# smf_messages

subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That Tauros Trainer is either uncommon or an error (though it would be strange for it to be an error as you&#039;d think you wouldn&#039;t just come up with data like that). $3E gave me six level 52 Meowth, while $3F caused no corruption. Another try, I got a different team but no six level 232 Tauros, but I can&#039;t remember if I forgot to activate the code and view the glitch Unown. The effects when you view that Unown can vary. It may glitch up the menu and remove the UnownDex/make PokÃ©mon in the PokÃ©Dex invisible or freeze the game with a white screen.<br /><br />By the way, you have to terminate its name with a $50 for it to work, like other Trainer House Trainers.


subject: Re: PokÃ©WTrainer freeze
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Nerator link=topic=6855.msg194329#msg194329 date=1397051336]<br />Hey, Wack0! Just wanted to stop by and report something i noticed. May be it&#039;s not new, but i didn&#039;t see it, mainly because i&#039;m new to glitching/memory hacking thing.<br />Anyway, i was inspired by MissingNoXpert LGPY series on YouTube, and i was kinda interested by pokemon &quot;4 4&quot; (hex BF), cause it was only one pokemon in range of 190-199 (which MissingNoXpert showed) to crash game every time. I got BGB emulator and dived in.<br />I didn&#039;t use Mew trick to encounter &quot;4 4&quot; (mainly because i&#039;m too lazy of beating the game :P), so i just modified RAM at address $D058 to BF. After doing some seemingly random stuff with debugger i eventually, through some tries found some code that seemed to repeat many times. After comparing lines with IIMarckus&#039;s disasm (i understood, that adresses could vary in Yellow), i realised, that it was very same AlignSpriteDataCentered function/subroutine (don&#039;t know, how this things called exactly in asm), in Yellow it starts at address $149F. So i remembered your topic and wondered, if &quot;4 4&quot; crashed game exactly like PokeWTrainer, cause of sprite width. So here&#039;s piece of code from disasm:<br />[code]AlignSpriteDataCentered: ; 16c2 (0:16c2)<br />	ld a, [H_SPRITEOFFSET]<br />	ld b, $0<br />	ld c, a<br />	add hl, bc<br />	ld a, [H_SPRITEWIDTH] ; $FF00+$8b<br />.columnLoop<br />	push af<br />	push hl<br />	ld a, [H_SPRITEHEIGHT] ; $FF00+$8c<br />	ld c, a[/code]<br />So there game loads sprite offset, width and heigth from addresses $FF8D, $FF8B and $FF8C respectively. I think they&#039;re loaded there sometime earlier in the runtime from ROM. So i checked these addresses for &quot;4 4&quot; and yep, offset was 18h, but width and height were both 00.<br />Then i thought, may be i can encounter him normally if i change width and height manually? I checked values for Pidgey (were 05h and 28h) and encountered &quot;4 4&quot; again, but rigth as the game got to code at $149F i changed values at $FF8B and $FF8C and it worked like magic! I&#039;ll attach screenshots.<br />His sprite in your party and back sprite seems normal and don&#039;t crash your game, but it&#039;s hard to see because of this damn black glitchbox.<br />Sorry in advance if knew about it before, it was just my first sort of discovery in glitching, so i wanted to share! Also english is not my native language, so sorry for any mistakes.<br />[/quote]<br /><br />First off, your English was easily readable, although there were a few typos.&nbsp; Also, do you think it would be possible to do this effect with a game genie code?&nbsp; ([url=http://games.technoplaza.net/ggencoder/java/applet/]there&#039;s a tool to make them here[/url]).<br /><br />One final thing: you may be able to get a better sprite by using Super Gameboy mode or regular Gameboy mode.&nbsp; Also, you might be interested in [url=https://www.youtube.com/watch?v=1dQq6_xa8-U]this effect TheZZAZZGlitch once got[/url].


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welp, I&#039;ve glitched my Yellow version past the point of no return.<br /><br />Not only can I not go past Lavender Town due to the maps being permanently changed (the road from Rock Tunnel to Cerulean City is blocked off my a mountain wall that&#039;s suddenly appeared, and the route from Lavender leading to Saffron City is just water after a point), but I can&#039;t even fly to another city to try and escape that grand clusterfuck I&#039;ve created.<br /><br />When I use Fly (because I suddenly have the Badge that lets me use it) and choose a city or town to go to, the overworld color changes to a turqoise-like shade, and when I arrive at the new destination, I am unable to move or use the start menu.<br /><br />I was able to get the &quot;Your Safari game is over!&quot; message and be warped to the gate, which was my last resort since I could go into the Safari Zone, leave, and (hopefully) return to Saffron City like normal. But NOPE! I have no money, and leaving the gate as is takes me to a Glitch City that [b]disables[/b] the walk through walls glitch VaeporSage mentioned.<br /><br />Sorry, my lovable 4. . who served as the inspiration for Glitchy, but it looks like our adventure ends here. We had some good times, at least.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Kelvinv link=topic=36.msg194332#msg194332 date=1397062100]<br />Which addresses govern the battle style?<br />[/quote]<br /><br />Here&#039;s all of the ones that come to mind.<br /><br />[u]D057: Battle type 1:[/u]<br />00=Outside of battle (functions like Trainer but you can&#039;t use battle only items, and the behaviour of items will change, e.g. you can use TMs)<br />01=Wild PokÃ©mon<br />02=Trainer<br /><br />[u]D05A: Battle type 2:[/u]<br /><br />00= Regular battle<br />01=Old Man battle<br />02=Safari Zone battle<br />03=RB: Don&#039;t send out any PokÃ©mon, fight does nothing. If you open your items menu you automatically use an item, and can&#039;t close the &quot;use item on which PokÃ©mon?&quot; message. At the end of your turn get the &#039;out of Safari Balls&#039; message or have it still be your turn if you have Safari Balls Y: &quot;[url=https://www.youtube.com/watch?v=m2EVWpfLSQg]Hurry, get away![/url]&quot; (unused)<br />04=RB: Same as 03. Y: Prof. Oak battle<br />05+=RB: Same as 03. Y: Same as RB&#039;s 03.<br /><br />[u]D05F: Wild or hooked encounter:[/u]<br /><br />00=Wild<br />01=Hooked<br /><br />[u]D12B: Normal or link battle Trainer?:[/u]<br /><br />00=Normal<br />01=Link battle (opponent has Red&#039;s picture and a custom team)


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Very likely you&#039;ve stumbled upon something noteworthy. For me, the glitch had great potential but I never managed to do anything major with it. While I&#039;d love to celebrate the finding of a new important trick here, replicating this effect may prove difficult. <br /><br />The detail of switching into a fainted PokÃ©mon is a clear trigger in this instance, however. Did you have to pass by many Eggs/Decamarks in order to reach your Hariyama? Perhaps you could give a rough estimate of how many slots beyond the 6th you&#039;d reached? It&#039;s very late now, but I&#039;ll give this a think over tomorrow and some tests and see where this gets me. <br /><br />Immediately, my main hope is that a variant of this could be extrapolated to go further and distort party PokÃ©mon into glitch data - though likely this is a pipe dream. :P<br /><br />EDIT: Also, some extra information on your team itself might be helpful. For example, was it composed of any Eggs? How many fainted PokÃ©mon? In particular, in what slot was your Hariyama at the time of the glitch? :)


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not necessarily too relevant, but in firered I noticed you can have Decamarks that are also eggs.&nbsp; Bad Decamarks.&nbsp; Yay.<br /><br />


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  I tried doing the glitch again, and after many tries it worked. What you have to do is scroll up after seeing the summary screen, instead of scrolling down to the half cancel button. However, I think it&#039;s based on luck since it took a long time to replicate, and there is a possibility that you need to find the Fainted Pokemon first try.<br /><br />My Hariyama was the one that had negative hp, so it was in the front. When I was scrolling up, first there was a decamark, then a supposed Bad EGG (no switch screen), then many &quot;regular&quot; eggs, and then Bad EGGs and Decamarks. I had four fainted Pokemon, as you need so you can perform the glitch. I can&#039;t remember well how many spaces I went up because I was mashing the UP button, but I feel it was about 10-20 spaces.<br /><br />What I think is that, sometimes, the glitched party data can take Pokemon data from other places (eg. once I found my Tropius in my box), so it could be that the game sometimes takes party data and puts it into the glitched party.<br /><br />EDIT: Forgot to mention, after the whiteout your Pokemon are still fainted, like in the &quot;Messing with the 7th Pokemon&quot; Video.


subject: Underappreciated PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think this is like my 358764th useless topic.<br /><br />What&#039;re some PokÃ©mon you guys like that everybody else seem to avoid? I&#039;ve always thought Cradily and Raikou were cool, but marred by wasted potential.<br /><br />Tropius too, but he&#039;s literally a flying Meganium. Didn&#039;t stop me from using him on a few runs, though. Mismagius is also great.


subject: Re: Underappreciated PokÃ©mon
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tropius has one thing Meganium doesn&#039;t: the bananas on his neck.<br /><br />I&#039;ve always felt Raichu was underappreciated, at least in contrast with Pikachu and Pichu


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m sorry for not saying this immediately but I actually mean the addresses governing the battle style (I mean if it is switch or set). I want to research glitch values for these


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, first off I can totally vouch for the validity of this glitch. After three tries yesterday, I was able to correctly attain the desired result twice in a row.&nbsp; :D<br /><br />For me, the PokÃ©mon to switch into wasn&#039;t far from the Decamarks in the first slot. To give a guess, I&#039;d say 4-8 spaces up. <br /><br />However, as you&#039;ve pointed out, there is likely a strong element of randomness here. For example, summary screens of all Eggs are developed differently each time, and as you&#039;ve also noted, PC PokÃ©mon will sometimes show up in summary screens (but with all stats in the 5 digits). Therefore, the correct switch option may only appear depending on luck.<br /><br />I must disagree with you in that scrolling up is different to scrolling down: there never seems to be any difference in the options presented no matter which direction you&#039;ve reached them from.<br /><br />As a side-note, I would like to add also that the &#039;white Decamark&#039; effect on the wild PokÃ©mon can actually be triggered more easily. Instead of viewing the summary of the PokÃ©mon &#039;inside the PokÃ© ball&#039; (I think you understand which I mean), you need only go as far as the &#039;Summary/Cancel&#039; option, then return to battle.<br /><br />Reviving a PokÃ©mon and sending it out against the White Decamark causes the sent PokÃ©mon to turn also into a White Decamark and the game freezes. I have not yet been able to test this in conjunction with your cloning effect, whereby the game may yield a different outcome (by switching out the current PokÃ©mon first). I&#039;m doubtful that may lead to anything, but it&#039;s worth testing.<br /><br />Gotta say I&#039;m impressed that the Pomeg glitch continues to deliver results. Great job on this find!&nbsp; ;) Once I&#039;m able to repeat the process a number of times, I&#039;ll have a good look for my camera and get a video up whenever possible.<br />


subject: Re: Underappreciated PokÃ©mon
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tropius has one thing Meganium doesn&#039;t: Being useful. As a HM slave, but still.<br /><br />Seconding Raichu, and also Sharpedo and Camerupt. I always end up using them in every gen 3 run I do and yet nobody cares.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kelvinv link=topic=36.msg194344#msg194344 date=1397108370]<br />I&#039;m sorry for not saying this immediately but I actually mean the addresses governing the battle style (I mean if it is switch or set). I want to research glitch values for these<br />[/quote]<br /><br />Oh! That would be D355.<br /><br />From Datacrystal:<br /><br />[quote]Bit 7 = Battle Animation (1 = Off, 0 = On)<br />Bit 6 = Battle Style (1 = Set, 0 = Shift)<br />Bit 5-4 = probably unused<br />Low Nybble = Text Speed (0x0 = fastest, 0xF = slowest)<br />Fast = 1<br />Medium = 3<br />Slow = 5[/quote]<br /><br />To clarify bit (x) means +(2^x), so you don&#039;t count 2^0 as bit 1 here, even though it technically is. The low nybble is x in YX where YX represent the byte. If it is 0, the text will be instant, if it is F the text will be the slowest.<br /><br />Unfortunately glitch text speeds seem to be the only &#039;glitches&#039; possible through this byte.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6472.msg194334#msg194334 date=1397076640]<br />Welp, I&#039;ve glitched my Yellow version past the point of no return.<br /><br />Not only can I not go past Lavender Town due to the maps being permanently changed (the road from Rock Tunnel to Cerulean City is blocked off my a mountain wall that&#039;s suddenly appeared, and the route from Lavender leading to Saffron City is just water after a point), but I can&#039;t even fly to another city to try and escape that grand clusterfuck I&#039;ve created.<br /><br />When I use Fly (because I suddenly have the Badge that lets me use it) and choose a city or town to go to, the overworld color changes to a turqoise-like shade, and when I arrive at the new destination, I am unable to move or use the start menu.<br /><br />I was able to get the &quot;Your Safari game is over!&quot; message and be warped to the gate, which was my last resort since I could go into the Safari Zone, leave, and (hopefully) return to Saffron City like normal. But NOPE! I have no money, and leaving the gate as is takes me to a Glitch City that [b]disables[/b] the walk through walls glitch VaeporSage mentioned.<br /><br />Sorry, my lovable 4. . who served as the inspiration for Glitchy, but it looks like our adventure ends here. We had some good times, at least.<br />[/quote]<br /><br />These descriptions sound very interesting, may I ask if you have a chance to record them?


subject: Re: Underappreciated PokÃ©mon
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seconding Cradily, it&#039;s my favorite fossil and I loved its design since I discovered the eyes were actually the yellow spots that look like teeth, they give it an alien look to me. Also it has a nice movepool and it can be useful as a wall and for stalling.<br />Another fossil I love is Rampardos because &quot;yay dinosaurs&quot;, sadly its stats are not so great but I like how it has an incredible Attack. <br />Aside from fossils I&#039;d say Eelektross, cool design, especially in X and Y where it looks like an actual eel swimming in air, no weaknesses, huge movepool and it can run offensive, special or mixed. 


subject: Emerald not so serious Battle Frontier team
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [list]I&#039;m planning to use my in-game team in emerald to challenge the battle frontier, and here&#039;s what I have as my planned team so far. Can someone also help me with EV spreads (or give me estimates)?<br /><br />[b]Mixed Sceptile:[/b]<br />Nature: Serious (forgot to save before picking starter)<br />EV Spread:<br />[list]<br />[li]Leaf Blade[/li]<br />[li]Aerial Ace[/li]<br />[li]Dragon Claw[/li]<br />[li]Brick Break[/li]<br />[/list]<br /><br />[b]&quot;Bulky&quot; Physical Hariyama:[/b]<br />Nature: Naughty (was taking too long to find an Adamant one)<br />EV Spread:<br />[list]<br />[li]Brick Break[/li]<br />[li]Fake Out[/li]<br />[li]Rock Slide/Rock Tomb if not enough battle points[/li]<br />[li]Knock Off[/li]<br />[/list]<br /><br />[b]Mixed Camerupt:[/b]<br />Nature: Brave<br />EV Spread:<br />[list]<br />[li]Flamethrower[/li]<br />[li]Earthquake[/li]<br />[li]Rock Slide[/li]<br />[li]Explosion[/li]<br />[/list]<br /><br />[b]Special Sharpedo:[/b]<br />Nature: Timid<br />EV Spread: 252 Atk / 4 SpDef / 252 Spd<br />[list]<br />[li]Surf[/li]<br />[li]Ice Beam[/li]<br />[li]Crunch[/li]<br />[li]Endure[/li]<br />[/list]<br /><br />[b]Stall Skarmory[/b]<br />Nature: Brave (Skarmory&#039;s catch rate is dumb, and I catch all my Pokemon in Poke Balls)<br />EV Spread:<br />[list][li]Fly (AI is dumb)[/li]<br />[li]Toxic[/li]<br />[li]Protect[/li]<br />[li]Counter/Rest[/li]<br />[/list]<br /><br />[b]Special Magneton:[/b]<br />Nature: Modest<br />EV Spread: <br />[list]<br />[li]Thunderbolt[/li]<br />[li]Hidden Power Psychic Power ~57 (not breeding for a better hidden power)[/li]<br />[li]Thunder Wave[/li]<br />[li]Supersonic[/li]<br />[/list]


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I assume the glitch party data comes from the next portion data in RAM, but I don&#039;t know memory addresses for Emerald. It would certainly be helpful.<br />Although unrelated, I wanted to know what happens when a decamark gains exp. (Through use of Memento). Does anyone know?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  I know as little as it is possible to know about how the game functions. (With regard to addresses, hexes, flags, etc.) I interact with PokÃ©mon only on its surface...<br /><br />That being said, I have indeed tested Decamarks vs. Memento, and the conclusion is that Decamarks cannot ever gain experience points.&nbsp; :)<br /><br />


subject: Hello? Anyone from TRR or TGS?
poster_name: Bulbafreak9000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some of you guys may remember me from the TRR and TGS boards. I didn&#039;t really know where else to post this, so I&#039;m posting here. Any of you guys still around? Its been forever since I&#039;ve talked to anyone, but I miss it. <br /><br />So... TGS, TRR, represent?


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  Bulbafreak9000... a name I haven&#039;t seen in a while. There are a handful of people from back then around here, I think. Most if not all of the TGS crowd are long gone, but I think there&#039;s a few guys from TRR still here.<br /><br />You may be interested in [url=http://twp.monarch-pass.net/twp/]The Wrong Place[/url], our imageboard. Izwzyzx and Ragnarok occasionally post there. You may also be interested in [url=http://infinitypedia.org/wiki/Main_Page]Infinitypedia[/url], the official successor to Gammapedia.<br /><br />Welcome back(ish)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Stilgar link=topic=6472.msg194349#msg194349 date=1397130885]<br />These descriptions sound very interesting, may I ask if you have a chance to record them?<br />[/quote]<br /><br />Unfortunately I&#039;m stuck with dialup, so uploading videos is out of the question until I grow enough patience to deal with YouTube&#039;s shit.<br /><br />I do, however, have some photos!<br /><br />I also found something interesting: If you get the &quot;Your Safari game is over!&quot; message, use VaeporSage&#039;s walk through walls quirk to get around the admission&#039;s guy and save. Reset the game and walk towards the exit to Saffron City. Depending where you are, you can walk out a door and undo the map corruption, but at the cost of Fly possibly bringing up a Glitch Trainer.<br /><br />The Glitch Trainer will send out an A (or Q), and you will not be able to do anything. For some reason, you will not send out a Glitchmon of your own, so the FIGHT option is useless. You can, however, throw a PokÃ© Ball/Great Ball/Any Ball, really, at A. The Glitch Trainer will block it and the battle will end.<br /><br />This, on the other hand, slows you down and disables text boxes. Also, if you have a poisoned Glitchmon with you (which is 101% likely), the music will add a new layer on itself, creating something of a musical round. It&#039;s actually pretty cool if you&#039;re in Celadon City.


subject: Re: Underappreciated PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6871.msg194347#msg194347 date=1397118300]<br />Tropius has one thing Meganium doesn&#039;t: Being useful. As a HM slave, but still.<br /><br />Seconding Raichu, and also Sharpedo and Camerupt. I always end up using them in every gen 3 run I do and yet nobody cares.<br />[/quote]<br /><br />Camerupt is awesome. Nobody ever expects him, and he&#039;s got some decent coverage.


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6873.msg194357#msg194357 date=1397170578]<br />Bulbafreak9000... a name I haven&#039;t seen in a while. There are a handful of people from back then around here, I think. Most if not all of the TGS crowd are long gone, but I think there&#039;s a few guys from TRR still here.<br /><br />You may be interested in [url=http://twp.monarch-pass.net/twp/]The Wrong Place[/url], our imageboard. Izwzyzx and Ragnarok occasionally post there. You may also be interested in [url=http://infinitypedia.org/wiki/Main_Page]Infinitypedia[/url], the official successor to Gammapedia.<br /><br />Welcome back(ish)<br />[/quote]<br /><br />I never knew about TWP, is it safe for work?


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  [i]Technically[/i] there are no official rules yet (apart from &quot;Be excellent to each other&quot;), so I&#039;m not prepared to say it is SFW.<br /><br />[i]In practice[/i], however, none of us ever post NSFW content, and I&#039;m not sure what we would do if someone did.


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Bulbafreak9000 link=topic=6873.msg194356#msg194356 date=1397165757]<br />Some of you guys may remember me from the TRR and TGS boards. I didn&#039;t really know where else to post this, so I&#039;m posting here. Any of you guys still around? Its been forever since I&#039;ve talked to anyone, but I miss it. <br /><br />So... TGS, TRR, represent?<br />[/quote]<br /><br />You may know me as GARY &#039;M 9 from TRR.&nbsp; Been years since then, though.<br /><br />I remember you since you were mod and whatnot, but it&#039;s been a while


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 12: The Chapter Before the Thirteenth Chapter[/u]<br />I woke up at 12pm the following morning from Glitchy shaking me. â€œMaster, wake up! Bzzt. The others headed to the domain of scrumptiousness to acquire delicacies. Bzzt.â€ He had the meter-long pipe slung over his shoulder like a sword.<br /><br />After falling off my bed, tying my blue cape back around my neck, washing my face, combing my hair, and trying to make myself look somewhat presentable, we left the cabin and made our way towards the cafeteria. It was in the shipâ€™s basement, but, from what I heard from rich assholes Iâ€™ve met, was quite inviting. It still looked like a regular basement, but had a touch of hominess to it, they told me.<br /><br />Heading down to the cafeteria, it looked, in my opinion, like a glorified cellar. Stony, cement floor, the stench of wine, a tad chilly. At least it was bright; the lights made it look like something of an army base. Around the corner of the hall was the smell of delicious food. My God, it smelled amazing. I could taste garlic bread from behind the wall. Macaroni salad, too. There was something elseâ€¦No, it canâ€™t be. Not at sea! Oh, but it was.<br /><br />Mr. Fucking. Noodles.<br /><br />If youâ€™ve never had Mr. Noodles, then you havenâ€™t lived. It comes in a bag and is a large block of wavy, small noodles unless you break it up. When I have it, I do just that, pour it in a bowl, grab a spoon, sprinkle the dressing on it, and chow down. I could smell so many different flavors, from chicken, beef, shrimp, curry, to oriental. Itâ€™s a great snack if you want to choke on something. Soup was also wafting in the air; tomato was my favorite.<br /><br />Then, I had a devious idea: mixing Mr. Noodles with tomato soup. Could you imagine? I think itâ€™d be like adding a Mentos to Cola; [i]something would happen[/i]. My theory is that, instead of exploding, the combination would instead take us into a new age of enlightenment. What would happen beyond that? Hell if I know.<br /><br />When we headed into the cafeteria, Travis flagged us down to a table near the back left row. I was hungry, so Glitchy and I headed to the large buffet at the back. Salad, soup, chicken, coleslaw, pierogies, rice, ONION RINGSâ€¦ Itâ€™d be easier to name what they [i]didnâ€™t[/i] have. And it was all so succulent and mouthwatering. Drinks were also readily available. Coffee, hot chocolate, tea, cola, water, wine, it was all there. I grabbed a plate, filled it with onion rings, rice, some white coleslaw, a small bowl of Mr. Noodles, and some more onion rings, took a bottle of root beer, and took a seat at the table with the rest of the troupe, sitting beside Dicks and across from Amber. Glitchy floated beside me and occasionally took a piece of my food for himself.<br /><br />â€œHoping to have a heart attack?â€ Travis jokingly asked. I had too many onion rings in my mouth to reply, so I gave him a thumb up instead. Everything on my plate was delicious, but I hadnâ€™t eaten since yesterday morning so of course it was. I couldâ€™ve eaten a box of nails and expressed the same sentiment.<br /><br />â€œHey, MissingNo,â€ Travis asked the floating L, who wasnâ€™t eating, but was with the rest of us. â€œWhatâ€™s at Cinnabar Island?â€<br /><br />MissingNo sighed. â€œI am not sure. All I have is a hunch.â€<br /><br />â€œItâ€™s another Glitchmon. Bzzt,â€ Glitchy added.<br /><br />I groaned. â€œAnother? Do you know how long itâ€™s been since Iâ€™ve had a battle with a regular PokÃ©mon? Itâ€™s not gonna be like PPkmnP and his merry band of assholes, is it?â€<br /><br />â€œNo,â€ MissingNo reassured. â€œThis Glitchmon is on our side. Its name is LM4.â€<br /><br />â€œGlitchmon sure do have some weird names,â€ Travis observed. â€œPPkmnP, LM4, andâ€¦whatâ€™s Glitchy, anyway?â€<br /><br />MissingNo explained that Glitchy is a Four Dot-Dot, and took the two-headed dragon shape as a sign of trust. I still thought that was cool, but I wondered if the shape had anything to do with their typing? Glitchy canâ€™t learn any attacks (that I know of), and I donâ€™t know what type he is.<br /><br />I asked MissingNo these questions and he replied, â€œI do not know. While your Four Dot-Dot is a water-type Glitchmon, its appearance would indicate the opposite; that is, it is a dragon-type instead. Glitchy cannot learn any attacks because that is just how he is. On the other hand, he appears to be a combat pragmatist,â€ he explained, referring to the pipe Glitchy was wielding. <br /><br />So, while Smitty may be gone, it turns out we had someone who was just as good at delivering exposition as he was. And chances are, MissingNo wouldnâ€™t try to kill something the second he saw it. That was a plus.<br /><br />â€œMissingNo? What happened to my PokÃ©mon?â€ Travis asked.<br /><br />The L replied, â€œI believe they are now Hybrid PokÃ©mon. Hybridmon are PokÃ©mon who have had their typing changed. Travis, may I see yours again?â€<br /><br />Travis let his PokÃ©mon out of their PokÃ© Balls, and, like before, Hawlucha hated its colors with a burning passion. Zigzagoon was too busy chasing his tail to care and Mismagius was definitely thinking of ways to take advantage of its newfound fabulousness. A swish of its cloak here, a cheeky wink to a woman there, he was, in his own mind, the s**t. <br /><br />MissingNo observed the Hybridmon. â€œHmm. I have never seen a Hybridmon myself before, so I do not know what their types are. I can, at most, make an estimated guess. By the looks of it, Zigzagoon could by psychic-type. Mismagius is likely fairy-type. As for Hawlucha? I am not sure, but the amount of grey on it would indicate that it is steel-type. I could very well be wrong, however. I am merely going by colors typical of the aforementioned types.â€<br /><br />By now I had finished the last onion ring on my plate. It was very disappointing to acknowledge, but then I noticed there were many more where they came from.<br /><br />â€œHow does the new typing affect Hybridmon?â€ Dicks asked.<br /><br />â€œI would assume their immunities and strengths would be affected. Mismagius can no longer be harmed by dragon-types, as the fairy-type is immune to it, but Zigzagoon can be easily dispatched by a dark-type like Umbreon. Their attacks remain the same type.â€<br /><br />How useless. But I guess it had some advantages. Hawlucha must be pretty happy to know that those pesky Pikachu wonâ€™t be able to knock him out with one attack anymore. Too bad steel types arenâ€™t that useful against electric-types. Now that I think about it, type changes are the most useless double-edged swords ever. You get a different type, sure, but then some other type just comes in and punches you in the face. There mustâ€™ve been more to it.<br /><br />After snacking on some more onion rings, there was an announcement over the intercom: â€œWe have arrived at Cinnabar City. For those of you who are heading to the island, please grab your belongings and take the side exit.â€<br /><br />â€œThis is our stop!â€ Travis said. We made our way towards the exit, but MissingNo was hesitant. His movements were slow and uneven, like he didnâ€™t want to enter the city.<br /><br />â€œWhatâ€™s with you?â€ I asked him.<br /><br />MissingNo shuddered. â€œIâ€¦I cannot go with you.â€<br /><br />â€œWhat? Why not?â€ Amber asked.<br /><br />â€œI just canâ€™t! The people of Cinnabar would not take kindly knowing that I am still alive.â€<br /><br />Well, this raises shitloads of questions. Obviously, this adventure is not complicated and boring and long enough. Really, shouldnâ€™t we have met the villain by now? I donâ€™t mean another side villain; I mean the actual big bad. The guy behind all this wackiness, not his quirky sidekick squad. Maybe PPkmnP was the one behind all these shenanigans? That doesnâ€™t explain why he just wants MissingNo and not Glitchy or ??. <br /><br />And thatâ€™s another thing: Why would MissingNo tell us thereâ€™s something important in Cinnabar, and then chicken out when we get there? Did he not think this through? Did something suddenly happen that would force us to flee and never return? All these pointless questions and soon-to-be-abandoned plot points were giving me a migraine.<br /><br />â€œWhat the Hell are you talking about? Why would they care?â€ Dicks asked.<br /><br />â€œBecause they just wouldnâ€™t!â€ MissingNo barked.<br /><br />This was a pain in the ass. He told us there was another Glitchmon, who was on our fucking side at Cinnabar, but now apparently the folks who live there would have a problem with him? Fucking s**t, why didnâ€™t he mention this earlier?<br /><br />â€œMissingNo,â€ Glitchy began. â€œI do not believe that the citizens of Cinnabar Island will cause you any unpleasantness. Bzzt. Perhaps it is my naivety, but it would appear that humans will accept you if you explain your case. Bzzt.â€<br /><br />I wonder, did Glitchy have an inkling as to what was bothering MissingNo?<br /><br />â€œHow about this, then? MissingNo can sit in a PokÃ© Ball to avoid being seen,â€ Amber suggested. <br /><br />â€œBut then how will we find LM4? Assuming heâ€™s at Cinnabar, that is?â€ I asked.<br /><br />â€œSpeaking of which, where would he be?â€ Travis pondered.<br /><br />MissingNo explained, â€œFirst, staying in a PokÃ© Ball sounds like a decent idea. If I am correct, LM4 is at Cinnabar Islandâ€™s burned mansion on the northwest end of town.â€<br /><br />Believe it or not, the infamous mansion survived the volcano eruption. Nobodyâ€™s really sure how. Yes, it took quite a bit of damage and is missing dozens upon dozens of bricks, is littered with holes, and is just one collision with a leaf away from crumbling down. On the other hand, itâ€™s fun to explore, so Iâ€™ve heard.<br /><br />â€œYou guys are going to the burned mansion? Thatâ€™s so cool!â€ Shorts Kid exclaimed. â€œCan I come, too?â€<br /><br />â€œUh,â€ I hummed. â€œWe were hoping to go in alone.â€<br /><br />â€œBzzt,â€ Glitchy added.<br /><br />â€œMom! Mom!â€ Shorts Kid said to his mother. â€œCan I go with these guys to see the burned house?â€<br /><br />Please say no, please, please, [i]please[/i] say no, I thought to myself. Despite my protests, I probably wouldnâ€™t bother trying to fight it if she said yes. Most mothers can pretty damn terrifying if you object to them. Hopefully she would object and assume that we were all crazy people, so she wouldnâ€™t send her child to hang out with random strangers.<br /><br />â€œWellâ€¦â€ No. No, no, no, no, no! NO! Please, please, donâ€™t fucking say yes. â€œI donâ€™t see why not.â€<br /><br />[b]FUUUUUUUUUUUUUUUUUUCK YOOOOOOOOOOOOOOOOOOOOOOOOOOOOU![/b]<br /><br />Look, Iâ€™m not a parent. s**t, I donâ€™t want to be one. I donâ€™t care for kids and, frankly, Iâ€™d be too busy watching Arnold Schwarzenegger movies to pay attention to and care for a child. Also, Glitchy and I would probably be going on zany adventures all the time. Hell, weâ€™ve been on the road for a few weeks now and Iâ€™ve already forgotten that mom has a pet Delcatty.<br /><br />â€œYay!â€ Shorts Kid declared. â€œWell, whatâ€™re we waiting for? Letâ€™s go!â€<br />


subject: Re: Underappreciated PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Muk.<br /><br />Is a fricken wall, with buffs to make it more of a wall such as acid armor and minimize, has a few good stab moves, can learn toxic (really needs toxic spikes though), and best of all if you beat a pokemon with it you can gloat to your opponent on how got destroyed by feces.


