# smf_messages

subject: Re: Petscop
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Caveat
icon: xx
body:
  AW YEAH NEW UPLOAD<br /><br />Unfortunately it was very short... Although there was a shorter wait the last time he uploaded a short video, so I hope we see more soon!<br /><br />If I&#039;m right, we will see a longer upload on Friday or Saturday.<br /><br />...What the hell is Marvin even supposed to be?


subject: So, the game thinks I lost this fight without starting it? thnx cryo
poster_name: Gravedigger
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Gravedigger
icon: xx
body:
  So we figured out that my earlier findings weren&#039;t recreatable, so we went back from all we knew. <br />1) I was the only one to blackout by arceus.<br />this got us to testing, and we got different results after blackouting by arceus. so, I decided to test it with other fights aswell.<br />I actually fought the Celestic grunt twice, in different areas in the void with bothe the same result after blacking out by them:<br />So cryo says that That script of barry triggers if you lost the battle to him, but I haven&#039;t even entered hearthome city yet, cryo is god &lt;3<br /><br />Original stream moment: https://www.youtube.com/watch?v=kIE_meu_6es<br />Recreation: https://www.youtube.com/watch?v=4iPLPVIZqDw&amp;feature=youtu.be<br />Here I blacked&nbsp; out by saturn, his shows what the normal battle in Hearthome city should be:<br />https://www.youtube.com/watch?v=vuEV7D_ZWrs&amp;feature=youtu.be<br /><br />A second explanation would be that I activated the contest hall script in the void, and bcs I then left and entered from the left the game knows that I finished the contest hall script, but did not win the battle yet. This second one is theorethical, but after testing this might be plausable


subject: Re: Adding scripts using blackout in the void :)
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seeing all these discoveries happen firsthand is very exciting!<br /><br />I wonder if you could put in any other legendary battles...


subject: Re: Adding scripts using blackout in the void :)
poster_name: Gravedigger
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=7951.msg205188#msg205188 date=1494410858]<br />Seeing all these discoveries happen firsthand is very exciting!<br /><br />I wonder if you could put in any other legendary battles...<br />[/quote]<br /><br />well the daycare pokemon is also one we put in, so if we can get glitchpokemon I&#039;m assuming that given time we could also add in scripts of legendary pokemon :)


subject: Glitch PokÃ©mon cries for the wiki
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;ve began work on re-recording all of (or samples of for the ones with variable cries) the glitch PokÃ©mon cries.<br /><br />First off is a ZIP file for glitch PokÃ©mon cries in Yellow for every sound bank except Pikachu&#039;s Beach (02 overworld, 08 battle, 1F dungeon).<br /><br />https://sites.google.com/site/torchickens2/glitch-cries<br /><br />Abwayax, please can you use these when you fix the embedding on the GlitchDex?<br /><br />The rest for Red/Blue should hopefully be ready tomorrow. :)<br /><br />Edit: Finished it :D


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=â–’h POKÃ©â–“â–‘ link=topic=7857.msg204705#msg204705 date=1489338358]<br />Doing this on console also, I can&#039;t seem to get it to work either. 99% of any tweaking patterns I&#039;ve tried on the fast bike just freeze the game instantly. Even the example shown on the first post doesn&#039;t seem to work, freezing like all the others... The one that slows down Jubilife City does work, strangely enough, but opening any menu froze the game.<br />Does the outcome of the tweaking depend on other factors (like items in the bag, party PokÃ©mon, etc.), or does it just not work on console?<br />[/quote]<br />You have to have used the explorer kit before


subject: Re: Poke Pelago Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, many other exploits from previous games make use of this technique as well.<br /><br />See: http://glitchcity.info/wiki/Midnight_exploit<br /><br />I personally see it as borderline exploit/glitch (but some people are fussy about what constitutes a glitch, I like to think of it as any unintended exploit that&#039;s not supposed to be part of the game) because it&#039;s not a programming error and you have freedom to control the time and the developers haven&#039;t tried to prevent it, but at the same time I think the fact you have to wait for the time to roll over (not sure if that applies for this exploit but I get the impression maybe) makes it an unintended exploit.<br /><br />Reminds me of how in Yokai Watch if you change the date Gargaros says he won&#039;t forgive tricksters.


subject: What causes a glitch color layer (glitch screen)?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been looking just a little into glitch color layers (known as glitch screens on Bulbapedia). Does anybody know what causes the glitch color layer effect for glitch PokÃ©mon like X ã‚¥- xã‚¥,?<br /><br />I wonder whether there is a data structure that dictates this for each family of some sort.<br /><br />I found this in the disassembly but couldn&#039;t find anything else sadly.<br /><br />[quote]<br />; super game boy palettes<br />const_value = 0<br /><br />	const PAL_ROUTE&nbsp; &nbsp;  ; $00<br />	const PAL_PALLET&nbsp; &nbsp; ; $01<br />	const PAL_VIRIDIAN&nbsp; ; $02<br />	const PAL_PEWTER&nbsp; &nbsp; ; $03<br />	const PAL_CERULEAN&nbsp; ; $04<br />	const PAL_LAVENDER&nbsp; ; $05<br />	const PAL_VERMILION ; $06<br />	const PAL_CELADON&nbsp;  ; $07<br />	const PAL_FUCHSIA&nbsp;  ; $08<br />	const PAL_CINNABAR&nbsp; ; $09<br />	const PAL_INDIGO&nbsp; &nbsp; ; $0A<br />	const PAL_SAFFRON&nbsp;  ; $0B<br />	const PAL_TOWNMAP&nbsp;  ; $0C<br />	const PAL_LOGO1&nbsp; &nbsp;  ; $0D<br />	const PAL_LOGO2&nbsp; &nbsp;  ; $0E<br />	const PAL_0F&nbsp; &nbsp; &nbsp; &nbsp; ; $0F<br />	const PAL_MEWMON&nbsp; &nbsp; ; $10<br />	const PAL_BLUEMON&nbsp;  ; $11<br />	const PAL_REDMON&nbsp; &nbsp; ; $12<br />	const PAL_CYANMON&nbsp;  ; $13<br />	const PAL_PURPLEMON ; $14<br />	const PAL_BROWNMON&nbsp; ; $15<br />	const PAL_GREENMON&nbsp; ; $16<br />	const PAL_PINKMON&nbsp;  ; $17<br />	const PAL_YELLOWMON ; $18<br />	const PAL_GREYMON&nbsp;  ; $19<br />	const PAL_SLOTS1&nbsp; &nbsp; ; $1A<br />	const PAL_SLOTS2&nbsp; &nbsp; ; $1B<br />	const PAL_SLOTS3&nbsp; &nbsp; ; $1C<br />	const PAL_SLOTS4&nbsp; &nbsp; ; $1D<br />	const PAL_BLACK&nbsp; &nbsp;  ; $1E<br />	const PAL_GREENBAR&nbsp; ; $1F<br />	const PAL_YELLOWBAR ; $20<br />	const PAL_REDBAR&nbsp; &nbsp; ; $21<br />	const PAL_BADGE&nbsp; &nbsp;  ; $22<br />	const PAL_CAVE&nbsp; &nbsp; &nbsp; ; $23<br />	const PAL_GAMEFREAK ; $24<br />[/quote]


subject: Re: What causes a glitch color layer (glitch screen)?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve always wondered why family 205 in R/B turns certain parts of the screen red, despite the fact that there isn&#039;t red in its sprite...<br /><br />Are those two problems even related?!


subject: Re: What causes a glitch color layer (glitch screen)?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Caveat link=topic=7953.msg205195#msg205195 date=1494791926]<br />I&#039;ve always wondered why family 205 in R/B turns certain parts of the screen red, despite the fact that there isn&#039;t red in its sprite...<br /><br />Are those two problems even related?!<br />[/quote]<br /><br />That&#039;s interesting. For me family 205 in Red only has the black glitch color layer.<br /><br />In Yellow though it seems 0xC1 (family 205) has a black glitch color layer in Super Game Boy mode and a black/red glitch color layer in Game Boy Color mode.<br /><br />So today I learned glitch color layers can be found in both Super Game Boy mode and Game Boy Color mode in the same game.


subject: Re: What causes a glitch color layer (glitch screen)?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I should note that I got that information on Bulbapedia â€” I have only caught family 205 on Virtual Console, which (naturally) doesn&#039;t have color.


subject: Re: What causes a glitch color layer (glitch screen)?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Caveat link=topic=7953.msg205197#msg205197 date=1494795051]<br />I should note that I got that information on Bulbapedia â€” I have only caught family 205 on Virtual Console, which (naturally) doesn&#039;t have color.<br />[/quote]<br /><br />I see.<br /><br />I found the offset. ^^<br /><br />https://hax.iimarck.us/topic/109/<br /><br />The IDs I posted above are the same valid values for this database, and it seems it starts at No. 000 who has the (0x10 &#039;Mew&#039; palette), then No. 001-003 who have palette 0x16 [GREENMON].<br /><br />May start doing research into what gives the glitch layers tomorrow.<br /><br />It&#039;s a little tedious going through all the glitch PokÃ©mon articles repeatedly to add the information but all that the GlitchDex needs left now is:<br /><br />1. Glitch color layers<br />2. Catch rate<br />3. Actual type IDs<br />4. Base experience yield<br />5. Dimensions, pointer to front sprite and back sprite<br />6. Beginning byte<br /><br />As well as the Gold/Silver/Crystal glitch articles.


subject: Re: What causes a glitch color layer (glitch screen)?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I was looking at the Glitchdex page for RB:BF, I noticed that its sprite is purple for some reason...<br /><br />I haven&#039;t seen that documented anywhere else, so I&#039;m curious why it wasn&#039;t the &quot;Mew color&quot; it typically has.


subject: Re: What causes a glitch color layer (glitch screen)?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=7953.msg205199#msg205199 date=1494796307]<br />While I was looking at the Glitchdex page for RB:BF, I noticed that its sprite is purple for some reason...<br /><br />I haven&#039;t seen that documented anywhere else, so I&#039;m curious why it wasn&#039;t the &quot;Mew color&quot; it typically has.<br />[/quote]<br /><br />That is family 250&#039;s Super Game Boy palette which can be modified from the values beyond the aforementioned database. The palette ID is hex:54, which is outside of the range of valid IDs. At first I thought it was a copy of hex:14 (PAL_PURPLEMON used for purple PokÃ©mon such as Nidoranâ™‚, Nidorino and Nidoking), but this seems to be a completely different more vivid purple. 


subject: Re: What causes a glitch color layer (glitch screen)?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I knew how to modify the game without causing it to explode, I would totally make a list of all the invalid palettes...


subject: Re: Poke Pelago Glitch
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7937.msg205193#msg205193 date=1494766957]<br />Reminds me of how in Yokai Watch if you change the date Gargaros says he won&#039;t forgive tricksters.<br />[/quote]<br />Actually, Pokemon does something similar. When you fiddle with the time, you get locked out of daily events (Lomi Lomi, Berries, Rare Kitchen etc.) so there IS a minor &quot;thing&quot; with this


subject: Re: Japanese Glitch Pokemon Research
poster_name: OLDEN
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OLDEN
icon: xx
body:
  More stuff.<br /><br />I&#039;ve found that unlike English RBY, the names of Japanese glitch PokÃ©mon are consistent across all versions for each index number. For example, glitch BF in Red/Green is named ãƒ…, glitch BF in Blue is named ãƒ…, and glitch BF in Yellow is named ãƒ…. They still have different base stat data, of course. I&#039;ve recorded all the names in the spreadsheet above.<br /><br />Also, glitch F2 in Blue is Grass/Normal. It&#039;s the first non-hybrid glitch PokÃ©mon I&#039;ve ever seen that has two real types [s]that isn&#039;t RG 00 or Missingno., because their stats are rock-bottom so they&#039;re not worth mentioning[/s]


subject: Re: Japanese Glitch Pokemon Research
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Caveat
icon: xx
body:
  YAY I HAVE AN EXCUSE TO POST THESE<br /><br />Long post incoming! These were both written on different days.<br />---------------------------<br />Obtaining this thing was easier than first thought... I used a starter modifier code for the Pokedex entry, and just used other codes to change a Rattata&#039;s species for the sake of recording everything else.<br /><br />[img]http://i.imgur.com/8SI4tyv.png[/img] [img]http://i.imgur.com/uHjVrPm.png[/img] [img]http://glitchcity.info/w/images/0/03/MS_Tauros_RB.png[/img]<br />[b]Name:[/b] ãƒ™ã‚¢ãƒ“ãƒ²9 (Beabiwo Kyuu)<br />[b]Version:[/b] Green<br />[b]Hex ID:[/b] FD<br />[b]Type:[/b] Electric<br />[b]Growth Rate/Lv. 100 EXP:[/b] 0x00 (1000000)<br />[b]Catch Rate:[/b] 45<br />[b]EXP Yield:[/b] 197<br />[b]Evolutions:[/b] N/A<br />[b]Cry:[/b] [url=https://youtu.be/P_E1ZUpI-58?t=2m58s]Bizarre growling.[/url]<br />[b]Pokedex Entry:[/b] [img]http://i.imgur.com/gX4043U.png[/img]<br /><br />[b][u]BASE STATS[/u][/b]<br />[b]HP:[/b] 65<br />[b]Attack:[/b] 65<br />[b]Defense:[/b] 60<br />[b]Speed:[/b] 110<br />[b]Special:[/b] 130<br /><br />[b][u]LEVELUP MOVES[/u][/b]<br />0 - Tackle<br />0 - Sand Attack<br />0 - Quick Attack<br />0 - Thundershock<br />3 - Super Glitch<br />5 - Super Glitch<br />6 - Wing Attack<br />7 - Aurora Beam<br />8 - Double Kick<br />9 - Aurora Beam<br />14 - Aurora Beam<br />18 - TM50<br />22 - TM03<br />24 - Wrap<br />25 - Aurora Beam<br />27 - TM29<br />28 - Horn Attack<br />29 - TM50<br />30 - Tackle<br />31 - TM54<br />32 - Fire Spin<br />33 - Horn Drill<br />35 - TM25<br />37 - Supersonic<br />39 - TM50<br />40 - Thunder<br />41 - TM18<br />44 - Tackle<br />53 - Horn Drill<br />54 - TM08<br />55 - Tackle<br />62 - Comet Punch<br />67 - Horn Drill<br />71 - TM50<br />75 - TM04<br />81 - TM50<br />82 - TM05<br />86 - TM25<br />87 - TM50<br />98 - TM50<br />111 - Poison Sting<br />119 - Horn Drill<br />132 - Horn Drill<br />153 - TM14<br />154 - Horn Drill<br />157 - Aurora Beam<br />167 - Super Glitch<br />168 - TM12<br />169 - TM12<br />172 - TM07<br />175 - TM34<br />180 - TM03<br />181 - TM14<br />183 - Horn Drill<br />193 - Aurora Beam<br />195 - Super Glitch<br />202 - Sand Attack<br />203 - TM54<br />204 - Poison Sting<br />205 - Agility<br />209 - Tackle<br />210 - TM34<br />212 - Super Glitch<br />214 - TM03<br />218 - Stun Spore<br />221 - TM10<br />230 - TM10<br />234 - Absorb<br />245 - TM50<br />250 - TM21<br />254 - Mega Drain<br />255 - TM34<br /><br />[b][u]TM MOVES[/u][/b]<br />TM06 - Toxic<br />TM08 - Body Slam<br />TM09 - Take Down<br />TM10 - Double-Edge<br />TM15 - Hyper Beam<br />TM20 - Rage<br />TM24 - Thunderbolt<br />TM25 - Thunder<br />TM31 - Mimic<br />TM32 - Double Team<br />TM33 - Reflect<br />TM34 - Bide<br />TM39 - Swift<br />TM40 - Skull Bash<br />TM44 - Rest<br />TM45 - Thunder Wave<br />TM50 - Substitute<br />HM05 - Flash<br /><br />[b]Notes:[/b] As mentioned before, I wanted to study this one because of its unusual sprite. It&#039;s actually &quot;Mew-colored&quot; on the status screen! (Note that, in English versions, it has a typical &quot;garbled block&quot; sprite.)<br />GHOST JOLTEON, WOO WOO WOO!<br /><br />Menu sprite taken from GlitchDex... it doesn&#039;t really matter.<br />Something I discovered: Apparently, if a Pokemon forgets a move that has lost PP, then relearns it, it keeps the amount of remaining PP it had before... Strange!<br />Also, it would be appreciated if somebody told me how to identify unterminated name glitch moves with the debugger tool.<br />---------------------------<br />I have had the chorus to &quot;pale machine&quot; by bo en stuck in my head the entire day, send help.<br /><br />[img]http://i.imgur.com/fpyFtXi.png[/img] [img]http://i.imgur.com/lPdvFiN.png[/img] [N/A]<br />[b]Name:[/b] ã‚¢ãƒãƒ‡ãƒ‘ãƒŸ (Anedepami)<br />[b]Version:[/b] Green<br />[b]Hex ID:[/b] FF<br />[b]Type:[/b] Fire/Flying<br />[b]Growth Rate/Lv. 100 EXP:[/b] 0x03/1059860<br />[b]Catch Rate:[/b] 45<br />[b]EXP Yield:[/b] 209<br />[b]Evolutions:[/b] N/A<br />[b]Cry:[/b] [url=https://youtu.be/P_E1ZUpI-58?t=3m4s]Psyduck...?[/url]<br />[b]Pokedex Entry:[/b] [img]http://i.imgur.com/YKgbxh4.png[/img]<br /><br />[b][u]BASE STATS[/u][/b]<br />[b]HP:[/b] 78<br />[b]Attack:[/b] 84<br />[b]Defense:[/b] 78<br />[b]Speed:[/b] 100<br />[b]Special:[/b] 85<br /><br />[b][u]LEVELUP MOVES[/u][/b]<br />0 - Scratch<br />0 - Growl<br />0 - Ember<br />0 - Leer<br />4 - Tackle<br />10 - Aurora Beam<br />12 - Lick<br />20 - Pay Day<br />22 - Agility<br />23 - Mist<br />24 - Double Slap<br />26 - Super Glitch<br />27 - Jump Kick<br />32 - Mist<br />33 - Headbutt<br />34 - Mist<br />38 - TM04<br />46 - Double Kick<br />54 - Water Gun<br />62 - TM22<br />71 - Rolling Kick<br />72 - Poison Sting<br />79 - Thunder Punch<br />90 - TM08<br />120 - TM07<br />126 - TM34<br />150 - TM50<br />167 - TM01<br />184 - TM45<br />188 - Super Glitch<br />201 - TM03<br />203 - Body Slam<br />204 - TM34<br />205 - Stomp<br />207 - TM05<br />209 - Confusion<br />213 - Rolling Kick<br />224 - Super Glitch<br />234 - Super Glitch<br /><br />[b][u]TM MOVES[/u][/b]<br />TM01 - Mega Punch<br />TM03 - Swords Dance<br />TM05 - Mega Kick<br />TM06 - Toxic<br />TM08 - Body Slam<br />TM09 - Take Down<br />TM10 - Double-Edge<br />TM15 - Hyper Beam<br />TM17 - Submission<br />TM18 - Counter<br />TM19 - Seismic Toss<br />TM20 - Rage<br />TM23 - Dragon Rage<br />TM26 - Earthquake<br />TM27 - Fissure<br />TM28 - Dig<br />TM31 - Mimic<br />TM32 - Double Team<br />TM33 - Reflect<br />TM34 - Bide<br />TM38 - Fire Blast<br />TM39 - Swift<br />TM40 - Skull Bash<br />TM44 - Rest<br />TM50 - Substitute<br />HM01 - Cut<br />HM04 - Strength<br /><br />[b]Notes:[/b] Had to do the Charizard abomination itself at some point...<br />This thing is also &quot;Mew-colored&quot; on the status screen... Do all Pokemon above hex F0 have that quality? (Although, I know that FF doesn&#039;t in English Yellow...)<br />When you put a hex:FF Pokemon at the front of the party, some interesting visual glitches appear... I don&#039;t think they do anything, but it makes me nervous.<br />Finally, this thing&#039;s rate of learning moves slows the hell down after it gets past level 100...


subject: Bugs fixed in v1.2
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, the [url=https://3ds.pokemon-gl.com/information/f3557c54-945a-4071-a398-5afca344555a]patch notes[/url] for v1.2 mention several bugs which I had not heard about before. Here&#039;s the patch notes:<br />[quote]â€¢ PokÃ©mon being unable to attack and switch when Sky Drop is used and when knocked out by damage done by Spiky Shield.<br />â€¢ A glitch in PokÃ© Pelago when entering a new month.<br />â€¢ A rare case where the game ends after using an Evolution item as the last item in your Bag.<br />â€¢ Scatterbug sometimes not learning Egg Moves.<br />â€¢ Eggs sometimes being able to be given items.<br />â€¢ A glitch ending the tournament when pre-registered for an online Friendly Competition (e.g. entry gets canceled or the Battle Teams get unlocked).[/quote]<br />Spiky Shield Sky Drop glitch is mentioned in [url=http://forums.glitchcity.info/index.php?topic=7872.0]this thread[/url]<br /><br />PokÃ© Pelago end of month glitch is mentioned in [url=http://forums.glitchcity.info/index.php?topic=7937.0]this thread[/url]<br /><br />I had not heard anything about the game crashing if the last item in your Bag is an Evolution item and you use it, and I can&#039;t find any discussion of it online. Seems like it would be unlikely for someone to accidentally discover it though.<br /><br />Scatterbug sometimes not learning Egg Moves I had not heard about, but I found [url=https://www.reddit.com/r/Vivillon/comments/5qn0xc/egg_moves_glitching/]this Reddit thread[/url] discussing it.<br /><br />I can&#039;t find anything about being able to give Eggs items<br /><br />An entry getting canceled for Friendly Competition I hadn&#039;t heard about, but it&#039;s the kind of thing I wouldn&#039;t really expect to either so I&#039;m not surprised about this one.


subject: Re: Spiky Shield Sky Drop glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Before this glitch is patched to everyone with the latest update, do we know what happens when you finish by winning a battle with only a zombie PokÃ©mon?<br /><br />Do you black out or just hang around with a team of fainted PokÃ©mon?


subject: Re: Spiky Shield Sky Drop glitch
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  [quote author=Krys3000 link=topic=7872.msg205207#msg205207 date=1495025833]<br />Before this glitch is patched to everyone with the latest update, do we know what happens when you finish by winning a battle with only a zombie PokÃ©mon?<br /><br />Do you black out or just hang around with a team of fainted PokÃ©mon?<br />[/quote]<br />https://www.youtube.com/watch?v=M32v9L5jGjQ<br />Doing this in a link battle just skips you but we should try this with rocky helmet. Glitzer Popping Part 2 Anyone?<br />O... You can&#039;t hit that slot.<br />GOD, would this be easier in BW2


subject: Re: Strugle bug?
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  Hmm... dldldldl? I&#039;ll look at the learnset<br />724+ Glitch Pokemon Don&#039;t learn moves. At least up until level 100. They might learn moves later.


subject: Re: Bugs fixed in v1.2
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did not hear anything about that bag Evolution item crash...<br />Well, onto testing before I patch then...


subject: Re: Spiky Shield Sky Drop glitch
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7872.msg205209#msg205209 date=1495055419]<br />https://www.youtube.com/watch?v=M32v9L5jGjQ<br />Doing this in a link battle just skips you but we should try this with rocky helmet. Glitzer Popping Part 2 Anyone?<br />O... You can&#039;t hit that slot.<br />GOD, would this be easier in BW2<br />[/quote]<br />Strictly, it&#039;s that it skips your turn if you have no other active PokÃ©mon. I imagine the same thing would happen if you re-produced this in the Battle Tree, or really any battle for that matter.<br /><br />This doesn&#039;t work with Rocky Helmet because Rocky Helmet does damage on the 2nd turn of Sky Drop, not the first; instead, there&#039;s [url=http://forums.glitchcity.info/index.php?topic=7818.msg204819#msg204819]a different glitch[/url] associated with Sky Drop and the Rocky Helmet.


subject: Unintended double battle in Reversal Mountain
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Two cyclists at Reversal Mountain are intended to fight in single battle.<br />But if you wait them in specific timing, you can fight them in double battle.<br />Their AI is not ready for double battle, so they attack themselves.<br /><br />video link<br />https://www.youtube.com/watch?v=FwAWRbpl3EE


subject: Re: Unintended double battle in Reversal Mountain
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t imagine the game launching a double battle with the sprites this way if it wasn&#039;t planned at first. Could it not be just GF implementing a funny way to battle them?


subject: Re: Unintended double battle in Reversal Mountain
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember a ROMhack of Black and White that set all the battles to either Doubles or Triples... and almost all of the trainers would attack each other!<br /><br />I guess that explains it...


subject: Re: Bugs fixed in v1.2
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SnorlaxMonster link=topic=7954.msg205206#msg205206 date=1495019097]<br />â€¢ A rare case where the game ends after using an Evolution item as the last item in your Bag.<br /><br />I had not heard anything about the game crashing if the last item in your Bag is an Evolution item and you use it, and I can&#039;t find any discussion of it online. Seems like it would be unlikely for someone to accidentally discover it though.[/quote]<br /><br />I&#039;m kinda curious about this because this reminds me of the bug in this thread: http://forums.glitchcity.info/index.php?topic=7749.0<br />Might there be some correlation between them?


subject: Re: Offgao's memory viewer and Tetris ACE exploits
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been trying to bootstrap to DA80 with pokemon for a while but I&#039;m not very good with asm so it involves a pokemon with 128218 defence<br />I&#039;m not even kidding...<br />Once GBA4IOS comes back I&#039;ll be able to test this and post it as a proof of concept.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: DrManowar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This past week, I have been learning about arbitrary code execution. I started off with simple scripts in Pokemon Yellow, and I am currently working on creating Pong in Pokemon Blue using TheZZAZZGlitch&#039;s code. Currently, the program is running when I use 8F, but unlike in the video by TheZZAZZGlitch, my ball is always starting off by going in the top left direction instead of the top right direction. This is causing the ball to phase through the left wall and causing the ball to phase through the paddle on its way down.<br /><br />I finally noticed a workaround: First, I changed the last &quot;0D&quot; byte in the seventh row to a &quot;0A&quot;, waited for the ball to continuously hit the paddle and the top left corner repeatedly, and then I changed that &quot;0A&quot; byte back to a &quot;0D&quot;. After changing it back to the 0D while the program is running, it functions completely as intended. I should mention that I am trying this on VBA which is how I am editing the memory. <br /><br />I am looking for a workaround to this that would allow me to not have to manually change the memory while the program is running. Would anyone know how to change the bytes around to allow the ball to start off moving in the top right direction rather than the top left? I am not sure if this would be the solution though. Any help is greatly appreciated.


subject: Re: Bugs fixed in v1.2
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lost-Paisley link=topic=7954.msg205216#msg205216 date=1495148663]<br />[quote author=SnorlaxMonster link=topic=7954.msg205206#msg205206 date=1495019097]<br />â€¢ A rare case where the game ends after using an Evolution item as the last item in your Bag.<br /><br />I had not heard anything about the game crashing if the last item in your Bag is an Evolution item and you use it, and I can&#039;t find any discussion of it online. Seems like it would be unlikely for someone to accidentally discover it though.[/quote]<br /><br />I&#039;m kinda curious about this because this reminds me of the bug in this thread: http://forums.glitchcity.info/index.php?topic=7749.0<br />Might there be some correlation between them?<br />[/quote]<br />I don&#039;t think two different glitches crashing the game means there&#039;s a relationship between them. In that case, I never even used an item, just scrolled through my Bag, when the game froze. The patch notes seem to describe a bug where you actually use the item.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, VBA is a pretty bad emulator (even more for the GB than the GBA), so first of all I think you should switch to either BGB, Gambatte, or [i]at the very least[/i] VBA-M.<br />I&#039;m not sure this will fix the error, though.


subject: Re: Offgao's memory viewer and Tetris ACE exploits
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7773.msg205217#msg205217 date=1495157123]<br />I&#039;ve been trying to bootstrap to DA80 with pokemon for a while but I&#039;m not very good with asm so it involves a pokemon with 128218 defence<br />I&#039;m not even kidding...<br />Once GBA4IOS comes back I&#039;ll be able to test this and post it as a proof of concept.<br />[/quote]<br />It&#039;s not possible for a PokÃ©mon to have 128218 DEF stat. (Hardware) maximum is 65535.<br /><br />Also, this has been PoC&#039;d already on GB, GBC and GBA, and it works fine. You can still get such a save for your personal use, though.


subject: Where did all of you start with ACE and such?
poster_name: Minty_Latios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I know basic ASM, and I&#039;m learning GBZ80 ASM (that&#039;s what it&#039;s called, correct?), and was wondering about all the resources, etc, you guys have used.<br />More specifically, how do you know which items lead to which results? I know there&#039;s the big HEX list, but.<br /><br />The only resources I currently know of are the big HEX list, the pokemon red dissassembly project (https://github.com/pret/pokered/), and the Pokemon Red RAM map.<br />Any help&#039;s appreciated :P


subject: Re: Spiky Shield Sky Drop glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7872.msg205209#msg205209 date=1495055419]<br />[quote author=Krys3000 link=topic=7872.msg205207#msg205207 date=1495025833]<br />Before this glitch is patched to everyone with the latest update, do we know what happens when you finish by winning a battle with only a zombie PokÃ©mon?<br /><br />Do you black out or just hang around with a team of fainted PokÃ©mon?<br />[/quote]<br />https://www.youtube.com/watch?v=M32v9L5jGjQ<br />Doing this in a link battle just skips you but we should try this with rocky helmet. Glitzer Popping Part 2 Anyone?<br />O... You can&#039;t hit that slot.<br />GOD, would this be easier in BW2<br />[/quote]<br /><br />Yes it skips you, but if you&#039;re invincible and can&#039;t play, the opponent will Struggle to death. And if it&#039;s your only PokÃ©mon, and if the game don&#039;t understand that your team is fainted, yeah it could lead to Pomeg glitch-related stuff.


subject: Re: Where did all of you start with ACE and such?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You don&#039;t seem to have understood the way 8F Code Execution executes code.<br /><br />Maybe you can find what you need by reading this: http://forums.glitchcity.info/index.php?topic=7906.msg204874#msg204874<br /><br />Hope this helps, but don&#039;t hesitate to ask more specific questions if needed :)


subject: Re: Where did all of you start with ACE and such?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When executing arbitrary code it&#039;s about converting the GBZ80 (where you can find a list of opcodes [url=https://iimarck.us/etc/asmopcodes.txt]here[/url] and on the wiki&#039;s Big HEX List) into a representable form.<br /><br />To do this for 8F and ws m redirected to the items pack you need to do is know the hex code and form for an ASM instruction and then use the item or quantities with the same hex IDs (you can use the Big HEX List or Windows Calculator to convert if necessary).<br /><br />But importantly a little knowledge of GBZ80 is needed. Personally I feel it&#039;s good to start with things like understanding the registers like a, b, c, d, e, hl (from the hardware, you can view them as storage bytes like memory addresses but used everywhere) and basic instructions (read, write, etc).<br /><br />This [url=http://marc.rawer.de/Gameboy/Docs/GBCPU_Instr.html]page[/url] is a good place to learn about the instructions in the context of what they do.<br /><br />Here are a few examples of basic arbitrary code execution with an explanation for every line (read the comments in the square brackets [ ]):<br /><br />[b]Code to encounter Mew[/b].<br /><br />ld a, 15 [when you see ld [register] first, it means we&#039;re storing a value into a register. In this case we&#039;re storing hex:15 (the value of Mew) into the register &#039;a&#039;.<br />ld (d059),a [when the register is on the right side of the instruction it means it will be moved elsewhere. In this case we&#039;re storing a (which was changed to hex:15) into D059 (the memory address for an instant encounter)]<br />ret [ret is needed to end the flow of the code or else the game will carry on executing the data beyond it as if it was code, which would likely freeze the game]<br /><br />In hexadecimal this is the following:<br />[code]3E 15 EA 59 D0 C9[/code]<br /><br />So to represent it in items we just need item hex:3E (Lemonade) x 21 (hex:15), followed by item hex:EA (TM34) x 89 (hex:59), followed by TM08 (D0) x 201 (hex:C9).<br /><br />[b]Pseudo-GameShark (change anything in RAM to anything)[/b] (copied from [url=http://forums.glitchcity.info/index.php?topic=6638.msg189609#msg189609]this post[/url])<br /><br />ld a, xx [as before, we add a value into register a, in this case the value we want to write for our pseudo-GameShark]<br />ld l, xx [the second byte in a Datacrystal order memory address is also put into register l]<br />ld h, xx [the first byte in a Datacrystal order memory address is put into register h]<br />inc b [add 1 to register b. Technically useless but sometimes this is helpful so that you can avoid using a bad item and instead use a quantity]<br />ld (hl), a [when the register pair on the left side is in brackets, it means you&#039;re putting the value into the address represented by those registers; so if h and l were D0 and 59 we would be storing a into D059]<br />inc a [see inc b]<br />ret [end of code as usual]<br /><br /><br />In items it ends up as this:<br /><br />Lemonade, quantity (byte to change to, or 2nd byte of GScode)<br />X Accuracy, quantity (low byte of RAM address to change, or 3rd byte of GScode)<br />Carbos, quantity (high byte of RAM address to change, or 4th byte of GScode)<br />PokÃ© Ball, quantity 119<br />Fresh Water, quantity 201<br /><br />[code]<br />3E xx 2E xx 26 xx 04 77 3C C9<br />[/code]<br /><br />If you just want to edit the contents of the memory these two examples are all you need to work on, and it&#039;s where I started but if you want to do more things here is a more complex example:<br /><br />[b]Enter the Hall of Fame with 8F:[/b] (copied from [url=http://forums.glitchcity.info/index.php?topic=6638.msg192582#msg192582]this post[/url])<br /><br />Before we begin, this code uses call. This basically causes the game to execute code from elsewhere and return back to where it was later, and anything from 0000-7FFF is in the ROM (unlike 8000-FFFF which is in [generally] writable memory like RAM) according to the [url=http://gameboy.mongenel.com/dmg/asmmemmap.html]Game Boy BUS[/url]. This is different to jp (&#039;jump&#039;) which redirects the flow of code without returning to where we originally were.<br /><br />0000-3FFF will be an offset (what you would find in a hex editor like the program &quot;HxD&quot;), while 4000-7FFF in the PokÃ©mon games are banked [also known as &quot;three-byte&quot;] pointers. For more information about banked pointers see [url=http://datacrystal.romhacking.net/wiki/Pointer#3_Byte_Pointers]the section on this article[/url]).<br /><br />This code runs the code at 16:64BB in GBZ80 (which according to [url=https://www.pokecommunity.com/showthread.php?t=270259]Game Boy Pointer Calculator[/url] is 5A4BB in a hex editor by using the 35D6 function which is used to run a script anywhere in the ROM.<br /><br />ld c,16 [c is now 16 for bank 16]<br />ld h,64 [h is now 64 for 64XX]<br />ld l, bb [l is now BB. HL now=64BB]<br />ld b,c [c is moved into b, which serves as the bank for the below function]<br />ld b,b [technically not needed]<br />call 35d6 [run the bank switch function, which runs the script as b:hl]<br />ret [end of code]<br /><br />[code]0e 16 26 64 2e bb 41 40 cd d6 35 c9[/code]<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x100<br />X Accuracy x187<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x214<br />Revive&nbsp; &nbsp;  x201<br /><br />To find the locations of other routines in the game you can [url=https://sites.google.com/site/torchickens2/sym-files]download a SYM file[/url] which is a list of routines and their locations, but you may need to refer to the PokÃ©mon Red (etc.) disassembly project to find out how they work (so what registers before the code will do what).<br /><br />Hope that helps, and if you have any further questions let me know and I&#039;ll try to help! :)


subject: Re: Where did all of you start with ACE and such?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Trying to make a legit shiny Mew...<br /><br />It was painful and several saves were lost, but I did it and it was fun!


subject: Re: Spiky Shield Sky Drop glitch
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If the Gen 3 incarnation of the Pomeg glitch caused so much havoc, who knows what this glitch could do...<br />Does the game think you have no Pokemon left if you, say, have one &quot;living dead&quot; Pokemon and one normal one who knocks itself out?


subject: Re: Debug menus in Japanese Crystal
poster_name: Hexatendo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry, I&#039;m new here, but, is there any patch that enables all debugging functions? I tried one patch a few months ago, but that didn&#039;t work. And the patch I found on TCRF a few days ago only enables the ROM Debug (The one that displays a build date). Maybe in the case of the latter, there were different button combinations to enable the different functions? Also, I tried Game Genie codes to enable the quick start debug, but it didn&#039;t work in either. Is there at least different patches for different debug functions? (Although I would rather access all of them at once). And I tested the patches in VBA-M. Thank you.


subject: Re: Where did all of you start with ACE and such?
poster_name: Minty_Latios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7956.msg205225#msg205225 date=1495220939]<br />When executing arbitrary code it&#039;s about converting the GBZ80 (where you can find a list of opcodes [url=https://iimarck.us/etc/asmopcodes.txt]here[/url] and on the wiki&#039;s Big HEX List) into a representable form.<br /><br />To do this for 8F and ws m redirected to the items pack you need to do is know the hex code and form for an ASM instruction and then use the item or quantities with the same hex IDs (you can use the Big HEX List or Windows Calculator to convert if necessary).<br /><br />But importantly a little knowledge of GBZ80 is needed. Personally I feel it&#039;s good to start with things like understanding the registers like a, b, c, d, e, hl (from the hardware, you can view them as storage bytes like memory addresses but used everywhere) and basic instructions (read, write, etc).<br /><br />This [url=http://marc.rawer.de/Gameboy/Docs/GBCPU_Instr.html]page[/url] is a good place to learn about the instructions in the context of what they do.<br /><br />Here are a few examples of basic arbitrary code execution with an explanation for every line (read the comments in the square brackets [ ]):<br /><br />[b]Code to encounter Mew[/b].<br /><br />ld a, 15 [when you see ld [register] first, it means we&#039;re storing a value into a register. In this case we&#039;re storing hex:15 (the value of Mew) into the register &#039;a&#039;.<br />ld (d059),a [when the register is on the right side of the instruction it means it will be moved elsewhere. In this case we&#039;re storing a (which was changed to hex:15) into D059 (the memory address for an instant encounter)]<br />ret [ret is needed to end the flow of the code or else the game will carry on executing the data beyond it as if it was code, which would likely freeze the game]<br /><br />In hexadecimal this is the following:<br />[code]3E 15 EA 59 D0 C9[/code]<br /><br />So to represent it in items we just need item hex:3E (Lemonade) x 21 (hex:15), followed by item hex:EA (TM34) x 89 (hex:59), followed by TM08 (D0) x 201 (hex:C9).<br /><br />[b]Pseudo-GameShark (change anything in RAM to anything)[/b] (copied from [url=http://forums.glitchcity.info/index.php?topic=6638.msg189609#msg189609]this post[/url])<br /><br />ld a, xx [as before, we add a value into register a, in this case the value we want to write for our pseudo-GameShark]<br />ld l, xx [the second byte in a Datacrystal order memory address is also put into register l]<br />ld h, xx [the first byte in a Datacrystal order memory address is put into register h]<br />inc b [add 1 to register b. Technically useless but sometimes this is helpful so that you can avoid using a bad item and instead use a quantity]<br />ld (hl), a [when the register pair on the left side is in brackets, it means you&#039;re putting the value into the address represented by those registers; so if h and l were D0 and 59 we would be storing a into D059]<br />inc a [see inc b]<br />ret [end of code as usual]<br /><br /><br />In items it ends up as this:<br /><br />Lemonade, quantity (byte to change to, or 2nd byte of GScode)<br />X Accuracy, quantity (low byte of RAM address to change, or 3rd byte of GScode)<br />Carbos, quantity (high byte of RAM address to change, or 4th byte of GScode)<br />PokÃ© Ball, quantity 119<br />Fresh Water, quantity 201<br /><br />[code]<br />3E xx 2E xx 26 xx 04 77 3C C9<br />[/code]<br /><br />If you just want to edit the contents of the memory these two examples are all you need to work on, and it&#039;s where I started but if you want to do more things here is a more complex example:<br /><br />[b]Enter the Hall of Fame with 8F:[/b] (copied from [url=http://forums.glitchcity.info/index.php?topic=6638.msg192582#msg192582]this post[/url])<br /><br />Before we begin, this code uses call. This basically causes the game to execute code from elsewhere and return back to where it was later, and anything from 0000-7FFF is in the ROM (unlike 8000-FFFF which is in [generally] writable memory like RAM) according to the [url=http://gameboy.mongenel.com/dmg/asmmemmap.html]Game Boy BUS[/url]. This is different to jp (&#039;jump&#039;) which redirects the flow of code without returning to where we originally were.<br /><br />0000-3FFF will be an offset (what you would find in a hex editor like the program &quot;HxD&quot;), while 4000-7FFF in the PokÃ©mon games are banked [also known as &quot;three-byte&quot;] pointers. For more information about banked pointers see [url=http://datacrystal.romhacking.net/wiki/Pointer#3_Byte_Pointers]the section on this article[/url]).<br /><br />This code runs the code at 16:64BB in GBZ80 (which according to [url=https://www.pokecommunity.com/showthread.php?t=270259]Game Boy Pointer Calculator[/url] is 5A4BB in a hex editor by using the 35D6 function which is used to run a script anywhere in the ROM.<br /><br />ld c,16 [c is now 16 for bank 16]<br />ld h,64 [h is now 64 for 64XX]<br />ld l, bb [l is now BB. HL now=64BB]<br />ld b,c [c is moved into b, which serves as the bank for the below function]<br />ld b,b [technically not needed]<br />call 35d6 [run the bank switch function, which runs the script as b:hl]<br />ret [end of code]<br /><br />[code]0e 16 26 64 2e bb 41 40 cd d6 35 c9[/code]<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x100<br />X Accuracy x187<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x214<br />Revive&nbsp; &nbsp;  x201<br /><br />To find the locations of other routines in the game you can [url=https://sites.google.com/site/torchickens2/sym-files]download a SYM file[/url] which is a list of routines and their locations, but you may need to refer to the PokÃ©mon Red (etc.) disassembly project to find out how they work (so what registers before the code will do what).<br /><br />Hope that helps, and if you have any further questions let me know and I&#039;ll try to help! :)<br />[/quote]<br /><br /><br />Thanks for the big, informative answer! I&#039;ll be sure to look at the pages and such, and try out your examples and modify them a bit to fit my needs, then get into bigger projects.


