# smf_messages

subject: Re: Name Changes
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=3109.msg201224#msg201224 date=1471365477]<br />[quote author=LanceAndMissingNo. link=topic=3109.msg201181#msg201181 date=1471002858]<br />Hi, I want to change my name ( Addri Trainer ) to ( LanceAndMissingNo. ) if is possibly , thanks.&nbsp; ;)<br />[/quote]<br /><br />Done. :)<br />[/quote]Thanks, Chickasaurus&nbsp; ;D I write in my profile my last nickname.


subject: Re: Unused data in ORAS
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  @up I wish TeraCopy wouldn&#039;t crash and i wouldn&#039;t need to start copying again.<br />[s]I&#039;m now copying my clean AS romfs so i will possibly do more research (1,2 days left... good... oh sorry, 14 minutes left).[/s]<br />EDIT:Already done.<br />Also, i updated Bulbapedia&#039;s page on unused data in ORAS and added some stuff about the &quot;Soar&quot; field move.<br /><br />Ok there&#039;s more.<br /><br />[center][b]Untranslated JP text[/b][/center]<br />First off I&#039;m not referring to the lines about the PWT. These are completely different.<br />The first two files are about Super Training (the ones with bag text data and stage text data). And the third one is possibly the Judge (that guy who tells you about you PokÃ©mon&#039;s IV&#039;s). 


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  if(FLAG(CAMERA_FIXE) == 0) {<br />		int deplacementVert = positionVertJoueur - (positionVertCamera + (HAUTEUR_RENDU - HAUTEUR_TILE) / 2);<br />		int deplacementHoriz = positionHorizJoueur - (positionHorizCamera + (LARGEUR_FENETRE - LARGEUR_TILE) / 2);<br />		<br />		if(deplacementVert &gt; VITESSE_CAMERA) {<br />			deplacementVert = VITESSE_CAMERA;<br />		} else if(deplacementVert &lt; -VITESSE_CAMERA) {<br />			deplacementVert = -VITESSE_CAMERA;<br />		}<br />		if(deplacementHoriz &gt; VITESSE_CAMERA) {<br />			deplacementHoriz = VITESSE_CAMERA;<br />		} else if(deplacementHoriz &lt; -VITESSE_CAMERA) {<br />			deplacementHoriz = -VITESSE_CAMERA;<br />		}<br />		<br />		positionVertCamera += deplacementVert;<br />		if(positionVertCamera + HAUTEUR_RENDU &gt; couches[(unsigned int)coucheJoueur]-&gt;hauteur * HAUTEUR_TILE) {<br />			positionVertCamera = couches[(unsigned int)coucheJoueur]-&gt;hauteur * HAUTEUR_TILE - HAUTEUR_RENDU;<br />		}<br />		if((signed int)positionVertCamera &lt; 0) {<br />			positionVertCamera = 0;<br />		}<br />		<br />		positionHorizCamera += deplacementHoriz;<br />		if(positionHorizCamera + LARGEUR_FENETRE &gt; couches[(unsigned int)coucheJoueur]-&gt;largeur * LARGEUR_TILE) {<br />			positionHorizCamera = couches[(unsigned int)coucheJoueur]-&gt;largeur * LARGEUR_TILE - LARGEUR_FENETRE;<br />		}<br />		if((signed int)positionHorizCamera &lt; 0) {<br />			positionHorizCamera = 0;<br />		}<br />	}


subject: Re: Flame War
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  CAN YOU BE SPEAKING ABOUT INTELLIGENCE WHEN YOU WRITE YOUR WHOLE CRAPPY MESSAGES THAT DON&#039;T EVEN DESERVE NOT TO BE IN THE DUMPSTER WITH CAPS LOCK wait


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Nope<br />&lt; Coding a RPG from scratch on my Debian PC whil listening to remixes of video game music. Plus talking to my GF via Google+ (yeah bro)<br />V Has ever pressed a C V (C Down) button on a N64 controller ?


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know you&#039;ve been playing PokÃ©mon for too long when you use a Master Ball to capture a hornet that was in your room.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  703. Use the site&#039;s background to pull off a Cooltrainer. It yields a Rattata - and nobody likes Rattatas.


subject: Re: Unused data in ORAS
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7593.msg201229#msg201229 date=1471454960]<br />@up I wish TeraCopy wouldn&#039;t crash and i wouldn&#039;t need to start copying again.<br />[/quote]<br />Use whatever terminal/command prompt you have to copy it. It&#039;ll go much faster and be more stable because it doesn&#039;t have a GUI to load. It should be your go-to for copying&nbsp; ~ 512MB files (of which 3DS ROMs have many).


subject: Re: The V,^,and &lt; game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  â–² While doing a TAS ACE involving reading from input, yes. (I forget what game, it was a shit bootleg of a shit bootleg of a shit game.)<br /><br />â—„ Trying to pull ACE with HL2-based games.<br /><br />â–¼ Ever used a hacked client for an online game?


subject: Re: Flame War
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  GOD DO YOU EVEN ALT CODES? â—„â€¢â–º<br />â•”â•â•â•â•â•â•â•â•â•â•â•â•¦â•â•â•â•â•â•â•â•â•â•â•â•â•—<br />â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘<br />â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘<br />â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘<br />â• â•â•â•â•â•â•â•â•â•â•â•â•¬â•â•â•â•â•â•â•â•â•â•â•â•â•£<br />â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘<br />â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘<br />â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  â•‘<br />â•šâ•â•â•â•â•â•â•â•â•â•â•â•©â•â•â•â•â•â•â•â•â•â•â•â•â•


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everyone! I&#039;m Andis, and welcome to today&#039;s cooking show! On this episode, we will be making a classic, yet somewhat modern Soap Cake! Now I know what you&#039;re thinking, who in their right mind wants a soap cake!? But we&#039;re not in our right mind so that&#039;s A-OK! But enough about that, let&#039;s get started! For ingredients, you will need cake mix, eggs, butter, milk, the most fucked up route in existence, and some fine quality soap. Begin by mixing all of the ingredients in a bowl, and add extra soap for extra taste! Now that you are all mixed, put that bad boy in the oven for 30 seconds, and think about the scrumptious cake that will soon caress your taste buds. Once baked, take that moist cake out of the oven and slather it in some icing, strawberries, and extra soap for good measure. Once done, give it to your favorite friend and be prepared to experience true rejection. Well, that&#039;s it for today&#039;s episode, until next time, stay squeaky!<br /><br />Old copypasta from a random streamer.


subject: Re: Japanese Select Glitch to Gen 2
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I could try this, but I&#039;d have to start from scratch on both and I&#039;m too lazy. If anyone has a hex number for the result after DayCare, that&#039;d be great.


subject: Re: Unused data in ORAS
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  Yeah, didn&#039;t think of that. Anyway, i have more stuff:<br /><br />[center][b]Unused Trainers[/b][/center]<br />First one, I&#039;m not sure, but i think it&#039;s unused:<br />It&#039;s a Team Aqua Grunt with a level 49 Muk and a level 49 Carvanha and it&#039;s index number is 21, right after the first Aqua Grunt battle, it has AI level of 1, lower than it should and prize money value of 10.<br />Then there&#039;s two without a name, with a invalid class, with one level 5 Zigzagoon. It has AI level of 5 and prize money level of 10.<br />Then there&#039;s two Youngsters without a name, with a level 5 Zigzagoon, AI level of 0 and prize money of 4.<br />Then there&#039;s unused Lady, Rich Boy and PokÃ©mon Breeders, all of them have a level 5 Zigzagoon, AI of 0 and varying prize money (30,30,10,10), Lady and Rich Boy ones have one Full Restore each.<br />Then there&#039;s a unused Beauty, same team, AI of 1 and money of 14, Two unused Kindlers (AI:0,$=8),Unused PokÃ©mon Breeder (0,10), Picnicker (1,4), Aroma Lady (0,8), Bird Keepers (0,10), Ninja Boys (0,4),Another PokÃ©mon Breeder (0,10), PokÃ© Maniac (0,7), Psychics (5,8), Triathletes (0,10), [~172] (5,10), Aqua Admin (0,10), Aqua Grunt (0,10), PokÃ© Maniac (0,7), Battle Girl (7,8), Schoolkid (0,5), Camper (0,4), Hiker (0,8), Bird Keeper (0,10), Ace Trainers (0,15),&nbsp; Magma Grunt\Admin (0,10), Another Magma Admin (0,40), Another one (0,10), Unused Archie Roster (#lvl5ZiggysForTheWin) carrying two Super Potions (0,40), Unused Maxie (same as above), Aqua\Magma Grunts (0,10), Unused Twins (two Ziggy&#039;s) (128,2), Camper (0,4), Picnicker (0,4), Beauty (1,14), Ace Trainers (7,15),&nbsp; [~144] and it&#039;s rematches (0,10), Bird Keeper (5,10), Male\[u]Female[/u] Psychics (0,8), Sailors (0,10), Hex Maniac (0,7), Dragon Tamers (0,15), Triathletes (0,10), [~191] (5,10),&nbsp; Swimmers (â™€) (0,4), Ace Trainer (5,15), Twins (128,2), Sis&amp;Bro (128,5), Psychic (0,8), Twins (128,2), Gentleman (0,50), Beauty (0,14), Old Couples (128,40), Bug Maniac (Note:Has &quot;Items&quot; Checked, however Ziggy doesn&#039;t hold anything) (5,7), Dragon Tamer (Note:Index no.666) (0,15), Unused Brendan\May&#039;s (same ones are present waaay earlier), Scuba Divers (0,10), Free Divers (Note: I don&#039;t even know this class exists) (0,10), Fairy Tale Girl (5,4), Street Thug (0,8), Delinquent (0,8), Male Swimmers (1,4), Ace Duo&#039;s (128,15) and two (probably unused) Magma\Aqua Grunts (level 51 Mightyena, AI:1, $:10).<br />Uhhh my hands hurt.<br /><br />MOAR!<br />[center][b]Unused PokÃ©Mart[/b][/center]<br />There&#039;s also a PokÃ© Mart which sells Potions, Sea Incenses and Lax Incenses.<br /><br />I have more.<br />[center][b]Unused Volcanion event[/b][/center]<br /><br />I also found text related to a unused Volcanion event:<br />Freshly from dumped storytext GARC files.<br />[code]Hot diggidy!\nThatâ€™s a Volcanion you have there, isnâ€™t it?<br />As far as I know, the people in that group are the\nonly ones in history to have seen this PokÃ©mon.\c\nTo think that Iâ€™d meet a Trainer who not only\nfound Volcanion, but actually caught it!<br />What a day! I like you, kid!\nIâ€™m the head of this TV studio.\c\nHow about I show you some top-secret\nspecials we made about Volcanion?<br />Theyâ€™re a little something I made for a\nTV show once back in the day, but...\c\nWell, things didnâ€™t work out, and they\nended up getting shelved.<br />OK! Sit back and enjoy!\nMy top-secret Volcanion specials!<br />All right! Which clip would you like to watch?<br />This is a special edition of MVTV:\nExplorations of the Ancient World!\c\nJoin us deep in the swamplands of the Kalos\nregion where we found a mythical Volcanion!\c\n...\c\nExplorer: â€œB-boss! There it is! Itâ€™s Volcanion!â€\c\nBrandon: â€œOh! Get back! If it blows,\nit could send even huge mountains flying!\c\nIt can change moisture into super-heated steam\nin an instant with its internal organs\r\ncausing a massive explosion!â€\c\nExplorer: â€œThat was a close one!\nThanks for saving me, boss!â€\c\nBrandon: â€œStay alert at all times!\nDonâ€™t forget your courage sensor!â€<br />This is a special edition of MVTV:\nExplorations of the Ancient World!\c\nJoin us in the untouched woodlands of the Sinnoh\nregion where we found a mythical Volcanion!\c\n...\c\nExplorer: â€œB-boss! There it is! Itâ€™s Volcanion!â€\c\nBrandon: â€œOh! Get back! Look at those arm-like\nthings growing out of its back!\c\nIt uses those to suck in moisture\nto turn into a thick fog!\r\nIf we stay here, weâ€™ll be trapped in the fog!â€\c\nExplorer: â€œThat was a close one!\nThanks for saving me, boss!â€\c\nBrandon: â€œStay alert at all times!\nDonâ€™t forget your courage sensor!â€<br />This is a special edition of MVTV:\nExplorations of the Ancient World!\c\nJoin us on a desert island in the Johto\nregion where we found a mythical Volcanion!\c\n...\c\nExplorer: â€œB-boss! There it is! Itâ€™s Volcanion!â€\c\nBrandon: â€œOh! Get back! An explosion from Volcanion\ncan even change mountain ranges into plains!\c\nItâ€™s thought that ancient land masses were\nformed in that way.â€\c\nExplorer: â€œThat was a close one!\nThanks for saving me, boss!â€\c\nBrandon: â€œStay alert at all times!\nDonâ€™t forget your courage sensor!â€<br />How about that?! Quite\nthe spectacle, wasnâ€™t it?\c\nThatâ€™s our fantastic TV series\nfrom the famous explorer Brandon!<br />All right, that was quite the spectacle!\c\nThatâ€™s our fantastic TV series\nfrom the famous explorer Brandon!<br />Part One<br />Part Two<br />Part Three<br />Donâ€™t watch[/code]<br />NOTE:I know that this event is possibly available in-game for people in Japan and North America, but European versions have it unused.<br /><br />EDIT:[s]I can&#039;t upload the files so we need to wait.&quot;plz adminz fix thiz&quot;[/s]<br />Uploaded.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  707. Make a post referring to itself, thus creating an infinite loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  The velociraptor dream had a sequel.<br /><br />In the wake of the Raptor Kingâ€™s death, the surviving velociraptors put a bounty on my head and their new leader, also known as the Raptor King, vowed to make me down himself. I went on the run across Canada to avoid them, being aided by an unidentified secret agent. We wound up in a city which was probably Toronto, but the raptors had beaten us there. During a thrilling chase through some crosswalks (we jaywalked like mofoâ€™s), the agent was killed and the Mayor put the city on lockdown. <br /><br />After a brief stay at my cousinâ€™s house (who doesnâ€™t live in Toronto), the Mayor told me he had arranged for my escape and a helicopter would be waiting atop a high rise. As I reach the roof, I discover itâ€™s a trap: the Mayor and the velociraptors are working together to stop me from escaping. Once I killed the raptors and the Mayor, I brawled the new Raptor King, which caused the helicopter to fall off the roof. I managed to shove the King off as well, and he was shredded by the propeller. f**k yeah.


subject: Re: State the obvious!
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=5033.msg201250#msg201250 date=1471552704]<br />When the moon hits your eye like a big pizza pie, that&#039;s amore.<br />[/quote]<br /><br />*in unison*WAIT, WHERE&#039;S FRANK?


subject: Re: State the obvious!
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=5033.msg201254#msg201254 date=1471565273]<br />[quote author=VaeporSage link=topic=5033.msg201250#msg201250 date=1471552704]<br />When the moon hits your eye like a big pizza pie, that&#039;s amore.<br />[/quote]<br /><br />*in unison*WAIT, WHERE&#039;S FRANK?<br />[/quote]<br /><br />In the same place as the beef, of course!


subject: The ''what happened to this forum'' thread
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What happened? I saw that earlier in 2008 this site used to get so much more traffic, I just joined a few weeks ago and I see that we have maybe 20 at most regular members. What happened? Do people just not like glitching like before? I&#039;m new here so I don&#039;t know the history of this site very well.


subject: Sending input via joypad using 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Although I&#039;ve seen many ACE TASes sending data via joypad, I&#039;ve never seen this unassisted (although [url=https://youtu.be/hB6eY73sLV0]https://youtu.be/hB6eY73sLV0[/url] is kinda it).<br />I was wondering if a 8F setup coud get the job done.<br /><br /><br />WARNING : this post is composed of huge chunks of text WITHOUT ANY TL;DR.<br />If feeling bored, get medical advice &amp;&amp; GTFO. Thanks.<br /><br />I wrote some code that should get the job done. I didn&#039;t test it, so I have totally zero proof that it works fine.<br />I guess having an empty active box before running this is better.<br />[code]<br />ld hl, $DA80 ; start of current box data<br />ld b, 1<br />&nbsp; mainloop:<br />; VBlank interrupt calls ReadJoypad for us, yay !<br />call Joypad ; located early in ROM0, so no bank switch, yay !<br />ld a, ($FF00 + $B3) ; hJoyPressed<br /><br />rla ; Down<br />jr nc, $+2<br />srl b ; halves B<br /><br />rla ; Up<br />jr nc, $+3<br />sla b ; doubles B since C = 0<br /><br />rla ; Left<br />jr nc, $+1<br />dec b<br /><br />rla ; Right<br />jr nc, $+1<br />inc b<br /><br />rla ; Start<br />jp c, $DA80 ; jump to written code<br /><br />rla ; Select<br />jr nc, $+2<br />ld (hl), b<br />inc hl<br /><br />rla ; B<br />ret c ; quit if then<br /><br />; there&#039;s room for code for B and A.<br /><br />jr mainloop<br /><br />[/code]<br /><br />User manual :<br />[u]How to operate[/u]<br />1. Set up the thing<br />Optional : empty your current PC box / switch to one you don&#039;t care about. The box open as 8F is ran will be heavily damaged :)<br />2. Run 8F ; the value will be set to 1<br />3. Write values :<br />* Press Right to increment the value<br />* Press Left to decrement the value<br />* Press Up to halve the value<br />* Press Down to double the value<br />* Press Select to place the value and advance forwards<br />* Press Start to run the values as code<br />* Press B to abort<br />4. ???<br />5. Profit.<br /><br />[u]Size limit[/u]<br />You should avoid writing too many bytes, otherwise expect crashes. $452 (1152) bytes is a reasonable limit.<br /><br /><br />Explanation of joypad routines :<br />ReadJoypad reads joypad input and transfers it into a more &quot;readable&quot; format to hJoyInput<br />Joypad updates three variables containing the state of the joypad keys basing itself on hJoyInput ; hJoyPressed contains the keys that were pressed since last time (1 = just pressed)<br />Format :<br />Bit 7 - Down<br />Bit 6 - Up<br />Bit 5 - Left<br />Bit 4 - Right<br />Bit 3 - Start<br />Bit 2 - Select<br />Bit 1 - B<br />Bit 0 - A<br /><br /><br />Compiled, that&#039;d give<br />[code]<br />06 01<br />21 80 DA<br /><br />CD ?? ??<br />F0 B3<br /><br />17<br />30 02<br />CB 38<br /><br />17<br />30 03<br />CB 20<br /><br />17<br />30 01<br />04<br /><br />17<br />30 01<br />05<br /><br />17<br />DA 80 DA<br /><br />17<br />30 02<br />70<br />23<br /><br />17<br />D0<br /><br />18 DD<br />[/code]<br />This is 43 bytes large as-is. There is a chance that could fit in one inventory item list.<br />Another option would be to have one part of the code set to be in the item pack, and the rest sitting in the PC.<br />The final jr mainloop would then become a jp mainloop, though.<br /><br />Also, the code could be written to SRAM bank 0, in the sprite decompression data zone.<br />That&#039;d require to enable SRAM R/W plus switching to bank 0 (I recall some actions cause this bank to be loaded ? I can&#039;t remember which, though)<br /><br />Other ideas for storing :<br />-&gt; PokÃ©mans (party is prohibited due to 8F setup)<br />Could store to Daycare or current box.<br />Opening SRAM also allows using other boxes.<br /><br />PokÃ©mon data :<br />[table]<br />[tr]<br />[td][b]Data[/b][/td][td][b]Usability[/b][/td][td][b]Comments[/b][/td]<br />[/tr]<br />[tr]<br />[td]PokÃ©mon ID[/td][td]Good[/td][td]Unless using hybrids, linked to ID list.[/td]<br />[/tr]<br />[tr]<br />[td]HP[/td][td]Good[/td][td]High HP usually requires high levels.[/td]<br />[/tr]<br />[tr]<br />[td]Level[/td][td]Good[/td][td]&gt; 100 is tedious[/td]<br />[/tr]<br />[tr]<br />[td]Status[/td][td]Low[/td][td]Only a few values are possible.[/td]<br />[/tr]<br />[tr]<br />[td]Types[/td][td]Medium[/td][td]linked to ID[/td]<br />[/tr]<br />[tr]<br />[td]Held item (???)[/td][td]???[/td][td]Is this set in Gen 1 ? Catch rate maybe ?[/td]<br />[/tr]<br />[tr]<br />[td]Moves[/td][td]Medium[/td][td]Restricted to a specific learnset, I guess. Plus, 00 can&#039;t be created nor moved around, except with Metamorph (maybe Mew). Dammit.[/td]<br />[/tr]<br />[tr]<br />[td]Trainer ID[/td][td]Super low[/td][td]... duh.[/td][/tr]<br />[tr]<br />[td]Experience[/td][td]Low[/td][td]No one likes manipulating EXP. Except Metarkrai, I guess.[/td]<br />[/tr]<br />[tr]<br />[td]EVs[/td][td]Low[/td][td]Same as above, i guess.[/td]<br />[/tr]<br />[tr]<br />[td]IVs[/td][td]Super low[/td][td]Even Metarkrai doesn&#039;t manipulate IVs.[/td]<br />[/tr]<br />[tr][td]PP[/td][td]Medium[/td][td]Depend on the mon&#039;s moves.[/td]<br />[/tr]<br />[tr]<br />[td]Trainer name[/td][td]Super low[/td][td]Restricted values set, repeating pattern... nope.[/td]<br />[/tr]<br />[tr][td]Mon&#039;s name[/td][td]Low[/td][td]Same value restrictions, but patterns are different. Careful of the $50, though.[/td][/tr][/table]<br />So, at best, using one PokÃ©mon&#039;s PP and the following&#039;s ID, HP and level, that&#039;d give us 8 bytes per PokÃ©mon.<br /><br />-&gt; Using parts of the game as &quot;gadgets&quot;.<br />I don&#039;t think that&#039;s going to work. But maybe...<br />We&#039;re already using the game&#039;s joypad routines ; the rest of the code is, to me, too specific to be gadget-able.<br /><br />-&gt; Names<br />Most letters perform arithmetics... but it looks like lowercase x pops bc, y is jp nz, and z is jp.<br />Other than that, it seems pretty useless. The other guess would be using glitch mon names ?<br /><br />-&gt; Stack<br />Immediately following the mon nicks is the stack... yet :<br />1. the stack is in RAM, but I don&#039;t think this RAM is zero&#039;ed when booting (=&gt; quitting the nicks won&#039;t nicely NOP slide to the stack<br />2. jumping to the stack would imply manipulaing it... but that requires code : dismissed.<br />3. ROP (Return-Oriented Programming) seems like an option, but I don&#039;t think this game has the right gadgets for our purposes, as stated above.<br /><br /><br /><br />[EDIT]<br />Aldrasio suggested not to disable VBlank, so I edited the code accordingly. Saves 4 bytes.<br /><br />[EDIT 2]<br />Aldrasio suggested using sla b instead of ccf/rl b. Saves 1 byte.


subject: Re: Sending input via joypad using 8F
poster_name: Aldrasio
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Disabling vblank might not be a great idea for this. The game would just appear frozen while you inputted the program and you&#039;d have no feedback when you entered commands. It also might not be necessary either, but I&#039;d have to dig more into the vblank routine to check.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  708. Realise that the necrobump yesterday was a necrobump of a necrobump of a post from 2013 which was necrobumping posts from years before then, and this thread was started like 6 years ago and holy fucking shit tits dicks this place is old.


subject: Re: Sending input via joypad using 8F
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: drc
icon: xx
body:
  [quote author=ISSOtm link=topic=7597.msg201257#msg201257 date=1471572832]<br />[table][tr][td]Moves[/td][td]Medium[/td][td]Retricted to a specific learnset, I guess. Plus, 00 can&#039;t be created nor moved around. Dammit.[/td][/tr][/table]<br />[/quote]<br /><br />Not entirely true, as you can use glitch PokÃ©mon or transform, but the latter is only for Ditto (and $90, the move ID for transform, isn&#039;t really that useful) and the former seems to be not liked very well)<br /><br />Edit: Although Mew can learn transform and so can certain glitch PokÃ©mon, so I guess it&#039;s not that limited.


subject: Re: Sending input via joypad using 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Aldrasio link=topic=7597.msg201258#msg201258 date=1471583036]<br />Disabling vblank might not be a great idea for this. The game would just appear frozen while you inputted the program and you&#039;d have no feedback when you entered commands. It also might not be necessary either, but I&#039;d have to dig more into the vblank routine to check.<br />[/quote]<br />Yep, you&#039;re right, the VBlank only calls ReadJoypad (if hDisableJoypadPolling is zero)<br />https://github.com/pret/pokered/blob/bfaabd08be0a790dff961276d76af3e1af4e6e24/home/vblank.asm#L77<br />That removes 4 bytes of code, so I&#039;ve edited the first post.<br /><br />Do you think of a compact way to give feedback ? Enabling VBlank means we can&#039;t directly edit VRAM, we have to use something else...


subject: Re: Sending input via joypad using 8F
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7597.msg201257#msg201257 date=1471572832]<br />[table][tr][td]Moves[/td][td]Medium[/td][td]Retricted to a specific learnset, I guess. Plus, 00 can&#039;t be created nor moved around. Dammit.[/td][/tr][/table]<br />[/quote]<br /><br />Um... 00 is a NOP on execution, so it&#039;d just slide to the next byte. That means it&#039;s not necessary as it&#039;d just make your code that much longer.


subject: are there glitch hunting â€œofficialâ€ sources?
poster_name: rinlingyo2016
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everyone! A friend and I are working on a Red/Blue Glitch Pokemon panel that we plan to host at a local anime convention.<br /><br />I would like to ask: have we ever (as far as we&#039;ve known) had a developer who works for (or used to work for) Nintendo/Game Freak who has ever given us insight behind-the-scenes into Pokemon glitches? It seems like glitch hunting is primarily fans experimenting, discovering, and theorizing, so I was wondering if there were any â€œofficialâ€ sources other than Nintendo&#039;s official statement about Missingno on their troubleshooting website [url=http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno]http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno[/url]<br /><br />Thanks for your input!


subject: Re: are there glitch hunting â€œofficialâ€ sources?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo&#039;s full of shit. Anything they say will probably be false and designed to ward you away from said glitch, like they did with MissingNO. They later said the statement about MissingNO. was so people would not seek it out and take advantage of the mistakes they made.


subject: Re: are there glitch hunting â€œofficialâ€ sources?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Nintendo communicated in two occasions about the series&#039; glitches.<br /><br />- First, to say that the &#039;Fight Safari Zone PokÃ©mon glitch&#039; (hence talking about the Old Man Glitch; technically being the same glitch so it&#039;s not incorrect, but imprecise) could cause the apparition of the &#039;MissingNo PokÃ©mon&#039; (sic) which could &#039;scramble your graphics&#039; (which is true) an effect that &#039;could be fixed by releasing it&#039; (which is false) but if not will require &#039;resetting the game&#039; (which is absolutely stupid). It is suspected that this warning was an attempt at preventing players to perform glitches by threatening them with save destruction.<br /><br />- Then, to acknowledge the existence of the japanese-only &#039;surf glitch&#039; and &#039;broken elevator glitch&#039; in Gen IV, and to propose a fix. As far as I know, they never mentioned the fact that the first of these two glitches allows the player to catch Shaymin and Darkrai, similarly to the more recent Tweaking Trick.<br /><br />Outside from these occasions, Nintendo and Game Freak seem to totally ignore glitchology, and never communicate nor answer about this. They didn&#039;t even fixed anything in VC ports.


subject: Re: Sending input via joypad using 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I mean, if you want ld bc, $100 you would need 01 00 01. This series of bytes cannot be done only with moves, for example.


subject: Re: are there glitch hunting â€œofficialâ€ sources?
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They also acknowledged and fixed the Berry glitch in Ruby and Sapphire, and the Lumiose City save glitch in X and Y.


subject: Re: are there glitch hunting â€œofficialâ€ sources?
poster_name: rinlingyo2016
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for your comments! I can see Nintendo as a company discouraging/ignoring glitches. What about individuals, though? I can imagine, for example, a programmer who used to work for Nintendo joining the glitching community, especially because he would have insight into how the game was made. Do we know if we&#039;ve ever had an â€œinsiderâ€ join in glitch hunting?


subject: Re: are there glitch hunting â€œofficialâ€ sources?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=rinlingyo2016 link=topic=7598.msg201269#msg201269 date=1471625739]<br />Thanks for your comments! I can see Nintendo as a company discouraging/ignoring glitches. What about individuals, though? I can imagine, for example, a programmer who used to work for Nintendo joining the glitching community, especially because he would have insight into how the game was made. Do we know if we&#039;ve ever had an â€œinsiderâ€ join in glitch hunting?<br />[/quote]<br /><br />No. But some more neat information:<br /><br />When Shigeru Miyamoto was confronted by a fan saying that there were 190 original Pokemon planned, ((by seeing there were 190 spots in the index list)), he lit up and seemed excited. So it seems that some of the original game dev&#039;s might encourage this kind of behaviour now that the meta for those games are long gone and the age of Gen 1-5 are gone.


subject: Re: Sending input via joypad using 8F
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7597.msg201267#msg201267 date=1471621378]<br />I mean, if you want ld bc, $100 you would need 01 00 01. This series of bytes cannot be done only with moves, for example.<br />[/quote]<br />Oh shit, that&#039;s right! Derp... I incorrectly remembered that the gbz80 only had single-byte ops. :P


subject: Re: are there glitch hunting â€œofficialâ€ sources?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7598.msg201266#msg201266 date=1471617679]<br /> It is suspected that this warning was an attempt at preventing players to perform glitches by threatening them with save destruction.<br />[/quote]<br />Like I said, Nintendo&#039;s full of shit.


subject: Re: Sending input via joypad using 8F
poster_name: Aldrasio
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Aldrasio
icon: xx
body:
  [quote author=ISSOtm link=topic=7597.msg201262#msg201262 date=1471605239]<br />[quote author=Aldrasio link=topic=7597.msg201258#msg201258 date=1471583036]<br />Disabling vblank might not be a great idea for this. The game would just appear frozen while you inputted the program and you&#039;d have no feedback when you entered commands. It also might not be necessary either, but I&#039;d have to dig more into the vblank routine to check.<br />[/quote]<br />Yep, you&#039;re right, the VBlank only calls ReadJoypad (if hDisableJoypadPolling is zero)<br />https://github.com/pret/pokered/blob/bfaabd08be0a790dff961276d76af3e1af4e6e24/home/vblank.asm#L77<br />That removes 4 bytes of code, so I&#039;ve edited the first post.<br /><br />Do you think of a compact way to give feedback ? Enabling VBlank means we can&#039;t directly edit VRAM, we have to use something else...<br />[/quote]<br /><br />The first thing that comes to mind is calling PlaySound ($23b1), which would require 4 or 5 bytes (1-2 for loading a value into A, 3 for calling PlaySound). Also we don&#039;t need to update VRAM directly, because there&#039;s a tilemap buffer in C380-C507 that gets copied to VRAM during VBlank. Calling ClearScreen ($190f) empties the tilemap buffer (it doesn&#039;t do anything to tiles), and you can edit the buffer as a blank slate from there.


subject: Re: Sending input via joypad using 8F
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  I know minimal ASM (just enough to know what the hell was going on if I read ASM source) but couldn&#039;t you just have it wait for a &#039;pad press until every time one could be accepted (twice a frame, if I recall correctly, during VSync and VBlank) and if the interrupt was 0, have it wait for the next VBlank/Sync?<br /><br />So the logic expressed in Python 2 format would be:<br />[code]<br />#whatever<br />def JoyRead():<br />&nbsp; &nbsp; if(Interrupt = 00000010): #JoyInt is bit 7, right?<br />&nbsp; &nbsp; &nbsp; &nbsp; RAM.write(ButtonID)<br />&nbsp; &nbsp; &nbsp; &nbsp; #whatever<br />&nbsp; &nbsp; elif(Interrupt != 00000010): #elif is an else{if{}} but wrapped so it doesn&#039;t make a pyramid.<br />&nbsp; &nbsp; &nbsp; &nbsp; waitForVBlank()<br />&nbsp; &nbsp; &nbsp; &nbsp; JoyRead()<br />[/code]<br />


subject: ACE problem
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve got a problem. I&#039;ve gone back to ACE on Yellow and &quot;ws m&quot; doesn&#039;t wanna cooperate. I used the old setup (6 PKMN, i forget who found it) and written my code. I throw up a debugger for s&#039;n&#039;gs and I use &quot;ws m&quot;. The same frame, I pause execution and watch the CPU execute code instruction-by-instruction... or so I planned. What happened was ws m, on the very next instruction, jumped to $FFFF. That&#039;s... not right. I&#039;m using ZZAZZ&#039;s DebugYellow hack. Anyone...?


subject: Re: The ''what happened to this forum'' thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess I don&#039;t really post as much because I have nothing to say. More specially I would fall into the &quot;people who just don&#039;t like glitching like before&quot; category, I mean sure I&#039;m interested in practical exploits, but a lot of it&#039;s just too complicated and I&#039;m stupid. And nobody seems to come here for casual conversation, so I dunno. I&#039;ll always actually be here, though.


subject: Re: are there glitch hunting â€œofficialâ€ sources?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7598.msg201268#msg201268 date=1471624647]<br />They also acknowledged and fixed the Berry glitch in Ruby and Sapphire, and the Lumiose City save glitch in X and Y.<br />[/quote]<br /><br />Yep, I forgot about those. I was more thinking of &#039;exploitable&#039; glitches :P<br /><br />[quote author=ravioli link=topic=7598.msg201271#msg201271 date=1471627629]<br />[quote author=rinlingyo2016 link=topic=7598.msg201269#msg201269 date=1471625739]<br />Thanks for your comments! I can see Nintendo as a company discouraging/ignoring glitches. What about individuals, though? I can imagine, for example, a programmer who used to work for Nintendo joining the glitching community, especially because he would have insight into how the game was made. Do we know if we&#039;ve ever had an â€œinsiderâ€ join in glitch hunting?<br />[/quote]<br /><br />No. But some more neat information:<br /><br />When Shigeru Miyamoto was confronted by a fan saying that there were 190 original Pokemon planned, ((by seeing there were 190 spots in the index list)), he lit up and seemed excited. So it seems that some of the original game dev&#039;s might encourage this kind of behaviour now that the meta for those games are long gone and the age of Gen 1-5 are gone.<br />[/quote]<br /><br />I wasn&#039;t aware of the excitement thing but now that you mention it, I remember that someone acknowledge the fact that 190 PokÃ©mon were planned in the beginning. It might be the same story :)


subject: Re: Sending input via joypad using 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Aldrasio : some thing we could do is, right before the final loop :<br />[code]<br />ld a, b<br />ld ($C380), a<br />[/code]<br />Still requires 4 bytes :/<br /><br />Yeniaul :<br />Due to switch bounce, JoyInt fires multiple times per button press (except on GBA SP).<br />I prefer to rely on the game&#039;s joypad routines.


subject: Re: Sending input via joypad using 8F
poster_name: Aldrasio
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I thought of another way to shorten it. First, you don&#039;t need to use ccf/rl b to shift b left; instead, you can use sla b. So that&#039;s 1 byte. Also, you really only need to increment and shift left in order to get any value you need, so 2 of the button checks can go. For A3 (10100011), you&#039;d do the following:<br /><br />00000000<br />inc<br />00000001<br />sla<br />00000010<br />sla<br />00000100<br />inc<br />00000101<br />sla<br />00001010<br />sla<br />00010100<br />sla<br />00101000<br />sla<br />01010000<br />inc<br />01010001<br />sla<br />10100010<br />inc<br />10100011<br /><br />This way you&#039;d only need to check for 2 button presses instead of 4, which would save another 7 bytes.<br /><br />


subject: Re: Sending input via joypad using 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The problem with sla b is that it doesn&#039;t modify bit 7.<br /><br />Suppressing two buttons still means we have to rla them (or we put the START commande on the RIGHT button... doesn&#039;t make sense to me.<br />Plus, less user-friendly / intuitive, but it&#039;s a good idea anyways, considering how non-user-friendly this is right now.


subject: Re: Sending input via joypad using 8F
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7597.msg201279#msg201279 date=1471704428]<br />Yeniaul :<br />Due to switch bounce, JoyInt fires multiple times per button press (except on GBA SP).<br />I prefer to rely on the game&#039;s joypad routines.<br />[/quote]<br />I keep forgetting all this crap that the GB/C/A does.


subject: Re: are there glitch hunting â€œofficialâ€ sources?
poster_name: rinlingyo2016
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I love the story about the 190 Pokemon! (I first read about it on Smogon [url=http://www.smogon.com/forums/threads/there-were-190-pok%C3%A9mon.78267/]http://www.smogon.com/forums/threads/there-were-190-pok%C3%A9mon.78267/[/url]) If there are no â€œinsidersâ€ that participate in the glitch community, I suppose interviews like these (assuming we can get past the language barrier) are the next best thing.


subject: Re: Sending input via joypad using 8F
poster_name: Aldrasio
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7597.msg201281#msg201281 date=1471731068]<br />The problem with sla b is that it doesn&#039;t modify bit 7.<br />[/quote]<br /><br />I&#039;m pretty sure that&#039;s not right. I&#039;ve never read it anywhere.<br /><br />[quote author=ISSOtm link=topic=7597.msg201281#msg201281 date=1471731068]<br />Suppressing two buttons still means we have to rla them (or we put the START commande on the RIGHT button... doesn&#039;t make sense to me.<br />Plus, less user-friendly / intuitive, but it&#039;s a good idea anyways, considering how non-user-friendly this is right now.<br />[/quote]<br /><br />I mean, yeah, you still have to rla them, but you just don&#039;t do anything with the carry result and roll it to the next one. Plus, if you make a mistake, you can always just shift 8 times and start over. I didn&#039;t think user-friendliness was as much of a priority as minimum necessary functionality, given the size restriction.


subject: DS/i Video Oddities
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I was looking things up on the pre-3D DS family and noticed odd work-arounds in play:<br />Apparently a VBlank is handled exactly the same way as a GB/C/A, with a few exceptions:<br />The top screen has the very first blank on startup (top screen blank will be referred to as a TBlank, bottom blank as BBlank) and the updating alternates instead of being processed simultaniously. You can also manipulate VRAM (or equivalent) when disabled, as the data you try to manipulate will be buffered and your manipulations will automatically be applied on the next blank. Each screen has its own section of VRAM, separated by a copy of NAND. There&#039;s an odd quirk with processing: The screens have their own processor, the bottom uses the ARM9 and the top uses the ARM7. They time blanks via a segment of code on the NAND. Oh, and one screen is always under a Blank period.<br /><br />This is formatted REALLY BADLY, but it&#039;s 1:08 AM and my DSi can&#039;t hold any more characters.


subject: Re: Gameboy Color freeze (or any other console): Visual effects
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I know this is a necrobump, but relevant info included below.<br /><br />If you crash with lines, beeping occurs, and the LCD messes up from time to time, it&#039;s launching crash data from the LCD. It has a length of 4-8 bytes, and 2 bytes are fired out whenever a beep occurs. Thedata repeats until power is turned off.<br />If the lines have a color laid out like the in-battle HUD, the battle script was executed. If not, the overworld/menu script was executed.


subject: Re: ACE problem
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7599.msg201276#msg201276 date=1471657131]<br />I&#039;ve got a problem. I&#039;ve gone back to ACE on Yellow and &quot;ws m&quot; doesn&#039;t wanna cooperate. I used the old setup (6 PKMN, i forget who found it) and written my code. I throw up a debugger for s&#039;n&#039;gs and I use &quot;ws m&quot;. The same frame, I pause execution and watch the CPU execute code instruction-by-instruction... or so I planned. What happened was ws m, on the very next instruction, jumped to $FFFF. That&#039;s... not right. I&#039;m using ZZAZZ&#039;s DebugYellow hack. Anyone...?<br />[/quote]<br /><br />Are you using a stored PokÃ©mon setup (such as [url=http://forums.glitchcity.info/index.php?topic=6638.msg194861#msg194861]this one[/url]) rather than a party PokÃ©mon setup, as ws m initially reads from DA7F (stored party PokÃ©mon count).


subject: Re: R/B/Y HoF
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for your post Lysandrepk! I&#039;ve just edited it to reduce the size of your images as they took up a lot of screen space. I have kept the original image links on your post.