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6873.msg194361#msg194361 date=1397196539]<br />[i]Technically[/i] there are no official rules yet (apart from &quot;Be excellent to each other&quot;), so I&#039;m not prepared to say it is SFW.<br /><br />[i]In practice[/i], however, none of us ever post NSFW content, and I&#039;m not sure what we would do if someone did.<br />[/quote]<br /><br />That sounds safe enough for me.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have two questions:<br />1. Why does Missingno. crash your game in yellow? Does it suffer the same problem as PokeWTrainer?<br />2. Why can&#039;t you use the Cooltrainerâ™€ move to mutate Pokemon in Yellow?


subject: Re: Underappreciated PokÃ©mon
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6871.msg194371#msg194371 date=1397249245]<br />Muk.<br /><br />Is a fricken wall, with buffs to make it more of a wall such as acid armor and [b]banned move[/b], has a few good stab moves, can learn [b]move almost every pokemon can learn[/b] (really needs toxic spikes though), and best of all if you beat a pokemon with it you can gloat to your opponent on how got destroyed by feces.<br />[/quote]<br />Y U NO EVASION CLAUSE?????<br /><br />Anyways, I think that Primeape is a forgotten/unappreciated Pokemon, because there are better fighting types than it (Machamp, Poliwrath, Hitmonlee)


subject: Re: Twitch Plays Pokemon!
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They just started FireRed, and apparently they got a girl, and both they and the rival are named &quot;A&quot;.&nbsp; A bit disappointing.<br /><br />(7:00 PST, 4/11/2014)


subject: Re: Twitch Plays Pokemon!
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6824.msg194376#msg194376 date=1397268360]<br />They just started FireRed, and apparently they got a girl, and both they and the rival are named &quot;A&quot;.&nbsp; A bit disappointing.<br /><br />(7:00 PST, 4/11/2014)<br />[/quote]<br /><br />And they got a Machop with Truant. Even more disappointing.


subject: Re: Underappreciated PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6871.msg194374#msg194374 date=1397263883]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6871.msg194371#msg194371 date=1397249245]<br />Muk.<br /><br />Is a fricken wall, with buffs to make it more of a wall such as acid armor and [b]banned move[/b], has a few good stab moves, can learn [b]move almost every pokemon can learn[/b] (really needs toxic spikes though), and best of all if you beat a pokemon with it you can gloat to your opponent on how got destroyed by feces.<br />[/quote]<br />Y U NO EVASION CLAUSE?????<br />[/quote]<br />because internet.<br /><br /><br />Jynx<br /><br />Seriously this is a really good pokemon. In first gen she/he was fast enough to first strike a dragonite with the incredibly rare move ice punch (at the time), and was one of the most over powered types, Psychic. She&#039;s totally been forgotten because not much people like her design. &quot;Oh it&#039;s racist&quot; they say, and i be all like &quot;if a dog was black and had red lips, would that be racist?&quot; &quot;it can&#039;t help the way it looks&quot;. then nintendo/Shigeru Miyamoto be all like &quot;Every jynx ever is goin&#039; be purple. Fuck yo bitch ass, tachi. It &#039;bout the dough and keepin&#039; the peeps happy dawg.&quot;<br />[img]http://31.media.tumblr.com/tumblr_lw3ducFdFX1qk38iso1_500.jpg[/img]<br /><br /><br />oh and she&#039;s forgotten because pokemon has metas, courtesy of smogon.


subject: Anyone have any Youtube Channels?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My friend and I started up a Youtube channel a month or so ago. Right now it&#039;s going pretty well. We&#039;ve got 75 subscribers and we&#039;re LPing multiple games.<br /><br />Do any of you guys have your own channel? If so, what do you upload? I&#039;d love to see some content.


subject: Re: Twitch Plays Pokemon!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I hope we get stuck at the same ledge again for hours, which hopefully, would revitalize some interest. Numbers have really dropped.


subject: Re: Underappreciated PokÃ©mon
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6871.msg194378#msg194378 date=1397274302]<br />oh and she&#039;s forgotten because pokemon has metas, courtesy of smogon.<br />[/quote]<br /><br />Jynx is quite well-known in NU actually (though they might have banned her to BL3, I haven&#039;t kept up with the times lately).


subject: Re: Anyone have any Youtube Channels?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  http://www.youtube.com/user/LordDesu<br /><br />Still got nothing interesting, as much as I keep saying to myself &quot;yeah I should do some game commentary vids one day&quot; I never get around to it. Well, I&#039;m certainly not going to get around it right now (until the 23rd) with my tethered mobile internet (all the speed of dialup with the cost seriously 10x that of VDSL2! Yay!). But it will. One day. Maybe I should force myself to upload something by at least the first half of this year.<br /><br />Also this is assuming YouTube doesn&#039;t piss me off with its &quot;lololololololol I real name u&quot; and layout changing bullshit, which I can only put up with for so long. Thinking of putting everything on Dailymotion or whatever instead.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  2. It&#039;s hard to get the move in Yellow since we can&#039;t switch move orders after Transforming anymore.


subject: Re: Emerald not so serious Battle Frontier team
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Look out everybody, opinions coming through. Hopefully I don&#039;t come across as too much of a stop having fun guy, I haven&#039;t really rated a lot of teams in my lifetime. Perhaps not at all.<br /><br />[quote author=luckytyphlosion link=topic=6872.msg194353#msg194353 date=1397162014]<br />[b]Mixed Sceptile:[/b]<br />Nature: Serious (forgot to save before picking starter)<br />EV Spread:<br />[list]<br />[li]Leaf Blade[/li]<br />[li]Aerial Ace[/li]<br />[li]Dragon Claw[/li]<br />[li]Brick Break[/li]<br />[/list]<br />[/quote]<br />I&#039;m not so sure about Dragon Claw here. With Grass + Flying + Fighting the only thing in gen 3 you hit for not very effective is Zapdos, and you might not win against it anyway since all of them have Drill Peck in the Frontier (I don&#039;t know about their natures, while Sceptile&#039;s base speed is higher and if your IV is good enough you would outspeed them with a neutral nature). Though if you insist on having an attack move there, there&#039;s not much else to choose from other than Rock Tomb, Earthquake, and ThunderPunch (or Crunch if you want to breed again). I would put Agility or Swords Dance there myself, since statting up tends to work in the Frontier more than it should.<br />For EVs you want to max out speed and distribute the rest into Attack and Special Attack (factoring in that your STAB uses the latter).<br /><br />[quote]<br />[b]&quot;Bulky&quot; Physical Hariyama:[/b]<br />Nature: Naughty (was taking too long to find an Adamant one)<br />EV Spread:<br />[list]<br />[li]Brick Break[/li]<br />[li]Fake Out[/li]<br />[li]Rock Slide/Rock Tomb if not enough battle points[/li]<br />[li]Knock Off[/li]<br />[/list]<br />[/quote]<br />Naughty is a bit contrary to the definition of &#039;bulky&#039;, but if you&#039;re planning to go with what you have then there&#039;s not much commentary to be made here, except maybe Knock Off might not be terribly useful since Frontier opponents tend to just have Lum Berries and things that aren&#039;t worth spending a moveslot/turn to remove. Putting EVs into HP and Attack would probably work best.<br /><br />[quote]<br />[b]Mixed Camerupt:[/b]<br />Nature: Brave<br />EV Spread:<br />[list]<br />[li]Flamethrower[/li]<br />[li]Earthquake[/li]<br />[li]Rock Slide[/li]<br />[li]Explosion[/li]<br />[/list]<br />[/quote]<br />Moveset should work quite well if you like Explosion, not like there&#039;s much else to put in that slot other than perhaps Roar (depending on your personal preference). EVs here would be a simple 4 HP / 252 Atk / 252 SpA.<br /><br />[quote]<br />[b]Special Sharpedo:[/b]<br />Nature: Timid<br />EV Spread: 252 Atk / 4 SpDef / 252 Spd<br />[list]<br />[li]Surf[/li]<br />[li]Ice Beam[/li]<br />[li]Crunch[/li]<br />[li]Endure[/li]<br />[/list]<br />[/quote]<br />Putting physical Attack EVs on a Timid purely special attacker is a bit odd, so you may want to get that Attack EV reducing berry that I forgot which one it was. You may find more mileage out of something like Agility or Substitute rather than Endure (as you don&#039;t have anything which takes advantage of you being at 1HP).<br /><br />[quote]<br />[b]Stall Skarmory[/b]<br />Nature: Brave (Skarmory&#039;s catch rate is dumb, and I catch all my Pokemon in Poke Balls)<br />EV Spread:<br />[list][li]Fly (AI is dumb)[/li]<br />[li]Toxic[/li]<br />[li]Protect[/li]<br />[li]Counter/Rest[/li]<br />[/list]<br />[/quote]<br />Stall doesn&#039;t usually work too well in 3v3 matches (the main reason being that you don&#039;t have as many teammates to switch in and out of, and because the opponent doesn&#039;t switch as much by the same notion entry hazards aren&#039;t as effective) and especially not the Frontier, but meh. Whatever floats your pickle. But if you insist on stalling you will want to give yourself some recovery, which comes in one of two forms: 1) Leftovers and Protect/Fly or 2) Rest with optional Chesto Berry. And then you have to make sure one of your teammates can get past Steel types (or Poison types with high physical defense) with special attacks, but if Magneton below does that then you end up with a Fire weakness.<br /><br />[quote]<br />[b]Special Magneton:[/b]<br />Nature: Modest<br />EV Spread:<br />[list]<br />[li]Thunderbolt[/li]<br />[li]Hidden Power Psychic Power ~57 (not breeding for a better hidden power)[/li]<br />[li]Thunder Wave[/li]<br />[li]Supersonic[/li]<br />[/list]<br />[/quote]<br />Fair enough if you don&#039;t want to breed for Hidden Power, but there&#039;s not much point keeping it on there at this type and level: against non-grass Fighting or Poison types, for example, Thunderbolt does 142.5 damage factoring in STAB and HP Psychic does 112. Having said that, Magneton doesn&#039;t have that much else to fill its moveslots with (otherwise I would nitpick Supersonic as well), but there is a bit of AI exploitation you can use here if your Magneton has Magnet Pull and not Sturdy: If you come in on a Steel type (that doesn&#039;t have anything which might KO you straight away) and use Flash repeatedly, you can get it down to -6 accuracy, switch to a team member with a stat-up move, and raise your stats repeatedly since the AI hardly ever switches out. Oh, and then sweep of course. As for EVs, max out Special Attack for a start, and then probably HP or one of the defenses. Normally I think you&#039;re supposed to put specific amounts of Speed EVs in to outspeed specific things, but without knowing what your Speed IV is (or if it&#039;s not 31) that gets tricky. Competitive speed tiers aren&#039;t geared towards the Frontier anyway so it wouldn&#039;t match up.<br /><br />Anyways, those are my thoughts/suggestions/ramblings. Maybe you&#039;ll have more fun that way or more success, maybe you won&#039;t. I dunno.


subject: Re: Anyone have any Youtube Channels?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/user/VaePomegGlitch<br /><br />A collection of 30 or so videos detailing most of the crazy stuff the Pomeg glitch can accomplish in R/S/FR/LG/E. <br /><br />This includes fighting with Eggs, evolving Eggs, fighting with Decamarks, extreme graphical effects such as converting opponents&#039; sprites to animated glitch blocks, exploring the outer bounds of the party, sending out opponents&#039; PokÃ©mon, sending out glitch PokÃ©mon, various ways of fainting PokÃ©mon without whiting out, sending out a Bad Egg, overloading the status screen, and three different ways of triggering an error in the Shift/Set function.<br /><br />There is also a decent portion devoted to the Dive glitch, which allows the player to Dive up in normally unreachable areas.<br /><br />Be warned: many of these videos suffer from a combination of poor quality and vague explanation. But you might find something you like. ;)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=36.msg194373#msg194373 date=1397261925]<br />I have two questions:<br />1. Why does Missingno. crash your game in yellow? Does it suffer the same problem as PokeWTrainer?<br />2. Why can&#039;t you use the Cooltrainerâ™€ move to mutate Pokemon in Yellow?<br />[/quote]<br /><br /><br />1. Not exactly. The dimensions; AÃ—D do not freeze the game, however its pointer 06 00 does/causes the walking characters effect (I don&#039;t know why though). If you fix its pointer you can have it never freeze on the opponent&#039;s side. Normally you may get a freeze when you encounter Yellow Missingno. and sometimes you&#039;ll not, kind of like you may get a freeze if you only fixed #205&#039;s dimensions and sometimes not.<br /><br />Here are two Game Genie codes to fix Yellow Missingno. on the opponent&#039;s side (I don&#039;t know what I&#039;m [url=http://forums.glitchcity.info/index.php/topic,6864.msg194301.html#msg194301]breaking[/url]):<br /><br />00F-CDA-F72<br />40F-CEA-E6A<br /><br />2. You actually can. But like camper said you can&#039;t use the Transform trick to get it on Yellow because you can&#039;t switch move orders after transforming on that version. You may have to trade a Ditto with the 0x00 move from Red/Blue to Yellow (and it is no longer CoolTrainerâ™€&nbsp; typed on Yellow). Freezes and the glitch not happening are common, though. The Missingno. you get is hex:32, like in Red/Blue.


subject: Re: Anyone have any Youtube Channels?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/blahperson15<br /><br />I upload whatever the heck I feel like whenever I feel like it (usually not often), usually Mario Kart or PokÃ©mon but lately there have been a couple Jak and Daxter speedrun-related videos.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg194387#msg194387 date=1397307637]<br /> The Missingno. you get is hex:32, like in Red/Blue.<br />[/quote]<br />The Pokemon you get depends on the last position you opened the Party menu, Item menu or the PC, whether in or out of battle. Whether the glitch occurs is likely to be depended on the RAM.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The problem I get whenever I try the &quot;---&quot; move (X - x can learn it at level 11) is that no matter what happens, the game simply crashes. No matter where my position is, the game just immediately crashes. Another thing I noticed is that in Yellow, opening the Pokemon menu in battle gives a Horsea instead of Missingno.<br /><br />And for Missingno., is there a way to encounter Missingno. without cheats and without it crashing? (Normal form missingno., not Kabutops/Aerodactyl/Ghost Missingno)


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i don&#039;t get how a doll [s]with a[/s] named woody, with a [s]rape[/s] happy face, holding purple [s]dildos[/s] popsicles, saying &quot;you&#039;re my favorite deputy&quot; isn&#039;t considered work safe.<br /><br />I mean GOSH.<br /><br /><br /><br />So how is everybody here? <br />Bert, you still chillin?<br />Zowayix you still watching anime? How about that akikan? <br />Photon, we should tf2 sometime.<br />Missingnoguy, what happened to spriting all the pokemon into one pokemon?<br /><br /><br /><br /><br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=36.msg194389#msg194389 date=1397314710]<br />[quote author=Torchickens link=topic=36.msg194387#msg194387 date=1397307637]<br /> The Missingno. you get is hex:32, like in Red/Blue.<br />[/quote]<br />The Pokemon you get depends on the last position you opened the Party menu, Item menu or the PC, whether in or out of battle. Whether the glitch occurs is likely to be depended on the RAM.<br />[/quote]<br /><br />Actually, while it&#039;s likely Yellow behaves in a similar way (I forgot about [url=http://www.youtube.com/watch?v=Sst_5kAX2y4]this[/url] video by TheZZAZZGlitch), you&#039;re very likely to just get a Missingno. or a Horsea by opening the menu in battle. I&#039;ve tried different sprites and got the same result, with level 127 Horsea only appearing in Yellow if you mess up the graphics on the opponent&#039;s side (flip them) after sending certain glitch PokÃ©mon into battle.<br /><br />Edit: But an added note; you must view the glitch PokÃ©mon&#039;s stats either in battle or outside of battle to flip the opponent&#039;s sprite.<br /><br /><br />[quote author=luckytyphlosion link=topic=36.msg194390#msg194390 date=1397322759]<br />The problem I get whenever I try the &quot;---&quot; move (X - x can learn it at level 11) is that no matter what happens, the game simply crashes. No matter where my position is, the game just immediately crashes. Another thing I noticed is that in Yellow, opening the Pokemon menu in battle gives a Horsea instead of Missingno.<br /><br />And for Missingno., is there a way to encounter Missingno. without cheats and without it crashing? (Normal form missingno., not Kabutops/Aerodactyl/Ghost Missingno)<br />[/quote]<br /><br />You&#039;re just unlucky. Keep trying. I did it in Diglett&#039;s Cave after opening the PokÃ©mon menu in battle there.<br /><br />Normal Missingno. may not freeze the game on the opponent&#039;s side in Yellow, but it&#039;s uncommon. When you exit, player sprites will walk across the screen.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg194392#msg194392 date=1397324151]<br />You&#039;re just unlucky. Keep trying. I did it in Diglett&#039;s Cave after opening the PokÃ©mon menu in battle there.<br />[/quote]<br />Opening the Pokemon menu guarentees Horsea 100% for me. It&#039;s just when I try to get Pokemon off of the screen tiles that it crashes. What makes it differ from Red/Blue than with Yellow?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=36.msg194393#msg194393 date=1397324809]<br />[quote author=Torchickens link=topic=36.msg194392#msg194392 date=1397324151]<br />You&#039;re just unlucky. Keep trying. I did it in Diglett&#039;s Cave after opening the PokÃ©mon menu in battle there.<br />[/quote]<br />Opening the Pokemon menu guarentees Horsea 100% for me. It&#039;s just when I try to get Pokemon off of the screen tiles that it crashes. What makes it differ from Red/Blue than with Yellow?<br />[/quote]<br /><br />Your opponent&#039;s sprite was probably flipped. Save and restart then try again to fix it, but don&#039;t check X-x&#039;s stats after you reload the game. Let me know if it works this time.<br /><br />Missingno. sprites through the PokÃ©mon menu in battle method:<br /><br />[img]http://i.minus.com/jF2uw7dNFh6DI.png[/img][img]http://i.minus.com/jGaZGcj2VScAQ.png[/img]<br /><br />Horsea sprites through the PokÃ©mon menu in battle method:<br /><br />[img]http://i.minus.com/jbkTBF9ewu12yS.png[/img]<br /><br />[quote]Opening the Pokemon menu guarentees Horsea 100% for me. It&#039;s just when I try to get Pokemon off of the screen tiles that it crashes. What makes it differ from Red/Blue than with Yellow?[/quote]<br /><br />You [url=http://forums.glitchcity.info/index.php/topic,715.msg189104.html#msg189104]can[/url] get Missingno. or Horsea through the PokÃ©mon menu in battle in Diglett&#039;s Cave way in Red/Blue too. But yeah, I&#039;m not sure. I&#039;m having the game freeze in Yellow too by trying TheZZAZZGlitch&#039;s trick.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess I didn&#039;t make my question clear enough :(.<br />What I meant to say is use the &quot;---&quot; move like you would is TheZZAZZGlitch&#039;s [url=https://www.youtube.com/watch?v=Sst_5kAX2y4] Catching rare/unavailable/glitch/over lv.100 Pokemon with the Cooltrainer move. [/url]<br />I made sure there was a bush tile in the correct position, yet my game crashed. Why does it work in Red/Blue, but not in Yellow?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=36.msg194395#msg194395 date=1397325958]<br />I guess I didn&#039;t make my question clear enough :(.<br />What I meant to say is use the &quot;---&quot; move like you would is TheZZAZZGlitch&#039;s [url=https://www.youtube.com/watch?v=Sst_5kAX2y4] Catching rare/unavailable/glitch/over lv.100 Pokemon with the Cooltrainer move. [/url]<br />I made sure there was a bush tile in the correct position, yet my game crashed. Why does it work in Red/Blue, but not in Yellow?<br />[/quote]<br /><br />I&#039;m not sure about that. Sorry for not answering your question.<br /><br />Edit: Quote from TheZZAZZGlitch&#039;s [url=http://forums.glitchcity.info/index.php/topic,6627.msg189314.html]Super Glitch thread[/url]:<br /><br />[quote]- Sadly, all presented glitches (with exception of the first part of Harmless Super Glitch trick) do not work in Yellow. Newer versions handle battle screens a little bit differently, not allowing me to carry overworld screen data to a battle. However, the way of manipulating Super Glitch&#039;s written values remains the same. Maybe someone will find a workaround soon.[/quote]<br /><br />So it seems you can&#039;t carry overworld screen data into battles via start menu in Yellow.


subject: Re: Emerald not so serious Battle Frontier team
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6872.msg194385#msg194385 date=1397300277]<br />I&#039;m not so sure about Dragon Claw here. With Grass + Flying + Fighting the only thing in gen 3 you hit for not very effective is Zapdos, and you might not win against it anyway since all of them have Drill Peck in the Frontier (I don&#039;t know about their natures, while Sceptile&#039;s base speed is higher and if your IV is good enough you would outspeed them with a neutral nature). Though if you insist on having an attack move there, there&#039;s not much else to choose from other than Rock Tomb, Earthquake, and ThunderPunch (or Crunch if you want to breed again). I would put Agility or Swords Dance there myself, since statting up tends to work in the Frontier more than it should.<br />For EVs you want to max out speed and distribute the rest into Attack and Special Attack (factoring in that your STAB uses the latter).<br />[/quote]<br />I was going to use Dragon Claw as a neutral coverage move since Sceptile has better Special Attack than Attack, but I do like replacing it with a Stat-Boosting move. If only I would have enough battle points for Swords Dance...<br />[quote]<br />Naughty is a bit contrary to the definition of &#039;bulky&#039;, but if you&#039;re planning to go with what you have then there&#039;s not much commentary to be made here, except maybe Knock Off might not be terribly useful since Frontier opponents tend to just have Lum Berries and things that aren&#039;t worth spending a moveslot/turn to remove. Putting EVs into HP and Attack would probably work best.<br />[/quote]<br />I could go for Earthquake or Return then. Originally I wanted to make a RestTalk set to abuse Guts, but I&#039;d miss out on Fake Out, which becomes very useful.<br />[quote]<br />Putting physical Attack EVs on a Timid purely special attacker is a bit odd, so you may want to get that Attack EV reducing berry that I forgot which one it was. You may find more mileage out of something like Agility or Substitute rather than Endure (as you don&#039;t have anything which takes advantage of you being at 1HP).<br />[/quote]<br />Whoops, I meant to put Sp. Atk instead of Attack. Endure is to abuse Rough Skin, to add an extra amount of damage to opponents.<br />[quote]<br />Stall doesn&#039;t usually work too well in 3v3 matches (the main reason being that you don&#039;t have as many teammates to switch in and out of, and because the opponent doesn&#039;t switch as much by the same notion entry hazards aren&#039;t as effective) and especially not the Frontier, but meh. Whatever floats your pickle. But if you insist on stalling you will want to give yourself some recovery, which comes in one of two forms: 1) Leftovers and Protect/Fly or 2) Rest with optional Chesto Berry. And then you have to make sure one of your teammates can get past Steel types (or Poison types with high physical defense) with special attacks, but if Magneton below does that then you end up with a Fire weakness<br />[/quote]<br />Eh, I&#039;ll see how Toxic Stall works out.<br />[quote]<br />Fair enough if you don&#039;t want to breed for Hidden Power, but there&#039;s not much point keeping it on there at this type and level: against non-grass Fighting or Poison types, for example, Thunderbolt does 142.5 damage factoring in STAB and HP Psychic does 112. Having said that, Magneton doesn&#039;t have that much else to fill its moveslots with (otherwise I would nitpick Supersonic as well), but there is a bit of AI exploitation you can use here if your Magneton has Magnet Pull and not Sturdy: If you come in on a Steel type (that doesn&#039;t have anything which might KO you straight away) and use Flash repeatedly, you can get it down to -6 accuracy, switch to a team member with a stat-up move, and raise your stats repeatedly since the AI hardly ever switches out. Oh, and then sweep of course. As for EVs, max out Special Attack for a start, and then probably HP or one of the defenses. Normally I think you&#039;re supposed to put specific amounts of Speed EVs in to outspeed specific things, but without knowing what your Speed IV is (or if it&#039;s not 31) that gets tricky. Competitive speed tiers aren&#039;t geared towards the Frontier anyway so it wouldn&#039;t match up.<br />[/quote]<br />Unlike in Gen 4 and beyond, flash only has an accuracy of 70, so I feel like Supersonic would be better (ParaFusion). Hidden Power is basically Magneton&#039;s only other special attacking Non-Electric move, and provides coverage for Ground-Types (if Magneton was the last Pokemon)<br /><br />Thanks for the advice. If my Pokemon don&#039;t fare well, I&#039;ll probably just make a Team geared toward the Battle Frontier.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also you don&#039;t have to use the -- move at all, since it&#039;s the name of the move (cloaked by --) that matters, not the move itself.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep. The glitch mentioned above does not work in Yellow. In Yellow the buffered screen contents are updated after sending out a Pokemon in battle, overwriting any previous data. Not sure why the developers decided to change this behavior.<br /><br />[quote]You may have to trade a Ditto with the 0x00 move from Red/Blue to Yellow (and it is no longer CoolTrainerâ™€&nbsp; typed on Yellow).[/quote]<br /><br />This reminded me to show you something interesting: the type of the Cooltrainer move in Yellow changes depending on the opponent&#039;s sprite (more precisely, it&#039;s the lower left corner of the sprite that determines the name).<br /><br />[img]http://i.minus.com/jbaaYoWFAe6VlN.png[/img]<br /><br />It takes its name from address $9292. The location is writeable, so it can be changed to make it say whatever I want, just like $C3&#039;s species name in Japanese Green; for example, the GAME-CRASHER-9000 type:<br /><br />[img]http://i.minus.com/jxj83TMt23l4M.png[/img]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ha ha, great find! When I modify $9292 to your values though, although I can get it to sort of work 9s appear in between some characters. Emulation error?<br /><br />[img]http://i.minus.com/jA2JpaTl5gY5q.png[/img]


subject: Re: Anyone have any Youtube Channels?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/user/Pokechu022<br /><br />I do PokÃ©mon glitching stuff.&nbsp; I also have a few old minecraft glitching videos, and some weird stuff.&nbsp; <br /><br />I actually record pretty much everything I do.&nbsp; I just don&#039;t upload it.&nbsp; So I could upload many hours of decamark stuff, but won&#039;t.&nbsp; <br /><br />[hr]<br /><br />Also, if you have a youtube channel, go to https://www.youtube.com/user/ and you will be redirected to your account page.


subject: Re: Anyone have any Youtube Channels?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.youtube.com/user/CrusaderHydra<br /><br />Not a whole lot to it. Just some stop motion videos and other dumb stuff.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194391#msg194391 date=1397322909]<br />i don&#039;t get how a doll [s]with a[/s] named woody, with a [s]rape[/s] happy face, holding purple [s]dildos[/s] popsicles, saying &quot;you&#039;re my favorite deputy&quot; isn&#039;t considered work safe.<br /><br />I mean GOSH.<br /><br />So how is everybody here? <br />Bert, you still chillin?<br />[/quote]<br /><br />This, and wasting time at job interviews for jobs I won&#039;t get.<br /><br />Next time someone says &quot;I&#039;ll let you know,&quot; I might just punch them.<br /><br />How about you just fucking be honest with me? I don&#039;t want to live on false hope, asshat. Just tell me that I didn&#039;t get the fucking job, and that you&#039;re instead going to give it to your stoner cousin or the most attractive applicant!


