# smf_messages

subject: Re: Unable to tweak into poketch co. building in Pearl/Diamond.
poster_name: Struggler54
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Struggler54
icon: xx
body:
  Gonna go ahead and buy one along with one of those save file extractors they offer, unless this r4 can also extract my save as well. Btw, with regards to the micro SD card, what size do you recommend getting. I.E. 2gb,16gb, etc...?<br /><br />


subject: Re: Unable to tweak into poketch co. building in Pearl/Diamond.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Struggler54 link=topic=8741.msg213949#msg213949 date=1556981041]<br />Gonna go ahead and buy one along with one of those save file extractors they offer, unless this r4 can also extract my save as well. Btw, with regards to the micro SD card, what size do you recommend getting. I.E. 2gb,16gb, etc...?<br />[/quote]I have a 64GB in mine, which is overkill. A 32GB does nicely.<br /><br />Unless you have a SLOT-2 card (like the EZ 3-in-1), no, you can&#039;t extract saves from SLOT-1 cards after booting from a SLOT-1 card like the R4. A hacked 3DS or DSi will let you extract them to SD with homebrew though (and since the card has an NTRBoot mode switch, you can hack your 3DS quickly and easily.)


subject: Trading shiny locked PokÃ©mon through Wi-Fi oversight(both Gen VI and VII)
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello there, probably I&#039;ve broke down some rules in making this thread, so forgive me for this first, probably I discovered hot water although I didn&#039;t see any threads about this there but if there is some documentation about it forgive me for that as well, I wouldn&#039;t even consider it a glitch itself but rather an exploit/oversight in the online checks. Basically, the online legality check doesn&#039;t look after if the PokÃ©mon you&#039;re trading is inside an egg or not (however, it does check if it has legal moves/ability and such), which will actually let you trade legendary PokÃ©mon inside eggs through Wi-Fi. By doing so, you can tweak the Egg PID&#039;s SV so when the receiver will hatch the egg it&#039;ll turn shiny if it matches. They won&#039;t be able to send it back once received though. I would record a video but my 3DS is currently broken (planning to repair it in future as it does a popping sound when turned on) but I did test it in both VI and VII 3DS Gen games when my console was working fine and it yeld the same results


subject: Re: Unable to tweak into poketch co. building in Pearl/Diamond.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival]Unless you have a SLOT-2 card (like the EZ 3-in-1), no, you can&#039;t extract saves from SLOT-1 cards after booting from a SLOT-1 card like the R4.<br />[/quote]I&#039;m pretty sure you can. It&#039;s been a while, but NDS Backup Tool Wi-Fi should still work. It&#039;s how I got ROMs of the 4th Gen games.


subject: Re: Trading shiny locked PokÃ©mon through Wi-Fi oversight(both Gen VI and VII)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  What rules would those be? Anyway, this is certainly a strange shortcoming in the legality checker. I wouldn&#039;t consider it too notable (because you&#039;d need to edit your save to get a legendary in an Egg to begin with), but it is good to have spotted.


subject: Re: Unable to tweak into poketch co. building in Pearl/Diamond.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8741.msg213952#msg213952 date=1556995394]<br />[quote author=Parzival]Unless you have a SLOT-2 card (like the EZ 3-in-1), no, you can&#039;t extract saves from SLOT-1 cards after booting from a SLOT-1 card like the R4.<br />[/quote]I&#039;m pretty sure you can. It&#039;s been a while, but NDS Backup Tool Wi-Fi should still work. It&#039;s how I got ROMs of the 4th Gen games.<br />[/quote]Carts are anywhere from 8MB to 128MB. The NDS has 4MB of RAM (plus like 8MB of VRAM) and standard flashcarts run in NDS mode on DSi and 3DS, so the cart can&#039;t use the extra RAM on those devices. So... 2MB of RAM for the code at most, 1MB for the standard NDS SDK&#039;s Wi-Fi implementation, 512KB for a packet buffer, and 512KB for the ROM buffer?<br /><br />I&#039;ve never found a way to do it without CFW on a DSi or 3DS, or a GBA flashcart.<br /><br />(They did make an 8MB RAM cart for the DS that goes in the GBA port, but they&#039;re more expensive than most GBA carts, so)


subject: Re: Unable to tweak into poketch co. building in Pearl/Diamond.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8741.msg213955#msg213955 date=1557010002]<br />Could I be misremembering...? It definitely worked for the saves, at least.<br />[/quote]There is a save dumper, as saves are often 64k or so.


subject: Re: Unable to tweak into poketch co. building in Pearl/Diamond.
poster_name: Struggler54
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Literally have the worst luck ever, was about to hit purchase and low and behold, our families router craps up.<br /><br />Anyway, one other question I forgot to ask was does the r4 gold plus have the infamous â€œtimebombâ€ inside of it? Just curious.<br /><br />Nonetheless, I greatly appreciate all the feedback Iâ€™ve been getting.&nbsp; :)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://pds.exblog.jp/pds/1/201905/04/42/e0088742_12320293.jpg[/img]<br />SOOOOOO HÂ¥PED FUCK MAN AW SHIT ZUN HELLA MOTHA FUCKING 666 ODD DEMO MAN BRO CHECK THIS OUT MY BULLETS WITH THE WHAT WHOLE 666 420 Â¥Â¥Â¥Â¥ HOLLA HOLLA GET YEN RTS16 CASH FUCKING REITAISAI CIGARETTES REIMU REIMU WILE-Y B.E.A.S.T. SO $TUCK ON THE STAGETHREE KIKEIJUU TH17 BOSS PURE OG BOOMMBBB LEGALIZE MASTER SPARK.<br /><br />(Yes, I have it saved already and confirmed it was legit, but am still waiting for the right time to jump into it, and also the full game of course.)


subject: Re: From Generation to Generation (what is your team)
poster_name: System1500
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I usually make teams based off of my fave Pokemon and/or Pokemon I think look cool. As long as I get a fluffy Flareon on my team (always my goal, moreso in randomizers!) I am good for the rest of the game and don&#039;t really need any other Pokemon since I have my fave on my team. 


subject: Re: Cute animals thread (for depression)
poster_name: System1500
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  2 days after my Birthday (my birthday is May 14), my mom said she is getting me and her, a kitten from a neighbor in a apartment close to ours! I got to see it in person, and it was soo cute! It was a Tabby kitten! My mom told me I could instead get from them, a Black kitten, and then my mind went crazy, being a Eeveelution fan, I naturally want that one because it would basically be a real life Umbreon! But then I felt a ping in my heart, that we couldn&#039;t get both of them, but only one. I told my mom, tearing up, with my heart, that I want both of them, and I didn&#039;t stop until she finally gave in and agreed with my decision, even though it will be hard to take care of 2 kittens when we already have a old female adult cat, named Quee-Quee. I was so happy, that I would get the Tabby kitten, but most importantly, that I will get a Black kitten that is basically a real life Umbreon! <br /><br />[img]https://cdn.bulbagarden.net/upload/thumb/3/3d/197Umbreon.png/250px-197Umbreon.png[/img]<br /><br />I will keep you all updated, and make a new reply in this topic, with pictures of them, when we get them on May 16.


subject: Re: Unable to tweak into poketch co. building in Pearl/Diamond.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Struggler54 link=topic=8741.msg213957#msg213957 date=1557014167]<br />Literally have the worst luck ever, was about to hit purchase and low and behold, our families router craps up.<br /><br />Anyway, one other question I forgot to ask was does the r4 gold plus have the infamous â€œtimebombâ€ inside of it? Just curious.<br /><br />Nonetheless, I greatly appreciate all the feedback Iâ€™ve been getting.&nbsp; :)<br />[/quote]Nope. It&#039;ll work past 2036.


subject: Re: Poems
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]What identifying traditionally woman socially for me is this: Women like people who can channel anima with confidence.<br />Because the essence is greater than the source. You know; the stereotype of a man who fights for you no matter what. Both men and women can do the same too with enough confidence.<br /><br />How Athena sees the link between love and war: We are just signals; only animus; objectively speaking that is, spiritually we are both anima/animus. But we fight as if we had control anyway. Sometimes the road to love is simply not clear; so in our struggle we do things like eat food, make mistakes. Yet we all fight for the same thing; love, comfort, happiness. âœ¿[/color]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: kevin!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: kevin!
icon: xx
body:
  I got it for gameshark, I do not know if it&#039;s possible to capture it, I&#039;ve tried to send a yanma, but it transforms into a poke trainer.<br />I thank you very much for your answer :), I did not know that depending on the version it would vary so much.<br />&nbsp; I find it very curious that it is a mixture of several cries LOL.<br />I have also discovered that in the E8 it is a Seaking with Slowpoke sound.


subject: Re: Pikachu's Beach and glitches
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The stable unstable Missingno doesn&#039;t seem to work. Does it not work on VC or are there exceptions?


subject: Re: Pikachu's Beach and glitches
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8744.msg213965#msg213965 date=1557178664]<br />Does it not work on VC<br />[/quote]if you have to ask this question, it probably doesn&#039;t work on VC, no.


subject: Re: Pikachu's Beach and glitches
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8744.msg213965#msg213965 date=1557178664]<br />The stable unstable Missingno doesn&#039;t seem to work. Does it not work on VC or are there exceptions?<br />[/quote]What about it in particular doesn&#039;t work?<br /><br />From experience, what I remember is that on VC its cry upon being encountered is around 30 minutes. I thought the game had frozen at first, but eventually it stopped and it still cloned item 6. Luckily you only need to do this once to get a stack of 255 if it&#039;s an item usable in battle like a Potion.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I know there&#039;s a way to find CD/DVD type by like requesting it from the drive or smth but how<br /><br />no one documents it and trying to find it leads to unrelated shit and ads for movies<br /><br /><br />dude if i can find this out and implement it in something that runs on the PS2 there are gonna be some fucking [b]shenanigans[/b] in this mF


subject: Re: Pikachu's Beach and glitches
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]Yeah, it seems Sherkel is correct. I had it work on VC after clearing with up select b and not saving but had to wait a longer time before MissingNo. would let me battle. Either this or there is something overlooked. The fossil/ghost MissingNo. though generally harder to find however will duplicate item 6 more reliiably with no front sprite freezes.<br /><br />Additionally, different platforms manage what happens differently; for instance this works on BGB emulator but not VBA which fails with some hardware specific details. âœ¿[/color]


subject: Re: Secret Power volcano animation oversight
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello,<br /><br />I was trying to test this, but what is a volcanic area? In the volcano park and all surroundings, Secret Power seems to display the basic animation.


subject: Re: Secret Power volcano animation oversight
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  bulbapedia&#039;s been stealing our content for forever now, bout time we stole back xD<br /><br />anyways neat find


subject: Re: (G/S) &quot;Bad Clone&quot; (hex00) acquisition without ACE or Save Corruption
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apparently, this doesn&#039;t work in French G/S. Hope I didn&#039;t miss something, but I basically started a new game, got my starter, warped to HOF using some gameshark code, then caught a couple of PokÃ©mon before moving them into a box as shown in video.


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: joshuarpl
icon: xx
body:
  I found a way to display strings without taking up TOO much memory, I know this doesn&#039;t really have too much relation, but I used the TI-84 z80 assembly compiler&#039;s Quick hex feature, bgb doesn&#039;t support labels, and I couldn&#039;t figure out how to install Cygwin or make properly, and I&#039;m no Linux user, I use Windows,<br />I&#039;d just change the header code<br />[code]<br />#define&nbsp; &nbsp;  progStart&nbsp;  $9D95<br />.org&nbsp; &nbsp; &nbsp; &nbsp; progStart-2<br />.db&nbsp; &nbsp; &nbsp; &nbsp;  $BB,$6D[/code]<br />to<br />[code]#define&nbsp; &nbsp;  progStart&nbsp;  $DA80<br />.org&nbsp; &nbsp; &nbsp; &nbsp; progStart[/code]<br /><br />and write my code below (not including BCALLS because BCALLS are a custom assembly function only on the TI-84 calculator)<br /><br />I then use the Quick hex feature and paste that into DA80 on emulated Pokemon Yellow...<br /><br />...Oh, and if this post is way too long, I am sorry for breaking the rules if I am!<br /><br />Assembly code<br />[code]	ld hl,$C3A0<br />&nbsp; &nbsp; ld bc,character<br />write:<br />	ld a,(bc)<br />&nbsp; &nbsp; cp $00<br />&nbsp; &nbsp; jr z,return<br />&nbsp; &nbsp; jr continue<br />continue:<br />	ld (hl),a<br />&nbsp; &nbsp; inc hl<br />&nbsp; &nbsp; inc bc<br />	jp write<br />return:<br />	ret<br />character:<br />.db 1,2,3,4,5,6,7,8,9,10,11,12,0[/code]<br /><br />Hexadecimal<br />[code]21 A0 C3 01 94 DA 0A FE 00 28 08 18 00 77 23 03 <br />C3 86 DA C9 01 02 03 04 05 06 07 08 09 0A 0B 0C 00[/code]<br /><br />Oh, and end the string with 00, The string is right past the C9


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Huh! That&#039;s quite a lot it looks like you&#039;ve done there. The TI-84 assembler is certainly a strange workaround, to say the least, but it did seem to produce valid GBz80 and binary. I&#039;m not sure what might have gotten in the way of installing Cygwin on Windows, as I remember it being straightforward after downloading the installer [url=https://cygwin.com/install.html]from the program&#039;s site[/url]. As for make, [url=https://github.com/pret/pokered/blob/master/INSTALL.md#windows]that&#039;s much faster yet[/url], once you have Cygwin of course. You can certainly ask about anything you&#039;re stuck on, especially considering you seem to have created more questions for yourself in the process of trying to figure this out than you answered. What Isso was saying was just to make some effort to figure out the answer to something first instead of asking straight away about it. There&#039;s also nothing at all in the rules about long posts. As for your code...it didn&#039;t do anything on my end. It didn&#039;t freeze, but it also didn&#039;t do anything else. You&#039;re on the right track by trying to write to $C3A0. But as for actually doing it...well, remind me to get back to that when I&#039;m more awake. In the meantime, though, maybe check out [url=https://forums.glitchcity.info/index.php?topic=8725.0]jfb1337&#039;s RAM writer[/url] for reference. There&#039;s even a video to show exactly how it looks. Do you have a picture of what it looked like for you when you tried yours? And again, you don&#039;t need to be nearly so nervous here, especially when it comes to relevant content.<br /><br />All that said, maybe your first project could be something else? Maybe something based off an example in Isso&#039;s programming guide, or a well-known RBY script? I just think there might be a better place to start.


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking at [url=https://www.youtube.com/channel/UCCCu2XtaEwIM38SmNInFZcg]this channel[/url], it is abundantly clear that bingo is still, in fact, his name-o. There&#039;s a link to a video in the description that details how to get on KaeruTeam&#039;s server in a way that apparently still works.


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: ThomasWinwood
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ThomasWinwood
icon: xx
body:
  I read ã²ã‚ƒ as ã˜ã‚ƒ, which is a speech characteristic common among old men in Japanese fiction writing, rather than ã‚„. If he has a Kansai accent then my interpretation loses a little strength - there&#039;s no other ã‚„ in his dialogue to compare, and I can&#039;t find his normal speech from after you give him his teeth to find out one way or the other. At any rate, ãµã¸ã»ã€€ã¯ã‚“/ãƒ­ã‚±ãƒƒãƒˆå›£ doesn&#039;t feel right - with the exception of ãµãã„ã¸ã‚“/å¤§å¤‰ the prosody and vocalism is generally accurately represented, so I&#039;d expect something like ã»ã¸ãƒƒã»ã€€ã¯ã‚“.<br /><br />That said, it&#039;s not like this dialogue is unused and leftover from previous builds of the game - it was used in the actual game and translated into English.<br /><br />[code]<br />_WardenGibberishText1::<br />	text &quot;WARDEN: Hif fuff&quot;<br />	line &quot;hefifoo!&quot;<br /><br />	para &quot;Ha lof ha feef ee&quot;<br />	line &quot;hafahi ho. Heff&quot;<br />	cont &quot;hee fwee!&quot;<br />	done<br /><br />_WardenGibberishText2::<br />	text &quot;Ah howhee ho hoo!&quot;<br />	line &quot;Eef ee hafahi ho!&quot;<br />	done<br />[/code]<br /><br />I hope this reading isn&#039;t controversial:<br />&quot;This is terrible! I lost my teeth in [the] Safari Zone. Help me please!&quot;<br />&quot;I&#039;m counting on you! It&#039;s in [the] Safari Zone!&quot;<br /><br />ã€Œãµãã„ã¸ã‚“ã²ã‚ƒã€ and ã€Œã¯ãƒƒã€€ã¯ãµã¸ã¸ã€€ãµã¸ï¼ã€ seem to map pretty simply onto &quot;Hif feff hefifoo!&quot; and &quot;Heff hee fwee!&quot;; is there any reason to believe that the rest of the Japanese differs that substantially in meaning from the English?


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Knowing little about Japanese aside from bits and pieces of general knowledge, probably not, but as dialects and letter choice change the meaning substantially despite technically being equivalent, that might matter here.


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You should use [url=https://github.com/rednex/rgbds/releases]an assembler designed for the Game Boy[/url], that&#039;ll work much better.<br />Resources you may like: [url=https://github.com/gbdev/hardware.inc]hardware.inc[/url], [url=https://github.com/pret/pokered]pokered[/url], and [url=https://github.com/gbdev/awesome-gbdev]awesome-gbdev[/url].


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For the second one, I&#039;d rather have thought &quot;In the Safari Zone&quot;? It lines up better with the &quot;ee&quot;, I think, but less so with the &quot;Eef&quot;.<br />That said, overall this sounds (hah!) very plausible, gj :D


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ThomasWinwood link=topic=8610.msg213980#msg213980 date=1557397381]<br />I read ã²ã‚ƒ as ã˜ã‚ƒ, which is a speech characteristic common among old men in Japanese fiction writing, rather than ã‚„. If he has a Kansai accent then my interpretation loses a little strength - there&#039;s no other ã‚„ in his dialogue to compare, and I can&#039;t find his normal speech from after you give him his teeth to find out one way or the other. At any rate, ãµã¸ã»ã€€ã¯ã‚“/ãƒ­ã‚±ãƒƒãƒˆå›£ doesn&#039;t feel right - with the exception of ãµãã„ã¸ã‚“/å¤§å¤‰ the prosody and vocalism is generally accurately represented, so I&#039;d expect something like ã»ã¸ãƒƒã»ã€€ã¯ã‚“.<br /><br />That said, it&#039;s not like this dialogue is unused and leftover from previous builds of the game - it was used in the actual game and translated into English.<br /><br />[code]<br />_WardenGibberishText1::<br />	text &quot;WARDEN: Hif fuff&quot;<br />	line &quot;hefifoo!&quot;<br /><br />	para &quot;Ha lof ha feef ee&quot;<br />	line &quot;hafahi ho. Heff&quot;<br />	cont &quot;hee fwee!&quot;<br />	done<br /><br />_WardenGibberishText2::<br />	text &quot;Ah howhee ho hoo!&quot;<br />	line &quot;Eef ee hafahi ho!&quot;<br />	done<br />[/code]<br /><br />I hope this reading isn&#039;t controversial:<br />&quot;This is terrible! I lost my teeth in [the] Safari Zone. Help me please!&quot;<br />&quot;I&#039;m counting on you! It&#039;s in [the] Safari Zone!&quot;<br /><br />ã€Œãµãã„ã¸ã‚“ã²ã‚ƒã€ and ã€Œã¯ãƒƒã€€ã¯ãµã¸ã¸ã€€ãµã¸ï¼ã€ seem to map pretty simply onto &quot;Hif feff hefifoo!&quot; and &quot;Heff hee fwee!&quot;; is there any reason to believe that the rest of the Japanese differs that substantially in meaning from the English?<br />[/quote]<br /><br />[color=purple]Thanks for your opinion and not just working on what I thought. I do have second thoughts now about my accuracy. âœ¿[/color]


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RashFaustinho
icon: xx
body:
  https://www.youtube.com/watch?v=q5UqeT2CzSk<br /><br />Well, turns out that another Italian youtuber, called &quot;Cydonia&quot;, clarified this whole situation<br /><br />To the ones who were so bothered by the chance of a fake rumor spreading, rest assured, his channel is fairly big (in Italy) and in this video, after explaining the procedure of the supposed glitch, he explains why it&#039;s fake.<br /><br />He thanks you guys, referincing GlitchCity Labotariories for the technical support and the explanations that you&#039;ve given to him.<br /><br />He does not despise what Dio del Metal did, because he thought that creating fakemons nowdays would be impossible, and he has proven him wrong!<br />It was&nbsp; fun experiencing something similar to the &quot;Pokegods&quot;, even if for a little while (like Sherkel said)<br /><br />He ends the video by saying that, while he may have uncovered the truth and explained why the whole thing was fake, he also &quot;broke the magic&quot; surrounding this mistery, and asks his viewers what they think about that.<br /><br />---<br /><br />Personal take on the matter:<br /><br />Having seen so many gen 1 and 2 glitches during the course of the years, and being subbed to various Pokemon glitch channels (ZZAZZ, Chickasaurus, Crystal, etc.) the thing immediately sounded strange to me, so understanding that the whole video wasn&#039;t real was quite easy...<br /><br />However, I doubt that this &quot;trick&quot; had the potential to become famous, or to even spread at all outside from his niche community in the first place<br /><br />Every user, even ones completly ignorant in Gen 1 glitching, can found out that this thing is fake by just looking at Bulbapedia&#039;s index number. <br />Gen 1 and 2 games have been torn apart to such an atomic level, that nowdays finding any kind of new secret looks just impossible. (That&#039;s also why the foucs is heavily shifting towards the betas)<br /><br />So, I wouldn&#039;t take Dio del Metal&#039;s video so seriously. To me, it looked more like a fun demonstration of how fiction and reality can be mixed up, rather than everything else.


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I agree with the point Cydonia made (and believe me, I wasn&#039;t expecting it at all), I still think there&#039;s a tort from presenting the video as not fake and being quite clickbait-y (there&#039;s a moment when a wall of text semi-aggressively prompts viewers to share the video).<br />There was some effort put into the fake, but not much.<br /><br />About the &quot;people could just have checked on bulbapedia&quot; thing: how many &quot;ignorant&quot; people would have known to check there? How many people, ignorant or not, would have bothered to check in the first place? Heck, personally I didn&#039;t notice the index number was wrong when I watched the video, and Cydonia only ticked off because they had spent a good chunk of time with those numbers recently (that&#039;s what they state in their video)<br /><br /><br />Overall, I agree with Cydonia; it&#039;s a nice modern urban legend that I like when considered as such, and Dio Del Metal should really come forth about it--I don&#039;t believe there&#039;d be backlash if he&#039;s honest--, and as for &quot;breaking the magic&quot;,<br />[img]https://en.meming.world/images/en/thumb/4/4a/Modern_Problems_Require_Modern_Solutions.jpg/300px-Modern_Problems_Require_Modern_Solutions.jpg[/img]


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  He finished it! Great! :D<br /><br />Personally, I couldn&#039;t have imagined a better outcome when it came to this. Another, more famous Italian YouTuber who made videos about glitches was out there all along, and they put out a video explaining the truth of Leyxardon that instantly got 5 or so times as many views in a single day as the original video ever did. And where did they come asking questions first? Here. Seriously, it&#039;s surprisingly satisfying.<br /><br />[quote author=ISSOtm link=topic=8686.msg213988#msg213988 date=1557504797]<br />About the &quot;people could just have checked on bulbapedia&quot; thing: how many &quot;ignorant&quot; people would have known to check there? How many people, ignorant or not, would have bothered to check in the first place?<br />[/quote]They wouldn&#039;t have, but I think this kind of misses the point. There&#039;s no way to communicate info to people who aren&#039;t willing to look into it themselves. If someone chooses to ignore what clashes with their perception of the facts here, then no amount of Bulbapedia, GCL, PokÃ©mon Millennium, OR Dio del Metal will change their mind. In the end, this incident helped cement GCL as the place to go for those who want a thorough understanding of what&#039;s behind the oddities in these games (take that, luckytyphlosion! :P).


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ThomasWinwood link=topic=8610.msg213980#msg213980 date=1557397381]<br />&quot;This is terrible! I lost my teeth in [the] Safari Zone. Help me please!&quot;<br />&quot;I&#039;m counting on you! It&#039;s in [the] Safari Zone!&quot;<br />[/quote]Whoa. Finally that makes sense. As a native English speaker who first saw this text some crazily long time ago, I have never been able to decipher that. What do you make of the third one?<br /><br />[code]<br />_WardenGibberishText3::<br />	text &quot;Ha? He ohay heh&quot;<br />	line &quot;ha hoo ee haheh!&quot;<br />	done[/code]


subject: Re: Pikachu's Beach and glitches
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Update- on some emulators the stable unstable Missingno works, and on some when you encounter it it says &quot;Missingno is trying to learn&quot; and the game makes a high pitched screeching noise. Is this what you are referring to by 30 minute cry?


subject: Re: Pikachu's Beach and glitches
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s just because some emulators are more accurate than others. If you&#039;re trying to test a glitch on an emulator that isn&#039;t going to behave like the actual game, you&#039;re just wasting time.<br /><br />As for when I tried finding it on 3DSVC, the cry played when it finished sliding to the right of the screen, as with all wild encounters. Most of it was a high-pitched beep (I wouldn&#039;t remember the whole thing as I turned my volume off), but it stopped after about 30 minutes and I was able to proceed with the rest of the battle normally. I never saw a message including &quot;MISSINGNO. is trying to learn&quot;. I&#039;m not exactly in a hurry to test it again.


subject: Re: Pikachu's Beach and glitches
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  if your 3DS is hacked, i can help you through extracting the ROM from the official copyand making a VC lookalike with Gambatte, an actually good emulator, @bwill11.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  On this episode of &quot;Break it by overloading the fuck out of it&quot;:<br /><br />p&nbsp; &nbsp; &nbsp; a&nbsp; &nbsp; &nbsp; g&nbsp; &nbsp; &nbsp; i&nbsp; &nbsp; &nbsp; n&nbsp; &nbsp; &nbsp; g<br /><br />At least on my system, you can&#039;t have &gt;1TB of pagefile [i]and be able to use it[/i] if it&#039;s not all on the same device/partition. Your mileage may vary.<br /><br /><br />[s]goddammit numpy why you gotta bloat a 64GB file into over 2TB worth of ram usage[/s]


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Like i said, Cygwin had problems, there wasn&#039;t really any make or Python package I could see,<br />but I do use gbz80aid (ofs for offset at $DA80, since I use Pokemon Yellow with ws m)<br />I copy the machine code into the RAM and I execute it from there.


subject: Re: Where to get started
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, i also started with simply changing memory, and now I&#039;m up to jumping and stuff like that, thanks!<br />I am still working on opcodes like sbc, ld sp, etc. but I can make simple code enough for maybe a simple game.


subject: Re: What song are you listening to right now?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  the sound of my sinuses slowly increasing in pressure until either the blockage gives way or my skull does


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m 29 as of today. Also I forgot I took the day off work, so when I get to work my boss told me I wasn&#039;t scheduled. He said he could cancel my requested day off, but I went ahead and clocked out and when I got home I went back to sleep. I have mandatory overtime this week, if I didn&#039;t I probably would have stayed since I was off with no pay. xD


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg214002#msg214002 date=1557795508]<br />happy birday raven<br />[/quote]Ha. Haha. That&#039;s good. ;)<br /><br />Happy birday from me too, Raven Freak! :)


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: ThomasWinwood
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think I ever did work this one out. If I recall correctly it&#039;s what he says when you bring him back his teeth before putting them back in. He&#039;s probably telling you to hand them over, since that&#039;s what you do.


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you have the Gold Teeth, you instantly hand them over when you talk to him and he thanks you normally. This one appears when he asks you to find them &quot;ee hafahi ho&quot; but you answer &quot;no&quot;.


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is this common knowledge yet or is the general Pokemon community unaware of this? I&#039;m just thinking of all the trading forums that could have their economy absolutely destroyed by members figuring out how to, basically, obtain unlimited event Pokemon.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;15 minutes on SMM2 in a Direct<br /><br />if there&#039;s no announcement of SMB3/SMW/SMWGBA ACE in SMM2 i&#039;m out


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8176.msg214006#msg214006 date=1557880105]<br />Is this common knowledge yet or is the general Pokemon community unaware of this? I&#039;m just thinking of all the trading forums that could have their economy absolutely destroyed by members figuring out how to, basically, obtain unlimited event Pokemon.<br />[/quote]PPSEDS or PKSV already had that under control? xD


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8176.msg214009#msg214009 date=1557888917]<br />[quote author=Missing? NO! link=topic=8176.msg214006#msg214006 date=1557880105]<br />Is this common knowledge yet or is the general Pokemon community unaware of this? I&#039;m just thinking of all the trading forums that could have their economy absolutely destroyed by members figuring out how to, basically, obtain unlimited event Pokemon.<br />[/quote]PPSEDS or PKSV already had that under control? xD<br />[/quote]^ Yep. Injected Wonder Cards, cloning, rebattle codes, and all that have always been accepted in the competitive community since the dawn of VGC, and rightfully so. All that was ever looked at is whether a PokÃ©mon [i]itself[/i] is indistinguishable from one obtained fully legally. This is why RNG manipulation was looked into for non-TAS purposes. If you can&#039;t get it within the bounds of the game without any external modifications, it won&#039;t fly in any Wi-Fi community worth mentioning. (Something caught after using the RETIRE trick, Glitzer Popping, or ACE (before transferring through Bank) presents a strange case in that while it does fit those criteria, it isn&#039;t tournament-legal for obvious reasons.)<br /><br />Howeeeeeever, most players don&#039;t care about Wi-Fi battles or VGC, again for obvious reasons. Considering how most players approach the game, and the fact this gives the chance to RNG legitimate copies of these event PokÃ©mon in the case that someone for whatever reason can&#039;t inject a Wonder Card into their save, it&#039;s a nice thing to have around.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: BlueAce2001
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Do you guys think Sword/Shield of the transfer process from the 3DS will work? Is like a thing you download from the 3DS eshop.


subject: Re: PokÃ©mon Go
poster_name: BlueAce2001
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know why but most people think you need to go the location of the Pokemon in Pokemon Go all you do is go by it still don&#039;t know why.


subject: Re: Favorite PokÃ©mon
poster_name: BlueAce2001
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lugia don&#039;t know why i just like Lugia I think its the colors of it, It&#039;s really cool with the blues and whites and some black too its really cool.


subject: What is the best hardware to make a retro PC for Cheap
poster_name: BlueAce2001
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: BlueAce2001
icon: xx
body:
  I want to make a windows XP machine for retro games and compatibly with software. I don&#039;t have any money right now but when I have some i&#039;ll buy the parts later on.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=BlueAce2001 link=topic=8665.msg214015#msg214015 date=1558035537]<br />Do you guys think Sword/Shield of the transfer process from the 3DS will work? Is like a thing you download from the 3DS eshop.<br />[/quote]no one knows yet


subject: Re: PokÃ©mon Go
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=BlueAce2001 link=topic=7581.msg214016#msg214016 date=1558035738]<br />I don&#039;t know why but most people think you need to go the location of the Pokemon in Pokemon Go all you do is go by it still don&#039;t know why.<br />[/quote]Care to maybe reword that a bit? It&#039;s tough to tell what you&#039;re trying to say.


subject: Re: PokÃ©mon Go
poster_name: BlueAce2001
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: BlueAce2001
icon: xx
body:
  Sorry I &#039;m was trying to say In Pokemon GO to catch a Pokemon you don&#039;t need to go to it you just need to by the general area of it to catch it


subject: Re: PokÃ©mon Go
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d still need to travel to get regionals though. :P I&#039;m not spoofing, I don&#039;t want my account getting banned. xD


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Haha thanks for the birday wishes! :P Sad to hear about Grumpy Cat, may Tardar Sauce rest in peace. :(


subject: Re: What is the best hardware to make a retro PC for Cheap
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Always check ebay for second hand old pc components. Also check local thrift stores, garage sales, etc. as well, so you can get the best deals, sometimes people may be willing to give away a old computer. Since you&#039;re wanting a PC for emulation, you probably wouldn&#039;t need a high end graphics card, but you could get old high end ones for cheap too.


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Roberta
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Roberta
icon: xx
body:
  Italian speaker here. I think that it would have been fairly obvious to assume from the beginning that the whole Leyxardon thing was a fake, that&#039;s because during the explanation a lot of emphasis is put into dragging the viewer into thinking that &quot;I&#039;ve never seen in my whole life a glitch like this&quot;, &quot;try it if you don&#039;t believe it&quot; (repeated multiple times until the end). Usually when a youtuber&#039;s main concern is keeping the suspense alive echoing his own disbelief just to be sure that nobody can call a fake on a playthrough, there&#039;s actually something fishy going around.


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://puu.sh/DtXJO/dd44aab2c5.png[/img]<br />Anyone else found this kind of glitchmons when performing this glitch? I mostly got the green box and the Bad eggs. Whenever I try to do any kind of action (save the game, another wild encounter of any kind, even with a healthy party, see its info on the box) the game will either crash or soft-freeze.


subject: dr dr pepper is back
poster_name: Magitronique
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well hello there, folks! It&#039;s your old boy Yuzihax here back from the internet graveyard, unfortunately unable to access my original account and therefore having to shoehorn this sentence in as otherwise this post isn&#039;t going to make any sense lmao. I&#039;m super glad to see this old place is still around, and y&#039;all certainly seem to have been busy since I was last around. It&#039;s definitely been a hot minute, hasn&#039;t it?<br /><br />...well I mean okay, it&#039;s admittedly not so much &quot;a hot minute&quot; as much as it is &quot;a three year long awkward silence with a non-zero chance that some people probably figured you&#039;d actually dead-ass died for realâ„¢&quot; but hey, you at least gotta admit that &quot;hot minute&quot; rolls off the tongue a lot better at least!<br /><br />All joking aside, though, I suppose it&#039;s time to get to the explanation for those who it concerns. In all honesty, I really can&#039;t say there&#039;s all that much to it other than I was a dumb young adult who couldn&#039;t deal with having been a Dumb Kid on the Internetâ„¢ and thus decided to trash my entire old internet presence and burn all my cyber-bridges in the pursuit of personal growth and dealing with my personal problems. Which I suppose in a way *did* actually work considering I&#039;ve come to realize the above and I am in a fairly good place upstairs most of the time nowadays which was unfortunately very rare back in the day, but that came at the price of, y&#039;know, literally all of my friends at that point which is pretty much the lamest and most wicked disrespectful way of going about the process possible, so I, uh, guess it all evens out.<br /><br />So yeah, to those who it concerns, all I can do is apologize for disappearing, and for such a long time (I think almost three years now?) at that. That was fucking mad lame to say the absolute least.<br /><br />Oh, and to those around here who I&#039;ve never met, hello there! Sorry to not have a separate wall of text prepared for y&#039;all, guess I owe you one lmao.<br /><br />With all that said, let&#039;s shitpost together again sometime!


subject: Re: dr dr pepper is back
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome back!! ...Unlike most of the replies that are likely to come, I can&#039;t think of much else to say. :P With the timing of your disappearance and my much longer one, we seemed to just miss each other. I have absolutely zero explanation for mine and don&#039;t see why I&#039;d need one, so I wouldn&#039;t worry too much about it. Looking forward to having you around again. :)


subject: Re: dr dr pepper is back
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Holy shit yay my shitpost buddy is back!<br /><br />[img height=300]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br />[size=5pt]More and more this image is proven correct.[/size]


subject: Re: dr dr pepper is back
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh God, the title of this topic is my signature! D:<br /><br />In all seriousness, good to have you back :P


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ooh, hybrids. Did you only encounter the Shellos hybrid?<br /><br />I&#039;ve noticed that most, if not all of the Glitch Pokemon in Gen 4 will crash the game whenever you do LITERALLY ANYTHING after catching them. RETIRE told me once (on his old account) that it corrupts the type of battle you&#039;re in (and probably some other stuff too) which makes me wonder if there&#039;s any possible way to get the game into a semi-playable state, or at least let you LOOK at the dang Pokemon.


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Matt1990
icon: xx
body:
  Yeah, besides the green box/Bad eggs this is the only hybrid I&#039;ve encountered. It did let me catch it and everything but right after it I couldn&#039;t do anything. Trying to view its info instantly soft-locked the game, trying a trainer/wild encounter or saving the game instantly froze it. Didn&#039;t know that you could encounter hybrids as well. If someone wants to work on it I can give my save state<br /><br />EDIT: Other than the hybrid you can (although very rare) find Bad eggs with side effects such as these two:<br /><br />[img]https://puu.sh/DuA12/a02b875e3c.png[/img]<br />This one flickered the screen and then it crashed the game<br />[img]https://puu.sh/DuA2u/0d57baf2a6.png[/img]<br />While this one just displayed a message and then froze the game<br /><br />I&#039;m quite sure that there will be other ones other than that. I&#039;ll keep trying and see if I run into something interesting


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg214011#msg214011 date=1557941829]<br />so... do I wear [i]both[/i], or...?<br />[/quote]<br /><br />Cool colors, Parzival! Same colors as my tassel for my college graduation. :)


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &#039;Cause he&#039;s a [url=https://www.youtube.com/watch?v=XJIlNxgf4fU]donut maaaaaaan[/url]<br />He&#039;s doin&#039; what he can<br />He&#039;s happy every day<br />He&#039;s got nothin&#039; to lose<br />He&#039;s found his waaaaaaaay<br />He&#039;s a donut maaaaan<br />He&#039;s doin&#039; what he can<br />He&#039;s happy every day<br />He&#039;s got nothin&#039; to lose<br />He&#039;s found his waaaaaaaaaaaaaaay


subject: Re: dr dr pepper is back
poster_name: Magitronique
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wowee, that&#039;s a lotta familiar faces!<br /><br />[quote author=Sherkel link=topic=8754.msg214031#msg214031 date=1558209719]<br />Welcome back!! ...Unlike most of the replies that are likely to come, I can&#039;t think of much else to say. :P With the timing of your disappearance and my much longer one, we seemed to just miss each other. I have absolutely zero explanation for mine and don&#039;t see why I&#039;d need one, so I wouldn&#039;t worry too much about it. Looking forward to having you around again. :) <br />[/quote]Heya, thank you! No worries there, that&#039;s perfectly fine lmao, sometimes there&#039;s just not that much to say, especially when it comes to stuff like this. It certainly looks that way, haha. As for the explanation, it just kinda felt necessary to me personally even if it wasn&#039;t, like, actually [i]strictly[/i] necessary, y&#039;know? Glad to be back!<br /><br />[quote author=Bert link=topic=8754.msg214032#msg214032 date=1558217558]<br />Holy shit yay my shitpost buddy is back!<br /><br />-snip-<br />[size=5pt]More and more this image is proven correct.[/size]<br />[/quote][url=https://www.youtube.com/watch?v=foeS4UBm-EU]Ayyyyyy[/url], nice to see you too! I&#039;m glad to see my fellow Shitposter Supremeâ„¢ is still at large. I&#039;m guessing I&#039;m not the only surprise return y&#039;all have seen lately then? That&#039;s interesting!<br /><br />[quote author=Caveat link=topic=8754.msg214033#msg214033 date=1558218105]<br />Oh God, the title of this topic is my signature! D: <br /><br />In all seriousness, good to have you back :P <br />[/quote]Haha, sorry for inadvertently stealing your signature, it was just too good of a line not to use! Nice to meet you<br /><br />[quote author=Abwayax link=topic=8754.msg214037#msg214037 date=1558232775]<br />Oh hey, welcome back. A surprise, to be sure, but a welcome one.<br />[/quote]Hey there, thank you! I&#039;m 90% certain there&#039;s [i]some kind[/i] of super cool prequel counter-meme I could reply to that with but I was always more of a Star Trek kinda guy so I think by internet law I&#039;m not even like actually allowed to use them anyway lmao. At any rate I guess that means my shitposting skills are rustier than I thought, which is a b i g yikesaroni.<br /><br />[quote author=Photon-Phoenix link=topic=8754.msg214038#msg214038 date=1558240632]<br />You still have the same phone number, Yuzi?&nbsp; We have a lot of catching up to do.<br />[/quote]Hey dude! Yep, same number and even the same old ancient, junk-ass phone. Some things never change I guess lmao. We definitely do, so hit me up whenever, my man! I&#039;ll also join the Discord at some point tomorrow. Y&#039;all finally abandon IRC I guess?<br /><br />[quote author=Parzival link=topic=8754.msg214041#msg214041 date=1558251501]<br />is this a joel reference<br />[/quote]hell yeah dude


subject: Re: Finnegans Wake: Super Glitch, The Book
poster_name: Roberta
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wished for years an Italian translation for Finnegans Wake, but eventually the translator gave up *sad chuckle*. Too manu &#039;technical&#039; difficulties due to the particularity of Joyce&#039;s jargon. I&#039;ll never be able to experience this delicious madness in my native language. :(


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ah, yes, the internet<br /><br />able to cheer me up when i start thinking about how i could&#039;ve given my dog CPR like i&#039;ve been fucking trained to do but forgot how once i saw him


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe [url=https://www.youtube.com/watch?v=VdVP2XxV3QU]seeing the Nerd do an Uchikoshi game[/url] would help cheer you up?


subject: Re: dr dr pepper is back
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Man, the oldbies just rain from the sky now? Welcome back, take a ticket and SMASH that shitpost button


subject: Re: Finnegans Wake: Super Glitch, The Book
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, it&#039;s not exactly like I can either...although that&#039;s not completely true. It&#039;s much easier to trace through the distortions of the words in Fillagain&#039;s Chrissormiss Wake as an English L1, thoughperthrough that F-septation of ssed dessertesseractetrations it takes a simple partial temporal rip to the humptyhillhead to vide that English was the &quot;base language&quot; of sorts. I might not be as quick to notice a &quot;7EME ETAGE&quot; in the midst of scrambled tiles as a &quot;CANCEL&quot;, for instance.<br /><br />Incidentally, playing fools2019 and seeing various glitches mentioned and referenced in a normal setting gave me the idea of a &quot;Finnegans Gaiden&quot;, dropping names from the Third Census here and there, turning some into major characters who would speak word-for-word lines associated with them, with dialogues of varying levels of intelligibility...travelling through the lands on the surface of HCE&#039;s body, finding &quot;Rusted Oranges&quot; and other items along the side of the River Liffey...now that I think about it, I&#039;m just describing Yume Nikki. Just something that crossed my mind while playing those hacks.


subject: Re: Finnegans Wake: Super Glitch, The Book
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8368.msg214047#msg214047 date=1558351329]It&#039;s much easier to trace through the distortions of the words in Fillagain&#039;s Chrissormiss Wake as an English L1, thoughperthrough that F-septation of ssed dessertesseractetrations it takes a simple partial temporal rip to the humptyhillhead to vide that English was the &quot;base language&quot; of sorts[/quote]Uh... Sherk, you good?


subject: Re: Finnegans Wake: Super Glitch, The Book
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A relative lack of wake-ease today probably helped my off-the-cuff Wakese there, but I&#039;ll be fine.


