# smf_messages

subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Granted, but the snowflakes are now made out of solidified lava.<br /><br />I wish my name was Mike.


subject: TheZZAZZGlitchâ€™s memory editor
poster_name: Pixelated_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  I recently discovered TheZZAZZGlitchâ€™s memory editor video <br />( https://youtu.be/6NuisafQBkc ). If this is still being used, I would appreciate some help setting it up, because I found the map a bit confusing. If nobody uses this, then what is used?


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  About the Green translation, I don&#039;t think this site&#039;s really the place for it, at least not on pages we consider an official part of the wiki. Userpages might be fine, or whatever platform you want to publish it on, and discussing it here would also be fine, but...yeah, I don&#039;t really know how to put it more clearly than the other users here. It&#039;s a ROM hack. The foremost site on glitches in the official games doesn&#039;t seem like the place for that kind of thing.<br /><br />I&#039;m actually surprised how much I&#039;m leaning toward the &quot;it&#039;s a full published game in and of itself&quot; argument as I type this, but thinking back to when I was more invested in the series, I&#039;d have wanted documentation of it in an explicitly separate place from where I&#039;d look up official info, just as all hacks are in a clearly separate place from official releases. Hope this makes some sense.


subject: Re: TheZZAZZGlitchâ€™s memory editor
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That looks like it would take days to set up. If you want to save yourself the time, Torchickens linked a couple of save files with it already done [url=https://forums.glitchcity.info/index.php?topic=8554.msg211515#msg211515]here[/url], but aside from those I&#039;d just point you toward debug Yellow.


subject: Re: PokÃ©check is back!!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  4 and 5. The site&#039;s heyday was before the idea to use file extensions like [i].pk1[/i], [i].pk4[/i], [i].pk5[/i], and the like, so I can&#039;t say which of those are for Gen 4 and which are for Gen 5 without checking manually. However, if you use the site to transfer them, you can send any Gen 4 file to Gen 5 and it&#039;ll treat it as if it was transferred using the PokÃ©shifter...while also throwing on the ribbon, of course. Any that originated in Gen 5 can&#039;t be sent back, as far as I know.


subject: Re: TheZZAZZGlitchâ€™s memory editor
poster_name: Pixelated_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Iâ€™m actually almost finished setting it up with this method https://forums.glitchcity.info/index.php?topic=6638.msg208911#msg208911<br /><br />And I looked into the saves, but for me the whole point was to do it on a cartridge.


subject: Re: New glitch pokemon?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just going to lock this as like with a few other threads, I don&#039;t see anything coming of it. No rules broken, just the simple fact the GlitchDex is finished.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211427#msg211427 date=1543226216]<br />It&#039;s not a long game (honestly, you can beat it in a day if you want), so you should probably put it on the top of the list.<br />Plus, from what I know about you, you&#039;ll probably be very inspired by it.<br />[/quote]I&#039;m not very articulate right now, but I just want to say for the record, [i][b]thank you[/b][/i]. Only gotten the main ending, but I was not expecting it to be near that incredible. I got stuck for a bit on qiwehu, so I&#039;ve got a long way to go gameplay-wise, but I&#039;m filled with determination, so fqsyvyij qdt wudesytu udtydwi, here I come! :P


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg211558#msg211558 date=1543686875]<br />[quote author=ISSOtm link=topic=8204.msg211427#msg211427 date=1543226216]<br />It&#039;s not a long game (honestly, you can beat it in a day if you want), so you should probably put it on the top of the list.<br />Plus, from what I know about you, you&#039;ll probably be very inspired by it.<br />[/quote]I&#039;m not very articulate right now, but I just want to say for the record, [i][b]thank you[/b][/i]. Only gotten the main ending, but I was not expecting it to be near that incredible. I got stuck for a bit on qiwehu, so I&#039;ve got a long way to go gameplay-wise, but I&#039;m filled with determination, so fqsyvyij qdt wudesytu udtydwi, here I come! :P<br />[/quote]das not rot-13<br />das rot-16


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Decide to use a Scyther in VC Crystal<br />&gt;Currently level 19 with fucking 49 AKT and 52 SPD<br /><br />I mean it&#039;s gonna get rekt by Whitney&#039;s Miltank but still, wew.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pablo link=topic=6716.msg211142#msg211142 date=1540157592]<br /> Ive been reading on this subject for about a week now, reading and reading and reading, headace inducing. I get the basic concept of it, but i dont believe my knowledge of it is good enough to start executing it or experimenting with it. More like an infant to this code writing stuff at the moment, i really dont want to run the risk of currupting my save file beyond repair. <br /> <br />Well to my point, is there a way to use this code to <br /><br />1. Warp to Mt silver, or possibly walk through walls to get there, i really would like to catch a Larvitar (train/evolve there as well)<br /><br />2. Change another bag Item, held item, or be able to edit PokeMart inventory to get a Scope Lens (not enough games to Mystery Gift it)<br /><br />3. Get 250+ of protein, Iron, calcium, carbos, pp-up, and hp-up, or any other items that matter, balls,tms,ect... tired of cloning over and over<br /><br />4. And eventually Start editing pokemons IVâ€™s and or Attacks<br /><br /><br />There is a catch though, i havent recieved the item Pass yet, havent even beat the Elite Four, or havent even gotten the Eighth Gym badge, but what i am doing is working on all of the pokedex before i beat the Elite Four. <br />Is there a way before i go to kanto? Everything else ive been reading show post E4 and 16 badges.There are a few that show before, but they arent very clear and dont include the most important codes i would like to perform on my list (#1 &amp; #2).<br /><br /> Ive seen speed runs jump to Mt Silver but they use a Flag (i think)to allow Red to be shown or to instantly win that battle or some sort, i dont care about that or dont want to beat Red early. So i cant follow their codes to the T. Plus they rely heavily on luck IV manipulation (i think) which i wouldnt begin to know how to perform from the beginning.<br />The first two are really more important to me than the last two, at least for now, but i would really appreciate some help from somebody who has more experience with ACE and has done this more than a few times. <br /><br />Im playing on 3DS Virtual Console with Pokemon Silver Version.&nbsp; Thanks again.<br /><br />Ps i have lots of pokecash so buying items isnt a problem, as long as they are available to me at the moment.<br />[/quote]<br /><br />What you want is most certainly possible.<br />For setup (even prior to Elite 4) check out [url=https://forums.glitchcity.info/index.php?topic=8126.0]this guide[/url], section [b]III. WRONG POCKET TM ACE EXPLAINED[/b] (use Ctrl+F to find it).<br /><br />To multiply items Ctrl+F for [b]VI.3: INCREASE/DECREASE THE QUANTITY OF AN ITEM CODE (Items, G/S/C)[/b]<br /><br />Morphing to specific items is directly below that [b]VI.4: GET ANY ITEM CODE (Items, G/S/C)[/b]<br /><br />For DV/Attack editing, it&#039;s probably easiest to use [b]VI.5: MEMORY EDITOR CODE, A.K.A. GAMESHARK SIMULATOR (Items or Box, G/S/C)[/b]<br />Except adding/changing a single move, then [url=https://forums.glitchcity.info/index.php?topic=6716.msg207357#msg207357]look here[/url] (Box Name Code)<br /><br /><br />Teleporting to Mt. Silver is more difficult, but this [b]Box Name Code for Coin Case[/b] should work (untested; simply removed the party count 0 part of the speedrun-code): <br />[code]<br />Box 1 	pppppppp<br />Box 2 	pppppppp		XOR A<br />BOX 3 	&#039;v,&#039;vÃ©Ã©72&#039;l		SUB f4; SUB ea; LD [Box7,terminator], A (22h); POP DE<br />BOX 4 	&#039;vâ™‚Ã©,2p			SUB ef; LD [Box6,terminator], A (33h); XOR A<br />BOX 5 	Ã©â™‚2&#039;v9Ã©22		LD [Box6,char4], A (00h); SUB ff; LD [Box7,char4], A (01h)<br />BOX 6 	&#039;v8Ã©Ã©4&#039;v&#039;t&#039;l		SUB fe; LD [{00}fa], A (03h); SUB d5; POP DE; {INC SP}<br />BOX 7 	&#039;vÃ©Ã©Ã©4p&#039;lÃ©		SUB ea; LD [{01}fa], A (44h); XOR A; POP DE; LD [{22}fa], A (0h)<br />BOX 8 	4Ã©d2&#039;d			LD [a3f8], A (0h); RET NC<br />[/code]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg211559#msg211559 date=1543703791]<br />[quote author=Sherkel link=topic=8204.msg211558#msg211558 date=1543686875]<br />[quote author=ISSOtm link=topic=8204.msg211427#msg211427 date=1543226216]<br />It&#039;s not a long game (honestly, you can beat it in a day if you want), so you should probably put it on the top of the list.<br />Plus, from what I know about you, you&#039;ll probably be very inspired by it.<br />[/quote]I&#039;m not very articulate right now, but I just want to say for the record, [i][b]thank you[/b][/i]. Only gotten the main ending, but I was not expecting it to be near that incredible. I got stuck for a bit on qiwehu, so I&#039;ve got a long way to go gameplay-wise, but I&#039;m filled with determination, so fqsyvyij qdt wudesytu udtydwi, here I come! :P<br />[/quote]das not rot-13<br />das rot-16<br />[/quote]<br />It&#039;s a Caesar cipher with rotation 16, it&#039;s talking about endings and a boss. Funny enough, without deciphering, I deduced exactly what were the words! (Three letter word [i]had[/i] to be &quot;and&quot; :P)<br /><br /><br />fqsyvyji is easy enough, although maybe a tad harder than a normal ending; you can&#039;t do it on your first playthough (one of the required events will never occur on your first playthrough), but if you didn&#039;t kill anyone, you can resume off of your normal ending&#039;s save file, the even will trigger since you&#039;ve finished the game once.<br /><br />wudesytu is just tedious [b]and[/b] way too easy (which, in the grand scheme of things, makes it actually amazingly designed), except for two difficulty spikes you probably already know the name of ;D<br /><br />Glad that you like the game that much! Before you begin on Deltarune, though, make sure you get informed about the lore (particularly the &quot;unused&quot; stuff, ESPECIALLY a certain character named &quot;Wqijuh&quot;. Because there&#039;s a lot in Deltarune that references this guy as well, although never explicitly.<br />I mean, you don&#039;t have to, but you&#039;ll be missing on a bunch of stuff, really.<br /><br /><br />And, if you want something UNDERTALE-related, not canon, but still pretty interesting, once you got informed about &quot;Wqijuh&quot;, look for LynxGriffin&#039;s &quot;Dogs of Future Past&quot; fan comic. It&#039;s pure fan stuff, but it makes great use of everything related to that character without being boring. And it&#039;s a compelling story, no less.<br />Make sure you&#039;ve finished the game first, otherwise major spoilers :P


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  I just noticed that there&#039;s a long streak of awesome OST in my VGM playlist, so here ya go:<br />[url=https://www.youtube.com/watch?v=Zmrx3Ld1WaE]Even World Kong Temple - Donkey Kong Country: Tropical Freeze[/url]<br />[url=https://www.youtube.com/watch?v=n3Sjr4e9YGo]Fear Factory - Donkey Kong Country[/url] (shoutouts to [url=https://www.youtube.com/watch?v=OOJxWquwhZY]Slammin&#039; Steel[/url])<br />[url=https://www.youtube.com/watch?v=yckaSEQMlgc]Field of Hopes and Dreams - Deltarune[/url]<br />[url=https://www.youtube.com/watch?v=UQl7wDCKXSM]Fight Against an Armed Boss - Super Mario RPG[/url]<br />[url=https://www.youtube.com/watch?v=XCvYVL1FySc]Fight Against Monsters - Super Mario RPG[/url]<br />[url=https://www.youtube.com/watch?v=Z8D4WL961HE]Forest Haven - The Legend of Zelda: the Wind Waker[/url]<br />[url=https://www.youtube.com/watch?v=wYyMNXM8Kgg]Forest Interlude - Donkey Kong Country 2: Diddy&#039;s Kong Quest[/url]<br />[url=https://www.youtube.com/watch?v=U64iftrjT08]Freeze! - Paper Mario[/url]<br />[url=https://www.youtube.com/watch?v=WiH0Nifzovk]Gang-Plank Galleon (Short Loop) - Super Smash Bros. Ultimate[/url] (incredibly hyped for the full version... I&#039;ve also heard there&#039;ll be a Crocodile Cacophony remix!!!)<br />[url=https://www.youtube.com/watch?v=ezmCRcMTjXI]Goldenrod City - PokÃ©mon Gold/Silver/Crystal[/url]<br />[url=http://youtu.be/0z6gl_uS9hY]Great Bay Temple - The Legend of Zelda: Majora&#039;s Mask[/url]<br />[url=https://www.youtube.com/watch?v=9yr9A_V4Fhs]Green Greens - Kirby&#039;s Adventure[/url]<br />[url=https://www.youtube.com/watch?v=8aRLo5Zxkg0]Gritzy Desert - Mario &amp; Luigi: Partners In Time[/url]<br />[url=https://www.youtube.com/watch?v=WcHQGiz6b8g]Gusty Garden Galaxy - Super Mario Galaxy[/url]<br />[url=https://www.youtube.com/watch?v=YtMSyLdk0Q8]Homecoming Hijinx - Snowmads&#039; Theme - Donkey Kong Country: Tropical Freeze[/url]<br />[url=https://www.youtube.com/watch?v=6rFXw9C3dtw]Honeylune Ridge: Escape - Super Mario Odyssey[/url]<br /><br /><br />A friend also made me discover that a section of Skyward Sword&#039;s [url=https://www.youtube.com/watch?v=v4ReyoNpyrM]Ballad of the Goddess[/url], when reversed, is actually Zelda&#039;s Lullaby. Same with [url=https://www.youtube.com/watch?v=g75HDyL2BGc]Lorule Castle[/url] from A Link Between Worlds, which (around the 4 minute mark in the reversed 6-minute music) includes Hyrule Castle&#039;s theme, but in reverse.<br /><br />That&#039;s awesome.


subject: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Greetings, Glitch City.<br />I&#039;ve actually been here a long time ago, originally signed up way back in 2008, but I stopped logging in or even visiting.<br /><br />I got many reasons for this.<br /><br />1) I acquired a head injury some time ago which actually caused me a few issues with memory. I don&#039;t remember anything actually about that day itself, however, and it really bugs me about that.<br /><br />2) Although my account name &quot;Jolteon&quot; exists, any attempt to log in has given me an error saying the username does not exist. <br /><br />3) I haven&#039;t been as interested in glitch research as I used to be, my interests have shifted to things like MUGEN, the furry fandom, PC gaming, fanfiction and rom hacks. However I am still a fan of RP and art stuff.<br /><br />4) I was actually a little embarrassed to appear here. I recall having friends here, but I can&#039;t actually remember who they were, and I&#039;m worried that I [or they] have changed so much that one party or the other would be totally unrecognizable anymore regardless. <br /><br />5) The site has changed A LOT since I last remember being here. <br />----<br />Anyway... long absence aside, I hope I can be reintroduced to the community and I&#039;ll TRY to reintegrate myself into the population here. <br />I&#039;m not a huge user of forums anymore, however, and prefer personal messaging for communications. <br />One more thing: December 6th is my quarter-century of existence. In other words, I&#039;ll be turning 25. <br />And finally, please try to be patient with me. <br />If I don&#039;t seem to remember you, we should probably start talking again and get to know each other like things probably were before. <br />I won&#039;t bite unless given reason to.


subject: Re: You might not remember me but I used to be a regular
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I never knew that old account, so for me you&#039;re a regular new member. :P<br /><br />Welcome!


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t remember you either, so hello. <br />Is there anywhere you can recommend for someone who is essentially a new member?


subject: Re: You might not remember me but I used to be a regular
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh hey, someone&#039;s finally using the Introductions board, let&#039;s--whoa. Whooooa. WHOA.<br /><br />Jolteon! :D Or Yenatech if you&#039;d prefer now. (I can send you a new password for your old account if you want!)<br /><br />Look at that, I&#039;m already talking the way I did back in &#039;08. That was actually when I first started trying out this name, though it wasn&#039;t too long before I acknowledged the true nature of TM28 and became Tombstoner. You might remember me by either that name or my current one. If not, that&#039;s fine too! Everyone&#039;s changed a lot since then, or at least likes to think they have, but that&#039;s not a bad thing.<br /><br />Don&#039;t know what else to say yet. We didn&#039;t talk much when you were Jolteon, though I obviously remember you as a fellow former regular.<br /><br />[hr]<br /><br />In terms of glitchology, the entire field was turned on its head a few years ago with the discovery of arbitrary code execution, so in terms of where to start, look up literally any video with that in the title that seems to show footage from Red or Blue. For learning how it works, and how to use it, read and ask around in [url=https://forums.glitchcity.info/index.php?topic=6638.0]this thread[/url] (it says 8F, but it&#039;s really for ACE using any item). If you decide you want to go further with it, the staff member above created the site&#039;s [url=https://glitchcity.info/wiki/8F%20Helper]8F Helper[/url] and [url=https://glitchcity.info/wiki/GBz80%20to%20Items]GBz80 to Items[/url], indispensible tools for getting started making setups!<br /><br />This may seem like an odd suggestion, but whenever you have two hours to spare, I absolutely recommend watching [url=https://www.youtube.com/watch?v=wtZ7CzbxBFM]this video[/url]. To summarize, someone catches all 151 PokÃ©mon in that timespan in front of a huge crowd, explaining to them various things about what he&#039;s doing along the way. Nearly all the strategies are outdated, but I&#039;d still consider it the ideal introduction to modern glitchology in terms of the types of things he makes the game do and the level of control we can exercise over these relics without a single external device.<br /><br />Welcome back!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t know rot-13 was involved in the game; I was just referring back to what I did in my previous post to avoid spoilers.<br /><br />Thanks for all the info. fqsyvyij is tough so far, probably just because I still need to get more used to the battle system (I&#039;m dreading the last cujqjjed fight...). I had no idea wudesytu was considered easy! I might be one of the few to end up disagreeing at this rate. :P It really is an amazing game, though, giving me more than enough reason to push through the difficult parts. The storytelling, the hilarity, the style emphasizing what makes people still prefer 16-bit, the sheer [i]weirdness[/i] on top of it all (well, I suppose I should say underneath :P )...I didn&#039;t think I&#039;d find a game that would make this kind of impression on me after Zero Escape.<br /><br />I&#039;ll keep all those reminders in mind before delving into Deltarune. I will probably check out the OST pretty soon, though.


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yenatech
icon: xx
body:
  [quote author=Sherkel link=topic=8559.msg211567#msg211567 date=1543773525]<br />Oh hey, someone&#039;s finally using the Introductions board, let&#039;s--whoa. Whooooa. WHOA.<br /><br />Jolteon! :D Or Yenatech if you&#039;d prefer now. (I can send you a new password for your old account if you want!)<br /><br />Look at that, I&#039;m already talking the way I did back in &#039;08. That was actually when I first started trying out this name, though it wasn&#039;t too long before I acknowledged the true nature of TM28 and became Tombstoner. You might remember me by either that name or my current one. If not, that&#039;s fine too! Everyone&#039;s changed a lot since then, or at least likes to think they have, but that&#039;s not a bad thing.<br /><br />Don&#039;t know what else to say yet. We didn&#039;t talk much when you were Jolteon, though I obviously remember you as a fellow former regular.<br /><br />[hr]<br /><br />In terms of glitchology, the entire field was turned on its head a few years ago with the discovery of arbitrary code execution, so in terms of where to start, look up literally any video with that in the title that seems to show footage from Red or Blue. For learning how it works, and how to use it, read and ask around in [url=https://forums.glitchcity.info/index.php?topic=6638.0]this thread[/url] (it says 8F, but it&#039;s really for ACE using any item). If you decide you want to go further with it, the staff member above created the site&#039;s [url=https://glitchcity.info/wiki/8F%20Helper]8F Helper[/url] and [url=https://glitchcity.info/wiki/GBz80%20to%20Items]GBz80 to Items[/url], indispensible tools for getting started making setups!<br /><br />This may seem like an odd suggestion, but whenever you have two hours to spare, I absolutely recommend watching [url=https://www.youtube.com/watch?v=wtZ7CzbxBFM]this video[/url]. To summarize, someone catches all 151 PokÃ©mon in that timespan in front of a huge crowd, explaining to them various things about what he&#039;s doing along the way. Nearly all the strategies are outdated, but I&#039;d still consider it the ideal introduction to modern glitchology in terms of the types of things he makes the game do and the level of control we can exercise over these relics without a single external device.<br /><br />Welcome back!<br />[/quote]<br /><br />Sorry to say this, but I don&#039;t actually remember you either.&nbsp; Wouldn&#039;t mind getting to know you [again?] though. The few friendly users I do remember... let&#039;s see... <br /><br />* Abwayax<br />* Newo<br />* fivex<br />* Muto Yami [or however she spelled it]<br />* A user whose name I can&#039;t remember but when I was a newer member they had Haruhi Suzumiya as their profile picture<br /><br />Any idea if any of these people are still around?<br /><br /><br />Oh, and my username &quot;Yenatech&quot; refers to a fictional company of my own creation which, within the universe, creates &quot;marital aids&quot; [for lack of a better term] and ordinary SFW type items that are far more technologically advanced than anything possible in our universe.<br /><br />I&#039;m not going to cover any of that in detail though, and the very subject itself wouldn&#039;t belong in here anyway. 


subject: Re: You might not remember me but I used to be a regular
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yenatech link=topic=8559.msg211569#msg211569 date=1543775761]<br /><br />Sorry to say this, but I don&#039;t actually remember you either.&nbsp; Wouldn&#039;t mind getting to know you [again?] though. The few friendly users I do remember... let&#039;s see... <br /><br />* Abwayax<br />* Newo<br />* fivex<br />* Muto Yami [or however she spelled it]<br />* A user whose name I can&#039;t remember but when I was a newer member they had Haruhi Suzumiya as their profile picture<br /><br />Any idea if any of these people are still around?<br /><br />[/quote]<br /><br />*. Yep, he&#039;s still here. Pop in at the Discord and you might see him occasionally.<br />*. He was far,far before my time. I don&#039;t think he&#039;s been on in ages.<br />*. See Above<br />*. See Above<br />*. Wouldn&#039;t know, sorry<br /><br />Anyhow, Welcome (back) to the forums!


subject: Re: You might not remember me but I used to be a regular
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome Yenatech!<br /><br />I remember you when you posted as Jolteon. I used to be called Torchickens.<br /><br />Very sorry to hear about your head injury. :(<br /><br />As for the users you listed, Abwayax is still around but focuses more on maintaining the technical side of the site rather than glitches nowadays. I haven&#039;t seen from Newo or fivex either.<br /><br />Mutou Yami came back as Lauryn the Arisen, but I haven&#039;t seen her in a while.<br /><br />I don&#039;t know who it was with the Haruhi Suzumiya character sorry.


subject: Re: You might not remember me but I used to be a regular
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s fine. Nothing wrong with a fresh start.<br /><br />My guess for the fifth user would be Zowayix, who still comes here regularly but is much more active on Discord. If not, then either xparasite9 or Sasara...


subject: Re: Could we obtain a trainable Bonsly in Pokemon XD Gale of Darkness?
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Glisp link=topic=5380.msg147230#msg147230 date=1250800638]<br />Also this is kind&nbsp; of off topic but in the Purify chamber Tutorial, a Shadow Loudred is breifly seen in the Pokemon PC Featured in the demo. I can&#039;t help but wonder if it is possible to make a Shadow Pokemon Modifier code as well. That way any pokemon could be turned into a shadow pokemon.<br />[/quote]<br /><br />Which demo are you talking about? I can&#039;t find that shadow Loudred anywhere


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So it would seem it really is a fresh start, with few if any people I remember actually being around.


subject: Re: Could we obtain a trainable Bonsly in Pokemon XD Gale of Darkness?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They seem to imply an in-game demo? And, they said it&#039;s &quot;briefly seen&quot;, so maybe you just missed it.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  wudesytu overall isn&#039;t easy at all, it&#039;s just that it&#039;s easy most of the time, but these two difficulty spikes are... [i]WHEW[/i]<br />It&#039;s also designed so you can&#039;t do it accidentally (just the Ruins requirement requires hours unless you do the speedrun strat, which is to press U+D near a wall to wall hump, and step into a loading zone as soon as possible after exiting the fight). It&#039;s also designed under the assumption that you do it last.<br /><br />Overall I was saying that wudesytu is not very rewarding, which makes it awesomely designed. If you haven&#039;t understood why yet, you soon will. :3<br /><br />Honestly, the game is [i]intended[/i] for you to do fqsyvyij -- it&#039;s balanced for that, and often if you die during a boss fight, it&#039;ll speed up your next attempts, so it&#039;s much less frustrating. (On the other hand, wudesytu&#039;s marathon bosses WON&#039;T be cut down, should you die. Again, this is part of its design and it&#039;s frckin awesome.)<br /><br /><br />As far as I&#039;m aware, there&#039;s not rot-13 anywhere in the game, I think it was just Parzi being confused about the cipher you used.


subject: Re: You might not remember me but I used to be a regular
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Yenatech link=topic=8559.msg211569#msg211569 date=1543775761]<br />Oh, and my username &quot;Yenatech&quot; refers to a fictional company of my own creation which, within the universe, creates &quot;marital aids&quot; [for lack of a better term] and ordinary SFW type items that are far more technologically advanced than anything possible in our universe.<br />[/quote]<br />Funny, because your name immediately reminded me of [url=https://github.com/yenatch]yenatch[/url].


subject: Cool Lorelei and Blue's room meta-map scripts
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  I found two really useful scripts in Red/Blue!<br /><br />D64D (Lorelei&#039;s PokÃ©mon League room)= 07 : You start an endless loop of Hall of Fame inductions after entering Lorelei&#039;s room, an ACE setup apparently isn&#039;t even needed<br /><br />D64C (Blue&#039;s PokÃ©mon League room)= 0E : Arbitrary code execution at D321 in WRAM. Yes, that&#039;s right! It executes item 2&#039;s quantity without the need of a bootstrap setup<br /><br /><br />In addition there is one that could be useful for Lorelei&#039;s room, if there is an equivalent script in Japanese Red/Green/Blue.<br /><br />[quote author=wiki]<br />0x10: Although it first appears to have no use other than hiding the player sprite, an invisible menu with options is opened (possibly badge describer man). If the player waits until a description has finished and holds down at the entrance, they may successfully leave Lorelei&#039;s room. It is unknown whether a similar effect occurs in the Japanese versions, which could be useful for badge describer glitch.<br />[/quote]<br /><br />This is amazingly lucky.


subject: Re: You might not remember me but I used to be a regular
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome back! I do remember you from way back when. The Haruhi Suzumiya avatar was almost certainly Sasara (back then known as Mugendai or Kyoukipichi). She&#039;s no longer around.<br /><br />If you still have access to your old email we can set a new password or login name for your old account so you can log in with it.


subject: Re: Cool Lorelei and Blue's room meta-map scripts
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=8560.msg211578#msg211578 date=1543786014]This is amazingly lucky.<br />[/quote]Only possible valid reaction right there. Well, aside from awe at the time it must have taken to find these, of course.<br /><br />What action would result in setting $D64C to 0E upon entering Blue&#039;s Champion room?


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yenatech
icon: xx
body:
  Hm... I do not have access the email address associated with the account anymore I think.<br /><br />I&#039;m not sure for certain but I THINK it was an email account associated with an internet provider which was only accessible at my old place of residence. I don&#039;t remember the email address anyway but one problem is that trying to log in says there&#039;s no such USERNAME. I&#039;ll try and get a screenshot.<br /><br />[img]https://i.imgur.com/EJsmBxX.png[/img]


subject: Re: The dream thread
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do recall fragments of a dream from a while back.<br /><br />Frieza, the big bad of one of the chapters of Dragon Ball Z, was causing problems. I flew right up to him in true DBZ style and engaged in an incredible battle, but he seemed to have the upper hand and I was literally kicked out of the dream.<br /><br />Returned the next night and claimed my victory in a second fight with more energy blasts.<br /><br />Can&#039;t recall last night&#039;s dream, however.


subject: Re: You might not remember me but I used to be a regular
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Your display name was Jolteon, but your [i]username[/i] is whatever you originally signed up as. [s]According to the [url=https://forums.glitchcity.info/index.php?topic=3109.0]Name Changes thread[/url], it was &quot;?????(000)&quot;. Should that fail, Ab can change it, but give it a try.[/s] Confirmed it to be ?????(000).


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Sherkel link=topic=8559.msg211584#msg211584 date=1543829032]<br />Your display name was Jolteon, but your [i]username[/i] is whatever you originally signed up as. According to the [url=http://Name Changes thread]Name Changes thread[/url], it was &quot;?????(000)&quot;. Should that fail, Ab can change it, but give it a try.<br />[/quote]<br /><br />Pfff- can&#039;t remember the password to that old thing anyway. But you don&#039;t even have any proof that I am me. How can you be sure I&#039;m really who I say I am?<br /><br />Also... wasn&#039;t there a role playing topic on this thing long ago? I can definitely remember seeing that, I wonder where it went...<br /><br />[i](Edited out my own lapse in judgment. ~ Sherk)[/i]


subject: Re: You might not remember me but I used to be a regular
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  It&#039;s a subforum of Forum Games.<br /><br />Good point about that, sadly there is nothing definitive... The email address definitely does seem to be tied to some little-known ISP. :-\


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t even see any forum games soo..... bleh. <br /><br />Probably better off just considering this a fresh start. It&#039;d probably look weird if an account from my teenage years was to suddenly start being active anyway, I can just tell people who I am if they ask.


subject: Re: You might not remember me but I used to be a regular
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  They require 50 posts to be visible.&nbsp; :-\<br /><br />Something to consider changing, perhaps, considering the amount of activity compared to when that was put in place.


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking at the discussion topics in place, most of them seem to have been dead and thus not allowed to be posted in, so my best bet is to probably just make new ones. <br /><br />I can recall at one point there was TONS of people online occasionally, not just a few like now.


subject: Re: You might not remember me but I used to be a regular
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yenatech link=topic=8559.msg211589#msg211589 date=1543838235]<br />I can recall at one point there was TONS of people online occasionally, not just a few like now.<br />[/quote]<br /><br />IIRC that was a result of ACE being popularized, although I wasn&#039;t around to see it.


subject: Re: You might not remember me but I used to be a regular
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8559.msg211590#msg211590 date=1543845574]<br />[quote author=Yenatech link=topic=8559.msg211589#msg211589 date=1543838235]<br />I can recall at one point there was TONS of people online occasionally, not just a few like now.<br />[/quote]<br /><br />IIRC that was a result of ACE being popularized, although I wasn&#039;t around to see it.<br />[/quote]He left years before that was discovered. The 8F thread is still gaining views by the day.<br /><br />I think you&#039;re either misremembering or thinking back to when there were a lot more posts, but a lot less...productive posts. 30-40 online isn&#039;t too unusual.


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh yeah and this whole arbitary code thing you mentioned... I can&#039;t wrap my head around it.<br /><br />I&#039;m probably best off deviating away from all glitch assistance and simply using the forums for purely social interactionary reasons. Anyone else here wants to welcome me [back] can just do so whenever.<br /><br />....who&#039;s ACE?


subject: Re: You might not remember me but I used to be a regular
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Sherkel link=topic=8559.msg211591#msg211591 date=1543855118]<br />[quote author=Epsilon link=topic=8559.msg211590#msg211590 date=1543845574]<br />[quote author=Yenatech link=topic=8559.msg211589#msg211589 date=1543838235]<br />I can recall at one point there was TONS of people online occasionally, not just a few like now.<br />[/quote]<br /><br />IIRC that was a result of ACE being popularized, although I wasn&#039;t around to see it.<br />[/quote]He left years before that was discovered. The 8F thread is still gaining views by the day.<br /><br />I think you&#039;re either misremembering or thinking back to when there were a lot more posts, but a lot less...productive posts. 30-40 online isn&#039;t too unusual.<br />[/quote]<br /><br />Nah, not misremembering, I was never there n the first place :P I&#039;m too much of a newbie.<br /><br /><br />[quote author=Yenatech link=topic=8559.msg211592#msg211592 date=1543859345]<br />Oh yeah and this whole arbitary code thing you mentioned... I can&#039;t wrap my head around it.<br />[/quote]<br /><br />Myself, as well as ISSO, can definitely help explain the concept. If you have questions, feel free to open threads.<br /><br /><br />[quote author=Yenatech link=topic=8559.msg211592#msg211592 date=1543859345]<br />I&#039;m probably best off deviating away from all glitch assistance and simply using the forums for purely social interactionary reasons.<br />[/quote]<br /><br />Join the Discord!<br /><br />[quote author=Yenatech link=topic=8559.msg211592#msg211592 date=1543859345]<br />....who&#039;s ACE?<br />[/quote]<br /><br />[b]A[/b]bitrary [b]C[/b]ode [b]E[/b]xecution.<br /><br /><br />I&#039;m going to stop talking now to avoid crowding your introduction, but anyways, welcome!


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but now you&#039;re someone&#039;s pet micro-pig.<br /><br />I wish we can get to 5000 articles (3311 articles have internal links so far, so are counted).


subject: Re: You might not remember me but I used to be a regular
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...there&#039;s a Discord? Since when?<br /><br />Even if it was before I left, I still don&#039;t remember anything about THAT.


subject: Re: Could we obtain a trainable Bonsly in Pokemon XD Gale of Darkness?
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks, I finally found it, and did a RAM dump to get that extra-Shadow, now I&#039;m struggling to keep it shadow with tools and discover its moves.<br /><br />At least I got it, not like those shitty Extra Shadow of Colosseum.


subject: USUM Punishment Murkrow
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: jo12100
icon: xx
body:
  Hi,<br /><br />I have a challenge for you: find something like a Ditto glitch or anything else that could allow us to get legitly that unused egg move (Murkrow with Punishment in USUM).<br /><br />Any idea?


subject: The Yenatech Art Showcase
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yenatech
icon: xx
body:
  Not much exciting to report here, except that I&#039;m going to be using this place to show off some of my arty drawing stuff. Stay tuned for some pictures soon. I can use this as an excuse to get back into spritework, and therefore back into proper activity levels.<br /><br />[img]https://imgur.com/6Qvrfes.png[/img]<br />GSC twins, B/W color revamp<br /><br />[img]https://imgur.com/r66edYi.png[/img]<br />HGSS Brock, FRLG colors<br /><br />In time, there will be more. this is all I got so far.


subject: Re: USUM Punishment Murkrow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=jo12100 link=topic=8562.msg211597#msg211597 date=1543864058]<br />Hi,<br /><br />I have a challenge for you: find something like a Ditto glitch or anything else that could allow us to get legitly that unused egg move (Murkrow with Punishment in USUM).<br /><br />Any idea?<br />[/quote]<br /><br />With a narrower definition of a glitch none have been found yet, sorry. It would seem because Ultra Sun and Ultra Moon are from a more modern generation glitches like in the traditional sense are highly unlikely, although Generation IV has GTS spoofing which allows you to get custom PokÃ©mon, and Nintendo 3DS has hardware vulnerability exploits which allow for custom PokÃ©mon in Generations V-VII (in addition to Generation IV), including specific tools you can install on custom firmware like &quot;JK&#039;s SaveManager&quot; combined with PokÃ©gen.<br /><br />I personally don&#039;t support it anymore, but hacking your 3DS is always an option and is safe if you follow all the steps correctly (there is a website called 3ds.guide that guides you through the process). However, it violates the Nintendo terms of service which could put you in a legal grey area, and Nintendo have the right to ban the consoles that do this.


subject: Re: Dex status/ideas for the wiki
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Hello, I&#039;m wondering if anyone from Hall of Origin would like to assist with something please? It would be massively appreciated. <br /><br />I created some of the articles about void glitches already but have had to paraphrase sources such as [url=https://drive.google.com/file/d/1DSt2yCmqJzs8OCzSZSnpg8ROTFpeOAkf/view]A comprehensive guide: the void[/url] and RETIRE&#039;s and Cryo&#039;s posts/videos because my knowledge on Generation IV glitches is relatively poor.<br /><br />May you create or check the following articles here?<br /><br />Found on:<br /><br />https://glitchcity.info/w/index.php?title=Tweaking#See%20also<br /><br />Tweaking (has article)<br />Retire glitch (has article)<br />Union Room wrong-warping glitch (has article)<br />Cascade glitch (needs article)<br />Fake Sinnoh (needs article)<br />Black Sinnoh (needs article)<br />Void grass tile writing (needs article)<br />Battle Tower void (needs article)<br /><br />Thanks in advance!


subject: Re: USUM Punishment Murkrow
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If someone finds one, they can post it themselves. As has been said, it&#039;s unlikely, but until then, let&#039;s discuss glitches that exist.


subject: Hi! I'm joshuarpl with a new account
poster_name: joshuarpl2
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright, so some of you have heard of me, I have a new account.<br />All because having like a 40% warning level was pure torture for me!<br />If anyone wants to say anything, just let me know.


subject: Now I know a little bit about gbz80 assembly.
poster_name: joshuarpl2
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I now know how to change an address in Assembly, It goes like this<br /><br />Loading a value into A! ld&nbsp;  a,&lt;value&gt;<br />Loading A&#039;s value into an address! ld&nbsp;  (&lt;adress&gt;),a<br />But i have no idea how to increment or decrement values, but at least what I know now is a start to programming.<br />However I have a problem with this https://eldred.fr/gbz80toitems3/<br />Whenever I use ld&nbsp;  (&lt;adress&gt;),a It says Line &lt;Line number&gt; : &lt;address&gt; is badly formatted hexadecimal !<br />How do I fix this?&nbsp; :-\


subject: Let's Go, Pikachu! Let's Go, Eevee! glitch Eggs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]I came across this video in German of someone named Blizzeatos battling with glitch Eggs.<br /><br />https://www.youtube.com/watch?v=I52fzg0i0C4<br /><br />In the video the glitch Eggs have the nickname &quot;MISSINGNO&quot;. Do we know whether this is just a nickname or indeed the actual name? âœ¿[/color]


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ld a,$&lt;value&gt; and ld ($&lt;address&gt;),a should work. Hope this helps.<br /><br />The converter can be really picky with certain things. Let me know if there are any other errors and I&#039;ll try to resolve them for you.


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: joshuarpl2
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, hey, thanks! I was just forgetting the $! Thanks for fixing it for me, I was scared there for a second.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: joshuarpl2
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Made my first arbitrary code!<br />It goes like this<br />Items:<br />Any Item x[any]<br />8F<br />Lemonade x2<br />TM34 x89<br />TM08 x201<br /><br />ASM:<br />ld a, $02<br />ld ($D059), a<br />ret<br />Made in just 3 lines of code, because it only changes a single address! (DO59 turns into 1F, which is the ID of Missingno!)<br />This is pretty much the same as the Catch Em All script lol.<br />


subject: Re: The Yenatech Art Showcase
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In time, yes.<br /><br />I seem to recall I used to do that. I want to get back into it but I haven&#039;t got the patience or time that I would have had when I was younger.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This won&#039;t set D059 to $1F, but to $02. Ie Kangaskhan.<br />You didn&#039;t even test your script, did you?


subject: Re: Hi! I'm joshuarpl with a new account
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote=The rules]3. Don&#039;t exploit loopholes. You should know what this means.[/quote]<br /><br />With this in combination with the recent deleted posts, I have to ask, have you read the rules?<br /><br />As I said in &quot;that thread&quot;, [i]you can still post[/i]. And the way things were looking for a bit, the warning level was going to be going down soon anyway.<br /><br />While I decide whether or not to increase it or leave it as is, I&#039;m going to add an explanation of warning levels to the rules, because it&#039;s long overdue and whatever link used to lead to it is no longer easily visible.<br /><br />I&#039;ve locked more topics this week (not just from you) than any other and don&#039;t love being &quot;that guy&quot;, but in this case I&#039;m doing it to prevent it from degenerating into a flamewar.<br /><br />EDIT:<br />[quote]WARNING: THE RAM MAP FOR YELLOW ONLY LISTS D46F<br />+40 WOM? You gotta be kidding me![/quote]<br />As the page in question says, it&#039;s all offset by -1 from the Red and Blue one. It should be clear why this post was removed. PM me if there&#039;s any confusion about that. (Same to Isso for the ones he deleted, but those seemed to be general unnecessary bumps). In the meantime, increasing to 55. Read the rules to see what this means and doesn&#039;t mean.


subject: Re: Could we obtain a trainable Bonsly in Pokemon XD Gale of Darkness?
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No no Shadow Pokemon that the Japanese text mentions like Shadow Poygon2.<br />Unfortunately there is no leftovers for them unlike Shadow Loudred.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Regarding the &quot;attack of the guests&quot; (Chinese bots):<br /><br />[img width=734 height=422]https://i.imgur.com/lz3VvOY.png[/img]<br /><br />There are [b][i][size=20pt]15,005[/size][/i][/b] consecutive entries of this. :XD: (They stop shortly after midnight on November 30.)<br /><br />You&#039;re making me more and more excited for that ending, Isso.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [url=http://lite.ip2location.com/china-ip-address-ranges]This[/url] says that IPs between 220.242.0.0 and 220.243.255.255 are from a Chinese location.


