# smf_messages

subject: Re: ENTER AT YOUR OWN PERIL
poster_name: CowgirlXena
poster_email: *****@*****
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body:
  I got one question then about our profiles on here then....<br /><br />https://www.youtube.com/watch?v=rHBD1J3Oo0s


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
   {Open, black screen}<br /><br /> {Start nature sound effects}<br /><br /> {Cue Castle screen}<br /><br /> {Fade to black}<br /><br /> {Cue lion roar in the background, calling the animals to gather<br /> to Pride Rock for the Ceremony.}<br /><br /> [THE CIRCLE OF LIFE]<br /><br /> [&nbsp; MS: Male Singer<br />&nbsp; &nbsp; BS: Background Singer<br />&nbsp; &nbsp; FS: Female Singer (lead) ]<br /><br /> {Sunrise on African grassland (lightly treed), in time with<br /> opening chant to The Circle of Life}<br /><br /> MS: Nants ingonyama bagithi Baba&nbsp; &nbsp;  [Here comes a lion, Father] <br /><br /> BS: Sithi uhm ingonyama&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [Oh yes, it&#039;s a lion]<br /><br /> {Various shots of animals raising their heads at the sunrise:<br /> rhinos, antelope, a cheetah, meerkats, storks...}<br /><br /> MS: Nants ingonyama bagithi Baba&nbsp; &nbsp;  [Here comes a lion, Father] <br /><br /> BS: Sithi uhhmm ingonyama&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [Oh yes, it&#039;s a lion]<br /><br />&nbsp; &nbsp;  Ingonyama<br /><br /> MS: Siyo Nqoba&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [We&#039;re going to conquer]<br /><br /> BS: Ingonyama<br />&nbsp; &nbsp;  Ingonyama nengw&#039; enamabala&nbsp; &nbsp; &nbsp;  [A lion and a leopard come to this open place]<br />&nbsp; &nbsp;  {repeats 5}<br /><br />&nbsp; &nbsp;  Ingonyama nengw&#039; enamabala (Se-to-kwa!)<br />&nbsp; &nbsp;  Ingonyama nengw&#039; enamabala (Asana)<br />&nbsp; &nbsp;  {repeats 1}<br /><br /> {The Circle of Life ground forms in the BS&#039;s and holds its<br /> pattern for eight bars. It is a non-chordal BS part. The<br /> progressions are in the medium ranges of the strings.<br /> Various pans and camera views of African animals, all<br /> moving. Coinciding with the FS pickup in the eighth bar,<br /> we first view the giraffes, panning to a long shot of all<br /> the animals in their procession}<br /><br /> [The Circle of life text]<br /><br /> FS: From the day we arrive on the planet<br />&nbsp; &nbsp;  And, blinking, step into the sun<br />&nbsp; &nbsp;  There&#039;s more to see than can ever be seen<br />&nbsp; &nbsp;  More to do than can ever be done<br /><br /> {Camera is panning and jumping to elephants, zebras, ants,<br /> birds, storks, etc... }<br /><br />&nbsp; &nbsp;  There&#039;s far too much to take in here<br />&nbsp; &nbsp;  More to find than can ever be found<br />&nbsp; &nbsp;  But the sun rolling high<br />&nbsp; &nbsp;  Through the sapphire sky<br />&nbsp; &nbsp;  Keeps great and small on the endless round<br /><br /> {When the &quot;The Circle of Life&quot; is mentioned the long-<br /> distance pan centers on Pride Rock where all the animals<br /> are gathering. Mufasa is on Pride Rock. Long camera arc to<br /> Mufasa and Zazu.}<br /><br />&nbsp; &nbsp;  It&#039;s the Circle of Life<br />&nbsp; &nbsp;  And it moves us all<br /><br /> {Zazu bows to Mufasa, who smiles and nods at him}<br /><br />&nbsp; &nbsp;  Through despair and hope<br />&nbsp; &nbsp;  Through faith and love<br /><br /> {Appearance of Rafiki, the mandrill. He passes between<br /> ranks of animals, who bow to him; he then climbs Pride Rock<br /> to where Mufasa is standing.}<br /><br />&nbsp; &nbsp;  Till we find our place<br />&nbsp; &nbsp;  On the path unwinding<br /><br /> {Rafiki and Mufasa embrace.}<br /><br />&nbsp; &nbsp;  In the Circle<br />&nbsp; &nbsp;  The Circle of Life<br /><br /> {Decrescendo in BS. FS drops out. Pan Flute takes simple<br /> lead.}<br /><br /> {Mufasa leads Rafiki over to Sarabi, who is holding Simba}<br /><br /> {Rafiki puts the juice and sand he collects on Simba&#039;s<br /> brow-- a ceremonial crown. He then picks Simba up and<br /> ascends to the point of Pride Rock. Mufasa and Sarabi<br /> follow. With a crescendo in the music and a restatement of<br /> the refrain, Rafiki holds Simba up for the crowd to view.}<br /><br /> FS: It&#039;s The Circle of Life<br /><br /> {The crowd starts howling, stamping, etc... }<br /><br />&nbsp; &nbsp;  And it moves us all<br />&nbsp; &nbsp;  Through despair and hope<br />&nbsp; &nbsp;  Through faith and love<br /><br /> {The clouds part and a sunbeam highlights Rafiki and Simba<br /> on Pride Rock.}<br /><br />&nbsp; &nbsp;  Till we find our place<br /><br /> {The crowd bows down, one by one.}<br /><br />&nbsp; &nbsp;  On the path unwinding<br /><br /> {Camera slowly zooms out to a striking panoramic view<br /> of the Presentation.}<br /><br />&nbsp; &nbsp;  In the Circle<br />&nbsp; &nbsp;  The Circle of Life<br /><br /> {Bass drum hit (fff) and immediate switch to black screen<br /> with title &quot;The Lion King&quot; in blood-red caps.}<br /><br /> [Mouse / Challenge Scene]<br /><br /> {Cue mouse sounds}<br /><br /> {Visual fade into mouse in cave}<br /><br /> {Mouse comes out and starts preening in the light. Begins<br /> sniffing. Becomes frightened. Suddenly a large lion paw<br /> swoops down and catches him.}<br /><br /> {Cue the Scar theme (dissonant, slow, reed theme). Fade in<br /> slowly and up full during speech}<br /><br /> {Camera switch to Scar holding the squeaking and<br /> struggling mouse in his paw. He talks to it while playing<br /> with it}<br /><br /> Scar: Life&#039;s not fair, is it? You see I -- well, I... shall<br />&nbsp; &nbsp;  never be King. {exhale lightly} And you... shall never<br />&nbsp; &nbsp;  see the light of another day. {closed-mouth laughter.<br />&nbsp; &nbsp;  Starts to place the mouse on his extended tongue} ...<br />&nbsp; &nbsp;  Adieu... {quiet laugh}<br /><br /> Zazu : {Interrupting} Didn&#039;t your mother ever tell you not<br />&nbsp; &nbsp;  to play with your food?<br /><br /> Scar: {Light sigh. The mouse is under his paw.} What do you want?<br /><br /> Zazu: I&#039;m here to announce that King Mufasa is on his way. {bows}<br />&nbsp; &nbsp;  ...So you&#039;d better have a good excuse for missing the<br />&nbsp; &nbsp;  ceremony this morning.<br /><br /> {The mouse runs away from Scar}<br /><br /> Scar: Oh now look, Zazu; you&#039;ve made me lose my lunch.<br /><br /> Zazu: Hah! You&#039;ll lose more than that when the King gets<br />&nbsp; &nbsp;  through with you. He&#039;s as mad as a hippo with a<br />&nbsp; &nbsp;  hernia.<br /><br /> Scar: Oooh... I quiver with FEAR.<br /><br /> {On &quot;FEAR&quot; Scar crouches down and is baring his teeth at<br /> Zazu.}<br /><br /> Zazu: {Very concerned} Now Scar, don&#039;t look at me that<br />&nbsp; &nbsp;  way... HELP!<br /><br /> {Scar quickly pounces on the bird, catching him in his mouth.}<br /><br /> Mufasa: {Almost immediately and off-camera} Scar! ...<br /><br /> Scar: {Mouth full} Mm-hmm?<br /><br /> Mufasa: Drop him.<br /><br /> Zazu: {Speaking from Scar&#039;s mouth} Impeccable timing, your<br />&nbsp; &nbsp;  majesty.<br /><br /> {Scar spits the bird out, covered with saliva}<br /><br /> Zazu: {Slimed} Eyyccch.<br /><br /> Scar: {Sarcastically overjoyed} Why! If it isn&#039;t my big<br />&nbsp; &nbsp;  brother descending from on high to mingle with the<br />&nbsp; &nbsp;  commoners.<br /><br /> Mufasa: Sarabi and I didn&#039;t see you at the presentation of<br />&nbsp; &nbsp;  Simba.<br /><br /> Scar: {Faking astonishment} That was today? Oh, I feel<br />&nbsp; &nbsp;  simply awful.<br /><br /> {He turns and start scraping his claws on the rock wall.<br /> Zazu cringes at the sound.}<br /><br /> Scar: {Admiring his claws} ...Must have slipped my mind.<br /><br /> Zazu: Yes, well, as slippery as your mind is, as the king&#039;s<br />&nbsp; &nbsp;  brother, you should have been first in line!<br /><br /> {Scar clicks his teeth at Zazu, who has flown near his<br /> face. Zazu takes cover behind Mufasa&#039;s foreleg. Scar bends<br /> down to speak to him.}<br /><br /> Scar: Well, I was first in line... until the little hairball<br />&nbsp; &nbsp;  was born.<br /><br /> Mufasa: {Lowering his head and meeting Scar eye to eye}<br />&nbsp; &nbsp;  That &quot;hairball&quot; is my son... and your future king.<br /><br /> Scar: Ohh, I shall practice my curtsy.<br /><br /> {Scar turns away and starts to exit}<br /><br /> Mufasa: {Warning} Don&#039;t turn your back on me, Scar.<br /><br /> Scar: {Looking back} Oh, no, Mufasa. Perhaps YOU shouldn&#039;t<br />&nbsp; &nbsp;  turn YOUR back on me.<br /><br /> Mufasa: {Roars and literally jumps in front of Scar, baring<br />&nbsp; &nbsp;  his teeth for the first time} Is that a challenge?<br /><br /> Scar: Temper, temper. I wouldn&#039;t dream of challenging you.<br /><br /> Zazu: Pity! Why not?<br /><br /> Scar: {Looking at Zazu} Well, as far as brains go, I got<br />&nbsp; &nbsp;  the lion&#039;s share. But, when it comes to brute strength<br />&nbsp; &nbsp;  {looking at Mufasa} ...I&#039;m afraid I&#039;m at the shallow end<br />&nbsp; &nbsp;  of the gene pool.<br /><br /> {Exit Scar}<br /><br /> Zazu: {Deep sigh} There&#039;s one in every family, sire... Two<br />&nbsp; &nbsp;  in mine, actually. {perches on Mufasa&#039;s shoulder} And<br />&nbsp; &nbsp;  they always manage to ruin special occasions.<br /><br /> Mufasa: What am I going to do with him?<br /><br /> Zazu: He&#039;d make a very handsome throw rug.<br /><br /> Mufasa: {Chiding} Zazu!<br /><br /> Zazu: And just think! Whenever he gets dirty, you could<br />&nbsp; &nbsp;  take him out and BEAT him.<br /><br /> {They exit, chuckling. Pan out into open savannah.}<br /><br /> [Painting Scene]<br /><br /> {Rise in music-- &quot;This Land&quot; track-- with theme stated in<br /> African flute, it broadens eventually with chorus and full<br /> orchestra. We see a rainstorm gently crossing the savannah.<br /> Multiplane camera approach to Rafiki&#039;s baobab tree. Camera<br /> switch to inside the tree. Rafiki is doing hand paintings on<br /> the wall. We see he is completing a lion cub.}<br /><br /> Rafiki: {Mutters to himself, in which the word &quot;Simba&quot; can be<br />&nbsp; &nbsp;  heard} Hmmm... Ah heh heh heh heh heh... {completing the<br />&nbsp; &nbsp;  ceremonial crown in the painting} Simba.<br /><br /> {Horns and brass close theme in a stately manner with a<br /> decrescendo. Fade to black keeping the painting of the cub<br /> as a crossover to the fade in of Pride Rock in early<br /> morning}<br /><br /> [The Sunrise / Pouncing Scene]<br /><br /><br /> {Simba is seen coming out on the rock. He runs back into<br /> the cave and leaps over several of the lionesses, accidentally<br /> jumping on a few.}<br /><br /> Simba: Dad! Daad! Come on, Dad, we gotta go. Wake up!<br /><br /> Random Lioness: Oomph!<br /><br /> Simba: Sorry! ...Oop.<br /><br /> {Simba starts to wake Mufasa}<br /><br /> Simba: Dad? Daad. Dad, Dad, Dad, Dad, Dad, Dad, Dad, Dad--<br /><br /> Sarabi: {Over Simba&#039;s endless noise of &quot;Dad&quot;s, sleepily}<br />&nbsp; &nbsp;  Your son... is awake...<br /><br /> Mufasa: {Also sleepily} Before sunrise, he&#039;s YOUR son.<br /><br /> Simba: Dad? Daad! Come on, Dad! {tugs at Mufasa&#039;s ear.} Daa-- Whoa!<br /><br /> {He loses his grip on Mufasa&#039;s ear, and slips and crashes into<br /> something off camera. He then comes running back on screen and<br /> butts Mufasa. Mufasa sleepily eyes his son.}<br /><br /> Simba: You promised!<br /><br /> Mufasa: {Seeing his son&#039;s impatience} Okay, okay. I&#039;m up.<br />&nbsp; &nbsp;  I&#039;m up.<br /><br /> Simba: Yeah!<br /><br /> {Mufasa yawns a well-recorded lion yawn. Mufasa and Sarabi<br /> follow Simba up to the top of Pride Rock. Simba rubs up<br /> against Sarabi; she nudges him ahead and stays behind. Departing<br /> shot of her, with a loving expression. The sunrise illuminates the<br /> top of Pride Rock impressively. Both Simba and Mufasa are on the<br /> point. Cue music.}<br /><br /> Mufasa: Look, Simba. Everything the light touches is our<br />&nbsp; &nbsp;  kingdom.<br /><br /> Simba: Wow.<br /><br /> {The camera revolves around them, during Mufasa&#039;s speech, from a reverse<br /> view to a frontal shot.}<br /><br /> Mufasa: A king&#039;s time as ruler rises and falls like the<br />&nbsp; &nbsp;  sun. One day, Simba, the sun will set on my time here,<br />&nbsp; &nbsp;  and will rise with you as the new king.<br /><br /> Simba: And this will all be mine?<br /><br /> Mufasa: Everything.<br /><br /> Simba: Everything the light touches. {Simba looks all<br />&nbsp; &nbsp;  around. He views the rip-rap canyon to the north} What<br />&nbsp; &nbsp;  about that shadowy place?<br /><br /> Mufasa: That&#039;s beyond our borders. You must never go there,<br />&nbsp; &nbsp;  Simba.<br /><br /> Simba: But I thought a king can do whatever he wants.<br /><br /> Mufasa: Oh, there&#039;s more to being king than... getting your<br />&nbsp; &nbsp;  way all the time.<br /><br /> {Mufasa starts back down the rock}<br /><br /> Simba: {Awed} There&#039;s more?<br /><br /> Mufasa: {Chuckles} Simba...<br /><br /> {Camera switch. Mufasa and Simba are out walking on the<br /> savannah.}<br /><br /> Mufasa: Everything you see exists together, in a delicate<br />&nbsp; &nbsp;  balance. As king, you need to understand that balance,<br />&nbsp; &nbsp;  and respect all the creatures-- from the crawling ant<br />&nbsp; &nbsp;  to the leaping antelope.<br /><br /> Simba: But, Dad, don&#039;t we eat the antelope?<br /><br /> Mufasa: Yes, Simba, but let me explain. When we die, our<br />&nbsp; &nbsp;  bodies become the grass. And the antelope eat the<br />&nbsp; &nbsp;  grass. And so we are all connected in the great Circle<br />&nbsp; &nbsp;  of Life.<br /><br /> Zazu: {Lights on a nearby rock} Good morning, sire!<br /><br /> Mufasa: Good morning, Zazu.<br /><br /> Zazu: Checking in... with the morning report.<br /><br /> Mufasa: Fire away.<br /><br /> Zazu: Well! The buzz from the bees is that the leopards<br />&nbsp; &nbsp;  are in a bit of a spot...<br /><br /> {Zazu&#039;s speech will continue through without stop. Simba&#039;s<br /> and Mufasa&#039;s conversation is the focus.}<br /><br /> Mufasa: {Distracted} Oh, really?<br /><br /> {Simba, uninterested in Zazu, pounces at a grasshopper and<br /> misses}<br /><br /> Zazu: {Continuing, not noticing Mufasa&#039;s lack of<br />&nbsp; &nbsp;  enthusiasm} ... And the baboons are going ape over<br />&nbsp; &nbsp;  this. Of course, the giraffes are acting like they&#039;re<br />&nbsp; &nbsp;  above it all...<br /><br /> Mufasa: {To Simba} What are you doing, son?<br /><br /> Simba: {Disappointedly looking in his empty paws} Pouncing.<br /><br /> Mufasa: Let an old pro show you how it&#039;s done.<br /><br /> Zazu: ...The tick birds are pecking on the elephants. I<br />&nbsp; &nbsp;  told the elephants to forget it, but they can&#039;t...<br /><br /> Mufasa: Zazu, would you turn around?<br /><br /> Zazu: Yes, sire. {Continuing immediately} The cheetahs are<br />&nbsp; &nbsp;  hard up, but I always say ...<br /><br /> Mufasa: {Whispering} Stay low to the ground.<br /><br /> Zazu: Cheetahs never prosper...<br /><br /> Simba: {Whispering} Okay, stay low to the ground, right... yeah...<br /><br /> Zazu: {Realizing something is amiss} What going on?<br /><br /> Mufasa: A pouncing lesson.<br /><br /> Zazu: Oh very good. Pouncing. {Realizing} Pouncing!?!<br />&nbsp; &nbsp;  Oh no, sire, you can&#039;t be serious...<br /><br /> {Mufasa motions for Zazu to turn back around.}<br /><br /> Zazu: Oh... this is so humiliating.<br /><br /> Mufasa: {Still whispering} Try not to make a sound.<br /><br /> Zazu: What are you telling him, Mufasa? {Looking around<br />&nbsp; &nbsp;  uneasily-- Simba and Mufasa seem to have disappeared.}<br />&nbsp; &nbsp;  Mufasa? Simba?<br /><br /> {Simba does a full pounce leaving Zazu stunned on the<br /> ground}<br /><br /> Mufasa: Ha ha ha ha ha. That&#039;s very good. Ha ha ha...<br /><br /> {A gopher emerges under Zazu.}<br /><br /> Gopher: Zazu!<br /><br /> Zazu: {Exasperated} Yes?<br /><br /> Gopher: {Saluting} Sir. News from the underground.<br /><br /> Mufasa: {To Simba} Now, this time--<br /><br /> Zazu: {Interrupting and with urgency} Sire! Hyenas! In<br />&nbsp; &nbsp;  the Pride Lands!<br /><br /> Mufasa: {Serious now} Zazu, take Simba home.<br /><br /> Simba: Oh, Dad, can&#039;t I come?<br /><br /> Mufasa: {Curtly} No, son.<br /><br /> {Mufasa heads off at a full gallop}<br /><br /> Simba: I never get to go anywhere.<br /><br /> Zazu: Oh, young master, one day you will be king; then you<br />&nbsp; &nbsp;  can chase those slobbering mangy stupid poachers from<br />&nbsp; &nbsp;  dawn until dusk.<br /><br /> {They head off. Camera pulls back to wide view of<br /> savannah.}<br /><br /> [Scar Tricks Simba Scene]<br /><br /> {Camera change to Scar on his overhanging rock ledge.<br /> We see Scar pace once and kick an old bone off the edge.}<br /><br /> {Enter Simba}<br /><br /> Simba: Hey Uncle Scar! Guess what!<br /><br /> Scar: I despise guessing games.<br /><br /> Simba: I&#039;m going to be king of Pride Rock.<br /><br /> Scar: {Sarcastically} Oh goody.<br /><br /> Simba: {Looking out over the edge of the rock} My dad just<br />&nbsp; &nbsp;  showed me the whole kingdom; {greedily} and I&#039;m going<br />&nbsp; &nbsp;  to rule it all. Heh heh.<br /><br /> Scar: Yes. Well... forgive me for not leaping for joy.<br />&nbsp; &nbsp;  Bad back, you know.<br /><br /> {Scar flops down on his side.}<br /><br /> Simba: Hey, Uncle Scar? When I&#039;m king, what will that make<br />&nbsp; &nbsp;  you?<br /><br /> Scar: A monkey&#039;s uncle.<br /><br /> Simba: Heh heh. You&#039;re so weird.<br /><br /> Scar: You have NO idea. ...So, your father showed you the<br />&nbsp; &nbsp;  whole kingdom, did he?<br /><br /> Simba: Everything.<br /><br /> Scar: He didn&#039;t show you what&#039;s beyond that rise at the<br />&nbsp; &nbsp;  northern border...?<br /><br /> Simba: {Disappointed} Well, no... he said I can&#039;t go there.<br /><br /> Scar: And he&#039;s absolutely right. It&#039;s far too dangerous.<br />&nbsp; &nbsp;  Only the bravest lions go there.<br /><br /> Simba: Well, I&#039;m brave! What&#039;s out th--<br /><br /> Scar: {Interrupting} No, I&#039;m sorry, Simba, I just can&#039;t<br />&nbsp; &nbsp;  tell you.<br /><br /> Simba: Why not?<br /><br /> Scar: Simba, Simba, I&#039;m only looking out for the well-<br />&nbsp; &nbsp;  being of my favorite nephew.<br /><br /> {Scar rubs and pats Simba&#039;s head}<br /><br /> Simba: {Snorts sarcastically} Yeah, right, I&#039;m your only nephew.<br /><br /> Scar: All the more reason for me to be protective... An<br />&nbsp; &nbsp;  elephant graveyard is no place for a young prince...<br />&nbsp; &nbsp;  {faking surprise} Oops!<br /><br /> Simba: {Enthusiastic} An elephant what? Whoa.<br /><br /> Scar: {Faking dismay} Oh dear, I&#039;ve said too much... Well, I<br />&nbsp; &nbsp;  suppose you&#039;d have found sooner or later, you being SO<br />&nbsp; &nbsp;  clever and all... {pulling Simba near} Oh, just do me<br />&nbsp; &nbsp;  one favor-- promise me you&#039;ll never visit that dreadful<br />&nbsp; &nbsp;  place.<br /><br /> Simba: {Thinks} No problem.<br /><br /> Scar: There&#039;s a good lad. You run along now and have<br />&nbsp; &nbsp;  fun. And remember... it&#039;s our little secret.<br /><br /> {Simba leaves the rock, Scar walks away with an evil smile.<br /> Menacing music.}<br /><br /> [Bath Scene - Intro to Water Hole Scene]<br /><br /> {Simba is running down the slope of the bottom part of<br /> Pride Rock. He runs down towards two lionesses (Sarabi<br /> and Sarafina). Sarafina is giving Nala a bath. Music is<br /> light, almost jazzy. Pan flute lead.}<br /><br /> Simba: Hey, Nala.<br /><br /> Nala: Hi, Simba.<br /><br /> Simba: Come on. I just heard about this great place.<br /><br /> Nala: {Through clenched teeth} Simba! I&#039;m kind of in the<br />&nbsp; &nbsp;  middle of a bath.<br /><br /> Sarabi: And it&#039;s time for yours.<br /><br /> {Simba tries (too late) to escape; Sarabi bends<br /> down and grabs him. She proceeds to give the struggling<br /> cub a bath.}<br /><br /> Simba: Mom! ...Mom. You&#039;re messing up my mane.<br /><br /> {Sarabi smiles.}<br /><br /> Simba: Okay, okay, I&#039;m clean. Can we go now?<br /><br /> Nala: So where are we going? It better not be anyplace<br />&nbsp; &nbsp;  dumb.<br /><br /> Simba: No. It&#039;s really cool.<br /><br /> Sarabi: So where is this &quot;really cool&quot; place?<br /><br /> Simba: Oh. {thinks} Uh... around the water hole.<br /><br /> Nala: The water hole? What&#039;s so great about the water<br />&nbsp; &nbsp;  hole?<br /><br /> Simba: {Whisper} I&#039;ll SHOW you when we GET there.<br /><br /> Nala: {Whisper} Oh. {Normal} Uh... Mom, can I go with<br />&nbsp; &nbsp;  Simba?<br /><br /> Sarafina: Hmm... What do you think, Sarabi?<br /><br /> Sarabi: Well...<br /><br /> Nala and Simba: {through broad, forced grins} Pleeeease?<br /><br /> Sarabi: It&#039;s all right with me...<br /><br /> {Nala and Simba are overjoyed}<br /> Nala: All right!<br /> Simba: Yeah!<br /><br /> Sarabi: ...As long as Zazu goes with you.<br /><br /> {Simba and Nala stop dead in their celebration}<br /><br /> Simba: No. Not Zazu.<br /><br /> [Water Hole Scene]<br /><br /> {Camera is at a ground angle slightly behind the cubs<br /> walking towards the water hole. Zazu is visible in the sky<br /> overhead.}<br /><br /> Zazu: Step lively. The sooner we get to the water hole,<br />&nbsp; &nbsp;  the sooner we can leave.<br /><br /> {Camera angle changes to the cubs from an immediate real<br /> view}<br /><br /> Nala: {Whisper} So where we really going?<br /><br /> Simba: {Whisper} An elephant graveyard.