# smf_messages

subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Nope, watched a LP of it. Fun MONIKA game.<br />&lt; Perhaps I should stop getting to bed at 6AM...<br />has played VVVVVV ?


subject: Mystery Zone lyrics
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wrote some lyrics for the unused Route 206 variation found in Mystery Zone.<br /><br /><br />Welcome to the Mystery Zone!<br />It&#039;s a place every hacker calls home.<br />Tweaking through the void, it gives me much joy.<br />But avoid the Black Screen of Death!<br /><br />Glorious Mystery Zone.<br />Worthy of calling my home.<br />It&#039;s strange, that cycling through eternal darkness is so fun!<br /><br />(Tweaking like no tomorrow..)<br /><br />Welcome to the Mystery Zone!<br />A place that every hacker calls home.<br /><br />When you&#039;ve got nothing to do,<br />Loadlines will give you a clue.<br />Gotta go, and explore that void!<br /><br />Wonders of Mystery Zone.<br />Exploring fake Sinnoh,<br />It&#039;s fun, when you&#039;re breaking the game every day!<br />Much to Game Freak&#039;s dismay...<br /><br />(Repeat)


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Yes, ages ago it&#039;s pretty good. (I have a bad habit of staying up late too)<br />&lt; Is working on the DexDex<br />V Has played the Detective Pikachu demo yet?


subject: Re: Game Boy Game Genie codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice look forward to seeing them :)<br /><br />Interestingly enough I wrote these the other day:<br /><br />[u]English PokÃ©mon Red[/u]<br /><br />Replace Oak&#039;s intro Nidorino: XX1-6D9-7F4<br /><br />[u]English PokÃ©mon Yellow[/u]<br /><br />Replace Oak&#039;s intro Pikachu: XXE-DBA-B3B<br /><br />I think the PokÃ©mon Yellow one won&#039;t work though on a physical Game Genie though with it supporting DMG games only.


subject: Combination of Dex mode 0x0B and TM47 (PokÃ©mon Gold theory 2 badge win)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  This may be an alternative to the expanded party corruption. It may not work in Silver because TM47 does not have the same effect in Silver.<br /><br />I&#039;m not sure whether TM47 requires a non-fainted PokÃ©mon rather than just one PokÃ©mon, but if you can use it with fainted PokÃ©mon that may be good so that you can win every encounter.<br /><br />Method 1:<br /><br />1. With TM47 you can skip the Goldenrod City train station NPC and go to Saffron City<br />2. Possibly avoid Snorlax with TM47 to enter Diglett&#039;s Cave and then Route 2<br />3. Use TM47 to bypass cut tree?<br />4. Use TM47 or dex mode 0x0B to bypass Mt. Silver guard<br />5. Use dex mode 0x0B in Victory Road cave<br />6. Beat Elite Four<br /><br />Method 2:<br /><br />1. Use TM47 to place yourself in the water east of New Bark Town and then save and reset to access more of route 27/26 (due to automatic Surfing)<br />2. Either use TM47 to bypass Tohjo Falls or use dex mode 0x0B in the cave<br />3. Use dex mode 0x0B in Victory Road cave<br />6. Beat Elite Four<br /><br />TM47 information:<br />https://glitchcity.info/wiki/TMHMDex/G:239<br /><br /><br />Dex mode 0x0B:<br />[url=https://glitchcity.info/wiki/DexDex/GS:011]Dex mode 0x0B[/url] will execute C94C in RAM when opened. If there is an ideal memory address to ret this out you can press Select to access the mode&#039;s description, which corrupts a lot of RAM including overworld tiles. This corruption allows you to corrupt caves with walkable tiles, so you can use it in Victory Road.<br /><br />However, the last dex mode will be replaced with 0xFF afterwards as will various data at C94C, meaning you&#039;d have to both save and reset and place another item in the expanded items pack in your next session. Hopefully you can have C94C+ ret out as before.<br /><br />There is probably a way to put this to use, but I imagine it will take some effort to put together a route.<br /><br />Instead of dex mode 0x0B there may be another RAM corrupting mode or mode description, will update this post if I find one.


subject: Arena Trap flee glitch (Platinum)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From Bulbapedia:<br /><br />[quote]<br />If the player is in a wild Double Battle (which, at the time, was only possible when travelling with one of the Stat Trainers) and one of the wild PokÃ©mon has or gains Arena Trap and then faints, the Ability still takes effect, preventing fleeing from the remaining PokÃ©mon, displaying the message &quot;The wild Bad Egg prevents escape with Arena Trap!&quot;<br />[/quote]<br /><br />Does anyone know how this is actually possible?<br /><br />From the relevant articles for Eterna Forest, Iron Island, Stark Mountain, Wayward Cave, Victory Road I couldn&#039;t find any wild PokÃ©mon with the ability (which is unlucky as if Magneton with Magnet Pull was available on Iron Island for instance that might suffice).<br /><br />So I thought about whether you could Skill Swap Arena Trap or Magnet Pull. Possibly not because Trapinch, Wynaut, Wobbuffet, Magnemite, Magneton, Diglett, Dugtrio can&#039;t learn that move or Metronome in Generation IV.<br /><br />Because none of the partner Trainer&#039;s PokÃ©mon have that ability or Skill Swap/Role Play either it&#039;s been making me wonder how you could do this?<br /><br />Perhaps it could be done with a Rage glitch PokÃ©mon.


subject: Re: Game Boy Game Genie codes?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xtreme713ify
icon: xx
body:
  Something odd occurred when I tried the Pokemon Red Code you posted. I tried to do it with Mewtwo because I thought it would be funny, but then after scrolling the text I was transported to the house that was robbed by Team Rocket in Cerulean City. The Mt. Moon theme was playing and I couldn&#039;t move very far before getting stuck.<br /><br />Also, what will happen if you use glitch Pokemon that are normally unviewable, such as *female symbol*? Maybe one of the glitch trainers might show up, that&#039;d be pretty funny.


subject: Re: Arena Trap flee glitch (Platinum)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Successfully got a Dugtrio with Skill Swap with Mimic Transform Rage glitch using Rage, Skill Swap Smeargle and a Ditto so it is possible, but the Arena Trap flee glitch is not working for some reason...<br /><br />Edit: I did it!!!<br /><br />Looks like you&#039;ve got to KO the other PokÃ©mon, not the one with Arena Trap.<br /><br />[img]https://i.imgur.com/Kqgqqvy.png[/img]<br /><br />Edit 2: It looks like the bug is that the game always regards the right-most wild PokÃ©mon as the one with Arena Trap as it&#039;s not working if the left-most slot is blank and the right-most is the one with the Arena Trap (it said &quot;Floatzel&quot; instead of &quot;Bad Egg&quot;).


subject: Re: The throw an object at the next poster game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I catch the exception. It is std::bad_alloc. I criticise ISSO for his inability to properly dyanically allocate memory<br /><br />I throw a sterotypical mobile game at NP.


subject: Re: Game Boy Game Genie codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xtreme713ify link=topic=6864.msg209198#msg209198 date=1523659048]<br />Something odd occurred when I tried the Pokemon Red Code you posted. I tried to do it with Mewtwo because I thought it would be funny, but then after scrolling the text I was transported to the house that was robbed by Team Rocket in Cerulean City. The Mt. Moon theme was playing and I couldn&#039;t move very far before getting stuck.<br /><br />Also, what will happen if you use glitch Pokemon that are normally unviewable, such as *female symbol*? Maybe one of the glitch trainers might show up, that&#039;d be pretty funny.<br />[/quote]<br /><br />That&#039;s weird. It worked properly for me (although I was using an emulator).<br /><br />It brings up the glitch PokÃ©mon and not the Trainer and a lot of glitch PokÃ©mon just bring up no sprite (including freeze glitch PokÃ©mon which is a shame :(). I haven&#039;t found one that freezes the intro yet but have noticed a few cause a delay before the speech and/or flip the sprites.


subject: Investigating an apparent Vs. Seeker glitch involving a Bad Egg from 2006
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  There is a YouTube video by Shadrio uploaded on April 29, 2006 where apparently without any cheats they found a Trainer with a Bad Egg while using the Vs. Seeker.<br /><br />https://www.youtube.com/watch?v=fqbG7YitDhw<br /><br />Two of the only clues regarding how they might have done it are that apparently the opposing Trainer had one PokÃ©mon less than normal and his first PokÃ©mon was meant to be a Machoke.<br /><br />(According to Bulbapedia), as you can find Machoke Trainers in Kindle Road and Ruin Valley, it may be a good idea to use the Vs. Seeker on Trainers there and we never know there could be a way to replicate the glitch.<br /><br />Another clue is the battle background. Though blurry, it looks like it might be in the sand (e.g. on a beach or in the desert). This could potentially rule out some of the Machoke Trainers.<br /><br />[img]https://i.imgur.com/j8pOEqZ.png[/img]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Azarokkusu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Azarokkusu
icon: xx
body:
  [quote author=lel link=topic=6638.msg209181#msg209181 date=1523553721]<br />[quote author=Masuta Satoshi link=topic=6638.msg209111#msg209111 date=1522892481]<br />I noticed there are different ACEs but the order of items are the same. At least I&#039;m using Pidgey 233 current HP, Paras, Onix, Tentacool and Kangaskhan in my party in that order. In Yellow, i had to fullfill a box with slowpokes voltorb, jolteon and geodudes to manipulate the DVs of the first pokemon of my party, i&#039;m wondering if there will be a simpler ACE in Yellow with ws&amp;m.<br />[/quote]<br /><br />There are other somewhat easier ones in my opinion. Rather than the filled box, you could use the other one in the OP, which is only 10 PokÃ©mon (most of which aren&#039;t too hard to catch).<br /><br />You can also use 4F, which isn&#039;t [i]awful[/i]. https://forums.glitchcity.info/index.php?topic=8056.0 . (Note below that I think Krys got an address wrong here).<br /><br />Another possible bootstrap for 4F would be this one I came up with a few nights ago, which I think is a lot better because it allows you to get everything required without any glitches (because I don&#039;t think it&#039;s possible to get a Nidorina unevolved from a NidoranF without Ditto glitch):<br /><br />Put in daycare a Hitmonlee with these moves (you can take it out afterward if you want):<br />* Any move.<br />* Any move that won&#039;t crash the game when used on its own (I use Meditate for this).<br />* Double Kick.<br />* Mega Kick. <br /><br />Then you just need to box:<br />* Any pokemon with current pp as follows: <br />	1) Any PP<br />	2) 33<br />	3) 33 (you can do this method in Red/Blue too, but if you do you just need to change this to 34)<br />	4) 19 with 3 PP Up used<br />* Clefairy (or anything else that won&#039;t crash the game or alter h or l registers) at 233 hp<br />* Anything<br />* Tentacool<br />* Parasect<br /><br />Unless both BGB and the disassembly are giving me the wrong values (and believe me, I&#039;ve double-checked myself on this more than 20 times to make absolutely sure), the value at FA64 is *not* the catch rate of the Daycared PokÃ©mon, it&#039;s the secondary type of the Daycared PokÃ©mon. Since Krys was using Nidorinas, the opcode executed was &quot;inc bc&quot; because Nidorina has type POISON POISON, so DA64=03. This meant that nothing of interest happened and the next byte was executed, which was the catch rate, which is why assuming it jumped to the catch rate didn&#039;t have any harmful effects. I use a Hitmonlee because it&#039;s convenient and learns the moves we need pretty easily, but I think a ton more PokÃ©mon will work as a result, because if you use Fighting type, that&#039;s 01, which means that it eats the next two bytes, the catch rate and the first move. (And other types presumably could be used for other effects. I&#039;m not a fan of the type constants, so I&#039;m not looking any further than this.)<br /><br />So here&#039;s the ASM for this:<br />[code]WRA1:DA64:	01 2D 1B	ld bc,$1B2D<br />WRA1:DA67:	60		ld h,b<br />WRA1:DA68:	24		inc h<br />WRA1:DA69:	18 19		jr DA83<br />WRA1:DA83:	18 2E		jr DAB3<br />WRA1:DAB3:	21 21 D3	ld hl,D321<br />WRA1:DAB6:	04		inc b<br />WRA1:DAB7:	00		nop<br />WRA1:DAB8:	E9		jp [hl][/code]<br /><br />I mean unless BGB&#039;s debugger is giving me the wrong information and I&#039;m counting in the disassembly wrong. But it works when I do it. And the breakpoints I&#039;m setting claim that the things being executed are the things I&#039;m saying are being executed.<br />[/quote]<br /><br />-gm (hex 0x6A) is the newest one to pop up thanks to luckythyplosion. https://pastebin.com/e3MRpspZ the setups are INCREDIBLY easy to do for it and take nearly no time at all!<br /><br />It executes from d4a7 which is just before name data in daycare (and is, from what I&#039;ve seen, usually 0, or at least can be manipulated to be 0) (da48 is wether a pokemon is in daycare or not, and then da49 is the start of name data). You can set it up a few different ways and it&#039;s REALLY easy to set up too, one of the main problems is that it executes from slot 2 for most of the setups (or stored item 1 for some setups etc) but you can literally just write code to the name to overwrite the name to execute from item three.<br /><br />For example, in the English versions of Red/Blue, if you catch a pokemon and name it A then in memory the name would be 80 50 followed by buffer data. So you use one of the setups above, then write code to write to said pokemon&#039;s name and write 21 22 d3 e9 after the 50 terminator byte. Then the pokemon&#039;s name is still A, but its stored name in data is actually going to be 80 50 21 22 d3 e9. So then you withdraw the other pokemon from daycare and deposit this one <br /><br />putting a pokemon in daycare sets da48 to 1 (which is ld bc $xxyy) which makes the code the following<br /><br />00 01 80 50 21 22 d3 e9 <br /><br />[code]<br />nop<br />ld bc,$5080<br />ld hl,$d322<br />jp hl<br />[/code]<br /><br />and if you withdraw the pokemon from daycare again it&#039;d still be safe <br /><br />00 00 80 50 21 22 d3 e9 <br /><br />[code]<br />nop<br />nop<br />add a,b <br />ld d,b<br />ld hl,$d322<br />jp hl<br />[/code]<br /><br />which would not only set it up to jump to executing from item 3 as our usual payloads do, but also mean it was transferable (IE you could trade it to another save, get -gm on that save and then instantly start executing from item 3 as is standard with other setups like most 8f setups). the default setups are transferable too but executing from item 2 is annoying when you want to use codes that manipulate your inventory.<br /><br />Easy way to transfer it: <br /><br />1. deposit the pokemon<br />2. withdraw the pokemon<br />3. write code in your items to set da48 to 1<br />4. withdraw the pokemon<br />5. repeat steps 3 and 4 as many times as you want to get as many copies of your pokemon as you want.<br />6. trade those copies to whichever carts need &#039;em!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As far as I know -g m won&#039;t work for arbitrary code execution in Yellow as it works like Red/Blue&#039;s 9F or Yellow&#039;s 6F in which it&#039;s a partial battle escape item or scripted encounter/Trainer battle reset item.<br /><br />For what it&#039;s worth memdump did some work on Red/Blue&#039;s -g m in the past on page 9 of this thread.<br />https://forums.glitchcity.info/index.php?topic=6638.msg196498#msg196498<br /><br />They noted if you like you can also make it nop sled to DA80 where it can be used like Yellow&#039;s ws m.


subject: Useful Dex modes thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Gold/Silver:<br /><br />Dex mode 0x0B (map corruption): https://forums.glitchcity.info/index.php?topic=8318.0<br /><br />Arbitrary code execution Dex modes: https://glitchcity.info/wiki/DexDex (pointers A000-FDFF)<br /><br />*0x56: Pressing A on mode selection screen (from Select) multiple times may corrupt graphics on screen each time until a Glitch Dimension.<br />*0x73 seems to play Machoke&#039;s cry, however for some reason it doesn&#039;t allow for Coin Case glitch, possibly the lack of inc sp at the cry data.<br />*0xD8 brings up a corrupted dex listing screen and corrupts character 4 of your name with the 0x46 character. Not sure if this can vary. Has some use if you want to get boosted experience from your PokÃ©mon.<br />*0xFE brings up the search screen instead of the listing which I feel is aesthetically nice. If you press Select you can press A to change the colour of the screen every time. Really fun.<br /><br /><br />Crystal:<br /><br />*0x73: Does not cause arbitrary code so is safer than Gold/Silver&#039;s Dex mode 0x0B. If you press Select to bring up the mode selection screen and exit out with B you can corrupt certain maps including the train station. By saving and resetting you can get to Saffron City with two badges, but haven&#039;t found a way to get to the PokÃ©mon League with this. May change dex mode to 0xE6 so you might have to change it back through the expanded Balls pocket after every use.<br /><br />Arbitrary code execution Dex modes: https://glitchcity.info/wiki/DexDex&nbsp; (pointers A000-FDFF)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since -g m jumps to da47, the current number of safari balls, it could sometimes break in the safari zone. Lucky&#039;s setup is more prone to this since useful code begins at da48 (wDaycareInUse) so some opcodes will interfere with that. Azarokkusu&#039;s setup begins useful code a bit later with the rest being safe filler, so it&#039;s a little more robust and in fact all legitimate values of safari balls (i.e. &lt;= 30 (decimal)) don&#039;t interfere with it jumping to the 3rd bag item; even jr only ends up having an operand of 0 or 1. <br /><br />However a few values should be taken note of: If you have 2 or 18 safari balls, SRAM will be opened since these opcodes are ld (bc), a and ld (de), a respectively, and bc and de both happen to point to the 0x00??, and a happens to by 0x6A, making rst 38 crashes more deadly, and if you have 8 safari balls you&#039;ll end up writing 2 junk bytes (the stack pointer) to the start of VRAM - possibly causing a slight graphical glitch but nothing major.<br /><br />Also if your item setup depends on registers other than HL (which are rare), just don&#039;t use it in the safari zone at all; most ball amounts will break something.


subject: Re: Investigating an apparent Vs. Seeker glitch involving a Bad Egg from 2006
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d question the validity of whether a cheating device was used or not; anyone can claim they didn&#039;t use a cheating device and discover this, especially back then like 2006. Of course you can&#039;t tell by the video alone.<br /><br />The only clue on how it was done is that they used the vs. seeker, not the trainer having 1 less mon and the original mon being a Machoke (that&#039;s the result). And unfortunately they don&#039;t elaborate on what else they did before using the vs. seeker other than they were simply training.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Azarokkusu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Azarokkusu
icon: xx
body:
  [quote author=jfb1337 link=topic=6638.msg209207#msg209207 date=1523748581]<br />Since -g m jumps to da47, the current number of safari balls, it could sometimes break in the safari zone. Lucky&#039;s setup is more prone to this since useful code begins at da48 (wDaycareInUse) so some opcodes will interfere with that. Azarokkusu&#039;s setup begins useful code a bit later with the rest being safe filler, so it&#039;s a little more robust and in fact all legitimate values of safari balls (i.e. &lt;= 30 (decimal)) don&#039;t interfere with it jumping to the 3rd bag item; even jr only ends up having an operand of 0 or 1. <br /><br />However a few values should be taken note of: If you have 2 or 18 safari balls, SRAM will be opened since these opcodes are ld (bc), a and ld (de), a respectively, and bc and de both happen to point to the 0x00??, and a happens to by 0x6A, making rst 38 crashes more deadly, and if you have 8 safari balls you&#039;ll end up writing 2 junk bytes (the stack pointer) to the start of VRAM - possibly causing a slight graphical glitch but nothing major.<br /><br />Also if your item setup depends on registers other than HL (which are rare), just don&#039;t use it in the safari zone at all; most ball amounts will break something.<br />[/quote]<br /><br />I obviously missed the da47 = safari ball count in the RAM map lol but yes, avoid 2 safari balls, ld (bc),a, and 18 safari balls, ld (de),a. The chance of these values happening by accident are fairly low (you&#039;d have to 1: have the safari zone ball counter active and 2: have exactly 2 or 18 safari balls.)<br /><br />Interestingly, da47 is reset to 0 if you run out of time in the safari zone (or outside of it if you used the safari escape/glitch city glitch), but not if you choose the leave early option.&nbsp; Kind of ironic since choosing yes at the &quot;leave early&quot; dialogue is the only time it displays the &quot;please return any SAFARI BALLs you have left.&quot; text.<br /><br />This means that da47 can only be 2 or 18 outside of the safari zone if 1: you use the safari zone escape glitch (in which case the step counter is still running down, as we already know) with 2 or 18 safari balls, or if you choose the &quot;leave early&quot; option with 2 or 18 safari balls.


subject: Re: Investigating an apparent Vs. Seeker glitch involving a Bad Egg from 2006
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  That&#039;s true, and a memory so long back could get distorted.<br /><br />I believe Machoke is still a clue as they said his first PokÃ©mon &quot;was supposed to be a Machoke&quot;, so it sounds like the Trainer had Machoke, unless the game said it sent out an unintended Machoke but it turned into the Egg or something.


subject: Arbitrary code execution using -gm
poster_name: Azarokkusu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  -gm executes from da47 (number of safari balls, which most likely you&#039;d have at 00. Because who even uses the safari zone amirite?). Using one of the setups that LuckyTyphlosion came up with ( https://pastebin.com/e3MRpspZ ) you can execute arbitrary code very easily. In fact it&#039;s much easier to set up than 8F! <br /><br />https://www.youtube.com/watch?v=4qE4XWT9Pz0&amp;feature=youtu.be - video explaining setup<br /><br />coming soon! - video going into the technical details a little more and how to make a pokemon using ACE that will execute from slot 3 instead of 2 as is standard with most 8F setups.


subject: Re: Investigating an apparent Vs. Seeker glitch involving a Bad Egg from 2006
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Perhaps that it was supposed to be a Machoke because of a &quot;All wild PokÃ©mon are Machoke&quot; code ? :P


subject: Re: Investigating an apparent Vs. Seeker glitch involving a Bad Egg from 2006
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is very strange indeed. (and this isn&#039;t something that happened to me when I was using wrong AR codes when I was young)<br /><br />The fact that the trainer had 1 less PokÃ©mon might come from the Bad Egg, as Eggs/Bad Eggs aren&#039;t displayed as &quot;PokÃ©Balls&quot; at the beginning of a battle (or when a PokÃ©mon is sent out after a KO).<br /><br />Since the in-battle moves are stored elsewhere in memory and since they are written there as soon as the opponent&#039;s PokÃ©mon are loaded in memory, they are not tied to the corruption that the Machoke suffered (which transformed it into a Bad Egg).<br /><br />The cartridge slot of the console isn&#039;t shown, so the use of an AR code is a possible explanation.<br /><br />This Machoke also knew Cross Chop, something that he learns at Lv 46 in FrLg.<br />And the battle is on the sand. (not on plain rock which gives a grayish background.<br />There are only 2 trainers with a Lv46+ Machoke as 1st PokÃ©mon and who are in the sand :<br />Black Belt Shea, Black Belt Hugh<br />They are both at Kindle Road (the 2 karatekas that run back and forth in the path).<br /><br />I&#039;ll try using Vs Seeker multiple times there to see if something strange happens.


subject: Re: Arena Trap flee glitch (Platinum)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  as I commented on your video, arena trap can have more interesting interactions. If you go into safari zone with glitched partnermode (which is received from using RETIRE in amity square, then leaving the area) and your first pokemon has arena trap, then if you get a glitchbattle in which the enemy pokemon use &#039;flee&#039;, the game simply softlocks. I don&#039;t know if this can also happen with roaming pokemon that use flee, but I&#039;d say give it a test :)


subject: Re: [English Red/Blue] Using item 0x7A instead if 8F for ACE
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  what if you set up your OT without using ACE and put a pokemon in the daycare with it, that should work too, right? 


subject: Re: The throw an object at the next poster game
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I block it from hitting my face and find the phone&#039;s printed circuit board scattered to pieces on the floor.<br /><br />I throw a boomerang at the next poster.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://thumbor.forbes.com/thumbor/960x0/smart/https%3A%2F%2Fblogs-images.forbes.com%2Fethansiegel%2Ffiles%2F2015%2F06%2F2000px-SolarSystemAbundances.svg_-1940x881.jpg


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sasara link=topic=2738.msg209217#msg209217 date=1523823317]<br />https://thumbor.forbes.com/thumbor/960x0/smart/https%3A%2F%2Fblogs-images.forbes.com%2Fethansiegel%2Ffiles%2F2015%2F06%2F2000px-SolarSystemAbundances.svg_-1940x881.jpg<br />[/quote]<br /><br />You should be a scientist! :)<br /><br />(joking; do whatever you want of course/if you&#039;re not already one)


subject: Re: The throw an object at the next poster game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *Catches it and turns into a fox and acts like it&#039;s opposite day (a bit like that old episode off Ed Edd n Eddy)*<br /><br />Throws crocodile playing Pinall Revenge of the Gator on a Game Boy


subject: Re: Arena Trap flee glitch (Platinum)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=RETIRE link=topic=8319.msg209214#msg209214 date=1523806801]<br />as I commented on your video, arena trap can have more interesting interactions. If you go into safari zone with glitched partnermode (which is received from using RETIRE in amity square, then leaving the area) and your first pokemon has arena trap, then if you get a glitchbattle in which the enemy pokemon use &#039;flee&#039;, the game simply softlocks. I don&#039;t know if this can also happen with roaming pokemon that use flee, but I&#039;d say give it a test :)<br />[/quote]<br /><br />That&#039;s interesting. Thanks!<br /><br />May do this when I eventually experiment with RETIRE.<br /><br />What is the behaviour in normal circumstances for a fleeing PokÃ©mon trapped by Arena Trap by the way? It seems like it would prevent fleeing with no issues but have never been in that situation (have only trapped them with Mean Look and similar).


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The game crashes both the console and on the floor.<br /><br />I look at the poor console in pieces, and toss a death glare at the next poster.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=2738.msg209218#msg209218 date=1523827091]<br />[quote author=Sasara link=topic=2738.msg209217#msg209217 date=1523823317]<br />https://thumbor.forbes.com/thumbor/960x0/smart/https%3A%2F%2Fblogs-images.forbes.com%2Fethansiegel%2Ffiles%2F2015%2F06%2F2000px-SolarSystemAbundances.svg_-1940x881.jpg<br />[/quote]<br /><br />You should be a scientist! :)<br /><br />(joking; do whatever you want of course/if you&#039;re not already one)<br />[/quote]<br /><br />I want to learn how to do mathematics with quantum mechanics.<br /><br />Am I not a scientist if i don&#039;t publish papers? I just learn, is all.


subject: Re: The throw an object at the next poster game
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s not my fault we have a precedent of not taking care of tossed video games.<br /><br />Throws a golden Majora&#039;s Mask at the next poster, this time gently.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Sasara link=topic=2738.msg209223#msg209223 date=1523837175]<br />Am I not a scientist if i don&#039;t publish papers? I just learn, is all.<br />[/quote]<br /><br />Same.<br /><br />You still are a scientist, like many of us here are all glitch scientists. I just mean it would be cool if you worked as one in that way (like publishing papers, or for money). Hope it didn&#039;t come across the wrong way, sorry if it did (on hindsight I was rather careless in the way I expressed it).<br /><br />I know even though I research glitches I don&#039;t want to work as a programmer for money or for a business.<br /><br />[hr]<br /><br />(Paste)<br /><br />https://www.youtube.com/watch?v=OqxLmLUT-qc


subject: Re: The throw an object at the next poster game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Catches it but for some reason the Skull Kid pops out of the cartridge and turns the world upside down<br /><br />While the world has already been distorted, I throw the expanded items pack at the next poster, for them to break the world even further.


subject: Re: &quot;But..&quot; or &quot;not included&quot; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Would prefer the original glitchier version. :(<br /><br />The Legend of Zelda: Ocarina of Time world but it&#039;s a PokÃ©mon game


subject: Re: Stupid Answers to Smart Questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  USB sticks don&#039;t have feet so they can&#039;t boot<br /><br />Can you viably contain Super Mario Land in PokÃ©mon Red and Blue to run?


subject: Re: You know you've been playing pokemon too long when...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know you&#039;ve been playing PokÃ©mon too long when you get a Bulbasaur plushie and try to do Brock Through Walls with it to walk through walls in real life.


subject: Re: If you had to (...) game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Somewhere in Scandinavia probably.<br /><br />If you had to live off one food for two weeks and can&#039;t eat absolutely anything else (though you can drink any drink you like), what would it be?


subject: Re: 1000 things not to do on or to a Pokemon Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  627. Perform a special corruption that involves replacing every x bytes in the ROM with the first 1000 prime numbers, forceload a save state and see what happens


subject: Re: The Prediction Game!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not yet, but heating has gone off so feel quite cold. :(<br /><br />Next poster is in a room with a wall poster?


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s a post-it with a drawing made by my gf, right in front of me. And, if not for a logistics detail, I *would* have posters in my room.<br />I guess this counts ? :)<br /><br />Next poster owns a Switch !


subject: Re: If you had to (...) game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tagliatelle with bolognese. Though I&#039;d get tired of it eventually... why did you wish such a fate upon me ?<br /><br />If you had to wipe one game off the face of the Earth, which one would it be ?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &lt;!DOCTYPE html&gt;<br />&lt;html&gt;<br />&nbsp; &nbsp; &lt;head&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;meta charset=&quot;utf-8&quot; /&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;title&gt;<br />#insert title<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;/title&gt;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;link rel=&quot;stylesheet&quot; href=&quot;css/normalize.css&quot; /&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;link rel=&quot;stylesheet&quot; href=&quot;css/common.css&quot; /&gt;<br />&nbsp; &nbsp; &lt;/head&gt;<br />&nbsp; &nbsp; &lt;body&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;main&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;article&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;h1&gt;<br />#insert title<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;/h1&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#insert content<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;/article&gt;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;aside&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;nav id=&quot;tutorial-index&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;b id=&quot;index-title&quot;&gt;Navigation&lt;/b&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;br /&gt;&lt;br /&gt;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;a href=&quot;index.html&quot;&gt;Landing page&lt;/a&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;ol&gt;<br />#insert navigation<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;/ol&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;/nav&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;/aside&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;/main&gt;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;nav id=&quot;navbar&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;a href=&quot;/&quot; id=&quot;site-name&quot;&gt;ISSOtm&#039;s&lt;/a&gt; -- &lt;a href=&quot;index.html&quot;&gt;GB programming&lt;/a&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;/nav&gt;<br />&nbsp; &nbsp; &lt;/body&gt;<br />&lt;/html&gt;<br /><br />[hr]<br />:thinking:


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Looks like yet another uninspired cashgrab PokÃ©mon game.<br />&lt; Loves Super Mario Odyssey&#039;s soundtrack !!<br />V Do you hug often ?


subject: Re: The magic Machine
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Shy Norris comes out of the machine and flies into outer space. He is our new God now.<br /><br />I press the Hammer, More Hammer, Can&#039;t Stop Hammer and Bresenhammer buttons, grab some popcorn from the dispenser slot, and sit back.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  813. Warning: this topic has not been posted in for at least 120 days.<br />Unless you&#039;re sure you want to reply, please consider starting a new topic. 


subject: Re: If you had to (...) game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Table Tennis Infinity.<br /><br />https://www.youtube.com/watch?v=39_y_enUyUA<br /><br />As much as it&#039;s a nice idea<br /><br />[url=https://youtu.be/NeS1xPlFMx8?t=51]That&#039;s all there isss....[/url]<br /><br />(and it doesn&#039;t save your highscore :()<br /><br />If you had to have only one game or you die, which one would you keep?


subject: Re: How to catch glitch PokÃ©mon in D/P(Pl?)
poster_name: BUGLITCH
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There there<br />Yeah sadly it doesn&#039;t seem to work on hardware.<br /><br />If it&#039;s only due to the battles, we can maybe still try to learn how to control the corruption to get non-crashing PokÃ©mons (or even non-glitchmons).<br /><br />If it&#039;s due to the corruption itself, well, we should stop trusting DS emulation on corruption glitches like cascade glitch, battle corruption glitch, glitchscripts etc. which are then just due to a glitch in emulation (well cascade glitch actually works but not the same way).<br /><br />Anyway this was still fun to experiment these things with you guys!


subject: Re: Really bad jokes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  What do you call a cross between a crocodile and a broccoli?<br /><br />Crockery<br /><br />Where do fish hang out at your home?<br /><br />In the Sea-ling<br /><br />


subject: Re: Really bad jokes
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What&#039;s men&#039;s favorite word that starts with &quot;m&quot; and ends with &quot;arriage&quot;?<br /><br />M[size=1pt]isc[/size]arriage!<br /><br />[quote author=Princess Torchic â¤ link=topic=7038.msg209263#msg209263 date=1523916949]<br />Where do fish hang out at your home?<br /><br />In the Sea-ling[/quote]<br /><br />I can&#039;t believe I laughed at this.


subject: Re: Arena Trap flee glitch (Platinum)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I personally haven&#039;t tested it and am busy routing some stuff, I can test when I am done with it, hopefully. also the glitchbattles with amity square have been confirmed on hardware by other testers, unlike some other glitches here. <br /><br />I could give you an updated route for RETIRE menu that gives the option to disable the pal park menu from the overworld by entering and leaving the pal park, which I wrote a while ago for fun. the old route has an autorun script when you try to enter the pal park building, which is because a flag is checked for having left pal park. But, you can activate this autorun in the void without losing the menu to get around it. <br />This also gives two sideeffects, being you can instantly box migrated pokemon and get a free berry (the berry can be given infintiely) :3


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=7770.msg209090#msg209090 date=1522851928]<br />And that works in Platinum to get Arceus, Darkrai, and Shaymin? Also where and what must you do and be to get started on this path because I forgot how to start the glitch.<br />It should work for me though because I do have a gen 3 game and a DS lite which is what you need to use the gen 3 h game to stop it.<br />[/quote]<br /><br />You can&#039;t use the void in platinum as many people have said here. Noone is going to find a path anytime soon because theres literaly no way to leave the map of the house. I was refering to an other post of him about the RETIRE scripts


subject: Re: Weird Questions
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=5140.msg209258#msg209258 date=1523909731]<br />How can Minecraft consume more resources than the program that sent humans to the Moon ?<br />[/quote]<br /><br />If you&#039;re referring to CPU resources, the program that sent humans to the moon was likely written in a much more efficient language like C. Minecraft was written in Java. Also, Minecraft is a game.<br /><br /><br />Why do humans seek the truth?


subject: Re: The magic Machine
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The machine throws a banhammer at you.<br /><br />Inserts a full set of Hoenn Gym badges, turns the orange dial to shinty-six, and presses the -ULATE button.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  {{Infobox football league<br />|name&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  = &#039;&#039;&#039;Bridgestone Second Division&#039;&#039;&#039;<br />|image&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; = Bridgestone Second Division logo.png<br />|country&nbsp; &nbsp; &nbsp; &nbsp; = [[File:Hoenn flag.png|25px|border|Hoenn]] [[Hoenn]]<br />|confed&nbsp; &nbsp; &nbsp; &nbsp;  = [[EMUFA]]<br />|founded&nbsp; &nbsp; &nbsp; &nbsp; = 707<br />|first&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; = [[707 National Championship season|707]]<br />|teams&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; = 16<br />|promotion&nbsp; &nbsp; &nbsp; = [[National Championship First Division]]<br />|relegation&nbsp; &nbsp;  = [[National Championship Third Division]]<br />|levels&nbsp; &nbsp; &nbsp; &nbsp;  = 3<br />|domest_cup&nbsp; &nbsp;  = [[King of Hoenn Cup]]<br />|league_cup&nbsp; &nbsp;  = [[PokÃ©nav Super Cup]]<br />|confed_cup&nbsp; &nbsp;  = [[EMUFA Champions&#039; League]]&lt;br&gt;[[EMUFA Cup]]<br />|most_caps&nbsp; &nbsp; &nbsp; = <br />|top_goalscorer = <br />|tv&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  = <br />|sponsor&nbsp; &nbsp; &nbsp; &nbsp; = <br />|current&nbsp; &nbsp; &nbsp; &nbsp; = [[2017-18 National Championship Second Division]]<br />}}<br /><br />{{nihongo|The &#039;&#039;&#039;National Championship Second Division&#039;&#039;&#039;|åœ‹æ¨™ä¹™éƒ¨|KoÉ‚fu OÉ‚bu|lead=yes}}, presently known for promotional purposes as the &#039;&#039;&#039;Bridgestone Second Division&#039;&#039;&#039;, and known as the &#039;&#039;&#039;National Championship Third Division&#039;&#039;&#039; before 2016, is the third-tier [[wikipedia:Association football|soccer]] league in [[Hoenn]]. The league is contested by [[#Current teams|16 teams]] and operates on a system of [[wikipedia:Promotion and relegation|promotion and relegation]] with the [[National Championship First Division|First]] and [[National Championship Third Division|Third]] Divisions. Teams from all four of Hoenn&#039;s domains are eligible for promotion, and two are presently represented. Most games are played on Saturday and Sunday afternoons, though weeknight contests are not themselves uncommon.


subject: Re: Game Boy Game Genie codes?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wario Land<br />A92 34B 33D Glitches map, makes Wario invisible on File Select<br />810 49B --- (add D55 to this code the neutralize FX) glitch effects after enemies die.<br />*6DA-B6F-9A2 Makes Wario disappear mid-jump, and fall from the sky.&nbsp; Enough messing with code can cause you to go into Limbo, out of the playable area.<br />2A8 4CB D5E EE6 1st level restarts game<br /> 102 3C9 11E Messes up Intro, but nothing else<br />4DD 0B9 665 Pirate Gooms right walking animations are glitchy, random objects appear.<br />6FA 23B EE8 Slightly changes level design of Level 1 (havenâ€™t tested other levels), glitches map, prevents climbing ladders.<br />920 62B BAF Most enemies disappearâ€™<br />989 33F F40 Creates invisible wall in first level<br />998 52B 980 Glitchy sounds, enemies always thrown to the right, even when facing left.<br />788 52B EA0 Similar to above<br />*57C FDE 07B 317 53C FE4 ummâ€¦ I legit cannot think of a way to describe what this code doesâ€¦ try hitting a block. (CAUTION- MAY ERASE FILES- HAVENâ€™T FULLY TESTED)<br />719 BEE C91 Turns ladders into trampolines.<br />97B 52B 99C Enemy erase code.<br />*865 22B 88C Messes up certain levels, minorly or majorly, it varies.<br />806 22A 119 glitches intro and nothing else, similar to 102 3C9 11E<br />8FD C4A AAD glitches intro, POSSIBLY increases Warioâ€™s speed (canâ€™t really tell)<br />081 D5B 667 Prevents powering up, make certain enemies disappear.<br />881 BBC 431 All enemies are gone, including bosses.<br />00F 77A 450 Messes up file select majorly. <br />3E7 4CC 24A Wario temporarily turns invisible after jumping, causes glitchy effects.<br />4E6 25F CCD Makes the beginning of the level glitchy, however when you walk off and come back, effects disappear.<br />870 809 223 glitches file select (similar to 00F 77A 450)<br />*B4B 21B AAB changes level design, similar to 865 22B 88C<br />E53 C29 070 glitches file select<br />BBB BBB BBB glitches map<br />82D C1A 576 if you jump, you can run into enemies for insta, like youâ€™re using an attack. You canâ€™t break blocks, however.&nbsp; Level&nbsp; 2 of rice beach is glitched.<br />4BD 32A 23B when you try to move Wario across the map, it doesnâ€™t show him moving, but he still moves.<br />1A4 6F8 245 choose a file: I dare you. Really badly. (I don&#039;t remember what this one does, do this on an emulator just in case)<br />234 429 glitches title screen and changes 1st and 2nd level music.<br />234 438 again, try selecting a file. Only this time it doesnâ€™t do anything. <br />01B 45F 770 you still jump like normal, but you fall really fast.<br />01A 22B 32C scrambles level design of Rice Beach 1, and when you throw enemies to the left they disappear.<br />343 32C 567 when enemies walk the farthest to the right that they can, they get stuck.<br />7F7 5BA 070 if you bump into a wall with your attack, you get stuck.<br />010 F09 34D glitches title screenâ€¦and the map isâ€¦disabled, I guess?<br />13C 31B 31B bump into enemies from the right (while not using your attack) and theyâ€™ll fling a couple tiles down.<br />3D0 64D DE5 crashes if you hit a block<br />3B3 20A 35E jumping on enemies crashes game. You can still attack them or throw them after bumping them , though.<br />356 71A 467 prevents you from using your attack when facing left<br /><br />I put an asterisk next to all the codes that have insane effects. The first one I marked specifically has allowed me to glitch under the world, find secret areas, and a bunch of other stuff. We could dedicate an entire thread to the stuff I&#039;ve found honestly.