subject: Re: Where did all of you start with ACE and such?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you want to get into big ACE things, I recommend you use the BGB emulator. Once you get used to its not very intuitive UI, you&#039;ll love its powerful debugger, memory watcher, etc.<br /><br />And if you already got it, then you made a very good choice :D


subject: Re: Strugle bug?
poster_name: Gravedigger
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7944.msg205210#msg205210 date=1495064006]<br />Hmm... dldldldl? I&#039;ll look at the learnset<br />724+ Glitch Pokemon Don&#039;t learn moves. At least up until level 100. They might learn moves later.<br />[/quote]<br /><br />Its the effect of dpbox, he spams characters. DPbox doesn&#039;t have moves as far as I know


subject: Re: Where did all of you start with ACE and such?
poster_name: Minty_Latios
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Minty_Latios
icon: xx
body:
  [quote author=ISSOtm link=topic=7956.msg205231#msg205231 date=1495241141]<br />If you want to get into big ACE things, I recommend you use the BGB emulator. Once you get used to its not very intuitive UI, you&#039;ll love its powerful debugger, memory watcher, etc.<br /><br />And if you already got it, then you made a very good choice :D<br />[/quote]<br /><br />I got it recently, experimenting with cheats rn, and then I&#039;ll start getting into the debugger, etc.<br /><br />Do you have a save compatible with the BGB emulator with 8F, and/or a bootstrap party (if possible), with all locations discovered or something or another. I heard torchickens has one, but...


subject: Re: Where did all of you start with ACE and such?
poster_name: Minty_Latios
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Minty_Latios
icon: xx
body:
  Quick update with my progress on ACE: I made a quick thing with ACE that puts PK at the start of your rival&#039;s name, as a proof-of-concept<br />I also did a version with your name<br /><br />Rival Name:<br /><br />ASM:<br />[code]<br />WRA1:D321 3E E1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 225<br />WRA1:D323 EA 4A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld ($D34A), a<br />WRA1:D326 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret<br />[/code]<br /><br />Item List:<br />Lemonade x225<br />TM34 x74<br />TM11 x201<br /><br />Player name:<br /><br />ASM:<br />[code]<br />WRA1:D321 3E E1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 225<br />WRA1:D323 EA 4A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld ($D158), a<br />WRA1:D326 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret<br />[/code]<br /><br />Item List:<br />Lemonade x225<br />TM34 x88<br />TM09 x201<br /><br />They should both work (the player one works, so the rival one should work, too, atleast I assume)<br /><br />Change the lemonade quantity to a different number for a different letter (these can be found on the Big HEX List ([url=http://glitchcity.info/wiki/The_Big_HEX_List]http://glitchcity.info/wiki/The_Big_HEX_List[/url]), but I assume you already knew that)<br /><br />This is my ACE script, so of course it&#039;s simple, but is it good for a first script?


subject: Re: Where did all of you start with ACE and such?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You&#039;re welcome!&nbsp; Glad it was helpful ^^<br /><br />[quote author=Minty_Latios link=topic=7956.msg205233#msg205233 date=1495275703]<br />[quote author=ISSOtm link=topic=7956.msg205231#msg205231 date=1495241141]<br />If you want to get into big ACE things, I recommend you use the BGB emulator. Once you get used to its not very intuitive UI, you&#039;ll love its powerful debugger, memory watcher, etc.<br /><br />And if you already got it, then you made a very good choice :D<br />[/quote]<br /><br />I got it recently, experimenting with cheats rn, and then I&#039;ll start getting into the debugger, etc.<br /><br />Do you have a save compatible with the BGB emulator with 8F, and/or a bootstrap party (if possible), with all locations discovered or something or another. I heard torchickens has one, but...<br />[/quote]<br /><br />Yes, on my Google Sites I have a save files page where you can find save files with 8F or ws m set up.<br /><br />https://sites.google.com/site/torchickens2/pokemon-save-files<br /><br />If you go to D322 (or D321) on BGB Debugger you can see the raw code, and then right click and modify it to write the code you&#039;d like.<br /><br />[quote author=Minty_Latios link=topic=7956.msg205234#msg205234 date=1495286465]<br />Quick update with my progress on ACE: I made a quick thing with ACE that puts PK at the start of your rival&#039;s name, as a proof-of-concept<br />I also did a version with your name<br /><br />Rival Name:<br /><br />ASM:<br />[code]<br />WRA1:D321 3E E1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 225<br />WRA1:D323 EA 4A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld ($D34A), a<br />WRA1:D326 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret<br />[/code]<br /><br />Item List:<br />Lemonade x225<br />TM34 x74<br />TM11 x201<br /><br />Player name:<br /><br />ASM:<br />[code]<br />WRA1:D321 3E E1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 225<br />WRA1:D323 EA 4A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld ($D158), a<br />WRA1:D326 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret<br />[/code]<br /><br />Item List:<br />Lemonade x225<br />TM34 x88<br />TM09 x201<br /><br />They should both work (the player one works, so the rival one should work, too, atleast I assume)<br /><br />Change the lemonade quantity to a different number for a different letter (these can be found on the Big HEX List ([url=http://glitchcity.info/wiki/The_Big_HEX_List]http://glitchcity.info/wiki/The_Big_HEX_List[/url]), but I assume you already knew that)<br /><br />This is my ACE script, so of course it&#039;s simple, but is it good for a first script?<br />[/quote]<br /><br />Yes :). There&#039;s just a small error in the raw code (to make sure things are correct if you&#039;re copy and pasting it into a memory viewer/debugger).&nbsp; EA 4A for the first code should be EA 4A D3, and EA 4A for the second code should be EA 58 D1.


subject: Re: Explanations for Rage and Acid Rain Glitch?
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  This (as far as I know) was the first time someone discovered this glitch:<br />https://www.gamefaqs.com/boards/960099-pokemon-heartgold-version/54152536<br /><br />At least, it was the first time I personally discovered it. The suspicion at the time was that the &quot;Rage is building&quot; Counter had some bad interaction with the Transform effect. Perhaps they share a similar flag and one of them and having both effects at once was causing some kind of overflow / underflow interaction?


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  I came across this thread looking for something else, and thought this looked familiar to me.<br /><br />Indeed, this multiboot image is not unused.<br /><br />The GameCube multiboot code changed from R/S to FR/LG/Emerald.<br /><br />In R/S, after a multiboot image has been completely transferred over JoyBus, interrupts are disabled and the multiboot image is jumped to (the jump points to [tt]0x20000C0[/tt], leaving the jump past the image header at offset 0 of the multiboot image unused. This was probably done for a very good reason: the entire [tt]0xC0[/tt]-byte image header is transferred over JoyBus in the clear, whereas everything after that is encrypted).<br /><br />In FR/LG/Emerald, after a multiboot image has been completely transferred over JoyBus, the game code of the transferred multiboot image at [tt]0x20000AC[/tt] is checked. If it is equal to [tt]0x65366347[/tt] (with endianness conversion, that&#039;s [tt]&#039;Gc6e&#039;[/tt], the game code for PokÃ©mon Colosseum, specifically the NTSC-US version), the multiboot image that&#039;s the subject of this thread is copied to [tt]0x2000000[/tt] (ie, copied over the transferred multiboot image), and THEN interrupts are disabled and the multiboot image jumped to.<br /><br />This was most likely done for compatibility; my guess is that the original Colosseum (US) multiboot image is incompatible with FR/LG/Emerald.


subject: [Concept]Patching ROM On-The-Fly using ACE
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On the Discord server, I had a thought while fucking around with SmashStack which may prove very interesting if it can be pulled off: &quot;Can we patch ROM on-the-fly with a middleman?&quot;<br />Now, this sounds fucking impossible, because of things like &quot;ROM is read-only&quot; and &quot;you sound fucking insane, what the hell is SmashStack and why is this post nowhere near properly worded?&quot;, but hear me out.<br />There&#039;s some homebrew that most people use with SmashStack, and it&#039;s called Riivolution. When the disc is accessed to load data, Riivolution intercepts this call, loads the data to unused RAM, patches it, then puts the modified data where it needs to be. We could do this with Pokemon Yellow. In GBc mode, the game does fucking nothing half the time because it only needs 4Mhz, and the double speed of the GBC fucks with it. This solves multiple problems we&#039;d face, namely &quot;this would slow the game down&quot; and &quot;we can&#039;t easily interrupt the game&#039;s path of execution and throw data everywhere without fucking shit up&quot;. BECAUSE the game&#039;s doing nothing, it doesn&#039;t matter what we do, as long as we&#039;re back in the game&#039;s normal operation when it comes time to actually do something. Of course, with ACE, we can influence what &quot;normal&quot; is, which means we could copy the next bits of code needed from ROM to RAM, patch it, then run it, effectively being able to bend the game to our will by copying and patching more code after running the previous batch. We could merely allocate a certain amount of space in, say, SRAM, write code to the allocated space, then put the loop that writes and patches the next batch right after it. Of course, jumps, interrupts and the like will screw with it, but I&#039;ll bet my soul that there&#039;s a way around that.<br /><br />Thanks for listening to me shout my insanity at you for like 20 minutes. Do you think this is possible? We&#039;ve done some amazing shit, but if we can pull this off we can all ascend into godhood, so it&#039;s worth a shot, right?


subject: Re: [Concept]Patching ROM On-The-Fly using ACE
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If we can wield this thing and use it to execute arbitrary code IN OTHER GAMES, I think this just might be possible!


subject: Re: Where did all of you start with ACE and such?
poster_name: Minty_Latios
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Minty_Latios
icon: xx
body:
  [quote author=Torchickens link=topic=7956.msg205235#msg205235 date=1495290218]<br />You&#039;re welcome!&nbsp; Glad it was helpful ^^<br /><br />[quote author=Minty_Latios link=topic=7956.msg205233#msg205233 date=1495275703]<br />[quote author=ISSOtm link=topic=7956.msg205231#msg205231 date=1495241141]<br />If you want to get into big ACE things, I recommend you use the BGB emulator. Once you get used to its not very intuitive UI, you&#039;ll love its powerful debugger, memory watcher, etc.<br /><br />And if you already got it, then you made a very good choice :D<br />[/quote]<br /><br />I got it recently, experimenting with cheats rn, and then I&#039;ll start getting into the debugger, etc.<br /><br />Do you have a save compatible with the BGB emulator with 8F, and/or a bootstrap party (if possible), with all locations discovered or something or another. I heard torchickens has one, but...<br />[/quote]<br /><br />Yes, on my Google Sites I have a save files page where you can find save files with 8F or ws m set up.<br /><br />https://sites.google.com/site/torchickens2/pokemon-save-files<br /><br />If you go to D322 (or D321) on BGB Debugger you can see the raw code, and then right click and modify it to write the code you&#039;d like.<br /><br />[quote author=Minty_Latios link=topic=7956.msg205234#msg205234 date=1495286465]<br />Quick update with my progress on ACE: I made a quick thing with ACE that puts PK at the start of your rival&#039;s name, as a proof-of-concept<br />I also did a version with your name<br /><br />Rival Name:<br /><br />ASM:<br />[code]<br />WRA1:D321 3E E1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 225<br />WRA1:D323 EA 4A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld ($D34A), a<br />WRA1:D326 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret<br />[/code]<br /><br />Item List:<br />Lemonade x225<br />TM34 x74<br />TM11 x201<br /><br />Player name:<br /><br />ASM:<br />[code]<br />WRA1:D321 3E E1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 225<br />WRA1:D323 EA 4A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld ($D158), a<br />WRA1:D326 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret<br />[/code]<br /><br />Item List:<br />Lemonade x225<br />TM34 x88<br />TM09 x201<br /><br />They should both work (the player one works, so the rival one should work, too, atleast I assume)<br /><br />Change the lemonade quantity to a different number for a different letter (these can be found on the Big HEX List ([url=http://glitchcity.info/wiki/The_Big_HEX_List]http://glitchcity.info/wiki/The_Big_HEX_List[/url]), but I assume you already knew that)<br /><br />This is my ACE script, so of course it&#039;s simple, but is it good for a first script?<br />[/quote]<br /><br />Yes :). There&#039;s just a small error in the raw code (to make sure things are correct if you&#039;re copy and pasting it into a memory viewer/debugger).&nbsp; EA 4A for the first code should be EA 4A D3, and EA 4A for the second code should be EA 58 D1.<br />[/quote]<br /><br />Ah, I saw your save files, I used your mew-setup for red to test out the rival/player name thing, cus I&#039;m too lazy to do it on my VC, trying to find the other legendary birds, then gonna use JKSM to backup my save with my bootstrap n stuff, and mess around on real hardware<br /><br />But thanks for the whole raw code error fix, I assume the D3 and D1 are for quantities, and the 58 on the second code is for the TM09? (just looked at the big hex list :P)


subject: Re: [Concept]Patching ROM On-The-Fly using ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=7957.msg205240#msg205240 date=1495320248]<br />If we can wield this thing and use it to execute arbitrary code IN OTHER GAMES, I think this just might be possible!<br />[/quote]<br />And then [url=http://forums.glitchcity.info/index.php?topic=7722]this[/url] comes into play ! :D


subject: Re: [Concept]Patching ROM On-The-Fly using ACE
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s what I meant!<br /><br />If we have the power to transplant code into other games, I think we could modify ROM...


subject: Re: [Concept]Patching ROM On-The-Fly using ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just took the time to read the first post - it was 4am yesterday, don&#039;t blame me - and I&#039;ll share my thoughts.<br /><br />First, modifying code would be hugely difficult, namely because of all the branching that would have to be patched. Doing this would be very time-consuming, and even double-speed mode would make it very difficult. Imagine, you&#039;d have to turn all branching operations into something else, BUT you can&#039;t just look for the corresponding bytes, because they could be operands.<br /><br />Second problem is, the game may spend most of its time doing nothing - that&#039;s actually good programming practice, it saves battery - it&#039;s not always the case. Watch the CPU activity meter in BGB, and you&#039;ll see sometimes it&#039;s full.<br /><br />Third : the GB&#039;s memory is too small to be able to run code like that. Patching data reads is possibly feasible, but not code. &quot;But the GBC has much more memory !&quot; Yes, but it&#039;s banked. Meaning, if the code we run is in WRAM bank, say, 2, the data is in bank 1. And while there is unused memory in bank 1 (DEE2-DFA0~B0&nbsp;  &lt;- DF00-DFFE is stack space, but the stack never goes past DFA0 unless using 9F) it&#039;s small. 128 bytes isn&#039;t enough in my opinion.<br /><br />Fourth : interrupts. The VBlank interrupt uses WRAM bank 1, so we would have to disable the VBlank interrupt, eventually switch to bank 1 and wait for it.<br />This does imply patching all functions that wait for VBlank.<br /><br /><br />Here&#039;s my idea, which is somewhat a lighter version of this :<br />- Copy the modified versions of the routines at start-up in WRAM, including the overworld loop<br />- Have a loader in SRAM (probably bank 0) that provides functions to read and write to WRAM bank 1 (since code isn&#039;t in bank 1)<br />To know what to copy, we&#039;d need an external storage, right ? Here are my solutions :<br />- Have a table transferred by serial cable from a cartridge whose SRAM is dedicated to that<br />- Save such a table in our own SRAM ; I&#039;m not sure if that is really feasible, but for example we could remove the Hall of Fame functionalities to benefit from the whole SRAM bank 0.<br />&nbsp;  Of course, this also means no glitchmon sprites. But we could patch the sprite decompression routine to never overflow.<br />- Cartswap !<br /><br /><br />That&#039;s what I think of it. Main problem with this is that unlike the Wii, the GB has no &quot;disc read&quot; handlers, no threaded processing, nothing. We are much more limited, so I think your concept isn&#039;t possible, but by restricting ourselves it possibly could.


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: Spectramark
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7857.msg205191#msg205191 date=1494543744]<br />[quote author=â–’h POKÃ©â–“â–‘ link=topic=7857.msg204705#msg204705 date=1489338358]<br />Doing this on console also, I can&#039;t seem to get it to work either. 99% of any tweaking patterns I&#039;ve tried on the fast bike just freeze the game instantly. Even the example shown on the first post doesn&#039;t seem to work, freezing like all the others... The one that slows down Jubilife City does work, strangely enough, but opening any menu froze the game.<br />Does the outcome of the tweaking depend on other factors (like items in the bag, party PokÃ©mon, etc.), or does it just not work on console?<br />[/quote]<br />You have to have used the explorer kit before<br />[/quote]<br /><br />This is on a save file with over 400 hours of gameplay. I&#039;ve used the Explorer Kit at least a hundred times :P


subject: Re: [Concept]Patching ROM On-The-Fly using ACE
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While these are all good points, you&#039;ve missed a few things, probably because I forgot to put them into the above text wall. Prepare for another one. (My bad. :P)<br /><br />1. I said SRAM, not WRAM. I [i]was[/i] intending to use all of bank 1 (or 0, whatever one HoF resides in), so space and VBlank aren&#039;t as much of an issue.<br />2. I know that the game isn&#039;t [i]always[/i] sitting on its ass doing nothing, but it still does so A LOT. Like, an insane amount for a GBC game. There&#039;s still plenty of time for us to shit out new code.<br />3. I was thinking about the branching problem, and we could make a modification table somewhere in SRAM that would run as part of the copy routine to make sure we get the right code. For code that isn&#039;t modified, we can reuse at least some of it (y&#039;know, anything with a RET at the end) and keep ACE.


subject: Re: [Concept]Patching ROM On-The-Fly using ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t use all of bank 0. Right before HoF are sprite decompression buffers.<br />And they take a fair share of that SRAM bank.<br />Maybe you can store some extra code, IIRC there are unused memory segments in banks 1 to 3.<br /><br />Your solution might be a pain to implement. But since I&#039;m not going to try - I&#039;ve got other things on my schedule lately - I can&#039;t tell for sure.


subject: Anyone remember me?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  I&#039;m Jirachu *curtsy* I&#039;m a friend of Abwayax and Izwzyzx (what happened to him, anyways? does anyone know? :&lt;).<br /><br />I...uhhh...am really strange. Using TVtropes to kind of figure myself out and the like (like i read girly girls can also have female crushes on there and that help&#039;s me accept my crush on korrina more &#039;cuz i&#039;m not giving up being a girly girl for NO ONE. or giving up my love for korrina...she help&#039;s me through life. yep.).<br /><br />I sorta wanna get into glitches again. Maybe posting around here will spark that interest i had back?<br /><br />I really don&#039;t know how &#039;kind&#039; or &#039;accepting&#039; the new members are here, but i&#039;m bored, and want to post on a fun forum. I&#039;m a strong girl. I&#039;m sure I can take what this forums dishes out. :)<br /><br />I&#039;m interested in dreams too. I find them glitch like and strange.<br /><br />Spelling is still not my strong point but I will try to spell out things the best I can here :)<br /><br />EDIT: Also, I have autism. It likely makes my brain/hormones/judgement overall very &#039;different&#039; from other people. So try not to find me TOO &#039;weird&#039;, if you can help it?


subject: Re: G/S/C glitch discussion
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Back when I used to post on this forum, I was into the g/s/c MissingNo.<br /><br />I remember battling him (wasn&#039;t his name ?????, or something?), he&#039;d be asleep sometimes and the battle would act like a link up battle. It was strange and annoying. I recall poisoned ones had health bars that kept going down too? I think &#039;paralyzed&#039; ones were the most easy to battle. I don&#039;t remember much. Studying this dude again could be fun.<br /><br />I also used to shark my rom in general and i&#039;d walk through walls. Ended up in a VERY strange place that actually kind of remind&#039;s me of kalos in a strange strange way. In fact, i&#039;ve been to glitched areas that remind me of SHALOUR CITY in layout and general &#039;feel&#039;....and now I have a crush on the gym leader of that town. Thus, it is, like, my most favorite pokemon town EVER for that reason alone. And now thinking i pretty much visited it in johto may further my love as i also really like pokemon glitches o.o<br /><br />Also, I used to mess with phone numbers on a crystal rom. They made me lose badges and have black and white maps. I think pokemon battles happened too. I don&#039;t remember well; may wanna mess with it again :U<br /><br />I hope this post was interesting enouth. Sorry for the fangirling elements if they annoyed you at all :U Fangirling is sorta something i&#039;m pretty into, lol. Still...thats interesting....about the glitched towns reminding me of shalour city. In a strange way it makes me think of my one &#039;missingno.&#039; song I made up from a hoenn tune. Does Satoshi hint at the past and future, much?


subject: Re: List of Japan only tricks
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...That one old man glitch [i]interests me greatly[/i].<br /><br />I wonder if it effect&#039;s your encounter with MissingNo. and the other glitches on cinnabar at all? I may...wanna look for a japanese r/b/g/y pokemon rom to learn such o.o;


subject: Re: Favorite PokÃ©mon
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  ...I really like Sylveon because of the female one I named after Korrina on my y game XD<br /><br />I like mega lucario and pikachu a lot too.


subject: Re: Generation VI friendship evolution glitch
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...No friendship evolution from a transfered pokemon? :( That&#039;s just sad. And also an interesting little flaw.


subject: Re: Pokemon XY weird graphics glitch.
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  *poke&#039;s it* Look&#039;s like we found the generation 6 MissingNo. :P And s/he has token over your entire screen.<br /><br />EDIT; needed to fix my spelling here.


subject: Re: Gen VI Glitch Moves
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Several hundred? Wow, Nintendo. Just...wow.<br /><br />...any move that&#039;s like &#039;attract&#039; that makes same gender pokemon like you? :P Cuz, haha, that&#039;d be fun to mess with.<br /><br />The draco meteor one sound&#039;s neat too. I wonder why there&#039;s a glitch version of that. Were they thinking of making a better draco meteor type move in generation 6, only to ditch the idea?


subject: Re: The Prediction Game!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Of course I love ice cream!!! ;D I have this one sugar free kind that I eat a lot of :) My favorite flavor of it being the chocolate one nowadays ^_^<br /><br />V The next poster has messed around with the g/s/c MissingNo. before?


subject: Does Abwayax still check on this place?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just curious, since well i haven&#039;t really &#039;checked&#039; this community for MANY YEARS (more than 10?) and well i duno if he even still goes online or not o.o


subject: Re: Make your own Gamecube or Wii errors
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Error 9004: ERROR1111DOESNOTCOMPUTEWATCHYOURPOKEMON<br />IFYOUDNOTRESETYOURGAMECUBE<br />THECONTENTSWILLEXPLODE<br />HAVEANICEDAY<br />*game cube explode&#039;s*


subject: Re: List of Japan only tricks
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Jchu link=topic=6962.msg205251#msg205251 date=1495488123]<br />...That one old man glitch [i]interests me greatly[/i].<br /><br />I wonder if it effect&#039;s your encounter with MissingNo. and the other glitches on cinnabar at all? I may...wanna look for a japanese r/b/g/y pokemon rom to learn such o.o;<br />[/quote]<br /><br />The old man trick for encountering PokÃ©mon on the coast doesn&#039;t work in Japanese Red/Green/Blue/Yellow sadly.


subject: Re: Does Abwayax still check on this place?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hiii Abwayax :P<br /><br />Nice to know you still keep up with this place. :P<br /><br />*glomp&#039;s korrina* &lt; She is my new poke crush :D ...in a way she act&#039;s like a female ASH in the anime so i would fail to resist that [b](THIS IS THE SAME JIRACHU FROM TSPH, ANYWAYS, SOOO...) [/b]&gt;///&lt;;; lol<br /><br />Pretty sure she&#039;s a lot older than Ash too.<br /><br />...Also, it seems i can lock this thread now that I know that abs is still going online :P lol, can i?


subject: Re: Anyone remember me?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=7959.msg205264#msg205264 date=1495557103]<br />Hello! Welcome back :)<br />[/quote]<br />*high five* :D Hey nice to see an old friend again. Thanks for welcoming me back! maybe i&#039;ll invite you to &#039;the new tsph&#039; sometime. ...If such a place is even real :U


subject: Re: List of Japan only tricks
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6962.msg205261#msg205261 date=1495547016]<br />[quote author=Jchu link=topic=6962.msg205251#msg205251 date=1495488123]<br />...That one old man glitch [i]interests me greatly[/i].<br /><br />I wonder if it effect&#039;s your encounter with MissingNo. and the other glitches on cinnabar at all? I may...wanna look for a japanese r/b/g/y pokemon rom to learn such o.o;<br />[/quote]<br /><br />The old man trick for encountering PokÃ©mon on the coast doesn&#039;t work in Japanese Red/Green/Blue/Yellow sadly.<br />[/quote]<br />.....<br />now thats something VERY neat to know o.o;; thank you very much for informing me.


subject: Re: Best battle teams for Gen 7
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My team:<br />Primarina, Butterfree, Ribombee, Lycanroc, Arcanine, Comfey :U<br /><br />Names and stats...sometime. Not the very best, i know, but i also haven&#039;t &#039;won&#039; yet. Also, Butterfree is gonna be replaced. With Lucario [s](...who will likely be a riolu for awhile due to the lame &#039;friendship&#039; evolution requirements :U)[/s]<br /><br />Also plan on naming riolu/lucario after korrina...even if its male [b][s](hah, that&#039;ll make me look &#039;straight&#039;....yeah, [i]right[/i] lol)[/s][/b]


subject: Re: Write PokÃ©dex entries for Glitch PokÃ©mon as if they were normal pokÃ©mon!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Female Symbal<br />Lipstick Lesbian<br /><br />Dex entry for ANY game: This pokemon is always female, and only ever attracted to other female pokemon. Also, they tend to like &#039;girly&#039; things a lot as a whole. They live in the world as if there were no males what so ever.<br /><br />[b]....yeah this was the first thing i ever thought of please don&#039;t judge me okay? thanks[/b]


subject: Re: Pursuit glitch
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [s]...I didn&#039;t even know pursuit even EXISTED since g/s/c.[/s]<br /><br />Interesting glitch though o.o wow, pokemon reviving with status condition....[b]there&#039;s a pokemon creepy pasta right there xD[/b]


subject: Re: Egg Moves
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A [b]genderless[/b] [i]with egg moves[/i]?...fascinating. How DID you LEARN this, though? *shifty eyes*[b]...It must be asked....[/b]


subject: Re: Weird glitch in Super Mario Bros.
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fun sounding glitch! 8) Okay, maybe more so annoying than &#039;fun&#039; xD<br /><br />Also, I have heard that older game systems are prone to a lot of glitches when they get older and the like? A friend of mine said she didn&#039;t like playing her old N64 or something at night due to that, lol.I think this was already when the system got very old too.


subject: Re: Which starters are your favorites?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  Ah...its a bit of a toss up between [b]johto[/b] and [b]kalos[/b], for me.<br /><br />I really don&#039;t know why i like the kalos starters so much, though [s]maybe the anime is part to blame...[/s] xD As [b]Chikorita[/b] and [b]Cyndaquil&#039;s[/b] families are HUGE favs of mine, though, and I liked [b]Totodile[/b] QUITE a lot in the anime...i&#039;ll go with johto :U For now.<br /><br />Still, [i]Kalos[/i] has [b]a mage fox[/b], [b]a ninja frog[/b], and an [i]awesome[/i] grass/fighting [i]chestnut[/i] [s](mmm chestnuts *drooldrool*)[/s] thing. lol.<br /><br />EDIT: Wow, no votes for kalos? I feel bad for picking johto now. [b]is re voting possable?[/b]


subject: Re: Pet peeves
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have many. Here they are:<br />-Hearing my &#039;trigger words&#039; (h*te is [b]one of them[/b]...)<br />-Being called a &#039;guy&#039;<br />-Farts<br />-People burping and not covering their mouths when they do it<br />-Poop<br />-Masculine things a a whole, kinda (though i do seem to like most &#039;cooler&#039; pokemon...kinda?)<br />-Hearing bad things about &#039;feminine&#039; people<br />-Feeling less attracted to korrina [b](seems to happen every so often, and it bothers me when it does.)[/b]<br />-Being yelled at<br />-Frowning<br />-Hearing arguements outside (likely due to my word phos...)<br />-People hurting<br />-Hearing about depression and suicide<br />-Heck, things i deem &#039;negative&#039; AS A WHOLE<br /><br />And....[i]Likely other stuff too.[/i]


subject: Re: The best thing ever!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [s]uhhh......woooow? &gt;.&lt;;;;[/s]<br /><br />9/10 for ice cream<br />3/10 for cake as it may give me meltdowns if i eat it...(ice cream i can have this sugar free kind that agree&#039;s with me though :3)<br /><br />Uhhhhh...<br /><br />Pi? &gt;.&lt;;;;;<br /><br />[s]i don&#039;t feel well now....[b]should i leave this forum? [/b]:([/s]


subject: Re: List of Japan only tricks
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Old Man Glitch comes from the localization devs changing which tile determines random encounters but failing to apply the change to which tile determines the encounter type.<br /><br />Still, seeing what masses of bugs they patched (the JP versions were a bunch of bugs held together by some non-lethal ones plus a few non-glitchy bytes :P), I can forgive them for that.<br />(For example, they had to re-write the entire text engine just so they could fit the localized strings. GG, Game Freak.)


subject: Re: Weird glitch in Super Mario Bros.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, like everything, the hardware decays, and produces some read errors, write fails, etc.<br />You can always 1. take care of it, and 2. repair the components. I prefer the former ^^


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Nope, I only glitch Gen I. Mostly.<br /><br />V Is on the Discord server or has joined the forums recently ! [s]I have no shame cheating[/s]


subject: Re: During sex
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Shrek Is Love, Shrek Is Life during sex.<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />[s]I WAS FOOLED INTO WATCHING THIS PLEASE KILL ME[/s]


subject: Re: Anyone remember me?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, I don&#039;t remember you. Probably because I&#039;m too new to the forums ? :3<br />But welcome back, then ! Glitchiness has evolved a [b]whole lot[/b] recently. Like, beating SMB3 in two seconds, streaming Skype live on a SNES, playing any game on PokÃ©mon Yellow...<br />We&#039;re going places, and oh boy is it good. We&#039;re inventing viruses, creating exploits that&#039;d have spawned legendary craziness in schoolyards 20 years ago, creating ACE on games that lack it, you want it you got it ! [s]Except patching ROM on-the-fly.[/s]<br />If you got any questions you&#039;ll get them answered, the forums are active yet again !<br /><br />Also Torchickens is a really nice admin. Logs in at least once a day. And Abwayax shows up regularly.<br /><br /><br />Credits in order of apparition :<br />Whoever made SMB3 in 2:00, TASVideos in general<br />The AGDQ 2017 TAS team<br />MrWint<br />MrCheeze<br />Crystal_<br />Torchickens<br />Me<br />Torchickens (again)<br />Abwayax (YAY TEH OWNER)


subject: Re: The Prediction Game!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t have discord. maybe i&#039;ll get it one day, tho?<br /><br />V Is...happy i&#039;m around posting here? :) [b](sorry if i&#039;m a drama queen; i have the autism....and stuff &gt;.&lt;;; )[/b]


subject: Re: Make your own Gamecube or Wii errors
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ERROR OVER 9000: HellokittyrollerrescueHellokittyrollerrescueHellokittyrollerrescue<br />[b]DON&#039;T SELL ME OATS JAPAN EAT A HAND BAG [/b]lets caramel dancen&#039;


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Yeah. I like newcomers. Their meat is still tender &gt;:)<br /><br />V This post will be answered in the upcoming minutes. it&#039;s funny how the Forum Games is always the most reactive board :P


subject: Re: The best thing ever!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  5/10 or 6/10. Maybe [b]7[/b]/10. I can eat SOME sugary foods. within reason :)<br /><br />The Mew Glitch


subject: Re: The best thing ever!
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  9/10... One of the most well-known video game glitches OF ALL TIME, but you can&#039;t encounter very many glitch Pokemon with it!<br /><br />[url=https://youtu.be/06I-FW6XqO8]The Pomeg Berry/Charm glitch?[/url]


subject: Re: Anyone remember me?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess, for the most part...i like it here&nbsp; :D Seems like a nice group. Also its nice tor like&#039;s girly things a lot like i do^^<br /><br />I guess i&#039;ll hang around :3 and maybe post about my love for korrina every so often as i am very into her lol


subject: Re: The best thing ever!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  8/10<br /><br />I feel it&#039;s a really entertaining glitch when doing things like increasing the size of the foe&#039;s sprite, etc.<br /><br />Fruit smoothies?


subject: I made a MissingNo. blingeee :P
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [URL=http://blingee.com/blingee/view/136396962-MissingNo-is-now-in-blingee-form-P][IMG]http://image.blingee.com/images19/content/output/000/000/000/821/847095834_320840.gif[/img][/URL]<br />[URL=http://blingee.com/pictures/i-made-a-picture-in-blingee-i-cannot-find-it-now]i made a picture in blingee i cannot find it now pictures[/URL]<br />Haha...This is SO random :U


subject: Re: The best thing ever!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, have had the occasional brain freeze, lol.<br /><br />8/10<br /><br />Skitty is cute. :3<br /><br />PokÃ©mon Diamond and Pearl (in comparison with other core PokÃ©mon games)<br /><br />


subject: Re: The best thing ever!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  5/10. Not my best memories of that game gennoration but restarting it over and over was still fun^^ Also, some of the greatest pokemon in those games. MAYBE 5.7/10, in that case?<br /><br />Pikachu? :D


subject: Re: I made a MissingNo. blingeee :P
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7961.msg205301#msg205301 date=1495579586]<br />Neat!&nbsp; :)<br />[/quote]<br />Thanks ^_^<br /><br />May make more sometime too. MissingNo. is a favorite Pokemon of mine.


subject: Re: I made a MissingNo. blingeee :P
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Jesus Christ, I didn&#039;t realize blingee was 11 years old!<br /><br />Takes me back to ye olden days...


subject: Re: I made a MissingNo. blingeee :P
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  [quote author=Caveat link=topic=7961.msg205304#msg205304 date=1495580398]<br />Jesus Christ, I didn&#039;t realize blingee was 11 years old!<br /><br />Takes me back to ye olden days...<br />[/quote]<br />YOU made blingees too?! :o Wow...you are THE second male i know that did that site then!! seriously everyone on that site is female xD


subject: Re: I made a MissingNo. blingeee :P
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve never made one, but they&#039;re such an iconic element of late 2000s internet culture that it&#039;s hard to forget...


subject: Re: What are you wearing?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  Head: Black and white paisley hat that my dog half chewed...lol...<br />Top: Black sleeveless/&#039;jumper&#039; dress decorated in a white heart print. and has big light pink heart shaped buttons on the shoulder straps :)<br />Bottom: Nothing. the dress is enouth :P<br />Shoes: None<br />Other: My short brown pigtails :3<br /><br />I look so cute :3


subject: Re: I made a MissingNo. blingeee :P
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=7961.msg205306#msg205306 date=1495582332]<br />I&#039;ve never made one, but they&#039;re such an iconic element of late 2000s internet culture that it&#039;s hard to forget...<br />[/quote]<br />Ah. Interesting :)<br /><br />I guess there were a lot more males on there back then too lol<br /><br />I first heard of the site in 2011, i think? i joined in 2012. Early 2012, too, i think.


subject: So i read this thread
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  I duno if it&#039;s appropriate to post publicly but.<br /><br />Said thread has opened my eyes.<br /><br />...ITS OKAY [b]to like[/b] Hello Kitty and &#039;cute&#039; things. Its NOT going to make me go around &#039;hurting&#039; people. If anything, [i]i&#039;m[/i] more likely the one to be &#039;attacked&#039; over it. Not [i]them[/i].<br /><br />I pmed the url to this site to myself on another forum.<br /><br />I&#039;m not sure what else to say. For years, I lived in the dark, thinking it was &#039;evil&#039; to BE MYSELF. People I met online only futher my self doubts. In fact, it may of ultimately lead to my leaning on crushes and sexuality more....as an escape from what i REALLY enjoy: cuteness and innocence. Truely. Honestly.<br /><br />I may still take awhile to process this new info. Its been years of confusion for me. And, well...i&#039;m not sure i really wanna give up korrina just yet. I think my liking her is okay too? [i]She&#039;s a work of fiction[/i], [u]all else failed[/u]?<br /><br />I don&#039;t really know who I am right now. I just know I want to be HAPPY. I&#039;m a caring, GOOD person, and i&#039;m learning and relising it more everyday. I DESERVE happiness. Not greif [s](...how do i spell that?).[/s]<br /><br />After years of being confused and thinking i&#039;ll &#039;hurt&#039; others, I do not know what i really like/dislike right now. Sadly.<br /><br />I may add this thread to some other forums i&#039;m on too.<br /><br />[b]Thanks for reading this....[/b]and not being like the bullies on this one Kingdom [i]Farts[/i] forum I know.<br /><br />Not that I h*te Kingdom Hearts or anything. Well, maybe I do....a little. That one forum was the closest thing to hell i&#039;ve ever lived through.<br /><br />I&#039;ve lived a pretty sheltered life due to my autism. Sadly. Most of what I &#039;learned&#039; about the &#039;outside world&#039;? Yep, it was from the internet. [b]It&#039;s pretty depressing, I know.[/b]


subject: Re: That's My Rock
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...I warp time and space with my &#039;jirachu&#039; powers.<br /><br />I make you no longer exist too. :???:<br /><br />And then I get my rock muwahahahahaha


subject: Re: So i read this thread
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m a dude and I love cute things. It&#039;s okay to be who you are, and if anyone hates you for it, then it&#039;s their problem and not yours :)<br /><br />You can like whatever, or whomever you like. It&#039;s all good.


subject: Re: So i read this thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Take a page from the Internet: FUCK EVERYONE ELSE. The internet has adopted the &quot;my opinion is correct, everyone else&#039;s is therefore wrong&quot; attutide, and for good reason. It works (and shuts up 6-year old internet trolls). However, don&#039;t go out of your way to be an asshole. Just be one when you need to be and you&#039;ll be alright.


subject: Re: So i read this thread
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=7962.msg205314#msg205314 date=1495591731]<br />Take a page from the Internet: f**k EVERYONE ELSE. The internet has adopted the &quot;my opinion is correct, everyone else&#039;s is therefore wrong&quot; attutide, and for good reason. It works (and shuts up 6-year old internet trolls). However, don&#039;t go out of your way to be an arsehole. Just be one when you need to be and you&#039;ll be alright.<br />[/quote]<br />This....[b]might be the very best thing i ever read on the internet o.o;;;[/b]<br /><br />I&#039;m so glad i decided to post here. seriously.<br /><br />o.o;;;<br /><br />Thank you. [i]A lot...[/i]


subject: Re: So i read this thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=7962.msg205313#msg205313 date=1495591088]<br />I&#039;m a dude and I love cute things. It&#039;s okay to be who you are, and if anyone hates you for it, then it&#039;s their problem and not yours :)<br /><br />You can like whatever, or whomever you like. It&#039;s all good.<br />[/quote]<br /><br />Exactly this. :)<br /><br />It&#039;s not like you&#039;re being abusive or aggressive, you are just expressing your passions and interests. Take pride in that and remember that if anyone is going to judge you for how you are they&#039;re not real friends.


subject: Re: So i read this thread
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, i don&#039;t think a lot of the people i met on kh13 were &#039;real friends&#039;. ); Members there seemed to have a cruel streak to them. Honestly it feels like the type of forum that could hurt one&#039;s trust in people as a whole BIG time. o___O;;;


subject: Re: So i read this thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jchu link=topic=7962.msg205319#msg205319 date=1495627074]<br />Yeah, i don&#039;t think a lot of the people i met on kh13 were &#039;real friends&#039;. ); Members there seemed to have a cruel streak to them. Honestly it feels like the type of forum that could hurt one&#039;s trust in people as a whole BIG time. o___O;;;<br />[/quote]<br /><br />Sorry to hear that.&nbsp; :(


