# smf_messages

subject: Re: A question for anyone knowledgeable about Generation I's promotional period
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could they be early collectible trading sticker cards? The designs look similar to some of the ones that we had in the West too.


subject: Re: Sand Ornament glitch (Gen III)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This doesn&#039;t work in my European Sapphire.<br /><br />I wonder what happens when a 1-tile Poster is used?&nbsp; :)


subject: Pokemon Center Icon in PSS?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://m.youtube.com/watch?v=spA1568kAyM<br /><br />[url=http://www.reddit.com/r/pokemon/comments/2bs3ho/found_a_pokecenter_icon_in_the_pss_last_night/]http://www.reddit.com/r/pokemon/comments/2bs3ho/found_a_pokecenter_icon_in_the_pss_last_night/[/url]<br />Link to the Reddit thread.<br /><br />What do you guys make of this? A lot of people are saying it&#039;s Japanese hackers/modders. <br /><br />[quote]According to /vp/, this is an unused PSS Icon supposedly only used in certain cases. However hackers from Japan have unlocked it among other things. It could be someone from Japan experimenting with the PSS Icon and name changing.<br />It is evident that there are hackers from Japan because they have their own version of PokeGen for XY called Cyber Gadget, which costs money, but could allow them to create hacked Pokemon with maximum stats (999 in everything for example). Since the Passerby Battles don&#039;t have a hack check unlike the Battle Spot, players with the Cyber Gadget program can potentially use these hacked Pokemon in battles.[/quote]<br />http://www.reddit.com/r/pokemon/comments/2bs3ho/found_a_pokecenter_icon_in_the_pss_last_night/cj8f7p6


subject: Re: Pokemon Center Icon in PSS?
poster_name: Kraust
poster_ip: ***.***.***.***
modified_name: Kraust
icon: xx
body:
  This might have something to do with this:<br />http://www.gamefaqs.com/boards/696959-pokemon-x/69711882<br /><br />Edit: More info: www.gamefaqs.com/boards/696959-pokemon-x/69730745


subject: Re: Pokemon Center Icon in PSS?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Yeah it&#039;s most likely Cyber Gadget. [url=http://www.reddit.com/r/PokemonPlaza/comments/2btic5/cyber_gadget_pok%C3%A9gen_for_xy/]I made a topic about it yesterday on /r/PokemonPlaza[/url]


subject: Re: Sand Ornament glitch (Japanese R/S only, it seems)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=7006.msg196115#msg196115 date=1406021732]<br />This seems to have been undocumented until now. I have a strong sense that more may come of this, but I&#039;m away without my GBA so I can&#039;t test it until the end of the week.<br />[/quote]<br /><br />In the description G-Mizuka said this is a &#039;famous trick&#039; (æœ‰åãªæŠ€). In fact, after [url=https://www.google.co.uk/webhp?tab=ww&amp;ei=c1DVU8WqDsPKOe-SgLgG&amp;ved=0CBUQ1S4#q=ã²ã¿ã¤ãã¡ãƒã‚° ã™ãªã®ãŠãã‚‚ã®]a cursory Google search[/url] I found [url=http://yakkun.com/rs/urawaza.htm]a page[/url] talking about this glitch, and other glitches/tricks.<br /><br />I tested the glitch. It works in Japanese Ruby, but not North American Ruby or Japanese Emerald.<br /><br />If you need a Japanese save file, Google &#039;ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ ãƒ«ãƒ“ãƒ¼ sav&#039; (which means Pocket Monsters Ruby SAV).<br /><br />[quote author=VaeporSage link=topic=7006.msg196145#msg196145 date=1406465553]<br />This doesn&#039;t work in my European Sapphire.<br /><br />I wonder what happens when a 1-tile Poster is used?&nbsp; :)<br />[/quote]<br /><br />1-tile posters are usable too. After doing the glitch with one you can get a hole, as usual, and if you try to &#039;remove&#039; the hole, you remove the poster (put it back in the PC) and the wall re-appears.


subject: Re: Forum Bug List and Reports
poster_name: Crystal6
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There doesn&#039;t appear to be a way to search the wiki for pages?<br /><br />There&#039;s one that searches the forums and I THINK the one near the bottom of the screen might hypothetically be for that purpose but it doesn&#039;t seem to work no matter what I use it for.


subject: Pokemon Stadium 2 Q Glitch
poster_name: Crystal6
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could the Q glitch be used on gen 2 pokemon/moves? I heard a rumor that missingnos turn into generation 2 pokemon when placed in pokemon stadium 2?<br /><br />So, for example, could I get a togepi that knows sacred fire this way? Because that would be amazing.


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Apparently, July 28th is Rena&#039;s birthday. Hence, the following is mandatory:<br />[img width=960]http://i.imgur.com/umsVwWa.jpg[/img]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [center][b][size=5]Lina VII[/size] (Mimir AÅ¡ura)[/b]<br />30th Safir Empress<br />[i]Played by Carl[/i][/center]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: FroggestSpirit
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know french, but I did manage to get that Stantler I wanted. I had to corrupt a wailmer with a very specific PID 2 times correctly (so I had to use an emulator and savestates) but it ended up giving it Sacred Fire (because of my held item choice) and a glitch move. I used the daycare to rid of the glitch move (swapped it to first slot in battle). The stantler has high contest stats, and low feel, so i can hopefully max them out from there. It was also holding a leichi berry. Took a lot of calculations, but I feel it was worth it.


subject: Old man glitch/Previous PokÃ©mon list glitch in foreign versions - analysis
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  As most of us here are probably familiar with, the left-facing shore tile glitch in the localizations lets you encounter PokÃ©mon from the last list of wild PokÃ©mon when you walk/Surf on it.<br /><br />If you talk to the old man, your name is stored in the wild PokÃ©mon list, and if it doesn&#039;t get overwritten, you can encounter PokÃ©mon based on your name. The 2nd, 4th, 6th, 8th, 10th letters control the level of a PokÃ©mon, and the 3rd, 5th, 7th, 9th and 11th letters control the species of a PokÃ©mon. So &#039;(X)AB(X)(X)(X)(X)&#039; allows for a level 128 Hypno.<br /><br />In the following foreign language versions, the old man glitch works like it does in the English Red/Blue:<br /><br />*French R/B (Rouge et Bleu)<br />*German R/B (Rote and Blaue)<br /><br />In the following versions, you have to walk on water instead of Surf on the water to get the old man glitch to work:<br /><br />*Italian R/B (Rosso e Blu) - Note that Missingno. and hex:00 (may) freeze the game.<br />*Spanish R/B (Roja y Azul)<br /><br />For some reason, in the above two versions I couldn&#039;t encounter Muk with the name &#039;IIIIIII&#039;, only Missingno. or hex:00. I suppose I could have been really unlucky, but I thought that was strange.<br /><br />Here are some GameShark codes you can use after delivering Oak&#039;s Parcel in non-English European versions of Red/Blue to easily pull off the old man glitch:<br /><br />All fly locations:<br /><br />01FF10D7<br />01FF11D7<br /><br />Walk through walls:<br /><br />010138CD<br /><br />8 badges:<br /><br />01FF5BD3<br /><br />First PokÃ©mon knows Fly (13h) and Surf (39h):<br /><br />011378D1<br />013979D1<br /><br /><br />In the German version, you can encounter glitch PokÃ©mon C0-C5 because the letters Ã„ (hex:C0), Ã– (hex:C1), Ãœ (hex:C2), Ã¤ (hex:C3), Ã¶ (hex:C4) and Ã¼ (hex:C5) can be entered on the &#039;your name?&#039; screen.<br /><br />[img]http://i.minus.com/jbuJBwkrBiRk2Y.png[/img][img]http://i.minus.com/jGX28jIo63TuH.png[/img]<br /><br />For me, the glitch PokÃ©mon from &#039;Ãœ&#039; and &#039;Ã¼&#039; froze the game upon encounter, so you probably shouldn&#039;t use them.<br /><br />Here is C1 &quot;Ã¶ ã‚¥&quot;, the equivalent of Red/Blue&#039;s &#039;ã‚¥&#039; that typically freezes the game. In the German version, I didn&#039;t get a freeze. I don&#039;t know if it uses different sprite data, or if I was just lucky.<br /><br />[img]http://i.minus.com/joVHE38mkvhe3.png[/img]<br /><br />Its back-sprite didn&#039;t freeze the game either.<br /><br />Now, as for the Japanese versions:<br /><br />The helpful codes are:<br /><br />First PokÃ©mon knows Fly and Surf:<br /><br />011333D1<br />013934D1<br /><br />All Fly locations:<br /><br />01FF8AD6<br />01078BD6<br /><br />All Badges:<br />01FFD5D2<br /><br />Walk through walls:<br />010138CD<br /><br />In Red and Green, as documented before, and in Japanese Blue, the old man glitch (at least the way we use it) or even the previous PokÃ©mon list glitch doesn&#039;t seem to work. This applies to both the initial version and rev A of Red/Green. There don&#039;t seem to be any encounters on the left-facing shore tiles, even if you walk on it instead of Surf on it.<br /><br />Does anyone have any questions?<br /><br />I&#039;m still curious about the &#039;[url=https://www.youtube.com/watch?v=2jI9LeehZ8E]grass surfing glitch[/url]&#039; in Spanish Red/Blue. Does it exist in other non-English versions?<br /><br />I also want to see what happens with right-facing shore tiles and up-facing shore tiles in all non-English versions.


subject: Re: Forum Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Crystal6 link=topic=6360.msg196150#msg196150 date=1406523334]<br />There doesn&#039;t appear to be a way to search the wiki for pages?<br />[/quote]<br /><br />Yeah, that really needs to be fixed. The button doesn&#039;t work, but I don&#039;t know if there&#039;s a way to search the wiki with a custom URL. Even if there is, that would be an un-ideal way of searching. You can do a Google search for &#039;site:glitchcity.info/wiki/:(your query)&#039;, but I don&#039;t know how often Google updates our pages.<br /><br />Also, you can always go on [url=http://glitchcity.info/wiki/index.php/Special:AllPages]Special:AllPages[/url], but it&#039;s harder to find something that way.<br /><br />[quote author=Crystal6 link=topic=6360.msg196150#msg196150 date=1406523334]<br />There&#039;s one that searches the forums and I THINK the one near the bottom of the screen might hypothetically be for that purpose but it doesn&#039;t seem to work no matter what I use it for.<br />[/quote]<br /><br />It works for me with a query at least two characters long.<br /><br />Does the other search button work?<br /><br />[img]http://i.minus.com/jnqUcZBH2XLTP.png[/img]


subject: Re: Sand Ornament glitch (Japanese R/S only, it seems)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7006.msg196149#msg196149 date=1406488422]In the description G-Mizuka said this is a &#039;famous trick&#039; (æœ‰åãªæŠ€). In fact, after [url=https://www.google.co.uk/webhp?tab=ww&amp;ei=c1DVU8WqDsPKOe-SgLgG&amp;ved=0CBUQ1S4#q=ã²ã¿ã¤ãã¡ãƒã‚° ã™ãªã®ãŠãã‚‚ã®]a cursory Google search[/url] I found [url=http://yakkun.com/rs/urawaza.htm]a page[/url] talking about this glitch, and other glitches/tricks.[/quote]<br /><br />Haha, I didn&#039;t think to search the Japanese name...but I don&#039;t know any, so unless I find clear pictures/tutorials of what&#039;s going on, the significance of it is lost on me. :P<br /><br />Hey, this reminds me - did you ever get started on that glitch decoration dex? (DecoDex?)


subject: Re: Sand Ornament glitch (Japanese R/S only, it seems)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=7006.msg196157#msg196157 date=1406579702]<br />Hey, this reminds me - did you ever get started on that glitch decoration dex? (DecoDex?)<br />[/quote]<br /><br />Ah yes, I was thinking about doing one for Emerald. Thanks for reminding me.<br /><br />I haven&#039;t started it yet. Maybe I&#039;ll do it after updating all the wiki pages. I&#039;ve been going through them alphabetically (except the dex entries), and have got to the redirect &#039;MissingNo glitch&#039; (old man glitch) so far.


subject: Re: Sand Ornament glitch (Japanese R/S only)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It would definitely be a useful project, with all of Emerald&#039;s glitch decorations seemingly available to us now. :3


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  FroggestSpirit :<br />Wow, what a great idea.<br /><br />It gives a new method that&#039;s faster than a 70x256 hatching Egg.<br />Also, we can get an item, ribbons, and contest stats out of it, which is pretty interesting.<br /><br />I&#039;ve tried it on a corruptible Acid Armor Smeargle (0 EVs, no item) that I had, and it gave me a Lv 0 Mew, with 7 Ribbons, no contest stats, holding a Sacred Ash, and with 4 Glitch Moves.<br /><br />I&#039;d really like to know what data determined the Lv, ribbons, held item, contest stats, and moves, as I don&#039;t see where they are coming from.<br /><br />I tried some trick to avoid DayCare : Replace a Glitch Move by a TM by quickly going to the Contest Page when Moves appear.<br />But with 4 Glitch Moves, the game froze before reaching the Page.<br /><br />So I put my Mew into Daycare until it reached Lv 11 (I&#039;m lazy to leave it to the Daycare since I still haven&#039;t searched for the adresses holding the amount of experience given at Daycare), and tried my TM trick again.<br />I was able to reach the Contest page, and to replace a Glitch Move by a TM.<br /><br />But then, I got a big graphical glitch, that you can see here : https://www.youtube.com/watch?v=yuUmjhYTumo<br />I already had one on my Fire Red version, while attempting to do the same thing : https://www.youtube.com/watch?v=X5CnkniQbUc<br /><br />The color palette changes, and the changes occur when the music freezes.<br />On the Memory Viewer, the values are going crazy.<br />And about 1 min later, the game crashes.<br /><br />I tested a little bit, and it appears that only certain glitch moves make the game freeze like this, as the game can&#039;t handle the move&#039;s name (or something linked to the move) when it tells you it&#039;s deleted.<br />The other Glitch Move my Mew had didn&#039;t pose any problem when replaced (except the long glitchy name).<br /><br />So yeah, Daycare is the best way to remove Glitch Moves.<br /><br /><br /><br /><br />Apart from that, I focused on held item corruption to see if I could obtain some cool items with Pomeg Glitch.<br />So I modified my Seedot Swarm to give them Trick in 1st Move, with a 100% appearance rate.<br />I gave some of them a Master Ball, with an identifiant of 0x0001, and TM 01, with an identifiant of 0x0121.<br /><br />Once the items corrupted, I went to fight Numels, and caught them, to see what was the item identifiant.<br /><br />With Master Ball, I got items 0x0101 (Green Scarf), and 0x0501.<br />With TM 01, I got items 0x0021 (Revival Herb), 0x0521, 0x0421<br />I also got items 0x4000, 0x0100 (Pink Scarf), and 0x16A (Vs Seeker).<br /><br />And as my Seedots knew Harden (0x006A) as a second move, I thought of teaching them Haze (0x0072) to see if I could get AuroraTicket (0x0172).<br />As this kind of corruption is like Pokemon Corruption, it worked only for two Seedots.<br />I also swapped their moves, and yeah, the 2nd move is interpreted as the item, with a little change of identifier.<br />With Trick as 2nd Move (0x010F), I got a Burn Heal (0x000F), so this is a bit 0 corruption of the left byte of the identifier.<br /><br />But contrary to normal corruptions, where the bit is set to 1, here, it changes.<br />This fact also happens for adresses linked to flags (like Ever Grande Fly location), but don&#039;t happen in general (for records or Bag item quantities), and I don&#039;t know what are exactly the cause of this, but it doesn&#039;t seem to happen for PID corruption, so I found it strange to see it on item corruption, although it&#039;s useful.<br /><br />But when I got the item I wanted with my 2nd Move, well, my Bad Egg didn&#039;t have Trick anymore.<br />I tried to give him 0x0F HP EV and 0x01 Atk HP to maybe obtain Trick as a move, but it didn&#039;t work so (in battle, my moves cause an instant-freeze when I see them).<br />I also altered the swarm to have a Numel Swarm with Trick, but it failed when they used it.<br />Covet didn&#039;t work too.<br /><br />So, to obtain the item I want with a PID corruption, I should obtain it from the EVs, and with a corruption that doesn&#039;t swap the Moves substructure (or read Moves for Growth, and EVs for Moves, that&#039;s the same), in order to be able to Trick it to a wild Pokemon.<br /><br />And FroggestSpirit appears with its method of corruption that leaves us with a hatched Pokemon, so by knowing how the item is defined, we could obtain every item.<br /><br /><br />It wouldn&#039;t be mega-useful as for special events (Southern Island, Navel Rock,...), you need items and some flags (that can&#039;t be corrupted, for now), but we could obtain back some lost items, or cool ones.<br />For example, one would be able to have the Mach Bike &amp; Acro Bike combination that I really like on console, as well as the event tickets, as they are &quot;cool&quot;.<br /><br /><br /><br /><br /><br />I also tried corruption on FrLg, and I didn&#039;t found any important data to corrupt, except from item quantity (with the same restraint as in Emerald : 1/8 chance to not corrupt TM/HM and Berry Pouches) and records.<br />Corrupting records could allow one to have a score higher than 200 at a Island 2 Link Mini-Game, and earn a star for the Trainer Card.<br />Also, Battle Tower record could be altered, to give (I think), another star for Trainer Card, only leaving League and Pokedex one for the player.<br />Stickers could also be earned, as the counters of random encounters / fights / fishes / eggs hatched would be corrupted.<br /><br />But for E-Reader events, all of them are added (the script the delivery man has) into the save when E-Reader is used (with an annoying checksum for the script), so there&#039;s no way we can unlock them this way. The Southern Island event is the only one already in the game, so we only needed a value corruption to make the delivery guy appear, since its the main special event.<br /><br />I&#039;ll look at the flags, to see if a special island flag may be corruptible (and with FroggestSpirit technique, we could obtain the tickets), but I don&#039;t think so.<br /><br />And since we would need to trade Pokemon to obtain one with ?35 HP, we would need to have trades towards Hoenn unlocked, or another FrLg game with Hoenn trades unlocked, and trade with it, I didn&#039;t really look at the story flags that could be useful to corrupt, since no speedrun could be done like that (with trades from a completed game).<br />But there are some skippable parts of the story, as we could obtain Sylph Scope or PokeFlute with corruption only.<br />But it would be easier to do the corruption on the completed game, and once the Pokemon holdin Pokeflute is obtained, trade it to the non completed game.<br /><br />The quantity of coins in the Coin Case can&#039;t be corrupted.<br />Also, maybe 1 legendary / given Pokemon can be brought back with flag corruption, but that&#039;s all, since they aren&#039;t unlockable but are present since the start of the game.<br /><br />There&#039;s still one thing I haven&#039;t studied that could also have a little bit of interest, the Roamers.<br />I&#039;ll focus on them tomorrow, if I&#039;m not too lazy.<br />But I don&#039;t really see what we could pull from these Pokemon, since making a wild battle against a glitch Pokemon (identifiant of 0x413A for example, glitched Seedot identifiant) crashes the game when the screen fades to display the battle.<br /><br />I&#039;ve also made a lucky successful corruption attempt (first time, and with Anti-DMA activated), which corrupted my Sentret into a Caterpie (corruption through moves).<br /><br />I hatched and evolved this Caterpie into a Butterfree, and contrary to Emerald, I couldn&#039;t see the Status pages of my Butterfree at all, due to its glitch moves.<br />So I made him lose 3, to reduce bugs, and I was able to access its Status page.<br />But then, when I swapped this glitch move to 2nd place, the game considered my Butterfree as an Egg, showing me an Egg status screnn, with Butterfree&#039;s sprite (and I couldn&#039;t make it hatch, so it&#039;s still fundamentally a Pokemon).<br />Swapping the glitch move to 3rd or 4th place caused more graphical glitches, and allowed me to scroll status screen down, showing me&nbsp; Bad Eggs and Decamarks status screen.<br /><br />These status screen are the interpretation of the data directly below team data, and scrolling down through the Decamarks (a limited amount of them, the game resets or i can&#039;t scroll down further after a certain point) corrupts the data in the way.<br />But since its full of 0000, the 4000 and 0500 aren&#039;t omnipresent, as they tend to &quot;stick&quot; to areas where the data isn&#039;t full of 0000. (ex : leave 3 or 4 empty spaces in your PC, and you&#039;ll find only few traces of corruption at the edges of the space&#039;s data, and you&#039;d need numerous successive corruptions to fill that space with 0x4500 ).<br /><br />But it&#039;s already something, since it may be possible to scroll down further with other glitch moves, or have different effects, as I&#039;ve only got one working corruption, and all the glitches it had gave me a lot of work.<br />Also, if I scrolled up, I would see 1 or 2 Pokemon of my team, and lots of Bad Eggs (team was : Pidgey, Mareep, Mewtwo, Butterfree<br />I would see 3 Bad Eggs, then Mewtwo, then more than 4 Bad Eggs, then it would stop on Pidgey), with some Bad Eggs that reset the game.<br />Since I see Bad Eggs between team Pokemon, I don&#039;t know from what kind of data they come from, and there seem to oftenly have a Bad Egg resetting your game.<br />Also, since Pokemon Team is stored in 0x02024284 (and below), there isn&#039;t a ton of things above (time counter maybe), and the scrolling stopped at Pidgey anyway.<br />It&#039;s longer to set up than the usual Pomeg Glitch corruption, but we may be able to corrupt other adresses with this cursor.<br /><br />


subject: R/B: Battle Test Debug Function
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I noticed this debug function in the pokered disasm just now, that has been stubbed out (ret placed at the beginning). It&#039;s been documented, but there&#039;s no reference to it in any other site yet.<br /><br />[code]TestBattle:<br />ret<br /><br />.loop<br />call GBPalNormal<br /><br />; Don&#039;t mess around<br />; with obedience.<br />ld a, %10000000 ; EARTHBADGE<br />ld [W_OBTAINEDBADGES], a<br /><br />ld hl, W_FLAGS_D733<br />set 0, [hl]<br /><br />; Reset the party.<br />ld hl, wPartyCount<br />xor a<br />ld [hli], a<br />dec a<br />ld [hl], a<br /><br />; Give the player a<br />; level 20 Rhydon.<br />ld a, RHYDON<br />ld [wcf91], a<br />ld a, 20<br />ld [W_CURENEMYLVL], a<br />xor a<br />ld [wcc49], a<br />ld [W_CURMAP], a<br />call AddPartyMon<br /><br />; Fight against a<br />; level 20 Rhydon.<br />ld a, RHYDON<br />ld [W_CUROPPONENT], a<br /><br />predef InitOpponent<br /><br />; When the battle ends,<br />; do it all again.<br />ld a, 1<br />ld [wcfcb], a<br />ld [H_AUTOBGTRANSFERENABLED], a<br />jr .loop[/code]<br /><br />I think the comments are enough to explain this one.<br /><br />The actual function start (after the ret) is at 1:4da6. So here&#039;s 8F code for it!<br /><br />[code]ld c,$01<br />ld h,$4d<br />ld l,$a6<br />ld b,c<br />ld b,b<br />call $35d6<br />ret[/code]<br /><br />[tt]0e 01 26 4d 2e a6 41 40 cd d6 35 c9[/tt]<br /><br />[tt]Awakening&nbsp; x&nbsp; 1<br />Carbos&nbsp; &nbsp;  x77<br />X Accuracy x166<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x214<br />Revive&nbsp; &nbsp;  x201[/tt]<br /><br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  /run/media/andrew/9016-4EF8/DCIM/100MEDIA/IMAG0120.jpg<br />/run/media/andrew/9016-4EF8/DCIM/100MEDIA/IMAG0121.jpg<br />/run/media/andrew/9016-4EF8/DCIM/100MEDIA/IMAG0125.jpg<br />/run/media/andrew/9016-4EF8/DCIM/100MEDIA/IMAG0123.jpg<br />/run/media/andrew/9016-4EF8/DCIM/100MEDIA/IMAG0124.jpg


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=FroggestSpirit link=topic=6868.msg196154#msg196154 date=1406564871]<br />I don&#039;t know french, but I did manage to get that Stantler I wanted. I had to corrupt a wailmer with a very specific PID 2 times correctly (so I had to use an emulator and savestates) but it ended up giving it Sacred Fire (because of my held item choice) and a glitch move. I used the daycare to rid of the glitch move (swapped it to first slot in battle). The stantler has high contest stats, and low feel, so i can hopefully max them out from there. It was also holding a leichi berry. Took a lot of calculations, but I feel it was worth it.<br />[/quote]<br /><br />That&#039;s great! Do you still have a save file with Wailmer&#039;s PID? I&#039;d like to know what it is, and how you made it not turn into either a Bad Egg or an Egg, and what bit additions occurred.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  For the double corruption to work, I think that every Pokemon that can be corrupted into an Egg can be corrupted another time into their hatched form.<br />As you need to corrupt the PID with the Bit 6 corruption, then you need to corrupt the TID with the same corruption.<br />And the Bit 6 corruption &quot;flips&quot; the Bit (if it was to 0, it will be set to 1, and if it was to 1, it will be set to 0),<br /><br /><br /><br />I worked on [b]item corruption[/b], and I came with 2 methods to [b]obtain every game item[/b] (one of them don&#039;t give them all).<br />There would be a third one with FroggestSpirit double corruption, but I don&#039;t see where the item identifiant comes from, so that&#039;ll be for later.<br /><br />The first one is the quickest to do, since it seems to work with every Pokemon. You just need to corrupt the held item of your Pokemon into another one.<br /><br />I saw 4 different item corruption patterns, and I&#039;ll take examples to show them, as it&#039;s easier.<br />Master Ball, 0x0001 turned into 0x0101, 0x4001, and 0x0501<br />TM 01, 0x0121 turned into 0x0021, 0x0521, and 0x0421<br /><br />So the corruptions are : <br />Bit 6 is set<br />Bits 0 &amp; 2 are flipped (which explains the 0x0421 corruption)<br />Bit 0 is flipped (which explains the 0x0021 coruption)<br />Bit 2 is flipped ??&nbsp; It may also be a Bit 0 &amp; 2 set (not flip), because that would explain the 0x0521 corruption.<br /><br />Thus, you can obtain a first set of items by catching Pokemon, teaching them Trick (putting it in the 1st place seems good as it doesn&#039;t get oftenly corrupted), and giving them an item with an identifiant that differs from your wanted identifiant by the Bit 0 of the right Byte.<br />Once you have the desired item, you go make a battle with your Bad Egg, and use Trick, then catch the wild Pokemon, and you can take its item.<br /><br />ex : You can get Master Ball (0x0001) by making a Pokemon hold Green Scarf (0x0101).<br /><br />Since I was lazy, I corrupted my Seedot swarm for Trick seedots, instead of teaching it to Smeargles.<br />With this method, you can obtain :<br />All the TM (almost), RS Rare items<br />Arco and Mach Bike (a pretty cool and useful combination, I always use it on VBA)<br />The Fosiles, Master Ball, Sacred Ash, PP Max, Rare Candy<br />For FrLg, you can have the Amber (this item has no use in RSE) too.<br /><br />I have a list of Item identifiants, but its in French, so I&#039;ll search for a link with English names.<br /><br /><br /><br />For the second method, I corrupted the held item identifiant with Def and Spd EVs, while leaving Moves invariant, since I wanted Trick.<br />You can also try to corrupt held item identifiant with Moves, and corrupt Moves with EVs, to have Trick, but it&#039;s less interesting.<br /><br />But when the corruption happens, there is a Bit 0 flip that appears. I don&#039;t know why, but on every of my attemps, and on the previous attempts on this topic, it was here.<br /><br />So, if you want a certain item, with an identifiant of 0x0nnn you have to set your Def and Spd EVs to make the identifiant&nbsp; (0x0nnn xor 0x0100).<br /><br />ex : <br />For Old Sea Map, 0x0178, I have to make 0x0078 with my EVs, so 0 Spd EV, and 120 (=0x78) Def EVs.<br />For Rare Candy, 0x044, I have to make 0x0144 with my EVs, so 1 Spd EV, and 68 (=0x44) Def EVs.<br /><br />This explains the appearance of Pink Ribbon, that has an identifiant of 0x0100, with 0 Def EVs and 0 Spd EVs.<br /><br />I was able to correctly corrupt two Seedots that still had Trick, and obtained an Old Sea Map.<br />It may be unusable (for now, since we only need to corrupt a flag to use it), but it&#039;s cool to me.<br /><br />This glitch can also be done in FrLg, bringing the same results.<br />We can also trade Pokemon holding rare items, which can be useful, but we can&#039;t put them into the PC.<br />The little issue would be a Rare Item Pouch being full.<br /><br /><br />I&#039;ll look at other FrLg flags, to see if we maybe can set flags for special islands.<br /><br /><br />[b]EDIT : [/b]<br />Could someone explain me why [b]RS Pokemon nearly always work for corruption ?[/b]<br />When I flip Bit 6 of the leftmost byte of their PID, they become an Egg, or nothing (you can&#039;t even take the Pokemon, and if you put a Pokemon on the same place, it gets overwritten).<br />With a real Pomeg corruption, you would also need some parts of the Pokemon&#039;s data to not be corrupted by the cursor, with the PID corruption, but that would help a lot for doing a successful Pomeg Glitch Corruption.<br /><br />I tried on Ruby and Saphire, with all different parameters, and I always got one of these 2 corruptions, if I corrupt it on Emerald or RS.<br /><br /><br />[b]EDIT 2 :[/b]<br />Okay, the corruption making an invisible and &quot;untakable&quot; Pokemon was just a successful EV corruption, and the Pokemon 000 is handled by RS with nothingness.<br /><br />So yeah, every RS Pokemon can be corrupted if I alter the PID, whereas it&#039;s not the case in Emerald (now that I think of it, I war never able to corrupt an Emerald Pokemon, they always were generated from a RS game or save modifier).<br />Also, my games are French, so maybe it counts ??<br /><br />Tomorrow, I&#039;ll catch loads of Emerald Pokemon, to see if I&#039;m able to corrupt one of them.<br /><br />[b]EDIT 3 :[/b]<br />I&#039;ve tired a manual (with Memory Viewer) double corruption on a Pokemon caught on Emerald, and it worked with every Pokemon, with certain conditions.<br />When I corrupt the PID only, for an Emerald Pokemon, it becomes a Bad Egg (never had a working case for an Emerald Pokemon).<br />If I go into the Box the Pokemon is, the game will change other data from the Pokemon to consider it as a &quot;Bad Egg&quot; (a value is changed from 02 to 07), and if I corrupt the TID, it will stay a Bad Egg.<br />To not make this value change from 07 to 02, and still know (if there&#039;s a way) if you corrupted the Pokemon&#039;s PID, you can watch the other boxes (and as you can corrupt 2 boxes, you can mabe check the other one to see if it worked).<br />Once you&#039;re sure the PID of a Pokemon was corrupted, and you didn&#039;t go on the Box the Pokemon is, you just have to corrupt its TID with a Bit 6 corruption, and it will turn into a Pokemon, everytime.<br /><br />So yeah, double corruption is really cool.<br />Also, instead of the usual corruption, where you had 1/8.192 chance that the corrupted Egg becomes Shiny, here the Shinyness is retained, since you also corrupt the TID<br />


subject: Re: The dream thread
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Today, I dreamt I was in the FRLG Safari Zone. I saw a shiny Ditto, except it was green. I tried to catch it, but it fled.


subject: Cave of Origin sound retention
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I heard about this from the RSE glitch thread on Serebii a few years ago, but only now decided to test it out. <br /><br />Hatching an Egg or evolving a PokÃ©mon whilst in the Cave of Origin plays new music. As the Cave of Origin has none with which to replace it once the cutscene is over, the hatching/evolution music will continue until the player exits the room.<br /><br />bulbapedia.bulbagarden.net/wiki/Cave_of_Origin<br /><br />[i]If a PokÃ©mon evolves or an Egg hatches here, the music will play on the floor until the player leaves.[/i]


subject: Re: Cave of Origin sound retention
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, I&#039;m thinking of videoing that soon.<br /><br />No music plays at Birth Island in FireRed/LeafGreen either, so it&#039;s worth seeing if the glitch occurs there.<br /><br />In theory, I can actually test this on a real console and cart, as I got an AuroraTicket at an event in Leicester but I don&#039;t know if I have enough items; I transferred most of my FireRed/LeafGreen stuff to Generation IV. I could buy a cheating device for GBA though.<br /><br />One thing though:<br /><br />[quote author=LunarRay from my PokÃ©radar music glitch video]<br />I Water Stone&#039;d Eevee in Cave of Origin&#039;s bottom floor, with Groudon.<br /><br />The music didn&#039;t stay.<br />And there are no wild PokÃ©mon there, bar Groudon.<br /><br />EDIT: Nope, evolving via battling Groudon did nothing, either<br />[/quote]<br /><br />I wonder why the glitch didn&#039;t work for them.<br /><br />Edit: On my EU FireRed, on a Nintendo DS Lite, I evolved a Nuzleaf into a Shiftry using a Leaf Stone in both Birth Island and the ferry entrance, but the evolution music didn&#039;t continue playing after the evolution finished.<br />Edit 2: On an emulator using NA FireRed, I repeated what I did above, but with a Gloom. The music didn&#039;t stay. I also evolved a Caterpie with a Rare Candy in Birth Island/the entrance, but didn&#039;t get the evolution music to keep playing. I then tried stopping the evolution, but that didn&#039;t work either.


subject: What is your favourite generation for glitching?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I thought this would be a cool question to ask.<br /><br />Personally, my favourite generation for glitching is Generation I.<br /><br />There is so much you can do there, and out of all generations, it has the most amount of glitches I&#039;m familiar with. I also like how unstable the effects of glitching can be there, compared to say Generation V. Plus the select glitch in Red, Green and Japanese Blue opens up lots of things you can do without cheating, same can be said for Generation I&#039;s arbitrary code execution items.<br /><br />My second favourite is Generation IV. Although I&#039;m not too familiar with the glitches there, the idea that you can do void exploring appeals to me, and Diamond, Pearl, Platinum are among my favourite PokÃ©mon games. They have great music.<br /><br />My third favourite is Generation III. Previously, this spot would have been for Generation II, but the Pomeg glitch, the recently discovered box corruption glitch, and the obscure/Japanese only Generation III glitches including the land surfing glitch, the Acro Bike instability glitch and the Mail and Trick glitch make this game fun to mess around with.


subject: Re: What is your favourite generation for glitching?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Definitely Generation I. Breaking the Elite Four down to tears with my army of incomprehensible eldritch abominations is a blast. <br /><br />[quote]Acro Bike instability glitch[/quote]<br /><br />Haven&#039;t heard of that one.


subject: Re: What is your favourite generation for glitching?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I grew up with Gen III - Sapphire was my first ever video game. Even now, I prefer the glitches of that generation to those in the original games. I&#039;m just so much more well acquainted with the games, and I&#039;ve discovered more about Gen III glitch-wise than any other generation.<br /><br />Besides that, the more realistic graphics and smoother feel of the games makes their slip-ups more vivid and pronounced, in my opinion.


subject: Re: What is your favourite generation for glitching?
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m probably going to be the only one in this thread to say it but Gen IV.<br /><br />This is primarily due to what little research I did into the Rage Glitch (http://bulbapedia.bulbagarden.net/wiki/Rage_glitch). Hell I&#039;m not actually sure if the information on Bulbapedia is even accurate anymore because so few people know about the glitch. It was really cool, but I don&#039;t own a Gen V game so It wasn&#039;t possible to see if I could bring my glitched Dittos into Gen VI.


subject: Re: The dream thread
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had a dream that the guy who runs [url=http://gamersemporium.com/]Gamer&#039;s Emporium[/url] was running Pwnage Games (a now-closed game store here in town) with all the stock from Premier Sports Cards (another game store here in town).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: FroggestSpirit
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: FroggestSpirit
icon: xx
body:
  Torchickens:<br /><br />Wailmer<br />PID: 0x82FD5C3F corrupted to 0x87FD5C3F<br />SubStructure 7 corrupted to 15<br />Attacks turned into EV&#039;s/Contest stats<br />Growl/splash/mist/raindance (all with max pp-ups except raindance to keep that feel low)<br /><br />EV&#039;s to Growth (to stantler, and holding a leichi berry)<br /><br />Growth to attacks (glitch move from exp or something. Sacred fire from holding lax incense)<br /><br />My trainer ID also had to comply with the changed bits in the pokemon&#039;s PID (which thankfully it did)<br />It also took time to find one with a sub structure of 7 (because the morph I was planning would change it to 15, shuffling in the correct order)<br /><br />ALSO! Since the PID and TID got corrupted as bits 0 and 2, there would be a bit 6 corruption along the data (I think it was somewhere in the attacks area). The 6th bit NEEDED to be set by default (which thanks to encryption, it was) so that the checksum wouldnt be messed with there.<br /><br />All these calculations are the reason it took hours to set up<br /><br />Now, I have a bigger problem... winning all ribbons possible with that stantler... battle ribbons aswell


subject: Re: What is your favourite generation for glitching?
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=7015.msg196176#msg196176 date=1406687339]<br />I grew up with Gen III - Sapphire was my first ever video game. Even now, I prefer the glitches of that generation to those in the original games. I&#039;m just so much more well acquainted with the games, and I&#039;ve discovered more about Gen III glitch-wise than any other generation.<br /><br />Besides that, the more realistic graphics and smoother feel of the games makes their slip-ups more vivid and pronounced, in my opinion.<br />[/quote]<br /><br />I agree with this for basically the same reasons.


subject: Re: What is your favourite generation for glitching?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I voted for Gen I because while there are some cool glitches in the newer ones (particularly the gens I prefer to play), I&#039;m stupid and so I don&#039;t know how to do them.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  Phew, it took me 3-4 hours, but I finally know what prevented me from having corruptible Pokemon in my Emerald file for like 5 hours.<br />It was the Ball I used for the capture.<br />Apparently, with a Repeat Ball, a Bit 6 PID corruption turns almost everytime in a Bad Egg (I didn&#039;t see any successful Egg).<br />I tested this fact with other Balls, and here&#039;s what I found :<br />Bit 6 PID corruption turns into Bad Egg for :<br />Repeat Ball, Premier Ball, Timer Ball, Nest Ball, Luxury Ball<br /><br />Bit 6 PID corruption turns into Egg for :<br />Master Ball, Dive Ball, Great Ball, Hyper Ball, Poke Ball, Net Ball, Safari Ball<br /><br />The concerned Ball (those that don&#039;t seem to work) all have an identidiant equal or higher than 0x0008, so the Bit 4 of their right byte is set to 1.<br /><br /><br />However, modifying the PID for a Bits 0&amp;2 corruption with Memory Viewer always gave me Bad Eggs.<br /><br />Could someone please bring me explanations for this turning into Egg/Bad Egg that depends on the Ball used, and for the fact that only modifyins Bits 0 &amp; 2 of the PID always ended up (for me, and with every Ball), in Bad Eggs ?<br /><br />Because if there are factors that prevent or reduce chances to corrupt a Pokemon (like the Ball caught), I&#039;d like to know a bit more, to change my ways of preparing my Pokemon.<br /><br /><br />[b]EDIT :[/b]<br />Yesterday, while trying to study if obedience was kept after hatch or with a double corruption, I had an interesting result :<br />With a Wingull who had a GEAM (02) -&gt; AMGE (10) transformation (Misc is read on EVs, and Growth on Attacks), I gave him Pokeblocks to see how to set the obedience, and I was able to change it directly into a Pokemon in a single corruption.<br />I found that the cause of this was giving to my Wingull 0x40 in Beauty and 0x40 in Feel (other bits can be set, it doesn&#039;t change the result).<br />Since Beauty (EVs) is at the same place than Egg (Misc), it has interfered in such a way that the game directly considered the corrupted PokÃ©mon as hatch, sparing me a hatching or a double corruption.<br />Also, giving more Feel or Conditions (with Bits 6 of Beauty &amp; Feel set) changed some data of the corrupted Pokemon (its level, special ability, and glitch moves changed a bit).<br /><br />It also may be possible to do the same with Misc read on Attacks, since a 40 PP move with a PP Max has 64 (=0x40), which is exactly the value we want.<br />There are 4&nbsp; Misc read on EVs &amp; Growh read on Attacks combinations :<br />10 &lt;-&gt; 02 (so 8/48 = 1/6 chance to have it)<br />11 &lt;-&gt; 03<br />20 &lt;-&gt; 12<br />21 &lt;-&gt; 13<br /><br />There are 4&nbsp; Misc read on Attacks &amp; Growh read on EVs combinations :<br />00 &lt;-&gt; 16 (so 8/48 = 1/6 chance to have it)<br />01 &lt;-&gt; 17<br />06 &lt;-&gt; 22<br />07 &lt;-&gt; 23<br /><br /><br />[b]EDIT 2 :[/b]<br />Well, a single corruption with no Egg is easy to do, but sadly uncool for the Pokemon condition.<br />I reproduced it, and the only 2 bits needed are Bits 6 for Beauty and Feel (so 0x40 = 64), or 64 PPs for 2nd and 4th Move, depending on the corruption pattern.<br /><br />The issue is that there are unwanted bits set to 1 all along the Pokemon data.<br />Thus, is will directly be at Lv 100, holding a ??? item (identifiant of 0x4nnn, so too high to be a real item), and with some glitch moves at places where it shouldn&#039;t have moves (like with the usual corruption).<br />But I think this is avoidable with the reverse corruption pattern that I had : Growth on EVs and Misc on Atks, because with EVs and Condition, you&#039;re able to set high bits to 1, and the unwanted Bits aren&#039;t set, but flipped (it becomes 1 if it was 0, and 0 if it was 1).<br />For example, with Def and Spd EVs making 0x4178, after my corruption, you would have the item 0x0178, which is Old Sea Map.<br />This should be the same for Xp, but I don&#039;t know what Bit(s) are set to 1 for now.<br /><br />Also, I&#039;ve looked at obedience, and I was able to obtain an obedient Mew.<br />You can only do it with Misc on EVs corruption, since you need Bit 7 of the Feel set to 1 (so 0x80, or 128 Feel) only.<br />Thus, for a single corruption, you need Bits 6 &amp; 7 of Feel set to 1, (0xC0 or 192 Feel) + Bit 6 of Beauty to 1.<br /><br />Setting this Bit to 1 gave me an obedient Mew for non hatched single corruption, and double corruption.<br />The obedience also stayed for the usual corruption.<br /><br />


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I had some dream that I was playing some game, which isn&#039;t uncommon in itself, but this one was pretty damn cool. The gameplay was some sort of mix between PokÃ©mon and Zelda or PokÃ©mon with real-time combat or something like that, but it was even more brilliant. And there was this mystery/horror/action thriller plot going on. I don&#039;t remember the details, let alone enough to actually make the game or whatever. But I do remember shit was fucking cash.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  {card}{card}{card}{card}{card}<br />{card}{card}{card}{card}{card}<br />{card}{card}{card}{card}{card}<br />{card}{card}{card}{card}{card}


subject: Re: What is your favourite generation for glitching?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Gen 1 of course, more specifically Red/Blue. These are the only games you can beat the gyms in reverse order without cheats. Not to mention showing random tiles as characters.


subject: Re: Is Operation Time Capsule ever going to be back up?
poster_name: Zelek
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zelek
icon: xx
body:
  [quote author=Abwayax link=topic=6956.msg195548#msg195548 date=1401854568]<br />OTC 2 was never part of &quot;OTC proper&quot;, it wasn&#039;t actually part of the OTC archive (and I think somewhere along the line it actually went offline before OTC itself did).<br /><br />I uploaded what I have of OTC 2 here: http://optimecapsule.com/otc2/browse.php I don&#039;t think anything was added to it after 2007 or so. Some of those (the summer ones and the &quot;Fall is something grownups invented&quot;) were ones I recorded myself (with a cheap camcorder, hence the quality).<br />[/quote]<br />Do you have any of CNZONE101&#039;s bumpers archived? There are a few missing from the links you provided that can be found here:<br />http://web.archive.org/web/20100808171012/http://optimecapsule.com/archive<br /><br />Also, I know you hate Fred Fredburger, but do you have any CN bumpers from 2006? That&#039;s probably the era of CN with the rarest bumpers.


subject: Re: What is your favourite generation for glitching?
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  Honestly, I&#039;d say gen 1 has just the right variety of interesting non-breaking glitches which can be studied, understood, and abused, without actually breaking the game.&nbsp; For example, with a well defined &quot;no arbitrary execution&quot; rule, a &quot;Catch &#039;em all&quot; 151 speedrun shows off the great variety of useful glitches in PokÃ©mon Red/Blue without diverging into monotony.&nbsp; Trainer fly, experience underflow, Missingno. item duplication, item underflow, Old man exploit, Cooltrainer, text pointer manipulation..&nbsp; You name it and it&#039;s a memorable, non-game-breaking exploit with interesting properties.&nbsp; Many other quirks and mechanics of gen 1 are also impressively in-depth, such as &quot;dsum manipulation&quot;, which lets you RNG manipulate to encounter the wild PokÃ©mon you want, quickly.<br /><br />Understandably, later generations, being more solid in their coding, mostly lack these interesting properties.&nbsp; I can pretty much only note one notable glitch per later generations:<br />* Gen 2 - Coin Case glitch<br />* Gen 3 - Pomeg glitch<br />* Gen 4 - Tweaking<br />These three glitches lead into other interesting exploits, which are fun to study and play with, but they&#039;re alone.<br />I can&#039;t even think of any particularly useful or interesting glitch in gen 5, let alone gen 6.<br />For these reasons, Gen 1 is, and will probably stay, the premier glitching generation.&nbsp; (that sounds so stupid...)