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  217. Sit on a squatter on a security camera<br />218. Camera a squatting on sitter<br />219. Squat a sitting camera on


subject: Re: Smart Answers to Stupid Questions.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  EEEEEEEEEVERYBODYYYYYYYYY<br /><br />WANTS TO BE A CAAAAAAAAAT<br /><br /><br />SHOULD I LOWER THE VOLUME ?


subject: Re: The If game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not much, since he&#039;d be as useless as he is with that war having happened.<br /><br /><br />What if we all hated PokÃ©mon glitches ?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  function clickTramp() { $(&#039;#trampoline&#039;).trigger(&#039;click&#039;); setTimeout(clickTramp, Math.random


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: xylo
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=7770.msg209090#msg209090 date=1522851928]<br />And that works in Platinum to get Arceus, Darkrai, and Shaymin? Also where and what must you do and be to get started on this path because I forgot how to start the glitch.<br />It should work for me though because I do have a gen 3 game and a DS lite which is what you need to use the gen 3 h game to stop it.<br />[/quote]<br /><br />As far as we know, there is no way to obtain Arceus in Platinum legitimately, as navigating the void is pretty much impossible.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Props to Metarkrai for his work on ACE!&nbsp; I&#039;m definitely going to try this since I lost my enhanced trainer card when performing Glitzer Popping to unlock Faraway Island and Birth Island.<br /><br />I noticed that he says the list of codes to execute is incomplete.&nbsp; Is it likely that in the near future we&#039;ll have codes to:<br /><br />*make Mewtwo respawn in FR/LG<br />*make a PokÃ©mon shiny<br />*change a PokÃ©mon&#039;s IVs<br />*change your ID/SID<br />*aid in the otherwise extremely difficult FR/LG RNG manipulation


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
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  AND NOW AT LAST WE KNOW HE&#039;S REAL<br />THE POWER OF HIS SWORD WE FEEL<br />[url=https://www.youtube.com/watch?v=nZUysqemMmg]THUNDERSTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEL[/url]!


subject: Re: Really bad jokes
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
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  So, thereâ€™s a man crawling through the desert.<br /><br />Heâ€™d decided to try his SUV in a little bit of crossâ€country travel, had great fun zooming over the badlands and through the sand, got lost, hit a big rock, and then he couldnâ€™t get it started again. There were no cell phone towers anywhere near, so his cell phone was useless. He had no family, his parents had died a few years before in an auto accident, and his few friends had no idea he was out here.<br /><br />He stayed with the car for a day or so, but his one bottle of water ran out and he was getting thirsty. He thought maybe he knew the direction back, now that heâ€™d paid attention to the sun and thought heâ€™d figured out which way was north, so he decided to start walking. He figured he only had to go about 30 miles or so and heâ€™d be back to the small town heâ€™d gotten gas in last.<br /><br />He thinks about walking at night to avoid the heat and sun, but based upon how dark it actually was the night before, and given that he has no flashlight, heâ€™s afraid that heâ€™ll break a leg or step on a rattlesnake. So, he puts on some sun block, puts the rest in his pocket for reapplication later, brings an umbrella heâ€™d had in the back of the SUV with him to give him a little shade, pours the windshield wiper fluid into his water bottle in case he gets that desperate, brings his pocket knife in case he finds a cactus that looks like it might have water in it, and heads out in the direction he thinks is right.<br /><br />He walks for the entire day. By the end of the day heâ€™s really thirsty. Heâ€™s been sweating all day, and his lips are starting to crack. Heâ€™s reapplied the sunblock twice, and tried to stay under the umbrella, but he still feels sunburned. The windshield wiper fluid sloshing in the bottle in his pocket is really getting tempting now. He knows that itâ€™s mainly water and some ethanol and coloring, but he also knows that they add some kind of poison to it to keep people from drinking it. He wonders what the poison is, and whether the poison would be worse than dying of thirst.<br /><br />He pushes on, trying to get to that small town before dark.<br /><br />By the end of the day he starts getting worried. He figures heâ€™s been walking at least 3 miles an hour, according to his watch for over 10 hours. That means that if his estimate was right that he should be close to the town. But he doesnâ€™t recognize any of this. He had to cross a dry creek bed a mile or two back, and he doesnâ€™t remember coming through it in the SUV. He figures that maybe he got his direction off just a little and that the dry creek bed was just off to one side of his path. He tells himself that heâ€™s close, and that after dark heâ€™ll start seeing the town lights over one of these hills, and thatâ€™ll be all he needs.<br /><br />As it gets dim enough that he starts stumbling over small rocks and things, he finds a spot and sits down to wait for full dark and the town lights.<br /><br />Full dark comes before he knows it. He must have dozed off. He stands back up and turns all the way around. He sees nothing but stars.<br /><br />He wakes up the next morning feeling absolutely lousy. His eyes are gummy and his mouth and nose feel like theyâ€™re full of sand. He so thirsty that he canâ€™t even swallow. He barely got any sleep because it was so cold. Heâ€™d forgotten how cold it got at night in the desert and hadnâ€™t noticed it the night before because heâ€™d been in his car.<br /><br />He knows the Rule of Threesâ€”three minutes without air, three days without water, three weeks without foodâ€”then you die. Some people can make it a little longer, in the best situations. But the desert heat and having to walk and sweat isnâ€™t the best situation to be without water. He figures, unless he finds water, this is his last day.<br /><br />He rinses his mouth out with a little of the windshield wiper fluid. He waits a while after spitting that little bit out, to see if his mouth goes numb, or he feels dizzy or something. Has his mouth gone numb? Is it just in his mind? Heâ€™s not sure. Heâ€™ll go a little farther, and if he still doesnâ€™t find water, heâ€™ll try drinking some of the fluid.<br /><br />Then he has to face his next, harder questionâ€”which way does he go from here? Does he keep walking the same way he was yesterday (assuming that he still knows which way that is), or does he try a new direction? He has no idea what to do.<br /><br />Looking at the hills and dunes around him, he thinks he knows the direction he was heading before. Just going by a feeling, he points himself somewhat to the left of that, and starts walking.<br /><br />As he walks, the day starts heating up. The desert, too cold just a couple of hours before, soon becomes an oven again. He sweats a little at first, and then stops. He starts getting worried at thatâ€”when you stop sweating he knows that means youâ€™re in troubleâ€”usually right before heat stroke.<br /><br />He decides that itâ€™s time to try the windshield wiper fluid. He canâ€™t wait any longerâ€”if he passes out, heâ€™s dead. He stops in the shade of a large rock, takes the bottle out, opens it, and takes a mouthful. He slowly swallows it, making it last as long as he can. It feels so good in his dry and cracked throat that he doesnâ€™t even care about the nasty taste. He takes another mouthful, and makes it last too. Slowly, he drinks half the bottle. He figures that since heâ€™s drinking it, he might as well drink enough to make some difference and keep himself from passing out.<br /><br />Heâ€™s quit worrying about the denaturing of the wiper fluid. If it kills him, it kills himâ€”if he didnâ€™t drink it, heâ€™d die anyway. Besides, heâ€™s pretty sure that whatever substance they denature the fluid with is just designed to make you sickâ€”their way of keeping winos from buying cheap wiper fluid for the ethanol content. He can handle throwing up, if it comes to that.<br /><br />He walks. He walks in the hot, dry, windless desert. Sand, rocks, hills, dunes, the occasional scrawny cactus or dried bush. No sign of water. Sometimes heâ€™ll see a little movement to one side or the other, but whatever moved is usually gone before he can focus his eyes on it. Probably birds, lizards, or mice. Maybe snakes, though they usually move more at night. Heâ€™s careful to stay away from the movements.<br /><br />After a while, he begins to stagger. Heâ€™s not sure if itâ€™s fatigue, heat stroke finally catching him, or maybe he was wrong and the denaturing of the wiper fluid was worse than he thought. He tries to steady himself, and keep going.<br /><br />After more walking, he comes to a large stretch of sand. This is good! He knows he passed over a stretch of sand in the SUVâ€”he remembers doing donuts in it. Or at least he thinks he remembers itâ€”heâ€™s getting woozy enough and tired enough that heâ€™s not sure what he remembers any more or if heâ€™s hallucinating. But he thinks he remembers it. So he heads off into it, trying to get to the other side, hoping that it gets him closer to the town.<br /><br />He was heading for a town, wasnâ€™t he? He thinks he was. He isnâ€™t sure any more. Heâ€™s not even sure how long heâ€™s been walking any more. Is it still morning? Or has it moved into afternoon and the sun is going down again? It must be afternoonâ€”it seems like itâ€™s been too long since he started out.<br /><br />He walks through the sand.<br /><br />After a while, he comes to a big dune in the sand. This is bad. He doesnâ€™t remember any dunes when driving over the sand in his SUV. Or at least he doesnâ€™t think he remembers any. This is bad.<br /><br />But, he has no other direction to go. Too late to turn back now. He figures that heâ€™ll get to the top of the dune and see if he can see anything from there that helps him find the town. He keeps going up the dune.<br /><br />Halfway up, he slips in the bad footing of the sand for the second or third time, and falls to his knees. He doesnâ€™t feel like getting back upâ€”heâ€™ll just fall down again. So, he keeps going up the dune on his hand and knees.<br /><br />While crawling, if his throat werenâ€™t so dry, heâ€™d laugh. Heâ€™s finally gotten to the hackneyed image of a man lost in the desertâ€”crawling through the sand on his hands and knees. If would be the perfect image, he imagines, if only his clothes were more ragged. The people crawling through the desert in the cartoons always had ragged clothes. But his have lasted without any rips so far. Somebody will probably find his desiccated corpse half buried in the sand years from now, and his clothes will still be in fine shapeâ€”shake the sand out, and a good wash, and theyâ€™d be wearable again. He wishes his throat were wet enough to laugh. He coughs a little instead, and it hurts.<br /><br />He finally makes it to the top of the sand dune. Now that heâ€™s at the top, he struggles a little, but manages to stand up and look around. All he sees is sand. Sand, and more sand. Behind him, about a mile away, he thinks he sees the rocky ground he left to head into this sand. Ahead of him, more dunes, more sand. This isnâ€™t where he drove his SUV. This is Hell. Or close enough.<br /><br />Again, he doesnâ€™t know what to do. He decides to drink the rest of the wiper fluid while figuring it out. He takes out the bottle, and is removing the cap, when he glances to the side and sees something. Something in the sand. At the bottom of the dune, off to the side, he sees something strange. Itâ€™s a flat area, in the sand. He stops taking the cap of the bottle off, and tries to look closer. The area seems to be circular. And itâ€™s darkâ€”darker than the sand. And, there seems to be something in the middle of it, but he canâ€™t tell what it is. He looks as hard as he can, and still can tell from here. Heâ€™s going to have to go down there and look.<br /><br />He puts the bottle back in his pocket, and starts to stumble down the dune. After a few steps, he realizes that heâ€™s in troubleâ€”heâ€™s not going to be able to keep his balance. After a couple of more sliding, tottering steps, he falls and starts to roll down the dune. The sand it so hot when his body hits it that for a minute he thinks heâ€™s caught fire on the way downâ€”like a movie car wreck flashing into flames as it goes over the cliff, before it ever even hits the ground. He closes his eyes and mouth, covers his face with his hands, and waits to stop rolling.<br /><br />He stops, at the bottom of the dune. After a minute or two, he finds enough energy to try to sit up and get the sand out of his face and clothes. When he clears his eyes enough, he looks around to make sure that the dark spot in the sand it still there and he hadnâ€™t just imagined it.<br /><br />So, seeing the large, flat, dark spot on the sand is still there, he begins to crawl towards it. Heâ€™d get up and walk towards it, but he doesnâ€™t seem to have the energy to get up and walk right now. He must be in the final stages of dehydration he figures, as he crawls. If this place in the sand doesnâ€™t have water, heâ€™ll likely never make it anywhere else. This is his last chance.<br /><br />He gets closer and closer, but still canâ€™t see whatâ€™s in the middle of the dark area. His eyes wonâ€™t quite focus any more for some reason. And lifting his head up to look takes so much effort that he gives up trying. He just keeps crawling.<br /><br />Finally, he reaches the area heâ€™d seen from the dune. It takes him a minute of crawling on it before he realizes that heâ€™s no longer on sandâ€”heâ€™s now crawling on some kind of dark stone. Stone with some kind of marking on itâ€”a pattern cut into the stone. Heâ€™s too tired to stand up and try to see what the pattern isâ€”so he just keeps crawling. He crawls towards the center, where his blurry eyes still see something in the middle of the dark stone area.<br /><br />His mind, detached in a strange way, notes that either his hands and knees are so burnt by the sand that they no longer feel pain, or that this dark stone, in the middle of a burning desert with a pounding, punishing sun overhead, doesnâ€™t seem to be hot. It almost feels cool. He considers lying down on the nice cool surface.<br /><br />Cool, dark stone. Not a good sign. He must be hallucinating this. Heâ€™s probably in the middle of a patch of sand, already lying face down and dying, and just imagining this whole thing. A desert mirage. Soon the beautiful women carrying pitchers of water will come up and start giving him a drink. Then heâ€™ll know heâ€™s gone.<br /><br />He decides against laying down on the cool stone. If heâ€™s going to die here in the middle of this hallucination, he at least wants to see whatâ€™s in the center before he goes. He keeps crawling.<br /><br />Itâ€™s the third time that he hears the voice before he realizes what heâ€™s hearing. He would swear that someone just said, â€œGreetings, traveler. You do not look well. Do you hear me?â€<br /><br />He stops crawling. He tries to look up from where he is on his hands and knees, but itâ€™s too much effort to lift his head. So he tries something differentâ€”he leans back and tries to sit up on the stone. After a few seconds, he catches his balance, avoids falling on his face, sits up, and tries to focus his eyes. Blurry. He rubs his eyes with the back of his hands and tries again. Better this time.<br /><br />Yep. He can see. Heâ€™s sitting in the middle of a large, flat, dark expanse of stone. Directly next to him, about three feet away, is a white post or pole about two inches in diameter and sticking up about four or five feet out of the stone, at an angle.<br /><br />And wrapped around this white rod, tail with rattle on it hovering and seeming to be ready to start rattling, is what must be a fifteen foot long desert diamondback rattlesnake, looking directly at him.<br /><br />He stares at the snake in shock. He doesnâ€™t have the energy to get up and run away. He doesnâ€™t even have the energy to crawl away. This is it, his final resting place. No matter what happens, heâ€™s not going to be able to move from this spot.<br /><br />Well, at least dying of a bite from this monster should be quicker than dying of thirst. Heâ€™ll face his end like a man. He struggles to sit up a little straighter. The snake keeps watching him. He lifts one hand and waves it in the snakeâ€™s direction, feebly. The snake watches the hand for a moment, then goes back to watching the man, looking into his eyes.<br /><br />Hmmm. Maybe the snake had no interest in biting him? It hadnâ€™t rattled yetâ€”that was a good sign. Maybe he wasnâ€™t going to die of snake bite after all.<br /><br />He then remembers that heâ€™d looked up when heâ€™d reached the center here because he thought heâ€™d heard a voice. He was still very woozyâ€”he was likely to pass out soon, the sun still beat down on him even though he was now on cool stone. He still didnâ€™t have anything to drink. But maybe he had actually heard a voice. This stone didnâ€™t look natural. Nor did that white post sticking up out of the stone. Someone had to have built this. Maybe they were still nearby. Maybe that was who talked to him. Maybe this snake was even their pet, and thatâ€™s why it wasnâ€™t biting.<br /><br />He tries to clear his throat to say, â€œHello,â€ but his throat is too dry. All that comes out is a coughing or wheezing sound. There is no way heâ€™s going to be able to talk without something to drink. He feels his pocket, and the bottle with the wiper fluid is still there. He shakily pulls the bottle out, almost losing his balance and falling on his back in the process. This isnâ€™t good. He doesnâ€™t have much time left, by his reckoning, before he passes out.<br /><br />He gets the lid off of the bottle, manages to get the bottle to his lips, and pours some of the fluid into his mouth. He sloshes it around, and then swallows it. He coughs a little. His throat feels better. Maybe he can talk now.<br /><br />He tries again. Ignoring the snake, he turns to look around him, hoping to spot the owner of this place, and croaks out, â€œHello? Is there anyone here?â€<br /><br />He hears, from his side, â€œGreetings. What is it that you want?â€<br /><br />He turns his head, back towards the snake. Thatâ€™s where the sound had seemed to come from. The only thing he can think of is that there must be a speaker, hidden under the snake, or maybe built into that post. He decides to try asking for help.<br /><br />â€œPlease,â€ he croaks again, suddenly feeling dizzy, â€œIâ€™d love to not be thirsty any more. Iâ€™ve been a long time without water. Can you help me?â€<br /><br />Looking in the direction of the snake, hoping to see where the voice was coming from this time, he is shocked to see the snake rear back, open its mouth, and speak. He hears it say, as the dizziness overtakes him and he falls forward, face first on the stone, â€œVery well. Coming up.â€<br /><br />A piercing pain shoots through his shoulder. Suddenly he is awake. He sits up and grabs his shoulder, wincing at the throbbing pain. Heâ€™s momentarily disoriented as he looks around, and then he remembersâ€”the crawl across the sand, the dark area of stone, the snake. He sees the snake, still wrapped around the tilted white post, still looking at him.<br /><br />He reaches up and feels his shoulder, where it hurts. It feels slightly wet. He pulls his fingers away and looks at themâ€”blood. He feels his shoulder againâ€”his shirt has what feels like two holes in itâ€”two puncture holesâ€”they match up with the two aching spots of pain on his shoulder. He had been bitten. By the snake.<br /><br />â€œItâ€™ll feel better in a minute.â€ He looks upâ€”itâ€™s the snake talking. He hadnâ€™t dreamed it. Suddenly he noticesâ€”heâ€™s not dizzy any more. And more importantly, heâ€™s not thirsty any moreâ€”at all!<br /><br />â€œHave I died? Is this the afterlife? Why are you biting me in the afterlife?â€<br /><br />â€œSorry about that, but I had to bite you,â€ says the snake. â€œThatâ€™s the way I work. It all comes through the bite. Think of it as natural medicine.â€<br /><br />â€œYou bit me to help me? Why arenâ€™t I thirsty any more? Did you give me a drink before you bit me? How did I drink enough while unconscious to not be thirsty any more? I havenâ€™t had a drink for over two days. Well, except for the windshield wiper fluidâ€¦ hold it, how in the world does a snake talk? Are you real? Are you some sort of Disney animation?â€<br /><br />â€œNo,â€ says the snake, â€œIâ€™m real. As real as you or anyone is, anyway. I didnâ€™t give you a drink. I bit you. Thatâ€™s how it worksâ€”itâ€™s what I do. I bite. I donâ€™t have hands to give you a drink, even if I had water just sitting around here.â€<br /><br />The man sat stunned for a minute. Here he was, sitting in the middle of the desert on some strange stone that should be hot but wasnâ€™t, talking to a snake that could talk back and had just bitten him. And he felt better. Not greatâ€”he was still starving and exhausted, but much betterâ€”he was no longer thirsty. He had started to sweat again, but only slightly. He felt hot, in this sun, but it was starting to get lower in the sky, and the cool stone beneath him was a relief he could notice now that he was no longer dying of thirst.<br /><br />â€œI might suggest that we take care of that methanol you now have in your system with the next request,â€ continued the snake. â€œI can guess why you drank it, but Iâ€™m not sure how much you drank, or how much methanol was left in the wiper fluid. That stuff is nasty. Itâ€™ll make you go blind in a day or two, if you drank enough of it.â€<br /><br />â€œUmmm, nâ€next request?â€ said the man. He put his hand back on his hurting shoulder and backed away from the snake a little.<br /><br />â€œThatâ€™s the way it works. If you like, that is,â€ explained the snake. â€œYou get three requests. Call them wishes, if you wish.â€ The snake grinned at his own joke, and the man drew back a little further from the show of fangs.<br /><br />â€œBut there are rules,â€ the snake continued. â€œThe first request is free. The second requires an agreement of secrecy. The third requires the binding of responsibility.â€ The snake looks at the man seriously.<br /><br />â€œBy the way,â€ the snake says suddenly, â€œmy name is Nathan. Old Nathan, Samuel used to call me. He gave me the name. Before that, most of the Bound used to just call me â€˜Snake.â€™ But that got old, and Samuel wouldnâ€™t stand for it. He said that anything that could talk needed a name. He was big into names. You can call me Nate, if you wish.â€ Again, the snake grinned. â€œSorry if I donâ€™t offer to shake, but I think you can understandâ€”my shake sounds somewhat threatening.â€ The snake gives his rattle a little shake.<br /><br />â€œUmm, my name is Jack,â€ said the man, trying to absorb all of this. â€œJack Samson.<br /><br />â€œCan I ask you a question?â€ Jack says suddenly. â€œWhat happened to the poisonâ€¦umm, in your bite. Why arenâ€™t I dying now? How did you do that? What do you mean by thatâ€™s how you work?â€<br /><br />â€œThatâ€™s more than one question,â€ grins Nate. â€œBut Iâ€™ll still try to answer all of them. First, yes, you can ask me a question.â€ The snakeâ€™s grin gets wider. â€œSecond, the poison is in you. It changed you. You now no longer need to drink. Thatâ€™s what you asked for. Or, well, technically, you asked to not be thirsty any moreâ€”but â€˜any moreâ€™ is such a vague term. I decided to make it permanentâ€”now, as long as you live, you shouldnâ€™t need to drink much at all. Your body will conserve water very efficiently. You should be able to get enough just from the food you eatâ€”much like a creature of the desert. Youâ€™ve been changed.<br /><br />â€œFor the third question,â€ Nate continues, â€œyou are still dying. Besides the effects of that methanol in your system, youâ€™re a manâ€”and men are mortal. In your current state, I give you no more than about another 50 years. Assuming you get out of this desert, alive, that is.â€ Nate seemed vastly amused at his own humor, and continued his wide grin.<br /><br />â€œAs for the fourth question,â€ Nate said, looking more serious as far as Jack could tell, as Jack was just now working on his ability to read talkingâ€snake emotions from snake facial features, â€œfirst you have to agree to make a second request and become bound by the secrecy, or I canâ€™t tell you.â€<br /><br />â€œWait,â€ joked Jack, â€œisnâ€™t this where you say you could tell me, but youâ€™d have to kill me?â€<br /><br />â€œI thought that was implied.â€ Nate continued to look serious.<br /><br />â€œUmmmâ€¦yeah.â€ Jack leaned back a little as he remembered again that he was talking to a fifteen foot poisonous reptile with a reputation for having a nasty temper. â€œSo, what is this â€˜Bound by Secrecyâ€™ stuff, and can you really stop the effects of the methanol?â€ Jack thought for a second. â€œAnd, what do you mean methanol, anyway? I thought these days they use ethanol in wiper fluid, and just denature it?â€<br /><br />â€œThey may, I donâ€™t really know,â€ said Nate. â€œI havenâ€™t gotten out in a while. Maybe they do. All I know is that I smell methanol on your breath and on that bottle in your pocket. And the blue color of the liquid when you pulled it out to drink some let me guess that it was wiper fluid. I assume that they still color wiper fluid blue?â€<br /><br />â€œYeah, they do,â€ said Jack.<br /><br />â€œI figured,â€ replied Nate. â€œAs for being bound by secrecyâ€”with the fulfillment of your next request, you will be bound to say nothing about me, this place, or any of the information I will tell you after that, when you decide to go back out to your kind. You wonâ€™t be allowed to talk about me, write about me, use sign language, charades, or even act in a way that will lead someone to guess correctly about me. Youâ€™ll be bound to secrecy. Of course, Iâ€™ll also ask you to promise not to give me away, and as Iâ€™m guessing that youâ€™re a man of your word, youâ€™ll never test the binding anyway, so you wonâ€™t notice.â€ Nate said the last part with utter confidence.<br /><br />Jack, who had always prided himself on being a man of his word, felt a little nervous at this. â€œUmmm, hey, Nate, who are you? How did you know that? Are you, umm, omniscient, or something?â€<br /><br />Well, Jack,â€ said Nate sadly, â€œI canâ€™t tell you that, unless you make the second request.â€ Nate looked away for a minute, then looked back.<br /><br />â€œUmm, well, ok,â€ said Jack, â€œwhat is this about a second request? What can I ask for? Are you allowed to tell me that?â€<br /><br />â€œSure!â€ said Nate, brightening. â€œYouâ€™re allowed to ask for changes. Changes to yourself. Theyâ€™re like wishes, but they can only affect you. Oh, and before you ask, I canâ€™t give you immortality. Or omniscience. Or omnipresence, for that matter. Though I might be able to make you gaseous and yet remain alive, and then you could spread through the atmosphere and sort of be omnipresent. But what good would that beâ€”you still wouldnâ€™t be omniscient and thus still could only focus on one thing at a time. Not very useful, at least in my opinion.â€ Nate stopped when he realized that Jack was staring at him.<br /><br />â€œWell, anyway,â€ continued Nate, â€œIâ€™d probably suggest giving you permanent good health. It would negate the methanol now in your system, youâ€™d be immune to most poisons and diseases, and youâ€™d tend to live a very long time, barring accident, of course. And youâ€™ll even have a tendency to recover from accidents well. It always seemed like a good choice for a request to me.â€<br /><br />â€œCure the methanol poisoning, huh?â€ said Jack. â€œAnd keep me healthy for a long time? Hmmm. It doesnâ€™t sound bad at that. And it has to be a request about a change to me? I canâ€™t ask to be rich, right? Because thatâ€™s not really a change to me?â€<br /><br />â€œRight,â€ nodded Nate.<br /><br />â€œCould I ask to be a genius and permanently healthy?â€ Jack asked, hopefully.<br /><br />â€œThat takes two requests, Jack.â€<br /><br />â€œYeah, I figured so,â€ said Jack. â€œBut I could ask to be a genius? I could become the smartest scientist in the world? Or the best athlete?â€<br /><br />â€œWell, I could make you very smart,â€ admitted Nate, â€œbut that wouldnâ€™t necessarily make you the best scientist in the world. Or, I could make you very athletic, but it wouldnâ€™t necessarily make you the best athlete either. Youâ€™ve heard the saying that 99% of genius is hard work? Well, thereâ€™s some truth to that. I can give you the talent, but I canâ€™t make you work hard. It all depends on what you decide to do with it.â€<br /><br />â€œHmmm,â€ said Jack. â€œOk, I think I understand. And I get a third request, after this one?â€<br /><br />â€œMaybe,â€ said Nate, â€œit depends on what you decide then. There are more rules for the third request that I can only tell you about after the second request. You know how it goes.â€ Nate looked like heâ€™d shrug, if he had shoulders.<br /><br />â€œOk, well, since Iâ€™d rather not be blind in a day or two, and permanent health doesnâ€™t sound bad, then consider that my second request. Officially. Do I need to sign in blood or something?â€<br /><br />â€œNo,â€ said Nate. â€œJust hold out your hand. Or heel.â€ Nate grinned. â€œOr whatever part you want me to bite. I have to bite you again. Like I said, thatâ€™s how it worksâ€”the poison, you know,â€ Nate said apologetically. Jack winced a little and felt his shoulder, where the last bite was. Hey, it didnâ€™t hurt any more. Just like Nate had said. That made Jack feel better about the biting business. But still, standing still while a fifteen foot snake sinks its fangs into you. Jack stood up. Ignoring how good it felt to be able to stand again, and the hunger starting to gnaw at his stomach, Jack tried to decide where he wanted to get bitten. Despite knowing that it wouldnâ€™t hurt for long, Jack knew that this wasnâ€™t going to be easy.<br /><br />â€œHey, Jack,â€ Nate suddenly said, looking past Jack towards the dunes behind him, â€œis that someone else coming up over there?â€<br /><br />Jack spun around and looked. Who else could be out here in the middle of nowhere? And did they bring food?<br /><br />Wait a minute, there was nobody over there. What was Nateâ€¦<br /><br />Jack let out a bellow as he felt two fangs sink into his rear end, through his jeansâ€¦<br /><br />Jack sat down carefully, favoring his more tender buttock. â€œI would have decided, eventually, Nate. I was just thinking about it. You didnâ€™t have to hoodwink me like that.â€<br /><br />â€œIâ€™ve been doing this a long time, Jack,â€ said Nate, confidently. â€œYou humans have a hard time sitting still and letting a snake bite youâ€”especially one my size. And besides, admit itâ€”itâ€™s only been a couple of minutes and it already doesnâ€™t hurt any more, does it? Thatâ€™s because of the health benefit with this one. I told you that youâ€™d heal quickly now.â€<br /><br />â€œYeah, well, still,â€ said Jack, â€œitâ€™s the principle of the thing. And nobody likes being bitten in the butt! Couldnâ€™t you have gotten my calf or something instead?â€<br /><br />â€œMore meat in the typical human butt,â€ replied Nate. â€œAnd less chance you accidentally kick me or move at the last second.â€<br /><br />â€œYeah, right. So, tell me all of these wonderful secrets that I now qualify to hear,â€ answered Jack.<br /><br />â€œOk,â€ said Nate. â€œDo you want to ask questions first, or do you want me to just start talking?â€<br /><br />â€œJust talk,â€ said Jack. â€œIâ€™ll sit here and try to not think about food.â€<br /><br />â€œWe could go try to rustle up some food for you first, if you like,â€ answered Nate.<br /><br />â€œHey! You didnâ€™t tell me you had food around here, Nate!â€ Jack jumped up. â€œWhat do we have? Am I in walking distance to town? Or can you magically whip up food along with your other powers?â€ Jack was almost shouting with excitement. His stomach had been growling for hours.<br /><br />â€œI was thinking more like I could flush something out of its hole and bite it for you, and you could skin it and eat it. Assuming you have a knife, that is,â€ replied Nate, with the grin that Jack was starting to get used to.<br /><br />â€œUgh,â€ said Jack, sitting back down. â€œI think Iâ€™ll pass. I can last a little longer before I get desperate enough to eat desert rat, or whatever else it is you find out here. And thereâ€™s nothing to burnâ€”Iâ€™d have to eat it raw. No thanks. Just talk.â€<br /><br />â€œOk,â€ replied Nate, still grinning. â€œBut Iâ€™d better hurry, before you start looking at me as food.â€ <br /><br />Nate reared back a little, looked around for a second, and then continued. â€œYou, Jack, are sitting in the middle of the Garden of Eden.â€<br /><br />Jack looked around at the sand and dunes and then looked back at Nate skeptically.<br /><br />â€œWell, thatâ€™s the best I can figure it, anyway, Jack,â€ said Nate. â€œStand up and look at the symbol on the rock here.â€ Nate gestured around the dark stone they were both sitting on with his nose.<br /><br />Jack stood up and looked. Carved into the stone in a basâ€relief was a representation of a large tree. The angledâ€pole that Nate was wrapped around was coming out of the trunk of the tree, right below where the main branches left the truck to reach out across the stone. It was very well doneâ€”it looked more like a tree had been reduced to almost two dimensions and embedded in the stone than it did a carving.<br /><br />Jack walked around and looked at the details in the fading light of the setting sun. He wished heâ€™d looked at it while the sun was higher in the sky.<br /><br />Wait! The sun was setting! That meant he was going to have to spend another night out here! Arrrgh!<br /><br />Jack looked out across the desert for a little bit, and then came back and stood next to Nate. â€œIn all the excitement, I almost forgot, Nate,â€ said Jack. â€œWhich way is it back to town? And how far? Iâ€™m eventually going to have to head backâ€”Iâ€™m not sure Iâ€™ll be able to survive by eating raw desert critters for long. And even if I can, Iâ€™m not sure Iâ€™ll want to.â€<br /><br />â€œItâ€™s about 30 miles that way.â€ Nate pointed, with the rattle on his tail this time. As far as Jack could tell, it was a direction at right angles to the way heâ€™d been going when he was crawling here. â€œBut thatâ€™s 30 miles by the way the crow flies. Itâ€™s about 40 by the way a man walks. You should be able to do it in about half a day with your improved endurance, if you head out early tomorrow, Jack.â€<br /><br />Jack looked out the way the snake had pointed for a few seconds more, and then sat back down. It was getting dark. Not much he could do about heading out right now. And besides, Nate was just about to get to the interesting stuff. â€œGarden of Eden? As best as you can figure it?â€<br /><br />â€œWell, yeah, as best as I and Samuel could figure it anyway,â€ said Nate. â€œHe figured that the story just got a little mixed up. You know, snake, in a â€˜treeâ€™, offering â€˜temptations,â€™ making bargains. That kind of stuff. But he could never quite figure out how the Hebrews found out about this spot from across the ocean. He worried about that for a while.â€<br /><br />â€œGarden of Eden, hunh?â€ said Jack. â€œHow long have you been here, Nate?â€<br /><br />â€œNo idea, really,â€ replied Nate. â€œA long time. It never occurred to me to count years, until recently, and by then, of course, it was too late. But I do remember when this whole place was green, so I figure itâ€™s been thousands of years, at least.â€<br /><br />â€œSo, are you the snake that tempted Eve?â€ said Jack.<br /><br />â€œBeats me,â€ said Nate. â€œMaybe. I canâ€™t remember if the first one of your kind that I talked to was female or not, and I never got a name, but it could have been. And I suppose she could have considered my offer to grant requests a â€˜temptation,â€™ though Iâ€™ve rarely had refusals.â€<br /><br />â€œWell, umm, how did you get here then? And why is that white pole stuck out of the stone there?â€ asked Jack.<br /><br />â€œDad left me here. Or, I assume it was my dad. It was another snakeâ€”much bigger than I was back then. I remember talking to him, but I donâ€™t remember if it was in a language, or just kind of understanding what he wanted. But one day, he brought me to this stone, told me about it, and asked me to do something for him. I talked it over with him for a while, then agreed. Iâ€™ve been here ever since.â€<br /><br />â€œWhat is this place?â€ said Jack. â€œAnd what did he ask you to do?â€<br /><br />â€œWell, you see this pole here, sticking out of the stone?â€ Nate loosened his coils around the tilted white pole and showed Jack where it descended into the stone. The pole was tilted at about a 45 degree angle and seemed to enter the stone in an eighteen inch slot cut into the stone. Jack leaned over and looked. The slot was dark and the pole went down into it as far as Jack could see in the dim light. Jack reached out to touch the pole, but Nate was suddenly there in the way.<br /><br />â€œYou canâ€™t touch that yet, Jack,â€ said Nate.<br /><br />â€œWhy not?â€ asked Jack.<br /><br />â€œI havenâ€™t explained it to you yet,â€ replied Nate.<br /><br />â€œWell, it kinda looks like a lever or something,â€ said Jack. â€œYouâ€™d push it that way, and it would move in the slot.â€<br /><br />â€œYep, thatâ€™s what it is,â€ replied Nate.<br /><br />â€œWhat does it do?â€ asked Jack. â€œEnd the world?â€<br /><br />â€œOh, no,â€ said Nate. â€œNothing that drastic. It just ends humanity. I call it â€˜The Lever of Doomâ€™.â€ For the last few words Nate had used a deeper, ringing voice. He tried to look serious for a few seconds, and then gave up and grinned.<br /><br />Jack was initially startled by Nateâ€™s pronouncement, but when Nate grinned Jack laughed. â€œHa! You almost had me fooled for a second there. What does it really do?â€<br /><br />â€œOh, it really ends humanity, like I said,â€ smirked Nate. â€œI just thought the voice I used was funny, didnâ€™t you?â€<br /><br />Nate continued to grin.<br /><br />â€œA lever to end humanity?â€ asked Jack. â€œWhat in the world is that for? Why would anyone need to end humanity?â€<br /><br />â€œWell,â€ replied Nate, â€œI get the idea that maybe humanity was an experiment. Or maybe the Big Guy just thought, that if humanity started going really bad, there should be a way to end it. Iâ€™m not really sure. All I know are the rules, and the guesses that Samuel and I had about why itâ€™s here. I didnâ€™t think to ask back when I started here.â€<br /><br />â€œRules? What rules?â€ asked Jack.<br /><br />â€œThe rules are that I canâ€™t tell anybody about it or let them touch it unless they agree to be bound to secrecy by a bite. And that only one human can be bound in that way at a time. Thatâ€™s it.â€ explained Nate.<br /><br />Jack looked somewhat shocked. â€œYou mean that I could pull the lever now? Youâ€™d let me end humanity?â€<br /><br />â€œYep,â€ replied Nate, â€œif you want to.â€ Nate looked at Jack carefully. â€œDo you want to, Jack?â€<br /><br />â€œUmm, no.â€ said Jack, stepping a little further back from the lever. â€œWhy in the world would anyone want to end humanity? Itâ€™d take a psychotic to want that! Or worse, a suicidal psychotic, because it would kill him too, wouldnâ€™t it?â€<br /><br />â€œYep,â€ replied Nate, â€œbeing as heâ€™d be human too.â€<br /><br />â€œHas anyone ever seriously considered it?â€ asked Nate. â€œAny of those bound to secrecy, that is?â€<br /><br />â€œWell, of course, I think theyâ€™ve all seriously considered it at one time or another. Being given that kind of responsibility makes you sit down and think, or so Iâ€™m told. Samuel considered it several times. Heâ€™d often get disgusted with humanity, come out here, and just hold the lever for a while. But he never pulled it. Or you wouldnâ€™t be here.â€ Nate grinned some more.<br /><br />Jack sat down, well back from the lever. He looked thoughtful and puzzled at the same time. After a bit, he said, â€œSo this makes me the judge of humanity? I get to decide whether they keep going or just end? Me?â€<br /><br />â€œThat seems to be it,â€ agreed Nate.<br /><br />â€œWhat kind of criteria do I use to decide?â€ said Jack. â€œHow do I make this decision? Am I supposed to decide if theyâ€™re good? Or too many of them are bad? Or that theyâ€™re going the wrong way? Is there a set of rules for that?â€<br /><br />â€œNope,â€ replied Nate. â€œYou pretty much just have to decide on your own. Itâ€™s up to you, however you want to decide it. I guess that youâ€™re just supposed to know.â€<br /><br />â€œBut what if I get mad at someone? Or some girl dumps me and I feel horrible? Couldnâ€™t I make a mistake? How do I know that I wonâ€™t screw up?â€ protested Jack.<br /><br />Nate gave his kind of snakeâ€like shrug again. â€œYou donâ€™t. You just have to try your best, Jack.â€<br /><br />Jack sat there for a while, staring off into the desert that was rapidly getting dark, chewing on a fingernail.<br /><br />Suddenly, Jack turned around and looked at the snake. â€œNate, was Samuel the one bound to this before me?â€<br /><br />â€œYep,â€ replied Nate. â€œHe was a good guy. Talked to me a lot. Taught me to read and brought me books. I think I still have a good pile of them buried in the sand around here somewhere. I still miss him. He died a few months ago.â€<br /><br />â€œSounds like a good guy,â€ agreed Jack. â€œHow did he handle this, when you first told him. What did he do?â€<br /><br />â€œWell,â€ said Nate, â€œhe sat down for a while, thought about it for a bit, and then asked me some questions, much like youâ€™re doing.â€<br /><br />â€œWhat did he ask you, if youâ€™re allowed to tell me?â€ asked Jack.<br /><br />â€œHe asked me about the third request,â€ replied Nate.<br /><br />â€œAha!â€ It was Jackâ€™s turn to grin. â€œAnd what did you tell him?â€<br /><br />â€œI told him the rules for the third request. That to get the third request you have to agree to this whole thing. That if it ever comes to the point that you really think that humanity should be ended, that youâ€™ll come here and end it. You wonâ€™t avoid it, and you wonâ€™t wimp out.â€ Nate looked serious again. â€œAnd youâ€™ll be bound to do it too, Jack.â€<br /><br />â€œHmmm.â€ Jack looked back out into the darkness for a while.<br /><br />Nate watched him, waiting.<br /><br />â€œNate,â€ continued Jack, quietly, eventually. â€œWhat did Samuel ask for with his third request?â€<br /><br />Nate sounded like he was grinning again as he replied, also quietly, â€œWisdom, Jack. He asked for wisdom. As much as I could give him.â€<br /><br />â€œOk,â€ said Jack, suddenly, standing up and facing away from Nate, â€œgive it to me.â€<br /><br />Nate looked at Jackâ€™s backside. â€œGive you what, Jack?â€<br /><br />â€œGive me that wisdom. The same stuff that Samuel asked for. If it helped him, maybe itâ€™ll help me too.â€ Jack turned his head to look back over his shoulder at Nate. â€œIt did help him, right?â€<br /><br />â€œHe said it did,â€ replied Nate. â€œBut he seemed a little quieter afterward. Like he had a lot to think about.â€<br /><br />â€œWell, yeah, I can see that,â€ said Jack. â€œSo, give it to me.â€ Jack turned to face away from Nate again, bent over slightly and tensed up.<br /><br />Nate watched Jack tense up with a little exasperation. If he bit Jack now, Jack would likely jump out of his skin and maybe hurt them both.<br /><br />â€œYou remember that youâ€™ll be bound to destroy humanity if it ever looks like it needs it, right Jack?â€ asked Nate, shifting position.<br /><br />â€œYeah, yeah, I got that,â€ replied Jack, eyes squeezed tightly shut and body tense, not noticing the change in direction of Nateâ€™s voice.<br /><br />â€œAnd,â€ continued Nate, from his new position, â€œdo you remember that youâ€™ll turn bright purple, and grow big horns and extra eyes?â€<br /><br />â€œYeah, yeahâ€¦Hey, wait a minute!â€ said Jack, opening his eyes, straightening up and turning around. â€œPurple?!â€ He didnâ€™t see Nate there. With the moonlight Jack could see that the lever extended up from its slot in the rock without the snake wrapped around it.<br /><br />Jack heard, from behind him, Nateâ€™s â€œJust kidding!â€ right before he felt the now familiar piercing pain, this time in the other buttock.<br /><br />Jack sat on the edge of the dark stone in the rapidly cooling air, his feet extending out into the sand. He stared out into the darkness, listening to the wind stir the sand, occasionally rubbing his butt where heâ€™d been recently bitten.<br /><br />Nate had left for a little while, had come back with a desert rodentâ€“shaped bulge somewhere in his middle, and was now wrapped back around the lever, his tongue flicking out into the desert nightâ€™s air the only sign that he was still awake.<br /><br />Occasionally Jack, with his toes absentmindedly digging in the sand while he thought, would ask Nate a question without turning around.<br /><br />â€œNate, do accidents count?â€<br /><br />Nate lifted his head a little bit. â€œWhat do you mean, Jack?â€<br /><br />Jack tilted his head back like he was looking at the stars. â€œYou know, accidents. If I accidentally fall on the lever, without meaning to, does that still wipe out humanity?â€<br /><br />â€œYeah, Iâ€™m pretty sure it does, Jack. Iâ€™d suggest you be careful about that if you start feeling wobbly,â€ said Nate with some amusement.<br /><br />A little laterâ€”â€œDoes it have to be me that pulls the lever?â€ asked Jack.<br /><br />â€œThatâ€™s the rule, Jack. Nobody else can pull it,â€ answered Nate.<br /><br />â€œNo,â€ Jack shook his head, â€œI meant does it have to be my hand? Could I pull the lever with a rope tied around it? Or push it with a stick? Or throw a rock?â€<br /><br />â€œYes, those should work,â€ replied Nate. â€œThough Iâ€™m not sure how complicated you could get. Samuel thought about trying to build some kind of remote control for it once, but gave it up. Everything heâ€™d build would be gone by the next sunrise, if it was touching the stone, or over it. I told him that in the past others that had been bound had tried to bury the lever so they wouldnâ€™t be tempted to pull it, but every time the stones or sand or whatever had disappeared.â€<br /><br />â€œWow,â€ said Jack, â€œcool.â€ Jack leaned back until only his elbows kept him off of the stone and looked up into the sky.<br /><br />â€œNate, how long did Samuel live? One of his wishes was for health too, right?â€ asked Jack.<br /><br />â€œYes,â€ replied Nate, â€œit was. He lived 167 years, Jack.â€<br /><br />â€œWow, 167 years. Thatâ€™s almost 140 more years Iâ€™ll live if I live as long. Do you know what he died of, Nate?â€<br /><br />â€œHe died of getting tired of living, Jack,â€ Nate said, sounding somewhat sad.<br /><br />Jack turned his head to look at Nate in the starlight.<br /><br />Nate looked back. â€œSamuel knew he wasnâ€™t going to be able to stay in society. He figured that theyâ€™d eventually see him still alive and start questioning it, so he decided that heâ€™d have to disappear after a while. He faked his death once, but changed his mindâ€”he decided it was too early and he could stay for a little longer. He wasnâ€™t very fond of mankind, but he liked the attention. Most of the time, anyway.<br /><br />â€œHis daughter and then his wife dying almost did him in though. He didnâ€™t stay in society much longer after that. He eventually came out here to spend time talking to me and thinking about pulling the lever. A few months ago he told me heâ€™d had enough. It was his time.â€<br /><br />â€œAnd then he just died?â€ asked Jack.<br /><br />Nate shook his head a little. â€œHe made his fourth request, Jack. Thereâ€™s only one thing you can ask for the fourth request. The last bite.â€ <br /><br />After a bit Nate continued, â€œHe told me that he was tired, that it was his time. He reassured me that someone new would show up soon, like they always had.â€ <br /><br />After another pause, Nate finished, â€œSamuelâ€™s body disappeared off the stone with the sunrise.â€<br /><br />Jack lay back down and looked at the sky, leaving Nate alone with his memories. It was a long time until Jackâ€™s breathing evened out into sleep.<br /><br />Jack woke with the sunrise the next morning. He was a little chilled with the morning desert air, but overall was feeling pretty good. Well, except that his stomach was grumbling and he wasnâ€™t willing to eat raw desert rat.<br /><br />So, after getting directions to town from Nate, making sure he knew how to get back, and reassuring Nate that heâ€™d be back soon, Jack started the long walk back to town. With his new health and Nateâ€™s good directions, he made it back easily.<br /><br />Jack caught a bus back to the city, and showed up for work the next day, little worse for the wear and with a story about getting lost in the desert and walking back out. Within a couple of days Jack had talked a friend with a tow truck into going back out into the desert with him to fetch the SUV. They found it after a couple of hours of searching and towed it back without incident. Jack was careful not to even look in the direction of Nateâ€™s lever, though their path back didnâ€™t come within sight of it.<br /><br />Before the next weekend, Jack had gone to a couple of stores, including a book store, and had gotten his SUV back from the mechanic, with a warning to avoid any more joyriding in the desert. On Saturday, Jack headed back to see Nate.<br /><br />Jack parked a little way out of the small town near Nate, loaded up his new backpack with camping gear and the things he was bringing for Nate, and then started walking. He figured that walking would leave the least trail, and he knew that while not many people camped in the desert, it wasnâ€™t unheard of, and shouldnâ€™t really raise suspicions.<br /><br />Jack had brought more books for Nateâ€”recent books, magazines, newspapers. Some things that would catch Nate up with what was happening in the world, others that were just good books to read. He spent the weekend with Nate, and then headed out again, telling Nate that heâ€™d be back again soon, but that he had things to do first.<br /><br />Over four months later Jack was back to see Nate again. This time he brought a laptop with himâ€”a specially modified laptop. It had a solar recharger, special filters and seals to keep out the sand, a satellite linkâ€up, and a special keyboard and joystick that Jack hoped that a fifteen-foot rattlesnake would be able to use. And, it had been hacked to not give out its location to the satellite.<br /><br />After that Jack could e-mail Nate to keep in touch, but still visited him fairly regularlyâ€”at least once or twice a year.<br /><br />After the first year, Jack quit his job. For some reason, with the wisdom heâ€˜d been given, and the knowledge that he could live for over 150 years, working in a nine to five job for someone else didnâ€™t seem that worthwhile any more. Jack went back to school.<br /><br />Eventually, Jack started writing. Perhaps because of the wisdom, or perhaps because of his new perspective, he wrote well. People liked what he wrote, and he became well known for it. After a time, Jack bought an RV and started traveling around the country for book signings and readings.<br /><br />But, he still remembered to drop by and visit Nate occasionally.<br /><br />On one of the visits Nate seemed quieter than usual. Not that Nate had been a fountain of joy lately. Jackâ€™s best guess was that Nate was still missing Samuel, and though Jack had tried, he still hadnâ€™t been able to replace Samuel in Nateâ€™s eyes. Nate had been getting quieter each visit. But on this visit Nate didnâ€™t even speak when Jack walked up to the lever. He nodded at Jack, and then went back to staring into the desert. Jack, respecting Nateâ€™s silence, sat down and waited.<br /><br />After a few minutes, Nate spoke. â€œJack, I have someone to introduce you to.â€<br /><br />Jack looked surprised. â€œSomeone to introduce me to?â€ Jack looked around, and then looked carefully back at Nate. â€œThis something to do with the Big Guy?<br /><br />â€œNo, no,â€ replied Nate. â€œThis is more personal. I want you to meet my son.â€ Nate looked over at the nearest sand dune. â€œSammy!â€<br /><br />Jack watched as a four foot long desert rattlesnake crawled from behind the dune and up to the stone base of the lever.<br /><br />â€œYo, Jack,â€ said the new, much smaller snake.<br /><br />â€œYo, Sammy,â€ replied Jack. He looked at Nate. â€œNamed after Samuel, I assume?â€<br /><br />Nate nodded. â€œJack, Iâ€™ve got a favor to ask you. Could you show Sammy around for me?â€ Nate unwrapped himself from the lever and slithered over to the edge of the stone and looked across the sands. â€œWhen Samuel first told me about the world, and brought me books and pictures, I wished that I could go see it. I wanted to see the great forests, the canyons, the cities, even the other deserts, to see if they felt and smelled the same. I want my son to have that chanceâ€”to see the world. Before he becomes bound here like I have been.<br /><br />â€œHeâ€™s seen it in pictures, over the computer that you brought me. But I hear that itâ€™s not the same. That being there is different. I want him to have that. Think you can do that for me, Jack?â€<br /><br />Jack nodded. This was obviously very important to Nate, so Jack didnâ€™t even joke about taking a talking rattlesnake out to see the world. â€œYeah, I can do that for you, Nate. Is that all you need?â€ Jack could sense that was something more.<br /><br />Nate looked at Sammy. Sammy looked back at Nate for a second and then said, â€œOh, yeah. Ummm, Iâ€™ve gotta go pack. Back in a little bit Jack. Nice to meet ya!â€ Sammy slithered back over the dune and out of sight.<br /><br />Nate watched Sammy disappear and then looked back at Jack. â€œJack, this is my first son. My first offspring through all the years. You donâ€™t even want to know what it took for me to find a mate.â€ Nate grinned to himself. â€œBut anyway, I had a son for a reason. Iâ€™m tired. Iâ€™m ready for it to be over. I needed a replacement.â€<br /><br />Jack considered this for a minute. â€œSo, youâ€™re ready to come see the world, and you wanted him to watch the lever while you were gone?â€<br /><br />Nate shook his head. â€œNo, Jackâ€”youâ€™re a better guesser than that. Youâ€™ve already figured outâ€”Iâ€™m bound hereâ€”thereâ€™s only one way for me to leave here. And Iâ€™m ready. Itâ€™s my time to die.â€<br /><br />Jack looked more closely at Nate. He could tell Nate had thought about thisâ€”probably for quite a while. Jack had trouble imagining what it would be like to be as old as Nate, but Jack could already tell that in another hundred or two hundred years, he might be getting tired of life himself. Jack could understand Samuelâ€™s decision, and now Nateâ€™s. So, all Jack said was, â€œWhat do you want me to do?â€<br /><br />Nate nodded. â€œThanks, Jack. I only want two things. Oneâ€”show Sammy around the worldâ€”let him get his fill of it, until heâ€™s ready to come back here and take over. Twoâ€”give me the fourth request.<br /><br />â€œI canâ€™t just decide to die, not any more than you can. I wonâ€™t even die of old age like you eventually will, even though itâ€™ll be a long time from now. I need to be killed. Once Sammy is back here, ready to take over, Iâ€™ll be able to die. And I need you to kill me.<br /><br />â€œIâ€™ve even thought about how. Poisons and other drugs wonâ€™t work on me. And Iâ€™ve seen pictures of snakes that were shotâ€”some of them live for days, so thatâ€™s out too. So, I want you to bring back a sword.â€ <br /><br />Nate turned away to look back to the dune that Sammy had gone behind. â€œIâ€™d say an axe, but thatâ€™s somewhat undignifiedâ€”putting my head on the ground or a chopping block like that. No, I like a sword. A time-honored way of going out. A dignified way to die. And, most importantly, it should work, even on me.<br /><br />â€œYou willing to do that for me, Jack?â€ Nate turned back to look at Jack.<br /><br />â€œYeah, Nate,â€ replied Jack solemnly, â€œI think I can handle that.â€<br /><br />Nate nodded. â€œGood!â€ He turned back toward the dune and shouted, â€œSammy! Jackâ€™s about ready to leave!â€ Then quietly, â€œThanks, Jack.â€<br /><br />Jack didnâ€™t have anything to say to that, so he waited for Sammy to make it back to the lever, nodded to him, nodded a final time to Nate, and then headed into the desert with Sammy following. Over the next several years Sammy and Jack kept in touch with Nate through e-mail as they went about their adventures. They made a goal of visiting every country in the world, and did a respectable job of it. Sammy had a natural gift for languages, as Jack expected he would, and even ended up acting as a translator for Jack in a few of the countries. Jack managed to keep the talking rattlesnake hidden, even so, and by the time they were nearing the end of their tour of countries, Sammy had only been spotted a few times. While there were several people who had seen enough to startle them greatly, nobody had enough evidence to prove anything, and while a few wild rumors and storied followed Jack and Sammy around, nothing ever hit the newspapers or the public in general.<br /><br />When they finished the tour of countries, Jack suggested that they try some undersea diving. They did. And spelunking. They did that too. Sammy finally drew the line at visiting Antarctica. Heâ€™d come to realize that Jack was stalling. After talking to his Dad about it over e-mail, he figured out that Jack probably didnâ€™t want to have to kill Nate. Nate told Sammy that humans could be squeamish about killing friends and acquaintances.<br /><br />So, Sammy eventually put his tail down (as he didnâ€™t have a foot) and told Jack that it was timeâ€”he was ready to go back and take up his duties from his dad. Jack, delayed it a little more by insisting that they go back to Japan and buy an appropriate sword. He even stretched it a little more by getting lessons in how to use the sword. But, eventually, heâ€™d learned as much as he was likely to without dedicating his life to it, and was definitely competent enough to take the head off of a snake. It was time to head back and see Nate.<br /><br />When they got back to the US, Jack got the old RV out of storage where he and Sammy had left it after their tour of the fifty states, he loaded up Sammy and the sword, and they headed for the desert.<br /><br />When they got to the small town that Jack had been trying to find those years ago when heâ€™d met Nate, Jack was in a funk. He didnâ€™t really feel like walking all of the way out there. Not only that, but heâ€™d forgotten to figure the travel time correctly, and it was late afternoon. Theyâ€™d either have to spend the night in town and walk out tomorrow, or walk in the dark.<br /><br />As Jack was afraid that if he waited one more night he might lose his resolve, he decided that heâ€™d go ahead and drive the RV out there. It was only going to be this once, and Jack would go back and cover the tracks afterward. They ought to be able to make it out there by nightfall if they drove, and then they could get it over tonight.<br /><br />Jack told Sammy to e-mail Nate that they were coming as he drove out of sight of the town on the road. They then pulled off the road and headed out into the desert.<br /><br />Everything went well, until they got to the sand dunes. Jack had been nursing the RV along the whole time, over the rocks, through the creek beds, revving the engine the few times they almost got stuck. When they came to the dunes, Jack didnâ€™t really think about it, he just downshifted and headed up the first one. By the third dune, Jack started to regret that heâ€™d decided to try driving on the sand. The RV was fishtailling and losing traction. Jack was having to work it up each dune slowly and was trying to keep from losing control each time they came over the top and slid down the other side. Sammy had come up to sit in the passenger seat, coiled up and laughing at Jackâ€™s driving.<br /><br />As they came over the top of the fourth dune, the biggest one yet, Jack saw that this was the final duneâ€”the stone, the lever, and somewhere Nate, waited below. Jack put on the brakes, but heâ€™d gone a little too far. The RV started slipping down the other side.<br /><br />Jack tried turning the wheel, but he didnâ€™t have enough traction. He pumped the brakesâ€”no response. They started sliding down the hill, faster and faster.<br /><br />Jack felt a shock go through him as he suddenly realized that they were heading for the lever. He looked downâ€”the RV was directly on course for it. If Jack didnâ€™t do something, the RV would hit it. He was about to end humanity.<br /><br />Jack steered more frantically, trying to get traction. It still wasnâ€™t working. The dune was too steep, and the sand too loose. In a split second, Jack realized that his only chance would be once he hit the stone around the leverâ€”he should have traction on the stone for just a second before he hit the leverâ€”he wouldnâ€™t have time to stop, but he should be able to steer away.<br /><br />Jack took a better grip on the steering wheel and tried to turn the RV a little bitâ€”every little bit would help. Heâ€™d have to time his turn just right.<br /><br />The RV got to the bottom of the dune, sliding at an amazing speed in the sand. Just before they reached the stone Jack looked across it to check that they were still heading for the lever. They were. But Jack noticed something else that he hadnâ€™t seen from the top of the dune. Nate wasnâ€™t wrapped around the lever. He was off to the side of the lever, but still on the stone, waiting for them. The problem was, he was waiting on the same side of the lever that Jack had picked to steer towards to avoid the lever. The RV was already starting to drift that way a little in its mad rush across the sand and there was no way that Jack was going to be able to go around the lever to the other side.<br /><br />Jack had an instant of realization. He was either going to have to hit the lever, or run over Nate. He glanced over at Sammy and saw that Sammy realized the same thing.<br /><br />Jack took a firmer grip on the steering wheel as the RV ran up on the stone. Shouting to Sammy as he pulled the steering wheel,<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />â€œBetter Nate than lever!â€