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I [b]LOVE[/b] ACE.<br /><br />Wait, wrong answer ? I also love sugar. So mostly white chocolate.<br /><br /><br />V&nbsp; Wants a big panda hug ! ^. ^


subject: Re: The Change a Word Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Peanut chocolate epic fail sugary breakfast of magic shower from Barbecue One with OLDEN ELF 2Df- PONIES


subject: Re: That's My Rock
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Word Of God has I have the rock.<br />I have the rock.<br />I Punch Off Cthulhu, send him into you and you faint.<br />DED :DDD


subject: Re: What are you wearing?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nothing above my pants because it&#039;s hot. And there&#039;s a cat on top of them.<br />Also can my girlfriend be considered as clothes after hugging me for like an hour ? [s]As if it wasn&#039;t already 40Â°C outside without that... -_-[/s]


subject: Re: The best thing ever!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lame. Just spam a Potion and he loves you. Take a single step and he wants you dead.<br /><br />[i]W H Y[/i] /10<br /><br /><br />Let&#039;s get a flame war started.<br /><br />Undertale ? :3<br />*grabs popcorn*


subject: Re: So i read this thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I bear no grudge against you, maybe what annoys me the most in your posts are your smileys (but that&#039;s just my taste :D).<br />You&#039;re not a bad person. I think we&#039;ve met way worse (like the Prism Discord, anyone ?). It&#039;s cool to be what you are.<br /><br />Also, we know you love Korrina x9000001019911909191, you can stop saying it now. I&#039;m starting to find it creepy. It&#039;s fine if you do, but please, stop spamming ^^&#039;


subject: Re: So i read this thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7962.msg205326#msg205326 date=1495632803]<br />Well I bear no grudge against you, maybe what annoys me the most in your posts are your smileys (but that&#039;s just my taste :D).<br />You&#039;re not a bad person. I think we&#039;ve met way worse (like the Prism Discord, anyone ?). It&#039;s cool to be what you are.<br /><br />Also, we know you love Korrina x9000001019911909191, you can stop saying it now. I&#039;m starting to find it creepy. It&#039;s fine if you do, but please, stop spamming ^^&#039;<br />[/quote]<br /><br />I think it&#039;s rude to call anyone bad. Arguably in essence no one is a bad person, we don&#039;t know their circumstances.<br /><br />Jchu can say that re: Korrina if she wants to, that&#039;s freedom of speech, but I think the policies here are like as long as what is posted is relevant to the topic (unless in a thread like the member&#039;s guide to topiclessness) and isn&#039;t bot spam or just advertising, then we can post what we want (although it doesn&#039;t specifically say in the rules it might be worth adding a note). This is relevant here because it&#039;s about the thread and how Jchu feels.


subject: Re: The best thing ever!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  7/10<br /><br />I haven&#039;t played Undertale sadly other than the demo, but I&#039;ve heard people really liked it.<br /><br />Eating all your popcorn before a film begins.


subject: Re: So i read this thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I understand, but that Korrina thing is in almost all of her posts. I say thing because I start to find it irrelevant to the topics said posts are in... but as I said, it just annoys me. I didn&#039;t say it&#039;s against the forum rules - tbh I don&#039;t know them off by heart, I just follow &quot;be nice and polite and kick trolls in the ass&quot;.<br /><br />If you&#039;re only thinking about Korrina always, that&#039;s okay (but I find it rather strange, don&#039;t mind me)


subject: Re: The best thing ever!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  7/10 if there&#039;s no more, because you enjoyed that and [b]then[/b] you will enjoy the movie. Longer pleasure.<br />0/10 if the movie is crap.<br />11/10 if you can steal some from your neighbor (and they don&#039;t strike back :D)<br /><br /><br />You should try. This game has really positive feelings - even in a Genocide run - and I&#039;m sure you would love the deeper meaning of the game. Unless I&#039;m wrong, that happens too.<br /><br /><br />Sky Drop !


subject: Re: The best thing ever!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=3564.msg205330#msg205330 date=1495640564]<br />11/10 if you can steal some from your neighbor (and they don&#039;t strike back :D)<br />[/quote]<br /><br />Lol. What if they&#039;re actually a lion in disguise then.. aaaaah my fingers... Please don&#039;t eat me I plead!<br /><br />[quote author=ISSOtm link=topic=3564.msg205330#msg205330 date=1495640564]<br />You should try. This game has really positive feelings - even in a Genocide run - and I&#039;m sure you would love the deeper meaning of the game. Unless I&#039;m wrong, that happens too.<br /><br /><br />Sky Drop !<br />[/quote]<br /><br />I see. Personally I thought it was a little dark for my taste but will consider it again, thanks! :)<br /><br /><br />8/10 because of the cool glitch<br /><br />Elite Four door/Surf glitch?


subject: Re: The best thing ever!
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  4/10. It may have started void experimentation, but if it wasn&#039;t found so soon, it might not have been fixed in the English D/P.<br /><br />Emulator escape bugs/bugchains?


subject: Re: So i read this thread
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...I don&#039;t mean to repeat myself and stuff :-\<br /><br />I think I need a break from this forum now after reading ISSO&#039;s posts, i guess x.x I mean i do try to talk about other things like in the forum games and stuff. But yeah...


subject: Re: So i read this thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nah np, I also tend to only speak of one thing. Only here it&#039;s in-topic so it works fine. But don&#039;t worry about me :)


subject: Arbitrary glitch PokÃ©mon sprites - 'Permanent' custom sprites
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Now in addition to arbitrary code execution and arbitrary learnsets/evolutions we have a glitch PokÃ©mon with an arbitrary sprite!<br /><br />In PokÃ©mon Yellow glitch PokÃ©mon 0xE6 (&quot;9ã‚¥&quot;) has a variable backsprite which is taken from DAC9 in WRAM.<br /><br />This is in the range of the stored PokÃ©mon data. If a properly compressed sprite is placed here (such as with [url=https://forums.glitchcity.info/index.php?topic=7773.0]offgao&#039;s memory editor[/url]) it is possible to create a custom sprite.<br /><br />Furthermore, on some occasions this glitch PokÃ©mon&#039;s backsprite will freeze the game (e.g. if the data begins with 00 as this means the dimensions to its sprite are 0x0), but a freeze can be avoided by specifying proper dimensions at the beginning of the file.<br /><br />Compressing the sprite and inserting it into the game is possible with a combination of [url=https://www.romhacking.net/utilities/109/]this tool[/url] and [url=http://www.mediafire.com/download/j89b43538gcivw0/pkmncompress.rar]Stag019&#039;s PokÃ©mon sprite compressor tool.[/url]<br /><br />(Follow similar steps to [url=https://hax.iimarckus.org/post/15218/#p15218]these instructions[/url]; specifying the size, block size and codec on Tile Molester, pasting the file there and saving it as a 2BPP file and compress the file with Stag019&#039;s tool)<br /><br />Then open the compressed PIC file with a hex editor and copy the data to DAC9.<br /><br />Here are a few examples. You should be able to make much better files but these are just for demonstration:<br /><br />Note the PokÃ©mon is &quot;Pidgeot&quot; because I modified a Pidgeot to the 0xE6 glitch PokÃ©mon rather than obtaining one myself. You can do this with any 0xE6 glitch PokÃ©mon in Yellow.<br /><br />[img]http://i.imgur.com/m9fY7Tp.png[/img]<br />[img]http://i.imgur.com/ZWtxvnN.png[/img]<br />[img]http://i.imgur.com/L617B8K.png[/img][img]http://i.imgur.com/ebu5KVV.png[/img]<br />[img]http://i.imgur.com/CZ52Oi3.png[/img]<br /><br />The palette of the sprite will be determined by the second species byte. While using the editor you could modify this byte (such as D16A for the first PokÃ©mon to 80 for the Golduck palette).<br /><br />I have not yet found a glitch PokÃ©mon with a RAM front sprite but one may exist.<br /><br />Here is the raw code for my smiley face example:<br /><br />[code]<br />44 B6 55 54 E4 5A A3 0A A5 34 63 92 4C 18 B5 AA A9 4B 92 62 9A 34 A4 A8 62 58 86 89 6A 46 49 92 52 AA 26 48 91 4E 99 <br />21 3B 53 24 94 DD A2 53 34 A6 88 62 16 4B 8A 92 2A 22 56 06 2A 19 2A 94 C1 68 A6 2A 4C 2A AA 30 63 29 4E 05 8D EA<br />55 55 6A 31 9F 96 74 4C 32 76 49 12 76 49 09 DB 9D AC 4A 71 F4 44 42 11 D5 0C 7E 16[/code]<br /><br />BGB is really good for this as you can open up the debugger, go to DAC9, right click and paste the code.<br /><br />[img]http://i.imgur.com/8JbdWed.png[/img]<br />


subject: Re: Arbitrary glitch PokÃ©mon sprites - 'Permanent' custom sprites
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool stuff here!<br /><br />You know that Pidgeotto hybrid in R/B that has a volatile fromt sprite? Could you maybe figure out where it takes its sprite data from?


subject: Z-Power Trick
poster_name: Shadow Tyrant
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was playing pokemon moon on the newest update when I realized that Shuckle was moving out of order but only when I used Z-Power Trick, it would move before my Bronzong and at one point went faster than an Avalugg, which is IMPOSSIBLE for this thing to be faster than anything as it has 0 IVs in speed with a Relaxed nature. Also during one of my battles I fought a Haxorus that taunted the shuckle but when it came around for it to use Z-power trick it ignored the taunt and just used it as if it was never taunted.


subject: Re: So i read this thread
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7962.msg205335#msg205335 date=1495660248]<br />Nah np, I also tend to only speak of one thing. Only here it&#039;s in-topic so it works fine. But don&#039;t worry about me :)<br />[/quote]<br />Alright...thanks :) [s](as long as you&#039;re really alright and stuff^^;; )[/s]<br /><br />I&#039;m assuming that one thing is Pokemon Glitches.


subject: Re: Arbitrary glitch PokÃ©mon sprites - 'Permanent' custom sprites
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=7964.msg205338#msg205338 date=1495670136]<br />Cool stuff here!<br /><br />You know that Pidgeotto hybrid in R/B that has a volatile fromt sprite? Could you maybe figure out where it takes its sprite data from?<br />[/quote]<br /><br />Thanks!<br /><br />Do you mean Yellow? Both p [CB] and Glitch PokÃ©mon [DC] are both Pidgeotto hybrids in Red/Blue but they don&#039;t have volatile front sprites. <br /><br />In Yellow ?/ [EC] and â™‚ p ã‚¥ [F4] take their front sprite from 76C6. This is because Pidgeotto&#039;s actual sprite is sourced from the same two byte pointer, but at bank 0x0C. Hence 0C:76C6 (or offset 336C6) is the location of Pidgeotto&#039;s sprite, which has the beginning byte specify dimensions of 0x66 (6x6).<br /><br />However all PokÃ©mon with index numbers between 0x99 to 0xFF except for 0xB6 take their sprite from bank 0x0D instead. This means the sprite is instead taken from 0D:76C6 (or offset 376C6), and here the beginning byte specifies dimensions of 0x00 (0x0), so presumably because the game is trying to draw a 256x256 sprite it corrupts the sound bank and similar.


subject: Re: So i read this thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Eminem said it best:<br />[code]But don&#039;t let &#039;em say you ain&#039;t beautiful<br />They can all get fucked, just stay true to you[/code]


subject: Re: Arbitrary glitch PokÃ©mon sprites - 'Permanent' custom sprites
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Glitch PokÃ©mon family attribute list:<br /><br /><br />Yellow<br />-------<br /><br />D0BF and summary<br /><br /><br />Family 176: Catch rate 04; Base exp 1A; Sprite Dim A7; Front sprite 20 01<br />			Backsprite 77 7E<br />			<br />Family 000: Catch rate 00; Base exp 0B; Sprite Dim AD; Front sprite 06 00<br />			Backsprite 0C 0D<br />			<br />Family 159: Catch rate 1D; Base exp E0; Sprite Dim E0; Front sprite 80 0B<br />			Backsprite BB 01<br /><br />Family 195: Catch rate 00; Base exp 99; Sprite Dim 63; Front sprite 00 99<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Backsprite 00 7A<br />			<br />Family 202: Catch rate 84; Base exp 8D; Sprite Dim 86; Front sprite 88 8D<br />			Backsprite 84 84<br />			<br />Family 203: Catch rate 96; Base exp 88; Sprite Dim 8C; Front sprite 8C 84<br />			Backsprite: 91 50<br />			<br />Family 205: Catch rate 8C; Base exp 84; Sprite Dim 91; Front sprite 50 81<br />			Backsprite 88 91<br /><br />Family 207: Catch rate 93; Base exp 50; Sprite Dim 86; Front sprite 88 8E<br />			Backsprite 95 80<br />			<br />Family 215: Catch rate 18; Base exp F0; Sprite Dim 3E; Front sprite 50 12<br />			Backsprite C9 FA**<br />			<br />Family 229: Catch rate 00; Base exp 28; Sprite Dim 01; Front sprite 01 01<br />			Backsprite 94 02<br />			<br />Family 230: Catch rate 03; Base exp 57; Sprite Dim 04; Front sprite 01 59<br />			Backsprite 04 02<br /><br />Family 234: Catch rate 52; Base exp 02; Sprite Dim 01; Front sprite 56 02<br />			Backsprite 03 55<br /><br />Family 245: Catch rate 00; Base exp 12; Sprite Dim 7C; Front sprite 7B 41<br />			Backsprite 00 13<br /><br />Family 250: Catch rate 14; Base exp B1; Sprite Dim 00; Front sprite 10 05<br />			Backsprite A6 00<br />			<br />Family 254: Catch rate A5; Base exp BC; Sprite Dim 00; Front sprite 1C BA<br />			Backsprite B9 B9<br />			<br />Family 255: Catch rate 1E; Base exp 12; Sprite Dim 0B; Front sprite 00 14<br />			Backsprite 11 25<br />			<br />			<br />Red/Blue<br />---------<br /><br />D0C0 and summary<br /><br />Family 000: Catch rate 1D; Base exp 8F; Sprite Dim 88; Front sprite 00 19<br />			Backsprite 37 8F<br />Family 174 [E7]: Catch rate C9; Base exp AF; Sprite Dim EA; Front sprite D8 CF*<br />			Backsprite 06 01<br />Family 175 [E4]: Catch rate 16; Base exp 00; Sprite Dim C5; Front sprite E5 CD* [CF91 controls museum sprite]<br />			Backsprite 07 57<br />Family 205: Catch rate 91; Base exp F5; Sprite Dim 50; Front sprite 8F 8E<br />			Backsprite 8A BA<br />Family 209: Catch rate 91; Base exp 8E; Sprite Dim 82; Front sprite 8A 84<br />			Backsprite 91 50<br />Family 211: Catch rate 80; Base exp 8A; Sprite Dim 50; Front sprite 82 87<br />			Backsprite 88 84<br />Family 213: Catch rate 8D; Base exp 84; Sprite Dim 91; Front sprite F5 50<br />			Backsprite 81 91<br />Family 224: Catch rate D8; Base exp 16; Sprite Dim 00; Front sprite 19 7E<br />			Backsprite EA 91<br />Family 234: Catch rate 61; Base exp 30; Sprite Dim 61; Front sprite 51 61<br />			Backsprite 6B 61<br />Family 240: Catch rate 41; Base exp 00; Sprite Dim 09; Front sprite 24 24<br />			Backsprite 00 0A<br />Family 245: Catch rate 6C; Base exp 60; Sprite Dim 00; Front sprite 1D 03<br />			Backsprite A7 00<br />Family 250: Catch rate 17; Base exp 11; Sprite Dim 25; Front sprite 00 0B<br />			Backsprite AD 06<br />Family 254: Catch rate 00; Base exp 14; Sprite Dim 22; Front sprite 22 A9<br />			Backsprite 00 15<br />Family 255: Catch rate 0D; Base exp 8F; Sprite Dim 00; Front sprite 1D 0D<br />			Backsprite 37 00<br /><br /><br />Family 175 can be manipulated in theory if you lock CF91 (Pewter Museum sprite) to E4 or another Family 175 glitch PokÃ©mon and D0C2 (sprite dimensions) to your sprite dimension value. Memory address D0C3-4 (front sprite pointer) also exists and indeed locking it WRAM (such as 80DA for DA80) allows you to view a custom front sprite but only on a PokÃ©mon&#039;s summary and to wild PokÃ©mon in battle.


subject: Re: Arbitrary glitch PokÃ©mon sprites - 'Permanent' custom sprites
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Caveat link=topic=7964.msg205347#msg205347 date=1495731145]<br />Interesting.<br /><br />BEHOLD, WE HAVE... something?<br />[/quote]<br /><br />Yes :)<br /><br />Basically two WRAM arbitrary front sprites exist in Red/Blue. The CDE5 [screen data] one can be manipulated. But it seems DMA hijacking to write the dimension and change the Pewter Museum sprite is a must, unless your sprite has the dimensions it does use which I&#039;m not sure yet.<br /><br />This is an example of what you can do.<br /><br />[img]http://i.imgur.com/h1euudJ.png[/img]<br /><br />We can also write to the front sprite pointer (and possibly backsprite pointer) with DMA hijacking in Red/Blue directly, and this way you can see the sprite in a wild PokÃ©mon battle.<br /><br />Yellow seemingly doesn&#039;t have any arbitrary front sprites but it has the arbitrary back sprite in PC PokÃ©mon data described in the first post of this thread for glitch PokÃ©mon 0xE6, which can be manipulated in game with ws m, specifically with TheZZAZZGlitch&#039;s coordinates program writer or offgao&#039;s memory editor.<br /><br />This one is permanent provided you save the game after modifying box data. The aforementioned front sprite in Red/Blue is not.


subject: Re: Arbitrary glitch PokÃ©mon sprites - 'Permanent' custom sprites
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It looks awesome !<br />Oh, but, this strangely reminds me of a certain Pikablu cheat code... ( Í¡Â° ÍœÊ– Í¡Â° )


subject: Re: Arbitrary glitch PokÃ©mon sprites - 'Permanent' custom sprites
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=jfb1337 link=topic=7964.msg205350#msg205350 date=1495741025]<br />How much space is required to store the Marill sprite?<br />[/quote]<br /><br />The space required varies from picture to picture but thanks to compression it&#039;s usually not too large.<br /><br />For the Marill backsprite it was a 4x4 [32x32 px] picture with data of $80 (128) bytes.<br /><br />The Marill frontsprite in my previous post is a 7x7 [56x56 px] picture that takes up $FE (254) bytes.<br /><br />I oversaw this but when you store data at DAC9 you may be overwriting offgao&#039;s memory editor and you won&#039;t be able to complete writing the data if you are using offgao&#039;s memory editor to add the sprite. However this can be worked around with using the following method:<br /><br />1. Store sprite at numboxitems (d53a) instead. <br />2. Use call copydata to copy d53a to dac9.<br /><br />ld bc,(spritesize ;xxyy)<br />ld hl,d53a<br />ld de,dac9<br />call 00b1<br />ret<br /><br />01 yy xx 21 3A D5 11 C9 DA CD B1 00 C9<br /><br />Thankfully it doesn&#039;t matter if you replace DA7F with jp d321 [c3 21 d3] with offgao&#039;s memory editor (it doesn&#039;t mess up the GUI) where you can store your code to copy the data and copy by using ws m again.<br /><br />[quote author=ISSOtm link=topic=7964.msg205349#msg205349 date=1495733864]<br />It looks awesome !<br />Oh, but, this strangely reminds me of a certain Pikablu cheat code... ( Í¡Â° ÍœÊ– Í¡Â° )<br />[/quote]<br /><br />Thanks! Yeah ^^. For my video it was different as I just copied the Marill sprite into VRAM. Cool that this is a method to permanently store a backsprite until you change box data though.


subject: Re: Arbitrary glitch PokÃ©mon sprites - 'Permanent' custom sprites
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  For the OAM DMA method it seems you may also have to do it in front of the exhibition and attach 3E 01 E0 F8 (or 3E 01 EA F8 FF) to simulate an A-press to the end of the code as [url=http://forums.glitchcity.info/index.php?topic=7155.0]luckytyphlosion&#039;s[/url] exploit with a write to the dimensions and PokÃ©mon sprite ID seems to lock up the controls if you don&#039;t write to this address.<br /><br />Interestingly would that count as an A-press?


subject: Re: What are you wearing?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The same hat, and same dress, as the last post :P I&#039;m also wearing sneakers and socks, as I was just outside with my dog and haven&#039;t felt like taking them off yet. My sneakers are black and pink :) I&#039;m also wearing black leggings with &#039;sporty&#039; white stripes on the sides of them (did i mention I LOVE these leggings? ;D) and my grey colored peace sign/flower/heart printed sweater jacket thing. Wearing those two items cuz it&#039;s been rather cold today :)<br /><br />My hair is also still in pigtails. I tend to keep it in pigtails all the time. Keeps it from tangling and it&#039;s adorable :P


subject: Minor Pokemon Go Glitches
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  Something I just wanted to post about, Here are some minor Pokemon go glitches<br />[img]https://image.prntscr.com/image/f5b1e417d0f6435d91b419a6a9a4d292.png[/img]<br />Err... Grimer? Are you OK?<br />[img]https://image.prntscr.com/image/924894be69cd4c108c863cffa37578bb.png[/img]<br />If you bring up your control panel, this can happen when bringing it back down...<br />[url=https://safeshare.tv/x/M165oJCOL4Y]https://safeshare.tv/x/M165oJCOL4Y[/url]<br />Nests Are Weird


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So THATS...how the tweak glitch works....O.o;;; I was doing it wrong all these years haha.<br /><br />An L shape. I shall test this out when i get my new ds lite! LOL


subject: Re: Japanese Glitch Pokemon Research
poster_name: OLDEN
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OLDEN
icon: xx
body:
  Now that I&#039;ve figured out how to derive movesets from the ROM, I can finally post some without having to go through the tedium of spamming Rare Candies (and cancelling evolutions).<br /><br />[b]Name:[/b] ã‚£ã‚›ã‚ƒã‚¾ï¼¡ (Romanization: Iyazo A. The A might vary depending on the screen&#039;s current palette, but it shows up as an A, character 0x60, in the ROM.)<br />[b]Version:[/b] Red/Green<br />[b]Hex ID:[/b] 00<br />[b]Type:[/b] Normal/Fighting<br />[b]Growth Rate/Lv. 100 EXP:[/b] <br />[b]Catch Rate:[/b] 0<br />[b]EXP Yield:[/b] 1<br />[b]Evolutions:[/b] Clefairy @ Lv.0<br />[b]Cry:[/b] A harsh, short buzzing sound. This might be derived from a real PokÃ©mon&#039;s cry, but I haven&#039;t memorized PokÃ©mon cries at all.<br />[b]Pokedex Entry:[/b] [img]http://i.imgur.com/ILnqARm.png[/img]<br /><br />[b][u]BASE STATS[/u][/b]<br />[b]HP:[/b] 0<br />[b]Attack:[/b] 1<br />[b]Defense:[/b] 3<br />[b]Speed:[/b] 0<br />[b]Special:[/b] 1<br />[b]Total:[/b] 5 (overall, impossibly crappy)<br /><br />[b][u]LEVEL-UP MOVES[/u][/b]<br />0: Pound<br />0: Double Slap<br />0: [blank]<br />0: Pound (this copy of Pound only becomes visible when this PokÃ©mon learns a move in its third slot)<br />10: TM07<br />14: Tackle<br />17: - (0x00. Will usually freeze the game, but not always, when a PokÃ©mon attempts to learn this move. Makes all the moves under it invisible until the PokÃ©mon attempts to learn another move, after which this move is automatically overriden with the new one and the moves under it are restored. All this is probably applicable to the English -- move as well...)<br />19: Guillotine<br />25: Razor Leaf<br />26: Body Slam<br />32: TM48<br />35: Ember<br />40: Thunder Punch<br />42: Splash<br />43: Double Kick<br />56: Mega Punch<br />58: Super Glitch A7<br />61: TM34<br />64: TM03<br />102: TM05<br />121: TM34<br />127: Horn Drill<br />136: Pound<br />175: TM14<br />193: Tackle<br />201: TM40<br />203: HM03<br />205: TM01<br />205: TM34<br />211: TM04<br />225: Super Glitch AF<br />229: Tackle<br />231: TM55<br />234: Ice Beam<br />234: Blizzard<br />248: TM25<br />254: TM55<br /><br />[b][u]TM MOVES[/u][/b]<br />TM09: Take Down<br />TM18: Counter<br />TM33: Reflect<br />TM41: Softboiled<br />TM42: Dream Eater<br /><br />[b]Notes:[/b]<br />As you can tell, IyazoA&#039;s base stat data occurs in a zone of the ROM filled with 0&#039;s.<br />This PokÃ©mon freezes the game when it is encountered [i]and[/i] when it is sent out. It&#039;s completely unusable, even disregarding its base stats.


subject: Re: Z-Power Trick
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  [quote author=Shadow Tyrant link=topic=7965.msg205339#msg205339 date=1495684661]<br />I was playing pokemon moon on the newest update when I realized that Shuckle was moving out of order but only when I used Z-Power Trick, it would move before my Bronzong and at one point went faster than an Avalugg, which is IMPOSSIBLE for this thing to be faster than anything as it has 0 IVs in speed with a Relaxed nature.[/quote]<br />Do you remember which moves each PokÃ©mon used? For Avalugg, it&#039;s possible Avalugg used Avalanche, which is a negative priority move. Alternately, maybe Trick Room was set up and you didn&#039;t notice?<br /><br />[quote]Also during one of my battles I fought a Haxorus that taunted the shuckle but when it came around for it to use Z-power trick it ignored the taunt and just used it as if it was never taunted.<br />[/quote]<br />Yes, Z-Moves can be used regardless of restrictions like Taunt, Heal Block, Torment, Disable, etc.


subject: Re: List of PokÃ©mon GO Glitches
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://forums.glitchcity.info/index.php?topic=7967.0<br />More &quot;things&quot; with grimer and a control panel-egg glitch 


subject: Re: Japanese Glitch Pokemon Research
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So the Japanese version of &#039;M... is somehow even worse!<br /><br />You did good research, anyway. :D


subject: Hints in Gen III Trade Cloning
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everyone,<br /><br />As you know, cloning by shutting down the console during a trade, which can be done in games from Generation I, II, IV, V and VI (still to be confirmed in VII, as far as I know) is largely considered to be not functional in Gen III, because of two reasons:<br />- GBA link cable can send and receive simultanously <br />- Data from unfinished trades are deleted<br /><br />However, someone named Gary6318 now claims on PRAMA having successfully cloned by trade cloning under these conditions:<br />- Ruby and Firered<br />- Using the Game Boy Player (the GameCube thing)<br />- He didn&#039;t actually shut the game but the FR game froze for unknown reason right after the trade started, when you see the GBA on screen.<br /><br />He has no video/picture proof as of now. Assuming he&#039;s not lying, could there be a frame where the trade is actually possible? Could this be related to the use of the Player, or the fact that it froze?<br /><br />What do you think?


subject: Re: Hints in Gen III Trade Cloning
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There SHOULD be no difference between freezing and turning off, as far as the game is concerned...<br /><br />Then again, we don&#039;t know what caused the freeze.


subject: Re: Japanese Glitch Pokemon Research
poster_name: OLDEN
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OLDEN
icon: xx
body:
  To make things easier, I wrote a [url=https://pastebin.com/VVzY13wj]Java program[/url] that can take a chunk of bytes and convert it into a moveset and evolution list.<br /><br />EDIT: [url=https://docs.google.com/spreadsheets/d/1jI3t1gQW8F_gfIFaCaqzt3Hh1jcGSIc1KMpQiGOGCkg/pubhtml]Got all the movesets down.[/url]


subject: Re: Minor Pokemon Go Glitches
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another thing is that when a nest migration happens, the nest pokemon immediately changes into the new one in the overworld map, and can not be clicked on until restarting the app.<br /><br />Can be seen here: https://youtu.be/M165oJCOL4Y?t=2m30s


subject: Re: Write PokÃ©dex entries for Glitch PokÃ©mon as if they were normal pokÃ©mon!
poster_name: Spectramark
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [glow=#C02000,2,300]NÂº?16 [0x1460]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ã‰ M Z&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />ALTERING POKÃ©MON<br />HT - 1&#039;00&quot;<br />WT - 10.0lbs.<br /><br />An extremely dangerous POKÃ©MON.<br />It has been found to consume unwary<br />TRAINERS and randomise their genetic<br />material.[/glow]<br /><br /><br />[glow=#206860,2,300]NÂº412<br />-<br />EGG POKÃ©MON<br />HT - 1&#039;00&quot;<br />WT - 10.0lbs.<br /><br />Often mistaken for a regular EGG due to<br />its appearance. Its shell is unbreakable.<br />Due to this, it is usually referred to as<br />a &quot;Bad EGG&quot; by experts.[/glow]<br /><br /><br />[glow=#A040A0,2,300]NÂº094<br />h POKÃ©â–“&nbsp; â–‘â•â•—<br />... POKÃ©MON<br />HT - 80&#039;â–“3&quot;<br />WT - 6099.0lbs.<br /><br />It has taken the lives of many TRAINERS<br />with its never-ending cries. It seems to<br />be related to GENGAR, although the<br />reason for this is unknown.[/glow]


subject: Re: Hints in Gen III Trade Cloning
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It could either have been caused by a chance vibration, movement, etc. cart tilting one, causing it to crash exactly when it needed to, or data was executed that cemented the trade before the game completely died. Save routine, perhaps?


subject: Re: Write PokÃ©dex entries for Glitch PokÃ©mon as if they were normal pokÃ©mon!
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gen VI, numbers 2D4 - FFFF:<br />These Pokemon are largely shrouded in mystery, as any human that goes near them perceive them as a Bulbasaur. Not much is known about them, as all observation has to take place through sight-enhancement devices over a very large distance.


subject: Re: Write PokÃ©dex entries for Glitch PokÃ©mon as if they were normal pokÃ©mon!
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  #216: PkMnaPkMnã‚¥ â™‚ fPkMnk<br /><br />It is extremely loyal and anything it battles will be obliterated. If it is captured, it is said to turn into Slowbro sometimes


subject: Re: Hints in Gen III Trade Cloning
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The guy now says he clones everytime, even by shutting down the game manually.<br /><br />It may be related only to the GB Player. Someone has a way to test it ?


subject: Re: That's My Rock
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  Korrina revive&#039;s me with her aura using skills [s](haha, sorry...)[/s].<br /><br />I then use a pair of nunchucks to knock you out cold :P<br /><br />I take your rock and. ITS MINE NOW MUWAHAHAHAHAHAHA<br /> 8)


subject: Re: The &quot;Create a PokÃ©mon Attack&quot; game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  Debug<br />Type: Psychic<br />Special Move<br />Base Power: 150<br />PP: 1<br />Never misses<br />What it does: Turn&#039;s any glitch Pokemon it&#039;s used against into either Pikachu or Lucario. And strip&#039;s away all their glitch powers :P [s]And all their base too[/s]<br /><br />Has NO effect on non-glitches. Is also super effective against bird types (but also doesn&#039;t KO them, and leaves 1 HP).<br /><br />It&#039;s contest info is strange. It&#039;s a cute type move (lol), and it&#039;s effects are in random, glitched up symbols. When used in a contest, it&#039;ll do all kinds of random, glitchy things. And will usually result in the game freezing. Weird, huh?<br /><br />Also, the only Pokemon that can learn this move is Jirachi (at level 100, while holding the Jirachuite. NOT a typo: it cannot use this mega stone to mega evolve, as its not a Jirach[i]u[/i], but it still needs to hold it to learn Debug at level 100. yep.).


subject: Re: Point the pokedex!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *point&#039;s pokedex at korrina*<br /><br />EPIC AURA USER.<br />ALSO, JIRACHU [b]HAS A MAJOR CRUSH ON HER[/b]<br /><br />Me: Wait what no i don&#039;t *is obviously lying and my nose grow&#039;s VERY long*<br />Dex: We dexes NEVER lie. Enjoy your life ya weirdo fangirl you.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  You know you&#039;ve played too much Pokemon if you think that Tetris peices are MissingNo. or other Pokemon glitches and if you play a tetris game on any game system, if you have a memory card in the system at the time of playing, the game will glitch up its game data files. Just like Pokemon Glitches eff up your hall of fame in the Pokemon games :P


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d use it to try to get to kalos [s]and maybe shalour city~[/s] [i]somehow[/i]<br /><br />What if MissingNo. was real, and they all lived in your backyard [i]only[/i]? :P


subject: Re: Weird Questions
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why did I make up the word &#039;kioplies&#039; in 2004? :-\<br /><br />Oh, right, &#039;cuz I like being strange :P


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://articleimage.nicoblomaga.jp/image/121/2014/2/7/27f3109fc9af71526380a5243f6f5a0bdc1715231411035714-s.jpg


subject: Re: Give 'em a nickname game!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://articleimage.nicoblomaga.jp/image/121/2014/2/7/27f3109fc9af71526380a5243f6f5a0bdc1715231411035714-s.jpg<br />&quot;Kawaii&quot; ;D


subject: Re: 1000 things not to do on or to a Pokemon Game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  602 Hack the champion of your kalos game to be your favorite character [b][s]aka korrina if you happen to be me[/s][/b] :P<br /><br />EDIT: Ehh, enough modesty, she&#039;s gonna get mentioned in this post &gt;.&lt;;;;


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  32 Visit your favorite Pokemon town :D<br />33 Skate around Kalos<br />[b]34 Leave your game inside your coat pocket<br />35 Have your game get destroyed in your pocket in a wash cycle[/b]<br />36 KO over 9000 MissingNo. somehow


subject: Re: pokemon name changing
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  MissingNo.=AllUrBase<br />M=MOTHER<br />FemaleSymbol=JiraIssues<br />.4=Spongebob<br />Q=Quagmire<br /><br />:P<br /><br />these names are so dumb lol &#039;specially &quot;JiraIssues&quot;


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not here! This isn&#039;t happening! <br /><br />...It&#039;s from some drawing I was making and gave up on immediately afterwards.<br />I got it from Radiohead, if you really want to know.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://puu.sh/w7wPS/1115aea81a.png<br />Straight from Discord. I have the link copied for like an hour.


subject: Re: The Why Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why are all of the forum games suddenly necrobump&#039;d ?<br /><br />AND WHY IS JCHU STEALING THIS ROLE FROM ME????? :,,,,,,,(


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d get brainwashed every day to encounter it over and over.<br /><br />What if you found a 8F in your town&#039;s sewers ?


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know you&#039;ve been playing PokÃ©mon for too long when you&#039;re writing some code to make nice RCE through the link cable during math lessons.


subject: Re: Point the pokedex!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Points PokÃ©dex at night sky<br /><br />&quot;Alien !<br />VS PREDATOR species.<br />Will land on Earth in a few months.&quot;


subject: Re: pokemon name changing
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Rhydon = Proof You Read The Dex<br />Torchickens = NeatAdmin<br />Ditto = Broken Transformer<br />Q = git merge<br />LM4 = Legit Mate v4


subject: Re: The &quot;Create a PokÃ©mon Attack&quot; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TVTropes<br />Type: Normal<br />Special Move<br />Base Power: ---<br />Accuracy: 70<br />PP: 20<br /><br />Hands the opponent a link to TVTropes. If it succeeds, they will lose all interest in the fight, harshly lowering their accuracy, attack and defense for some turns.<br />The PokÃ©mon may even refuse to get back into its PokÃ© Ball.<br /><br />Misses on Porygon because he already has read everything.


subject: Re: That's My Rock
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I counter your Nunchuks with my Switch, and press - to warp to the top of a far away mountain. With the rock, obviously.


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  171 Go see the security guys and ask &quot;[glow=orange,2,300]WILL YOU BE MY BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII??????[/glow]&quot;


subject: Re: That's My Rock
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I throw lots of highly poisoness to touch digitalis flowers at you (while wearing protective gloves :P), and they kill you. Then I take my rock.<br /><br />Muwahahahaaha


subject: Re: The &quot;Create a PokÃ©mon Attack&quot; game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Korrina<br />Type: Fighting<br />Accuracy: Never misses on Jirachu/&quot;Jchu&quot;. Has no effect on anyone else.<br />Base Power: ---<br />PP: Over 9000<br /><br />This move makes Jirachu fall in love, cept it&#039;s COMPLETELY and she&#039;ll NEVER attack, unlike normal attract.<br /><br />In contests it&#039;s a beauty type move and has no secondary effect. But it does give infinate contest hearts and will make you win the contest 100% of the time :U Hahaha. Or, at least it will if one of the contest judges is me.


subject: Re: 1000 ways to FAIL
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  21 Say the number &#039;448&#039; over 9000 times in public REALLY loud. [i]And only you know why you&#039;re doing this take off every zig[/i]


subject: Re: pokemon name changing
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jchu
icon: xx
body:
  Chi Sai U=Jirachu<br />Lucario(female)=MaGirl<br />Pikachu(male)=MABOI<br />Charizard M=Changer<br />Mew=GODISPINK<br /><br />Oh and Arceus? &quot;FakeGod&quot;


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo : Gurrken<br />3rd party : Ratchet (from ratchet and clank)<br />Non-game : Abby Kadabby (from sesame street :P)


subject: Re: Point the pokedex!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *point&#039;s pokedex at a digitalis*<br /><br />This flower is deadly toxic and CAN KILL YOU if you touch it.<br /><br />Also, their other name is &#039;fox glove&#039;. And real foxes do not eat them or wear them from what I know.<br /><br />But kitsunes are said to use them to leer Dragonflies From Caves to their lairs :P Then feed them to tea loving cod.


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d hang out in it till my true love find&#039;s me and rescue&#039;s me from this stupid basement ;D<br />[b]....or try to be a badass and escape it after a week or so cuz being a damsel in distress gets VERY boring :P[/b]<br /><br />What if you were suddenly the proud owner of an Arceus?


subject: Re: You're Promoted!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Promoted for eating mushrooms from the mushroom kingdom :o<br />[b]<br />...I really should stop posting on this forum, i feel the above poster dun like me very much &gt;.&lt;;;;[/b]


subject: Re: The Why Game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why isn&#039;t Pokemon real? D:<br /><br />[s](and i&#039;m awesome at stealing people&#039;s bases :P)[/s]


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d try to find a way to get out of RETIRE mode.<br /><br />What if you got a level 100 Nidoking but had no idea where the gyms are ?


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I deflect the ball. Don&#039;t be a thief !<br /><br />But the ball is still thrown at the next poster, which takes them by surprise !!


subject: Re: That's My Rock
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Then my &quot;corpse&quot; turns into a log, because it actually was a clone !!<br /><br />I yell &quot;GOTCHA BITCH&quot; in your ear, stun you (it was loud) and take the rock away.


subject: Weird problem in Item Underflow
poster_name: DGZUpkmn/
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m here just to report an odd problem with a save file on my copy(Physical Hardware)of Pokemon Blue(English). I came across a problem when trying to perform Item Underflow to obtain 8F. Note that these events happened on a file just prior to a save corruption, but I don&#039;t know whether that was the cause. <br />Because this was on hardware, I have no screenshots of the game, you will just have to trust me on it. Everything in the glitch worked up until attempting to enter glitchy Celadon City, where instead of walking in normally, I would jump a ledge and return to the normal overworld, with the same slot in my inventory still changing, but only a few items showed up there, not including 8F.<br />Luckily, factory resetting fixed this problem, so I was able to obtain 8F and use it to full extent. I just want to know why this happened, and if anyone can shed some light on the cause. The save corruption was caused via attempting mid-save shut-off, just to experiment with, and of course, this went wrong and deleted my file. Also, I want to know if this is a common problem, or is it possibly a rare corruption that caused this? I performed the glitch identically on the 2 files, even using the same item for the one taken by an NPC. Please tell me anything you know about this.


subject: Re: Weird problem in Item Underflow
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t understand what you say on a few points.<br />First, you say that was prior to a SRAM glitch (&quot;save corruption&quot;), but you seem to imply the save file had experienced Save Corruption prior to Underflow ?<br />Then you could have snapped a few pics with your phone&#039;s camera. Even crap quality is better than nothing.<br /><br />Now onto main stuff : &quot;where instead of walking in normally, I would jump a ledge and return to the normal overworld&quot; Did you jump the ledge on the east of Celadon ? And then, what did you do ? Did you FLY back to Celadon, or kept going right ?<br /><br />People like Torchickens, TheZZAZZGlitch, or even me, performed Underflow on different consoles, and always succeeded. I believe it to be fail-proof.


subject: Glitchfights using Amity Square RETIRE partner script
poster_name: Gravedigger
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Gravedigger
icon: xx
body:
  As shown in the following videos, you can actually get partnerbattles (glitchbattles) using RETIRE in amity square, to get the baby pokemon following you, which is considered a partner. Then leaving the area, while still having the partner, and entering a non-player battle.<br /><br />However, because we are in RETIRE we can only fight legitimate fights in the Safari Zone using the battle glitch.<br />There might be more outcomes of glitchbattles, and if you crash, try again and save at a pokecenter before entering the safari zone. <br />You actually can also enter the Safari zone the usual way, but after one fight the &#039;ding dong, you&#039;re out of pokeballs&#039; script will go off, and you&#039;ll be warped back in. And as you&#039;re in RETIRE mode anyway, just use that instead to get in. <br /><br />To remove the effect, remove the Amity Sqaure pokemon from your team, or go to amity square use RETIRE, select yes and walk up untill it kicks out your party pokemon. You have to use RETIRE first, otherwise you&#039;ll crash as theres no npc found to remove from the game. <br /><br />This effect also has some other small side effects such as going to the route above twinleaf town causing it to give the no pokemon no enter message from your mom. If you have no pokemon other than your amity square and you pay for safari entry and die, you will end up with a fainted happiny ( or whatever you took) as your only pokemon, like as in the pomeg glitch.<br /><br />My videos on how to do it if you don&#039;t understand my information above:<br />1) The route: https://youtu.be/rYB5UGGH8vc<br />2) Actual working partner glitchbattle: https://youtu.be/HFVo_PcfFXg <br />3) Some Trivia testing: https://youtu.be/XWRR0f904XE <br />4) the only fainted pokemon, like the pomeg glitch: <br />https://youtu.be/kH3n-spt8Aw<br /><br />If you get different result, post your thoughts and pokemon used in Amity Square down below, I&#039;d love to see more happening. <br />The inspiration to try this all came from this old video, credits given where credit should be given: https://youtu.be/feAJsKi8nPY<br />Sadly N stopped posting videos quite a while ago, but that video, even though its 5 years old, gave me the idea to do without wtw.


subject: Re: That's My Rock
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ yeah, you....might not want to say the word b**ch again. It sort of bother&#039;s me :( just thought i&#039;d let you know that ;)<br /><br />I take out a game controller and control your body somehow with it. Then I make you die a bunch of times till ya lose all your lives and then I take the rock as mine :3<br /><br />Ha ha ha


subject: Re: You're Promoted!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Promoted cuz after seeing ISSO&#039;s pms to me i think maybe we can be friends.<br /><br />And i rather not leave as the forum games here are fun ;D and this place seem&#039;s more active than my own forum is


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d just breed him with a nidoqueen at the nearest day care and get a bunch of cute nidorans i could keep as pets or train for the fun of training them :3<br /><br />What if you were your favorite pokemon?