subject: Re: What is your favourite generation for glitching?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This thread is more popular than I thought it would be. Thanks guys.&nbsp; :)<br /><br />Good post Sanqui. Yeah, you can make use of a great variety of tricks in R/B/Y for speedrunning, while routing for other generations may have to be a more linear process.<br /><br />[quote author=Sanqui link=topic=7015.msg196190#msg196190 date=1406743347]<br />text pointer manipulation..<br />[/quote]<br /><br />Just curious. Has this been used in a way to save time? The closest thing that comes to my mind is via save corruption, where the level script pointer may be changed in Red&#039;s room to activate the Hall of Fame script.<br /><br />[quote author=Kraust link=topic=7015.msg196177#msg196177 date=1406687977]<br />I&#039;m probably going to be the only one in this thread to say it but Gen IV.<br /><br />This is primarily due to what little research I did into the Rage Glitch (http://bulbapedia.bulbagarden.net/wiki/Rage_glitch). Hell I&#039;m not actually sure if the information on Bulbapedia is even accurate anymore because so few people know about the glitch. It was really cool, but I don&#039;t own a Gen V game so It wasn&#039;t possible to see if I could bring my glitched Dittos into Gen VI.<br />[/quote]<br /><br />Bulbapedia didn&#039;t mention something important:<br /><br />You have to use a move other than Rage on the same, or a later turn that the &#039;rage is building&#039; message appears to get the moves to change. You can also use a battle item on the same turn.<br /><br />Also, once the moves change you are free to have the PokÃ©mon faint or switch.<br /><br />[quote author=Bert link=topic=7015.msg196175#msg196175 date=1406680921]<br />Definitely Generation I. Breaking the Elite Four down to tears with my army of incomprehensible eldritch abominations is a blast. <br /><br />[quote]Acro Bike instability glitch[/quote]<br /><br />Haven&#039;t heard of that one.<br />[/quote]<br /><br />See this video: https://www.youtube.com/watch?v=QVM12bkRXdE<br /><br />There is more to it than the freeze, as can be seen here.<br /><br />https://www.youtube.com/watch?v=8UWSDOYcx1k<br />https://www.youtube.com/watch?v=3Z401zFtxNs


subject: Re: What is your favourite generation for glitching?
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7015.msg196191#msg196191 date=1406801886][quote author=Sanqui link=topic=7015.msg196190#msg196190 date=1406743347]<br />text pointer manipulation..<br />[/quote]<br /><br />Just curious. Has this been used in a way to save time? The closest thing that comes to my mind is via save corruption, where the level script pointer may be changed in Red&#039;s room to activate the Hall of Fame script.[/quote]<br />Yes, actually.&nbsp; MrWint&#039;s [url=http://tasvideos.org/4376S.html]very recent 151 TAS[/url] has introduced it, and uses it to tweak trainers and items on the map into PokÃ©mon.&nbsp; It has been implemented into the current 151 RTA speedrun route already, too.


subject: Re: What is your favourite generation for glitching?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sanqui link=topic=7015.msg196192#msg196192 date=1406805959]<br />[quote author=Torchickens link=topic=7015.msg196191#msg196191 date=1406801886][quote author=Sanqui link=topic=7015.msg196190#msg196190 date=1406743347]<br />text pointer manipulation..<br />[/quote]<br /><br />Just curious. Has this been used in a way to save time? The closest thing that comes to my mind is via save corruption, where the level script pointer may be changed in Red&#039;s room to activate the Hall of Fame script.[/quote]<br />Yes, actually.&nbsp; MrWint&#039;s [url=http://tasvideos.org/4376S.html]very recent 151 TAS[/url] has introduced it, and uses it to tweak trainers and items on the map into PokÃ©mon.&nbsp; It has been implemented into the current 151 RTA speedrun route already, too.<br />[/quote]<br /><br />Oh, that&#039;s very recent indeed. Thanks for sharing. Can&#039;t wait to watch it.


subject: Re: What is your favourite generation for glitching?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gen 1 for sure, since that&#039;s what got me into &quot;glitching&quot; and this forum in the first place. :P


subject: Re: What is your favourite generation for glitching?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My favourite gen forma glitching is The first generation, RBY. I Love this gen, personally. Is My favourite gen without speak glitches.&nbsp; :D


subject: Re: What is your favourite generation for glitching?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  Totally Gen 1,<br /><br />I just love to mess around with Mew/ditto glitch (whatev- you wanna call it) and Super Glitch. One thing I love about Gen1 is also that theres so many different foreign versions of it that all give different results in many glitches.


subject: Re: R/B: Battle Test Debug Function
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wow, this is awesome. I&#039;ll video it, hopefully that way more people will know about it.<br /><br />It makes me think, [url=https://web.archive.org/web/20101125182143/http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&amp;volumeId=1&amp;chapterId=1]Shigeki Morimoto[/url] made it sound like there were no debugging features left in the game.<br /><br />[quote]<br />We put Mew in right at the very end. The cartridge was really full and there wasn&#039;t room for much more on there. Then the debug features which weren&#039;t going to be included in the final version of the game were removed, creating a miniscule 300 bytes of free space. So we thought that we could slot Mew in there. What we did would be unthinkable nowadays![/quote]<br /><br />But you could say that what he really meant was that some debugging features were removed, but not all of them.<br /><br />If someone thoroughly looks into Red/Green for unused stuff one day, then perhaps we&#039;ll find debugging features there that weren&#039;t carried over to Red/Blue.<br /><br />I also wonder whether the localizations were debugged with features that were left in game, or the developers just left/altered them for sentimental reasons.<br /><br />Edit: [url=https://www.youtube.com/watch?v=z34IrbGjz64]Video[/url].<br /><br />Edit 2: The code is in Red/Green at 01:4B8D. It&#039;s (mainly) the same.<br /><br />I made conversions to make the code work with 5ã‹ã„ (hex:5A) in Red/Green. Thanks to [url=http://hax.iimarck.us/topic/4007/]this[/url], I knew what the bankswitch pointers were. One code is for v1.0, and another is for v1.1. Use K)ry&#039;s item 2 payload (http://forums.glitchcity.info/index.php?topic=6573.0)<br /><br />For Red/Green v1.0:<br /><br />0e 01 26 4b 2e 8d 41 40 cd 20 36 c9<br /><br />Awakening x1<br />Carbos x75<br />X Accuracy x141<br />X Attack x64<br />TM05 x32<br />Max Revive x201<br /><br />For Red/Green v 1.1:<br /><br />0e 01 26 4b 2e 8d 41 40 cd 0e 36 c9<br /><br />Awakening x1<br />Carbos x75<br />X Accuracy x141<br />X Attack x64<br />TM05 x14<br />Max Revive x201


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Here is code to activate the PokÃ©mon color test menu with TheZZAZZGlitch&#039;s Celebi trick PokÃ©mon set up; which is a freshly caught PokÃ©mon in position 3 of the party, and a Quagsire holding a HP Up with Sleep Talk as its first move in the fourth position. Thanks to Tauwasser for the bank switch method, and [url=http://hax.iimarck.us/topic/76/]this[/url] Skeetendo thread:<br /><br />[url=https://www.youtube.com/watch?v=TRhDVeJTi4g]Youtube video[/url].<br /><br />[url=https://mega.co.nz/#!dhsQBJ4C!l8qxU9aOKDsw63WF6LnGrZpGRWsvBeNDTOnkT4QQzdo]Save states[/url] for PokÃ©mon color test and Trainer color test (these may not work on all versions of VBA. I used vba-v24m-svn-r422).<br /><br />inc b<br />ld a, 3F<br />inc b<br />ld hl, 52C9<br />rst $08 (CF)<br /><br />04 3E 3F 04 21 C9 52 CF<br /><br />In stored PC items starting from item 2, this is:<br /><br />(ANYTHING)x 4<br />PP Up x63<br />Great Ball x33<br />TM10 x82<br /><br />I&#039;ll try to make a new version of this code to enable the Trainer color menu tomorrow.<br /><br />Edit: Here is Trainer color menu code.<br /><br />inc b (04)<br />ld a, $3F (3E 3F)<br />inc b (04)<br />ld h, $CE (26 CE)<br />ld l, $ED (2E ED)<br />ld (hli), a (22)<br />dec b (05)<br />ld hl, 52C9 (21 C9 52)<br />rst $08 (CF)<br /><br />04 3e 3f 04 26 ce 2e ed 22 05 21 c9 52 cf<br /><br />In stored PC items from item 2, this is:<br />(ANYTHING)x4<br />PP Up x63<br />Great Ball x38<br />TM15 x46<br />TM45 x34<br />PokÃ© Ball x33<br />TM10 x82<br />TM16 x(ANYTHING)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: FroggestSpirit
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Getting a bad egg relies purely on the checksum. The ball you catch a pokemon in does not matter (though it just happened that the way your poke&#039;mon data was encrypted resulted in it changing, based on the PID TID combo).<br /><br />Basically... the PID of the pokemon and your TID (including secret ID) get Xor&#039;ed together. That result is Xor&#039;ed throughout the 4 groups of data (GAME for example). When doing the double corrupt, the encryption needs to happen, so that NONE of the bits in that data get changed (meaning they are already set after the encryption takes place) If any of them change, it wont match the checksum anymore, and the game will turn it into a bad egg.<br /><br />The double corruption will turn it into a bad egg the first time. As long as you don&#039;t look at it in the PC, (or even hover over it with the cursor) you can still use the second corruption to &quot;fix&quot; the checksum back, and switch the data structure.


subject: Battle Tower Lati@s glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  The Latios glitch ([url=https://www.youtube.com/watch?v=p7euNT1AheA]video[/url]) apparently lets you catch Battle Tower PokÃ©mon in the wild by going in the Battle Tower, losing (I don&#039;t know if you need to lose), encountering a roaming Latios and then defeating it. This causes a &#039;Trainer&#039; to send out another PokÃ©mon, (Level 100 Jigglypuff in G-Mizuka&#039;s video) but you can catch it.<br /><br />Question is, does it work in NA Ruby or on Sapphire (with Latias)? My NA Ruby save file seems to have caught the roaming Latios, unfortunately. :(<br /><br />I have a Japanese save with a roaming Latios, though.


subject: Japanese Emerald: Worker Vigoroth cry mistake
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In PokÃ©mon Emerald, the worker PokÃ©mon at the beginning of the game were changed from Machoke (as in Ruby/Sapphire) to Vigoroth.<br /><br />But did you know that in Japanese Emerald, both Vigoroth have Machoke&#039;s cry? This was fixed in US Emerald.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Code to activate the unused memory (card matching) game, same PokÃ©mon set-up as above:<br /><br />[url=https://www.youtube.com/watch?v=Wk10O8lp5qQ]Youtube video[/url]<br /><br />[url=https://mega.co.nz/#!Y9thmYAa!oDh2UV5GTOFk1R6tOiApOVu17da_mZFu8qa2GV36Nl8]Save state[/url] for being in the game.<br /><br />Code:<br />inc b<br />ld a,38<br />ld hl, 6663<br />inc l<br />inc l<br />inc l<br />inc l<br />inc l<br />rst 08<br /><br />(04 3e 38 21 63 66 2c 2c 2c 2c 2c cf)<br /><br />The reason for the many &#039;inc l&#039;s is that without them I would have required an item quantity of 104, while the normal limit is 99. The code is to make the game call 38:6668.<br /><br />Items required from stored item 2:<br />(ANYTHING) x4<br />PP Up x56<br />X Accuracy x99<br />Blackglasses x44<br />Dire Hit x44<br />Dire Hit x44<br />TM16 x(ANYTHING)


subject: Re: R/B: Battle Test Debug Function
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That debugging team is different between R/G, JPBlue, English and European R/B, and all languages of Yellow. Given that the Yellow team includes a level 5 Pikachu, I can only assume that debug team function at least was used throughout Gen 1 development.


subject: Re: R/B: Battle Test Debug Function
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=7012.msg196206#msg196206 date=1407185213]<br />That debugging team is different between R/G, JPBlue, English and European R/B, and all languages of Yellow. Given that the Yellow team includes a level 5 Pikachu, I can only assume that debug team function at least was used throughout Gen 1 development.<br />[/quote]<br /><br />Are you referring to the gift PokÃ©mon function.<br /><br />I&#039;m not sure. It could always be an easter egg, but is probably less likely to be one in Red/Green. We don&#039;t know for sure what Game Freak used, even though the Red/Green team may reflect what PokÃ©mon were used in development, because Tsunekazu Ishihara said he used Exeggutor for debugging the program. ([url=http://uk.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript]link[/url])


subject: Re: R/B: Battle Test Debug Function
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7012.msg196207#msg196207 date=1407187717]<br />Are you referring to the gift PokÃ©mon function.[/quote]<br />Yes, I am.<br /><br />[quote author=Torchickens link=topic=7012.msg196207#msg196207 date=1407187717]I&#039;m not sure. It could always be an easter egg, but is probably less likely to be one in Red/Green. We don&#039;t know for sure what Game Freak used, even though the Red/Green team may reflect what PokÃ©mon were used in development, because Tsunekazu Ishihara said he used Exeggutor for debugging the program. ([url=http://uk.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript]link[/url])<br />[/quote]<br /><br />Indeed. I&#039;m just speculating, due to the fact the team changed between the different games of Gen 1.


subject: Re: Glitch Video Thread
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I posting my videos of my Youtube Channel, are interesting, as I have seen in this thread:<br /><br />Menu save bug: https://www.youtube.com/watch?v=1vhm-SUalV4<br />Rocket Floor glitched (with the Mew Trick): https://www.youtube.com/watch?v=8mHWympen_s<br />Minimize/Substitute Glitch: https://www.youtube.com/watch?v=SOQjt7crzPY<br />How to make the progress glitch in the Yellow version: https://www.youtube.com/watch?v=UKZQIcESMVY<br />Pikachu Glitch: https://www.youtube.com/watch?v=gFGESPgKuw4<br />Pikachu &quot;diagonal&quot; glitch: https://www.youtube.com/watch?v=Q4TQ1RsBZXM<br />Graphic bug Girl: https://www.youtube.com/watch?v=Nwf3YeMEzus<br />How to get PokÃ©mon with COOLTRAINER move with the ZZAZZ Glitch: https://www.youtube.com/watch?v=kE44JJUt2qQ<br />Lance/Gary&#039;s room?: https://www.youtube.com/watch?v=eNIIdPhJlG0<br />How to leave to the inaccessible grass of Palette&#039;s Town: https://www.youtube.com/watch?v=5quad07Nn6Q<br />Stop the game in the Oak laboratories: https://www.youtube.com/watch?v=e5_c0MfKY6c<br /><br />These are the videos that can you like them. regards&nbsp; :D


subject: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello... some people may know that, in some English-language copies of PokÃ©mon Ruby, Mawile&#039;s PokÃ©dex entry has its name misspelled twice, as &quot;Mawhile&quot;. However, later copies of the game corrected this error, where Mawile&#039;s name is spelled correctly.<br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/Mawile_%28Pok%C3%A9mon%29#Trivia]Bulbapedia claims[/url] that the typo exists in American copies of the game, and was corrected in English-language copies in other regions, such as the UK and Australia:<br /><br />[quote]Mawile&#039;s Ruby PokÃ©dex entry erroneously has its name spelled &quot;Maw[b]h[/b]ile&quot;. This mistake is only present in the American versions and was corrected for the English versions available in other regions.[/quote]<br /><br />However, what bugs me is that this isn&#039;t completely accurate, as later American copies have the typo fixed too!<br /><br />Let me explain. The first American English Ruby cartridge that I had did have this typo (which I clearly remember seeing). I got it in March 2003, the month that it came out. Here are screenshots below:<br /><br />[img]https://i.imgur.com/3uuYetM.png[/img] [img]https://i.imgur.com/SjPZlcI.png[/img]<br /><br />Late in 2004, my first Ruby cart was unfortunately stolen, and I soon replaced it with a new one in October 2004. This cartridge is also an American English cartridge. In this cartridge, the typo was fixed! Here are screenshots of the corrected typo (note that these screenshots below came from a ROM that I dumped myself, so it is most certainly American):<br /><br />[img]https://i.imgur.com/aIyz7o0.png[/img] [img]https://i.imgur.com/sWxjFuJ.png[/img]<br /><br />I&#039;ve never seen anybody mention that later American English copies of Ruby had this typo fixed, so this is mainly why I&#039;m mentioning this. It&#039;s also worth mentioning that when I run these ROMs in VBA-M, and go to File-&gt;ROM Information, the ROM version of the earlier ROM is 00, and the later one is naturally 01, which means the current Ruby cart that I have is a later revision. [size=8pt](As a side note, it doesn&#039;t appear that you can tell the revision of a GBA cartridge just by looking at its sticker, unlike GB/GBC cartridges. Maybe I&#039;ll explain this in detail sometime in a different post.)[/size]<br /><br />I&#039;m also wondering if there exist early UK and Australian copies with the misspelling. Does anybody know anything about this? Bulbapedia does say that there aren&#039;t any, but given that I already found an inaccuracy here, I&#039;m not sure whether that statement is even accurate at all.


subject: banned names
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We all know about the name filters out in x and y. Any reason it won&#039;t let me name something<br />KakunaMatata?<br />


subject: Re: banned names
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7019.msg196217#msg196217 date=1407414266]<br />Kak is a dutch swear word.<br />[/quote]<br />so i couldn&#039;t name myself Shiken-Patsu-Kaku-Matsu-Hatsu-Datsu-Technique?


subject: Re: Glitch Video Thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Addri Trainer link=topic=449.msg196213#msg196213 date=1407366235]<br />Well, I posting my videos of my Youtube Channel, are interesting, as I have seen in this thread:<br /><br />Menu save bug: https://www.youtube.com/watch?v=1vhm-SUalV4<br />Rocket Floor glitched (with the Mew Trick): https://www.youtube.com/watch?v=8mHWympen_s<br />Minimize/Substitute Glitch: https://www.youtube.com/watch?v=SOQjt7crzPY<br />How to make the progress glitch in the Yellow version: https://www.youtube.com/watch?v=UKZQIcESMVY<br />Pikachu Glitch: https://www.youtube.com/watch?v=gFGESPgKuw4<br />Pikachu &quot;diagonal&quot; glitch: https://www.youtube.com/watch?v=Q4TQ1RsBZXM<br />Graphic bug Girl: https://www.youtube.com/watch?v=Nwf3YeMEzus<br />How to get PokÃ©mon with COOLTRAINER move with the ZZAZZ Glitch: https://www.youtube.com/watch?v=kE44JJUt2qQ<br />Lance/Gary&#039;s room?: https://www.youtube.com/watch?v=eNIIdPhJlG0<br />How to leave to the inaccessible grass of Palette&#039;s Town: https://www.youtube.com/watch?v=5quad07Nn6Q<br />Stop the game in the Oak laboratories: https://www.youtube.com/watch?v=e5_c0MfKY6c<br /><br />These are the videos that can you like them. regards&nbsp; :D<br />[/quote]<br /><br />Im sorry I don&#039;t speak Italian, therefore i cannot like the videos because I cannot read the description.


subject: Re: banned names
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7019.msg196218#msg196218 date=1407431074]<br />[quote author=Pawny link=topic=7019.msg196217#msg196217 date=1407414266]<br />Kak is a dutch swear word.<br />[/quote]<br />so i couldn&#039;t name myself Shiken-Patsu-Kaku-Matsu-Hatsu-Datsu-Technique?<br />[/quote]<br /><br />Back in the day I remember people were complained they couldn&#039;t even put their own name like Connor and Humphrey.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  okay okay okay, hold on, what do you expect us to do about this claim on bulbapedia? Shouldn&#039;t you tell [u]them[/u] this so that they can update it? <br /><br />Interesting find by the way.<br /><br />As for the australian and uk carts, they were released after it came to america, and seeing that they fixed it on some american carts, I&#039;d bet they had fixed it for those countries before releasing it to them. <br /><br />If there are some carts with the misspelling from those regions that exist, i&#039;d put my money on the australian cart, as it only came there less than a month when we received ours.


subject: Re: banned names
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7019.msg196220#msg196220 date=1407431268]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7019.msg196218#msg196218 date=1407431074]<br />[quote author=Pawny link=topic=7019.msg196217#msg196217 date=1407414266]<br />Kak is a dutch swear word.<br />[/quote]<br />so i couldn&#039;t name myself Shiken-Patsu-Kaku-Matsu-Hatsu-Datsu-Technique?<br />[/quote]<br /><br />Back in the day I remember people were complained they couldn&#039;t even put their own name like Connor and Humphrey.<br />[/quote]<br />Back in my day, pokemon didn&#039;t have limits to what you could name yourself. In fact, we all named the rival with names like Assfart, buttface, and dickbutt. Oh those prehistoric days, where we walked and talked with less censorship then we do now. 


subject: Re: Glitch Video Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I think Addri&#039;s videos are interesting personally, even though I don&#039;t understand Spanish. You may have a better understanding of the description if you use Google Translate.


subject: Re: The Member's Guide to Topiclessness
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  I don&#039;t play it but I know a lot of people that do...though I might start playing it once I get a laptop.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mega Altaria, Salamence, and... Lopunny are leaked. The former were shoved into corners because GameFreak are just pandering to the furries now.<br /><br />Still waiting for Mega Camelbro.<br /><br />[color=green]&gt;Inb4 its volcano humps are slightly bigger and nothing else changes about it.[/color]<br /><br />Mega Cloud looks comfy as hell though. What&#039;s Salamence supposed to be?


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking at Mega Salamence, I keep seeing the Islamic star and crescent.<br /><br />Seriously, I can&#039;t not see it.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m going to assume the &quot;Australia / UK&quot; version is just US v1.1.<br /><br />I have a UK Ruby cart, but no ROM dumper, sorry. I&#039;m sure I could somehow dump it using DS homebrew though.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7018.msg196221#msg196221 date=1407431669]<br />okay okay okay, hold on, what do you expect us to do about this claim on bulbapedia? Shouldn&#039;t you tell [u]them[/u] this so that they can update it? <br />[/quote]<br /><br />The forum is called Pokemon Glitch Discussion for a reason.


subject: Re: Wiki Bug List and Reports
poster_name: Yoshimad123
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6361.msg188376#msg188376 date=1357194529]<br />Glitch Pokemon cries on the GlitchDex in Firefox don&#039;t appear to work for me.<br />[/quote]They don&#039;t work for me either, I&#039;m using Chrome.<br />It seems the cries no longer exist? http://glitchcity.info/wiki/index.php/GlitchDex/dexdata3/Y/249/cry.wav &lt;-- this leads nowhere.


subject: Re: Glitch Video Thread
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I also I know is that people who are interested in glitches and so I put it in spanish (plus it&#039;s my language). I think later if put titles in InglÃ©s and part of the description.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=449.msg196219#msg196219 date=1407431207]<br />Im sorry I don&#039;t speak Italian, therefore i cannot like the videos because I cannot read the description.<br />[/quote]And you don&#039;t know that is the glitch viewing the video? I think now put titles in both languages. When you have a doubt you can ask in the comments (in the language of you like).


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7018.msg196233#msg196233 date=1407615200]<br />But this isn&#039;t a glitch, it&#039;s a typo. So... why&#039;s it in the Glitch Discussion board?<br />[/quote]<br /><br />It could be argued that it&#039;s a translation error. Translation errors have been documented on our wiki (see Evolving Raichu).


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We&#039;re listing translation errors as glitches? The Evolving Raichu translation error is explicitly referred to as one.<br /><br />That shouldn&#039;t actually count, I think. I can understand listing them, but throwing them in the same category as everything else is weird.


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  Okay. so, here are some sprites of glitch pokÃ©mon, And alot of mistakes that bulbapedia made is fixed with some sprites; like for example how #FA [ http://bulbapedia.bulbagarden.net/wiki/Glitch_(FA) ] sprite is wrong on their site. :<br /><br />RED/BLUE:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;OUTDATED LINK&gt;<br />YELLOW:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;OUTDATED LINK&gt;<br />RED/GREEN (jap):&nbsp; &nbsp; &nbsp; &lt;OUTDATED LINK&gt;<br />ãƒ”ã‚«ãƒãƒ¥ã‚¦ (jap yellow): &lt;OUTDATED LINK&gt;<br /><br />[if you see some questionmarks as sprites on some pokÃ©mon is cause i wasn&#039;t able to see their sprite.]<br /><br />I am currently documenting all the sprites for the spanish RBY. And after that im going to get all the French, German &amp; Italian sprites.


subject: Re: Glitch Video Thread
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Addri Trainer link=topic=449.msg196235#msg196235 date=1407625289]<br />I also I know is that people who are interested in glitches and so I put it in spanish (plus it&#039;s my language).<br />[/quote]<br /><br />I think it&#039;s great that you make these videos. Cause now there&#039;s a wider variety of &quot;glitch channel&#039;s&quot; on youtube, language vise. <br />And besides, theres some differences in the spanish and English versions since they were made later togheter with the German, Italian and French version. <br />So other than the bug fixes that were made in these versions there is alot of differences with the glitch pokÃ©mon.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Bert link=topic=7018.msg196233#msg196233 date=1407615200]<br />But this isn&#039;t a glitch, it&#039;s a typo. So... why&#039;s it in the Glitch Discussion board?<br />[/quote]<br /><br />I think it&#039;s a better place than PokÃ©mon discussion, because it&#039;s related to mistakes that the developers made.<br /><br />[quote author=Yuzihax link=topic=7018.msg196237#msg196237 date=1407629116]<br />We&#039;re listing translation errors as glitches? The Evolving Raichu translation error is explicitly referred to as one.<br /><br />That shouldn&#039;t actually count, I think. I can understand listing them, but throwing them in the same category as everything else is weird.<br />[/quote]<br /><br />I agree. I think translation errors are different enough to be used over glitch.<br /><br />In [url=https://www.surveymonkey.com/s/7RYXS27]my survey for what defines a glitch[/url] (although there were only 5 responses), the consensus was that glitches are unintentional game behaviour/effects, but are typos considered glitches?<br /><br />On Wiktionary (although Wiktionary is user edited), it says a glitch is a bug or an exploit. I think this may be a good definition because it&#039;s more general. However, some exploits may not be considered glitches, which is why I made [url=http://glitchcity.info/wiki/index.php?title=Category:Exploits]a category[/url] for them.<br /><br />My suggested GCL terminology:<br /><br />This is subjective, so let me know what you think.<br /><br />1) Glitches - Problems that need fixing. Typos and translation errors (except for those that cause visual or operation glitches), as well as exploits are not included.<br />2) Glitch technique (Japanese: ãƒã‚°æŠ€) - A method of using a glitch to gain an advantage. I&#039;ve heard the Emerald any PokÃ©mon trick [url=http://nozomi.2ch.net/test/read.cgi/poke/1388478282/l50]referred to as this[/url] in Japanese. Does it have to be for an &#039;advantage&#039; though?<br />3) Glitch derivative - Tricks that you can only do thanks to glitches. Not pure glitches in this sense. Examples: old man trick, Ditto trick.<br />4) Lockup - A glitch that makes it so no controls have any effect, but other things like music may still be running. (e.g. Acro Bike lockup)<br />5) Freeze - When operations (things like walking, battling) cannot be continued, whether they are glitched or not.<br />6) Typo - A spelling mistake.<br />7) Grammar error - A mistake in how a sentence is formed.<br />8) Programming blunder - A clear mistake in the game code. e.g. Focus Energy in Red, Blue and Yellow quartering the chance of a critical hit.<br />9) Exploit - A trick that lets you not play the game normally, even though the effects of it are possible in another way. (e.g. changing the date on your Nintendo DS, RNG abuse)<br /><br />I made up that definition of exploit, though. I&#039;d like others opinion on it.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Do we need to define &quot;crash&quot; as well?<br /><br />Crash: When the game stops running abruptly (e.g. striped screen of death, last music note looping)<br /><br />I would also expand the definition of &quot;lockup&quot; a bit:<br /><br />Lockup - A state when no controls have any effect, but other things like music may still be running. (e.g. Acro Bike lockup, opening Pokemon menu after Super Glitch, opening Item menu during battles in &quot;Old Man tutorial&quot; mode when first item isn&#039;t usable)<br /><br />The latter two examples aren&#039;t glitches, but the side-effects of glitches.


subject: Ayyy.
poster_name: MZDMommy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey there. I&#039;ve already contributed a fair amount to the wiki, but never really got around to saying hello. Now that I am here, I&#039;d like to say this: Hi! You can call me MZD. I enjoy working on art, as well as playing Jet Set Radio. My favorite Pokemon is Gourgeist.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7018.msg196240#msg196240 date=1407691280]<br />I think it&#039;s a better place than PokÃ©mon discussion, because it&#039;s related to mistakes that the developers made.<br />[/quote]<br /><br />It&#039;s a mistake, yeah, but I think its a fairly different creature than the kinds of abominations we routinely call up on cue. It&#039;s more of a general game thing in my opinion.<br /><br />[quote author=Torchickens link=topic=7018.msg196240#msg196240 date=1407691280]<br />In [url=https://www.surveymonkey.com/s/7RYXS27]my survey for what defines a glitch[/url] (although there were only 5 responses), the consensus was that glitches are unintentional game behaviour/effects, but are typos considered glitches?<br />[/quote]<br /><br />I&#039;d figure the answer here is the same as above. It&#039;s a mistake on an entirely different level than the other reality warping wizard level bullshit stuff that falls under that particular bit of terminology.<br /><br />Speaking of, that terminology list seems fairly solid to me.


subject: Re: Ayyy.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for not adding &quot;lmao&quot; to your post.<br /><br />Welcome to the forums!<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d prefer &quot;bug&quot; rather than &quot;programming blunder&quot; but that&#039;s just me :)


subject: Re: Glitch Video Thread
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Addri&#039;s channel is a favourite of mine at the moment.&nbsp; ;)<br /><br />I understand enough of the Spanish descriptions to get by based on my French.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=7018.msg196241#msg196241 date=1407693728]<br />Do we need to define &quot;crash&quot; as well?<br /><br />Crash: When the game stops running abruptly (e.g. striped screen of death, last music note looping)<br /><br />I would also expand the definition of &quot;lockup&quot; a bit:<br /><br />Lockup - A state when no controls have any effect, but other things like music may still be running. (e.g. Acro Bike lockup, opening Pokemon menu after Super Glitch, opening Item menu during battles in &quot;Old Man tutorial&quot; mode when first item isn&#039;t usable)<br /><br />The latter two examples aren&#039;t glitches, but the side-effects of glitches.<br />[/quote]<br /><br />Ah, that&#039;s a good point. I don&#039;t think &#039;crash&#039; is a good word for that though, as &#039;crash&#039; and &#039;freeze&#039; may be used interchangeably. I suppose something like an invalid opcode makes the game stop running entirely (does it on a Game Boy?), but with other freezes the game may still be running, but with you unable to continue normally (something like [url=https://www.youtube.com/watch?v=E5vW9DLrdb4]this[/url]). I don&#039;t know how the Game Boy works well enough to say whether it completely stops running, though.<br /><br />[quote author=Yuzihax link=topic=7018.msg196243#msg196243 date=1407694948]<br />It&#039;s a mistake, yeah, but I think its a fairly different creature than the kinds of abominations we routinely call up on cue. It&#039;s more of a general game thing in my opinion.<br />[/quote]<br /><br />Yeah, OK. I support moving it to PokÃ©mon discussion now.<br /><br />[quote author=Wack0 link=topic=7018.msg196245#msg196245 date=1407702323]<br />I&#039;d prefer &quot;bug&quot; rather than &quot;programming blunder&quot; but that&#039;s just me :)<br />[/quote]<br /><br />OK! Bug would make sense, as I think you&#039;re not the only one who thinks of bug like that. It&#039;s just on Wiktionary they have their definition &quot;A problem that needs fixing, especially in computing.&quot; so something like the Trainer-Fly glitch could be called a bug, but it&#039;s a combination of events (being able to open the menu in a Trainer&#039;s vision by putting them off screen first, and then flying away and causing glitch derivatives related to that) rather than say, the Coin Case text having the wrong terminator byte. Wiktionary is not a good source though.<br /><br />&#039;Programming blunder&#039; may not be specific enough though, because the game runs based on the program, meaning every glitch could be called one (except things like cartridge tilting). I&#039;m not sure how to put into words what I was thinking of. Focus Energy glitch stems from a specific problem in a subroutine. Coin Case due to a byte that doesn&#039;t work as a terminator in English versions.<br /><br />Edit: Ah. Maybe &#039;[url=http://msdn.microsoft.com/en-us/library/s9ek7a19(v=vs.90).aspx]programming logic error[/url]&#039;?


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 23: Hope, Ruin, and Everything In Between[/u]<br />[font=courier]&quot;So, how do we go about this?&quot; the Captain asked, looking to the Hybridmon.<br /><br />&quot;What do you mean? Bzzt.&quot;<br /><br />&quot;Should we catch them, or what?&quot;<br /><br />I replied, &quot;A few of them already have a sense of friendship with you two. Bzzt. I do not think confining them to PokÃ© Balls is the way to go. Bzzt. So, I think, any that want to ally themselves with you will follow your lead. Bzzt.&quot;<br /><br />Camerupt sauntered forward, standing in front of the Captain. &quot;Rupt.&quot;<br /><br />&quot;Well, thatâ€™s one down! Bzzt.&quot;<br /><br />Amber spoke up. &quot;Am I the only one who thinks capturing them should [i]not[/i] be a priority? Any other Trainer couldâ€™ve come along and they wouldâ€™ve allied themselves with him or her.&quot;<br /><br />She made an excellent point. What we had with these Hybridmon was a unique bond. One that can not be confined by technological capsules. The exact same one I shared with the Captain. The same kind Salamence shares with Amber. Possibly, in some kind of bizarre twist of fate, the same bond Charizard M shares with its Trainer, if it has one.<br /><br />Which brings me to another realization: 3TrainerPokÃ© is deluded beyond a shadow of a doubt. He believes he is working with this God as an alliance, when he is actually a puppet to them. Whether or not he knew this was a different matter, since he is also insane. But, what about PPkmnP? He was acting on orders of 3TrainerPokÃ©, and by extension on orders of the God. Did he know this? PPkmnP did acknowledge that he was working on the Kingâ€™s orders, however, and it is more than likely he knew of the legend of a Glitch God.<br /><br />I myself am still unable to understand the myth and my supposed connection - my relation, to this being. There is no way to brush off the fact that there is something else here. It can see us. It us watching us. It is waiting for us. What is it waiting for? Emphasis on what.<br /><br />We have been here for at least three months. It is strange how time works in Glitch City; as a matter of fact, it does not exist. Not in a traditional sense. What we Glitchmon call time is more like that period between falling asleep and waking up in the human world. You do not sense it, but it is there, and you know it has happened, but not when. Three, four weeks passed between meeting the Captain and the events on Cinnabar Island. That I can confirm. So, a month, letâ€™s say. Most of that time was spent in Vermillion City, and a few days passed on the S.S. Essessessess. <br /><br />I say at least three months because I have been here longer than I have been in the outside world. I know I have been here at least once before; LM4 said Glitch City is where I first appeared. However, I do not remember anything before meeting the Captain, but LM4 has been right about many things in the past.<br /><br />The statue said, &quot;...and on the five thousandth day.&quot; Five thousandth. 5000th. That would mean Glitch City was roughly fourteen years old when I was born, and that would mean I am no older than four years old. Smitty said that he had been hunting Glitchmon for eighteen years, which, assuming Glitchmon appeared around that time, would place Glitch Cityâ€™s and MissingNoâ€™s birth dates around nineteen ninety six. That would mean I would have been born in two thousand and ten. It is now two thousand and fourteen. What was I doing over those three-four years, and why did I not remember any of it? I entered the real world due to 3TrainerPokÃ© and was captured on Cycling Road, so that answers that, although I do not recall ever being there or hearing that name before.<br /><br />So, we finally had a rough timeframe of when this all started. I relayed the information to the Captain and Amber, who were befuddled.<br /><br />&quot;The math checks out,&quot; Amber said, dragging her fingers across the floor as if she was writing the details down. &quot;So, in less than twenty years, 3TrainerPokÃ© managed to ruin everything for everyone.&quot;<br /><br />&quot;Thatâ€™s my job!&quot; the Captain joked.<br /><br />&quot;Not only that, but in less than half a year, we put many dents in his empire.&quot;<br /><br />&quot;And heâ€™s struck back. Bzzt. This is a tug of war. Bzzt. Every little victory we have had just gets broken down. Bzzt. We form a team, we meet Charizard M. Bzzt. We save the people of Vermillion City, but the city is destroyed and Smitty is killed. Bzzt. We defeat PPkmnP, and then wind up here. Bzzt. We free the Hybridmon, but at the cost of losing two more teammates. Bzzt. Possibly four. Bzzt.&quot;<br /><br />The Captain stood up to get a better look at the area. He sighed loudly while observing.<br /><br />&quot;Where are we?&quot; he asked bluntly.<br /><br />&quot;We are still in Glitch City. Bzzt.&quot;<br /><br />&quot;I know, but where in Glitch City? This is new.&quot;<br /><br />&quot;I have no idea. Bzzt.&quot;<br /><br />The rest of our entourage joined us as we stared into the void. It twisted and turned in ways not normally conceivable to the mind, whether it meant twisting inside outward at a sixty two degree angle, or collapsing sideways.<br /><br />Something fell from the sky. It was chilly, but wet.<br /><br />A snowflake. The snowflake was square, white, and otherwise without texture. I looked up, but there was not a cloud in the â€˜sky.â€™ Maybe there was, but I could not tell if there was one because of this dimensionâ€™s appearance. This was the first time we had felt something other than the eldritch stiffness of Glitch Cityâ€™s environment. More and more of them came down, forming a light snowfall that was, compared to the other events that had happened here, soothing.<br /><br />The Hybridmon shuffled around as they looked up to watch the spectacle. They were as shocked as we were. The snowfall showed no signs of stopping any time soon. Amber shuddered from the cold; none of us had felt anything this natural in quite some time. It was soothing, in a strange way. We were still out here, lost and alone, but there was a sign of humanity we desperately needed to encounter.<br /><br />We needed to find the other Trainers, too. That was easier said than done. If they were in this part of Glitch City, then they were likely just as lost as we were. Where to start, where to start? We could clearly continue into the wretched depths of Glitch City and hope against hope we could find something there. Our army was formidable at best.<br /><br />&quot;Whatâ€™s the plan, chief?&quot; the Captain asked.<br /><br />&quot;Right now, we should look for the others. Bzzt. Dicks, Travis, Shorts Kid, or the other Trainers 3TrainerPokÃ© is looking for. Bzzt.&quot;<br /><br />&quot;Make our army bigger,&quot; the Captain said.<br /><br />&quot;That is part of the reason, yes. Bzzt. If 3TrainerPokÃ© is really on a manhunt for other Trainers, then getting to them before he does should be a priority. Bzzt.&quot;<br /><br />&quot;So, what weâ€™ve already been doing. Hopefully we wonâ€™t encounter 3TrainerPokÃ© for a while.&quot;<br /><br />&quot;Where did he say the Gym Leaders and such are?&quot; asked the Captain.<br /><br />&quot;In the Godâ€™s tower. Bzzt.&quot;<br /><br />The Captain groaned exhaustively and sat on the ground, while leaning against Camerupt.<br /><br />&quot;Can we rest first? I donâ€™t know about any of you, but my legs are killing me.&quot;<br /><br />&quot;No! We canâ€™t rest right now. Not until we find the others!&quot; Amber replied. The gold Steelix slithered up to her and lowered its head, as if it was telling her to climb onto its head. She did so, sitting between the two ridges above its eyes.<br /><br />&quot;The Godâ€™s tower. Great.&quot; The Captain got up, and stood beside me, staring at the void. &quot;And we have to go through this to get there. [i]This[/i]. This insanity.&quot;<br /><br />&quot;It would appear so, yes. Bzzt.&quot;<br /><br />I spread my wings and hunched down so he could climb on. It feels odd having feet puncture your wings, but still being able to fly with them. Then, I flapped once and was lifted off the ground even higher, ascending twenty feet into the air. Steelix and Amber slithered over to join us and I turned to face the other Hybridmon.<br /><br />&quot;Are you happy to be free? Bzzt.&quot;<br /><br />Most of them let out a confirming grunt and nodded as well, a good sign.<br /><br />&quot;Are you willing to help us help you defeat the horrible abomination of a Glitchmon that did this to you? Bzzt.&quot;<br /><br />Again, they nodded. A lot of them made violent movements, like they were itching for a fight.<br /><br />&quot;What about you two? Bzzt,&quot; I asked the two Trainers.<br /><br />&quot;Well, obviously,&quot; Amber replied.<br /><br />&quot;You?&quot; the Captain asked me.<br /><br />&quot;My spirit burns like the fire within the soul in the heart of a wagon! Bzzt.&quot; I donâ€™t know why I said that; it was not the first time it happened. &quot;I will not let 3TrainerPokÃ© rule a world that does not belong to him! Bzzt.&quot;<br /><br />The Captain nodded and would have high-fived me if it were not for the fact that it would be difficult to do.<br /><br />&quot;All right. Bzzt. Letâ€™s. Bzzt. Get. Bzzt. [i]Dangerous[/i]. Bzzt.&quot;[/font]


subject: Re: Recent purchases
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://i.ebayimg.com/00/s/NTA3WDUxOQ==/z/opoAAMXQlgtRpS-7/$T2eC16ZHJHkFFljZMjqKBRpS-7cQHw~~60_35.JPG[/img]


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7018.msg196247#msg196247 date=1407705699]<br />but with other freezes the game may still be running, but with you unable to continue normally (something like [url=https://www.youtube.com/watch?v=E5vW9DLrdb4]this[/url]). <br />[/quote]<br />That one is a lockup, since controls won&#039;t work but the game is still running.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  I have my own pet definitions of the terms &quot;bug&quot;, &quot;glitch&quot;, and &quot;exploit&quot;.<br /><br />A [b]bug[/b] is a simple programming mistake, which may or may not have consequences.&nbsp; For example:<br />[list][li] The fact that you can encounter PokÃ©mon on the Cinnabar Island shore is a bug, because the tiles are wrongly treated as non-water tiles.[/li]<br />[li] The fact that switching the first and second move of a Transformed Ditto actually swaps Transform after the battle too is a bug, because the moves should be restored in the original order after Transform ends.[/li][/list]<br />A [b]glitch[/b] is undefined behavior.&nbsp;  For example:<br />[list][li] Missingno. itself is a glich, because unintended data is read as PokÃ©mon data.&nbsp; There is no bug involved, the situation is unaccounted for because it should not happen in the first place.[/li]<br />[li] The Cooltrainer move is a glitch, because a PokÃ©mon can never have a move 0 in the first slot.&nbsp; The effects caused by the game trying to read the 256th name are glitches.[/li][/list]<br />An [b]exploit[/b] is abusing an oversight, bug, or glitch for an in-game advantage.&nbsp; For example:<br />[list][li] Intentionally cloning the seventh item in your inventory by encountering Missingno. is an exploit.[/li]<br />[li] Using the Cooltrainer glitch to change the opposing PokÃ©mon species so you can catch it is an exploit.[/li][/list]<br /><br />Due to this, I disagree with Torchickens that glitches are &quot;problems that need fixing&quot;.&nbsp; By my nomenclature, glitches are ultimately caused by bugs, which need to be fixed.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sanqui link=topic=7018.msg196251#msg196251 date=1407759990]<br />I have my own pet definitions of the terms &quot;bug&quot;, &quot;glitch&quot;, and &quot;exploit&quot;.<br /><br />A [b]bug[/b] is a simple programming mistake, which may or may not have consequences.&nbsp; For example:<br />[list][li] The fact that you can encounter PokÃ©mon on the Cinnabar Island shore is a bug, because the tiles are wrongly treated as non-water tiles.[/li]<br />[li] The fact that switching the first and second move of a Transformed Ditto actually swaps Transform after the battle too is a bug, because the moves should be restored in the original order after Transform ends.[/li][/list]<br />A [b]glitch[/b] is undefined behavior.&nbsp;  For example:<br />[list][li] Missingno. itself is a glich, because unintended data is read as PokÃ©mon data.&nbsp; There is no bug involved, the situation is unaccounted for because it should not happen in the first place.[/li]<br />[li] The Cooltrainer move is a glitch, because a PokÃ©mon can never have a move 0 in the first slot.&nbsp; The effects caused by the game trying to read the 256th name are glitches.[/li][/list]<br />An [b]exploit[/b] is abusing an oversight, bug, or glitch for an in-game advantage.&nbsp; For example:<br />[list][li] Intentionally cloning the seventh item in your inventory by encountering Missingno. is an exploit.[/li]<br />[li] Using the Cooltrainer glitch to change the opposing PokÃ©mon species so you can catch it is an exploit.[/li][/list]<br /><br />Due to this, I disagree with Torchickens that glitches are &quot;problems that need fixing&quot;.&nbsp; By my nomenclature, glitches are ultimately caused by bugs, which need to be fixed.<br />[/quote]<br /><br />I like this. I personally think glitch and bug should be interchangeable though, as in video gaming they seem to be used indiscriminately. However, I prefer glitch to avoid confusion where &#039;bug&#039; may be thought as a specific programming error, and because Bulbapedia have called (most) errors &#039;glitches&#039;.<br /><br />Trying to use different meanings for them doesn&#039;t feel right to me. I rarely hear people talking about PokÃ©mon &#039;bugs&#039; instead of &#039;glitches&#039;, except in Japan where they&#039;re usually called &#039;ãƒã‚°&#039;, and where glitch PokÃ©mon may be called &#039;[url=http://wiki.xn--rckteqa2e.com/wiki/ãƒã‚°ãƒã‚±ãƒ¢ãƒ³ä¸€è¦§]bug PokÃ©mon[/url]&#039;.<br /><br />I always try to use &#039;prerelease&#039; or &#039;unused content&#039; (depending on the context) over &#039;beta&#039; as of a year or two ago, because they have clear meanings, but &#039;glitch&#039; and &#039;bug&#039; have more ambiguous, subjective meanings.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Did/does anyone have a DigiVice? I dug up my D-Tector yesterday and I&#039;ve been having a blast with my army of Gods and DemiGods:<br /><br />Omnimon,<br />Gallantmon,<br />Orochimon,<br />SkullGreymon,<br />Imperialdramon (Dragon Mode),<br />Kimeramon,<br />Machinedramon.<br /><br />There are no breaks or brakes on this hate train.<br /><br />I just wish Brachiomon was in the game.<br /><br />Edit: Just unlocked Greymon with the Digi-Searcher. God answers to [i]me[/i] now.<br /><br />Edit 2: BLACKWARGREYMON IN THE HOOOOOUUUUUUSE!