subject: Re: The magic Machine
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  VBA attempts to emulate PokÃ©mon Shinty-Six Hoeen Edition Remasturded DX II, but crashes because lol suxx.<br /><br />~ <br /><br />I open the machine, and start digging inside. I hold my breath and dive in the sea of cables before me.<br />It&#039;s immense. As I look around, the complexity of the machine slowly penetrates me -- it&#039;s really a technological wonder. I can&#039;t help but wonder how much effort went into its creation, and feel amazed by--<br />The trapdoor I came from just slammed shut on its own. Huh ? Wait, where was it again ? I try to look for it, I&#039;m sure there was a handle or something... but my efforts are in vain. I can&#039;t find it. I decide to explore the machine some more. Perhaps I&#039;ll find another way out. And I came here to explore in the first place. I take out my trusty notebook and MLP pen (don&#039;t judge me), and start taking notes about my surroundings. The cables aren&#039;t very interesting at first glance, but some of them seem to present specific properties. Some of the have changing colors, other seem to be transparent, a few are glowing, and while all of them seem to have slow movements (as if they were in the sea), a see a bundle over there that&#039;s twitching. I decide not to come too close to this one.<br /><br />Moving inside the machine really feels like being in the sea, somehow, although I can breathe freely. I guess it&#039;s part of the Magic. I have found a few data animals, most of them fled when I saw them. I haven&#039;t been able to take many notes about them for that reason, what a bummer. How much time have I been there ? I don&#039;t know anymore, I have neither my phone nor a watch. I start to wonder, is there a surface to this sea of cables ? I swim up. It seems like this sea continues upwards infinitely, until I reach the surface. The light blinds me for a moment -- how long have I stayed inside the sea ? I can&#039;t tell. After a short time, I spot an island not very far, and start swimming towards it. My crawl isn&#039;t very good, but I still reach the island in a matter of minutes.<br /><br />I&#039;m camping on the beach I landed on. I am sitting in front of my fire camp, eating a lettuce with a cooked little animal I caught during the night. The &quot;sky&quot; is starting to light up, I take out my notebook, page 68, and add another mark. It&#039;s been a month today, assuming this cycle is roughly the same as our day and night. As for the sky, try to picture a bright and cloud-less sunny day, but without a sun. Same goes for the night and the moon. I don&#039;t see any land apart from this island. It&#039;s small, but large enough for some animals to be living here. I have watched them a lot, taken as much notes, and been very careful about not wiping them out for my culinary needs. Life is fairly peaceful, I haven&#039;t encountered any animal that seemed dangerous. The island has a moderately warm climate. There&#039;s a sandy beach, which is where I am now. There are a few pine trees here and there, bordering the beach. The next thing is an oak forest. No palm trees whatsoever. Deeper inside the island, past the forest is a plain, which I haven&#039;t explored yet. I was planning to do it today. As the morning rises, I pack what little I have inside my bag, and start walking. It&#039;ll be a while until I reach the plain. I don&#039;t plan to come back here, hopefully I&#039;ll find a new resting place deeper into the island.<br /><br />I have reached the plain. It&#039;s semi-long grass, nothing fancy. I&#039;m seeing a few cows on my left. I keep walking. The exercise I made these last days really did me good, I&#039;m now slightly slimmer (not that I had any fat to burn when I arrived here, mind you), but I have much stronger legs now. Exploring and all that. Still walking, I notice what looks like a village, maybe a kilometer ahead. I press on.<br /><br />At roughly noon, according to the luminance, I arrive. The village is rather small, a handful of houses. There doesn&#039;t appear to be anymore. I can see a building that might be a town hall, also a well, and perhaps a store? I decide to peek inside the closest house. There is a normal amount of rather normal furniture, but nobody in there. I look at the other houses, but they all are in the same predicament. Huh. Well, I am on an island surrounded by an ocean and sun-less sky in the Machine, so I don&#039;t feel as surprised as I should be. I decide to gently push the handle to the door I am next to. The handle reacts like any respecting handle would, opening the door in a welcoming manner. The house is fairly fresh, which is a relief considering it&#039;s starting to be a bit hot out there. I enter, a tad cautiously, and close the door behind me as gently as I opened it. I listen to any noises, but I don&#039;t hear anything besides the soft crackling of the chimney&#039;s fire. I didn&#039;t notice there was one prior to now, and it strikes me as a bit odd that the house is not warm, even though that fire didn&#039;t just light up. I look outside, and it&#039;s snowing. The inside of the house got much warmer, it&#039;s comforting.<br /><br />The house doesn&#039;t have anything interesting upstairs. A room, a bedroom, the bathroom, a shower, and an attic. The attic has a ton of stuff that doesn&#039;t seem particularly interesting to me. I decide to leave the house, and I arrive in a rainstorm. Why is the climate so awkward all of a sudden ? It doesn&#039;t help me that I have summer clothes... the wind is blowing, but I decide to go to the next house anyways... a stronger gust of wind coincidentally flips me into the well! I am a bit stunned, but I try to climb out. It&#039;s nearly impossible, the well seems almost polished. I give up and dive underwater. At the bottom of the well is a cable, with a sign &quot;Heart of the Machine -- DON&#039;T TOUCH&quot;<br /><br />I pull the fucking cable.


subject: Re: Weird Questions
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=5140.msg209280#msg209280 date=1524066528]<br />[quote author=ISSOtm link=topic=5140.msg209258#msg209258 date=1523909731]<br />How can Minecraft consume more resources than the program that sent humans to the Moon ?<br />[/quote]<br />If you&#039;re referring to CPU resources, the program that sent humans to the moon was likely written in a much more efficient language like C. Minecraft was written in Java. Also, Minecraft is a game.<br />[/quote]<br />The program in question was written in C, afaik. And it&#039;s not because Java that it&#039;s dog slow, it&#039;s awful because it&#039;s awfully coded. And being a game is not an excuse for poor programming. My point is different.<br /><br /><br />Why do some people claim simultaneously that men are pigs, that women are superior, and that call themselves feminists, who fight for gender equality?


subject: Re: Weird Questions
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=5140.msg209304#msg209304 date=1524207198]<br />Why do some people claim simultaneously that men are pigs, that women are superior, and that call themselves feminists, who fight for gender equality?<br />[/quote]<br /><br />Simple answer: SJWs and Third-Wave feminists do not fight for gender equality.<br /><br />Why do most humans like dogs? Why do most dogs like humans?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  By the way anyone got a RAM map for Emerald ? Kind of like [url=https://datacrystal.romhacking.net/wiki/PokÃ©mon_Red/Blue:RAM_map]this one[/url]<br /><br />Also a GBA opcode table [url=http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html]like this[/url]<br /><br />I took interest in gen 1 ACE recently and i&#039;m trying to &quot;migrate&quot; to Emerald, but it doesn&#039;t seem to be documented as much as ACE on Red and Blue is.


subject: Event Hidden Grotto Emulator
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi,<br /><br />I need some help to find how FunFiesta &quot;maps&quot; are generated in order to recreate the event ones especially the Shelgon/Togetic/Chansey/Magneton but also the Eeveevolutions or maybe the Hoenn one.<br /><br />These &quot;maps&quot; are generated in the RAM after you began the mission.<br />I did Ram dumps for the moment but I don&#039;t know where to search.<br /><br />Anyone interested ?<br />


subject: Re: Weird Questions
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=5140.msg209306#msg209306 date=1524233204]<br />Simple answer: SJWs and Third-Wave feminists do not fight for gender equality.<br />[/quote]<br />Hmm, nope, they&#039;re simply not feminists claiming to really be.<br /><br /><br />Why am I feeling down so much ? Where did my motivation go ?<br />


subject: I don't know much about coding, but is it possible to remove the error handler?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The error handler in Pokemon black shuts down glitch Pokemon and maps (and moves possibly, can&#039;t find a move modifier) Before any glitches can happen. Would it be possible to remove it? I&#039;m sorry if it&#039;s a stupid question, I was just curious


subject: Breaching sinnoh's Barrier using map 35's walk through walls collisioncorruption
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  [color=purple][size=12pt][font=georgia]General information regarding sinnoh&#039;s barrier[/font][/size][/color]<br /><br />When saving in any outdoor area, you&#039;ll be put into a sinnoh void. <br />Starting at (0;0) there&#039;s a giant barrier surrounding the entire sinnoh map. If one could theorethically get past it without collision affecting you, you could save (or walk) anywhere in sinnoh&#039;s overworld without the use of battle tower voids, and with graphics active.<br />Many have tried to get past without any luck. This is where map 35 comes into play.<br /><br />Map ID [color=red]35[/color] corresponds to byron&#039;s gym, which has some interesting properties.<br />Unlike most maps, it&nbsp; loads models dynamically based on you taking an elevator.<br />Whenever you enter an elevator, you move upwards/downwards, and every level has its own 3D model with corresponding collision.<br />There&#039;s generally no issue with this, as this property removes itself when warping out of the gym. <br />Here is one of those models, which Ganix provided.<br /><br />[img]https://i.imgur.com/Rbfupus.png[/img] <br />And this is a blank version of map 35 without loaded models.<br />[img]https://i.imgur.com/DofbONv.png[/img]<br /><br />[color=purple][size=12pt][font=georgia]Utilising this property out of bounds[/font][/size][/color]<br /><br />In the void however, we can simply walk into this map and back out of it, meaning this property never gets removed. <br />This results in the 3D models being loaded at their corresponding coordinates, in whatever void you are. <br />(this is also around 0;0, because that&#039;s where all indoor maps are stored).<br /><br />Here is a video showing me in a sinnoh void, but with elevators at the coordinates of map 35&#039;s elevators.<br />[url=https://www.youtube.com/watch?v=TDCBacYl2Ig]https://www.youtube.com/watch?v=TDCBacYl2Ig[/url]<br /><br />[size=12pt][color=purple][font=georgia] The &#039;Barrier breach&#039;.[/font][/color][/size]<br /><br />This property has some strange side effects. It seems to also affect map&#039;s and areas outside of the coordinates where the models are loaded, but I do not know why yet. I&#039;m assuming it&#039;s because other maps are also affected by the property now. This essentially corrupts collision and gives a semi-walk through walls effect.<br />You can now walk through the barrier surrounding sinnoh, and walk through most of sinnoh with this scrambled collision.<br /><br />Here is a video which shows the process of going to map [color=red]35[/color] and going to sinnoh afterwards.<br />[url=https://www.youtube.com/watch?v=kElKfvEa-yA&amp;t=183s]https://www.youtube.com/watch?v=kElKfvEa-yA&amp;t=183s[/url]<br /><br />Here are two routes you can utilise to get to sinnoh with barrier breach active:<br /><br />---------------------------------------------<br />REGULAR BARRIER BREACH<br /><br />1 South<br />17 West<br />14 North<br />607 West<br />Save and Reset<br />178 West<br />2080 S<br />961 North<br />914 East<br />North until overworld<br />--------------------------------------------<br />RETIRE MENU+BARRIER BREACH<br /><br />1 S<br />17 W<br />14 N<br />574 W<br />SR<br />1937 S<br />19 W<br />544 S<br />51 E<br />256 S<br />33 W<br />14 E<br />64 S<br />115 E<br />14 S (Pal Park)<br />19 S<br />63 E (Or 64 if you have already been)<br />178 N (or north untill pal park)<br />405W<br />1090 N<br />900E <br />North untill overworld (go left if walls are blocking you)<br />--------------------------------------------<br />Big thnx to aera, he wrote a route based on my coordinates I saved in, and went through map 35 somewhere along the way.<br />This route was heavily utilised to figure out what caused the corruptions. I also wrote a manipulation route for map 35,<br />as the ones showed here use a static address to load map 35.<br /><br />[color=red][size=12pt][font=georgia]Dangers[/font][/size][/color]<br /><br />Barrier breach has some big issues though. <br />Whenever you refresh your graphics on hardware, the game will crash. Save resetting doesn&#039;t remove the properties of byron&#039;s gym,<br />which means that saving in this state puts you in a permanent softlock. You&#039;d think warping would fix it, but warping also refreshes graphics meaning it crashes before it can even fix the issues.<br />However, it&#039;s still an interesting way to traverse through sinnoh, as walls are completely layed out differently and height <br />is still taken into account. Sometimes you can&#039;t enter maps because of height differences, but surfing on a water tile at the edge seems to put you on the correct height to enter.<br /><br />I am uncertain if other maps also have such a property, or if they would work the same.<br />However some maps with elevators do crash when refreshing graphics, so I might check those out later.


subject: Re: Breaching sinnoh's Barrier using map 35
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xylo link=topic=8325.msg209313#msg209313 date=1524315097]<br />Nice discovery!<br />[/quote]<br /><br />thnx xylo &lt;3


subject: Re: Returning Kenya with only Egg in party glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This doesn&#039;t work in vanilla Gen 2 as Eggs are given with 0 HP, preventing you from giving Kenya away.


subject: Re: Returning Kenya with only Egg in party glitch
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Flameduck
icon: xx
body:
  That&#039;s a shame. I guess PKHex or the hack messed with the structure of the egg I imported from an earlier save. Sorry for misleading people, I should&#039;ve confirmed with legit circumstances before making a video. I&#039;ve edited the video title and description to reflect that this can&#039;t happen under normal circumstances. <br /><br />Now I wonder what page exactly I remembered originally that had info about this &quot;glitch&quot; since it isn&#039;t actually possible to do normally...


subject: Re: Breaching sinnoh's Barrier using map 35's walk through walls collisioncorruption
poster_name: BUGLITCH
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice! I hope we can find more maps with fun properties. Maybe less dangerous...<br />(also I&#039;m your 100th youtube subscriber :P)


subject: Why does messing up coin case ace not destroy your save
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just to test on gold vc i made the game run random code with coin case ace and it caused game game to crash but my save was still fined did the same on pokemon red vc with 8f and my save was gone.


subject: Re: Why does messing up coin case ace not destroy your save
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It might have been pure luck.<br />To avoid getting your save corrupted, before using 8F (or any similar item), view a non-glitch PokÃ©mon&#039;s sprite, and DON&#039;T save or use the PokÃ©mon storage between that and using the item.<br />Oh, and... don&#039;t use random payloads, st00pid.


subject: Re: Why does messing up coin case ace not destroy your save
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Any payload that alters Red&#039;s SRAM will invalidate [b]ye almighty $B523 checksum[/b], and the game will reject your save file, calling it &quot;destroyed&quot;. In Red, SRAM is often left unlocked, making these edits easier.<br /><br />In G/S/C, SRAM is almost always left locked, making these edits harder to do unintentionally.&nbsp; 


subject: 'Legit' Jirachi
poster_name: Tibo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hi,<br />So I basicly followed the steps from this video (https://youtu.be/9iAQMSbYLwo). It involves Double corruption while the pokemon (with jirachi EV&#039;s) hold item 0x2100 (which will set region to Hoenn and will set the ball it was caught in as a regular pokeball). However, I used DOTS instead of a pokemon with data substructure 2/3/12/13.<br /><br />In the video he gets a Jirachi with 8 ribbons and lv 0, I get a Jirachi with 11 ribbons, lv 100 and ?852160 exp. <br />Even if I fix the exp to 1250000, it won&#039;t tranfer to pokebank.<br /><br />Why is this and/or can I fix it?<br /><br />Thanks :)


subject: Re: 'Legit' Jirachi
poster_name: Tibo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright after a lot of testing I finally found a way around these problems.<br /><br />1) Double corrupt to get item hex:0x2100<br />2) Give item hex:0x2100 to DOTS (with Jirachi EV&#039;s)<br />3) Pomeg data corrupt these DOTS so you get an egg containing Jirachi (don&#039;s double corrupt!!!) and hatch it.<br />4) Tranfer to HG/SS (probably also D/P/P but i could not test this) and revome corrupted moves.<br />- In my case MOVE 1&amp;3 were normal and MOVE 2&amp;4 were corrupted (blank)<br />!Do not look at the summary of a pokemon with it&#039;s first move corrupted, it will crash the game<br />- I removed the first move and learned it an extra through a TM (FLASH and PROTECT are cheap ones)<br />- Put Jirachi in daycare until it learned a new move so the first corrupted move dissapeared<br />-... repeat untill all corrupted moves are gone<br />5) Transfer to B/W/B2/W2<br />6) Transfer to pokebank


subject: Re: Why does messing up coin case ace not destroy your save
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8326.msg209325#msg209325 date=1524493355]<br />In Red, SRAM is often left unlocked, making these edits easier.<br />[/quote]<br />This is plain wrong. The game closes SRAM every time it finishes using it (sprite decompression, saving data, boxes, etc.)


subject: Re: Why does messing up coin case ace not destroy your save
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8326.msg209328#msg209328 date=1524547407]<br />[quote author=Epsilon link=topic=8326.msg209325#msg209325 date=1524493355]<br />In Red, SRAM is often left unlocked, making these edits easier.<br />[/quote]<br />This is plain wrong. The game closes SRAM every time it finishes using it (sprite decompression, saving data, boxes, etc.)<br />[/quote]<br /><br />This is only the case in Yellow. Red/Blue closes SRAM for save operations, but not for sprite decompression. So you cannot delete your save file from a crash unless the crash writes $0A to $0000-1fff, which opens SRAM. Any other write to $0000-$1fff disables SRAM, making it even harder to corrupt savedata.


subject: Re: Why does messing up coin case ace not destroy your save
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To be fair, any value with A as its lower nibble causes SRAM to open, which means writing a random value to 0000-1FFF has a 1/16 chance to open SRAM. If this happens, and is followed by a 0039 crash, SRAM will be trampled over then locked (since SP goes from CFXX to 0000, then wraps). If bank 0 is loaded, you&#039;ll be fine (it will corrupt HoF data, but it&#039;s not checksummed). If bank 1, 2 or 3 is loaded, this will most likely make the checksum verification fail when starting up again, thus save corrupted.<br /><br />Again: saving, viewing a sprite and not saving anymore largely reduces your chances of crashing.<br /><br />Another note: it is also possible to change the loaded SRAM bank, which wraps (thus 3/4 chance of loading a risky bank) by writing to $4000-5FFF.<br />That&#039;s why I assume chances to corrupt are pretty much random, but you can lower them by properly setting up.<br /><br />Of note is that Gen II has more SRAM banks, which might not all be checksummed (plus there are some backup banks), potentially reducing the risk of corruption causing &quot;save corrupted&quot; messages, thoug[i]some[/i] data would still be corrupted.


subject: backpack is corrupted, how to fix it?
poster_name: ppp000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  I followed instructions on [url=https://www.youtube.com/watch?v=PsIb3OZaYAs]this video[/url] to perform the ace with box names and the tm27<br /><br /><br />I believe my item bag has some sort of overflow and it&#039;s corrupted. I have no key items available. I was wondering if there is a way to fix it.


subject: Re: backpack is corrupted, how to fix it?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=ppp000 link=topic=8330.msg209334#msg209334 date=1524718352]<br />I followed instructions on [url=https://www.youtube.com/watch?v=PsIb3OZaYAs]this video[/url] to perform the ace with box names and the tm27<br /><br /><br />I believe my item bag has some sort of overflow and it&#039;s corrupted. I have no key items available. I was wondering if there is a way to fix it.<br />[/quote]<br /><br />Sorry to hear that. If you have access to the memory editor now you may be able to fix your inventory with the following edits:<br /><br />Total key items: D5E1<br />Key items slot 1 and onward: D5E2+<br />Total balls: D5FC<br />Balls slot 1 and onward: D5FD+<br />Total items: D5B7<br />Items slot 1 and onward: D5B8+<br /><br />[url=https://people.emich.edu/elewis23/gs%20ace/index.html]This tool[/url] should tell you the required box names.<br /><br />Hope this helps.


subject: What game do I have?
poster_name: Tibo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I live in Belgium and the game I own is in English, does this mean I have a US copy of pokemon emerald?


subject: Re: What game do I have?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tibo link=topic=8331.msg209336#msg209336 date=1524768975]<br />I live in Belgium and the game I own is in English, does this mean I have a US copy of pokemon emerald?<br />[/quote]<br /><br />If your cart is official and still has the sticker there should be a serial code at the bottom of it. The code at the end should identify the region, for example AGB-BPEP-EUR is the code on my English European version of Emerald, and AGB-BPES-ESP is the code on my Spanish version. According to GameFAQs, US English versions may have AGB-BPEE-USA.


subject: Re: [English Red/Blue] Using item 0x7A instead if 8F for ACE
poster_name: Darkshadows
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Darkshadows
icon: xx
body:
  I would suggest reversing the order of the last four sets you write, considering it&#039;s a strictly decreasing quantity.<br /><br />Otherwise, great find! Just tested it and it seems to work perfect. Sad that it&#039;s just about impossible to bootstrap without 8F, but it&#039;s more convenient after the fact.<br /><br />[quote author=RETIRE link=topic=8313.msg209215#msg209215 date=1523822631]<br />what if you set up your OT without using ACE and put a pokÃ©mon in the daycare with it, that should work too, right? <br />[/quote]<br />It&#039;s difficult to do something like that. These 8F codes write the following bytes to memory in the daycare&#039;s OT:<br />21 22 D3 E9<br /><br />Which is the following code:<br />ld hl, $D322<br />jp (hl)<br /><br />None of these values can be manually entered at game start, and these are the values required to execute normal 8F scripts.<br /><br />But theoretically, if you change your OT before catching the PokÃ©mon you put in the daycare, it&#039;ll work without 8F... if I&#039;m not missing any bad effects from having an improper name.<br /><br />[s](This is also my first post here)[/s]


subject: Re: I don't know much about coding, but is it possible to remove the error handler?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 0ErrorYT
icon: xx
body:
  Would there be a way to search for the function somehow or just whatever calls it, and overwrite that? I have a hunch that what&#039;s calling it is null derefs, but I&#039;m probably wrong


subject: Editing the ROM, how would I make a custom textbox?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m trying to make something where when RST 38 is executed, the game jumps to a custom message saying something like &quot;Pokemon has encountered a critical error. The game will be shut down to protect your save file.&quot; Then a safe game crash. Mostly to help me with ASM and coding in general, but I don&#039;t even know where to start, so I need help. I&#039;m hoping to try and patch glitches in The game just for shits and giggles and experience with ASM. Any help is appreciated!<br /><br />Also, do the contents of 0038 ram address matter? 


