# smf_messages

subject: Jeez Microsoft...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is it just me, or is the customer service involving Xbox One really terrible? I mean, they have a twitter where they discuss suggestions or complaints, granted that a lot of people they deal with can go overboard at times, but the responses back are extremely unprofessional. <br /><br />Ranging from a tweet with a picture of obama captioned &quot;deal with it&quot; to even blatantly insulting people. I mean, what the fuck microsoft? I mean, yeah I know that a lot of people are bitching, trillions, but why hire people that respond unprofessionally? I mean, those guys represent you, and right now a lot of people are pissed.<br /><br />This is a bad publicity stunt, and they know it. I&#039;d cease in the development of the console if I were them, they wasted enough money ruining their reputation.


subject: Re: Jeez Microsoft...
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Microsoft needs the console at this point. They screwed up repeatedly, and the only way it&#039;ll work out well is if the XBone is a hit.<br /><br />They&#039;ll survive regardless, however.


subject: Re: Jeez Microsoft...
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I scanned your post and immediately saw the words Microsoft, and<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6731.msg190806#msg190806 date=1376536975]<br />is the customer service really terrible? <br />[/quote]<br /><br />The answer is so much yes that there is no word in the English language that expresses just how much yes the answer is. I have had the displeasure of dealing with Microsoft&#039;s customer service several times, each time leaving me with even more disdain for the human race than before.<br /><br />As for PR, which is what your post seems to actually be about, they don&#039;t exactly have a great track record for that either.


subject: Number of items underflow glitch (Generation I)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  MrWint used this trick in the [url=http://tasvideos.org/4024S.html]latest no save corruption glitch PokÃ©mon Blue run on TASVideos[/url]. Basically, every time you use the item stack duplication glitch (toss a stack of items above a slot with a quantity of 255), your number of items decreases by 1. If the item x255 was in the second position, you can use the glitch then keep tossing the first item listed in the pack (which will become a copy of the second item x255) until your number of items becomes 0.<br /><br />Trying to sell items in the PokÃ©Mart won&#039;t work when the number of items is 0 because you get the message &quot;You don&#039;t have anything to sell.&quot;, however, if you have an inaccessible Fresh Water, a Saffron City gatekeeper will accept it and your number of items will underflow from 0 to 255.<br /><br />This is a good alternative to using the ZZAZZ glitch or Super Glitch to corrupt your number of items. [url=http://www.youtube.com/watch?v=w4Yr2Nz4rFU]Here&#039;s a video[/url] so you don&#039;t have to skip to later in his run.<br /><br />To get 255 items, you can do this:<br /><br />Red/Blue:<br />*Prepare a PokÃ© Ball in the sixth position then encounter Missingno/&#039;M with the Old Man glitch to get 128 PokÃ©balls. Throw one of them to get 127, then throw a Master Ball to catch it. The quantity will change from 127 to 255. This works because #000&#039;s encounter flag is registered when you catch the PokÃ©mon as well as seeing it. You can also encounter Missingno. /&#039;M twice (just toss one of the 128 items to get 127 when the first battle ends)<br /><br />Red/Blue/Yellow:<br />*Encounter a Missingno. with the Ditto glitch/Trainer-Fly variation that gives Missingno. such as losing to Misty&#039;s Starmie in Red/Blue (note Trainers in Yellow can have different PokÃ©mon thus different Special stats). To avoid a likely freeze from Yellow Missingno. use a special stat of 182, 183 or 184 to encounter one of the &#039;special Missingno.&#039; that don&#039;t freeze the game and use one of the two aforementioned methods under the Red/Blue section to get 255 of an item.


subject: Re: Jeez Microsoft...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6731.msg190807#msg190807 date=1376544822]<br />Microsoft needs the console at this point. They screwed up repeatedly, and the only way it&#039;ll work out well is if the XBone is a hit.<br /><br />They&#039;ll survive regardless, however.<br />[/quote]<br />Yeah, they&#039;ll survive, because their main products are their OS and Office. Microsoft will be here for a long time, it&#039;s a good OS for beginners because its common and can be found on the more recent and cheaper line of machines.<br /><br />However, I disagree that they NEED the console. Why waste more money to make millions of consoles, more millions to ship them, when people are going to hate it regardless. I&#039;d rather accept the losses, and learn from the mistakes up to this point.<br />(If people buy them anyways, then their publicity stunt worked)<br />


subject: Am i the first to discover... (mew glitch technique?)
poster_name: Rasengan0
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Basically, you do the mew trick.<br /> save at a box.<br /> reset.<br />repeat these steps until you&#039;re out of long-range trainers to fight, or are satisfied with the amount you have.<br />battle a trainer at least 1 step away (like the ordinary mew glitch without a pause menu.)<br />and... voila. you now have multiple areas to encounter without having to repeat the mew trick completely. <br />after the battle, you can go to an area and fight, or just use the ditto trick from here and [i]repeatedly until you&#039;re out of areas to enter from the initial glitching.[/i]<br /><br />Video here: http://www.youtube.com/watch?v=vcCRTs5PWLk


subject: Re: Am i the first to discover... (mew glitch technique?)
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That is a way of doing it, however you will still need to do the ditto trick in between each encounter otherwise the species will depend on the special stat of the previous encounter.<br /><br />Additionally, if you run out of trainers you can also beat the elite four after save/resetting at a box


subject: Re: Am i the first to discover... (mew glitch technique?)
poster_name: Rasengan0
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  yeah thats my point. That way you dont have to completely do the trick over and over. especially with the e4 trick.


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Mu.<br />&lt; Is making a Magic: The Gathering set<br />V Plays Magic: The Gathering or any other TCG (if so, specify)?


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  11103<br /><br />11111 is also hexadecimal for 69905, and 11111 in hexadecimal is 2B67. But that&#039;s not zzzzzzzzzz


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=2153.msg190871#msg190871 date=1377178168]<br />11103<br /><br />11111 is also hexadecimal for 69905, and 11111 in hexadecimal is 2B67. But that&#039;s not zzzzzzzzzz<br />[/quote]<br /><br />Did I seriously type &quot;But that&#039;s not zzzzzzz&quot; last night? I could have sworn I remembered posting something like &quot;But that&#039;s not relevant to anything, so you can ignore me saying that&quot; or something to that effect perhaps less verbosely. What the fuck.<br /><br />Also, 11106


subject: Re: Satoshi Tajiri: A man who created PokÃ©mon - page numbers of the concept art
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Torchickens link=topic=6708.msg190475#msg190475 date=1372932772]<br />I was going to get [url=http://bulbapedia.bulbagarden.net/wiki/Satoshi_Tajiri:_New_Game_Design]New Game Design[/url], which has [url=http://blogs.bizmakoto.jp/sakekan/000506.jpg]at least two pre-release screenshots[/url] from Red/Green, but unfortunately it was too expensive. I might buy it if it comes up cheaper.<br />[/quote]<br /><br />I got it, special thanks to IIMarckus who offered to split the price.<br /><br />It turns out those two pre-release screenshots were the only ones of PokÃ©mon, unfortunately. The book focused seemed to focus on things like hardware and graphics and showed already released games except for PokÃ©mon. I&#039;m not sure if there were other unreleased games, though.<br /><br />Here they are in higher resolution.<br /><br />[img]http://i.minus.com/jGleFW5Ptokb7.jpg[/img]<br /><br />Also, here are links to the front and back covers, that feature some pre-release PokÃ©mon sprites:<br /><br />[url=http://minus.com/lFS6TbdngaeMf]Front[/url], [url=http://minus.com/ltSMTgysA50fx]Back[/url]<br /><br />To view them in higher resolution, highlight the image first and then click the button on the top right.<br /><br />[url=http://www.sendspace.com/filegroup/DBjhH2QG3VAegV%2FZC8z7M7XLFnYTP%2FW4Fuw7ukHSyOc]Here are the pages under the Pocket Monsters section[/url].


subject: Any interest in a continuation of GlitchBattle?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Back in 2006/2007, I was developing a program called GlitchBattle that basically allowed one to battle with R/B/Y glitch pokemon. If you&#039;re familiar with NetBattle, it was kind of like that. The project became dormant in 2008 (the archives are still somewhere on this forum).<br /><br />The basic gist of this was:<br />* A Generation 1 faithful battle simulator (so using Gen 1 sprites and mechanics)<br />* Glitch Pokemon and moves from Red/Blue/Yellow included<br />* Optional mode to play over IRC using a built in IRC client. The particular implementation would probably have entailed using client-specific CTCP commands.<br /><br />As it stands now GlitchBattle in its current state is unusable, and the code is unworkable, so this will probably be a from-scratch rewrite.<br /><br />The reason I&#039;m asking is because I had a dream once where people started using it again and asked me to pick up the project.


subject: Re: Any interest in a continuation of GlitchBattle?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, I&#039;d like to see GlitchBattle again, only if you want to pick it up again, though. It sounds like a lot of effort.<br /><br />I can&#039;t remember too much about it but if I remember rightly GlitchBattle focused on single player battles? I&#039;d like to see playing online with other people be possible.<br /><br />In theory, you could use TGB Dual&#039;s netplay feature to link to another IP Address instead, but the downside of that is that you may get communication errors when linking with other people from too far away, [url=http://www.youtube.com/watch?v=5s1IS2eh1lE]like what happened here[/url]. Also, there are PokÃ©mon that freeze the game on the opponent&#039;s side on certain versions that could be made not to freeze the game on GlitchBattle (although maybe we should make a list of PokÃ©mon that do and put an asterisk next to them).<br /><br />A lot of glitch PokÃ©mon have new &#039;unique&#039; moves thanks to the Johto guard glitch. We should consult echinodermata&#039;s evolution list for evolution only moves, as well.


subject: Re: Any interest in a continuation of GlitchBattle?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not old enough to have played GlitchBattle, but it sounds like it would be brilliant if you&#039;re up to it!


subject: Re: Any interest in a continuation of GlitchBattle?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s a great idea. Can you make super glitch moves available without the weird move name effects?


subject: Re: Any interest in a continuation of GlitchBattle?
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  I&#039;d love to see this back. I&#039;d also like to contribute any way I can.<br /><br /><br />I don&#039;t remember since it was so long ago, but wasn&#039;t it coded in Java before it went dormant?


subject: Re: Any interest in a continuation of GlitchBattle?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d like to see this back, but I&#039;d have to redo the TM/HM tables on R/B/Y as I have some mistakes in making them (not too many but if we&#039;re making a battlesim again that&#039;s accurate I&#039;d need to correct them.)


subject: Re: Any interest in a continuation of GlitchBattle?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m mildly interested. While I don&#039;t see Gen 1 mechanics as being anywhere near balanced, adding glitches to it might shake things up a bit. It&#039;d be interesting to see if we can develop some sort of metagame around it anyway.


subject: Re: Any interest in a continuation of GlitchBattle?
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  PokÃ©mon Showdown already supports Gen 1 somewhat faithfully:<br />https://github.com/Zarel/Pokemon-Showdown/tree/master/mods/gen1#gen-1-the-beginning<br />You&#039;d be better off contributing to the codebase and forking to add glitch pokÃ©mon and moves, I think.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.youtube.com/user/LordDesu<br /><br />I don&#039;t have much on there at the moment other than a couple ancient YTP fads and some video game glitches. But I do plan to have some interesting stuff on there. One day. Maybe.


subject: Re: The ending.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, he used the CoolTrainerâ™€ move to warp to the Hall of Fame room.<br /><br />http://tasvideos.org/4064S.html<br /><br />[quote]<br />Since there is no valid data defined for that move [hex:00], it reads data from other areas that are not meant to be move parameters. This results, at least for this particular version of the game, in a damaging move of the glitch type &quot;Cooltrainerâ™€&quot; with base power 102, ~20% accuracy, 13 PP and the animation of Fissure. The real use of it, however, lies in its move effect. After a successful attack, the glitch effect 0x74 is triggered, which executes code starting from 0xF928. The address 0xF928 is in a memory segment called &quot;Echo RAM&quot;, and is a replicate of the actual RAM address 0xD928.[/quote]<br /><br />That&#039;s interesting, but I wonder what useful locations other glitch effects might read from.<br /><br />The funny thing is that although he saved some time he apparently had to wait to progress the in-game time because the time can run potentially dangerous assembly code.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg190908#msg190908 date=1377635361]<br />So anyone got a YouTube channel? Mine&#039;s CrusaderHydra.<br />[/quote]<br /><br />Mine&#039;s ChickasaurusGL. I often upload videos about glitches there. I have an another account called Torchickens where I upload other things, but I don&#039;t use that too often.


subject: Re: The ending.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://xkcdsw.com/content/img/3651.png[/img]<br /><br />And just like that, the movie&#039;s been obsoleted by about 15 seconds. Crazy stuff.


subject: Re: The ending.
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  This seems to have quite the potential, but it involves a lot of luck manipulation - so outside speedruns, doing this is almost impossible.<br /><br />[quote]That&#039;s interesting, but I wonder what useful locations other glitch effects might read from.[/quote]<br /><br />Move effect table is located at address $3F150, and it reads as follows:<br />[code]Index=#01 EffectPointer=$71FC<br />Index=#02 EffectPointer=$724F<br />Index=#03 EffectPointer=$72E9<br />Index=#04 EffectPointer=$730C<br />Index=#05 EffectPointer=$730C<br />Index=#06 EffectPointer=$730C<br />Index=#07 EffectPointer=$72F1<br />Index=#08 EffectPointer=$72E9<br />Index=#09 EffectPointer=$0000<br />Index=#0A EffectPointer=$7428<br />Index=#0B EffectPointer=$7428<br />Index=#0C EffectPointer=$7428<br />Index=#0D EffectPointer=$7428<br />Index=#0E EffectPointer=$7428<br />Index=#0F EffectPointer=$7428<br />Index=#10 EffectPointer=$7B0E<br />Index=#11 EffectPointer=$0000<br />Index=#12 EffectPointer=$754C<br />Index=#13 EffectPointer=$754C<br />Index=#14 EffectPointer=$754C<br />Index=#15 EffectPointer=$754C<br />Index=#16 EffectPointer=$754C<br />Index=#17 EffectPointer=$754C<br />Index=#18 EffectPointer=$7B16<br />Index=#19 EffectPointer=$7B1E<br />Index=#1A EffectPointer=$76E5<br />Index=#1B EffectPointer=$7717<br />Index=#1C EffectPointer=$7739<br />Index=#1D EffectPointer=$7811<br />Index=#1E EffectPointer=$7811<br />Index=#1F EffectPointer=$785B<br />Index=#20 EffectPointer=$71FC<br />Index=#21 EffectPointer=$724F<br />Index=#22 EffectPointer=$730C<br />Index=#23 EffectPointer=$730C<br />Index=#24 EffectPointer=$730C<br />Index=#25 EffectPointer=$785B<br />Index=#26 EffectPointer=$7884<br />Index=#27 EffectPointer=$788C<br />Index=#28 EffectPointer=$0000<br />Index=#29 EffectPointer=$0000<br />Index=#2A EffectPointer=$7917<br />Index=#2B EffectPointer=$788C<br />Index=#2C EffectPointer=$7811<br />Index=#2D EffectPointer=$0000<br />Index=#2E EffectPointer=$7941<br />Index=#2F EffectPointer=$7949<br />Index=#30 EffectPointer=$7951<br />Index=#31 EffectPointer=$7961<br />Index=#32 EffectPointer=$7428<br />Index=#33 EffectPointer=$7428<br />Index=#34 EffectPointer=$7428<br />Index=#35 EffectPointer=$7428<br />Index=#36 EffectPointer=$7428<br />Index=#37 EffectPointer=$7428<br />Index=#38 EffectPointer=$7B26<br />Index=#39 EffectPointer=$7B2E<br />Index=#3A EffectPointer=$754C<br />Index=#3B EffectPointer=$754C<br />Index=#3C EffectPointer=$754C<br />Index=#3D EffectPointer=$754C<br />Index=#3E EffectPointer=$754C<br />Index=#3F EffectPointer=$754C<br />Index=#40 EffectPointer=$7B36<br />Index=#41 EffectPointer=$7B36<br />Index=#42 EffectPointer=$724F<br />Index=#43 EffectPointer=$79B1<br />Index=#44 EffectPointer=$754C<br />Index=#45 EffectPointer=$754C<br />Index=#46 EffectPointer=$754C<br />Index=#47 EffectPointer=$754C<br />Index=#48 EffectPointer=$754C<br />Index=#49 EffectPointer=$754C<br />Index=#4A EffectPointer=$754C<br />Index=#4B EffectPointer=$754C<br />Index=#4C EffectPointer=$7959<br />Index=#4D EffectPointer=$7811<br />Index=#4E EffectPointer=$0000<br />Index=#4F EffectPointer=$79B9<br />Index=#50 EffectPointer=$79C1<br />Index=#51 EffectPointer=$79DF<br />Index=#52 EffectPointer=$79ED<br />Index=#53 EffectPointer=$0000<br />Index=#54 EffectPointer=$7A7C<br />Index=#55 EffectPointer=$7A84<br />Index=#56 EffectPointer=$7A8A<br />Index=#57 EffectPointer=$E911<br />Index=#58 EffectPointer=$01CF<br />Index=#59 EffectPointer=$D068<br />Index=#5A EffectPointer=$F3F0<br />Index=#5B EffectPointer=$CAA7<br />Index=#5C EffectPointer=$720E<br />Index=#5D EffectPointer=$1811<br />Index=#5E EffectPointer=$01D0<br />Index=#5F EffectPointer=$D063<br />Index=#60 EffectPointer=$CB0A<br />Index=#61 EffectPointer=$CB6F<br />Index=#62 EffectPointer=$02AF<br />Index=#63 EffectPointer=$1B20<br />Index=#64 EffectPointer=$471A<br />Index=#65 EffectPointer=$07E6<br />Index=#66 EffectPointer=$0628<br />Index=#67 EffectPointer=$4A21<br />Index=#68 EffectPointer=$C372<br />Index=#69 EffectPointer=$3C49<br />Index=#6A EffectPointer=$A778<br />Index=#6B EffectPointer=$1C20<br />Index=#6C EffectPointer=$CDD5<br />Index=#6D EffectPointer=$656B<br />Index=#6E EffectPointer=$FAD1<br />Index=#6F EffectPointer=$D05F<br />Index=#70 EffectPointer=$20A7<br />Index=#71 EffectPointer=$CD11<br />Index=#72 EffectPointer=$6E9B<br />Index=#73 EffectPointer=$07E6<br />Index=#74 EffectPointer=$F928<br />Index=#75 EffectPointer=$CD12<br />Index=#76 EffectPointer=$7B89<br />Index=#77 EffectPointer=$4521<br />Index=#78 EffectPointer=$C372<br />Index=#79 EffectPointer=$3C49<br />Index=#7A EffectPointer=$5EC3<br />Index=#7B EffectPointer=$177B<br />Index=#7C EffectPointer=$4715<br />Index=#7D EffectPointer=$5025<br />Index=#7E EffectPointer=$2517<br />Index=#7F EffectPointer=$2547<br />Index=#80 EffectPointer=$71FC<br />Index=#81 EffectPointer=$724F<br />Index=#82 EffectPointer=$72E9<br />Index=#83 EffectPointer=$730C<br />Index=#84 EffectPointer=$730C<br />Index=#85 EffectPointer=$730C<br />Index=#86 EffectPointer=$72F1<br />Index=#87 EffectPointer=$72E9<br />Index=#88 EffectPointer=$0000<br />Index=#89 EffectPointer=$7428<br />Index=#8A EffectPointer=$7428<br />Index=#8B EffectPointer=$7428<br />Index=#8C EffectPointer=$7428<br />Index=#8D EffectPointer=$7428<br />Index=#8E EffectPointer=$7428<br />Index=#8F EffectPointer=$7B0E<br />Index=#90 EffectPointer=$0000<br />Index=#91 EffectPointer=$754C<br />Index=#92 EffectPointer=$754C<br />Index=#93 EffectPointer=$754C<br />Index=#94 EffectPointer=$754C<br />Index=#95 EffectPointer=$754C<br />Index=#96 EffectPointer=$754C<br />Index=#97 EffectPointer=$7B16<br />Index=#98 EffectPointer=$7B1E<br />Index=#99 EffectPointer=$76E5<br />Index=#9A EffectPointer=$7717<br />Index=#9B EffectPointer=$7739<br />Index=#9C EffectPointer=$7811<br />Index=#9D EffectPointer=$7811<br />Index=#9E EffectPointer=$785B<br />Index=#9F EffectPointer=$71FC<br />Index=#A0 EffectPointer=$724F<br />Index=#A1 EffectPointer=$730C<br />Index=#A2 EffectPointer=$730C<br />Index=#A3 EffectPointer=$730C<br />Index=#A4 EffectPointer=$785B<br />Index=#A5 EffectPointer=$7884<br />Index=#A6 EffectPointer=$788C<br />Index=#A7 EffectPointer=$0000<br />Index=#A8 EffectPointer=$0000<br />Index=#A9 EffectPointer=$7917<br />Index=#AA EffectPointer=$788C<br />Index=#AB EffectPointer=$7811<br />Index=#AC EffectPointer=$0000<br />Index=#AD EffectPointer=$7941<br />Index=#AE EffectPointer=$7949<br />Index=#AF EffectPointer=$7951<br />Index=#B0 EffectPointer=$7961<br />Index=#B1 EffectPointer=$7428<br />Index=#B2 EffectPointer=$7428<br />Index=#B3 EffectPointer=$7428<br />Index=#B4 EffectPointer=$7428<br />Index=#B5 EffectPointer=$7428<br />Index=#B6 EffectPointer=$7428<br />Index=#B7 EffectPointer=$7B26<br />Index=#B8 EffectPointer=$7B2E<br />Index=#B9 EffectPointer=$754C<br />Index=#BA EffectPointer=$754C<br />Index=#BB EffectPointer=$754C<br />Index=#BC EffectPointer=$754C<br />Index=#BD EffectPointer=$754C<br />Index=#BE EffectPointer=$754C<br />Index=#BF EffectPointer=$7B36<br />Index=#C0 EffectPointer=$7B36<br />Index=#C1 EffectPointer=$724F<br />Index=#C2 EffectPointer=$79B1<br />Index=#C3 EffectPointer=$754C<br />Index=#C4 EffectPointer=$754C<br />Index=#C5 EffectPointer=$754C<br />Index=#C6 EffectPointer=$754C<br />Index=#C7 EffectPointer=$754C<br />Index=#C8 EffectPointer=$754C<br />Index=#C9 EffectPointer=$754C<br />Index=#CA EffectPointer=$754C<br />Index=#CB EffectPointer=$7959<br />Index=#CC EffectPointer=$7811<br />Index=#CD EffectPointer=$0000<br />Index=#CE EffectPointer=$79B9<br />Index=#CF EffectPointer=$79C1<br />Index=#D0 EffectPointer=$79DF<br />Index=#D1 EffectPointer=$79ED<br />Index=#D2 EffectPointer=$0000<br />Index=#D3 EffectPointer=$7A7C<br />Index=#D4 EffectPointer=$7A84<br />Index=#D5 EffectPointer=$7A8A<br />Index=#D6 EffectPointer=$E911<br />Index=#D7 EffectPointer=$01CF<br />Index=#D8 EffectPointer=$D068<br />Index=#D9 EffectPointer=$F3F0<br />Index=#DA EffectPointer=$CAA7<br />Index=#DB EffectPointer=$720E<br />Index=#DC EffectPointer=$1811<br />Index=#DD EffectPointer=$01D0<br />Index=#DE EffectPointer=$D063<br />Index=#DF EffectPointer=$CB0A<br />Index=#E0 EffectPointer=$CB6F<br />Index=#E1 EffectPointer=$02AF<br />Index=#E2 EffectPointer=$1B20<br />Index=#E3 EffectPointer=$471A<br />Index=#E4 EffectPointer=$07E6<br />Index=#E5 EffectPointer=$0628<br />Index=#E6 EffectPointer=$4A21<br />Index=#E7 EffectPointer=$C372<br />Index=#E8 EffectPointer=$3C49<br />Index=#E9 EffectPointer=$A778<br />Index=#EA EffectPointer=$1C20<br />Index=#EB EffectPointer=$CDD5<br />Index=#EC EffectPointer=$656B<br />Index=#ED EffectPointer=$FAD1<br />Index=#EE EffectPointer=$D05F<br />Index=#EF EffectPointer=$20A7<br />Index=#F0 EffectPointer=$CD11<br />Index=#F1 EffectPointer=$6E9B<br />Index=#F2 EffectPointer=$07E6<br />Index=#F3 EffectPointer=$F928<br />Index=#F4 EffectPointer=$CD12<br />Index=#F5 EffectPointer=$7B89<br />Index=#F6 EffectPointer=$4521<br />Index=#F7 EffectPointer=$C372<br />Index=#F8 EffectPointer=$3C49<br />Index=#F9 EffectPointer=$5EC3<br />Index=#FA EffectPointer=$177B<br />Index=#FB EffectPointer=$4715<br />Index=#FC EffectPointer=$5025<br />Index=#FD EffectPointer=$2517<br />Index=#FE EffectPointer=$2547<br />Index=#FF EffectPointer=$2150[/code]<br /><br />I will try to see if there are more useful addresses to work with.<br /><br />Edit: There are actually 4 moves that have somewhat useful effect pointers:<br />1. Obviously Cooltrainer move, running code from $F928<br />2. TM42 (hex F2), running code from $CD11<br />3. TM38 (hex EE), running code from $CAA7<br />4. TM21 (hex DD), running code from $CD11<br />Sadly, all of those moves (besides Cooltrainer) are hard to obtain legitimately.


subject: Re: Gold Version bug
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I downloaded VBA 1.7.1, and indeed, it has some problems emulating echo RAM and switchable RAM banks, causing many bugs while playing certain games.<br />Downloading a newer version of VBA will probably fix the problem.


subject: Re: The ending.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the list! If only there was something as useful as say, running code from $D31E and the move was relatively easy to obtain.


subject: Re: The ending.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6736.msg190925#msg190925 date=1377781483]<br />If only there was something as useful as say, running code from $D31E and the move was relatively easy to obtain.<br />[/quote]<br /><br />...that&#039;d be just luck :)


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TheNotSoGoodGuitar. I have absolutely no videos, and i don&#039;t plan to unless I have the time to make quality videos doing whatever i decide to do.


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ texas hold em<br />&lt; is finally relaxing after college and work<br />V noticed the spinal tap reference in the first season of the pokemon anime? (james: crank the speakers to 11) 


subject: Re: Gold Version bug
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6729.msg190921#msg190921 date=1377734649]<br />Or you could just use KiGB and have no problems at all.<br />[/quote]<br />KiGB is known to use gameâ€specific hacks to fake accuracy. Gambatte and BGB are better options.


subject: Re: The V,^,and &lt; game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I tend to not watch the anime, so no<br />&lt; Dakimakuras are comfy as fuck. That is all.<br />v Is a weeaboo?


subject: Re: The ending.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6736.msg190919#msg190919 date=1377700931]<br />This seems to have quite the potential, but it involves a lot of luck manipulation - so outside speedruns, doing this is almost impossible.<br /><br />[quote]That&#039;s interesting, but I wonder what useful locations other glitch effects might read from.[/quote]<br /><br />Move effect table is located at address $3F150, and it reads as follows:<br />[code]Index=#01 EffectPointer=$71FC<br />Index=#02 EffectPointer=$724F<br />Index=#03 EffectPointer=$72E9<br />Index=#04 EffectPointer=$730C<br />Index=#05 EffectPointer=$730C<br />Index=#06 EffectPointer=$730C<br />Index=#07 EffectPointer=$72F1<br />Index=#08 EffectPointer=$72E9<br />Index=#09 EffectPointer=$0000<br />Index=#0A EffectPointer=$7428<br />Index=#0B EffectPointer=$7428<br />Index=#0C EffectPointer=$7428<br />Index=#0D EffectPointer=$7428<br />Index=#0E EffectPointer=$7428<br />Index=#0F EffectPointer=$7428<br />Index=#10 EffectPointer=$7B0E<br />Index=#11 EffectPointer=$0000<br />Index=#12 EffectPointer=$754C<br />Index=#13 EffectPointer=$754C<br />Index=#14 EffectPointer=$754C<br />Index=#15 EffectPointer=$754C<br />Index=#16 EffectPointer=$754C<br />Index=#17 EffectPointer=$754C<br />Index=#18 EffectPointer=$7B16<br />Index=#19 EffectPointer=$7B1E<br />Index=#1A EffectPointer=$76E5<br />Index=#1B EffectPointer=$7717<br />Index=#1C EffectPointer=$7739<br />Index=#1D EffectPointer=$7811<br />Index=#1E EffectPointer=$7811<br />Index=#1F EffectPointer=$785B<br />Index=#20 EffectPointer=$71FC<br />Index=#21 EffectPointer=$724F<br />Index=#22 EffectPointer=$730C<br />Index=#23 EffectPointer=$730C<br />Index=#24 EffectPointer=$730C<br />Index=#25 EffectPointer=$785B<br />Index=#26 EffectPointer=$7884<br />Index=#27 EffectPointer=$788C<br />Index=#28 EffectPointer=$0000<br />Index=#29 EffectPointer=$0000<br />Index=#2A EffectPointer=$7917<br />Index=#2B EffectPointer=$788C<br />Index=#2C EffectPointer=$7811<br />Index=#2D EffectPointer=$0000<br />Index=#2E EffectPointer=$7941<br />Index=#2F EffectPointer=$7949<br />Index=#30 EffectPointer=$7951<br />Index=#31 EffectPointer=$7961<br />Index=#32 EffectPointer=$7428<br />Index=#33 EffectPointer=$7428<br />Index=#34 EffectPointer=$7428<br />Index=#35 EffectPointer=$7428<br />Index=#36 EffectPointer=$7428<br />Index=#37 EffectPointer=$7428<br />Index=#38 EffectPointer=$7B26<br />Index=#39 EffectPointer=$7B2E<br />Index=#3A EffectPointer=$754C<br />Index=#3B EffectPointer=$754C<br />Index=#3C EffectPointer=$754C<br />Index=#3D EffectPointer=$754C<br />Index=#3E EffectPointer=$754C<br />Index=#3F EffectPointer=$754C<br />Index=#40 EffectPointer=$7B36<br />Index=#41 EffectPointer=$7B36<br />Index=#42 EffectPointer=$724F<br />Index=#43 EffectPointer=$79B1<br />Index=#44 EffectPointer=$754C<br />Index=#45 EffectPointer=$754C<br />Index=#46 EffectPointer=$754C<br />Index=#47 EffectPointer=$754C<br />Index=#48 EffectPointer=$754C<br />Index=#49 EffectPointer=$754C<br />Index=#4A EffectPointer=$754C<br />Index=#4B EffectPointer=$754C<br />Index=#4C EffectPointer=$7959<br />Index=#4D EffectPointer=$7811<br />Index=#4E EffectPointer=$0000<br />Index=#4F EffectPointer=$79B9<br />Index=#50 EffectPointer=$79C1<br />Index=#51 EffectPointer=$79DF<br />Index=#52 EffectPointer=$79ED<br />Index=#53 EffectPointer=$0000<br />Index=#54 EffectPointer=$7A7C<br />Index=#55 EffectPointer=$7A84<br />Index=#56 EffectPointer=$7A8A<br />Index=#57 EffectPointer=$E911<br />Index=#58 EffectPointer=$01CF<br />Index=#59 EffectPointer=$D068<br />Index=#5A EffectPointer=$F3F0<br />Index=#5B EffectPointer=$CAA7<br />Index=#5C EffectPointer=$720E<br />Index=#5D EffectPointer=$1811<br />Index=#5E EffectPointer=$01D0<br />Index=#5F EffectPointer=$D063<br />Index=#60 EffectPointer=$CB0A<br />Index=#61 EffectPointer=$CB6F<br />Index=#62 EffectPointer=$02AF<br />Index=#63 EffectPointer=$1B20<br />Index=#64 EffectPointer=$471A<br />Index=#65 EffectPointer=$07E6<br />Index=#66 EffectPointer=$0628<br />Index=#67 EffectPointer=$4A21<br />Index=#68 EffectPointer=$C372<br />Index=#69 EffectPointer=$3C49<br />Index=#6A EffectPointer=$A778<br />Index=#6B EffectPointer=$1C20<br />Index=#6C EffectPointer=$CDD5<br />Index=#6D EffectPointer=$656B<br />Index=#6E EffectPointer=$FAD1<br />Index=#6F EffectPointer=$D05F<br />Index=#70 EffectPointer=$20A7<br />Index=#71 EffectPointer=$CD11<br />Index=#72 EffectPointer=$6E9B<br />Index=#73 EffectPointer=$07E6<br />Index=#74 EffectPointer=$F928<br />Index=#75 EffectPointer=$CD12<br />Index=#76 EffectPointer=$7B89<br />Index=#77 EffectPointer=$4521<br />Index=#78 EffectPointer=$C372<br />Index=#79 EffectPointer=$3C49<br />Index=#7A EffectPointer=$5EC3<br />Index=#7B EffectPointer=$177B<br />Index=#7C EffectPointer=$4715<br />Index=#7D EffectPointer=$5025<br />Index=#7E EffectPointer=$2517<br />Index=#7F EffectPointer=$2547<br />Index=#80 EffectPointer=$71FC<br />Index=#81 EffectPointer=$724F<br />Index=#82 EffectPointer=$72E9<br />Index=#83 EffectPointer=$730C<br />Index=#84 EffectPointer=$730C<br />Index=#85 EffectPointer=$730C<br />Index=#86 EffectPointer=$72F1<br />Index=#87 EffectPointer=$72E9<br />Index=#88 EffectPointer=$0000<br />Index=#89 EffectPointer=$7428<br />Index=#8A EffectPointer=$7428<br />Index=#8B EffectPointer=$7428<br />Index=#8C EffectPointer=$7428<br />Index=#8D EffectPointer=$7428<br />Index=#8E EffectPointer=$7428<br />Index=#8F EffectPointer=$7B0E<br />Index=#90 EffectPointer=$0000<br />Index=#91 EffectPointer=$754C<br />Index=#92 EffectPointer=$754C<br />Index=#93 EffectPointer=$754C<br />Index=#94 EffectPointer=$754C<br />Index=#95 EffectPointer=$754C<br />Index=#96 EffectPointer=$754C<br />Index=#97 EffectPointer=$7B16<br />Index=#98 EffectPointer=$7B1E<br />Index=#99 EffectPointer=$76E5<br />Index=#9A EffectPointer=$7717<br />Index=#9B EffectPointer=$7739<br />Index=#9C EffectPointer=$7811<br />Index=#9D EffectPointer=$7811<br />Index=#9E EffectPointer=$785B<br />Index=#9F EffectPointer=$71FC<br />Index=#A0 EffectPointer=$724F<br />Index=#A1 EffectPointer=$730C<br />Index=#A2 EffectPointer=$730C<br />Index=#A3 EffectPointer=$730C<br />Index=#A4 EffectPointer=$785B<br />Index=#A5 EffectPointer=$7884<br />Index=#A6 EffectPointer=$788C<br />Index=#A7 EffectPointer=$0000<br />Index=#A8 EffectPointer=$0000<br />Index=#A9 EffectPointer=$7917<br />Index=#AA EffectPointer=$788C<br />Index=#AB EffectPointer=$7811<br />Index=#AC EffectPointer=$0000<br />Index=#AD EffectPointer=$7941<br />Index=#AE EffectPointer=$7949<br />Index=#AF EffectPointer=$7951<br />Index=#B0 EffectPointer=$7961<br />Index=#B1 EffectPointer=$7428<br />Index=#B2 EffectPointer=$7428<br />Index=#B3 EffectPointer=$7428<br />Index=#B4 EffectPointer=$7428<br />Index=#B5 EffectPointer=$7428<br />Index=#B6 EffectPointer=$7428<br />Index=#B7 EffectPointer=$7B26<br />Index=#B8 EffectPointer=$7B2E<br />Index=#B9 EffectPointer=$754C<br />Index=#BA EffectPointer=$754C<br />Index=#BB EffectPointer=$754C<br />Index=#BC EffectPointer=$754C<br />Index=#BD EffectPointer=$754C<br />Index=#BE EffectPointer=$754C<br />Index=#BF EffectPointer=$7B36<br />Index=#C0 EffectPointer=$7B36<br />Index=#C1 EffectPointer=$724F<br />Index=#C2 EffectPointer=$79B1<br />Index=#C3 EffectPointer=$754C<br />Index=#C4 EffectPointer=$754C<br />Index=#C5 EffectPointer=$754C<br />Index=#C6 EffectPointer=$754C<br />Index=#C7 EffectPointer=$754C<br />Index=#C8 EffectPointer=$754C<br />Index=#C9 EffectPointer=$754C<br />Index=#CA EffectPointer=$754C<br />Index=#CB EffectPointer=$7959<br />Index=#CC EffectPointer=$7811<br />Index=#CD EffectPointer=$0000<br />Index=#CE EffectPointer=$79B9<br />Index=#CF EffectPointer=$79C1<br />Index=#D0 EffectPointer=$79DF<br />Index=#D1 EffectPointer=$79ED<br />Index=#D2 EffectPointer=$0000<br />Index=#D3 EffectPointer=$7A7C<br />Index=#D4 EffectPointer=$7A84<br />Index=#D5 EffectPointer=$7A8A<br />Index=#D6 EffectPointer=$E911<br />Index=#D7 EffectPointer=$01CF<br />Index=#D8 EffectPointer=$D068<br />Index=#D9 EffectPointer=$F3F0<br />Index=#DA EffectPointer=$CAA7<br />Index=#DB EffectPointer=$720E<br />Index=#DC EffectPointer=$1811<br />Index=#DD EffectPointer=$01D0<br />Index=#DE EffectPointer=$D063<br />Index=#DF EffectPointer=$CB0A<br />Index=#E0 EffectPointer=$CB6F<br />Index=#E1 EffectPointer=$02AF<br />Index=#E2 EffectPointer=$1B20<br />Index=#E3 EffectPointer=$471A<br />Index=#E4 EffectPointer=$07E6<br />Index=#E5 EffectPointer=$0628<br />Index=#E6 EffectPointer=$4A21<br />Index=#E7 EffectPointer=$C372<br />Index=#E8 EffectPointer=$3C49<br />Index=#E9 EffectPointer=$A778<br />Index=#EA EffectPointer=$1C20<br />Index=#EB EffectPointer=$CDD5<br />Index=#EC EffectPointer=$656B<br />Index=#ED EffectPointer=$FAD1<br />Index=#EE EffectPointer=$D05F<br />Index=#EF EffectPointer=$20A7<br />Index=#F0 EffectPointer=$CD11<br />Index=#F1 EffectPointer=$6E9B<br />Index=#F2 EffectPointer=$07E6<br />Index=#F3 EffectPointer=$F928<br />Index=#F4 EffectPointer=$CD12<br />Index=#F5 EffectPointer=$7B89<br />Index=#F6 EffectPointer=$4521<br />Index=#F7 EffectPointer=$C372<br />Index=#F8 EffectPointer=$3C49<br />Index=#F9 EffectPointer=$5EC3<br />Index=#FA EffectPointer=$177B<br />Index=#FB EffectPointer=$4715<br />Index=#FC EffectPointer=$5025<br />Index=#FD EffectPointer=$2517<br />Index=#FE EffectPointer=$2547<br />Index=#FF EffectPointer=$2150[/code]<br /><br />I will try to see if there are more useful addresses to work with.<br /><br />Edit: There are actually 4 moves that have somewhat useful effect pointers:<br />1. Obviously Cooltrainer move, running code from $F928<br />2. TM42 (hex F2), running code from $CD11<br />3. TM38 (hex EE), running code from $CAA7<br />4. TM21 (hex DD), running code from $CD11<br />Sadly, all of those moves (besides Cooltrainer) are hard to obtain legitimately.<br />[/quote]<br />What about Pokemon Yellow?


subject: Re: The Member's Guide to Topiclessness
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [url=http://www.youtube.com/channel/UCIhRiymeuuF5SP485S8dxeg]Glitcher Red[/url]<br />Uploading glitch videos (and other game walkthroughs/boasts) infrequently and irregularly. Currently at 19 subscribers.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  I hated to kill my &quot;Pikatwo&quot; save file, but I got the glitch again on Yellow (on the first try, no less!)<br /><br />So there is no way at all to get Pikachu to show up or act normally in the roster?<br /><br />Also, the specified Master Ball item just does not want to show up in my copy...