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  40 Name yourself &quot;Squidward&quot; on your rom hack<br />41 Train only grumpy looking pokemon<br />42 Catch an M


subject: Using Copycat for the Rage Glitch? SOLVED!
poster_name: Riguor
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Riguor
icon: xx
body:
  Bulbapedia says that Copycat can theoretically be used for the Rage glitch in Gen 4, but no matter what ridiculously specific scenario I try to set up, there doesn&#039;t seem to be any way for it to be possible. Can anyone verify if this can actually be done, and give a method if it is?<br /><br />EDIT:<br />I have figured out a way, I&#039;m linking my post with my method on reddit here.<br />https://www.reddit.com/r/pokemon/comments/6f57rt/copycat_rage_glitch_method_gen_4/<br />


subject: Re: Weird problem in Item Underflow
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  FAIL-proof, [i]not[/i] FOOL-proof. <br /><br />Basically, he said Celadon didn&#039;t wrap like it should&#039;ve, but then he erased the save via title and it worked. He wants to know if anyone else has encountered the issue.<br /><br />I personally can&#039;t get Celadon to loop in the first place, but I&#039;m a fool, too.<br /><br />Regards,<br />Parzival<br />Your helpful English decoder.


subject: Re: Weird problem in Item Underflow
poster_name: DGZUpkmn/
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, Celadon didn&#039;t wrap correctly, where I should have went south freely, I instead jumped a ledge and entered a glitchy state, this was the only time I&#039;ve ever encountered that, but I have done item underflow several other times on other files and had no problem.<br />Also, this file was the ONLY file I preformed the Mew Glitch to obtain a lv.100 Gengar before Brock, whether or not that is important, I&#039;m not sure. I hope that helps. 


subject: Re: Weird problem in Item Underflow
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t go south, Celadon loops [b]horizontally[/b]. And if you jump the ledge, you do get stuck.


subject: Re: The No^1337 Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  NoWayThisPostIsLongerThanWhatIOriginallyPlannedToWriteYetIAmStillTypingButIKeepGoingWhyAmIStillWritingOhHeyYouAreReadingThisAllIWonderWhoYouAreMyNameIsPandaAndWhatIsYours ?


subject: Re: That's My Rock
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I still had Continues, so I get back up. I find you again ; you run away but I chase you, determined to get the rock.<br />Suddenly, you turn back and punch me. I was still under mercy invincibility !<br />This takes you by surprise, and your punch - and therefore the rest of your body - goes right through me !<br />I punch you with my up-tilt which I follow up with a C-right. You are propelled far away, but I have the rock.<br />I perform a taunt, and slowly walk away, savoring my victory.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  741&nbsp; Post &quot;MISSINGNO HAS CORRUPTED MY GAME WHY DIDNT YOU WARN ME IT WAS DANGEROUS&quot;<br />742&nbsp; Caps lock.<br />743&nbsp; Actually corrupt your game due to Super Glitch but blame Missingno<br />744&nbsp; Pretend Gen I has good programming


subject: Re: The Why Game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Why did I &quot;why&quot; here?<br />And why do I spend more time on this forum&#039;s Discord server than here?


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It hits my PokÃ© Ball, gets into it, and proceeds to scramble my sprite.<br />I point the PokÃ©dex at you and view your entry... then realize it&#039;s the wrong game, so I throw it away.<br />Unfortunately it hits the next poster.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://discord.gg/rPyaXGZ<br />I just had this in my clipboard... An invite to a test server, where we mainly test Parzival&#039;s bot... And =whirl to all sorts of servers... Kek, feel free to join(?)


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &#129300;<br />I would be probably in my ball by now...<br /><br />What if you a Master Ball but you have nothing to use it on because all the PokÃ©mon in your area were already caught?


subject: Re: Weird Questions
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why is strangeness strange?<br /><br />I am doing nothing interesting and OH FUCK MY BATTERY IS DYING AGAIN!


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d manipulate my Trainer to move.<br /><br />What if there was a way to link our universe to another one - but we could only transfer PokÃ©mon ?


subject: Re: Weird Questions
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why the fuck is that GIF (the one in your signature) ?<br />Note that I didn&#039;t say &quot;What&quot;.


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  176&nbsp; Kick yourself out after talking about rule 34 very loud while selling Kinder Surprise and threaten to kill people if they hate your favorite PokÃ©mon or don&#039;t want to BE YOUR BOIIIIIIIIIIIIIIIII or you read their aura and find out they like anal plugs but she necroposted on the Pacman Blinky Inky Pinky and Clyde foufbhviusbgutldgbsfuldigsomdgu<br /><br />177&nbsp; Yell that ^ in the mart&#039;s speakers


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  0101011010101110101010101010101010101010101010111111111110111010100110. 101110110101010011010101011101010101010101010100100001010110010011101001010100101010011010000111011111111111111110100001010100101010100101


subject: Re: The throw an object at the next poster game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looks at 152 PokÃ©mon registered and says: &quot;LOGIC&quot; then proceeds to throw a plushie of their favourite character to the next poster.


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I would nickname my PokÃ©mon to have Russian nukelear super duper secret codes in their nicknames kek &#128076;.<br />What if you could underflow your bag...


subject: Re: Weird Questions
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And I I I&#039;m on my literally test rabbits for the extra work for me tomorrow and now the app to that VM though I don&#039;t care about them for preventing logic to the next message above you go you&#039;re talking whatsoever and the guy that I want it to you can do is the fourth month or what the invite next time I do that in the first time and go to this I can go and the guy who recognized the first people who cares about the a little fun thing with a memory editing magic is of the people to use it for people from the stream highlight the?


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  178. Tell the following into the shop microphone:<br />&quot;WARNING! MARAJUANO ONLY 9.99 DOLLAR COKE HERE SND BUUI IT NAÅ!!!!!!!!&quot;


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, whoever sent me a plushie of myself is soo sweet ! &lt;3<br /><br />I throw myself at the next poster and hug them.


subject: Re: Debug menus in Japanese Crystal
poster_name: Hexatendo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry to double post, but I think I have an idea. Why don&#039;t we enable various debug menus with a button combination. I do not want to enable and disable codes everytime I want to use a different debug menu. I think B+left should be the ROM DEBUG (Build date one), B+up for the SUPER debug, and B+right for the quick start debug. Also, is the 5th page of the super debug menu dummied out or removed completely? If the former, we should find the game genie code for it. If my idea is approved, what should be B+down? 


subject: Re: The If game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;&#129300;<br /><br />What if Google wouldn&#039;t turn the Smiley Discord server thingy into Nitro-only?


subject: Re: The best thing ever!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I r8 8/8 m8 no h8 c8<br /><br />Also...[quote author=Torchickens link=topic=3564.msg205328#msg205328 date=1495637377]<br />Eating all your popcorn before a film begins.<br />[/quote]<br />This happened to me while watching the new Pirates of the Carrabbeans (or however you spell it), first 45 minutes were advertisements, trailers, and a totally useless competition with crap rewards.<br />Then, they played the wrong version of the movie for the first ten minutes...<br /><br /><br />Life


subject: Re: The Change a Word Game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Peanut chocolate epic fail sugary breakfast of magic shower from Barbecue One with OLDEN ELF 2Df- PONIES OLDEN


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;ll know you&#039;ve been playing PokÃ©mon for too long when your dreams are filled with them.


subject: Re: Anyone remember me?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Oh yeah, you also missed the WannaCry invasion...<br />You shall go and make a Discord account and join our official server now kek.<br />Also, just out of curiosity, where are you from?


subject: Re: Pet peeves
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A map beIng glitched enough to not let me win the round and force me to retreat<br />Our school computers not having an admin account password protected, and the fact that my ICT teacher just gave me the password to their server&#039;s administrator account...<br />Kek


subject: Re: Bugs fixed in v1.2
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tried it before I downloaded the patch, nothing.<br />Unless it needs to be the only item in the bag...


subject: Re: The Prediction Game!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Honestly. Would a non human be able to even POST? ::) No offense XD<br /><br />V Prefer&#039;s ninjas to pirates? [s](couldn&#039;t think of anything better, lol)[/s]


subject: Re: 1000 ways to FAIL
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  23 Change your first name to &quot;Korrina&quot;, your middle name to &quot;Rukario&quot;, and your last name to &quot;Successor&quot;<br /> :P


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Yes<br /><br />Also we could have bots ! :P<br />Or AIs (lelelelelelelelelelelelelelele)<br /><br />V&nbsp; Has a cat !


subject: Re: 1000 ways to FAIL
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  24.&nbsp; While someone takes a break from their PC, unplug their keyboard and plug yours. Then proceed to type &quot;LEAVE ME ALONE&quot; on their screen, prank them for a minute... until they figure out and report to your boss, which scolds you.


subject: Re: The Why Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Type &quot;why etymology&quot; on Google, duh.<br /><br />Why is Google the most used search engine ?<br />Why does Bing suck ?<br />Why do Chinese stuff break quickly ?<br />Why isn&#039;t this in &quot;obvious questions&quot; ?<br />Why did I put so many obvious questions ?<br />Why am I typing ?<br />Why am I dead ?<br />Why is there a typo in thid sentence ?<br />Why is my cat still sleeping ?<br />Why am I still typingeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ?


subject: Re: The Change a Word Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Peanut chocolate epic fail sugary breakfast of magic shower from Barbecue One with OLDEN ELF 2Df- PONIES OLDEN WutFace


subject: Re: The best thing ever!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  5/10 Great concept, but a particular class of life is destroying everything including itself. Should add heuristics so this doesn&#039;t happen in future instances.<br /><br />Cookie Clicker


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I grab it and burn the next sentence.<br /><br />I t[color=#C4C4C4]hr[/color]ow som[color=#C4C4C4]e[/color] s[color=#C4C4C4]p[/color]a[color=#C4C4C4]ghet[/color]ti a[color=#C4C4C4]t th[/color]e [color=#C4C4C4]ne[/color]xt p[color=#C4C4C4]ost[/color]er.<br /><br /><br />[color=#C4C4C4]KEK FOR READING THIS[/color]


subject: Re: Point the pokedex!
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *point&#039;s at Gurrken*<br /><br />This grandpa is too harsh on Korrina. He trained her in short sleeves IN THE SNOW. srsly wtf<br /><br />Me: ...I&#039;d love to go in the snow in short sleaves right now....<br />Gurrken: SOUND&#039;S GOOD TO ME! *make&#039;s me train out there till i get phumonia*


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  179<br />Show off your naughty korrina image collection you printed out from the internet TO EVERYONE :XD:


subject: Re: The If game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d enjoy the best korrina images the internet has to offer me :-X<br /><br />What if MissingNo. WASN&#039;T in red and blue?


subject: Re: The If game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It would actually have been even more glitchiererester. Which is a lot glitchy.<br /><br />If you were able to teleport to a specific point of Earth, but only one, which one would it be ?


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  180:<br />1. Find if they use wireless communication with the speakers<br />2. Override their signal<br />3. Open up your favorite porn webside<br />4. ???<br />5. Get kicked out


subject: Re: The If game
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Shalour City. Oh wait, thats not real?? &gt;:( Then some part of Japan XD Maybe Shabuya? :P<br /><br />If you could invent a candy, what kind would it be?


subject: Re: The If game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sugar candy. And by that I mean sugar-concentrated candy. And by that I mean there&#039;s so much sugar, you get an instant overdose.<br />It would probably help reduce obesity on the planet, don&#039;cha think ? :D<br /><br /><br />If aliens came into your backyard to take some pictures, what would you do ?


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  47&nbsp; If it&#039;s a GB/A game, replace the dead battery.<br />48&nbsp; If it&#039;s B/W, use pessersby messages and ham to obtain ACE (we decline responsibility if you are thrown into another dimension by angry glitch PokÃ©mon)


subject: Re: 1000 things not to do on or to a Pokemon Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  609&nbsp; Drop it, trip, and fall on it.<br />610&nbsp; Create PokÃ©mon Fidget Spinner. You&#039;d go in hell for that.


subject: Re: State the obvious!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This post contains ok_hands.<br />&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;&#128076;


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  49 Have your character look like she&#039;s kissing korrina :P<br />50 Put red sunglasses on your head in your x or y game :P


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Something for you â†‘<br />51. Grab X/Y&#039;s GARC file containing models and replace every model with Korrina...


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ OMG that would rock and totally would get my heart pumping very fast every time i play said game xDDD thanks a ton xD<br /><br />52 Name a Jirachi &quot;Jirachu&quot;<br />53 Hack Jirachi and change it&#039;s species name to Jirachu somehow :P Likely on a rom hack


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know you&#039;ve been playing pokemon far too long when you start crushing big time on a gym leader from one of the newer genos ;D


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  745 Make only threads about korrina<br />746 Post glitches from fake games and claim they are real :U<br />747 Flame the staff members


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘changing one letter in a text file? Pffft, easy.<br />54. Hack your protagonist&#039;s models to look more like your favourite character.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know when you have been playing PokÃ©mon for too long when you have over 400 hours on your Alpha Sapphire file...


subject: Pokemon Direct - June 6th, 2017
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  Will update this thread as the direct progresses.<br /><br />10:58 PM PST, 6/5: In case you didn&#039;t hear from earlier today, a Pokemon Direct was announced earlier today, detailing an upcoming 8-minute Pokemon-centric Nintendo Direct. This direct will be live-broadcasted on Nintendo&#039;s Twitch and YouTube channels at 7 AM PST/10 AM EST. Speculation includes everything from a Diamond/Pearl remake, to Sun/Moon sequels, to a Gold/Silver Virtual Console release, to a dual release of Pokemon &quot;7th Gen, third edition&quot; on Nintendo Switch, and 3DS. It&#039;s important to note, that, the last time we got a direct of around this length, Sun and Moon were announced. The timing of this direct is curious, as the direct comes the week before E3 -- surely Nintendo wouldn&#039;t announce a game of this magnitude right before E3?<br /><br />06:57 AM, 6/6: It&#039;s time.<br /><br />07:00 AM, 6/6: Starting now. <br /><br />07:01 AM, 6/6: Japanese Pokken port for the Switch? Wonder if this will come to the US too.<br /><br />07:02 AM, 6/6: It will!<br /><br />07:04, 6/6: OH s**t POKEMON ULTRA SUN AND ULTRA MOON. WAS THAT NECROZMA FORMS I SAW?????<br /><br />07:05, 6/6: Pokken DX has some new characters, including some Pokemon from Gen 7. Looks pretty cool.<br /><br />07:06, 6/6: Ultra Sun and Ultra Moon have Pokemon that didn&#039;t appear in the original versions, offers &quot;alternate storyline&quot;. Sounds like a Platinum/Emerald type of deal. November release.<br /><br />07:07, 6/6: Gold and Silver coming to the Virtual Console! Compatible with Pokemon Bank!<br /><br />07:08, 6/6: It&#039;s over. I&#039;m definitely hype for Ultra Sun/Ultra Moon -- I just hope there are a few more changes than what they alluded to in the trailer. Hopefully we&#039;ll have more info to come at E3 and beyond!<br /><br />More to come...


subject: Re: Best battle teams for Gen 7
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7801.msg203951#msg203951 date=1485401470]<br />Mine are:<br /><br />Cloyster<br />@Focus Sash<br /><br />Icicle Spear<br />Rock Blast<br />Shell Smash<br />Hydro Pump<br />[/quote]<br /><br />This Cloyster build is f**king beast. I used this commonly throughout Gen 6 and it would tear through teams quicker than a kid tearing open presents on Christmas morning.<br /><br />How are you EV training your party optimally? I&#039;ve wanted to get back into competitive battling in Gen 7 but I haven&#039;t figured out how to quickly and effectively EV train my Pokemon yet. In Gen 6, it was so easy with Horde Battles. Now that Horde Battles are gone, I have no idea where to start.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Disappeared briefly. Finals and school kept me occupied.<br /><br />In other news, during my time away, I ran my first major Smash 4 tournament. We pulled 700+ concurrent viewers on Twitch for Grand Finals and drew 145 unique entrants. Highlights, if any of you are interested in Smash 4, can be found on the Satellite Smash YouTube channel (I&#039;m not gonna link it, just type it in on YouTube, it doesn&#039;t take that long). I&#039;m the guy in the jersey.<br /><br />I&#039;ll be checking in on this place more frequently now that school&#039;s just about done. 


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting! :) I may not get PokkÃ©n Tournament DX but I&#039;m curious about Ultra Sun and Ultra Moon.<br /><br />I also love that Gold and Silver are coming for 3DS Virtual Console as would rather have them without the save battery problem and a completed PokÃ©dex dying due to a dead battery. They didn&#039;t show Crystal for some reason though, hopefully that will be coming eventually.


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hell yeah!<br /><br />The Sinnoh rage is real and it is delicious. I love it.<br /><br />Also, I&#039;ve decided that the fused Pokemon are called &quot;Nebcrozma&quot; and they are my children.


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Spectramark
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I like the sound of Ultra Sun &amp; Ultra Moon; new forms of the two main legendaries, takes place in an alternate storyline within the same region...<br />It sounds quite a bit like Black &amp; White 2.


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also, on the press site, they said that it would be coming out for the switch with a &quot;TBA&quot; date


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  [quote author=TheSixthItem link=topic=7973.msg205593#msg205593 date=1496778867]<br />Also, on the press site, they said that it would be coming out for the switch with a &quot;TBA&quot; date<br />[/quote]<br />I saw that too, though that was pretty quickly taken down so it could just be a mistake. I don&#039;t think they&#039;ll release a main-series game on a new console just yet; they&#039;ll probably wait until the next generation comes around to do so. EDIT: [url=http://www.dualshockers.com/pokemon-ultra-sun-moon-wont-come-nintendo-switch/]It was a mistake.[/url]<br /><br />I&#039;m hoping USM is just more than an alternate storyline. I&#039;d love to see a larger post-game (after the Ultra Beast sidequest there wasn&#039;t a ton to do), and possibly see some incorporation with Kanto. There were some pretty heavy allusions to Kanto in the first games, so I&#039;m hoping we actually get to visit the region this game.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  752<br />...Hack this forum and turn it into a really hot Korrina themed forum somehow :P<br /><br />[s]...i&#039;m probably the only person who would even [i]think[/i] of doing something like that :U[/s]


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know you&#039;ve been playing pokemon too long when you&#039;ve made up [b]10 or more[/b] fake pokemon regions :P


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7973.msg205582#msg205582 date=1496728836]<br />07:07, 6/6: Gold and Silver coming to the Virtual Console! Compatible with Pokemon Bank!<br />[/quote]<br /><br />Can&#039;t wait for the Coin Case glitches flooding Pokemon Bank with completely legit Celebis!


subject: Re: Weird problem in Item Underflow
poster_name: DGZUpkmn/
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, Celadon does loop that way, but before you go into the loop, you go south, where there is a spot where I keep jumping a ledge


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Laffeyh
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey there,<br /><br />I am searching for a modified Alternative Catch &#039;Em All glitch.<br />I would like to add the Pokemon I want to the current active box not to my team and change the obtained Pokemon&#039;s DVs to the shiny values in the same step. It is pretty annoying to change the whole setup and doing the item duplication glitch for every 20 pokemon.<br /><br />Furthermore, is there any general explanation on some of the Items? Do Items like Lemonade, fresh water, the X items, Carbos and so on have a general function in EVERY code, or are they for exampe only doing certain things in different setups?<br />For example I see, that many glitches regarding the boxes have carbos and many codes use X-Acc or X-Speed.<br /><br />Thanks for the nice guide and the huge discussion here on this forum,<br />Laffeyh


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: Laffeyh
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey there,<br /><br />is it somehow possible to change the ball, the pokemon is put in using the alternative Catch &#039;Em All glitch?<br />And is it somehow possible to put the Pokemon not into the team but in the current active PC box AND give Shiny DV in the same step?<br /><br />Guess it&#039;s kind of the same thing like you posted above.<br /><br />Have a nice day,<br />Laffeyh


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did Pokebank allow Mew Glitch Mews to pass through to the Gen 7 games? If Mews couldn&#039;t pass through, I wouldn&#039;t imagine Coin Case Celebis could either. Though, getting a Celebi through the Coin Case is much less common knowledge than the Mew Glitch was.


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7973.msg205605#msg205605 date=1496852581]<br />Did Pokebank allow Mew Glitch Mews to pass through to the Gen 7 games? If Mews couldn&#039;t pass through, I wouldn&#039;t imagine Coin Case Celebis could either. Though, getting a Celebi through the Coin Case is much less common knowledge than the Mew Glitch was.<br />[/quote]<br />Normal Trainer-Fly mews don&#039;t get through but if you change it to OT/GF and TID/22796 using 8F or ws# #m# then it goes through. Probably the same for celebi


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  @Laffeyh<br />[quote author=TheZZAZZGlitch link=topic=6638.msg196352#msg196352 date=1408774258]<br />Addresses to internal functions are different in Yellow. The GivePokemon subroutine is at $3E59, not at $3E48.<br />The solution is to replace &#039;TM05 x72&#039; with &#039;TM05 x89&#039; to update the function address.<br />[/quote]


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Laffeyh link=topic=7833.msg205604#msg205604 date=1496852504]<br />Hey there,<br /><br />is it somehow possible to change the ball, the pokemon is put in using the alternative Catch &#039;Em All glitch?<br />And is it somehow possible to put the Pokemon not into the team but in the current active PC box AND give Shiny DV in the same step?<br /><br />Guess it&#039;s kind of the same thing like you posted above.<br /><br />Have a nice day,<br />Laffeyh<br />[/quote]<br /><br />It is not possible to change the ball as the ball a Pokemon is caught in isn&#039;t stored in Gen 1&#039;s data so when transferred it is always treated as a regular Pokeball. To put a Pokemon into the PC box without having to capture it is possible but is is easier to just catch it or obtain it using the alternative Catch &#039;Em All. To make it Shiny assuming you are in English Red/Blue and it is the first Pokemon in the box use this code.<br /><br />[Any Item] x Any Number<br />8F<br />Lemonade x 170<br />X Accuracy x 178<br />Carbos x 218<br />Pokeball x 119<br />Fresh Water x 201<br /><br />Use this code once then get rid of 1 X Accuracy and use 8F a second time to set all the proper IVs to what is needed for a shiny. From there you can transfer it and get your shiny in Sun/Moon. Note this Method is not the same as the one used in the original post and is far easier to perform for a obtaining a single Pokemon but not as good for obtaining large quantities of said Pokemon.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Rayquaza911
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Rayquaza911
icon: xx
body:
  Hello, I&#039;ve read that using the 73K method to get an Arceus with caught location Hall of Origin, people say you can get as many as you want as long as you encounter the next Arceus in Jubilife. I recently tried this, caught Arceus 1 in HoO, caught the next one in Jubilife, once I encountered the 3rd Arceus in HoO again, after catching it, and not giving it a nickname, the music continued but the screen was black and everything froze. Redid the whole process 5 times lol, was able to get to HoO no problem. So wondering if there&#039;s a certain spot to be to catch a 2nd HoO Arceus, do you need to be in the same spot you caught the first one? Or somewhere else.<br /><br />Playing on NTSC Pearl. <br /><br />EDIT: Saw a video by ChristtheAwesome1 https://www.youtube.com/watch?v=1H8vYm1YOZE who says you must be in the northernmost and southermost parts when encountering the different Arceus, I tried that and got it to work! Caught 3 different HoO Arceus in less than 5 min total, can shiny hunt without soft resetting! Then traded one to SS and used it for the Sinjoh Ruins event. Video coming shortly!<br /><br />EDIT x2: https://www.youtube.com/watch?v=tiEMGglz4uE :D 


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7973.msg205587#msg205587 date=1496758352]<br />I also love that Gold and Silver are coming for 3DS Virtual Console as would rather have them without the save battery problem and a completed PokÃ©dex dying due to a dead battery. [b]They didn&#039;t show Crystal for some reason though, hopefully that will be coming eventually.[/b]<br />[/quote]<br /><br />There are some plausible reasons&nbsp; ;)&nbsp; It&#039;s neat how they are supporting the Time Capsule as well.


subject: Gender determination bug
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  SciresM was looking into how gender is calculated in the Generation VII games, and discovered a bug in the algorithm (which also applies to the Generation VI games, which is why I posted it in this forum). For full details, see https://twitter.com/SciresM/with_replies<br /><br />Note that unlike previous generations, from Generation VI onward gender is determined separately from PID. This is in contrast to previous generations, in which gender was a derived value from the PID, so Azurill could change genders upon evolution due to having a different gender ratio to Marill.<br /><br />As I understand it, when a Gen VI or VII game generates a Pokemon, rather than simply generating a PID and then calculating the properties from there, it instead generates a value and determines the gender from that. In the case of gender, it&#039;s supposed to generate a value in the range [0,255], but instead generates one in the range [0,251]. The game also adds 1 before performing the comparison, so the range that is actually used is [1,252].<br /><br />After taking this into account, [url=https://pastebin.com/7jU5GRFE]these[/url] are the actual rates at which PokÃ©mon will be each gender. (For 1:1, the off-by-one error and erroneous &quot;greater than or equal&quot; comparison actually cancels out the range error, giving the intended result.)<br /><br />In Gen III to V, the genders are only skewed from their intended ratios by one, towards male (e.g. for 1:1 PokÃ©mon, 129/256 are male and 127/256 are female). In Gen II, gender is actually calculated according to the proper ratios.


subject: Re: Gender determination bug
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Azurill thing was great. I kinda wish they kept that in, somehow.<br /><br />Anyway, is there any advantage towards generating the PID first?


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What if they&#039;re releasing Crystal later because they need time to somehow &quot;bring back&quot; the Mobile GB feature? (It could remain roughly the same, just with no use for a phone.)<br /><br />If that were the case, I dunno if I could choose between Silver or Crystal... Crystal is generally better, but Silver has that sweet, sweet Coin Case ACE.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Laffeyh link=topic=6638.msg205603#msg205603 date=1496850970]<br /><br />Furthermore, is there any general explanation on some of the Items? Do Items like Lemonade, fresh water, the X items, Carbos and so on have a general function in EVERY code, or are they for exampe only doing certain things in different setups?<br />For example I see, that many glitches regarding the boxes have carbos and many codes use X-Acc or X-Speed.<br /><br />Thanks for the nice guide and the huge discussion here on this forum,<br />Laffeyh<br />[/quote]<br /><br />The items basically correspond to certain opcodes (instructions) in Z80 assembly. You can learn about it by [url=http://glitchcity.info/wiki/GB_Programming]this guide[/url] on the site, or by plenty of other resources online too. The game stores items by an ID number followed by the number of them you have, and ACE takes odvantage of that by making the game reinterpret that list of numbers as code to be run. A list of which items items correspond to which opcdes is [url=http://glitchcity.info/wiki/The_Big_HEX_List]here[/url]. <br /><br />The items you see a lot in scripts basically correspond to commonly used opcodes, for example Lemonade is &quot;ld a, $xx&quot; (where xx is the next number n memory, the quantity of this item stack), which sets the &quot;a&quot; register to whatever you want, which is very useful since that can then be written to somewhere in memory or you could do arithmetic to it or whatever. Carbos and X accuracy correspond to &quot;ld h, $xx&quot; and &quot;ld l, $xx&quot; respectively, which are used most often to determine where something should be written in memory, or sometimes where to jump to. <br /><br />


subject: Re: Gender determination bug
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  [quote author=Caveat link=topic=7974.msg205612#msg205612 date=1496946027]<br />Anyway, is there any advantage towards generating the PID first?<br />[/quote]<br />Well, it would stop the Gen VI-VII part of this bug from occurring. It&#039;s probably easier to implement Cute Charm encounters this way though (esp. after the Cure Charm exploit in Gen IV).


subject: Re: Anyone remember me?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7959.msg205286#msg205286 date=1495574752]<br />[s]Except patching ROM on-the-fly.[/s]<br />[/quote]I feel like this was put here just to taunt me.<br />[quote author=ISSOtm link=topic=7959.msg205286#msg205286 date=1495574752]And Abwayax shows up regularly.[/quote]<br />[b]somewhat[/b] regularly*<br />[quote author=Charmy link=topic=7959.msg205506#msg205506 date=1496570535]<br />Oh yeah, you also missed the WannaCry invasion...<br />[/quote]Charmy, I&#039;m not sure she&#039;s into the malware scene. It is a scary place for the uninitiated, after all... :P


subject: Re: Anyone remember me?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7959.msg205617#msg205617 date=1497136333]<br />Welcome back, Jchu!&nbsp; :)<br />[/quote]<br />Awww thanks :D<br /><br />Judging by your name; You&#039;re a fan of Ash, right? :) I am too! :XD:


subject: Cancelled PokÃ©walker-like feature in Diamond and Pearl?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  Apparently, Game Freak planned a pedometer function for Diamond and Pearl as there is an unused entry on the main menu for it. Maybe the PokÃ©walker was supposed to be implemented earlier :P This reminds me of how Amity Square was a way of testing the following PokÃ©mon feature for HeartGold and SoulSilver.<br /><br />Here is the full list of main menu entries:<br /><br />[table]<br />[tr][td][b]Platinum[/b][/td][td][/td][td][b]HeartGold/SoulSilver[/b][/td][td][/td][/tr]<br />[tr][td]CONTINUE[/td][td]ã¤ã¥ãã‹ã‚‰ã€€ã¯ã˜ã‚ã‚‹[/td][td]CONTINUE[/td][td]ã¤ã¥ãã‹ã‚‰ã€€ã¯ã˜ã‚ã‚‹[/td][/tr]<br />[tr][td]NEW GAME[/td][td]ã•ã„ã—ã‚‡ã‹ã‚‰ã€€ã¯ã˜ã‚ã‚‹[/td][td]NEW GAME[/td][td]ã•ã„ã—ã‚‡ã‹ã‚‰ã€€ã¯ã˜ã‚ã‚‹[/td][/tr]<br />[tr][td]MYSTERY GIFT[/td][td]ãµã—ãŽãªã€€ãŠãã‚Šã‚‚ã®[/td][td]MYSTERY GIFT[/td][td]ãµã—ãŽãªã€€ãŠãã‚Šã‚‚ã®[/td][/tr]<br />[tr][td]LINK WITH POKÃ©MON RANGER[/td][td]ãƒã‚±ãƒ¢ãƒ³ãƒ¬ãƒ³ã‚¸ãƒ£ãƒ¼ã¨ã€€ã›ã¤ãžã[/td][td]CONNECT TO POKÃ©MON RANGER[/td][td]ãƒã‚±ãƒ¢ãƒ³ãƒ¬ãƒ³ã‚¸ãƒ£ãƒ¼ã¨ã€€ã›ã¤ãžã[/td][/tr]<br />[tr][td]MIGRATE FROM RUBY[/td][td]ãƒ«ãƒ“ãƒ¼ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][td]MIGRATE FROM RUBY[/td][td]ãƒ«ãƒ“ãƒ¼ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][/tr]<br />[tr][td]MIGRATE FROM SAPPHIRE[/td][td]ã‚µãƒ•ã‚¡ã‚¤ã‚¢ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][td]MIGRATE FROM SAPPHIRE[/td][td]ã‚µãƒ•ã‚¡ã‚¤ã‚¢ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][/tr]<br />[tr][td]MIGRATE FROM LEAFGREEN[/td][td]ãƒªãƒ¼ãƒ•ã‚°ãƒªãƒ¼ãƒ³ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][td]MIGRATE FROM LEAFGREEN[/td][td]ãƒªãƒ¼ãƒ•ã‚°ãƒªãƒ¼ãƒ³ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][/tr]<br />[tr][td]MIGRATE FROM FIRERED[/td][td]ãƒ•ã‚¡ã‚¤ã‚¢ãƒ¬ãƒƒãƒ‰ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][td]MIGRATE FROM FIRERED[/td][td]ãƒ•ã‚¡ã‚¤ã‚¢ãƒ¬ãƒƒãƒ‰ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][/tr]<br />[tr][td]MIGRATE FROM EMERALD[/td][td]ã‚¨ãƒ¡ãƒ©ãƒ«ãƒ‰ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][td]MIGRATE FROM EMERALD[/td][td]ã‚¨ãƒ¡ãƒ©ãƒ«ãƒ‰ã‹ã‚‰ã€€ã¤ã‚Œã¦ãã‚‹[/td][/tr]<br />[tr][td][color=red]PEDOMETER[/color][/td][td][color=red]ã»ã™ã†ã‘ã„[/color][/td][td][color=green]CONNECT TO POKÃ©WALKER[/color][/td][td][color=green]ãƒã‚±ã‚¦ã‚©ãƒ¼ã‚«ãƒ¼ã¨ã€€ã›ã¤ãžã[/color][/td][/tr]<br />[tr][td]CONNECT TO Wii[/td][td]ï¼·ï½‰ï½‰ã¨ã€€ã›ã¤ãžã[/td][td]Wii MESSAGE SETTINGS[/td][td]ï½…ãƒ¡ãƒ¼ãƒ«ã›ã£ã¦ã„[/td][/tr]<br />[tr][td]NINTENDO WFC SETTINGS[/td][td]ï¼·ï½‰ãƒ¼ï¼¦ï½‰ã›ã£ã¦ã„[/td][td]CONNECT TO Wii[/td][td]ï¼·ï½‰ï½‰ã¨ã€€ã›ã¤ãžã[/td][/tr]<br />[tr][td]Wii MESSAGE SETTINGS[/td][td]ï½…ãƒ¡ãƒ¼ãƒ«ã›ã£ã¦ã„[/td][td]NINTENDO WI-FI[br]CONNECTION SETTINGS[/td][td]ï¼·ï½‰ãƒ¼ï¼¦ï½‰ã›ã£ã¦ã„[/td][/tr]<br />[/table]<br /><br />Additionally, Black and White as well as Black 2 and White 2 have an unused setting for the Options screen that was supposed to work as a toggle for wireless connections but oddly it is only found in the Japanese versions. It is called ã€Œç„¡ç·šã€ (character mode set to kanji) or ã€Œã‚€ã›ã‚“ã€ (character mode set to kana) and has the description:<br /><br />[quote]<br />å¸¸æ™‚ã€€ç„¡ç·šã§ã€€é€šä¿¡ã™ã‚‹ã‹ (ã„ã¤ã‚‚ã€€ã‚€ã›ã‚“ã§ã€€ã¤ã†ã—ã‚“ã™ã‚‹ã‹)<br />ï¼¯ï¼®ï¼ï¼¯ï¼¦ï¼¦ãŒã€€é¸ã¹ã¾ã™ (ã‚ªãƒ³ï¼ã‚ªãƒ•ãŒã€€ãˆã‚‰ã¹ã¾ã™)<br />[/quote]<br /><br />I wonder if there is leftover code for any of this.


subject: Re: Anyone remember me?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jchu link=topic=7959.msg205618#msg205618 date=1497172386]<br />Judging by your name; You&#039;re a fan of Ash, right? :) I am too! :XD:<br />[/quote]<br /><br />Well, not exactly. There is some personal background to that name, hehe :D


subject: Re: Anyone remember me?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This thread has been around for a while now and I haven&#039;t piped in, so, welcome back! I&#039;m not sure if I remember you -- did you used to go by any other usernames? I&#039;ve been here a long time so we were probably here at the same time at one point.


subject: Bad Clone Trade Stadium 2
poster_name: glitchuntress
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I accidentally made a couple bad clones while duplicating the odd egg. It&#039;s good because I&#039;ve been trying a while to get one on my Gold but I got the bad clones on my Crystal.<br />So I was wondering if it&#039;s possible to trade it over to Gold or will it revert to normal or glitch the game up or whatever? I don&#039;t have another gameboy so I can&#039;t trade it like that but I do have Stadium 2 and a couple of transfer paks. Will the glitch transform to normal on Stadium 2 or will the game reject it or will something else happen?


subject: Re: Bad Clone Trade Stadium 2
poster_name: silverlucario
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Stadium 2 will just turn them into Dittos.<br />However, the timing window for making bad clones is much easier in Stadium 2&#039;s GB tower, so I&#039;d suggest just trying again in Gold that way. d:


subject: Re: Bad Clone Trade Stadium 2
poster_name: glitchuntress
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh okay. Well either I&#039;ll try later on Gold with Stadium 2 or maybe I can just do the egg trick in Crystal instead.<br />Thanks.


subject: Re: Anyone remember me?
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7959.msg205621#msg205621 date=1497224491]<br />This thread has been around for a while now and I haven&#039;t piped in, so, welcome back! I&#039;m not sure if I remember you -- did you used to go by any other usernames? I&#039;ve been here a long time so we were probably here at the same time at one point.<br />[/quote]<br />Nope. :3 I&#039;ve pretty much always been Jirachu/Jchu.<br /><br />I used to be this InSaNe type girl who had a crush on ash ketchum and liked pikachu a lot, lol. I guess that&#039;s not as memorial as my thing i have now for korrina, but... :P


subject: Re: Anyone remember me?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=7959.msg205616#msg205616 date=1497010857]<br />[quote author=ISSOtm link=topic=7959.msg205286#msg205286 date=1495574752]<br />[s]Except patching ROM on-the-fly.[/s]<br />[/quote]I feel like this was put here just to taunt me.<br />[quote author=ISSOtm link=topic=7959.msg205286#msg205286 date=1495574752]And Abwayax shows up regularly.[/quote]<br />[b]somewhat[/b] regularly*<br />[quote author=Charmy link=topic=7959.msg205506#msg205506 date=1496570535]<br />Oh yeah, you also missed the WannaCry invasion...<br />[/quote]Charmy, I&#039;m not sure she&#039;s into the malware scene. It is a scary place for the uninitiated, after all... :P<br />[/quote] I wanted to damn update her on da news kek


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=483.msg205627#msg205627 date=1497273406]<br />753. Replace all pictures on the website&#039;s server with images of ducks.<br />[/quote]<br />Oh wow...someone just mentioned ducks XD *i had a silly obsession with ducks at times last month O.o not a crush kind, don&#039;t worry XD;*<br /><br />754. Hack and DELETE this forum. [i]OH NO! [/i]:o &gt;:(


subject: Re: Weird Questions
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why am I glued to Breath Of The Wild like you can&#039;t even imagine and the Switch is actually stuck in my hands


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  56 Make a Korrina Rule 34 ROM Hack<br />57 Use them games to crush other people&#039;s dreams &gt;:D


subject: Re: 1000 ways to FAIL
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  28 Have your computer suddenly freeze with a **VERY** loud [b]BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP[/b] and have nothing saved.<br /><br />Just happened to me. &gt;:[


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  58 Play that AWESOME Korrina rom hack the above poster mentioned~ ;D<br />59 Do not catch any non Korrina &#039;pokemon&#039; on said game :P


subject: Re: 1000 ways to FAIL
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  29 Graphicly tell a little kid all your feelings for korrina<br /><br />And scar them FOR LIFE :&#039;( O_o


subject: Re: State the obvious!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The obvious can be stated.<br />A statement may contain obvious statements.<br />Obviousliness may be nested, in a way that a statement comprised of multiple statements can be obvious either because the latter are all obvious by themselves or because put together they form a statement that can&#039;t be discussed.<br />I am an example of this, and I am a sentence.<br />I also am an example, or I am not.


subject: Getting rid of glitched up egg
poster_name: glitchuntress
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: glitchuntress
icon: xx
body:
  [s]I have this egg but it&#039;s also a bad clone. If I hatch it it&#039;ll be a glitch Pokemon and it&#039;ll be impossible to get rid of. I want to release it without hatching it but I can&#039;t release eggs.<br />Is there a way to release it or delete it from my pc box?[/s]<br /><br />Nvm, I restarted and hatched it again and this time it turned into a Ditto. Not sure why. I did use Stadium 2 to move it from box to box so maybe that changed it into a Ditto Egg.