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: joshuarpl2
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  2 questions<br /><br />How do you display a textbox with you&#039;re own text?<br />How do you do a delay?


subject: Re: The Corrupted Wish Game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but you get a broken arm and have to reassemble it yourself.<br /><br />I wish Nelke&#039;s release wasn&#039;t delayed.


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but you couldn&#039;t get it in time and got everything spoiled to you.<br /><br />I wish I saw my gf more often.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg211632#msg211632 date=1543960050]<br />You&#039;re making me more and more excited for that ending, Isso.<br />[/quote]<br />I&#039;m confident that you won&#039;t be disappointed. :D


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Displaying a textbox is fairly complicated... I&#039;m not sure, especially considering that there&#039;s already text on-screen when an item is used.<br /><br />I&#039;m not sure what you mean by &quot;a delay&quot;. If you want to wait for the next frame, you can call the DelayFrame function; if you just want to wait, there&#039;s the SGB wait function (waits four frames or so), or you can just make your own time-wasting loop


subject: Re: The Corrupted Wish Game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but you both go underground and she tries to destroy the entrance to the surface.<br /><br />I wish the remnants of this migraine would go away so I can be in the mood to finish the Pacifist run.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  &quot;Running&quot; is a bit of a strong word, as it&#039;s my first time playing, but yes, as Isso said. :)<br /><br />And to anyone who missed it, this is pretty great:<br />[quote author=Evie Torchic the Glitch Scientist link=topic=8204.msg211500#msg211500 date=1543511843]<br />After Mighteyena takes down Wally&#039;s Gardevoir, it seems Wally confronts the Mighteyena himself<br /><br />https://www.youtube.com/watch?v=x6ek4kc8iDM<br />[/quote]<br /><br />[url=https://www.youtube.com/watch?v=S2Vl-ZxmZ3U]Apparently Zap Cannon has a 1/256 chance not to paralyze in Stadium 2![/url]


subject: Re: The Corrupted Wish Game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=7.msg211647#msg211647 date=1544021509]<br />I wish the remnants of this migraine would go away so I can be in the mood to finish the Pacifist run.<br />[/quote]<br /><br />Granted, but it returns immediately after, and for a longer time.<br /><br /><br />I wish Deltarune&#039;s Chapter 2 would come out.


subject: Re: The Corrupted Wish Game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but it&#039;s inexplicably just a minigame where you touch Sans&#039;s head and see his reactions.<br /><br />I wish I could understand Japanese.


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If PokÃ©mon were real,<br /><br />[img]https://i1.wp.com/kopitiambot.com/wp-content/uploads/2018/11/23046256-f18c-4de8-a14b-531f363dcc8e.png?fit=808%2C455&amp;ssl=1[/img]


subject: Re: What are you wearing?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Top: Majora&#039;s Mask cap, triforce shirt<br />Bottom: jeans. also Zelda underwear, smh.<br />Feet: shoes holding together with a hefty amount of glue, Zelda socks as well<br />Other: necrobumping the forum games!


subject: Re: What are you wearing?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Top: Dark gray sweater over a black t-shirt<br />Bottom: Dark gray jeans<br />Feet: Dark gray socks<br />Other: Glasses that turn dark gray in the sun


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does someone have a full ordered list of the events you can get throught it? I&#039;ve seen that you can change the DS clock to get whatever event you want...


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=8176.msg211661#msg211661 date=1544037649]<br />Does someone have a full ordered list of the events you can get throught it? I&#039;ve seen that you can change the DS clock to get whatever event you want...<br />[/quote]You&#039;d have to ask KaeruTeam...if there&#039;s a particular one you want, though, I can trade it to you. :)


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ One. Two, if I feel like having both my laptop and my brother&#039;s former desktop up at once.<br />&lt; Prefers Death by Glamour in E flat minor (i.e. slowed down to 95%)<br />V Favorite Undertale character?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ It&#039;s gotta be Sansy.<br />It&#039;s Raining Puns, Everywhere<br /><br />&lt; Time to hit up TCRF about Deltarune<br /><br />V Do you know any ASM?


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Goes without saying.<br />&lt; Loves that this pizza place has its lights lower in the evenings! I can&#039;t stand when places that are open late still have their lights on blinding levels. In fact, forget GCL, this puts me in the mood for Pacifist Undertale!<br />V Favorite pizza flavor?


subject: Opcodes and Item Correspondence: 8F
poster_name: Kyouken
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hello! I have a question which I thought would have been asked more:<br /><br />When using item 8F, how does one know which items refer to which opcodes? For example, I&#039;ve seen X Accuracy used a couple of times to &quot;ld l&quot;, and I&#039;ve just assumed that X Accuracy is the item you want to use for that opcode. But what I&#039;m stuck on is how to find out just which does what.<br /><br />For reference, I&#039;ve been checking around the site for a couple of hours now off and on for the past few days gathering information on how to obtain and use 8F. My knowledge of assembly is next to none, but I understand very basic things like loading things into the accumulator, incrementing, decrementing, etc. I&#039;ve been studying some of the code here for a little while and using the 8F helper to compare item lists to code, so I&#039;ve figured some other things out. I also have some ASM tutorials for the GB to read (which I&#039;ve found by scouring the threads here,) some item lists (the BIG one,) and some other things to aid me. My conclusion thus far is that the reason the question hasn&#039;t been asked is probably because it&#039;s a fundamentals issue rather than something specific whereas if I knew the fundamentals of ASM for the GB, I&#039;d be able to at least better find the answer. But after looking at the code for some of the item lists, that&#039;s the only thing I have not been able to decipher.<br /><br />If someone could point me in the right direction (or just straight up tell me I&#039;m gonna have to debug/learn the basics to understand) I&#039;d appreciate it!


subject: Re: Opcodes and Item Correspondence: 8F
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Hi!<br /><br />Basically, when ASM is &quot;assembled&quot; it is converting the text mnemonics we refer to as &quot;opcodes&quot; into machine-readable bytes<br /><br /><br />There are a number of resources that can be used to determine what hex value corresponds to what Item ID and what Item count (which, by the way, is simply the hex value represented as a decimal)<br /><br />Resource 1, [url=https://eldred.fr/gbz80toitems3/]Gbz80 to items[/url], a lovely tool made by ISSOtm. It converts ASM directly into your item list, and it even has label support!<br /><br /><br />Resource 2, [url=https://glitchcity.info/wiki/The_Big_HEX_List]The BIG HEX List[/url], right here on our forums. It provides hex values, the values in decimal, the Pokemon, and the items that correspond to the opcode for manual conversions.<br /><br />Example:<br /><br />How would I write &quot;ld a,3&quot; in Items? Well, &quot;ld a,3&quot; translates to the hex values 3Eh 03h, converting each hex value into items, I would receive &quot;Lemonade x3&quot;, because 3Eh is the ID to the Lemonade item, and because 03h is... well... 3.<br /><br />Hope this helped, and feel free to ask more questions. 


subject: Re: Opcodes and Item Correspondence: 8F
poster_name: Kyouken
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Kyouken
icon: xx
body:
  Yo! That list there is what I&#039;ve got bookmarked, only that one has the instructions (which I called them opcodes, so I made a mistake there.) [url=https://glitchcity.info/biglist.htm]The one I&#039;ve got bookmarked is here, which I suppose is outdated.[/url] That&#039;s a massive help; thank you so much.<br /><br />The program you linked to before that, I&#039;ve got that one bookmarked too! I&#039;ll use it to learn more before I jump right into doing it by hand.<br /><br />My next question(s) are these:<br /><br />Bigger question: if I understand the example you wrote correctly, you mentioned that having 3 Lemonades would Load the value 03 into the Accumlator, correct? If so, how did you arrive at the conclusion that the hexadecimal value 3Eh is equivalent to Loading the Accumulator (apart from that list)?<br /><br />Smaller question: you stated the hexadecimal values 3E and 03 as 3Eh and 03h; h is a register, right? So what do you mean when you say 3Eh and 03h?<br /><br />Thank you for your time and patience - I&#039;m not new to programming entirely but I&#039;m pretty darn new to low-level programming.


subject: Re: Opcodes and Item Correspondence: 8F
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Hi,<br /><br />[quote author=Kyouken link=topic=8575.msg211674#msg211674 date=1544059907] <br />Bigger question: if I understand the example you wrote correctly, you mentioned that having 3 Lemonades would Load the value 03 into the Accumlator, correct? If so, how did you arrive at the conclusion that the hexadecimal value 3Eh is equivalent to Loading the Accumulator (apart from that list)?<br />[/quote]<br /><br />In GBZ80, &quot;ld a,$xx&quot; (with &quot;xx&quot; being the byte after the opcode, being loaded into the accumulator) is, when translated to machine-readable code, is 3Eh. Really, the only way to come to that conclusion would be to have a sort of &quot;manual&quot; or &quot;guide&quot; to the opcodes. [url=http://gbdev.gg8.se/wiki/articles/CPU_Instruction_Set]There&#039;s a nice one here[/url], albeit that one isn&#039;t really a hex list (e.g., that list does not tell you that &quot;push af&quot; is F5h, it simply tells you that &quot;push &lt;register&gt;&quot; is &quot;x5h&quot;, in which x will have to be substituted with the value you find in an actual hex list, in &quot;push af&quot;&#039;s case, F, and in &quot;push hl&quot;&#039;s case, E. :P ) . <br /><br />[url=http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf]Here&#039;s a manual that contains an instruction list [b]on page 65[/b][/url], although ISSO warned me from referencing that as it is a bit outdated (forgive me!). Should be fine if you plan to use it as a simple hex list.<br /><br />The hex list here on the forums should also work fine, unless you plan to use CBh opcodes<br /><br />[quote author=Kyouken link=topic=8575.msg211674#msg211674 date=1544059907] <br />Smaller question: you stated the hexadecimal values 3E and 03 as 3Eh and 03h; h is a register, right? So what do you mean when you say 3Eh and 03h?<br />[/quote]<br /><br />The &quot;h&quot; suffix is commonly used to refer to values as hexadecimal. This is important, as 16h for example, is not equal to 16.<br /><br />


subject: Re: Opcodes and Item Correspondence: 8F
poster_name: Kyouken
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Knowing that it&#039;s not something you can know without a manual of sorts sets me more at ease - because this is new to me, and I&#039;ve been figuring other things out by studying code (almost to a point where I&#039;m writing something small!), I really thought I was missing something obvious. Thank you for that. With the resources you&#039;ve linked, as well as other stuff I&#039;ve found around, I suppose it&#039;s not so necessary to know how the instructions translate (especially now that I know it&#039;s not some big secret :O ). But, for practice purposes, I&#039;d still like to write it by hand and translate it myself once I&#039;ve got enough knowledge to do so. I&#039;ll bookmark those lists you linked there.<br /><br />And I see what you mean when you refer to hexadecimal now using the &#039;h&#039; suffix. Never thought to use it, but it&#039;s a good way to differentiate, especially if there aren&#039;t any letters in the number.<br /><br />I have more questions concerning unrelated things, but I&#039;m going to hold off until I&#039;ve taken more time to understand things. I need to read through some basic ASM tutorials for the GameBoy.<br /><br />Thank you for all your help!


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Pineapple, curry, and honey. Seriously, it rocks.<br />&lt; I hate washing clothes<br />V Do you need sleep?


subject: Quarter century anniversary
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yenatech
icon: xx
body:
  I&#039;m 25 today.<br /><br />So far I acquired: <br />* One (1) large tub of sweets<br />* One (1) copy of &quot;Dark Souls Remastered&quot; for the Nintendo Switch.<br />* One (1) Â£20 note [UK currency]<br />* One (1) Spiderman poster<br /><br />You may make with the generic birthday greetings and gifts when ready.<br /><br />Edit: The rest of my gifts were: <br /><br />* One (1) gift basket from work containing a mixture of chocolate and other sweet products<br />* One (1) scratch on my leg from the cat slipping off my lap when it miscalculated a landing<br />* One (1) cake [consumed AT work]<br />* Several birthday cards


subject: Re: What are you wearing?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Top: T-shirt saying &quot;EB Games Expo Sydney 2015&quot;, bra (underneath the T-shirt obviously)<br />Bottom: Mid-length flared skirt<br />Feet: Sandals<br />Other: Small handbag/purse type thing, I guess it&#039;s not a handbag if I don&#039;t carry it around my hand


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Someone on GBDev came, and made a GB Hello World...<br />...by binary editing their ROM.<br /><br />O_O<br /><br />They&#039;re super nice, they&#039;re curious and open-minded, which is great (esp. after all the joshua stuff here, and the npzman case there)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211684#msg211684 date=1544090657]<br />Someone on GBDev came, and made a GB Hello World...<br />...by binary editing their ROM.<br />[/quote]<br /><br />Haha, I tried that once, but I quickly got bored and my head started hurting.<br /><br /><br />[quote author=ISSOtm link=topic=8204.msg211684#msg211684 date=1544090657]<br />They&#039;re super nice, they&#039;re curious and open-minded, which is great (esp. after all the joshua stuff here, and the npzman case there)<br />[/quote]<br /><br />I came in GBDev shortly after that case, but I heard mentions of npz&#039;s antics... he&#039;s quite the catch, it seems! :P <br /><br /><br />Anyways,<br /><br /><br />Wondering if anyone with experience in the WinApi can help me out here. <br /><br />My code goes as follows:<br />[code]<br />.386 ; Assemble for Intel 8036<br /><br />.model flat,stdcall ; memory model is flat, callee cleans up stack<br /><br /><br />include \masm32\include\kernel32.inc ; Defines symbol used for calling kernel32&#039;s functions<br /><br />includelib \masm32\lib\kernel32.lib ; Tells the linker to link kernel32<br /><br />.code<br /><br /><br />entryPt proc<br /> local inHandle:DWORD <br /> local outHandle:DWORD<br /> ; I&#039;m very hungry!<br /> push -11 ; Give me the Standard output handle!<br /> call GetStdHandle ; Nom nom!<br /> mov outHandle,eax<br /><br /> push -10 ; Give me the Input Handle!<br /> call GetStdHandle ; Nom Nom!<br /> mov inHandle,eax<br /><br /> .while (eax == eax) ; WHILE TRUE<br />&nbsp; push inhandle<br />&nbsp; call FlushConsoleInputBuffer ; Now, this is SUPPOSED to clean the input buffer, but i&#039;ll explain why i don&#039;t think it&#039;s working<br /><br />&nbsp; push 0 ; This parameter is required to be null<br />&nbsp; push 0 ; Pointer to a buffer which will receive the number of bytes actually written. For some reason, this can be null for WriteConsole, but not ReadConsole<br />&nbsp; push sizeof txt<br />&nbsp; push offset txt<br />&nbsp; push outHandle<br />&nbsp; call WriteConsole<br /><br />&nbsp; call pollByte<br /><br />&nbsp; .if (al == &quot;a&quot;)<br />&nbsp;  .break<br />&nbsp; .endif&nbsp; <br /> .endw<br /> push 0 ; Exit Code 0<br /> call ExitProcess ; Bye!<br /><br />entryPt endp<br /><br /><br /><br />pollByte proc<br /> local garbo:DWORD<br /> local res:BYTE<br /> local handle:DWORD<br /><br /> push -10<br /> call GetStdHandle<br /> mov handle,eax<br /><br /> <br /> push 0 ; don&#039;t care for pInputControl<br /> lea eax,garbo ; where the &quot;how much chars were actually written&quot; goes<br /> push eax<br /> push 1 ; I only want one byte<br /> lea eax,res ; the buffer<br /> push eax<br /> push handle<br /> call ReadConsole<br /> movzx eax,res<br /> ret<br />pollByte endp<br /><br />.data<br /><br />txt db &quot;Type a: &quot;<br /><br /><br />end entryPt ; End file and define entry point for the linker<br />[/code]<br /><br />[s]OOPS! Posted early. I&#039;ll edit when i&#039;m done.[/s] Done.<br /><br /><br />The problem is, the program prints out &quot;Type a:&quot; as it should and when I type &quot;a&quot;, the program returns, also what it should.<br /><br />But should I type any letter other than &quot;a&quot;, the next line the program will print out is &quot;Type a:&nbsp; Type a:&nbsp; Type a: &quot;, and if I type more letters than one, the program will printout more &quot;Type a&quot;s<br /><br />I suspect the reason behind this is because ReadConsole is reading the previous input and therefore ending the function before polling for more bytes. But isn&#039;t FlushConsoleInputBuffer supposed to clean previous inputs?<br />


subject: ItemDexJP/B:000 theory
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]As danny found, [url=https://glitchcity.info/wiki/ItemDexJP/B:000]this glitch item[/url] in Japanese Blue has a randomized name. Could it be possible to use this to our advantage for LOL glitch combined with a screen data saving glitch item? âœ¿


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://forums.glitchcity.info/index.php?topic=8577.msg211690<br /><br />(The difference between you and me... :P )


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=fmt33V7V9Wk]Alabaster - Kraken[/url]<br /><br />Earthbound remixes!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://i.imgur.com/ey0Ey9f.png[/img] [img]https://i.imgur.com/cBppZUJ.png[/img] [img]https://i.imgur.com/RmIt8zN.png[/img]


subject: Re: entermap routine
poster_name: flor12344
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was using a map script to make it so when you enter the map you go to another one by using the entermap routine in the map script


subject: Re: entermap routine
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  That&#039;s not very descriptive. Maybe you&#039;re referring to a well-known script someone wrote, but if so, I don&#039;t know it. I was wondering what your specific setup was.<br /><br />Seriously, though, don&#039;t use ACE to change your location. Just toss items from slot 36 in your bag. That corresponds to [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Miscellaneous]$D365[/url]. $D31E + ($48 / 2) = $D365. $48 / 2 = $24 = 36. I don&#039;t remember off the top of my head which map is which index though.


subject: Re: entermap routine
poster_name: flor12344
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  well i have to use ace because it should be automated. i want to make a softlock at the elite four, so i have to make it put you at the first room when you die


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211576#msg211576 date=1543784414]<br />As far as I&#039;m aware, there&#039;s not rot-13 anywhere in the game, I think it was just Parzi being confused about the cipher you used.<br />[/quote]<br />He said rot-16 before and then used rot-13 in his messages, which caused me confusion.


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: LanceAndMissingNo.
icon: xx
body:
  I tried some interesting things with the ZZAZZ, and I wanted to post it in this thread. <br /><br />1) I read pages back, the third PokÃ©mon of your team will not transform into Bulbasaur if this PokÃ©mon is Mewtwo, and had the 2nd slot of our team. And I read that one PokÃ©mon transform into Eevee, but I don&#039;t know who was. Well, I put Mew in the second slot, and my PokÃ©mon turned into Pidgeot. After that, I thinked why happens this, and I went to the Hex List. Could be that, depending the PokÃ©mon (may be his PokÃ©Dex number?), the Bulbasaur will get down his decimal/hexadecimal number by 1, and thus, transforms into the PokÃ©mon hex/dec number correspondent? Like this:<br /><br />153 - Bulbasaur<br />152 - Starmie<br />151 - Pidgeot<br /><br />[glow=red,2,300][img]https://i.gyazo.com/58213ca5eb22bc12581cb0fa6e65159b.png[/img][/glow]<br />https://glitchcity.info/wiki/The_Big_HEX_List<br />[hr]<br /><br />2) And I tried a trick similar to the remaining HP bar glitch. After activate the ZZAZZ, I went to the PokÃ©mon Center to deposite all my team. After that, I picked them up, and I went to the daycare to let some PokÃ©mon. Curiously, some Pokemon let down to 100 (or up to 80, 90...) if their level is bigger. <br /><br />The method I used to let the team in the PC was one that let me to quite almost all moves of the PokÃ©mon, thus making a Cooltrainer PokÃ©mon. I uploaded this method 4 years ago, I put here the video: https://www.youtube.com/watch?v=kE44JJUt2qQ<br /><br />I think with this method you can obtained fusioned PokÃ©mon depending on the PokÃ©mon you have in the team and their distribution (or I don&#039;t know if this also depends of their stats and movements). I upload some captures of fusioned PokÃ©mon:<br /><br />[img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00014_zps4kurwsc9.png[/img]&nbsp;  [img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00015_zpsujk1w1pz.png[/img]&nbsp;  [img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00016_zpsfpbgv2it.png[/img]&nbsp;  [img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00020_zps4esrdrfk.png[/img]<br /><br />If I put some fusioned PokÃ©mon in the Day Care, I could receive another different PokÃ©mon which I left. Note that If the colour of some PokÃ©mon change to green, the PokÃ©mon that we will receive could be Bulbasaur. Putting some PokÃ©mon with colour different to green, I obtained other PokÃ©mon like Kangaskhan, Persian, or the most interesant of all, some glitched PokÃ©mon:<br /><br />[img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00045_zpskasvnlii.png[/img]&nbsp;  [img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00036_zpsfrja9arq.png[/img]&nbsp;  [img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00033_zpslwv5ibcj.png[/img]&nbsp;  [img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00053_zps2paixwl9.png[/img]&nbsp;  [img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00032_zpsbfm8qrd7.png[/img]<br /><br />I post here a video which I uploaded to Youtube to show the walkthrough I realized: https://www.youtube.com/watch?v=zy4lv5Pw9mI<br />[hr]<br /><br />I don&#039;t know what to think about those glitches. They are very complex because started with a Superglitch and alter a lot of things in the game. I post there things here to find some answers! 


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  1) Hmm that&#039;s odd. In terms of your party immediately after ZZAZZ glitch, I don&#039;t know whether the species should matter as I&#039;ve always been under the impression you can only get Bulbasaur (without the glitch in 2)). Also party PokÃ©mon 3 and 6 will not turn into Bulbasaur. However, if you perform the ZZAZZ glitch with 2 or 5 PokÃ©mon, your party menu won&#039;t freeze after opening it. What you&#039;re describing about the PokÃ©mon (Bulbasaur?) transforming into Pidgeot sounds like [url=https://glitchcity.info/wiki/International_%27dokokashira_door_glitch%27]international dokokashira door glitch[/url].<br /><br /><br />2) This glitch sounds like the [url=https://glitchcity.info/wiki/ZZAZZ_glitch#Party_Pok.C3.A9mon_box_data_shift_glitch]party PokÃ©mon box data shift glitch[/url], in fact you don&#039;t have to set it up with ZZAZZ glitch and can set it up with Super Glitch too (see [url=https://glitchcity.info/wiki/Party_remaining_HP_glitch]here[/url]). It happens because the 0xFF terminator is removed, hence the game shifts all data back by one byte on the first PokÃ©mon upon depositing PokÃ©mon 2 or above.


subject: Re: Cool Lorelei and Blue's room meta-map scripts
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8560.msg211717#msg211717 date=1544203834]<br />ANOTHER ACE SETUP???<br /><br />That&#039;s, like, what, 172 for Gen 1 now?<br />[/quote]<br /><br />That&#039;s funny, ha ha.<br /><br />In fairness though, most if not all meta-script locations have ACE, just this one seemed particularly easy to pull off. However, on hindsight you may not be able to set it up with expanded PC items as it would be an item beyond slot 127, hence is inaccessible if item 0-127 items repeat like they do in the items pack.


subject: FireRed/LeafGreen summary screen glitch addendum
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  It seems the PokÃ©mon doesn&#039;t actually require excessive HP, however something unknown needs to be invalid about it.<br /><br />Decamark 0x88A6 summary (without scrolling)<br /><br />[img]https://i.imgur.com/jq74yNj.png[/img] [img]https://i.imgur.com/sEWvCRS.png[/img]<br /><br />Next we view Kyogre&#039;s summary and scroll up to the Decamark:<br /><br />[img]https://i.imgur.com/QwEmtZ0.png[/img] <br /><br />Voila, we get the tile corruption (see the glitch tile on &quot;Met in a trade&quot; text) and freeze after closing the menu caused by summary screen glitch, despite the fact that it has non-glitched HP:<br /><br />[img]https://i.imgur.com/dM79MqT.png[/img] [img]https://i.imgur.com/wTVMvVU.png[/img]<br /><br />This behaviour was similar to a glitched Kyogre with 65535 HP summary, although I got a corrupted blue screen after closing the menu which is really interesting:<br /><br />[img]https://i.imgur.com/7zv3LA0.png[/img][img]https://i.imgur.com/qHuNWME.png[/img] [img]https://i.imgur.com/HQAGKLl.png[/img] [img]https://i.imgur.com/r1Jjs8Y.png[/img][img]https://i.imgur.com/PVtfyqM.png[/img] [img]https://i.imgur.com/b31jFaa.png[/img]<br /><br />More tests:<br /><br />In fact, hacking my Kyogre to simply have more HP than its maximum HP is causing a black screen upon viewing its summary. I wonder why this is?<br /><br />[img]https://i.imgur.com/pWK7oMo.png[/img][img]https://i.imgur.com/T8AgQXw.png[/img]<br />


subject: ACE within Pikachu's Beach
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  C5D1 controls the Pikachu&#039;s Beach script. Some values cause arbitrary code execution. The best one I could find was value 0x5B, which executes D3EA. This is within wWarpEntries, but it can be accessed with the expanded items pack from item 103&#039;s quantity and will usually stay even after saving/changing maps.<br /><br />You can place any code you like at item 103&#039;s quantity. If the effects of the code apply outside of the minigame, simply press Select to leave the minigame and return to the overworld (you may need to have played the minigame at least once, not sure?). You can still do things like writing 0x15 (Mew encounter) to D058, so that you encounter a Mew immediately after leaving the minigame.<br /><br />There may be more than one approach to doing this. Unfortunately a modified C5D1 value isn&#039;t kept before Pikachu&#039;s Beach, but in theory you could just run a modified Pikachu&#039;s Beach routine (likely from another ACE method) that only runs script 0x5B. Another approach would be to use OAM DMA hijacking to lock C5D1 to 0x5B.<br /><br />Though we already have ACE and this likely requires ACE to begin with, this could be a cool way of causing arbitrary code execution if you wanted to do something in the minigame (like the creation of a cheat mode).


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [url=https://www.youtube.com/watch?v=9wKYYy-Cyng]Katatonia - Deadhouse[/url].<br /><br />I like the whale cries during the break.


subject: Re: What song are you listening to right now?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=FTQbiNvZqaY]I left my brains down in Africa...[/url]<br /><br />This song is so good, they named an entire country after it.


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...Africa ain&#039;t a country, though<br /><br />Currently listening to the 717 tracks included within Smash Bros. Ultimate. The Zelda 2 palace remixes are The Shit!


subject: Blind mode
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  A silly exploit that requires arbitrary code execution (see attached files). You can use it to set challenges like going through the whole of Viridian Forest without knowing what&#039;s going on. There are different types of blinds modes including those that make it harder to know where you are or (without additional knowledge) impossible without pressing Start or entering a battle.<br /><br />The glitch corrupts the screen in a way that it no longer shows exactly where you are, and this effect lasts even after you change maps, Fly away or end a battle.<br /><br />I found something like a blind mode years ago, but it required cheats https://www.youtube.com/watch?v=XxGD2R0vgWI<br /><br />General idea:<br /><br />Pikachu&#039;s Beach ACE method (partial blind mode):<br /><br />With [url=https://forums.glitchcity.info/index.php?topic=8580.msg211722;topicseen#msg211722]Pikachu&#039;s Beach ACE[/url], call 02FA so you can open the Start menu and then Fly away.<br /><br />Other menus like trade screen:<br /><br />Run the following code in Red/Blue:<br /><br />ld b,10<br />ld hl,5245<br />call 35d6<br />ret<br /><br />A blind mode should activate afterwards.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  ld b,10<br />ld hl,5245<br />call 35d6<br />ret<br /><br />[quote author=Sherkel link=topic=2738.msg211693#msg211693 date=1544140106]<br />https://forums.glitchcity.info/index.php?topic=8577.msg211690<br /><br />(The difference between you and me... :P )<br />[/quote]<br /><br />Nah, I don&#039;t actually know that much and it&#039;s an easy glitch to get into :) (once you get the hang of it)


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=3252.msg211727#msg211727 date=1544275373]<br />...Africa ain&#039;t a country, though<br /><br />Currently listening to the 717 tracks included within Smash Bros. Ultimate. The Zelda 2 palace remixes are The s**t!<br />[/quote]<br /><br />I love the soundtrack too. :)<br /><br />Also,<br /><br />THE MONSTERS OF F-ZERO, WARP INTO RYU!!


subject: Re: G/S: Is there a fix for &quot;Full Box&quot; caused by bad-cloning?
poster_name: icycatelf
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: icycatelf
icon: xx
body:
  PokÃ©mon Bank/Transporter doesn&#039;t fix this since it apparently only reads the first box. My corrupted box is Box 14 (the last one). :(


subject: Re: Blind mode
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8581.msg211737#msg211737 date=1544308442]<br />&gt;doesn&#039;t blank the screen entirely or turn off the LCD<br /><br />i&#039;ve been lied to<br />[/quote]<br /><br />Yeah. On cursory analysis I don&#039;t know how to do that yet, sorry.<br /><br />However, this is kind of like a &#039;drunk mode&#039;.


subject: Re: Blind mode
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Turning off the LCD would cause the game to lock up due to lack of VBlank.<br />You could use OAM DMA hijacking to set all palettes to a solid color, if you wanted to.


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=3252.msg211740#msg211740 date=1544311347]<br />i&#039;m listening to the sounds of my brain shorting the fuck out over tech problems<br />[/quote]<br /><br />Dude I love that song.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  0d 0d 0d 0d 0d 0d 0d 0d 0d 0d 0d 0d0d 0d 0d 0d 0d 0d0d 0d 0d 0d 0d 0d 0d 0d 0d 0d 0d 0d0d 0d 0d 0d 0d 0d0d 0d 0d 0d 0d 0d0d 0d 0d 0d 0d 0d 


subject: Map distortion glitch Rival name variation for a powerful buffer overflow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  If the current map contains a lot of 0x53 tiles, map distortion glitch items like 0x87 will print the Rival&#039;s name instead of the player&#039;s name. As we know through item underflow glitch (and Rival LOL glitch), it is possible to change the values (and length) of this string by modifying items and quantities.<br /><br />The Rival&#039;s name can also represent a control character, such as a PokÃ©mon name or the player&#039;s name (less ideal because Super Glitch, ACE and obscure things like connection copier are the only glitches which let you do that). This then, in theory, allows you to corrupt much more of the memory.<br /><br />For the purpose of this post, we shall use a Rival name which contains the 0x59 control character.<br /><br />Steps (theory):<br /><br />1) First enter a battle and run. This loads 0x59 as (your PokÃ©mon)<br /><br />2) Fill the current map data with 0D building blocks. You can do this by having 50 Ice Heal x13 in the stored PC items and setting D35F to 3B D5. In the expanded inventory, this is represented by (item) x 59 followed by TM13. I looked to see if there is a place with many 0D bytes in the ROM. Unfortunately I couldn&#039;t spot any except in banked ROM, which I had trouble displaying for custom D35F values (even if the map bank is the same as the ROM bank for the source, it won&#039;t bring up those blocks).<br /><br />[img]https://i.imgur.com/jOvoYPe.png[/img]<br /><br />Note!: You don&#039;t need 50 Ice Heal x13 and the actual amount needed is for now unknown. I&#039;ll edit this post with the minimum number needed after the theory is out.<br /><br />3) Set your Rival name to 59 59 59 59 59 50<br /><br />4) Open the menu with glitch item 0x87 at the top of the list<br /><br />5) Profit!<br /><br />I don&#039;t know how long this corruption was, but it was definitely powerful, corrupting cursor related data and sending us to a Glitch City (with entrance warp animation) with a Trainer encounter theme playing after leaving the menu.<br /><br />[img]https://i.imgur.com/NRrr9rc.png[/img]<br /><br />[img]https://i.imgur.com/165TF2g.png[/img]<br /><br />It didn&#039;t quite corrupt map connections, so what you can do to escape is move up to go back to Viridian City. However I got stuck with the Start menu cursor glitched so I can&#039;t use a Rival&#039;s effect item. Darn...<br /><br />Doing this with a different source map may give a different result though. :)<br /><br />[img]https://i.imgur.com/mZtjQ1Z.png[/img] [img]https://i.imgur.com/Z4h2WMc.png[/img]<br /><br />Note: With this glitch, you can heal out of bounds PokÃ©mon if you use a healing item. This could potentially lead to the corruption of other memory addresses.<br /><br />What I&#039;m going to try and do is find a &#039;safe&#039; way of corrupting CD38 so you have a replicable way to walk through walls without ACE. I will update this thread with my findings.<br /><br />Update 1: If you keep spamming up, eventually the cursor will be in a normal range. This lets you escape and Fly away.<br /><br />Update 2: I&#039;ve tried corrupting CD38, which was successful, but so far I keep getting freezes upon closing the menu and I don&#039;t know what causes them. I can save and reset the game to disable the freeze, but that resets CD38 to 0 (and the enemy PokÃ©mon addresses CFD8 and D059 for that matter), so that&#039;s no good. :(<br /><br />Update 3: Invalid CC47 values cause a freeze after closing Start.&nbsp; 00 and 01 are fine. Maybe we can set it to 00 or 01 and still change later addresses in some way.<br /><br />Update 4: CC57 comes into play too; bad CC57 values can freeze or execute RAM. This seems like another access point for ACE interestingly enough. Non-freezing values: 0x0D (5 ERROR forever), 0x16, 0x17, 0x2A (dismount Bicycle forever)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [b]MASSIVE SPOILERS AHEAD[/b]<br /><br />xebo iqdi, jxqj jhku fqsyvyij udtydw...je jxyda jxuhu mqi ijybb qbb jxyi qvjuh jxu vyhij hkd...mxuhu te y ulud ruwyd?! jxu bqr, jxu qcqbwqci, jxu udjhyui, qdt jxud vydqbbo qihyub!! y jxekwxj dejxydw mekbt jef jxu fxejeixef vbemuo vywxj (mubb, jxuhu yi ijybb iqdi...), rkj jxqj edu luho mubb cywxj xqlu myjx yji ikttud judiyed, jxu lyikqbi, jxu todqcysi...rkj mqyj, xu mqi vbemuo jee, ie jxqj cqaui iudiu! eh...?<br /><br />je ru xeduij, y ijybb xqlu jedi ev gkuijyedi, rejx qrekj jxydwi kdqdimuhut qvjuh jxu dukjhqb udtydw qdt qrekj dum ubucudji vhec jhku fqsyvyij. cqoru y ijybb duut je qdimuh uluho gkuijyed yd-wqcu qbb jxu feiiyrbu mqoi je kdtuhijqdt (eh jxuo&#039;bb ru qdimuhut yd wudesytu). byau, mxo yi vbemuo/qihyub jxuhu qj jxu ijqhj? xem tyt jxu fbqouh wuj temd jxuhu? mxe yi vhyia? y jxekwxj yj sxqdwut co dqcu rusqkiu qihyub tuijheout jxu iqlu vybu, rkj mxud y sxusaut jxu cudk y mqi ijybb sqbbut mxqj y iqyt qj jxu ijqhj. ie mxe yi jxu fbqouh sxqhqsjuh jxud? yi jxu iqlu vybu cuqdj je hufhuiudj iecujxydw, sediytuhydw xem evjud qihyub/vbemuo huvuhi je yj? ifuqaydw ev mxysx, mxuhu tyt qbb jxu iqlu feydji yd jxu whqo luhiyed ev jxu xekiu we? mxqj ulud yi jxu whqo luhiyed ev jxu xekiu? mxuhu yi qihyub qvjuh jxu cqzeh sxqhqsjuhi we je jxu ikhvqsu? xem tyt xu jkhd ydje vbemuo? yj mqi fherqrbo jxu webt vbemuh vhec qrelu jxu ikhvqsu, rkj jxud xem tyt qiwehu qdt jehyub dej dejysu? mxe mqi jxu vyhij xkcqd jxqj vubb temd? mqyj, mqi jxqj vhyia? rkj jxud, mxe mqi y fbqoydw qi? teui jxqj xqlu je te myjx mxo vbemuo/qihyub yi jxuhu qj jxu ijqhj? ie mxe yi jxu fbqouh sxqhqsjuh jxud? yi jxu iqlu vybu cuqdj je hufhuiudj iecujxydw, sediytuhydw xem evjud qihyub/vbemuo huvuhi je yj? ifuqaydw ev mxysx, mxuhu tyt qbb jxu iqlu feydji yd jxu whqo luhiyed ev jxu xekiu we?<br /><br />...mqyj, y qiaut jxeiu qbhuqto! rkj iuhyekibo, xem tyt qbfxoi wuj jxeiu jqfui ev qihyub qdt jxu vyhij xkcqd? mxo muhu jxuo qbb rbqsa ulud jxekwx jxuo&#039;hu unfbysyjbo huvuhhut je qi lytue jqfui? qbie, mqi jxu vyhij xkcqd vhyia? rkj jxu jqfu husehtydwi kiut jxu dqcu y jofut yd...ie mxe mqi y fbqoydw qi? yv jxuo&#039;hu jxu iqcu, teui jxqj xqlu je te myjx mxo vbemuo/qihyub yi jxuhu qj jxu ijqhj? qbfxoi&#039;i udjhyui ikwwuijut jxqj ixu ydzusjut vbemuo myjx tujuhcydqjyed, ie yj mqi fherqrbo jxu webt vbemuh vhec qrelu jxu ikhvqsu, rkj jxud xem tyt qiwehu qdt jehyub dej dejysu? ifuqaydw ev jxeiu jxhuu, mxe mqi jxu vyhij xkcqd jxqj vubb temd? mqyj, mqi jxqj vhyia?<br /><br />...ixeej, dej qwqyd! mubb, wkuii yj&#039;i jycu veh wudesytu. jxqj eh y huqbbo mqid&#039;j fqoydw qjjudjyed...<br /><br />All that out of the way, I very much approve of that first screenshot of 14S. ;)<br /><br />If you haven&#039;t played Undertale, just pretend I&#039;m the Safari Warden until you do.<br />[img]https://cdn.bulbagarden.net/upload/f/f2/Safari_Zone_Warden.png[/img]


subject: &quot;5 ERROR forever&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  With the glitch I&#039;ve recently documented, set CC57 to 0D (Red). Or just set it to 0D with arbitrary code execution.<br /><br />https://forums.glitchcity.info/index.php?topic=8582.msg211746#msg211746<br /><br />This causes &quot;5 ERROR&quot; (which may be a number greater than 5 or it could just be a glitch character before the 5) to appear continuously, even after changing maps.<br /><br />[img]https://i.imgur.com/PEMw5hr.png[/img]<br /><br />Furthermore, battles seem to be disabled and the game will lock if you jump off a ledge.<br /><br />The effect can be removed by abusing a frame where you can open the Start menu to save and reset the game.<br /><br />Maybe this could be used for skipping trainer battles.<br /><br />In theory, if you&#039;re doing this with glitch item name overflow, you may want to send out a glitch PokÃ©mon with a 0x0D character in its name. You will also need to set CC47 to 01 (there are various glitch PokÃ©mon with 01 bytes in their name) to avoid a freeze. Not sure whether this would be good for a speedrun except maybe a no warp one.<br /><br />Edit: CC57 as 2A is better but disables Bicycle and causes music to constantly repeat.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glad you liked the picture! :) I want to play it, just have been too busy doing other things ha ha. :(


subject: CC57/8 continuous arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If CC57/8 reads DD 00, the game will execute arbitrary code at F5D5 not just once but continuously. This is in the expanded PC items and can be changed to C3 XX D3. The general idea might be to use 4F/-g m/8F, etc. to set CC57 to DD and set CC58 to 00 if it isn&#039;t 00 already.<br /><br />An advantage to this over D36E/D36F ACE is that it stays even after changing maps. Unfortunately have to go so can&#039;t do anymore testing right now, but I wonder if it works in battle?


subject: Re: Map distortion glitch Rival name variation for a powerful buffer overflow
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Needs more PIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEYPIDGEY. :P


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
   TROUBLESHOOTING: Load the save in English Pokemon Blue, no exceptions! (won&#039;t work in Red/Yellow)


subject: Re: Map distortion glitch Rival name variation for a powerful buffer overflow
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote=luckytyphlosion]that&#039;s a lot of memory you&#039;d have to overflow to corrupt cd38<br />you can probably do better by just corrupting map height/width and reloading the map<br />[/quote]<br />Does that help clarify anything?<br /><br />As for me I need a lot more practice with this glitch before I could think of any input.


subject: Re: What song are you listening to right now?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  this set of problems no one online wants to help with is literally giving me fucking nosebleeds when I work on it


subject: Re: What song are you listening to right now?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=SetClFl10cQ]Jungle - Beat 54 (All Good Now) [/url]<br /><br />One of my favourite songs from FIFA 19.


subject: Re: CC57/8 continuous arbitrary code execution
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8584.msg211767#msg211767 date=1544496428]<br />What do these control, precisely?<br />[/quote]What are you asking, precisely? :P


subject: Re: CC57/8 continuous arbitrary code execution
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8584.msg211772#msg211772 date=1544564493]<br />[quote author=Parzival link=topic=8584.msg211767#msg211767 date=1544496428]<br />What do these control, precisely?<br />[/quote]What are you asking, precisely? :P<br />[/quote]<br /><br />He&#039;s asking what in-game variables those addresses control, precisely.


subject: Re: CC57/8 continuous arbitrary code execution
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=metalmario32 link=topic=8584.msg211775#msg211775 date=1544618667]<br />[quote author=Sherkel link=topic=8584.msg211772#msg211772 date=1544564493]<br />[quote author=Parzival link=topic=8584.msg211767#msg211767 date=1544496428]<br />What do these control, precisely?<br />[/quote]What are you asking, precisely? :P<br />[/quote]<br /><br />He&#039;s asking what in-game variables those addresses control, precisely.<br />[/quote]<br /><br /><br />...which is [i]precisely[/i] the reason why [url=https://github.com/pret/pokered/blob/master/wram.asm]Pokered[/url] exists! :^)<br /><br /><br />Anyways, CC57 is responsible for the location in the pointer table to call for NPC Movement scripts, which, as you might&#039;ve guessed, are executed continuously to keep the NPCs moving. CC58 controls the ROM bank for the movement script.<br /><br /><br />Gonna take a guess as to how this works...<br /><br />When setting CC57 higher than the amount of pointers, the program will read past the pointer table and treat unrelated data as pointers (aka, how 8f works). It will than call the pointer it grabs, which in this case, happens to be F5D5.<br /><br /><br />Don&#039;t have access to an emulator right now so can&#039;t be too sure.


subject: Re: CC57/8 continuous arbitrary code execution
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8584.msg211776#msg211776 date=1544619594]<br />[quote author=metalmario32 link=topic=8584.msg211775#msg211775 date=1544618667]<br />[quote author=Sherkel link=topic=8584.msg211772#msg211772 date=1544564493]<br />[quote author=Parzival link=topic=8584.msg211767#msg211767 date=1544496428]<br />What do these control, precisely?<br />[/quote]What are you asking, precisely? :P<br />[/quote]<br /><br />He&#039;s asking what in-game variables those addresses control, precisely.<br />[/quote]<br /><br /><br />...which is [i]precisely[/i] the reason why [url=https://github.com/pret/pokered/blob/master/wram.asm]Pokered[/url] exists! :^)<br /><br /><br />Anyways, CC57 is responsible for the location in the pointer table to call for NPC Movement scripts, which, as you might&#039;ve guessed, are executed continuously to keep the NPCs moving. CC58 controls the ROM bank for the movement script.<br /><br /><br />Gonna take a guess as to how this works...<br /><br />When setting CC57 higher than the amount of pointers, the program will read past the pointer table and treat unrelated data as pointers (aka, how 8f works). It will than call the pointer it grabs, which in this case, happens to be F5D5.<br /><br /><br />Don&#039;t have access to an emulator right now so can&#039;t be too sure.<br />[/quote]<br /><br />So what&#039;s happening is, what would be interpreted as NPC movement data is invalid beyond certain pointers, and therefore points to a glitch location to execute ACE?


subject: Re: CC57/8 continuous arbitrary code execution
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=metalmario32 link=topic=8584.msg211777#msg211777 date=1544620837]<br />So what&#039;s happening is, what would be interpreted as NPC movement data is invalid beyond certain pointers, and therefore points to a glitch location to execute ACE?<br />[/quote]<br /><br /><br />Take a gander at [url=https://github.com/pret/pokered/blob/90430e6dee9e207dc0b618d07566f83617343f60/home.asm#L2160]this[/url] line pokered&#039;s home.asm.<br /><br />As you can see, it takes the value at CC57, takes a pointer to a list of pointers to movement script pointer tables (phew!), and adds the two. It then grabs the pointer it finds there, puts it in hl, and makes a call to CallFunctionInTable. <br /><br /><br />So yeah, i&#039;m assuming that&#039;s what&#039;s going on there.<br /><br /><br />Something else to note: The function I linked loads the value at CF10 (responsible for the function number in the pointer table) into the accumulator before making the call to CallFunctionInTable. I do wonder if that value may change the ability to do this trick.<br /><br /><br />EDIT: Some semi-important findings in this regard<br /><br /><br />The way this works is because the function I originally linked adds CC57 (which is DDh in the trick) to to the pointer to the pointer table which points to the other movement script pointer table. It gets 3193, which points to D5h and F5h. CallFunctionInTable reads these values and calls F5D5.<br /><br />However, CF10 affects what pointer CallFunctionInTable calls when called with RunNPCMovementScript. This means [b]CF10 must be zero or else this will not work![/b]<br /><br />Not sure what changes CF10, however.<br /><br /><br />Edit2: Something else to note:<br /><br /><br />While Torchic included setting CC58 to 0 in her instructions, this is actually unnecessary. 3193, which contains the &quot;pointer&quot; to FDF5, is in the &quot;home&quot; ROM bank - meaning it&#039;s irrelevant as to what the ROM bank is at the time of CallFunctionFromTable.<br /><br /><br />[quote author=Evie Torchic the Glitch Scientist link=topic=8584.msg211754#msg211754 date=1544355307]<br />but I wonder if it works in battle?<br />[/quote]<br /><br />No. NPC Movement scripts are not executed during battle.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ,<br />&nbsp; &nbsp; [&quot;20232c&quot;, &quot;&quot;],<br />&nbsp; &nbsp; [&quot;20232c&quot;, &quot;&quot;],<br />&nbsp; &nbsp; [&quot;20232c&quot;, &quot;&quot;]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  compared with a starving Bengali kid with zero education and zero nutrition Sherkel might as well be a genius.