subject: Re: The ending.
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]What about Pokemon Yellow?[/quote]<br /><br />That&#039;s a good question:<br /><br />Yellow has a little bit more useful moves, but they are still pretty hard to obtain without trading.<br />1. Super Glitch B1, running code from $CB6F<br />2. Super Glitch B6, running code from $CD12<br />3. TM05 (hex CD), running code from $ED28<br />4. TM10 (hex D2), running code from $C371<br />5. TM42 (hex F2), running code from $CD1F<br /><br />The same effect pointer table, but for Yellow:<br /><br />[code]Index=#01 EffectPointer=$7171 <br />Index=#02 EffectPointer=$71D2 <br />Index=#03 EffectPointer=$726C <br />Index=#04 EffectPointer=$728F <br />Index=#05 EffectPointer=$728F <br />Index=#06 EffectPointer=$728F <br />Index=#07 EffectPointer=$7274 <br />Index=#08 EffectPointer=$726C <br />Index=#09 EffectPointer=$0000 <br />Index=#0A EffectPointer=$73DE <br />Index=#0B EffectPointer=$73DE <br />Index=#0C EffectPointer=$73DE <br />Index=#0D EffectPointer=$73DE <br />Index=#0E EffectPointer=$73DE <br />Index=#0F EffectPointer=$73DE <br />Index=#10 EffectPointer=$7AE9 <br />Index=#11 EffectPointer=$0000 <br />Index=#12 EffectPointer=$7502 <br />Index=#13 EffectPointer=$7502 <br />Index=#14 EffectPointer=$7502 <br />Index=#15 EffectPointer=$7502 <br />Index=#16 EffectPointer=$7502 <br />Index=#17 EffectPointer=$7502 <br />Index=#18 EffectPointer=$7AF1 <br />Index=#19 EffectPointer=$7AF9 <br />Index=#1A EffectPointer=$769B <br />Index=#1B EffectPointer=$76CD <br />Index=#1C EffectPointer=$76EF <br />Index=#1D EffectPointer=$77C7 <br />Index=#1E EffectPointer=$77C7 <br />Index=#1F EffectPointer=$7811 <br />Index=#20 EffectPointer=$7171 <br />Index=#21 EffectPointer=$71D2 <br />Index=#22 EffectPointer=$728F <br />Index=#23 EffectPointer=$728F <br />Index=#24 EffectPointer=$728F <br />Index=#25 EffectPointer=$7811 <br />Index=#26 EffectPointer=$7842 <br />Index=#27 EffectPointer=$784A <br />Index=#28 EffectPointer=$0000 <br />Index=#29 EffectPointer=$0000 <br />Index=#2A EffectPointer=$78F2 <br />Index=#2B EffectPointer=$784A <br />Index=#2C EffectPointer=$77C7 <br />Index=#2D EffectPointer=$0000 <br />Index=#2E EffectPointer=$791C <br />Index=#2F EffectPointer=$7924 <br />Index=#30 EffectPointer=$792C <br />Index=#31 EffectPointer=$793C <br />Index=#32 EffectPointer=$73DE <br />Index=#33 EffectPointer=$73DE <br />Index=#34 EffectPointer=$73DE <br />Index=#35 EffectPointer=$73DE <br />Index=#36 EffectPointer=$73DE <br />Index=#37 EffectPointer=$73DE <br />Index=#38 EffectPointer=$7B01 <br />Index=#39 EffectPointer=$7B09 <br />Index=#3A EffectPointer=$7502 <br />Index=#3B EffectPointer=$7502 <br />Index=#3C EffectPointer=$7502 <br />Index=#3D EffectPointer=$7502 <br />Index=#3E EffectPointer=$7502 <br />Index=#3F EffectPointer=$7502 <br />Index=#40 EffectPointer=$7B11 <br />Index=#41 EffectPointer=$7B11 <br />Index=#42 EffectPointer=$71D2 <br />Index=#43 EffectPointer=$798C <br />Index=#44 EffectPointer=$7502 <br />Index=#45 EffectPointer=$7502 <br />Index=#46 EffectPointer=$7502 <br />Index=#47 EffectPointer=$7502 <br />Index=#48 EffectPointer=$7502 <br />Index=#49 EffectPointer=$7502 <br />Index=#4A EffectPointer=$7502 <br />Index=#4B EffectPointer=$7502 <br />Index=#4C EffectPointer=$7934 <br />Index=#4D EffectPointer=$77C7 <br />Index=#4E EffectPointer=$0000 <br />Index=#4F EffectPointer=$7994 <br />Index=#50 EffectPointer=$799C <br />Index=#51 EffectPointer=$79BA <br />Index=#52 EffectPointer=$79C8 <br />Index=#53 EffectPointer=$0000 <br />Index=#54 EffectPointer=$7A57 <br />Index=#55 EffectPointer=$7A5F <br />Index=#56 EffectPointer=$7A65 <br />Index=#57 EffectPointer=$E811 <br />Index=#58 EffectPointer=$01CF <br />Index=#59 EffectPointer=$D067 <br />Index=#5A EffectPointer=$F3F0 <br />Index=#5B EffectPointer=$CAA7 <br />Index=#5C EffectPointer=$7183 <br />Index=#5D EffectPointer=$1711 <br />Index=#5E EffectPointer=$01D0 <br />Index=#5F EffectPointer=$D062 <br />Index=#60 EffectPointer=$CB0A <br />Index=#61 EffectPointer=$CB6F <br />Index=#62 EffectPointer=$02AF <br />Index=#63 EffectPointer=$1B20 <br />Index=#64 EffectPointer=$471A <br />Index=#65 EffectPointer=$07E6 <br />Index=#66 EffectPointer=$0628 <br />Index=#67 EffectPointer=$CD21 <br />Index=#68 EffectPointer=$C371 <br />Index=#69 EffectPointer=$3C36 <br />Index=#6A EffectPointer=$A778 <br />Index=#6B EffectPointer=$2A20 <br />Index=#6C EffectPointer=$CDD5 <br />Index=#6D EffectPointer=$66F1 <br />Index=#6E EffectPointer=$FAD1 <br />Index=#6F EffectPointer=$D05E <br />Index=#70 EffectPointer=$20A7 <br />Index=#71 EffectPointer=$CD1F <br />Index=#72 EffectPointer=$7027 <br />Index=#73 EffectPointer=$07E6 <br />Index=#74 EffectPointer=$F928 <br />Index=#75 EffectPointer=$FA47 <br />Index=#76 EffectPointer=$D498 <br />Index=#77 EffectPointer=$28A7 <br />Index=#78 EffectPointer=$7806 <br />Index=#79 EffectPointer=$03E6 <br />Index=#7A EffectPointer=$ED28 <br />Index=#7B EffectPointer=$7847 <br />Index=#7C EffectPointer=$CD12 <br />Index=#7D EffectPointer=$7B64 <br />Index=#7E EffectPointer=$C821 <br />Index=#7F EffectPointer=$C371 <br />Index=#80 EffectPointer=$E96F <br />Index=#81 EffectPointer=$7171 <br />Index=#82 EffectPointer=$71D2 <br />Index=#83 EffectPointer=$726C <br />Index=#84 EffectPointer=$728F <br />Index=#85 EffectPointer=$728F <br />Index=#86 EffectPointer=$728F <br />Index=#87 EffectPointer=$7274 <br />Index=#88 EffectPointer=$726C <br />Index=#89 EffectPointer=$0000 <br />Index=#8A EffectPointer=$73DE <br />Index=#8B EffectPointer=$73DE <br />Index=#8C EffectPointer=$73DE <br />Index=#8D EffectPointer=$73DE <br />Index=#8E EffectPointer=$73DE <br />Index=#8F EffectPointer=$73DE <br />Index=#90 EffectPointer=$7AE9 <br />Index=#91 EffectPointer=$0000 <br />Index=#92 EffectPointer=$7502 <br />Index=#93 EffectPointer=$7502 <br />Index=#94 EffectPointer=$7502 <br />Index=#95 EffectPointer=$7502 <br />Index=#96 EffectPointer=$7502 <br />Index=#97 EffectPointer=$7502 <br />Index=#98 EffectPointer=$7AF1 <br />Index=#99 EffectPointer=$7AF9 <br />Index=#9A EffectPointer=$769B <br />Index=#9B EffectPointer=$76CD <br />Index=#9C EffectPointer=$76EF <br />Index=#9D EffectPointer=$77C7 <br />Index=#9E EffectPointer=$77C7 <br />Index=#9F EffectPointer=$7811 <br />Index=#A0 EffectPointer=$7171 <br />Index=#A1 EffectPointer=$71D2 <br />Index=#A2 EffectPointer=$728F <br />Index=#A3 EffectPointer=$728F <br />Index=#A4 EffectPointer=$728F <br />Index=#A5 EffectPointer=$7811 <br />Index=#A6 EffectPointer=$7842 <br />Index=#A7 EffectPointer=$784A <br />Index=#A8 EffectPointer=$0000 <br />Index=#A9 EffectPointer=$0000 <br />Index=#AA EffectPointer=$78F2 <br />Index=#AB EffectPointer=$784A <br />Index=#AC EffectPointer=$77C7 <br />Index=#AD EffectPointer=$0000 <br />Index=#AE EffectPointer=$791C <br />Index=#AF EffectPointer=$7924 <br />Index=#B0 EffectPointer=$792C <br />Index=#B1 EffectPointer=$793C <br />Index=#B2 EffectPointer=$73DE <br />Index=#B3 EffectPointer=$73DE <br />Index=#B4 EffectPointer=$73DE <br />Index=#B5 EffectPointer=$73DE <br />Index=#B6 EffectPointer=$73DE <br />Index=#B7 EffectPointer=$73DE <br />Index=#B8 EffectPointer=$7B01 <br />Index=#B9 EffectPointer=$7B09 <br />Index=#BA EffectPointer=$7502 <br />Index=#BB EffectPointer=$7502 <br />Index=#BC EffectPointer=$7502 <br />Index=#BD EffectPointer=$7502 <br />Index=#BE EffectPointer=$7502 <br />Index=#BF EffectPointer=$7502 <br />Index=#C0 EffectPointer=$7B11 <br />Index=#C1 EffectPointer=$7B11 <br />Index=#C2 EffectPointer=$71D2 <br />Index=#C3 EffectPointer=$798C <br />Index=#C4 EffectPointer=$7502 <br />Index=#C5 EffectPointer=$7502 <br />Index=#C6 EffectPointer=$7502 <br />Index=#C7 EffectPointer=$7502 <br />Index=#C8 EffectPointer=$7502 <br />Index=#C9 EffectPointer=$7502 <br />Index=#CA EffectPointer=$7502 <br />Index=#CB EffectPointer=$7502 <br />Index=#CC EffectPointer=$7934 <br />Index=#CD EffectPointer=$77C7 <br />Index=#CE EffectPointer=$0000 <br />Index=#CF EffectPointer=$7994 <br />Index=#D0 EffectPointer=$799C <br />Index=#D1 EffectPointer=$79BA <br />Index=#D2 EffectPointer=$79C8 <br />Index=#D3 EffectPointer=$0000 <br />Index=#D4 EffectPointer=$7A57 <br />Index=#D5 EffectPointer=$7A5F <br />Index=#D6 EffectPointer=$7A65 <br />Index=#D7 EffectPointer=$E811 <br />Index=#D8 EffectPointer=$01CF <br />Index=#D9 EffectPointer=$D067 <br 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EffectPointer=$FA47 <br />Index=#F6 EffectPointer=$D498 <br />Index=#F7 EffectPointer=$28A7 <br />Index=#F8 EffectPointer=$7806 <br />Index=#F9 EffectPointer=$03E6 <br />Index=#FA EffectPointer=$ED28 <br />Index=#FB EffectPointer=$7847 <br />Index=#FC EffectPointer=$CD12 <br />Index=#FD EffectPointer=$7B64 <br />Index=#FE EffectPointer=$C821 <br />Index=#FF EffectPointer=$C371 <br />[/code]<br />


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So it seems that on Yellow version you can trigger a battle with a MissingNo. and you don&#039;t even have to move.<br /><br />In your party, scroll upwards until your cursor appears on the right side of the screen. Move some Glitchmons around on this side and exit the menu. When you exit the menu, the battle will be triggered. The game will probably freeze though.


subject: Bert's Album Reviews
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So hey I like music or something. I figured that since Tachi&#039;s doing video game reviews, I&#039;d try reviewing albums or something. They might or might not be recent releases, it all depends really.<br /><br />[b][u]DragonForce - The Power Within[/u][/b]<br />2010 was a dark year for DragonForce fans, with the announcement that vocalist ZP Theart had left the band due to creative differences. A year later, a new singer, Marc Hudson, joined the band, and did a short tour with him. Two new songs were played, &#039;Fallen World&#039; and &#039;Cry Thunder.&#039; DragonForce fans became very excited, and The Power Within was hyped up as a reinvention for DragonForce.<br /><br />Unfortunately, this is not a reinvention in any way, shape, or form. DragonForce also announced that songs were going to be shorter, around 4:30 on average, instead of the usual 7-minute epics everyone had grown to love. &quot;That&#039;s okay!&quot; us fanboys said. &quot;It&#039;s always nice to see bands try something different!&quot;<br /><br />See, a reinvention implies that the band is trying something new here, and is more associated with sound than song lengths. Other than Marc, there is nothing new here, and the outrageously positive reception this album&#039;s gotten is somewhat perplexing. We all fell for the whole reinvention bit, yes, and it took a while for us to actually think about the album after the &quot;YAYNEWDRAGONFORCEALBUM&quot; stuff went away. People have said that DragonForce haven&#039;t sounded this metal before, but it&#039;s the same fucking sound featured on Ultra Beatdown.<br /><br />As mentioned before, the songs are much shorter and Zippy isn&#039;t on the album. These two factors actually hurt the album most. Since the songs are shorter, there aren&#039;t any three-hour guitar solos and the songs now have to stand on the lyrics and riffs. While guitarists Sam Totman and Herman Li haven&#039;t been able to write a decent riff since the &#039;Valley of the Damned&#039; album, the lyrics have to try and take over, which are garbage even by DragonForce standards. They come off as completely uninspired and unimaginative, as if Sam wasn&#039;t even trying anymore. Actually, these all sound like rejected Power Quest songs (another band Sam played in).<br /><br />As for Marc... he&#039;s certainly got more range than Theart, but this is the least of his problems since his voice lacks any personality when compared to ZP, and there&#039;s an alarming amount of insincerity when he sings. He almost sounds bored a lot of the time, most notably on &#039;Seasons.&#039; He&#039;s obviously not used to this sort of thing yet, but come on, at least [i]try[/i] to keep me interested.<br /><br />It&#039;s not all bad though. The choruses are still catchy, like every other DragonForce song, and the production is squeaky-clean. The bass, which had been all but buried in the mix on previous albums, can actually be heard here, and there&#039;s even some bass solos. Marc shines on the tracks &#039;Fallen World,&#039; &#039;Die By the Sword,&#039; and &#039;Wings of Liberty,&#039; and provides many metal screams. <br /><br />All in all, this album&#039;s fairly middling, and I don&#039;t want to listen to it as much as Valley of the Damned or Inhuman Rampage. It&#039;s a decent album, at best.<br /><br />Bert&#039;s Rating: 50/100<br />Recommended Songs: Fallen World, Wings of Liberty, Die By the Sword, Last Man Stands.


subject: Re: Tachi's Game Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here&#039;s one we should all know, so here&#039;s a little history about it. Square and Nintendo released a mario rpg game called Super Mario RPG Legend Of the Seven Stars. This game was phenomenal and even I used to own the SNES cartridge when I was younger. However, it seemed that Square merged with Enix and thus ignoring any partnership with nintendo from then on. Nintendo had to please the fan base of this game, and the elements of the &quot;sequel&quot; were then ported to the Nintendo 64 game, Paper Mario. <br /><br />[size=24pt]Paper Mario[/size]<br />[hr]<br /><br />Story: The story of this entire game is very charming. It&#039;s just an average day in the mushroom kingdom, then one day BOOM [url=http://www.youtube.com/watch?v=ROk_XmYV_WI]bowja flew his caaaaashel[/url], over peach&#039;s castle. Another kidnap, another Italian plumber&#039;s adventure. Mario is defeated by bowser&#039;s star rod (giggity), and learns he must collect 7 star spirits to save the mushroom kingdom because blah blah blah blah blah. He learns this through the help of the elder star after defeating the goomba king (...You&#039;d think bowser wouldn&#039;t approve of this). Mario then must collect all s[s]tar pieces[/s], [s]chaos emeralds[/s], i mean star spirits to save the day from the evil clutches of a paper incarnation of bowser.<br /><br />The story is mario, and has a comparable charm to Super Mario RPG thus getting a 9/10<br /><br />Gameplay: Ah the gameplay. Taking a notch up from the SMRPG game, Paper Mario added a more &quot;fun&quot; way of timed hits as well as timed blocks and pretty interesting items to help you through battle. Characters have very little health comparing to other RPG games, and the attacks are piss poor because of it. Seriously, the most I&#039;ve seen was about 6 damage in that game. There are TONS of side missions, bonus games, and neat stuff throughout the entire game. Many unique partners help you along the way, each with a different personality. If you get bored of this game on your first run, there&#039;s something wrong with you.<br />10/10 Great improvement in the battle system, and child friendly.<br /><br />Graphics: This game wasn&#039;t about the graphics, it&#039;s supposed to look like paper and yet be in a 3d environment. For the N64 however, this wasn&#039;t too shabby. 8/10<br /><br />Soundtrack: To be honest, this game has a few tracks that stick out to me, but all the songs are fitting in their environment and the sound effects are perfect for each animation or event. 8/10<br /><br />Overall: 9/10 this game is a must purchase if you own an N64, and is definitely worth the buy on Nintendo&#039;s virtual console. If you haven&#039;t tried it out, I&#039;d recommend you do so as soon as you can.<br />


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I respect japan for it&#039;s feudal culture, outstanding technological advances, and modern use of old traditions, but disrespect japan for certain practices such as the sex businesses that allow older men to molest young women, allow/promote marriage between man and machine (japan&#039;s population is already low due to trying to maintain a &quot;pure&quot; race), inspiring undesired cultural practices such as cutting in america. I&#039;m not sure if that&#039;s considered &quot;weeaboo&quot; though.<br /><br />&lt; Procrastinating homework and waiting for work.<br /><br />V Respects others for having their own beliefs/mindset over people who conform to other&#039;s beliefs due to laziness or lack of thinking?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://gengame.net/2013/09/game-freak-announces-pokemon-bank-and-poke-transporter-store-up-to-3000-pokemon-in-the-cloud/<br /><br />Well, shit. I usually try to think positively about most Pokemon news, but this has been the first time where I just can&#039;t help but feel disappointed. I&#039;m still going to enjoy X/Y either way with or without this, but I&#039;m just not thrilled about Pokemon and &quot;cloud&quot; being in the same sentence. Maybe I&#039;m a little bit emotionally biased against subscription-type stuff because of being screwed over by unrelated experiences in the past, but... bleh.<br /><br />[img]http://24.media.tumblr.com/tumblr_lxjajoGNly1r5kg5zo1_400.gif[/img]<br /><br />Yeah who am I kidding I&#039;m just going to take it up the ass from Game Freak as usual and end up getting it.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do not like the new Mega Evolutions for Charizard or Venusaur at all.<br /><br />Blastoise is fucking awesome though.<br /><br />Any word on if Honedge evolves yet?


subject: (GSC) Celebi Trick
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This topic is for the Celebi Trick that works in the Crystal version. It allows you to get a Celebi without the usage of Gameshark. It was originally made by [b]Paco81[/b], a Spanish member in the forums; the (old) topic is located [url=http://forums.glitchcity.info/index.php/topic,1065.0.html]here[/url] but it&#039;s locked since it was currently in the Project Phoenix section and the topics there weren&#039;t meant to have any additional replies on it. I, in the topic, mentioned about new things regarding the trick.<br /><br />In a nutshell, this trick requires to have bad clones through duplication. This is possible when you turn the power off (While saving through switching boxes or activating the &#039;Move without mail&#039; option) earlier than you would normally do to make perfect clones. When you first see the bad clones, after powering on and accessing the PC firsthand, it will cause glitches. To get around this, you must use any item or battle a trainer/wild PokÃ©mon. Believe me; I thought I broke the game when I first discovered bad clones.<br /><br />[center][img]https://dl.dropbox.com/s/gv0v3x1tjkex0vs/10.png[/img][/center]<br /><br />The PokÃ©mon Celebi is hexadecimal value &#039;FB&#039; which is the same for the attack &#039;Beat Up&#039;. The attack Beat Up is only possible to obtain from Sneasel after it levels up to 57. So, when you obtain a Sneasel with this attack, duplicate at least five of them. All of them should not be changed - the moves, level, etc. Then, with the bad clone, sort them in a new box in the following order...<br /><br />[list][li]1. Sneasel Clone[/li]<br />[li]2. Sneasel Clone[/li]<br />[li]3. Sneasel Clone[/li]<br />[li]4. Sneasel Clone[/li]<br />[li]5. Bad Clone[/li]<br />[li]6. Whatever you don&#039;t need anymore[/li][/list]<br /><br />[center][img]https://dl.dropbox.com/s/dq4nd6sbvsdr8cj/8.png[/img][/center]<br />[center][img]https://dl.dropbox.com/s/lc3wkycnuotjpfv/9.png[/img][/center]<br /><br />When pulling off this trick, you must FIRST be at Cherrygrove City to do this. You must save the game near the PC then reset the game. Also, when you first access the PC, you must first go to the Change Box option and choose the &#039;NAME&#039; on one of them. You don&#039;t need to rename anything as you can immediately select &#039;END&#039;. After that, go to the Withdraw option... Now, the first thing you&#039;ll see is that the screen may stay white. The game needs you to press A/B a few times before the screen actually appears. The next thing you&#039;ll see is that the PokÃ©mon is changed to Kingdra (E6 - Sweet Scent). Sometimes it may appear as Feraligator, Natu, Piloswine, etc. When you scroll down, you&#039;ll have to press a few buttons before the next PokÃ©mon is seen. Scroll all the way down to what appears to be the CANCEL button; this is also a PokÃ©mon but is a #000 ?????. Withdraw it out.<br /><br />[center][img]https://dl.dropbox.com/s/7s8dkn15jyx3kge/7.png[/img][/center]<br /><br />The next thing you&#039;ll either see is that the PokÃ©mon you have in the box will have one less letter in their name or not. It depends on how far you have gotten in the game. At the time I have done this, there has been one less letter working nearly all of the time. There wasn&#039;t any on the 3rd time while on a new game. Either way, you&#039;ll have 6 PokÃ©mon in the PC yet the game is telling you that you have 5. After that, exit out of the PC and use an item or partake in a battle before using the PC again. Also, release the CANCEL button you have withdrawn before doing anything else.<br /><br />[center][img]https://dl.dropbox.com/s/lpwtrsomfwwtk67/6.png[/img][/center]<br />[center][img]https://dl.dropbox.com/s/w96erugwi551cgl/5.png[/img][/center]<br /><br />Next, withdraw the first four PokÃ©mon . It must ONLY be those four as the last two should never be touched. What you will most likely see as you withdraw the four PokÃ©mon is that one letter on the next one was subtracted from their name. In addition, by checking one of the PokÃ©mon stats while in the PC, you&#039;ll see that the clones are in fact a different PokÃ©mon ! The attack moves that the clones had will depend on what you will get including an item on the same hex value. So, in this case, you would obtain a Celebi but right now it&#039;s still a Sneasel. Viewing the PokÃ©mon&#039;s stats will show that it&#039;s still a Sneasel if you aren&#039;t using the PC.<br /><br />Go to the Day Care building next and store the PokÃ©mon. Immediately withdraw it out and the PokÃ©mon that was previously a Sneasel will change to the PokÃ©mon to obtained from the trick. In this case, you now have a Celebi in your possession. However, if the PokÃ©mon&#039;s EXP points are glitched - especially after seeing experience underflow, those will round out to at least 254 levels, causing you to spend more than what you most likely bargain for. I suggest leveling the PokÃ©mon up with a Rare Candy if they&#039;re not Level 100 before storing them.<br /><br />[center][img]https://dl.dropbox.com/s/gd50gh7fgi5gm12/4.png[/img][/center]<br /><br />The Celebi isn&#039;t registered in the Pokedex? There is a couple ways to register the PokÃ©mon. The first one is [url=http://bulbapedia.bulbagarden.net/wiki/Celebi_Egg_glitch]in Bulbapedia[/url] having the usage of over 6 PokÃ©mon. The second one is what will be explained; when you have a PokÃ©mon you don&#039;t need anymore, store it to the glitched box you have used for the Celebi trick; you may only do it via Move w/o Mail option because storing it via Deposit will replace the last slot of the glitched PokÃ©mon with the one you deposit and the box won&#039;t be glitched anymore.<br /><br />[url=http://forums.glitchcity.info/index.php/topic,5475]As said in this topic[/url], the name of the PokÃ©mon loses one letter. However, this also removes the Original Trainer&#039;s name by one letter and will replace one of the ID&#039;s to 0. I have read that, after reverting a PokÃ©mon back to normal, you could still use the Name Rater to change the name. I haven&#039;t gotten this to work yet but this method will allow you to do so anyway. It&#039;s much more safer in my opinion.<br /><br />When the PokÃ©mon is in the glitched box - knowing that it&#039;s the first in line, move an egg to the glitched box. It must always be at the top of the line in this case.<br /><br />[list]<br />[li]1. Egg[/li]<br />[li]2. Whatever you don&#039;t need[/li]<br />[li]3. Bad Clone[/li]<br />[li]4. Whatever you don&#039;t need[/li]<br />[/list]<br /><br />The PokÃ©mon in the second slot will most likely gain a letter instead of losing one. Also, this will most likely turn a PokÃ©mon that was previously transformed to whatever you have withdrawn last time as the game remembers this. Move the second PokÃ©mon into another box; the Egg will lose a letter.<br /><br />[list]<br />[li]1. Egg[/li]<br />[li]2. Bad Clone[/li]<br />[li]3. Whatever you don&#039;t need[/li]<br />[/list]<br /><br />Next, move a Celebi inside the glitched box.<br /><br />[list]<br />[li]1. Celebi[/li]<br />[li]2. Egg[/li]<br />[li]3. Bad Clone[/li]<br />[li]4. Whatever you don&#039;t need[/li]<br />[/list]<br /><br />The Egg will gain it&#039;s letter back like normal. Then move the Celebi out of the glitched box<br /><br />[list]<br />[li]1. Egg[/li]<br />[li]2. Bad Clone[/li]<br />[li]3. Whatever you don&#039;t need[/li]<br />[/list]<br /><br />...and move it back.<br /><br />[list]<br />[li]1. Celebi[/li]<br />[li]2. Egg[/li]<br />[li]3. Bad Clone[/li]<br />[li]4. Whatever you don&#039;t need[/li]<br />[/list]<br /><br />[center][img]https://dl.dropbox.com/s/vgdlbyfsoj4ama9/3.png[/img][/center]<br /><br />The Egg will then gain a letter depending on what name the Celebi was. This also means that the PokÃ©mon inside the egg has transformed to whatever you have moved out and in. There is a drawback to this method, if the letter of the PokÃ©mon in the glitched box doesn&#039;t lose/gain during or after you move the desired PokÃ©mon above the Egg, the egg will most likely go into an endless &quot;This Egg will take a long time to hatch&quot; meaning that the egg won&#039;t hatch at all. To get through this, for the letter doesn&#039;t subtract while moving the desired PokÃ©mon out and in the glitched box, you must lose two letters on the egg before pulling it off. When you have one letter subtracted, the non-letter-losing part will equal the Egg to have four letters instead of the normal three. This also works on shiny eggs; allowing you to obtain every shiny PokÃ©mon in the game, as I explained on my [url=http://www.youtube.com/watch?v=hVCzIv06ziQ]other video[/url].<br /><br />I do want to mention that you may obtain mail from the glitched PokÃ©mon. However, the egg will most likely have &quot;?????&quot; in the letter. Taking it out and moving it to your items section will give you a &quot;?&quot; (Hex value 00). This &quot;?&quot; crashes the game when highlighted.<br /><br />Be very careful when viewing the stats of #000 ?????. When you check the stats of it, the second type is a glitch that does various things. It could change the map to a glitch dimension, temporarily change species, or it could crash the game. Every crash/lock-up in this part is random. However, [b]IT MAY CORRUPT YOUR SAVE DATA[/b]. Every crash/near-crash rewrites the ram. You could change to a boy/girl. You could also obtain instant text. The Battle Tower may be glitched. The Japanese version can do this glitch as well; but #000 ????? can easily glitch the map without crashing the game in any map you want.<br /><br />[center][img]https://dl.dropbox.com/s/wr4a3rm97hh9aro/2.png[/img][/center]<br />[center][img]https://dl.dropbox.com/s/fgib40jhw8qlngx/1.png[/img][/center]<br /><br />[url=http://www.youtube.com/watch?v=_4kurV6yFec]You can also see this video here[/url] on what I exactly did above for it to work. You can also see [url=http://forums.glitchcity.info/index.php/topic,1065.msg188989.html#msg188989]my previous posts[/url] about other things including experience underflow and etc. Lets hope Bulbapedia catches up...[/list]


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh my fucking god mega blastoise! Just checked it out again, and the cloud is bullshit in my opinion, but all these new megas look amazing. Man... sucks I&#039;m broke. 


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Bert link=topic=6636.msg190948#msg190948 date=1378074079]<br />I bought Deep Purple&#039;s &#039;Fireball&#039; album last Thursday, which I had been looking for.<br />[/quote]<br />lmao, that reminds me of a youtube comment on Steve vai&#039;s The audience is listening. It said &quot;the real question is, can he play smoke on the water?&quot; XD<br /><br />And recent purchases:<br />Overly priced school book<br />Overly priced school book<br />Overly priced school book<br />Overly priced school book<br />Overly priced school book with bullshit code to the hell in a classroom known as &quot;mymathlab&quot;<br />pens<br />pencils<br />paper<br />Artist Trading Card Tool<br />Aramark Meal Plan (I work for the bastards and yet they can&#039;t cut me any slack)<br />College Tuition<br /><br />Preordered the upcoming Kindle Paperwhite, hopefully I can get cheaper books next time.<br /><br />Edit: MEGAMAN FUCKING 3 for the NES<br />EDIT:EDIT: Klonoa: Empire of dreams for the GBA aaaand Klonoa 2: Dream Champ Tournament for the GBA<br />EDIT EDIT EDIT: Pokemon red version (this is a gift for my sis though)


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Base 1: 000000000000000000000000000000000000000000000000000000000*stabbed*<br /><br />Anyway, 11164.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I preordered my copy today and got a poster with it. Now I have to wait a friggin&#039; month to get it.<br /><br />I need to get a 3DS too, but shit, the blue one is like $200.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6595.msg191010#msg191010 date=1378844539]<br />Well, I preordered my copy today and got a poster with it. Now I have to wait a friggin&#039; month to get it.<br /><br />I need to get a 3DS too, but shit, the blue one is like $200.<br />[/quote]<br /><br />If you pre-order the other version as well, you get a Pokemon Timeline poster.<br /><br />But yeah, that exclusive 3DS XL, I&#039;m probably gonna get a Red one.


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Texas Hold &#039;Em isn&#039;t a trading card game, fool.<br />&lt; Still making that block.<br />V Do you play any [b][i]trading[/i][/b] card games (if so, specify)?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  New infos:<br /><br />[html]&#13;<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:5cc18e74-dc61-48f8-92b8-70f1dfb4c779" width="512" height="288" frameborder="0"></iframe><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;"><b><a href="http://www.gametrailers.com/games/h9v56i/pokemon-x---pokemon-y">Pokemon X & Pokemon Y</a></b></p></div></div>&#13;[/html]<br /><br />Full 3D Movement, not gridbased.&nbsp; Professor&#039;s name is Professor Sycamore<br /><br />Also, here&#039;s some mid-stage evolutions, new pokemon, and Mega Garchomp + Mega Mewtwo (X-Version Exclusive form, the one we knew before is the Y-Version Exclusive):<br /><br />http://www.neoseeker.com/news/23807-chespin-fennekin-and-froakie-evolved-10-additions-to-the-pokemon-x-and-y-pokedex/?p=2&amp;ord=asc


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ yes, Zatch Bell! The Card Battle<br />&lt; Watched a goth get detained today<br />V Interested in robotics such as myself?


subject: Re: Bert's Album Reviews
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  So, I&#039;mma review RATM&#039;s three albums.<br /><br />[u][b]Rage Against the Machine (1991)[/b][/u]<br />The &#039;90s were an interesting decade. Meat Loaf released the greatest album of all time in &#039;93, PokÃ©mon came out, and the cops decided they could beat the s**t out of whoever they wanted on the grounds that they&#039;re the cops.<br /><br />1991 saw the formation of the band Rage Against the Machine. The band, Zack de la Rocha (vocals), Tom Morello (guitar), Tim Commerford (bass), and Brad Wilk (drums), releaed their debut album in &#039;92 to commercial and critical success. It was a landmark in the rap metal genre, which grew respect over time, until Limp Bizkit s**t all over it.<br /><br />The album&#039;s success was propelled by its lead single, &#039;Killing in the Name,&#039; a mini rap-opera which discusses racism within government agencies, ending with the repeated declaration of &quot;f**k YOU, I WON&#039;T DO WHAT YOU TELL ME!,&#039; culminating in a loud &quot;MOTHERFUCKEEEER!&quot;<br /><br />Rage&#039;s sound is brilliantly showcased here, and Tom Morello is easily the standout, with his funky guitar work and peculiar sounds. The biggest problem I have with it is Zack, whose voice fits the &quot;angry 13 year old with staunch opinions on things he knows nothing about&quot; category to a T, but the difference is he actually knows what he&#039;s talking about, unlike that one fucker in grade seven who watched Alex Jones&#039; show.<br /><br />In closing, it&#039;s a fantastic album, and you should give it a spin if you&#039;re interested, although its intensely political lyrics might frighten you away.<br /><br />Bert&#039;s Rating: 80/100<br />Recommended Songs: Killing in the Name, Township Rebellion, Know Your Enemy, Bullet in the Head, Freedom<br /><br />[b][u]Evil Empire[/u][/b]<br />In 1996, Rage released their sophomore effort, Evil Empire. It had a slight change in lyrical content, focusing on social issues instead of solely political topics, although such content is still promintent.<br /><br />Sometime between their self-titled album and Empire, the group (especially Zack) became affiliated with the ELZN, or the &#039;Zapatista Army of National Liberation,&#039; described by Tom as &quot;a guerrilla army who represent the poor indigenous communities in southern Mexico who, for hundreds of years, have been trodden upon and sort of cast aside and which really are the lowest form on the economic-social ladder in Mexico.&quot;<br /><br />Their support for the Zapata&#039;s struggle is evident in the songs &#039;People of the Sun,&#039; &#039;Without a Face,&#039; and &#039;Wind Below.&#039; The ELZN&#039;s flag has been used as a backdrop for Rage&#039;s shows on occasion.<br /><br />As for the album itself, it&#039;s still as energetic and sincere as their debut album, but there&#039;s lots of experimentation here, easily spotted on songs like &#039;Down Rodeo&#039; and &#039;Year of tha Boomerang.&#039; Zack still sounds like a 13-year old, but I&#039;d say this was part of the album&#039;s (and their debut&#039;s) charm. The bass is quite promintent and even has some solos, and, unlike other metal bands at the time, isn&#039;t buried within the mix.<br /><br />It&#039;s evident here that Rage were somewhat drained after the tour for their self-titled release, since there&#039;s a shitload of filler here. &#039;Revolver,&#039; &#039;Snake Charmer,&#039; &#039;Roll Right,&#039; all fall hard into this category, and are barely memorable. &#039;Roll Right&#039; in particular does nothing for me, but at least I can remember what the other two sounded like.<br /><br />While this album may be a decent sophomore album, it&#039;s not that memorable when compared to their first album, but there are many awesome tracks here.<br /><br />Bert&#039;s Rating: 60/100<br />Recommended Songs: People of the Sun, Bulls on Parade, Tire Me, Down Rodeo, Year of tha Boomerang.<br /><br />[b][u]The Battle of Los Angeles[/u][/b]<br />Many people thought that Rage would break up after their Evil Empire tour, and the group proved those naysayers wrong by delivering a dose of in-your-face-no-bullshit metal with their third and final album (thus far, anyway), &#039;The Battle of Los Angeles.&#039;<br /><br />Unlike E.E., which featured lots of experimentation, &#039;Battle&#039; has a more formulaic vibe, going for a more consistent sound and songwriting structure. That&#039;s not to say it&#039;s a boring album, no. This actually pays off in the end, and is sure to keep you interested.<br /><br />One of the biggest improvements here is Zack, who actually sounds like a 20-year old here. It&#039;s easier to take him seriously here, because really, who the f**k didn&#039;t laugh while hearing &quot;f**k YOU I WON&#039;T DO WHATCHA TELL ME!!1 MUTHAFUCKAAAAAAAAAAAAH!&quot; for the first time? He&#039;s still got the passion and anger, too!<br /><br />Now, since E.E. had a shift in lyrical themes, Zack decided to do to the same here, with tracks like &#039;Guerrilla Radio,&#039; (IIRC it&#039;s about a politician trying to scare his opponents through radio broadcasts or something), &#039;Sleep Now in the Fire&#039; (greed),&#039; &#039;Maria&#039; (prostitution/rape), and &#039;Born of a Broken Man&#039; (Zack&#039;s father, who...didn&#039;t exactly have the best methods of raising his son), and &#039;Ashes in the Fall&#039; (child labour) being a noticable change. &#039;Sleep&#039; in particular is one of the best tracks on the album and has a fantastic riff, probably the closest to a pure-rock riff Rage has ever gotten.<br /><br />There&#039;s also support for the Zapata&#039;s on the track &#039;War Within a Breath,&#039; which is my favorite Rage song alongside &#039;Township Rebellion.&#039; The group have been longtime advocates for the release of Mumia Abu-Jamal, whose incarceration for killing a police officer has garnered controversy regarding its circumstances. Their advocation for his release is the lyrical theme for &#039;Voice of the Voiceless.&#039;<br /><br />Much like &#039;Empire,&#039; there&#039;s some uninteresting filler here, like &#039;Mic Check,&#039; &#039;Born as Ghosts,&#039; and &#039;Maria,&#039; although these don&#039;t really detract from the album, they&#039;re just kinda there. <br /><br />This is my favorite RATM album, and I just wanna listen to it again and again. You should definitely check it out if you&#039;ve got time.<br /><br />Bert&#039;s Rating: 90/100<br />Recommended Songs: Testify, Guerilla Radio, Calm Like a Bomb, Sleep Now in the Fire, War Within a Breath, No Shelter


subject: Re: Bert's Album Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  You wouldn&#039;t recommend Vietnow on evil empire?<br />Or No Shelter on the battle for los angeles?


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  EDIT: making a topic for it<br /><br />and who&#039;s played any of the original megaman games?<br />Anybody heard of mighty no. 9?


subject: Tachi's Limericks
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  Minecraft<br />There once was game where you could craft<br />it was so stale that i always laughed<br />People stood in large rows<br />to play a game like legos<br />and that is why it is daft.<br /><br />Elder scrolls online<br />There was once an idea that was good<br />but like all things it never should<br />ruin your fans<br />by making them pay monthly plans<br />instead of having them pay for food<br /><br />Xbox one<br />There was once a very flawed system<br />In which everyone was bitchin&#039;<br />that it was all hooplah<br />yet they&#039;ll pay moolah<br />to show how bad they have mentioned<br /><br />Wii U<br />there was once a system that was high tech<br />you could say it was as hardcore as a mech<br />but everyone who is lame<br />says &quot;where are all the new games?&quot;<br />and thus making life heck<br /><br />Immaturity<br />People complain about difference<br />because they see it as hindrance<br />but a life without fun<br />is a very boring one<br />so get over having impudence


subject: Re: Tachi's Limericks
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krazyguy75
icon: xx
body:
  There once was a thread about limericks<br />And in there you&#039;d work rhyme just for kicks<br />But some pairs like &quot;mentioned&quot; and &quot;system&quot;<br />Just lost all the rhythm<br />So they needed to learn all the tricks<br /><br />(No malevolent intent, just felt that constructive criticism could be helpful. Good job on them all [other than said rhyme, which was bugging me], and I appreciate how much work you must&#039;ve spent on these)


subject: Re: (GSC) Celebi Trick
poster_name: goldnux
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: goldnux
icon: xx
body:
  I think I&#039;m one of the few people who understood your first video, after watching it several times... this is great, it definitely feels safer than having seven pokemon in your party. And of course it&#039;s not limited to getting celebi - I also made myself a surfing pikachu by hybridizing using glitched boxes.<br /><br />I don&#039;t use exactly the same method, but most of what I do is based off of the youtube video. I prefer not to use eggs, but in the end, the pokemon still has the correct information so that it obeys you. It goes like this:<br />- Make the glitched box as described, except: The first 4 pokemon can be anything, the second last a bad clone, and the last can be anything.<br />- When the glitched box has been formed, release all the glitch pokemon you&#039;ve withdrawn. There should now be 2 glitch pokemon in the glitch box. Never touch them. Keep them there for future shenanigans.<br /><br />- Get a pokemon with beat up as its first move (ex. SNEASEL).<br />- Put the SNEASEL into the glitched box.<br />- Move another pokemon into the glitched box.<br />- Move the SNEASEL to your party - but now it&#039;s &quot;NEASEL&quot;.<br />- Take the item from &quot;NEASEL&quot;. This item, HM09, represents the move BEAT UP, and the pokemon id for CELEBI.<br />- (optional) If you want your SNEASEL with his attacks back, give him an item to replace his first attack slot.<br />- move NEASEL back to the glitched box.<br />- move the other pokemon out of the box.<br />- Move SNEASEL out of the box. The 2 pokemon should be normal again (except for SNEASEL&#039;s first attack slot).<br /><br />Now you have HM09, the key to getting Celebi.<br /><br />- Move an expendable pokemon (ex. RATTATA) into the box.<br />- Move another pokemon (say, CATERPIE) into the box.<br />- Move RATTATA to the party, who should now be named CRATTATA. C is for the first letter in CATERPIE.<br />- Replace CRATTATA&#039;s item with HM09. The item he is holding will represent his species.<br />- Move CRATTATA back into the glitched box.<br />- Move CATERPIE out of the box.<br />- Move RATTATA back to the party.<br /><br />RATTATA is now a hybrid with CELEBI, but there won&#039;t be much indication of this. Fix his potentially glitched EXP by giving him a rare candy, then bring him to the daycare and he will turn into a CELEBI. Not only that, but CELEBI&#039;s OT and trainer name should be the same as the original RATTATA&#039;s. If you did it right, the other participating pokemon shouldn&#039;t be glitched up either.<br /><br />Also, you can get your sneasel with this technique as well, using the item &quot;TM24&quot; or the move &quot;Heal Bell&quot;. Then use the level trick shown in the youtube video to go through Sneasel&#039;s moveset and teach him beat up. The level trick can mess up the OT name, but I mentioned a way around that in the video&#039;s comments. Just use the level trick again with a glitched pokemon of id #0. (but that might not work if your name is the maximum length possible.)<br /><br />I actually followed a convoluted chain since I didn&#039;t have a sneasel. I think my pokemon was mutated similar to this way:<br /><br />shiny gyarados (holding TM49) -&gt; miltank (knows heal bell) -&gt; sneasel (knows beat up) -&gt; shiny celebi<br /><br />And with the level trick, that&#039;s how I got a shiny level 100 obedient renamable Celebi...<br /><br />The main caveat is that celebi won&#039;t appear in the pokedex.