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I had a dream that My Melody was a PokÃ©mon. There was a scene showing her in a game like PokÃ©mon X and Y.<br /><br />I&#039;ve had a number of dreams all about my favourite game series called The Legendary Starfy. In one of them somebody gave me a Starfy (from The Legendary Starfy) t-shirt. There was another Starfy dream where a Legendary Starfy anime series began and you had to watch it early in the morning. In a third dream there was an evolution glitch where a PokÃ©mon would evolve into the enemy Imadame.<br /><br />Sometimes the dreams I have are a lot more abstract, including this semi-lucid dream in which I was floating through space and saw some geometric patterns. I&#039;ve also experienced a couple of false awakenings where I think I wake up but I&#039;m actually still asleep.<br /><br />Most of the time I forget the details about my dreams (which is normal) but at times I&#039;ll have a sudden memory about it.<br /><br />The earliest dream I remember was really nice and was when I was a young child. Me and a girl named Sally were in this Jurassic Park like setting and we had to escape from a dinosaur that looked like a T-Rex. I think a vending machine may also have been involved. I really loved dinosaurs back then and had a couple of fact-file folders about different dinosaurs.


subject: Re: Sending input via joypad using 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Aldrasio link=topic=7597.msg201284#msg201284 date=1471744298]<br />[quote author=ISSOtm link=topic=7597.msg201281#msg201281 date=1471731068]<br />The problem with sla b is that it doesn&#039;t modify bit 7.<br />[/quote]<br /><br />I&#039;m pretty sure that&#039;s not right. I&#039;ve never read it anywhere.<br /><br />[quote author=ISSOtm link=topic=7597.msg201281#msg201281 date=1471731068]<br />Suppressing two buttons still means we have to rla them (or we put the START commande on the RIGHT button... doesn&#039;t make sense to me.<br />Plus, less user-friendly / intuitive, but it&#039;s a good idea anyways, considering how non-user-friendly this is right now.<br />[/quote]<br /><br />I mean, yeah, you still have to rla them, but you just don&#039;t do anything with the carry result and roll it to the next one. Plus, if you make a mistake, you can always just shift 8 times and start over. I didn&#039;t think user-friendliness was as much of a priority as minimum necessary functionality, given the size restriction.<br />[/quote]<br />Welp, sla modifies bit 7. It&#039;s s[b]r[/b]a that preserves it. My bad :P<br />Edited the first post.<br /><br />I agree that user-friendliness isn&#039;t much of a priority, but I felt only having shift / dec was unintuitive.<br />Actually, the method you posted is quite intuitive ; to put it in a more universal manner, assuming LEFT is &quot;sla&quot; and UP is &quot;inc&quot; :<br />* Press LEFT 8 times<br />* For each bit of the value you want to write :<br />** Press LEFT<br />** If the bit is 1, press UP<br />** Repeat<br />* Press SELECT to place the value<br />* Repeat everything<br /><br />What do you think ?


subject: Re: Glitch-Inspired Music
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Congratulations on finishing your release! ^^<br /><br />Edit: I&#039;m listening to it now and love it. My favourites are probably long-range Trainer and RIVAL&#039;s. I also like the beginning of the 8F/ws m track.


subject: Re: Glitch-Inspired Music
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheUnReturned link=topic=7519.msg200787#msg200787 date=1468632012]<br />Do a music on 4 4 please :3:<br />[/quote]<br />Sorry, but it was lost. The original (Rytmik project) was corrupted before transfer could be started. Apologies.


subject: Re: R/B/Y HoF
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @up But nothing can beat SHREK.<br />Ok, now some Blue action!<br /><br />1<br />Species:Missingno.<br />Name:Z...jâ– Hâ– i9â– <br />â– AM<br />Level:80<br />Types:Bird\Normal<br />2<br />Species:Graveler<br />Name:<br />D&#039;s7 i â– &#039;v AM<br />Level:202<br />Types:Rock\Ground<br />3<br />Species:Venomoth<br />Name:Dâ– â– . ã‚¯â– sdâ—‹ã‚¯AM<br />Level:199<br />Types:Bug\Poison<br />4<br />Species:HELL<br />Name:TRAINER0$ SREDâ– â– Vâ– &#039;rAM<br />Level:121<br />Types:Normal\Normal (lel 4x weak to Fighting lel)<br />Notes:Changes the pallette to pure blood, plays Route 3\4\5\6 etc music ssslllooowwwlllyyy.<br />5<br />Species:Slowbro<br />Name:PIDGEY â– 9f!â– #â– 3[b]D[/b]AM (wut?)<br />Level:136<br />Types:Water\Psychic<br />6<br />Species:Jigglypuff<br />Name:Åº&#039;4TM<br />k9<br />&nbsp; AM<br />Level:208<br />Types:Normal


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=Spectramark link=topic=6868.msg201209#msg201209 date=1471294295]<br />...<br />I&#039;ve also found that on rare occasions, the glitchy behaviour extends beyond the PC itself, as shown below:<br /><br />[img]http://imgur.com/O2EaAxg.jpg[/img][img]http://imgur.com/JMgZFgX.jpg[/img]<br /><br />The PC options were there as usual, but I was able to walk around! I could access the PC and move Pokemon around from anywhere in the room. I&#039;ve managed to pull this off twice so far, but both times the music had also frozen, so leaving the room was not an option, as it would crash the game. Due to the random nature of this glitch, activating it without freezing the music would likely be possible.<br />From here, you can do some more things:<br />[list]<br />[li]If you press A on the PC while selecting an option of viewing the PC, then back out again, two PC dialogs will be displayed, overlapping each other and causing some rather strange effects when selecting an option.[/li]<br /><br />[li]Pressing B or selecting &quot;SEE YA!&quot; makes the PC options disappear, but the dialog box remains on the screen. Pressing Start at this point opens up the menu and chops off part of the dialog box.[/li]<br /><br />[li]Interacting with the Pokemon Center Nurse, you can get her to heal your Pokemon while viewing the PC, which surprisingly works exactly as you think it does; the Pokemon are healed and, unfortunately, the game doesn&#039;t screw up.[/li]<br />[/list]<br />...<br />[/quote]<br />This kinda reminds me of when i did the Trainer Mutation, a corrupt NPC showed a empty message box and i was able to move around.<br />I know i still have the save state somewhere on my main PC, i might upload the save state once i find it (it was on VBA 1.8 ).


subject: Re: R/B/Y HoF
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you guys want to find out what a PokÃ©mon is, look at $D0B5 in RAM. ($D0B4 in Yellow). Then, line it up in an index number table.


subject: Re: Posting really slow?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=7478.msg201136#msg201136 date=1470767861]<br />I don&#039;t know if it&#039;s my imagination, but the site seems much faster following the migration. Part of that might be due to the new server having increased RAM, but also due to infrastructure changes due to moving from Apache/mod_php to nginx/php-fpm.<br /><br />Let me know if you still experience slowness on the forum (or the wiki for that matter)<br />[/quote]<br /><br />Yes the forums are definitely faster but for some reason <br />I have always experienced &quot;lag&quot; for lack of a better word <br />when posting. It doesn&#039;t bother me too much anyway I&#039;m<br />a pretty patient guy when it comes to GCLF


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6554.msg201289#msg201289 date=1471776811]<br />I really loved dinosaurs back then and had a couple of fact-file folders about different dinosaurs.<br />[/quote]<br /><br />Noice. What&#039;s your favorite dinosaur? Mine&#039;s the brachiosaurus.


subject: Re: The dream thread
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=6554.msg201304#msg201304 date=1471988861]<br />I only have naughty dreams[/quote]<br /><br />( Í¡Â° ÍœÊ– Í¡Â°)


subject: Glitch battling club?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know if this belongs here or not, but...<br /><br /><br />Has anybody made a Smogon-esque fighting system for glitch Pokemon? It&#039;s kinda cool to breed glitch Pokemon and fight them against eachother. My friend ordered Pokemon Red and he&#039;s using the item select glitch to &#039;&#039;&#039;&#039;&#039;create&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039; Pokemon to fight me with. <br /><br />If it doesn&#039;t exist, does anybody want to fight their glitch Pokemon against mine?


subject: Re: Glitch battling club?
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: naf102
icon: xx
body:
  I&#039;m not sure if that has been done but it sounds neat! Imagine a h Poke vs. a 3TrainerPoke or Missingno. <br /><br /><br />I would battle your glitch Pokemon but sadly my glitch setup is on my phone....


subject: Re: Glitch battling club?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=naf102 link=topic=7601.msg201307#msg201307 date=1472036076]<br />I&#039;m not sure if that has been done but it sounds neat! Imagine a h Poke vs. a 3TrainerPoke or Missingno. <br /><br /><br />I would battle your glitch Pokemon but sadly my glitch setup is on my phone....<br />[/quote]<br /><br />you can transmit your sav file from iphone to PC using SHH ;)<br /><br />if you want to contact me, my skype is danishmuffinaregood, we can set up a battle and maybe record it.


subject: Re: Glitch battling club?
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  I may just have to set up a special save file JUST FOR YOU...<br /><br />EDIT: Dammit, no save editor runs on Win10 properly. The three listed here won&#039;t work with glitch Pokemon anyway, so that&#039;s a waste. Well, on to hex editing...<br /><br />EDIT 2: DAMMIT! I corrupted my save on accident. Forgot that number of Pokemon is one byte before firs Pokemon data, and set it to 231. Well, shit.


subject: Puzzle
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m curren[s]t[/s]ly [s]wo[/s]rking on a puzzle website (although I have to use free hosting) that only those with extensive knowledge in information found here can solve. The page URL will be posted here. <br /><br />[b][u]RULES:[/b][/u]<br />There will be [s]m[/s]any pages, try to find them all! Dead ends will give clues [s]on[/s] where you screwed up.<br />Collabora[s]t[/s]ion is encouraged (I got to page &lt;number&gt;, [s]h[/s]ere&#039;s how: ), but [s]s[/s]poiling the fun (Do this to see the ending!) is [b]NOT[/b].&nbsp; If someone spoils it, the site layout will change and you&#039;ll need to restart. So don&#039;t spoil it.<br /><br />I may drop hints on this post or edit my older ones to include them, so watch for that. (There may be one already!) And this is fair warning so people can get ready.


subject: Re: Glitch battling club?
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  [quote author=ravioli link=topic=7601.msg201308#msg201308 date=1472069475]<br />[quote author=naf102 link=topic=7601.msg201307#msg201307 date=1472036076]<br />I&#039;m not sure if that has been done but it sounds neat! Imagine a h Poke vs. a 3TrainerPoke or Missingno. <br /><br /><br />I would battle your glitch Pokemon but sadly my glitch setup is on my phone....<br />[/quote]<br /><br />you can transmit your sav file from iphone to PC using SHH ;)<br /><br />if you want to contact me, my skype is danishmuffinaregood, we can set up a battle and maybe record it.<br />[/quote]<br />Who uses iDevices for emulation anymore? And on Android, some emulators support netplay, so HA. (RetroArch is good...)


subject: Re: The dream thread
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I used to dream about the future. I&#039;d live through a day or two, wake up, then forget until I&#039;d realize it&#039;s coming true in front of my eyes. I seem to have lost these, though, as the last one I had was when I was 8. (It took place 3 weeks ago.)


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg199856#msg199856 date=1456707302]<br />We should organize a netplay tournament for all of us on here who play Smash 4. The Glitch City Championship?<br />[/quote]<br />I&#039;d go for this sort of thing. I am a fair Samus main (in the local area) but I have no idea how I&#039;d do in a pro tourney. Also, I don&#039;t have a Wii U. Y&#039;know, money, being 15, etc.


subject: Re: A picture of myself having dinner with my waifu
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  (Shameless necrobump because accidentally stumbled into this and it has to be said)<br /><br />I just escaped this part of the &#039;net, and judging by Page 1, I ended upright back in here.


subject: Re: The Member's Guide to Topiclessness
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.


subject: Re: Glitch battling club?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7601.msg201311#msg201311 date=1472140892]Who uses iDevices for emulation anymore?[/quote]<br /><br />people who have idevices


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=3088.msg201315#msg201315 date=1472158261]<br />Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.<br />[/quote]<br />I&#039;m certainly not. I&#039;m just... okay.


subject: Re: The Member's Guide to Topiclessness
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg201317#msg201317 date=1472165588]<br />[quote author=drc link=topic=3088.msg201315#msg201315 date=1472158261]<br />Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.<br />[/quote]<br />I&#039;m certainly not. I&#039;m just... okay.<br />[/quote]<br />And I totally suck at it. Sometimes I&#039;m half-decent as Pikachu.


subject: Text dumping 'Pokemon Vietnamese Crystal'
poster_name: ahiddenwaffle
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ahiddenwaffle
icon: xx
body:
  Hey, new here, have literally done nearly nothing with editing roms and stuff, so I figured I could start here. I&#039;m interested in text dumping a popular bootleg Pokemon game &#039;Pokemon Vietnamese Crystal&#039;. As the name suggests, It&#039;s a bootleg version of Pokemon Crystal. Except with terribly translated, and funny, text. For instance Pokemon are called ELFS. Totodile is &#039;CROC&#039;. Exegguttor is &#039;NO&#039;, and Pidgey is &#039;LAP&#039;. I was interested in text dumping this. Although the Pokemon Crystal &#039;Table thingy&#039;s&#039; haven&#039;t worked... I&#039;m all out of ideas... And thought this would be a good place to ask.&nbsp;  <br /><br /><br />Would give an IPS patch for it here, but not sure if that&#039;s allowed. :/


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=3088.msg201318#msg201318 date=1472166641]<br />[quote author=Yeniaul link=topic=3088.msg201317#msg201317 date=1472165588]<br />[quote author=drc link=topic=3088.msg201315#msg201315 date=1472158261]<br />Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.<br />[/quote]<br />I&#039;m certainly not. I&#039;m just... okay.<br />[/quote]<br />And I totally suck at it. Sometimes I&#039;m half-decent as Pikachu.<br />[/quote]<br />Samus is C-tier, so it&#039;s harder, but still...<br /><br />We could totally do netplay with Melee and RetroArch (I think it has a GC core...)


subject: Re: The Member's Guide to Topiclessness
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg201320#msg201320 date=1472171141]<br />[quote author=Abwayax link=topic=3088.msg201318#msg201318 date=1472166641]<br />[quote author=Yeniaul link=topic=3088.msg201317#msg201317 date=1472165588]<br />[quote author=drc link=topic=3088.msg201315#msg201315 date=1472158261]<br />Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.<br />[/quote]<br />I&#039;m certainly not. I&#039;m just... okay.<br />[/quote]<br />And I totally suck at it. Sometimes I&#039;m half-decent as Pikachu.<br />[/quote]<br />Samus is C-tier, so it&#039;s harder, but still...<br /><br />We could totally do netplay with Melee and RetroArch (I think it has a GC core...)<br />[/quote]<br /><br />I play as luigi/kirby, who are apparently really good. Yet I still suck taint out of a straw


subject: Re: Shitbanning
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got banned from Roblox for something that I can&#039;t even see. It just says &quot;Content Blocked&quot; as the &quot;evidence&quot; that I was being bad. It was starting to get boring anyway, but this was the final nail in the coffin for me. Fuck Roblox.


subject: Re: Text dumping 'Pokemon Vietnamese Crystal'
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thereâ€™s [url=http://pastebin.com/KjbVeBSt]an existing text dump[/url], but if youâ€™re interested in poking around yourself, the character map starting from $80 is:<br /><br />[tt]!â€%&amp;â€™()+,-./0123<br />456789:;=&gt;?ABCDE<br />FGHIJKLMNOPQRSTU<br />VWXYZ???????????[/tt]<br /><br />Everything from $B5 to $E2 is question marks (which is why most untranslated text is shown as mostly question marks, because that range covers most of the hiragana in the original character set); everything from $E3 to $FF is left as it was in the original game.<br /><br />If you look through the text, youâ€™ll see that a lot of strings were translated more than once; I was trying to catalogue these a while back until I [url=http://forums.glitchcity.info/index.php?topic=7407.0]stumbled into something more exciting[/url].<br /><br />Personally, my favorite piece of translation work is the text for [s]Mobile Stadium[/s] Moveable Sport Field:<br /><br />[quote]HERE CAN READ OUT<br />THE RENTIANTAN 64<br />SPECIAL SOFTWARE<br />THE DATA USED BY<br />â€ELF SPORT FIELD<br />GOLD AND SLIVERâ€<br />â€™S â€MOVEABLE SPORT<br />FIELD<br />â€DO YOU WANT TO<br />READ THEM OUT?[/quote]<br />[quote]READING<br />OUT IS OVER<br />PLEASE PLAY<br />â€ELF SPORT FIELD<br />GOLD AND SLIVERâ€<br />â€™S â€MOVEABLE SPORT<br />FIELD[/quote]


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  710: Revive a forum game.<br />711: Not revive a forum game.<br />712: Not drink the delicious Slurpee.


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â–² No (unless you count pirated Minecraft).<br />â—„ Hooray, forum games!<br />â–¼ Hates the Trashy Man?


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know you&#039;ve been playing PokÃ©mon too long when you use its world as the basis for a constructed world of your own.


subject: Re: The magic Machine
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You get a shiny, mint-condition Antikythera device.<br /><br />I insert a myr token and press the BEEP BOOP button.


subject: Re: The Ultimate Cheat Code
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...but get distracted on the way by an incongruous Walmart, and remember that you need new shoes, so you go in for shoes, but leave with three televisions, a computer, an Xbox, a Dreamcast, Guy&#039;s copy of Yellow, a truck, a mew, 38 left gloves...


subject: Re: Shitbanning
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ravioli
icon: xx
body:
  funny, i watch danooct1 too o_o<br /><br />seems like we&#039;re all in the same boat in terms of seeing machinery work<br /><br />break and wreak havoc<br /><br />[quote author=drc link=topic=7526.msg201322#msg201322 date=1472176171]<br />I got banned from Roblox for something that I can&#039;t even see. It just says &quot;Content Blocked&quot; as the &quot;evidence&quot; that I was being bad. It was starting to get boring anyway, but this was the final nail in the coffin for me. f**k Roblox.<br />[/quote]<br /><br />Roblox sucks man. I would say go play Blockland but their community is pretty elitist and dislike people who aren&#039;t 18 and up and smoke weed. The community has dissolved quite a bit.<br /><br />So if you&#039;re looking for a Lego game, i guess you could try b\Blockland v.0002 which is a completely different game with like 3 people on it every day. ;/ sorry bud


subject: Re: Shitbanning
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=7526.msg201337#msg201337 date=1472238560]<br />funny, i watch danooct1 too o_o<br /><br />seems like we&#039;re all in the same boat in terms of seeing machinery work<br /><br />break and wreak havoc<br /><br />[quote author=drc link=topic=7526.msg201322#msg201322 date=1472176171]<br />I got banned from Roblox for something that I can&#039;t even see. It just says &quot;Content Blocked&quot; as the &quot;evidence&quot; that I was being bad. It was starting to get boring anyway, but this was the final nail in the coffin for me. f**k Roblox.<br />[/quote]<br /><br />Roblox sucks man. I would say go play Blockland but their community is pretty elitist and dislike people who aren&#039;t 18 and up and smoke weed. The community has dissolved quite a bit.<br /><br />So if you&#039;re looking for a Lego game, i guess you could try b\Blockland v.0002 which is a completely different game with like 3 people on it every day. ;/ sorry bud<br />[/quote]<br />Who even plays Roblox anymore? Also, I play Blockland and everyone generally likes me. (Some bluffing here, some onion links there, a little trickery, and done!)<br />Oh, go to [url=http://www.danooct1.com]Dan&#039;s site[/url] (or rather don&#039;t as the admins are abusive and Dan rarely logs in, so they&#039;re pretty much 8 year olds with power and no supervision...) and search &quot;it&#039;s been fun&quot;. A large and final &quot;fuck you&quot; was posted there by yours truly (oh, I&#039;m sorry, by &#039;Bacon&#039; *cough*) and was not taken down until [b]FOUR DAYS[/b] after it was posted! So, yeah, I proved there&#039;s pretty much ZERO actual administration going on unless it&#039;s being abused. (Oh, and justquant is 10. Injected code to see IPs, traced his, and found he lives with his mom and older sister. Names withheld because I&#039;m not an asshole.)


subject: Re: Glitch battling club?
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sounds like a neat idea. It can be hard though because some glitch pokemon&#039;s stats are always different and some glitch moves crash, corrupt, and even delete your save file.


subject: Re: Glitch battling club?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exegutt0r link=topic=7601.msg201339#msg201339 date=1472262764]<br />delete your save file.<br />[/quote]<br /><br />I keep hearing this shit, but I&#039;ve never heard of a Glitchmon that can actually do this.<br /><br />You make a good point about the difficulty of the project, especially since Glitchmon tend to become level 153 exploding Bulbasaurs.


subject: Re: Glitch battling club?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright, since this is a semi, popular topic, I&#039;m gonna see if I can make a legit thread that maybe we can schedule a tournament per se over TGB Dual or something like that :P.


subject: Re: Glitch battling club?
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Exegutt0r
icon: xx
body:
  [quote author=Bert link=topic=7601.msg201341#msg201341 date=1472265399]<br />[quote author=Exegutt0r link=topic=7601.msg201339#msg201339 date=1472262764]<br />delete your save file.<br />[/quote]<br />I keep hearing this s**t, but I&#039;ve never heard of a Glitchmon that can actually do this.<br />[/quote]<br />It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.


subject: Re: Glitch battling club?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exegutt0r link=topic=7601.msg201343#msg201343 date=1472271519]<br />[quote]I keep hearing this s**t, but I&#039;ve never heard of a Glitchmon that can actually do this.[/quote]<br />It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.<br />[/quote]<br /><br />http://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move)#Misconceptions<br /><br />dunno what you mean by a gameshark glitchmon though


subject: Re: Glitch battling club?
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Exegutt0r
icon: xx
body:
  [quote author=ravioli link=topic=7601.msg201344#msg201344 date=1472271747]<br />[quote author=Exegutt0r link=topic=7601.msg201343#msg201343 date=1472271519]<br />[quote]I keep hearing this s**t, but I&#039;ve never heard of a Glitchmon that can actually do this.[/quote]<br />It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.<br />[/quote]<br /><br />http://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move)#Misconceptions<br /><br />dunno what you mean by a gameshark glitchmon though<br />[/quote]<br /><br />http://glitchcity.info/wiki/GlitchDex/Y:199<br />[b][u][color=red]This glitch PokÃ©mon is obtainable with a cheating device only. Consult our list of PokÃ©mon Gameshark Codes.[/color][/u][/b]


subject: Re: Glitch battling club?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ravioli
icon: xx
body:
  [quote author=Exegutt0r link=topic=7601.msg201345#msg201345 date=1472271919]<br />[quote author=ravioli link=topic=7601.msg201344#msg201344 date=1472271747]<br />[quote author=Exegutt0r link=topic=7601.msg201343#msg201343 date=1472271519]<br />[quote]I keep hearing this s**t, but I&#039;ve never heard of a Glitchmon that can actually do this.[/quote]<br />It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.<br />[/quote]<br /><br />http://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move)#Misconceptions<br /><br />dunno what you mean by a gameshark glitchmon though<br />[/quote]<br /><br />http://glitchcity.info/wiki/GlitchDex/Y:199<br />[b][u][color=red]This glitch PokÃ©mon is obtainable with a cheating device only. Consult our list of PokÃ©mon Gameshark Codes.[/color][/u][/b]<br />[/quote]<br /><br />bing bong:<br /><br />http://bulbapedia.bulbagarden.net/wiki/U<br /><br />can be found with the Time Capsule exploit with Feraligatr or by Method #3 of the Mew glitch using a PokÃ©mon with a special stat of 199


subject: Re: Glitch battling club?
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Exegut0r
icon: xx
body:
  [quote author=ravioli link=topic=7601.msg201347#msg201347 date=1472272475]<br />[quote author=Exegutt0r link=topic=7601.msg201345#msg201345 date=1472271919]<br />[quote author=ravioli link=topic=7601.msg201344#msg201344 date=1472271747]<br />[quote author=Exegutt0r link=topic=7601.msg201343#msg201343 date=1472271519]<br />[quote]I keep hearing this s**t, but I&#039;ve never heard of a Glitchmon that can actually do this.[/quote]<br />It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.<br />[/quote]<br /><br />http://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move)#Misconceptions<br /><br />dunno what you mean by a gameshark glitchmon though<br />[/quote]<br /><br />http://glitchcity.info/wiki/GlitchDex/Y:199<br />[b][u][color=red]This glitch PokÃ©mon is obtainable with a cheating device only. Consult our list of PokÃ©mon Gameshark Codes.[/color][/u][/b]<br />[/quote]<br /><br />bing bong:<br /><br />http://bulbapedia.bulbagarden.net/wiki/U<br /><br />can be found with the Time Capsule exploit with Feraligatr or by Method #3 of the Mew glitch using a PokÃ©mon with a special stat of 199<br />[/quote]<br /><br />Nice. Forgot about that glitch. Guess everything has a way of being done without a gameshark. But there are still moves that can corrupt certain values of save or RAM values. They just may take a bunch of tries because they are just random.


subject: Time Capsule glitch.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Exegutt0r
icon: xx
body:
  If sending a glitch pokemon with the index number of a current gen 2 pokemon (lets say scizor), to gen 2, would you get a scizor in gen 2?<br /><br />EDIT: [url=http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_I)]Well this is odd. Look at index No. 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, and much more. Guess thread closed.[/url]


subject: Re: Shitbanning
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not a shitban, but got my alt acc banned from steam for using the same credit card i used on my main.


subject: Re: Sending input via joypad using 8F
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This can be pretty useful for people who are more advanced in this. But its not really n00b compatible, but otherwise, great work!&nbsp; ;D


subject: Re: The V,^,and &lt; game
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â–² THE TRASHY STROLLING IS AN EYESORE! No, really.<br />â—„ Typing this sentence right now.<br />â–¼ Still follows TPP?


subject: Re: Glitch battling club?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exegutt0r link=topic=7601.msg201348#msg201348 date=1472273903]<br />But there are still moves that can corrupt certain values of save or ROM values. They just may take a bunch of tries because they are just random.<br />[/quote]<br />1. ROM cannot be written to. RAM? Yes. ROM? No. ROM stands for [b]read only memory[/b]. In other words, RAM is temporary. ROM is forever.<br /><br />2. As far as save corruption goes, if that info was gathered from a Nintendo article [b]and you believed it[/b], GTFO. Nintendo is full of shit. The only documented save-corrupting effects caused by glitch PokÃ©mon are Super Glitch and name corruption in which the name is more than 10 or so characters. And even then you have to save manually, as the save function is a named function, and therefore it would be a HUGE long shot for anything to end up calling it. Did you even read the wiki? If not, don&#039;t come back to the forums until you&#039;ve read every page.


subject: Re: Shitbanning
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exegutt0r link=topic=7526.msg201350#msg201350 date=1472275447]<br />Not a shitban, but got my alt acc banned from steam for using the same credit card i used on my main.<br />[/quote]<br />They can&#039;t ban you from that. Me and my 2 roommates use the same card on our 3 Steam accounts, no problem. Valve doesn&#039;t give a shit.


subject: Re: Time Capsule glitch.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Whatever&#039;s listed as the GSC equivalent on the Big List is what you&#039;ll recieve upon trading that index from RBY. So yes. Oh, and remember, Dex order means fucking nothing.


subject: Re: The V,^,and &lt; game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  (Enjoy arrows from DSi Unicode table.)<br />â†‘I pop in on occasion for s&amp;g<br />â†Hates people that try to act like they know what they&#039;re talking about but haven&#039;t read the Wiki (Exegutt0r/Exeggut0r&#039;s post in the Glitch Battling Club thread)<br />â†“Allergic to penicillin?


subject: Re: Glitch battling club?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well yes, to make clear some things that we can read here:<br /><br />- Glitch PokÃ©mon don&#039;t delete your save file, but Super Glitch moves, that they might have, can do it. It is however easy to avoid that, and you don&#039;t even need it if you read the glitchmon&#039;s stats and moves and whatever you would like to know through a Memory Viewer.<br /><br />- There is no Glitch PokÃ©mon that requires a cheating device only since we can execute code - so basically every gameshark code - without device using glitches such as 8F Code Execution.


subject: Re: Glitch battling club?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  About deleting save files and glitches:<br /><br />[url=https://www.youtube.com/watch?v=w6FxhbzlmEg]don&#039;t run an 8F/ws m payload unless you&#039;re really sure what it actually does.[/url]


subject: Re: Time Capsule glitch.
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I wouldn&#039;t say that, because if I remember well, there&#039;s an error trap preventing this, no? A PokÃ©mon will not be sent into 2G game if:<br /><br />- The PokÃ©mon is an unstable hybrid<br />- The PokÃ©mon&#039;s level is above 100<br />- The types of the PokÃ©mon are not what they are supposed to be<br /><br />So if your glitch PokÃ©mon has the same types than its 2G real PokÃ©mon counterpart, then it will work but otherwise I&#039;m really not sure.


subject: Re: Time Capsule glitch.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  @up When it comes to typing, Magnemite and Magneton are the only exceptions, because they gained the Steel type in Gen 2.


subject: Re: Glitch battling club?
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7601.msg201361#msg201361 date=1472309661]<br />About deleting save files and glitches:<br /><br />[url=https://www.youtube.com/watch?v=w6FxhbzlmEg]don&#039;t run an 8F/ws m payload unless you&#039;re really sure what it actually does.[/url]<br />[/quote]Or unless you have a save state. 


subject: Invalid phone numbers in Crystal (W.I.P)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I wanted to do some research on glitch\invalid PokÃ©gear phone numbers, i didn&#039;t find any threads about this so i made my own.<br />Modify this address to a value you want:<br />DC7C - DC85 =PokÃ©gear phone numbers<br />Note:Hex 25 is the last valid number, being Buena.<br /><br />Ok then, let&#039;s start.<br /><br />Please note that some might be based on RAM data, so this might not be very accurate.<br /><br />Hex:26 &amp; 27<br />Name: Ã©:&#039;l Ã©I&#039;l BÃ©<br />Class:Jabs the foe&nbsp; 7<br />Text\Effect:That number is out of the area.<br /><br />Hex:28 &amp; 29<br />Name:Pk 4v&nbsp; 4w<br /><br />p<br />Class:A powerful wa 7<br />Text:Same as 26 and 27<br />Effect: Changes &quot;to&quot; in &quot;Whom do you want to call&quot; to &quot;p:&quot;.<br /><br />Hex:2A<br />Name:KAREN<br />Class:None<br />Text\Effect:Crashes<br /><br />Hex:2B<br />Name: Ã¶ Ã¤MREDJ [b]V[/b]X K<br />Class:Disables the 7<br />Text\Effect:Same as 26-29<br /><br />Hex:2C<br />Name:yR qJ&nbsp; qG [b]G[/b]<br />Class:None<br />Text\Effect:Makes two giant text boxes appear on the sides and hangs.<br /><br />Hex:2D<br />Name:JAKE<br />Class:A move that m 7<br />Text\Effect:Same as 26-29<br /><br />Hex:2E<br />Name:yR gJ&nbsp; qG [b]G[/b]<br />Class:Raises ATTACKY<br />Text\Effect:Crashes<br /><br />Hex:2F<br />Name: Ä‚\?Q? r?Ã¶G<br />Class:An attack thaY<br />Text\Effect:Crashes<br /><br />Hex:30<br />Name:Sâ™‚Ä‚9Ã©9...&nbsp;  w~BCGREEROCKETILLER<br />Class:Unreadable (covered by the name)<br />Text\Effect: &quot;out of area&quot;<br /><br />Hex:31, 32 &amp; 33<br />Name:X?Z rC?Z&#039;lGE<br />Class:Always inflicY<br />Text\Effect: &quot;out of area&quot;<br /><br />Hex:34<br />Name:[b]G[/b]9?9?9?9?9<br />Class:JUGGLER<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:35<br />Name:.<br />Class:Sharply reducY<br />Text\Effect:Plays the &quot;Item found&quot; SFX, then crashes.<br /><br />Hex:36<br />Name:a9Ä‚&lt;Po]PIHGB<br />Class:Sharply reducY<br />Text\Effect:&quot; out of area&quot;<br /><br />Hex:37<br />Name:ALBERT<br />Class:ELITE FOUR<br />Text\Effect:Plays the &quot;Item found&quot; SFX, then Kabutops&#039;s cry and hangs.<br /><br />Hex:38<br />Name:3$ [b]H[/b] ? S&#039;&#039;rG<br />Class:Copies a moveY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:39<br />Name:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9<br />Class:An electric pY<br />Text\Effect:Crashes<br /><br />Hex:3A<br />Name:77777777777<br />Class:Sharply reducY<br />Text\Effect: &quot;out of area&quot;<br /><br />Hex:3B<br />Name:BENNY<br />Class:CHAMPION<br />Text\Effect: &quot;out of area&quot;<br /><br />Hex:3C<br />Name:JOEY<br />Class:An attack thaY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:3D<br />Name:[b]G[/b]Z?9?9?9?9<br />Class:A move that mY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:3E<br />Name:JEFF<br />Class:SKIER<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:3F<br />Name:9999999999&#039;d<br />Class:None<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:40<br />Name:ZACH<br />Class:Ups SPCL.DEF Y<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:41<br />Name:GRUNT<br />Class:BEAUTY<br />Text\Effect:Crashes<br /><br />Hex:42<br />Name:4PkMn 8%yPoKÃ©8<br />Class:Tough but useY<br />Text\Effect::out of area&quot;<br /><br />Hex:43<br />Name:GRUNT<br />Class:Works 2-3 turY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:44<br />Name:LIZ<br />Class:FIREBREATHER<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:45<br />Name:IRWIN<br />Class:SKIER<br />Text\Effect:Crashes<br /><br />Hex:46<br />Name:GRUNT<br />Class:LEADER<br />Text\Effect:Hangs for a bit, then resumes, exiting the menu changes the top left corner of your sprite and finally hangs. <br /><br />Hex:47<br />Name:BILLY<br />Class:LEADER<br />Text\Effect:&quot;Unknown opcode dd at 6726&quot; RIP game&nbsp; &quot;200yyy something - 2016&quot;<br /><br />Hex:48<br />Name:CONNIE<br />Class:SCHOOLBOY<br />Text\Effect:Hangs<br /><br />Hex:49<br />Name:?<br />Class:LEADER<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:4A<br />Name:GRUNT<br />Class:Heightens theY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:4B<br />Name:POKÃ© PkÄ‚Ä‚M<br />&nbsp;  &#039;<br />%RED tzx<br />Class:Invisible (name covering)<br />Text\Effect:Hangs for a bit, changes my location to a invalid one with Diglett&#039;s Cave&#039;s header, map location between Route 4\Mt. Moon and Route 7 and\or possibly coordinates, glitches the music a little bit, makes all sprites disappear, and finally, if i scroll to the radio then back, it mutes the music and hangs if i exit the PokÃ©gear.<br /><br />Hex:4C<br />Name:NICK<br />Class:1st turn: PreY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:4D<br />Name:?9?9?9?9~w~BCGRER<br />Class:An attack thaY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:4E<br />Name:??XPkMn G??9%<br />Class:A double kickY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:4F<br />Name:BROCK<br />Class:LEADER<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:50<br />Name:PERRY<br />Class:Restores HP bY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:51<br />Name:BRIDGET<br />Class:Jabs the targY<br />Text\Effect:Crashes<br /><br />Hex:52<br />Name:A9?9?9?9?9?<br />Class:Sharply reducY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:53<br />Name:Ã©Z&#039;d<br />Class:Copies a moveY<br />Text\Effect:Crashes<br /><br />Hex:54<br />Name:OWEN<br />Class:Heightens theY<br />Text\Effect:WTF - If called:<br />[list type=decimal]<br />[li]Goes to the Radio, while the arrow stays at the phone[/li]<br />[li]Goes to the overworld data[/li]<br />[li]Displays a text box[/li]<br />[li]Crashes[/li]<br />[/list]<br />[shadow=yellow,left][glow=blue,2,300][color=red][size=14pt]WTF TRAIN[/size][/color][/glow][/shadow]<br /><br /><br />Hex:55<br />Name:99999&nbsp; &nbsp; &nbsp; <br />Class:Sharply reducY<br />Text\Effect:&quot;out of area&quot;<br /><br />More coming soon.<br /><br />â™€ - Female sign<br />â™‚ - Male sign<br />~ - Rival name<br />% - Player name<br />Po , Ke - as in PoKÃ©BLOCK or something like that<br />Pk , Mn - as in PkMn<br />&lt; - Arrow (left)<br />&gt; - Arrow (right not active)<br />|&gt; - Arrow (right active)<br />Ë… - Arrow (down)<br />$ - PokÃ©Dollar sign (that&#039;s how it&#039;s represented in the text dumps of gen 6)<br /><br />And now if you say &quot;Wrong section&quot; or something, this IS glitch oriented, so i think it should be here.


subject: Re: Invalid phone numbers in Crystal (W.I.P)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Possibly, the addresses are<br />DC7C - number 01<br />DC7D - number 02<br />DC7E - number 03<br />DC7F - number 04<br />DC80 - number 05<br />DC81 - number 06<br />DC82 - number 07<br />DC83 - number 08<br />DC84 - number 09<br />DC85 - number 10<br />I think they can be manipulated with ACE, but this list is for Crystal so it will be harder and Bag corruption might be needed.<br />I just modified the addresses via VBA&#039;s Memory Viewer.<br /><br />Also, &quot;1st turn: PreY&quot; was pretty funny.


subject: Re: Text dumping 'Pokemon Vietnamese Crystal'
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think these are pretty funny:<br />[quote]PONG<br />BEGIN<br />BROADCASTING\[/quote]<br />[quote]HOW ARE YOU?<br />WHAT ARE YOU<br />DOING?<br />WHERE ARE YOU NOW?<br />HOW MANY BUDGES<br />HAVE BEEN<br />COLLECTED<br />HOW MANY SMALL<br />CHANGES HAVE<br />BEEN SAVED?<br />HOW IS YOUR MUM?<br />COLLECTING ELFS,<br />HOW MUCH?<br />TOO MANY<br />QUESTIONS<br />ARE TO BE ASKED.\[/quote]<br />Budges are pretty good.<br />[quote]...PERHAPS THE<br />ELF RELIVED.[/quote]<br />[quote]SHOPPING UNDER THE<br />SKY,FEELING GOOD\<br /> <br />PLAY AGAIN?\<br /> <br />DISTRIBUTE CARDS\<br /> <br />HIT!\<br /> <br />MISSED\<br /> <br />GIVE ME\<br /> <br />REGRET\[/quote]<br />[quote]MOVING-FIGHTING<br />IS SELECT 3 ELFS<br />TO FIGHT EACH<br />OTHER.EACH<br />ONLY 10 MINUTES<br />IN FIGHTING<br />IF THERE IS NO<br />RESULT IN THE 10<br />MINUTES,THE<br />SIDE WHOSE<br />DYINY ELFS IS<br />LESS IS WON<br />IF THE AMMOUNT OF<br />DYING ELFS IS<br />THE SAME,<br />THE SIDE WHOSE<br />STRENGTH SUBSTRACT<br />LESS IS WON!\<br />LEFT 1 MINUTE<br />FIGHT OR NOT?\<br /> <br />LEFT NO TIME<br />TODAY,COME ON<br />TOMORROW\<br /> <br />LEFT NO TIME<br />TODAY!\<br /> <br />CAN&#039;T COMMUNICATE<br />ANYMORE,TODAY\[/quote]<br />And this one is placed right before the &quot;ELF SPORT FIELD GOLD AND SLIVER MOVEABLE SPORT<br />FIELD&quot;<br />


subject: Re: Time Capsule glitch.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7605.msg201362#msg201362 date=1472309857]<br />Well I wouldn&#039;t say that, because if I remember well, there&#039;s an error trap preventing this, no? A PokÃ©mon will not be sent into 2G game if:<br /><br />- The PokÃ©mon is an unstable hybrid<br />- The PokÃ©mon&#039;s level is above 100<br />- The types of the PokÃ©mon are not what they are supposed to be<br /><br />So if your glitch PokÃ©mon has the same types than its 2G real PokÃ©mon counterpart, then it will work but otherwise I&#039;m really not sure.<br />[/quote]<br />Then couldn&#039;t you use 8f to change it into a dual type? Example, remoraid. You could make your glitchmon with its index a water/water type and a lvl 100?


subject: Re: Shitbanning
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got banned from a Minecraft server because the owner was a d**k to me IRL.<br />This was a loooooooong time ago btw.


subject: Re: Time Capsule glitch.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Exegutt0r link=topic=7605.msg201349#msg201349 date=1472275072]<br />If sending a glitch pokemon with the index number of a current gen 2 pokemon (lets say scizor), to gen 2, would you get a scizor in gen 2?<br /><br />EDIT: [url=http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_I)]Well this is odd. Look at index No. 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, and much more. Guess thread closed.[/url]<br />[/quote]<br /><br />PokÃ©mon from Red/Blue/Yellow convert to Gold/Silver/Crystal PokÃ©mon depending on the equivalents in the table you linked (or the table which can be found [url=http://bulbapedia.bulbagarden.net/wiki/Time_Capsule_exploit#Conversion]here[/url]).<br /><br />This works because Generation II uses a conversion table to convert a Generation I index number to a Generation II index number; and for glitch PokÃ©mon the result isn&#039;t simply the PokÃ©mon with the equivalent ID in Generation II (so an &quot;â–¶ A&quot;/&quot;4 4&quot; (hex:BF) will not become a Sunkern (hex:BF); instead it becomes a Chikorita (hex:98)).<br /><br />The conversion table extends to 250 entries that bring up the same PokÃ©mon for each side, with the 250th entry as hex:34, which means hex:FA becomes hex:34 Missingno and vice versa; but it used to be unknown what would happen for trading PokÃ©mon beyond hex:FA.<br /><br />HÃ¡Äky did some research into it and found that ostensibly, [url=http://forums.glitchcity.info/index.php?topic=6985.msg195962#msg195962]the table also extends up to 252 entries[/url] but this marks the end of PokÃ©mon always becoming the PokÃ©mon they originally were when traded back from Generation II to Generation I.<br /><br />Entries 251 and 252 both become hex:CA (Wobbuffet) in Generation II, but when you try to trade a Wobbuffet back the game reads it as 94/&#039; B&#039; ã‚¥ (hex:F1). HÃ¡Äky notes entries 253-256 use unintended Gen I&gt;Gen II conversions which when traded from Generation I to Generation II depend on data from beyond the table.<br /><br />When traded back, the game attempts to find the Generation II ID in the table (and beyond) and use the offset it was found modulo 256 as the PokÃ©mon (so if Celebi hex:FA appeared as say the 600th entry from the beginning of the table, it would become a Dratini (hex:58 or hex:258%100). For trading back Celebi in G/S and Egg in G/S/C, the game cannot find a hex:FB for the remainder of the ROM bank; meaning that the PokÃ©mon they become is hard to predict and depends on RAM (but [url=https://www.youtube.com/watch?v=Y8Mv1S4hmpA]is manipulable with arbitrary code execution[/url]).<br /><br />In relation to trading glitch PokÃ©mon from Generation I to Generation II, it will indeed work if the PokÃ©mon is not an unstable hybrid above level 100, and has matching Generation I and Generation II types.<br /><br />The following glitch PokÃ©mon can be transferred to Generation II without an &#039;abnormal PokÃ©mon&#039; message:<br /><br />[quote author=HÃ¡Äky]<br />P ($CB) shares the PokÃ©dex number of Pidgeotto in Red/Blue and becomes Noctowl.<br />O PkMn4 X ($CF) shares the PokÃ©dex number of Beedrill in Red/Blue and becomes Ariados.<br />â€™N g ã‚¥Â¥ ($F8) shares the PokÃ©dex number of Rattata in Red/Blue and becomes Snubbull.<br />4. . ($C5) shares the PokÃ©dex number of Golduck in Yellow and becomes Totodile.<br />ã‚¥ ($D4) shares the PokÃ©dex number of Snorlax in Yellow and becomes Cleffa.<br />B ($D7) shares the PokÃ©dex number of Pidgey in Yellow and becomes Togetic.<br />Z ã‚¥ ($E5) shares the PokÃ©dex number of Persian in Yellow and becomes Aipom.<br />â–¼ pã‚¥ ($F5) shares the PokÃ©dex number of Snorlax in Yellow and becomes Dunsparce.<br />[/quote]<br /><br />Additionally, the Fossil and Ghost Missingno. take the stats of a previous PokÃ©mon (when encountered either the first PokÃ©mon in the party or the last, I cannot remember); a Rock/Ground Kabutops Fossil Missingno. may become Pupitar in Generation II. If you use arbitrary code execution to modify a PokÃ©mon&#039;s typing, it is possible to trade it to Generation II. This can be done by modifying D170 and D171 to one of the indices [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I#Types]here[/url]. This will not change the stats on the summary screen but the PokÃ©mon effectively has its type changed and becomes tradeable to Generation II if the types match its Generation II equivalent.<br /><br />[quote author=Exegut0r link=topic=7605.msg201372#msg201372 date=1472317158]<br />[quote author=Krys3000 link=topic=7605.msg201362#msg201362 date=1472309857]<br />Well I wouldn&#039;t say that, because if I remember well, there&#039;s an error trap preventing this, no? A PokÃ©mon will not be sent into 2G game if:<br /><br />- The PokÃ©mon is an unstable hybrid<br />- The PokÃ©mon&#039;s level is above 100<br />- The types of the PokÃ©mon are not what they are supposed to be<br /><br />So if your glitch PokÃ©mon has the same types than its 2G real PokÃ©mon counterpart, then it will work but otherwise I&#039;m really not sure.<br />[/quote]<br />Then couldn&#039;t you use 8f to change it into a dual type? Example, remoraid. You could make your glitchmon with its index a water/water type and a lvl 100?<br />[/quote]<br /><br />Yes, you can change the hex:50 Missingno. to be a Water/Water type with 8F/ws m and transfer it over to Generation II as a &#039;normal&#039; Remoraid that way.


subject: Re: Time Capsule glitch.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well thank you very much torchickens for answering my question! I may do some testing seeing what turns into what. If i do this, ill make a list showing.


subject: Re: Time Capsule glitch.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exegut0r link=topic=7605.msg201375#msg201375 date=1472317901]<br />Well thank you very much torchickens for answering my question! I may do some testing seeing what turns into what. If i do this, ill make a list showing.<br />[/quote]<br /><br />You&#039;re very welcome! :)<br /><br />The conversions are all already documented [url=http://bulbapedia.bulbagarden.net/wiki/Time_Capsule_exploit]here[/url] and [url=http://forums.glitchcity.info/index.php?topic=6985.msg195962#msg195962]here[/url] sadly, but you can get seemingly random PokÃ©mon if you try to trade Celebi from Gold/Silver to Generation I or Egg from Gold/Silver/Crystal to Generation I, although some of the random PokÃ©mon may repeat.


subject: Re: Time Capsule glitch.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It has already been documented that Celebi can turn into a Mew this way [url=https://www.youtube.com/watch?v=Y8Mv1S4hmpA]here[/url].<br />But don&#039;t give up, you can always have fun with &quot;Transforming Celebi&#039;s&quot;, and possibly even get all 151 PokÃ©mon in gen 1 with this method.


subject: Re: Glitch battling club?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Back to the &#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;club&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039; thing.<br /><br />Has anybody actually battled eachother with glitch Pokemon? How frequent are lockups and crashes?<br /><br /><br />How would you even decide the victor?<br />


subject: Re: Glitch battling club?
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7601.msg201356#msg201356 date=1472306593]<br />[quote author=Exegutt0r link=topic=7601.msg201348#msg201348 date=1472273903]<br />But there are still moves that can corrupt certain values of save or ROM values. They just may take a bunch of tries because they are just random.<br />[/quote]<br />1. ROM cannot be written to. RAM? Yes. ROM? No. ROM stands for [b]read only memory[/b]. In other words, RAM is temporary. ROM is forever.<br /><br />2. As far as save corruption goes, if that info was gathered from a Nintendo article [b]and you believed it[/b], GTFO. Nintendo is full of s**t. The only documented save-corrupting effects caused by glitch PokÃ©mon are Super Glitch and name corruption in which the name is more than 10 or so characters. And even then you have to save manually, as the save function is a named function, and therefore it would be a HUGE long shot for anything to end up calling it. Did you even read the wiki? If not, don&#039;t come back to the forums until you&#039;ve read every page.<br />[/quote]<br />Thank you very much for correcting me!