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve played about 36 hours over the past four days. I don&#039;t have anything to say other than the fact that this game is really good and I&#039;m gonna play it for a long time.<br /><br />World of Light is really hard though.


subject: Re: You might not remember me but I used to be a regular
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Eyyyy, welcome back! I very vaguely remember you from my first few years on GCL as Jolteon. Glad to have you back; I always enjoy reconnecting with older members! Makes me feel like I&#039;ve been on this site forever lol.


subject: Re: I have an important announcement
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=KYY3d3K8ArM]So.[/url]<br /><br />[img]https://cdn1.thr.com/sites/default/files/imagecache/scale_crop_768_433/2018/12/sonic_the_hedgehog_poster-publicity-h_2018.jpg[/img]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I haven&#039;t been here in a few weeks, but a lot has happened in that timeframe.<br /><br />I&#039;m gonna talk about one specific thing that happened to me on Thanksgiving this year that undoubtedly has changed my life forever.<br /><br />I&#039;m a member of my University&#039;s marching band, and, every other year, we take a trip over to the eastern side of the state to play at a football game between my school and our school&#039;s rivals. The trip, in my director&#039;s words, is a &quot;hardship&quot; -- making a 6 hour roadtrip on Thanksgiving day instead of visiting with your family and eating turkey is never easy. Add in the fact that we have to split a hotel room bed, and, well, let&#039;s just say things aren&#039;t always peachy.<br /><br />This year was exponentially worse, however. On our way to the eastern side of the state, my bus came to a stop at the side of the road (we took a caravan of 7 buses over; it&#039;s a big band). I thought this was a little weird at first as we had just stopped at a rest stop about a half hour beforehand, so I took off my headphones to see what was going on. A few minutes passed, and then one of the bus drivers walked onto our bus, clearly a bit panicked, asking that anyone who was &quot;able bodied and strong&quot; to get off the bus and help. I put my jacket on and walked outside -- I definitely wasn&#039;t prepared to see what I saw that night.<br /><br />One of the buses in our caravan had flipped completely over onto its side, with instruments and bodies scattered everywhere. As I walked outside, there were people in various states of shock and injury; some were sobbing but relatively uninjured, some were completely silent, bloody, and in shock, some were bleeding heavily on the ground, and others were laying completely motionless on the side of the road. It was one of the most traumatic things I&#039;ve ever experienced -- at least initially, when I walked out there, I wasn&#039;t sure if people laying on the side of the road were alive or dead. That&#039;s a scary enough thought as is, but considering the fact that I&#039;m friends with many of the people on the flipped bus, well, that just made it even scarier.<br /><br />Those who were injured were airlifted or taken via ambulance to local hospitals. The rest of us who were uninjured took shelter at an elementary school nearby. I don&#039;t think it was the accident itself that changed me, but what happened afterwards that has given me an entirely new perspective on life.<br /><br />Despite all the tragedy that had occurred in the past few hours for myself and the rest of my bandmates, we rallied and made the absolute best of the situation that we could. Even though 56 of us were injured in a bus crash just a few hours earlier, those who were healthy refused to hang their heads. While we were all worried about our fellow bandmates, some of us played basketball with each other, trying to pass the time. Others read books to their sections, trying to provide a moment of calm among a bad situation. Even the locals of the town we were staying in brought us Thanksgiving leftovers, food, blankets, and a dog to make sure that we were taken care of during our darkest hour. Over the course of the three hours we were there, we probably had well over 100 people stop in to bring us food and to make sure we were okay. It goes without saying that I think that&#039;ll be the greatest showcase of the human spirit I&#039;ll ever experience until the day I die.<br /><br />We decided to not continue on with our trip in respect to those who were injured, and instead chose to stay in a local town nearby until the roads cleared and we could go home. Rather than attend the game in person, we&#039;d watch it on TV and cheer from afar. The number of warm wishes we got during this time was nothing short of incredible, either. Other marching bands from across the country reached out to us with warm wishes and videos hoping for a speedy recovery. Our football team discussed before the game about playing for us (the marching band). Even our rival school&#039;s marching band played our school&#039;s fight song during pregame in order to honor us. They also kept our seats open and reserved for us, as a signal that, while we weren&#039;t able to be there, our presence was still felt. Even after the game, the coach of the football team said that they played this game for us, and presented us with a game ball.<br /><br />As for the band itself, well, we didn&#039;t let our spirits get dampened one bit, and that was probably the most amazing thing to me. Despite all that had just happened, and the fact that, rather than at the game, in the stands, amongst the fans, we were instead in the lobby of a Holiday Inn cheering on our football team, our spirits never wavered. Though we couldn&#039;t play our instruments, we &quot;sang&quot; our music, danced through our choreography, cheered our team on, and went through our typical gameday traditions just like any other day. In our darkest moment, we continued to shine and be resilient, showing that, yes, you may be able to break our bus, but our spirit will always remain unbroken. I was absolutely overjoyed and incredibly proud of all of my friends in band for showing the spirit and resilience that they did. I&#039;ll never forget it.<br /><br />Before this entire event, I never really thought about how much I have to be thankful for. It&#039;s a really weird feeling -- almost indescribable -- when you see a bunch of your friends go through a traumatic experience like this. Even though none of them were permanently injured (people are still recovering, but everyone is expected to make a full recovery), it&#039;s really weird to think that that could have very easily been me in their same position. It&#039;s also very weird to think about that it could have been much, much worse than it ended up being (how many times do you hear about bus crashes where multiple fatalities are involved?).<br /><br />I have a newfound appreciation for the human spirit. I have a newfound appreciation for small towns. I have a newfound appreciation for my friends (you guys included). I have a newfound appreciation for easy driving conditions. I have a newfound appreciation for the band I&#039;m in. And I have a newfound appreciation for life in general. Life can be over so fast; it&#039;s important to live it as best as you can until then. You never know when a day could be your last.<br /><br />This is going in the topiclessness thread because I really didn&#039;t know where else to put it. I just wanted to put some thoughts out there that have been on my mind recently.<br /><br />I&#039;ve thrown some articles below. Take a look and thanks for reading this!<br /><br />https://www.newsweek.com/university-washington-crash-40-injured-after-bus-carrying-huskies-band-rolls-1228993<br />https://www.washingtonpost.com/sports/2018/11/23/university-washington-band-members-injured-after-bus-rolls-over-way-apple-cup-game/?noredirect=on&amp;utm_term=.5624a0aa9676<br />https://www.cnn.com/videos/us/2018/11/23/university-of-washington-marching-band-bus-rollover-crash-mxp-vpx.hln<br />https://247sports.com/college/washington/Article/Washington-Huskies-Football-Director-of-Athletic-Bands-Brad-McDavid-talks-about-the-hours-and-days-after-bus-accident-125525622/<br />https://www.heraldnet.com/news/silenced-by-bus-crash-husky-band-is-now-ready-to-sound-off/


subject: Re: Super Smash Bros. Ultimate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I haven&#039;t played WoL a lot thus far, mostly multiplayer matches.<br />Only less than 6 fighters remaining to unlock~


subject: Re: Super Smash Bros. Ultimate
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well then<br /><br />Finally got the chance to play the video game, because it has been released, and so my weekly Smash meets that I attend have done a meet. They didn&#039;t have a tournament this time, they&#039;re gonna start those next year, but... game. A night full of casual matches and free pizza, basically.<br /><br />I wrote a long-ass Twitter thread about it, but that was of course disconnected and incoherent like most things I say. Basically it&#039;s likeâ€¦ is it good enough? Yeah, I was really worried that I was gonna suck at this game and it wasn&#039;t for me, butâ€¦ it&#039;s actually fine. It actually has the same feeling when playing it as Smash 4, it&#039;s just different.<br /><br />And I think that&#039;s the thing. The fanbase hyped it up too much, it&#039;s not a revolutionary change to how Smash has ever been played, it&#039;s just a decent game. That&#039;s not to say &quot;oh it&#039;s just Smash 4 with a balance patch&quot;, it is definitely a new game, it&#039;s just that every other game has been a new game as well.<br /><br />Anyway I main Jigglypuff now


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  REPT 8<br />&nbsp; &nbsp; pop de<br />&nbsp; &nbsp; ld a, e<br />&nbsp; &nbsp; ld [hli], a<br />&nbsp; &nbsp; ld a, d<br />&nbsp; &nbsp; ld [hli], a<br />ENDR


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Jesus, man, i&#039;m sorry, that musta been rough to deal with. Glad the town was as friendly as it was!


subject: Pokemon Spaceworld Minecraft map
poster_name: Agile-eagle1994
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Agile-eagle1994
icon: clip
body:
  I&#039;m working on a Minecraft map of the Pokemon Spaceworld region in Minecraft, and it&#039;s meant to be used with the Pokecube mod, which is a Pokemon mod that you can add extra custom Pokemon to with resource packs. I actually created a resource pack that has the majority of the Pokemon from the Spaceworld demo in it, and there are Pokemon centers with working PCs and healing machines and subbiomes and trainers as well. c: If anyone wants me to post screenshots, I&#039;d be glad to. I actually had an older version of the map which had a texture pack to be used with it as well, but I abandoned that version.<br />Screenshots list: High Tech, which is called Olivine City in the map, the interior to Olivine&#039;s Aquarium, first floor of gyms, Violet City/Old City, Kanto, and Silent Hills.<br />LINK TO DOWNLOAD MAP: https://minecraft.curseforge.com/projects/pokecube-gold-silver-spaceworld-map/settings/general<br />If anyone is playing the map and has issues with it, please send me a PM or reply on this thread.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fuck, man, that seems like it was beyond shocking. It&#039;s really nice to hear how the end result impacted you, though, definitely!


subject: Re: Pokemon Spaceworld Minecraft map
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Agile-eagle1994 link=topic=8585.msg211796#msg211796 date=1544748607]<br />Add me on Discord if you want me to give you the IP, but make sure you&#039;re someone I trust like MissingnoXpert, ChickasaurusGL or TheZZaZZGlitch, otherwise I will probably deny your friend request.<br />[/quote]That&#039;s a bit of a shame, as that isn&#039;t very many members. I&#039;m not that into Minecraft myself and would most likely just look, but I&#039;d say the Discord server would be a safe place to post it. Occasional heatednss and goofiness aside, it&#039;s a well-moderated place, as the forum is, and not big enough to pose a risk in my opinion. Up to you, of course.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.ebay.com.au/itm/9Pin-Motherboard-to-Double-Layer-2-Port-USB2-0-A-Female-Internal-Header-Adapter/273422423272?epid=15009662924&amp;hash=item3fa93f14e8:g:CbsAAOSwUchaAWvK:rk:3:pf:0&amp;LH_BIN=1


subject: Re: Pokemon Spaceworld Minecraft map
poster_name: Agile-eagle1994
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Agile-eagle1994
icon: clip
body:
  I see your point, but I just have trust issues because strangers often prove themselves not worthy of trust, y&#039;know? Here&#039;s a screenshot of Olivine&#039;s aquarium: <br />EDIT: I have added a Discord link to the server for the map. c: You can look at screenshots there and download the map to play in single player, but you can only join the Minecraft server version of it if I trust you.


subject: Re: Is this the real life?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://frinkiac.com/meme/S08E23/1181930.jpg?b64lines=Q291bGQgeW91IGV4cGxhaW4geW91cgpmb3J1bSBnYW1lLCB5b3VuZyBtYW4_[/img]


subject: Re: Is this the real life?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was thinking it&#039;s like... make your own song by inventing lyrics that go after the previous poster&#039;s lyrics? But I wasn&#039;t sure. Given that I was wrong, I suppose that&#039;s just as well that I was unsure.


subject: Re: Is this the real life?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8586.msg211806#msg211806 date=1544757511]<br />It&#039;s like Count to One Million except obviously much shorter and it involves Queen lyrics<br />[/quote]<br /><br />So... Meat Loaf thread?<br /><br />[img height=400]https://i.guim.co.uk/img/static/sys-images/Guardian/Pix/pictures/2013/9/26/1380222056428/941d74a2-8865-4432-8bf7-11317172b906-1024x768.jpeg?width=700&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=012bac23133ab68a94ceab8460b4d47b[/img]


subject: Re: Is this the real life?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8586.msg211808#msg211808 date=1544758261]<br />[quote author=Epsilon link=topic=8586.msg211806#msg211806 date=1544757511]<br />It&#039;s like Count to One Million except obviously much shorter and it involves Queen lyrics<br />[/quote]<br /><br />So... Meat Loaf thread?<br /><br />[img height=400]https://i.guim.co.uk/img/static/sys-images/Guardian/Pix/pictures/2013/9/26/1380222056428/941d74a2-8865-4432-8bf7-11317172b906-1024x768.jpeg?width=700&amp;quality=85&amp;auto=format&amp;fit=max&amp;s=012bac23133ab68a94ceab8460b4d47b[/img]<br />[/quote]<br /><br /><br />Well this has already failed<br /><br />*locks*


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had another strange experience with the ZZAZZ. I used this time a PokÃ©mon with 251 Special to activate an encounter with a trainer glitch. In detail, has appeared [url=https://glitchcity.info/wiki/TrainerDex/Y:051] a Trainer with blank name[/url]. He has in their team a Cubone with level 9. I fight with him using a move, but the trainer uses a X Attack. Successively, the battle stops and sound glitched sounds. Those sounds ends with the song of victory against the leaders/champion, and a box text appear. You can press A to continue, and the battle immediately ends with a glitched screen, and other box text.<br /><br />I checked what could happen if you start the battle in another city, so I use Fly to other cities. The battle would be the same, but the box text changes, because these box have text from NPCs or posters from the city you visit.<br /><br />[img]https://i.gyazo.com/6b83e85e1cf512e5bf79875275ee8b01.png[/img]<br /><br />The most interesant of all, it&#039;s that you can continue your game without effects caused by this glitch. This effect looks like the [url=https://glitchcity.info/wiki/Too_bad!_The_trade_was_canceled!_(effect)]Too Bad! The trade was cancelled! effect[/url]. And couriously, in the wiki says that this trainer could activate this effect, but this does not appeared to me. I wanted to try this in other games, and I checked this in the spanish Yellow&#039;s version, and the trainer appears, but the game collapses (freeze with a white screen). I also checked it in the&nbsp; Blue version, and I saw the same that in the spanish version. <br /><br />I put here this because I don&#039;t saw it in the wiki. I also upload a video to Youtube, where I test the effect in all places with using Fly, I let this if someone want to see it: https://www.youtube.com/watch?v=fu0eC4Z6DQ4


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got a shiny Skarmory while just casually doing AS things and I wasted like 30 Great Balls on it. It was frozen and at like 1HP and ran me out of balls. 30 fucking balls. How.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg211811#msg211811 date=1544810477]<br />I got a shiny Skarmory while just casually doing AS things and I wasted like 30 Great Balls on it. It was frozen and at like 1HP and ran me out of balls. 30 fucking balls. How.<br />[/quote]So did you catch it?


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems like [url=https://glitchcity.info/wiki/TrainerDex/Y:051]Y:051[/url]. Which roster was it? 7? I&#039;ll add it to the wiki when you confirm that.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, Phil Fleck Svift videotape! This super waterproof tape! It was closed soon, as soon as you can repair the seal! Flexible tape is not a normal band. Effectively cast the triple thickness penetrating the most difficult surface and immediately stop the leakage. Pipe filtration will be persistent with solid after extensive damage to Flex influenza tapes! Also, a strong adhesive tape spot is very strong, can be used for water! Now, you can fix leaks in the pool and swimming pool. Flexible tape for marinas, camping, RV models! When tape spot is very strong, super! Also, in case of automatically dangerous situations, traps can keep the tape spot in even difficult situations. You can easily cover large holes storms that may cause a lot of damage, but the tape is a very flexible relief. Spot fixed with tape to demonstrate the power of the ship cut in half, I will! I will fix the spot with tape! Flexible tape for holding the interior of the cans can be attached, but also can form a waterproof seal that is completely dry-proof! West! Simply, peel and kind. cut! Please imagine what tape power and plaque we can do.<br /><br />I think this was the beauteous result of me pasting the flex tape commercial through google translate.<br /><br />Enjoy 


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: LanceAndMissingNo.
icon: xx
body:
  [quote author=Sherkel link=topic=1386.msg211813#msg211813 date=1544810938]<br />Seems like [url=https://glitchcity.info/wiki/TrainerDex/Y:051]Y:051[/url]. Which roster was it? 7? I&#039;ll add it to the wiki when you confirm that.<br />[/quote]Probably, but I think there is no manner to fight their complete team. I don&#039;t know if who added this team to the wiki has the same effects like this.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That reminds me of the time I found my first shiny in Diamond and Pearl. It was a Graveler. It used Self-Destruct first turn. :(


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=LanceAndMissingNo. link=topic=1386.msg211816#msg211816 date=1544821835]<br />[quote author=Sherkel link=topic=1386.msg211813#msg211813 date=1544810938]<br />Seems like [url=https://glitchcity.info/wiki/TrainerDex/Y:051]Y:051[/url]. Which roster was it? 7? I&#039;ll add it to the wiki when you confirm that.<br />[/quote]Probably, but I think there is no manner to fight their complete team. I don&#039;t know if who added this team to the wiki has the same effects like this.<br />[/quote]Oh, that&#039;s good to know! Do you think you could set up a breakpoint at<br />[code]ld b,$0A<br />ld a,$41[/code] and see if it triggers before the crash?<br /><br />Anyway, if you didn&#039;t change the Ditto&#039;s attack modifier, it was roster 7. Attaching a savestate could be good as I personally don&#039;t have a save file ready to mess with this on right now.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [url=https://forums.glitchcity.info/index.php?topic=6250.0]I made a thread about my first Gen 4 shiny.[/url] :) There might have been an image there originally, but it was a Magcargo.<br />[img]https://cdn.bulbagarden.net/upload/0/00/Spr_4d_219_s.png[/img]<br /><br />Hard to believe people were doing that before EonTimer...


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [issotm@link-panda motherboard-gb]$ make rebuild<br />make clean<br />make[1]: Entering directory &#039;/mnt/data/Jeux/GB ASM/motherboard-gb&#039;<br />rm -rf bin deps obj dummy&nbsp; src/res/sgb/attr_files.bin src/res/sgb/attr_files.bin.pb16 src/res/sgb/palettes.bin.pb16 src/res/sgb/palettes.bin src/res/title_screen/frame_0.chr.pb16 src/res/title_screen/frame_0_xor_frame_1.bin src/res/title_screen/frame_1_xor_frame_2.bin src/res/studio_screen/studio_screen.chr.pb16 src/res/studio_screen/studio_screen.chr src/res/studio_screen/studio_screen.tilemap src/res/studio_screen/credits.chr.pb16 src/res/studio_screen/credits.chr src/res/studio_screen/credits.tilemap src/res/maps/village/village.chr.pb16 src/res/maps/village/village.chr src/res/maps/village/village.asm<br />make[1]: Leaving directory &#039;/mnt/data/Jeux/GB ASM/motherboard-gb&#039;<br />make all<br />make[1]: Entering directory &#039;/mnt/data/Jeux/GB ASM/motherboard-gb&#039;<br />cd src/res/sgb &amp;&amp; ./attr_files.py attr_files.json solid_screen.txt copyright_screen.txt village.txt attr_files.bin<br />src/tools/pb16.py src/res/sgb/attr_files.bin src/res/sgb/attr_files.bin.pb16<br />cd src/res/sgb &amp;&amp; ./palettes.py palettes.json palettes.bin<br />src/tools/pb16.py src/res/sgb/palettes.bin src/res/sgb/palettes.bin.pb16<br />src/tools/pb16.py src/res/title_screen/frame_0.chr src/res/title_screen/frame_0.chr.pb16<br />cd src/res/title_screen &amp;&amp; src/generate_masks.py<br />frame_0 and frame_1<br />frame_1 and frame_2<br />rgbgfx -u -o src/res/studio_screen/studio_screen.chr -t src/res/studio_screen/studio_screen.tilemap src/res/studio_screen/src/itzacom-GB.png<br />src/tools/pb16.py src/res/studio_screen/studio_screen.chr src/res/studio_screen/studio_screen.chr.pb16<br />rgbgfx -u -o src/res/studio_screen/credits.chr -t src/res/studio_screen/credits.tilemap src/res/studio_screen/src/credits.png<br />src/tools/pb16.py src/res/studio_screen/credits.chr src/res/studio_screen/credits.chr.pb16<br />src/res/maps/gen_sidescroller.py src/res/maps/village/village.json src/res/maps/village/village.png<br />src/tools/pb16.py src/res/maps/village/village.chr src/res/maps/village/village.chr.pb16<br />Building deps file deps/engine.d<br />rgbasm -M deps/engine.d.tmp -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/engine.o src/engine.asm; \<br />sed &#039;s,\(engine\)\.o[ :]*,\1.o deps/engine.d: ,g&#039; &lt; deps/engine.d.tmp &gt; deps/engine.d; \<br />rm deps/engine.d.tmp<br />Building deps file deps/memory.d<br />rgbasm -M deps/memory.d.tmp -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/memory.o src/memory.asm; \<br />sed &#039;s,\(memory\)\.o[ :]*,\1.o deps/memory.d: ,g&#039; &lt; deps/memory.d.tmp &gt; deps/memory.d; \<br />rm deps/memory.d.tmp<br />Building deps file deps/maps.d<br />rgbasm -M deps/maps.d.tmp -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/maps.o src/maps.asm; \<br />sed &#039;s,\(maps\)\.o[ :]*,\1.o deps/maps.d: ,g&#039; &lt; deps/maps.d.tmp &gt; deps/maps.d; \<br />rm deps/maps.d.tmp<br />Building deps file deps/home.d<br />rgbasm -M deps/home.d.tmp -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/home.o src/home.asm; \<br />sed &#039;s,\(home\)\.o[ :]*,\1.o deps/home.d: ,g&#039; &lt; deps/home.d.tmp &gt; deps/home.d; \<br />rm deps/home.d.tmp<br />rm src/res/sgb/palettes.bin<br />date +&quot;%FT%H:%M:%S&quot; &gt; src/res/build.date<br />rgbasm -E -h -i src/ -i src/constants/ -i src/macros/ -p 0xFF -o obj/build_date.o src/res/build_date.asm<br />rgblink -d -p 0xFF -o bin/tmp.gb -m bin/motherboard.map -n bin/motherboard.sym obj/home.o obj/maps.o obj/memory.o obj/engine.o obj/build_date.o<br />rgbfix -sj -f lh -i MBGB -k HB -l 0x33&nbsp; -m 0x1B -n 1 -p 0xFF -r 0x03 -t MOTHERBOARD bin/tmp.gb<br />src/tools/crcify.py bin/tmp.gb<br />rgbfix -v bin/tmp.gb<br />mv bin/tmp.gb bin/motherboard.gb<br />make[1]: Leaving directory &#039;/mnt/data/Jeux/GB ASM/motherboard-gb&#039;<br />[issotm@link-panda motherboard-gb]$


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=LanceAndMissingNo. link=topic=1386.msg211810#msg211810 date=1544803129]<br />I had another strange experience with the ZZAZZ. I used this time a PokÃ©mon with 251 Special to activate an encounter with a trainer glitch. In detail, has appeared [url=https://glitchcity.info/wiki/TrainerDex/Y:051] a Trainer with blank name[/url]. He has in their team a Cubone with level 9. I fight with him using a move, but the trainer uses a X Attack. Successively, the battle stops and sound glitched sounds. Those sounds ends with the song of victory against the leaders/champion, and a box text appear. You can press A to continue, and the battle immediately ends with a glitched screen, and other box text.<br /><br />I checked what could happen if you start the battle in another city, so I use Fly to other cities. The battle would be the same, but the box text changes, because these box have text from NPCs or posters from the city you visit.<br /><br />[img]https://i.gyazo.com/6b83e85e1cf512e5bf79875275ee8b01.png[/img]<br /><br />The most interesant of all, it&#039;s that you can continue your game without effects caused by this glitch. This effect looks like the [url=https://glitchcity.info/wiki/Too_bad!_The_trade_was_canceled!_(effect)]Too Bad! The trade was cancelled! effect[/url]. And couriously, in the wiki says that this trainer could activate this effect, but this does not appeared to me. I wanted to try this in other games, and I checked this in the spanish Yellow&#039;s version, and the trainer appears, but the game collapses (freeze with a white screen). I also checked it in the&nbsp; Blue version, and I saw the same that in the spanish version. <br /><br />I put here this because I don&#039;t saw it in the wiki. I also upload a video to Youtube, where I test the effect in all places with using Fly, I let this if someone want to see it: https://www.youtube.com/watch?v=fu0eC4Z6DQ4<br />[/quote]<br />[color=purple]<br />This looks very interesting, thanks for sharing. Yes, I&#039;m unsure if we have this on the wiki yet. A specific glitch AI specifically for that Trainer class may be the issue here. âœ¿<br />[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]@Missing? NO!<br /><br />I&#039;m very sorry to hear about the traumatic event :(<br /><br />I relate with trauma, having experienced the death of my father. I&#039;m happy you and your friends were able to make the best of your day even with the emotional impact of what happened that day. :)<br /><br />[quote author=Sherkel link=topic=8204.msg211822#msg211822 date=1544846833]<br />[url=https://forums.glitchcity.info/index.php?topic=6250.0]I made a thread about my first Gen 4 shiny.[/url] :) There might have been an image there originally, but it was a Magcargo.<br />[img]https://cdn.bulbagarden.net/upload/0/00/Spr_4d_219_s.png[/img]<br /><br />Hard to believe people were doing that before EonTimer...<br />[/quote]<br />[color=purple]<br />Wow, that&#039;s a nice Shiny. :) Congratulations! âœ¿<br />[/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [url=https://www.youtube.com/watch?v=US3VTVDRbjE]Snail&#039;s House - Snailchan Adventure (Official MV)[/url] [color=#EE00FF]âœ¿[/color]


subject: Re: Let's Go, Pikachu! Let's Go, Eevee! glitch Eggs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]*Bump with more information revealed*<br /><br />Last night I watched [url=https://www.youtube.com/watch?v=T0oNg3GfogQ]a video[/url] about attempting to transfer non-Generation I PokÃ©mon into PokÃ©mon Let&#039;s Go, Pikachu! Let&#039;s Go, Eevee!<br /><br />Not much more information compared to the original was inferred, but it did appear to clarify the &quot;MISSINGNO.&quot; text from the German video may have been a nickname or at least a region exclusive quirk.<br /><br />The true name of these glitch PokÃ©mon is that they appear to have a variable name, similar to the Generation VI and Generation VII glitch PokÃ©mon.<br /><br />(I hope other mods this text colour is OK, it&#039;s my new style of expression (sorry if it&#039;s not). Mutou Yami used to do this.) âœ¿ [/color]


subject: Re: Super Smash Bros. Ultimate
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]This is one of the games I&#039;m waiting a little longer for, for Christmas. :)<br /><br />PokÃ©mon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! was a very refreshing title for the Switch. I loved going through Kanto once more, even though I&#039;ve already analysed it a lot for glitching.<br /><br />I imagine this will be a rewarding game too, with things to do once more such as clearing the single player modes will all characters.<br /><br />I&#039;m still torn whether to obtain the characters using World of Light or by another means. âœ¿[/color]


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]^ Yes<br />&lt; Likes quiz shows<br />V Has ever played an Atelier game? âœ¿<br />[/color]


subject: Space debris dilemma
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]The space debris dilemma addresses the way in how, while sending an object into space there is the risk of junk escaping into the vacuum of space. The more times we send people into space, the higher risk that space debris may cause a collision with something like a spacecraft or a seriously damaging a satellite.<br /><br />While something like this for small particles would normally be relatively harmless on planet Earth, the high accelerations give them extremely high velocities, with the chances of piercing a hole in the spacecraft or a satellite.<br /><br />This is a particular concern for humanity if more and more satellites begin to break down due to space debris. With many technologies using satellites, it would appear we may not be able to use technologies such as satellite Internet or TV connections, or satellite navigation software. The huge amount of space debris in the air may also make space travel less and less viable, trapping us on our home planet for future journeys with no solution.<br /><br />Furthermore, this relationship is not a long, steady one, but rather may increase exponentially; because one satellite breaking creates more debris, which could cause a domino effect which causes multiple satellites to go down in succession. For this reason the space debris dilemma is a concern we cannot ignore.<br /><br />There are solutions to this problem with multiple approaches. One of them may be to create a space net built to gather the space debris and send them back to Earth. Another concept may be to attract the space debris in the vacuum using magnets.&nbsp; <br /><br />What are our thoughts on this? âœ¿[/color]


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Never even heard of &#039;em<br />&lt; Man, ASM is tough, but how rewarding!<br />V What did you eat last?


subject: Re: Space debris dilemma
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Worse still, when a satellite ceases to function, it&#039;s simply left to rot up there, which makes it another debris (also more susceptible to being torn apart into yet more debris).


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=ISSOtm link=topic=1386.msg211824#msg211824 date=1544864505]<br />Where is that breakpoint?<br />[/quote]I was thinking we could see if it runs AIUseXAttack, but on second thought, that wouldn&#039;t really prove anything. It&#039;d be somewhere in Bank E.<br /><br />Considering something unintended happens afterward, it&#039;s probably a glitch AI.


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Pizza at the same place as before.<br />&lt; Beyond obsessed with the Salburg era of Atelier. Every single one is among my favorite games ever. Very mixed feelings on the rest, though.<br />V Likes amaretto flavor?


subject: Re: Let's Go, Pikachu! Let's Go, Eevee! glitch Eggs
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  So in short, they&#039;re just Bad Eggs like in 3rd Gen?<br /><br />(I think that text color is fine. I&#039;ve been making posts in my favorite color since I signed up. :P )


subject: Re: Let's Go, Pikachu! Let's Go, Eevee! glitch Eggs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=8571.msg211844#msg211844 date=1544907106]<br />So in short, they&#039;re just Bad Eggs like in 3rd Gen?<br /><br />(I think that text color is fine. I&#039;ve been making posts in my favorite color since I signed up. :P )<br />[/quote]<br />[color=purple]<br />Thanks Sherkel. :)<br /><br />Yep, it seems that way. It appears that the only difference is their name. However, it&#039;s not clear whether these can pass a checksum to become a different glitch PokÃ©mon, or if these glitch PokÃ©mon are Eggs by default. Another difference is how (according to the video) fighting a wild version of the glitch PokÃ©mon will give it a different sprite, such as a Marowak.<br /><br />Earlier games, namely Generation VI and Sun/Moon/Ultra Sun/Ultra Moon have glitch Eggs in addition to these. If I remember correctly Generation VI Egg is another glitch PokÃ©mon who in English is not called &quot;Bad Egg&quot;. However, there was an old screenshot of [url=https://glitchcity.info/wiki/File:Bad_Egg_XY.png]a glitch Egg in Japanese X/Y[/url] with the name ãƒ€ãƒ¡ã‚¿ãƒžã‚´. It&#039;s possible that either ãƒ€ãƒ¡ã‚¿ãƒžã‚´ was a nickname or was the Japanese species name for this glitch PokÃ©mon. âœ¿[/color]


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=428.msg211842#msg211842 date=1544906616]<br />^ Pizza at the same place as before.<br />&lt; Beyond obsessed with the Salburg era of Atelier. Every single one is among my favorite games ever. Very mixed feelings on the rest, though.<br />V Likes amaretto flavor?<br />[/quote]<br /><br />[color=purple]<br />Sweet. :) I&#039;m just getting into the series with Atelier Totori: Adventurer of Arland DX for my Switch, I&#039;m unsure of the reception of the original version of this game, and I unfortunately didn&#039;t plan which entry to start playing, but hopefully it will be nice.<br /><br />^ I&#039;ve never tried it before<br />&lt; Did anyone here ever get 10 million coins in New Super Mario Bros. 2? I picked up the game again recently to do this, but I&#039;ve stopped at 5 million coins so far. It is quite tedious to do.<br />V Likes drawing? âœ¿<br />[/color]


subject: Re: Space debris dilemma
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=ISSOtm link=topic=8588.msg211840#msg211840 date=1544905554]<br />Worse still, when a satellite ceases to function, it&#039;s simply left to rot up there, which makes it another debris (also more susceptible to being torn apart into yet more debris).<br />[/quote]<br /><br />[color=purple]Ahh, that&#039;s sad. :( I think this as well may depend on the state of the satellite. If the damage is not so bad an astronaut may possibly be able to fix it ([url=https://www.youtube.com/watch?v=Fcp8CBd3EJE]like in this video[/url], but I suppose that some satellites will inevitably get to a state where it needs replacing rather than fixed. âœ¿ [/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [url=https://www.youtube.com/watch?v=OEboG4LnUBI]Hyper Potions - Friends (Sonic Mania Opening Animation Song)[/url] [color=#EE00FF]âœ¿[/color]


subject: Re: What are you wearing?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Fluffy brown jumper, pop art inspired shirt underneath (with phrases like &quot;Wham!&quot;), with a grey skirt and green Doc Martens shoes âœ¿[/color]


subject: Re: The If game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]I suppose some of us would be glitchless PokÃ©mon fans, or still gamers of something. However, chaos theory may imply otherwise; that literally almost any interest could develop depending on other past circumstances.<br /><br />What if Christmas was in June? âœ¿[/color]


subject: Re: CC57/8 continuous arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Thank you for the input guys! Ah.. Unfortunate that it doesn&#039;t work in battle. :( âœ¿[/color]


subject: Re: &quot;5 ERROR forever&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]CC57:0D CC58:06 will force a glitch text box to appear or the &quot;Welcome to our POKÃ©MON CENTER!&quot; text to appear, depending on certain conditions (of which I feel may or may not be a text address in VRAM). This is because the 0xFF control character is the PokÃ©mon Center sequence, and [url=https://glitchcity.info/wiki/VRAM_inaccessibility]VRAM inaccessibility[/url] means that this data may be read as an 0xFF byte). As before, there is a small amount of time where you can open the Start menu.<br /><br />Although it could be inferred that this technique is useful for eliminating the use of healing items, it seems that Trainer battles (in addition to possibly wild battles) are disabled. However, it may also have its uses if you have the expanded party.<br /><br />Previous glitches which involve healing an expanded party include PokÃ©mon Center, &#039;purified, protected zone&#039; healing, and Mom&#039;s healing message. This particular script may allow for some other interesting side effects when it is activated in different areas. However, there are other means of causing this message to appear. In English versions, changing the source of D36C/D36D (it&#039;s within the expanded inventory) would provide the same effect, provided that you set up the glitch again each time after changing maps. In Japanese versions, [url=http://ItemDexJP/Y:106 (v1.1+)]Pocket Doctor (ã‚´ãƒ¼ãƒ«ãƒ‰ãƒãƒƒãƒ‚, GoldBadge)[/url] renders the idea of this technique obsolete, due to the fact that you can bring up the PokÃ©mon Center text any time by using the glitch item. <br /><br />(Other interesting indices may occupy the space of this post) âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I wrote a novel and of course it contained literally everything I [i]didn&#039;t[/i] want it to have. <br /><br />Goddamnit.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Bert link=topic=8204.msg211857#msg211857 date=1544914834]<br />I wrote a novel and of course it contained literally everything I [i]didn&#039;t[/i] want it to have. <br /><br />Goddamnit.<br />[/quote]In terms of literary techniques, tropes, themes, or...?<br /><br />Cool to hear you&#039;ve been practicing that so much, though.<br /><br />And yes, it is a nice shiny, but nothing compared to the few hundred that soon came after it. :P<br /><br />On the topic of Undertale, currently giving up indefinitely on Genocide because I just can not beat Kdtodu jxu Kdtoydw. Bit of a shame, because up to that point I was actually enjoying it more than Pacifist. Discord said it was safe to look up about Wqijuh so now I&#039;m diving into the lore a bit. I instantly click away at any mention of the Genocide route, aside from stuff I was spoiled on like jxu vqsj oek vywxj iqdi.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Zowayix link=topic=3252.msg211856#msg211856 date=1544913516]<br />[url=https://www.youtube.com/watch?v=6OVKPIKc3ao]Nalin &amp; Kane - Beachball[/url]<br />[/quote]<br /><br />[color=purple]Nice song sis :) [/color]<br /><br />[url=https://www.youtube.com/watch?v=BDTSAlI2Vj4]Star Fox - Corneria [Remix][/url] [color=purple]âœ¿[/color]


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (Ah yeah, Totori...wasn&#039;t big on that one, at all...though it will show you a lot of what makes the series unique, with some really cool music to boot. It&#039;s also one of the most popular, so don&#039;t take my opinion too seriously. Wonder if this deserves its own thread. Anyway...)<br /><br />^ Dabbled in it a bit. Not a fan of the process.<br />&lt; Really likes the Super Mario Land games (and Wario Land), but can&#039;t get myself to care about most of the series.<br />V Has played Deltarune?