<br /><br /> Nala: Wow!<br /><br /> Simba: {Whisper} Shhh! Zazu.<br /><br /> Nala: {Whisper} Right. So how are we gonna ditch the dodo?<br /><br /> {Camera switch to just above Zazu. We hear the cubs<br /> whispering back and forth below}<br /><br /> Simba: {Whispering} Oh, I know how we can--<br /><br /> Zazu: {Flying down} Oh, just look at you two. Little seeds<br />&nbsp; &nbsp;  of romance blossoming in the savannah. Your parents<br />&nbsp; &nbsp;  will be thrilled... {He lands in front of them} ...what<br />&nbsp; &nbsp;  with your being betrothed and all.<br /><br /> Simba: Be-what?<br /><br /> Zazu: Betrothed. Intended. Affianced.<br /><br /> Nala: Meaning...?<br /><br /> Zazu: {As though holding on to his coat lapels} One day,<br />&nbsp; &nbsp;  you two are going to be married!<br /><br /> Simba: Yuck!<br /> Nala: Ewww.<br /><br /> Simba: I can&#039;t marry her. She&#039;s my friend.<br /><br /> Nala: Yeah. It&#039;d be too weird.<br /><br /> Zazu: Well, sorry to burst your bubble, but you two turtle-<br />&nbsp; &nbsp;  doves have no choice. It&#039;s a tradition...<br /><br /> {Simba mimics Zazu during these last words}<br /><br /> Zazu: ...going back generations.<br /><br /> Simba: Well, when I&#039;m king, that&#039;ll be the first thing to go.<br /><br /> Zazu: Not so long as I&#039;m around.<br /><br /> {Start fading in intro to &quot;I Just Can&#039;t Wait to Be King&quot;}<br /><br /> Simba: Well, in that case, you&#039;re fired.<br /><br /> Zazu: Hmmm... Nice try, but only the king can do that. {Pokes<br />&nbsp; &nbsp;  Simba&#039;s nose}<br /><br /> Nala: Well, he&#039;s the future king.<br /><br /> Simba: Yeah. {Thumping Zazu&#039;s chest} So you have to do<br />&nbsp; &nbsp;  what I tell you.<br /><br /> Zazu: Not yet I don&#039;t. And with an attitude like that, I&#039;m<br />&nbsp; &nbsp;  afraid you&#039;re shaping up to be a pretty pathetic king<br />&nbsp; &nbsp;  indeed.<br /><br /> Simba: Hmph. Not the way I see it.<br /><br /> {Full song, colors change to wild pop-African. Background<br /> abruptly becomes surreal, brightly-colored cartoon style.}<br /><br /> Simba: I&#039;m gonna be a mighty king<br />&nbsp; &nbsp; &nbsp; &nbsp; So enemies beware!<br /><br /> Zazu: Well, I&#039;ve never seen a king of beasts<br /><br /> {Plucks Simba&#039;s hair where mane would be}<br /><br />&nbsp; &nbsp; &nbsp;  With quite so little hair<br /><br /> {Simba gets a mane of leaves}<br /><br /> Simba: I&#039;m gonna be the mane event<br />&nbsp; &nbsp; &nbsp; &nbsp; Like no king was before<br /><br /> {Climbs a log}<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; I&#039;m brushing up on looking down<br />&nbsp; &nbsp; &nbsp; &nbsp; I&#039;m working on my ROAR<br /><br /> {On &quot;ROAR&quot; he shouts at Zazu, startling him backwards into<br /> a puddle}<br /><br /> Zazu: {Drying on what appears to be a hanging towel}<br />&nbsp; &nbsp; &nbsp;  Thus far, a rather uninspiring thing<br /><br /> {Camera pulls back; reveals the &quot;towel&quot; as the ear of a red<br /> elephant which hits Zazu with its trunk as with a golf club,<br /> sending him skipping like a stone across a shallow pool of<br /> water; the cubs follow immediately.}<br /><br /> Simba: Oh, I just can&#039;t wait to be king!<br /><br /> Zazu: {Speaking} You&#039;ve rather a long way to go, young master,<br />&nbsp; &nbsp;  if you think...<br /><br /> {For this verse Zazu is making quick spoken-part replies<br /> to each line. Simba and Nala are on each side of Zazu; as<br /> he turns to talk to one, the other makes faces at him.}<br /><br /> Simba: No one saying do this<br /><br /> {Zazu: Now when I said that, I--}<br /><br /> Nala: No one saying be there<br /><br /> {Zazu: What I meant was...}<br /><br /> Simba: No one saying stop that<br /><br /> {Zazu: Look, what you don&#039;t realize...}<br /><br /> Simba and Nala: No one saying see here<br /><br /> {Zazu: Now see here!}<br /><br /> Simba: Free to run around all day<br /><br /> {Simba and Nala are now riding ostriches}<br /><br /> {Zazu: Well, that&#039;s definitely out...}<br /><br /> Simba: Free to do it all my way!<br /><br /> Zazu: {Flying ahead of the cubs, looking back to speak to them<br /> and so not paying attention ahead}<br />&nbsp; &nbsp; &nbsp;  I think it&#039;s time that you and I<br />&nbsp; &nbsp; &nbsp;  Arranged a heart to heart<br /><br /> {Flies into a rhino}<br /><br /> Simba: Kings don&#039;t need advice<br />&nbsp; &nbsp; &nbsp; &nbsp; From little hornbills for a start<br /><br /> {Lights on a branch}<br /><br /> Zazu: If this is where the monarchy is headed<br />&nbsp; &nbsp; &nbsp;  Count me out!<br />&nbsp; &nbsp; &nbsp;  Out of service, out of Africa<br />&nbsp; &nbsp; &nbsp;  I wouldn&#039;t hang about... aagh!<br /><br /> {The camera pulls back to reveal Zazu has lighted on a log<br /> being washed towards a waterfall. It disappears over the<br /> edge. Zazu yells in surprise, but quickly reappears flying<br /> towards and through the camera.}<br /><br />&nbsp; &nbsp; &nbsp;  This child is getting wildly out of wing<br /><br /> Simba: Oh, I just can&#039;t wait to be king!<br /><br /> {The cubs trot up a corridor of zebras standing at attention;<br /> when Zazu follows, they all turn and raise their tails; Zazu<br /> covers himself with a wing.}<br /><br /> {Nala and Simba dance about under a moving herd of elephants<br /> while the African flute leads a short instrumental sequence.<br /> Zazu flies overhead, looking for them.&nbsp; Simba ends up standing<br /> on a giraffe&#039;s head.}<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; Everybody look left {Zazu squawks as the herd tramples him}<br />&nbsp; &nbsp; &nbsp; &nbsp; Everybody look right<br /><br /> {Simba hops up a ladder of giraffe heads}<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; Everywhere you look I&#039;m<br /><br /> {Sliding down a giraffe&#039;s neck into theatrical pose}<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; Standing in the spotlight!<br /><br /> Zazu: {Speaking, but in strict time} Not yet!<br /><br /> Chorus: Let every creature go for broke and sing<br />&nbsp; &nbsp; &nbsp; &nbsp;  Let&#039;s hear it in the herd and on the wing<br />&nbsp; &nbsp; &nbsp; &nbsp;  It&#039;s gonna be King Simba&#039;s finest fling<br /><br /> {The Chorus of hippos, anteaters, antelopes, giraffes, etc.<br /> forms a pyramid with the cubs on top}<br /><br /> Simba &amp; Chorus: Oh I just can&#039;t wait to be king!<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Oh I just can&#039;t wait to be king!<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Oh I just can&#039;t waaaaaait ... to be king!<br /><br /> {The pyramid topples leaving the rhino sitting on Zazu}<br /><br /> Zazu: {Muffled} I beg your pardon, madam, but... GET OFF! ...<br />&nbsp; &nbsp;  Simba? Nala?<br /><br /> [Elephant Graveyard - Hyena Scene]<br /><br /> {Camera change to Simba and Nala making their way away<br /> from Zazu. They are laughing.}<br /><br /> Simba: All right, it worked!<br /><br /> Nala: We lost &#039;im.<br /><br /> Simba: {Arrogantly} I... am a genius.<br /><br /> Nala: Hey, Genius, it was my idea.<br /><br /> Simba: Yeah, but I pulled it off.<br /><br /> Nala: With me!<br /><br /> Simba: Oh yeah? ...Rrarr!<br /><br /> {Simba jumps at Nala; they tussle quickly. Nala ends on<br /> top and pins Simba with her forepaws, producing a<br /> resounding thump.}<br /><br /> Nala: Ha. Pinned ya.<br /><br /> Simba: {Annoyed} Hey, lemme up.<br /><br /> {Nala turns away smiling. Simba looks at her and jumps at her<br /> again. They tussle, rolling down a short hill. She pins him<br /> again in the same position with another thump.}<br /><br /> Nala: Pinned ya again.<br /><br /> {A geyser makes a loud noise nearby, ejecting steam.<br /> The camera pulls back to a view of the surroundings that<br /> the cubs have just noticed. Mostly in grays, we see a dark<br /> craggy vale filled with skeletons of elephants. Eerie<br /> music.}<br /><br /> Simba: This is it. We made it.<br /><br /> {They look over the edge of the ledge they are on. A large<br /> bull elephant skull is nearby. The camera follows to survey the<br /> entire bleak view.}<br /><br /> Simba and Nala: Whoa!<br /><br /> Nala: It&#039;s really creepy.<br /><br /> Simba: Yeah... Isn&#039;t it great?<br /><br /> Nala: {Relishing her naughtiness} We could get in big<br />&nbsp; &nbsp;  trouble.<br /><br /> Simba: {Enjoying it also} I know, huh.<br /><br /> Nala: {Looking at the skull} I wonder if its brains are<br />&nbsp; &nbsp;  still in there.<br /><br /> Simba: {Walking towards the skull} There&#039;s only one way to<br />&nbsp; &nbsp;  know. Come on. Let&#039;s go check it out.<br /><br /> {Simba walks towards the mouth of the skull. Zazu flaps<br /> suddenly up in front of them, emitting a sharp squawk of<br /> &quot;Wrong!&quot; and giving the audience a start.}<br /><br /> Zazu: The only checking out you will do will be to check<br />&nbsp; &nbsp;  out of here.<br /><br /> Simba: Aw, man.<br /><br /> Zazu: We&#039;re way beyond the boundary of the Pride Lands.<br /><br /> Simba: Huh. Look. Banana Beak is scared. Heh.<br /><br /> Zazu: {Poking Simba in the nose} That&#039;s Mr. Banana Beak to you,<br />&nbsp; &nbsp;  fuzzy. And right now we are all in very real danger.<br /><br /> {Simba has moved nearer to the entrance of the skull}<br /><br /> Simba: Danger? Hah! I walk on the wild side. I laugh in<br />&nbsp; &nbsp;  the face of danger. Ha ha ha ha!<br /><br /> {Following Simba&#039;s confident laughter we hear more<br /> laughing from inside the skull. Simba runs back and hides<br /> behind Nala and Zazu. Three hyenas emerge from the skull&#039;s<br /> eyes and mouth.}<br /><br /> Shenzi: Well, well, well, Banzai. What have we got here?<br /><br /> Banzai: Hmm. I don&#039;t know, Shenzi. Uh... what do you think,<br />&nbsp; &nbsp;  Ed?<br /><br /> Ed: {Crazy laughter}<br /><br /> {They circle around the cubs and Zazu.}<br /><br /> Banzai: Yeah, just what I was thinking. A trio of<br />&nbsp; &nbsp;  trespassers!<br /><br /> Zazu: And quite by accident, let me assure you. A simple<br />&nbsp; &nbsp;  navigational error. Eh heh heh...<br /><br /> Shenzi: Whoa, whoa, wait wait wait... I know you.<br />&nbsp; &nbsp;  {peering close into the camera} You&#039;re Mufasa&#039;s<br />&nbsp; &nbsp;  little stooge.<br /><br /> Zazu: I, madam, am the king&#039;s majordomo.<br /><br /> Banzai: {Looking at Simba} And that would make you...?<br /><br /> Simba: The future king.<br /><br /> Shenzi: Do you know what we do to kings who step out of<br />&nbsp; &nbsp;  their kingdom?<br /><br /> Simba: Puh. You can&#039;t do anything to me.<br /><br /> Zazu: Uhh... technically, they can. We are on their land.<br /><br /> Simba: But Zazu, you told me they&#039;re nothing but<br />&nbsp; &nbsp;  slobbering mangy stupid poachers.<br /><br /> Zazu: {Aside, surreptitiously, to Simba} Ix-nay on the<br />&nbsp; &nbsp;  oopid-stay...<br /><br /> Banzai: Who you callin&#039; &quot;oopid-stay?!?&quot;<br /><br /> Zazu: {Harried} My, my, my. Look at the sun. {starts to<br />&nbsp; &nbsp;  try to hasten the cubs away} It&#039;s time to go!<br /><br /> Shenzi: What&#039;s the hurry? We&#039;d looove you to stick around<br />&nbsp; &nbsp;  for dinner.<br /><br /> Banzai: Yeaaaah! We could have whatever&#039;s... &quot;lion&quot; around! {In<br />&nbsp; &nbsp;  the background} Get it? Lion around! {laughs}<br /><br /> Shenzi: Oh wait, wait, wait. I got one, I got one. Make<br />&nbsp; &nbsp;  mine a &quot;cub&quot; sandwich. Whatcha think?<br /><br /> {Peals of uncontrollable laughter. Ed jumps up and starts<br /> gesticulating and jabbering.}<br /><br /> Shenzi: What? Ed? What is it?<br /><br /> Banzai: {Looking where Ed is pointing} Hey, did we order<br />&nbsp; &nbsp;  this dinner to go?<br /><br /> Shenzi: No. Why?<br /><br /> Banzai: &#039;Cause there it goes!<br /><br /> {Camera view to the cubs running off; they stop after a<br /> bit. Quick camera jump showing Zazu being caught in<br /> mid-flight.}<br /><br /> Nala: Did we lose &#039;em?<br /><br /> Simba: I think so. Where&#039;s Zazu?<br /><br /> {Camera switch. The hyenas have Zazu near a steam vent.<br /> Banzai is holding the bird.}<br /><br /> Banzai: The little majordomo bird hippity-hopped all the<br />&nbsp; &nbsp;  way to the birdie-boiler. {He walks Zazu to the vent<br />&nbsp; &nbsp;  and stuffs him into it, plugging it up.}<br /><br /> Zazu: Oh no. Not the birdie-boiler. {It shoots him off in<br />&nbsp; &nbsp;  a puff of steam}<br /><br /> {The hyenas start laughing hysterically}<br /><br /> Simba: {Now near the hyenas} Hey! Why don&#039;t you pick on<br />&nbsp; &nbsp;  somebody your own size?<br /><br /> Shenzi: Like... you?<br /><br /> Simba: Oops.<br /><br /> {The hyenas start chasing the cubs. They dart around behind<br /> them and poke their heads through an active methane vent.}<br /><br /> Shenzi, Banzai, Ed: BOO! {laughter}<br /><br /> {The hyenas chase the cubs up and over the skull and the cubs<br /> slip away by sliding down the spine. They shoot off the end of the<br /> spine and land on a hillside of bones.}<br /><br /> Nala: Simba!<br /><br /> {Simba turns around and is horrified to see Nala slipping back down<br /> the pile.}<br /><br /> Nala: Aaaaiee!<br /><br /> {Simba runs bravely back and claws Shenzi across the cheek, drawing<br /> blood and distracting her while Nala escapes. Shenzi becomes enraged;<br /> the Hyenas pursue the cubs quickly and corner them in a cave.}<br /><br /> ************** CUT LINES *********************************<br /> {For a reason unknown to me, the following line was cut.<br /> It appeared on story boards and even in the promotional<br /> pamphlet for the movie [as well as on the first series of<br /> collector&#039;s cards -BT]. It must have been cut fairly late<br /> in production.}<br /><br /> Shenzi: Look, boys! A king fit for a meal!<br /><br /> **********************************************************<br /><br /> Banzai: {Entering the cave, taunting} Here, kitty, kitty, kitty.<br /><br /> {Simba tries to roar. He produces a nice medium yowl.}<br /><br /> Shenzi: Oo-hoo... that was it? Hah. Do it again... come on.<br /><br /> {Simba opens his mouth to roar again, but we hear a full-<br /> grown lion roar.}<br /><br /> Shenzi, Banzai, Ed: Huh?!<br /><br /> {Mufasa charges the hyenas from camera left and knocks them about<br /> until they are cringing under him.}<br /><br /> Shenzi: Oh, please, please. Uncle. Uncle.<br /> Banzai: Ow. Ow. Ow.<br /><br /> Mufasa: {Half roar} Silence!<br /><br /> Banzai: Oh, we&#039;re gonna shut up right now.<br /><br /> Shenzi: Calm down. We&#039;re really sorry.<br /><br /> Mufasa: If you ever come near my son again...<br /><br /> Shenzi: Oh this is... this is your son?!?<br /><br /> Banzai: Oh, your son?<br /><br /> Shenzi: Did you know that?<br /><br /> Banzai: No... me? I-I-I didn&#039;t know it. No. Did you?<br /><br /> Shenzi: No! Of course not.<br /><br /> Banzai: No.<br /><br /> Shenzi and Banzai: Ed?<br /><br /> Ed: {Stupidly nods yes}<br /><br /> {Mufasa roars}<br /><br /> Banzai: Toodles!<br /><br /> {With a gunshot sound they disappear. Zazu lights in front of<br /> Mufasa, giving him a &quot;that&#039;ll show &#039;em&quot; nod... but then withers<br /> under Mufasa&#039;s angry glare.}<br /><br /> Simba: {Approaching his father} Dad, I...<br /><br /> Mufasa: You deliberately disobeyed me.<br /><br /> Simba: Dad, I&#039;m... I&#039;m sorry.<br /><br /> Mufasa: {Stern} Let&#039;s go home.<br /><br /> {They all start walking out of the Burial Grounds, the<br /> cubs bent down in shame.}<br /><br /> Nala: {Whispering} I thought you were very brave.<br /><br /> {The camera steadily pans up one of the walls of the cave.<br /> It stops on a horrifying image of Scar, standing on a ledge<br /> where he had been watching the cubs&#039; near-demise.}<br /><br /> [Disciplinary - Stars Scene]<br /><br /> {Camera switch to out on the savannah. The cubs are still<br /> walking in a shamed manner behind Mufasa. Zazu is flying<br /> between.}<br /><br /> Mufasa: {Still stern} Zazu?<br /><br /> Zazu: {Flying forward and lighting in front of Mufasa, his<br />&nbsp; &nbsp;  trepidation showing} Yes, sire?<br /><br /> Mufasa: {Stern} Take Nala home. I&#039;ve got to teach my son a<br />&nbsp; &nbsp;  lesson.<br /><br /> {The camera views the cubs. Simba crouches lower in the<br /> grass as if to hide. Zazu flies back to the cubs.}<br /><br /> Zazu: Come, Nala. Simba... {puts his wings on Simba&#039;s<br /> shoulders, gives a heavy sigh, and then a reassuring pat}<br />&nbsp; &nbsp;  Good luck.<br /><br /> {Zazu and Nala leave. The camera view is of Simba in the<br /> foreground with Mufasa facing away from the camera in the<br /> background.}<br /><br /> Mufasa: {Calling, still very stern, not looking at Simba}<br />&nbsp; &nbsp;  Simba! {The word reverberates in the night air.}<br /><br /> {Simba slowly turns and walks towards his father. The<br /> camera follows him forward. Ominous yet sad music. Simba<br /> steps into a depression. Looking down he sees that his<br /> forepaw fits inside just the palmprint of his father&#039;s<br /> paw. A very tense moment for Simba. It comes across to the<br /> audience that his father could easily do much, much more<br /> than discipline Simba. [It also comes across that Simba has<br /> some rather big shoes to fill, so to speak, and is only now<br /> realizing his true position. -BT] Simba is harshly reminded<br /> of how small and young he is compared to his father. He looks<br /> up and, quite courageously, continues to come forward.}<br /><br /> {Mufasa thinks silently for a few moments, not looking at his<br /> son. Then, finally, he turns to him.}<br /><br /> Mufasa: Simba, I&#039;m very disappointed in you.<br /><br /> Simba: {Very quietly and sadly} I know.<br /><br /> Mufasa: {Continuing} You could have been killed. You<br />&nbsp; &nbsp;  deliberately disobeyed me. And what&#039;s worse, you put<br />&nbsp; &nbsp;  Nala in danger!<br /><br /> Simba: {Bordering on crying, voice cracks} I was just<br />&nbsp; &nbsp;  trying to be brave like you.<br /><br /> Mufasa: I&#039;m only brave when I have to be. Simba... being<br />&nbsp; &nbsp;  brave doesn&#039;t mean you go looking for trouble.<br /><br /> Simba: But you&#039;re not scared of anything.<br /><br /> Mufasa: I was today.<br /><br /> Simba: {Disbelieving} You were?<br /><br /> Mufasa: Yes... {bends down close to Simba} I thought I might lose you.<br /><br /> Simba: Oh. {Lightening slightly} I guess even kings get<br />&nbsp; &nbsp;  scared, huh?<br /><br /> Mufasa: Mm-hmm.<br /><br /> Simba: {Whispering conspiratorially} But you know what?<br /><br /> Mufasa: {Whispering back} What?<br /><br /> Simba: I think those hyenas were even scareder.<br /><br /> Mufasa: {Gentle laugh} &#039;Cause nobody messes with your dad.<br />&nbsp; &nbsp;  Come here, you.<br /><br /> {Mufasa has bent down. He picks Simba up and starts<br /> giving him a noogie.}<br /><br /> Simba: Oh no, no... Aaagh! Errrggh!<br /><br /> {Music rises as Simba and Mufasa tussle playfully for a<br /> brief while.}<br /><br /> Simba: Oh, come here... {as Mufasa runs away} Hah! Gotcha!<br /><br /> {They end up with Mufasa laid down and Simba<br /> on his head}<br /><br /> Simba: Dad?<br /><br /> Mufasa: Hmm?<br /><br /> Simba: We&#039;re pals, right?<br /><br /> Mufasa: {Gentle laugh} Right.<br /><br /> Simba: And we&#039;ll always be together, right?<br /><br /> Mufasa: {Sitting up, Simba now on his shoulder} Simba... Let<br />&nbsp; &nbsp;  me tell you something that my father told me... Look<br />&nbsp; &nbsp;  at the stars. The great kings of the past look down on<br />&nbsp; &nbsp;  us from those stars.<br /><br /> Simba: {Awed} Really?<br /><br /> Mufasa: Yes... So whenever you feel alone, just remember<br />&nbsp; &nbsp;  that those kings will always be there to guide you ...<br />&nbsp; &nbsp;  And so will I.<br /><br /> [Be Prepared Scene]<br /><br /> {Camera switch from stars to Hyena cave. As we move into the<br /> cave, we first hear Banzai&#039;s voice and eventually see<br /> Banzai and Ed together with Shenzi to the side.}<br /><br /> Banzai: Man, that lousy Mufasa! I won&#039;t be able to sit for<br />&nbsp; &nbsp;  a week! {We notice numerous scratches on Banzai&#039;s<br />&nbsp; &nbsp;  rear}<br /><br /> Ed: {Laughs}<br /><br /> Banzai: It&#039;s not funny, Ed.<br /><br /> Ed: {Tries to stop laughing, but bursts out worse}<br /><br /> Banzai: Hey, shut up!<br /><br /> Ed: {Can NOT stop laughing}<br /><br /> {Banzai tackles Ed; they start fighting.}<br /><br /> Shenzi: Will you knock it off!<br /><br /> {Banzai stops. Ed continues, biting himself in the leg.}<br /><br /> Banzai: Well, he started it!<br /><br /> Shenzi: Look at you guys. No wonder we&#039;re dangling at the<br />&nbsp; &nbsp;  bottom of the food chain.<br /><br /> Banzai: {With drool dangling from his mouth} Man, I hate<br />&nbsp; &nbsp;  dangling.<br /><br /> Shenzi: Shyeah? You know, if it weren&#039;t for those lions,<br />&nbsp; &nbsp;  we&#039;d be runnin&#039; the joint.<br /><br /> Banzai: Yeah. Man, I hate lions.<br /><br /> Shenzi: So pushy.<br /><br /> Banzai: And hairy.<br /><br /> Shenzi: And stinky.<br /><br /> Banzai: And man, are they...<br /><br /> Shenzi and Banzai: UuuugLY! {laughter}<br /><br /> Scar: {From his perch we saw in the Hyena chase} Oh,<br />&nbsp; &nbsp;  surely we lions are not all THAT bad.<br /><br /> Banzai: Ohh. {relieved from the surprise} Oh, Scar, it&#039;s<br />&nbsp; &nbsp;  just you.<br /><br /> Shenzi: We were afraid it was somebody important.<br /><br /> Banzai: Yeah, you know, like Mufasa.<br /><br /> Shenzi: Yeah.<br /><br /> Scar: I see.<br /><br /> Banzai: Now that&#039;s power.<br /><br /> Shenzi: Tell me about it. I just hear that name and<br />&nbsp; &nbsp;  I shudder.