subject: Re: Bert's Album Reviews
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Vietnow&#039;s all right, but it&#039;s far from being one of my favorite songs.<br /><br />As for No Shelter - that&#039;s a good one. Added it to the recommendations.<br /><br />Guys, please don&#039;t take my reviews as facts or any of that shit. I&#039;m sure some of you would enjoy &#039;Roll Right&#039; or &#039;Mic Check.&#039;


subject: Updated Usergroup Information
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Most forums, including GCLF, use Usergroups as ranked titles which give special permissions and in some cases, authority.&nbsp; The order in highest to lowest rank here is:<br /><br />[list]<br />[li][color=Red][b](Interim) Head Administrator[/b][/color][/li]<br />[li][color=Red][b]Administrator[/b][/color][/li]<br />[li][color=Blue][b]Staff[/b][/color][/li]<br />[li][color=Green][b]Local Moderator[/b][/color][/li]<br />[li][color=#3366FF]Distinguished Member[/color][/li]<br />[li][color=Orange]Veteran Contributor[/color][/li]<br />[li][color=Purple]Wiki Contributor[/color][/li]<br />[li][color=#C0C000]Decamark Researcher[b]+[/b][/color][/li]<br />[li][color=#000055]Oldbie[/color][/li]<br />[li][color=#556210]Crash and Burn[/color] / [color=#004C00]Member[b]+[/b][/color][/li]<br />[li][color=#C0C000]Decamark Researcher[/color] / [color=#FF6600]GCL Fangame Development Team[/color] / Glitchbattle Alpha-Testers[/li]<br />[li]GCLF Member[/li]<br />[li]Test[/li]<br />[li]Moderated Profile / PM Banned[/li]<br />[li][color=#445500]Banned[/color][/li]<br />[/list]<br /><br />[color=Red][b](Interim) Head Administrator[/b][/color]:<br /><br />The Head Administrator is the owner of GCL.&nbsp; He is the ultimate authority when it comes to decision making, however his decision may be overturned by a majority consensus of administrators and staff.&nbsp; If the Head Administrator is going to be on a planned leave for an extended period of time, he may appoint an Interim Head Administrator to fill his spot until he returns.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=61]List of users[/url]) ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=74]List of interim users[/url])<br /><br />[color=Red][b]Administrator[/b][/color]:<br /><br />Administrators have full access to the entire site&#039;s features and inner workings, including all moderation actions.&nbsp; They make the rules, decide on what to do with the website, and make final decisions about the site. ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=1]List of users[/url])<br /><br />[hr]<br />ACCESS TO THE ADMINS ONLY BOARD IS AVAILABLE TO THOSE ABOVE THIS LINE<br /><br /><br />[color=Blue][b]Staff[/b][/color]:<br /><br />Staff are the moderators of the entire site.&nbsp; They are able to edit posts, sticky, lock, and trash any post and any topic on any board they have access to.&nbsp; They also have the ability to ban if need be.&nbsp; Staff can make approve and edit any page on the wiki. ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=2]List of users[/url])<br /><br />[color=Green][b]Local Moderator[/b][/color]:<br /><br />Local Moderators have moderating rights (lock, trash, sticky, edit) in the board or boards they moderate over and can access the Moderators Only board.&nbsp; They cannot ban and they have no outside authority besides the occasional vote in the Moderators Only board.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=20]List of users[/url])<br /><br />[hr]<br />ACCESS TO THE MODERATORS ONLY BOARD IS AVAILABLE TO THOSE ABOVE THIS LINE<br /><br /><br />[color=#3366FF]Distinguished Member[/color]:<br /><br />Distinguished Members are those who have made ground breaking discoveries in glitchology, made many, many discoveries, or have an astounding amount of knowledge about glitches themselves.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=23]List of users[/url])<br /><br />[color=Orange]Veteran Contributor[/color]:<br /><br />These members were Valued Contributors of the site back when it wasn&#039;t a wiki and was only edited by a select few.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=10]List of users[/url])<br /><br />[color=Purple]Wiki Contributor[/color]:<br /><br />This is a special title given to those who contribute many QUALITY edits and work to the wiki.&nbsp; Special permissions will be granted on the wiki, however details of which permissions are not known at this point.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=75]List of users[/url])<br /><br />[color=#C0C000]Decamark Researcher[b]+[/b][/color]:<br /><br />This title is awarded to those who helped with Melchior X and discovered and researched 50 unknown decamarks.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=58]List of users[/url])<br /><br />[color=#000055]Oldbie[/color]:<br /><br />This title is granted to those who were on Glitch City Laboratories&#039; previous incarnations at or before 2005.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=28]List of users[/url])<br /><br />[color=#556210]Crash and Burn[/color]:<br /><br />This title is to signify those in GCL&#039;s ROM Hacking group &quot;Crash and Burn Rom Hacking&quot;.&nbsp; Currently led by Wack0 and &quot;doing nothing since 2007&quot;.&nbsp; PM him for details and entry.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=31]List of users[/url])<br /><br />[color=#004C00]Member[b]+[/b][/color]:<br /><br />Members[b]+[/b] are those who have shown quality in their post content and/or glitch knowledge.&nbsp; Members[b]+[/b] and above are able to vote for other members to become Member[b]+[/b] and even vote for those to become moderator.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=30]List of users[/url])<br /><br />[hr]<br />ACCESS TO THE EXCLUSIVE BOARDS ARE AVAILABLE TO THOSE ABOVE THIS LINE<br /><br /><br />[color=#C0C000]Decamark Researcher[/color]:<br /><br />This is a title awarded to those who helped with Melchior X and discovered and researched under 50 unknown decamarks, but more than 0.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=68]List of users[/url])<br /><br />[color=#FF6600]GCL Fangame Development Team[/color]:<br /><br />This title is to signify who is part of the GCL Fangame Development Team.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=69]List of users[/url])<br /><br />Glitchbattle Alpha-Testers:<br /><br />This title is to signify who is alpha testing Glitchbattle, a project that was being made by malacoda in 2006/2007, but he has recently expressed interest in restarting development if people are interested.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=25]List of users[/url])<br /><br />GCLF Member:<br /><br />Any GCLF Member.&nbsp; Those who have not posted yet will show up as &quot;Not Yet Posted&quot;.&nbsp; There is a secondary GCLF Member group that unlocks at 50 posts to allow access to 3 hidden boards.&nbsp; SPAM POSTS TO GET 50 POSTS WILL BE DELETED AND YOU WILL GET INCREASED WARN-O-METER!<br /><br />Test:<br /><br />A test account of the admins used to test permissions or other aspects without the need of outside user help.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=72]List of users[/url])<br /><br />Moderated Profile:<br /><br />Those with Moderated Profile have either put something very, very wrong in their profile or would not size down their signature when asked to.&nbsp; The length of time this lasts varies on the infraction.&nbsp; This group is invisible.<br /><br />PM Banned:<br /><br />PM Banned users have either spammed someone or many people with PMs about nothing or have caused trouble, threats, or drama via PMs and are banned from using them for a set amount of time that varies with the severity of the infraction.&nbsp; This group is invisible.<br /><br />[color=#445500]Banned[/color]:<br /><br />Too bad, that&#039;s it.&nbsp; These people are not allowed to access the forums due to their infractions.&nbsp; ([url=http://forums.glitchcity.info/index.php?action=groups;sa=members;group=27]List of users[/url])<br /><br />[hr]<br /><br />(Note: Some groups such as Local Moderator may look empty because SMF usually only shows group members of the group who have their primary group set to that group.&nbsp; Wack0 is a Local Moderator, but depending on your permissions, you may not be able to see him as one.&nbsp; The unviewable groups right now are caused by me making them unviewable in the group key on the index which is apparently also the groups only visible to members and guests.&nbsp; I&#039;ll see if there&#039;s a way to keep the index as is without having to go back to 19 member groups at the bottom of the page and have the groups viewable, but as for now, it&#039;s going to be like that.)


subject: Re: Tachi's Limericks
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6740.msg191037#msg191037 date=1379146540]<br />There once was a thread about limericks<br />And in there you&#039;d work rhyme just for kicks<br />But some pairs like &quot;mentioned&quot; and &quot;system&quot;<br />Just lost all the rhythm<br />So they needed to learn all the tricks<br /><br />(No malevolent intent, just felt that constructive criticism could be helpful. Good job on them all [other than said rhyme, which was bugging me], and I appreciate how much work you must&#039;ve spent on these)<br />[/quote]<br />(it&#039;s alright. To be honest, it took me 20 minutes to come up with all of them, so there was bound to be flaws.)


subject: Re: Bert's Album Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6738.msg191042#msg191042 date=1379189450]<br />Vietnow&#039;s all right, but it&#039;s far from being one of my favorite songs.<br /><br />As for No Shelter - that&#039;s a good one. Added it to the recommendations.<br /><br />Guys, please don&#039;t take my reviews as facts or any of that shit. I&#039;m sure some of you would enjoy &#039;Roll Right&#039; or &#039;Mic Check.&#039;<br />[/quote]<br />Reviews are never facts, they&#039;re opinions. I happen to find your opinion pretty fair however.


subject: Gold version save corruption abuse
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve just been watching Werster routing Any% Gold version on Gold.&nbsp; He has some interesting bugs that he&#039;s been finding methods for and expects to complete the game in under 2 hours, maybe even under 1:30.<br /><br />The major things I&#039;ve seen so far are using 27 PokÃ©mon in the party to distort areas of the map to bypass parts of the game, and fainting the whole party so that battles end instantly (can beat elite four without even battling!)<br /><br />I think there will be some very interesting developments coming up in this game that will for sure be worth researching!


subject: The effects of ????? (00)'s second type in Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Inspired by [url=http://www.twitch.tv/werster]werster&#039;s Generation II glitch hunting[/url], I&#039;ve had a brief look into the effects of ????? (00)&#039;s second type in Crystal, based on [url=http://profglitch.proboards.com/index.cgi?action=display&amp;board=gcltempboard&amp;thread=334&amp;page=1]this[/url] thread from the temporary forums.<br /><br />I&#039;ve been wondering what exactly happens when you view its stats. There seems to be a buffer overflow of some sort as too much memory is written for the name of its second type and then on VBA-RR v24 svn422, map corruption can occur in certain areas like PokÃ©mon Centers.<br /><br />It is definitely related to the second type. I&#039;m not sure if I tracked this correctly, but through extrapolation I found that 000&#039;s data begins at 0x53404 (0x051424 + 255 * 0x20) and I got this data.<br /><br />Dex: 50h<br />Base HP: 50h<br />Base Attack: 8Ah<br />Base Defense: 80h<br />Base Speed: 8Ah<br />Base Special Attack: 94h<br />Base Dpecial Defense: 8Dh<br />Type 1: 80h<br />[b]Type 2: 50h[/b]<br />Catch rate: 50h<br />Base Exp Yield: 50h<br />Wild held item 1: 50h<br />Wild held item 2: 81h<br />Gender ratio: 84h<br />Unknown: 84h<br />Egg cycles: 83h<br />Unknown: 91h<br />Dimensions of frontsprite: 88h<br />Blank: 8B, 8B, 50, 50<br />Egg Groups: 8F<br />TM and HM flags: 88 83 86 84 98 50 50 50<br /><br />Note that my data might be wrong if 000&#039;s data doesn&#039;t directly follow but I did find that when I gave Bulbasaur the 80h and 50h types, it indeed became a &#039;Normal&#039;/(Glitched) type like ????? (00), and the map corruption glitch worked on VBA-rr.<br /><br />[img]http://i.minus.com/jbqsRlAHHLNJFI.png[/img][img]http://i.minus.com/jMDZXMPIz8HiY.png[/img]<br /><br />My questions are:<br /><br />1) Is &quot;Missingning&quot; (map corruption through ????? [00]) normal behavior? It doesn&#039;t work on BGB, which is strange. Can somebody who has experience with the Celebi glitch like SloshedMail test it on a normal cartridge?<br />2) Where does glitch type 50h or ???? (00)&#039;s second type get its name from? It seems to depend on the area.<br />3) What are the range of memory addresses we can manipulate? Could we do things like activating the GS Ball event flag (like Paco81 asked)? Does this glitch&#039;s map corruption have speedrunning potential, or is the [url=http://pastebin.com/sziKHN7f]27 PokÃ©mon method[/url] in Gold/Silver the only viable way? The problem with that method is that the game can freeze for some reason when you view the party, but so can this method in certain areas.<br /><br /><br />I will try testing this in many areas in the game to see if there are any interesting effects, such as how wwwxxyy caused the New Game screen to pop up. ([url=http://hax.iimarck.us/topic/176]IIMarckus&#039; list of map digits[/url])


subject: Re: Gold version save corruption abuse
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fainting the whole party should be the fastest way to complete the game without save abuse since it can be done early.


subject: Re: Gold version save corruption abuse
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6743.msg191079#msg191079 date=1379433508]<br />Fainting the whole party should be the fastest way to complete the game without save abuse since it can be done early.<br />[/quote]<br /><br />However, that combined with map corruption with 27 PokÃ©mon allows him to access the Magnet Train early, bypass Snorlax in Vermilion City and access the Elite Four from Route 22.<br /><br />Werster did that apparently (I only started watching his routing late), so technically he&#039;s beat the first part of the game and he or someone else can theoretically do a TAS of it in record time but he now has trouble getting the map corruption to work again without a freeze and wonders how he&#039;s going to get to Red.<br /><br />Edit: In Spanish Crystal, [url=http://www.youtube.com/watch?v=J219pJfPDss]you can use[/url] the ????? (00)&#039;s second-type trick to board the Magnet Train early, but I haven&#039;t had luck with the Vermilion City Snorlax. (For reference, Spanish Crystal map modifier codes are 01xx47D1 01xx48D2 and there is a list of Gameshark codes [url=http://www.pokeyplay.com/trucos_gscrystal.php]here[/url] and [url=http://www.taringa.net/posts/juegos/1432012/Pokemon-cristal-todos-gameshark.html]here[/url])<br /><br />It&#039;s a shame, as it probably would take up more time catching loads of PokÃ©mon if you could bypass Snorlax and access the Elite Four this way.


subject: ...oh god.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay so i was watching a south park episode and it told me to go check out Wing&#039;s music...<br />I thought they were just kidding, but nope, this woman literally sings like that, and she does it for money. <br />http://wingmusic.co.nz/<br /><br />For you AC DC fans... http://www.youtube.com/watch?v=kqa-HYihaZo<br /><br />From the words of City Wok man, &quot;She a dericrate rittre frower.&quot;


subject: Re: ...oh god.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s like it&#039;s 2008 all over again.<br /><br />She&#039;s also listed on Wikipedia&#039;s page for &quot;Unintentional Humor,&quot; under the music section.


subject: Re: Gold version save corruption abuse
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6743.msg191079#msg191079 date=1379433508]<br />Fainting the whole party should be the fastest way to complete the game without save abuse since it can be done early.<br />[/quote]<br />How, without save abuse? :o


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heh.&nbsp; No more Yellow glitch research for me...<br /><br />Whoever stole it, I hope you get caught in an infinite loop of NPC object events.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: ProfessorGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
body:
  Dearest glitchers! It is me, ProfessorGlitch! It has been too long! Anyway, I just wanted to answer Calhaora&#039;s old question: Can you get past Gary without the game crashing? The answer is: YES!!! You can! I have done it, and have actually gotten to Fuschia City (I think, but it has been about a year since I deleted the save file)! I had gotten past Gary by using a Burn Heal inside the lab, thus using it outside got you stuck in a wall. After a long harsh battle of disobedience (the Glitchmon are really high in level and don&#039;t obey hardly EVER), you can hope the game doesn&#039;t freeze after beating Gary, and you WILL get an error, but you must keep pushing A and B and Down repeatedly until you move a step (again, this may not work for you, for I was VERY lucky to have this happen). Eventually, you will be out of the lab (after a lot of trial and error) and you will be home free! I would HIGHLY recommend saving after escaping the lab because I assume you will cause the game to freeze sometime in the future! It will take some time. It took me about 45 minutes to an hour to get out! And in case you were wondering why I deleted my save file, I was experimenting with an undiscovered tune I had found, and the game has a mind of it&#039;s own and SAVED in a glitched state, forcing me to delete and start from scratch (but since I was so aggravated, I didn&#039;t want to bother with it, but I will restart probably tomorrow or maybe tonight)! It was horrible! But again, you CAN proceed with the game after Gary (using som glitched items to make NPC&#039;s disappear and giving you the ability to walk through one wall boundary, which is pretty random), but it will take some time... Proceed with caution, and GOOD LUCK!!!!! :D 


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6472.msg191086#msg191086 date=1379479548]<br />Heh.&nbsp; No more Yellow glitch research for me...<br /><br />Whoever stole it, I hope you get caught in an infinite loop of NPC object events.<br />[/quote]<br />Your cart got stolen? But there&#039;s an option called &quot;NEW GAME&quot;...


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: ProfessorGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ProfessorGlitch
icon: wireless
body:
  Still trying to get the glitch to work again... All I get is &quot;The file data is destroyed!&quot; and a normal save... It&#039;s a shame... Sorry about your cartridge, MrGlitch... Got it! I finally got it! Now just have to start from scratch... Again... 


subject: Re: Gold version save corruption abuse
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6743.msg191097#msg191097 date=1379585033]<br />http://www.youtube.com/watch?v=XCdRCduygvU<br />[/quote]<br /><br />He did it? Cool! Will watch all of this later. Did he find out what causes the freeze when viewing the party? I had a go at getting 27 PokÃ©mon myself on an emulator but got the freeze he got on Tuesday.


subject: How to make hybrids in Gold/Silver
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I think this might be already known, but I&#039;ll talk about it anyway as details are always useful! It&#039;s quite easier than [url=http://www.smogon.com/forums/threads/crystal-cloning-glitch-enhanced-edition.86417/]this[/url] IMO. Note you can always get rid of ????? (FF) by putting them as the 2nd-6th PokÃ©mon in the party and participating in the Bug Catching Contest.<br /><br />When ????? (FF) is above some other PokÃ©mon and you deposit any PokÃ©mon above the ????? (FF), the PokÃ©mon below it get their first species byte (&quot;donor byte&quot;) from the PokÃ©mon above that PokÃ©mon and so on, until one of the PokÃ©mon gets the donor byte of ????? (FF).<br /><br />Consider this party:<br />[img]http://i.minus.com/jbag13QP2laXYI.png[/img]<br />Pidgeot / Pidgeot<br />Rattata / Rattata<br />????? (FF)<br />Golem / Golem<br />Fearow / Fearow<br />Forretress / Forretress<br /><br />If we deposit Rattata, Golem gets its first species byte (&quot;donor byte&quot;) from ????? (FF), Fearow gets it from Golem and Forretress gets it from Fearow, hence this happens.<br /><br />[img]http://i.minus.com/jkBpVAgNGhWyX.png[/img]<br /><br />The TM/HM learnset depends on the donor byte, therefore we can teach our Fearow/Forretress hybrid something like Fly and then take it into the PokÃ©mon Daycare Center to stabilize it back into the recipient (Forretress).<br /><br />[img]http://i.minus.com/j2rbvc8lXz27z.png[/img][img]http://i.minus.com/jDJprCIMX92t3.png[/img]<br /><br />Unfortunately the level up and stone evolutions depend on the recipient, so you can&#039;t stabilize a shiny PokÃ©mon to an evolution of the donor this way.<br /><br />If I remember rightly, if the donor PokÃ©mon is from Generation I and the recipient is from Generation II, you can trade it over to Generation I without the need of ????? (FF) above it, though you already need to get ????? (FF) to hybridize PokÃ©mon this way anyway.


subject: Re: Gold version save corruption abuse
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Bert link=topic=6743.msg191105#msg191105 date=1379621103]<br />Wait, save abuse on Gold Version? What&#039;s this about?<br />[/quote]<br />From what I gathered, it&#039;s basically working with &quot;the power off during saving method that you use to get clones/bad clones/celebi&quot; to exploit the game in order for it to work towards your advantage. Apparently you can use it to empty your party, thus allowing you to use 20 something pokemon, emptying your party to defeat every enemy instantly, and much more.<br /><br />It&#039;s a pretty neat concept, but it&#039;s very risky if your not good with the timing.<br /><br />


subject: Re: Gold version save corruption abuse
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Bert link=topic=6743.msg191105#msg191105 date=1379621103]<br />Wait, save abuse on Gold Version? What&#039;s this about?<br />[/quote]<br /><br />It&#039;s not like the Red/Blue/Yellow save abuse glitch you might be thinking of where you get 255 PokÃ©mon.<br /><br />This is basically using the bad clone glitch to obtain a ????? (00) [I believe], taking it to daycare to convert it into a ????? (FF), putting it above other PokÃ©mon to trick the game into thinking the PokÃ©mon above it only count as PokÃ©mon, then using move PokÃ©mon w/o Mail to obtain 7-12 PokÃ©mon, then using withdraw to withdraw a lot of PokÃ©mon, corrupting a lot of bytes in memory, like PokÃ©dex data because you&#039;re planting data into bytes that follow on from the bytes of the last valid PokÃ©mon.<br /><br />For some reason, when you have around 27 PokÃ©mon, under certain conditions (apparently the nickname can affect this though I haven&#039;t seen concrete proof) viewing your party can cause map corruption. This map corruption is the main glitch used in Werster&#039;s run, as well as the [url=http://www.youtube.com/watch?v=N4lDt9j4z6E]instant victory glitch[/url].<br /><br />Edit: Even with lots of Pidgeys called Geodude like in Werster&#039;s run, I get a freeze on opening my party :/. It freezes on both VBA and BGB.


subject: I just realized this today
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been on this forum for a little over a year (I joined in August or something).<br /><br />I&#039;ve had a hell of a time here. You guys are awesome.<br /><br />That&#039;s all.


subject: Re: Gold version save corruption abuse
poster_name: Patashu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6743.msg191107#msg191107 date=1379622859]<br />Edit: Even with lots of Pidgeys called Geodude like in Werster&#039;s run, I get a freeze on opening my party :/. It freezes on both VBA and BGB.<br />[/quote]<br /><br />Have you tried Bizhawk, the emulator werster was using?


subject: Re: Gold version save corruption abuse
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  35 minute cut, this time he didn&#039;t get trolled by the game as much when trying to distort (and had some experience with which patterns work and which don&#039;t)<br /><br />http://www.youtube.com/watch?v=xSbMi4QP-GQ


subject: Re: Gold version save corruption abuse
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6743.msg191110#msg191110 date=1379640035]<br />35 minute cut, this time he didn&#039;t get trolled by the game as much when trying to distort (and had some experience with which patterns work and which don&#039;t)<br /><br />http://www.youtube.com/watch?v=xSbMi4QP-GQ<br />[/quote]<br /><br />I watched that run live :D


subject: Re: Gold version save corruption abuse
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6743.msg191111#msg191111 date=1379645864]<br />[quote author=blahpy link=topic=6743.msg191110#msg191110 date=1379640035]<br />35 minute cut, this time he didn&#039;t get trolled by the game as much when trying to distort (and had some experience with which patterns work and which don&#039;t)<br /><br />http://www.youtube.com/watch?v=xSbMi4QP-GQ<br />[/quote]<br /><br />I watched that run live :D<br />[/quote]<br /><br />I was in bed, hahah


subject: Re: Gold version save corruption abuse
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  It is suspected that the corrupted tiles that he is able to generate are due to some sort overflow of the data that would be written to the screen by the party menu. This explains why there are differences when using the tm menu and the party menu to view them (although the former tends to cause the game to reset).


subject: Re: I just realized this today
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6747.msg191108#msg191108 date=1379630671]<br />I&#039;ve been on this forum for a little over a year (I joined in August or something).<br /><br />I&#039;ve had a hell of a time here. You guys are awesome.<br /><br />That&#039;s all.<br />[/quote]<br /><br />Congratulations :D


subject: Re: Gold version save corruption abuse
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Patashu link=topic=6743.msg191109#msg191109 date=1379632012]<br />[quote author=Torchickens link=topic=6743.msg191107#msg191107 date=1379622859]<br />Edit: Even with lots of Pidgeys called Geodude like in Werster&#039;s run, I get a freeze on opening my party :/. It freezes on both VBA and BGB.<br />[/quote]<br /><br />Have you tried Bizhawk, the emulator werster was using?<br />[/quote]<br /><br />It still doesn&#039;t work, even on Bizhawk. Weird. I guess I&#039;ll start over and see if it works on a relatively new save.<br /><br />Edit: That didn&#039;t work either. I wonder why?


subject: Re: The effects of ????? (00)'s second type in Crystal
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]What&#039;s the offset to the types array in Crystal?[/quote]<br /><br />Species name pointers are located at offset 5097B. As usual, here&#039;s a list of where each index points to.<br /><br />[code]Index=#00 TypeStringPointer=$49B3<br />Index=#01 TypeStringPointer=$49BA<br />Index=#02 TypeStringPointer=$49C3<br />Index=#03 TypeStringPointer=$49CA<br />Index=#04 TypeStringPointer=$49FB<br />Index=#05 TypeStringPointer=$4A02<br />Index=#06 TypeStringPointer=$4A07<br />Index=#07 TypeStringPointer=$4A0C<br />Index=#08 TypeStringPointer=$4A10<br />Index=#09 TypeStringPointer=$4A16<br />Index=#0A TypeStringPointer=$49B3<br />Index=#0B TypeStringPointer=$49B3<br />Index=#0C TypeStringPointer=$49B3<br />Index=#0D TypeStringPointer=$49B3<br />Index=#0E TypeStringPointer=$49B3<br />Index=#0F TypeStringPointer=$49B3<br />Index=#10 TypeStringPointer=$49B3<br />Index=#11 TypeStringPointer=$49B3<br />Index=#12 TypeStringPointer=$49B3<br />Index=#13 TypeStringPointer=$49D1<br />Index=#14 TypeStringPointer=$49D5<br />Index=#15 TypeStringPointer=$49DA<br />Index=#16 TypeStringPointer=$49E0<br />Index=#17 TypeStringPointer=$49E6<br />Index=#18 TypeStringPointer=$49EF<br />Index=#19 TypeStringPointer=$49F7<br />Index=#1A TypeStringPointer=$4A1C<br />Index=#1B TypeStringPointer=$4A23<br />Index=#1C TypeStringPointer=$8E8D<br />Index=#1D TypeStringPointer=$8C91<br />Index=#1E TypeStringPointer=$8B80<br />Index=#1F TypeStringPointer=$8550<br />Index=#20 TypeStringPointer=$8688<br />Index=#21 TypeStringPointer=$9387<br />Index=#22 TypeStringPointer=$8D88<br />Index=#23 TypeStringPointer=$5086<br />Index=#24 TypeStringPointer=$8B85<br />Index=#25 TypeStringPointer=$8898<br />Index=#26 TypeStringPointer=$868D<br />Index=#27 TypeStringPointer=$8F50<br />Index=#28 TypeStringPointer=$888E<br />Index=#29 TypeStringPointer=$8E92<br />Index=#2A TypeStringPointer=$508D<br />Index=#2B TypeStringPointer=$E6E6<br />Index=#2C TypeStringPointer=$50E6<br />Index=#2D TypeStringPointer=$8885<br />Index=#2E TypeStringPointer=$8491<br />Index=#2F TypeStringPointer=$9650<br />Index=#30 TypeStringPointer=$9380<br />Index=#31 TypeStringPointer=$9184<br />Index=#32 TypeStringPointer=$8650<br />Index=#33 TypeStringPointer=$8091<br />Index=#34 TypeStringPointer=$9292<br />Index=#35 TypeStringPointer=$8450<br />Index=#36 TypeStringPointer=$848B<br />Index=#37 TypeStringPointer=$9382<br />Index=#38 TypeStringPointer=$8891<br />Index=#39 TypeStringPointer=$5082<br />Index=#3A TypeStringPointer=$928F<br />Index=#3B TypeStringPointer=$8298<br />Index=#3C TypeStringPointer=$8887<br />Index=#3D TypeStringPointer=$5082<br />Index=#3E TypeStringPointer=$8288<br />Index=#3F TypeStringPointer=$5084<br />Index=#40 TypeStringPointer=$9186<br />Index=#41 TypeStringPointer=$948E<br />Index=#42 TypeStringPointer=$838D<br />Index=#43 TypeStringPointer=$9150<br />Index=#44 TypeStringPointer=$828E<br />Index=#45 TypeStringPointer=$508A<br />Index=#46 TypeStringPointer=$8881<br />Index=#47 TypeStringPointer=$8391<br />Index=#48 TypeStringPointer=$8150<br />Index=#49 TypeStringPointer=$8694<br />Index=#4A TypeStringPointer=$8650<br />Index=#4B TypeStringPointer=$8E87<br />Index=#4C TypeStringPointer=$9392<br />Index=#4D TypeStringPointer=$9250<br />Index=#4E TypeStringPointer=$8493<br />Index=#4F TypeStringPointer=$8B84<br />Index=#50 TypeStringPointer=$8350<br />Index=#51 TypeStringPointer=$8091<br />Index=#52 TypeStringPointer=$8E86<br />Index=#53 TypeStringPointer=$508D<br />Index=#54 TypeStringPointer=$8083<br />Index=#55 TypeStringPointer=$8A91<br />Index=#56 TypeStringPointer=$2150<br />Index=#57 TypeStringPointer=$4A42<br />Index=#58 TypeStringPointer=$33FA<br />Index=#59 TypeStringPointer=$3DD2<br />Index=#5A TypeStringPointer=$064F<br />Index=#5B TypeStringPointer=$0900<br />Index=#5C TypeStringPointer=$2A09<br />Index=#5D TypeStringPointer=$6F66<br />Index=#5E TypeStringPointer=$7311<br />Index=#5F TypeStringPointer=$2AD0<br />Index=#60 TypeStringPointer=$1312<br />Index=#61 TypeStringPointer=$50FE<br />Index=#62 TypeStringPointer=$F920<br />Index=#63 TypeStringPointer=$A0C9<br />Index=#64 TypeStringPointer=$A54A<br />Index=#65 TypeStringPointer=$AA4A<br />Index=#66 TypeStringPointer=$564A<br />Index=#67 TypeStringPointer=$AFC6<br />Index=#68 TypeStringPointer=$B34A<br />Index=#69 TypeStringPointer=$B74A<br />Index=#6A TypeStringPointer=$BB4A<br />Index=#6B TypeStringPointer=$564A<br />Index=#6C TypeStringPointer=$56C6<br />Index=#6D TypeStringPointer=$C0C6<br />Index=#6E TypeStringPointer=$C54A<br />Index=#6F TypeStringPointer=$C94A<br />Index=#70 TypeStringPointer=$564A<br />Index=#71 TypeStringPointer=$CEC6<br />Index=#72 TypeStringPointer=$564A<br />Index=#73 TypeStringPointer=$56C6<br />Index=#74 TypeStringPointer=$D3C6<br />Index=#75 TypeStringPointer=$564A<br />Index=#76 TypeStringPointer=$D9C6<br />Index=#77 TypeStringPointer=$DE4A<br />Index=#78 TypeStringPointer=$564A<br />Index=#79 TypeStringPointer=$56C6<br />Index=#7A TypeStringPointer=$E4C6<br />Index=#7B TypeStringPointer=$564A<br />Index=#7C TypeStringPointer=$E8C6<br />Index=#7D TypeStringPointer=$ED4A<br />Index=#7E TypeStringPointer=$F14A<br />Index=#7F TypeStringPointer=$564A<br />Index=#80 TypeStringPointer=$49B3<br />Index=#81 TypeStringPointer=$49BA<br />Index=#82 TypeStringPointer=$49C3<br />Index=#83 TypeStringPointer=$49CA<br />Index=#84 TypeStringPointer=$49FB<br />Index=#85 TypeStringPointer=$4A02<br />Index=#86 TypeStringPointer=$4A07<br />Index=#87 TypeStringPointer=$4A0C<br />Index=#88 TypeStringPointer=$4A10<br />Index=#89 TypeStringPointer=$4A16<br />Index=#8A TypeStringPointer=$49B3<br />Index=#8B TypeStringPointer=$49B3<br />Index=#8C TypeStringPointer=$49B3<br />Index=#8D TypeStringPointer=$49B3<br />Index=#8E TypeStringPointer=$49B3<br />Index=#8F TypeStringPointer=$49B3<br />Index=#10 TypeStringPointer=$49B3<br />Index=#11 TypeStringPointer=$49B3<br />Index=#12 TypeStringPointer=$49B3<br />Index=#13 TypeStringPointer=$49D1<br />Index=#14 TypeStringPointer=$49D5<br />Index=#15 TypeStringPointer=$49DA<br />Index=#16 TypeStringPointer=$49E0<br />Index=#17 TypeStringPointer=$49E6<br />Index=#18 TypeStringPointer=$49EF<br />Index=#19 TypeStringPointer=$49F7<br />Index=#1A TypeStringPointer=$4A1C<br />Index=#1B TypeStringPointer=$4A23<br />Index=#1C TypeStringPointer=$8E8D<br />Index=#1D TypeStringPointer=$8C91<br />Index=#1E TypeStringPointer=$8B80<br />Index=#1F TypeStringPointer=$8550<br />Index=#20 TypeStringPointer=$8688<br />Index=#21 TypeStringPointer=$9387<br />Index=#22 TypeStringPointer=$8D88<br />Index=#23 TypeStringPointer=$5086<br />Index=#24 TypeStringPointer=$8B85<br />Index=#25 TypeStringPointer=$8898<br />Index=#26 TypeStringPointer=$868D<br />Index=#27 TypeStringPointer=$8F50<br />Index=#28 TypeStringPointer=$888E<br />Index=#29 TypeStringPointer=$8E92<br />Index=#2A TypeStringPointer=$508D<br />Index=#2B TypeStringPointer=$E6E6<br />Index=#2C TypeStringPointer=$50E6<br />Index=#2D 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TypeStringPointer=$9150<br />Index=#C4 TypeStringPointer=$828E<br />Index=#C5 TypeStringPointer=$508A<br />Index=#C6 TypeStringPointer=$8881<br />Index=#C7 TypeStringPointer=$8391<br />Index=#C8 TypeStringPointer=$8150<br />Index=#C9 TypeStringPointer=$8694<br />Index=#CA TypeStringPointer=$8650<br />Index=#CB TypeStringPointer=$8E87<br />Index=#CC TypeStringPointer=$9392<br />Index=#CD TypeStringPointer=$9250<br />Index=#CE TypeStringPointer=$8493<br />Index=#CF TypeStringPointer=$8B84<br />Index=#D0 TypeStringPointer=$8350<br />Index=#D1 TypeStringPointer=$8091<br />Index=#D2 TypeStringPointer=$8E86<br />Index=#D3 TypeStringPointer=$508D<br />Index=#D4 TypeStringPointer=$8083<br />Index=#D5 TypeStringPointer=$8A91<br />Index=#D6 TypeStringPointer=$2150<br />Index=#D7 TypeStringPointer=$4A42<br />Index=#D8 TypeStringPointer=$33FA<br />Index=#D9 TypeStringPointer=$3DD2<br />Index=#DA TypeStringPointer=$064F<br />Index=#DB TypeStringPointer=$0900<br />Index=#DC TypeStringPointer=$2A09<br />Index=#DD TypeStringPointer=$6F66<br />Index=#DE TypeStringPointer=$7311<br />Index=#DF TypeStringPointer=$2AD0<br />Index=#E0 TypeStringPointer=$1312<br />Index=#E1 TypeStringPointer=$50FE<br />Index=#E2 TypeStringPointer=$F920<br />Index=#E3 TypeStringPointer=$A0C9<br />Index=#E4 TypeStringPointer=$A54A<br />Index=#E5 TypeStringPointer=$AA4A<br />Index=#E6 TypeStringPointer=$564A<br />Index=#E7 TypeStringPointer=$AFC6<br />Index=#E8 TypeStringPointer=$B34A<br />Index=#E9 TypeStringPointer=$B74A<br />Index=#EA TypeStringPointer=$BB4A<br />Index=#EB TypeStringPointer=$564A<br />Index=#EC TypeStringPointer=$56C6<br />Index=#ED TypeStringPointer=$C0C6<br />Index=#EE TypeStringPointer=$C54A<br />Index=#EF TypeStringPointer=$C94A<br />Index=#F0 TypeStringPointer=$564A<br />Index=#F1 TypeStringPointer=$CEC6<br />Index=#F2 TypeStringPointer=$564A<br />Index=#F3 TypeStringPointer=$56C6<br />Index=#F4 TypeStringPointer=$D3C6<br />Index=#F5 TypeStringPointer=$564A<br />Index=#F6 TypeStringPointer=$D9C6<br />Index=#F7 TypeStringPointer=$DE4A<br />Index=#F8 TypeStringPointer=$564A<br />Index=#F9 TypeStringPointer=$56C6<br />Index=#FA TypeStringPointer=$E4C6<br />Index=#FB TypeStringPointer=$564A<br />Index=#FC TypeStringPointer=$E8C6<br />Index=#FD TypeStringPointer=$ED4A<br />Index=#FE TypeStringPointer=$F14A<br />Index=#FF TypeStringPointer=$564A[/code]<br /><br />Because of Crystal&#039;s simplistic pointer arithmetic, type $80 is actually the same as $00, $81 is $01, etc.<br /><br />[quote]2) Where does glitch type 50h or ???? (00)&#039;s second type get its name from? It seems to depend on the area.[/quote]<br /><br />The glitch type 0x50&#039;s text is (wrongly) pointing to $8350, which is in the middle of VRAM, the memory region where Gameboy stores all currently used graphics. This is why this text changes depending on the location.<br /><br />[quote]There seems to be a buffer overflow of some sort as too much memory is written for the name of its second type and then on VBA-RR v24 svn422, map corruption can occur in certain areas like PokÃ©mon Centers.[/quote]<br /><br />That&#039;s right. The game does not control how much text has been written, and while trying to display an incredibly long move type, overwrites several important addresses. The map corruption is a result of overwriting address $C84E.<br /><br />[quote]What are the range of memory addresses we can manipulate? Could we do things like activating the GS Ball event flag (like Paco81 asked)? Does this glitch&#039;s map corruption have speedrunning potential, or is the 27 PokÃ©mon method in Gold/Silver the only viable way?[/quote]<br /><br />The corruption starts at address $C5E1. In theory, the possible length of corruption is unlimited. However, after writing about 1000 bytes, the game crashes. And the bytes we can write are severely restricted, because the text printing routine is programmed to change all unprintable characters to question marks (0xE6).<br /><br />[quote]Is &quot;Missingning&quot; (map corruption through ????? [00]) normal behavior? It doesn&#039;t work on BGB, which is strange.[/quote]<br /><br />The whole overflow behavior still happens in BGB. However, when it actually works right, BGB always crashes for some reason. Either VBA has a bug that causes the game not to crash, or BGB has a bug that causes the game to crash.


subject: Half-Life 2: Accelerated Back Hopping
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  This is actually a glitch I managed to do that someone else found out. It involves tricking the game into thinking you&#039;re moving forward, and when the game tries to apply force back to slow you down, it instead pushes you the direction you intend to go and the more you do it, the more force is applied. If done properly, it can make the player reach ballistic speeds and finish chapters much faster than normal. It completely replaces Bunnyhopping which was an old Quake method of movement that was recently patched.<br /><br /><br />A video of me successfully attempting this (but not actually going at &quot;ballistic&quot; speeds) can be found here: [font=verdana][url=http://www.youtube.com/watch?v=_EBeoNWcmJs]http://www.youtube.com/watch?v=_EBeoNWcmJs[/url][/font]<br /><br /><br />And how to pull it off can be found here: [url=http://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping]http://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping[/url]<br /><br /><br /><br /><br />Example of a speedrun using it: http://youtu.be/NV-AWxqYAgc?t=41m46s


subject: Re: Tachi's video game [name pending]
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Update 9/22/13<br /><br />Obviously progress has been slowed tremendously, but new concepts and ideas have been sprouting in my head these days. Here are a few sneak peeks of some concepts that might come into the game. (keep in mind these are unfinished)<br /><br />[img]http://i41.tinypic.com/jtkw2x.gif[/img]<br /><br />[img]http://i42.tinypic.com/k02djq.png[/img]<br /><br />I&#039;ll leave you to speculate. Contributors wanted!


subject: Re: Gold version save corruption abuse
poster_name: Patashu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6743.msg191139#msg191139 date=1379900939]<br />If it matters, Werster uses Gambatte.<br />[/quote]<br />(Note that werster using Bizhawk is equivalent to werster using Gambatte, as Bizhawk uses Gambatte as its GBC core)


subject: Re: Gold version save corruption abuse
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (Not exactly... Windows 8 uses Windows NT as its core, but they&#039;re not very equivalent, are they?)


subject: Re: Gold version save corruption abuse
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6743.msg191139#msg191139 date=1379900939]<br />If it matters, Werster uses Gambatte.<br />[/quote]<br /><br />Are you sure? He said on stream that he uses bizhawk.


subject: Re: Gold version save corruption abuse
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6743.msg191143#msg191143 date=1379926615]<br />(Not exactly... Windows 8 uses Windows NT as its core, but they&#039;re not very equivalent, are they?)<br />[/quote]<br /><br />Yes, they are. The only reason they wouldn&#039;t be is if you thought all NT = NT 4. Which it isn&#039;t.<br /><br />NT 4 got developed further to make Win2k (NT 5.0), which got developed further to make XP (NT 5.1), then S2k3 (NT 5.2), then Vista (NT 6.0), then Win7 (NT 6.1), then Win 8 (NT 6.2), then Win 8.1 (NT 6.3).<br /><br />Not to mention NT 4 got developed from NT 3.51, which got developed from NT 3.5, which got developed from NT 3.1. Which was the first version of NT. :)


subject: Re: Gold version save corruption abuse
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6743.msg191144#msg191144 date=1379932540]<br />[quote author=Carl Miller link=topic=6743.msg191139#msg191139 date=1379900939]<br />If it matters, Werster uses Gambatte.<br />[/quote]<br /><br />Are you sure? He said on stream that he uses bizhawk.<br />[/quote]<br /><br />And on a different one he said he uses Gambatte.


subject: Re: Gold version save corruption abuse
poster_name: Patashu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6743.msg191150#msg191150 date=1379957484]<br />[quote author=blahpy link=topic=6743.msg191144#msg191144 date=1379932540]<br />[quote author=Carl Miller link=topic=6743.msg191139#msg191139 date=1379900939]<br />If it matters, Werster uses Gambatte.<br />[/quote]<br /><br />Are you sure? He said on stream that he uses bizhawk.<br />[/quote]<br /><br />And on a different one he said he uses Gambatte.<br />[/quote]<br /><br />Let me clear it up. Bizhawk is a multi-emulator designed to have a common interface, set of TASing tools and so on for emulators for many games. As such, it has a &#039;core&#039; for every single console it currently supports. For example, the &#039;core&#039; for N64 is mupenplus. The &#039;core&#039; for GBC is Gambatte. So, when you use Bizhawk and emulate a GBC game you are using Gambatte via proxy through Bizhawk.


subject: The site's still alive?
poster_name: Glitch Reasearcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not sure where this should go, but here goes. Wow, there&#039;s still activity in here? I thought it died out years ago. I&#039;m getting waves of nostalgia just staring at this page... I wonder if I should come back and start getting involved again. Oh man, it feels like so long ago... so what all&#039;s happened in my absence?&nbsp; Sure have been gone a while, I wonder how many people here even remember me anymore.


subject: Re: Reunion Thread
poster_name: Glitch Reasearcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh wow... So many things have happened. Was I still in high school when I left? Anywho, graduated from high school in &#039;09. Went into college the following semester. Got a laptop (yay). Now on my second one (boo). Moved twice within the last two years. Was living in Illinois, now in Missouri. Got a certificate of completion for basic web design while going for a degree in computer graphics. Discovered ponies (oddly enough... And so it appears other members have as well, looking at this board.) Discovered Minecraft (and Minecraft mods) And video games, so many video games. Oh right, I wear glasses now. Wow... has it really been 5 years?


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: Glitch Reasearcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  hmm, well this is an unexpected. Ponies, on the GCL board? Not something I ever thought I&#039;d see.


subject: Re: The site's still alive?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Glitch Researcher link=topic=6749.msg191154#msg191154 date=1380015519]<br />I&#039;m not sure where this should go, but here goes. Wow, there&#039;s still activity in here? I thought it died out years ago. I&#039;m getting waves of nostalgia just staring at this page... I wonder if I should come back and start getting involved again. Oh man, it feels like so long ago... so what all&#039;s happened in my absence?&nbsp; Sure have been gone a while, I wonder how many people here even remember me anymore.<br />[/quote]<br />Surprisingly, yes. You should totally get involved again! :) I remember you, vaguely.


subject: Re: Reunion Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m pretty much in the same boat from my last post. Graduated in 2012, now I&#039;m in my second year of college. Yep.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [quote author=Glitch Researcher link=topic=6450.msg191157#msg191157 date=1380017787]<br />hmm, well this is an unexpected. Ponies, on the GCL board? Not something I ever thought I&#039;d see.<br />[/quote]<br />[img]http://mylittlefacewhen.com/media/f/img/mlfw578_a_shocked_pony__by_hayhedgehoghay-d423bc1.png[/img]<br />Ponies was once a thing on GCLF... *shakes head*


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m gonna name my Ampharos AmFABIOs.<br /><br />&#039;Cause of the long hair.<br /><br />Geddit?<br /><br />...<br /><br />But srsly, Mega Blastoise looks fucking awesome. Mega Venusaur just has a leaf on its head, and Mega Charizard is a velociraptor.<br /><br />Apparently the G/S/C starters are getting Mega evolutions too. They better not fuck up Meganium.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  hello horse thread.<br /><br />i am too lazy to put another image in you.<br /><br />goodbye horse thread.