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=428.msg211860#msg211860 date=1544915463]<br />(Ah yeah, Totori...wasn&#039;t big on that one, at all...though it will show you a lot of what makes the series unique, with some really cool music to boot. It&#039;s also one of the most popular, so don&#039;t take my opinion too seriously. Wonder if this deserves its own thread. Anyway...)<br />[/quote]<br />[color=purple]<br />I see. Nice :), I&#039;ll be sure to see if it suits me. âœ¿<br />[/color]<br /><br />[quote author=Sherkel link=topic=428.msg211860#msg211860 date=1544915463]<br />^ Dabbled in it a bit. Not a fan of the process.<br />&lt; Really likes the Super Mario Land games (and Wario Land), but can&#039;t get myself to care about most of the series.<br />V Has played Deltarune?<br />[/quote]<br /><br />[color=purple]<br />^ I haven&#039;t yet, but possibly will give it a try later.<br />&lt; I relate with this. I&#039;ve beaten a fair number of the Wario Land games however (Wario Land 1-4) but not the lesser known ones such as Master of Disguise and Shake Dimension. It feels these ones are harder to get into for me and because I have a large backlog of games it may be a long time until they get some love.<br />V Where would you prefer the next core PokÃ©mon games to be set: England, Spain, Germany or [insert own answer here]<br />[/color]


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Salburg. :XD: Oh man, that would be chaos...<br />&lt; 30 day streak on Duolingo. Now if only there were something this straightforward for [i]linguistics[/i]...<br />V Has trouble not ending sentences with ellipses?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ None.<br />&lt; Collecting 10 million coins in SMB2 just changes the title screen. Super underwhelming.<br />V How many Discord servers are you on?


subject: Re: The If game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  At least it&#039;d be less close to December 28th, which is my birthday. So it&#039;d be great!<br /><br />What if Sony never made any consoles?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211865#msg211865 date=1544916765]<br />Genocide is [i]designed[/i] to be frustrating to complete.<br />[/quote]I like the idea behind that, but just don&#039;t have it in me to spend an entire day repeatedly failing an action-command-based boss (I generally get them down to about 1/3 health at best, and that&#039;s after resetting and making sure to pick up all the best items for it.) Maybe when the game&#039;s had more time to sit with me I&#039;ll feel more determined.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg211869#msg211869 date=1544917122]<br />[quote author=ISSOtm link=topic=8204.msg211865#msg211865 date=1544916765]<br />Genocide is [i]designed[/i] to be frustrating to complete.<br />[/quote]I like the idea behind that, but just don&#039;t have it in me to spend an entire day repeatedly failing an action-command-based boss (I generally get them down to about 1/3 health at best, and that&#039;s after resetting and making sure to pick up all the best items for it.) Maybe when the game&#039;s had more time to sit with me I&#039;ll feel more determined.<br />[/quote]<br /><br /><br />To save your own sanity, I recommend [url=https://jcw87.github.io/c2-sans-fight/]practicing the sans fight[/url] (Hell, it even works on mobile!)<br /><br />As for UU, you&#039;re just going to have to tough that out. Best wishes to ya, though!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg211858#msg211858 date=1544915160]<br />[quote author=Bert link=topic=8204.msg211857#msg211857 date=1544914834]<br />I wrote a novel and of course it contained literally everything I [i]didn&#039;t[/i] want it to have. <br /><br />Goddamnit.<br />[/quote]In terms of literary techniques, tropes, themes, or...?<br /><br />Cool to hear you&#039;ve been practicing that so much, though.[/quote]<br /><br />The novel was meant to take place in an alternate history where dinosaurs continue to exist, resulting in modern society being one massive dystopia. Except the end result didn&#039;t have much of a dystopia vibe to it aside from the occasional mention of a demolished building here and there, and plenty of pothole-riddled streets thanks to the giant reptiles. Lots of dinosaur action, though, so I got that right.<br /><br />I didn&#039;t really like the plot, either. The hero&#039;s dinosaur is kidnapped by a group of mercenaries who plan to sell it. My main problem with this was that I wanted to show them killing a majority of the bad guys together, but they spend more than half the story apart. I don&#039;t know, maybe I&#039;m just being fussy over nothing.<br /><br />I&#039;m currently rewriting the plot outline for like the eightieth time and it&#039;s a lot closer to what I originally wanted - a dystopic world overrun by dinosaurs and crime, and the bad guys get theirs after fucking with the wrong man and the wrong dinosaur. It&#039;s still got that personal angle to the feud, and hopefully I won&#039;t have too much Writer&#039;s Regret (TM) after finishing it.


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Sherkel link=topic=1386.msg211820#msg211820 date=1544846296]<br />[quote author=LanceAndMissingNo. link=topic=1386.msg211816#msg211816 date=1544821835]<br />[quote author=Sherkel link=topic=1386.msg211813#msg211813 date=1544810938]<br />Seems like [url=https://glitchcity.info/wiki/TrainerDex/Y:051]Y:051[/url]. Which roster was it? 7? I&#039;ll add it to the wiki when you confirm that.<br />[/quote]Probably, but I think there is no manner to fight their complete team. I don&#039;t know if who added this team to the wiki has the same effects like this.<br />[/quote]Oh, that&#039;s good to know! Do you think you could set up a breakpoint at<br />[code]ld b,$0A<br />ld a,$41[/code] and see if it triggers before the crash?<br /><br />Anyway, if you didn&#039;t change the Ditto&#039;s attack modifier, it was roster 7. Attaching a savestate could be good as I personally don&#039;t have a save file ready to mess with this on right now.<br />[/quote]I test dropping his attack and Cubone was changed by other PokÃ©mon (Electabuzz, Omanyte, Tentacool, Ivysaur... the rosters that appear in the wiki). Like a curiosity, in some specific rosters, the ZZAZZ was activated, and in other rosters, the effects were the same that I showed in the first post.<br /><br />I let here a savestate to you or someone to try this&nbsp; :)<br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8204.msg211870#msg211870 date=1544918477]<br />[quote author=Sherkel link=topic=8204.msg211869#msg211869 date=1544917122]<br />[quote author=ISSOtm link=topic=8204.msg211865#msg211865 date=1544916765]<br />Genocide is [i]designed[/i] to be frustrating to complete.<br />[/quote]I like the idea behind that, but just don&#039;t have it in me to spend an entire day repeatedly failing an action-command-based boss (I generally get them down to about 1/3 health at best, and that&#039;s after resetting and making sure to pick up all the best items for it.) Maybe when the game&#039;s had more time to sit with me I&#039;ll feel more determined.<br />[/quote]<br /><br /><br />To save your own sanity, I recommend [url=https://jcw87.github.io/c2-sans-fight/]practicing the sans fight[/url] (Hell, it even works on mobile!)<br /><br />As for UU, you&#039;re just going to have to tough that out. Best wishes to ya, though!<br />[/quote]<br />Tbh for UU I just edited my save file to get ridiculous attack. Piece of cake! ( &#039;w&#039;)


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Today I attended my first Super Smash Bros. Ultimate major (Don&#039;t Park on the Grass in Seattle, Washington). I made it out of pools losers side and play tomorrow in losers Top 96! First time ever in my life I make it out of pools, so that&#039;s hype. Played four characters today in bracket, too (K Rool, ROB, Ike, Wolf).<br /><br />I&#039;m Gyromight in the bracket here. https://smash.gg/dpg18


subject: Re: Super Smash Bros. Ultimate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve played a small tournament with more experienced players, so I lost immediately (losers round was fairly close, though)<br /><br />What&#039;s annoying is that after the tournament was over, everyone insisted on playing on &quot;No items, FD only, no fun allowed&quot;<br />Come on, people!


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=Juse01xu_VQ]It&#039;s Not Like I Like You!! but in PKM-150[/url] [color=purple]âœ¿[/color]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  if not main_config.full_rescan:<br />				if launchers.has_been_done(&#039;Steam&#039;, app_id):<br />					continue<br /><br />			name = app_state.get(&#039;name&#039;)<br />			#installdir is the subfolder of library_folder/steamapps/common where the game is actually located, if that&#039;s ever useful<br />			#StateFlags probably has something to do with whether it&#039;s actually currently installed or not, seems to be just 4, maybe other values indicate it&#039;s in the middle of downloading or stuff like that<br />			#UserConfig might be interesting... normally it just has a key &#039;language&#039; which is set to &#039;english&#039; etc, sometimes duplicating name and app_id as &#039;gameid&#039; for no reason, but also has things like &#039;lowviolence&#039;: &#039;1&#039; inside Left 4 Dead 2 for example (because I&#039;m Australian I guess), so... well, I just think that&#039;s kinda neat, although probably not useful for our purposes here; also for TF2 it has &#039;betakey&#039;: &#039;prerelease&#039; so I guess that has to do with opt-in beta programs<br />			#Anyway I don&#039;t think we need any of that for now<br />			process_game(app_id, name)


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=j6L1V6_odKs]Super Mario Sunshine - Delfino Plaza [Remix][/url] [color=purple]âœ¿[/color]


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I DON&#039;T LIKE &#039;EM PUTTING CHEMICALS IN THE WATER<br />THEY TURN THE FREAKING FROGS GAY<br />DO YOU UNDERSTAND THAT?<br />THEY TURN THE FREAKING FROGS GAY<br />GRR GRR GRR<br />CRAP!<br /><br />[url=https://www.youtube.com/watch?v=9JRLCBb7qK8]WON&#039;T YOU FIGHT FOR YOUR LIFE?![/url]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ”€â”€â–ˆâ–ˆâ–ˆâ–ˆâ”€â”€â”€â”€<br />â”€â”€â”€â”€â”€â”€â”€â”€â–ˆâ–ˆâ–ˆâ–ˆâ–’â–’â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–ˆâ–ˆâ–’â–’â–‘â–‘â–ˆâ–ˆâ”€â”€<br />â”€â”€â”€â”€â”€â”€â–ˆâ–ˆâ–’â–’â–‘â–‘â–‘â–‘â–ˆâ–ˆâ–‘â–‘â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–ˆâ–ˆ<br />â”€â”€â”€â”€â–ˆâ–ˆâ–’â–’â–‘â–‘â–‘â–‘â–‘â–‘â–ˆâ–ˆâ–‘â–‘â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–‘â–‘â–ˆâ–ˆ<br />â”€â”€â”€â”€â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–ˆâ–ˆâ–‘â–‘â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–’â–’â–ˆâ–ˆ<br />â”€â”€â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–’â–’â–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–’â–’â–‘â–‘â–‘â–‘â–’â–’â–ˆâ–ˆ<br />â–ˆâ–ˆâ–’â–’â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–ˆâ–ˆ<br />â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–’â–’â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–ˆâ–ˆ<br />â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–’â–’â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–ˆâ–ˆâ”€â”€<br />â”€â”€â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–ˆâ–ˆâ”€â”€<br />â–ˆâ–ˆâ–’â–’â–’â–’â–’â–’â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–ˆâ–ˆâ”€â”€<br />â–ˆâ–ˆâ–’â–’â–’â–’â–’â–’â–’â–’â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–ˆâ–ˆâ”€â”€â”€â”€<br />â–ˆâ–ˆâ–’â–’â–’â–’â–’â–’â–’â–’â–ˆâ–ˆâ–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–’â–’â–ˆâ–ˆâ–ˆâ–ˆâ”€â”€â”€â”€<br />â”€â”€â–ˆâ–ˆâ–’â–’â–’â–’â–’â–’â–’â–’â–ˆâ–ˆâ–’â–’â–’â–’â–’â–’â–ˆâ–ˆâ–ˆâ–ˆâ–’â–’â–’â–’â–ˆâ–ˆâ”€â”€<br />â”€â”€â”€â”€â–ˆâ–ˆâ–’â–’â–’â–’â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–’â–’â–’â–’â–’â–’â–’â–’â–’â–’â–ˆâ–ˆ<br />â”€â”€â”€â”€â”€â”€â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ”€â”€â”€â”€â”€â”€â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ”€â”€ï»¿


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why is Kirby so sweet, I&#039;m fangirling right now.<br /><br />Awwwwww<br /><br />https://www.youtube.com/watch?v=lMzyuzqm8ts


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211875#msg211875 date=1544946941]<br />Tbh for UU I just edited my save file to get ridiculous attack. Piece of cake! ( &#039;w&#039;)<br />[/quote][font=comic sans ms]welp. time to get the pc version then.[/font]<br /><br />That soundtrack is on my &quot;to listen&quot; list now, Evie. I always loved the stage themes from the original Kirby&#039;s Adventure.


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ 10 or so, but I only ever go on two: one for a circle of IRL friends and the GCL one.<br />&lt; Is wondering about the 50 postcount requirement for Forum Games.<br />V Generally speaking, headphones, earbuds, or speakers?


subject: Re: Let's Go, Pikachu! Let's Go, Eevee! glitch Eggs
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  She changed it. I might prefer the current one too.<br /><br />And by the title one, do you mean the red admin text that&#039;s existed since the forums were created?<br /><br />No more I can think to say on the glitch eggs, really.


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, somehow I missed that...[i]all 255 rosters are already on the wiki page[/i]. :o<br /><br />How long did that take?! Was it a similar process to finding which index the glitch AIs were for the ones documented?


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]^ I like to use headphones, earbuds tend to feel strange in my ears.<br />&lt; Hmm.<br />V Opinion on snow in Winter? (with me I like a little but dislike too much) âœ¿ [/color]


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Snow feels great. Changes the landscape, changes the atmosphere, breaks the routine.<br />&lt; I have to debug code that glitches out depending on the Game Boy model, and does not reproduce on any emulator. Worst possible scenario.<br />V Do you feel you sleep enough / well enough?<br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &nbsp; &nbsp; ; Check the direction the camera moved, if at all<br />&nbsp; &nbsp; ; Ugly, but that&#039;s because we have to offset the camera&#039;s position, otherwise there are overflows when the camera gets close to the top/left edge<br />&nbsp; &nbsp; ld de, wCameraYPos<br />&nbsp; &nbsp; ld hl, wCameraPrevYPos<br />&nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; inc e ; inc de<br />&nbsp; &nbsp; add a, 16<br />&nbsp; &nbsp; ld b, a<br />&nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; inc e ; inc de<br />&nbsp; &nbsp; adc a, 0<br />&nbsp; &nbsp; ld c, a<br />&nbsp; &nbsp; ld a, b<br />&nbsp; &nbsp; ld b, 1<br />&nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; ld [hli], a<br />&nbsp; &nbsp; jr z, .preserveLowY<br />&nbsp; &nbsp; sbc a, a ; 0 if cur &gt; prev, $FF if cur &lt; prev<br />&nbsp; &nbsp; ld b, a<br />.preserveLowY<br />&nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; ld [hli], a<br />&nbsp; &nbsp; ld a, b<br />&nbsp; &nbsp; jr z, .preserveHighY<br />&nbsp; &nbsp; sbc a, a<br />.preserveHighY<br />&nbsp; &nbsp; ldh [hCameraYMovementDirection], a<br />&nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; inc e ; inc de<br />&nbsp; &nbsp; add a, 8<br />&nbsp; &nbsp; ld b, a<br />&nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; adc a, 0<br />&nbsp; &nbsp; ld c, a<br />&nbsp; &nbsp; ld a, b<br />&nbsp; &nbsp; ld b, 1<br />&nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; ld [hli], a<br />&nbsp; &nbsp; jr z, .preserveLowX<br />&nbsp; &nbsp; sbc a, a ; 0 if cur &gt; prev, $FF if cur &lt; prev<br />&nbsp; &nbsp; ld b, a<br />.preserveLowX<br />&nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; ld [hli], a<br />&nbsp; &nbsp; ld a, b<br />&nbsp; &nbsp; jr z, .preserveHighX<br />&nbsp; &nbsp; sbc a, a<br />.preserveHighX<br />&nbsp; &nbsp; ldh [hCameraXMovementDirection], a<br /><br />&nbsp; &nbsp; ; Update BG position(s)<br />&nbsp; &nbsp; ld a, [wScrollingType]<br />&nbsp; &nbsp; add a, a<br />&nbsp; &nbsp; add a, LOW(.scrollingFuncs)<br />&nbsp; &nbsp; ld l, a<br />&nbsp; &nbsp; adc a, HIGH(.scrollingFuncs)<br />&nbsp; &nbsp; sub l<br />&nbsp; &nbsp; ld h, a<br />&nbsp; &nbsp; ld a, [hli]<br />&nbsp; &nbsp; ld h, [hl]<br />&nbsp; &nbsp; ld l, a<br />&nbsp; &nbsp; rst call_hl


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=3P0jdz9s2OA]Tomb Raider: The Last Revelation - Theme (Paul Oakenfold Perfecto remix vocal)[/url]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211892#msg211892 date=1545008635]<br />Oh, you&#039;re playing it on Switch?<br />[/quote]Vita! I looked through the file structure on it but didn&#039;t find any .ini files. Being able to switch between the control stick and arrow buttons helped in my first fight against Kdtodu jxu, kxx...Toydw but haven&#039;t been able to quite cut it for this one. I need a break from it anyway; stuff related to the game has been clogging the visual side of my mind like you wouldn&#039;t believe.


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Well yeah, presumably, as it&#039;s just extrapolating from the last non-glitched trainer, but still, looking at the amount of it you have to wonder how much effort it took to organize those 14336 rosters. Oh well, this is a bit off-topic now.


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Enough, yes, well enough, no.<br />&lt; About to order pizza from...yeah, the same place as the last two times. :P<br />V How much snow do you get where you live?


subject: Re: The V,^,and &lt; game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I&#039;n in Indiana. Roll a dice to answer that question<br /><br />&lt; Yesterday, I got to go to a football game. Normally, I don&#039;t care for them, but yesterday I got watch the game in one of those suites that the company allocates for companies. Infinite food: good.<br /><br /><br />&lt;down_arrow&gt; Are you doing anything major soon/now?


subject: Re: Ripping Game Boy music
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This topic&#039;s as old as it gets, but I&#039;ve been seeing guests view it for months, so I thought I&#039;d throw in a mention that [i]this is fully possible now[/i], thanks to [url=https://gbatemp.net/threads/tutorial-get-midi-files-from-gb-gbc-gbs.420616/]emu2midi[/url]. I&#039;ve been able to finally study tons of long-time favorites thanks to it.


subject: Re: Ripping Game Boy music
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What the fuck is this hot garbage of a program O_O<br />Also WHY do they even need to convert GBS to ROMs????


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Motherboard GB.<br />&lt; Also, somehow creating emulator detection and console type detection routines out of thin air.<br />V Have you ever programmed? What&#039;s your favorite language, then?


subject: Re: Ripping Game Boy music
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=ISSOtm link=topic=7213.msg211906#msg211906 date=1545080756]<br />What the fuck is this hot garbage of a program O_O<br />[/quote]What it says on the tin!<br /><br />[quote author=ISSOtm link=topic=7213.msg211906#msg211906 date=1545080756]<br />Also WHY do they even need to convert GBS to ROMs????<br />[/quote]GB/C emulators ([url=http://forums.ffshrine.org/showthread.php?t=188588]and hardware[/url]) have better sound emulation than standalone GBS players, and also you need a ROM to use emu2midi to convert the contents to MIDI format.


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Eh, I guess C++? Failing out of CS killed my interest in coding indefinitely. (heh, glad guests can&#039;t see this board.)<br />&lt; Just discovered Isso&#039;s Twitter!<br />V When did you last order pizza?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://media.discordapp.net/attachments/504210322039767041/522220986737623050/image0.jpg?width=1249&amp;height=703


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Saturday! There was a game jam, so we all ordered pizzas. I didn&#039;t make any game, since I&#039;m currently working on Motherboard, but it&#039;s still nice to be with a bunch of people.<br />&lt; Coding Game Boy homebrew is fun. You just keep finding things. Well, you have to nudge the hardware a bit to get something new, but I&#039;m pushing it anyways to get good-looking stuff.<br />V What&#039;s the longest post you ever wrote? Feel free to make a top 3 if you want.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  SendPacketNoDelay::<br />&nbsp; &nbsp; ldh a, [hSoftResettingPermitted]<br />&nbsp; &nbsp; push af<br />&nbsp; &nbsp; xor a<br />&nbsp; &nbsp; ldh [hSoftResettingPermitted], a<br />&nbsp; &nbsp; ; Packet transmission begins by sending $00 then $30<br />&nbsp; &nbsp; ; xor a<br />&nbsp; &nbsp; ldh [rP1], a<br />&nbsp; &nbsp; ld a, $30<br />&nbsp; &nbsp; ldh [rP1], a<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; ld b, SGB_PACKET_SIZE<br />.sendByte<br />&nbsp; &nbsp; ld d, 8 ; 8 bits in a byte<br />&nbsp; &nbsp; ld a, [hli] ; Read byte to send<br />&nbsp; &nbsp; ld e, a<br /><br />.sendBit<br />&nbsp; &nbsp; ld a, $10 ; 1 bits are sent with $10<br />&nbsp; &nbsp; rr e&nbsp; ; Rotate d and get its lower bit, two birds in one stone!<br />&nbsp; &nbsp; jr c, .bitSet<br />&nbsp; &nbsp; add a, a ; 0 bits are sent with $20<br />.bitSet<br />&nbsp; &nbsp; ldh [rP1], a<br />&nbsp; &nbsp; ld a, $30 ; Terminate pulse<br />&nbsp; &nbsp; ldh [rP1], a<br />&nbsp; &nbsp; dec d<br />&nbsp; &nbsp; jr nz, .sendBit<br /><br />&nbsp; &nbsp; dec b<br />&nbsp; &nbsp; jr nz, .sendByte<br /><br />&nbsp; &nbsp; ; Packets are terminated by a &quot;STOP&quot; 0 bit<br />&nbsp; &nbsp; ld a, $20<br />&nbsp; &nbsp; ldh [rP1], a<br />&nbsp; &nbsp; ld a, $30<br />&nbsp; &nbsp; ldh [rP1], a<br /><br />&nbsp; &nbsp; pop af<br />&nbsp; &nbsp; ldh [hSoftResettingPermitted], a<br />&nbsp; &nbsp; ret


subject: Re: Ripping Game Boy music
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I noticed what the program does (I can read this thread&#039;s title), but the UI just looks like a$$, and it just looks lazily slapped together.<br /><br />A GBS is pretty much a ROM with non-audio contents stripped.<br />Again, why does emu2midi need a conversion, then??


subject: Re: Ripping Game Boy music
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I recall correctly, it was just console output...? Unless you mean [i]GBS2GB[/i] making you select the folders &quot;the long way&quot;, which might seem like an easy thing to change to someone who&#039;s a developer. I just took the few extra seconds to select them. Not a big deal to me. Also, in order to play back music without sound effects on an actual DMG-001 (or an accurate emulator), you&#039;d need to convert it back into a format the system is designed to read, so there is a purpose to GBS2GB.<br /><br />I see your point about emu2midi, though; it would be more convenient to have a program that just takes a GBS as input and outputs a bunch of MIDIs, but an inconvenient solution is far superior to no solution at all IMO.


subject: Re: The V,^,and &lt; game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ [url=https://forums.glitchcity.info/index.php?topic=8181.msg208187#msg208187]Downloading Save Files From Another Gameboy with RCE[/url]<br /><br />I thought it was pretty cool, but it didn&#039;t garner very much traction <br /><br />&lt; I&#039;ve been noticing my diet is getting less and less healthy. Another thing to work on, I guess.<br /><br />V Do you prefer High-Level or Low-Level programming?


subject: Re: ItemDexJP/B:000 theory
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Before I can answer this, lets do a brief recap of exactly how the LOL glitch works, that way we have context:<br /><br /> - The player enters the overworld loop during batte, tricking the game into beleiving that the player is sill in battle<br /> - The player opens the items menu, causing the game to save it&#039;s current tilemap to wTileMapBackup2<br /> - The player presses &quot;a&quot; on an item that does not have a 0x50 in it&#039;s name within 20 bytes. This causes CopyData to write the unterminated string in a buffer neaby wTileMapBuffer, which CopyString will then read into. It will then write to it&#039;s own buffer, eventually overwriting wEnemyMonSpecies2, which determines which pokemon we get after throwing the master ball.<br /><br />So by that logic, if we wanted to perform the LOL glitch by using a tile from B:000&#039;s name, we would need:<br /> - An item that jumps back to the overworld loop in battle<br /> - An item that jumps back to the overworld loop outside (in Eng-Red, both are satisfied by 9f)<br /> - A means of backing up the tilemap to buffer2 with B:000&#039;s name on screen (Recall that the last time the game normally does this is before the items menu opens!)<br /><br />And thankfully, in Jp-Blue,we have all of theese!&nbsp; &nbsp; ...except the first one.<br /><br />[b]0x63[/b]<br /><br /><br />0x63 is a glitch item in Jp-Blue that, through a miracle of code flow, jumps us back to the overworld loop!<br /><br />So why can&#039;t we use it during battle? Well, part of the reason why it reaches the overworld loop in the first place is because, shortly after it&#039;s execution, it performs three pops, and then a ret. When not in battle, after the three pops, the ret instruction will take you to a part of the ROM that eventually leads to the overworld loop.But it seems that, during battle, the stack is not so in our favor. Once it reaches the ret instruction, it points to a location in ROM that eventually leads to an invalid opcode. Bummer.<br /><br /><br />Because if the abnormality with the stack, we can&#039;t use 63 to reach the overworld loop during battle. IIRC, I had luck with another glitch item that reached the overworld loop, but that I believe executed code from memory, so it&#039;s reliability may be called into question.<br /><br />[b]Backing up tile data to buffer 2[/b]<br /><br />[quote author=Evie â¤âœ¿ link=topic=8577.msg211690#msg211690 date=1544125743]<br />combined with a screen data saving glitch item?<br />[/quote]<br /><br />No need!<br /><br />In Jp-Blue, the tile that gets written into wEnemyMonSpecies2 is at X=2 Y=5. This is well out of the way of the Start menu, and it gets changed occasionally by B:000&#039;s name. Because of this, we able to trigger a backup of X=2 Y=5 to wTilemapBackup2 by jumping back to the overworld loop, and re-opening the items menu!<br /><br />We&#039;re out of battle here, so 0x63 should work juuuust fine&nbsp; 8).<br /><br /><br /><br />In conclusion, the setup would go as follows:<br /><br /> - Get 0x00 and put in the first slot. Also grab 0x63 and some Master Balls.<br /> - Get into a battle<br /> - [b]By some means, get into the overworld loop.[/b] (when testing, I used an item, breakpointed before the item was used, and then forced a jump to the overworld loop. Hopefuy a way can be found!)<br /> - Correct the graphics using a warp<br /> -&nbsp; Open and close the items menu (with 0x00 in your first slot), until you are comfortable with the tile at X=2,Y=5 (sometimes 0x00&#039;s random name wont corrupt it,just be patient!)<br /> - Make sure there is an 0x50 subtile close to, but not before, X=2,Y=5<br /> - Use 0x60<br /> - Open the items menu (backs up X=2,Y=5 to buffer2)<br /> - Press &quot;A&quot; on 0x00 (not guaranteed to be unterminated) or another unterminated glitch item<br /> - Throw a Master Ball<br /><br /><br />Will look into how reaching the overworld loop in battle might be possible.


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ ASMu for laifu<br />&gt; Python is nice, too<br />V What&#039;s the stupidest thing you know? Like the name of all New Zealand tribes, for example


subject: Re: G/S: Is there a fix for &quot;Full Box&quot; caused by bad-cloning?
poster_name: SgvSth
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sadly, I only just saw this.&nbsp; I have a bad Box 1 in VC Silver due to abusing the Transporter Cloning glitch.&nbsp; I have yet to find a way to actually fix the box, but I just work around it by making the problem worse and transferring from the other boxes.&nbsp; :P<br /><br />You could do the following:<br /><br />* Add 20 Pokemon to Box 1 to be &quot;Released.&quot;&nbsp; <br />* Review the following thread and video: ([url=https://forums.glitchcity.info/index.php?topic=8191.0]https://forums.glitchcity.info/index.php?topic=8191.0[/url])<br />* Use Box 14 as the target<br />* Hope for the best?


subject: Re: What song are you listening to right now?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One hour ago, Houses of Healing, for The return of The King soundtrack: https://youtu.be/4hluMK_Rpj0


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &nbsp;  xor a<br />&nbsp; &nbsp; ldh [hVBlankFlag], a<br />.wait<br />&nbsp; &nbsp; jr z, .wait<br />&nbsp; &nbsp; ret


subject: Re: Let's Go, Pikachu! Let's Go, Eevee! glitch Eggs
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8571.msg211888#msg211888 date=1545007206]<br />And by the title one, do you mean the red admin text that&#039;s existed since the forums were created?<br />[/quote]<br />Ye, I just never had an opportunity to say anything about it ^^&#039;


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=7R5akvZkvpk]Katatonia - Scarlet Heavens[/url].<br /><br />Probably their weirdest song because it doesn&#039;t match the style of any of their albums. It was a bonus track from their 3rd album, Discouraged Ones, when they transitioned from doom-death metal to a more depressive rock sound.<br /><br />Except for some reason this song sounds like Sisters of Mercy.


subject: Re: What song are you listening to right now?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  wow, I wanted to hear more of TLOTR soudtrack! Some tracks are perfect to relax or motivate yourself.<br /><br />[url=https://www.youtube.com/watch?v=HKJTMIUR49Q]The Lord of the Rings: The Two Towers CR - 03. ThÃ©oden King (Feat. Miranda Otto) [/url]


subject: Re: ItemDexJP/B:000 theory
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Thank you for your lovely thorough reply Epsilon.<br /><br />Yes, I had tested item 0x63 before and got the same results as you; item 0x63 was the only potential LOL glitch compatible item not executing a writable memory region.<br /><br />About there being no need of a screen data saving glitch item (for 0x00/0x63 LG), this may not be true; as in the English games a copy of the screen without the Start menu being open is saved into memory once opening the menu. The purpose of the screen data saving glitch item (e.g. EN 9F) is to save what is on the menu into memory rather than from the overworld. However, I don&#039;t know for sure whether this also applies to the JP Blue Version.<br /><br />Hopefully we can find away to avoid the freeze when the item is used in battle. âœ¿[/color]


subject: Re: ItemDexJP/B:000 theory
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8577.msg211929#msg211929 date=1545238837]<br />Thank you for your lovely thorough reply Epsilon.<br /><br />Yes, I had tested item 0x63 before and got the same results as you; item 0x63 was the only potential LOL glitch compatible item not executing a writable memory region.<br />[/quote]<br /><br />If I recall correctly, there was one that, albeit jumping into memory, was able to jump back into the overworld loop. The memory it jumped into I believe was late HRAM, which may be somewhat predictable? I&#039;ll see if I can dig it back up to find out what exactly happened there.<br /><br /><br />[quote author=Evie â¤âœ¿ link=topic=8577.msg211929#msg211929 date=1545238837]<br />About there being no need of a screen data saving glitch item (for 0x00/0x63 LG), this may not be true; as in the English games a copy of the screen without the Start menu being open is saved into memory once opening the menu. The purpose of the screen data saving glitch item (e.g. EN 9F) is to save what is on the menu into memory rather than from the overworld. However, I don&#039;t know for sure whether this also applies to the JP Blue Version.<br />[/quote]<br /><br />I knew that. What I meant by &quot;we need not an item that backups the screen data to buffer 2&quot;, is that we need not an item that does &quot;exactly that&quot;<br /><br />Example:<br /><br />The tile at X=2 Y=5 is at C406 in the main tilemap buffer and CDE2 in buffer2. Let&#039;s just say that, after the player opened the items menu, the values at both addresses were 0x38. We&#039;ll just say that 0x00&#039;s random name corrupted the value at C406 to C8. While there are no direct ways to write C406 to CDE2, we can force another backup to buffer 2 by using item 0x63 and reopening the items menu. After that, both values, C406 and CDE2 would be C8 in this hypothetical scenario. 


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  ^ I used to know some of the hundred-letter-words in Finnegans Wake by heart, but now maybe the Tristan and Isolde references in it? Or maybe the taboo mechanics of Dyirbal?<br />&lt; Played some of Deltarune! And watched a 45-minute video about &quot;G lore&quot; (&quot;Wqijuh&quot; between me and Isso :P ). Mind=blown.<br />V Has written music?


subject: Re: The V,^,and &lt; game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I can&#039;t even play Hot Cross buns on the trombone, and i&#039;ve been in the band for years. I don&#039;t believe i&#039;ll be writing music anytime soon<br /><br />&lt; The discord server I was recently promoted in has an anarchal moderative system. We&#039;re quite literally told to do &quot;as we see fit&quot;, or &quot;whatever you feel like&quot;. It actually works quite well!&nbsp; &nbsp; ...most of the time, lol.<br /><br /><br />V Do you have any pets? Any exotic pets?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Two kitties. Palkia and LitsÃ©e. And Gadjo, our dog.<br />&lt; Apple shipping bent iPad Pros: &quot;You&#039;re unboxing it wrong!&quot;<br />V Windows, macOS, Linux?


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, someone banned my alt account, huh? Well, Guess i&#039;ll have to work towards getting rid of my WPM!<br />By &quot;delay&quot; I mean like, how do you delay for an amount of seconds?


subject: Re: The V,^,and &lt; game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ Linux, when it works. Windows as a fallback (or for gaming). Mac when I&#039;m out of toilet paper.<br /><br />â† Source compiling: &quot;lol nope, configured wrong&quot;<br />YOU CONFIGURED YOURSELF YOU BAG OF FUCK<br />*reconfigures*<br />&quot;lolnope a stock package for your distro is inherently fucked up&quot;<br />[b]FUUUUUUUUU[/b]<br /><br />â†“ K-KWEH???


subject: Post moderation...could be better
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Just now, I approved a post through the &quot;Unapproved Posts and Topics&quot; page in the Moderation section. However, it was from a couple of hours ago, and I had no clue it was there! &quot;Unread posts since last visit&quot; showed nothing, the recent posts list showed nothing...how was anyone supposed to know about it? Reported posts make a notification appear at the top of the page (&quot;There are moderator reports pending.&quot;) Could something like this be implemented for unapproved posts by moderated users?


subject: Re: Problem with one 8F bootstrap?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, TheZZAZZGlitch did this before me, and he did it with Pokemon Blue English, I have the USA version of English Pokemon Blue!


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ They are inside ball vomiting.<br />&lt; So tired, but at least there are holidays I guess<br />V Who will you be with for Christmas?


subject: Re: The V,^,and &lt; game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  ^ Everyone in my family except for my mother, who will be working.<br /><br />&lt; Christmas is 4 days away, and this is my last day of school. Every year, they cut it a little closer to Christmas, and i&#039;m not too fond of it.<br /><br />V Speaking of Christmas, have you any plans?


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I&#039;m with family this time, and the few connections I&#039;ve managed to make in this area are either going out of the country or have plans with their families, so probably generic things like ordering Chinese and seeing a movie. Eve is when I put more focus into doing &quot;my own thing&quot;.<br />&lt; Started Blue Reflection last night.<br />V Has tried Duolingo?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ No idea what this is!<br />&lt; Last class of this year. It&#039;s annoying that it cuts so close to Christmas, but it&#039;s a blessing that it ends so late.<br />V How&#039;s the weather tomorrow?


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  ^ Where I am now? Way too hot for December, I&#039;ll say that much! I&#039;ll probably use it as a chance to stay out till 5 with just a sweater or something, though. Gotten tired of thinking about how much I want to move back north.<br />&lt; Had classes (both college and one I helped teach) end three weeks ago, not counting a final exam which was last week. &#039;Murica!<br />V ...I&#039;m out of ideas. How&#039;s the weather tomorrow?


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]^ It&#039;s possibly going to be rainy (8Â°) here, according to the Internet.<br />&lt; Did a little new work on the wiki.<br />V Has played or is going to play Super Mario Party for Christmas? ^^ âœ¿[/color]


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I have only played SMP (not to be confused with SPM or a Minecraft game mode) once, and I didn&#039;t like it that much (allies tip the balance [b]PERMANENTLY[/b]. What the.) And, I don&#039;t have the game, so forget about playing it for Christmas.<br />&lt; My gf just got sick, merry Christmas! I&#039;m sorry for her, and I hope I&#039;m not gonna get sick as well &gt;_&lt; Would suck even more because my birthday is the 28th.<br />V What&#039;s your opinion on people born between Christmas and New Year?


subject: Re: The V,^,and &lt; game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ Never met anyone as such.<br /><br />â† New on-console FF7 run going well. Left it on for 8 hrs at some point as I didn&#039;t wanna lose 10 minutes of work so i&#039;m clocked at 24 hours in-game time coming out of Gold Saucer first time. Hope I actually fucking finish a run, that&#039;d be a first!<br /><br />â†“ Warrk?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Studentness.<br />&lt; I&#039;m a bit scared for my dad. Hope things will get better for him...<br />V What&#039;s your least favorite PokÃ©mon game that you&#039;d like remade? Why?


subject: Re: The V,^,and &lt; game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  ^ Gen IV. Detested how slow the game progressed, but looking at it now it was a pretty cool generation. Having the Distortion World remade would be awesome.<br /><br /><br />&lt; Christmas is basically tomorrow for me. I have no actual Christmas day plans, unlike how Christmas day is usually my main event and I visit my grandparents Christmas eve<br /><br /><br />V What (non-esoteric) programming language do you absolutely refuse to work with?


subject: Re: The V,^,and &lt; game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ Java and Javascript. Because they can&#039;t fucking math.<br /><br />â† I&#039;ve eaten a fuckton of goldfish crackers today. It&#039;s 10 AM. I&#039;ve been up an hour and nearly emptied one of those jumbo resealable family bags of &#039;em.<br /><br />â†“ Ever passed out while eating dinner?


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Don&#039;t think I&#039;ve had a definition of dinner since high school at the latest. Fallen asleep while meaning to finish eating something I was in the middle of though, sure.<br />&lt; Getting dunked on. This is the worst day in years...I wish. Actually, Dunkin&#039; Donuts if I manage to get the chance would be really good...<br />V Alphabets or syllabaries?


subject: Re: The V,^,and &lt; game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ You&#039;ll have to be satisfied with Pottery.<br /><br />â† has completed 2 UT pacifist one-shot no-healing-items runs (beat that sherkel :P ) (you can still refill health at save points, you just can&#039;t save)<br /><br />â†“ Quack. You get a free no-answer.<br />


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I used to have dumps of the distribution carts for a couple of &#039;em. Dunno what happened to the dumps. Might still be floating around.


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=lapras link=topic=8176.msg211965#msg211965 date=1545628781]<br />How do you do this? I&#039;m very confused.<br />[/quote]<br />[quote]I went into the WFC settings from the Continue menu, put 178.62.43.212 as my primary DNS and 8.8.8.8 as my secondary one, and then chose Mystery Gift. To set up the hotspot, I used my phone to create one that was open only to allowed devices, and then added the 3DS&#039;s MAC address to the allowed devices.[/quote]<br /><br />Which part are you having trouble with?


subject: Happy Christmas 2018
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: smiley
body:
  Well, I wanted to desire happy holydays to the members of this forum, so Happy Christmas, guys&nbsp; :) have great presents and a have great dinner party.


subject: Re: Happy Christmas 2018
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Merry/Happy Christmas to all of you at GCL, whatever your traditions might be! :) I&#039;m about to duck out for a while and get a chance to detonate after all this time with family. I feel like I&#039;m going to have a good time. ;)


subject: Re: Happy Christmas 2018
poster_name: Yenatech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello Christmas. I had fun and ate until I was basically feeling sick.<br />Got PokÃ©mon Let&#039;s Go Pikachu [I asked for Eevee but my family wouldn&#039;t know an Eevee if it jumped outta the screen and bit them], tons of chocolate, a Harry Potter mug, a poster, and some alcoholic beverages.


subject: Re: Pokemon Spaceworld Minecraft map
poster_name: Agile-eagle1994
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just in case anyone is curious, I have nearly finished this map and will be glad to offer it up for download.<br />But just so everyone knows, this map REQUIRES some mods! Namely, Pokecube, Custom NPCs, Just A Few Fish, Pokecube Alternative, SimpleDimensions, and a few others. c:<br />The interiors to buildings which are &quot;bigger on the inside&quot; are actually in a SimpleDimensions dimension that has all of the interiors on it, DO NOT DIE IN THIS DIMENSION OR YOU WILL BE STUCK DYING FOREVER!