subject: Re: Game Boy Game Genie codes?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xtreme713ify
icon: xx
body:
  Updated code list:<br /><br /><br />Wario Land<br />A92 34B 33D Glitches map, makes Wario invisible on File Select<br /><br />810 49B --- (add D55 to this code the neutralize FX) glitch effects after enemies die.<br /><br />6DA B6F 9A2 Makes Wario disappear mid-jump, and fall from the sky.&nbsp; Enough messing with code can cause you to go into Limbo, out of the playable area.<br /><br />2A8 4CB D5E EE6 1st level restarts game<br /><br /> 102 3C9 11E Messes up Intro, but nothing else<br /><br />4DD 0B9 665 Pirate Gooms right walking animations are glitch, random object appear.<br /><br />6FA 23B EE8 Slightly changes level design of Level 1 (havenâ€™t tested other levels), glitches map, prevents climbing ladders.<br /><br />920 62B BAF Most enemies disappearâ€™<br /><br />989 33F F40 Creates invisible wall in first level<br /><br />998 52B 980 Glitchy sounds, enemies always thrown to the right, even when facing left.<br /><br />788 52B EA0 Similar to one of the codes above (don&#039;t remember)<br /><br />57C FDE 07B 317 53C FE4<br /><br />719 BEE C91 Turns trampolines into ladders.<br /><br />97B 52B 99C Enemy erase code.<br /><br />865 22B 88C Messes up certain levels, minorly or majorly, it varies.<br /><br />806 22A 119 glitches intro and nothing else, similar to 102 3C9 11E<br /><br />8FD C4A AAD glitches intro, POSSIBLY increases Warioâ€™s speed (canâ€™t really tell)<br /><br />081 D5B 667 Prevents powering up, make certain enemies disappear.<br /><br />881 BBC 431 All enemies are gone, including bosses.<br /><br />00F 77A 450 Messes up file select majorly. (altering the 00F in any form, will change results, but leave at least 1 of the characters)<br /><br />3E7 4CC 24A Wario temporarily turns invisible after jumping, causes glitchy effects.<br /><br />4E6 25F CCD Makes the beginning of the level glitchy, however when you walk off and come back, effects disappear.<br /><br /><br />Kirbyâ€™s Dreamland<br />901 23B DDC Keeps screen from scrolling, preventing progress.<br /><br />000 AFE 60E messes up level design majorly.<br /><br />6DA 22E 9A2&nbsp; makes floor&nbsp; and background disappear, enemies still walk like itâ€™s solid. (renders game unplayable because the first warpstar falls into the pit)<br /><br />EDE DDA ED1 Bronto Burtâ€™s sprite sometimes messes up.<br /><br />19B C4E 641 crashes game in first level<br /><br />702 79B 56E makes invisible wall right before Whispy Woods.<br />&nbsp; <br />Kirbyâ€™s Dreamland 2<br />00A 2DE 67B Makes Poppy bros walk through under platforms.<br /><br />005 62F 77A Itâ€™s hard to tell where Kirby is, broken bits of him all over the screen, hit detection off<br /><br />93E 019 BCE changes percentage of beaten game percentage to over 100%<br /><br />0F7 75D 65E also changes hit detection with no glitch effects<br /><br />B10 37A 250 makes minibosses Scarfy (havenâ€™t fully tested yet)<br /><br />I&#039;ll get some Red/Blue codes soon!<br /><br />


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg194404#msg194404 date=1397349833]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194391#msg194391 date=1397322909]<br />i don&#039;t get how a doll [s]with a[/s] named woody, with a [s]rape[/s] happy face, holding purple [s]dildos[/s] popsicles, saying &quot;you&#039;re my favorite deputy&quot; isn&#039;t considered work safe.<br /><br />I mean GOSH.<br /><br />So how is everybody here? <br />Bert, you still chillin?<br />[/quote]<br /><br />This, and wasting time at job interviews for jobs I won&#039;t get.<br /><br />Next time someone says &quot;I&#039;ll let you know,&quot; I might just punch them.<br /><br />How about you just fucking be honest with me? I don&#039;t want to live on false hope, asshat. Just tell me that I didn&#039;t get the fucking job, and that you&#039;re instead going to give it to your stoner cousin or the most attractive applicant!<br />[/quote]<br /><br />Hey, you can do it man. Don&#039;t give up and keep a good attitude, when you have self confidence it&#039;ll show. Employers can smell that shit dude. Just dress nice, don&#039;t stutter, answer the questions straight, and just be chill. You got this dude.<br /><br />


subject: Re: Anyone have any Youtube Channels?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looks like I forgot to post mine. Lol. <br />https://www.youtube.com/user/MarsandPeppers<br /><br />It&#039;s pretty much my friend and I playing and commentating through various games. We do some Pokemon Green (The Shitty Translation Edition) and Showdown as well, but that&#039;s pretty much it for Pokemon-related stuff.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg194404#msg194404 date=1397349833]<br />This, and wasting time at job interviews for jobs I won&#039;t get.<br /><br />Next time someone says &quot;I&#039;ll let you know,&quot; I might just punch them.<br /><br />How about you just fucking be honest with me? I don&#039;t want to live on false hope, asshat. Just tell me that I didn&#039;t get the fucking job, and that you&#039;re instead going to give it to your stoner cousin or the most attractive applicant!<br />[/quote]<br /><br />Full time jobfag here<br />The best (or all I can think of right now) advice I can give you (which may be bad advice, given that the job markets on the other side of the world may be different) is to sit down for a bit, get a list of every skill you might have that might possibly be related to the role you&#039;re applying for (also, good idea to know as much about what you&#039;re applying for as possible), and either put them on your resume or be prepared to mention them in the interviews when the opportunity arises, or both. And if you find yourself lacking in certain skills, attempt to acquire them in your free time. While personally acquired skills may not look as nice as those from official educational institutions or official experience from other jobs, they&#039;re better than having nothing. Then again I don&#039;t even know the kind of job you&#039;re applying for so your mileage may vary.<br /><br />And try not to worry too much about whether you stutter during the questioning or not, because then you&#039;ll be focusing on your outward appearance too much and not the actual questions which may be more important. I seem to recall I spaghetti&#039;d my way through my entire interview and obviously I managed to get it. And I think with most places if they don&#039;t give you the job, you can ask them for feedback and they might tell you.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194391#msg194391 date=1397322909]<br />So how is everybody here? <br />Zowayix you still watching anime? How about that akikan? <br />[/quote]<br />1) Yes<br />2) Haven&#039;t heard of it and by the looks of it &gt;romantic comedy so I might pass on that one. Not that I&#039;ll be watching anything that I can&#039;t buy on DVD anytime soon until I get my damned internets.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SM link=topic=36.msg194411#msg194411 date=1397394711]<br />does anyone know what is the cause of zzazz glitch?<br />[/quote]<br /><br />[quote author=p4wn3r (via TASVideos)]To start a Trainer battle, the game needs to load a lot of data, such as the trainer sprite, his pokemon and the money he&#039;ll concede if defeated. When it loads the money is where things can get really ugly. For reasons that are beyond me, money is stored in a completely different manner, the game uses a data structure of three bytes and instead of converting the value to binary, it stores it in &quot;human&quot; representation. For example, $123456 would be stored as 0x123456 instead of 0x01E240, the proper conversion.<br /><br />Trainer missingno.s of ID 251, 252, 254 and 255 point to location with invalid money data. When the game tries to perform arithmetic with these data in said structure, it goes nuts and starts overwriting huge portions of RAM. More specifically, for every block of three bytes, two of them will contain 0x9999 (the maximum amount of money a trainer could give). This pattern repeats itself many times through RAM. To see this better, I recommend pausing the video on the emulator after the ZZAZZ trainer is faced and set VBA&#039;s memory viewer to 0xD070.[/quote]<br /><br />So allegedly it&#039;s related to the winning money. That&#039;s why the game keeps writing 0x99. (which in decimal is 153). As p4wn3r said, money in the game is stored in &#039;human representation&#039;, so what you see in hexadecimal is what you get in decimal. I don&#039;t know the exact reasons why the game can&#039;t manage the winning money. It&#039;s likely to be &#039;base&#039; in the formula Payout=Last PokÃ©mon LevelÃ—Base that causes problems. Note only glitch Trainer classes cause the ZZAZZ glitch, but what p4wn3r didn&#039;t mention is that it&#039;s only specific glitch Trainer rosters that cause it; you can have a glitch Trainer class and be &#039;OK&#039;. For example, it&#039;s less known that Trainer 256 (C8)&#039;s roster 5 in Red can cause [url=https://www.youtube.com/watch?v=Wll51o2gt1s]a more volatile version[/url] of the ZZAZZ glitch that corrupts your items and the overworld, but not roster 7.<br /><br />Gia told me once via Youtube that p4wn3r did a disassembly of what happens during the ZZAZZ glitch, but I don&#039;t know if he published it anywhere.<br /><br />Edit: HyperHacker thinks it&#039;s something different:<br /><br />[quote author=HyperHacker (via Bulbapedia)]It&#039;s interesting that 153 = 0x99, as the game does use Binary-Coded Decimal for some values; for example your money ($999,999 = 99 99 99 rather than 0x0F423F). However I think this is a coincidence. From a technical standpoint, this glitch overwrites several areas of memory with two different patterns. Your PokÃ©mon&#039;s stats all become 153, which (being 16-bit values) indicate the entire status block is overwritten with the byte pattern 0099. However your name becomes ZZxZZxZZxZZx (where x is unchanged), which indicates that block is overwritten with a different pattern: write two bytes of 99, then skip one.<br />Having played with the game code a fair bit, this seems familiar to me: I suspect it&#039;s actually the graphic decompression routine gone out of control due to the PokÃ©mon having garbage graphic data. The graphic compression routines include commands such as &quot;fill with 2-byte pattern&quot; (0099 in this case) and &quot;fill with byte, skipping every third.&quot; These exactly match the symptoms. Another hint is that it corrupts the player&#039;s trainer and PokÃ©mon graphics - the first place an out-of-control graphic decompression routine is going to trash is the other graphics right nearby. HyperHacker 03:45, 16 December 2009 (UTC)[/quote]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  I tried to set some breakpoints in BGB and see what exactly is corrupting the memory. It looks like the source of the problem is a subroutine at $781D, rom bank 3.<br /><br />It is not documented in IIMarckus&#039;s Pokemon Red disassembly, so its purpose remains a mystery. The subroutine is used in the ReadTrainer subroutine (at $39C53), which, well, reads trainer data. <br /><br />[tt]Func_f81d: ; f81d (3:781d)<br />	call Load16BitRegisters<br />	and a<br />	ld b, c<br />.asm_f822<br />	ld a, [de]<br />	adc [hl]<br />	daa<br />	ld [de], a<br />	dec de<br />	dec hl<br />	dec c<br />	jr nz, .asm_f822<br />	jr nc, .asm_f835<br />	[b]ld a, $99<br />	inc de<br />.asm_f830<br />	ld [de], a<br />	inc de[/b]<br />	dec b<br />	jr nz, .asm_f830<br />.asm_f835<br />	ret[/tt]<br /><br />The bold part in the code is what&#039;s responsible for writing the 99s all over the memory. At $D079 there seems to be a 3-byte buffer of some sort. The &#039;Func_f81d&#039; subroutine is responsible for filling this buffer with data.<br />It seems like it is a yet another buffer overflow bug in Generation I.<br /><br />EDIT 1: Further experimentation has shown that [b]$D079 is indeed the location which holds the payout money of a trainer[/b]. But why exactly the subroutine freaks out and starts writing 99s everywhere?<br /><br />EDIT 2: The subroutine seems to be used to multiply two BCD (binary coded decimal) numbers.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ah thanks TheZZAZZGlitch, so at least we know for sure now it&#039;s prize money related.<br /><br />You&#039;ve found something new. de is D07A, not D079, but D079 is valid. It turns out that it D07A is unused, and by setting it you can use it to make Trainer payouts have 5 or 6 digits! Normally by default the prize money maxes out at 9999 PokÃ©dollars, but you should be able to get +990000 PokÃ©dollars with 8F.<br /><br />Edit: Oh, I see. 00 is written to D079 as well. Sorry.<br />Edit2: Wait, &quot;ld (de), a&quot; for 00 to D079 is in 0E:5D07, so that&#039;s unrelated.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OK, I figured this out.<br /><br />So, as mentioned before, every trainer has a base payout value. To calculate the trainer&#039;s winning money, the game takes the level of the last Pokemon in the trainer&#039;s roster and multiplies it by the base payout.<br />Glitch trainers take their base payout values from arbitrary locations, and because of that, their winning money is usually very high. For example, the glitch trainer 0xFC&#039;s winning money is 9180 Pokedollars. Next, their rosters are usually empty or very high leveled. If the last level in the roster is 0, the game is actually going to multiply the base times 256. There is no math necessary to know that 9180 multiplied by 256 is going to be way too much.<br /><br />However, the programmers at Game Freak made an attempt to fix this problem: they implemented multiplication as consecutive addition (like 3*4 is 3+3+3+3). If at any point during the addition chain the payout money exceeds 9999, it gets reset back to 9999. They overlooked a very important problem though - when the subroutine resets the payout money to reasonable numbers, it moves the payout money pointer 3 bytes forward, but it is never changed back.<br /><br />The procedure then basically looks as follows:<br /><br />[list]<br />[li]OK, we&#039;re adding 9180 together 255 times.[/li]<br />[li]Please add 9180 to the number at $D079.[/li][list]<br />[li]OK, the result is 9180.[/li][/list]<br />[li]Please add 9180 to the number at $D079.[/li][list]<br />[li]OK, the result is 9999. Oops, I moved the result pointer 3 bytes forward.[/li][/list]<br />[li]Never mind, I have no idea what &#039;error checking&#039; is. Please add 9180 to the number at [b]$D07C[/b].[/li][list]<br />[li]OK, the result is 9180.[/li][/list]<br />[li]Please add 9180 to the number at $D07C.[/li][list]<br />[li]OK, the result is 9999. Oops, I moved the result pointer 3 bytes forward.[/li][/list]<br />[li]Never mind, I have no idea what &#039;error checking&#039; is. Please add 9180 to the number at [b]$D07F[/b].[/li][list]<br />[li](...)[/li][/list]<br />[/list]<br /><br />This oversight causes the game to walk through many addresses and replace them with 9999. The 1st byte is never modified, and that&#039;s why all multiples of 3 are unaffected by the glitch.<br /><br />...but wait a second. When fighting the high-leveled trainers at the Cinnabar Coast the payout money is also too big, but no ZZAZZ effects occur?<br />The coast trainers cause memory corruption too. For example, the &quot;Blue Ultimus&quot; with his last Pokemon being level 215 and his base payout being 50, the winning money is equal to 10750. That means that only two bytes at address $D07C will get corrupted - but it&#039;s a change so small that it doesn&#039;t make a difference. Bad things start to happen about when the total payout of a trainer exceeds 400000.<br /><br />[quote]It turns out that it D07A is unused, and by setting it you can use it to make Trainer payouts have 5 or 6 digits! Normally by default the prize money maxes out at 9999 PokÃ©dollars, but you should be able to get +990000 PokÃ©dollars with 8F.[/quote]<br />The byte at $D079 is not unused. The text command used to display prize money in a textbox only supports 3-byte numbers. The empty first byte is necessary for the number to display correctly.<br />But yes, after the battle starts, this byte can be modified with 8F to get more than 9999 Pokedollars from a single trainer.<br /><br />Also, following the recent Game Genie trend, here are some codes to fix the ZZAZZ glitch:<br /><br />[tt]188-2D8-192<br />068-2E8-80C[/tt]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve always wondered about the ZZAZZ glitch. I&#039;ve always thought that it was random that only one trainer class was affected. What is the pokemon species sent out when you have no Pokemon? 


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg194408#msg194408 date=1397365420]<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194391#msg194391 date=1397322909]<br />So how is everybody here? <br />Zowayix you still watching anime? How about that akikan? <br />[/quote]<br />1) Yes<br />2) Haven&#039;t heard of it and by the looks of it &gt;romantic comedy so I might pass on that one. Not that I&#039;ll be watching anything that I can&#039;t buy on DVD anytime soon until I get my damned internets.<br />[/quote]<br /><br />oh romantic comedy? tsk tsk. it&#039;s even better.<br /><br /><br />The premise is this and i shit you not (pictures instead of words for dramatic effect):<br /><br />The<br />[img]https://cdn4.iconfinder.com/data/icons/ios7-active-strategy/512/government_law_justice_crime-128.png[/img]<br /><br />wanted to know which is better. <br />Steel<br />[img]http://recycle.uoregon.edu/Website%20Photos/Clip_Art/cans.gif[/img]<br /><br />or aluminum<br />[img]http://img3.targetimg3.com/wcsstore/TargetSAS//img/p/14/94/14940464_201310281629_50x50.jpg[/img]<br /><br />so they decided to [u]GENETICALLY ENGINEER[/u]<br />[img]http://img2.targetimg2.com/wcsstore/TargetSAS//img/p/14/94/14940465_201310281629_50x50.jpg[/img]<br /><br />to fight to the death, to see which<br />[img]http://www.evidentcrimescene.com/iconCans.jpg[/img]<br /><br />is the best<br />[img]http://www.refreshmentworks.com/store/images/coke_can.jpg[/img]<br /><br />That girl you saw was in fact one of those GENETICALLY ENGINEERED<br />[img]http://thumbs4.ebaystatic.com/m/moihY2i-nhIzQLI5Wsb1HAw/96.jpg[/img]<br /><br />and she befriends a dude who is obsessed with cans for some retarded reason, so he is technically her pokemon trainer that helps her fight other cans because god forbid that this anime decides to give 2 fucks about logic. So yeah, if you want to watch the next episode of MoeMon, starring soda cans instead of pokeballs, this here anime is for you.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Kelvinv link=topic=36.msg194416#msg194416 date=1397412505]<br />I&#039;ve always wondered about the ZZAZZ glitch. I&#039;ve always thought that it was random that only one trainer class was affected. What is the pokemon species sent out when you have no Pokemon?<br />[/quote]<br /><br />Trainers with no PokÃ©mon will send out a Charizard &#039;M or Q (FF), typically at a high level, with high HP over the maximum and afflicted with a status, including poison.<br /><br />If you mean if [i]you[/i] have no PokÃ©mon, in Yellow you&#039;ll send out a 3TrainerPokÃ© (00) and in Red/Blue, you&#039;ll send out what may be an &#039;M but the game just hangs with &quot;Go! !&quot;. If you have usable PokÃ©mon but all are fainted, you&#039;ll black out without sending one out.


subject: Re: Glitch Video Thread
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon ~Glitched~ Red Walkthrough -- Part 1<br />[url=https://www.youtube.com/watch?v=Jw9gdXj7W30]https://www.youtube.com/watch?v=Jw9gdXj7W30[/url]<br /><br />[quote]This is just another generic walkthrough of Pokemon Red... except for some (literally) gamebreaking differences!<br /><br />+ Every ~20 miliseconds, there is a 1/32 chance that one random VRAM address (excluding the stack memory) gets randomized.<br />+ Around 1.2% of general data gets randomly glitched <br /><br />There are only two rules:<br /><br />+ Save states cannot be used outside of as backups once the game has already been saved normally<br />+ The game can only be restarted (to the last saved point) following a freeze/crash, or if it&#039;s impossible to progress <br /><br />I will be keeping track of the freeze_crash_restart count as well as of the most relevant events (i.e. first Pokemon, Oak&#039;s parcel, Gym X...) and their elapsed times.<br /><br />New episodie coming every Sunday! Expect them to last around 10-12 minutes.<br /><br />Happy glitches![/quote]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SM
icon: xx
body:
  Thanks for explaining about ZZAZZ glitch.<br />I have another question.<br /><br />http://youtu.be/1zZPWEJlkpQ?t=28s<br /><br />When ditto changed positions of transform and cooltrainer move(--),<br />ditto can use only first cooltrainer move in battle.<br />But when I saw other pokemon&#039;s stat(moves) in pokemon menu,<br />ditto can use other moves under first cooltrainer move.<br />And number of useable moves is depend on number of moves of other pokemon that i saw.<br /><br />why does it happen?<br /><br />Sorry for bad grammar. :&#039;(


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194417#msg194417 date=1397413936]<br />god forbid that this anime decides to give 2 fucks about logic<br />[/quote]<br />Yeah nah.<br />[IMG]http://i.imgur.com/oYUUJtC.jpg[/img]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What causes the fact that when you use a item at a ZZAZZ trainer it ends the battle? Is it because the battle mode is overwritten with 99?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Kelvinv link=topic=36.msg194429#msg194429 date=1397470456]<br />What causes the fact that when you use a item at a ZZAZZ trainer it ends the battle? Is it because the battle mode is overwritten with 99?<br />[/quote]<br /><br />Likely, but it&#039;s not the byte D057 (out of battle/wild PokÃ©mon/Trainer). That byte is left at 02 and is located before the corruption begins.<br /><br />Incidentally, (I&#039;m going to mention this as I&#039;ve only done so once or twice) the &#039;death Trainer&#039; (Red) appears after battle because D12B is greater than 00, and when its first bit is checked, it means you&#039;re battling a custom (link battle) Trainer.<br /><br />[quote author=SM link=topic=36.msg194426#msg194426 date=1397460411]<br />Thanks for explaining about ZZAZZ glitch.<br />I have another question.<br /><br />http://youtu.be/1zZPWEJlkpQ?t=28s<br /><br />When ditto changed positions of transform and cooltrainer move(--),<br />ditto can use only first cooltrainer move in battle.<br />But when I saw other pokemon&#039;s stat(moves) in pokemon menu,<br />ditto can use other moves under first cooltrainer move.<br />And number of useable moves is depend on number of moves of other pokemon that i saw.<br /><br />why does it happen?<br /><br />Sorry for bad grammar. :&#039;(<br />[/quote]<br /><br />I don&#039;t know. I wasn&#039;t aware of that though, thanks for mentioning it!<br /><br />Your post is readable, don&#039;t worry. í¬ëŸ¼ì— ì˜¤ì‹ ê±¸ í™˜ì˜í•©ë‹ˆë‹¤


subject: Re: Game Boy Game Genie codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  So the Game Boy Game Genie I bought arrived today.<br /><br />I entered random codes for Mole Mania and found an interesting one:<br /><br />BC3-29B-321 - Music plays fast<br /><br />I may copy codes from the whole Game Genie codebook if anyone would like me to?<br /><br />Unfortunately there are no PokÃ©mon codes in it. But then the Game Boy Game Genie was released in 1992, so that&#039;s not surprising.<br /><br />When I try to use the Game Genie with Game Boy Color enhanced games though the code screen/game screen loads it&#039;s white so I can&#039;t see what I&#039;m doing.<br /><br />Edit:<br /><br />Solar Striker<br />234-45E-DCB : Remove game name logo<br /><br />Chalvo 55<br />013-4DE-EDB : Stage 1 music will play on top of itself (haven&#039;t tested other stages)<br /><br />Dr. Mario<br />CB3-3CD-653 : Mess up the buttons so left = up, right = left, up = down and down doesn&#039;t work.<br /><br />Edit 2:<br /><br />[url=http://bsfree.shadowflareindustries.com/?s=6&amp;d=2]Here&#039;s[/url] a list of some Game Boy Game Genie codes.<br /><br />Edit 3:<br /><br />So does anyone remember that code I made to get on to [url=https://www.youtube.com/watch?v=tY8CdSJCez8]Mobile Trainer[/url]&#039;s title screen without a Mobile Adapter GB? (01067DC2). I now have a better version of it, via Game Genie that doesn&#039;t require you to disable the code to get the right title screen options.<br /><br />064-C09-E6E: This &#039;patches&#039; RO67:64C0 with 06 instead of 01. You don&#039;t have to disable it to get the correct options at the title screen.ï»¿<br /><br />You can&#039;t do this on a physical Game Genie, like how you can&#039;t enter 01067DC2 on a physical Xploder without the game freezing.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kelvinv link=topic=36.msg194429#msg194429 date=1397470456]<br />What causes the fact that when you use a item at a ZZAZZ trainer it ends the battle? Is it because the battle mode is overwritten with 99?<br />[/quote]<br /><br />This behavior is caused by the address $D11C. If it&#039;s changed to something other than 00, the game will end the battle immediately after using an item. It is used in Old Man&#039;s demonstration, to end the battle before the Pokedex entry appears.<br /><br />[quote author=SM link=topic=36.msg194426#msg194426 date=1397460411]<br />Thanks for explaining about ZZAZZ glitch.<br />I have another question.<br /><br />http://youtu.be/1zZPWEJlkpQ?t=28s<br /><br />When ditto changed positions of transform and cooltrainer move(--),<br />ditto can use only first cooltrainer move in battle.<br />But when I saw other pokemon&#039;s stat(moves) in pokemon menu,<br />ditto can use other moves under first cooltrainer move.<br />And number of useable moves is depend on number of moves of other pokemon that i saw.<br /><br />why does it happen?<br /><br />Sorry for bad grammar. :&#039;(<br />[/quote]<br /><br />In the exact moment where you open your fight menu, the Cooltrainer move corrupts your in-battle data, and together with that, the current Pokemon&#039;s moveset.<br />So after opening the move list the memory gets corrupted. Then, from the game&#039;s point of view, the Cooltrainer move is no longer the first move in the list (it was replaced with arbitrary data), so you&#039;re allowed to move the cursor freely.<br />


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So battling anybody is a very fucking bad idea.<br /><br />Although my 4. . kills the opponent&#039;s first PokÃ©mon to death 8 times before it dies dead, their next PokÃ©mon is level 0 with an unbelievably outrageous amount of HP. If you&#039;re feeling brave and decide to wait out that waste of time, their next PokÃ©mon is also level 0 with infinity +1 HP. <br /><br />I&#039;ve never bothered to try and defeat any of these Trainers since I don&#039;t have the patience for it, so I don&#039;t know what happens when you win.<br /><br />Also, if the Trainer only has one PokÃ©mon, it behaves like normal but when you defeat it, they send out a 3TrainerPokÃ© (at level 64 for me) who proceeds to destroy and kill everything you love while it laughs at your puny attacks, and your brevity in trying to faint it. I defeated one of these assholes once and the game locked up when the battle ended.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What do the glitch items &quot;JACK/JOHN, GARY/ASH, RIVAL&#039;s, NICKNAME?, NAME?, etc.&quot; actually do to allow you to clip through 1 space walls and remove trainer sprites (so you can trainer-fly off of any trainer)?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6472.msg194433#msg194433 date=1397508274]<br />So battling anybody is a very fucking bad idea.<br /><br />Although my 4. . kills the opponent&#039;s first PokÃ©mon to death 8 times before it dies dead, their next PokÃ©mon is level 0 with an unbelievably outrageous amount of HP. If you&#039;re feeling brave and decide to wait out that waste of time, their next PokÃ©mon is also level 0 with infinity +1 HP. <br /><br />I&#039;ve never bothered to try and defeat any of these Trainers since I don&#039;t have the patience for it, so I don&#039;t know what happens when you win.<br /><br />Also, if the Trainer only has one PokÃ©mon, it behaves like normal but when you defeat it, they send out a 3TrainerPokÃ© (at level 64 for me) who proceeds to destroy and kill everything you love while it laughs at your puny attacks, and your brevity in trying to faint it. I defeated one of these assholes once and the game locked up when the battle ended.<br />[/quote]<br /><br />In most cases after a battle (after using save corruption), the game crashes.<br /><br />[quote author=Bert link=topic=6472.msg194334#msg194334 date=1397076640]<br />Welp, I&#039;ve glitched my Yellow version past the point of no return.<br /><br />Not only can I not go past Lavender Town due to the maps being permanently changed (the road from Rock Tunnel to Cerulean City is blocked off my a mountain wall that&#039;s suddenly appeared, and the route from Lavender leading to Saffron City is just water after a point), but I can&#039;t even fly to another city to try and escape that grand clusterfuck I&#039;ve created.<br /><br />When I use Fly (because I suddenly have the Badge that lets me use it) and choose a city or town to go to, the overworld color changes to a turqoise-like shade, and when I arrive at the new destination, I am unable to move or use the start menu.<br />[/quote]<br />Have you tried using an escape rope? (it&#039;s possible to escape rope out of any map, if you make an item below the warping item have a quantity of 3)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fortunately, I&#039;ve managed to get out of Clusterfuckland and now the map is behaving normally. I never knew I could use the Escape Rope to get out of such a tricky situation, so thanks! I&#039;ll be sure to keep that in mind next time.


subject: Hidden signposts in PokÃ©mon Crystal
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was looking at the PokÃ©mon Crystal text dump at iimarck.us and some lines of text left me a bit surprised. I am referring to:<br />&quot;There&#039;s a graffiti on the wall... A1 added a mustache!&quot; &quot;What is this? House for Sale...Nobody lives here&quot; and &quot;It&#039;s a photo of people fishing...They&#039;re having a great time...&quot;.<br />Having played Crystal many times I am familiar with almost all lines of text (I like talking to all the NPCs everytime in every game I play) but I swore I have never seen these dialogues before, so I started up my game and started searching for them. In the text dump they are respectively near the dialogues of the Celadon Mansion, Cerulean City and Vermilion City, so I went there to read all the signposts in there, with no success. So I opened a map editor to look for &quot;suspicious&quot; signpost tiles in these towns and the routes nearby, again with no success, but upon looking carefully again I noticed some odd things, there were some tiles that had both warp and signpost data, plus a Town Map on a wall with a signpost data. Went looking there and...success!<br /><br />[img]http://i.imgur.com/Cxzbfp3.png?1?2407[/img] [img]http://i.imgur.com/NnfJgL3.png?1?6718[/img] [img]http://i.imgur.com/R100JOS.png?1?7754[/img] [img]http://i.imgur.com/CWSqjJ5.png?1?9447[/img] [img]http://i.imgur.com/cxH0if9.png?1?9163[/img]<br /><br />The places are respectively: the last floor of the Celadon Mansion, the former Day Care in Route 5 and the Fishing Guru&#039;s House. I wonder why the developers placed these signs in such weird places, especially the one at the Mansion is VERY hidden and nobody would go there clicking on a random wall, a random Town Map or in front of a door that isn&#039;t locked. <br />Did you know about these? Maybe I am the only one but I find these kinds of &quot;easter eggs&quot; very interesting and fascinating. I checked in HeartGold and they don&#039;t appear at all (the only similar thing is an open book with a picture in the Guru&#039;s house).<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg194428#msg194428 date=1397463623]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194417#msg194417 date=1397413936]<br />god forbid that this anime decides to give 2 fucks about logic<br />[/quote]<br />Yeah nah.<br /><br />[/quote]<br /><br />not sure if you missed the &quot;this anime&quot;. Besides, moar anime logic.<br />[img]http://static.fjcdn.com/pictures/meanwhile+in+anime.+remember+no+logic+anime+code+geass_a46967_4039938.jpg[/img]


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  The &quot;House for Sale&quot; message looks familiar, but it&#039;s could be a false memory.<br /><br />The graffiti one made me lol though.<br /><br />Their odd placement indicates that they&#039;re definitely easter eggs (because really why would anyone look at the side of a staircase for any reason), but they might&#039;ve had some kind of debugging purpose, perhaps? I wouldn&#039;t be surprised if that were the case.<br /><br />Sorry I haven&#039;t anything useful to add.