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=1192.msg191166#msg191166 date=1380051826]<br />I&#039;m gonna name my Ampharos AmFABIOs.<br /><br />&#039;Cause of the long hair.<br /><br />Geddit?<br /><br />...<br /><br />But srsly, Mega Blastoise looks fucking awesome. Mega Venusaur just has a leaf on its head, and Mega Charizard is a velociraptor.<br /><br />Apparently the G/S/C starters are getting Mega evolutions too. They better not f**k up Meganium.<br />[/quote]<br />Mega Blastoise is pretty fucking badass, his design almost makes me want to pick him over Charizard. But I gotta go with Mega Charizard. We&#039;re bros.<br />Seriously? They better not fuck up Typhlosion then. He&#039;s my fave.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6450.msg191167#msg191167 date=1380067517]<br />hello horse thread.<br /><br />i am too lazy to put another image in you.<br /><br />goodbye horse thread.<br />[/quote]<br />[img]http://images.wikia.com/mlp/images/archive/4/4e/20121201102148!Rarity,_Twilight,_and_Rainbow_Dash_waving_goodbye_S02E21.png[/img]


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6450.msg191167#msg191167 date=1380067517]<br />hello horse thread.<br /><br />i am too lazy to put another image in you.<br /><br />goodbye horse thread.<br />[/quote]<br />[img]http://3.bp.blogspot.com/-IsIbWf4739s/T9ifpeMzfYI/AAAAAAAAAHA/jPB5GqyuFmM/s320/glue.jpg[/img]


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ok...so we have a feature where we interact with the pokemon to increase happiness, and we (the trainers) can control their mega evolution.... uhh... didn&#039;t agumon from digimon have to be treated with love and care to become agumon from veemon?<br /><br />...It leaves to speculate a little more than i should...<br /><br />However, hopefully it&#039;ll balance the game better. 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6595.msg191171#msg191171 date=1380073765]<br />ok...so we have a feature where we interact with the pokemon to increase happiness, and we (the trainers) can control their mega evolution.... uhh... didn&#039;t agumon from digimon have to be treated with love and care to become agumon from veemon?<br /><br />...It leaves to speculate a little more than i should...<br /><br />However, hopefully it&#039;ll balance the game better. <br />[/quote]<br /><br />Did you mean Guilmon? Because Veemon is a totally different species.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6450.msg191170#msg191170 date=1380073575]<br />[quote author=Yuzihax link=topic=6450.msg191167#msg191167 date=1380067517]<br />hello horse thread.<br /><br />i am too lazy to put another image in you.<br /><br />goodbye horse thread.<br />[/quote]<br />[img]http://3.bp.blogspot.com/-IsIbWf4739s/T9ifpeMzfYI/AAAAAAAAAHA/jPB5GqyuFmM/s320/glue.jpg[/img]<br />[/quote]<br /><br />That&#039;s not how you spell Rarity.


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m personally gonna go with Mega Venusaur but only because then I get to have one starter of each type (Froakie, Bulbasaur, Torchic).&nbsp; Then I can act like I&#039;m playing some alternate dimension&#039;s Yellow version by adding some electric type in that team&#039;s mix.&nbsp; <br /><br />Here&#039;s to hoping the final evolutions of the Gen VI starters are Fire/Psychic, Water/Dark, Grass/Fighting.


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=1192.msg191174#msg191174 date=1380087488]<br />I&#039;m personally gonna go with Mega Venusaur but only because then I get to have one starter of each type (Froakie, Bulbasaur, Torchic).&nbsp; Then I can act like I&#039;m playing some alternate dimension&#039;s Yellow version by adding some electric type in that team&#039;s mix.&nbsp; <br /><br />Here&#039;s to hoping the final evolutions of the Gen VI starters are Fire/Psychic, Water/Dark, Grass/Fighting.<br />[/quote]<br /><br />I have heard from a very unreliable (emphasis on word unreliable) source that the starters are going to either be that, or Fire/Psychic + Water/Fighting + Grass/Dark. I can&#039;t remember which one it was but there was someone who allegedly leaked a whole lot of alleged information including that.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6450.msg191173#msg191173 date=1380086364]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6450.msg191170#msg191170 date=1380073575]<br />[quote author=Yuzihax link=topic=6450.msg191167#msg191167 date=1380067517]<br />hello horse thread.<br /><br />i am too lazy to put another image in you.<br /><br />goodbye horse thread.<br />[/quote]<br />[img]http://3.bp.blogspot.com/-IsIbWf4739s/T9ifpeMzfYI/AAAAAAAAAHA/jPB5GqyuFmM/s320/glue.jpg[/img]<br />[/quote]<br /><br />That&#039;s not how you spell Rarity.<br />[/quote]<br />[img]http://i.imgur.com/i6Zr6Tj.png[/img]


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=1192.msg191175#msg191175 date=1380104570]<br />[quote author=Photon-Phoenix link=topic=1192.msg191174#msg191174 date=1380087488]<br />I&#039;m personally gonna go with Mega Venusaur but only because then I get to have one starter of each type (Froakie, Bulbasaur, Torchic).&nbsp; Then I can act like I&#039;m playing some alternate dimension&#039;s Yellow version by adding some electric type in that team&#039;s mix.&nbsp; <br /><br />Here&#039;s to hoping the final evolutions of the Gen VI starters are Fire/Psychic, Water/Dark, Grass/Fighting.<br />[/quote]<br /><br />I have heard from a very unreliable (emphasis on word unreliable) source that the starters are going to either be that, or Fire/Psychic + Water/Fighting + Grass/Dark. I can&#039;t remember which one it was but there was someone who allegedly leaked a whole lot of alleged information including that.<br />[/quote]<br />I&#039;ve heard pretty much the same thing besides Grass/Dark. But I could see how Grass/Dark makes sense. Apparently Froakie&#039;s 3rd evo is gonna be some kind of poison dart frog thing. I think it&#039;s pretty obvious at least with Fennekin and Froakie + their evos that their types will end up being Fire/Psychic and Water/Fighting.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I played the first game like once, I seem to recall I made it through one of the stages and then died at the boss or something. For whatever reason I&#039;m just not good at Megamans.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg191031#msg191031 date=1379112872]<br />EDIT: making a topic for it<br /><br />and who&#039;s played any of the original megaman games?<br />Anybody heard of mighty no. 9?<br />[/quote]<br /><br />I&#039;ve only played one Mega Man, and that was Mega Man Dr. Wily&#039;s Revenge, which I bought on the Nintendo eShop. It was pretty hard, at least for me and I exploited Restore Points in order to beat it.<br /><br />I&#039;ve heard of Mighty No. 9, yes. I might buy it for Wii U when it comes out as it looks good.


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=SCf3 link=topic=1192.msg191177#msg191177 date=1380114264]<br />[quote author=Zowayix link=topic=1192.msg191175#msg191175 date=1380104570]<br />[quote author=Photon-Phoenix link=topic=1192.msg191174#msg191174 date=1380087488]<br />I&#039;m personally gonna go with Mega Venusaur but only because then I get to have one starter of each type (Froakie, Bulbasaur, Torchic).&nbsp; Then I can act like I&#039;m playing some alternate dimension&#039;s Yellow version by adding some electric type in that team&#039;s mix.&nbsp; <br /><br />Here&#039;s to hoping the final evolutions of the Gen VI starters are Fire/Psychic, Water/Dark, Grass/Fighting.<br />[/quote]<br /><br />I have heard from a very unreliable (emphasis on word unreliable) source that the starters are going to either be that, or Fire/Psychic + Water/Fighting + Grass/Dark. I can&#039;t remember which one it was but there was someone who allegedly leaked a whole lot of alleged information including that.<br />[/quote]<br />I&#039;ve heard pretty much the same thing besides Grass/Dark. But I could see how Grass/Dark makes sense. Apparently Froakie&#039;s 3rd evo is gonna be some kind of poison dart frog thing. I think it&#039;s pretty obvious at least with Fennekin and Froakie + their evos that their types will end up being Fire/Psychic and Water/Fighting.<br />[/quote]<br /><br />You sure about that?&nbsp; Froakie/Frogadier keeps using bounce which is flying type and Grass/Fighting has a 4x weakness to flying type moves.&nbsp; Not to mention these starters look heavily based off of Fighter, Mage, and Rouge from RPGs (Chespin&#039;s line = Fighter/Warrior, Quilladin is Quill + Paladin. Fennekin&#039;s line = mage.&nbsp; Braixen even has a broomstick tail thing.&nbsp; Froakie&#039;s line = Rouge.&nbsp; Don&#039;t tell me Frogadier don&#039;t&nbsp; look like a rouge.)<br /><br />Gonna put this here as well.<br /><br />Via Nintendo:&nbsp; &nbsp; <br /><br />&nbsp; &nbsp; When Chespin evolves into Quilladin, the hard spikes on its body grow even sturdier, and itâ€™s able to withstand the impact of even something the size of a tractor-trailer truck without flinching. Its solid shell repels attacks while it strikes back with its pointed spines. The gentle Spiny Armor PokÃ©mon never seeks out battles on its own, but when an opposing PokÃ©mon strikes, it fights back! It can learn the Ground-type move Mud Shot, which does damage to opponents and lowers their Speed. This move is super effective against Fire-type PokÃ©mon, which are usually tough opponents for Grass types like Quilladin.<br /><br />&nbsp; &nbsp; Braixen is the evolved form of the Fire-type Fox PokÃ©mon Fennekin. Players will notice that Braixen keeps a small twig tucked into its tail. Fennekin often snacks on a twig, but Braixen uses it in another wayâ€”the twig calms its mind and is also sometimes used in battle after being set aflame with a little friction. Braixen can learn the Psychic-type move Psyshock, a special move that deals damage based on the opponentâ€™s Defense, as if it were a physical move. Players will want to use Psyshock on opponents that have high Special Defense.<br /><br />&nbsp; &nbsp; Froakie has awesome jumping skills that are greatly improved when it evolves into Frogadier. This Bubble Frog PokÃ©mon can reach to the top of a 2,000-foot tower with ease and eludes its opponents by leaping around ceilings or into trees. Frogadier can learn the Flying-type move Bounce, which sends the user into the air on its first turn so it can attack on the second. Bounce is super effective against Grass-type PokÃ©mon, which often pose a challenge for Water types like Frogadier.


subject: Re: The site's still alive?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Glitch Researcher link=topic=6749.msg191154#msg191154 date=1380015519]<br />I&#039;m not sure where this should go, but here goes. Wow, there&#039;s still activity in here? I thought it died out years ago. I&#039;m getting waves of nostalgia just staring at this page... I wonder if I should come back and start getting involved again. Oh man, it feels like so long ago... so what all&#039;s happened in my absence?&nbsp; Sure have been gone a while, I wonder how many people here even remember me anymore.<br />[/quote]<br /><br />1. Yes<br /><br />2. Yes<br /><br />3. Well, SMF 2.0 went final, we started a wiki project called Project Phoenix, people changed their name a lot including me (you can see a list of name changes [url=http://forums.glitchcity.info/index.php/topic,3109.0.html]here[/url].). The site maintenance started in November 2010ish and has mostly idled.&nbsp; A few new members joined, people got promoted to staff or admin, and that&#039;s about it.<br /><br />4. I remember you, you were a Glitch Scientist and you had that Pokefusion as shown [url=http://fc09.deviantart.net/fs11/i/2006/195/2/c/2000_posts_party_GCL_style__by_zappersguildaccount.png]here[/url]<br /><br />P.S. Welcome back, man


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  really fucking tired and that happy rarity made me feel better. hooray.<br /><br />still too lazy to add another image but we all know it&#039;d just be another image of pinkhorse anyway.<br /><br />{INSERT AN IMAGE OF THAT ONE WITH YOUR BRAINMIND. USE THAT IMAGINATION MUSCLE OR WHATEVER}


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6595.msg191172#msg191172 date=1380085965]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6595.msg191171#msg191171 date=1380073765]<br />ok...so we have a feature where we interact with the pokemon to increase happiness, and we (the trainers) can control their mega evolution.... uhh... didn&#039;t agumon from digimon have to be treated with love and care to become agumon from veemon?<br /><br />...It leaves to speculate a little more than i should...<br /><br />However, hopefully it&#039;ll balance the game better. <br />[/quote]<br /><br />Did you mean Guilmon? Because Veemon is a totally different species.<br />[/quote]<br /><br />Nice catch. I haven&#039;t watched digimon since 6, so yeah...<br />Maybe I&#039;ll watch all the episodes like i did beyblade and make a review... but nowhere near soon. <br /><br />Also the more and more I think of the mega evos, the more and more it just makes me question why? Again, it&#039;s just a nitpick, but I can&#039;t complain entirely unless I played the actual game. 


subject: Re: The site's still alive?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have no idea who you are :D<br /><br />but welcome back, you stumbled on this site like I did....except it was pretty much dead when I first checked back.


subject: Re: The effects of ????? (00)'s second type in Crystal
poster_name: krynxe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So please correct me if I&#039;m interpreting this completely wrong, and apologies for my ignorance in advanced~<br />Bytes are taken from $8350 and are output starting at &#039;some value&#039;($C5E1?) with intent to be interpreted as text for the Pokemon&#039;s second type. Due to no end flag existing, these data will overflow and continue to $C84E in which these values (limited to those that COULD be interpreted as text, otherwise outputting 0xE6) are instead interpreted as part of the map.<br /><br />Also, some questions for my own comprehension before I go toy with this in a debugger:<br />[quote]Species name pointers are located at offset 5097B. As usual, here&#039;s a list of where each index points to.[/quote]<br />Why do the index for the types point to such arbitrary values after $1B? Are they used for something, and/or may another similar glitch move exist ($1C-$7F) that would theoretically point to a more desirable location rather than the VRAM thus allowing us to output more consistent values to $C5E1 and more directly control the effects of the overflow?<br /><br />[quote]The glitch type 0x50&#039;s text is (wrongly) pointing to $8350, which is in the middle of VRAM, the memory region where Gameboy stores all currently used graphics. This is why this text changes depending on the location.[/quote]<br />Are the bytes located at $8350 tile-based, map-based, screen-based, or what? As in, do they change based on what map you&#039;ve loaded, or what&#039;s currently on screen?<br /><br />[quote]The game does not control how much text has been written, and while trying to display an incredibly long move type, overwrites several important addresses<br /><br />The corruption starts at address $C5E1. In theory, the possible length of corruption is unlimited. However, after writing about 1000 bytes, the game crashes.[/quote]<br />Is this the primary reason for games crashing when doing this glitch? Since the game does not control how much text has been written, must the game meet a return value from $8350 (0xFF?) otherwise after ~1000 bytes the game crashes?<br /><br />[quote]And the bytes we can write are severely restricted, because the text printing routine is programmed to change all unprintable characters to question marks (0xE6).[/quote]<br />Are the RBY letters parallel to the GSC ones in terms of hex? (as seen in the biglist, 0xE6 is ? in RBY) Also, how does the map interpret 0xE6? Other bytes?<br /><br />Thanks for any help!


subject: Re: How to make hybrids in Gold/Silver
poster_name: krynxe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6746.msg191103#msg191103 date=1379618704]<br />If I remember rightly, if the donor PokÃ©mon is from Generation I and the recipient is from Generation II, you can trade it over to Generation I without the need of ????? (FF) above it, though you already need to get ????? (FF) to hybridize PokÃ©mon this way anyway.<br />[/quote]<br />How would the gen I game interpret the pokemon? As the donor, or as the recipient? And would the trade stabilize the pokemon? I imagine not


subject: Re: The site's still alive?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whoops, never got around to posting in this thread even though I was aware of its presence and I do remember you and so general politeness would dictate that I should come into this thread and say welcome back or whatever but I have broken those rules and by extension one of the fundamental notions of human society and I will be punished extensively for my failure and you&#039;re going to hate me now and afsdfsdgsedgpomt<br /><br />Anyway, welcome back.


subject: Re: How to make hybrids in Gold/Silver
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=krynxe link=topic=6746.msg191193#msg191193 date=1380184325]<br />[quote author=Torchickens link=topic=6746.msg191103#msg191103 date=1379618704]<br />If I remember rightly, if the donor PokÃ©mon is from Generation I and the recipient is from Generation II, you can trade it over to Generation I without the need of ????? (FF) above it, though you already need to get ????? (FF) to hybridize PokÃ©mon this way anyway.<br />[/quote]<br />How would the gen I game interpret the pokemon? As the donor, or as the recipient? And would the trade stabilize the pokemon? I imagine not<br />[/quote]<br /><br />As the donor. The trade doesn&#039;t stabilize the PokÃ©mon, so you can take it into the Daycare Center to make both species bytes match the recipient and get the [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch#Conversion]relevant equivalent[/url].


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Yuzihax link=topic=6450.msg191188#msg191188 date=1380153000]<br />really fucking tired and that happy rarity made me feel better. hooray.<br /><br />still too lazy to add another image but we all know it&#039;d just be another image of pinkhorse anyway.<br /><br />{INSERT AN IMAGE OF THAT ONE WITH YOUR BRAINMIND. USE THAT IMAGINATION MUSCLE OR WHATEVER}<br />[img]http://i.imgur.com/RubiZFm.png?1[/img]<br />[/quote]<br /><br />yaaaay rarity = happiness.


subject: Re: The effects of ????? (00)'s second type in Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=krynxe link=topic=6744.msg191191#msg191191 date=1380182303]<br />Are the RBY letters parallel to the GSC ones in terms of hex? (as seen in the biglist, 0xE6 is ? in RBY) Also, how does the map interpret 0xE6? Other bytes?<br /><br />Thanks for any help!<br />[/quote]<br /><br />The characters in GSC (mostly) have the same index numbers. The alphabet and numbers are the same, at least.<br /><br />From Matthew Robinson&#039;s code archive for Gold/Silver:<br /><br />50 - NULL (End of Name REQUIRED Where It Is Used!)&nbsp; &nbsp; <br />60 - BOLD A (Not Available On Name Screen)&nbsp; &nbsp; <br />61 - BOLD B ( &quot; )&nbsp; &nbsp; <br />72 - BOLD P ( &quot; )&nbsp; &nbsp; <br />80 - A&nbsp; &nbsp; <br />81 - B&nbsp; &nbsp; <br />82 - C&nbsp; &nbsp; <br />83 - D&nbsp; &nbsp; <br />84 - E&nbsp; &nbsp; <br />85 - F&nbsp; &nbsp; <br />86 - G&nbsp; &nbsp; <br />87 - H&nbsp; &nbsp; <br />88 - I&nbsp; &nbsp; <br />89 - J&nbsp; &nbsp; <br />8A - K&nbsp; &nbsp; <br />8B - L&nbsp; &nbsp; <br />8C - M&nbsp; &nbsp; <br />8D - N&nbsp; &nbsp; <br />8E - O&nbsp; &nbsp; <br />8F - P&nbsp; &nbsp; <br />90 - Q&nbsp; &nbsp; <br />91 - R&nbsp; &nbsp; <br />92 - S&nbsp; &nbsp; <br />93 - T&nbsp; &nbsp; <br />94 - U&nbsp; &nbsp; <br />95 - V&nbsp; &nbsp; <br />96 - W&nbsp; &nbsp; <br />97 - X&nbsp; &nbsp; <br />98 - Y&nbsp; &nbsp; <br />99 - Z&nbsp; &nbsp; <br />9A - (&nbsp; &nbsp; <br />9B - )&nbsp; &nbsp; <br />9C - :&nbsp; &nbsp; <br />9D - ;&nbsp; &nbsp; <br />9E - [&nbsp; &nbsp; <br />9F - ]&nbsp; &nbsp; <br />A0 - a&nbsp; &nbsp; <br />A1 - b&nbsp; &nbsp; <br />A2 - c&nbsp; &nbsp; <br />A3 - d&nbsp; &nbsp; <br />A4 - e&nbsp; &nbsp; <br />A5 - f&nbsp; &nbsp; <br />A6 - g&nbsp; &nbsp; <br />A7 - h&nbsp; &nbsp; <br />A8 - i&nbsp; &nbsp; <br />A9 - j&nbsp; &nbsp; <br />AA - k&nbsp; &nbsp; <br />AB - l&nbsp; &nbsp; <br />AC - m&nbsp; &nbsp; <br />AD - n&nbsp; &nbsp; <br />AE - o&nbsp; &nbsp; <br />AF - p&nbsp; &nbsp; <br />B0 - q&nbsp; &nbsp; <br />B1 - r&nbsp; &nbsp; <br />B2 - s&nbsp; &nbsp; <br />B3 - t&nbsp; &nbsp; <br />B4 - u&nbsp; &nbsp; <br />B5 - v&nbsp; &nbsp; <br />B6 - w&nbsp; &nbsp; <br />B7 - x&nbsp; &nbsp; <br />B8 - y&nbsp; &nbsp; <br />B9 - z&nbsp; &nbsp; <br />BA - T&nbsp; &nbsp; <br />BB - &#039;d&nbsp; &nbsp; <br />BC - &#039;l&nbsp; &nbsp; <br />BD - &#039;s&nbsp; &nbsp; <br />BE - &#039;t&nbsp; &nbsp; <br />BF - &#039;v&nbsp; &nbsp; <br />E1 - PK&nbsp; &nbsp; <br />E2 - MN&nbsp; &nbsp; <br />E4 - &#039;r&nbsp; &nbsp; <br />E5 - &#039;m&nbsp; &nbsp; <br />E6 - ?&nbsp; &nbsp; <br />E7 - !&nbsp; &nbsp; <br />EF - Male Symbol&nbsp; &nbsp; <br />F0 - Currency Symbol (P with Horizontal Slashses)&nbsp; &nbsp; <br />F1 - x (Multiply)&nbsp; &nbsp; <br />F2 - . (Period)&nbsp; &nbsp; <br />F3 - / (Division)&nbsp; &nbsp; <br />F4 - ,(Comma)&nbsp; &nbsp; <br />F5 - Female Symbol&nbsp; &nbsp; <br />F6 - 0&nbsp; &nbsp; <br />F7 - 1&nbsp; &nbsp; <br />F8 - 2&nbsp; &nbsp; <br />F9 - 3&nbsp; &nbsp; <br />FA - 4&nbsp; &nbsp; <br />FB - 5&nbsp; &nbsp; <br />FC - 6&nbsp; &nbsp; <br />FD - 7&nbsp; &nbsp; <br />FE - 8&nbsp; &nbsp; <br />FF - 9 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://scontent-a-iad.xx.fbcdn.net/hphotos-ash3/923390_409455612509722_1681189407_n.png[/img]<br /><br />Seems to be the Klink of this generation.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Please downsize your images using imgur.com if they&#039;re over 1200px wide.<br /><br />Ponies are look completely fine no matter how sized down they are, please don&#039;t stretch the page.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6595.msg191205#msg191205 date=1380244919]<br />[img]https://scontent-a-iad.xx.fbcdn.net/hphotos-ash3/923390_409455612509722_1681189407_n.png[/img]<br /><br />Seems to be the Klink of this generation.<br />[/quote]<br />Seconded.


subject: ISP blocking Pokecheck DNS?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll try to explain this in the least confusing way possible.<br /><br />I&#039;m using my Mac&#039;s ethernet connection, and sharing it as Wifi for my DS. I can connect to the normal GTS fine. But I&#039;m trying to connect to Pokecheck. So I change the settings, don&#039;t auto detect DNS and put in the DNS on the top of their page. When I test the connection I can get a good 3 seconds of 3 bars/green connection, but then it goes red. I&#039;m assuming my university has Pokecheck&#039;s DNS blocked? I don&#039;t understand and I really want to try to get around it. I&#039;m surprised they have it blocked or know what it is. I tried running a script on my Mac that tells me if my ISP is blocking it, but it didn&#039;t work.<br /><br />Help?


subject: Re: ISP blocking Pokecheck DNS?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The script they gave was specific to Windows, however it does have one universal component.&nbsp; Open the Mac OS X terminal and input:<br /><br />[code]nslookup gamestats2.gs.nintendowifi.net 87.98.141.99[/code]<br /><br />Your results should be similar to this if alternate DNSs are not blocked:<br /><br />Server:&nbsp; root.pokecheck.org<br />Address:&nbsp; 87.98.141.99<br /><br />Name:&nbsp; &nbsp; gamestats2.gs.nintendowifi.net<br />Address:&nbsp; 87.98.141.99<br /><br />If your ISP is blocking alternate DNSs, your results will be something like this:<br /><br />Server:&nbsp; (University ISP)<br />Address:&nbsp; X.X.X.X<br /><br />Name:&nbsp; &nbsp; gamestats2.gs.nintendowifi.net<br />Address:&nbsp; 69.10.30.234<br /><br />Or it could spit out an error for not being able to contact the DNS server.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6450.msg191206#msg191206 date=1380245202]<br />Ponies [b]are look completely fine[/b] no matter how sized down they are, please don&#039;t stretch the page.<br />[/quote]<br /><br />[img]http://173.55.37.90/twi.png[/img]<br /><br /><br />[font=Verdana]I NEEDED AN EXCUSE TO POST THIS[/font]


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I originally edited that sentence about 50 times in wording and missed that are when I finally backspaced other things.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6595.msg191205#msg191205 date=1380244919]<br />[img]https://scontent-a-iad.xx.fbcdn.net/hphotos-ash3/923390_409455612509722_1681189407_n.png[/img]<br /><br />Seems to be the Klink of this generation.<br />[/quote]<br /><br />So it&#039;s a mon with a cool design but ends up sucking ingame? I hope you&#039;re wrong about the last part.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6450.msg191210#msg191210 date=1380260864]<br />[quote author=Photon-Phoenix link=topic=6450.msg191206#msg191206 date=1380245202]<br />Ponies [b]are look completely fine[/b] no matter how sized down they are, please don&#039;t stretch the page.<br />[/quote]<br /><br />[img]http://173.55.37.90/twi.png[/img]<br /><br /><br />[font=Verdana]I NEEDED AN EXCUSE TO POST THIS[/font]<br />[/quote]<br />This is adorable.


subject: Re: ISP blocking Pokecheck DNS?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6750.msg191209#msg191209 date=1380251866]<br />The script they gave was specific to Windows, however it does have one universal component.&nbsp; Open the Mac OS X terminal and input:<br /><br /><br />[code]nslookup gamestats2.gs.nintendowifi.net 87.98.141.99[/code]<br /><br />Your results should be similar to this if alternate DNSs are not blocked:<br /><br />Server:&nbsp; root.pokecheck.org<br />Address:&nbsp; 87.98.141.99<br /><br />Name:&nbsp; &nbsp; gamestats2.gs.nintendowifi.net<br />Address:&nbsp; 87.98.141.99<br /><br />If your ISP is blocking alternate DNSs, your results will be something like this:<br /><br />Server:&nbsp; (University ISP)<br />Address:&nbsp; X.X.X.X<br /><br />Name:&nbsp; &nbsp; gamestats2.gs.nintendowifi.net<br />Address:&nbsp; 69.10.30.234<br /><br />Or it could spit out an error for not being able to contact the DNS server.<br />[/quote]<br /><br />I&#039;ll try this out and get back to you. Thanks!<br /><br />[code]Last login: Fri Sep 27 09:08:15 on ttys000<br />ip207-253:~ Ali$ exec nslookup gamestats2.gs.nintendowifi.net 87.98.141.99<br /><br /><br />;; connection timed out; no servers could be reached<br /><br /><br />[Process completed][/code]<br />[code]Last login: Fri Sep 27 09:10:42 on ttys000<br />ip207-253:~ Ali$ exec nslookup root.pokecheck.org 87.98.141.99<br />;; connection timed out; no servers could be reached<br /><br /><br />[Process completed][/code]


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6450.msg191220#msg191220 date=1380290402]<br />[IMG]http://i.imgur.com/GlLru1I.gif[/img]<br />[/quote]<br />I feel like this is an accurate representation of Bronies.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6450.msg191221#msg191221 date=1380290615]<br />[quote author=Zowayix link=topic=6450.msg191220#msg191220 date=1380290402]<br />[IMG]http://i.imgur.com/GlLru1I.gif[/img]<br />[/quote]<br />I feel like this is an accurate representation of Bronies.<br />[/quote]<br /><br />I really don&#039;t see what the big deal about bronies is these days. Maybe I just haven&#039;t seen the problematic ones, but whenever I see them on Paheal or whatever they&#039;re mostly just ordinary people that just happen to watch MLP. Maybe they&#039;re the new furries or something.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6450.msg191222#msg191222 date=1380290737]<br />[quote author=SCf3 link=topic=6450.msg191221#msg191221 date=1380290615]<br />[quote author=Zowayix link=topic=6450.msg191220#msg191220 date=1380290402]<br />[IMG]http://i.imgur.com/GlLru1I.gif[/img]<br />[/quote]<br />I feel like this is an accurate representation of Bronies.<br />[/quote]<br /><br />I really don&#039;t see what the big deal about bronies is these days. Maybe I just haven&#039;t seen the problematic ones, but whenever I see them on Paheal or whatever they&#039;re mostly just ordinary people that just happen to watch MLP. Maybe they&#039;re the new furries or something.<br />[/quote]<br />I feel like it&#039;s the &#039;weird&#039; ones that get all the attention/bad rep. I think they&#039;re the new furries. But I&#039;m all for the ordinary people that watch MLP, me included.


subject: Re: Favorite PokÃ©mon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh wow this topic is back. Idk what I said before but Raichu is my favorite Pokemon ever. And Dragonite, Typhlosion, Sceptile, and Charizard. And Ho-oh too.


subject: Re: Favorite PokÃ©mon
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  .4 continues to be my favourite, since it certainly is nice being a dot with 2150.1 lbs. I like its Pokedex entry too.


subject: Re: ISP blocking Pokecheck DNS?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6750.msg191227#msg191227 date=1380305847]<br />Try going into terminal and pinging 87.98.141.99<br /><br />(ping 87.98.141.99)<br />[/quote]<br />It comes up with this, and keeps going.<br />[code]Last login: Fri Sep 27 16:47:01 on ttys000<br />ip207-253:~ Ali$ ping 87.98.141.99<br />PING 87.98.141.99 (87.98.141.99): 56 data bytes<br />64 bytes from 87.98.141.99: icmp_seq=0 ttl=53 time=122.562 ms<br />64 bytes from 87.98.141.99: icmp_seq=1 ttl=53 time=125.799 ms<br />64 bytes from 87.98.141.99: icmp_seq=2 ttl=53 time=122.239 ms<br />64 bytes from 87.98.141.99: icmp_seq=3 ttl=53 time=122.385 ms<br />64 bytes from 87.98.141.99: icmp_seq=4 ttl=53 time=122.640 ms<br />64 bytes from 87.98.141.99: icmp_seq=5 ttl=53 time=122.462 ms<br />64 bytes from 87.98.141.99: icmp_seq=6 ttl=53 time=122.487 ms<br />64 bytes from 87.98.141.99: icmp_seq=7 ttl=53 time=122.236 ms<br />64 bytes from 87.98.141.99: icmp_seq=8 ttl=53 time=122.437 ms<br />64 bytes from 87.98.141.99: icmp_seq=9 ttl=53 time=122.761 ms<br />[/code]


subject: Re: Favorite PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=2988.msg191228#msg191228 date=1380306981]<br />.4 continues to be my favourite, since it certainly is nice being a dot with 2150.1 lbs. I like its Pokedex entry too.<br />[/quote]<br />Well if that in go in there...then....<br /><br />Venustoise. (it was in the anime)


subject: Re: Favorite PokÃ©mon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=2988.msg191232#msg191232 date=1380315607]<br />[quote author=camper link=topic=2988.msg191228#msg191228 date=1380306981]<br />.4 continues to be my favourite, since it certainly is nice being a dot with 2150.1 lbs. I like its Pokedex entry too.<br />[/quote]<br />Well if that in go in there...then....<br /><br />Venustoise. (it was in the anime)<br />[/quote]<br />Completely legit.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br /><br />[quote author=camper link=topic=6472.msg191091#msg191091 date=1379577129]<br />Your cart got stolen? <br />[/quote]<br />Yep...it was in my backpack when the entire thing - along with a MacBook Pro, an iPod, and various textbooks, was stolen.&nbsp; Probably the least valuable thing in the bag, but still...<br /><br />I think I still have a copy of Red around here somewhere that I never got the glitch to work on, maybe I&#039;ll try that.


subject: Re: Gold version save corruption abuse
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sounds like a very good use for my Silver cart with a dead battery.<br /><br />(...and also a good punishment for erasing a 10-year-old save file two years ago!)


subject: Re: Favorite PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=2988.msg191234#msg191234 date=1380317156]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=2988.msg191232#msg191232 date=1380315607]<br />[quote author=camper link=topic=2988.msg191228#msg191228 date=1380306981]<br />.4 continues to be my favourite, since it certainly is nice being a dot with 2150.1 lbs. I like its Pokedex entry too.<br />[/quote]<br />Well if that in go in there...then....<br /><br />Venustoise. (it was in the anime)<br />[/quote]<br />Completely legit.<br />[/quote]<br />https://www.youtube.com/watch?v=cMPkyRUc3DQ<br /><br />Totally.


subject: Re: Gold version save corruption abuse
poster_name: krynxe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From what I&#039;ve heard, this glitch doesn&#039;t work the same on Silver. Apparantly you get some sort of slowpoke hybrid or something along those lines, instead of ????? (00)


subject: Re: Favorite PokÃ©mon
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=2988.msg191232#msg191232 date=1380315607]<br />[quote author=camper link=topic=2988.msg191228#msg191228 date=1380306981]<br />.4 continues to be my favourite, since it certainly is nice being a dot with 2150.1 lbs. I like its Pokedex entry too.<br />[/quote]<br />Well if that in go in there...then....<br /><br />Venustoise. (it was in the anime)<br />[/quote]<br />How about [url=http://bulbapedia.bulbagarden.net/wiki/Zapmolcuno]Zapmolcuno[/url]?


subject: Re: Favorite PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=2988.msg191240#msg191240 date=1380361554]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=2988.msg191232#msg191232 date=1380315607]<br />[quote author=camper link=topic=2988.msg191228#msg191228 date=1380306981]<br />.4 continues to be my favourite, since it certainly is nice being a dot with 2150.1 lbs. I like its Pokedex entry too.<br />[/quote]<br />Well if that in go in there...then....<br /><br />Venustoise. (it was in the anime)<br />[/quote]<br />How about [url=http://bulbapedia.bulbagarden.net/wiki/Zapmolcuno]Zapmolcuno[/url]?<br />[/quote]<br />Sure. Why the fuck not.<br /><br />(now back to the subject) <br />Beedrill - With enough speed this little guy isn&#039;t all that bad


subject: Re: Name Changes
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Goddamn. Can&#039;t say I&#039;m planning to be active on here any time soon, but looking back, GCLF still holds a place in my heart. &lt;3<br /><br />Anyway, I&#039;d like to request that my username be changed to &quot;Sherkel&quot;. Can I do that myself? I&#039;m gonna check...


subject: Re: Name Changes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=3109.msg191253#msg191253 date=1380425021]<br />Goddamn. Can&#039;t say I&#039;m planning to be active on here any time soon, but looking back, GCLF still holds a place in my heart. &lt;3<br /><br />Anyway, I&#039;d like to request that my username be changed to &quot;Sherkel&quot;. Can I do that myself? I&#039;m gonna check...<br />[/quote]<br /><br />Done it for you. Long time no chat Sherkel. :)


subject: Re: Name Changes
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=3109.msg191258#msg191258 date=1380452833]<br />[quote author=Sherkel link=topic=3109.msg191253#msg191253 date=1380425021]<br />Goddamn. Can&#039;t say I&#039;m planning to be active on here any time soon, but looking back, GCLF still holds a place in my heart. &lt;3<br /><br />Anyway, I&#039;d like to request that my username be changed to &quot;Sherkel&quot;. Can I do that myself? I&#039;m gonna check...<br />[/quote]<br /><br />Done it for you. Long time no chat Sherkel. :)<br />[/quote]Haha! Thanks! ;D


subject: Re: The site's still alive?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Glitch Researcher link=topic=6749.msg191154#msg191154 date=1380015519]<br />I&#039;m not sure where this should go, but here goes. Wow, there&#039;s still activity in here? I thought it died out years ago. I&#039;m getting waves of nostalgia just staring at this page... I wonder if I should come back and start getting involved again. Oh man, it feels like so long ago... so what all&#039;s happened in my absence?&nbsp; Sure have been gone a while, I wonder how many people here even remember me anymore.<br />[/quote]Ha. My feelings exactly.


subject: Re: Reunion Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I think I was last active around December 2010, when we were using the temporary forum. Since then...hmm...stayed back a year in high school, so I&#039;m in my senior year now. Pokemon-wise, I spent a lot of time around Smogon in &#039;12 trying all sorts of RNG stuff before getting bored of it all. I&#039;m currently very into Touhou! Done a lot of &quot;self searching&quot; so to speak, which I may or may not get into explaining. Haven&#039;t managed to get a job yet, but some shocking luck in the Litecoin industry has made that less of a concern for now. Most of my time is spent chilling alone doing whatever clicks at the time. It&#039;s so nice to come back here and see many of the same people from long ago. What a one-of-a-kind community this is. :)


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m reasonably excited for this. :) It&#039;ll probably be my main stimulus for buying a 2DS. I&#039;m curious about them Mega Evolutions, but other than that I really haven&#039;t kept up with news lately.


subject: Re: The site's still alive?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=blahpy link=topic=6749.msg191276#msg191276 date=1380485758]<br />Holy mother of god, [former] Tombstoner you&#039;re alive!<br />[/quote]<br />Alive...it&#039;s alive...IT&#039;S AAAAALLLLLIIIIIIIIIIIVVVVVEEEEE!!!<br />[img]http://www.fattirefarm.com/wp-content/uploads/2013/03/young-frankenstein.jpg[/img]


subject: Re: The site's still alive?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s a shame, you guys missed the epic intergalactic space showdown we had with the HydraSharks.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  MEGANIUM ADVENTAHS IS BACK, BITCHEZ!<br /><br />Freddy and Dunsparce went upstairs and were in a long hallway. The carpet was orange and the walls were grey, and there was a large, brown door about halfway down the hall.<br /><br />&quot;Why does every fucking building in this world have some kind of door that we will inevitably enter?&quot; Dunsparce asked, annoyed.<br /><br />&quot;Because the powers that be say so,&quot; Freddy replied. Dunsparce groaned in annoyance.<br /><br />At the end of the hall was a grey egg with a perculiar violet rhombus shape upon it.<br /><br />&quot;What&#039;s that egg doing here?&quot; Freddy asked.<br /><br />&quot;Good question,&quot; Dunsparce said. &quot;I wonder who it belongs to.&quot;<br /><br />What happens next?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=6595.msg191275#msg191275 date=1380485748]<br />I&#039;m reasonably excited for this. :) It&#039;ll probably be my main stimulus for buying a 2DS. I&#039;m curious about them Mega Evolutions, but other than that I really haven&#039;t kept up with news lately.<br />[/quote]<br />What about Super smash bros 4? <br />Oh and welcome back even though I don&#039;t think we&#039;ve met... but yeah.... cats...<br /><br /><br />Also does anybody know if any information has been released or any speculation about the upcoming online gameplay for pokemon x and y? 


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Already have, this was a few weeks ago. Nothing so far.&nbsp; And yes, I&#039;ve been keeping an eye on Craigslist.


subject: Re: Reunion Thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know, I keep scrolling past this thread every time someone posts thinking I&#039;ve already posted in it. Even though the icon says otherwise. I just really seem to remember posting in either this thread or some other thread very similar to this one. I thought maybe it was the Roll Call thread, but I don&#039;t seem to have posted anything reunion-wise in that one.<br /><br />Oh wait, it was this one. http://forums.glitchcity.info/index.php/topic,6383.15.html<br />That was confusing. Anyway, I graduated from the mentioned apprenticeship back in April (man, am I sure I really didn&#039;t post about that already?) and have now moved to a new section within my ominous cryptic public service job of doom (to mainframe automation). Except in a way I haven&#039;t, because despite being there two months I haven&#039;t got the appropriate authorization/access to anything involving my new job, so I can&#039;t do anything involving it so I&#039;m still supporting a VBA application I ended up having to develop at my old job. And my new boss doesn&#039;t seem to mind. Bureaucracy at its finest!<br /><br />Other than that, I guess life has been much the same. As for stuff that happened in between October 2010-ish to when the site came back up, certain things happened (not positive things), but due to the no drama/bringing IRC problems here/saying things about other members here rule it shall be left unmentioned (unless you really want to ask me). But I don&#039;t have anything against the certain someone involved. If anything, I still need to apologise to her for my part in it. Whoops, I revealed her gender. You could probably figure out who that is now. Anyways, I guess I&#039;ll move on from that, otherwise this would just turn into a semi-angsty introspective rant. I sort of wanted to get it off my chest, because despite happening like 3 years ago it still haunts my thought processes constantly. It&#039;s not that bad though, I&#039;m not going to an hero over it anytime soon.<br /><br />I guess hobbies-wise, I became more obsessed with anime than before (notably Higurashi). But I suppose you would have already figured that out by now.<br /><br />Let&#039;s see what else I can ramble on about... hmm. Nothing much, really. It really puts things into perspective as to how much a massive procrastinator I am, because there were projects I&#039;ve been intending to start doing for a long time now and I still haven&#039;t. Oh well. None of them really need to be in any rush, they&#039;re more just hobbies I guess. Actually, I might mention some of them here so you can help nag me to actually get around to doing them:<br />- Develop my own music player (I&#039;ve been annoyed with every single one I&#039;ve used, besides I&#039;ve also been intending to learn C++ and whatnot and develop some open source projects in general)<br />- Start one of those series of YouTube videos where I play video games and talk all over them. I guess the main reason I haven&#039;t gotten around to that is that I&#039;m still not sure whether I&#039;m actually funny or not, the idea mostly came around when I realise I talk to myself when playing games and tend to nitpick them.<br /><br />I suppose that&#039;s all. Things are pretty much alright. It is pretty nice to see all of you again, though I think in Roll Call I mentioned that very sentiment. I seem to recall there was already a thread for this, but seeing as how my memory of what threads exist can&#039;t apparently be trusted, I support the notion of us all getting together in real life at some centralized place. Hell, I would even come to America if it was you guys. (No I&#039;m not just saying this because 4 certain other people from this place beat everyone to it and are meeting in Atlanta at this very moment shut up)


subject: Re: Count to one million
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=2153.msg191301#msg191301 date=1380587435]<br />11341<br />[/quote]<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=2153.msg191302#msg191302 date=1380587598]<br />11342<br />[/quote]<br /><br />Wait, these are wrong! Do we need to start all over??&nbsp; <br /><br />11354


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=2153.msg191304#msg191304 date=1380602787]<br />[quote author=Sherkel link=topic=2153.msg191301#msg191301 date=1380587435]<br />11341<br />[/quote]<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=2153.msg191302#msg191302 date=1380587598]<br />11342<br />[/quote]<br /><br />Wait, these are wrong! Do we need to start all over??&nbsp; <br /><br />11354<br />[/quote]<br /><br />Nothing happened. Nothing to see here. Move along.<br /><br />11355


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokeglitch86 link=topic=6594.msg188431#msg188431 date=1357593523]A ????? (00) has useful applications but it&#039;s ????? (FF) that acts almost just like a &#039;bad clone&#039; and can also be used for the Johto Guard Glitch. You can convert 00 into FF by having 5 pokemon in your party and then taking 00 out of the daycare. You then move 00 to the top of your party and use move pokemon to insert a seventh pokemon into your party. (I call this overloading). Go back to the daycare lady/man and give them your 00. It this then recommended that you release the top pokemon in your party as it will be very corrupted. Your 00 should now instead be an clean FF which is a bit more useful.<br /><br />Here&#039;s how 00 and FF can be distinguished. While 00 or FF is in the daycare FF&#039;s overworld sprite outside will be a bunch of arbitrary pixels while 00 has the hero&#039;s sprite.[/quote]<br /><br />Thanks, this was extremely helpful. I&#039;ve been trying to get my hands on a ????? FE, and have found virtually no good, reliable information around the Internet on getting there. I had a 00 that I thought was an FF because the 00 worked for the Celebi Egg Glitch.<br /><br />Some useful information...<br /><br />00&#039;s Icon: Maybe this varies between copies, but every time I&#039;ve gotten a 00 (by making a Bad Clone, depositing it in the Day Care, and withdrawing it, or by hatching a clean 00) its icon in the Pokemon menu has been that of a Slowpoke. This might be worth mentioning for the sake of identifying a 00.<br /><br />Getting Rid of ?????&#039;s: I can&#039;t verify that this&#039;ll happen 100% of the time. Maybe I was just unfortunate this one time. Upon placing both a ????? 00 and a ????? FF into the Day Care together and immediately talking to the Day-Care Woman again, she told me to go talk to her husband (who was still across the table). I stepped outside to find that both Pokemon were gone and the man was waiting with an egg. It hatched into a 00. While walking around waiting for it to hatch, the old man had another egg to give me, despite the fact that there were now no Pokemon in there. I talked to both the man and the woman and they asked if I wanted to deposit any; I did so, and stopped receiving eggs. So, the Day Care was apparently back to functioning normally upon depositing something over the lingering &quot;ghost&quot; glitch Pokemon and withdrawing them again.<br /><br />So, my theory is that you can get rid of a 00 by depositing it in the Day Care with an FF and vice-versa.