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have the pc version which emulates the original device or some shiz nizzle.<br /><br />i think it&#039;s dmxpc or something.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  God Imperialdramon why are you so fucking useless.<br /><br />I don&#039;t care that you&#039;re like level 57 when I tell you to blow up Rockmon YOU DO IT.<br /><br />At least Orochimon listens to me.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196257#msg196257 date=1407808066]<br />I have the pc version which emulates the original device or some shiz nizzle.<br /><br />i think it&#039;s dmxpc or something.<br />[/quote]<br /><br />I didn&#039;t think anyone remembered the first ones. The D-Tectors thrived because you could input codes and stuff, which is why my posse is nothing but Ultimates and Megas and Greymon.


subject: Re: The &quot;Mawhile&quot; typo in PokÃ©mon Ruby
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  It was posts like [url=http://forums.glitchcity.info/index.php/topic,5993.msg184554.html#msg184554]this one[/url], as well as articles like [url=http://glitchcity.info/wiki/index.php/List_of_text_errors_in_the_Pok%C3%A9mon_games]this one[/url] (which has quite a few spelling errors, including the Mawhile one) that encouraged me to post this thread in the glitch section. So, while it&#039;s a bit of stretch to call it a glitch, I feel that it was consistent with other posts on this site. However, it would be nice if we had a clear definition as to what a glitch is, so this kind of conflict doesn&#039;t occur in the future.<br /><br />Also, someone wondered if it was possible to dump a ROM using DS homebrew. It is possible -- this is how I dumped the Ruby ROM. I have a Supercard DSTWO flashcart for the DS, and I used the [url=http://gamebrew.org/wiki/GBA_Backup_Tool]GBA Backup Tool[/url] to dump the ROM (and save file as well). I could then play this dumped ROM on VBA-M (it should work on basically any GBA emulator though). For obvious reasons, I&#039;m not giving out the ROM that I dumped, and I don&#039;t encourage other people to do this, either.


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg196102#msg196102 date=1405858217]<br />Zowayix, i want to see this fork, and i want to know how much you spent on this said fork.<br />[/quote]<br /><br />$12.08 AUD + $3.23 postage, though by asking me you probably jinxed it which is why it hasn&#039;t shown up yet even after a month and 5 days since I purchased it. So, to avoid this happening again, I&#039;m only going to post about things that have arrived successfully.<br /><br />Starting with THE BEST MUG EVER<br />[img width=800]http://i.imgur.com/OJ9aO7Q.jpg[/img]<br /><br />Also, this.<br />[img]http://livedoor.blogimg.jp/netacube/imgs/e/b/eb127ae9.jpg[/img]<br />Mostly a drunk purchase, but it may well turn out to be more effective than my current electric razor and I may finally be free of this stereotypical neckbeard. Who knows.<br /><br />On the CD front, to be actually relevant to this topic&#039;s original intention:<br />- X-Treme Hard Compilation 7<br />- M-Project vs. DJ Sharpnel - Xtreme Warfare EP<br />- Bastard Pop Terrorists Vol. 17<br />- The Day of Hardcore Vol. 9 (the people at j-core.biz like to send me free DJ mixes with my order)<br />- Exit Tunes Presents Stardom 2<br />- Rabbit Horror 3D soundtrack (I believe the baka gaijin version is called &#039;Tormented&#039;, but I don&#039;t care about the actual movie behind it, I&#039;m just here for Kenji Kawai)<br />- Anime House Project -some moonrunes- 2


subject: Beat POKEMON YELLOW in under a minute! Tell me what your glitch effects are.
poster_name: TheSpikyMinerz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  [font=comic sans ms]If anyone has heard of the Beat Pokemon Yellow in under a minute glitch, and has performed it, please tell me your effects. It can use a GameShark as well.[/font] I made Oak go nuts. Here is the link. [url=https://www.youtube.com/watch?v=yEIMbyiLWbY]https://www.youtube.com/watch?v=yEIMbyiLWbY[/url]&nbsp; ;)


subject: Re: Beat POKEMON YELLOW in under a minute! Tell me what your glitch effects are.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah. Cool. I did that before once. As we have an existing thread for save abuse, I&#039;d prefer you&#039;d post [url=http://forums.glitchcity.info/index.php/topic,6472.120.html]here[/url]. Thanks. :)


subject: Re: Ayyy.
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7020.msg196244#msg196244 date=1407701723]<br />Thank you for not adding &quot;lmao&quot; to your post.<br /><br />Welcome to the forums!<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br />[/quote]<br /><br />EYYY LMAO<br /><br />welcome to GCLF!<br /><br />(also the picture is completely accurate)


subject: Bad Egg in XY?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [img]http://i.imgur.com/3DisXUn.jpg[/img]<br /><br />Just saw this on /r/Pokemon, guess someone hacked it into their game?<br /><br />[url=http://www.reddit.com/r/pokemon/comments/2d93d8/wtf_there_are_no_words_which_can_descibre_the/]http://www.reddit.com/r/pokemon/comments/2d93d8/wtf_there_are_no_words_which_can_descibre_the/[/url]


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg196265#msg196265 date=1407895126]<br />Zowayix, what&#039;s your poison to make you purchase this?<br />[/quote]<br />Well in retrospect I was probably actually sober. But in a drunk state of mind for whatever reason, perhaps from the common cold, perhaps stress from work finally sent me insane*.<br /><br />[size=5pt]*More so than usual.[/size]


subject: Re: Bad Egg in XY?
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ãƒ€ãƒ¡ã‚¿ãƒžã‚´ (dame tamago) indeed does stand for Bad Egg.&nbsp; Cool find, but not surprising, given there are tools to modify saves and RAM of X/Y already.


subject: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: clip
body:
  So, im currently using &quot;wild pokÃ©mon encounter code&quot; with VisualBoyAdvance on a PokÃ©mon AzÃºl ( Spanish Blue ) .rom to find every sprite for the Gen1 glitch PokÃ©mon&#039;s Spanish counterparts. And everything is going like normal until i get to the glitch pokÃ©mon with a hexadecimal of F0, I placed a Attachment in this topic under this very post, where i basically explains in more detail of what i mean. Take a look and tell me this after you&#039;ve looked at the attachment:<br /><br />Has this been documented before?<br />Is there a way of seeing the sprite of this glitch PokÃ©mon?<br />Is there a end to it&#039;s insanely long name?<br /><br />Plz leave a comment of what you guys think, and for you guys who is good at modifying and analyzing the code of gen1 games, plz try to see if the name really is endless.<br /><br />=)


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I got a sprite. I don&#039;t know if it&#039;s name is endless, but it seems like it for being sent out on the opponent&#039;s side. You can exit the summary screen for it.<br /><br />(note the sprite below may be the flipped version)<br /><br />[img]http://i.minus.com/jbpwd15jUj7WDp.png[/img]<br />[img]http://i.minus.com/jbiCcFjD89zoEU.png[/img]<br /><br />There are two ways to do this:<br /><br />1) Modify your first PokÃ©mon by changing D169, D170 to F0, then encounter a Ditto. Have Ditto transform into your PokÃ©mon, then view the stats of your PokÃ©mon and exit.<br />2) Enter the code 01F096CF then view a &#039;fossil&#039; PokÃ©mon in the Pewter Museum. It will have the wrong palette, though.<br />3) Enter a link battle and battle a nicknamed Ã™Enem. TGB Dual screenshot:<br /><br />[img]http://i.minus.com/jriCmT9HixSSu.png[/img]<br /><br /><br />Edit: Actually, it seems to have &#039;more than one&#039; sprite, yet the shape is the same.<br /><br />[img]http://i.minus.com/jbevQ7MSBYN6NC.png[/img][img]http://i.minus.com/jldIhTttKohau.png[/img]<br /><br />I saw another one, too.


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Torchickens link=topic=7023.msg196270#msg196270 date=1407931966]<br />I got it. I don&#039;t know if it&#039;s name is endless, though.<br />[/quote]<br />Oh. Wait, did you try doing the encountercode and didn&#039;t see any endless name? or did you see it but couldn&#039;t find a answer for it?<br />[quote author=Torchickens link=topic=7023.msg196270#msg196270 date=1407931966]<br />[img]http://i.minus.com/jbiCcFjD89zoEU.png[/img]<br /><br />There are two ways to do this:<br /><br />1) Modify your first PokÃ©mon by changing D169, D170 to F0, then encounter a Ditto. Have Ditto transform into your PokÃ©mon, then view the stats of your PokÃ©mon and exit.<br />2) Enter the code 01F096CF then view a &#039;fossil&#039; PokÃ©mon in the Pewter Museum. It will have the wrong palette, though.<br />[/quote]<br /><br />Sooo, I guess the sprite would look something like this then?: (attachment yo)


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  <br />[quote author=Torchickens link=topic=7023.msg196270#msg196270 date=1407931966]<br />3) Enter a link battle and battle a nicknamed Ã™Enem. TGB Dual screenshot:<br /><br />[img]http://i.minus.com/jriCmT9HixSSu.png[/img]<br />[/quote]<br /><br />Ah, that&#039;s cool, But maaaaan, TGB Dual is a pain in the ass to use. Someone has to make a Usb Link cable to gameboy support on emulators D:


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, I saw the seemingly endless name but didn&#039;t immediately know what to do. After actually looking, the name is stored at CFDF, so all you have to do is place a 50 there. I&#039;ll analyse the name now.<br /><br />This is a &#039;real&#039; sprite.<br /><br />[img]http://i.minus.com/jbfLvW3QKvIJfp.png[/img]<br /><br />By the way, well done on trying to apply the color palette, that was quick!<br /><br />On the status screen and trade screen the game didn&#039;t have the &#039;infinite&#039; arrows.<br /><br />[quote author=hpokÃ©_coloradohugge link=topic=7023.msg196272#msg196272 date=1407933139]<br /><br />[quote author=Torchickens link=topic=7023.msg196270#msg196270 date=1407931966]<br />3) Enter a link battle and battle a nicknamed Ã™Enem. TGB Dual screenshot:<br /><br />[img]http://i.minus.com/jriCmT9HixSSu.png[/img]<br />[/quote]<br /><br />Ah, that&#039;s cool, But maaaaan, TGB Dual is a pain in the ass to use. Someone has to make a Usb Link cable to gameboy support on emulators D:<br />[/quote]<br /><br />Ah. I think TGB Dual isn&#039;t so bad, but the sound quality isn&#039;t good and I don&#039;t like how it doesn&#039;t support Super Game Boy colors. :/<br /><br /><br />Edit: I found the answer!&nbsp; :D Ã™Enem. only has an infinitely long name if you didn&#039;t do a battle with a user PokÃ©mon that isn&#039;t called it before it. Basically &#039;Enem.&#039; (hex:59) is a control character that prints &#039;Enem. (POKÃ©MON)&#039;. If you enter a wild PokÃ©mon and run, the string that follows it should be the player&#039;s PokÃ©mon (not the opponent PokÃ©mon&#039;s for some reason) name, but if you didn&#039;t, then it&#039;s going to be this glitch PokÃ©mon&#039;s name, causing an infinite loop of &#039;Ã™Enem Ã™Enem Ã™Enem...&#039;. Ignoring this, Ã™Enem&#039;s name is in fact properly terminated, and what follows it is &#039;ã‚¥â™€ÃºÃ&#039;<br /><br />[img]http://i.minus.com/jEW7OQoXwph49.png[/img]


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7023.msg196273#msg196273 date=1407933470]<br />Yeah, I saw the seemingly endless name but didn&#039;t immediately know what to do. After actually looking, the name is stored at CFDF, so all you have to do is place a 50 there. I&#039;ll analyse the name now.<br /><br />This is a &#039;real&#039; sprite.<br /><br />[img]http://i.minus.com/jbfLvW3QKvIJfp.png[/img]<br />[/quote]<br />Man, this glitch pokÃ©mon has like a billion sprites. It&#039;s quite weird, definitely a NOTABLE glitch pokÃ©mon.<br />[quote author=Torchickens link=topic=7023.msg196273#msg196273 date=1407933470]<br />By the way, well done on trying to apply the color palette, that was quick!<br />[/quote]<br />haha! Yeah, Im a Sprite artist, that&#039;s what i do best i guess, but you really had to look hard to see that this pallete that is used right here uses two reds that is almost identical. =)


subject: Re: Recent purchases
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I bought this game at wii shop channel recently, Freaking love it =) <br /><br />http://upload.wikimedia.org/wikipedia/fr/e/e3/Castlevania_The_Adventure_ReBirth_logo.jpg


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=7023.msg196271#msg196271 date=1407932502]<br />[quote author=Torchickens link=topic=7023.msg196270#msg196270 date=1407931966]<br />I got it. I don&#039;t know if it&#039;s name is endless, though.<br />[/quote]<br />Oh. Wait, did you try doing the encountercode and didn&#039;t see any endless name? or did you see it but couldn&#039;t find a answer for it?<br />[quote author=Torchickens link=topic=7023.msg196270#msg196270 date=1407931966]<br />[img]http://i.minus.com/jbiCcFjD89zoEU.png[/img]<br /><br />There are two ways to do this:<br /><br />1) Modify your first PokÃ©mon by changing D169, D170 to F0, then encounter a Ditto. Have Ditto transform into your PokÃ©mon, then view the stats of your PokÃ©mon and exit.<br />2) Enter the code 01F096CF then view a &#039;fossil&#039; PokÃ©mon in the Pewter Museum. It will have the wrong palette, though.<br />[/quote]<br /><br />Sooo, I guess the sprite would look something like this then?: (attachment yo)<br />[/quote]<br /><br />The reason for the endless name is because if it&#039;s sent out by an opponent, it&#039;s name turns into UEnem. [Name of enemy](...), which the name of the enemy is UEnem. (Name of enemy)(...) and it keeps going, this UEnem UEnem UEnem UEnem UEnem UEnem UEnem UEnem UEnem...


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, I posted that before in an edit three posts up. It&#039;s because &#039;Enemy (PokÃ©mon)&#039; or just &#039;(PokÃ©mon)&#039; is a hex:59 control character that appears in the name.<br /><br />If you enter a wild battle and run before battling, then what&#039;s printed will just be Ã™(name of user)ã‚¥â™€ÃºÃ<br /><br />[url=https://www.youtube.com/watch?v=Wh1kXCgOMGI]Video[/url].


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Not that this has anything to do with Hex:F0, but one more interesting thing i found out while looking through the Roja/AzÃºl bunch of glitchymons is that the Spanish counterpart of &quot;hPOKÃ©&quot; (hex:C3) is called &quot;hÃ‘&lt;your rivals name&gt;&quot;. That&#039;s like the coolest name of any glitchpokÃ©mon. =)


subject: Re: Recent purchases
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg196277#msg196277 date=1407962451]<br />Poke)color whatever...<br /><br />Have you played castlevania symphony of the night?<br />[/quote]<br /><br />Yeah =D , Im a Great fan of that game and the whole series aswell for that mater. You like symphony of the night, huh? or was it just curiosity?


subject: Re: Ã™Enem - Endless named Glitch PokÃ©mon In the Spanish PokÃ©mon RED Version
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=7023.msg196279#msg196279 date=1407964983]<br />Not that this has anything to do with Hex:F0, but one more interesting thing i found out while looking through the Roja/AzÃºl bunch of glitchymons is that the Spanish counterpart of &quot;hPOKÃ©&quot; (hex:C3) is called &quot;hÃ‘&lt;your rivals name&gt;&quot;. That&#039;s like the coolest name of any glitchpokÃ©mon. =)<br />[/quote]<br /><br />Ha ha, awesome. :D I guess if you trade it to another game with a different rival name its name will change, like how the OT &#039;TRAINER&#039; is translated between versions.


subject: Re: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tomorrow I&#039;ll be buying The Trews&#039; [i]Hope &amp; Ruin[/i] album. I bought their newest, self titled album on Sunday.<br /><br />Fucking love those guys.


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yesterday morning I dreamt I found this new glitch in PokÃ©mon Black.<br /><br />It was something like this, but I can&#039;t remember well enough to be accurate. I was fighting the Elite Four and a PokÃ©mon that could evolve leveled up, but I finished the battle with a PokÃ©mon that couldn&#039;t evolve, which also leveled up. Or maybe I leveled up the non-evolving PokÃ©mon first, then finished the battle with the non-final stage PokÃ©mon that leveled up.<br /><br />At the end of the battle it said that the non-evolving PokÃ©mon was evolving, and it had the name of a real PokÃ©mon, I can&#039;t remember which.<br /><br />Its picture in the evolution sequence after it evolved looked like a sprite version of this, though:<br /><br />[img]http://i.minus.com/jbImRq9XjaLNJ.jpg[/img]


subject: Re: japanes emerald mew
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I don&#039;t know, sorry.<br /><br />If Japanese Faraway Island Mew isn&#039;t &#039;shiny locked&#039; (made to never be shiny), then you may be able to get a shiny one.<br /><br />If it isn&#039;t shiny locked, I have doubts playing on high speed would prevent you from seeing one, because I&#039;ve obtained different natures that way in English Emerald (through different personality values), and shininess partly depends on the personality value, however, I haven&#039;t confirmed different natures on Japanese Emerald because I don&#039;t know how to get there.<br /><br />One note. Don&#039;t use a VBA movie, because using the same inputs and starting point will always make you obtain the same Mew.<br /><br />Edit: You may want to change the title to &quot;Japanese Emerald Mew&quot;.<br />Edit 2: What codes did you use to get to Faraway Island in Japanese Emerald? [url=http://www.geocities.jp/mariomario1231/e.html]This site[/url] says codes are (M) CADD22F0 ADF77526 and C88758CA B308BAA7, but I can&#039;t get them to work.


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=6636.msg196280#msg196280 date=1407965095]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg196277#msg196277 date=1407962451]<br />Poke)color whatever...<br /><br />Have you played castlevania symphony of the night?<br />[/quote]<br /><br />Yeah =D , Im a Great fan of that game and the whole series aswell for that mater. You like symphony of the night, huh? or was it just curiosity?<br />[/quote]<br />huge castlevania fan myself, im even a fan of the old nes games, even though they&#039;re butthurting hard.<br /><br /><br /><br />My plans are to buy a few league of legends skins (after i get my books) and/or tales of symphony for the gamecube.


subject: Having trouble remembering something
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In PokÃ©mon Colosseum, you can combine the [url=http://glitchcity.info/wiki/index.php/Control-stick_neutral_position_problem]control-stick neutral position glitch[/url] with the [url=https://www.youtube.com/watch?v=OWVJjdrOWCA]cliff glitch[/url] to make the process of purifying Shadow PokÃ©mon easier.<br /><br />Bulbapedia says a &#039;purification glitch&#039; can also be done in PokÃ©mon XD under different conditions. I think I remembered it being another infinite walking trick from indoors, but I don&#039;t know the specifics.<br /><br />Does anyone remember? Thanks!


subject: Re: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6636.msg196287#msg196287 date=1407975983]<br />Tomorrow I&#039;ll be buying The Trews&#039; [i]Hope &amp; Ruin[/i] album. I bought their newest, self titled album on Sunday.<br /><br />Fucking love those guys.<br />[/quote]<br /><br />Also bought Avenged Sevenfold&#039;s [i]City of Evil[/i] when picking up [i]Hope &amp; Ruin[/i].


subject: Re: Having trouble remembering something
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  It&#039;s apparently possible in one of the corners of the whirlpool room in Citadark Isle.<br /><br />Kind of unrelated, but this is a cool timing glitch with the purification chamber: https://www.youtube.com/watch?v=ztg-_c5R6oI<br /><br />EDIT: Yup. http://www.gamefaqs.com/boards/925945-pokemon-xd-gale-of-darkness/50287947


subject: Re: Recent purchases
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I bought this game today! I managed to get it with a rental case from the 90&#039;s when you could still rent stuff like this. Oh and theres a sentence in Swedish on the front, cause, well. I am Swedish.


subject: Re: Having trouble remembering something
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool. Thanks Vae! I find the purification chamber quick enough, but this is helpful for the wiki, as long as there&#039;s a video demonstration/specific instructions.<br /><br />[quote author=VaeporSage link=topic=7027.msg196297#msg196297 date=1408141105]<br />Kind of unrelated, but this is a cool timing glitch with the purification chamber: https://www.youtube.com/watch?v=ztg-_c5R6oI<br />[/quote]<br /><br />Interesting.


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Stretching the original point of this topic with some more anime paraphernalia:<br /><br />[img width=800]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10446256_10152592565955782_8680818087390368809_o.jpg[/img]<br />Well, it was either here, or necropost the pictures thread in General Discussion.


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Had some more dreams involving me playing SSB4 recently. Apparently I&#039;m that hyped for it that it appears in my subconscious regularly. But anyways, about a week or so ago I was playing it and it had a map in the classic mode where you choose which path you want to go to. Meanwhile, in the present day in real life, I check Facebook, and what do I see the SSB page posting about with some news about the classic game mode...<br /><br />Coincidence? I think so!<br /><br />However, if any of the following characters are announced (very unlikely) then I will be very afraid.<br />- Homura Akemi<br />- Kyuubey<br />- Miku Hatsune<br />- Rin Kagamine<br />- Anyone from the Dragon Ball series<br />- Rika Furude or perhaps it was Satoko, I remember it was from the same dream with the map. The different paths represented different series or groups/genres so you would go one way to fight Mario spinoffs (Yoshi, DK etc), one way to fight RPG guys like Ness, and one way to fight all the anime characters. Obviously being me I went down the latter path, where it was split up into more paths representing each series but it didn&#039;t tell you which was which, I just recognised the minigame in between (minigames were required to unlock certain paths) as being a reference to Higurashi somehow. Shit was so cash tho<br />


subject: Addendum to the Generation I hidden name easter eggs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  First off, the useful memory addresses for the Japanese versions are D11D (your name), and D2CE (rival&#039;s name). They are loaded into memory on the title screen and new game screen as the [url=http://glitchcity.info/wiki/index.php/Hidden_player_and_rival_name_Easter_eggs]hidden names[/url].<br /><br />If you want to do your own research, try copying the bytes into your name after the end name character after a new game has loaded, and maybe refer to these lists. http://hax.iimarck.us/post/9778/<br /><br />Note that D123 reads your party PokÃ©mon count, not a character. Likewise, D2D4 reads the text speed.<br /><br />There are hidden characters past the end (50) terminator. They don&#039;t seem to be random, but I didn&#039;t &#039;get&#039; one:<br /><br />Red/Green:<br /><br />Player - ã‚„ã¾ãã¡, Yamaguchi is followed by an invisible ãƒ (small &#039;i&#039;).<br />Rival - ã„ã—ã¯ã‚‰, Ishihara is followed by an invisible ã‚ï¾ž (&#039;a&#039; with a dakuten).<br /><br />Blue (Japanese):<br /><br />Player - ã‚²ãƒ¼ãƒ•ãƒª, GÄ“furi is followed by an invisible ã‚¯ (ku).<br />Rival - ã‚¯ãƒªãƒãƒ£, Kuricha is followed by an invisible 4.<br /><br />Pikachu (Japanese)<br />Player - ã‚²ãƒ¼ãƒ•ãƒª1, GÄ“furi1 isn&#039;t followed by any invisible character.<br />Rival - ã‚¯ãƒªãƒãƒ£, Kuricha is followed by an invisible &#039;ã‚ï¾ž&#039;.<br /><br />My guess is that the small &#039;ãƒ&#039; and &#039;ã‚ï¾ž&#039; were used for style. Here, the pronunciation of ãƒ and ã‚ï¾ž is the same as the sound that comes before it, so it&#039;s like &#039;Yamaguchi~i&#039; or &#039;Ishihara~a&#039; (without the dakuten in ã‚, but ã‚ï¾ž is not standard).<br /><br />I don&#039;t know why Kuricha is followed by &#039;4&#039;. Maybe it&#039;s meant to be pronounced &#039;ã‚·&#039;, so it would kind of sound like Creatures if you say it fast (kurichashi)? I&#039;m not sure. I would have thought &#039;ã‚¹&#039; (su) would be better.<br /><br />The &#039;ã‚¯&#039; after &#039;ã‚²ãƒ¼ãƒ•ãƒª&#039; lengthens the abbreviation a little, to more like GÄ“freak.<br /><br />Pre-set names are followed by invisible characters too, but I haven&#039;t documented them, except for the English versions of Red/Blue, where the names are like e.g. RED(50)ASH(50)JAC. I did notice that in Green the name of rival Red was followed by &#039;ã‚µãƒˆ&#039;, which may have been intended to be &#039;Sato&#039; from &#039;Satoshi&#039;, but the game might have just taken it from the next pre-set name.


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: xx
body:
  Ok, so I know like it seems like im just reposting the same links everytime, but this time it&#039;s completely new links and i even went so far to modify ALL my other replys to this topic so the old links are removed, the reason i did this is cause I fixed some sprites and some sprites was missing so i added those aswell<br /><br />ANYWAYS: Im now done with the English RBY, Japanese RGY &amp; the Spanish RBY and i will put all the links down here:<br /><br />RED/BLUE: &lt;OUTDATED LINK&gt;<br />YELLOW: &lt;OUTDATED LINK&gt;<br />RED/GREEN: &lt;OUTDATED LINK&gt;<br />YELLOWjap: &lt;OUTDATED LINK&gt;<br />ROJA/AZÃšL: &lt;OUTDATED LINK&gt;<br />AMARILLA: &lt;OUTDATED LINK&gt;<br /><br />And, Now i&#039;ll start with the German versions. =)


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool. I need to download these. When you&#039;re completely done, can you put all of the sprites in a RAR or ZIP folder, please?


subject: Event data debugging messages replication project
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This project is to find replication methods for all Gold/Silver/Crystal event data debugging messages. It&#039;s not too important because the offsets listed in the wiki article and the PokÃ©mon Crystal text dump prove that they exist, but finding replication methods for every message may give some insight into what the messages are for.<br /><br />I moved all the messages like &quot;Object event&quot; and &quot;No windows avail-able for popping.&quot; into [url=http://glitchcity.info/wiki/index.php/Event_data_debugging_messages]one wiki page[/url], but the rest of the messages currently have no replication method.<br /><br />If you find a method to replicate one of the messages that have no replication method, please post it here.<br /><br />This may be hard to do, but [url=http://bulbapedia.bulbagarden.net/wiki/Error_codes#In_Generation_II]here[/url] are theories on what causes the messages. Theories are to be taken with a pinch of salt without disassembling the game, and seeing if that is what really happens.<br /><br />Messages with replication methods found:<br />*Object event<br />*No windows avail-able for popping.


subject: I have an important announcement
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  Guys, our beloved company Sony, has decided to invest their dwindling funds into the most epic, grand, no way ever going to fail idea of all time...<br />[hr]<br />[b][size=36pt]A LIVE ACTION [color=blue]S[/color][color=red]O[/color][color=blue]N[/color][color=yellow]I[/color][color=blue]C[/color] THE HEDGEHOG MOVIE!!!![/size][/b]<br />[hr]<br /><br />[url=http://www.digitaltrends.com/gaming/sony-developing-cglive-action-movie-based-sonic-hedgehog/][size=24pt]HERE ARE THE DETAILS!!![/size][/url]<br /><br />[color=blue][size=24pt]100% REAL MOVIE POSTER[/size][/color]<br />[img]https://scontent-b-ord.xx.fbcdn.net/hphotos-xpa1/t1.0-9/p350x350/10341880_1425150914421175_7588403896494531861_n.jpg[/img]<br /><br /><br />[size=24pt][color=blue]AMAZING, ACTUAL LEAKED FOOTAGE!!![/color][/size]<br />[img]http://www.destructoid.com/elephant//ul/7399-468x-cosbysonic.gif[/img]<br />[img]http://fc08.deviantart.net/fs70/i/2014/037/0/f/gotta_go_fast_2014_by_tsoutherland-d75eiff.png[/img]<br />[img]http://x4.fjcdn.com/thumbnails/comments/Gotta+go+fast+_700242df77b482b63fd453b2379e4012.jpg[/img]<br /><br /><br /><br />as you can see this is news for everybody to rejoice!!! This is in no way a sarcastic post to make fun of sony for beating the dead horse sega has for the last 20 years! <br /><br />Remember, [u][i][b]GOTTA GO FAST!!!111!![/b][/i][/u]


subject: Glitch Pokemon Unabridged names
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  Poke`WTrainer C5: D6 35 C3 54 1F 17 96 5D 22 50 Name stays the same<br />PC4SH CA: B5 33 21 5B CC FA 92 CF 87 16 00 5F Should be called: PC4SH .<br />TRAINER CD: 5D 22 50 CD 3C 3C 21 26 D1 CB<br />Glitch D7: 3D 3E 00 EA 39 D6 C9 96 4A 9B 50 Should be called: ã‚¥ WPkMn)<br />PkMnRPkMn D9: 4A 91 4A 17 CF 61 29 50 17 E6 Should be called : PkMnRPkMnB ?<br />B DA: 61 29 50 17 2A 62 29 50 17 Name doesn&#039;t change<br />Glitch DB: 62 29 50 17 98 62 29 50 17 A2 Should be called: Y c<br />Glitch DC: 62 29 50 C3 3C 3C B8 4A F8 4A Should be called: yPkMn2PkMn<br />...... E2: 17 43 56 23 0B 50 17 52 56 23 Should be called: ...... &lt;name&gt; ......<br />Nameless E3: 50 17 7C 56 23 50 17 9F 56 23 Should be called: ||...... ]......<br />Nameless E4: 50 17 20 57 23 50 05 06 05 C0 should be called: Glitch E4<br />C E5: 41 82 50 0E 4B 00 0A 54 4B Should be called: C POKÃ©4<br />- - E6: D7 CB 77 C4 76 50 3E 01&nbsp; EA 0C 50 Should be called: - - ã‚¥<br />A EA: 80 4C 00 4D 6D 4D B9 4D 03 4E Should be called A |z <br />Glitch EC: 09 50 FA 4B D7 CB 7F C8 FA 10 Should be called: 4 4 (not to be confused with Y:191 4 4<br /><br />This happens with 50, 5F, 57 , and 00<br /><br />Red Glitch Trainers<br /><br />Pk (F8) - 21 DC D0 11 E1 D0 06 00 2A A7 28 2E E5 new name: Pk h&#039;m<br />TRAINER 4 (FC) - CD 5D 68 CD 69 68 FA 57 D0 3D C8 C3 87 new name: TRAINER 4 H<br />ã‚¥ (FD) - 22 36 40 3E 08 EA 3E CD 21 00 C3 CD E1 new name: ã‚¥ Pk<br />Pk (FE) - 22 36 68 21 18 C3 C3 E1 68 00 00 1C 1C name doesn&#039;t change<br />14S (FF) - 20 F7 FA 92 CF 01 0B 00 21 B5 D2 CD 87 new name: 14S v H<br /><br />Yellow:<br />4. . C5: FA E8 C6 5F 16 00 21 B7 47 19 new name: 4. . x<br />ã‚¥ D9: 3E 04 EA 76 C9 3E 00 EA 77 C9 new name: ã‚¥ ã‚¥<br />8B 4 8 E4: C9 FE 81 20 15 FA 71 C9 FE 00 name doesn&#039;t change


subject: Re: I have an important announcement
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7030.msg196307#msg196307 date=1408254351]<br />Guys, our beloved company Sony, has decided to invest their dwindling funds into the most epic, grand, no way ever going to fail idea of all time...<br />[hr]<br />[b][size=36pt]A LIVE ACTION [color=blue]S[/color][color=red]O[/color][color=blue]N[/color][color=yellow]I[/color][color=blue]C[/color] THE HEDGEHOG MOVIE!!!![/size][/b]<br />[hr]<br /><br />[url=http://www.digitaltrends.com/gaming/sony-developing-cglive-action-movie-based-sonic-hedgehog/][size=24pt]HERE ARE THE DETAILS!!![/size][/url]<br /><br />[color=blue][size=24pt]100% REAL MOVIE POSTER[/size][/color]<br />[img]https://scontent-b-ord.xx.fbcdn.net/hphotos-xpa1/t1.0-9/p350x350/10341880_1425150914421175_7588403896494531861_n.jpg[/img]<br /><br />HOLY FUCKING SHIT IT SANIC<br /><br /><br />[size=24pt][color=blue]AMAZING, ACTUAL LEAKED FOOTAGE!!![/color][/size]<br />[img]http://www.destructoid.com/elephant//ul/7399-468x-cosbysonic.gif[/img]<br />[img]http://fc08.deviantart.net/fs70/i/2014/037/0/f/gotta_go_fast_2014_by_tsoutherland-d75eiff.png[/img]<br />[img]http://x4.fjcdn.com/thumbnails/comments/Gotta+go+fast+_700242df77b482b63fd453b2379e4012.jpg[/img]<br /><br /><br /><br />as you can see this is news for everybody to rejoice!!! This is in no way a sarcastic post to make fun of sony for beating the dead horse sega has for the last 20 years! <br /><br />Remember, [u][i][b]GOTTA GO FAST!!!111!![/b][/i][/u]<br />[/quote]


subject: Re: I have an important announcement
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  quotepost.<br /><br />hey i ain&#039;t actually pressin&#039; the button i don&#039;t want that in my post history thank you very much yes you&#039;re welcome much obliged


subject: Re: I have an important announcement
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  THIS JUST IN!!1: NEW EXCLUSIVE FOOTAGE OF THE UPCOMING TIE-IN GAME, [url=https://www.youtube.com/watch?v=TrySshF4eVs]LEGEND OF SANIC: OCARINA OF FAST[/url]!<br /><br />Looks like super amazing and stuff.<br /><br />Also, HOLY SHIT SOUNDTRACK NEWS!!1: The official soundtrack has been unveiled. Nothing is known about the score, though.<br /><br />1. Meat Loaf -&nbsp; Nowhere Fast<br />2. Honeymoon Suite - Fast Company<br />3. Eagles -&nbsp; Life in the Fast Lane<br />4. Bonnie Tyler - Faster than the Speed of Light<br />5. Sara Hickman - Too Fast<br />6. Rockets - Fastest Thing in Detroit<br />7. Robert Gordon - Too Fast to Live, Too Young to Die<br />8. Airbourne - Too Much Too Young Too Fast<br />9. Dr. Jeckyll and Mr. Hyde - Fast Life<br />10. Chris Chan and the Hedgehog Boys - Sonichu Zip


subject: Re: I have an important announcement
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7030.msg196324#msg196324 date=1408397892]<br />THIS JUST IN!!1: NEW EXCLUSIVE FOOTAGE OF THE UPCOMING TIE-IN GAME, [url=https://www.youtube.com/watch?v=TrySshF4eVs]LEGEND OF SANIC: OCARINA OF FAST[/url]!<br /><br />Looks like super amazing and stuff.<br /><br />Also, HOLY SHIT SOUNDTRACK NEWS!!1: The official soundtrack has been unveiled. Nothing is known about the score, though.<br /><br />1. Meat Loaf -&nbsp; Nowhere Fast<br />2. Honeymoon Suite - Fast Company<br />3. Eagles -&nbsp; Life in the Fast Lane<br />4. Bonnie Tyler - Faster than the Speed of Light<br />5. Sara Hickman - Too Fast<br />6. Rockets - Fastest Thing in Detroit<br />7. Robert Gordon - Too Fast to Live, Too Young to Die<br />8. Airbourne - Too Much Too Young Too Fast<br />9. Dr. Jeckyll and Mr. Hyde - Fast Life<br />10. Chris Chan and the Hedgehog Boys - Sonichu Zip<br />[/quote]<br />we never speak about track 10 bert....<br /><br />never again.....


subject: Brock Through Walls
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  This is a relatively easy glitch which lets you walk through walls as early as Brock skip.&nbsp; Basically, performing the Brock skip and then speaking to the guy who leads you the gym from the right, while having a specific setup, activates a walk through walls state.<br />You can see it in action in this WR run: https://www.youtube.com/watch?v=LqbsGKH5mQE<br /><br />How this works is as follows.&nbsp; When the guy&#039;s script activates, the game searches through a table of coordinates and pointers to figure out your initial movement.&nbsp; However, the developers didn&#039;t account for you standing to the right of him, so there&#039;s no path defined.&nbsp; Usually, if you try to speak to him without any preparation, the game will softlock, since it can&#039;t find your coordinates anywhere in memory.&nbsp; However, with a little setup, you can prop the game to find your position and read an invalid path.<br />The method used in this run requires having a Lv. 8 Bulbasaur with 16 Tackle PP and 36 Growl PP, having the moves in the 2nd and 3rd slot.&nbsp; You also need to look at its stats screen.&nbsp; This results in the game finding the player coordinates in memory as the PP (the coords need to be at xxx2, xxx6, xxxA, or xxxE), and reading the next two bytes (4rd PP and level) as a pointer to the path.&nbsp; $800 happens to be an useful glitch path, which overflows and overwrites the &quot;disallowed buttons&quot; variable, letting you walk through walls.<br /><br />Cheers to 0xwas for demonstrating this on the Japanese version (where the setup is more trivial), [url=http://tasvideos.org/forum/viewtopic.php?p=383286#383286]MrWint[/url] for explaining how the glitch works, myself for figuring out the details again (Kappa), Dabomstew for figuring out the Bulbasaur setup, and Shenanagans other routing and doing the run.&nbsp; Great job all around!


subject: Re: Brock Through Walls
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Very cool.<br /><br />Strangely, I was also experimenting with invalid Brock skip positions yesterday after [url=http://tasvideos.org/forum/viewtopic.php?t=15607&amp;postdays=0&amp;postorder=asc&amp;start=40]Chamale mentioned Brock skip walk through walls on the TASVideos forums[/url].<br /><br />Thank you for your explanation on how it works. I suspected the route probably wasn&#039;t constant when I couldn&#039;t replicate the exact effects described [url=http://hakuda2.web.fc2.com/wario/poke1/k36.html]here[/url] in Green (instead, one tile north of the guy lead me into the museum).<br /><br />Do you have a link to 0xwas&#039;s demonstration, out of interest?<br /><br />Edit: I think I [url=http://tasvideos.org/forum/viewtopic.php?t=2352&amp;postdays=0&amp;postorder=asc&amp;start=980]found it[/url].<br /><br />[quote author=Sanqui link=topic=7033.msg196327#msg196327 date=1408439096]<br />This results in the game finding the player coordinates in memory as the PP (the coords need to be at xxx2, xxx6, xxxA, or xxxE)<br />[/quote]<br /><br />I don&#039;t get what you mean. I notice that at the tile one step right from the NPC, my coordinates according to D361-D362, D364-D365 are y=16 (hex:10), x=36 (hex:24), y block= 00 x block=00 though, and that matches up with Bulbasaur&#039;s second and third move PP (0x24, 0x10).<br /><br />This trick is also reminiscent of my [url=https://www.youtube.com/watch?v=DX4vQlgdBCM]museum guy walk through walls trick[/url].


subject: Re: I have an important announcement
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=7030.msg196323#msg196323 date=1408397796]<br />quotepost.<br /><br />hey i ain&#039;t actually pressin&#039; the button i don&#039;t want that in my post history thank you very much yes you&#039;re welcome much obliged<br />[/quote]<br />I replied but it didnt show up for some reason


subject: Re: Brock Through Walls
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  [quote author=Torchickens link=topic=7033.msg196328#msg196328 date=1408458689][quote author=Sanqui link=topic=7033.msg196327#msg196327 date=1408439096]<br />This results in the game finding the player coordinates in memory as the PP (the coords need to be at xxx2, xxx6, xxxA, or xxxE)<br />[/quote]<br /><br />I don&#039;t get what you mean. I notice that at the tile one step right from the NPC, my coordinates according to D361-D362, D364-D365 are y=16 (hex:10), x=36 (hex:24), y block= 00 x block=00 though, and that matches up with Bulbasaur&#039;s second and third move PP (0x24, 0x10).[/quote]<br /><br />The coordinates need to be at a memory location which ends with 2, 6, A, or E.&nbsp; The 2nd move&#039;s PP is located at D02E, so the game matches the coordinates there.&nbsp; The next two bytes read (4th move&#039;s PP and level) are read as the path pointer ($0800 in the Bulbasaur route).


subject: Re: Brock Through Walls
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Sanqui link=topic=7033.msg196331#msg196331 date=1408478698]<br />[quote author=Torchickens link=topic=7033.msg196328#msg196328 date=1408458689][quote author=Sanqui link=topic=7033.msg196327#msg196327 date=1408439096]<br />This results in the game finding the player coordinates in memory as the PP (the coords need to be at xxx2, xxx6, xxxA, or xxxE)<br />[/quote]<br /><br />I don&#039;t get what you mean. I notice that at the tile one step right from the NPC, my coordinates according to D361-D362, D364-D365 are y=16 (hex:10), x=36 (hex:24), y block= 00 x block=00 though, and that matches up with Bulbasaur&#039;s second and third move PP (0x24, 0x10).[/quote]<br /><br />The coordinates need to be at a memory location which ends with 2, 6, A, or E.&nbsp; The 2nd move&#039;s PP is located at D02E, so the game matches the coordinates there.&nbsp; The next two bytes read (4th move&#039;s PP and level) are read as the route pointer ($0800 in the Bulbasaur route).<br />[/quote]<br /><br />That&#039;s an in battle address and the glitch works with 00s there. PP move 2 for PokÃ©mon 1 is at D18[b]9[/b]/A so I&#039;m confused, because it seems to be the first coordinate address that counts according to what you just posted.<br /><br />There is a copy of this data at AF5[b]2[/b] though, which should be save data as it&#039;s in SRAM.<br /><br />Still, when I swap Bulbasaur to #02 and don&#039;t save (leaving AF52 as it is) the glitch doesn&#039;t work.&nbsp; :???:<br /><br />Also, after playing around with switching Bulbasaur the glitch stopped working. Why is this?<br /><br />Sorry for so many questions. It&#039;s just these problems are hurtful for speedrunning, like ThomazSDA and I just started a new game and got the requirements on Bulbasaur, but the glitch wouldn&#039;t work.


subject: Re: Brock Through Walls
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  [quote author=Torchickens link=topic=7033.msg196332#msg196332 date=1408479777]<br />[quote author=Sanqui link=topic=7033.msg196331#msg196331 date=1408478698]The coordinates need to be at a memory location which ends with 2, 6, A, or E.&nbsp; The 2nd move&#039;s PP is located at [s]D02E[/s], so the game matches the coordinates there.&nbsp; The next two bytes read (4th move&#039;s PP and level) are read as the route pointer ($0800 in the Bulbasaur route).<br />[/quote]<br />That&#039;s an in battle address and the glitch works with 00s there. PP move 2 for PokÃ©mon 1 is at D18[b]9[/b]/A so I&#039;m confused, because it seems to be the first coordinate address that counts according to what you just posted.<br /><br />There is a copy of this data at AF5[b]2[/b] though, which should be save data as it&#039;s in SRAM.<br /><br />Still, when I swap Bulbasaur to #02 and don&#039;t save (leaving AF52 as it is) the glitch doesn&#039;t work.&nbsp; :???:<br /><br />Also, after playing around with switching Bulbasaur the glitch stopped working. Why is this?<br /><br />Sorry for so many questions. It&#039;s just these problems are hurtful for speedrunning, like ThomazSDA and I just started a new game and got the requirements on Bulbasaur, but the glitch wouldn&#039;t work.<br />[/quote]<br />I&#039;m kind of confused by what you did, haha, and I might&#039;ve made some mistakes during my explanation.&nbsp; [url=http://pastebin.com/zFqwsG4S]Here&#039;s[/url] a brief speedrunning route by Shenanagans_, including the correct requirements.&nbsp; I&#039;ve just ran it in the past hour.<br />The reason it works is, when you menuflash Bulbasaur, its data gets copied to CF98 (the disassembly doesn&#039;t have a name for this).&nbsp; The 2nd move PP is then located at CFB[b]6[/b] (sorry, I was wrong earlier with D02E), which works for the exploit.<br />Sorry about the confusion.


subject: Re: Brock Through Walls
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the address (and also the route!). I can verify that gets written to, but even after menu-flashing, it still might not work, but apparently if you catch a PokÃ©mon before doing it, it may work, hmm.


subject: Re: Brock Through Walls
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  [quote author=Torchickens link=topic=7033.msg196334#msg196334 date=1408482970]<br />Thanks for the address (and also the route!). I can verify that gets written to, but even after menu-flashing, it still might not work, but apparently if you catch a PokÃ©mon before doing it, it may work, hmm.<br />[/quote]<br />That&#039;s actually really odd.&nbsp; Can I have a save right before the glitch with the plain Bulbasaur setup that doesn&#039;t work?<br /><br />EDIT: P.S. I added you on Skype so we can talk faster.


subject: Re: Brock Through Walls
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Here&#039;s a MediaFire link.<br /><br />http://www.mediafire.com/download/21dfj9s0585cj2p/pokered_Brock_skip.sav<br /><br />I haven&#039;t tested getting an extra PokÃ©mon myself yet, this is what Thomaz said:<br /><br />[quote author=Thomaz]<br /><br />My first try used a nicknamed Bulbasaur. That didn&#039;t work so I figured, maybe it&#039;s the name and thus I redid my file and didn&#039;t nickname anyone. But as you might have guessed, that didn&#039;t work either. <br /><br />I then proceeded to catch two Pokemon, a Pidgey and Rattata. And that worked! I&#039;m not sure if the amount of Pokemon matters or it&#039;s species, but I&#039;ll try and see what happens if I deposit some of them. <br /><br />To confirm: using just one Pokemon extra works also. This doesn&#039;t rule out the fact that catching two matters, but I assume it doesn&#039;t.<br />[/quote]<br /><br />[quote author=Sanqui link=topic=7033.msg196335#msg196335 date=1408483650]<br />EDIT: P.S. I added you on Skype so we can talk faster.<br />[/quote]<br /><br />OK, I&#039;ll sign in! I might have to go soon, unfortunately, but I&#039;ll keep testing.<br /><br />Edit: So from my conversation with Sanky, apparently PP 36 and 16 only worked because of a coincidence. [u]Move 2[/u]&#039;s PP should be [u]16[/u], and [u]move 3[/u]&#039;s PP should be [u]36[/u], not the other way round.


subject: Re: I have an important announcement
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=7030.msg196323#msg196323 date=1408397796]<br />quotepost.<br /><br />hey i ain&#039;t actually pressin&#039; the button i don&#039;t want that in my post history thank you very much yes you&#039;re welcome much obliged<br />[/quote]<br /><br />do it!<br />it&#039;ll be great!!!