subject: Re: Glitch battling club?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=naf102 link=topic=7601.msg201364#msg201364 date=1472312173]<br />[quote author=Wack0 link=topic=7601.msg201361#msg201361 date=1472309661]<br />About deleting save files and glitches:<br /><br />[url=https://www.youtube.com/watch?v=w6FxhbzlmEg]don&#039;t run an 8F/ws m payload unless you&#039;re really sure what it actually does.[/url]<br />[/quote]Or unless you have a save state.<br />[/quote]<br /><br />But you wouldn&#039;t on real hardware.


subject: Re: Time Capsule glitch.
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7605.msg201380#msg201380 date=1472318993]<br />It has already been documented that Celebi can turn into a Mew this way [url=https://www.youtube.com/watch?v=Y8Mv1S4hmpA]here[/url].<br />But don&#039;t give up, you can always have fun with &quot;Transforming Celebi&#039;s&quot;, and possibly even get all 151 PokÃ©mon in gen 1 with this method.<br />[/quote]<br /><br />That&#039;s not time capsule. That&#039;s arbitrary code execution using the coin case. It&#039;s already easier to get all 151 in the original R/B/Y with 8F.


subject: Re: Time Capsule glitch.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Exeggut0r
icon: xx
body:
  [quote author=ravioli link=topic=7605.msg201385#msg201385 date=1472321736]<br />[quote author=Charmy link=topic=7605.msg201380#msg201380 date=1472318993]<br />It has already been documented that Celebi can turn into a Mew this way [url=https://www.youtube.com/watch?v=Y8Mv1S4hmpA]here[/url].<br />But don&#039;t give up, you can always have fun with &quot;Transforming Celebi&#039;s&quot;, and possibly even get all 151 PokÃ©mon in gen 1 with this method.<br />[/quote]<br /><br />That&#039;s not time capsule. That&#039;s arbitrary code execution using the coin case. It&#039;s already easier to get all 151 in the original R/B/Y with 8F.<br />[/quote]<br />I may think he is referring to the johto guard glitch and by sending pokemon BACK to r/b/y.


subject: Re: Glitch battling club?
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Again relating to my earlier post, This is a good idea, BUT, it will be a pain to do. We may be able to do it if somehow we make a save generator that spawn random glitchmon on your team and a emulator that allows pokemon r/b/y link battles online.


subject: Re: Glitch battling club?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exeggut0r link=topic=7601.msg201387#msg201387 date=1472322567]<br />Again relating to my earlier post, This is a good idea, BUT, it will be a pain to do. We may be able to do it if somehow we make a save generator that spawn random glitchmon on your team and a emulator that allows pokemon r/b/y link battles online.<br />[/quote]<br /><br />I wouldn&#039;t say random glitchmons. Just previously acquired glitchmons. For the sake of non-lockups I&#039;d say a 1v1 team would be cool. An emulator already exists called the TGB dual. Although, there&#039;s another emulator that&#039;s better that I can&#039;t remember right now. Like something like M vs a select glitchmon would be the fight. <br /><br />


subject: Re: Glitch battling club?
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=7601.msg201389#msg201389 date=1472326923]<br />[quote author=Exeggut0r link=topic=7601.msg201387#msg201387 date=1472322567]<br />Again relating to my earlier post, This is a good idea, BUT, it will be a pain to do. We may be able to do it if somehow we make a save generator that spawn random glitchmon on your team and a emulator that allows pokemon r/b/y link battles online.<br />[/quote]<br /><br />I wouldn&#039;t say random glitchmons. Just previously acquired glitchmons. For the sake of non-lockups I&#039;d say a 1v1 team would be cool. An emulator already exists called the TGB dual. Although, there&#039;s another emulator that&#039;s better that I can&#039;t remember right now. Like something like M vs a select glitchmon would be the fight.<br />[/quote]<br />Not bad. I&#039;d get the most stable pokemon and try to stabilize them even more


subject: Re: Shitbanning
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7526.msg201357#msg201357 date=1472306739]<br />[quote author=Exegutt0r link=topic=7526.msg201350#msg201350 date=1472275447]<br />Not a shitban, but got my alt acc banned from steam for using the same credit card i used on my main.<br />[/quote]<br />They can&#039;t ban you from that. Me and my 2 roommates use the same card on our 3 Steam accounts, no problem. Valve doesn&#039;t give a s**t.<br />[/quote]<br />Guess valve straight up hates me. My alt didn&#039;t get banned, but got restricted.


subject: Re: Cynthias Garchomp
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://bulbapedia.bulbagarden.net/wiki/Lance#Pok.C3.A9mon_Gold.2C_Silver.2C_and_Crystal]Hi, I&#039;m Lance and I really really really like Dragonite.[/url]


subject: Re: Glitch battling club?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exeggut0r link=topic=7601.msg201387#msg201387 date=1472322567]<br />Again relating to my earlier post, This is a good idea, BUT, it will be a pain to do. We may be able to do it if somehow we make a save generator that spawn random glitchmon on your team and a emulator that allows pokemon r/b/y link battles online.<br />[/quote]<br />As for the random-PokÃ©mon thing, writing random data to the PokÃ©mon data areas of the save would work. For the emulator thing, here&#039;s a list of NetPlay-compatible GB/C emulators:<br />BGB<br />TGB Dual<br />Gamebatte (probably)<br />VBA (some versions)<br />Any emulator&#039;s RetroArch version (Best solution, as it runs on shittons of platforms, including JS, so we could have a RetroArch PAGE here, although visitors would have to supply the ROMs and SAVs, which is easy to do with temp files and uploading, and would eliminate single-use direct-IP connections)


subject: Re: Invalid phone numbers in Crystal (W.I.P)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  There was a video on the WyeTubz somewhere about this in G/S and he had a way to force them to call YOU. This resulted in some... odd... effects on a few. The call-force thing might be possible in Crystal too, so I&#039;d check it out.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Hopefully Citra will be useable soon so I can test all the indexes (If I remember right, X/Y/OR/AS use 2 bytes to determine index, so there&#039;s 65535 possible indexes. I may be wrong, though.) which will take FOREVER but it&#039;ll be something to do next summer.


subject: Re: Cynthias Garchomp
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I never perform 100% legit runs, and all I can say about the Garchomp is I always got super-effective crits on it. Even though I had no cheat for always-critical. The super-effective bit helps, though.<br /><br />What&#039;s a Dragon-type weak to? Dragon-type. (Super-legit level 254 all stats 65535 Dragonite against Lance&#039;s Dragonite, anyone?)


subject: Re: Shitbanning
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exeggut0r link=topic=7526.msg201391#msg201391 date=1472328773]<br />[quote author=Yeniaul link=topic=7526.msg201357#msg201357 date=1472306739]<br />[quote author=Exegutt0r link=topic=7526.msg201350#msg201350 date=1472275447]<br />Not a shitban, but got my alt acc banned from steam for using the same credit card i used on my main.<br />[/quote]<br />They can&#039;t ban you from that. Me and my 2 roommates use the same card on our 3 Steam accounts, no problem. Valve doesn&#039;t give a s**t.<br />[/quote]<br />Guess valve straight up hates me. My alt didn&#039;t get banned, but got restricted.<br />[/quote]<br />After about 5 minutes of [b]strenuous[/b] research I found out they CAN do that -- but only if the first account is guilty of cheating and is caught by VAC.


subject: Re: Text dumping 'Pokemon Vietnamese Crystal'
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7603.msg201392#msg201392 date=1472330923]<br />[b][font=courier]I AM VERY DISGUSTED WITH THE TRASHY MAN. IN SPITE OF THE MONSTER, AND THE COACH, ONLY TRASHY, I WILL BEAT DOWN THEM ALL. FOR THIS I MUST STRENGTHEN MYSELF. THE MONSTER IS THE SAME TOO. COLLECT ALL THE TRASHY, RIGHTEOUS FELLOW ALL ARE UNPARDONABLE! YOU DON&#039;T AFFECT ME. THE TRASHY STROLLING IS AN EYESORE![/font][/b]<br />[/quote]<br /><br />[b][font=courier]HE WHO IS UNJUST IS DOOMED TO DESTRUCTION.[/font][/b]


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7179.msg201398#msg201398 date=1472333926]<br />Hopefully Citra will be useable soon so I can test all the indexes (If I remember right, X/Y/OR/AS use 2 bytes to determine index, so there&#039;s 65535 possible indexes. I may be wrong, though.) which will take FOREVER but it&#039;ll be something to do next summer.<br />[/quote]<br /><br />You can already run Gen VI in a fork of Citra.<br /><br />I already tried using Citra&#039;s gdbserver stub and an IDAPython script to modify the encounter tables in RAM, but it didn&#039;t work, I think because the addresses I had were for a later version of ORAS.<br /><br />(Fun fact: you can already get code exec in ORAS using a malformed save file. I&#039;ve been meaning to look into the Secret Base QR code parsing, because I don&#039;t think anyone else has, and I&#039;ve also already looked into the QR codes of Tomodachi Life - I can take any Mii QR code, and then give it any full name, and make it come from any island address, then fix the checksum and encrypt the Tomodachi Life-specific portion.)


subject: Re: Text dumping 'Pokemon Vietnamese Crystal'
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7603.msg201402#msg201402 date=1472337386]<br />[b][font=courier]HE WHO IS UNJUST IS DOOMED TO DESTRUCTION.[/font][/b]<br />[/quote]<br /><br />[font=courier][b]GET ANGRY AS SOON AS THINKING THIS, YES, OUR LOVE MUST BECOME STRENGTH. [/b] [/font] 


subject: Re: Cynthias Garchomp
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7609.msg201401#msg201401 date=1472336491]<br />I have PTSD from that one leader from Platinum&#039;s Cranidos. fucking hell<br />[/quote]<br /><br />Roark.<br /><br />Yeah, that thing&#039;s gonna outspeed you at that point in the game.<br /><br />Leer and Headbutt. Fun.<br /><br />At least it goes down after a single Absorb or Water Gun.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7179.msg201404#msg201404 date=1472345974]<br />[quote author=Yeniaul link=topic=7179.msg201398#msg201398 date=1472333926]<br />Hopefully Citra will be useable soon so I can test all the indexes (If I remember right, X/Y/OR/AS use 2 bytes to determine index, so there&#039;s 65535 possible indexes. I may be wrong, though.) which will take FOREVER but it&#039;ll be something to do next summer.<br />[/quote]<br /><br />You can already run Gen VI in a fork of Citra.<br />[/quote]<br />I have a 3.8 Ghz quadcore APU (Desktop version) and 16GB of DDR3 at 1333 Mhz. I can run X with Citra at a [b]WHOPPING[/b] 0.94 FPS with serious graphics problems.


subject: Re: Cynthias Garchomp
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://67.media.tumblr.com/8c086c19a75ed4051cefc3145f747200/tumblr_mp7wj1kcJZ1sxql3bo1_500.gif[/img]<br /><br />[size=36pt]WOOPS[/size]


subject: Re: Cynthias Garchomp
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That thing can go fuck itself too.<br /><br />&gt;I&#039;ll just have Machop use Karate Chop or Low Kick or something!<br />&gt;Game gets bitchy being a Nintendo product and all<br />&gt;Doesn&#039;t like when the player might win<br />&gt;ATTRACT <br />&gt;ROLLOUT :^)


subject: Re: Cynthias Garchomp
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Exeggut0r
icon: xx
body:
  [quote author=ravioli link=topic=7609.msg201410#msg201410 date=1472354154]<br />[img]https://67.media.tumblr.com/8c086c19a75ed4051cefc3145f747200/tumblr_mp7wj1kcJZ1sxql3bo1_500.gif[/img]<br /><br />[size=36pt]WOOPS[/size]<br />[/quote]<br />[IMG]http://i68.tinypic.com/r77gnb.png[/img]<br />[size=50pt]WOOPS[/size]


subject: Scrambled graphics in G/S when interacting with dialog boxes using autofire?
poster_name: vowel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When playing on emulator, I tend to speed my way through dialogue boxes by enabling autofire for A or B and pressing space to speed up the game for a second or so. I&#039;ve had a few instances where, right after e.g. defeating a trainer, the screen graphics became completely garbled for a (very brief, because I was holding the speedup hotkey) second. After the third time this happened, I wanted to try to systematically reproduce this, and behold the below screenshot of my PokÃ©mon Silver...<br /><br />[img]http://i64.tinypic.com/op7fnr.png[/img]<br /><br />What I did here was simply hold the autofire A button and talk to Nurse Joy, healing my PokÃ©mon about 15 times in a row with zero time in between (because of autofire).<br /><br />Any ideas what is happening here?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Yeniaul link=topic=7179.msg201408#msg201408 date=1472349700]<br />[quote author=Wack0 link=topic=7179.msg201404#msg201404 date=1472345974]<br />[quote author=Yeniaul link=topic=7179.msg201398#msg201398 date=1472333926]<br />Hopefully Citra will be useable soon so I can test all the indexes (If I remember right, X/Y/OR/AS use 2 bytes to determine index, so there&#039;s 65535 possible indexes. I may be wrong, though.) which will take FOREVER but it&#039;ll be something to do next summer.<br />[/quote]<br /><br />You can already run Gen VI in a fork of Citra.<br />[/quote]<br />I have a 3.8 Ghz quadcore APU (Desktop version) and 16GB of DDR3 at 1333 Mhz. I can run X with Citra at a [b]WHOPPING[/b] 0.94 FPS with serious graphics problems.<br />[/quote]<br /><br />I run ORAS with Citra at about the same framerate, using a much shittier system. Deal with it.<br /><br />Meanwhile, about the QR codes, seems [url=http://douevenknow.us/post/144472728768/decrypting-oras-qr-codes]the crypto[/url], [url=https://projectpokemon.org/forums/showthread.php?43894-ORAS-Editing-Secret-Bases&amp;p=215572&amp;viewfull=1#post215572]at least[/url], has been figured out.<br /><br />Therefore, we can modify secret base QR codes, to contain invalid PokÃ©mon / invalid moves on the opponent&#039;s side, maybe?


subject: Re: Invalid phone numbers in Crystal (W.I.P)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  If you want, then you can post here, I will change the title if required.<br />Ok, here&#039;s more:<br /><br />Hex:56<br />Name:q5Y0R&quot;&#039;d&#039;tBL?<br />Class:Reduces the fY<br />Text\Effect:Hangs (requires A or B press) and crashes if the menu is closed.<br /><br />Hex:57<br />Name: 4]&#039;l G<br /><br />G?rB<br />Class:Raises the usY<br />Text\Effect:turn &quot;to call&quot; into &quot;G?rB:ll&quot; when viewed and crashes if called.<br /><br />Hex:58<br />Name:999,,â™€â™€â™€â™€â™€â™€<br />Class:An attack thaY<br />Text\Effect:&quot;out of area&quot;<br /><br />Hex:59<br />Name:TIFFANY<br />Class:SKIER<br />Text\Effect:Crashes<br /><br />Hex:5A<br />Name:9?9??9?9999<br />Class:MYSTICALMAN<br />Text\Effect:&quot;out of area&quot;<br />Note:MYSTICALMAN is the last valid trainer class in Crystal. :)<br /><br />Hex:5B<br />Name:999AA&nbsp; &nbsp; &gt;&gt;<br />Class:None<br />Text\Effect:Crashes<br /><br />Hex:5C<br />Name:NOB<br />Class:SKIER<br />Text\Effect:Crashes<br /><br />Hex:5D<br />Name:JESSICA<br />Class:Copies a moveY<br />Text\Effect:Gives you a HM06..., then gives a unknown opcode (dd at 6726). <br /><br />[glow=red,2,300]WAT?[/glow]<br /><br />Hex:5E<br />Name:EXECUTIVE<br />Class:SWIMMERâ™‚<br />Text\Effect:&quot;out of area goddammit&quot;<br /><br />Hex:5F<br />Name:AA&nbsp; &nbsp; &gt;&gt;â™€â™€2<br />Class:Sharply reducY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:60<br />Name:ERIKA<br />Class:LEADER<br />Text\Effect:&quot;OOA&quot;<br />Note:I think it&#039;s a clone of a valid Erika number.<br /><br />Hex:61<br />Name:Same as HEX:56<br />Class:Same as HEX:56<br />Text\Effect:&quot;Simulates&quot; the call ending, then actually ends, Makes all sprites disappear, makes some tiles disappear, warps me somewhere (with a blank header) and crashes.<br /><br />Hex:62<br />Name:9?||?7?x[b]G[/b]1[b]G[/b]!<br />Class:<br />PkMnzÃ¤Ã–~ rz&nbsp; :E 35<br />Text\Effect:&quot;Unknown opcode ec at 2810&quot;<br /><br />Hex:63<br />Name:9??[[MMMMMM<br />Class:REDRED????&quot;&quot;((())((&quot;&quot;????##[b]DDDD[/b]--[b]DDDD[/b]? ...<br />Text\Effect:Unable to call, teleports the cursor somewhere out of bounds, changes my location to Kanto Sea (header:?x?1? ?&lt;?&nbsp;  ? ?||Y7Y3?EN ????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????...<br />You can scroll down from here, OOB Kanto map locations possible without cheats maybe?<br />Also, it corrupts my 13 Key Item (The train pass turned into TM45 with a glitched amount I don&#039;t bother checking right now.)<br /><br />Hex:64<br />Name:BLUE<br />Class:KIMONO GIRL<br />Text\Effect:&quot;OOA&quot;<br />Note:lol<br /><br />Also, does anyone know the addresses for G\S PokÃ©gear phone numbers, and ones for the person calling you? I need those for my research.<br />For now, I know only one way to force a call with a NPC with a number hex of 26 and higher and it&#039;s going out of bounds via WTW.<br />Ok... more.<br /><br />Hex:65<br />Name:ALAN<br />Class:LEADER<br />Text\Effect:Crashes<br /><br />Hex:66<br />Name:VANCE<br />Class:ELITE FOUR<br />Text\Effect:Crashes<br /><br />Hex:67<br />Name:$&#039;thyy ySR$?<br />Class:A move that mY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:68<br />Name:CHAD<br />Class:Heightens theY<br />Text\Effect:Crashes<br /><br />Hex:69<br />Name:CHUCK<br />Class:LEADER<br />Text\Effect:Crash<br /><br />Hex:6A<br />Name:MARTIN<br />Class:SKIER<br />Text\Effect:Crash<br /><br />Hex:6B<br />Name:DONALD<br />Class:COOLTRAINER<br />Text\Effect:Crash<br /><br />Hex:6C<br />Name:4&#039;s 8KÄ‚J<br />% <br />Class:.<br />Text\Effect:Crash<br /><br />Hex:6D<br />Name:WARREN<br />Class:Heightens theY<br />Text\Effect:Crash<br /><br />Hex:6E<br />Name:?9? ? ? ? ?<br />Class:Lowers the foY<br />Text\Effect:Soft-locks the game (soft-reset works).<br /><br />Hex:6F<br />Name:99&nbsp; &nbsp; ??&nbsp;  <br />Class:An attack thaY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:70<br />Name:KAREN<br />Class:Restores HP bY<br />Text\Effect:Same as hex:6E<br /><br />At this speed, i would complete this in around a week or two.<br /><br />Hex:71<br />Name:AARON<br />Class:Steals 1/2 ofY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:72<br />Name:D6D6P$P$w~BCGRER<br />Class:A double kickY<br />Text\Effect:Crashes.<br /><br />Hex:73<br />Name:ALBERT<br />Class:Change user&#039;s Y<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:74<br />Name:GRUNT<br />Class:~<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:75<br />Name:ah#$ $&nbsp; ]$Ä‚<br />Class:JUGGLER<br />Text\Effect:Crash.<br /><br />Hex:76<br />Name:qK&nbsp; qG&nbsp; qCY<br />Class:<br />Text\Effect:Crash.<br /><br />Hex:77<br />Name:pÃ©t $P p&#039;P<br />Class:.<br />Text\Effect:&quot;Unknown opcode e4 at ff47&quot; &quot;Unknown opcode e4 at ff48&quot; Elite 4 called, they want their opcodes back.<br /><br />Hex:78<br />Name:5r&nbsp;  8Oq [b]I[/b]E<br />Class:.<br />Text\Effect:Hangs and causes graphical glitches on the top-left side of the cursor.<br /><br />Hex:79<br />Name:DARIN<br />Class:Reduces the fY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:7A<br />Name:r&amp;&#039;lRI&#039;mGFF&nbsp; tzx<br />Class:A tackle thatY<br />Text\Effect:Crash.<br /><br />Hex:7B<br />Name:?<br />Class:A strong wateY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:7C<br />Name:99HH&nbsp; HH11H<br />Class:A tackle thatY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:7D<br />Name:Same as 7A<br />Class:Same as 7A<br />Text\Effect:Crash.<br /><br />Hex:7E<br />Name:MIKE<br />Class:Copies a moveY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:7F<br />Name:9 â™€997 9&lt; ?<br />Class:<br />Text\Effect:Crash.<br /><br />Hex:80<br />Name:?<br />Class:LEADER<br />Text\Effect:Crash.<br /><br />Hex:81<br />Name:qD&nbsp; PoKÃ© (r:&nbsp; <br />Class:Raises the usY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:82<br />Name:JOE<br />Class:A ground-typeY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:83<br />Name:MARTIN<br />Class:YOUNGSTER<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:84<br />Name:a9Ä‚&lt;Po[PIHGB<br />Class:Waits 2-3 turY<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:85<br />Name:JACK<br />Class:.<br />Text\Effect:&quot;OOA&quot;<br /><br />Hex:86<br />Name:999,,â™€â™€â™€â™€â™€â™€<br />Class:An attack thaY<br />Text\Effect:&quot;OOA&quot;


subject: Re: Scrambled graphics in G/S when interacting with dialog boxes using autofire?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had this happen before, and this is just a bug in some of the older versions of VBA. When displaying textboxes on turbo mode, the tilemap will sometimes get corrupted. It does not seem to happen consistently - I once created a VBM movie file with the bug occuring, but after restarting the emulator and playing it back, the problem magically disappeared.<br /><br />I don&#039;t really know the cause of this. By doing some analysis on the screenshot above we can discover some patterns:<br />- Everything gets changed: tile data, pallettes and tile attributes (some of the tiles are flipped)<br />- Almost every 4th tile is ID 0x40, X-flipped<br />- Tiles are arranged in columns: in the 3rd column, tile 0x40 is the most frequent; in the 4th column, tile 0x02 is the most frequent, and so on. Every column consistently has a most frequent tile.<br />- The textbox displays fine, so the code that triggers the bug happens before the textbox gets rendered<br /><br />I searched the ROM for patterns with 4th, 8th and 12th byte set to 0x40, and while I did in fact find some matches, they don&#039;t look anything like the corruptions I was able to get.<br /><br />Could you grab a memory dump after the bug happens and post it here? If this sounds like wizardry to you:<br />1. Go to Tools &gt; Memory viewer<br />2. Click &quot;Save...&quot;<br />3. Type in: Address 0000, size FFFF<br />4. Give the file some clever name, save it and post it


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  You don&#039;t have to get hostile. God.<br /><br />I&#039;ll post screenshots when I get my computer to stop ruining hard drives the instant they&#039;re plugged in. (RIP 3x1.5TB Seagate RAID array)


subject: Re: Cynthias Garchomp
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7609.msg201411#msg201411 date=1472354624]<br />That thing can go f**k itself too.<br /><br />&gt;I&#039;ll just have Machop use Karate Chop or Low Kick or something!<br />&gt;Game gets bitchy being a Nintendo product and all<br />&gt;Doesn&#039;t like when the player might win<br />&gt;ATTRACT <br />&gt;ROLLOUT :^)<br />[/quote]<br />Known-good Yellow dump jumping to mid-PokÃ©mon data in SRAM upon delivering final blow to end rival&#039;s reign everytime. Rage generation ensues.


subject: Re: Scrambled graphics in G/S when interacting with dialog boxes using autofire?
poster_name: vowel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: vowel
icon: clip
body:
  Attached a zip file with:<br /> - a VBA movie that reliably triggers the glitch for me;<br /> - a screenshot of a second occurrence that happened during playback of that movie;<br /> - the requested memory dump, of this second occurrence.<br /><br />It looks like this may indeed be emulation error; while the corruption in my first screenshot still appears consistently reproducible in the VBA movie, this second type of corruption has only happened this one time when I was getting ready to dump the memory. But, in case it matters, this happened at nighttime (Nurse Joy says &quot;you&#039;re out late&quot;) whereas the corruption I reported in the OP happened at daytime.<br /><br />In any case, hope the memory dump can shed some light. I&#039;m using a self-compiled version of VBA-M (playing on the WX frontend, although the MFC frontend will play the movie with the same corruption). Despite the screenshot suggesting otherwise, the VBA-M revision is the latest Subversion - r1507.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Last night&#039;s dream was a Meganium Man! episode.<br /><br />Someone had stolen a Lugia egg from the Whirl Islands, which went about as well as you&#039;d expect. The adult wyvern went on a rampage throughout Johto looking for it, forcing Meganium Man to try and fight it off while simultaneously looking for the egg in order to calm Lugia down.<br /><br />I think a Simisage stole it, because Meganium Man had a fight with the monkey and stole the egg from it.<br /><br />This has potential.


subject: Re: Meganium Man!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u][b]Meganium Man #7: The Open Sea, Pt. 1[/b][/u]<br />It was a gorgeous morning when the passengers piled aboard the S.S. Anne in Olivine Cityâ€™s port. The sky was covered in fluffy white clouds and the sun shined like Volcarona threatened to disown it. Harley could hear various bird PokÃ©mon chirping their songs, which gradually turned into a â€˜who can sing louder?â€™ contest when other species showed up.<br /> As he started up the corridor leading to his cabin on the second floor of the ship, his PokÃ©Gearâ€™s phone started ringing. It was a watch-like device around his front left ankle. He closed the cabin door and pressed the phone icon.<br /> â€œHello?â€<br /> â€œHowdy, kiddo!â€ he heard a voice on the other end say.<br /> â€œDad! Whatâ€™s up? Harley asked. â€œIâ€™m on the boat right now.â€<br /> â€œWell, err, your mother wants to know what you want for dinner when you get here. I know itâ€™s about twelve hours away, but yâ€™know how she likes to plan ahead.â€ Harleyâ€™s dad was a Tropius, a brown Apatosaurus with leaves covering his upper body and head. Four large fern-like wings were on his back. His banana beard looked well-trimmed as ever. Harleyâ€™s mother was a Meganium, but her two antennas were shorter than his.<br /> Harley scratched his head. â€œUmâ€¦ Well, I just ate so foodâ€™s not really on my mind right now. Can I call you back?â€<br /> Tropius chuckled. â€œI told her the exact same thing, but, well, like I said, she likes to plan ahead.â€<br /> â€œWell, in that case, what would you like for dinner, dad?â€<br /> â€œHonestly? Sitrus Berry soup. I know you think itâ€™s too sweet, but I canâ€™t get enough of the stuff.â€<br /> Harley was silent for a moment.<br /> â€œIâ€¦ I donâ€™t believe a single word of that.â€<br /> â€œSheâ€™s trying to get on some cooking show so Iâ€™m promoting it anyway I can. Tell your friends!â€<br /> Harley could hear his mom in the background making occasional comments to Tropius, and then she took the phone from him.<br /> â€œHarley?â€<br /> â€œHi, ma!â€<br /> â€œMorning, dear! Howâ€™s everything so far?â€<br /> â€œCanâ€™t complain. You?â€<br /> â€œSame old, same old. What do you want for dinner?â€<br /> Oi, Harley thought. He shook his head in bemusement. <br /> â€œWell, since youâ€™re putting me on the spotâ€¦ How about your famous PokÃ©Puff SoufflÃ©?â€<br /> â€œYou got it, kiddo! Any idea when youâ€™ll arrive?â€<br /> Harley reached into his backpack and took out a piece of paper, detailing the departure and arrival times.<br /> â€œLooks like Iâ€™ll be there at about 4:30,â€ he said after a quick glance. â€œNo later than 5:30.â€<br /> â€œGreat! Well, Iâ€™ll let you go. Have a safe trip!â€<br /> â€œI will, ma.â€ Harley ended the call, collapsed on his bed, and drifted off to sleep.<br /><br />Simisear was the last PokÃ©mon to board the luxury liner. While waiting in line, the red monkey had seen several of his men board the ship and presumably take their positions. If things went well, all would go smoothly. A PokÃ©Gear was on his wrist.<br /> Like Harley, his first order of business was a trek to his assigned cabin. As soon as he closed the door, the ship began its departure from Olivine.<br /> He pressed the phone button on his PokÃ©Gear, dialed a number. One of the trainâ€™s porters, the four-armed ladybug Ledian, also wearing a PokÃ©Gear, answered the call.<br /> â€œYes?â€ Ledian asked as he fluttered down an aisle.<br /> â€œWeâ€™re in,â€ Simisear said. He immediately hung up. The two then made a few extra calls around the train, saying those two words every time.<br /> As Ledian finished his first call, one of his fellow porters, a Furret, asked, â€œHey, whatâ€™re you doing?â€<br /> Ledian pulled some sort of wand out of hammerspace. The wand had a long brown shaft and a transparent yellow sphere on its top, with two fake leaves acting as a cross-guard. He waved the wand and a bolt of electricity hit Furret, hurling him against a wall and instantly paralyzing him. Furret didnâ€™t feel any pain, but Ledian suddenly grabbed him, opened a window, and shoved the ferret through. He landed in the ocean, but was unable to move. Afterwards, Ledian went back to making his calls.<br /> After about half an hour, multiple PokÃ©mon had risen from their seats, armed with those exact same wands.<br /> Simisear had a couple guys go around the cabins, forcing PokÃ©mon out of them and hauling them down to the cafeteria. Harley was awakened by the ruckus, but he had remembered to lock his cabinâ€™s door before falling asleep. He could hear panicked cries for help and the sounds of struggling, but he didnâ€™t move.<br /> The two PokÃ©mon, Poliwhirl and Ambipom, quickly discovered Harleyâ€™s door was locked. Ambipom had given the knob a quick turn but met resistance.<br /> He called Simisear on his PokÃ©Gearâ€™s phone. â€œBoss, one of the doors is locked.â€<br /> Simisear shrugged. â€œThat doesnâ€™t matter. I want one of you to wait there in case they come out or return. The other is to report back here immediately.â€<br /> Poliwhirl opted to join Simisear for his upcoming announcement, and Ambipom waited by the door patiently. Simisear and his many henchmen started forcing the shipâ€™s passengers towards the back of the cafeteria, shoving them with the dull ends of the wands and smacking down anyone stupid enough to fight back.<br /> While the frightened hostages chatted among themselves, Simisear slammed his wand on the ground, drawing their attention.<br /> â€œOkay, everyone. As you can see, weâ€™re on a toot-toot!â€ Ledian pulled a folded piece of paper out of hammerspace and handed it to the monkey.<br /> â€œNeedless to say,â€ Simisear continued as he unfolded the paper, â€œwe have no reason to harm anybody if you donâ€™t do something stupid. So just stay calm and let the friendly pirates do their job.â€ He perused the paper; it was the passenger manifest.<br /> Simisear suddenly grinned.<br /> â€œFirst things first: where is Sergeant Fraxure?â€<br /><br />Harleyâ€™d heard the quick discussion with this â€˜Bossâ€™ that Ambipom addressed. Something was going horribly wrong, and he knew what that meant.<br /> The dinosaur closed the windowâ€™s blinds, pulled out his blue cowl and cape from hammerspace, and became Meganium Man. He wasnâ€™t quite sure what was happening, but it was something evil, he knew that. But he didnâ€™t have any idea who was on the other side of the door. Nonetheless, Meganium Man had to act. If he didnâ€™t he was cornered, and if people were in trouble, he wouldnâ€™t be able to save them.<br /> Meganium Man unlocked the door and pulled it open, hiding beside it.<br /> Ambipom didnâ€™t see anyone as the door slowly opened, and he raised his wand. As the purple lemur-like PokÃ©mon set foot inside the cabin, he turned his focus to the carpet, but didnâ€™t see a shadow. Figures; the door brushed along the carpet as it opened.<br /> Suddenly, Meganium Man leapt out from his hiding spot and tackled Ambipom against the wall. One of the purple lemurâ€™s tail hands struck the superhero with a harsh uppercut that launched Meganium Man off his feet. Ambipom brought his other tail hand down, hard, but Meganium Man rolled aside, the three-fingered fist hammering into the floor.<br /> Still on the floor, Meganium Man used a vine whip to snare Ambipomâ€™s ankle and pulled his foot out from under him. Ambipom collapsed with a loud yelp, his head bouncing off the nightstand. Meganium Man sprang to his feet and took hold of the wand, but as he did so, Ambipomâ€™s left tail became coated in a heavy iron film. He swung an Iron Tail at Meganium Manâ€™s bulk, battering him aside, his grip on the wand loosening. <br /> Meganium Man stumbled, whirled around, and socked Ambipom with a vine whip. It was a glancing blow from which the lemur quickly recovered. Wearing a maniacal grin, Ambipom raised the wand, the yellow orb crackling with electric energy. Needing to end this quickly, Meganium Man suddenly had an idea and allowed Ambipom to launch the projectile. The wand came down and a ball of yellow light burst from the orb, the lemur cackling with triumphant glee.<br /> The dinosaur went into a roll, the projectile soaring over him to smack against the wall. Ambipom backed away but Meganium Man was already on him, coming out of his roll, his head on a crash course for his opponentâ€™s. He bashed his head against Ambipomâ€™s, the powerful headbutt knocking him out instantly. Ambipom slumped onto Meganium Manâ€™s bed, dropping his wand.<br /> Picking it up with a vine whip, Meganium Man looked at it, baffled. Heâ€™d never seen anything like it in Johto, and had no idea how it worked. That said, he at least knew what it did. Then he scratched his chin, wondering if that was of any help at all.<br /> After tucking it away in hammerspace, he poked his head into the hallway, but nobody else was around. Doors had been left open when the passengers were kidnapped and the hardwood floors were scraped as PokÃ©mon struggled against their kidnappers.<br /> He had an idea and began looking for the captainâ€™s quarters, turning down a narrow hallway with a single door at its end. It was closed. Meganium Man pushed the door open and quickly jumped aside, anticipating an attack, but nothing happened. After a minuteâ€™s wait, he went inside the spartan 4x4 room and discovered it had been ransacked. Books were everywhere, the desk and chair were toppled over, and papers were carelessly thrown around. What baffled him most were the deskâ€™s drawers, which were pulled off their tracks. The kidnappers were obviously after something other than the passengers.<br /> Meganium Man flipped a drawer over and saw a walkie-talkie underneath it. How did that end up here? Did the kidnappers/ransackers not notice it in their haste? It was a bizarre thing to leave behind, but then again, he doubted they expected anyone to get away from them in their initial assault.<br /> The dinosaur had no clue how to use a walkie-talkie, but since it was there, he figured he may as well take it. He was about to call for help, until he realized he might give himself away to Ambipomâ€™s backup or whoever the â€˜Bossâ€™ was. He tucked the walkie-talkie into hammerspace as well, and resumed his walk.<br /> While he walked down the stairs leading to the first floor, Meganium Man prepared to fire some Bullet Seeds. Heâ€™d gotten better at firing them since his practice with Dratini, but he still left much to be desired and could only fire a few with any potency before running out of breath. The green machine kept a close watch on the cabins he passed, just in case someone jumped him, but nobody did.<br /> It was frightfully quiet, but when he reached the stairs leading to the shipâ€™s basement, where its cafeteria was, he heard voices.<br /> â€œWho in the world is Fraxure?â€ he wondered aloud.<br /><br />Simisear could see three different Fraxure in the cafeteria, but none of them stood up. The green and grey draconic PokÃ©mon turned to each other nervously, the steel tusks on their mouths whooshing through the air.<br /> â€œThis is a waste of time, boss,â€ Ledian protested. â€œJust make your announcement.â€<br /> â€œIâ€™m giving the officer a chance to own up to his mistakes.â€<br /> â€œPlease. You know as well as I do they wonâ€™t.â€<br /> Simisear ignored him and waited ten seconds, but nothing happened.<br /> â€œVery well, then. I was hoping we could discuss this in private, but obviously you want everyone to know how incompetent you are.â€ His voice suddenly took on a vicious tone. â€œMarch twenty-first, two thousand fifteen.â€<br /> One of the Fraxureâ€™s tusks twitched.<br /> â€œHim,â€ Ledian said,pointing.<br /> Poliwhirl and the two-headed dragon known as Zweilous burst into the crowd and seized Fraxure, grabbing his arms and hauling him to Simisear.<br /> â€œWhat is this? Whoâ€™re you?â€ Fraxure barked.<br /> â€œI am justice, Fraxure. Your worst nightmare.â€<br /> Ledian shook his head in disdain.<br /> â€œTell me, Sergeant. Tell me what happened on March twenty-first, two thousand fifteen?â€<br /> â€œIf you are who I think you are, youâ€™re not doing him any favors,â€ Fraxure said, defiantly.<br /> Simisear smacked Fraxure with his backhand; the dragonâ€™s head whipped aside.<br /> â€œI am exactly who you think I am, Sergeant. Answer my question.â€ Simisear pressed the wandâ€™s orb against Fraxureâ€™s green, sectioned neck.<br /> What in the world? Meganium Man wondered. He was lying atop the stairs, and could faintly see what was going on. However, his concealment was poor. It would only take one of them looking his way to spot him.<br /> â€œBefore I do that, I want to know why youâ€™re so insistent on defending your son.â€<br /> â€œWeâ€™ll get to that once we figure out why youâ€™re so insistent on defending yours,â€ Simisear growled. â€œMarch twenty-first, two thousand fifteen, please.â€<br /> Sparks danced around inside the orb. It crackled lowly, sounding almost like laughter to Meganium Man. He saw Ledianâ€™s dark blue eyes surveying the area.<br /> â€œMarch twenty-first, two thousand sixteen. Your son, Pansear, killed someone in cold blood and tried to frame my son, Axew, for it.â€<br /> â€œWROOOOOOOOONG!â€ Simisear screamed. Meganium Man jumped, alerting the monkey to his presence. He whipped his head around, spotting something green.<br /> â€œIs thatâ€¦?â€ Simisear said.<br /> â€œSure is,â€ Ledian replied. â€œIâ€™ll go get him.â€<br /> â€œNo. Zweilous! Poliwhirl! Bring Meganium Man down here.â€<br /> Ledian gave his boss a look of derision. The two-headed dragon and the bipedal tadpole left the cafeteria and bolted up the stairs, but Meganium Man was gone.<br /> â€œYouâ€™re a fool,â€ Ledian sneered. â€œI can strike faster than they can.â€<br /> â€œBut those two are bulkier. And if any of the passengers start getting uppity, Iâ€™ll need you to take care of them.â€<br /> The ladybug huffed, crossing his arms.<br /><br />Meganium Man hurried away from the stairs towards the shipâ€™s deck, and as he turned a corner, heard Zweilous and Poliwhirl coming after him. Zweilous had no eyes under his bowl cut, but his senses of smell and hearing were top-notch and more than made up for it. The black-furred blue dragon rushed ahead of Poliwhirl, snarling like an enraged Tauros.<br /> The shipâ€™s deck was huge, and many lawn chairs, towels, and picnic baskets were around. Telescopes were around the deckâ€™s guard rail.<br /> As Meganium Man burst through the door, Zweilous pounced, taking him down. They rolled across the deck, the dragon biting and clawing at the superhero while Meganium Man thrashed about underneath him, desperate to get away. Soon they lost their momentum, the twin-headed dragon coming out on top. Zweilous was preparing to use Flamethrower; Meganium Man was alerted as such when he saw flames rolling inside his mouths.<br /> Just before Zweilous roast his opponent, the dinosaur raised a leg and caught him upside his left head, knocking him off and forcing him to step away. Meganium Man shot to his feet and saw Poliwhirl rushing forward, his fist coated in a thick layer of ice. He jabbed his fist against Meganium Manâ€™s side, knocking him right back to the deck. Meganium Man got up and saw blood on Poliwhirlâ€™s gloves. Zweilous gathered his wits and they started closing in. Wincing, the vigilante shrank back, prompting Zweilous to chuckle.<br /> â€œSorry, mate. Itâ€™s nothing personal. Just business.â€<br /> â€œOh, yeah? Well, youâ€™re about to go bankrupt,â€ Meganium Man shot back.<br /> â€œNot bad,â€ Poliwhirl complimented. â€œBut we still have to kill you.â€<br /> Zweilousâ€™ body became cloaked in a shimmering white and blue aura, and then he launched himself at Meganium Man at high speed. There was no time to dodge the rushing dragon as he tackled Meganium Man against the guardrail, launching them both through it. Meganium Man caught a surviving pole with a vine whip, vaulting back onto the deck while Zweilous pivoted and sank his claws into his back. Once he was on solid ground again, Meganium Man grabbed the dragonâ€™s legs with the vines and hurled him over his shoulder like a fireman.<br /> He hadnâ€™t forgotten about Poliwhirl. After a punch like that, how could he? He caught him standing far back, content to let Zweilous tangle with him, then decided enough was enough. The swirl on his belly began rotating rapidly, and from it, a powerful jet of water was loosened. Meganium Man ducked underneath Hydro Pump but Poliwhirl followed him like a crazed machine gunner, only stopping when Meganium Man retaliated with Razor Leaf. A storm of leaves went after Poliwhirl, who leaped aside, the small projectiles striking the wall behind him.<br /> The S.S. Anne began to rock back and forth as the waves suddenly turned violent. Poliwhirlâ€™s eyes were glowing blue, giving Zweilous a reason to back off.<br /> Meganium Man was about to strike with his Razor Leaf attack again, but Poliwhirl swung his arm up and a large tidal wave swept Meganium Man off his feet and carried everything else into the sea. He then waved his wand at Meganium Man, pelting him with small bolts of electricity, paralyzing him immediately. The Surf attack threw Meganium over the railing, on which he bonked his head and passed out, unable to save himself.<br /> As the waves calmed down, Poliwhirl and Zweilous left the deck and returned to the cafeteria. Fraxure was standing by, held from behind by Ledian. <br /> â€œWe got â€˜im,â€ Zweilous announced.<br /> Doubtful, Ledian thought.<br /> â€œDid you kill him?â€ the ladybug asked, almost derisively.<br /> â€œNo,â€ Poliwhirl replied, almost realizing what he said. â€œBut thereâ€™s no way a Sharpedo or a Gyarados wonâ€™t get him. Heâ€™s a sitting duck.â€<br /> â€œYouâ€™re morons if you think something like thatâ€™s going to happen. At best, youâ€™ve bought us a little more time.â€ Ledian shook his head.<br /> â€œCan you try being respectful for once, you four-armed twit? Give it a break,â€ Zweilous snapped. â€œMeganium Man is as good as dead. Heâ€™s knocked out.â€<br /> â€œSometimes I forget how stupid you are,â€ Ledian said to Zweilous, Poliwhirl and Simisear. â€œThe instant Meganium Man sets foot on this ship again, I will kill him.â€<br /><br />Meganium Man sank like a stone. He regained consciousness about a minute after he landed in the ocean, but couldnâ€™t move his limbs for the life of him. All he saw was the blue abyss that was about to become his grave, and suddenly, he found himself welcoming it. Not voluntarily, but in more of an â€œat-least-I-triedâ€ kind of way. Heâ€™d been beaten, and there wasnâ€™t anything he could do about it.<br /> And then he saw what appeared to be a shark hurrying towards him. <br /> He blacked out once more.<br /> The dinosaur woke up on an island far, far away from Olivine. He was underneath a lone palm tree, but the sun was shining through its leaves, forcing him to shut his eyes when he tried opening them against the harsh brightness. His cape and cowl were still on.<br /> Sitting up, Meganium Man brought his cape over his eyes and started opening them again, slowly, so he could adjust to the sunlight. Once his eyes were fully open, he slowly set his cape down and looked around. He couldnâ€™t see the S. S. Anne or anything else in the distance, other than some Wingull and Pelipper soaring around.<br /> â€œWhere am I?â€ he asked, as he stood up.<br /> â€œYouâ€™re safe, my lad,â€ someone said from behind. Meganium Man turned and saw the torpedo shark Sharpedo, but this one was wearing a gold, shield-shaped police badge.<br /> â€œHowdy, officer. Can you tell me how I got here?â€<br /> â€œThree parts luck, one part willpower. I was patrolling these here waters when you fell off the ship, and I hauled you here.â€<br /> â€œAnd where is â€˜here,â€™ exactly?â€<br /> The middle of nowhere,â€ Sharpedo replied. â€œMind telling me how you fell, and why youâ€™re dressed in that ridiculous getup?â€<br /> Meganium Man first explained who he was and then told Sharpedo about the events on the ship.<br /> â€œSorry, I donâ€™t really follow the lives of you landlubbers, what with me being Sherriff of Johtoâ€™s underwater police department. Kinda busy down there, yâ€™know?â€ Realizing he trailed off, he added, â€œI donâ€™t know anyone named Fraxure, but I have an idea of what you might be referring to. Wait here.â€<br /> And he disappeared into the ocean.<br /> Not like thereâ€™s anything else to do, Meganium Man thought. He looked up at the tree and saw a few Oran Berries. Feeling a bit peckish, he plucked one off its stem with a vine whip and had a bite. Sharpedo returned from the ocean with a laminated document, holding it in his teeth. He placed it on the ground at Meganium Manâ€™s feet. It was a police report.<br /> â€œIf Iâ€™m right, then Simisearâ€™s kid is indeed in a heap of trouble. What I heard was that Pansear and Axew were vandalizing a store wall owned by Nosepass, but when he came out to scold them, Pansear used Ember and killed him. But according to you, Simisear says otherwise?â€<br /> Meganium Man nodded. â€œSimisear claims his son was framed. Even if you donâ€™t keep up with we landlubberâ€™s daily lives, would you happen to have any insight into this?â€<br /> â€œAs a matter of fact, I just might. When we were transporting Pansear to prison via boat, I was one of the patrolling officers.â€<br /> â€œHow convenient!â€ Meganium Man exclaimed.<br /> â€œIndeed! Anyway, Pansear maintained his innocence, screaming he was innocent the whole way and saying Axew used Dragon Rage or somesuch, which apparently looks like a fireball.â€<br /> Shrugging, Meganium Man replied, â€œI wouldnâ€™t know.â€<br /> â€œBut because it was indeed fire that killed Nosepass, and because Pansearâ€™s a fire-type and all that, he was declared guilty.â€<br /> â€œSounds like a Kangaskhan court,â€ Meganium Man said.<br /> â€œSounds like a logical conclusion,â€ Sharpedo bitterly replied. â€œAnyway, if thatâ€™s what that nonsense on the boat is about, then I suppose I oughta get a unit out there.â€<br /> â€œHold off on that. Simisear might still have a cafeteria full of hostages. If you do something he doesnâ€™t likeâ€”â€<br /> â€œYeah, yeah, heâ€™s a pirate who loves his kid. Big deal. This still has to be sorted out one way or another.â€<br /> A group of water PokÃ©mon appeared behind him: Mantine, Octillery, a pair of Gastrodon â€“ one green and blue, the other pink and brown â€“ a Golduck, the gigantic Wailord, and finally a Milotic.<br /> â€œMeet Johtoâ€™s underwaterâ€™s finest!â€ Sharpedo said proudly, gesturing to the group with a fin. â€œAnd you all, meet Meganium Man, some kind of superhero guy, I sâ€™pose.â€<br /> â€œWell then,â€ Meganium Man began, â€œletâ€™s get movinâ€™.â€<br /><br />[center]The End of Episode #7![/center]


subject: Team size for playing through the game
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is about the number of Pokemon a player uses in battle, from the start of the game to beating all the in-game bosses.<br /><br />I&#039;ve only spent much time on 1st-3rd Gen, and can&#039;t really comment on the later ones.<br /><br />When looking for information about the games, I was amazed at the number of walkthroughs and other advice pages that recommended training 6 Pokemon during the initial play-through. Firstly, they end up under-levelled. Secondly, if carrying them all the time, you need to waste move slots on weak field moves. When playing Sapphire for the first time long ago, I gave up for months before beating the Elite Four, and in retrospect my team was too big. And when asking people if they played the older games back in the day, there were a few who gave up because they were under-levelled and it was taking too long.<br /><br />Speedrunners seem to play most of the game with one Pokemon - normally the water starter - and in some cases pick up a legendary with the Master Ball. Avoiding as many fights as possible means the Pokemon is not really over-levelled, and advanced tricks are required to handle the bad type match-ups.<br /><br />In normal play, including catching things, it&#039;s helpful to have one with a sleep move and one with False Swipe.<br /><br />Recently, I&#039;ve been replaying the older games with teams of 3-4, which seems to give an appropriate level progression if fighting most of the trainers. If I was writing a guide for beginners, that&#039;s what I&#039;d put in it.<br /><br />Of course, unless a team is over-levelled, it needs good type coverage (or advanced tricks). A beginner playing without a guide and trying to choose a team of 3 (and the moves to go with it) is going to have some trouble there.<br /><br />SHIFT/SET makes a difference too. Probably, SHIFT favours larger teams (as in 3-4; it&#039;s still much harder with 5-6) while SET favours smaller ones (1-2). I&#039;m mostly playing on SHIFT at the moment, to make things as easy as possible while I remind myself what&#039;s going on after years of absence, and learn my way around in Japanese. If I play again, might try making things harder with SET and/or a larger team, but still don&#039;t want to grind for levels.<br /><br />So, questions: In the older games, do you play SHIFT or SET, what team size do you prefer, and do you need to grind levels (up to beating the Elite Four anyway)? Can an expert play an evenly-levelled team of 6 without grinding? How about on SET?<br /><br />I read that 5th Gen scales the EXP gain depending on how your Pokemon&#039;s level compares to the opponent&#039;s level, but this idea was abandoned for 6th Gen. And in 6th Gen, the EXP Share is obtained near the start of the game, and gives 50% of the full EXP to each of the non-participating Pokemon without taking from the participating ones. How do these changes affect the situation?<br /><br />And does this issue come up in any other popular games? The other RPGs I&#039;ve played give the full EXP to everyone in the party whether they help or not. Is Pokemon the strange one here?