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The more I saw of it, the more I started thinking it couldn&#039;t possibly have been meant to be taken seriously, but that didn&#039;t seem to be the case for everyone. I&#039;m mostly glad that it gave Cydonia a chance to get the word out more about glitching and how it really works, even if just on a surface level.


subject: Re: dr dr pepper is back
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8754.msg214046#msg214046 date=1558339232]<br />Man, the oldbies just rain from the sky now? Welcome back, take a ticket and SMASH that shitpost button<br />[/quote]<br /><br />I guess that&#039;s the case, haha. Thank you, and will do!


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Matt1990
icon: xx
body:
  I assumed it as fake the moment I saw the sprite mainly because it looked too &quot;well made&quot; compared to other PokÃ©glitches. Plus, an &quot;hardcore&quot; gaming channel that talks about a glitch PokÃ©mon (undiscovered in probably one of the most digged gens glitch-wise?) all of sudden? Seems fishy.<br />I&#039;m Italian as well though. Also, the OG Youtuber made another vid where he contests what Cydonia says apparently????? (Judging by the thumbnail, I never followed Cydonia nor I came here because of him despite I did interact with him irl some years ago. However, I had, in around 2008, an Italian forum that talked about PokÃ©mon glitches which was founded by someone else who apparently was quite inspired by this one)<br /><br />I don&#039;t know though, if you want I can translate what Dio del Metal says in his latest vid &quot;in his defense&quot; about Lexayrdon.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  you can physically [i]see[/i] my fucked-up sleep schedule on my activity chart<br /><br />i&#039;ve marked my schedule on the chart with my phone&#039;s shitty inbuilt stamp tool thing. The chart itself is how often I post at what times.


subject: Gen IV data corruption by transferring Gen III glitch moves through Pal Park?
poster_name: Zowayix001
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=Du5_Zax8z6k<br /><br />This video from 2011 popped up in my recommended feed (original discoverer HPokeNg), and mentions a way to corrupt data in Gen IV by first having Smeargle Sketch a glitch move in Gen III, then transferring through Pal Park and calling the move via Assist (since apparently looking at the type of the now-Gen IV move is enough to freeze the game). In the video, the move causes several very strange effects to occur in a row, such as Leech Seed draining the user&#039;s own HP to heal the user&#039;s own HP (complete with glitched animation since the user and target of Leech Seed are the same). After the battle, the user of the move is holding a Master Ball and has its second move deleted, indicating some kind of runaway data corruption.<br /><br />Has anyone seen anything like this? Any interesting directions this could go in? (Obviously the most interesting thing would be if this could trigger ACE, but there&#039;s no proof that this can occur yet.)


subject: Re: dr dr pepper is back
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yooooo, long time no see! I remember you contributing way, waaaay back, and also remember you leaving years ago. Good to have you back and look forward to seeing you around!


subject: Re: dr dr pepper is back
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8754.msg214056#msg214056 date=1558491172]<br />Yooooo, long time no see! I remember you contributing way, waaaay back, and also remember you leaving years ago. Good to have you back and look forward to seeing you around!<br />[/quote]<br /><br />Hey hey! It&#039;s definitely been a while. Thank you!


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Krisp
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8176.msg214006#msg214006 date=1557880105]<br />Is this common knowledge yet or is the general Pokemon community unaware of this? I&#039;m just thinking of all the trading forums that could have their economy absolutely destroyed by members figuring out how to, basically, obtain unlimited event Pokemon.<br />[/quote]<br /><br />Do people actually use that method? I prefer downloading wonder cards and injecting them via pkhex myself, I figured most people did it that way.


subject: Re: Gen IV data corruption by transferring Gen III glitch moves through Pal Park?
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  Ganix dumped the effects of that move and it simply overwrites battle data with a ton of 0x24 bytes, and some other thrash, but it is ran from nonmanipulable areas in ram. We have way more promising stuff for ACE in the works tho.<br /><br />There is no data corruption at all, the reason you hold a masterball is bcs it set held item in battle to 01, all other 3 pokÃ©mon (if you have a double battle) would have 0x24, which I think was quick powder?


subject: Re: Gen IV data corruption by transferring Gen III glitch moves through Pal Park?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=RETIRE link=topic=8755.msg214060#msg214060 date=1558509961]<br />bcs it set held item in battle to 01, all other 3 pokÃ©mon (if you have a double battle) would have 0x24, which I think was quick powder?<br />[/quote]wouldn&#039;t that be data corruption of in-battle held items, then...?


subject: Re: Gen IV data corruption by transferring Gen III glitch moves through Pal Park?
poster_name: Zowayix001
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=RETIRE link=topic=8755.msg214060#msg214060 date=1558509961]<br />Ganix dumped the effects of that move and it simply overwrites battle data with a ton of 0x24 bytes, and some other thrash, but it is ran from nonmanipulable areas in ram. We have way more promising stuff for ACE in the works tho.<br /><br />There is no data corruption at all, the reason you hold a masterball is bcs it set held item in battle to 01, all other 3 pokÃ©mon (if you have a double battle) would have 0x24, which I think was quick powder?<br />[/quote]Genuinely curious: What does a non-manipulatable area in RAM mean? I thought that the moment you can get the program counter to point to RAM, you have arbitrary code execution.


subject: Re: Gen IV data corruption by transferring Gen III glitch moves through Pal Park?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Simply a part of RAM that can&#039;t be manipulated. Not all of it is what items you&#039;re carrying, what map you&#039;re in, the stats of your team, or things you can change on a whim. It could be your overworld sprite, the current tileset, padding bytes in the save file to bump it up to the right size...just about anything. You have code execution the moment you start up the game, but only arbitrary code execution when you can tell it what to do.


subject: Re: Updated Usergroup Information
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The Decamark groups are now officially deprecated. Anyone in Decamark Researcher+ is now Member+, and the only user in the normal Decamark group already was Member+.<br /><br />It was decided not to give any of the more accomplished ones Wiki Contributor status unless they became active again.


subject: Re: Shiny hunting
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  I hope it&#039;s okay to bump this thread. Has anyone caught any interesting shinies lately? I caught this Psyduck in Fire Red yesterday. I was actually searching for the 1% Koffing in Celadon pond, but I found this in no time at all. It&#039;s 99% for Psyduck to appear and I was using sweet scent because surf encounters are slow.<br /><br />[img]https://i.imgur.com/LAZtQtZ.jpg[/img]


subject: Re: Shiny hunting
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Nostalgia link=topic=8209.msg214067#msg214067 date=1558690187]<br />I hope it&#039;s okay to bump this thread. [/quote]<br /><br />It is. It&#039;s on-topic.<br /><br />[quote author=Parzival link=topic=8209.msg214068#msg214068 date=1558720813]<br />this should be stickied anyway lol<br />[/quote]<br /><br />I don&#039;t see the point personally.<br /><br />[quote author=Nostalgia link=topic=8209.msg214067#msg214067 date=1558690187]<br />Has anyone caught any interesting shinies lately?[/quote]<br />Aaaactually, now that you mention it...!<br /><br />[img width=432 height=705]https://i.imgur.com/QGGDBps.png[/img]<br /><br />I don&#039;t remember exactly when I got it, because I&#039;ve already completely forgotten the entire process. Fairly recently, though, and my first in Gen 7! :)<br /><br />I might use my eventual playthrough of English Vega as an excuse to go for more, but I&#039;m realizing I&#039;ve kind of lost interest in the whole collecting thing...I&#039;ve put off learning how to do it in the Orre games for years already.


subject: Re: dr dr pepper is back
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=8754.msg214066#msg214066 date=1558682564]<br />Holy shit Yuzi&#039;s back<br /><br />What a time to be alive<br />[/quote]<br /><br />Hey there! Haha, thank you!


subject: Re: Rare Catches that Make No Fucking Sense
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8756.msg214069#msg214069 date=1558722837]<br />is good read<br />[/quote]I&#039;ve been pretty lenient about the grammar rules, but I think this is starting to push it a bit.<br /><br />As for the link...hm. It&#039;s a good list of outliers in the ways PokÃ©mon are encountered, but every world has its own logic. Maybe I&#039;m just jaded with the &quot;weird&quot; parts in the games that don&#039;t include glitches, seeing as I originally went nuts about the level 3 Electrode in FRLG but just see it as one more programmed possibility now. Not my thing, but 8,000 seem to agree it&#039;s worth a look.


subject: Re: Dex status/ideas for the wiki
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Sherkel link=topic=8167.msg211939#msg211939 date=1545359638]<br />Just now, I approved a post through the &quot;Unapproved Posts and Topics&quot; page in the Moderation section. However, it was from a couple of hours ago, and I had no clue it was there! &quot;Unread posts since last visit&quot; showed nothing, the recent posts list showed nothing...how was anyone supposed to know about it? Reported posts make a notification appear at the top of the page (&quot;There are moderator reports pending.&quot;) Could something like this be implemented for unapproved posts by moderated users?<br />[/quote]<br /><br />[quote author=Sherkel link=topic=8167.msg212548#msg212548 date=1549586492]<br />If a user is logged in and is on any non-forum page, the text defaults to &quot;Viewing the board index of Glitch City Laboratories Forums.&quot; Would there be a way to have a different message appear if they&#039;re browsing the wiki, or maybe even which page they&#039;re viewing?<br />[/quote]<br /><br />Merged these to here, simply because I didn&#039;t see why they needed to be in a hidden area. They fall under suggestions, but not things I&#039;d know how to do.<br /><br />Aaaand the phantom lock is back now too.


subject: Re: Rare Catches that Make No Fucking Sense
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8756.msg214073#msg214073 date=1558828761]<br />[quote author=Parzival link=topic=8756.msg214069#msg214069 date=1558722837]<br />is good read<br />[/quote]I&#039;ve been pretty lenient about the grammar rules, but I think this is starting to push it a bit.<br />[/quote]Everyone knows I can grammar, i&#039;m just memeing.


subject: Re: Dex status/ideas for the wiki
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8167.msg214074#msg214074 date=1558829240]<br />Aaaand the phantom lock is back now too.<br />[/quote]Not actually in effect. Again.


subject: Re: Rare Catches that Make No Fucking Sense
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8756.msg214076#msg214076 date=1558829618]<br />[quote author=Sherkel link=topic=8756.msg214073#msg214073 date=1558828761]<br />[quote author=Parzival link=topic=8756.msg214069#msg214069 date=1558722837]<br />is good read<br />[/quote]I&#039;ve been pretty lenient about the grammar rules, but I think this is starting to push it a bit.<br />[/quote]Everyone knows I can grammar, i&#039;m just memeing.<br />[/quote]I&#039;m aware. I just don&#039;t consider it warranted when the meme itself involves breaking the rules. Like I said, I&#039;m lenient in that area, but I don&#039;t want this to start looking like a chatroom.


subject: Re: Dex status/ideas for the wiki
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8167.msg214077#msg214077 date=1558829706]<br />[quote author=Sherkel link=topic=8167.msg214074#msg214074 date=1558829240]<br />Aaaand the phantom lock is back now too.<br />[/quote]Not actually in effect. Again.<br />[/quote]Yep. Unfortunately it was one of the other admins who fixed it last time, but I didn&#039;t know what they did. If you have Discord open, feel free to let one of them know.


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Roberta
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Roberta
icon: xx
body:
  This is the transcript:<br /><br />[color=green][i]Io sono Leyxardon, e voi siete stati vittime e carnefici di qualcosa che va oltre la vostra statica comprensione. Non potete fare nulla contro la mia forza imminente. CosÃ¬ come un sole che non sorge e una luna che mai tramonta, io sono lo stendardo marcescente di ciÃ² che oltrepassa il mero concetto e cosa sia vero e cosa non lo sia. Vi siete soffermati sulla sola veridicitÃ  di quanto avete visto con gli occhi. Come banale giustificazione della scelta del giustificare di cosa non riuscite a seminare, cogliere e mietere con lo spirito. La vera questione non Ã¨ chiedersi e controbattere se io fossi reale o fittizio, ma del perchÃ© sono veritÃ  sotto la vostra pelle, del perchÃ© tutto ora vi spira attraverso, e del perchÃ© vi parassitizzi le vostre false speranze.[/i][/color]<br /><br />Basically he&#039;s saying (in a rather pompous fashion) that the whole Leyxardon thing is a wake-up call for those who are fooled by appearances and don&#039;t delve deep enough to distinguish right from wrong, real (or at least plausible) news against fake news and rumors.


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In the video he also kinda acknowledge GCL and Cydonia for being the only one who actually reacted and analyzed his video.


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Io sono Leyxardon, e voi siete stati vittime e carnefici di qualcosa che va oltre la vostra statica comprensione. Non potete fare nulla contro la mia forza imminente. CosÃ¬ come un sole che non sorge e una luna che mai tramonta, io sono lo stendardo marcescente di ciÃ² che oltrepassa il mero concetto e cosa sia vero e cosa non lo sia. Vi siete soffermati sulla sola veridicitÃ  di quanto avete visto con gli occhi. Come banale giustificazione della scelta del giustificare di cosa non riuscite a seminare, cogliere e mietere con lo spirito. La vera questione non Ã¨ chiedersi e controbattere se io fossi reale o fittizio, ma del perchÃ© sono veritÃ  sotto la vostra pelle, del perchÃ© tutto ora vi spira attraverso, e del perchÃ© vi parassitizzi le vostre false speranze.[/quote]<br /><br />&quot;I&#039;m Leyxardon, and you are victims and executions of something that goes beyond static comprehension. You can&#039;t do anything against my imminent strenght. Pretty much like a sun that doesn&#039;t rise and a moon that never sunsets, I&#039;m the rotting banner of what surpasses mere concepts and what is true and what isn&#039;t. You stood still to the truth that you&#039;ve seen with your own eyes. As trivial justification of choosing to justify what you can&#039;t sow, take and reap with spirit. The real question isn&#039;t whether I&#039;m real or fake, but why I&#039;m truth under your skin, why I&#039;m blowing through and why it parasitizes (???) your false hopes.&quot;<br /><br />Well, what can I say.... deep.


subject: How to play GBA in side-by-side view on Android?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I&#039;m looking for an emulator on Android that can run GBA games (preferably other systems too, but primarily GBA for now,) but show the screen [url=https://www.tweaking4all.com/wp-content/uploads/2013/10/sbs_3d_demo.jpg]like this[/url], with the exact same image on both sides (without the stretching, obviously.) I came up surprisingly dry when trying to find one. Maybe I didn&#039;t know what to search for. Anyone here have experience with this?


subject: Re: How to play GBA in SBS view on Android?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Side-by-side? I don&#039;t think any exist, no. You could mess with TrinusVR to get it to stream video from your PC&#039;s active wimdow and display a GBA game from it, but nothing native, no.<br /><br />(Also TrinusVR isn&#039;t free, there&#039;s a trial copy and a paid copy, the trial kills your connection to your pc after like an hour at a time. Additionally, it looks like ass most of the time, but w/e)


subject: Re: What is the best hardware to make a retro PC for Cheap
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The best ones I can think of are a 9800/9600 GT, an Intel Core Duo and 2-4 GB of RAM. This one runs all PS2 era games and some early PS3 ones with no issues. Can&#039;t really think of anything else at the moment. 


subject: Re: How to play GBA in side-by-side view on Android?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d only want something that can run on my phone anyway, as it would defeat the purpose otherwise.


subject: Re: How to play GBA in side-by-side view on Android?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8757.msg214089#msg214089 date=1559000951]<br />I&#039;d only want something that can run on my phone anyway, as it would defeat the purpose otherwise.<br />[/quote]no emulators with SBS, no.


subject: Re: I want to delete this account if possible
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Haha, I&#039;m slightly inclined to second what Parzival said, given the pattern that keeps seeming to perpetuate itself.<br /><br />The last time an account deletion request happened was fairly recently, and while apparently the administration&#039;s been on the fence about deleting accounts in the past, it ended up going through, so I don&#039;t see why not to in your case. I hope this place was useful to you when it needed to be and that you have a good time wherever you find yourself.


subject: The 50 post requirement for Forum Games
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think we should remove it. Thinking back to when it was instated in 2009, this was a very different place, with many more active members, a much more exclusivist attitude toward those that didn&#039;t seem to be as interested, and enough active threads that reaching 50 vaguely meaningful posts was nothing close to the hurdle it is now. In addition, the fact that someone could just go on that section and get to know other members and see that we&#039;re not &quot;all business&quot; makes it seem [i]more[/i] ideal for newbies, not less. It might even be part of why so many stick to the Discord.<br /><br />Not putting a poll, because there&#039;s no reason not to just state your opinion and whatever you want to add to a &quot;yes&quot; or &quot;no&quot;.


subject: Re: The 50 post requirement for Forum Games
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll second this, for all of the reasons already listed above. Just seems like the time, really.


subject: Re: The 50 post requirement for Forum Games
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8759.msg214096#msg214096 date=1559102160]<br />inb4 we get spambotted worse than VXHeaven did<br />[/quote]Meaning what...? I was considering maybe keeping it hidden to guests, if it&#039;s something to do with that.


subject: Re: The 50 post requirement for Forum Games
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  VXHeaven dropped a post count requirement for accounts (I think it was a mandatory thread in an intro board and like 5 replies, but it&#039;s been forever since they&#039;ve even been up) and then every post became some spambot post about someone wanting you to go to some totally legit .onion link for malware for sale.


subject: Wiki information finding
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  How is the index number of a glitch move found? On the wiki, The index of Super Glitch moves learned by a glitch Pokemon is shown, but how is that found? Also, how are the moves learned over level 100 by a glitch Pokemon found? Finally, on the wiki, when it says N/A in place of a sprite, what does that mean (front sprite crash, blank sprite with nothing, nobody has seen the sprite yet, etc)?


subject: Re: The 50 post requirement for Forum Games
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I honestly don&#039;t see how opening up a previously hidden board (one that is functionally no different than most others aside from the minimum post count requirement) is somehow inviting a spambot deluge, though. It&#039;s not like we don&#039;t already have spambots popping up every now and then either, they always have and likely always will, so even granting the idea of a minor uptick in the amount of them for some reason doesn&#039;t really change much in terms the day-to-day moderation of the forum or the overall user experience in my opinion.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is unrelated to anything else mentioned here, but what determines what Pokemon is encountered with LOL glitch? The wiki doesn&#039;t say anything about how to manipulate what you get.


subject: Re: The 50 post requirement for Forum Games
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=8759.msg214100#msg214100 date=1559140768]<br />I honestly don&#039;t see how opening up a previously hidden board (one that is functionally no different than most others aside from the minimum post count requirement) is somehow inviting a spambot deluge, though. It&#039;s not like we don&#039;t already have spambots popping up every now and then either, they always have and likely always will, so even granting the idea of a minor uptick in the amount of them for some reason doesn&#039;t really change much in terms the day-to-day moderation of the forum or the overall user experience in my opinion.<br />[/quote]they wanna remove the post count, not the visibility.


subject: Re: Wiki information finding
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Move index numbers are basically the designation of what moves a Pokemon knows. We can forcefully change a Pokemon&#039;s known moves, so we iterate through all indexes we don&#039;t know and see what happens.<br /><br />Most of the time, there&#039;s a table for each Pokemon that determines when it learns moves. At level 100, each table stops and a new one starts, meaning moves learned over L100 are pulled from some other table, sometimes incorrectly. We can do this manually as the tables always have a structure, and the game does almost no error checks ever, so we can just continue the pattern entries have past the end of the table.<br /><br />No sprites means either the sprite can&#039;t be seen due to a crash, no one&#039;s generated one yet, or the Pokemon index is usually a Trainer (we still can get them in this case, it&#039;s just harder.) Blank sprites will have a blank sprite placeholder (IIRC) on the page.


subject: Re: General Pokemon Glitchiness
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  While playing through the Spanish version of Blue to experiment with foreign language glitches, I found a couple oversights with walk through walls ( I used a GameShark code, but I&#039;m sure you can do them with Brock through walls).<br />1. If you beat the Viridian city gym but not the pewter gym and you also don&#039;t fight your rival on the west of Viridian the first time, both rival fights activate and the game softlocks.<br />2. If you beat Surge before the Rocket grunt at nugget bridge, You won&#039;t be able to fight the grunt because you beat Surge, so the game figures you must have Cut, so you must have gone through the bridge. Interestingly, you can still fight the other nugget bridge Trainers and even your rival, so the grunt is programmed differently from all the other trainers.


subject: How to add images to the wiki
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The MissingNo. wiki page doesn&#039;t have the Spanish Blue sprite, so I tried adding it. But I don&#039;t understand how to put an image in- putting a link or file name (I tried both) results in the link or file name showing up in the box instead of the actual image in the preview. How do I put the actual image in?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214101#msg214101 date=1559147074]<br />This is unrelated to anything else mentioned here, but what determines what Pokemon is encountered with LOL glitch? The wiki doesn&#039;t say anything about how to manipulate what you get.<br />[/quote][url=https://glitchcity.info/wiki/Move_0x00_corruption_(Generation_I)#Advanced_Red.2FBlue_usage]The tile at y=06 and x=01[/url]. It&#039;s CoolTrainer corruption, but using unterminated item names to expand the possibilities. It&#039;s still tricky to make it useful on its own, though, hence the derivative glitches.


subject: Re: How to add images to the wiki
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That part of the page uses the &quot;gallery&quot; element, so it&#039;s pretty straightforward. Just put this:<br />File:[filename]|[displayname]<br /><br />I&#039;ve gone ahead and changed [url=https://glitchcity.info/wiki/File:RedGlitch000_ES.png]this[/url] from &quot;RBGlitch000_ES&quot; as well as the redirects. Thank you, by the way!


subject: Re: Wiki information finding
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8760.msg214103#msg214103 date=1559158772]<br />Move index numbers are basically the designation of what moves a Pokemon knows. We can forcefully change a Pokemon&#039;s known moves, so we iterate through all indexes we don&#039;t know and see what happens.<br /><br />Most of the time, there&#039;s a table for each Pokemon that determines when it learns moves. At level 100, each table stops and a new one starts, meaning moves learned over L100 are pulled from some other table, sometimes incorrectly. We can do this manually as the tables always have a structure, and the game does almost no error checks ever, so we can just continue the pattern entries have past the end of the table.<br /><br />No sprites means either the sprite can&#039;t be seen due to a crash, no one&#039;s generated one yet, or the Pokemon index is usually a Trainer (we still can get them in this case, it&#039;s just harder.) Blank sprites will have a blank sprite placeholder (IIRC) on the page.<br />[/quote]All of this.<br /><br />I&#039;m actually not sure offhand if we have a &quot;(blank)&quot; placeholder where applicable (we should if we don&#039;t.) I can&#039;t think of any particular cases of it considering the space after Victreebel seems to always have something to read as sprite data, but there might be counterexamples.


subject: Re: General Pokemon Glitchiness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=715.msg214104#msg214104 date=1559160162]<br />While playing through the Spanish version of Blue to experiment with foreign language glitches, I found a couple oversights with walk through walls ( I used a GameShark code, but I&#039;m sure you can do them with Brock through walls).<br />1. If you beat the Viridian city gym but not the pewter gym and you also don&#039;t fight your rival on the west of Viridian the first time, both rival fights activate and the game softlocks.<br />2. If you beat Surge before the Rocket grunt at nugget bridge, You won&#039;t be able to fight the grunt because you beat Surge, so the game figures you must have Cut, so you must have gone through the bridge. Interestingly, you can still fight the other nugget bridge Trainers and even your rival, so the grunt is programmed differently from all the other trainers.<br />[/quote]Interesting! Further study on these and other sequence-break oddities is clearly needed.


subject: Re: The 50 post requirement for Forum Games
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=8759.msg214105#msg214105 date=1559160295]<br />well I sounded smart for a second at least lmao<br />[/quote]Nah, you&#039;re good. It happens.


subject: Re: General Pokemon Glitchiness
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sounds like just intended behavior to me. The game&#039;s already been disassembled, so which flags are activated when and what they do is all known. What happens when modifying them in an unintended order only really becomes relevant in cases like routing.


subject: Re: The 50 post requirement for Forum Games
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8759.msg214098#msg214098 date=1559132868]<br />VXHeaven dropped a post count requirement for accounts (I think it was a mandatory thread in an intro board and like 5 replies, but it&#039;s been forever since they&#039;ve even been up) and then every post became some spambot post about someone wanting you to go to some totally legit .onion link for malware for sale.<br />[/quote]I don&#039;t see how those are causally related. If I&#039;m being honest, postcount incentives of any sort [i]encourage[/i] spam, not decrease it.


subject: Re: General Pokemon Glitchiness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=715.msg214112#msg214112 date=1559169920]<br />Sounds like just intended behavior to me. The game&#039;s already been disassembled, so which flags are activated when and what they do is all known. What happens when modifying them in an unintended order only really becomes relevant in cases like routing.<br />[/quote]i haven&#039;t seen the double-Rival thing anywhere, for example. That kind of thing.


subject: Re: The 50 post requirement for Forum Games
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8759.msg214115#msg214115 date=1559199643]<br />We could go one step further and delete Forum Games as a whole. Nothing of value would be lost.<br />[/quote]no, but our shitposting hub would be lost.


subject: Re: General Pokemon Glitchiness
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=715.msg214112#msg214112 date=1559169920]<br />Sounds like just intended behavior to me. The game&#039;s already been disassembled, so which flags are activated when and what they do is all known. What happens when modifying them in an unintended order only really becomes relevant in cases like routing.<br />[/quote]<br />That&#039;s why I put this in this thread- It&#039;s not super valuable or meaningful, I just decided to document this somewhere.[quote author=Parzival link=topic=715.msg214114#msg214114 date=1559190514]<br />i haven&#039;t seen the double-Rival thing anywhere, for example. That kind of thing.<br />[/quote]<br />Now that I think about it, the double Rival thing happened to Scykoh during his Glitch Quest Series.


subject: Stub list
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The list of stub articles is a mess. 95% of the entire list is GlitchDex, ItemDex, or other database entries. I think the database stubs should in subcategories like &quot;GlitchDexFr stubs&quot; or &quot;MetascriptDex stubs&quot; so the list is shorter and more organized, and easier to find stubs that can be fixed by the person going through the list. Also, a large portion of the remaining 5% of stubs seem complete. If someone can fix this, it would be a lot easier to fix stub articles.


subject: Re: Stub list
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You are correct...in hindsight. The issue with re-categorizing database entry pages now is that it would be way more trouble than it&#039;s worth, not really what should be a priority (unlike expanding stubs is). Luckily it&#039;s easy to look through the list while ignoring those as they all begin with &quot;GlitchDex&quot;, &quot;ItemDex&quot;, or &quot;MetascriptDex&quot;.<br /><br />As for a lot of them being complete, I looked through a handful and can&#039;t say I agree. Which ones were you thinking of?<br /><br />If you wanted to add anything to them, please go right ahead. All help is appreciated.


subject: Re: The 50 post requirement for Forum Games
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8759.msg214115#msg214115 date=1559199643]<br />We could go one step further and delete Forum Games as a whole. Nothing of value would be lost.<br />[/quote]I object, as Meganium Adventures is in a sub-board.


subject: Re: The 50 post requirement for Forum Games
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Parzival link=topic=8759.msg214116#msg214116 date=1559217719]<br />[quote author=Bert link=topic=8759.msg214115#msg214115 date=1559199643]<br />We could go one step further and delete Forum Games as a whole. Nothing of value would be lost.<br />[/quote]no, but our shitposting hub would be lost.<br />[/quote]<br /><br />Member&#039;s Guide to Topiclessness is in General Discussion, though.<br /><br />[quote author=Sherkel link=topic=8759.msg214121#msg214121 date=1559235568]<br />[quote author=Bert link=topic=8759.msg214115#msg214115 date=1559199643]<br />We could go one step further and delete Forum Games as a whole. Nothing of value would be lost.<br />[/quote]I object, as Meganium Adventures is in a sub-board.<br />[/quote]<br /><br />We could move it to Art.<br /><br />I hardly ever use the board but for the sake of being on-topic, I don&#039;t see what harm removing the post count would do.


subject: Re: Stub list
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [url=https://www.google.com/search?&amp;q=inurl%3Aglitchcity.info+Stub+-%22Dex%22]Power searches are your friend.[/url]<br /><br />[s]okay so it doesn&#039;t get some of them but gdi it&#039;s close[/s]


subject: Re: The 50 post requirement for Forum Games
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Sherkel link=topic=8759.msg214121#msg214121 date=1559235568]<br />[quote author=Bert link=topic=8759.msg214115#msg214115 date=1559199643]<br />We could go one step further and delete Forum Games as a whole. Nothing of value would be lost.<br />[/quote]I object, as Meganium Adventures is in a sub-board.<br />[/quote]god i love this as it&#039;s a testament to... thread quality? I guess?<br /><br />i lack words to describe it any better


subject: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Reclaimer Shawn
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Reclaimer Shawn
icon: xx
body:
  I&#039;ve thought about getting a DS and sending over a couple of things I&#039;ve used the Pomeg Glitch to get in-game. If I were to glitch in a Pokemon with an ID of 0x1ED, could I migrate that to Pal Park and catch an Arceus there? I know I can already get Arceus via the Void Glitch, but if you can you could potentially use glitches to get any shiny pokemon you want into Gen 4.


subject: Re: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On an only somewhat-related topic, for DS stuff, invest in an R4 or other SLOT-1 flashcart. Maybe a SLOT-2 later if you get a DS with the GBA slot but that&#039;s not imperative if you have a good SLOT-1 cart.<br /><br />Doing so allows for easy save edits (no cart dongles and sketchy chinese Windows reflash programs!) and cheats and freeloading (please only use games you have in cart form, something something piracy bad?) and homebrew and...<br /><br />there&#039;s just no reason not to really... just makes things so much easier.<br /><br />...<br /><br /><br />Wait, do the first few GBA-compatible DS models support GBx carts? If so it&#039;d be trivial to write SLOT-1 homebrew to pull Gen 1/2 Pokemon into Gen 4 or higher from legit carts, entirely eliminating the Gen 2-to-3 trade gap!


subject: Re: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know offhand, as common a question as that probably is...but intuitively I&#039;d assume they&#039;d be treated the same as Eggs. Metarkrai said [url=https://forums.glitchcity.info/index.php?topic=6868.msg202641#msg202641]here[/url] that no Decamarks can be transferred, but I don&#039;t know any further details.<br /><br />A DS with two slots has always been my preferred method of backing up and transferring GBA save files, though.


subject: Re: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Reclaimer Shawn
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8763.msg214126#msg214126 date=1559275395]<br />On an only somewhat-related topic, for DS stuff, invest in an R4 or other SLOT-1 flashcart. <br />[/quote]<br /><br />Seeing as how cheap they are (I&#039;m seeing them for $7-15) I&#039;ll probably make that investment. I&#039;ll just need to find one from a trusted vendor.<br /><br />[quote author=Sherkel link=topic=8763.msg214127#msg214127 date=1559275624]<br />Metarkrai said [url=https://forums.glitchcity.info/index.php?topic=6868.msg202641#msg202641]here[/url] that no Decamarks can be transferred, but I don&#039;t know any further details.<br />[/quote]<br /><br />If that&#039;s the case that&#039;s a real shame. That would&#039;ve been awesome if it worked. I&#039;ll still probably try just to make sure, though. <br />You guys respond to my threads pretty quickly. I like that about these forums.


subject: Re: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not 100000% sure but as far as I remember event items need to be &quot;triggered&quot;, thus just owning the item won&#039;t be enough. But yeah, trying never hurts, you may run into unexpected results. Also, remember to [b]always[/b] backup your save files before toying with those things!<br />Sadly I can&#039;t find my old R4 anymore, otherwise I would&#039;ve shipped you it as I don&#039;t have a working DS in my hands for now, but they&#039;re fairly cheap and even though you might get a &quot;crappy one&quot; it would still support save dumping and injecting<br /><br />[quote author=Parzival link=topic=8763.msg214126#msg214126 date=1559275395]<br />Wait, do the first few GBA-compatible DS models support GBx carts? If so it&#039;d be trivial to write SLOT-1 homebrew to pull Gen 1/2 Pokemon into Gen 4 or higher from legit carts, entirely eliminating the Gen 2-to-3 trade gap!<br />[/quote]<br />Nah, they don&#039;t. That&#039;s a feature that has been dropped since GBA Micro


subject: Re: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Matt1990 link=topic=8763.msg214129#msg214129 date=1559303669]<br />[quote author=Parzival link=topic=8763.msg214126#msg214126 date=1559275395]<br />Wait, do the first few GBA-compatible DS models support GBx carts? If so it&#039;d be trivial to write SLOT-1 homebrew to pull Gen 1/2 Pokemon into Gen 4 or higher from legit carts, entirely eliminating the Gen 2-to-3 trade gap!<br />[/quote]<br />Nah, they don&#039;t. That&#039;s a feature that has been dropped since GBA Micro<br />[/quote]DAMMIT<br />[quote author=Matt1990 link=topic=8763.msg214129#msg214129 date=1559303669]<br />I&#039;m not 100000% sure but as far as I remember event items need to be &quot;triggered&quot;, thus just owning the item won&#039;t be enough. But yeah, trying never hurts, you may run into unexpected results.[/quote]Yeah, they need the trigger too.[quote author=Matt1990 link=topic=8763.msg214129#msg214129 date=1559303669]Also, remember to [b]always[/b] backup your save files before toying with those things![/quote]Yup.[quote author=Matt1990 link=topic=8763.msg214129#msg214129 date=1559303669]<br />Sadly I can&#039;t find my old R4 anymore, otherwise I would&#039;ve shipped you it as I don&#039;t have a working DS in my hands for now, but they&#039;re fairly cheap and even though you might get a &quot;crappy one&quot; it would still support save dumping and injecting[/quote][s]RIP[/s]<br />also I can recommend a specific one that isn&#039;t a timebomb and supports all the standard features. It&#039;s like $20-40 depending on where you get it. it&#039;s actually a good one, so...


subject: Re: Wiki information finding
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8760.msg214099#msg214099 date=1559135945]<br />How is the index number of a glitch move found? On the wiki, The index of Super Glitch moves learned by a glitch Pokemon is shown, but how is that found? Also, how are the moves learned over level 100 by a glitch Pokemon found? Finally, on the wiki, when it says N/A in place of a sprite, what does that mean (front sprite crash, blank sprite with nothing, nobody has seen the sprite yet, etc)?<br />[/quote]<br /><br />Hi bwill11.<br /><br />In order to find it, we can try the following:<br /><br />Emulator&gt;View a relevant address such as D173<br /><br />...or<br /><br />Memory viewer/editor arbitrary code execution tool&gt;View the address.<br /><br />https://glitchcity.info/wiki/TheZZAZZGlitch%27s_memory_editor<br />https://glitchcity.info/wiki/Offgao%27s_memory_editor<br /><br />Hope this helps. :)


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Its not &quot;real&quot;, but I feel him. Life is a dream. He may be feeling nothing is truly real at all; yet it still makes us live; so bless him. He is probably sad and something bad in him wants happiness. But I don&#039;t think its real in a grounded sense based on the works of the disassemblies before it.


subject: Re: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Reclaimer Shawn link=topic=8763.msg214128#msg214128 date=1559276656]<br />[quote author=Sherkel link=topic=8763.msg214127#msg214127 date=1559275624]<br />Metarkrai said [url=https://forums.glitchcity.info/index.php?topic=6868.msg202641#msg202641]here[/url] that no Decamarks can be transferred, but I don&#039;t know any further details.<br />[/quote]<br /><br />If that&#039;s the case that&#039;s a real shame. That would&#039;ve been awesome if it worked. I&#039;ll still probably try just to make sure, though. <br />You guys respond to my threads pretty quickly. I like that about these forums.<br />[/quote]Thanks! Really, we just happened to be online, and it was better when the regulars in the Pomeg sub-glitch thread were still active, but they&#039;ve probably said everything that needs to be said by this point.<br /><br />If you plan to get an original DS you can test it out for yourself without worrying about save data, but if you want to give me some details (screenshots, how you obtained it, basically anything aside from just having a 1ED Decamark) I can try replicating your setup to see what happens if you try to transfer it. Not that I&#039;m counting on much, but still, somehow it hasn&#039;t been formally confirmed.


subject: Re: Switch/3DS Friend Code Thread
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  3DS:&nbsp; 4571-2770-8727<br />I don&#039;t have a Switch yet XD <br />Also I&#039;ll try to add everyone asap, but it depends on if I can remember my freaking password pins and such XD


subject: Re: Pokemon: Yitria Resurrection
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s taken a long, long while. But the journey of a thousand miles begins with a single step.<br /><br />Demo 1 of Yitria Resurrection is now officially uploaded and released! You can pick it up here, if you&#039;re interested.<br />[url=https://reliccastle.com/threads/2084/]https://reliccastle.com/threads/2084/[/url]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  https://www.youtube.com/watch?v=IUaRU3xf_bs<br /><br />Also known as phantasmagoria:<br /><br />https://www.youtube.com/watch?v=bF0Fb682rsY