<br /><br /> Banzai: Mufasa.<br /><br /> Shenzi: {Shivering} Ooooh. ... Do it again.<br /><br /> Banzai: Mufasa.<br /><br /> Shenzi: Ooooh!<br /><br /> Banzai: Mufasa. Mufasa! Mufasa!<br /><br /> Shenzi: {Builds up hysterical laughter} ...Oooh! It tingles me.<br /><br /> Scar: I&#039;m surrounded by idiots.<br /><br /> Banzai: Not you, Scar; I mean, you&#039;re one of us. I mean,<br />&nbsp; &nbsp;  you&#039;re our pal.<br /><br /> Scar: {Sarcastic} Charmed.<br /><br /> Shenzi: Ohh, I like that. He&#039;s not king, but he&#039;s still so<br />&nbsp; &nbsp;  proper.<br /><br /> Banzai: Yeah. Hey, hey. Did ya bring us anything to eat,<br />&nbsp; &nbsp;  Scar, old buddy, old pal? Huh? Did-ya-did-ya-did-ya?<br /><br /> Scar: I don&#039;t think you really deserve this. {Holds out a<br />&nbsp; &nbsp;  zebra haunch.} I practically gift-wrapped those cubs for<br />&nbsp; &nbsp;  you. {Drops leg to Hyenas} And you couldn&#039;t even<br />&nbsp; &nbsp;  dispose of them. {Intro fade-in on Be Prepared}<br /><br /> Shenzi: {Chewing with full mouth} Well, ya know. It wasn&#039;t<br />&nbsp; &nbsp;  exactly like they was alone, Scar.<br /><br /> Banzai: Yeah. What are we supposed to do-- {swallow} kill<br />&nbsp; &nbsp;  Mufasa?<br /><br /> Scar: Precisely.<br /><br /> {The three hyenas pause from eating and look up at Scar<br /> questioningly.}<br /><br /> {Three-top flutter to coincide with Scar&#039;s<br /> leaps down to the Hyenas.}<br /><br /> ************** CUT LINES *********************************<br /> {Due to plot adjustment, the intro lines to the music<br /> track Be Prepared were cut. They were originally a<br /> monologue of Scar trying to decide on using the Hyenas or<br /> not. These were cut presumably to allow for the earlier<br /> entrapment of the cubs being credited to Scar. The monologue<br /> does, however, appear on the soundtrack.}<br /><br /> Scar: {Spoken over what is now faded intro}<br />&nbsp; &nbsp; &nbsp;  I never thought hyenas essential.<br />&nbsp; &nbsp; &nbsp;  They&#039;re crude and unspeakably plain.<br />&nbsp; &nbsp; &nbsp;  But maybe they&#039;ve a glimmer of potential<br />&nbsp; &nbsp; &nbsp;  If allied to my vision and brain.<br /><br /> **********************************************************<br /><br /> {Scar walks calmly through sheets of flame and gas into the<br /> camera over the opening bit of the song}<br /><br /> Scar: {Full song}<br /><br /> {Scar paces slowly around Ed, who is chewing on the remnants<br /> of the zebra leg}<br /><br />&nbsp; &nbsp;  I know that your powers of retention<br />&nbsp; &nbsp;  Are as wet as a warthog&#039;s backside<br />&nbsp; &nbsp;  But thick as you are, pay attention<br /><br /> {He angrily swats the bone away; Ed comes to abrupt attention}<br /><br />&nbsp; &nbsp;  My words are a matter of pride<br /><br />&nbsp; &nbsp;  It&#039;s clear from your vacant expressions<br />&nbsp; &nbsp;  The lights are not all on upstairs<br /><br /> {Waving his paw in front of Ed&#039;s blank eyes to make his point;<br /> Ed&#039;s tongue lolls out}<br /><br />&nbsp; &nbsp;  But we&#039;re talking kings and successions<br />&nbsp; &nbsp;  Even you can&#039;t be caught unawares<br /><br /> {Shenzi and Banzai are laughing on a ledge behind him; on<br /> &quot;you,&quot; Scar turns and leaps at them, throwing them backward<br /> onto a pair of geysers, which then erupt, throwing the two<br /> hyenas into the air.}<br /><br /> {In the next verse, Scar is strutting theatrically along a<br /> ledge which runs around back to the floor.}<br /><br />&nbsp; &nbsp;  So prepare for a chance of a lifetime<br />&nbsp; &nbsp;  Be prepared for sensational news<br />&nbsp; &nbsp;  A shining new era<br />&nbsp; &nbsp;  Is tiptoeing nearer<br /><br /> Shenzi:<br />&nbsp; &nbsp;  And where do we feature?<br /><br /> Scar: {Grabbing Shenzi&#039;s cheek}<br />&nbsp; &nbsp;  Just listen to teacher<br /><br /> {Shenzi rubs her cheek, which is now bruised red}<br /><br />&nbsp; &nbsp;  I know it sounds sordid<br />&nbsp; &nbsp;  But you&#039;ll be rewarded<br />&nbsp; &nbsp;  When at last I am given my dues<br />&nbsp; &nbsp;  And injustice deliciously squared<br /><br /> {Scar leaps up beside Ed, who is again chewing on the bone,<br /> and here kicks him off the ledge}<br /><br />&nbsp; &nbsp;  Be prepared!<br /><br /> {The three hyenas land in a pile of bones and are submerged;<br /> they reappear, each with a different horned skull on his<br /> head.}<br /><br /> {Spoken}<br /><br /> Banzai: Yeah, Be prepared. Yeah-heh... we&#039;ll be prepared, heh. <br />&nbsp; &nbsp;  ...For what?<br /><br /> Scar: For the death of the king.<br /><br /> Banzai: Why? Is he sick?<br /><br /> {Scar grabs Banzai by the throat}<br /><br /> Scar: No, fool-- we&#039;re going to kill him. Simba too.<br /><br /> {Dropping Banzai back onto the floor}<br /><br /> Shenzi: Great idea! Who needs a king?<br /><br /> Shenzi (and then Banzai): {Sing-song voices, dancing around Banzai} <br />&nbsp; &nbsp;  No king! No king! la--la-la--la-laa-laa!<br /><br /> Scar: Idiots! There will be a king!<br /><br /> Banzai: Hey, but you said, uh...<br /><br /> Scar: I will be king! ...Stick with me {triumphant, toothy grin}, and<br />&nbsp; &nbsp;  you&#039;ll never go hungry again!<br /><br /> Shenzi and Banzai: Yaay! All right! Long live the king!<br /><br /> {Camera reveals hundreds of more hyenas in the shadows.}<br /><br /> All Hyenas: Long live the king! Long live the king!<br /><br /> {Full song again}<br /><br /> {Scar&#039;s army of hyenas is goose-stepping across the floor<br /> of the cave, now stylized into a Nazi-esque quadrangle}<br /><br /> Hyenas: {In tight, crisp phrasing and diction}<br />&nbsp; &nbsp;  It&#039;s great that we&#039;ll soon be connected.<br />&nbsp; &nbsp;  With a king who&#039;ll be all-time adored.<br /><br /> Scar:<br />&nbsp; &nbsp;  Of course, quid pro quo, you&#039;re expected<br />&nbsp; &nbsp;  To take certain duties on board<br /><br /> {Motions a slice across the neck}<br /><br />&nbsp; &nbsp;  The future is littered with prizes<br />&nbsp; &nbsp;  And though I&#039;m the main addressee<br />&nbsp; &nbsp;  The point that I must emphasize is<br /><br /> {Leaps off his rock throne to single out one hapless hyena}<br /><br />&nbsp; &nbsp;  You won&#039;t get a sniff without me!<br /><br /> {That hyena slips and falls into a fiery crevice}<br /><br /> {Throughout the next verse, the entire horde of hyenas joins<br /> in dancing boisterously, leaping along the tops of rock<br /> pillars, shaking animal skeletons in the light, one playing<br /> a rib cage/xylophone.}<br /><br />&nbsp; &nbsp;  {The paranthetical parts are the hyenas&#039; counterpoint singing}<br /><br />&nbsp; &nbsp;  So prepare for the coup of the century<br />&nbsp; &nbsp;  (Oooh!)<br />&nbsp; &nbsp;  Be prepared for the murkiest scam<br />&nbsp; &nbsp;  (Oooh... La! La! La!) {rear ends punctuating}<br />&nbsp; &nbsp;  Meticulous planning<br />&nbsp; &nbsp;  (We&#039;ll have food!)<br />&nbsp; &nbsp;  Tenacity spanning<br />&nbsp; &nbsp;  (Lots of food)<br />&nbsp; &nbsp;  Decades of denial<br />&nbsp; &nbsp;  (We repeat)<br />&nbsp; &nbsp;  Is simply why I&#039;ll<br />&nbsp; &nbsp;  (Endless meat)<br />&nbsp; &nbsp;  Be king undisputed<br />&nbsp; &nbsp;  (Aaaaaaah...)<br />&nbsp; &nbsp;  Respected, saluted<br />&nbsp; &nbsp;  (...aaaaaaah...)<br />&nbsp; &nbsp;  And seen for the wonder I am<br />&nbsp; &nbsp;  (...aaaaaaah!)<br /><br />&nbsp; &nbsp;  Yes, my teeth and ambitions are bared<br />&nbsp; &nbsp;  (Oo-oo-oo-oo-oo-oo-oo)<br />&nbsp; &nbsp;  Be prepared!<br /><br /> All (Even Ed, who can be heard growling and snarling an<br /> approximation of the lines):<br />&nbsp; &nbsp;  Yes, our teeth and ambitions are bared<br />&nbsp; &nbsp;  Be prepared!<br /><br /> {Close with a fill-in and a fade-out.&nbsp; Scar and the hyenas are<br /> laughing evilly. Drum roll rises to a crash coinciding with the<br /> panoramic opening of the next scene.}<br /><br /> [Stampede Scene]<br /><br /> {Camera switch to a view of a large canyon.&nbsp; Cloud shadows scroll slowly<br /> over the landscape.}<br /><br /> Scar: Now you wait here. Your father has a marvelous<br />&nbsp; &nbsp;  surprise for you.<br /><br /> {Camera switch to bottom of the gully. Scar and Simba are<br /> near a rock, underneath a small tree.}<br /><br /> Simba: Oooh. What is it?<br /><br /> Scar: If I told you, it wouldn&#039;t be a surprise, now would<br />&nbsp; &nbsp;  it?<br /><br /> Simba: If you tell me, I&#039;ll still act surprised.<br /><br /> Scar: Ho ho ho. You are such a naughty boy.<br /><br /> Simba: Come on, Uncle Scar.<br /><br /> Scar: No-no-no-no-no-no-no. This is just for you and your daddy.<br />&nbsp; &nbsp;  You know, a sort of... father-son... thing.<br /><br /> {Through Simba&#039;s expression, we see that he resents Scar&#039;s dismissive<br /> attitude, but soon shrugs it off.}<br /><br /> Scar: Well! I&#039;d better go get him.<br /><br /> Simba: I&#039;ll go with you.<br /><br /> Scar: {Loud, snapping tone} No! {regaining composure} Heh heh heh.<br />&nbsp; &nbsp;  No. Just stay on this rock. You wouldn&#039;t want to end up in<br />&nbsp; &nbsp;  another mess like you did with the hyenas...<br /><br /> Simba: {Shocked} You know about that?<br /><br /> Scar: Simba, everybody knows about that.<br /><br /> Simba: {Meek and embarrassed} Really?<br /><br /> Scar: Oh, yes. Lucky Daddy was there to save you, eh? {clearly<br />&nbsp; &nbsp;  enjoying himself; he puts a paw on Simba&#039;s shoulder} Oh...<br />&nbsp; &nbsp;  and just between us, you might want to work on that little<br />&nbsp; &nbsp;  roar of yours. Hmm?<br /><br /> {Scar starts to pull away}<br /><br /> Simba: Oh... Okay...<br /><br /> {Scar pats Simba roughly on the head, then moves off.}<br /><br /> Simba: Hey, Uncle Scar, will I like the surprise?<br /><br /> Scar: {Turning back over his shoulder} Simba, it&#039;s to DIE for.<br /><br /> {The camera slowly pans up the side of the gorge away from<br /> Scar and Simba. After a distance of rock, we reach the<br /> edge and view on the plain a very large herd of<br /> wildebeest; the size of the herd comes across with a striking<br /> computer-generated parallax pan. The camera then focuses in on the<br /> hyenas (Shenzi, Banzai, and Ed), who are waiting off of the edge<br /> of the herd, hidden under a rock arch.}<br /><br /> Banzai: {Stomach growls}<br /><br /> Shenzi: Shut up.<br /><br /> Banzai: I can&#039;t help it. I&#039;m so hungry... {jumping up} I<br />&nbsp; &nbsp;  gotta have a wildebeest!<br /><br /> Shenzi: Stay put.<br /><br /> Banzai: Well... can&#039;t I just pick off one of the little sick ones?<br /><br /> Shenzi: No! We wait for the signal from Scar.<br /><br /> {Camera switch to Scar mounting a rock in view of the hyenas}<br /><br /> Shenzi: There he is... {making an evil, almost humorous face}<br />&nbsp; &nbsp;  let&#039;s go.<br /><br /> {Camera switch back to Simba}<br /><br /> Simba: Little roar. Puh!<br /><br /> {A lizard walks past Simba. He growls at it.}<br /><br /> Simba: Rarrr!<br /><br /> {The lizard has no reaction to this first attempt. Simba then<br /> jumps down and tries again.}<br /><br /> Simba: Rrrraowr-nh!<br /><br /> {For the third attempt, Simba moves closer again and inhales<br /> deeply.}<br /><br /> Simba: RAOWR!<br /><br /> {The lizard skitters off screen. Simba&#039;s roar echoes around the canyon.<br /> Shot of Simba lifting his ears to relish the echo. The echo is<br /> soon eclipsed, however, by a low rumble. Simba looks<br /> down and sees pebbles jumping. Cue the very sinister &quot;To Die For&quot;<br /> music. We see the herd coming over the lip of the gorge. Dramatic<br /> multi-layer camera pull up to Simba&#039;s terrified face. Simba takes<br /> off in front of the herd.}<br /><br /> {Cut to the rim of the gorge, where the Hyenas are seen chasing<br /> the wildebeest herd, nipping at their heels to drive them over<br /> the edge. Camera switch to Mufasa and Zazu a short distance from<br /> the canyon.}<br /><br /> Zazu: Oh look, sire; the herd is on the move.<br /><br /> Mufasa: Odd...<br /><br /> {Scar runs up, out of breath}<br /><br /> Scar: Mufasa. Quick. Stampede. In the gorge. Simba&#039;s down<br />&nbsp; &nbsp;  there!<br /><br /> Mufasa: Simba?<br /><br /> {Camera switch to Simba. He is running and climbs up a<br /> dead tree. Zazu flies ahead of Mufasa and Scar, down into<br /> the canyon. He spots Simba.}<br /><br /> Simba: {Clinging precariously to a tree} Zazu! Help me!!<br /><br /> Zazu: Your father is on the way! Hold on!<br /><br /> Simba: {Losing grip} Hurry!<br /><br /> {Mufasa and Scar are on the lower ledges of the gorge.<br /> Zazu flies back to Mufasa and points out where Simba is.}<br /><br /> Zazu: There! There! On that tree!<br /><br /> Mufasa: Hold on, Simba!<br /><br /> {In the gully, a wildebeest rams the tree Simba&#039;s on,<br /> nearly breaking it.}<br /><br /> Simba: Ahhhh!<br /><br /> {Mufasa runs out into the herd, joining the stampede.}<br /><br /> Zazu: Oh Scar, this is awful. What will we do? What will<br />&nbsp; &nbsp;  we do? Hah ... I&#039;ll go back for help, that&#039;s what I&#039;ll<br />&nbsp; &nbsp;  do, I&#039;ll go back for he--oomph!<br /><br /> {Scar backhands Zazu into a rock wall, knocking him out.<br /> Scar then follows Mufasa&#039;s progress from the lip of the<br /> gorge, his shadow cast mysteriously from the bottom of the<br /> gully {!}. Mufasa runs with the herd till slightly past the<br /> tree. He whips around the front of some wildebeest and<br /> runs into the herd towards Simba&#039;s tree. He gets rammed<br /> head-first once, throwing him to the ground. A wildebeest<br /> hits Simba&#039;s tree, throwing Simba into the air. Mufasa gets<br /> up in time to catch Simba in the air with his mouth. He<br /> gets hit again and accidentally throws Simba. Simba dodges<br /> a few oncoming wildebeest. Mufasa runs by with the herd<br /> and grabs Simba. He jumps up to a near rock ledge and sets<br /> Simba down, but is immediately struck by a wildebeest and<br /> carried off into the stampede.}<br /><br /> Simba: DAD!<br /><br /> {Simba watches in horror as he cannot find his father in<br /> the swirling mass of wildebeest below him. At the last<br /> second, Mufasa leaps out of the herd and starts to climb<br /> with great difficulty up the sheer rock slope. Simba<br /> turns and starts to climb up to the top of the gorge. Out<br /> of Simba&#039;s sight, Mufasa reaches a point right below a<br /> ledge where he can&#039;t climb due to the steepness. His claws are<br /> scraping and his back paws have no traction. Above him on<br /> the ledge is Scar.}<br /><br /> Mufasa: Scar! Broth-- {slips, barely hangs on} Brother! Help me!<br /><br /> {Scar looks disdainfully down, and then suddenly latches<br /> onto Mufasa&#039;s forepaws with claws extended. Mufasa roars,<br /> primarily from the sudden pain of Scar&#039;s claws, but no doubt also<br /> due to the sudden flash of realization. His expression slowly<br /> changes to one of horror as he recognizes Scar&#039;s intent.}<br /><br /> Scar: {Slowly and evilly} Long live the king.<br /><br /> {Scar throws his brother backwards. Mufasa free-falls,<br /> back first. The camera follows Mufasa down from under him,<br /> then from above him, showing the stampede raging below.}<br /><br /> Mufasa: Aaaaaaahh!<br /><br /> {Camera suddenly focuses in on Simba, who is watching his<br /> father hit the ground. No sound effects of the hit. No<br /> view of it either. Mufasa and Simba&#039;s screams mingle.}<br /><br /> Simba: Nooooooo!<br /><br /> {The herd passes. Everything is clouded by dust. Simba<br /> bounds to the canyon floor. Mufasa is nowhere to be<br /> seen.}<br /><br /> Simba: {Cough} Dad!!<br /><br /> {We hear a sound}<br /><br /> Simba: {Quietly} Dad?<br /><br /> {We see a stray wildebeest run past, the source of the<br /> sound. The wildebeest curves around a log further down the<br /> gully. Under the log is Mufasa, laying on his side. He is<br /> not moving or breathing. Simba approaches the body. Sad<br /> musical theme. Again we notice how small Simba really is.}<br /><br /> Simba: {Hopefully} Dad? ...Dad, come on. {He rubs up<br />&nbsp; &nbsp;  against Mufasa&#039;s cheek. The head merely rolls back in<br />&nbsp; &nbsp;  place after the rub} You gotta get up. {He places both<br />&nbsp; &nbsp;  forepaws on his father&#039;s cheek and pushes} Dad. We gotta go<br />&nbsp; &nbsp;  home. {He tugs at Mufasa&#039;s ear. Again the head limply<br />&nbsp; &nbsp;  moves back in place. Simba runs off a bit, obviously<br />&nbsp; &nbsp;  very scared.} HEEEEELP! Somebody! {His voice reverberates<br />&nbsp; &nbsp;  hollowly off the sides of the gorge.} Anybody... help.<br /><br /> {He cries. Simba turns back to the body. He nuzzles up under the<br /> limp paw so that his father is embracing him. Pause for effect.}<br /><br /> {Where the music would resolve, we hit a minor chord as<br /> the image of Scar advancing appears through the dust.}<br /><br /> Scar: Simba. ...What have you done?<br /><br /> Simba: {Jumps back, crying} There were wildebeests and he<br />&nbsp; &nbsp;  tried to save me... it was an accident, I... I didn&#039;t<br />&nbsp; &nbsp;  mean for it to happen.<br /><br /> Scar: {Embracing Simba, yet still distant} Of course, of<br />&nbsp; &nbsp;  course you didn&#039;t. No one... ever means {pulls Simba<br />&nbsp; &nbsp;  closer; Simba hides his face on Scar&#039;s foreleg} for<br />&nbsp; &nbsp;  these things to happen. ...But the king IS dead. {looking<br />&nbsp; &nbsp;  with mock regret at Simba) And if it weren&#039;t for you, he&#039;d<br />&nbsp; &nbsp;  still be alive. {Simba is crushed, believing his guilt.<br />&nbsp; &nbsp;  Another thought &quot;occurs&quot; to Scar.} Oh! What will your<br />&nbsp; &nbsp;  mother think?<br /><br /> Simba: {Sniffing} What am I gonna do?<br /><br /> Scar: Run away, Simba. Run... Run away and never return.<br /><br /> {Simba runs off blindly, obviously broken. Slight pause,<br /> for the audience to catch its emotional breath.&nbsp; Music ends.<br /> The three hyenas appear behind Scar.}<br /><br /> Scar: Kill him.<br /><br /> {The hyenas take off after him; Scar stands motionless.<br /> Simba is chased up the entire length of the gully. He<br /> reaches the lip only to see a sheer drop on the other<br /> side. Having no choice he jumps and tumbles down into a<br /> patch of briars below. The hyenas pursue the entire way.<br /> When the are running down towards the briars, Banzai sees<br /> them and recoils.<br /><br /> Banzai: Whoa!!<br /><br /> {After skidding extensively, Banzai manages to stop just above<br /> the brambles.&nbsp; He heaves a sigh of relief.&nbsp; Then Shenzi and Ed run<br /> into him, propelling him into the bushes.}<br /><br /> Banzai: Yeow! {Jumping back out of the bushes}<br /><br /> {Shenzi and Ed are laughing}<br /><br /> Shenzi: {Seeing Simba emerge from the far side of the<br />&nbsp; &nbsp;  briars into the desert} Hey-- There he goes! There he goes!<br /><br /> Banzai: {Removing thorns} So go get &#039;im.<br /><br /> Shenzi: There ain&#039;t no way I&#039;m going in there. What, you<br />&nbsp; &nbsp;  want me to come out there looking like you? Cactus<br />&nbsp; &nbsp;  Butt?<br /><br /> Banzai: {Spitting out thorns into Ed&#039;s laughing face; Ed<br />&nbsp; &nbsp;  lets out a small yelp of pain} We gotta finish the job.<br /><br /> Shenzi: Well, he&#039;s as good as dead out there anyway. And<br />&nbsp; &nbsp;  IF he comes back, we&#039;ll kill him.<br /><br /> Banzai: {Shouting} Yeah! you hear that?&nbsp; If you ever come<br />&nbsp; &nbsp;  back, we&#039;ll kill ya!!!<br /><br /> {&quot;Kill ya&quot; echoes off as we see Simba still running into the<br /> desert. The Hyenas make their way off the cliffs back to<br /> the Pride Lands.}<br /><br /> [Address and Depaint Scene]<br /><br /> {Camera change to Scar addressing the lionesses by the<br /> moon on Pride Rock.}<br /><br /> Scar: Mufasa&#039;s death was a terrible tragedy; but to lose<br />&nbsp; &nbsp;  Simba, who had barely begun to live...<br /><br /> {Camera pans around the lionesses. Some of them, with Zazu, are<br /> comforting Sarabi, who bends her head in extreme pain.&nbsp; Nala is<br /> rubbing against her mother&#039;s paw, crying.}<br /><br /> Scar: ...For me it is a deep personal loss. So it is with a<br />&nbsp; &nbsp;  heavy heart that I assume the throne. Yet, out of the<br />&nbsp; &nbsp;  ashes of this tragedy, we shall rise to greet the<br />&nbsp; &nbsp;  dawning of a new era... {The hyenas start emerging, casting<br />&nbsp; &nbsp;  eerie green shadows and laughing hollowly} ...in<br />&nbsp; &nbsp;  which lion and hyena come together, in a great and<br />&nbsp; &nbsp;  glorious future! {Scar ascends Pride Rock as the hyenas<br />&nbsp; &nbsp;  appear in full force.}<br /><br /> {The camera pans to Rafiki who is shaking his head in the<br /> distance. The scene changes with Rafiki in the same position.<br /> He is in his tree house. After wiping away a tear, he<br /> reaches up and rubs his hand across the cub painting,<br /> smearing it. The camera changes. The painting, smeared, is<br /> overlaid on Simba laying out in the hot desert sun.}<br /><br /> [Buzzards - Intro to Hakuna Matata Scene]<br /><br /> {Buzzards are circling the cub&#039;s body. One descends, then<br /> all. They circle around it. With a blast of music, Timon<br /> riding Pumbaa appears and dives into the midst of the<br /> buzzards. They slap and kick the buzzards all away.}<br /><br /> Timon: Yeeeeeeeeeeeeeeeeeeeeaaaahh! Get out! Get out! Get <br />&nbsp; &nbsp;  outta here! Whoo!<br /><br /> Pumbaa: I love it! Bowling for buzzards!<br /><br /> Timon: {Laughing, dusting himself off} Gets &#039