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ohhh... I thought WFC was in the DS menu, not the game&#039;s menu. I obviously haven&#039;t ever done anything event-related before, haha. I get it now.


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That part was probably the most confusing to me, too! I&#039;m not sure how the two sets of configured connections relate/overlap on newer systems. Post a screenshot when you get one of the events!


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ &quot;What&#039;s your favorite Super Smash Bros Ultimate remix?&quot; Super Mario World. The banjo remix is what I needed, I just never knew it<br />&lt; Things aren&#039;t going gr8 for my father, but news say that stuff&#039;s gonna improve. Let&#039;s hope!<br />V What do you know about System V?


subject: Minecraft Server
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This winter break, I revive my Minecraft server and bring it back from the dead.<br />If any of you are interested or into Minecraft at all, I highly encourage you to join our Discord server and become a member! We run off of Spigot with multiple worlds and multiple plugins while still keeping the core Minecraft experience intact.<br /><br />I&#039;ve thrown a Discord link below. See you there!<br /><br />https://discord.gg/3dBVxJq


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just got a new soldering iron set for xmas, courtesy of my uncle. I went to use it to hardmod a PS2. Good news: PS2 hardmodded for easy discswap and SwapMagic with original ejector. Bad news: the iron barely made it through that before oxidizing to unusability. Even after I properly wiped the tip off with a damp, clean rag before and during use, it still corroded to shit in seconds once power was applied. (No, tinning didn&#039;t help. The solder layer oxidized too.)<br /><br />Soldering irons rust to dust in my hands in seconds. Every time. Even when taken care of properly. Fuck me...


subject: &quot;BGLSG&quot; glitch, a new method to perform the Pikachu Glitch in in-door places?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1 year ago, I uploaded a video to my YT channel where I showed a weird glitch,and I just can activate with the Pikachu Off-screen/Pikachu&#039;s glitch. I let here that [url=https://www.youtube.com/watch?v=tmt91vOylf0]video[/url]. The meaning of the name is that these letters appear in the box text at the beginning of the glitch. They are not an acronym.<br /><br />[img]https://i.gyazo.com/b91ae07787bdabba68f228c869258467.png[/img]&nbsp;  [img]https://i.gyazo.com/0a58ba557c83096b09ade22c2aacfeb3.png[/img]<br /><br />The effects of this glitch are this:<br /><br />1) The player changes his movement. Every move he makes, his sprite changes to letters, like the bug in the PokÃ©mon Tower when you use Dig. And, when he walks, the screen moves abruptly, like if the player will be moving in photos. As a curiosity, the NPCs of around will be frozen, looking south.<br /><br />2) If you go into a building, the sprites will change. For example, the Chansey&#039;s sprite of Celadon City will change to the Gary&#039;s sprite. The walking effects will disappear.<br /><br />[img height=170]https://i.gyazo.com/e3d042c75543e5b609da10477c6fb871.png[/img]<br /><br />But the true reason why I wanted to make this thread is this: when you enter in a building or a cave, Pikachu will stay freezed in the door. The only way to get it moving is talking to him, or there are other strange effect that makes Pikachu run along the screen until be placed behind the player. But this effect only occur when the player is close to Pikachu (Pikachu appears in the screen). Thanks to this effect, we can do the Pikachu off-screen Glitch in indoors places. <br /><br />I activated this glitch and I went to Mt. Moon. You can cause Super Glitch Cities and the trainer data corruption. The problem of the least trick it&#039;s that you need to change the route to cause a wild encounter with level +200 PokÃ©mon, and I think this is impossible. Don&#039;t works change the floor and return. I put some photos here:<br /><br />[img]https://i.gyazo.com/fe1d52c7a80ff09b56d3f4d579f3228a.png[/img]&nbsp;  [img]https://i.gyazo.com/a9700b0e44108d906c20ac02a316c8aa.png[/img]<br /><br />The subject why I open this thread is: there are another trick to cause a route change in idoor places like caves or buildings? And thus, we could document other trainers to get PokÃ©mon over 100 level besides those who appear in this [url=https://www.youtube.com/watch?v=b530hMre3hs]list[/url]. And I also didn&#039;t saw this on the wiki, and I thought it could be interesant and be added.&nbsp; :)&nbsp; Thanks for reading!


subject: Re: &quot;BGLSG&quot; glitch, a new method to perform the Pikachu Glitch in in-door places?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]This sounds very interesting. Nice find! Feel free to add it to the wiki and will peer-check it for you when I get the chance. âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]That&#039;s sad. Sorry to hear about your misfortune. I relate in that technology sometimes doesn&#039;t always work in my favour. :/ âœ¿[/color]


subject: Re: &quot;BGLSG&quot; glitch, a new method to perform the Pikachu Glitch in in-door places?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  FB F6 F6 F6 F8 FD F7 (5000271) doesn&#039;t appear in the ROM, so the text is presumably from RAM and it should probably have another name, but...who cares?! This is a really great new find! :D


subject: Re: &quot;BGLSG&quot; glitch, a new method to perform the Pikachu Glitch in in-door places?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The screen&#039;s janky scrolling and lack of player walking sprites indicate that the game kept the font loaded (it&#039;s loaded in place of the walking frames tiles) and had BG auto-transfer enabled (displaying the window and updating it with the WRAM BG map)<br /><br />Anyways, I&#039;m not trusting this because VBA.


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have White and I recently got Platinum. Do you need a ds/dsi to do this, or will a newer 3ds work?


subject: Re: Shiny hunting
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: lapras
icon: xx
body:
  How does the game decide if pokemon hatched from eggs are shiny? I&#039;ve looked around a bit and haven&#039;t found anything. If it makes any difference, I&#039;m using Ultra Moon.<br /><br />EDIT:&nbsp; Fixed a typo.


subject: The battery in the Gen 1 games
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have read that the battery in the first generation games can die eventually, but I&#039;ve never experienced this myself and I&#039;ve owned a copy of Pokemon Red from release date that never had a problem saving. I also a purchased a used copy of Pokemon Yellow a few years back from Ebay that also never had any save issues. <br /><br />In the second generation games the battery issues are well documented due to the in-game clock feature draining the battery, but there is no such feature in the first generation games. <br /><br />So I&#039;m wondering has anyone here had an issues with the battery dying in first generation games and is there more detailed info on what causes it?


subject: Re: The battery in the Gen 1 games
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  I&#039;ve seen it happen, and it&#039;s because the SRAM has to always have power to retain data, regardless of whether there&#039;s an RTC in there or not. If there&#039;s no battery, it&#039;ll pull whatever noise from SRAM every time you turn on the system. IIRC, the noise is pulled from atmosphere, but I could be wrong there.


subject: Re: The battery in the Gen 1 games
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The SRAM consumes a small current to preserve the data, and also batteries can die eventually even without being used (this might happen more quickly in a warm climate).


subject: Re: The battery in the Gen 1 games
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Batteries drain more quickly in cold temperatures, not hot ones.<br /><br />Anyways, part of the drain problem is that the power is either supplied by the Game Boy (that&#039;s how all cartridge circuitry is powered in absence of a battery, eg Tetris), or the battery (SRAM chip only).<br />Therefore, the battery is only drained while the Game Boy is *not* powered on. How much the game is played may later the battery&#039;s life significantly.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: joshuarpl
icon: xx
body:
  [quote author=joshuarpl2 link=topic=6638.msg211618#msg211618 date=1543943256]<br />ld a, $02<br />[/quote]<br />Oh, I accidentally made it turn into value $02 xd!<br />Sorry!<br /><br />(If i&#039;m necro-bumping, i am sorry!)


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, is there any reason why pokemon like 4 4 corrupt the sound banks? Maybe it is the oversized sprites, maybe it is something else?


subject: Re: The battery in the Gen 1 games
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8596.msg211989#msg211989 date=1546108303]<br />Batteries drain more quickly in cold temperatures, not hot ones.<br /><br />Anyways, part of the drain problem is that the power is either supplied by the Game Boy (that&#039;s how all cartridge circuitry is powered in absence of a battery, eg Tetris), or the battery (SRAM chip only).<br />Therefore, the battery is only drained while the Game Boy is *not* powered on. How much the game is played may later the battery&#039;s life significantly.<br />[/quote]Incorrect. I&#039;ve never seen one that actually stops pulling from the battery when plugged in and receiving power via the console. It usually just ends up hooking them up in parallel, so it just draws amperage from both.


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1000 milliseconds to 1 second is the standard metric conversion, yes. The system runs at something like 59.8338FPS constant iirc, so one frame is 1/59.8338, or 16.852 milliseconds a frame. Also, isn&#039;t Blockland a PC game? How does that have any bearing on this?


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joshuarpl link=topic=8443.msg211993#msg211993 date=1546122449]<br />So, is there any reason why pokemon like 4 4 corrupt the sound banks? Maybe it is the oversized sprites, maybe it is something else?<br />[/quote]It doesn&#039;t corrupt the sound banks, it switches to sound banks that don&#039;t exist.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would like to point out that Missingno. takes up several different slots. This may make the actual code setup easier with proper slot picking.


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It corrupts the sound bank selection, and that&#039;s because of the oversized sprite&#039;s decompression.


subject: Re: The battery in the Gen 1 games
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry, yeah, by Kirchoff&#039;s law, it should drain *less* battery, but still some. Dunno exactly what ratio, though.


subject: Re: &quot;BGLSG&quot; glitch, a new method to perform the Pikachu Glitch in in-door places?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8595.msg211980#msg211980 date=1546033881]<br />[color=purple]This sounds very interesting. Nice find! Feel free to add it to the wiki and will peer-check it for you when I get the chance. âœ¿[/color]<br />[/quote]Done!<br />https://glitchcity.info/wiki/%22BGLSG%22_Glitch<br /><br />I also would notified that the article could be better with images and gifs. If someone could add this, I&#039;d really appreciate it.<br /><br />[quote author=Sherkel link=topic=8595.msg211982#msg211982 date=1546038920]<br />FB F6 F6 F6 F8 FD F7 (5000271) doesn&#039;t appear in the ROM, so the text is presumably from RAM and it should probably have another name, but...who cares?! This is a really great new find! :D<br />[/quote][quote author=ISSOtm link=topic=8595.msg211983#msg211983 date=1546041808]<br />The screen&#039;s janky scrolling and lack of player walking sprites indicate that the game kept the font loaded (it&#039;s loaded in place of the walking frames tiles) and had BG auto-transfer enabled (displaying the window and updating it with the WRAM BG map)<br /><br />Anyways, I&#039;m not trusting this because VBA.<br />[/quote]Interesting messages. Sherkel, if you think there are another name to this glitch, expose it&nbsp; :D I just picked the letters up. <br />[hr]<br />Coming back to the main question, someone think the route change can be forced?


subject: New method of Arbitrary Code Execution?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I might&#039;ve just discovered a new method of Arbitrary Code Execution!<br />What I did is I got a B1F, and I edited the memory of $A7D0, so I think it is [color=red]not[/color] really a method of Arbitrary Code Execution, but it still executes code, so it kind-of is!


subject: Re: New method of Arbitrary Code Execution?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  B1F ACE is already known and has been [url=https://www.youtube.com/watch?v=oevG-QxIfaU]explored by TheZZAZZGlitch[/url].<br />If you don&#039;t explain what memory editing you did, then it&#039;s not a new ACE method, just a (not so) new ACE item.


subject: Re: &quot;BGLSG&quot; glitch, a new method to perform the Pikachu Glitch in in-door places?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=ISSOtm link=topic=8595.msg211983#msg211983 date=1546041808]<br />Anyways, I&#039;m not trusting this because VBA.<br />[/quote]How do you know it was done on VBA?<br /><br />If so, it should be verified on BGB.<br /><br />About the name, I just don&#039;t like it when they&#039;re too unnatural-sounding or long. (Werster had the right idea with Glitzer Popping.) Plus, this one doesn&#039;t seem like it will always display the same text.


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Basically, all sprites in RBY are stored in a compressed format so they could fit all 151 (plus back sprites) in, but glitch ones obviously don&#039;t care about being the right size, so the parts of their sprites that don&#039;t appear end up in other places, such as the Hall of Fame data with MissingNo. and &#039;M.


subject: Re: Shiny hunting
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=lapras link=topic=8209.msg211985#msg211985 date=1546063660]<br />How doea the game decide if pokemon hatched from eggs are shiny? I&#039;ve looked around a bit and haven&#039;t found anything. If it makes any difference, I&#039;m using Ultra Moon.<br />[/quote]It runs the PokÃ©mon&#039;s PID (bit hard to explain this, but think of it as a PokÃ©mon&#039;s unique identifier among 2^32) and your [i]full[/i] trainer ID (i.e. both the visible and the secret ones) through some sort of operation, and if it returns true, it&#039;s shiny.<br /><br />It does make a difference in Gen 6 and on, actually, because they introduced yet another variable to the mix called the &quot;TSV&quot; that&#039;s set when you name your character, but the process is presumably similar and ends up having a 1/8192 chance to return true.<br /><br />[quote=Bert]I now have two shiny Lugia! Except I stole this one from some old hobbit in a volcano:[/quote]<br />Wait, what? Everything from XD is shiny-locked.


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To put it more clearly, part of the decompressed data spills past the intended decompression buffer, and into first the Hall of Fame, then misc RAM, including eventually the selected sound bank


subject: Re: &quot;BGLSG&quot; glitch, a new method to perform the Pikachu Glitch in in-door places?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I confirm that I recorded The BGB emulator in this video. I don&#039;t use VBA since 2014&nbsp; :o<br /><br />As a fact, this effect just happened to me in the English version of Yellow. I tested it in the Spanish/German versions and the game freezes.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On the other side of the country until the middle of next month or so without a computer. (I realized I forgot my charger when I got here, but kind of instantly registered that I didn&#039;t have much use for it for this trip that my phone or 3DS couldn&#039;t fulfill.) Not getting dunked on too badly thus far, to my surprise, but won&#039;t be able to be as active. Still nervous, but, well...let&#039;s just say this next experiment looks very, very interesting.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I&#039;m rewriting my novel to make it more like I originally intended and I swear to fuck my ability to write has gone down the drain and it&#039;s been like a week and a half and I&#039;ve only written 3000 something words goddamn fuck shit this sucks.<br /><br />[img]http://pbs.twimg.com/media/CeQ2clOXIAAML8Z.jpg[/img]


subject: Two Island NPC Glitch Questions.
poster_name: Npo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From reading some older post I found mentions of a glitch that can occur when talking to the NPC on Two island in FrLg. If you have a glitch pokemon with a very long species name you can cause the game to crash when talking to her. There is a similar effect when talking to the reporter in the pokemon fan club in emerald and has even been exploited to manipulate parts of ram. People have discovered the instant pomeg glitch and been able to set event flags. From very basic testing it seems that the game will crash when talking to the NPC in FrLg when you have a Pokemon with a name of around 80 characters or longer. My question is if people have done any research on this and if so have they been able to figure out why this happens, or if there is any possibility of using this to manipulate ram in a way similar to emerald?<br /><br /> I don&#039;t really know how to further investigate this my self, so far i have just been using VBA-M, and some memory viewers to see what I can see (I&#039;m more used to hunting down crashes like this in GB games using BGB).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: smoggie
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: smoggie
icon: xx
body:
  It&#039;s ya boi. Back at it again with attempting the same glitch with 4-month intervals and almost everything forgotten.<br /><br />I managed to get a dewgong setup last time but it didn&#039;t have the 1HKO move. i can&#039;t remember what i did to do get the dewgong because this time i can&#039;t even seem to get a single pokemon generating from my glitzer popping of plusle! Usually you&#039;ll at least get an empty space for a successful double corruption (first corruption always works for me to get an egg) but this time i&#039;ve been at it for a few days, and an entire grind reset later it&#039;s still not showing anything other than the eggs/plusles with my new batch of plusles.<br /><br />So far this is what i&#039;ve setup for the corruption plusle: <br />- [s]plusles with 51 attack, 47 HP (with thunder as 1st move)[/s] <br />- [b]Correct EV&#039;s for Italian Emerald OKHO move are: 61 HP, 49 Attack [/b]<br />- [u]I was using 49 HP and 61 Attack just up until today when i realised i messed up the &quot;quotient&quot; and &quot;remainder&quot;. Will continue again soon and post updates.[/u]<br />- no other attacks other than thunder<br />- no other EVs other than the HP and attack EVs<br />- no pokeblocks used<br /><br />Do i need to give my corruption plusle 4 moves total? Do i need it&#039;s last move to be anything specific? Does it even need pokeblocks? I wanna make sure i can create a successful OHKO dewgong since last time i somehow made one but without the OHKO move. Any help would be appreciated as always :)


subject: Re: New method of Arbitrary Code Execution?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...<br />OK, but I use the BGB Debugger for changing and messing with the memory, as well as setting up 8F setups, because I don&#039;t wanna waste time [b]getting[/b] the items and duplicating then with the [color=orange]MISSINGNO.[/color] glitch!


subject: Re: New method of Arbitrary Code Execution?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello!<br /><br />Thanks for your interest and research in the ACE field! As ISSO says, this one is known already and there are countless ACE items in the game - it can even possibly be different between localizations. <br /><br />I believe we already have a lot of knowledge regarding english games in the individual item pages of the [url=https://glitchcity.info/wiki/ItemDex]ItemDex[/url], so you can click items and learn what is known about them. What actually could be a good research project is to create setups for some of these items which are not oftenly used because the ACE starts at some undescribed/difficult-to-use point. Don&#039;t hesitate to go that way :)<br /><br />To give you an idea, I have been spending a few days working on glitch items in French Games and detected 18 ACE items in R/B and 8 in Yellow. Possibly more could trigger ACE under certain conditions. Given some time, I will edit the itemdex to add french glitch items categorized into the 8 types of effects I am aware of (Rival&#039;s Effect, Unterminated Name, Tile Writer, Partial Escape, Screen Data Saver, ACE, Screen Refresher and Battle Starter)


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8443.msg212009#msg212009 date=1546217629]<br />To put it more clearly, part of the decompressed data spills past the intended decompression buffer, and into first the Hall of Fame, then misc RAM, including eventually the selected sound bank<br />[/quote]at that point isn&#039;t like half of WRAM trashed?


subject: GBz80 to hex value application
poster_name: Connor
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey all, I recently finished a small project I&#039;d like it to share with you. Similar to ISSOtm&#039;s GBz80 to items tool, this program convert GBz80 assembly into hex values. I started learning about arbitrary code execution in Pokemon Red over the summer and preferred using TheZZAZZGlitch&#039;s method of inputting code based on the character&#039;s locations, which he demonstrates here: https://www.youtube.com/watch?v=D3EvpRHL_vk<br />But using this method meant that I had to know the hex values rather than the items with said hex values, so I put together this program for doing just that. Currently, the program supports function labels but it does not yet support .db to directly input bytes.<br /><br />If you&#039;re interested, you can check out the source code on Github<br />https://github.com/ConnorBelman/GBz80-to-Hex<br /><br />or you can download the application from my Dropbox<br />https://www.dropbox.com/s/737ajktfvac4brr/GBZ80-to-Hex.zip?dl=0<br /><br />If you have any questions or concerns, let me know.<br /><br />Thanks,<br />Connor<br />


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  And, then I decided that it was time to revive this glitch and make it work on hardware. Using the method shown here it nearly works, but one extra factor is required! You need to be in a doublebattle, then the battle seems to stabilize allowing you to achieve the Battlecorruption!<br /><br />Because of partnermode being achievable anywhere in diamond and pearl its probably the most useful there, because that allows you to corrupt wild battles anywhere, but it works in platinum and HG/SS too. It also works on doublebattles with trainers, and since the corruption seems to be influenced by the enemy&#039;s stats, if it works once with it&#039;ll always works with this couple (altho ASLR also influences the results)<br /><br />[img]https://i.imgur.com/27cKHIY.jpg[/img]<br />[img]https://i.imgur.com/tavAxjx.jpg[/img]


subject: Re: The battery in the Gen 1 games
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IceFlame
icon: xx
body:
  [quote author=ISSOtm link=topic=8596.msg211989#msg211989 date=1546108303]<br />Batteries drain more quickly in cold temperatures, not hot ones.[/quote]<br />Some types of batteries, particularly alkaline, perform worse in cold temperatures (edit: well they all do once they get cold enough, but some types much more than others). But I was talking about shelf life. If not being used at all, most types of battery will last longer if kept cool. A battery supplying a very small current probably has a higher optimal temperature than one not being used, but actual hot weather could still shorten its life. I had a quick look but haven&#039;t found any specific numbers for the temperature response of lithium coin cells.


subject: How to do loops in GBZ80 assembly?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: joshuarpl
icon: question
body:
  Hi, Recently I&#039;ve been wondering how I do loops in assembly, because I kinda wanna do ZZAZZ glitch trainer arbitrary code execution, but if the code ends because of [color=blue]ret[/color], It might crash the game!<br />Could you tell me how to do looping in GBZ80 assembly please?<br /><br />Also, Happy New Year!


subject: Re: New method of Arbitrary Code Execution?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: joshuarpl
icon: xx
body:
  Hm, I now know that its already a method of ACE, thanks for telling me that!<br />Also, Arbitrary Code Execution is my favorite glitch! You can do a-lot with it, Heck! What can&#039;t you do with it?


subject: Re: Shiny hunting
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lapras link=topic=8209.msg212022#msg212022 date=1546403640]<br />Is the pokemon&#039;s PID generated when it hatches or when you get it from the daycare?<br />[/quote]When you get it from the Day Care. (You&#039;re able to trade it to a save file with a different ID to make it hatch shiny, but there&#039;s no reason not to make it shiny on the first file to begin with.)


subject: Re: TheZZAZZGlitchâ€™s memory editor
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you use a debugger to write code (like me) and you are wondering if it is DA7F or DA80 in Pokemon Yellow, it is DA80, I have the English Yellow ROM, and if you do, paste the English Yellow code into DA80, and then get a [color=green]ws m[/color]! Use the ws m after, and bam, you have the memory editor!<br /><br />(If i&#039;m necrobumping, i am sorry!)


subject: Re: How to do loops in GBZ80 assembly?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  ld a,amount of times<br />(Instructions)<br />dec a<br />jr nz, (pointer to above instructions)<br />?<br /><br />I&#039;m obviously not the best one to ask, but I know you can do something along those lines.


subject: Re: TheZZAZZGlitchâ€™s memory editor
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The &quot;necrobumping&quot; rule is more about post content than old threads. You don&#039;t seem to have any problem with it.<br /><br />Weird how it&#039;s DA80 in Yellow, though. I thought it was all offset by -1 from RB, not +1. Explanation probably incoming...


subject: Re: TheZZAZZGlitchâ€™s memory editor
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fact is that the necro-bumping rule is why when it says its at least 120 days old, I cancel the reply so I don&#039;t break rules!


subject: Re: Re: TheZZAZZGlitchâ€™s memory editor
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  That&#039;s just an automatic message from the software, which also says that there are exceptions to that case, as the rules also say. When the place was more active, the rule was more often enforced along those lines, but nowadays it&#039;s less active, so topics might take longer to gain relevant replies.


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, Super Glitch is something else. The end result is also corruption (in most cases), though.<br />And how much RAM gets overwritten depends on the sprite itself. It might also overwrite twice (if it goes into Echo RAM range), now that I think about it.


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s just the term I&#039;ve always used for that amount of instantaneous changes in RAM. Part of me&#039;s stuck in the era before ZZAZZ&#039;s research revolutionized everything.<br /><br />Why would it overwrite twice, in cases where it does?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212011#msg212011 date=1546232512]<br />On the other side of the country until the middle of next month or so without a computer. (I realized I forgot my charger when I got here, but kind of instantly registered that I didn&#039;t have much use for it for this trip that my phone or 3DS couldn&#039;t fulfill.) Not getting dunked on too badly thus far, to my surprise, but won&#039;t be able to be as active. Still nervous, but, well...let&#039;s just say this next experiment looks very, very interesting.<br />[/quote]<br />What are you traveling for? Anything particularly interesting?


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As I said, if it manages to reach Echo RAM. Reminder that Echo RAM is a mirror of WRAM, so the bytes would get a second corruption round if that happened.


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]You mean to say the only extra requirement needed was to be in a Double Battle? :O<br /><br />Wow, this is amazing! Nice work. Really want to try it again now and see if any of the glitch PokÃ©mon can be obtained with no freezing dex entries.<br /><br />Umm.. Just to be sure, do you need to both be in the Safari Zone and double battle mode with all fainted PokÃ©mon? âœ¿[/color]


subject: Re: How to do loops in GBZ80 assembly?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8600.msg212031#msg212031 date=1546463301]<br />ld a,amount of times<br />(Instructions)<br />dec a<br />jr nz, (pointer to above instructions)<br />?<br /><br />I&#039;m obviously not the best one to ask, but I know you can do something along those lines.<br />[/quote]<br /><br />A loop address doesn&#039;t really seem to help me all that much, is there a way to name a loop like in 6502?<br />in 6502 it would be<br />[color=navy]loop:[/color]<br />[color=navy](whatever the loop does)[/color]<br />[color=navy]JMP loop[/color]<br /><br />But what would that be in GBZ80 assembly?


subject: Re: Re: Arbitrary code execution in Red/Blue using the &amp;quot;8F&amp;quot; item
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=6638.msg212007#msg212007 date=1546213954]<br />Stickied threads can&#039;t be necrobumped.<br />[/quote]<br />Well, how do you [size=10pt]Sticky[/size] a thread then?


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8267.msg212043#msg212043 date=1546538094]<br />[color=purple]You mean to say the only extra requirement needed was to be in a Double Battle? :O<br /><br />Wow, this is amazing! Nice work. Really want to try it again now and see if any of the glitch PokÃ©mon can be obtained with no freezing dex entries.<br /><br />Umm.. Just to be sure, do you need to both be in the Safari Zone and double battle mode with all fainted PokÃ©mon? âœ¿[/color]<br />[/quote]<br /><br />You do not have to be in the safari zone, the safari overlay will be removed once you have a partner anyway. Speaking of the safari zone, here are two dp exclusive methods to get 6 dead pokÃ©mon/eggs in partnermode!<br /><br />First is the easy option, you take a normal partner out of bounds using the wrong warp setup, swap out your pokÃ©mon for weak pokemon or eggs, enter safari zone and kill all 6 in one battle.<br />You&#039;ll get safari kicked with 6 dead pokÃ©mon. Using eggs also works meaning you have to kill less of them<br /><br />Second option is a bit harder, but might proove more interesting if you could get a stable battle. If you get an amity square partner out of bounds you need to have 5 eggs and one weak pokÃ©mon, save in front of the safari girls, and enter hoping to get a wifi battletype and die in it to get Safari kicked. Resetting if you do not get the desired result<br /><br />Either of these methods will allow you to have doublebattles with 6 dead pokÃ©mon anywhere in dp. For platinum you can only do this glitch around partners their areas and heartgold is probably limited to double trainerbattles.


subject: Re: Forum Rules
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  [quote author=joshuarpl link=topic=6638.msg212045#msg212045 date=1546547607]<br />[quote author=Sherkel link=topic=6638.msg212007#msg212007 date=1546213954]<br />Stickied threads can&#039;t be necrobumped.<br />[/quote]<br />Well, how do you [size=10pt]Sticky[/size] a thread then?<br />[/quote]Only mods can.


subject: Re: How to do loops in GBZ80 assembly?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  ...No? I mean, you can give a piece of code whatever name you want, but it won&#039;t be part of the executed instructions themselves. I don&#039;t know what you&#039;re referring to about 6502. Maybe I&#039;m missing something. Anyway, as Isso said, just keep jumping back to a given point.


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Thanks for the information. I&#039;ve yet to have tried the partner out of bounds setup, but out of interest (on a physical DS Lite) I obtained all fainted PokÃ©mon (with Pomeg Berry and Rare Candy) and activated Cheryl as a partner using the normal method (entering Eterna Forest for the first time). Unfortunately the game has only frozen with black screens so far, but the freeze occurred with the battle music still playing. âœ¿[/color]


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8267.msg212049#msg212049 date=1546555276]<br />[color=purple]Thanks for the information. I&#039;ve yet to have tried the partner out of bounds setup, but out of interest (on a physical DS Lite) I obtained all fainted PokÃ©mon (with Pomeg Berry and Rare Candy) and activated Cheryl as a partner using the normal method (entering Eterna Forest for the first time). Unfortunately the game has only frozen with black screens so far, but the freeze occurred with the battle music still playing. âœ¿[/color]<br />[/quote]<br /><br />Crashes are still going to happen like 7/8 times. But I can confirm with cheryl I&#039;ve gotten some working ones in her regular gameplay area!


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=RETIRE link=topic=8267.msg212050#msg212050 date=1546559525]<br />[quote author=Evie â¤âœ¿ link=topic=8267.msg212049#msg212049 date=1546555276]<br />[color=purple]Thanks for the information. I&#039;ve yet to have tried the partner out of bounds setup, but out of interest (on a physical DS Lite) I obtained all fainted PokÃ©mon (with Pomeg Berry and Rare Candy) and activated Cheryl as a partner using the normal method (entering Eterna Forest for the first time). Unfortunately the game has only frozen with black screens so far, but the freeze occurred with the battle music still playing. âœ¿[/color]<br />[/quote]<br /><br />Crashes are still going to happen like 7/8 times. But I can confirm with cheryl I&#039;ve gotten some working ones in her regular gameplay area!<br />[/quote]<br /><br />[color=purple]Oh OK. Cool! I&#039;ll keep trying then. Were those from wild battles or a double Trainer? Also which region/game were you using if that matters? I&#039;m using a NA Diamond (even though I live in Europe), but I have EU Pearl. Do I not need to have entered the Safari Zone at all (so say hypothetically you play up to Cheryl, trade in a Pomeg Berry from another game and keep trying wild encounters, will you eventually find stable glitch PokÃ©mon)? <br /><br />Tried the first Cheryl Double Trainer battle and that one didn&#039;t work. There is another Double Trainer pair, but Cheryl heals your party after every battle, and you need to have battled the first pair/have used Cut to get there, which is normally impossible because you need to have beaten Eterna Gym to use it. Thanks in advance.<br /><br />Edit: Check this out ^^ I was trying both Cheryl (NA Diamond) and Marley (EU Platinum) multiple times and found success. Unfortunately after I sent out the Level 252 Bad Egg the game froze though. :(<br /><br />[img]https://i.imgur.com/tvA3s08.png[/img]<br /><br />Edit 2: Cheryl in US Diamond, unfortunately another freeze after I sent out the Bad Egg.<br /><br />[img]https://i.imgur.com/8sQ5pQx.png[/img]<br /><br />I&#039;ve also got in on video if interested:<br /><br />https://www.youtube.com/watch?v=lUOyO5XZakI âœ¿<br />[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg212014#msg212014 date=1546259321]<br />https://youtu.be/gDLpbFXnpeY<br /><br />Beautiful. Well researched, and he even made his own tool!<br />[/quote]Huh. Nothing new, but good to see a (seemingly) popular YouTuber cover this--[b]WHOA, whoa, whoa.[/b] Hold the phone! I did not expect that with the custom tool. Thanks for the link to that!<br /><br />@Mi?NO!, it&#039;s just family stuff this time.<br /><br />@Bert, I had a question about your shiny Lugia over in the appropriate thread. Also, what kind of stuff do you write about? Any long term goals with it? It seems to be one of the main things you do, but I never heard you talk about it much.


subject: Re: Shiny hunting
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8209.msg212006#msg212006 date=1546213798]<br />[quote=Bert]I now have two shiny Lugia! Except I stole this one from some old hobbit in a volcano:[/quote]<br />Wait, what? Everything from XD is shiny-locked.<br />[/quote]<br /><br />The joke is that shadow Lugia is a different color than normal Lugia.<br /><br />Might&#039;ve worked better if I said it was an Orre variant or something.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212053#msg212053 date=1546561951]<br />@Bert, I had a question about your shiny Lugia over in the appropriate thread. Also, what kind of stuff do you write about? Any long term goals with it? It seems to be one of the main things you do, but I never heard you talk about it much.<br />[/quote]<br /><br />Pretty much everything I write is action-adventure oriented, and my heroes typically engage in vigilante justice. Also whenever I write something original, it&#039;s set in Canada. I&#039;ve always enjoyed writing, although I don&#039;t have any specific influences regarding authors. I can say without a doubt that my favorite book series is [url=https://en.wikipedia.org/wiki/The_Executioner_(book_series)]The Executioner[/url], though.<br /><br />As for long term goals: I want to make lots of money and have it turned into a half-assed movie adaptation staring Nicolas Cage.


subject: Re: The battery in the Gen 1 games
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IceFlame link=topic=8596.msg212025#msg212025 date=1546460167]<br />[quote author=ISSOtm link=topic=8596.msg211989#msg211989 date=1546108303]<br />Batteries drain more quickly in cold temperatures, not hot ones.[/quote]<br />Some types of batteries, particularly alkaline, perform worse in cold temperatures (edit: well they all do once they get cold enough, but some types much more than others). But I was talking about shelf life. If not being used at all, most types of battery will last longer if kept cool. A battery supplying a very small current probably has a higher optimal temperature than one not being used, but actual hot weather could still shorten its life. I had a quick look but haven&#039;t found any specific numbers for the temperature response of lithium coin cells.<br />[/quote]<br />http://www.farnell.com/datasheets/1496885.pdf


subject: Re: How to do loops in GBZ80 assembly?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joshuarpl link=topic=8600.msg212044#msg212044 date=1546543773]<br />[quote author=Sherkel link=topic=8600.msg212031#msg212031 date=1546463301]<br />ld a,amount of times<br />(Instructions)<br />dec a<br />jr nz, (pointer to above instructions)<br />?<br /><br />I&#039;m obviously not the best one to ask, but I know you can do something along those lines.<br />[/quote]<br /><br />A loop address doesn&#039;t really seem to help me all that much, is there a way to name a loop like in 6502?<br />in 6502 it would be<br />[color=navy]loop:[/color]<br />[color=navy](whatever the loop does)[/color]<br />[color=navy]JMP loop[/color]<br /><br />But what would that be in GBZ80 assembly?<br />[/quote]<br />If you want an infinite loop, like the example code implies, you&#039;d have to know where the first opcode is, as (using the name in your example) &quot;loop&quot; isn&#039;t an actual place, it&#039;s a compiler thing to make loops easier since you wouldn&#039;t necessarily know where the code IS until after building.<br /><br />Say your code starts at A000 (this is an EXAMPLE, it probably won&#039;t), you&#039;d do something like this for an infinite loop:<br />&lt;some code or w/e&gt;<br />jp A000<br /><br />or, depending on the code length, you could save one byte of space and a cycle if you use a &quot;jr A000&quot; instead, but the code can&#039;t be more than (IIRC) 120 bytes for that.<br /><br />If you want it to jump somewhere else when some condition is met, you&#039;d do something like this at A000 (this example is for jumping away after a certain number of loops):<br /><br />ld a,&lt;loopnumber&gt;<br />&lt;code&gt;<br />dec a<br />jr nz,A002<br />jp &lt;somewhere&gt;<br /><br />You have to jump back to AFTER the first ld a statement or it&#039;ll never finish as you reset the a register every loop.<br /><br />These are just examples, but feel free to use them, I guess.


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8443.msg212042#msg212042 date=1546516655]<br />As I said, if it manages to reach Echo RAM. Reminder that Echo RAM is a mirror of WRAM, so the bytes would get a second corruption round if that happened.<br />[/quote]NOT ALL of the current WRAM banks though, as Echo RAM is smaller than the WRAM area.


subject: Re: New method of Arbitrary Code Execution?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t modify ROM, so you can&#039;t alter the game&#039;s programming. Best you can do is either run a copy of the game loop in RAM (but then you&#039;re limited by space), or alter memory in ways that alter its behavior. Both have limits.


subject: Re: How to do loops in GBZ80 assembly?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can use labels in GBz80:<br />[code]<br />FillMemory: ; Global label<br />&nbsp; &nbsp; inc c<br />&nbsp; &nbsp; inc b<br />&nbsp; &nbsp; jr .skip<br />.loop ; Local label<br />&nbsp; &nbsp; ld [hli], a<br />.skip<br />&nbsp; &nbsp; dec c<br />&nbsp; &nbsp; jr nz, .loop<br />&nbsp; &nbsp; dec b<br />&nbsp; &nbsp; jr nz, .loop<br />&nbsp; &nbsp; ret<br />[/code]<br />Note that `jr` is different in the way the target address is specified; `jp` just spells it out, `jr` uses a signed offset instead.


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It won&#039;t corrupt other WRAM banks, sure, but that&#039;s not what you&#039;re talking about when you say that Echo RAM is smaller than WRAM.<br />Indeed, $DE00-DFFF can&#039;t be corrupted twice. I guess that if stack space gets corrupted, the game will crash, anyways. Instantly. So my point seems to be moot :D


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=BUGLITCH link=topic=8267.msg212063#msg212063 date=1546568741]<br />I&#039;ve been busy lately but I&#039;m glad to see it&#039;s getting somewhere, congratulation!<br />[/quote]<br /><br />[color=purple]Thanks! It seems that the next steps then may be to find out exactly what happens (whether the game indeed tries to load the 7th PokÃ©mon if you have 6), and what this data represents. There might be a way of securing a decent chance of a non-freezing Bad Egg. RETIRE, when you took those screenshots do you remember if the game froze after sending out your Bad Egg like it did with me? âœ¿ [/color]


subject: ACE to get another masterball?
poster_name: American Doggo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I want to get Missingno in yellow but my dumbass used my masterball on mewtwo forgeting that in Yellow Missingno has a 0 catch rate. Does anyone know if there is any kind of ACE to get another one or if there are any other methods?


subject: Re: ACE to get another masterball?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=American Doggo link=topic=8603.msg212065#msg212065 date=1546571257]<br />So I want to get Missingno in yellow but my dumbass used my masterball on mewtwo forgeting that in Yellow Missingno has a 0 catch rate. Does anyone know if there is any kind of ACE to get another one or if there are any other methods?<br />[/quote]<br /><br />[color=purple]You&#039;re still in luck. :) The expanded items pack lets you find Master Balls, and if you don&#039;t want over 20 items, depositing them into the PC and buying two more items (if you use most expanded items pack methods which give you 255 items) will bring it back to normal.<br /><br />I don&#039;t actually know exactly how 0 catch rate constant affects the game, so there may be a chance you can still catch it without a Master Ball. There technically are ways, which include via stable unstable MissingNo. on more accurate emulators/actual hardware (encountering MissingNo. for the first time from a cleared save file with Up+Select+B which hasn&#039;t encountered relevant glitch PokÃ©mon that affect SRAM; the corruption allows PokÃ© Balls other than the Master Ball to instantly succeed) or you can capture Fossil/Ghost MissingNo. instead, which requires the Ditto trick and a Special stat of 182, 183, or 184 or [url=https://www.youtube.com/watch?v=73fAlzIbi9k]this simpler but more luck dependent method[/url].<br /><br />Most means to get another Master Ball or Yellow MissingNo. require Trainer escape glitch. However, there are exceptions.<br /><br />One of the easiest (but requiring a link cable) is as follows; depending on the state of your save file, you may be able to trade a Ditto with no moves (from [url=https://glitchcity.info/wiki/Swapping_Transform_moves_glitch]swapping Transform moves glitch[/url]) from Red/Blue to Yellow, flash the PokÃ©mon menu in battle (important), scroll the moves list until the music fades, and throw an Ultra Ball (other Balls may work) to catch a regular Yellow MissingNo. without the bad side effects. &quot;CoolTrainer glitch&quot; as this is sometimes called is subject to a &#039;chaotic name&#039; effect. If it does not work the only solution may be to reduce or increase the number of 0x50 bytes that appear in the memory until it does, such as by changing the length of names of PokÃ©mon in your party or the storage PC.<br /><br />Another method is through using Glitch City RAM Manipulation to change total PC items from 50 to 109, which I have a [url=https://www.youtube.com/watch?v=F5UsRh6rNBQ]video demonstration of for Yellow here[/url]. If there are Master Balls in the PC past slot 50 you can proceed to withdraw them (note be careful as this could mess with map script data), alternatively you can withdraw 255 of an item and use it to setup [url=https://glitchcity.info/wiki/Dry_underflow_glitch]dry underflow glitch[/url]. Unfortunately the links to the images in the video description no longer work. I cannot remember the relevant positions but it should be possible to follow the video step by step to find the right tile block, which should be two bushes and a tree that you must Cut.<br /><br />Another method is to set up Pikachu off-screen glitch arbitrary code execution to obtain the expanded inventory without the need of Trainer-escape glitch, MissingNo. or a long-range Trainer. It can also be used infinitely. Without trades or glitch PokÃ©mon, [url=https://forums.glitchcity.info/index.php?topic=8063.0]there is a Hitmonchan method[/url] for this, but it requires three PP Ups and luck as bad IVs on the Hitmonchan could break the code. If that doesn&#039;t work, you may have to settle for the long method of [url=https://www.youtube.com/watch?v=evdxp0UgunQ]making your PokÃ©mon have specific stat experience[/url]. The current experience can again get in the way, but it works every time for a Level 100 Gengar (obtained at Level 1 with Trainer-Fly and raised to Level 100 with [url=https://glitchcity.info/wiki/Experience_underflow_glitch]experience underflow glitch[/url]) as the experience at Level 100 is safe and always the same.<br /><br />I hope this helps. Let me know if you have any further questions. âœ¿[/color]


subject: Re: ACE to get another masterball?
poster_name: American Doggo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the response, I will definitely try these out. Also love your YT vids, have been subbed for around a year now.


subject: Re: ACE to get another masterball?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]You&#039;re welcome. Good luck.[/color]<br /><br />[quote author=American Doggo link=topic=8603.msg212067#msg212067 date=1546575244]<br />Also love your YT vids, have been subbed for around a year now.<br />[/quote]<br /><br />[color=purple]Thanks! :D âœ¿ [/color]


subject: Re: How to do loops in GBZ80 assembly?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8600.msg212061#msg212061 date=1546565582]<br />You can use labels in GBz80:<br />[code]<br />FillMemory: ; Global label<br />&nbsp; &nbsp; inc c<br />&nbsp; &nbsp; inc b<br />&nbsp; &nbsp; jr .skip<br />.loop ; Local label<br />&nbsp; &nbsp; ld [hli], a<br />.skip<br />&nbsp; &nbsp; dec c<br />&nbsp; &nbsp; jr nz, .loop<br />&nbsp; &nbsp; dec b<br />&nbsp; &nbsp; jr nz, .loop<br />&nbsp; &nbsp; ret<br />[/code]<br />Note that `jr` is different in the way the target address is specified; `jp` just spells it out, `jr` uses a signed offset instead.<br />[/quote]That only works when compiling, there&#039;s no way to specify those with an opcode. That&#039;s what we&#039;re saying.