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  hey faglords, new rule<br /><br />no caps<br /><br />and fuck yourself if you don&#039;t follow this :))))))))


subject: Re: The dream thread
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Straight from my logs, this dream was a really weird one. I still don&#039;t understand why I had it, but it&#039;s still a really fucked up manifestation in itself.<br /><br />[quote]The dream started out with me walking to the local liquor store. I came across 15 pickup trucks driving down the street. For some odd reason they all parked on MY street. As if it couldn&#039;t get any more weird, the person in the backmost line came out of their truck. He proceeded to shout the following.<br /><br />&quot;You guys have been selected to be victim of our FUCKING 24-hour robbery! Anybody, including children, the eldery, and general retards will be shot at the slightest hint of resistance, or if we feel like it. You&#039;re all our pawns, and we&#039;ll be rolling out of here with all the money.&quot;<br /><br />This man wasn&#039;t hesitating, as he and a few of his buddies begun firing SMGs at nearby people, instantly killing them. Worse off, more people started guarding the ends of the street to make sure anyone didn&#039;t get out. These people had no regard for human life or any sort of emotions in general. Before stealing valuables, they decided to have some fun in their way by causing vandalism, arson, murder, and various other crimes. As I ran back to my house, I came across one of their men dumping gasoline in my yard. He gave me a smug grin as he ignited the fuel. The man wasn&#039;t so smart, because he only lit the fuel on the concrete. There was nothing flammable to destroy my house.<br /><br />I headed inside but my family was already aware of the issue. We waited until night to see if help would come, and unfortunately none did. We had an agreement to not answer the door, keep most of the lights off, and make ourselves hidden. The men already knew their other guy failed to rob us, so they decided to take it in their hands. During the night I assumed they kicked down our door, which is impossible given its qualities. The worst-case scenario was upon us, as it was literally three men who busted in. One had a shotgun, the others had SMGs. We weren&#039;t armed, as all the guns were locked away.<br /><br />They didn&#039;t hesitate to make themselves known. As my aunt walked out with her revolver, the pointman (dude with the shotgun) shot her point-blank, instantly killing her. My brother and mom ran out shouting, and the two SMG men shot them dead as well.<br /><br />I furiously sprinted outside after somehow disarming all the robbers, and made my way to a two-story house that was now on the end of my street. I met two men who were fighting robbers, but couldn&#039;t stop them. I asked them why it was so hard and they told me they were dealing with abnormal humans part of the robbers that have night-vision by GENETICS, and were extremely agile. They also were known to fit the role of &quot;monster in the closet&quot; as their eyes would glisten in the dark if they looked at you.<br /><br />The two men I met told me that these guys had no names, so they referred to them as &quot;spooks&quot;. One of them told me from watching their activity, they choose to primarily murder children and are known to leave messy traces. The man was then interrupted by one of the spooks about to attack us, as their were no children around. The man literally handed me a mint-condition Kar98k rifle. For those who aren&#039;t gun-savvy, a Kar98k was the primary bolt-action rifle used by Nazi soldiers.[/quote]


subject: Re: Brock Through Walls
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7033.msg196336#msg196336 date=1408483939]Edit: So from my conversation with Sanky, apparently [s]PP 16 and 36 only worked because of a coincidence. [u]Move 2[/u]&#039;s PP should be [u]36[/u], and [u]move 3[/u]&#039;s PP should be [u]16[/u], not the other way round.[/s]<br />[/quote]<br />Still wrong..&nbsp; Sigh.<br />[img]http://sanqui.sweb.cz/screen/2014082011%3A29%3A16bgb(debugging)-4888.png[/img]<br />By the way, Bulbasaur needs to be last in your party menu when you flash it.<br /><br />I think we should edit/remove some posts from this thread to make sure nobody else gets confused again.


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=4587.msg196339#msg196339 date=1408525302]<br />and fuck yourself if you don&#039;t follow this :))))))))<br />[/quote]<br />[IMG]http://i.imgur.com/qDDTzLq.png[/img]<br />WHAT NOW BITCH


subject: Re: Brock Through Walls
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Oops, I meant to say 16 and 36 respectively, lol.<br /><br />And I figured out why it was working for me the other way round on that other save (not the new game one)<br /><br />Coincidentally I had working data at D196.<br /><br />D196: Bulbasaur&#039;s Special = 16 (10h)<br />D197: Species = Pidgey (24h)<br />D198/9: Pidgey&#039;s HP = 15 (000F)<br />


subject: Re: Brock Through Walls
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kelvinv link=topic=7033.msg196345#msg196345 date=1408558137]<br />I wonder if it possible to have Oak have a glitch path too in the beginning of the game<br />[/quote]<br />You need to be standing at the wrong spot, which is impossible.


subject: Re: Addendum to the Generation I hidden name easter eggs
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  [quote author=Torchickens link=topic=7028.msg196302#msg196302 date=1408195637]<br />There are hidden characters past the end (50) terminator. They don&#039;t seem to be random, but I didn&#039;t &#039;get&#039; one:<br /><br />Red/Green:<br /><br />Player - ã‚„ã¾ãã¡, Yamaguchi is followed by an invisible ãƒ (small &#039;i&#039;).<br />Rival - ã„ã—ã¯ã‚‰, Ishihara is followed by an invisible ã‚ï¾ž (&#039;a&#039; with a dakuten).<br /><br />Blue (Japanese):<br /><br />Player - ã‚²ãƒ¼ãƒ•ãƒª, GÄ“furi is followed by an invisible ã‚¯ (ku).<br />Rival - ã‚¯ãƒªãƒãƒ£, Kuricha is followed by an invisible 4.<br /><br />Pikachu (Japanese)<br />Player - ã‚²ãƒ¼ãƒ•ãƒª1, GÄ“furi1 isn&#039;t followed by any invisible character.<br />Rival - ã‚¯ãƒªãƒãƒ£, Kuricha is followed by an invisible &#039;ã‚ï¾ž&#039;.<br /><br />My guess isâ€¦[/quote]<br />Careful, donâ€™t overthink it. The game doesnâ€™t do a nullâ€terminated string copy to initialize these names, it just copies the maximum length of the string, which means it also grabs whatever byte happens to be following the name in the ROM. Notice how the ã„ following Yamaguchi is the ã„ that starts Ishihara, and the ã‚¯ following GÄ“furi is the ã‚¯ that starts Kuricha, because those names happen to be stored next to each other in ROM. Itâ€™s the exact same as what happens with RED_ASH_JAC.


subject: Re: Addendum to the Generation I hidden name easter eggs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh. Thanks much for your post IIMarckus. I may have put two and two together and made five.<br /><br />In fact, my mistake, ã‚„ã¾ãã¡(END) was followed by a regular &#039;ã„&#039;, not a scaled down version.


subject: Emulator bug?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  At one point in the intro, I changed the colors on the screen . I going to teach this link to my video:<br /><br />https://www.youtube.com/watch?v=VZTDQDmno_0<br /><br />This is a emulator bug? Or is a bug of the rom? It has happened to me in the BGB emulator playing Pokemon R/B/Y With the Super Game Boy screen/mode. Well, I wonder if this has happened to someone, and say to me more information of this.<br /><br />Thanks for read.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  After writing a whole article on Pomeg Glitch and its usefulness, and several tests on emulator to see if my procedures were working, I understood more tiny helpful things on corruption.<br /><br />When the PID or TID are corrupted for a first time, the corrupted value is &quot;added&quot; to every double-word of the data (PID and TID being double-words).<br />And if the bits that are &quot;added&quot; were already set to 1 on certain areas, the Pokemon will turn into a Bad Egg.<br />The areas I found were : Held Item, 4th Move, PPs of 4th Move, Onctuosity, Pokemon Origins, and maybe Ribbons (the last one being tougher to test).<br />For a Bits 0 &amp; 2 PID/TID corruption, I always had the Pokemon turned into a Bad Egg.<br />There may also be another mechanic behind to explain this transformation, but I also thought that the Pokemon Origin would count.<br />But I had a little Lua Script on VBA that showed me the transformation of these values.<br /><br />My tests circled around Bit 6 PID/TID corruption, as its the one that can be easily done on a console.<br />So, for this corruption to work, you need Held Item identifiant, 2nd Move identifiant and an Origin value that don&#039;t have their 14th Bit set to 1 (0x4000) (thus, values between 0x0000 and 0x3FFF or 0x8000 and 0xBFFF work).<br />For the Origin Value, the Ball identifiant needs to be less than 0x08, else the value will have its 14th Bit set to 1.<br />This is why Pokemon caught with a Repeat Ball always gave me Bad Eggs.<br />The same change happens to 4th Move, but there is no 4th Move identifiant inducing a Bag Egg.<br />You also need 4th Move PPs and Onctuosity that don&#039;t have their 6th Bit set to 1 (0x40) (thus, values between 0x00 and 0x3F or 0x80 and 0xBF work).<br />The same change happens to an EV and another Condition, but their value didn&#039;t induce any Bad Egg.<br /><br /><br />All the methods in my article were focused on getting Smeargles and testing them to see if they can be corrupted, before cloning and training them in order to have a few (4-5) guinea pigs that would work for different corruptions (or for other attempts on a same corruption) instead of catching a Box of Pokemon everytime.<br /><br />I also made a part on save corruption, with things like Item quantity corruption, Southern Island corruption,... and I found some more interesting stuff.<br />-Pokeblocks can be corrupted, and if they are, they will gain Grace (5 or 64 more points).<br />This leads to a recipe of 8 Pokeblocks made with ultra-rare Berries (that can be obtained with Item Corruption) that nearly give maximum condition on every stat (255 points).<br /><br />-Some rare Secret Base items are available through corruption, but not all of them.<br />The most important ones (Regi Dolls and Glitch items) are available.<br />There are particular spots on the Item PC where corruption can happen, and with the automatic order of the Items, it&#039;s hard to manipulate the contents of the PC to increase our chances to obtain the item we want with corruption.<br /><br />There are 7 Glitch Decorations that can be obtained.<br />If I remember well, 4 of them do nothing, 1 is like a Black poster, and 2 of them mess with the camera, giving you a hard time to place objects, move, find the PC, or exit the Base.<br /><br /><br />I also focused on Double Corruption, to render it accessible, with great chances of success.<br />To do it on console, I focused on getting Eggs with a PID/TID corruption, then corrupting the other value (PID or TID) to change the Egg into the desired Pokemon.<br />A new issue rose, as when you make a second corruption, the previously mentioned Bits are set to 0, and if some of them already were at 0, a Bad Egg will appear.<br />Thus, if PID is corrupted first, some of the previous values are concerned, as EVs, 4th Move identifiant, or Condition will go onto other data, like Held Item Identifiant, 2nd Move Identifiant, or Pokemon Origin, and if you corrupt the TID after that, you&#039;ll get a Bad Egg.<br />To be more accurate, a part of the previous values that changed with PID/TID corruption (Held Item, Moves 2 and 4, PPs of Move 4,...) is &quot;refreshed&quot; when the Pokemon is held and deposited into the PC, and this refresh is the main responsible for most of the Bad Eggs onbtained in Double Corruption.<br />This is an issue since not being able to move a PID corrupted Pokemon unables you to clone it.<br /><br />So, I start my Double Corruptions with TID corruption.<br />The previously mentioned bits are changed, and I only have a single condition to respect if I want to move my Egg safely :<br />The corrupted 4th Move&#039;s PPs have to be bewteen 0x40 and 0x7F or 0xC0 and 0xFF (the 6th Bit of 4th Move PPs has to be set to 1), because when we move the Egg, it&#039;s PPs are recalculated, so the needed amount of PPs has to be respected with the corrupted move.<br />This may be kind of tricky since it&#039;s hard to tell if a certain Glitch Move has the right amount of PPs, but someone is making an application that gives details about 3rd Gen Glitch Moves (PPs, Power, Accurary, Type, Effect, other data) in order to cover this situation.<br /><br />The main point of Double Corruption would be to obtain the best Pokemon, the most powerful ones, so I searched combinations of Moves or Evs &amp; Condition to maximise IVs or EVs &amp; Condition.<br />The main issues for Moves is that high identifiants moves tend to frequently crash the game when Sketch is used.<br />I had to look at around 300 identifiants to find moves that could be Sketched without any crash, and with the ability to Skecth other Glitch Moves.<br /><br />For EVs &amp; Condition, I use Moves :<br />The best moves I found were :<br />0xFEFF, 0xB4FE, 0xFEF2, 0x8E5F.<br />(0xFEFF and 0xFEF2 can change positions)<br />The EVs &amp; Condition value becomes :<br />Pv : 0xFF = 255 / Atk : 0xFE = 254 / Def : 0xFE = 254 / Spd : 0xB4 = 180 / Spe.Atk : 0xF2 = 242 / Spe.Def : 0xFE = 254<br />Sg-Fd : 0x5F = 95 / BeautÃ© : 0x8E = 142 / GrÃ¢ce : 245 / Intel : 24 / Robus : 225 / Onctuosity : 16 (didn&#039;t translate that)<br />The Spd EV value is a little low, but that&#039;s the best I could get.<br /><br />For IVs, I use moves :<br />0xFEFF and 0x3FBF (3rd and 4th slots)<br />I obtain IVs of :<br />Pv : 31 / Atk : 23 / Def : 31 / Spd : 31 / Spe.Atk : 27 / Spe.Def : 31<br /><br />For IVs, I use EVs &amp; Condition :<br />255 Spe.Atk EVs, 255 Spe.Def EVs, 255 Sg-Fd, 63 Beauty, less than 191 Onctuosity<br />I found a combination that works well, with natures that don&#039;t boost Beauty (natures affecting Spe.Atk)<br />1 Pamtre Pokeblock with 4 players (100 RPM)<br />1 Razz Pokeblock with 2 Players (100 RPM)<br />4 Litchii Pokeblocks with 4 Players (100 RPM)<br />Adamant and Modest natures will be really bad, as they affect both Beauty and Sg-Fd.<br /><br /><br />After several tests, I was able to obtain a Mewtwo with pretty EVs (read on Growth) and IVs read on Moves, caught in a Safari Ball, at Lv 111, at Cerulean Cave, in a Fr version, holding item 0x0201 (I had 2 unwanted EVs in Spd due to a miscalculation in my training).<br />Its moves were glitched (read on Miscellanous), but i gave him 0 exp points, to make it at Lv 0, so he can easily learn moves to delete the others.<br /><br /><br />I quickly looked at roamers, and you can corrupt their PID, IVs, as well as the adress managing the state of the roamer (dead or alive), and its possible to make it appear (if he wasn&#039;t generated or dead).<br />If the roamer wasn&#039;t generated, it will appear at Lv 0.<br />But, since Lv 0 isn&#039;t a possible encounter level, the game will say that the roamer hatched from an Egg.<br /><br /><br />I also solved the issue with Ever Grande Fly location on Speedruns.<br />It was linked with the pattern of the pointer.<br />The pointer tries to read Pokemon data, and as the position of the Pokemon species depends on the PID, if you take a certain block of data, there will be adresses considered as &quot;PID&quot; by the pointer.<br />Thus, for a certain &quot;PID&quot; adress, there are 4 adresses that can host a Bit 6 (or a Bits 0 &amp; 2) corruption.<br />The adress hosting the corruption will depend on the value of the &quot;PID&quot; adress, and the value just after, who emulates the &quot;TID&quot;.<br />If the PID adress has its leftmost byte with a Bit 6 set to 1 (so 0x4xxx xxxx), there won&#039;t be a Bit 6 corruption.<br />If both PID and TID adresses have their leftmost byte with a Bit 6 set to 1 or set to 0 , there will be a Bit 6 corruption.<br /><br />Thus, by manipulating values higher than a wanted value (Ever Grande Fly Location), we can ensure that there will be a situation where the wanted value will or won&#039;t be corrupted.<br /><br />Here, all the needed values are linked to trainers.<br />For Ever Grande Fly Location, the main &quot;PID&quot; adress that would induce its corruption has Bit 6 of his leftmost byte set to 1, as this Bit manages the very first trainer of the game (the unavoidable Youngster on Route 102).<br />So I tried to set Bit 6 of the leftmost byte of the &quot;TID&quot; adress to 1, but its not a trainer we can fight on a speedrun.<br /><br />I focused on the 3 other possible cases, and I found that one of them can bring an Ever Grande Fly Location corruption.<br /><br />To do this, you need to fight the minimal amount of trainers (the same amount that werster did in his runs, and in the save file where I made my tests I presume) + fight the Twins at Route 103. (they have Plusle and Minun)<br />You can also fight the Twins at Route 104 (and not the ones at Route 103), but I don&#039;t know if one would have 2 Pokemon at this point in the run. The needed value at the adress 02026D4C (with Anti-DMA) is 0x0200 0002 or 0x0200 0008 (the 0x02 is already here, and the 8 or 2 are provided with the Twins)<br /><br /><br />Once done, there will be a 1/32 chance to corrupt Ever Grande Fly Location with a single corruption (soft-resetting after each corruption).<br /><br />You can then continue the run by saving and trying to corrupt Rare Candy Quantity with consecutive corruptions (and resetting + making another Pomeg Glitch if Ever Grande Fly Location is disabled by misfortune), or putting Marills into Box 2 of the PC, making another Pomeg Glitch, and trying to obtain a Bad Egg with an Instant Victory Move.<br />You have 1/16 chance to corrupt Rare Candy Quantity (with Rare Candies in PC and Bag), and really higher chances to obtain a Bad Egg with an instant victory move from a Marill, so I don&#039;t know which one is in general the fastest. (I would prefer the Marill way)<br /><br /><br /><br />[b]EDIT :[/b]<br />Also, I remembered that some members made arbitrary code execution with Pomeg Glitch.<br />Could someone do codes for unlocking Navel Rock, Birth Island, and Faraway Island ?<br />Because that would be damn cool.<br /><br />For this 3 flags would need to be set to 1 (1 per Island), and the tickets would be needed (they can be obtained with another Pomeg Glitch, if the necessary code is too long).<br />Swarms might be customizable too ! (lots of value to set to manage a swarm).<br /><br />I also would have liked to unlock events like Berry Master or Sales but I don&#039;t know how they are managed.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Zheria
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was wondering if anyone knew how to and would please convert this code from r/b to yellow for me. I have been using ws m on cart and its been really cool. I wanted to try and catch some of the pokemon that you can&#039;t obtain with the mew glitch, but unfortunately this code doesn&#039;t work on yellow. <br /><br />Orginally posted by TheZZAZZGlitch for r/b &#039;s 8F:<br />ALTERNATIVE CATCH &#039;EM ALL<br /><br />This version of the Catch &#039;Em All script requires more items, but gives the Pokemon instead of forcing an encounter (like: BLUE got EEVEE!), and allows for getting normally unobtainable glitch Pokemon without trading. The given Pokemon depends on the quantity of the 3rd item.<br /><br />Remark: Avoid obtaining Missingno with this method. It will duplicate your 6th item and screw the opcodes up.<br /><br />Video: http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=865s<br /><br />ITEM LIST (starting from the first slot):<br />* Any item<br />* 8F<br />Repel&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[SpeciesIndex]<br />X Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x14<br />Ultra Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x72<br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201<br /><br />ASM:<br />Code: [Select]<br /><br />WRA1:D322 1E 20&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  e,[SpeciesIndex]<br />WRA1:D324 43&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  b,e<br />WRA1:D325 0E 02&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  c,02<br />WRA1:D327 40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  b,b<br />WRA1:D328 CD 48 3E&nbsp; &nbsp; &nbsp; &nbsp;  call 3E48<br />WRA1:D32B C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Addresses to internal functions are different in Yellow. The GivePokemon subroutine is at $3E59, not at $3E48.<br />The solution is to replace &#039;TM05 x72&#039; with &#039;TM05 x89&#039; to update the function address.


subject: Teru-sama's Sell Price
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Somewhat interestingly, Teruki Murakawa appears on the US Staff credits as a programmer; given that this item only has a meaningful name in the US version, it may very well be that he named it after himself. This theory is helped by the fact that its sell value is also a likely birth year: $19660.<br />http://tcrf.net/Pokemon_Gold#Other_Unused_Content[/quote]<br /><br />Teru-sama&#039;s data structure is &#039;99 99 00 00 00 01 00&#039;. &#039;99 99&#039; means it&#039;s purchase price is 39321.<br /><br />I think Teru-sama&#039;s sell price 19660 doesn&#039;t mean programmer&#039;s birth year. They just filled teru-sama&#039;s price all &#039;99&#039;.<br /><br />Also, Japanese versions have same sell price even though they were released earlier.


subject: Re: Teru-sama's Sell Price
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for this SM.<br /><br />Yeah, I was skeptical about that too.<br /><br />For reference for others, the offset for the first Teru-Sama price is 0x68C3 (stored so that byte 1 is 1-255, byte 2 is a multiple of 256), but this can easily be found.


subject: Re: Be able to see your party PokÃ©mon after SuperGlitch
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: clip
body:
  W00t! i just checked every pokÃ©mon i had in my party with super glitch and it turns out i have 125 pokÃ©mon and i acctually managed to get 5 glitch pokÃ©mon that you can normally only get with cheats whitout cheats =O<br /><br />The Glitch PokÃ©mon i had was:<br />__________________________________________________________________________<br />â—£ã‚¥ 8 (C9)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  - http://bulbapedia.bulbagarden.net/wiki/%E2%97%A3%E3%82%A5_8<br />P (CB)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - http://bulbapedia.bulbagarden.net/wiki/P<br />(D7)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  - http://bulbapedia.bulbagarden.net/wiki/Glitch_(D7)<br />OPkMn4X (CF)&nbsp; &nbsp; &nbsp; &nbsp; - http://bulbapedia.bulbagarden.net/wiki/OPkMn4X<br />PkMnRPkMn &#039;&#039; (D9) - http://bulbapedia.bulbagarden.net/wiki/PkMnRPkMn_%22<br /><br />__________________________________________________________________________


subject: PokÃ©mon music in real life
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Recently I decided to compile some of my PokÃ©mon piano pieces into videos for YouTube, which has been fun so far.&nbsp; :) https://www.youtube.com/playlist?list=PLIe715Ge5Ey2PcjFRcOL234XxWecimYOJ<br /><br />blahpy showed me a cool video of his playing the D/P/Pt PokÃ©mon League theme, so I got to wondering if anyone else here has any footage of themselves emulating the sounds of the PokÃ©mon games on real instruments. I&#039;d love to hear it! ^_^


subject: Re: PokÃ©mon music in real life
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  if you buy me a custom pickguard, a pack of strings, a decent amp, and a recording device I can perform the opening theme on guitar.<br /><br />I have to have the pickguard to mount the pickups onto it, then wire/load the rest of the components to the pickguard,&nbsp; strings so i can play my bloody instrument, and the rest you can piece together why i would need it to show you live footage.


subject: Re: PokÃ©mon music in real life
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can shoddily play 2:40-3:30 of [url=http://www.youtube.com/watch?v=gAhna3Q9FjY]Lugia&#039;s Song[/url] on a piano, but that&#039;s it.<br /><br />I can sing the chorus to [url=http://www.youtube.com/watch?v=qCU4WY30HG4]Viridian City[/url], if that counts.<br /><br />No footage though. You guys don&#039;t need to bear witness to that.


subject: Re: PokÃ©mon music in real life
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can play the theme song and Pallet town theme on piano, but I don&#039;t have any videos of anything...


subject: Re: I have an important announcement
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=7030.msg196364#msg196364 date=1409102540]<br />good god this post is terrifying, is this what GCLF has come to?<br />[/quote]<br />bitch it might be


subject: Re: PokÃ©mon music in real life
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can sing a whole bunch of songs from the games plus all the crap on the 2BA Master album and related CDs.<br /><br />Very badly, mind you.


subject: Really bad jokes
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Post your horrendous jokes here. Those with weak stomachs should turn away now.<br /><br />I&#039;ll start this off with what Yammer (enterprisey private social network) has deemed to be the worst joke that I have posted there:<br /><br />An Afghan, an Albanian, an Algerian, an American, an Andorran, an Angolan, an Antiguans, an Argentine, an Armenian, an Australian, an Austrian, an Azerbaijani, a Bahamian, a Bahraini, a Bangladeshi, a Barbadian, a Barbudans, a Batswanan, a Belarusian, a Belgian, a Belizean, a Beninese, a Bhutanese, a Bolivian, a Bosnian, a Brazilian, a Brit, a Bruneian, a Bulgarian, a Burkinabe, a Burmese, a Burundian, a Cambodian, a Cameroonian, a Canadian, a Cape Verdean, a Central African, a Chadian, a Chilean, a Chinese, a Colombian, a Comoran, a Congolese, a Costa Rican, a Croatian, a Cuban, a Cypriot, a Czech, a Dane, a Djibouti, a Dominican, a Dutchman, an East Timorese, an Ecuadorean, an Egyptian, an Emirian, an Equatorial Guinean, an Eritrean, an Estonian, an Ethiopian, a Fijian, a Filipino, a Finn, a Frenchman, a Gabonese, a Gambian, a Georgian, a German, a Ghanaian, a Greek, a Grenadian, a Guatemalan, a Guinea-Bissauan, a Guinean, a Guyanese, a Haitian, a Herzegovinian, a Honduran, a Hungarian, an I-Kiribati, an Icelander, an Indian, an Indonesian, an Iranian, an Iraqi, an Irishman, an Israeli, an Italian, an Ivorian, a Jamaican, a Japanese, a Jordanian, a Kazakhstani, a Kenyan, a Kittian and Nevisian, a Kuwaiti, a Kyrgyz, a Laotian, a Latvian, a Lebanese, a Liberian, a Libyan, a Liechtensteiner, a Lithuanian, a Luxembourger, a Macedonian, a Malagasy, a Malawian, a Malaysian, a Maldivan, a Malian, a Maltese, a Marshallese, a Mauritanian, a Mauritian, a Mexican, a Micronesian, a Moldovan, a Monacan, a Mongolian, a Moroccan, a Mosotho, a Motswana, a Mozambican, a Namibian, a Nauruan, a Nepalese, a New Zealander, a Nicaraguan, a Nigerian, a Nigerien, a North Korean, a Northern Irishman, a Norwegian, an Omani, a Pakistani, a Palauan, a Palestinian, a Panamanian, a Papua New Guinean, a Paraguayan, a Peruvian, a Pole, a Portuguese, a Qatari, a Romanian, a Russian, a Rwandan, a Saint Lucian, a Salvadoran, a Samoan, a San Marinese, a Sao Tomean, a Saudi, a Scottish, a Senegalese, a Serbian, a Seychellois, a Sierra Leonean, a Singaporean, a Slovakian, a Slovenian, a Solomon Islander, a Somali, a South African, a South Korean, a Spaniard, a Sri Lankan, a Sudanese, a Surinamer, a Swazi, a Swede, a Swiss, a Syrian, a Taiwanese, a Tajik, a Tanzanian, a Togolese, a Tongan, a Trinidadian or Tobagonian, a Tunisian, a Turkish, a Tuvaluan, a Ugandan, a Ukrainian, a Uruguayan, a Uzbekistani, a Venezuelan, a Vietnamese, a Welshman, a Yemenite, a Zambian and a Zimbabwean all go to a nightclub.<br /><br />The doorman stops them and says, â€˜Sorry, lads, I canâ€™t let you in without a Thai.â€™


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=4587.msg196368#msg196368 date=1409131552]<br />NO<br />[/quote]<br />DEMOTED FOR STEALING MY JOKE<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt; Dunsparce decides to fight Zowayix, the loose canon cop who doesn&#039;t play by the rules.<br />[/quote]<br /><br />


subject: Re: Really bad jokes
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br /><br />Just hang around me and my friends for a day, if you want bad puns, we control the market.<br /><br />btw im using this for a facebook post because its amazing.


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt; Dunsparce decides to fight Zowayix, the loose canon cop who doesn&#039;t play by the rules.<br />[/quote]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt; the loose canon cop who doesn&#039;t play by the rules.<br />[/quote]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt;the loose canon cop<br />[/quote]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt;canon<br />[/quote]


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;What should we do?&quot; Dunsparce asked.<br /><br />&quot;I&#039;m not sure if there&#039;s anything we [i]can[/i] do, I tell ya whaht.&quot;<br /><br />Freddy&#039;s bottom jaw unhinged itself from the top jaw and hit the floor. Dunsparce and Hank jumped back at this shocking display.<br /><br />&quot;One of us has gotta do something!&quot; Dunsparce said. &quot;I&#039;m going in!&quot;<br /><br />But right before the snake could move, Meganium issued pages and pages and pages of data from his mouth, making a noise that sounded like a gurgled roar, almost demonic in nature. He stood perfectly still while vomiting the pages. Eventually, the room was flooded with them and the trio&#039;s heads were just inches away from the ceiling. That&#039;s when Freddy stopped barfing.<br /><br />&quot;Well, this is bad,&quot; Hank said.<br /><br />&quot;You&#039;re telling me,&quot; Dunsparce replied.<br /><br />What happens next?<br /><br />INVENTORY;<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach