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: lapras
poster_email: *****@*****
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icon: xx
body:
  [quote author=lapras link=topic=9115.msg216828#msg216828 date=1594610547]<br />[color=yellow][font=comic sans ms][size=99pt]pee[/size][/color]<br />[/quote]<br />[font=comic sans ms][size=99pt][color=brown]poop[/color][/size][/font]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lapras link=topic=9115.msg216828#msg216828 date=1594610547]<br />[color=yellow][font=comic sans ms][size=99pt]pee[/size][/color]<br />[/quote]<br />[quote author=lapras link=topic=9115.msg216828#msg216828 date=1594610547]<br />[color=yellow][font=comic sans ms][size=99pt]pee[/size][/color]<br />[/quote]<br />[quote author=lapras link=topic=9115.msg216830#msg216830 date=1594610684]<br />[font=comic sans ms][size=99pt][color=brown]poo[/color][/size][/font]<br />[/quote]<br />[quote author=lapras link=topic=9115.msg216830#msg216830 date=1594610684]<br />[font=comic sans ms][size=99pt][color=brown]poo[/color][/size][/font]<br />[/quote]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: CowgirlXena
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modified_name: Tezca
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  I just like to leave everybody with this simple plea before the forum gets shut down for good...<br /><br />[size=36pt][size=24pt][b]Go watch Good Omens the miniseries! It is really good! You will not regret a second moment of your life watching it![/b][/size][/size]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: CasualPokePlayer
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icon: xx
body:
  ........................â€žâ€ž-~^^~â€ž-â€žâ€ž_<br />..................â€ž-^*&#039;&#039; : : â€ž&#039;&#039; : : : : *-â€ž<br />..............â€ž-* : : :â€žâ€ž--/ : : : : : : : &#039;\<br />............./ : : â€ž-* . .| : : : : : : : : &#039;|<br />............/ : â€ž-* . . . | : : : : : : : : |<br />............\â€ž-* . . . . .| : : : : : : : :&#039;|<br />............/ . . . . . . &#039;| : : : : : : : :|<br />........../ . . . . . . . .&#039;\ : : : : : : : |<br />......../ . . . . . . . . . .\ : : : : : : :|<br />......./ . . . . . . . . . . . &#039;\ : : : : : /<br />....../ . . . . . . . . . . . . . *-â€žâ€žâ€žâ€ž-*&#039;<br />....&#039;/ . . . . . . . . . . . . . . &#039;|<br />.../ . . . . . . . ./ . . . . . . .|<br />../ . . . . . . . .&#039;/ . . . . . . .&#039;|<br />./ . . . . . . . . / . . . . . . .&#039;|<br />&#039;/ . . . . . . . . . . . . . . . .&#039;|<br />&#039;| . . . . . \ . . . . . . . . . .|<br />&#039;| . . . . . . \â€ž_^- â€ž . . . . .&#039;|<br />&#039;| . . . . . . . . .&#039;\ .\ ./ &#039;/ . |<br />| .\ . . . . . . . . . \ .&#039;&#039; / . &#039;|<br />| . . . . . . . . . . / .&#039;/ . . .|<br />| . . . . . . .| . . / ./ ./ . .|