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8267.msg212064#msg212064 date=1546570330]<br />[quote author=BUGLITCH link=topic=8267.msg212063#msg212063 date=1546568741]<br />I&#039;ve been busy lately but I&#039;m glad to see it&#039;s getting somewhere, congratulation!<br />[/quote]<br /><br />[color=purple]Thanks! It seems that the next steps then may be to find out exactly what happens (whether the game indeed tries to load the 7th PokÃ©mon if you have 6), and what this data represents. There might be a way of securing a decent chance of a non-freezing Bad Egg. RETIRE, when you took those screenshots do you remember if the game froze after sending out your Bad Egg like it did with me? âœ¿ [/color]<br />[/quote]<br /><br />It did, but I also know why! If moves have indexes above the highest, the game automatically crashes after throwing out the pokÃ©mon. The data, from a first glance, may be read from the opponent&#039;s pokÃ©mon, and while searching for valid terminators it could corrupt that data along the way, resulting in two corrupted pokÃ©mon? I&#039;d have to check on an emulator to be sure of that tho. I&#039;m also going to make a full dp setup video allowing you to do this without pomeg, anywhere <br /><br />Anyway, bad egg is actually an errorhandler. Its not a real glitchmon, in a way. If a pokÃ©mon&#039;s checksums are invalid it becomes a bad egg, but I have had real glitchmon appear on emu and they should be accesible on hardware too. By manipulating what enemy you encounter, you might be able to rng for overleveled glitchmon or ideally even regular pokÃ©mon, or breed a glitchmon for bad eggs that will change into valid pokÃ©mon.<br /><br />Here&#039;s a list of potential crashes when battling<br />Buffer overflows<br />Invalid sprites<br />Invalid moves (both being loaded as selection on screen or used by the enemy)<br />Invalid weather types<br /><br />An ideal battle would have<br />A valid checksum for at least the opponent&#039;s side (because glitchmon can be captured and eggs can&#039;t, also glitchmon can be bred into bad eggs anyway)<br />No glitchmoves on your side, no crashing ones on the other side<br />If this can be achieved at any point then your battle will most likely work<br />


subject: Re: How to do loops in GBZ80 assembly?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  gbz80toitems supports labels, and if you&#039;re going for complex code, you should definitely use that.<br />Unless you want hex output, in which case I don&#039;t think there&#039;s any better solution that using RGBDS directly and looking at the output binary.


subject: More Pikachu off-screen glitch ACE access points with Lg- or WTW (theory)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]After looking into the [url=https://forums.glitchcity.info/index.php?topic=8595.0]BGLSG glitch[/url] that LanceAndMissingno. found; it appears you can load glitch text boxes for certain texts when D4E0=FF (with the exact same Trainer as LanceAndMissingNo. the value of D4F0 will also influence the text box, with D4F0 as 00 providing the &quot;BGLSG&quot; glitch text box).<br /><br />The idea then is to set up [url=https://glitchcity.info/wiki/Pikachu_off-screen_glitch]Pikachu off-screen glitch[/url] (which can easily be done with the [url=https://glitchcity.info/wiki/ItemDex/Y:110]Lg- (0x6E)[/url] glitch item) until D4E0 is corrupted, and then bring Pikachu back on the screen to change all the values you corrupted, including D4F0, to 0xFF.<br /><br />An example is this sign in Celadon Mansion, which we can in theory manipulate to regard DBCD as the source text box:<br /><br />[img]https://i.imgur.com/7bU4H8i.png[/img]<br /><br />DBCD is the second experience byte of stored PokÃ©mon 10. Having exactly 2072, 67608, 133144, 198680, 264216, 329,752 (... anything expressed as 2072 + (65536*n)) experience on this PokÃ©mon will spell 08 18.&nbsp; The 08 tells the game to begin executing code, and the 18 indicates the jr instruction. Following this, we can have a parameter for the jr instruction. An easy one is 0x14 which requires using two HP Ups on an untrained PokÃ©mon and will make the PC interpret jr DBE4.<br /><br />At DBE4 is the typing of the PokÃ©mon. For this method, we will use [url=https://glitchcity.info/wiki/GlitchDex/Y:193]â™€ . (C1)[/url], hence these values will be 0x93 and 0x80 (sub e, add b). This is followed by its catch rate constant/held item of 0x8C, which is the adc h instruction. These instructions do not freeze the game.<br /><br />Finally at DBE8, â™€ . (C1) should have the following moves: Glitch Move 0xC3, Tackle, TM11 (C3 21 D3) to redirect the PC to item 3. These are all viable choices, and fortunately this glitch PokÃ©mon may be obtained with Trainer escape glitch. Unfortunately, the minimum level for this glitch PokÃ©mon to learn TM11 is Level 93, but this is no issue if you have the expanded items pack as you can spawn Rare Candies from Celadon City. According to the Bulbapedia experience table, 643,485 is the amount of experience this glitch PokÃ©mon (part of the Fast experience group) will have at Level 93. Hence, our closest compatible experience is 2072+(65536*10)=657432, which is still at Level 93.<br /><br />At item 3, you can have any set up you like, such as the widely used &#039;set d058 to 0x15 (Mew) setups&#039;. Remember to change hl to 01FE, or any unbanked pointer with a 0x50 byte. I think this should secure that the resulting text box does not freeze the game.<br /><br />This sign is not the only access point. By setting a breakpoint to 0:2882, you can read the source pointer of most texts you read from the hl registers. The only other promising pointer I&#039;ve found so far was somewhere in the event flags beyond stored items, but unfortunately it seems out of reach with expanded PC items. With the large number of possibilities we never know, there could (and is likely) to be a better setup than the one above. As LanceAndMissingno. demonstrated, Lg- may not be required; you may be able to execute arbitrary code with walk through walls glitch, which can be done infinitely and does not require the expanded items pack. âœ¿[/color]


subject: Re: &quot;BGLSG&quot; glitch, a new method to perform the Pikachu Glitch in in-door places?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]LanceAndMissingNo. may you send a save file at the first Nugget Bridge trainer with the glitch set up without any cheats (but WTW cheat is OK) please? I can try to analyse why it occurred for you this way. I did notice however, if D4E0=FF and D4F0=00, the BGLSG text box will appear. In regards to your question, you may be able to manipulate [url=https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Map%20Header]map connection data[/url] from the expanded items pack, so you can walk to another in-door route without using ladders/stairs. Lg- can also be used to set up Pikachu off-screen glitch indoors, but it requires a glitch that lets you get it such as [url=https://glitchcity.info/wiki/Get_glitch_items_using_Trainer_escape_glitch_(Yellow)]this[/url] or [url=https://glitchcity.info/wiki/Dry_underflow_glitch]dry underflow glitch[/url] with [url=https://glitchcity.info/wiki/Celadon_looping_map_glitch]Celadon looping map glitch[/url]. Hence, BGLSG glitch seems to be a good way of doing Pikachu off-screen glitch indoors if you&#039;ve ran out of long-range Trainers. âœ¿[/color]


subject: What is this sprite?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]While playing around with the code 01FFE0D4 set in Yellow, I came across this circled sprite. It was walking down as if it was an NPC. Is it a glitched sprite, is it used somewhere, or is it an unused sprite?<br /><br />[img]https://i.imgur.com/ANTqFuZ.png[/img]<br /><br />Also on the same subject, I&#039;ve encountered a sprite various times resembling rock debris or something like that. I unfortunately forgot how to replicate it but I&#039;ll post it if I find it again.<br /><br />Edit: I found it! Just perform CoolTrainer in Victory Road. âœ¿<br /><br />[img]https://i.imgur.com/ZvtG46r.png[/img]<br />[/color]


subject: Re: What is this sprite?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  I&#039;ve seen many of this rock debris stuff when using wtw to cut through routes, and sometimes during trainer fly if I remember well :)<br />No idea what it is though, but the circle thing looks like old amber. I think that&#039;s what it is.


subject: Re: What is this sprite?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep, it&#039;s the Old Amber. :)<br /><br />[img]https://cdn.bulbagarden.net/upload/2/25/Pewter_Museum_of_Science_interior_RBY.png[/img]


subject: Re: The battery in the Gen 1 games
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IceFlame
icon: xx
body:
  Thanks. So I think that document implies... 20C is slightly better than 0C while discharging through a 15kohm load; and storing at 60C for 20 days results in a similar amount of degradation to storing at &lt;25C for 12 months (about 3%).<br /><br />As &lt;25C is specified for storage, and 20C is the highest operational temperature they&#039;re testing, it seems likely that storing Game Boy carts at higher temperatures than this would be harmful.<br />


subject: Re: What is this sprite?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]OK thanks Krys3000, Sherkel! Darn, I thought it could be a Chansey Egg or reference to the unused Japanese Red/Green &quot;Egg&quot; text ha ha. I hope that debris thing is an unused sprite though. âœ¿ [/color]


subject: PokÃ©mon Yellow: How to access (glitch) Trainers other than the standard 56
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]This has been available with Game Genie for a while now (Wack0 provided the theory and I generated the codes), but the trouble with this is that the physical Game Genie doesn&#039;t like PokÃ©mon Yellow&#039;s cartridge type; bringing up a blank screen if you use it. For reference however, the Game Genie codes to do this are: 3E0-2E9-B31 XX0-2F9-C49 (where XX is the Trainer class you want, equivalent to Trainer escape glitch ID minus 200). All you have to do for this method is battle any Trainer, and it will become the desired Trainer or glitch Trainer.<br /><br />Now however, you can do this with ACE eliminating the need for Game Genie or ROM hacking.<br /><br />Requirements:<br /><br />0) To have mastered Celadon looping map glitch and to know how to destroy Cancel buttons.<br />1) ws m (0x63) bootstrapped to D321. C3 21 D3 at 0xDA7F will do the trick. You can use map script abuse or connection copier to write these values.<br />2) 4F (0x59) bootstrapped to D330. C3 30 D3 at 0xDA64 (technically 0xFA64; this might matter if you&#039;re using a bad emulator) will do this. This can be achieved with the same methods as 1).<br />3) The following code beginning from item 3 (no unterminated-name or lag glitch items, however those should be avoided with B-Button when you encounter them with Celadon looping map glitch):<br /><br />Steps (code/items from below must be stored in the memory):<br /><br />1) Use ws m. It appears &#039;nothing happened&#039;, but it actually copied data from ROM into RAM at DA7F (stored PokÃ©mon).<br />2) Adjust Lemonade x0&#039;s quantity and use 4F immediately after using ws m to enter the battle with a Trainer class based on Lemonade&#039;s quantity.<br /><br />@D321 (item 3) (routine copier)<br /><br />ld a,3d<br />ld hl,5ff2<br />ld bc,0244<br />ld de,da7f<br />call 009d<br />ret<br /><br />: Calls FarCopyData with source as 3D:5FF2, bytes to copy as 0x244 and destination as DA7F (modifies ws m)<br /><br />@D330 (item 10 quantity) (pseudo-Game Genie and battle activator)<br /><br />ld hl,dabb<br />ld a,3e<br />ldi (hl),a<br />inc b<br />ld a,(desired trainer class; d338)<br />ldi (hl),a<br />inc b<br />ld a,ff<br />ld (d058),a<br />inc b<br />inc b<br />ld b,3d<br />ld hl,da7f<br />call 3e84<br />ret<br /><br />: &#039;Patches&#039; DABB. This should be sub a,c8 (take the Trainer escape ID and subtract 200 to get Trainer class) but instead we change it to ld a, xx; allowing us to battle any Trainer class we want. D058 is set to a non-00 value, the bank is switched back to 0x3D and we run the code we copied to DA7F and modified with the patch.<br /><br />The entirety of this code fills the item pack and touches money byte 1, so don&#039;t win any money from the trainer if you want to battle more than one in one session. The unique Trainer AIs you can access this way however may stop you and result in a freeze. TM55 (Trainer (actual):255) has an interesting AI which sends you to Victory Road.<br /><br />The item list from item 3 is as such:<br /><br />i3: Lemonade x61<br />i4: Thunderstone x242<br />i5: 10F x1<br />i6: X Special x2<br />i7: Max Potion x127<br />i8: TM18 x205<br />i9: Item 0x9D (#ã‚¡PkMn p#ã‚¥ ##ã‚¥Kâ–¶E &#039;#4ã‚¥) x0<br />i10: TM01 x33<br />i11: Item 0xBB (#â€¦â€¦#) x218<br />i12: Lemonade x62<br />i13: Water Stone x4<br />i14: Lemonade x(desired (real) Trainer class ID)<br />i15: Water Stone x4<br />i16: Lemonade x255<br />i17: TM34 x88<br />i18: TM08 x4<br />i19: PokÃ© Ball x6<br />i20: Soda Pop x33<br />i21 (normal end/money 1): Item 0x7F (#ã‡ #### ### #####u#) x 218<br />i22 (money 2/3): TM05 x132<br />i23 (rival name 1/2) : Lemonade x201<br /><br />You may also download the &quot;all glitch trainers&quot; save from my Google Sites, import it, and modify item 14&#039;s quantity to explore all 256 Trainers. Note the Lemonade x0 means Lemonade x256. You can toss from this quantity as if it was valid, to access roster 256 (no tossing) or rosters 1-255 (tossing).<br /><br />Link: https://sites.google.com/site/torchickens2/pokemon-save-files<br /><br />Unfortunately rosters are unsupported as of now. I&#039;m unsure how to implement them but it may be possible.<br /><br />Have fun glitching! :) âœ¿[/color]


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Granted, you now move at 99.99999999% the speed of light. Unfortunately you can&#039;t stop but you do get to travel the universe and encounter stars, planets no one else has seen before.<br /><br />I wish you could open the Start menu and summon a PokÃ©mon to Fly on in real life. âœ¿[/color]


subject: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Creatures Inc. (The PokÃ©mon Company affiliate) have their own series featuring tiny little aliens known as Chaliens. It&#039;s not as good as PokÃ©mon, and outside of the minigames it can get a little boring in my opinion, but I have recently started a wiki to learn more about it. It&#039;s very quirky as well, so if you like that aesthetic you may enjoy it. There are only three games in this series, and the series has been dormant for a while. It will be interesting if it returns though.<br /><br />I recommend Nonono Puzzle Chalien over Chee-Chai Alien, because in Chee-Chai Alien you need to grind to unlock each Chalien&#039;s minigame (unlocking the Chaliens from light sources from the Game Boy Color&#039;s infrared port and interacting with them in a Polariton to gain sufficient points for the minigame). Nintendo did release the only localized game in the series, Spin Six for Nintendo DSiWare (also available on eShop). It is only a portion of Nonono Puzzle Chalien (specifically Spin Six mode) though, so if you can get Nonono Puzzle Chalien I recommend that. The trivia you unlock after each puzzle will still be in Japanese though, so that&#039;s a reason to buy Spin Six instead.<br /><br />Another really obscure fact is that Chee-Chai Alien had a manga known as Mi Kakunin Uchuu Seimei-tai GoGo! Chalien or &quot;Unidentified Space Life Form GoGo! Chalien&quot; (see below).<br /><br />[img]https://i.imgur.com/i6G1QRW.png[/img]<br /><br />It probably didn&#039;t appear outside of Bessatsu Coro Coro Comic where it was originally serialised in 2001, but it looks like it would be interesting to see.<br /><br />Here is the recently created wiki if you&#039;d like to learn more about the series, because the available information about it is poor. <br /><br />http://chee-chai-alien.shoutwiki.com/wiki/Main_Page âœ¿[/color]


subject: Re: The Corrupted Wish Game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but it can only fly you over disproportionately small gaps.<br /><br />I wish Atelier Lilie had a PSP port.


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but powering it down bricks the UMD, so you have only one chance to play the game.<br /><br />I wish I knew my Japanese vocabulary better.


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Granted, but a glitch in the matrix occurs and &quot;ISSOtm already knows (x) words, delete 10000?&quot;&gt;&quot;Yes&quot;&gt;&quot;Which language?&quot;&gt;&quot;English! :D&quot;&gt;&quot;1, 2, 3 and poof! ISSOtm forgot most basic English words, and now knows obscure Japanese words and kanji only used in programming and very specialised fields.&quot;<br /><br />I wish I knew how to do more things with FFMPEG. âœ¿[/color]


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This morning I dreamed I was fighting a dilophosaurus in someone&#039;s house. I had an M-16 rifle with a M203 40mm grenade launcher attached, and I wasted two magazines trying to kill it, without success. I enter the kitchen, go around a corner into the living room, and come face to face with the dinosaur which promptly tries to knock the gun out of my hand. I triggered the grenade launcher point-blank and blew it to smithereens, and the concussion threw me out a window, into the yard.<br /><br />Shit was awesome.


subject: Re: What is this sprite?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Isn&#039;t the rock debris naturally part of some cave tiles or is that a false memory?<br /><br />I swear I&#039;ve seen that a million times during play-throughs


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Granted, but it&#039;s in a language you can&#039;t identify and you don&#039;t know how to change it<br /><br />I wish I slept better.


subject: Re: The Corrupted Wish Game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wish granted, but you oversleep and miss new posts in forum games and reply too late.<br /><br />(Then again, if Prima&#039;s referring to me... my fridge is completely broken, so uhh sure take all the rotting lukewarm crumbs that might still be in there)<br /><br />I wish to be useful.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  .80:FC48&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LDA&nbsp; &nbsp;  D, VRAMDMALen<br />.80:FC4A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC4B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC4C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC4D&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC4E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC4F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC51&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC52&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC53&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LSR<br />.80:FC54&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  AND&nbsp; &nbsp;  #$1F<br />.80:FC57&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  STA&nbsp; &nbsp;  D, VRAMDMADest<br />.80:FC59&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  SEP&nbsp; &nbsp;  #100000b<br />.80:FC5B .A8<br />.80:FC5B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  JSR&nbsp; &nbsp;  (off_80E61B, X)<br />.80:FC5E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  REP&nbsp; &nbsp;  #100000b<br />.80:FC60 .A16<br />.80:FC60&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LDA&nbsp; &nbsp;  D, VRAMDMADest<br />.80:FC62&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC63&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC64&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC65&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC66&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC67&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC68&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC69&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC6A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC6B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ASL<br />.80:FC6C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  STA&nbsp; &nbsp;  D, VRAMDMADest


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=ISSOtm link=topic=7.msg212097#msg212097 date=1546725294]<br />Granted. No buts.<br /><br />I wish I knew why my Switch&#039;s charger was<br />[/quote]<br />[color=purple]<br />Sorry, do you mean where or why?<br /><br />If where: Granted, but you discover it was unfortunately stolen and subsequently broken. If otherwise: the genie doesn&#039;t understand what a Switch is so the solution involves a light switch, or something like that.[/color]<br /><br />[quote author=Zowayix link=topic=7.msg212095#msg212095 date=1546697784]<br />I wish to be useful.<br />[/quote]<br /><br />[color=purple]<br />You are! âœ¿[/color]


subject: Re: The Corrupted Wish Game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wish granted, but it is for something bad to happen to you.<br /><br />I wish I wasn&#039;t at risk of being homeless soon.


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Granted, but it&#039;s too cruel to give a corruption and the genie feels sad (on a serious note though, I hope things get better for you)<br /><br />I wish Donkey Kong was real for some reason. âœ¿[/color]


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was posessed by some entity, and it forced me to try and blow my brains out. Went through, but didn&#039;t kill me. Approx. 6 more attempts were forced out of me before I woke up, using various methods.<br /><br />I&#039;m freaked out and not okay.


subject: Re: The Corrupted Wish Game
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but it turns out it&#039;s you and you are slowly turning into<br />Donkey Kong as the years pass!<br /><br />I wish I had pizza and sushi (not at the same time)<br /><br />Also we wish you the best Zow!


subject: Re: The Corrupted Wish Game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wish granted, but not for your English exams. (&quot;ready&quot;, I presume?)<br /><br />I wish I could speak another language.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple][url=https://www.youtube.com/watch?v=A6OviKdngpM]Galaga Medley - Super Smash Bros. Ultimate Music Extended[/url]: Amazing what you can do with a few simple jingles. :) âœ¿[/color]


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but nobody understands it, even yourself.<br /><br />I wish I knew what I&#039;m supposed to do right now..!


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Granted, but it dominates your thinking and you fall asleep dreaming about it.<br /><br />I wish Pachirisu were a real world species of squirrel. âœ¿[/color]<br /><br />[quote author=ISSOtm link=topic=7.msg212108#msg212108 date=1546849648]<br />Granted, but Kirby passed by and ate them. POYO!<br /><br />I wish I was reads for my exams.<br />[/quote]<br /><br />[color=purple]Kirby you cheeky son of a... delicious cinnamon-roll.<br /><br />Edit: Not exactly a cinnamon-roll but close enough.<br /><br />[img]https://i.imgur.com/rgjEQV1.png[/img][/color]


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Thanks for the information! :) I have a vague question, but do you think (given you need a Double Battle and a partner might set it up) would it be possible to do this on a specially crafted Pal Park PokÃ©mon (with RNG abuse if necessary) to convert one of them into another species like say Celebi/Deoxys? It seems unlikely but that sounds like it could be a means of exploiting the glitch to get desired PokÃ©mon, even perhaps if the foe becomes a Bad Egg and the only purpose is to register the base PokÃ©mon&#039;s PokÃ©dex entry (if it works like that). Thanks. âœ¿ [/color]


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8267.msg212116#msg212116 date=1546891542]<br />[color=purple]Thanks for the information! :) I have a vague question, but do you think (given you need a Double Battle and a partner might set it up) would it be possible to do this on a specially crafted Pal Park PokÃ©mon (with RNG abuse if necessary) to convert one of them into another species like say Celebi/Deoxys? It seems unlikely but that sounds like it could be a means of exploiting the glitch to get desired PokÃ©mon, even perhaps if the foe becomes a Bad Egg and the only purpose is to register the base PokÃ©mon&#039;s PokÃ©dex entry (if it works like that). Thanks. âœ¿ [/color]<br />[/quote]<br /><br />Whilst that sounds good at first, think about the instant boxing glitch. It doesn&#039;t matter what you capture in pal park, it just copy and pastes the data once you enter the pal park indoor map. And we&#039;ve gotten fully working battles on emulator now, and we figured out that the values for the moves seem to be consistent using the same aslr. Which makes me wonder if it&#039;ll work at all on hardware (emus accept glitchmoves to be loaded)


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but they&#039;re extinct because people used them to fuel power plants.<br /><br />I wish for pineapples.


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  144. Buy it<br />145. Use it<br />146. Break it<br />147. Fix it<br />148. Trash it<br />149. Change it<br />150. Mail<br />151. Upgrade it<br />152. Charge it<br />153. Point it<br />154. Zoom it<br />155. Press it<br />156. Snap it<br />157. Work it<br />158. Quick<br />159. Erase it<br />160. Write it<br />161. Cut it<br />162. Paste it<br />163. Save it<br />164. Load it<br />165. Check it<br />166. Quick<br />167. Rewrite it<br />168. Plug it<br />169. Play it<br />170. Burn it<br />171. Rip it<br />172. Drag and drop it<br />173. Zip<br />174. Unzip it<br />175. Lock it<br />176. Fill it<br />177. Curl it<br />178. Find it<br />179. View it<br />180. Code it<br />181. Jam<br />182. Unlock it<br />183. Surf it<br />184. Scroll it<br />185. Pose it<br />186. Click it<br />187. Cross it<br />188. Crack it<br />189. Twitch<br />190. Update it<br />191. Name it<br />192. Read it<br />193. Tune it<br />194. Print it<br />195. Scan it<br />196. Send it<br />197. Fax<br />198. Rename it<br />199. Touch it<br />200. Bring it<br />201. Pay it<br />202. Watch it<br />203. Turn it<br />204. Leave it<br />205. Stop<br />206. Format it<br /><br />(Kudos to anyone who gets it! ;) )


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7.msg212118#msg212118 date=1546893749]<br />Granted, but they&#039;re extinct because people used them to fuel power plants.<br /><br />I wish for pineapples.<br />[/quote]<br />[url=https://www.youtube.com/watch?v=Tim5nU3DwIE]Noooooooooooooooooooooo[/url]&nbsp; D:<br /><br />[color=purple]Wish granted, but they&#039;re sugary pineapple sweets full of artificial colours, so tasty you explode in a manic sugar rush. ^^ [color=red]S[/color][color=orange]k[/color][color=yellow]i[/color][color=green]t[/color][color=blue]t[/color][color=indigo]l[/color][color=magenta]e[/color][color=magenta]s[/color] [color=magenta]taste the rainbow[/color].<br /><br />I wish for a moon chicken. &#127769; âœ¿[/color]


subject: Hello new trainer here !!
poster_name: PeterQuill611
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi guys my name is Josh and i come from Australia. My Fav pokemon is Charizard. Happy to meet new people in the forum :)


subject: How to get similiar effects to 4 4's true cry
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: joshuarpl
icon: xx
body:
  Alright, so you know what this is from the title, and I&#039;ll show you how to get an effect pretty similiar to 4 4&#039;s true cry!<br />It&#039;s simple!<br />Go into the BGB Debugger, and then go to the address $0038, and then modify code/data on that address ($0038)!<br />Enter in the text box &quot;jp 0150&quot;<br />Next, write BF to WRAM address $D058 (encounter address) using the BGB debugger!<br />Then, click on the Pokemon Yellow window, and then if you have your menu open, close it, You&#039;ll get into an encounter, and as expected, you&#039;ll see an effect pretty similiar to 4 4&#039;s true cry, It seems like the exact same audio, but for me it didn&#039;t have the random [color=yellow]Pikachu[/color] noises, You might hear Pikachu, but I&#039;m not sure, I think it is random! Fact - The glitched Pikachu noises are actually raw data of the ROM as audio from the GameBoy or GameBoy Color! So yeah, Enjoy the glitchy ear piercing while you can!<br /><br />Reminder - TheZZAZZGlitch was the first to do this!


subject: Re: Hello new trainer here !!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi.<br /><br />[img height=300]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: Hello new trainer here !!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome to the forums! My favorite is Lickilicky...or maybe Articuno. Still can&#039;t decide, but see my sig for why I don&#039;t have to!<br /><br />What brought you here, by the way?


subject: Re: How to get similiar effects to 4 4's true cry
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This essentially makes all rst vectors reset the game. Not sure how it can be doing this - got a recording?


subject: Re: How to get similiar effects to 4 4's true cry
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Wow, this is amazing! Nice find. :)<br /><br />So it looks like you can also do this with the following Game Genie codes. However, for a physical Game Genie you would need a way of working around the invisible white screen that appears. If you just want to listen to the glitch audio, this may be as simple as just mashing A, as the game still runs, navigating the menu with Start and A, and using an ACE item to encounter 4 4 (hex:BF).<br /><br />010-3af-e6a<br />500-39f-e6a<br />c30-38f-195<br /><br />[quote author=ISSOtm link=topic=8609.msg212128#msg212128 date=1546940044]<br />This essentially makes all rst vectors reset the game. Not sure how it can be doing this - got a recording?<br />[/quote]<br /><br />[color=purple]<br />Here you go. âœ¿ https://www.youtube.com/watch?v=pzxTrHNSLJ8<br />[/color]


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=ISSOtm link=topic=7.msg212130#msg212130 date=1546940212]<br />Granted, but it&#039;s bite-sized.<br /><br />I wish I wasn&#039;t broken right now.<br />[/quote]<br /><br />[color=purple]CUTE!!! x3<br /><br />Granted, but you become James Bond. (ahh that sucks you feel broken though :()<br /><br />I wish GB Game Genie supported CGB and certain 0143 0x80 file header games properly... âœ¿[/color]


subject: Re: How to do loops in GBZ80 assembly?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8600.msg212058#msg212058 date=1546564525]<br />[quote author=joshuarpl link=topic=8600.msg212044#msg212044 date=1546543773]<br />[quote author=Sherkel link=topic=8600.msg212031#msg212031 date=1546463301]<br />ld a,amount of times<br />(Instructions)<br />dec a<br />jr nz, (pointer to above instructions)<br />?<br /><br />I&#039;m obviously not the best one to ask, but I know you can do something along those lines.<br />[/quote]<br /><br />A loop address doesn&#039;t really seem to help me all that much, is there a way to name a loop like in 6502?<br />in 6502 it would be<br />[color=navy]loop:[/color]<br />[color=navy](whatever the loop does)[/color]<br />[color=navy]JMP loop[/color]<br /><br />But what would that be in GBZ80 assembly?<br />[/quote]<br />If you want an infinite loop, like the example code implies, you&#039;d have to know where the first opcode is, as (using the name in your example) &quot;loop&quot; isn&#039;t an actual place, it&#039;s a compiler thing to make loops easier since you wouldn&#039;t necessarily know where the code IS until after building.<br /><br />Say your code starts at A000 (this is an EXAMPLE, it probably won&#039;t), you&#039;d do something like this for an infinite loop:<br />&lt;some code or w/e&gt;<br />jp A000<br /><br />or, depending on the code length, you could save one byte of space and a cycle if you use a &quot;jr A000&quot; instead, but the code can&#039;t be more than (IIRC) 120 bytes for that.<br /><br />If you want it to jump somewhere else when some condition is met, you&#039;d do something like this at A000 (this example is for jumping away after a certain number of loops):<br /><br />ld a,&lt;loopnumber&gt;<br />&lt;code&gt;<br />dec a<br />jr nz,A002<br />jp &lt;somewhere&gt;<br /><br />You have to jump back to AFTER the first ld a statement or it&#039;ll never finish as you reset the a register every loop.<br /><br />These are just examples, but feel free to use them, I guess.<br />[/quote]<br /><br />Well, I figured it out... [b]kindof![/b] I use the [color=navy]jp[/color] instruction, and jump to whatever the instruction I wanna jump to is at!


subject: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]This is something I read on our affiliates at Legendary Star Blob 2 a long time ago but didn&#039;t properly look into myself.<br /><br />It appears in the Japanese versions of Red/Green/Blue/Yellow, the Safari Zone warden spoke in broken Japanese; with their phonemes corrupted. This was a mystery for some time, but it appears someone named Momiji Aoyama suggested maybe that Team Rocket stole his Gold Teeth.<br /><br />So at some point, the author of http://hakuda2.web.fc2.com/wario/poke1/k40.html came up with the following script:<br /><br />ã€Œå¤§å¤‰ã‚„ã€ãƒ­ã‚±ãƒƒãƒˆå›£ã«å…¥ã‚Œæ­¯ã¨ã‚‰ã‚Œã¦ã—ã‚‚ã†ãŸãƒƒï¼ãŸã£ã€åŠ©ã‘ã¦ãã‚Œï¼ã€<br />ã€Œã‚ˆã‚ã—ãé ¼ã¿ã¾ã™ã‚ï¼ãƒ¤ãƒ„ã¯ã‚µãƒ•ã‚¡ãƒªã‚¾ãƒ¼ãƒ³ã‚„ï¼ã€<br />ã€Œãªã«ï¼Ÿï¼ˆå¾®å¦™ã«ã“ã®éƒ¨åˆ†ã¯ä¸æ˜Žï¼‰ãã†ã‹ï½¥ï½¥ï½¥ã„ã„ã€ãŠå‰ã«ã¯é ¼ã¾ã‚“ã‚ãƒƒï¼ï¼ã€<br /><br />From the original; <br />ã€Œãµãã„ã¸ã‚“ã²ã‚ƒã€€ãµã¸ã»ã€€ã¯ã‚“ã²ã€€ã²ã¸ã¯ã€€ã»ã¯ã¸ã¸ã€€ã²ã»ã†ã¯ãƒƒï¼ã€€ã¯ãƒƒã€€ã¯ãµã¸ã¸ã€€ãµã¸ï¼ã€ <br />ã€Œã‚ˆã»ã²ãµã€€ã¯ã»ã²ã¾ãµã¯ï¼ ã¯ãµã¯ã€€ã¯ãµãã‚Šã»ãƒ¼ã‚“ã²ã‚ƒï¼ã€<br /><br />The gist is like: &quot;This is terrible! Team Rocket have taken my dentures!&nbsp; Help me! I&#039;m depending on you! That idiot is in the Safari Zone somewhere! What? All right, that&#039;s fine, but I beg that you can help me.&quot;<br /><br />There is more to this. It appears the game&#039;s story was altered at some point. In the original Japanese versions, due to an oversight, there is [url=https://www.youtube.com/watch?v=4bqivMilCTk]hidden normally unused text in the Safari Zone about Silph&#039;s Chief[/url]. Silph Chief is the Japanese name of the unused Chief Trainer class (who uses Scientist&#039;s sprite due to a technicality (it&#039;s not the real sprite)). One of these texts is &quot;SILPH&#039;s manager is hiding in the SAFARI ZONE.&quot; (Japanese: ã‚·ãƒ«ãƒ•ã®ãƒãƒ¼ãƒ•ãŒ ã‚µãƒ•ã‚¡ãƒªã‚¾ãƒ¼ãƒ³ã® ã©ã“ã‹ã« ã‹ãã‚Œã¦ã‚‹ã‚“ã ã£ã¦!). For more information, see [url=https://forums.glitchcity.info/index.php?topic=6888.0]this thread[/url].<br /><br />Thoughts/does anyone have any further information?<br /><br />I will try to translate the whole article and analyse it further, but it will take some time and my Japanese skills are only elementary-low intermediate with help, or maybe someone on pret/TCRF (such as GlitterBerri) or Legends of Localisation may want to look into it. I also want to do a video about this in depth at some point. âœ¿ [/color]


subject: ZZAZZ glitch trainer $FC arbitrary code execution
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;ve heard of $FC glitch trainer in POKeMON Yellow, right? Well, why the game crashes when using a move is because for some reason it executes code from $DA80! Glitch expert [b][i]TheZZAZZGlitch[/i][/b] confirmed with his payload that displays a Doge and some glitch characters, and some text!<br /><br />Here, I can explain!<br />When entering the instructions<br />[b]ld a,00[/b]<br />[b]inc a[/b]<br />[b]ld ($C3A0),a[/b]<br />[b]jp $DA82[/b]<br />into $DA80 (where the glitch trainer executes code from!)<br />I can confirm that when I use a move, that code will be executed because if you look at the code, you can see that it places a tile on-screen, and constantly changes to the next tile ID.<br />And that it does!<br />Hope that got you an idea!<br />I have 1 question, though!<br />How do you use the command [color=navy]db[/color]?


subject: Re: ZZAZZ glitch trainer $FC arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Nice observation. :)<br /><br />Db is not a command though, it only means that the following bytes are not ASM and are data rather than code; for instance, if you had &quot;db 91 84 83 50&quot;, it would be useful for identifying that it is not the code sub a,c add a,h add a,e ld d,b but rather data; in this case the player name &quot;RED&quot;. In the assembled ROM db is not used, and is similar to a label. (like wCurOpponent as opposed to d058) âœ¿[/color]


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Huh! That would have been quite the strange subplot indeed. I&#039;ll be internally theorizing for a while about what could have gone on between the Silph Chief and Giovanni that led to their disagreement.


subject: Re: ZZAZZ glitch trainer $FC arbitrary code execution
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...OK, but just loading a value into A and loading A into the screen location to make text would be pretty big code!<br />Also, I learned how to make animations, I modified the C3A0 data with the BGB debugger to say Happy 2019, and then wrote ASM code at DA80 to constantly switch H to bold H and then to Normal H, Oh, and yes I am using Pokemon Yellow!


subject: Re: ZZAZZ glitch trainer $FC arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Yes, there are ways to work around this, (rather than ld a, xx; ld (yyxx),a etc. which uses five bytes each) such as you can save some space with arithmetic registers (e.g. binary bit shifting registers and if you want 0x00 use xor a because &quot;a xor a&quot; is always 0). This requires some basics electronics knowledge but can be self-taught relatively quickly while playing with Windows Calculator on Programmer.<br /><br />Also TheZZAZZGlitch&#039;s method of jumping back earlier could be considered like an algorithm. So sometimes I guess (although I&#039;ve not wrote many complex programs) what a programmer might do is do a thought experiment and imagine: &quot;how would I achieve this, what do I want the program to generally do&quot;, and adapt it into programming context.<br /><br />ISSOtm also knows of CPU saving strategies, so if you make programs he might be able to optimise the code for you.<br /><br />Nice work by the way! ^^ âœ¿[/color]


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8610.msg212142#msg212142 date=1546970431]<br />Huh! That would have been quite the strange subplot indeed. I&#039;ll be internally theorizing for a while about what could have gone on between the Silph Chief and Giovanni that led to their disagreement.<br />[/quote]<br /><br />[color=purple]Yes :). It does make me wonder if a prototype version of Red/Green was ever released from a much earlier stage in development, like the G/S Space World 1997 demos how different it would be. If the G/S Space World being very different is a good example then it may have been a very different game, and it looks like the evidence (concept art, and leftover code like this) suggests that it was. I find this stuff so fascinating too. âœ¿ [/color]


subject: Re: ZZAZZ glitch trainer $FC arbitrary code execution
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8611.msg212144#msg212144 date=1546976122]<br />[color=purple]Yes, there are ways to work around this, (rather than ld a, xx; ld (yyxx),a etc. which uses five bytes each) such as you can save some space with arithmetic registers (e.g. binary bit shifting registers and if you want 0x00 use xor a because &quot;a xor a&quot; is always 0). This requires some basics electronics knowledge but can be self-taught relatively quickly while playing with Windows Calculator on Programmer.<br /><br />Also TheZZAZZGlitch&#039;s method of jumping back earlier could be considered like an algorithm. So sometimes I guess (although I&#039;ve not wrote many complex programs) what a programmer might do is do a thought experiment and imagine: &quot;how would I achieve this, what do I want the program to generally do&quot;, and adapt it into programming context.<br /><br />ISSOtm also knows of CPU saving strategies, so if you make programs he might be able to optimise the code for you.<br /><br />Nice work by the way! ^^ âœ¿[/color]<br />[/quote]<br /><br />Haha, The space of 00&#039;s from address DA80 goes all the way to DEE0!<br />How do you make the game wait for user input or make certain button inputs do something?


subject: Re: ZZAZZ glitch trainer $FC arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=joshuarpl link=topic=8611.msg212147#msg212147 date=1546981466]<br />[quote author=Evie â¤âœ¿ link=topic=8611.msg212144#msg212144 date=1546976122]<br />[color=purple]Yes, there are ways to work around this, (rather than ld a, xx; ld (yyxx),a etc. which uses five bytes each) such as you can save some space with arithmetic registers (e.g. binary bit shifting registers and if you want 0x00 use xor a because &quot;a xor a&quot; is always 0). This requires some basics electronics knowledge but can be self-taught relatively quickly while playing with Windows Calculator on Programmer.<br /><br />Also TheZZAZZGlitch&#039;s method of jumping back earlier could be considered like an algorithm. So sometimes I guess (although I&#039;ve not wrote many complex programs) what a programmer might do is do a thought experiment and imagine: &quot;how would I achieve this, what do I want the program to generally do&quot;, and adapt it into programming context.<br /><br />ISSOtm also knows of CPU saving strategies, so if you make programs he might be able to optimise the code for you.<br /><br />Nice work by the way! ^^ âœ¿[/color]<br />[/quote]<br /><br />Haha, The space of 00&#039;s from address DA80 goes all the way to DEE0!<br />How do you make the game wait for user input or make certain button inputs do something?<br />[/quote]<br /><br />[color=purple]Oh... I see. Hmm, perhaps that was one of the things which worked, but as you said likely could be optimised.<br /><br />In relation to your question: In short, you&#039;ll need to loop the code and read FFB3, because FFB3 is a HRAM address which updates with button data.<br /><br />FFB3 states are as such:<br /><br />Bit 0: A-Button pressed (take value, add +01 to add check)<br />Bit 1: B-Button pressed (take value, add +02 to add check)<br />Bit 2: Select pressed (take value, add +04 to add check)<br />Bit 3: Start pressed (take value, add +08 to add check)<br />Bit 4: D-pad right pressed (take value, add +10 to add check)<br />Bit 5: D-pad left pressed (take value, add +20 to add check)<br />Bit 6: D-pad up pressed (take value, add +40 to add check)<br />Bit 7: D-pad down pressed (take value, add +80 to add check)<br /><br />I have [url=https://glitchcity.info/wiki/Remote_control_Pikachu]a program[/url] that makes Pikachu move based on the d-pad. It works by essentially doing a check that the values when subtracted makes FFB3 less than $01. You can play around with it so that other memory addresses are set. For example, a &#039;cheat mode&#039; where pressing Start lets you walk through walls, pressing Select lets you disable it, and you may be able to give it some permanence with the recently documented on these forums [url=https://forums.glitchcity.info/index.php?topic=8584.0]0xCC57 method[/url] (but at the moment, you will need to work it for Red/Blue; no CC57 Yellow ACE may be documented on the Internet yet). You can use D36D-D36E for an EN Yellow Version instead of D36E-D36F (EN Red/Blue Version) though if you settle for the map script method (although it only applies to the current map unless activated again).<br /><br />Hope this helps :). âœ¿[/color]


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  &gt;Gold Teeth<br />&gt;Nuggets are made of gold<br />&gt;The final opponent on Nugget Bridge gives you a Nugget as an incentive to join Team Rocket<br />&gt;A small, unused subplot involved Team Rocket stealing the warden&#039;s Gold Teeth<br />&gt;Team Rocket stole his Gold Teeth to turn them into Nuggets using Silph&#039;s advanced technology, which only the Chief knows how to use, and boost their recruitment rate<br /><br />Deepest lore.<br />


subject: Re: ZZAZZ glitch trainer $FC arbitrary code execution
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You should refer to [url=https://github.com/pret/pokeyellow]the disasm[/url], especially wram.asm. There&#039;s documentation on the different RAM addresses and their functionality.<br />Further, if you want to know the answer to this kind of questions, you should find a piece of code that does what you want, and figure out how it works. For example, home/init.asm references `PlayIntro` (use GitHub&#039;s search to find it&#039;s in engine/intro.asm), which references `PlayShootingStar` (just below), which calls `AnimateShootingStar` (engine/gamefreak.asm), which calls `CheckForUserInterruption` (home.asm). There you can see it calls `JoypadLowSensitivity` and reads back `hJoyHeld` and `hJoy5`. It&#039;s up to you to figure out how those work!<br /><br />All this, because we&#039;ll quickly grow tired if we you need every answer spoonfed to you, so you should start learning how to be autonomous. Of course, if you&#039;re still stumped, you can ask us - it&#039;s always nice to help someone who proves they do efforts but don&#039;t make it. You&#039;re on a good start!