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So Alert Ready (Canada&#039;s version of the American Emergency Alert System) will now send me text messages on my phone regarding life threatening situations. I wonder why this is only happening now.<br /><br />Apparently they&#039;re testing this service on May 6th so I will most likely wake up to [url=https://www.youtube.com/watch?v=51k1aKJZ6Pg]this[/url] lovely piece of ear sodomy.


subject: Re: Editing the ROM, how would I make a custom textbox?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You should use pokered instead. Change all the RST vectors to NOPs, except 0038, which you should repoint to the blank space after the interrupt vectors (0061~0068, not sure) and put the func there.<br /><br />There is no RAM address 0038. 0038 is in ROM.


subject: Re: I don't know much about coding, but is it possible to remove the error handler?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Overwriting isn&#039;t that simple - a NULL deref means the game is crashing either way, and removing the error handler isn&#039;t going to change anything.


subject: Re: Religion
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sasara
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=4813.msg209124#msg209124 date=1523108482]<br />[quote author=Sasara link=topic=4813.msg209123#msg209123 date=1523065725]<br />Atheism implies white noise empiricism. Technically, Charles Darwin was correct, but if quantum suicide is true, then evolution happened along a line of NP noise rather than true randomness.<br />[/quote]<br /><br />That sounds interesting. What does NP in NP noise stand for?<br />[/quote]<br /><br />Nondeterministic polynomial, as in nondeterministic polynomial algorithms that execute in polynomial time by taking all branches simultaneously on a nondeterministic Turing machine. NP calculations decide what result the wavefunction will take.<br /><br />When I was at college in Denver, a meth dealer left some graffiti on some raised concrete underneath a bridge that said, paraphrased, &quot;P is only logic that describes how to get from point A to point B. NP is thoughts, feelings, and emotions as we branch all over future timelines.&quot; I think they implied that animals and other things were included too, or I was feeling slightly elated otherwise. Then for a while after that, every time I walked back to the dorms, there was a long line of moving train cars to block my way. I&#039;m pretty sure the security cameras noticed I was the train girl. :D<br /><br />The logic of quantum suicide is based on the SchrÃ¶dinger&#039;s cat thought experiment. I like to say we live in the NP universe rather than the white noise universe. I think my favorite example of witnessing quantum mechanics (although I&#039;ve witnessed it over 9000 times, AI bahahahahaha) is seeing waves in a bog affected by my behaviors -- even my thoughts. There was a sin wave-shaped crack or carving in the log leaning across the bog onto the tree in the center that I was sitting on.<br /><br />By the way, um. Grandfa ther clocks teach quantum suicide. Belief in the NP universe ended with neoclassicism in the mid-18th century -- I guess that began because of marine chronometers? Before that the world was in sync with pendulum clocks. Pi-rates.


subject: Re: Really bad jokes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=ISSOtm link=topic=7038.msg209305#msg209305 date=1524223757]<br />The story was really well-pieced together. I can&#039;t wait for the sequel !<br />[/quote]<br /><br />I think it&#039;s actually a joke notable for being long. I&#039;m sure I read there was a little social study on it (however not sure of the veracity), some people would read the joke to the end, some would read a good portion of it, others would see it but give up reading it shortly after acknowledging its length.<br /><br />Edit: Aha! Found it.<br /><br />[quote author=longestjokeintheworld.com]<br />This joke was also a&nbsp; personality profile test...<br /><br />&nbsp; It was the subject of a recent Educational Psychology Master&#039;s Thesis, soon to be published, which investigated the way that someone responds to a webpage such as this&nbsp; correlates to certain personality tendencies.<br /><br />The research confirmed a statistically significant correlation which strongly suggests a dependably predictive positive relationship between how a person responds to this page and certain aspects of his or her psychological profile. Thus, it is called the Personality Profile Assessment Test Hypothesis.<br /><br />While the actual results looked at several complex factors, and depended heavily on questionnaires filled out by volunteers upon completion of their experience, I will simplify the results by discussing three main groups and their profiles. While these profiles may not be exactly fitting of each person within each group, they do strongly suggest a statistically significant likelihood of profile similarity.<br /><br /><br /><br />11% of those who see this page take their time, enjoying the joke as they read it, enjoying the build up to the punch line, and even if the punch line itself wasnâ€™t particularly humorous, they tended to enjoy the process.<br /><br /><br /><br />56% begin scroll down to the punch line either before starting to read the joke or within a short period of time- usually 20 seconds or less. The vast majority of this group choose not to read the joke.<br /><br /><br />33% read at least 1/3 of the joke, with the intention of reading it all, but then begin to question their decision and the investment of time they are making. They go back and forth between deciding to continuing or to skip to the end (this vacillating may be unconscious at the time, and happen in a matter of moments). The vast majority in this group give up before finishing Â½ of the joke, and scroll to the end.<br /><br />People in the first group, who read the entire joke, tend to enjoy the journey of life, and take their time as they move towards a goal. When traveling, they tend to thoroughly enjoy the process, and are not uptight or stressed about single-mindedly getting to their destination.&nbsp; They also tend to be very attentive, patient and long lasting lovers, and enjoy intimacy and physical connectivity whether or not it is carried to completion.<br /><br />Those in the second group, who scroll to the end before reading more than a few sentences of the joke, tend to avoid surprises and the unknown. They prefer to have a regular schedule and not to step out of their routine. They tend to be efficient, but are often lacking in enjoyment, spontaneity and passion. They tend to be less patient and more interested in the destination than the journey. When on a trip, they tend to focus on getting where they are going, rather than enjoying the process. During intimacy, they tend to not be able to enjoy it unless they are certain it will be taken to completion.&nbsp; The idea of just â€œplaying aroundâ€ a while, engaging in physical intimacy without the promise of full completion is, rather than simply enjoyable and connective, considered to be â€œcruelâ€ and a â€œteasingâ€ and is met with resentment. This groupâ€™s ability to enjoy depends largely on their need to know what is going to happen. They tend to be more self-focused lovers, and tend not to last very long in satisfying the other partner if their own satisfaction has happened or is within easy reach.&nbsp; <br /><br />The third group, who decided not to read the entire joke after reading a third or more of it, tend to be commitment-phobic and lack the ability to move forward to completion when things become challenging. They are often procrastinators and frequently give up on tasks when they become more difficult. They tend to prefer to have big dreams than act on them in the real, challenging world. A significantly higher percentage of this group had Cesarean birth, and may not have had the benefit of that early experience of struggle and effort being rewarded with accomplishment. This group tends to not take big vacations which would take more effort to plan and implement, and tends to stay close to home or even stay home during time off. Promotions and career moves which are within reach but still require some effort and focus are frequently not fully tried for, although the perception will be they were passed up.&nbsp; In intimate relationships, this group tends to start out romantic and passionate, but it quickly fades and is replaced by lackadaisicalness and indifference, characterized in part by a sense of feeling it is not worth the effort to continue having a passionate, energized and complete experience during intimacy. There is a tendency to â€œpeter outâ€ both in intimacy and in other aspects of life, and to take the easier road, even if it leads to a less fulfilling life.<br /><br /> <br />* * * *<br /><br />Disclaimer: This summary of the thesis results is not intended in any way to offer advice or therapy, nor is it intended to infer anything about whether anyone reading this page does or does not fit the personality profiles described. <br />[/quote]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Misdreavus link=topic=6868.msg209300#msg209300 date=1524183155]<br />Props to Metarkrai for his work on ACE!&nbsp; I&#039;m definitely going to try this since I lost my enhanced trainer card when performing Glitzer Popping to unlock Faraway Island and Birth Island.<br /><br />I noticed that he says the list of codes to execute is incomplete.&nbsp; Is it likely that in the near future we&#039;ll have codes to:<br /><br />*make Mewtwo respawn in FR/LG<br />*make a PokÃ©mon shiny<br />*change a PokÃ©mon&#039;s IVs<br />*change your ID/SID<br />*aid in the otherwise extremely difficult FR/LG RNG manipulation<br />[/quote]<br /><br /><br />I didn&#039;t have as much time as planned to work on the codes, but I am almost done with the ACE codes for Emerald for now.<br />There are 4 codes I haven&#039;t done yet (marked with a *), and a few ones that I was unable to make (marked with a **).<br />Once these 4 codes will be finished, I will translate everything for Emerald Jpn (which will be easy to do as I only need to change the relevant adresses), and start working on codes for FrLg.<br /><br />The ones I was unable to make were : <br />- Teach any Move to a PokÃ©mon (there is a special for move tutors but it checks the move compatibility, and I didn&#039;t find any information concerning a special/command that will directly teach a move to a PokÃ©mon)<br />- Change the Trainer&#039;s nickname (I didn&#039;t find any special/command that directly brings the menu to rename the player, nor the ROM adress for the whole thing. Some people doing hackroms should know it though. As of now I only have an AR code that brings this menu when opening the trainer card but I couldn&#039;t extract any working ROM adress from it.)<br /><br />[quote] (Maybe for French Emerald only)<br />73005E00 2545<br />83005E00 1091<br />73005E00 1091<br />83005E02 0803<br />730022C4 1679<br />83005E00 61A5<br />730022C4 1679<br />83005E02 0808[/quote]<br /><br />- Blend with the Master blender (The special for the blender machine uses an extra argument to determine if it needs to make you blend with the Old Man or with the Master Blender. But I don&#039;t know which adress/variable is used for that, as I never had a save file with the Master Blender event to study it a bit.)<br /><br />-Unlock the hidden floor in Sootopolis House (I don&#039;t remember which value must be changed to unlock the door, and which value can be then changed to modify what happens on the hidden floor)<br /><br /><br /><br />There are some codes that I didn&#039;t list because they would need multiple ACE to be fully executed (you could technically find the TID, PID, checksum of a PokÃ©mon and then modify its IVs, but that&#039;s 4 ACE who require 40+ Glitch Items and a lot of attempts).<br /><br />Regarding your suggestions, making a PokÃ©mon shiny is also possible but that would also take some time (determine the PID of the PokÃ©mon, change your Secret ID, hatch the PokÃ©mon to change its PID) and you would lose most of the interesting characteristics of the PokÃ©mon due to the Egg hatching.<br /><br />However, the code for an ID/SID change was not on the list for some reason, so thanks for reminding it.<br /><br />Making legendaries and gift PokÃ©mon respawn is something that will be doable. (I made codes for all of them in Emerald minus the Voltorb/Electrodes)<br /><br />Regarding the RNG manipulation in FrLg, I don&#039;t think that you can manually do something with ACE to make it easier.<br />Even if you used an ACE to restart the RNG with a fixed seed, you would need a way to easily redo this ACE in order to restard the RNG with this seed every time you miss your target frame.<br /><br /><br />[quote author=Tabbender link=topic=6868.msg209307#msg209307 date=1524257517]<br />By the way anyone got a RAM map for Emerald ? Kind of like [url=https://datacrystal.romhacking.net/wiki/PokÃ©mon_Red/Blue:RAM_map]this one[/url]<br /><br />Also a GBA opcode table [url=http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html]like this[/url]<br /><br />I took interest in gen 1 ACE recently and i&#039;m trying to &quot;migrate&quot; to Emerald, but it doesn&#039;t seem to be documented as much as ACE on Red and Blue is.<br />[/quote]<br /><br />If that can help you, I have a list of RAM adresses (with no DMA taken into account) for Emerald that I use personally to navigate into the RAM parts that interest me.<br />But it is very messy, not that much detailed, and a part of it is in French, so it may not be that useful to you : https://pastebin.com/F8TBmXdR


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Thanks, i&#039;d gladly try to make use of it but... i did everything as explained above (i picked the Pyramid Bag route and the code to unlock the Navel Rock) and i made sure i had the right DMA, the game still crashes when i use the move...<br /><br />I don&#039;t think i did anything wrong with Pyramid Bag items (i was unsure about something but i tried both possibilities and the game crashed each time), the glitch move i&#039;m using is called &quot;TRE: Jugement: Ã !Le gagnant&quot; when used in battle on french version and displays a &quot;!&quot; before its animation, as for the bootstrap pokemon i really can&#039;t tell if it&#039;s effective, but i did everything as explained. Though in the pastebin it listed an item for execution by PC pokemon and one for PC items, but none for Pyramid Bag items, so i assumed the bootstrap pokemon didn&#039;t have to hold an item. Did i miss something ?<br /><br />ACE is definitely easier in gen 1, lol.


subject: Re: Editing the ROM, how would I make a custom textbox?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got the RST vectors changed, I got the text written, I just don&#039;t know the function. It wouldnt be a jp right?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [quote] Though in the pastebin it listed an item for execution by PC pokemon and one for PC items, but none for Pyramid Bag items, so i assumed the bootstrap pokemon didn&#039;t have to hold an item. Did i miss something ? [/quote]<br /><br />I think the issue in your case comes from here. <br />I may have forgotten to change the file and include the Held Item required for ACE with Pyramid Bad Items. (as it isn&#039;t the same than for PC Items and for PC PokÃ©mon).<br />Edit : Yes, totally. Your Bootstrap PokÃ©mon needs to hold Item 0x0258. (He was pointing to 0x020000C8 instead of 0x020258C8 without any Held Item)<br /><br />I try to double check the things I write and re-write, but a mistake like this is always an eventuality.<br /><br />But else, I verified the procedure for the Bootstrap PokÃ©mon, so I know that the EVs and stuff will give the right values at the end (except for that held Item part that I forgot).<br />The Glitch Move you have is the right one, but I don&#039;t remember if I left a small description of how it looks.<br />The Pyramid Bag Items codes were also all verified, so they work (for the PC Items and PC PokÃ©mon codes, there may be 1 r 2 with a mistake due to a change of DMA translation some time ago).<br /><br /><br />Anyway, thanks for testing the stuff and finding a big mistake.<br /><br />This also made me realize that I made a typo error in the Pyramid Bag adress in Emerald Jpn, which gave me a valid EVs total when in fact the required EVs total was invalid...<br />So for now the Bootstrap PokÃ©mon for Pyramid Bag Items ACE in Emerald Jpn can&#039;t be made. (I need to see if I search for another ACE Glitch Move that would ask for a different DMA pattern, which could make things work, or if I can find an alternative setup for this case only)<br /><br /><br />[quote] ACE is definitely easier in gen 1, lol. [/quote]<br />I agree with that :p<br />I tried to make things as console-friendly as possible, but the procedure is still a bit tedious and hazardous due to the fact that a large part of the setup can&#039;t be precisely verified until the ACE attempt.<br /><br /><br />By the way, I improved the procedure to obtain Glitch Items to make it a bit faster (Instead of cloning Smeargles and Ev-training them starting from 00 Speed and 00 Def, now you have 1 Smeargle at 250 Speed and 250 Def that you clone and you decrease its EVs with Qualot and Tamato Berries to quickly reach the right dozen, and end the EVs with a few battles).<br /><br />Edit : <br />Aside from the fact that the ACE didn&#039;t work in the end, was there a part of a procedure that seemed lacking in explanations or too cryptic ?<br /><br /><br /><br /><br /><br /><br />


subject: Re: Editing the ROM, how would I make a custom textbox?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Never mind, I just changed a textbox instead, how do I jump to it? I can&#039;t use jp because the textbox is at 094B08


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Thanks, i obtained the item and gave it to the bootstrap pokemon, sadly i just tried again and nothing have changed, the game still crashes the same way when i use the move.<br /><br />And i don&#039;t find the instructions unclear at all, that&#039;s why i don&#039;t get what i did wrong for it to not work.<br /><br />Also i noticed something (unrelated to ACE since i obviously didn&#039;t get the chance to save after using the move), i have the Mystey Gift guy in Pokemon centers. When i talk to him he thanks me for using the Mystery Gift system. My theory is that i triggered the Southern Island event again while corrupting the Safari Zone guy, but i did go back to Southern Island (and Faraway and Birth Islands just in case), none of the legendaries have repoped and the waitress didn&#039;t notice anything special. By the way, i do have all 4 event items (including the MysticTicket), i got them via Pomeg glitch. I also seem to be unable to make him depop. I doubt it&#039;s related to my ACE problems, but i just wanted to point that out since i just noticed it.<br /><br />EDIT: wait, WAIT ! It might actually be related ? Mystery Gift apparently appears as an option outside of the save file even in gen 3, which means it have to be edited directly inside the save file ! So maybe the ACE code actually worked THEN the game froze for some reason ? Which brings up the question of why am i unable to actually access the Navel Rock, as well as why did the game freeze.<br />... or it might just be a coincidence, but i find it weird that i was unable to find Latias / Latios again.


subject: Re: What game do I have?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tibo link=topic=8331.msg209350#msg209350 date=1524908345]<br />Thanks :)<br /><br />Mine also seems to be an English European version.<br />[/quote]<br /><br />You&#039;re welcome.<br /><br />Cool :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209354#msg209354 date=1524938595]<br />Thanks, i obtained the item and gave it to the bootstrap pokemon, sadly i just tried again and nothing have changed, the game still crashes the same way when i use the move.<br /><br />And i don&#039;t find the instructions unclear at all, that&#039;s why i don&#039;t get what i did wrong for it to not work.<br /><br />Also i noticed something (unrelated to ACE since i obviously didn&#039;t get the chance to save after using the move), i have the Mystey Gift guy in Pokemon centers. When i talk to him he thanks me for using the Mystery Gift system. My theory is that i triggered the Southern Island event again while corrupting the Safari Zone guy, but i did go back to Southern Island (and Faraway and Birth Islands just in case), none of the legendaries have repoped and the waitress didn&#039;t notice anything special. By the way, i do have all 4 event items (including the MysticTicket), i got them via Pomeg glitch. I also seem to be unable to make him depop. I doubt it&#039;s related to my ACE problems, but i just wanted to point that out since i just noticed it.<br /><br />EDIT: wait, WAIT ! It might actually be related ? Mystery Gift apparently appears as an option outside of the save file even in gen 3, which means it have to be edited directly inside the save file ! So maybe the ACE code actually worked THEN the game froze for some reason ? Which brings up the question of why am i unable to actually access the Navel Rock, as well as why did the game freeze.<br />... or it might just be a coincidence, but i find it weird that i was unable to find Latias / Latios again.<br />[/quote]<br /><br /><br />Ah, too bad...<br />Unfortunately, I didn&#039;t bring my consoles with me to test that on hardware. I&#039;ll try to grab Emerald in my 3DS and test it there.<br /><br />Edit : While setting up a save, I figured out that by pure stupidity I indicated the wrong PC Slot for Emerald non Jpn.<br />The correct PC slot is Box 12 Slot 15 and not Box 12 Slot 16.<br /><br />I will check the PC slots for the Bootstrap PokÃ©mon on other games, to be sure that there is no other mistake like this.<br /><br />Edit 2 : All the other PC slots are good, it was just this one that was incorrect.<br /><br />The reappearance of the delivery man is very surely because of a corruption of the adress for the Lati@s script.<br />However, talking to him will not make the legendaries reappear, as its script is not involved with the legendaries appearance in any way. (He unlocks the island, but there is no need to trigger the legendaries, something that you can see when you use an AR code to teleport to these islands.)<br /><br /><br />So, this time, and the other times as well, your ACE failed because your Bootstrap PokÃ©mon was 1 PC slot next to the right PC slot.<br />


subject: Re: Editing the ROM, how would I make a custom textbox?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Text is stored using a text code byte at the beginning of the text. While I don&#039;t know all of them examples are 00 (normal text), 08 (execute code) and the preset text boxes described [url=https://glitchcity.info/wiki/Sea_Route_21_0x44_text_box_glitch_(English_Yellow)]here[/url].<br /><br />You can terminate your code with a 57 byte, and other control characters are documented on [url=https://glitchcity.info/wiki/The_Big_HEX_List]The Big HEX List[/url]<br /><br />Without the disassembly (which I haven&#039;t used before to compile a ROM), then to locate the Mom text, try opening a hex editor (I normally use the freeware software HxD) and searching for &quot;8C 8E 8C 9C 7F 52&quot; (because that&#039;s the start of &quot;MOM: RED&quot; where 8C-7F are the characters up to &quot;:&quot; and 52 is the player&#039;s name.<br /><br />As expected, you can find the text after the 00 text code; specifically the start of it is at 94B6D. Hence you can write anything you want here as long as it fits. Change 8C to 80 and it would say &quot;AOM: RED (...) and so on.<br /><br />If you want longer text and don&#039;t mind using a tool, you may be able to do it easiest with [url=https://hackromtools.altervista.org/poketext/]PokeText[/url], although I&#039;m unsure if it has any bugs or drawbacks or anything.<br /><br />If you don&#039;t mind not editing the ROM to do it, then at D36C/D36D in RAM you will find the location pointer of the map&#039;s pointer table. Sounds complex but basically let&#039;s say you make this at 80DA (beginning of stored PokÃ©mon). This would mean the first text pointer is at DA80, so at DA80 a value of say 00DB would be the beginning of the first text box&#039;s text code and contents. Then by writing your text there (at DB00) you can give Mom the custom text you want. For example, 00 80 81 82 57 (57 is the generic terminator here) would make her say &quot;ABC[END]&quot;<br /><br />[img]https://i.imgur.com/1XDewZj.png[/img]<br /><br />Say however anyway you wanted to make longer text for her permanently in the ROM. When you enter D36C is set to 6B 41. This means pointer 416B, but we still don&#039;t know the offset only the pointer which falls in the region of banked ROM (4000-7FFF). However, you can set a breakpoint on BGB emulator to 416B on read (go to the debugger by right clicking, then choose access breakpoints, then type in 416B and add it with &quot;on read&quot; checked, then talk to Mom).<br /><br />After you&#039;ve done that, go to 416B and you can find it&#039;s in bank 12. So our pointer is really 12:416B. Another way to find the bank (in hexadecimal) is to consult [url=https://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I)]this list[/url].<br /><br />So what you&#039;d need to do in short is to find a way of making the game load something other than 416B in bank 12 (although I&#039;m unsure of further details however you can probably find how to do it browsing the disassembly).<br /><br />Bank 12&#039;s offset for HxD is 0x12*0x4000=48000 and ends at 4BFFF. 4A390 is in bank 12 and appears to be the start of free data (all 00), so you could edit that. By converting it to a three byte pointer either [url=https://datacrystal.romhacking.net/wiki/Pointer]by hand[/url] or by using [url=https://sites.google.com/site/torchickens2/glitching-tools]a calculator[/url], you get 12:6390.<br /><br />So you would change the 416B write to a 9063 write, then at 9063 have a custom text pointer and at the pointer have your desired text (so for instance at 4A390 you could place 9065 and at 4A392 the text beginning with 00 and ending with 57 etc.<br /><br />ISSOtm may be able to help if you want to generate a custom ROM from the disassembly instead.<br /><br />Hope this helps and let me know if you have any questions. :)


subject: Re: Really bad jokes
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I posted the same joke twice, four years apart, without even noticing.<br /><br />If that isnâ€™t funny, I donâ€™t know what is.


subject: New Pokemon Yellow Softlock?
poster_name: Nackles42
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nackles42
icon: xx
body:
  https://youtu.be/pMXmFeP0VVw<br /><br />Detailed in the video, I softlocked after trying to Masterball a MissingNo. in an attempt to duplicate a second item. The Masterball would not stop wiggling, and seemingly, there isn&#039;t an end to this. If there is, it&#039;s probably followed by a crash, but idk. If anyone has any reasoning as to why this occurs, that would be cool, because I sure don&#039;t.<br /><br />EDIT: I also searched around a bit, and I could not find it documented anywhere else.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Okay, so i put the glitch pokemon in the right slot, and now i&#039;m trying to use the glitch move again but... i REALLY can&#039;t get past the DMA translation check this time. It usually took something like 1 - 3 hours for it to work (i got it to work 4 times), here i&#039;ve spent literally my entire day trying to get the right pattern, but i ALWAYS get the &quot;bright and opened a bit&quot; pokeball after the 3rd push. I checked many times to see if i did anything wrong, released all corrupted empty slot on my Box 1 (which didn&#039;t seem to bother me for my other DMA checks), nothing changed, and i made sure i did everything as i was supposed to. I don&#039;t get what&#039;s happening, am i just THAT unlucky ?<br /><br />It would be nice if there was a quicker way to check the DMA translation. Wouldn&#039;t IPG + Sweet Scent work ? Or even using a Fluffy Tail instead of reseting ?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209362#msg209362 date=1525025414]<br />Okay, so i put the glitch pokemon in the right slot, and now i&#039;m trying to use the glitch move again but... i REALLY can&#039;t get past the DMA translation check this time. It usually took something like 1 - 3 hours for it to work (i got it to work 4 times), here i&#039;ve spent literally my entire day trying to get the right pattern, but i ALWAYS get the &quot;bright and opened a bit&quot; pokeball after the 3rd push. I checked many times to see if i did anything wrong, released all corrupted empty slot on my Box 1 (which didn&#039;t seem to bother me for my other DMA checks), nothing changed, and i made sure i did everything as i was supposed to. I don&#039;t get what&#039;s happening, am i just THAT unlucky ?<br /><br />It would be nice if there was a quicker way to check the DMA translation. Wouldn&#039;t IPG + Sweet Scent work ? Or even using a Fluffy Tail instead of reseting ?<br />[/quote]<br /><br /><br />Okay, so according to what you say, I&#039;ll get back into the research about that &quot;bright and opened a bit&quot; pokeball.<br />Considering that you have a constant 1/32 chance to get the right DMA translation, there must be something that interferes with this and makes this Pokeball part not work well.<br />You can still try to perform the ACE with the right red highlights but without the &quot;bright and opened a bit&quot; pokeball thing. That should theorically work, but I need further testing to confirm it and either remove that &quot;bright and opened a bit&quot; pokeball condition, or change the list of red highlights by changing the PC slots of the 5 Meowth clones. (probably by taking the Meowth at Box 2 Slot 23 to Box 2 Slot 8).<br /><br />Anyway, huge thanks for your informations, that helps a lot.<br /><br />And no, this setup is the only one I could find that allows you to have a way to determine if you have a specific DMA pattern and to use a Glitch Move (an ACE glitch move) with this DMA pattern.<br /><br />Since the DMA pattern changes when a battle starts, and since it relies on too many parameters to be RNG&#039;d, using the red highlights during Glitzer Popping in a wild battle is the only solution.<br /><br />Furthermore, these red highlights for these first Up pushes depend completely on the data in Box 2.<br />As the check for these red highlights is a Glitzer Popping, this induces corruption in Box 2 PokÃ©mon data.<br />Thus, after 1 check for a DMA pattern, the data in Box 2 becomes unusable for a second check due to the corruption.<br />Thus, you can&#039;t use a Fluffy Tail and chain the DMA pattern checks.<br /><br /><br />Oh, you gave me a good idea. If I can make it work that would make things easier.<br />


subject: Re: New Pokemon Yellow Softlock?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This happened to me on cartridge last year on yellow aswell. not sure what causes it, but it def happened to me before. :O


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  I do get the exact same thing but with a bright opened pokeball sometimes (i noticed this even when i tried before) but using the move with this pattern crashes the game.<br /><br />Also, good news. Apparently performing IPG to get an empty slot as the first slot and having only KO pokemon in your team will make you send the empty slot upon reloading the game (since the active slot is set to 1 and no pokemon is able to fight). I&#039;m going to use that from now on. There&#039;s still the possibility that i&#039;m just extremely unlucky, after all, i got it to work 4 times, i don&#039;t get why it wouldn&#039;t work this time. The only difference is that i accidentally corrupted the Meowths once when doing the Safari Zone stuff, but i replaced them with fresh ones, and removed the bad eggs, so unless some of the corrupted data stayed there somehow, this shouldn&#039;t be related.<br /><br />Edit: So apparently what i found actually works, which is great since it&#039;s way quicker than having to do the whole going to the PC thing each time. However, you still have to refresh the team by visiting a pokemon&#039;s profile before starting your up presses (or else the patterns won&#039;t fit fore some reason), so i recommend swapping the bad egg with another pokemon in order to avoid freezing the game by visiting the bad egg&#039;s profile.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209365#msg209365 date=1525032813]<br />I do get the exact same thing but with a bright opened pokeball sometimes (i noticed this even when i tried before) but using the move with this pattern crashes the game.<br /><br />Also, good news. Apparently performing IPG to get an empty slot as the first slot and having only KO pokemon in your team will make you send the empty slot upon reloading the game (since the active slot is set to 1 and no pokemon is able to fight). I&#039;m going to use that from now on. There&#039;s still the possibility that i&#039;m just extremely unlucky, after all, i got it to work 4 times, i don&#039;t get why it wouldn&#039;t work this time. The only difference is that i accidentally corrupted the Meowths once when doing the Safari Zone stuff, but i replaced them with fresh ones, and removed the bad eggs, so unless some of the corrupted data stayed there somehow, this shouldn&#039;t be related.<br />[/quote]<br /><br /><br />Using the Instant Pomeg Glitch also allows you to make a battle while sending an empty slot, but you have one slot taken by a Bad Egg too.&nbsp; (it may play a role for certain codes when you need to add more PokÃ©mon in the party)<br /><br /><br />But, my idea paid off and I have a better way to do things.<br /><br /><br />[quote]<br />-- DMA pattern check and ACE execution on Emerald (non Jpn) --<br /><br />- Catch a wild Pochyena at Route 101 and nickname it : &quot;C&quot;,&quot;O&quot;,&quot;D&quot;,&quot;E&quot;,&quot;D&quot;,&quot;S&quot;,&quot;D&quot;,&quot;empty space&quot;,&quot;h&quot;,&quot;empty space&quot;.<br />(the full nickname needs to be &quot;CODEDSD h &quot; with the last empty space and not &quot;CODEDSD h&quot;)<br /><br />This PokÃ©mon will be consumed in the process, so you can clone it if you don&#039;t want to have to re-enter this nickname again.<br />Move it in safety outside of Boxes 1/2.<br /><br />- Remove any PokÃ©mon from Box 13 Slots 1 and 2.<br />During the last battle, a corruption will happen there. (you can leave a Bad Egg at these spots if you want)<br /><br />- But at least 90 Fluffy Tails, and a dozen of Revives.<br />Clone some Max Revives if you can.<br /><br />- Obtain the Glitch PokÃ©mon : <br />Emer Fr : PokÃ© 0xFAFC (250 Atk, 252 HP)(Party Slot 228)<br />Emer US : PokÃ© 0x96F9 (150 Atk, 249 HP)(Party Slot 240)<br />Emer Spa : PokÃ© 0x94D1 (148 Atk, 209 HP)(Party Slot 240)<br />Emer Ita : PokÃ© 0xE354 (227 Atk, 84 HP)(Party Slot 228)<br />Emer Ger : PokÃ© 0xE368 (227 Atk, 104 HP)(Party Slot 236)<br /><br />You can obtain it with the in-game traded Seedot or the in-game traded Horsea, but I also recommend using a Smeargle with a Corruption Type of 7 as Smeargles can be nicknamed, which is useful to not lose track of which Glitch PokÃ©mon is which.<br /><br />- Clone this PokÃ©mon with Battle Tower cloning glitch.<br />It is possible to lose this PokÃ©mon in the process, so keep a clone to be able to perform other ACE.<br /><br />- Set up your save for an ACE (Bootstrap PokÃ©mon, PC Items/Pyramid Items, ACE Glitch Move,..)<br /><br />- Once you are ready for the ACE, move the &quot;CODEDSD h &quot; PokÃ©mon to :<br />Emer Fr : Box 1 Slot 20<br />Emer US : Box 2 Slot 5<br />Emer Spa : Box 2 Slot 5<br />Emer Ita : Box 1 Slot 20<br />Emer Ger : Box 1 Slot 30<br /><br />- Move other PokÃ©mon from the PC slots near the &quot;CODEDSD h &quot; PokÃ©mon. (leave a 2 PC slots space before and after this PokÃ©mon)<br />These PC Slots can turn into Bad Eggs in the process.<br />For safety, you can empty Boxes 1 and 2.<br /><br />- The future wild battles you will do will corrupt some PC slots due to other unintended behaviours.<br />Thus, move any PokÃ©mon from PC slots :<br />Emer Fr : No extra PC slots<br />Emer US : No extra PC Slots<br />Emer Spa : No extra PC Slots<br />Emer Ita : No extra PC Slots<br />Emer Ger : No extra PC Slots<br /><br />- Make a party with :&nbsp;  Alive PokÃ©mon - KO Glitch PokÃ©mon - KO PokÃ©mon with the ACE Glitch Move - KO PokÃ©mon with Fly.<br />Where &quot;Glitch PokÃ©mon&quot; is the Glitch PokÃ©mon |&nbsp; Fr : 0xFAFC | US : 0x96F9 | Spa : 0x94D1 | Ita : 0xE354 | Ger : 0xE368 | that was previously obtained.<br />If your PokÃ©mon are high-levelled, you can fight wild Banettes with Curse while wasting turns with X Items in order to easily KO them.<br />You can also use a Smeargle in order to have Fly and the ACE Glitch Move on the same PokÃ©mon.<br />You can bring 2 extra KO PokÃ©mon if you want. (like a strong PokÃ©mon to catch a shiny if you find one, or a PokÃ©mon that you would need for an ACE like &quot;rename a PokÃ©mon&quot; or &quot;change the TID of a PokÃ©mon&quot;)<br /><br /><br />- Open the PC.<br />- Generate an Invisible Bad Egg with a Cloning Glitch PokÃ©mon. (If you don&#039;t have one already)<br />Try to grab the Cloning Glitch PokÃ©mon, and this will generate an Invisible Bad Egg.<br />Deposif the Invisible Bad Egg.<br />- Close the PC and reopen it.<br />- Perform a Decaswitch in order to have a fully KO party.<br />Grab a PokÃ©mon in the PC and deposit it. (a PokÃ©mon that is not a Bad Egg and not a Glitch PokÃ©mon)<br />Grab the Invisible Bad Egg.<br />Swap it with the Alive PokÃ©mon in the party.<br />- Close the PC.<br />Your party is now : Invisible Bad Egg - KO Glitch PokÃ©mon - KO PokÃ©mon with the ACE Glitch Move - KO PokÃ©mon with Fly.<br />- Fly to Slateport, and enter the PokÃ©Fan Club.<br />- Go in front of the journalist.<br />- Open the options, and make sure Battle Animations are ON.<br />- Save.<br />If the ACE messes up, or if you mess up something, you will restart from there.<br /><br />- Talk to the journalist.<br />The journalist reads the species name of the Glitch PokÃ©mon in the first party slot.<br />This species name is really long (~10.000 characters), and overwrites a part of RAM data.<br />The value that manages the party slot of the PokÃ©mon that is currently fighting is overwritten. It is set to a very high value (240 or 236)<br /><br />- Go to an area where you can make wild battles.<br />That can be Route 110, but Route 118 or any other route.<br />That can be any type of wild battle (grass,surf,fish,stationary PokÃ©mon,rock smash).<br />Avoid fighting wild PokÃ©mon that can end the battle by using teleport/roar/whirlwind/selfdestruct.<br /><br /><br />- Make a wild battle.<br />You will send out a Bad Egg.<br />/!\ Do not look at the moves of this Bad Egg, there is an important chance that this would freeze the game or make you lose the battle. /!\<br /><br /><br />- Look at the Level and Max HP values of the Bad Egg.<br /> If the Bad Egg is not at Lv 190 or if he doesn&#039;t have ../220 HP, use a Fluffy Tail and do another wild battle.<br /> /!\Do not try to flee as the Bad Egg can be unable to flee due to a very low speed. /!\<br /><br /> If the Bad Egg is at Lv 190 and has .../220 HP, your DMA pattern is okay for ACE. (1/32 chance)<br />Use a Revive/Max Revive on the PokÃ©mon with Glitch Move 0x1608.<br />Switch to the PokÃ©mon with Glitch Move 0x1608.<br />Use Glitch Move 0x1608 to perform ACE. [/quote]<br /><br /><br /><br />Here, by giving a specific nickname to a PokÃ©mon and by depositing him at a specific PC slot, a part of his name will be used as Level and Max HP for a certain party slot if and only if the DMA pattern is 18.<br /><br />As for the method to unlock Faraway and Birth Islands, a Glitch PokÃ©mon species name is used to set the party slot of the currently fighting PokÃ©mon to a specific value high enough (above 0xD5) so that the Lv and Max HP of the party slot are read on PC PokÃ©mon data.<br /><br />This method depends on the DMA pattern that is needed, and it only happened that for DMA pattern 18 the nickname of a PokÃ©mon could be used. (It&#039;s also the case for DMA pattern 17 and a few others, but not for all of them).<br />However, in the other cases, in-game traded PokÃ©mon with specific EVs can be used to produce the same effect.<br /><br /><br />Technically, this method is based on the check of 3 bytes (1 for the level, 2 for the Max HP), so there is a chance (but a really low chance) that a wild PokÃ©mon ends up with 3 bytes in its data that have the same values and the same positioning (that&#039;s around 10/65.536 to get the 2 bytes for the Max Hp in a good spot, and then you need the correct byte for the level).<br /><br />With this method, you can make all the wild encounters you want without ruining the setup as the 3 bytes concerned here are not bytes that get corrupted by Glitzer Popping.<br /><br />


subject: Re: New Pokemon Yellow Softlock?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I remember when you do the stable unstable MissingNo. trick (MissingNo. is first encounter with save file removed with Up+Select+B; does not work on some emulators but works on BGB) you can catch unstable MissingNo. with no ball rolls or something. I suspect then maybe something is corrupted from its sprite that affects the ball rolls and it&#039;s not always the same.


subject: Dude full box glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: clip
body:
  Natural glitch is a made up term I like to use for glitches that aren&#039;t just sub-glitches of other glitches.<br /><br />I found earlier today it seems when you watch the Dude&#039;s demonstration but have six PokÃ©mon and all PokÃ©mon in the box full, it glitches up the game as the game tells you the PokÃ© Ball can&#039;t be used due to a full box.<br /><br />Surprisingly however, weird things may happen afterwards like white screen game freezes, and I believe there is a chance there could possibly even be arbitrary code execution (even if it&#039;s not in the English version).<br /><br />At first I believed this was impossible because I couldn&#039;t get the Dude to do the demonstration again after choosing Yes. However you may be able to activate this glitch if you say No and view the demonstration at a later time.<br /><br />Have only done this on a Crystal v1.0 so far. Hopefully it also works in Gold/Silver and non-English versions.<br /><br />Will look more into this soon.<br /><br />Edit: Tested in Gold saying No and saying Yes later with a full party and box, and the Dude didn&#039;t do the capture demonstration and only said something like &#039;PokÃ©mon can be found in the grass who knows when they&#039;ll pop out&#039;. But I wonder if it&#039;s possible by blacking out after talking to Elm first to Cherrygrove City then catching PokÃ©mon and returning?<br />Edit 2: Works in English Gold if you black out from Weedle then walk to the right edge of Route 29, but no freeze this time.<br /><br />[img]https://i.imgur.com/5ej61sw.png[/img] <br /><br />Edit 3: Imgur isn&#039;t working at the moment, so I&#039;ve attached in order: A glitch sprite you can see in Gold, and part of the corruption in English Crystal v1.0<br /><br />Edit 4: Tested English, French, German, Spanish, Italian and Japanese Crystal and they were all similar.<br /><br />German Crystal allows you to get lots of money after battle.<br /><br />In Spanish Crystal I save and reset before viewing the demonstration, and found arbitrary code execution at DBCD in RAM (box 10 name character 8 when unbanked, oh my!), so we might be on to something however sadly DBCD seemed to get overwritten by the corruption.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks a lot ! It seems way easier this way.<br /><br />I started to test it a bit, but i noticed that the first slot pokemon in the team tends to transform into a clone of the second slot one when a bad egg is sent out, so i took care of cloning it.<br />I also don&#039;t quite get which nickname i&#039;m supposed to use since you seem to have made some typos in your post; is it &quot;CODESDS&quot; or &quot;CODEDSD&quot; and is the last non-space character a &quot;h&quot; or a &quot;N&quot; ?<br /><br />Anyway, thanks again. i&#039;ll try to test this further tomorrow when i get back from work


subject: Re: New Pokemon Yellow Softlock?
poster_name: Nackles42
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm.... I was using VBA, and it definitely was not the first time I had encountered MissingNo. or other glitch Pokemon (I caught a 4 4Hy and evolved it into Q, for instance). I had definitely saved and reset prior to this. I tried waiting it out, nothing seemed to happen after 255 shakes, so.... I really got nothing on this one. Maybe something would happen after I waited for another number of shakes (65535, for instance) but I have not tried yet, and I doubt it would provide anything other than a crash. Oh well.


subject: Re: New Pokemon Yellow Softlock?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here&#039;s what should happen:<br />[list type=decimal]<br />[li]The game [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L143-L144]sets[/url] the successful animation counters (4-1 = 3 sub-animations, 3 shakes)[/li]<br />[li]If it&#039;s a Ghost battle, the game [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L153-L154]overrides[/url] it with a null animation (0 sub-anims, 0 shakes)[/li]<br />[li]If the battle is [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L156-L161]the Old Man or Oak[/url] type, and [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L173]event 02F[/url] is set (which is *not* the case during the normal [url=https://github.com/pret/pokeyellow/blob/793c715ba253e08d2807d04d128765ca305d6b15/scripts/viridiancity.asm#L90-L107]Rattata catching demo[/url]), then the animation is [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L174]overridden[/url] with the failure animation (play all 5 sub-anims, shake 3 times). Otherwise, the PokÃ©mon is automatically considered [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L176]captured[/url], which, as explained below, skips any ball-shaking calculations and preserves the value set at step 1[/li]<br />[li]Otherwise, if the player is [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L178-L184]fighting the Ghost Marowak[/url], the animation is [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L185-186]set to fail[/url].[/li]<br />[li]If the capture succeeds, the game does not perform extra calculations, and [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L331-L332]skips[/url] the following step, thereby preserving the capture value.[/li]<br />[li]Finally, the game performs complexicated calculations, which determine the number of ball shakes. This basically amounts to either [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L418]playing only 1 sub-anim[/url], or playing all 5 sub-anims with [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L421]different[/url] [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L424]shake[/url] [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L426]amounts[/url][/li]<br />[/list]<br />Finally, and [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L429-L430]using that parameter[/url], the game [url=https://github.com/pret/pokeyellow/blob/master/engine/items/items.asm#L437-L447]plays the ball toss animation[/url].<br /><br />This ends up in the [url=https://github.com/pret/pokeyellow/blob/master/engine/battle/animations.asm#L3159-L3204]special handler[/url], which first plays the [url=https://github.com/pret/pokeyellow/blob/master/engine/battle/animations.asm#L3179-L3189]corresponding toss sub-animation[/url], then sub-anims from [url=https://github.com/pret/pokeyellow/blob/master/engine/battle/animations.asm#L3204]this sequence[/url].<br /><br />I haven&#039;t looked into the rest much more than finding the [url=https://github.com/pret/pokeyellow/blob/master/engine/battle/animations.asm#L831-L862]ball-shake[/url] function.


subject: Medabots
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  IT&#039;S TIME TO BATTLE<br />YEAH ROBATTLE<br />&#039;TIL YOU DROP<br /><br />DA NANA NA DA NANANANA<br />DA NANA NA DA NANANANA<br /><br />DON&#039;T LOSE CONTROL<br />IT&#039;S TIME TO MAKE IT<br />TO THE TOP<br /><br />MEDABOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTS<br /><br />I doubt this&#039;ll get any replies since Medabots is dead outside of Japan but surely I&#039;m not the only one whose played the GBA games and the Gamecube one. Medabots actually has a dedicated localization&nbsp; and fan translation scene, although to my knowledge Medabots DS is the most recent one to be translated.<br /><br />So what&#039;s/&#039;re everyone&#039;s favorite Medabot(s)? Mine are [url=http://medarot.meowcorp.us/wiki/Land-Brachio]Land-Brachio[/url] and [url=http://medarot.meowcorp.us/wiki/Red_Matador]Red Matador[/url].