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, those are interesting!<br /><br />Talking about easter eggs, did you know that there is a rare chance (or maybe a 1 in every x occurrence) that Reed on the Lucky Number show will say &quot;...Repeating myself gets to be a drag...&quot;. I recently saw this for myself in Gold several days ago, I don&#039;t know about Crystal. I first knew about it after I documented [url=http://forums.glitchcity.info/index.php/topic,5695.msg187355.html]PokÃ©gear Radio text[/url] in December 2009, and then much later in 2012, a user called Turner in that thread said he saw it.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6472.msg194358#msg194358 date=1397175961]<br />[quote author=Stilgar link=topic=6472.msg194349#msg194349 date=1397130885]<br />These descriptions sound very interesting, may I ask if you have a chance to record them?<br />[/quote]<br /><br />Unfortunately I&#039;m stuck with dialup, so uploading videos is out of the question until I grow enough patience to deal with YouTube&#039;s s**t.<br /><br />I do, however, have some photos!<br /><br />I also found something interesting: If you get the &quot;Your Safari game is over!&quot; message, use VaeporSage&#039;s walk through walls quirk to get around the admission&#039;s guy and save. Reset the game and walk towards the exit to Saffron City. Depending where you are, you can walk out a door and undo the map corruption, but at the cost of Fly possibly bringing up a Glitch Trainer.<br /><br />The Glitch Trainer will send out an A (or Q), and you will not be able to do anything. For some reason, you will not send out a Glitchmon of your own, so the FIGHT option is useless. You can, however, throw a PokÃ© Ball/Great Ball/Any Ball, really, at A. The Glitch Trainer will block it and the battle will end.<br /><br />This, on the other hand, slows you down and disables text boxes. Also, if you have a poisoned Glitchmon with you (which is 101% likely), the music will add a new layer on itself, creating something of a musical round. It&#039;s actually pretty cool if you&#039;re in Celadon City.<br />[/quote]<br /><br />Judging from the pictures a similar thing happens to me while using the walk through walls cheat and messing up the overworld going where I shouldn&#039;t, like areas that don&#039;t load properly if you walk through walls.


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6877.msg194442#msg194442 date=1397522562]<br />Ah, those are interesting!<br /><br />Talking about easter eggs, did you know that there is a rare chance (or maybe a 1 in every x occurrence) that Reed on the Lucky Number show will say &quot;...Repeating myself gets to be a drag...&quot;. I recently saw this for myself in Gold several days ago, I don&#039;t know about Crystal. I first knew about it after I documented [url=http://forums.glitchcity.info/index.php/topic,5695.msg187355.html]PokÃ©gear Radio text[/url] in December 2009, and then much later in 2012, a user called Turner in that thread said he saw it.<br />[/quote][quote author=Bert link=topic=6877.msg194440#msg194440 date=1397522140]<br />The &quot;House for Sale&quot; message looks familiar, but it&#039;s could be a false memory.<br /><br />The graffiti one made me lol though.<br /><br />Their odd placement indicates that they&#039;re definitely easter eggs (because really why would anyone look at the side of a staircase for any reason), but they might&#039;ve had some kind of debugging purpose, perhaps? I wouldn&#039;t be surprised if that were the case.<br /><br />Sorry I haven&#039;t anything useful to add.<br />[/quote]<br /><br />The strange thing about the signpost in the wall is that it doesn&#039;t exist in Gold, because the map is strangely different, I wonder why. Probably it was a redesign easter egg, or the map was actually different and the graffiti more visible. About the one in the door, probably the house was initially locked like other Kanto buildings (the Bike Shop and the Underground Path) and they forgot to remove the sign when adding the interior (or probably is a joke to scare the player since the old lady NPC says your life was in danger).<br />I didn&#039;t know about the rare message by Reed since I don&#039;t listen to the radio much, but (aside from the unused text lines of the PCC and the Battle Tower) something else that surprised me is the fact that you can have Buena&#039;s number after collecting 30 Blue Card points and call her after midnight (without hacking or manually changing the time it would take a month since you can try once a day, so I&#039;ve never bothered doing that). If you look at the text dump there are many lines by her, including her talking about eating junk food with DJ Mary and wanting to go to the beach instead of visiting the Lavender Radio Tower. 


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I don&#039;t really remember how I got the map to fuck up like that, nor do I know how this happened.<br /><br />AND NOW IT&#039;S STORY TIEM WITH UNCLE BERT!<br /><br />NO MOM NO I DON&#039;T WANNA GO TO UNCLE BERT&#039;S HOUSE HE ALWAYS TALKS TO ME ABOUT HYDRAS AND CAPES.<br /><br />So one day I decided to go to the Power Plant because I wanted to fight Zapdos, to see what would happen to Glitchy (my 4. .) and what sort of EXP would be gained and split.<br /><br />The Power Plant was crumbling and abandoned; fitting, considering the horrible accident that occurred there years ago. Chunks of debris were scattered around, from walls, to the roof, and shards of window glass. Hell, there were holes in the floor! But nonetheless, I was determined to face the gold, thundrous bird, and to hopefully catch it as my own.<br /><br />But this was no ordinary Zapdos, no sir, it was nothing of the kind. For what I saw that day was none other than a [b]level 141 Chansey[/b]. What had this fiend done to the thunder bird? With that kind of strength, it must&#039;ve overwhelmed and slaughtered Zapdos. Blast it all! What a horrendous beast. <br /><br />Its strength was more than I could muster. Glitchy, although level 181 and packing a serious punch, was so unprepared for the encounter with Chansey, he refused to obey me. It was clear he only did it because he didn&#039;t want to get me hurt should the Chansey retaliate, but there was no way we were going to let the walking, Kirby-like abomination get away!<br /><br />After a mighty battle that lasted well into the third fortnight, we had finally beaten down Chansey just enough so that I could throw one of my many Master Balls at it and catch it. But, before the purple and white sphere could open up to capture the thing, Chansey ate the egg in its pouch, fully healing her injuries.<br /><br />So I punched it in the face and left. Honestly, what a waste of time.<br /><br />XBox huge photos are attached.<br /><br />...I think this post originally had some sort of point but I forget what it is.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The game has an internal list of all items that open the Pokemon menu when used: <br /><br />Moon Stone, Antidote, Burn Heal, Ice Heal, Awakening, Parlyz Heal, Full Restore, Max Potion, Hyper Potion, Super Potion, Potion, Fire Stone, Thunder Stone, Water Stone, Hp Up, Protein, Iron, Carbos, Calcium, Rare Candy, Leaf Stone, Full Heal, Revive, Max Revive, Fresh Water, Soda Pop, Lemonade, [i]X Attack, X Defend, X Speed, X Special[/i], Pp Up, Ether, Max Ether, Elixer, Max Elixer.<br /><br />(X Attack/Defend/Speed/Special are on this list even though they don&#039;t open the party screen directly - maybe they were intended to at some point?)<br /><br />Items like RIVAL&#039;s or NICKNAME? open the Pokemon menu when used, but they are not included in the list. After using such item, the game does not know that the party screen was opened, so it does not close it after using the item.<br /><br />After using RIVAL&#039;s/NICKNAME?/etc. and exiting back to overworld, &#039;half of the game&#039; is thinking that you&#039;re in the Pokemon menu, while the other half thinks you&#039;re in the overworld. It can be compared to the surfing glitch, where some parts of the game think you&#039;re facing left, and other parts think you&#039;re facing down.<br />One of the side-effects is that in this state the game will not update the direction you&#039;re facing - so it&#039;s possible to move around, but the player is still facing the same direction.<br /><br />This will essentially allow the player to go up while facing down. When the game checks if the block is passable or not, it just checks the block in front of the player. In the scenario presented before, the player will go up, but the collision check is done for the block below the player, thus allowing to go through the barrier.<br /><br />Disappearing sprites are also the result of the game thinking you&#039;re in the Pokemon screen.<br />


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Definitely looks like Easter eggs to me. I wonder why TPP hasn&#039;t found these, given that they love looking at Town Maps.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194439#msg194439 date=1397521887]<br />[quote author=Zowayix link=topic=3088.msg194428#msg194428 date=1397463623]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194417#msg194417 date=1397413936]<br />god forbid that this anime decides to give 2 fucks about logic<br />[/quote]<br />Yeah nah.<br /><br />[/quote]<br /><br />not sure if you missed the &quot;this anime&quot;. Besides, moar anime logic.<br />[img]http://static.fjcdn.com/pictures/meanwhile+in+anime.+remember+no+logic+anime+code+geass_a46967_4039938.jpg[/img]<br />[/quote]<br />[IMG]http://i.imgur.com/hnmDqvc.png[/img]<br /><br />[quote author=Bert link=topic=3088.msg194441#msg194441 date=1397522430]<br />&gt;Anime<br />&gt;Using logic<br /><br />Toppest of lels.<br />[/quote]<br />Not every anime is some shitty Naruto Ball Z Piece whatever thingy.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  how does that remotely prove your point zowayix? Besides, i never said anime was bad, i was saying that akikan lacks logic. If you want to GENETICALLY engineer soda cans, and you find a way to make soda cans mate somehow in general, I will call the noble awards because after that, you deserve one. I tried it, you know what happened? The cans dented. <br /><br />also on a side note<br />http://codegeass.wikia.com/wiki/Chess<br /><br />just because you CAN make your own rules, doesn&#039;t always mean it makes sense. I mean look at that move even if it was legal, he&#039;s STILL threatened by the pawn as well. So he is in check twice by their rules.<br /><br />also, to each their own zowayix, if you like everything about *sigh* akikan, then that&#039;s your opinion. more power to you. I enjoy it for what it is, but i do dislike the premise. In fact a lot of things in anime aren&#039;t supposed to match with the real world rules and that (from my understanding) is why a lot of people like anime so much. it&#039;s an escape, with a serious or light hearted story. <br /><br /><br /><br />


subject: Re: Forum Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote]GCL just redirected me to the register page with a blank form and without any messages that I answered the wrong answer or another thing.ï»¿[/quote]<br /><br />One of my YouTube video viewers is having trouble registering here. Going to see if I can make a new account.<br /><br />Edit: I was able to make one. Things that might matter:<br /><br />1) Whether you entered an email address (I entered one).<br />2) Whether your authentication method is password or OpenID (mine was password). <br />3) If you really entered the same password twice/the right captcha answer/the right glitch questions (I did).


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Pigdevil2010 made a simpler version of the ws m (hex: 63) bootstrap code for Yellow and annotated it. He/she was going to post it on the forums, but had some trouble registering.<br /><br />[u]Here it is:[/u]<br /><br />Notes: Though it&#039;s normally impossible for DA94 (end of list terminator, FF) to be E9, using ws m will change it to this value. This is perfectly safe. Only problem is if you withdrew a PokÃ©mon and DA93 (20th PokÃ©mon) was not FF, but this is not possible in normal gameplay.<br /><br />(You must have exactly 19 PokÃ©mon in the box.)<br /><br />When you deposit a 20th PokÃ©mon, after using w sm, DA94 gets changed back to FF again.<br /><br /><br />[u]PokÃ©mon[/u]:<br /><br />Butterfree<br />Voltorb<br />Gyarados<br />Spearow<br />Golduck<br />Poliwrath<br />Voltorb<br />Pikachu<br />Clefairy<br />Golduck<br />Venomoth<br />Metapod<br />Tangela<br />Nidoking<br />Haunter<br />Flareon<br />Parasect<br />Growlithe<br />Voltorb<br /><br />Which would make the RAM and ASM looked like this:<br />; Initial hl = DA7F<br />$DA7F &lt;- 13 || inc de<br />$DA80 &lt;- 7D || ld a, l ; a = 7F<br />$DA81 &lt;- 06 || <br />$DA82 &lt;- 16 || ld b, 16 ; b = 16<br />$DA83 &lt;- 05 || dec b ; b = 15 (since Mew is unobtainable)<br />$DA84 &lt;- 80 || add a, b ; a = 94<br />$DA85 &lt;- 6F || ld l, a ; l = 94<br />$DA86 &lt;- 06 || <br />$DA87 &lt;- 54 || ld b, 54 ; b = 54<br />$DA88 &lt;- 04 || inc b ; b = 55 (since Raichu is unobtainable in Yellow)<br />$DA89 &lt;- 80 || add a, b ; a = E9<br />$DA8A &lt;- 77 || ld (hl), a ; $DA94 &lt;- E9<br />$DA8B &lt;- 7C || ld a, h ; a = DA<br />$DA8C &lt;- 1E || <br />$DA8D &lt;- 07 || ld e, 7 ; e = 7<br />$DA8E &lt;- 93 || sub e ; a = D3<br />$DA8F &lt;- 67 || ld h, a ; h = D3<br />$DA90 &lt;- 2E || <br />$DA91 &lt;- 21 || ld l, 21 ; l = 21<br />$DA92 &lt;- 06 || <br />$DA93 &lt;- FF || ld b, ff ; rst 38 prevention<br />$DA94 &lt;- E9 || jp (hl) ; finally jumps to $D321!


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Surely because they are locations so random that it would have required some luck. But I doubt that TPP would have been interested in it.<br />Anyway, I have found another odd dialogue:<br /><br />&quot;Wow! A full rack<br />of POKÃ©MON CDs and<br />videos.<br /><br />This must be the<br />reference library.&quot;<br /><br />that is located between the Fisherman that gives you the Super Rod and the Lavender Radio Tower texts, but I checked both with the rom editor and in the game and found nothing, so I suppose it&#039;s an unused signpost. Probably more floors in the Tower were planned and this is a leftover. <br />Could it be possible to find the offset for this dialogue and locate it exactly in the game or map editor? I am not so good at this so could someone check?


subject: Re: Forum Bug List and Reports
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6360.msg194456#msg194456 date=1397581011]<br />[quote]GCL just redirected me to the register page with a blank form and without any messages that I answered the wrong answer or another thing.ï»¿[/quote]<br /><br />One of my YouTube video viewers is having trouble registering here. Going to see if I can make a new account.<br /><br />Edit: I was able to make one. Things that might matter:<br /><br />1) Whether you entered an email address (I entered one).<br />2) Whether your authentication method is password or OpenID (mine was password). <br />3) If you really entered the same password twice/the right captcha answer/the right glitch questions (I did).<br />[/quote]<br /><br />On a somewhat-related subject, I remember that [I]one[/I] of the questions about glitches linked to a non-existent page.&nbsp; It had a parenthesis at the end, if I remember correct.&nbsp; I can&#039;t remember the details.&nbsp; 


subject: Re: Forum Bug List and Reports
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [quote author=pokechu22 link=topic=6360.msg194460#msg194460 date=1397600350]<br />On a somewhat-related subject, I remember that [I]one[/I] of the questions about glitches linked to a non-existent page.&nbsp; It had a parenthesis at the end, if I remember correct.&nbsp; I can&#039;t remember the details.&nbsp; <br />[/quote]That&#039;d be this one:<br /><br />[quote](Use numbers) ( http://glitchcity.info/wiki/index.php/Glitch_City_(Red/Blue/Yellow) ) To go to glitch city using the process needed in R/B/Y, how many walking steps do you need to take? (For the P.A. system to ding):[/quote]<br /><br />[s]The right parenthesis isn&#039;t part of the URL so it links to a non-existent page. I have no idea how to fix that but if someone can its that one.[/s]<br /><br />edit: oh hey i did it. how about that.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;No! We&#039;re so close to finding Gliscor!&quot; Freddy complained.<br /><br />The superpowered propane salesman floated defiantly, staring the two PokÃ©mon down. His power radiated throughout the walls.<br /><br />&quot;What should we do, Freddy? I don&#039;t think we can defeat him!&quot;<br /><br />Freddy thought of an idea. &quot;Maybe not, but we [i]can[/i] get him on our side!&quot;<br /><br />&quot;What in the hell does that even mean?&quot; Dunsparce asked flatly.<br /><br />Freddy started doing an Irish jig while typical Irish music WHICH DID TOTALLY NOT COME FROM THE PUBLIC DOMAIN YOU GUYS SRSLY I HAVE A BUDGET I SWEAR played. Hank Hill, too, joined in, kicking his legs about as he and Freddy did a Fusion Dance.<br /><br />Their two bodies were absorbed into one magnificent ball of light, which was surrounded by golden rings that swirled around the monolith of brightness, picking up speed, going faster and faster until it exploded!<br /><br />Floating confidently in the air was not quite Freddy, and not quite Hank. It was a new being, a human body with Meganium&#039;s neck and head on top. This was [b]Frank[/b]! Also, for some reason, his battle robes were repaired.<br /><br />&quot;Sweet merciful crap!&quot; Dunsparce exclaimed when he saw the demigod. &quot;Gliscor doesn&#039;t stand a chance against us now!&quot;<br /><br />&quot;You got that right, my comrade!&quot; Frank delcared; although he looked radically different, Freddy&#039;s personality was still there and in charge. So basically, the Meganium was now a human.<br /><br />The friends exchanged confident nods and blazed up to the roof of the tower, where they found Gliscor eagerly waiting for them<br /><br />&quot;So, you found me!&quot; the madman pointed out. &quot;Excellent! Now, I will have the pleasure of killing you... Good lord, what the [i]fuck[/i] are you supposed to be?&quot;<br /><br />Frank declared, &quot;I am a new being! Not quite Hank Hill, but mostly still Freddy. You may call me Frank!&quot;<br /><br />&quot;...Riiiiiight,&quot; Grandmaster Gliscor said, confused and not sure if he should be impressed or not. &quot;But it matters not. Even now, my army of Gligar are out killing and destroying anything that stands in their way. You may be stronger than Gyarados, and maybe even Lugia, but you aren&#039;t [i]smart[/i] to defeat me!&quot;<br /><br />After that, the three charged into what would be the final battle...<br /><br />INVENTORY:<br />Flail of Doom - x1


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Kill the gligars with the flail of doom, SolarPropaneBeam gliscor, and dunsparce uses explosion to save frank. after the battle Frank weeps for his lost comrade and using all his energy brings back dunsparce to life. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for telling me. I really wanted to know what it does so I could explain in the http://www.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Red/Blue/151_PokÃ©mon [Pokemon Catch &#039;Em All Info Page] I also want to thank you for discovering how to use cooltrainerâ™€ to catch PokÃ©mon, which helped a lot with saving time. :D<br /><br />There are 3 minor glitches I still don&#039;t understand: <br />[list type=decimal]<br />[li]Why is it that sometimes trainers have a [ ! ] when you talk to them?[/li]<br />[li]Why is it that when you do a Trainer Fly without leaving any space between (using RIVAL&#039;s), it makes the trainer beaten?[/li]<br />[li]Why is it that when using RIVAL&#039;s, sometimes the [ ! ] pops up when in sight of a trainer (and then the game softlocks)?[/li]<br />[/list]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is it possible to rewrite ROM data with arbitrary code? If not, how many different sections of RAM can you use to use 8F/w sm?


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  The final showdown became heated and out of control quickly. Frank and Grandmaster Gliscor started exchanging punches and blows, and to Frank&#039;s surprise, they were fairly even in their hand-to-hand-combat skills.<br /><br />From below emerged a slew Gligar minions, snipping their pincers menacingly. Clack clack, snip snip. <br /><br />Super Dunsparce was not afraid, no sirree! He was as confident as ever. He brandished the Flail of Doom from Hammerspace and swung it at the nearest goon, walloping it and sending it over the edge to its death. One down, many more to go!<br /><br />&quot;Frank! I see that you and I are equal in our fisticuffs!&quot; Gliscor complimented.<br /><br />&quot;Indeed, we are!&quot; Frank replied.<br /><br />&quot;But it&#039;s of no use, not when I&#039;m about to do [i]this[/i]!&quot;<br /><br />Grandmaster Gliscor pulled himself away, leaving Freddy up to imagine what the conqueror was talking about. Dunsparce was oblivious to the comment, as he was too busy kicking Gligar ass.<br /><br />INVENTORY:<br />Flail of Doom - x1 (Currently being used by Super Dunsparce)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6638.msg194465#msg194465 date=1397604406]<br />Is it possible to rewrite ROM data with arbitrary code? If not, how many different sections of RAM can you use to use 8F/w sm?<br />[/quote]<br /><br />Not possible; you can never rewrite the ROM (read only memory) without doing something like editing it with a hex editor, even though Game Genie makes temporary patches to the ROM. If you try to write to the ROM with w sm, nothing will happen. The Game Boy/machine alone cannot write to ROM.<br /><br />You can write to VRAM (0x8000-0x9FFF), RAM (0xC000-0xCFFF), WRAM (0xD000-0xFEFF) and RAM (2) (0xFF80-0xFFFF) with wsm (haven&#039;t tested 8F on Red/Blue but I imagine things would work the same). Writing to SRAM and I/O apparently didn&#039;t work. I&#039;ve never looked up what I/O is, but I&#039;m a bit surprised at SRAM not being changed; as it is for data that is saved.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nerator
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg194467#msg194467 date=1397607683]<br />If you try to write to the ROM with w sm, nothing will happen.<br />[/quote]<br />To be perfectly precise, if i&#039;m not mistaken, if you&#039;ll try to write something to ROM0($0000-$3FFF), then the game will switch ROM banks in $4000-$7FFF. For example if you&#039;ll execute<br />[code]<br />ld [$2000],a<br />[/code]<br />then game will switch to bank, which number is in register a. For Red/Blue last bank is $2B i believe, for Yellow it&#039;s $3F. Not sure, what will happen, if we&#039;ll try to write to switchable ROM ($4000-$7FFF), or how it could be used at all.<br /><br />[b]EDIT:[/b]<br />Actually, what i whote above is not completely right. For the game to switch banks, we need to write in $2000-$2FFF area. Also we can switch the RAM banks (switchable RAM is at $A000-$BFFF) by writing in $4000-$5FFF area. It seems, that RAM contains 16 banks (0-F)<br />[b]EDIT2:[/b]<br />Aslo i found in diassemby of Red many tries to write values to $6000 and $0000 usually 0 or 1. Have no idea what these are for.<br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can finally registered! Thanks Torchickens!<br /><br />So, since I have a shorter bootstrapping code for w sm. Here is also my shorter bootstrapping code for 8F.<br /><br />You must have exactly 5 Pokemon in a party, these are:<br />Pidgey with 233 HP<br />Parasect<br />Onix<br />Tentacool<br />Kangaskhan<br /><br />Which would make the RAM and ASM looked like this:<br />[code]<br />; Initial hl = D163<br />$D163 &lt;- 05 || dec b<br />$D164 &lt;- 24 || inc h&nbsp; &nbsp; ; h = D2<br />$D165 &lt;- 2e ||<br />$D166 &lt;- 22 || ld l, 22 ; l = 22 <br />$D167 &lt;- 18 || <br />$D168 &lt;- 02 || jr 2&nbsp; &nbsp;  ; pc = D16B<br />$D16B &lt;- 24 || inc h&nbsp; &nbsp; ; h = D3<br />$D16C &lt;- 00 || nop<br />$D16D &lt;- e9 || jp hl&nbsp; &nbsp; ; pc = D322<br />[/code]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well done! No more specific remaining PP, or moves.&nbsp; :D<br /><br />To get a Pidgey with that much HP at level 100 from being &#039;fresh&#039; (just Rare Candied), use six HP Ups. This will always give it a max of 237 HP (because HP DVs don&#039;t exist in Generation I/II). Five HP Ups will give it 234 HP, but problem is the PokÃ©mon on Route 1 tend to deal 2 or 3 damage. I don&#039;t know if it&#039;s possible for them to deal 1 HP, but you&#039;d probably have to have stat experience/good DVs on the Pidgey&#039;s Defense.


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  So Sato ([url=http://bulbapedia.bulbagarden.net/wiki/User:SatoMew2]SatoMew2[/url]) made a video of the texts in the Japanese version. Check it out [url=https://www.youtube.com/watch?v=gK_UzwAQIYU]here[/url].<br /><br />He/she didn&#039;t show the Japanese version of &quot;...Repeating myself gets to be a drag...&quot;, so I checked the myself and it&#039;s &quot;.........ãŠãªã˜ã“ã¨ ã°ã‹ã‚Š ã„ã£ã¦ã‚‹ã¨ ã¤ã‹ã‚Œã¡ã‚ƒã†ãªãƒ¼ ã‚‚ã†&quot;, which is probably a more literal version of the same thing. You can see it easily by using the code 012922CF, listening to a radio channel and disabling it when the first part appears.<br /><br />Also, see [url=https://www.youtube.com/watch?v=DX-MnRXOwf4]this[/url], in case someone wants to see a video of the English text even though they&#039;re listed here.


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for posting the video, I think it was necessary and I am glad many people found it interesting. <br />Could somebody help me locate in the game the text I posted earlier? I am referring to this:<br /><br />&quot;Wow! A full rack<br />of POKÃ©MON CDs and<br />videos.<br /><br />This must be the<br />reference library.&quot;<br /><br />I couldn&#039;t find it neither with the editor or in the game, in the dump the text is located between the dialogues of the fisherman that gives you the Super Rod and the Lavender Radio Tower ones. I couldn&#039;t find it in the disassembly, also. If it is nowhere to be found in the game, then it&#039;s an unused dialogue.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194455#msg194455 date=1397570295]<br />how does that remotely prove your point zowayix? Besides, i never said anime was bad, i was saying that akikan lacks logic. If you want to GENETICALLY engineer soda cans, and you find a way to make soda cans mate somehow in general, I will call the noble awards because after that, you deserve one. I tried it, you know what happened? The cans dented. <br /><br />also on a side note<br />http://codegeass.wikia.com/wiki/Chess<br /><br />just because you CAN make your own rules, doesn&#039;t always mean it makes sense. I mean look at that move even if it was legal, he&#039;s STILL threatened by the pawn as well. So he is in check twice by their rules.<br /><br />also, to each their own zowayix, if you like everything about *sigh* akikan, then that&#039;s your opinion. more power to you. I enjoy it for what it is, but i do dislike the premise. In fact a lot of things in anime aren&#039;t supposed to match with the real world rules and that (from my understanding) is why a lot of people like anime so much. it&#039;s an escape, with a serious or light hearted story. <br />[/quote]<br /><br />Mostly I was replying to Bert&#039;s implications. And Code Geass is logical other than the chess mistake which was only there because the director didn&#039;t know how chess actually worked but just thought it looked cool, it just happens to be in a fantasy setting. And logic isn&#039;t even mutually exclusive with humour. I just don&#039;t like the idea of a bunch of cans doing battle with each other.


subject: Re: Forum Bug List and Reports
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I need to redo the bot captcha, but I can&#039;t touch SMF plugins until malacoda gets done with the maintenance (which will be 25 years from now :P)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg194472#msg194472 date=1397656193]<br />Five HP Ups will give it 234 HP, but problem is the PokÃ©mon on Route 1 tend to deal 2 or 3 damage. I don&#039;t know if it&#039;s possible for them to deal 1 HP, but you&#039;d probably have to have stat experience/good DVs on the Pidgey&#039;s Defense.<br />[/quote]<br />Just make it poisoned, heal it to 234 HP, then walk 4 steps.


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: padz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Stilgar link=topic=6877.msg194474#msg194474 date=1397683170]I couldn&#039;t find it in the disassembly, also.[/quote]<br />It&#039;s in the Lavender Radio Tower text. The signpost script is unreferenced.<br /><br />[code]<br />UnknownScript_0x7eebc: ; 0x7eebc<br />	jumptext UnknownText_0x7f36b<br />; 0x7eebf<br />[/code]<br /><br />[code]<br />UnknownText_0x7f36b: ; 0x7f36b<br />	text &quot;Wow! A full rack&quot;<br />	line &quot;of #MON CDs and&quot;<br />	cont &quot;videos.&quot;<br /><br />	para &quot;This must be the&quot;<br />	line &quot;reference library.&quot;<br />	done<br />; 0x7f3b9<br />[/code]<br /><br />https://github.com/kanzure/pokecrystal/blob/master/maps/LavRadioTower1F.asm#L231-239


subject: Re: G/S/C glitch discussion
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve found out that if you call to phone number B6 in Gold and Silver, it will immediately activate the end credit ([url=https://www.youtube.com/watch?v=0rR0no0_M7s&amp;t=35m30s]video proof[/url])<br />Can anyone explain how it did like that?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=6638.msg194477#msg194477 date=1397701297]<br />[quote author=Torchickens link=topic=6638.msg194472#msg194472 date=1397656193]<br />Five HP Ups will give it 234 HP, but problem is the PokÃ©mon on Route 1 tend to deal 2 or 3 damage. I don&#039;t know if it&#039;s possible for them to deal 1 HP, but you&#039;d probably have to have stat experience/good DVs on the Pidgey&#039;s Defense.<br />[/quote]<br />Just make it poisoned, heal it to 234 HP, then walk 4 steps.<br />[/quote]<br /><br />Oops, I forgot about poison. Thanks for mentioning it.