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but it changed its code format and nobody knows how.<br /><br />I wish to sleep in the next hour.


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8610.msg212149#msg212149 date=1546988686]<br />&gt;Gold Teeth<br />&gt;Nuggets are made of gold<br />&gt;The final opponent on Nugget Bridge gives you a Nugget as an incentive to join Team Rocket<br />&gt;A small, unused subplot involved Team Rocket stealing the warden&#039;s Gold Teeth<br />&gt;Team Rocket stole his Gold Teeth to turn them into Nuggets using Silph&#039;s advanced technology, which only the Chief knows how to use, and boost their recruitment rate<br /><br />Deepest lore.<br />[/quote]<br />This is gold!&nbsp; :D


subject: Re: How to get similiar effects to 4 4's true cry
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8609.msg212152#msg212152 date=1546992362]<br />I&#039;m very unsure about how this works. The game should just reset, not do this.<br />[/quote]<br /><br /><br />It&#039;s resetting the game with Interrupts enabled. This means that interrupts are enabled while pretty much all RAM is being trashed. I didn&#039;t trace what [i]exactly[/i] happens, but based on interrupts being enabled at that time there&#039;s a pretty big chance that&#039;s causing the effect.


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Granted, but like one extreme to another, you sleep all day. x(<br /><br />I wish I could fly like a bird. âœ¿[/color]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://www.fairtrade.org.uk/~/media/FairtradeUK/Media%20Centre/Flowers.jpg?h=397&amp;la=en&amp;mw=760&amp;w=760[/img]


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Granted, but it&#039;s so good the instruments want their sound waves back!<br /><br />I wish I could draw better. âœ¿ [/color]


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Wish granted, but it&#039;s mixed with ice and the ice is extra slippy! :(<br /><br />I wish to get into some kind of sports group. âœ¿[/color]


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I didn&#039;t get it sorry :(. But wow that sounds amazing! ^^<br /><br />207 (I think??): Write a poem about glitches with arbitrary code execution and reveal it with a text printing routine. âœ¿[/color]


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Completed Chapter 1! I&#039;m just as confused as you all are. Toby sure knows how to leave tons of questions unanswered...just how I like it. ;) Time to dive headfirst into the lore videos. (Though that would mean pausing Chaos King...seriously, favorite track from either game for me.)<br /><br />[quote author=ISSOtm link=topic=8550.msg211463#msg211463 date=1543430132]<br />GASTER<br />[/quote]<br />Number one thing on my mind until chapter 2. Hopefully even more so after chapter 2.


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but there are so many bubbles that there&#039;s not much tea left.<br /><br />I wish it was this afternoon.


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [url=https://www.youtube.com/watch?v=oDhru0uDEJM]You should have mentioned you did a video of it yourself[/url]! Watching now.<br /><br />So far I can say I really enjoy the sound design and quirkiness. The focus on minigames makes it seem like something I&#039;d quite enjoy.<br /><br />Ooh, there&#039;s a battle at 37:15!


subject: Re: Any text dumps of Japanese Gen I games?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]TheZZAZZGlitch, (and anyone else) if you still want one, it appears GlitterBerri posted one on her TCRF user page in 2016. I&#039;m sorry I couldn&#039;t find it in the past, and I have archived it for you under the archive.is link below.<br /><br />Unfortunately the revision at the time of writing has no offset addresses, but possibly some more can be found on the PokÃ©mon Green disassembly if there are any forks (as https://github.com/YamaArashi/pokered-jp seems to be broken), or if that fails the TBL files in [url=https://hax.iimarckus.org/topic/274/]this thread[/url] as well as [url=https://hax.iimarckus.org/post/9778/]this thread[/url].<br /><br />http://archive.is/xVtnK<br />https://tcrf.net/User:GlitterBerri/Pok%C3%A9mon_Green_Script<br /><br />I hope this can be useful! :) âœ¿[/color]


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8550.msg212176#msg212176 date=1547155438]<br />Do you understand why I was pushing you so strongly towards this game? ^^<br />[/quote]Yes!! :D I can&#039;t thank you enough.


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=AiGxD2pn4IA]Aqua - Lollipop (Razor&#039;n&#039;Go Lick It mix)[/url]


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8550.msg212180#msg212180 date=1547167944]<br />Jevil<br />[/quote]SPOILERS, DAMMIT!


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8550.msg212183#msg212183 date=1547213632]<br />[quote author=Epsilon link=topic=8550.msg212180#msg212180 date=1547167944]<br />Jevil<br />[/quote]SPOILERS, DAMMIT!<br />[/quote]<br /><br />Boi read the bloody title of this thread


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nah, didn&#039;t try again. Had a peek at one of the later phases... ain&#039;t doing it any time soon, lol


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess it comes down to whether the translation from toothless-talk into Japanese is solid. And to indicate that, other people would need to come up with the same interpretation independently. (If someone has read this and thought &quot;I suppose it could say that&quot;, that&#039;ll be what they see afterwards!)


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=KEC2oyR8BvI]John Cafferty &amp; the Beaver Brown Band: Tough All Over[/url].


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]That&#039;s very true. My only comment is ã¯ãµãã‚Šã»ãƒ¼ã‚“ (hafari hÐ¾~n)/Safari Zone seems too much of a coincidence for this to all be gibberish, but there are likely different ways to interpret the sentences/not all of it is referencing real Japanese. âœ¿ [/color]


subject: Using ledges to break collision, graphics and more
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  As some of you may know, in the void you can write tiles utilising graphic reloads to manipulate ram. One interesting tile that can be written is a ledgetile that moves the player 3 tiles. When you walk onto this ledge, the player is not restricted from opening menus or activating items. <br /><br />When using an item you can buffer a textbox or even open a town map, but it won&#039;t stop the player from jumping. The fust particles might display after reloading the map. I have not yet tried all key items to see their results.<br /><br />When opening the menu, the game stops you from jumping midair. Not only does this mean you are hovering, you also are in between two tiles. Now comes the fun stuff. This doesn&#039;t only move the model you are currently loading, it also puts the game in a state where it will not load any new mapmodels, meaning the current one is permanently loaded. Not only that, by ledgecanceling twice you can remove the barrier around sinnoh, which in combination with the models not loading until a graphic reload, gives you walk through walls. you can literaly walk up to shaymin or darkrai without even having to save at their area! Sadly, as with many glitches in gen 4, the tilewriting for this specific tile is ASLR bound. So, this route is very inconsistent and will only work if you <br />1) have extreme luck with your Variable pointer/ [Base] (confirmed working: 226d294)<br />2) manipulate the Base pointer.<br /><br />If the latter can be done, this is a very useful alternative to getting to darkrai&#039;s area, as this is the first route that wouldn&#039;t require insane setups, or not require battle towers. This glitch clearly has some gamebreaking potential. Confirmation on hardware is still pending, as getting the right ASLR would be easier once we know how to manipulate it.<br /><br />I made two videos, one showing the mapmodel, particles and npc&#039;s move and one showing the loadlines move:<br /><br />[url=https://youtu.be/N3OfTE_MVPc]https://youtu.be/N3OfTE_MVPc[/url]<br /><br />[url=https://youtu.be/Jzh2kDC9eU0]https://youtu.be/Jzh2kDC9eU0[/url]<br /><br />You can also move the graphics / camera so far that you can enter a different map in the void, and see the npc&#039;s you load in there.<br /><br />[img]https://i.imgur.com/QMzxeiG.png[/img]<br /><br />Here are two pre-written routes for Darkrai and Shaymin I made today:<br /><br />1 S<br />17 W<br />18 S bike (key item)<br />1 N graphic reload<br />415 W<br />Sr<br />33 E<br />383 N<br />14 E<br />graphic reload<br />128 N<br />1 E<br />graphic reload<br />479 S<br />273 E<br />256 S<br />21 E<br />1 S + Spam menu!<br />1 N<br />1 E<br />1 S + Spam menu!<br />1 N<br /><br />choose route:<br />--------------<br />Darkrai:<br />213 E<br />14 S<br />graphic reload<br />1 N into tree =&gt; warp into darkraiâ€™s area<br />--------------<br />Shaymin:<br /><br />938 E<br />52 N<br />47 E<br /><br />Save reset or press A =&gt; battle against shaymin<br />If press A:<br /><br />6 S<br />1 E<br />south until Seabreak Path, fly/teleport (other movement may softlock)<br /><br />in order to write the tile, you need to graphic in any outdoor map, with an uneven offset for it&#039;s subchunk, followed by a graphic reload<br />in a subchunk with an even offset with any of the following map ID&#039;s; <br />8-10, 19-22, 24-27, 29, 30, <br />38-40, 50-57, 59, 61-63, 72-80, 103-104, 107,<br />108-113, 143, 149,&nbsp; 192, 193, 201, 351, 374,&nbsp; 381, 389, 390, 398, 507, 517<br /><br />In my route I use map 8 above mapdata, which I don&#039;t actually know what it corresponds to in RAM so this route might require some revision for non-english versions.<br />


subject: Re: Moving loadlines and graphics using ledges
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8613.msg212195#msg212195 date=1547316959]<br />What are the potential applications of this? Better RAM manipulation?<br />[/quote]<br /><br />well I guess better ram manipulation for writing tiles is an option, although the only real functuonality in that regard is moving 16 steps less for a graphic reload. One other use is that when activated, you ignore all collision in your current subchunk, this can be seen in the video as I step through the collision of the walls to get to the npc&#039;s. this means more maps that were previously thought to require a fake sinnoh to enter, now can be entered using this instead. 


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212174#msg212174 date=1547149909]<br />[url=https://www.youtube.com/watch?v=oDhru0uDEJM]You should have mentioned you did a video of it yourself[/url]! Watching now.<br /><br />So far I can say I really enjoy the sound design and quirkiness. The focus on minigames makes it seem like something I&#039;d quite enjoy.<br /><br />Ooh, there&#039;s a battle at 37:15!<br />[/quote]<br /><br />[color=purple]Thanks for watching it! :)<br /><br />Cool, I&#039;m glad you like the game. The battle you mention is a minigame called Kachinuki! KuruKuru Battle. I think Kachinuki is stemmed å‹ã¡æŠœã (&quot;to win through&quot;), and KuruKuru is a Japanese sound effect for going around and around (a reference to the action cursor constantly changing).<br /><br />This minigame is the memory (activity or minigame) of various Chaliens. Others have their own unique minigame, 5 Chaliens have the activity &quot;Stereo Chalien&quot;, and 6 have no actual activity, bringing up a sad screen which says &quot;NO FUTURE&quot;. (so dark, Creatures why did you do this to them?!) âœ¿[/color]


subject: Re: Moving loadlines and graphics using ledges
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  [quote author=Parzival link=topic=8613.msg212198#msg212198 date=1547354221]<br />Does this actually shift the map data in RAM or is it just graphical?<br />[/quote]<br /><br />It actually can move the barrier of sinnoh, which means we can walk through walls inside sinnoh and get anywhere. Here is a (sadly ASLR based) route that works with base = 226d294 (there might be more base values that write the tile with this route)<br /><br />1 S<br />17 W<br />18 S bike (key item)<br />1 N graphic reload<br />415 W<br />Sr<br />33 E<br />383 N<br />14 E<br />graphic reload<br />128 N<br />1 E<br />graphic reload<br />479 S<br />273 E<br />256 S<br />21 E<br />1 S + Spam menu!<br />1 N<br />1 E<br />1 S + Spam menu!<br />1 N<br /><br />choose route:<br />--------------<br />Darkrai:<br />213 E<br />14 S<br />graphic reload<br />1 N into tree =&gt; warp into darkraiâ€™s area<br />--------------<br />Shaymin:<br /><br />938 E<br />52 N<br />47 E<br /><br />Save reset or press A =&gt; battle against shaymin<br />If press A:<br /><br />6 S<br />1 E<br />south until Seabreak Path, fly/teleport (other movement may softlock)<br /><br />


subject: Reset button in Pokemon Yellow?
poster_name: DaBearGoesRoar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello, I&#039;m DaBearGoesRoar. I was corrupting the game (for fun) and I saw that the option &quot;Save&quot; was replaced with &quot;Reset&quot; and the option works. Was this always in the game?


subject: Re: Reset button in Pokemon Yellow?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello,<br /><br />There are already several threads about this, and also a video :)<br /><br />I&#039;ll try to find them back; anyway that&#039;s a normal effect of triggering the cable club mode by changing the value of a given byte.


subject: Re: Reset button in Pokemon Yellow?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, there you go. :)<br /><br />[url=https://github.com/pret/pokered/blob/6ba3765c5932996f5da6417ae703794ff10bb1cb/engine/menu/draw_start_menu.asm]Seems like it&#039;s bit 6 of D72E[/url].


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems like a good handful of games to load onto GameYob and the Virtual Console then! I&#039;m always glad to find something like that.<br /><br />On the one that requires the infrared port, though, how much would I be missing out by not being able to use one?


subject: Re: Using ledges to break collision, graphics and more
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So it does move some RAM around... that might be useful for memory corruption! If it can be shifted anywhere and then back, we could potentially use it to inject a small amount of data into anywhere we want (move to items, change values, move somewhere else, things of that nature)<br /><br />Of course, if it&#039;s bound to map data, we&#039;re kinda boned, but still...


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Hope you like it. :)<br /><br />If VC doesn&#039;t simulate an infrared signal, then from a new save file, unfortunately you wouldn&#039;t be able to do much. You won&#039;t be able to do anything except view the menus/help, because you need to catch at least one Chalien to play with them in the Polariton (to unlock their minigame) and get rid of their dark matter to progress the story.<br /><br />However, some versions of VBA simulate a perfect IR signal. If VC doesn&#039;t you can transfer a save file with minigames already unlocked, and the game will let you play the non-infrared based games (most don&#039;t require an IR port thankfully).<br /><br />Alternatively maybe if you can use a cheat code program on 3DS CFW you may be able to access the minigames or simulate successful captures this way.<br /><br />Hope this helps. âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was only going to use Virtual Console for the GBA one. GameYob all the way for anything before that, so whatever save files you can send I&#039;ll be able to just drop in the same folder. From what you said, I guess just one with minigames unlocked would be fine.


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sherkel, i&#039;d recommend GameYob-Accurate, my accuracy-focused fork.<br /><br />...or I would, but it&#039;s currently broken.<br /><br />Anyways, just use the RetroArch core bake-in thing if on an N3DS (runs decently on the O3DS too with less strenuous games that don&#039;t use DoubleSpeed). Inject it with the Ultimate Injector from [url=https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/]here[/url]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [img]https://i.imgur.com/O3pX0Ra.png[/img]<br />y&#039;all mind if i just<br />AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Those are the lyrics to Daft Punk: Technologic. ;)<br /><br />208. Use it to upload a custom SGB firmware


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I appreciate the suggestion, but I&#039;ve only ever used the NDS version of GameYob. Not having to take my SD out of my 3DS, being able to play it on a different DS if I somehow feel like it, being used to it, all that. What version is your fork based off?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whoa!! :D Congrats! I had no idea you developed for TI stuff. I saw the video; how on Earth did you manage that in Basic?!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The scrolling is handled in Assembly, everything else is BASIC. That&#039;s why the scroller&#039;s so fast. (Fun fact: scrolling in BASIC by just one line, like done in the demo every time the ASM is called, would take 3 to 4 minutes!)<br /><br />It was like years of off-and-on work.


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212216#msg212216 date=1547589433]<br />I appreciate the suggestion, but I&#039;ve only ever used the NDS version of GameYob. Not having to take my SD out of my 3DS, being able to play it on a different DS if I somehow feel like it, being used to it, all that. What version is your fork based off?<br />[/quote]The emulation is separate from the per-system wrapper, like in Sameboy. That&#039;s how the original was set up, so that&#039;s how mine is set up.<br /><br />As for not having to take your SD card out of your 3DS, you can use 3DShell to have it start an FTP server, allowing remote file uploads.


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t know abour 3DShell! I don&#039;t know if an FTP server would be too slow for full 3DS CIAs, but I&#039;ll give it a look.<br /><br />This turned into a topic about emulation quickly, huh? I&#039;ll re-rail it with some screenshots once I get going with it (probably Nonono Puzzle Chalien first).


subject: Re: Chee-Chai Alien franchise
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8607.msg212082#msg212082 date=1546634408]<br />[color=purple]Creatures Inc. (The PokÃ©mon Company affiliate) have their own series featuring tiny little aliens known as Chaliens. It&#039;s not as good as PokÃ©mon, and outside of the minigames it can get a little boring in my opinion, but I have recently started a wiki to learn more about it. It&#039;s very quirky as well, so if you like that aesthetic you may enjoy it. There are only three games in this series, and the series has been dormant for a while. It will be interesting if it returns though.<br /><br />I recommend Nonono Puzzle Chalien over Chee-Chai Alien, because in Chee-Chai Alien you need to grind to unlock each Chalien&#039;s minigame (unlocking the Chaliens from light sources from the Game Boy Color&#039;s infrared port and interacting with them in a Polariton to gain sufficient points for the minigame). Nintendo did release the only localized game in the series, Spin Six for Nintendo DSiWare (also available on eShop). It is only a portion of Nonono Puzzle Chalien (specifically Spin Six mode) though, so if you can get Nonono Puzzle Chalien I recommend that. The trivia you unlock after each puzzle will still be in Japanese though, so that&#039;s a reason to buy Spin Six instead.<br /><br />Another really obscure fact is that Chee-Chai Alien had a manga known as Mi Kakunin Uchuu Seimei-tai GoGo! Chalien or &quot;Unidentified Space Life Form GoGo! Chalien&quot; (see below).<br /><br />[img]https://i.imgur.com/i6G1QRW.png[/img]<br /><br />It probably didn&#039;t appear outside of Bessatsu Coro Coro Comic where it was originally serialised in 2001, but it looks like it would be interesting to see.<br /><br />Here is the recently created wiki if you&#039;d like to learn more about the series, because the available information about it is poor. <br /><br />http://chee-chai-alien.shoutwiki.com/wiki/Main_Page âœ¿[/color]<br />[/quote]<br /><br />Omg we used to have &#039;GoGo&#039;s&#039; which are small creatures you could get in certain stores by buying past 20 euros, they quickly became a hype and were sold individually after that. The designs in the book page match some of the gogo&#039;s perfctly, and it definitely isn&#039;t coincidence! i might try to find some of mine later today, and show the ones that match!


subject: Ain't Dead Yet
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Lauryn the Arisen
icon: xx
body:
  Yikes, it&#039;s been a very good number of years, since I last stepped foot here. Yes, I did fall off the earth, due to computer problems, personal problems, family emergencies, and so forth. Not sure if I plan to stick about, thought I&#039;d drop a hey in case anyone remembers this old lunatic, with a temper. XD <br /><br />I don&#039;t do sprite work anymore, I packed that up when my original XP PC decided to die on me, followed by my laptops doing the same. I still hate Microsoft, plus I&#039;m still learning how to draw. Not going well, because I have no patiance, which I never have done so. Nice to see this place is still going, considering I haven&#039;t been in here years. Might start spriting again, depending if I can be bothered to, I&#039;ve lost A LOT of data since I last fell off the earth, so to speak, so yeah. I ain&#039;t dead yet, still trying to hammer any computer I own that gives me problems, and so on. <br /><br />I&#039;m a small YouTuber, I just post stupid stuff for lols, mostly, or just to make someone smile or laugh. Still a gamer of 26 years, I&#039;m 31 in a few months time, and I&#039;m now currently retired from the Pokemon Generation after the release of Ultra Moon and Sun, but I still do play the older generations, all though one of my Red cartridges is in hiding, after I finally found out my Pokemon Red was the cause for all the hassle I&#039;ve had over the years. Like, when I was doing some training, after my Red wiped out my Stadium data, that it decided to pull the same stun it did, when I lost my Myutsuu, of 9+ years, where it destroyed the save file once again, so now I&#039;m down to one Pokemon Red cartridge which was my late brother&#039;s, I still have his Blue and Yellow, my G/S/C are long gone, I can&#039;t be bothered to look for my FireRed/LeafGreen, or my Sapphire/Ruby/Emerald either, I prefer the newer ones, which I fine awesome! <br /><br />I don&#039;t play as much, mostly because I play other games, or I just can&#039;t be bothered. Take a guess who I am, some may know me, some may not. We shall see. But yeah, I&#039;m back and alive, and still crazy but much worse.


subject: Re: Ain't Dead Yet
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  HOLY SHITO ANOTHER OLDBIE RESURFACES!!<br /><br />Hi! I&#039;m Isso, recent member (since around 2k14, 15?), so I can&#039;t say I &quot;remember&quot; you, although I have seen some of your posts while backlogging some threads.<br />It&#039;s nice to see some oldbies are still alive and kicking - we&#039;ve got Prisma, Extreme Forkton Supreme, Jchu and Jolteon to come back more or less recently, and also Photon, in a way.<br /><br />The forums are mostly inactive, most of the activity (erm) is happening on the Discord server.


subject: Re: Ain't Dead Yet
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m one of the &quot;oldies&quot; of back in the day, still a crazy bastard that hasn&#039;t changed, at all. Yeah, I saw Jolteon has returned, he found me on my forum, quite a shock, really.<br /><br />I was about back in &#039;06, which was a long time ago, so some may remember me, some may not. I used to be Wild MissingNo. appeared, and other names from the olden days, which some I refuse to go back to, so yeah that&#039;s my story there. I really can&#039;t be bothered with Discord, I just find it as crap as Skype is.


subject: Re: Ain't Dead Yet
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome back, Lauryn! This place is still very much the same since turning into a wiki, albeit a lot less active (and with a few thousand more articles), but I hope that doesn&#039;t deter you from maybe participating more again. :) What&#039;s your channel name on YouTube?


subject: Re: Ain't Dead Yet
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Lauryn the Arisen
icon: xx
body:
  If folks don&#039;t remember me, I was Mutou Yami, until I turned into an Arisen, from my time from Dragon&#039;s Dogma: Dark Arisen, and that game kicks so much ass, I need to get it re-modded once I get a proper gamer rig. At the moment, it&#039;s Tagawa Tsukasa, but I&#039;ll be changing it to my Steam name, when the dopey 30-day limit is gone.<br /><br />Makes me wonder if that awful sprite, is what I made back in the day, I don&#039;t do sprites anymore because I lost all my crap, which i&#039;m still not happy about. Might get back into it, who knows.<br /><br />This is my YouTube: https://www.youtube.com/channel/UCclGVQe4pBsUJ92ahsI0ImA?view_as=subscriber


subject: Re: Ain't Dead Yet
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A-a-a-[i][b]awful?![/b][/i] D:<br /><br />Well, if you have any ideas on how to make it even more beautiful, I wouldn&#039;t mind seeing them if you pick up spriting again.


subject: Re: Ain't Dead Yet
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Lauryn the Arisen
icon: xx
body:
  Hahaha, I said it was awful because I was so bad at sprite work, and in truth, I still am. :XD:<br /><br />Ah, some do sort of remember me, nice, nice. I have no idea if I still can, I haven&#039;t done any for [i]years[/i], and I&#039;m ancient now.


subject: Re: Ain't Dead Yet
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I feel like anyone who learns an artistic technique instantly starts thinking they&#039;re bad at it because they know exactly what concepts they&#039;re applying and how they could theoretically be applied to greater effect, but in the end I think it&#039;s healthier to just listen when your crowd likes what you&#039;re doing, and more importantly not be afraid to like what you like. If you don&#039;t in this case, though, at least I do.


subject: Re: Ain't Dead Yet
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s as I said that, after I lost every one of my files, including my sprite work, some I was working on, as in like new styles to new ways to make sprites, but they were all lost from my PC, and in truth, the years flew over my head and I forgot about them. I&#039;m an artist in progress, where I&#039;m still learning how to draw, like my own work, but that&#039;s going as well as my Operating System. &gt;_&gt;


subject: Re: Ain't Dead Yet
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tried all sorts, nothing worked. All my stuff were on my old ASUS laptop, which pretty much gave up the ghost, after it would no longer load into Windows or even System Recovery.


subject: PSA: Catastrophic data breach just confirmed
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A new breach has just been confirmed abour 10 minutes ago. CHECK YOUR EMAILS AND PASSWORDS!!!<br /><br />[url=https://www.troyhunt.com/the-773-million-record-collection-1-data-reach/]Details can be found here.[/url]<br /><br />CHECK YOUR EMAILS AND PASSWORDS AT haveibeenpwned.com TO CHECK WHETHER YOU WERE COMPROMISED.


subject: Re: PSA: Catastrophic data breach just confirmed
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for the heads-up! I&#039;m changing mine wherever I can think of. Had been meaning to start using a new pattern anyway. Next would be...oh, right, this is somewhere I log into, isn&#039;t it?


subject: Re: Ain't Dead Yet
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8617.msg212247#msg212247 date=1547680173]<br />Oh hey, welcome back.<br /><br />First Jolteon, then Yami. Who&#039;s next? Lawnmover? Bobaloo?<br />[/quote]The image I was expecting you to post has proven true for a surprising amount of us.


subject: Re: Ain't Dead Yet
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8617.msg212249#msg212249 date=1547680983]<br />[quote author=Bert link=topic=8617.msg212247#msg212247 date=1547680173]<br />Oh hey, welcome back.<br /><br />First Jolteon, then Yami. Who&#039;s next? Lawnmover? Bobaloo?<br />[/quote]The image I was expecting you to post has proven true for a surprising amount of us.<br />[/quote]<br /><br />It really has. Is there a way to embed it at the top of the subboard, like above the threads or something?<br /><br />[quote author=Lauryn the Arisen link=topic=8617.msg212251#msg212251 date=1547682055]<br />Bobaloo? Weird, how that rings a bell. Thanks Bert, long time no see. :D<br />[/quote]<br /><br />[img height=300]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br /><br />You&#039;d been gone a couple years before I joined but I liked your sprite work.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg212259#msg212259 date=1547746845]<br />I found an old GS codebook for N64, PS1, and GBx. Anyone need any codes? :P<br />[/quote]I remember those...is it one of those that have sensationalized covers with knockoff versions of character designs from PokÃ©mon or other games? It&#039;d be fun to see that at least.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A fistful of Codeboy. Wow. :XD: Just what I needed to see right now.<br /><br />Come to think of it, if it covers PS1 and Saturn, are there any codes for Atelier Marie in there?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ffmpeg -i 00.avi -vf drawtext=&quot;fontfile=C\\:/Windows/Fonts/Pokemon GB.ttf:fontsize=20: fontcolor=#FF00FF:x=10:y=10:text=&#039;00&#039;&quot;&nbsp; 00a.avi<br /><br />[quote author=Zowayix link=topic=2738.msg212213#msg212213 date=1547540190]<br />https://en.wikipedia.org/wiki/Sky_Skipper#Preservation_efforts<br />[/quote]<br /><br />[color=purple]I like to play this on Switch. âœ¿[/color]


subject: Gen 2 Pokemon in Gen 1?
poster_name: PuppyDog
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: PuppyDog
icon: xx
body:
  I traded umbreon, and espeon from colluesuem to my red version, using the gameboy attachment for the gamecube, and a link cable/gba , when i did this, i had a pokedex of 216 pokemon, with sprites added, without breaking the game, or using &quot;glitch&quot; city, can someone not only confirm this, but<br /><br />Some Gen 2 pokemon are coded into Gen 1 hex list correct? Using the big list, i see the codes for umbreon/espeon, and if you take out the missingno&#039;s, theres 215 (might have misscounted) pokemon not counting the missingno&#039;s and 0000, or the egg&#039;s.)<br /><br />Anyone can confirm either of these, would be appreciated.<br /><br />This is for the Original american versions of red/blue, not firered.


subject: Re: Gen 2 Pokemon in Gen 1?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Colosseum cannot trade with anything besides Gen III games. A patch that could do that would be major news (i.e. there isn&#039;t one and won&#039;t be in the foreseeable future).<br /><br />I&#039;ll give you the benefit of the doubt and assume you&#039;re misremembering. For info on transferring Gen II PokÃ©mon to Gen I and the resulting effects, I recommend reading about the [url=https://glitchcity.info/wiki/Time_Capsule_exploit]Time capsule exploit[/url].


subject: Re: Gen 2 Pokemon in Gen 1?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was thinking a patch to FireRed that...yeah, never mind. Anyway, in case I locked this prematurely, feel free to send either of us screenshots, PuppyDog, but what you are describing simply isn&#039;t something that exists in those games.


subject: Re: Pokemon Spaceworld Minecraft map
poster_name: Agile-eagle1994
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  I have updated the OP with a link to download the map. Feel free to play on it if you have Minecraft!<br />I figured this would be a good reason for a bump since I put a lot of effort into this map, and I wouldn&#039;t want people to overlook it.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://twitter.com/Zowayix/status/1086489815439237120<br /><br />For some reason I subjected myself to a cheap $5 plug and play system from the local electronics store.<br /><br />My hands hurt.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am going through a twelve-step program. I&#039;m currently on step zero. Which is have a shitton of fun. I spent over six hours carefully injecting my Switch with payloads and then installing games for it, some legally purchased, some not. Some nsp, some dlc. You don&#039;t fire the Pac-Man and expect to get away with it.<br />So yeah I&#039;m gonna be playing a good amount of swith these sext few days


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212262#msg212262 date=1547750659]<br />A fistful of Codeboy. Wow. :XD: Just what I needed to see right now.<br /><br />Come to think of it, if it covers PS1 and Saturn, are there any codes for Atelier Marie in there?<br />[/quote] Nope. None found for all 4 systems...


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Zowayix link=topic=8204.msg212274#msg212274 date=1547884905]<br />https://twitter.com/Zowayix/status/1086489815439237120<br /><br />For some reason I subjected myself to a cheap $5 plug and play system from the local electronics store.<br /><br />My hands hurt.<br />[/quote]<br /><br />[color=purple]Ouch, yeah it looks like it could make your hands numb.<br /><br />So although a lot of it seems relatively bad, which game from it is your favourite? âœ¿[/color]


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]^ Nothing, sorry<br />&lt; Got the Chee-Chai Alien no Hon book with some delicious artwork. Unfortunately a lot of the clean images from Chailien.com may no longer exist...<br />V Has heard of Game Freak&#039;s upcoming game Giga Wrecker Alt. or has played their original PC game Giga Wrecker? âœ¿[/color]


subject: Re: The V,^,and &lt; game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ nope. Why keep up with the new games if you can&#039;t play them? Â¯\_(ãƒ„)_/Â¯<br />â† Linux 3DS has new life! Someone else fixed the driver issue, so development can continue! (Also I got a phat PS2 and stuck FHDB on it. Sweetness!<br />â†“ PONK


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Nope. Only thing I&#039;ve recently heard from them besides PokÃ©mon, is Town.<br />&lt; Town is half of why I believe Game Freak is lazily throwing PokÃ©mon games together because the fanbase doesn&#039;t care about quality.<br />V Gen V is actually pretty good lookin&#039;, don&#039;cha think?


subject: Changing the game's color in Pokemon R/Y
poster_name: c a s a b l a n c a s
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First off, I&#039;m not entirely sure if this even is a glitch or a &#039;just for fun&#039; thing so I posted it under this forum.<br /><br />This thing happened [i]first[/i] while I was performing the expanded items glitch in Pokemon Yellow just to check the unused maps of the game on a phone via MyBoy. On item 32 (usually an Ultra Ball), tossing one or more may cause the whole game to change its colors. Entering a building, battling a trainer/pokemon and leaving a town on foot won&#039;t revert the colors and if going to the stairs or exiting/entering, the animation (?) looks similar to being an SGB animation as though the game went to SGB mode without resetting. The normal animations and colors come back once the player leaves a building, flies, uses an escape rope and [i]possibly[/i], dig. When in battle mode though, the colors are the same as the original so it only works for the overworld map.<br /><br />I didn&#039;t test the effect on Pokemon Yellow when trying on a PC. I used Pokemon Red on BGB but I didn&#039;t do the expanded pack, rather, I went to the debugger and modified address F35D with 01 or any upto FF. The results were the same and I tried making up a gameshark code 01XX5DF3 which worked for Pokemon Red on BGB but when testing it on Yellow on MyBoy, it became a warping code.<br /><br />I tried finding codes or sources related to this and maybe I didn&#039;t search hard enough but there wasn&#039;t [i]any[/i] at all so I hope if someone finds one with a link, comment down will ya?<br /><br />Lastly, I didn&#039;t think of this thing as a glitch as it wasn&#039;t &#039;dangerous&#039; enough. It simply changes colors and I thought it&#039;d might be a bit entertaining if people knew. Also, I forgot how I figured F35D to be the address that changes color so I&#039;m hoping someone can figure it out ??? Thanks.


subject: Re: Changing the game's color in Pokemon R/Y
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  It is known. The quantity of item 32 corresponds to RAM address $D35D, which is generally known as &quot;brightness&quot;, and is used in Rock Tunnel and when going through doors. Pretty fun one to play with, though, huh? :)<br /><br />That&#039;s not on the wiki, though, is it? :???: Whoops.


subject: Re: Changing the game's color in Pokemon R/Y
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Nice post. Thanks c a s a b l a n c a s. :)<br />[/color]<br />[quote author=Sherkel link=topic=8622.msg212287#msg212287 date=1548012511]<br />It is known. The quantity of item 32 corresponds to RAM address $D35D, which is generally known as &quot;brightness&quot;, and is used in Rock Tunnel. Pretty fun one to play with, though, huh? :)<br /><br />That&#039;s not on the wiki, though, is it? :???: Whoops.<br />[/quote]<br />[color=purple]<br />Yes, the article below details it but I feel sometimes the information on the wiki is hard to find so that could be in need of improvement. âœ¿[/color]<br /><br />https://glitchcity.info/wiki/Play_the_Safari_Zone_in_the_dark_glitch


subject: Re: Changing the game's color in Pokemon R/Y
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think it should be on the Expanded item pack page, because that was the only place I thought to look. That would mean adding a lot of addresses that are useful/fun/safe to alter, but we should still do it. (Look, starting a wiki talk page without even starting a wiki talk page! :P )


subject: Re: Changing the game's color in Pokemon R/Y
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=8622.msg212289#msg212289 date=1548015249]<br />I think it should be on the Expanded item pack page, because that was the only place I thought to look. That would mean adding a lot of addresses that are useful/fun/safe to alter, but we should still do it. (Look, starting a wiki talk page without even starting a wiki talk page! :P )<br />[/quote]<br /><br />[color=purple]Yes. I feel too a page like that is long overdue. [url=https://forums.glitchcity.info/index.php?topic=6914.msg194959]Lucky made a thread documenting the item underflow slots[/url], but it seemed somewhere in the list there was a mistake, so the list will have to be double checked.<br /><br />Have now added this page for me or others to work on if they like (expanded item pack links to it) :) âœ¿ [/color][url=https://glitchcity.info/wiki/Expanded_bag_item_documentation_(Generation_I)](here)[/url]


subject: Re: Changing the game's color in Pokemon R/Y
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  This is coming along nicely.<br /><br />Some comments from luckytyphlosion:<br />[quote=luckytyphlosion]<br />[url=https://glitchcity.info/w/index.php?title=Talk:Expanded_bag_item_documentation_(Generation_I)]Actually, let&#039;s put this on the talk page.[/url][/quote]


subject: 0x vs. $
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The wiki currently doesn&#039;t have a consistent way of denoting hexadecimal values. Some pages use 0x, some use $, and some both! I&#039;m not sure what the best solution to this is, or if there necessarily needs to be one.<br /><br />What do you all think about the symbols? Do we keep tempting our lurkers over at the stock exchange, or opt for its more bovine counterpart? Could one be used specifically for denoting an address, and the other a value?


subject: Re: 0x vs. $
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  If the reader does not know the meaning of one, they most likely will not know the meaning of the other. The contrary applies - if one knows and comprehends the meaning of one, the other should be under their belt as well.<br /><br />I&#039;m under the impression that if clarification is needed, it can be provided in brief. They both denote the same thing, so i&#039;m sure it won&#039;t be an issue. Consistency between one or the other may even cause minor problems, as there as there as some familiar with 0x and others familiar with $.<br /><br /><br />That&#039;s my 0.02Â¢. 


subject: Re: 0x vs. $
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve voted $ for addresses and 0x for values, loosely following the 6502 spec (where $2A is address 422, and #$2A is value 42)<br />I believe it&#039;s important to differentiate both of those.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  USING_C = 1<br />SHIFTED_BIT_COUNT = 0<br />BYTE_NUM = -1<br />MUST_RELOAD_REG = 1<br />&nbsp; &nbsp; get_rotation_bits ; Load b as well, since we&#039;re expecting to always have at least 8 bits of data ready<br />USING_C = 0<br />MUST_RELOAD_REG = 1<br />BYTE_NUM = 0<br />REPT 16 * 2<br />&nbsp; &nbsp; get_rotation_bits<br />&nbsp; &nbsp; xor a<br />&nbsp; &nbsp; REPT 3<br />&nbsp; &nbsp; &nbsp; &nbsp; rotate_bit rr<br />&nbsp; &nbsp; ENDR<br />&nbsp; &nbsp; ld [hli], a<br />&nbsp; &nbsp; IF SHIFTED_BIT_COUNT &gt;= 8<br />BYTE_NUM = BYTE_NUM + 1<br />SHIFTED_BIT_COUNT = SHIFTED_BIT_COUNT + (-8)<br />MUST_RELOAD_REG = 1<br />&nbsp; &nbsp; ENDC<br />ENDR<br /><br />&nbsp; &nbsp; ld hl, wShadowOAM + $19<br />&nbsp; &nbsp; ld a, [hl]<br />&nbsp; &nbsp; dec a<br />&nbsp; &nbsp; ld [hld], a<br />&nbsp; &nbsp; ld b, [hl]<br />&nbsp; &nbsp; ld l, $15<br />&nbsp; &nbsp; sub 8<br />&nbsp; &nbsp; ld [hl], a<br />&nbsp; &nbsp; ld l, $05<br />&nbsp; &nbsp; add a, 2 * 8<br />&nbsp; &nbsp; ld [hld], a<br />&nbsp; &nbsp; ld [hl], b<br />&nbsp; &nbsp; ld l, $11<br />&nbsp; &nbsp; ld a, [hl]<br />&nbsp; &nbsp; add a, 3<br />&nbsp; &nbsp; ld [hld], a<br />&nbsp; &nbsp; ld b, [hl]<br />&nbsp; &nbsp; ld l, $0D<br />&nbsp; &nbsp; sub 8<br />&nbsp; &nbsp; ld [hl], a<br />&nbsp; &nbsp; ld l, $09<br />&nbsp; &nbsp; sub 8<br />&nbsp; &nbsp; ld [hl], a<br />&nbsp; &nbsp; ld l, 1<br />&nbsp; &nbsp; sub 8<br />&nbsp; &nbsp; ld [hld], a<br />&nbsp; &nbsp; ld [hl], b


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=2738.msg212297#msg212297 date=1548051759]<br />USING_C = 1<br />SHIFTED_BIT_COUNT = 0<br />BYTE_NUM = -1<br />MUST_RELOAD_REG = 1<br />&nbsp; &nbsp; get_rotation_bits ; Load b as well, since we&#039;re expecting to always have at least 8 bits of data ready<br />USING_C = 0<br />MUST_RELOAD_REG = 1<br />BYTE_NUM = 0<br />REPT 16 * 2<br />&nbsp; &nbsp; get_rotation_bits<br />&nbsp; &nbsp; xor a<br />&nbsp; &nbsp; REPT 3<br />&nbsp; &nbsp; &nbsp; &nbsp; rotate_bit rr<br />&nbsp; &nbsp; ENDR<br />&nbsp; &nbsp; ld [hli], a<br />&nbsp; &nbsp; IF SHIFTED_BIT_COUNT &gt;= 8<br />BYTE_NUM = BYTE_NUM + 1<br />SHIFTED_BIT_COUNT = SHIFTED_BIT_COUNT + (-8)<br />MUST_RELOAD_REG = 1<br />&nbsp; &nbsp; ENDC<br />ENDR<br /><br />&nbsp; &nbsp; ld hl, wShadowOAM + $19<br />&nbsp; &nbsp; ld a, [hl]<br />&nbsp; &nbsp; dec a<br />&nbsp; &nbsp; ld [hld], a<br />&nbsp; &nbsp; ld b, [hl]<br />&nbsp; &nbsp; ld l, $15<br />&nbsp; &nbsp; sub 8<br />&nbsp; &nbsp; ld [hl], a<br />&nbsp; &nbsp; ld l, $05<br />&nbsp; &nbsp; add a, 2 * 8<br />&nbsp; &nbsp; ld [hld], a<br />&nbsp; &nbsp; ld [hl], b<br />&nbsp; &nbsp; ld l, $11<br />&nbsp; &nbsp; ld a, [hl]<br />&nbsp; &nbsp; add a, 3<br />&nbsp; &nbsp; ld [hld], a<br />&nbsp; &nbsp; ld b, [hl]<br />&nbsp; &nbsp; ld l, $0D<br />&nbsp; &nbsp; sub 8<br />&nbsp; &nbsp; ld [hl], a<br />&nbsp; &nbsp; ld l, $09<br />&nbsp; &nbsp; sub 8<br />&nbsp; &nbsp; ld [hl], a<br />&nbsp; &nbsp; ld l, 1<br />&nbsp; &nbsp; sub 8<br />&nbsp; &nbsp; ld [hld], a<br />&nbsp; &nbsp; ld [hl], b<br />[/quote]<br />&gt;wShadowOAM<br />THAT&#039;S ABSOLUTELY AEVILIA GB


subject: Re: 0x vs. $
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8623.msg212298#msg212298 date=1548057129]<br />no one has said shit about the &quot;h&quot; suffix<br />[/quote]Don&#039;t believe it&#039;s ever been used on the wiki, but I added the &quot;Something else&quot; option for things like that, as unlikely as it is we&#039;d consider making it the standard.<br /><br />Good input so far, guys! I think I&#039;ll need to hear more before forming an opinion on this myself.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg212278#msg212278 date=1547934756]<br />[quote author=Sherkel link=topic=8204.msg212262#msg212262 date=1547750659]<br />A fistful of Codeboy. Wow. :XD: Just what I needed to see right now.<br /><br />Come to think of it, if it covers PS1 and Saturn, are there any codes for Atelier Marie in there?<br />[/quote] Nope. None found for all 4 systems...<br />[/quote]Dang. Well, thanks for looking, anyway! (The game was originally released on PS1, but a Saturn version was later made. Also, it could be under either &quot;A&quot; or &quot;M&quot; if looking alphabetically.)