subject: Re: PokÃ©mon Yellow PokÃ©dex CoolTrainer?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello Torchickens,<br /><br />I&#039;m coming back on this as I have some time, now. Can you give me the exact process on how this works to get the Hitmonchan for example? Thanks :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209369#msg209369 date=1525042856]<br />Thanks a lot ! It seems way easier this way.<br /><br />I started to test it a bit, but i noticed that the first slot pokemon in the team tends to transform into a clone of the second slot one when a bad egg is sent out, so i took care of cloning it. [/quote]<br /><br />If I&#039;m not wrong, this is caused by having a 6 PokÃ©mon party (maybe a 5 PokÃ©mon one) and by viewing the party during the battle.<br />The game tries to push the currently fighting PokÃ©mon in the first party slot, which kind of makes the first party PokÃ©mon go into oblivion and be replaced by a copy of the second party PokÃ©mon.<br /><br />[quote]<br />I also don&#039;t quite get which nickname i&#039;m supposed to use since you seem to have made some typos in your post; is it &quot;CODESDS&quot; or &quot;CODEDSD&quot; and is the last non-space character a &quot;h&quot; or a &quot;N&quot; ?<br /><br />Anyway, thanks again. i&#039;ll try to test this further tomorrow when i get back from work<br />[/quote]<br /><br />Nice catch, the CODESDS was a typo. I also initially put a N&nbsp; (for 200 Max HP) but I changed that for an h (220 Max HP).<br /><br />With the procedure, only the 5th, 9th and 10th letter &quot;D&quot; and &quot;h &quot; count in the process.<br />The 7th and 8th (&quot;D &quot;, would give 190 Remaining HP) can also be used but only if you reset after each wild battle. (because the target remaining HP can be corrupted from previous wild battles). However, by using Lv, Max HP, and Remaining HP, your chances to have a PokÃ©mon with some data that forms the exact same values would drop to 0. 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why is each step in the pomeg glitch required? i.e. why do you need at least 3 pokÃ©mon, why do you have to switch the negative hp &#039;mon with another one, and why do you have to view the summary page of something before scrolling up?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Good news... it actually worked this time !!!<br /><br />[img]http://image.noelshack.com/fichiers/2018/18/1/1525109489-20180430-191106.jpg[/img]<br /><br />[img]http://image.noelshack.com/fichiers/2018/18/1/1525109485-20180430-191411.jpg[/img]<br /><br />That&#039;s amazing ! Thanks a lot for the setup.<br /><br />Also, i noticed some things.<br />- I had only 4 pokemon in my team but the first one still got corrupted into the second one (though i realized later that upon opening the PC, it disappears completely). Maybe it&#039;s another one of 0x2A3B&#039;s corruptions ? Anyway, that&#039;s not much of a problem since you can just put your invisible bad egg in the first slot like i did.<br />- My Box 13 Slots 1 and 2 got corrupted. Not a big deal in my case since my entire Box 13 is filled with clones of the in-game traded Plusle each holding a Rare Candy (i&#039;m using it to quickly stack Rare Candies when i need them via the Battle Tower cloning glitch), but this should definitely be mentioned to avoid someone putting their shiny Rayquaza there and saving without realizing it. Anyway, one got corrupted into an egg and the other one into a bad egg. I&#039;ll try to hatch the egg later and see what comes out. Also, it&#039;s possible that other PC slots can be corrupted as well and it simply didn&#039;t happen to me.<br /><br />Anyway, thanks again for the setup. I&#039;ll try to execute other codes later now that i have a working ACE setup (though the lack of a GBA opcode table is a pain).<br /><br />EDIT: The egg hatched into a Plusle. It seems similar to the in-game traded Plusle but doesn&#039;t have its nickname, have my OT and ID and have glitch moves as the 2nd and 4th move slots. This seems very similar to Glitzer Popping, so my guess is that the same thing happened.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [quote author=jfb1337 link=topic=6868.msg209375#msg209375 date=1525109350]<br />Why is each step in the pomeg glitch required? i.e. why do you need at least 3 pokÃ©mon, why do you have to switch the negative hp &#039;mon with another one, and why do you have to view the summary page of something before scrolling up?<br />[/quote]<br /><br />The initialization of the Pomeg Glitch Data Corruption (or Glitzer Popping) involves sending to the battle the last PokÃ©mon in your party, then depositing a PokÃ©mon, then KOing all your party PokÃ©mon.<br />Depending on the procedures, you will either send the negative HP PokÃ©mon (or 1 HP PokÃ©mon) and switch to the last party PokÃ©mon, or you will move the negative Hp/1 Hp PokÃ©mon to the last party slot before making a wild battle.<br /><br />Since you need to decrease the amount of party PokÃ©mon, at least 2 party PokÃ©mon are required.<br />Also, when you will be on the &quot;open the summary of a party PokÃ©mon step&quot;, you will not be able to look at the summary of your last party PokÃ©mon. <br />Since you need to view the summary of a PokÃ©mon, and since the summary of an empty slot can freeze the game, you need to have at least 2 PokÃ©mon in your party at that time, which means 3 party PokÃ©mon at the beginning. (If you start with only 2 party PokÃ©mon, you will only be able to look at the summary of the bad egg, which will freeze your game most of the time.)<br /><br />Also, since it is very convenient and sometimes mandatory to have a PokÃ©mon with Fly, the common setup starts with 3 party PokÃ©mon : 1 to be deposited in the PC - 1 with Fly -1 that can fall KO with Pomeg Berries.<br /><br />You can also perform Glitzer Popping by starting with 4,5 or 6 party PokÃ©mon.<br />However, having 6 Party PokÃ©mon at the beginning causes some interference during the corruption which can make it way shorter than usual (you can&#039;t hold up for very long before the game freezes). In this case too, some party PokÃ©mon can randomly become corrupted.<br /><br />Viewing the summary page refreshes the party PokÃ©mon counter.<br />Since an empty slot has been put in the first party slot due to the Pomeg Glitch fight (the game sent the PokÃ©mon in party slot 3 to the battle, which is an empty slot, so it sent an empty slot to the battle), this makes the party PokÃ©mon counter think that the party is empty (it looks for the first empty slot in the party).<br />This, in turn, makes the party PokÃ©mon Selection Pointer overflow, allowing it to select all 256 possible party slots.<br /><br />Without this refreshing of the party PokÃ©mon counter, you would not be able to access party slot 256 by hitting Up. (In RS, the party PokÃ©mon counter is not refreshed during a battle, so due to that you cannot perform Glitzer Popping even though you can end up with a fully KO party by transferring Pomeg Glitch from Emerald).<br /><br /><br />[quote author=Tabbender link=topic=6868.msg209376#msg209376 date=1525109553]<br />Good news... it actually worked this time !!!<br /><br />That&#039;s amazing ! Thanks a lot for the setup.<br /><br />Also, i noticed some things.<br />- I had only 4 pokemon in my team but the first one still got corrupted into the second one (though i realized later that upon opening the PC, it disappears completely). Maybe it&#039;s another one of 0x2A3B&#039;s corruptions ? Anyway, that&#039;s not much of a problem since you can just put your invisible bad egg in the first slot like i did. [/quote]<br /><br />This is really neat ! I&#039;m happy that you didn&#039;t came across other issues and that with this setup you could easily get the expected result.<br /><br />So you swapped the Invisible Bad Egg to the first party slot, if I understood well ?<br /><br />[quote]<br />- My Box 13 Slots 1 and 2 got corrupted. Not a big deal in my case since my entire Box 13 is filled with clones of the in-game traded Plusle each holding a Rare Candy (i&#039;m using it to quickly stack Rare Candies when i need them via the Battle Tower cloning glitch), but this should definitely be mentioned to avoid someone putting their shiny Rayquaza there and saving without realizing it. Anyway, one got corrupted into an egg and the other one into a bad egg. I&#039;ll try to hatch the egg later and see what comes out. Also, it&#039;s possible that other PC slots can be corrupted as well and it simply didn&#039;t happen to me.[/quote]<br /><br />This is something that I think someone else reported to me, but I wasn&#039;t able to exactly reproduce it, so I don&#039;t really know which part of the procedure causes a PokÃ©mon at Box 13 to be corrupted. (and if other PC slots can be targeted)<br />It is<br /><br />Edit : Yes, you&#039;re right, I did a few more steps and the PokÃ©mon at Box 13 Slot 2 became a Bad Egg.<br />From what I see, this happens during the final battle, when the Bad Egg takes a hit or is switched out.<br />It is apparently caused by a checksum check done at a completely incorrect place. (nothing happens if you leave the PC slot empty)<br /><br />I will try that with a save who has a nearly filled PC in order to see if this also happens at other PC Slots.<br /><br /><br />[quote]<br />Anyway, thanks again for the setup. I&#039;ll try to execute other codes later now that i have a working ACE setup (though the lack of a GBA opcode table is a pain).<br /><br />EDIT: The egg hatched into a Plusle. It seems similar to the in-game traded Plusle but doesn&#039;t have its nickname, have my OT and ID and have glitch moves as the 2nd and 4th move slots. This seems very similar to Glitzer Popping, so my guess is that the same thing happened.<br />[/quote]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, putting the bad egg in the first party slot makes it so it&#039;s the one disappearing (the other slots seem unaffected). Also something i noticed is that sometimes a corrupted version of my &quot;CODEDSD h &quot; was sent to battle (like, with the sprite and everything).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209378#msg209378 date=1525115079]<br />Yes, putting the bad egg in the first party slot makes it so it&#039;s the one disappearing (the other slots seem unaffected). Also something i noticed is that sometimes a corrupted version of my &quot;CODEDSD h &quot; was sent to battle (like, with the sprite and everything).<br />[/quote]<br /><br />I changed the setup to include placing the Invisble Bad Egg in the first party slot.<br /><br />For the CODEDSD h PokÃ©mon, that&#039;s normal since the data of the party slot are read onto its data : there is a certain DMA pattern where everything is aligned like normal.<br /><br />However, this DMA pattern must happen quickly, or else the data of the PokÃ©mon will be corrupted and he will turn into a Bad Egg (and his nickname won&#039;t appear).


subject: Re: New Generation II natural glitch potential to be powerful?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: clip
body:
  I&#039;ve successfully performed this on German Crystal on BGB to get max money. Interestingly I can&#039;t do this on the German Virtual Console version, or VBA rerecording svn480 (which is not the most accurate emulator).<br /><br />Does anybody have a physical German Crystal cartridge they could test this on and provide a photo of the pick up screen on a Game Boy or other official hardware please?


subject: Re: New Generation II natural glitch potential to be powerful?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because the enemy PokÃ©mon isn&#039;t caught, the game has to run code to redraw battle HUDs. However, we never send out a battle PokÃ©mon, so any relevant memory stays cleared. This means that the game will read past the battle PokÃ©mon nickname when attempting to print its name. Unfortunately, this has no real use as the game will eventually read an unavoidable $3f byte which is a control character for printing the enemy trainer&#039;s name. The enemy trainer&#039;s name is located between the battle PokÃ©mon nickname and the earliest $3f, so the game will recursively print the enemy trainer&#039;s name until it crashes.


subject: Re: New Generation II natural glitch potential to be powerful?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Sasara link=topic=8334.msg209381#msg209381 date=1525133894]<br />Normally, you can&#039;t visit the Dude while having a full party, right?<br />[/quote]<br /><br />In regards to loading the demonstration, you actually can without a cheating device if you white out in Professor Elm&#039;s lab after obtaining the PokÃ©dex (enabling you to buy PokÃ© Balls) and respawn in Cherrygrove City. This saves the demonstration when you step in a certain x position (near New Bark Town, which can only be done once) at Route 29 for later.<br /><br />However I think the developers wanted to avoid it. You can load the catching demonstration again if you talk to the Dude instead of stepping at the x position, but it seems you can&#039;t if you have a full party and box (he only says the &#039;who knows when they&#039;ll pop out&#039; text).<br /><br />[quote author=luckytyphlosion link=topic=8334.msg209382#msg209382 date=1525134047]<br />Because the enemy PokÃ©mon isn&#039;t caught, the game has to run code to redraw battle HUDs. However, we never send out a battle PokÃ©mon, so any relevant memory stays cleared. This means that the game will read past the battle PokÃ©mon nickname when attempting to print its name. Unfortunately, this has no real use as the game will eventually read an unavoidable $3f byte which is a control character for printing the enemy trainer&#039;s name. The enemy trainer&#039;s name is located between the battle PokÃ©mon nickname and the earliest $3f, so the game will recursively print the enemy trainer&#039;s name until it crashes.<br />[/quote]<br /><br />Darn, that&#039;s a shame. Thanks lucky.


subject: Strange cheat/ACE only box side effect
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As was documented before, attempting to use a PC with no PokÃ©mon results in the message &quot;Bzzzzt! You must have a POKÃ©MON to use this!&quot;. However, hibiki ganaha found a new way to activate &quot;You gotta have POKÃ©MON to call!&quot; text<br /><br />https://www.youtube.com/watch?v=Hrxh4P3lW8c<br /><br />This text can be accessed if you modify the number of PokÃ©mon you have in the party to 0 after the PC successfully loads (requiring you to have at least one PokÃ©mon before this).<br /><br />But I realised then, &#039;what would happen if you avoided that message as well&#039;?<br /><br />I tried changing DCD7 (English Crystal number of PokÃ©mon to 00) while on the deposit screen and got different messages where apparently a glitch stat was being altered, depending on which PokÃ©mon were deposited.<br /><br />[img]https://i.imgur.com/rCoGejW.png[/img]<br /><br />Using ????? (00) or ????? (FF) you can withdraw over 6 PokÃ©mon, but you&#039;re never able to withdraw this many without a freeze.<br /><br />These deposit messages only seem to be a side effect of managing PokÃ©mon beyond slot 6 though, because I got the same message with 255 PokÃ©mon.


subject: Re: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I suddenly thought, I wonder if this can be done without an artificial glitch trainer by using Jacred (hex:C8)?<br /><br />Will do some more testing.<br /><br />Edit: Video of the Glitch City actually loading in Red (<br />https://www.youtube.com/watch?v=uV2I0RZ3IDk) but haven&#039;t been able to do it without BGB emulator&#039;s debugger.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Hey, just wanted to point something out.<br /><br />I just tried the code to make Lugia and Ho-Oh repop, but all it does is trigger the event with the sailor again. Lugia and Ho-Oh don&#039;t repop. The one with Deoxys works fine though, so it&#039;s probably a simple mistake.


subject: Re: Flame War
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d just like to interject for a moment.&nbsp; What you&#039;re referring to as ur mom,<br />is in fact, ur mom/gay, or as I&#039;ve recently taken to calling it, ur mom triple gay.<br />ur mom is not an operating system unto itself, but rather another free component<br />of a fully functioning gay system made useful by the gay corelibs, shell<br />utilities and vital system components comprising a full OS as defined by POSIX.<br /><br />Many computer users run a modified version of the gay system every day,<br />without realizing it.&nbsp; Through a peculiar turn of events, the version of gay<br />which is widely used today is often called &quot;ur mom&quot;, and many of its users are<br />not aware that it is basically the gay system, developed by the gay Project.<br /><br />There really is a ur mom, and these people are using it, but it is just a<br />part of the system they use.&nbsp; ur mom is the kernel: the program in the system<br />that allocates the machine&#039;s resources to the other programs that you run.<br />The kernel is an essential part of an operating system, but useless by itself;<br />it can only function in the context of a complete operating system.&nbsp; ur mom is<br />normally used in combination with the gay operating system: the whole system<br />is basically gay with Linux added, or ur mom/gay.&nbsp; All the so-called &quot;ur mom&quot;<br />distributions are really distributions of ur mom/gay.


subject: Re: PokÃ©mon Yellow PokÃ©dex CoolTrainer?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Krys3000 link=topic=8225.msg209373#msg209373 date=1525094558]<br />Hello Torchickens,<br /><br />I&#039;m coming back on this as I have some time, now. Can you give me the exact process on how this works to get the Hitmonchan for example? Thanks :)<br />[/quote]<br /><br />Sure!<br /><br />Unfortunately I don&#039;t know the exact requirements to identify a normal overworld that would convert into a suitable PokÃ©dex CT overworld, however this image shows where I got an encounter on Route 1 to get Hitmonchan.<br /><br />[img]https://i.imgur.com/KMZGuAj.png[/img]<br /><br />When you get in battle,<br />1. Use the PokÃ©dex<br />2. Close the menu to corrupt battle tiles<br />3. Open and close the items menu<br />4. Scroll on the Fight menu until the corruption occurs<br /><br />More examples are detailed in this video<br />https://www.youtube.com/watch?v=ZBN5UKw68bg<br /><br />Additionally using a RAM Glitch City, you can get various PokÃ©mon including Mew and 3TrainerPokÃ©:<br /><br />The steps are detailed in this thread:<br /><br />https://forums.glitchcity.info/index.php?topic=8236.0<br /><br />Hope that helps!


subject: Re: Forum Rules
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Have added a new line to the rules:<br /><br />[quote]<br />- While swearing is allowed, any language that is intentionally offensive towards another with negative connotations will not be tolerated.<br />[/quote]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209387#msg209387 date=1525385098]<br />Hey, just wanted to point something out.<br /><br />I just tried the code to make Lugia and Ho-Oh repop, but all it does is trigger the event with the sailor again. Lugia and Ho-Oh don&#039;t repop. The one with Deoxys works fine though, so it&#039;s probably a simple mistake.<br />[/quote]<br /><br />You&#039;re quite devoted to test some ACE codes.&nbsp; :P<br />But thanks for the information.<br />After some investigation, it turns out that the code was correct, but it was only working if you killed Ho-Oh/Lugia, and not if you caught them (the game has two specific bits for certain legendaries to track if they were caught or killed).<br />Luckily, the code to reobtain Castform also works for Ho-Oh and Lugia if they were caught.<br /><br />I think that for a few other legendaries (Mew, Deoxys, Lati@s probably) I will have the same issue (the code will work either for KO or for caught, not for both of them). I will have to sort that out later.


subject: Re: Medabots
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve heard of this series before. It sounds neat but have never played it. Might buy one of the games eventually. :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Well i&#039;m trying to make legendaries repop so i can RNG them :p though i also like doing ACE stuff (i&#039;d like to try more codes but i really can&#039;t find any opcode table for GBA; i don&#039;t even know which version of ASM it runs on)<br /><br />Anyway thanks for the info<br /><br />EDIT: The Castform code did make them repop as well indeed. Thanks again.<br /><br />EDIT 2: I just noticed my Box 6 Slot 1 pokemon got corrupted as well. Luckily it was a clone of another pokemon.<br /><br />EDIT 3: The Mew / Lati@s / Rayquaza repop code works at least if they were caught. Same goes for the code for Groudon, Deoxys and the Regis.<br /><br />EDIT 4: I noticed something weird. Pokemon at Box 13 Slots 1 and 2 tend to become bad eggs even AFTER the glitch move have been used. Like, for no reason. Weird. Also, it seems like Slot 3 can be affected as well. I have no idea why this is happening.


subject: Re: Flame War
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=4587.msg209389#msg209389 date=1525431060]<br />tl;dr lol<br />[/quote]<br /><br />ur dad lesbian


subject: Re: Medabots
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Torchickens link=topic=8335.msg209393#msg209393 date=1525461202]<br />I&#039;ve heard of this series before. It sounds neat but have never played it. Might buy one of the games eventually. :)<br />[/quote]<br /><br />The GBA games are probably the best place to start. They&#039;re actually remakes of Medabot 2, and have 120 total Medabots to unlock. [url=http://medarot.meowcorp.us/wiki/Medarots_in_Medarot_2_Core]Here&#039;s the full roster[/url]. You unlock Medabots by defeating enemies and being awarded Medaparts. And the game has an encounter rate comparable to Mother/Earthbound Zero.<br /><br />Medabots Infinity for the Gamecube has a significantly [url=http://medarot.meowcorp.us/wiki/Medarots_in_Medarot_Brave] smaller lineup[/url] at 45, but features a few that aren&#039;t in the GBA games. Infinity also features real time combat unlike most games in the series.


subject: WOW. Pokemon sun phantom town 999
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found a glitch map in Pokemon sun, using invaild pkhex to set the map to 999, there appears to be nothing, just all blackness. However it shows me in a valid location on the map. I could move, and found parts of valid maps. I found a Pokemon center you can&#039;t go in, grass with no encounters, and signs you can&#039;t read. This seems a lot like Gen 1 Phantom towns, so I will call this Gen 7 phantom maps.https://www.youtube.com/watch?v=24umXVVhq7U


subject: Pikachu was originally supposed to have a third evolution
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.forbes.com/sites/insertcoin/2018/05/05/pikachu-was-originally-supposed-to-have-a-third-evolution-in-pokemon-gorochu/#5c5431cd6400]Linky dinky[/url].<br /><br />TL;DR: Raichu was supposed to evolve into a Pokemon called Gorochu but it was dropped due to balance issues and the line was cucked forever when Pichu and Alololololololololan Raichu were introduced.<br /><br />[quote]Iâ€™ve been reading a lot of headlines recently [url=http://www.siliconera.com/2018/05/03/pikachu-originally-second-evolution-called-gorochu-large-fangs-two-horns/]about an interview with Atsuko Nishida[/url], a graphic artist who helped design many of the original PokÃ©mon, including series icon Pikachu. The main takeaway is that Pikachu, the famed electric mouse, was not supposed to be based on a mouse at all, but rather a squirrel that Nishida wanted to keep as a pet. I suppose in hindsight the large tail should have made that rather obvious, but Iâ€™ve accepted the mouse myth my entire life.<br /><br />What I didnâ€™t realize about this interview until today was that it was also revealed that Pikachu was supposed to actually be a three-stage evolution PokÃ©mon. In the game, Pikachu evolves into Raichu with a Thunder Stone, which was a subject of much contention in the animated series, as Ashâ€™s Pikachu never wanted to evolve, but there was actually supposed to be one more evolution passed Raichu as well.<br /><br />Gorochu.<br /><br />The final evolution of Pikachu, Gorochu, actually had â€œfangs and hornsâ€ according to Nishida, but was eventually cut from the game because of â€œbalance,â€ which seems like an odd thought considering that Raichu is usually not thought of as a powerhouse in the game, and it should be easy enough to adjust values to â€œnerfâ€ any PokÃ©mon and make them less powerful. There are no third stage electric types in Gen 1, so it seems like Gorochu could have easily fit in there, and other iconic PokÃ©mon from Gen 1, Squirtle, Bulbasaur, Charmander, all had a third and final evolution stage.<br /><br />Iâ€™m trying to picture an evolved Raichu with fangs and horns, which is kind of amazing, and [url=https://twitter.com/aholdway/status/992412369233080322]at least one artist[/url] has made an attempt to draft what Gorochu could have looked like. Fangs and horns are present, but itâ€™s still rather cute.<br /><br />But Raichu has never evolved, not in seven generations when many other PokÃ©mon that originally did not have further evolutions have gotten them. The only addition to the Pikachu family has been earlier evolutions like the baby Pichu, or the Alolan version of Raichu, which is not the same thing.<br /><br />Will Gorochu ever make its way into a game? It seems unlikely now, given that weâ€™ve gone seven generations without a true Raichu evolution. We should see a new PokÃ©mon game announced this year (for the Switch!), but I would not expect Gorochu to make an appearance after more than 20 years.<br /><br />Still, itâ€™s a neat bit of PokÃ©mon history, and itâ€™s amazing to still learn new things about the series all this time later. Pikachu is a squirrel and could have had a powerful evolution with horns and fangs. This is like when I learned the original draft of Sonic the Hedgehog had him have a guitar, motorcycle and busty girlfriend (seriously, look it up).[/quote]<br /><br />


subject: MissingNo. guesses
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Based on their index numbers and/or cry I&#039;ve took some guesses of what some of the 39 MissingNo. may have been, to be taken with a pinch of salt:<br /><br />https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/MissingNo.#Cries<br /><br />0x32: Magby<br />0x34: Elekid<br />0x4F: Was going to guess a Raticate evolution but it&#039;s not near the other members of that line<br />0x56: Gorochu<br />0x51: Nyosuka<br />0x5E: Kingdra<br />0x73: Kasanagi&#039;s evolution<br />0x45: Crobat<br />0x5E, 0x5F, 0x89: Alternative Dragonair etc.


subject: Re: Pikachu was originally supposed to have a third evolution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Awesome!<br /><br />Would have loved to see Game Freak release Gorochu :(<br /><br />Thinking about it, remember ã‚«ãƒ“ãƒãƒ¥ã‚¦ (Kabichuu) the Japanese name for Teru-Sama which is a combination of Snorlax (Kabigon) and Pikachu? I wonder if that&#039;s some kind of in-joke regarding KÅji Nishino (the &quot;model for Snorlax&quot;) and him liking cute things?


subject: Re: Pikachu was originally supposed to have a third evolution
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;d be a fun coincidence, regarding the [Ã»rl=https://glitchcity.info/wiki/Evolving_Raichu]Evolving Raichu[/url] glitch. I don&#039;t believe these to be correlated at all, though -- it&#039;s just a translation fucky wucky &gt;w&lt;


subject: Re: Pikachu was originally supposed to have a third evolution
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mefista
icon: xx
body:
  I always said that Pikachu would&#039;ve made more sense as a squirrel, and I probably would&#039;ve liked Gorochu if it was real (I have drawn Raichu evolutions for all the diffirent types by myself years ago, [sub]gotta finish them, as I only ever posted 9[/sub] so I won&#039;t mind a canon one).<br />The &quot;horns and fangs&quot; bit is real cool.<br /><br />I have an art-block-fighting project where I mangle gen2 sprites, and my version of chu line has those<br />[img]http://www.woodus.com/forums/uploads/monthly_2018_01/172.PNG.a646d5ea1517db37b7860b20acd0fdef.PNG[/img]<br />[size=1]Sorry if I sound self-centered &gt;&lt;[/size]


subject: Re: Pikachu was originally supposed to have a third evolution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice artwork! :)<br /><br />[quote author=Mefista link=topic=8338.msg209403#msg209403 date=1525654904]<br />[size=1]Sorry if I sound self-centered &gt;&lt;[/size]<br />[/quote]<br /><br />Not at all.


subject: Re: Pikachu was originally supposed to have a third evolution
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mefista
icon: xx
body:
  Thank you ^w^ Two of my friends said that Raichu-thing here looks like a dominatrix, and I am still laughing about that.[s][sub]And this is not the only Raichu-based thing in that project, btw.[/sub][/s]<br /><br />Also, I think the &quot;balance&quot; bit in the article may refer to the fact that MAYBE, Gorochu was planned as a part-Dark (horns and fangs and that name), but they decided that making one more line-exclusive type, like Dragon, isn&#039;t a good idea.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Hey, i discovered an interesting sub-glitch while RNGing gen 2 starters<br /><br />When you have an empty slot as your first slot but pokemon behind it and you get your gen 2 starter and chose to nickname it, it&#039;ll make you nickname your last pokemon instead ! This can be used to easily nickname in-game traded pokemon (though if it&#039;s a glitch pokemon, the game can crash).<br /><br />It doesn&#039;t work for caught pokemon though, and i haven&#039;t confirmed it to work for hatched pokemon or gen 3 starters yet<br /><br />EDIT: Okay, after thinking about it, i think i know what causes this. When a NPC gives you a pokemon and you chose to nickname it, the game assumes it&#039;s the last pokemon in your party, and as such if you have an empty slot as your first slot and the pokemon goes there, you&#039;ll nickname your last pokemon instead.<br />This would theorically work with gen 2 and 3 starters, Castform and Beldum (Wynaut wouldn&#039;t because it&#039;s an egg so you don&#039;t get to nickname it right away), but, more importantly, Lileep and Anorith, which you can get as many times as you want by getting their fossils again via pomeg glitch, or cloning them ! I didn&#039;t test it yet, but theorically it should work and allow us to nickname anything (possibly even eggs and bad eggs).<br /><br />EDIT 2: Okay, i noticed 3 things.<br />1) Sadly fossils in gen 3 are key items and don&#039;t disappear when used, rather a flag is set to tell the game that a fossil have already been used. So no unlimited renaming capability without ACE after all :/<br />2) Probably as a side effect of some corruption, the first floor of my Devon Corporation building is glitched. Basically they tell me that someone stole something from them (even though i&#039;m loooong past that part of the game since i beat it years ago), and one of them is blocking the stairs to get to the 2nd floor ! I had to use IPG to make him depop and access the fossil-resurrecting scientist.<br />3) I was able to rename a bad egg. The game told me to give a nickname to &quot;--&quot; with an egg icon. But once i did there was no visible changes to the bad egg, even upon viewing its profile, the nickname didn&#039;t appear.<br /><br />EDIT 3: Nevermind point 1. My Claw Fossil&#039;s hidden quantity was apparently corrupted by a Pomeg Glitch use which is why it didn&#039;t disappear, and i noticed i&#039;m able to use it multiple times, while my Root Fossil does disappear. So infinite nicknames is actually a thing ! I&#039;m still bothered by point 2 though (having to make the guy depop each time is a pain). Is there a way to fix this via ACE ?<br /><br />EDIT 4: It doesn&#039;t work for gen 3 starters.


subject: Re: I don't know much about coding, but is it possible to remove the error handler?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking into it more, hex:0000 works just fine. I&#039;m thinking it&#039;s just a code that triggers the error handler whenever a Pokemon&#039;s index number is higher then the last valid Pokemon, and not null derefs


subject: Re: Glitch Video Thread
poster_name: SadisticMystic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m back...<br /><br />https://www.youtube.com/watch?v=BUthCamWwrc<br /><br />(As noted, this was performed in 7, but the same limitation should apply in 6 and 5 as well, to make this possible there.)


subject: Re: Glitch Video Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SadisticMystic link=topic=449.msg209410#msg209410 date=1525871462]<br />I&#039;m back...<br /><br />https://www.youtube.com/watch?v=BUthCamWwrc<br /><br />(As noted, this was performed in 7, but the same limitation should apply in 6 and 5 as well, to make this possible there.)<br />[/quote]<br /><br />Interesting video! Reminds me of that Trick Room Speed glitch in Generation V where a faster PokÃ©mon can go first under Trick Room if its Speed stat exceeds a specific amount.


subject: Re: Dude full box glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tried the Dude full box glitch in Korean Silver, and it misaligned the character. Unfortunately didn&#039;t get any money unlike German Crystal. Have tested every other official Crystal but not every Gold/Silver yet.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209406#msg209406 date=1525785691]<br />Hey, i discovered an interesting sub-glitch while RNGing gen 2 starters<br /><br />When you have an empty slot as your first slot but pokemon behind it and you get your gen 2 starter and chose to nickname it, it&#039;ll make you nickname your last pokemon instead ! This can be used to easily nickname in-game traded pokemon (though if it&#039;s a glitch pokemon, the game can crash).<br /><br />It doesn&#039;t work for caught pokemon though, and i haven&#039;t confirmed it to work for hatched pokemon or gen 3 starters yet<br /><br />EDIT: Okay, after thinking about it, i think i know what causes this. When a NPC gives you a pokemon and you chose to nickname it, the game assumes it&#039;s the last pokemon in your party, and as such if you have an empty slot as your first slot and the pokemon goes there, you&#039;ll nickname your last pokemon instead.<br />This would theorically work with gen 2 and 3 starters, Castform and Beldum (Wynaut wouldn&#039;t because it&#039;s an egg so you don&#039;t get to nickname it right away), but, more importantly, Lileep and Anorith, which you can get as many times as you want by getting their fossils again via pomeg glitch, or cloning them ! I didn&#039;t test it yet, but theorically it should work and allow us to nickname anything (possibly even eggs and bad eggs).<br /><br />EDIT 2: Okay, i noticed 3 things.<br />1) Sadly fossils in gen 3 are key items and don&#039;t disappear when used, rather a flag is set to tell the game that a fossil have already been used. So no unlimited renaming capability without ACE after all :/<br />2) Probably as a side effect of some corruption, the first floor of my Devon Corporation building is glitched. Basically they tell me that someone stole something from them (even though i&#039;m loooong past that part of the game since i beat it years ago), and one of them is blocking the stairs to get to the 2nd floor ! I had to use IPG to make him depop and access the fossil-resurrecting scientist.<br />3) I was able to rename a bad egg. The game told me to give a nickname to &quot;--&quot; with an egg icon. But once i did there was no visible changes to the bad egg, even upon viewing its profile, the nickname didn&#039;t appear.<br /><br />EDIT 3: Nevermind point 1. My Claw Fossil&#039;s hidden quantity was apparently corrupted by a Pomeg Glitch use which is why it didn&#039;t disappear, and i noticed i&#039;m able to use it multiple times, while my Root Fossil does disappear. So infinite nicknames is actually a thing ! I&#039;m still bothered by point 2 though (having to make the guy depop each time is a pain). Is there a way to fix this via ACE ?<br /><br />EDIT 4: It doesn&#039;t work for gen 3 starters.<br />[/quote]<br /><br />This sound cool.<br /><br />By empty slot, do you mean an invisible Bad Egg or something caused by News Reporter Corruption? I tried this with an invisible Bad Egg (Root Fossil method) and unfortunately wasn&#039;t able to get this to work (for both a party with less than 6 PokÃ©mon and a party with 6 PokÃ©mon).<br /><br />Edit: Just done it with an instant Pomeg glitch PokÃ©mon and it worked.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Last night I had a series of dreams that there was a spinosaurus loose in my old house. Unfortunately, I only remember two events:<br /><br />1. Hiding on top of a shelf in the basement to avoid it. This didn&#039;t work, since it rammed its head against the underside and sent me hurtling to the ceiling.<br /><br />2. Luring it back into the house after we wound up outside and setting the building on fire. The house collapsed, killing it.


subject: Re: I don't know much about coding, but is it possible to remove the error handler?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could it be possible to replace it with the DS equivalent of a ret (sorry if this sounds dumb) or something like that? Or find what accesses it whenever it&#039;s activated (is there a ds emulator that has breakpoints?) 


subject: Re: Glitch Video Thread
poster_name: SadisticMystic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The way speed processing works:<br /><br />1. Apply stat mods and ability/item mods as usual<br />2. If anyone&#039;s speed exceeds 10000, cap it at 10000.<br />3. After applying step 2, if Trick Room is in effect, replace all speeds with (10000 - speed), but only for the purpose of deciding turn order. The speed figures used for Gyro Ball and Electro Ball remain unaffected.<br />4. After applying step 3, if anyone&#039;s speed exceeds 8191, subtract 8192 from it.<br /><br />This isn&#039;t unique to 5 either, GF has been content to leave that as the system in place ever since then, complete with all its quirks. Notwithstanding these limitations, the highest speed it&#039;s possible to achieve (even ephemerally) is [url=https://replay.pokemonshowdown.com/gen7doublesubers-635974154]16128[/url], while other species cap out at 12096, but step 2 remains in place up to at least Alola.


subject: Re: PokÃ©mon XD: Decamark 0x19D converts into Bonsly?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=8230.msg209072#msg209072 date=1522706919]<br />It would be cool if you could obtain 0x019D and 0x019E glitch Pokemon and trade them to XD: Gale of Darkness to morph them into Bonsly/Munchlax. I mean, I doubt that&#039;s how it&#039;d play out in reality because Colosseum/XD are ultra hostile to anything even slightly glitchy coming in from other games, but I&#039;d be interested to know what does happen.<br /><br />I guess someday I might test this on console, but last time I tried hatching glitch Pokemon was like 2 years ago, and I spent countless hours with no success aiming for 3 different glitch species at different times. I was able to get Jirachi, Deoxys and a few others without much difficulty, so I&#039;m not sure why it never worked out.<br />[/quote]<br /><br />I finally got around to attempting it on console with Bonsly, and like you said it seems PokÃ©mon XD wouldn&#039;t recognize the Bonsly.<br /><br />[img]https://i.imgur.com/q6igVnB.png[/img]<br /><br />Again though PokÃ©mon XD would allow me to trade the Bonsly I obtained on PokÃ©mon XD using an Action Replay, and this one can be traded back:<br /> <br />[img]https://i.imgur.com/mxFE6Ev.png[/img]<br /><br />But reviewing the summary screens this seems to have been the correct Decamark:<br /><br />[img]https://i.imgur.com/QkjUtqf.png[/img]<br />[img]https://i.imgur.com/zLb6r7F.png[/img]<br />[img]https://i.imgur.com/BJeIfA2.png[/img]<br /><br />When linking up again, the &quot;Togepi&quot; Bonsly (the one I got with an Action Replay) can be traded back, while the other appears as a blank space.<br /><br />[img]https://i.imgur.com/JbQY4Wx.png[/img]<br /><br />I don&#039;t know what&#039;s making the game not recognize it, but if I didn&#039;t get the wrong Decamark maybe it&#039;s the total experience which was a glitch value with a ? mark in it or (maybe less likely) the Trainer ID not being the same as the XD file.<br /><br />Edit: It didn&#039;t recognise my Celebi I got from double corruption either. Will try the hatching method if it works, if can avoid the experience and ribbons that way then maybe XD will recognise it.<br />Edit 2: Got the &#039;Bonsly&#039; Egg but it freezes my game upon hatching. Going to trade it to other Generation III games until I find a game that doesn&#039;t freeze.<br />Edit 3: Hmm. I didn&#039;t clone the Bonsly Egg and probably should have, although I still have a Dots clone with the EVs applied to do this again. I traded the Bonsly Egg to Ruby where it hatched, but I forgot only hatching it (unlike the double corruption method I used before) gives it glitch moves, and it hatched at Level 0. I raised it a little and it jumped to Level 20 something. Tried to see if XD recognised it at both Level 0 and 20 something and it didn&#039;t recognise it. Now not sure if this glitch PokÃ©mon will ever learn the moves at the Day Care to get rid of all its glitch moves. Cannot check its experience as its summary freezes the game before you can check it.<br />Edit 4: I guess maybe with an advanced double corruption you could make a version of the glitch PokÃ©mon that is accepted by XD, but not sure how you would go across doing that.<br />


subject: Re: I don't know much about coding, but is it possible to remove the error handler?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=0ErrorYT link=topic=8324.msg209417#msg209417 date=1525928068]<br />Could it be possible to replace it with the DS equivalent of a ret (sorry if this sounds dumb) or something like that? Or find what accesses it whenever it&#039;s activated (is there a ds emulator that has breakpoints?)<br />[/quote]<br /><br />Likely yes.<br /><br />There is a special version of No$GBA with a debugger. It supports GBA but apparently you can debug Nintendo DS games with it too. So that probably supports breakpoints.<br /><br />I don&#039;t know how one would go about finding the routine and patching it out though, sorry.


subject: Re: I don't know much about coding, but is it possible to remove the error handler?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It would work amazing, but there is 1 problem. I open pokemon black with no$gba debugger, and i get a message on the screen &quot;The save data can&#039;t be accessed.&quot; I looked it up and you need a code to fix it. I entered the code, and it didn&#039;t work. <br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209406#msg209406 date=1525785691]<br />Hey, i discovered an interesting sub-glitch while RNGing gen 2 starters<br /><br />When you have an empty slot as your first slot but pokemon behind it and you get your gen 2 starter and chose to nickname it, it&#039;ll make you nickname your last pokemon instead ! This can be used to easily nickname in-game traded pokemon (though if it&#039;s a glitch pokemon, the game can crash).<br /><br />It doesn&#039;t work for caught pokemon though, and i haven&#039;t confirmed it to work for hatched pokemon or gen 3 starters yet<br /><br />EDIT: Okay, after thinking about it, i think i know what causes this. When a NPC gives you a pokemon and you chose to nickname it, the game assumes it&#039;s the last pokemon in your party, and as such if you have an empty slot as your first slot and the pokemon goes there, you&#039;ll nickname your last pokemon instead.<br />This would theorically work with gen 2 and 3 starters, Castform and Beldum (Wynaut wouldn&#039;t because it&#039;s an egg so you don&#039;t get to nickname it right away), but, more importantly, Lileep and Anorith, which you can get as many times as you want by getting their fossils again via pomeg glitch, or cloning them ! I didn&#039;t test it yet, but theorically it should work and allow us to nickname anything (possibly even eggs and bad eggs).<br /><br />EDIT 2: Okay, i noticed 3 things.<br />1) Sadly fossils in gen 3 are key items and don&#039;t disappear when used, rather a flag is set to tell the game that a fossil have already been used. So no unlimited renaming capability without ACE after all :/<br />2) Probably as a side effect of some corruption, the first floor of my Devon Corporation building is glitched. Basically they tell me that someone stole something from them (even though i&#039;m loooong past that part of the game since i beat it years ago), and one of them is blocking the stairs to get to the 2nd floor ! I had to use IPG to make him depop and access the fossil-resurrecting scientist.<br />3) I was able to rename a bad egg. The game told me to give a nickname to &quot;--&quot; with an egg icon. But once i did there was no visible changes to the bad egg, even upon viewing its profile, the nickname didn&#039;t appear.<br /><br />EDIT 3: Nevermind point 1. My Claw Fossil&#039;s hidden quantity was apparently corrupted by a Pomeg Glitch use which is why it didn&#039;t disappear, and i noticed i&#039;m able to use it multiple times, while my Root Fossil does disappear. So infinite nicknames is actually a thing ! I&#039;m still bothered by point 2 though (having to make the guy depop each time is a pain). Is there a way to fix this via ACE ?<br /><br />EDIT 4: It doesn&#039;t work for gen 3 starters.<br />[/quote]<br /><br /><br />Yeah, from what I recalled, fossils are usable multiple times on RSE whereas on FrLg the whole fossil-revival thing works with flags (so you need to set them up if you want to revive another fossil).<br /><br />For Gen 3 starters, Pr.Birch allows you to rename your first party PokÃ©mon. Although, with some testing, it comes out that the game freezes if you try to do that with a Bad Egg of a Glitch PokÃ©mon (probably due to the species name being read before asking you to nickname the PokÃ©mon).<br />So it is indeed not something to do with Gen 3 starters.<br /><br />Bad Eggs have nicknames, but they are not read (BAD EGG being printed over it, like ????????? being printed for Item names).<br /><br />Else, that&#039;s a really nice find for PokÃ©mon nicknaming, as it makes things easier than performing an ACE each time !<br /><br /><br /><br />[quote]<br />EDIT 2: I just noticed my Box 6 Slot 1 pokemon got corrupted as well. Luckily it was a clone of another pokemon.<br /><br />EDIT 4: I noticed something weird. Pokemon at Box 13 Slots 1 and 2 tend to become bad eggs even AFTER the glitch move have been used. Like, for no reason. Weird. Also, it seems like Slot 3 can be affected as well. I have no idea why this is happening.[/quote]<br /><br /><br />Regarding the PC PokÃ©mon corruption that happens here and there, I found out why one of them happens.<br /><br />When the game applies the validity check to the currently fighting party PokÃ©mon, it looks at the PokÃ©mon at party slot 0xXXXX instead of the PokÃ©mon at party slot 0xXX. (it uses a word for party slots instead of a byte).<br />After this check, the word used is set to 0x00XX. (I don&#039;t know why it does that, but it&#039;s useful).<br /><br />In the case of a French Emerald, the party slot is set to 0xF0 with the News Reporter Overwriting.<br />However, when adress 0x0202406E is read as a word, it gives 0x01F0, who falls into Box 12 Slot 24-25-26. (depending on DMA pattern)<br /><br />Thus, the very first wild battle you do after talking to the Slateport News Reporter (at least on a French Emerald) will corrupt the data of a PokÃ© in Box 12 Slot 24-25-26, while the data of the PokÃ©mon left in Box 2 will remain untouched.<br /><br />But after this first wild battle, this word becomes 0x00F0, so the data at Box 12 Slot 24-25-26 won&#039;t be corrupted again this way until the next reset/next talk with the News Reporter.<br /><br /><br />However, this only explains the corruption that can happen at Box 12 Slot 24-25-26.<br />This thing can also not happen on certain versions because on other versions, the word read will be 0xXXYY with XX higher than 01, and this will point to data past PC PokÃ©mon Data.<br /><br />I tried my best to obtain other corruptions by setting the Battle Animations, looking at the party, looking at the summary of a party PokÃ©mon, flying to other places, making wild battles in different areas.<br />But I was only able to obtain a Box 13 Slot 1-2-3 corruption once, and I haven&#039;t been able to reproduce it in order to deduce what caused it.<br /><br /><br />Edit : Okay, so I found out another cause of corruption.<br /><br />For some weird reasons, if it rains and it the animations are turned on, the validity check will also be applied to PokÃ©mon at 2 additional party slots (read at 0x02024072 and 0x02024074), probably considering these as opponent&#039;s PokÃ©mon. (so the data will be read at &quot;party slot&quot; + 6 or something like that)<br />Since these party slots are also read as words for the validity check, and since their value is also 0x1F0 (this is due to the Glitch PokÃ©mon species name overwriting), the data of PokÃ©mon at Box 13 Slots 1-2-3 ends up being corrupted. (which is approximately 7 PC slots after Box 12 Slots 24-25-26)<br />(As 6 party PokÃ©mon represent 600 bytes, and as 7 PC PokÃ©mon represent 560 bytes, this is why I suppose that this is tied to the opponent party slots or something like that).<br /><br />Here, these words aren&#039;t cleared during a battle, so unlike the Box 12 Slots 24-25-26 corruption, it happens at every battle (ir there is rain and if animations are one).<br /><br />If you want to see it, the corruption happens after the &quot;It it raining.&quot; message.<br />This may also be true with sandstorm and harsh sun/rain, and maybe other conditions.<br />This is apparently not tied to the battle type (it happened with a fished PokÃ©mon and with a trainer battle too).<br /><br />Since the values at these adresses depend on the glitch PokÃ©mon species name, and since it varies from glitch PokÃ©mon to glitch PokÃ©mon, this may explain the corruptions you got at other PC Slots if you were on an US Emerald.<br /><br />I&#039;ll look back for glitch PokÃ©mon with more specific glitch names in order to prevent this behaviour.<br /><br /><br />Also, regarding the Devon Corp guard, he may also have been corrupted by this issue.<br />I will look for its flag value in order to make an ACE code that removes it.<br /><br /><br /><br />Edit 2 : I found better PokÃ©mon for the ACE execution in Emerald non-Jpn.<br />I edited the procedure on the previous page with their identifiants, and the new PC Slots.<br /><br />From Tabbender reports, I feel like there are other mechanics that can cause validity checks and induce corruption at other PC Slots, but this takes at least care of two of these cases.