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  <br /><br />The following error or errors occurred while posting this message:<br />The message body was left empty.<br /><br />


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One last salute to the forums.<br />[size=99pt][font=arial black][color=teal]o7[/color][/font][/size]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey you guys are watching [b]BIRD UP[/b] the Worst show on television<br /><br />[img]https://vignette.wikia.nocookie.net/siivagunner/images/7/7a/Bird_Up%21.png/revision/latest?cb=20170413222902[/img]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=9115.msg216843#msg216843 date=1594614088]<br />Taking a big shit right now lads.<br />[/quote]<br />hcek yeah dude


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BORN TO DIE<br />WORLD IS A FUCK<br />Kill Em All 1989<br />I am trash man<br />410757864530 DEAD COPS


subject: Re: SEE YOU SPACE COWBOY...
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m sad to see it end but I understand given the circumstances. It&#039;s been pretty wild recently.<br />Best of luck with whatever comes next for you, Abwayax and Photon. I&#039;ll miss this place &lt;3


subject: Re: SEE YOU SPACE COWBOY...
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would have took over ownership of this place if I had to... I know I haven&#039;t been as active lately but part of that was because nothing terribly interesting has happened for quite a long time and I kinda grew out of the more immature stage in my life where I enjoyed fooling around in the general discussion boards. Also I&#039;m not very good with leader ship roles.... I&#039;m kind of too lax and a bit of a slacker.


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I&#039;m sorry to hear you had to make this decision (it came as a shock and quite sudden), and so sorry to hear that the staff have been going through burnout and depression. Good luck and best wishes Photon-Phoenix and Abwayax. &lt;3<br /><br />Are you OK with recruiting staff? I&#039;m happy being staff again (for now and the future site) if that&#039;s fine, as I still have interest in glitches and willing to do staff work, but understand too if you want the site to be run by new people and are not looking for requests.[/color]<br /><br />[quote author=Abwayax link=topic=9114.msg216785#msg216785 date=1594592580]<br />I admit over the past 15+ years I have not been the best steward for this community. This may very well be the best thing I&#039;ve done for this site in the last decade.<br />[/quote]<br /><br />[color=purple]Aww no you&#039;ve been a great steward! :)[/color]


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Agile-eagle1994
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GCL has impacted my life in a huge positive way, and even though I&#039;m VERY happy that all of the research is being passed onto new fans and that the new site will take up your sword for you, I still feel a part of me will die alongside the original site. My biggest wish about this situation is that some of the members from here whom aren&#039;t as affected by the burden of legal issues from the beta content (Maybe Evie, I really hope she does!) will migrate to the new site and become wise veterans of glitching that will entrust their knowledge to the next generation of fans. That is my biggest wish coming from this. The fact that almost two decades worth of research is being saved when the site documenting it is shutting down means a lot to all of us here I&#039;m sure, and that definitely includes me. GCL may not realize it as a community, but y&#039;all have made a huge impact on my life by making me enjoy Pokemon even more than I used to when I was a kid and for truly showing how amazing it is as a series and as a part of the childhood of everyone here. GCL is really one of the few places online that I feel completely safe from people being jerks for no reason, and I thank everyone here for treating me well and for sharing knowledge, criticism, and jokes with me and their peers. Glitches, especially in Pokemon, will always mean something to me. The fact that GCL was here for me when I was having a panic attack, when I was incredibly bored, or just extremely curious, and the fact that this place just explored the games of my childhood in ways that I could&#039;ve never imagined as a child, means worlds to me and I thank everyone here for that as well. This is a truly legendary site and even though I (and probably many others here) feel that it can never be truly replaced, having the sword passed on is the next best thing. I salute this place. <br />So long, and thanks for all of the knowledge and comfort.<br />


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple](Yeah I&#039;m not as affected by the legal issues anymore :) ; and would still like to visit here, its successor and contribute as long as we don&#039;t cover the leaks)[/color]


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m going to be sad to see this site go. It&#039;s been a huge part of my childhood, and even now as an adult man I still find myself checking the same site I did when I was nine.<br /><br />I don&#039;t know if I&#039;ll join the new site, given that my interest in Pokemon glitching has dwindled over the years, but I might show up just to be a part of the new community.<br /><br />I&#039;ll have a larger goodbye post up when I&#039;m in more of a writing mood. Abwayax, Photon, and all the admins--thank you for your years of hard work, memories, and tireless leadership. I&#039;m always going to remember this place. 


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  This is absolutely an end of an era.<br /><br />Glitch City Laboratories has been a part of many childhoods, including mine.&nbsp; The entire concept of glitches in PokÃ©mon games had a huge impact on my life.&nbsp; I would even say it was a big contributor to the career I have taken, that is computer engineering.&nbsp; The sense of mystery and wonder and a look behind the curtains one would get when following early MissingNo. tutorials and experiencing glitches for the first time was unparalleled.&nbsp; I would say no game can offer an experience like this today.&nbsp; Among the many emotions glitches would cause, one of the more interesting ones is a sense of awe and even fear.&nbsp; As a kid, I didn&#039;t have a Game Boy, I played the PokÃ©mon games on emulator, but even then I had real fear over corrupting the game state.&nbsp; At some point I would even have (light) nightmares of the game glitching up too much as a result of me toying with it and erasing my progress.&nbsp; I believe I was not the only one to have experienced such feelings, this was a very real risk to people playing on a real Game Boy.&nbsp; The black background on [url=https://catfish.it.cx/trsrockin/trsrockin.com/tales.html]TRSRockin&#039;[/url] and spooky pictures of MissingNo as a ghost...&nbsp; the culture of figuring out new creepy glitches...&nbsp; following incomplete writeups on the internet, trying to discern what was real and what was a fake tale of PokÃ© Gods... there was an unparalleled culture of mysticism, and I would read up on every last bit there was.<br /><br />From the same Czech PokÃ©mon fansite I would download PokÃ©mon ROMs, there were also ROM hacks available.&nbsp; At the time, they were primitive changes of text, maps, and sprites, sometimes even vulgar, but I would not understand that back then, with my limited English likely contributing to that.&nbsp; Nonetheless, these hacks fascinated me, the idea of modifying the game to my liking being tantalizing.&nbsp; The same website also offered simple tools like starter and map editors.&nbsp; They would often corrupt the game, but I enjoyed using them and making simple hacks to my own amusement.&nbsp; My skills would slowly grow as I would learn to use a hex editor to make text changes, dreaming of making a Czech translation of the PokÃ©mon games.&nbsp; Tutorials on the internet taught me to read hexadecimal and even understand how pointers work.&nbsp; Remember PokÃ©mon Diamond and Jade?&nbsp; In 2008, a community of fans of this Game Boy game got together and I put my basic skills to real use in collaborating on a translation patch of original game, Keitai Denjuu Telefang, into English.<br /><br />As the years went on, so would my maturity, but PokÃ©mon stayed a big part of my life.&nbsp; I learned to code, in simple C, in PHP, in Python.&nbsp; I would hone those skills on making simple dumps of game data.&nbsp; I learned Game Boy assembly to fix a frustrating glitch in our Telefang translation patch.&nbsp; I would put this skill to use in PokÃ©mon, too.&nbsp; One of my earliest &quot;ASM&quot; ROM Hacks was a [url=https://web.archive.org/web/20180903101903/https://hax.iimarckus.org/topic/514/]Nuzlocke hack for PokÃ©mon Red[/url], which I wrote by hand in a hex editor.&nbsp; I made that back in 2011!&nbsp; It was an important accomplishment to me.<br /><br />Soon afterwards, I discovered the work in progress PokÃ©mon disassembly project.&nbsp; I saw the importance and joined the effort, making my own hacks along the way.&nbsp; There is even one hack I sank a lot of effort into and kept secret until release, which never happened...&nbsp; I also made the PokÃ©mon Red randomizer which brings PokÃ©mon from later gens into the game, which is still popular today (seriously, I regularly get emails from people telling me how much they appreciate it).&nbsp; The point is, I grew intensely familiar with the original PokÃ©mon games on what I would say is an incredibly deep level.&nbsp; I still say I know the games &quot;inside out&quot;.&nbsp; I can appreciate every little bit of graphics, every note of the music, the revolutionary and timeless game play, the monsters, the engine and its particularities.&nbsp; Pair that with the culture of glitching close to my heart and the games are and will remain my favorites even as my life has moved on from PokÃ©mon two generations ago.<br /><br />Understanding the details of the game&#039;s internals brings a certain pride with it.&nbsp; Telling people why and how the MissingNo. glitch works was a favorite of mine (I still want that &quot;Ask me about MissingNo. t-shirt&quot;).&nbsp; And the amount of times I would debunk that &quot;because of how hexadecimal works, the Master Ball has a 1/256 chance to fail&quot; (???) myth! <br /><br />I remember when arbitrary code execution started being the name of the game.&nbsp; I was amazed when TheZZAZZGlitch wrote pong just using items!&nbsp; At that time, I already had plenty of Game Boy projects going on.&nbsp; I was even writing my own emulator (in Python...) as a thesis in my high school, and I created a simple snake game.&nbsp; I knew I could accomplish something myself for PokÃ©mon, too.&nbsp; Gen 1 had been thoroughly studied by the time, so I focused on Gen 2.&nbsp; Quickly I realized that the Coin Case glitch, which was also called &quot;glitch dimension&quot; at the time due to its tendency to restart in Game Boy mode, had potential.&nbsp; I brought out bgb and spent hours tracing where the code runs through.&nbsp; I thought it was silly to [url=https://bulbapedia.bulbagarden.net/wiki/Coin_Case_glitches#Glitches_caused_by_each_Pok.C3.A9mon_cry]document what every individual cry does[/url].&nbsp; I still think the only reason people even knew the cries affect the result is thanks to the Machop in Vermillion.&nbsp; These effects were barely interesting!&nbsp; Nonetheless, I traced the game&#039;s execution upon viewing the Coin Case.&nbsp; I discovered the error the translators made in improperly terminating the dialogue box.&nbsp; I watched the game hop through memory.&nbsp; I figured out why Machop&#039;s cry is so significant.&nbsp; A single instruction, left behind by memory values the cry used, a simple `inc sp`, caused the game to change its course and execute other memory.&nbsp; That memory was the tile or attribute map of the current screen.&nbsp; I observed it change as I moved around.&nbsp; I noticed that jump instructions appear.&nbsp; I prayed for a useful one and my wish was granted, upon a certain movement a jump to the third party PokÃ©mon data appeared.&nbsp; Bingo, I thought.&nbsp; Now we have total control.&nbsp; I further routed the code to the PC box items and [url=https://forums.glitchcity.info/index.php?topic=6716.0]published a proof of concept here on GCL[/url].<br /><br />Others quickly found useful pieces of code as I expected, which made me happy.&nbsp; The thread grew to 26 pages!&nbsp; It&#039;s silly, but this makes me feel accomplished.&nbsp; I wasn&#039;t done with the Coin Case, though.&nbsp; At that time, I also watched PokÃ©mon speedruns, perhaps they were even peaking in popularity.&nbsp; The glitched route to beat PokÃ©mon Gold at the time involved getting a bad clone with a save restart and then using its corrupted stats to walk through walls.&nbsp; I was never a fan of save corruption glitches, they feel like a cop out.&nbsp; I knew a useful ACE exploit could be performed much faster if I could run code from PC Box names.&nbsp; After seeing a slow TAS attempt done with only items, I figured I have to do it myself.&nbsp; And snatch the RTA world record while I&#039;m at it.<br /><br />I was not a speedrunner, albeit I had done a few randomizer races.&nbsp; I came up with a route that was much more complicated than it needed to be, but I was just very happy to have it done.&nbsp; Catch a Wooper, collect a Return TM, hop into the PC boxes.&nbsp; My first attempt even involved beating Whitney for friendship and writing there separate series of box names!&nbsp; My rudimentary notes for that run can be found [url=https://sanqui.net/etc/coincasepercent.txt]here[/url].&nbsp; Writing the box code was a real exercise in restricted coding.&nbsp; With the instruction set limited to only opcodes that can be represented with the characters available while naming, doing even simple operations was extremely tough.&nbsp; To perform certain operations, self-rewriting code was even necessary.&nbsp; This kind of programming, with &quot;holes&quot; in the code filled in by previous code, felt like a complicated puzzle, a highly specialized skill.&nbsp; My first run with the route was actually slower than the existing world record due to poor execution.&nbsp; Luckily, others in the PokÃ©mon speedrunning community let me take another shot at the run the next day, and I got to hold the world record in PokÃ©mon Gold Any%.&nbsp; For approximately 24 hours, because not only others could simply play better than me, but we also got together with other programmers and over time improved the route significantly.&nbsp; I also got a shout out at SGDQ that year (2014) :)&nbsp; Today the route involves RNG manipulation together with save corruption again.&nbsp; I still consider the Coin Case exploit one of my best accomplishments ever :)<br /><br />I helped figure out some other glitches useful for speedrunning, such as Brock Through Walls, which I believe I have also named, and Glitzer Popping, which I definitely haven&#039;t named :p.&nbsp; <br /><br />I don&#039;t want to toot my horn too much, but there is one more topic I&#039;ll touch upon, and that&#039;s the whole Spaceworld debacle.<br /><br />It was a bit over three years ago when __ dropped the link to the Space World &#039;97 demo of PokÃ©mon Gold/Silver into the pret discord.&nbsp; It was afternoon and I was at an event with our friendsâ€”we were taking care of a retro gaming room, a kind of arcade.&nbsp; The event was just about to end when luckytyphlosion, a friend from the speedrunning community, sent me a link and told me to download it immediately.&nbsp; I was busy, but it took only one screenshot to convince me to do so.&nbsp; I couldn&#039;t believe what I was seeing.&nbsp; It was [b]the[/b] prototype.&nbsp; PokÃ©mon Gold before the reboot.&nbsp; I remember that just a few weeks before then, I was telling people about the rough development Gold/Silver has seen, and how I would give a kidney for a prototype.&nbsp; And here it was right in front of my eyes.&nbsp; I remember how I sat on my laptop there simply coordinating and working on this while my friends were packing things around me.&nbsp; Eventually I was basically surrounded by boxes, but I insisted, this is really important!<br /><br />Recognizing the significance of this prototype, I set to collect the most acclaimed PokÃ©mon hackers, reverse engineers, translators, and historians in one place in order to dissect this prototype.&nbsp; I even got veterans who haven&#039;t worked on PokÃ©mon stuff for over ten years to come back and participate. I named this group Team Spaceworld and yes, I attempted to restrict the release of the prototype until it was &quot;ready&quot; by our standards.&nbsp; I intended to do a coordinated release together with a translation patch so that people would get to enjoy it &quot;properly&quot;, however vaguely that was defined.&nbsp; Whether that was a good plan or not is completely moot because the ROM got leaked a mere four days later (not &quot;once it looked like it may not get done&quot; like some people have proclaimed).&nbsp; Nonetheless, I am still extremely proud of what our group has accomplished in those four days.&nbsp; We dumped the sprites, the maps, the text, we had a lot of data and translations ready.&nbsp; The amount of work everybody put together is incredible and I&#039;m still happy about how it went.&nbsp; Sadly, after the leak, motivation and interest to work on the translation patch waned.&nbsp; I do put some blame on myself for that.<br /><br />At no point did I possess anything else, like prototypes or source code, that was not released to the public, except for a bunch of screenshots, and I had nothing to do with the future leaks.&nbsp; When the recent leaks happened, I was as giddy to dig into them as everybody else, it was quite thrilling.&nbsp; My sole accomplishment with these is probably the [url=https://www.youtube.com/playlist?list=PL3Cx1LnhwVg2DU-ZzczAxnEppHXaAFQty]rips of early and unused music tracks[/url].<br /><br />Yet it&#039;s true that these last leaks feel like one last nail on the coffin of the innocent childhood digging into the PokÃ©mon games.&nbsp; I know our knowledge of the PokÃ©mon games is still not [i]complete[/i], and even recently it still felt like we discover something new now and then (I have contributed to Crystal_&#039;s [url=https://twitter.com/hashtag/oldgenfactoftheday]#OldGenFactOfTheDay hashtag[/url] myself), but our collective knowledge is pretty darn big.&nbsp; Some things are still to be figured out about the game&#039;s development.&nbsp; Not raw code, like the disassemblies, but the human factor in development, which takes a completely different skillset.&nbsp; I believe [url=https://helixchamber.com/]Helix Chamber[/url] is still working on that, and I admire their determination.&nbsp; I&#039;m also still waiting for the Game Engine Black Book of PokÃ©mon Red, in the style of [url=https://fabiensanglard.net/gebbdoom/]Fabien Sanglard&#039;s DOOM book[/url].&nbsp; Or maybe it will be up to me to write it some dayâ€”who knows.<br /><br />I suppose when taken in total, I was never a significant member of the Glitch City Laboratories community per se.&nbsp; But this place definitely feels important to me, a lot of my work and hobbies revolve around the topic, and my life would have been different if GCL was never here to begin with.&nbsp; Thanks, everybody, for the good times, and I wish well upon your lives.