subject: Re: Really bad jokes
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, thereâ€™s a man crawling through the desert.<br /><br />Heâ€™d decided to try his SUV in a little bit of crossâ€country travel, had great fun zooming over the badlands and through the sand, got lost, hit a big rock, and then he couldnâ€™t get it started again. There were no cell phone towers anywhere near, so his cell phone was useless. He had no family, his parents had died a few years before in an auto accident, and his few friends had no idea he was out here.<br /><br />He stayed with the car for a day or so, but his one bottle of water ran out and he was getting thirsty. He thought maybe he knew the direction back, now that heâ€™d paid attention to the sun and thought heâ€™d figured out which way was north, so he decided to start walking. He figured he only had to go about 30 miles or so and heâ€™d be back to the small town heâ€™d gotten gas in last.<br /><br />He thinks about walking at night to avoid the heat and sun, but based upon how dark it actually was the night before, and given that he has no flashlight, heâ€™s afraid that heâ€™ll break a leg or step on a rattlesnake. So, he puts on some sun block, puts the rest in his pocket for reapplication later, brings an umbrella heâ€™d had in the back of the SUV with him to give him a little shade, pours the windshield wiper fluid into his water bottle in case he gets that desperate, brings his pocket knife in case he finds a cactus that looks like it might have water in it, and heads out in the direction he thinks is right.<br /><br />He walks for the entire day. By the end of the day heâ€™s really thirsty. Heâ€™s been sweating all day, and his lips are starting to crack. Heâ€™s reapplied the sunblock twice, and tried to stay under the umbrella, but he still feels sunburned. The windshield wiper fluid sloshing in the bottle in his pocket is really getting tempting now. He knows that itâ€™s mainly water and some ethanol and coloring, but he also knows that they add some kind of poison to it to keep people from drinking it. He wonders what the poison is, and whether the poison would be worse than dying of thirst.<br /><br />He pushes on, trying to get to that small town before dark.<br /><br />By the end of the day he starts getting worried. He figures heâ€™s been walking at least 3 miles an hour, according to his watch for over 10 hours. That means that if his estimate was right that he should be close to the town. But he doesnâ€™t recognize any of this. He had to cross a dry creek bed a mile or two back, and he doesnâ€™t remember coming through it in the SUV. He figures that maybe he got his direction off just a little and that the dry creek bed was just off to one side of his path. He tells himself that heâ€™s close, and that after dark heâ€™ll start seeing the town lights over one of these hills, and thatâ€™ll be all he needs.<br /><br />As it gets dim enough that he starts stumbling over small rocks and things, he finds a spot and sits down to wait for full dark and the town lights.<br /><br />Full dark comes before he knows it. He must have dozed off. He stands back up and turns all the way around. He sees nothing but stars.<br /><br />He wakes up the next morning feeling absolutely lousy. His eyes are gummy and his mouth and nose feel like theyâ€™re full of sand. He so thirsty that he canâ€™t even swallow. He barely got any sleep because it was so cold. Heâ€™d forgotten how cold it got at night in the desert and hadnâ€™t noticed it the night before because heâ€™d been in his car.<br /><br />He knows the Rule of Threesâ€”three minutes without air, three days without water, three weeks without foodâ€”then you die. Some people can make it a little longer, in the best situations. But the desert heat and having to walk and sweat isnâ€™t the best situation to be without water. He figures, unless he finds water, this is his last day.<br /><br />He rinses his mouth out with a little of the windshield wiper fluid. He waits a while after spitting that little bit out, to see if his mouth goes numb, or he feels dizzy or something. Has his mouth gone numb? Is it just in his mind? Heâ€™s not sure. Heâ€™ll go a little farther, and if he still doesnâ€™t find water, heâ€™ll try drinking some of the fluid.<br /><br />Then he has to face his next, harder questionâ€”which way does he go from here? Does he keep walking the same way he was yesterday (assuming that he still knows which way that is), or does he try a new direction? He has no idea what to do.<br /><br />Looking at the hills and dunes around him, he thinks he knows the direction he was heading before. Just going by a feeling, he points himself somewhat to the left of that, and starts walking.<br /><br />As he walks, the day starts heating up. The desert, too cold just a couple of hours before, soon becomes an oven again. He sweats a little at first, and then stops. He starts getting worried at thatâ€”when you stop sweating he knows that means youâ€™re in troubleâ€”usually right before heat stroke.<br /><br />He decides that itâ€™s time to try the windshield wiper fluid. He canâ€™t wait any longerâ€”if he passes out, heâ€™s dead. He stops in the shade of a large rock, takes the bottle out, opens it, and takes a mouthful. He slowly swallows it, making it last as long as he can. It feels so good in his dry and cracked throat that he doesnâ€™t even care about the nasty taste. He takes another mouthful, and makes it last too. Slowly, he drinks half the bottle. He figures that since heâ€™s drinking it, he might as well drink enough to make some difference and keep himself from passing out.<br /><br />Heâ€™s quit worrying about the denaturing of the wiper fluid. If it kills him, it kills himâ€”if he didnâ€™t drink it, heâ€™d die anyway. Besides, heâ€™s pretty sure that whatever substance they denature the fluid with is just designed to make you sickâ€”their way of keeping winos from buying cheap wiper fluid for the ethanol content. He can handle throwing up, if it comes to that.<br /><br />He walks. He walks in the hot, dry, windless desert. Sand, rocks, hills, dunes, the occasional scrawny cactus or dried bush. No sign of water. Sometimes heâ€™ll see a little movement to one side or the other, but whatever moved is usually gone before he can focus his eyes on it. Probably birds, lizards, or mice. Maybe snakes, though they usually move more at night. Heâ€™s careful to stay away from the movements.<br /><br />After a while, he begins to stagger. Heâ€™s not sure if itâ€™s fatigue, heat stroke finally catching him, or maybe he was wrong and the denaturing of the wiper fluid was worse than he thought. He tries to steady himself, and keep going.<br /><br />After more walking, he comes to a large stretch of sand. This is good! He knows he passed over a stretch of sand in the SUVâ€”he remembers doing donuts in it. Or at least he thinks he remembers itâ€”heâ€™s getting woozy enough and tired enough that heâ€™s not sure what he remembers any more or if heâ€™s hallucinating. But he thinks he remembers it. So he heads off into it, trying to get to the other side, hoping that it gets him closer to the town.<br /><br />He was heading for a town, wasnâ€™t he? He thinks he was. He isnâ€™t sure any more. Heâ€™s not even sure how long heâ€™s been walking any more. Is it still morning? Or has it moved into afternoon and the sun is going down again? It must be afternoonâ€”it seems like itâ€™s been too long since he started out.<br /><br />He walks through the sand.<br /><br />After a while, he comes to a big dune in the sand. This is bad. He doesnâ€™t remember any dunes when driving over the sand in his SUV. Or at least he doesnâ€™t think he remembers any. This is bad.<br /><br />But, he has no other direction to go. Too late to turn back now. He figures that heâ€™ll get to the top of the dune and see if he can see anything from there that helps him find the town. He keeps going up the dune.<br /><br />Halfway up, he slips in the bad footing of the sand for the second or third time, and falls to his knees. He doesnâ€™t feel like getting back upâ€”heâ€™ll just fall down again. So, he keeps going up the dune on his hand and knees.<br /><br />While crawling, if his throat werenâ€™t so dry, heâ€™d laugh. Heâ€™s finally gotten to the hackneyed image of a man lost in the desertâ€”crawling through the sand on his hands and knees. If would be the perfect image, he imagines, if only his clothes were more ragged. The people crawling through the desert in the cartoons always had ragged clothes. But his have lasted without any rips so far. Somebody will probably find his desiccated corpse half buried in the sand years from now, and his clothes will still be in fine shapeâ€”shake the sand out, and a good wash, and theyâ€™d be wearable again. He wishes his throat were wet enough to laugh. He coughs a little instead, and it hurts.<br /><br />He finally makes it to the top of the sand dune. Now that heâ€™s at the top, he struggles a little, but manages to stand up and look around. All he sees is sand. Sand, and more sand. Behind him, about a mile away, he thinks he sees the rocky ground he left to head into this sand. Ahead of him, more dunes, more sand. This isnâ€™t where he drove his SUV. This is Hell. Or close enough.<br /><br />Again, he doesnâ€™t know what to do. He decides to drink the rest of the wiper fluid while figuring it out. He takes out the bottle, and is removing the cap, when he glances to the side and sees something. Something in the sand. At the bottom of the dune, off to the side, he sees something strange. Itâ€™s a flat area, in the sand. He stops taking the cap of the bottle off, and tries to look closer. The area seems to be circular. And itâ€™s darkâ€”darker than the sand. And, there seems to be something in the middle of it, but he canâ€™t tell what it is. He looks as hard as he can, and still can tell from here. Heâ€™s going to have to go down there and look.<br /><br />He puts the bottle back in his pocket, and starts to stumble down the dune. After a few steps, he realizes that heâ€™s in troubleâ€”heâ€™s not going to be able to keep his balance. After a couple of more sliding, tottering steps, he falls and starts to roll down the dune. The sand it so hot when his body hits it that for a minute he thinks heâ€™s caught fire on the way downâ€”like a movie car wreck flashing into flames as it goes over the cliff, before it ever even hits the ground. He closes his eyes and mouth, covers his face with his hands, and waits to stop rolling.<br /><br />He stops, at the bottom of the dune. After a minute or two, he finds enough energy to try to sit up and get the sand out of his face and clothes. When he clears his eyes enough, he looks around to make sure that the dark spot in the sand it still there and he hadnâ€™t just imagined it.<br /><br />So, seeing the large, flat, dark spot on the sand is still there, he begins to crawl towards it. Heâ€™d get up and walk towards it, but he doesnâ€™t seem to have the energy to get up and walk right now. He must be in the final stages of dehydration he figures, as he crawls. If this place in the sand doesnâ€™t have water, heâ€™ll likely never make it anywhere else. This is his last chance.<br /><br />He gets closer and closer, but still canâ€™t see whatâ€™s in the middle of the dark area. His eyes wonâ€™t quite focus any more for some reason. And lifting his head up to look takes so much effort that he gives up trying. He just keeps crawling.<br /><br />Finally, he reaches the area heâ€™d seen from the dune. It takes him a minute of crawling on it before he realizes that heâ€™s no longer on sandâ€”heâ€™s now crawling on some kind of dark stone. Stone with some kind of marking on itâ€”a pattern cut into the stone. Heâ€™s too tired to stand up and try to see what the pattern isâ€”so he just keeps crawling. He crawls towards the center, where his blurry eyes still see something in the middle of the dark stone area.<br /><br />His mind, detached in a strange way, notes that either his hands and knees are so burnt by the sand that they no longer feel pain, or that this dark stone, in the middle of a burning desert with a pounding, punishing sun overhead, doesnâ€™t seem to be hot. It almost feels cool. He considers lying down on the nice cool surface.<br /><br />Cool, dark stone. Not a good sign. He must be hallucinating this. Heâ€™s probably in the middle of a patch of sand, already lying face down and dying, and just imagining this whole thing. A desert mirage. Soon the beautiful women carrying pitchers of water will come up and start giving him a drink. Then heâ€™ll know heâ€™s gone.<br /><br />He decides against laying down on the cool stone. If heâ€™s going to die here in the middle of this hallucination, he at least wants to see whatâ€™s in the center before he goes. He keeps crawling.<br /><br />Itâ€™s the third time that he hears the voice before he realizes what heâ€™s hearing. He would swear that someone just said, â€œGreetings, traveler. You do not look well. Do you hear me?â€<br /><br />He stops crawling. He tries to look up from where he is on his hands and knees, but itâ€™s too much effort to lift his head. So he tries something differentâ€”he leans back and tries to sit up on the stone. After a few seconds, he catches his balance, avoids falling on his face, sits up, and tries to focus his eyes. Blurry. He rubs his eyes with the back of his hands and tries again. Better this time.<br /><br />Yep. He can see. Heâ€™s sitting in the middle of a large, flat, dark expanse of stone. Directly next to him, about three feet away, is a white post or pole about two inches in diameter and sticking up about four or five feet out of the stone, at an angle.<br /><br />And wrapped around this white rod, tail with rattle on it hovering and seeming to be ready to start rattling, is what must be a fifteen foot long desert diamondback rattlesnake, looking directly at him.<br /><br />He stares at the snake in shock. He doesnâ€™t have the energy to get up and run away. He doesnâ€™t even have the energy to crawl away. This is it, his final resting place. No matter what happens, heâ€™s not going to be able to move from this spot.<br /><br />Well, at least dying of a bite from this monster should be quicker than dying of thirst. Heâ€™ll face his end like a man. He struggles to sit up a little straighter. The snake keeps watching him. He lifts one hand and waves it in the snakeâ€™s direction, feebly. The snake watches the hand for a moment, then goes back to watching the man, looking into his eyes.<br /><br />Hmmm. Maybe the snake had no interest in biting him? It hadnâ€™t rattled yetâ€”that was a good sign. Maybe he wasnâ€™t going to die of snake bite after all.<br /><br />He then remembers that heâ€™d looked up when heâ€™d reached the center here because he thought heâ€™d heard a voice. He was still very woozyâ€”he was likely to pass out soon, the sun still beat down on him even though he was now on cool stone. He still didnâ€™t have anything to drink. But maybe he had actually heard a voice. This stone didnâ€™t look natural. Nor did that white post sticking up out of the stone. Someone had to have built this. Maybe they were still nearby. Maybe that was who talked to him. Maybe this snake was even their pet, and thatâ€™s why it wasnâ€™t biting.<br /><br />He tries to clear his throat to say, â€œHello,â€ but his throat is too dry. All that comes out is a coughing or wheezing sound. There is no way heâ€™s going to be able to talk without something to drink. He feels his pocket, and the bottle with the wiper fluid is still there. He shakily pulls the bottle out, almost losing his balance and falling on his back in the process. This isnâ€™t good. He doesnâ€™t have much time left, by his reckoning, before he passes out.<br /><br />He gets the lid off of the bottle, manages to get the bottle to his lips, and pours some of the fluid into his mouth. He sloshes it around, and then swallows it. He coughs a little. His throat feels better. Maybe he can talk now.<br /><br />He tries again. Ignoring the snake, he turns to look around him, hoping to spot the owner of this place, and croaks out, â€œHello? Is there anyone here?â€<br /><br />He hears, from his side, â€œGreetings. What is it that you want?â€<br /><br />He turns his head, back towards the snake. Thatâ€™s where the sound had seemed to come from. The only thing he can think of is that there must be a speaker, hidden under the snake, or maybe built into that post. He decides to try asking for help.<br /><br />â€œPlease,â€ he croaks again, suddenly feeling dizzy, â€œIâ€™d love to not be thirsty any more. Iâ€™ve been a long time without water. Can you help me?â€<br /><br />Looking in the direction of the snake, hoping to see where the voice was coming from this time, he is shocked to see the snake rear back, open its mouth, and speak. He hears it say, as the dizziness overtakes him and he falls forward, face first on the stone, â€œVery well. Coming up.â€<br /><br />A piercing pain shoots through his shoulder. Suddenly he is awake. He sits up and grabs his shoulder, wincing at the throbbing pain. Heâ€™s momentarily disoriented as he looks around, and then he remembersâ€”the crawl across the sand, the dark area of stone, the snake. He sees the snake, still wrapped around the tilted white post, still looking at him.<br /><br />He reaches up and feels his shoulder, where it hurts. It feels slightly wet. He pulls his fingers away and looks at themâ€”blood. He feels his shoulder againâ€”his shirt has what feels like two holes in itâ€”two puncture holesâ€”they match up with the two aching spots of pain on his shoulder. He had been bitten. By the snake.<br /><br />â€œItâ€™ll feel better in a minute.â€ He looks upâ€”itâ€™s the snake talking. He hadnâ€™t dreamed it. Suddenly he noticesâ€”heâ€™s not dizzy any more. And more importantly, heâ€™s not thirsty any moreâ€”at all!<br /><br />â€œHave I died? Is this the afterlife? Why are you biting me in the afterlife?â€<br /><br />â€œSorry about that, but I had to bite you,â€ says the snake. â€œThatâ€™s the way I work. It all comes through the bite. Think of it as natural medicine.â€<br /><br />â€œYou bit me to help me? Why arenâ€™t I thirsty any more? Did you give me a drink before you bit me? How did I drink enough while unconscious to not be thirsty any more? I havenâ€™t had a drink for over two days. Well, except for the windshield wiper fluidâ€¦ hold it, how in the world does a snake talk? Are you real? Are you some sort of Disney animation?â€<br /><br />â€œNo,â€ says the snake, â€œIâ€™m real. As real as you or anyone is, anyway. I didnâ€™t give you a drink. I bit you. Thatâ€™s how it worksâ€”itâ€™s what I do. I bite. I donâ€™t have hands to give you a drink, even if I had water just sitting around here.â€<br /><br />The man sat stunned for a minute. Here he was, sitting in the middle of the desert on some strange stone that should be hot but wasnâ€™t, talking to a snake that could talk back and had just bitten him. And he felt better. Not greatâ€”he was still starving and exhausted, but much betterâ€”he was no longer thirsty. He had started to sweat again, but only slightly. He felt hot, in this sun, but it was starting to get lower in the sky, and the cool stone beneath him was a relief he could notice now that he was no longer dying of thirst.<br /><br />â€œI might suggest that we take care of that methanol you now have in your system with the next request,â€ continued the snake. â€œI can guess why you drank it, but Iâ€™m not sure how much you drank, or how much methanol was left in the wiper fluid. That stuff is nasty. Itâ€™ll make you go blind in a day or two, if you drank enough of it.â€<br /><br />â€œUmmm, nâ€next request?â€ said the man. He put his hand back on his hurting shoulder and backed away from the snake a little.<br /><br />â€œThatâ€™s the way it works. If you like, that is,â€ explained the snake. â€œYou get three requests. Call them wishes, if you wish.â€ The snake grinned at his own joke, and the man drew back a little further from the show of fangs.<br /><br />â€œBut there are rules,â€ the snake continued. â€œThe first request is free. The second requires an agreement of secrecy. The third requires the binding of responsibility.â€ The snake looks at the man seriously.<br /><br />â€œBy the way,â€ the snake says suddenly, â€œmy name is Nathan. Old Nathan, Samuel used to call me. He gave me the name. Before that, most of the Bound used to just call me â€˜Snake.â€™ But that got old, and Samuel wouldnâ€™t stand for it. He said that anything that could talk needed a name. He was big into names. You can call me Nate, if you wish.â€ Again, the snake grinned. â€œSorry if I donâ€™t offer to shake, but I think you can understandâ€”my shake sounds somewhat threatening.â€ The snake gives his rattle a little shake.<br /><br />â€œUmm, my name is Jack,â€ said the man, trying to absorb all of this. â€œJack Samson.<br /><br />â€œCan I ask you a question?â€ Jack says suddenly. â€œWhat happened to the poisonâ€¦umm, in your bite. Why arenâ€™t I dying now? How did you do that? What do you mean by thatâ€™s how you work?â€<br /><br />â€œThatâ€™s more than one question,â€ grins Nate. â€œBut Iâ€™ll still try to answer all of them. First, yes, you can ask me a question.â€ The snakeâ€™s grin gets wider. â€œSecond, the poison is in you. It changed you. You now no longer need to drink. Thatâ€™s what you asked for. Or, well, technically, you asked to not be thirsty any moreâ€”but â€˜any moreâ€™ is such a vague term. I decided to make it permanentâ€”now, as long as you live, you shouldnâ€™t need to drink much at all. Your body will conserve water very efficiently. You should be able to get enough just from the food you eatâ€”much like a creature of the desert. Youâ€™ve been changed.<br /><br />â€œFor the third question,â€ Nate continues, â€œyou are still dying. Besides the effects of that methanol in your system, youâ€™re a manâ€”and men are mortal. In your current state, I give you no more than about another 50 years. Assuming you get out of this desert, alive, that is.â€ Nate seemed vastly amused at his own humor, and continued his wide grin.<br /><br />â€œAs for the fourth question,â€ Nate said, looking more serious as far as Jack could tell, as Jack was just now working on his ability to read talkingâ€snake emotions from snake facial features, â€œfirst you have to agree to make a second request and become bound by the secrecy, or I canâ€™t tell you.â€<br /><br />â€œWait,â€ joked Jack, â€œisnâ€™t this where you say you could tell me, but youâ€™d have to kill me?â€<br /><br />â€œI thought that was implied.â€ Nate continued to look serious.<br /><br />â€œUmmmâ€¦yeah.â€ Jack leaned back a little as he remembered again that he was talking to a fifteen foot poisonous reptile with a reputation for having a nasty temper. â€œSo, what is this â€˜Bound by Secrecyâ€™ stuff, and can you really stop the effects of the methanol?â€ Jack thought for a second. â€œAnd, what do you mean methanol, anyway? I thought these days they use ethanol in wiper fluid, and just denature it?â€<br /><br />â€œThey may, I donâ€™t really know,â€ said Nate. â€œI havenâ€™t gotten out in a while. Maybe they do. All I know is that I smell methanol on your breath and on that bottle in your pocket. And the blue color of the liquid when you pulled it out to drink some let me guess that it was wiper fluid. I assume that they still color wiper fluid blue?â€<br /><br />â€œYeah, they do,â€ said Jack.<br /><br />â€œI figured,â€ replied Nate. â€œAs for being bound by secrecyâ€”with the fulfillment of your next request, you will be bound to say nothing about me, this place, or any of the information I will tell you after that, when you decide to go back out to your kind. You wonâ€™t be allowed to talk about me, write about me, use sign language, charades, or even act in a way that will lead someone to guess correctly about me. Youâ€™ll be bound to secrecy. Of course, Iâ€™ll also ask you to promise not to give me away, and as Iâ€™m guessing that youâ€™re a man of your word, youâ€™ll never test the binding anyway, so you wonâ€™t notice.â€ Nate said the last part with utter confidence.<br /><br />Jack, who had always prided himself on being a man of his word, felt a little nervous at this. â€œUmmm, hey, Nate, who are you? How did you know that? Are you, umm, omniscient, or something?â€<br /><br />Well, Jack,â€ said Nate sadly, â€œI canâ€™t tell you that, unless you make the second request.â€ Nate looked away for a minute, then looked back.<br /><br />â€œUmm, well, ok,â€ said Jack, â€œwhat is this about a second request? What can I ask for? Are you allowed to tell me that?â€<br /><br />â€œSure!â€ said Nate, brightening. â€œYouâ€™re allowed to ask for changes. Changes to yourself. Theyâ€™re like wishes, but they can only affect you. Oh, and before you ask, I canâ€™t give you immortality. Or omniscience. Or omnipresence, for that matter. Though I might be able to make you gaseous and yet remain alive, and then you could spread through the atmosphere and sort of be omnipresent. But what good would that beâ€”you still wouldnâ€™t be omniscient and thus still could only focus on one thing at a time. Not very useful, at least in my opinion.â€ Nate stopped when he realized that Jack was staring at him.<br /><br />â€œWell, anyway,â€ continued Nate, â€œIâ€™d probably suggest giving you permanent good health. It would negate the methanol now in your system, youâ€™d be immune to most poisons and diseases, and youâ€™d tend to live a very long time, barring accident, of course. And youâ€™ll even have a tendency to recover from accidents well. It always seemed like a good choice for a request to me.â€<br /><br />â€œCure the methanol poisoning, huh?â€ said Jack. â€œAnd keep me healthy for a long time? Hmmm. It doesnâ€™t sound bad at that. And it has to be a request about a change to me? I canâ€™t ask to be rich, right? Because thatâ€™s not really a change to me?â€<br /><br />â€œRight,â€ nodded Nate.<br /><br />â€œCould I ask to be a genius and permanently healthy?â€ Jack asked, hopefully.<br /><br />â€œThat takes two requests, Jack.â€<br /><br />â€œYeah, I figured so,â€ said Jack. â€œBut I could ask to be a genius? I could become the smartest scientist in the world? Or the best athlete?â€<br /><br />â€œWell, I could make you very smart,â€ admitted Nate, â€œbut that wouldnâ€™t necessarily make you the best scientist in the world. Or, I could make you very athletic, but it wouldnâ€™t necessarily make you the best athlete either. Youâ€™ve heard the saying that 99% of genius is hard work? Well, thereâ€™s some truth to that. I can give you the talent, but I canâ€™t make you work hard. It all depends on what you decide to do with it.â€<br /><br />â€œHmmm,â€ said Jack. â€œOk, I think I understand. And I get a third request, after this one?â€<br /><br />â€œMaybe,â€ said Nate, â€œit depends on what you decide then. There are more rules for the third request that I can only tell you about after the second request. You know how it goes.â€ Nate looked like heâ€™d shrug, if he had shoulders.<br /><br />â€œOk, well, since Iâ€™d rather not be blind in a day or two, and permanent health doesnâ€™t sound bad, then consider that my second request. Officially. Do I need to sign in blood or something?â€<br /><br />â€œNo,â€ said Nate. â€œJust hold out your hand. Or heel.â€ Nate grinned. â€œOr whatever part you want me to bite. I have to bite you again. Like I said, thatâ€™s how it worksâ€”the poison, you know,â€ Nate said apologetically. Jack winced a little and felt his shoulder, where the last bite was. Hey, it didnâ€™t hurt any more. Just like Nate had said. That made Jack feel better about the biting business. But still, standing still while a fifteen foot snake sinks its fangs into you. Jack stood up. Ignoring how good it felt to be able to stand again, and the hunger starting to gnaw at his stomach, Jack tried to decide where he wanted to get bitten. Despite knowing that it wouldnâ€™t hurt for long, Jack knew that this wasnâ€™t going to be easy.<br /><br />â€œHey, Jack,â€ Nate suddenly said, looking past Jack towards the dunes behind him, â€œis that someone else coming up over there?â€<br /><br />Jack spun around and looked. Who else could be out here in the middle of nowhere? And did they bring food?<br /><br />Wait a minute, there was nobody over there. What was Nateâ€¦<br /><br />Jack let out a bellow as he felt two fangs sink into his rear end, through his jeansâ€¦<br /><br />Jack sat down carefully, favoring his more tender buttock. â€œI would have decided, eventually, Nate. I was just thinking about it. You didnâ€™t have to hoodwink me like that.â€<br /><br />â€œIâ€™ve been doing this a long time, Jack,â€ said Nate, confidently. â€œYou humans have a hard time sitting still and letting a snake bite youâ€”especially one my size. And besides, admit itâ€”itâ€™s only been a couple of minutes and it already doesnâ€™t hurt any more, does it? Thatâ€™s because of the health benefit with this one. I told you that youâ€™d heal quickly now.â€<br /><br />â€œYeah, well, still,â€ said Jack, â€œitâ€™s the principle of the thing. And nobody likes being bitten in the butt! Couldnâ€™t you have gotten my calf or something instead?â€<br /><br />â€œMore meat in the typical human butt,â€ replied Nate. â€œAnd less chance you accidentally kick me or move at the last second.â€<br /><br />â€œYeah, right. So, tell me all of these wonderful secrets that I now qualify to hear,â€ answered Jack.<br /><br />â€œOk,â€ said Nate. â€œDo you want to ask questions first, or do you want me to just start talking?â€<br /><br />â€œJust talk,â€ said Jack. â€œIâ€™ll sit here and try to not think about food.â€<br /><br />â€œWe could go try to rustle up some food for you first, if you like,â€ answered Nate.<br /><br />â€œHey! You didnâ€™t tell me you had food around here, Nate!â€ Jack jumped up. â€œWhat do we have? Am I in walking distance to town? Or can you magically whip up food along with your other powers?â€ Jack was almost shouting with excitement. His stomach had been growling for hours.<br /><br />â€œI was thinking more like I could flush something out of its hole and bite it for you, and you could skin it and eat it. Assuming you have a knife, that is,â€ replied Nate, with the grin that Jack was starting to get used to.<br /><br />â€œUgh,â€ said Jack, sitting back down. â€œI think Iâ€™ll pass. I can last a little longer before I get desperate enough to eat desert rat, or whatever else it is you find out here. And thereâ€™s nothing to burnâ€”Iâ€™d have to eat it raw. No thanks. Just talk.â€<br /><br />â€œOk,â€ replied Nate, still grinning. â€œBut Iâ€™d better hurry, before you start looking at me as food.â€ <br /><br />Nate reared back a little, looked around for a second, and then continued. â€œYou, Jack, are sitting in the middle of the Garden of Eden.â€<br /><br />Jack looked around at the sand and dunes and then looked back at Nate skeptically.<br /><br />â€œWell, thatâ€™s the best I can figure it, anyway, Jack,â€ said Nate. â€œStand up and look at the symbol on the rock here.â€ Nate gestured around the dark stone they were both sitting on with his nose.<br /><br />Jack stood up and looked. Carved into the stone in a basâ€relief was a representation of a large tree. The angledâ€pole that Nate was wrapped around was coming out of the trunk of the tree, right below where the main branches left the truck to reach out across the stone. It was very well doneâ€”it looked more like a tree had been reduced to almost two dimensions and embedded in the stone than it did a carving.<br /><br />Jack walked around and looked at the details in the fading light of the setting sun. He wished heâ€™d looked at it while the sun was higher in the sky.<br /><br />Wait! The sun was setting! That meant he was going to have to spend another night out here! Arrrgh!<br /><br />Jack looked out across the desert for a little bit, and then came back and stood next to Nate. â€œIn all the excitement, I almost forgot, Nate,â€ said Jack. â€œWhich way is it back to town? And how far? Iâ€™m eventually going to have to head backâ€”Iâ€™m not sure Iâ€™ll be able to survive by eating raw desert critters for long. And even if I can, Iâ€™m not sure Iâ€™ll want to.â€<br /><br />â€œItâ€™s about 30 miles that way.â€ Nate pointed, with the rattle on his tail this time. As far as Jack could tell, it was a direction at right angles to the way heâ€™d been going when he was crawling here. â€œBut thatâ€™s 30 miles by the way the crow flies. Itâ€™s about 40 by the way a man walks. You should be able to do it in about half a day with your improved endurance, if you head out early tomorrow, Jack.â€<br /><br />Jack looked out the way the snake had pointed for a few seconds more, and then sat back down. It was getting dark. Not much he could do about heading out right now. And besides, Nate was just about to get to the interesting stuff. â€œGarden of Eden? As best as you can figure it?â€<br /><br />â€œWell, yeah, as best as I and Samuel could figure it anyway,â€ said Nate. â€œHe figured that the story just got a little mixed up. You know, snake, in a â€˜treeâ€™, offering â€˜temptations,â€™ making bargains. That kind of stuff. But he could never quite figure out how the Hebrews found out about this spot from across the ocean. He worried about that for a while.â€<br /><br />â€œGarden of Eden, hunh?â€ said Jack. â€œHow long have you been here, Nate?â€<br /><br />â€œNo idea, really,â€ replied Nate. â€œA long time. It never occurred to me to count years, until recently, and by then, of course, it was too late. But I do remember when this whole place was green, so I figure itâ€™s been thousands of years, at least.â€<br /><br />â€œSo, are you the snake that tempted Eve?â€ said Jack.<br /><br />â€œBeats me,â€ said Nate. â€œMaybe. I canâ€™t remember if the first one of your kind that I talked to was female or not, and I never got a name, but it could have been. And I suppose she could have considered my offer to grant requests a â€˜temptation,â€™ though Iâ€™ve rarely had refusals.â€<br /><br />â€œWell, umm, how did you get here then? And why is that white pole stuck out of the stone there?â€ asked Jack.<br /><br />â€œDad left me here. Or, I assume it was my dad. It was another snakeâ€”much bigger than I was back then. I remember talking to him, but I donâ€™t remember if it was in a language, or just kind of understanding what he wanted. But one day, he brought me to this stone, told me about it, and asked me to do something for him. I talked it over with him for a while, then agreed. Iâ€™ve been here ever since.<br /><br />â€œWhat is this place?â€ said Jack. â€œAnd what did he ask you to do?â€<br /><br />â€œWell, you see this pole here, sticking out of the stone?â€ Nate loosened his coils around the tilted white pole and showed Jack where it descended into the stone. The pole was tilted at about a 45 degree angle and seemed to enter the stone in an eighteen inch slot cut into the stone. Jack leaned over and looked. The slot was dark and the pole went down into it as far as Jack could see in the dim light. Jack reached out to touch the pole, but Nate was suddenly there in the way.<br /><br />â€œYou canâ€™t touch that yet, Jack,â€ said Nate.<br /><br />â€œWhy not?â€ asked Jack.<br /><br />â€œI havenâ€™t explained it to you yet,â€ replied Nate.<br /><br />â€œWell, it kinda looks like a lever or something,â€ said Jack. â€œYouâ€™d push it that way, and it would move in the slot.â€<br /><br />â€œYep, thatâ€™s what it is,â€ replied Nate.<br /><br />â€œWhat does it do?â€ asked Jack. â€œEnd the world?â€<br /><br />â€œOh, no,â€ said Nate. â€œNothing that drastic. It just ends humanity. I call it â€˜The Lever of Doomâ€™.â€ For the last few words Nate had used a deeper, ringing voice. He tried to look serious for a few seconds, and then gave up and grinned.<br /><br />Jack was initially startled by Nateâ€™s pronouncement, but when Nate grinned Jack laughed. â€œHa! You almost had me fooled for a second there. What does it really do?â€<br /><br />â€œOh, it really ends humanity, like I said,â€ smirked Nate. â€œI just thought the voice I used was funny, didnâ€™t you?â€<br /><br />Nate continued to grin.<br /><br />â€œA lever to end humanity?â€ asked Jack. â€œWhat in the world is that for? Why would anyone need to end humanity?â€<br /><br />â€œWell,â€ replied Nate, â€œI get the idea that maybe humanity was an experiment. Or maybe the Big Guy just thought, that if humanity started going really bad, there should be a way to end it. Iâ€™m not really sure. All I know are the rules, and the guesses that Samuel and I had about why itâ€™s here. I didnâ€™t think to ask back when I started here.â€<br /><br />â€œRules? What rules?â€ asked Jack.<br /><br />â€œThe rules are that I canâ€™t tell anybody about it or let them touch it unless they agree to be bound to secrecy by a bite. And that only one human can be bound in that way at a time. Thatâ€™s it.â€ explained Nate.<br /><br />Jack looked somewhat shocked. â€œYou mean that I could pull the lever now? Youâ€™d let me end humanity?â€<br /><br />â€œYep,â€ replied Nate, â€œif you want to.â€ Nate looked at Jack carefully. â€œDo you want to, Jack?â€<br /><br />â€œUmm, no.â€ said Jack, stepping a little further back from the lever. â€œWhy in the world would anyone want to end humanity? Itâ€™d take a psychotic to want that! Or worse, a suicidal psychotic, because it would kill him too, wouldnâ€™t it?â€<br /><br />â€œYep,â€ replied Nate, â€œbeing as heâ€™d be human too.â€<br /><br />â€œHas anyone ever seriously considered it?â€ asked Nate. â€œAny of those bound to secrecy, that is?â€<br /><br />â€œWell, of course, I think theyâ€™ve all seriously considered it at one time or another. Being given that kind of responsibility makes you sit down and think, or so Iâ€™m told. Samuel considered it several times. Heâ€™d often get disgusted with humanity, come out here, and just hold the lever for a while. But he never pulled it. Or you wouldnâ€™t be here.â€ Nate grinned some more.<br /><br />Jack sat down, well back from the lever. He looked thoughtful and puzzled at the same time. After a bit, he said, â€œSo this makes me the judge of humanity? I get to decide whether they keep going or just end? Me?â€<br /><br />â€œThat seems to be it,â€ agreed Nate.<br /><br />â€œWhat kind of criteria do I use to decide?â€ said Jack. â€œHow do I make this decision? Am I supposed to decide if theyâ€™re good? Or too many of them are bad? Or that theyâ€™re going the wrong way? Is there a set of rules for that?â€<br /><br />â€œNope,â€ replied Nate. â€œYou pretty much just have to decide on your own. Itâ€™s up to you, however you want to decide it. I guess that youâ€™re just supposed to know.â€<br /><br />â€œBut what if I get mad at someone? Or some girl dumps me and I feel horrible? Couldnâ€™t I make a mistake? How do I know that I wonâ€™t screw up?â€ protested Jack.<br /><br />Nate gave his kind of snakeâ€like shrug again. â€œYou donâ€™t. You just have to try your best, Jack.â€<br /><br />Jack sat there for a while, staring off into the desert that was rapidly getting dark, chewing on a fingernail.<br /><br />Suddenly, Jack turned around and looked at the snake. â€œNate, was Samuel the one bound to this before me?â€<br /><br />â€œYep,â€ replied Nate. â€œHe was a good guy. Talked to me a lot. Taught me to read and brought me books. I think I still have a good pile of them buried in the sand around here somewhere. I still miss him. He died a few months ago.â€<br /><br />â€œSounds like a good guy,â€ agreed Jack. â€œHow did he handle this, when you first told him. What did he do?â€<br /><br />â€œWell,â€ said Nate, â€œhe sat down for a while, thought about it for a bit, and then asked me some questions, much like youâ€™re doing.â€<br /><br />â€œWhat did he ask you, if youâ€™re allowed to tell me?â€ asked Jack.<br /><br />â€œHe asked me about the third request,â€ replied Nate.<br /><br />â€œAha!â€ It was Jackâ€™s turn to grin. â€œAnd what did you tell him?â€<br /><br />â€œI told him the rules for the third request. That to get the third request you have to agree to this whole thing. That if it ever comes to the point that you really think that humanity should be ended, that youâ€™ll come here and end it. You wonâ€™t avoid it, and you wonâ€™t wimp out.â€ Nate looked serious again. â€œAnd youâ€™ll be bound to do it too, Jack.â€<br /><br />â€œHmmm.â€ Jack looked back out into the darkness for a while.<br /><br />Nate watched him, waiting.<br /><br />â€œNate,â€ continued Jack, quietly, eventually. â€œWhat did Samuel ask for with his third request?â€<br /><br />Nate sounded like he was grinning again as he replied, also quietly, â€œWisdom, Jack. He asked for wisdom. As much as I could give him.â€<br /><br />â€œOk,â€ said Jack, suddenly, standing up and facing away from Nate, â€œgive it to me.â€<br /><br />Nate looked at Jackâ€™s backside. â€œGive you what, Jack?â€<br /><br />â€œGive me that wisdom. The same stuff that Samuel asked for. If it helped him, maybe itâ€™ll help me too.â€ Jack turned his head to look back over his shoulder at Nate. â€œIt did help him, right?â€<br /><br />â€œHe said it did,â€ replied Nate. â€œBut he seemed a little quieter afterward. Like he had a lot to think about.â€<br /><br />â€œWell, yeah, I can see that,â€ said Jack. â€œSo, give it to me.â€ Jack turned to face away from Nate again, bent over slightly and tensed up.<br /><br />Nate watched Jack tense up with a little exasperation. If he bit Jack now, Jack would likely jump out of his skin and maybe hurt them both.<br /><br />â€œYou remember that youâ€™ll be bound to destroy humanity if it ever looks like it needs it, right Jack?â€ asked Nate, shifting position.<br /><br />â€œYeah, yeah, I got that,â€ replied Jack, eyes squeezed tightly shut and body tense, not noticing the change in direction of Nateâ€™s voice.<br /><br />â€œAnd,â€ continued Nate, from his new position, â€œdo you remember that youâ€™ll turn bright purple, and grow big horns and extra eyes?â€<br /><br />â€œYeah, yeahâ€¦Hey, wait a minute!â€ said Jack, opening his eyes, straightening up and turning around. â€œPurple?!â€ He didnâ€™t see Nate there. With the moonlight Jack could see that the lever extended up from its slot in the rock without the snake wrapped around it.<br /><br />Jack heard, from behind him, Nateâ€™s â€œJust kidding!â€ right before he felt the now familiar piercing pain, this time in the other buttock.<br /><br />Jack sat on the edge of the dark stone in the rapidly cooling air, his feet extending out into the sand. He stared out into the darkness, listening to the wind stir the sand, occasionally rubbing his butt where heâ€™d been recently bitten.<br /><br />Nate had left for a little while, had come back with a desert rodentâ€“shaped bulge somewhere in his middle, and was now wrapped back around the lever, his tongue flicking out into the desert nightâ€™s air the only sign that he was still awake.<br /><br />Occasionally Jack, with his toes absentmindedly digging in the sand while he thought, would ask Nate a question without turning around.<br /><br />â€œNate, do accidents count?â€<br /><br />Nate lifted his head a little bit. â€œWhat do you mean, Jack?â€<br /><br />Jack tilted his head back like he was looking at the stars. â€œYou know, accidents. If I accidentally fall on the lever, without meaning to, does that still wipe out humanity?â€<br /><br />â€œYeah, Iâ€™m pretty sure it does, Jack. Iâ€™d suggest you be careful about that if you start feeling wobbly,â€ said Nate with some amusement.<br /><br />A little laterâ€”â€œDoes it have to be me that pulls the lever?â€ asked Jack.<br /><br />â€œThatâ€™s the rule, Jack. Nobody else can pull it,â€ answered Nate.<br /><br />â€œNo,â€ Jack shook his head, â€œI meant does it have to be my hand? Could I pull the lever with a rope tied around it? Or push it with a stick? Or throw a rock?â€<br /><br />â€œYes, those should work,â€ replied Nate. â€œThough Iâ€™m not sure how complicated you could get. Samuel thought about trying to build some kind of remote control for it once, but gave it up. Everything heâ€™d build would be gone by the next sunrise, if it was touching the stone, or over it. I told him that in the past others that had been bound had tried to bury the lever so they wouldnâ€™t be tempted to pull it, but every time the stones or sand or whatever had disappeared.â€<br /><br />â€œWow,â€ said Jack, â€œcool.â€ Jack leaned back until only his elbows kept him off of the stone and looked up into the sky.<br /><br />â€œNate, how long did Samuel live? One of his wishes was for health too, right?â€ asked Jack.<br /><br />â€œYes,â€ replied Nate, â€œit was. He lived 167 years, Jack.â€<br /><br />â€œWow, 167 years. Thatâ€™s almost 140 more years Iâ€™ll live if I live as long. Do you know what he died of, Nate?â€<br /><br />â€œHe died of getting tired of living, Jack,â€ Nate said, sounding somewhat sad.<br /><br />Jack turned his head to look at Nate in the starlight.<br /><br />Nate looked back. â€œSamuel knew he wasnâ€™t going to be able to stay in society. He figured that theyâ€™d eventually see him still alive and start questioning it, so he decided that heâ€™d have to disappear after a while. He faked his death once, but changed his mindâ€”he decided it was too early and he could stay for a little longer. He wasnâ€™t very fond of mankind, but he liked the attention. Most of the time, anyway.<br /><br />â€œHis daughter and then his wife dying almost did him in though. He didnâ€™t stay in society much longer after that. He eventually came out here to spend time talking to me and thinking about pulling the lever. A few months ago he told me heâ€™d had enough. It was his time.â€<br /><br />â€œAnd then he just died?â€ asked Jack.<br /><br />Nate shook his head a little. â€œHe made his fourth request, Jack. Thereâ€™s only one thing you can ask for the fourth request. The last bite.â€ <br /><br />After a bit Nate continued, â€œHe told me that he was tired, that it was his time. He reassured me that someone new would show up soon, like they always had.â€ <br /><br />After another pause, Nate finished, â€œSamuelâ€™s body disappeared off the stone with the sunrise.â€<br /><br />Jack lay back down and looked at the sky, leaving Nate alone with his memories. It was a long time until Jackâ€™s breathing evened out into sleep.<br /><br />Jack woke with the sunrise the next morning. He was a little chilled with the morning desert air, but overall was feeling pretty good. Well, except that his stomach was grumbling and he wasnâ€™t willing to eat raw desert rat.<br /><br />So, after getting directions to town from Nate, making sure he knew how to get back, and reassuring Nate that heâ€™d be back soon, Jack started the long walk back to town. With his new health and Nateâ€™s good directions, he made it back easily.<br /><br />Jack caught a bus back to the city, and showed up for work the next day, little worse for the wear and with a story about getting lost in the desert and walking back out. Within a couple of days Jack had talked a friend with a tow truck into going back out into the desert with him to fetch the SUV. They found it after a couple of hours of searching and towed it back without incident. Jack was careful not to even look in the direction of Nateâ€™s lever, though their path back didnâ€™t come within sight of it.<br /><br />Before the next weekend, Jack had gone to a couple of stores, including a book store, and had gotten his SUV back from the mechanic, with a warning to avoid any more joyriding in the desert. On Saturday, Jack headed back to see Nate.<br /><br />Jack parked a little way out of the small town near Nate, loaded up his new backpack with camping gear and the things he was bringing for Nate, and then started walking. He figured that walking would leave the least trail, and he knew that while not many people camped in the desert, it wasnâ€™t unheard of, and shouldnâ€™t really raise suspicions.<br /><br />Jack had brought more books for Nateâ€”recent books, magazines, newspapers. Some things that would catch Nate up with what was happening in the world, others that were just good books to read. He spent the weekend with Nate, and then headed out again, telling Nate that heâ€™d be back again soon, but that he had things to do first.<br /><br />Over four months later Jack was back to see Nate again. This time he brought a laptop with himâ€”a specially modified laptop. It had a solar recharger, special filters and seals to keep out the sand, a satellite linkâ€up, and a special keyboard and joystick that Jack hoped that a fifteen-foot rattlesnake would be able to use. And, it had been hacked to not give out its location to the satellite.<br /><br />After that Jack could e-mail Nate to keep in touch, but still visited him fairly regularlyâ€”at least once or twice a year.<br /><br />After the first year, Jack quit his job. For some reason, with the wisdom heâ€˜d been given, and the knowledge that he could live for over 150 years, working in a nine to five job for someone else didnâ€™t seem that worthwhile any more. Jack went back to school.<br /><br />Eventually, Jack started writing. Perhaps because of the wisdom, or perhaps because of his new perspective, he wrote well. People liked what he wrote, and he became well known for it. After a time, Jack bought an RV and started traveling around the country for book signings and readings.<br /><br />But, he still remembered to drop by and visit Nate occasionally.<br /><br />On one of the visits Nate seemed quieter than usual. Not that Nate had been a fountain of joy lately. Jackâ€™s best guess was that Nate was still missing Samuel, and though Jack had tried, he still hadnâ€™t been able to replace Samuel in Nateâ€™s eyes. Nate had been getting quieter each visit. But on this visit Nate didnâ€™t even speak when Jack walked up to the lever. He nodded at Jack, and then went back to staring into the desert. Jack, respecting Nateâ€™s silence, sat down and waited.<br /><br />After a few minutes, Nate spoke. â€œJack, I have someone to introduce you to.â€<br /><br />Jack looked surprised. â€œSomeone to introduce me to?â€ Jack looked around, and then looked carefully back at Nate. â€œThis something to do with the Big Guy?<br /><br />â€œNo, no,â€ replied Nate. â€œThis is more personal. I want you to meet my son.â€ Nate looked over at the nearest sand dune. â€œSammy!â€<br /><br />Jack watched as a four foot long desert rattlesnake crawled from behind the dune and up to the stone base of the lever.<br /><br />â€œYo, Jack,â€ said the new, much smaller snake.<br /><br />â€œYo, Sammyâ€ replied Jack. Jack looked at Nate. â€œNamed after Samuel, I assume?â€<br /><br />Nate nodded. â€œJack, Iâ€™ve got a favor to ask you. Could you show Sammy around for me?â€ Nate unwrapped himself from the lever and slithered over to the edge of the stone and looked across the sands. â€œWhen Samuel first told me about the world, and brought me books and pictures, I wished that I could go see it. I wanted to see the great forests, the canyons, the cities, even the other deserts, to see if they felt and smelled the same. I want my son to have that chanceâ€”to see the world. Before he becomes bound here like I have been.<br /><br />â€œHeâ€™s seen it in pictures, over the computer that you brought me. But I hear that itâ€™s not the same. That being there is different. I want him to have that. Think you can do that for me, Jack?â€<br /><br />Jack nodded. This was obviously very important to Nate, so Jack didnâ€™t even joke about taking a talking rattlesnake out to see the world. â€œYeah, I can do that for you, Nate. Is that all you need?â€ Jack could sense that was something more.<br /><br />Nate looked at Sammy. Sammy looked back at Nate for a second and then said, â€œOh, yeah. Ummm, Iâ€™ve gotta go pack. Back in a little bit Jack. Nice to meet ya!â€ Sammy slithered back over the dune and out of sight.<br /><br />Nate watched Sammy disappear and then looked back at Jack. â€œJack, this is my first son. My first offspring through all the years. You donâ€™t even want to know what it took for me to find a mate.â€ Nate grinned to himself. â€œBut anyway, I had a son for a reason. Iâ€™m tired. Iâ€™m ready for it to be over. I needed a replacement.â€<br /><br />Jack considered this for a minute. â€œSo, youâ€™re ready to come see the world, and you wanted him to watch the lever while you were gone?â€<br /><br />Nate shook his head. â€œNo, Jackâ€”youâ€™re a better guesser than that. Youâ€™ve already figured outâ€”Iâ€™m bound hereâ€”thereâ€™s only one way for me to leave here. And Iâ€™m ready. Itâ€™s my time to die.â€<br /><br />Jack looked more closely at Nate. He could tell Nate had thought about thisâ€”probably for quite a while. Jack had trouble imagining what it would be like to be as old as Nate, but Jack could already tell that in another hundred or two hundred years, he might be getting tired of life himself. Jack could understand Samuelâ€™s decision, and now Nateâ€™s. So, all Jack said was, â€œWhat do you want me to do?â€<br /><br />Nate nodded. â€œThanks, Jack. I only want two things. Oneâ€”show Sammy around the worldâ€”let him get his fill of it, until heâ€™s ready to come back here and take over. Twoâ€”give me the fourth request.<br /><br />â€œI canâ€™t just decide to die, not any more than you can. I wonâ€™t even die of old age like you eventually will, even though itâ€™ll be a long time from now. I need to be killed. Once Sammy is back here, ready to take over, Iâ€™ll be able to die. And I need you to kill me.<br /><br />â€œIâ€™ve even thought about how. Poisons and other drugs wonâ€™t work on me. And Iâ€™ve seen pictures of snakes that were shotâ€”some of them live for days, so thatâ€™s out too. So, I want you to bring back a sword.â€ <br /><br />Nate turned away to look back to the dune that Sammy had gone behind. â€œIâ€™d say an axe, but thatâ€™s somewhat undignifiedâ€”putting my head on the ground or a chopping block like that. No, I like a sword. A time-honored way of going out. A dignified way to die. And, most importantly, it should work, even on me.<br /><br />â€œYou willing to do that for me, Jack?â€ Nate turned back to look at Jack.<br /><br />â€œYeah, Nate,â€ replied Jack solemnly, â€œI think I can handle that.â€<br /><br />Nate nodded. â€œGood!â€ He turned back toward the dune and shouted, â€œSammy! Jackâ€™s about ready to leave!â€ Then quietly, â€œThanks, Jack.â€<br /><br />Jack didnâ€™t have anything to say to that, so he waited for Sammy to make it back to the lever, nodded to him, nodded a final time to Nate, and then headed into the desert with Sammy following. Over the next several years Sammy and Jack kept in touch with Nate through e-mail as they went about their adventures. They made a goal of visiting every country in the world, and did a respectable job of it. Sammy had a natural gift for languages, as Jack expected he would, and even ended up acting as a translator for Jack in a few of the countries. Jack managed to keep the talking rattlesnake hidden, even so, and by the time they were nearing the end of their tour of countries, Sammy had only been spotted a few times. While there were several people who had seen enough to startle them greatly, nobody had enough evidence to prove anything, and while a few wild rumors and storied followed Jack and Sammy around, nothing ever hit the newspapers or the public in general.<br /><br />When they finished the tour of countries, Jack suggested that they try some undersea diving. They did. And spelunking. They did that too. Sammy finally drew the line at visiting Antarctica. Heâ€™d come to realize that Jack was stalling. After talking to his Dad about it over e-mail, he figured out that Jack probably didnâ€™t want to have to kill Nate. Nate told Sammy that humans could be squeamish about killing friends and acquaintances.<br /><br />So, Sammy eventually put his tail down (as he didnâ€™t have a foot) and told Jack that it was timeâ€”he was ready to go back and take up his duties from his dad. Jack, delayed it a little more by insisting that they go back to Japan and buy an appropriate sword. He even stretched it a little more by getting lessons in how to use the sword. But, eventually, heâ€™d learned as much as he was likely to without dedicating his life to it, and was definitely competent enough to take the head off of a snake. It was time to head back and see Nate.<br /><br />When they got back to the US, Jack got the old RV out of storage where he and Sammy had left it after their tour of the fifty states, he loaded up Sammy and the sword, and they headed for the desert.<br /><br />When they got to the small town that Jack had been trying to find those years ago when heâ€™d met Nate, Jack was in a funk. He didnâ€™t really feel like walking all of the way out there. Not only that, but heâ€™d forgotten to figure the travel time correctly, and it was late afternoon. Theyâ€™d either have to spend the night in town and walk out tomorrow, or walk in the dark.<br /><br />As Jack was afraid that if he waited one more night he might lose his resolve, he decided that heâ€™d go ahead and drive the RV out there. It was only going to be this once, and Jack would go back and cover the tracks afterward. They ought to be able to make it out there by nightfall if they drove, and then they could get it over tonight.<br /><br />Jack told Sammy to e-mail Nate that they were coming as he drove out of sight of the town on the road. They then pulled off the road and headed out into the desert.<br /><br />Everything went well, until they got to the sand dunes. Jack had been nursing the RV along the whole time, over the rocks, through the creek beds, revving the engine the few times they almost got stuck. When they came to the dunes, Jack didnâ€™t really think about it, he just downshifted and headed up the first one. By the third dune, Jack started to regret that heâ€™d decided to try driving on the sand. The RV was fishtailling and losing traction. Jack was having to work it up each dune slowly and was trying to keep from losing control each time they came over the top and slid down the other side. Sammy had come up to sit in the passenger seat, coiled up and laughing at Jackâ€™s driving.<br /><br />As they came over the top of the fourth dune, the biggest one yet, Jack saw that this was the final duneâ€”the stone, the lever, and somewhere Nate, waited below. Jack put on the brakes, but heâ€™d gone a little too far. The RV started slipping down the other side.<br /><br />Jack tried turning the wheel, but he didnâ€™t have enough traction. He pumped the brakesâ€”no response. They started sliding down the hill, faster and faster.<br /><br />Jack felt a shock go through him as he suddenly realized that they were heading for the lever. He looked downâ€”the RV was directly on course for it. If Jack didnâ€™t do something, the RV would hit it. He was about to end humanity.<br /><br />Jack steered more frantically, trying to get traction. It still wasnâ€™t working. The dune was too steep, and the sand too loose. In a split second, Jack realized that his only chance would be once he hit the stone around the leverâ€”he should have traction on the stone for just a second before he hit the leverâ€”he wouldnâ€™t have time to stop, but he should be able to steer away.<br /><br />Jack took a better grip on the steering wheel and tried to turn the RV a little bitâ€”every little bit would help. Heâ€™d have to time his turn just right.<br /><br />The RV got to the bottom of the dune, sliding at an amazing speed in the sand. Just before they reached the stone Jack looked across it to check that they were still heading for the lever. They were. But Jack noticed something else that he hadnâ€™t seen from the top of the dune. Nate wasnâ€™t wrapped around the lever. He was off to the side of the lever, but still on the stone, waiting for them. The problem was, he was waiting on the same side of the lever that Jack had picked to steer towards to avoid the lever. The RV was already starting to drift that way a little in its mad rush across the sand and there was no way that Jack was going to be able to go around the lever to the other side.<br /><br />Jack had an instant of realization. He was either going to have to hit the lever, or run over Nate. He glanced over at Sammy and saw that Sammy realized the same thing.<br /><br />Jack took a firmer grip on the steering wheel as the RV ran up on the stone. Shouting to Sammy as he pulled the steering wheel,<br /><br />[size=2pt][b]â€œBetter Nate than lever!â€[/b][/size]


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So the recent events of afte-rwork gatherings have resulted in the result of me being FUKKEN DURNK AS SHIT YEAH BRAAAAAAAAAAH<br /><br />Just thourght I&#039;d let you know.<br /><br />I&#039;ll try not to be so drunk I&#039;ll ban random people or delete random posts or whatever.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Dunsparce waded through the paper pool. <br /><br />&quot;Dunsparce! No, don&#039;t!&quot; Hank warned.<br /><br />&quot;I&#039;m going to save my friend, whether you like it or not!&quot; Dunsparce snapped back. Freddy lashed out with a Vine Whip, smacking Dunsparce aside. The snake sank to the floor.<br /><br />Freddy approached Hank; the super propane salesman was unsure about what to do next. On one hand, he could attack and, for all he knew, that would save his friend. On the other hand, he knew there were about an infinite more outcomes than that one.<br /><br />The Meganium&#039;s attention was caught by something else. A blue, two-headed, snakelike creature with a cape had entered the room. To say Freddy didn&#039;t like this was an understatement. His blank expression changed to pure anger!<br /><br />&quot;Stop! Bzzt,&quot; the blue draconian critter warned. &quot;Leave that body at once! Bzzt.&quot;<br /><br />Freddy hovered above the ground, ready to attack this pixelated &#039;Mon.<br /><br />What happens next?<br /><br />INVENTORY;<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach<br />


subject: Re: Really bad jokes
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Some more for your not enjoyment:<br /><br />What font are noodle packets printed in?<br /><br />Times New Ramen.<br /><br />[hr]<br /><br />Did you hear about the guy who got frozen to absolute zero?<br /><br />He is 0K now.<br /><br />[hr]<br /><br />Two prawns, Bob and Christian were swimming around talking about how terrible it was to be a prawn, always hiding from other creatures to avoid being eaten, when they came across a magic cod who says he can grant wishes.<br />Bob instantly says &#039;I want to be a shark so I don&#039;t have to run away any more&#039;. So the cod turns him into a shark. Christian is terrified and swims off to hide.<br />Months later, Bob is sad because he can&#039;t make any friends, as every fish he sees is scared of him, and he misses his friend Christian. He swims around until he meets the magic cod again. He pleads to be turned back into a prawn and the cod grants his wish. Excited, he swims off to find his old friend. He finally catches up with him and is asked what happened. He replies &quot;I found Cod! I&#039;m a prawn again Christian!&quot;


subject: See 'Blind Pikachu' without cheats.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
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  Someone found the blind Pikachu before, I&#039;m not sure who. Maybe Yuzihax? It became some sort of a mini meme here if I recall correctly.<br /><br />Now you can see him without a cheating device :D.<br /><br /><br />1) Do the item underflow glitch with a TM04 somewhere in the bag below the second item.<br />2) Go to the first floor of Celadon Department store, and select the TM04, then swap it with the 33rd item (it should always be above a HM04, which is just like putting CC in map address D35D. At the leftmost tile of the exit mat there should be a Full Restore below the HM04, too.<br />3) You&#039;ll be taken to the continue/new game/option screen with the department store music still playing. Press B to see blind Pikachu. If you select a new game, the palettes will be wrong until the end of the intro.<br /><br />Video: https://www.youtube.com/watch?v=cJQ-pFuPQdw<br /><br />[img]http://i.minus.com/jbtEtRSkpjZdGA.png[/img]


subject: Re: See 'Blind Pikachu' without cheats.
poster_name: Yuzihax
poster_email: *****@*****
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  [quote author=Torchickens link=topic=7040.msg196383#msg196383 date=1409434112]<br />Someone found the blind Pikachu before, I&#039;m not sure who. Maybe Yuzihax?<br />[/quote]<br />Yes!<br /><br />[quote author=Torchickens link=topic=7040.msg196383#msg196383 date=1409434112]<br />It became some sort of a mini meme here if I recall correctly.<br />[/quote]<br />Nope!


subject: Re: Pokemon plushes
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
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  Nothing says cute and cuddly like a.... Hydreigon.<br />[img width=800]http://i.imgur.com/CkFCkiL.jpg[/img]


subject: Re: See 'Blind Pikachu' without cheats.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote][quote author=Torchickens link=topic=7040.msg196383#msg196383 date=1409434112]<br />Someone found the blind Pikachu before, I&#039;m not sure who. Maybe Yuzihax?<br />[/quote]<br />Yes!<br /><br />[quote author=Torchickens link=topic=7040.msg196383#msg196383 date=1409434112]<br />It became some sort of a mini meme here if I recall correctly.<br />[/quote]<br />Nope!<br />[/quote]<br /><br />Cool!<br /><br />Well [url=http://forums.glitchcity.info/index.php/topic,5391.msg153994.html#msg153994]at least someone[/url] liked blind Pikachu.<br /><br />You can also do this with a TM05, an item you can actually buy from Celadon Department Store. The level script pointer at D36D&nbsp; (C3 42) is what makes the game load the continue/new game/option screen, and TM05 loads the same bank for it (bank 1) as TM04.<br /><br />Edit: Antidote (0B), TM06 (CE) or TM31 (E7) work too.