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Unrelated to the Direct, but a main-series Pokemon game for the Switch was just announced this morning. Will come out sometime next year (I think).<br /><br />This is probably Gen 8, but this is definitely hype.


subject: Re: Scrapped PokÃ©mon from Gold and Silver
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow,that screenshot,if it&#039;s real,is really awesome ^^<br /><br />I like all of these beta pokemon.They really should reuse these concepts.


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  61 ...Then go back to it and find a way to make it go online and battle the regular pokemon games? ::)


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Spectramark
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7973.msg205650#msg205650 date=1497381734]<br />Unrelated to the Direct, but a main-series Pokemon game for the Switch was just announced this morning. Will come out sometime next year (I think).<br /><br />This is probably Gen 8, but this is definitely hype.<br />[/quote]<br /><br />Since it was stated to be a main-series game, my thoughts are that it&#039;ll either be Gen VIII, or Diamond/Pearl remakes. Probably the latter, since it would be too soon after UltraSun/UltraMoon in my opinion.<br />Either way, this is certainly something to get hyped for. Hopefully we&#039;ll get more information about this new game soon.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  759 Throw unwrapped nukes at people<br />760 Lack originality<br />761 Do lists<br />762 Be ironic<br />763 Lack originality<br />764 Repeat yourself<br />765 Repeat<br />2FE Be inconsistent


subject: Re: Weird Questions
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because they did [s]good[/s] somewhat reasonable code this time.<br /><br />Why can&#039;t they optimize their games, goddammit ?


subject: Re: State the obvious!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Uranium can be used to build a lot of things, like... um, lots of things.<br />But among these things, with uranium you can build bad things !<br />~ POTUS, 2k17


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dang,I just had an incredibly realistic dream that I was reading this thread and Torchickens posted insider info about there being a Pokemon/Dragon Quest crossover in the works.Ugh.Why can&#039;t that be true?


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=â–’h POKÃ©â–“â–‘ link=topic=7973.msg205659#msg205659 date=1497460409]<br />Since it was stated to be a main-series game, my thoughts are that it&#039;ll either be Gen VIII, or Diamond/Pearl remakes. Probably the latter, since it would be too soon after UltraSun/UltraMoon in my opinion.<br />[/quote]<br />Personally, I&#039;d doubt it. Just because soon after UltraSun/UltraMoon doesn&#039;t mean that that&#039;ll stop Game Freak from releasing an entirely new generation. Just look at Black 2/White 2 and X/Y. Black 2/White 2 were released when the 3DS already came out, and, not long after their release, X and Y were announced.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: 8F
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 8F
icon: xx
body:
  Hi everyone.<br /><br />I was attempting to get 8F but am running into a problem I&#039;m hoping someone could help me with.<br /><br />In order to get the 255 x specials needed, I used the 6th item trick with MissingNo, however after doing so I am unable to get the inventory required to do the trick. This is because attempting to toss or deposit the extra items just turns them into X Special x 255 and therefore I can&#039;t get the inventory required to receive 8F. <br /><br />Any ideas how I can fix this?<br /><br />E: So I tried it anyway and must&#039;ve messed up towards the end because the game crashed and lost my save so does anyone know a quick way to set myself up for getting 8F? In the save I just lost I used brock through walls to get HM Fly and Surf as well as going to cerulean cave to get a high level pokemon to defeat the two gym leaders in order to access the Old Man trick but is there a quicker method?


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: Jchu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  193<br />Cut up all the clothes that they sell with a sharp pair of scizors :U<br /><br />In front of a very little kid too


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s already-set-up saves for 8F and ws m... somewhere... I think Torchickens uploaded them, try asking her.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The fastest way to get the 8F setup would be to encounter missingno via Trainer Fly, not Old Man Trick. This can be done by losing to the 2nd trainer&#039;s machop in Saffron dojo after setting up the TFly.<br /><br />What do you mean by not having the right inventory? Once you have 255 x specials, all you need are two of any tossable item to do [url=http://forums.glitchcity.info/index.php?topic=6638.msg198625.html#msg198625]the dry variant[/url] of Item Underflow.<br /><br />


subject: Re: 1000 ways to FAIL
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  34. Play League of Legends, and get your connection down before starting a game, thus you get scolded for abandoning.<br /><br />35. Fail to refer to rule 34 in the 34th item of this list


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=8F link=topic=6638.msg205670#msg205670 date=1497534416]<br />Hi everyone.<br /><br />I was attempting to get 8F but am running into a problem I&#039;m hoping someone could help me with.<br /><br />In order to get the 255 x specials needed, I used the 6th item trick with MissingNo, however after doing so I am unable to get the inventory required to do the trick. This is because attempting to toss or deposit the extra items just turns them into X Special x 255 and therefore I can&#039;t get the inventory required to receive 8F. <br /><br />Any ideas how I can fix this?<br /><br />E: So I tried it anyway and must&#039;ve messed up towards the end because the game crashed and lost my save so does anyone know a quick way to set myself up for getting 8F? In the save I just lost I used brock through walls to get HM Fly and Surf as well as going to cerulean cave to get a high level pokemon to defeat the two gym leaders in order to access the Old Man trick but is there a quicker method?<br />[/quote]<br /><br />Hi 8F! What you need to do is obtain three stacks of the X Special x255 (by putting the initial x255 in slot 3 and then tossing all of slot 2 and slot 1) but have only one item registered; so there are three X Specials at the top but you can only scroll down to the first two and the second acts as a Cancel. Afterwards tossing 253 of the first X Special and swapping the X Special x2 with the second stack and then the third with give you an X Special x0 and underflow the inventory.<br /><br />An early way to get a x255 stack is this:<br /><br />1) Use Brock Through Walls to go to Saffron City then heal at Saffron City PokÃ©mon Center<br />2) Go west to Celadon City to [url=https://youtu.be/apG4D6S5qi8?t=691]buy an Abra using the coins on the ground at the Game Corner[/url]<br />3) Head to Route 6 and set up a Trainer-Fly using Abra&#039;s Teleport.<br />4) Lose to the first Black Belt at Saffron Fighting Dojo.<br />5) Return to Route 6 after flashing the Start menu to encounter MissingNo. to get x129 of an item in slot 6.<br />6) Toss two of the item, run from MissingNo. and repeat steps 3-5 to encounter another MissingNo. and get x255.<br /><br />(Note: It may also be possible to use up two of the item in slot 6 once you get x129 and then catch MissingNo. to get x255 (e.g. if it&#039;s an X Attack but the item in slot 6 shouldn&#039;t be a PokÃ© Ball)<br /><br />If you have another 3DS with Red/Blue you can also obtain a CoolTrainer Ditto on Red/Blue (use Transform, swap first move with second move and run), enter battle with it in Diglett&#039;s Cave, flash the PokÃ©mon menu (important) and then scroll through Ditto&#039;s move until the music fades. Afterwards, the PokÃ©mon will turn into MissingNo. and catching it will duplicate the slot 6 item if there are under 128.<br /><br />Hope that helps and sorry for late response!&nbsp; :)


subject: Re: Scrapped PokÃ©mon from Gold and Silver
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Mefista link=topic=7343.msg205651#msg205651 date=1497407113]<br />Wow,that screenshot,if it&#039;s real,is really awesome ^^<br /><br />I like all of these beta pokemon.They really should reuse these concepts.<br />[/quote]<br /><br />I agree :), it would be really cool and I wonder if the unused turtle seen on MicroGroup Game Review volume 14&#039;s cover inspired Tirtouga! I remember Ken Sugimori re-released (at least some of, I can&#039;t check my book right now sadly) that artwork in Ken Sugimori Works but nothing new concerning them.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=483.msg205577#msg205577 date=1496696353]<br />749. Eat Torchickens.<br /><br />[s]KFC AM I RIGHT[/s]<br />[/quote]<br /><br />Nooo don&#039;t eat me, I&#039;m just skin and bones and I taste extremely spicy so much it&#039;d melt your mouth. X(<br /><br />767. Replace every sentence of every post, every article and every notice with just the first letter.


subject: PokÃ©dex marker bytes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  At the beginning of a glitch PokÃ©mon&#039;s base stats data structure is a PokÃ©dex marker. This byte according to Stag019 is supposed to be the same as the PokÃ©mon&#039;s PokÃ©dex number, but for many glitch PokÃ©mon it is different. &#039;M (00) and MissingNo. in Red/Blue are exceptions. They have a PokÃ©dex marker byte of 0x00, which is the same as their PokÃ©dex number.<br /><br />The location of a glitch PokÃ©mon family&#039;s [url=https://hax.iimarck.us/files/missingno_explained.html]base stats data[/url] can be found using the following:<br /><br />0x0383DE + (PkmnNo. âˆ’ 1) Ã— 0x1C<br /><br /><br />Yellow:<br />176: 39702 : 0xF9<br />000: 39FC2 : 0x28<br />159: 39526 : 0x3C<br />195: 39916 : 0x62<br />202: 399DA : 0x81<br />203: 399F6 : 0x87<br />205: 39A2E : 0x86<br />207: 39A66 : 0x92<br />215: 39B46 : 0xFE<br />229: 39CCE : 0x01<br />230: 39CEA : 0x5A<br />234: 39D5A : 0x05<br />245: 39E8E : 0x00<br />250: 39F1A : 0x00<br />254: 39F8A : 0x14<br />255: 39FA6 : 0x1E<br /><br /><br /><br />Red/Blue:<br />000: 39FC2 : 0x00<br />174: 396CA : 0xCB<br />175: 396E6 : 0xC3<br />205: 39A2E : 0x91<br />209: 39A9E : 0x8F<br />211: 39AD6 : 0xF7<br />213: 39B0E : 0x82<br />224: 39C42 : 0x05<br />234: 39D5A : 0x60<br />240: 39E02 : 0x00<br />245: 39E8E : 0x00<br />250: 39F1A : 0x19<br />254: 39F8A : 0x6A<br />255: 39FA6 : 0x37<br /><br />Presumably hybrid glitch PokÃ©mon will have the same PokÃ©dex marker byte as their PokÃ©dex number, due to having their base data derived (with the possible exception of front sprite/back sprite) from real PokÃ©mon.


subject: Re: PokÃ©dex marker bytes
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://glitchcity.info/w/index.php?title=Glitch_Pok%C3%A9dex_marker_flags&amp;action=edit&amp;redlink=1]This needs to go here, dontcha think?[/url]


subject: Re: PokÃ©dex marker bytes
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  What do these &quot;markers&quot; do ?<br /><br />Also I just created the article mainly by copy-pasting the post and formatting the table into a wiki table. :)


subject: Re: The Prediction Game!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, because I&#039;m not a zombie kek<br /><br /><br />â†“<br />â†’&nbsp; &nbsp; &nbsp; &nbsp; â†“<br />&nbsp; &nbsp; &nbsp; &nbsp; Is ether male for female


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And they came out ~one year apart...<br />Btw, they kinda lied. As there was no information on USUM at E3...<br />And they told us that there will be information on it at E3...


subject: Re: 1000 ways to FAIL
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  36. Typ do oczdf thsjt ytoy vwt evety lettu wronf<br />(Translation: Type so fast that you get every letter wrong) 


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  768 less than 14 times in the text passwords all the senses ... thanks<br />(Translation: 768. Put every sentence of yours thru a text obfuscator 14 times...)


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  769. Exploding kittens.<br />770. Eat Abwayax.<br />771. Exceed the ammmmmout of &#039;s in aount so there&#039;s no ore left for other words.<br />772. Scbamrle eevry leettr of all wdros excpet the fsrit and last, thgouh you can slitl be read !!! Prue mgaic, yeah ?<br />773/ Make no sneeeeense erbvesbtrebslhgbqoucqhb&nbsp; srkcevqboumctrvi&#039;cÃ©voumcreqvcldxm Â§GCpiv%P


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;d get you in Parallel Wal-Marts, where there is essentially ground but nothing to be bought. :,(<br /><br />196. Perform [s]scuttlebug[/s] Doritos raising to annoy customers


subject: Re: 1000 ways to FAIL
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  37. Â¨trdd&lt;yjr&lt;mryyrt&lt;p,r&lt;yp&lt;yjr&lt;tohjy&lt;pg&lt;yjr&lt;zvyizm&lt;lry/<br />(Press the letter one to the right of the actual one)


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  66... Which you put into an emulated SNES on a new 3DS (piss off y&#039;all O3DS, WE GOT EARTHBOUND)


subject: Re: State the obvious!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And it&#039;s almost done, well I need to finish stuff like command output, banner types, subtitles, and add a couple lines from 1.11.2 to make it universal.<br />Also, Diamond Chestplates are reffered to as &quot;Breast argumenting diamond&quot;


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7973.msg205582#msg205582 date=1496728836]<br />Gold and Silver coming to the Virtual Console! Compatible with Pokemon Bank!<br />[/quote]<br />YES! FINALLY! SHINY Celebis? Celebii? Donakols?


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7973.msg205691#msg205691 date=1497702099]<br />Btw, they kinda lied. As there was no information on USUM at E3...<br />And they told us that there will be information on it at E3...<br />[/quote]<br />Yeah, that&#039;s the one game at E3 that I was really looking forward to seeing more from. Would have loved to see some gameplay videos / some highlights of what&#039;s different this time around, but oh well.<br /><br />At least we have CoroCoro leaks... eventually.


subject: Re: How did a glitch item delete my save file?
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I have a hypothesis on what could have happened, but haven&#039;t tested this: The item in question could have had a super glitch name, which causes things to be copied stuff from CD6D to CF4B. But if there were NO 0x50 bytes in this range, this would cause it to eventually start reading from where it was written to, causing the entire memory to be hosed, until it wraps around to ROM in which 0x50 byte gets found since it can&#039;t be overwritten. This corrupts both the stack and the OAM procedure, either of which can cause unpredictable code to run, which is likely to hit an rst38, possibly after happening to open SRAM, causing it to be hosed.


subject: Re: How did a glitch item delete my save file?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Super Glitch name could have wrecked the whole RAM, especially if you didn&#039;t even USE it the item to corrupt everything. Yeah, it could have jumped to a routine that clears SRAM, for example. But if that&#039;s what happened, well you&#039;ve been quite unlucky. FeelsBadMan


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7973.msg205709#msg205709 date=1497731587]<br />[quote author=Missing? NO! link=topic=7973.msg205582#msg205582 date=1496728836]<br />Gold and Silver coming to the Virtual Console! Compatible with Pokemon Bank!<br />[/quote]<br />YES! FINALLY! SHINY Celebis? Celebii? Donakols?<br />[/quote]<br />And more opportunities to completely rape the Bank.<br />ye boiiii


subject: Re: How did a glitch item delete my save file?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=jfb1337 link=topic=7899.msg204827#msg204827 date=1490549817]<br />I was trying to build an 8F script on VC Blue, and accidentally created a glitch item (think it was 0x86). Without really thinking, I clicked on it, and my game crashed into a stripey screen. But when I restarted, the save file was gone - it didn&#039;t give any error message or anything, the continue option was just removed from the menu. As far as I&#039;m aware, this can only happen when the player name gets corrupted in SRAM with no terminator. What happened here? Is there any point where the game opens SRAM without closing it? Or did the glitch item open SRAM by itself? This has happened to me before when I used 8F without the correct setup and must have hit an rst 38, but I&#039;ve also done that before without my save file deleting.<br />[/quote]<br />[quote author=jfb1337 link=topic=7899.msg205714#msg205714 date=1497748709]<br />I think I have a hypothesis on what could have happened, but haven&#039;t tested this: The item in question could have had a super glitch name, which causes things to be copied stuff from CD6D to CF4B. But if there were NO 0x50 bytes in this range, this would cause it to eventually start reading from where it was written to, causing the entire memory to be hosed, until it wraps around to ROM in which 0x50 byte gets found since it can&#039;t be overwritten. This corrupts both the stack and the OAM procedure, either of which can cause unpredictable code to run, which is likely to hit an rst38, possibly after happening to open SRAM, causing it to be hosed.<br />[/quote]<br /><br />This is exactly what happens. For this reasons it&#039;s always a good idea to only do menu scrolling with the B button and to only select unterminated name glitch items when a 0x50 tile is on the screen.


subject: Re: PokÃ©dex marker bytes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=7978.msg205687#msg205687 date=1497675119]<br />[url=http://glitchcity.info/w/index.php?title=Glitch_Pok%C3%A9dex_marker_flags&amp;action=edit&amp;redlink=1]This needs to go here, dontcha think?[/url]<br />[/quote]<br /><br />Yeah. I made the basic list to add them to GlitchDex pages later. :)<br /><br />I feel a lot of things need to go on the wiki though.<br /><br />[quote author=ISSOtm link=topic=7978.msg205688#msg205688 date=1497689072]<br />What do these &quot;markers&quot; do ?<br /><br />Also I just created the article mainly by copy-pasting the post and formatting the table into a wiki table. :)<br />[/quote]<br /><br />Thanks ISSOtm! I don&#039;t know either. It&#039;s possible that the marker bytes have no purpose at all other than as a tool for the developers to find which PokÃ©mon they&#039;re dealing with.


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7973.msg205709#msg205709 date=1497731587]<br />[quote author=Missing? NO! link=topic=7973.msg205582#msg205582 date=1496728836]<br />Gold and Silver coming to the Virtual Console! Compatible with Pokemon Bank!<br />[/quote]<br />YES! FINALLY! SHINY Celebis? Celebii? Donakols?<br />[/quote]<br />Hype hype<br /><br />[quote author=Parzival link=topic=7973.msg205716#msg205716 date=1497792421]<br />[quote author=TheSixthItem link=topic=7973.msg205709#msg205709 date=1497731587]<br />[quote author=Missing? NO! link=topic=7973.msg205582#msg205582 date=1496728836]<br />Gold and Silver coming to the Virtual Console! Compatible with Pokemon Bank!<br />[/quote]<br />YES! FINALLY! SHINY Celebis? Celebii? Donakols?<br />[/quote]<br />And more opportunities to completely rape the Bank.<br />ye boiiii<br />[/quote]<br />Raype hype.


subject: Re: How did a glitch item delete my save file?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  Yeah, save wipes with rst 38 crashes are really common on VC (I once erased my save by accident too).<br />This makes me think that the VC doesn&#039;t emulate SRAM locking at all.<br /><br />People tend to corrupt their saves because they save right before trying out glitches, for safety. But this actually causes the game to switch to SRAM bank 1, which contains save data. So if some wrong code manages to later unlock SRAM (which might not be even necessary, since it always seems unlocked on VC) and overwrite its contents, the save data is gone.<br /><br />It&#039;s a good idea to view any non-glitch Pokemon&#039;s stats before doing anything potentially game-crashing. This causes the game to switch to SRAM bank 0, which doesn&#039;t contain any important data. So even if something goes wrong and SRAM is overwritten, nothing bad will happen. The bad code would have needed to not only unlock the SRAM somehow, but also switch to bank 1/2, which is highly unlikely.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Problems with 8F
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Problems with 8F
icon: xx
body:
  Hello guys,<br />Ive got a problem in getting the 8F Item. I tried the item undeflow glitch (dry version without an item event giveaway) several times but every time Im searching for it, I only find an Item called 7S in the place of 8F shown in several YT Videos. So I thought thats the german version of the 8F Item (Playing German version of pokemon Red on the VC). I tried the item morphing glitch but nothing happened, I even tried to change my TID to get the ideal TID for exchanging my mew to pokemonbank but still no effects. Did I get something wrong or are there other methods for obtaining the 8F Item? Thanks in advance for the help guys :)<br /><br />Edit: Its S7 not 7S sorry!


subject: Re: How did a glitch item delete my save file?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, I don&#039;t know if it is something unrelated but when I use the offgao memory editor on VC Yellow and Red A000-BFFF appears to be filled with FF, which may suggest that the SRAM is locked.<br /><br />Me too though, save wipes seem to be a lot more common to me on VC (which is why I thank Wack0 for encouraging me to switch to custom firmware to restore save files).


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you still need the shiny zigzagoon berry glitch fix rom, https://digiex.net/threads/pokemon-gba-uk-berry-glitch-fix-shiny-zigzagoon-distribution-gba-rom-download-uk-eur.15077/


subject: Re: PKMN R/B - ACE: How to Exec code from ram?
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7914.msg204946#msg204946 date=1492076752]<br />What you need first, and it is essential, is solid knowledge of assembly.<br />The Game Boy&#039;s processor is similar to the z80, so I recommend reading [url=http://thttp://tutorials.eeems.ca/ASMin28Days/welcome.html]ASM in 28 Days[/url] (a Day in this tutorial is simply a lesson, not a full day :P) to learn the z80 assembly. The tutorial is for TI 8X+ calculators, so there are some things there that don&#039;t matter for Game Boy stuff, but read it all, it&#039;ll make you practice.<br /><br />Once you have good knowledge of z80 assembly, read [url=http://gbdev.gg8.se/wiki/articles/Pan_Docs]the Pan Docs[/url] to get the basics of the GB&#039;s internals.<br /><br />And then get familiar with Gen I&#039;s engine, and you can start coding !<br />[/quote]<br />The link&#039;s broken :(


subject: Re: Can Gen I Glitch Pokemon be transferred to Gen VII?
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You might be able to use cfw to edit pokebank and allow glitch Pokemon (can&#039;t test it because I still need to hard mod)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Skeef
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are you using the correct bootstrap? The German version requires a different party set-up then the English. There is one posted on page 4 (the first post, easy to find). But its a pretty old one. Othere European players may have a less complicated one.<br /><br />PS: S7 is indeed the german 8F.


subject: Re: How did a glitch item delete my save file?
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: jfb1337
icon: xx
body:
  Come to think about it I&#039;ve never had a save wipe on BGB except when I deliberately opened SRAM to try to get a save wipe, but I&#039;ve had at least 3 or 4 save wipes on VC. So it&#039;s possible that SRAM isn&#039;t properly or at all.<br /><br />I just checked with my offgao mem editor and A000-BFFF was all FF. But when I looked at a sprite to open bank 0, and checked again and there was data there. From A858 onwards was alternating 00 39, and before that was actual data.<br />Then I saved, and it was back to all FF again.<br />Then I manually opened SRAM by incrementing a byte ending in 9 somewhere in ROM, and there was data up until B524 after which was 0039, which was also there before A598. I tried manually opening and closing it a few times, which seemed to work as expected, though one time it seemed to take 2 attempts to actually get it to close: could be something interesting (closing SRAM sometimes fails??) or could just be that I didn&#039;t actually write something when I thought I did. Edit: Most likely explanations is just that I wrote to the wrong part of ROM. Anyway, my thumb is now tired from holding the select button so much.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Problems with 8F
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Problems with 8F
icon: xx
body:
  Thx for the answer, so Ive got the 8F Item :)<br />It seems that I used the wrong one:<br /><br />1. Pidgey with 233 hp<br />2. Parasect<br />3. Onix<br />4. Tentacool<br />5. Kanghaskan<br /><br />I will try the other one on page 4, thx!<br /><br />PS: Ive used this video as a guide for the people that are interested.<br />https://youtu.be/H8AgGp5cqPI


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Problems with 8F link=topic=6638.msg205732#msg205732 date=1497903411]<br />Thx for the answer, so Ive got the 8F Item :)<br />It seems that I used the wrong one:<br /><br />1. Pidgey with 233 hp<br />2. Parasect<br />3. Onix<br />4. Tentacool<br />5. Kanghaskan<br /><br />I will try the other one on page 4, thx!<br /><br />PS: Ive used this video as a guide for the people that are interested.<br />https://youtu.be/H8AgGp5cqPI<br />[/quote]<br /><br />Yeah, in non-English European versions you will likely need to use a different bootstrap code.<br /><br />Note before you use the change player ID items code you will also need to alter it as memory addresses in non-English European versions are +5 of the original.<br /><br />In the code below (the one you may have tried using to change your Trainer ID part 1) you will just need to change the X Accuracy x89 into an X Accuracy x94, and similar logic applies to the rest.<br /><br />[code]<br />8F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x1<br />Any Item&nbsp; &nbsp; xAny<br />Antidote&nbsp; &nbsp; x38&nbsp; ; dec bc + ld h,<br />TM11/TM43&nbsp;  x1&nbsp;  ; D3/F3 + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />X Accuracy&nbsp; x89&nbsp; ; ld l, 59<br />Lemonade&nbsp; &nbsp; x89&nbsp; ; ld a, 59<br />Water Stone x1&nbsp;  ; ld (hli),a + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; xAny ; ret<br />[/code]<br /><br />For the second code (trainer ID change part 2 below), change X Accuracy x90 to X Accuracy x95.<br /><br />[code]<br />8F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x1<br />Any Item&nbsp; &nbsp; xAny<br />Antidote&nbsp; &nbsp; x38&nbsp; ; dec bc + ld h,<br />TM11/TM43&nbsp;  x1&nbsp;  ; D3/F3 + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />X Accuracy&nbsp; x90&nbsp; ; ld l, 5A<br />Lemonade&nbsp; &nbsp; x12&nbsp; ; ld a, 0C<br />Water Stone x1&nbsp;  ; ld (hli),a + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; xAny ; ret<br />[/code]<br /><br />For the third code (player name letter 1 change) change X Accuracy x88 to X Accuracy x93.<br /><br />[code]<br />8F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x1<br />Any Item&nbsp; &nbsp; xAny<br />Antidote&nbsp; &nbsp; x38&nbsp; ; dec bc + ld h,<br />TM09/TM41&nbsp;  x1&nbsp;  ; D1/F1 + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />X Accuracy&nbsp; x88&nbsp; ; ld l, 58<br />Lemonade&nbsp; &nbsp; x134 ; ld a, 86<br />Water Stone x1&nbsp;  ; ld (hli),a + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; xAny ; ret<br />[/code]<br /><br /><br />For the fourth code (player name letter 2 change) change X Accuracy x89 to X Accuracy x94.<br /><br />[code]<br />8F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x1<br />Any Item&nbsp; &nbsp; xAny<br />Antidote&nbsp; &nbsp; x38&nbsp; ; dec bc + ld h,<br />TM09/TM41&nbsp;  x1&nbsp;  ; D1/F1 + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />X Accuracy&nbsp; x89&nbsp; ; ld l, 59<br />Lemonade&nbsp; &nbsp; x133 ; ld a, 85<br />Water Stone x1&nbsp;  ; ld (hli),a + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; xAny ; ret<br />[/code]<br /><br />For the fifth code (player name terminator in position 3) code, change X Accuracy x90 to X Accuracy x95.<br /><br />[code]<br />8F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x1<br />Any Item&nbsp; &nbsp; xAny<br />Antidote&nbsp; &nbsp; x38&nbsp; ; dec bc + ld h,<br />TM09/TM41&nbsp;  x1&nbsp;  ; D1/F1 + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />X Accuracy&nbsp; x90&nbsp; ; ld l, 5A<br />Lemonade&nbsp; &nbsp; x80&nbsp; ; ld a, 50<br />Water Stone x1&nbsp;  ; ld (hli),a + ld bc,<br />Any Item&nbsp; &nbsp; xAny ; ????<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; xAny ; ret<br />[/code]<br /><br />When certain memory addresses are defined in the code, such as many in the DXXX region (but not for instance CD38, which when set to 1 allows you to walk through walls) most of the time you will just need to change them to be +5 of the original (which you can do using a calculator that supports hexadecimal such as Windows Calculator or just regard digits beyond 9 as A-F as you count up by five).<br /><br />Note that this logic doesn&#039;t apply to addresses that use &quot;call&quot; or &quot;jp&quot; to run a routine in the ROM, such as the gift PokÃ©mon code. For that you will have to locate the routine in the original English version in a debugger, converting the address from a pointer to an offset if necessary (only for addresses between 4000-7FFF) then use a hex editor to look for similar byte code in the non-English European version, then convert it back into a pointer and this will be your address following call, jp.<br /><br />My explanation isn&#039;t adequate though as it doesn&#039;t explain things like how to use a hex editor, how to convert a pointer to an offset or how you may have to swap the byte order (&quot;endianness&quot;) due to an address following call or jp being formatted yyxx rather than xxyy. So if you ever need to convert a code that uses call or jp in such a way let me know and I&#039;ll walk you through it and convert it for you.<br /><br />Hope this helps!&nbsp; :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The offsetting logic is this :<br />[table]<br />[tr]<br />[td]0000-7FFF[/td][td]Offsetting is complex, but things 0000-3FFF shouldn&#039;t be offset[/td]<br />[/tr]<br />[tr]<br />[td]8000-9FFF[/td][td]No offsetting[/td]<br />[/tr]<br />[tr]<br />[td]A000-BFFF[/td][td]No offsetting either[/td]<br />[/tr]<br />[tr]<br />[td]C000-D1XX (I think ?)[/td][td]No offsetting[/td]<br />[/tr]<br />[tr]<br />[td]D1XX-DFFF[/td][td]Offset +5[/td]<br />[/tr]<br />[tr]<br />[td]FF80-FFFE[/td][td]No offsetting[/td]<br />[/tr]<br />[/table]


subject: Can glitch move 0xFD be used for ACE in Japanese Crystal?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  For whatever reason in Japanese Crystal it seems using an X Accuracy (I later did it with another X item) and having glitch move 0xFD as the only move (may be possible by trading a glitch PokÃ©mon from Generation I with TM53 on to Generation II) makes the game executes D800 in WRAM when you open the Fight menu.<br /><br />It turn out that our items in the bag begin at D885, making this potentially manipulable. The only problem is opening the Fight menu seemed to cause a write to D809 to FF causing a rst 38 freeze, and there are other problematic areas of WRAM before D885.<br /><br />Does anybody know if this freeze can be averted?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg205737#msg205737 date=1497954363]<br />The offsetting logic is this :<br />[table]<br />[tr]<br />[td]0000-7FFF[/td][td]Offsetting is complex, but things 0000-3FFF shouldn&#039;t be offset[/td]<br />[/tr]<br />[tr]<br />[td]8000-9FFF[/td][td]No offsetting[/td]<br />[/tr]<br />[tr]<br />[td]A000-BFFF[/td][td]No offsetting either[/td]<br />[/tr]<br />[tr]<br />[td]C000-D1XX (I think ?)[/td][td]No offsetting[/td]<br />[/tr]<br />[tr]<br />[td]D1XX-DFFF[/td][td]Offset +5[/td]<br />[/tr]<br />[tr]<br />[td]FF80-FFFE[/td][td]No offsetting[/td]<br />[/tr]<br />[/table]<br />[/quote]<br /><br />The offset +5 is before D1XX because D059 the instant encounter address is D05E in non-English European versions. I wonder where it begins (and the -1 for Yellow)?


subject: Re: How did a glitch item delete my save file?
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  The thing is, VC is far more prone to being corrupted due to the fact that unknown opcodes or invalid stops don&#039;t halt the game like they do in a real GB/C. So in VC the game will usually run around for longer, and is more likely to corrupt (open) SRAM or to trigger a fatal rst 38 in the process. That said, a rst 38 [i]shouldn&#039;t[/i] be able to change the SRAM bank so as TheZZAZZGlitch said making sure that SRAM bank 0 is loaded before doing anything dangerous is a good idea.


subject: Re: PokÃ©dex marker bytes
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7978.msg205718#msg205718 date=1497793450]<br /><br />[quote author=ISSOtm link=topic=7978.msg205688#msg205688 date=1497689072]<br />What do these &quot;markers&quot; do ?<br /><br />Also I just created the article mainly by copy-pasting the post and formatting the table into a wiki table. :)<br />[/quote]<br /><br />Thanks ISSOtm! I don&#039;t know either. It&#039;s possible that the marker bytes have no purpose at all other than as a tool for the developers to find which PokÃ©mon they&#039;re dealing with.<br />[/quote]<br /><br />Nothing. In fact, it&#039;s overwritten by the index number as soon as the mon header data is copied: https://github.com/pret/pokered/blob/678b3c9/home.asm#L606L607


subject: Was looking at summaries of just fast cloned Pluses and this happened...
poster_name: LordEgil
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I used the Decamarks hex 288A for the fast cloning, this is on cartridge, and can provide a picture of the box if necessary. It also corrupted the audio in a weird way, which I may upload to YouTube if people want to hear it


subject: 8F weirdness in changing player name
poster_name: Nihil
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  So, a while ago I got myself 8F in my pokÃ©mon red file. Had been wanting to do that for a while now. Thought that, for the first ultilization of the item, I&#039;d go for something safe and useful, so I went in a thread with a setup for changing your player name. Perfect candidate, since my name got ZZAZZ&#039;d forever ago! <br /><br />Since I was feeling lazy about getting items and such (and for whatever reasons, even after 20 or so encounters, I couldn&#039;t find any M&#039; or the like in cinnabar and I didn&#039;t want to waste all my remaining trainers for item cloning stuff) I just used Pikasav to get myself most stuff I&#039;d need, include the 233 HP pidgey. I mean, I could definetively have just changed my name in Pikasav but what I wanted some fun, you feel me?<br /><br />So, there I am. Bootstrap party, items ready. Use 8F- success! The first letter becomes what I wanted! I adjust the item quantities back to being the right ones, use 8F again... nothing.<br /><br />I tried again a few more times but nope. Nada. Original name was Bunny, at the end of six iterations of using 8F, it was BZnZZ. So now I&#039;m kind of confused about it... does anyone know why that happened? 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Problems with 8F
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thx guys for your very detailed answers. Even if I didnt understand everything I will try your suggestions and post the results :)


subject: Re: Was looking at summaries of just fast cloned Pluses and this happened...
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I like how you can see the Egg party sprite and then there&#039;s just a bunch of markings.<br /><br />Maybe it will hatch? I dunno.


subject: Re: Was looking at summaries of just fast cloned Pluses and this happened...
poster_name: LordEgil
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=7980.msg205746#msg205746 date=1498044492]<br />I like how you can see the Egg party sprite and then there&#039;s just a bunch of markings.<br /><br />Maybe it will hatch? I dunno.<br />[/quote]<br /><br />I didn&#039;t notice the marking portion. I figured out it was a 0x0000 remnant from the fast cloning that I didn&#039;t notice. And it was an egg, so I couldn&#039;t release it normally. Just my luck.


subject: Re: 8F weirdness in changing player name
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re not supposed to adjust the items. It changes every time because every character takes up 1 byte and it needs to shift the address over to put the second character in. Just let them change and it&#039;ll work. 


subject: Re: Numbers in a nickname
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I softlocked my game MANY times when encountering level 30 missingnos and failing to flee. Your game can softlock when it attacks but not when it comes into battle


subject: Re: Nothing seem to match
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  VBA is a fucking awful emulator. just look at closed SRAM.<br />[img]https://image.prntscr.com/image/a2xwUZiHQ2GsGLdlBKAv8g.png[/img]<br />Use BGB, Gambatte or at least VBA-M and see if you can do things.


subject: Getting gen 1 Mew in Yellow VC in pokemon sun/moonF
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello comunity, i need to ask you help beacouse i got a lot of problem. So as the title say i m trying to get a mew in Yellow for VC for trade it in poekmon Moon. Well i use guide ( https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/ ) for do that but i have problem at the point To get any item quantity, set up your items like so... well i have problem to create and moltiply item x255... I don t know what can be the problem, i follow the guide step by step. Only i think it depend from version language. In the guide they have ENG version, while i m using an ITALIAN version on pokemon yellow VC. So in the comment there is write to ask to you so please can u help me to have the bootstrap of pokemon i must have in the box for create and multiply items x255?<br />thaks in advance to all


subject: Re: Nothing seem to match
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  VBA sucks. But there are also VBA-RR and VBA-M, which suck less.<br />I sometimes use VBA-RR. Obviously not for first-time glitch research, because of rather bad emulation accuracy. But there are tiny features that make it worth using in some scenarios.<br /><br />- Native video recording with little to no CPU load. It also doesn&#039;t need an external process for video encodes.<br />- Really fast turbo - with sound off and reduced resolution it can easily go up to 8000% on my computer, compared to 600% max on other emulators.<br />- Easily accessible and simplistic Lua scripting. Also, if you replace the DLL in VBA&#039;s working directory, it works with Lua version 5.3, which adds some really useful features (*cough* bitwise operators *cough*) - other emulators tend to have Lua compiled in and stuck at version 5.1.<br />- It can have multiple instances of memory viewer (aka hex editor) open at the same time. I can have multiple hex views, all centered on different addresses.<br />- The fact that the SRAM is never closed in the memory editor is sometimes useful, because it allows for direct save data editing without having to mess with the SAV file. Just change the SRAM and you&#039;re set.<br /><br />I&#039;d use VBA-M, but it doesn&#039;t have Lua scripting, so VBA-RR is the latest revision that has all of these features.<br /><br />My preferences are:<br />- VBA-RR for video recording and &quot;checking things out&quot; in general<br />- BGB for more formal glitch research<br />- Bizhawk for TASing<br /><br />I highly recommend to everyone using plain old VBA: Switch to VBA-RR.<br />It&#039;s really the same emulator, but it has Lua scripting and rudimentary TAS features.<br />And although VBA-RR&#039;s emulation accuracy is still bad, [url=http://forums.glitchcity.info/index.php?topic=7559.0]it&#039;s infinitely better than classic VBA - it properly handles wrong bank switches, VRAM accessiblity and echo RAM[/url].


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You are more than fairly correct in your assumption. Luckily we were able to secure an alternative way !<br /><br />[code]<br />&nbsp; &nbsp; 8 PokÃ©mon in your current PC box<br />&nbsp; &nbsp; Seel as the 1st PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Parasect as the 2nd PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Pidgey as the 3rd PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Magikarp as the 4th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Psyduck as the 5th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Flareon as the 6th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Tentacool as the 7th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Female Nidoran as the 8th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Finally, Seel&#039;s HP must be 233<br />[/code]<br /><br /><br />Then you&#039;re ready to go !<br />...Except for a [i]slight[/i] complication. You actually need to change the items, too - the new setup&#039;s compatibility is limited.<br />[code]<br />Item you want to increase x1<br />Burn or ice heal x43<br />Revive x201<br />ws# #m#<br />(Anything)<br />[/code]<br /><br />Here ! If it doesn&#039;t work or anything... Then tell us here ! I didn&#039;t test this out, but it oughta work.<br /><br /><br />Note for future readers : the bootstrap&#039;s code is<br />[code]<br />$DA80 &lt;- 3A || ldd a, (hl) ; a = 08<br />$DA81 &lt;- 2E ||<br />$DA82 &lt;- 21 || ld l, 24<br />$DA83 &lt;- 85 || add l ; a = 2C<br />$DA84 &lt;- 2F || cpl ; a = D3<br />$DA85 &lt;- 67 || ld h,a ; hl = D324<br />$DA86 &lt;- 18 ||<br />$DA87 &lt;- 0F || jr 0F ; pc = DA97<br />(...)<br />$DA97 &lt;- E9 || jp (hl) ; pc = D324<br />[/code]


subject: Re: 8F weirdness in changing player name
poster_name: Nihil
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7982.msg205748#msg205748 date=1498067789]<br />You&#039;re not supposed to adjust the items. It changes every time because every character takes up 1 byte and it needs to shift the address over to put the second character in. Just let them change and it&#039;ll work.<br />[/quote]<br /><br />Oh! I&#039;m a dumb baby! Oop, it works! Thanks ^^&#039;&#039;


subject: Re: Verifying console/emulator behavior with 8F
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GBA4IOS 2.1:<br />UnknownOpcodes: FAIL5<br />InvalidBanks: PASS<br />VRAMAccess: PASS<br />EchoRAM: PASS<br />InvalidStop: FAIL<br />


subject: Re: Egg Moves
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You need to use the sketch glitch to get the move on a ditto (Transform into a smeargle, sketch a move) and you can get Staryu egg moves


subject: Re: Bad Clone Trade Stadium 2
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Remember, bad clones DO have unterminated names so don&#039;t fuck around with them too much because they&#039;ll probably do some shit to your file


subject: Re: Write PokÃ©dex entries for Glitch PokÃ©mon as if they were normal pokÃ©mon!
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=7660.msg205368#msg205368 date=1496187800]<br />Gen VI, numbers 2D4 - FFFF:<br />These Pokemon are largely shrouded in mystery, as any human that goes near them perceive them as a Bulbasaur. Not much is known about them, as all observation has to take place through sight-enhancement devices over a very large distance.<br />[/quote]<br />Throwing them into battle may either send the trainer back in time or wipe them off the face of the earth


subject: Re: is it possible to &quot;create&quot; your own pokemon (out of the 255 pokemons)
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You CAN create a sprite but custom cries and similar are a lot harder considering that cries are in rom and you can&#039;t really do anything with rom via ACE


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moonF
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The fact that this is even possible to begin with still amazes me greatly.<br /><br />A word of advice: double-check your items EVERY SINGLE TIME you use ws m. If you don&#039;t, you&#039;ll probably regret it.


subject: Re: Egg Moves
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  True, but that is definitely NOT intended behavior.<br /><br />Do any other genderless Pokemon have egg moves, or is it just Staryu?


subject: Re: Gender determination bug
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  Bulbapedia has it wrong, Pokemon.wikia has it wrong, SERIBII didn&#039;t even update all of them... We&#039;ve got it all wrong... 11.9, not 12.5. It&#039;s pretty fucking stupid how we&#039;ve taken this long to find out just a little bit of shitty coding. We&#039;ve found so much about the red/blue code but sun/moon? We fucked up big time. There&#039;s apparently only one dataminer who even fucking cares about genders and we got this... That&#039;s bullshit


subject: Re: Bad Egg in XY?
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bad egg has existed since the third generation. It&#039;s always been there but cheat exclusive since gen 4.


subject: &quot;Buy any item from shop&quot; cheat gym badge man glitch textbox
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://image.prntscr.com/image/ussudk7CSRKoDS8KvQQhew.png[/img]<br />An interesting glitch, when you use a &quot;buy any item from shop&quot; cheat and ask the gym badge man to review it, you get a glitch text box


subject: Re: Bad Egg in XY?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I haven&#039;t seen any other reports of Bad Eggs aside from this...<br /><br />I do know that the Egg is an actual Pokemon, so maybe the person who created it also changed its name to &quot;Bad Egg&quot;?


subject: Re: &quot;Buy any item from shop&quot; cheat gym badge man glitch textbox
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=7984.msg205768#msg205768 date=1498130885]<br />Fascinating...<br /><br />I wonder if it changes based on the item code you have activated?<br />[/quote]<br />With rare candy I got 9999999999PokÃ©94 ERROR so it probably changes


subject: Re: [Concept]Patching ROM On-The-Fly using ACE
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This seems very possible but it sounds like a fucking NIGHTMARE to do. I might look into this but I don&#039;t know how far I&#039;ll get.