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry but I&#039;m stickin&#039; to my handguns on this one. I just have a special place in my heart for the Gamecube. Although I don&#039;t dislike the DSi. Sadly I have the Super Mario 25th Anniversary Edition of the DSi but since I&#039;ve had it since I was 7 it&#039;s somewhat busted up mainly the card reader doesn&#039;t work at all.&#128546;


subject: Re: Favorite PokÃ©mon
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=2988.msg209687#msg209687 date=1528077310]<br /><br />On that note, mine are...probably still Lickilicky and Articuno. But now with a side of Snorlax!<br />[/quote]<br /><br />Is the Snorlax because of the new Pokemon Sleep? First they watch you walk, then they watch you well you sleep, then they watch what you eat, then they watch your bank transactions.<br />Welcome to Pokemon Go World. Funny sidenote is that my father plays PoGo and we&#039;ve seen a ton of people just playing PoGo Drive thru &#128514;<br /><br />I have a uber hard time deciding favorite Pokemon since there is 809 of them at this time.


subject: Re: Shiny hunting
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok so this is what&#039;s gonna be good to do for shiny hunting once we have Pokemon Home. Simply shiny hunt through PoGo since they have a higher spawn rate it seems (My dad&#039;s caught at least 15) and then send them to Pokemon Bank through Pokemon Home. Or just send them to Switch games of you want through Pokemon Home.


subject: Re: What is this sprite?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well that Rock Debris sprite doesn&#039;t look familiar to me though I&#039;ve only played through Red version a couple of times. Is it maybe exclusive to Pokemon Yellow? (I own Yellow but I&#039;ve yet to actually play it a lot)


subject: Re: Changing the game's color in Pokemon R/Y
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could it be an easter egg reference to what happens when you load a Game boy game into a GBA and press the directional pad when you power it up?


subject: Re: Pokemon: Yitria Resurrection
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s great to see that you&#039;re still around, and that there&#039;s finally something to show for all the thought over the years you&#039;ve put into this fangame (even if I didn&#039;t find out about it until today!). I&#039;ll let you know my impressions once I&#039;ve played it.


subject: MOVED: Which is the most popular Pokemon Game!?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=10.0]PokÃ©mon Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=8764.0[/iurl]


subject: Re: Changing the game's color in Pokemon R/Y
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s just part of the GBC bootrom, not any game in particular. The palette offset feature&#039;s always existed in RBY.


subject: Re: Shiny hunting
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8209.msg214140#msg214140 date=1559400821]<br />Ok so this is what&#039;s gonna be good to do for shiny hunting once we have Pokemon Home. Simply shiny hunt through PoGo since they have a higher spawn rate it seems (My dad&#039;s caught at least 15) and then send them to Pokemon Bank through Pokemon Home. Or just send them to Switch games of you want through Pokemon Home.<br />[/quote]I thought you were making reference to a joke at first...but no, apparently this is a real thing...


subject: Re: Forum Bug List and Reports
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://forums.glitchcity.info/index.php?topic=8764.0<br /><br />so we can apparently vote on locked posts&#039; polls...<br /><br />intended or no?


subject: Re: Forum Bug List and Reports
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=6360.msg214151#msg214151 date=1559438024]<br />Locking a thread doesn&#039;t automatically lock a poll attached to it.<br />[/quote]oh, false alarm then<br /><br />resume<br /><br />RESUME


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon White was my second game (my first being Red) and though I love Red a ton White just took the cake for me. The art style and super immersive and deep plot took Pokemon to a whole new level! Character development. More great music. The art style was crisp and exciting! I fell in love with this game and am still infatuated by it. I feel some of the newer 3D&#039;S games although still good, don&#039;t quite reach the height Black and White did. Some of the new character can feel shallow or uninteresting were as N was a great character who was both your rival, but trying to figure himself out as well.<br />I loved the game so much that when someone showed me their alternate art N card from Phantom Forces I had to have it.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=BlueAce2001 link=topic=8665.msg214015#msg214015 date=1558035537]<br />Do you guys think Sword/Shield of the transfer process from the 3DS will work? Is like a thing you download from the 3DS eshop.<br />[/quote]<br />Looks like we&#039;re getting &quot;Pokemon Home&quot;, a Pokemon Bank-like application that works with most modern Pokemon platforms. I&#039;d imagine it&#039;d allow you to transfer Pokemon from the 3DS games to the Switch games, along with its confirmed features of transferring Pokemon between Pokemon Go and the Switch.<br /><br />Apparently you&#039;ll also be able to check your boxes and manage your Pokemon from your smartphone using Pokemon Home, which is pretty cool and interesting. Looking forward to see how they&#039;re going to implement it.


subject: Re: The 50 post requirement for Forum Games
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m also in favor for removing the 50 post requirement, for much of the reasons that Sherkel stated already.<br /><br />Back in the mid-late 2000s, this forum was a vastly different place, especially during summers. New posts and topics would go up every few minutes. Large amounts of users and guests would not only be online all at once, but would be actively participating in conversation across multiple boards. Put simply, our forum was much much more active when the post requirement was created.<br /><br />Now, it&#039;s not like this forum is in an unhealthy place right now. Plenty of active discussion still happens, and the quality of said discussion is arguably higher than it was back in the 2000s. However, most discussion now is focused in one or two topics at a particular time. Gone are the days of many users posting across a wide variety of topics -- nowadays, there&#039;s one or two topics that are &quot;focuses&quot; for the week that draw the majority of attention. It&#039;s not a bad problem to have; it&#039;s just different than it was in years past.<br /><br />As a result of this &quot;culture shift&quot; (as I&#039;m calling it), the quality of posts that users make on a per-user basis has gone up. But the quantity of posts that users make on a per-user basis has gone down. I don&#039;t really see a need to institute a 50 post requirement for Forum Games anymore, considering that, now, 50 posts is a [b]significant[/b] amount of posts. Back then, 50 posts wasn&#039;t really that many.<br /><br />I could go on about this topic, but I won&#039;t. It&#039;s a pretty simple issue and I won&#039;t elaborate further because I don&#039;t think that&#039;s necessary. There are risks, yeah, like having a flood of users coming in that only want to use the Forum Games section, but given that we&#039;re not a super well-known forum (as opposed to somewhere like Serebii or Smogon), I don&#039;t really think that&#039;s an issue.<br /><br />So, yeah. Take it away!


subject: Re: I want to delete this account if possible
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Do users not have the ability to delete their own accounts anymore? I could have sworn that was a thing that users could do way back when.


subject: Re: Pokemon: Yitria Resurrection
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I might have missed it in your original post, but what engine are you using to develop this? I have a bit of experience in game design and game programming myself -- if you&#039;re looking for help with your project, I might be able to help out. And I&#039;d definitely be interested.


subject: Re: The 50 post requirement for Forum Games
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  However many opinions I was waiting for, they&#039;ve come in by now, so...done!<br /><br />Users now need 1 post to access those boards. Spam posts to reach that requirement will...uh...you know how it is.<br /><br />I could have made it 0, but changing the permissions on the normal GCLF Member group seemed sensible enough.


subject: Re: I want to delete this account if possible
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Missing? NO! link=topic=8758.msg214158#msg214158 date=1559453000]<br />Do users not have the ability to delete their own accounts anymore? I could have sworn that was a thing that users could do way back when.<br />[/quote]I just looked, and they&#039;re supposed to be able to. Well, maybe not by admin consensus, but according to the settings. Gonna test that out.<br /><br />Yes, they can, by going to &quot;Actions&quot; on their profile. It has to be approved, either by an admin or...actually, I&#039;ll test that now too.


subject: Re: I want to delete this account if possible
poster_name: ympyrÃ¤testi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ympyrÃ¤testi
icon: xx
body:
  With the powers invested in me by the stars of viridescent hue, I am not able to approve that request!<br /><br />With those of the sea dyed ever so deep a blue, with that ability I am still not blessed!


subject: Re: I want to delete this account if possible
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thus, from your profile, that insignia I must wrest!<br /><br />[size=6pt](Only admins can delete accounts.)[/size]


subject: Re: I want to delete this account if possible
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=neliÃ¶testi link=topic=8758.msg214162#msg214162 date=1559457159]<br />With the powers invested in me by the quadrilateral, I request for this account to be deleted!<br />[/quote]<br /><br />[quote author=ympyrÃ¤testi link=topic=8758.msg214163#msg214163 date=1559457409]<br />With the powers invested in me by the stars of viridescent hue, I am not able to approve that request!<br /><br />With those of the sea dyed ever so deep a blue, with that ability I am still not blessed!<br />[/quote]<br /><br />[quote author=Sherkel link=topic=8758.msg214164#msg214164 date=1559458041]<br />Thus, from your profile, that insignia I must wrest!<br /><br />[size=6pt](Only admins can delete accounts.)[/size]<br />[/quote]<br /><br />Excerpts from [i]Testing and Troubleshooting: A Play in Three Acts[/i] by Sherkel et al. (2019)


subject: Re: Favorite PokÃ©mon
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Marshadow is my all-time favorite... it&#039;s just a little guy.<br /><br />I also like the Porygon line, Shaymin, Smeargle, Reuniclus line, Mew...


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems kinda like an instance of [url=https://www.urbandictionary.com/define.php?term=schrodinger%E2%80%99s%20douchebag]Schrodinger&#039;s Douchebag[/url] where he initially made it just to trick people, but then told us that it was a metaphor for fake news or whatever after people called out that it was fake.


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [quote author=Caveat link=topic=8686.msg214168#msg214168 date=1559485804]<br />Seems kinda like an instance of [url=https://www.urbandictionary.com/define.php?term=schrodinger%E2%80%99s%20douchebag]Schrodinger&#039;s Douchebag[/url] where he initially made it just to trick people, but then told us that it was a metaphor for fake news or whatever after people called out that it was fake.<br />[/quote]<br /><br />Ah OK. Yes, 10/10 for their effort but I don&#039;t see any evidence for the existence like we&#039;ve previously known; and in one sense [url=https://glitchcity.info/wiki/Arbitrary_sprites]everything can be a glitch PokÃ©mon[/url].<br /><br />Traditionally a glitch PokÃ©mon has just been one type of data interpreted as another; but indexed (hence in RBYGSC there are 2^8 or 256 indexed values without a &#039;logic altering device&#039; (by that I mean a Game Genie or ROM hack)). The sprite in this case may also be arbitrary sprites (or a ROM hack) I&#039;ve never seen in the disassemblies, which makes me disbelief. So my head is telling me; this is all just magical thinking (that this is real) it&#039;s more like an illusion/paradelia; it does exist but it&#039;s not necessarily in the hard code.


subject: Re: Ideas about science
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  Thought you may want to watch this.<br /><br />https://www.youtube.com/watch?v=7Ys_yKGNFRQ<br /><br />(^ Please note, this video is credited to The Slow Mo Guys, not me)<br /><br />(My hypothesis: The more we want to know the bigger telescope or eye we need, but the definitive truth is beyond human comprehension because the brain has limited power (that evolution accumulates). So maybe it&#039;s not that the future influences the past; moreso we are just blind).<br /><br />Ideas:<br /><br />There have been two ways of surviving, of which modesty always wins.<br /><br />Method 1:<br />Receptiveness (what has been labelled as &quot;anima&quot;). Buddhas are good at this. Receptiveness allows us to find ancient truths (good feelings count as this too), but blinds us in other senses. If you have ever fallen under psychosis like me, you may know what I mean; we are very insightful about matters regarding the self; but not so much in touch with reality. Receptiveness is farmed by &#039;default mode&#039; (analogy) or sleep.<br /><br />Receptiveness may be the very way to breed inspiration. You can also awaken it with music, certain foods/drinks if method 2 proves too hard.<br /><br />Method 2:<br />Analysis (what has been labelled as &quot;animus&quot;). It is labelled as &quot;suppression&quot;, &quot;toxic masculinity&quot; but is highly useful; those words have negative connotations (analogy of &#039;bad karmic particles&#039;; so I don&#039;t suggest calling them this; more-so don&#039;t call it suppression; call it &quot;focus&quot;; using up your energy rather than preserving it). Analysis allows us to see the rational truth. Excessive analysis however can lead to death. Death as an analogy is not just the material process of dying; if you are depressed this way you may have feelings of distrust and attract negative influences.<br /><br />A wise way is to balance both of them. This is why we sleep; to preserve energy and slightly bias the brain.


subject: Why did this glitch happen?
poster_name: NerdyHedgehog
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This video and the subject should explain everything. https://www.youtube.com/watch?v=2XS36O2FM6M<br />I have no idea why what happened happened, but I want to recreate it.


subject: Magikarp as starter Pokemon in Pokemon Red - PLEASE HELP!
poster_name: Lillian Finch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  [center][img]https://cdn.bulbagarden.net/upload/1/1a/Spr_1b_129.png[/img]<br />[/center]<br />Hi! I&#039;m new here! ^-^<br /><br />I want to do a Magikarp only run of Pokemon Red on my Game Boy, but I don&#039;t want to just receive a starter Pokemon as a means to facilitate the first opportunity to get hold of a Magikarp (which would be the Magikarp salesman in route 4&#039;s PokÃ©mon centre). So, instead I want to receive Magikarp as my starter Pokemon directly from professor Oak at the beginning of the game.<br /><br />I know enough about arbitrary code execution to know that this is achievable, but not enough to do it myself. Is there anyone out there that would like to be my shining knight in armour by working out the specific steps required to go about realising this aspiration of mine?<br /><br />Specifically, when professor Oak gives me the choice of which starter Pokemon I want, I want to instead walk back to Oak where some custom dialogue will play out. I want him to be surprised that I&#039;m passing up on the other three starters and then I want him to, after some thought, offer me a unique Magikarp he was studying as it&#039;s the only other Pokemon he has lying around, or something to that extent.<br /><br />I want the Magikarp to be level 5 and for it to know splash and dragon rage (it needs dragon rage as it needs at least one move that isn&#039;t normal type if I ever plan on getting past Agatha in the elite four as her ghost type Pokemon are immune to normal type damage and both struggle and tackle are normal type moves, plus 20 Magikarps that knew dragon rage were once given out as part of a promo called the Celadon University Hyper Test in 1998, so in my eyes this move is pseudo-legitimate for Magikarp to know). I also want Gary to choose Bulbasaur because Magikarp is weak against grass types and I&#039;m a masochist.&nbsp; ;)<br /><br /><br />[hr]<br />Useful information:<br />[url=https://bulbapedia.bulbagarden.net/wiki/List_of_Japanese_event_Pok%C3%A9mon_distributions_in_Generation_I#University_Magikarp]https://bulbapedia.bulbagarden.net/wiki/List_of_Japanese_event_Pok%C3%A9mon_distributions_in_Generation_I#University_Magikarp[/url]<br />[url=https://bulbapedia.bulbagarden.net/wiki/Celadon_University]https://bulbapedia.bulbagarden.net/wiki/Celadon_University[/url]<br />[url=https://bulbapedia.bulbagarden.net/wiki/Dragon_Rage_(move)]https://bulbapedia.bulbagarden.net/wiki/Dragon_Rage_(move)[/url]


subject: Re: Magikarp as starter Pokemon in Pokemon Red - PLEASE HELP!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Achievable&quot;...well, that&#039;s an interesting word choice. It could be with some series of programs under 254 bytes, maybe...including rewriting the scripts in Oak&#039;s lab from scratch, repointing to them, first walking through walls to a larger map to write values one-by-one using your X and Y position, and other things that would take weeks of focused effort to plan out, let alone execute. It&#039;d be mad to attempt something on this scale with RAM editing (from the start of the game, no less,) and not in the good way. On second thought, entering Oak&#039;s lab would undo any such modifications as far as I know. (I just realized I&#039;m still awake at 5 AM.)<br /><br />All that said, why not try a ROM hack? You&#039;re looking to change quite a bit of the game here, and the knowledge of [url=https://glitchcity.info/wiki/GB_Programming]GB programming[/url] is indispensible now that hacking is possible by building from modified source code in the disassembly. Given the detail in your suggestion already, maybe you&#039;ll decide you want to go a bit further with making your own version of the game?


subject: Re: Why did this glitch happen?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The video only shows what it looks like. Based on how the map is behaving, I would guess your X and/or Y coordinates got rewritten by viewing the move 0x00 in the menu. Do you have a save state, what emulator you were using, what you did beforehand, or any other info like that? (Brock through walls is definitely unrelated if it&#039;s after entering the cave, by the way.)<br /><br />Try monitoring your coordinates when viewing Ditto&#039;s summary. [url=https://github.com/pret/pokered/blob/725b86ebbec23bd1f53fd60bf0201c904fee951d/wram.asm#L2380]They&#039;re located quite conveniently.[/url]


subject: Re: Ideas about science
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Receptiveness&quot; is what I generally call &quot;intuition&quot;, but I agree with everything you&#039;ve said there. (Haven&#039;t seen the video yet, though.) I consider &quot;modesty&quot; quite the opposite of both opening up to intuition and exercising analytical thought, as quite simply it&#039;s the belief that you can&#039;t...but presumably you mean something else by it. It&#039;s good to see I&#039;m not the only one around here who&#039;s developed a perspective like this, even if you&#039;re still stumbling between one and another. I could go further into why in my case, but it&#039;s much more been a series of &quot;why not?&quot;s than that.


subject: Re: New discovery from Dio del Metal (Italian Youtuber)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Bird Mother â¤âœ¿ link=topic=8686.msg214169#msg214169 date=1559497458]<br />[quote author=Caveat link=topic=8686.msg214168#msg214168 date=1559485804]<br />Seems kinda like an instance of [url=https://www.urbandictionary.com/define.php?term=schrodinger%E2%80%99s%20douchebag]Schrodinger&#039;s Douchebag[/url] where he initially made it just to trick people, but then told us that it was a metaphor for fake news or whatever after people called out that it was fake.<br />[/quote]<br /><br />Ah OK. Yes, 10/10 for their effort but I don&#039;t see any evidence for the existence like we&#039;ve previously known; and in one sense [url=https://glitchcity.info/wiki/Arbitrary_sprites]everything can be a glitch PokÃ©mon[/url].<br /><br />Traditionally a glitch PokÃ©mon has just been one type of data interpreted as another; but indexed (hence in RBYGSC there are 2^8 or 256 indexed values without a &#039;logic altering device&#039; (by that I mean a Game Genie or ROM hack)). The sprite in this case may also be arbitrary sprites (or a ROM hack) I&#039;ve never seen in the disassemblies, which makes me disbelief. So my head is telling me; this is all just magical thinking (that this is real) it&#039;s more like an illusion/paradelia; it does exist but it&#039;s not necessarily in the hard code.<br />[/quote]<br /><br />It&#039;s a real hack and video if that counts, otherwise it doesn&#039;t exist [i]period[/i] in the vanilla normal game.


subject: Re: Magikarp as starter Pokemon in Pokemon Red - PLEASE HELP!
poster_name: Lillian Finch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wouldn&#039;t of imagined it being that hard. I thought it might just be a case of swapping, say, Squirtle&#039;s ID with Magikarp&#039;s ID in the part of the memory that stores the starter Pokemon, finding and changing the move set for the Magikarp I just received and adding a little bit of flavor text to Oak and change a pointer here or there.<br /><br />I&#039;m really new to this whole thing so I apologise if what I&#039;m describing is harder than I think.<br /><br />Teach me your wise ways o&#039;honorable sensei!


subject: Re: Magikarp as starter Pokemon in Pokemon Red - PLEASE HELP!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  Hello Lillian.<br /><br />You have two options:<br /><br />(theoretical): Cart-swap arbitrary code execution. I don&#039;t know if I&#039;m qualified enough to make a setup yet sorry.<br />SRAM glitch<br /><br />What you need to do is repeat this technique courtesy of PRAMA Initiative, but with Magikarp instead of Mew. It is based on the SRAM glitch, which (as you likely know) allows you to begin the game with a party of 255 PokÃ©mon; then allowing for the expanded inventory by swapping PokÃ©mon <br /><br />https://www.youtube.com/watch?v=NOM1MHDRYT0<br /><br />I forgot the videos. I will practice this glitch and make you a video.<br /><br />You will need the Attack stat in international Fossil Conversion glitch (SRAM glitch version) to be 133 as this corresponds to a Magikarp.<br /><br />You don&#039;t have to deposit each PokÃ©mon in succession (previously aided by catching a PokÃ©mon in Diglett&#039;s Cave or anywhere (Yellow) to reduce the party count to 49-51), based on the following find:<br /><br />Expanded item pack: Swap PokÃ©mon 9 with PokÃ©mon 10, and then with PokÃ©mon 11. If you want to undo the effects of the 255 PokÃ©mon glitch, stand on the right tile of the house&#039;s exit mat, and swap PokÃ©mon 187 with PokÃ©mon 178, wait a while, and press A. Hence (in theory) you need to warp to Cinnabar Island and perform the swaps first (with the help of Rare Candies to adjust Attack stat; of which can be found in Celadon City for example from the x-coordinate, if I remember rightly).<br /><br />Hope this helps! I will try my hardest to make a video for you and others who want to do this today.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gosh again I am tempted by Hello Kitty&#039;s cuteness. :| OK you win!! Just don&#039;t flood me with any more cute videos.<br /><br />https://www.youtube.com/watch?v=EYp_gxutHKg


subject: Re: Ideas about science
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  Mm. Actually &quot;no one knows the father except the son and no one knows the son except the father&quot;; that receives through my heart; it&#039;s just a parable because words are words, its what comes out no the other way round that counts. Even physical Jesus is a parable for love, humble and what we don&#039;t and will never see.<br /><br />For example; Shiny hunting; a guy who hunts for Shinies 1,000,000 SRs and reaps the reward. A guy tells you to quit hunting Shinies after that; we may &#039;retire&#039;, but if we have a change of heart we may continue. Yet then he has a child and the child wants their Shinies. He ultimately has to give up if he is to follow Jesus, but the word said there is a price for following Jesus I&#039;m afraid.<br /><br />You can tell me more here if you like.


subject: How our carnal desires never left us
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  Basically this philosophy is about human nature. Before we were humans, we may have been monkeys, and previously other animals such as fish. In fact some societies believe we all have one common ancestor; and I have read at some point neither male/female sexuality existed.<br /><br />Now think of a male wolf; the wolf finds love by the sword/fighting. And a female hen; she finds love by receptiveness and through waking dreaming; embracing she doesn&#039;t know with nurture. It may be because the female hen is tasked with protecting her children; where as the male wolf is tasked with being the animus (sunshine) to the woman&#039;s animus.<br /><br />But slowly it feels times are changing; our sexuality will be less relevant in the future. I hate to blasphemise the words of my own religion, but it feels something has to change. It feels like men are manipulating women into submission; because knowledge is power. In other words, science is the new sword; the new gnashing of teeth, and we do this with things that aren&#039;t even scientific (such as psychological &quot;facts&quot;). The carnal urge never left the man, its through the knowledge of apparent &quot;truth&quot;; but science is slowly revealing a greater answer with time. Now, think of Christianity; this was created for men. If you notice, many animals are dying; religion is human-centric. Times need to change so that we no longer abuse our fellow animal friends, but &quot;men are becoming more like women&quot; and &quot;women more like men&quot;, where society is either focusing a little too much on labels and double-sided concepts (take Brexit and democracy) or blatant faith without science (take politicians&#039; denial of climate change as a significant issue). The answer perhaps should be a combination of both; the so-called &quot;toxic masculinity&quot; and femininity; until gender no longer matters.<br /><br />What we need to do based on gender stereotypes:<br /><br />For men - respect women&#039;s menstrual cycles (in the very process of living as a woman I&#039;ve been through this). Truth is both men and women get angry. If a woman feels you are wrong, don&#039;t give her logic; open your heart. We do this by letting all of our thoughts pass through, not only that but through humbleness that you may not know the answer.<br /><br />For women - respect logic<br /><br />This way this causes a chemical reaction; and our carnal desires slowly pass away. Yet if conservation of energy is true, there will be new challenges in transformation we need to address with science and self-discovery. Conservation of energy may not even be true. It may be that society is getting worse; bluntly said - as at first bacteria could multiply by themselves without the need of sex (some form of splitting).<br /><br />The middle-way:<br /><br />When you practise this form of self-help (if you believe in it, I may be wrong), try to remember male/female gender (rather than sex) are matters of the heart, and depending on how you feel; there is no male/female (paradoxically there is if you feel that way) with acknowledgement of both sides. Its.. like, I don&#039;t want to say either, &quot;transgenderhood is real&quot;, &quot;transgenderhood is philosophically incorrect&quot; ; spiritually it is (as spirituality is feeling - this doesn&#039;t have to be magical thinking: simply because say, inspiration to watch a movie inspires us). Constant thinking may lead us to illness, whereas constant imagination can lead to delusion. However, both ways cognitive bias never leaves us.<br /><br />If you feel abused, don&#039;t be afraid to speak up. See: <br /><br />We Are All Just Monkeys<br />https://www.youtube.com/watch?v=XD6-rcxMiw0<br /><br />At the same time, don&#039;t feel afraid to imagine and believe there may be a purpose or god that we create ourselves (even if it&#039;s faith in our friends).


subject: Why does glitch Pokemon (0xEB) print the letter &quot;q&quot; on screen?
poster_name: foodship9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was reading a glitch playthrough of pokemon blue and it seems like whenever this pokemon&#039;s name is on screen, the letter q appears on the screen. I noticed that q is in this pokemon&#039;s name bytes (32 4E 6D 4E [b]B0[/b] 4E 12 4F D4 4F 50) and it seems like the q is always printed four lines below where the name should be printed. Is this because the first four characters are interpreted as new lines since they are out of bounds for normal display characters?


subject: Re: Why does glitch Pokemon (0xEB) print the letter &quot;q&quot; on screen?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=foodship9 link=topic=8770.msg214184#msg214184 date=1559576899]<br />I was reading a glitch playthrough of pokemon blue and it seems like whenever this pokemon&#039;s name is on screen, the letter q appears on the screen. I noticed that q is in this pokemon&#039;s name bytes (32 4E 6D 4E [b]B0[/b] 4E 12 4F D4 4F 50) and it seems like the q is always printed four lines below where the name should be printed. Is this because the first four characters are interpreted as new lines since they are out of bounds for normal display characters?<br />[/quote]<br /><br />Hmm, sorry I don&#039;t know. I&#039;ll try to look into this when possible. :)


subject: Re: Magikarp as starter Pokemon in Pokemon Red - PLEASE HELP!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I&#039;d forgotten about the 255 PokÃ©mon and fossil conversion glitches...those would let you get one instead of the starter. You could do it without the fossil conversion glitch by calling GivePokemon directly, although I&#039;m not sure how fast that would be by comparison with no setup bootstrapped to a particular item. It wouldn&#039;t give you something like custom dialogue, but it would be a way to get somewhat close to this. Good luck!


subject: Re: Ideas about science
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  We do seem to diverge quite a bit in this area in the end. What I&#039;d take from that quote is that there&#039;s a limit to self-awareness, as there is to any awareness (what can be known through science, for instance, to connect to the original topic). A father might be able to notice things about their son that the latter can&#039;t see, and vice versa. The fact we all see things differently to some degree is why I&#039;m wary of any prescribed doctrine, unless maybe someone decides to follow one out of their own volition.<br /><br />I can connect it to shiny hunting too, come to think of it! I&#039;ll always tell anyone that they can save a lot of time and effort while gaining new knowledge by going straight to the core mechanics and RNGing them instead, but don&#039;t have a moral obligation to somehow force them to do that, and see value in soft-resetting in that every approach has its own upsides and downsides. Part of me will internally facepalm when I see someone spend 10,000 SRs hitting a seed and/or frame window that could be reached very easily when approached directly, but I do have to remind myself that the thrill they feel is real, and they might have made some memories from being so immersed in the experience.<br /><br />Not sure what else I might want to add. To use a broad generalization, I don&#039;t feel that there&#039;s a moral obligation to do or not do anything, just that there are always consequences. Not ones set down by a capricious deity, though, just that exist. The limits in the epistemology of science were one of the first things that came to mind back when I first wondered what I really believed, hence why I mentioned it here as that seems to be an entrypoint for a lot of people.


subject: Re: Why does glitch Pokemon (0xEB) print the letter &quot;q&quot; on screen?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  4E is the line break character, so with the two of those in the name combined with how message boxes look, it would make sense if the &quot;q&quot; appears four lines below.


subject: Re: Why does glitch Pokemon (0xEB) print the letter &quot;q&quot; on screen?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  0xEB&#039;s name is very interesting, because it features a lot of 0x4E and 0x4F control characters.<br /><br />0x4E is the new line character. It moves the cursor two lines down. Why two lines? That&#039;s how textboxes are laid out!<br /><br />[img]https://i.imgur.com/xfZaJp7.png[/img]<br /><br />0x4F is a similar control character, but this one puts the cursor always at specific coordinates x=1, y=16.<br /><br />The name is really: &lt;garbage tile 0x32&gt;&lt;new line&gt;&lt;another garbage tile 0x6D&gt;&lt;new line&gt;q&lt;new line&gt;&lt;yet another garbage tile 0x12&gt;&lt;move cursor to x=1,y=16&gt;&lt;yet yet another glitchy tile 0xD4&gt;&lt;move cursor to x=1,y=16 again&gt;.<br /><br />An interesting thing is that tile 0xD4 is empty, so it&#039;s invisible under normal circumstances. But there are some places where it can be seen. For example, try selecting 0xEB in the party screen and choose &quot;SWITCH&quot;. The text in the textbox below will change to &quot;Move PokÃ©mon where?&quot;. Now cancel out. The &quot;W&quot; in &quot;where&quot; will disappear for a split second! That&#039;s because it got overwritten by the invisible tile 0xD4. Now you can&#039;t unsee it.<br /><br />Lastly, here&#039;s a small map to finish it off :p<br /><br />[img]https://i.imgur.com/SvnMwth.png[/img]


subject: Re: What song are you listening to right now?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=D3ZNtOcY_1A]Live to Rise, by Soundgarden[/url]. A lot of feels when the Avengers was released, and also the song it&#039;s very good.&nbsp; :D


subject: Re: Magikarp as starter Pokemon in Pokemon Red - PLEASE HELP!
poster_name: Lillian Finch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks!&nbsp;  ;D<br /><br />One more thing, could you copy paste a bunch of relevant links that would cover the basics behind programming the Game Boy and teach me how to do all of this?<br /><br />[color=red]Thanks a million, when my army of Magikarp invade, you will be spared.[/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder how immersive the story experience will be. Personally I&#039;m hoping it&#039;s got an immersive story like Pokemon BW had. I STILL NEED TO BUY A SWITCH THOUGH! &#128518;<br />Just waiting to see what happens with the Pro ver.


subject: Rate my PKMN White Team
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: lamp
body:
  Ok so here is the team roster. I&#039;ve thought this over, and I feel these is the best movesets for these Pokemon even if they have HM moves.<br /><br />Stoutland<br />-Fire Gang<br />-Surf<br />-Aerial Ace<br />-Shadow Ball<br /><br />Seismitoad <br />-Toxic<br />-Venoshock<br />-Strength<br />-Earthquake<br /><br />Galvantula <br />-Bug Buzz<br />-Cut<br />-Energy Ball <br />-Thunderbolt<br /><br />Ferrothorn <br />-Power Whip<br />-Iron Head<br />-Thunder<br />-Bulldoze<br /><br />Chandelure <br />-Energy Ball<br />-Flamethrower<br />-Shadow Ball<br />-Psychic<br /><br />Zekrom <br />-Draco Meteor<br />-Fly<br />-Bolt Strike<br />-Focus Blast<br /><br />Please be keep in mind that since this game takes place in Unova I&#039;ve chosen ONLY Unova Pokemon.


subject: Re: Rate my PKMN White Team
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s very good ^^<br /><br />May not want to use it in competitive battling though, as people usually prefer Return over Strength, etc. ; while Cut has low base power and Fly can be exploited with Protect, Dig, status moves.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [quote author=Pokedude link=topic=8665.msg214192#msg214192 date=1559656205]<br />I wonder how immersive the story experience will be. Personally I&#039;m hoping it&#039;s got an immersive story like Pokemon BW had. I STILL NEED TO BUY A SWITCH THOUGH! &#128518;<br />Just waiting to see what happens with the Pro ver.<br />[/quote]<br /><br />I think they are about how love and war, good/evil are two sides of the same coin.(?)<br /><br />So basically if war didn&#039;t exist there wouldn&#039;t be a universe in the first place; it would be perfect as it was, yet people want stimulation out of pride.<br /><br />On the other hand, if love didn&#039;t exist everyone would be spiritually dead.<br /><br />I predict Lysandre and Cyrus will fight, but that&#039;s just a guess.


subject: Re: Why does glitch Pokemon (0xEB) print the letter &quot;q&quot; on screen?
poster_name: foodship9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the explanation ZZAZZ! I wonder what kind of fun effects you could achieve by intentionally using these characters in pokemon or trainer names using gameshark or item pack manipulation.


subject: Re: Magikarp as starter Pokemon in Pokemon Red - PLEASE HELP!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://eldred.fr/gb-asm-tutorial/]ISSOtm&#039;s guide[/url] is the best place to learn the foundations behind how it all works. Beyond that, [url=https://forums.glitchcity.info/index.php?topic=6638.0]the first post here[/url] can get you rolling with applying that within the games, followed by the wiki pages on whatever individual glitch techniques you decide to use.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait you mean they announced Lysandre and Cyrus!?<br />I hadn&#039;t seen that yet! I&#039;m very interested...


subject: What movie have you seen recently?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: LanceAndMissingNo.
icon: xx
body:
  I thought about create a topic in which we talk about the movies that we watch recently. This idea works on other forums, and maybe, this will work here&nbsp; :), where we can post our opinions about the films, link to IMDB or another web with general aspects, and if you want, rating it.<br />(I don&#039;t know if this thread is repeated)<br /><br />I begin: Yesterday, I&#039;ve watched John Wick 3. Great photography and coreographies, but you think its very fantastical because you don&#039;t believe the characters hold on too much brawls. 7&#039;5.


subject: Re: What movie have you seen recently?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I saw John Wick 3 too! Awesome movie, loved the sword stuff, although the Casablanca fight and the glass floor fight (especially when Wick gets kicked through all those displays) make it seem like the movie was desperately trying to reach the two-hour mark.<br /><br />Edit: I just remembered the part where the dude gets kicked in the face like four times by a horse and now my jaw hurts.


subject: Re: Why does glitch Pokemon (0xEB) print the letter &quot;q&quot; on screen?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  infinite name, glitchy names, save corruption...<br /><br />See [url=https://glitchcity.info/wiki/Super_Glitch_(Generation_I)]the wiki page on Super Glitch[/url] and [url=https://glitchcity.info/wiki/The%20Big%20HEX%20List]The BIG HEX list[/url] to mess with names.<br /><br />A RAM map, BGB&#039;s debugger, the above two pages and lots of time will get you pretty close to understanding everything you need to know about names. And text in general, for that matter!<br /><br />Also [uurl=https://youtu.be/E-CQS5B2sjY]here&#039;s[/url] [url=https://youtu.be/nKpzsp9s0QQ]some[/url] [url=https://youtu.be/EOVM_UnfOEw]videos[/url] [url=https://youtu.be/Zk-H6-jVY90]loosely[/url] [url=https://youtu.be/Q2_aczBkpxM]related[/url] to the topic that may help too.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [quote author=Pokedude link=topic=8665.msg214199#msg214199 date=1559682568]<br />Wait you mean they announced Lysandre and Cyrus!?<br />I hadn&#039;t seen that yet! I&#039;m very interested...<br />[/quote]<br /><br />Nah, it&#039;s just an unfounded speculation/guess. :) (I said it because Lysandre was obsessed with beauty/ideals, Cyrus was obsessed with eliminating the soul/&#039;perfect world&#039;)<br /><br />But later today there will be a PokÃ©mon Direct.<br /><br />https://www.nintendo.com/nintendo-direct/06-05-2019/


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=rd83jMTERqM<br /><br />í¬ì¼“ëª¬ìŠ¤í„° ë””ì•„ë£¨ê°€ BGM 26ê³¡ ë©”ë“¤ë¦¬ with í”¼ì•„ë…¸ (Pokemon Diamond BGM Piano Medley 26 songs)<br /><br />By a really talented pianist.


subject: Re: What song are you listening to right now?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  On repeat, since our bandwidth went from 200GB/month to like 3GB/month and there&#039;s nothing we can do about it.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: clip
body:
  yOU FUCKING [url=https://www.theverge.com/tldr/2019/6/4/18652484/microsoft-xbox-lynx-body-wash-axe-lifestyle-gaming-products][b]WHAT[/b][/url]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great PokÃ©mon Direct (is the 1st/2nd I watch). Has confirmed some new PokÃ©mon: Wooloo, Gossifleur and his evolution, Eldegoss, Drednaw, Corviknight and the two legendaries, Zamacian (Sword) and Zamazenta (Shield). I like all arts, but I prefer Zamazenta. I think is not a good idea Zamacian carrying the sword in his mouth.<br /><br />It is clear the incidence of PokÃ©mon GO with the &quot;dinamax incursions&quot;: [img]https://pbs.twimg.com/media/D8TNmPZXoAAmV5A.jpg[/img]


subject: Re: What movie have you seen recently?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  I saw Detective Pikachu fairly recently. It was cute. Incredibly predictable and not very deep, but enjoyable. The Pokemon were fairly well done. Some of the Pokemon said their names like in the anime, which I wasn&#039;t really fond of. 7/8.


subject: Re: What movie have you seen recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=8772.msg214210#msg214210 date=1559749975]<br />I saw Detective Pikachu fairly recently. It was cute. Incredibly predictable and not very deep, but enjoyable. The Pokemon were fairly well done. Some of the Pokemon said their names like in the anime, which I wasn&#039;t really fond of. 7/8.<br />[/quote]<br /><br />I watched it too. :) Personally didn&#039;t like it as much (felt more average and parts personally felt a little not for me), though it is nice.


subject: Rival LOL on international
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While trying to do the rival LOL glitch on Spanish Blue, The glitch usually worked, but I only ever got Missingno or Kingler. What might the difference be (rival name in underflow is in a different spot, the method is different, etc.)?


subject: Re: Rival LOL on international
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It seems to work the same way in the French versions as in the English ones if I&#039;m reading [url=https://www.prama-initiative.com/index.php?page=cooltrainer-trick-simple]PRAMA[/url]&#039;s page correctly (although I may not be), so I&#039;d assume that would apply for the Spanish version too. That said, let&#039;s get the basics out of the way first: is your rival&#039;s name being printed on the screen? What is the fourth character in it? Parts of RAM are laid out differently in different localizations, but that doesn&#039;t seem to affect this glitch in particular, unless of course the wrong thing is being printed to the screen before using the 9E item.


subject: The science of PokÃ©mon Evolution
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: lamp
body:
  So I&#039;m starting this topic for the fun of finding theories about the Pokemon world, specifically evolution. It doesn&#039;t have to be WAY to science&#039;y though. <br /><br /><br />Pokemon Evolution.<br />When a Pokemon evolves it goes through what is considered micro evolution or metamorphosis. Most all Pokemon can evolve. The thing is, Pokemon evolve over their own lifespan. However if a Pokemon is particularly active such as being in lots of battles, the adrenaline and stimuli make the Pokemon evolve faster. Usually it would take a lifetime for a lazy wild Pokemon to evolve, but some such as Caterpie evolve at an even pace even if they are not active. (This isn&#039;t Canon just theories based around some canonical evidence.)