subject: Re: Team size for playing through the game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  For R/B/G/Y-&gt;B2/W2 Elite 4/Red/equivalent:<br /><br />I prefer 6 Pokemon, first 3 being high-level (No &quot;I&#039;m too good for the grind&quot; Rare Candy or EXP Share bullSHIT here) and the last 3 being low-level. I switch to the lows when my mains are dead/low HP and use Revives/Full Restores until they&#039;re dead, then I use more Revives on them while the Mains fight. Also gives low-levels I&#039;ve had since the beginning a use, EVs, AND XP, so... bonus? Also, SHIFT, obviously, as otherwise this wouldn&#039;t work. <br /><br />Also, if you skip the grind, you skip 9/10 of the fun. [sarcasm]What is WRONG with you?[/sarcasm]


subject: Re: Cynthias Garchomp
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7609.msg201425#msg201425 date=1472423891]<br />I did not understand a single word of that post.<br /><br />It&#039;s like poetry.<br />[/quote]<br />Mine? In other words, your post but with accidental ACE everytime. I&#039;d land the final hit to finish the Elite 4 in R/B/G/Y and my save file would be run as ASM for no fucking reason. And the ROMs used were always byte-for-byte copies of ROMs that were perfect 1:1 copies of carts.


subject: Re: The dream thread
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  This was a few nights ago, so really late, but whatever...<br /><br />This was your typical zombie-apocallypse dream, y&#039;know, zombie virus spreads, world ends, survivors congregate, zombies turn hyper-intelligent... wait, WHAT?<br />So all sarcasm aside, it started out as a run-of-the-mill zombies-kill-everyone dream that takes place 50 years in the future, and spiraled out from there. After my group of survivors found an island connected to the mainland only by subway and water, we set up camp there. (This is where the dream STARTS... Seriously.) Anyway, so we get this nice camp up on this island, we find out it was the private island of a trillionaire, complete with separate buildings for a full-size theatre, gym, stacked parking garage building (complete with a car for every space!), 16 generators with fuel for 500+ years, and housing for 500,000. There was even bleeding-edge tech: 1024 TB storage servers (Yes, plural!), biobeds a lÃ¡ Elysium, and 10-tier farm BUILDINGS! Whoever was here most likely paid for the only copies of the tech, obviously. This dude had the entirety of the Internet (only surface...) on servers with, in total, 4098 TB of storage! (Yes, this site was on it, only with 50 YEARS&#039; worth of new info and corruption set in 5 years from now, as all forum posts from before then were gone, and there was no wiki. Those were dark times...) I shit myself (dream only, obviously...) as this is a tech junkie&#039;s fantasy and, well, what is a man? Anyway, we live there for several years (10 or so) and use the biobeds to literally cure zombies and bring them to their pre-infected state. However, during the 16th year, the hyper-intelligent zombies find us. At this point, we&#039;re over 16 billion strong, as the island had SO MUCH tech we could build shelters that housed 50 million within 10 days. The zombies actually DID NOT WANT TO KILL US! They wanted to use the biobeds to wipe out the disease! <br />THE POST IS TOO LOOOOOONG!


subject: Re: The dream thread
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  (Why is this thread not a sticky somewhere?)<br />The post was too long for my DSi (I had 3 bytes left of memory I could use before it would crash. Bevause 4098KB of memory and all...) so here&#039;s Part 2.<br /><br />Apparently the pre-infection consciousness found a way to overcome the virus&#039;s control and regain control over the body. They wanted to kill off the disease before no one was left uninfected. So they take the biobeds (They took 7 and left one for us... and this island never had more than 1 in residence. Okay...) and the virus is slowly killed off. (It takes 4 years to cure the world. With 7 biobeds. What the f**k did I just type?) And then my alarm goes off. Anticlimactic, I know. But it is what it is.<br /><br />Afterthought EDIT: Before I&#039;m asked 100,000 times about the servers and what I saw this community devolve into, here you go:<br /><br />The forums operated under a pay-to-join system. The price? $15,000 in BitCoin or equivalent and all your personal information. Why the personal info? Because if you were banned, you had 4 days or less before an admin came to your house IRL and brutally murdered you. Your organs were then shipped to all members with &quot;Moderator&quot; or better title. Then all traces of you ever existing were erased.<br />Like I said, the final years of this community were dark times...


subject: Re: Meganium Man!
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m guessing you&#039;re putting too much time into this, seeing how it&#039;s invading your dreams, and all...


subject: Re: Meganium Man!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7182.msg201433#msg201433 date=1472434828]<br />I&#039;m guessing you&#039;re putting too much time into this, seeing how it&#039;s invading your dreams, and all...<br />[/quote]<br /><br />Haha, I started episode 7 like two months ago. I&#039;m just lazy.


subject: Re: Meganium Man!
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7182.msg201434#msg201434 date=1472435585]<br />[quote author=Yeniaul link=topic=7182.msg201433#msg201433 date=1472434828]<br />I&#039;m guessing you&#039;re putting too much time into this, seeing how it&#039;s invading your dreams, and all...<br />[/quote]<br /><br />Haha, I started episode 7 like two months ago. I&#039;m just lazy.<br />[/quote]Just be glad the destruction of this community hasn&#039;t occured yet... You might be &quot;banned&quot; for not writing enough...<br />(If you have no idea what I mean, check my Part 2 in the dream thread.)


subject: Microsoft GWear (LANGUAGE)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: sad
body:
  This is going to end up a horror story set several years in the future. It&#039;s based on an idea a Microsoft employee had several years ago. It&#039;ll call upon lots of Microsoft stereotypes, so look out for those. There may or may not be secret teasers hidden in chapters for the next chapter.<br /><br />(Teaser for first chapter below; currently writing block 1 of chapter 1)<br /><br />It all started so innocently... Microsoft released the GWear, a brain interface for Windows. It was to solve the issue of people losing their ARCs (Augmented Reality Contacts). It was going to be an implant that provided an overlay to anything you see... and this happened. Microsoft released bad software, as usual. Their product crashed a lot, as usual. But what happens when their software crashes... while embedded in the human brain?<br /><br />(Bad teaser cliffhanger is bad.)


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=3088.msg201321#msg201321 date=1472176021]<br />[quote author=Yeniaul link=topic=3088.msg201320#msg201320 date=1472171141]<br />[quote author=Abwayax link=topic=3088.msg201318#msg201318 date=1472166641]<br />[quote author=Yeniaul link=topic=3088.msg201317#msg201317 date=1472165588]<br />[quote author=drc link=topic=3088.msg201315#msg201315 date=1472158261]<br />Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.<br />[/quote]<br />I&#039;m certainly not. I&#039;m just... okay.<br />[/quote]<br />And I totally suck at it. Sometimes I&#039;m half-decent as Pikachu.<br />[/quote]<br />Samus is C-tier, so it&#039;s harder, but still...<br /><br />We could totally do netplay with Melee and RetroArch (I think it has a GC core...)<br />[/quote]<br /><br />I play as luigi/kirby, who are apparently really good. Yet I still suck taint out of a straw<br />[/quote]What version of SSB are you playing where you suck rotten ass as Luigi?


subject: Re: Microsoft GWear (LANGUAGE)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7614.msg201436#msg201436 date=1472437992]<br />But what happens when their software crashes... while embedded in the human brain?<br />[/quote]<br /><br />[img]https://upload.wikimedia.org/wikipedia/commons/thumb/5/59/Brainthatwouldntdie_film_poster.jpg/456px-Brainthatwouldntdie_film_poster.jpg[/img]


subject: Pokemon G/S/C ACE problem.
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recently had to start a new game of Pokemon Gold due to me corrupting my save file and I came across a problem trying to setup the ACE glitch again. Basically I meet all the requirements for the setup to work (low level, freshly caught pokemon in Slot 3 and Quagsire holding HP Up with Sleep Talk as first move in Slot 4, saving in Elm&#039;s lab resetting and walking 4 steps to the right etc.) but when I attempt to run a payload, it always sends me to a Glitch Dimension. Any idea why this happens?&nbsp; I&#039;m thinking it has something to do with the low level pokemon. 


subject: Re: Team size for playing through the game
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]I switch to the lows when my mains are dead/low HP and use Revives/Full Restores until they&#039;re dead, then I use more Revives on them while the Mains fight.[/quote]<br />I&#039;ve done that, but didn&#039;t think of it when writing the post. I guess it&#039;s not so much about how many are used in battle, but more about how many are high-level.<br /><br />[quote]Also, SHIFT, obviously, as otherwise this wouldn&#039;t work.[/quote]<br />On SET, there&#039;s still &quot;main dies, send out low-level, use Revive on the main, low-level dies, send out main again&quot;.


subject: Re: The Member's Guide to Topiclessness
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg201438#msg201438 date=1472438349]<br />[quote author=drc link=topic=3088.msg201321#msg201321 date=1472176021]<br />[quote author=Yeniaul link=topic=3088.msg201320#msg201320 date=1472171141]<br />[quote author=Abwayax link=topic=3088.msg201318#msg201318 date=1472166641]<br />[quote author=Yeniaul link=topic=3088.msg201317#msg201317 date=1472165588]<br />[quote author=drc link=topic=3088.msg201315#msg201315 date=1472158261]<br />Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.<br />[/quote]<br />I&#039;m certainly not. I&#039;m just... okay.<br />[/quote]<br />And I totally suck at it. Sometimes I&#039;m half-decent as Pikachu.<br />[/quote]<br />Samus is C-tier, so it&#039;s harder, but still...<br /><br />We could totally do netplay with Melee and RetroArch (I think it has a GC core...)<br />[/quote]<br /><br />I play as luigi/kirby, who are apparently really good. Yet I still suck taint out of a straw<br />[/quote]What version of SSB are you playing where you suck rotten ass as Luigi?<br />[/quote]<br /><br />Brawl/4


subject: Re: Cynthias Garchomp
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7609.msg201425#msg201425 date=1472423891]<br />I did not understand a single word of that post.<br /><br />It&#039;s like poetry.<br />[/quote]<br /><br />I feel like you could pretty much rearrange the sentence and get the same amount of readability.<br /><br />Known-good jumping Yellow everytime. Rage dump ensues. to blow data in SRAM upon delivering mid-final to end PokÃ©mon rival&#039;s reign generation


subject: Re: Pokemon G/S/C ACE problem.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Try using BGB&#039;s debugger or equivalent to see instruction-by-instruction what&#039;s happening.


subject: Re: Team size for playing through the game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When I&#039;m playing some randomized PokÃ©mon, i mostly have one over-leveled PokÃ©mon + some HM/TM slaves:<br />Gen 1 - Mostly the starter and high-leveled &quot;legendary&quot; ones.<br />Gen 2 - Same as in gen 1<br />Gen 3 - Emerald:Mostly the thing that Rayquaza turned into. R\S:The starter and whatever Groudon\Kyogre turned into.<br />Gen 4 - D\P:Mostly the starter and whatever replaced Dialga\Palkia.<br />Gen 5 - B\W:Mostly the starter and one that N gives you before you battle him at his castle, then catch some on post-game routes (level 60 Ralts lul) B2\W2:The starter.<br />Gen 6 (yes, randomizing this gen is possible):Most are around the same level as my mains. AS:Starter and whatever Kyogre\Rayquaza\Deoxys transformed into. Y:Starter + Other high-level ones you can get.<br />I also use the rule of:<br />[quote]I switch to the lows when my mains are dead/low HP and use Revives/Full Restores until they&#039;re dead, then I use more Revives on them while the Mains fight.[/quote]<br />And i mostly use SHIFT early-game and SET late-game\post-game.


subject: Re: Pokemon G/S/C ACE problem.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Possibly your low-level has DV&#039;s that don&#039;t work, try a different one.<br />If this doesn&#039;t work, then maybe your code is set up wrong, Please tell us the items you used, i will test if they work.<br />Also, what the code was meant to do?


subject: Re: Pokemon G/S/C ACE problem.
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To test it out, the code was to turn the first Pokemon in the party into a Celebi and the list was this <br /><br />Any Item xAny<br />Any item x38<br />TM27 x2<br />Fresh Water x42<br />Lovely Mail x1<br />HM07 x1<br />Poke Ball x65<br />Great Ball x4<br />Everstone x1<br />Any item xAny<br />Surf Mail x51<br />Full Heal x18<br />Flower Mail x46<br />HM03 x1<br />X Speed x1 <br />TM06 x1<br />Any item xAny<br />TM41 x1<br /><br />Is there a specific DV value your low level has to have in order to work?


subject: (Cheat only for now) Wally's PokÃ©mon fainting in the capture tutorial (R\S\E)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Note:As of now, this can be done only by modifying the ROM or using cheats, because the Ralts doesn&#039;t have any attacking moves at level 5.[/b]<br />[hr]<br />Anyway... When I was playing [u]randomized[/u] Ruby, I went to Petalburg, and began the tutorial, Wally encountered a Nosepass, and had a Lotad.<br />It had Covet, Poison Sting*, Fire Punch* and Superpower*.<br />Poison Sting was dealing 10 damage to it and knocked it out (it had 20HP). Then I [s]blacked**[/s] whited out, but i didin&#039;t lose any money whatsoever.<br />I tested it before on German Debug Ruby so knew that this you will get weirder results if you have more than one PokÃ©mon so i tested it and...the game asked me if I want to use another PokÃ©mon so... I chose yes and, without any menu, I sent out nothing (a hex:0000 decamark).<br />Please move this thread if it&#039;s in the wrong section.<br />If anyone can, then please research this.<br />I might sound like a glitching noob right now but i seriously don&#039;t know what&#039;s happening anymore.<br />I might also test this on Emerald soon.<br />* - Super effective against the Lotad.<br />** - I think I&#039;ve been playing gen 1 too much.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  If anyone wants then i can test some hexes on AS on a physical cartridge as I still have access to home-brews.<br />I also have Y but i don&#039;t want to modify my save here.<br />If i would have modded Pk3DS then i could change some trainer data\wild encounter data to contain invalid PokÃ©mon and look how they react on the opponent&#039;s side\in the wild.


subject: Re: Pokemon G/S/C ACE problem.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think i will test this tomorrow, as it&#039;s quite late where i am (8:49 PM or 20:49).<br />From what i know, test 2-3 PokÃ©mon on routes 30-31. I think that they should work.


subject: Re: Glitch battling club?
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Exeggut0r
icon: xx
body:
  Well me and ravioli tried this 2 nights back. We tried it on JPN pocket monsters green version. We tried using the SELECT glitch but we got different results, using the same emulator and same item.&nbsp; I got this thing: [IMG]http://i63.tinypic.com/2eeviph.png[/img]. [size=18pt]And he got a glitchmon that crashes the game on [s]unicode[/s] opcode cc30 or cc60.[/size]<br /><br />[size=14pt]EDIT: Forgot to add we were using the same save[/size]


subject: Re: Glitch battling club?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, since I&#039;ve only tested this on console, not on emulator, it crashed on unknown opcode.<br /><br />Thankfully, on console, the gameboy literally ignores the error and just rolls with it. But the emulator doesn&#039;t. Sucks too, the glitch Pokemon is quite cool.


subject: Re: Pokemon G/S/C ACE problem.
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7615.msg201454#msg201454 date=1472496672]<br />I think i will test this tomorrow, as it&#039;s quite late where i am (8:49 PM or 20:49).<br />From what i know, test 2-3 PokÃ©mon on routes 30-31. I think that they should work.<br />[/quote]Oh no need now I got it working. It was the low level pokemon that was the problem. Thank you for pointing me in the right direction because I was catching all my low level pokemon in Route 29.


subject: Re: Glitch battling club?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Thankfully, on console, the gameboy literally ignores the error and just rolls with it. But the emulator doesn&#039;t.[/quote]<br />Actually, i have a emulator which completely ignores opcodes, on my phone. I can glitch the hell out of Debug Yellow (something like going out of bounds on Vermilion and the game, even though with majorly corrupt RAM\SRAM still goes on and lets me heal my PokÃ©mon, then corrupts the screen data, then freezes with the critical-hp noise, the rival theme playing in background and the screen being pure vomit.) and the emulator&#039;s like &quot;Naaah, screw the opcodes,&nbsp; 8) DEAL WITH IT GAME 8).&quot; and the game&#039;s like &quot;Plz crash i can&#039;t keep up anymooore :&#039;(.&quot;<br />This proves that this emulator is amazing, however... it has issues with writing data to the Micro SD card, and fails (what did my 16GB Kingston do :(). This happens whenever i eject the card and run the phone without it.<br />It even survives the Memory Corruptions, unless the game crashes first.<br />I luv it ;D.


subject: Re: Pokemon G/S/C ACE problem.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=naf102 link=topic=7615.msg201457#msg201457 date=1472499505]<br />Oh no need now I got it working. It was the low level pokemon that was the problem. Thank you for pointing me in the right direction because I was catching all my low level pokemon in Route 29.<br />[/quote]<br />No problem :).


subject: Re: Team size for playing through the game
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My party is:<br /><br />Bulbasaur (Start)<br />Nidoking (End of Safari Zone)<br />Some Bird (Fly)<br />Mew (Don&#039;t feel like wasting time to get him before SB [size=8pt]did you just assume mew&#039;s gender bro?[/size][size=4pt]sorry[/size][size=1pt]i had to[/size])<br />A fuckton of glitch PokÃ©mon (Miscellaneous use)


subject: Re: Cynthias Garchomp
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7609.msg201446#msg201446 date=1472463470]<br />[quote author=Bert link=topic=7609.msg201425#msg201425 date=1472423891]<br />I did not understand a single word of that post.<br /><br />It&#039;s like poetry.<br />[/quote]<br /><br />I feel like you could pretty much rearrange the sentence and get the same amount of readability.<br /><br />Known-good jumping Yellow everytime. Rage dump ensues. to blow data in SRAM upon delivering mid-final to end PokÃ©mon rival&#039;s reign generation<br />[/quote]<br />Don&#039;t give me sarcasm.


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=3088.msg201445#msg201445 date=1472463231]<br />[quote author=Yeniaul link=topic=3088.msg201438#msg201438 date=1472438349]<br />[quote author=drc link=topic=3088.msg201321#msg201321 date=1472176021]<br />[quote author=Yeniaul link=topic=3088.msg201320#msg201320 date=1472171141]<br />[quote author=Abwayax link=topic=3088.msg201318#msg201318 date=1472166641]<br />[quote author=Yeniaul link=topic=3088.msg201317#msg201317 date=1472165588]<br />[quote author=drc link=topic=3088.msg201315#msg201315 date=1472158261]<br />Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.<br />[/quote]<br />I&#039;m certainly not. I&#039;m just... okay.<br />[/quote]<br />And I totally suck at it. Sometimes I&#039;m half-decent as Pikachu.<br />[/quote]<br />Samus is C-tier, so it&#039;s harder, but still...<br /><br />We could totally do netplay with Melee and RetroArch (I think it has a GC core...)<br />[/quote]<br /><br />I play as luigi/kirby, who are apparently really good. Yet I still suck taint out of a straw<br />[/quote]What version of SSB are you playing where you suck rotten ass as Luigi?<br />[/quote]<br /><br />Brawl/4<br />[/quote]<br />... 4, Luigi is 25/55. Brawl, Luigi is 26/37. So a solid C or D.<br />...never mind...


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6554.msg201303#msg201303 date=1471985996]<br />[quote author=Torchickens link=topic=6554.msg201289#msg201289 date=1471776811]<br />I really loved dinosaurs back then and had a couple of fact-file folders about different dinosaurs.<br />[/quote]<br /><br />Noice. What&#039;s your favorite dinosaur? Mine&#039;s the brachiosaurus.<br />[/quote]<br /><br />Cool! :)<br /><br />Maybe the giganotosaurus, because I was always interested in the T-rex and when I read about a creature like it with a name like that it got me interested. However, I&#039;m not sure if I&#039;ve ever really decided on a favourite and also like dinosaurs such as pterosaurs and ankylosaurus best. Additionally I remember reading about hallucigenia (an unusual sea creature species which also has an unusual name) and thinking it was very interesting.


subject: Re: Team size for playing through the game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=IceFlame link=topic=7613.msg201426#msg201426 date=1472427374]<br />So, questions: In the older games, do you play SHIFT or SET, what team size do you prefer, and do you need to grind levels (up to beating the Elite Four anyway)? Can an expert play an evenly-levelled team of 6 without grinding? How about on SET?<br />[/quote]<br />I always play on the SHIFT mode personally, and feel the ability to switch before your opponent sends out a PokÃ©mon is a good thing to have.<br /><br />I sadly cannot remember the size of my team in past games and I&#039;m not sure if I&#039;ve ever really ran into a problem with grinding, although a long time ago in one of the games (maybe from Generation III or IV) I remember that my team wasn&#039;t strong enough to beat the Elite Four and I didn&#039;t have enough money for items.<br /><br />I think (but don&#039;t know for sure), if you end up underleveled one thing that you may be able to try is beat a few Elite Four PokÃ©mon to gradually level up your PokÃ©mon even if you repeatedly black out. This approach may take a long time with relatively weaker PokÃ©mon or if the foe&#039;s PokÃ©mon is faster/bulky and has the ability to knock you out however.<br /><br />You can beat one of the games with six PokÃ©mon without grinding with strategy, but I believe the game you&#039;re playing is a big factor, and beating the game with a team of six PokÃ©mon you raised may be easier in games such as Black 2/White 2 (see five paragraphs below).<br /><br />In my recent replay of PokÃ©mon HeartGold I ended up defeating Lance with the highest PokÃ©mon as level 42 and the lowest at level 36. Some boss trainers (in particular the Elite Four and especially Lance) were particularly difficult and I had to invest my money on a lot of healing items and temporary stat boosting items to beat Lance. Lanturn proved to be a useful PokÃ©mon as did Meganium with the move Reflect (what I did was a little unusual and I gave it a Choice Scarf to outspeed Lance&#039;s PokÃ©mon so that it could set up Reflect). Spreading paralysis with a move such as Thunder Wave is good to enable lower level PokÃ©mon to outspeed the foe with a chance of them not being able to attack.<br /><br />If you decide to spend your money only on healing items/stat-boosting items and avoid buying PokÃ© Balls/buy them only when you need to capture the PokÃ©mon you want on your team this may prove beneficial.<br /><br />During the HeartGold post-game a lot of things became difficult so I ended up trading a level 65 Togekiss over from another game to make things a little easier and allow other PokÃ©mon to catch up in levels. Even so, the PokÃ©mon in my team during the rematch with Lance after completing the Kanto quest ranged between 54-57 excluding the Togekiss that became level 75.<br /><br />In this case, raising three PokÃ©mon and taking advantage of being able to use the additional party slots for HM moves might be better for new players of the game like you suggested.<br /><br />[quote author=IceFlame link=topic=7613.msg201426#msg201426 date=1472427374]I read that 5th Gen scales the EXP gain depending on how your Pokemon&#039;s level compares to the opponent&#039;s level, but this idea was abandoned for 6th Gen. And in 6th Gen, the EXP Share is obtained near the start of the game, and gives 50% of the full EXP to each of the non-participating Pokemon without taking from the participating ones. How do these changes affect the situation?<br />[/quote]<br /><br />That&#039;s right. In Generation V experience is scaled depending on the difference between the user&#039;s level and the opponent&#039;s level; additionally in Generations VI the Exp. Share becomes a key item that applies experience to all PokÃ©mon who participated after fainting a PokÃ©mon or catching it as long as you set the key item as on.<br /><br />I raised a team of six PokÃ©mon in Black 2/White 2 and don&#039;t remember the enemy levels being much of a difficulty by the time I reached the Elite Four (although I sadly cannot remember whether they were underleveled or not). Another helping factor is that there are some trainers in the games you can rebattle simply by leaving the route and returning across a range of levels (such as PokÃ©mon Breeder Marcus in Black 2/White 2 on Unova Route 7). Additionally, it&#039;s a good idea if you picked Snivy to raise Serperior/Eviolite Servine with the move Coil and Leaf Blade.<br /><br />Hope that helps, IceFlame!


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Torchickens link=topic=6554.msg201463#msg201463 date=1472507114]<br />Cool! :)<br /><br />Maybe the giganotosaurus, because I was always interested in the T-rex and when I read about a creature like it with a name like that it got me interested. However, I&#039;m not sure if I&#039;ve ever really decided on a favourite and also like dinosaurs such as pterosaurs and ankylosaurus best. Additionally I remember reading about hallucigenia (an unusual sea creature species which also has an unusual name) and thinking it was very interesting.<br />[/quote]<br /><br />According to Wikipedia:<br /><br />[quote]Its quirky name reflects its unusual appearance and eccentric history of study; when it was erected as a genus, [b]the animal was reconstructed upside down and back to front[/b].[/quote]<br /><br />COMING SOON FROM SYFY...<br /><br />IS A CREATURE SO HORRYFING, IT&#039;S OWN NAME IS RELATED TO THE WORD &quot;HALLUCINATE...&quot;<br /><br />[center][size=18pt][font=trebuchet ms][b][color=red]HALLUCIGENIA: THE CREEP IN THE DEEP[/color][/b][/font][/size][/center]<br /><br />John Smith (David Hasselhoff) is a lifeguard, as usual. So when he sees husband and wife Bob (Tommy Wiseau) and Gretchen (Tara Reid) begging for help, he assumes it&#039;s just another routine drowing rescue.<br /><br />He&#039;s wrong.<br /><br />Before he can say, &quot;What the hell am I doing in this movie?&quot; Cameron finds himself in a world of danger and a desperate fight for survival along with the couple he rescued. They wind up in a submarine Bob, a naval commander, is stationed in and, as the peculiar horror closes in, realize only they can stop it...<br /><br />STARRING:<br />DAVID HASSELHOFF<br />TOMMY WISEAU<br />AND TARA REID AS A MARINE BIOLOGIST<br /><br />DIRECTED BY:<br />PAUL FROM MCDONALDS<br /><br />And there&#039;s my big shitpost for the year.<br /><br />I don&#039;t think I&#039;ve ever heard someone say they like ankylosauruses. Awesome! Such an underrated dinosaur.


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ROFL, I wonder what reviews that would get. â‰§âˆ‡â‰¦<br /><br />I agree, ankylosauruses are underrated. I like how they look like they have an armor-like body and a powerful tail.


subject: Re: Team size for playing through the game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, someone else that uses a grass-type starter! I usually pick Bulbasaur in Gen 1 simply because it tends to have better growth rates, even if its stats are lower at start. (One run I got a Bulbasaur to end up with &lt;450 Special because the RNG happened to roll a really high growth rate.)<br />


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6554.msg201466#msg201466 date=1472511622]<br />ROFL, I wonder what reviews that would get. â‰§âˆ‡â‰¦<br />[/quote]<br /><br />A 3.4 on IMDb (they&#039;re harsh on direct-to-video releases) with 26 reviews, 7 of which are positive, and it would have a super duper big TVTropes page.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tamagon
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tamagon
icon: xx
body:
  I&#039;ve been following ChickasaurusGL&#039;s guide to hatch a Jirachi through the Pomeg Glitch, but no matter what, whenever I get a good egg, it&#039;s always just a Horsea. The EVs are right, I&#039;m sure, so it&#039;s just bad luck messing me over. I know the glitch has gone through some revision since 2014. Is there a more reliable way to hatch the mythical pokemon? I&#039;ve read something about a &quot;perfect initiator.&quot; Would that guarantee me the mons?


subject: Re: The Member's Guide to Topiclessness
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg201462#msg201462 date=1472506639]<br />[quote author=drc link=topic=3088.msg201445#msg201445 date=1472463231]<br />[quote author=Yeniaul link=topic=3088.msg201438#msg201438 date=1472438349]<br />[quote author=drc link=topic=3088.msg201321#msg201321 date=1472176021]<br />[quote author=Yeniaul link=topic=3088.msg201320#msg201320 date=1472171141]<br />[quote author=Abwayax link=topic=3088.msg201318#msg201318 date=1472166641]<br />[quote author=Yeniaul link=topic=3088.msg201317#msg201317 date=1472165588]<br />[quote author=drc link=topic=3088.msg201315#msg201315 date=1472158261]<br />Fucking hell. I feel like I&#039;m the only person in the entire observable universe who isn&#039;t fucking legendary at smash.<br />[/quote]<br />I&#039;m certainly not. I&#039;m just... okay.<br />[/quote]<br />And I totally suck at it. Sometimes I&#039;m half-decent as Pikachu.<br />[/quote]<br />Samus is C-tier, so it&#039;s harder, but still...<br /><br />We could totally do netplay with Melee and RetroArch (I think it has a GC core...)<br />[/quote]<br /><br />I play as luigi/kirby, who are apparently really good. Yet I still suck taint out of a straw<br />[/quote]What version of SSB are you playing where you suck rotten ass as Luigi?<br />[/quote]<br /><br />Brawl/4<br />[/quote]<br />... 4, Luigi is 25/55. Brawl, Luigi is 26/37. So a solid C or D.<br />...never mind...<br />[/quote]<br />Tiers are subjective.


subject: Re: Cynthias Garchomp
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7609.msg201461#msg201461 date=1472506495]<br />[quote author=drc link=topic=7609.msg201446#msg201446 date=1472463470]<br />[quote author=Bert link=topic=7609.msg201425#msg201425 date=1472423891]<br />I did not understand a single word of that post.<br /><br />It&#039;s like poetry.<br />[/quote]<br /><br />I feel like you could pretty much rearrange the sentence and get the same amount of readability.<br /><br />Known-good jumping Yellow everytime. Rage dump ensues. to blow data in SRAM upon delivering mid-final to end PokÃ©mon rival&#039;s reign generation<br />[/quote]<br />Don&#039;t give me sarcasm.<br />[/quote]<br /><br />Sorry if I took a rage dump all over your post&nbsp; :-\


subject: Re: Cynthias Garchomp
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh no. Now I&#039;m getting terrible flashbacks<br />of my Poseidon(Empoleon) getting one shot<br />killed by earthquake :&#039;(


subject: Re: The Ultimate Cheat Code
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...you set up xbox and dreamcast with emulators with two yellow versions each with one mew, and you become<br />an engineer, then you create a special cable to connect both cause that one kid in school<br />told you you can go to xdream city where you can catch level1 secret lapras evolution that is<br />the only one who can bypass the giant whirlpool of death created by lugia. Once you catch it <br />in the mystical mist mountain underneath cinnabar it takes you to...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  Ok i found the savestate, here it its (VBA 1.8 btw).<br />@up A &quot;perfect indicator&quot;... i don&#039;t remember what it does.<br />But, are your Horsea&#039;s Contest stats correct?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tamagon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Horsea&#039;s contest stats should be the same as it was when I first got it. I had no idea you were supposed to mess with it. 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, i just realized, It needs Waterfall (i think) as it&#039;s third or forth move.<br />I think just now, that contest stats haven&#039;t got anything to do with this.


subject: Re: The Ultimate Cheat Code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  ...a dark Glitch City in the Alola region. Use Flash to brighten it up and you will see that a few steps below you is a...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yes, Metarkrai suggested that the PokÃ©mon next to your Horsea/Dots (called an &quot;initiator&quot;) can affect your chances of success (i.e. it can &#039;absorb&#039; unwanted corruptions). Sometimes the PokÃ©mon you find in the Egg is also a Horsea. It could be because of bad luck but it may also happen so many times it leads you to question whether the glitch works for you.<br /><br />In [url=http://forums.glitchcity.info/index.php?topic=6868.msg198505#msg198505]this post[/url] (see the title &quot;[b]Caterpie the Perfect Initiator :[/b]&quot;) Metarkrai describes how to obtain a Caterpie perfect initiator, which can then be placed next to your Seasor. This doesn&#039;t guarantee success, but apparently increases your chances of succeeding.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  Also, here&#039;s a weird thing... I decided to manually corrupt the addresses relating to Anna&#039;s script on Route 117 and i found this:<br />The last bit controls some other stuff, including the text and the encounter music, for example, I changed 081F3B6F to 081F3B62 and managed to get the Bug Maniac&#039;s script and the E4 Encounter theme play, sadly the game froze after the battle began.<br />Address around 02026898 is (at least for me) her script.<br />Also i got a very short glitch message.<br />And at last, the IEIEIEIE one writes complete garbage to the WRAM, while CEe doesn&#039;t.<br />And at real last, i changed the last bit of the address above to 5 and got a completely new glitch message! [b]Different[/b] from the N loving one.<br />I put some screenshots of both new messages.<br />I can also give a save state for VBA 1.8.<br /><br />MAJOR NOTE:<br />The battle began and he&#039;s a hiker...<br />The line:<br />PkMn TRAINER&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  i iR ViS iQh&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; i Ri h&nbsp;  SVBQUVReUVie Zo&nbsp; o&nbsp; i KÃ© hAg UBQOUGROA u kkVoTiW k k:&nbsp; :<br />would like to battle!<br />Is pretty good. Then He sent out a hex:0000...<br />Then he spams CEe&#039;s, and gives me NO MANAH :(:(:(<br /><br />END OF MAJOR NOTE :D<br />Then i changed it to 6 and i saw nightmare fuel.<br />Changed to 7 and saw short garbage. Also froze after a encounter.<br />8 made her a E4 member spamming CEe&#039;s at everyone.<br />9 was a Youngster CEe spammer.<br />A gave no music change :(:(:( SADNESS INTENSIFIES :(:(:( <br />B was a Youngster spamming qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF&#039;s.<br />C gave normal stuff...<br />D resulted in a Guitarist who spams CEe&#039;s<br />E is same as B.<br />Changing bite to F&#039;s will result in a freeze with the memory being nuked by 0&#039;s.<br />EDIT2:Uploaded the save state of the PkMn Trainer Hiker.<br />EDIT4:Now i managed to change where she&#039;s facing.<br />EDIT5:WELL, now i can have a corrupt text box and walk around... #100%PureQualityProgramming.


subject: Key Item pocket corruption effects
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I was playing around with the Coin Case ACE glitch when I ran a code that corrupted the Key Items pocket. It seemed to produce an effect similar to the Item Underflow glitch in Gen I. Some of the effects include:<br /><br />No more Coin Case (I think CANCEL replaced it)<br />Key Items pocket being filled with ? x0<br />Not being able to use items registered for Select (It says &quot;An item may be registered for use....)<br />Sometimes Balls pocket being filled with Teru-Sama<br />Not being able to use the Magnet Train (the game doesn&#039;t think I have a Pass when I do)<br />Random items in the Key Items pocket (may depend on location because different cities have different items in the pocket)<br />If you perform it in Elm&#039;s Lab it plays the entire sequence for when he gives you a starter (????)<br />Some wild pokemon are ?????<br /><br />Weird stuff....... I&#039;m playing around with this more to see if I can find more stuff I&#039;ll post screenshots later I&#039;m doing this from my Wii&#039;s emulator.


subject: Re: Key Item pocket corruption effects
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You not being able to use the Magnet Train is because CANCEL (FF) stops the game from reading more data, and so it thinks you don&#039;t have the Pass.<br />If you move it to be [b]before[/b] Cancel then it will probably detect it.


subject: Re: Key Item pocket corruption effects
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7617.msg201481#msg201481 date=1472584423]<br />You not being able to use the Magnet Train is because CANCEL (FF) stops the game from reading more data, and so it thinks you don&#039;t have the Pass.<br />If you move it to be [b]before[/b] Cancel then it will probably detect it.<br />[/quote] I actually can&#039;t do that because CANCEL is at the very top of the list.


subject: Re: Key Item pocket corruption effects
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s bad then, sorry.<br />If you can somehow change the first item to a non-FF item then there will be progress. For now, use Fly to go to New Bark Town and then use Surf to get to the Kanto map, then Fly again, that&#039;s what i do.


subject: The mystery of the unused Badge items solved?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello again, most of you probably know about the unused Badge items like BOULDERBADGE or CASCADEBADGE.<br />I think i finally solved the mystery of why they exist.<br />In the Badge Check Gates, The people here say something like &quot;You can&#039;t pass unless you have the (badge name).&quot; and &quot;Oh! That&#039;s the (badge name)!&quot;<br />Basically, there is a control character where &quot;(badge name)&quot; is, and it changes it to display the badge&#039;s name. So if you just restarted the game and loaded the save, there will be [b]nothing[/b] is this place, i once managed to get it to show &quot;PALLET TOWN&quot; so it was like &quot;You can&#039;t pass unless you have the PALLET TOWN.&quot;. Lol.<br />Or there might be something like &quot;You can&#039;t pass unless you have the TENTACOOL.&quot; or &quot;You can&#039;t pass unless you have the RED.&quot;.<br />I think that Gym Leader&#039;s defeat\post-battle text also uses these to save ROM space.<br />Please note that this is still unconfirmed. but it think it&#039;s correct.<br />And if this is the wrong section, then please move.


subject: Re: Key Item pocket corruption effects
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7617.msg201483#msg201483 date=1472585315]<br />That&#039;s bad then, sorry.<br />If you can somehow change the first item to a non-FF item then there will be progress. For now, use Fly to go to New Bark Town and then use Surf to get to the Kanto map, then Fly again, that&#039;s what i do.<br />[/quote]I actually corrupted the pocket on purpose just to see the effects it had on the game but I forgot to use a state and it&#039;s stuck like this. That&#039;s why I&#039;m playing around with the glitch now


subject: Re: Cynthias Garchomp
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=7609.msg201472#msg201472 date=1472571702]<br />Oh no. Now I&#039;m getting terrible flashbacks<br />of my Poseidon(Empoleon) getting one shot<br />killed by earthquake :&#039;(<br />[/quote]<br />*sad flute*


subject: Missigno in Pokemon Colosseum and XD
poster_name: Dante
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried to look for it online but I could find anything about it so... There&#039;s someone with a gameshark that ever tried to put a Missigno in his team in Colosseum or XD? Or even tried to trade ??????? from Ruby to Colosseum?


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Dante link=topic=7619.msg201487#msg201487 date=1472594421]<br />I tried to look for it online but I could find anything about it so... There&#039;s someone with a gameshark that ever tried to put a Missigno in his team in Colosseum or XD? Or even tried to trade ??????? from Ruby to Colosseum?<br />[/quote]<br /><br />Colosseum/XD have actually decent error handling. Any invalid PokÃ©mon becomes an empty space.


subject: Re: The mystery of the unused Badge items solved?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  You know the man in Cerulean who tells you all about the badges? The menu used there is basically an elevator menu. The entries there ARE ITEMS, but they just can&#039;t be selected. The devs got lazy and just used then-unused item indexes and renamed them. This is why elevator floors are items. (8F is an example... does this really need explaining?) However, they&#039;re never supposed to be in the BAG/PC so they have glitch effects, as normal gameplay only needed the NAMES to be correct. There was no point to giving them use, so ACE or straight-up RST 38 occurs, as the game doesn&#039;t know where their code IS, as it has none. <br />To better understand this, use an inventory-mod GS code and talk to the Badge Guy in Cerulean or go into an elevator and select the modified menu option (as it&#039;s technically loaded in place of the RAM copy of the PACK, so it&#039;s modified.)


subject: Re: Key Item pocket corruption effects
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Hex editing is your friend. Use it. :P<br />Oh, and recalculate the &#039;sums by loading it in a save editor then immediately saving.<br /><br />(Wait, this really needed said? Wow...)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=6868.msg201300#msg201300 date=1471887183]<br />i might upload the save state once i find it (it was on VBA 1.8).<br />[/quote]<br />Smiley parsing FOR THE WIN!!!