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moonF
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The problem here isn&#039;t the items, it&#039;s that the post doesn&#039;t mention the method this is US-only. So I had to make a new setup entirely.


subject: Re: Gender determination bug
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Every glitch matters. Sun and Moon are far less glitchy, and their code is way more complicated. Code analysis of R/B can be done by amateurs, but doing so for S/M requires professional tools and skill.<br />This is NOT bullshit. It&#039;s a bug, we study bugs, we write about this bug. It helps, for example, competitive players.<br />You never know when a bug may appear useful. That&#039;s why we track them all, and document them all.


subject: Re: Bad Egg in XY?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think it would have been sent into battle if it was an Egg.<br />Though I&#039;d say the same about a Bad Egg, so... ?


subject: Re: Bad Egg in XY?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is a glitch Pokemon that looks like an Egg. You can find videos of it on Youtube.<br /><br />Unlike most glitch Pokemon, it actually works very well im battle! (Unless it uses Iron Head, apparently. Then the game freezes.)


subject: Re: Gender determination bug
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7974.msg205764#msg205764 date=1498128759]<br />Bulbapedia has it wrong, Pokemon.wikia has it wrong, SERIBII didn&#039;t even update all of them... We&#039;ve got it all wrong... 11.9, not 12.5. It&#039;s pretty fucking stupid how we&#039;ve taken this long to find out just a little bit of shitty coding. We&#039;ve found so much about the red/blue code but sun/moon? We fucked up big time. There&#039;s apparently only one dataminer who even fucking cares about genders and we got this... That&#039;s bullshit<br />[/quote]<br />I don&#039;t necessarily think this is a fair complaint. The nominal ratios are the ones worth noting in general, since they apply across generations. The skewing in Gen III-V (that also applies to Gen VI-VII) has been long documented, although noone noticed the new bug introduced in Gen VI.<br /><br />For example, on Bulbapedia, the Pokemon pages list the nominal ratios (the only sensible thing to list), but the PID page explains how gender is actually calculated.


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  [quote author=ISSOtm link=topic=7983.msg205754#msg205754 date=1498088482]<br />You are more than fairly correct in your assumption. Luckily we were able to secure an alternative way !<br /><br />[code]<br />&nbsp; &nbsp; 8 PokÃ©mon in your current PC box<br />&nbsp; &nbsp; Seel as the 1st PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Parasect as the 2nd PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Pidgey as the 3rd PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Magikarp as the 4th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Psyduck as the 5th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Flareon as the 6th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Tentacool as the 7th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Female Nidoran as the 8th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Finally, Seel&#039;s HP must be 233<br />[/code]<br /><br /><br />Then you&#039;re ready to go !<br />...Except for a [i]slight[/i] complication. You actually need to change the items, too - the new setup&#039;s compatibility is limited.<br />[code]<br />Item you want to increase x1<br />Burn or ice heal x43<br />Revive x201<br />ws# #m#<br />(Anything)<br />[/code]<br /><br />Here ! If it doesn&#039;t work or anything... Then tell us here ! I didn&#039;t test this out, but it oughta work.<br /><br /><br />Note for future readers : the bootstrap&#039;s code is<br />[code]<br />$DA80 &lt;- 3A || ldd a, (hl) ; a = 08<br />$DA81 &lt;- 2E ||<br />$DA82 &lt;- 21 || ld l, 24<br />$DA83 &lt;- 85 || add l ; a = 2C<br />$DA84 &lt;- 2F || cpl ; a = D3<br />$DA85 &lt;- 67 || ld h,a ; hl = D324<br />$DA86 &lt;- 18 ||<br />$DA87 &lt;- 0F || jr 0F ; pc = DA97<br />(...)<br />$DA97 &lt;- E9 || jp (hl) ; pc = D324<br />[/code]<br />[/quote]<br /><br />Well i have in box the pokemon u wrote from seel 233hp to famale nidoran and 3 but don t work. i tryed again with pokemon in the guide like no pidgly but growlithe and 3 more random pokemon as the guide i posted sayed. i try to move item ws m at the end in my bag as you sayed but without success. So how i can success in duplicate x255 item and crate item? i repeat my game is in italian language... can u help me please? thanks again for ur answer mate.<br />at last i want show you my screen of the game cuz i notice a bit different between ur item and mine. your is only &quot;ws m&quot; while mine is &quot;ws &amp; m&quot; dunno if this is important or not...i give a pic for you.. thanks for help! ( http://imgur.com/a/bs5sY )


subject: Re: &quot;Buy any item from shop&quot; cheat gym badge man glitch textbox
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I decided to research this subject and made some really interesting finds.<br /><br />When displaying items in a list, the game first has to decide what type of list it is, like is it an item and quantity list or are we just displaying items in sequence?<br /><br />This is controlled by memory address CF94 (CF93 in Yellow) and these are the menu type IDs:<br /><br />00: Your PokÃ©mon in the current box with levels. If forced in the inventory the PokÃ©mon will still act like the items you have.<br />01: Move IDs in sequence. If you had Master Ball x97 this would appear as Pound (dec:01), Agility (dec:97). If forced in the inventory they will act as the items as if entry 1 was item 1 and entry 2 was item 1&#039;s quantity but as an item and so on. Curiously entries may act as unterminated name glitch items and thus require that you use them where a 0x50 sub-tile is on the screen.<br />02: Items in sequence, no quantities. We can thus convert quantities into items you can use if you replace the items pack with it. Used by PokÃ© Marts.<br />03: Regular items pack. Key items have their quantities hidden. Used by the inventory and item PC.<br />04(+?): Items in sequence, no quantities (again).<br /><br />When you talk to the badge man or use a lift (Celadon Department Store, Rocket Hideout, Silph Co.) the game uses list type 04, although these may be interpreted as key items hence not have quantities even if the list type was 03. <br /><br />List types do not apply to the fossil list if you talk to the scientist in Cinnabar Lab with more than one fossil, so seem to be handled differently.<br /><br />CF8B (CF8A in Yellow) also controls the pointer to the entries in the list. For inventory items CF8B is 1D D3 (D31D) because that is where our items begin. For stored PC items CF8B is 3A D5 (D53A). For box entries it&#039;s 80 DA (DA80), which likewise is where stored PokÃ©mon in the current box begin.<br /><br />For PokÃ© Marts, the badge man and lifts the pointer is 7B CF (CF7B), and the data here gets written to beforehand depending on which list you opened. Notice that the PokÃ© Mart first item code is 01xx7CCF. This is why using the code will change the badge man&#039;s list entries and lift list entries as well.<br /><br />If you use an invalid entry in a lift list it doesn&#039;t matter as only the position counts, so if you replaced entry 2 and it was 2F with a Master Ball it would still take you to the second floor.<br /><br />However, it turns out invalid badge man entries can bring up glitch text boxes, and this is actually the subject of [url=http://glitchcity.info/wiki/Special_menu_Select_glitch]a glitch in Japanese Red/Green/Blue[/url]. In that glitch the badge items are represented in the code as such:<br /><br />[code]<br />15 16 17 18 19 1A 1B 1C FF<br />[/code]<br /><br />ã‚°ãƒ¬ãƒ¼ãƒãƒƒã‚¸ [0x15]<br />ãƒ–ãƒ«ãƒ¼ãƒãƒƒã‚¸ [0x16]<br />ã‚ªãƒ¬ãƒ³ã‚¸ãƒãƒƒã‚¸ [0x17]<br />ãƒ¬ã‚¤ãƒ³ãƒœãƒ¼ãƒãƒƒã‚¸ [0x18]<br />ãƒ”ãƒ³ã‚¯ãƒãƒƒã‚¸ [0x19]<br />ã‚´ãƒ¼ãƒ«ãƒ‰ãƒãƒƒã‚¸ [0x1A]<br />ã‚¯ãƒªãƒ ã‚¾ãƒ³ãƒãƒƒã‚¸ [0x1B]<br />ã‚°ãƒªãƒ¼ãƒ³ãƒãƒƒã‚¸ [0x1C]<br />[0xFF]<br /><br />What happens when you swap one of these entries with another is similar to how the [url=http://glitchcity.info/wiki/Duplicate_key_items_glitch]duplicate key items glitch[/url] works in Generation II. The game will &#039;pretend&#039; that the list was an item+quantity list, like this:<br /><br />ã‚°ãƒ¬ãƒ¼ãƒãƒƒã‚¸ x 22<br />ã‚ªãƒ¬ãƒ³ã‚¸ãƒãƒƒã‚¸ x 24<br />ãƒ”ãƒ³ã‚¯ãƒãƒƒã‚¸ x 26<br />ã‚¯ãƒªãƒ ã‚¾ãƒ³ãƒãƒƒã‚¸ x 28<br />CANCEL<br /><br />It&#039;s hard to picture how this will affect the actual list, but let&#039;s say we pretend the items list has quantities and we swapped ã‚°ãƒ¬ãƒ¼ãƒãƒƒã‚¸ x 22 with ã‚ªãƒ¬ãƒ³ã‚¸ãƒãƒƒã‚¸ x 24, we would get <br /><br />ã‚ªãƒ¬ãƒ³ã‚¸ãƒãƒƒã‚¸ x 24<br />ã‚°ãƒ¬ãƒ¼ãƒãƒƒã‚¸ x 22<br />ãƒ”ãƒ³ã‚¯ãƒãƒƒã‚¸ x 26<br />ã‚¯ãƒªãƒ ã‚¾ãƒ³ãƒãƒƒã‚¸ x 28<br /><br />Back into a list of entries only this would be:<br /><br />ã‚ªãƒ¬ãƒ³ã‚¸ãƒãƒƒã‚¸ [0x17]<br />ãƒ¬ã‚¤ãƒ³ãƒœãƒ¼ãƒãƒƒã‚¸ [0x18]<br />ã‚°ãƒ¬ãƒ¼ãƒãƒƒã‚¸ [0x15]<br />ãƒ–ãƒ«ãƒ¼ãƒãƒƒã‚¸ [0x16]<br />ãƒ”ãƒ³ã‚¯ãƒãƒƒã‚¸ [0x19]<br />ã‚´ãƒ¼ãƒ«ãƒ‰ãƒãƒƒã‚¸ [0x1A]<br />ã‚¯ãƒªãƒ ã‚¾ãƒ³ãƒãƒƒã‚¸ [0x1B]<br />ã‚°ãƒªãƒ¼ãƒ³ãƒãƒƒã‚¸ [0x1C]<br /><br />And this is what actually happens in game, explaining why the ã‚°ãƒ¬ãƒ¼ãƒãƒƒã‚¸ [0x15] and ãƒ–ãƒ«ãƒ¼ãƒãƒƒã‚¸ [0x16] were shifted down two slots instead of just swapping places.<br /><br />But you can get glitch entries like this too:<br /><br />[img]http://i.imgur.com/rtBAvw9.png[/img]<br /><br />The reason why seems to be because the game is pretending that the entries we&#039;re swapping have quantities then there are only a limited number of &#039;item+quantity&#039; pairs until we go past the end of the buffer and corrupt unrelated data. We can bring up glitch entries this way or even corrupt the lower byte of the list pointer, which could bring a lot more glitch entries to select and allow us to access more than eight entries.<br /><br />This could even theoretically result in the corruption of CFBF, so if you escaped from battle using a partial escape glitch item beforehand then maybe you could catch any(!) PokÃ©mon and glitch PokÃ©mon (except maybe for FF; you can&#039;t anything the game would interpret as Cancel and bad/division by 0 growth rate glitch PokÃ©mon) without CoolTrainer/unterminated glitch item with specific screen data, and this could probably be more convenient than Fossil conversion glitch.<br /><br />Maybe you could corrupt D036 (instant encounter) as well just by swapping entries around.<br /><br />[img]http://i.imgur.com/siDOpu1.png[/img]<br /><br />[hr]<br /><br />Something that still stands though is this; what happens when non-badge entries are selected? I&#039;ll be researching this as it could allow for arbitrary code execution if it allows for text code, and the text code is in WRAM and you can place an 08 at the beginning of the text code, marking that bytes after it are executed as assembly.<br /><br />Edit: I put together a way to get Mew but it&#039;s ridiculously difficult in practise. Will upload a video soon.


subject: Re: Gender determination bug
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: drc
icon: xx
body:
  [quote author=TheSixthItem link=topic=7974.msg205764#msg205764 date=1498128759]<br />Bulbapedia has it wrong, Pokemon.wikia has it wrong, SERIBII didn&#039;t even update all of them... We&#039;ve got it all wrong... 11.9, not 12.5. It&#039;s pretty fucking stupid how we&#039;ve taken this long to find out just a little bit of shitty coding. We&#039;ve found so much about the red/blue code but sun/moon? We fucked up big time. There&#039;s apparently only one dataminer who even fucking cares about genders and we got this... That&#039;s bullshit<br />[/quote]<br />[i]dude calm down[/i]<br /><br />you could make this argument about that whole tentacool grass glitch in the spanish version of red and blue.


subject: Re: Nothing seem to match
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BGB is the bane of my existence. Required due to its accuracy for stable unstable, but it freezes and doesn&#039;t let me close a lot, and also there&#039;s no way to set the keys as shift+F1 so I can make it more like VBA. Also in order to view the controls you have to click &#039;set keys&#039; and/or check&#039;set extra keys&#039;. It&#039;s just a fucking mess. Someone needs to make a hybrid between BGB (accuracy) and VBA (layout)


subject: Problem with legit mew glitch for yellow VC
poster_name: Moraxno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hey guys, I hope some of you can help me. I wanted to get a Gen 1 mew on my Gen 7 game and I ran into a problem:<br /><br />I followed these instructions [url=https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/]https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/[/url]<br />to set up my 2DS&#039; Pokemon Yellow VC to get a legit mew for bringing it to my pokemon moon game. <br /><br />After gathering all pokemon for my pc and of course the ws# #m# i double checked all my setups and came across the fact, that my item is actually called [b]ws#l&#039;#m# [/b]and this frightened me of course. <br /><br />I went to the big list [url=http://glitchcity.info/biglist.htm]http://glitchcity.info/biglist.htm[/url] checking if i have made a mistake with my p&#039;pkmn p&#039; encounter. But this exact item name does not exist. It looks like a mix between Hex 63 and 67.<br /><br />I am not sure if this is the consequence of using a german game, which maybe shifts some characters due to the additional umlauts on the keyboard or if this is just a wrong item. Fearing to corrupt my savefile, destroying the work I put in I woul&#039;d like to ask you if anyone knows the answer to my problem.<br /><br />I would really appreciate it since I&#039;m starting to like glitching games and finding techniques to exploit programming errors <br />and would like to be more active in this community :D<br /><br />Thank you in advance&nbsp; :)


subject: Re: Problem with legit mew glitch for yellow VC
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You should&#039;ve started with the fact that it&#039;s a German copy. This is also gonna shift shit around in memory, so you&#039;ll need to modify your code.<br /><br />It&#039;s a good thing you asked, huh?


subject: Re: &quot;Buy any item from shop&quot; cheat gym badge man glitch textbox
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I find this funny since when I was 5 or 6 I still had Pokemon Red, a Gameshark and my GBC, and I found these while cheating my young ass off. These are what got me into corruptions. <br /><br />God, the nostalgia...


subject: Re: Problem with legit mew glitch for yellow VC
poster_name: Moraxno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is in fact a tremendously good thing&nbsp; O_o. I dodged a bullet there, thank you ;D. Well okay, so i guess i have to adjust the pokemon stored as well as the items used in the inventory(?). Can you tell me a resource where i could find information about the memory allocation across different localizations?


subject: Re: Problem with legit mew glitch for yellow VC
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is still an ongoing investigation, but there&#039;s some good info [url=http://glitchcity.info/wiki/List_of_8F_bootstrap_setups]here to get you started.[/url] The bootstrap shouldn&#039;t change too terribly much, but any jumping, reading from/writing to bytes, etc. will have to be modified. 


subject: Re: Nothing seem to match
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7883.msg205781#msg205781 date=1498219672]<br />BGB is the bane of my existence. Required due to its accuracy for stable unstable, but it freezes and doesn&#039;t let me close a lot, and also there&#039;s no way to set the keys as shift+F1 so I can make it more like VBA. Also in order to view the controls you have to click &#039;set keys&#039; and/or check&#039;set extra keys&#039;. It&#039;s just a fucking mess. Someone needs to make a hybrid between BGB (accuracy) and VBA (layout)<br />[/quote]<br />Have you tried Gambatte?


subject: Re: Good DS Emulator
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For now, use DeSmuME. In the future, medusa (the rebranding of mGBA) will perhaps be the best choice :) 


subject: Re: Egg Moves
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A slightly unrelated thing but which may be important: the term &quot;genderless&quot; is misleading because the PokÃ©mon&#039;s sex is unknown as opposed to being determined as neither male or female. In Western Stadium 2, there actually seems to be an Egg Group for &quot;gender-unknown&quot; PokÃ©mon, which includes Staryu and Starmie, but core games do not include such an Egg Group.


subject: Re: Nothing seem to match
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7883.msg205781#msg205781 date=1498219672]<br />Someone needs to make a hybrid between BGB (accuracy) and VBA (layout)<br />[/quote]<br /><br />Gambatte and mGBA may fit your requirements.


subject: Re: Problem with legit mew glitch for yellow VC
poster_name: Moraxno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well okay... This looks quite interesting. :) So.... if I took the [url=http://www.z80.info/z80oplist.txt]Z80 OP code list[/url], disassemblies of the german and [url=https://github.com/pret/pokeyellow]english pokemon yellow[/url], the [url=http://glitchcity.info/wiki/The_Big_HEX_List]big hex list[/url] and a ton of time i should be able to correct the setups myself, given that I am insane enough to trust my own code which I just created for a system I have no experience with and the potential danger of destroying ~12 hours of work. 8) Or did I get something wrong?


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moonF
poster_name: Moraxno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, I am fighting the exact same problem with my german version of pokemon yellow (unfortunately I found noone who could help me out with a code or some source to create it on my own yet) and I think your problem is that you put 3 extra pokemon at the end. ISSOtm state that you have to have [u][b]8[/b][/u] in your box. Not 8 + 3 randoms. I guess if you would use only these it would work ;D&nbsp; :)


subject: Re: Problem with legit mew glitch for yellow VC
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Exactly. I wish you the best of luck on your code-based travels.<br /><br />And don&#039;t fuck up.&nbsp; :P


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7983.msg205754#msg205754 date=1498088482]<br />You are more than fairly correct in your assumption. Luckily we were able to secure an alternative way !<br /><br />[code]<br />&nbsp; &nbsp; 8 PokÃ©mon in your current PC box<br />&nbsp; &nbsp; Seel as the 1st PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Parasect as the 2nd PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Pidgey as the 3rd PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Magikarp as the 4th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Psyduck as the 5th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Flareon as the 6th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Tentacool as the 7th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Female Nidoran as the 8th PokÃ©mon in the current PC box<br />&nbsp; &nbsp; Finally, Seel&#039;s HP must be 233<br />[/code]<br /><br /><br />Then you&#039;re ready to go !<br />...Except for a [i]slight[/i] complication. You actually need to change the items, too - the new setup&#039;s compatibility is limited.<br />[code]<br />Item you want to increase x1<br />Burn or ice heal x43<br />Revive x201<br />ws# #m#<br />(Anything)<br />[/code]<br /><br />Here ! If it doesn&#039;t work or anything... Then tell us here ! I didn&#039;t test this out, but it oughta work.<br /><br /><br />Note for future readers : the bootstrap&#039;s code is<br />[code]<br />$DA80 &lt;- 3A || ldd a, (hl) ; a = 08<br />$DA81 &lt;- 2E ||<br />$DA82 &lt;- 21 || ld l, 24<br />$DA83 &lt;- 85 || add l ; a = 2C<br />$DA84 &lt;- 2F || cpl ; a = D3<br />$DA85 &lt;- 67 || ld h,a ; hl = D324<br />$DA86 &lt;- 18 ||<br />$DA87 &lt;- 0F || jr 0F ; pc = DA97<br />(...)<br />$DA97 &lt;- E9 || jp (hl) ; pc = D324<br />[/code]<br />[/quote]<br /><br />Please can you help me? it don t work... i need your help 


subject: *Sigh* *Sigh* *More Sighs*
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  Welp, buckle in for this one...<br />[img]https://i.gyazo.com/c17f73f6214f0806400b8e2d4988f2b1.png[/img]<br />Link to article: http://www.therichest.com/world-entertainment/15-reasons-why-pokemon-is-becoming-the-worst-franchise/<br />So I&#039;ll be defending the franchise here and blowing apart ALL these claims...<br />[img]https://media.giphy.com/media/BPLyOhXoh1xde/giphy.gif[/img]<br />Pokemon Go didn&#039;t hurt pokemon... It HELPED, There were many new pokemon fans coming out of pokemon go so to say that pokemon is becoming the worst franchise in EXISTENCE because of that is just bullshit. MOVING ON<br />[img]https://media.giphy.com/media/JdqqFxDUiA6aY/giphy.gif[/img]<br />*Sigh* firstly, THAT&#039;S NOT A REAL POKEMON GAME, It is FAKE. Second, Pokemon Go is a &quot;strange app&quot; but this dick just needed to fill up space to make an article, third, Magikarp Jump, Again, Was a major success, Just because you didn&#039;t like it doesn&#039;t mean that it fucked over the entire franchise, NEXT<br />[img]https://i.gyazo.com/845045840e589765f34a2b7736d4525e.jpg[/img] <br /> OMG! I WANT TO PAY $60 FOR A GAME! POKEMON! YOU&#039;RE A FUCKING AWFUL FRANCHISE! I WANT TO PAY! AND WHY CHARGE US FOR IN GAME THINGS THAT DON&#039;T DRIVE THE GAME &lt;---- Translation To English, NEXT STUPID REASON<br />[img]https://media.giphy.com/media/yf8mzB2QQpDH2/giphy.gif[/img]<br />Do I really have to explain this? POKEWALKER? UNORIGINAL! GIRATINA FORM CHANGES? UNORIGINAL! NEW REGION? UNORIGINAL! NEW POKEMON? UNORIGINAL! God... Lets just move on<br />[img]https://i.gyazo.com/5a17f4da70a2299c98fb46ccbf0cfeca.jpg[/img]<br />So that we can experience old games with new features... It&#039;s not some shitty way to put games in between, if it was, we would have D/P remakes in 2015, NEXT REASON<br />[img]https://media.giphy.com/media/rhF55FStcMfK0/giphy.gif[/img]<br />Is it not weird to throw metal balls at creatures to try to catch them and then use them in battle? Pokemon is a weird concept (weird meaning different) so of course there will be weird creatures<br />[img]https://i.gyazo.com/e80a38f77a8384c7a76e0d0de325adf1.png[/img]<br />Spinoffs aren&#039;t mainstream. Period.<br />[img]https://i.gyazo.com/290a49638d5e8575625d9e62eb699dae.png[/img]<br />I don&#039;t even need to show the argument anymore... You don&#039;t need 17589 pikachu plushies to play a game... NEXT<br />[img]https://i.gyazo.com/27343b1150ac65c33022f9489abc5d97.png[/img]<br />Yeah... Having something successful and doing things similar to that is a TERRIBLE decision... <br />[img]https://i.gyazo.com/4525372399bd0b42c071bf8685cf26b1.png[/img] <br />NEXT<br />[img]https://i.gyazo.com/18799868c818bd0d439e23a21ce70e0e.png[/img] <br />From what I know, Amiibos unlock in-game content and didn&#039;t you say you hated microtransactions earlier? Well, Amiibo does the same thing but you have to go to gamestop or something and buy them, less convenient microtransaction if anything<br />[img]https://i.gyazo.com/9757d2390bf3e97fdc5a3d5705fe4db5.png[/img]<br />JUST FUCKING PLAY THE ONLINE TCG, THERE&#039;S A FUCKING TUTORIAL THAT YOU CAN WATCH, IT ISN&#039;T EVEN THAT COMPLICATED... <br />[img]https://i.gyazo.com/e27e9fcc065796b88b3d87f22742a2dc.png[/img]<br />It&#039;s the same thing as the original but with new pokemon... there&#039;s no difference between ash&#039;s first day in kalos and his first day in kanto...<br />[img]https://i.gyazo.com/05bbc4b490214c9ebdf50ae757ec7dd5.png[/img]<br />https://www.youtube.com/watch?v=9oA4bpmbbaI THIS HURTS MY HEAD <br />[img]https://i.gyazo.com/4fa9654141ced4dfef00d63fb6a32904.png[/img]<br />https://www.youtube.com/watch?v=9oA4bpmbbaI You wanted console pokemon and you got it but NO, THAT&#039;S NOT LISTENING TO FANS<br />This isn&#039;t even a legit article... This guy&#039;s in it for the money, he made 0 good points here... Lets just pretend this didn&#039;t happen<br /><br />


subject: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello comunity, i need to ask you help beacause i got a lot of problem. <br />So as the title say i m trying to get a mew in Yellow for VC for trade it in pokemon Moon. Well i use guide ( https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/ )<br />For do that but i have problem when i need to moltiply item x255 and for create any item.<br />I don t know what can be the problem, i follow the guide step by step. Only i think it depend from version language. In the guide they have ENG version, while i m using an ITALIAN version on pokemon yellow VC. So in the comment there is write to ask to you for help, so please can u help me to have the bootstrap of pokemon i must have in the box for create and multiply items x255?<br />thaks in advance to all<br /><br />i give you all a link of some site where i already try the bootstrap box. I try to do how ISSOtm say ( http://forums.glitchcity.info/index.php?topic=7983.0 )<br />i try how this video say (https://www.youtube.com/watch?v=jR5rov2e6PU&amp;index=1&amp;t=344s&amp;list=LLIRkMQVtwzAViOEtA7eksOg ), read description<br />and i try how in the guide say (https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/ )<br />BUT WITHOUT success and i m going crazy for that so please again... help me to move mew in pokemon moon, because i need change OT and ID.<br />PS. i open here another discussion cuz maybe i wronged session before.<br />THANKS.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  well i readed a lot of posts in these days on this spectacular forum. I am using a pokemon yellow italian version and all i can notice and say to you for receve help is that:<br />http://forums.glitchcity.info/index.php?topic=6638.msg192543#msg192543 this i think is correct box party i must use:<br />And here&#039;s payload code for FR/ES/DE/IT Yellow. Thanks again to TheZZAZZGlitch, again I only need to change one byte!<br /><br />1.&nbsp; 20 PokÃ©mon in your PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA84 = 0x14]<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA85 = 0x25]<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA86 = 0x25]<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA87 = 0x25]<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA88 = 0x25]<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA89 = 0x25]<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8A = 0x25]<br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8B = 0x06]<br />9.&nbsp; Scyther as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8C = 0x26]<br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8D = 0x68]<br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8E = 0xA9]<br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8F = 0xA9]<br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA90 = 0xA9]<br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA91 = 0xA9]<br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA92 = 0xA9]<br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA93 = 0xA9]<br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA94 = 0xA9]<br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA95 = 0xA9]<br />19. Geodude as the 18th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA96 = 0xA9]<br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA97 = 0xA9]<br />21. Voltorb as the 20th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA98 = 0x06]<br /> :: END OF LIST MARKER [0xFF]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA99 = 0xFF]<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9A = 0x25]<br />23. First PC box PokÃ©mon needs to have 233 HP -+-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9B = 0x00]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  +-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9C = 0xE9]<br />(quote from Wack0)<br />well now i need to know how use the items and what items i need to use, the correct order. if you can please post it for create items and multiply them x255 becouse im trying to make a legit mew with OT and ID event.<br />after i have question... i read about 7em etage, should be item replace to ws m in italian and fench version? sry i don t understand if u best can help me i apretice a lot.<br />thanks and sry if i wrong to ask in this section or about my last posts...<br />thanks in advance


subject: Gym badges with 8F and making my own codes
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was wondering if anyone knows an 8F code to receive all the gym badges.<br /><br />I would also like some help with making my own 8F codes so I don&#039;t need to ask for help. I am aware of websites that translate code into 8F code, however, I need help getting this code and knowing what it will before I translate it.<br /><br />Thanks for the help&nbsp; :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Skeef
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  7em etage is for French/Italian Red/Blue, ws m is for Yellow. Tho I don&#039;t know if its called that in italian games. Nor if you get it the same way as in english.<br />The list of PokÃ©mon list is indeed the one you need.<br /><br />This is how to get w sm in english games. May be the same in italian games. Worth a try i guess.<br />Do the trainer escape glitch and defeat a Ditto transformed into a PokÃ©mon that has 194 special stat and have X Speed as your 5th item.<br /><br />And some codes:<br />Change the second item:<br /><br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)<br />- TM01 x(any)<br /><br />This one should turn item 2 into what ever the quantity of the Max Revive corresponds with from the big hex list.<br />http://glitchcity.info/wiki/The_Big_HEX_List<br /><br />I don&#039;t have a euro-language game to test it, but its what i use on my english Red/Blue +4 X Accuracy.<br />-------------<br /><br />Change item 2 ammount to 256 (0) (actually decreases item ammount by 1)<br /><br />- 8F<br />- Item you want 256 of x1<br />- PokÃ©ball x43<br />- Revive x201<br /><br />This one should work on any game.<br />


subject: Re: *Sigh* *Sigh* *More Sighs*
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=7986.msg205802#msg205802 date=1498305433]<br />Why does everybody make fun of Garbodor? D:<br />[/quote]<br />No idea... I love garbodor


subject: YAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  https://youtu.be/-4CeaETklP8<br />Wasn&#039;t counting it but that&#039;s 2 unwanted shiny tranquills in 100 encounters... WTF?<br />


subject: Re: Gym badges with 8F and making my own codes
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To get all the Gym badges with 8F you can use this code made by Wack0<br /><br />Item 3: Lemonade x255<br />Item 4: X Accuracy x86<br />Item 5: Carbos x211<br />Item 6: PokÃ© Ball x119<br />Item 7: Fresh Water x201


subject: Re: Gym badges with 8F and making my own codes
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=likebeingawesome link=topic=7988.msg205801#msg205801 date=1498305068]<br />I was wondering if anyone knows an 8F code to receive all the gym badges.<br /><br />I would also like some help with making my own 8F codes so I don&#039;t need to ask for help. I am aware of websites that translate code into 8F code, however, I need help getting this code and knowing what it will before I translate it.<br /><br />Thanks for the help&nbsp; :)<br />[/quote]<br />http://tutorials.eeems.ca/ASMin28Days/welcome.html It&#039;s good for learning asm


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  [quote author=Skeef link=topic=6638.msg205803#msg205803 date=1498307713]<br />7em etage is for French/Italian Red/Blue, ws m is for Yellow. Tho I don&#039;t know if its called that in italian games. Nor if you get it the same way as in english.<br />The list of PokÃ©mon list is indeed the one you need.<br /><br />This is how to get w sm in english games. May be the same in italian games. Worth a try i guess.<br />Do the trainer escape glitch and defeat a Ditto transformed into a PokÃ©mon that has 194 special stat and have X Speed as your 5th item.<br /><br />And some codes:<br />Change the second item:<br /><br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)<br />- TM01 x(any)<br /><br />This one should turn item 2 into what ever the quantity of the Max Revive corresponds with from the big hex list.<br />http://glitchcity.info/wiki/The_Big_HEX_List<br /><br />I don&#039;t have a euro-language game to test it, but its what i use on my english Red/Blue +4 X Accuracy.<br />-------------<br /><br />Change item 2 ammount to 256 (0) (actually decreases item ammount by 1)<br /><br />- 8F<br />- Item you want 256 of x1<br />- PokÃ©ball x43<br />- Revive x201<br /><br />This one should work on any game.<br />[/quote]<br /><br />Well on pokemon yellow italian version i have this item http://imgur.com/a/bs5sY<br />than i try as you sayed<br />-ws m<br />-item you want 256 of x1<br />-pokeball x43<br />-revive x201<br />and don t work...<br />about<br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)&lt;---------- i don t understand what u mean with this... how many i should have?<br />- TM01 x(any)<br /><br />Anyway it don t work... i used box with 6 slowpoke voltorb shyter jolteon 10x geodude and voltorb where 1st slowpoke have 233hp.<br />i wait answer anyway thanks for your help mate<br /><br />EDIT 1-<br />To get any item, use this code:<br />ws# #m#<br />Item you want to change x any<br />Burn heal x 43<br />Ice heal x 43<br />Revive x 201<br />and if u give me correct is correct use this for choiche item i need? http://glitchcity.info/biglist.htm<br />BUT IT DON T WORK<br /><br /><br />than this too <br />To get any item quantity, set up your items like so:<br />ws# #m#<br />Item you want to increase x 1<br />Burn or ice heal x 43<br />Revive x 201 (You should already have this)<br />DONT WORK.<br /><br /><br />at last i must use this for change my ID<br />he item code to change trainer ID is:<br />any item/ws# #m#<br />any item/ws# #m#<br />Lemonade x (xx)<br />Repel x (yy)<br />Carbos x 211<br />X Accuracy x88<br />Water Stone x115<br />TM01 x(any)<br />as we are going for an ID of the GF mew, we want 89 lemonades, and 12 repels. If you want to change your ID back afterward, you need to get it from one of your previously captured pokes (look at summary) and convert it into hexidecimal (there&#039;s tonnes of converters online.). Then, split the four digit hexidecimal number into two chunks, the first two digits, and the last two. Then convert those individual chunks back into decimal to find out how many repels and lemonades you need. First chunk is for lemonades, second for repels. Just use ws# #m# to change your ID.<br /><br />but is this correct? <br />


subject: Re: Best battle teams for Gen 7
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7801.msg205583#msg205583 date=1496728994]<br />[quote author=Torchickens link=topic=7801.msg203951#msg203951 date=1485401470]<br />Mine are:<br /><br />Cloyster<br />@Focus Sash<br /><br />Icicle Spear<br />Rock Blast<br />Shell Smash<br />Hydro Pump<br />[/quote]<br /><br />This Cloyster build is f**king beast. I used this commonly throughout Gen 6 and it would tear through teams quicker than a kid tearing open presents on Christmas morning.<br /><br />How are you EV training your party optimally? I&#039;ve wanted to get back into competitive battling in Gen 7 but I haven&#039;t figured out how to quickly and effectively EV train my Pokemon yet. In Gen 6, it was so easy with Horde Battles. Now that Horde Battles are gone, I have no idea where to start.<br />[/quote]<br />SOS battles do the same as hordes. Also, if you haven&#039;t updated yet, you can INSTANTLY max out EVs via the poke pelago glitch and if you have sun, you can use the rare kitchen method to get easy level 100s and IV train them


subject: Re: Gym badges with 8F and making my own codes
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flandre Scarlet link=topic=7988.msg205806#msg205806 date=1498313348]<br />To get all the Gym badges with 8F you can use this code made by Wack0<br /><br />Item 3: Lemonade x255<br />Item 4: X Accuracy x86<br />Item 5: Carbos x211<br />Item 6: PokÃ© Ball x119<br />Item 7: Fresh Water x201<br />[/quote]<br />What items should I have in slots 1 and 2


subject: Re: Gym badges with 8F and making my own codes
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=likebeingawesome link=topic=7988.msg205810#msg205810 date=1498318945]<br />[quote author=Flandre Scarlet link=topic=7988.msg205806#msg205806 date=1498313348]<br />To get all the Gym badges with 8F you can use this code made by Wack0<br /><br />Item 3: Lemonade x255<br />Item 4: X Accuracy x86<br />Item 5: Carbos x211<br />Item 6: PokÃ© Ball x119<br />Item 7: Fresh Water x201<br />[/quote]<br />What items should I have in slots 1 and 2<br />[/quote]<br />Doesn&#039;t matter. The bootstrap redirects to item 3


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: Moraxno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have the exact same problem with the german version of the game. Can someone please help us? I have been searching for days and days!&nbsp; :o :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Skeef
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What happens when you try to execute a code? Nothing or does the game crash?<br /><br />Anything else I can advise is to double check your box to see if the PokÃ©mon are all in the correct order. And to make sure the first Slowpoke has 233 hp left, its max hp does not matter.<br /><br />Also, I just compared the euro Bootstrap code with the english and i think Scyter may be incorrect there. Replacing Scyter with Kadabra could fix it. Cuz Scyter is dec 26 on the big list, but we need hex 26 &lt;--- Thus Kadabra.<br /><br /><br />[quote]<br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)&lt;---------- i don t understand what u mean with this... how many i should have?<br />- TM01 x(any)<br />[/quote]<br /><br />First, look at the big hex list here: http://glitchcity.info/biglist.htm<br />See the R/B/Y Item column? Say you want to change item 2 into Rare Candy, look in that column for Rare Candy. Now Look in the &quot;Decimal&quot; column on the same row as Rare Candy. As you see its 40, so you need 40 Max Revive to turn item 2 into Rare Candy.