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I agree completely about both of the legendaries. As for the names, if we have Za[b]cian[/b] and Za[b]mazenta[/b], I&#039;m assuming the third one would have to be yellow. I like that they seem to simply be strong PokÃ©mon that happen to exist in the region (like Lugia and Ho-Oh) rather than plot devices that are able to do something like destroying the world for once. I like the other designs we got to see as well, Drednaw in particular. On the other hand, the Dynamax thing seems a bit needlessly over-the-top (literally, if using it indoors!)...I suppose those are two marks of a series evolving in the right direction, though: introducing new aspects that surprise veterans for better or for worse while keeping just enough the same. I used to picture PokÃ©mon as getting larger as they leveled up, so it&#039;s a bit like having one at level 255 that has to return to 100 once it gains experience points. I don&#039;t care much about multiplayer stuff in general, so no thoughts on the raid thing.<br /><br />I&#039;m not really sure what I [i]do[/i] want from these games, in the end, but luckily the reason game designers exist is so that I don&#039;t have to know before seeing it. In that sense it&#039;s proably not possible to be disappointed if the game in question is part of a series I&#039;ve always been a fan of.


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Has anyone else played Escaped Chasm yet? I liked it, though there&#039;s probably not enough there for it to have its own thread. There&#039;s [i]something[/i] in it that you may recognize if you pay close attention to the backgrounds in Deltarune.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8665.msg214218#msg214218 date=1559772516]<br />I agree completely about both of the legendaries. As for the names, if we have Za[b]cian[/b] and Za[b]mazenta[/b], I&#039;m assuming the third one would have to be yellow. I like that they seem to simply be strong PokÃ©mon that happen to exist in the region (like Lugia and Ho-Oh) rather than plot devices that are able to do something like destroying the world for once. I like the other designs we got to see as well, Drednaw in particular. On the other hand, the Dynamax thing seems a bit needlessly over-the-top (literally, if using it indoors!)...I suppose those are two marks of a series evolving in the right direction, though: introducing new aspects that surprise veterans for better or for worse while keeping just enough the same. I used to picture PokÃ©mon as getting larger as they leveled up, so it&#039;s a bit like having one at level 255 that has to return to 100 once it gains experience points. I don&#039;t care much about multiplayer stuff in general, so no thoughts on the raid thing.<br /><br />I&#039;m not really sure what I [i]do[/i] want from these games, in the end, but luckily the reason game designers exist is so that I don&#039;t have to know before seeing it. In that sense it&#039;s proably not possible to be disappointed if the game in question is part of a series I&#039;ve always been a fan of.<br />[/quote]the multiplayer has never been a strong point after link cables were removed. Online multiplayer became &quot;who can use the most hacked Pokemon and sleazy strats the most?&quot;


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I feel the Dynamax thing is super gimicky like mega evolution or z moves where they are a part of the universe, but end up only being used in a few games. You&#039;d think Mega evolution would still be a gameplay mechanic since it SEEMED to be a big deal on Kalos, but it was nearly forgotten about in Alola because they added Z moves which will probably be almost useless in Sword and Shield due to the new Dynamaxing.<br />I just feel it&#039;s one gimick after another. Can we please have a solid new game mechanic that can stick around without being immediately overshadow by a different version of the same thing? Please?


subject: Re: The science of PokÃ©mon Evolution
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I encourage anyone else to comment on either your opinion of a theory of maybe introduce your own theory. I&#039;d love to hear your opinions on the subject.


subject: Celebi glitch help (party method)
poster_name: spacespaceheart
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  yeah so [url=https://glitchcity.info/wiki/Celebi_glitch_(party_method)]this[/url] glitch is impossible to do following the given instructions, or rather the instructions are impossible to carry out. Step 3 has you putting 6 pokemon in your party, putting one in day care and taking it right back out (so still 6 in your party) in step 4 and then you&#039;re supposed to move a pokemon from PC to the first slot in your party, without removing any, in step 7. Which is impossible. Cuz you can only have 6. I tried doing the glitch by following the rest of the steps, and just depositing one of the good clones in a separate box in order to move a different pokemon into the first slot during step 7, and the glitch didn&#039;t work. The first sneasel didn&#039;t get renamed and on retrieving it from daycare a second time it was still just a sneasel. Am i missing something...can someone who&#039;s done this glitch successfully help me out please


subject: Re: Pokemon: Yitria Resurrection
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8251.msg214159#msg214159 date=1559453507]<br />I might have missed it in your original post, but what engine are you using to develop this? I have a bit of experience in game design and game programming myself -- if you&#039;re looking for help with your project, I might be able to help out. And I&#039;d definitely be interested.<br />[/quote]<br /><br />I never mentioned it in the original post, my bad! It&#039;s being built in RPG Maker XP, utilizing Pokemon Essentials for all the Pokemon-based addons to the engine itself. RMXP is a fairly old engine, so the game isn&#039;t a paragon of stability and accuracy (it runs at about 40fps at best, 20fps on average, and if the computer can&#039;t handle it you&#039;re lucky to get 5fps...), and Essentials itself is still (always) in development , but it&#039;s a sufficient enough case to create a Pokemon fangame. <br /><br />I would genuinely appreciate any help I could get; while I mostly need graphics for the Regional Variants, the Trainers, and a few other things, I do need some help with the actual coding aspect. I&#039;m... really not the sharpest tool in the shed when it comes to learning proper programming languages, it&#039;s never been something I could keep my head wrapped around, despite several of my best attempts. RGSS (Ruby Game Scripting System), the language that RMXP uses, isn&#039;t that hard to work with, and I can faff about with some basic stuff, but more complex stuff (such as making new systems/abilities/moves/etc) is a bit beyond my vector.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  Overall I&#039;m pretty stoked about these games and the general direction of this franchise.<br /><br />I&#039;ve formatted my thoughts into a list of things I liked and things I didn&#039;t like. For your perusal...<br /><br />[b][u]PROS[/u][/b]<br />[list]<br />[li][b]The designs:[/b] First of all, I&#039;ve gotta say -- wow. A lot of the designs shown today really wowed me and left a way more positive impression on me than some earlier generation&#039;s initial reveals. Corviknight looks especially cool, and Drednaw, Wooloo, and Zamazenta look pretty spectacular. Looks to be, in my opinion, a return to form for a series that has struggled a bit in the design department as of late. The only design that I really wasn&#039;t particularly fond of was Zacian&#039;s design. I would have at least thought they&#039;d give the Sword legendary some kind of sword attached to its body, but, instead, what we got was just a generic-looking wolf holding a sword. Definitely leaning towards buying Shield because of this.[/li]<br /><br /><br />[li][b]Wild Area:[/b] This is such a cool concept that I&#039;m happy to see implemented into a Pokemon game. After doing some further research on this, it looks like there&#039;s only one &quot;Wild Area&quot; that&#039;ll connect all the different towns and cities within the Galar region. This gives me major Ocarina of Time / Hyrule Field vibes. I&#039;m imagining just a huge, expansive open world with new paths that open up as you progress through your quest to keep the user on the right track. I can&#039;t imagine Game Freak going on a full open-world/open-exploration path for these games, but this is definitely a huge step in the right direction. Plus, the Wild Area itself just looked [i]cool[/i]. Wild Pokemon roam around their natural habitat, interacting with the trainer&#039;s movements and exhibiting their own distinct personalities and reactions. It looks as if Pokemon will actually behave like real animals in the Wild Area, rather than just stationary objects for the trainer to catch. This, combined with the varieties in weather and landscape, really gives these areas life. I&#039;m stoked to check these areas out.[/li]<br /><br /><br />[li][b]The Galar Region:[/b] This is probably due to the Switch&#039;s hardware capabilities, but the new region looks absolutely beautiful. I&#039;m sure the trailer was specifically structured this way, but the amount of detail I noticed in every town and city in the Galar region blew me away. And, in addition to this, the variety of locations was really intriguing, too. Varieties in camera angles, location styles, and more, should really help this adventure feel fresh, even in the longest of play sessions. I legitimately think that I&#039;ll still be exploring this world even after my adventure has concluded.[/li]<br /><br />[/list]<br /><br />[b][u]CONS:[/u][/b]<br />[list]<br />[li][b]Dynamaxing:[/b] This just seems like an unimaginative concept to me. Compare this to Generation 6&#039;s &quot;gimmick&quot;, mega-evolutions. With mega-evolutions, Pokemon gained boosted stats and different abilities (some even had their types changed), along with a slick new design that highlighted some of the most prominent aspects of its base Pokemon. Dynamaxing, by comparison, seems incredibly less-creative. Rather than give a Pokemon a new, fresh, cool design, instead Game Freak chose to just make them incredibly large. Idk. I&#039;m not sold on this part yet. It seems like, from the overview they give on their website, that Dynamaxing is a sort of middle-ground between Z-moves and mega-evolutions, but couldn&#039;t there be a cooler way to implement these changes rather than just making the Pokemon bigger? It&#039;s interesting.[/li]<br /><br /><br />[li][b]The Legendaries:[/b] Don&#039;t get me wrong, I think the legendaries look pretty cool in their own right, for normal Pokemon. But, for a legendary, specifically a [i]box legendary[/i], they just look a little bland. To me, they look like generic white wolf Pokemon. Again, these aren&#039;t necessarily bad designs, just disappointing. Compare these legendaries to something like Dialga or Palkia -- Dialga and Palkia&#039;s designs seemed incredibly inspired, new, and unique. Zacian and Zamazenta seem boring by comparison. Also, Zacian being the Sword legendary but not actually having a sword attached to his body seems a little strange to me -- why is he just holding a sword in his mouth? Why couldn&#039;t his tail have been a sword, or something similar? That would have been much cooler than what we got.[/li]<br />[/list]<br /><br />That&#039;s what I definitively like and don&#039;t like so far. I&#039;ll need to see more from the story and raid battles before I can decide whether or not I&#039;m going to like them. All in all, though, definitely stoked for these games and will purchase on release day for sure. Sort of amazing how a series I picked up when I was 6 still captivates me all these years later...


subject: Re: Forum Bug List and Reports
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  Not sure if this is me or not, but certain lists just look... bad. I posted some long-form thoughts in Pokemon Discussion, in list form, and, rather than the bullet points being at the start of my thought, the points were instead in the middle of the paragraph. I feel like I&#039;m not really explaining this too well, so I&#039;ll go ahead and attach a link so you guys can see for yourself. It&#039;s bleh on formatting.<br /><br />https://forums.glitchcity.info/index.php?topic=8665.msg214228#msg214228


subject: Re: What movie have you seen recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I saw Avengers: Endgame. I wasn&#039;t sure how I&#039;d like it going in, as I haven&#039;t seen all the Marvel movies leading up to it, but, man, was I blown away. After watching it, I realized it wasn&#039;t really a movie where I needed to know all the backstories of all the individual characters through their own solo movies -- I only really needed to understand the general plot and goals of the main party, which are pretty well-established through the other [b]Avengers[/b] movies rather than their own individual movies.<br /><br />Action sequences were great, and the concept of the story (won&#039;t spoil for reasons) are pretty cool and right in line with some of my interests. Did I mention the action sequences were nuts?<br /><br />Would recommend. I didn&#039;t see it opening night because I knew the crowds would be massive and wild (seriously. I&#039;ve seen videos on YouTube where people are cheering and clapping DURING the movie. People are that hyped for it) but I&#039;m kind of regretting that I did it. The Avengers series as a whole seems almost less like a movie franchise and more a cultural experience. 9/10 would watch again.


subject: Re: Pokemon: Yitria Resurrection
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That definitely sounds like something I could help out with. Most new systems, abilities, or moves should really be just functions of math, with bits of chance thrown in. Feel free to shoot me a DM if you want to talk specifics with me; I&#039;m done with school now and have loads of free time.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3252.msg214234#msg214234 date=1559809038]<br />Metallic Madness Zone 2 -- Sonic Mania<br /><br />https://www.youtube.com/watch?v=fkxqV872_64<br />[/quote]<br /><br />[color=purple]I love this. The first time I heard it was nostalgic. âœ¿ I still don&#039;t know what the vocalists are saying.<br /><br />Currently listening to:<br /><br />The Legendary Starfy - Title Song<br /><br />https://www.youtube.com/watch?v=xjrgWZw3FHo<br />[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]It feels like the old PokÃ©mon commercials used to be a lot more interesting. âœ¿ &quot;Good old days&quot; syndrome strikes back.<br /><br />https://www.youtube.com/watch?v=_N79egPMk4w<br />[/color]


subject: Glitched Regigigas with glitch item (B/W &quot;Victini glitch&quot;)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]It seems a way to get Victini in PokÃ©mon Black and White has been discovered (using PokÃ© Transfer of a glitched Regigigas with a glitch held item obtained with Retire glitch). This sounds amazing, and I wonder if we can get the unused Lock Capsule item with a similar method, or perform sequence breaks by obtaining specific items. Discuss. <br /><br />Edit: PRAMA have a guide. https://www.prama-initiative.com/index.php?page=ground-break I may try to record this in English. âœ¿<br /><br />https://www.youtube.com/watch?v=4LEoPbRQsnk<br /><br />Umm actually it may be an April&#039;s Fool joke. I&#039;m sorry.<br /><br />&quot;ATTENTION : CECI EST UN POISSON D&#039;AVRIL ! NE TENTEZ PAS CE GLITCH, IL NE FONCTIONNE PAS...&quot;<br /><br />Should I lock this?<br />[/color]


subject: MOVED: Glitched Regigigas with glitch item (B/W &quot;Victini glitch&quot;)
poster_name: Evie the Bird Mother â¤âœ¿
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=111.0]Generation V Glitch Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=8777.0[/iurl]


subject: (Rumor) Unused Prof. Birch sprite from Generation III
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]Found this from a buried submission to Unseen64 in 2010. I know TCRF is more of an authority now, but it may be worth checking as it could be a find lost to time.<br /><br />The thing is; given they provided an offset (557AF0 presumably for Emerald unless attributed wrong) it&#039;s possible it does exist, but it could also be used by the game code just in a subtle way.<br /><br />[img]https://i.imgur.com/Ac4glHW.png[/img]<br /><br />https://www.unseen64.net/2010/09/08/pokemon-emerald-gba-beta-unused/<br /><br />Thoughts? âœ¿[/color]


subject: Re: Rival LOL on international
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  After looking up what the underflow items correspond to I found out that I was actually altering the second letter of my rival&#039;s name instead of the fourth. Whoops, I think that&#039;s what the issue is. 


subject: Re: Forum Bug List and Reports
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6360.msg214229#msg214229 date=1559808209]<br />Not sure if this is me or not, but certain lists just look... bad. I posted some long-form thoughts in Pokemon Discussion, in list form, and, rather than the bullet points being at the start of my thought, the points were instead in the middle of the paragraph. I feel like I&#039;m not really explaining this too well, so I&#039;ll go ahead and attach a link so you guys can see for yourself. It&#039;s bleh on formatting.<br /><br />https://forums.glitchcity.info/index.php?topic=8665.msg214228#msg214228<br />[/quote]I&#039;ve noticed this, yeah. It looks a lot better if you namually stick a newline or two between each bullet point.


subject: Re: Celebi glitch help (party method)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=spacespaceheart link=topic=8779.msg214226#msg214226 date=1559798326]Which is impossible. Cuz you can only have 6.<br />[/quote]This game will stop you if you have EXACTLY 6. If you have more, say, 255, 255 != 6 so you can withdraw a Pokemon. Gen 1 and 2 have never heard of error checking, remember...


subject: Re: Rival LOL on international
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello,<br /><br />Everything related to glitch stuff (items, PokÃ©mon, etc.) is pretty much working the same in international releases, but sometimes in different ways. For example, an unterminated glitch item in English games might or might not be unterminated name in a French game. Likewise, a given glitch PokÃ©mon evolving at lvl 35 in English games might be evolving into something different at lvl 6 in French games, etc.<br /><br />For this reason, we cannot directly use the Glitchdexes performed for English games. Currently at PRAMA, we are trying to put some effort into dexes, as we started to do for [url=https://www.prama-initiative.com/index.php?page=glitchdex-objets]Itemdex[/url], [url=https://www.prama-initiative.com/index.php?page=glitchdex-zarbi]Unowndex[/url] and [url=https://www.prama-initiative.com/index.php?page=glitchdex-contacts]Phonedex[/url]. But it takes a lot of time, especially for Glitch PokÃ©mon :)


subject: Re: Celebi glitch help (party method)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Glitch PokÃ©mon you use in slot 1 during that part of the Bad Clone Trick actually tricks the game into thinking you don&#039;t have any PokÃ©mon, hence allowing you to get 7 PokÃ©mon. From that moment on, as said by Parzival, the game fails to stop the withdrawal of more PokÃ©mon because of stupid programming.<br /><br />This glitch is functional, but I really didn&#039;t get if you actually tried to do it (and there has been an issue at some point) or skipped the 7 PokÃ©mon step without trying it, because you thought it was impossible. In any case, you should be able to perform it so if you don&#039;t, please give us some details so we can help more.<br /><br />


subject: Re: Rival LOL on international
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Would it not work if the rival name is 7 letters instead of 6, and if it would not work, how would I change it to 6 (I assume I would just put a hex 00 glitch item into the slots, but I&#039;m not sure)?


subject: Re: Rival LOL on international
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You have many Rival&#039;s Name items and they are different. In French games, item hex:9B (R/B) can be used, for example, with a Rival&#039;s name of 6 letters, which allows to use the 6th letter of the name (corresponding to the quantity of item 25) or with a 7-letters Rival&#039;s name, and in this case we would manipulate the 5th letter (thus, the ID of item 25 and not its quantity).<br />It also can be used with Rival&#039;s names of 4 letters, 5 letters etc. but everytime with the necessity to manipulate a different letter and therefore a different item.<br /><br />That to say that for every Rival&#039;s name glitch item, you can use Rival&#039;s Name of 4 to 11 letters, but you have to figure out which letter you would manipulate then.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is anyone else getting Beta Gen 1 vibes from Dreadnaw or is that just me? Also, someone on r/pokememes pointed out that Corviknight looks just like the generic bird sprite used for the Fly animation in Gens 3-6, and since the direct suggests that it will help serve the same purpose, I wonder if that was the inspiration for Corviknight&#039;s design.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  can&#039;t wait to finally get to play this gen 10 years from now (considering current trends of lateness i&#039;m put through by severe lack of money)


subject: Family Basic cart-swap arbitrary code execution (Famicom (NES) games)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Based on an article about video game localization.<br />https://legendsoflocalization.com/super-mario-bros/misc/<br /><br />Basically for Famicom owners, this could be a free GameShark.<br /><br />[quote author=Clyde Mandelin]<br />Fans quickly discovered another way to do this 256 Worlds trick: use Family BASIC to alter memory addresses directly. The trick for this was:<br /><br />Connect the Famicom and the Famicom BASIC<br />Insert the backup cartridge and turn the power on<br />Bring up the menu screen using the keyboard, then press â€œ1â€ on the keyboard to start BASIC<br />Enter the code written below<br />Press F8 to run the program<br />Where it says â€œWORLD=?â€, type the number of the world you want to play and hit Return<br />Once it says â€œOKâ€ on the screen, eject the backup cartridge with the system still on<br />Insert the Super Mario Bros. cartridge<br />Reset the game<br />Use the continue code at the title screen â€“ hold A and press Start<br />Youâ€™re now at the world you selected!<br />The BASIC code is this:<br /><br />10 FOR I=&amp;H7D3 TO &amp;H7DC:POKE I,0:NEXT<br />20 POKE &amp;H7FF,&amp;HA5<br />30 INPUT &quot;WORLD=&quot;;A<br />40 POKE &amp;H7FD,A+255AND255&quot;<br />[/quote]<br /><br />Thoughts?


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8665.msg214223#msg214223 date=1559776207]<br />The legendaries are literally Zoids but the raven and snapping turtle are pretty cool.<br />[/quote][url=https://zoids.fandom.com/wiki/Murasame_Liger]Oh, wow, you&#039;re onto something there[/url]. I&#039;m looking forward to checking this series out now, so thank you for that!<br /><br />As for Dynamaxing, I&#039;ll just wait until the competitive scene has figured out what to do with it before forming an opinion. Game Freak have shown a noticeable disregard for it since its inception, and my first thought is that any opponent will just Protect and Sub twice, provided they can&#039;t tell the enemy&#039;s moveset yet and don&#039;t know what to switch to to tank a hit. After that, the three turns are over. Maybe it&#039;ll only be that first turn that ends up counting, making it a second Z-move...but we&#039;ll see!


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well yay. I saw the Direct and got excited about preordering the double pack. Then I saw the price of $120 slapped on it. That&#039;s gonna be fun saving for that without a job! But it&#039;s so worth it! Kinda like Earthbound in mint condition complete for $700 plus tax... Yeah I need a job...&#128517;


subject: Re: Pokemon: Yitria Resurrection
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright, I sent you a message containing the information you asked for!<br /><br />As a bit of an update, it seems as if the extensive testing that went into Demo 1 was indeed fruitful; the only bug reports I&#039;ve gotten have been few and far between, and all seem to be minor things, nothing too game breaking. This may be the first build of something I&#039;ve put out that doesn&#039;t require an emergency patch. I&#039;m kind of amazed.


subject: NES/Famicom cart-swap arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  Melodic Evie the Bird Mother â¤ &#129417;Today at 6:07 PM<br />It&#039;s taking a long time for me to load so you might not be alone. Managed to save an archived copy of my post though. One moment<br />[GCL went down for a short time so I sent Ganix a screenshot of the top post]<br /><br />However, virtually all of the information is in that Legends of Localization link<br />Basically, you can do it with Tennis steps and Super Mario Bros. to access 256 worlds.<br />However with Family Basic (which is not the basic way) you may be able to write RAM to any game you want.<br />I don&#039;t actually know whether Nintendo intended this all along, but Family Basic (official software) is ancient<br />If this helps https://www.ebay.co.uk/itm/FAMILY-BASIC-Asobo-Famicom-Nintendo-Program-Game-Guide-Book-Brand-New-Japan-RARE/303039786540?hash=item468e942e2c:g:2xEAAOSwTuJYq~IG<br />eBay<br />FAMILY BASIC Asobo Famicom Nintendo Program Game Guide Book Brand ...<br />Book Title. 87 Pages (No Missing Page).<br /><br />GanixToday at 6:10 PM<br />Do you think it&#039;ll work in an American NES? =o<br />Melodic Evie the Bird Mother â¤ &#129417;Today at 6:10 PM<br />You can find some scans in that listing<br />Maybe :o, they may have of course patched it out though.<br />Hope not though -_-<br />This is the link I mentioned in that screenshot https://legendsoflocalization.com/super-mario-bros/misc/<br />Legends of Localization<br />Clyde Mandelin<br />Legends of Localization: Super Mario Bros. Translation Comparison:...<br />You know the infamous Minus World? Well, screw that! Japan got hundreds of secret worlds!<br /><br />GanixToday at 6:12 PM<br />Idk if I have tennis, lemme check<br />Heck, we don&#039;t have Tennis ;w;<br />Melodic Evie the Bird Mother â¤ &#129417;Today at 6:13 PM<br />Aww sucks :(<br />I guess an educated assumption may be the RAM for tennis steps is the same address for the Super Mario Bros. saved world<br />Maybe we can use Datacrystal to find out<br />GanixToday at 6:15 PM<br />I mean, it definitely might be intentional, didn&#039;t they plan to do a swappy thing with the N64? =o<br />Melodic Evie the Bird Mother â¤ &#129417;Today at 6:16 PM<br />I didn&#039;t no actually, nice! Can you tell me more please?<br />GanixToday at 6:16 PM<br />One sec~<br />Melodic Evie the Bird Mother â¤ &#129417;Today at 6:16 PM<br />Thanks<br />I remember MrWint did Stadium ACE though<br />No, cheese guy forgot his name sorry<br />(Yeah, that one was via Transfer Pak https://www.youtube.com/watch?v=Bb0v-VDsBkQ )<br />YouTube<br />MrCheeze<br />Arbitrary Code Execution in Pokemon Stadium (first ever N64 ACE!)<br /><br />Idea&nbsp; https://datacrystal.romhacking.net/wiki/Super_Mario_Bros.:RAM_map [b]In Super Mario Bros. 0x002A-0x0032&nbsp; &nbsp; Hammers (correspond with last 9 hitbox coordaintes, 0x04D0-0x04F3), when not 0<br />Then we have https://datacrystal.romhacking.net/wiki/Castlevania_II:RAM_map RAM 0x31 is lives.[/b]<br />GanixToday at 6:25 PM<br />Heck I can&#039;t find it yet, but it was an interview with Greg Kirkhope, he said they scrapped Stop&#039;n&#039;Swop at the last minute because of a hardware revision in the N64 that reduced the amount of time that the system retains data in memory from 10 seconds down to 1 second. =X<br />Melodic Evie the Bird Mother â¤ &#129417;Today at 6:30 PM<br />Ah, wow! Umm was it planned for Banjo Kazooie and Tooie https://banjokazooie.fandom.com/wiki/Stop_%27n%27_Swop<br />Banjo-Kazooie Wiki<br />Stop_%27n%27_Swop<br />Of all the secrets and mysteries in the Banjo-Kazooie series, none are more tantalizing or more talked about than Stop&#039;n&#039; Swop. More rumors have circulated about it than about the large doors at...<br /><br />I have another idea as well (but it&#039;s like running before walking), but if we can do the cart-swap maybe it may give something useful. The Mobile System GB exists for Japanese Game Boy Colors/Game Boy Advance. But there was also an online Famicom service called the Famicom Network System. It wasn&#039;t meant for games, rather the stock market and information. But we could maybe change that.<br />https://en.wikipedia.org/wiki/Family_Computer_Network_System<br />Family Computer Network System<br />The Family Computer Network System (Japanese: ãƒ•ã‚¡ãƒŸãƒªãƒ¼ã‚³ãƒ³ãƒ”ãƒ¥ãƒ¼ã‚¿ ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚·ã‚¹ãƒ†ãƒ , Hepburn: FamirÄ« KonpyÅ«ta NettowÄku Shisutemu), also known as the Famicom Net System or Famicom Modem, is a video game peripheral for Nintendo&#039;s Family Computer, ...<br /><br />Virtually no one knows all of the titles its that obscure, but I made a list because I&#039;m into general Nintendo too<br />http://www.niwanetwork.org/wiki/List_of_Famicom_Network_System_software<br />List of Famicom Network System software


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8665.msg214258#msg214258 date=1559839015]<br />As for Dynamaxing, I&#039;ll just wait until the competitive scene has figured out what to do with it before forming an opinion. Game Freak have shown a noticeable disregard for it since its inception, and my first thought is that any opponent will just Protect and Sub twice<br />[/quote]<br /><br />If it&#039;s anything like Z-moves, Dynamaxing will bypass Protect, Detect, and Substitute.


subject: Re: Forum Bug List and Reports
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=6360.msg214247#msg214247 date=1559824450]<br />I&#039;ve noticed this, yeah. It looks a lot better if you namually stick a newline or two between each bullet point.<br />[/quote]<br /><br />Odd. I&#039;ve tried this but it hasn&#039;t really made a difference. Maybe I&#039;m doing something wrong, formatting-wise?


subject: Re: Forum Bug List and Reports
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  Let me give an example of a few methods, to show the difference:<br /><br />Normal listings:<br />[list]<br />[li]tester12[/li]<br />[li]tester13[/li]<br />[li]tester14[/li]<br />[/list]<br /><br />Split-list:<br />[list]<br />[li]tester12[/li]<br />[/list]<br />[list]<br />[li]tester13[/li]<br />[/list]<br />[list]<br />[li]tester14[/li]<br />[/list]<br /><br />Empty List Elements:<br />[list]<br />[li]tester12[/li]<br />[li]<br /><br />[/li]<br />[li]tester13[/li]<br />[li]<br /><br />[/li]<br />[li]tester14[/li]<br />[/list]<br /><br />Newline Insertion:<br />[list]<br />[li]<br /><br />tester12<br /><br />[/li]<br />[li]<br /><br />tester13<br /><br />[/li]<br />[li]<br /><br />tester14<br /><br />[/li]<br />[/list]<br /><br />Newlines don&#039;t appear unless you add more than one, like this:<br />[code]<br />[li]<br /><br />[/li]<br />[/code]<br /><br />A lot of determining which to use comes down to situational needs and personal taste.<br /><br />[size=4pt]i really enjoy abusing software ok just let me have this[/size]


subject: Re: Celebi glitch help (party method)
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The game will prevent you from retrieving more PokÃ©mons if you already have 6 of them in your party. However, Bad clones, when retrieved from the Day care, will become FF, which has the function to hide anything below itself (pretty much like Charizard&#039;m and Q in Gen I games) so it&#039;ll let you, using the [b]Move PKM W/O mail[/b] function, add the 7th PokÃ©mon in your party to proceed with the exploit.<br /><br />Remember that you can easily recognize a bad clone by it being [b]lv 0, with overflowing question marks as nickname (however mine always appeared with a blank name, so I&#039;m quite unsure what determines that) and they&#039;re always females[/b]. However, if you can, provide us with more infos as it seems like you skipped some steps.


subject: Re: Celebi glitch help (party method)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]Yeah, sorry you have to do it with move PokÃ©mon w/o mail (with stabilised bad clone at the top; the stabilised bad clone should be 0x00 [unless you got it with a method like arbitrary code execution] but converts to 0xFF when you do the rest of the glitch), and it won&#039;t let you withdraw a PokÃ©mon the normal method if you have six, but both these types of these stabilised bad clones hide PokÃ©mon below (like Matt1990 said).<br /><br />I&#039;ll edit the article for clarity accordingly. <br /><br />Hope this helps with the glitch. :) âœ¿ [/color]


subject: Re: dr dr pepper is back
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now this is a face I&#039;ve not seen in a long, long time. Almost thought you dropped dead after disappearing like you did years ago, tbh!


subject: Re: dr dr pepper is back
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Derxwna link=topic=8754.msg214268#msg214268 date=1559857424]<br />Now this is a face I&#039;ve not seen in a long, long time. Almost thought you dropped dead after disappearing like you did years ago, tbh!<br />[/quote]Oh wow, long time no see, dude! I&#039;m still alive, but I totally see why you&#039;d think that haha. We should catch up sometime!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg214264#msg214264 date=1559848876]<br />Time for my monthly &quot;bring back the GCL shop&quot; post.<br />[/quote]Why? From what I remember, it essentially consisted of someone saying &quot;hey look at this file I have that I promise isn&#039;t somewhere else&quot; and other users scrambling to pretend to make posts contributing to discussion, if they hadn&#039;t accumulated enough already.


subject: Re: Forum Bug List and Reports
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6360.msg214229#msg214229 date=1559808209]<br />Not sure if this is me or not, but certain lists just look... bad. I posted some long-form thoughts in Pokemon Discussion, in list form, and, rather than the bullet points being at the start of my thought, the points were instead in the middle of the paragraph. I feel like I&#039;m not really explaining this too well, so I&#039;ll go ahead and attach a link so you guys can see for yourself. It&#039;s bleh on formatting.<br /><br />https://forums.glitchcity.info/index.php?topic=8665.msg214228#msg214228<br />[/quote]bbbbbbbbba pointed this out too. I&#039;ve never coded a site or know if I&#039;d be able to change it, but I&#039;ll look into it sometime next week.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg214270#msg214270 date=1559872367]<br />[quote author=Missing? NO! link=topic=8204.msg214264#msg214264 date=1559848876]<br />Time for my monthly &quot;bring back the GCL shop&quot; post.<br />[/quote]Why? From what I remember, it essentially consisted of someone saying &quot;hey look at this file I have that I promise isn&#039;t somewhere else&quot; and other users scrambling to pretend to make posts contributing to discussion, if they hadn&#039;t accumulated enough already.<br />[/quote]It&#039;s just a meme I&#039;m sure, but considering it really was that terrible I think it&#039;s a pretty funny one lmao. Makes for some fun nostalgia too, considering its been a super long time since we got rid of it. It&#039;d be a fun but inevitable trainwreck, haha. 


subject: When SRAM glitch Trainers encounter locked SRAM (featuring Lord Helix)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]In Japanese Yellow v1.0 (which features one of the [url=https://glitchcity.info/wiki/ItemDexJP/Y:124_(v1.0)]&#039;steal PokÃ©mon&#039; glitch items[/url]), there are three (natural) glitch Trainers with rosters sourced from SRAM.<br /><br />0B A5 ;glitch/f8<br />A5 A5 ;glitch/fc<br />0E A5 ;glitch/fe<br /><br />0x3a142<br /><br />Unlike TheZZAZZGlitch&#039;s video, I wasn&#039;t able to have the SRAM unlocked when encountering them. However, if you try to encounter their roster 5 (01053AD0) and then use the 01xx36D0 code, something interesting happens depending on the contents of RAM at C000, where audio data is stored.<br /><br />[img]https://i.imgur.com/ooMWKAw.png[/img]<br /><br />Because presumably the music has to reset and then change to the Trainer battle music from the beginning, you possibly always get the same result; a Level 85 Omanyte, followed by Level 85 glitch PokÃ©mon 0xE5, Jigglypuff, MissingNo. 0x45, and Eevee.<br /><br />Something different can be said however if you are to force the sound bank to change to maps 1 (02), maps 2 (1F), Yellow only music (28). This can be done with codes 01xxEFC0, 01xxF0C0 but the effects are possibly achievable with arbitrary code execution to constantly write to those addresses.<br /><br />02: Level 72 Omanyte, glitch PokÃ©mon 0xDD, Jigglypuff, MissingNo. 0x3F, and Eevee.<br />1F: Level 75 Omanyte, glitch PokÃ©mon 0xE3, Jigglypuff, Dragonite and Eevee.<br />28: Level 64 glitch PokÃ©mon 0xF8, glitch PokÃ©mon 0xDD, Jigglypuff, Venonat and Eevee.<br /><br />[img]https://i.imgur.com/nYgHPOE.png[/img]<br /><br />Exploring invalid sound banks may also yield more results.<br /><br />Unfortunately you may not be able to fight this glitch Trainer due to freezing AI without the code 010118D0 in the middle of the battle (you could also use an ACE item within battle to set it). âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg214273#msg214273 date=1559877831]<br />what is this thing you all are on???<br />[/quote]<br /><br />Your mom!


subject: Re: dr dr pepper is back
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah absolutely; I&#039;m mostly on discord these days, so you can hit me up at Derxwna Kapsyla#9486 whenever!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [s][color=purple]Why duplicate Rare Candies when you can duplicate the old man as well. :) Note: This is a real glitch, it just requires underflow and constantly adjusting your y-coordinate. I don&#039;t know if we can ever get old man glitch to work in Yellow though. :( Because the shore tiles don&#039;t give grass encounters (what old man modifies) and maps that do have grass encounters reset them to what they should be after the demonstration. Maybe with some glitch item magic though. âœ¿[/color][/s]<br /><br />[img]https://i.imgur.com/CHem0j3.png[/img]<br /><br />Sorry: Disregard, there are two old men in Viridian City; catch tutor and gym guy


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg214270#msg214270 date=1559872367]<br />[quote author=Missing? NO! link=topic=8204.msg214264#msg214264 date=1559848876]<br />Time for my monthly &quot;bring back the GCL shop&quot; post.<br />[/quote]Why? From what I remember, it essentially consisted of someone saying &quot;hey look at this file I have that I promise isn&#039;t somewhere else&quot; and other users scrambling to pretend to make posts contributing to discussion, if they hadn&#039;t accumulated enough already.<br />[/quote]<br />It was a fun novelty thing, lol. I have fond memories of posting about whatever ? balance I had, and also buying a PS9 from Zowayix&#039;s shop for $900. Good times.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8204.msg214275#msg214275 date=1559880415]<br />[quote author=Parzival link=topic=8204.msg214273#msg214273 date=1559877831]<br />what is this thing you all are on???<br />[/quote]<br /><br />Your mom!<br />[/quote]gottem


subject: Re: From Generation to Generation (what is your team)
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve had a lot of teams over the years but there are only two worth talking about here:<br /><br />Diamond- Infernape,&nbsp; Staraptor, Luxray, Rampardos,&nbsp; Bronzong, Quagsire<br />I never beat gen 4 as a kid despite the fact that it was one of my favorite games because I didn&#039;t train any pokemon other than the Turtwig I started with. Before the release of gen 7 I replayed Diamond and wanted to die in parts of it because I realized just how slow it was (this is why I can&#039;t wait for a remake). It also didn&#039;t help that I have almost no tolerance for grinding, especially if it&#039;s more than 3 levels across my team. The primary thing of note was I beat Cynthia while 10 levels lower, with the entire fight planned out, and I have never felt such a feeling of power since.<br /><br />X- Greninja, Talonflame, Lucario, Venusaur, Aegislash, Goodra<br />Believe it or not, I designed this Pokemon X team before the game even released. I slightly changed it when I found out that there were gift pokemon early game (Tyrantrum and Heliolisk got bumped out). Obviously this team is hilariously broken, especially for as easy of a game as gen 6. I had zero challenges for the entire game. <br /><br />Others- <br />SoulSilver- Typhlosion, Quagsire, Crobat, Heracross, Jolteon, Tauros<br />Sapphire- Swampert, Swellow, Breloom, Manectric, Skarmory, Absol<br />White 2- Samurott, Lucario, Azurill, Magnezone, Darmanitan, Sigilyph<br />Sun- Decidueye, Alolan Raichu, Toucannon, Lycanroc, Mudsdale, Toxapex


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]How unfortunate for this guy. :(<br /><br />All its base stats are close to zero and its sprites usually don&#039;t even load without a freeze (except its backsprite in the later revisions of the games). â¤ âœ¿<br />[/color]<br />[img]https://i.imgur.com/Rq0tEmV.png[/img]<br /><br />(From [url=https://forums.glitchcity.info/index.php?action=profile;u=1324]danny[/url] https://docs.google.com/document/d/1UXh27xFgGqrrxKJx-afoqZ22ROe_X1Ex-oU9KTWxkGM/edit )


subject: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]I had a cool idea maybe we could challenge anyone interested in doing a ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00)&nbsp; only run. :)<br /><br />ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) (at least in Red/Green v1.0) is among the weakest glitch PokÃ©mon. Its back sprite can freeze the game (and apparently is more likely to do this on v1.0). Its base stats are: 0 HP, 1 Attack, 3 Defense, 0 Speed, 1 Special. Every level it will try to evolve into a Clefairy, which is an extra nuisance.<br /><br />This said, ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00)&nbsp; has a few qualities that save it. - It can learn Counter so it will be able to deal some damage. It can also learn Horn Drill (albeit at Level 127; I don&#039;t think that&#039;s a problem though because of Select glitches. You would need lots of X Speeds though, and if X Accuracies work exactly like the English version, one X Accuracy will always guarantee Horn Drill hits as long as you&#039;re faster and there is no type immunity). Hopefully its experience group does not keep it at Level 1. But if it does I guess it will be much much harder. -_-<br /><br />Considering this as like a Nuzlocke run, you may have different preferences on the rules which is of course up to you:<br /><br />1. I&#039;m against PokÃ©mon merge glitch and want to work on its &#039;natural&#039; moves, but others may disagrees.<br />2. Given the nature of this glitch PokÃ©mon, additional glitches to win may almost be a necessity. One example is exploiting infinite Rare Candies, another is using Select glitches and stat underflow (from Level 255 to 0) to temporarily top up its HP.<br />3. Some people may want to avoid battles and jump to credits, others win every battle. Some may want to abuse in-battle glitches like CoolTrainer to win.<br /><br />Thoughts?[/color]


subject: Re: What movie have you seen recently?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8772.msg214201#msg214201 date=1559689068]<br />I saw John Wick 3 too! Awesome movie, loved the sword stuff, although the Casablanca fight and the glass floor fight (especially when Wick gets kicked through all those displays) make it seem like the movie was desperately trying to reach the two-hour mark.<br /><br />Edit: I just remembered the part where the dude gets kicked in the face like four times by a horse and now my jaw hurts.<br />[/quote]Yeah, there are some battles that seems to long. The great inconvenient of this movie is the stamina of the characters, nobody can hold so many hits in the head, like the battle in the library. However, it&#039;s a great action movie, is spectacular visually.<br /><br />[quote author=Abwayax link=topic=8772.msg214210#msg214210 date=1559749975]<br />I saw Detective Pikachu fairly recently. It was cute. Incredibly predictable and not very deep, but enjoyable. The Pokemon were fairly well done. Some of the Pokemon said their names like in the anime, which I wasn&#039;t really fond of. 7/8.<br />[/quote]I wanted to watch this movie, but I prefer to watch it when I can in home...<br /><br />[quote author=Missing? NO! link=topic=8772.msg214233#msg214233 date=1559808993]<br />I saw Avengers: Endgame.<br />[/quote]Endgame is a movie which has been built along this 10 years (since Iron Man) and I think you must have seen the individual films of almost all heroes (I think there are some which you can ignore, like Cap. Marvel, Spider-man Homecoming, The incredible Hulk or even Ant man (Ant man 2 no)). I think that Infinity War was better. There are some things in Endgame I do not like so much...<br /><br />By the way, this movie is 70M from being the most highest-grossing movie of all time, from Avatar.<br />https://www.boxofficemojo.com/alltime/world/<br />[i] &#039;We are in the end game now.&#039;[/i]<br />[hr]<br /><br />I have pending [url=https://www.imdb.com/title/tt5084170/]the blade of the inmortal, of Takeshi Miike[/url]. I hope watch it today...