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ravioli
icon: xx
body:
  [quote author=Yeniaul link=topic=7619.msg201493#msg201493 date=1472596885]<br />Colosseum has error handling??? Game Freak could NOT have made something of THAT caliber...<br />[/quote]<br /><br />Didn&#039;t Pokemon Stadium have this..?<br /><br />EDIT: I&#039;m pretty sure Pokemon Stadium only allowed Pokemon with index numbers that matched those of the original 151 or the 251 (GSC). Anything other wouldn&#039;t be played. Not sure about Pokemon with illegal movesets though.


subject: Re: Team size for playing through the game
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the replies.<br /><br />The fastest way to fix my original Sapphire situation would have been to train Kyogre a bit more, as it doesn&#039;t need to be much stronger before it can stomp most of the Elite Four by itself. But child logic said &quot;Kyogre is doing OK, so let&#039;s train the others&quot; ;)<br /><br />[quote author=Yeniaul link=topic=7613.msg201467#msg201467 date=1472522217]<br />Hey, someone else that uses a grass-type starter! I usually pick Bulbasaur in Gen 1 simply because it tends to have better growth rates, even if its stats are lower at start. (One run I got a Bulbasaur to end up with &lt;450 Special because the RNG happened to roll a really high growth rate.)<br />[/quote]<br />What&#039;s this about? I know a lot about Gen 1 mechanics, and this doesn&#039;t sound familiar at all.


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: Dante
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7619.msg201493#msg201493 date=1472596885]<br />Colosseum has error handling??? Game Freak could NOT have made something of THAT caliber...<br />[/quote]<br />In fact it was developed by Genius Sonority, not Game Freak&nbsp; ;D


subject: Re: The ''what happened to this forum'' thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  people grow up, move on, and have less time for the forum? i dunno. i still check in here and post from time to time though because i&#039;ve been here for so long. i still like glitches of course too. it&#039;s fun coming back and seeing old faces too.


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t trade MissingNo. from Ruby to Colosseum because you can&#039;t have MissingNo. in Ruby. <br /><br />But talking about general glitch PokÃ©mon, I&#039;m not sure how it works with Stadium, other than you can send MissingNo. and also generate Bad Clones (&quot;?????&quot;/PokÃ©mon hybrids), but I don&#039;t think you can send above-(1G)hex:BE or above-(2G)hex:FB glitch PokÃ©mon in those games.


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7619.msg201498#msg201498 date=1472623967]<br />You can&#039;t trade MissingNo. from Ruby to Colosseum because you can&#039;t have MissingNo. in Ruby. <br /><br />But talking about general glitch PokÃ©mon, I&#039;m not sure how it works with Stadium, other than you can send MissingNo. and also generate Bad Clones (&quot;?????&quot;/PokÃ©mon hybrids), but I don&#039;t think you can send above-(1G)hex:BE or above-(2G)hex:FB glitch PokÃ©mon in those games.<br />[/quote]<br />What about hex:FE Eggs ? (Or is it FD ? Dunno.)


subject: Re: The Ultimate Cheat Code
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ... Undyne, who recognizes you as a human ; she starts throwing spears at you, which you swiftly dodge and hide in the bushes, where you meet Monster Kid.<br />After Undyne leaves, you head to Temmie Village, where...


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot; Never tried.<br />{ Listening to Undertale remixes. Kamex&#039;s Spider Dance is pretty darn good.<br />, Ever done a Genocide Run of Undertale ?


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  * Reads it<br />* Gets bored<br />* Eats a chocolate bar<br />* Codes a game<br />* Game crashes<br />* Throws exception at next poster


subject: Re: State the obvious!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  The above post is a statement that is highly discussed in many places both in the interwebs and IRL (usually leading to flame wars unless all participants agree with each other), and that will still be discussed until the release of the games that contain said PokÃ©mon - although the number of discussions is very likely not to nullify but at least to diminish, more or less sharply, depending on both said PokÃ©mon&#039;s and his two &quot;rivals&quot;&#039;s (as far as the title of &quot;Best starter of Alola&quot; is being discussed), whose names I can&#039;t remember, probably &#039;cause I don&#039;t care and I won&#039;t buy the games anyways ; abilities, uses in battle, implications in the scenario (nah, jk).


subject: Re: State the obvious!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  More than 50% of the previous post&#039;s readers will have read parts the sentence multiple times. Even I did.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  710. Write an utility for automated Cooltrainer spots finding that works perfectly (gives perfect output and gives no errors from invalid input) but runs crappy code internally that sucks you can&#039;t imagine how much.<br />711. Write a Python function that also works in Brainfuck (I did, and the Python function is called &quot;intricate(i, u)&quot; and does the same as the Brainfuck code. Needless to say, it uses a ton of arrays for nothing but Brainfuck loops)


subject: Re: The ''what happened to this forum'' thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  2008. Oh those were the days. I check in here at least once<br />a week, but what I think happened was the migration to <br />SMF2.0?(correct me if if I&#039;m wrong) which left the site down for<br />a LONG time. And yes we did have the backup forums but only <br />the truly devotional hung out there, personally it just wasn&#039;t the same<br />for me so I stuck it out but alas the damage has been done.<br /><br />However Adrian did I great job so what&#039;s to complain about, although<br />I think for the site to become as big as it was back then it would have to<br />shift into a well rounded pokemon community with the glitch portion being<br />it&#039;s own independent entity just for glitch research and establish a<br />&quot;Main&quot; Pokemon forum that focuses on everything pokemon with daily news updates<br />and such. It&#039;s 3:30am what the hell am I doing&nbsp; :XD:


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=483.msg201509#msg201509 date=1472636355]<br />710. Write an utility for automated Cooltrainer spots finding that works perfectly (gives perfect output and gives no errors from invalid input) but runs crappy code internally that sucks you can&#039;t imagine how much.<br />[/quote]<br /><br />Cool. Is this a thing? Would love to try it.


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Dante link=topic=7619.msg201496#msg201496 date=1472607197]<br />[quote author=Yeniaul link=topic=7619.msg201493#msg201493 date=1472596885]<br />Colosseum has error handling??? Game Freak could NOT have made something of THAT caliber...<br />[/quote]<br />In fact it was developed by Genius Sonority, not Game Freak&nbsp; ;D<br />[/quote]SEE? I knew it! :D


subject: Re: State the obvious!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It might be assumed that there is no way to tell on the Internet that ISSOtm is actually a panda (although if he streamed typing as one it could be used as an argument that he was), even so people would likely disbelieve and would probably say that the stream was staged.


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe it would exist as an extension of quantum physics where observing &quot;nothing&quot; creates a glitched up reality. Then suddenly this scientist decides to CoolTrainer with bad screen data, causing the world to lose its save data.<br /><br />What if the ZZAZZ glitch was real?


subject: Re: caption the avatar above you
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Blue: Hahahahaha Red! You ran away! You&#039;re such a loser, how are you going to become a serious PokÃ©mon Trainer if you refuse to battle?&quot;


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d have to partially reprogram it, since it shared pieces of code with other utilities I deleted since.<br />But I could do it better, I guess, since I can now program correctly in C.<br /><br />Yeah, right, let&#039;s do it !<br />(...not, I guess... I&#039;m too lazy for it...)<br /><br />712. Be too lazy to do something an admin asked you politely to do


subject: Re: caption the avatar above you
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (Did you notice his hair is different with his in the game ?)<br /><br />&quot;Hey, this flower looks yummy, and I&#039;m kinda hungry now... sticking a snack to my hat wasn&#039;t a bad idea, after all.&quot;


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Earning too large amounts of money would get you and your friends corrupted.<br /><br />...Wait.<br /><br /><br />What if Grimer existed in real life,<br />and what if (just like his Japanese TCG Gen 1 card) he looked under girl&#039;s skirts ?


subject: Re: caption the avatar above you
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=5477.msg201517#msg201517 date=1472644967]<br />(Did you notice his hair is different with his in the game ?)<br />[/quote]<br /><br />(Oh neat. That&#039;s interesting, I didn&#039;t know. I thought that his hair looked different but wondered whether it was a normal sprite and I just didn&#039;t recognize the sprite.)<br /><br />&quot;Blue: Gramps! Where are you? It&#039;s been 3000 years...&quot;<br /><br />[quote author=ISSOtm link=topic=5477.msg201517#msg201517 date=1472644967]<br />&quot;Hey, this flower looks yummy, and I&#039;m kinda hungry now... sticking a snack to my hat wasn&#039;t a bad idea, after all.&quot;<br />[/quote]<br />Funny. Reminds me of Rune Factory 3 (which is a game I have but haven&#039;t played much of) where I seem to remember that one of the things you can do is eat flowers or something like that.


subject: Aevilia - a RPG made from (nearly) scratch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello people !<br /><br />I&#039;ve been programming a game for a while, so, I thought it would be nice to post it here.<br />It&#039;s a RPG... unfortunately as of right now there&#039;s not much of a scenario ; it&#039;s more of a demo of a game engine.<br />I&#039;d like people to test it, and why not, tell me what cool features I should add !<br />(I am working on the scenario, world &amp; character design with a friend)<br /><br /><br />Non-general stuff follow - enjoy anyway - this game is a work in progress so i am not responsible for any damage caused by the product to your computer, keyboard, mouse, mental health, house, or planet - (c) ISSOtm 2015-9999999999whatever - do not copy or else i&#039;ll kick your butt - wow seriously you read the EULA ? Cmon, you&#039;re a cool mon. Sorry for the pun.<br />[hr]<br />~~ Version 0.3.0 ~~<br />As of right now, the game only exists as a Linux version, plus it is in French, plus it requires you to install a graphical lib.<br />If you want, I can give you the source if you want to compile it for Windows (and if you do, I&#039;d be very happy if you sent me the exe)<br />For those that don&#039;t care, here goes nothing : [url=https://dl.dropboxusercontent.com/u/54952583/Aevilia.0.3.0.tar.gz]https://dl.dropboxusercontent.com/u/54952583/Aevilia.0.3.0.tar.gz[/url]<br />For those wondering about size&#039;n&#039;stuff, the tar file is 116 Ko large, and the uncompressed data is 952 Ko large.<br />You&#039;ll need to install the SDL2 lib ; to do so, run the following command in a terminal as root :<br />[code]<br />apt-get install libsdl2-2.0-0<br />[/code]<br />Enjoy !<br /><br />PS : If anyone asks, I&#039;ll try to make an English version. However my English isn&#039;t perfect, as you&#039;d guess, so... :P


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I see. That&#039;s OK. :)<br /><br />713. &#039;Encode&#039; every post in heavy [url=https://eeemo.net/]Zalgo text[/url], making it difficult to read.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  7Ì¸ÍÍ“ÌœÌ—1Í¢ÍÌ¦Ì¬Íš4ÍÌ¨Í”ÌžÌ¹.Í€ÍŽÍ“Ì™ÌÌ™Ì  ÍÌ¼IÍ¢ÌªÍ•Ì¤Ì Ì¼Ì™nÌ§ÌºÌ°Ì£Ì™Ì—ÍˆÍ–Ì­ÌžfÌ¡Í•Ì™ÍŽoÍÌ¬Ì¯Í”Ì¦Ì ÍrÍ€ÍÍÌ¬mÍŸÍ•Ì³aÍžÌ±Í‡Í“Í–Ì³ÌœÌ²Ì¤Ì²tÍÍÌ¤Ì«Í‡iÌ¢Ì•Í–Ì˜Í”ÌªÌ¦Ì—Ì³oÍÒ‰Ì´ÌªÌªÌ©ÍšÌ©Í…Ì—ÌªÌ¥nÌ›ÍŸÌ­Ì«Ì¹Ì ÌÌºÌ—Ì¦ Ì¸Ì¼Ì—wÌµÌÌ»Ì±ÌœÌ®aÍÌ¢Ì°Ì­nÍÌ´Ì•Í•ÍÍˆÌ²Ì²Ì®tÌ»Ì±sÍ˜ÍÍœÌ±Ì¯Ì™ÍˆÌ Ì«Ì¹ ÍÌ—Ì³Ì˜Í•Ì±tÍÌµÌ±ÌÌ²ÌŸÍ”ÍšÌ¥Ì»oÍ Ì§Ì°Ìœ Ì¸Í•Í‡Ì¬Ì±ÍŽÍšÌ¦Ì¯Ì¦bÌ§Ì–Í…Ì©Ì³eÌ¢Í¡Ì°Ì—Ì  Í¢Ì¨Í…Í‰ÌžfÍ˜Ì¡Í–Ì¬Ì˜Ì¦Ì–rÍˆÌÌ¬eÌ´Ì¸Ì–eÍ…Ì¼Í™Ì­Í…Í™,Ì¯Í•ÌªÌ¥ Ì§Í“Ì°Ì²yÍ ÍÌ oÍœÌ™.Ò‰ÍÌ¼Ì¬Ì¦Ì¥Ì»Ì—


subject: Re: caption the avatar above you
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Every other day Torchickens has a different avatar, so it&#039;d be odd to read the caption for one while it&#039;s another... Then again, there is an admin here with a new one every 4 hours. (Can&#039;t... Remember... Username...)


subject: GCL T-shirts
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m thinking about making [s]merch[/s] clothing-based advertisements for this community, and I need to know the following: Which glitch PokÃ©mon would make the best ambassador? You may vote for up to FIVE, as I have 5 T-shirt spots. I&#039;ll post the base design (It&#039;ll be... well, the best description is a modified GlitchDex page) as soon as possible but it&#039;ll be a few weeks. So, any Generation is okay, and you get FIVE votes.<br />Go.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I could fix any mistakes made if you do your best to translate it yourself. I&#039;m a grammar/spelling nerd, so...


subject: Re: The V,^,and &lt; game
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ NOPE THE FEELS STILL HURT<br />&lt; is an original image that I created myself.<br />v DUDE HAVE YOU HEARD OF A GAME CALLED UNDERTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALE?<br /><br />[url=http://www.youtube.com/watch?v=fqdJ3NcykYs][size=1pt](if you don&#039;t get it)[/size][/url]


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: Dante
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7619.msg201498#msg201498 date=1472623967]<br />You can&#039;t trade MissingNo. from Ruby to Colosseum because you can&#039;t have MissingNo. in Ruby. <br /><br />But talking about general glitch PokÃ©mon, I&#039;m not sure how it works with Stadium, other than you can send MissingNo. and also generate Bad Clones (&quot;?????&quot;/PokÃ©mon hybrids), but I don&#039;t think you can send above-(1G)hex:BE or above-(2G)hex:FB glitch PokÃ©mon in those games.<br />[/quote]I called it missigNo but I meant &quot;??????&quot; C:


subject: Re: The V,^,and &lt; game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=428.msg201501#msg201501 date=1472634781]<br />&quot; Never tried.<br />{ Listening to Undertale remixes. Kamex&#039;s Spider Dance is pretty darn good.<br />, Ever done a Genocide Run of Undertale ?<br />[/quote]<br />â†‘ Please. I&#039;ve done minimal-encounter runs (No random encounter, lots of PRNG manip). Get good, get LUNCHBOX. (Why are you not using arrows? You on an IBM?)<br /><br />â†May or may not have predicted GCL&#039;s last years.<br /><br />â†“ Play TF2?


subject: Re: The throw an object at the next poster game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry, no GameShark compatibility. It had no effect.<br />Throws the Pope at the next poster. ( xD )


subject: Re: caption the avatar above you
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=5477.msg201524#msg201524 date=1472653799]<br />Every other day Torchickens has a different avatar, so it&#039;d be odd to read the caption for one while it&#039;s another... Then again, there is an admin here with a new one every 4 hours. (Can&#039;t... Remember... Username...)<br />[/quote]Zowayix. That&#039;s right...<br />Your avatar is larger than my DSi can load drc. Sorry...


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &#039;Kay, I&#039;ll be releasing a translated version.<br />You wanna get teh source or teh exe ?<br />Still Linux-only, huh.


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I give him a copy of Undertale.<br />([url=https://youtu.be/s8St9oOnkGU]https://youtu.be/s8St9oOnkGU[/url])<br /><br />I throw a Derp Rock to the next poster.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7620.msg201534#msg201534 date=1472660618]<br />&#039;Kay, I&#039;ll be releasing a translated version.<br />You wanna get teh source or teh exe ?<br />Still Linux-only, huh.<br />[/quote]<br />Source. Tarball preferred, but anything works.


subject: Re: The throw an object at the next poster game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=23.msg201535#msg201535 date=1472661049]<br />I give him a copy of Undertale.<br />([url=https://youtu.be/s8St9oOnkGU]https://youtu.be/s8St9oOnkGU[/url])<br /><br />I throw a Derp Rock to the next poster.<br />[/quote]<br />(HE ALREADY HAS ONE)<br />You miss and it lands in the trash can next to me.<br />I throw B1F at the next poster.


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep, I know. Didn&#039;t mean to be annoying or so, but I think it&#039;s important we don&#039;t confuse &quot;glitch PokÃ©mon&quot; with the one that is specifically called MissingNo. (which is already rather imprecise, since there are many) :)<br /><br />[quote author=ISSOtm link=topic=7619.msg201499#msg201499 date=1472633152]<br />What about hex:FE Eggs ? (Or is it FD ? Dunno.)<br />[/quote]<br /><br />I have no clue but I don&#039;t think so. Wouldn&#039;t hex:FD have RAM values that would activate an error trap?


subject: Re: caption the avatar above you
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Yeniaul link=topic=5477.msg201524#msg201524 date=1472653799]<br />Every other day Torchickens has a different avatar, so it&#039;d be odd to read the caption for one while it&#039;s another... Then again, there is an admin here with a new one every 4 hours. (Can&#039;t... Remember... Username...)<br />[/quote]<br /><br />Yeah, I like to change my avatar every odd occasion. It&#039;s usually not quite as often as every other day though and I only recently changed mine to the Sanrio Timenet My Melody sprite after having an animated sprite of Gold stuck spinning around in a Glitch City for a long time.<br /><br />Edit: Decided to changed it again.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Welp, here goes !<br />[url=https://dl.dropboxusercontent.com/u/54952583/Aevilia_EN.0.3.0.tar.gz]https://dl.dropboxusercontent.com/u/54952583/Aevilia_EN.0.3.0.tar.gz[/url]<br />I didn&#039;t translate the function names (too much of a hassle), just the strings.<br />There are a few mistakes, plus you may crash the game if incorrectly using some of the DEBUG features.<br />Enjoy anyway (but install libsdl2-2.0-0 before).


subject: Harambe news: breaking story.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Harambe joyce kidnapped by chef kemstor.<br />[img width=854 height=430]http://i65.tinypic.com/2vjv1o5.png[/img]


subject: Re: Harambe news: breaking story.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7622.msg201543#msg201543 date=1472682569]<br />So is this like some kind of avant-garde shitposting or what am I looking at here.<br />[/quote]<br />yes


subject: Re: Harambe news: breaking story.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve heard the &#039;word&#039; &quot;harambe&quot; 13,714 times today ALONE. The fuck is a &quot;harambe&quot;?


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll do my best. Quick question: Does it have line-format syntax (a lÃ¡ PokÃ©mon)? I have no Linux towers and VM software currently hates me. If it does have syntax of that sort, I&#039;ll have to RUN it, so it&#039;ll add like 2 weeks...


subject: Re: caption the avatar above you
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=5477.msg201540#msg201540 date=1472675006]<br />[quote author=Yeniaul link=topic=5477.msg201524#msg201524 date=1472653799]<br />Every other day Torchickens has a different avatar, so it&#039;d be odd to read the caption for one while it&#039;s another... Then again, there is an admin here with a new one every 4 hours. (Can&#039;t... Remember... Username...)<br />[/quote]<br /><br />Yeah, I like to change my avatar every odd occasion. It&#039;s usually not quite as often as every other day though and I only recently changed mine to the Sanrio Timenet My Melody sprite after having an animated sprite of Gold stuck spinning around in a Glitch City for a long time.<br /><br />Edit: Decided to changed it again.<br />[/quote]Oh, cool! A sig change! That&#039;s normally a tri-week occasion!


subject: Re: Harambe news: breaking story.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7622.msg201545#msg201545 date=1472684559]<br />I&#039;ve heard the &#039;word&#039; &quot;harambe&quot; 13,714 times today ALONE. The f**k is a &quot;harambe&quot;?<br />[/quote]<br />[img width=420 height=420]http://i64.tinypic.com/se6mpv.jpg[/img]<br />[b][size=24pt][color=brown]THIS IS HARAMBE, OUR LORD AND SAVIOUR.[/color][/size][/b]


subject: Re: Harambe news: breaking story.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exeggut0r link=topic=7622.msg201548#msg201548 date=1472689754]<br />[quote author=Yeniaul link=topic=7622.msg201545#msg201545 date=1472684559]<br />I&#039;ve heard the &#039;word&#039; &quot;harambe&quot; 13,714 times today ALONE. The f**k is a &quot;harambe&quot;?<br />[/quote]<br />[img width=420 height=420]http://i64.tinypic.com/se6mpv.jpg[/img]<br />[b][size=24pt][color=brown]THIS IS HARAMBE, OUR LORD AND SAVIOUR.[/color][/size][/b]<br />[/quote]<br />Sorry, I&#039;m currently using Loki (Router #86) as Omnicron has died (Router #17, 2004-2016). Loki&#039;s less powerful, so no pics. Text or GTFO.


subject: Re: Harambe news: breaking story.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Harambe was a gorilla that was shot in order to stop him from harming a kid that had fallen into his enclosure at a zoo. Harambe roughed him up a bit, and was promptly killed.<br /><br />He&#039;s since gone on to become a shitty forced meme, a point of contention for animal rights, and the subject of at least one tribute song.<br /><br />[url=https://en.wikipedia.org/wiki/Killing_of_Harambe]Wikipedia article on the subject.[/url]


subject: Re: Harambe news: breaking story.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Really? And Exeggut0r couldn&#039;t have said this? GOD wasn&#039;t that 2 months ago? I forgot that was its name; I thought it was some asshole on the &#039;net that was the subject.


subject: Re: Harambe news: breaking story.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7622.msg201551#msg201551 date=1472698755]<br />Really? And Exeggut0r couldn&#039;t have said this?[/quote]<br /><br />No, because then it wouldn&#039;t have been a [i]true[/i] shitpost.


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â–² No, but I should<br />â—„ The MSPA forum is gone D:<br />â–¼ Are you or have you ever been a robot?


subject: Re: The Ultimate Cheat Code
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â€¦Sombra and GLaDOS are playing chess, and SHODAN has winner. You must sneak up and steal White&#039;s queen-side rook, without any of them noticing, thenâ€¦


subject: Re: Key Item pocket corruption effects
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: naf102
icon: xx
body:
  I played around with this glitch even more and I realized that some of the exact same items that are in your PC are in the Key Items pocket. I found that if you deposit all of your TM/HM&#039;s in the PC and go to the Key Items pocket and use one of them, they can produce some interesting effects. They vary based on what TM you try to use. Some of them are: <br /><br />HM07: Glitches up the graphics. If used a second time, it glitches them even more. A third time crashes the game.<br />HM06: Takes you to a Glitch Dimension.<br />HM01: Causes the game to display &quot;Do you want to give HM01 a nickname?&quot; If you select Yes, it brings you to where you can nickname a ?????. When you&#039;re finished nicknaming it, the game crashes. If you select No, the game crashes.<br />TM27: Blanks out the screen for a brief moment and returns to the Key Items pocket.<br />TM08: Triggers an encounter with a seemingly random Pokemon (glitch Pokemon as well) If you try to catch it, it says &quot;The trainer blocked the ball. Don&#039;t be a theif&quot; then the game crashes. If you faint it, the the game crashes. If you run, the game crashes.<br /><br />These are just what I found so far. I obviously don&#039;t have every TM in the game so there can be a lot more. Who knows? Maybe this can be another way to execute code? I wish someone can examine the save file but again I&#039;m doing this from my Wii and I cannot obtain the save file as of yet. Plus I do not have access to a memory viewer.<br /><br />Also if this has been found already, It&#039;s not really well documented :/


subject: Re: Fortunately, Unfortunately
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fortunately, the save file still exists and before the game froze all PokÃ©mon at level 100 were added to the boxes in your save.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  Never mind, i already fixed that.<br />But i think that VBA 1. 8) MLG 8) was a good mistake.<br />Ok stop the off-tops.<br /><br />EDIT:I decided to make a list of NPC corruption effects.<br />Chapter 1:Non-Trainers<br />1.Random PokÃ©Nav number being registered (mostly &quot;PkMn Trainer &quot; or &quot;Beauty Jessica&quot;)<br />2.CPU hang.<br />3.Fade to white.<br />4.qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF qÃF <br />5.qÃF qÃF qÃF qÃF qÃF qÃF qÃF + flashing sprites (for example berry soil) <br />6.Game hang.<br />7.Random PokÃ©Nav call (Mostly filled with qÃF or Å’Ãª)<br />8.Random PokÃ©Nav call + a YES\NO box (only if talking to corrupt berry soil). (image below)<br />9.Spoopy red crash.<br />10.Slot machine<br />11.DÃ©coMart<br />Chapter 2:Trainers<br />1.Å’ÃªÅ’ÃªÅ’ÃªÅ’ÃªÅ’ÃªÅ’ÃªÅ’ÃªÅ’Ãª<br />2.IEIEIEIEIEIEIE<br />3.Nightmare fuel (RSOD)<br />4.Å’ÃªÅ’ÃªÅ’ÃªÅ’ÃªÅ’ÃªÅ’ÃªÅ’ÃªÅ’Ãª + a Gentleman<br /><br />I&#039;ll update if anything comes up.


subject: Re: Key Item pocket corruption effects
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can access PC items from your bag because they are placed not far from your Key Items, i think that you can access other pockets like this. I already knew that.


subject: Re: GCL T-shirts
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I think that Missingno. would be a good competitor because most people who played gen 1 know about it, also it would be good if you would add a glitch city background, like the forum background, this would add something to it.<br />I forgot to mention, but this &quot;Polls&quot; section was dead for around six years.


subject: Re: Missigno in Pokemon Colosseum and XD
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=7619.msg201494#msg201494 date=1472602694]<br />EDIT: I&#039;m pretty sure Pokemon Stadium only allowed Pokemon with index numbers that matched those of the original 151 or the 251 (GSC). Anything other wouldn&#039;t be played. Not sure about Pokemon with illegal movesets though.<br />[/quote]<br />From what i know, In Stadium 1, glitch PokÃ©mon would turn into Ditto&#039;s. Not sure about Stadium 2 though.


subject: Re: Team size for playing through the game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7613.msg201467#msg201467 date=1472522217]<br />Hey, someone else that uses a grass-type starter! I usually pick Bulbasaur in Gen 1 simply because it tends to have better growth rates, even if its stats are lower at start. (One run I got a Bulbasaur to end up with &lt;450 Special because the RNG happened to roll a really high growth rate.)<br />[/quote]<br />From what i know, speedrunners tend to choose Bulbasaur not because of the growth rates, they choose it for Brock Thru Walls, because the PP is good. :)


subject: Re: Key Item pocket corruption effects
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7617.msg201562#msg201562 date=1472734796]<br />You can access PC items from your bag because they are placed not far from your Key Items, i think that you can access other pockets like this. I already knew that.<br />[/quote]Oh.That means the other item pockets can get corrupted too if one of them is. Earlier I attempted&nbsp; to move the Key Items to my PC from the bag thinking that it would save all of the Key items, but I was greeted with the PC being glicthed too. If I were to attempt to move items in and out of the Balls pocket from the Key Items pocket, I&#039;m assuming that that would get corrupted too.


subject: Re: caption the avatar above you
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=5477.msg201553#msg201553 date=1472710217]<br />Â¿QuiÃ©n es â€˜Yeniaulâ€™?<br />[/quote]<br />Es un alias que uso para que mi nombre no sale . Se convirtiÃ³ en mi alias cuando tuve acosadores web . Se supone que debe sonar como una mezcla entre un nombre japonÃ©s y espaÃ±ol .<br />Ah, y no hablo espaÃ±ol .<br />


subject: Re: The V,^,and &lt; game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=428.msg201529#msg201529 date=1472654973]<br />^ NOPE THE FEELS STILL HURT<br />&lt; is an original image that I created myself.<br />v DUDE HAVE YOU HEARD OF A GAME CALLED UNDERTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALE?<br /><br />[url=http://www.youtube.com/watch?v=fqdJ3NcykYs][size=1pt](if you don&#039;t get it)[/size][/url]<br />[/quote]<br /><br />How did you sneak in above me???


subject: Re: Fortunately, Unfortunately
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Unfortunately, the REASON for the crash is your HDD&#039;s READ head got stuck to the platters as they were spinning, and therefore was torn off. So no drive activity could occur, and the ROM was only half-loaded. Also, this means no SAV. Game over!


subject: Re: GCL T-shirts
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: naf102
icon: xx
body:
  I would say Missingno too because It&#039;s the most well known glitch Pokemon in the series, if not the best known glitch in the series. I know people who haven&#039;t even played a Gen 1 game that knows what Missingno is.


subject: Re: GCL T-shirts
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=naf102 link=topic=7621.msg201572#msg201572 date=1472746070]<br />I would say Missingno too because It&#039;s the most well known glitch Pokemon in the series, if not the best known glitch in the series. I know people haven&#039;t even played a Gen 1 game that knows what Missingno is.<br />[/quote]<br />Oh wait, 80% of the Internet still thinks Missingno. is bad. Because Nintendo&#039;s full of shit and they believed them.


subject: Re: Team size for playing through the game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7613.msg201565#msg201565 date=1472736879]<br />[quote author=Yeniaul link=topic=7613.msg201467#msg201467 date=1472522217]<br />Hey, someone else that uses a grass-type starter! I usually pick Bulbasaur in Gen 1 simply because it tends to have better growth rates, even if its stats are lower at start. (One run I got a Bulbasaur to end up with &lt;450 Special because the RNG happened to roll a really high growth rate.)<br />[/quote]<br />From what i know, speedrunners tend to choose Bulbasaur not because of the growth rates, they choose it for Brock Thru Walls, because the PP is good. :)<br />[/quote]That&#039;s bonus.


subject: Re: GCL T-shirts
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7621.msg201573#msg201573 date=1472746174]<br />[quote author=naf102 link=topic=7621.msg201572#msg201572 date=1472746070]<br />I would say Missingno too because It&#039;s the most well known glitch Pokemon in the series, if not the best known glitch in the series. I know people haven&#039;t even played a Gen 1 game that knows what Missingno is.<br />[/quote]<br />Oh wait, 80% of the Internet still thinks Missingno. is bad. Because Nintendo&#039;s full of s**t and they believed them.<br />[/quote]&quot;Missingno can corrupt your save file and the only way to fix it is to release it&quot; What kind of s**t is this? I had my Missingno on my Pokemon Red cart for years and it works perfectly.<br />


subject: Re: Forum links broken?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe you will at least copy the rules from a backup to a new topic?<br />Because i didn&#039;t yet read them, due to the &quot;topic&quot; being down.


subject: Re: GCL T-shirts
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All it can corrupt is the HoF data, Nintendo talking about Missingno. = 100%RealS**t<br />Also, they only &quot;apologized&quot; Missingno, and the broken escalator glitch, [b]nothing[/b] else.<br />Correct me if I&#039;m wrong.


subject: Re: GCL T-shirts
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7621.msg201579#msg201579 date=1472747487]<br />All it can corrupt is the HoF data, Nintendo talking about Missingno. = 100%RealS**t<br />Also, they only &quot;apologized&quot; Missingno, and the broken escalator glitch, [b]nothing[/b] else.<br />Correct me if I&#039;m wrong.<br />[/quote]And duplicate the sixth item in the slot to 128, but that&#039;s a positive effect which Nintendo never bothered to mention.<br />


subject: Re: GCL T-shirts
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=naf102 link=topic=7621.msg201576#msg201576 date=1472746817]<br />[quote author=Yeniaul link=topic=7621.msg201573#msg201573 date=1472746174]<br />[quote author=naf102 link=topic=7621.msg201572#msg201572 date=1472746070]<br />I would say Missingno too because It&#039;s the most well known glitch Pokemon in the series, if not the best known glitch in the series. I know people haven&#039;t even played a Gen 1 game that knows what Missingno is.<br />[/quote]<br />Oh wait, 80% of the Internet still thinks Missingno. is bad. Because Nintendo&#039;s full of s**t and they believed them.<br />[/quote]&quot;Missingno can corrupt your save file and the only way to fix it is to release it&quot; What kind of s**t is this? I had my Missingno on my Pokemon Red cart for years and it works perfectly.<br />[/quote]I believe it was along the lines of &quot;If you catch Missingno. and the graphics screw up, release it. If that doesn&#039;t work, you need to wipe your save with Up+Select+B. If that doesn&#039;t work, you must buy a new cartrige. You will not be able to trade or battle the PokÃ©mon from the affected game or it will break the new cart.&quot;


subject: Re: Forum Bug List and Reports
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=6360.msg201577#msg201577 date=1472747162]<br />This is a sticky so...<br />But anyway, the Rules link is broken and leads to this:<br />[/quote]Go [url=http://www.glitchcity.info/forum]here[/url] and take a careful look at the URL. I think it&#039;s throwing a 500 Internal while trying to throw a 404 Not Found.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No idea what you&#039;re talking about.<br />Sorry :/<br />Could you exploit ? I guess I&#039;m just a noob.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7620.msg201587#msg201587 date=1472769684]<br />No idea what you&#039;re talking about.<br />Sorry :/<br />Could you exploit ? I guess I&#039;m just a noob.<br />[/quote](Explain, not exploit.)<br /><br /><br />In PKMN there is a specific byte to scroll down and designate a new window. There&#039;s also one for moving text down a line.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got it to run under Windows. Kind of.<br /><br />[img]https://aww.moe/98jxed.png[/img]<br /><br />It perpetually sends me back to the main menu after I try to select anything.<br />Nothing interesting shows in the log files, and I don&#039;t want to go through the [url=http://abstrusegoose.com/strips/you_down_wit_OPC-yeah_you_know_me.png]pain of reading someone else&#039;s code[/url].


subject: Save Corruption [J]
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ravioli
icon: xx
body:
  Does anybody know the correct timing for save corruption when you begin the game inside of your house in Red and Green to access the Pokemon menu? Thanks :)


subject: Re: Save Corruption [J]
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=7623.msg201590#msg201590 date=1472778581]<br />Does anybody know the correct timing for save corruption when you begin the game inside of your house in Red and Green to access the Pokemon menu? Thanks :)<br />[/quote]I think the timing window is right after the Yes/No box disappears. 


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=7620.msg201589#msg201589 date=1472774991]<br />I got it to run under Windows. Kind of.<br /><br />[img]https://aww.moe/98jxed.png[/img]<br /><br />It perpetually sends me back to the main menu after I try to select anything.<br />Nothing interesting shows in the log files, and I don&#039;t want to go through the [url=http://abstrusegoose.com/strips/you_down_wit_OPC-yeah_you_know_me.png]pain of reading someone else&#039;s code[/url].<br />[/quote]I&#039;m gonna have to remind you of the DebugYellow ASM file. As many put it, &quot;Excuse me what the fuck?&quot;<br />It&#039;s like that with your stuff too! :P


subject: Re: Fortunately, Unfortunately
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=4695.msg201593#msg201593 date=1472827446]<br />Fortunately, the computer store can fix it.<br />[/quote]<br />As a techie, I can say this as a fact:<br /><br />The only way to do that is to have the head removed from the platters and the platters moved to a new drive. Which costs thousands and requires a clean room and decontamination tech. So... no. The PC store CANNOT do this. Nullified.


subject: Re: Fortunately, Unfortunately
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Unfortunately, through a glitch in the universe&#039;s code that occurs based on a non-capped 4096-byte counter&#039;s &quot;zeroness&quot;, the READ head&#039;s atoms were separated from the plate&#039;s, entirely restoring the drive.<br /><br />Plus it added 1000000$ worth to your save file (that is, you now have 2 bicycles)


subject: Re: The Ultimate Cheat Code
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...replace it with a (white, otherwise it&#039;s too obvious) chocolate bunny ; however, to prevent said bunny from melting, you...


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  X&nbsp;  My memory bank controller prevents access to this information.<br />Y&nbsp;  Where da hack is da A button ?<br />B&nbsp;  How many pages of Homestuck didja read ?<br /><br />(yup, using Nintendo DS-style controller :<br />&nbsp; X<br />Y&nbsp; A<br />&nbsp; B)


subject: Re: caption the avatar above you
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *affectionate purrs*<br />- WAIT HOW CAN A BIRD PURR<br />- ... We&#039;re talking about a PokÃ©mon game here.<br />- WAIT HOW CAN A BIRD BE TALKIoh, okay.


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It was accidentally mistaken as a sombrero.<br />It is put on my head.<br />To thank the generous donator, a piece of candy is tried to be thrown from where the sombrero(?) came from.<br />However, the next poster stood in the trajectory.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=7620.msg201589#msg201589 date=1472774991]<br />I got it to run under Windows. Kind of.<br /><br />[img]https://aww.moe/98jxed.png[/img]<br /><br />It perpetually sends me back to the main menu after I try to select anything.<br />Nothing interesting shows in the log files, and I don&#039;t want to go through the [url=http://abstrusegoose.com/strips/you_down_wit_OPC-yeah_you_know_me.png]pain of reading someone else&#039;s code[/url].<br />[/quote]<br />Aw, smash. None of the options seem to work, then ? I wonder why.<br />Does the FR version work on Windows ? Otherwise this looks as an OS compatibility issue :/


subject: Re: GCL T-shirts
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7621.msg201579#msg201579 date=1472747487]<br />Also, they only &quot;apologized&quot; Missingno, and the broken escalator glitch, [b]nothing[/b] else.<br />[/quote]<br />I forgot to mention the Berry Glitch and the Lumiose City save glitch, both had official patches. The Berry Glitch had [u][i][b]EVEN A GODDAMN SHINY ZIGGY[/b][/i][/u].<br />[quote author=naf102 link=topic=7621.msg201580#msg201580 date=1472747676]<br />And duplicate the sixth item in the slot to 128, but that&#039;s a positive effect which Nintendo never bothered to mention.<br />[/quote]<br />Oh yeah, i forgot that too.<br />[quote author=Yeniaul link=topic=7621.msg201584#msg201584 date=1472766985]<br />I believe it was along the lines of &quot;If you catch Missingno. and the graphics screw up, release it. If that doesn&#039;t work, you need to wipe your save with Up+Select+B. If that doesn&#039;t work, you must buy a new cartrige. You will not be able to trade or battle the PokÃ©mon from the affected game or it will break the new cart.&quot;<br />[/quote]<br />As i said... [center][size=18pt][color=blue][glow=red,2,300][tt][u][i][b]#100%RealFixRightThere10\10IGN[/b][/i][/u][/tt][/glow][/color][/size][/center]


subject: Re: Save Corruption [J]
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=naf102 link=topic=7623.msg201591#msg201591 date=1472779853]<br />I think the timing window is right after the Yes/No box disappears. <br />[/quote]<br />That&#039;s for English versions for sure, but i don&#039;t know about the JP ones.<br />Anyway, I will expand this.<br />The timing is in-between the YES\NO box disappearing and the text changing.<br />You can get 4 outcomes:<br />[size=14pt]1.The save file will not be created.<br />2.The file will corrupt.<br />3.The file will be made, but you will not be able to access the PokÃ©mon menu.<br />4.The save will be made and you can access the PokÃ©mon menu (what you want).<br />[u][i][b]5.The Pre-ordered lists are crap and don&#039;t even work.[/b][/i][/u][/size]


subject: Re: Team size for playing through the game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Ok, here&#039;s my older Ruby (emulated) team, i sadly lost the current save due to my SD card going thru cancer so... I lost over 20 hours of dex-filling and grinding.<br /><br />1.Swampert level 83 (was level 100) Male, Item - No, Ribbons:Champion, &quot;Hard Worker&quot;, Starter, Hardy, Torrent<br />HP 296 ATK 203 DEF 186 SP.ATK 172 SP.DEF 166 SPD 147<br />Waterfall<br />Surf<br />Earthquake (1 PP Up)<br />Dive<br />Ball: PokÃ© Ball<br />2.Groudon level 67 (was around 70), Genderless, Soft Sand, Ribbons same as above, Careful, Drought<br />HP 240 ATK 231 DEF 206 SP.ATK 130 SP.DEF 147 SPD 167<br />Fire Blast<br />Fissure<br />Earthquake<br />Solarbeam<br />Ball: Master Ball<br />3.Blaziken (Name:[glow=red,2,300]SpicyMemes[/glow] level 51 (was 60-70), Male, None, Champion, Quiet, Blaze<br />HP 173 ATK 148 DEF 90 SP.ATK 143 SP.DEF 92 SPD 90<br />Mirror Move<br />Peck<br />Areal Ace<br />Blaze Kick<br />Ball: PokÃ© Ball<br />Traded to me.<br />4.Golbat level 38 (was Crobat level 60-70), Female, None, Champion, Impish, Inner Focus, [b][glow=yellow,2,300]Shiny[/glow][/b]<br />108 69 69 57 72 84<br />Leech Life<br />Wing Attack<br />Air Cutter<br />Bite<br />5.Pikachu level 50, Female, None, Champion, Brave, Static<br />98 81 46 64 60 92<br />Return<br />Thunderbolt<br />Agility<br />Thunder<br />Ball: Safari Ball<br />6.Tropius (Field Slave), Female, None, Champion, Naughty, Chlorophyll,<br />106 60 61 57 53 36<br />Fly<br />Strength<br />Rock Smash<br />Secret Power<br /><br />I will just &quot;Fix&quot; my progress and [s]fill my dex again[/s] (will probably never happen as VBA sucks when it comes to linking) and possibly upload the save file.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7620.msg201601#msg201601 date=1472831181]<br />[quote author=TheZZAZZGlitch link=topic=7620.msg201589#msg201589 date=1472774991]<br />I got it to run under Windows. Kind of.<br /><br />[img]https://aww.moe/98jxed.png[/img]<br /><br />It perpetually sends me back to the main menu after I try to select anything.<br />Nothing interesting shows in the log files, and I don&#039;t want to go through the [url=http://abstrusegoose.com/strips/you_down_wit_OPC-yeah_you_know_me.png]pain of reading someone else&#039;s code[/url].<br />[/quote]<br />Aw, smash. None of the options seem to work, then ? I wonder why.<br />Does the FR version work on Windows ? Otherwise this looks as an OS compatibility issue :/<br />[/quote]&quot;Aw, smash&quot; should be &quot;Aw, crap&quot;. &quot;looks as an&quot; should be &quot;looks like an&quot;.<br />Just helping you fix your English.


subject: Re: Fortunately, Unfortunately
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=4695.msg201595#msg201595 date=1472830482]<br />Unfortunately, through a glitch in the universe&#039;s code that occurs based on a non-capped 4096-byte counter&#039;s &quot;zeroness&quot;, the READ head&#039;s atoms were separated from the plate&#039;s, entirely restoring the drive.<br />[/quote]<br />[size=32pt]NOPE[/size]<br />Unfortunately, just removal of the head isn&#039;t enough. You need another entire READ/WRITE assembly.<br />Your drive is still trashed.<br />(I&#039;m the only one who knows this shit, so I&#039;m out.)


subject: Re: State the obvious!
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=5033.msg201599#msg201599 date=1472830942]<br />The previous post just confirmed Half-Life 3.<br />Or is it SMB3 ? (Super Meat Boy, of course)<br />[/quote]<br />Steam has publicly stated HL3 will never happen as they have no interest in making a new engine.