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Moraxno link=topic=7987.msg205813#msg205813 date=1498338413]<br />I have the exact same problem with the german version of the game. Can someone please help us? I have been searching for days and days!&nbsp; :o :)<br />[/quote]<br />[img]https://media.giphy.com/media/4sNIjZk8ZYTvO/giphy.gif[/img]<br />Wanna run that by me again?<br />I&#039;m fairly sure I helped you specifically.<br />What am I, a non-entity?<br />;-;<br />[size=4pt][color=limegreen] :XD: don&#039;t worry about it, you&#039;re fine[/color][/size]<br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />What happens when you try to execute a code? Nothing or does the game crash?<br />[/quote]<br />[quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />[b]What happens when you try to execute a code?[/b]<br />[/quote]<br />[quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />[size=24pt][b]try to execute a code?[/b][/size]<br />[/quote]<br />[quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />[b][color=red][size=36pt]execute a code[/size][/color][/b]<br />[/quote][img]http://www.quickmeme.com/img/a2/a2e2c23b6669a334364c83e892bdc9649deeec1aa530b29ce4b6f73f37539d0d.jpg[/img]<br /><br />Anyway... I have nothing useful to add.<br /><br />[color=orange][size=3pt]please don&#039;t ban me Abwayax-sama I swear I&#039;ll change please no don&#039;t cave my account in with your ban hammer[/size][/color]


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hi! Unfortunately ISSOtm made a mistake and his bootstrap code in the forums list above will not work for non-English European versions.<br /><br />However, the following bootstrap code to item 3 by Wack0 for non-English European versions should work:<br /><br />[quote author=Wack0 link=topic=6638.msg192543#msg192543 date=1386368465]<br />And here&#039;s payload code for FR/ES/DE/IT Yellow. Thanks again to TheZZAZZGlitch, again I only need to change one byte!<br /><br />[tt]1.&nbsp; 20 PokÃ©mon in your PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA84 = 0x14]<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA85 = 0x25]<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA86 = 0x25]<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA87 = 0x25]<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA88 = 0x25]<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA89 = 0x25]<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8A = 0x25]<br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8B = 0x06]<br />9.&nbsp; Scyther as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8C = 0x26]<br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8D = 0x68]<br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8E = 0xA9]<br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8F = 0xA9]<br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA90 = 0xA9]<br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA91 = 0xA9]<br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA92 = 0xA9]<br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA93 = 0xA9]<br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA94 = 0xA9]<br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA95 = 0xA9]<br />19. Geodude as the 18th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA96 = 0xA9]<br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA97 = 0xA9]<br />21. Voltorb as the 20th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA98 = 0x06]<br /> :: END OF LIST MARKER [0xFF]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA99 = 0xFF]<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9A = 0x25]<br />23. First PC box PokÃ©mon needs to have 233 HP -+-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9B = 0x00]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  +-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9C = 0xE9][/tt]<br /><br />[code]; -- EU YELLOW<br />; initial value of hl = DA84					<br />WRA1:DA84 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; d&nbsp; &nbsp; &nbsp; ; offset hack: 20 PokÃ©mon in the box<br />WRA1:DA85 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D984<br />WRA1:DA86 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D884<br />WRA1:DA87 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D784<br />WRA1:DA88 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D684<br />WRA1:DA89 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D584<br />WRA1:DA8A 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D484<br />WRA1:DA8B 06 26&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,26<br />WRA1:DA8D 68&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  l,b&nbsp; &nbsp; ; hl = D426<br />WRA1:DA8E A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c&nbsp; &nbsp; &nbsp; ; offset hack: do nothing until ip=DA93<br />WRA1:DA8F A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA90 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA91 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA92 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA93 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA94 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA95 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA96 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA97 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA98 06 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,FF&nbsp;  ; offset hack: making an end of list FF byte an operand so it doesn&#039;t translate to [rst 38]<br />WRA1:DA9A 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D326<br />WRA1:DA9B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />WRA1:DA9C E9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  jp&nbsp;  hl[/code]<br /><br />Tested working with FR Yellow. :)<br />[/quote]<br /><br />Since the codes to change your Trainer OT and ID use addresses that are +5 in non-English European Yellow, you must make slight adjustments here, listed after &quot;becomes&quot;. ISSOtm describes how to do this in this thread&#039;s post.<br /><br />https://forums.glitchcity.info/index.php?topic=7843.msg204339#msg204339<br /><br />;and clarified code for non-English European versions here:<br />https://forums.glitchcity.info/index.php?topic=7843.msg204391#msg204391<br /><br />Hope that helps! :)


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: arlec
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello, this is my first post on this site and I hope I am posting at the right place :). I have been playing with 8F for maybe a week and I really like what you can do with it. I am at the point where I transfer pokemon from my Red version to my Crystal version (cartridges) and also with my virtual console to pokemon Sun and I was wondering since Pokemon Crystal see some index pokemon as Generation 2 Pokemon, is it possible to tweek a missingno enough for it to be seen as the Generation 2 pokemon by the pokebank so that it passes through as a Ho-Oh for exemple? I haven&#039;t been able to change the type of my pokemon yet and I think this is my next step to bring Missingno. into my Crystal cartridge.


subject: Route 224 tile error
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  On Route 224, there is a row of cliff tiles at the water&#039;s edge that act as water tiles. They only act as water tiles if Seabreak Path is open.<br /><br />I&#039;ve only tested this in Platinum, although you can&#039;t officially open Seabreak Path in Diamond and Pearl anyway.<br /><br />Discovered by [url=https://forums.bulbagarden.net/index.php?threads/platinum-route-224-glitch.228316/]Jimiscol on Bulbagarden forums[/url]


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moonF
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Moraxno link=topic=7983.msg205811#msg205811 date=1498319379]<br />Have you tried it with only 8 Pokemon as I suggested?<br />[/quote]<br />yes i tryed mate and it don t work, have some ideas?


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7987.msg205817#msg205817 date=1498364801]<br />Hi! Unfortunately ISSOtm made a mistake and his bootstrap code in the forums list above will not work for non-English European versions.<br /><br />However, the following bootstrap code to item 3 by Wack0 for non-English European versions should work:<br /><br />[quote author=Wack0 link=topic=6638.msg192543#msg192543 date=1386368465]<br />And here&#039;s payload code for FR/ES/DE/IT Yellow. Thanks again to TheZZAZZGlitch, again I only need to change one byte!<br /><br />[tt]1.&nbsp; 20 PokÃ©mon in your PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA84 = 0x14]<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA85 = 0x25]<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA86 = 0x25]<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA87 = 0x25]<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA88 = 0x25]<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA89 = 0x25]<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8A = 0x25]<br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8B = 0x06]<br />9.&nbsp; Scyther as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8C = 0x26]<br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8D = 0x68]<br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8E = 0xA9]<br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8F = 0xA9]<br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA90 = 0xA9]<br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA91 = 0xA9]<br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA92 = 0xA9]<br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA93 = 0xA9]<br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA94 = 0xA9]<br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA95 = 0xA9]<br />19. Geodude as the 18th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA96 = 0xA9]<br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA97 = 0xA9]<br />21. Voltorb as the 20th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA98 = 0x06]<br /> :: END OF LIST MARKER [0xFF]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA99 = 0xFF]<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9A = 0x25]<br />23. First PC box PokÃ©mon needs to have 233 HP -+-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9B = 0x00]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  +-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9C = 0xE9][/tt]<br /><br />[code]; -- EU YELLOW<br />; initial value of hl = DA84					<br />WRA1:DA84 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; d&nbsp; &nbsp; &nbsp; ; offset hack: 20 PokÃ©mon in the box<br />WRA1:DA85 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D984<br />WRA1:DA86 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D884<br />WRA1:DA87 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D784<br />WRA1:DA88 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D684<br />WRA1:DA89 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D584<br />WRA1:DA8A 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D484<br />WRA1:DA8B 06 26&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,26<br />WRA1:DA8D 68&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  l,b&nbsp; &nbsp; ; hl = D426<br />WRA1:DA8E A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c&nbsp; &nbsp; &nbsp; ; offset hack: do nothing until ip=DA93<br />WRA1:DA8F A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA90 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA91 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA92 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA93 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA94 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA95 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA96 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA97 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA98 06 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,FF&nbsp;  ; offset hack: making an end of list FF byte an operand so it doesn&#039;t translate to [rst 38]<br />WRA1:DA9A 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D326<br />WRA1:DA9B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />WRA1:DA9C E9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  jp&nbsp;  hl[/code]<br /><br />Tested working with FR Yellow. :)<br />[/quote]<br /><br />Since the codes to change your Trainer OT and ID use addresses that are +5 in non-English European Yellow, you must make slight adjustments here, listed after &quot;becomes&quot;. ISSOtm describes how to do this in this thread&#039;s post.<br /><br />https://forums.glitchcity.info/index.php?topic=7843.msg204339#msg204339<br /><br />;and clarified code for non-English European versions here:<br />https://forums.glitchcity.info/index.php?topic=7843.msg204391#msg204391<br /><br />Hope that helps! :)<br />[/quote]<br /><br />thansk for your help. Anyway let me explain better. I have in the current box i selected the pokemon u quote from Wack0, and i take a look of the setting item for change ID and OD and for test it i need before it the [b][u]right setting for create item by using this (if it work for italian version???say me if y o n http://glitchcity.info/biglist.htm ) and for multiply item x255.[/u][/b]<br /><br />i tryed this for multiply item<br />ws m <br />item i want (x255) x1<br />burn or ice heal x 43<br />revive x 201<br />but it don t work, and idk what i must use for create item. <br />So please say me the correct because with this settings and the box party u quote it don t work.<br />THANKS A LOT :)


subject: Re: Getting gen 1 Mew in Yellow VC in pokemon sun/moon
poster_name: Moraxno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=7987.msg205815#msg205815 date=1498348479]<br />[quote author=Moraxno link=topic=7987.msg205813#msg205813 date=1498338413]<br />I have the exact same problem with the german version of the game. Can someone please help us? I have been searching for days and days!&nbsp; :o :)<br />[/quote]<br />[img]https://media.giphy.com/media/4sNIjZk8ZYTvO/giphy.gif[/img]<br />Wanna run that by me again?<br />I&#039;m fairly sure I helped you specifically.<br />What am I, a non-entity?<br />;-;<br />[size=4pt][color=limegreen] :XD: don&#039;t worry about it, you&#039;re fine[/color][/size]<br />[/quote]<br /><br />First of all: I love this Doctor Who gif xD<br /><br />Secondly, yes you did. But the problem would involve [b]a lot[/b] of time. So I thought, when this guy asks for a specific setup, why not piggyback on his thread and try to snack an item code for your version too?&nbsp; ;D<br />I&#039;m still using your information and trying to find an disassembled Pokemon but I just wanted to have a plan b ;D&nbsp; :P&nbsp; ;D&nbsp; ;)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />What happens when you try to execute a code? Nothing or does the game crash?<br /><br />Anything else I can advise is to double check your box to see if the PokÃ©mon are all in the correct order. And to make sure the first Slowpoke has 233 hp left, its max hp does not matter.<br /><br />Also, I just compared the euro Bootstrap code with the english and i think Scyter may be incorrect there. Replacing Scyter with Kadabra could fix it. Cuz Scyter is dec 26 on the big list, but we need hex 26 &lt;--- Thus Kadabra.<br /><br /><br />[quote]<br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)&lt;---------- i don t understand what u mean with this... how many i should have?<br />- TM01 x(any)<br />[/quote]<br /><br />First, look at the big hex list here: http://glitchcity.info/biglist.htm<br />See the R/B/Y Item column? Say you want to change item 2 into Rare Candy, look in that column for Rare Candy. Now Look in the &quot;Decimal&quot; column on the same row as Rare Candy. As you see its 40, so you need 40 Max Revive to turn item 2 into Rare Candy.<br />[/quote]<br />thanks for last explain i understand all.<br />anyway about real big problem i tryed right now to change kadabra with shyter and i try<br />-ws m<br />-item you want 256 of x1<br />-pokeball x43<br />-revive x201<br />and don t work...<br /><br />ws# #m#<br />Item you want to change x any<br />Burn heal x 43<br />Ice heal x 43<br />Revive x 201<br />BUT IT DON T WORK<br /><br />ws# #m#<br />Item you want to increase x 1<br />Burn or ice heal x 43<br />Revive x 201<br />DONT WORK.<br /><br />well or box party for italian version is wrong or setting items are wrong<br />About question if my game crash or nothing happen when i try execute a code the answer is NOTHING HAPPEN.<br />thansk for future helps.<br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=asphere link=topic=6638.msg205824#msg205824 date=1498382065]<br />[quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />What happens when you try to execute a code? Nothing or does the game crash?<br /><br />Anything else I can advise is to double check your box to see if the PokÃ©mon are all in the correct order. And to make sure the first Slowpoke has 233 hp left, its max hp does not matter.<br /><br />Also, I just compared the euro Bootstrap code with the english and i think Scyter may be incorrect there. Replacing Scyter with Kadabra could fix it. Cuz Scyter is dec 26 on the big list, but we need hex 26 &lt;--- Thus Kadabra.<br /><br /><br />[quote]<br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)&lt;---------- i don t understand what u mean with this... how many i should have?<br />- TM01 x(any)<br />[/quote]<br /><br />First, look at the big hex list here: http://glitchcity.info/biglist.htm<br />See the R/B/Y Item column? Say you want to change item 2 into Rare Candy, look in that column for Rare Candy. Now Look in the &quot;Decimal&quot; column on the same row as Rare Candy. As you see its 40, so you need 40 Max Revive to turn item 2 into Rare Candy.<br />[/quote]<br />thanks for last explain i understand all.<br />anyway about real big problem i tryed right now to change kadabra with shyter and i try<br />-ws m<br />-item you want 256 of x1<br />-pokeball x43<br />-revive x201<br />and don t work...<br /><br />ws# #m#<br />Item you want to change x any<br />Burn heal x 43<br />Ice heal x 43<br />Revive x 201<br />BUT IT DON T WORK<br /><br />ws# #m#<br />Item you want to increase x 1<br />Burn or ice heal x 43<br />Revive x 201<br />DONT WORK.<br /><br />well or box party for italian version is wrong or setting items are wrong<br />About question if my game crash or nothing happen when i try execute a code the answer is NOTHING HAPPEN.<br />thansk for future helps.<br />[/quote]<br /><br />Darn, yes. Like Skeef said we need to replace Scyther with Kadabra. This will make the execution start at item 3. It looks like Wack0 confused decimal:26 (Scyther) with hexadecimal:26 (Kadabra). Sorry for the inconvenience.<br /><br />You shouldn&#039;t have to change the codes in your previous post as they don&#039;t specify an absolute memory address.


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=arlec link=topic=7833.msg205819#msg205819 date=1498372819]<br />is it possible to tweek a missingno enough for it to be seen as the Generation 2 pokemon by the pokebank so that it passes through as a Ho-Oh for exemple?<br />[/quote]<br /><br />Crystal (what about Gold and Silver?) store the caught location in the PokÃ©mon&#039;s data so Bank could technically check the location ID once it&#039;s updated, which would mean that any Ho-Oh not caught atop Tin Tower would not be allowed.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg205825#msg205825 date=1498394648]<br />[quote author=asphere link=topic=6638.msg205824#msg205824 date=1498382065]<br />[quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />What happens when you try to execute a code? Nothing or does the game crash?<br /><br />Anything else I can advise is to double check your box to see if the PokÃ©mon are all in the correct order. And to make sure the first Slowpoke has 233 hp left, its max hp does not matter.<br /><br />Also, I just compared the euro Bootstrap code with the english and i think Scyter may be incorrect there. Replacing Scyter with Kadabra could fix it. Cuz Scyter is dec 26 on the big list, but we need hex 26 &lt;--- Thus Kadabra.<br /><br /><br />[quote]<br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)&lt;---------- i don t understand what u mean with this... how many i should have?<br />- TM01 x(any)<br />[/quote]<br /><br />First, look at the big hex list here: http://glitchcity.info/biglist.htm<br />See the R/B/Y Item column? Say you want to change item 2 into Rare Candy, look in that column for Rare Candy. Now Look in the &quot;Decimal&quot; column on the same row as Rare Candy. As you see its 40, so you need 40 Max Revive to turn item 2 into Rare Candy.<br />[/quote]<br />thanks for last explain i understand all.<br />anyway about real big problem i tryed right now to change kadabra with shyter and i try<br />-ws m<br />-item you want 256 of x1<br />-pokeball x43<br />-revive x201<br />and don t work...<br /><br />ws# #m#<br />Item you want to change x any<br />Burn heal x 43<br />Ice heal x 43<br />Revive x 201<br />BUT IT DON T WORK<br /><br />ws# #m#<br />Item you want to increase x 1<br />Burn or ice heal x 43<br />Revive x 201<br />DONT WORK.<br /><br />well or box party for italian version is wrong or setting items are wrong<br />About question if my game crash or nothing happen when i try execute a code the answer is NOTHING HAPPEN.<br />thansk for future helps.<br />[/quote]<br /><br />Darn, yes. Like Skeef said we need to replace Scyther with Kadabra. This will make the execution start at item 3. It looks like Wack0 confused decimal:26 (Scyther) with hexadecimal:26 (Kadabra). Sorry for the inconvenience.<br /><br />You shouldn&#039;t have to change the codes in your previous post as they don&#039;t specify an absolute memory address.<br />[/quote]<br /><br />Well i ll go to replace shyter with kadabra but please can you say me for To get any item quantity, how i must set up my items items?<br />example : 1st ws m<br />2nd item x255 x 1<br />burn heal x43<br />revive x201<br />??? which is the setting? this i post not work i need setting for get any item quantity(x255) and to get any item.<br />thanks again<br /><br />in the end can u explain how to get ws m? maybe i wrong something


subject: Egg hatching NPC freeze
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  SirbutteralotIIi [url=https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VII&amp;diff=2660214&amp;oldid=2647152]added a glitch[/url] to the Bulbapedia list which he described as <br />[quote]Sometimes after hatching an Egg Npc&#039;s stop moving and enter there basic position. The glitch ends however when the character moves.[/quote]<br />Apparently this only occurs in v1.2. I haven&#039;t updated to v1.2 yet, so I haven&#039;t seen it. Has anyone else experienced this?


subject: In-game trades with wrong language of origin after transfer
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  Apparently, some Generation IV in-game trade PokÃ©mon end up with the wrong language of origin when transferred to PokÃ©mon Bank by PokÃ© Transporter. I have not verified this myself, but I&#039;ve seen multiple reports of it. Specifically, they end up with a Japanese language of origin despite being obtained in an English language game.<br /><br />[url=https://bulbapedia.bulbagarden.net/wiki/Talk:In-game_trade#Charap_the_Chatot]In 2014[/url], I claim to have seen a report of Charap being marked as Japanese in origin. I cannot remember where I saw this, but I do remember seeing it.<br /><br />A few days ago, Bethany Lieflijk (one of my Twitter followers) [url=https://twitter.com/BethanyLieflijk/status/876774497595949056]reported[/url] that her Gaspar had become Japanese in origin after being transferred.<br /><br />I also found [url=https://www.gamefaqs.com/boards/696959-pokemon-x/69838601]this GameFAQs thread[/url] where several users report the same thing happening to Kazza and Gaspar.<br /><br />My hypothesis is that the bug has something to do with in-game trade PokÃ©mon having special language flags due to Foppa being specifically German.<br /><br />EDIT: Apparently [url=http://www.neoseeker.com/forums/49734/t1663613-foreign-pokemon/]this issue also occurs in Generation V[/url], so it&#039;s not a bug in PokÃ© Transporter. It&#039;s much harder to notice in Generation V though.<br /><br />EDIT 2: theSlayer [url=https://twitter.com/PP_theSLAYER/status/879071118123859968]checked[/url], and apparently Charap, Kazza, and Gaspar are all flagged as Japanese in origin in English Diamond and Pearl. This seems to be fixed in other languages (Japanese is clearly fine, French and Korean were checked) as well as in Platinum (despite one of the sources I found claiming they had the same issue with in-game trades originating in Platinum).


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg205831#msg205831 date=1498411482]<br />We call the item ws m, but it can also show up as ws l m, so this is the correct item.<br />[/quote]<br /><br />mine is ws &amp; m, is correct? and anyway can answer the other question please?[quote author=asphere link=topic=6638.msg205827#msg205827 date=1498402639]<br />[quote author=Torchickens link=topic=6638.msg205825#msg205825 date=1498394648]<br />[quote author=asphere link=topic=6638.msg205824#msg205824 date=1498382065]<br />[quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />What happens when you try to execute a code? Nothing or does the game crash?<br /><br />Anything else I can advise is to double check your box to see if the PokÃ©mon are all in the correct order. And to make sure the first Slowpoke has 233 hp left, its max hp does not matter.<br /><br />Also, I just compared the euro Bootstrap code with the english and i think Scyter may be incorrect there. Replacing Scyter with Kadabra could fix it. Cuz Scyter is dec 26 on the big list, but we need hex 26 &lt;--- Thus Kadabra.<br /><br /><br />[quote]<br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)&lt;---------- i don t understand what u mean with this... how many i should have?<br />- TM01 x(any)<br />[/quote]<br /><br />First, look at the big hex list here: http://glitchcity.info/biglist.htm<br />See the R/B/Y Item column? Say you want to change item 2 into Rare Candy, look in that column for Rare Candy. Now Look in the &quot;Decimal&quot; column on the same row as Rare Candy. As you see its 40, so you need 40 Max Revive to turn item 2 into Rare Candy.<br />[/quote]<br />thanks for last explain i understand all.<br />anyway about real big problem i tryed right now to change kadabra with shyter and i try<br />-ws m<br />-item you want 256 of x1<br />-pokeball x43<br />-revive x201<br />and don t work...<br /><br />ws# #m#<br />Item you want to change x any<br />Burn heal x 43<br />Ice heal x 43<br />Revive x 201<br />BUT IT DON T WORK<br /><br />ws# #m#<br />Item you want to increase x 1<br />Burn or ice heal x 43<br />Revive x 201<br />DONT WORK.<br /><br />well or box party for italian version is wrong or setting items are wrong<br />About question if my game crash or nothing happen when i try execute a code the answer is NOTHING HAPPEN.<br />thansk for future helps.<br />[/quote]<br /><br />Darn, yes. Like Skeef said we need to replace Scyther with Kadabra. This will make the execution start at item 3. It looks like Wack0 confused decimal:26 (Scyther) with hexadecimal:26 (Kadabra). Sorry for the inconvenience.<br /><br />You shouldn&#039;t have to change the codes in your previous post as they don&#039;t specify an absolute memory address.<br />[/quote]<br /><br />Well i ll go to replace shyter with kadabra but please can you say me for To get any item quantity, how i must set up my items items?<br />example : 1st ws m<br />2nd item x255 x 1<br />burn heal x43<br />revive x201<br />??? which is the setting? this i post not work i need setting for get any item quantity(x255) and to get any item.<br />thanks again<br /><br />in the end can u explain how to get ws m? maybe i wrong something<br />[/quote]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=6638.msg205816#msg205816 date=1498348683]<br />please don&#039;t ban me Abwayax-sama I swear I&#039;ll change please no don&#039;t cave my account in with your ban hammer<br />[/quote]<br />I SAW THAT!<br />OK but anyway, what is the asm for thezzazzglitch&#039;s 20 pokemon ws m bootstrap?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Skeef
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=asphere link=topic=6638.msg205834#msg205834 date=1498423076]<br />???? i need settings for create and multiply items<br />[/quote]<br /><br />[quote]<br />-ws m<br />-item you want 256 of x1<br />-pokeball x43<br />-revive x201<br />and don t work...<br /><br />ws# #m#<br />Item you want to change x any<br />Burn heal x 43<br />Ice heal x 43<br />Revive x 201<br />BUT IT DON T WORK<br /><br />ws# #m#<br />Item you want to increase x 1<br />Burn or ice heal x 43<br />Revive x 201<br />DONT WORK.<br />[/quote]<br /><br />These item setting you tried should all work fine. The last one does not not increase anything tho, it does the same as the first.<br />Still... if nothing at all happens when you execute ws m there&#039;s a problem somewhere else. Did you check if the first Slowpoke has 233 hp left? Did you put Kadabra in the correct spot when you took out Scyter? Is the box with the 20 PokÃ©mon your active box? Are you putting the items in the exact same order as they are listed?<br /><br />[quote]<br />in the end can u explain how to get ws m? maybe i wrong something<br />[/quote]<br /><br />Can you explain how you got your ws m maybe? I already posted how to get it in my first reply.<br /><br />These are the codes you asked for. You already tried them tho. They work for any version and any language, that cant be the problem.<br /><br />Change item 2 quantity to 256:<br />-ws m<br />-Item you want 256 of x1 &lt;--- only 1 item here.<br />-PokÃ©ball x43<br />-Revive x201<br /><br />Change item 2 into the previous item on the Big Hex List.<br />-ws m<br />-Item you want to change x any<br />-Burn heal x 43<br />-Ice heal x 43<br />-Revive x 201<br /><br />I hope you get this to work. O_o


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Skeef link=topic=6638.msg205835#msg205835 date=1498425798]<br />[quote author=asphere link=topic=6638.msg205834#msg205834 date=1498423076]<br />???? i need settings for create and multiply items<br />[/quote]<br /><br />[quote]<br />-ws m<br />-item you want 256 of x1<br />-pokeball x43<br />-revive x201<br />and don t work...<br /><br />ws# #m#<br />Item you want to change x any<br />Burn heal x 43<br />Ice heal x 43<br />Revive x 201<br />BUT IT DON T WORK<br /><br />ws# #m#<br />Item you want to increase x 1<br />Burn or ice heal x 43<br />Revive x 201<br />DONT WORK.<br />[/quote]<br /><br />These item setting you tried should all work fine. The last one does not not increase anything tho, it does the same as the first.<br />Still... if nothing at all happens when you execute ws m there&#039;s a problem somewhere else. Did you check if the first Slowpoke has 233 hp left? Did you put Kadabra in the correct spot when you took out Scyter? Is the box with the 20 PokÃ©mon your active box? Are you putting the items in the exact same order as they are listed?<br /><br />[quote]<br />in the end can u explain how to get ws m? maybe i wrong something<br />[/quote]<br /><br />Can you explain how you got your ws m maybe? I already posted how to get it in my first reply.<br /><br />These are the codes you asked for. You already tried them tho. They work for any version and any language, that cant be the problem.<br /><br />Change item 2 quantity to 256:<br />-ws m<br />-Item you want 256 of x1 &lt;--- only 1 item here.<br />-PokÃ©ball x43<br />-Revive x201<br /><br />Change item 2 into the previous item on the Big Hex List.<br />-ws m<br />-Item you want to change x any<br />-Burn heal x 43<br />-Ice heal x 43<br />-Revive x 201<br /><br />I hope you get this to work. O_o<br />[/quote]<br />yes i check all, the pokemon in the box, the right current box, the right place of kadabra, my 1st slowpoke have 233hp is lv 79, i check all item in the correct place and when i click 1 time A on ws m and B, nothing happen... why? i really going crazy cuz i follow ur all instruction step by step cheking much much time every thing but it don t work.I REALLY DON T UNDERSTAND WHY<br />i got ws&amp;m by mew glitch with pkmn spec 194 SO I Think this is not problm.<br />if i change lenguage of console should help?<br />help me please... thanks again...<br />


subject: Beginner's Guide to the Community
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [size=6pt]I&#039;m bored, so i&#039;m gonna post something no one wants.[/size]<br /><br />Welcome to GCL! We&#039;re glad you&#039;re here.<br />I&#039;m sure you have several questions, and I&#039;ll address a few here.<br /><br />Question 1: What are the rules?<br />Answer:&nbsp; http://forums.glitchcity.info/index.php?topic=88.0<br /><br />Question 2: What&#039;s &lt;insert term&gt; mean?<br />Answer: Read and memorize the wiki. Yes, [i]all[/i] of it. The wiki is where most information resides. If it&#039;s not there, it&#039;s on the forums. Search boxes are located at the top of the page and somewhere on the side.<br /><br />Question 3: Who is &lt;member name&gt;?<br />Answer: I can&#039;t go over everyone, but here&#039;s the notable members:<br /><br />Abwayax - Owner of the site. Treat him like a deity because he is one.<br />Wack0 - There&#039;s not much that he doesn&#039;t excel at. He&#039;s also the resident exploit guy and is a decently-known cybersecurity researcher.<br />Torchickens - She&#039;s the resident encyclopedia. Most likely has memorized every word on the Wiki.<br />Cryo - Veteran member. Is active in the cybersecurity scene.<br />Charmy - Corruption and malware specialist. Dabbles in VM and running beta OSes.<br />ISSOtm - ACE savant. He&#039;s currently writing his own GB game.<br />Yeniaul - An advanced AI I built using software I found on an abandoned Darknet server. Terminated (sorta) after he went insane.<br />&quot;Dave&quot; - The guest that may or may not be a bot stealing all our data to put on Bulbapedia.<br />Parzival - Me. I&#039;m a counselor of sorts, and an IT in training. I also excel at breaking s**t and maintaining a collection of malware totaling &quot;metric fuckton&quot; in size.<br /><br />If someone isn&#039;t listed, read their profile and posts to get a feel for who they are..


subject: Re: Beginner's Guide to the Community
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  (Post broken up for readability.)<br /><br />Question 4: What&#039;s the fastest way to get ahead here?<br />Answer: Dunno. Tell me when you find out.<br /><br />Question 5: Fun s**t?<br />Answer: Hit up the Discord server. After 50 posts, the Forum Games board will magically appear, which also satisfies the requirement.<br /><br />Question 6: Roms?<br />Answer: Don&#039;t ask here. EVER. AGAIN.<br /><br />Question 7: Anything else?<br />Answer: ...not really.<br /><br />When you think you&#039;re ready, go ahead and hit up the Introduction board and make your first thread. Not required, but do it anyway.<br /><br />May your code be correct and your evasiveness high.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Skeef link=topic=6638.msg205839#msg205839 date=1498454125]<br />You press 1 time A on ws m and then B? Try pressing A and then again A. O_o<br />[/quote]<br /><br />If i press 2 times A on ws m it block game and i need restart console ... and i see in the video they press one time only A than B...


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg205825#msg205825 date=1498394648]<br />[quote author=asphere link=topic=6638.msg205824#msg205824 date=1498382065]<br />[quote author=Skeef link=topic=6638.msg205814#msg205814 date=1498345972]<br />What happens when you try to execute a code? Nothing or does the game crash?<br /><br />Anything else I can advise is to double check your box to see if the PokÃ©mon are all in the correct order. And to make sure the first Slowpoke has 233 hp left, its max hp does not matter.<br /><br />Also, I just compared the euro Bootstrap code with the english and i think Scyter may be incorrect there. Replacing Scyter with Kadabra could fix it. Cuz Scyter is dec 26 on the big list, but we need hex 26 &lt;--- Thus Kadabra.<br /><br /><br />[quote]<br />- 8F<br />- Item to morph x(any)<br />- X accuracy x36<br />- Carbos x211<br />- Max Revive x(decimal index nr of item the you want)&lt;---------- i don t understand what u mean with this... how many i should have?<br />- TM01 x(any)<br />[/quote]<br /><br />First, look at the big hex list here: http://glitchcity.info/biglist.htm<br />See the R/B/Y Item column? Say you want to change item 2 into Rare Candy, look in that column for Rare Candy. Now Look in the &quot;Decimal&quot; column on the same row as Rare Candy. As you see its 40, so you need 40 Max Revive to turn item 2 into Rare Candy.<br />[/quote]<br />thanks for last explain i understand all.<br />anyway about real big problem i tryed right now to change kadabra with shyter and i try<br />-ws m<br />-item you want 256 of x1<br />-pokeball x43<br />-revive x201<br />and don t work...<br /><br />ws# #m#<br />Item you want to change x any<br />Burn heal x 43<br />Ice heal x 43<br />Revive x 201<br />BUT IT DON T WORK<br /><br />ws# #m#<br />Item you want to increase x 1<br />Burn or ice heal x 43<br />Revive x 201<br />DONT WORK.<br /><br />well or box party for italian version is wrong or setting items are wrong<br />About question if my game crash or nothing happen when i try execute a code the answer is NOTHING HAPPEN.<br />thansk for future helps.<br />[/quote]<br /><br />Darn, yes. Like Skeef said we need to replace Scyther with Kadabra. This will make the execution start at item 3. It looks like Wack0 confused decimal:26 (Scyther) with hexadecimal:26 (Kadabra). Sorry for the inconvenience.<br /><br />You shouldn&#039;t have to change the codes in your previous post as they don&#039;t specify an absolute memory address.<br />[/quote]<br />Sorry mate what u mean with &quot;start at item 3&quot;, i need change slot of items? If yes can u say me how? I chnaged shyter woth kadabra but stil not work... issotm say me to ask you... any idea? <br />Thanks


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It should be (iirc)<br />ws m<br />Some item you give 0 shits about x whatever<br />Item to duplicate<br />&lt;rest of code&gt;<br /><br />You need the items you want more of to be in slot 3... I think.


subject: Re: Gym badges with 8F and making my own codes
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7988.msg205812#msg205812 date=1498320046]<br />[quote author=likebeingawesome link=topic=7988.msg205810#msg205810 date=1498318945]<br />[quote author=Flandre Scarlet link=topic=7988.msg205806#msg205806 date=1498313348]<br />To get all the Gym badges with 8F you can use this code made by Wack0<br /><br />Item 3: Lemonade x255<br />Item 4: X Accuracy x86<br />Item 5: Carbos x211<br />Item 6: PokÃ© Ball x119<br />Item 7: Fresh Water x201<br />[/quote]<br />What items should I have in slots 1 and 2<br />[/quote]<br />Doesn&#039;t matter. The bootstrap redirects to item 3<br />[/quote]<br />The bootstrap is the party setup leading to the second slot correct?


subject: Change your trainer ID and name
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was wondering if there is an 8F to change your trainer ID as opposed to one of your Pokemon&#039;s trainer ID.<br /><br />Additionally is there a way to change your name to have glitch letters that would correspond to Pokemon and levels of Pokemon that are normally unobtainable with the old man glitch. Such as a Level 84 Mew.<br /><br />Thank you&nbsp; ;)


subject: Re: Beginner's Guide to the Community
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=7993.msg205837#msg205837 date=1498445998]<br />Charmy - Corruption and malware specialist.<br />[/quote]<br />:thonkang:<br />oh, you forgot to mention that I also like to look at betas of stuff


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=6638.msg205842#msg205842 date=1498461393]<br />It should be (iirc)<br />ws m<br />Some item you give 0 shits about x whatever<br />Item to duplicate<br />&lt;rest of code&gt;<br /><br />You need the items you want more of to be in slot 3... I think.<br />[/quote]<br /><br />waht u mean with &quot;Some item you give 0 shits about x whatever&quot;, i understand to put 1 crap item, and i try but it don t work.. if i understand wrong can u write bettere settings?thanks<br />anyway can someone help? Torchickens or issotm u here?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  LET ME ASK ANOTHER QUESTION MAYBE I FIND A SOLUTION... if i use this code<br />The item code to change trainer ID is:<br />any item/ws# #m#<br />any item/ws# #m#<br />Lemonade x (xx)<br />Repel x (yy)<br />Carbos x 211<br />X Accuracy x88<br />Water Stone x115<br />TM01 x(any)<br />as we are going for an ID of the GF mew, we want 89 lemonades, and 12 repels.<br /><br />it will work without box party or i need box party for it too? becouse i think if im not able to duplicate and create item, i can have them by encountering fossil missingNo and i ll have all items. But it will change my ID? or need perfect box party? can someone of you repeat box party for italian lenguage versione?<br />thanks again and again ... 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @Parzival there&#039;s no &quot;some item etc.&quot;.<br /><br />@asphere<br />You have to press A twice on ws m, that is : one press to open the &quot;USE / CANCEL&quot; menu, and one more [b]A[/b] press to select USE.<br />If the game locks up at that point or anything, [b]SOMETHING IS WRONG[/b]. That means you did trigger the ACE glitch but [b]something in the setup is wrong[/b].<br /><br /><br />The main principle of ACE is that your item pack will be ran as code by the Game Boy. For convenience reasons, the community chose to start at item 3. If this doesn&#039;t make much sense, think of this :<br />[table]<br />[tr][td]<br />[b]Item slot[/b][/td]<br />[td][b]Its purpose[/b][/td][/tr]<br />[tr]<br />[td]1[/td]<br />[td]None for this glitch.[/td]<br />[/tr]<br />[tr]<br />[td]2[/td]<br />[td]None either.[/td]<br />[/tr]<br />[tr]<br />[td]3[/td]<br />[td]This is the first item that will be ran as code. As such, this is [u]the first item in a &quot;setup&quot;.[/u][/td]<br />[/tr]<br />[tr]<br />[td]4[/td]<br />[td]In the same way, this is the [u]second item of a setup[/u][/td]<br />[/tr]<br />[tr]<br />[td]5 onwards[/td]<br />[td]You get the point.[/td]<br />[/tr]<br />[/table]<br /><br />Since items 1 and 2 usually don&#039;t matter, they are usually ws m and another item.<br /><br />The setup you&#039;re trying here is special, because it modifies specifically item 2&#039;s quantity (for convenience reasons it&#039;s item #2). So, [b]EVERY SINGLE TIME YOU WANT TO USE WS M[/b] :<br /><br />1. Set up a PC box with the specified PokÃ©mon, number of PokÃ©mon, HP when specified, etc.<br />2. Set up your inventory.<br />3. [b]MAKE SURE THE PC BOX YOU SET UP IS YOUR CURRENTLY ACTIVE PC BOX[/b]<br />4. Select ws m, open the &quot;USE / CANCEL&quot; dialog, and press A on &quot;USE&quot;.<br />5. Done !<br /><br /><br />~~~~~~~~~~~~~~~~~~~~~~<br /><br />For convenience :<br /><br />PC setup :<br />[code]<br />1.&nbsp; 20 PokÃ©mon in your PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA84 = 0x14]<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA85 = 0x25]<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA86 = 0x25]<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA87 = 0x25]<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA88 = 0x25]<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA89 = 0x25]<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8A = 0x25]<br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8B = 0x06]<br />9.&nbsp; Hitmonlee as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8C = 0x2B]<br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8D = 0x68]<br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8E = 0xA9]<br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8F = 0xA9]<br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA90 = 0xA9]<br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA91 = 0xA9]<br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA92 = 0xA9]<br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA93 = 0xA9]<br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA94 = 0xA9]<br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA95 = 0xA9]<br />19. Geodude as the 18th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA96 = 0xA9]<br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA97 = 0xA9]<br />21. Voltorb as the 20th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA98 = 0x06]<br /> :: END OF LIST MARKER [0xFF]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA99 = 0xFF]<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9A = 0x25]<br />23. First PC box PokÃ©mon needs to have 233 HP -+-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9B = 0x00]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  +-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9C = 0xE9]<br />[/code]<br />[code]<br />inc d<br />dec h ; h = D9<br />dec h ; h = D8<br />dec h ; h = D7<br />dec h ; h = D6<br />dec h ; h = D5<br />dec h ; h = D4<br />ld b, $2B ; Third item in EU versions<br />ld l, b<br />xor c ; Do stuff<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />ld b, $FF ; Skip the crashing $FF<br />dec h ; h = D3<br />jp [hl]<br />[/code]<br /><br />Bag setup :<br />[code]<br />ws m<br />Item to obtain x255<br />PokÃ© Ball x43<br />Revive x3 / Great Ball x53 (any of these two will work)<br />TM01 x[any qty]<br />[any items after, who cares]<br />[/code]<br />[code]<br />dec b<br />dec hl<br />{ dec [hl]<br />{ inc bc<br />or<br />{ inc bc<br />{ dec [hl]<br />ret<br />(Stuff that doesn&#039;t matter)<br />[/code]


subject: The Official ACE Guide - READ THIS IF YOU ARE NEW TO ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [size=14pt]Welcome to the ACE Guide ![/size]<br /><br />ACE is the most powerful and dangerous glitch of them all, and some questions come up often.<br />If you want to ask a question, [b]please read this thread, if the answer is there please don&#039;t post about it[/b].<br /><br /><br />NOTE : This guide is a WIP, I&#039;m going to add new questions as they come up. Please don&#039;t post unless it&#039;s for this purpose :)


subject: Re: The Official ACE Guide - READ THIS IF YOU ARE NEW TO ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Question : I tried using this setup and it doesn&#039;t work !<br /><br />Answer : This is quite specific, depending on the setup. Check out [url=http://glitchcity.info/wiki/Arbitrary_code_execution]the wiki page[/url] for a fix, and if it doesn&#039;t work, ask us !<br />If you ask us, please tell us :<br />- Which version of the game you&#039;re playing (Red/Blue or Yellow)<br />- Which language you&#039;re using (note : for ACE&#039;s purposes, all that counts is Japanese, English or &quot;other&quot;. &quot;Other&quot; all have more or less the same properties.)<br />- Which party / box PokÃ©mon setup you&#039;re using<br />- Which item setup you&#039;re using, if possible link us to the source instead of copy-pasting the setup. This sometimes gives extra info you didn&#039;t know was important.<br /><br />Also, but that&#039;s a general rule, be polite, use a correct English, and don&#039;t stalk us. ACE is complex, don&#039;t expect us to give away solutions by snapping two fingers. Thank you for asking in the first place, though :P<br /><br /><br />Details :<br /><br />First off, most ACE setups are region-specific. There are three groups :<br />- Japanese<br />- English<br />- Other (&quot;European&quot;)<br />Most setups aren&#039;t cross-region.<br /><br />Also, most setups for R/B don&#039;t work in Yellow, and vice-versa.<br /><br />Basically, ACE allows mostly to edit the game&#039;s memory to, uh, make it do backflips ? Or whatever else.<br />Due to technical reasons, depending on your group (see above) some parts of memory are laid out differently. Thus, codes have to be modified to account for these changes.<br /><br />Likewise, there are huge differences between Red/Blue (which are basically the same thing with different encounter tables xD) and Yellow. So same things apply.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg205850#msg205850 date=1498485328]<br />@Parzival there&#039;s no &quot;some item etc.&quot;.<br /><br />@asphere<br />You have to press A twice on ws m, that is : one press to open the &quot;USE / CANCEL&quot; menu, and one more [b]A[/b] press to select USE.<br />If the game locks up at that point or anything, [b]SOMETHING IS WRONG[/b]. That means you did trigger the ACE glitch but [b]something in the setup is wrong[/b].<br /><br /><br />The main principle of ACE is that your item pack will be ran as code by the Game Boy. For convenience reasons, the community chose to start at item 3. If this doesn&#039;t make much sense, think of this :<br />[table]<br />[tr][td]<br />[b]Item slot[/b][/td]<br />[td][b]Its purpose[/b][/td][/tr]<br />[tr]<br />[td]1[/td]<br />[td]None for this glitch.[/td]<br />[/tr]<br />[tr]<br />[td]2[/td]<br />[td]None either.[/td]<br />[/tr]<br />[tr]<br />[td]3[/td]<br />[td]This is the first item that will be ran as code. As such, this is [u]the first item in a &quot;setup&quot;.[/u][/td]<br />[/tr]<br />[tr]<br />[td]4[/td]<br />[td]In the same way, this is the [u]second item of a setup[/u][/td]<br />[/tr]<br />[tr]<br />[td]5 onwards[/td]<br />[td]You get the point.[/td]<br />[/tr]<br />[/table]<br /><br />Since items 1 and 2 usually don&#039;t matter, they are usually ws m and another item.<br /><br />The setup you&#039;re trying here is special, because it modifies specifically item 2&#039;s quantity (for convenience reasons it&#039;s item #2). So, [b]EVERY SINGLE TIME YOU WANT TO USE WS M[/b] :<br /><br />1. Set up a PC box with the specified PokÃ©mon, number of PokÃ©mon, HP when specified, etc.<br />2. Set up your inventory.<br />3. [b]MAKE SURE THE PC BOX YOU SET UP IS YOUR CURRENTLY ACTIVE PC BOX[/b]<br />4. Select ws m, open the &quot;USE / CANCEL&quot; dialog, and press A on &quot;USE&quot;.<br />5. Done !<br /><br /><br />~~~~~~~~~~~~~~~~~~~~~~<br /><br />For convenience :<br /><br />PC setup :<br />[code]<br />1.&nbsp; 20 PokÃ©mon in your PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA84 = 0x14]<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA85 = 0x25]<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA86 = 0x25]<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA87 = 0x25]<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA88 = 0x25]<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA89 = 0x25]<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8A = 0x25]<br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8B = 0x06]<br />9.&nbsp; Hitmonlee as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8C = 0x2B]<br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8D = 0x68]<br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8E = 0xA9]<br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8F = 0xA9]<br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA90 = 0xA9]<br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA91 = 0xA9]<br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA92 = 0xA9]<br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA93 = 0xA9]<br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA94 = 0xA9]<br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA95 = 0xA9]<br />19. Geodude as the 18th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA96 = 0xA9]<br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA97 = 0xA9]<br />21. Voltorb as the 20th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA98 = 0x06]<br /> :: END OF LIST MARKER [0xFF]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA99 = 0xFF]<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9A = 0x25]<br />23. First PC box PokÃ©mon needs to have 233 HP -+-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9B = 0x00]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  +-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9C = 0xE9]<br />[/code]<br />[code]<br />inc d<br />dec h ; h = D9<br />dec h ; h = D8<br />dec h ; h = D7<br />dec h ; h = D6<br />dec h ; h = D5<br />dec h ; h = D4<br />ld b, $2B ; Third item in EU versions<br />ld l, b<br />xor c ; Do stuff<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />xor c<br />ld b, $FF ; Skip the crashing $FF<br />dec h ; h = D3<br />jp [hl]<br />[/code]<br /><br />Bag setup :<br />[code]<br />ws m<br />Item to obtain x255<br />PokÃ© Ball x43<br />Revive x3 / Great Ball x53 (any of these two will work)<br />TM01 x[any qty]<br />[any items after, who cares]<br />[/code]<br />[code]<br />dec b<br />dec hl<br />{ dec [hl]<br />{ inc bc<br />or<br />{ inc bc<br />{ dec [hl]<br />ret<br />(Stuff that doesn&#039;t matter)<br />[/code]<br />[/quote]<br /><br />sec sec sec... u mean<br />-1st item crap<br />-2nd item crap<br />3rd item ws m<br />-4th item you want 256 of x1<br />-5th pokeball x43<br />-6th revive x201<br /><br />u mean i need start setting item from 3rd slot????<br />and about box why now hitmonlee??? kadabra guys saayed me...<br />which pokemon i must use? heetmonlee kadabra or shyter?????<br />thanks mate