subject: Re: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First thing before you jump right into this: Why the crash?<br /><br />Second: Can it be prevented?<br /><br />(It seems inconsistent so...?)


subject: Article about PokÃ©mon &quot;overleveled&quot;?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: LanceAndMissingNo.
icon: xx
body:
  I thought about create a topic to talk about this. Months ago, I saw that in the wiki there isn&#039;t an article which talk about the PokÃ©mon over level 100, being an interesant fact in the generation I games (I think that there can&#039;t be PokÃ©mon overleveled in other generations). So, I thought in create a topic in the wiki discussion to discuss about creating an article which talk about the PokÃ©mon level +100 ([b]explanation[/b], [b]how it is possible[/b],[b] why exactly to level 255[/b], almost all known [b]techniques [/b]to get PokÃ©mon overleveled (Mew Trick, Old man glitch, Pikachu off-screen glitch, ZZAZZ glitch... with links to their respectives articles in GCL as a references) and even the [b]maximum stats [/b]of those PokÃ©mon at his maximum level and if them learn attacks in 101-255.<br /><br />This as first premise. What do you think? Do you consider in create an article about PokÃ©mon overleveled? Thanks!&nbsp; :D


subject: Re: Article about PokÃ©mon &quot;overleveled&quot;?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think it&#039;s important enough. All that there is to know is that the maximum level is defined internally as 100 but that through glitches, the level of a wild PokÃ©mon can be above that or that an existing one can be modified directly.


subject: Political Viewpoints
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  Title. This is a question that I&#039;ve been curious about for a while. My personal thoughts on this topic are below.<br /><br />I tend to be all over the map in terms of my political viewpoints, but there are a few things for me that are pretty consistent. Listed out below...<br />[list]<br />[li]Individual liberties should be protected. Protection of liberties is of the utmost importance.[/li]<br />[li]People should be able to live their lives without their race, gender, sexual orientation, etc, hindering them or benefiting them in any way.[/li]<br />[li]Though the government has financial problems, these need to be solved with smarter spending of our own money, rather than more taxes.[/li]<br />[li]The environment should be one of the highest priorities for a governmental administration.[/li]<br />[li]Assault weapons should be banned. Weapons in general should be controlled in a more meaningful manner.[/li]<br />[li]Privacy should be protected.[/li]<br />[li]Education should be affordable for all.[/li]<br />[li]Countries should focus on issues at home before turning their attentions abroad.[/li]<br />[/list]<br />I could go on about my viewpoints, but those are the main ones that I can think of right now. Typically, my viewpoints tend to line up with that of a libertarian, to an extent. However, I&#039;ve never voted for a libertarian candidate, as I don&#039;t trust any of them to win an election, and I&#039;d rather not throw my vote away. I tend to vote democrat because I trust that they&#039;ll protect individual civil liberties more, but I wouldn&#039;t say I fully align myself with their viewpoints. I&#039;m actually fairly dissatisfied with their management of the economy and their lack of regard for privacy. I would fault them on corruption, but corruption seems to be an issue of both main political parties, rather than just them.<br /><br />This can be a heated topic at times especially in our current political climate, too. I don&#039;t think any of us on this site are at risk of getting into extremely heated arguments with one another, but, before we discuss, I&#039;ll make you all aware of the description of this board, that states that &quot;some issues may be sensitive&quot;.<br /><br />Would love to see what the political makeup of this site looks like. I included as many options as I could think of, but there may be some that I missed.<br /><br />[sub]As a side note... I&#039;m actually really surprised this topic has never been posted in this forum before! I would have thought it would have came up at [b]SOME[/b] point.[/sub]<br />


subject: Re: What movie have you seen recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=LanceAndMissingNo. link=topic=8772.msg214286#msg214286 date=1559929088]<br />Endgame is a movie which has been built along this 10 years (since Iron Man) and I think you must have seen the individual films of almost all heroes (I think there are some which you can ignore, like Cap. Marvel, Spider-man Homecoming, The incredible Hulk or even Ant man (Ant man 2 no)). I think that Infinity War was better. There are some things in Endgame I do not like so much...<br />[/quote]<br /><br />I actually didn&#039;t feel that way watching it. I had only watched the Iron Man movies, Spider-Man Homecoming, and nothing else (aside from a few clips of other Marvel movies like Thor, Civil War, etc) and I was able to understand what was going on in the movie fairly well. That being said, I think it&#039;s necessary to watch the entirety of the Avengers series before watching Endgame, but I don&#039;t think watching all the individual movies is necessary.<br /><br />The basic Avengers movies do a good enough job of establishing the characters to the point where you&#039;ll understand their motivations in context of the Endgame plot, and that&#039;s really all you need. There might be things that you don&#039;t understand about the specific backstories of the characters, but you don&#039;t necessarily [i]need[/i] to know that information in order to understand the movie as a whole.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg214280#msg214280 date=1559897153]<br />It was a fun novelty thing, lol. I have fond memories of posting about whatever ? balance I had, and also buying a PS9 from Zowayix&#039;s shop for $900. Good times.<br />[/quote]<br />Adding to my list of things that I want to come back: post-based usergroups. Those were fun!


subject: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In the vein of the thread in the Multimedia Discussion board, what games have you been playing recently? Feel free to post your opinions on whatever games you&#039;ve been playing through recently -- maybe we can all help each other enjoy some new titles.<br /><br />I haven&#039;t played much as of late -- just been doing stuff with Smash Bros. while I wait for some games to come out this summer. The next game I&#039;ll probably play through will be the next Wolfenstein game on the Switch. I played through The New Colossus this past summer and really enjoyed it -- really like the concept of the whole Wolfenstein game in general. Alternative realities are super fascinating to me as a &quot;what if&quot; scenario [size=2pt]plus shooting Nazis is hella fun lmao[/size]


subject: Re: From Generation to Generation (what is your team)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I haven&#039;t even started theorycrafting what my Gen 8 team will look like, but I know I want to use a Drednaw. And a Corviknight. And I&#039;ll probably choose Scorbunny as my starter. Wooloo is cute but I&#039;ll only use them on my team if their evolutions are strong. I&#039;m not about to run around Galar with the equivalent of a Raticate or Bibarel on my team.


subject: Re: Post screenshots of your desktop and other things of your computer here.
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  [img]https://cdn.discordapp.com/attachments/282544526655094786/584988208236855316/desktop_background.PNG[/img]<br /><br />Will this post?<br /><br />[b]EDIT:[/b] It will!<br /><br />This is my desktop. Background is animated using Steam&#039;s Wallpaper Engine. Great piece of software -- only cost me like $5. I&#039;ve got other cool wallpapers, too, but this one is definitely my favorite as of now.


subject: Re: Forum Bug List and Reports
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  [quote author=Parzival link=topic=6360.msg214265#msg214265 date=1559852370]<br />Normal listings:<br />[list]<br />[li]tester12[/li]<br />[li]tester13[/li]<br />[li]tester14[/li]<br />[/list]<br />[/quote]<br />The problem here with the examples you&#039;ve provided is that all of your list points are just one line. I&#039;m having an issue when the items in my list go multiple lines. One line lists look fine -- it&#039;s the multiple-line list items that cause things to get messy.<br /><br />[quote author=Sherkel link=topic=6360.msg214271#msg214271 date=1559872669]<br />bbbbbbbbba pointed this out too. I&#039;ve never coded a site or know if I&#039;d be able to change it, but I&#039;ll look into it sometime next week.<br />[/quote]<br />Appreciate it. Thanks for being on the ball and listening to my observation.


subject: Re: Forum Bug List and Reports
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6360.msg214298#msg214298 date=1559963553]<br />[quote author=Parzival link=topic=6360.msg214265#msg214265 date=1559852370]<br />Normal listings:<br />[list]<br />[li]tester12[/li]<br />[li]tester13[/li]<br />[li]tester14[/li]<br />[/list]<br />[/quote]<br />The problem here with the examples you&#039;ve provided is that all of your list points are just one line. I&#039;m having an issue when the items in my list go multiple lines. One line lists look fine -- it&#039;s the multiple-line list items that cause things to get messy.<br />[/quote]Try out Newline Insertion. It&#039;s basically just &quot;i&#039;ll just manually space this out... there we go.&quot;


subject: Re: Political Viewpoints
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [list]<br />[li]people can have rights[/li]<br />[/list][list]<br />[li]privacy is good[/li][/list][list]<br />[li]healthcare shouldn&#039;t kill people in pursuit of profit[/li][/list]<br />


subject: Re: What song are you listening to right now?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: LanceAndMissingNo.
icon: xx
body:
  [url=https://www.youtube.com/watch?v=uv2dQwm9F4U]Don&#039;t Come Close, by Yeasayer[/url]. (I didn&#039;t choose Option A).&nbsp; ::)


subject: Re: Full Control: Real-time RAM writing with 8F
poster_name: libjet
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: libjet
icon: xx
body:
  Hello! This is my first post, so I&#039;m sorry if i&#039;m necroposting and I really can&#039;t be bothered to make a new thread :P<br /><br />Anyway, onto the point of my post, there&#039;s a flaw in this RAM writer that I find pretty major. It&#039;s to do with the fact that once you&#039;ve entered a program and saved the game, there is no apparent <br />way to delete it or overwrite without a memory editor and that is pretty bad news for a save file on a cartridge. <br />And so, I present you my &quot;enhanced&quot; version of this program. This is my first try at modifying ASM to do something cool, so the code is pretty messy, but it werks.<br /><br />[b][u]ITEM LIST:[/u][/b]<br />[tt]Item&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Quantity<br />========================<br />8F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />[Any Item]&nbsp; &nbsp; &nbsp;  xAny<br />X Accuracy&nbsp; &nbsp; &nbsp;  x254<br />Escape Rope&nbsp; &nbsp; &nbsp; x84<br />Potion&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x213<br />HP Up&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x115<br />TM13&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x205<br />TM50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x63<br />TM09&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x240<br />TM48&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x254<br />Burn Heal&nbsp; &nbsp; &nbsp; &nbsp; x200<br />TM40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x178<br />Poke Ball&nbsp; &nbsp; &nbsp; &nbsp; x183<br />Guard Spec.&nbsp; &nbsp; &nbsp; x40<br />TM39&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x185<br />Rare Candy&nbsp; &nbsp; &nbsp;  x234<br />PP Up&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x134<br />X Attack&nbsp; &nbsp; &nbsp; &nbsp;  x119<br />X Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x24<br />TM29&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xAny<br /><br />[tt]2E FE 1D 54 14 D5 23 73 D5 CD FA 3F D1 F0 F8 FE 0C C8 F0 B2 04 B7 37 28 EF B9 28 EA 4F 86 41 77 43 18 E5 01[/tt]<br />[tt]2EFE1D5414D52373D5CDFA3FD1F0F8FE0CC8F0B204B73728EFB928EA4F8641774318E501[/tt]<br /><br />[code]Start:<br />&nbsp; &nbsp; ld l,$FE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Destination = $D3FE<br />&nbsp; &nbsp; dec e&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Zero out E<br />&nbsp; &nbsp; ld d,h&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; DE = $D300<br />&nbsp; &nbsp; inc d&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; DE = $D400 (Code Start)<br />&nbsp; &nbsp; push de&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Push onto the stack for later RET<br /><br />Next_Byte:<br />&nbsp; &nbsp; inc hl&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Go to the next byte<br />&nbsp; &nbsp; ld (hl),e&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Clear the byte<br /><br />Check_Input:<br />&nbsp; &nbsp; push de&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; &#039;e&#039;=$00 here, but after calling $3FFA,&#039;e&#039;=$01. Not good!<br />&nbsp; &nbsp; call $3FFA&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Joypad polling subroutine<br />&nbsp; &nbsp; pop de&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; &#039;e&#039; now equals $00 again<br />&nbsp; &nbsp; ldh a,($F8)&nbsp; &nbsp; &nbsp; &nbsp;  ; Get the current held button<br />&nbsp; &nbsp; cp $0C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; START + SELECT = exit<br />&nbsp; &nbsp; ret z&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Jump to arbitrary code ($D400)<br /><br />Check_Released:<br />&nbsp; &nbsp; ldh a,($B2)&nbsp; &nbsp; &nbsp; &nbsp;  ; Get the most recently released button<br />&nbsp; &nbsp; inc b&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; - Padding -<br />&nbsp; &nbsp; or a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Check whether a button was released<br />&nbsp; &nbsp; scf&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; - Padding -<br />&nbsp; &nbsp; jr z,Check_Input&nbsp; &nbsp; ; If not, keep looping until one is<br /><br />Check_Previous:<br />&nbsp; &nbsp; cp c&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Check if the button was pressed twice<br />&nbsp; &nbsp; jr z,Next_Byte&nbsp; &nbsp; &nbsp; ; Move to the next byte if so<br /><br />Modify_Byte:<br />&nbsp; &nbsp; ld c,a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Backup the previous button<br />&nbsp; &nbsp; add a,(hl)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Add button value to current value<br />&nbsp; &nbsp; ld b,c&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; - Padding -<br />&nbsp; &nbsp; ld (hl),a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Save new value in memory<br />&nbsp; &nbsp; ld b,e&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; - Padding -<br />&nbsp; &nbsp; jr Check_Input&nbsp; &nbsp; &nbsp; ; Loop until manually RET<br />End:<br />;This took way too long to do[/code]<br /><br />What my modification does is set the (HL) to 0, prior to writing to it. This means that you can write a new program over an old one, whereas the older version<br />of &quot;Full Control&quot; added the input on top of the value already present. In other words, the older version didn&#039;t care what byte was in there before, it just [b]added[/b] over it instead of<br />[b]overwriting[/b] it. My version doesn&#039;t remove the (arguably) best feature of this either, which is the fact that the program persists in SaveRAM, and you can still press start+select<br />to run the program as many times as you want.<br />Feel free to point out any errors. (God I hope there are none)


subject: Better Offer than the new Mac Pro
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ho, what&#039;s this? An entry-level Mac Pro from 2019?<br />Let&#039;s try and make a similar PC! :D<br />The Mac Pro would crush any PC build you could make, right?<br />WRONG:<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Mac Pro | [url=https://pcpartpicker.com/user/ParxivalWolfram/saved/jxvRkL]My Build[/url]<br />--------------------------|----------------------------<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CPU:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Octo-Core | Octo-Core<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  3.5-4GHz | 3.8-4GHz<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  16 thread | 16 thread<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  300W | 164W<br />&nbsp; &nbsp; &nbsp; &nbsp; Fan-cooled | Water-cooled<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RAM:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 32GB | 128GB<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  2666MHz | 2666MHz<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Non-RGB | RGB<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  GPU:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  One | Three<br />1100-1200MHz | 1340-1380MHz GPU<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6780MHz | 8000MHz eff. RAM Clock<br />&nbsp; &nbsp; &nbsp; &nbsp; 2304 cores | 2304 cores / card<br />&nbsp; &nbsp; &nbsp; 8GB GDDR5 | 8GB GDDR5 / card<br />&nbsp; &nbsp; 2 HDMI ports | 2 HDMI ports / card<br />&nbsp; &nbsp; No usable DP | 2 DP ports / card<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; No DVI | 1 DL-DVI-D port / card<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  PSU:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1280W | 1600W<br /> No certification | 80+ Titanium<br />&nbsp; &nbsp;  Non-modular | Modular<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Storage:<br />&nbsp; &nbsp; &nbsp;  256GB total | 4TB total<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1 SSD | 2 SSDs + 1 7200RPM HDD<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Misc:<br />Needs I/O Card | No I/O Card<br />&nbsp;  Stereo output | Surround output<br />80211b/g/n/ac | 802.11b/g/n/ac<br />&nbsp; &nbsp; Opaque case | Side door<br />&nbsp; Two case fans | 3 LED case fans w/ controllee<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Monitors:<br />&nbsp;  Zero included | Two 4k monitors included<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Price:<br />&nbsp;  $6k + monitor | $4k<br /><br />Conclusion: [b]MAC SUCKS![/b]


subject: Re: Pokemon: Yitria Resurrection
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Never doubt my ability to be fiercely devoted to things that matter to only me. All my work in RMXP was build up to get this done, tbh; all the knowledge and skills I&#039;ve learned, all so I could work on this. The other projects mattered, sure, but as I&#039;ve said before- this is something I&#039;ve poured over a decade of my blood, sweat, and tears into planning and conceptualizing, and I don&#039;t plan to rest until it&#039;s done.


subject: Re: Full Control: Real-time RAM writing with 8F
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nobody&#039;s said anything? They must have just been busy over the weekend. This is one heck of an introduction, to say the least, and of course it&#039;s great to see a new spin on a program like this one. In case you plan on sticking around, the general rule is that if it could be a new thread, it&#039;s not an unnecessary bump, so you&#039;re fine there.


subject: Re: Political Viewpoints
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Hmm. I have a lot of viewpoints and am very opinionated about them, but when it comes to creating policies affecting an entire population, a ton of things need to be taken into account that I haven&#039;t studied, and so in the end I don&#039;t have any [i]political[/i] viewpoints. I can maybe take one of those online tests to see how my general views on life and morality combine with the factors lying between ideas and policy and where that would place me on the compass if more people are interested in this discussion.<br /><br />(I also come here in part so that I specifically don&#039;t have to be in these kinds of discussions, but I&#039;m not sure how true my behavior is to that...I did just post in this thread, after all. ;) )


subject: Re: Rival LOL on international
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It works the same way as any Cooltrainer/LOL corruption. The tile above you on the left (blue on the image below) would decide it, whatever it is when you do the glitch.<br /><br />[img]https://www.prama-initiative.com/RBJ/ct3.PNG[/img]


subject: Re: Rival LOL on international
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was about to say PRAMA seemed to beat us to that one before seeing it was already on the wiki, but again, only on the Cooltrainer page...GCL could really learn a lot from the way you&#039;ve organized your site, although I&#039;m not sure what a good way to incorporate aspects of that linear style would be.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t transfer Pokemon from Pokemon Home to Sword/Shield if they&#039;re not in the Galar Dex. There&#039;s no National Dex in the games either, soooo...<br /><br />Literally what&#039;s the point of having a franchise with the catchphrase &quot;Gotta Catch Em All&quot; if you can&#039;t accomplish the catchphrase lol. They gotta add that in in like a patch or something or I swear I might be turned off from the Pokemon franchise forever.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8665.msg214318#msg214318 date=1560280060]<br />You can&#039;t transfer Pokemon from Pokemon Home to Sword/Shield if they&#039;re not in the Galar Dex. There&#039;s no National Dex in the games either, soooo...<br /><br />Literally what&#039;s the point of having a franchise with the catchphrase &quot;Gotta Catch Em All&quot; if you can&#039;t accomplish the catchphrase lol. They gotta add that in in like a patch or something or I swear I might be turned off from the Pokemon franchise forever.<br />[/quote]<br /><br />[color=purple]I&#039;m afraid about this too personally.<br /><br />I hope they are added in a patch.<br /><br />It&#039;s nice to play a new entry and make new teams, but completing the dex was always a replay value thing for me; that and some of my favourite team members won&#039;t be able to make it in the game. Also it&#039;s disappointing for people who made a living dex (me included). I&#039;m unsure what the gameplay will be like though. X/Y/Sun/Moon felt a little shallow for me somehow. âœ¿[/color]


subject: Re: Rival LOL on international
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8774.msg214317#msg214317 date=1560202568]<br />I was about to say PRAMA seemed to beat us to that one before seeing it was already on the wiki, but again, only on the Cooltrainer page...GCL could really learn a lot from the way you&#039;ve organized your site, although I&#039;m not sure what a good way to incorporate aspects of that linear style would be.<br />[/quote]<br /><br />[color=purple]Yeah. I think actually we need an extensive visual CoolTrainer guide that&#039;s not too heavy on the eyes.<br /><br />Private PokÃ©mon speedrun circles did this before, and I think either lucky or Dabomstew shared an image similar to what Krys3000 did. I&#039;ve always just said the PokÃ©mon yield is BGB coordinate x=1 y=6, but without context it&#039;s hard to know; it may be better for instance saying where it is in relation to the Start menu/SGB border etc.<br /><br />Like the expanded items pack, it would be good to document what each screen coordinate&#039;s tile affects (for both CoolTrainer and Super Glitch at the top of the move list). e.g. top-left 1 affects address xxyy, (...) last bottom-right affects address xxyy. But we&#039;d need a better way of expressing it. âœ¿[/color]


subject: Re: What games have you been playing recently?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I never was one to play too many different games in general, but this past year was definitely an exception to that. I&#039;m actually worried I&#039;ll run out of ones that interest me by now, but seeing how much is out there I might not very soon. In no particular order:<br /><br />[b]Professor Layton series[/b]: I started with the Phoenix Wright crossover because it was a Phoenix Wright game I hadn&#039;t played, but I enjoyed the Layton aspects enough that I decided I wanted to try that series too. To be honest, I don&#039;t like it all that much: the lines of logic you&#039;re expected to follow in the puzzles make no sense sometimes, the illustrations are unsettling despite seeming to want to be the opposite way, the narratives could maybe fill one episode of a TV show per game even with how much talking there is, the music is unique but nothing to write home about, the save and reset cycle is tedious...but I still like it, for some reason. I&#039;ve completed Curious Village and Unwound Future, and decided to try Mystery Journey next to see the differences on the 3DS (which are big improvements to me). Maybe it&#039;s the fact I can just jump right in whenever I feel like it?<br /><br />[b]Dai Gyakuten Saiban[/b]: Speaking of Phoenix Wright, there was technically a new one this year for those playing it in English. Definitely worth playing, with enough to set it apart from the rest and to make it the breath of fresh air the series needed after Spirit of Justice (or Dual Destinies, for the Japanese). Unfortunately, aside from setting a new tone and introducing everyone&#039;s favorite modern rendition of Sherlock Holmes, it doesn&#039;t accomplish anything else. This game and its sequel were originally planned to be a single entry, and it really shows every time a plot point is introduced in grand fashion only to be set aside for later. The last case got the introduction of a climactic episode, but ended up resolving about as much as a second or third case. Personally I&#039;m a huge fan of sequel hooks, but this wasn&#039;t that. It was only half of a story, packed into one game due to poor planning. Not what anyone wants from a mystery series. But there&#039;s enough for it to be worth playing so long as you keep that in mind.<br /><br />[b]Etrian Odyssey series[/b]: I played the two &quot;Untold&quot; ones on 3DS, and really enjoyed them. I thought to myself for months &quot;those old-school RPGs translated really well to the 3DS&quot;, thinking they were early ones from the 80s or 90s that helped set the standard for others, with some elements catching on and others discarded, but then I found out that the originals were...for the DS! I didn&#039;t expect that an RPG with such a distinctive system would come onto the scene that late down the line. Maybe I haven&#039;t played enough to be able to say what&#039;s different from the norm. The super-difficult bosses that the series is known for aren&#039;t my cup of tea, but luckily those are all exclusive to the post-game, as they should be. I&#039;ve been slowly plugging away at the fifth game lately, but seeing that the formula is nothing but more of the same has put me off from being too gung-ho about it. As a PokÃ©mon fan, I certainly can&#039;t fault a series for repeating itself, but I want to leave it to rest for a bit longer before coming back.<br /><br />[b]Undertale / Deltarune[/b]: I was late to the party here, having only started looking into the former once Deltarune was revealed. I had seen [url=https://www.youtube.com/watch?v=QtplRk6BdyA]Dundertale[/url] some time before, but that was it. Let&#039;s just say I quickly saw why it was so ridiculously popular and agreed completely with the reasons. I don&#039;t know how many hours I spent watching analysis videos afterward, but even with all of those embedded in my mind I still click on any one that I see. If you&#039;re interested at all, just try it; I was pleasantly surprised how short and to-the-point it was. So many different things about it appeal to so many different people, and I&#039;m always interested in what stands out to a particular person. There&#039;s also no way to talk about Toby&#039;s work without mentioning the music, which demands respect for its compositional inventiveness, use of leitmotifs, wide selection of soundfonts used to fit each situation instead of sticking to just one boring (sorry, &quot;modern&quot;) one to fit the industry standards, and much like the game itself, concision (not the same thing as shortness,) something I struggle with a lot myself. I can and will insist on it being absolutely essential listening whether you&#039;re just a listener or a composer, even though...I actually don&#039;t like it that much! There are a handful of tracks which I like, but I could easily do without them in my life as well. My biggest complaint is probably the difficulty of the Genocide route, my favorite of the three by orders of magnitude. Yes, I understand why it&#039;s supposed to be that way and could write an equally long post about why that&#039;s good, but I still disagree and would prefer if my favorite part of the game wasn&#039;t hidden behind hacking or uncommentated playthroughs. I&#039;m not going to spend that much time retrying a boss on something that&#039;s supposed to be a game. To end on a positive note, after going through Undertale, Deltarune is the best possible &quot;what the fuck&quot; experience in countless ways both blatant and subtle, and like its predecessor, nothing intentionally meant to freak the player out (okay, maybe one thing in each, but neither for the sake of being shocking,) just a genius developer putting down what he actually wants to. If I have to wait till I&#039;m an old man to see the rest of it because he couldn&#039;t assemble a big enough team he could trust, then so be it.<br /><br />[b]Ogre Battle[/b]: Too hard. Might pick it back up sometime later, maybe with a guide, but with all it has going for it it&#039;s still very clearly a first attempt at a formula. It&#039;s a really special and immersive one when I&#039;m not dying nonstop, though, so maybe I&#039;ll have more to say if a guide does help me push through!<br /><br />[b]Nelke and the Legendary Alchemists[/b]: Nonstop delight. I&#039;m fanatical about the Salburg subseries, so I guess that&#039;s no surprise, even if a lot of &quot;veterans&quot; seem to dislike it for taking away the pointlessly convoluted (&quot;intricate&quot;) elements of most of the recent entries. The lively town environment, the illustrations, the straightforward time management, the visual novel cutscenes...it just does everything right. What more is there to say? ...Well, actually, I don&#039;t know how it all adds up in the end (if it&#039;s too difficult, too easy, etc.), because I&#039;ve only been playing it in short bursts! But given that there&#039;s only so much that can be maxed out, I&#039;m not too worried. Not that I&#039;d mind any amount of additional playthroughs in the first place.<br /><br />[b]Oriental Blue: Ao no Tengai[/b]: By far my favorite game I&#039;ve discovered in...I don&#039;t even know how many years. I&#039;m a bit lost for reasons, unfortunately, as a lot of it is probably sentimental: it was developed by Hudson with a score by Ichiro Shimakura, so between the artstyle, designs of the towns and overworld, and some of my favorite music I&#039;ve ever heard in anything (I go through about 50 soundtracks for every game I try, most of which I drop after a few minutes), it&#039;s the closest we might ever get to a PokÃ©mon TCG 3. I kind of wish I could gush with praise about it as I did with Undertale, but I guess I like it on a personal enough level that I don&#039;t have to. It&#039;s a straightforward RPG...not much else to say. There are some non-linear elements, but I don&#039;t especially care about those. I&#039;ll definitely be going through it many times, but the matter of finding an appropriate time to is no simple task with something on this level.<br /><br />[b]PokÃ©mon Vega[/b]: Yep, it&#039;s only recently that I finally decided to give the English patch a go! You all know what PokÃ©mon is here, so there&#039;s no need to explain the deal with this game. For a [i]ROM hack[/i] to receive a full localization, and for it to be amongst the hundreds of GBA ones, it would have to be the best one out there. And it is. You won&#039;t be disappointed.


subject: Re: What games have you been playing recently?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t play video games so much recently, but in this week I have been playing...<br /><br />[b]PokÃ©mon Y (emulator):[/b] I let this game in the 7th medal and today I won the 8th medal and the Ligue. Very easy...<br />[b]GTA V (PS3):[/b] Trying to complete the game (87.9%). Today I received the trophy of all Los Santos&#039;s map completed&nbsp; :D<br />[b]PokÃ©mon Yellow:[/b] Meh, doing some things related with glitches, but nothing in special.


subject: Re: What games have you been playing recently?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i&#039;m currently playing the following:<br /><br />[b]Pocket Mortys:[/b] Beat the game. Not going back for all the Mortys as this game becomes even more P2W after you beat all of the [s]Elite Four ripoff[/s]Council of Rick members.<br /><br />[b]Egg Inc:[/b] Why? Iunno. Something to do...<br />Apparently a 4 quintillion% prestige boost isn&#039;t enough to beat it, which would be more like 45% if i hadn&#039;t hacked it to give myself all the premium upgrades. (Yes, the game is weighted THAT heavily in the P2W direction but it&#039;s still not enough!)<br /><br />[b]MGS3: Snake Eater (3DS):[/b] Finally got the Chameleon rank (beat the game without ever being caught. Did it in 3 hours, not too shabby with the shit controls in this game!) My 3DS&#039; triggers are dying though, so i&#039;ll need to start actually [i]using[/i] InputRedirection now... (good thing I remapped Rosalina to St+Se, I guess!)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  my APAP&#039;s SD card died and I had a generic 2GB one kicking around unused<br />&gt;formats as FAT16<br />&gt;inserts<br />UNAUTHORIZED CARD<br />&gt;hmm<br />&gt;zeroes drive<br />&gt;forgets to reformat<br />&gt;inserts<br />Formatting SD Card... done.<br />Space available: 1.8GB<br />Set as Primary Log Storage<br />&gt;:megathink:<br />&gt;checks format<br />&gt;FAT16<br />&gt;reinserts<br />UNAUTHORIZED CARD<br />&gt;wipes MBR/PT<br />Formatting SD Card... done.<br />Space available: 1.8GB<br />Set as Primary Log Storage<br /><br /><br />and that&#039;s the story of how i managed to not need to spend $200 on a proprietary SD card for my APAP


subject: Theoretical &quot;Crash Recovery&quot;
poster_name: RST 38
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  [font=verdana][size=12pt]So, the backstory:[/size]<br />[size=10pt]I was researching the &quot;[i][b]4 4&#039;s true cry[/b][/i]&quot; effect. I found that the corrupted audio bank values are constant, always. This new bank has an FF byte exactly where the DetermineAudioFunction jumps to. So that explains the constant crashing...<br />But... What about that video? Is there a way to [i]recover[/i] after the unavoidable rst 38?<br /><br />Well, if you think about it, this &quot;crash&quot; is nothing but an infinite loop. It doesn&#039;t lock up the processor like stops or invalid instructions, it doesn&#039;t terminate the process like modern OSes.<br />It also doesn&#039;t disable interrupts...<br />However, what it does do is trash the memory by overflowing the stack.<br /><br />Now, what if a VBlank interrupt is fired right when SP points to one of the variables VBlank handler modifies? Then the return pointer gets corrupted and, ultimately, you escape the rst 38 loop...<br /><br />TBH, I don&#039;t think thats anything new. It&#039;s kindof obvious something like this could happen, albeit with a very low chance.<br />I tried to do something like this in BGB, however I don&#039;t know how these internal display registers work. But I&#039;ve calculated that to make SP point to wIgnoreInputCounter(D139) when a VBlank is triggered you need to be on line 78, cycle 128 when opcode at 0038 is executed for the first time... Yeah...<br /><br />If someone wants to get into these techy hardware details then read pandocs [url=http://bgb.bircd.org/pandocs.htm]Pandocs[/url] and that one talk about gameboy which I don&#039;t remember the name of... Also [url=http://gbdev.gg8.se/wiki/]GbdevWiki[/url] is a good resource[/size]<br /><br />[size=12pt]Anyways, what do you think? Is this what really happened in the &quot;[i][b]4 4&#039;s true cry[/b][/i]&quot; video?[/size][/font]


subject: Re: Theoretical &quot;Crash Recovery&quot;
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  fairly sure if an interrupt fires in the middle of a jump it&#039;ll push the 0039 to the stack first then jump so no<br /><br />also you&#039;d have to return somewhere to break out of the loop or it&#039;d jump right back unless you use the routine&#039;s RET but that kind of stack manip is super hard to actually do<br /><br />


subject: Re: What song are you listening to right now?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  just found [url=https://youtu.be/xmJ-HChWi0g]Smash Into Pieces[/url] and they&#039;re pretty good.<br /><br />Also [url=https://youtu.be/w_zeZVBvGWU]Demon Hunter[/url] is good too, found that seconds after the original post


subject: Re: Theoretical &quot;Crash Recovery&quot;
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (sorry for the doublepost but it&#039;s been a bit since the last post)<br /><br />According to Lior, who handles SameBoy, interrupts are always put on hold until after an opcode fully processes. Therefore, it&#039;d either happen before or after the RST 38 opcode you&#039;re looking to manipulate with. However, even if this did work, 90% of WRAM would be trashed, so it&#039;d probably either go straight back into the RST 38 loop or hang up somewhere else.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well they may let you transfer Pokemon AFTER you get the National Dex. But otherwise they won&#039;t let you transfer say for example Diagle until AFTER you get the National Dex.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8665.msg214329#msg214329 date=1560455632]<br />Well they may let you transfer Pokemon AFTER you get the National Dex. But otherwise they won&#039;t let you transfer say for example Diagle until AFTER you get the National Dex.<br />[/quote]this assumes they learned anything from PokeBank and all the other sploits


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8665.msg214329#msg214329 date=1560455632]<br />Well they may let you transfer Pokemon AFTER you get the National Dex. But otherwise they won&#039;t let you transfer say for example Diagle until AFTER you get the National Dex.<br />[/quote]<br /><br />There&#039;s no National Dex though. If this were the case and Pokemon could be transferred after we retrieved the National Dex, that&#039;d be fine. But the National Dex is literally not in the game.


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8787.msg214321#msg214321 date=1560287435]<br />[b]PokÃ©mon Vega[/b]: Yep, it&#039;s only recently that I finally decided to give the English patch a go! You all know what PokÃ©mon is here, so there&#039;s no need to explain the deal with this game. For a [i]ROM hack[/i] to receive a full localization, and for it to be amongst the hundreds of GBA ones, it would have to be the best one out there. And it is. You won&#039;t be disappointed.<br />[/quote]<br /><br />Checked out a playthrough of Pokemon Vega on YouTube after seeing this. Gonna download it and start my own playthrough -- looks like one of the most quality 3rd Gen ROMhacks I&#039;ve seen.<br /><br />And here I was thinking that Pokemon Chaos Black was the gold standard in Pokemon ROM hacks.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m doing Living Dex runs, so the National Dex [i]per se[/i], I don&#039;t really care, but it is important that I can have all the PokÃ©mon in my PC.<br /><br />If this turns to be impossible, I think I will simply stop try to &quot;catch&#039;em all&quot;, hence stop playing PokÃ©mon.


subject: Re: What games have you been playing recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple][b]Yoshi&#039;s Crafted World[/b]: Completed the main story of this game. Its very cute! â¤ :3 <br /><br />[b]Runescape[/b]: Relatively recently came back to this MMORPG. It&#039;s nice for mindfulness, its just wise to not get too addicted.<br /><br />[b]The Legend of Zelda: Ocarina of Time[/b]: On Shadow Temple<br /><br />[b]Final Fantasy[/b]: At Golden Saucer âœ¿[/color]


subject: Re: Theoretical &quot;Crash Recovery&quot;
poster_name: RST 38
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I remembered that in the video you clearly see that the garbage code successfully returns.<br />Well, stack pointer manipulation instructions are no strangers to garbage code, but the probability of them putting the pointer in just the right place is very low... I just don&#039;t know what else could&#039;ve happened.<br /><br />On a side note, not all pieces of code in this game return. Say, what if a new return pointer points to somewhere in the middle of the overworld loop. Provided map scripts didn&#039;t get corrupted, or we got lucky to have a non-crashing one, we could theoretically be safe(except for all the side effects of an overflowed stack).<br /><br />And also, I believe the current PC value is always pushed onto the stack when an interrupt is fired. Thats the one I&#039;m trying to modify, not the one rst pushes.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wouldn&#039;t mind them getting rid of the National Dex at all. It would be good to see them take a few from previous generations, combine them with the Galar PokÃ©mon, and have [i]only[/i] those be available.<br /><br />Do we really want to be bound to the same data structure for them that was introduced in 2002? Yes, it&#039;s been expanded on, but nothing that was already there could be changed, due to cross-compatibility. Is it as close to perfect as anyone can imagine? Sure, maybe, but we&#039;d be saying the same about GSC&#039;s if they kept it that way.<br /><br />I wouldn&#039;t mind that step being taken at all. There would be a whole new appeal to &quot;retired PokÃ©mon&quot;, and a chance to take new steps with mechanics that aren&#039;t simply adding increasingly superfluous things like Mega Evolution and Z-Moves.<br /><br />Whether or not this will actually be the result of &quot;restricting the species available for rebalancing purposes&quot; (or however it was worded) is another matter, of course...but still, we have more than enough chances to &quot;catch &#039;em all&quot; already. (Wasn&#039;t that catchphrase dropped before GSC, anyhow? And only in American versions to begin with?)


subject: Re: Theoretical &quot;Crash Recovery&quot;
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=RST 38 link=topic=8791.msg214336#msg214336 date=1560538994]<br />Yeah, I remembered that in the video you clearly see that the garbage code successfully returns.<br />Well, stack pointer manipulation instructions are no strangers to garbage code, but the probability of them putting the pointer in just the right place is very low... I just don&#039;t know what else could&#039;ve happened.<br /><br />On a side note, not all pieces of code in this game return. Say, what if a new return pointer points to somewhere in the middle of the overworld loop. Provided map scripts didn&#039;t get corrupted, or we got lucky to have a non-crashing one, we could theoretically be safe(except for all the side effects of an overflowed stack).<br /><br />And also, I believe the current PC value is always pushed onto the stack when an interrupt is fired. Thats the one I&#039;m trying to modify, not the one rst pushes.<br />[/quote]Breaking the RST 38 loop specifically during the VBlank interrupt means pretty much all of RAM would be trashed. It wouldn&#039;t matter, is what i&#039;m saying, as it&#039;d crash very quickly afterwards.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://store.steampowered.com/bundle/8133/Borderlands_The_Handsome_Collection/]Borderlands: The Handsome Jack Collection[/url] (ALL the games, ALL the DLC (aside from the free 4k DLCs)) is currently on sale on Steam for $7. Instead of like $230.