subject: Re: What book are you reading?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just started reading a book called Midnight at the Well of Souls by Jack L. Chalker. Halfway through and I&#039;m impressed with the meld of sci-fi and fantasy Chalker presents to his readers. I would recommend this to anyone looking for a good sci-fi read. It&#039;s also the first in a seven book series called The Well World Saga. Sadly these books have fallen under the radar for most.


subject: Re: SEE YOU SPACE COWBOY...
poster_name: SuperZero
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heard this down the grapevine, sad to see it go but I can see the staff was left in a difficult position. Thanks to everyone past and present who helped make this community


subject: Re: Does putting the Pokemon hatched from the 0x611 Egg in the Daycare affect ACE?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]In theory when it comes to the actual execution, this depends on the pointer. If the pointer can touch Day Care data after DMA then yes depositing a PokÃ©mon in Day Care can influence whether it works. However, in your case (assuming you&#039;re using EN Emerald) it seems like 0x611 may be safe; as it starts at Box 12 Slot 3 and if I remember rightly Day Care is before box 1 in Emerald&#039;s memory. <br /><br />A pointer in this case is the location in memory/RAM that the glitch PokÃ©mon (or any ACE) runs; basically a temporary variable be it box data, items data, and so on. Unlike Generations I/II, Emerald/FireRed/LeafGreen use DMA on lots of memory areas (there is another name for the term but forgot it), which means the actual addresses the game runs as code can vary from one of 64 surrounding areas, but for 0x611 the game probably won&#039;t touch Day Care data(?)[/color]


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: HÄlian
icon: clip
body:
  Iâ€¦<br /><br />I don&#039;t think â€œflooredâ€ is a strong enough word. Or â€œshockedâ€, or â€œgobsmackedâ€, or indeed [i]any[/i] word in the English language.<br /><br />When I joined this forum on that day in January 2007, I was convinced as a twelve-year-old could have been that it would never die. I continued to hold that conviction when I was banned for a month. I continued to hold that conviction when the site was shut down for over a year. I continued to hold that conviction when Abwayax retired as head administrator.<br /><br />Conviction is a funny thing. Itâ€¦ to see that conviction broken, to see a pillar of the PokÃ©mon community such as this shut down, even if I don&#039;t agree with the reasoning behind it, is earth-shaking. I don&#039;t think I&#039;ve reacted as viscerally at anything that happened on the Internet as I did when I first saw this announcement yesterday. I shudder to think about what my life would have been without GCL, as it was the first Internet community I joined; I likely would have been worse off but for its presence.<br /><br />I&#039;m sure we all know each other in a hundred different ways, and see each other in a thousand different places, but this place, and this time, was special, and we will never have it again.<br /><br />It&#039;s been fun, y&#039;all. :&#039;( 


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great, manually looking up youtube videos it is, then T_T (I am long banned cause TOEI and so cannot watch channels and relied on links on here)


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When I first started out on GCL, I was a lurker for a few years. I started lurking because of a little item in Pokemon Red and blue called 8f. I don&#039;t know how old I was, it couldn&#039;t have been too long ago, but I was mystified: &quot;Execute any code you want? With THIS specific pokemon party? Codes you make by having a specific item bag? How does any of this work?&quot; I was mildly interested in programming, so I saw ISSOtm&#039;s Introduction to GBZ80 programming in the sidebar, and I gave it a click. That started a rabbit hole of programming concepts I never would&#039;ve understood otherwise.<br /><br />I started making 8f codes, then Coin Case codes, then a (never finished) Pokemon Japanese green rom hack documentation, and then I believe the final thing I did on here was to create the G/S memory editor. As I was making, I was growing more and more confident, because even with every minuscule project I was learning more and more. If it weren&#039;t for this site, I wouldn&#039;t be nearly as interesting in programming as I am today.<br /><br />Thank you. And see ya, space cowboy!


subject: Re: Does putting the Pokemon hatched from the 0x611 Egg in the Daycare affect ACE?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  The other term for DMA is ASLR, aka Address space layout randomization (for reference, this exact technique is used in all generations after gen 3 too).


subject: Re: (unsure if this is the correct way, but i need help!) Gen 4 games wont work
poster_name: POMEGBERRY
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, do you have any other games that work on your console? DS games, that is. Now when you mentoined it that you got it at the launch day, I&#039;m starting to doubt that the games were pirated, but it IS possible since GameStop sometimes sells these kind of games, especially older ones.


subject: Re: Does putting the Pokemon hatched from the 0x611 Egg in the Daycare affect ACE?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=9110.msg216863#msg216863 date=1594772258]<br />The other term for DMA is ASLR, aka Address space layout randomization (for reference, this exact technique is used in all generations after gen 3 too).<br />[/quote]<br /><br />[color=purple]Ah, thanks! ^^[/color]


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Darkmewham2
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Darkmewham2
icon: xx
body:
  I don&#039;t think I&#039;ve used this account for at least 10 years -- and this will probably be the last time this username will ever be used. <br /><br />I became part of this community via Trsrockin, where a lot of initial Glitch Pokemon documentation was done, then followed Abwayax over to GCL. It&#039;s amazing how this site really hasn&#039;t changed much in appearance over the years, and I love it.&nbsp; <br /><br />This place was a huge part of my childhood and I am glad it&#039;s being well archived (a lot of the old TRSRockin content, such as the forums, never got the same treatment). My interest in Pokemon glitches has never really faded entirely, but I&#039;ve definitely taken a back seat into the lurker role over the past 15 years. All of you who have made youtube videos about your discoveries -- you bet I&#039;ve been watching them :)<br /><br />The source code leak for me has been a rollercoaster of emotions. Initially, I cried in joy that we got to see the first glimpses of what the Spaceworld prototypes held. The more that I began seeing about the source of the leaks, the leaker, and the sheer amount of them ruined the magic for me. The magic that I was recalling so vividly was the magic of glitch hunting and finding unused Pokemon content all these years ago. I feel like this all could have happened so differently. That magic might be gone, but the history is here.<br /><br />Sorry for rambling so much -- this means a lot to me. <br />If anyone from the old days would like to get in touch and reminisce, feel free to poke me on discord @mold #7516 or mold@mold.digital <br /><br />EDIT: Crazy. This account was created on February 12, 2007. 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: thebear45
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, <br /><br />Is the catchemall script work in french version because, I set all up and execute but nothing happens, <br />No crash just used 8F as usual, quit the menu and nothing appears.<br />I also tried this code : https://justpaste.it/18bz8 (found in this thread) and same result : code work but do nothing !<br /><br />Can u please help me ?


subject: Re: SEE YOU SPACE COWBOY...
poster_name: coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: xx
body:
  I joined the site in early 2014, But my interest of PokÃ©mon glitches started around 2010. That&#039;s when I first started experimenting mainly in PokÃ©mon Red and I&#039;ve always focused on Generation 1<br /><br />What always has interested me the most has been the glitch pokÃ©mon themselves, Sure There&#039;s a lot of the glitches that are fun and interesting to study and test and manipulate; But for me it&#039;s always been Glitch PokÃ©mon that has interested me the most. Therefore, my main goal since joining the site and what I usually always focused on was fleshing out or researching part of the wiki portion of GCL. And what really peaked my interest even further was researching all the different language versions of the Gen 1 Glitch PokÃ©mon, That was the thing that ended up being the most fun for me and what ultimately was my focus.<br /><br />So the 2 biggest projects I was part of was the Gen 1 International Glitch PokÃ©mon Documentation and adding the Wiki Pages for them together with Evie &amp; Also for fun I was part of a small team together with a few other members here Epsilon, Parzival &amp; Danny where we also set out to document all glitch pokÃ©mon in the Bootleg English Poorly translated PokÃ©mon Green Romhack. <br />(<br /> [quote author=Epsilon link=topic=9114.msg216862#msg216862 date=1594750420]<br />a (never finished) Pokemon Japanese green rom hack documentation, <br />[/quote] <br />)<br /><br />I&#039;d like to thank everyone on the site for everything, It was always fun to be a part of everything. And especially thanks to the people I ended up working the closest with here. Epsilon, Danny &amp; Parzival (I know he left earlier but If you somehow read this) Thank you, It was really fun to get together and just work on a silly small project like that for fun. <br /><br />&amp; Evie, Thanks a lot for all your help and participation when we were working on all the International Glitch PokÃ©mon Documentations. Some notable highlights I can think of during that project was that name oddity with Glitch PokÃ©mon with Hexadecimal F0 in the Spanish Red/Blue which ended up being the basis of this video: https://www.youtube.com/watch?v=Wh1kXCgOMGI , or How we&#039;d stay up late almost every night for what must&#039;ve been 1-2 weeks or so and tirelessly added all the Pages for the International Glitch Documentation, added all the front and backsprites, pokÃ©dex entries, names &amp; links to connect all the pages, which eventually turned into this whole page: https://glitchcity.info/wiki/List_of_glitch_Pok%C3%A9mon (I&#039;m also looking back at all the small update messages we&#039;d send over the talk pages: https://glitchcity.info/wiki/User_talk:Hpok%C3%A9_coloradohugge and that certainly brings back some good memories from working on that project.)<br /><br />It was all very fun projects to take part in and ever since I started I always made sure to store all my documentation locally and still have copies of the work that was done, So that It didn&#039;t go to waste in case GCL wasn&#039;t going to last forever.<br />Which we all now know it won&#039;t, but hey.<br /><br />Anyways, I will still be around on the new Discord and I plan to get back into more glitching again soon once things have slowed down a bit at work and life outside of Internet.<br /><br />This site has ment a lot for me and It&#039;ll be sad to see it end, But that being said It will certainly be interesting to see what&#039;s born out of the ashes of everything and what will happen in the future.<br /><br />Thanks


subject: Re: SEE YOU SPACE COWBOY...
poster_name: CelestialAmber
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CelestialAmber
icon: xx
body:
  I never directly participated in the forums or really looked at any parts of the site that often other than the wiki parts (until now), but I&#039;ve been interested in Pokemon glitches for a while now, and it&#039;s sad to see that this site is now going to be shut down. I hope that it can be revived in some form in the future.


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Too bad...<br />[color=gray]The trade was canceled![/color]<br /><br />It is very unfortunate that what I see as the main goal of GCL - the documentation of facts - is going to be bent, if not arguably broken, by some people&#039;s morals (albeit admittedly not just any random people but the site&#039;s leaders), especially when few others &quot;mainstream&quot; sites (ie bulbapedia and TCRF) do a through effort to engage in them...


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [quote author=coloradohugge link=topic=9114.msg216868#msg216868 date=1594827935]<br />&amp; Evie, Thanks a lot for all your help and participation when we were working on all the International Glitch PokÃ©mon Documentations. Some notable highlights I can think of during that project was that name oddity with Glitch PokÃ©mon with Hexadecimal F0 in the Spanish Red/Blue which ended up being the basis of this video: https://www.youtube.com/watch?v=Wh1kXCgOMGI , or How we&#039;d stay up late almost every night for what must&#039;ve been 1-2 weeks or so and tirelessly added all the Pages for the International Glitch Documentation, added all the front and backsprites, pokÃ©dex entries, names &amp; links to connect all the pages, which eventually turned into this whole page: https://glitchcity.info/wiki/List_of_glitch_Pok%C3%A9mon (I&#039;m also looking back at all the small update messages we&#039;d send over the talk pages: https://glitchcity.info/wiki/User_talk:Hpok%C3%A9_coloradohugge and that certainly brings back some good memories from working on that project.)<br />[/quote]<br /><br />[color=purple]It&#039;s been a pleasure! ^^ Yeah ha ha, all those glitch PokÃ©mon across every language, if I remember (without checking the list of glitch PokÃ©mon) two or so had control characters in their name between Italian/Spanish versions in a way that you could get an infinite name.[/color]<br /><br /><br />[quote author=Ryccardo link=topic=9114.msg216870#msg216870 date=1594844675]<br />Too bad...<br />[color=gray]The trade was canceled![/color]<br /><br />It is very unfortunate that what I see as the main goal of GCL - the documentation of facts - is going to be bent, if not arguably broken, by some people&#039;s morals (albeit admittedly not just any random people but the site&#039;s leaders), especially when few others &quot;mainstream&quot; sites (ie bulbapedia and TCRF) do a through effort to engage in them...<br />[/quote]<br /><br />[color=purple]Here&#039;s my take on it: The other day I made a post about continuing on the new site and avoiding leaks, but I think it&#039;s because Photon-Phoenix and Abwayax don&#039;t want them and I respect that decision. However, I may have influenced them because I used to be fully against leaks (based on the main page history on the wiki, also at one point I felt quite low too which why I removed fan-translation patch link for an unrelated project before bringing it back years later). In Photon-Phoenix/Abwayax&#039;s shoes, it&#039;s their site and if the (remaining) staff feel burnt out and they don&#039;t want the risk of anything that could be took down, I don&#039;t blame them.<br /><br />On the other hand, if the consensus does turn out to be for having leaks it does seem unfair to remove them all in that respect too. Maybe I&#039;m biased in favour of the admins(?). It&#039;s not that I&#039;m against having leaks though as my opinions changed. On another unrelated site (a general Nintendo wiki) where I&#039;m a sysop the consensus seemed to be to keep leaks as long as there are no ROM links, so they did keep articles on prototypes etc. Additionally like you noted, The Cutting Room Floor is still open.<br /><br />Maybe in a nut-shell; I would be for the leaks, but tied-in now that Photon-Phoenix and Abwayax made this decision, I felt I didn&#039;t want to object. On hindsight (and worry about sounding rude) I wonder if that post I made was being conformative in a negative sense, and if I assumed a link that they don&#039;t want to cover leaks to not have the hassle of being in risk of takedown, given the burnout/stress. If they change their mind to allow leaks I&#039;ll continue to post them too (but not ROMs which I feel is too far). [/color]


subject: Re: SEE YOU SPACE COWBOY...
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://forums.glitchcity.info/index.php?topic=7264.msg198418#msg198418]Hello everyone, ISSOtm here![/url]<br /><br />Hey, it&#039;s been 6 years already? Man.<br /><br />My story with this community is quite close to Sanqui&#039;s, actually. I joined near the end of high school (wait, it&#039;s been that long? Whoa.), I was programming TI 8x+ calculators at the time, whose CPU is very close to the Game Boy&#039;s, which played an unexpected role in all this.<br />You know, it&#039;s incredibly stupid how I came into this community... [url=http://www.stickpage.com/stealingthediamondgameplay.shtml]from a Flash game of all things[/url]. There&#039;s a Missingno cameo in it, and that&#039;s how, through a rabbit hole of google searches into Bulbapedia pages, I eventually landed here. I haven&#039;t grown with PokÃ©mon games, or anything before the DS for that matter, but this is how I came into PokÃ©mon, and retro gaming as a whole. Eventually, I learned GB assembly through the disassembly projects, and eventually shifted to writing my own programs for the system.<br /><br />And now I&#039;m headed into a software developer career, a dozen of less-than-recent consoles next to me which I still play on, and I&#039;m about to release my first commercial GBC game. I&#039;ve also met some people that are about to play a large role in my life, and made some really goodâ€”and, largely, unexpectedâ€”friends. My fairly unconventional introduction to GB programming allowed me to be part of the rekindling of the GB dev community, which has brought me yet more; but this is another story.<br />Looking at all of this, the chain of coincidences is incredible; there&#039;s certainly some philosophical thing to be taken from it, but I&#039;m just happy it happened at all. :D<br /><br />I kinda share Sanqui&#039;s sentiment that the mentality here shifted over time. But I also think it&#039;s a more global changeâ€”for example, many speedrunning scenes have moved from doing things rather inconsistently, to being [url=https://youtube.com/watch?v=wdRJWDKb5Bo]closer to[/url] [url=https://www.youtube.com/watch?v=2_XoUcJGP5Y]infosec[/url] than anything else... I feel that Gen 1 being mostly &quot;complete&quot;, and to an extent Gen 2, changed the landscape a lot; but I think that specialization in research fields is unavoidable.<br /><br />I don&#039;t think I will come back to glitching proper. Programming is my new hobby, and it takes a lot of time; plus, the GB dev community is still actively growing and needs some things done, so I chose to focus there instead. This is why I will not apply for moderator or admin in the new community, but I will still hang out from time to time, because there are some amazing folk there.<br /><br /><br />I want especially to thank Abwayax for keeping the site running for all these years, all the admins for putting time into managing it, and the whole community for the good times. And the bad ones, these have been important too. Wherever y&#039;all are headed, I wish you the best. o7<br /><br /><br />Maybe my only regret with all this... is that I will never get to be called an oldbie :&#039;(


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Bassmasta
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I haven&#039;t been terribly active these last few years, I&#039;m saddened that this is the end of the road for this place. It&#039;s always been a treasure trove of information, and it&#039;s been wonderful seeing all the discoveries made over the years and how far glitching has come since I first stumbled here in 2007. I can&#039;t wait to see what the community-to-be will discover in the years to come, but I will definitely miss lurking in this corner of the internet.<br /><br /><br />Long live the Hooked Metapod! 