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Xelrog T. Apocalypse link=topic=6594.msg191311#msg191311 date=1380645531]<br />[quote author=Pokeglitch86 link=topic=6594.msg188431#msg188431 date=1357593523]<br />Getting Rid of ?????&#039;s: I can&#039;t verify that this&#039;ll happen 100% of the time. Maybe I was just unfortunate this one time. Upon placing both a ????? 00 and a ????? FF into the Day Care together and immediately talking to the Day-Care Woman again, she told me to go talk to her husband (who was still across the table). I stepped outside to find that both Pokemon were gone and the man was waiting with an egg. It hatched into a 00. While walking around waiting for it to hatch, the old man had another egg to give me, despite the fact that there were now no Pokemon in there. I talked to both the man and the woman and they asked if I wanted to deposit any; I did so, and stopped receiving eggs. So, the Day Care was apparently back to functioning normally upon depositing something over the lingering &quot;ghost&quot; glitch Pokemon and withdrawing them again.<br /><br />So, my theory is that you can get rid of a 00 by depositing it in the Day Care with an FF and vice-versa.<br />[/quote]<br />[/quote]<br />Sounds interesting. Nice find. You can also get a rid of a ????? (FF) by having it below the first PokÃ©mon, taking it into the Bug Catching Contest and quitting. This doesn&#039;t work with other variants though. I thought I&#039;d mention it in case you didn&#039;t know.


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6594.msg191312#msg191312 date=1380649804]<br />[quote author=Xelrog T. Apocalypse link=topic=6594.msg191311#msg191311 date=1380645531]<br />[quote author=Pokeglitch86 link=topic=6594.msg188431#msg188431 date=1357593523]<br />Getting Rid of ?????&#039;s: I can&#039;t verify that this&#039;ll happen 100% of the time. Maybe I was just unfortunate this one time. Upon placing both a ????? 00 and a ????? FF into the Day Care together and immediately talking to the Day-Care Woman again, she told me to go talk to her husband (who was still across the table). I stepped outside to find that both Pokemon were gone and the man was waiting with an egg. It hatched into a 00. While walking around waiting for it to hatch, the old man had another egg to give me, despite the fact that there were now no Pokemon in there. I talked to both the man and the woman and they asked if I wanted to deposit any; I did so, and stopped receiving eggs. So, the Day Care was apparently back to functioning normally upon depositing something over the lingering &quot;ghost&quot; glitch Pokemon and withdrawing them again.<br /><br />So, my theory is that you can get rid of a 00 by depositing it in the Day Care with an FF and vice-versa.<br />[/quote]<br />[/quote]<br />Sounds interesting. Nice find. You can also get a rid of a ????? (FF) by having it below the first PokÃ©mon, taking it into the Bug Catching Contest and quitting. This doesn&#039;t work with other variants though. I thought I&#039;d mention it in case you didn&#039;t know.<br />[/quote]<br /><br />I was aware of this, but I&#039;ve actually been trying to GET a FF, so I was frustrated when I found out it had disappeared in the Day Care. If this does happen consistently, though, it could be a useful way to get rid of 00&#039;s if you have an FF or two lying around. Or you can always convert a 00 to an FF, then deposit it with another 00, getting rid of both at once.<br /><br />I&#039;ve been trying to get the Johto Guard Glitch to work, and discovered that I was trying to do it with a 00. So it&#039;s been a pain trying to get a stable FF to attempt it with. Here&#039;s hoping.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  As they observed the egg, the door flew open, and a comically undersized Lugia game roaring out, furious.<br /><br />&quot;DON&#039;T YOU DARE TOUCH THAT EGG!&quot; the sea-dragon thing bellowed. <br /><br />&quot;We weren&#039;t going to,&quot; Freddy replied.<br /><br />&quot;IT&#039;S TOO LATE FOR YOU! YOU&#039;VE DARED TO DISTURB MY HOME,&nbsp; PUT MY UNHATCHED CHILD IN DANGER, AND NOW YOU WILL PAY!&quot;<br /><br />&quot;We didn&#039;t even-&quot; Dunsparce began.<br /><br />&quot;SILENCE!&quot; Lugia roared back. &quot;PREPARE TO DIE!&quot;<br /><br />None of them noticed that the egg was starting to hatch.<br /><br />What happens next?


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Good luck. You commented on my Johto guard glitch video right? I was wrong about the PokÃ©mon maybe being a ????? (donor)/Slowpoke (recipient) hybrid. It turns out that GS:000 has the mini-sprite of Slowpoke on PokÃ©mon Silver, but not on Gold/Crystal (where it&#039;s glitched). In his routing for a PokÃ©mon Gold glitched run, Werster said you get a &quot;Slowpoke hybrid&quot; on Silver and it made me think that PokÃ©mon Silver&#039;s bad clone glitch worked differently, though since you got a ????? (FF) it seems there are no problems. I&#039;m sorry for this error.<br /><br />[img]http://i.minus.com/jj2TuiEnMhPoN.png[/img] (all ????? 00 on Gold)<br />[img]http://i.minus.com/jbyO4yURI3IBlA.png[/img] (all ????? 00 on Silver)<br /><br />You commented on my video that you put it into the Daycare and received it like that instead of ????? (FF); which has a glitched mini-sprite on Silver like on Gold. This suggests something wrong happened.<br /><br />Before the time you tried withdrawing it but it didn&#039;t work, did you get only one level 0 bad clone? I&#039;ve heard that if there&#039;s only one level 0 bad clone then its not a &#039;useful&#039; one.<br /><br />Also, did ????? have a different icon than Slowpoke before you put it into the Daycare Center? This would mean it was not a 00 before.


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What I did was make three Bad Clones of Togepi (I was cloning 3 at a time because I&#039;ve seen information claiming that the more you clone at once, the more likely you are to get a Bad Clone, but in my own experience, I don&#039;t think this is true at all, because all three clones are always identical--either good or glitched). They were level 0, had no name in the PC box (but a glitched Status screen), and were of the opposite gender of the original, so they were verifiably Bad Clones.<br /><br />I withdrew one, which still had the mini-icon of the cloned Pokemon, Togepi, as from what I understand, a Bad Clone is actually a hybrid of the pokemon you were trying to clone and a ????? 00, correct? I deposited it in the Day Care and immediately withdrew it to get a level 1 ????? 00, with the Slowpoke icon. If I step outside while the pokemon is in the Day Care, it has the trainer&#039;s map sprite, so it&#039;s definitely a ????? 00.<br /><br />Putting it into the Day Care is supposed to stabilize the hybrid and result in a clean 00, yes? I can&#039;t really list where all the 00&#039;s I&#039;ve used have come from, but I&#039;ve been playing with a menagerie of them--the first was created from a Bad Clone, and I think the rest resulted from using the Celebi Egg Glitch with two pokemon who had identical movesets and no third attack, resulting in a ????? 00 egg.<br /><br />I should note that this has always been the case for me. A while back, I performed the Celebi Egg Glitch as it was intended, to obtain a clean Celebi, and deposited a Bad Clone into the Day Care, receiving a ????? 00 upon withdrawing it. Same Slowpoke icon. Depositing it and withdrawing it a second time did not result in an FF.<br /><br />As far as I can figure it, a Bad Clone is an unstable hybrid of the cloned pokemon and ????? 00, which, upon depositing and withdrawing, becomes a stabilized 00 which will not change any more when deposited in the PC or Day Care. A ????? 00 hatched from an egg--the &quot;clean&quot; kind that you described in your first post (at least I assume so, as I did not breed a stabilized 00 with a Ditto, but instead used the Celebi Egg Glitch to obtain a 00 egg illegitimately)--is actually an unstable 00, and will change into an FF when placed in the Day Care.<br /><br />Also, this is some additional information completely unrelated to the above, but may be useful... it&#039;s true that if you deposit an unstable 00 into the Day Care and try to withdraw it, it will have grown several hundred levels and will be impossible to retrieve because the amount of money the couple asks for is glitched, so the best option is to use Rare Candies to raise it to level 1 or (I imagine preferably) 2. But, you can also put the ????? 00 in a battle and let it gain EXP that way--after one battle, however much EXP it gains, it will (tediously) level up to 255, then 0, then 1, then 2, then 3, where it stops. It&#039;s then stabilized. So while Rare Candies are preferable, leveling it via a battle is not an unsafe method.


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OK, I think I understand it better now, thank you. I was originally under the impression that all bad clones were 00/FF hybrids instead of the original PokÃ©mon/00 hybrids but this was a silly assumption because the bad clone has the sprite of the original PokÃ©mon.<br /><br />I&#039;ve never performed the Celebi egg glitch before due to not owning PokÃ©mon Stadium 2 or a Gold with a battery that works, and ostensibly it is impossible on VBA due to it running on 60fps when there are more frames in game, but that was proven wrong as a VBM file was made of it working (though the file is now deleted so I can&#039;t view it...).<br /><br />You are right. The mini-sprite is what the donor PokÃ©mon is (which would be Togepi), while the PokÃ©mon it reverts to is what the recipient PokÃ©mon is. Since when you deposited the bad clone into the daycare and on taking it out the mini-sprite changed to Slowpoke, it indeed changed into a stable ????? (00) because that is the mini-sprite of ????? (00) in Silver.<br /><br />So when you &#039;illegitimately&#039; got a 00 egg, I presume this was done by performing the Celebi egg glitch but with no third move instead of the third move as Beat Up? Thanks for telling me you can do this to get a 00/FF hybrid. Are you going to try this to get FF again, then?


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I take it that means the only cartridge you own is a Gold one with a dead save battery? Because the glitch works in all three Gen 2 games.<br /><br />And yes, that&#039;s correct--you can use the Celebi Egg Glitch to obtain any pokemon (bar Ledyba and the FC-FF ?????s) holding any item. The species is determined by the third move and the item held by the fourth. If there&#039;s no fourth move, the resulting pokemon will hold nothing, and if there&#039;s no third, it will be a ????? 00. I bred two Magikarps whose only moves were Splash in the glitch, hence getting my eggs. Again, I never bred a stable 00 with a Ditto, so I don&#039;t know if that will also produce a 00 which will turn into an FF when placed in the Day Care. Either way, the egg method is useful because, unlike ?????s, you can duplicate the eggs as much as you like, thus giving you as many 00&#039;s or FF&#039;s as you need.<br /><br />As for my own needs, I did manage to repeat my actions with another 00 egg I had. I hatched it, leveled it up (using the battle method, as I lacked any Rare Candies) to 3, and am currently saved in front of the Day Care Man. I&#039;ll change it to an FF later today. I did so once before with the same sequence of events, but then I wasted one of my TM&#039;s on the FF, forgetting that it wasn&#039;t the final species I was after.<br /><br />What I&#039;m trying to do is to get a ????? FE. The only way I&#039;ve found to do this is to get a ????? FF, use the Johto Guard Glitch to trade a Furret to Yellow version resulting in a [url=http://bulbapedia.bulbagarden.net/wiki/%E3%82%A1_/_g_J_1]ã‚¡ / g J 1[/url], train it to level 60 in Yellow so that it becomes a [url=http://bulbapedia.bulbagarden.net/wiki/%E3%82%A5/_4%E3%82%A1_4,]ã‚¥/ 4ã‚¡ 4,[/url], then trade THAT back to Gen 2.


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, I&#039;m aware of that. Actually, I own Gold/Silver and Crystal, but the save batteries on all of them are dead, with Gold being the most recent one to die.<br /><br />[quote author=Xelrog T. Apocalypse link=topic=6594.msg191318#msg191318 date=1380659852]<br />And yes, that&#039;s correct--you can use the Celebi Egg Glitch to obtain any pokemon (bar Ledyba and the FC-FF ?????s) holding any item. The species is determined by the third move and the item held by the fourth. If there&#039;s no fourth move, the resulting pokemon will hold nothing, and if there&#039;s no third, it will be a ????? 00. I bred two Magikarps whose only moves were Splash in the glitch, hence getting my eggs. Again, I never bred a stable 00 with a Ditto, so I don&#039;t know if that will also produce a 00 which will turn into an FF when placed in the Day Care. Either way, the egg method is useful because, unlike ?????s, you can duplicate the eggs as much as you like, thus giving you as many 00&#039;s or FF&#039;s as you need.<br />[/quote]<br /><br />I knew that. Thanks for explaining though.<br /><br />[quote]<br />What I&#039;m trying to do is to get a ????? FE. The only way I&#039;ve found to do this is to get a ????? FF, use the Johto Guard Glitch to trade a Furret to Yellow version resulting in a [url=http://bulbapedia.bulbagarden.net/wiki/%E3%82%A1_/_g_J_1]ã‚¡ / g J 1[/url], train it to level 60 in Yellow so that it becomes a [url=http://bulbapedia.bulbagarden.net/wiki/%E3%82%A5/_4%E3%82%A1_4,]ã‚¥/ 4ã‚¡ 4,[/url], then trade THAT back to Gen 2.<br />[/quote]<br /><br />I don&#039;t think this will work. Having ã‚¥/ 4ã‚¡ 4, in the Cable Club caused some undocumented glitch where the stats of the PokÃ©mon in Yellow&#039;s party according to Gold corrupt (I had a ã‚¥/ 4ã‚¡ 4 and Chansey, Gold said Yellow had a Chansey and a blank space that was ????? [FF], not FE) and both PokÃ©mon were said to be abnormal and couldn&#039;t be traded. I&#039;ll make a video of it and look into it more.<br /><br />The abnormal message occurs when a) the equivalent PokÃ©mon between Generation I and II doesn&#039;t match and b) when the donor byte doesn&#039;t match the recipient (these might not be definitive reasons but they&#039;re factors).&nbsp; It also occurs when trying to trade an &#039;M (FF) or Q to Gold/Silver for some reason, even though the game says it&#039;s a ????? (FF).<br /> <br />????? (FE) and (FC) are dangerous to keep. You can deposit them, but they appear at level 255 from the deposit screen/box regardless of their actual level and when you exit it the game freezes. You can use move PkMn w/o Mail to successfully store them in a box, but every time you go to that box the game freezes when you try to exit it, so you effectively lose a box.<br /><br />The only thing I can think of where ????? (FE) or (FC) might be useful is so you own 252 instead of 251 PokÃ©mon (this happened to me once when cheating to encounter some variant in the wild and catching it). Theoretically, you could evolve FE to 000 at level 3 or FC to 000 at level 18 (not sure if this would register it in the PokÃ©dex) but I can&#039;t think of a way to get them. 


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, shoot... that was a lot of effort for nothing, then. Does that mean that the FE variety is as of now unobtainable without the use of a cheating device?<br /><br />And, assuming it were to be obtained, what if one were to never put it in a box and instead keep it permanently in the party? Are there any known dangers to that?


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Seems you can effectively use (FE) or (FC) and store it/withdraw it from a box, just you have to keep using move pkmn w/o mail each time. The game will save it into the party/into the box even though the game will freeze upon exiting, so this means you can just reset the game to work around the freeze. The game just displays &quot;level 255&quot; but when you put it in your party it&#039;s at its normal level.<br /><br />[quote author=Xelrog T. Apocalypse link=topic=6594.msg191320#msg191320 date=1380664173]<br />Well, shoot... that was a lot of effort for nothing, then. Does that mean that the FE variety is as of now unobtainable without the use of a cheating device?<br />[/quote]<br /><br />Actually, perhaps it is obtainable. Theoretically you could use [url=http://forums.glitchcity.info/index.php/topic,6638.0.html]8F or ws m[/url] in Generation I to make a PokÃ©mon&#039;s third move TM54.<br /><br />Presuming that we redirected the game to the third item with TheZZAZZGlitch&#039;s bootstrapping code, we could use the following code (RB):<br /><br />Item3: Lemonade (3E), quantity 254 (FE)<br />Item4: TM34 (EA), quantity 117 (75h)<br />Item5: TM09 (D1), quantity 201 (C9h)<br /><br />[code]WRA1: D322 3E FE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, FE : Put FEh into a<br />WRA1: D324 EA 75 D1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld (D175), a&nbsp; : Put FEh into D175<br />WRA1: D327 C9			&nbsp; ret[/code]<br /><br />(You could encounter a 000 variant through the Old Man glitch or Trainer-Fly glitch to duplicate your items)<br /><br />This code would change the first PokÃ©mon&#039;s third move, and then you could trade it over to Generation II to perform the Celebi egg glitch with it.<br /><br />Another fun thing you might be able to do is get a [url=http://bulbapedia.bulbagarden.net/wiki/PkMnaPkMn%E3%82%A5_%E2%99%82_fPkMnk_(Pok%C3%A9mon)]PkMnaPkMnã‚¥ â™‚ fPkMnk[/url], raise it to level 90 to make it learn TM53 (FD), make it the third move. Do the PokÃ©mon merge glitch (&quot;Q glitch&quot;) to make the donor a stable PokÃ©mon that can evolve by level up or stone (it&#039;ll say &#039;not able&#039; on using the relevant stone even though it is and pressing it will work), evolve it and then trade it over to Generation II and do the Celebi egg glitch to get an egg within an egg (lol). I don&#039;t know if this would work though, and it would be harder than the 8F / w sm method.<br /><br /><br />[quote author=Xelrog T. Apocalypse link=topic=6594.msg191320#msg191320 date=1380664173]<br />And, assuming it were to be obtained, what if one were to never put it in a box and instead keep it permanently in the party? Are there any known dangers to that?<br />[/quote]<br /><br />I don&#039;t think so. It&#039;s quite good in terms of its base stats, too (assuming Bulbapedia has the right stats) but 00 is better and would probably be classed as &#039;uber&#039; if it was used in competitive play.


subject: Glitches that are safe and worth performing on PokÃ©mon Blue
poster_name: willman1400
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  i need some glitches worth doing on PokÃ©mon Blue please tell me some i do not have a game shark but am getting one soon i already have done the mew glitch but cant get the ditto trick to work please help me fix that issue <br /><br />[color=blue]Edit by Torchickens: There were some spelling/grammar mistakes in your title. I&#039;ve now fixed them for you.[/color]


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6594.msg191321#msg191321 date=1380666347]It&#039;s quite good in terms of its base stats, too (assuming Bulbapedia has the right stats) but 00 is better and would probably be classed as &#039;uber&#039; if it was used in competitive play.[/quote]<br /><br />Think so? I was interested in it because half its stats are 0 while the other half are essentially maximum, along with its moveset. 00&#039;s are somewhat high, but it doesn&#039;t have a base Special Attack in the 230&#039;s.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: krynxe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe he has good taste and decided to keep the yellow cartridge<br /><br />unless you were referring to the less valuable stuff~&nbsp; ;)


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Xelrog T. Apocalypse link=topic=6594.msg191323#msg191323 date=1380670520]<br />[quote author=Torchickens link=topic=6594.msg191321#msg191321 date=1380666347]It&#039;s quite good in terms of its base stats, too (assuming Bulbapedia has the right stats) but 00 is better and would probably be classed as &#039;uber&#039; if it was used in competitive play.[/quote]<br /><br />Think so? I was interested in it because half its stats are 0 while the other half are essentially maximum, along with its moveset. 00&#039;s are somewhat high, but it doesn&#039;t have a base Special Attack in the 230&#039;s.<br />[/quote]<br /><br />I dunno. ????? (FE)&#039;s base special defense is paper thin while (00) will be hard to take down no matter what due to its 224 base HP, 188 base defense and 213 base sp def. (I don&#039;t know how much Ho-Oh&#039;s Sacred Fire or a strong Fighting type move would do to it, though) It learns Rest, Sleep Talk to tank and some good moves like Curse, Frustration, Fire Blast and Toxic.<br /><br />[s]Maybe we should battle over TGB Dual with them to see how good they are (I live in the UK so there may be communication errors if someone is interested and they&#039;re from the USA or somewhere else that&#039;s relatively far away, unfortunately).[/s]<br /><br />edit: The game would probably freeze on its turn, actually.<br /><br />I think I might check (FE)&#039;s base stats to see if Bulbapedia is right and whether they are different in Crystal.<br /><br />[quote author=blahpy link=topic=6594.msg191324#msg191324 date=1380680995]<br />So, it looks like TheZZAZZGlitch has managed to run his own code within Gold version?<br />[/quote]<br /><br />Yeah, I just noticed he made a TAS. Werster&#039;s real time run is faster and beats Red as well as Lance (unlike this run), but it&#039;s still a good video. It can definitely be improved though. Sadly it probably won&#039;t get accepted for these aforementioned reasons, due to TASVideos tending to focus on optimization instead of creativity...<br /><br />The arbitrary code execution discovery is actually a few months old. Last July, Sanqui found out that [url=http://forums.glitchcity.info/index.php/topic,6716.0.html]arbitrary code execution is possible in Gold via the Coin Case[/url]. TheZZAZZGlitch later made a simple &#039;hello world&#039; program that displays the first PokÃ©mon&#039;s nickname instead of the amount of coins but afterwards he made a [url=http://www.youtube.com/watch?v=SpfgOVfGVTo]new Celebi glitch[/url].


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6595.msg191338#msg191338 date=1380718782]<br />FUUUUCK TWO MEGA CHARIZARD EVOS<br />[/quote]Badass. Nice to see the new steps being taken with the series.


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Even if we could, it would be kind of pointless to battle, as all you have to do to beat FE is use a special attack. It&#039;s meant for use against blind opponents and AI.<br /><br />Also, I&#039;m playing cartridges, not ROMs.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Funfact, X form is Fire/Dragon.<br /><br />Oh, also:<br /><br />[img]http://img.gawkerassets.com/img/191z66i682fb4jpg/ku-medium.jpg[/img]


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6595.msg191344#msg191344 date=1380744545]<br />Funfact, X form is Fire/Dragon.<br /><br />Oh, also:<br /><br />[img]http://img.gawkerassets.com/img/191z66i682fb4jpg/ku-medium.jpg[/img]<br />[/quote]<br /><br />Have you guys seen the other spoilers on Reddit? Fennekin&#039;s final evo was revealed and someone was livestreaming their game today.<br />Fuck I preordered Y but Charizard X is kinda badass...UGH<br />


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s tons of final evo fakes running around, two look convincing, but they&#039;re both done by a deviantart artist (those being Froakie&#039;s and Fennekin&#039;s final evos)


subject: Ruby Debug and VBA
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Having re-discovered an interest in the Debug version of Ruby recently, I couldn&#039;t wait to play it, but as GBA games won&#039;t work on my phone emulator, I had no choice but to use an emulator, VBA, on my computer.<br /><br />Predictably, problems ensued almost instantly. I have downloaded the ROM, installed VBA successfully, etc., but it will not load it without some kind of help from a BIOS thingy with which I am not familiar. My attempts to download additional materials to assist me in the process only resulted in me being bombarded with websites which wanted me to try their crappy browsers and search engines before I could proceed.<br /><br />Having had no previous experience with PC emulators, I&#039;d just like to be able to run the ROM for the Ruby Debug edition on my PC as smoothly as possible. Any advice that will help me with this is much appreciated. Thanks.


subject: Re: G/S/C glitch discussion
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6594.msg191334#msg191334 date=1380710151]<br />The arbitrary code execution discovery is actually a few months old. Last July, Sanqui found out that [url=http://forums.glitchcity.info/index.php/topic,6716.0.html]arbitrary code execution is possible in Gold via the Coin Case[/url].<br />[/quote]<br /><br />I can&#039;t believe I had missed this thread!<br /><br />If I wanted to learn about how assembly works, can anyone advise me a way to go about that?&nbsp; Is it something I can teach self, or would it be necessary to do a course at university?


subject: Re: Ruby Debug and VBA
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You could try using another emulator.&nbsp; I&#039;ve heard that VBA is not entirely accurate (I&#039;ve recently seen first hand how terrible some of the very old versions were, although they&#039;re probably a lot better nowadays).<br /><br />I&#039;ve heard that bizhawk/Gambatte is meant to be perfectly accurate, so perhaps try that?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: krynxe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, ZZAZZglitch posted [url=http://www.youtube.com/watch?v=6MYSwy2_PUU]a very interesting video[/url]. Always a pleasure to see what that guy comes up with next, haha<br /><br />I&#039;m glad to see some real practical use to the coin case here. And that phonecall to &#039;999&#039; that initiates the hall of fame is incredibly weird. This definitely piques my interest.<br /><br />Also, I&#039;ve noticed some videos posted here using machoke&#039;s cry instead of machop. They seem to yield the same results, but what about other cries?


subject: Re: Ruby Debug and VBA
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=blahpy link=topic=6752.msg191351#msg191351 date=1380757625]<br />You could try using another emulator.&nbsp; I&#039;ve heard that VBA is not entirely accurate (I&#039;ve recently seen first hand how terrible some of the very old versions were, although they&#039;re probably a lot better nowadays).<br /><br />I&#039;ve heard that bizhawk/Gambatte is meant to be perfectly accurate, so perhaps try that?<br />[/quote]<br /><br />From the webpage: https://code.google.com/p/bizhawk/ it does not do GBA games, so Bizhawk is not going to be too helpful here. As far as I know, VBA and NO$GBA are the only GBA emulators really out there (Mednafen doesn&#039;t count because its GBA engine is based on VBA code). So more to the point: Why do you apparently need the BIOS to run it? I just opened the Ruby debug ROM myself with no BIOS file configured, and it works just fine. Perhaps if you&#039;re using an old version of VBA, try [url=http://vba-m.com/]VBA-M[/url] or [url=https://code.google.com/p/vba-rerecording/]VBA-ReRecording[/url] instead. I don&#039;t think the unforked version is actively developed anymore, but those two seemingly are.


subject: Re: Ruby Debug and VBA
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Try VBA Rerecording. The original VBA is inaccurate. It can freeze/lock up your game in undesired situations.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=krynxe link=topic=6716.msg191352#msg191352 date=1380784677]<br />Also, I&#039;ve noticed some videos posted here using machoke&#039;s cry instead of machop. They seem to yield the same results, but what about other cries?<br />[/quote]<br /><br />Certain cries give different effects. There is an incomplete list of typical effects [url=http://bulbapedia.bulbagarden.net/wiki/Coin_Case_glitches#Glitches_caused_by_each_Pok.C3.A9mon_cry]here[/url] by Rsrdaman.


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6594.msg191349#msg191349 date=1380757277]<br />[quote author=Torchickens link=topic=6594.msg191334#msg191334 date=1380710151]<br />The arbitrary code execution discovery is actually a few months old. Last July, Sanqui found out that [url=http://forums.glitchcity.info/index.php/topic,6716.0.html]arbitrary code execution is possible in Gold via the Coin Case[/url].<br />[/quote]<br /><br />I can&#039;t believe I had missed this thread!<br /><br />If I wanted to learn about how assembly works, can anyone advise me a way to go about that?&nbsp; Is it something I can teach self, or would it be necessary to do a course at university?<br />[/quote]<br /><br />I&#039;m not experienced with assembly myself, though these links have been particularly useful for me:<br /><br />[url=http://iimarck.us/etc/asmopcodes.txt]List of opcodes[/url]<br />[url=http://marc.rawer.de/Gameboy/Docs/GBCPU_Instr.html]Details about GameBoy CPU Instructions[/url]<br /><br />I imagine a course would probably be best, but you might be able to find tutorials online. [url=http://hax.iimarck.us/]Skeetendo[/url] might be of help, too.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6595.msg191346#msg191346 date=1380745240]<br />Have you guys seen the other spoilers on Reddit? Fennekin&#039;s final evo was revealed and someone was livestreaming their game today.<br />f**k I preordered Y but Charizard X is kinda badass...UGH<br />[/quote]<br /><br />Yeah. I saw it and some other leaked PokÃ©mon when following a thread on NeoGAF. Review copies are out and apparently some retailers in certain countries sold the game early. I feel bad for spoiling myself but also I don&#039;t feel so bad because there&#039;s still so much about the game that I don&#039;t know.<br /><br />I think it&#039;s good that there hasn&#039;t been the volume of leaks that Melkor showed before the release of Black/White.


subject: Re: Ruby Debug and VBA
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6752.msg191353#msg191353 date=1380790621]it does not do GBA games, so Bizhawk is not going to be too helpful here.<br />[/quote]<br /><br />Whoops, I should probably learn to do my reading before spouting nonsense, shouldn&#039;t I? :P


subject: Re: Number of items underflow glitch (Generation I)
poster_name: MrWint
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just for the sake of completion, the Saffron City guards are not the only place you can trigger the glitch, it works with any event that removes items from your inventory. In particular, you can also do it in the PokÃ©mon Lab on Cinnabar Island using any of the fossils.<br />Sadly, most of the other events give you items as well, reverting the effect (setting the item count back to 0). That is why, for example, the bike voucher or the girl on the roof of the Celadon store can&#039;t be used.


subject: Re: Number of items underflow glitch (Generation I)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=MrWint link=topic=6732.msg191366#msg191366 date=1380811058]<br />Just for the sake of completion, the Saffron City guards are not the only place you can trigger the glitch, it works with any event that removes items from your inventory. In particular, you can also do it in the PokÃ©mon Lab on Cinnabar Island using any of the fossils.<br />Sadly, most of the other events give you items as well, reverting the effect (setting the item count back to 0). That is why, for example, the bike voucher or the girl on the roof of the Celadon store can&#039;t be used.<br />[/quote]<br /><br />Thanks for this little tidbit. Welcome to the forums. I hope you enjoy it here.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: MrWint
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice find, Sanqui, it has quite the potential.<br /><br />I looked into the glitch a bit and want to share what I found out so far.<br /><br />The RAM at $C112 and onwards belongs to the parameters of the SFX channels 5-8. These parameters are reset frequently (e.g. every time you enter a new area, including after trainer battles), so you can&#039;t store sound effects. Also, certain sounds only use certain channels, leaving the others untouched. For example, the menu opening sound and the item page switch sound only use channel 8. That&#039;s is why they don&#039;t override the cry and the trick works at all.<br />I tested all sound effects and cries, only very few are useful:<br />[list]<br />[li]Bellsprout[/li]<br />[li]Machop[/li]<br />[li]Machoke[/li]<br />[li]Omanyte[/li]<br />[li]Celebi[/li]<br />[/list]<br />All of them do the same thing, they corrupt the stack with &quot;inc sp&quot; and jump to $EB12. The content of the registers differs slightly depending on the PokÃ©mon used and the data of channel 8.<br /><br />From $CB12, the code proceeds to $CC20, where the next interesting RAM content is. In addresses $CC20-$CC48 background tiles are stored. More specifically, the tiles that are loaded whenever the player moves. Each time you go a step, the newly visible tiles need to be loaded, and this is the buffer they are stored in before copying them to VRAM. When moving vertically, these are 40 tiles (20x2) and when moving horizontally it is 36 tiles (2x18). Addresses $CC48-$CC70 contain the corresponding pallettes (tiles are 2bit, the pallette defines the color scheme). None of these are too interesting, the values are usually to small to change the code flow, the most interesting thing you can do here is calling &quot;inc sp&quot; or &quot;dec sp&quot; to fix the stack.<br /><br />The real interesing data follows, $CC70-CC98 contains pointers to VRAM addresses where the newly loaded tiles are inserted in the BG map. The BG map is a 32x32 tile buffer located at $9800-$9C00 which holds the current background tiles. It features a &quot;window&quot;, that defines the (20x18 tiles) portion of the buffer that is actually visible on screen. When moving, the new tiles are inserted at the respective edge of the window and then the window is moves smoothly to that side to create the moving effect. Each pointer describes a 2x1 tile area, so there are half as many pointers as tiles to insert. I saw in your screnshot that you are using BGB, it has a nice visualization of the BG map (look for &quot;vram viewer&quot; in the menu), it helps to see what is going on.<br />Fortunately, the window is reset very often, every time anything partially covers the screen (including battles, entering a map, opening the menu, talking to an NPC, ...), so it&#039;s easy to manipulate.<br />The addresses you used in your example are $98DA, $98FA, which spell out to &quot;jp c,$FA98&quot;. You can get other addresses as well, but they all end on $98-$9B, since this these are the values the pointers can have.<br />The most important conclusion is that you can generate this jump everywhere, not just in New Bark. For example, you can just reset your window (e.g. by opening the menu) and then use the same choreography as in New Bark (1x down, 4x right) to get the same addresses and therefore the same jump. However, you need to make sure that the carry flag is set, otherwise you won&#039;t jump.<br /><br />From there on, you have enough manipulation options to execute arbitrary code.


subject: Re: glitches that are safe and woth preforming on pokemon blu
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=willman1400 link=topic=6751.msg191322#msg191322 date=1380670383]<br />i need some glitches worth doing opn pokemon blue please tell me some i do not have a game shark but am getting one soon i already have done the mew glitch but cant get the ditto trick to work please help me fix that issue<br />[/quote]<br /><br />Hi and welcome to the forums!<br /><br />The ditto trick is mostly the same as other Trainer-Fly glitches in that in order to get it to work you need at least one long-range Trainer, or you can lose in a wild grass patch encounter where a Trainer can see you before you get into the battle with them.<br /><br />When your start menu is disabled, you [i]need to go to another route[/i] from where you fled from the original Trainer then either defeat or lose to another Trainer. If you lose to them, you can use that Trainer again after finishing the trick. The PokÃ©mon you encounter on returning to the original route or place depends on the Special stat of the last PokÃ©mon in memory. This is why for the ditto trick, you need to encounter a ditto to copy the Special stat of one of your PokÃ©mon.<br /><br />You have to encounter Ditto then get it to copy your Special stat after you get your start menu back from another Trainer.<br /><br />See [url=http://www.youtube.com/watch?v=X_mMUZgeSNQ]this video[/url].<br /><br />Here are some other useful glitches from Generation I:<br /><br />[url=http://www.youtube.com/watch?v=NU-lcw8-G-c]Old Man glitch[/url] (Red/Blue only)<br />[url=http://www.youtube.com/watch?v=7J317KiOPGU]Glitch City[/url]<br />[url=http://www.youtube.com/watch?v=Akin0lhaMU8]Re-board the S.S. Anne with Surf glitch[/url] (holding Start while walking, saving and restarting then using Surf to go down)<br />[url=http://www.youtube.com/watch?v=CgHrjdnCgnw]Invulnerability glitch[/url]<br />Walk through walls: [url=http://www.youtube.com/watch?v=DX4vQlgdBCM]Easier version in Yellow[/url], [url=http://www.youtube.com/watch?v=Nfumn28lC0M]Harder version that works in Red/Blue[/url]<br />[url=http://www.youtube.com/watch?v=IL3dt06QpgI]Skip Brock&#039;s Gym[/url] (Red/Blue only)<br />[url=http://www.youtube.com/watch?v=hhOMQisg0rc]Capturing the Ghost[/url] (Ditto trick variant)<br /><br />[url=http://www.youtube.com/watch?v=Q7B-Y3pwqTQ]255 item stack duplication[/url]<br />[url=http://www.youtube.com/watch?v=j15D2LcoxUk]Playing the Safari Zone in the dark[/url] (thanks Paco81)<br />[url=http://www.youtube.com/watch?v=fKbL0LX3rJA]Temporarily muting Kanto[/url] (thanks Chamale)<br />[url=http://www.youtube.com/watch?v=JgVUZPTt21E]Cable Club escape glitch[/url] (requires a link cable, another game and Glitch City trick in Yellow, thanks Paco81)<br />[url=http://www.youtube.com/watch?v=E9GRg9xxZqk]Fire Spin glitch[/url] (requires a link cable, another game, thanks SloshedMail)<br /><br />[url=http://glitchcity.info/wiki/index.php/Category:Miscellaneous_glitches_(Red/Blue/Yellow)]More here[/url], and [url=http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;action=print&amp;thread=328]here[/url].<br /><br />Some harder glitches:<br /><br />[url=http://www.youtube.com/watch?v=IlRrrgKvcOk]Item mutation with PPkMnp[/url] (Yellow only. Requires Ditto glitch with Special stat of 194, to mutate the fifth item by 20h, see the [url=http://glitchcity.info/biglist.htm]big list[/url] for item IDs. One useful item is the glitch item hex:6E (&#039;Lg -&#039;) that can restart a battle so you can grind. You need a Super Rod (4E) for it.) <br />[url=http://www.youtube.com/watch?v=8W7RyjER8jM]Get glitch items using the Old Man glitch[/url] (Red/Blue only. Requires player&#039;s name to have a character that results in a Trainer (third/fifth/seventh characters), see the Big List, and access to a Rocket on 11F. When 94 is sent out, the fourth item identifier is increased by 16 provided that it is not $X4 $X5 $X6 $X7 $XC $XD $XE or $XF).<br /><br />I hope you get the Ditto glitch to work and find at least one of these glitches useful.


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6594.msg191321#msg191321 date=1380666347]Another fun thing you might be able to do is get a [url=http://bulbapedia.bulbagarden.net/wiki/PkMnaPkMn%E3%82%A5_%E2%99%82_fPkMnk_(Pok%C3%A9mon)]PkMnaPkMnã‚¥ â™‚ fPkMnk[/url], raise it to level 90 to make it learn TM53 (FD), make it the third move. Do the PokÃ©mon merge glitch (&quot;Q glitch&quot;) to make the donor a stable PokÃ©mon that can evolve by level up or stone (it&#039;ll say &#039;not able&#039; on using the relevant stone even though it is and pressing it will work), evolve it and then trade it over to Generation II and do the Celebi egg glitch to get an egg within an egg (lol). I don&#039;t know if this would work though, and it would be harder than the 8F / w sm method.[/quote]<br /><br />A question... glitch pokemon can&#039;t be traded between Gen 2 games, can they? And eggs can&#039;t be traded, either? So if I were to obtain an FE using this method, it would be quarantined to the game in which I hatched the egg, and I couldn&#039;t trade it to another Gen 2 game thereafter?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=krynxe link=topic=6472.msg191325#msg191325 date=1380686305]<br />Maybe he has good taste and decided to keep the yellow cartridge<br /><br />[/quote]<br />Meh, it was in pretty terrible shape.&nbsp; It was in a yellow/blue &quot;Pokemon edition&quot; GBC, which is probably much less common than a Yellow cart.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://fc06.deviantart.net/fs71/i/2012/253/1/d/shadow_and_shrek__otp_by_baboon1107-d5e79y3.png<br /><br />(sorry not sorry)


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Xelrog T. Apocalypse link=topic=6594.msg191379#msg191379 date=1380829927]<br />[quote author=Torchickens link=topic=6594.msg191321#msg191321 date=1380666347]Another fun thing you might be able to do is get a [url=http://bulbapedia.bulbagarden.net/wiki/PkMnaPkMn%E3%82%A5_%E2%99%82_fPkMnk_(Pok%C3%A9mon)]PkMnaPkMnã‚¥ â™‚ fPkMnk[/url], raise it to level 90 to make it learn TM53 (FD), make it the third move. Do the PokÃ©mon merge glitch (&quot;Q glitch&quot;) to make the donor a stable PokÃ©mon that can evolve by level up or stone (it&#039;ll say &#039;not able&#039; on using the relevant stone even though it is and pressing it will work), evolve it and then trade it over to Generation II and do the Celebi egg glitch to get an egg within an egg (lol). I don&#039;t know if this would work though, and it would be harder than the 8F / w sm method.[/quote]<br /><br />A question... glitch pokemon can&#039;t be traded between Gen 2 games, can they? And eggs can&#039;t be traded, either? So if I were to obtain an FE using this method, it would be quarantined to the game in which I hatched the egg, and I couldn&#039;t trade it to another Gen 2 game thereafter?<br />[/quote]<br /><br />You can trade all ????? except FE, due to the stats glitch. You can trade Eggs actually (as long as you aren&#039;t left with no usable PokÃ©mon) as well as glitch Eggs, so that might be a way of trading FE if you have it in an Egg, though I&#039;m not totally sure.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, tomorrow I&#039;ll be off to Sydney to go to [url=http://www.ebexpo.com.au/]some gaming-type convention[/url] on Sunday.<br />Should be fun. Just mentioning it so for the next 3 days you guys don&#039;t see a lack of me compulsively checking this forum every 5 minutes and declare me legally dead or whatever (though I might drop in via phone interwebs at some point).


subject: The actual mechanics of Emerald cloning
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  With regard to this glitch, I know nothing about it other than its execution.<br /><br />Basically, how does it work?&nbsp; :P


subject: Re: G/S/C glitch discussion
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6594.msg191392#msg191392 date=1380893469]You can trade all ????? except FE, due to the stats glitch. You can trade Eggs actually (as long as you aren&#039;t left with no usable PokÃ©mon) as well as glitch Eggs, so that might be a way of trading FE if you have it in an Egg, though I&#039;m not totally sure.[/quote]<br /><br />Shoot... I guess that means FE isn&#039;t an option, then. I don&#039;t want to send an egg from the Celebi Egg Glitch that&#039;ll hatch into an FE to my final files because hatching them will glitch the Pokedex.


subject: Re: Count to one million
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  11042<br /><br />[img]http://i4.photobucket.com/albums/y149/GreyFox27/Situational/KingEnough.jpg[/img]


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Before Lugia could attack, Freddy and Dunsparce burst out laughing.<br /><br />&quot;WHAT&#039;S SO FUNNY?!&quot; Lugia asked.<br /><br />&quot;BAHAHAHAHA...ahaha...ha... It&#039;s just, you&#039;re so...tiny,&quot; Freddy explained. &quot;Aren&#039;t you supposed to be 20 feet tall, or something?&quot;<br /><br />&quot;YOU THINK IT&#039;S HILARIOUS THAT I WAS BORN SIX MONTHS EARLY?!&quot; Lugia roared, rightfully offended. Freddy shut up and had a look of concern, but as for his friend...<br /><br />Dunsparce blurted, &quot;Well, yeah, kinda.&quot;<br /><br />Freddy gave his friend a horrified look. Lugia&#039;s eyes widened in rage, and he changed his position so that he was facing them.<br /><br />&quot;DO YOU THINK I ENJOY BEING THE SAME SIZE AS A FUCKING TYPHLOSION?! NO! NO I FUCKING DON&#039;T! I WAS GOING TO SIMPLY LET YOU GO, BUT NOW, YOU&#039;VE CROSSED THE LINE!&quot;<br /><br />Lugia opened his mouth and prepared to fire a beam that would surely kill Freddy and Dunsparce if it hit them.<br /><br />What happens next?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Chespin&#039;s final evo looks fucking beast. That spikey cape-shell thing looks awesome even though it looks like a shitty Bowser costume.


subject: Re: The actual mechanics of Emerald cloning
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As far as I can understand, the game sort of does part of a save before it asks you if you want to save.&nbsp; It saves your position and part and items, but doesn&#039;t save what&#039;s in your PC.&nbsp; So if you shut the game off, your PC will revert but you will still be standing in front of the battle tower person with your withdrawn party.


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  &gt;Marshall Law enters the fray?<br />or<br />&gt;Liu Kang enters the fray?<br />or<br />&gt;Fei Long enters the fray?<br />or<br />&gt;Bruce Lee enters the fray?