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Turn it into a satnav and attach a screen based on that Tornadus/Landorus/Thundurus mirror. With science![/color]


subject: Re: Weird Questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Because you love that field. :)<br /><br />Why do black holes emit radiation too if light (part of electromagnetic spectrum) cannot escape? âœ¿ [/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]Yeah that&#039;s true. In this sense then it feels, familiarity does breed content. It&#039;s apparent a lot of long-term fans may quit over this. Thinking about it; some people quit after Generation I/II or later because the games didn&#039;t feel the same, with some believing there were too many PokÃ©mon, or the stereotypical &quot;Genwunners&quot; (&quot;the old PokÃ©mon were the best&quot;). (I&#039;m still on the for all PokÃ©mon side but agree that some disagree) âœ¿[/color]


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [url=https://www.youtube.com/watch?v=DpBSxhc8ZiA]Meat Loaf: I&#039;d Do Anything for Love (But I Won&#039;t Do That), Live in Cardiff 1993[/url]<br /><br />6:20-7:40 is fucking amazing.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  It&#039;s been a few days since the National Dex (Dexit) announcement, but I&#039;m not doing any better at accepting it. My main concern right now is how they&#039;re going to determine which Pokemon to cut. I would imagine that the starters from other regions would get cut, which makes me sad for my favorite Pokemon, Blaziken. I&#039;d also imagine that some of the legendaries from other games would be cut as well, which makes me sad for Regigigas.<br /><br />It&#039;s just unfortunate that they all can&#039;t be in the game (or, Game Freak refuses to put all of them in the game). While people may like Pokemon as a whole, part of the appeal of Pokemon is being able to go on your own unique adventure with your favorite Pokemon. Now, however, certain favorites are going to be unavailable -- sure, the most popular Pokemon will still be in the game, in all likelihood, but just having all the popular Pokemon in the game doesn&#039;t mean that everyone&#039;s favorites will be in the game, either.<br /><br />Still disappointing. I&#039;m telling myself that I&#039;m not going to buy the game, but I know I&#039;m such a sucker for Pokemon games that I&#039;ll buy either Sword or Shield day 1, and then buy whatever enhanced version they come out with two years down the road, too.


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Bird Mother â¤âœ¿ link=topic=8787.msg214335#msg214335 date=1560511285]<br />[color=purple][b]Yoshi&#039;s Crafted World[/b]: Completed the main story of this game. Its very cute! â¤ :3 <br />[/quote]<br />How difficult did you find Yoshi&#039;s Crafted World? It reminds me a lot of Kirby&#039;s Epic Yarn, which I played, but I didn&#039;t like Epic Yarn because of how easy it was.


subject: Re: What games have you been playing recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8787.msg214347#msg214347 date=1560714759]<br />[quote author=Evie the Bird Mother â¤âœ¿ link=topic=8787.msg214335#msg214335 date=1560511285]<br />[color=purple][b]Yoshi&#039;s Crafted World[/b]: Completed the main story of this game. Its very cute! â¤ :3 <br />[/quote]<br />How difficult did you find Yoshi&#039;s Crafted World? It reminds me a lot of Kirby&#039;s Epic Yarn, which I played, but I didn&#039;t like Epic Yarn because of how easy it was.<br />[/quote]<br /><br />[color=purple]It&#039;s easy like Epic Yarn, so you may not like it. Collecting all of the smiley flowers is harder, but the levels generally easy. There is a secret world which requires large numbers of happy flowers, but I&#039;m unsure how difficult those are. âœ¿[/color]


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  214. Build a time machine, go back in time to the late 90s, enlighten 1 random kid about our modern knowledge of gen 1 glitches, and watch the playground burn (and maybe the world as well, considering you just made a time paradox)<br />215. Connect a link cable between a Game Boy and a microwave and attempt to start the microwave remotely using 8f.


subject: MediaWiki 1.32 and Editor Update
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The wiki has (finally) been updated to MediaWiki 1.32.<br /><br />Also, [url=https://www.mediawiki.org/wiki/Extension:VisualEditor]VisualEditor[/url] and [url=https://www.mediawiki.org/wiki/Extension:WikiEditor]WikiEditor[/url] are now available, for WYSIWYG and wikitext editing, respectively. No more plain textarea!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  remind me why the f**k i decided to take on the task of making a fully-featured port of Linux to the 3DS when I can only really modify C to allow me to fix compilation errors around 10% of the time on Linux programs???<br /><br />oh, right<br /><br />i got fed up with the dev community fucking flaming me over being stupid because things were labeled &quot;impossible&quot; when no one had tried<br /><br />i now see why<br /><br />is it possible to slit my wrists with a Linux kernel? I really want to rn...<br /><br />i didn&#039;t even do 99.9% of the work that has even happened to the kernel since i took over the project, that was pmuch all (read: 100% thanks to) Wolfvak, who does 3DS kernel shit all the time and gave up a few weeks in


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg214354#msg214354 date=1560890453]<br />Woo, graduated college!<br />[/quote]gg


subject: MOVED: MediaWiki 1.32 and Editor Update
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=2.0]Site Announcements[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=8792.0[/iurl]


subject: Re: Pokemon: Yitria Resurrection
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Derxwna
icon: xx
body:
  Well, I&#039;m going to take [S]next to[/S] no feedback as good feedback, and begin work on Demo 2 in earnest!<br /><br />Starting off, Fotia Village, location of Mt. Fotia and the Mt. Fotia Seismology Center!<br />[url=https://i.imgur.com/Nskx3G0.png]https://i.imgur.com/Nskx3G0.png[/url] (because the image is fuckhuge)<br /><br />Being situated next to a volcano means that not a whole lot of people want to live in the area. Most of the people who live there either work at the Seismology Center, or are family members of those that do. Despite that however, they do tend to get a fair bit of foot traffic because within Mt. Fotia is the path to the fourth gym of the Yitria Region, where the thrill-seeker Lindsey awaits with her team of Fire Pokemon.<br /><br />[url=https://pbs.twimg.com/media/D9YpNqjWkAAcQHW?format=png&amp;name=900x900]And for the helluv it, y&#039;all can see what the map looked like when I first made it roughly 10 years ago.[/url]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why can&#039;t they just split the load of Pokemon between the two games like before? I mean as of now we have 809 Pokemon (Not counting new announced pokemon) and we as true trainers, and not just 7 year olds have our right to catch&#039;em all!<br /> <br />I&#039;m very torn about buying the collectable dual pack for $120 since I&#039;m not as crazy about the game, but I enjoy collecting video games. <br /><br />It seems Game Freak is trying to market to the younger generation, but that means they don&#039;t seem to care what veteran players care about. All they need is eye candy for some 5 year olds, and that&#039;s all that matters. What about us Game Freak!


subject: Re: What games have you been playing recently?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I play lots of video games. (Maybe that&#039;s unhealthy? XD)<br /><br />[b]Pheonix Wright: Ace Attorney Trilogy[/b]<br />So I just got into this series because I played a demo for Spirit of Justice, and the trilogy went up for sale on the eShop for $12 instead of $30. I&#039;ve almost finished the first game, and I&#039;ve really enjoyed the gameplay, and story development.<br /><br />[b]The Legend of Zelda: Breath of the Wild[/b]<br />So I got this game preordered on my birthday when it came out so I&#039;ve had it for awhile, and recently I&#039;ve been trying for a contortionist run of the game. Thing is if I end up not playing the game for a month or so I&#039;ll forget what I was doing, and decide to start over! (Kinda like my Animal Crossing or Tomodachi Life...)<br /><br />[b]Tomodachi Life[/b] <br />I got my copy of the game used so it already had random people from the original owner on it. So what do you do with previous characters? Copy them into mii maker, take pics of they&#039;re character settings, and when you start the game over recreate them so you have a few more unique faces on your island. I&#039;ll set up a thread for sharing Tomodachi Life Mii QR codes after I post this.<br />


subject: Tomodachi Life Mii QR codes
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I&#039;m setting this up so that everyone on Glitch City can share their miis if they want. It can be a mii qr code or a tomodachi life qr code. <br />I&#039;ll post mine once I get a working photo of the qr code.<br /><br />


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8665.msg214358#msg214358 date=1561039468]<br />It seems Game Freak is trying to market to the younger generation, but that means they don&#039;t seem to care what veteran players care about. All they need is eye candy for some 5 year olds, and that&#039;s all that matters. What about us Game Freak!<br />[/quote]Building the next generation of Trainers is more important than keeping old ones. Well, from a money perspective...


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8665.msg214361#msg214361 date=1561044781]<br />[quote author=Pokedude link=topic=8665.msg214358#msg214358 date=1561039468]<br />It seems Game Freak is trying to market to the younger generation, but that means they don&#039;t seem to care what veteran players care about. All they need is eye candy for some 5 year olds, and that&#039;s all that matters. What about us Game Freak!<br />[/quote]Building the next generation of Trainers is more important than keeping old ones. Well, from a money perspective...<br />[/quote]<br />Well that&#039;s all they care about. They haven&#039;t even put any heart into the story since Black/White/2. The recent games have had shallow storylines focused on simpler thoughts than Pokemon liberation, and a false upbringing.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Let&#039;s not forget we&#039;re veteran fans of a series that has always advertised itself, in your own words, using eye candy for 5 year olds.<br /><br />As one of those veterans (or 5 year olds, depending on who you ask), Dexit is possibly the most promising thing I&#039;ve heard about these so far. I buy the &quot;high quality animations&quot; argument, even if it&#039;s nothing else.


subject: Re: MediaWiki 1.32 and Editor Update
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The non-source editor looks too complicated for me. :P Good to have the latest version of the software implemented, though. What would you guys say are the biggest changes since 1.31 as it relates to editing this site?


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  [quote author=Sherkel link=topic=8665.msg214363#msg214363 date=1561092971]<br />As one of those veterans (or 5 year olds, depending on who you ask), Dexit is possibly the most promising thing I&#039;ve heard about these so far. I buy the &quot;high quality animations&quot; argument, even if it&#039;s nothing else.<br />[/quote]<br />I can&#039;t buy the &quot;high quality animations&quot; argument at all. The animations I&#039;ve seen from Sword and Shield thus far are extremely lackluster and far below the animations shown in other console Pokemon games like Colosseum, XD, and Battle Revolution.<br /><br />Like, just look at some of [url=https://www.youtube.com/watch?v=tAydd_b8Xlo]these animations[/url] in Sword and Shield, and then compare them to animations seen in [url=https://www.youtube.com/watch?v=MJpHIg6aCII]Colosseum and XD.[/url] The models in the GameCube games seem to have so much personality and life compared to what&#039;s been shown in Sword and Shield. And Battle Revolution? [url=https://www.youtube.com/watch?v=4javKwfN-DI]Not even comparable.[/url] Just look at that Rampardos ramming its head into Charizard at around the 2:00 minute mark.<br /><br />To me, &quot;high quality animations&quot; just seem like an excuse that Gamefreak is using to justify spending less resources on developing a quality game. Maybe they&#039;re developing higher quality animations for stuff like Pokemon Amie/Refresh or something along those lines, but for them to do that would be hilariously out of touch with what their core fanbase cares about.


subject: Re: What games have you been playing recently?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Healthier than filling yourself with butter and sugar while sitting through whatever TV shows everyone happens to be talking about nowadays. :P<br /><br />I&#039;m in love with the Ace Attorney series, even if I&#039;m with the majority agreeing they never topped the trilogy or AAI2. It&#039;d be great to hear your impressions. I think I first played it around 2008. I probably referenced it a few times on here with zero context. There&#039;s an anime of it now too, but don&#039;t watch it until you&#039;ve played the games. From a critical standpoint it&#039;s probably quite poor, but I like having it as an add-on. After all, it&#039;s more content!


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The examples in that video certainly aren&#039;t anything special, and I agree that Orre and Stadium&#039;s were a joy to see. Having that for over 800 creatures, though? It&#039;d be hard to imagine not compromising on quality.


subject: Re: What games have you been playing recently?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  Well I actually saw the first episode of the anime before even playing the game so I understand how it contains major spoilers. Sadly the first season is unavailable through any of my streaming services although the SECOND season is available on Funimation.<br /><br />Sometimes my sister will say something that doesn&#039;t make since, and I&#039;ll be all like &quot;Obejection! There is a glaring contradiction in the witnesses testimony!&quot; <br />Also as an update...<br /><br />[b]Pokemon Platinum[/b]<br />I just started my game over yesterday as I had completed the main story awhile ago, but I wanted to experience the game again with a fresh team, and a better understanding of Pokemon.<br />


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Still with the animation they DO have they can easily work in all the pokemon...<br />Wait a second...<br />This is all a farce for adding the rest later in payed DLC!


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8665.msg214369#msg214369 date=1561126389]<br />Still with the animation they DO have they can easily work in all the pokemon...<br />Wait a second...<br />This is all a farce for adding the rest later in payed DLC!<br />[/quote]my money&#039;s on this tbh


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8665.msg214369#msg214369 date=1561126389]<br />Still with the animation they DO have they can easily work in all the pokemon...<br />Wait a second...<br />This is all a farce for adding the rest later in payed DLC!<br />[/quote]<br />How would they structure that? If they were to add the rest later, they would have to either add Pokemon home support to transfer all of the Pokemon, thus making paid DLC for the rest completely worthless since a lot of people already have all of the Pokemon, or completely blow their cover by saying &quot;Hey, all the Pokemon are in the game now but you have to pay for them!&quot;, making everyone angry.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8665.msg214367#msg214367 date=1561094283]<br />The examples in that video certainly aren&#039;t anything special, and I agree that Orre and Stadium&#039;s were a joy to see. Having that for over 800 creatures, though? It&#039;d be hard to imagine not compromising on quality.<br />[/quote]<br />If the Wii was able to handle high-quality animations for 493 Pokemon, then the Switch, a much more powerful console, can handle having the same high-quality animations for 800 characters, especially considering how much bigger games can be on the Switch. The only reason to compromise on quality would be if Game Freak has a deadline to meet -- but, at that point, I&#039;d rather the game be delayed to get all the Pokemon in there, rather than have to deal with a game that I&#039;d see as incomplete.<br /><br />[quote author=Pokedude link=topic=8665.msg214369#msg214369 date=1561126389]<br />Still with the animation they DO have they can easily work in all the pokemon...<br />Wait a second...<br />This is all a farce for adding the rest later in payed DLC!<br />[/quote]<br />This would suck but I could see it. &quot;National Dex DLC&quot;. Ideally it wouldn&#039;t be DLC, but instead a free-to-download update, but who really knows. Game Freak would rake in a bunch in revenue if they structured it that way. Hopefully they don&#039;t.


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Been playing through [b]Cadence of Hyrule[/b] recently. It reminds me a lot of the old Zelda games for the NES, in the sense that the game gives you very little direction and requires you explore and traverse the world in order to progress. I swear I&#039;ve died so many times just trying to explore the world and find my next objective.<br /><br />The rhythm quirk is really fun. Combat is really satisfying as a result -- you have to analyze the enemy&#039;s movement patterns in accordance with the rhythm and strike on just the right beat in order for your hit to damage the enemy. Pretty cool and satisfying, but boy is it f**king hard to get a hang of at first.


subject: Is there a way to use Arbitrary code execution to change my name in Pokemon Red?
poster_name: Shadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  I am not very familiar with Arbitrary code execution but I have tried to google search a result to allow me to change my trainer name via this method and I have yet to find anything that answers my question. I am wondering if there is any possible way to change my name via this method of anyone knows how to do it.


subject: Re: Is there a way to use Arbitrary code execution to change my name in Pokemon Red?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This one&#039;s pretty straightforward. [url=https://github.com/pret/pokered/blob/master/wram.asm#L2286]Simply write bytes starting at D158[/url]. [i]However[/i], make sure there is a $50 byte at or before D162. If there is not, it will delete your save file.


subject: Re: Is there a way to use Arbitrary code execution to change my name in Pokemon Red?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s one cool way Haxel wrote for PRAMA; just name a PokÃ©mon with the name you want for the Player, and execute a code to replace the Player&#039;s name with that PokÃ©mon&#039;s name.<br /><br />Unfortunately it&#039;s for french games, so if you want, I can translate it asap


subject: Re: Is there a way to use Arbitrary code execution to change my name in Pokemon Red?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8795.msg214376#msg214376 date=1561195228]<br />There&#039;s one cool way Haxel wrote for PRAMA; just name a PokÃ©mon with the name you want for the Player, and execute a code to replace the Player&#039;s name with that PokÃ©mon&#039;s name.<br /><br />Unfortunately it&#039;s for french games, so if you want, I can translate it asap<br />[/quote]Might be best to anyway just so we have it.


subject: Re: Is there a way to use Arbitrary code execution to change my name in Pokemon Red?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother â¤âœ¿
icon: xx
body:
  [color=purple]You can also load the name your player menu directly. :) (note: may have to be modified for non-English versions) âœ¿<br /><br />06 01 21 5D 69 CD D6 35 C9<br /><br />ld b,01<br />ld hl,695d<br />call 35d6<br />ret<br /><br />Have these at item 3;<br /><br />Awakening&nbsp; x 1<br />Carbos&nbsp; &nbsp;  x105<br />X Accuracy x93<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x214<br />Revive&nbsp; &nbsp;  x201<br />[/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=pink][shadow=black,left]I think, therefore I am. ^^&nbsp; âœ¿[/shadow][/color]<br /><br />https://www.youtube.com/watch?v=L8ixms66zKc


subject: Re: Random doodles
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=pink][shadow=black,left]Silly flying Torchic (with eyes involved in a mass theft: stolen from Google Images, which was stolen from Game Freak, which was stolen from Torchic&#039;s designer in the mask of copyright). âœ¿[/shadow][/color]<br /><br />[img]https://i.imgur.com/VpIefAz.png[/img]


subject: Re: What games have you been playing recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Played most of Sutte Hakkun with the help of a guide. Here is some footage of this quirky gem.&nbsp; https://www.youtube.com/watch?v=8PXPKJkB4VU<br /><br />[quote author=Missing? NO! link=topic=8787.msg214373#msg214373 date=1561144626]<br />Been playing through [b]Cadence of Hyrule[/b] recently. It reminds me a lot of the old Zelda games for the NES, in the sense that the game gives you very little direction and requires you explore and traverse the world in order to progress. I swear I&#039;ve died so many times just trying to explore the world and find my next objective.<br /><br />The rhythm quirk is really fun. Combat is really satisfying as a result -- you have to analyze the enemy&#039;s movement patterns in accordance with the rhythm and strike on just the right beat in order for your hit to damage the enemy. Pretty cool and satisfying, but boy is it f**king hard to get a hang of at first.<br />[/quote]<br />[color=purple]<br />I&#039;ve heard about this game! Nice ~. ^^ âœ¿<br />[/color]


subject: BATTLE PROF. OAK
poster_name: nununoisy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: nununoisy
icon: xx
body:
  [img]https://i.imgur.com/WC8KulY.png[/img]<br />There is an unused trainer class called [url=https://glitchcity.info/wiki/Prof._Oak_(unused_Trainer_class)]Prof. Oak[/url] ($E2) in the Gen I games that can&#039;t be normally accessed. Many battle him by using the Old Man glitch with an (Mn) character in their name. However, he often loads a glitch roster this way. This ACE script is small, but allows you to battle Prof. Oak in a method similar to how it may have been intended.<br /><br />The script selects a roster based on which starter you chose ($D717). This choice is based on the popular assumption that Prof. Oak kept the starter that wasn&#039;t chosen by you or your rival (so whichever starter&#039;s type is weak to yours).<br /><br />The script is small. You can use a RAM writer or memory editor. I chose to use TheZZAZZGlitch&#039;s memory editor since it has the subroutine execution feature, but you can use whatever you want. Make sure to CALL the script rather than JP to it. It uses relative jumps, so you can put it almost anywhere. I chose $DAA0, right in the middle of box data, above where TheZZAZZGlitch&#039;s editor resides ($DB01).<br /><br />Using it is simple. CALL it then close any menus. The battle will begin right after. (It works in a similar fashion to the Catch &#039;Em All scripts.)<br /><br />Bytes:<br />[code]21 5D D0 FA 17 D7 FE 99 28 09 FA 17 D7 FE B0 28 06 18 08 36 01 18 06 36 02 18 02 36 03 2E 59 36 E2 C9[/code]<br /><br />Code:<br />[code]<br />ld hl, wTrainerNo	; d05d<br />ld a, (wPlayerStarter)	; d717<br />cp 99			; Bulbasaur<br />jr z, .bulbasaur<br />ld a, (wPlayerStarter)<br />cp B0			; Charmander<br />jr z, .charmander<br />jr .squirtle		; It has to be Squirtle otherwise.<br /><br />.bulbasaur:<br />ld (hl), 01		; Roster 01 with Blastoise<br />jr .start<br /><br />.charmander:<br />ld (hl), 02		; Roster 02 with Venusaur<br />jr .start<br /><br />.squirtle:<br />ld (hl), 03		; Roster 03 with Charizard<br /><br />.start:<br />ld l, 59		; Change hl to wCurOpponent (D059)<br />ld (hl), E2		; Prof. Oak<br />ret<br />[/code]<br /><br />8F list to CALL $DAA0 (if you need it):<br /><br />[code]*&nbsp; 8F<br />*&nbsp; Any x[Any]<br />*&nbsp; TM05 x160<br />*&nbsp; TM18 x201[/code]<br /><br />Bytes:<br />[code]CD A0 DA	call DAA0<br />C9		ret[/code]<br /><br />It can also fit in the item pack, but there are a lot of glitch items.<br />[code]<br /><br />8F<br />Any&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[Any]<br />Thunderstone&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x93 (hex:5D)<br />TM08&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x250 (hex:FA)<br />Thunder Badge (hex:17)&nbsp; &nbsp; &nbsp;  x215 (hex:D7)<br />TM54 (hex:FE)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x153 (hex:99)<br />Rare Candy&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x8 (hex:08)<br />TM50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x23 (hex:17)<br />TM15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x254 (hex:FE)<br />JACK/JOHN (hex:B0)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x40 (hex:28)<br />Town Map&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x24 (hex:18)<br />????? (Surfboard) (hex:07)&nbsp;  x54 (hex:36)<br />Master Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x24 (hex:18)<br />Town Map&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x54 (hex:36)<br />Ultra Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x24 (hex:18)<br />Master Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x54 (hex:36)<br />Great Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x46 (hex:2E)<br />4F (hex:59)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x54 (hex:36)<br />TM26&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201 (hex:C9)<br />[/code]


subject: Re: Is there a way to use Arbitrary code execution to change my name in Pokemon Red?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, that&#039;s a killer move. It&#039;s probably the best way, yes :)<br /><br />Anyway, a translation of the code I was mentioning is:<br /><br />Any<br />Any<br />TM50 x181<br />TM10 x64<br />TM34 x88<br />TM09 x46<br />Calcium x52<br />X Accuracy x35<br />Full Heal x201<br /><br />I did not test it, but it should work. You need to activate once per letter (it will change a bit every time) and one last time for the terminator.


subject: Two errors on the site
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  Upon making changes to GlitchDexES/RB:255 (I&#039;ve been doing research on Spanish glitch Pokemon) and upon trying to save changes I got the following error message:<br />[077f0a7313b09562a58c3e61] Exception caught: Main slot of revision 32958 not found in database!<br /><br />I don&#039;t know what this error message means, so I took a screenshot to post on the forums about the error, but when trying to upload the screenshot it resulted in a completely different error message, showing up on its own page at https://glitchcity.info/wiki/File:Error_Messsage.png. Does anyone know what&#039;s causing the errors?<br /><br /><br /><br />


subject: Re: Is there a way to use Arbitrary code execution to change my name in Pokemon Red?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8795.msg214384#msg214384 date=1561308606]<br />Wow, that&#039;s a killer move. It&#039;s probably the best way, yes :)<br /><br />Anyway, a translation of the code I was mentioning is:<br /><br />Any<br />Any<br />TM50 x181<br />TM10 x64<br />TM34 x88<br />TM09 x46<br />Calcium x52<br />X Accuracy x35<br />Full Heal x201<br /><br />I did not test it, but it should work. You need to activate once per letter (it will change a bit every time) and one last time for the terminator.<br />[/quote]<br /><br />[color=purple]Thanks! ~<br /><br />Also, nice! ^^<br /><br />By the way, if you or anyone else ever wants to call another specific function, or a specific language port to a code and get stuck somewhere,&nbsp; let me know and I can help. âœ¿[/color]


subject: Re: Instant Trainer Coin Case?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]I&#039;m very sorry for the delay. :( (feel guilty as I never arranged it). Would you still like us to do the Discord MewFlare?<br /><br />Additionally I&#039;m going to make a serious effort to get this materialised in a dedicated code (not general memory editor). So perhaps the code would read two item quantities for the trainer (more user friendly than different box names each time and you could set them to 255 with another code) while still running box names so you don&#039;t need to gather items.<br /><br />I will explain it in a post here if it&#039;s successful. âœ¿[/color]


subject: Re: Instant Trainer Coin Case?
poster_name: MewFlare
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Itâ€™s ok Torchickens, we all have stuff outside of Pokemon. Yes, Discord would arguably be easier to communicate back and forth on than the forums. Iâ€™m ShinySkitty in the GCL server, so just PM me whenever :)


subject: Pokemon Pinball RS obtaining glitch Pokemon through unintended forced evolutions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Requires a cheating device but I wonder if a tile permissions glitch was found we could do it without cheats?<br /><br />Note this is from memory and I only have access to my phone right now, so details are vague. I recorded it though so can share the video soon! :)<br /><br />So basically, Pinball RS has a debug menu of sort. The debug menu allows you to move the ball with the d pad, and you can force it out of bounds too (but that&#039;s a different trick generally). Someone found it a long time ago and codes to enable it for the US version are on TCRF.<br /><br />This may not be the full story but with steps like this, you can get messages that a specific glitch Pokemon was caught: It seems entering catch mode, catching the Pokemon then immediately moving the ball to the evolution building(?) in a certain way bypasses the choose which Pokemon to evolve menu and just uses the previous Pokemon as the one that is going to evolve. If you evolve Pokemon that can&#039;t normally evolve the glitch message may appear. When I evolved Solrock, the resulting glitch Pokemon had glitch characters for its name, I think glitch sounds played and a glitch sprite may(?) have shown too.<br /><br />By going straight to evolution, you can try to evolve what seems to be hex 0000 as well (? as picture if I remember correctly), but interestingly it evolved into Treecko.<br /><br />Hope people can have fun with this. ^^ â™¡[/color]


subject: Re: Instant Trainer Coin Case?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=MewFlare link=topic=8714.msg214389#msg214389 date=1561410266]<br />Itâ€™s ok Torchickens, we all have stuff outside of Pokemon. Yes, Discord would arguably be easier to communicate back and forth on than the forums. Iâ€™m ShinySkitty in the GCL server, so just PM me whenever :)<br />[/quote]<br /><br />[color=purple]Thanks. All righty. ^^ âœ¿[/color]


subject: Re: Two errors on the site
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Thanks for reporting this. :)<br /><br />I just tried uploading a file and it worked for some reason.<br /><br />https://glitchcity.info/wiki/File:Test.png<br /><br />Umm, are you able to upload the error message now/is the above link working for you (or only for me/admins/etc)? âœ¿[/color]


subject: Re: Obscure Dex TODO list
poster_name: Waterpig
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The phone dex seems like something I&#039;d personally try, mostly because I am curious about the ghost of glitch city call of death...


subject: Re: Obscure Dex TODO list
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Waterpig link=topic=8743.msg214393#msg214393 date=1561464192]<br />The phone dex seems like something I&#039;d personally try, mostly because I am curious about the ghost of glitch city call of death...<br />[/quote]<br /><br />[color=purple]Good luck/have fun and hope you can find her name and force-call behaviour. ^^<br /><br />Note some calls run RAM (behavior varies/can be unpredictable/or is arbitrary code execution), so there is a chance you may not find it. However, you could theoretically find it with cheat searcher/analysing a memory address by identifying her index number when she is calling you. âœ¿[/color]


subject: Re: Two errors on the site
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  The test file does work. However, the error from editing the GlitchDex still occurs. I also tried clicking edit source instead of edit, which immediately brings me to an internal error screen instead of bringing me to an edit screen of any kind, suggesting that there is an issue with the page itself and it has nothing to do with anything i&#039;m doing. To test this, I tried going to edit and saving changes without actually making any changes, and sure enough the same error occurred. I&#039;m also pretty sure the error is within the GlitchDex and not anything else, since I have edited unrelated pages, and those have worked.


subject: Cartridge Tilting?
poster_name: crobatfan11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Has there ever been any documentation on what cartridge tilting can do in gen 3 games? I&#039;m trying to figure out an oddity I remembered from years back, said oddity involved one of my regular wild encounters being replaced by a Shiny Bad EGG (The text for the encounter said &quot;A wild Slugma appeared!&quot;, so presumably this should have been a normal encounter.) A few minutes later the game crashed with a screen resembling what punching the screen would do to it while powered on black and white colorations resembling a cracked screen, colors were flickering (No damage to the cart, save or console occured). No sorts of cheats were in effect, just playing on a normal Emerald cartridge. Nothing like it ever happened since.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Furret-san]<br />Pweas owo<br />[/quote]<br /><br />https://www.youtube.com/watch?v=6U7mI6q7v5k


subject: Re: Cartridge Tilting?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=crobatfan11 link=topic=8800.msg214396#msg214396 date=1561481504]<br />Has there ever been any documentation on what cartridge tilting can do in gen 3 games? I&#039;m trying to figure out an oddity I remembered from years back, said oddity involved one of my regular wild encounters being replaced by a Shiny Bad EGG (The text for the encounter said &quot;A wild Slugma appeared!&quot;, so presumably this should have been a normal encounter.) A few minutes later the game crashed with a screen resembling what punching the screen would do to it while powered on black and white colorations resembling a cracked screen, colors were flickering (No damage to the cart, save or console occured). No sorts of cheats were in effect, just playing on a normal Emerald cartridge. Nothing like it ever happened since.<br />[/quote]<br />[color=purple]<br />Oooh wow! :O&nbsp; That sounds amazing. I don&#039;t know if there has been any documentation, sorry. I was only aware of the typical freeze sound and halt.<br /><br />Thanks for sharing. ^^<br /><br />I want to commit a day grinding at this. Maybe it could occur often enough to be viable. In relation to potential uses: I guess it&#039;s a reasonable way to acquire PokÃ©rus if you can keep the Bad Egg. Maybe as well, because storage box data takes up loads of the RAM you could corrupt stored PokÃ©mon in the box? I guess it depends on whether the game lets you save; hence (on an assumption that could be wrong) keeping the corrupted data, and also not returning a save error message/bad save message after reset.<br /><br />Cart tilting then could explain the Bad Egg someone found in FireRed, apparently without cheats according to their report.&nbsp; <br /><br />https://forums.glitchcity.info/index.php?topic=8320.0<br />https://forums.glitchcity.info/index.php?topic=8459.0 âœ¿[/color]


subject: Re: Two errors on the site
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=bwill11 link=topic=8798.msg214395#msg214395 date=1561480447]<br />The test file does work. However, the error from editing the GlitchDex still occurs. I also tried clicking edit source instead of edit, which immediately brings me to an internal error screen instead of bringing me to an edit screen of any kind, suggesting that there is an issue with the page itself and it has nothing to do with anything i&#039;m doing. To test this, I tried going to edit and saving changes without actually making any changes, and sure enough the same error occurred. I&#039;m also pretty sure the error is within the GlitchDex and not anything else, since I have edited unrelated pages, and those have worked.<br />[/quote]<br />[color=purple]<br />OK, thanks. ^^<br /><br />Curiously, GlitchDexES/RB:255 comes up on a search for 0 &#039;MÃ™ Ã™, which seems to be the page you edited.<br /><br />Clicking on that link gives:<br /><br />[img]https://i.imgur.com/iB0DIPM.png[/img]<br /><br />Playing around with the visual editor, I got the message &quot;Error loading data from the server: oldidnotfound: There is no revision with ID 0.. Would you like to retry?&quot; I also found an error message which said revision 32958 (your revision) is not in the database, so I guess maybe the wiki partly thinks your revision doesn&#039;t exist. Perhaps given your edit was a visual edit according to the history, it&#039;s a bug with that?<br /><br />Also re: File:Error messsage.png, I get an error message like this (which I wonder if is like what you meant?).<br />[/color]<br />[quote]<br />MediaWiki internal error.<br /><br />Original exception: [315f5cbb6036ac529e185b99] /wiki/File:Error_Messsage.png MediaWiki\Revision\RevisionAccessException from line 1635 of /application/w/includes/Revision/RevisionStore.php: Main slot of revision 32959 not found in database!<br />Backtrace:<br />#0 /application/w/includes/Revision/RevisionStore.php(1671): MediaWiki\Revision\RevisionStore-&gt;loadSlotRecords(string, integer)<br />#1 [internal function]: MediaWiki\Revision\RevisionStore-&gt;MediaWiki\Revision\{closure}()<br />#2 /application/w/includes/Revision/RevisionSlots.php(165): call_user_func(Closure)<br />#3 /application/w/includes/Revision/RevisionSlots.php(107): MediaWiki\Revision\RevisionSlots-&gt;getSlots()<br />#4 /application/w/includes/Revision/RevisionRecord.php(192): MediaWiki\Revision\RevisionSlots-&gt;getSlot(string)<br />#5 /application/w/includes/Revision.php(697): MediaWiki\Revision\RevisionRecord-&gt;getSlot(string, integer)<br />#6 /application/w/includes/Revision.php(965): Revision-&gt;getMainSlotRaw()<br />#7 /application/w/includes/page/WikiPage.php(641): Revision-&gt;getContentModel()<br />#8 /application/w/includes/libs/objectcache/WANObjectCache.php(1277): WikiPage-&gt;{closure}(boolean, integer, array, NULL)<br />#9 /application/w/includes/libs/objectcache/WANObjectCache.php(1150): WANObjectCache-&gt;doGetWithSetCallback(string, integer, Closure, array)<br />#10 /application/w/includes/page/WikiPage.php(647): WANObjectCache-&gt;getWithSetCallback(string, integer, Closure)<br />#11 /application/w/includes/page/WikiPage.php(269): WikiPage-&gt;getContentModel()<br />#12 /application/w/includes/page/WikiPage.php(256): WikiPage-&gt;getContentHandler()<br />#13 /application/w/includes/actions/Action.php(98): WikiPage-&gt;getActionOverrides()<br />#14 /application/w/includes/actions/Action.php(156): Action::factory(string, WikiFilePage, RequestContext)<br />#15 /application/w/includes/MediaWiki.php(155): Action::getActionName(RequestContext)<br />#16 /application/w/includes/MediaWiki.php(777): MediaWiki-&gt;getAction()<br />#17 /application/w/includes/MediaWiki.php(517): MediaWiki-&gt;main()<br />#18 /application/w/index.php(42): MediaWiki-&gt;run()<br />#19 {main}<br /><br />Exception caught inside exception handler: [315f5cbb6036ac529e185b99] /wiki/File:Error_Messsage.png MediaWiki\Revision\RevisionAccessException from line 1635 of /application/w/includes/Revision/RevisionStore.php: Main slot of revision 32959 not found in database!<br />Backtrace:<br />#0 /application/w/includes/Revision/RevisionStore.php(1671): MediaWiki\Revision\RevisionStore-&gt;loadSlotRecords(string, integer)<br />#1 [internal function]: MediaWiki\Revision\RevisionStore-&gt;MediaWiki\Revision\{closure}()<br />#2 /application/w/includes/Revision/RevisionSlots.php(165): call_user_func(Closure)<br />#3 /application/w/includes/Revision/RevisionSlots.php(107): MediaWiki\Revision\RevisionSlots-&gt;getSlots()<br />#4 /application/w/includes/Revision/RevisionRecord.php(192): MediaWiki\Revision\RevisionSlots-&gt;getSlot(string)<br />#5 /application/w/includes/Revision.php(697): MediaWiki\Revision\RevisionRecord-&gt;getSlot(string, integer)<br />#6 /application/w/includes/Revision.php(965): Revision-&gt;getMainSlotRaw()<br />#7 /application/w/includes/page/WikiPage.php(641): Revision-&gt;getContentModel()<br />#8 /application/w/includes/libs/objectcache/WANObjectCache.php(1277): WikiPage-&gt;{closure}(boolean, integer, array, NULL)<br />#9 /application/w/includes/libs/objectcache/WANObjectCache.php(1150): WANObjectCache-&gt;doGetWithSetCallback(string, integer, Closure, array)<br />#10 /application/w/includes/page/WikiPage.php(647): WANObjectCache-&gt;getWithSetCallback(string, integer, Closure)<br />#11 /application/w/includes/page/WikiPage.php(269): WikiPage-&gt;getContentModel()<br />#12 /application/w/includes/page/WikiPage.php(256): WikiPage-&gt;getContentHandler()<br />#13 /application/w/includes/actions/Action.php(98): WikiPage-&gt;getActionOverrides()<br />#14 /application/w/includes/actions/Action.php(156): Action::factory(string, WikiFilePage, SkinGCL3)<br />#15 /application/w/includes/skins/SkinTemplate.php(253): Action::getActionName(SkinGCL3)<br />#16 /application/w/includes/skins/SkinTemplate.php(448): SkinTemplate-&gt;wrapHTML(Title, string)<br />#17 /application/w/includes/skins/SkinTemplate.php(225): SkinTemplate-&gt;prepareQuickTemplate()<br />#18 /application/w/includes/OutputPage.php(2706): SkinTemplate-&gt;outputPage()<br />#19 /application/w/includes/exception/MWExceptionRenderer.php(136): OutputPage-&gt;output()<br />#20 /application/w/includes/exception/MWExceptionRenderer.php(53): MWExceptionRenderer::reportHTML(MediaWiki\Revision\RevisionAccessException)<br />#21 /application/w/includes/exception/MWExceptionHandler.php(98): MWExceptionRenderer::output(MediaWiki\Revision\RevisionAccessException, integer)<br />#22 /application/w/includes/exception/MWExceptionHandler.php(172): MWExceptionHandler::report(MediaWiki\Revision\RevisionAccessException)<br />#23 /application/w/includes/MediaWiki.php(544): MWExceptionHandler::handleException(MediaWiki\Revision\RevisionAccessException)<br />#24 /application/w/index.php(42): MediaWiki-&gt;run()<br />#25 {main}<br />[/quote]<br />[color=purple]<br />After attempting to merge the page histories with a temporary page (via special page) and move that page to your page, I received a similar error. Fortunately, after a short while all the revisions mysteriously deleted allowing the page to manually be restored. :)<br /><br />Can you try editing again (if you want) but through edit source please? I&#039;ll copy and paste the source data in case an error persists.<br /><br />Just in case, do you see the equivalent of this now?:<br /><br />{{GPInfoGenI<br />|name=0 &#039;MÃ™ Ã™<br />|frontsprite=Front: [[File:RB Charizard front.png]]<br />|backsprite= Back: [[File:RBY Charizard backsprite.png]]<br />|bulbapedia=None<br />|equivalent=[[GlitchDexES/Y:255|Ã‘Q Ã (Spanish {{CYellow|Yellow}})]]<br />|equivalentgen2=<br />|tcepokemon=<br />|namebytes=<br />|hexID=FF<br />|decID=255<br />|family=006<br />|markerbyte=<br />|flagseen=Seen Charizard<br />|flagown=Own Charizard<br />|typing=Fire/Flying<br />|category=â•‘â•‘99 9 9<br />|height=2.3m<br />|weight=52.3kg<br />|palette=<br />|catchrate=0x2D<br />|expgroup=&#039;&#039;&#039;Medium-Slow&#039;&#039;&#039; [[File:03 Medium-Slow.png|250px]]&lt;br&gt;Experience at Level 100: 1,059,860&lt;br&gt;Experience at Level 255: 2,170,419<br />|expyield=0xD1<br />|basespritedimensions=<br />|frontspritepointer=<br />|backspritepointer=<br />|actualfrontdimensions=<br />|actualbackdimensions=<br />}}<br /><br />{| class=&quot;wikitable&quot;<br />|-<br />! [[GlitchDexES/RB:254|â† Previous glitch PokÃ©mon]] !! Current glitch PokÃ©mon !! [[GlitchDexES/RB:000|Next glitch PokÃ©mon â†’]] <br />|-<br />| [[GlitchDexES/RB:254|Ã™ &#039;M Ã™ Ã™ (FE)]] || &#039;&#039;&#039;0 &#039;MÃ™ Ã™ (FF)&#039;&#039;&#039; || [[GlitchDexES/RB:000|0 &#039;MÃ™ Ã™ (00)]]<br />|}<br /><br />&#039;&#039;&#039;0 &#039;MÃ™ Ã™&#039;&#039;&#039; is a dual-type Fire/Flying-type [[glitch PokÃ©mon]] in {{RB}} (Spanish).<br /><br />==Methods to obtain==<br />*[[Arbitrary code execution]]<br />*[[Equivalent trade glitch PokÃ©mon]]?<br /><br />Research is incomplete at this time<br /><br />==Starting moves==<br />*Scratch<br />*Growl<br />*Ember<br />*Leer<br /><br />==Evolution(s)==<br />Research is incomplete at this time.<br /><br />==PokÃ©dex data==<br />[[File:RB Dex FF ES.png]]<br /><br />==Level-up moves==<br />Research is incomplete at this time.<br /><br />==TM/HM moves==<br />*TM01 Mega Punch<br />*TM03 Swords Dance<br />*TM05 Mega Kick<br />*TM06 Toxic<br />*TM08 Body Slam<br />*TM09 Take Down<br />*TM10 Double-Edge<br />*TM15 Hyper Beam<br />*TM17 Submission<br />*TM18 Counter<br />*TM19 Seismic Toss<br />*TM20 Rage<br />*TM23 Dragon Rage<br />*TM26 Earthquake<br />*TM27 Fissure<br />*TM28 Dig<br />*TM31 Mimic<br />*TM32 Double Team<br />*TM33 Reflect<br />*TM34 Bide<br />*TM38 Fire Blast<br />*TM39 Swift<br />*TM40 Skull Bash<br />*TM44 Rest<br />*TM50 Substitute<br />*HM01 Cut<br />*HM04 Strength<br /><br />==Base stats==<br />{{BasestatsGenI<br />|HP=78<br />|Attack=84<br />|Defense=78<br />|Special=85<br />|Speed=100<br />|HPL50Range=138-184<br />|AttackL50Range=89-135<br />|DefenseL50Range=83-129<br />|SpecialL50Range=90-136<br />|SpeedL50Range=105-151<br />|HPL100Range=266-359<br />|AttackL100Range=173-266<br />|DefenseL100Range=161-254<br />|SpecialL100Range=175-268<br />|SpeedL100Range=205-298<br />}}<br /><br />{{stub}}<br /><br />[/color]