subject: Zowayix's Procrastinated Anime Reviews
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  After countless years, it&#039;s the topic of a lifetime nobody was really waiting for. I finally got around to doing this like I said I would, except I shouldn&#039;t say that just yet, because I might die in between writing this preamble and finishing this post. Then it wouldn&#039;t count.<br /><br />But anyways, let&#039;s get to the point and enjoy this awkwardly written review about possibly awkwardly written and maybe not anime. The first anime that will be reviewed here today, after many[1] beers on a Friday evening that one time (a few weeks ago actually so this review is partly from memory but I will watch it again for a bit as to not talk completely out of my ass), is KissXsis. Or Kissxsis. Kiss x sis. However the fuck you&#039;re supposed to format the title. This has been called &#039;the most fucked up anime ever&#039; by some kid on YouTube who made a list of said categorisation. Of course I felt the need to investigate.<br /><br />[img width=600]http://www.new-anime.com/images/kiss-x-sis_3.jpg[/img]<br />Picture related because otherwise this whole thing looks like a wall of text. Also so you know what you&#039;re getting into in terms of art direction.<br /><br />So, before watching, I thought this show was about lesbians. I don&#039;t know why I thought that, possibly I had it confused with Sakura Trick for some reason or because the picture above looks like they&#039;re lesbian sisters, but it isn&#039;t. It&#039;s about (heterosexual) incest, and it&#039;s a comedy and not some romance drama. Well, there is romance drama, but primarily comedy. But I&#039;ll get to that as I go along.<br /><br />Because that explanation didn&#039;t make sense when I just typed it and hence won&#039;t make sense to anyone who reads it: This is a comedy series about some guy whose name is Keita or something like that, and he has two sisters named Ako and Riko, the latter of whom I keep going to call Rito for some reason and for some reason doesn&#039;t take that friggin&#039; goddamned bandage off her face and it rustles my jimmies. Also, those two call Keita Kei-chan just to confuse the Higurashi fans in the audience like myself. So the majority of the series is about Ako and Riko trying to flirt/have sex with their brother. Actually, they&#039;re his step-sisters. Clearly anyone who would watch this anime is the type to start getting offended if they were actually blood related so they have to hand wave that away. Keita being a harem main character though, is mandated to not just jump at the opportunity. That, and like people in real life would in the same situation, he probably just doesn&#039;t want to have sex with his step-sisters. OR DOES HE???///??/question mark<br /><br />Along the way, we meet some auxillary characters such as Keita&#039;s friends who act more like dudes that Keita is forced to hang out with more than his actual friends, who are perpetually baffled as to why Keita doesn&#039;t just have sex with his sisters (they don&#039;t know about the step part). Also some poor busty glasses chick who gets dragged into all this mess, an obligatory loli who also provides the required quota of the words &#039;senpai&#039; and &#039;kÅhai&#039; who is way too perverted for her age, and a really fucking hot teacher. Damn she&#039;s fucking hot. I&#039;d take her classes.<br /><br />[img width=600]http://3.bp.blogspot.com/_tLESWCj7nLE/S7v18NmlD4I/AAAAAAAAGnQ/3m9WSEaZ9mc/s1600/4.png[/img]<br />(pic related: delicious)<br /><br />The first few episodes center around Ako and Riko&#039;s attempts to get their brother to fuck them, and said brother&#039;s thoughts being among the lines of &quot;Hey maybe it would be pretty hot if I- nah that&#039;s pretty fucked up dude I probably shouldn&#039;t&quot;. So I watched the first few parts and I was like &quot;Yoooo, what the fuck?&quot;. Then it continued and I was like &quot;Yooooooooooooo....&quot; THEN THEY MADE CHOCOLATE LIPSTICK AND I SAID &quot;YYYYYYYYYYYYYYYYYYYYYYYYYYYYYOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!&quot; I couldn&#039;t fucking believe what I just saw, YET I COULDN&#039;T STOP WATCHING IT AND THEN THAT TEACHER WAS WEARING THE DUDE&#039;S USED JOGGING CLOTHES AND THEN SHE... YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO[2]!!!!!!!<br /><br />Copypasta aside, it was slightly entertaining in a way. Also, I probably should have mentioned this earlier, but this show is highly NSFW. My boss told me off for even mentioning it at work. Well I say if you asked me what I did with my weekend in the context of polite conversation it would be impolite of me to not tell you. I can&#039;t win. Anyway yeah, [s]totally show it to kids dude it&#039;d be funny[/s] don&#039;t show it to the youngins. This was actually on TV though, so they can&#039;t get away with any showing of nipples, but there are mentions of pubic hair and girls pissing on people&#039;s heads and whatnot.<br /><br />Anyway, around the middle part of the series, Keita starts questioning some questions. Things like &quot;If I did actually marry my sisters, how would that even work?&quot; and other philosophical debates. They travel to Akihabara where they learn that their teacher is as much of a sexual deviant as they are, and apparently it&#039;s her goddamn business whether or not her students are having sex with their own step-brother (despite apparently that being legal). Also we meet their parents, who apparently are trying to set up their children together. This is more hilarious than it sounds. So, there&#039;s that, and the fact that Keita actually has exams to study for. Actual drama ensues, as he doesn&#039;t know whether he&#039;s actually going to pass or not given that his damned sisters keep distracting him. Not that the romance is ever put to the side, though later on it does seem to focus more on the glasses girl that I can&#039;t remember the name of. It is a harem, and as such the guy&#039;s supposed to end up in manufactured situations that hint towards him ending up with every girl he meets along the way, it just feels like she has more of those situations. Not that it matters, because it doesn&#039;t end with him being in a relationship with anyone. Kind of feels like a letdown, but maybe there&#039;s supposed to be a second season. I don&#039;t know. My understanding is that there&#039;s some OVAs, which are apparently more explicit. I might watch and review those some other time.<br /><br />I will make a point of reviewing the soundtrack of everything I talk about that has one, so: The soundtrack. Nothing really to see here. Just... nothing. Well, I don&#039;t mean as though there isn&#039;t a soundtrack, but it&#039;s completely and utterly generic and non-notable. Not horrible and unlistenable, just bland. The composer (Mizuki Ueki) doesn&#039;t even seem to have done anything else in their career that I could find, of course, it could be an alias for some more well-known person who doesn&#039;t want to be associated with incest harem anime. I suppose if you were doing a striptease and you wanted some background music for it, [url=https://www.youtube.com/watch?v=Zx8vC8ddXaM]Otawamure Massaichuu[/url] sort of works, but well, I only really mention that because it&#039;s the only song I could remember. I couldn&#039;t even remember the name even if it was translated, I just thought &quot;yeah I guess there&#039;s that one jazzy sort of song that played during the erotic scenes&quot;. As for the opening/closing themes.... eh. When I first watched this, the YouTube videos didn&#039;t even keep the opening credits in there. Before I wrote this review I watched it again, and found a version that does, and it&#039;s nothing special. Ending theme is pretty generic as well, they have Ako and Riko doing a convoluted dance during it. I think they were going for a Hare Hare Yukai vibe, but they didn&#039;t realise nobody cares about the ending theme here. Just generic J-pop with (subjectively) bleh singing, of course your mileage may vary and you might like the vocalists. I didn&#039;t, and this is coming from a person who enjoys all kinds of anime ending themes. This one was just.... meh. Not &quot;OH GOD WHY WOULD YOU DO THIS AAAA&quot;, just meh.<br /><br />Overall, it was okay, if not slightly predictable. But good for a few shits and giggles. Not the most fucked up anime ever by any means, though it is rather lewd.<br /><br />[b][size=20pt]Final Score: I was drunk / 10[/size][/b]<br /><br />[1] The word &#039;many&#039; here refers to exactly one standard drink. I&#039;m not a lightweight shut up<br />[2] She masturbated.<br /><br />And here&#039;s this crap.<br />[img width=400]http://i.imgur.com/6HGG7hE.png[/img]


subject: Re: Pokemon plushes
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
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  [quote author=Bert link=topic=6951.msg195471#msg195471 date=1401567819]<br />Hydreigon (he sits on top of a TV)<br />[/quote]<br />[quote author=Bert link=topic=6951.msg196389#msg196389 date=1409515695]<br />Haha, I have the exact same one! He sits on my TV.<br />[/quote]<br /><br />It just went full circle =0


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
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  [u]Chapter 24: To the Rescue![/u]<br /><br />([b][url=http://www.youtube.com/watch?v=MvbTNjzasyU]Music: Winters[/url][/b])<br /><br />[font=courier]Our Hybridmon friends were surprisingly fast; I guess thatâ€™s because just about everything is on the line now. Too bad we canâ€™t say &quot;before itâ€™s too late,&quot; because it is, for the most part.<br /><br />No. Not yet. It isnâ€™t too late yet. We are still alive, after all. That is a victory all on its own. And, since there is weather, parts of the world might not be totally corrupted yet!<br /><br />It makes me wonder. What part of the planet are we on? Especially for there to be snow. The sun, the sky, grass, clouds, we had not seen any of that in quite a while. Why was it snowing?<br /><br />&quot;Hang on,&quot; Amber said cautiously. Steelix lowered its head and she jumped off the snakeâ€™s noggin, her feet sinking into the ground until it was halfway up her knees.<br /><br />&quot;Whatâ€™re you doing?&quot; asked the Captain.<br /><br />&quot;The only place I can think of to have snowfall year â€˜round is Snowpoint City,&quot; Amber explained. &quot;Even in the summer, but itâ€™s lighter then.&quot;<br /><br />&quot;Snowpoint City? Thatâ€™s in Sinnoh,&quot; the Captain commented. &quot;How the f**k did we wind up here?&quot;<br /><br />&quot;We flew. Bzzt.&quot; My two heads looked around, cautiously, for clues regarding our location. Something, I am not sure what, caught my attention. I felt an extreme resonance of power coming from my left, and the Hybridmon, too, turned to look. It felt like it was made of the Earth itself, with enough force to shatter the very planet if it felt like it.<br /><br />The flapping of dragon wings startled us all, and, taking an admittedly stupid chance, I glanced up. It was exactly what I thought it was, but it was not the original Charizard M. A clone.<br /><br />However, it ignored us and soared where we were looking. What was there? Did we dare follow it? Something was there, and if Charizard M was going to it, that was bad. Very, very bad.<br /><br />&quot;So, what should we do?&quot; asked the Captain as Charizard M vanished into the snow. <br /><br />Instinctually, I started moving, flying towards whatever was there. A group of Hybridmon, Camerupt, Heatmor, Pyroar, Arcanine, Torkoal, Houndoom, and Magcargo, stood at the front of the Hybridmon group and melted the snow in front of them with their natural heat. Amber jumped on the back of a Mandibuzz, whose deep brown fur was now a snarling crimson and joined us. Its skull...undergarments were a bright, whitish blue, as was its mane. A fire/ice-type.<br /><br />Through the wall of light snow and off-white insanity, I saw a large, stone temple on top of a small summit. The sense of power was coming from there.<br /><br />&quot;Is that...?&quot; Amber trailed off. Several Hybridmon picked up the pace, and many of the more agile ones, like a purple, psychic-type Dodrio, a brown, fighting-type Manectric, and a blue, water-type Drapion, rushed past us and stood at the massive, door-less entrance of the temple. The rest of us reached it shortly after, staring into what looked like pure darkness.<br /><br />&quot;Whatâ€™s this place?&quot; asked the Captain. &quot;It looks so normal.&quot;<br /><br />&quot;Itâ€™s Snowpoint Temple. Bzzt. The home of Regigigas. Bzzt.&quot;<br /><br />&quot;Regigigas is on our side, right?&quot;<br /><br />&quot;Itâ€™s a legendary PokÃ©mon, and is likely not here. Bzzt.&quot;<br /><br />&quot;Canâ€™t blame it,&quot; Amber added. Going against our better judgment, we set foot into the temple.<br /><br />Not only is 3TrainerPokÃ© delusional, he is also very, very stupid. Right here, right in front of us, was the Gym Leaders, the Elite Four, PokÃ©mon Center nurses, PokÃ©mon Mart clerks and the Champions. Their bodies were floating in stasis, contained in red, tube-like containers, submerged in water. The chambers were lined up against the stone pillars inside, but we saw no sign of Travis, Dicks, or Shorts Kid. Shorts Kid worried me the most, because he was just a child and without a PokÃ©mon.<br /><br />The room was a dark, almost nightly blue, with a smooth cement ground. Nestled against the far right corner of this floor was a descending staircase. From the staircase emerged Travis and Dicks, both of them looking rattled, dazed and confused, yet at the same time, much more mature. Their eyes locked on us.<br /><br />&quot;Y...You guys!&quot; Dicks stuttered.<br /><br />&quot;Youâ€™re alive!&quot; Travis added.<br /><br />The duo approached us and, after getting a good look at our battle-rattled condition, Dicks said, &quot;Well, Bert, I see youâ€™re no worse for wear!&quot;<br /><br />The Captain pointed to his hair, which was usually spiky and fine. However, it now looked like it had been tasseled by an Ursaring. It was still predominantly spiky, though. &quot;Your hair looks dumb.&quot;<br /><br />Dicks made a sort of dismissive sound and said, &quot;Weâ€™ve been worried sick about you guys. What sort of Hell did you all go through to get here?&quot;<br /><br />&quot;Oh, you know, Hell,&quot; Amber replied. &quot;Hell on Earth.&quot;<br /><br />Travis nodded in agreement. &quot;Yeah, this is some fucked up s**t.&quot; Their PokÃ©mon arose from the staircase to join them. Dicksâ€™ Squirtle and Paras had evolved into Wartortle and Parasect, respectively; two Hybridmon, a black Nidoqueen whose chest was a deep violet shade, and a beige Cradily whose barnacles had become yellow were with him now. Travis had one new Hybridmon, a-<br /><br />&quot;Is that a fucking Tyrantrum?!&quot; the Captain excitedly squeaked. Its red hide was rose, and its grey belly was green.<br /><br />&quot;Yes. Yes it is,&quot; Travis said, almost like he was rubbing it in. &quot;His name is Megadeath.&quot;<br /><br />The Captain and Amber snickered at the name. Myself, too. Giving a name that asinine to any PokÃ©mon is just begging to trouble!<br /><br />&quot;What? Whatâ€™s wrong with that name?&quot;<br /><br />&quot;No offense, but you are a stupid arsehole,&quot; the Captain said, so matter-of-factly. <br /><br />&quot;You shouldâ€™ve seen it kill a bunch of those Double Question Mark things out there! This thingâ€™s Head Smash will f**k you up so bad, youâ€™ll wish you didnâ€™t get fucked up so bad,&quot; Travis explained. &quot;Anyway, youâ€™re one to talk. Whereâ€™re [i]your[/i] Hybridmon?&quot;<br /><br />&quot;You wanna see our Hybridmon?&quot; Amber asked. &quot;Follow me.&quot;<br /><br />The Captain and I stayed behind while Amber took them outside. The Captain raised his right hand and his ring, middle, and index finger. He waved his hand slightly and brought down the ring finger, mouthing, &quot;Three.&quot; He did the same thing with his middle finger and mouthed, &quot;Two.&quot; Then, he closed his index finger, mouthed, &quot;One,&quot; and pointed back with his thumb.<br /><br />â€œSon of a b***h!&quot; exclaimed Dicks. That was our cue to venture outside and join them.<br /><br />&quot;Where did you find these guys?&quot; Travis asked.<br /><br />Amber told him and Dicks about the events in the tower. Dicks and Travis seemed familiar with the name 3TrainerPokÃ©.<br /><br />&quot;So, you met him, too?&quot; Dicks asked. &quot;Heâ€™s such a nice guy, ainâ€™t he?&quot;<br /><br />&quot;Really jovial. Bzzt.&quot;<br /><br />The next few hours were spent getting reacquainted with them and telling our stories. I told them about the whole God thing. Dicks and Travis were lost for words, and looked at me like I was completely off my rocker.<br /><br />&quot;Can I buy some pot from you?&quot; Travis asked.<br /><br />&quot;What? Bzzt.&quot;<br /><br />&quot;So, assuming thatâ€™s all true, who is this God?&quot; Dicks asked.<br /><br />&quot;We donâ€™t know. Bzzt. I am not sure I [i]want[/i] to know. Bzzt.&quot;<br /><br />&quot;While Iâ€™m thinking about it,&quot; the Captain started, &quot;How long have the Gym Leaders and company been there?&quot;<br /><br />Dicks said that they had been there since they had found the building, which, by the sounds of things, had been quite some time before us. Their story was just as harrowing as ours:<br /><br />1. Dicks and Travis awake at sea,<br />2. They befriended a purple, psychic-type Gyarados who pulled them to the nearest shore,<br />3. A gang of Hybridmon attacked them, but were defeated,<br />4. Squirtle and Paras evolved,<br />5. 3TrainerPokÃ© encounters them at this time and attempts to kill them with an Earthquake attack; they escape,<br />6. After much wandering, they found they temple and took shelter,<br />7. A Charizard M made the scene and battled them both, but Travis caught it with a PokÃ© Ball. A hole in the roof was planted from the battle, and Charizard M enters and exits the building through it.<br /><br />&quot;You... You [i]caught[/i] a Charizard M?&quot; Amber asked, in disbelief.<br /><br />&quot;I sure did,&quot; Travis replied. &quot;Heâ€™s like a puppy.&quot;<br /><br />&quot;Iâ€™m sure he is,&quot; the Captain wearily added.<br /><br />&quot;You wanna meet him? He doesnâ€™t bite. Not anymore, anyway. FIREHEAD!&quot;<br /><br />Firehead flew out from the building via the roofâ€™s hole and soared down to join us. The Captain shuffled out of the way when it landed, as did Amber and I. Charizard M just stood there, with a dopey kind of smile on its face as it met us for the first time.<br /><br />&quot;Firehead, this is Bert, Amber, and Glitchy.&quot;<br /><br />Firehead turned his attention to the Captain, who was now shuddering either from fear or the cold. The dragon lowered its head and licked his right cheek.<br /><br />&quot;So what, is this how it decides how delicious I am?&quot;<br /><br />&quot;Heâ€™s just being friendly. Trust me; he wonâ€™t try to kill you.&quot;<br /><br />&quot;Thatâ€™d be a first.&quot;<br /><br />We spent a few minutes getting to know Firehead; he was really playful and energetic! I had no doubt he would boost morale amongst the team. Hell, if it was anywhere near as strong as the real Charizard M, we might be able to hold our own when the time comes.<br /><br />We returned to the temple and looked at the trapped Gym Leaders and Elite Four. They were definitely alive.<br /><br />&quot;How do we get them out?&quot; the Captain asked.<br /><br />&quot;Weâ€™ve tried to open those pods multiple times, but weâ€™re worried about hurting them. I canâ€™t think of a logical way to open them,&quot; Dicks said.<br /><br />&quot;Why not use Zigzagoon? I thought he was a psychic Hybridmon?&quot; Amber asked. &quot;Just have it rip off the lids with its ESP.&quot;<br /><br />&quot;It didnâ€™t work,&quot; Travis replied. &quot;We tried using our Hybridmon and PokÃ©mon, but the things open from the inside; thereâ€™s a little hatch that opens them up.&quot;<br /><br />I approached the rightmost pod, iron rod in hand. The tool had gotten me out of bigger messes than this before.<br /><br />&quot;Iâ€™ll need someone to point to me where the hatch is. Bzzt.&quot; Travis joined me and hoisted himself up so he could see inside. I raised the rod between the gap.<br /><br />&quot;A little more to the left,&quot; Travis ordered. I moved my hands left until he said, &quot;Thatâ€™s it!&quot;<br /><br />I dug the spear into the gap and punctured the metal; I was quick to stop impaling it. When I dug into it, I heard a noise, like a, &quot;Cuh-chank!&quot; This was the hatch! I pulled up and, thankfully, the lid opened, reeling back until it could not go back any further. The metal plating on the pod shifted together to form a door that opened and I got a look at who was inside.<br /><br />It was a man wearing formal clothing with fine, short black hair. On the left breast of his black blazer was an emblem, a red &#039;R.&#039; When the capsule opened, he wearily stepped out as the water gushed down, but fell over after taking a couple of steps; Firehead caught him and guided him to a wall to rest.<br /><br />Over the next three hours, we freed all one hundred something people imprisoned here, but none of them were coherent. They were dazed and confused, unable to even stay awake long enough to walk to a wall. Aside from that, they were in fairly good shape, but they were in for a rude awakening upon coming to. This was yet another victory for us! Once they were better, we would finally be able to make our stand against 3TrainerPokÃ© and his forces.<br /><br />Dicks pulled me aside and said, &quot;Thereâ€™s more downstairs.&quot;<br /><br />&quot;More Trainers? Bzzt.&quot;<br /><br />&quot;No. Glitchmon.&quot;<br /><br />Curious, we ventured downstairs to the first basement. The room was much more desolate than the top floor, and, neatly aligned in rows, were more stasis chambers. There were only eight, and most of them were a lot bigger than the ones the Trainers were trapped in. Could 3TrainerPokÃ© be lying? Were MissingNo and LM4 here?<br /><br />I looked into the middle containerâ€™s window, but it held neither of them. What it did have was a pale, orangey-brown creature with eight wormlike heads, eight arms, eight wings, and four feet. Unlike other Glitchmon, it was not pixilated, but instead had defined properties, despite being very thin. There was a name label on the lid; it read &quot;B Ã³Ã‹ ÃN,&quot; spacing included. <br /><br />Taking a chance, I freed it an watched as it slowly lumbered out of the canister as water poured out around him. His arms did not have fingers or appendages, but were hooked at the end. The wings! They were a true work of art, so intricate like a Beautiflyâ€™s, with more emphasis on the curves and wedges. The Glitchmonâ€™s walking was strange: the feet on the opposite end would slide out first, and then the two middle feet would drag it ahead. It took a few steps before talking.<br /><br />&quot;Where am I?&quot; Its voice was a lot like mine, but much deeper, a throaty baritone.<br /><br />&quot;You are in the Snowpoint Temple, B Ã³Ã‹ ÃN. Bzzt. Youâ€™re safe. Bzzt.&quot;<br /><br />&quot;Safe? From who?&quot;<br /><br />&quot;From 3TrainerPokÃ©. Bzzt.&quot;<br /><br />B Ã³Ã‹ ÃN sauntered back when I said the Kingâ€™s name. His eight arms were twitching, and his wings were fluttering ever so slightly.<br /><br />&quot;3TrainerPokÃ©! That name! [i]THAT NAME[/i]!&quot;<br /><br />He lashed out with two of his arms on his right side and struck a nearby rock pillar, splitting it in two. It toppled over and took down another pillar with it, the two of them loudly collapsing onto the floor and a small plume of dust blowing our way. Dicks covered his mouth with his arm.<br /><br />The Captain and Firehead bolted down when they heard the noises.<br /><br />&quot;Whatâ€™s going on? Are you guys all rig- What the s**t is [i]that[/i]?&quot; asked the Captain frenetically. <br /><br />&quot;Captain, this is B Ã³Ã‹ ÃN. Bzzt. He hates 3TrainerPokÃ© too. Bzzt.&quot;<br /><br />&quot;Good.&quot;<br /><br />B Ã³Ã‹ ÃN focused on Firehead. He pointed his eight arms and bellowed, &quot;That dragon is a servant of the God! It must be destroyed immediately!&quot;<br /><br />Dicksâ€™ Nidoqueen beat B Ã³Ã‹ ÃN to the dragon and spread her arms out in front of Firehead.<br /><br />&quot;No, B Ã³Ã‹ ÃN! Bzzt. That Charizard M is on our side! Bzzt.&quot;<br /><br />He lowered his eight arms. &quot;Are you certain?&quot;<br /><br />I nodded. &quot;Absolutely. Bzzt.&quot;<br /><br />B Ã³Ã‹ ÃN backed off, but Nidoqueen kept staring daggers at him.<br /><br />&quot;Now, letâ€™s see what other treasures are inside these capsules. Bzzt.&quot;[/font]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: nixnyte
poster_email: *****@*****
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icon: xx
body:
  hi folks!<br /><br />i&#039;ve been having fun exploring glitch possibilities in pokemon yellow lately, and i was interested in seeing how quickly arbitrary code execution could be reached off a fresh save file, without using save corruption or item underflow. the two major steps are of course to encounter p PkMn p to get ws m and to have a specific sequence of pokemon in your active box. to do this from a new game, i had to come up with easier setups for each of the steps, so sharing these is my main intention of this post.<br /><br />in order to encounter p PkMn p, i used a trainer-fly completed by a ditto who transformed into my pokemon with 194 special. the ditto in my route was a result of another trainer fly (two silph co scientists&#039; last pokemon have a special stat of 76), but of course you can find plenty of these in yellow&#039;s cinnbar mansion. to get a pokemon with 194 special, i chose to use a kadabra, as i could also use it for my bootstrap code. depending on its DVs, which are made evident at level 50 due to the stat formula, you can use a combination of rare candies and calcium to guarentee 194 special, assuming no previous stat exp.<br /><br />[code]Kadabra<br />Check Special at level 50 (Special - 125 = DVs)<br />00 DVs&nbsp; &nbsp; Level 70&nbsp; &nbsp; 6 Calcium<br />01 DVs&nbsp; &nbsp; Level 70&nbsp; &nbsp; 5 Calcium<br />02 DVs&nbsp; &nbsp; Level 69&nbsp; &nbsp; 6 Calcium<br />03 DVs&nbsp; &nbsp; Level 69&nbsp; &nbsp; 5 Calcium<br />04 DVs&nbsp; &nbsp; Level 68&nbsp; &nbsp; 6 Calcium<br />05 DVs&nbsp; &nbsp; Level 68&nbsp; &nbsp; 5 Calcium<br />06 DVs&nbsp; &nbsp; Level 67&nbsp; &nbsp; 6 Calcium<br />07 DVs&nbsp; &nbsp; Level 67&nbsp; &nbsp; 5 Calcium<br />08 DVs&nbsp; &nbsp; Level 66&nbsp; &nbsp; 6 Calcium<br />09 DVs&nbsp; &nbsp; Level 67&nbsp; &nbsp; 4 Calcium<br />10 DVs&nbsp; &nbsp; Level 65&nbsp; &nbsp; 6 Calcium<br />11 DVs&nbsp; &nbsp; Level 66&nbsp; &nbsp; 4 Calcium<br />12 DVs&nbsp; &nbsp; Level 65&nbsp; &nbsp; 5 Calcium<br />13 DVs&nbsp; &nbsp; Level 65&nbsp; &nbsp; 4 Calcium<br />14 DVs&nbsp; &nbsp; Level 64&nbsp; &nbsp; 5 Calcium<br />15 DVs&nbsp; &nbsp; Level 63&nbsp; &nbsp; 6 Calcium[/code]<br /><br />now for the bootstrap code, i focused on improving pigdevil2010&#039;s code posted in reply #105, as it was the only one that didn&#039;t require a pokemon with 233 hp. instead, it wrote E9 into the address immediately following the rest of the code. as i&#039;ve already had trouble deciding how to format this post, i&#039;ll mention each block i&#039;m about to paste up front. first is the code i came up with after staring for hours at an opcode table and the big hex list for which pokemon would be easly obtainable. it does successfully allow arbitrary code to be executed from your inventory, but are there side effects due to shortcuts? after that is the order of pokemon in your box to achieve these values, and then where you can find those pokemon very early in the game. for the &quot;anything&quot; slot, i had exactly 1 extra pokemon - pikachu!<br /><br />[code]; initial hl = DA7F<br />$DA7F &lt;- 0F || rrca<br />$DA80 &lt;- 2E || <br />$DA81 &lt;- 8E || ld l, 8E&nbsp; &nbsp; ; l = 8E<br />$DA82 &lt;- 7C || ld a, h&nbsp; &nbsp;  ; a = DA<br />$DA83 &lt;- 16 || <br />$DA84 &lt;- 0F || ld d, 0F&nbsp; &nbsp; ; d = 0F<br />$DA85 &lt;- 82 || add a, d&nbsp; &nbsp; ; a = E9<br />$DA86 &lt;- 22 || ld (hl+), a ; $DA8E &lt;- E9, l = 8F<br />$DA87 &lt;- 7C || ld a, h&nbsp; &nbsp;  ; a = DA<br />$DA88 &lt;- 26 || <br />$DA89 &lt;- 07 || ld h, 07&nbsp; &nbsp; ; h = 07<br />$DA8A &lt;- 94 || sub h&nbsp; &nbsp; &nbsp;  ; a = D3<br />$DA8B &lt;- 67 || ld h, a&nbsp; &nbsp;  ; h = D3<br />$DA8C &lt;- 2E || <br />$DA8D &lt;- 21 || ld l, 21&nbsp; &nbsp; ; l = 21<br />$DA8E &lt;- E9 || jp (hl)&nbsp; &nbsp;  ; goto $D321[/code]<br /><br />[quote]Parasect<br />Clefable<br />Metapod<br />Gyarados<br />NidoranF<br />Golbat<br />Onix<br />Metapod<br />Kadabra<br />Nidoking<br />Abra<br />Flareon<br />Parasect<br />Growlithe<br />(anything)[/quote]<br /><br />[quote]Route 2<br />- Catch 1 NidoranF <br />- Catch 1 NidoranM (10-12 Rare Candy, Moon Stone)<br /><br />Virdian Forest<br />- Catch 2 Metapod<br /><br />Route 4<br />- Buy 1 Magikarp (15 Rare Candy)<br /><br />Mt. Moon<br />- Catch 2 Paras (22-30 Rare Candy)<br />- Catch 1 Clefairy (Moon Stone)<br />- Catch 1 Zubat (9-16 Rare Candy)<br />- Find 2 Moon Stone<br /><br />Route 8<br />- Trainer-Fly 1 Onix<br />- Trainer-Fly 1 Growlithe<br /><br />Celadon<br />- Buy 1 Abra (1 Rare Candy) http://i.imgur.com/EFnPsLp.png<br />- Receive 1 Eevee (Fire Stone)<br />- Buy 1 Fire Stone[/quote]<br /><br />the other abra was caught on route 6 since i opened the route similarly to the no save corruption speedrun in order to duplicate rare candies and nuggets. i had streamed my first attempt of this to a couple friends on twitch, which the video can be referenced [url=http://youtube.com/watch?v=CIvWMYCUF0c]here[/url] for any visual demonstrations. there is audio &quot;commentary&quot;, but it&#039;s mostly me chatting with the viewers and mumbling about how its going, so it&#039;s not at all important to listen to. i am also not correct about everything i say in the video :) if you&#039;re eager enough to continue off the route i used in that video to then actually execute specific bits of arbitrary code, just remember tm 1 will be your best friend for accessing the return opcode.<br /><br />anyway, hopefully someone finds these references useful!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hey nixnyte. Thanks for your info and welcome to the forums!<br /><br />I enjoyed your set up.<br /><br />That was a creative way to see Ghost Missingno. early on (with the Special stat of the [url=http://forums.glitchcity.info/index.php?topic=6618.0]level 80 Starmie[/url] from Cubone for Machoke trade)! Did you think of that or another speedrunner? (I&#039;m out of touch with the speedrunning community other than the published tricks)<br /><br />For what it&#039;s worth, I also did an [url=https://www.youtube.com/watch?v=ZVXQ7X65Tt8]arbitrary code execution run[/url] (a catch em all one), but it was on Red/Green with trading allowed. It was pretty slow and it could have probably been done without trading with enough effort and probably an improved bootstrap code. I&#039;m considering doing a Red/Green catch em all run without arbitrary code or trading.


subject: Useful tricks for Red/Green catch em all (list is WIP that may not be finished)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  *Dokokashira door glitch.<br />*Infinite Eevee glitch.<br />*Make your own items glitch.<br />*Trainer-Fly (called fifthæ³• in Japan).<br />*CoolTrainer? (unconfirmed).<br />*Yami Shop glitch and PokÃ©flute encounter.<br />*Defense experience byte 2-&gt;# of items.<br />*Item underflow glitch.<br />*Fossil conversion glitch.<br />*Rival&#039;s/Jack effect.<br />*Text pointer manipulation? (unconfirmed).<br />*Glitch Cities with useful screen data.<br />*Super Glitch for over 6 PokÃ©mon? (unconfirmed)<br />*ZZAZZ glitch # of items expansion? (unconfirmed).<br />*Item duplication via Missingno.<br />*Experience underflow.<br />*Skip to level 100 select glitch.<br /><br />All can be found with Google, some from my channel ChickasaurusGL, some are more well known.<br /><br />Some glitches listed may obsolete another.<br /><br />Magikarp into Mew is not included, because it probably won&#039;t get registered in the PokÃ©dex.<br /><br />Comments:<br /><br />I suspect text pointer manipulation would be harder on Red/Green, due to the first byte being an item quantity instead of an item.<br /><br />For CoolTrainer, the memory layout, etc. may mean the location where you need your 50/species byte would be different. But CoolTrainer is unconfirmed other than the basic yields by opening a battle screen (Missingno. and Pikachu IIRC).<br /><br />PokÃ©mon you can get with the glitches:<br /><br />Trainer-Fly: Lots of things, everything with a Ditto.<br />Fossil conversion glitch: Everything.<br />PokÃ©flute encounter: [url=http://hakuda2.web.fc2.com/wario/poke3/f2.html]32 different PokÃ©mon[/url] confirmed, but more may be possible with Glitch Cities.<br />CoolTrainer: Likely to be quite a few.<br />Text pointer manipulation: Unconfirmed. What is allowed to be in an item ball, so e.g. Mew (Boulder Badge) probably doesn&#039;t count.<br /><br />Any specific questions? I&#039;m happy to answer them. :)


subject: A hasty list of Red/Green glitch PokÃ©mon evolutions (Mew included)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I made this list for Green v1.0. All the evolutions occur some level before or at level 255. Mew appears (as an evolution of DC), and the Gloom/Vileplume may be useful for a Green catch em all run. To look up what a ID a &#039;TMXX&#039; PokÃ©mon is, see what index number the item would have on the [url=http://glitchcity.info/biglist.htm]Big List[/url].<br /><br />To get a glitch PokÃ©mon over level 100, either:<br /><br />1) Use the skip to level 100 select glitch with a high enough move ID, but run instead of gain experience, then deposit and withdraw the PokÃ©mon to get it at over level 100.<br />2) Use a similar select glitch (press select on the 26th item, press select again on a move) to modify the level directly. The move ID that gets placed in the level byte must be over 63 (Rage) for over level 100 evolutions.<br /><br />Evolve without stone evolutions are not included, as I&#039;m not too familiar with looking into the ROM to find out, and it would take considerably longer.<br /><br />To test an evolution, enter the codes 01FE4CD1 (first PokÃ©mon is level 254), 01XX24D1 (first PokÃ©mon species byte 1) and 0128A2D2 0163A3D2 (99 Rare Candies).<br /><br />00: Clefairy<br />BF: None<br />C0: Ghost Missingno.<br />C1: D0<br />C2: None<br />C3: At least L224: Gloom, Vileplume, Missingno., Vileplume, TM24, Vileplume, Rhydon.<br />C4: None<br />C5: None<br />C6: Glitchmon<br />C7: None<br />C8: None<br />C9: None<br />CA: Onix (level 60), Articuno (level 234)<br />CB: None<br />CC: None<br />CD: None<br />CE: None<br />CF: Spearow<br />D0: NidoranM<br />D1: None<br />D2: None<br />D3: Lickitung, Hypno, Graveler, glitchmon<br />D4: Cubone<br />D5: None<br />D6: None<br />D7: None<br />D8: None<br />D9: None<br />DA: None<br />DB: None<br />DC: Mew (level 33), Haunter, glitchmon, glitchmon<br />DD: None<br />DE: Ghost Missingno.<br />DF: None<br />E0: None<br />E1: TM34, TM54<br />E2: Growlithe<br />E3: TM24, Grimer, Spearow<br />E4: None<br />E5: None<br />E6: None<br />E7: None<br />E8: None<br />E9: TM30, Gloom<br />EA: None<br />EB: None<br />EC: None<br />ED: None<br />EE: Spearow, Spearow<br />EF: None<br />F0: None<br />F1: None<br />F2: None<br />F3: None<br />F4: Clefairy, Gloom, Vileplume, Missingno., Vileplume, TM24, Vileplume, Rhydon<br />F5: None<br />F6: None<br />F7: Dragonite<br />F8: None<br />F9: None<br />FA: TM40, Cubone<br />FB: None<br />FC: TM34, TM54<br />FD: None<br />FE: TM25<br />FF: None


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: nixnyte
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: nixnyte
icon: xx
body:
  the early ghost (or kabutops fossil) missingno technique is credited to ExtraTricky on the [url=http://wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Yellow/Glitched_No_Save_Corruption]no save corruption[/url] page on the pokemonspeedruns wiki. the [url=http://puu.sh/257S]puu.sh of trainer pokemon yields[/url] for trainer-fly also served useful, but as i desperately found myself wanting to ctrl+f for pokemon on the image, i found a [url=http://www.upokecenter.com/content/pokemon-yellow-trainer-list]dump of trainers in pokemon yellow[/url] on upokecenter. with this [url=http://pastebin.com/raw.php?i=2CEGEnv9]key-value special stat[/url] support file and this simple [url=http://pastebin.com/J6hibArd]ruby script[/url] i wrote, it helped me narrow down which trainers would have favorable special stats. upokecenter also has a trainer list for red and blue if anyone wants to make use of the script for that game. a [url=http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html]gameboy opcode table[/url] felt more useful than a list in this instance as well.<br /><br />other than that, all i did myself was write some custom asm, make some pretty charts, and piece it all together. the asm was the main thing i wanted to share since i believe it&#039;s more efficient than the other methods for arbitrary code in yellow. unless i&#039;m forgetting something, that should cover all of the credits and references. i certainly didn&#039;t come up with every part on my own :P


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool. Yes, I&#039;ve heard of the puu.sh file too. Its useful for Red/Blue, but not as useful for Yellow, as some Trainers (except Blue as that&#039;s fairly obvious) differ between Red/Blue and Yellow. <br /><br />I tried to upload it to the wiki here, but it was too big xD.<br /><br />[url=http://iimarck.us/etc/asmopcodes.txt]This[/url] is the list of opcodes I use.


subject: Alter Trainer text/Turn Trainers into certain PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is a weird select glitch that needs more research. Let&#039;s call it Trainer mutation glitch.<br /><br />Press select on the 20th item, swap 20th position with a party PokÃ©mon, then go to a Trainer that you can walk to without using a warp.<br /><br />This guy got Mew with it, but I can&#039;t replicate it because the result depends on the PokÃ©mon you switch.<br /><br />https://www.youtube.com/watch?v=RqlMMk0sJbo<br /><br />After trying a level 100 Charizard ([url=https://mega.co.nz/#!JhM1FDoI!dZBL7NKbjEIqHLVSbAFZyDju8dL7HpGZOy1GJMpuCTA]here&#039;s my save file[/url]), I turned a Bug Catcher into a Rhydon.<br /><br />[img]http://i.minus.com/jVIM1YwWiaokN.png[/img][img]http://i.minus.com/jbokcni3kI94Ue.png[/img]<br /><br />You don&#039;t always get a PokÃ©mon, and the text may cause a freeze.<br /><br />For me, signs are unaffected by the glitch.<br /><br />Edit: This glitch peeks my curiosity. Look what I got just with the Trainers on one route.<br /><br />[img]http://i.minus.com/jbdRg4RB7dFNKU.png[/img][img]http://i.minus.com/jqS6vzhX7bgg9.png[/img][img]http://i.minus.com/jdyEBtffuQqLW.png[/img][img]http://i.minus.com/jbex9qCzw2V1I5.png[/img][img]http://i.minus.com/jv6OeI7ZeP1ue.png[/img][img]http://i.minus.com/jbt5OXBAIIeM34.png[/img][img]http://i.minus.com/jbrv9udnOW0keW.png[/img]


subject: Memory map of a saved game
poster_name: hunk
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was wondering if there is any memory map of a saved game. This is, what every address in memory is actually storing.


subject: Re: Pokemon plushes
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6951.msg196385#msg196385 date=1409465251]<br />Nothing says cute and cuddly like a.... Hydreigon.<br />[/quote]<br /><br />Sounds about right, if you&#039;ve played PokÃ©mon Mystery Dungeon: Gates to Infinity.


subject: Re: A hasty list of Red/Green glitch PokÃ©mon evolutions (Mew included)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yes, possibly, [url=https://www.youtube.com/watch?v=ggLpyCRUWH8]like glitch PokÃ©mon EA in Red/Blue[/url]. I&#039;d like to see a PokÃ©mon that you could evolve into what you like.<br /><br />The [url=http://forums.glitchcity.info/index.php/topic,5217.0.html]mechanics[/url].


subject: Re: Alter Trainer text/Turn Trainers into certain PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Update: See [url=https://www.youtube.com/watch?v=CH8ciwq39XA]this video[/url]. I made my own yields, plus it works on Japanese Blue.<br /><br />I did some research. After the select glitch, the PokÃ©mon get put in a list ordered by text ID.<br /><br />The altered text and changed turning data actually depends on other bytes, because you can just modify the addresses from D485 on Route 3 to modify what the Trainers give, even though the text is unchanged.<br /><br />Please see this picture. (click to enlarge)<br /><br />[url=http://i4.minus.com/iEnwpItA6Yinp.png]<br />[img]http://i.minus.com/jEnwpItA6Yinp.png[/img][/url]<br /><br />Now is the time to see what PokÃ©mon data goes into these bytes.<br /><br />I also wonder if you can do something similar with Super Glitch if you make it give you more than 6 PokÃ©mon, even though the data structure is different.<br /><br /><br />Edit:<br />For PokÃ©mon 1 being switched.<br /><br />Does not change: Trainer 01 turning data D463 <br />Does not change: Trainer 01 text D464 <br />Does not change: Trainer 02 turning data D465 <br />Does not change: Trainer 02 text D466 <br />Does not change: Trainer 03 turning data D467 <br />Does not change: Trainer 03 text D468 <br />Does not change: Trainer 04 turning data D469 <br />Does not change: Trainer 04 text D46A <br />Does not change: Trainer 05 turning data D46B <br />Does not change: Trainer 05 text D46C <br />Does not change: Trainer 06 turning data D46D <br />Does not change: Trainer 06 text D46E <br />D12B Species byte 2 -&gt; Trainer 07 turning data D46F <br />D12C Current HP byte 1 -&gt; Trainer 07 text D470 <br />D12D Current HP byte 2 -&gt; Trainer 08 turning data D471 <br />D12E Level? -&gt; Trainer 08 text D472 <br />D12F Status ailment -&gt; Trainer 09 turning data D473 <br />D130 Type 1 -&gt; Trainer 09 text D474 <br />D131 Type 2 -&gt; Trainer 10 turning data D475<br />D132 Catch rate -&gt; Trainer 10 text D476<br /><br />D13F Attack experience byte 2-&gt;PokÃ©mon 1 species D483 <br />D140 Defense experience byte 1-&gt;PokÃ©mon 1 level D484 <br />D141 Defense experience byte 2-&gt;PokÃ©mon 2 species D485 <br />D142 Speed experience byte 1-&gt;PokÃ©mon 2 level D486 <br />D143 Speed experience byte 2-&gt;PokÃ©mon 3 species D487 <br />D144 Special experience byte 1 -&gt; PokÃ©mon 3 level D488 <br />D145 Special experience byte 2 -&gt; Pokemon 4 species D489 <br />D146 Attack &amp; Defense DV -&gt; PokÃ©mon 4 level D48A <br />D147 Speed &amp; Special DV -&gt; PokÃ©mon 5 species D48B <br />D148 PP of move 1 -&gt; PokÃ©mon 5 level D48C <br />D149 PP of move 2 -&gt; PokÃ©mon 6 species D48D <br />D14A PP of move 3 -&gt; PokÃ©mon 6 level D48E <br />D14B PP of move 4 -&gt; PokÃ©mon 7 species D48F <br />D14C PokÃ©mon level -&gt; Pokemon 7 level D490 <br />D14D Max HP byte 1 -&gt; PokÃ©mon 8 species D491 <br />D14E Max HP byte 2 -&gt; PokÃ©mon 8 level D492 <br />D14F Attack byte 1 -&gt; PokÃ©mon 9 species D493 (not verified)<br />D150 Attack byte 2 -&gt; PokÃ©mon 9 level D494 (not verified)<br />D151 Defense byte 1 -&gt; PokÃ©mon 10 species D495<br />D152 Defense byte 2 -&gt; PokÃ©mon 10 level D496


subject: Re: Glitch Pokemon Unabridged names
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Spoink link=topic=7047.msg196330#msg196330 date=1408473686]<br />I need info before it sinks<br />[/quote]<br /><br />[quote author=Spoink link=topic=7032.msg196407#msg196407 date=1409697602]<br />Come on i need confirmation!<br />[/quote]<br /><br />Instead of you doing multiple posts, I&#039;ll delete them and sticky this thread because I think it&#039;s interesting to know the proper glitch PokÃ©mon name data. Thanks.<br /><br />No offense, but it&#039;s kind of rude to ask others to do things like that. Why don&#039;t you test the PokÃ©mon below D1 yourself?


subject: Re: Really bad jokes
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just gonna drop this here:<br /><br />Do you know why there are no jokes about the Jonestown Massacre?<br /><br />The punch line is too long.


subject: Re: Really bad jokes
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=7038.msg196409#msg196409 date=1409710709]<br />Just gonna drop this here:<br /><br />Do you know why there are no jokes about the Jonestown Massacre?<br /><br />The punch line is too long.<br />[/quote]<br /><br />Well, now I&#039;m going to hell. Also, I probably shouldn&#039;t have googled that (I knew about the massacre but I couldn&#039;t remember it), I already watched the latest ISIS video so I&#039;m probably looking to be put on a few watch lists now.<br /><br />In related going to hell:<br /><br />What is the opposite of Christopher Reeves?<br /><br />Christopher Walken.


subject: Re: Alter Trainer text/Turn Trainers into certain PokÃ©mon
poster_name: hunk
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, seriously. No shit. I&#039;m the biggest fan of your videos. Like five years ago I thought &quot;there are no more glitches to discover, nothing more to do about these games&quot;. How mistaken I was. The work you&#039;re doing is really great, and you keep going and going and going. It&#039;s pretty obvious you work hard on both the videos and the posts with more information, as they are pretty enjoyable. I can&#039;t thank you enough.<br /><br />(End of the spam, sorry)


subject: Re: Alter Trainer text/Turn Trainers into certain PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hunk link=topic=7045.msg196417#msg196417 date=1409748116]<br />No, seriously. No s**t. I&#039;m the biggest fan of your videos. Like five years ago I thought &quot;there are no more glitches to discover, nothing more to do about these games&quot;. How mistaken I was. The work you&#039;re doing is really great, and you keep going and going and going. It&#039;s pretty obvious you work hard on both the videos and the posts with more information, as they are pretty enjoyable. I can&#039;t thank you enough.<br />[/quote]<br /><br />I&#039;m touched. Thanks for the kind words. I&#039;ll keep going whenever I find a glitch that interests me. :)<br /><br />[quote author=hunk link=topic=7045.msg196417#msg196417 date=1409748116]<br />(End of the spam, sorry)<br />[/quote]<br /><br />It&#039;s OK.


subject: Re: Really bad jokes
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now a slightly older one:<br /><br />What&#039;s a baby harp seal&#039;s favorite drink?<br /><br />Canadian club on the rocks.


subject: Re: Glitch Pokemon Unabridged names
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7032.msg196408#msg196408 date=1409698174]<br />Instead of you doing multiple posts, I&#039;ll delete them and sticky this thread because I think it&#039;s interesting to know the proper glitch PokÃ©mon name data. Thanks.<br />[/quote]<br /><br />Soon the entire first page of this forum will be all stickies...