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Glisp link=topic=9114.msg216850#msg216850 date=1594646120]<br />I would have took over ownership of this place if I had to... I know I haven&#039;t been as active lately but part of that was because nothing terribly interesting has happened for quite a long time and I kinda grew out of the more immature stage in my life where I enjoyed fooling around in the general discussion boards. Also I&#039;m not very good with leader ship roles.... I&#039;m kind of too lax and a bit of a slacker.<br />[/quote]<br />I&#039;ve been talking with a few people in the new discord server about setting up a new wiki. No one has purchased hosting yet, but once we figure stuff out you&#039;re welcome to help us out! Also you should be able to get your wiki contributor role in the discord server too since I think they do have that as a role if I remember correctly.


subject: Re: Hall of Fame Corruption but worse
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]For what it&#039;s worth, I made some Game Genie codes to change the first four PokÃ©mon in the credits sequence; in order first to fourth; XX0-28A-800 XX0-29A-5DE XX0-2AA-A22 and XX0-2BA-6E6. I tried a few glitch PokÃ©mon like 4 4, â™€ and MissingNo. Unfortunately like on the summary screen they showed no picture and no glitches were seen. However, 0xEC and 0xF4 are also exceptions. You can force them in the credits but it seems they just corrupt the music? I haven&#039;t checked my Hall of Fame, though. [/color]<br /><br />[img]https://i.imgur.com/V66YKMj.png[/img]


subject: Custom PokÃ©mon Yellow title screen (requires 6 cheat codes if on boot)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I noticed that RAM address $CD3D not only is meant to control Pikachu&#039;s eyes, but can run scripts. Out of bound value $20 executes A734 in SRAM, but will be locked by default. This means we have two options, the first I haven&#039;t tried yet; 1. use arbitrary code execution to go back to the title screen with CD3D locked, and create your own title screen script or title screen, no cheat codes required. 2. Modify the save file and use the following codes 01203dcd, 0aa-a1b-e65, eaa-a2b-6e9, 00a-a3b-f73, 00a-a4b-192, c9a-a5b-4ca to access the custom title screen on boot. The first code lets you run eye script $20, while the rest turn the OAM DMA script into an SRAM opener.<br /><br />Note the codes above are a combination of Game Genie and GameShark, which may be impossible with real hardware; for a number of reasons; the combination of GameShark and Game Genie, too many codes for the input screen, and due to Game Genie glitching Game Boy Color palettes it would probably be best on an original DMG Game Boy. That&#039;s unless there is custom hardware (or if you could make such a device) that supports lots of Game Genie codes and GameShark at the same time.<br /><br />On a real cartridge, 01203DCD and 013E80FF, 010A81FF, 01EA82FF, 010083FF, 010084FF, 01C985FF might work.<br /><br />Another possibility might be to use an eye script that runs WRAM instead of SRAM (which may also make it work on Virtual Console) but you&#039;ll have less space for custom title screen graphics which could take up a lot of data (a simple title screen could work though maybe, using FillMemory for long strings of the same byte like 00 or FF.<br /><br />Because I&#039;m stupid, I still haven&#039;t used a OAM DMA mod that doesn&#039;t break sprites and I don&#039;t know how to properly write to VRAM (with VRAM blanking and stuff) yet. I thought though I could make a glitchy Super Mario 64 title screen based on the &quot;every copy of Super Mario 64 is personalised&quot; meme.<br /><br />Short animation: https://imgur.com/a/eJAwQNi<br />[/color]


subject: Can the Emerald Battle Tower cloning glitch be manipulated in other ways?
poster_name: greasymeatball
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: greasymeatball
icon: xx
body:
  I had the idea that, since the Battle Tower cloning is a &#039;partial save&#039;, I could use it to duplicate gift pokemon, including the coveted Johto starters. <br /><br />I tested this on the Wynaut egg, by saving before claiming it, claiming it, flying to the frontier, and performing the glitch. It did not work; I kept the egg in my team, but upon return to Lavaridge the old lady was certain she had already egged me.<br /><br />Does anybody know what the partial save does and does not affect? I managed to confirm it saves your pokedex, by withdrawing a pokemon (Horsea), evolving it into a stage that I hadn&#039;t registered yet, then re-depositing it in the gap between the real and partial save, to have the Seadra still registered after powering up again.<br /><br />Would there be any other way to manipulate the game to let me get multiple Johto starters from Birch? I&#039;m on cartridge and have all gift Pokemon claimed, which leaves me no room to test methods for myself (unless I procure an emerald save file in a very specific state on PC, and even then I&#039;ve run dry on ideas of where to start)<br /><br />I know I can just get the other two by scrambling the DNA of poor old Dots, but I&#039;m curious about doing it this way.<br /><br />EDIT: It&#039;s come to my attention that the partial save does in fact save literally everything except the PC boxes. How hard would it be to ACE to reset the birch flag after taking a Johto starter?<br />


subject: Re: Goodbye threads are now forbidden
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3588.msg216879#msg216879 date=1595221413]<br />Oops! Now EVERYTHING is a goodbye thread!<br />[/quote]<br />lmfao got em


subject: Re: Goodbye threads are now forbidden
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I leaving, but I will probably be back later on.... :&#039;( (That was the last and final thing I&#039;ve ever posted under that terrible raventhet.t.ishot account. I think it fits now. xD) Also the title of that thread was &quot;good bye... for awile&quot; geez I couldn&#039;t type great at all back then. xD


subject: Re: Why KADABRA evolves during trades also holding the Everstone?
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gen 4 introduced both this bug and a bunch of item-reliant trade evolutions (Magmarizer, Dubious Disc, Reaper Cloth, Protector, Electirizer). Maybe Alakazam&#039;s evolution was supposed to be item-reliant as well at some point but then they scrapped that and basically programmed it to disregard the item it&#039;s holding entirely? I feel like that points to Kadabra&#039;s evolution mechanic being different from the others somehow.


subject: GCL Epilogue Update #1: Wiki Lock and PM Export
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  Hello everyone! This is the first of a few updates on the &quot;epilogue&quot; of GCL and what will happen in the future.<br /><br />[b]Wiki Lock[/b]<br />We are preparing to create an archive of the wiki. In preparation for this, [b]the wiki has been locked to non-admin edits[/b]. In the future the wiki will be replaced with a static HTML archive and a data dump.<br /><br />[b]PM Export Tool[/b]<br />We are also preparing to create an archive of the forums. Like the wiki archive, this will be a static HTML archive of all the public boards (minus the Lab Omega category). Because this archive includes public information, [b]PMs will not be included[/b]. Therefore, there is a PM export tool available at this URL:<br /><br />https://forums.glitchcity.info/get_pms.php<br /><br />This is simply a script that dumps all PMs sent to and from the current logged-in user to a static HTML file in your browser, which can be saved using your browser&#039;s Save Page feature.


subject: And so it ends
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  When I first joined GCL in 2007, I had absolutely no idea that I&#039;d still be around a whole 13 years later. Who knew that site that I joined when I was 9 years old could have such a profound impact on my adult life and career. I&#039;ve been on a lot of websites in my day, but this is, by far, the one that raised me.<br /><br />To the admins and site staff, I want to say thank you. Thank you for believing in me at 11 years old and allowing me to get my feet wet as a Local Moderator, and later full-fledged Staff member. Your belief and trust in a young, admittedly-dumb kid led me to find my passion for community organization, management, and leadership. I couldn&#039;t be happier to help this site grow over past 13 years.<br /><br />To the community, thank you for being welcoming, patient, kind, and genuinely fun to participate in. There was a point sometime in the 2010s where I distanced myself from GCL for a while. I didn&#039;t show up for a nearly a year, and showed up sporadically ever since. However, during my breaks from the site, there were always points where it would slowly creep back into my head. I remember being on a family vacation, sitting on the couch, deep into a break from GCL, wondering &quot;Hm. I wonder what the folks at GCL are up to today?&quot; Now, I find myself fully-employed at a tech company, checking this place regularly for the first time in years. <br /><br />There have been plenty of members that I&#039;ve seen come and go, but every interaction has been pleasant and reinforced my commitment to this community. I remember requesting PT for an insane sprite of all 493 Gen IV Pokemon combined... [b]and he actually did it.[/b] I remember playing FiveX in Smash Bros. Brawl a bit after its release (fun fact, that was my first ever match of &quot;competitive&quot; Smash... I swept him). I remember being blown away when I realized another member of this site, Bassmasta, lived in the same town as me. I was even more blown away when we found each other in the same class. At its peak, the reach GCL had was absolutely insane.<br /><br />There&#039;s many other memories I could list. So... why not list some?<br />[list]<br />[li]Asking Newo how to change my Display Name after my first week on the site.<br />[/li]<br />[li]Trying to delve into the backstory and history of Don Watermeleon as he (in my mind) tried to usurp the site.<br />[/li]<br />[li]Starting a spinoff site with Axaj, called Oboenation, which was essentially just a crap SMF forum with no real purpose. Still fun though!<br />[/li]<br />[li]Opening my own spriting shop after being inspired by Yami Mutou. I sucked, but it was still a fun project.<br />[/li]<br />[li]Posting as much as I feasibly could to rack up ? dollars to spend in the shop. I think I bought a few random things, like a VBA and some other emulation stuff. I also started my own shop, where I sold JPEGs and PowerPoints.<br />[/li]<br />[li]Shooting the s**t with Led Zeppelin, who, for a while, was the person I talked to the most on this site.<br />[/li]<br />[li]&quot;Adopt a Glitch Pokemon&quot;<br />[/li]<br />[li]Going through the massively-long GCL shutdown of 2009... yet still remaining active on the site for years and years afterwards.<br />[/li]<br />[li]The original Admins Suck thread, AND multiple years of SPAM AND WIN!!!... all of which I lost.<br />[/li]<br />[li]The DESU rank.<br />[/li]<br />[li]People using (and abusing) the Hooked Metapod in their introduction threads. To the point where using the Hooked Metapod in introductions was banned. Incredible.<br />[/li]<br />[li][b]I reserve the right to add to this list later. :p[/b]<br />[/li]<br />[/list]<br /><br />It&#039;s weird to picture the internet without this place that I&#039;ve called my home for so long, but I know that I&#039;ll always carry a piece of this place with me no matter how much time passes. This place singlehandedly formed my interest in computers, programming, hacking, reverse engineering, and management. It made me curious about how things, specifically technology, work. While the site itself was a great resource of Pokemon glitch knowledge, specifically for older games, it also was a great place for me to learn, grow, and explore my interests in technology. It shaped who I am today. I&#039;ve never been someone who&#039;s been that deep into the Pokemon glitching scene--it&#039;s a testament to this community that I&#039;ve stuck around as long as I have.<br /><br />I won&#039;t be continuing on to whatever glitch research site emerges from the shadows of GCL. My interests have always been in this site, this community, and the memories I&#039;ve made as a member of Glitch City Labs--glitching has always been a secondary interest of mine that I don&#039;t mind stepping away from now that the site is closing. I will, however, miss the community, miss the friends I&#039;ve made here, and miss the literal decade of memories I&#039;ve made here as a member of this site.<br /><br />Thank you all for everything you&#039;ve done for me. I wouldn&#039;t be who I am today without the presence of this site in my life. Abwayax, Photon, and the rest of the Admin staff--you&#039;ve done a great job with this site and are the reason why it&#039;s been so successful. You deserve a long, long rest. It&#039;s been a privilege to work alongside you.<br /><br /><br />For the final time; thank you, good luck, and [i]Long Live the Hooked Metapod.[/i]<br /><br />~ Missing? NO!


subject: GCL Epilogue Update #2: New Member Registrations Disabled
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  To prepare for the shutting down and archival of the forums, registration of new members has been disabled on the forums.


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Let it be known, that when GCL closed, I was playing<br />&gt; Animal Crossing<br />&gt; Paper Mario: Origami King<br />&gt; Mystery Dungeon DX<br />&gt; Fallout: New Vegas


subject: Re: And so it ends
poster_name: Sarial
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Really gonna miss the old community, because it was one of the first in my comeback in late 2007/early 2008 after a rough time in my life... (also dang, have I really not posted in several years?)<br /><br />See you on the flip side,<br />Danielle/Schala/Danika/whatever


subject: Thank You and Good Night!
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Admittedly, I can&#039;t say it&#039;s exactly [i]surprising[/i] that its been an [i]actual decade[/i] since the last time I posted a sincere, serious topic, not counting the return topic from last May. At this point in the game, that just sounds right, y&#039;know? Par for the course.<br /><br />What [i]doesn&#039;t[/i], and perhaps never will, sound right is the fact that this is going to be the last one I ever make. To say the site&#039;s closure feels a little like a punch to the gut after 13 (admittedly not-exactly-consecutive) years of calling this place my internet home would be an understatement, but I&#039;d also be preaching to the choir. I&#039;ve thoroughly enjoyed reading everyone&#039;s posts waxing nostalgic about their time in this community, and I&#039;ll spoil things a little bit now and say that this post won&#039;t be any different.<br /><br />To be honest, I&#039;m not entirely sure when my interest in Pokemon glitches really solidified, but I was interested pretty early on. I remember a few friends of mine in elementary school talking about &quot;secret Pokemon&quot; and &quot;secret towns&quot; in the original games, a concept that the young me was incredibly quick to jump on. I remember seeing MissingNo. for the first time, and taking a few timid first steps through glitch city. It endlessly fascinated me, and for the next few years, I was completely hooked. This only deepened with the discovery of TRsRockin later on, and I would spend a lot of time on my terrible, terrible dial-up internet connection reading and re-reading every glitch section on that website I could.<br /><br />After YouTube started getting popular, I&#039;d found a few videos from folks manipulating the games through VBA&#039;s memory viewer, and it was from there that I took my first few steps into this community. I opened a YouTube channel and spent a lot of time recording videos of memory viewer stuff, and later opened my own [url=https://web.archive.org/web/20070319014635/http://glitchpokemon.21.forumer.com/]terrible, terrible glitch forum[/url]. Not too long after that, folks from this community found it, and Abwayax generously agreed to [url=https://forums.glitchcity.info/index.php?topic=1013.0]advertise it on the front page of GCL[/url]. I registered here not long after, and aside from a few stretches of time, this community has been my internet home and a decent-sized part of my life ever since.<br /><br />I don&#039;t use the term &quot;internet home&quot; lightly, either. I was newly 13 when I registered my account here in 2007, and at 26 I can say that this website has been a part of quite literally half of my entire life. Honestly, it isn&#039;t entirely unreasonable to say that I, at least in part, grew up here! I mean, let&#039;s just say I don&#039;t have the 9th most time online out of over 2,000 users for nothing, haha! Glitch City Laboratories was really always something of a sanctuary for me in my younger years; I didn&#039;t have the best childhood and didn&#039;t exactly thrive socially, but as long as I could shitpost on the forums and kick back with my buds on #glitchcity at the end of the day (and every single second of the weekend!), everything would be okay, y&#039;know? There&#039;s all sorts of fond memories that live on in my heart; the entirety of the Don Watermeleon arc, [url=https://forums.glitchcity.info/index.php?topic=2316.0]the laundry list of terrible, terrible in-jokes and &quot;memes&quot; the IRC channel had[/url], the nights spent messing around on Gikopoi with the IRC crew, downloading garbage in the forum shop, playing the arcade games, and every other fun (mis)adventure between all the days of wall-to-wall shitposting.<br /><br />One particularly strong memory that sticks out to me was during yet-another late night chat session sometime in 2007, where I wondered if the site would still be around in ten years. If everyone there would still be around, and if we&#039;d all still be friends. At 13, I couldn&#039;t be sure that the friendships I&#039;d made, or if the site that allowed me to have them, would last through the years. I don&#039;t remember what the responses were, but I do know what the answer ultimately turned out to be. While some of those friendships have unfortunately faded over time (though I&#039;m sure there could be some reconnections someday!), the remaining ones and the site itself endured. Until this year, at least. Still one hell of a good run.<br /><br />Here at the end, I&#039;m so very glad I decided to come back, and I&#039;m even gladder still that I was able to give such a major part of my life something that at least somewhat resembles a proper sendoff. From the bottom of my heart, thank you to everyone who helped make this community what it is, was, and will go on to be. Thank you to all the friends I&#039;ve made over the years, past and present, for everything. And, of course, thank [i]you[/i] for listening, if you&#039;re reading this!<br /><br />It&#039;s never easy to say goodbye to Glitch City Laboratories. Trust me, considering I have a total of like three hundred angsty teenage goodbye threads and an actual, later three year absence to my (user)name, I would know. But when it&#039;s finally time, it&#039;s finally time. Catch y&#039;all at GCRI, and most importantly:<br /><br />Goodbye, Glitch City Laboratories! <br /><br />[right][i]YOU&#039;RE GONNA CARRY THAT WEIGHT.[/i][/right]


subject: Thank you all for the memories.
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi all. I&#039;ve never been super active on this forum or discord until recently, only tending to lurk, so I can&#039;t say that I really know the place like others do, but when i hear a name, I remember all of you. I remember the sprite edits and the glitch hunting and the maintnence forum where Paco discovered a lot of cool non english language glitches. i remember glitzer popping being discovered and when okk told us all how missingno truly worked. This forum sparked a lifelong interest in programming and glitches and old technology in general and I can&#039;t thank you all enough for this small community that still held together even when popular social media websites likes reddit sought to tear community forums apart.<br /><br />its a wonder that i was a part of this community, even if i didn&#039;t play much of a part until it&#039;s end. thank you, GCL, for inspiring me when i was just 12 and teaching me what assembly was and how hexdecimal worked. It&#039;s really sad to see this gone, and while I&#039;m proud to be a part of the community that is being created from GCL&#039;s ashes, I can&#039;t deny how this place formed me even as a lurker. <br /><br />Thank you, everyone.