subject: Re: Ideas about science and philosophy thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Note: This gets deep, I just however think we should look on the bright side of life and enjoy every moment. :)<br /><br />Different personal suppositions about the purpose of the universe;<br /><br />1. The universe purpose is adaptable for each person; that way if they have a God (or a form of spirit; agnosticism and the belief science is all counts too) it will manifest psychologically like a self-fulfilling prophecy<br /><br />2. The universe was the invention of a deity, but that deity does not &#039;fight against evil&#039;. The purpose may not be what we consider &#039;human&#039;. The deity may even want to create suffering.<br /><br />3. The universe was the invention of a deity in harmonious emotional interest (that is: all conscious things will find love). If so, perhaps there is some kind of war going on that we just can&#039;t grasp. Suppose Christianity is true (though I relate with its parables I&#039;m agnostic about the miracles and science says they are unlikely), then Satan is a manifestation of the unknowable; the fruit of knowledge of good and evil being a parable; that in thinking about evil it manifests.<br /><br />Elaborations: Is permanent love really love? People talk of heavens, but from a different perspective it may be a selfish thing (one man&#039;s meat is another man&#039;s poison). The God therefore may not be just a God of grace, but also a God of work; creation as not from nothing but us as the creators in suffering but creating energy to share and love even in hardship.<br /><br />4. There is no God or purpose, yet &#039;reality&#039; is a strange mathematical hologram - i.e. we just encode/imagine everything in different ways - the &#039;paradox&#039; is stuff like &quot;if a tree branch falls from far away did it make a sound?&quot;. I guess too, when you answer the phone it isn&#039;t (technically) the other person; it is an illusion caused by sound waves of the other person; we just however do know it&#039;s the other person based on faith - now say there was an electrical interference, it becomes harder to know whether say it was just rain outside or electronic noise. Furthermore it is like: sound only exists if you have an ear and is only encoded in a certain way, the same for sight/eyes, touch/central nervous system (Picalt argues evolution is like flash RAM; like the &#039;selfish gene&#039; we tend to copy the same means of encoding things if human - i.e. human DNA) and some animals seem to have senses or degrees of senses we don&#039;t (bird navigation, certain sea creatures that see colour better than we do). This links in with the idea of qualia; how do you describe colour in terms of logic, you can only go so far (like: &quot;my eyes say it is brighter&quot;).<br /><br />Because logic is apparent if it is fool-proof (which to stretch to an extreme may not even be true (metamathematics) but like science just happens to work); then when we say &quot;something from nothing&quot;, it is technically possible. It&#039;s just that nothing is a combination of positive (+) and negative (-) permutations. (Which could explain the existence of anti-matter), however, are these a set of finite permutations, or is it like +infinite or -infinite (is the latter a contradiction?... not sure). However, the very fact that logic is producible raises serious questions about the nature of reality too; perhaps that everything is part of a divine plan, but the knowledge of it is not ours to keep (yet); there could be for instance a meta-logic system (something that explains the cause of logic being identifiable), logic world could be a simulation and so on - however, in saying that my argument too does not hold much weight because I may be describing logic in terms of logic itself, and the way I did could be proven wrong if meta-logic exists. Additionally, there may be the idea that logic requires existence (1+1=2 only makes sense if real material things or concepts exists), so in that sense existence came first; logic is just an illusion created by language.<br />--This goes even deeper to stereotypical absurd lengths too. In defining language, we may say words/grammar/body language/etc. but by extension feeling and emotions are spiritually language, and by deeper extension consciousness in relation to material. Is the world itself &quot;a delusion&quot; as Einstein supposed? People associate delusion with illogical beliefs, but how do we objectively know for instance the laws of physics could not change at any moment, making a lot of scientific endeavours of the past less objective as before. Some call this the cycle of life and this could extend in unsettling ways: truth is found, dies, is found again, dies. Or rather it could all just be human error - that because our senses and cognition is limited we don&#039;t know the full truth (yet) if it exists.<br /><br />5. If nature has all of the answers, what nature is not is what it is labelled. &quot;To live in accordance with nature&quot; is what a philosopher said. In other words, there are no rules; it is anarchy - at the same time we have a heart and care (for at least what we see as love).<br /><br />Perspective 2:<br /><br />Suppose there is a God, we commonly suppose God is perfect in everything; yet there is suffering. Could God however be imperfect? We may find this uncomfortable, but in keeping open minds and experiencing constant love/fear we can escape dogma. At the same time, definitive truth may be seen as illusive yet science has been revealing more and more (not through dogma but through deductive reasoning; which is empowering because when we are wrong about science we are humbled). When I ventured into spirituality, I remember the analogy of a broken mirror. We are together, all God, but must reach out in an effort to rebuild the mirror. We don&#039;t know whether all pieces will come together, but the finding of speed of light being a constant and Einstein&#039;s relativity (so assume you reached close to the speed of light; external time around you would speed up exponentially; if all time is lost, then maybe you reach full unconditional love/is love really free energy?) raises some serious questions. (However objectively we do not know whether the speed of light is a constant even in a &#039;vacuum&#039;: first what is really a vacuum? second do the same laws of physics apply beyond the observable universe?). This links in with deism; that what we call &#039;God&#039; is the universe; all of us. Does the universe ever end though? Just like an oscillating wave, the God could return cycles of death and rebirth. We do not know the true nature of time, and if it is possible to be linear but not at the same time (like many worlds theory; we reach abstraction at this point - e.g. does the &#039;essence&#039; (ki) determine the material or does the material determine the &#039;essence&#039; and do we have free will, is all determinism, or both?) whether time travel to the past is possible. An uncomfortable supposition is that physical death does not send us to the future, but back to the past, where we are born as someone/some other animal/or even (based on Native Aboriginal philosophy) objects; because they believe reality is dream time, else.[/color]


subject: Re: Cartridge Tilting?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A suggestion: cartridge tilt, and then dump the ROM. Make a patch for the original from it, and then rinse ([size=7pt][url=https://www.youtube.com/watch?v=JZrir8yHf2U]literally, anyone?[/url][/size]) and repeat until you have a small collection of those patches. It doesn&#039;t particularly interest me what happens what happens when the game isn&#039;t read properly due to [i]human[/i] error, but this might be a way to see a pattern of what the hardware reads when there are certain things it doesn&#039;t.


subject: Re: Two errors on the site
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Now can I admit how funny I found it that opening that &quot;Error_Message.png&quot; actually throws an error message, in [i]text[/i]? :P<br /><br />Thanks anyhow. :) It&#039;s good to see some are still interested in adding to the GlitchDex. I suppose it might be best to avoid the visual editor for now, at least until we&#039;re sure errors like this won&#039;t happen.


subject: Patrolled vs. Reviewed
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can anyone more familiar with MediaWiki (or our fork) give me a quick rundown on the difference? Generally, I mark an edit as patrolled if it looks acceptable, but don&#039;t hit &quot;Accept revision&quot; unless a reliable source has already confirmed it and it should have been on the site already.


subject: Re: Cartridge Tilting?
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried a bit and 90% of the tries I did led to a crash (I can&#039;t seem to achieve &quot;stable&quot; results), however:<br /><br />https://puu.sh/DKY8n/f6f8f8cf32.jpg (big picture, watch out)<br /><br />I also did it when Regirock was getting in and it basically shown the field still going with Regirock standing still in the middle of the screen, but I didn&#039;t take a picture of that. If I get further I&#039;ll post it here.


subject: Re: Poems
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Poem for self-esteem:<br /><br />The darkness said &quot;No!&quot; and then there was light.<br />The great apes virtue focus but they lost the war.<br />Despite this, they are learning like us. And now with language and attachment, we are too losing the war.<br />The wolf and dog simply does not care, but is faithful to its heart.<br />With all this, is there such a thing as evil, if all things come and go are perfect as they are?<br />The truest virtue then is friendship.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  I found something interesting about Missingno. in Spanish Pokemon Blue. While its sprite was consistent for a while, more recently I found that Missingno. had a different sprite from before. It seems like in Spanish versions of Pokemon, Missingno. has a variable sprite. As to where it takes its sprite data from, I realized that every previous time I encountered Missingno., I always had my Mew sent out. This time, I had forgot to switch Mew to the front and I had my Hex FD glitch pokemon in front instead, suggesting that Missingno. takes its sprite from something related to the player&#039;s active Pokemon. To test this, I tried switching my Eevee to the front to see if I got a different result, but I got the same sprite as I had got from Mew. i then tested my hex FF glitch pokemon and sure enough, I got the same sprite, so it seems that there is something about hex FD that messes with Missingno.&#039;s sprite.<br /><br />This is unrelated, but I also learned on accident that if a glitch Pokemon leans glitch move 0x00 by level up, it will only try to learn it if it already knows four moves.


subject: Re: Cartridge Tilting?
poster_name: crobatfan11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8800.msg214398#msg214398 date=1561484194]<br />[quote author=crobatfan11 link=topic=8800.msg214396#msg214396 date=1561481504]<br />Has there ever been any documentation on what cartridge tilting can do in gen 3 games? I&#039;m trying to figure out an oddity I remembered from years back, said oddity involved one of my regular wild encounters being replaced by a Shiny Bad EGG (The text for the encounter said &quot;A wild Slugma appeared!&quot;, so presumably this should have been a normal encounter.) A few minutes later the game crashed with a screen resembling what punching the screen would do to it while powered on black and white colorations resembling a cracked screen, colors were flickering (No damage to the cart, save or console occured). No sorts of cheats were in effect, just playing on a normal Emerald cartridge. Nothing like it ever happened since.<br />[/quote]<br />[color=purple]<br />Oooh wow! :O&nbsp; That sounds amazing. I don&#039;t know if there has been any documentation, sorry. I was only aware of the typical freeze sound and halt.<br /><br />Thanks for sharing. ^^<br /><br />I want to commit a day grinding at this. Maybe it could occur often enough to be viable. In relation to potential uses: I guess it&#039;s a reasonable way to acquire PokÃ©rus if you can keep the Bad Egg. Maybe as well, because storage box data takes up loads of the RAM you could corrupt stored PokÃ©mon in the box? I guess it depends on whether the game lets you save; hence (on an assumption that could be wrong) keeping the corrupted data, and also not returning a save error message/bad save message after reset.<br /><br />Cart tilting then could explain the Bad Egg someone found in FireRed, apparently without cheats according to their report.&nbsp; <br /><br />https://forums.glitchcity.info/index.php?topic=8320.0<br />https://forums.glitchcity.info/index.php?topic=8459.0 âœ¿[/color]<br />[/quote]<br /><br />I wasn&#039;t aware there were even other cases of this occuring that were actually documented. Poor contact caused by dirt is another thing that also could have happened. (That would explain that one person who had a whole ton of things replaced by Bad EGGs better than a cartridge tilt) The only other thing I can remember about when that appeared is I was attempting that fake Navel Rock trick that Munching Orange posted back in the day (I think I was like 8 at the time, and was desprate to get Ho-Oh for my Pokedex as it was the last one legitimately obtainable and I never owned Colosseum plz don&#039;t judge xD)<br /><br />I don&#039;t remember much else about what I was doing prior to that. Sorry.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214409#msg214409 date=1561556944]<br />I found something interesting about Missingno. in Spanish Pokemon Blue. While its sprite was consistent for a while, more recently I found that Missingno. had a different sprite from before. It seems like in Spanish versions of Pokemon, Missingno. has a variable sprite. As to where it takes its sprite data from, I realized that every previous time I encountered Missingno., I always had my Mew sent out. This time, I had forgot to switch Mew to the front and I had my Hex FD glitch pokemon in front instead, suggesting that Missingno. takes its sprite from something related to the player&#039;s active Pokemon. To test this, I tried switching my Eevee to the front to see if I got a different result, but I got the same sprite as I had got from Mew. i then tested my hex FF glitch pokemon and sure enough, I got the same sprite, so it seems that there is something about hex FD that messes with Missingno.&#039;s sprite.<br /><br />This is unrelated, but I also learned on accident that if a glitch Pokemon leans glitch move 0x00 by level up, it will only try to learn it if it already knows four moves.<br />[/quote]<br /><br />Nice find. ^^<br /><br />Do you remember which hex it was? If Fossil/Ghost MissingNo. this is known in English versions too, but obscure. https://www.youtube.com/watch?v=0whEt-4yVwM <br /><br />Despite B6-B8 taking the back-sprite data of another PokÃ©mon, it often does not look the same and will appear glitched.<br /><br />This is because all PokÃ©mon have sprites belonging to one of 7 banks (0x01, 0x0B, 0x09, 0x0A, 0x0B, 0x0C, 0x0D) as documented here.<br /><br />https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I#Sprites<br /><br />[quote]<br />id	bank<br />0x15	0x01<br />0xB6	0x0B<br />0x00 to 0x1E	0x09<br />0x1F to 0x49	0x0A<br />0x4A to 0x73	0x0B<br />0x74 to 0x98	0x0C<br />0x99 to 0xFF	0x0D<br />[/quote]


subject: Re: Cartridge Tilting?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=crobatfan11 link=topic=8800.msg214410#msg214410 date=1561561105]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8800.msg214398#msg214398 date=1561484194]<br />[quote author=crobatfan11 link=topic=8800.msg214396#msg214396 date=1561481504]<br />Has there ever been any documentation on what cartridge tilting can do in gen 3 games? I&#039;m trying to figure out an oddity I remembered from years back, said oddity involved one of my regular wild encounters being replaced by a Shiny Bad EGG (The text for the encounter said &quot;A wild Slugma appeared!&quot;, so presumably this should have been a normal encounter.) A few minutes later the game crashed with a screen resembling what punching the screen would do to it while powered on black and white colorations resembling a cracked screen, colors were flickering (No damage to the cart, save or console occured). No sorts of cheats were in effect, just playing on a normal Emerald cartridge. Nothing like it ever happened since.<br />[/quote]<br />[color=purple]<br />Oooh wow! :O&nbsp; That sounds amazing. I don&#039;t know if there has been any documentation, sorry. I was only aware of the typical freeze sound and halt.<br /><br />Thanks for sharing. ^^<br /><br />I want to commit a day grinding at this. Maybe it could occur often enough to be viable. In relation to potential uses: I guess it&#039;s a reasonable way to acquire PokÃ©rus if you can keep the Bad Egg. Maybe as well, because storage box data takes up loads of the RAM you could corrupt stored PokÃ©mon in the box? I guess it depends on whether the game lets you save; hence (on an assumption that could be wrong) keeping the corrupted data, and also not returning a save error message/bad save message after reset.<br /><br />Cart tilting then could explain the Bad Egg someone found in FireRed, apparently without cheats according to their report.&nbsp; <br /><br />https://forums.glitchcity.info/index.php?topic=8320.0<br />https://forums.glitchcity.info/index.php?topic=8459.0 âœ¿[/color]<br />[/quote]<br /><br />I wasn&#039;t aware there were even other cases of this occuring that were actually documented. Poor contact caused by dirt is another thing that also could have happened. (That would explain that one person who had a whole ton of things replaced by Bad EGGs better than a cartridge tilt) The only other thing I can remember about when that appeared is I was attempting that fake Navel Rock trick that Munching Orange posted back in the day (I think I was like 8 at the time, and was desprate to get Ho-Oh for my Pokedex as it was the last one legitimately obtainable and I never owned Colosseum plz don&#039;t judge xD)<br /><br />I don&#039;t remember much else about what I was doing prior to that. Sorry.<br />[/quote]<br /><br />[color=blue]That&#039;s OK!&nbsp; :) I won&#039;t judge. I feel I remember being similarly optimistic about that trick to get Jirachi in Generation III regarding the Mossdeep space shuttle launches. It&#039;s natural; especially when we are young - as we are blank slates.<br /><br />Great it was news, however, it was a theory sorry for communication unclarity.[/color]


subject: Re: General Pokemon Glitchiness
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think this deserves its own topic and I don&#039;t know where else to post it so I&#039;ll put it here.<br /><br />I have Pokemon Mystery Dungeon Red Rescue Team, owned it for 14 years and beaten it, but haven&#039;t 100% it yet but it&#039;s close. I figured I&#039;d try getting Celebi since I never did years ago with the Alakazam route.<br />So my cartridge was working just fine aside from some very odd lagging issues that happen; this is very noticeable if I bring up which mon in the Friend Areas listing to visit, and whenever I progress through the floors of a dungeon. This isn&#039;t an issue since they&#039;re not super impeding to gameplay and I figured the former is because I have a lot of mons recruited.<br /><br />Recently this month however, I&#039;ve had some odd glitching; right after I entered a Kecleon shop, I&#039;ve noticed that I&#039;m having extreme difficulty in bringing up the menu. I have to literally mash the B button a lot and hope that it&#039;ll pop up. What happens when it does pop up though is this:<br />[url=https://imgur.com/C7VvJQt.png]https://imgur.com/C7VvJQt.png[/url]<br /><br />If I enter any option and back out, then the menu returns to normal (this is how it should be appearing when brought up in general):<br />[url=https://imgur.com/fU2d7P9.png]https://imgur.com/fU2d7P9.png[/url]<br />[sub][sub][sub]I know the image quality is bad, but I really don&#039;t want to mash the B button too much just to bring up the menu again on another handheld[/sub][/sub][/sub]<br /><br />I thought it was an issue with my GBA, but it&#039;s happening on my GBA SP too which is in better condition and my other games work just fine on them all. It&#039;s just this game having issues with pulling up and displaying the menu properly.<br />Only thing I can guess is that there&#039;s something internally wrong in the cartridge itself. The game works, but this issue makes playing in dungeons hard. [sub][sub]Thankfully I have Blue Rescue Team if I ever want to play again, but this is also a heart-breaker for me since RT still has my years-old, first playthrough save file.[/sub][/sub] :&#039;(


subject: Re: General Pokemon Glitchiness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.


subject: Re: General Pokemon Glitchiness
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Yeah, my money&#039;s on &quot;crooked cartidge&quot; too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip&#039;s still being accessed properly), and you can get the ROM at the same time.


subject: Re: General Pokemon Glitchiness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=715.msg214417#msg214417 date=1561610554]<br />Yeah, my money&#039;s on &quot;crooked cartidge&quot; too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip&#039;s still being accessed properly), and you can get the ROM at the same time.<br />[/quote]AND IT&#039;S (mostly) LEGAL!<br />


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lost-Paisley link=topic=715.msg214415#msg214415 date=1561593344]<br />I don&#039;t think this deserves its own topic and I don&#039;t know where else to post it so I&#039;ll put it here.<br /><br />I have Pokemon Mystery Dungeon Red Rescue Team, owned it for 14 years and beaten it, but haven&#039;t 100% it yet but it&#039;s close. I figured I&#039;d try getting Celebi since I never did years ago with the Alakazam route.<br />So my cartridge was working just fine aside from some very odd lagging issues that happen; this is very noticeable if I bring up which mon in the Friend Areas listing to visit, and whenever I progress through the floors of a dungeon. This isn&#039;t an issue since they&#039;re not super impeding to gameplay and I figured the former is because I have a lot of mons recruited.<br /><br />Recently this month however, I&#039;ve had some odd glitching; right after I entered a Kecleon shop, I&#039;ve noticed that I&#039;m having extreme difficulty in bringing up the menu. I have to literally mash the B button a lot and hope that it&#039;ll pop up. What happens when it does pop up though is this:<br />[url=https://imgur.com/C7VvJQt.png]https://imgur.com/C7VvJQt.png[/url]<br /><br />If I enter any option and back out, then the menu returns to normal (this is how it should be appearing when brought up in general):<br />[url=https://imgur.com/fU2d7P9.png]https://imgur.com/fU2d7P9.png[/url]<br />[sub][sub][sub]I know the image quality is bad, but I really don&#039;t want to mash the B button too much just to bring up the menu again on another handheld[/sub][/sub][/sub]<br /><br />I thought it was an issue with my GBA, but it&#039;s happening on my GBA SP too which is in better condition and my other games work just fine on them all. It&#039;s just this game having issues with pulling up and displaying the menu properly.<br />Only thing I can guess is that there&#039;s something internally wrong in the cartridge itself. The game works, but this issue makes playing in dungeons hard. [sub][sub]Thankfully I have Blue Rescue Team if I ever want to play again, but this is also a heart-breaker for me since RT still has my years-old, first playthrough save file.[/sub][/sub] :&#039;(<br />[/quote]<br /><br />[color=purple]That&#039;s very interesting. Maybe your cartridge has suffered damage, which sometimes may happen.<br /><br />I&#039;m so sorry to hear about your save file though. :( &lt;3[/color]


subject: Talk about your broken game cartridges/discs/etc. here
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Talk about your broken game cartridges/discs/etc. here<br /><br />1. My Qix Adventure Game Boy cartridge: No matter how many times I boot it and try to blow on it it always results in the same corrupted boot ROM logo. The corrupted logo is exactly the same between different Game Boy systems, suggesting it&#039;s not just one system&#039;s read error.<br /><br />2. My rusted Stadium 2 cartridge. Someone sold me a Stadium 2 cartridge, but the contacts were rusted. I did a technique to clean the contacts; and it eventually worked. However, later the music would shift to noise and crackling sounds. Later it stopped working again. Unfortunately I could not return it and had to buy a new one which is sad considering they are quite valuable nowadays.<br /><br />3. Black boxes/lines for sprites on rare occasions load on my Pocket Monsters Green cartridge(s). This however is not uncommon in terms of how many people have also experienced the same thing.<br /><br />4. The various dead battery PokÃ©mon Crystal, Gold/Silver, and an international (French/German or Italian) Red/Blue/Yellow (not sure which probably Red) cartridge&nbsp; that deleted a completed save. Most of the time you may see it with the Generation II cartridges due to the save battery being linked with the real-time clock, especially now. It also affects my Telefang cartridge.<br /><br />5. Sennen Kazoku (GBA) has a save battery. If it is dead you can&#039;t play the game at all due to an error message before the title screen. Many of them nowadays don&#039;t work, which is why it&#039;s a good idea to get it on Japanese Wii U Virtual Console instead.<br /><br />[img]https://gamefaqs.akamaized.net/screens/1/6/b/gfs_62043_1_1.jpg[/img]<br /><br />6. A strange load error for Densetsu no Stafy at one time, where the file menus had corrupted progress. I thought I had lost my saves, but on a next reboot they were fine. So it may have just been a read error; although I read Densetsu no Stafy has a save battery rather (or along with) than flash memory too, maybe it could be dying.<br />[/color]


subject: Re: General Pokemon Glitchiness
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=715.msg214419#msg214419 date=1561614536]<br />[quote author=Sherkel link=topic=715.msg214417#msg214417 date=1561610554]<br />Yeah, my money&#039;s on &quot;crooked cartidge&quot; too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip&#039;s still being accessed properly), and you can get the ROM at the same time.<br />[/quote]AND IT&#039;S (mostly) LEGAL!<br />[/quote]Which part of it isn&#039;t?


subject: Emerald Safari Zone No Moves Quirk
poster_name: crobatfan11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  It seems if you encounter a Pokemon that has no moves in the Safari Zone in Emerald (Haven&#039;t tested any other Gen 3 games) instead of either watching you or fleeing, they instead will use Struggle despite it being a Safari Zone encounter. This results in the normal recoil damage, and a message saying the Pokemon that is leading the party has fainted with their cry playing. If they faint due to their recoil damage, you stay in the encounter with the Pokemon, throwing a Safari Ball results in the ball disappearing once it hits the wild Pokemon, all instances I&#039;ve tried caught the Pokemon, however that could also be due to the amount of times I chose to go near the encountered Pokemon. Choosing to Go Near after the Pokemon has already fainted results in no message from the encountered Pokemon and gives you another turn as normal. <br /><br />I was testing across multiple different Decamarks in the Safari Zone, the one I found easiest for testing this on was 0x0252. Don&#039;t know anything about what happens if you throw a Pokeblock as the save I was using doesn&#039;t have any berries on it. Other Decamarks that had moves behaved normally as Safari Zone encounters.


subject: Re: General Pokemon Glitchiness
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=715.msg214416#msg214416 date=1561600883]<br />If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.<br />[/quote]<br />Wouldn&#039;t really know how to do that unfortunately.&nbsp; :-\<br /><br />[quote author=Sherkel link=topic=715.msg214417#msg214417 date=1561610554]<br />Yeah, my money&#039;s on &quot;crooked cartidge&quot; too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip&#039;s still being accessed properly), and you can get the ROM at the same time.<br />[/quote]<br />I&#039;ve never heard of that term before, seems fascinating. Though I don&#039;t recall ever having done anything like that myself recently while the game was on. Maybe in the past when I was younger, but I know it worked just fine back then.<br /><br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=715.msg214420#msg214420 date=1561626563]<br />[color=purple]That&#039;s very interesting. Maybe your cartridge has suffered damage, which sometimes may happen.<br /><br />I&#039;m so sorry to hear about your save file though. :( &lt;3[/color]<br />[/quote]<br />The game still works, like I can still fight, explore, recruit, etc. It&#039;s just really difficult to pull up the menu in a dungeon, which makes simple tasks such as using items or even quick saving near impossible since the B button not only opens the menu but it closes it too.<br /><br />I&#039;m not sure what kind of damage it could&#039;ve suffered from, because I&#039;ve kept it in a clean area and never really played much of it for a time.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some of these are solvable:<br />2: Vinegar *might* work, but if you&#039;re handy with a soldering iron you can entirely resurface the contacts.<br />4, 5, 6: Save batteries can be replaced, y&#039;know...


subject: Re: General Pokemon Glitchiness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lost-Paisley link=topic=715.msg214424#msg214424 date=1561688917]<br />[quote author=Parzival link=topic=715.msg214416#msg214416 date=1561600883]<br />If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.<br />[/quote]<br />Wouldn&#039;t really know how to do that unfortunately.&nbsp; :-\<br />[/quote]I could walk you through it if you have a DS with the slot. I can even help you get the DS flashcart, if need be.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Other than my PMD Red Rescue Team being slightly damaged, I have a few other games with some odd quirks.<br /><br />1. My Explorers of Sky game, when played on my DSi, seems to have trouble bringing up the main menu when you start up the game:<br />[url=https://imgur.com/bGNKmPn]https://imgur.com/bGNKmPn[/url]<br />Sometimes it loads and other times it just refuses to and takes forever. The game hasn&#039;t crashed or anything, the music still plays like normal. I thought this was because I used an AR to make my hero Psyduck, but putting it in my 3DS makes it work fine. It&#039;s still interesting nonetheless.<br /><br />2. I have a copy of Colosseum that iirc was bought used at GameStop years ago when I was younger, and unfortunately they never told me that the disk has a scratch on it that permanently prevents me from ever trading. Everything else works, I just can&#039;t ever trade, it throws out a &quot;Save Failed&quot; every time:<br />[url=https://imgur.com/1HZRn8f]https://imgur.com/1HZRn8f[/url]<br />Been looking to find a new copy recently so I can finally trade off some old mons.<br /><br />3. My Pokemon Gold&#039;s battery died around the same time Gold came out on VC, but I remember my file had a very unusually glitched Trainer House. Never used Mystery Gift at all or glitched much other than cloning (no bad clones either.) First glitch trainer was nameless and had either a lv. 0 Koffing or Growlithe that froze the game. At some point it changed the name to something else and I had it send out a lv. 0 Primeape that froze the game. Before the battery died, all the trainer would do now is crash/reset the game the second the battle starts. I do know it gave me a ton of glitched mail and 6 Old Rods though. It&#039;s a strange case of random corruption.<br /><br />4. And this other one is either an issue with my AR or my Platinum version; having the latter in it causes the AR&#039;s text colors to flash and not let any codes work or even freeze. Doesn&#039;t always happen. Platinum still works as far as I know.<br /><br />5. Non-Pokemon related: I have SSX Tricky bought used from GameStop as well, and a scratch on it has made it impossible to ever play. Used to work for a time, but now it never does.<br />This scratch damage is really odd: whenever you try to do freeplay, race or do trick competitions, the second the game loads it up, it throws up a blue box saying it can&#039;t read the disk. On a GC you can kinda bypass this by opening the disk tray and closing it, but you&#039;d have to do it repeatedly to even play and it&#039;s not worth it. What is notable is that on races or trick competitions there is no music and no announcer for the event. Only the crowd cheers, your character&#039;s voice, sound effects and the Tricky meter voice are heard.<br />There are rare instances that it can read the disk and you can freeplay, but there&#039;s just no music. I can only guess that the scratch has damaged sound files to a degree, but somehow it&#039;s enough to make the game unreadable if you try to play.


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Typing this after I just beat [b]Cadence of Hyrule[/b]. This game is fantastic. Takes some time to get used to the rhythm-based gameplay, but once you do it&#039;s extremely satisfying. I was having a blast just running around Hyrule, hitting everything in sight. Somehow got stuck with a ball-and-chain-based weapon, though, rather than a sword. I definitely didn&#039;t 100% the game as half my item slots were still empty when I finished.<br /><br />Also, the dungeons are fun but frustrating at times. They&#039;re all randomly-generated, along with many of the item locations around the world. Made getting walkthroughs hard, but the dungeons are probably the most fun part about the game. You&#039;ll just be completely overwhelmed by enemies, needing to rely on all your tools (bombs, special moves, arrows, etc) in order to make it through. Really satisfying to get through a hard dungeon once you get the hang of it.<br /><br />Bosses are fun but kinda on the easy and short side. Oddly enough, for a Zelda game, there weren&#039;t many, if any, puzzles. But, given that this is more of an indie-spinoff of a Zelda game, I&#039;ll let that slide. Also has a cool built-in speedrun mode, which is neat!<br /><br />


subject: Re: parodius acts of heinous fair use
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (To the tune of [url=https://www.youtube.com/watch?v=XJIlNxgf4fU]Donut Man[/url], by The Dickies)<br /><br />Way down in Flori-day<br />Lives a man whoâ€™s loved by all in the state<br />Who just canâ€™t be stopped<br />The superhero no one wants<br />Heâ€™s got a hole in his head, a hole in his brain<br />Maybe thatâ€™s why heâ€™s so damn insane<br />Heâ€™s got no tact, got no shame<br />Does what he wants and thatâ€™s OK<br /><br />Heâ€™s a Florida man<br />Heâ€™s doing what he can<br />Heâ€™s crazy every day<br />Heâ€™s got nothing to lose<br />Heâ€™s found his way<br />Heâ€™s a Florida man<br />Heâ€™s doing what he can<br />Heâ€™s crazy every day<br />Heâ€™s got nothing to lose<br />Heâ€™s found his way<br /><br />Broke into jail to see his friends<br />Threw ninja stars at the in-laws again<br />Driving in his shopping cart<br />To his meth lab at Wal-Mart<br />Got into a fight with a tree<br />Attacked a bum with a machete<br />On his face a big meth smile<br />You canâ€™t deny that heâ€™s got style<br /><br />Heâ€™s a Florida man<br />Heâ€™s doing what he can<br />Heâ€™s crazy every day<br />Heâ€™s got nothing to lose<br />Heâ€™s found his way<br />Heâ€™s a Florida man<br />Heâ€™s doing what he can<br />Heâ€™s crazy every day<br />Heâ€™s got nothing to lose<br />Heâ€™s found his way<br /><br />He went to court, threw shit at the judge<br />Got acquitted, didnâ€™t raise a fuss<br />Now heâ€™s free and back on the street<br />Exposing himself to all he meets<br /><br />Heâ€™s a Florida man<br />Heâ€™s doing what he can<br />Heâ€™s crazy every day<br />Heâ€™s got nothing to lose<br />Heâ€™s found his way<br />Heâ€™s a Florida man<br />Heâ€™s doing what he can<br />Heâ€™s crazy every day<br />Heâ€™s got nothing to lose<br />Heâ€™s found his way<br /><br />Florida man<br />Florida man (Florida man)<br />Florida man (Florida man)


subject: Re: parodius acts of heinous fair use
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]We love you, Florida Man.[/color]<br /><br />[quote author=Parzival link=topic=8728.msg213785#msg213785 date=1555650957]<br />parodies or smth idk<br /><br />Sound of Silence Parody<br />====================<br /><br />Hello problems, my old friends<br />I&#039;ve come to fight with you again<br />Because a driver softly creeping<br />Left its seeds while RAM was leaking<br />And the vision that was planted in my brain<br />Still remains<br />Within the sound of crashing<br /><br />In restless dreams I walked alone<br />Narrow bands of networking<br />&#039;Neath the halo of a burned-out fan<br />I turned my collar to the hot and spinning<br />When my eyes were stabbed by the flash of an LED light<br />That split the night<br />And touched the sound of crashing<br /><br />And in the naked light I saw<br />Ten thousand tasks, maybe more<br />Programs malloc with no swap<br />Programs writing with no space<br />Programs writing bits that voices never play<br />And no one dared<br />Disturb the sound of crashing<br /><br />&quot;Fools, &quot; said I, &quot;You do not know<br />Malware, like a plague, it grows<br />Hear my words that I might teach you<br />Take my tools that I might help you&quot;<br />But my words, like silent raindrops fell<br />And echoed in the wells, of crashing<br /><br />And the programs bowed and prayed<br />To the malware god they made<br />And Windows flashed out its warning<br />In the words that it was forming<br />And Windows said, &quot;The words of the prophets are written in the event log<br />And dumped over COM&quot;<br />And whispered in the sounds of crashing<br /><br /><br /><br />might make more later<br />[/quote]<br /><br />[color=purple]This is beautiful.[/color]


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=Parzival link=topic=8803.msg214425#msg214425 date=1561690879]<br />Some of these are solvable:<br />2: Vinegar *might* work, but if you&#039;re handy with a soldering iron you can entirely resurface the contacts.<br />4, 5, 6: Save batteries can be replaced, y&#039;know...<br />[/quote]<br /><br />[color=purple]Thank you for the advice![/color]<br /><br />[quote author=Lost-Paisley link=topic=8803.msg214427#msg214427 date=1561691659]<br />Other than my PMD Red Rescue Team being slightly damaged, I have a few other games with some odd quirks.<br /><br />1. My Explorers of Sky game, when played on my DSi, seems to have trouble bringing up the main menu when you start up the game:<br />[url=https://imgur.com/bGNKmPn]https://imgur.com/bGNKmPn[/url]<br />Sometimes it loads and other times it just refuses to and takes forever. The game hasn&#039;t crashed or anything, the music still plays like normal. I thought this was because I used an AR to make my hero Psyduck, but putting it in my 3DS makes it work fine. It&#039;s still interesting nonetheless.<br /><br />2. I have a copy of Colosseum that iirc was bought used at GameStop years ago when I was younger, and unfortunately they never told me that the disk has a scratch on it that permanently prevents me from ever trading. Everything else works, I just can&#039;t ever trade, it throws out a &quot;Save Failed&quot; every time:<br />[url=https://imgur.com/1HZRn8f]https://imgur.com/1HZRn8f[/url]<br />Been looking to find a new copy recently so I can finally trade off some old mons.<br /><br />3. My Pokemon Gold&#039;s battery died around the same time Gold came out on VC, but I remember my file had a very unusually glitched Trainer House. Never used Mystery Gift at all or glitched much other than cloning (no bad clones either.) First glitch trainer was nameless and had either a lv. 0 Koffing or Growlithe that froze the game. At some point it changed the name to something else and I had it send out a lv. 0 Primeape that froze the game. Before the battery died, all the trainer would do now is crash/reset the game the second the battle starts. I do know it gave me a ton of glitched mail and 6 Old Rods though. It&#039;s a strange case of random corruption.<br /><br />4. And this other one is either an issue with my AR or my Platinum version; having the latter in it causes the AR&#039;s text colors to flash and not let any codes work or even freeze. Doesn&#039;t always happen. Platinum still works as far as I know.<br /><br />5. Non-Pokemon related: I have SSX Tricky bought used from GameStop as well, and a scratch on it has made it impossible to ever play. Used to work for a time, but now it never does.<br />This scratch damage is really odd: whenever you try to do freeplay, race or do trick competitions, the second the game loads it up, it throws up a blue box saying it can&#039;t read the disk. On a GC you can kinda bypass this by opening the disk tray and closing it, but you&#039;d have to do it repeatedly to even play and it&#039;s not worth it. What is notable is that on races or trick competitions there is no music and no announcer for the event. Only the crowd cheers, your character&#039;s voice, sound effects and the Tricky meter voice are heard.<br />There are rare instances that it can read the disk and you can freeplay, but there&#039;s just no music. I can only guess that the scratch has damaged sound files to a degree, but somehow it&#039;s enough to make the game unreadable if you try to play.<br />[/quote]<br /><br />[color=purple]Ouch. Also re: Action Replay DS, yeah, I relate with that. The Action Replay DS are very fragile, and sometimes you can break them by interfering with a firmware update. Additionally I had trouble with a certain DS card (possibly either Fossil Fighters or Monster Racers).[/color]


subject: Re: What games have you been playing recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8787.msg214428#msg214428 date=1561695147]<br />Typing this after I just beat [b]Cadence of Hyrule[/b]. This game is fantastic. Takes some time to get used to the rhythm-based gameplay, but once you do it&#039;s extremely satisfying. I was having a blast just running around Hyrule, hitting everything in sight. Somehow got stuck with a ball-and-chain-based weapon, though, rather than a sword. I definitely didn&#039;t 100% the game as half my item slots were still empty when I finished.<br /><br />Also, the dungeons are fun but frustrating at times. They&#039;re all randomly-generated, along with many of the item locations around the world. Made getting walkthroughs hard, but the dungeons are probably the most fun part about the game. You&#039;ll just be completely overwhelmed by enemies, needing to rely on all your tools (bombs, special moves, arrows, etc) in order to make it through. Really satisfying to get through a hard dungeon once you get the hang of it.<br /><br />Bosses are fun but kinda on the easy and short side. Oddly enough, for a Zelda game, there weren&#039;t many, if any, puzzles. But, given that this is more of an indie-spinoff of a Zelda game, I&#039;ll let that slide. Also has a cool built-in speedrun mode, which is neat!<br />[/quote]<br /><br />[color=purple]Congrats! :)[/color]