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  [quote author=padz link=topic=6877.msg194478#msg194478 date=1397710175]<br />[quote author=Stilgar link=topic=6877.msg194474#msg194474 date=1397683170]I couldn&#039;t find it in the disassembly, also.[/quote]<br />It&#039;s in the Lavender Radio Tower text. The signpost script is unreferenced.<br /><br />[code]<br />UnknownScript_0x7eebc: ; 0x7eebc<br />	jumptext UnknownText_0x7f36b<br />; 0x7eebf<br />[/code]<br /><br />[code]<br />UnknownText_0x7f36b: ; 0x7f36b<br />	text &quot;Wow! A full rack&quot;<br />	line &quot;of #MON CDs and&quot;<br />	cont &quot;videos.&quot;<br /><br />	para &quot;This must be the&quot;<br />	line &quot;reference library.&quot;<br />	done<br />; 0x7f3b9<br />[/code]<br /><br />https://github.com/kanzure/pokecrystal/blob/master/maps/LavRadioTower1F.asm#L231-239<br />[/quote]<br /><br />Thanks, I didn&#039;t find it the first time I checked. Anyway, it doesn&#039;t appear in the Lavender Radio Tower in the game, using the editor show no signpost with this line and I also double checked by checking every tile in the Lavender Radio Tower and this dialogue didn&#039;t appear, so I guess it&#039;s confirmed that it&#039;s an unused line of text (and I don&#039;t see racks of CDs and videos in the Tower aside from the stuff near the music director, probably it was programmed there.<br /><br />EDIT: Forgot to add this. [img]http://i.imgur.com/DiPfdHU.png?1[/img]<br /><br />If you enter the Museum normally, the Scientist tells you to pay and, if you talk to him again, that you are free to visit, if you sneak from the back he will explain you something about the Amber. But if you talk to him like this, he will tell you this.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I decided to have a go at Emerald&#039;s glitch PokÃ©mon beyond the sixth slot glitch for the first time using VBA. Unfortunately I couldn&#039;t replicate the cloning glitch, but I did some research.<br /><br />I tracked 0203CED1 (switch cursor position) to see what the values are after performing certain steps:<br /><br />1) Scrolling up immediately from 00 (current Decamark) will lead you to Cancel (07) and then if you scroll up from there, you&#039;ll get to the fourth PokÃ©mon not in battle (04). If you scrolled down from there, you go back to 00. (other Decamarks not possible)<br /><br />2) Scrolling down immediately from 00 will lead you to 01 (first PokÃ©mon not in battle). Scroll down another four times and you get to Cancel (07). If you scroll up from there, you&#039;ll get to the fourth PokÃ©mon not in battle (04). If you scrolled down from there, you go back to 00.&nbsp; (other Decamarks not possible)<br /><br />[u]Notes for (1) and (2). It is not possible to view the sixth PokÃ©mon with these step sets.[/u]<br /><br />Viewing the summary of one of your four accessible valid PokÃ©mon will make the shift screen work differently. It also lets you view the sixth PokÃ©mon:<br /><br />3) View the summary and go up, the cursor will go to 00 (current Decamark). Scroll up from there and you&#039;ll get to Cancel (07) but then scroll up again and you get to FF, and from there you can scroll to FE and lower values by going up.<br /><br />4) View the summary and go down. This will take you take a half-lit Cancel button (06). If you go up, it leads you to FF and from there you can scroll to FE and lower values by going up. If you go down, it takes you to the normal Cancel (07). If you go up from there, you get to FF and from there FE, etc. by going up If you go down after the aforementioned 07, you get back to your current Decamark (00) again. <br /><br />So after testing, you go to FF when you reach the normal Cancel (07) or the half-lit Cancel button (06) and go up, after viewing the status of one of your PokÃ©mon. If you didn&#039;t view a status, it goes to 04 (fourth PokÃ©mon not in battle) instead.<br /><br />EDIT: I have a request. Vae, since you&#039;ve been having good luck with the cloning glitch, can you try it again and tell me exactly how many times you have to press up from the Cancel or half-lit Cancel button, please? I can look into the data for that glitch PokÃ©mon and see what causes it to change.<br />EDIT 2: One more queston, Vae: Were you using the US version of Emerald or another version like UK English? [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III#Data Location]Apparently[/url], the starting offset for the PokÃ©mon data structure is different between US versions and other versions, and this may mean you can&#039;t use the same PokÃ©mon in any other, significantly different version.<br />EDIT 3: But actually, apparently North American and Australian versions are [url=http://datomatic.no-intro.org/?page=show_record&amp;s=23&amp;n=1961]exactly the same[/url]. I wonder if anyone has dumped the UK version and found differences?


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Stilgar link=topic=6877.msg194481#msg194481 date=1397738664]<br />EDIT: Forgot to add this. [img]http://i.imgur.com/DiPfdHU.png?1[/img]<br /><br />If you enter the Museum normally, the Scientist tells you to pay and, if you talk to him again, that you are free to visit, if you sneak from the back he will explain you something about the Amber. But if you talk to him like this, he will tell you this.<br />[/quote]<br /><br />It&#039;s actually used in game and he seems to work just as a route guard does.&nbsp; Though it&#039;s cool he has different scripts depending on which direction you talk to him.<br /><br />[img]http://i.imgur.com/GjmC9YB.png[/img]


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah right, it&#039;s possible without the WTW too, my memory failed me for a moment. Still, I didn&#039;t know it was possible.<br />How about this, though? It seems to be the only way to make this dialogue appear, so you have to be on the table with the WTW. It looks similar to the &quot;Ops, wrong side&quot; dialogue if you check your TV from the side.<br />[img]http://i.imgur.com/We8Twri.png?1[/img]<br /><br />Also I need some help locating these lines in RBY in the text dump:<br /><br />&quot;SILPH&#039;s manager<br />is hiding in the<br />SAFARI ZONE.&quot;<br /><br />The line seems to be located together with the dialogues belonging to the guy always sitting in the left couch of the PokÃ©center, but none of them say this line. Also there is not a Silph manager in the Safari Zone, at least the Hidden House is not related to Silph in any way. <br />This seems to be a leftover line when the plot was different and there was an evil Silph&#039;s Chief (with the Trainer Class too).<br /><br />Also this:<br /><br />&quot;Looked into the<br />binoculars.<br /><br />It&#039;s a beautiful<br />view!&quot;<br /><br />that is located in the &quot;Gate Houses with the binoculars&quot; dialogues. I checked all of them and none of them show this text, also there are 10 binoculars in the game, but this is the 11th time it&#039;s mentioned in the dump. Probably it&#039;s a leftover one with a different text. 


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Stilgar link=topic=6877.msg194484#msg194484 date=1397756338]<br />Also there is not a Silph manager in the Safari Zone, at least the Hidden House is not related to Silph in any way. <br />This seems to be a leftover line when the plot was different and there was an evil Silph&#039;s Chief (with the Trainer Class too).<br />[/quote]<br /><br />You sure?&nbsp; It&#039;s the only house that has tons of machinery in it iirc.&nbsp; The map was probably made before the plot change.&nbsp; They kept the design but remade the scripts.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  New discovery! The PokÃ©mon at cursor position $ED (that&#039;s 19 up presses after Cancel or half-lit Cancel) has variable HP that is also used for data about&nbsp; the last position of Box 1.&nbsp; You can find $ED&#039;s HP using the equation 0x020244EC + (Pos.-1 * 0x64) + $56, so that&#039;s 0x020244EC + 0x5C30 + $56 =0x0202A172. If you have a PokÃ©mon in that box position, $ED&#039;s &quot;HP values&quot; are used as a section of the data in the [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_Generation_III]PokÃ©mon data substructures[/url] for that PokÃ©mon.<br /><br />It&#039;s more complicated than having the right PokÃ©mon though, sadly. Once you&#039;ve had a PokÃ©mon in that position at least once during the game session, the values are &#039;randomized&#039; every time you open and close the PokÃ©mon menu or enter/exit Oldale Town&#039;s PokÃ©mon Center and likely other warps. Furthermore, the values are randomized again just before battle starts.<br /><br />At this point, getting a working Bad EGG is a matter of luck, but now we know we must have a PokÃ©mon in the last position of box 1 with this particular slot. Also, I&#039;ve noticed that even seemingly working HP values will cause the game to say &quot;Bad EGG has no energy left to battle!&quot; but use the code 0202A172:01, 0202A173:01, 0202A174:01, 0202A175:01 before battle and it will apparently always work. You will send out one of your PokÃ©mon (probably always the first), get whited out and then your second to last PokÃ©mon will be cloned! Note that using these codes will turn your last Box 1 PokÃ©mon into a Bad EGG, though because according to Bulbapedia, the game generates a checksum for all the values of the &#039;data&#039; substructure and compares it to the value dictated by the checksum word.<br /><br />Edit: Unfortunately when I set up the glitch again the game thinks $ED is an Egg and won&#039;t let me battle with it, as it says &quot;An EGG can&#039;t battle!&quot;


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  I am 100% sure that in the game the Safari Zone is not related to the Silph at all, the guys there just work for the Warden. Probably the machinery is a hint at a previous plot. If it could be confirmed that these dialogues don&#039;t appear in the game, then new unused content has just been found, probably worthy mentioning in the TCRF article about RBY?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll be looking into your findings in a little more depth later, but first I&#039;ll address your questions.&nbsp; ;)<br /><br />The amount of up-presses required varies each time, unfortunately. Since the point at which I replicated the effect twice in a row, the exact slot necessary to switch has seemed to change with every new attempt.<br /><br />However, I have found - so far without exception - that constantly searching upwards through all possible options eventually will lead to the right one. This could range from 30 up-presses (sometimes less) to as far as 80 or so.<br /><br />With regard to my version, mine is a European version (Irish, if that matters). I have also tested the glitch as a whole on my friend&#039;s Emerald on VBA. There, I found that the seventh PokÃ©mon doesn&#039;t seem to be able to produce the same &#039;White Decamarks&#039; effect as in mine. I don&#039;t know for sure, but I assume his would be a North American ROM.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194489#msg194489 date=1397763193]<br />The amount of up-presses required varies each time, unfortunately. Since the point at which I replicated the effect twice in a row, the exact slot necessary to switch has seemed to change with every new attempt.<br /><br />However, I have found - so far without exception - that constantly searching upwards through all possible options eventually will lead to the right one. This could range from 30 up-presses (sometimes less) to as far as 80 or so.<br />[/quote]<br /><br />OK thanks. That&#039;s unfortunate, but actually, if there are many Decamarks with the Shift option, you&#039;re probably bound to find one that has the right HP and isn&#039;t an Egg, eventually.<br /><br />[quote]<br />With regard to my version, mine is a European version (Irish, if that matters). I have also tested the glitch as a whole on my friend&#039;s Emerald on VBA. There, I found that the seventh PokÃ©mon doesn&#039;t seem to be able to produce the same &#039;White Decamarks&#039; effect as in mine. I don&#039;t know for sure, but I assume his would be a North American ROM.<br />[/quote]<br /><br />Oh. What is the white Decamarks effect?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The White Decamarks effect is produced by clicking on the icon of FF (whose name I know only just now thanks to you :P).<br /><br />By going to its &#039;Summary/Cancel&#039; option and then exiting, a wild PokÃ©mon (the effect is never manifested in trainer battles, unfortunately) will have its sprite become that of a Decamarks with inverted colour scheme.<br /><br />Reviving a PokÃ©mon and sending it out against the White Decamarks causes a game freeze akin to that of Ã³Ã‹ {Ã© ÃÃ®.<br /><br />Throwing a PokÃ© ball at the White Decamarks causes the result of the ball throw (Aw! The PokÃ©mon appeared to be caught! etc) to be instantly displayed, while the ball will continue to wiggle. If the wild PokÃ©mon proceeds to hit your Decamarks (00), its HP bar will display with ??/0. Glitched pixels will gradually build up on the screen over a 20-30 minute period.<br /><br />If the wild PokÃ©mon instead uses a non-attacking move such as Growl, a coloured circle will appear above the still-wiggling PokÃ© ball, and you will then white out. However, none of your PokÃ©mon will be healed, and at this point the glitch may be repeated.<br /><br />I&#039;ve explained it all in a poor quality, unenthusiastically narrated video here: https://www.youtube.com/watch?v=1rz7Nq04pFM


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks. When I viewed the summary of position 255 nothing happened when I exited it. That&#039;s odd. If only things were more predictable...<br /><br />Edit: Let me work out 255&#039;s starting address. OK, it&#039;s in Box 2, and part of position 21. Do you have a PokÃ©mon there?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m afraid I can&#039;t really help you there, as over time I&#039;ve renamed all of my boxes and none of them have their original names. However, in response to your question, only one of them [i]doesn&#039;t[/i] have a PokÃ©mon in the 21st slot, so I&#039;d have to say yes.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll try it later, no problem, but the glitch PokÃ©mon found in FR/LG through this glitch are very unexciting, producing no ill effects whatsoever. <br /><br />


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194493#msg194493 date=1397766347]<br />I&#039;m afraid I can&#039;t really help you there, as over time I&#039;ve renamed all of my boxes and none of them have their original names. However, in response to your question, only one of them [i]doesn&#039;t[/i] have a PokÃ©mon in the 21st slot, so I&#039;d have to say yes.<br />[/quote]<br /><br />OK. For what it&#039;s worth I erased my 21st PokÃ©mon in slot 2, save and restarted. As expected, some data starting from 0x0202A824 (the start of FF&#039;s data structure) changed to 00, but apparently not all of it. I did voltage&#039;s glitch and this time I got a freeze when I viewed it (it was a Bad EGG). I don&#039;t understand how this whole data scrambling thing works. It&#039;s probably not true that never having a PokÃ©mon in that position will cause the white Decamark glitch when you view FF, and you&#039;ve likely had one there before anyway if you&#039;re using your main Emerald file, so that was a bad idea of mine.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, yes. I&#039;ve forgotten to update my video...what I found since luckytyphlosion discovered cloning is that it&#039;s no longer (nor has it ever been) necessary to actually view the summary of FF. It&#039;s enough to only go as far as &#039;Summary/Cancel&#039;.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Right, I got the white Decamark effect inadvertently. I was scrolling up (down from FF) and I got a Decamark that I could send out after a considerably long amount of time, but before that I viewed the status of a PokÃ©mon. When I sent out the PokÃ©mon that worked (in the A|X range?) the white Decamark appeared and the game hanged.<br /><br />Luckily I had a save state in battle, so I went to the exact same Decamark that I could send out and it worked the same way. I sent out my Swampert and got whited out, and then my Mew in the fifth position got cloned.<br /><br />A video is coming soon.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just something minor, you don&#039;t have to have the PokÃ©mon at negative HP for the glitch to work; all you need is to make all your Party PokÃ©mon fainted without whiting out.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194499#msg194499 date=1397770394]<br />Just something minor, you don&#039;t have to have the PokÃ©mon at negative HP for the glitch to work; all you need is to make all your Party PokÃ©mon fainted without whiting out.<br />[/quote]<br /><br />Though surely in order for that to happen without cheating you have to exploit the Pomeg glitch, right? You can&#039;t deposit your sixth PokÃ©mon if all other PokÃ©mon are fainted. Though I wonder if the glitch would work if you had your sixth PokÃ©mon with negative HP and healed it to 0 HP? That said, if a wild PokÃ©mon dealt damage to it (and you have to switch to it), it would cause the HP to keep going down for a long time, unless I&#039;m mistaken.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What I mean is you can make the PokÃ©mon have 1 HP and use a pomeg berry instead of using a healing item at negative hp, which would save using HP UPs/getting HP EVs.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194501#msg194501 date=1397770942]<br />What I mean is you can make the PokÃ©mon have 1 HP and use a pomeg berry instead of using a healing item at negative hp, which would save using HP UPs/getting HP EVs.<br />[/quote]<br /><br />Ah, OK. I think I get you, you mean having specific EVs so it just goes to 0 instead of 65535?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Exactly.<br />Now, I have 2 questions:<br />1. Is it possible keep the &quot;Access PokÃ©mon beyond the sixth slot glitch&quot; outside of battle, or to activate it in the overworld?<br />2. What would happen, if (hypothetically) some of the data in your glitched party translated into actual PokÃ©mon data?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194503#msg194503 date=1397772636]<br />1. Is it possible keep the &quot;Access PokÃ©mon beyond the sixth slot glitch&quot; outside of battle, or to activate it in the overworld?<br />2. What would happen, if (hypothetically) some of the data in your glitched party translated into actual PokÃ©mon data?<br />[/quote]<br /><br />1. I don&#039;t think so. You can escape from battle using a Fluffy Tail, but unfortunately this doesn&#039;t expand the glitch. Your last switch menu position isn&#039;t saved, and your party works like just before you went into battle and sent out a Decamark. In fact, you can repeat the glitch again (send out the Decamark for a second battle or more). But saving and restarting will cause it not to work again; i.e. the first PokÃ©mon is sent out with 0 HP.<br />2. Haven&#039;t been able to play around with this, sorry. Maybe they would work as expected. Not sure if their experience would rise and if this would affect say an equivalent boxed PokÃ©mon.


subject: Re: G/S/C glitch discussion
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=6594.msg194479#msg194479 date=1397712110]<br />I&#039;ve found out that if you call to phone number B6 in Gold and Silver, it will immediately activate the end credit ([url=https://www.youtube.com/watch?v=0rR0no0_M7s&amp;t=35m30s]video proof[/url])<br />Can anyone explain how it did like that?<br />[/quote]<br />Other phone numbers do this too.&nbsp; I actually made a giant excel spreadsheet.&nbsp; Somewhere.&nbsp; I&#039;ll post it when I find it.<br /><br />A similar effect of Phone FF was used in TheZZAZZGlitch&#039;s [url=http://tasvideos.org/4084S.html]TAS[/url], but that video is no longer available.&nbsp; 


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6868.msg194494#msg194494 date=1397766583]<br />Could this work in FRLG?<br />[/quote]<br />[quote author=VaeporSage link=topic=6868.msg194495#msg194495 date=1397766826]<br />I&#039;ll try it later, no problem, but the glitch PokÃ©mon found in FR/LG through this glitch are very unexciting, producing no ill effects whatsoever. <br />[/quote]<br /><br />I&#039;ve used a slightly different glitch (using walk through walls to fight with no pokemon).&nbsp; I did get [url=http://forums.glitchcity.info/index.php/topic,6842.0.html]this[/url] once, and other times I&#039;ve had glitch PokÃ©mon that crash the game with a randomized sprite.&nbsp; So there are some ill effects.&nbsp; I&#039;ll look for my pictures of the random sprites.&nbsp; 


subject: Re: The dream thread
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My subconcious is a place you guys don&#039;t wanna be. I had a dream a long time ago, that Sonic 3D Blast was on a Jungle Gym setting. Also had a dream with a Genie Oyster that had a Monsters, Inc. button that glowed when you asked for a wish. I asked for a big house (I was eight), and the house was on the middle of a busy street. I asked the genie to move it, and it exploded right there. And one time I had a dream that I went to heaven. Just...because I felt like it. I could name gazillion more, but than this would be too long.<br /><br />To my head: sort your s**t out.


subject: Pokemon Stadium 2 Color Glitch [Tilt error?]
poster_name: CharizardM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey there Glitch City.&nbsp; First post, first thread.&nbsp; Hope I don&#039;t come off as too much of an idiot.<br /><br />Years and years ago I experienced a glitch in Stadium 2 that led to the majority of my Pokemon being bizarrely-colored.&nbsp; My Ho-Oh was lime green and cyan, for example.&nbsp; I realize now this likely occurred because my cartridge wasn&#039;t pressed in all the way on one side, which somehow messed with the pallet data for Stadium&#039;s unique nickname=color system.&nbsp; That effectively makes this a tilting-related glitch than an &quot;actual&quot; glitch, but I thought it was worth mentioning here because I was wondering if anyone else had encountered it, or anything similar to it, before.&nbsp; I&#039;ve tried time and time again to recreate it but I&#039;ve been unable to.<br /><br />The only other instance of this glitch I&#039;m aware of is from a less-than-stellar video on YouTube loosely documenting it-- [url=https://www.youtube.com/watch?v=Urf3PhCOn_0]https://www.youtube.com/watch?v=Urf3PhCOn_0[/url] --, and even then it&#039;s not to the extent that the glitch I experienced was.&nbsp; In the video it seems that only some Pokemon are affected, whereas when I dealt with it all my Pokemon had their colors altered dramatically in some way.<br /><br />Actually, interestingly enough, there seems to be a comment now on the video stating the glitch isn&#039;t the result of a tilt?<br /><br />All the more reason to post here, I guess.&nbsp; Has anyone else encountered this?&nbsp; Or could someone maybe explain what might have caused it, if not a tilted cartridge?&nbsp; I&#039;ve been dying to know all these years but I&#039;m not nearly as tech-savvy as I&#039;d like to be.&nbsp; Thanks in advance, folks!


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=padz link=topic=6877.msg194478#msg194478 date=1397710175]<br /> <br />[/quote]<br /><br />Off topic:&nbsp; Are you the same padz from the Mario Kart MB?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well first off, thanks Torchickens for the videos. Since you were wondering, I discovered the summary overload trick.&nbsp; ;)<br /><br />Voltage: after research last night, I can confirm that the cloning trick does indeed work on FR/LG!&nbsp; :D The only difference is that your PokÃ©mon will be healed in the center afterwards. Looking for the correct switch option is very difficult and probably brings you to about the 90th up-press or so.<br /><br />I must admit I was previously mistaken about the seemingly benign nature of FR/LG&#039;s data beyond the sixth slot. While perhaps those PokÃ©mon up until the 40th slot or so give no damaging effects, there are numerous instances of more interesting specimens.&nbsp; :D<br /><br />[u]Here&#039;s a bunch of stuff I discovered last night:[/u]<br /><br />-From one test only (this is liable to change), the 141th slot is the final accessible slot, causing a freeze when passed.<br /><br />-With high enough slots, the same messages as in Emerald are produced: &quot;An EGG can&#039;t battle!&quot; and &quot;Bad EGG has no energy for battle!&quot;<br /><br />-Some PokÃ©mon in very high slots produce this message when attempted to be switched in: &quot;&nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; has no energy&quot; Proceeding to then scroll upwards leads you directly to the cancel button.<br /><br />-One most interesting example I found was the slot that gave this message: &quot;&nbsp;  ÃÃ&nbsp;  has no energy left for battle!&quot; Accessing the summary screen of this PokÃ©mon (of &quot;ÃÃ&quot;) gave a very volatile freeze. Extremely glitchy graphics and the usual freeze sound.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194510#msg194510 date=1397808634]<br />Well first off, thanks Torchickens for the videos. Since you were wondering, I discovered the summary overload trick.&nbsp; ;)<br />[/quote]<br /><br />Glad you thought they came in handy. Cool, I&#039;ve updated the description for that video.<br /><br />[quote author=VaeporSage link=topic=6868.msg194510#msg194510 date=1397808634]<br />Voltage: after research last night, I can confirm that the cloning trick does indeed work on FR/LG!&nbsp; :D The only difference is that your PokÃ©mon will be healed in the center afterwards. Looking for the correct switch option is very difficult and probably brings you to about the 90th up-press or so.<br /><br />I must admit I was previously mistaken about the seemingly benign nature of FR/LG&#039;s data beyond the sixth slot. While perhaps those PokÃ©mon up until the 40th slot or so give no damaging effects, there are numerous instances of more interesting specimens.&nbsp; :D<br />[/quote]<br /><br />Ooh, that&#039;s great! :)<br /><br />Edit: I tried it on FireRed. First time I got lucky and cloned a PokÃ©mon successfully with very few up presses. Second time I eventually found a PokÃ©mon I could send out, but then the game hanged with a dialogue box with no message.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s nice to know the cloning glitch is slightly more consistent (knowing about box PokÃ©mon).<br />Even though the glitch is inefficient, it can be used before the Battle Frontier, so you could duplicate TMs and Master Balls. The money loss is an annoyance though :(.<br /><br />About the box PokÃ©mon, does the box need to be full, or can it just have a PokÃ©mon in a specific position to work?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194512#msg194512 date=1397828903]<br />It&#039;s nice to know the cloning glitch is slightly more consistent (knowing about box PokÃ©mon).<br />Even though the glitch is inefficient, it can be used before the Battle Frontier, so you could duplicate TMs and Master Balls. The money loss is an annoyance though :(.<br /><br />About the box PokÃ©mon, does the box need to be full, or can it just have a PokÃ©mon in a specific position to work?<br />[/quote]<br /><br />I would imagine some of the earlier values before cursor position $ED are from box data too. I think it&#039;s a good idea to have box 1 full and box 2 full up to position 21 in your playthrough for that reason. It won&#039;t guarantee the glitch will work due to the values being randomized, but it may ensure that they are not always 00. (we don&#039;t want Bad EGGs, etc. with no HP as you can&#039;t send them out)<br /><br />As for FireRed, I haven&#039;t looked into any glitch position addresses yet.<br /><br />Edit: Actually, it&#039;s likely there&#039;s a point at which the glitch position data is no longer box data relatively early on. I dunno if I made a math error or if the box structure deviates at some point, but what I did was this:<br /><br />0x020244EC + (Pos.-1 * 0x64) = 0202984C. (box PokÃ©mon 1 data start)<br />âˆ´0x52487 + (Pos.-1) = 5255C<br />âˆ´ Position = D6<br /><br />If my calculations are correct once you get to about the early Ds (&#039;about&#039; because I&#039;m not confident with Windows Calculator avoiding remainders) the data no longer depends on box data.<br /><br />Please take what I say with a pinch of salt, as I&#039;m talking without experience here (as I&#039;ve only tried box 1&#039;s last position and box 2&#039;s position 21 in Emerald). I may very well be wrong. 


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194510#msg194510 date=1397808634]<br />Well first off, thanks Torchickens for the videos. Since you were wondering, I discovered the summary overload trick.&nbsp; ;)<br /><br />Voltage: after research last night, I can confirm that the cloning trick does indeed work on FR/LG!&nbsp; :D The only difference is that your PokÃ©mon will be healed in the center afterwards. Looking for the correct switch option is very difficult and probably brings you to about the 90th up-press or so.<br /><br />I must admit I was previously mistaken about the seemingly benign nature of FR/LG&#039;s data beyond the sixth slot. While perhaps those PokÃ©mon up until the 40th slot or so give no damaging effects, there are numerous instances of more interesting specimens.&nbsp; :D<br /><br /><br />[u]Here&#039;s a bunch of stuff I discovered last night:[/u]<br /><br />-From one test only (this is liable to change), the 141th slot is the final accessible slot, causing a freeze when passed.<br />[/quote]<br /><br />I feel that it is partially randomized.&nbsp; I haven&#039;t done many tests, but it changes.&nbsp; It does remain the same if you exit and reopen the stats menu, but not if you leave the battle (to the best of my knowledge)<br /><br />[quote author=VaeporSage link=topic=6868.msg194510#msg194510 date=1397808634]<br />-With high enough slots, the same messages as in Emerald are produced: &quot;An EGG can&#039;t battle!&quot; and &quot;Bad EGG has no energy for battle!&quot;<br /><br />-Some PokÃ©mon in very high slots produce this message when attempted to be switched in: &quot;&nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; has no energy&quot; Proceeding to then scroll upwards leads you directly to the cancel button.<br /><br />-One most interesting example I found was the slot that gave this message: &quot;&nbsp;  ÃÃ&nbsp;  has no energy left for battle!&quot; Accessing the summary screen of this PokÃ©mon (of &quot;ÃÃ&quot;) gave a very volatile freeze. Extremely glitchy graphics and the usual freeze sound.<br />[/quote]<br /><br />I&#039;m going to have to predict that the changed names are just a side-effect.&nbsp; The volatile freeze and the name were separate.&nbsp; I&#039;ve seen Decamarks with different names, such as â™€ .&nbsp; They seem to randomize.&nbsp; In addition, stats randomize as well.&nbsp; Most of them are 0.&nbsp; <br /><br />Note that my research was with walk through walls, and on a new game.&nbsp; So it may be slightly different.&nbsp; 


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6868.msg194516#msg194516 date=1397859912]I feel that it is partially randomized.&nbsp; I haven&#039;t done many tests, but it changes.&nbsp; It does remain the same if you exit and reopen the stats menu, but not if you leave the battle (to the best of my knowledge)[/quote]<br /><br />It most certainly is very random. I find that it may actually change after returning to the battle and back into switching in some cases.<br /><br />[quote author=pokechu22 link=topic=6868.msg194516#msg194516 date=1397859912]I&#039;m going to have to predict that the changed names are just a side-effect.&nbsp; The volatile freeze and the name were separate.&nbsp; I&#039;ve seen Decamarks with different names, such as â™€ .&nbsp; They seem to randomize.&nbsp; In addition, stats randomize as well.&nbsp; Most of them are 0.&nbsp; [/quote]<br /><br />The two (strange names and freezes) seem to correlate often, but not always. So far, all crazy glitched names have caused unproductive crashes, but many summaries of seemingly normal glitch PokÃ©mon also cause frozen blackouts and such.<br /><br />With regard to stats, the PokÃ©mon that gives the message &quot;&nbsp; &nbsp; &nbsp; 1&nbsp; &nbsp; has no energy&quot; will display its Special ATK and Special DEF as ?35 each the first time when viewed, but if viewed again, it will revert to a normal Decamarks with 0 in each stat. (FR/LG)


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On the topic of the FR/LG summary overload, you may be interested (or frustrated) to know that there is no pattern apparent in the game&#039;s handling of extra-maximum health. <br /><br />My Arcanine, poisoned down to near 1000 HP, will display these glitchy effects, and its summary screen is very volatile. My Chansey at 65,535 HP will also cause the same effects. <br /><br />However, having calculated Chansey&#039;s HP to decrease by 100 with each use of Softboiled, many HP values crash and others are perfectly safe.&nbsp; :???: At the moment, my Chansey is somewhere in the range of 49,000 HP with a fully normal summary screen.<br /><br />Something else you mightn&#039;t have known: it is also possible to make the game display a small graphic outside of the summary screen through this glitch (i.e. in the party). This 8-pixel line manifests itself in between &#039;Summary&#039; and &#039;Switch&#039; of the &#039;Summary/Switch/Item/Cancel&#039; interface. https://www.youtube.com/watch?v=zrBND5m-9dQ<br /><br />What I&#039;ve always wondered: if we can make such graphics appear beyond the summary and into the party, might it be possible to then go beyond the party and display glitched graphics on the overworld?&nbsp; :o


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Ladies and gentlemen, I would like you to meet [b]9[/b], a 3TrainerPokÃ© who will completely wreck everything you care about.<br /><br />This guy came with Guillotine, Fire Punch, Razor Wind, and some other attack I don&#039;t care about (Double Slap). I learned about 9 when I saw him get some EXP after a battle and decided to see what he was, since he was nicknamed which is kind of unusual.<br /><br />When he gained experience, 9 grew to level 9, that punster. I decided to take him for a spin and sent him out a Pidgey who thought it was hardcore, but what that Pidgey didn&#039;t expect was<br /><br />[b][size=24pt]TOTAL AND UTTER ANNIHILATION.[/size][/b]<br /><br />For kicks, I had 9 use Guillotine, expecting it not to do anything. Instead, he slaughtered it instantly.<br /><br />ALL HAIL 9.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What happens when you try to battle with a Pokemon with negative HP in a link battle, or try to do the glitched party glitch in a link battle?