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No. It&#039;s<br />Item 1: Crap (ws m)<br />Item 2: Crap (Item you want 256 of)<br />Item 3: Start Of Code


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  [quote author=TheSixthItem link=topic=6638.msg205854#msg205854 date=1498489450]<br />No. It&#039;s<br />Item 1: Crap (ws m)<br />Item 2: Crap (Item you want 256 of)<br />Item 3: Start Of Code<br />[/quote]<br /><br />i got... it work... finally OMG thansk to all now!!!!!!!!<br /><br /><br /> i need to know 2 things at last:<br /><br />[u][i][b]THE ITEM CODE TO CHANGE ID<br />THE ITEM CODE TO CHANGE OT<br />[/b][/i][/u]<br /><br />@ISSOtm @&nbsp; 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=asphere link=topic=6638.msg205855#msg205855 date=1498489603]<br />[quote author=TheSixthItem link=topic=6638.msg205854#msg205854 date=1498489450]<br />No. It&#039;s<br />Item 1: Crap (ws m)<br />Item 2: Crap (Item you want 256 of)<br />Item 3: Start Of Code<br />[/quote]<br /><br />write me all i don t understand what u mean with start of code<br />[/quote]<br /><br />Don&#039;t use Hitmonlee, use Kadabra instead.<br /><br />So:<br /><br />[tt]<br />1.&nbsp; 20 PokÃ©mon in your PC box <br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box <br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box <br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box<br />9.&nbsp; Kadabra as the 8th PokÃ©mon in the current PC box<br />10. Jolteon as the 9th PokÃ©mon in the current PC box<br />11. Geodude as the 10th PokÃ©mon in the current PC box<br />12. Geodude as the 11th PokÃ©mon in the current PC box<br />13. Geodude as the 12th PokÃ©mon in the current PC box<br />14. Geodude as the 13th PokÃ©mon in the current PC box<br />15. Geodude as the 14th PokÃ©mon in the current PC box<br />16. Geodude as the 16th PokÃ©mon in the current PC box<br />17. Geodude as the 15th PokÃ©mon in the current PC box<br />18. Geodude as the 17th PokÃ©mon in the current PC box<br />19. Geodude as the 18th PokÃ©mon in the current PC box<br />20. Geodude as the 19th PokÃ©mon in the current PC box<br />21. Voltorb as the 20th PokÃ©mon in the current PC box<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box<br />23. First PC box PokÃ©mon needs to have 233 HP<br />[/tt]<br /><br />With the Kadabra setup your items should look like:<br /><br />Item slot 1: ws m<br />Item slot 2: Item x (any)<br />Item slot 3: PokÃ© Ball x43<br />Item slot 4: Revive x3 / Great Ball x53 (any should work)<br />Item slot 5: TM01 x[any qty]<br />Item slot 6+: anything<br /><br />(This code reduces the quantity of item 2 by 1 each use or to 255 if at 0)<br /><br />Otherwise, if you used Hitmonlee the place to put the PokÃ© Ball x43 and the items below would be at item 4 (D32B) (which is &quot;the start of the code&quot;).<br />[quote author=asphere link=topic=6638.msg205849#msg205849 date=1498483234]<br />LET ME ASK ANOTHER QUESTION MAYBE I FIND A SOLUTION... if i use this code<br />The item code to change trainer ID is:<br />any item/ws# #m#<br />any item/ws# #m#<br />Lemonade x (xx)<br />Repel x (yy)<br />Carbos x 211<br />X Accuracy x88<br />Water Stone x115<br />TM01 x(any)<br />as we are going for an ID of the GF mew, we want 89 lemonades, and 12 repels.<br /><br />it will work without box party or i need box party for it too? becouse i think if im not able to duplicate and create item, i can have them by encountering fossil missingNo and i ll have all items. But it will change my ID? or need perfect box party? can someone of you repeat box party for italian lenguage versione?<br />thanks again and again ... <br />[/quote]<br /><br />A box party (which is called the bootstrap code) is usually always needed for ws m, and you should always be on the same box where the box code is. The only way you can avoid using one is if you used ws m with the box party to change the data to something like jp D326, or activated another form of arbitrary code execution that doesn&#039;t involve ws m.<br /><br />Since you&#039;re using a Italian, French, German or Spanish Yellow version the code to change the ID of the player to 22796, the same as GF Mew (meaning you need to catch a new PokÃ©mon/Mew to give it your ID) is instead this:<br /><br />Item slot 1: any item/ws# #m#<br />Item slot 2: any item/ws# #m#<br />Item slot 3: Lemonade x 89<br />Item slot 4: Repel x 12<br />Item slot 5: Carbos x 211<br />Item slot 6: X Accuracy x93<br />Item slot 8: Water Stone x115<br />Item slot 9: TM01 x(any)<br />Item slot 10+: anything


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg205856#msg205856 date=1498492271]<br />[quote author=asphere link=topic=6638.msg205855#msg205855 date=1498489603]<br />[quote author=TheSixthItem link=topic=6638.msg205854#msg205854 date=1498489450]<br />No. It&#039;s<br />Item 1: Crap (ws m)<br />Item 2: Crap (Item you want 256 of)<br />Item 3: Start Of Code<br />[/quote]<br /><br />write me all i don t understand what u mean with start of code<br />[/quote]<br /><br />Don&#039;t use Hitmonlee, use Kadabra instead.<br /><br />So:<br /><br />[tt]<br />1.&nbsp; 20 PokÃ©mon in your PC box <br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box <br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box <br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box<br />9.&nbsp; Kadabra as the 8th PokÃ©mon in the current PC box<br />10. Jolteon as the 9th PokÃ©mon in the current PC box<br />11. Geodude as the 10th PokÃ©mon in the current PC box<br />12. Geodude as the 11th PokÃ©mon in the current PC box<br />13. Geodude as the 12th PokÃ©mon in the current PC box<br />14. Geodude as the 13th PokÃ©mon in the current PC box<br />15. Geodude as the 14th PokÃ©mon in the current PC box<br />16. Geodude as the 16th PokÃ©mon in the current PC box<br />17. Geodude as the 15th PokÃ©mon in the current PC box<br />18. Geodude as the 17th PokÃ©mon in the current PC box<br />19. Geodude as the 18th PokÃ©mon in the current PC box<br />20. Geodude as the 19th PokÃ©mon in the current PC box<br />21. Voltorb as the 20th PokÃ©mon in the current PC box<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box<br />23. First PC box PokÃ©mon needs to have 233 HP<br />[/tt]<br /><br />With the Kadabra setup your items should look like:<br /><br />Item slot 1: ws m<br />Item slot 2: Item x (any)<br />Item slot 3: PokÃ© Ball x43<br />Item slot 4: Revive x3 / Great Ball x53 (any should work)<br />Item slot 5: TM01 x[any qty]<br />Item slot 6+: anything<br /><br />(This code reduces the quantity of item 2 by 1 each use or to 255 if at 0)<br /><br />Otherwise, if you used Hitmonlee the place to put the PokÃ© Ball x43 and the items below would be at item 4 (D32B) (which is &quot;the start of the code&quot;).<br />[quote author=asphere link=topic=6638.msg205849#msg205849 date=1498483234]<br />LET ME ASK ANOTHER QUESTION MAYBE I FIND A SOLUTION... if i use this code<br />The item code to change trainer ID is:<br />any item/ws# #m#<br />any item/ws# #m#<br />Lemonade x (xx)<br />Repel x (yy)<br />Carbos x 211<br />X Accuracy x88<br />Water Stone x115<br />TM01 x(any)<br />as we are going for an ID of the GF mew, we want 89 lemonades, and 12 repels.<br /><br />it will work without box party or i need box party for it too? becouse i think if im not able to duplicate and create item, i can have them by encountering fossil missingNo and i ll have all items. But it will change my ID? or need perfect box party? can someone of you repeat box party for italian lenguage versione?<br />thanks again and again ... <br />[/quote]<br /><br />A box party (which is called the bootstrap code) is always needed for ws m, and you should always be on the same box where the box code is.<br /><br />Since you&#039;re using a Italian, French, German or Spanish Yellow version the code to change the ID of the player to 22796, the same as GF Mew (meaning you need to catch a new PokÃ©mon/Mew to give it your ID) is instead this:<br /><br />Item slot 1: any item/ws# #m#<br />Item slot 2: any item/ws# #m#<br />Item slot 3: Lemonade x 89<br />Item slot 4: Repel x 12<br />Item slot 5: Carbos x 211<br />Item slot 6: X Accuracy x93<br />Item slot 8: Water Stone x115<br />Item slot 9: TM01 x(any)<br />Item slot 10+: anything<br />[/quote]<br /><br />[u]i got... it work... finally OMG thansk to all now!!!!!!!![/u]<br /><br /><br /> i need to know 2 things at last:<br /><br />[s]THE ITEM CODE TO CHANGE ID[/s] u already give it to me i tryed before and it work fine if please say me how to have my own old id back<br />THE ITEM CODE TO CHANGE OT<br /><br />THANKS :D<br />


subject: Re: Gym badges with 8F and making my own codes
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flandre Scarlet link=topic=7988.msg205806#msg205806 date=1498313348]<br />To get all the Gym badges with 8F you can use this code made by Wack0<br /><br />Item 3: Lemonade x255<br />Item 4: X Accuracy x86<br />Item 5: Carbos x211<br />Item 6: PokÃ© Ball x119<br />Item 7: Fresh Water x201<br />[/quote]<br />Should I have a party setup of any Pokemon, Pidgey with 233 CURRENT HP (Max HP doesn&#039;t matter), Parasect, Onix, Tentacool, Arbok or a setup with Pidgey w/ exactly 233 current HP, Parasect, Onix, Tentacool, Kangaskhan the Last slot must be empty or does it not matter as long as it goes to the third slot.


subject: Re: Egg hatching NPC freeze
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have not paid attention to this and have not seen it happen. However, it is only a minor glitch if it is real or may even be on purpose to prevent a crash or something. I also find this interesting that something has gone up about this already as sirbutteralotIII is, in fact, my brother.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />[s]THE ITEM CODE TO CHANGE ID[/s] u already give it to me i tryed before and it work fine if please say me how to have my own old id back<br />[/quote]<br /><br />Sadly you need to have remembered your old ID to do that but if you know it (check an old PokÃ©mon) let me know and I can give you the code. :)<br /><br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />THE ITEM CODE TO CHANGE OT<br />[/quote]<br /><br />OK, I&#039;ve prepared one for the Italian, French, German and Spanish versions for you:<br /><br />Item in slot 1: any item/ws# #m#<br />Item in slot 2: any item/ws# #m# (one of these has to be ws# #m#)<br />Item in slot 3: TM50 x 185<br />Item in slot 4: TM10 x 64<br />Item in slot 5: TM34 x 92<br />Item in slot 6: TM09 x 4<br />Item in slot 7: X Accuracy x43 <br />Item in slot 7: Full Heal x46<br />Item in slot 8: Calcium x52<br />Item in slot 9: TM01 x anything<br />Item in slot 10+: anything<br /><br />[tt]<br />code to place at D326 and below for testing on memory editor:<br /><br />FA B9 D2 40 EA 5C D1 04 2E 2B 34 2E 27 34 C9<br />[/tt]<br /><br />To use it prepare a PokÃ©mon named &quot;GF&quot; in party slot 1 and use ws m three times.<br /><br />If you want to change it back after getting Mew, change item 3&#039;s quantity back to 185 and item 5&#039;s quantity back to 92 (this code changes them so it knows which letter you&#039;re on), prepare a PokÃ©mon named (Your name) in slot 1, and use ws m for (your name length+1) times.<br /><br />Hope this works!


subject: Re: Z-Power Trick
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are you sure it has 0 speed IVS and a relaxed nature? Did you EV train it for a good speed stat.<br />Also, can you get us battle replays so we can see this in person as opposed to just hearing you talk about it.


subject: Re: Gym badges with 8F and making my own codes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=likebeingawesome link=topic=7988.msg205858#msg205858 date=1498494205]<br />[quote author=Flandre Scarlet link=topic=7988.msg205806#msg205806 date=1498313348]<br />To get all the Gym badges with 8F you can use this code made by Wack0<br /><br />Item 3: Lemonade x255<br />Item 4: X Accuracy x86<br />Item 5: Carbos x211<br />Item 6: PokÃ© Ball x119<br />Item 7: Fresh Water x201<br />[/quote]<br />Should I have a party setup of any Pokemon, Pidgey with 233 CURRENT HP (Max HP doesn&#039;t matter), Parasect, Onix, Tentacool, Arbok or a setup with Pidgey w/ exactly 233 current HP, Parasect, Onix, Tentacool, Kangaskhan the Last slot must be empty or does it not matter as long as it goes to the third slot.<br />[/quote]<br /><br />It doesn&#039;t matter as long as it goes to the third slot, so if the code you mentioned with Arbok works it should be fine, though I know the latter one is confirmed and should work (which needs 5 as the number of party PokÃ©mon).


subject: Re: Beginner's Guide to the Community
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Charmy link=topic=7993.msg205847#msg205847 date=1498480498]<br />[quote author=Parzival link=topic=7993.msg205837#msg205837 date=1498445998]<br />Charmy - Corruption and malware specialist.<br />[/quote]<br />:thonkang:<br />oh, you forgot to mention that I also like to look at betas of stuff<br />[/quote]<br />Fixed. :P


subject: Re: Gym badges with 8F and making my own codes
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7988.msg205862#msg205862 date=1498495999]<br />[quote author=likebeingawesome link=topic=7988.msg205858#msg205858 date=1498494205]<br />[quote author=Flandre Scarlet link=topic=7988.msg205806#msg205806 date=1498313348]<br />To get all the Gym badges with 8F you can use this code made by Wack0<br /><br />Item 3: Lemonade x255<br />Item 4: X Accuracy x86<br />Item 5: Carbos x211<br />Item 6: PokÃ© Ball x119<br />Item 7: Fresh Water x201<br />[/quote]<br />Should I have a party setup of any Pokemon, Pidgey with 233 CURRENT HP (Max HP doesn&#039;t matter), Parasect, Onix, Tentacool, Arbok or a setup with Pidgey w/ exactly 233 current HP, Parasect, Onix, Tentacool, Kangaskhan the Last slot must be empty or does it not matter as long as it goes to the third slot.<br />[/quote]<br /><br />It doesn&#039;t matter as long as it goes to the third slot, so if the code you mentioned with Arbok works it should be fine, though I know the latter one is confirmed and should work (which needs 5 as the number of party PokÃ©mon).<br />[/quote]<br />Thank you for the help. I am improbably going to use the latter one because I am doing this on blue and glitching in arbok is easy in blue but I am to lazy.


subject: Re: Gym badges with 8F and making my own codes
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I only recommend using the Arbok bootstrap if you&#039;re executing code that edits a Pokemon in your party. (You can put any Pokemon in the first slot and it will still work.)


subject: Re: Gym badges with 8F and making my own codes
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I invented and prefer the Arbok setup because you can have whatever PokÃ©mon in the first slot. I was thinking about Cooltrainer when I made the setup.


subject: Re: Was looking at summaries of just fast cloned Pluses and this happened...
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I think that&#039;s a side effect of fast cloning, use the reversed version of the battle tower duplication glitch to remove it...


subject: Re: State the obvious!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mario Kart 8 is great.<br />Mario Kart 8 Deluxe is even greater, since it has faster loading times, all DLCs, and more tracks, and more characters.<br /><br />[size=1pt]Also MK8 on the Wii U is in 720p but nobody believes it[/size]


subject: Re: 1000 ways to FAIL
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  40. |_337 5934|&lt; 70 4 901|\|7 VV|-|3R3 |\|080DY |_||\|D3R574|\|D5 Y0|_| 4|\|Y/\/\0R3 (|&lt;|_|D05 70 Y0|_| 1F Y0|_| D1D)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg205860#msg205860 date=1498495663]<br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />[s]THE ITEM CODE TO CHANGE ID[/s] u already give it to me i tryed before and it work fine if please say me how to have my own old id back<br />[/quote]<br /><br />Sadly you need to have remembered your old ID to do that but if you know it (check an old PokÃ©mon) let me know and I can give you the code. :)<br /><br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />THE ITEM CODE TO CHANGE OT<br />[/quote]<br /><br />OK, I&#039;ve prepared one for the Italian, French, German and Spanish versions for you:<br /><br />Item in slot 1: any item/ws# #m#<br />Item in slot 2: any item/ws# #m# (one of these has to be ws# #m#)<br />Item in slot 3: TM50 x 185<br />Item in slot 4: TM10 x 64<br />Item in slot 5: TM34 x 92<br />Item in slot 6: TM09 x 4<br />Item in slot 7: X Accuracy x43 <br />Item in slot 7: Full Heal x46<br />Item in slot 8: Calcium x52<br />Item in slot 9: TM01 x anything<br />Item in slot 10+: anything<br /><br />[tt]<br />code to place at D326 and below for testing on memory editor:<br /><br />FA B9 D2 40 EA 5C D1 04 2E 2B 34 2E 27 34 C9<br />[/tt]<br /><br />To use it prepare a PokÃ©mon named &quot;GF&quot; in party slot 1 and use ws m three times.<br /><br />If you want to change it back after getting Mew, change item 3&#039;s quantity back to 185 and item 5&#039;s quantity back to 92 (this code changes them so it knows which letter you&#039;re on), prepare a PokÃ©mon named (Your name) in slot 1, and use ws m for (your name length+1) times.<br /><br />Hope this works!<br />[/quote]<br /><br />thanks... can you please say me item code about how i catch all pokemon? and how i must use it? because if i must use this:<br />- ws m<br /> - Item to morph x(any)(meglio 1)<br /> - X accuracy x36<br /> - Carbos x211<br /> - Max Revive x(decimal index nr of item the you want http://glitchcity.info/biglist.htm )<br /> - TM01 x(any)<br />but where i will have pokemon i use decimal number?<br />thanks again


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=asphere link=topic=6638.msg205877#msg205877 date=1498585589]<br />[quote author=Torchickens link=topic=6638.msg205860#msg205860 date=1498495663]<br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />[s]THE ITEM CODE TO CHANGE ID[/s] u already give it to me i tryed before and it work fine if please say me how to have my own old id back<br />[/quote]<br /><br />Sadly you need to have remembered your old ID to do that but if you know it (check an old PokÃ©mon) let me know and I can give you the code. :)<br /><br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />THE ITEM CODE TO CHANGE OT<br />[/quote]<br /><br />OK, I&#039;ve prepared one for the Italian, French, German and Spanish versions for you:<br /><br />Item in slot 1: any item/ws# #m#<br />Item in slot 2: any item/ws# #m# (one of these has to be ws# #m#)<br />Item in slot 3: TM50 x 185<br />Item in slot 4: TM10 x 64<br />Item in slot 5: TM34 x 92<br />Item in slot 6: TM09 x 4<br />Item in slot 7: X Accuracy x43 <br />Item in slot 7: Full Heal x46<br />Item in slot 8: Calcium x52<br />Item in slot 9: TM01 x anything<br />Item in slot 10+: anything<br /><br />[tt]<br />code to place at D326 and below for testing on memory editor:<br /><br />FA B9 D2 40 EA 5C D1 04 2E 2B 34 2E 27 34 C9<br />[/tt]<br /><br />To use it prepare a PokÃ©mon named &quot;GF&quot; in party slot 1 and use ws m three times.<br /><br />If you want to change it back after getting Mew, change item 3&#039;s quantity back to 185 and item 5&#039;s quantity back to 92 (this code changes them so it knows which letter you&#039;re on), prepare a PokÃ©mon named (Your name) in slot 1, and use ws m for (your name length+1) times.<br /><br />Hope this works!<br />[/quote]<br /><br />thanks... can you please say me item code about how i catch all pokemon? and how i must use it? because if i must use this:<br />- ws m<br /> - Item to morph x(any)(meglio 1)<br /> - X accuracy x36<br /> - Carbos x211<br /> - Max Revive x(decimal index nr of item the you want http://glitchcity.info/biglist.htm )<br /> - TM01 x(any)<br />but where i will have pokemon i use decimal number?<br />thanks again<br />[/quote]<br />https://jpst.it/10wNt (Catch any pokemon)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=6638.msg205878#msg205878 date=1498597819]<br />[quote author=asphere link=topic=6638.msg205877#msg205877 date=1498585589]<br />[quote author=Torchickens link=topic=6638.msg205860#msg205860 date=1498495663]<br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />[s]THE ITEM CODE TO CHANGE ID[/s] u already give it to me i tryed before and it work fine if please say me how to have my own old id back<br />[/quote]<br /><br />Sadly you need to have remembered your old ID to do that but if you know it (check an old PokÃ©mon) let me know and I can give you the code. :)<br /><br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />THE ITEM CODE TO CHANGE OT<br />[/quote]<br /><br />OK, I&#039;ve prepared one for the Italian, French, German and Spanish versions for you:<br /><br />Item in slot 1: any item/ws# #m#<br />Item in slot 2: any item/ws# #m# (one of these has to be ws# #m#)<br />Item in slot 3: TM50 x 185<br />Item in slot 4: TM10 x 64<br />Item in slot 5: TM34 x 92<br />Item in slot 6: TM09 x 4<br />Item in slot 7: X Accuracy x43 <br />Item in slot 7: Full Heal x46<br />Item in slot 8: Calcium x52<br />Item in slot 9: TM01 x anything<br />Item in slot 10+: anything<br /><br />[tt]<br />code to place at D326 and below for testing on memory editor:<br /><br />FA B9 D2 40 EA 5C D1 04 2E 2B 34 2E 27 34 C9<br />[/tt]<br /><br />To use it prepare a PokÃ©mon named &quot;GF&quot; in party slot 1 and use ws m three times.<br /><br />If you want to change it back after getting Mew, change item 3&#039;s quantity back to 185 and item 5&#039;s quantity back to 92 (this code changes them so it knows which letter you&#039;re on), prepare a PokÃ©mon named (Your name) in slot 1, and use ws m for (your name length+1) times.<br /><br />Hope this works!<br />[/quote]<br /><br />thanks... can you please say me item code about how i catch all pokemon? and how i must use it? because if i must use this:<br />- ws m<br /> - Item to morph x(any)(meglio 1)<br /> - X accuracy x36<br /> - Carbos x211<br /> - Max Revive x(decimal index nr of item the you want http://glitchcity.info/biglist.htm )<br /> - TM01 x(any)<br />but where i will have pokemon i use decimal number?<br />thanks again<br />[/quote]<br />https://jpst.it/10wNt (Catch any pokemon)<br />[/quote]<br /><br />This work for italian version?<br />And when i use ws m where i ll have pokemon??? Can explain pls?


subject: Save restoreation with 8F
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So today I was going stuff with 8F when my game crashed. I rebooted the game and to my horror the save data was lost. If anyone knows a way to restore a save please tell me. (I am on virtual console) I need to be able to do this without hacking my 3DS so no gamesharks or anything of the like. Additionally if someone knows a way to back up a save please tell me that to.


subject: Re: Save restoreation with 8F
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No 3ds hacks? No backups/recovery. If you had hacks and got us a SAV file, well, that&#039;d be a different story.


subject: Re: Save restoreation with 8F
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t have backups but if there is a safe way (for my 3DS sense Nintendo will destroy it if I hack) to hack to get my save back.


subject: Re: Save restoreation with 8F
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=likebeingawesome link=topic=7996.msg205882#msg205882 date=1498615844]<br />sense Nintendo will destroy it if I hack<br />[/quote]Where&#039;d you hear that? The most they can do is ban you from online services. As long as you do it right, they don&#039;t even fucking know you did it.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=asphere link=topic=6638.msg205879#msg205879 date=1498610477]<br />[quote author=TheSixthItem link=topic=6638.msg205878#msg205878 date=1498597819]<br />[quote author=asphere link=topic=6638.msg205877#msg205877 date=1498585589]<br />[quote author=Torchickens link=topic=6638.msg205860#msg205860 date=1498495663]<br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />[s]THE ITEM CODE TO CHANGE ID[/s] u already give it to me i tryed before and it work fine if please say me how to have my own old id back<br />[/quote]<br /><br />Sadly you need to have remembered your old ID to do that but if you know it (check an old PokÃ©mon) let me know and I can give you the code. :)<br /><br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />THE ITEM CODE TO CHANGE OT<br />[/quote]<br /><br />OK, I&#039;ve prepared one for the Italian, French, German and Spanish versions for you:<br /><br />Item in slot 1: any item/ws# #m#<br />Item in slot 2: any item/ws# #m# (one of these has to be ws# #m#)<br />Item in slot 3: TM50 x 185<br />Item in slot 4: TM10 x 64<br />Item in slot 5: TM34 x 92<br />Item in slot 6: TM09 x 4<br />Item in slot 7: X Accuracy x43 <br />Item in slot 7: Full Heal x46<br />Item in slot 8: Calcium x52<br />Item in slot 9: TM01 x anything<br />Item in slot 10+: anything<br /><br />[tt]<br />code to place at D326 and below for testing on memory editor:<br /><br />FA B9 D2 40 EA 5C D1 04 2E 2B 34 2E 27 34 C9<br />[/tt]<br /><br />To use it prepare a PokÃ©mon named &quot;GF&quot; in party slot 1 and use ws m three times.<br /><br />If you want to change it back after getting Mew, change item 3&#039;s quantity back to 185 and item 5&#039;s quantity back to 92 (this code changes them so it knows which letter you&#039;re on), prepare a PokÃ©mon named (Your name) in slot 1, and use ws m for (your name length+1) times.<br /><br />Hope this works!<br />[/quote]<br /><br />thanks... can you please say me item code about how i catch all pokemon? and how i must use it? because if i must use this:<br />- ws m<br /> - Item to morph x(any)(meglio 1)<br /> - X accuracy x36<br /> - Carbos x211<br /> - Max Revive x(decimal index nr of item the you want http://glitchcity.info/biglist.htm )<br /> - TM01 x(any)<br />but where i will have pokemon i use decimal number?<br />thanks again<br />[/quote]<br />https://jpst.it/10wNt (Catch any pokemon)<br />[/quote]<br /><br />This work for italian version?<br />And when i use ws m where i ll have pokemon??? Can explain pls?<br />[/quote]<br />Yes, This works for EU versions and to execute this you use ws m and then you enter a battle with the pokemon when you close the menu


subject: Re: Save restoreation with 8F
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  If you haven&#039;t started a new game yet, you can do the SRAM glitch to get your save back (save but before the textbox switches to &quot;saving...&quot; and after the yes/no box disappears, reset). If you corrupt your file, try again, if you can access the pokemon menu, great! You restored some of your save data! And if you can&#039;t access the pokemon menu,<br />RIP<br />likebeingawesome&#039;s save file<br />2017-2017<br />&quot;My biggest dream was to send a mew through pokebank&quot;<br />And yes, if you turn off &quot;share usage with nintendo&quot; or whatever it&#039;s called they&#039;ll just think you&#039;re a stupid idiot who doesn&#039;t want to improve future nintendo consoles while you hack your ass off


subject: Re: Favorite PokÃ©mon
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.dragonflycave.com/favorite.html<br />10. Kyurem White<br />9. Giratina<br />8. Aegislash<br />7. Thundurus Therian<br />6. Smeargle (Actually a bit of a story behind this one)<br />5. Garbodor<br />4. Feraligatr<br />3. Emboar<br />2. Incineroar<br />1. Garchomp<br />Top 10 favorite SHINIES (Yes, I&#039;m a shiny hunter, laugh all you want, I enjoy it)<br />10. Roserade<br />9. Greninja<br />8. Haxorus<br />7. Yveltal<br />6. Emboar<br />5. Latios<br />4. Solgaleo<br />3. Zygarde<br />2. Hawlucha<br />1. Palossand<br />


subject: Re: Save restoreation with 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Party PokÃ©mon data only. And they will be considered as &quot;foreign&quot;, obviously.<br />The SRAM glitch is done by accepting to save, and resetting before the &quot;SAVING...&quot; text appears. Better do it too early than too late.<br />If you reset too early, the &quot;Save data is corrupt !&quot; message will pop up, but you can try again.<br />If you do it right, you will be able to access the PokÃ©mon menu after ladong your save. Yay !<br />If you do it too late, you won&#039;t be able to access the PokÃ©mon menu. Part PokÃ©mon data has been overwriteen, so RIP.<br /><br />Tbh it&#039;s possible to restore save data with 8F, but it&#039;s probably corrupted, so it would serve you much.<br /><br /><br />Also, Nintendo won&#039;t destroy your 3DS if you hack it, but if you&#039;re like me and you want to keep it clean, have it your way.


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  67. Let your little sister use it (please don&#039;t, you&#039;ll end up having to pay $40 for another copy)


subject: Random Clipboardiness
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just paste whatever is on your clipboard<br />[img]https://image.prntscr.com/image/MLEGrExLTKqvY3jejTiaGA.png[/img]<br />We may get weird stuff like I got<br />


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  69. Create memes and put them on arbitrary glitch sprites.<br />70. Make the game play itself.<br />71. Possibly put it on a space rocket in the future travelling at near light speed for aliens to play.


subject: Re: Save restoreation with 8F
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welp i screwed up but can I see the resoreation code even if the save is courupt it would still be cool to see


subject: Re: Save restoreation with 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  I just came up with a setup that does the job. Probably the most bloated I ever created, and definitely not worth it.<br />But I tested it, and it works !<br />Surely a genius will come after me and squeeze it. But for now...<br /><br />In your bag, starting from item #3 :<br />[code]<br />Lemonade x28 (hex:1C)<br />PokÃ© Ball x6 (hex:06)<br />Parlyz Heal x205 (hex:CD)<br />TM17 x53 (hex:35)<br />Fresh Water x62 (hex:3E)<br />Moon Stone x234 (hex:EA)<br />Great Ball x1 (hex:01)<br />Lemonade x2 (hex:02)<br />Soda Pop x234 (hex:EA)<br />Antidote x64 (hex:40)<br />Carbos x165 (hex:A5)<br />X Accuracy x152 (hex:98)<br />Awakening x139 (hex:8B)<br />TM05 x58 (hex:3A)<br />TM13 x[Any qty]<br />[/code]<br /><br />In your item PC :<br />[code]<br />Max Potion x71 (hex:47)<br />TM13 x213 (hex:D5)<br />Lemonade x123 (hex:7B)<br />TM45 x209 (hex:D1)<br />Repel x159 (hex:9F)<br />Soda Pop x213 (hex:D5)<br />TM01 x234 (hex:EA)<br />HP Up x181 (hex:B5)<br />PokÃ© Ball x195 (hex:C3)<br />Master Ball x1 (hex:01)<br />[/code]<br /><br />Once you&#039;re set up, use ws m and the game will reset with glitched palettes (unless your save file is *exactly* right, but whatever). Until you loaded your save, DON&#039;T SHUT THE CONSOLE DOWN THE SLIGHTEST BIT. You might lose save data !!<br />Now, your save file will be uncorrupted :D So load it ! What are you waiting for ?<br /><br />(You don&#039;t need to save after it&#039;s uncorrupted, but you can :)<br /><br /><br /><br />[code]<br />Commented source code :<br /><br /><br />@ 1:D321 :<br /><br />ld a, $1C<br />inc b ; Padding<br />ld b, $0F ; Carried over to the ROP chain<br />call $35D9 ; BankswitchHome<br />inc a ; Padding<br />ld a, $0A<br />ld [$0103], a ; Enable SRAM<br />ld a, 2<br />dec a ; ld a, 1<br />ld [$400B], a ; Switch to bank 1<br />ld h, $A5<br />ld l, $98<br />ld c, $8B<br />call $D53A ; Jump to part 2 (it never returns)<br /><br /><br />@ 1:D53A :<br /><br />ld de, $D53A ; Part 3<br />push de<br />ld a, $7B<br />push af<br />pop de ; ld d, $7B&nbsp; , backwardest-way (c)ISSOtm 2017 :D<br />ld e, $9F ; de points to checksum function<br />dec a ; Padding<br />push de<br />ret ; Enable ROP chain<br />ld [$B523], a ; sMainDataCheckSum<br />inc b ; Padding<br />jp $0101 ; Jump to game init to avoid losing SRAM<br /><br /><br />Tech explanation :<br /><br />1. We switch to ROM bank $1C because that&#039;s where all save functions are stuffed<br />2. We open SRAM for writing<br />3. We switch to SRAM bank 1<br />4. We set the parameters for the later checksumming<br />5. We *call* the second part, without a RET (you&#039;ll see why)<br />Obviously both bytes of each parameter won&#039;t compile as valid items so I&#039;m going at it the most backwards way possible (notice how b is set at the beginning of the whole thing...)<br /><br />6. The checksum function&#039;s address is a b***h, and hl is locked-up, so we HAVE to use a ROP chain. Yay. Starting by pushing Part 3&#039;s address<br />7. We can&#039;t change anything but a and d, and we must load it when both `ld d, XX` and `$7B` compile to invalid items :/<br />Thus, GVHFWDÃ©fFZ (to sum up)<br />8. We &quot;return&quot; to the checksum function, correct parameters and all, then to Part 3.<br /><br />9. We set the stored checksum to match the calculated sum, thus &quot;uncorrupting&quot; the file<br />10. We&#039;d have to close SRAM, switch to the correct ROM bank and let the user reset the game. However that&#039;d be fairly heavy, and you&#039;re aware that users are stupid, so they will power cycle their console and lose data. We address both issues by resetting ourselves<br />(Note : 0100 is a NOP, so 0101 does reset the game. Plus it avoids that nasty 00 byte.)<br />[/code]


subject: Re: Random Clipboardiness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  FileSelectOptionStrings::<br />	dstr &quot;MANAGE FILES&quot;<br />	dstr &quot;COPY FILE...&quot;<br />	dstr &quot;ERASE FILE...&quot;


subject: Re: Random Clipboardiness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Isn&#039;t there already a game like this? Anyway, here&#039;s mine:<br />oh wait, i just booted up my PC so I don&#039;t have anything in my clipboard...


subject: Re: 1000 ways to FAIL
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  42. T p&nbsp; o l&nbsp; o e&nbsp; e t r&nbsp; u&nbsp; o&nbsp; t o<br />y e&nbsp; n y&nbsp; n&nbsp; l t e&nbsp; o t&nbsp; f&nbsp; w 


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  76. Leave it alone<br />77. Lose it<br />78. Find it<br />79. Trash it because its battery is dead<br />80. REPAIR THE BATTERY, YOU FAG


subject: Encounter Random Pokemon/Trainer
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  [u][b][size=12pt]Encounter random Pokemon or trainer[/size][/b][/u]<br /><br />This code, when used , will encounter a completely random Pokemon or Trainer.<br /><br />8f<br />Any Item xAny Qnty<br />Poke Ball x250<br />TM11 x255<br />TM34 x89<br />TM08 x201<br /><br />[code]inc b ; Useless Filler<br />ld a,($ffd3) ; Put a random number into a<br />ld ($d059),a ; force encounter with a<br />ret ; &quot;It&#039;s first grade, Spongebob&quot;[/code]<br /><br />[b]Save your game before using[/b] there&#039;s a chance you&#039;ll encounter a ZZAZZ trainer or a game-crashing pokemon.<br />Enjoy!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Notice : the above code depends on the last Trainer you fought for the level of the opposing PokÃ©mon / the opposing Trainer&#039;s roster ID.


subject: Re: Random Clipboardiness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  but it probably needs necroposting so who cares.<br />have mine now:<br />http://redscientist.com/software/rtc/releases/RTC078.zip


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg205860#msg205860 date=1498495663]<br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />[s]THE ITEM CODE TO CHANGE ID[/s] u already give it to me i tryed before and it work fine if please say me how to have my own old id back<br />[/quote]<br /><br />Sadly you need to have remembered your old ID to do that but if you know it (check an old PokÃ©mon) let me know and I can give you the code. :)<br /><br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />THE ITEM CODE TO CHANGE OT<br />[/quote]<br /><br />OK, I&#039;ve prepared one for the Italian, French, German and Spanish versions for you:<br /><br />Item in slot 1: any item/ws# #m#<br />Item in slot 2: any item/ws# #m# (one of these has to be ws# #m#)<br />Item in slot 3: TM50 x 185<br />Item in slot 4: TM10 x 64<br />Item in slot 5: TM34 x 92<br />Item in slot 6: TM09 x 4<br />Item in slot 7: X Accuracy x43 <br />Item in slot 7: Full Heal x46<br />Item in slot 8: Calcium x52<br />Item in slot 9: TM01 x anything<br />Item in slot 10+: anything<br /><br />[tt]<br />code to place at D326 and below for testing on memory editor:<br /><br />FA B9 D2 40 EA 5C D1 04 2E 2B 34 2E 27 34 C9<br />[/tt]<br /><br />To use it prepare a PokÃ©mon named &quot;GF&quot; in party slot 1 and use ws m three times.<br /><br />If you want to change it back after getting Mew, change item 3&#039;s quantity back to 185 and item 5&#039;s quantity back to 92 (this code changes them so it knows which letter you&#039;re on), prepare a PokÃ©mon named (Your name) in slot 1, and use ws m for (your name length+1) times.<br /><br />Hope this works!<br />[/quote]<br />i tryed it but i got only half name... i must refill all items each time i use ws m or just at start? can u explain me better please?<br />than i have to ask how i can retourn to my ID originally? i know i must change number of repel and lemonade can u say me how many?(my originally ID was 13579) :<br />Item slot 1: any item/ws# #m#<br /> Item slot 2: any item/ws# #m#<br /> Item slot 3: Lemonade x (xx)<br /> Item slot 4: Repel x (xx)<br /> Item slot 5: Carbos x 211<br /> Item slot 6: X Accuracy x93<br /> Item slot 8: Water Stone x115<br /> Item slot 9: TM01 x(any)<br /> Item slot 10+: anything<br /><br />And last question... is possible to change ID in pokemon silver (2gen)?thanks :)<br />


subject: Re: Random Clipboardiness
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.minecraftforum.net/forums/mapping-and-modding/maps/2835045-golf-in-minecraft-for-pat-jen-popularmmos-but


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Each time you use ws m, it adds a letter from the first PokÃ©mon&#039;s name. So if it was &quot;GF&quot;, you would have to use it once to add the &quot;G&quot;, a second time to add the &quot;F&quot; and a third time to add the name terminator. You don&#039;t have to change the original items in that code as the code will change itself.<br /><br />For the ID 13579 in the ID changing code, you need Lemonade x53 and Repel x11.