subject: Re: Team size for playing through the game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I actually lost most of my grinding time because I had the older save, the newer one was on a cancerous SD card.<br />My Swampert was the fist PokÃ©mon that i trained up to level 100.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have a question about this RPG, what type of battling there will be?<br />PokÃ©mon styled, Final Fantasy styled, etc.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I was watching some Japanese PokÃ©mon glitch videos on Niconico when looking for information about the SRAM glitch in Japanese versions and I found [url=http://www.nicovideo.jp/watch/sm28475711]a really interesting video[/url] ([url=http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm28475711]view without having to create a Niconico account[/url]) by tabaã•ã‚“ that discusses arbitrary code execution.<br /><br />It mentioned arbitrary code execution items in Red/Green discussed here such as 5ã‹ã„ (hex: 5A) the Japanese version of 8F; executing D123 (found since long ago), ã¦ã¸ (hex:7B executing D806; the grass encounter table which can be manipulated to the player&#039;s name by watching the old man documented by memdump), but also an arbitrary code execution item I wasn&#039;t aware of called ãªã‹ã‚ˆã—ãƒãƒƒãƒ‚ (Friend Badge), [u]hex:67[/u]; as well as TM18 in Japanese Crystal (I will talk about that in another thread).<br /><br />For those curious about the name ãªã‹ã‚ˆã—ãƒãƒƒãƒ‚ (Friend Badge) is one of the unexplained [url=http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_I)]unused list texts[/url]).<br /><br />[hr]<br /><br />ãªã‹ã‚ˆã—ãƒãƒƒãƒ‚&nbsp; (Friend Badge) executes code at D983; which stores the number of Safari Balls. This should mean that you can make it work like &quot;-gm&quot; in English Red/Blue; the item which memdump found executes code from DA47 (also the number of Safari Balls). Following D983 is the Day Care in use byte D984 (0 or 1), and the beginning of the structure for the Day Care PokÃ©mon&#039;s nickname D985.<br /><br />What&#039;s notable about&nbsp; ãªã‹ã‚ˆã—ãƒãƒƒãƒ‚&nbsp; (Friend Badge) is that you can use a nickname as the data from D985, and this is good because you can give a PokÃ©mon a nickname at any time whilst with the player name you can normally only set your name at the beginning of the game (although this raises the question if we can change our names in desirable ways with a Select glitch).<br /><br />Like with ã¦ã¸, the different mapping for selectable characters in Japanese games allow us to use C3 A6 D2 (ã¦ãƒ«ã‚) to jump directly to item 3.<br /><br />With Friend Badge and no Safari Balls, you can either put a PokÃ©mon named [u]&quot;ã¦ãƒ«ã‚&quot;[/u] into the Day Care and out again (Day Care data stays after taking the PokÃ©mon out, and for this nickname taking it out is an important step) or deposit a PokÃ©mon with a name such as &quot;[u]ã‚¬ã‚¬ã¦ãƒ«ã‚[/u]&quot; (you can take this PokÃ©mon out if you like, but don&#039;t need to). The former method works in this way because having an 1 value (in Safari Ball) at D984 is interpreted as a ld bc, $aabb instruction and this causes D985 and D986 (nickname characters 1 and 2) to be interpreted as operands.<br /><br />Additionally as illustrated in the video, if you have 30 Safari Balls in memory, then D983 will be 1E; the ld e, $xx instruction. This would cause D984 (is the PokÃ©mon in the Day Care byte) to be interpreted as an operand; meaning theoretically &quot;ã¦ãƒ«ã‚&quot; will work if you had 30 Safari Balls and put the PokÃ©mon named &quot;ã¦ãƒ«ã‚&quot; into Day Care even if you leave it in.<br /><br />Friend Badge also works in Japanese Blue.<br /><br />So remember for Japanese R/G/B Friend Badge is your bff. :)... or worst nightmare if you set things up wrong.


subject: Re: Save Corruption [J]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I think the time you have to reset may actually be a different time for Red and Green too. It&#039;s possibly after the full saving message prints (?) but I sadly can&#039;t remember for sure.<br /><br />FractalFusion [url=http://tasvideos.org/forum/viewtopic.php?p=386511&amp;highlight=#386511]made a VBM movie[/url] demonstrating this glitch in Japanese Red, in which you can finish the game very quickly with only a few PokÃ©mon swaps and luck manipulation for a specific Trainer ID. I&#039;ve decided strictly not to use emulators anymore and only consoles with tools so I&#039;m afraid I can&#039;t encode the video on VBA to check and unfortunately [url=https://www.youtube.com/watch?v=al4qhZoQgzk]Spikestuff&#039;s Youtube video[/url] is down.<br /><br />In Japanese Yellow it is after the Yes/No box disappears, according to [url=http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm27661294?]this NicoNico video[/url]. I&#039;m unsure what the timing is for Japanese Blue but it may be after the Yes/No box disappears as well.


subject: Re: Fortunately, Unfortunately
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fortunately, everybody shuts the fuck up and gets back to the game, while the player gets a new drive.<br /><br />There, I fixed it.


subject: Re: Save Corruption [J]
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ravioli
icon: xx
body:
  [quote author=Torchickens link=topic=7623.msg201614#msg201614 date=1472850235]<br />I think the time you have to reset may actually be a different time for Red and Green too. It&#039;s possibly after the full saving message prints (?) but I sadly can&#039;t remember for sure.<br /><br />FractalFusion [url=http://tasvideos.org/forum/viewtopic.php?p=386511&amp;highlight=#386511]made a VBM movie[/url] demonstrating this glitch in Japanese Red, in which you can finish the game very quickly with only a few PokÃ©mon swaps and luck manipulation for a specific Trainer ID. I&#039;ve decided strictly not to use emulators anymore and only consoles with tools so I&#039;m afraid I can&#039;t encode the video on VBA to check and unfortunately [url=https://www.youtube.com/watch?v=al4qhZoQgzk]Spikestuff&#039;s Youtube video[/url] is down.<br /><br />In Japanese Yellow it is after the Yes/No box disappears, according to [url=http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm27661294?]this NicoNico video[/url]. I&#039;m unsure what the timing is for Japanese Blue but it may be after the Yes/No box disappears as well.<br />[/quote]<br /><br />https://www.youtube.com/watch?v=xC1ThG3dWFM<br /><br />I have tried this perfect timing 15 times on hardware and it doesn&#039;t work. I&#039;m pretty sure the save timing is different.<br /><br />By the way your new avatar looks cute :)


subject: Names of All of the Gen I Glitch PokÃ©mon
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: drc
icon: xx
body:
  After abandoning my last project suddenly, I think I&#039;ve got something better, less time consuming, and that takes less experience and effort: All Glitch PokÃ©mon names.<br /><br />Now, I know what you&#039;re thinking: Somebody&#039;s already done this! But no, nobody has done what I&#039;m doing. I&#039;m talking about EVERY game in the first generation. This includes foreign languages. It&#039;s going to be a while, but I believe that somebody, somewhere, will get use out of it. And even if nobody does, it&#039;ll still be something I&#039;ve achieved.<br /><br />It is right [url=https://docs.google.com/spreadsheets/d/1J7w7b1Xds3JxW741iocxAHzMJRImyQKuKAnL4ZC6psQ/edit#gid=0]here[/url]. Enjoy.<br /><br />EDIT: Thanks, Torchickens!


subject: Re: New Japanese PokÃ©mon Crystal speedrun route (test: 43 minutes in game time)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  *Bump*<br /><br />In [url=http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm28475711]the Niconico video[/url] described in [url=http://forums.glitchcity.info/index.php?topic=6638.msg201613#msg201613]this post[/url], tabaã•ã‚“ activates the GS Ball Celebi event in Japanese Crystal using TM18 (rather than TM15) arbitrary code execution.<br /><br />According to [url=http://pastebin.com/vMa147xv]the data dump[/url] I created for glitch TM execution pointers, TM18 should execute D261 which is the third &quot;enemy Trainer&quot; byte in the [url=http://glitchcity.info/wiki/Pok%C3%A9mon_Crystal_(JP)_GameShark_codes#Wild PokÃ©mon, Trainer and enemy codes]Japanese Crystal GameShark codes archive[/url]. I haven&#039;t tested whether it does execute D261 yet and can test to see shortly. If it turns out to be true, does anybody know how this or the data following D261 could be manipulated for making code to obtain Celebi?<br /><br />Edit: I edited the values at D261 to code that would change the first item into a Master Ball and it successfully worked. 


subject: Re: Save Corruption [J]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ah, Golderzoa&#039;s video. Thanks for that! ^^<br /><br />That&#039;s a shame and hope you get it to work soon. If someone wants to download and play the VBM movie they may be able to find out the timing for Japanese Red (and Green) but I personally don&#039;t support it anymore.<br /><br />[quote author=ravioli link=topic=7623.msg201616#msg201616 date=1472850657]<br />[quote author=Torchickens link=topic=7623.msg201614#msg201614 date=1472850235]<br />By the way your new avatar looks cute :)<br />[/quote]<br />[/quote]<br /><br />Thank you! :)


subject: Re: Fortunately, Unfortunately
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=4695.msg201615#msg201615 date=1472850498]<br />Fortunately, everybody shuts the f**k up and gets back to the game, while the player gets a new drive.<br /><br />There, I fixed it.<br />[/quote]Unfortunately, all the data was permanently lost and a new game has to be started. New thread.<br />There, I f***ed it up again.<br />&gt;:D


subject: Re: Team size for playing through the game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7613.msg201611#msg201611 date=1472844844]<br />I actually lost most of my grinding time because I had the older save, the newer one was on a cancerous SD card.<br />My Swampert was the fist PokÃ©mon that i trained up to level 100.<br />[/quote]&quot;Cancerous&quot;? If you explain in more detail, and still have the card, I could walk you through treatment and recovery, nice and slow.


subject: Re: Save Corruption [J]
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7623.msg201620#msg201620 date=1472852292]<br />Ah, Golderzoa&#039;s video. Thanks for that! ^^<br /><br />That&#039;s a shame and hope you get it to work soon. If someone wants to download and play the VBM movie they may be able to find out the timing for Japanese Red (and Green) but I personally don&#039;t support it anymore.<br /><br />[quote author=ravioli link=topic=7623.msg201616#msg201616 date=1472850657]<br />[quote author=Torchickens link=topic=7623.msg201614#msg201614 date=1472850235]<br />By the way your new avatar looks cute :)<br />[/quote]<br />[/quote]<br /><br />Thank you! :)<br />[/quote]I forgot some specifics, but I know using BGB&#039;s debugger helps IMMENSELY and you should reset at a specific instruction, but I forget which one.


subject: Re: New Japanese PokÃ©mon Crystal speedrun route (test: 43 minutes in game time)
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  [quote author=Torchickens link=topic=7315.msg201618#msg201618 date=1472851319]<br />*Bump*<br /><br />In [url=http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm28475711]the Niconico video[/url] described in [url=http://forums.glitchcity.info/index.php?topic=6638.msg201613#msg201613]this post[/url], tabaã•ã‚“ activates the GS Ball Celebi event in Japanese Crystal using TM18 (rather than TM15) arbitrary code execution.<br /><br />According to [url=http://pastebin.com/vMa147xv]the data dump[/url] I created for glitch TM execution pointers, TM18 should execute D261 which is the third &quot;enemy Trainer&quot; byte in the [url=http://glitchcity.info/wiki/Pok%C3%A9mon_Crystal_(JP)_GameShark_codes#Wild PokÃ©mon, Trainer and enemy codes]Japanese Crystal GameShark codes archive[/url]. I haven&#039;t tested whether it does execute D261 yet and can test to see shortly. If it turns out to be true, does anybody know how this or the data following D261 could be manipulated for making code to obtain Celebi?<br />[/quote]If I remember correct, your main on WyeTubz is &quot;ChickasaurusGL&quot;, right Torchickens? You, of ALL people, should know how this works. Remember how your &quot;delete event objects&quot; method works in Gen 1? Game Freak used this method of &quot;disposal&quot; for lists until Gen 5. <br />Think about this:<br />What conbination of routes can I use to get the code I want? The FF deposited at the end is a problem, but a JMP would make quick work of that. And there&#039;s plenty of bytes to work with. Take this info you learned in Gen 1 and just... think through it. Write your ASM and think &quot;How can I pull this off?&quot;<br />[size=4pt][color=red]GOD I&#039;m sick of being the only one here who can think logically... I do everyone else&#039;s theorizing.[/color][/size]


subject: Re: Team size for playing through the game
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I prefer to keep my team&#039;s levels quite close together, with my starter/whatever my first PokÃ©mon is (I started a Y file with a traded Deino) being the highest.<br /><br />For example:<br />Starter/whatever: Lvl. 50<br />Next PokÃ©mon: Lvl. 49<br />Next PokÃ©mon: Lvl. 49<br />Next PokÃ©mon: Lvl. 48<br />Next PokÃ©mon: Lvl. 48<br />Next PokÃ©mon: Lvl. 48<br /><br />It looks nice and organized and they&#039;re easier to level up this way because I&#039;m super duper anal about it.<br /><br />There&#039;ve been very few occasions where I&#039;ve used less than a full party. I think I did a FireRed run where I had 5, but I&#039;m not sure. Unless soloing the game with the starter counts (I&#039;m so sorry I killed you 11 years ago level 100 Meganium ;-;) like younger players have been known to do.<br /><br />Also when a new generation comes out I typically use the version mascot during my first playthrough.


subject: Re: New Japanese PokÃ©mon Crystal speedrun route (test: 43 minutes in game time)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7315.msg201618#msg201618 date=1472851319]<br />Edit: I edited the values at D261 to code that would change the first item into a Master Ball and it successfully worked.<br />[/quote]<br />Well, there you go. Was I right? I&#039;m fairly sure I was, but if not, you can tell me. I&#039;ll admit to my mistakes... when someone shows me evidence. 


subject: Re: Team size for playing through the game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Bert, that&#039;s the best strategy I&#039;ve seen here so far. However...<br /><br />Your strongest should be at the BOTTOM, second-strongest above that, and so on. This seems counter-intuitive, HOWEVER this will make your stronger &#039;mons seem weaker, as your subconscious sees more damage up front. This allows you to prepare yourself for situations when your lead is KO&#039;d and the rest are weaker, as you&#039;ll subconsciously want to grind to up your &#039;mons&#039; strength more and they&#039;ll end up even closer together in level AND stats.


subject: Re: New Japanese PokÃ©mon Crystal speedrun route (test: 43 minutes in game time)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Yeniaul link=topic=7315.msg201624#msg201624 date=1472854882]<br />[quote author=Torchickens link=topic=7315.msg201618#msg201618 date=1472851319]<br />*Bump*<br /><br />In [url=http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm28475711]the Niconico video[/url] described in [url=http://forums.glitchcity.info/index.php?topic=6638.msg201613#msg201613]this post[/url], tabaã•ã‚“ activates the GS Ball Celebi event in Japanese Crystal using TM18 (rather than TM15) arbitrary code execution.<br /><br />According to [url=http://pastebin.com/vMa147xv]the data dump[/url] I created for glitch TM execution pointers, TM18 should execute D261 which is the third &quot;enemy Trainer&quot; byte in the [url=http://glitchcity.info/wiki/Pok%C3%A9mon_Crystal_(JP)_GameShark_codes#Wild PokÃ©mon, Trainer and enemy codes]Japanese Crystal GameShark codes archive[/url]. I haven&#039;t tested whether it does execute D261 yet and can test to see shortly. If it turns out to be true, does anybody know how this or the data following D261 could be manipulated for making code to obtain Celebi?<br />[/quote]If I remember correct, your main on WyeTubz is &quot;ChickasaurusGL&quot;, right Torchickens? You, of ALL people, should know how this works. Remember how invisible items work in Gen 1? Game Freak used this method of &quot;disposal&quot; for lists until Gen 5. <br />Think about this:<br />What conbination of routes can I use to get the code I want? The FF deposited at the end is a problem, but a JMP would make quick work of that. And there&#039;s plenty of bytes to work with. Take this info you learned in Gen 1 and just... think through it. Write your ASM and think &quot;How can I pull this off?&quot;<br />[size=4pt][color=red]GOD I&#039;m sick of being the only one here who can think logically... I do everyone else&#039;s theorizing.[/color][/size]<br />[/quote]<br /><br />I&#039;m unsure if you misunderstood what I meant and mean I don&#039;t know what the addresses are in the Japanese version beyond D261 (and not a general question about how to manipulate code), so my question was more &#039;what is that data&#039;; because it&#039;s not listed in the codes archive. Once the data past D261 is mapped out (possibly with the help of [url=https://github.com/pret/pokecrystal/blob/master/wram.asm]English Crystal WRAM map[/url]) if you were talking about preparing the code without cheats then yes, with whatever data is there it would be a matter of manipulating it to let the code fall through to anything that could be represented as code and avoiding bad instructions like rst 38 (FF).<br /><br />I appreciate your help and you (or anyone else) don&#039;t have to theorize about anything but I don&#039;t feel it&#039;s nice to express negative thoughts on the boards re: sick of doing all the work as people may see it as impolite or an indirect attack, and I feel &quot;You, of ALL people&quot; came across a little rude.<br /><br />[quote author=Yeniaul link=topic=7315.msg201626#msg201626 date=1472859837]<br />[quote author=Torchickens link=topic=7315.msg201618#msg201618 date=1472851319]<br />Edit: I edited the values at D261 to code that would change the first item into a Master Ball and it successfully worked.<br />[/quote]<br />Well, there you go. Was I right? I&#039;m fairly sure I was, but if not, you can tell me. I&#039;ll admit to my mistakes... when someone shows me evidence. <br />[/quote]<br />I did it with a cheating device as proof of concept so this wasn&#039;t a true verification; only proof that TM18 executes arbitrary code at D261 in Japanese Crystal.


subject: Re: New Japanese PokÃ©mon Crystal speedrun route (test: 43 minutes in game time)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry... I misunderstood. I thought you were literally stumped on how to do this. (That&#039;s not an excuse, it&#039;s just an explanation of what happened.) I hope you can forgive me.<br /><br />And on the topic of manipulation:<br /><br />Remember your video on deleting objects in RBGY? Remember how the byte &quot;disposal&quot; worked (or rather didn&#039;t exist)? That applies here. And since it&#039;s executing from the THIRD trainer data byte, logically, wouldn&#039;t it execute from the FOURTH? You could just go from area to area, writing code with Game Freaks&#039; assholery (the list &#039;disposal&#039;) and hopping the FFs. Theoretically, of course. It&#039;d be like the position aspect of the Coin Case in Gen2, but with more travel, and there&#039;d be the problem of intermediate routes, [i]unless[/i] we could hit up the Item Pack or boxes on this trip through *RAM?<br /><br />Oh, and when my PC&#039;s FINALLY stable I can start expunging people&#039;s old inventory/box data in SAVs so there&#039;s a NOP sled instead of old item data. Y&#039;know, for those glitches that have to have the Box/Inventory in the most-items-there-have-ever-been state. :D


subject: Re: Fortunately, Unfortunately
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seriously, stop that shit. You&#039;re not endearing yourself to anybody.<br /><br />-----<br /><br />Fortunately, I bum a copy off an alternate-universe version of myself.


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Triangle: From the beginning up until somewhere in Act 6 Act 6 Act 6 Act 6 Act 6 *is stuck in an infinite loop*<br />Square: Is one step closer to being a Magic: The Gathering judge.<br />Cross: Do you play Magic: The Gathering? If not, have you ever played?


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;mfw when people use tiers as justification for them being good or not as players, not realising that they&#039;re only relevant for higher levels of play<br /><br />So anyway, anyone going to link SCF3&#039;s Twitter or nah?<br /><br />I&#039;m https://twitter.com/Zowayix obviously.


subject: Re: New Japanese PokÃ©mon Crystal speedrun route (test: 43 minutes in game time)
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [quote author=Torchickens link=topic=7315.msg201618#msg201618 date=1472851319]If it turns out to be true, does anybody know how this or the data following D261 could be manipulated for making code to obtain Celebi?[/quote]<br /><br />Address $D261 is indeed in the middle of enemy trainer data. If this data is made harmless, the execution slides all the way to $D48E, which contains the player&#039;s name. This can be manipulated to jump anywhere we&#039;d like. On the video, the player&#039;s name is set to &quot;ã¦ã‚¬ã¿&quot; - which is 0xC3, 0x05, 0xD0 - jp $d005. I assume that the author of the video put some code there to activate the event.


subject: Re: Cynthias Garchomp
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Daily reminder that female Geodude/Graveler will single-handedly shut down everything Whitney&#039;s Miltank has, as well as basically the whole gym.


subject: Re: New Japanese PokÃ©mon Crystal speedrun route (test: 43 minutes in game time)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7315.msg201629#msg201629 date=1472863179]<br />Sorry... I misunderstood. I thought you were literally stumped on how to do this. (That&#039;s not an excuse, it&#039;s just an explanation of what happened.) I hope you can forgive me.<br />[/quote]<br /><br />That&#039;s OK Yeniaul. Don&#039;t worry about it.&nbsp; :)<br /><br />[quote author=Yeniaul link=topic=7315.msg201629#msg201629 date=1472863179]<br />And on the topic of manipulation:<br /><br />Remember your video on deleting objects in RBGY? Remember how the byte &quot;disposal&quot; worked (or rather didn&#039;t exist)? That applies here. And since it&#039;s executing from the THIRD trainer data byte, logically, wouldn&#039;t it execute from the FOURTH? You could just go from area to area, writing code with Game Freaks&#039; assholery (the list &#039;disposal&#039;) and hopping the FFs. Theoretically, of course. It&#039;d be like the position aspect of the Coin Case in Gen2, but with more travel, and there&#039;d be the problem of intermediate routes, [i]unless[/i] we could hit up the Item Pack or boxes on this trip through *RAM?<br /><br />Oh, and when my PC&#039;s FINALLY stable I can start expunging people&#039;s old inventory/box data in SAVs so there&#039;s a NOP sled instead of old item data. Y&#039;know, for those glitches that have to have the Box/Inventory in the most-items-there-have-ever-been state. :D<br />[/quote]<br /><br />I&#039;m unsure what that video was and the only things that comes to mind is [url=https://www.youtube.com/watch?v=TYNqXzTKzcw]TheZZAZZGlitch&#039;s video about deleting objects with the Mew glitch[/url] but I think I get what you mean; a lot of data is left the way it was and not disposed; and the game would execute data after it yes.<br /><br />Cool, have fun with playing around with the saves!<br /><br />[quote author=TheZZAZZGlitch link=topic=7315.msg201638#msg201638 date=1472893019]<br />[quote author=Torchickens link=topic=7315.msg201618#msg201618 date=1472851319]If it turns out to be true, does anybody know how this or the data following D261 could be manipulated for making code to obtain Celebi?[/quote]<br /><br />Address $D261 is indeed in the middle of enemy trainer data. If this data is made harmless, the execution slides all the way to $D48E, which contains the player&#039;s name. This can be manipulated to jump anywhere we&#039;d like. On the video, the player&#039;s name is set to &quot;ã¦ã‚¬ã¿&quot; - which is 0xC3, 0x05, 0xD0 - jp $d005. I assume that the author of the video put some code there to activate the event.<br />[/quote]<br /><br />Ooh, that&#039;s neat. Thanks TheZZAZZGlitch!


subject: Obtaining the GS Ball wihout ACE in JP Crystal
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Remember the WRAM (or SRAM possibly) glitch in Japanese Crystal?<br />Well, i managed to get the GS Ball for free with it.<br />Just follow these steps:<br />1.Completely wipe your save file (remove the battery and make it lose all the data or delete the .sa1 file if using VBA) or just use a&nbsp; &quot;brand new&quot; cart.<br />2.Play until Goldenrod.<br />3.Stop right before the door to the PCC.<br />4.Save the game (don&#039;t reset).<br />5.Enter the PokÃ©Com Center.<br />6.Ether go forward, then backward, or just go to the left door mat.<br />7.Go thru the dialogue.<br />8.Profit!<br />Notify me if anything is wrong, these are the steps i followed.


subject: Re: Team size for playing through the game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7613.msg201622#msg201622 date=1472853507]<br />&quot;Cancerous&quot;? If you explain in more detail, and still have the card, I could walk you through treatment and recovery, nice and slow.<br />[/quote]<br />It began f****ing up everything when i was watching YouTube, then my phone even crashed when browsing thru the cart, right now it&#039;s completely dead and lying in the &quot;thresh&quot;.<br />First, it didn&#039;t want to save anything on it. Then, some of my files were corrupt and the music player (the default Android 4.4.4 one) app even had a folder with Chinese that said &quot;HI&quot;...<br />[color=darkred][size=30pt]- _ -[/size][/color]<br />#REKT<br /><br />Anyway back to topic, my AS team is full of level 100 shinys i got from WT :)


subject: Re: Obtaining the GS Ball wihout ACE in JP Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Charmy link=topic=7626.msg201643#msg201643 date=1472923031]<br />Remember the WRAM (or SRAM possibly) glitch in Japanese Crystal?<br />Well, i managed to get the GS Ball for free with it.<br />Just follow these steps:<br />1.Completely wipe your save file (remove the battery and make it lose all the data or delete the .sa1 file if using VBA) or just use a&nbsp; &quot;brand new&quot; cart.<br />2.Play until Goldenrod.<br />3.Stop right before the door to the PCC.<br />4.Save the game (don&#039;t reset).<br />5.Enter the PokÃ©Com Center.<br />6.Ether go forward, then backward, or just go to the left door mat.<br />7.Go thru the dialogue.<br />8.Profit!<br />Notify me if anything is wrong, these are the steps i followed.<br />[/quote]<br /><br />Oh my goodness, that&#039;s wonderful! Nice find. :)<br /><br />So it seems you can get [url=https://www.youtube.com/watch?v=nqEaRpDEeTw]$A800 glitches[/url] but also the GS Ball.<br /><br />I wonder if you can just keep doing playthroughs on a dead battery Crystal cartridge until the SRAM data gives you a GS Ball, and quickly back-up the save and put it on a working save cartridge with Mega Memory Card.<br /><br />What console/emulator did you use for the glitch, Charmy? I remember that BGB seemed to randomize initial SRAM values if no save file exists.


subject: Re: Obtaining the GS Ball wihout ACE in JP Crystal
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I think that it works on normal JP Crystal because TheZZAZZGlitch&#039;s Bing Crystal didn&#039;t has only text changes, and the fact that i randomized it also doesn&#039;t matter.<br />I will test on normal JP Crystal and if it works then [b]$$$PROFIT$$$[/b].<br />I used GBC.emu Free (a GBC emulator for Android) but i will test on VBA soon.<br />Ok testing right now.<br />Progress:Falkner defeated.<br />Well, for some reason i seem to remember field items pretty good and picked up everything i needed.<br />Could you please do this for me because IRL kicks in and i can&#039;t do that today, also, I have school (goddam you America why you need to have 1 more month) so I don&#039;t know if I will be able to finish this.


subject: Re: Obtaining the GS Ball wihout ACE in JP Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Sure! I&#039;m testing it right now on my dead battery Japanese Crystal without touching the save that previously died. I will save before Goldenrod City and if it doesn&#039;t work will try it again a few more times.<br /><br />Edit: The first try the PokÃ©Communications Center worked properly and I didn&#039;t get a GS Ball or noticeable glitchy behaviour.


subject: Re: The V,^,and &lt; game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=428.msg201635#msg201635 date=1472880594]<br />Triangle: From the beginning up until somewhere in Act 6 Act 6 Act 6 Act 6 Act 6 *is stuck in an infinite loop*<br />Square: Is one step closer to being a Magic: The Gathering judge.<br />Cross: Do you play Magic: The Gathering? If not, have you ever played?<br />[/quote]<br />A1Y+: Recently had someone steal 12997/13000 cards. So... I used to. I ran a mean pure-green mostly-Nylea, though. (Everyone I played gave up if I played my Hydra Broodmaster if I had more than 8 land... which I often did. And my 4 Elvish Mystics helped too. &gt;:D)<br />A1X-: Trying to fix my game-elements GGE909 Recoil USB controller... the cord&#039;s been torn all to hell. (It&#039;s a GREAT controller though! Well worth dropping money on.)<br />A1Y-: Got a GameCube&gt;USB Adapter?


subject: Re: The throw an object at the next poster game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=23.msg201633#msg201633 date=1472880463]<br />*is hit on the forehead and dies*<br /><br />*throws the moon at the next poster*<br />[/quote]<br />Moon doesn&#039;t move, as you can&#039;t throw objects heavier than yourself in space. Throws an AM MRS-4, fully upgraded, and 2 supressors [b][i]to[/i][/b] the next poster as to make it easier for them to infiltrate the Afghanistan Central Base and save Emmerlich. [size=14][color=blue]GOD I love that game...[/color][/size]


subject: Re: Cynthias Garchomp
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Daily reminder that PPSEDS is GREAT for these situations, but is only applicable if game is on flashcard and needs loaded through HBLoader to work on many flashcards.


subject: Re: Harambe news: breaking story.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7622.msg201652#msg201652 date=1472936189]<br />I&#039;m pretty sure General Discussion is 99% shitposting in one way or another.<br />[/quote]91.1437%. Get it right. :P


subject: Re: YouTube's naming limits
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7527.msg200697#msg200697 date=1467688847]<br />Missingno. Monarch:<br /><br />&gt;Alliteration<br />&gt;Sounds good<br />&gt;Lets people know I focus on PokÃ©mon<br />&gt;Easy to remember<br />&gt;I can&#039;t change my name BECAUSE THERE&#039;S A 90 DAY LIMIT I&#039;M SO FUCKING MAD AAAARRRRGGHGHGHGGHHHGHGH<br />[/quote](No 180-day warning at the top of the Reply iFrame, so not a necrobump.)<br />YouTube had [i]so many[/i] name-change-every-5-minutes bots so they were forced to implement that, but it was every 7 days. Oh, and then came Google and their 90-day BULLSHIT.


subject: Re: Cynthias Garchomp
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7609.msg201640#msg201640 date=1472901580]<br />Daily reminder that female Geodude/Graveler will single-handedly shut down everything Whitney&#039;s Miltank has, as well as basically the whole gym.<br />[/quote]<br /><br />I&#039;m an Onix fan myself.<br /><br />&gt;40 base attack<br />&gt;30 base special attack<br /><br />True suffering.


subject: Pokemon Crystal glitches.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not sure if i should post in this area, but my English pokemon crystal cart came in today. Post interesting glitches that are pretty cool.<br /><br />Also please post some cool corruption gameshark codes for crystal, cause i found my gameshark pro for gbc and gb I&#039;ve had since i was a kid in my attic.


subject: Re: Pokemon Crystal glitches.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exeggut0r link=topic=7627.msg201656#msg201656 date=1472950086]<br />Not sure if i should post in this area, but my English pokemon crystal cart came in today. Post interesting glitches that are pretty cool.<br /><br />Also please post some cool corruption gameshark codes for crystal, cause i found my gameshark pro for gbc and gb I&#039;ve had since i was a kid in my attic.<br />[/quote]<br />GameShark codes were originally found by punching random numbers in and seeing what happened. Same for Game Genie and Pro Action Replay. Do that. Address block $1&gt;$3000 are ROM for Crystal, so try $0&gt;$120 to screw up the interrupt, VBlank, and joypad code, and $121&gt;$320 for functions. Most important: DO NOT [b]UNDER [u]ANY[/u]CIRCUMSTANCES[/b] SAVE WHEN USING CODES IN THE ABOVE RANGE. PLEASE GOD NO DON&#039;T DO IT. The save function is in the second range and EVERYTHING goes to shit if the first is modified. As for the glitches... you disappoint. You&#039;re literally a member ALL ABOUT POKEMON GLITCHES... AND YOU ASK?!?( xD )


subject: Re: Pokemon Crystal glitches.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7627.msg201657#msg201657 date=1472951829]<br />[quote author=Exeggut0r link=topic=7627.msg201656#msg201656 date=1472950086]<br />Not sure if i should post in this area, but my English pokemon crystal cart came in today. Post interesting glitches that are pretty cool.<br /><br />Also please post some cool corruption gameshark codes for crystal, cause i found my gameshark pro for gbc and gb I&#039;ve had since i was a kid in my attic.<br />[/quote]<br />GameShark codes were originally found by punching random numbers in and seeing what happened. Same for Game Genie and Pro Action Replay. Do that. Address block $1&gt;$3000 are ROM for Crystal, so try $0&gt;$120 to screw up the interrupt, VBlank, and joypad code, and $121&gt;$320 for functions. Most important: DO NOT [b]UNDER [u]ANY[/u]CIRCUMSTANCES[/b] SAVE WHEN USING CODES IN THE ABOVE RANGE. PLEASE GOD NO DON&#039;T DO IT. The save function is in the second range and EVERYTHING goes to s**t if the first is modified. As for the glitches... you disappoint. You&#039;re literally a member ALL ABOUT POKEMON GLITCHES... AND YOU ASK?!?( xD )<br />[/quote]<br />True, but i was not really into gen II glitches. So im kinda new to that. Thanks for the gameshark thi.g though.


subject: Re: Pokemon Crystal glitches.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Exeggut0r link=topic=7627.msg201658#msg201658 date=1472952210]<br />[quote author=Yeniaul link=topic=7627.msg201657#msg201657 date=1472951829]<br />[quote author=Exeggut0r link=topic=7627.msg201656#msg201656 date=1472950086]<br />Not sure if i should post in this area, but my English pokemon crystal cart came in today. Post interesting glitches that are pretty cool.<br /><br />Also please post some cool corruption gameshark codes for crystal, cause i found my gameshark pro for gbc and gb I&#039;ve had since i was a kid in my attic.<br />[/quote]<br />GameShark codes were originally found by punching random numbers in and seeing what happened. Same for Game Genie and Pro Action Replay. Do that. Address block $1&gt;$3000 are ROM for Crystal, so try $0&gt;$120 to screw up the interrupt, VBlank, and joypad code, and $121&gt;$320 for functions. Most important: DO NOT [b]UNDER [u]ANY[/u]CIRCUMSTANCES[/b] SAVE WHEN USING CODES IN THE ABOVE RANGE. PLEASE GOD NO DON&#039;T DO IT. The save function is in the second range and EVERYTHING goes to s**t if the first is modified. As for the glitches... you disappoint. You&#039;re literally a member ALL ABOUT POKEMON GLITCHES... AND YOU ASK?!?( xD )<br />[/quote]<br />True, but i was not really into gen II glitches. So im kinda new to that. Thanks for the gameshark thi.g though.<br />[/quote]About my last post...<br />Sarcasm location:<br />Length: 2 bytes<br />Location: 2 bytes; offset: Bottom<br /><br />Take a look at the Wiki for Gen 2. It&#039;s interesting.


subject: Re: Pokemon Crystal glitches.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s only [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Crystal]one[/url] glitch exclusive to Crystal Version. But there are [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Gold.2C_Silver.2C_and_Crystal]several[/url] that can be exploited in both.<br /><br />GCL has [url=http://glitchcity.info/wiki/Category:Generation_II_glitches]a bunch[/url] too.


subject: Re: Pokemon Crystal glitches.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7627.msg201660#msg201660 date=1472955681]<br />There&#039;s only [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Crystal]one[/url] glitch exclusive to Crystal Version. But there are [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Gold.2C_Silver.2C_and_Crystal]several[/url] that can be exploited in both.<br /><br />GCL has [url=http://glitchcity.info/wiki/Category:Generation_II_glitches]a bunch[/url] too.<br />[/quote]EWWWWWWWWWW I just stepped in a pile of Bulbapedia!<br />GOD I can&#039;t even load that with my DSi XL, it&#039;s so repulsive!<br />Say the name like a normal person. And Bulbapedia is vastly inferior to us. 


subject: Re: GCL T-shirts
poster_name: naf102
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A strange side of me says I don&#039;t blame the people for thinking that way because the information is coming from the actual publishers. If you were a 7 year old kid playing the game and you stumbled upon Missingno, wouldn&#039;t you be scared for your save file with your legendary birds on it?


subject: Re: Obtaining the GS Ball wihout ACE in JP Crystal
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Maybe you need to fight a specific trainer then.. I heard that fighting a specific trainer will prevent any glitchyness.<br />I will give you the ROM i used if you want.<br />I can&#039;t do this today because of me still making randomized AS (i almost randomized it to it&#039;s maximum).


subject: Re: Pokemon Crystal glitches.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For a start, i recommend GCL&#039;s pages on GS codes for gens 1 and 2 [url=http://glitchcity.info/wiki/Pok%C3%A9mon_GameShark_codes]here[/url].<br />The Walk Thru Walls one gives the most glitchyness if you go out of bounds.


subject: Re: Team size for playing through the game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As i said, it&#039;s lying on a pile of thrash somewhere in the universe. And i don&#039;t want to give you the contents of anything.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Pavel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everyone!<br /><br />First, I would like to say â€˜thank youâ€™ and â€˜amazing jobâ€™ to everyone who has been working on those glitch in the early Pokemon games : ) !<br /><br />I found this forum while looking for a way to get new exemplaries of TM28 and TM48 that I had used up in my French Pokemon Yellow version (played on Nintendo Virtual Console on a 3DS), and was dumbfounded when I read what one is able to do thanks to the 8F / wsm glitch!<br /><br />So I attempted to use it, but unfortunately it hasnâ€™t worked up until now.<br />I was able to get the wsm item by using the ditto glitch.<br />I also got all the pokemon specified at the end of this post of Wack0 (http://forums.glitchcity.info/index.php?topic=6638.msg192543#msg192543), i.e.&nbsp; the six slowpoke, the voltorb, scyther, jolteon, ten geodude and finally voltorb in this order (the first slowpoke having total and current HP equal to 233).<br />Finally, using again the ditto glitch, I was able to complete the item quantities requirements:&nbsp; I wanted to use the â€˜change the 2nd itemâ€™ script, so as to get another TM48, whose corresponding item list is described near the end of the first post of this topic (http://forums.glitchcity.info/index.php?topic=6638.msg189501#msg189501).<br />But when the time comes to select and use the wsm item, then the game freezes. <br /><br />So I wonder about what I am doing that is wrong, and would like to know if you had some insight about this, if possible.<br /><br />I thought that maybe those â€˜corresponding items listâ€™ were designed for Pokemon Blue / Red, and did not work for Pokemon Yellow, or maybe because mine is a French version instead of a US one. Maybe itâ€™s because Iâ€™m doing something wrong about the bootstrapping step, but I checked again, and its seems to me I have the setting just as Wach0 described in his post (though I wonder about setp 22: why does he repeat â€˜Slowpoke as the 1st PokÃ©mon in the current PC boxâ€™? I guess it is meaningful when describing the corresponding byte state (at the end of the line), but does it translate to something I have to do?), and he said he tested it, and that it worked for him, so I donâ€™t know. In your opinion, how did he proceed to test it, and determined that it worked? I want to know so as to be able to determine whether the problem comes from the &#039;bootstrapping&#039; part, or from the &#039;item list recipe&#039; part.<br /><br />It was also mentioned that there could be changes between versions with regards to the item placeholder from which the game starts to read the program, during the processing of the glitch. I read on this topic that the game starts to read from the third place, which is why we can place the wsm item, and possible another item to affect (like in the script I am trying to carry out), in the first and second place; but that for some bootstrapping requirement it could start reading from the first item. I also read something about the game reading from the item storage in the PC instead of in the bag of the player.<br /><br />So, would it be possible for someone here to help me understand what I did wrong / which one of my assumptions regarding the bootstrapping recipe, the â€˜start reading item positionâ€™, and whether or not we are talking about the bag or the PC, are correct or not for a French Pokemon Yellow version, please?<br /><br />Again, thanks for all your work, and you sharing it, itâ€™s wonderful one can do once one understands the inner working of such a game : )


subject: Re: Team size for playing through the game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7613.msg201666#msg201666 date=1472996887]<br />As i said, it&#039;s lying on a pile of thrash somewhere in the universe. And i don&#039;t want to give you the contents of anything.<br />[/quote]It&#039;s not like I&#039;m a snooping asshole. I don&#039;t care what weird porn you have.<br /><br />And the word you&#039;re looking for is &quot;trash&quot;, not &quot;thrash&quot;. The first is garbage. The second is &quot;bad beating&quot;.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  There&#039;s 2 or 3 items with a variant on the name &quot;ws m&quot;. Make sure it&#039;s the right hex value. I can&#039;t remember much, try the page on ws m for inventory photos. Oh, and ws m is Yellow and has a different bootstrap setup, as it runs from boxed PKMN data instead of party PKMN data. Oh, and both need the Daycare to never be used OR the extra leftover data from the last PokÃ©mon expunged from the save, which I can do in a week or so Ã©n masse when my Arduinos get here in like 10 days.<br /><br />EDIT: You&#039;re on a French version? Well, there you go. That&#039;s the problem. Read the ACE article on the wiki to see the equivalent item.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pavel link=topic=6638.msg201667#msg201667 date=1472997152]<br />It was also mentioned that there could be changes between versions with regards to the item placeholder from which the game starts to read the program, during the processing of the glitch. I read on this topic that the game starts to read from the third place, which is why we can place the wsm item, and possible another item to affect (like in the script I am trying to carry out), in the first and second place; but that for some bootstrapping requirement it could start reading from the first item. I also read something about the game reading from the item storage in the PC instead of in the bag of the player.<br /><br />So, would it be possible for someone here to help me understand what I did wrong / which one of my assumptions regarding the bootstrapping recipe, the â€˜start reading item positionâ€™, and whether or not we are talking about the bag or the PC, are correct or not for a French Pokemon Yellow version, please?<br /><br />Again, thanks for all your work, and you sharing it, itâ€™s wonderful one can do once one understands the inner working of such a game : )<br />[/quote]<br /><br />Hi Pavel, welcome to the forums! :)<br /><br />You are using a correct bootstrap code for the French version (in non-English version European versions the code indeed has to be tweaked, because the addresses are offset by +5).<br /><br />It&#039;s odd that ws m isn&#039;t working because if you meet all the item and stored PokÃ©mon requirements the code should work.<br /><br />Regarding the item position; one thing that may be the problem is if the beginning of your code begins from an item position other than slot 3; as Wack0&#039;s bootstrap code is designed to execute your code from slot 3 only; so make sure your item list begins at slot 3.<br /><br />The place that the item execution begins depends solely on the bootstrap code (how we redirect the code flow from stored PokÃ©mon); so you don&#039;t have to worry about ws m executing from the item storage box because that would need a completely different bootstrap code. Using an English language bootstrap code to redirect the code flow to item 3 instead of a French/German/Spanish Italian one may mean that the game would still run the code from D322, which due to the address differences is effectively English Red/Blue&#039;s D31E (item 1 quantity).<br /><br />Additionally make sure that your item quantities/items are correct and the current box loaded is the same storage box as where you stored your 20 PokÃ©mon (the Slowpoke with 233 HP followed by five Slowpoke, Voltorb, Scyther, Jolteon, ten Geodude, Voltorb).<br /><br />Hope that helps!<br /><br />[quote author=Pavel link=topic=6638.msg201667#msg201667 date=1472997152]<br />â€˜Slowpoke as the 1st PokÃ©mon in the current PC boxâ€™? I guess it is meaningful when describing the corresponding byte state (at the end of the line), but does it translate to something I have to do?), and he said he tested it, and that it worked for him, so I donâ€™t know. In your opinion, how did he proceed to test it, and determined that it worked? I want to know so as to be able to determine whether the problem comes from the &#039;bootstrapping&#039; part, or from the &#039;item list recipe&#039; part.[/quote]<br /><br />You don&#039;t need to do anything else (unless your Slowpoke is an unstable hybrid PokÃ©mon) and the reason Slowpoke appears again because after the list of six PokÃ©mon (+the FF end of list)&nbsp; marks the beginning of PokÃ©mon one&#039;s data which contains a copy of the PokÃ©mon&#039;s species byte. These bytes would only not match if your PokÃ©mon is a hybrid obtained from a glitch obtained such as PokÃ©mon merge glitch, in which you would fuse a different PokÃ©mon with Slowpoke.<br /><br />[quote author=Pavel link=topic=6638.msg201667#msg201667 date=1472997152]<br />Hnch Pokemon Yellow version, please?<br /><br />Again, thanks for all your work, and you sharing it, itâ€™s wonderful one can do once one understands the inner working of such a game : )<br />[/quote]<br /><br />Thank you for the kind words and glad you like our findings! :)<br /><br />[quote author=Yeniaul link=topic=6638.msg201669#msg201669 date=1472999238]<br />There&#039;s 2 or 3 items with a variant on the name &quot;ws m&quot;. Make sure it&#039;s the right hex value. I can&#039;t remember much, try the page on ws m for inventory photos. Oh, and ws m is Yellow and has a different bootstrap setup, as it runs from boxed PKMN data instead of party PKMN data. Oh, and both need the Daycare to never be used OR the extra leftover data from the last PokÃ©mon expunged from the save, which I can do in a week or so Ã©n masse when my Arduinos get here in like 10 days.<br />[/quote]<br /><br />Actually the Day Care information is only true for items like -g m in Red/Blue and theoretically ãªã‹ã‚ˆã—ãƒãƒƒãƒ‚ if you decide to use a stored PokÃ©mon setup in Japanese Red/Green/Blue because 8F and ws m jump directly to D163 (party PokÃ©mon) and DA7F (stored PokÃ©mon) respectively; not running the Day Care data.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg201670#msg201670 date=1472999565]<br />[quote author=Yeniaul link=topic=6638.msg201669#msg201669 date=1472999238]<br />There&#039;s 2 or 3 items with a variant on the name &quot;ws m&quot;. Make sure it&#039;s the right hex value. I can&#039;t remember much, try the page on ws m for inventory photos. Oh, and ws m is Yellow and has a different bootstrap setup, as it runs from boxed PKMN data instead of party PKMN data. Oh, and both need the Daycare to never be used OR the extra leftover data from the last PokÃ©mon expunged from the save, which I can do in a week or so Ã©n masse when my Arduinos get here in like 10 days.<br />[/quote]<br /><br />Actually the Day Care information is only true for items like -g m in Red/Blue and theoretically ãªã‹ã‚ˆã—ãƒãƒƒãƒ‚ if you decide to use a stored PokÃ©mon setup in Japanese Red/Green/Blue because 8F and ws m jump directly to D163 (party PokÃ©mon) and DA7F (stored PokÃ©mon) respectively; not running the Day Care data.<br />[/quote]<br />Makes no mention of the many items with a variant of the name &quot;ws m&quot; nor how I know this.