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My subconscious can range from kickass:<br />I had a dream a few weeks ago that I had a pet [url=http://en.wikipedia.org/wiki/King_Ghidorah]King Ghidorah[/url]. He was nowhere near as big as he usually is; probably around 4 feet tall instead. We were playing fetch in my backyard and at one point, he licked my face.<br /><br />To monstrous:<br />[size=1pt]I had a dream over the summer where a doctor told me I had AIDS. Yeah. Imagine how fucking happy I was when I woke up.[/size]<br /><br />Even worse, it had a sequel (two days ago).<br /><br />[size=1pt]In this dream, I was actually living with the disease. I don&#039;t remember much about the dream but the mood was really somber and I wasn&#039;t in good shape or health.[/size]<br /><br />Of all the fucking dreams to have sequels to, it had to be that one. Why not the King Ghidorah dream? Why not the dream where I rode down a waterfall and flew into space? Noooo, my subconscious would rather make me dream about having an incurable disease instead.<br /><br />Needless to say, I am doing my damn hardest to make sure I forget about those horrifying dreams.<br /><br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;acces violation at address 6d856ac3 in module &#039;d3d9.dll&#039;. read of the address 34081820&quot;<br />good thing I copied it before searching it in google, which gave me nothing.<br /><br />And now I realize I spelled &quot;access&quot; wrong. :P


subject: Name every glitch PokÃ©mon in order before a mod posts!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Rules:<br />1. You must post the glitchmons in order, starting from RB GlitchMons, then yellow GlitchMons, then gsc GlitchMons, then RSE GlitchMons [s]including every Decamark pokechu found[/s] then Gen 4 GlitchMons [s]including every Gen 4 hybrid[/s] and finally, BW GlitchMons [s]including every Glitch Unown[/s].<br />2. You don&#039;t have to post every single form of a GlitchMon, only one (&#039;M is an exception).<br />3. If the GlitchMon has no name, then call it &quot;Glitch&quot;<br />4. Say the HEX of the GlitchMon.<br />5. You only are allowed to post after someone else has posted. <br />6. When we reach the end of the list, then...<br /><br />This might be useful too.<br />http://bulbapedia.bulbagarden.net/wiki/List_of_glitch_Pok%C3%A9mon<br />---<br />&#039;M (00)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=2738.msg194522#msg194522 date=1397872871]<br />&quot;acces violation at address 6d856ac3 in module &#039;d3d9.dll&#039;. read of the address 34081820&quot;<br />good thing I copied it before searching it in google, which gave me nothing.<br /><br />And now I realize I spelled &quot;access&quot; wrong. :P<br />[/quote]<br />The memory addresses are going to be different for each computer (and every time you get that error), so if you take out 6d856ac3 and 34081820 you might find better results.<br />Anyways, contents of my clipboard:<br /><br />function arraysEqual([array]$x, [array]$y){<br />&nbsp; &nbsp; return @(Compare-Object $x $y -SyncWindow 0).Length -eq 0;<br />}


subject: Re: The dream thread
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I took a nap this afternoon, and had the most out of context, bizarre dream ever. Basically everything was anti-Semitic (I&#039;m dead ass serious), but in a less 1940&#039;s way. If you were caught Jewish, everybody would be laughing. People started calling me a Jew, and I claimed I wasn&#039;t. They eventually believed us, so we left...walking down a highway. Some kids were playing baseball (one of which I know from school) and they started pitching me balls to catch. I didn&#039;t catch ANY of them. So eventually, an unknown split between this anti semitic reality and video games commences (meaning the setting changes), because eventually all of this is taking place in a...DS? I mean, everything was still as was, but I was playing it. But all conversations from that world were still intact. ANYWAYS, my mom says she&#039;s gonna get me off the highway to safety. And from there, the part she was picking me up was a Mario Kart...Super circuit...race with...Wi-Fi?<br /><br />Hopefully tonight, I can rest without some wacky s**t happening in my head.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Affinity for Safir (This spell costs 1 less to cast for each Safir you control.)<br />CARDNAME gets -X/-X, where X is equal to the amount of mana spent to cast her.


subject: Re: Count to one million
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m guessing the whole &quot;let&#039;s kill the counting topic with fire&quot; notion got dropped then?<br /><br />13062


subject: The Republic of Null Island
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.vicchi.org/2014/04/05/welcome-to-the-republic-of-null-island/]Null Island[/url] - the point at 0,0 on the world map. It does not exist in the real world, it is a placeholder for &quot;flagging geocode failures&quot; as the quoted [url=http://www.naturalearthdata.com/blog/natural-earth-version-1-3-release-notes/]release notes from Natural Earth[/url] explain:<br /><br />[quote]WARNING: A troubleshooting country has been added with an Indeterminate sovereignty class called [url=http://woe.spum.org/id/0]Null Island[/url]. It is a fictional, 1 meter square island located off Africa where the equator and prime meridian cross. Being centered at 0,0 (zero latitude, zero longitude) it is useful for flagging geocode failures which are routed to 0,0 by most mapping services. Aside: â€œNull Islandsâ€ exist for all local coordinate reference systems besides WGS84 like State Plane (and global if not using modern Greenwich prime meridian). [url=http://www.aaronland.info/null-island/#18.00/0.00000/0.00000]Null Island[/url] in Natural Earth is scaleRank 100, indicating it should never be shown in mapping.[/quote]<br /><br />In other words, it&#039;s like MissingNo. for a map.


subject: Re: Anyone have any Youtube Channels?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6874.msg194382#msg194382 date=1397284531]<br />http://www.youtube.com/user/LordDesu<br />[/quote]<br /><br />I am still curious about what [url=https://www.youtube.com/watch?v=bMlZwGtm0Bw]this video[/url] was supposed to be. It was uploaded 3 years ago and it is still not processed.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  DO NOT DO THE GLITCH!!!! AFTER I DID THE GLITCH, I DID SOME OTHER STUFF AND LATER, I WENT TO MY POKEMON BOXES AND ALMOST EVERYTHING WERE BAD EGGS! (still worth it for 2 Brick Break TMs)<br /><br />So apparently, the glitch has an unintended side effect of turning everything in your PC into BAD EGGs. I&#039;ll get a photo up once I find a camera.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well holy crap, that sounds like a major breakthrough to me!&nbsp; ;D<br /><br />Of course, I certainly wouldn&#039;t appreciate it if that were to happen to my Emerald cartridge.&nbsp; :o<br /><br />But harnessing this glitch could bring unlimited glitching opportunity. I take it this occurred on your new run without anything valuable being erased?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Yeah, nothing bad happened to me. All that was erased were Pokemon with Bad natures. I&#039;ve got the photos.<br />Another thing I found was that one of the BAD EGGs was a regular EGG. I wanted to know what it was, so I did the glitch, and it was a Spinda... WITH SUPER GLITCH moves. (I know what Super Glitch really is, but the moves were so similar).<br /><br />http://i.imgur.com/yWYo42t.jpg<br />http://i.imgur.com/QhCLlmw.jpg<br />http://i.imgur.com/VKqknwW.jpg<br />http://i.imgur.com/qwwf9SK.jpg<br />http://i.imgur.com/88Q0QmE.jpg<br />[s]Arbitrary Code anyone?[/s]


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very impressive indeed!&nbsp; :D<br /><br />...but there&#039;s no way I&#039;m letting my prized Emerald go anywhere near this level of utter destruction.&nbsp; 8)<br /><br />So do you have any clue as to how this all came about? What were you doing after cloning your PokÃ©mon?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  I advanced the plot (Rayquaza), I fought a lot of Trainers, then I went to my PokÃ©mon box to withdraw a Waterfall Slave, and I saw the bad EGGs.<br /><br />So I really don&#039;t know how it happened.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My uneducated guess is that maybe the clone is distorting data from something to do with the PC.<br /><br />My Emerald and LeafGreen are very valuable to me, but I might have a go of this on my FireRed and see what I can accomplish there. <br /><br />If we can figure out why your Emerald bugged out so badly, I&#039;ll work on buying a new copy of Emerald at school to mess around with.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I got some Bad EGGs too. Turns out all you have to do is scroll up a considerable amount then try to run/ escape from battle with a Fluffy Tail. I don&#039;t know if viewing the Summary/Cancel or Shift/Summary/Cancel screen has any effect. I suspect only box 1/2 are affected. Scrolling up more (probably up to the early DX range max) will corrupt more PokÃ©mon.<br /><br />Edit: It seems to be at D7 your Box 1, position 2 PokÃ©mon changes into a Bad EGG. My Bulbasaur (box 1 position 1) PokÃ©mon was unaffected (at least there were no noticeable changes) at lower values. Now, this makes me think that the reason why your game freezes if you keep scrolling up is because simply scrolling corrupts data, and some more important data is earlier on.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Congratulations, everyone. Today we can finally say that the Pomeg glitch [i]can[/i] damage your game.&nbsp; :)<br /><br />I&#039;ll be sure to test this on my FireRed then when I have time later.<br /><br />Also, Torchickens, you might want to alert your viewers to this potential catastrophe.&nbsp; ;)


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194545#msg194545 date=1397916915]<br />Congratulations, everyone. Today we can finally say that the Pomeg glitch [i]can[/i] damage your game.&nbsp; :)<br /><br />I&#039;ll be sure to test this on my FireRed then when I have time later.<br /><br />Also, Torchickens, you might want to alert your viewers to this potential catastrophe.&nbsp; ;)<br />[/quote]<br /><br />Done now. It has occurred to me that we can probably do more than corrupt the box PokÃ©mon, clone, corrupt the background (from scrolling to $98) or get the &#039;white Decamark effect&#039;. It all depends on what lies earlier than the box data. By the way, the freeze happens for me at early $6X.<br /><br />But luckytyphlosion&#039;s demonstration that we can get glitch moves on PokÃ©mon is alone interesting. Who would have thought we&#039;d be able to do this in a Generation III game,&nbsp; ha ha.&nbsp; :D


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here are the effects of the Glitch Move (the really long one, top right):<br />[list]<br />[li]After using the move, look at your Party Screen and exit out. You will now be in another battle setting.[/li]<br />[li]Once, it changed it so I was in the Battle Frontier Facility where they judge you. (forget what it&#039;s called)[/li]<br />[li]One time, it crashed the game.[/li]<br />[/list]<br /><br />The other glitch move (bottom right) has some less interesting effects:<br />[list]<br />[li]The move name is apparently &quot;a DRAGON move&quot; (possible placeholder?)[/li]<br />[li]It always keeps missing, except one time where it put the foe asleep. Unfortunately, the battle animations were off so I don&#039;t know what it was really using.[/li]<br />[/list]


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I got &quot;u/9 Î±!A/wDwA&quot;, but it froze the game. :(<br /><br />[url=https://www.youtube.com/watch?v=R3XreB4GLnE]Video[/url]


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  Decided to check out this glitch, and it worked perfectly.<br /><br />Besides that...<br /><br />[quote][s]Arbitrary Code anyone?[/s][/quote]<br /><br />We are closer to executing arbitrary code in Emerald than we might think. After opening the stat screen of one of the glitch Pokemon beyond the sixth slot my game obviously crashed. I opened the disassembly option in VBA out of curiosity, [b]to discover that the game jumped into RAM address $D1042900.[/b] [url=http://i3.minus.com/jbwjJSoJJ6ghnb.png]http://i3.minus.com/jbwjJSoJJ6ghnb.png[/url]<br /><br />Learning ARM assembly right now :P


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hmm, nice TheZZAZZGlitch. Good luck on learning ARM assembly. :) If the Game Boy Advance has no problem with executing the memory as code, maybe some of the glitch moves you can get on Bad EGGs by escaping jump into code you can manipulate when you use them.<br /><br />Edit: Though this may not be useful, here are the moves I got, confirming they are possible. I thought it would be interesting to list some of them. Note that the moves you get aren&#039;t constant and aren&#039;t necessarily on the same PokÃ©mon even if you had the same PokÃ©mon in the boxes before the glitch.<br /><br />To track or modify the first move of your PokÃ©mon currently in battle, change 16-bit addresses 02023068 and 02024090.<br /><br />Box 1 position 11:<br /><br />[u]u/9Î±!A/wDwA - (Type Poison)[/u]<br /><br />When used:<br /><br />Enemy takes their turn first. Game &#039;hangs&#039; before your turn, but you may throw a PokÃ©ball sometime after so it doesn&#039;t necessarily hang.<br /><br />Index number is 4049.<br /><br />Box 1 position 25: <br /><br />[u].:&quot;G/giÎ±Ax0/ - (Type ED in su)[/u]<br /><br />When used:<br /><br />Game displays a long name that erases the old name on the screen to display the new one when it goes off the dialogue box. Eventually an arrow appears so you can see what&#039;s below it. Press it and another appears. Press it again and a weird, possibly unused sound effect will play. The game may freeze or reset itself.<br /><br />Index number is $4038<br /><br />Box 2 position 1:<br /><br />[u]iÃ€vÃ®Ã‚ CE:Ã€E Ã€C - (type Poison)[/u]<br /><br />When used:<br /><br />Game says &quot;(X) used a POISON move!&quot; and then the game hangs.<br /><br />Index number is $4081<br /><br />Box 2 position 16:<br /><br />[u]|È†Ã®Ã« ÃŒ. MN PO|Ã‰ MN - (type y.)[/u] <br /><br />When used:<br /><br />Game hangs or may pause for a bit before your opponent&#039;s move.<br /><br />Index number is $40A3


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Here&#039;s another thing I found: an Invisible Bad EGG in my box. It&#039;s summary screen crashes the game instantly, and when sent into battle it backsprite is black and it&#039;s shiny. It also has no moves.<br /><br />To remove the Bad Eggs, you have to do the Battle Frontier Cloning Glitch.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194547#msg194547 date=1397918967]<br />Here are the effects of the Glitch Move (the really long one, top right):<br />[list]<br />[li]After using the move, look at your Party Screen and exit out. You will now be in another battle setting.[/li]<br />[li]Once, it changed it so I was in the Battle Frontier Facility where they judge you. (forget what it&#039;s called)[/li]<br />[li]One time, it crashed the game.[/li]<br />[/list]<br /><br />The other glitch move (bottom right) has some less interesting effects:<br />[list]<br />[li]The move name is apparently &quot;a DRAGON move&quot; (possible placeholder?)[/li]<br />[li]It always keeps missing, except one time where it put the foe asleep. Unfortunately, the battle animations were off so I don&#039;t know what it was really using.[/li]<br />[/list]<br />[/quote]<br /><br />I did a bit of gameshark stuff here.&nbsp; The &quot;a DRAGON move&quot; also appears in firered.&nbsp; <br /><br />I used the following master code: <br />0000295F000A<br />101DC9D40007<br />830050000000<br />830050020000<br /><br />After that, address 02022BC8 (not a gameshark code) shows your current pokemon&#039;s move [b]while in the move selection screen in battle[/b].&nbsp; You can change it and then press select to force it to update.&nbsp; <br />


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  More Glitch Moves!<br /><br />[u]--- (move) - (Type Normal)[/u]<br /><br />&quot;There&#039;s no PP left for this move!&quot;. Has 0/0 PP<br /><br />[u]Ã‘ Ã»&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ã‘ Ã‹ - (Type Normal)[/u]<br /><br />Softlocks the game. Has 0/0 PP


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  luckytyphlosion, do you mind changing the name of this thread now that we&#039;ve found more to it? I could also do it, but I wanted to know if it was fine for me to do it.<br /><br />I&#039;m thinking something like &quot;Emerald/FRLG - harder cloning glitch, get Bad EGGs and glitch moves without cheating&quot;.


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apparently, the Ã‘ Ã»&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ã‘ Ã‹ move can make Trainer PokÃ©mon flee just by looking at it, and you can also catch Trainer Pokemon too. (Emerald Glitched category anyone?)<br /><br />How do you change the title of a thread?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194556#msg194556 date=1397935025]<br />Apparently, the Ã‘ Ã»&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ã‘ Ã‹ move can make Trainer PokÃ©mon flee just by looking at it, and you can also catch Trainer Pokemon too. (Emerald Glitched category anyone?)<br /><br />How do you change the title of a thread?<br />[/quote]<br /><br />Nice, do you know its index number? If you still have a state with that move, have it in the first position and look at 02023068 and 02024090 (index number of move) when the PokÃ©mon that knows it is within battle.<br /><br />For me, there is a &quot;modify&quot; button next to the name of your first post in the thread (and other posts). Do you have it?


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All my testing was on console, sorry. :(<br /><br />However, Sky Shaymin has a video documenting the effect, but he/she used cheats to hack a decamark.<br /><br />https://www.youtube.com/watch?v=if1xBot3fao


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon/get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194558#msg194558 date=1397935795]<br />All my testing was on console, sorry. :(<br /><br />However, Sky Shaymin has a video documenting the effect, but he/she used cheats to hack a decamark.<br /><br />https://www.youtube.com/watch?v=if1xBot3fao<br />[/quote]<br /><br />Oh, I forgot that you&#039;re using a real console. Sorry about that.<br /><br />Ah yes, I&#039;ve seen that video before. I&#039;ll look into that. Sky Shaymin posts here as Pawny, maybe she knows more good Generation III glitch moves?<br /><br />Edit: Thanks for updating the name of the thread.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We need a R/S/E/FR/LG RAM map.<br /><br />(I doubt a disassembly project will ever happen. Gen 3 was coded in C anyway, so there&#039;d probably be a lot of compiler-optimised code there.)


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  13064<br />I&#039;m still all for killing this topic with fire, I just still post in it because it&#039;s there and I can&#039;t not post in it for some reason. But okay. I will dare myself to not post in this topic.


subject: Re: Anyone have any Youtube Channels?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6874.msg194537#msg194537 date=1397910600]<br />[quote author=Zowayix link=topic=6874.msg194382#msg194382 date=1397284531]<br />http://www.youtube.com/user/LordDesu<br />[/quote]<br /><br />I am still curious about what [url=https://www.youtube.com/watch?v=bMlZwGtm0Bw]this video[/url] was supposed to be. It was uploaded 3 years ago and it is still not processed.<br />[/quote]<br />From what I can gather from my own project files lying around: It was supposed to be a sub-1 second second clip of Twilight Sparkle after being saved from falling off a cliff (can&#039;t remember what the actual context of that episode was but MLP was the thing to make stuff out of at the time) titled &quot;This video is better than Lady Gaga&quot;, or Miley Cyrus, or whatever it is I didn&#039;t like at the time (and still don&#039;t like, but at the time it would have been appropriate to complain about it). The only thing I did &quot;wrong&quot; that I can tell is that I made it in Pitvi, and encoded it in Vorbis / VP8 in a WebM container (but that shouldn&#039;t be it because all sorts of videos use that). So, who knows.


subject: Re: The Republic of Null Island
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Brilliant and not the stupidest thing I ever came up with at 6:14am idea: What if we crowdfund a project to actually build an island there, just to screw with people using it for meta purposes? And then we can build some sort of office building there which becomes the official headquarters of GCLF, or something. I don&#039;t know how international politics works in relation to making an island, so I&#039;m not sure if we can enjoy ourselves more by creating our own country and things like that.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 13: PPkmnPâ€™s Last Stand[/u]<br />We finally left the boat and found ourselves in Cinnabar Island. Sure enough, it was being rebuilt. The iconic red roofs the town was famous for remained, but the landmass had expanded greatly, perfect for building a town. Dicks brought MissingNo into a PokÃ© Ball he owned before we left the dock and Shorts Kid followed us. We found ourselves near the rebuilt Gym on the east side of the island, but it wasnâ€™t in use yet and was still unfinished. Numerous houses were in varying degrees of construction. Some were finished, some were just started on, and some only had their foundations planted. Construction workers were all around the town working on the buildings. At the west wing was the burned mansion, which was where we were heading.<br /><br />The burned mansion had many stories around it. The story most people have heard was that it was destroyed when the scientists had finally finished creating a clone of Mew, Mewtwo. As far as anyone can tell, this is true. When Mewtwo realized he was a mere clone, he threw a hissyfit, killed the scientists, destroyed the lab, walked the dinosaur, and was finally there, to sit on his throne as the Fresh Prince of Goldenrod City. Or something to that effect. Thatâ€™s just the most circulated story, though, so it might not even be true.<br /><br />Unsurprisingly, the inside of the burned mansion was a lot worse than the outside. Charred plastic didnâ€™t waft through the air, but instead pummeled it. Tar was also present to assault your nostrils. The mansionâ€™s air was warm, which meant it was irritatingly hot since we were near the end of summer. The floor was covered in dust and debris; chunks of the wall and the roof were lying upon it. Holes were present in the walls, and the lights were all dead. Hell, even the door was barely on its hinges. All in all, the mansion was a horribly unpleasant place. What PokÃ©mon would dare to make it their home? What kind of Glitchmon would dare to make it their home?<br /><br />â€œWhoa,â€ Shorts Kid said in awe. Glitchy still didnâ€™t seem fond of him. For whatever reason, my Glitchmon stuck close to me, closer than normal. Did he feel threatened by him? No, thatâ€™s stupid. Glitchy would probably wreck his Rattata in a regular PokÃ©mon battle.<br /><br />We headed around a corner and found a broken table with a grey book on it. The book was open, but what was frantically written was more interesting:<br /><br />â€œThe experiment has proven successful. At last, we have created the perfect PokÃ©mon. It will, for a time, be beneficial to beginning Trainers. Despite expunging our resources, this PokÃ©mon will be able to take away the strain of spending money on Potions and PokÃ© Balls by duplicating them to an amount requested by the Trainer.â€<br /><br />Wait a minute. Duplicating items? That sounds familiar. Smitty mentioned something about that back on Route 1.<br /><br />â€œDicks, you can let MissingNo out now,â€ I said. Dicks released the backwards L from its PokÃ© Ball. I picked up the book and showed the page to him.<br /><br />â€œWhatâ€™s all this?â€ I asked MissingNo.<br /><br />â€œA book,â€ he replied.<br /><br />â€œDonâ€™t play dumb with me. Why didnâ€™t you tell us about this earlier? Is this part of the reason you think people hate you?â€<br /><br />â€œThat has nothing to do with it. There are some other factors regarding that issue.â€<br /><br />Travis asked, â€œAnd what are those?â€<br /><br />â€œIT IS NOT IMPORTANT!â€ MissingNo barked.<br /><br />There came a voice from the entrance of the lab. â€œGo ahead, MissingNo. Tell them about the atrocities you have committed. Tell them about the monstrous PokÃ©mon that have been encountered along the coast of this island.â€<br /><br />It was PPkmnP. His spider legs could be heard clattering along the floor of the mansion as he approached us, and, as usual, he had a band of ??s with him. His composure was much more relaxed than in Vermillion City, but the hostile tone of his voice remained.<br /><br />â€œPPkmnP!â€ MissingNo exclaimed. â€œWhy do you continue to hunt us?â€<br /><br />PPkmnP shot back, â€œI am simply following the orders of 3TrainerPokÃ©. Surely, you remember our King.â€ <br /><br />MissingNo grunted. So, some guy called 3TrainerPokÃ© is their King? Then, itâ€™s likely heâ€™s the one behind all this chaos. But, I remember hearing mentions of a God before; maybe they were just synonyms they were using to throw us off guard?<br /><br />â€œWhat use would 3TrainerPokÃ© have for me?â€™ MissingNo asked.<br /><br />â€œThat, I do not know. And, whoâ€™s this child you have with you? A human shield, perhaps?â€<br /><br />â€œGet him, Rattata!â€ Shorts Kid declared. The purple rodent was freed from the PokÃ© Ball and darted for PPkmnP, hoping to bump into it for the greater good. One of PPkmnPâ€™s snake-like heads lunged down and picked up the rat with its teeth. He lifted it high into the air, as if to showcase this display of strength to us, and then the head threw Rattata at the wall to its left.<br /><br />The impact, although light, was enough to defeat Rattata. When it collided with the wall, it took a chunk of it with him; the little rat was buried underneath a pile but I donâ€™t know if it was killed.<br /><br />â€œRATTATA!â€ Shorts Kid wailed, rushing over to save his PokÃ©mon. His little hands pulled away small pieces of debris, but it wouldnâ€™t be enough unless one of us acted quickly. I ordered Dicks to go over and help since he wasnâ€™t contributing anything to the group, but then again, neither was Travis.<br /><br />â€œNow then, do you wish to die here? I have no patience for wranglers such as yourselves. I promise it will be quick and painless. Maybe.â€<br /><br />â€œNo!â€ Amber retorted. <br /><br />PPkmnP sighed in aggravation. We were obviously putting a roadblock on his plans and now he was starting to get impatient. His legs straightened and his heads riled up to stare the two of us down; this was worse than it sounded considering that his posture made him at least 7 feet tall. Without hesitation, Glitchy darted in front of us and spread his wings to intimidate the spider hydra.<br /><br />Glitchyâ€™s intimidation tactic was nullified when Amber brought out her roaring Salamence. Its nostrils were flared, eyes wide, teeth bared. Salamence angrily swished its tail in anticipation for the upcoming battle. Aurorus was also present, as was ??, but neither of them looked that menacing. Sure, Aurorus was likely a graceful bruiser, but ?? does not have any attacks and lacks the ability to improvise, unlike Glitchy.<br /><br />To our surprise and fear, PPkmnP laughed. It was a slow, mechanical laugh. He didnâ€™t really laugh, like, â€œHahaha!â€ but instead did something to the effect of pronouncing each letter individually.<br /><br />â€œYou rebels are too much. It has been fun chasing you here. Your early graves await you!â€<br /><br />([url=https://www.youtube.com/watch?v=RZSfaNYpE6w]Music: PPkmnP&#039;s Last Stand[/url])<br /><br />He took a few steps forward, hissing at us as his heads bobbed back and forth ever so slightly. Salamence snarled at PPkmnP, unleashing a torrent of fire from its mouth at him. A deft jump, PPkmnP avoided the flames and latched his feet in the east wall, scampering towards us.<br /><br />â€œHawlucha! Kick his ass!â€ Travis ordered.<br /><br />The luchador hawk backflipped, pressed his feet against the wall and lunged forward, arms spread. What a tackle! PPkmnP didnâ€™t see it coming and was blindsided by the bird, and was tackled through the wall and landing upon a table; it snapped in half from the impact. Hawlucha hopped off and, for good measure, kicked one of PPkmnPâ€™s heads. Unfortunately, his foot just went through the pixels and scattered them.<br /><br />Now that I think about it, how did Hawlucha even tackle the Glitchmon through the wall? Dicksâ€™ Squirtle couldnâ€™t do that to Glitchy when we had our first battle. Strength probably factored in to it.<br /><br />PPkmnP got up and kicked a half of the table at us, but Dicksâ€™ Squirtle pushed it away with Water Gun. Man, I hadnâ€™t seen that thing in a while. <br /><br />Amberâ€™s ?? lay on its side, but, still floating, started rapidly spinning. After picking up an insane amount of momentum, it thrust itself forward, aiming for PPkmnPâ€™s legs. Slice! Slice! Slice! Three of PPkmnPâ€™s legs â€“ one on its front right and two at the back were severed, their pixels scattering away. An excruciating, pained grunt escape from PPkmnP as his remaining legs were forced to support and make up for the amputated three, his stance becoming lopsided. <br /><br />â€œBlast it all!â€ PPkmnP shouted. â€œThe King would be displeased should I fail my mission. But, sometimes, the cowardâ€™s way is the best way. Ta-ta!â€<br /><br />The Glitchmon started making his way towards the door, but he didnâ€™t even get to the hole in the wall. Mismagius fazed in from the floor, blocking his path.<br /><br />â€œGet out of my way!â€ PPkmnP bellowed. Mismagius gave him a cheeky wink before sending him flying with a Shadow Ball attack. The black and purple wispy sphere not only sent PPkmnP flying through yet another wall, but also decapitated one of his heads. Son of a b***h! Remind me not to get on his bad side.<br /><br />PPkmnP collided with a bookshelf which fell on top of him, but he was as feisty as ever and reemerged from it quickly. He took a step forward, but stopped when the floor shook slightly.<br /><br />â€œThe labâ€™s probably gonna collapse if this keeps up!â€ Dicks hollered.<br /><br />â€œFine then!â€ PPkmnP declared. â€œBuried alive it is!â€<br /><br />He took another step forward, but this time the floor totally gave away and we fell down to the basement. Fortunately for us, Glitchy grabbed me, Amber landed on Salamenceâ€™s back, Hawlucha snagged both Dicks and Travis by their shirts, and PPkmnP was sent tumbling down to the cracked hardwood floor.<br /><br />A voluptuous beam of lightning hit Glitchy, dropping me and sending him crashing to the ground. PPkmnP was on the wall facing us, uttering that inhuman laugh once more.<br /><br />â€œSuch insolence! Originally, our King just wanted MissingNo; but, I think your For Dot-Dot and Double Question Marks will also make lovely gifts!â€<br /><br />â€œIs that so?â€ cooed a voice from behind the north bend. I didnâ€™t know who it was, but it sounded like it came from a large, imposing creature.<br /><br />From the bend could be heard the sound of slime trickling across the floor, then came the loud, yet quick, footsteps. The Glitchmon was a blob monster and its pixels looked quite squishy. It had many tentacles waving about, pronged with three fingers on each end. It walked on two, brick like feet that were without toes. No tail was present on its body, but the thingâ€™s eighteen arms made such a thing unnecessary. From its stomach (or rather, what Iâ€™m [i]guessing[/i] would be its stomach) was a protruding tyrannosaurus rex head. On top of its form were two looming pincers, like a Kinglerâ€™s.<br /><br />â€œLM4!â€ MissingNo greeted the blob monster. <br /><br />â€œGreetings, MissingNo,â€ the pseudo-Shoggoth said. â€œAnd PPkmnP. How have you been since our last battle?â€<br /><br />â€œAh, yes. That little defeat you handed to me. It was a complete waste of my time,â€ PPkmnP hissed. â€œTo show you how grateful I am for that, you will get to watch as I slaughter these children here and now!â€<br /><br />Dicks said, â€œYâ€™know, you keep saying that. But you havenâ€™t done anything of the sort.â€<br /><br />â€œShut up!â€ PPkmnP screeched.<br /><br />â€œPPkmnP, your grudge is with [i]me[/i], not these Trainers,â€ LM4 said.<br /><br />â€œAnd why is that?â€<br /><br />â€œBecause [i]I[/i] freed MissingNo from 3TrainerPokÃ©â€™s grip.â€<br /><br />Nothing happened for a little while. PPkmnP and LM4 just stared each other down, the former clearly trying to comprehend how he didnâ€™t realize this. Or, assuming that wasnâ€™t the issue, he was wondering how and/or why LM4 would do such a thing.<br /><br />Cracks were starting to show in PPkmnPâ€™s plan and attitude. LM4 not only betrayed him, but he betrayed the King as well. PPkmnPâ€™s only hope now was to try and defeat LM4 and turn him in to 3TrainerPokÃ©, but I donâ€™t think the spider hydra possessed the strength or stamina to knock over the blob monster. He tripped over his words and stuttered as he went back to talking.<br /><br />â€œYouâ€¦ y-you freed MissingNo,â€ was all PPkmnP could spew out. He was surprisingly calm, but, yâ€™know how that saying goes: the calm before the storm.<br /><br />And boy, what a storm it was.<br /><br />â€œYOU! YOU WORTHLESS PILE OF SLIME! HAVE YOU NO SHAME? NO DIGNITY? FOR WHAT PURPOSE WOULD FREEING THAT WASTE OF PIXELS BE TO YOU?!â€ he screamed, motioning to MissingNo with one of his legs.<br /><br />LM4 calmly replied, â€œI did it because there were things he could do in the real world that he could not do in Glitch City. True, his existence is the result of a carefully layered accident, but MissingNo possesses abilities that would be of a great benefit to humans that are of total uselessness to other Glitchmon such as us.â€<br /><br />Oh boy, Glitch City? What is that, what is that? I wondered. The name seemed alien, so alien and wrong. Despite the fact that I had no interest in going there, I knew that we would wind up there one way or another.<br /><br />â€œSo in other words, you acted out of pure self-interest. Fantastic. I always knew you had a â€˜holier than thouâ€™ complex, but I never thought I would see the day where you would admit it. Either way, not that I have you all exactly where I want youâ€¦â€<br /><br />PPkmnP trailed off as one of his heads craned up to face the ceiling.<br /><br />â€œI WILL DO WHAT THE VOLCANO FAILED TO DO, AND THAT IS: [i]DESTROY THE MANSION[/i]!â€<br /><br />The rest of his heads faced the ceiling, and a barrage of Thunderbolts and Aurora Beams were unleashed upon the roof soon after. PPkmnP had gone completely bat s**t crazy and was going to kill us, and himself.<br /><br />â€œPPkmnP! Bzzt,â€ Glitchy hollered, approaching the spider. â€œStop! If you continue like this, youâ€™ll kill us all! Bzzt.â€<br /><br />â€œTHEN SO BE IT!â€ PPkmnP screamed amongst the beams, and he was getting what he wanted. Parts of the building were starting to come crashing down and crumble to dust as his assault continued. A particularly strong lightning bolt not only blasted through the basementâ€™s ceiling, but also the mansionâ€™s roof, emitting a lightning bolt spire. But then it arched around and descending back down to the mansion, and we were without a chance to escape.<br /><br />With a loud crack!, the lightning bolt struck the mansion. Since the building was not grounded, it was instantly set afire. Smoke rapidly rushed through the building as PPkmnPâ€™s determination overwhelmed him. As chunks of debris started raining down, LM4â€™s monolithic stature loomed over us, hunching down to attempt to protect us.<br /><br />â€œWhatâ€™re you doing?â€ Travis asked.<br /><br />â€œSaving you!â€ LM4 replied.<br /><br />I donâ€™t really know how it happened, but, after blinking a single time, we were outside the mansion and on the coast of Cinnabar Island. Our Glitchmon, our PokÃ©mon, were safe.<br /><br />More and more holes were made on the mansionâ€™s roof as Thunderbolts and Aurora Beams destroyed it, the building becoming increasingly unstable as PPkmnP let his insanity take over and he worked on destroying the walls. As the outside walls starting shaking, the beams became more hectic.<br /><br />With a final roar, PPkmnP was buried alive as the battered walls and the nearly-destroyed roof gave out, collapsing inward and sending plumes of dust and smoke hurdling every which way. The walls made loud creaking sounds as they caved in, and the arched roof split in half as it added the finishing touches to PPkmnPâ€™s tomb.<br />