subject: Re: I don't know much about coding, but is it possible to remove the error handler?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s an emulation problem. The game has a different way of accessing the cartridge port, which triggers anti-piracy.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Okay, thanks for the info and the Devon Corp fix you&#039;re working on.<br /><br />I have to say something though: i did my DMA checks on Route 101 and my other fights that corrupted stuff happened on Route 121. It didn&#039;t rain at any point in the battle, and no similar effect happened. However, my Bad Egg had all status effects at once.<br />Also something that might have played a role is that i KO&#039;d my pokemon with ACE glitch move when i was on Route 121 (so that i could do a DMA check again).<br />Also, at least on french games, the ACE glitch move have the same description as Reflect when used (supposedly raises the team&#039;s defense stat). I dunno if the effect is there, but if it is, maybe the corruption can be due to that ?<br /><br />Anyway, i&#039;m going to try the new DMA check pokemon and see if other slots are corrupted (i have quite a lot of pokemon in my PC, though i didn&#039;t have any in Box 12 Slot 24-25-26).<br /><br />EDIT: I just noticed something strange while re-doing the league so i could release the roamers again. I didn&#039;t have to fight Drake. He acted as if i had already defeated him and the door behind him was open. Yet another corruption i guess.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209424#msg209424 date=1525966078]<br />Okay, thanks for the info and the Devon Corp fix you&#039;re working on.<br /><br />I have to say something though: i did my DMA checks on Route 101 and my other fights that corrupted stuff happened on Route 121. It didn&#039;t rain at any point in the battle, and no similar effect happened. However, my Bad Egg had all status effects at once.<br />Also something that might have played a role is that i KO&#039;d my pokemon with ACE glitch move when i was on Route 121 (so that i could do a DMA check again).<br />Also, at least on french games, the ACE glitch move have the same description as Reflect when used (supposedly raises the team&#039;s defense stat). I dunno if the effect is there, but if it is, maybe the corruption can be due to that ?<br /><br />Anyway, i&#039;m going to try the new DMA check pokemon and see if other slots are corrupted (i have quite a lot of pokemon in my PC, though i didn&#039;t have any in Box 12 Slot 24-25-26).<br /><br />EDIT: I just noticed something strange while re-doing the league so i could release the roamers again. I didn&#039;t have to fight Drake. He acted as if i had already defeated him and the door behind him was open. Yet another corruption i guess.<br />[/quote]<br /><br /><br />This and the fact that you had the Devon Corp guy blocking the path suggests that some corruption of your flags have happened (but due to what, I don&#039;t know).<br /><br />If you can see again the Box 6 corruption that you mentioned previously and have some details about what you did when it happened, that would be neat.<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  The Box 6 corruptions happen each time i perform ACE, and sometimes during other fights following this. Though i now always let them empty. But yeah, there are definitely corruptions going on in my game. I didn&#039;t do anything special other than sending out multiple bad eggs and wait for the one with the right level and max HP, then use a Revive and switch. The corruptions are probably due to the bad egg losing HP due to the opponent&#039;s attack and the poison / burn. I also did quite a lot of GP in order to make the Safari Park guy depop. Back then i also did the route to unlock Faraway Island and Birth Island on french games. Other than that, i don&#039;t know what could have caused these corruptions.<br /><br />By the way, i just executed the code to make the roamers reappear and re-did the league, it doesn&#039;t seem to work for some reason.


subject: Re: PokÃ©mon XD: Decamark 0x19D converts into Bonsly?
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can try to single-corrupt a Smeargle with a Corruption type of 4, trained with :<br />- Glitch Move 0x019D/0x019E as its 1st move (no other move)<br />- 64 Speed EVs<br />- 2 Pokeblocks with Oran Berry, 1 NPC, and a Maximal RPM higher than 94 RPM. (Blue PokÃ©block, Lv 12, 20 Feel)<br />- 4 PokÃ©blocks with Oran Berry, 2 NPCs, and a Maximal RPM higher than 80 RPM. (Indigo PokÃ©block, Lv 10, 20 Feel)<br />- 1 PokÃ©block with Persim Berry, 1 NPC, and a Maximal RPM higher than 94 RPM. (Pink/Yellow/Green PokÃ©block, Lv 12, 20 Feel)<br />This way you obtain 64 Beauty and 140 Feel.<br /><br />Thus, corrupt the PID of this Smeargle (you must see the Glitch PokÃ©mon inside the Egg), and hatch the Egg.<br /><br />Corruption Type 4 is : GA AE EG MM.<br />Growth is read on Attacks, so Smeargle becomes Glitch PokÃ©mon 0x019D/0x019E.<br />With a single corruption, his Held Item and Exp would be affected, but the hatching removes that.<br />Attacks are read on EVs &amp; Contest data.<br />With 64 Speed EVs and 64 Beauty, this Smeargle will end up with moves after a single corruption.<br />He will have some PPs that you can remove by depositing the PokÃ©mon in the PC.<br />The EVs &amp; Contest substructure will be reset with the hatching.<br />The Miscellanous substructure will be reset with the hatching.<br /><br /><br />The only thing that would be potentially non-zero is the last word of the Growth substructure that is apparently unused.<br /><br /><br />If you can transfer your Gen 3 saves on your PC, could I have a copy of it to look at your transferred Bonsly and see if he has some particular thing ?<br /><br />Because in the past, someone wanted to transfer a Celebi to XD/Colosseum (I don&#039;t remember which), and even with a double-corruption that gave a Celebi with valid moves/origin/EVs/ribbons/unused data, the PokÃ©mon was still invisible at the trading screen.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209426#msg209426 date=1525968602]<br />The Box 6 corruptions happen each time i perform ACE, and sometimes during other fights following this. Though i now always let them empty. But yeah, there are definitely corruptions going on in my game. I didn&#039;t do anything special other than sending out multiple bad eggs and wait for the one with the right level and max HP, then use a Revive and switch. The corruptions are probably due to the bad egg losing HP due to the opponent&#039;s attack and the poison / burn. I also did quite a lot of GP in order to make the Safari Park guy depop. Back then i also did the route to unlock Faraway Island and Birth Island on french games. Other than that, i don&#039;t know what could have caused these corruptions.<br /><br />By the way, i just executed the code to make the roamers reappear and re-did the league, it doesn&#039;t seem to work for some reason.<br />[/quote]<br /><br />If you try another ACE, could you place fresh PokÃ©mon clones at the slots where Bad Eggs usually appear, and then make some pauses while seaching for the right wild battle to check if they become corrupted ?<br />This could give me a lead to what&#039;s causing that. (because the issue is that this behaviour may be different on other games due to the Glitch PokÃ©mon species name used being different, or because it depends on some data that is different from trainer to trainer if not manipulated).<br /><br /><br />Well, I tried the code and it worked.<br />So it&#039;s either due to the league resetting the var value to 0x0005 (instead of 0x0003 which triggers the roamers), or due to an error in the code.<br /><br />If you can redo this ACE quickly, try to enter your house right after executing the code to see if the event appears (this will lock you in the house and you&#039;ll have to reset, but this will move the league out of the equation).<br /><br /><br />Else, regarding the code, it may be the Open Lv Items that have a tiny issue (0x6EE8 or Great Ball).<br />A mistake like this would make the code valid, but wouldn&#039;t give you the roamers tv news.<br /><br />Also, check if the event does not occur in the neighbours&#039; house, in case you had sex changes or things like that.<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  I will and see what happens. Also, i remembered that i have hatched a few glitch pokemon. Could there be an issue with their pokedex pointer like in gen 1 ?<br /><br />That&#039;s weird, because i very clearly remember getting 110 Spd and 160 Def EV&#039;s (via the &quot;250 EV&quot; technique), as well as putting a Great Ball there. Unless i managed to put in 0x6008 instead of 0x6EE8 ? I&#039;ll check it out later.<br /><br />EDIT: Wow, i just watched a TV and a guy read the species name of one of my glitch pokemon o_o i reseted because i was scared of what might have happened to my RAM data lol<br /><br />EDIT 2: Okay so i checked and apparently i didn&#039;t do anything wrong with my EV training. I&#039;m going to check if i put 0x6008 instead of 0x6EE8.<br /><br />EDIT 3: I apparently got the item positions right as well. I have no idea what caused the code to not work.<br />Anyway i&#039;m gonna try again with the new method.


subject: Re: PokÃ©mon XD: Decamark 0x19D converts into Bonsly?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thank you Metarkrai!<br /><br />I&#039;ll try to see if I can upload the Celebi and 0x19D I got with double corruption and if I&#039;m able to do it I&#039;ll send them asap. I don&#039;t have a flash card or hacked Wii to do that yet (both Hacky and Zowayix talked about it [url=https://forums.glitchcity.info/index.php?topic=8231.msg208568]here[/url]), but next time I experiment with the Pomeg glitch I&#039;ll consider setting things up to do that as it saves a lot of time for experimenting, and in theory could manually edit those PokÃ©mon on the emulator detail by detail and import them on to the cartridge.


subject: Re: Means of loading a Game Boy Advance save file from your computer on cartridge?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *bump*<br /><br />I&#039;ve never used a flash card before and I&#039;m wondering what would be a good Nintendo DS flash card to install the GBA Backup Tool? I still have an original Nintendo DS and DS Lite.<br /><br />Thanks.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209429#msg209429 date=1525971073]<br />I will and see what happens. Also, i remembered that i have hatched a few glitch pokemon. Could there be an issue with their pokedex pointer like in gen 1 ?<br /><br />That&#039;s weird, because i very clearly remember getting 110 Spd and 160 Def EV&#039;s (via the &quot;250 EV&quot; technique), as well as putting a Great Ball there. Unless i managed to put in 0x6008 instead of 0x6EE8 ? I&#039;ll check it out later.<br /><br />EDIT: Wow, i just watched a TV and a guy read the species name of one of my glitch pokemon o_o i reseted because i was scared of what might have happened to my RAM data lol<br /><br />EDIT 2: Okay so i checked and apparently i didn&#039;t do anything wrong with my EV training. I&#039;m going to check if i put 0x6008 instead of 0x6EE8.<br /><br />EDIT 3: I apparently got the item positions right as well. I have no idea what caused the code to not work.<br />Anyway i&#039;m gonna try again with the new method.<br />[/quote]<br /><br />Have you tried redoing the ACE and directly entering your house ?<br /><br />Else, there may be another value needed to make things work, and it wasn&#039;t clear on my saves.<br />If this ACE still doesn&#039;t work, I&#039;ll have to look back at it because this will be the most likely answer.<br /><br /><br />Also, as you will change Glitch PokÃ©mon, could you make more clones of your PC PokÃ©mon in order to fill most of the boxes ? (aside from a few slots near the nicknamed PokÃ©mon)<br /><br />Because the corruption you saw at Box 6 could happen somewhere else due to this change of Glitch PokÃ©mon.


subject: Re: PokÃ©mon XD: Decamark 0x19D converts into Bonsly?
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8230.msg209430#msg209430 date=1525973714]<br />Thank you Metarkrai!<br /><br />I&#039;ll try to see if I can upload the Celebi and 0x19D I got with double corruption and if I&#039;m able to do it I&#039;ll send them asap. I don&#039;t have a flash card or hacked Wii to do that yet (both Hacky and Zowayix talked about it [url=https://forums.glitchcity.info/index.php?topic=8231.msg208568]here[/url]), but next time I experiment with the Pomeg glitch I&#039;ll consider setting things up to do that as it saves a lot of time for experimenting, and in theory could manually edit those PokÃ©mon on the emulator detail by detail and import them on to the cartridge.<br />[/quote]<br /><br />If you have ACE set up on your game, you could also use a code to generate a Celebi/0x019D/0x019E and see if they can be transferred. (of course, on emulator this is easily done by editing the pointer of a npc script and writing the script somewhere in ram, or just by editing the data of a PokÃ©mon).<br /><br />If, in the end, there are still many unknown things blocking the successful transfer, we could maybe ask TuxSH if he knows some things about that (he made a save editor for Colo/XD, so he maybe came across conditions regarding trades or PokÃ©mon legality).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Okay so i&#039;m about to try with the new glitch pokemon and i spammed every empty slot in my PC (except for Box 1 Slots 17 - 23) with clones of the in-game traded Meowth. I&#039;ll edit this post as i notice corruptions.<br /><br />- I didn&#039;t notice anything before the final fight happens (i did 44 fights before it)<br />- Oddly enough i didn&#039;t notice anything after the final fight either<br />- This time my first party pokemon didn&#039;t get corrupted<br />- I ko&#039;d my ACE glitch move pokemon like i did before, still no corruptions<br />- The code execution still didn&#039;t do anything. I tried both houses.<br /><br />So there doesn&#039;t seem to be any side corruption with this setup. The code doesn&#039;t work though, sadly :/


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Metarkrai I just found an interesting video of arbitrary code execution in Japanese Emerald and wonder if you&#039;ve done it in this version yet?<br /><br />https://www.youtube.com/watch?v=KG4X_l7FOos<br /><br />The author has a little wiki:<br /><br />http://pokeglitch.game-info.wiki/<br /><br />and the exploit is detailed here:<br />http://pokeglitch.game-info.wiki/d/%b7%ea%c8%b4%a4%b1%a4%ce%c9%b3


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Isn&#039;t it essentially a JP adaptation of [url=https://www.youtube.com/watch?v=1pb-6hMDQBs]TheZZAZZGlitch&#039;s first ACE glitch move setup[/url] ?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209436#msg209436 date=1525988727]<br />Isn&#039;t it essentially a JP adaptation of [url=https://www.youtube.com/watch?v=1pb-6hMDQBs]TheZZAZZGlitch&#039;s first ACE glitch move setup[/url] ?<br />[/quote]<br /><br />Yeah, he is using an animation pointer on save file data in order to execute his code.<br />This method doesn&#039;t require any DMA check, but it isn&#039;t console friendly as you can&#039;t easily check the order of the save partitions, and as the possible permutations are determined at the beginning of a save.<br /><br />Minus this choice of amination pointer, the rest of the procedure is exactly a PC Items Code Execution, with a Bootstrap code also stored in PC Items.<br /><br />I prefer prioritizing a Bootstrap code stored on PokÃ©mon data and code stored on Pyramid Bag Items because this makes the procedure faster (you can store 10 Pyramid Bag Items at a time, whereas you need 1-2 corruptions to duplicate a single PC Item) with a weaker potential for mistakes (although mistakes can be made).<br /><br />For FrLg, storage of a part of the code with PC Items is inevitable, but I would like to draw the maximal profit out of a &quot;copy/paste and overwrite&quot; PokÃ©mon that I haven&#039;t finished calculating yet. (Once this PokÃ©mon would be done, you would store the target adresses onto other PC PokÃ©mon data with some EV training, and store the remaining part of the code with PC Items, a part that would be quite small).<br /><br />As for Emerald Jpn, I need to find something to patch the issue I have regarding the fact that the current procedure for a Bootstrap PokÃ©mon makes me unable to make a Bootstrap PokÃ©mon for Pyramid Bag Items Code Execution.<br /><br />But by writing that I had a potential idea that I need to test. (if the final glitch PokÃ©mon has a good glitch curve, it could still gain exp and then obtain an Exp amount that would reduce the amount of EVs needed and make it go below the 510 bar).<br /><br />If the Bootstrap works with a way lower priority (TheZzAzz used a priority of 0xFF and I used a priority of 0xB4), then the newfound Mail Glitch could potentially be useful here.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m currently trying to understand how these ACE codes work using the RAM addresses you linked earlier<br /><br />I get that the first 2 items of the Open Lv Pyramid Bag are the highest and lowest bytes of the RAM address that is to be modified, and that the 3rd item is the value that&#039;s supposed to be set there.<br />However, what i don&#039;t get is why does the 3rd Lv 50 Bag item sometimes change from code to code ? Shouldn&#039;t it always be the same code since what it does is set [item 3] to [item 2][item 1] ?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209438#msg209438 date=1526029299]<br />I&#039;m currently trying to understand how these ACE codes work using the RAM addresses you linked earlier<br /><br />I get that the first 2 items of the Open Lv Pyramid Bag are the highest and lowest bytes of the RAM address that is to be modified, and that the 3rd item is the value that&#039;s supposed to be set there.<br />However, what i don&#039;t get is why does the 3rd Lv 50 Bag item sometimes change from code to code ? Shouldn&#039;t it always be the same code since what it does is set [item 3] to [item 2][item 1] ?<br />[/quote]<br /><br />The shortest codes are codes that overwrite a double-word/word/byte.<br />In certain cases I opted for a word/byte overwrite as there was other data in the double-word that I didn&#039;t want to touch because it could take different values or I didn&#039;t want to seach what every flag did to find an optimal thing for it.<br /><br />This is why there is this little change on the Item 3 of Lv 50 Pyramid Bag, to tell if a double-word/word/byte must be overwritten.<br /><br />Here you have the main list of codes that I use : https://pastebin.com/0pU2SUXG (See 5.4) )<br />Although they are written in 8-bit format so you need to rewrite that in 16-bit to see which items are needed.<br /><br />The codes in Pyramid Bag Items also differ by some margin as the values stored for destination adresses or for the value to be overwritten are a few double-words away from the rest of the code (in order to put them on Open Lv and leave the rest of the code in Lv 50).<br /><br />- Other codes copy/paste a string of words.<br />This is useful when more than a double-word needs to be overwritten (for one teleport code, for example), or when you want to move a value at a certain adress to another position (copy/paste the Secret ID of a PokÃ©mon onto the Attack of a party PokÃ©mon, for example).<br /><br />- Other codes are &quot;copy/paste and overwrite&quot;.<br />They copy/paste a string of words to an area that is unaffected by DMA (0x0200D084), and then overwrite the script adress of a certain NPC (usually the girl below day care) to point it towards the area where the string of words was stored (0x0200D084).<br />This way, by talking to the NPC, it will execute script commands like givepokemon, special, or things like that.<br /><br />If the script commands that the NPC must read are a bit too long, they need to be stored in PC Items (with the code to get back Battle Factory PokÃ©mon, for example).<br /><br />This type of code is shorter than the initial code that calls a subroutine, so I prefer using this one to execute overworld scripts.<br /><br />- One or two codes are an &quot;overwrite and copy/paste&quot;.<br />For a few codes, I need a string of double-words to have a fixed value (like 0xFFFF for perfect PokÃ©blocks).<br />To do that, I overwrite a double-word with 0x0000FFFF at the target adress, and then use a copy/paste code that will copy the words stored at &quot;target adress&quot; and paste them at &quot;target&nbsp; adress +2&quot;.<br />Due to hos the copy/paste code works, this copies the 0xFFFF word to the next word, then copies another 0xFFFF to the next word, etc...<br /><br />To have a complexe PokÃ©dex, you would need 5 codes like this.<br /><br /><br /><br /><br /><br />Seeing that you said the roamer tv news wasn&#039;t there a second time, there must be something else that prevents it.<br />If you&#039;re on emulator, can I have a copy of your save to study it ?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the info ! I think i&#039;m going to try to create my own setups as well.<br /><br />Regarding the roamers repop issue, sadly i&#039;m on real hardware (i&#039;m only using emulators when i attempt things that i really consider too dangerous to&nbsp; perform on real hardware), so i can&#039;t give you the .sav file. However, there&#039;s the thing i noticed earlier with the Mystery Gift guy being corrupted. Maybe the issue comes from here ?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209440#msg209440 date=1526033039]<br />Thanks for the info ! I think i&#039;m going to try to create my own setups as well.<br /><br />Regarding the roamers repop issue, sadly i&#039;m on real hardware (i&#039;m only using emulators when i attempt things that i really consider too dangerous to&nbsp; perform on real hardware), so i can&#039;t give you the .sav file. However, there&#039;s the thing i noticed earlier with the Mystery Gift guy being corrupted. Maybe the issue comes from here ?<br />[/quote]<br /><br />The delivery guy has nothing to do with the roamers event, so I don&#039;t think so.<br /><br />To store the code in RAM, you can use the data there : https://pastebin.com/0pU2SUXG&nbsp; to help you.<br />For some other adresses, you can use the ones present in the codes. (bear in mind that adresses in the codes are taken with a DMA pattern of 18, which adds 0x48 to each adress)<br />Use an Anti-DMA code when trying to write RAM data in order to be sure that you are writing at the good spot, and then don&#039;t forget to disable it when trying to execute code.<br /><br /><br />Yesterday&#039;s idea about an alternative procedure to obtain a Bootstrap PokÃ©mon paid off, and the issue with Emerald Jpn is now solved : https://pastebin.com/5PCe14AQ<br />This adds one more double-corruption and some more training to the usual procedure, and uses a 176 exp gain to compensate for a 176 SpAtk EV training.<br /><br />It was also possible to use Mail Glitch to obtain a similar result (with word 0x2402), but it was easier this way.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  ... i just encountered Latias randomly while EV-training a pokemon. I was surprised as hell XD<br /><br />So apparently the ACE worked, but i didn&#039;t have to trigger the event with the whole league thing. Weird. I&#039;ll try to make the stationary Lati@s repop again later to see if it&#039;s a Latios (because for now this save file only gave me Latiases).<br /><br />EDIT: The Latias have &quot;?09/125&quot; HP. Nice.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209442#msg209442 date=1526059281]<br />... i just encountered Latias randomly while EV-training a pokemon. I was surprised as hell XD<br /><br />So apparently the ACE worked, but i didn&#039;t have to trigger the event with the whole league thing. Weird. I&#039;ll try to make the stationary Lati@s repop again later to see if it&#039;s a Latios (because for now this save file only gave me Latiases).<br />[/quote]<br /><br />Were you sure that you had no roamer alive before this ACE ?<br />Because the ACE for the roamers only changes the var tied to the player&#039;s house in order to trigger again the event with the tv news that generates a new roamer.<br /><br />And thanks to that, I now know why it didn&#039;t work on your game.<br /><br />There are two trainer houses, so there are two vars (one for each house).<br />Thus, there needs to be one code for male trainers, and one code for female trainers.<br />I&#039;ll fix this today.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Unless some flag shenanigas happened, i&#039;m sure as hell i caught Latias around 9 years ago :p<br /><br />But yeah, maybe that&#039;s the reason why i was unable to get the TV event again. Still extremely weird how both my roamer and my Southern Island pokemon are Latiases. My game hates Latios apparently


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209444#msg209444 date=1526060008]<br />Unless some flag shenanigas happened, i&#039;m sure as hell i caught Latias around 9 years ago :p<br /><br />But yeah, maybe that&#039;s the reason why i was unable to get the TV event again. Still extremely weird how both my roamer and my Southern Island pokemon are Latiases. My game hates Latios apparently<br />[/quote]<br /><br />You may have revived your roamer Latias due to some Pomeg Glitch corruption (I think that giving it non-zero HP is enough).<br /><br />Also, Pomeg Glitch corruptions affected the Southern Island Lati@s value (0 = Latios, non-zero = Latias), which means that you ended up with a Latias on it.<br /><br />That&#039;s a common case for people who unlocked Southern Island.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Okay, so i just tried my first ACE setup and it didn&#039;t work properly, though i feel like i&#039;m on the right path.<br /><br />It was a setup to give the pokemon in party slot 1 perfect 31 IV&#039;s.<br /><br />[quote]01, Lv50 | 0x4805 (72 Spd, 5 Def, 1 PP Max) |<br />02, Lv50 | 0x4904 (73 Spd, 4 Def, 1 PP Max) |<br />03, Lv50 | 0x6008 (96 Spd, 8 Def, 1 PP Max) |<br />04, Lv50 | 0xBDF0 (189 Spd, 240 Def) |<br /><br />01, Open Lv | 0x4534 (69 Spd, 52 Def, 1 PP Max) |<br />02, Open Lv | 0x0202 (02 Spd, 02 Def) |<br />03, Open Lv | 0xFFFF (See video) |<br />04, Open Lv | 0x3FFF (63 SPD, 255 DEF) |[/quote]<br /><br />Unfortunately, the pokemon in slot 1 turns into a Bag Egg upon use. Did i do something wrong or does the checksum detect modifications like this ?<br /><br />Also i noticed that having a 5 pokemon party and checking it in battle with the new setup will make the LAST pokemon disappear, so make sure to have the invisible bad egg there.<br /><br />Regarding the Lati@s thing, would redoing the TV event and picking Latias turn my stationary into Latios again ?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: bestgoldglitche
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey all, preemptive apologies if this is something that&#039;s already been done, but, I had a thought an it might prove useful.<br /><br />Consider writing your assembly commands into the pokemon stats themselves.&nbsp; <br /><br />One of the first uses of this glitch was to get Celebi (https://www.youtube.com/watch?v=SpfgOVfGVTo).&nbsp; If you increase the number of Fresh Water used in that video you traverse the data in the first pokemon in your party.&nbsp; If you change HM07 to other items, and change the number of great balls.&nbsp; That way you can write different bytes into the pokemon&#039;s stats.&nbsp; <br /><br />So, the thought is:<br /> - use that process to write data into the pokemon&#039;s stats<br /> - fill the current box with specially written pokemon<br /> - use the glitch to jump to the boxed pokemon&#039;s data<br /><br />Voila, you have addressed $AD82 through $B001 in which to write code byte at a time instead of $D616 through $D67A.&nbsp; Thoughts?<br /><br />


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Coin Case is fairly obsolete, for starters. We tend to use box names instead, and Wrong Pocket TMs.<br />Using SRAM is a bad idea, for three reasons:<br />1. It&#039;s banked, so you have to ensure the correct bank is loaded<br />2. It has to be unlocked, then ideally re-locked<br />3. 3DS VC cannot execute from SRAM<br /><br />Corrupting PokÃ©mon data is also a rather bad idea, since it&#039;s prone to lots of corruptions.<br /><br />If you need to write large payloads, you can instead use luckytyphlosion&#039;s Mail execution setup.


subject: Re: Pikachu was originally supposed to have a third evolution
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.siliconera.com/2018/05/03/pikachu-originally-second-evolution-called-gorochu-large-fangs-two-horns/]Original interview itself[/url], which offers some nice insight into the creative process (and says what &quot;goro&quot; in Gorochu stands for).


subject: Damage rollover
poster_name: SadisticMystic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So it turns out that the damage formula that&#039;s been in place ever since BW is structured so that if the damage figure, or any intermediary result at any point in the formula, exceeds 2^32, only the lowest 32 bits of precision are kept and anything above that is simply discarded without incident. Even as this capacity has apparently been in the game for quite a while, it became much easier to reach the rollover point with the uncovering of Rollout storage, and in fact that mechanic is what first led me to hypothesize the existence of this one, and then to concoct the test suites that would definitively prove it was a real thing. I have three separate battle videos, all recorded on the Ultra games (under the battle protocol version that corresponds to patch 1.1-1.2), that demonstrate this in various ways.<br /><br />[b]AHMW-WWWW-WWWL-YQN7[/b]<br />Here the attacker is a level 95 Pikachu, with a raw attack stat of 239 after a Power Split (since 239 is too high for Pikachu to reach without that help), then +6, Light Ball, Huge Power, and Flower Gift all applied on top of that. The defender is a minimum-defense Smeargle at -3 (the smallest change that makes it possible to reduce a stat to 1 point), and Pikachu (who was turned into a Water-type specifically to remove STAB) is using Bolt Strike with the help of a Charge last turn, two Helping Hands this turn, and a latent 32x boost from rollout storage. Those numbers were carefully calibrated so that upon multiplying all the main factors together, the result would be 4,295,116,800. But the registers in the 3DS can&#039;t hold a number that big, so it really counts as just 149,504, and this scenario sees to it that everything in the damage formula that comes after that point is focused on knocking the number down, not building it up. Between the burn, the double resist, the usual division by 50, and the random variation roll, the damage range would have been around 10 million if rollover wasn&#039;t a thing, but if it was, I would expect a damage range of 317 to 374. Sure enough, the actual damage ended up being 347, which could fit within Mew&#039;s health bar (after it transformed into Smeargle) without being a KO. In the battle video, you can observe that it survives in red health.<br /><br />[b]55VG-WWWW-WWWL-UQGX[/b]<br />This one is especially egregious. Mewtwo goes Mega-X (increasing its attack stat from 346 to 522 in the process), steals a Belly Drum, and gets its ability changed to Huge Power, before a level 74 Mew transforms into it (because I specifically wanted the combo of 74 and 522, and this was the most convenient way to do it). Later on, a level 1 Growlithe gets to -6, and with the help of Sunny Day and Flower Gift, Mewtwo proceeds to use Flare Blitz (via Me First, for a 50% bonus) against Growlithe. This time, if you multiply together all the factors that led to rollover in the first video, you only get 34,953,120, which fits with plenty of room, but we&#039;re not done yet. Weather boosts don&#039;t apply until after that big multiplication, and they&#039;re also not implemented in the most intuitive way: instead of being &quot;multiply by 3, then divide by 2&quot;, a positive weather boost is actually &quot;multiply by 6144, then divide by 4096&quot;. Normally there&#039;s not much of a difference between those two operations, but of course it&#039;s possible to get a rollover in between those two steps, and the 6144 version is far more susceptible to it. In fact, this test was again carefully engineered so that the rollover after the multiplication would reduce the number to 81920, and the division further knocks it down to 20, enough so that with just the single resist afterward, the level 1 Growlithe survives with its standard health bar, as the damage range is 8-10.<br /><br />[b]GBXG-WWWW-WWWL-YQNC[/b]<br />This setup was built along similar lines to the first one, but with slightly tweaked numbers. Pikachu is now level 100 instead of 95, its attack stat after the Power Split is 269 instead of 239, and instead of a Charged Bolt Strike, the attack it uses is Power Trip with 10 boosts (for 220 power). This was intended to produce the number 4,295,047,680, which would roll over to the smaller margin of just 80,384, and after the burn and the resist, the damage range was supposed to be 170-201. But upon trying it out in practice, the damage dealt was only 74, which is smaller than my prediction by enough of a margin that even an extra factor of 1/2 wouldn&#039;t be enough to get down that far. I suspect the culprit here is something that has to do with the inner workings of Power Trip, which hasn&#039;t yet been documented, but since it takes a pretty precise landing spot to roll over by just enough of a margin that the remainder doesn&#039;t exceed a Pokemon&#039;s health bar, it&#039;s unclear what that mechanism could be. Increasing the move power to 221, for instance, would cause the margin of rollover to exceed 40,000 damage, which is way too much to be detectable. Any ideas?<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209446#msg209446 date=1526071153]<br />Okay, so i just tried my first ACE setup and it didn&#039;t work properly, though i feel like i&#039;m on the right path.<br /><br />It was a setup to give the pokemon in party slot 1 perfect 31 IV&#039;s.<br /><br />[quote]01, Lv50 | 0x4805 (72 Spd, 5 Def, 1 PP Max) |<br />02, Lv50 | 0x4904 (73 Spd, 4 Def, 1 PP Max) |<br />03, Lv50 | 0x6008 (96 Spd, 8 Def, 1 PP Max) |<br />04, Lv50 | 0xBDF0 (189 Spd, 240 Def) |<br /><br />01, Open Lv | 0x4534 (69 Spd, 52 Def, 1 PP Max) |<br />02, Open Lv | 0x0202 (02 Spd, 02 Def) |<br />03, Open Lv | 0xFFFF (See video) |<br />04, Open Lv | 0x3FFF (63 SPD, 255 DEF) |[/quote]<br /><br />Unfortunately, the pokemon in slot 1 turns into a Bag Egg upon use. Did i do something wrong or does the checksum detect modifications like this ?<br />[/quote]<br />PokÃ©mon data is encrypted by a xor computation, so you need to take that into account when modifying a part of a PokÃ©mon substructures. (else you will not get 31 IVs on your PokÃ©mon)<br />Keep also in mind that the IVs are on the miscellanous substructure, whose position depends on the PokÃ©mon&#039;s PID.<br />You also need to change the checksum accordingly in order to keep a valid checksum. (else you will obtain a Bad Egg)<br /><br />These 3 things are the reason why it&#039;s very tough to manipulate PokÃ©mon data with a direct code execution.<br /><br />[quote]<br />Also i noticed that having a 5 pokemon party and checking it in battle with the new setup will make the LAST pokemon disappear, so make sure to have the invisible bad egg there.<br />[/quote]<br /><br />Oh, I didn&#039;t know that. I was testing with 4 PokÃ©mon but didn&#039;t test with 5.<br />I will add that to the procedure.<br /><br />[quote]<br />Regarding the Lati@s thing, would redoing the TV event and picking Latias turn my stationary into Latios again ?<br />[/quote]<br /><br />Yeah, redoing the TV news will release the roamer and set the species of the Southern Island Lati@s.<br /><br />I also checked but it appears that the same var is used to manage this event on both trainer houses.<br />I will try doing a round at the league to see how this var behaves with both trainers, as this may be the issue.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Well i got the address from [url=https://wt.pokemoner.com/2018/03/pokemon-hyper-emerald-807-english-patched-cheat-codes.html]this[/url], but yeah i figured structure positions might be an issue here, though in the code they didn&#039;t seem to care about it for some reason. Also, how does modifying the checksum work ? I feel like that was the problem here.<br /><br />Wasn&#039;t the issue that my Latias was already released due to some corruption ?


subject: Anyone seen or accessed this screen in any way? (Pokemon Pnball Ruby &amp; Sapphire)
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Anyone seen or accessed this screen in any way?<br />I accessed it by modyfying the pinball field number.<br />I completed the bonus stage, and then this happened.<br />I attached the screenshot of this screen.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209452#msg209452 date=1526123879]<br />Well i got the address from [url=https://wt.pokemoner.com/2018/03/pokemon-hyper-emerald-807-english-patched-cheat-codes.html]this[/url], but yeah i figured structure positions might be an issue here, though in the code they didn&#039;t seem to care about it for some reason. Also, how does modifying the checksum work ? I feel like that was the problem here.<br /><br />Wasn&#039;t the issue that my Latias was already released due to some corruption ?<br />[/quote]<br /><br />Their code was written in raw format and this one is completely non-working.<br /><br />About checksum :<br />Take all double-words in a PokÃ©mon substructures (their hexadecimal values as stored in RAM). That&#039;s 12 double-words.<br />Decrypt these double-words with : decrypted double-word = double-word xor PID xor Trained ID.<br /><br />You end up with 12 decrypted double-words.<br />Take the 24 words composing your 12 double-words, and sum them.<br />A PokÃ©mon&#039;s checksum is the 4 hexadecimal digits of this sum (or sum mod(0x10000) if you prefer).<br />This checksum is then compared to the checksum stored in the PokÃ©mon&#039;s data.<br /><br />If it matches, ok.<br />If it does not match, the PokÃ©mon is turned into a Bad Egg.<br /><br /><br />Thus, in your case, to change a PokÃ©mon&#039;s IVs to 31 :<br />You need first to know the exact IVs of your PokÃ©mon in order to compute the decrypted double-words tied to these IVs. (don&#039;t forget to check the special ability too)<br />You need to know the value of the PokÃ©mon&#039;s checksum (use an ACE to get this value)<br />You need to compute the new PokÃ©mon&#039;s checksum if its IVs changed to full 31. (you add the words tied to the full 31 IVs to the checkum and you subtract the words tied to the current IVs of the PokÃ©mon)<br />Determine the PID of the PokÃ©mon (with an ACE)<br />Determine the TID of the PokÃ©mon (with an ACE)<br />Use the PID to know where the IVs are stored in the PokÃ©mon&#039;s data.<br />Then, compute the encrypted value of your full 31 IVs with : 0x3FFFFFFF xor PID xor TID<br /><br />Perform an ACE to copy/paste the encrypted value for the new IVs at the right place, and to overwrite the checksum with the new checksum.<br /><br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Well the idea was to only use it on pokemon that come from the same frame, being this one:<br />[img]https://i.gyazo.com/8dbf975de69d285e6cfdd94fe3a49e8c.png[/img]<br /><br />But i didn&#039;t really get what you meant by double-words. I get that they&#039;re part of a pokemon&#039;s substructure but i don&#039;t know which values are counted and which ones aren&#039;t.<br /><br />Also, by a pokemon&#039;s TID do you mean my TID or my SID ?<br /><br />EDIT: I figured what the double words were. But isn&#039;t there a way to avoid modifying the code for each pokemon ? Like storing the checksum in a var and substracting the old IV&#039;s then adding the new ones by ACE (since all of my pokemon have the same IV&#039;s, PID and TID)


subject: Re: Emulating the Mobile Adapter GB
poster_name: ajxpk
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @HÃ¡Äky I actually wanted to help with the research regarding the Pokemon News functionalities, but I couldn&#039;t get the Pokemon News working so far. <br />I know I&#039;m just repeating myself but it would be cool if you could share the updated Python script with us, that would save me a lot of time...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The TID is the Secret ID and Trainer ID grouped together. (the Secret ID takes the 4 high bytes while the ID takes the 4 low bytes of the double-word).<br /><br />You could technically make a code that would do all the computations itself, but it would be way longer than the existing ACE codes.<br /><br />Here, you know the IVs of your PokÃ©mon and its PID.<br /><br />You only need to know its checksum and your Secret ID, make some computations, and you&#039;re good.<br /><br />In the end, this consists of 3 ACE with Pyramid Bag Items, which is reasonable.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Well i already have my SID (56128) and my ID (44640) so i&#039;m guessing the PID is DB40AE60 ?<br /><br />In which case 3FFFFFFF encrypted would be 1609D608 (3FFFFFFF xor F2B68797 xor DB40AE60). <br /><br />What bothers me is that i have quite a lot of pokemon i&#039;d like to modify and, while they all come from the same frame, they have different movesets, species, etc. So the checksum would have to be hard-coded each time.<br /><br />EDIT: After some calcs it seems what i have to do for the checksum to work is substract F7CA from it and then add EC11 (and set my pokemon&#039;s IV&#039;s to 1609D608 instead of 3FFFFFFF). Now the problems i have are:<br />- Is it possible to do all of this with a single ACE (even if it requires modifying the setup) ?<br />- What are the addresses i&#039;m supposed to modify ? Since my pokemon&#039;s substructures are in the &quot;MEAG&quot; order, the Misc is what is read first, but i don&#039;t know at which address are the IV&#039;s specifically. I don&#039;t know where the checksum is, either. It would also be cool to target a pokemon in a specific PC slot so that it doesn&#039;t have to be KO&#039;d each time. I have no idea if it&#039;s easy to do though.<br /><br />EDIT 2: I wonder, since the checksum is calculated each time there&#039;s a validity check, isn&#039;t it possible to calculate it via ACE after changing stuff and then overwrite the old one with the calculated one ? That would make changing pokemon attributes way easier, for IV&#039;s or anything else


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209458#msg209458 date=1526204467]<br />Well i already have my SID (56128) and my ID (44640) so i&#039;m guessing the PID is DB40AE60 ?<br /><br />In which case 3FFFFFFF encrypted would be 1609D608 (3FFFFFFF xor F2B68797 xor DB40AE60). <br /><br />What bothers me is that i have quite a lot of pokemon i&#039;d like to modify and, while they all come from the same frame, they have different movesets, species, etc. So the checksum would have to be hard-coded each time.<br /><br />EDIT: After some calcs it seems what i have to do for the checksum to work is substract F7CA from it and then add EC11 (and set my pokemon&#039;s IV&#039;s to 1609D608 instead of 3FFFFFFF). Now the problems i have are:<br />- Is it possible to do all of this with a single ACE (even if it requires modifying the setup) ?<br />- What are the addresses i&#039;m supposed to modify ? Since my pokemon&#039;s substructures are in the &quot;MEAG&quot; order, the Misc is what is read first, but i don&#039;t know at which address are the IV&#039;s specifically. I don&#039;t know where the checksum is, either. It would also be cool to target a pokemon in a specific PC slot so that it doesn&#039;t have to be KO&#039;d each time. I have no idea if it&#039;s easy to do though.<br /><br />EDIT 2: I wonder, since the checksum is calculated each time there&#039;s a validity check, isn&#039;t it possible to calculate it via ACE after changing stuff and then overwrite the old one with the calculated one ? That would make changing pokemon attributes way easier, for IV&#039;s or anything else<br />[/quote]<br /><br />Okay, so you already know all the information you need aside from the PokÃ©mon&#039;s checksum.<br /><br />I think that you got things wrong for the checksum : it is the sum of the uncrypted bytes, not the sum of the crypted bytes.<br /><br />Thus, having 0x3FFFFFFF as uncrypted IVs adds 0x3FFE to the checksum, while your IV combination subtracts Idon&#039;tknowhow to the checksum.<br /><br />The IVs are the second word of the Miscellanous substructure, so the tenth double-word of a PC PokÃ©mon data structure.<br /><br />You can technically make a code that would add the required value to your PokÃ©mon&#039;s checksum, which would allows you to perform this code on multiple PokÃ©mon who have the same PID.<br />However, I don&#039;t know how to write a code that would add a double-word/word to a set adress.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, my bad then.<br /><br />What about the recalc thing ? Since the game already calcs the checksum, maybe there&#039;s a function for that and we can just call it