subject: Re: Harambe news: breaking story.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=7622.msg201672#msg201672 date=1473000894]<br />Well, 93.547% of percentages are just made up.<br />[/quote]<br />[quote author=Exeggut0r link=topic=7622.msg201673#msg201673 date=1473001074]<br />Then 6.453% is real then.<br />[/quote]<br />Top 6.453% percentage fact!


subject: Re: GCL T-shirts
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  When I was 7 I was practicing putting together PCs as fast as possible blindfolded. So no. 7-year-old me would&#039;ve acted like Missingno. was some hyper-awesome thing that was put there on purpose, just waiting to be found...<br /><br />And yes, the reversed sprites would&#039;ve been noticed, but I had been messing with temporary graphic glitches on SNES so the graphics would most likely mean a reset to young-me. And you all know that DOES fix the reverse-sprites, but isn&#039;t the fastest way. So young-me would have been right.


subject: That weird guest
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  I&#039;m currently keeping tabs on that weird guest alongside Bert and Exeggut0r, and we have seen some... [b][i]odd[/i][/b] behaviour. For the 99.9284% that don&#039;t know, the &quot;Who&#039;s Online&quot; page shows who&#039;s on and what they&#039;re doing. This guest has been logged as doing an &quot;Unknown Action&quot; and doing &quot;Nothing, or nothing you can see...&quot; many, MANY times. So... if an admin or mod could provide more detail, or even if they can&#039;t, I might be able to build a case of &quot;Suspicious, possibly malicious&quot; against this guest. It exibits typical bot behavior:<br />1. Switches pages without using the boards.<br />2. Sits on the Index for a while to prevent hardware damage when an overheat is detected.<br />3. Never leaves.<br />I HAVE seen some behavior directly linked to user activity, however:<br />1. It&#039;ll ACT like it&#039;s posting a reply and/or thread. It&#039;ll start posting, then wait a minute, then go to the board like if it DID reply. This seems like it posted from the Who&#039;s Online page. (It&#039;s almost like it&#039;s trying to distract me from what it&#039;s doing...)<br />2. It&#039;ll [i]rarely[/i] start a new thread or reply, and I can see it, but as soon as I try to enter the thread or go to the page with the reply, it&#039;ll disappear and it doesn&#039;t end up in the trash.<br />3. It&#039;ll go to the profiles of those on the Who&#039;s Online page.<br />4. If someone stays on the Who&#039;s Online page long enough, it&#039;ll join them.<br /><br />(It seems to be... taunting... those who spy on it... It&#039;s fascinating but also scary.)<br /><br />Now, as the Who&#039;s Online page doesn&#039;t update on its own, it has to be refreshed, and this page, for this purpose, is ineffective unless it&#039;s refreshed at an interval of no more than 10 seconds. But this IS odd behavior, and should be more than enough to build a case on.<br /><br />EDIT: Current Watch structure is as follows:<br />Yeniaul - Commander, founder<br />Exeggut0r - Commander, founder<br />Bert - Commander, founder<br />Charmy - Captain<br /><br />Any change in behavior will be posted below.


subject: Re: That weird guest
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  Reserved for behavior changes.<br /><br />Changes on September 4, 2016:<br />[color=#ff0000]&quot;Dave&quot; fakes login.[/color]<br />[color=orange]&quot;Dave&quot;&#039;s profile weight changed; now views profiles MORE.[/color]<br />[color=green]Charmy joined the Guest Watchâ„¢![/color]<br />Changes on September 6, 2016:<br />[color=#FF6000]&quot;Dave&quot; now goes to PRINT pages for topics too. &quot;Dave&quot; HAS done this once before, but verification was needed.[/color]<br />Changes on September 25, 2016:<br />[color=#ff0000]&quot;Dave&quot; continues to attempt to make it look like &quot;he&quot; logs in (at least from the Who&#039;s Online page) although it fails fantastically as it still lists &quot;Dave&quot; as &quot;Guest&quot;.[/color]<br />Changes on November 20, 2016:<br />[color=yellow]&quot;Dave&quot; views boards MORE, and does not view pages as fast.[/color]<br />Changes on December 17th, 2016:<br />[color=maroon]&quot;Dave&quot; has disappeared for around 5 minutes on the rare occasion. This has only been observed once. This was brought to my attention by Charmy(?).[/color]<br />[color=teal]&quot;Dave&quot; has started including the memberlist and group info in &quot;his&quot; visiting habits.[/color]<br />Changes on February 1, 2017:<br />[color=#3f3f30]<br />&quot;Dave&quot; seems to have completely changed behavior! &quot;He&quot; now only views actual threads about 3.7% of the time, and only views the profiles of Guest Watchâ„¢ members, constituting another 6% of &quot;his&quot; time. The rest is either classified as Unknown Action or sitting on the Index.[/color]<br />[color=#0000FF]I recommend the bot be nicknamed &quot;Dave&quot; so it&#039;s easier to talk about it in a post (no &quot;that bot that stalks us all&quot; 30 times in a post.) This naming convention has officially been adopted by the Guest Watchâ„¢; however, the nickname and referencing pronouns will be wrapped in quotation marks to avoid confusing &quot;Dave&quot; with an actual member.[/color]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Pavel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pavel
icon: xx
body:
  Hello Yeniaul and Torchickens, thank you both for your answer!<br /><br />[quote author=Yeniaul link=topic=6638.msg201669#msg201669 date=1472999238]<br />There&#039;s 2 or 3 items with a variant on the name &quot;ws m&quot;. Make sure it&#039;s the right hex value. I can&#039;t remember much, try the page on ws m for inventory photos. Oh, and ws m is Yellow and has a different bootstrap setup, as it runs from boxed PKMN data instead of party PKMN data. Oh, and both need the Daycare to never be used OR the extra leftover data from the last PokÃ©mon expunged from the save, which I can do in a week or so Ã©n masse when my Arduinos get here in like 10 days.<br />[/quote]<br /><br />Hm, for the â€˜ws mâ€™ item, I followed the indications presented in this video (https://www.youtube.com/watch?v=jR5rov2e6PU), where it is obtained using the ditto glitch with a spe value of 194. So if the â€˜ws mâ€™ item of the US version is also supposed to work for the French version, then I should have the correct one, because I am sure I used of pokemon with a â€˜speâ€™ stat value equal to 194.<br /><br />Ok for the bootstrap, yes, I followed the indications provided for Wack0, which are about a box of 20 specific pokemon in a specific order (but the majority of them are asleep and in bad health, following their capture, and my jolteon comes from a lvl 7 evee, obtained through the ditto glitch, donâ€™t know if this is relevant to my problem though). Apart from my jolteon, all of them were captured in a â€˜legitâ€™ way, even my scyther.<br /><br />[quote author=Torchickens link=topic=6638.msg201670#msg201670 date=1472999565]<br />You are using a correct bootstrap code for the French version (in non-English version European versions the code indeed has to be tweaked, because the addresses are offset by +5).<br /><br />It&#039;s odd that ws m isn&#039;t working because if you meet all the item and stored PokÃ©mon requirements the code should work.<br /><br />Regarding the item position; one thing that may be the problem is if the beginning of your code begins from an item position other than slot 3; as Wack0&#039;s bootstrap code is designed to execute your code from slot 3 only; so make sure your item list begins at slot 3.<br /><br />The place that the item execution begins depends solely on the bootstrap code (how we redirect the code flow from stored PokÃ©mon); so you don&#039;t have to worry about ws m executing from the item storage box because that would need a completely different bootstrap code. Using an English language bootstrap code to redirect the code flow to item 3 instead of a French/German/Spanish Italian one may mean that the game would still run the code from D322, which due to the address differences is effectively English Red/Blue&#039;s D31E (item 1 quantity).<br /><br />Additionally make sure that your item quantities/items are correct and the current box loaded is the same storage box as where you stored your 20 PokÃ©mon (the Slowpoke with 233 HP followed by five Slowpoke, Voltorb, Scyther, Jolteon, ten Geodude, Voltorb).<br /><br />Hope that helps!<br />[/quote]<br /><br />Alas, even after verifying everything I could think of, it still did not work, be it the â€˜item nÂ°2 x255 scriptâ€™, or the â€˜item nÂ°2 changeâ€™ script: my game still freezes.<br />You mentioned an offset of +5 between the European and the US versions of the game, could it be that this is also relevant to the code being executed by the game when reading the script? For example, if â€˜item nÂ°2â€™&nbsp; is being referenced by an address number, then the code, and so the list item, should be different between European and US versions, right? For example, while reading the topic a bit more, I found posts where people are presenting evidence that some script / items list are different between the two versions, or even between two European versions with two different languages, such as here (http://forums.glitchcity.info/index.php?topic=6638.msg192602#msg192602) and here (http://forums.glitchcity.info/index.php?topic=6638.msg192604#msg192604): there is a difference of amount of 5 for the TM05â€™ item.<br /><br />EDIT:<br />[quote author=Yeniaul link=topic=6638.msg201669#msg201669 date=1472999238]<br />EDIT: You&#039;re on a French version? Well, there you go. That&#039;s the problem. Read the ACE article on the wiki to see the equivalent item.<br />[/quote]<br />Ok Yeniaul, thanks for the indication, I will look that up right away. I am sorry, I was so focused on my search on this topic / tread of post in particular that I missed the existence of the other resources of this site : /<br /><br />EDIT 2:<br />So Iâ€™ve read the ACE wiki page (http://glitchcity.info/wiki/Arbitrary_code_execution), and I saw nothing about â€˜equivalent itemsâ€™ between languages for code in general, though there is a section dedicated to â€˜Using 7eme etageâ€™ in those European version (http://glitchcity.info/wiki/Arbitrary_code_execution#Using_7eme_etage_.2F_P7_.2F_S7_.28French_.26_Italian_.2F_Spanish_.2F_German_Red.2FBlue.29, to which script is that a reference? Is that the name of another object? ), but it seems to be for Red / Blue only.<br />There is a short section about the yellowâ€™ wsm (http://glitchcity.info/wiki/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29), but it only talks about the bootstrapping part, and not about an item equivalence between versions.<br />Finally, I looked up the â€˜non-key item duplicationâ€™ part (http://glitchcity.info/wiki/Arbitrary_code_execution#Non-key_item_duplication), which uses different items that what I saw up until now, but it seems designed for Red / Blue; or anyway, it doesnâ€™t work either with me : /<br />Were you thinking about a specific part when recommending me to look up this wiki page, Yeniaul?


subject: Re: Team size for playing through the game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah yeah, my English isn&#039;t perfect.<br />But:<br />1:I have stuff like my roms, saves and some private documents on there.<br />2:It&#039;s in the trash.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  No, you were right the first time. It&#039;s for RGB that it&#039;s different. My bad. :P<br />Try healing all of them. It may be the status conditions, as that affected my 8F bootstrap one time.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I think with both TheZZAZZGlitch script for changing item 2 and lowena&#039;s script for changing item 2 quantity to 255 there should be no differences, as it doesn&#039;t specify the address (as in something such as ld a, D05D) and only alters hl; which initially represents item 3 (when you examine the French Yellow bootstrap code; hl ends up becoming D326â€” item 3).<br /><br />In the change item 2 identifier script hl is decremented twice to represent item 2 identifier, which is increased by 1 with an inc (hl), so the code should be compatible. The value of &#039;c&#039; does not matter and is used because it is easy to represent &#039;inc c&#039; and &#039;dec c&#039; as an item.<br /><br />The code for illustration:<br />Item 1: 8F<br />Item 2: Item you want to morph<br />Item 3: Burn Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x43<br />Item 4: Ice Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x43<br />Item 5: Full Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x201<br /><br />ASM:<br />Code: [Select]<br />WRA1:D322 0C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; c<br />WRA1:D323 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl<br />WRA1:D324 0D&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; c<br />WRA1:D325 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl<br />WRA1:D32A 34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; (hl)<br />WRA1:D32B C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Pavel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pavel
icon: xx
body:
  [quote author=Yeniaul link=topic=6638.msg201690#msg201690 date=1473007612]<br />No, you were right the first time. It&#039;s for RGB that it&#039;s different. My bad. :P<br />Try healing all of them. It may be the status conditions, as that affected my 8F bootstrap one time.<br />[/quote]<br /><br />Ok dok, Yeniaul, thanks for information.<br />I tried that (healing all the pokemon, and then storing them back in the right order), and I think we are onto something because it did change something: now, after the freeze, my save was gone : /<br />Well, I guess that was bound to happen at some point, and after all, if using â€˜ws mâ€™ worked for me, I was going to use it for the â€˜perfect stats and DVâ€™ script, which carried the risk of losing the save, according to the author of the nice youtube video showing how to do this on a VC US Pokemon Yellow. I will try again on an emulator, that will allow me to get some practice first, with the possibility to have a backup of the save.<br /><br /><br />[quote author=Torchickens link=topic=6638.msg201691#msg201691 date=1473009505]<br />I think with both TheZZAZZGlitch script for changing item 2 and lowena&#039;s script for changing item 2 quantity to 255 there should be no differences, as it doesn&#039;t specify the address (as in something such as ld a, D05D) and only alters hl; which initially represents item 3 (when you examine the French Yellow bootstrap code; hl ends up becoming D326â€” item 3).<br /><br />In the change item 2 identifier script hl is decremented twice to represent item 2 identifier, which is increased by 1 with an inc (hl), so the code should be compatible. The value of &#039;c&#039; does not matter and is used because it is easy to represent &#039;inc c&#039; and &#039;dec c&#039; as an item.<br /><br />The code for illustration:<br />Item 1: 8F<br />Item 2: Item you want to morph<br />Item 3: Burn Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x43<br />Item 4: Ice Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x43<br />Item 5: Full Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x201<br /><br />ASM:<br />Code: [Select]<br />WRA1:D322 0C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; c<br />WRA1:D323 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl<br />WRA1:D324 0D&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; c<br />WRA1:D325 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl<br />WRA1:D32A 34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; (hl)<br />WRA1:D32B C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret <br />[/quote]<br /><br />Ok Torchickens, thanks for having continued to look into this. Before I saw your answer, I thought about maybe asking to Wack0 for a compatibility of the scripts I found on this thread between US Yellow and European (specifically French) Yellow; as he seemed to be the one to have worked the most on this non-US versions; but if you are telling me that there is no difference, then I believe you. <br />I really wonder why it didnâ€™t work for me, I hope that using an emulator will make things easier for me to look into this : )


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You&#039;re welcome. <br /><br />I&#039;m sorry to hear about your save file (it sucks and I know it gives me this horrible sinking feeling) and I hope you get the glitch to work soon. Good luck getting it to work on the emulator!<br /><br />[quote author=Pavel link=topic=6638.msg201692#msg201692 date=1473009986]<br />Ok dok, Yeniaul, thanks for information.<br />I tried that (healing all the pokemon, and then storing them back in the right order), and I think we are onto something because it did change something: now, after the freeze, my save was gone : /<br />Well, I guess that was bound to happen at some point, and after all, if using â€˜ws mâ€™ worked for me, I was going to use it for the â€˜perfect stats and DVâ€™ script, which carried the risk of losing the save, according to the author of the nice youtube video showing how to do this on a VC US Pokemon Yellow. I will try again on an emulator, that will allow me to get some practice first, with the possibility to have a backup of the save.<br />[/quote]<br /><br />Note if you get the code to change your PokÃ©mon&#039;s stat experience to work (and many other memory editing/execution codes) there is no risk of losing the save file for successful executions as the code doesn&#039;t affect the SRAM ($A000-BFFF; which must be write enabled), but I think the only errors are those in preparation, such as having the wrong PokÃ©mon in the current box or a bad item code setup.<br /><br />This opens up the possibility of the game freezing, such as through execution of the &#039;rst 38&#039; (hex:FF) instruction. Since at 0038 is another rst 38 this causes the game to fill the memory with a 00 39 pattern and there is a chance it will corrupt the save file (although I don&#039;t know much more about the specifics of this; it could be that the SRAM bank was opened and the SRAM was corrupted).


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey Pavel, do you know there is a french website on glitches? Check out PRAMA Initiative. We also have a board in which we can help you with glitches in french, which might be cool for you&nbsp; ;)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=6638.msg201694#msg201694 date=1473017288]<br />Hey Pavel, do you know there is a french website on glitches? Check out PRAMA Initiative. We also have a board in which we can help you with glitches in french, which might be cool for you&nbsp; ;)<br />[/quote]Shameless self-promotion is shameless.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Pavel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pavel
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg201693#msg201693 date=1473010373]<br />Note if you get the code to change your PokÃ©mon&#039;s stat experience to work (and many other memory editing/execution codes) there is no risk of losing the save file for successful executions as the code doesn&#039;t affect the SRAM ($A000-BFFF; which must be write enabled), but I think the only errors are those in preparation, such as having the wrong PokÃ©mon in the current box or a bad item code setup.<br /><br />This opens up the possibility of the game freezing, such as through execution of the &#039;rst 38&#039; (hex:FF) instruction. Since at 0038 is another rst 38 this causes the game to fill the memory with a 00 39 pattern and there is a chance it will corrupt the save file (although I don&#039;t know much more about the specifics of this; it could be that the SRAM bank was opened and the SRAM was corrupted).<br />[/quote]<br /><br />Ok Torchickens, thanks for the explanation.<br />If that is the case, then maybe I did screw up something about the setup, before my save was erased. I shall find out when I reach this point again. I have found interesting resources here (http://www.smogon.com/forums/threads/pok%C3%A9mon-red-blue-and-yellow-to-be-re-released-for-the-3ds-virtual-console.3555769/page-19) to get to that stage as fast as possible, so as to be able to try it as soon as possible : )<br /><br />[quote author=Krys3000 link=topic=6638.msg201694#msg201694 date=1473017288]<br />Hey Pavel, do you know there is a french website on glitches? Check out PRAMA Initiative. We also have a board in which we can help you with glitches in french, which might be cool for you&nbsp; ;)<br />[/quote]<br /><br />Ahhhhhhh! After reading the first few lines of the page of PRAMA dedicated to the 8F / &#039;ws m&#039; glitch, I so wish I pushed my search earlier until I found it and before my save crashed T.T !<br />Thanks for pointing me to it! As I have said above to Torchickens, I will first so a quickrun until I get to the point where I can safely train using this glitch, and if everything works correctly, I will do the same on the VC version : )<br /><br />EDIT:<br />It seems the difference with what I was doing earlier is the bootstrapping recipe, as I tried using the one found by Wack0 instead of this shorter one for yellow, according to PRAMA&#039;s page (http://www.prama-initiative.com/index.php?page=8f-code-execution). Also, I obtained &#039;ws m&#039; using the ditto glitch to encounter a certain glitch pokemon, instead of the item underflow glitch. But the item list recipe I used was correct, I am quite sure of that. Oh well, I shall confirm this once my save is ready.<br /><br /><br />[quote author=Yeniaul link=topic=6638.msg201695#msg201695 date=1473018317]<br />[quote author=Krys3000 link=topic=6638.msg201694#msg201694 date=1473017288]<br />Hey Pavel, do you know there is a french website on glitches? Check out PRAMA Initiative. We also have a board in which we can help you with glitches in french, which might be cool for you&nbsp; ;)<br />[/quote]Shameless self-promotion is shameless.<br />[/quote]<br />Well, this promoted site seems to be more relevant to my problem than a mainly-English-game-version oriented site, so it is not especially shameful if it answers the problem I have proposed, right? Besides, on the 8F page of the site, credit is given to Torchickens and TheZZaZZGlitch, so everything is fine, right?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=6638.msg201695#msg201695 date=1473018317]<br />[quote author=Krys3000 link=topic=6638.msg201694#msg201694 date=1473017288]<br />Hey Pavel, do you know there is a french website on glitches? Check out PRAMA Initiative. We also have a board in which we can help you with glitches in french, which might be cool for you&nbsp; ;)<br />[/quote]Shameless self-promotion is shameless.<br />[/quote]<br /><br />It&#039;s more like, you know, pointing out to a guy that there is a place where people can talk about this in his mother tongue.<br />Would it has been less &#039;shameless&#039; if someone else pointed it out? This is stupid. You didn&#039;t need to be rude.<br /><br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=6638.msg201697#msg201697 date=1473019525]<br />[quote author=Yeniaul link=topic=6638.msg201695#msg201695 date=1473018317]<br />[quote author=Krys3000 link=topic=6638.msg201694#msg201694 date=1473017288]<br />Hey Pavel, do you know there is a french website on glitches? Check out PRAMA Initiative. We also have a board in which we can help you with glitches in french, which might be cool for you&nbsp; ;)<br />[/quote]Shameless self-promotion is shameless.<br />[/quote]<br /><br />It&#039;s more like, you know, pointing out to a guy that there is a place where people can talk about this in his mother tongue.<br />Would it has been less &#039;shameless&#039; if someone else pointed it out? This is stupid. You didn&#039;t need to be rude.<br />[/quote]Wow, I&#039;m starting to think you can&#039;t pick up sarcasm. I wasn&#039;t trying to be rude, but I am now, as you&#039;ve pissed me off. You need to work on being less of an asshole.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I&#039;ve heard that kind of reflections many times, and I can assure you most of the time people are not joking, but just trying to be a jerk. Sorry if it&#039;s not your case, though I don&#039;t think that makes me an arsehole.<br /><br />Anyway, if you insult everyone who don&#039;t get a joke, then maybe you should work on that, too.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=6638.msg201699#msg201699 date=1473023903]<br />Well, I&#039;ve heard that kind of reflections many times, and I can assure you most of the time people are not joking, but just trying to be a jerk. Sorry if it&#039;s not your case, though I don&#039;t think that makes me an arsehole.<br /><br />Anyway, if you insult everyone who don&#039;t get a joke, then maybe you should work on that, too.<br />[/quote]<br /><br />Check my sig. Blue line. I&#039;m on the Autism Spectrum because I haven&#039;t been able to develop social skills (Asperger&#039;s Syndrome). And no, you&#039;re not an arsehole. More sarcasm. 


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  (Necrobump but it&#039;s a sticky so...)<br />This site is a collection of the biggest minds in the area of uncovering what Game Freak (I&#039;m SORRY... &quot;The PokÃ©mon Company&quot;) doesn&#039;t want us to see... and we STILL can&#039;t avoid in-battle crashes? Seriously? [size=10pt]Jesus...[/size]<br /><br />Well, I&#039;m gonna work on getting those &quot;unobtainables&quot;. [size=12pt]Looks like the &quot;Decamark Researcher+&quot; usergroup is gonna grow by 1 member...[/size]


subject: Re: Save Corruption [J]
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could somebody try and test this out? I believe it is the same timing as Blues, but all I have access to right now is console. I&#039;m not very good at this, so can somebody test?


subject: Re: Pokemon Mystery Dungeon Glitches
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote=&quot;Conversation with me and a dude on IRC&quot;]Guy: If it&#039;ll screw your game, don&#039;t do it on a console that can&#039;t have saves backed up!<br />Me: What about DS?<br />Guy: HOLY SHIT NO NO NO WHAT ARE YOU DOING NO NO NO YOU&#039;LL HAVE TO START OVER!!!!!<br />Me: I have an R4i with savestate abilities.<br />Guy: I DON&#039;T CA--wait, R4s have savestate ability?<br />Me: Yeah, it&#039;s cool! Press L+R+A+B+X+Y after enabling it.<br />Guy: Oh... neat.<br />Me: Read the features list next time.<br />[/quote]<br />Flashcarts are cool...<br />Anyway, I keep getting... well...&quot;test entities&quot; are the best description. (Explorers of Sky)<br />I&#039;ll do some asinine mission because I&#039;m in-between missions and you have to do X missions and wait Y amount of time between them, and... no entities but my characters (Shinx, Eevee). Those glee ray whatever-the-fucks&#039;ll just APPEAR like a dumbass but there&#039;s no head sprite for anyone else but my characters. The names of those normally there:<br />Me<br />Partner<br />&quot;test147&quot;<br />&quot;default13&quot;<br />EXCUSE ME WHAT THE FUCK?????


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]<br />So my thinking is, prior to beating the elite four there would be no saved hall of fame data so there would be nothing to corrupt? I could be wrong with this statement, that&#039;s why I want to know.<br />[/quote]<br />TECHNICALLY yes, it DOES corrupt the HoF save area, but as the size of the HoF saved PokÃ©mon array (how many wins and how many PokÃ©mon?) is still logged (another arbitrary number of bytes later) as 0, and this is untouched by the corruption, the game effectively goes &quot;Eh, it&#039;s just from another save, I&#039;ll just say it&#039;s not there.&quot;<br />So... yes and no.


subject: Re: List of Japan only tricks
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Needs to be updated. Dokokashira and Select glitches now ARE DOABLE overseas.<br />&lt;Insert mandatory joke about Dokokashira and newly-international glitches here&gt;


subject: Re: Pokemon Crystal glitches.
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7627.msg201661#msg201661 date=1472955913]<br />I can&#039;t even load that with my DSi XL, it&#039;s so repulsive!<br />[/quote]<br /><br />excuse me?<br /><br />Sorry buddy. I use my Mobile GB Adapter homebrew cart to load an internet homebrew so I can browse the GCLF on my Gameboy Color. Life&#039;s hard.


subject: Re: Decamark Researcher Signup Thread
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m working on getting those that crash in-battle... well... not to crash in-battle. So there&#039;s a lot there that&#039;ll open up when that&#039;s done.<br /><br />[color=teal]Edited out part of the message that some may find offensive - Torchickens[/color]


subject: Presidential Candidate
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://i.imgur.com/uzLrg2P.png[/img]<br /><br />Yep. It&#039;s gonna be THIS kinda thread.<br /><br /><br /><br />For me, I am a supporter of Donald Trump. I believe that his pro-constitutionalist values, anti global trade deals such as the TPP (which Gary and Clinton are in favor of) appeal to me. I mainly don&#039;t support Clinton for her hundreds of scandals and Secretary of Defense slip ups like Benghazi. Gary Johnson is &#039;&#039;pro second ammendment&#039;&#039; but yet knows nothing of firearms and thinks military standard is five rounds per magazine. <br /><br />Thoughts fellas?


subject: Re: Team size for playing through the game
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7613.msg201689#msg201689 date=1473007163]<br />Yeah yeah, my English isn&#039;t perfect.<br />But:<br />1:I have stuff like my roms, saves and some private documents on there.<br />2:It&#039;s in the trash.<br />[/quote]<br /><br />Might I ask where you&#039;re from? It&#039;d be nice if you were Spanish, I&#039;d like to see other latin/Spaniards in this community c:


subject: Project DecaFix
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  (This will take an affinity of 3:1 over Project GStart.)<br />This project is to become documentation on EXACTLY where decamarks go horribly, horribly wrong. It&#039;s so annoying that they crash, either on the STATS page or in-battle. So... let&#039;s find out WHY. Maybe then we can fix whatever&#039;s the problem. Anyway, expect lots of BGB ASM dumps and things of that persuasion. Submitting SAVs is REALLY helpful, but savestates from before battle or before hitting &quot;STATS&quot; are even better! Just post the hashes of the ROM used and SAV/state too. (Igorware Hasher works well for those who are forced into the cult of Sat--er, Windows.)<br /><br />Sending saves and states:<br />I will use BGB, so use that for states. I think VBA uses no special SAV format, but load one in BGB and see how it ends up.<br /><br />Preferred save upload format:<br />Filename: &quot;&lt;&#039;Save&#039; or &#039;State&#039;, no quotes&gt;.&lt;username&gt;.&lt;Python 2 timecode, see Note 1&gt;.&lt;game, letter designation, eg. LG&gt;.zip<br /><br />Example:<br />Save.yeniaul.example.LG.zip<br />Inside:<br />Two folders: &quot;&lt;&#039;Save&#039; or &#039;State&#039;, depending, no quotes&gt;&quot; and &quot;Data&quot;.<br />Place your save or state in the appropriate folder, and hash the save/state to a file. If using Igorware, create ALL 3 hash types. Drop the files in &quot;Data&quot; with no filename modification. Do the same for the ROM, but don&#039;t include the ROM itself, just the hashes.<br />Specific instructions? Yes. For a reason? Yes. Predetermined format helps keep my Python sorter efficient and small.<br /><br />Note 1:<br />For the Python 2 timecode, [url=http://labs.codecademy.net] go here and click Python.[/url] Type the following:<br />[code]<br />import time<br />print time.time()<br />[/code]<br />Take the number in the sidebar and slap it in the filename, but remove the decimal and numbers after if applicable. This lets me sort by TIME too.<br /><br />Alright, now that we have the long-winded-but-under-4MB-thread out of the way, let&#039;s begin.


subject: Re: Presidential Candidate
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Hillary, in what fucked-up universe does another anti-weapon law matter to criminals? They don&#039;t follow laws. THAT&#039;S WHY THEY&#039;RE CRIMINALS! You&#039;ll strip us of weapons and all of a sudden weapon shootings will TRIPLE because of the fact that those who pull this shit won&#039;t see retaliation fron civvies. (And you can&#039;t have my 1911. It&#039;s MY 1911, NOT YOURS.) And I would HAPPILY pay more taxes for a wall to keep out illegals. More jobs, the country can recouperate, and we can FINALLY RECOVER FINANCIALLY FROM VIETNAM.<br /><br />Hillary, you&#039;re fired. (Has ANYONE ELSE SEEN THE TRUMP ACTION FIGURE VIDEO? no? Shit. Go watch it. It&#039;s fucking GREAT.)<br /><br />anyway, how was your day ravioli? haven&#039;t seen you in forever.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Pavel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pavel
icon: xx
body:
  [quote author=Yeniaul link=topic=6638.msg201700#msg201700 date=1473028243]<br />[quote author=Krys3000 link=topic=6638.msg201699#msg201699 date=1473023903]<br />Well, I&#039;ve heard that kind of reflections many times, and I can assure you most of the time people are not joking, but just trying to be a jerk. Sorry if it&#039;s not your case, though I don&#039;t think that makes me an arsehole.<br /><br />Anyway, if you insult everyone who don&#039;t get a joke, then maybe you should work on that, too.<br />[/quote]<br /><br />Check my sig. Blue line. I&#039;m on the Autism Spectrum because I haven&#039;t been able to develop social skills (Asperger&#039;s Syndrome). And no, you&#039;re not an arsehole. More sarcasm. <br />[/quote]<br /><br />Gotcha. Well, IMHO, as far as I know, when talking face to face, things such as sarcasm or irony transpire through the tone of the voice or the expression made by one&#039;s face while speaking. It can also been conveined to someone without those clues if the someone knows the speaker well enough &#039;IRL&#039;, and has had the opportunity to train himself to recognize in which situations the speaker is prone to using sarcasm, so that he can apply his predicting skills on just plain text.<br />Seing as we are not face to face, nor do we know you well enough, we cannot do that, so as a default, people would tend to interpret your words using first degree, just as they appear to be.<br />In that case, if you want to convey sarcasm through text to people who do not know you well enough, you can use smileys, who take the role of facial expressions. In this case, maybe an emoticon like &#039;: )&#039; or &#039;: D&#039; (i.e.: to mean that your words were not to be taken for their a priori negative connotations) would have done the trick. Conversely, if you wanted to express sarcasm or irony regarding a sentence that carries a priori a positive meaning, you could use perhaps emoticons such as &#039;: /&#039; or &#039;9_9&#039; (for &#039;rolling eyes&#039;).<br /><br />I am sorry for your condition, but without knowing this, people will expect you to express yourself this way / to have those skills, and, in my opinion, you canot blame them for reacting as they have been attacked when the sum of their previous experiences tells them they probably have been attacked. Now, a de-escalating approach would be to question &#039;the attacker&#039; in order to know if he really has chosen to attack one, but you should not count on it.<br />It is true that you put the information regarding your condition in your signature, but your seems quite long (even though only the first sentences are &#039;normally big&#039;, so people might not read it (I know I didn&#039;t, and wasn&#039;t aware of your message in it until you pointed it out; but then it might be part of what an be expected of a newcomer to correctly read the signature of everyone who post on a forum; seing as I do not participate often on a forum I do not know if such an etiquette exists; if it does, then I sincerely apologize for not respecting it at first).<br /><br />I apologize if what I have said sounds patronizing, but it seems to me this is better being said / being reminded, so that I can be sure (I do not know the experiences lived by every one of you) that everyone is on the same page. I should not bother you (all of you) afterwards.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pavel link=topic=6638.msg201715#msg201715 date=1473053602]I am sorry for your condition[/quote]<br /><br />Autism is not a condition.


subject: Re: The throw an object at the next poster game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Stop not having fun. Fun is mandatory. Abstaining from mandatory behavior is treason.<br /><br />*refuses to pick the weapons up*<br /><br />*throws normal-colored bread at the next poster*


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Carl Miller
icon: xx
body:
  Oh no D: *hugs, then suggests [url=http://www.xmage.de]XMage[/url]*<br /><br />-----<br /><br />Pov Hat ^: No, but I want a USB GameCube controller... and a SNES one... and maybe an N64 one too.<br /><br />Pov Hat &lt;: Had to reinstall Windows again after resizing the partition broke things.<br /><br />Pov Hat V: Knows any Classical Japanese?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Pavel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6638.msg201716#msg201716 date=1473054869]<br />[quote author=Pavel link=topic=6638.msg201715#msg201715 date=1473053602]I am sorry for your condition[/quote]<br /><br />Autism is not a condition.<br />[/quote]<br /><br />Since my pratice and understanding of English might be not good enough for this yet (or, since I am not concerned, I apparently never learned how to phrase it correctly in either languages, maybe), I apologize for having used this expression then. Now, according to you, and most importantly, according the the person concerned, how should I have phrased this / made a reference to this?


subject: Re: Presidential Candidate
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  add this<br /><br />[img]https://s-media-cache-ak0.pinimg.com/564x/db/e0/ac/dbe0ac7f9739e2699c820edb26b3f8c0.jpg[/img]


subject: Re: Team size for playing through the game
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7613.msg201668#msg201668 date=1472998762]I don&#039;t care what weird porn you have.[/quote]<br /><br />[size=4pt]you have no fucking idea[/size]


subject: Re: Pokemon Crystal glitches.
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  The infinite odd egg glitch with cloning is pretty cool in Crystal. You can potentially get more then one shiny from the odd egg, but the odds are low and it&#039;s time consuming. And if you&#039;re repeatedly hatching a bunch of Igglybuffs and Cleffas it gets boring. I&#039;ve messed around with it in the past, but personally I prefer to just save and get the egg and reset - if it&#039;s not a shiny. I&#039;ve got a shiny from each of the odd egg Pokemon over playthroughs, except Pichu, apparently the odds of a shiny Pichu are the lowest, maybe one day I&#039;ll get it. 


subject: Re: Team size for playing through the game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7613.msg201724#msg201724 date=1473066399]<br />[quote author=Yeniaul link=topic=7613.msg201668#msg201668 date=1472998762]I don&#039;t care what weird porn you have.[/quote]<br /><br />[size=4pt]you have no fucking idea[/size]<br />[/quote]<br />The current Rule 34 of the Internet is a LOT weaker than it used to be. It used to state that no matter what, with 34 clicks you can go from any site to a porn site. And yes, this is still true.<br /><br /><br />Oh, and this thread has been derailed, thrown into space, and vaporized. Can we get back to it?


subject: Re: Presidential Candidate
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Didn&#039;t everybody BUT Trump and Hillary drop out? I might be wrong, but still...<br />Who voted for Jill?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Autism isn&#039;t a &quot;condition&quot;. It&#039;s treated as something curable by modern medicine. Autism may be caused by many things: 3 of a certain chromosome, certain environmental factors, certain genetic combinations, even some chemical imbalances. I&#039;m classified as High-Functioning Asperger&#039;s, which is approximately 19% on the Autism Spectrum. Since Asperger&#039;s can be environmental OR genetic, my kids may or may not get it. <br /><br />Oh, and we derailed a STICKY. How&#039;d we even do that???


subject: Re: The V,^,and &lt; game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Button 5: No. WAAAAY too complicated! Trying to learn Russian, though.<br />Button 3: My PC is trashed... it has Windows 10 on it. Oh, and I&#039;m the only person in the world that got BETTER stability from the Anniversary Update.<br />Button 1: Ever had a personal collection of malware?


subject: Re: The throw an object at the next poster game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Shoots the bread out of the air.<br />Apparently Carl Miller has never played Metal Gear Solid V: Phantom Pain.<br />Throws a Day One Edition of MGSV:PP for X360 [b][i]to[/i][/b] the next poster.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Yeniaul link=topic=6638.msg201729#msg201729 date=1473085085]<br />Autism isn&#039;t a &quot;condition&quot;. It&#039;s treated as something curable by modern medicine. Autism may be caused by many things: 3 of a certain chromosome, certain environmental factors, certain genetic combinations, even some chemical imbalances. I&#039;m classified as High-Functioning Asperger&#039;s, which is approximately 19% on the Autism Spectrum. Since Asperger&#039;s can be environmental OR genetic, my kids may or may not get it. <br /><br />Oh, and we derailed a STICKY. How&#039;d we even do that???<br />[/quote]<br /><br />I range on the autistic spectrum and have high functioning autism too. I personally like to think of it as part of who I am. Some people don&#039;t understand it and think of it as a &#039;condition&#039; or &#039;illness&#039; but it is neither, it doesn&#039;t debilitate us nor does it mean we don&#039;t have the ability to empathize or have a theory of mind.<br /><br />The spectrum is fluid, like I know in real life I don&#039;t always find social communication natural; and have obsessive interests like with video games and glitches, additionally I&#039;m not very good at fine motor skills. Some people may think when they here the word &#039;autism&#039; that I have a learning disability but the connotations of that may not be entirely true.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=2738.msg201730#msg201730 date=1473085231]<br />Inkopolis Evolution (Night Mix) - Splatoon<br />[/quote]<br />Looks like a high quality rip to me<br /><br />\*


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Carl Miller
icon: xx
body:
  Joy 1 Button 6: No, because with my luck it&#039;d break containment.<br />Joy 1 Button 5: *happy space elf noises*<br />Joy 1 Button 3: Is also designing a conlang?


subject: Re: The throw an object at the next poster game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *ignores it, as this is the Throw An Object [b]At[/b] The Next Poster Game*<br /><br />*has indeed never played MGSV*<br /><br />*throws a bottle of Jim Beam at the next poster*


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [1:59 PM] [DES] Barnaby: &#127467;&#127470; v &#127485;&#127472; Kosovo&#039;s first ever competitive international match


subject: Re: Presidential Candidate
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ravioli
icon: xx
body:
  [quote author=drc link=topic=7630.msg201722#msg201722 date=1473066112]<br />add this<br /><br />[img]https://s-media-cache-ak0.pinimg.com/564x/db/e0/ac/dbe0ac7f9739e2699c820edb26b3f8c0.jpg[/img]<br />[/quote]<br /><br />I don&#039;t understand this. Rather than choosing for a representative you just say f**k all and complain when someone who doesn&#039;t represent your values gets elected? Not voting for something that directly affects you in a system where the people have the power to elect Government bodies should be a sin.<br /><br />So basically:<br />&gt;&#039;&#039;Who are you voting for?&#039;&#039;<br />&gt;&#039;&#039;Nobody! They are all terrible!&#039;&#039;<br />&gt;&#039;&#039;But aren&#039;t you a liberal? Surely you should be voting for Johnson or Clinton.&#039;&#039;<br />&gt;&#039;&#039;No!&#039;&#039;<br />&gt;2018 hits<br />&gt;&#039;&#039;Gosh I hate this President! America is so stupid!&#039;&#039;<br /><br />it makes no sense<br /><br />[quote author=Yeniaul link=topic=7630.msg201714#msg201714 date=1473053433]<br />anyway, how was your day ravioli? haven&#039;t seen you in forever.<br />[/quote]<br /><br />im chillin<br /><br />just some schoolwork and stuff that&#039;s got me busy.


subject: Re: GCL T-shirts
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I don&#039;t like the idea of GCL t-shirts. It&#039;s seems like a very niche concept because only like twelve people would buy the shirts.<br /><br />([color=teal]Edited out off-topic part of discussion that could cause potential offense - Torchickens[/color])


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  im a normal dude who likes glitches and arbitrary code execution<br /><br />there<br />now can we get on-subject again so i can continue lurking the thread


subject: Re: Save Corruption [J]
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The moment we need to reset should be from when the last checksummed byte is written to the moment right before the number of PokÃ©mon in the party is written.<br /><br />Then count the number of CPU cycles and multiply by their length. Gotcha.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sure. Pavel, I&#039;ve just thought of something very stupid (however, sometimes it&#039;s just stupid things that break everything :P), is that box with the correct PokÃ©mon your current box ?<br /><br />Or, to try something else, try placing some CT01 in your inventory&#039;s third slot. If you get a crash, there&#039;s a problem with your bootstrapping setup. Otherwise, the problem came from the item list.


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Right now,&nbsp; I haven&#039;t decided. There are two lines of code to set up battle data and restore previous map header data.<br /><br />I guess I won&#039;t be making Pokemon-style battles... even though I&#039;M potins her***INCOMING TON OF IRONY***


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (Voix du PokÃ©dex :)<br />BUGLITCH<br />PokÃ©mon Blaguedemerde<br />Type Psy-Lolctpadrolmdr<br />Ce PokÃ©mon aime beaucoup les nouilles (normal, il est chinois), les blagues de merde et les insultes.<br />Ã‰volue en gLITCHbUG au niveau 42, puis en Lippoutou au niveau 136 (ou supÃ©rieur) si un <br /><br />Yet I&#039;m on a phone, so I didn&#039;t get to press Ctrl+V.<br />Does that count ? :D


subject: Re: Flame War
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  CMON IM TAKING EVERY ONE HERE TO A GAME OF DOUBLE DASH<br /><br />U CANT DO DOUBLE DASH U SMELLY PACK OF NOOB<br />MY UNCLE THAT WORKS AT NINTENDO EVEN TAUGHT ME TO DO A BARREL ROLL


subject: A new GCL fad
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve seen alot of avatars recently that are animated Pokemon Crystal sprites. Is this the new fad? If so, I like it. 


subject: Re: Fortunately, Unfortunately
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Unfortunately, your universe&#039;s server&#039;s UC usage goes 2000% and the server shuts down.<br />The technics in the tech room are eating pop-corn looking at your CPU usage graphs. 