subject: Re: So a certain bank was released in Australia today
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
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  [quote author=Pawny link=topic=6819.msg193427#msg193427 date=1391554185]<br />I don&#039;t really understand why not two-sided compatibility. I know Amie stats would vanish and so their memories (although this would render Anistar memories girl useless as pentagon validation check), but that could be warned, plus the older games don&#039;t seem to mind the pokÃ©mon having an advanced game ID which is what let them have fake pentagons in first place. Same from Gen 5 &gt; Gen 4, in that case I don&#039;t think the pokÃ©s would lose anything at all, given they have the same structure since Diamond/Pearl, with the lack of contest stats. That&#039;d give an awesome TM/move tutor compatibility with Gen 6&#039;s easy perfect breeding mechanic. Yes this is really utopian. Maybe they got afraid of doing it again after the disaster the Gen 2&lt;-&gt;1 transfer was? But the way it&#039;s being is like: Congrats you got a new game, bring your beloved friends from the old one to your new home, without looking back. Ever. [s]I miss Stealth Rock TM :([/s]<br />[/quote]<br /><br />Remember Time Capsule?<br />Remember the Johto Guard Glitch?<br />Something&#039;s will happen if Game Freak does backwards compatibility.<br /><br />While Stealth Rox is cool and stuff, the meta revolves too much around it.


subject: Re: Anyone have any Youtube Channels?
poster_name: Abwayax
poster_email: *****@*****
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  [quote author=Zowayix link=topic=6874.msg194562#msg194562 date=1397938377]Vorbis / VP8 in a WebM container (but that shouldn&#039;t be it because all sorts of videos use that).<br />[/quote]<br /><br />In fact Vorbis and VP8 are the only things you can even put in a WebM file, according to the [url=http://www.webmproject.org/about/faq/]faq[/url]


subject: Something I had discovered a while back about the Gameshark.
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
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  One time, I went to gamestop and saw a gameshark for my GBA. I bought, realizing I could MAYBE use it for Pokemon FireRed. So, being 8-years-old, upon starting the Gameshark, I accidently activated the Japanese codes (Pokemon FireRed 1.0), which causes some weird things. The music was either distorted, a pitch lower or both. eventually, the music would just downright halt and play static.<br /><br />I should ESPECIALLY note that the already creepy Lavender Town turns into a demon orchestra. it literally sounds like demons are singing.<br /><br />If anyone can tell me the trigger of this, tell me.


subject: Re: Something I had discovered a while back about the Gameshark.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
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  Entering codes for the wrong region can cause weird results, due to the possibility of the other game using different memory addresses, or it could be down to the programming being updated, like I think one of the Game Boy Advance PokÃ©mon games, maybe Emerald doesn&#039;t use &#039;real&#039; values for its item quantities (or was it item identifiers? I&#039;m sorry, I&#039;ll have to check tomorrow).<br /><br />I don&#039;t know the exact reasons the memory addresses change, but for the Game Boy games, which use an entirely different assembly code you could have instructions like EA (YY XX) or &quot;ld (YYXX), a&quot; to put the value of a register into a memory address, in this case &#039;a&#039;, hence an old instruction might no longer work if the memory address was later changed. When a game uses a different memory address, it might be due to the code being shifted about in the ROM but that&#039;s just my guess, I don&#039;t know if it&#039;s true.


subject: Re: The Republic of Null Island
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
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  [quote author=Zowayix link=topic=6881.msg194563#msg194563 date=1397938536]<br />Brilliant and not the stupidest thing I ever came up with at 6:14am idea: What if we crowdfund a project to actually build an island there, just to screw with people using it for meta purposes? And then we can build some sort of office building there which becomes the official headquarters of GCLF, or something. I don&#039;t know how international politics works in relation to making an island, so I&#039;m not sure if we can enjoy ourselves more by creating our own country and things like that.<br />[/quote]<br /><br />Ahahahah this would be brilliant!&nbsp; Of course, we&#039;d have to make it exactly 1 metre wide and long, precisely a square.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
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  I&#039;ve informed PRAMA about all this. They might be able to help us too!&nbsp; :D<br /><br />http://forum.prama-initiative.com/viewtopic.php?f=3&amp;t=398


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
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  I found &quot;=Ã‘ ;Ã‡&nbsp; Ã‡ Ã&quot;&#039;s index number! It&#039;s 01CE.<br /><br />It was harder than I expected. For unknown reasons, when I try to catch Rage (0x211) the game freezes on the &#039;do you want to give a nickname?&#039; screen but Pawny was able to do it. I tried a new save and got the same results.<br /><br />So what I did was used &quot;Yet Another PokÃ©mon Editor&quot; (YAPE) to change Bulbasaur&#039;s evolution at level 16 into Deoxys (apparently it won&#039;t let you change it to most glitch PokÃ©mon). Then, I used a program to compare what was changed, and saw at 0x325348 is the relevant word that says what species it evolves into, which was changed to Deoxys. It&#039;s stored in reverse byte order, so instead of 01 9A it&#039;s &quot;9A 01&quot;. So I changed it to 11 02 (0x211 in reverse).<br /><br />This wasn&#039;t the only thing I had to do though. When Bulbasaur evolves into Rage, it goes to level 0, but use the code 02024540:1C and it&#039;ll stay at level 28, and learn =Ã‘ ;Ã‡&nbsp; Ã‡ Ã (you have to make sure it has three moves for the game not to freeze).<br /><br />When I try =Ã‘ ;Ã‡&nbsp; Ã‡ Ã on the Elite Four, simply entering the fight menu and exiting it will end the battle.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
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  I&#039;ve posted a video on fleeing with Bad EGG. https://www.youtube.com/watch?v=cy5Sd-Z3J4A<br /><br />What happens when you go to the HoF with a Bad EGG?


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
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  [quote author=luckytyphlosion link=topic=6868.msg194574#msg194574 date=1398000132]<br />I&#039;ve posted a video on fleeing with Bad EGG. https://www.youtube.com/watch?v=cy5Sd-Z3J4A<br /><br />What happens when you go to the HoF with a Bad EGG?<br />[/quote]<br /><br />Great work! Maybe glitch moves that let you escape from battle aren&#039;t that uncommon?<br /><br />I&#039;m not sure what happens when you go to the Hall of Fame with a Bad EGG. I&#039;ll try to hack 01CE on to it (not just changing the in battle moves, though 01CE does allow you to escape from battle when my Swampert used it, and it got into the Hall of Fame with no noticeable side effects) to test it. The PokÃ©mon data substructure order depends on the personality value modulo 24, and move 1 is part of the &#039;A&#039; substructure; one of four. Normally, you&#039;d have to change the checksum, but since we&#039;re already dealing with a Bad EGG, it probably doesn&#039;t matter.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
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  Oh my god this is the pinnacle of Gen 3 glitching!<br /><br />[quote author=Torchickens link=topic=6868.msg194573#msg194573 date=1397995220]<br />It was harder than I expected. For unknown reasons, when I try to catch Rage (0x211) the game freezes on the &#039;do you want to give a nickname?&#039; screen but Pawny was able to do it. I tried a new save and got the same results.<br />[/quote]<br /><br />That&#039;s Firered right? Although I don&#039;t exactly remember it freezing (bad memory), I actually caught mine in Emerald and traded it to Firered, so I assume it was because of that freeze. Iirc it has Drizzle in Emerald, but its ability changes to Cacophony (the unused one) in FRLG.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg194576#msg194576 date=1398007329]<br />Oh my god this is the pinnacle of Gen 3 glitching!<br /><br />[quote author=Torchickens link=topic=6868.msg194573#msg194573 date=1397995220]<br />It was harder than I expected. For unknown reasons, when I try to catch Rage (0x211) the game freezes on the &#039;do you want to give a nickname?&#039; screen but Pawny was able to do it. I tried a new save and got the same results.<br />[/quote]<br /><br />That&#039;s Firered right? Although I don&#039;t exactly remember it freezing (bad memory), I actually caught mine in Emerald and traded it to Firered, so I assume it was because of that freeze. Iirc it has Drizzle in Emerald, but its ability changes to Cacophony (the unused one) in FRLG.<br />[/quote]<br /><br />I tried to catch it using the wild encounter modifier code in Emerald, like in [url=https://www.youtube.com/watch?v=if1xBot3fao]your video[/url], but had the game either freeze or reset. Thinking about it, I could have tried to see if 0x211 froze on FireRed and traded it over instead of ROM hacking. Strangely, while 0x211&#039;s ability was Drizzle as a wild PokÃ©mon, it changed to Swift Swim when I evolved it from Bulbasaur and viewed the first page of its summary.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now that you can get &quot;Super Glitch&quot; moves in Emerald, what if you had a Smeargle use sketch on the BAD EGG (like Pawny did in her &quot;DPP Super Glitch Video&quot;) and migrated the Smeargle to Gen 4, and possibly used PokÃ© Transfer to transfer it to Gen 5, and then to Gen 6 through PokÃ©mon Bank???<br /><br />[s]inb4 XY glitched category[/s]


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194578#msg194578 date=1398009083]<br />Now that you can get &quot;Super Glitch&quot; moves in Emerald, what if you had a Smeargle use sketch on the BAD EGG (like Pawny did in her &quot;DPP Super Glitch Video&quot;) and migrated the Smeargle to Gen 4, and possibly used PokÃ© Transfer to transfer it to Gen 5, and then to Gen 6 through PokÃ©mon Bank???<br /><br />[s]inb4 XY glitched category[/s]<br />[/quote]<br /><br />Is it possible to get into a double battle with Bad EGG and a Smeargle? Double battle Trainers in Emerald will only battle you if you have two non-fainted PokÃ©mon.<br /><br />If you had a Skitty with Assist, maybe you could have it call a glitch move and have Smeargle Sketch it from there? I&#039;m not sure. Even if that&#039;s possible, Sketch cannot copy Struggle (and Sketch itself I think), so maybe there&#039;s a possibility it will fail.<br /><br />By the way, entering the Hall of Fame with a Bad EGG is indeed possible. I just did it with no cheats with the &quot;| {Ã€Ã€ Ã‘ Ã€(down arrow) &#91;]&quot; move. Simply viewing its name turns the battle mode into Prof. Birch&#039;s mode (&quot;PROF BIRCH: Don&#039;t leave me like this!&quot;) and if you can catch your opponent&#039;s PokÃ©mon you obtain a new Bad EGG (lol) and then the battle ends.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194580#msg194580 date=1398010983]<br />You can find wild Smeargle in Artisan Cave in Emerald (In the Battle Frontier)<br />[/quote]<br /><br />Oh. That&#039;s good to know. By the way, you can escape from battle with &quot;| {Ã€Ã€ Ã‘ Ã€(down arrow) &#91;]&quot; using a Fluffy Tail instead of catching your opponent. The game says you &quot;forfeited&quot; but you can still continue. I don&#039;t know its index number yet because it was the last move and for some reason it was impossible to scroll down to it.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve decided to evacuate all the valuable contents of my Emerald cartridge to Box: R/S so I can get on with glitching there.<br /><br />It seems that the Bad Egg keeps the item of the PokÃ©mon it &#039;morphed&#039; from. Also, the PokÃ© ball the Bad Egg appears in also seems to come from its former PokÃ©mon. I have a hunch that the glitch moves appear according to the move that was there before - so maybe getting the right glitch move could be similar to item mutation in Yellow with p Pkmn p.<br /><br />It could also be important to check out notable glitch moves with and without animations on - I found that &quot;a ROCK move&quot; hits the user and proceeds normally without animations; but with them, the game hangs, the battle music slows down gradually until a sudden freeze occurs.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg194577#msg194577 date=1398008298]<br />[quote author=Pawny link=topic=6868.msg194576#msg194576 date=1398007329]<br />Oh my god this is the pinnacle of Gen 3 glitching!<br /><br />[quote author=Torchickens link=topic=6868.msg194573#msg194573 date=1397995220]<br />It was harder than I expected. For unknown reasons, when I try to catch Rage (0x211) the game freezes on the &#039;do you want to give a nickname?&#039; screen but Pawny was able to do it. I tried a new save and got the same results.<br />[/quote]<br /><br />That&#039;s Firered right? Although I don&#039;t exactly remember it freezing (bad memory), I actually caught mine in Emerald and traded it to Firered, so I assume it was because of that freeze. Iirc it has Drizzle in Emerald, but its ability changes to Cacophony (the unused one) in FRLG.<br />[/quote]<br /><br />I tried to catch it using the wild encounter modifier code in Emerald, like in [url=https://www.youtube.com/watch?v=if1xBot3fao]your video[/url], but had the game either freeze or reset. Thinking about it, I could have tried to see if 0x211 froze on FireRed and traded it over instead of ROM hacking. Strangely, while 0x211&#039;s ability was Drizzle as a wild PokÃ©mon, it changed to Swift Swim when I evolved it from Bulbasaur and viewed the first page of its summary.<br />[/quote]<br /><br />Eh? I just caught it on Emerald (VBA-M SVN1197):<br />[IMG]http://i.imgur.com/tyCgBTZ.png[/img]<br /><br />Did you use the same code from the video&#039;s description? If so, did you disable every other code? I remember its (M) code (which I included together) conflicts with other codes for some reason.<br /><br />[quote author=luckytyphlosion link=topic=6868.msg194578#msg194578 date=1398009083]<br />Now that you can get &quot;Super Glitch&quot; moves in Emerald, what if you had a Smeargle use sketch on the BAD EGG (like Pawny did in her &quot;DPP Super Glitch Video&quot;) and migrated the Smeargle to Gen 4, and possibly used PokÃ© Transfer to transfer it to Gen 5, and then to Gen 6 through PokÃ©mon Bank???<br /><br />[s]inb4 XY glitched category[/s]<br />[/quote]<br /><br />I&#039;m 100% sure it does not make it through bank (they have a silly hack check but it blocks obvious things). Idk about PokÃ©transfer, but Pal Park has no hack checks whatsoever.<br /><br />WAIT. Maybe the Super Glitch videos could be done legitimately! I hadn&#039;t noticed this was Torchikens&#039; point the whole time! (if it was, lol)


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes. I used the exact same codes and disabled every other code. It&#039;s not the first time I&#039;ve seen this kind of thing though. In FireRed there was a Decamark, hex: $281D (thanks Pokechu22 for telling me about it and its summary screen glitch) that freezes before battle on my &#039;complete&#039; save, but works perfectly from a fresh save.<br /><br />Shall I send you my battery file so you can see if I&#039;m just doing something wrong?


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sure. But I&#039;ve uploaded my own battery, my VBA version and a save state with the codes in an archive, just in case.<br /><br />https://www.dropbox.com/s/3hgrzrfz2tq0z8s/VBA%20RAGE.zip


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg194586#msg194586 date=1398013850]<br />Sure. But I&#039;ve uploaded my own battery, my VBA version and a save state with the codes in an archive, just in case.<br /><br />https://www.dropbox.com/s/3hgrzrfz2tq0z8s/VBA%20RAGE.zip<br />[/quote]<br /><br />Ta :). I&#039;ll try catching it on your save too.<br /><br />https://mega.co.nz/#!AhEXiQjA!1ARmkCndV0N-DqRL3wUABIqKMuAnlRlTMvHsYPh7VRU<br /><br />Edit: On your emulator, I can&#039;t get the cheats to work for some reason (nothing happens). On mine with your save I get the same problem. It registers Flygon&#039;s entry, but afterwards the game resets itself when it finishes saying &quot;Give a nickname to the captured ???????????&quot; It uses Flygon&#039;s picture at that stage, if that matters. 


subject: Revision differences in PokÃ©mon games
poster_name: iwasaperson
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m getting a Green version in the mail. How do I tell if it&#039;s 1.0 or 1.1?<br /><br />Edit by Torchickens: I changed the title of your thread. I hope you don&#039;t mind.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: iwasaperson
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just a tip, if you want to get perfect timing easily, get a metronome at 120 BPM, and time it so the first beat is when you press &quot;A,&quot; and the second beat is when you turn off the GB. Works for me 99% of the time.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg194589#msg194589 date=1398014766]<br />Worked fine on your file.<br /><br />[IMG]http://i.imgur.com/zxjoutJ.png[/img]<br />[/quote]<br /><br />OK, I guess it&#039;s the emulator then. Can you try it on this please? (it&#039;s the version I was using) https://code.google.com/p/vba-rerecording/downloads/detail?name=vba-v24m-svn-r422.7z&amp;can=2&amp;q= (to load the save file, put it in the &#039;battery&#039; folder)


subject: Re: Something I had discovered a while back about the Gameshark.
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, in short, the games coding is different in each region? And altering the coding using one region&#039;s codes on another will result in different effects? Sorry, I&#039;m still trying to learn computer science.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=iwasaperson link=topic=6472.msg194590#msg194590 date=1398014912]<br />Just a tip, if you want to get perfect timing easily, get a metronome at 120 BPM, and time it so the first beat is when you press &quot;A,&quot; and the second beat is when you turn off the GB. Works for me 99% of the time.<br />[/quote]<br /><br />Sounds like a cool idea. Glad it works for you.


subject: Re: Something I had discovered a while back about the Gameshark.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xtreme713ify link=topic=6882.msg194592#msg194592 date=1398015136]<br />So, in short, the games coding is different in each region? And altering the coding using one region&#039;s codes on another will result in different effects? Sorry, I&#039;m still trying to learn computer science.<br />[/quote]<br /><br />Yes. Not all games have different memory addresses, though. There are many codes for Japanese Red/Green that also work on Japanese Blue and Japanese Yellow. But between English Red/Blue and English Red/Green, this is mainly not the case, except for addresses like the one that lets you walk through walls when it&#039;s 01 (CD38, the WTW GameShark code is 010138CD). Most of the PokÃ©mon Yellow addresses are -1 from Red/Blue&#039;s addresses (e.g. to change item 1&#039;s identifier in Yellow you do 01xx1DD3 instead of 01xx1ED3).


subject: Re: Something I had discovered a while back about the Gameshark.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6882.msg194594#msg194594 date=1398015664]<br />[quote author=xtreme713ify link=topic=6882.msg194592#msg194592 date=1398015136]<br />So, in short, the games coding is different in each region? And altering the coding using one region&#039;s codes on another will result in different effects? Sorry, I&#039;m still trying to learn computer science.<br />[/quote]<br /><br />Yes. Not all games have different memory addresses, though. There are many codes for Japanese Red/Green that also work on Japanese Blue and Japanese Yellow. But between English Red/Blue and English Red/Green, this is mainly not the case, except for addresses like the one that lets you walk through walls when it&#039;s 01 (CD38, the WTW GameShark code is 010138CD). Most of the PokÃ©mon Yellow addresses are -1 from Red/Blue&#039;s addresses (e.g. to change item 1&#039;s identifier in Yellow you do 01xx1DD3 instead of 01xx1ED3).<br />[/quote]<br /><br />Just to also be helpful: GS codes are little endian: To set address CDEF to XX, you do 01XXEFCD.&nbsp; The 01 at the start does something, but I&#039;m not sure what.&nbsp; The only case I know of where it is changed is crystal, where you use 92 (?).&nbsp; <br /><br />[hr]<br /><br />[quote author=xtreme713ify link=topic=6882.msg194592#msg194592 date=1398015136]<br />So, in short, the games coding is different in each region? And altering the coding using one region&#039;s codes on another will result in different effects? Sorry, I&#039;m still trying to learn computer science.<br />[/quote]<br /><br />It varies slightly due to changes in the game.&nbsp; The coding might not change too much, but it will change slightly (fixes and such).&nbsp; This can result in the locations in the RAM being shifted slightly.&nbsp; 


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Can anyone test if you can migrate a Smeargle with a Glitch Move? I haven&#039;t beaten the game yet (on this runthrough) so I can&#039;t test it yet.<br />EDIT: I was about to ask: What happens when you try to face Tate&amp;Liza with a Bad EGG? Will the game not allow you to fight them?