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  &quot;Good going, dumbass!&quot; Freddy yelled at Dunsparce. The snake didn&#039;t reply, he was too busy looking in fear at the orange sphere that was forming in Lugia&#039;s mouth.<br /><br />&quot;HAVE A HYPER BEAM!&quot; Lugia bellowed, and shot an orange beam at the two. <br /><br />&quot;Look out!&quot; Dunsparce declared, and he and Freddy jumped out of the way, avoiding the attack. The blast collided with the egg, destroying its upper half.<br /><br />&quot;NO!&quot; Lugia screamed in hatred. &quot;MY CHILD! YOU BASTARDS! YOU WORTHLESS, UNHOLY BASTARDS!&quot;<br /><br />After the attack subsided, the lower half of the egg began to wobble.<br /><br />&lt;COULD IT BE...?&gt; Lugia thought to himself, hopefully.<br /><br />A baby Lugia head poked out of the shell, and looked around the room. Unlike its father, however, its mask was a deep pink instead of dark blue.<br /><br />&quot;It&#039;s... [i]shiny[/i]?&quot; Freddy asked in disbelief.<br /><br />The baby looked at its parent. &quot;Dada?&quot; it cooed. The infant Lugia hopped out of the eggshell and started to flap its wings, flying upwards.<br /><br />&quot;IT&#039;S...BEAUTIFUL,&quot; Lugia said.<br /><br />What happens next?


subject: Most difficult PokÃ©mon game?
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  In my opinion it&#039;s Colosseum, but I&#039;m curious on what you guys think.<br /><br /><br />For clarification, I mean in terms of beating the game (like the E4).


subject: Re: Most difficult PokÃ©mon game?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Of the ones I&#039;ve played I&#039;d probably vote LeafGreen/FireRed, but that wasn&#039;t on the list :(


subject: Re: Most difficult PokÃ©mon game?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What defines difficulty? The difficulty to beat the game (e.g. beating E4) or complete the game (e.g. capture all Pokemon)?


subject: Re: Most difficult PokÃ©mon game?
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  [quote author=camper link=topic=6754.msg191431#msg191431 date=1381035183]<br />What defines difficulty? The difficulty to beat the game (e.g. beating E4) or complete the game (e.g. capture all Pokemon)?<br />[/quote]<br /><br /><br />The first one you mentioned (beating the game).


subject: Re: Most difficult PokÃ©mon game?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll choose Yellow as the starter is too weak. Go Quick Attack that Onix!<br />Or can I use glitch?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What&#039;s all this shit about only 70 new PokÃ©mon I keep hearing? Is it legit, or is it gonna be like D/P/Pt and there will be a bunch more after the legendaries Dex slots?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A wild é±-Þšä¬ºÚ£=&lt;×±Å¢Ú½Ñ½=;Ùë¡¤Ä™6â¢…ä­‡ä»´ï»¿ appeared! (someone left this as a comment on my Youtube discussion section)


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I managed to play the demo of Pokemon XY at the gaming-type expo I went to, and here&#039;s a list of exciting things I found out.<br /><br />- Absolutely nothing that wasn&#039;t revealed already<br /><br />End of list.<br /><br />The demo was pretty much you run around some area for a few minutes, optionally battling stuff and then when a time is up you go meet Professor Whatshisface to battle against him with a Mewtwo (which mega evolves at the start whether you want to or not). I&#039;m actually grateful for the time limit, because otherwise the Pokemon booth would just be used as a babysitting area for lazy parents (and I would never get to try it). But it was very limited. You couldn&#039;t even see the summaries/stats/movesets of any of the Pokemon you get given (Froakie, Sylveon, and Heliwhatsitus all level 30), you have to figure it out when they get sent out. Because there&#039;s totally a point to stopping me from knowing Sylveon is a Fairy type. Or whatever stupid goal they were trying to achieve by hardly letting you do anything. <br />So, long story short, if you ever get the opportunity in the next week to play a demo of the game, don&#039;t even bother.


subject: Re: Most difficult PokÃ©mon game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6754.msg191437#msg191437 date=1381082310]<br />I&#039;ll choose Yellow as the starter is too weak. Go Quick Attack that Onix!<br />Or can I use glitch?<br />[/quote]<br />Or you could just.... catch a Mankey or a Butterfree.<br /><br />Anyways, I have a few things that come to mind, since we&#039;re considering side games:<br /><br />- Pokemon Mystery Dungeon. Not even counting the stupid bonus dungeons that reduce to level 1 or whatever bullshit<br />- Pinball (it should be mentioned that it is actually possible to &#039;win&#039; if you consider catching Mew to be doing so, but it is rather difficult)<br />- Pokemon Channel if you hate the anime special contained within, and you struggle to force yourself to watch even 3-minute segments of it in one sitting<br />- Maybe Pokemon Box, although filling it up (the only thing that can be considered a win condition) isn&#039;t so much difficult as tedious.<br /><br />As for main series games, I&#039;m not sure. I&#039;m inclined to think Platinum but I haven&#039;t played it in a while so maybe it isn&#039;t. All I know is that it&#039;s not GSC because that was easy as fuck.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6595.msg191440#msg191440 date=1381092375]<br />What&#039;s all this s**t about only 70 new PokÃ©mon I keep hearing? Is it legit, or is it gonna be like D/P/Pt and there will be a bunch more after the legendaries Dex slots?<br />[/quote]<br />I&#039;m pretty sure it&#039;s legit, and remember there&#039;s the mega evolutions too!<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6595.msg191415#msg191415 date=1380938721]<br />So... did anybody see the leaked video of the game yet?<br />[/quote]<br />I&#039;ve seen that and a shitton of screenshots. Someone was livestreaming it last week.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6595.msg191456#msg191456 date=1381180142]<br />[quote author=Bert link=topic=6595.msg191440#msg191440 date=1381092375]<br />What&#039;s all this s**t about only 70 new PokÃ©mon I keep hearing? Is it legit, or is it gonna be like D/P/Pt and there will be a bunch more after the legendaries Dex slots?<br />[/quote]<br />I&#039;m pretty sure it&#039;s legit, and remember there&#039;s the mega evolutions too!<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6595.msg191415#msg191415 date=1380938721]<br />So... did anybody see the leaked video of the game yet?<br />[/quote]<br />I&#039;ve seen that and a shitton of screenshots. Someone was livestreaming it last week.<br />[/quote]<br /><br />But Mega Evolutions aren&#039;t new, they&#039;re just existing PokÃ©mon but stronger and look a little different.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  MS4wMzc1fHwxMzgwNTkyNzUxNTAwfDExMTEwMXwxMDYyMDQ2MzUwODIxMTc1LjQ7NzQ5Mjk5NjEyOTczMDc4NDsyOTY4MTszOTY7MTU1NTQzNDA5NTA3NjgwNi41OzIyNzY7LTE7LTE7MDswOzY7MDswOy0xfDIwMCwyMDQsNDYwNDYyOTAxMTY5MCwwOzIwMCwyMDEsMjY2MzQ3Njg0ODg1MzQsMDsxMzcsMTUzLDQ0OTU2NDkxNjEsMDsxMjUsMTI3LDk5ODg4NjIwNjcsMDsxMTYsMTE2LDMzMDc2MTM0MzQ1LDA7MTA2LDEwOCw2Mzc3OTEzNDgyOSwwOzEwMCwxMDAsMjE1NjUxOTE0Njk1LDA7MTAzLDEwMywzNjYzNDAyODIzMDYzLDA7MTAwLDEwMCwzMTAwNTMzNzczOTc4NSwwOzc2LDc2LDE3OTc5MTg5MjQzOTU5NywwO3w0NTAzNTk5NjI3MzcwNDk1OzQ1MDM1OTk2MjczNzA0OTU7MjgxNDc0OTc2NzEwNjU1OTs0NTAzNTczNzUyMzE0MzY3OzU2NDczNjY1ODI0MzU4M3w0NTAzNTk3NjE0MTA0NTc1OzIyNTQ4NTcyOTE0MzE5MzU7MzE%3D%21END%21


subject: Re: The Member's Guide to Topiclessness
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg191396#msg191396 date=1380895217]<br />So, tomorrow I&#039;ll be off to Sydney to go to [url=http://www.ebexpo.com.au/]some gaming-type convention[/url] on Sunday.<br />Should be fun. Just mentioning it so for the next 3 days you guys don&#039;t see a lack of me compulsively checking this forum every 5 minutes and declare me legally dead or whatever (though I might drop in via phone interwebs at some point).<br />[/quote]Badass. Have a fun time! :D


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  	 Least Similar Cities	<br />1	 Toms River NJ	 34.9<br />2	 Philadelphia PA	 35.0<br />3	 Elizabeth NJ	 35.4<br />4	 Waterbury CT	 36.0<br />5	 Newark NJ	 36.4


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  SPOILERS: NOT A COMPLETE LIST, DO NOT CLICK IF YOU DON&#039;T WANT TO SEE EVERYTHING EXCEPT ~31 NEW POKEMON<br /><br />http://i.imgur.com/asOl0E2.jpg


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6595.msg191470#msg191470 date=1381251970]<br />SPOILERS: NOT A COMPLETE LIST, DO NOT CLICK IF YOU DON&#039;T WANT TO SEE EVERYTHING EXCEPT ~31 NEW POKEMON<br /><br />http://i.imgur.com/asOl0E2.jpg<br />[/quote]<br /><br />Uhhh nice Thanks.. meh two Days Dx


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  THIS IS AN INTERNET ROBBERY! GIVE ME ALL YOUR WALLETS!<br /><br />And your paypal accounts!<br /><br />Do it or doom awaits you!


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6595.msg191470#msg191470 date=1381251970]<br />SPOILERS: NOT A COMPLETE LIST, DO NOT CLICK IF YOU DON&#039;T WANT TO SEE EVERYTHING EXCEPT ~31 NEW POKEMON<br /><br />http://i.imgur.com/asOl0E2.jpg<br />[/quote]<br />Oh my god, that bottom right one XD. Seriously is THAT it&#039;s mega??? Oh dear god.<br /><br />


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;So, what now?&quot; Dunsparce asked.<br /><br />Lugia thought for a moment. &quot;I SUPPOSE I WAS MISTAKEN WHEN I TOOK YOU FOR ENEMIES. ALTHOUGH, YOU DID BREAK INTO MY HOUSE. MERCIFULLY, MY SON WAS NOT INJURED WHEN I ATTACKED WITH HYPER BEAM... I SUPPOSE YOU CAN GO.&quot;<br /><br />Freddy and Dunsparce nodded, and burrowed underground for whatever reason.<br /><br />&quot;YOU COULD&#039;VE JUST TAKEN THE DOOR.&quot;<br /><br />Our heroes popped outside and were happy to breath that musky water air again.<br /><br />&quot;Ah, that was terrifying!&quot; Dunsparce said.<br /><br />&quot;I know, but everything turned out fine in the end,&quot; Freddy replied.<br /><br />Suddenly, a cluster of Gligar appeared.<br /><br />&quot;What the hell? Where did they come from?!&quot; Freddy asked.<br /><br />&quot;Your Highness, we found them!&quot; a Gliar said.<br /><br />Grandmaster Gliscor flew down from the sky. &quot;Excellent work!&quot;<br /><br />&quot;You again?!&quot; Dunsparce growled. &quot;I thought we killed you!&quot;<br /><br />Gliscor let out an evil laugh. &quot;Yes, it is I! Althought Meganium&#039;s Solarbeam attack did incapacitate me, I have returned. And now, you&#039;re coming with me!&quot;<br /><br />Freddy and Dunsparce were knocked out by one of the Gligar.<br /><br />What happens next?


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Inafune left megaman, ever since then I&#039;ve always wondered what the creator of these game series think about the direction of their creation. <br /><br />Is pokemon going in the direction Satoshi Tajiri wants? Or is it like how Universal took away the rights of Oswald away from Disney...slowly pinching every penny out of it until the once wonderful idea loses its charm...destroying what made the idea&nbsp; good in the first place...<br /><br />Maybe what lies behind these colorful games is a great innovator at his knees, watching as his creation slowly rots in the hands of a corporation... who above all else...desires power.<br /><br />What are your thoughts? :D<br /><br />


subject: Bugs from the Japanese Pokemon Wiki
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  After watching Torchickens&#039;s video on swapping lift destinations, I decided to have a look at the wiki myself.<br /><br />There is an interesting minor bug that I haven&#039;t seen around here or on Bulbapedia before:<br /><br />[quote]æœ¨ã®å®Ÿã‚’0å††ã§å£²ã‚‹<br /><br />æœ¨ã®å®Ÿã‚’256å€‹ã€512å€‹ã€768å€‹å£²ã‚‹ã¨å—ã‘å–ã‚‹é‡‘é¡ãŒ0å††ã«ãªã‚‹<br />æœ¨ã®å®Ÿã‚’999å€‹å£²ã‚‹ã¨ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯9990å††ã ãŒå®Ÿéš›ã«å—ã‘å–ã‚‹é‡‘é¡ã¯2310å††[/quote]<br /><br />&quot;Sell berries for 0 yen<br /><br />The amount of money you get for selling 256, 512 or 768 berries becomes zero.<br /><br />If you sell 999 berries at once, the message says that you get 9,990 yen, but you will actually get 2,310 yen.&quot;<br /><br />Well this is interesting, I wonder if it happens with other items too? It seems like a very reasonable bug to exist, did it get carried over to the English version too?


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg191486#msg191486 date=1381358036]<br />Inafune left megaman, ever since then I&#039;ve always wondered what the creator of these game series think about the direction of their creation. <br /><br />Is pokemon going in the direction Satoshi Tajiri wants? Or is it like how Universal took away the rights of Oswald away from Disney...slowly pinching every penny out of it until the once wonderful idea loses its charm...destroying what made the idea&nbsp; good in the first place...<br /><br />Maybe what lies behind these colorful games is a great innovator at his knees, watching as his creation slowly rots in the hands of a corporation... who above all else...desires power.<br /><br />What are your thoughts? :D<br /><br /><br />[/quote]<br /><br />From what little information I can dig up about him he doesn&#039;t have that much input into the games nowadays, but he&#039;s probably cool with stuff because he&#039;s a tester for B2W2 and such so if he felt the games sucked now he would probably tell them (as a tester should do).


subject: Re: Bugs from the Japanese Pokemon Wiki
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=blahpy link=topic=6755.msg191487#msg191487 date=1381379152]<br />After watching Torchickens&#039;s video on swapping lift destinations, I decided to have a look at the wiki myself.<br /><br />There is an interesting minor bug that I haven&#039;t seen around here or on Bulbapedia before:<br /><br />[quote]æœ¨ã®å®Ÿã‚’0å††ã§å£²ã‚‹<br /><br />æœ¨ã®å®Ÿã‚’256å€‹ã€512å€‹ã€768å€‹å£²ã‚‹ã¨å—ã‘å–ã‚‹é‡‘é¡ãŒ0å††ã«ãªã‚‹<br />æœ¨ã®å®Ÿã‚’999å€‹å£²ã‚‹ã¨ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯9990å††ã ãŒå®Ÿéš›ã«å—ã‘å–ã‚‹é‡‘é¡ã¯2310å††[/quote]<br /><br />&quot;Sell berries for 0 yen<br /><br />The amount of money you get for selling 256, 512 or 768 berries becomes zero.<br /><br />If you sell 999 berries at once, the message says that you get 9,990 yen, but you will actually get 2,310 yen.&quot;<br /><br />Well this is interesting, I wonder if it happens with other items too? It seems like a very reasonable bug to exist, did it get carried over to the English version too?<br />[/quote]<br /><br />Thanks for watching my video!<br /><br />Yes, surprisingly this happens in the English, US Ruby too! It does work with other items, however, you can normally only hold 99 of them at a time meaning the glitch is only possible under normal circumstances with Berries.<br /><br />Video: [url=http://www.youtube.com/watch?v=IqU30uovmkg&amp;feature=youtu.be]here[/url].<br /><br />I&#039;ll test other versions later.<br /><br />Edit: It was fixed in Emerald.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  When Freddy awoke, he found himself in a dungeon. The walls were gold and the floor was bronze. There was a single window on the east wall.<br /><br />He was being dragged by two Gligar. When they let him go, he jumped up and tackled one of the henchmen to the ground.<br /><br />&quot;Gah!&quot; the Gligar snapped. &quot;You&#039;re supposed to be knocked out!&quot;<br /><br />&quot;Too bad!&quot; Freddy shot back, and, in one blinding motion, devoured the Gligar. Nothing except its barbed tail remained.<br /><br />The remaining Gligar bashed Freddy with its right claw, then tossed him over to the north wall. Upon standing, black cuffs wrapped around Freddy&#039;s ankles, and he was unable to move.<br /><br />&quot;Gliscor!&quot; Freddy said. &quot;You won&#039;t get away with this!&quot;<br /><br />His enemy smiled. &quot;Too bad for you, because I will. You can&#039;t stop me!&quot;<br /><br />&quot;We&#039;ve overcome greater challenges than you,&quot; Freddy replied.<br /><br />&quot;Do you mean that Gyarados you encountered on your way here? I may not be as big as him, but I&#039;m definitely much, [i]much[/i] smarter.&quot;<br /><br />Freddy glanced out the window. The sky was a pure blue; he was definitely not in the underwater city anymore.<br /><br />&quot;Where are we, Gliscor?&quot;<br /><br />&quot;To tell you that, I&#039;d have to tell you my grand scheme,&quot; Gliscor replied, smiling.<br /><br />What happens next?


subject: Re: Bugs from the Japanese Pokemon Wiki
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6755.msg191495#msg191495 date=1381417805]<br />[quote author=blahpy link=topic=6755.msg191487#msg191487 date=1381379152]<br />After watching Torchickens&#039;s video on swapping lift destinations, I decided to have a look at the wiki myself.<br /><br />There is an interesting minor bug that I haven&#039;t seen around here or on Bulbapedia before:<br /><br />[quote]æœ¨ã®å®Ÿã‚’0å††ã§å£²ã‚‹<br /><br />æœ¨ã®å®Ÿã‚’256å€‹ã€512å€‹ã€768å€‹å£²ã‚‹ã¨å—ã‘å–ã‚‹é‡‘é¡ãŒ0å††ã«ãªã‚‹<br />æœ¨ã®å®Ÿã‚’999å€‹å£²ã‚‹ã¨ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯9990å††ã ãŒå®Ÿéš›ã«å—ã‘å–ã‚‹é‡‘é¡ã¯2310å††[/quote]<br /><br />&quot;Sell berries for 0 yen<br /><br />The amount of money you get for selling 256, 512 or 768 berries becomes zero.<br /><br />If you sell 999 berries at once, the message says that you get 9,990 yen, but you will actually get 2,310 yen.&quot;<br /><br />Well this is interesting, I wonder if it happens with other items too? It seems like a very reasonable bug to exist, did it get carried over to the English version too?<br />[/quote]<br /><br />Thanks for watching my video!<br /><br />Yes, surprisingly this happens in the English, US Ruby too! It does work with other items, however, you can normally only hold 99 of them at a time meaning the glitch is only possible under normal circumstances with Berries.<br /><br />Video: [url=http://www.youtube.com/watch?v=IqU30uovmkg&amp;feature=youtu.be]here[/url].<br /><br />I&#039;ll test other versions later.<br /><br />Edit: It was fixed in Emerald.<br />[/quote]<br /><br />Ah, of course, 999 or every item being allowed wasn&#039;t until D/P.&nbsp; Thanks for the video.


subject: Hey Guys!
poster_name: PapaDoc!
poster_ip: ***.***.***.***
icon: xx
body:
  Hey how&#039;s it going guys?<br />Glad to see this place is still<br />somewhat alive, this is a temporary<br />account because I changed the theme<br />on my original account and it won&#039;t<br />let me do ANYTHING because it&#039;s not compatible.<br />I don&#039;t know.<br />Anyways I miss you guys very much, really.<br />Let&#039;s talk : )


subject: Re: Hey Guys!
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  hello~<br /><br />i don&#039;t have anything to add but your original account is set back to the default theme so have fun with that.<br /><br />beep boop.


subject: Re: Hey Guys!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you, I&#039;ve been trying to get that thing fixed for months.<br />I&#039;m glad to see you&#039;re still around as well


subject: Re: Hey Guys!
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, what&#039;s up Doc?&nbsp; I actually wondered just yesterday where you&#039;d disappeared off to while randomly reading through old threads...


subject: Re: Most difficult PokÃ©mon game?
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not going to vote for the original ranger, but some of the bosses were stupid... Namely Salamance and Steelix, though Steelix was only difficult because you had too have the right party going into the fight.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ã€Žã‚¶ã‚·ãƒ§ã‚¦ã‚¯ã‚¸ãƒ©ã€ã®ä¸­ã§<br />ã‚ã°ã‚Œã¦ãŸãƒœã‚¹ã  ã‚«ãƒ™ã«ã€€ã¶ã¤ã‘ã¦ ã˜ã°ãã•ã›ã‚‹ã‚¢ã‚¤ãƒ‡ã‚¢ã¯ ã‚ã‚ŒãªãŒã‚‰ã€€ã™ã’ãˆã ã‚ï¼


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  Freddy tried to break free of his cuffs, but to no avail. They were wrapped good and tight around him.<br /><br />&quot;Fine, Gliscor. What&#039;s your generic, clichÃ©, villainous scheme?&quot; Freddy asked, bored.<br /><br />Gliscor was excited now. &quot;Isn&#039;t it obvious? I want to take over the Box of Imagination!&quot;<br /><br />&quot;OF COURSE!&quot; Freddy exclaimed.<br /><br />&quot;...Yes. Anyway, to take over the Box of Imagination, I need to remove you and Dunsparce from it. My plan was about to succeed, but then you two entered it and got in the way. I didn&#039;t think you were that much of a threat, but since you&#039;ve used your imagination powers so well, I needed a plan.<br /><br />&quot;While you and Dunsparce ate Dunsparce Dogs for six months or so, I had several Gastly and Haunter possess him. I hoped that the possessed Dunsparce would crush you, but your skills with a lightsaber proved otherwise.<br /><br />&quot;I had several of my Gligar minions take you to a different version of your house that we conjured up in this box, knowing full well that you would ride the waterslide behind the door. I gave Gyarados a potion so he would grow bigger in size, but he was no match for the Leaf Blades. <br /><br />&quot;When you arrived here, I decided to simply kill you both myself in Empoleon&#039;s safe. You lacked any weapons other than the Whip of Doom, but I would have surely killed Dunsparce if my Guillotine attack landed. You, however, interfered. Although you seem to have made a weak alliance with Lugia, it will do absolutely no good. Even as we speak, Dunsparce is probably being tortured by my other goons.<br /><br />&quot;As for where we are. This, is my headquarters. This hundred-floor tower is my base of operations. As I cannot leave the Box of Imagination, I cannot have a giant tower in the real world. You are merely in a different part of the box. And no one, not you, not Dunsparce, not Gyarados, not even Lugia, can stop me.&quot;<br /><br />There was a period of uncomfortable silence as Gliscor allowed his explanation to sink into Freddy&#039;s head. After a minute, he spoke again.<br /><br />&quot;Gligar, kill him,&quot; the grandmaster ordered.<br /><br />&quot;Yes, sir!&quot; Gligar replied. As the flying scorpion moved in, Freddy attacked with a Solarbeam he had secretly been charging throughout Gliscor&#039;s speech. The minion was completely obliterated by the attack.<br /><br />&quot;No!&quot; Gliscor yelled, looking at the ashes. To his horror, Freddy consumed the cuffs, freeing himself.<br /><br />&quot;Let&#039;s finish this!&quot; Freddy declared.<br /><br />&quot;Another time, perhaps!&quot; Gliscor replied. The villain whisked away. Freddy ripped a window bar from its foundations with a vine whip.<br /><br />&quot;Now there&#039;s only one thing left to do: Save Dunsparce!&quot;<br /><br />What happens next?<br /><br />Inventory:<br />Whip of Doom - x1<br />Metal pipe - x1<br />Gligar barb - x1


subject: Re: Most difficult PokÃ©mon game?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Although it&#039;s not as bad as other examples I have yet to think of, level grinding in G/S/C and HG/SS was brutal. And agonizing.


subject: Re: Most difficult PokÃ©mon game?
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  [quote author=Bert link=topic=6754.msg191522#msg191522 date=1381521389]<br />Although it&#039;s not as bad as other examples I have yet to think of, level grinding in G/S/C and HG/SS was brutal. And agonizing.<br />[/quote]<br /><br /><br />...!<br /><br /><br />Hey PLAYER I just wanted to tell you something useless not to battle BYE.<br /><br /><br />Click!


subject: Re: Most difficult PokÃ©mon game?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Hey PLAYER it&#039;s JUGGLER IRWIN anyway I saw you changing in your room the other day and I--&quot;<br /><br />-Click-<br /><br />&quot;Hello?&quot;


subject: Re: Hey Guys!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the warm welcome guys<br />it&#039;s good to be back but it&#039;s even better<br />knowing my friends are here too


subject: Re: Most difficult PokÃ©mon game?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I voted Ruby/Sapphire since I remember the<br />Elite Four repeatedly wrecking me but Stadium 2<br />was pretty challenging as well and I still haven&#039;t beat<br />that game&nbsp; :P


subject: Re: Reunion Thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6576.msg191310#msg191310 date=1380637836]<br />It&#039;s nice seeing everyone again, I miss when everyone was around like old times...<br />[/quote]<br />Hello. I missed you very much


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  I&#039;ll just leave this here.<br /><br />[IMG]http://i.imgur.com/O07OH58.jpg?1[/img]<br /><br />Yeah, how you like the international date line now? Suck it, America.


subject: List of Generation II glitches
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Someone on the hax.iimarck.us forums was looking for glitches in Generation II. I made a list and sent it them and thought it would be good to re-post them here.<br /><br />[u]General glitches[/u]:<br /><br />[url=http://www.youtube.com/watch?v=BIz1RAg25yM]Celebi glitch[/url]/[url=http://bulbapedia.bulbagarden.net/wiki/Celebi_Egg_glitch]Celebi egg glitch[/url]<br />[url=http://bulbapedia.bulbagarden.net/wiki/Cloning_glitches#Generations_I_and_II]Cloning[/url]<br />[url=http://glitchcity.info/wiki/index.php/Change_Player_Color]Change player color[/url] (Crystal)<br />[url=http://glitchcity.info/wiki/index.php/Daylight_Saving_Time_Exploit]Daylight saving time exploit[/url]<br />[url=http://glitchcity.info/wiki/index.php/Get_All_Three_Starters]Get all three starters[/url]<br />[url=http://www.youtube.com/watch?v=6nwA5cOjyzM]FE corruption glitch[/url] (requires Johto guard glitch with Furret, then you have to evolve [url=http://bulbapedia.bulbagarden.net/wiki/%E3%82%A1_/_g_J_1]it[/url] to level 60)<br />[url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Love Ball glitch]Love Ball glitch[/url]<br />[url=http://forums.glitchcity.info/index.php/topic,6716.0.html]Coin Case glitch[/url] ([url=http://bulbapedia.bulbagarden.net/wiki/Coin_Case_glitches#Glitches_caused_by_each_Pok.C3.A9mon_cry]general glitches e.g. glitch dimension[/url], [url=http://www.youtube.com/watch?v=SpfgOVfGVTo]another Celebi glitch[/url], [url=http://tasvideos.org/4084S.html]Get FF in the contacts, who will load the Hall of Fame[/url], [url=http://www.youtube.com/watch?v=lB2ja6p-sjg]&#039;Hello World&#039;[/url])<br /><br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/Bug-Catching_Contest_data_copy_glitch]Bug-Catching Contest data copy glitch[/url] (Japanese Gold/Silver only)<br /><br />[u]Communication w/ Generation I glitches:[/u]<br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Shiny Ditto glitch]Shiny Ditto glitch[/url]<br />[url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Trade evolution glitch]Learn glitch moves through trade evolution[/url]<br /><br />[u]Other applications of ?????:[/u]<br /><br /><br />Crystal: [url=http://www.youtube.com/watch?v=J219pJfPDss]00&#039;s second type map corruption[/url].<br />[url=http://www.youtube.com/watch?v=N4lDt9j4z6E]Instant victory glitch[/url]<br />[url=http://www.youtube.com/watch?v=XCdRCduygvU]27 PokÃ©mon map distortion[/url] (see [url=http://pastebin.com/sziKHN7f]this[/url]. Note that I&#039;ve had trouble getting this to work, though)<br />[url=http://bulbapedia.bulbagarden.net/wiki/Trainer_House_glitch]Trainer House glitch and activating it by registering glitch Unown[/url] (Note the parts of the article describing other causes seem to be speculation)<br />[url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch]Johto guard glitch[/url] (FF variant only. See this [url=http://forums.glitchcity.info/index.php/topic,6594.msg191316.html#msg191316]post[/url] for details how to get one)<br /><br />[u]Battle specific glitches:[/u]<br />[url=http://glitchcity.info/wiki/index.php/Horn_Drill_Glitch]Horn Drill glitch[/url] and [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Present_glitch]Present glitch[/url] may be glitches.<br />[url=http://bulbapedia.bulbagarden.net/wiki/Sketch_glitch]Sketch glitch[/url] (lets you keep a Sketched move)<br />[url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Thick_Club_glitch]Thick Club/Light Ball glitch[/url]<br />[url=http://www.youtube.com/watch?v=o54VjpAEoO8]Five digit experience glitch[/url] (requires a custom Trainer House trainer)<br />[url=http://bulbapedia.bulbagarden.net/wiki/Experience#Experience_underflow_glitch]Experience underflow glitch[/url] (might be possible through trading)<br /><br />[u]PokÃ©mon Stadium 2:[/u]<br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_II#Infinite_continues_glitch]Infinite continues glitch[/url]


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6595.msg191532#msg191532 date=1381547703]<br />I&#039;ll just leave this here.<br /><br />Yeah, how you like the international date line now? Suck it, America.<br />[/quote]<br />gee, foam pokeballs. Seems totally worth pre ordering internationally...


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6595.msg191541#msg191541 date=1381602279]<br />[quote author=Zowayix link=topic=6595.msg191532#msg191532 date=1381547703]<br />I&#039;ll just leave this here.<br /><br />Yeah, how you like the international date line now? Suck it, America.<br />[/quote]<br />gee, foam pokeballs. Seems totally worth pre ordering internationally...<br />[/quote]<br /><br />Actually, they&#039;re containers that can hold up to three Nintendo DS/3DS games in them. I&#039;m using mine to store Animal Crossing: New Leaf. 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Found a Dunsparce in like 20 minutes of playing.<br /><br />Based GameFreak.<br /><br />On another note, where can I find that blue Apatosaurus thing?<br /><br />Edit: Nevermind, Auraura is from a fossil. I am not happy.


subject: Bad Egg in XY?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  http://www.reddit.com/r/pokemon/comments/1oc976/ive_just_found_an_egg_in_my_box_that_was_obtained/<br /><br />Discuss.<br /><br />Maybe it&#039;s a placeholder for a Pokemon they shouldn&#039;t have been able to get yet? Idk.<br /><br />[quote]Got an update from twitter. Looks like the step counter probably started on 0 and every step I take puts the counter further into the negatives. Gonna box this baby and play the game. At the end of the main story I&#039;ll hopefully find somewhere where I can tape B/D-pad and run perpetually and see what happens.<br /><br />Until then, it&#039;s a mystery and shall remain so until Pokesav comes to XY.<br /><br />It&#039;s been a journey.[/quote]


subject: Re: Reunion Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [quote author=Papa Doc link=topic=6576.msg191531#msg191531 date=1381545569]<br />[quote author=SCf3 link=topic=6576.msg191310#msg191310 date=1380637836]<br />It&#039;s nice seeing everyone again, I miss when everyone was around like old times...<br />[/quote]<br />Hello. I missed you very much<br />[/quote]<br />Long time no see my friend haha<br /><br />Edit: Let me take this moment to bring back this cringe worthy post... <br />http://forums.glitchcity.info/index.php?topic=2313.0<br />To put it in perspective, I&#039;m 19 now...


subject: Re: Most difficult PokÃ©mon game?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Out of all of those I&#039;d have to go for Ruby because I could never beat the E4 as a kid. RBY was pretty tough at the E4 as a kid for me too, but more so Ruby since I&#039;ve NEVER actually beaten the game, someone stole my copy. :(


subject: Re: Most difficult PokÃ©mon game?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That dragon pirate guy was hell. Do you remember who stole it? I&#039;ll find them and beat them up. 


subject: Re: Most difficult PokÃ©mon game?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6754.msg191560#msg191560 date=1381689439]<br />That dragon pirate guy was hell. Do you remember who stole it? I&#039;ll find them and beat them up.<br />[/quote]<br />I&#039;m not sure exactly who stole it, but I have an idea... it was 4th grade though. And I have Emerald so it&#039;s all good.


subject: Re: Most difficult PokÃ©mon game?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Emerald is better than Ruby so you&#039;re better off. I didn&#039;t really care about gen 3 so I beat it and moved on. Black and White&#039;s elite four was fun


subject: Re: Reunion Thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6576.msg191531#msg191531 date=1381545569]<br />[quote author=SCf3 link=topic=6576.msg191310#msg191310 date=1380637836]<br />It&#039;s nice seeing everyone again, I miss when everyone was around like old times...<br />[/quote]<br />Hello. I missed you very much<br />[/quote]<br />Heeeey, i remember you. weren&#039;t you PeachY at one point? Nice seeing you again man. 


subject: Re: Reunion Thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6576.msg191557#msg191557 date=1381682799]<br />[quote author=Papa Doc link=topic=6576.msg191531#msg191531 date=1381545569]<br />[quote author=SCf3 link=topic=6576.msg191310#msg191310 date=1380637836]<br />It&#039;s nice seeing everyone again, I miss when everyone was around like old times...<br />[/quote]<br />Hello. I missed you very much<br />[/quote]<br />Long time no see my friend haha<br /><br />Edit: Let me take this moment to bring back this cringe worthy post... <br />http://forums.glitchcity.info/index.php?topic=2313.0<br />To put it in perspective, I&#039;m 19 now...<br />[/quote]<br />Haha you had just turned 14, give yourself a break. You should see all my old posts going a couple years back. I became a total asshole and not to mention all my high moments in the chat and on the forums. Jesus. Anyways I hope you enjoyed that cake, a lot of work went into that (not). Yes that was me Mr. Chinese, and you are?


subject: Re: Reunion Thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Papa Doc link=topic=6576.msg191568#msg191568 date=1381729011]<br />[quote author=SCf3 link=topic=6576.msg191557#msg191557 date=1381682799]<br />[quote author=Papa Doc link=topic=6576.msg191531#msg191531 date=1381545569]<br />[quote author=SCf3 link=topic=6576.msg191310#msg191310 date=1380637836]<br />It&#039;s nice seeing everyone again, I miss when everyone was around like old times...<br />[/quote]<br />Hello. I missed you very much<br />[/quote]<br />Long time no see my friend haha<br /><br />Edit: Let me take this moment to bring back this cringe worthy post... <br />http://forums.glitchcity.info/index.php?topic=2313.0<br />To put it in perspective, I&#039;m 19 now...<br />[/quote]<br />Haha you had just turned 14, give yourself a break. You should see all my old posts going a couple years back. I became a total asshole and not to mention all my high moments in the chat and on the forums. Jesus. Anyways I hope you enjoyed that cake, a lot of work went into that (not). Yes that was me Mr. Chinese, and you are?<br />[/quote]<br />Mr. Japanese would be slightly more accurate, and he&#039;s Tachi.


subject: Re: Reunion Thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6576.msg191570#msg191570 date=1381734866]<br />[quote author=Papa Doc link=topic=6576.msg191568#msg191568 date=1381729011]<br />[quote author=SCf3 link=topic=6576.msg191557#msg191557 date=1381682799]<br />[quote author=Papa Doc link=topic=6576.msg191531#msg191531 date=1381545569]<br />[quote author=SCf3 link=topic=6576.msg191310#msg191310 date=1380637836]<br />It&#039;s nice seeing everyone again, I miss when everyone was around like old times...<br />[/quote]<br />Hello. I missed you very much<br />[/quote]<br />Long time no see my friend haha<br /><br />Edit: Let me take this moment to bring back this cringe worthy post... <br />http://forums.glitchcity.info/index.php?topic=2313.0<br />To put it in perspective, I&#039;m 19 now...<br />[/quote]<br />Haha you had just turned 14, give yourself a break. You should see all my old posts going a couple years back. I became a total asshole and not to mention all my high moments in the chat and on the forums. Jesus. Anyways I hope you enjoyed that cake, a lot of work went into that (not). Yes that was me Mr. Chinese, and you are?<br />[/quote]<br />Mr. Japanese would be slightly more accurate, and he&#039;s Tachi.<br />[/quote]<br />Oh cool. Hi Tachi, and hi Zowayix


subject: Re: Bad Egg in XY?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Strange. I wonder how it appeared? I&#039;m under the impression it&#039;s not necessarily a &#039;bad egg&#039;, just a glitchy &#039;egg&#039; otherwise its name would be different. If spike3607 is right and the number of steps to hatch it started at 0 I guess it&#039;ll hatch after 65536 steps, maybe but the game might also stop it underflowing.<br /><br />He said in [url=http://www.youtube.com/watch?v=TjsySmLeBS0]his video[/url] that it was still there after restarting his save, suggesting that it is probably something to do with the game itself.


subject: Re: Hey Guys!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6756.msg191569#msg191569 date=1381729057]<br />Thanks! We&#039;ll take over this place again soon enough&nbsp; :P<br />[/quote]<br />Of course!


subject: Re: Most difficult PokÃ©mon game?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6754.msg191566#msg191566 date=1381714178]<br />Emerald is better than Ruby so you&#039;re better off. I didn&#039;t really care about gen 3 so I beat it and moved on. Black and White&#039;s elite four was fun<br />[/quote]<br />Yeah I liked the updated storyline in Emerald anyway, it basically fixed everything wrong with RS.


subject: Lumiose City Save Glitch?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]I saved near a cab in Lumiose City and now whenever I try to restart my game it immediately freeezes. It loads my trainer and all of my clothes as well as the buildings and their lighting effects, but none of the objects in the streets or the textures on the buildings show up.<br /><br />PokÃ©mon-Amie is also frozen on my bottom-screen without loading anything and the game won&#039;t return to the Home menu when I push my button. I can hard-shutoff, but the 3DS internal software is completely frozen.<br /><br />The only evidence I can find that anyone&#039;s had similar trouble is a single YouTube video uploaded by someone who speaks some Asian language.<br /><br />http://www.youtube.com/watch?v=qzxQhXyLJQ0<br /><br />Anyways, I&#039;m posting this both in hopes of informing everyone else playing the game, and in hopes of finding a fix that doesn&#039;t involve deleting my save.<br /><br />It&#039;s probably a shot in the dark, but if anyone knows how to fix this, could you please tell me? I really don&#039;t want to start a new save file since I&#039;m just past Clemont and only just managed to get my entire team to their final evolutions![/quote]<br /><br />http://www.gamefaqs.com/boards/696959-pokemon-x/67488169<br /><br />I&#039;m somewhat surprised that people are reporting glitches already with X &amp; Y, but then again I really shouldn&#039;t be surprised at all. It seems like a pretty big problem though, first the weird Egg and now this. Da fuck Game Freak?!


subject: Re: Lumiose City Save Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SCf3 link=topic=6760.msg191579#msg191579 date=1381762603]<br />[quote]I saved near a cab in Lumiose City and now whenever I try to restart my game it immediately freeezes. It loads my trainer and all of my clothes as well as the buildings and their lighting effects, but none of the objects in the streets or the textures on the buildings show up.<br /><br />PokÃ©mon-Amie is also frozen on my bottom-screen without loading anything and the game won&#039;t return to the Home menu when I push my button. I can hard-shutoff, but the 3DS internal software is completely frozen.<br /><br />The only evidence I can find that anyone&#039;s had similar trouble is a single YouTube video uploaded by someone who speaks some Asian language.<br /><br />http://www.youtube.com/watch?v=qzxQhXyLJQ0<br /><br />Anyways, I&#039;m posting this both in hopes of informing everyone else playing the game, and in hopes of finding a fix that doesn&#039;t involve deleting my save.<br /><br />It&#039;s probably a shot in the dark, but if anyone knows how to fix this, could you please tell me? I really don&#039;t want to start a new save file since I&#039;m just past Clemont and only just managed to get my entire team to their final evolutions![/quote]<br /><br />http://www.gamefaqs.com/boards/696959-pokemon-x/67488169<br /><br />I&#039;m somewhat surprised that people are reporting glitches already with X &amp; Y, but then again I really shouldn&#039;t be surprised at all. It seems like a pretty big problem though, first the weird Egg and now this. Da f**k Game Freak?!<br />[/quote]<br /><br />That&#039;s terrible! Hopefully a patch will be available soon to fix it like how Mario Kart 7 and Mario &amp; Luigi: Dream Team have patches. I can&#039;t remember if those worked for retail games. Did they?


subject: Re: Lumiose City Save Glitch?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6760.msg191580#msg191580 date=1381769646]<br />[quote author=SCf3 link=topic=6760.msg191579#msg191579 date=1381762603]<br />[quote]I saved near a cab in Lumiose City and now whenever I try to restart my game it immediately freeezes. It loads my trainer and all of my clothes as well as the buildings and their lighting effects, but none of the objects in the streets or the textures on the buildings show up.<br /><br />PokÃ©mon-Amie is also frozen on my bottom-screen without loading anything and the game won&#039;t return to the Home menu when I push my button. I can hard-shutoff, but the 3DS internal software is completely frozen.<br /><br />The only evidence I can find that anyone&#039;s had similar trouble is a single YouTube video uploaded by someone who speaks some Asian language.<br /><br />http://www.youtube.com/watch?v=qzxQhXyLJQ0<br /><br />Anyways, I&#039;m posting this both in hopes of informing everyone else playing the game, and in hopes of finding a fix that doesn&#039;t involve deleting my save.<br /><br />It&#039;s probably a shot in the dark, but if anyone knows how to fix this, could you please tell me? I really don&#039;t want to start a new save file since I&#039;m just past Clemont and only just managed to get my entire team to their final evolutions![/quote]<br /><br />http://www.gamefaqs.com/boards/696959-pokemon-x/67488169<br /><br />I&#039;m somewhat surprised that people are reporting glitches already with X &amp; Y, but then again I really shouldn&#039;t be surprised at all. It seems like a pretty big problem though, first the weird Egg and now this. Da f**k Game Freak?!<br />[/quote]<br /><br />That&#039;s terrible! Hopefully a patch will be available soon to fix it like how Mario Kart 7 and Mario &amp; Luigi: Dream Team have patches. I can&#039;t remember if those worked for retail games. Did they?<br />[/quote]<br />According to someone on Reddit, they would have the patch in the eShop. For MK7 all the newer carts ended up having the fix in them, so maybe this will happen eventually for Pokemon.


subject: Re: Bad Egg in XY?
poster_name: SCared_Fir3
poster_email: *****@*****
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  [quote author=camper link=topic=6759.msg191581#msg191581 date=1381772516]<br />I think there&#039;s going to be a patch if this happens to everyone.<br />[/quote]<br />There&#039;s a save glitch too, I&#039;m sure there will be a patch soon for all of this.


subject: Re: Lumiose City Save Glitch?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
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  Similarily, I&#039;ve heard reports of save files being corrupted after ~10 hrs or so. I don&#039;t no how much truth it holds, however.


subject: Re: Lumiose City Save Glitch?
poster_name: OwnageMuch
poster_email: *****@*****
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  Didn&#039;t [Japanese] D/P have a similar bug if you saved in the upstairs of one of the Pokemon centres?