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  V How many different partitions are on your PC&#039;s HDD / SSD ? Repeat for each PC and drive.<br />^ Nay. Non. Nein. O. <br />&lt; BREAKING DA RULEZ LIEK A PRO


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I mistake it for gas, which I put in my car which was COINCIDENTALLY *cough cough* dry, and when turning the engine on, it shoots rainbows while instantly going to the speed of light.<br /><br />I decided it was too fun to care about anything else, so I threw the problems cause by this massive anomaly in thÃ© laws of physics at the next poster.<br />I also throw a RageCandyBar to the poster three posts below me chronologically. (Light-speed time travelling for the win !)


subject: Re: Presidential Candidate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t like Trump for a bunch of reasons, however this is where my lack of proper English vocabulary kicks in... nyah, be tryin&#039; anyways.<br /><br />I don&#039;t personnally think Trump is constitutional, I think (believe me, it&#039;s a compliment) he is a very good actor&nbsp; (in that he has the skill to make everything he does look unique, and well, people like that !).<br />I think he is essential to politics - but please don&#039;t quote this alone ! - in that he is a living proof that Americans&nbsp; (and I believe it to also be true in France where I live) don&#039;t care about, uh, &quot;traditional&quot; politicians ; Trump&#039;s meetings are shows that emphasis more on the way ideas&nbsp; (I mean, what he is elected for, but I don&#039;t know the word :/) are presented than the ideas themselves. I guess Trump talking in more, uh, classical ways wouldn&#039;t be as impating as he is as of now.<br />Because this is Internet here is a tl;dr :<br />Trump proves that people don&#039;t care about promises, they prefer the way they are promised.<br /><br />I wouldn&#039;t vote for Trump. But hey, since I&#039;m not American, I guess I&#039;d have more difficulties understanding his popularity than your everyday American citizen. <br /><br />Hey, people, don&#039;t mistake my words : I wouldn&#039;t vote for Trump... but not for any up there either. I casted my vote on Hillary because in my opinion, she is the &quot;less-worst&quot; person I&#039;d vote for if I were forced to vote for someone.<br />I do like Obama, because he put many efforts in making America better, and never - at the very least it is the way it looks, right ? - never caused trouble to his citizens for his own good.<br />Something I don&#039;t like with Trump is that he is a superb candidate, but I doubt he would be a good president.<br />He kinda reminds me of the rich guy when we&#039;re in high school, the guy &quot;highly popular because he dispenses money&quot; (c&#039;mon, Trump&#039;s meetings are HUGE ! Plus, he is the most important backer of Fox News).<br /><br /><br />Two last things :<br />Because Trump is so overhyped&nbsp; (you don&#039;t know how much media over here talk about him) here in France, I can&#039;t tell much of the other candidates. But I&#039;d like to... unfortunately my college work doesn&#039;t give me much time, so I didn&#039;t look much into that topic.<br /><br />The last thing : kudos to everyone that read this whole post. Even if they didn&#039;t do it in one go.<br /><br /><br />I &#039;d appreciate answers - after all, this is a debate - but also for American people to answer me... and maye correct me if I made false assertions. Syntax etc. mistakes tend to drive the topic off-topic (I guess that&#039;s correct ? XD). Thanks a lot !<br /><br /><br />PS : I think I just got a feel of what Torchickens must feel when re-reading his posts before posting :D


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://twitter.com/ecpensiveLife should be right. Or perhaps my phone&#039;s autocorrect messed it up.


subject: New messages image disappearing on phone
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Yay for explicit titles ! <br />Sometimes, usually when I open links, the NEW image becomes invisible. It&#039;s still working as a link, though, so I bet my phone is guilty. Might not be, so I&#039;M posting here.<br />Using Chrome 52.0.2743.98 on Android 6.0.1 if that helps.


subject: Re: The V,^,and &lt; game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ PC0:HDD0:<br />Standard 2-partition Windows setup. Capacity: 1.5TB<br />PC1:HDD0:<br />Standard WinXP setup. Capacity: 80GB<br />:HDD1:<br />What little remains of a 2x512MB partition scheme for DOS 5. Capacity: 40GB<br />â† Currently in the middle (physically) of a screaming match between my grandmother and my uncle. Oh, and both my ears are bleeding. Great.<br />â†“ How many PCs you got, what OS, and specs?


subject: Re: GCL T-shirts
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Why do some companies hand out free tees? Advertising. We&#039;ll grow if we get the name out. The t-shirts are more effective than ads as adblockers are common but IRL you can&#039;t block t-shirt adverts.<br />In other words, tees would be like buying billboards that move. And we&#039;d have more members.


subject: Re: New messages image disappearing on phone
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7633.msg201757#msg201757 date=1473113236]<br />Yay for explicit titles ! <br />Sometimes, usually when I open links, the NEW image becomes invisible. It&#039;s still working as a link, though, so I bet my phone is guilty. Might not be, so I&#039;M posting here.<br />Using 52.0.2743.98 on Android 6.0.1 if that helps.<br />[/quote]&quot;NEW image?&quot;<br />What browser? The version number [i]looks[/i] like Chrome&#039;s numbering, and &quot;Yay for explicit titles&quot;? The fuck?<br />I need MUCH more info before I even try to comprehend this post. Wait until you come back down before complaining about phone problems. It may not be there because you&#039;re HIGH.<br /><br />Seriously, though... the fuck is this ISSOtm?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=6638.msg201741#msg201741 date=1473105932]<br />im a normal dude<br />[/quote]<br />Wow... <br />I&#039;m not going to take the rage bait. I&#039;m not going to take the rage bait. I&#039;m not going to take the [b]rage bait.[/b]<br />[size=32]I&#039;m not going to take the rage bait.[/size]<br />[size=47][b][i][u][colr=red]I&#039;M NOT GOING TO TAKE THE RAGE BAIT.[/u][/i][/b][/color]


subject: Re: A new GCL fad
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Anyone who knows me IRL knows I resist anything popular until either I die or get sick of resisting. So... no. Not until you convert me will it be a &quot;fad&quot;. &gt;:D


subject: Re: Harambe news: breaking story.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re full of shit, little Jimmy. Your Rattata isn&#039;t in the top 6%. It&#039;s in the top 30%, maybe. I&#039;ve kicked your Rattata&#039;s ass with Rattata 5 levels lower.


subject: Re: Verifying console/emulator behavior with 8F
poster_name: Duo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  re: bgb 1.4.1<br /><br />Please guys, update your BGB to the most current version 1.5.2. Version 1.4.1 is ancient (4 years+)<br /><br />http://bgb.bircd.org<br /><br />-Duo


subject: Re: Presidential Candidate
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, long-winded posts are hard to reread, but I have a character limit of 27k characters... imposed by my DSi XL. Fun times!<br /><br />Anyway, Trump has some good ideas. For example, he wants to withdraw our troops and lessen our dependence on foreign oil. This allows us (the US o&#039; A) to heal financially and the &quot;Great Wall of Trump&quot; (I think that&#039;s how they think of it overseas in some areas) helps keep illegal immigrants out, which means more jobs, which means average income and average living condition rises. And Trump doesn&#039;t want to take away arms for the common population. The only reason ISIS hasn&#039;t waged a normal war (footsoldiers, vehicles, etc.) on the US is because they knowmost civilians are ARMED and CAN RETALIATE AT ANY TIME. There&#039;s a reason Brits always say &quot;If there&#039;s one person you want in a foxhole with you, it&#039;s an American.&quot; The US population is the LARGEST VOLUNTEER ARMY [b]IN THE WORLD[/b]. And Hillary cares not. Watch: Hillary will take our guns, and suddenly gun violence will TRIPLE. They&#039;re not gonna stop due to more laws, Hillary. They&#039;re called criminals BECAUSE THEY DON&#039;T FOLLOW LAWS! A new law won&#039;t change that!<br />HILLARY, YOU&#039;RE FIRED!<br /><br />Did you know the US still hasn&#039;t paid off 13% of its debt accrued during the Civil War?<br />


subject: Re: Save Corruption [J]
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7623.msg201742#msg201742 date=1473108185]<br />The moment we need to reset should be from when the last checksummed byte is written to the moment right before the number of PokÃ©mon in the party is written.<br /><br />Then count the number of CPU cycles and multiply by their length. Gotcha.<br />[/quote]<br />So BGB would make this [i]so much easier...[/i]


subject: Re: The throw an object at the next poster game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=23.msg201750#msg201750 date=1473110757]<br />I mistake it for gas, which I put in my car which was COINCIDENTALLY *cough cough* dry, and when turning the engine on, it shoots rainbows while instantly going to the speed of light.<br /><br />I decided it was too fun to care about anything else, so I threw the problems cause by this massive anomaly in thÃ© laws of physics at the next poster.<br />I also throw a RageCandyBar to the poster three posts below me chronologically. (Light-speed time travelling for the win !)<br />[/quote]<br />Fires Temporal LOIC at damaged temporal node and fixes it while continuing to supply power to the paradox. Because this is interesting. However, the TLOIC is exactly in-phase with the poster two posts down, so the RageCandyBar is obliterated. Oops.<br />I throw an Anti-Personnel Mine at the next poster.


subject: Re: Flame War
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=4587.msg201746#msg201746 date=1473110026]<br />CMON IM TAKING EVERY ONE HERE TO A GAME OF DOUBLE DASH<br /><br />U CANT DO DOUBLE DASH U SMELLY PACK OF NOOB<br />MY UNCLE THAT WORKS AT NINTENDO EVEN TAUGHT ME TO DO A BARREL ROLL<br />[/quote]DOUBLE DASH?<br />WHAT IS THIS A TUTORIAL?<br />I&#039;LL 1v1 YOU IN STREET FIGHTER 2


subject: Re: List of Japan only tricks
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=6962.msg201705#msg201705 date=1473049927]<br />Needs to be updated. Dokokashira and Select glitches now ARE DOABLE overseas.<br />&lt;Insert mandatory joke about Dokokashira and newly-international glitches here&gt;<br />[/quote]<br /><br />They are not executed in the same way. I&#039;d still leave Dokokashira up. 


subject: Wait just one second.
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If there are 191 indexes for Pokemon, and since the select glitch lets us combine Pokemon with items, 255 items, that means that there can be 48,450 select glitch Pokemon PLUS the original 190, making there 48,640 Pokemon in total in Red and Green!<br /><br />Best Generation 10/10!


subject: Re: New messages image disappearing on phone
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=7633.msg201773#msg201773 date=1473129584]<br />It works fine for me on Debian, Mobile Safari, and Mobile Chrome. What browser are you using?<br />[/quote]I could diagnose and potentially fix... but apparently I&#039;m the only one who has NO FUCKING CLUE WHAT&#039;S GOING ON.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Pavel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok everyone, thanks for your answer and the information you have provided me. Again, I apologize if what I said hurt one of you. I would like not to continue derailing this thread, as some have pointed out, but I do not feel the conversation has ended yet, because I am still not sure of which short expression to use in order to refer to it / to its presence in a polite / formal way. Can I use â€˜trait of personalityâ€™ ? â€˜Quirkâ€™ ?<br /><br />[quote author=Yeniaul link=topic=6638.msg201729#msg201729 date=1473085085]<br />Autism isn&#039;t a &quot;condition&quot;. It&#039;s treated as something curable by modern medicine. Autism may be caused by many things: 3 of a certain chromosome, certain environmental factors, certain genetic combinations, even some chemical imbalances. I&#039;m classified as High-Functioning Asperger&#039;s, which is approximately 19% on the Autism Spectrum. Since Asperger&#039;s can be environmental OR genetic, my kids may or may not get it. <br /><br />Oh, and we derailed a STICKY. How&#039;d we even do that???<br />[/quote]<br /><br />I am also a bit confused because you said it was not a condition, then you said it is â€˜treated as something curable by modern medecineâ€™: are you thus saying that â€˜modern medecineâ€™ should stop considering this as â€˜something curableâ€™ (much like it was sadly trying to â€˜cureâ€™ non-traditional gender until recently?), that doing so is insulting toward you, for instance? Maybe, in any case, you would prefer the word â€˜conditionâ€™ not to be used, because it is negatively emotionally charged, and you would not want people to behave toward you differently from the way they behave with each other? I am still at loss for now. Clarifying this would also allow to prevent in an easier way the occurences of sentence such as &quot;I am a normal guy.&quot; that can be hurtful for persons belonging to a minority (as an aspiring &#039;sciency guy&#039;, I would say a way to put it without any unfortunate implication would be &#039;I am a more statistically frequent person with regards to what is being discussed.&#039;).<br /><br />But if you and others would prefer that we do not speak of this anymore because it is derailing the thread, so be it<br /><br />[quote author=ISSOtm link=topic=6638.msg201743#msg201743 date=1473109253]<br />Sure. Pavel, I&#039;ve just thought of something very stupid (however, sometimes it&#039;s just stupid things that break everything :P), is that box with the correct PokÃ©mon your current box ?<br /><br />Or, to try something else, try placing some CT01 in your inventory&#039;s third slot. If you get a crash, there&#039;s a problem with your bootstrapping setup. Otherwise, the problem came from the item list.<br />[/quote]<br /><br />Oh, that a good idea! From what I have read here, the only thing this object does is encode a â€˜returnâ€™, so that should indeed allow me to understand whether the problem comes from the bootstrapping part, or from the item recipe, nice one!<br />For information, using a ROM, I was quickly able to go back to the point where I can perform the glitch, now I am attempting to collect the pokemon necessary for the box setup.


subject: Re: Presidential Candidate
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7630.msg201754#msg201754 date=1473112591]<br /><br />I don&#039;t personnally think Trump is constitutional, I think (believe me, it&#039;s a compliment) he is a very good actor&nbsp; (in that he has the skill to make everything he does look unique, and well, people like that !).<br />I think he is essential to politics - but please don&#039;t quote this alone ! - in that he is a living proof that Americans&nbsp; (and I believe it to also be true in France where I live) don&#039;t care about, uh, &quot;traditional&quot; politicians ; Trump&#039;s meetings are shows that emphasis more on the way ideas&nbsp; (I mean, what he is elected for, but I don&#039;t know the word :/) are presented than the ideas themselves. <br />[/quote]<br /><br />Trump is by far the most constitutional President by speaking out against anti first and second amendment politicians.<br /><br />Traditional politicians are bought out by the state and bankers. Everything that is done is influenced by people with power. Google, &quot;George Soros&quot;, to see what I&#039;m talking about. Obviously, people don&#039;t want these crony politicians who don&#039;t serve the people.<br /><br />[quote author=ISSOtm link=topic=7630.msg201754#msg201754 date=1473112591]<br />Hey, people, don&#039;t mistake my words : I wouldn&#039;t vote for Trump... but not for any up there either. I casted my vote on Hillary because in my opinion, she is the &quot;less-worst&quot; person I&#039;d vote for if I were forced to vote for someone.<br />I do like Obama, because he put many efforts in making America better, and never - at the very least it is the way it looks, right ? - never caused trouble to his citizens for his own good.<br />Something I don&#039;t like with Trump is that he is a superb candidate, but I doubt he would be a good president.<br />He kinda reminds me of the rich guy when we&#039;re in high school, the guy &quot;highly popular because he dispenses money&quot; (c&#039;mon, Trump&#039;s meetings are HUGE ! Plus, he is the most important backer of Fox News).<br /><br />[/quote]<br /><br />Hillary is not the &quot;least worst.&quot; She is the worst. She does not care about the LGBTQ community, has denounced homosexuals as terrible people. And now, the democratic party is supporting the Islamists saying that not all muslims are extremists but 51% of muslims in the United States support sharia law. She wants terrible global trade deals such as the TPP which would cripple our economy much like how the EU crippled Spain&#039;s economy. Not to mention she has gotten 30 million from big wall street bankers who are the same people who staged the war in Ukraine and created the Libyan vacuum for Isis to form.<br /><br />Obama is a giant moron who increased our national debt by 9 trillion dollars, only a few trillion away from bankrupting the country. The unemployment rate is skyrocketing and we aren&#039;t as big as we were in trade as we were 30 years ago.<br /><br />Trump isn&#039;t popular because he dispenses money. He funds his own campaign, no funder gives him money. Trump is popular because he wants to make America how it used to be in the 80&#039;s.<br /><br />By the way, Fox news is funded by the democrats, and constantly bashes Trump every god damn day. They support people like Ted Cruz.<br /><br />[quote author=ISSOtm link=topic=7630.msg201754#msg201754 date=1473112591]<br />Two last things :<br />Because Trump is so overhyped&nbsp; (you don&#039;t know how much media over here talk about him) here in France, I can&#039;t tell much of the other candidates. But I&#039;d like to... unfortunately my college work doesn&#039;t give me much time, so I didn&#039;t look much into that topic.<br />[/quote]<br /><br />They can&#039;t stop talking about him in a negative light all over the world because they know he will destroy wallstreet and the globalist monopoly.


subject: Re: Wait just one second.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=7634.msg201775#msg201775 date=1473130139]<br />If there are 191 indexes for Pokemon, and since the select glitch lets us combine Pokemon with items, 255 items, that means that there can be 48,450 select glitch Pokemon PLUS the original 190, making there 48,640 Pokemon in total in Red and Green!<br /><br />Best Generation 10/10!<br />[/quote]No... um... that&#039;s not how that works. If you have an item with index... oh,i don&#039;t know... 01 in hex, and it&#039;s swapped with a PokÃ©mon, it&#039;ll be treated as the PokÃ©mon with the index 01 in hex. Now, you know how trainers just kinda... start... after a bunch of PokÃ©mon data? Trainers are written in the PokÃ©mon Data AFTER PokÃ©mon and that any PokÃ©mon index larger than the first Trainer&#039;s index in ROM is treated as a Trainer.<br /><br />tl;dr:<br />Trainers are in ROM directly after PokÃ©mon so Game Freak didn&#039;t have to make a completely different list for Trainers. So, [i]technically[/i] after slot 190 there are still PokÃ©mon, but they&#039;re treated as trainers LATER. My thread, Project GStart, has a video showing what a few ZZAZZ trainers look like when forced to be PokÃ©mon. Even though they are trainers, they&#039;re still within the 256-item list of [i]PokÃ©mon[/i], and therefore ARE PokÃ©mon.


subject: Re: Meganium Man!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u][b]Meganium Man #8: The Open Sea, Pt. 2[/b][/u]<br />Octillery, Mantine, Milotic, Golduck, and the two Gastrodon were just the first PokÃ©mon to reach the surface. Politoed appeared soon after. Blastoise emerged alongside Politoed, the cannons on his shoulder armed and ready. A blue and a pink Jellicent, ghostly jellyfishes with large heads and crown-like formations on their heads, were also ready. At least ten Lapras â€“ blue plesiosaurs with grey shells â€“ popped up to transport the passengers to safety.<br /> More were on standby, according to Sharpedo.<br /> â€œAlright, everyone, listen carefully,â€ Sherriff Sharpedo began. â€œWeâ€™ve got a ship out there thatâ€™s come under siege by pirates whoâ€™ve targeted a specific PokÃ©mon. Neither I nor Meganium Man knows just what they plan to do, but weâ€™ve got to be on high alert. From what heâ€™s told me, this Simisear chap is pretty volatile.â€<br /> â€œHow do we know theyâ€™re still on the boat?â€ asked Blastoise.<br /> â€œWe donâ€™t,â€ Meganium Man replied, â€œbut theyâ€™re on the open sea and have very few options.â€<br /> â€œThatâ€™s why Iâ€™m sending in a troupe of Pelipper to patrol the area. They should be arriving right about now,â€ Sharpedo added. â€œIf Simisear and company have something funny planned, they wonâ€™t get far.â€<br /> Remembering that he had picked up a peculiar wand, Meganium Man took it out of hammerspace and presented it to the crowd.<br /> â€œUm, Iâ€™m not sure how to go about this, but does anyone know what this is?â€ he asked, holding it high with a vine whip.<br /> Milotic let out a low gasp.<br /> â€œI do,â€ she replied, swimming ashore and taking it from him, her fan-like tail acting like a hand. â€œItâ€™s a wand, a type of item normally found in faraway dungeons and used by Rescue Teams. Whereâ€™d you find it?â€<br /> â€œOne of the guys I knocked out on the ship had it. A Poliwhirl working with Simisear used it on me before I wound up in the sea.â€<br /> Milotic was examining the wand as Meganium Man explained the circumstances under which he came in possession of the item.<br /> â€œJudging by the yellow sphere, Iâ€™d say itâ€™s a Petrify Wand, which is likely how you became paralyzed. These items are very dangerous in the right hands.â€<br /> â€œSimisear had one aimed at Fraxure, if it means anything,â€ Meganium Man said. â€œAre there different kinds of these things?â€<br /> Milotic nodded. â€œMany. But he obviously wants to keep Fraxure alive if heâ€™s using a Petrify Wand. Was this the only kind you saw them with?â€<br /> Meganium Man nodded. â€œWhat other kinds are there?â€ he asked.<br /> â€œOff the top of my head, I know of the Slumber Wand, which is self-explanatory. Thereâ€™s also the Warp Wand, which is also self-explanatory. But I canâ€™t think of any others which would be helpful where they are.â€<br /> The sauropod jumped as an idea hit him. He pulled out the walkie-talkie heâ€™d recovered earlier.<br /> â€œWhere in the world did you get that?â€ Sharpedo asked, baffled.<br /> â€œIt was left behind in the Captainâ€™s room,â€ the vigilante asked, looking the device over. He focused his attention on its frequency dial. Heâ€™d seen enough action movies to figure he could fumble his way through to the shipâ€™s communication channel, but for all he knew, it might be on it.<br /> â€œHang on,â€ interrupted the pink and brown Gastrodon. â€œYou donâ€™t know who could hear that. One of theirs might be piloting the S.S. Anne,â€ he warned.<br /> Meganium Man replied, â€œMaybe, but if not, we might be able to call for help without Simisear and company knowing!â€<br /> Sharpedo was silent for a moment. â€œI donâ€™t like it, but I guess itâ€™s worth a try.â€<br /><br />The Pinsir steering the S.S. Anne had a Petrify Wand pressed to his head, being held by Poliwhirl. The brown beetle took occasional glances over his shoulder to make sure his fellow staff members were OK; they, too, had Petrify Wands aimed at them. In a display of mercy, Simisear had allowed the captured passengers and the staff to eat, sending rations of food to everyone who was hungry. There were some empty plates scattered around, but most still had food on them.<br /> â€œFocus on the sea!â€ Poliwhirl snapped. â€œIf one of your shipmates tries anything stupid, youâ€™ll be the first to know.â€<br /> All of a sudden, Meganium Manâ€™s voice came through the walkie-talkie hanging over Pinsirâ€™s menacing silver horns.<br /> â€œHello? Is anyone there? Can you hear me?â€<br /> Poliwhirl clenched the wand tight.<br /> â€œMeganium Man!â€<br /> A Lickitung was watching the shipâ€™s coordinator. The round, pink PokÃ©mon was holding its wand with its tongue. His black, beady eyes darted over to Poliwhirl.<br /> â€œWhat?â€ asked Lickitung.<br /> â€œItâ€™s Meganium Man. Heâ€™s alive after all!â€<br /> Poliwhirl flipped open his PokÃ©Gearâ€™s phone and called Simisear, who was still in the cafeteria with Ledian and Fraxure. Simisear quickly hit the â€˜talkâ€™ button when his phone rang.<br /> â€œYes?â€<br /> â€œMeganium Man is alive.â€<br /> â€œI told you so,â€ Ledian sneered.<br /> Simisear was stunned. â€œHow do you know heâ€™s alive?â€<br /> Poliwhirl explained that the dinosaurâ€™s voice came through Pinsirâ€™s radio, but didnâ€™t know where Meganium Man was calling from. Even as he explained this to Simisear, the vigilante continued asking if anybody was there. Poliwhirl put the phone next to the walkie-talkie so Simisear could hear for himself.<br /> â€œKeep an eye on it. Make sure none of them try to call for help. Be ready to leap into action if anything happens.â€<br /> â€œYou got it, Boss,â€ Poliwhirl replied. He clicked off.<br /> Simisear rubbed his head, frustrated. He turned his attention back to Fraxure.<br /> â€œWhere were we? Oh, thatâ€™s right, you were defending your sonâ€™s innocence.â€<br /> â€œWhy wouldnâ€™t I, Simisear? Youâ€™re defending yours, even thoughâ€”â€<br /> Simisear grabbed the back of Fraxureâ€™s head and slammed the dragonâ€™s face against his knee, breaking his nose.<br /> â€œThe difference is the fact that my son is innocent. Do you think Iâ€™m stupid? I know what happened that night, Fraxure. Your son used Dragon Rage on Nosepass. Axew killed him. Not Pansear. Iâ€™m not saying he intended to kill Nosepass, but he did.â€<br /> Fed up with Simisearâ€™s actions, Fraxure got up, his claws covered in grey, blue and red flames. As he lashed out with Dragon Claw, Ledian rushed in, caught Fraxureâ€™s arm, and threw a flurry of rapid punches at his face and torso, leaving many circular bruises. Ledian ended his assault with a quick uppercut, knocking Fraxure against the wall; he slumped to the floor.<br /> â€œYouâ€™re welcome,â€ the ladybug said to his boss dryly. â€œBut what Poliwhirl said concerns me. If Meganium Manâ€™s still alive, then thereâ€™s no doubt heâ€™ll be coming here.â€<br /> â€œHowâ€™s he going to do that? He was paralyzed, remember? Even if heâ€™s shaken it off, weâ€™ll be in international waters within an hour. Weâ€™ll be gone, and nobody will find Fraxureâ€™s body.â€<br /> The wingless dragon made a low, curious sound. Simisear turned and kneeled.<br /> â€œOh, thatâ€™s right. Since I canâ€™t see my son, yours will never see you. Canâ€™t deal with it? Shoulda thought of that before you framed Pansear.â€ He then stood up and faced Ledian. â€œPrepare the Warp Wands.â€<br /><br />Meganium Man rode atop a blue Jellicent, surprised that he could sit on a ghost. The ocean breeze blew his cape back in a dramatic manner deserving of a superhero. Sharpedo was leading the way, and occasionally more water-type PokÃ©mon joined the swim to the S.S. Anne. There were now forty PokÃ©mon in the group, including ten Samurott, who would be the muscle of the arresting officers. A few more Lapras had emerged, but despite Meganium Manâ€™s hopes, a certain red Gyarados was nowhere to be seen.<br /> Sharpedo suddenly stopped and saw a white luxury liner in the distance. No doubt it was the S.S. Anne, but it was way off course. What was it doing out here, in the middle of nowhere?<br /> â€œThere it is,â€ Meganium Man pointed out.<br /> â€œNo duh,â€ replied Jellicent.<br /> Sharpedo turned around to face the group.<br /> â€œAll right, first things first: I want the Lapras to form a perimeter around the hull. After they do so, I want the Jellicent, Samurott, and Meganium Man and Blastoise to sneak aboard by phasing through a wall to catch everyone off guard. Politoed, you can hop aboard the deck and join them. Milotic, Golduck and Tentacruel, Iâ€™ll need you to keep me updated on the shipâ€™s route. But donâ€™t get too close. They might see you.â€<br /> â€œWhat about us?â€ asked a pink and brown Gastrodon.<br /> â€œYou are going to slither around the exterior and look in through the windows, keeping Meganium Man, the Samurott, Blastoise and Jellicent abreast of their surroundings. Donâ€™t be afraid to break a window if necessary. Any questions?â€<br /> Meganium Man raised a vine. â€œYes, Sherriff. Dozens.â€<br /> â€œGREAT LETâ€™S GO!â€ the shark ordered, and the group continued on.<br /><br />But as the Lapras started surrounding the S.S. Anne, Lickitung saw many, many PokÃ©mon doing just that on the circular radar screen. As the green line spun around the screen, it loudly beeped, alerting Dusclops&nbsp; that something was up. His grey hands were essentially attached to his body; he had no arms. There was a PokÃ©Gear around his wrist anyway, and he called Simisear.<br /> â€œBoss. Problem. Surrounded,â€ Dusclops monotonously explained.<br /> Ledian heard the ghostâ€™s dilemma and hurried to a window, where he saw a group of Lapras forming a circle around the S.S. Anne.<br /> â€œSo much for the hour. Letâ€™s bail,â€ Ledian pleaded as he took a different wand out of hammerspace. Unlike the Petrify Wand, this wand had a white sphere on its top with a grey mass inside, darting around erratically. It was Warp Wand.<br /> â€œNo. Weâ€™re sticking to the plan,â€ Simisear replied in a way as if he were replying to Dusclops also. He ended the call immediately after.<br /> Ledian gave his superior a look. â€œThe plan is over, Boss. It was over the instant Poliwhirl and Zweilous let Meganium Man get away.â€<br /> Aiming the Petrify Wand at his unflinching underling, Simisear barked, â€œThis is [i]not[/i] over!â€ He quickly calmed down, taking a deep breath. â€œYou wanna fix their mistake so badly?â€ Simisear pointed to the door leading to the hall. â€œGo get him.â€<br /> Ledian grinned. Not in satisfaction. No, this wasâ€¦ different. All his teeth were showing.<br /> â€œHeâ€™s going to come here. And Iâ€™ll show you how itâ€™s done.â€<br /> Ledian threw the wands away. Simisear reopened the PokÃ©Gear and started telling his crew to head out, and to kill all invaders on sight.<br /><br />Jellicent, Meganium Man, the Samurott and Blastoise rose from the sea into the shipâ€™s basement, being set down on its cold cement floor by the ghostly jellyfish. Crates and boxes were stacked in towers all around the room up to the ceiling.<br /> â€œLooks like weâ€™re in the supply area,â€ Meganium Man said. He saw a map of the ship on the wall to his right and approached it. An arrow pointed to a room with the heading Supply Room 2. Perusing the map, he saw that the cafeteria was on the next floor, and there was a flight of stairs at the end of the hallway to his left leading right to it.<br /> â€œThe hostages are probably still there,â€ the vigilante explained, pointing to the cafeteria. â€œSimisear can keep a close watch on them there.â€<br /> He continued to look over the map and saw that the control room was quite a ways away, on the bow of the floor above the cafeteria.<br /> â€œIâ€™m guessing this is where the coordinators, navigators, and such would be?â€ he asked, pointing to the control room. A Samurott nodded. â€œWeâ€™ll split up in groups of seven. Iâ€™ll take five Samurott and one Jellicent to the cafeteria, while Blastoise leads the remaining Samurott and Jellicent to the control room.â€<br /> â€œAre you sure? You donâ€™t know how much firepower Simisear and company have,â€ a Samurott protested.<br /> â€œIâ€™m sure. Does this sound good to everyone?â€<br /> The group exchanged shrugs and confused stares.<br /> â€œI suppose itâ€™s better than nothing,â€ Blastoise said. â€œBut donâ€™t lose your head.â€<br /> Meganium Man tapped his nose with a vine whip, and the group hurried down the murky hallway. Its cement floors meant they only left light thuds behind, nothing that would alarm Simisear of their approach.<br /> As they started up the stairwell, they encountered Dusclops, his single eye locking on them. A blue, skull-shaped fireball appeared in his right hand and he launched it at the invaders, forcing them to reel back or become burned. The fireball hit the ground, setting the floor ablaze. A wall of ghostly fire shot upwards, blocking their path, and Dusclops started laughing.<br /> Blastoise aimed at the wall of fire with his cannons and hosed it down with two powerful water pulses. While the flames petered out, a Samurott took hold of his seamitars â€“ the shell-like swords on its arms â€“ and burst through the smoke after the ghost. Dusclopsâ€™ eye widened as he came under attack and raised his wand to block an incoming blade, which snapped it in two. Behind Samurott, Meganium Man was approaching with a small army.<br /> Samurott took advantage of the distraction and swept the other blade against Dusclopsâ€™ legs, dropping him to the cold floor. Meganium Man produced his confiscated Petrify Wand and decided to try it out, flicking it at the subdued ghost. A fist-sized ball of electricity shot out and appeared to bind Dusclops where he lay, rendering him unable to move. The superhero looked at the wand, then at the ghost.<br /> â€œThatâ€™s handy,â€ he admitted.<br /> As Meganium Manâ€™s team breached the hallway, they saw Simisear with the captured Fraxure, and Ledian, through the cafeteria windows just to their left. The monkey was holding the dragon close, Petrify Wand aimed at his heart. Ledianâ€™s arms were crossed and his dark blue eyes focused intensely on Meganium Man.<br /> As the vigilante and his crew entered the cafeteria, Meganium Man brandished the Petrify Wand, locking eyes with Ledian. Jellicent and the Samurott brigade blocked the doorframe so neither of them could leave.<br /> â€œMeganium Man. So nice you could make it,â€ Ledian said, grinning. â€œI ought to applaud Poliwhirl and Zweilous for letting you live.â€ His smile faded.<br /> The vigilante said nothing.<br /> â€œYou have no reason to worry; Iâ€™ve discarded my wands. I would much rather fight you hand-to-hand than with silly projectiles fired from a stick. Howeverâ€¦â€<br /> Ledian reached behind his back and pulled out a large, reddish seed. There was a crack in it. A Blast Seed.<br /> â€œIn the time it would take you to accidentally fire a paralyzing bolt from your wand, Iâ€™ll have dropped this.â€ He fluttered over to the hostages. â€œSo itâ€™s either me and you, or us and them.â€<br /> â€œYou drive a hard bargain,â€ Meganium Man replied, breaking his wand in half. â€œYou should know which option Iâ€™m going to take.â€<br /> The ladybug smiled again.<br /> â€œBut I have a request,â€ Meganium Man quickly added. â€œI just want you to let the hostages go. You donâ€™t need them anymore.â€<br /> Ledian bobbed his head around like he was thinking about the dinosaurâ€™s request, but quickly replied, â€œNo. Theyâ€™re my audience.â€ He twirled his arm around as if to taunt Meganium Man.<br /> Turning his head to Jellicent and company, Meganium Man requested, â€œMake sure Blastoise has enough men for the job. I donâ€™t know how many goons Simisearâ€™s got, but thereâ€™s bound to be more in the control room than in here.â€<br /> â€œButâ€”â€ protested Jellicent.<br /> â€œGo.â€<br /> Despite being hesitant, Jellicent nodded, albeit weakly, and led the Samurott brigade away from the cafeteria. As they left, Ledian tucked the Blast Seed away.<br /> â€œA wise decision, Meganium Man. You wonâ€™t regret it.â€<br /> â€œAre we gonna stand here and talk, or am I gonna get to throw you around for a bit?â€ Meganium Man growled. A stifled snort escaped Simisear.<br /> â€œLetâ€™s find out.â€<br /> The two rushed in, vines and fists at the ready.<br /> Meganium Man threw a punch at Ledianâ€™s head, but the ladybug quickly caught it and threw a punch of his own, hitting Meganium Man between the eyes. With his two extra free hands, Ledian grabbed the dinosaurâ€™s flower petals and threw him onto a table while simultaneously sliding him across its smooth surface. Meganium Man slid off it and shattered a chair as he fell to the floor.<br /> He started getting up while Ledian moseyed around the table to his nemesis. Ledian grabbed the dinosaurâ€™s head and gave it a nice, hard slam against the concrete wall before throwing Meganium Man across the table again. Ledian flew over the table and dropped a heavy punch against the side of his opponentâ€™s head, essentially dropping him once more. This was followed by Ledian grabbing Meganium Manâ€™s cape and forcing it around the dinosaurâ€™s throat while bringing him onto his hind legs. It was an impressive display of strength for Ledian, and even he seemed proud of himself.<br /> Meganium Man recalled how he wound up in a similar situation during his battle with Scyther. Pressing his feet against the floor, Meganium Man then sprung up and hoped his backwards body slam (patent pending) would work. Instead, he wound up being lobbed into a vending machine, shattering its front display. Berry juice rained down on him, but as Ledian approached, Meganium Manâ€™s leaf petals shredded themselves up until they were no bigger than a razor blade and fired. The ladybug floated still, defiantly, unimpressed with the dinosaurâ€™s signature Razor Leaf attack as they left dull marks on his yellow body.<br /> â€œDo you know what your biggest fault is, Meganium Man?â€ Ledian asked while watching the leaves attach themselves to the base of the dinosaurâ€™s neck. He picked up a knife with a sharp, single-edged blade and started approaching his foe. â€œYou wonâ€™t kill. I know what happened in Goldenrod City traumatized you, but unfortunately, Iâ€™m about to teach you a very important lesson about necessity.â€<br /> As he brought the knife down on Meganium Manâ€™s head, the vigilante snagged his arm with his vine whips and headbutted him while also disarming him with a hard jab to the wrist. Meganium Man stood up, knife in hand. Well, vine.<br /> Ledian picked up another knife and took a combative stance, which Meganium Man imitated. He was stupid enough to strike first, going for Ledianâ€™s face, allowing the insect to grab his vine and aim it away. However, as Ledian took a stab at Meganium Manâ€™s neck, the dinosaur caught his arm too, throwing them into a deadlock.<br /> â€œHow long have PokÃ©mon been around, Meganium Man? Weâ€™ve fought, killed, and conquered to get where we are. You donâ€™t have any that in you!â€<br /> Ledian threw an uppercut at his foeâ€™s jaw, causing Meganium Man to stumble back.<br /> â€œBut there will come a time in your life when you will have no choice but to kill your foe, and I want to see that happen!â€<br /> Although Meganium Man had stumbled back, Ledian still had a tight grip on his vine whip. He yanked it, pulling the green brontosaurus to him, and lashed out with a quick overhead swing of the knife. Meganium Man was smarter than he let on and lowered his head, headbutted Ledian, and charged. Soon he raised his head high and hurled Ledian through the air, but the dastardly bug realigned himself midair, flittering just above a table he wouldâ€™ve crashed into. However, his Blast Seed had gone flying out of hammerspace and landed harmlessly at Simisearâ€™s feet.<br /> Ledian threw the knife away and released a mighty, powdery gust of wind from his wings as well as silver crescents, which were carried on the breeze. The silver crescents reached Meganium Man faster than he could move and one left a nasty cut on his neck. He knocked a table over and hid behind it, waiting out the Silver Wind attack. A silver crescent cut through the table a mere inch away from the vigilante and carved through the floor, but Ledian let up soon after.<br /> â€œIâ€™m not going to kill you, Ledian. No matter what you say. I wonâ€™t.â€<br /> The ladybug flew over the table, fluttering in front of Meganium Man. His fist was glowing pure white with a purple aura, and if his Focus Punch attack landed, it would be all over.<br /> â€œThen you have failed!â€<br /> And he threw his punch.<br /> Meganium Man rolled aside and the punch destroyed the table, breaking it into dozens of pieces. But then Ledianâ€™s other fist started to glow, and he was starting to turn around.<br /> As the second Focus Punch was unleashed, Meganium Man gathered up some spit and fired a single Bullet Seed, a move he had improved upon since his struggle with Dragalge. The seed pierced Ledianâ€™s head with ease, killing him instantly. Ledian hit the ground.<br /> He stood there, speechless at what heâ€™d done. His brain wouldnâ€™t let him focus on anything else other than Ledianâ€™s corpse. He swore heâ€™d never kill again. He didnâ€™t want to kill Butterfree in the first place. It was a complete accident. But now he had a body count of two, and to him, that was two too many.<br /> It was as if heâ€™d shut down. He wasnâ€™t focusing on anything in particular now, not even Ledian, and was only somewhat aware there were other PokÃ©mon in the room. He might not have been aware of where he was.<br /> Simisear took this opportunity to pick up the Blast Seed and whip it at the wall behind him, blowing a massive hole in the shipâ€™s hull. The explosion brought Meganium Man back to Earth, but he clearly wasnâ€™t all there. A huge gust of wind burst into the cafeteria, causing the other PokÃ©mon to panic even more.<br /> â€œAll of you get to the hallway!â€ Meganium Man ordered, approaching Simisear.<br /> The red monkey looked over his shoulder and saw a Lapras swimming alongside the ship.<br /> â€œDonâ€™t do it, Simisear. Itâ€™s not worth it.â€<br /> â€œShut up!â€ the monkey screamed as the Petrify Orbâ€™s sphere sparked wildly. â€œYou wouldnâ€™t understand! You donâ€™t know what itâ€™s like to watch your own flesh and blood be framed for a crime they didnâ€™t commit! Donâ€™t even try connecting with me, you ignorant superhero wannabe!â€<br /> â€œSo you would rather give up your own freedom by killing Sergeant Fraxure? Donâ€™t you realize that by doing this, you would never see your son again?â€<br /> â€œWhat does it matter? They wonâ€™t listen! Nobody did! But I know he didnâ€™t do it!â€<br /> â€œI believe you,â€ Meganium Man replied in a reassuring tone.<br /> Simisear aimed the Petrify Wand at him.<br /> â€œDonâ€™t try it! I know better!â€<br /> Meganium Man stopped focusing on Simisear at that moment and instead turned his attention to the captured Fraxure.<br /> â€œSergeant, what really happened that night?â€<br /> The monkey barked, â€œOne word and youâ€™re history!â€ He pressed the sphere to Fraxureâ€™s heart.<br /> â€œIt was Axew who killed Nosepass, wasnâ€™t it? Not intentionally, for sure, but he still did it. And when they went to trial, everyone was too willing to believe the son of a Sergeant was innocent. After all, his fatherâ€™s a policeman, he would know better! But a split nanosecond is all it takes to change oneâ€™s life for better or for worse.â€<br /> Fraxure drew a long breath and trembled as he exhaled.<br /> â€œItâ€™s true. When I saw the autopsy results and saw that Dragon Rage was the thing that killed him, I did what no cop should ever do and doctored the results, framing Pansear in the process. I didnâ€™t want to, I swear, I didnâ€™t. But they needed a culprit that fit the details of the events that night.â€<br /> As Fraxure spoke, Simisearâ€™s grip on him loosened. By the end of his explanation, Fraxure was able to safely take a couple steps away from the monkey.<br /> â€œIâ€™m so sorry, Simisear. Your son is a great boy, and this never shouldâ€™ve happened.â€<br /> The monkey was focused completely on Fraxure. He still had a death grip on his Petrify Wand, but his face showed he was mulling over his next action.<br /> In a marginally related detail, a blue and green Gastrodon who was slithering around the S.S. Anneâ€™s hull discovered a big hole on its side.<br /> â€œGive me the wand, Simisear,â€ Meganium Man begged, holding out a vine whip. â€œItâ€™s over.â€<br /> The monkey looked down at the ground. â€œI boarded this ship to get evenâ€¦â€<br /> Gastrodon poked his head in.<br /> â€œ[i]AND THATâ€™S WHAT Iâ€™M GOING TO DO[/i]!â€<br /> Meganium Man reached for the wand as Simisear started raising it, but Simisear was suddenly pelted by a thick ball of mud which exploded upon contact, sending him flying across the cafeteria and through one of its windows. Some of the mud landed on Meganium Man and Fraxure, but the monkey was caked in it from head to toe.<br /> Looking at the hole, Meganium Man saw a curious blue and green sea slug.<br /> â€œNow thatâ€™s what I call fighting dirty!â€ Gastrodon exclaimed. Meganium Man rolled his eyes.<br /><br />Simisearâ€™s goons had put up a good fight against Blastoise, the Samurott and the Jellicent, but they quickly realized they were outnumbered and surrendered peacefully. In the aftermath of the chaos, more Lapras appeared to make sure nobody would have to wait longer than necessary.<br /> Meganium Man was standing on the deck, overlooking the beautiful ocean. He was replaying his fight with Ledian in his head, remembering what the ladybug had said to him.<br /> [i]â€œBut there will come a time in your life when you will have no choice but to kill your foeâ€¦â€[/i]<br /> He shuddered at the notion, but Ledian was right. Meganium Man didnâ€™t have much of a choice during the brawl, but he was wondering if there was another way it could have ended. His actions in Goldenrod City still haunted him, and now he had another nightmare to contend with.<br /> â€œYou okay?â€ asked Milotic from behind. Meganium Man jumped when he heard her.<br /> He turned his head. â€œI donâ€™t know.â€<br /> Milotic slithered to his side and rested her fan-like tail on one of his shoulders comfortingly.<br /> â€œItâ€™s not easy, is it?â€ she asked. He knew exactly what she meant.<br /> Shaking his head, Meganium Man replied, â€œI canâ€™t believe people do it every day. Once was more than enough. It was too many. After what happened with Butterfree, I swore Iâ€™d never do it again. I didnâ€™t do it to Gyarados, or Dragalge, butâ€¦ I didnâ€™t see any other choice with Ledian.â€ He sighed and changed the topic. â€œWhatâ€™s going to happen with Fraxure?â€<br /> Milotic shrugged. â€œIâ€™m not sure. Landâ€™s not our jurisdiction.â€<br /> â€œAnd Simisear?â€<br /> â€œConspiracy to commit murder comes to mind.â€<br /> The two were silent for a while before Meganium Man spoke up again.<br /> â€œItâ€™s funny. Simisear was so desperate to prove his sonâ€™s innocence that he committed a crime himself, and now he goes to jail while Pansear will be released.â€ He shook his head. â€œThe lengths people go to.â€<br /> â€œWell, if it was your son in that situation, what would you do?â€ Milotic asked, not expecting an answer. But Meganium weakly and quickly nodded. He didnâ€™t say anything, but there was something there.<br /> Looking down, the two of them saw Lapras swimming away from the ship with PokÃ©mon on their backs to destinations unknown.<br /> â€œAw, jeez!â€ Meganium Man grumbled in a more lively tone. He checked his PokÃ©Gearâ€™s watch. It was 5:31pm. â€œI gotta get to my folksâ€™ house. Momâ€™s gonna freak!â€<br /> â€œHere, lemme give you a ride. I know what thatâ€™s like!â€ Milotic replied, diving over the deckâ€™s guard rail and into the ocean. Meganium Man jumped down and landed safely on her back. â€œWhere to?â€<br /> â€œSlateport City, please.â€<br /> â€œHoo boy,â€ Milotic whistled. â€œYour momâ€™s [i]really[/i] gonna freak.â€<br /><br />[center]The End of Episode #8![/center]