subject: Gold/Silver/Crystal - how to easily access unused warps
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Use the code 01600BD2 (Gold/Silver) or 0160E4D4 (Crystal) and walk where a hidden warp would be. This makes you fall down a hole into the map.<br /><br />Thanks to SatoMew for letting me know this is possible.<br /><br />Unused warps include:<br />*Safari Zone gate from Fuchsia City (where the door should be, requires walk through walls)<br />*Safari Zone gate from Safari Zone (x2 situated at the entrance points)<br />*PokÃ©Com Center Administration Office (one tile above the stairs in Goldenrod PokÃ©mon Center, Crystal version only)


subject: Re: CoolTrainerâ™€ (and non hex:00 Super Glitch) yields documentation thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Understood. Thanks TheZZAZZGlitch. (I read your reply before, and played around with out of bounds Glitch Cities, but forgot to make a post)<br /><br />Though not exactly related to the thread, here&#039;s an image for Green.<br /><br />[img]http://i.minus.com/jS0vEy3T9twjB.png[/img]<br /><br /><br />And another, showing where the 50 tile must be.<br /><br />[img]http://i.minus.com/jblCFabmNRaxYF.png[/img]<br /><br />Regarding Red/Blue, there have been many new yields found that were used in MrWint&#039;s TAS, and by SheNanagans, so I think it would be good to list them.


subject: Re: Wiki Bug List and Reports
poster_name: hunk
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In any wiki page there are two &lt;html&gt; tags opening... one for mediawiki and the other one for smf


subject: Re: CoolTrainerâ™€ (and non hex:00 Super Glitch) yields documentation thread
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Just a note, many of the Cooltrainers used in the Speedrun/TAS warp using Item Underflow, so they would be hard to use for someone who isn&#039;t familiar with Item Underflow. I can freely help on Cooltrainers that use overworld map positions, though ;).


subject: Re: CoolTrainerâ™€ (and non hex:00 Super Glitch) yields documentation thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, I&#039;m aware. Thanks though. You change D365 (item 36 quantity) to load a map with an invalid entrance point depending on the exit.<br /><br />I&#039;ve also noticed that you may have to change the quantity of item 37 to 3 so that you can Dig away from places you normally can&#039;t dig from.<br /><br />Here&#039;s are locations I gathered from SheNanagan&#039;s latest run. I think I may have missed one, plus I feel there may be more from the older run/MrWint&#039;s run.<br /><br />[b]Pallet Town (00)&#039;s warp 03 (e.g. Viridian Gym) - gives Eevee[/b]<br /><br />[img]http://i1.minus.com/jbfRGAS8XiTIJo.png[/img]<br /><br />[b]Diglett&#039;s Cave Route 2 entrance (2E)&#039;s warp 08 (e.g. Vermilion fishing guy house) - gives Nidoranâ™‚[/b]<br /><br />[img]http://i6.minus.com/j1hUHHwk9IZuQ.png[/img]<br /><br />[b]Pewter Museum - Jynx[/b]<br /><br />[img]http://i4.minus.com/jGHsfntYgpocX.png[/img]<br /><br />[b]Saffron City (0A)&#039;s warp 0A (e.g. Celadon Coin Case location house) - gives Dratini[/b]<br /><br />[img]http://i5.minus.com/jb0divckqtRC3j.png[/img]<br /><br />[b]Vermilion City PokÃ© Mart (5B)&#039;s warp 0B (e.g. Rocket house in Celadon) - gives Porygon. D367-&gt;03 required.[/b]<br /><br />[img]http://i3.minus.com/jbxLqgGiOlYpup.png[/img]<br /><br />[b]House with NPCs discussing warden in Fuchsia City (9E)&#039;s warp 03 (e.g. Vermilion Gym) - gives Tauros. D367-&gt;03 required.[/b]<br /><br />I did not get the exact same Glitch City, but I got one that was very similar to the one below and gave Tauros.<br /><br />[img]http://i6.minus.com/jbrLo03RZDoljR.png[/img]<br /><br />[b]Celadon house with Rocket (8B)&#039;s warp 08 (e.g. Vermilion City fishing guy house) gives Koffing. D367-&gt;03 required.[/b]<br /><br />[img]http://i3.minus.com/jbzyD3pyVOXHCe.png[/img]


subject: Unused letters in Generation II
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SM
icon: xx
body:
  In pokemon gold (I haven&#039;t checked crystal version yet) text 1(01) ~ 41(29) contain uncompleted alphabet and symbols.<br /><br />01	B<br />02	C<br />03	D<br />04	E<br />05	F<br />06	G<br />07	H<br />08	I<br />09	J<br />0A	K<br />0B	L<br />0C	M<br />0D	N<br />0E	O<br />0F	P<br />10	Q<br />11	R<br />12	S<br />13	T<br />14	U<br />15	V<br />16	W<br />17	X<br />18	Y<br />19	Z<br />1A	(<br />1B	)<br />1C	:<br />1D	;<br />1E	[<br />1F	blank<br />20	q<br />21	r<br />22	s<br />23	t<br />24	u<br />25	v<br />26	w<br />27	x<br />28	y<br />29	z<br /><br />But game uses other alphabet/symbols located in 128(80)~255(FF) like generation I games.<br /><br />I think early in development, programmers tried to insert alphabet on this location. But to use time machine system, letters need to be located on same position with generation I games. So they left early letters and made new letters in 128~255.<br /><br />I&#039;m sorry if you already know this.


subject: Re: Unused letters in Generation II
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SM link=topic=7052.msg196426#msg196426 date=1410017206]<br />I think early in development, programmers tried to insert alphabet on this location. But to use time machine system, letters need to be located on same position with generation I games. So they left early letters and made new letters in 128~255.<br /><br />I&#039;m sorry if you already know this.<br />[/quote]<br /><br />I found this too when messing around with custom Trainer House Trainers. I don&#039;t think this is intentional, though.<br /><br />It would seem strange for Nintendo of America and Game Freak to leave out lowercase a-p or &#039;A&#039;, and those aren&#039;t the only unused hex IDs where there are characters from this set.<br /><br />According to Sawakita, in the Japanese versions characters with dakutens or handakutens are printed using the following routine:<br /><br />[quote]if x &lt; 20 â†’ print value (x + $80) in the current location and print char $E5 in the row above it.<br />if 1F &lt; x &lt; 40 â†’ print value (x + $90) in the current location and print char E5 in the row above it.<br />if 3F &lt; x &lt; 44 â†’ print value (x + $59) in the current location and print char E4 in the row above it.<br />if 43 &lt; x &lt; 60 (excluding of course all the text-commands like $55, $4E, etc.) â†’ print value (x + $86) in the current location and print char E4 in the row above it.[/quote]<br /><br />This may very well be relevant to what&#039;s happening here. The equivalents for $E5 (dakuten) and $E4 (handakuten) are blank spaces and/or the &#039;combining characters&#039; mechanic may have been removed.<br /><br />If you take character $40 you get a &#039;Z&#039;; a character that is normally $99. Also, characters $41-43 are &#039;(&#039;, &#039;)&#039; and &#039;:&#039;<br /><br />This follows the process:<br /><br />[quote]if 3F &lt; x &lt; 44 â†’ print value (x + $59) in the current location and print char E4 in the row above it.[/quote]<br /><br />Character $3F isn&#039;t &#039;Y&#039;, and character $3E isn&#039;t &#039;X&#039;. Character $44 isn&#039;t &#039;;&#039;.<br /><br />However, if you take character $5F you don&#039;t get $E5 ($5F+$86). Instead you get a period (.), so I don&#039;t know what&#039;s going on.<br /><br />Note:<br /><br />In Gold/Silver/Crystal, if you print 22 on the Name Rater screen it doesn&#039;t appear as &#039;s&#039;, 23 appears as &#039; tzx&#039; (mojibake for &#039;ã“ã†ã’ã&#039;; BA B3 29 B7), 24 appears as &#039;PoKÃ©&#039;, 25 as nothing.<br /><br />In Crystal the same characters don&#039;t work, but additionally 15-16 don&#039;t work.<br /><br />[quote author=SM link=topic=7052.msg196426#msg196426 date=1410017206]<br />In pokemon gold (I haven&#039;t checked crystal version yet)<br />[/quote]<br /><br />The table seems as accurate as it is for Crystal as it is for Gold. How did you get &#039;s&#039;, &#039;t&#039; and &#039;u&#039; and &#039;v&#039; though?<br /><br />It&#039;s also a good idea to change the first PokÃ©mon nickname&#039;s first letter (Gold: DB8C Crystal: DE41). On the PokÃ©mon screen, 01-04, 14-18, 1D-25 are &#039;?&#039; and the rest are normal. I tested this on English Gold/Silver and English Crystal. I didn&#039;t test the Japanese versions though.<br /><br />That seems strange, but if you look at [url=http://hax.iimarck.us/post/8855/#p8855]this[/url] Japanese table file for Gold and Silver, these are either illegal characters or control characters: 01=ã‚¤ã‚›, 02=ãƒ´, 03=ã‚¨ã‚›, 04=ã‚ªã‚›, 14=ãƒŠã‚›,15=ãƒ‹ã‚›, 16=ãƒŒã‚›, 17=ãƒã‚›, 18=ãƒŽã‚› (you can&#039;t have a dakuten for those kana, except for ãƒ´, which is actually apparently a relatively recent addition to kana usage and is pronounced &#039;vu&#039;. I&#039;ve seen my Japanese teacher use it for a classmate&#039;s name, but you still can&#039;t get it on a PokÃ©mon name), 1D prints &#039;ã«&#039; and a space, 1E prints &#039;ã£ã¦&#039;, 1F prints &#039;ã‚’&#039; and a space, 20=ã‚£ã‚›, 21=ã‚ã‚› (both illegal), 22 prints &#039;ã ï¼&#039;, 23 prints &#039;ã“ã†ã’ã&#039;, 24 prints &#039;ã¯&#039; and a space, 25 prints &#039;ã®&#039; and a space.


subject: Possible glitch in Celebi Machines
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Obviously, it is not known if there are any Mew/Celebi Machines in the wild anymore. And of course, there were different revisions of the Celebi Machine (the earliest ones seen at events like PokÃ©mon Fun Fest 2001 had the same blue-coloured case as a Mew Machine, later Celebi Machines had a yellow case).<br /><br />Anyway, last night I was scouring the internet for any info related to the Mew/Celebi Machines, and came across this page: http://v-road.8m.com/funfest.htm<br /><br />It mentions a supposed Nintendo employee, &quot;Arnold&quot;, using an early Celebi machine at Fun Fest 2001. (you can see a picture of said Celebi machine, from the back)<br /><br />I will quote from the page here, with typos intact:<br /><br />&quot;A few minuets later he tried uploading Celebi to my Silver and it crashed. I got nervous thinking my gameâ€™s memory was erased.&nbsp; Arnold seemed to know what he was doing. He put my Silver into his Gameboy and turned it on. I asked him what was the matter. He said, â€Iâ€™m looking for a PokÃ©mon with an item attached to itâ€. He told me 1of my PokÃ©mon, â€œKenyaâ€, had mail attached to it.&nbsp; He told me to take the mail off of it. So I took the mail off and saved. Then I took Silver out of his Gameboy. A couple of minutes later I gave my silver back to Arnold and he uploaded Celebi. I was so HAPPY!&quot;<br /><br />So, there was a known glitch in Celebi Machines (at least, the early ones) wherein it would freeze if a PokÃ©mon (probably in the party) had a hold item attached.<br /><br />Obviously, without a ROM dump of the Celebi Machine&#039;s ROM (which will naturally happen when hell freezes over :p), any further details regarding this glitch are unknown.<br /><br />(By the way, according to visible SGB borders in photos from the time, the Mew Machine used a ROM based on Japanese Blue; and the Celebi Machine used a ROM based on Japanese Gold)


subject: MissingNo. Exp issues in Pokemon Yellow
poster_name: AlternateLives
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Backstory[/b]: Okay, so I am using theZZAZZglitch&#039;s special Debug Yellow rom (which I&#039;ll link the video if your interested) to do something of a Nuzlock run. What I&#039;ve been doing is using a D20 to pick specific hex values (1-9 = 1-9, 10-15 = A-F, 16 = 0, 17-20 = reroll) for each Pokemon I get on every route. Anyway, since there are so many indices for MissingNo., it&#039;s no surprise that I have one pretty early.<br /><br />However, let&#039;s be real: MissingNo. is complete garbage, especially considering he/she/it is only viable as an HP wall for the first battle, after which it downlevels to 1. In an attempt to &#039;stabilize&#039; it, I tried maxing out its experience value (by changing D178-D17A to FF FF E0, which would allow some room for gained experience rather than causing &#039;rollover&#039; of the value) which I was hoping would force the Experience Underflow glitch. <br /><br />It turns out, though, that MissingNo. needs a 4-byte value to grow to the next level, rather than the maximum 3-byte value, meaning that the poor guy is stuck at level 1 for all eternity. This simply won&#039;t do for any sort of a nuzlock run. So...<br /><br />[b]Question[/b]: Is it possible to edit the experience-needed value without causing significant damage to other parts of the ram, and if so, what is the ram address? I&#039;ve looked in several places, and I can&#039;t seem to find it.<br /><br />I guess if this isn&#039;t possible, though, this poor Pokemon is going to be sacrificial meat at some point in the near future, sadly.<br /><br />Any help is appreciated!<br /><br />Cheers!<br />AlternateLives


subject: Re: MissingNo. Exp issues in Pokemon Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Welcome to the forums!<br /><br />You can make the second species byte (D16A for PokÃ©mon 1) a PokÃ©mon like Chansey (28) and it will start leveling up as if it was a Chansey. Only thing is that it&#039;ll use Chansey&#039;s base stats, though. You&#039;ll be able to level it past 100 though, since the max experience for Missingno. apparently allows it.<br /><br />If you use the following Game Genie code, then you can give Missingno. (and only Missingno.) the growth rate of your choice:<br /><br />xxF-D5A-F72<br /><br />Replace xx with:<br /><br />00 - Medium-Fast<br />03 - Medium-Slow<br />04 - Fast<br />05 - Slow<br /><br />Or you could have fun with [url=http://forums.glitchcity.info/index.php?topic=6588.0]glitch growth rates[/url] xD. I don&#039;t know their formulas though, just their experiences at 100 and 255. I thought 25 would be fast at low levels, but apparently it may not be.<br /><br />I imagine this code will break something. Hopefully it doesn&#039;t break something too bad.<br /><br />Alternatively, you can replace regular Missingno. with fossil (B6, B7) or ghost Missingno. (B8). Those Missingno. level up like the last PokÃ©mon in the party (other special Missingno. in the party ignored).


subject: Strange Glitch involving PokÃ©mon Yellow and Stadium 2
poster_name: .Maguss.
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: .Maguss.
icon: xx
body:
  This is a really weird glitch that happened to me today, and I didn&#039;t find any further information about it anywhere on the internet, except a video on youtube showing it: https://www.youtube.com/watch?v=LRw1pW5V8n8<br /><br />When you&#039;re gonna trade PokÃ©mon of RBY versions using the Trading Machine in PokÃ©mon Stadium 2, it is supposed to not show any PokÃ©mon at box 13 and 14 since there is no box 13 and 14 on those versions, but it is now showing some random PokÃ©mon with random levels and movesets on my box 13 in Yellow version, as you can see on the pics:<br /><br />https://www.dropbox.com/s/bnrrqcd5ot83h7z/2014-09-06%2019.29.52.jpg<br />https://www.dropbox.com/s/ght6bzvavphk588/2014-09-06%2019.31.13.jpg<br />https://www.dropbox.com/s/pe32yr5jlyjyxr8/2014-09-06%2019.31.23.jpg<br />https://www.dropbox.com/s/pvw78pf9ifv9dpi/2014-09-06%2019.30.36.jpg<br /><br />The PokÃ©mon shown changes when you switch the carts positions on the Trading Machine. I also have a Red car, but this happens only with Yellow for me (but I think it can happen with any RBY cart). Does anyone here know anything about this glitch? Any guesses? I&#039;m really worried with that, there are some important things on those carts I did not want to lose.<br /><br />Notes: all carts are legit, no pirated carts. Also, I didn&#039;t make any kind of glitch on those carts.


subject: Re: MissingNo. Exp issues in Pokemon Yellow
poster_name: AlternateLives
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First of all, thanks for the link! That&#039;s [i]really[/i] going to help on this run, especially if I get several glitch Pokemon.<br /><br />I&#039;ll probably go the first route, since as I&#039;ve said, MissingNo.&#039;s stats aren&#039;t anything to write home about anyway. As for using Fossil or Ghost MissingNo.s, I plan to use them as a separate Pokemon from their normal cousins (nuzlocke, playing with duplicates clause: in my rules; if i&#039;ve used it, the hex becomes invalid, and I must reroll. All normal MissingNo.s count as one entry, the 3 others count as another. Instant crashing Pokemon are automatically invalid.), so that&#039;s why I&#039;m putting myself through this headache in the first place.<br /><br />Thank you for the reply, and thanks for the welcome!


subject: Re: MissingNo. Exp issues in Pokemon Yellow
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.wolframalpha.com/input/?i=%281%20*%20n^3%29%20%2F%2010%20-%2075%20*%20n^2%20%2B%2095%20*%20n%20-%2032]Here&#039;s a graph of Yellow Missingno.&#039;s growth rate.[/url]<br /><br />As you can see, it has decreasing (and negative) exp from level 1 to 255. It has -11.9 exp at level 1 (should be rounded down to FF FF F4, i.e. 16777204 or -12), and would not level up if it has gained exp to less than that number. Even if the amount of exp it has stays between -12 and -1, since that number is higher than what it needs to get to level 100, the amount would be set to the level 100 number (F6 39 EC, i.e. 16136684 or -640532), and it still would stay at level 1.


subject: German engineering
poster_name: MissingNo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNo
icon: xx
body:
  [img]http://goput.it/00n.jpg[/img]<br /><br />This is the service key to a Siemens Definition AS CT scanner to open the really scary panels that control radiation sources and cooling and controllers.<br /><br />It&#039;s also a bottle opener.<br /><br />Hooray for German engineering!


subject: Re: MissingNo. Exp issues in Pokemon Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=AlternateLives link=topic=7054.msg196432#msg196432 date=1410048102]<br />First of all, thanks for the link! That&#039;s [i]really[/i] going to help on this run, especially if I get several glitch Pokemon.<br /><br />I&#039;ll probably go the first route, since as I&#039;ve said, MissingNo.&#039;s stats aren&#039;t anything to write home about anyway. As for using Fossil or Ghost MissingNo.s, I plan to use them as a separate Pokemon from their normal cousins (nuzlocke, playing with duplicates clause: in my rules; if i&#039;ve used it, the hex becomes invalid, and I must reroll. All normal MissingNo.s count as one entry, the 3 others count as another. Instant crashing Pokemon are automatically invalid.), so that&#039;s why I&#039;m putting myself through this headache in the first place.<br /><br />Thank you for the reply, and thanks for the welcome!<br />[/quote]<br /><br />You&#039;re welcome! If you&#039;re just encountering PokÃ©mon, the only time glitch growth rates would come into play is for regular Missingno., 3TrainerPokÃ© (00, not accessible with D058) and X ã‚¥- xã‚¥, (C4). All glitch PokÃ©mon with indices over 199 become Trainers when encountered.<br /><br />However, you could change CFD7 (species) from within battle then catch the PokÃ©mon, or use TheZZAZZGlitch&#039;s &#039;Give PkMn&#039; feature and alter the level to a level for the relevant route/place. This would allow using certain PokÃ©mon that freeze.<br /><br />[quote author=camper link=topic=7054.msg196433#msg196433 date=1410079356]<br />[url=http://www.wolframalpha.com/input/?i=%281%20*%20n^3%29%20%2F%2010%20-%2075%20*%20n^2%20%2B%2095%20*%20n%20-%2032]Here&#039;s a graph of Yellow Missingno.&#039;s growth rate.[/url]<br /><br />As you can see, it has decreasing (and negative) exp from level 1 to 255. It has -11.9 exp at level 1 (should be rounded down to FF FF F4, i.e. 16777204 or -12), and would not level up if it has gained exp to less than that number. Even if the amount of exp it has stays between -12 and -1, since that number is higher than what it needs to get to level 100, the amount would be set to the level 100 number (F6 39 EC, i.e. 16136684 or -640532), and it still would stay at level 1.<br />[/quote]<br /><br />Nice, thanks for the graph. How did you make that? Did you find each experience value for every level?<br /><br />At a first glance, it seems like you have to negative &#039;ceiling&#039; the results each time to get the right value (e.g. in reality it has -12 experience at level 1, -142 at level 2, -420 at level 3)


subject: Re: Strange Glitch involving PokÃ©mon Yellow and Stadium 2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting glitch. TheZZAZZGlitch demonstrated that 255 boxes is [url=https://www.youtube.com/watch?v=eGRetuCTazU]theoretically possible[/url], so perhaps the PokÃ©mon seen in Stadium 2 in boxes 13 and 14 would match up with the PokÃ©mon seen in boxes 13 and 14 in Yellow.<br /><br />The weird PokÃ©mon doesn&#039;t surprise me.<br /><br />Just to put things into perspective, they&#039;re probably other areas of the memory &#039;encoded&#039; as PokÃ©mon data; sort of like opening an MP3 file in Notepad. The game has to calculate the location of the data somehow, say the species, and for out of bounds locations it will likely correspond with an address that&#039;s used for something else.<br /><br />A really simple example would be like this:<br />PokÃ©mon 1: 64D1<br />PokÃ©mon 2: 65D1<br />...........<br />PokÃ©mon 6: 69D1<br />End of list: 6AD1<br /><br />So PokÃ©mon 8 would be 6BD1<br /><br />But this is actually used for the second species byte of PokÃ©mon 1, so PokÃ©mon 8 would show that. It wouldn&#039;t be &#039;nothing&#039;.<br /><br />Another example:<br /><br />The PokÃ©mon base stats data (and starting moves, sprite data, etc.) structure is read like this (except for Mew):<br /><br />0x0383DE + (DexNumber. - 1) * 0x1C<br /><br />The last valid entry is Mewtwo, so the end of the data is at 3942A + 1B = 39445. But past 39445 the developers are free to put what they want. Missingno. happens to be located at 0x39FC2 (which is way out of bounds) because 0 underflows to 255, and if you look [url=http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html]here[/url] its data is actually Biker data read as PokÃ©mon data.


subject: Re: Possible glitch in Celebi Machines
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7053.msg196428#msg196428 date=1410032391]<br />&quot;A few minuets later he tried uploading Celebi to my Silver and it crashed. I got nervous thinking my gameâ€™s memory was erased.&nbsp; Arnold seemed to know what he was doing. He put my Silver into his Gameboy and turned it on. I asked him what was the matter. He said, â€Iâ€™m looking for a PokÃ©mon with an item attached to itâ€. He told me 1of my PokÃ©mon, â€œKenyaâ€, had mail attached to it.&nbsp; He told me to take the mail off of it. So I took the mail off and saved. Then I took Silver out of his Gameboy. A couple of minutes later I gave my silver back to Arnold and he uploaded Celebi. I was so HAPPY!&quot;<br /><br />So, there was a known glitch in Celebi Machines (at least, the early ones) wherein it would freeze if a PokÃ©mon (probably in the party) had a hold item attached.<br />[/quote]<br />While weâ€™re speculating, the problem was more likely with mail specifically. Held items are so common that a bug like that would probably have been fixed during development. Held mail is much less common and more likely to get missed in testing.


subject: Re: MissingNo. Exp issues in Pokemon Yellow
poster_name: AlternateLives
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: AlternateLives
icon: xx
body:
  Update: I tried messing with the species byte as mentioned in the first comment. Here&#039;s the results:<br /><br />1) It worked. MissingNo. levels normally. (though the stat screen still uses the original values)<br />2) MissingNo. apparently takes the palette data of that species. (I used Kangaskhan, since that&#039;s an easy hex to input (02) and it&#039;s one of my favorites)<br />3) yes, it ignores the 100 level cap, as I accidentally discovered. I forgot that I set total experience to FF FF E0, meaning it instantly jumped from level 1 to 235, or something along those lines. Another battle did not diminish the level.<br /><br />I think I&#039;m going to keep this guy around. A 100+ level Pokemon will definitely come in handy for the final challenge of this Nuzlocke run (Agitha Ultima)!<br /><br />Thanks again!


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 25: Consternation[/u]<br />[font=courier]So, these are the Glitchmon freed from the capsules:<br />1.	The orange, multiple armed, headed, footed, and winged B Ã³Ã‹ ÃN,<br />2.	A gaunt, demonic critter with a crescent shaped head named 44hy, who is deep pink,<br />3.	H4to89, who resembles a classical knight in some aspects, with a shredded cape and shape shifting arms. His colors are nightmarish, purely black and white, without a single shade of grey between him. He lacks legs, but has a wispy, ghostlike tail that does not come close to touching the ground,<br />4.	WGd, an utterly monstrous quadruped, purple Glitchmon who, unlike H4to89, can change any part of its body into something else. However, he usually looks like a four legged blobby thing covered in mouths and eyes, with spikes jutting down its back,<br />5.	The yellow and white scorpion named Zed, but instead of a normal scorpion head, his rises up like a dragonâ€™s but is more narrow and shark-like. Z has several, long tails with even longer stingers,<br />6.	A, who simply does not look like anything that has ever existed. It has a slender body with arched legs and long talons, with three bell-shaped heads attached to stalk necks, home to many jagged teeth. It has a tail with a curved blade on the end. Its black, red, and white pixels made it look extra menacing, but heâ€™s on our side!<br />7.	6marks, a graceful creature which partly resembled a phoenix, but with an extra set of wings. Parts of its torso were covered in eyes that blinked just slightly out of unison. It stops looking like a bird when you notice its legs are actually a very long, snaky body. Like H4to89, its pixels were black and white,<br />8.	Vee, who is just as unusual as A. Itâ€™s a pyramid with three heads hoisted on thin, stringy necks protruding from the peak and has dozens of legs around the base. They were not thin, millipede legs, no; they were more like a Triceratopsâ€™s. Its pixels were completely black, but there were many empty spaces in its frame. Not only that, but each head only had one eye, like a Cyclops.<br /><br />As you can see, MissingNo and LM4 were not there. For convenience, we had moved to the bottom basement of the temple, because the top floor started getting cramped by the time WGd had gotten up there. The basement is completely bare aside from the stairs. We could easily fit a Groudon and a Wailord or two down here.<br /><br />The Gym Leaders adapted to the cold air shortly, and several of the fire-type (formerly or newly) Hybridmon helped regulate their body temperatures.<br /><br />This was three weeks ago.<br /><br />Not that Iâ€™m complaining, since we were still alive and 3TrainerPokÃ© had not come after us yet. I donâ€™t think he was going to go looking for us now. Judgment day was coming. He knew we were going to go to the tower, our final destination. This may be insanely overconfident, but I think the battle in the prison tower made him realize that he can be defeated. However, his ego is so massive, he has likely brushed it off as a horribly dream. <br /><br />At the moment, we were making our final preparations for the stand. Creating a plan proved to be a nightmare, because none of us, aside from Lt. Surge, had been in a war before.<br /><br />&quot;You do know this is nothing like Vietnam, right?&quot; the Captain asked.<br /><br />&quot;War is war, kiddo. It doesnâ€™t matter if youâ€™re staring down the barrel of a rifle or down the mouth of a Gyarados. The question should be: are [i]you[/i] ready?&quot; asked the Lieutenant.<br /><br />The Captain weakly replied, &quot;No.&quot;<br /><br />&quot;You never can be.&quot;<br /><br />Being in the room with the worlds most renowned Trainers was an exhilarating experience. I was hanging out with Bugsy and his Scyther, who was using his bladed arms to sharpen the opposite end of the rod. Its scythes made a rhythmic &quot;shwing!&quot; when dragged along the metal.<br /><br />&quot;So, are we gonna get out of here?&quot; asked the bug Trainer. His shoulder-length, purple hair looked striking compared to his pale green outfit.<br /><br />&quot;Definitely. Bzzt.&quot; His Beedrill and Butterfree were sparring in the corner, anticipating the upcoming clash.<br /><br />In fact, most of the Trainers were spending time with their PokÃ©mon. Friendship was in the air. It was touching to see hardened, almost anti-fun Trainers like Koga and Drayden getting so close to their PokÃ©mon. A lot of things change when you realize you might never see them again, or they might never see you again.<br /><br />Travis and Firehead had gone looking for the tower, a pivotal idea. WGd went with them. Upon returning after a few hours, Travis announced, &quot;We found it.&quot;<br /><br />&quot;You did? Bzzt. Excellent! Bzzt. Where is it? Bzzt.&quot;<br /><br />&quot;About two hours away by flight. Itâ€™s practically right across the street from here,&quot; Travis explained.<br /><br />&quot;So then this must be...&quot; sighed the Captain.<br /><br />&quot;The end of Glitch City,&quot; Amber finished.<br /><br />&quot;Say what, now?&quot; asked Clair, the dragon Trainer from Blackthorn City. Her hair... itâ€™s peculiar. I think she was going for a â€˜dragonâ€™s wingsâ€™ kind of look. According to the Captain, she has a nice â€˜cape.â€™<br /><br />&quot;The end of Glitch City. Bzzt. According to LM4, Glitch City does have predetermined boundaries, even though it is much bigger than our world. Bzzt. The Godâ€™s tower is there. Bzzt.&quot;<br /><br />&quot;An impossibly large world with impossibly constricting boundaries? Fascinating!&quot; added Clemont, pushing in his glasses. The two mechanical hands sprouting from his backpack shuffled around erratically.<br /><br />&quot;Iâ€™m glad youâ€™re enjoying yourself,&quot; the Captain sneered.<br /><br />&quot;So, we know where the tower is. Why not pull a sneak attack, catch them off guard, and blow thing sky high?&quot; Lt. Surge asked.<br /><br />&quot;3TrainerPokÃ© will be expecting that,&quot; replied A. &quot;In fact, he is likely wondering why we are not going to him right now.&quot;<br /><br />&quot;So then letâ€™s go to him!&quot; exclaimed Juan. His Kingdra and Clairâ€™s Kingdra did not get along.<br /><br />&quot;Thatâ€™s the plan. Bzzt. Right now, we are working on strategies to win the upcoming battle. Bzzt.&quot;<br /><br />&quot;I say we kill â€˜em all!&quot; Clair declared.<br /><br />&quot;Please marry me,&quot; the Captain said to her.<br /><br />Each plan conjured was so complicated, it was impossible to pull off, regardless of how few people and â€˜Mons were involved. Lt. Surgeâ€™s idea to blow up the tower was the least complicated of the bunch.<br /><br />&quot;Hereâ€™s a thought,&quot; cooed Zed. &quot;What happens if we lose? Boop.&quot;<br /><br />&quot;Knowing 3TrainerPokÃ©, heâ€™ll want us to suffer. Bzzt. If we die trying, then we die trying. Bzzt.&quot;<br /><br />That was far from an ideal answer, but it was the only one. 3TrainerPokÃ©, the insane King that he is, has shown himself to be quite unpredictable. Assuming thereâ€™s a God, that too will prove to be a difficult obstacle. Thatâ€™s where most of my lack of confidence in this struggle came from; I wanted it to be a hoax, but a part of me knew that such a deity existed.<br /><br />And that deity is my creator.<br /><br />I thanked Scyther for sharpening my weapon and sauntered over to a wall, leaning against it and slumping to the floor. Despite looking at the ceiling, there was nothing to see up there other than the ceiling.<br /><br />The Captain joined me. &quot;You nervous?&quot;<br /><br />&quot;Iâ€™m a lot of things right now. Bzzt. Lethargic. Bzzt. Excited. Bzzt. Hopeful. Bzzt. Unprepared. Bzzt. Most of all, Iâ€™m afraid. Bzzt.&quot;<br /><br />The Captain nodded in understanding. &quot;Yeah, man. This is it. The big shebang.&quot;<br /><br />He sat down beside me, but upon doing so, we both heard the sound of cardboard scrunching.<br /><br />&quot;The hell was that?&quot; he uttered, reaching into his blue cape. He had retrieved a small package, a cardboard box no bigger than his own hand. &quot;Haha, oh wow. I totally forgot about this.&quot;<br /><br />&quot;Professor Oakâ€™s parcel! Bzzt.&quot;<br /><br />He opened it up and looked inside.<br /><br />A Master Ball.<br /><br />The Captain took the purple and white PokÃ© Ball out of the box and held it up at eye level. We both marveled at it. He was holding the bloody Master Ball! [i]The[/i] Master Ball! The only PokÃ© Ball guaranteed to capture anything PokÃ©mon without failure.<br /><br />&quot;Dear god!&quot; he whispered. &quot;Why would Professor Oak need this?&quot;<br /><br />&quot;I donâ€™t know. Bzzt. Do you think it will help later on? Bzzt.&quot;<br /><br />&quot;Definitely. Iâ€™ve no clue how, but Iâ€™m sure somethingâ€™ll come up.&quot;<br /><br />I went back to looking at the ceiling, rolling over the upcoming events in my head. There were so many potential outcomes, a multiverse worth of them, but this was going to be so unlike every other battle before. It was impossible to even come up with a â€˜most likely outcome,â€™ but the most hopeful is that only a few people, PokÃ©mon, and Glitchmon die.<br /><br />All of us were willing to sacrifice ourselves for the greater good. There was no question about it. This was it. Every battle, every triumph, every defeat had brought us here and tomorrow would be its logical conclusion.<br /><br />For some reason, I felt like something had to be said. A rousing speech to get everyone ready. So, I got up and floated above the ground as usual.<br /><br />&quot;Everyone? Bzzt.&quot;<br /><br />The Trainers, nurses Glitchmon, clerks, and PokÃ©mon and Hybridmon turned to look at me.<br /><br />&quot;I am sure that you are all very nervous; I know I am. Bzzt. But just think: tomorrow, we will, once and for all, settle this. Bzzt. I know a lot of you are filled with doubt and unpleasant thoughts. Bzzt. Thatâ€™s fine, because I am, too. Bzzt.<br /><br />&quot;But think about this: those bastards have demolished and ruined everything we care about. Bzzt. Our homes are marked by despair and loathing, our world is in shambles because some guy who wants to be a dragonsaurus rex went a little crazy with his power. Bzzt. Centuries of history carved by our ancestors have been eliminated by him and his merry band of followers. Bzzt.<br /><br />&quot;Along the way, friendships and alliances have been forged. Bzzt. Enemies have been made. Bzzt. Victories have been shared, and defeats have weighed us down. Bzzt. But, despite everything 3TrainerPokÃ© has done, we are still alive, still standing, and still fighting. Bzzt. That alone shows how headstrong everybody here is. Bzzt. I can not guarantee that any of you will come out alive, but, no matter what happens, your efforts are not in vain! Bzzt. [i]NEVER[/i]! Bzzt. <br /><br />&quot;So, for the time being, hold your PokÃ©mon, your Hybridmon, and your Glitchmon close. Bzzt. Tomorrow, things will come full circle, and we will prove once and for all why our determination roars like a lion with the heads of a thousand heavenly dragons! Bzzt. We will not slink away with our tails between our legs. Bzzt. We will not run in fear just because we are outnumbered. Bzzt. We will show 3TrainerPokÃ© and his forces just why we are a force to be reckoned with! Bzzt. Not only are we going to fight, but [i]we are going to win[/i]! Bzzt.&quot;<br /><br />The speech was nothing special, but it certainly did the trick. My tract was met with roaring applause and rambunctious cheering from the crowd. Even as I spoke, I could feel something inside me waking up, a beast, my chakra, whatever that is.<br /><br />&quot;Now, everyone, get some sleep. Bzzt. We will need to be well rested for tomorrow. Bzzt.&quot;<br /><br />Once everyone was sleeping, I returned to the main floor of the temple and stared out of the entrance. It was still lightly snowing; typical of Snowpoint.<br /><br />The Captain joined me. &quot;You should be asleep. Bzzt.&quot;<br /><br />&quot;So should you.&quot;	<br /><br />We stared outside for a while before he spoke up again.<br /><br />([url=https://www.youtube.com/watch?v=f_wiiBXFIcw]Music: The Quietest Moment[/url])<br /><br />&quot;That was a nice speech you made. Dâ€™you think we have a chance?&quot;<br /><br />&quot;A snowballâ€™s chance in Hell. Bzzt. If the God is real, then I am not so sure, but anythingâ€™s possible. Bzzt.&quot;<br /><br />He nodded. Thatâ€™s when I really contemplated the fact that weâ€™re mortals, and, even though I didnâ€™t want to accept it, it is very like we would die tomorrow.<br /><br />&quot;Bert? Bzzt.&quot;<br /><br />His head bolted right to look at me, the expression of disbelief sprawled across his face.<br /><br />&quot;Glitchy? Did you just...?&quot;<br /><br />I nodded. &quot;Bert, this might be the last time we ever fight side by side. Bzzt. If it is, then I want you to know that Iâ€™m glad youâ€™re my Trainer. Bzzt.&quot;<br /><br />Bert looked at the ground, trembling. Then he looked back at me and said, &quot;Glitchy, do you remember when we first met?&quot;<br /><br />&quot;Not a whole lot. Bzzt. The first thing I remember around that time is when I fought Dicksâ€™ Squirtle. Bzzt.&quot;<br /><br />&quot;Oh. Well, when I released you from the PokÃ© Ball, Professor Oak said that you should be destroyed. Then you hid behind my leg and changed into a two-headed dragon with a cape. Why?&quot;<br /><br />&quot;Because you told him no. Bzzt.&quot;<br /><br />Thatâ€™s when he had a bit of a meltdown and threw his arms around me. I reciprocated the motion, hugging him back.<br /><br />&quot;I love you, man.&quot;<br /><br />&quot;You too, Bert. Bzzt.&quot;<br /><br />We pulled away from each other after a few minutes. I had never been hugged before; sat on, yes. Blasted with fire, yes. Nicked by leafs, yes. And many other odd things. But never hugged.<br /><br />&quot;Letâ€™s get some sleep, now. Bzzt. Weâ€™ve got some asses to kick. Bzzt.&quot;[/font]


subject: Re: Strange Glitch involving PokÃ©mon Yellow and Stadium 2
poster_name: .Maguss.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got it, but still don&#039;t know why the Trading Machine is accessing this data and trying to &#039;encode&#039; it as PokÃ©mon if it is supposed to not access it (note this only happens on the Trading Machine in Stadium 2, you can&#039;t access and use those &quot;PokÃ©mon&quot; on the Cups). And there is a way to fix it without losing all my data?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Someone yesterday mentioned to me a bug with the cans in Vermillion Gym where the second can is occasionally the top left can rather than an adjacent can to the first one.&nbsp; Is this known?&nbsp; I don&#039;t think I had heard about it before.


subject: rom extractor?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What is the best rom Â´extractorÂ´ available so i can easily rip or modify files in a GB/GBA/NDS rom just like a JAR or APK file?


subject: Re: rom extractor?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=PhantoMewtwo link=topic=7057.msg196447#msg196447 date=1410158384]<br />What is the best rom Â´extractorÂ´ available so i can easily rip or modify files in a GB/GBA/NDS rom just like a JAR or APK file?<br />[/quote]<br /><br />[url=http://www.romhacking.net/forum/index.php?topic=8407.0]ConsoleTool by Low Lines[/url] is a great tool for viewing files inside of Nintendo DS ROMs. If you want all the files on your computer, then you can unpack the ROM with [url=http://www.romhacking.net/utilities/793/]DSLazy[/url].<br /><br />I think it may be a misnomer to say there are GB &#039;files&#039; in the sense of an organized substructure of them. There isn&#039;t a neat way to &#039;unpack&#039; everything, unless there is a game built like that. If you want graphics, you&#039;d have to use a tool like [url=http://www.romhacking.net/utilities/109/]Tile Molester[/url] and find them yourself, and they could be &#039;anywhere&#039;, and different games may not use the same graphic encoding. Please note that you&#039;d have to assign the relevant palette or assemble the graphic yourself. Additionally, you can&#039;t get the PokÃ©mon sprites this way. In Generation I (and Generation II I believe), they are compressed.<br /><br />Games may have graphics that are just not viewable with Tile Molester, because graphics are just a collection of bytes; and for Game Boy games the developers may have to decide for themselves how to encode them.<br /><br />I don&#039;t know how to rip Game Boy music other than with something like an emulator, GameShark/Game Genie or a sound test. I know of [url=http://tcrf.net/User:Nensondubois]someone[/url] who does know. He may be able to help you. To extract Game Boy Advance game music, you can use [url=http://www.caitsith2.com/gsf/tools/saptapper.zip]SapTapper[/url]; however, it will not work for all games.<br /><br />I hope this helps.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: memdump
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: memdump
icon: xx
body:
  [quote author=blahpy link=topic=36.msg196445#msg196445 date=1410150644]<br />Someone yesterday mentioned to me a bug with the cans in Vermillion Gym where the second can is occasionally the top left can rather than an adjacent can to the first one.&nbsp; Is this known?&nbsp; I don&#039;t think I had heard about it before.<br />[/quote]<br /><br />[font=courier]ld hl, $5e7d<br />ld a, [$cd5b]<br />ld b, a<br />add a<br />add a<br />add b<br />ld d, 0<br />ld e, a<br />add hl, de<br />ld a, [hli]<br /><br />That is the first part of the second trashcan selection code.<br />$5e7d points to this table:<br /><br />02 01 03 00 00<br />03 00 02 04 00<br />02 01 05 00 00<br />03 00 04 06 00<br />04 01 03 05 07<br />03 02 04 08 00<br />03 03 07 09 00<br />04 04 06 08 0A<br />03 05 07 0B 00<br />03 06 0A 0C 00<br />04 07 09 0B 0D<br />03 08 0A 0E 00<br />02 09 0D 00 00<br />03 0A 0C 0E 00<br />02 0B 0D 00 00<br /><br />and $cd5b contains the &quot;ID&quot; of the trashcan you selected.<br />The trashcan IDs are mapped in this order:<br /><br />00 03 06 09 0C<br />01 04 07 0A 0D<br />02 05 08 0B 0E<br /><br />So the top can on the far-right side is 0C.<br /><br />The code picks a row that corresponds with the can.<br />Let us say we pick that previously mentioned can, 0C.<br />The row that would be referred to in the table would be this one:<br /><br />02 09 0D 00 00<br /><br />Specifically, it then sets A to 02, and HL points to where the 09 is.<br />Next up in the code:<br /><br />ld [$ffdb], a<br />push hl<br />call Random<br />swap a<br />ld b, a<br />ld a, [$ffdb]<br />and b<br />dec a<br />pop hl<br />ld d, 0<br />ld e, a<br />add hl, de<br />ld a, [hl]<br />and $f<br />ld [$d744], a<br /><br />What this does is store the value of A elsewhere temporarily.<br />It then takes a random value to bitwise-and against our original A value.<br /><br />A bitwise-and simply lines up the bytes and results which both are 1, e.g.:<br /><br />01010101<br />00001111<br />&nbsp; &nbsp;  ^ ^ are both 1<br />00000101 is result<br /><br />That means, regardless of the random value, it is bitwise-and against either<br />02, 03, or 04, and then 1 is subtracted. This means the possible results are:<br /><br />02 -&gt; 01 or FF<br />03 -&gt; 02, 01, 00, or FF<br />04 -&gt; 03 or FF<br /><br />It then adds the result to where HL is pointing and grabs the value.<br /><br />(recap)<br />02 09 0D 00 00<br /><br />To recap our row, HL is pointing to 09. We had an initial value of 02,<br />so we will either be adding 01 or FF. By adding 1, it then points to 0D.<br />0D corresponds with the middle can on the far-right. Checking this against<br />the speedrun wiki findings yields positive: http://i.imgur.com/mCgVe4w.png<br /><br />But in the other instance, what if it added FF? That means it looks way<br />off in memory for what it is expecting to be a can ID. If we had picked<br />can 00, the lowest HL could be before adding is $5e7e. If we picked the<br />last can, can 0E, HL would be $5ec4. Adding FF to both would put us in<br />the memory range of $5f7d to $5fc3. This space in memory only contains<br />00s, which the game would interpret as can ID 00, the top left can.<br /><br />Further investigation would be conducted in seeing if any of the values<br />in that data range are ever not 00, and if so, could be a value higher<br />than 0E and cause the game to &quot;softlock&quot; as none of the cans in the gym<br />would have the proper ID to unlock the second lock.[/font]


subject: Re: German engineering
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heidelberg has a festival every week as an excuse to get together with friends and drink.<br />not surprised.