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lost-Paisley link=topic=715.msg214424#msg214424 date=1561688917]<br />[quote author=Parzival link=topic=715.msg214416#msg214416 date=1561600883]<br />If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.<br />[/quote]<br />Wouldn&#039;t really know how to do that unfortunately.&nbsp; :-\<br /><br />[quote author=Sherkel link=topic=715.msg214417#msg214417 date=1561610554]<br />Yeah, my money&#039;s on &quot;crooked cartidge&quot; too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip&#039;s still being accessed properly), and you can get the ROM at the same time.<br />[/quote]<br />I&#039;ve never heard of that term before, seems fascinating. Though I don&#039;t recall ever having done anything like that myself recently while the game was on. Maybe in the past when I was younger, but I know it worked just fine back then.<br /><br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=715.msg214420#msg214420 date=1561626563]<br />[color=purple]That&#039;s very interesting. Maybe your cartridge has suffered damage, which sometimes may happen.<br /><br />I&#039;m so sorry to hear about your save file though. :( &lt;3[/color]<br />[/quote]<br />The game still works, like I can still fight, explore, recruit, etc. It&#039;s just really difficult to pull up the menu in a dungeon, which makes simple tasks such as using items or even quick saving near impossible since the B button not only opens the menu but it closes it too.<br /><br />I&#039;m not sure what kind of damage it could&#039;ve suffered from, because I&#039;ve kept it in a clean area and never really played much of it for a time.<br />[/quote]<br /><br />[color=purple]That&#039;s good!<br /><br />I see. Yeah, it can be confusing :/.<br /><br />Regarding crooked cartridge, it is most known for its Nintendo 64 exploits, such as Super Mario 64.<br /><br />Sometimes it can be forced: https://www.youtube.com/watch?v=WD--Umq1nnc<br /><br />Otherwise not: https://www.youtube.com/watch?v=OAKWfNjyXGc [/color]


subject: Re: Emerald Safari Zone No Moves Quirk
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=crobatfan11 link=topic=8804.msg214423#msg214423 date=1561663641]<br />It seems if you encounter a Pokemon that has no moves in the Safari Zone in Emerald (Haven&#039;t tested any other Gen 3 games) instead of either watching you or fleeing, they instead will use Struggle despite it being a Safari Zone encounter. This results in the normal recoil damage, and a message saying the Pokemon that is leading the party has fainted with their cry playing. If they faint due to their recoil damage, you stay in the encounter with the Pokemon, throwing a Safari Ball results in the ball disappearing once it hits the wild Pokemon, all instances I&#039;ve tried caught the Pokemon, however that could also be due to the amount of times I chose to go near the encountered Pokemon. Choosing to Go Near after the Pokemon has already fainted results in no message from the encountered Pokemon and gives you another turn as normal. <br /><br />I was testing across multiple different Decamarks in the Safari Zone, the one I found easiest for testing this on was 0x0252. Don&#039;t know anything about what happens if you throw a Pokeblock as the save I was using doesn&#039;t have any berries on it. Other Decamarks that had moves behaved normally as Safari Zone encounters.<br />[/quote]<br /><br />[color=purple]Fascinating! Thanks crobat :)[/color]


subject: Re: Patrolled vs. Reviewed
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8802.msg214405#msg214405 date=1561525741]<br />Can anyone more familiar with MediaWiki (or our fork) give me a quick rundown on the difference? Generally, I mark an edit as patrolled if it looks acceptable, but don&#039;t hit &quot;Accept revision&quot; unless a reliable source has already confirmed it and it should have been on the site already.<br />[/quote]<br /><br />[color=purple]I don&#039;t know sorry. However, on other wikis patrolled is a feature for marking an edit as trustworthy. Sometimes it appears with a red &quot;!&quot; when it needs to be patrolled. Reviewed on the other hand is for wikis that have a review system like ours, e.g. with the &quot;Accept revision&quot;/&quot;Unaccept revision&quot;<br /><br />[img]https://i.imgur.com/2oPeuVQ.png[/img]<br /><br />I think reviewing may be required for staff/QC members here, but not sure if Abwayax wants us to patrol every page. Ideally it may be good to review and patrol every page (to remove the &quot;!&quot;, click &quot;diff&quot; and then click the circled button below.)<br /><br />[img]https://i.imgur.com/5r6xHOf.png[/img]<br /> <br />Hope this clears some things up, though! :) [/color]


subject: Re: BATTLE PROF. OAK
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Great! Thanks :) Yes, though changing D059 to 0xE2 and D05D to 01, 02 or 03 lets you do this I don&#039;t know if anyone has made one that reads from $D717 (starter) to determine the roster before.[/color]


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]216. ROM hack PokÃ©mon Red/Blue to a platforming game, watch as Red falls down from his SNES-facing position until he lands on the &#039;floor&#039; which is actually the void surrounding his room even though he was on the floor to begin with. Then jump on stuff to reach the stairs.[/color]


subject: Re: Two errors on the site
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Got the actual image now![/color] :)<br /><br />https://glitchcity.info/wiki/File:Error_message.png


subject: Re: Two errors on the site
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the report.<br /><br />The database has been updated and this issue [i]should[/i] be resolved but let me know if it happens again. Thanks


subject: ACE Requests thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Submit all your arbitrary code execution requests here. :)<br /><br />My request:<br />A program that can read the contents of every ROM bank with a GUI, based on TheZZAZZGlitch&#039;s/offgao&#039;s memory editor.<br /><br />Reasons: 1. It would take many pages to print the PokÃ©mon Red disassembly, if Internet was to die or it was taken down.<br />2. Reverse engineering is better legal appeal than piracy - like the cheat devices before it (i.e. GameShark/Xploder cheat search trainer tools etc.).<br /><br />Thanks.[/color]


subject: Re: Two errors on the site
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=8798.msg214439#msg214439 date=1561741709]<br />Thanks for the report.<br /><br />The database has been updated and this issue [i]should[/i] be resolved but let me know if it happens again. Thanks<br />[/quote]<br /><br />[color=purple]Pleasure[/color]


subject: Re: TheZZAZZGlitch's memory editor - 1.1 version
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Someone on these forums made a revision that brings up the previous memory address. Unfortunately it seems to have got lost. These could then, in theory be combined for a v1.2. For a v1.3, we could implement viewing the contents of every ROM bank/SRAM bank etc.[/color]


subject: Re: TheZZAZZGlitch's memory editor - 1.1 version
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Head analysis (via Wii U) concept non GUI until tomorrow<br /><br />1.<br />have 4F<br />have 8F<br /><br />8F runs D322<br />4F jp to TheZZAZZGlitch memory editor (GUI)<br /><br />D31F: h ; item 1 quantity<br />D321: l ; item 2 q<br /><br />D322: ld b, bank ; ld hl, later inv. address in RAM ; call bank switch<br />later address: ld h, D31F ; ld l, D321 ; ld (some&nbsp; item etc), hl ; ret<br /><br /><br />How this would work: The item quantities 1/2/3 give bank:hl you want to read from, so form is like: 3:12. Afterwards, the address contents is written as an item etc. Use Big Hex List to find out what that ROM address reads or use GUI.<br /><br />2. Just use the farcopybytes function, copy all the address you want into RAM (which can be many at once), then refind it with 4F GUI. So say you want to extrapolate from a pointer table we can find the pointers.[/color]


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  - The ol&#039; Pokemon Crystal save battery deatharoo. Dunno if it&#039;s worth going through the trouble to replace it.<br />- Still have Yellow, but it&#039;s very finicky and sometimes boots to a corrupted Nintendo logo, so I guess the cartridge connectors are on their way out or something.<br />- I&#039;ve had Pokemon Pinball freeze randomly on me.<br />- Super Mario Galaxy disc scratched. Now there&#039;s one where I will not be buying another disc.<br />- Bought a really cheap GBA cart on eBay (Enchanted, I think it was) once, it was a fake, so I decided to dismantle it. I&#039;m not really the best at dismantling, so it&#039;s not going back together again. That counts as broken, right?


subject: Re: Political Viewpoints
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  The poll question is interesting: it refers to USA political viewpoints specifically. I&#039;ve always thought that the political climate over there is a lot different, to the point where the conservative party here are probably considered left-leaning from a USA perspective, and the fringe racist parties are probably considered centrist. But anyway!<br /><br />I actually don&#039;t have that much consistent political views, mainly because there&#039;s still a lot of stuff I don&#039;t know about. But I&#039;ll always believe things among the lines of this:<br />- People deserve a &quot;fair go&quot;, for lack of a better term; deserve basic human rights and shit, also education and not being shot and things like that<br />- People with disabilities and chronic illnesses etc deserve dignity and respect (I actually might be inclined to think disability pensions etc should be part of the healthcare system, and not the welfare system)<br />- Essential services (healthcare, energy, water, etc) shouldn&#039;t be sold off for profit, and are better off being managed by some organization who doesn&#039;t have profit as a motive (perhaps a government would be suitable for that)<br />- Hate speech doesn&#039;t need to be protected, and we can go without it<br />- Consumers deserve rights over large corporations<br /><br />That&#039;s not necessarily the only things in politics I agree with, it&#039;s just all I can really think of right now. Sometimes I&#039;m like &quot;oh yeah that sounds agreeable for sure&quot; but those ones are just what I find myself fighting for.<br /><br />The weird thing is I get considered an &quot;extremist leftist&quot; or whatever, especially the first two things. It&#039;s kind of odd to me, because I don&#039;t explicitly consider myself a communist or socialist for believing in those things - I&#039;ve never actually read up on communist/socialist/etc literature, after all. But if people want to say &quot;You&#039;re a communist because you believe that&quot;, I&#039;m just like shit okay I guess I&#039;m a communist then, if that&#039;s indeed what that term is used to mean, and nothing else. Just kind of weird, because I don&#039;t really know what my political orientation is exactly, the labels get shifted around so much.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8803.msg214445#msg214445 date=1561772989]<br />- The ol&#039; Pokemon Crystal save battery deatharoo. Dunno if it&#039;s worth going through the trouble to replace it.<br />- Still have Yellow, but it&#039;s very finicky and sometimes boots to a corrupted Nintendo logo, so I guess the cartridge connectors are on their way out or something.<br />- I&#039;ve had Pokemon Pinball freeze randomly on me.<br />- Super Mario Galaxy disc scratched. Now there&#039;s one where I will not be buying another disc.<br />- Bought a really cheap GBA cart on eBay (Enchanted, I think it was) once, it was a fake, so I decided to dismantle it. I&#039;m not really the best at dismantling, so it&#039;s not going back together again. That counts as broken, right?<br />[/quote]-Depends on how well you can take things apart and not break them.<br />-Or the MBC is. That happened to me on a Silver cart.<br />-no comment<br />-just hack your Wii and use a USB loader with a rip of a disc you can buy. [s]or pirate it, either works lol[/s]<br />-pics? [s]also strike the self-fixing of the cart from point 1 i guess[/s]


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8803.msg214449#msg214449 date=1561774180]<br />[quote author=Zowayix link=topic=8803.msg214445#msg214445 date=1561772989]<br />- The ol&#039; Pokemon Crystal save battery deatharoo. Dunno if it&#039;s worth going through the trouble to replace it.<br />- Still have Yellow, but it&#039;s very finicky and sometimes boots to a corrupted Nintendo logo, so I guess the cartridge connectors are on their way out or something.<br />- I&#039;ve had Pokemon Pinball freeze randomly on me.<br />- Super Mario Galaxy disc scratched. Now there&#039;s one where I will not be buying another disc.<br />- Bought a really cheap GBA cart on eBay (Enchanted, I think it was) once, it was a fake, so I decided to dismantle it. I&#039;m not really the best at dismantling, so it&#039;s not going back together again. That counts as broken, right?<br />[/quote]-Depends on how well you can take things apart and not break them.<br />-Or the MBC is. That happened to me on a Silver cart.<br />-no comment<br />-just hack your Wii and use a USB loader with a rip of a disc you can buy. [s]or pirate it, either works lol[/s]<br />-pics? [s]also strike the self-fixing of the cart from point 1 i guess[/s]<br />[/quote]<br /><br />- Not very well, see also: The last point<br />- The cart boots fine eventually, it&#039;s just a gremlin and likes to misbehave<br />- Well I mean likeâ€¦ I&#039;m gonna; I just wish I didn&#039;t rip it as .gcz back in the day like a dumbarse<br />- Don&#039;t remember where I put it, I think I might have thrown away the pieces


subject: Re: Better Offer than the new Mac Pro
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah but uhhhhhhhhhh the case<br /><br />...Kinda wish you could buy Mac cases separately, and also that they made the translucent coloured plastic type cases like with the Power Mac G3/G4 and such; but that&#039;s not how Apple works<br /><br />I think they&#039;ll still have a market for the support? Been a while since I used OS X but I don&#039;t think the OS is a selling point anymore


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]The Story of my DSiXL[/b] <br />So I have/had this awesome Super Mario Bros. 25th Anniversary Edition DSi XL. I got it for Christmas when I was about 6 or 7 years old, and I&#039;ve cherished it ever since. Sadly I didn&#039;t understand to take care of those things when I was younger, and I dropped it a lot. Eventually the card reader stopped working, and to replace it you have to use soldering iron. So in June of this year I tried swapping motherboards with my sister&#039;s old DSi XL, taking mine apart first... I failed, and broke my battery wire or something like that. I was trying to fix it because playing my old DS games on my 3DS just isn&#039;t the same...


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If pushing for a delay gets us all our Pokemon I&#039;M ALL IN!<br />Time to start the veteran&#039;s march against Dexit! Lol #SayNoToDexit


subject: What book are you reading?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  You know, most people think gamers are people in their 20&#039;s who live in their parents basement drinking Mountain with anger issues. What most people don&#039;t know is that most gamers are actually well read individuals. Also most of us gamers have switched to Diet Mountain Dew like adults! (Kudos to anyone who gets that reference.)<br /><br />[b]Do Androids Dream of Electric Sheep[/b]<br />[i]by Phillip. K. Dick[/i]<br />The inspiration for the hit movie Blade Runner, I felt this was quite a good read! I will say some of the more adult content was rather unneeded, even as it somewhat served it&#039;s purpose for character development. I would recommend this book to anyone looking for a good summer sci-fi read. <br />â­â­â­â­â­


subject: Re: What book are you reading?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Executioner #117: Vendetta in Venice, ghostwritten by Peter Leslie. I don&#039;t have much of an opinion on it yet since I just started it, but a bad guy used a Colt Cobra revolver so that was cool I guess. My previous read was The Executioner #33: Wednesday&#039;s Wrath, which was okay, nothing special.<br /><br />[quote author=Pokedude link=topic=8806.msg214454#msg214454 date=1561777187]<br />You know, most people think gamers are people in their 20&#039;s who live in their parents basement drinking Mountain with anger issues. What most people don&#039;t know is that most gamers are actually well read individuals. Also most of us gamers have switched to Diet Mountain Dew like adults! (Kudos to anyone who gets that reference.)<br />[/quote]<br /><br />Gamers are also the most oppressed people on the planet. I&#039;m a gamer myself and am constantly under attack by Gamergate, Encyclopedia Dramatica, Kiwi Farms, the hacker known as 4chan, my bill collectors and John Madden. Also that bit*h Veronica won&#039;t fuck me even though I&#039;m such a nice guy. Gamers, rise up!


subject: Re: What book are you reading?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8806.msg214454#msg214454 date=1561777187]<br />You know, most people think gamers are people in their 20&#039;s who live in their parents basement drinking Mountain with anger issues. What most people don&#039;t know is that most gamers are actually well read individuals. Also most of us gamers have switched to Diet Mountain Dew like adults! (Kudos to anyone who gets that reference.)<br /><br />[b]Do Androids Dream of Electric Sheep[/b]<br />[i]by Phillip. K. Dick[/i]<br />The inspiration for the hit movie Blade Runner, I felt this was quite a good read! I will say some of the more adult content was rather unneeded, even as it somewhat served it&#039;s purpose for character development. I would recommend this book to anyone looking for a good summer sci-fi read. <br />â­â­â­â­â­<br />[/quote]<br /><br />[color=purple]I agree and relate there! Additionally many video games have interesting dialogue/lore in the gameplay too. Glad you liked the book. [/color]


subject: Re: Emerald Safari Zone No Moves Quirk
poster_name: crobatfan11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: crobatfan11
icon: clip
body:
  I don&#039;t think Pokeblocks changed much sadly, though while testing them, this happened on one of those attempts. Half the HP bar casually going up to join the Pokeball. I couldn&#039;t recreate it though.


subject: Re: Emerald Safari Zone No Moves Quirk
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Do you think it may be possible repeatedly choosing Go Near could eventually have an effect like Pokeblocks?[/color]


subject: Re: Gameboy memory viewer
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Is it possible for ACE to mirror the registers in real time (have feeling maybe not). Also can we mirror the execution pointer in text on the screen when it is followed? (To find new ACE access pointers without emulators). Thanks.[/color]


subject: Re: Emerald Safari Zone No Moves Quirk
poster_name: crobatfan11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The glitched Safari Balls meter effect? I&#039;m not entirely sure. I don&#039;t really know the games well enough to track whats going on behind the scenes. It might be possible, since not all instances of Pokeblocks cause that effect. I did recreate the effect after, it worked with all Pokeblocks I had in my inventory at the time, and the message that appeared (saying the decamark was curious) was the same one I got on the previous attempt where it didn&#039;t work (I was save stating and trying all types of Pokeblocks I had per encounter). Its possible the individual Pokemon itself matters for that glitched Safari Ball meter effect. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Missingno I encountered was hex 50.<br /><br />Also, another interesting property I found- if a glitch Pokemon evolves multiple times, and in the middle it learns a move or tries to learn a move, then each subsequent evolution until returning to the overworld will look like the Pokemon that it is evolving into is evolving into itself. If that sounds confusing, here&#039;s an example (this was where I noticed it):<br />Hex FC in Spanish Red/Blue evolves 5 times (and counting): first into Slowpoke, then into a glitch Pokemon I don&#039;t recognize, then Nidoran male, then Arcanine, then Cubone. Once, when it evolved into the glitch Pokemon, it tried to learn Horn Drill. After that, it looked like Nidoran was evolving into Nidoran, then Arcanine into Arcanine, then Cubone into Cubone. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214465#msg214465 date=1561836015]<br />The Missingno I encountered was hex 50.<br /><br />Also, another interesting property I found- if a glitch Pokemon evolves multiple times, and in the middle it learns a move or tries to learn a move, then each subsequent evolution until returning to the overworld will look like the Pokemon that it is evolving into is evolving into itself. If that sounds confusing, here&#039;s an example (this was where I noticed it):<br />Hex FC in Spanish Red/Blue evolves 5 times (and counting): first into Slowpoke, then into a glitch Pokemon I don&#039;t recognize, then Nidoran male, then Arcanine, then Cubone. Once, when it evolved into the glitch Pokemon, it tried to learn Horn Drill. After that, it looked like Nidoran was evolving into Nidoran, then Arcanine into Arcanine, then Cubone into Cubone.<br />[/quote]<br />[color=purple]<br />Will find 0x50&#039;s sprite pointers for you. &lt;3<br /><br />RE: evolutions, this is known but not sure if technical details were confirned.[/color]


subject: Re: Emerald Safari Zone No Moves Quirk
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=crobatfan11 link=topic=8804.msg214463#msg214463 date=1561813663]<br />The glitched Safari Balls meter effect? I&#039;m not entirely sure. I don&#039;t really know the games well enough to track whats going on behind the scenes. It might be possible, since not all instances of Pokeblocks cause that effect. I did recreate the effect after, it worked with all Pokeblocks I had in my inventory at the time, and the message that appeared (saying the decamark was curious) was the same one I got on the previous attempt where it didn&#039;t work (I was save stating and trying all types of Pokeblocks I had per encounter). Its possible the individual Pokemon itself matters for that glitched Safari Ball meter effect.<br />[/quote]<br /><br />[color=purple]I see, Will analyse soon.[/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I have a few friends who aren&#039;t on here who would agree with the point I&#039;m about to make.<br /><br />I&#039;ve heard that they&#039;re cutting tons of PokÃ©mon due to space issues.<br /><br />But you know why I think that&#039;s BS?<br /><br />Simple. In previous generations, there have been unused slots for &quot;invalid&quot; PokÃ©mon past the PokÃ©dex&#039;s ending number. <br /><br />Going by this logic, it&#039;s safe to say that they would again have those, so what&#039;s stopping them from just replacing some of those for the new PokÃ©mon, and keeping all the old ones too?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: voltfire128
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Something odd happened while I was doing the old man glitch, I did it mostly normally, did accidentally view the demonstration twice, but when I started surfing on the cinnabar island coast, I encountered a level 43 ditto, which afaik isn&#039;t supposed to happen, I did encounter a missingno after that, so that still worked, I had prior to viewing the old man come from route 23, where such a thing can be encountered, and in fact I had done so a while before. I was on the virtual console version of blue, English version. Is this normal


subject: Re: Emerald Safari Zone No Moves Quirk
poster_name: crobatfan11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: crobatfan11
icon: clip
body:
  Cool, I look forward to seeing it.<br /><br />EDIT: Turns out, this also works in Fire Red and Leaf Green. Because of Bait, I was finally able to test what happens if the Pokemon breaks out after it faints. The game softlocks.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltfire128 link=topic=36.msg214469#msg214469 date=1561846777]<br />Something odd happened while I was doing the old man glitch, I did it mostly normally, did accidentally view the demonstration twice, but when I started surfing on the cinnabar island coast, I encountered a level 43 ditto, which afaik isn&#039;t supposed to happen, I did encounter a missingno after that, so that still worked, I had prior to viewing the old man come from route 23, where such a thing can be encountered, and in fact I had done so a while before. I was on the virtual console version of blue, English version. Is this normal<br />[/quote]what was your ingame name<br />(your ingame name determines what you&#039;ll get)


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yenatech link=topic=8665.msg214468#msg214468 date=1561845463]<br />Well I have a few friends who aren&#039;t on here who would agree with the point I&#039;m about to make.<br /><br />I&#039;ve heard that they&#039;re cutting tons of PokÃ©mon due to space issues.<br /><br />But you know why I think that&#039;s BS?<br /><br />Simple. In previous generations, there have been unused slots for &quot;invalid&quot; PokÃ©mon past the PokÃ©dex&#039;s ending number. <br /><br />Going by this logic, it&#039;s safe to say that they would again have those, so what&#039;s stopping them from just replacing some of those for the new PokÃ©mon, and keeping all the old ones too?<br />[/quote]This was actually due to system architecture. For example, Gen 1 has 151 pokemon, right, Well, an 8-bit number can hold any value from 0 to 255, so there are 256 possible values. Values outside of the valid range(s) loaded strange, not-Pokemon data because the table used to turn the 8-bit ID into pointers for things like base data, sprites, types, etc. doesn&#039;t have 256 entries, and since the game never checked that it was, in fact, checking INSIDE the table and not past it, unrelated data was loaded [s][size=4pt]i&#039;m going in circles explaining this aren&#039;t i[/size][/s]<br /><br />There will be 18,446,744,073,709,551,615 total, possible Pokemon slots the new games can address with one 64-bit integer, but very few of these will actually be filled or even checkable in a similar table (as the table will end WELL before the 1%-of-that-number mark.) Whether the game checks if it&#039;s looking past the table or not... that&#039;s a different matter. If it does, we can&#039;t (easily) access invalid Mons. If there is no check like that, invalid mons are much more likely to be accessible.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: voltfire128
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m gonna be honest with you, I don&#039;t feel comfortable giving that out as it&#039;s my real name.... probably should have seen that coming, but I didn&#039;t. Also: As far as I could tell, ditto isn&#039;t in the list of things that can show up with that glitch at all, seeing as both the wiki here and the list on bulbapedia don&#039;t mention it, I also could not replicate it after the first encounter, which was the very first encounter.. sorry for rambling, but I kind of do that sometimes


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.pokemon.com/us/a-message-for-pokemon-video-game-fans/]Well, looks like nothing is changing anytime soon.[/url]


subject: Re: Political Viewpoints
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  [quote author=Zowayix link=topic=8786.msg214447#msg214447 date=1561773711]<br />- People deserve a &quot;fair go&quot;, for lack of a better term; deserve basic human rights and s**t, also education and not being shot and things like that<br />- People with disabilities and chronic illnesses etc deserve dignity and respect (I actually might be inclined to think disability pensions etc should be part of the healthcare system, and not the welfare system)<br />- Essential services (healthcare, energy, water, etc) shouldn&#039;t be sold off for profit, and are better off being managed by some organization who doesn&#039;t have profit as a motive (perhaps a government would be suitable for that)<br />- Hate speech doesn&#039;t need to be protected, and we can go without it<br />- Consumers deserve rights over large corporations<br />[/quote]<br />It&#039;s weird because these seem all like pretty basic things to want and need. You&#039;d think that wanting your fellow countrymen to all have a fair shot at life regardless of circumstance would be a universally-popular thing to want, but there&#039;s a lot of people out here that think otherwise, and that some people are (putting this INCREDIBLY simply here) &quot;too costly&quot; to deserve a fair shake at things. Even just looking at healthcare -- the fact that people can be denied care due to preexisting conditions is ridiculously inhumane. The healthcare provider, in that essence, is saying &quot;look, I know you have no control over your situation, but we can&#039;t help you. You&#039;re too expensive.&quot; Why should people be punished for things they have no control over?<br /><br />[quote author=Zowayix link=topic=8786.msg214447#msg214447 date=1561773711]<br />The poll question is interesting: it refers to USA political viewpoints specifically. I&#039;ve always thought that the political climate over there is a lot different, to the point where the conservative party here are probably considered left-leaning from a USA perspective, and the fringe racist parties are probably considered centrist. But anyway!<br />[/quote]<br />And yeah. I wrote it out like that because those were the political viewpoints I&#039;m most familiar with. Tried to make it as general as possible, but words have different meanings in different parts of the world...


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well that&#039;s unfortunate. It just feels a little to late to make a decision like that after we reached a game that allowed us to catch 809 different pokemon. As much heart as they&#039;ve put into past games, I feel like this is just because of their deadline for getting in that Christmas money.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=36.msg214466#msg214466 date=1561839051]<br />[quote author=bwill11 link=topic=36.msg214465#msg214465 date=1561836015]<br />The Missingno I encountered was hex 50.<br /><br />Also, another interesting property I found- if a glitch Pokemon evolves multiple times, and in the middle it learns a move or tries to learn a move, then each subsequent evolution until returning to the overworld will look like the Pokemon that it is evolving into is evolving into itself. If that sounds confusing, here&#039;s an example (this was where I noticed it):<br />Hex FC in Spanish Red/Blue evolves 5 times (and counting): first into Slowpoke, then into a glitch Pokemon I don&#039;t recognize, then Nidoran male, then Arcanine, then Cubone. Once, when it evolved into the glitch Pokemon, it tried to learn Horn Drill. After that, it looked like Nidoran was evolving into Nidoran, then Arcanine into Arcanine, then Cubone into Cubone.<br />[/quote]<br />[color=purple]<br />Will find 0x50&#039;s sprite pointers for you. &lt;3<br /><br />RE: evolutions, this is known but not sure if technical details were confirned.[/color]<br />[/quote]<br /><br />[color=purple]MissingNo. 0x50 front sprite is 8F37. Backsprite: 2100. (ES Blue). You can find the pointers by checking D0C3 (front) and D0C5 (back) after viewing the PokÃ©mon&#039;s summary (both addresses are +5 for non-English EU versions). Note: This doesn&#039;t change sprite bank, so you the sprite banks may be based on that Bulbapedia link above (possibly with differences for non-English EU versions); but in this case the banks do not matter as the pointers are below 4000 or in RAM.<br /><br />[color=purple]$8000-$97FF	Character RAM<br />http://gameboy.mongenel.com/dmg/asmmemmap.html[/color]<br /><br />[color=purple]8F37 is part of the tile data. This changes depending on where you are (e.g. &quot;/&quot; in battle, people sprites out of battle). The variation in the front sprite however may be due to VRAM inaccessibility. When the character RAM is read; a lot of the data may be 0xFF as the game cannot read it at the time it was read. Hence, the sprite data is hard to predict.[/color]<br /><br />[quote author=TheZZAZZGlitch link=topic=7886.msg204733#msg204733 date=1489801482]<br />The problem here is something called VRAM inaccessibility.<br /><br />When the LCD is on, VRAM can only be read (and written to) during short, specific periods of time.<br />The underlying reason for this is that most of the time during a frame, the graphics hardware is busy drawing graphics to the screen, and it doesn&#039;t allow anything to modify or access its data when it&#039;s working on it. There are only small periods each frame that the graphics controller takes a break and allows graphics data to be modified.<br /><br />Being more exact, the time periods are called vBlank (short for &#039;vertical blanking interval&#039;) and hBlank (&#039;horizontal blanking interval&#039;). The first one occurs when the hardware finishes drawing the current frame, but hasn&#039;t yet started drawing the next frame. The second one happens if the hardware finishes drawing a single line of pixels on screen and goes to the next line. If graphics are actively displayed on the screen, these are the only periods when VRAM can ever be touched. Otherwise, the VRAM data sits there locked out from access.<br /><br />Any write on &quot;locked&quot; VRAM won&#039;t do anything.<br />Any read on &quot;locked&quot; VRAM will return 0xFF, regardless of what the address really contains.<br /><br />We really don&#039;t know when the code responsible for checking evolution data is going to run. It might, or might not run during vBlank. Or it might even run partially during an hBlank, and partially after hBlank has ended. It&#039;s impossible to predict - it comes down to microsecond-precise timing, which for a human player is essentially random.<br /><br />So this bit of data:<br /><br />[tt]10 10 10 10 10 10 08 00 00 00 10 10 10 15 12 1F 12 00 00 00[/tt]<br /><br />Will usually end up looking something like this when read by the game:<br /><br />[tt]10 FF FF FF FF FF FF FF 00 00 10 FF FF FF FF FF FF FF 00 00[/tt]<br /><br />The 0xFF bytes are there because the subroutine tries to read VRAM data outside of vBlank/hBlank, and it ends up just reading 0xFF bytes.<br /><br />The result of course comes down to timing, so it could be possible for this pattern to be shifted to a different position:<br /><br />[tt]FF FF FF FF FF 10 08 00 FF FF FF FF FF FF FF 1F 12 00 FF FF[/tt]<br /><br />I haven&#039;t tested this in more detail, but it should be possible to have this pattern shifted in such a way that the Mew evolution data could still be read. It might just take a lot of time.<br /><br />I think it would be more practical to not bother trying to put the appropriate data into VRAM, and focus on making the VRAM data slide through to SRAM and try to get the appropriate data into SRAM instead (maybe there&#039;s a Pokemon that has a &quot;01 01 15&quot; sequence in its decompressed sprite, and if not, we can just corrupt that with &#039;M/Missingno. until we get it).<br /><br />Edit: Was too late :(<br />[/quote]<br /><br />[quote author=voltfire128 link=topic=36.msg214469#msg214469 date=1561846777]<br />Something odd happened while I was doing the old man glitch, I did it mostly normally, did accidentally view the demonstration twice, but when I started surfing on the cinnabar island coast, I encountered a level 43 ditto, which afaik isn&#039;t supposed to happen, I did encounter a missingno after that, so that still worked, I had prior to viewing the old man come from route 23, where such a thing can be encountered, and in fact I had done so a while before. I was on the virtual console version of blue, English version. Is this normal<br />[/quote]<br />[color=purple]<br />Yes. The old man glitch (usually) brings up PokÃ©mon from the previous location&#039;s grass encounters as well basically. Level 43 Ditto is found in Route 23, so maybe Route 23 was your previous location with grass encounters. That is also why you can find things like low level Pidgey if you were in Route 1.[/color]<br /><br />[quote author=voltfire128 link=topic=36.msg214473#msg214473 date=1561867056]<br />I&#039;m gonna be honest with you, I don&#039;t feel comfortable giving that out as it&#039;s my real name.... probably should have seen that coming, but I didn&#039;t. Also: As far as I could tell, ditto isn&#039;t in the list of things that can show up with that glitch at all, seeing as both the wiki here and the list on bulbapedia don&#039;t mention it, I also could not replicate it after the first encounter, which was the very first encounter.. sorry for rambling, but I kind of do that sometimes<br />[/quote]<br /><br />[color=purple]That&#039;s understandable. Don&#039;t worry about it. You don&#039;t need to share anything! :) Yeah, there is a simple rule re: old man glitch, 2nd character: level, 3rd character: PokÃ©mon 4th character level, 5th character: PokÃ©mon etc. Despite this, Ditto&#039;s ID is 0x4C, which isn&#039;t available with any name, so the name (unless you glitched it) is irrelevant anyway.[/color]


subject: Re: Political Viewpoints
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]From my limited understanding it&#039;s like; the left used to be about bottom up, people first - so human rights first; individual respect and dignity. However, it later became associated with communism/forced labour/indoctrination those kinds of things after communism. Additionally on one hand positive Marxism; that the lower are abused by the state but we can solve this; on the other hand the negative stereotype of people being labelled as &#039;entitled brats&#039;, and state corruption (Animal Farm).<br /><br />I have always been left-wing, a liberal; but for a lot of people these qualities are feared.<br /><br />&quot;the state of being free within society from oppressive restrictions imposed by authority on one&#039;s way of life, behaviour, or political views.&quot;<br />- Why is this feared? We want to be free - if the state is forcing violation of human rights (as in your dignity) we should challenge them. If people (regardless of their class) are rioting it is a bad sign; and we should listen to them and the one in power should admit that they may be wrong (not then, e.g. the leader ignoring all of them).<br /><br />At the same time, it feels history tends to segregate what is &quot;good&quot; and what is &quot;bad&quot;. It is not so much that being left-wing is good/bad nor right-wing good/bad; just that these are complex issues, no point of view is necessarily right or wrong and sometimes we need to &quot;meet in the middle&quot;. This should not matter about whether you are left-wing/right-wing or not; just that we are all different people and our ideas of politics, religion and culture should not affect our dignity. Additionally, I worry about both democracy and populism. They are not accurately representative of all groups: The state can manipulate democracy, while the lower class can manipulate populism &gt; Brexit - there is no clear consensus but the state is trying to get us to leave the EU anyway (so called &#039;democracy&#039;).<br /><br />(I feel concerned about how things have turned out in US/UK personally. And it&#039;s like... rarely can society can say [u]every[/u] party has elements of truth - it may be inevitable that people become partial to one ideology - yet these are people, and we shouldn&#039;t be restricted to the restrictions the ideologies impose - for example, the wars that are going on reflect needs for a sense of mutual human dignity - yet from labelling theory perspective, if the US state are regarding them as &quot;bad&quot; it is only making the matter worse)[/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
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modified_name: Princess Torchic Owl Lover â˜½ â¤
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body:
  [color=purple]@Yenatech: I think Game Freak may have been saying something more like it&#039;s hard work (not impossible)? Not sure if I misunderstood it though sorry.<br /><br />Sometimes the 65536 (2^16) etc. subject is about technical limits rather than space, and time. There are also [url=https://hax.iimarckus.org/topic/6738/]workarounds[/url] to the limits. In theory they could add 65536 PokÃ©mon, but if you were to create models for all of them it would take up lots and lots of data and possibly by previous standards; years. In Red/Blue/Yellow, the glitch PokÃ©mon past 190 are not &quot;unused slots&quot;, but more of an extrapolated &#039;what if&#039;; if the PokÃ©mon loaded was more in line with the technical limit and these PokÃ©mon take their data and pointers from other existing areas of the ROM.[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  https://www.youtube.com/watch?v=FqKz1ibLYgk<br />[color=purple]:So it&#039;s like - too little law, everyone middle/upper-class; &#039;postmodernist&#039;, but insensitive; maybe anarchy robs us of our humanity for the sake of ourselves (which sounds like a paradox because in a strange reason it worked; at the end of the video there were lots and lots of skyscrapers etc. it may be [url=https://www.youtube.com/watch?v=ZgnO38o-Mrs]deceptive[/url] though). Also; too much law, everyone lower class, but too afraid of themselves and the government.[/color]<br /><br />[color=purple]Also interesting ideas based on AI findings.[/color]<br /><br />https://www.youtube.com/watch?v=lFEgohhfxOA<br /><br />[color=purple]Though we should all probably take this with a pinch of salt.[/color]


subject: Re: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
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  [quote author=Parzival link=topic=8784.msg214287#msg214287 date=1559936486]<br />First thing before you jump right into this: Why the crash?<br /><br />Second: Can it be prevented?<br /><br />(It seems inconsistent so...?)<br />[/quote]<br /><br />[color=purple]It might be bad sprite dimensions like other glitch PokÃ©mon as a guess. You can avoid its bad backsprite by using v1.0 Red/Green instead of v1.1.[/color]


subject: Re: Ideas about science and philosophy thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8653.msg214485#msg214485 date=1561914639]<br />None of those are mutually exclusive if reality is God thinking about itself.<br />[/quote]<br /><br />[color=purple]Nice idea. :)[/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8665.msg214481#msg214481 date=1561912079]<br />[color=purple]<br />Sometimes the 65536 (2^16) etc. subject is about technical limits rather than space, and time. There are also [url=https://hax.iimarckus.org/topic/6738/]workarounds[/url] to the limits. In theory they could add 65536 PokÃ©mon, but if you were to create models for all of them it would take up lots and lots of data and possibly by previous standards; years. In Red/Blue/Yellow, the glitch PokÃ©mon past 190 are not &quot;unused slots&quot;, but more of an extrapolated &#039;what if&#039;; if the PokÃ©mon loaded was more in line with the technical limit and these PokÃ©mon take their data and pointers from other existing areas of the ROM.[/color]<br />[/quote]this was what I was trying to explain, just... badly. The Switch is a 64-bit system, so most likely they&#039;ll be using a 64-bit unsigned integer for Pokemon IDs. (Y&#039;know, as memory/speed optimization is dead in gaming nowadays.)


subject: Re: Theoretical &quot;Crash Recovery&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]C90-38F-195 is a Game Genie code to patch 0038 from FF to C9 in Red/Blue - though stepping out of bounds for instance, will not work even with this code enabled.&nbsp; Using a ROM patch maybe 0038 could be converted into a routine that brings control back to the game, with the stack, other addresses fixed and no execution of freezing code (perhaps also possible with many Game Genie codes). It sounds like crash recovery in this case is possible; in fact TheZZAZZGlitch&#039;s debug Yellow hack has crash prevention measures but I don&#039;t know sorry. :( Hope this clears some of your questions anyway. :)[/color]


subject: Re: Theoretical &quot;Crash Recovery&quot;
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8791.msg214488#msg214488 date=1561917897]<br />[color=purple]C90-38F-195 is a Game Genie code to patch 0038 from FF to C9 in Red/Blue - though stepping out of bounds for instance, will not work even with this code enabled.&nbsp; Using a ROM patch maybe 0038 could be converted into a routine that brings control back to the game, with the stack, other addresses fixed and no execution of freezing code (perhaps also possible with many Game Genie codes). It sounds like crash recovery in this case is possible; in fact TheZZAZZGlitch&#039;s debug Yellow hack has crash prevention measures but I don&#039;t know sorry. :( Hope this clears some of your questions anyway. :)[/color]<br />[/quote]Theoretically you could just have it jump to the overworld loop...?<br />I&#039;ll test that later.