subject: The Adventures of the Pichu Brothers, Episode 1: Crop Crisis!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
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  [center]It was another quiet day in PokÃ©Town. The Starly were singing, the sun was shining, and there was a slight breeze in the air. It was a perfect day.<br /><br />At the back of PokÃ©Town, in a house atop a hill, lived the Pichu brothers. Theyâ€™re twins, which makes identifying them complete hell for people.<br /><br />Zak is the older brother. He lacks anything resembling common sense, and basically lives life as if it were a cartoon. Spike, on the other hand, is much smarter, to the point where he is the reason 2+2 equals 4 and 5. Itâ€™s nigh impossible to tell them apart, other than their voices. Even then, they impersonated each other fairly often. Zak was once driven to an existential crisis because of this, but it lasted about five minutes.<br /><br />One morning, the brothers were watching the news. Zak was eating peanut butter on toast, his favorite meal. The news reporters were a Kricketot, a Cyndaquil, and a Mudkip served as the weatherman.<br /><br />Kricketot:<br />This just in: Iâ€™m awesome.<br /><br />Cyndaquil:<br />And now to the real story: A Pidgeotto has been destroying farmer Bidoofâ€™s crops. The bird <br />grabs some with its talons, and then flies away.<br /><br />Amateur film was shown of a Pidgeotto doing exactly that, making a piercing screech noise as it grabbed the food.<br /><br />Cyndaquil:<br />Aside from Bidoofâ€™s nervous breakdown heâ€™s having over this, many PokÃ©mon are concerned that, should this keep up, PokÃ©Townâ€™s food supply will diminish. Many are wondering what should be done to stop the Pidgeotto. And now, hereâ€™s Mudkip with the weather.<br /><br />Mudkip:<br />ITâ€™SGONNARAIN!<br /><br />Cyndaquil:<br />Thanks, Mudkip. And now this!<br /><br />Zak:<br />Ainâ€™t that something.<br /><br />Spike:<br />Yeah. Somebodyâ€™s gotta do something, and soon. But Pidgeotto are so territorial, itâ€™ll take awhile for someone to stand up to it.<br /><br />At that point, Zak had an idea. <br /><br />Zak:<br />What if we stop Pidgeotto?<br /><br /> Spike gave his brother a look of derision.<br /><br />Spike:<br />You must be joking. How would we stop the bird? Itâ€™s not like weâ€™re superheroes or anything.<br /><br />Zak went over to a closet and started rummaging through it. Spike walked over to see what he was looking for, and Zak soon pulled out blue goggles and a cape.<br /><br />Zak:<br />Aha! <br /><br />He put the goggles on his head and tied the cape around his neck. He pulled the goggles down over his eyes, and declaredâ€¦<br /><br />Zak:<br />The Pichu Brothers may not be able to stop Pidgeotto, but the Pichuâ€¦brothersâ€¦um, wait.<br /><br />Spike knew where his brother was going with this idea, but he didnâ€™t want to acknowledge it.<br /><br />Zak:<br />Okay, Iâ€™ve got it now! As regular Pichu, weâ€™re nobody. But when we work together, put on these silly costumes, and become heroes, we can be something!<br /><br />Spike:<br />Please tell me this isnâ€™t going where I think itâ€™s going.<br /><br />Zak reached into the closet and grabbed an oscillating fan. He jumped on the top of the couch and put the fan nearby, and turned it on. The small airflow blew his cape to his side.<br /><br />Zak:<br />When trouble calls, we will be there to answer! When PokÃ©mon need our help, weâ€™ll give it to â€˜em! We will be the heroes PokÃ©Town deserves! I am Pichu-Man, AND I! AM! CANADIAN!<br /><br />Spike went over and turned the fan off.<br /><br />Spike:<br />Thatâ€™s a nice speech and all, but I really donâ€™t think you have what it takes to be a hero. Besides, â€˜Pichu-Man?â€™ Thatâ€™s way too obvious.<br /><br />Zak had an exasperated look, and he didnâ€™t even try to hide it. He made an effort to slightly acknowledge what his sibling said, following it up withâ€¦<br /><br />Zak:<br />You can join, if ya want.<br /><br />Spike pretended to be excited.<br /><br />Spike:<br />Oh boy, I can? Can I have a superhero name that totally doesnâ€™t give my identity away?<br /><br />Zak was completely oblivious to the sarcasm.<br /><br />Zak: <br />Sure! From now on, thou shall be-ethâ€¦Pichu-Lad!<br /><br />Spike:<br />â€˜Pichu-Lad?â€™ I think â€˜Pichu-Boyâ€™ sounds a lot better.<br /><br />Zak:<br />Okay then! From now on, thou shall be-ethâ€¦ Pichu-Boy!<br /><br />Spike rolled his eyes in disdain. He knew he couldnâ€™t talk Zak out of this ridiculous idea, and although he absolutely didnâ€™t want to, he decided to play along. He went into the closet and looked for a costume of his own, deciding to use a green mask and a green twin-tailed scarf. After putting on his getup, he and Pichu climbed onto the roof of their home.<br /><br />Spike:<br />Weâ€™ll have a great view from up here. Thereâ€™s no way Pidgeotto will escape our sight.<br /><br />Moments later, the titular bird swooped over them, storming right for Bidoofâ€™s farm.<br /><br />Zak:<br />OH MY GOD IS THAT A HO-OH?!<br /><br />Spike:<br />There goes Pidgeotto! After it!<br /><br />The two ran down the hill and through the streets of PokÃ©Town, arriving at the outskirts, where Bidoofâ€™s farm was.<br /><br />Bidoof was utterly despairing over what was happening. His misery was so great, he didnâ€™t even care that the people who came to help looked totally ridiculous.<br /><br />Bidoof:<br />Youâ€™ve gotta do somethinâ€™! That dang bird wonâ€™t stop taking my food! Iâ€™ve tried to shoo it away myself, butâ€¦butâ€¦<br /><br />The gopher broke down and cried while he explained the situation. <br /><br />Zak:<br />Donâ€™t worry, Bibarel! Weâ€™ll stop that Pidgeotto!<br /><br />Bidoof:<br />Iâ€™m Bidoof.<br /><br />Zak: <br />Either way, weâ€™re good to go!<br /><br />Pidgeotto swirled around for a bit, watching Zak and Spike. The bird landed on the roof of Bidoofâ€™s barn, glaring at the electric rodents.<br /><br />Pidgeotto:<br />[i]Youâ€™ll[/i] stop [i]me[/i]?! Thatâ€™s adorable. Come and get some!<br /><br />Zak:<br />ITâ€™S ON!<br /><br />Pichu-Man and Pichu-Boy ran over and jumped up onto Bidoofâ€™s roof to confront the bird. Bidoof walked over and beggedâ€¦<br /><br />Bidoof:<br />Please try not to damage my barn too much.<br /><br />Spike:<br />Donâ€™t worry, your barn is safe in our hands!<br /><br />Pidgeotto:<br />Do you really think you can stop me? That wheat-jockey couldnâ€™t, and you certainly wonâ€™t!<br /><br />Zak:<br />Demâ€™s fightinâ€™ words!<br /><br />Pichu-Man dashed towards Pidgeotto with a Quick Attack, but the avian took to the sky and avoided the strike with ease. Spike used the same attack, but he was much faster than his brother. He jumped and tackled Pidgeotto out of the air, sending them hurdling down to the barnâ€™s roof.<br /><br />Bidoof:<br />That promise didnâ€™t last long.<br /><br />Crash! Spike and Pidgeotto fell through the roof, giving it a large hole. A few shingles fell down with them, onto the ground. Hay was scattered about, and there were a few blocks of it in the back corners. Zak jumped down and joined the fray.<br /><br />Pidgeotto:<br />Gah! Youâ€™re much stronger than I anticipated. <br /><br />Spike:<br />Thanks!<br /><br />Pidgeotto stood up, but her right leg was broken during the fall, making her limp.<br /><br />Pidgeotto:<br />Look at what you did! You insolent littleâ€”<br /><br />The bird took to the sky again, but flew out through the barnâ€™s door at blinding speed. Zak and Spike took after her, but she was nowhere to be seen once they were outside.<br /><br />Zak:<br />Where on earth could she be?<br /><br />His question was soon answered when Pidgeotto swooped down and grabbed them with her talons. She flew over the wheat field and threw the brothers into a tree. Bam! They slumped to the floor, defeated. The attack was so great that they could barely stand.<br /><br />Suddenly, they heard chirping. The brothers looked up and saw a nest on one of the tree branches. A baby Pidgey looked down at the duo.<br /><br />Pidgeotto went back and stole some of Bidoofâ€™s crops, then returned to the nest and delivered the wheat to her babies.<br /><br />Zak:<br />You were stealing the food to feed your children?<br /><br />Pidgeotto:<br />Yes! Is that so hard to believe?<br /><br />She was still angry at the duo, particularly Spike.<br /><br />Spike:<br />We had no idea, honest.<br /><br />Pidgeotto:<br />Why else would I steal food?<br /><br />Zak:<br />To build the flimsiest house in the world?<br /><br />Pidgeotto chuckled at Zakâ€™s comment. Almost immediately, her anger subsided.<br /><br />Pidgeotto:<br />I suppose stealing the crops wasnâ€™t the best idea, but I have no idea where else I would get food.<br /><br />Spike:<br />Thereâ€™s a berry tree not to far from the barn. Bidoof grows them, too.<br /><br />Pidgeotto:<br />Seriously? That wouldâ€™ve been useful information three days ago.<br /><br />Bidoof came rushing over, ready to berate the bird.<br /><br />Bidoof:<br />You! You no-good wheat thief, you! How dare you steal food from my family!<br /><br />Pidgeotto:<br />I sincerely apologize, farmer Bidoof. Rest assured, I will not attack you again.<br /><br />Bidoof took Pidgeottoâ€™s apology to heart, then turned his attention to Zak and Spike.<br /><br />Bidoof:<br />And you two! Youâ€™re gonna patch the hole you put in my roof! Got it?<br /><br />Zak:<br />Got it? Iâ€™m looking forward to it.<br /><br />Bidoof nodded, then went back to his home.<br /><br />Pidgeotto:<br />I apologize to you, as well. How may I make it up to you?<br /><br />Spike:<br />I should be the one apologizing to you. I did break your leg, after all.<br /><br />Pidgeotto:<br />Fair enough. How about, if we ever need something from each other, we just let each other know?<br /><br />Zak:<br />That works, I suppose. Anyway, we should probably get home. Fresh Prince of Goldenrod City comes on in, like, half an hour.<br /><br />The brothers and Pidgeotto gave their goodbyes, then went their separate ways.<br /><br />The End.[/center]


subject: Re: Lumiose City Save Glitch?
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
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  [quote author=SCf3 link=topic=6760.msg191583#msg191583 date=1381776175]For MK7 all the newer carts ended up having the fix in them, so maybe this will happen eventually for Pokemon.[/quote]<br /><br />I got Mario Kart 7 in late June of this year (2013), and I still had to download the patch from the eShop to play online.<br /><br />But anyway, this does sound like a serious glitch. I really hope they fix it soon! In the meantime, I&#039;ll be careful not to save in Lumiose City.<br /><br />What the hell, Game Freak... what happened to quality assurance?<br /><br />Also:<br /><br />[quote author=Bert link=topic=6760.msg191585#msg191585 date=1381778167]<br />Similarily, I&#039;ve heard reports of save files being corrupted after ~10 hrs or so. I don&#039;t no how much truth it holds, however.<br />[/quote]<br /><br />I&#039;ve heard of this happening on numerous occasions in Animal Crossing: New Leaf, and every time, it turned out to occur in a digital copy. Does anybody know if this is the case here?


subject: Re: Lumiose City Save Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=blahpy link=topic=6760.msg191586#msg191586 date=1381780203]<br />Didn&#039;t [Japanese] D/P have a similar bug if you saved in the upstairs of one of the Pokemon centres?<br />[/quote]<br /><br />It did, though the cause was not the save, presumably anyway. You have to go into the Union Room from the second floor of the PokÃ©mon League, go out, then enter the second floor of a PokÃ©mon Center (I don&#039;t know if it has to be a different one or if it can be the same). It doesn&#039;t work on my Japanese Diamond, while the Surf through Aaron&#039;s room glitch does. I don&#039;t know if this means there were more than two revisions of the Japanese version, or if I&#039;m just doing it wrong. <br /><br />The Japanese Nintendo website revealed [url=http://www.nintendo.co.jp/ds/adaj/info/how_to_recover.html]a way[/url] to prevent the effects of the glitch after you exit the Union Room.<br /><br />[quote author=Blaziken257 link=topic=6760.msg191589#msg191589 date=1381806378]<br />I&#039;ve heard of this happening on numerous occasions in Animal Crossing: New Leaf, and every time, it turned out to occur in a digital copy. Does anybody know if this is the case here?<br />[/quote]<br /><br />Maybe. Japancommercials4U2&#039;s save file for Mario &amp; Luigi: Dream Team got corrupted and that was a digital copy too, I think. (The video showing the corruption message seems to be either unlisted or deleted now unfortunately)


subject: The Adventures of the Pichu Brothers, Episode 2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [center][u]THE ADVENTURES OF THE PICHU BROTHERS<br />EPISODE #2: DONâ€™T DRINK THE YELLOW [s]SNOW[/s] WATER[/u]<br /><br />BEEP! BEEP! BEEP!<br /><br />Zakâ€™s alarm clock went off. It was 9:00am, the usual time he gets up.<br /><br />Zak:<br />MEAT PRODUCT!<br /><br />The hero was so startled by his alarm that he blurted something completely random, and jumped out of bed, eyeing the room for intruders. When he properly woke up, he realized nobody was there.<br /><br />He switched the alarm off and went downstairs. He rode the guardrail as if it were a ramp, and did a front flip when reaching the bottom, and landed perfectly fine on his feet. Zak then rushed over to the kitchen to join his brother for breakfast.<br /><br />Zak:<br />Morninâ€™!<br /><br />Spike:<br />Gâ€™morning to you, too.<br /><br />Zak walked over to the fridge and opened it; cold air greeted him as he looked inside. It was somewhat refreshing, since the summer so far had been rather hot. He reached into the bread bag and pulled out two slices, then walked over to the toaster and slipped them inside, pushing the tab down afterwards.<br /><br />He grabbed a coffee mug from a cupboard and returned to the fridge. He grabbed a jug of fruit punch and poured himself a glass. Spike gave him a strange look as he did so.<br /><br />Spike:<br />Why are you pouring fruit punch into a coffee mug?<br /><br />Zak:<br />I donâ€™t see why I shouldnâ€™t.&nbsp; I feel like an upper-class snob, all sophistimacated and stuffs.<br /><br />Zak put the mug on the table. Ding! His toast was ready, so he went and grabbed it. He took a knife from a drawer and spread butter and peanut butter on the slices of toast, put them on a plate, and went to join his brother at the kitchen table.<br /><br />Spike:<br />Well, I should probably warn you to stay away from water for a little while.<br /><br />Zak took a bite of his toast.<br /><br />Zak:<br />Why?<br /><br />A piece of food flew from Zakâ€™s mouth and landed on his brotherâ€™s face. Spike grunted and wiped the toast away.<br /><br />Spike: <br />First off, chew with your mouth closed. Second, apparently the townâ€™s water supply has become infected with something. Nobodyâ€™s really sure whatâ€™s in it, but it appears as a sickly yellow color. Here, it was just being discussed on the news.<br /><br />Spike flipped on the small TV in the kitchen, and Kricketot and Cyndaquil were sitting at their desks.<br /><br />Kricketot: <br />This just in: Iâ€™m hardcore.<br /><br />Cyndaquil: <br />And now onto the real story: Residents of PokÃ©Town are advised to stay from water. Something has infected it, giving it a sickly yellow color. Of course, Spike already explained this. And now, hereâ€™s Mudkip with the weather.<br /><br />Mudkip:<br />ITâ€™SREALLYSUNNYOUT!<br /><br />Cyndaquil:<br />Thanks, Mudkip. And now this!<br /><br />Zak:<br />Yâ€™know, this looks like a job forâ€¦<br /><br />He ran into the living room, and returned wearing his blue goggles and blue cape. He jumped up onto the kitchen table.<br /><br />Zak:<br />Pichu-Man!<br /><br />Spike:<br />Not this againâ€¦<br /><br />Zak:<br />Yes, this again! I wouldnâ€™t have donned this costume if it werenâ€™t for the fact that this is completely serious. <br /><br />Spike:<br />Just because we stopped Pidgeotto doesnâ€™t mean we can stop the poisoning of the water. Althoughâ€¦ I know I canâ€™t stop you, since youâ€™ve got your mind dead-set on this. I may not want to, but Iâ€™ll help you investigate.<br /><br />Zak:<br />Awesome! Get yer costume, and letâ€™s go!<br /><br />Spike opened the closet and donned his green mask and green twin-tailed scarf, becoming Pichu-Boy. They went outside and stood on the front porch, contemplating what they should do next.<br /><br />Spike:<br />Now, weâ€™ll probably need to go into the reservoir or some such, but that would beâ€¦underground.<br /><br />Zak:<br />Sounds good.<br /><br />Spike:<br />Now, how would we get there?<br /><br />Zak:<br />Poliwrath deals with the sewage and stuff, so he might know.<br /><br />Spike:<br />Too bad he lives on the opposite side of town. At least it only took us twenty minutes to reach Bidoofâ€™s farm. Unless we take a Flygon bus, weâ€™re screwed.<br /><br />Zak:<br />Very well, then! Flygon it is!<br /><br />Spike sighed while Zak led him to the bus stop just down the road. Upon arriving, they saw a green, circular sign that had a white â€˜Fâ€™ on it. Zak tapped the sign, and the flapping of wings was heard.<br /><br />A Flygon descended from the sky and landed in front of the brothers. The dragon was very majestic looking in appearance, despite being known for living in the desert.<br /><br />Flygon:<br />Thank you for choosing Flygon Express, the number one transportation unit in all of the world! Where would you like to go today?<br /><br />Zak and Spike hopped on Flygonâ€™s back. Zak sat in the front, so his brother took a seat behind him.<br /><br />Zak:<br />To Poliwrathâ€™s home, please!<br /><br />Flygon began to flap his diamond-shaped wings.<br /><br />Flygon:<br />All aboard, for Poliwrathâ€™s house!<br /><br />Flygon ascended to the sky and turned right, making his way to Poliwrathâ€™s home. Although it would normally take the brothers three hours to reach him by foot, Flygon took a mere ten minutes. The ride was unbelievable fast and relaxing, a reputation Flygon enjoyed keeping up.<br /><br />They soon arrived at Poliwrathâ€™s house, made out of brick. It was quite unimpressive, but provided excellent shelter when storms hit the town. Zak and Spike dismounted Flygon, who flew away. The brothers walked up Poliwrathâ€™s driveway, and Zak knocked on the door. Poliwrath opened it soon after.<br /><br />Poliwrath:<br />â€˜Ello, â€˜ello, whatâ€™ve we got here?<br /><br />Zak:<br />Good sir, we are in dire need of your help.<br /><br />Poliwrath:<br />Erm, right. What with?<br /><br />Spike:<br />Well, you most certainly know that the townâ€™s water supply has been contaminated. We were thinking that the source would be in the reservoir, which you have access to.<br /><br />Poliwrath grabbed a key and walked out the door with the brothers.<br /><br />Poliwrath:<br />I know exactly where youâ€™re goinâ€™ with this. Weâ€™ll need to take a Flygon bus to get there.<br /><br />As if on cue, the same Flygon returned to Poliwrathâ€™s home.<br /><br />Flygon:<br />Someone need a ride?<br /><br />Zak:<br />To the reservoir!<br /><br />Flygon:<br />Very well! Hop on my back, and letâ€™s go!<br /><br />Zak, Spike, and Poliwrath took seats on Flygonâ€™s back, and the dragonfly whisked them away to a giant waterfall at the edge of the town. Poliwrath led the brothers to a building no bigger than a shed. He took out his key and unlocked the door, then opened it.<br /><br />Poliwrath:<br />Flygon, weâ€™re gonna need you to stay here, if you donâ€™t mind.<br /><br />Flygon:<br />I donâ€™t mind at all! Iâ€™m always happy to lend a hand!<br /><br />Poliwrath gave a confirming nod, and let the brothers into the shed. The building was nothing more than four walls, a roof, and a stairway that went underground. <br /><br />The stairs took them to a room with a large computer. The keyboard had dozens of keys on it, and various lights at the top. Several monitors were sitting on the wall, showing different parts of the reservoir.<br /><br />In front of the computer was a purple cobra. Arbok, a poison-type PokÃ©mon. The snake turned around the moment he heard Poliwrathâ€™s footsteps.<br /><br />Arbok:<br />Well, well, well. Look who it is. <br /><br />Poliwrath:<br />Whatâ€™re you up to this time, Arbok? Why have you poisoned the water?<br /><br />Spike:<br />You two know each other?<br /><br />Arbok:<br />Poliwrath and I worked together, but he had to fire me because what I wanted to do with the reservoir was not what he wanted to do with it.<br /><br />Zak:<br />And that was?<br /><br />Arbok:<br />I wanted to sell the water to outside sources and make a huge profit. Poliwrath, however, argued that this might allow those same outside sources to taint the water with chemicals or some such. When he let me go, I decided to simply poison the water myself, killing everyone in PokÃ©Town, making millions after selling it. Ultimately, the tadpoleâ€™s xenophobia will do him in.<br /><br />Spike:<br />How badly did you poison the water?!<br /><br />Arbok:<br />In its current state, it would do nothing but make people temporarily ill. <br /><br />Zak:<br />Thatâ€™s despicable! You wonâ€™t get away with this!<br /><br />Arbok sneered, and took a presumptuous tone.<br /><br />Arbok:<br />HA! Iâ€™ve already garnered enough of my own sludge to render the water undrinkable and uninhabitable. Youâ€™re more than welcome to try and stop meâ€¦<br /><br />Arbok pulled a lever on the keyboard down with the bottom of his tail.<br /><br />Arbok:<br />But youâ€™ll have to catch me first!<br /><br />At an unprecedented speed, Arbok zoomed by the trio, blazing up the stairs. Zak wasted no time going after him, leaving Spike and Poliwrath behind.<br /><br />Poliwrath looked at one of the leftmost screens, were he saw a gigantic barrel of sludge preparing to be tipped over.<br /><br />Poliwrath:<br />Oh, no! If that barrel falls, the goop will spread through the water supply too quickly for us to stop it!<br /><br />He walked over to the switch and pushed it upwards, stopping it from tipping.<br /><br />Spike:<br />That was thoroughly anticlimactic. <br /><br />Arbok blazed through the door to the outside world, with Zak hot in his tail. The caped crusader changed his position so that he was just beside the cobra, and, when he saw the chance, tackled him into the water. Splash! The rapids propelled them towards the waterfall at an alarming speed, and it would take a miracle for them to survive going over it.<br /><br />Arbok:<br />You fool! If we go over the waterfall, weâ€™ll both die!<br /><br />Zak:<br />Thatâ€™s a price Iâ€™m willing to pay to stop you, if it isnâ€™t too expensive!<br /><br />Arbok lunged for Zak and tried to bite him, but the electric mouse shuffled out of the way. Arbok swallowed the water, and rolled over to try and get Pichu-Man again. When Arbok was belly-up, Zak jumped onto his hood.<br /><br />Arbok:<br />What are you doing?<br /><br />Zak began delivering a flurry of punches upon Arbokâ€™s face. Although weak, they were incredibly annoying to the snake. <br /><br />Arbok snagged Zak with his long tail and flipped over onto his stomach, slamming his tail underwater and leaving it there, hoping to drown the hero. Zak was desperately struggling to break free of Arbokâ€™s grip, but the only sure-fire way to do so (using Thunderbolt), would kill him as well.<br /><br />Zak prepared to unleash all the electricity he could muster, willing to sacrifice himself for the greater good. Moments before he could do anything, Flygon flew down and lifted Arbok out of the water, saving Zak.<br /><br />Arbok:<br />What the?! Hey, put me down! Where do you think youâ€™re taking me?!<br /><br />Spike:<br />To jail, where you belong!<br /><br />Zak looked up and saw his brother and Poliwrath on Flygonâ€™s back. Arbok, unwilling to surrender, tightened his grip on Zakâ€™s body, hoping to suffocate him.<br /><br />Spike:<br />Nobody attempts to kill my brother and get away with it!<br /><br />Zak panicked and bit into Arbokâ€™s tail with his tiny fangs, and the resulting ounce of pain freed Zak from his grip, and Spike leaned over just in time to grab his brother, saving him and pulling him up.<br /><br />Zak:<br />Thanks, bro!<br /><br />Spike smiled back.<br /><br />Spike:<br />No problem.<br /><br />Zak took some time to recover, remaining quite as Flygon flew towards the PokÃ©Town jail. When he arrived, he landed at the front gates, where a Seviper and a Zangoose were standing guard. Flygon explained the situation, and the guards thanked everyone for their cooperation. The two guards took Arbok into custody, and Flygon flew away.<br /><br />When the Pichu brothers returned home, Spike made Zak a bowl of tomato soup, something their mother used to make them feel better when they were ill.<br /><br />Spike:<br />So, howâ€™re you feeling?<br /><br />Zak:<br />Well, aside from almost dying, Iâ€™d say that was a job well done.<br /><br />Spike:<br />Did your life flash before your eyes?<br /><br />Zak:<br />Iâ€™m not completely sure. Did we ever fight a Pidgeotto who was stealing food to feed her babies?<br /><br />Spike:<br />Uh, yeah, three days ago.<br /><br />Zak:<br />Oh, yeah. I forgot about that.<br /><br />The End[/center]


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Dunsparce and maganium sit and stare at the wall while doing absolutely nothing else for 288 hours


subject: Re: Reunion Thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OH I see how it is, don&#039;t quote me or anything. Just kidding. So how ya been PeachY? Life going? <br /><br />Eh for me, let&#039;s see, obviously i&#039;m older now, 19 to be exact, got into game design, wired a guitar from scratch, aaaaannnnd I&#039;m still about as immature as I was back then. XD<br /><br />So yeah, sprinkle some highschool diplomas, college in between, some traumatic/retarded shit in my life, then mix that up with a good dose of &quot;live and forgive&quot; and you got my life in a nutshell. I&#039;ll be honest, for me, life&#039;s not that terrible, granted I don&#039;t have a home to fall back on anymore, it could be a lot worse. I got my blue version, a group of friends, and I got the drive I needed for a while now to get my life back in gear. <br /><br />By the way who was all here BEFORE we had the &quot;nostalgia traffic&quot; came back? I remember being on here a few times with just a few people posting in &quot;Count to a million&quot; board, but that was about it... <br />


subject: Re: Hey Guys!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6756.msg191577#msg191577 date=1381762371]<br />[quote author=Papa Doc link=topic=6756.msg191569#msg191569 date=1381729057]<br />Thanks! We&#039;ll take over this place again soon enough&nbsp; :P<br />[/quote]<br />Of course!<br />[/quote]<br />M Bison: &quot;Of COURSE&quot; <br /><br />Technically, not really. Mutou Yami kinda is doing her own thing now. I think she&#039;s paranoid that people hate her or something, I guess it&#039;s part of her insomnia. Also before &quot;the gap&quot; (can we name that time period that please?) I recall a member known as Angrysmurf, haven&#039;t heard from him since. I don&#039;t know about you guys, but it kinda makes me wonder if some members are dead now. It would be pretty tragic to say the least. <br /> :(


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What are your thoughts of creepy pastas related to old pokemon glitches? <br /><br />My thoughts in a summarized representation:<br /><br />&quot;oh noez hyper realistic blood splattered on my gameboy screen after I encountered missingno. and...um... a spooky face appeared and flashed and it scared me, now i can&#039;t sleep! Warn everybody for me as I might be dead when posting this!<br /><br />Author&#039;s Edit 8/10/11: I am now dead<br /><br />p.s. really&quot;


subject: HOO BOY ANOTHER TOPIC
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  WHOA<br /><br />SHIT<br /><br />AREN&#039;T I WACKY.<br /><br /><br /><br /><br />i don&#039;t know. its near to 1 AM and i have nothing better to do.


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  same as it ever was. not particularly exciting but not terrible. making the somekindofmonthly terrible topic because i don&#039;t feel like sleeping yet. how you doin&#039;?<br /><br />[sub]actual conversation in a shitthread. is this real life?[/sub]


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6763.msg191605#msg191605 date=1381901520]<br />same as it ever was. not particularly exciting but not terrible. making the somekindofmonthly terrible topic because i don&#039;t feel like sleeping yet. how you doin&#039;?<br /><br />[sub]actual conversation in a shitthread. is this real life?[/sub]<br />[/quote]<br />I&#039;m actually doing pretty well. It&#039;s fall break for me, but it&#039;s the last day, but I feel well rested. I got back from my student org&#039;s meeting, it&#039;s an RP group, so met some pretty cool people. Watched this video and literally summed up my memory of the 90&#039;s http://www.youtube.com/watch?v=WmZbUZLHX-k and I just received Pokemon Red version that I&#039;m giving my sis for Christmas this year. Since I have a blue version I figured it&#039;s about time we relive the &quot;glory days&quot; that we keep talking about over the phone. <br /><br />So why you meh? 


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  that&#039;s cool. need to listen to that song later (seriously the pokemon and space jam theme. yes please.)<br /><br />i just don&#039;t have much going on at the moment is all. that&#039;ll be mitigated when i get another job and/or some kind of personal project.<br /><br />[sub]well this went in a different direction. is this just fantasy?[/sub]<br />[size=6pt]...not going to go through the whole song. pun&#039;s over go home.[/size]


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6763.msg191607#msg191607 date=1381902340]<br />that&#039;s cool. need to listen to that song later (seriously the pokemon and space jam theme. yes please.)<br /><br />i just don&#039;t have much going on at the moment is all. that&#039;ll be mitigated when i get another job and/or some kind of personal project.<br /><br />[sub]well this went in a different direction. is this just fantasy?[/sub]<br />[size=6pt]...not going to go through the whole song. pun&#039;s over go home.[/size]<br />[/quote]<br /><br />Heck I feel ya man, I gotta get an internship next semester, or at least some decent scholarships if I&#039;m going to make it. By the way &quot;Come on and SLAM, and welcome to JAPAN&quot; XD<br /><br />You doing college dude?


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  not really, no. i just don&#039;t really have any desire to deal with that kind of thing.<br /><br />kinda done with the education thing, y&#039;know? s&#039;just not for me.


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6763.msg191609#msg191609 date=1381902720]<br />not really, no. i just don&#039;t really have any desire to deal with that kind of thing.<br /><br />kinda done with the education thing, y&#039;know? s&#039;just not for me.<br />[/quote]<br />Hey, whatever works man. Heck, if I could find an easier way to convince people I&#039;m capable of doing a job without a signed piece of paper, I&#039;d do it. <br /><br />So what you do today? Been chilling?


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i hear that.<br /><br />and yeah, pretty much. that&#039;s really all i do at the moment. not that i&#039;m complaining.


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6763.msg191611#msg191611 date=1381903090]<br />i hear that.<br /><br />and yeah, pretty much. that&#039;s really all i do at the moment. not that i&#039;m complaining.<br />[/quote]<br /><br />Hey it&#039;s better than working so hard because you overestimated your limits. That&#039;s why I had to quit my job this year, I gotta focus on school because it gets me closer to my life goals. <br /><br />So you said you set projects for yourself? What kind of projects you do?


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  i didn&#039;t mean to imply i had or set any haha.<br /><br />i meant that i needed one or something. and i don&#039;t know what. i&#039;ll find something interesting, i&#039;m sure.<br /><br />[quote author=MissingNoGuy55 link=topic=6763.msg191613#msg191613 date=1381903460]<br />woo people on this late?<br /><br /><br />i can&#039;t sleep either :P<br />[/quote]<br />NIGHT OWLS UNITE


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6763.msg191614#msg191614 date=1381903479]<br />i didn&#039;t mean to imply i had or set any haha.<br /><br />i meant that i needed one or something. and i don&#039;t know what. i&#039;ll find something interesting, i&#039;m sure.<br /><br />[quote author=MissingNoGuy55 link=topic=6763.msg191613#msg191613 date=1381903460]<br />woo people on this late?<br /><br /><br />i can&#039;t sleep either :P<br />[/quote]<br />NIGHT OWLS UNITE<br />[/quote]<br /><br /><br />WOO


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6763.msg191613#msg191613 date=1381903460]<br /><br />woo people on this late?<br /><br /><br />i can&#039;t sleep either :P<br />[/quote]<br />Yeah dude XD join us, let&#039;s all talk over a martini or something.<br /><br />[quote author=Yuzihax link=topic=6763.msg191614#msg191614 date=1381903479]<br />i didn&#039;t mean to imply i had or set any haha.<br /><br />i meant that i needed one or something. and i don&#039;t know what. i&#039;ll find something interesting, i&#039;m sure.<br />[/quote]<br /><br />You like video games correct? Have you considered independent game design? I mean, it&#039;s like one of those long term projects, but it&#039;ll keep ya busy if you really are determined to finish it.


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i messed around with rpg maker and stuff when i was younger but i don&#039;t really have the patience (or skill, really) to create games.<br /><br />neat suggestion, though.


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6763.msg191617#msg191617 date=1381903742]<br />i messed around with rpg maker and stuff when i was younger but i don&#039;t really have the patience (or skill, really) to create games.<br /><br />neat suggestion, though.<br />[/quote]<br /><br />Ah, but skill comes from practice my friend. Let me tell you something, people underestimate how much they can really achieve. If you really want to do something, trust me, most likely you&#039;ll do it, and learn everything you need to to get there. Heck, I didn&#039;t wire that guitar in one night ya know. 


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Speaking of creating things, I really need to finish this up for Photon-Phoenix: [url=http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112]http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112[/url]


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  that&#039;s true. don&#039;t really think its my racket, though.<br /><br />[quote author=MissingNoGuy55 link=topic=6763.msg191619#msg191619 date=1381903885]<br />Speaking of creating things, I really need to finish this up for Photon-Phoenix: [url=http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112]http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112[/url]<br />[/quote]<br />he showed me that level once. the original&#039;s really lackluster.


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6763.msg191619#msg191619 date=1381903885]<br />Speaking of creating things, I really need to finish this up for Photon-Phoenix: [url=http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112]http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112[/url]<br />[/quote]<br />Dude, you did all of that?


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  Yeah, it was really difficult ripping the tilesets and porting them though.<br /><br /><br />[quote author=Yuzihax link=topic=6763.msg191620#msg191620 date=1381904029][font=verdana]that&#039;s true. don&#039;t really think its my racket, though.[/font][quote author=MissingNoGuy55 link=topic=6763.msg191619#msg191619 date=1381903885][font=verdana]Speaking of creating things, I really need to finish this up for Photon-Phoenix: [url=http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112]http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112[/url][/font][/quote][font=verdana]he showed me that level once. the original&#039;s really lackluster.[/font][/quote][font=verdana]Oh yeah, the second I was in the map I wanted to fix it up so bad.[/font]<br /><br />[font=verdana]And Yuzihax, I&#039;ve always been interested in RPG Maker but never bothered to get it. Is it difficult in any way?[/font]


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6763.msg191622#msg191622 date=1381904289]<br />Yeah, it was really difficult ripping the tilesets and porting them though.<br /><br /><br />[quote author=Yuzihax link=topic=6763.msg191620#msg191620 date=1381904029][font=verdana]that&#039;s true. don&#039;t really think its my racket, though.[/font][quote author=MissingNoGuy55 link=topic=6763.msg191619#msg191619 date=1381903885][font=verdana]Speaking of creating things, I really need to finish this up for Photon-Phoenix: [url=http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112]http://forums.glitchcity.info/index.php/topic,6687.msg190112.html#msg190112[/url][/font][/quote][font=verdana]he showed me that level once. the original&#039;s really lackluster.[/font][/quote][font=verdana]Oh yeah, the second I was in the map I wanted to fix it up so bad.[/font]<br /><br />[font=verdana]And Yuzihax, I&#039;ve always been interested in RPG Maker but never bothered to get it. Is it difficult in any way?[/font]<br />[/quote]<br /><br />I can answer that<br />It depends. When you first start, I&#039;d recommend you use the preset characters and tilesets to learn the mechanics of how the engine works. When you start making your own sheets however, you have to line up the sprites in a specific order as the engine is programmed to read the sheet in that specific order. If you want to test it out free and legally, I&#039;d recommend the old port &quot;Rpg maker 2003&quot; as it&#039;s easy to find online. If you take the time to learn a few tutorials, the rest should come naturally (besides editing the engine). <br /><br />Also it depends on what TYPE of game you are making, a lot of codes can be found online for the newer port RPG maker XP and VX, so changing some mechanics isn&#039;t as hard but it does take work. Would I recommend this to a newby? YES, but only if he has the actual motivation.


subject: Re: Reunion Thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6576.msg191600#msg191600 date=1381896778]<br />OH I see how it is, don&#039;t quote me or anything. Just kidding. So how ya been PeachY? Life going? <br /><br />Eh for me, let&#039;s see, obviously i&#039;m older now, 19 to be exact, got into game design, wired a guitar from scratch, aaaaannnnd I&#039;m still about as immature as I was back then. XD<br /><br />So yeah, sprinkle some highschool diplomas, college in between, some traumatic/retarded shit in my life, then mix that up with a good dose of &quot;live and forgive&quot; and you got my life in a nutshell. I&#039;ll be honest, for me, life&#039;s not that terrible, granted I don&#039;t have a home to fall back on anymore, it could be a lot worse. I got my blue version, a group of friends, and I got the drive I needed for a while now to get my life back in gear. <br /><br />By the way who was all here BEFORE we had the &quot;nostalgia traffic&quot; came back? I remember being on here a few times with just a few people posting in &quot;Count to a million&quot; board, but that was about it...<br />[/quote] Good. I&#039;m in college now going for a technical degree in nursing and working on music. I&#039;d be lying if I said I haven&#039;t gone through shit as well, more than I care to share with you here. Keep your head high tachi, I admire your strength and honesty. I don&#039;t know why we&#039;re all here again, but I&#039;m happy we are


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What&#039;s up. Guess I&#039;m not the only one who stays up<br />because of sheer boredom. Speaking of games, I don&#039;t<br />know if it&#039;s because I&#039;m 20 or just too busy with life but<br />I just can&#039;t sit and enjoy playing a game anymore. I hope X and Y<br />bring back the feeling of excitement especially since I avoided as much<br />spoilers as I could but I can&#039;t be sure. Anyone else experiencing anything<br />similar to this?


subject: Re: Hey Guys!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6756.msg191601#msg191601 date=1381897326]<br />[quote author=SCf3 link=topic=6756.msg191577#msg191577 date=1381762371]<br />[quote author=Papa Doc link=topic=6756.msg191569#msg191569 date=1381729057]<br />Thanks! We&#039;ll take over this place again soon enough&nbsp; :P<br />[/quote]<br />Of course!<br />[/quote]<br />M Bison: &quot;Of COURSE&quot; <br /><br />Technically, not really. Mutou Yami kinda is doing her own thing now. I think she&#039;s paranoid that people hate her or something, I guess it&#039;s part of her insomnia. Also before &quot;the gap&quot; (can we name that time period that please?) I recall a member known as Angrysmurf, haven&#039;t heard from him since. I don&#039;t know about you guys, but it kinda makes me wonder if some members are dead now. It would be pretty tragic to say the least. <br /> :(<br />[/quote]<br />Haha. I hope no one is dead, I have a few max revives on hand just in case : p


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do wonder why a lot of creepypasta seems to be centered around video game glitches. I suppose it&#039;s because glitches can be pretty scary, when I was younger I actually used to get nightmarish-type hallucinations (but I was fully awake) from the Sad Mac error screen on Apple computers back in the days, and I always got a sensation of fear from visiting Glitch City and more or less nothing else.<br /><br />I think if I ever was to develop a Pokemon fangame, it would probably be centered around glitches and have some psychological horror elements. Or maybe someone else will make that. It&#039;d be pretty cool.


subject: Re: Hey Guys!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6756.msg191601#msg191601 date=1381897326]<br />[quote author=SCf3 link=topic=6756.msg191577#msg191577 date=1381762371]<br />[quote author=Papa Doc link=topic=6756.msg191569#msg191569 date=1381729057]<br />Thanks! We&#039;ll take over this place again soon enough&nbsp; :P<br />[/quote]<br />Of course!<br />[/quote]<br />M Bison: &quot;Of COURSE&quot; <br /><br />Technically, not really. Mutou Yami kinda is doing her own thing now. I think she&#039;s paranoid that people hate her or something, I guess it&#039;s part of her insomnia. Also before &quot;the gap&quot; (can we name that time period that please?) I recall a member known as Angrysmurf, haven&#039;t heard from him since. I don&#039;t know about you guys, but it kinda makes me wonder if some members are dead now. It would be pretty tragic to say the least. <br /> :(<br />[/quote]<br /><br />Angrysmurf&#039;s posted in the COTM thread three months ago, so if he&#039;s dead he&#039;d have to have died very recently. But by that logic, a lot of people we haven&#039;t seen in an immediate timeframe could be dead. I&#039;m sure that&#039;s probably not the case.<br /><br />But hey, stalking people is fun. What&#039;s say we all go gather a list of people who used to frequent GCLF and now don&#039;t and confirm if they&#039;re dead or not? (I know at least two people who would be on that list are as of about a month still alive)<br /><br />Oh right, and welcome back Papa Doc.


subject: Re: Hey Guys!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6756.msg191629#msg191629 date=1381909655]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6756.msg191601#msg191601 date=1381897326]<br />[quote author=SCf3 link=topic=6756.msg191577#msg191577 date=1381762371]<br />[quote author=Papa Doc link=topic=6756.msg191569#msg191569 date=1381729057]<br />Thanks! We&#039;ll take over this place again soon enough&nbsp; :P<br />[/quote]<br />Of course!<br />[/quote]<br />M Bison: &quot;Of COURSE&quot; <br /><br />Technically, not really. Mutou Yami kinda is doing her own thing now. I think she&#039;s paranoid that people hate her or something, I guess it&#039;s part of her insomnia. Also before &quot;the gap&quot; (can we name that time period that please?) I recall a member known as Angrysmurf, haven&#039;t heard from him since. I don&#039;t know about you guys, but it kinda makes me wonder if some members are dead now. It would be pretty tragic to say the least. <br /> :(<br />[/quote]<br /><br />Angrysmurf&#039;s posted in the COTM thread three months ago, so if he&#039;s dead he&#039;d have to have died very recently. But by that logic, a lot of people we haven&#039;t seen in an immediate timeframe could be dead. I&#039;m sure that&#039;s probably not the case.<br /><br />But hey, stalking people is fun. What&#039;s say we all go gather a list of people who used to frequent GCLF and now don&#039;t and confirm if they&#039;re dead or not? (I know at least two people who would be on that list are as of about a month still alive)<br /><br />Oh right, and welcome back Papa Doc.<br />[/quote]<br />Thanks. I hope you&#039;re not serious, people move on. Most of us were teens back in the &quot;good &#039;ol days&quot;<br />and it&#039;s only natural to assume they no longer care about that moment in time. Who&#039;s to say though,<br />if any of our members have died may they rest in peace. I&#039;ll hope for the best.