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Cheap ass hallmarks card and chicken!? What am I, a 20 cent whore from New York!? Go out and buy me steak and chocolate!1111!!!!!! &gt;:O &quot;<br /><br />-waifu


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg196452#msg196452 date=1410203629]<br />&quot;Cheap ass hallmarks card and chicken!? What am I, a 20 cent whore from New York!? Go out and buy me steak and chocolate!1111!!!!!! &gt;:O &quot;<br /><br />-waifu<br />[/quote]<br />&gt;cheesecake<br />&gt;chicken<br />okay.jpg


subject: Re: German engineering
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I&#039;m not really one to show off stuff, I do possess this valuable handgun from Nazi Germany.<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/luger_scaled.jpg[/img]<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/luger2_scaled.jpg[/img]<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/luger3_scaled.jpg[/img]


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6728.msg196453#msg196453 date=1410214290]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg196452#msg196452 date=1410203629]<br />&quot;Cheap ass hallmarks card and chicken!? What am I, a 20 cent whore from New York!? Go out and buy me steak and chocolate!1111!!!!!! &gt;:O &quot;<br /><br />-waifu<br />[/quote]<br />&gt;cheesecake<br />&gt;chicken<br />okay.jpg<br />[/quote]<br /><br />&quot;A real man would cut the cheesecake in little triangles and make me feel like i&#039;m eating at a 5 star restaraunt T^T&quot;<br /><br />-waifu


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg196455#msg196455 date=1410240263]<br />[quote author=Zowayix link=topic=6728.msg196453#msg196453 date=1410214290]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg196452#msg196452 date=1410203629]<br />&quot;Cheap ass hallmarks card and chicken!? What am I, a 20 cent whore from New York!? Go out and buy me steak and chocolate!1111!!!!!! &gt;:O &quot;<br /><br />-waifu<br />[/quote]<br />&gt;cheesecake<br />&gt;chicken<br />okay.jpg<br />[/quote]<br /><br />&quot;A real man would cut the cheesecake in little triangles and make me feel like i&#039;m eating at a 5 star restaraunt T^T&quot;<br /><br />-waifu<br />[/quote]<br />nah<br /><br />Anyway at the end of the day, the great thing about 2D women is that you can interpret their character any way you want. I choose to interpret Rena as not having any standards for my own cooking, since she can cook just fine herself so it&#039;d be like &quot;well at least you tried Andrew-chan! n_n&quot; or some shit.[1]<br />Or alternatively, she&#039;s a .jpg file which I displayed on my monitor. Who cares.<br /><br />[1] This is why I&#039;m not allowed to write fanfiction


subject: Infinite Nugget glitch fixed in Spanish FR/LG
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As some of you may know, in FireRed and LeafGreen, there is a glitch that allows you to get infinite Nuggets on Route 24 early in the game. For those who are unaware of this glitch, here is a brief explanation:<br /><br />- After defeating the first five trainers on Nugget Bridge, fight the Rocket Grunt that gives you a Nugget.<br />- Make sure you lose to him on purpose.<br />- Afterwards, you can fight him again; each time he fights you, he will give you a Nugget, so you can can do this repeatedly until you win against him.<br /><br />However, what a lot of people don&#039;t know, and what I just figured out today, is that this glitch doesn&#039;t work in Spanish versions of FireRed and LeafGreen. I attempted this myself on a used Spanish LeafGreen cartridge that I recently got, and you can only fight him once, even if you lose against him. Once you lose against him, he won&#039;t attempt to battle you again, and due to this, he won&#039;t give you another Nugget. Instead, he&#039;ll talk as if you defeated him earlier. This is similar to Generation I, where the glitch doesn&#039;t occur in any of those games either (as far as I know).<br /><br />This makes me wonder which versions of the game this works in, and which ones it doesn&#039;t. I know it works in the English games (both v1.0 and v1.1). I presume that it works in the Japanese games, since it came out before the English games, but I haven&#039;t tested this. I haven&#039;t tested the other European versions, either (Italian, German, and French), so I&#039;m curious if the glitch works in those games or not.<br /><br />It also makes me wonder what other glitches were fixed in later releases. If I find anything else, I&#039;ll be sure to mention it here. This isn&#039;t the first time I learned of a glitch being fixed in a Spanish release (don&#039;t forget about the Old Man glitch or the Brock skip glitch in Red/Blue, or the Amazing Trainer glitches in Ruby/Sapphire, for example).<br /><br />Anyway, I have a save file (which originally came from my LeafGreen cartridge) if you want to see any of this for yourself easily without having to start a new game:<br /><br />http://www.mediafire.com/download/4v6srzwyota21ll/POKEMON_LEAF_BPGS00.sav<br /><br />Before I end this, I want to say... if you live in North America, happy 10th anniversary, FireRed and LeafGreen! That&#039;s right, they came out 10 years ago from today (September 9).


subject: Flashcart for a Nintendo DSi updated to 1.4.5
poster_name: johN
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have a DSi updated to 1.4.5, I had a flashcart that worked for older versions but after it was updated it does not work anymore. Can you recommend me one? If it can be bought off Amazon, then better.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  So, we got some new Megas!<br /><br />[url=http://serebii.net/corocoro10145.jpg]Megamotherfuckin&#039; Camerupt[/url].<br /><br />[url=http://serebii.net/corocoro10144.jpg]Mega Sharpedo[/url].<br /><br />[url=http://serebii.net/corocoro10142.jpg]Mega Gallade[/url].<br /><br />Primal Groudon and Kyogre have new abilities called Lands of Ending and Sea of Beginnings, respectively. They activate Strong Sunlight and Strong Rain, respectively.<br /><br />Mega Sharpedo has Strong Jaw and Camerupt has Sheer Force. No word at the moment what Mega Gallade&#039;s ability is.


subject: Scheduled downtime for the weekend of 12 - 14 September 2014
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just a heads up that there will be some downtime this weekend. I don&#039;t have the exact time yet. The downtime is for updates to the server OS and system packages as well as updates for GCL&#039;s SMF and MediaWiki instances.


subject: can someone rate my white 2 team?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: PhantoMewtwo
icon: xx
body:
  My team doesnt exactly have 6 level 100 pokemon or anything like that... i recently defeated the champion and my team did change a bit after that.<br /><br />Level 67 gyarados<br />Thrash, surf(dont use it much cause its special) waterfall, thunderbolt(please recommend me a good tm too!)<br /><br />Level 68 tyranitar<br />Dragon claw, earthquake, crunch, stone edge<br /><br />Level 68 serperior<br />Return, flash, leaf blade, leech seed<br /><br />Level 67 braviary<br />Superpower, brave bird, fly, strength<br /><br />Level 67 chandelure<br />Psychic, flamethrower, energy ball, shadow ball<br /><br />Level 67 lucario<br />Extremespeed, dragon pulse, flash cannon, aura sphere<br /><br />Is my team good or can it be improved? I also need a list of good training spots!


subject: The reason for the Kingdras and '?' symbols in the bad clone trick
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  There is a very little routine that makes the whole trick possible, and that&#039;s the routine at 0:1383 in Pokemon Crystal.<br /><br />[code]Function1383:: ; 1383<br />	ld a, $e6<br />	ld [hli], a<br />	call PrintLetterDelay<br />	jp NextChar<br />; 138c[/code]<br /><br />When a char is interpreted, the routine at 0:1087 analyzes which character we are dealing with in case it&#039;s an identifier with an special function (such as a new line, or the &#039;POKÃ‰&#039; symbol) and jumps to 0:1383 if the char is 0. Function1383 then writes 0xE6 -which is the &#039;?&#039; character- in hl and we move on the next char. hl points to the corresponding tile in the tilemap so this routine is basically overwritting the &quot;blank&quot; character 00 directly in the tilemap. <br /><br />[code]PlaceString:: ; 1078<br />	push hl<br /><br />PlaceNextChar:: ; 1079<br />	ld a, [de]<br />	cp &quot;@&quot;<br />	jr nz, CheckDict<br />	ld b, h<br />	ld c, l<br />	pop hl<br />	ret<br />	pop de<br /><br />NextChar:: ; 1083<br />	inc de<br />	jp PlaceNextChar<br /><br />CheckDict:: ; 1087<br />	cp $15<br />	jp z, Function117b<br />	cp $4f<br />	jp z, Char4F<br />	cp $4e<br />	jp z, Function12a7<br />	cp $16<br />	jp z, Function12b9<br />	and a<br />	jp z, Function1383<br />&nbsp; &nbsp; &nbsp; &nbsp; (...)<br />[/code]<br /><br />Since the bad clone&#039;s name is just a bunch of 00&#039;s without the terminator character (0x50), when the name is read from the string buffer 1 (WRAM:D072), the game will keep on reading bytes as characters and, for every 00, write the &#039;?&#039; symbol in the different tiles of the tile map, eventually going past the 10 tiles that make up the bad clone&#039;s name. <br /><br />The buffer at D072 is the first buffer, meaning that if any of the other 3 buffers has been used before, there will be a terminator character somewhere, making the whole thing not work (this is why one of the requeriments for the trick is saving in front of the box and reseting the gameboy without doing anything else before performing the trick).<br /><br />This is the result of for example changing 0:1384 to 0xE7:<br /><br />[img]http://i.imgur.com/4AfN6F7.png[/img]<br /><br />Notice the &#039;!&#039; symbols as well as the Phanpy sprite (both have hex identifiers of 0xE7).<br /><br />If, instead, you just NOP the ld [hli],a instruction, the bad clone trick won&#039;t work, as, apart from the &#039;?&#039; symbols not appearing, FF/CANCEL remains as Pokemon FF/CANCEL instead of becoming a withdrawable Kingdra.<br /><br />I couldn&#039;t still find out where all the Pokemon (including FF/CANCEL) becoming Kingdra comes from though. It must be related to the spam of 0xE6 as well, but box pokemon data is located in SRAM (bank 1, from ram address AD10 on), but tracking it down with the debugger, I&#039;ve seen that the 0xE6 bytes never get written in SRAM, and the data there always seems to be correct (matching the data of the Pokemon &quot;behind&quot; the Kingdra). So this has to come from somewhere else. 


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 26: Glitchkrieg<br />Part I: War Is Hell[/u]<br />[font=courier]When everyone was rested and ready, we left the temple as Firehead led the way to the tower. It was a grueling three and a half hour walk, but Travis was right: the place was practically across the street.<br /><br />The tower stretched 100 floors and was crimson. Other than that, it looked quite unusual. On the top floor of the building was a large window that wrapped around each side, and in front of the window stretched out a grey balcony with a golden guardrail. The balcony was at least 1/5th of the buildingâ€™s height, if I had to guess. It was a standard red skyscraper, but on the left and right sides of the tower were iron bolts that were half the size of an Onix.<br /><br />The tower was sitting on top of a hill, only noticeable because of the flight of fine, sanded down marble stairs. On the sides of the stairs were stone columns that formed arches at the top, dipping halfway down the columns.<br /><br />Not only was the skyscraper a little too-natural looking, but it gave off an eldritch vibe. It almost felt unholy. Could it be true?<br /><br />As we marveled at the vile building, we heard the opposition arriving. 3TrainerPokÃ©, his gang of Double Marks and Bullseye Marks, along with a troupe of Charizard Mâ€™s and hundreds of Hybridmon, had finally arrived.<br /><br />&quot;So! Your miserable existences have taken you this far?&quot; the King sneered. &quot;Bravo! I see youâ€™ve released my prisoners.&quot;<br /><br />&quot;Youâ€™ll have to do better than red tubes to stop us from kicking your sorry ass,&quot; bellowed Wulfric, an elderly man with distinctive white hair, a drooping handlebar moustache, and who wore a blue, puffy winter jacket like a cape. He lives in Snowbelle City, which, much like Snowpoint, has snow year-round.<br /><br />&quot;Donâ€™t issue cheques you canâ€™t cash, human!&quot; 3TrainerPokÃ© barked. &quot;Four Dot-Dot! Are you ready to meet your maker, both literally and figuratively?&quot;<br /><br />&quot;Itâ€™s Glitchy. Bzzt. And yes. Bzzt.&quot;<br /><br />&quot;Glitchy. Thatâ€™s cute. I hope the lot of you realizes you are all going to die on this battlefield.&quot;<br /><br />&quot;Weâ€™re willing to make that sacrifice!&quot; Amber replied.<br /><br />3TrainerPokÃ© backed off just a bit, acknowledging that we were serious about this. Something inside him changed; a little amount of uncertainty had gotten to the King.<br /><br />He slammed his three-pronged tail on the ground. &quot;ATTACK!&quot;<br /><br />([b][url=http://www.youtube.com/watch?v=ZXe8-rfq25A]Music: Multi-Man Melee Ver. 2[/url][/b])<br /><br />And just like that, we charged into the final battle.<br /><br />I readied the iron rod, now with two pointed ends, and impaled a line of Bullseye Marks straight through the centre. When that task was done, I shook the spear and the lifeless circles hit the ground.<br /><br />From the left came a darting Milotic with grey skin and turquoise eyebrows, forming a steely ball surrounded by rings in its mouth. Right before the Gyro Ball was launched, a blast of fire pelted Milotic, consuming part of its side in searing flames and throwing it aside. I looked and saw Blaine, riding his Rapidash. He flashed me a thumbs-up with his right hand before returning to the battle.<br /><br />I weaseled my way through the fray, looking for Amber, Travis, Dicks, or Bert. Egad! The surrounding violence was unbelievable! Attacks and blows of every kind were being doled out.<br /><br />Brawlyâ€™s Hariyama was laying a brutal smackdown on a Blastoise with pale brown skin and a rosy shell. Hariyama shoved Blastoise away with its left hand, knocking the turtle over. But it just got right back up like it was nothing, hunched over, and aimed at the sumo with its cannons. A sphere of energy that looked like it came from the moon was launched at Hariyama, travelling at unbelievable speeds and hitting it square in the chest.<br /><br />&quot;Hyurk!&quot; the fighter bellowed as it toppled onto its back. Blastoiseâ€™s Moonblast attack had defeated it in the blink of an eye, not even giving it a chance to counter. I rushed in, ready to deliver a healthy dose of retribution, but I was beaten to the punch when a blizzard of Razor Leafs struck Blastoise, slicing his rock hide. It limped away, roaring in agony.<br /><br />Purpganium had dissuaded Blastoise for the time being, but for how long? Either way, it bought me some time.<br /><br />I rushed over to Purpganium and asked, &quot;Whereâ€™s Bert? Bzzt.&quot;<br /><br />The Meganium turned around and led me east. I saw Dicksâ€™ Cradily plant its roots in the ground for sturdiness as it uplifted chunks of the invisible ground to throw at enemies. A cluster of â€˜Marks, both Bullseye and Double, were buried under the miniature landslide, and I could hear something cracking from the pressure under the debris.<br /><br />&quot;Dicks! Bzzt. Follow us! Bzzt.&quot;<br /><br />&quot;What for?&quot;<br /><br />â€œWeâ€™re gonna break into the tower! Bzzt.&quot;<br /><br />From somewhere amidst the fray, 3TrainerPokÃ© bellowed, &quot;Oh, no you wonâ€™t!&quot; I tried to pinpoint the location of his voice and saw him at the bottom of the stairs leading to the skyscraperâ€™s front doors. The King crouched down, and then sprung up, arching over to us while curled up into a ball.<br /><br />Before landing, he uncurled and clasped his three-fingered meaty hands together; when the Kingâ€™s feet touched the ground, he slammed his fists on the floor. The impact was simply inhuman, and the earthquake was just not of this earth! I snagged Dicksâ€™ shirt brim and lifted him slightly above the ground as 3TrainerPokÃ©â€™s attack shook the battlefield for what felt like forever.<br /><br />I have to hand it to Cradily: had it not acted sooner, the two of us might have perished right then and there. 3TrainerPokÃ©â€™s back head unhinged its jaw and was about to cough up an egg bomb.<br /><br />&quot;DILLY!&quot;<br /><br />A bright stream of lightning blasted 3TrainerPokÃ© and sent him brutally thrashing aside. I set Dicks back down.<br /><br />&quot;Any idea where the others are? Bzzt.&quot;<br /><br />&quot;No clue! Why? Got a plan?&quot;<br /><br />&quot;Getting into that building [i]is[/i] the plan! Bzzt.&quot;<br /><br />â€œGreat plan!&quot;<br /><br />His Wartortle spun in to join us; the turtle was inside its shell, and, as it spun, took out a fair-sized group of Bullseye Marks.<br /><br />&quot;War!&quot;<br /><br />&quot;FOUR DOT-DOT!&quot; 3TrainerPokÃ© shouted as he got back up. &quot;I must give you credit for making it this far. Not that it matters, because your forces will be beaten down and tortured!&quot;<br /><br />&quot;Your aimless threats will not work on me, your majesty! Bzzt,&quot; I replied in a mocking tone. &quot;And itâ€™s Glitchy. Bzzt.&quot;<br /><br />Cradily slowly waddled over to us, but kept its pure yellow eyes on 3TrainerPokÃ©.<br /><br />&quot;Your kind should have met the same fate as that Lapras,&quot; the King uttered to Cradily. 3TrainerPokÃ© somehow failed to notice B Ã³Ã‹ ÃN sneaking up behind him, with all sixteen of his arms out and ready to strike.<br /><br />B Ã³Ã‹ ÃN thrust his arms forward, and the top arms on his right and left side dug themselves into 3TrainerPokÃ©â€™s shoulders! We could hear the orange pixels piercing the Kingâ€™s, further and further until B Ã³Ã‹ ÃN couldnâ€™t dig in any more. The arms near the middle were next and sank themselves into the Kingâ€™s lower chest, where his abdomen would likely be.<br /><br />&quot;Gotcha!&quot; gloated B Ã³Ã‹ ÃN. 3TrainerPokÃ© screamed in anguish as the hooks skewered him.<br /><br />&quot;YOU WORTHLESS COWARD!&quot; snarled the King. &quot;I WILL HAVE YOUR EIGHT HEADS ON A SILVER PLATTER!&quot;<br /><br />&quot;If ya say so,&quot; B Ã³Ã‹ ÃN coyly said. He lifted those four arms, pulling the King high into the air, above his eight heads. B Ã³Ã‹ ÃN stands nine feet tall without those noggins of his, and the necks added at least two more feet. So, yes, thatâ€™s quite high.<br /><br />&quot;Ya know, 3TrainerPokÃ©, youâ€™ve been kinda cranky lately. So, why donâ€™t ya LIE DOWN?!&quot;<br /><br />Then, B Ã³Ã‹ ÃN brought his arms down and ploughed the King into the floor! 3TrainerPokÃ© screamed a hateful roar from the battering, but B Ã³Ã‹ ÃN let go quickly and sauntered back a little ways. However, the King just lied there, like he had been defeated. His arm twitched and the back head groaned in pain.<br /><br />&quot;That was the most unbelievably badass thing Iâ€™ve ever seen,&quot; Dicks said in awe.<br /><br />&quot;One thing left to do!&quot; B Ã³Ã‹ ÃN said, and kicked the Kingâ€™s main head with such force, I swear I heard his neck snap. His kick was swift and brutal; I donâ€™t think I saw his foot move.<br /><br />H4to89 dashed over to us and said, &quot;If you wanna get into that there tower, nowâ€™s your opportunity!&quot;<br /><br />He pointed left and there was a clearing that took us directly to the steps.<br /><br />&quot;Hey, Knightingale, have you seen Bert, Travis, or Amber?&quot; Dicks asked.<br /><br />&quot;Who are they?&quot;<br /><br />&quot;Bert wears the blue cape, Travis has his own Hybridmon, and Amber has black hair. Bzzt.&quot;<br /><br />&quot;I saw someone in a blue cape with a black Camerupt further back, but if you really want inside that tower, then you should take the chance presently given to you.&quot;<br /><br />A Charizard M swooped over us. This was no clone.<br /><br />We all glanced up and saw the glitched dragon soaring high above the skies, approaching the skyscraperâ€™s balcony. There was someone on its back, but I could not make out the form at the speed the dragon was travelling at. Something horrific filled the air, and it was at that moment I realized everything LM4 said was true.<br /><br />3TrainerPokÃ© giggled to himself. &quot;Heheheh...Ha! Haha! HAHAHA! GYAAAAHAHAHAHAHAHAHAHAAAAA!&quot;<br /><br />&quot;I liked ya more when I thought you was dead,&quot; B Ã³Ã‹ ÃN said.<br /><br />&quot;The God of Glitch City is here!&quot; 3TrainerPokÃ© declared amongst his insane laughter. &quot;HEâ€™S HERE! AT LAAAAAAAAAST!&quot;<br /><br />Everyone stopped fighting to see who this unholiness was. Charizard M landed on the balcony, but was facing us, obscuring the Godâ€™s frame.<br /><br />And then he removed himself from the dragonâ€™s back, hopping off its left side and approaching the balcony.<br /><br />&quot;No fucking way,&quot; Dicks sighed in horror.<br /><br />The God jumped up, standing on the rail of the balcony. My word! His form... it was impossible to describe at the time. I had never seen anything so horrible forbidding, something that just should not be! My sanity was attempting to escape and throw itself over the edge of the universe, which frankly would have made the following events easier to bear. Alas, I had to stay strong!<br /><br />The God spread his arms wide and declared, &quot;I! AM! JACRED!&quot;<br /><br />So, he has a name. A name befitting for a horrific monster such as himself. But the name was not what terrified me most. It was his appearance, what he looked like.<br /><br />&quot;You like shorts. Bzzt.&quot;[/font]


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Freddy did... something. He made an action, but nobody quite saw it. However, from the depths of the paper pile emerged Dunsparce, his colors inverted.<br /><br />&quot;What the flying crap is this?&quot; the snake asked to nobody.<br /><br />&quot;H O S T A G E!&quot; the possessed Meganium uttered.<br /><br />&quot;Put him down, Freddy! Bzzt.&quot;<br /><br />Then, Freddy used his bizarre powers and threw Dunsparce at the Glitchmon, temporarily subduing him. Freddy made a break for the front door, eager to escape.<br /><br />What happens next?<br /><br />INVENTORY;<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach


subject: Uproar Glitch
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was playing Pokemon Emerald, and I used Uproar with my Loudred, and so after killing the opponent, he leveled up and I forgot Uproar. However, he was still in his Uproar after I forgot the move. Makes me question the fact that Pokemon can only have 4 moves xD. <br /><br />Not much else I can describe, if anyone can further look into this that would be cool.


subject: Re: Uproar Glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s a documented thing. It works similarly with all 2+ turn-moves, such as Dive, Fly and Dig. In double battles, the effect can also be replicated with Solarbeam, Focus Punch and Sky Attack among others.


subject: Re: The reason for the Kingdras and '?' symbols in the bad clone trick
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  So I&#039;ve found where the Kingdras come from. The routine at 38:6DEF reads the pokedex number of the pokemon in the box from address C800 +3*PkmnPos. Yes, C800 is the start of the Overworld map, but it also seems to store the species of the Pokemon in the box at this point. I didn&#039;t bother to keep tracking down things at this point, but the thing is that the species of FF/CANCEL has to be located between C800 and around C840 depending on the number of pokemon in the box, and in one of my tests I saw addresses up to C863 (from C599) get corrupted. While irrelevant, the species of the pokemon in the box we are dealing with gets then written to D265 and finally to D108. From that address is where I started tracking everything down.<br /><br />[code]Functione2def: ; e2def (38:6def)<br />	ld a, [$cb2b]<br />	ld hl, $cb2a<br />	add [hl]<br />	ld e, a<br />	ld d, $0<br />	ld hl, OverworldMap ; $c800<br />	add hl, de<br />	add hl, de<br />	add hl, de<br />	ld a, [hl]<br />	ret[/code]&nbsp; <br /><br />CB2B contains the position of the pokemon the cursor points to. I have no idea what CB2A is for; it always seems to be 00.<br /><br />Here is a video of everything: https://www.youtube.com/watch?v=acUjiWcMAcc


subject: Odd Superman 64 experience
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I may have posted this already, but I digress... one day I was messing around in Superman 64 and glitched the game into limbo. Naturally I reset the console, but when I started my file up...I had up to Level 11 unlocked. However, I reset again and all the levels were missing. I don&#039;t know if this is some RNG I may have pulled off by mistake or if I got lucky somehow. 


subject: Re: Uproar Glitch
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [quote author=VaeporSage link=topic=7063.msg196473#msg196473 date=1410604157]<br />It&#039;s a documented thing. It works similarly with all 2+ turn-moves, such as Dive, Fly and Dig. In double battles, the effect can also be replicated with Solarbeam, Focus Punch and Sky Attack among others.<br />[/quote]<br /><br />Surely it can be done in single battle too if your opponent faints due to poison, explosion, leech seed etc., right?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Patashu link=topic=36.msg196463#msg196463 date=1410399204]<br />Thanks, memdump, this is a great explanation!<br />[/quote]<br /><br />Yes, thank you!


subject: September 2014 maintenance update
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve taken the forum out of &quot;maintenance mode&quot; so people are now free to post on it. However, there is still work going on behind the scenes, and some features might not quite work correctly yet.


subject: Re: September 2014 maintenance update
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks Abwayax. It&#039;s now possible to use &#039;search wiki&#039;. Great!<br /><br />Previously I encountered a white screen problem when creating new pages, where the wiki doesn&#039;t return you to the page that you edited.<br /><br />I think you may know about it, but I thought it would be best to mention it. Now when I create or edit a page, it brings up this. However, note that I&#039;m temporarily using a different computer and browser (Firefox instead of Chrome):<br /><br />[img]http://i.minus.com/j4UnfGYfGcbLP.png[/img]<br /><br />(May I ask, what do other people get?)<br /><br />Also, when I delete a page there are no problems. It works expected with a &#039;Return to Main Page&#039; message with a link to the main page. Moving a page is fine, too, including the process of moving a page into an existing page (deleting the old page and leaving no redirect at least).<br /><br />There is a big problem that you&#039;re probably aware of too. The database contents pages are empty and apparently only the text that exists in edit page&#039;s box remains for the individual entries.


subject: Re: September 2014 maintenance update
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve noticed that the &quot;Mew trick&quot; and &quot;Ditto trick&quot; sidebar links are broken again.&nbsp; I&#039;ve created [tt]#REDIRECT[[Trainer_escape_glitch#Mew_trick]][/tt]&#039;s on them, and that seems to be working for now.&nbsp; <br />[hr]<br />[quote author=Torchickens link=topic=7065.msg196480#msg196480 date=1410984542]<br />Thanks Abwayax. It&#039;s now possible to use &#039;search wiki&#039;. Great!<br /><br />Previously I encountered a white screen problem when creating new pages, where the wiki doesn&#039;t return you to the page that you edited.<br /><br />I think you may know about it, but I thought it would be best to mention it. Now when I create or edit a page, it brings up this. However, note that I&#039;m temporarily using a different computer and browser (Firefox instead of Chrome):<br /><br />[img]http://i.minus.com/j4UnfGYfGcbLP.png[/img]<br /><br />(May I ask, what do other people get?)<br />[/quote]<br />When I do this (saving an edit; opening the edit screen works fine), I get a 500 internal server error.&nbsp; Maybe your ISP has some kind of DNS redirect thing that does that when an error occurs.&nbsp; I do note that the edits are saved, however.


subject: Re: September 2014 maintenance update
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for letting me know. There are still some kinks to be worked out (the &#039;dexes being the major one), because the update from MediaWiki 1.16 to 1.23 was pretty major and broke every other extension (including, of course, the one behind the &#039;dexes).


subject: Pokemon RSE Credits question.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I realized that the credits in RSE show the all the PokÃ©mon Registered in the Pokedex. What happens then if you have only 1 PokÃ©mon registered in your PokÃ©dex, and what if (through hacking [size=3pt]or arbitrary code[/size]) you made it so your PokÃ©dex has 0 PokÃ©mon Registered?


subject: Re: September 2014 maintenance update
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh hey!&nbsp; I just got an email from this reply.&nbsp; But it ended up in my spam inbox.&nbsp; Hm.<br /><br />Still, that&#039;s nice.&nbsp; 


subject: Re: Pokemon RSE Credits question.
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  iirc if you have one registered, it just repeats that one over and over.<br /><br />in case of having none registered, i think it just repeats the ? picture.


subject: Themes
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does anyone have any objection to me removing the old themes that no one is currently using (e.g. Haxxor, Green Glitchiness, etc). Just wondering since they&#039;re old as hell, probably don&#039;t work very well, and are unmaintained.


subject: Re: Themes
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I, Bang Shishigami, the ninja who protects love and justice, do not object to the removal of these evil, lies of a theme! For I, Bang Shishigami, the ninja who fights to protect love and justice, have two things in this world that I cannot stand, lies, and evil, and lies, and bell peppers!!!<br /><br />


subject: Re: Themes
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  Go for it, I don&#039;t think anyone actually uses them in the first place. Not anyone active, anyway. Not like they [i]could[/i] use them at that.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7067.msg196487#msg196487 date=1411012280]<br />I, Bang Shishigami, the ninja who protects love and justice, do not object to the removal of these evil, lies of a theme! For I, Bang Shishigami, the ninja who fights to protect love and justice, have two things in this world that I cannot stand, lies, and evil, and lies, and bell peppers!!!<br />[/quote]<br />my first instinct is to remove this but what the hell why not


subject: Re: Themes
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=7067.msg196488#msg196488 date=1411012754]<br />Go for it, I don&#039;t think anyone actually uses them in the first place. Not anyone active, anyway. Not like they [i]could[/i] use them at that.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7067.msg196487#msg196487 date=1411012280]<br />I, Bang Shishigami, the ninja who protects love and justice, do not object to the removal of these evil, lies of a theme! For I, Bang Shishigami, the ninja who fights to protect love and justice, have two things in this world that I cannot stand, lies, and evil, and lies, and bell peppers!!!<br />[/quote]<br />my first instinct is to remove this but what the hell why not<br />[/quote]<br />You deserve a medal.<br /><br />Also i&#039;ll clarify my point with an actual level of seriousness, I don&#039;t object to removing the themes because im using default anyways, if you can&#039;t maintain it, or just don&#039;t want to, go ahead, it&#039;s your forum brah.


subject: pokemon inter-gen trading glitches?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is there any glitch in RBY where if you trade a pokemon to GSC it will be holding an item? (Note that in gen 1 pokemon couldnt hold items)


subject: Re: pokemon inter-gen trading glitches?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All Pokemon, when transferred from a gen 1 game and a gen 2 game, will hold an item. The item depends on the &quot;catch rate&quot; of the traded Pokemon. (Yes, catch rate was stored in independent Pokemon for some reason)


subject: Re: pokemon inter-gen trading glitches?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Additionally, it&#039;s possible to change the item via glitching. Like what camper says, catch rate is stored in memory (specifically in WRAM) in a PokÃ©mon&#039;s data structure, just before the move 1 memory address (at D172 for party PokÃ©mon 1). So if you were to use the code 01xx72D1, you could change the first PokÃ©mon&#039;s catch rate; and hence held item.<br /><br />The index number of the held item is often equal to the catch rate, but not always; [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_I#Catch_rate.2FHeld_item]certain index numbers correspond to item with different index numbers[/url].<br /><br />Glitches to get wrong items:<br /><br />1) I think it&#039;s possible to use the ZZAZZ glitch to get a hex:99 Teru-Sama IIRC.<br /><br />2) Another way of &#039;registering&#039; a glitch item should be with the &#039;[url=http://www.youtube.com/watch?v=tQ9JAJcofrs]storage box bytes shifting back[/url]&#039; glitch with a remaining PP of 63 (possible with the PP underflow glitch, or you could theretically use a Trainer ID with a FF byte in it, etc.)<br /><br />Note though that this messes up the types, so the PokÃ©mon will be considered &#039;[url=http://glitchcity.info/wiki/index.php/Abnormal_Pok%C3%A9mon]abnormal[/url]&#039; even if you make the species bytes equal and the PokÃ©mon less than level 101 (actually I need to double check if level counts. I think it does). Paco81 said you can fix this by taking the PokÃ©mon into Stadium 2, but this may revert the catch rate back to normal?<br /><br />3) You can use arbitrary code execution to get any held item you want.<br /><br />This is my Red/Blue [url=http://forums.glitchcity.info/index.php?topic=6638.0]8F[/url] code (for Pigdevil2010 or TheZZAZZGlitch&#039;s bootstrap codes), which changes the index number of the catch rate of stored PokÃ©mon 1 to the quantity of item 2.<br /><br />[quote]PokÃ© Ball x250<br />Thunderstone x211<br />TM34 x157<br />TM18 x201<br /> <br />04 | inc b<br />FA 21 D3 |ld a, D321<br />EA 9D DA |ld DA9D, a<br />C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |ret<br />[/quote]<br /><br />To port to Yellow (requires ws m), change Thunderstone into Fire Stone, and x157 into x156.<br /><br />The reason why I chose stored PokÃ©mon 1 was because 8F requires specific party PokÃ©mon, so you probably wouldn&#039;t want to trade these away.<br /><br />For ws m this applies to stored PokÃ©mon, not party PokÃ©mon, so changing party PokÃ©mon 1 would be a better idea there.<br /><br />So, a better code for Yellow would be:<br /><br />[quote]PokÃ© Ball x250<br />Fire Stone x211<br />TM34 x114<br />TM09 x201<br /> <br />04 | inc b<br />FA 20 D3 |ld a, D320<br />EA 72 D1 |ld D172, a<br />C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |ret<br />[/quote]<br /><br />What are invalid held items useful for? Some Key Items are potentially really useful for the [url=http://forums.glitchcity.info/index.php?topic=6723.0]duplicate key items glitch[/url] in GSC, because this lets you expand the key items pocket, and then the balls pocket to use boxed PC items there from anywhere.<br /><br />I need to revise the glitch again, but the quantity of an item in certain circumstances may never decrease. In addition to stored PC items, the radio tunage address can be accessed past the end of the last valid key item address, and it can be $20; allowing you to use infinite Rare Candies.<br /><br />The most useful application of duplicate key items glitch is arbitrary code execution. Certain TMs and HMs execute code from the memory when they are not in the TM/HM pocket.<br /><br />It&#039;s arguably not worth it, but in Crystal TM33 can execute arbitrary code from F418 (essentially D418, the third character of fifth enemy PokÃ©mon&#039;s nickname). You can access TM33 from the balls pocket if you had one in the stored PC items and set up balls pocket expansion via duplicate key items glitch.<br /><br />With Generation I arbitrary code you can put C3 F2 D8 in the third character of a PokÃ©mon&#039;s nickname; which is a jump to D8F2 (Crystal PC item 1). To put that data where it should, you can battle another Generation II game.<br /><br />From PC items, you can set up code to do things like get Celebi, as I&#039;ve done [url=http://www.youtube.com/watch?v=BgCJxChdonc]here[/url].<br /><br />But, I think it would be easier to just do Coin Case arbitrary code execution on Gold/Silver then transfer the Celebi to Crystal.<br /><br />Coincidentally, [url=http://www.youtube.com/watch?v=gpNHgU1ocyg]you can[/url] use duplicate key items to get Celebi with no Crystal arbitrary code or a second Generation II game, however, it messes up event flags.<br /><br />4) [url=http://forums.glitchcity.info/index.php/topic,6985.0.html]FE corruption[/url], I think.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: memdump
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Connect Bootstrap Code Between Red/Blue and Yellow[/u]<br /><br />First I will make this mention. It is easier to set up a bootstrap code in Yellow than it is in Red/Blue. In Yellow you simply trainer fly many Pokemon using Dittos for any opcode since it read 20 from list before complex data structures instead of 6. Red/Blue needs specific PP and limits party. This post tells how to make Red/Blue bootstrap more like Yellow, not other way around. It does not look possible to do other way around anyway.<br /><br />I introduce item -gm or [img]http://i.imgur.com/V5GUs6b.png[/img] in game in Vermilion PokeMart. Characters in green change based on map tileset but -gm is fixed [img]http://i.imgur.com/WrE8aAH.png[/img]. This item is x6A or 106 decimal. Like 8F it points to an address in WRAM at wDA47. This address is x39 or 57 decimal bytes before the beginning of the PC list, wDA80. What lies between is follows: W_NUMSAFARIBALLS, W_DAYCARE_IN_USE, W_DAYCAREMONNAME, W_DAYCAREMONOT, wDayCareMon. These values very easily are set to x00 and are x00 by default which is simply skipped opcode. This item can be obtain like 8F, just do procedure for x6A instead of x5D.<br /><br />In conclusion -gm can be used like ws m to run initial code from PC list which is W_NUMINBOX, wBoxSpecies (x14 or 20 bytes), xFF, then data for individual Pokemon. The cost is -gm must go through many x00 codes before intended code, but this is 228 CPU cycles and is very minimal.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks memdump, this works wonderfully.<br /><br />Do note that if the bootstrap code contains absolute jumps though, you&#039;ll have to change them to get the exact same item location.<br /><br />So with Pigdevil2010&#039;s latest first item pack ws m code<br /><br />[quote]Tangela with 233 HP<br />Nidoking<br />Metapod<br />Haunter<br />Flareon<br />Parasect<br />Growlithe<br />Tentacool<br />Grimer<br />Any Pokemon[/quote]<br /><br />...You&#039;d need to change the Growlithe (21) to Onix (22) to get to item 3 (D3[b]22[/b]), but it would still work with Growlithe, only your item code would start at item 2&#039;s quantity.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: memdump
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  More info I found to share. In Red/Blue item x7E (long glitch name) points to address wD887. Do you know this address? It is start of wild Pokemon data... and Old Man glitch writes your name to that space in memory! But, English character set does not give characters that relate to any good opcode value. Maybe corrupt name then perform steps to take advantage of this. Just food for thought.<br /><br />I said English character set. In Japanese character set, you can name player with more variety of characters. In fact in Midori 1.0 there too exist an item for this. It is x7B instead of x7E and this item is called ã¦ãƒ˜ (tehe). It points to wD806 which is wild Pokemon data in that game exactly as well. Here is example: You name your player ã‚¢ã¦ãƒ«ã¬ (aterunu). First value is overwritten by x00, the Tokiwa encounter rate, when Old Man ends so does not matter. But next 3 character have values xC3 xA6 xD2 which in ASM is jp wD2A6. This is address of third item in bag in that game! So you name player _ã¦ãƒ«ã¬, obtain ã¦ãƒ˜, talk to Old Man, use ã¦ãƒ˜, and your name is all that is needed for bootstrap code, and now you run arbitrary code from inventory like before!<br /><br />I have tested and it works. No Pokemon needed at all for bootstrap. Very cool.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Excellent find. That makes my 5ã‹ã„ linked 151 run look silly. Ha ha.<br /><br />I guess I&#039;ll start thinking about how a Midori v1.0 151 ACE speedrun would go.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 26: Glitchkrieg<br />Part II; Jacred[/u]<br /><br />[b](Music: [url=https://www.youtube.com/watch?v=sAV-SVtWxu8]Jacred&#039;s Theme[/url][/b])<br /><br />[font=courier]There was no mistaking it. The one behind all this madness, the one who threw these tribulations at us, the one who destroyed everything we cared about, was none other than Shorts Kid. That Youngster on Route 3 with the Rattata. The same one who got snagged by a - no, his Charizard M when we spawned an army of those things. Jacred was wearing a crown made of golden pixels that shone brightly from a nonexistent light, and draped around his neck was a long cape of pixels that changed colors intermittently and gradually, but it looked quite regal and not tacky, surprisingly. The cape was much too long for him and dragged across the ground, and had seven tails that curled upwards. On his shoulders were very thin, silver epaulettes, also pixels.<br /><br />And then came the speech.<br /><br />&quot;EVERYBODY!&quot; he said, at a volume normally reserved for movie theater sound systems. &quot;It fills me with the utmost pride to see you all here, because it shows me that I have greatly underestimated you. I like a challenge, I truly do!<br /><br />&quot;I see that I picked the right Glitchmon for the job. 3TrainerPokÃ©, your work is deserving of praise. However, I would have preferred you kill them. Even though PPkmnP died trying to bring MissingNo down, his efforts were not in vain!<br /><br />&quot;Look at you all, fighting over something you canâ€™t win. Itâ€™s admirable, in a way. Your determination is actually staggering, since your chances of victory are 1-0. Oh, well. Not that it really matters to me, since I am going to enjoy watching every single one of you humans perish on these grounds. The Order of the Glitch has won!&quot;<br /><br />Jacred gazed at the combatants, from left to right. When he saw me, his proud expression changed to something a little more sinister. It wasnâ€™t quite rage, but it wasnâ€™t quite excitement, either.<br /><br />&quot;[i]You[/i].&quot;<br /><br />&quot;Howdy. Bzzt.&quot;<br /><br />The King jolted up, using his tail as some sort of spring to propel himself up and land on his feet.<br /><br />&quot;My supreme God-King, shall I dispose of this draconian menace?&quot; 3TrainerPokÃ© asked, almost hissing.<br /><br />&quot;No. I want him alive. I see that not killing you when I had the chance was a mistake, but that means nothing now. So, Four Dot-Dot, you have made it this far. Congratulations! Youâ€™re a natural superhero, arenâ€™t you?&quot;<br /><br />I had no idea what he was talking about. Was he mocking me? Was this meant to be some kind of a compliment? The statement was utterly bizarre.<br /><br />&quot;My name is Glitchy, Jacred. Bzzt.&quot; There was nothing I could say to the rest of his sentence.<br /><br />&quot;A nickname. Thatâ€™s adorable. You really are a waste of life, just like I thought originally. Itâ€™s good to see I have confirmation.&quot;<br /><br />I heard Bert shout, &quot;HEY!&quot; from somewhere in the crowd. He wasnâ€™t too far from us, but he had to shove and worm his way through to group. Thunderupt and Purpganium were with him, making short work of the abundance of â€˜Marks that tried to block their path. &quot;You canâ€™t talk to Glitchy that way!&quot; He and his Hybridmon were covered in bruises; just about all of us were.<br /><br />&quot;Oh, my. I see you have befriended a human, too. Well, youâ€™re just a disappointment all around.&quot;<br /><br />He stopped talking to me specifically, turning his attention to the rest of the armies. And, just like that, the violence resumed. Jacred turned away towards the massive, winding glass window. It opened up like a garage door; he and Charizard M stepped inside, and the door closed.<br /><br />([url=https://www.youtube.com/watch?v=ZXe8-rfq25A]Music: Multi-Man Melee Ver. 2[/url])<br /><br />B Ã³Ã‹ ÃN quickly snagged the King with one of his right arms, wrapping his hooked hand around the back headâ€™s neck, pulling 3TrainerPokÃ© up, and chucking him aside.<br /><br />&quot;Yâ€™all still want in there?&quot; asked B Ã³Ã‹ ÃN, pointing to the red tower.<br /><br />&quot;Absolutely! Bzzt.&quot;<br /><br />Galloping through the horde emerged WGd. His front arms were thick, like an elephants, while his back legs were spry like a T-Rexâ€™s. In one of his mouths was a stack of Double Marks, their hides punctured by his knifelike teeth. The mouth spit them out and said something, but Bert couldnâ€™t understand a word of it. WGd was speaking in Glitchese, but it was fractured and broken, like when a Charizard M clone threatened us before.<br /><br />&quot;Whatâ€™s he talking about?&quot; Bert asked.<br /><br />&quot;He said that he could probably kick the doors down. Bzzt. They donâ€™t appear to be that strong. Bzzt.&quot;<br /><br />&quot;Groovy. Letâ€™s find the others and kick that kidâ€™s face in.&quot;<br /><br />From Thunderuptâ€™s humps erupted a mix of both fire and lightning, but it didnâ€™t arc like usual. Instead, it spread throughout the area, raining down on its targets. The eruption sounded like a thunderclap, giving everyone on our side a chance to get out of the way.<br /><br />As deft as the attack was, it didnâ€™t do a lot of good aside from a stray lightning bolt taking down a blue, water-type Heatmor. However, a Bullseye Mark was incinerated on the spot when a glob of lava landed on top of it, so that was something.<br /><br />An orange beam, a sign of our salvation, cleared a path to the stairs leading to the skyscraper. We didnâ€™t even have to guess who shot it. We could hear the flapping of Salamenceâ€™s crescent wings, rising above the clash to bring Amber over to us. Steelix bore its way over to us, slinking around like a regular snake, and Mandibuzz flew in from behind. We could hear Megadeath approaching, using his mighty head to plow his way through the admittedly flimsy resistance at the front. Travis was riding on the dragonâ€™s back, his Hybridmon confined in their PokÃ© Balls.<br /><br />&quot;So, are we doing this?&quot; Amber asked.<br /><br />I nodded. &quot;We are. Bzzt. Weâ€™re going in. Bzzt.&quot;<br /><br />H4to89 warned, &quot;I advise you to talk about it less and [i]go[/i]!&quot;<br /><br />The knight made an excellent point. So, without turning back, we blazed for the stairs, ready to meet our maker. WGd stayed behind, because Firehead would make short work of the doors. It was especially important to have as much manpower as possible, and the Glitchmonâ€™s raw strength would annihilate any opponent he encountered. WGd would make even Chuck, the bodybuilding Gym Leader of Cianwood City, proud.<br /><br />Right when we were under the balcony, 3TrainerPokÃ© landed in front of us.<br /><br />&quot;You didnâ€™t think Iâ€™d just let you barge in there, did you? Wow, you really are predictable!&quot;<br /><br />A wave of darkness seeped out from underneath Dicksâ€™ Nidoqueen, an attack called Dark Pulse. The waves, which look nothing like water and more like regular circles, caught the King by surprise, knocking him up in the air, his main head bonking the bottom of the balcony. The torrent of blackness forced the stone pillars on our sides to crumble and sever, splitting apart at the seams.<br /><br />This was not enough to stop the King, as expected. 3TrainerPokÃ© got right back up, at which point Hawlucha sprung from its PokÃ© Ball and tackled the King, shoving him through the doors.<br /><br />&quot;NO!&quot;<br /><br />Our cue. Our opportunity. Our [i]only[/i] opportunity. Hawlucha was thorough when it came to taking care of business. The hawkâ€™s left fist was clenched so tightly, that tightening it any more would actually split apart the birdâ€™s skin. 3TrainerPokÃ© stood in the doorway, grunting and heaving, muttering about taking us down.<br /><br />He shouldâ€™ve listened to H4to89.<br /><br />The Kingâ€™s back head opened its mouth wide, but before it could do anything, Hawlucha threw its fist out with such velocity and force, his hand tore through the back of the head. Just as quickly as he delivered, the bird withdrew his hand. The Kingâ€™s back head died instantly, flopping down.<br /><br />&quot;GAAAAAARGH!&quot; 3TrainerPokÃ© screeched as a part of him perished. Trying to hide his anguish, he clasped his hands together and slammed them on the ground, causing another, minor earthquake. Amber hopped on Salamenceâ€™s back, as Did Travis and Dicks. Cradily planted its roots again, B Ã³Ã‹ ÃN sank three of his arms into the doorway to keep himself balanced, H4to89 and I were unaffected because we were floating, and Bert was swooped off his feet by Mandibuzz, lifted up by his shoulders.<br /><br />Purpganium, Nidoqueen, Thunderupt, and Steelgold (the nickname Amber gave her Steelix) were the only ones who were directly injured. Even Cradily managed to keep the pain at bay by sucking in whatever nutrients were available, if any. Those four Hybridmon were at a serious disadvantage, since, for some reason, poison types (which Purpganium and Nidoqueen now were) were rendered almost helpless by earthquakes like that, as were Steelgold and Thunderupt. As for Megadeth, he was the only one other than Cradily who was unaffected. Being part grass-type gave him immunity to the quake, for some unexplained reason. Type advantages can be strange, eh?<br /><br />Travisâ€™ Zigzagoon hopped out of his PokÃ© Ball when the attack was over. Along with Tyrantrum, they focused their psychic powers on the King, lifting him off the ground with their telekinesis.<br /><br />&quot;Uh-oh,&quot; was all 3TrainerPokÃ© could say. The two Hybridmon cocked their heads, and the King was thrown out of the building, down the steps. He tumbled down the stairs to the very bottom.<br /><br />&quot;Ouch!&quot; Travis said.<br /><br />We took a minute to regain ourselves. When we were all ready, I pushed on the door.[/font]