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I could go on for hours praising the graphic design choices in Gen V. It&#039;s just amazing.<br />&lt; Sudden problems with the local college the day before classes are supposed to start? Heater breaking when it&#039;s below freezing outside? Perfect, an excuse to bring back the super dark and aggressive music and catch up on Berserk! When I&#039;m done sorting these out...<br />V As a general habit, do you use Fahrenheit or Celsius?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Celsius, of course. Imperial units are stupid in 99% cases, where standard units make sense<br />&lt; Exams soon... and I&#039;m way the hell not ready<br />V Do you like candy?


subject: Re: Ain't Dead Yet
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hell yeah, this is awesome. I still remember looking at all your sprite work back in the day (and also throwing a few requests in of my own)! Always nice to see old faces come back around.<br /><br />Welcome back!


subject: Making my own video game
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, yeah, uh, I decided to make my own video game recently. Thought why not, I have the time and a bit of programming experience, so why not dive in and see what I can do?<br /><br />I started work on January 3rd using the Gamemaker 8.1 Pro Engine; I&#039;m planning to convert over to Gamemaker Studio (or maybe Unity, not sure) once I&#039;ve finished a beta version and all the elements work properly. The game is basically a top-down adventure-puzzler, where your character will traverse through many dungeons with traps, enemies, and other hazards that could kill him. I&#039;m using a &quot;16-bit&quot; graphic style for this project (it&#039;s not really 16-bit, but will definitely look that way once the project is finished).<br /><br />So yeah. I&#039;ll go ahead and post updates here I guess?<br /><br />After a few weeks of work, I&#039;ve finished the movement of the main character, gotten 7 different interactable tiles coded, finished the death sequence, and made a test level. Now I&#039;m just adding elements to the game (currently adding projectile hazards, such as an arrow and bullet).


subject: Re: Ain't Dead Yet
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Took a while to find me, eh? Haha. I some what remember, not overly well, but I do.<br /><br />Thanks, it&#039;s been a looooong time, that&#039;s for sure.


subject: Re: Making my own video game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  GBA&#039;s not really 16-bit, but it definitely looked that way once the project was finished. :P Anyway, I&#039;d assume it&#039;s a matter of time spent learning a niche area of development and the niche nature of it to begin with. 16-bit influenced games for PC and modern systems are...well, it&#039;s in your avatar.<br /><br />Looking forward to whatever updates you have, Missing!


subject: Re: Making my own video game
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8624.msg212310#msg212310 date=1548110376]<br />Why not doing it on an actual 16-bit console? GBA seems to be pretty nice to start on.<br />[/quote]<br /><br />A GBA-style would be great, I agree! I&#039;m definitely looking at GBA games for graphical inspiration. My plan is, eventually, to release my game on the Switch, hopefully by the end of the year. A license to publish Gamemaker games on the Switch doesn&#039;t cost an exorbitant amount, and if I can make something quality enough to sell, then hey, why not?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212301#msg212301 date=1548057500]<br />[quote author=Parzival link=topic=8204.msg212278#msg212278 date=1547934756]<br />[quote author=Sherkel link=topic=8204.msg212262#msg212262 date=1547750659]<br />A fistful of Codeboy. Wow. :XD: Just what I needed to see right now.<br /><br />Come to think of it, if it covers PS1 and Saturn, are there any codes for Atelier Marie in there?<br />[/quote] Nope. None found for all 4 systems...<br />[/quote]Dang. Well, thanks for looking, anyway! (The game was originally released on PS1, but a Saturn version was later made. Also, it could be under either &quot;A&quot; or &quot;M&quot; if looking alphabetically.)<br />[/quote]Wait, A OR M? I only checked A...<br />....nnnnope, still nothing.<br />EDIT: HOWEVER, I found these for the PS1 version online: http://www.cheatcc.com/psx/codes/amp.html (not actually their AMP page but ok)


subject: Re: Address List
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  That&#039;s easy! [url=https://github.com/pret/pokered/blob/master/wram.asm]wram.asm[/url]! :)<br /><br />There&#039;s also sram.asm, vram.asm, and every other file in the disassembly if you&#039;re curious about those. But I&#039;m assuming you mainly want ones that are in WRAM.<br />[url=https://glitchcity.info/wiki/Expanded_bag_item_documentation_(Generation_I)]This page[/url] is finally becoming a thing now too after a bit too long, but it&#039;s all sourced from the first one I linked.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Wow, that page is sketchy as hell, so that kind of shows it&#039;s for real in this case. :P So it&#039;s just memory addresses and 16-bit values for PS1 Gameshark (or whatever the device was called), no fancy masking on them...cool. I&#039;ll have to try them when I&#039;m less hurried.


subject: Re: 0x vs. $
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8623.msg212302#msg212302 date=1548062357]<br />The &quot;h&quot; prefix is barely used, and just plain stupid. I&#039;m against it.<br />[/quote]B2A7B4B37FB4AF7F9DE39Dh<br /><br />see, look. It looks good, better than 0x or $, anyway


subject: Re: 0x vs. $
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Has there ever been a programming language that&#039;s used $ for hexadecimal? Where did $ even start?<br /><br />Of course I can tell $ is hexadecimal if it&#039;s in context but I don&#039;t see a reason to use a symbol that means other things (e.g. currency, Perl/shell/PHP variables) when 0x doesn&#039;t mean anything else as a prefix.<br /><br />I don&#039;t see the point in differentiating addresses and values because you need context anyway.


subject: Re: 0x vs. $
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8623.msg212320#msg212320 date=1548202389]<br />I don&#039;t see the point in differentiating addresses and values because you need context anyway.<br />[/quote]Fast identification.<br />[quote author=Zowayix link=topic=8623.msg212320#msg212320 date=1548202389]<br />Has there ever been a programming language that&#039;s used $ for hexadecimal? Where did $ even start?<br />[/quote]<br />Assembly.<br />[quote author=Zowayix link=topic=8623.msg212320#msg212320 date=1548202389]<br />Of course I can tell $ is hexadecimal if it&#039;s in context but I don&#039;t see a reason to use a symbol that means other things (e.g. currency, Perl/shell/PHP variables) when 0x doesn&#039;t mean anything else as a prefix.<br />[/quote]If context matters, this is a moot point.


subject: Re: Let's Go, Pikachu! Let's Go, Eevee! glitch Eggs
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lapras link=topic=8571.msg212322#msg212322 date=1548214189]<br />Shouldn&#039;t this be in the non-core games forum?<br />[/quote]yes and no. Technically it&#039;s a remake of Yellow, but it&#039;s also basically Pokemon Go.<br /><br />dammit GF quit the bs and make up your mind on which you&#039;re gonna go with


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=2738.msg212303#msg212303 date=1548081345]<br />Nope, Motherboard. x)<br />[/quote]Well. AEVILIA GB [i]tech[/i].


subject: Re: Making my own video game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8624.msg212310#msg212310 date=1548110376]<br />Why not doing it on an actual 16-bit console? GBA seems to be pretty nice to start on.<br />[/quote]Timings, bankswitching, etc. can be a hassle, but on modern systems [i]you don&#039;t NEED to worry about them!!!!1!!!!2!!!![/i]


subject: Re: Let's Go, Pikachu! Let's Go, Eevee! glitch Eggs
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=lapras link=topic=8571.msg212322#msg212322 date=1548214189]<br />Shouldn&#039;t this be in the non-core games forum?<br />[/quote][url=https://m.bulbapedia.bulbagarden.net/wiki/Core_series]Sadly no.[/url] :P


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nope, it&#039;s tech I&#039;m developing exclusively for Motherboard. It fixes the DMG&#039;s behavior when overlapping sprites.<br /><br />Now to return to our schedule:<br /><br /><br />&nbsp; &nbsp; ld a, [wScrollingType]<br />&nbsp; &nbsp; cp SCROLLING_HORIZ<br />&nbsp; &nbsp; ret z


subject: Re: Making my own video game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s little of those on the GBA. Also, Shek&#039; said it&#039;s not exactly a 16-bit console: why?


subject: Re: 0x vs. $
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8623.msg212319#msg212319 date=1548190200]<br />B2A7B4B37FB4AF7F9DE39Dh<br />[/quote]<br />The letter is even less distinguishable here. Especially if you went with lowercase letters.<br /><br />b2a7b4b37fb4af7f9de39dh


subject: Re: 0x vs. $
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, the thing is there is that the h visually blends in with the hex letters. 0 and x have naturally distinct shapes so they&#039;ll stand out.<br /><br />Also I just realised now this is Wiki Discussion and not Debate Wars w h o o p s


subject: Re: Making my own video game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s nothing really 16-bit about it. 32-bit ARM7.<br /><br />Well, okay, you can have 32767 colours on screen so you could say it has a 16-bit colour depth, but is that ever used to refer to the bitness of a console?<br /><br />Although saying a console is &quot;x-bit&quot; is often wrong for numerous reasons anyway. Please shut me up before I go on a rant about how nobody would consider the Intellivision to be a 16-bit console, and mmffmffffffmmmmmmf<br /><br />ANYWAY yes, as much as I love the GBA, there are many reasons to make a game for modern platforms instead of the GBA. Lost of little various reasons, but it&#039;s definitely easier for one, especially if you&#039;re trying to make money.


subject: Re: 0x vs. $
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8623.msg212332#msg212332 date=1548252271]0 and x have naturally distinct shapes<br />[/quote]0 is a valid hex character.


subject: Re: Making my own video game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  The TG-16 uses a &quot;19-bit&quot; VRAM address bus (a 16 bit value is prepended with 3 bits to select a GPU (out of 3 GPUs!), which the CPU aliases to a 24-bit total sent value), a 32-bit total address space and a 16-bit processor. They called it the TG-[b][i]16[/i][/b].<br /><br />Determining console bitness is hard, yo...


subject: Re: Making my own video game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  8 bit CPU and 16 bit GPU, actually.<br /><br />I think back then it was basically all about lying to the consumer and misrepresenting everything for marketing purposes. Like, more so than today. Well, maybe like... more overt than today.


subject: Pokemon Platinum Pomeg Glitch?
poster_name: Cyllestikroon
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cyllestikroon
icon: xx
body:
  I&#039;m trying to do the pomeg glitch on Pokemon Platinum. Will it work? If it does, what pokemon do I need? /HP stat, IVs, EVs.<br /><br />The closest I got was the health went from 1 HP to 35. Is there a certain base HP stat I need?<br /><br />I&#039;m new here and don&#039;t know where to drop this.


subject: Re: Pokemon Platinum Pomeg Glitch?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  https://glitchcity.info/wiki/Pomeg_glitch#In_Pok.C3.A9mon_Diamond.2C_Pearl_and_Platinum<br />This post should have gone on [url=https://forums.glitchcity.info/index.php?board=110.0]this board[/url]


subject: Re: 0x vs. $
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And besides, prefixing gives metadata before the number, which facilitates comprehension (you can gather it immediately from CAFEh, but not from 1337h)


subject: Re: Making my own video game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8624.msg212333#msg212333 date=1548252620]<br />There&#039;s nothing really 16-bit about it. 32-bit ARM7.<br /><br />Well, okay, you can have 32767 colours on screen so you could say it has a 16-bit colour depth, but is that ever used to refer to the bitness of a console?<br /><br />Although saying a console is &quot;x-bit&quot; is often wrong for numerous reasons anyway. Please shut me up before I go on a rant about how nobody would consider the Intellivision to be a 16-bit console, and mmffmffffffmmmmmmf<br /><br />ANYWAY yes, as much as I love the GBA, there are many reasons to make a game for modern platforms instead of the GBA. Lost of little various reasons, but it&#039;s definitely easier for one, especially if you&#039;re trying to make money.<br />[/quote]<br />The GBA&#039;s CPU is 32-bit, but, most memory is constrained to 16-bit busses (EWRAM, ROM, mostly). The exceptions are SRAM (8-bit) and IWRAM and VRAM (32-bit).<br />Thus, most GBA code runs on 16-bit Thumb ops, and tends to process only 16 bits at a time, at least as far as memory is concerned (registers are still 32-bit, though half of them cannot be used as GPRs).<br /><br />Also, if the bitness was about the width of registers, the Game Boy would be a 16-bit console. Or, at least the Game Gear.<br /><br /><br />I&#039;m not too fond of retro-styled modern-platform games, [i]for the most part[/i]. Most of them just feel like the &quot;retro&quot; style is just laziness to not make good-looking &quot;modern&quot; graphics.<br />That said, some games really use pixel art etc. well. UNDERTALE, Hyper Light Drifter, CrossCode, and more.


subject: Spaceworld Demo Datamining
poster_name: OldNewComputers
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Based on a small datamining tool I wrote for Generation 1, I adapted it to the Spaceworld demo based on some Gen II base stats info from Bulbapedia. I attached a CSV (well, not sure how to attach a file so I just inserted it as code) with the base stats info I&#039;ve gotten out of the ROM. (No idea if this is the right place to put this topic). While I found tons of stuff on the sprites from the Gen 2 beta, I didn&#039;t find the basestats anywhere. Now, here is what I learned about the Pokemon Base Stats data structure from the Gen 2 betas. I&#039;ve only attached the new Pokemon and I&#039;ll also insert the program code.<br /><br />- Bulbasaur begins at 0x50f10<br />- The format is largely the same as Generation II<br />- Each Pokemon is 31 bytes long, instead of 32 bytes like the final game (not sure what is cut out yet, may be egg info or one of the TM flag bytes)<br /><br />[code]#, HP, ATK, DEF, SPD, SPATK, SPDEF, TYPE1, TYPE2, CATCHRATE, BASEEXP, GENDER<br />152, 55, 40, 45, 40, 75, 50, GRASS, GRASS, 255, 64, MEDIUM SLOW, 50/50 M/F<br />153, 50, 45, 50, 50, 45, 50, GRASS, GRASS, 255, 100, MEDIUM SLOW, 50/50 M/F<br />154, 70, 65, 60, 60, 55, 50, GRASS, GRASS, 255, 100, MEDIUM SLOW, 50/50 M/F<br />155, 50, 60, 40, 40, 50, 50, FIRE, FIRE, 255, 64, MEDIUM SLOW, 50/50 M/F<br />156, 60, 70, 50, 50, 60, 50, FIRE, FIRE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />157, 70, 80, 60, 60, 70, 50, FIRE, FIRE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />158, 45, 50, 50, 45, 50, 50, WATER, WATER, 255, 64, MEDIUM SLOW, 50/50 M/F<br />159, 55, 55, 60, 55, 55, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />160, 75, 60, 70, 65, 60, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />161, 65, 55, 40, 65, 55, 50, FLYING, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />162, 50, 50, 50, 50, 50, 50, FLYING, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />163, 50, 50, 50, 50, 50, 50, ELECTRIC, ELECTRIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />164, 50, 50, 50, 50, 50, 50, ELECTRIC, ELECTRIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />165, 55, 45, 45, 50, 70, 50, ELECTRIC, ELECTRIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />166, 50, 50, 50, 50, 50, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />167, 50, 50, 50, 50, 50, 50, GRASS, GRASS, 255, 100, MEDIUM SLOW, 50/50 M/F<br />168, 50, 50, 50, 50, 50, 50, GRASS, GRASS, 255, 100, MEDIUM SLOW, 50/50 M/F<br />169, 50, 50, 50, 50, 50, 50, WATER, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />170, 55, 80, 50, 45, 60, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />171, 50, 50, 50, 50, 50, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />172, 50, 50, 50, 50, 50, 50, ELECTRIC, ELECTRIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />173, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />174, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />175, 50, 45, 50, 55, 75, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />176, 45, 50, 50, 60, 50, 50, FLYING, PSYCHIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />177, 55, 50, 50, 80, 70, 50, FLYING, PSYCHIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />178, 50, 50, 50, 50, 50, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />179, 45, 50, 55, 40, 55, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />180, 50, 50, 50, 30, 50, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />181, 90, 110, 50, 110, 55, 50, WATER, STEEL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />182, 60, 65, 60, 30, 80, 50, WATER, STEEL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />183, 60, 65, 50, 85, 45, 50, POISON, FLYING, 255, 100, MEDIUM FAST, 50/50 M/F<br />184, 50, 50, 50, 50, 50, 50, BUG, GRASS, 255, 100, MEDIUM SLOW, 50/50 M/F<br />185, 50, 50, 50, 50, 50, 50, BUG, POISON, 255, 100, MEDIUM SLOW, 50/50 M/F<br />186, 50, 50, 50, 50, 50, 50, BUG, POISON, 255, 100, MEDIUM SLOW, 50/50 M/F<br />187, 50, 50, 50, 50, 50, 50, FLYING, STEEL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />188, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />189, 50, 50, 50, 50, 50, 50, NORMAL, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />190, 50, 50, 50, 50, 50, 50, GRASS, PSYCHIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />191, 50, 50, 50, 50, 50, 50, GROUND, GROUND, 255, 100, MEDIUM SLOW, 50/50 M/F<br />192, 70, 70, 70, 50, 50, 50, GROUND, GROUND, 255, 100, MEDIUM SLOW, 50/50 M/F<br />193, 50, 50, 50, 50, 50, 50, DARK, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />194, 70, 50, 50, 45, 45, 50, DARK, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />195, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />196, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />197, 40, 65, 40, 70, 65, 50, DARK, DARK, 255, 100, MEDIUM SLOW, 100% Female<br />198, 50, 50, 50, 50, 50, 50, DARK, DARK, 255, 100, MEDIUM SLOW, 50/50 M/F<br />199, 90, 85, 95, 70, 70, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />200, 95, 75, 110, 30, 80, 50, WATER, PSYCHIC, 255, 100, MEDIUM FAST, 50/50 M/F<br />201, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />202, 50, 50, 50, 50, 50, 50, BUG, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />203, 50, 50, 50, 50, 50, 50, BUG, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />204, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />205, 50, 50, 50, 50, 50, 50, PSYCHIC, PSYCHIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />206, 50, 50, 50, 50, 50, 50, POISON, POISON, 255, 100, MEDIUM SLOW, 50/50 M/F<br />207, 50, 50, 50, 50, 50, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />208, 50, 50, 50, 50, 50, 50, POISON, POISON, 255, 100, MEDIUM SLOW, 50/50 M/F<br />209, 50, 50, 50, 50, 50, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />210, 50, 50, 50, 50, 50, 50, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />211, 50, 50, 50, 50, 50, 50, FIGHTING, FIGHTING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />212, 50, 50, 50, 50, 50, 50, FIGHTING, FIGHTING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />213, 50, 50, 50, 50, 50, 50, FIRE, FIRE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />214, 40, 50, 35, 50, 50, 50, GRASS, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />215, 50, 50, 45, 50, 60, 50, GRASS, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />216, 60, 50, 55, 50, 70, 50, GRASS, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />217, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />218, 50, 50, 50, 50, 50, 50, ICE, ICE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />219, 30, 55, 45, 65, 50, 50, ELECTRIC, ELECTRIC, 255, 100, MEDIUM FAST, 100% Male<br />220, 50, 50, 50, 50, 50, 50, FIRE, FIRE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />221, 50, 50, 50, 50, 50, 50, GRASS, POISON, 255, 100, MEDIUM SLOW, 50/50 M/F<br />222, 50, 50, 50, 50, 50, 50, GRASS, POISON, 255, 100, MEDIUM SLOW, 50/50 M/F<br />223, 110, 50, 60, 40, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />224, 50, 50, 50, 50, 50, 50, WATER, FIRE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />225, 50, 50, 50, 50, 50, 50, WATER, ICE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />226, 55, 50, 45, 50, 50, 50, ELECTRIC, ELECTRIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />227, 65, 60, 55, 60, 60, 50, ELECTRIC, ELECTRIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />228, 50, 50, 50, 50, 50, 50, NORMAL, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />229, 55, 40, 50, 45, 75, 50, GHOST, GHOST, 255, 100, MEDIUM SLOW, 50/50 M/F<br />230, 60, 50, 55, 55, 70, 50, GHOST, GHOST, 255, 100, MEDIUM SLOW, 50/50 M/F<br />231, 50, 50, 50, 50, 50, 50, DARK, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />232, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />233, 50, 50, 50, 50, 50, 50, BUG, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />234, 50, 50, 50, 50, 50, 50, BUG, BUG, 255, 100, MEDIUM SLOW, 50/50 M/F<br />235, 50, 50, 50, 50, 50, 50, FIRE, FIRE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />236, 50, 50, 50, 50, 50, 50, FIRE, FIRE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />237, 50, 50, 50, 50, 50, 50, ICE, ICE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />238, 50, 50, 50, 50, 50, 50, ICE, ICE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />239, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />240, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />241, 50, 50, 50, 50, 50, 50, STEEL, GROUND, 255, 100, MEDIUM SLOW, 50/50 M/F<br />242, 50, 50, 50, 50, 50, 50, DRAGON, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />243, 90, 90, 85, 100, 125, 98, ELECTRIC, ELECTRIC, 255, 100, MEDIUM SLOW, 50/50 M/F<br />244, 90, 100, 90, 90, 125, 99, FIRE, FIRE, 255, 100, MEDIUM SLOW, 50/50 M/F<br />245, 90, 85, 100, 85, 125, 97, WATER, WATER, 255, 100, MEDIUM SLOW, 50/50 M/F<br />246, 45, 65, 50, 85, 40, 50, DARK, DARK, 255, 100, MEDIUM SLOW, 50/50 M/F<br />247, 100, 100, 100, 100, 100, 50, FLYING, FLYING, 255, 100, MEDIUM SLOW, 50/50 M/F<br />248, 50, 50, 50, 50, 50, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />249, 65, 70, 60, 50, 70, 50, PSYCHIC, PSYCHIC, 255, 100, MEDIUM SLOW, 100% Female<br />250, 55, 55, 50, 60, 60, 50, NORMAL, NORMAL, 255, 100, MEDIUM SLOW, 50/50 M/F<br />251, 50, 50, 50, 50, 50, 50, GRASS, GRASS, 255, 100, MEDIUM SLOW, 50/50 M/F[/code]<br /><br />[code]#constants<br />FILE_NAME = &quot;pkmn_gold.sgb&quot;<br />FILE = open(FILE_NAME, &quot;rb&quot;)<br />FILE_CONTENTS = FILE.read()<br />FILE.close()<br /><br />typeDict = {0: &quot;NORMAL&quot;, 1: &quot;FIGHTING&quot;, 2: &quot;FLYING&quot;, 3: &quot;POISON&quot;, 4: &quot;GROUND&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5: &quot;ROCK&quot;, 6: &quot;BIRD&quot;, 7: &quot;BUG&quot;, 8: &quot;GHOST&quot;, 9: &quot;STEEL&quot;, 0x14: &quot;FIRE&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x15: &quot;WATER&quot;, 0x16: &quot;GRASS&quot;, 0x17: &quot;ELECTRIC&quot;, 0x18:&quot;PSYCHIC&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x19: &quot;ICE&quot;, 0x1A: &quot;DRAGON&quot;, 0x1B: &quot;DARK&quot;}<br /><br /><br />growthDict = {0: &quot;MEDIUM FAST&quot;, 3: &quot;MEDIUM SLOW&quot;, 4: &quot;FAST&quot;, 5: &quot;SLOW&quot;}<br /><br /><br />#loop 45 49<br />&quot;&quot;&quot;for i in range(len(FILE_CONTENTS)):<br />&nbsp; if FILE_CONTENTS[i] == 1 and FILE_CONTENTS[i+1] == 45 and FILE_CONTENTS[i+2] == 49:<br />&nbsp; &nbsp; print(i)&quot;&quot;&quot;<br /><br />#functions<br />def findBulba():<br />&nbsp; for i in range(len(FILE_CONTENTS)):<br />&nbsp; &nbsp; if FILE_CONTENTS[i] == 1 and FILE_CONTENTS[i+1] == 45 and FILE_CONTENTS[i+2] == 49:<br />&nbsp; &nbsp; &nbsp; return i<br /><br />def findIvy():<br />&nbsp; for i in range(len(FILE_CONTENTS)):<br />&nbsp; &nbsp; if FILE_CONTENTS[i] == 2 and FILE_CONTENTS[i+1] == 60 and FILE_CONTENTS[i+2] == 62:<br />&nbsp; &nbsp; &nbsp; return i<br /><br />def offsetCalc(pokedexNum):<br />&nbsp; return 331536 + (31 * (pokedexNum - 1))<br /><br />def printPkmn(pokedexNum): #gender is 0x0d<br />&nbsp; offset = offsetCalc(pokedexNum)<br />&nbsp; print(&quot;Pokedex #: {}&quot;.format(FILE_CONTENTS[offset]))<br /><br />&nbsp; print(&quot;Base HP: {}&quot;.format(FILE_CONTENTS[offset+1]))<br /><br />&nbsp; print(&quot;Base Attack: {}&quot;.format(FILE_CONTENTS[offset+2]))<br /><br />&nbsp; print(&quot;Base Defense: {}&quot;.format(FILE_CONTENTS[offset+3]))<br /><br />&nbsp; print(&quot;Base Speed: {}&quot;.format(FILE_CONTENTS[offset+4]))<br /><br />&nbsp; print(&quot;Base SpAtk: {}&quot;.format(FILE_CONTENTS[offset+5]))<br /><br />&nbsp; print(&quot;Base SpDef: {}&quot;.format(FILE_CONTENTS[offset+6]))<br /><br />&nbsp; print(&quot;Type 1: {}&quot;.format(typeDict[FILE_CONTENTS[offset+7]]))<br /><br />&nbsp; print(&quot;Type 2: {}&quot;.format(typeDict[FILE_CONTENTS[offset+8]]))<br /><br />&nbsp; print(&quot;Catch Rate: {}&quot;.format(FILE_CONTENTS[offset+9]))<br /><br />&nbsp; print(&quot;Base EXP Yield: {}&quot;.format(FILE_CONTENTS[offset+10]))<br /><br />&nbsp; if FILE_CONTENTS[offset+0xd] == 255:<br />&nbsp; &nbsp; gender = &quot;100% Genderless&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 254:<br />&nbsp; &nbsp; gender = &quot;100% Female&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 191: <br />&nbsp; &nbsp; gender = &quot;25%M/75%F&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 127:<br />&nbsp; &nbsp; gender = &quot;50/50 M/F&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 63:<br />&nbsp; &nbsp; gender = &quot;75M/25F&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 31:<br />&nbsp; &nbsp; gender = &quot;87.5M/12.5F&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 0:<br />&nbsp; &nbsp; gender = &quot;100% Male&quot;<br />&nbsp; <br />&nbsp; print(&quot;Growth Rate: {}&quot;.format(growthDict[FILE_CONTENTS[offset+0x16]]))<br /><br />&nbsp; print(&quot;Gender Ratio: {}&quot;.format(gender))<br /><br />def genCSVLine(pokedexNum): #gender is 0x0d<br />&nbsp; CSVLine = &quot;&quot;<br />&nbsp; offset = offsetCalc(pokedexNum)<br />&nbsp; #print(&quot;Pokedex #: {}&quot;.format(FILE_CONTENTS[offset]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Base HP: {}&quot;.format(FILE_CONTENTS[offset+1]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset+1]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Base Attack: {}&quot;.format(FILE_CONTENTS[offset+2]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset+2]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Base Defense: {}&quot;.format(FILE_CONTENTS[offset+3]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset+3]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Base Speed: {}&quot;.format(FILE_CONTENTS[offset+4]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset+4]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Base SpAtk: {}&quot;.format(FILE_CONTENTS[offset+5]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset+5]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Base SpDef: {}&quot;.format(FILE_CONTENTS[offset+6]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset+6]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Type 1: {}&quot;.format(typeDict[FILE_CONTENTS[offset+7]]))<br />&nbsp; CSVLine += str(typeDict[FILE_CONTENTS[offset+7]]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Type 2: {}&quot;.format(typeDict[FILE_CONTENTS[offset+8]]))<br />&nbsp; CSVLine += str(typeDict[FILE_CONTENTS[offset+8]]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Catch Rate: {}&quot;.format(FILE_CONTENTS[offset+9]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset+9]) + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Base EXP Yield: {}&quot;.format(FILE_CONTENTS[offset+10]))<br />&nbsp; CSVLine += str(FILE_CONTENTS[offset+10]) + &quot;, &quot;<br /><br />&nbsp; if FILE_CONTENTS[offset+0xd] == 255:<br />&nbsp; &nbsp; gender = &quot;100% Genderless&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 254:<br />&nbsp; &nbsp; gender = &quot;100% Female&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 191: <br />&nbsp; &nbsp; gender = &quot;25%M/75%F&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 127:<br />&nbsp; &nbsp; gender = &quot;50/50 M/F&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 63:<br />&nbsp; &nbsp; gender = &quot;75M/25F&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 31:<br />&nbsp; &nbsp; gender = &quot;87.5M/12.5F&quot;<br />&nbsp; <br />&nbsp; if FILE_CONTENTS[offset+0xd] == 0:<br />&nbsp; &nbsp; gender = &quot;100% Male&quot;<br />&nbsp; <br />&nbsp; #print(&quot;Growth Rate: {}&quot;.format(growthDict[FILE_CONTENTS[offset+0x16]]))<br />&nbsp; CSVLine += growthDict[FILE_CONTENTS[offset+0x16]] + &quot;, &quot;<br /><br />&nbsp; #print(&quot;Gender Ratio: {}&quot;.format(gender))<br />&nbsp; CSVLine += gender<br />&nbsp; return CSVLine<br /><br />def genCSV():<br />&nbsp; CSV = &quot;#, HP, ATK, DEF, SPD, SPATK, SPDEF, TYPE1, TYPE2, CATCHRATE, BASEEXP, GENDER\n&quot;<br />&nbsp; for i in range(152, 252):<br />&nbsp; &nbsp; CSV += genCSVLine(i) + &quot;\n&quot;<br />&nbsp; print(CSV)<br />&nbsp; return<br />[/code]


subject: Re: Spaceworld Demo Datamining
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As with your previous program, it doesn&#039;t provide anything new, but seems like it was a good coding exercise that could be adapted for a good few necessary scripts in the future. :)


subject: Re: Spaceworld Demo Datamining
poster_name: OldNewComputers
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8629.msg212343#msg212343 date=1548282409]<br />As with your previous program, it doesn&#039;t provide anything new, but seems like it was a good coding exercise that could be adapted for a good few necessary scripts in the future. :)<br />[/quote]<br /><br />Thanks for your input, you do have a point that the basestats data is found elsewhere and so is the general program, but what necessary scripts are you potentially referring to?


subject: Re: Spaceworld Demo Datamining
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know what they might end up being. I&#039;m just saying it&#039;s good to have another technically-minded member interested in contributing.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A.&nbsp; A distributor may not manufacture, sell, offer for sale, lease or distribute a product in this state that makes content accessible on the internet unless the product:<br /><br />1.&nbsp; Contains active and properly operating blocking software that renders a website that displays obscene material inaccessible by default.


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=-glLohCh9iw]Meat Loaf: Bad Attitude[/url].<br /><br />It&#039;s the RCA Records version, which features a more polished production (you can actually hear the guitars, and Meat&#039;s vocals are at the front of the mix). 


subject: Re: 0x vs. $
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would say it&#039;s confusing to newbies if addresses and values are not written the same way. I&#039;d stick to one standard for all hexadecimal and to $ because it&#039;s assembly, visual and in my view more known to noobs than 0x.


subject: Re: 0x vs. $
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow...such evenly spread votes all the way across the board. Ironically, after having starting this poll I&#039;m leaning toward it not being important enough. A few reasons:<br /><br />1. The opinions from what we can see of the userbase are so divided that a unilateral change would be disliked by most users, no matter what it ended up being.<br /><br />2. There are [i]a lot[/i] of articles on the wiki. Originally I thought it would be best to catch this and set a standard on it before the page count grew even higher, but for about 3,400 pages at the time of posting this, there&#039;d need to be a very pressing reason. Speaking of standards...<br /><br />3. The wiki doesn&#039;t have strict style standards and never has. We have the [url=https://glitchcity.info/wiki/Glitch_City_Laboratories:Manual_of_style]manual of style[/url], but that&#039;s just enough to prevent it from looking like articles were thrown together by elementary schoolers in seconds. I haven&#039;t seen any violations of that thanks to the QC team, but pages are written in all manners of different writing and organizational styles. This includes aspects like notation. Information is our first priority; if we had an editor base of hundreds, we could strictly look over every page and edit even the slightest deviations from what we consider the most proper style, but that&#039;s not the case right now.<br /><br />Oh well, maybe this was a bit needless. Or was it not? More input&nbsp; about the wiki is always welcome, in this thread or elsewhere.


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=AlwlqLAzzrI]Sonic Mania: Hi-Spec Robo Go! (Hard-Boiled Heavies boss theme)[/url]<br /><br />Incredibly catchy music by Tee Lopes, like basically the entirety of this game&#039;s soundtrack.


subject: Re: Really bad jokes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  God: &quot;Hello, let&#039;s make a universe. (MATH PROGRAMMING LANGUAGE COMPILE ERROR crap, can&#039;t divide by zero). I know! Let&#039;s make some imaginary particles to make up for it and pretend they didn&#039;t know.&quot;<br /><br />(Sorry if I come across rude or anything, I&#039;m not atheist but kind of agnostic/don&#039;t discount it. Came up with this because in quantum mechanics they say virtual particles exist in a vacuum or as we could call it &quot;the void&quot;. I wonder if it&#039;s RAM from God&#039;s harddrive)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [[File:Trey CCA.png|thumb|right|160px|[[Chee-Chai Alien]] artwork]]<br /><br />&#039;&#039;&#039;Trey&#039;&#039;&#039; (No. 025) is one of the [[Chalien]]s.<br /><br />==Activity==<br />*[[Uchuubito Dai Raishuu!!]]<br /><br />==Profile==<br />*Home location: [[Planet Yuppie]]<br />*Smartness: 185 times that of a police dog<br />*Personality: Melancholy<br /><br />It was born to protect space. It is dangerous to approach one. Many powerful Trey can be found around stars.<br /><br />==Spin Six Score Attack multiplier==<br />*x2.5 (1 minute)<br /><br />==Spin Six words==<br />*&quot;Your play will be hindered if the screen is dirty.&quot;<br /><br />==Names in other languages==<br />*[[File:Japan.png|15px]] (Japan): ï¼“ãƒ­ã‚¦, &#039;&#039;3-Rou&#039;&#039;)<br /><br />[[Category:Chaliens]]<br />


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @ISSO: I like this too, Sonic Mania music is great. :)<br /><br />Diamond and Pearl Eterna Forest [Lo-fi Remix]<br /><br />https://www.youtube.com/watch?v=ASiX63rMsHs


subject: Random doodles
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  If you want, post anything you created here. :) I don&#039;t mind what it is (as long as it&#039;s work safe)<br /><br />[img]https://i.imgur.com/RFz7GTj.png[/img]<br /><br />The message is about the concept of how sometimes, without love and togetherness we are nothing.


subject: Re: Random doodles
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [img]https://i.imgur.com/5sEvG4O.png[/img]<br /><br />The message is hardship is always a false alarm, but you have to give up on some of your gnosis to see.


subject: Re: Random doodles
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [img]https://i.imgur.com/wXajPER.png[/img]<br /><br />Message: What seems like a paradox is that conditional love is still a form of unconditional love, and vice versa (edit: some may see this as yin/yang, conscious/unconscious relationship)


subject: Re: 0x vs. $
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=8623.msg212350#msg212350 date=1548357652]<br />Wow...such evenly spread votes all the way across the board. Ironically, after having starting this poll I&#039;m leaning toward it not being important enough. A few reasons:<br /><br />1. The opinions from what we can see of the userbase are so divided that a unilateral change would be disliked by most users, no matter what it ended up being.<br /><br />2. There are [i]a lot[/i] of articles on the wiki. Originally I thought it would be best to catch this and set a standard on it before the page count grew even higher, but for about 3,400 pages at the time of posting this, there&#039;d need to be a very pressing reason. Speaking of standards...<br /><br />3. The wiki doesn&#039;t have strict style standards and never has. We have the [url=https://glitchcity.info/wiki/Glitch_City_Laboratories:Manual_of_style]manual of style[/url], but that&#039;s just enough to prevent it from looking like articles were thrown together by elementary schoolers in seconds. I haven&#039;t seen any violations of that thanks to the QC team, but pages are written in all manners of different writing and organizational styles. This includes aspects like notation. Information is our first priority; if we had an editor base of hundreds, we could strictly look over every page and edit even the slightest deviations from what we consider the most proper style, but that&#039;s not the case right now.<br /><br />Oh well, maybe this was a bit needless. Or was it not? More input&nbsp; about the wiki is always welcome, in this thread or elsewhere.<br />[/quote]<br /><br />[color=purple]Yeah, I agree with what you say too. I feel that a lack of consistency is not always a bad thing. I&#039;m thinking maybe we could put a note on the manual of style explaining that currently we have used the different forms ($, 0x, h) and that they all indicate a value or address in hexadecimal, what are your thoughts on this? âœ¿[/color] 