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is also technically possible, but that would require a way longer code than a simple &quot;add this word to this word&quot; code, because you would need to call the function and also feed it values in order to have the checksum recomputation on the right PokÃ©mon.<br /><br />However, if we knew such functions, then I would work on making codes that I can&#039;t do now, like giving 255 EVs in every stat, making a PokÃ©mon learn a set move, call the Emerald Jpn sound debug menu, bring the PokÃ©dex entry of a specific Glitch PokÃ©mon,...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Maybe it&#039;s possible to do like TheZZAZZGlitch did in gen 1 and write long codes somewhere in RAM (like in an otherwise unused PC box), then we&#039;d just have to jp there ? I thought of something like writing, for example, the Box 3 Slot 1 pokemon&#039;s HP and / or ATK EV&#039;s as a byte


subject: Re: Studies on the possibility of getting ????? in G/S/C
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=bestgoldglitche link=topic=109.msg209461#msg209461 date=1526247127]<br />So, all of these pokemon can be gotten using the old Coin case Celebi trick... do they do anything?<br />[/quote]<br /><br />Both ????? (00) and ????? (FF) can be used for withdrawing over 6 PokÃ©mon if they are placed at the top of the party and move PokÃ©mon w/o Mail is used to get a seventh PokÃ©mon. This lets you do various things such as obtaining glitch Unown, activating Trainer House corruption with these glitch Unown, [url=https://www.youtube.com/watch?v=hhXJRig_O68]map distortion glitch[/url], modifying the Day Care PokÃ©mon or the roamers, and stack corruption arbitrary code execution as well.<br /><br />????? (FF) only can be used for the Time Capsule exploit which allows you to send Generation II PokÃ©mon back to Generation I.<br /><br />????? (FE) can shift data back by one byte during a trade, which [url=https://forums.glitchcity.info/index.php?topic=6985.0]can be exploited[/url].<br /><br />In Gold/Silver ????? (FC, FE) can mask a PokÃ©mon at Level 255 holding an item, although this seems to always result in a freeze.<br /><br />(see https://glitchcity.info/wiki/GlitchDex/GS:252#Notes )<br /><br />You can also view the backsprites sprites of PokÃ©mon in different colours using ?????.<br /><br />(see https://glitchcity.info/wiki/Artificial_shininess_glitch )


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: clay-doll
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: clay-doll
icon: xx
body:
  So, I haven`t checked this forum in a while and wanted to know if there is currently a console-friendly method to access Navel Rock? I`m assuming the only possible way is through ACE, am I correct? And if that`s the case, has anyone achieved it on console yet?<br /><br />I`m sorry if this question is kinda redundant, but scanning through all these pages seemed like a pain&nbsp; ;)<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=clay-doll link=topic=6868.msg209465#msg209465 date=1526324682]<br />So, I haven`t checked this forum in a while and wanted to know if there is currently a console-friendly method to access Navel Rock? I`m assuming the only possible way is through ACE, am I correct? And if that`s the case, has anyone achieved it on console yet?<br /><br />I`m sorry if this question is kinda redundant, but scanning through all these pages seemed like a pain&nbsp; ;)<br />[/quote]<br /><br />I actually did test the Navel Rock code on real hardware and it worked just fine. Metarkrai posted a tutorial on page 41, and we talked about it as i was trying it on page 42. If you do everything as detailed you should be able to access it at least on non-Jpn Emerald.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg209463#msg209463 date=1526321225]<br />Maybe it&#039;s possible to do like TheZZAZZGlitch did in gen 1 and write long codes somewhere in RAM (like in an otherwise unused PC box), then we&#039;d just have to jp there ? I thought of something like writing, for example, the Box 3 Slot 1 pokemon&#039;s HP and / or ATK EV&#039;s as a byte<br />[/quote]<br /><br />Areas like the storage of the code and picture of the event Berry could be used to a longer code, yeah.<br /><br />With a &quot;copy/paste and overwrite&quot; code stored on a PokÃ©mon, you would write a part of the code with Pyramid Bag Items, then copy/paste it on the area you want in order to build a bigger code.<br /><br />But a longer code is needed first.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Could be worth it though. If the code is incrementing the address where it points each time, we&#039;d be able to write bytes quickly and then we&#039;d just need a different bootstrap pokemon to jp there. <br />The boring part would be doing the DMA check each time (which could potentially be avoided by writing something like the lowest byte of the in-battle pokemon&#039;s current HP but... yeah).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I noticed that the &quot;turn bootstrap PokÃ©mon into an egg&quot; step in the guide is incomplete.&nbsp; Is it something I need to do (possibly via Pomeg corruption)?<br /><br />I&#039;m currently working on the bootstrap PokÃ©mon but I just can&#039;t get the double corruption on step 1.4 to work.&nbsp; I followed your guide, but after turning the glitch PokÃ©mon into an egg in the first step of the double corruption (the PID corruption), I can&#039;t get it to turn into another glitch PokÃ©mon in the next step (the TID corruption).&nbsp; I removed everything else from boxes of 1 &amp; 2 after the PID corruption, placed heart Caterpie right before my egg, and am having no success.&nbsp; Did I likely mess up on EVs?&nbsp; I would think if I had, it would still double corrupt into something, albeit not what I want.<br /><br />Also, will any of the following codes be added any time soon?<br />*redo TV roamer event in Emerald (or any other way to capture Latios on Southern Island if I&#039;ve already captured Latias there) - as mentioned on previous page<br />*make Mewtwo / birds respawn in FR/LG


subject: Initiating ACE during game startup in Pokemon Crystal
poster_name: Npo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So now that I have lots of free time for the summer I decided to look into setting up a save file that has ACE running all the time, and will continue to run even after a reset. The way I intend to do this is by editing the player name to contain the char $15 00, this will cause the game to jump to $cd52 which holds data corresponding to map tiles. The first time the player name is read after a reset is after the player selects &#039;Continue&#039; from the start menu. If I can get the byte $c9 to be written to that part of memory then the program counter will return to after the address where the $15 00 char in the player name and will execute the rest of the player name as asm. Then from their I can write a jump to somewhere else in ram that had been previously set up to run whatever I want.<br /><br />Editing the player name to have the char 50 00 in it can be done using a different ACE method, and by writing directly to SRAM instead of wram we won&#039;t have to worry about trying to save the game afterword, as doing so would cause the game to read the player name and thus cause the game to start running code from ram.<br /><br />The first problem is trying to get the byte $c9 written to $cd52 before the game reads the $15 00 sequence. My solution to this is to make the player&#039;s name so long that as the game reads the name it will overwrite that part of memory with the char $c9. When the game starts reading the player name it stores the location of where to print the name in memory in hl which at the start of the name hl=$c574, we need to get hl up to $cd52. I found while looking into the unused mobile char functions, that the char sequence <br /><br />$15 04 -- -- xx 50&nbsp; &nbsp; &nbsp; where &#039;--&#039; is just any char, and &#039;xx&#039; is some byte.<br /><br />will cause the game to &#039;skip&#039; xx spaces in it&#039;s output, effectively adding &#039;xx&#039; to hl. However, I want to keep the player name short enough to fit in the 10 char limit so that the entire name is loaded when the game resets. To do this i will use char that refence other &#039;names&#039; in the game. <br /><br />The game actually has memory stored for Mom&#039;s name, Red&#039;s name and Green&#039;s name. It seems that the developers once intented the player to be able to change these NPC&#039;s names, but since that was never implemented the names stored in RAM are never refrenced in normal play. This means if we edit those names in ram, we can refrence them in the player name using the chars $49, $39, $38 for Mom&#039;s, Green&#039;s and Red&#039;s names respectivly.<br /><br />Finaly we have what we need to set up the exploit. Here are the names we need for each character for the exploit to work.<br />Mom&#039;s name:&nbsp; &nbsp; 15 04 00 00 ff 50 50 (skip 255 char)<br />Red&#039;s&nbsp; name:&nbsp; &nbsp; 15 04 00 00 f2 50 50 (skip 242 char)<br />Green&#039;s name:&nbsp; 49 49 49 38 50 ( skip 255 + 255 + 255 +242 = 1007 char)<br />Your name:&nbsp; &nbsp; &nbsp;  39 39 c9 15 00 c3 0e da 50&nbsp; (skip 1,007*2=2,014 char then write c9...)<br /><br />the player name when read will then cause the game to jump to $da0e which then should contain code to fix the player name so that once it is read again it will be as normal, and also initiate an HRAM hook allowing for pretty much anything.<br /><br />It&#039;s important to note that the game actually reads the player name once before it actually prints it anywhere on screen after picking continue, this means that (assuming the code at $da0e will fix the player name) the game should appear to run normaly.<br /><br />I will attach a link to a save file / save-state for bgb which is set up to run a &quot;Rainbow Pallet&quot; payload where the players pallet is randomly changed every frame as an example of how this would work.<br />[url=https://drive.google.com/drive/folders/13Lwo0_5bhnaZCFnNf_B12oGJA26XHF3-?usp=sharing]https://drive.google.com/drive/folders/13Lwo0_5bhnaZCFnNf_B12oGJA26XHF3-?usp=sharing[/url]<br /><br />---------------------<br />That was a pretty dense look at what I have been doing, but basically I made a way to have ACE on startup, my next goal is to write a method that will run with the HRAM hook and will detect when the player saves to fix the player name in SRAM so that when the game resets after a save the exploit will still work. If I can get that to work then this would open up the possibility of a functional &quot;mod&quot; to the gen 2 pokemon games. I will update this post in the future with the asm code for fixing the player name and implementing the HRAM hook.<br /><br /><br /><br /><br /><br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  [quote author=Misdreavus link=topic=6868.msg209469#msg209469 date=1526471307]<br />I noticed that the &quot;turn bootstrap PokÃ©mon into an egg&quot; step in the guide is incomplete.&nbsp; Is it something I need to do (possibly via Pomeg corruption)?<br /><br />I&#039;m currently working on the bootstrap PokÃ©mon but I just can&#039;t get the double corruption on step 1.4 to work.&nbsp; I followed your guide, but after turning the glitch PokÃ©mon into an egg in the first step of the double corruption (the PID corruption), I can&#039;t get it to turn into another glitch PokÃ©mon in the next step (the TID corruption).&nbsp; I removed everything else from boxes of 1 &amp; 2 after the PID corruption, placed heart Caterpie right before my egg, and am having no success.&nbsp; Did I likely mess up on EVs?&nbsp; I would think if I had, it would still double corrupt into something, albeit not what I want.<br /><br />Also, will any of the following codes be added any time soon?<br />*redo TV roamer event in Emerald (or any other way to capture Latios on Southern Island if I&#039;ve already captured Latias there) - as mentioned on previous page<br />*make Mewtwo / birds respawn in FR/LG<br />[/quote]<br /><br />I ignored the &quot;turning the bootstrap pokemon into an egg&quot; thing and it worked anyway. I think the point is mostly that glitch pokemon can make the game freeze upon viewing their profiles / due to their long names, while Eggs don&#039;t. This step isn&#039;t necessary (just avoid viewing their profiles).<br /><br />For the double corruption at point 1.4 you have to make sure you didn&#039;t take the egg with the cursor. Also note that since there is only one egg, success chances are lower than usual. It also happened to me that some eggs simply wouldn&#039;t work for a double corruption (though it might have been bad luck). If you think that&#039;s the case for you, try to redo the first part of the double corruption and aim for an egg with a pokeball different than this one&#039;s. Also check if the egg have the right markings (and name upon viewing its profile). It happened to me that a corruption initiator got turned into an egg and i got tricked by this.<br />In any case, it can&#039;t be the EV&#039;s. It would simply give you another pokemon or, if your pokemon had 0 HP and 0 ATK EV&#039;s, corrupt it into an empty slot, and you wouldn&#039;t have gotten an egg in the first place.<br /><br />Metarkrai already did a setup to reset the TV event flag, it just didn&#039;t work in my game presumably because i accidentally resurrected my Latias due to some corruption. Selecting Latias as your roamer will set Latios as your stationary, however you&#039;ll need to make him repop with another code and if you&#039;re unlucky enough it&#039;s possible that you accidentally corrupt it into Latias again while making the Safari Park guy depop. I&#039;m guessing the chances are of 1/32.<br />Can&#039;t say anything about FR/LG though, sorry.


subject: Re: MissingNo. guesses
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  *copy from my Skeetendo post*<br /><br />From a new official manga called Satoshi Tajiri: the Man Who Created PokÃ©mon (not to be confused with Satoshi Tajiri: a Man Who Created PokÃ©mon)<br /><br />[img]https://i.imgur.com/juayni3.jpg[/img]<br /><br />(scan posted by James Turner)<br /><br />As we can see there are various unused PokÃ©mon with what appear to be temporary names,&nbsp; ãƒ‡ã‚£ã‚¢ãƒ¼ (Deer),&nbsp; ã‚¯ãƒ­ãƒƒã‚­ãƒ¼ (Crocky), ã‚¸ãƒ£ãƒƒã‚° (Jag), ã‚«ã‚¯ã‚¿ã‚¹ (Cactus), plus there may be others you can&#039;t fully see.<br /><br />Note Diglett and Venonat are numbered 59 and 65, which sure enough are their index numbers in the final game!<br /><br />Deer is number 56, Crocky number 62, Cactus number 67, Jag number 68. These are all index numbers of MissingNo, so these MissingNo. may have been those PokÃ©mon in the past.


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  To detect if the player saved, you can check if the &quot;SAVE&quot; option in the menu has been selected (I think this could be detected by checking the cursor tile). I&#039;m interested in this as well, I could lend you a hand if you want.<br />However, which version of Crystal are you using? (MD5/SHA1 if possible, please)<br />I&#039;d prefer to use the US versions if possible, due to the SYM file provided by the disassembly.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Misdreavus link=topic=6868.msg209469#msg209469 date=1526471307]<br />I noticed that the &quot;turn bootstrap PokÃ©mon into an egg&quot; step in the guide is incomplete.&nbsp; Is it something I need to do (possibly via Pomeg corruption)?<br /><br />I&#039;m currently working on the bootstrap PokÃ©mon but I just can&#039;t get the double corruption on step 1.4 to work.&nbsp; I followed your guide, but after turning the glitch PokÃ©mon into an egg in the first step of the double corruption (the PID corruption), I can&#039;t get it to turn into another glitch PokÃ©mon in the next step (the TID corruption).&nbsp; I removed everything else from boxes of 1 &amp; 2 after the PID corruption, placed heart Caterpie right before my egg, and am having no success.&nbsp; Did I likely mess up on EVs?&nbsp; I would think if I had, it would still double corrupt into something, albeit not what I want.<br /><br />Also, will any of the following codes be added any time soon?<br />*redo TV roamer event in Emerald (or any other way to capture Latios on Southern Island if I&#039;ve already captured Latias there) - as mentioned on previous page<br />*make Mewtwo / birds respawn in FR/LG<br />[/quote]<br /><br />Yeah, turning a PokÃ©mon into an Egg is supposed to be done via a Pomeg Glitch Data Corruption (corrupt the TID of the PokÃ©mon), as it makes the Egg tradeable through any game easily.<br />Bus if you want to use this Bootstrap PokÃ©mon for your own game, there&#039;s virtually no requirement for that part. <br /><br />Well, the non-success in the second corruption in a double-corruption is in general the result of the &quot;specific criteria&quot; not being met, or the fact that you didn&#039;t use the right corruption initiator. <br />Here, for a second double-corruption, you indeed need the Heart Caterpie as a corruption initiator.<br />I don&#039;t have the time to check things now, so I don&#039;t know if this is due to a mistake in EVs/training or a mistake by my side (due to not managing 4th Move PPs or something like that, probably that).(yeah, I think it&#039;s probably due to that, so it&#039;s a mistake on my part)<br /><br />I will be away for around ten days, so I will fix that upon my return.<br /><br />I made the code for the TV roamer event in Emerald, but it didn&#039;t work for Tabbender and I don&#039;t know why yet (the code works in my save, so there must be another value messing things up, it&#039;s hard to say without a save to study).<br /><br />Once I&#039;ll be done with codes on Emerald, I&#039;ll work on codes for Fr/Lg, don&#039;t worry ; )


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: Npo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Npo
icon: xx
body:
  I am using :<br />Pokemon - Crystal Version (UE) (V1.1) <br />MD5: 54858AA278A0576B545FDC35CDBD1CF8 <br /><br />Although Since i&#039;m pretty early in the project I am totally willing to use a different version if that would be helpful. For the Save detection, I think we would need to test more then just if the player has selected the save option since it&#039;s possible to save the game other ways as well, initiating a trade, going to the hall of fame, switching Pokemon boxes and such. Looking at the save procedure it seems that every time the game is saved the method PauseGameLogic is called and sets a byte in ram. I&#039;m pretty sure this is the only time in normal play this happens so I think checking for that byte might be the best way of doing that. Later today I will post the asm code needed to fix the player&#039;s name and set up the hram hook.<br /><br />EDIT:<br />So here is the asm code for the exploit starting at DA0E<br />This is probably not the best way to implement an hram hook but it&#039;s what I was able to figure out...<br />I had some problems where somethimes part of wram would be &#039;missing&#039; and not contain the payload, so to fix this I check to see<br />if the last opcode of the exploite hasn&#039;t been changed to make sure it&#039;s safe to execute the payload..<br /><br /><br /><br />[code]DA0E:<br />di		/might not be nesicary just easier to check for mistakes<br />push hl<br />push bc<br />push de		/this is so we can return to romal code without any prblm<br />ld de,ffed	/where the hram hook needs to go<br />ld hl,da65	/where it is stored<br />ld bc,000c	/length of hram hook<br />call 3026	/copy data function<br />ld a,64		<br />ld (ff00+88),a	/cause the hram loop to jr to ffed<br />ld de,d47d	/player name in wram<br />ld hl,da5b	/backup of our player name<br />ld c,0a		/size of player name<br />call 3026	/coby bytes<br />pop de		<br />pop bc<br />pop hl		/get ready to return to normal play	<br />scf		/Important! game wont stop printing char of player name otherwise<br />reti&nbsp; &nbsp; 	/Note this byte is also checked by the hram hook to ensure it is &#039;safe&#039; to execute the payload<br /><br />Hram hook stored at DA65:<br />dec a		3d<br />jr nz,ffed	20 fd<br />ld a,(da31)	fa 31 da 	/check byte for reti opcode to make sure it&#039;s safe to execute payload...<br />cp a,d9		fe d9<br />jp z,da32	ca 32 da<br />ret		c9<br /><br />example payload (rainbow pallet) stored at DA32	<br />ld a,(ff00+e2)<br />ld (d4dc),a<br />ret<br />[/code]<br />I&#039;m not too happy with this asm code and will probably come back to this but it works as a proof of concept.<br /><br />


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  I actually re-did all your work on my own side, in order to have a RGBDS setup that patches in any save file. It&#039;s currently working! If you want, I can publish this to a GitHub repo and work from there.<br /><br />I&#039;m currently using the US Crystal 1.0 version built from pokecrystal (MD5: 9f2922b235a5eeb78d65594e82ef5dde), on which your exploit seemed to work out of the box.<br />Btw, US Crystal 1.1 (as built from pokecrystal, again) has a MD5 of 301899b8087289a6436b0a241fbbb474.<br /><br /><br />Checking if saving has occurred is actually trivial. Switch to SRA1, check if the player&#039;s name is still out exploit&#039;s name (checking for the first byte is enough, since the &quot;Green&#039;s name&quot; control char shouldn&#039;t be obtainable by the player). If that&#039;s the case, patch in the existing save, and call `Checksum`, and finally write it back. (This might be actually a bit dangerous if the code triggers while in the normal `Checksum` function, but there&#039;s a chance it doesn&#039;t occur)<br /><br /><br />As for the HRAM hook, here&#039;s how I do it: [code]<br />OAMHook: ; Ends up at FF80<br />&nbsp; &nbsp; call $C002<br />&nbsp; &nbsp; ld [$ff00+c], a<br /><br />DMALoader: ; Ends up at $C000<br />&nbsp; &nbsp; ; Code here...<br /><br />&nbsp; &nbsp; ; Set up regs for DMA to go on smoothly<br />&nbsp; &nbsp; ld c, $46 ; LOW(rDMA)<br />&nbsp; &nbsp; ld a, $C4 ; HIGH(wVirtualOAM)<br />&nbsp; &nbsp; ret<br />DMALoaderEnd:<br /><br />NewPlayerName:<br />&nbsp; &nbsp; db &quot;GCL@&quot;<br /><br />InitialPayload:<br />&nbsp; &nbsp; di<br />&nbsp; &nbsp; push bc<br />&nbsp; &nbsp; push de<br />&nbsp; &nbsp; push hl<br />&nbsp; &nbsp; ; Hook OAM DMA<br />&nbsp; &nbsp; ld hl, OAMHook<br />&nbsp; &nbsp; ld bc, 4 &lt;&lt; 8 | $80<br />.copyOAMHook<br />&nbsp; &nbsp; ld a, [hli]<br />&nbsp; &nbsp; ld [$ff00+c], a<br />&nbsp; &nbsp; inc c<br />&nbsp; &nbsp; dec b<br />&nbsp; &nbsp; jr nz, .copyOAMHook<br />&nbsp; &nbsp; ; Copy loader to WRAM<br />&nbsp; &nbsp; ld hl, DMALoader<br />&nbsp; &nbsp; ld de, $C000 ; Stack space, of which a lot is usually available<br />&nbsp; &nbsp; ld bc, DMALoaderEnd - DMALoader<br />&nbsp; &nbsp; call CopyBytes<br />&nbsp; &nbsp; ld de, NewPlayerName<br />&nbsp; &nbsp; ld hl, wPlayerName<br />&nbsp; &nbsp; call CopyName2<br />&nbsp; &nbsp; pop hl<br />&nbsp; &nbsp; pop de<br />&nbsp; &nbsp; pop bc<br />&nbsp; &nbsp; scf<br />&nbsp; &nbsp; reti<br />[/code]<br />(In my source, it&#039;s a bit different, due to requiring some artifacts to get RGBDS to output code with the proper, WRAM, addresses)<br /><br />A side note regarding the use of C000+ as storage: this works fine, except with Withdraw Smash ACE. Should be OK, I guess.<br /><br />Another side note as to how to restore the player&#039;s name: instead of copying a default name, we can probably fetch it from the save backup instead!<br />[EDIT] Sadly, the backup is overwritten before our name is evaluated, thus, we can&#039;t restore the name from the backup. My other idea is to instead store the player&#039;s name in another region of SRAM, and copy back from there. (Side note, I&#039;m aiming at something like MrCheeze&#039;s virus, which can be applied to basically any save file, thus we could copy the player&#039;s name to an unused SRAM section before patching takes place)<br /><br />And finally, another quirk: the game uses the Mom&#039;s name to store the player&#039;s during the Dude&#039;s catching tutorial. We&#039;d have to patch that as well with the exploit&#039;s string.


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: Npo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow! That&#039;s Great! <br /><br />I like the idea of checking the SRAM to see if the name has changed, I&#039;m not entirely familiar with the GB hardware but would there be a problem with unlocking / locking SRAM every frame? Or would you just be checking to see if it has changed when sram is already unlocked ie. when the game is saving?<br /><br />As for the Mom&#039;s name being over written during the dude tutorial, I had no idea that happens. So I came up with a new set of names that only uses Red&#039;s and Green&#039;s names for the exploit to work, that way we won&#039;t have to worry about fixing / checking for Mom&#039;s name being overwritten.<br />Here are the new names:<br /><br />RED:&nbsp; &nbsp; &nbsp;  15 04 00 00 FF 50 50<br />GREEN:&nbsp;  15 04 00 00 E5 50 38 38 38 38 50<br />YOUR&#039;s:&nbsp;  39 38 38 38 C9 15 00 C3 0E DA 50<br /><br />If you replace these names with the ones I currently use then it should load the payload just fine.<br /><br />And I love the idea of recreating MrCheeze&#039;s virus in gen 2. (That was part of the reason I started working on this...)<br /><br />Also a GitHub repo would be great!


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright, I&#039;ll try with the new names, and when I get something working, I&#039;ll publish a repo :)


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  I think this is enough to warrant a double-post, but... the new names worked perfectly, BGB keeps breaking due to accessing disabled SRAM (intended, lel), but it&#039;s working!<br /><br />[EDIT]<br />The GitHub repository [url=https://github.com/ISSOtm/crystal-clear-ace]is live[/url]!


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow. :O This sounds amazing!<br /><br />ISSOtm, can you upload a save file please, and I can mirror it?<br /><br />Thanks.


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m doubtful to upload a save file as long as I haven&#039;t made sure that saving is at least 99% fail-proof. Currently hard-resetting wile the game is saving may permanently &quot;uninstall&quot; the exploit. (The save patching currently only takes place when SRAM has been re-locked, which seems to happen very late into the process)<br /><br />I&#039;ll also be providing a patching program (probably Python) later on, when I get around to meta-program it from the RGBDS output \o/<br />


subject: Re: Initiating ACE during game startup in Pokemon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8344.msg209481#msg209481 date=1526594250]<br />I&#039;m doubtful to upload a save file as long as I haven&#039;t made sure that saving is at least 99% fail-proof. Currently hard-resetting wile the game is saving may permanently &quot;uninstall&quot; the exploit. (The save patching currently only takes place when SRAM has been re-locked, which seems to happen very late into the process)<br /><br />I&#039;ll also be providing a patching program (probably Python) later on, when I get around to meta-program it from the RGBDS output \o/<br />[/quote]<br /><br />I see. That&#039;s OK.<br /><br />Good luck in further developing it. :)


subject: Re: MissingNo. guesses
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Such a shame Jag got cut. Sawsharks are awesome. I wonder if Mega Sharpedgeo is a reference to him?<br /><br />[img height=300]https://cdn.bulbagarden.net/upload/3/35/319Sharpedo-Mega.png[/img]


subject: Re: Dude full box glitch
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: spamviech
icon: clip
body:
  Finally got around trying it on hardware.<br />[url=https://imageshack.com/a/zYio/1]You can see some pictures here.[/url]<br />Lighting far from perfect, but should be good enough to see what&#039;s going on.<br /><br />Didn&#039;t include a picture of it, but I ended up with max money (999999) afterwards.<br /><br /><br />Another option to trigger this without fainting (i.e. coming from the starting town) should be to use PC-cloning to fill the box &amp; party.<br />Getting the first spare pokÃ©mon can be done the same way you can obtain all starters in the same save (i.e. save before starter pickup as last save before the cloning). Didn&#039;t try that one since it should work exactly the same.<br /><br /><br />Edit:<br />Added an attachement for when the free trial of the image hoster used above runs out.


subject: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Jack47
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jack47
icon: question
body:
  [font=arial]Hello everybody, I am trying to setup Abritary Code Execution for the German Silver Edition of Pokemon.<br /><br />First thing I did was trying to use the Hall of Fame unterminated box SRAM glitch presented by ChikasaurusGL in this video:<br /><br />https://www.youtube.com/watch?v=lxkQ7QdfdqM<br /><br />And lo and behold, it works!(If this ISN&#039;T the right glitch Pokemon feel free to correct me)<br /><br />[url=https://i.imgur.com/7IOMPJh.png]Picture for proof[/url] (Link to imgur because it ruins the formatting on this side)<br />[/font]<br /><br />[b]<br />But I don&#039;t understand what the next steps are to use the &quot;bad&quot; Box 2 (or is every Box now bad??) to obtain an item which activates ACE like S7 did in Generation I <br /><br />Can someone tell me what to do next? I want to replicate the whole thing afterwards on VC :)[/b]


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Congratulations on getting the bad clone! ^^<br /><br />Sure!<br /><br />If it works the same between different languages, the steps in the following thread should work for obtaining any wrong pocket TM/HM:<br /><br />https://forums.glitchcity.info/index.php?topic=8154.msg207944#msg207944<br /><br />Hope this helps. :)<br /><br />There is a different form of bad clone byte shifting within a box which involves PokÃ©mon in the box transforming into Kingdra, but that one is Crystal only and I don&#039;t think you can get a wrong pocket TM/HM with that one.<br /><br />If you get it to work, let me know what you want to do and I&#039;ll try to make box name codes for that for the German version.


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Jack47
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8345.msg209488#msg209488 date=1526756347]<br />Sure!<br /><br />If it works the same between different languages, the steps in the following thread should work for obtaining any wrong pocket TM/HM:<br /><br />https://forums.glitchcity.info/index.php?topic=8154.msg207944#msg207944<br /><br />Hope this helps. :)<br />[/quote]<br /><br />I have to say that I used cheats to get to the Pokemon League though!! I combined Walk through Walls with Gift Pokemon to beat it without saving. I didn&#039;t know that Key Items [b]I didn&#039;t acquire due to the mentioned cheats[/b] can mess this up: Should I retry the game as &quot;legit&quot; as possible(acquiring important Key Items for example) before I continue with this savefile? Thanks to Speed Up function this isn&#039;t so bad. <br /><br />Furthermore did you do a video (even if for English Versions) for this method described in your thread? I find your presentation on YouTube very easy to follow.<br /><br />[quote author=Torchickens link=topic=8345.msg209488#msg209488 date=1526756347]<br />There is a different form of bad clone byte shifting within a box which involves PokÃ©mon in the box transforming into Kingdra, but that one is Crystal only and I don&#039;t think you can get a wrong pocket TM/HM with that one.<br />[/quote]<br />I only have Gold/Silver on VC anyways&nbsp;  :P<br /><br />[quote author=Torchickens link=topic=8345.msg209488#msg209488 date=1526756347]<br />If you get it to work, let me know what you want to do and I&#039;ll try to make box name codes for that for the German version.<br />[/quote]<br /><br />That&#039;s sweet, thanks! Do you want any files(.srm .sav files etc.) if I manage to do it? <br /><br />


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That would be good yes. Thinking about it though, everything may be OK already, as the glitch assumes having no key items to begin with. Not obtaining a key item before the end of the game is impossible without glitches, but when I tested a key items pocket with 25 items (maximum key items the game will let you) with one FF at the end, the FF still disappeared and the Balls pocket still shifted back.<br /><br />The real requirement then seems to be to have the Mystery Eggs at the bottom of the key items and to have no more than one FF at the end (this may mean never depositing your key items as doing so creates more than one FF however withdrawing them again may fix that).<br /><br />I had a look through my videos and found I did those steps in the French version for TM25, so you can try this to get it.<br /><br />https://www.youtube.com/watch?v=s-Jd6z_FwXI<br /><br />I don&#039;t have a save file with TM25 prepared on a non-English version, sorry but will make one for German Silver version later. :)


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Jack47
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jack47
icon: xx
body:
  Uuuh... [b]I made the Hall of Fame ??? Nr.000 Clone in the German version[/b] = it works for this version<br />and I did the tutorial step by step until the two mystery egg point from the machop tutorial appears<br /><br />[img]https://i.imgur.com/KTuBfrY.gif[/img]<br /><br />The bag fixes itself and gives me a &quot;Bootsticket&quot; instead, which is the item Prof. Elm would give me if I would have talked to him after the Pokemon League -&gt; But I didn&#039;t talk to him yet O_o<br />That means acquiring Key Items and depositing them doesn&#039;t allow for shenanigans unlike what the tutorial wants from you.<br /><br />[img]https://i.imgur.com/DRV9DjU.gif[/img]<br /><br />Putting a third Key Item produces this result, but [b]doesn&#039;t[/b] manipulate other bags. <br /><br /><br />Is there a salvageable way to fix this? It atleast produces items right in the wrong way even though it doesn&#039;t mess with the Pokeball items(they stay the same)<br /><br />v v v v <br />Edit: Wait I don&#039;t get it at all. I added for a joke all key items I acquired to my bag, swapped one egg to the bottom and switched both of their positions, than I threw away one &quot;Elixer x0&quot; for &quot;x0&quot; and now I have th x[m]5 hyperball and 5 master ball. What<br /><br />Edit 2:<br />[img]https://i.imgur.com/k6WT0py.png[/img]<br /><br />I.. am confused, why is having all key items I collected in my pocket again (which means deposit-&gt;get item from PC) allowing me this TM in the ball slot? At what point at the glitch am I so far? Am I close to ACE?


subject: Re: MissingNo. guesses
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ElectricPotato link=topic=8339.msg209491#msg209491 date=1526769417]<br />what the f**k is this supposed to be<br />[/quote]<br /><br />A gator saying, &quot;Thanks for not aborting me, mom!&quot;


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sasara link=topic=8204.msg209487#msg209487 date=1526747685]<br />ok i changed my email<br />[/quote]<br /><br />[img]https://i.imgflip.com/ymvka.jpg[/img]


subject: Re: Medabots
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t realize they made a Medabots DS actually! I played Medabots: Metabee version on the GBA and I loved the game. Still go back to it today and play it occasionally.<br /><br />I never really used an entire set in that game at once. I&#039;d mix and match parts to get something that 11-year-old me liked to use (outside of the ones needed for transportation/overworld play). Fun game, I wish they&#039;d bring back a version for 3DS or Switch.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I leave for about 6 months and we make a new thread of Topiclessness? Oh no. Things are far different now.


subject: Re: Gun Control in the US
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think it&#039;s worth it to at least ban assault weapons, like the aforementioned AR-15. Yes, the large majority of homicides take place with handguns and in 1-to-1 scenarios, but it&#039;s much easier to kill a multitude of people (look at the shooting in Vegas, for example) with an assault weapon than it is with a handgun.<br /><br />Interested to hear other thoughts. In my opinion there&#039;s no real reason that a normal civilian should ever own an assault weapon -- handguns and smaller weapons can definitely be justified and are totally fine to have (self-defense, etc) since they don&#039;t have the killing capacity that other, larger weapons have. If that wasn&#039;t clear, you can kill more people more quickly with an assault weapon than with anything else.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg209496#msg209496 date=1526791215]<br />I leave for about 6 months and we make a new thread of Topiclessness? Oh no. Things are far different now.<br />[/quote]<br /><br />Damn straight boi. I run things now.<br /><br />Now hand over that moderator title nice and easy.<br /><br />[img]https://thumb9.shutterstock.com/display_pic_with_logo/87914/87914,1177856893,2/stock-photo-a-man-holding-a-pistol-and-pointing-it-at-the-camera-3186344.jpg[/img]


subject: Re: Medabots
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8335.msg209495#msg209495 date=1526791082]<br />I didn&#039;t realize they made a Medabots DS actually! I played Medabots: Metabee version on the GBA and I loved the game. Still go back to it today and play it occasionally.<br /><br />I never really used an entire set in that game at once. I&#039;d mix and match parts to get something that 11-year-old me liked to use (outside of the ones needed for transportation/overworld play). Fun game, I wish they&#039;d bring back a version for 3DS or Switch.<br />[/quote]<br /><br />Mixing and matching parts was fun as hell. Unfortunately I couldn&#039;t beat Mega Emperor with them and had to use &quot;normal&quot; Medabots.


subject: Re: New cloning glitch with Poke Transporter
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There has been an interesting post on PRAMA by Alkan ([url=http://forum.prama-initiative.com/viewtopic.php?f=3&amp;t=712&amp;p=6446#p6444]original post[/url], regarding a way to use the PokÃ© Transporter to send some PokÃ©mon in recent gens while not losing them in G/S/C. This is different than the glitch explained in this thread but I&#039;d like to know if this was known before?<br /><br />The idea is :<br />- Store a number of useless PokÃ©mon in box 1, then save.<br />- Replace the PokÃ©mon by the same amount of PokÃ©mon you want to clone. Quit the game WITHOUT SAVING.<br />- For some reason PokÃ© Transporter will behave as if the G/S/C game was saved and propose to send these PokÃ©mon.<br />- Once done, the PokÃ©mon will now be in both game, as the G/S/C game was not saved!<br /><br />Here&#039;s a video: <br />https://www.youtube.com/watch?v=LKT-RGic9-o&amp;feature=youtu.be


subject: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: clip
body:
  Over the past week-and-a-half, the Pokemon Company and Game Freak have been undergoing processes that hint at what the next Pokemon game will be. Over the past week, Nintendo has trademarked naes for both &quot;Pokemon Let&#039;s Go! Pikachu&quot; and &quot;Pokemon Let&#039;s Go! Eevee&quot;, registered domain names for each game, and updated their own website with a Pikachu and Eevee-based template. Logos have also been found for each game, featuring an Eevee and a Pikachu tail, respectively.<br /><br />This, in addition to a number of cryptic tweets featuring Pikachu and Eevee from Masuda, seem to indicate that the next main-line Pokemon game, for the Nintendo Switch, will be known as &quot;Pokemon Let&#039;s Go! Pikachu&quot; and &quot;Pokemon Let&#039;s Go! Eevee&quot;.<br /><br />An early report from Emily Rogers outlines the new game&#039;s features, and they seem to be fairly different than past games.<br /><br />According to the report, the games will feature...<br />[list]<br />[li]Following Pokemon[/li]<br />[li]Pokeride from Alola[/li]<br />[li]Pokemon Go integration[/li]<br />[li]Catching that works like Pokemon Go[/li]<br />[li]An accessory to link Go and Let&#039;s Go[/li]<br />[li]A new story, based in Kanto, possibly set after the events of R/B/Y[/li]<br />[li]An online hub for trainers[/li]<br />[/list]<br /><br />A screenshot of the new game was also leaked (attached below), though it&#039;s unclear how real this screenshot is. It&#039;s important to note the presence of visible wild Pokemon in the overworld -- perhaps this is the &quot;Pokemon Go-style catching&quot; that the leak mentioned? It&#039;s hard to say at this point.<br /><br />What are your guys&#039; thoughts on this? Personally, I&#039;d be hype to go back to Kanto for a new adventure, though I do have some reservations. I&#039;m not a fan of involving Pokemon Go in a huge way, and if they fail to add any new Pokemon, I&#039;ll likely be disappointed. However, a new Pokemon game is something that I&#039;m always going to be excited about, no matter what.<br /><br />Discuss.


subject: Re: Medabots
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I basically just lucked out on the Mega Emperor fight. Restarted the battle every single time it didn&#039;t go my way (as I commonly did when I was young) and waited for some lucky crits and headshots.


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  From what I gathered if it doesn&#039;t work and you obtain the maximum number of items you&#039;ve had in the past, then do the switch (1st with 2nd Mystery Egg, the order sometimes matters when working with duplicate key items) it will then work. This is because if you had more than one FF terminator in the bag, withdrawing all of the items will remove all but the last one. The Mystery Eggs always have to be at the bottom of the pocket as well.<br /><br />However on hindsight I don&#039;t know why it&#039;s sometimes not working for you for sure, and sorry to hear it&#039;s not always working.<br /><br />The TM17 you got causes arbitrary code execution at region FA47 in Echo RAM, so you&#039;re almost done! This is in the middle of PokÃ©mon 1&#039;s data; the caught data of PokÃ©mon 1. So what you need to do now is have a suitable slide PokÃ©mon in slot 1 (a low level freshly caught PokÃ©mon from Route 29 ideally) and Quagsire holding TM02 and Return as the first move in slot 2 to redirect the code to box names.<br /><br />Let me know what you want to do and I&#039;ll make the box name codes for it.


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Jack47
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jack47
icon: xx
body:
  Wait, so it was pointless of me doing the double amount of TM 17 having it in the items bag too? The wasted time&nbsp; :&#039;(&nbsp; :&#039;( I used an old savestate . . .<br />(I have a prepared Item Box in the PC and some Box names from this video: https://www.youtube.com/watch?v=b2tVVeZ7Th4&amp;t=625s but I feel like I am doing it completly wrong now. What exactly do I have to do?<br /><br />Anyways:<br /><br />[img]https://i.imgur.com/9F7eV9G.gif[/img]<br /><br />This is the preparation I have done that&#039;s kinda in both tutorials. And the important fact of all that is: [b]Hall of Fame ???? definitely works in the German Gold Version[/b]<br /><br /><br />Edit: CODES I WANT:<br /><br />- [b]Make Pokemon Shiny[/b] Box Codes. <br />I don&#039;t know what the most convinient place is for that: The male daycare guy? The whole first Box 1? Team Slot 6? I bet you know the most convenient/best place for that<br /><br />- [b]Get any Pokemon Species[/b] Box Codes. <br />It doesn&#039;t matter if I have to stabilize the Pokemon with the Daycare Dude<br /><br />- [b]Get any Item you want[/b] Box Codes<br />Again, you most likely know the &quot;best&quot; place for this kind of code to work, right? Like you would say : &quot;Item Slot 5 changes etc.&quot;<br />- [b]Item Quantity Modifier[/b] Box Codes<br />Same here, you most likely know the &quot;best&quot; place for this, e.g. &quot;Quantity of x99 works best because...&quot;<br /><br />Thanks in Advance


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Oh, did you have it in the items pocket already?<br /><br />If so, I&#039;m really sorry. :( If you used the &#039;stack corruption&#039; method in the video by Crystal_ you linked to get TM17 then yes, you don&#039;t need to do the duplicate key items glitches to get TM17 as stack corruption will give it you already. I forgot about the stack corruption glitch which is an alternative way of getting the TM17 (which will work for ACE both in the items and balls pocket).<br /><br />I forgot Crystal_ made a RAM editor for this too, so that&#039;s convenient.<br /><br />If you use this Pastebin after following all the steps in the Crystal_ video up to https://youtu.be/b2tVVeZ7Th4?t=835 , you should be able to edit RAM by renaming box 7 according to:<br /><br />https://pastebin.com/yW9MeaKe<br /><br />To make a new code look up the memory address from a source such as:<br />https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Gold_and_Silver:RAM_map&nbsp; ; or<br />https://github.com/pret/pokegold/blob/master/wram.asm<br /><br />Then use the Pastebin above to convert each two digits to the box name code.<br />e.g. party PokÃ©mon 1&#039;s held item is DA2B, so you look up DA on the Pastebin (which is &quot;?,&quot;), then 2B which is &quot;VW&quot;, then use the conversion for any index number you want (e.g. Master Ball is 01 which is &quot;AB&quot;).<br /><br />[u]Make PokÃ©mon Shiny (party slot 6):[/u]<br /><br />First use TM17 with box 7 name as:<br />?â™€XY59<br /><br />(Applies 15 Attack IVs and 10 Defense IVs to party PokÃ©mon 6 i.e. &quot;FA&quot;)<br /><br />Then use TM17 with box 7 name as:<br />?â™€YY91<br /><br />(Applies 10 Speed and Special IVs to party PokÃ©mon 6 i.e. &quot;AA&quot;)<br /><br />These are the maximum DVs possible for a Shiny.<br /><br />However, you can also modify Attack IV to 2, 3, 6, 7, A (10), B (11) or E (14). This is stored in the memory as the first digit and the Defense IV as the second digit (always 10). For example, a Shiny PokÃ©mon with a minimum Attack IV (2) would have its Attack/Defense IV byte as 2A. Say it had 6, this would be 6A. Defense IV and Speed/Special IVs are always 10 for Shiny PokÃ©mon.<br /><br /><br />[u]Get any PokÃ©mon species (party slot 6):[/u]<br /><br />?â™€NN[value]<br /><br />[value] should be replaced with the two characters on the right for a given index number on the Pastebin. For example, Mew is 0x96, so &quot;?q&quot; should be used as the value.<br /><br />After using TM17, take the sixth PokÃ©mon into the Day Care and out again to convert it.<br /><br />[u]Get any item you want[/u]<br /><br />Items pocket slot 1 (D5B8): Pk,9z[value]<br />Balls pocket slot 1 (D5FD): Pk,89[value]<br />Stored items slot 1 (D617): Pkâ™€LM[value]<br />Key items pocket slot 1 (D5E2): Pk,.4[value]<br /><br />Items pocket slot 1 quantity is 255 (D5B9): Pk,Ãœ1(space)A<br />Balls pocket slot 1 quantity is 255 (D5FE): Pk,99(space)A<br />Stored items slot 1 quantity is 255 (D618): Pkâ™€MM(space)A<br /><br />Hope this helps!