subject: This Concludes Our Bertcast Day
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am a man of few words unless they revolve around dinosaurs or the A-Team, and this post features neither of those things.<br /><br />I found GCLF in 2012 after my first Internet home died, and while I never contributed anything of actual worth here I&#039;ve thoroughly enjoyed the 8 years of shenanigans I got to experience. Actually you could delete all my posts and I don&#039;t think anything would really change. But while I didn&#039;t add anything useful to the forums, I made lots of friends through my shitposting career and I will treasure you all forever or until Alzheimer&#039;s wipes you from my memories.<br /><br />Thanks for a fun 8 years!<br /><br />[img]https://thumbs.dreamstime.com/b/print-181860713.jpg[/img]<br /><br />Also I clogged the toilet again.


subject: Raven Freak Teleporting Away
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why not flying away you ask? Because I&#039;m obsessed with Raven from Teen Titans, and well she can sort of teleport. :P Anyways I first joined this awesome community way back in late 2006. I was a complete n00b that probably drove the staff mad, and I know I was very cringy back then. Then I forgot my log in details, made multiple accounts (still feel odd about that btw), finally got back in the community and used this account. I know I wasn&#039;t too active here, and there were times where I would maybe log in once or twice throughout the years but this was the first forum I ever joined. I am sad to see it close, but I&#039;m also happy to be helping out with the new site and community. See you all over at the new discord/new site if you&#039;re not there yet! RIP GCL, I&#039;ll never forget the time I posted on each Glitch Mon entry on the old site, or talk about the say box being broken, etc. 


subject: Re: This Concludes Our Bertcast Day
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=9124.msg216902#msg216902 date=1596258624]<br />Also I clogged the toilet again.<br />[/quote]<br /><br />Bert, do you have any idea how expensive these toilets are? You&#039;re footing the bill this time &gt;:(


subject: Re: Thank You and Good Night!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for all you&#039;ve done for this community, Yuzi! I remember back when you were an admin here, and then subsequently took your break. Then I remember you coming back years later.


subject: Thank you GCL!
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I only come on occassionally, so coming back to the news was a bit of a slap in the face. I&#039;m not the most active, but I&#039;m sad to see this site go. I don&#039;t have too much to say, but thank you GCL for providing me hours of interesting glitch knowledge :)


subject: Re: Does putting the Pokemon hatched from the 0x611 Egg in the Daycare affect ACE?
poster_name: moldysheep
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: moldysheep
icon: xx
body:
  Thank you guys for the direction. After reading your posts, I decided to backtrack further and start over with a new 0x0611 Egg. I wasn&#039;t able to get the ACE to work immediately upon hatching, I was getting the same softlocking as before. However, upon corrupting the game again during the process, I stumbled across an invisible Bad EGG hanging out in Box 1. <br /><br />Decided to get rid of this Bad EGG, and searched the rest of my boxes to see if there were any more lurkers, and there was in one of the later boxes. I got rid of both of the invisible Bad EGGs and attempted again to hatch 0x0611 and warp to Birth Island, this time successfully. <br /><br />I&#039;m not sure what the problem was, but I figured I&#039;d update you guys. Thanks again for the help.<br /><br />edit: And thanks Evie for the YouTube guides and merrp for the Box Name codes, incredibly helpful


subject: Re: Cute lyrics for songs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]BLUE&#039;s DRIVING CARS. DRIVING CARS. B.L.U.E I.S. D.R.I.V.I.N.G C.A.R.S CARS!! https://www.youtube.com/watch?v=S7alpTqvMmw<br /><br /><br />F-ZERO!! F - ZERO!!! HE STEPS RIGHT OUT ON THE DANGEROUS TRACK STUNNING SKYSCRAPERS READY TO BURY HIS PATH ENDLESS PRIZES AND NOVEL SEEKING GAZERS; ASYLUM IMPRESSIVE GOING AS FAST AS A VALIENT HAWK FOR THE DEATH WIND THE QUEEN&#039;S DISTRESSED SILENT CITY FADES AWAY TO DARKNESS. 32ã®é£¼ã†å¸ä»¤ã«ã[um something]ï¼«ï¼©ï¼®ï¼¥ï¼´ï¼©ï¼£ã€€ï¼¥ï¼®ï¼¥ï¼²ï¼§ï¼¹ https://www.youtube.com/watch?v=oBkiAbZlM4c<br />[/color]


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Changed my mind about one of my previous post. I&#039;m with the staff personally; leaked information no, full stop. I think unused content in retail games is OK, but leaks can result in takedown notices and it could put Glitch City Laboratories in trouble. Even though The Cutting Room Floor has leaks they could potentially get in trouble too, like how Wack0 got arrested.[/color]


subject: Re: Oversight/glitch cry in Platinum?
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s actually potentially interesting if it&#039;s not the cry of the previous pokemon but actually the cry of the pokemon inside the egg (since i assume your egg was an Eevee as well). That could be useful for finding which pokemon is in an egg before it hatches - so not THAT useful but still something


subject: Re: Oversight/glitch cry in Platinum?
poster_name: POMEGBERRY
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: POMEGBERRY
icon: xx
body:
  I have attempted the same thing with an egg from different parents and diverse party members (none of them were the same species), and I&#039;ve found out that it sadly serves no purpose.<br />The PokÃ©mon inside should be a Shinx this time (you were right about the first egg holding an Eevee), however, it still gained the cry of the PokÃ©mon above it.<br />I have no problem with sending over another video of it if needed!


subject: Why exactly does the game softlock if you win a battle under save corruption?
poster_name: Gummysaur
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Gummysaur
icon: xx
body:
  Hi guys, hope this isn&#039;t a common question. A few years back I got super into the save corruption glitch, because it was really easy to perform on hardware (well, bar the couple-frame window for resetting, but once you get that its easy). I tried doing all sorts of stuff with it, like getting the walk over walls effect and going all the way to Cinnabar, but if you can&#039;t leave Pallet the other way then you run out of stuff to do pretty quickly.<br /><br />Usually with this glitch, the rival battle is unwinnable because all you have are Pokemon with useless glitch moves. But since your inventory&#039;s overflowed, you can find a ton of Rare Candies if you scroll far enough. So I leveled up one of my Pokemon enough for it to learn an actual move, and ended up winning the battle. <br /><br />For some reason, after I do this, the game softlocks. The sprites will still spin around, the music continues to play, but the game accepts no inputs. Is this escapable? Why does it happen?<br /><br />Edit: I just performed the same thing for more details, since the last time I did this was a long time ago. Once you win the battle, the player sprite becomes glitched out. The game only accepts one input, the A button (to talk to your rival), at which the graphics become slightly glitched and a box pops up that says &quot;1 ERROR.&quot; That&#039;s all you seem to be able to do; you can&#039;t open the menu, turn around, or move.<br /><br />Edit 2: Found [url=https://www.youtube.com/watch?v=pjS8gt_5Urg]this[/url] video, but it doesn&#039;t explain why it happens. This video also has several different effects; different numbers other than &quot;1&quot; pop up before ERROR, and random sounds get played (for me the music just keeps playing uninterrupted). I&#039;m playing the game on the 3DS VC by the way.


subject: GCL Epilogue Update #3: Archives Preview
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  In advance of the laboratory&#039;s impending demolition, the archives are being prepared. Have a preview of the archives:<br /><br />https://archives.glitchcity.info/<br /><br />The archives are not complete yet, but when they are satisfactory, the wiki will shut down and all wiki URLs will redirect to the wiki archives. The forums will remain open as a standalone website for an indeterminate amount of time. The future is not yet written. In time, though, the forums too will shut down and redirect to the archives.<br /><br />The archives are designed as lightweight static HTML pages that can be hosted anywhere. A tarball of the wiki and forum archives are provided, as are XML and SQL dumps.


subject: Re: GCL Epilogue Update #3: Archives Preview
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  (Yes, I know this was supposed to be done 3 weeks ago. I was too busy playing Persona 5 The Royal. It is a very substantial game)


subject: Zelda Chaos
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Hi, sorry I know the site and forum is going to be closed but something important. A long time ago when staff, I asked Zelda Chaos (a The Legend of Zelda glitch wiki) if we could be affiliates. It seems as of May 2020 [url=http://www.jaytheham.com/new_wiki/index.php?title=MediaWiki:Sidebar&amp;action=history]the admin added us as affiliates to their sidebar[/url], so it looks like they now consider us as affiliates.<br /><br />I&#039;m wondering if they can still be added to the affiliates sidebar just before the archival. Thanks.[/color]


subject: Re: Zelda Chaos
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  Sure. Note that the wiki is going away at some time in the near future and the sidebar is not being included in the archive. I&#039;ll probably add a listing of affiliates/former affiliates of the site on the archive front page though.


subject: Creating different language Pokemon using glitches?
poster_name: ATEMVEGETA
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi everyone! I was wondering, since Masuda method&#039;s usage for getting shiny Pokemon, if there is a possible way to obtain a different language Pokemon using a glitch.<br /><br />Do you think it could be possible with the Pomeg Glitch somehow? Like creating a Japanese Ditto in an English Emerald for example so you can use it in your English Gen4+ game for a masuda egg.


subject: Emerald Pyramid Bag Ace - I lost the ability to run!?!
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Inkblot
icon: question
body:
  So for the past week or two, I have been trying to set up ACE via pyramid bag in emerald so I could unlock the event islands. after some trial and error, I managed to get everything set up and succesfully unlock the islands. the first code I used unlocked navel rock (though I had managed to also unlock southern island via random pomeg corruptions), and the second unlocked brith and faraway island, while also giving me all the cold symbols. However, when I ran the code for birth/southern island, I noticed I was missing the pyramid gold symbol (I had gold in everything else, but nothing In the pyramid), and I also lost the ability to run holding the B button. The islands unlocked just fine, and nothing else seems to be wrong, but I am wondering how to fix this. I can still use the bike to get around, and I can still go to the pyramid, so i could set up another code to set the flag back if need be. bellow are the codes I used:<br /><br /><br />-Emerald (non jpn) : Unlock Navel Rock<br />(Pyramid Bag Code Execution, Items to store in Pyramid Bags)<br />Code Item NÂ° | Identifiant |<br />01, Lv50 | 0x4805 (72 Spd, 5 Def, 1 PP Max) |<br />02, Lv50 | 0x4904 (73 Spd, 4 Def, 1 PP Max) |<br />03, Lv50 | 0x6008 (96 Spd, 8 Def, 1 PP Max) |<br />04, Lv50 | 0xBDF0 (189 Spd, 240 Def) |<br />05, Lv50 | |<br />06, Lv50 | |<br />07, Lv50 | |<br />08, Lv50 | |<br />09, Lv50 | |<br />10, Lv50 | |<br />01, Open Lv | 0x6DD4 (109 Spd, 212 Def, 1 PP Max) |<br />02, Open Lv | 0x0202 (02 Spd, 02 Def) |<br />03, Open Lv | Hyper Potion (0x0015) |<br />04, Open Lv | No Item (0x0000) |<br />05, Open Lv | |<br />06, Open Lv | |<br />07, Open Lv | |<br />08, Open Lv | |<br />09, Open Lv | |<br />10, Open Lv | |<br />Note : Put Mystik Ticket in your Bag and go talk to the SS.Tidal waitress at Lilycove.<br /><br /><br />-Emerald (non jpn) : Unlock Faraway Island and Birth Island, All Gold Symbols<br />(Pyramid Bag Code Execution, Items to store in Pyramid Bags)<br />Code Item NÂ° | Identifiant |<br />01, Lv50 | 0x4805 (72 Spd, 5 Def, 1 PP Max) |<br />02, Lv50 | 0x4904 (73 Spd, 4 Def, 1 PP Max) |<br />03, Lv50 | 0x6008 (96 Spd, 8 Def, 1 PP Max) |<br />04, Lv50 | 0xBDF0 (189 Spd, 240 Def) |<br />05, Lv50 | |<br />06, Lv50 | |<br />07, Lv50 | |<br />08, Lv50 | |<br />09, Lv50 | |<br />10, Lv50 | |<br />01, Open Lv | 0x6DD0 (109 Spd, 212 Def, 1 PP Max) | <br /><br />=(I think this could be the issue. the item ID and evs don&#039;t match. I had tried to run a code to unlock all the islands at once using the item from the EVs, and Nothing ever happened. I used the item ID listed this time, and It worked. because this code just did birth and faraway, This could be the issue as the original item from navel rock could have worked. I am not sure why the code failed the first time, but I don&#039;t think I messed up the ev spread as I managed to get a ton of other items with no issue)=<br /><br />02, Open Lv | 0x0202 (02 Spd, 02 Def) |<br />03, Open Lv | 0xFFFE (255 Spd, 254 Def, 1 PP Max) |<br />04, Open Lv | 0x0864 (08 Spd, 100 Def) |<br />05, Open Lv | |<br />06, Open Lv | |<br />07, Open Lv | |<br />08, Open Lv | |<br />09, Open Lv | |<br />10, Open Lv | |<br />Note : Put Aurora Ticket, Old Sea Map in your Bag and go talk to the SS.Tidal waitress at Lilycove.<br />You will also gain all Gold Symbols.<br />This will also give you back your upgraded Trainer Card if you lost it due to a Pomeg Glitch.<br /><br />(this is the one that din&#039;t work before. It has the same typo for the same item, so its why I tried to use the Item Id instead of the listed EVs when trying again)<br />-Emerald (non jpn) : Unlock Birth Island/Faraway Island/Navel Rock, All Gold Symbols<br />(Pyramid Bag Code Execution, Items to store in Pyramid Bags)<br />Code Item NÂ° | Identifiant |<br />01, Lv50 | 0x4802 (72 Spd, 02 Def, 1 PP Max) |<br />02, Lv50 | 0x46C0 (70 Spd, 192 Def, 1 PP Max) |<br />03, Lv50 | 0x4903 (73 Spd, 03 Def, 1 PP Max)&nbsp; |<br />04, Lv50 | 0x2204 (34 Spd, 04 Def) |<br />05, Lv50 | 0xDF0B (223 Spd, 11 Def, 1 PP Max) |<br />06, Lv50 | 0xBDF0 (189 Spd, 240 Def) |<br />07, Lv50 | 0x58E0 (88 Spd, 224 Def, 1 PP Max) |<br />08, Lv50 | 0x0202 (02 Spd, 02 Def) |<br />09, Lv50 | |<br />10, Lv50 | |<br />01, Open Lv | 0x6DD0 (109 Spd, 212 Def, 1 PP Max) |<br />02, Open Lv | 0x0202 (02 Spd, 02 Def) |<br />03, Open Lv | 0xFFFE (255 Spd, 254 Def, 1 PP Max) |<br />04, Open Lv | 0x0864 (08 Spd, 100 Def) |<br />05, Open Lv | Hyper Potion (0x0015) |<br />06, Open Lv | No Item (0x0000) |<br />07, Open Lv | |<br />08, Open Lv | |<br />09, Open Lv | |<br />10, Open Lv | |<br />Note : To make things work, obtain Mystik Ticket, Aurora Ticket, Old Sea Map, put them in your Bag, perform the ACE, and go talk to the SS.Tidal waitress at Lilycove.<br />You will lose all your Battle Frontier symbols, but you can gain them back.<br /><br />


subject: GCL Epilogue Update #4: The Future
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s been a great (and occasionally not so great) 14.5 years, but it&#039;s time to say goodbye to Glitch City Laboratories. The Glitch City Laboratories forums and wiki go offline on [b]1 September 2020[/b] (that&#039;s next week).<br /><br />[b]What will happen?[/b] The forums and wiki will be shut down and all forums and wiki URLs will redirect to [url=https://archives.glitchcity.info/]the archives[/url].<br />[b]What about the Discord?[/b] The plan for the Discord is for it to be archived and handed over, but I don&#039;t run it anymore, so it&#039;s out of my hands.<br />[b]Where is the action happening now?[/b] [url=https://discord.com/invite/EA7jxJ6]Glitch City Research Institute[/url]


subject: Re: GCL Epilogue Update #4: The Future
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: LanceAndMissingNo.
icon: xx
body:
  It&#039;s a shame :(<br /><br />Although I didn&#039;t come here so much, this forum was a reference to read and post about glitches and to improve my english. I hope a better future for this project, and I will follow it and help it in what I can.


subject: Goodbye, GCL
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I only found out about all this recently, as I haven&#039;t been very active here for quite a while. I was 14 when I first joined GCL (just look at the username! I haven&#039;t gone by that for ages), and I look back on the time I spent here with fondness and just a touch of embarrassment. Past me could be a bit goofy, oblivious, and thought that they knew more than they did. ...Okay, maybe not that much has changed. But regardless, I had a lot of fun researching glitches, even if I was never as active or as knowledgeable as a lot of you. Even though I haven&#039;t been active in a while, it&#039;s sad to see the site go. <br /><br />This next bit is probably an unpopular opinion, but I want to say it anyway. I don&#039;t really disagree with what Wack0 did. I wish it didn&#039;t have this effect on GCL, though I understand why it did. Well, I&#039;m not sure what else to say for this part, unless I wanted to try to explain [i]why[/i] I feel that way, but I&#039;m too tired for that. Was supposed to be sleeping and I came to write this because I knew I&#039;d forget in the morning if I didn&#039;t. <br /><br />Regardless, I&#039;d like to thank everyone for all the good times I had here. Goodbye, Glitch City Laboratories. I&#039;ll miss you. 