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think at the time it was Xubuntu 13.04, though I got fed up with it and switched to Fedora recently.


subject: Re: A picture of myself having dinner with my waifu
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice. I just recently installed Ubuntu that I&#039;m dual booting with Windows 7. I like it a lot so far but I&#039;m trying to get the hang of customizing unity visually<br />and it&#039;s very frustrating.


subject: Re: Hey Guys!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6756.msg191630#msg191630 date=1381909997]<br />[quote author=Zowayix link=topic=6756.msg191629#msg191629 date=1381909655]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6756.msg191601#msg191601 date=1381897326]<br />[quote author=SCf3 link=topic=6756.msg191577#msg191577 date=1381762371]<br />[quote author=Papa Doc link=topic=6756.msg191569#msg191569 date=1381729057]<br />Thanks! We&#039;ll take over this place again soon enough&nbsp; :P<br />[/quote]<br />Of course!<br />[/quote]<br />M Bison: &quot;Of COURSE&quot; <br /><br />Technically, not really. Mutou Yami kinda is doing her own thing now. I think she&#039;s paranoid that people hate her or something, I guess it&#039;s part of her insomnia. Also before &quot;the gap&quot; (can we name that time period that please?) I recall a member known as Angrysmurf, haven&#039;t heard from him since. I don&#039;t know about you guys, but it kinda makes me wonder if some members are dead now. It would be pretty tragic to say the least. <br /> :(<br />[/quote]<br /><br />Angrysmurf&#039;s posted in the COTM thread three months ago, so if he&#039;s dead he&#039;d have to have died very recently. But by that logic, a lot of people we haven&#039;t seen in an immediate timeframe could be dead. I&#039;m sure that&#039;s probably not the case.<br /><br />But hey, stalking people is fun. What&#039;s say we all go gather a list of people who used to frequent GCLF and now don&#039;t and confirm if they&#039;re dead or not? (I know at least two people who would be on that list are as of about a month still alive)<br /><br />Oh right, and welcome back Papa Doc.<br />[/quote]<br />Thanks. I hope you&#039;re not serious, people move on.<br />[/quote]<br /><br />I am completely serious. Nobody leaves this place. [b]NOBODY[/b]. Once you enter this site, you are here.<br />Forever.<br />For the rest of your.. entire days.<br /><br />Yeah okay I was a bit joking, though I maintain my point about stalking people being fun (and I am curious as to what all the missing members are up to these days, even if it&#039;s not here)


subject: Re: Hey Guys!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6756.msg191634#msg191634 date=1381910857]<br />[quote author=Papa Doc link=topic=6756.msg191630#msg191630 date=1381909997]<br />[quote author=Zowayix link=topic=6756.msg191629#msg191629 date=1381909655]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6756.msg191601#msg191601 date=1381897326]<br />[quote author=SCf3 link=topic=6756.msg191577#msg191577 date=1381762371]<br />[quote author=Papa Doc link=topic=6756.msg191569#msg191569 date=1381729057]<br />Thanks! We&#039;ll take over this place again soon enough&nbsp; :P<br />[/quote]<br />Of course!<br />[/quote]<br />M Bison: &quot;Of COURSE&quot; <br /><br />Technically, not really. Mutou Yami kinda is doing her own thing now. I think she&#039;s paranoid that people hate her or something, I guess it&#039;s part of her insomnia. Also before &quot;the gap&quot; (can we name that time period that please?) I recall a member known as Angrysmurf, haven&#039;t heard from him since. I don&#039;t know about you guys, but it kinda makes me wonder if some members are dead now. It would be pretty tragic to say the least. <br /> :(<br />[/quote]<br /><br />Angrysmurf&#039;s posted in the COTM thread three months ago, so if he&#039;s dead he&#039;d have to have died very recently. But by that logic, a lot of people we haven&#039;t seen in an immediate timeframe could be dead. I&#039;m sure that&#039;s probably not the case.<br /><br />But hey, stalking people is fun. What&#039;s say we all go gather a list of people who used to frequent GCLF and now don&#039;t and confirm if they&#039;re dead or not? (I know at least two people who would be on that list are as of about a month still alive)<br /><br />Oh right, and welcome back Papa Doc.<br />[/quote]<br />Thanks. I hope you&#039;re not serious, people move on.<br />[/quote]<br /><br />I am completely serious. Nobody leaves this place. [b]NOBODY[/b]. Once you enter this site, you are here.<br />Forever.<br />For the rest of your.. entire days.<br /><br />Yeah okay I was a bit joking, though I maintain my point about stalking people being fun (and I am curious as to what all the missing members are up to these days, even if it&#039;s not here)<br />[/quote]<br />I see. Explains why you&#039;re here doesn&#039;t it? Haha. Yeah that would be interesting to find out, I&#039;ll leave the stalking to you : p


subject: Re: The Member's Guide to Topiclessness
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg191628#msg191628 date=1381908888]<br />I do wonder why a lot of creepypasta seems to be centered around video game glitches. I suppose it&#039;s because glitches can be pretty scary, when I was younger I actually used to get nightmarish-type hallucinations (but I was fully awake) from the Sad Mac error screen on Apple computers back in the days, and I always got a sensation of fear from visiting Glitch City and more or less nothing else.<br /><br />I think if I ever was to develop a Pokemon fangame, it would probably be centered around glitches and have some psychological horror elements. Or maybe someone else will make that. It&#039;d be pretty cool.<br />[/quote]The only PokÃ©mon creepypasta that ever scared me was probably Lost Silver. No jump scares or any stupid stuff, just [b]really eerie.[/b]<br /><br /><br />Most of what the author explains actually sounds like some kind of weird glitch and a &quot;sadistic hack&quot;. Someone actually made a fan-game based around it if I recall correctly.


subject: SHOCK TROOPERS
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: clip
body:
  No enemy has given me more crap than Shock Troopers from Half-Life: Opposing Force. The fucking second they see you, they shoot these lasers which do a ton of damage [b]per hit[/b] in quick succession.<br /><br /><br />Then there&#039;s this:<br /><br /><br />[img]http://i.imgur.com/kpEGCMa.jpg?1?4601[/img]<br /><br /><br />You saw it folks, he didn&#039;t die from a rocket to the face.<br /><br /><br />What&#039;s worse is that these guys have a certain type of grenade that when it explodes near you it kills you [i]by dismemberment[/i]<br /><br /><br />tl;dr Don&#039;t fight these guys without support because they&#039;re haaaaaard.<br /><br /><br />Have you guys fought these jerks?


subject: Re: Hey Guys!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  O_O okay zowayix... I think it&#039;s time we have an intervention about this...uh...issue.<br /><br />Oh heeeeey, papa doc&#039;s back. :D You&#039;d like to host the intervention wouldn&#039;t you? Of course you would, what am I saying...<br />*runs away*


subject: Re: SHOCK TROOPERS
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  the shock troopers were the absolute biggest pain in the ass to deal with.<br /><br />those big spider alien things that also shot lightning sucked too.<br /><br />[sub]i haven&#039;t played half-life legitimately for ages. no regrets, though. fuck those things.[/sub]<br />[size=3pt]i may or may not have recently discovered the joys of font sizes[/size]


subject: Re: Lumiose City Save Glitch?
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So it seems that a workaround was found that involves mashing the Home button as the game loads:<br /><br />http://www.reddit.com/r/pokemon/comments/1ok1ve/psa_how_to_fix_your_frozen_pokemon_xy/<br /><br />I&#039;m curious to whether other people have gotten this to work.


subject: Re: The Member's Guide to Topiclessness
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here ya go: http://www.youtube.com/watch?v=z7x01qxwOqU<br /><br />But I think Creepy Black (with that additional ending) is much creepier. The ending still haunts me.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg191602#msg191602 date=1381897883]<br />What are your thoughts of creepy pastas related to old pokemon glitches? <br /><br />My thoughts in a summarized representation:<br /><br />&quot;oh noez hyper realistic blood splattered on my gameboy screen after I encountered missingno. and...um... a spooky face appeared and flashed and it scared me, now i can&#039;t sleep! Warn everybody for me as I might be dead when posting this!<br /><br />Author&#039;s Edit 8/10/11: I am now dead<br /><br />p.s. really&quot;<br />[/quote]<br /><br />ADN TEHN MISINGO GRABD ME ADN PULLD ME INTO TEH GAEM ADN NOW MSISISISISNGO ECSPAED ITNO TEH REEYUL WARULD!!1


subject: Re: SHOCK TROOPERS
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6764.msg191640#msg191640 date=1381933846]<br />those big spider alien things that also shot lightning sucked too.<br />[/quote]Oh god I hate those too.<br /><br /><br />[size=6pt]Also font sizes are cool too[/size]


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg191645#msg191645 date=1381950733]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg191602#msg191602 date=1381897883]<br />What are your thoughts of creepy pastas related to old pokemon glitches? <br /><br />My thoughts in a summarized representation:<br /><br />&quot;oh noez hyper realistic blood splattered on my gameboy screen after I encountered missingno. and...um... a spooky face appeared and flashed and it scared me, now i can&#039;t sleep! Warn everybody for me as I might be dead when posting this!<br /><br />Author&#039;s Edit 8/10/11: I am now dead<br /><br />p.s. really&quot;<br />[/quote]<br /><br />ADN TEHN MISINGO GRABD ME ADN PULLD ME INTO TEH GAEM ADN NOW MSISISISISNGO ECSPAED ITNO TEH REEYUL WARULD!!1<br />[/quote]<br />AFTR I DYED I CAM BAK AS A MSISISISISNGO TOO, NWO I CNA EATZ YUO UPPP!!!! <br /><br /><br />What are your guys thoughts about censors throughout japanese media coming into the states? this sake bottle has to be one of my favorites. The episode consisted of people drinking hot sauce FROM the bottle and thus getting &quot;dizzy&quot;. The best part was laughing at the red sharpie marks all over the bottles. (dear god, you&#039;d think I&#039;d learn my lesson about watching bad animes after watching all 3 seasons of beyblade for a review...)<br />[img]http://yugico.com/customcard/9433.jpg[/img]


subject: Finish the story!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is kind of a game where we input our own writing skills to finish a part or chapter. So basically I&#039;ll start, you finish, person finishes the other, etc.<br /><br />Once upon a time in a galaxy far far away, there was born a little wee man with green trousers. The little wee man with green trousers decided that it was time he had a hat, so he flew his rainbow powered space travel device to Space Australia where he went to Big-Bang Lots. The little wee man with green trousers was having much of a fret trying to interpret the price tag on his favorite brand of green hats. The little wee man with green trousers suddenly remembered&nbsp; what his father said to him as a wee wee child, &quot;little wee man with green trousers, you&#039;re a good little lad. You&#039;ll know what that means in time&quot; and thus the little wee man knew what he had to do. After escaping his man-made nuclear explosions in Space Australia, the little wee man with green trousers rejoiced as he had his favorite brand hat. <br />Flying in his rainbow powered space travel device for some time now, The little wee man with green trousers...<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The only animu I watch is Medabots. It hasn&#039;t been aired in like ten years, but I have season one on DVD. Still trying to find season two.<br /><br />An early episode (I think it was the second episode) had Metabee finding a watermelon and glomping it. Metabee is basically the token black character of the show, but the creators got away with it by saying that he&#039;s based on a type of beatle which enjoys melon (such a thing does exist).<br /><br />To make it funnier, Metabee&#039;s voice actor, Joseph Motiki, is black.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg191649#msg191649 date=1381953104]<br />The only animu I watch is Medabots. It hasn&#039;t been aired in like ten years, but I have season one on DVD. Still trying to find season two.<br /><br />An early episode (I think it was the second episode) had Metabee finding a watermelon and glomping it. Metabee is basically the token black character of the show, but the creators got away with it by saying that he&#039;s based on a type of beatle which enjoys melon (such a thing does exist).<br /><br />To make it funnier, Metabee&#039;s voice actor, Joseph Motiki, is black.<br />[/quote]<br />Metabee - voiced by [s]Token Black[/s] Trey Parker or Matt Smith.<br />I haven&#039;t heard about medabots forEVER now. You know you could probably search the internet for season 2 in a possibly legal or not legal manner. <br />


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191641#msg191641 date=1381933981]<br />wait..why does your...why does your mousepad have boobies???<br />[/quote]<br /><br />Is that.. Is that even a valid question? Why [i]wouldn&#039;t[/i] it have titties? For that matter, why doesn&#039;t yours?


subject: Re: Lumiose City Save Glitch?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From what I&#039;ve heard, this is because of the [s]prostitution customers[/s] taxis in the city, which somehow mess with the loading of 3D models and textures etc (which is why the workaround supposedly works, because it gives the game time to load or something like that).<br /><br />Never happened to me, luckily. I suppose if we want to figure out for sure, we&#039;ll need someone who&#039;s brave (or not that caring about their save data) enough to go and save in front of some taxis and see what happens.


subject: Re: Hey Guys!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So is this one of those interventions where I come home from work one day and you&#039;re all just at my house to give me a talking to, or one where I actually have to go to a therapist or something myself? Because I&#039;d prefer the former. I hate booking appointments.


subject: Re: Lumiose City Save Glitch?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6760.msg191652#msg191652 date=1381996276]<br />From what I&#039;ve heard, this is because of the [s]prostitution customers[/s] taxis in the city, which somehow mess with the loading of 3D models and textures etc (which is why the workaround supposedly works, because it gives the game time to load or something like that).<br /><br />Never happened to me, luckily. I suppose if we want to figure out for sure, we&#039;ll need someone who&#039;s brave (or not that caring about their save data) enough to go and save in front of some taxis and see what happens.<br />[/quote]<br /><br />Unfortunately, I&#039;m in the middle of the E4. And I have a pretty good balanced team...


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg191649#msg191649 date=1381953104]<br />The only animu I watch is Medabots. It hasn&#039;t been aired in like ten years, but I have season one on DVD. Still trying to find season two.<br /><br />An early episode (I think it was the second episode) had Metabee finding a watermelon and glomping it. Metabee is basically the token black character of the show, but the creators got away with it by saying that he&#039;s based on a type of beatle which enjoys melon (such a thing does exist).<br /><br />To make it funnier, Metabee&#039;s voice actor, Joseph Motiki, is black.<br />[/quote]<br /><br />I wasn&#039;t able to tell from a quick Google where season 1 of this Medabots thingy ends and where season 2 begins, but this seems to have all of them except something called &quot;Medabots Spirit&quot;: <br />http://www.ebay.com.au/itm/MEDABOTS-COMPLETE-COLLECTION-VOLUME-1-12-ANIME-ROBOTS-ADV-FILMS-DVD-2002-2003-/251356982143?pt=US_DVD_HD_DVD_Blu_ray&amp;hash=item3a860b2b7f&amp;_uhb=1<br /><br />Anime can be quite the expensive obsession if you let it. (Probably just as well I have a full-time job)


subject: Re: Lumiose City Save Glitch?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d do it myself since I&#039;m only playing Pokemon X right now and Y is sitting there dormantly, but I don&#039;t want to lose my extra Torchic.


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6728.msg191651#msg191651 date=1381995977]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191641#msg191641 date=1381933981]<br />wait..why does your...why does your mousepad have boobies???<br />[/quote]<br /><br />Is that.. Is that even a valid question? Why [i]wouldn&#039;t[/i] it have titties? For that matter, why doesn&#039;t yours?<br />[/quote]<br />...considering not all mousepads have boobies...i think it&#039;s a valid question. Mine doesn&#039;t have boobies....it has a picture of water droplets....and it makes sense why it doesn&#039;t have boobies...


subject: Re: Hey Guys!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hate to break it to you guys but I&#039;m out. You&#039;re a big boy Tachi I think you can<br />handle an intervention on your own. Later


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191663#msg191663 date=1382031204]<br />[quote author=Zowayix link=topic=6728.msg191651#msg191651 date=1381995977]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191641#msg191641 date=1381933981]<br />wait..why does your...why does your mousepad have boobies???<br />[/quote]<br /><br />Is that.. Is that even a valid question? Why [i]wouldn&#039;t[/i] it have titties? For that matter, why doesn&#039;t yours?<br />[/quote]<br />...considering not all mousepads have boobies...i think it&#039;s a valid question. Mine doesn&#039;t have boobies....it has a picture of water droplets....and it makes sense why it doesn&#039;t have boobies...<br />[/quote]<br /><br />Perhaps I should rephrase my question. We are both aware of the fact that there exists mousepads with breasts. So, the question becomes: Why don&#039;t you have one of those mousepads? And why is it even a valid question to ask why the mousepad which I currently use is one of these mousepads?


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6728.msg191666#msg191666 date=1382070680]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191663#msg191663 date=1382031204]<br />[quote author=Zowayix link=topic=6728.msg191651#msg191651 date=1381995977]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191641#msg191641 date=1381933981]<br />wait..why does your...why does your mousepad have boobies???<br />[/quote]<br /><br />Is that.. Is that even a valid question? Why [i]wouldn&#039;t[/i] it have titties? For that matter, why doesn&#039;t yours?<br />[/quote]<br />...considering not all mousepads have boobies...i think it&#039;s a valid question. Mine doesn&#039;t have boobies....it has a picture of water droplets....and it makes sense why it doesn&#039;t have boobies...<br />[/quote]<br /><br />Perhaps I should rephrase my question. We are both aware of the fact that there exists mousepads with breasts. So, the question becomes: Why don&#039;t you have one of those mousepads? And why is it even a valid question to ask why the mousepad which I currently use is one of these mousepads?<br />[/quote]<br />Um, the reason why I don&#039;t own one is due to multiple reasons<br />A) Breasts are distracting<br />B ) I like to leave a good impression on women if they visit<br />C) ._. why would I need a mousepad with breasts in the first place? <br />D) My mousepad works pretty good, kinda wish I could change the print though<br />E) Wouldn&#039;t the boobs get in the way of your...mousing? (is that the correct term? what term you kids using these days?)<br />F) It wouldn&#039;t fit in my laptop bag (no seriously, I have a huge off-brand drawing tablet, controllers and a bunch of other stuff)<br />G) I&#039;m pretty sure it wasn&#039;t a 50 cent mousepad...<br /><br />and why is it a relevant question<br />A) never seen one, you sparked my curiosity<br />B ) Because I don&#039;t really know you on that level (thoughts, ideals, values, etc.)<br />C) &quot;there isn&#039;t a stupid question&quot; Which can be taken as one who seeks knowledge isn&#039;t stupid...<br />D) Isn&#039;t your wife or waifu jealous of that? ._o I mean,[b] her[/b] boobs don&#039;t compare to that mouse pad...


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191668#msg191668 date=1382071838]<br />[quote author=Zowayix link=topic=6728.msg191666#msg191666 date=1382070680]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191663#msg191663 date=1382031204]<br />[quote author=Zowayix link=topic=6728.msg191651#msg191651 date=1381995977]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg191641#msg191641 date=1381933981]<br />wait..why does your...why does your mousepad have boobies???<br />[/quote]<br /><br />Is that.. Is that even a valid question? Why [i]wouldn&#039;t[/i] it have titties? For that matter, why doesn&#039;t yours?<br />[/quote]<br />...considering not all mousepads have boobies...i think it&#039;s a valid question. Mine doesn&#039;t have boobies....it has a picture of water droplets....and it makes sense why it doesn&#039;t have boobies...<br />[/quote]<br /><br />Perhaps I should rephrase my question. We are both aware of the fact that there exists mousepads with breasts. So, the question becomes: Why don&#039;t you have one of those mousepads? And why is it even a valid question<br /> to ask why the mousepad which I currently use is one of these mousepads?<br />[/quote]<br />Um, the reason why I don&#039;t own one is due to multiple reasons<br />A) Breasts are distracting<br />B ) I like to leave a good impression on women if they visit<br />C) ._. why would I need a mousepad with breasts in the first place? <br />D) My mousepad works pretty good, kinda wish I could change the print though<br />E) Wouldn&#039;t the boobs get in the way of your...mousing? (is that the correct term? what term you kids using these days?)<br />F) It wouldn&#039;t fit in my laptop bag (no seriously, I have a huge off-brand drawing tablet, controllers and a bunch of other stuff)<br />G) I&#039;m pretty sure it wasn&#039;t a 50 cent mousepad...<br /><br />and why is it a relevant question<br />A) never seen one, you sparked my curiosity<br />B ) Because I don&#039;t really know you on that level (thoughts, ideals, values, etc.)<br />C) &quot;there isn&#039;t a stupid question&quot; Which can be taken as one who seeks knowledge isn&#039;t stupid...<br />D) Isn&#039;t your wife or waifu jealous of that? ._o I mean,[b] her[/b] boobs don&#039;t compare to that mouse pad...<br />[/quote]<br /><br />1E) The boobs actually act as a wrist rest, so you rest your wrist on them<br />1G) As I recall, it only cost me about $10-15. There are some which are like $70 but I haven&#039;t got any of those (but if they had Higurashi characters I totally would)<br />2B) Surely you all know me well enough by now that I&#039;m a pervert.<br />2D) There&#039;s a screenshot from Higurashi no Naku Koro Ni: Kira episode 3 which I won&#039;t show here that disproves the breast size part of that, though I&#039;m actually not sure if it&#039;s considered adultery to have such a mousepad with a different character<br /> on it. Though if I ever become a country musician, I am going to make a song called &quot;I Cheated on My Waifu With My Mousepad&quot;<br /><br />All the rest I guess are fair enough points.


subject: Re: Lumiose City Save Glitch?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From Serebii:<br /><br />[quote]12:26: Nintendo have issued a press release about the Lumiose City save bug, where the game can glitch out if you save in the boulevards of Lumiose City. They issued a map of where not to save, indicated by the blue gradient, and have stated that they are working on a fix and recommend saving in the buildings of Lumiose City if you have to save in the city at all.<br /><br />[img]http://serebii.net/lumiosemap.jpg[/img][/quote]


subject: Re: Lumiose City Save Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That&#039;s great to hear! So it only occurs in North and South Boulevard? Also, [url=http://www.nintendo.co.jp/3ds/ekjj/info/index.html]here[/url]&#039;s the original page for reference.


subject: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b][font=courier]I AM VERY DISGUSTED WITH THE TRASHY MAN. IN SPITE OF THE MONSTER, AND THE COACH, ONLY TRASHY, I WILL BEAT DOWN THEM ALL. FOR THIS I MUST STRENGTHEN MYSELF. THE MONSTER IS THE SAME TOO. COLLECT ALL THE TRASHY, RIGHTEOUS FELLOW ALL ARE UNPARDONABLE! YOU DON&#039;T AFFECT ME. THE TRASHY STROLLING IS AN EYESORE![/font][/b]


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6766.msg191684#msg191684 date=1382123540]<br />[b][font=courier]I AM VERY DISGUSTED WITH THE TRASHY MAN. IN SPITE OF THE MONSTER, AND THE COACH, ONLY TRASHY, I WILL BEAT DOWN THEM ALL. FOR THIS I MUST STRENGTHEN MYSELF. THE MONSTER IS THE SAME TOO. COLLECT ALL THE TRASHY, RIGHTEOUS FELLOW ALL ARE UNPARDONABLE! YOU DON&#039;T AFFECT ME. THE TRASHY STROLLING IS AN EYESORE![/font][/b]<br />[/quote]<br />[img]http://fc01.deviantart.net/fs71/f/2013/025/0/9/trubbish_needs_some_love_by_mrmenworld2010-d5spfuc.jpg[/img]


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  NO MY FRIEND THE TRASHY MAN MAY BE OF EXQUISITE QUALITIES<br /><br /><br />[font=impact]YOU ARE SIMPLY MISSING OUT[/font]


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6766.msg191705#msg191705 date=1382213462]<br />what<br />[/quote]I have no clue to be honest.


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6766.msg191705#msg191705 date=1382213462]<br />what<br />[/quote]<br />[font=courier][b]THE MONSTERS, AS THE PEOPLE, ONLY LIVES, SOMETHING WILL HAPPEN, I HAD TASTED EVERYTHING, I FELT SAD. AS YOUR PREDECESSOR, I SHOULD TEACH YOU. BEFORE YOUR WERE BORN, I HAS BEEN TOGETHER WITH MONSTERS. BECAUSE WE HAVE THE SPIRIT NOT TO LOSE ABSOLUTELY, WHETHER OR NO, AND WE ARE CALLED &quot;WINTRY POPLAR AND WILLOW&quot; TO SEE MY MIGHT. [/b] [/font] 


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6766.msg191709#msg191709 date=1382221032]<br />[font=courier][b]THE MONSTERS, AS THE PEOPLE, ONLY LIVES, SOMETHING WILL HAPPEN, I HAD TASTED EVERYTHING, I FELT SAD. AS YOUR PREDECESSOR, I SHOULD TEACH YOU. BEFORE YOUR WERE BORN, I HAS BEEN TOGETHER WITH MONSTERS. BECAUSE WE HAVE THE SPIRIT NOT TO LOSE ABSOLUTELY, WHETHER OR NO, AND WE ARE CALLED &quot;WINTRY POPLAR AND WILLOW&quot; TO SEE MY MIGHT. [/b] [/font] <br />[/quote]<br />[quote author=Yuzihax link=topic=6766.msg191705#msg191705 date=1382213462]<br />what<br />[/quote]


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b][font=courier]TO LET THE MONSTER BECOMES STRONGER, THE COACH MUST BE STRONGER.<br />IF ONLY SO, THE MONSTER MUST BE STRONGER.[/font][/b] [sub][color=#bbbbbb]Viet Crystal FTW[/color][/sub]


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh so this is that thing where the &quot;DRUG BAG FUCK&quot; comes from. Here I was thinking you accidentally posted some crap in the Pokemon Discussion board and I was going to figure out what the hell you were smoking before I locked it, or something.<br /><br />I&#039;ll let you live, then.


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6766.msg191714#msg191714 date=1382254430]<br />Oh so this is that thing where the &quot;DRUG BAG f**k&quot; comes from.<br />[/quote]<br /><br />OH, how did I miss this one? I guess it&#039;s been a couple years since I last saw that mentioned though...


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6766.msg191713#msg191713 date=1382249667]<br />[b][font=courier]TO LET THE MONSTER BECOMES STRONGER, THE COACH MUST BE STRONGER.<br />IF ONLY SO, THE MONSTER MUST BE STRONGER.[/font][/b] [sub][color=#bbbbbb]Viet Crystal FTW[/color][/sub]<br />[/quote]<br /><br />[font=courier][b]GET ANGRY AS SOON AS THINKING THIS, YES, OUR LOVE MUST BECOME STRENGTH. [/b] [/font] 


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  Oh wow. Haven&#039;t even thought about Vietnamese Crystal for, like, ever.<br /><br />Need to give it an actual playthrough some time. Only ever played it for DRUG BAG and that was it.<br /><br />[sub]and apparently I&#039;m also trying out capitalization again. Perhaps a sign of the end times?[/sub]


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6766.msg191737#msg191737 date=1382378606]<br />Oh wow. Haven&#039;t even thought about Vietnamese Crystal for, like, ever.<br /><br />Need to give it an actual playthrough some time. Only ever played it for DRUG BAG and that was it.<br /><br />[sub]and apparently I&#039;m also trying out capitalization again. Perhaps a sign of the end times?[/sub]<br />[/quote]<br /><br />I have Viet Crystal ROM, but that&#039;s about it. I&#039;ve barely played it.<br /><br />(heck, I remember something on trs back when it was alive, where someone bought a Crystal cart from ebay that turned out to be viet crystal lol)


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6766.msg191738#msg191738 date=1382380876]<br />(heck, I remember something on trs back when it was alive, where someone bought a Crystal cart from ebay that turned out to be viet crystal lol)<br />[/quote]<br /><br />I remember a thing somehwere where someone bought a used Gen II cart (can&#039;t remember which game) from Gamestop and the previous owner had replaced the entire game with some creepypasta modified version...


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [quote author=blahpy link=topic=6766.msg191739#msg191739 date=1382394114]<br />I remember a thing somehwere where someone bought a used Gen II cart (can&#039;t remember which game) from Gamestop and the previous owner had replaced the entire game with some creepypasta modified version...<br />[/quote]<br />[url=http://creepypasta.wikia.com/wiki/Pok%C3%A9mon_Lost_Silver]Lost Silver[/url]?<br /><br />[quote author=Wack0 link=topic=6766.msg191738#msg191738 date=1382380876]<br />I have Viet Crystal ROM, but that&#039;s about it. I&#039;ve barely played it.<br />[/quote]<br />Probably because it doesn&#039;t seem worth the time until you&#039;re reminded about its ridiculousness.


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6766.msg191741#msg191741 date=1382400862]<br />[quote author=blahpy link=topic=6766.msg191739#msg191739 date=1382394114]<br />I remember a thing somehwere where someone bought a used Gen II cart (can&#039;t remember which game) from Gamestop and the previous owner had replaced the entire game with some creepypasta modified version...<br />[/quote]<br />[url=http://creepypasta.wikia.com/wiki/Pok%C3%A9mon_Lost_Silver]Lost Silver[/url]?<br />[/quote]<br /><br />Oh that&#039;s the one, but I had thought that Lost Silver version existed before the creepypasta, from the looks of it the guy made the story and then the game got made after, though...


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6766.msg191742#msg191742 date=1382415305]<br />[quote author=Yuzihax link=topic=6766.msg191741#msg191741 date=1382400862]<br />[quote author=blahpy link=topic=6766.msg191739#msg191739 date=1382394114]<br />I remember a thing somehwere where someone bought a used Gen II cart (can&#039;t remember which game) from Gamestop and the previous owner had replaced the entire game with some creepypasta modified version...<br />[/quote]<br />[url=http://creepypasta.wikia.com/wiki/Pok%C3%A9mon_Lost_Silver]Lost Silver[/url]?<br />[/quote]<br /><br />Oh that&#039;s the one, but I had thought that Lost Silver version existed before the creepypasta, from the looks of it the guy made the story and then the game got made after, though...<br />[/quote]<br />That guy asked the author for the permission to make the game (in GameMaker, not ROM hacking), and then the Hidden part was added by request of the author.


subject: Re: Lumiose City Save Glitch?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, there&#039;s a comment with some potentially informative information [url=http://cheezburger.com/7858012672]here[/url], copypasta&#039;d for your convenience:<br /><br />[quote author=Luxiel]<br />The game does not have issues reading the save data. Actually, the game has no problems at all. The 3DS system, however, try to interpret too many information at the same time. <br /> <br />The game has a dynamic camera feature, but the 3DS system isn&#039;t thatp owerfull, so they developed a dynamic rendering engine, which means what isn&#039;t in your view or right next to your character does not actually exist until it enters one of these cases. <br /> <br />Upon loading, the last known camera position is also loaded. Then, some object is loaded as part of the environment and block the view of your character, meaning the dynamic camera will have to adjust itself, but the system hasn&#039;t fully loaded the previous objects. All this occurs when the system is loading your personal data, lauching the PSS system on the lower screen, and reading from your SD Card to retrieve your friends list (that&#039;s why removing the SD card prior to load your game may fix the bug). The system then hangs because of too many things happening in the same time. <br /> <br />Mashing home sends a higher call to the system, since it has priority over the game (because it comes from the hardware). Once the system process it, the 3DS goes to home and the game processing is paused, giving the system time to unload unnecessary things and reload the correct state of the game, upon resuming. That&#039;s why that is fixed. <br /> <br />Nintendo can change the moment the dynamic features kick in, probably postponing it until after all the personal data has been processed, so it wouldn&#039;t hang the system.less<br />[/quote]<br /><br />If this is true, it explains quite a bit.


subject: Re: Lumiose City Save Glitch?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Indeed. I&#039;ve heard, however, that it only causes a freeze if you save in the affected areas before beating Team Flare at the Power Plant.


subject: Re: Bert's Album Reviews
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u][b]Blind Guardian: A Night At the Opera[/b][/u]<br />Strap yourselves in folks, this is the most over-the-top album ever made in the history of everything. Even Meat Loaf, with all his six-hour songs about motorcycles and fucking, never dared to venture this far into the world of ham.<br /><br />The turn of the century revived people&#039;s interest in metal, after all the grunge and tryhard edgy horseshit went away, although for some reason Nickelback didn&#039;t. I apologize. Dio made a stellar comeback with Magica, DragonForce made a landmark in power metal with Valley of the Damned, Rhapsody of Fire made more high-fantasy stories about dragons and swords, and Blind Guardian made...this.<br /><br />I can&#039;t really think of ways to describe this album. Bombastic? Yes. Over-the-top? Absolutely. Awesome? It&#039;s Blind Guardian, so of course it is. But even those phrases and words don&#039;t do the album justice.<br /><br />The Bards released several power metal classics in the &#039;90s, firmly cementing themselves in the genre with behemoths such as Somewhere Far Beyond, Tales From the Twilight World, and Imaginations From the Other Side. 2002 saw them taking a more progressive approach, shying away from their speed-power metal roots, but they came out mostly unscathed from fan reaction.<br /><br />A Night at the Opera still has songs based on literature and mythology, such as &#039;Battlefield&#039; (The Lay of Hildebrandt), &#039;The Soulforged&#039; (about Raestlin Majere from the Dragonlance novels), and &#039;Punishment Divine&#039; (Galileo&#039;s death). All these are standout tracks, but the song people talk about most is &#039;And Then there was Silence.&#039;<br /><br />&#039;Silence&#039; is an utter mammoth of a track, clocking in at a little over 14 minutes. It has become one of The Bard&#039;s most popular songs, but any newcomers to the band will probably find it a little unnecessary and bloated, even for its subject matter (The Trojan War). It&#039;s certainly not a horrible song by any means, but it makes the criminal mistake of not giving you a minute to catch your breathe as it plods along. There&#039;s nothing you could call a guitar solo in the track, which would make a perfect opportunity to do so, but there is a 30-second progression at eight minutes in, but your face is probably purple by then.<br /><br />Lyrics are typical Blind Guardian fare, as mentioned above. The band is in top form here, and you can basically hear singer Hansi Kursch running around, looking for more scenery to devour. The mixing leaves much to be desired, and it seems like the producer tried to create some kind of orgasmic wall of sound but didn&#039;t quite know what he was doing. Many of the songs are catchy, particularly &#039;The Soulforged&#039; and &#039;Under the Ice.&#039;<br /><br />There&#039;s some weird shit going on with the album&#039;s ballad, &#039;The Maiden and the Minstrel Knight.&#039; Blind Guardian, who&#039;ve given us stellar ballads such as &#039;The Bard&#039;s Song - In the Forest,&#039; and &#039;A Past and Future Secret,&#039; created this blunder of a track that wants to be &#039;A Past and Future Secret II,&#039; but it didn&#039;t quite make it.<br /><br />This album is certainly awesome by Blind Guardian standards, but people unfamiliar with the band might be pushed away from its utter ridiculousness. You should probably check out their previous efforts before checking out this one.<br /><br />Recommended songs: Battlefield, Under the Ice, The Soulforged, Punishment Divine, Sadly Sings Destiny<br />


subject: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Apparently, last July the [url=http://pokemonxandpokemony.com/?p=11700]names of three PokÃ©mon[/url] were registered as trademarks among the Japanese names of legitimate PokÃ©mon like Jigarude (Zygarde) and revealed by Melkor. These names are ãƒ‡ã‚£ã‚¢ãƒ³ã‚·ãƒ¼ (DianshÄ«), ãƒœãƒ«ã‚±ãƒ‹ã‚ªãƒ³ (Borukenion) and ãƒ•ãƒ¼ãƒ‘ (FÅ«pa).<br /><br />I&#039;m not sure how to search the [url=http://www3.ipdl.inpit.go.jp/cgi-bin/ET/ep_search.cgi]Japanese trademark database[/url] for the names however. Does anyone know how? Did I post the right link?<br /><br />Anyway, it is reported that three PokÃ©mon matching these names, #719 Diancie, #720 Volcanion and #721 Hoopa were posted on Serebii and shortly deleted. ([url=http://bmgf.bulbagarden.net/f693/diancie-volcanion-hoopa-leaked-rumor-157662/]screenshots[/url]) The types were Rock/Fairy, Fire/Water and Psychic/Ghost, respectively. These names match up with the aforementioned Japanese names and ostensibly their catch rates in respective order are 30, 3 and 3.<br /><br />There are three factors in games themselves that support that they exist.<br /><br />Firstly, [url=http://bmgf.bulbagarden.net/f693/diancie-volcanion-hoopa-leaked-rumor-157662/index2.html#post4953339]this[/url]. When you enter the name of a PokÃ©mon in the &quot;What PokÃ©mon?&quot; field for a PokÃ©mon that doesn&#039;t exist it takes a longer time for the game to return to the &quot;Seek PokÃ©mon&quot; screen and the loading circle can be observed, while when you enter the names for one of these three PokÃ©mon there is no loading circle.<br /><br />Secondly, if you deposit a PokÃ©mon and ask for one of these three PokÃ©mon with its name in all caps, the name will be automatically changed to its proper case (e.g. VOLCANION -&gt; Volcanion) while when I tried &quot;BFG&quot;, the game didn&#039;t adjust it to &quot;Bfg&quot;.<br /><br />Finally [url=http://imgur.com/lUbzeD5]this[/url]. It&#039;s possible to see another person&#039;s offer for Volcanion, at least. If you search for a level 31-40 female Goomy as of now, you can still see the offer for a Volcanion.<br /><br />(image embedded below)<br /><br />[img]http://i.imgur.com/lUbzeD5.jpg[/img]<br />Thoughts?


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This should be interesting to see. I&#039;m disappointed that our first fire/water type is a legendary, and an event on at that, but what can you do.


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m less interested in the event Pokemon and more interested in how GameFreak managed to keep this a secret for so long. Even though the 3DS hasn&#039;t been &quot;cracked&quot; yet, you&#039;d still think there&#039;d be a way to make the Pokedex access &quot;hidden&quot; numbers for unreleased Pokemon.<br /><br />I really hope Nintendo doesn&#039;t make this DLC though, especially paid DLC. 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Zowayix link=topic=6595.msg191532#msg191532 date=1381547703]<br />Yeah, how you like the international date line now? Suck it, America.<br />[/quote]<br /><br />Actually they were selling X and Y at Wal-Mart a few days before release here so nhyaa :P


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6768.msg191764#msg191764 date=1382566157]<br />I&#039;m less interested in the event Pokemon and more interested in how GameFreak managed to keep this a secret for so long. Even though the 3DS hasn&#039;t been &quot;cracked&quot; yet, you&#039;d still think there&#039;d be a way to make the Pokedex access &quot;hidden&quot; numbers for unreleased Pokemon.<br /><br />I really hope Nintendo doesn&#039;t make this DLC though, especially paid DLC.<br />[/quote]<br />I remember reading somewhere they would never have paid DLC...


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6595.msg191542#msg191542 date=1381605893]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6595.msg191541#msg191541 date=1381602279]<br />[quote author=Zowayix link=topic=6595.msg191532#msg191532 date=1381547703]<br />I&#039;ll just leave this here.<br /><br />Yeah, how you like the international date line now? Suck it, America.<br />[/quote]<br />gee, foam pokeballs. Seems totally worth pre ordering internationally...<br />[/quote]<br /><br />Actually, they&#039;re containers that can hold up to three Nintendo DS/3DS games in them. I&#039;m using mine to store Animal Crossing: New Leaf.<br />[/quote]<br />3 slots = X, Y and.... Z?<br />Also fuck you to whoever stretched the page.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6595.msg191777#msg191777 date=1382642297]<br />[quote author=Torchickens link=topic=6595.msg191542#msg191542 date=1381605893]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6595.msg191541#msg191541 date=1381602279]<br />[quote author=Zowayix link=topic=6595.msg191532#msg191532 date=1381547703]<br />I&#039;ll just leave this here.<br /><br />Yeah, how you like the international date line now? Suck it, America.<br />[/quote]<br />gee, foam pokeballs. Seems totally worth pre ordering internationally...<br />[/quote]<br /><br />Actually, they&#039;re containers that can hold up to three Nintendo DS/3DS games in them. I&#039;m using mine to store Animal Crossing: New Leaf.<br />[/quote]<br />3 slots = X, Y and.... Z?<br />Also fuck you to whoever stretched the page.<br />[/quote]<br /><br />I fixed it.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I&#039;ve got all these episodic stories of two Pichu brothers who fight crime lying around and was wondering if anyone knew of a decent website builder I could put them on? I was thinking of WordPress or something like that. Preferrably not Fanfiction.net.


subject: Re: HOO BOY ANOTHER TOPIC
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6763.msg191626#msg191626 date=1381908349]<br />What&#039;s up. Guess I&#039;m not the only one who stays up<br />because of sheer boredom. Speaking of games, I don&#039;t<br />know if it&#039;s because I&#039;m 20 or just too busy with life but<br />I just can&#039;t sit and enjoy playing a game anymore. I hope X and Y<br />bring back the feeling of excitement especially since I avoided as much<br />spoilers as I could but I can&#039;t be sure. Anyone else experiencing anything<br />similar to this?<br />[/quote]The kind of stuff that interests me is constantly changing, so I might be able to see where you&#039;re coming from. Can&#039;t say I&#039;m too busy with life though, haha.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [7:08:09 AM] Hemech: HRLL BE TURBED ATOUND AND GET SHOT IN THE BACK, HENCE PROVING HE COULDNT HEV AHOT HIMSELF


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been enjoying X a lot myself, but I&#039;m going through it slowly (got it the day after release and have 2 badges at the moment.) I&#039;m looking forward to when the RNG gets cracked.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here I was thinking I was pretty slow, I&#039;ve been playing since release date and I&#039;ve only just now got up to Frost Cavern. I suppose that&#039;s the one downside to having a full-time job. Then again, I have a warped standard of what the average time to complete a game is, e.g. some dude I work with claimed his brother beat the whole game in 2 days. Perhaps he was lying. Oh well.<br /><br />My overall impression so far is that the game is overall pretty good, but also seems a bit easy. 4/6 of my team are already past level 50 and I only have 6 badges. Either the E4 is going to be much higher levelled than any other region so far, or it really is that easy and the next time I play I should turn off the Exp. Share. Kinda wish they kept the difficulty changing things from B2W2 (or maybe they did and I don&#039;t know about them yet).


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  So recently I decided to back [url=http://www.kickstarter.com/projects/ebuch/pokemon-reorchestrated-presents-double-team]this Kickstarter project[/url], because I have too much money. You guys probably should too if you also have too much money and like Pokemon soundtrack rearrangements, but that&#039;s not what this post is about. This post is about a story.<br /><br />I was deciding which reward tier to aim for, and I figured to not bother with the last two because they just involve going to America. It&#039;s not so much that I don&#039;t ever want to go to America in my entire life (I sort of do feel that way sometimes, but I&#039;m sure it&#039;s not that much of a bad place as I make it out to be), it&#039;s just that understandably travel isn&#039;t included so I&#039;d have to start preparing to go there (and while I have nothing against a recording session (I&#039;ll probably watch that livestream), it&#039;s not worth the effort of travelling overseas just to see one). Also, from the perspective of real life, I&#039;d be just randomly travelling to a place I&#039;ve made statements in the past saying I probably don&#039;t want to travel to, and also when I&#039;ve stated that I don&#039;t like travelling in general (which is mostly true). So that would be socially awkward.<br /><br />I could just donate $500 or $666 or whatever I was planning on and just pick a lower tier, but I can&#039;t because it rustles my not-really-OCD-related jimmies. And would be socially awkward, at the very least internally, but also if someone asked me why I didn&#039;t pick the higher reward tier (and I would have to give an overly detailed explanation similar to the one above). So, I pledged $499.99, because I wanted to support the project as much as possible with a minimum of any kind of awkwardness for either parties. In retrospect, none of this even remotely matters as much as I think it does, but that&#039;s social anxiety disorder for you. Or Asperger&#039;s Syndrome. Or general insanity. Or just being a weirdo who needs to stop complaining. Your pick.<br /><br />And then today, I received this email.<br />[quote author=The people doing the project]<br />Hey Andrew, first off, thank you for your incredibly generous pledge! Braxton and I both received the notification and we were stunned! (super effective)<br /><br />We have to ask, because we&#039;re both really confused, but what made you stop a penny short of the $500 tier?? Seeing as how you&#039;re from Australia I would assume that traveling here is rather complicated, but we&#039;ll keep a spot reserved for you or someone under your name regardless!<br /><br />Eric (and Braxton)<br />[/quote]<br /><br />My plan to avoid social awkwardness has resulted in more social awkwardness. I can&#039;t just leave them hanging and never reply to them for the rest of my life, but on the other hand I wasn&#039;t prepared to handle this kind of situation (though I never really can be prepared for any kind of social interaction) and I don&#039;t know what I can possibly reply to them with, being under the limitations of social awkwardness.<br /><br />What do? All I can think of is play the role of an eccentric [s]billion[/s]two thousandishaire.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think if you be direct with them and just say &#039;sorry, I&#039;m not prepared to go to America. I appreciate the offer though.&#039; they&#039;ll understand. You don&#039;t even need to give a reason, because that&#039;s how it is. If they try to convince you to go, just repeat that you&#039;re not ready to go.