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Jack47
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jack47
icon: xx
body:
  For some reason I always land in the blue colored Glitch Dimension using TM17, I even tried changing Quagsire&#039;s position just to see if it &quot;reads&quot; its data but for some reason it doesn&#039;t.<br /><br />If I am going to troubleshoot this, what should I look out for? Box Names, Item Position etc. are double checked<br /><br /><br />Edit: . . .<br /><br />Is it...maybe possible that the emulator could be at fault?


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  For TM17, the slide PokÃ©mon must be in slot 1 and Quagsire in slot 2.<br /><br />From many other&#039;s experiences as well it seems sometimes the slide PokÃ©mon isn&#039;t functional for the glitch, in which case it may be worth trying, according to Crystal_, a Level 2 female Hoothoot (60% compatible), any Level 2/3 PokÃ©mon with HP between 13 and 15, 7 Special Defense, all other stats between 6 and 7 (also 60% compatible) or worst case scenario one of the English in-game trade PokÃ©mon but those statistics were for Coin Case glitch.<br /><br />Yeah, I think some older emulators may in fact not work for this, one possible reason due to incorrect Echo RAM emulation which on a real console is a copy of the same address -0x2000 (i.e. FA47 is a copy of DA47). It should work on BGB or one of the later VBA emulators. I use for example VBA-RR svn422, which while not the best, correctly emulates the glitch, and you can use File&gt;Load Game&gt;Import Battery File to load the save.<br /><br />Its also possible one of the box names is slightly wrong. (e.g. &quot;a&quot; instead of &quot;Ã¤&quot; in the German box names shown here: https://youtu.be/b2tVVeZ7Th4?t=643 ).<br /><br />If you are using BGB (which is suitable for the glitch), you can also set a breakpoint at FA47 (Debugger: Debug&gt;Access breakpoints&gt;Enter FA47 in address range&gt;Tick &#039;on execute&#039; and press &#039;add&#039;),&nbsp; which is a fancy way of saying to track where the memory is going byte by byte. Once you&#039;ve done this, you can use TM17 to open the debugger at FA47 and keep pressing F7 (may be fn+F7 on some operating systems) to track the code byte by byte (note it may go through ROM and go back to RAM, this is normal). It should find the &#039;jp D8C0&#039; in Quagsire&#039;s data at DA5A. If the game gets there (to D8C0) the problem is the box names and not the party. If it doesn&#039;t, try using a different slide PokÃ©mon at slot 1.


subject: Re: Medabots
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8335.msg209502#msg209502 date=1526807719]<br />I basically just lucked out on the Mega Emperor fight. Restarted the battle every single time it didn&#039;t go my way (as I commonly did when I was young) and waited for some lucky crits and headshots.<br />[/quote]<br /><br />Pretty sure I finally beat him with Landbrachio and two Megaphants. Landbrachio&#039;s arm Medaparts fire extremely powerful lasers that do between 60-70 damage (Mega Emperor&#039;s parts all have HP in that range), which is probably why the Select Corps. AI never uses them in battle. The two Megaphants would defend Landbrachio and pretty much did nothing else.<br /><br />I remember on one occasion I beat the first Mega Emperor fight with my custom Medabots due to extremely lucky headshots on the leader, but got curbstomped on the second round.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The game looks like absolute ass -- at least from the screenshot. Honestly, the graphics are literally the same as Gen 7... I hope at LEAST that the camera isn&#039;t going to be fixed, like the screenshot suggests it is. That would really be a huge disappointment.<br /><br />As for the rest, I&#039;m doubtful -- but I can&#039;t say much before some proper gameplay is shown.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I agree. It&#039;s really confusing as to why they elected to use what appears to be the same graphical engine as Gen 7 when they have access to the Switch&#039;s graphical hardware, which is capable of much more than the graphics shown.<br /><br />I&#039;m hopeful that the screenshot is just an early test-build, though, taken before they implemented the new graphical engine. I&#039;d love to see them use a graphical style more in line with Colosseum and XD for this game.


subject: How often can you do the ditto glitch
poster_name: Scourge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  tried to make a all Pokemon Run, but realized that there are 14 Pokemon I can&#039;t get(excluding mew, because everyone knows that trick). <br />And was curious if it doesn&#039;t matter how often you change routes until you encounter a trainer. Can anyone tell me if that messes up with the glitch?&nbsp; &nbsp;  


subject: Re: How often can you do the ditto glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Trainer-Fly can be used as many times as you like, if you leave at least one long-range Trainer, then do the following:<br /><br />1. Escape from the long-range Trainer.<br />2. Go to a PokÃ©mon Center, change boxes and reset.<br />3. Go to Fuchsia City and use Strength on the boulder at warden&#039;s house, then push it. This counts as the game regards the boulder as an NPC who has finished walking, which is required for Special stat encounter to work.<br />4. Load the Special stat you desire, then return to the route to encounter your PokÃ©mon. If you want to do this with a Trainer you can also black out against one of their PokÃ©mon to save the Trainer in case you want to battle them again later.<br /><br />This way no Trainer at all is used up.<br /><br />If you&#039;re on a save file with no Trainers left though, [url=https://glitchcity.info/wiki/Expanded_item_pack#.22Dry.22_item_underflow_glitch]dry underflow glitch[/url] used on the stored PC items can set up Special stat encounter on routes without having to use a Trainer.<br /><br />Hope this helps!


subject: Re: How often can you do the ditto glitch
poster_name: Scourge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you, this is a much better option do encounter with the special stat, my actually question was technical if it matter that you change routes or go into buildings while performing the glitch. But your answer was very helpful 


subject: Re: How often can you do the ditto glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re welcome. :)<br /><br />Oh, I see. No, it doesn&#039;t matter if you change routes or enter buildings and you can do this as many times as you like.<br /><br />You can also even go through the same route you escaped from the Trainer but only if the script to open up the Start menu and encounter a PokÃ©mon is disabled (i.e. NPC hasn&#039;t finished walking or if you haven&#039;t battled another Trainer), but if the script is disabled you shouldn&#039;t press A on an NPC to battle a Trainer on that route or you&#039;ll cause a [url=https://glitchcity.info/wiki/Glitch_meta-map_script_activation]bad script glitch[/url].


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t find this confusing at all - they&#039;re just lazily pushing out another game, because no matter what shit they publish, it&#039;s gonna be bought and praised.


subject: Re: Dude full box glitch
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  I&#039;m currently testing this on my french Silver cartridge. I don&#039;t understand how but the save battery... quite literally fixed itself ? I definitely remember my save file being gone a few months ago when i tried to load it to test gen 2 glitches. I still can&#039;t get my old file back, but i&#039;m now able to save for some reason, so i&#039;m able to test the glitch under different circumstances. To say that i bothered to get the first badge just so i could get enough money for the pokeballs, when i could have just cloned a single pokemon...<br /><br />Anyway, for now the only effect i&#039;ve found is that the fight ends instantly. It doesn&#039;t seem to modify the game in any way (though it might set some flags or other things i can&#039;t see).<br /><br />EDIT: The game softlocks when my Togepi egg is in the first party slot ! Could this mean ACE possibilities ?<br /><br />EDIT 2: I noticed that when the fight ends, there&#039;s a quick image of a lvl 0 glitch pokemon fighting the opponent. I think i read something about this here, but nothing about the egg softlock thing. Also, i tried to KO a pokemon and put it in the first slot, the game didn&#039;t softlock, so it isn&#039;t due to the first slot pokemon being unable to fight.<br /><br />EDIT 3: The game also softlocks when the first slot pokemon is Togepi after i hatched it.


subject: Re: Dude full box glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s interesting! <br /><br />Yeah, I didn&#039;t test most of the Gold/Silver ones except Korean Silver because of Crystal apparently working with invalid/unterminated names differently (I didn&#039;t remember the specifics, but it&#039;s why Day control character ACE in Crystal can work with unterminated names as well as the exploit being from a Mobile GB related function), then again I need to revise those glitches and what luckytyphlosion said.<br /><br />But with that odd Togepi behavior who knows what we might be able to do in one of the Gold/Silver languages?


subject: Re: Dude full box glitch
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whatever the difference is, it&#039;s something that is unaffected by the pokemon still being an egg.<br /><br />Also i tried many pokemon species, none of them gave a different effect except for Togepi (and its egg).


subject: Re: How often can you do the ditto glitch
poster_name: Scourge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Trying to execute your instructions I found something strange. why do you have to switch boxes? The original(with trainer battle) don&#039;t require this in my knowledge or is this wrong? 


subject: Re: How often can you do the ditto glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Scourge link=topic=8347.msg209520#msg209520 date=1526929755]<br />Trying to execute your instructions I found something strange. why do you have to switch boxes? The original(with trainer battle) don&#039;t require this in my knowledge or is this wrong?<br />[/quote]<br /><br />It&#039;s required for this method but not if you use another Trainer, yes. Either the Trainer battle or switching boxes and resetting the game is required to re-enable the Start menu, which is one of the requirements for the Special stat encounter (the other being that the last NPC or object finished walking/moving) when you return to the original route to work.<br /><br />Trainer battles from Trainers that approach you both re-enable the Start menu and tell the game that the last NPC has finished walking, so you can just battle them and either win/lose for the original variation of the Trainer-Fly glitch to work.<br /><br />Both the original and one Trainer/Trainerless method work the same, but the box change/boulder push method is sometimes ideal as you only need one Trainer (or none if you set up the modified script via box underflow).


subject: Re: New cloning glitch with Poke Transporter
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry for double-posting but I can&#039;t confirm that PokÃ©mon stored in box 1 indeed appears in the Transporter app, even though the game was not saved and therefore the PokÃ©mon are not effectively in this box.<br /><br />I haven&#039;t tried to transfer but I&#039;m sure it works as said by Alkan.<br /><br />I can&#039;t explain that glitch. How can PokÃ© Transporter know of a progression that wasn&#039;t saved?


subject: Re: New cloning glitch with Poke Transporter
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I suspect this might be something to do with the fact that stored PokÃ©mon data is stored in the SRAM region (so the game may be accessing SRAM even though the player didn&#039;t save and reset the game yet), but that&#039;s interesting, I&#039;m not sure either.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  [quote author=ISSOtm link=topic=8346.msg209516#msg209516 date=1526903650]<br />I don&#039;t find this confusing at all - they&#039;re just lazily pushing out another game, because no matter what s**t they publish, it&#039;s gonna be bought and praised.<br />[/quote]<br />I disagree -- you&#039;re right about that it&#039;s going to be bought and praised regardless of what they push out, but I&#039;d imagine this is an early test build using the Gen 7 engine rather than the actual graphics that the new game will actually have. I think Nintendo/Game Freak have a higher standard for their games than to just lazily push out another one for money.<br /><br />[quote author=Mefista link=topic=8346.msg209524#msg209524 date=1526936817]<br />Mobile gaming leaking into normal versions is crap, period.<br />[/quote]<br />Eh. If it&#039;s just an option and I don&#039;t have to use it, then I think it&#039;s fine. Anything more than that is crap though.


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [url=https://www.youtube.com/watch?v=DHeCQxrbns4]Dschinghis Khan - Samurai[/url]. I&#039;m not even memeing, this shit is great.<br /><br />SAMURAI<br />SAMURAI<br />SAMURAIAIIIAIAIAIAIAIIIIIIIIIIIIIIIIII~.


subject: Re: New cloning glitch with Poke Transporter
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The game does store the current box in SRAM, but normally the game reverts it when you haven&#039;t saved. (I think it copies the current box to the actual boxes, but I&#039;m not as knowledgeable about Gen II)


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8346.msg209525#msg209525 date=1526944207]<br />I think Nintendo/Game Freak have a higher standard for their games than to just lazily push out another one for money.<br />[/quote]<br />It&#039;s not Nintendo&#039;s standard, but Nintendo isn&#039;t involved in the game&#039;s development - that&#039;s Game Freak exclusively, which is known to lazily push out bad games (eg. Gen 6).


subject: Re: How often can you do the ditto glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Scourge link=topic=8347.msg209529#msg209529 date=1526987310]<br />Last question: before resetting saving or not saving? <br />[/quote]<br /><br />You need to save the game and then reset the game. However, changing boxes saves the game automatically.


subject: Re: New cloning glitch with Poke Transporter
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, that&#039;s what I would have thought, but I was considering asking you on Discord since I don&#039;t know much of the way SRAM works. Could the SRAM be somehow kept in the current state in the whatever way the VC emulator has to keep the progress and only reverted when the game is restarted (and not only closed)? But then, how does it keep track of what should be reverted, does it have an extra copy? I don&#039;t get it.


subject: Gen 3 assisted scriptcalling (new method to catch darkrai/shaymin)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  The &#039;alt-RETIRE&#039; or &#039;migration script calling&#039; glitch was a theorethical glitch found last year by aera which would allow you to call 3rd script in runtime.<br />By migrating 6 pokemon and getting to the pal park map via the void, the game will make all wild encounters in any map (indoors/outdoors)<br />into the 6 migrated pokemon. Once you &#039;catch&#039; all 6, it calls 3rd script in runtime, which under normal circumstances should be: <br /><br />Map 251 (pal park): <br /><br />[size=8pt][i]&nbsp;  Script 3:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fanfare 1500 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Lockall <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fanfare 1521 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Setvarhero 0 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Message 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &quot;Ding-dong!<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Congratulations!<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  \v0103\z0000 has successfully<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  caught the stocked PokÃ©mon!&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; PlaySound 1002 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Soundfr 1158 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fadedef <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CloseMsgOnKeyPress <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Releaseall <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Setvar 16627 1 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Goto func_1 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; End [/i][/size]<br /><br />We were already able to get grasstiles in a &#039;black sinnoh&#039;, which is basicly just a part of the void which has the same maps as sinnoh, 30 maps at the left/right&nbsp; from the real one, because of how you traverse through RAM. All we had to do is catch 5 pokemon in this area, then if we ever found grass somewhere else we could use that to catch the 6th and call the 3rd script in runtime.<br /><br />I revisited this subject about 2 weeks ago and made quite a big breakthrough, by refreshing graphics in certain maps with certain patterns/ combinations, you can actually write ANY tile in any part of the void. These tiles include everything from water, grass, snow, mud, sand to bins, town maps and more. Because in the void this data is repeated, the tiles reapear every 30-ish steps. What we want to do is catch 5 pokemon in black sinnoh (to save on time) and then catch the 6th pokemon after having written a pattern of grasstiles. Because the tiles loop, you can get them into any map as long as you don&#039;t refresh to remove them, get an encounter and the script will be called.<br /><br />[img]https://i.imgur.com/c3WHAN1.png[/img]<br /><br />It seems like the tiles are written depending on what gfx set you currently have.<br />The first consistent way of doing this I found is using an extremely easy refresh pattern of:<br /><br />Hall of origin ([color=red]510[/color]) <br />Jubilife market ([color=red]4[/color], or any market)<br /><br />After I figured this out, I wrote a route which I&#039;ll explain below.<br />I make use of the portion of ram where mapdata is stored, so everytime I enter a specific map <br />I write new maps around me in RAM, then carefully chain all this data to get the maps I need.<br /><br />Here I show the entire process off (for darkrai&#039;s script) [url=https://youtu.be/OKMKF0a2KhE?t=357]https://youtu.be/OKMKF0a2KhE?t=357[/url]<br /><br />Migrate 6 pokemon that can be caught in the &#039;[b]field[/b]&#039; area.<br />-----------------<br />1 S<br />17 W<br />14 N<br />574 W<br />Save reset<br />-----------------<br />2097 S<br />19 W<br />288 S<br />51 E (above mapdata)<br />352 S (go through map [b]2[/b], write map [b]392[/b])<br />33 W (go through map [b]392,[/b] write map [b]393[/b])<br /><br />Save Reset <br /><br />1 E<br />77 S<br />128 E <br />19 S (go through map [b]393[/b], write map [b]251[/b])<br />63 E (64 if you have been already) <br />177 N ([color=purple]enter map 251 / pal park map[/color])<br />32 N<br />---------------<br />211 W<br />618 N<br />19 E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />1253 N<br />14 E (go to grass in black sinnoh)<br />1 W/ 1 E until captured [color=blue]5[/color] of the [color=red]6[/color] pokÃ©mon<br />-------------<br />14 W<br />1345 S<br />19 W<br />-------------<br />288 S<br />51 E (above mapdata)<br />352 S (go through map [b]2[/b], write map [b]392[/b])<br />33 W (go through map [b]392[/b], write map [b]306[/b])<br />1 E<br />64 S<br />128 E (go through map [b]306[/b], write map [b]45[/b])<br />19 N<br />-------------<br />256 E<br />32 N (go through map [b]45[/b], write map [b]316[/b], go through map [b]316[/b], write [b]510[/b])<br />147 W<br />64 N<br />96 W<br />32 N<br />96 W<br />64 N<br />96 W<br />95 N<br />243 E graphic reload ([color=red]map 510/hall of origin[/color])<br />-------------<br />64 E graphic reload ([color=red]map 4, jubilife market[/color])<br />26 E<br />1 S (grass tile appears)<br />-------------<br />[img]https://i.imgur.com/QNEXgjy.png[/img]<br /><br />From here on you just write your route to any map you&#039;d like to and encounter the pokemon in the grasstile.<br />But what exactly can we do with this third script in runtime?<br />I thought I&#039;d list some of the most important ones I found so far by checking a dump of scripts and functions by Ganix.<br /><br />Map 321:<br />Darkrai encounter<br />[img]https://i.imgur.com/jqbOlyG.png[/img] [img]https://i.imgur.com/mdVIN4m.png[/img]<br /><br />map 274:<br />Shaymin encounter<br />[img]https://i.imgur.com/8CwCgK8.png[/img] [img]https://i.imgur.com/EHJx7Om.png[/img]<br />Map 316:<br />Azelf encounter<br />[img]https://i.imgur.com/oenxqHJ.png[/img]<br />Map 319:<br />Uxie encounter<br />[img]https://i.imgur.com/Yn5DCO5.png[/img]<br /><br />If you are very sharp, you might have noticed that the darkrai encounter is on water, and the other ones also aren&#039;t on grass anymore.<br />This is because the tile was overwritten once we encountered the 6th pokemon, and refreshed the graphics. <br />This could ofcourse be used for more than just this, but I couldn&#039;t list everything and have only looked for the scripts I thought would be interesting to use. If I find other uses I will certainly make an update, maybe even a couple of update videos!<br /><br />[size=8pt]Edit: I added an extra save, this resets the grasspatterns and makes it easier for future routing[/size]


subject: A glitch I casually encountered on pokemon silver long time ago
poster_name: LightNeko
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everybody,<br />I&#039;m new to this forum and I want to share with you my experience with a glitch I encountered in pokemon silver when I was a kid, since it has been a very long time that I was asking my self what happened exactly.<br /><br />First of all, please excuse my English, this is not my mother language, so I&#039;m probably going to do some grammatical mistakes, but I hope that my message will be understandable.<br /><br />As I said all happened when I was a kid, even if I already exploited some of them, like cloning in G/S or obtaining mew in R/B at that time I didn&#039;t have real knowledge of how a glitch work and the one I&#039;m going to explain you didn&#039;t make any sense to me. Before beginning, it is important to point out that it happened on a French version of pokemon silver.<br /><br />The fact is simple to describe, I were playing the game quite normally and suddently two weird things happened to my surprise. I don&#039;t remember what happened first, but one thing is that the mom called to tell me she bought some new item for me and all excited, the first thing I did is to go checking the PC in my room to see if I have some new decorations and I got every single decoration that is possible to obtain in the game at once and I&#039;ve never done a mystery gift for a reason I will explain later.<br /><br />The second thing that happened has to do with the Trainer House, as when I tried to fight the trainer, instead of having the standard trainer with all the three starters&#039; third evolution at level 50 I had a trainer with a glitchy name and some pokemon that was over level 100.<br /><br />As far as I recall the name was samething similar to ÃŸÃ Ã© Ã§b (that may not be the exact name) and some of the pokemon were, onix, donphan and houndoom (there were others but I can&#039;t remember). I could fight against this trainer without having the game freezing although the pokemons over level 100 were a bit difficult to beat I could manage to win, but the money I gained was just around 100.<br /><br />I did some research myself to try to explain what happened, and I learned that in the trainer house the trainer you are going to fight is influenced by the mystery gift and there are some glitch linked to that, but from what I found on the internet, like the &quot;trainer house glitches https://bulbapedia.bulbagarden.net/wiki/Trainer_House_glitches&quot;, but it doesn&#039;t explain how I got all the mystery gift decoration at once.<br /><br />About the mystery gift, I&#039;ve said I&#039;ve never did one, or at least, I never succeeded to do one. This is because I mistakenly bought a French version of pokemon silver, instead of the Italian version (which is my mother language, for instance this happened because in Switzerland we have four official languages and the store were I went sold pokemon in different languages and they mixed up everything -_- well I can&#039;t complain much since I could have mistakenly bought a German version that would have made the game nearly impossible to understand for me xD). For this reason I were the only kid with a French version and everybody else had an Italian version. I honestly never had problems to exchange pokemon or battle my friends in this situation, if we exclude the fact that the pokemon had different names in French. However the mystery gift never worked, I&#039;ve tried multiple times, but there just were no way to make it work.<br /><br />So in my conclusion, is it possible that doing a mystery gift between games in different languages could have activated those glitches? <br />However, I just think is strange that it happened only to me, but not with the people I&#039;ve tried to do the mystery gift with.


subject: Re: A glitch I casually encountered on pokemon silver long time ago
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hi LightNeko, welcome to the forums. :)<br /><br />Yeah, on occasion you&#039;ll corrupt the Trainer House and/or mailbox and/or gift on PokÃ©mon Center 2F, and/or available decorations. These are sometimes corrupted at the same time.<br /><br />I&#039;m afraid I don&#039;t know why this would happen though, sorry, other than through ways guaranteed to do it like messing with glitch Unown, glitch Egg&#039;s backsprite (or glitch PokÃ©dex modes?) and the Bulbapedia article may be wrong re: time method, as I tried the time back method after a trade and it didn&#039;t give me a glitch Trainer in the Trainer House (though I didn&#039;t try doing it just after a Mystery Gift).<br /><br />It would be interesting if linking between different language versions does this though and it&#039;s definitely worth looking into.


subject: Re: Would it be possible to patch out the abnormal check?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I put a ret right at the start of the function, the checksum fails, but otherwise I can trade whatever I want over, provided it doesn&#039;t freeze.


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was gonna add some pages slowly, starting with red/green. creating them from the the red links I added earlier in <br />http://glitchcity.info/wiki/User:Torchickens/Glitch_Pok%C3%A9mon_article_requests <br />and using <br />https://glitchcity.info/wiki/GlitchDexJP/Y:237 <br />as a template by replacing values and text and such for everything that we have documented for them now.<br />However, I have some problems with uploading any files (or .png images in this instance specifically). <br /><br />I get this prompt:<br /><br />&quot;Sorry! We could not process your edit due to a loss of session data.<br /><br />You might have been logged out. Please verify that you&#039;re still logged in and try again. If it still does not work, try logging out and logging back in, and check that your browser allows cookies from this site.&quot;<br /><br />I&#039;ve verified that i have cookies on and i&#039;ve tried multiple times to re-login. I&#039;ve also verified that the dimentions and filetype aswell as filesize are all okay. hm.


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=coloradohugge link=topic=8068.msg209538#msg209538 date=1527097323]<br />I was gonna add some pages slowly, starting with red/green. creating them from the the red links I added earlier in <br />http://glitchcity.info/wiki/User:Torchickens/Glitch_Pok%C3%A9mon_article_requests <br />and using <br />https://glitchcity.info/wiki/GlitchDexJP/Y:237 <br />as a template by replacing values and text and such for everything that we have documented for them now.<br />However, I have some problems with uploading any files (or .png images in this instance specifically). <br /><br />I get this prompt:<br /><br />&quot;Sorry! We could not process your edit due to a loss of session data.<br /><br />You might have been logged out. Please verify that you&#039;re still logged in and try again. If it still does not work, try logging out and logging back in, and check that your browser allows cookies from this site.&quot;<br /><br />I&#039;ve verified that i have cookies on and i&#039;ve tried multiple times to re-login. I&#039;ve also verified that the dimentions and filetype aswell as filesize are all okay. hm.<br />[/quote]<br /><br />I get that sometimes too. Try editing a non-file page (even if you don&#039;t change anything). This may give you the session error message once. Try to submit again and it should then work, and file uploads afterwards.


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8068.msg209539#msg209539 date=1527098405]<br />[quote author=coloradohugge link=topic=8068.msg209538#msg209538 date=1527097323]<br />I was gonna add some pages slowly, starting with red/green. creating them from the the red links I added earlier in <br />http://glitchcity.info/wiki/User:Torchickens/Glitch_Pok%C3%A9mon_article_requests <br />and using <br />https://glitchcity.info/wiki/GlitchDexJP/Y:237 <br />as a template by replacing values and text and such for everything that we have documented for them now.<br />However, I have some problems with uploading any files (or .png images in this instance specifically). <br /><br />I get this prompt:<br /><br />&quot;Sorry! We could not process your edit due to a loss of session data.<br /><br />You might have been logged out. Please verify that you&#039;re still logged in and try again. If it still does not work, try logging out and logging back in, and check that your browser allows cookies from this site.&quot;<br /><br />I&#039;ve verified that i have cookies on and i&#039;ve tried multiple times to re-login. I&#039;ve also verified that the dimentions and filetype aswell as filesize are all okay. hm.<br />[/quote]<br /><br />I get that sometimes too. Try editing a non-file page (even if you don&#039;t change anything). This may give you the session error message once. Try to submit again and it should then work, and file uploads afterwards.<br />[/quote]<br /><br />Thanks, that solved it! :D


subject: Re: Dude full box glitch
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: spamviech
icon: xx
body:
  [quote author=Tabbender link=topic=8334.msg209517#msg209517 date=1526914065]To say that i bothered to get the first badge just so i could get enough money for the pokeballs, when i could have just cloned a single pokemon...<br />[/quote]<br /><br />Actually did the same and then it hit me.&nbsp; :XD:<br />Replicated with cloning just to be sure: also works. :)<br /><br />Just found out that the amount of money you get depends on the Rival name.<br />The name &quot;A&quot; only gives you&nbsp; a miniscule 25k.<br />Not too suprising considering what lucky said earlier, but still interesting.<br /><br />Edit:<br />Also, why is getting a bad clone so much easier when you just want to clone normally?<br />I spent days trying to get one without success and now I did it twice without even trying. Wtf me.&nbsp; :o


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Roy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been messing around trying to get good IVs on double corrupted pokes and I just had a quick question about what miscellaneous data is kept when you hatch an egg from a PID corruption. Obviously the met location and origins info is reset and the IVs/ability should stay the same, but what about ribbons and obedience? For the obedient deoxys/mew method I was thinking you could give a smeargle 183 (255-72) coolness and 63 beauty, do a PID corruption to store those values as IVs and hatch the pokemon (hopefully resetting the ribbons and obedience section). Then double corrupt it back so that it has the higher contest stats with 0 total feel and do the rest of the procedure, substituting the six blue pokeblocks with six red ones and giving it a glitch item so that there are an even number of yes&#039;s. Finally fill in the rest of the sp.atk and sp.def evs to get the IVs you want (won&#039;t be perfect, but still).<br /><br />The other way would be to go through attacks-&gt;misc but I have had a lot of trouble getting that to work properly. I managed to sketch 0x3FFF just fine but pretty much everything else I have tried sketching crashes the game (0xFFFF, 0FFFE, 0xFFEF, 0xFFDF, 0xFDFF, etc.) and it&#039;s pretty time consuming doing all these double corruptions when it seems likely that anything higher than 0xFF00 can&#039;t be sketched. Besides, getting obedient mew/deoxys would require four glitch moves which would probably not work.


subject: Re: A glitch I casually encountered on pokemon silver long time ago
poster_name: LightNeko
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks Torchickens for your reply,<br />Unfortunately I can&#039;t remember in detail what happened or what I did just before the glitch happened, for me as a kid I felt more like something magic happened to my game and I were kind of proud to have something different that nobody else had ahaha.<br /><br />But I&#039;m quite sure I never messed up with glitch unown and so on... <br /><br />I would definitely try experimenting to see if I can reproduce this glitch :)


subject: Have some spare Celebi gift codes for 3DS eShop
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I bought every version of Gold/Silver (except Korean version) recently to complete my collection, and most of these purchases were digital.<br /><br />I now have 6 spare bonus Celebi codes for Mystery Gift on Sun/Moon/Ultra Sun/Ultra Moon. PM if interested, and I can give you one. :)<br /><br />Note: You can only get one Celebi per game, and these may only work in Europe.


subject: Re: Gen 3 assisted scriptcalling (new method to catch darkrai/shaymin)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  I wrote a complete route for darkrai now, I will try to write a shaymin route too if I have time.<br />(this route hasn&#039;t been tested and is only a proof of concept, using a battle tower route is still way faster)<br /><br />-----------------------------------------------------------------------------------------------------------------------<br />ALT-RETIRE scriptcalling<br />-----------------<br />1 S<br />17 W<br />14 N<br />574 W<br />Save reset<br />-----------------<br />2097 S<br />19 W<br />288 S<br />51 E<br />352 S<br />33 W<br /><br />Save reset<br /><br />1 E<br />77 S<br />128 E<br />19 S<br />63 E (64 if you have been already) <br />177 N (cutscene)<br />32 N<br />---------------<br />211 W<br />618 N<br />19 E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />1253 N<br />14 E<br />1 W/ 1 E until captured 5 of the 6 pokemon<br />-------------<br />14 W<br />1345 S<br />19 W<br />-------------<br />288 S<br />51 E<br />352 S<br />33 W<br />1 E<br />64 S<br />128 E<br />32 N<br />-------------<br />256 E<br />19 N<br />147 W<br />64 N<br />96 W<br />32 N<br />96 W<br />64 N<br />96 W<br />95 N<br />243 E graphic reload (map 510/hall of origin)<br /><br />-------------<br />Map 321: Darkrai <br />-------------<br />256 W<br />64 S<br />95 W graphic reload (map 4/market)<br />321 S<br />267 N<br />-------------<br />84 W<br />64 N<br />51 E<br />54 N<br />-------------<br />365 E<br />32 N<br />125 E<br />16 N<br />80 S<br />50 E<br />1 S (grasstile in map 321) (1 E/1W repeatedly until encounter)<br />-------------<br />encounter Darkrai<br />-------------<br />1 N<br />145 W<br />210 S<br />204 W<br />-------------<br />1 E<br />78 S<br />128 E<br />1 S (wonâ€™t show on stepcounter)<br />11 S<br />64 E<br />North until countdown<br />&gt;RETIRE<br />-------------<br />


subject: Re: Dude full box glitch
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So it seems that the glitch have the same effect on emulator (at least bgb) than on console for french Silver. I was able to get the same behavior, and i think i found what caused it.<br /><br />[img]https://i.gyazo.com/a59ee0f72374f7bd2be3f1c91aa82faa.png[/img]<br /><br />For some reason, the value at DA2A is affected to the &quot;a&quot; variable. That&#039;s probably why the game softlocks (it doesn&#039;t happen only with 0xAF, by the way. I noticed the same behavior for 0xB0 and 0xAE. So having a Togetic or a Igglybuff in the first slot will softlock the game as well). I have no idea if we&#039;ll manage to get something out of this, but i find it weird that a value can softlock the game just by being set to a variable.


subject: Looking for a Shinyzer Code for PokÃ©mon Yellow JPN
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m new to the forums here at GCL, but I do know somewhat about glitching and I know about the FalconBadge in Yellow v1.1+ JPN, which executes code from the ninth PC item. Is there a possibility to make a code that turns your first boxed PokÃ©mon shiny? I&#039;m not too familiar with the memory offsets for the Japanese versions of the Gen I games. Also, sorry if this isn&#039;t the right forum to post this in.


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: xx
body:
  There we go, Entries for Japanese Green in International GlitchDex are officially started!<br />That&#039;s enough for me for today, it&#039;s 2AM and def time for bed haha.<br /><br />Next up: Japanese Yellow either tomorrow or the day after tomorrow.<br /><br />(Also, great work Torchickens! I have seen you doing thorough work!) ^^<br /><br /><br />[EDIT: added Japanese Blue first in the end, and all those pages are started now, NOW Japanese Yellow is next]


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=coloradohugge link=topic=8068.msg209552#msg209552 date=1527206628]<br />There we go, Entries for Japanese Green in International GlitchDex are officially started!<br />That&#039;s enough for me for today, it&#039;s 2AM and def time for bed haha.<br /><br />Next up: Japanese Yellow either tomorrow or the day after tomorrow.<br /><br />(Also, great work Torchickens! I have seen you doing thorough work!) ^^<br />[/quote]<br /><br />It was the same for me, ha ha (but 1AM).<br /><br />Really appreciate the work you did for the site. :)<br /><br />Thanks, and have fun doing Japanese Yellow!


subject: Re: Gen 3 assisted scriptcalling (new method to catch darkrai/shaymin)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  And now I&#039;ve also finished the route for shaymin!<br /><br />-----------------------------------------------------------------------------------------------------------------------<br />ALT-RETIRE scriptcalling<br />-----------------<br />1 S<br />17 W<br />14 N<br />574 W<br />Save reset<br />-----------------<br />2097 S<br />19 W<br />288 S<br />51 E<br />352 S<br />33 W<br /><br />Save reset<br /><br /><br />1 E<br />77 S<br />128 E<br />19 S<br />63 E (64 if you have been already) <br />177 N (cutscene)<br />32 N<br />---------------<br />211 W<br />618 N<br />19 E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />1253 N<br />14 E<br />1 W/ 1 E until captured 5 of the 6 pokemon<br />-------------<br />14 W<br />1345 S<br />19 W<br />-------------<br />288 S<br />51 E<br />352 S<br />33 W<br />1 E<br />64 S<br />128 E<br />32 N<br />-------------<br />256 E<br />19 N<br />147 W<br />64 N<br />96 W<br />32 N<br />96 W<br />64 N<br />96 W<br />95 N<br />243 E graphic reload (map 510/hall of origin)<br /><br />-------------<br />Map 274: Shaymin <br />-------------<br />256 W<br />64 S<br />95 W graphic reload (map 4/market)<br />321 S<br />267 N<br />-------------<br />84 W<br />64 N<br />19 E<br />54 N<br />321 W<br />1 S<br />1 N<br />381 E<br />1 S (grasstile in map 274) (1 E/1W repeatedly until encounter)<br />-------------<br />Encounter Shaymin<br />-------------<br />1 N<br />164 E<br />1 S<br />1 N<br />242 S<br />1 W<br />1 E<br />78 S<br />128 E<br />1 S (wonâ€™t show on stepcounter)<br />11 S<br />64 E<br />North until countdown<br />&gt;RETIRE<br />-------------<br /><br />


subject: Re: New cloning glitch with Poke Transporter
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Normally, when you save your game, the active box&#039;s contents are [url=https://github.com/pret/pokecrystal/blob/40b537d45b4b8937038126f7e5d2d21ccee460c0/engine/menus/save.asm#L546-L550]copied[/url] to the nth box instead. When you load the game, the active box is [url=https://github.com/pret/pokecrystal/blob/40b537d45b4b8937038126f7e5d2d21ccee460c0/engine/menus/save.asm#L807-L810]overwritten[/url] with the nth box.<br />Looks like PokÃ© Transporter reads the active box anyways, which is written to directly in SRAM (thus always &quot;saved&quot;), but discarded by the game unless you save. I guess the PokÃ©Bank team thought the behavior was the same as RBY!


subject: Re: New cloning glitch with Poke Transporter
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, I see it&#039;s clear now. Thanks!<br /><br />I can&#039;t believe they didn&#039;t check that. Anyway that gives us a very easy cloning trick, so I think I may add it to wiki and PRAMA soon!


subject: Re: Gen 3 assisted scriptcalling (new method to catch darkrai/shaymin)
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=BUGLITCH link=topic=8348.msg209537#msg209537 date=1527058182]<br />Well done!<br />[/quote]<br /><br />[quote author=Krys3000 link=topic=8348.msg209565#msg209565 date=1527270693]<br />That sounds awesome! I&#039;ll look into it this week-end&nbsp; ;D<br />[/quote]<br /><br />Thank you guys! I&#039;m still working on the video atm, but after that I might look into more uses and perhaps an easier/faster route if that&#039;s possible :p


subject: Re: Looking for a Shinyzer Code for PokÃ©mon Yellow JPN
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=metalmario32 link=topic=8351.msg209551#msg209551 date=1527206307]<br />I&#039;m new to the forums here at GCL, but I do know somewhat about glitching and I know about the FalconBadge in Yellow v1.1+ JPN, which executes code from the ninth PC item. Is there a possibility to make a code that turns your first boxed PokÃ©mon shiny? I&#039;m not too familiar with the memory offsets for the Japanese versions of the Gen I games. Also, sorry if this isn&#039;t the right forum to post this in.<br />[/quote]<br /><br />Sure!<br /><br />In Japanese Red/Green/Blue/Yellow, stored PokÃ©mon data begins at address 0xD9B2.<br /><br />The Attack/Defense DVs of the first PokÃ©mon are at 0xD9ED and the Speed/Special DVs of the first PokÃ©mon are at 0xD9EE. In order for that PokÃ©mon to be Shiny when traded to Generation II it must have an Attack DV of 2, 3, 6, 7, A (10), B (11), E (14), or F (15), and have all other IVs at A (10).<br /><br />For a Shiny PokÃ©mon with the best possible DVs you&#039;ll want 15 Attack DVs and 10 DVs in everything else. These are represented as 0xFA in 0xD9ED and 0xAA in 0xD9EE, but this PokÃ©mon unless Chansey will always be male, so if a PokÃ©mon was originally female and you want to keep it as that/if you want a female Shiny let me know what DVs you&#039;ll need and I&#039;ll post a code (however the PokÃ©mon who are 87.5% male can&#039;t be a female Shiny sadly).<br /><br />As you said, FalconBadge in Japanese Yellow v1.1+ executes PC item 9 specifically 0xD4CA in WRAM.<br /><br />Try the following:<br /><br />1: Any Item x Any<br />2: Any Item x Any<br />3: Any Item x Any<br />4: Any Item x Any<br />5: Any Item x Any<br />6: Any Item x Any<br />7: Any Item x Any<br />8: Any Item x Any<br />9:&nbsp; Carbos x 217 (26 D9 ; ld h,D9)<br />10: X Accuracy x 237 (2E ED ; ld l,ED)<br />11: Lemonade x 250 (3E FA ; ld a,FA)<br />12: Water Stone x 62 (22 3E ; ldi (hl),a (...))<br />13: TM02 x 214 (CA D6; ld a,CA (...)<br />14: Fire Stone x 34 (20 22 ; sub a,20 ; ldi (hl),a)<br />15: TM01 x any (C9 xx)<br /><br />Hope this helps :)<br /><br />You can duplicate items in Japanese Yellow with a Fossil MissingNo. (hex: B6/B7) [Special 182/183 for Ditto trick] or Ghost (hex:B8) [Special 184 for Ditto trick]. The only trouble is you&#039;d have to encounter it a minimum of four times which is quite a lot.<br /><br />While dry underflow glitch works, Celadon looping map trick doesn&#039;t in Japanese versions sadly due to the memory structure meaning the x-position is an item and the y-position is a quantity, but theoretically you could make a Cycling Road high y-position glitch (which may require walk through walls because I remember in at least English versions, not sure about Japanese, high y-positions result in Glitch Cities, not looping maps unfortunately).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Roy link=topic=6868.msg209543#msg209543 date=1527108001]<br />I&#039;ve been messing around trying to get good IVs on double corrupted pokes and I just had a quick question about what miscellaneous data is kept when you hatch an egg from a PID corruption. Obviously the met location and origins info is reset and the IVs/ability should stay the same, but what about ribbons and obedience?[/quote]<br /><br />Hatching the egg resets the held item, the experience, friendship, PP bonuses, EVs, contest stats, ribbons, Met Lv &amp; Location, OT and TID of the pokemon, and makes moves 2 and 4 glitchy. It does give you the pokedex entry of the pokemon though, something double corruption doesn&#039;t do.<br /><br />[quote author=Roy link=topic=6868.msg209543#msg209543 date=1527108001]<br />The other way would be to go through attacks-&gt;misc but I have had a lot of trouble getting that to work properly. I managed to sketch 0x3FFF just fine but pretty much everything else I have tried sketching crashes the game (0xFFFF, 0FFFE, 0xFFEF, 0xFFDF, 0xFDFF, etc.) and it&#039;s pretty time consuming doing all these double corruptions when it seems likely that anything higher than 0xFF00 can&#039;t be sketched. Besides, getting obedient mew/deoxys would require four glitch moves which would probably not work.<br />[/quote]<br /><br />I tried to Sketch moves 0x3FFF and 0xFFFF as well, and had the same problem (i didn&#039;t even manage to Sketch 0x3FFF; my game is in french so there are some differences). Did you try to put the pokemon to sleep and then let it try to attack and use Sketch, and reset until the move it tries to use is the right one ? If you&#039;re lucky it might work (though that didn&#039;t solve the issue for me).<br />The best way to get perfect or near perfect IV&#039;s still seems to be ACE, but we would need to recalculate the checksum in order to avoid the pokemon turning into a Bad Egg. Or if you know your SID, you could just use RNG Reporter and aim for a frame with good IV&#039;s and corruption type (Type 8 is pretty good for &quot;double double corruptions&quot;).