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can only enter a double battle if you have two PokÃ©mon able to battle beforehand.<br /><br />I tried to get the Smeargle thing to work today, but of my 32 Bad Eggs, I don&#039;t think there&#039;s one that has a cool glitch move AND&nbsp; can outspeed the Smeargle to get it to copy the Bad Egg.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194598#msg194598 date=1398020898]<br />You can only enter a double battle if you have two PokÃ©mon able to battle beforehand.<br />[/quote]<br /><br />I know that, but does Tate&amp;Liza have a special flag or w/e that allows you to battle them with only one PokÃ©mon?<br /><br />EDIT: I tested it. You can&#039;t battle with them as they say &quot;Oops, you only have one PokÃ©mon that can battle...&quot;


subject: Re: Should we have a Group request Topic?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  I&#039;m not going to make policy decisions for GCL(F) so what I have to say here is not in any way the official position of the GCL administration.<br /><br />The bar for Member+ is not very high. Once you get in there, you have the ability to nominate others for the position or even moderator or distinguished member. You could even request moderator status for yourself. There&#039;s a place in the profile to request group membership, which is a function of the SMF board software, so that&#039;s what we use.<br /><br />Nowadays I think not much activity takes place in the nomination boards and Members+ are directly promoted by the admins.<br /><br />As for the oldbie position, the original cutoff was that oldbies were people who have been around since approximately November 2004 (that is, near the end of the original Prof. Glitch&#039;s Laboratory site). Nowadays the only people here who meet that criteria who still post are Zowayix and I (10 year club represent!). We decided some time ago (mid-2008-ish) to move the bar for oldbies one year forward, shortly before the start of Glitch CIty Laboratories itself (so sometime in late 2005). Whether to move it forward again is a decision that&#039;s not up to me.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder what the move events sleep does on Generation III (the move that is generation IV super glitch)


subject: Something weird thing I remember doing in D/P (or maybe it was Platinum)
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was walking through Eterna City and an NPC was blocking my way...eventually, me and her walked onto a tile at the same time, and I was on the same tile, essentially walking THROUGH HER! However, as soon I tried to move again, she was solid.<br /><br />Anyone care to explain?


subject: Re: Game Boy Game Genie codes?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t really think it has any strange codes, just ones by Galoob that enhance the gameplay. Besides, I have the booklet too, and they have a website.


subject: Re: Pocket Monsters Midori version.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  According to Bulbapedia, the only changes made between v1.0 and v1.1 were some minor changes with signs. They didn&#039;t change the Lavender Town music.<br /><br />Shouldn&#039;t this be in PokÃ©mon discussion? 


subject: Re: Pocket Monsters Midori version.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  There may be a difference on the cartridge somewhere, but then there might not be. [url=http://www.digitpress.com/forum/showthread.php?162758-Tetris-v1-0]I&#039;ve heard[/url] that Game Boy Tetris&#039; &quot;1.0 version&quot; (which featured a different A-Type tune) has a &quot;23&quot; stamped on the cartridge.<br /><br />I&#039;ll move it to PokÃ©mon discussion.<br /><br />There is [url=http://www.ocf.berkeley.edu/~jdonald/pokemon/dokokashira.html]a misconception[/url] that the dokokashira door glitch only works in v1.0, however, it actually works in both v1.0 and v1.1 (aka rev A) as well as Japanese Blue. I haven&#039;t noticed any differences with other select button glitches. The Lavender Town music ever being different is false.<br /><br />I haven&#039;t heard about the sign differences before, that sounds interesting if it&#039;s true.<br /><br />Edit: Perhaps you were looking at [url=http://bulbapedia.bulbagarden.net/wiki/Talk:Pok%C3%A9mon_Red_and_Green_Versions#japanese_signs_in_1.0.3F]this[/url]? That refers to a [url=http://www.youtube.com/watch?v=LrMLHUE4_Vw]fake[/url] video where &#039;POKE&#039; was replaced with its katakana, &#039;ãƒã‚±&#039; and &#039;SHOP&#039; was replaced with &#039;ãƒžãƒ¼ãƒˆ&#039; (Mart); those can&#039;t be seen in either v1.0 or v1.1.<br /><br />Edit 2: iwasaperson, you reminded me that the name of glitch item $BB actually differs between Japanese Yellow (Pocket Monsters Pikachu&#039;s v1.0 and v1.1/v1.2 versions), so I wonder if there are unintended differences in glitch behaviour between Red/Green v1.0 and v1.1 after all.


subject: ProjectLinkCable
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I need some support and sponsoring from GCLF, please. Spread the word, do what you have to do. I created a project based on an idea I had. I plan to make a USB Link cable that can connect the GB/A to an emulator. If I can get some attention and GCLF-wide support, much of that would be appreciated. I can&#039;t do it alone. <br /><br />Website (still trying to tidy up) http://projectlinkcable.weebly.com/ Thanks in advance guys. If you have any questions or comments, please feel free to express. Or if you would to help the project, feel free to do so!


subject: Re: ProjectLinkCable
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I like the idea. That may reduce the number of people from downloading ROMs from the Internet or make it so you don&#039;t have to use a ROM dumper if it takes off, but I don&#039;t know if it would work.<br /><br />Are you experienced or close to anyone who would know how to do this? Do you have the tools and money? I feel those are major obstacles. I also don&#039;t know if the computer can read the ROM simply from a USB cable attached to the Game Boy. <br /><br />Sorry if I come across as blunt.


subject: Re: ProjectLinkCable
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6887.msg194609#msg194609 date=1398037551]<br />I like the idea. That would prevent people from downloading ROMs from the Internet or make it so you don&#039;t have to use a ROM dumper, but I don&#039;t know if it would work.<br /><br />Are you experienced or close to anyone who would know how to do this? Do you have the tools and money? I feel those are major obstacles. I also don&#039;t know if the computer can read the ROM simply from a USB cable attached to the Game Boy. <br /><br />Sorry if I come across as blunt.<br />[/quote]<br />To the best of my knowledge, no games transferred the [I]full[/I] [sup][1][/sup] rom over the link cable.&nbsp; What seems to be the use here is to trade between cartridge and real games.&nbsp; Also, if it supports both GB and GBA, it may be hypothetically usable to transfer from gen 1/2 to gen 3.&nbsp; <br /><br />[1]: There were a few that transferred partial, smaller roms.&nbsp; 


subject: Re: ProjectLinkCable
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Oh. I think I may have misunderstood the whole concept of the project. :s<br /><br />xtreme, do you mean to make it so you can do battling/trading/mixing records, etc. between a real cartridge and an emulator playing a ROM? When you said &quot;connect the GB/A to an emulator&quot; my mind thought you meant transmitting the ROM over for some reason.


subject: Re: Pocket Monsters Midori version.
poster_name: iwasaperson
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: iwasaperson
icon: xx
body:
  [quote author=Torchickens link=topic=6883.msg194606#msg194606 date=1398035626]<br />There may be a difference on the cartridge somewhere, but then there might not be. [url=http://www.digitpress.com/forum/showthread.php?162758-Tetris-v1-0]I&#039;ve heard[/url] that Game Boy Tetris&#039; &quot;1.0 version&quot; (which featured a different A-Type tune) has a &quot;23&quot; stamped on the cartridge.<br /><br />I&#039;ll move it to PokÃ©mon discussion.<br /><br />There is [url=http://www.ocf.berkeley.edu/~jdonald/pokemon/dokokashira.html]a misconception[/url] that the dokokashira door glitch only works in v1.0, however, it actually works in both v1.0 and v1.1 (aka rev A) as well as Japanese Blue. I haven&#039;t noticed any differences with other select button glitches. The Lavender Town music ever being different is false.<br /><br />I haven&#039;t heard about the sign differences before, that sounds interesting if it&#039;s true.<br /><br />Edit: Perhaps you were looking at [url=http://bulbapedia.bulbagarden.net/wiki/Talk:Pok%C3%A9mon_Red_and_Green_Versions#japanese_signs_in_1.0.3F]this[/url]? That refers to a [url=http://www.youtube.com/watch?v=LrMLHUE4_Vw]fake[/url] video where &#039;POKE&#039; was replaced with its katakana, &#039;ãƒã‚±&#039; and &#039;SHOP&#039; was replaced with &#039;ãƒžãƒ¼ãƒˆ&#039; (Mart); those can&#039;t be seen in either v1.0 or v1.1.<br /><br />Edit 2: iwasaperson, you reminded me that the name of glitch item $BB actually differs between Japanese Yellow (Pocket Monsters Pikachu&#039;s v1.0 and v1.1/v1.2 versions), so I wonder if there are unintended differences in glitch behaviour between Red/Green v1.0 and v1.1 after all.<br />[/quote]<br />I played around with the 1.1 ROM and the 1.0 ROM, and dokokashira seems to have less of an impact on 1.1, even though it works. Examples being a lack of graphical and audio glitches. Door warping still works though.<br /><br />EDIT: This could just be a coincidence though, as I only tested it once.<br /><br />EDIT: I&#039;ve never noticed that in the video, although the GameBoy wouldn&#039;t be able to produce those sounds AFAIK, so it seems obvious that it&#039;s fake.


subject: Re: Pocket Monsters Midori version.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=iwasaperson link=topic=6883.msg194612#msg194612 date=1398038638]<br />[quote author=Torchickens link=topic=6883.msg194606#msg194606 date=1398035626]<br />There may be a difference on the cartridge somewhere, but then there might not be. [url=http://www.digitpress.com/forum/showthread.php?162758-Tetris-v1-0]I&#039;ve heard[/url] that Game Boy Tetris&#039; &quot;1.0 version&quot; (which featured a different A-Type tune) has a &quot;23&quot; stamped on the cartridge.<br /><br />I&#039;ll move it to PokÃ©mon discussion.<br /><br />There is [url=http://www.ocf.berkeley.edu/~jdonald/pokemon/dokokashira.html]a misconception[/url] that the dokokashira door glitch only works in v1.0, however, it actually works in both v1.0 and v1.1 (aka rev A) as well as Japanese Blue. I haven&#039;t noticed any differences with other select button glitches. The Lavender Town music ever being different is false.<br /><br />I haven&#039;t heard about the sign differences before, that sounds interesting if it&#039;s true.<br /><br />Edit: Perhaps you were looking at [url=http://bulbapedia.bulbagarden.net/wiki/Talk:Pok%C3%A9mon_Red_and_Green_Versions#japanese_signs_in_1.0.3F]this[/url]? That refers to a [url=http://www.youtube.com/watch?v=LrMLHUE4_Vw]fake[/url] video where &#039;POKE&#039; was replaced with its katakana, &#039;ãƒã‚±&#039; and &#039;SHOP&#039; was replaced with &#039;ãƒžãƒ¼ãƒˆ&#039; (Mart); those can&#039;t be seen in either v1.0 or v1.1.<br /><br />Edit 2: iwasaperson, you reminded me that the name of glitch item $BB actually differs between Japanese Yellow (Pocket Monsters Pikachu&#039;s v1.0 and v1.1/v1.2 versions), so I wonder if there are unintended differences in glitch behaviour between Red/Green v1.0 and v1.1 after all.<br />[/quote]<br />I played around with the 1.1 ROM and the 1.0 ROM, and dokokashira seems to have less of an impact on 1.1, even though it works. Examples being a lack of graphical and audio glitches. Door warping still works though.<br /><br />EDIT: This could just be a coincidence though, as I only tested it once.<br /><br />EDIT: I&#039;ve never noticed that in the video, although the GameBoy wouldn&#039;t be able to produce those sounds AFAIK, so it seems obvious that it&#039;s fake.<br />[/quote]<br /><br />Whenever people reference that video, I like to refer to [url=https://www.youtube.com/watch?v=PXktSG2MK9M]this video[/url].&nbsp; It&#039;s someone&#039;s attempt at recreating that other video in-game, including binary data (which I tried to load but couldn&#039;t, but could definitely partially load).&nbsp; <br /><br />


subject: Re: Hidden signposts in PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Stilgar, you&#039;re absolutely right re: &quot;SILPH&#039;s manager&quot; referring to &quot;SILPH&#039;s CHIEF&quot; (Japanese: ã‚·ãƒ«ãƒ•ã®ãƒãƒ¼ãƒ•); the Japanese name of the unused CHIEF Trainer class. Well done on your find!<br /><br />The Japanese text is:<br /><br />[quote]ã‚·ãƒ«ãƒ•ã®ãƒãƒ¼ãƒ•ãŒ ã‚µãƒ•ã‚¡ãƒªã‚¾ãƒ¼ãƒ³ã®<br />ã©ã“ã‹ã« ã‹ãã‚Œã¦ã‚‹ã‚“ã ã£ã¦![/quote]&nbsp; (the new line after ã® is intended)<br /><br />It means almost the same thing, but [url=http://www.renshuu.org/index.php?page=grammar/individual&amp;id=521]ã‚“ã ã£ã¦[/url] gives the meaning that the speaker heard he was hiding there, and SILPH&#039;S CHIEF is clearly stated. <br /><br />The original code is this:<br />[quote]8B A6 9B C9 90 E3 9B 26 7F 8A 9B E9 D8 0E E3 AB C9 4F 34 BA B6 C6 7F B6 B8 DA C3 D9 DE 30 DF C3 E7 57[/quote]


subject: Re: Pocket Monsters Midori version.
poster_name: iwasaperson
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: iwasaperson
icon: xx
body:
  [quote author=pokechu22 link=topic=6883.msg194613#msg194613 date=1398041167]<br />[quote author=iwasaperson link=topic=6883.msg194612#msg194612 date=1398038638]<br />[quote author=Torchickens link=topic=6883.msg194606#msg194606 date=1398035626]<br />There may be a difference on the cartridge somewhere, but then there might not be. [url=http://www.digitpress.com/forum/showthread.php?162758-Tetris-v1-0]I&#039;ve heard[/url] that Game Boy Tetris&#039; &quot;1.0 version&quot; (which featured a different A-Type tune) has a &quot;23&quot; stamped on the cartridge.<br /><br />I&#039;ll move it to PokÃ©mon discussion.<br /><br />There is [url=http://www.ocf.berkeley.edu/~jdonald/pokemon/dokokashira.html]a misconception[/url] that the dokokashira door glitch only works in v1.0, however, it actually works in both v1.0 and v1.1 (aka rev A) as well as Japanese Blue. I haven&#039;t noticed any differences with other select button glitches. The Lavender Town music ever being different is false.<br /><br />I haven&#039;t heard about the sign differences before, that sounds interesting if it&#039;s true.<br /><br />Edit: Perhaps you were looking at [url=http://bulbapedia.bulbagarden.net/wiki/Talk:Pok%C3%A9mon_Red_and_Green_Versions#japanese_signs_in_1.0.3F]this[/url]? That refers to a [url=http://www.youtube.com/watch?v=LrMLHUE4_Vw]fake[/url] video where &#039;POKE&#039; was replaced with its katakana, &#039;ãƒã‚±&#039; and &#039;SHOP&#039; was replaced with &#039;ãƒžãƒ¼ãƒˆ&#039; (Mart); those can&#039;t be seen in either v1.0 or v1.1.<br /><br />Edit 2: iwasaperson, you reminded me that the name of glitch item $BB actually differs between Japanese Yellow (Pocket Monsters Pikachu&#039;s v1.0 and v1.1/v1.2 versions), so I wonder if there are unintended differences in glitch behaviour between Red/Green v1.0 and v1.1 after all.<br />[/quote]<br />I played around with the 1.1 ROM and the 1.0 ROM, and dokokashira seems to have less of an impact on 1.1, even though it works. Examples being a lack of graphical and audio glitches. Door warping still works though.<br /><br />EDIT: This could just be a coincidence though, as I only tested it once.<br /><br />EDIT: I&#039;ve never noticed that in the video, although the GameBoy wouldn&#039;t be able to produce those sounds AFAIK, so it seems obvious that it&#039;s fake.<br />[/quote]<br /><br />Whenever people reference that video, I like to refer to [url=https://www.youtube.com/watch?v=PXktSG2MK9M]this video[/url].&nbsp; It&#039;s someone&#039;s attempt at recreating that other video in-game, including binary data (which I tried to load but couldn&#039;t, but could definitely partially load). <br />[/quote]<br />That was a good laugh for the day.<br /><br />Also, according to the second post in this thread,: http://hax.iimarck.us/topic/3273/ If the cart only has numbers, it&#039;s a 1.0 cart. Not exactly sure what he means by that though.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg194595#msg194595 date=1398015756]<br />Yeah, I tested both on that one and on the v24m-480 and both reset.<br />[/quote]<br />Sigh. I&#039;m using VBA-RR v24 svm480 :-[ *changes emulator*<br /><br />EDIT: Just got myself VBA-M svn1229 :D


subject: Re: ProjectLinkCable
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xtreme713ify
icon: xx
body:
  1. Yes, my brother can mod cords and systems and stuff.<br />2. Yes linking ROMs with cartridge is my definitive goal. Although that is a good idea too...<br /><br />


subject: Re: ProjectLinkCable
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I&#039;m also curious as to what technical knowhow you do and don&#039;t have, seeing as how you haven&#039;t specified what kind of support and/or sponsoring you want out of the community. Are you going to develop drivers and emulator patches for the cable as well? As far as I know the VBA source code (or any of its forks) does not include anything among the lines of &quot;search for USB devices (at random intervals because there is no menu item for such a thing) and if I can magically determine that it is a GBA-USB link cable when that doesn&#039;t exist yet, make the link cable code use that and magically know how the device works&quot;, considering that would be impossible. (Impossible at the current time for VBA devs to know about this device in advance to make it usable without changing their own code, that is, the project is not impossible completely because it would be a bit like an Adaptoid and that obviously is possible)<br /><br />But it does sound like a cool project if you can pull it off.


subject: Re: Something I had discovered a while back about the Gameshark.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=pokechu22 link=topic=6882.msg194596#msg194596 date=1398017121]<br />The 01 at the start does something, but I&#039;m not sure what.&nbsp; The only case I know of where it is changed is crystal, where you use 92 (?).&nbsp; &nbsp; <br />[/quote]<br />The two digits at the start are the RAM bank, based on my limited understanding of No$GB&#039;s documentation. As for why it&#039;s 92 for Pokemon Crystal but not any other game (that I know of), I&#039;m not sure either. I just looked through some other GBC exclusive games, and Mario Golf interestingly uses 91 for some codes and 01 for others. Mario Tennis seems to use 91 exclusively. Harry Potter and the Philosopher&#039;s Stone uses 96 mostly, and some codes are 95 and 91. Keitai Denjuu Telefang can run on old Gameboys just fine, though it uses 91 for a few codes.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  So I was trying to corrupt boxes 1 and 2 but I scrolled up around the second point where the last pokemon has a constantly changing status and somehow my berries, TMs and HMs all disappeared from my bag. Luckily, I didn&#039;t overwrite my save file.<br /><br />EDIT:From one of my attempts at corruption, I found that the shiny animation will be retained if the pokemon was shiny prior to becoming a Bad EGG.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got around my Smeargle problem with a convoluted but effective method. I made a Ditto transform into the Bad Egg, then revived my fainted Smeargle and switched into it so it could sketch the Ditto once it used the move.<br /><br />So I copied the move that&#039;s responsible for the Elite Four skip (&quot;a Water move&quot;). I then migrated it to Pearl with no issues. However, this move is very uneventful there...<br /><br />Attempting to view Smeargle (w/ glitch move)&#039;s summary screen causes a blackout/freeze, and as soon as he is sent into battle, the game freezes also. Unproductive this time, but now I know I can test with other glitch moves in Pearl. I may also trade the Smeargle to HG/SS if I can get my hands on a copy, and once I get my Black version back in a week, I might migrate it to Gen V as well.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194621#msg194621 date=1398070411]<br />I got around my Smeargle problem with a convoluted but effective method. I made a Ditto transform into the Bad Egg, then revived my fainted Smeargle and switched into it so it could sketch the Ditto once it used the move.<br /><br />So I copied the move that&#039;s responsible for the Elite Four skip (&quot;a Water move&quot;). I then migrated it to Pearl with no issues. However, this move is very uneventful there...<br /><br />Attempting to view Smeargle (w/ glitch move)&#039;s summary screen causes a blackout/freeze, and as soon as he is sent into battle, the game freezes also. Unproductive this time, but now I know I can test with other glitch moves in Pearl. I may also trade the Smeargle to HG/SS if I can get my hands on a copy, and once I get my Black version back in a week, I might migrate it to Gen V as well.<br />[/quote]<br />you should try the move with assist


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kelvinv link=topic=6868.msg194623#msg194623 date=1398072086]<br />you should try the move with assist<br />[/quote]<br /><br />Oops.&nbsp; :P<br /><br />On trying it with Assist, the game declared that Skitty used the move, then nothing happened and the game proceeded as normal. Still, at least no freezes this time...


subject: Re: So a certain bank was released in Australia today
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6819.msg194566#msg194566 date=1397948916]<br />Remember Time Capsule?<br />Remember the Johto Guard Glitch?<br />Something&#039;s will happen if Game Freak does backwards compatibility.<br />[/quote]<br /><br />Remember the Time Capsule text in Gen 3?<br /><br />It was originally planned there. I wonder what made Game Freak abandon it.<br /><br />(The existence of the text makes me wonder if there&#039;s some kind of code remnants of Time Capsule..)


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  https://www.youtube.com/watch?v=KME8eusvRAc<br /><br />Werster seems to have found that Bad Egg&#039;s glitch move turns a trainer battle into a wild pokemon battle (just by viewing the battle menu).<br /><br />Of course, that means corrupting your game pretty badly so I wouldn&#039;t suggest trying it if you care about what&#039;s on your save file<br /><br />edit: is that already in this thread? i&#039;m just reading through everything now!


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194552#msg194552 date=1397928700]<br />Here&#039;s another thing I found: an Invisible Bad EGG in my box. It&#039;s summary screen crashes the game instantly, and when sent into battle it backsprite is black and it&#039;s shiny. It also has no moves.<br />[/quote]<br /><br />I have found something similar. Invisible Bad Decamark. Interestingly enough, when put in your party, its party sprite when visible is either a shiny palette of a party member or shiny Bulbasaur. Unlike the Invisible Bad EGGâ€š it&#039;s safe to look at its summary.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So is it possible to catch trainers&#039; PokÃ©mon by turning the battle into a wild battle?<br /><br />If so, there&#039;s a nice shiny Espeon in FR/LG&#039;s Trainer Tower I&#039;d like to get my hands on...&nbsp; :D


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194628#msg194628 date=1398077481]<br />So is it possible to catch trainers&#039; PokÃ©mon by turning the battle into a wild battle?<br /><br />If so, there&#039;s a nice shiny Espeon in FR/LG&#039;s Trainer Tower I&#039;d like to get my hands on...&nbsp; :D<br />[/quote]<br /><br />I would have thought so!&nbsp; Of course, you&#039;ll be getting a few hundred bad eggs to go with that Espeon.<br /><br />edit:unedited the edit because sage is too fast at replying :P


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve already corrupted my Emerald. I&#039;d only need to send over the Smeargle with the funky move once I clone it.<br /><br />Google also tells me that there are some other shinies (Meowth and Seaking) to be picked up there too.&nbsp; 8)


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194630#msg194630 date=1398080832]<br />I&#039;ve already corrupted my Emerald. I&#039;d only need to send over the Smeargle with the funky move once I clone it.<br /><br />Google also tells me that there are some other shinies (Meowth and Seaking) to be picked up there too.&nbsp; 8)<br />[/quote]<br /><br />Can this glitchiness write to SRAM, or will I be safe to test it so long as I don&#039;t save?


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have a flashcart and with it the ability to back up save files and mess around with transferring emulated things into real life things, so I will endeavour to test this soon as I unpack whichever box said flashcart happens to be in. So if you don&#039;t see a post from me in at most 2 days finding out exactly what happens when you transfer glitched moves to Gen 4/5 (and Colosseum/XD/PBR as well, because why not), please feel free to organize one of them angry-type mobs to come to my apartment and demand that I do so (failing unforseen personal emergency).


subject: Re: Emerald possible new cloning glitch with pomeg?
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6868.msg194549#msg194549 date=1397921190]<br />Decided to check out this glitch, and it worked perfectly.<br /><br />Besides that...<br /><br />[quote][s]Arbitrary Code anyone?[/s][/quote]<br /><br />We are closer to executing arbitrary code in Emerald than we might think. After opening the stat screen of one of the glitch Pokemon beyond the sixth slot my game obviously crashed. I opened the disassembly option in VBA out of curiosity, [b]to discover that the game jumped into RAM address $D1042900.[/b] [url=http://i3.minus.com/jbwjJSoJJ6ghnb.png]http://i3.minus.com/jbwjJSoJJ6ghnb.png[/url]<br /><br />Learning ARM assembly right now :P<br />[/quote]<br /><br />Good luck on learning :P Viewing the status of decamark 0 will result like that, unfortunately, all addresses beyond 0x08000000 are where it stores the ROM it&#039;s running though :/


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Catching Pokemon in battle turns them into Bad Eggs. The one time I then went on to battle with these caught Bad Eggs, it froze the game on opening the attack menu.<br /><br />Double battling with the move that changes battle interfaces can be quite entertaining in the Battle Dome. Also, you can catch the Pokemon that attack you in the Battle Pike, but they disappear after the challenge.<br /><br />Unfortunately, you can&#039;t use this glitch to complete all the Battle Frontier challenges, because catching their Pokemon and escaping via Fluffy Tail both make you forfeit/lose.<br /><br />I&#039;ll be testing this effect later and tomorrow on Ruby, FireRed and XD: Gale of Darkness.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Pawny said that attempting to look at its type crashes the game, so you&#039;d have to use Assist.<br />The reason some glitch moves can&#039;t be sketched is because they have negative priority, so you&#039;d have to use a move that induces paralysis/confusion/sleep to sketch that move.<br /><br />Well, VaeporSage, looks like you got your dream of Glitch PokÃ©mon in Emerald&nbsp; :).<br /><br />EDIT: It&#039;s going to be soo bad if this gets to Gen 5, because random battles will be so dumb with glitch moves.&nbsp; :P<br /><br />EDIT2: Don&#039;t know why this glitch isn&#039;t stickyed yet, considering how much potential this has for future gens.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194635#msg194635 date=1398088577]Well, VaeporSage, looks like you got your dream of Glitch PokÃ©mon in Emerald&nbsp; :).[/quote]<br /><br />I never could have dreamed of anything like this, frankly.<br /><br />I tried to trade my Smeargle equipped with the glitch move that changes battle style, but it turned out that when I went to trade it with another PokÃ©mon, the game freezes at the point at which the two PokÃ©mon are placed beside each other (&quot;Is this trade OK?&quot;). At that point, all the PokÃ©mon&#039;s moves are shown, and the game couldn&#039;t load this one, of course.<br /><br />So this glitch is totally dead for Ruby and Sapphire. The Smeargle can&#039;t be traded, and the Bad Egg gets blocked by the trade centre. It could still work in FR/LG if you have the right Bad Egg with the move.<br /><br />I have one last option here: I can try to transfer Smeargle onto PokÃ©mon Box: Ruby and Sapphire and see if it will accept it, then hopefully I can bring it from there onto R/S.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194634#msg194634 date=1398087251]<br />Catching Pokemon in battle turns them into Bad Eggs. The one time I then went on to battle with these caught Bad Eggs, it froze the game on opening the attack menu.<br /><br />Double battling with the move that changes battle interfaces can be quite entertaining in the Battle Dome. Also, you can catch the Pokemon that attack you in the Battle Pike, but they disappear after the challenge.<br /><br />Unfortunately, you can&#039;t use this glitch to complete all the Battle Frontier challenges, because catching their Pokemon and escaping via Fluffy Tail both make you forfeit/lose.<br /><br />I&#039;ll be testing this effect later and tomorrow on Ruby, FireRed and XD: Gale of Darkness.<br />[/quote]<br /><br />Just want to confirm. This is for a Smeargle that Sketched the glitch move, right? For me, taking PokÃ©mon into the battle facilities heals them and my Bad EGG isn&#039;t allowed to enter, either because Bad EGGs aren&#039;t permitted to enter at all, or it may have &#039;mutated&#039; into a banned PokÃ©mon (it was a Wynaut before).


subject: Re: ProjectLinkCable
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What I plan to request a VBA upgrade so it can identify USB drivers, how I plan to distribute the cables is a concern, however. And the support I am requiring is word of mouth and morally. No funding, the supplies are on me.&nbsp; Thanks again!


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg194638#msg194638 date=1398098380]Just want to confirm. This is for a Smeargle that Sketched the glitch move, right? For me, taking PokÃ©mon into the battle facilities heals them and my Bad EGG isn&#039;t allowed to enter, either because Bad EGGs aren&#039;t permitted to enter at all, or it may have been an &#039;uber&#039; before.<br />[/quote]<br /><br />Yes, of course. I should have mentioned that. And pretty much the reason why you can&#039;t enter Bad Eggs is that they really are just Eggs.&nbsp; :P<br /><br />Well, XD: Gale of Darkness has given very disappointing results. On a positive note, the game didn&#039;t freeze when I traded Smeargle over; but XD: GoD basically ignored the glitch move altogether...<br /><br />When Smeargle was sent out, all I got for my efforts was &quot;Smeargle has no moves left.&quot;<br /><br />I&#039;ve transferred another one of these Smeargles with the glitch move onto PokÃ©mon Box: Ruby and Sapphire successfully. I&#039;m not able to move it onto Ruby just yet because that doesn&#039;t have 100 PokÃ©mon in the PokÃ©dex yet, but I could bring it onto Sapphire, as much as I&#039;d prefer to avoid risking that cartridge.<br /><br />


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ah.<br /><br />Out of curiosity, I battled with one of the Bad EGGs you get from stealing a Trainer&#039;s PokÃ©mon, specifically Aroma Lady Rose. I got a Bad EGG in a Luxury Ball with glitch moves in all four positions! But again, the properties of the Bad EGG are random.<br /><br />To do this, I had to set up the glitch up again but with five PokÃ©mon and the PokÃ©mon you switched to in the fifth position, because the game won&#039;t let you swap the Bad EGG with one in the box for it being your &#039;last PokÃ©mon&#039;. I was unlucky and didn&#039;t get a similar glitch move, but to make things quicker I forced 0400 in battle with codes, then captured Rose&#039;s Shroomish.<br /><br />To battle with it, I had it above my other Bad EGG, but not with any fainted PokÃ©mon below it. So it&#039;s theoretically possible for stolen other Trainer&#039;s PokÃ©mon not to freeze the game (it wouldn&#039;t be a theory if I didn&#039;t hack back 0400). Maybe the one that froze yours was a really unstable Decamark.<br /><br />[img]http://i.minus.com/jSt7CipSbYsz1.png[/img]<br /><br />Edit: It doesn&#039;t let me exit the fight menu/select a move to check out the glitch moves.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  I could play around with cheats and trade from Ruby to Colosseum, but I have a decent save file there and I really don&#039;t wish to risk it. Of course I could use Wii homebrew to backup the gamecube memory card contents, if such homebrew exists.<br /><br />edit: [url=http://www.wiibrew.org/wiki/GCMM]Such homebrew definitely exists.[/url] I wonder what the Colosseum/XD savefile format is. There hasn&#039;t been that much research into those games at all, maybe I should grab the isos or dump my discs and look into them. It&#039;d give me another excuse to look into PowerPC asm, and wiibrew has a nice article on it detailing some PPC instructions and the x86 equivilants.<br /><br />edit 2: Pokemon Colosseum/XD both use &#039;protected savegames&#039;, meaning you can&#039;t copy them in the Wii/GC&#039;s interface, however GCMM (the homebrew I linked to above) supposedly can dump and restore them just fine.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194634#msg194634 date=1398087251]<br />Also, you can catch the Pokemon that attack you in the Battle Pike, but they disappear after the challenge.<br />[/quote]<br /><br />If you catch more than three you&#039;ll keep the number you caught minus 3. When you go into the Battle Pike, you must use 3 PokÃ©mon, so you have to catch 3 wild PokÃ©mon to fill the party. Then if the next PokÃ©mon you catch is sent to the box, you&#039;ll keep it there and it won&#039;t become a Bad EGG!<br /><br />The validity of my experience is questionable as I haven&#039;t had Smeargle Sketch a battle changing move yet (I cheated to get the move on Swampert). Vae, do you have 4 Master Balls? Could you have a go at catching 4 wild Pike PokÃ©mon for me and see if you keep a Level 95 Dusclops, etc, please? One factor that might influence things is that I used a Master Ball to catch a Trainer&#039;s PokÃ©mon and then lost, instead of just forfeiting. I used the effect of viewing hex 0400 (&quot;| {Ã€Ã€ Ã‘ Ã€V &#91;]&quot;)&#039;s name.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Good point. I actually only caught 3, then decided against catching more based on previous experiences with catching stuff that way whereby they merely disappeared. I&#039;ll give that a try and post back.<br /><br />I&#039;ve cloned over 500 Master Balls just to have them.&nbsp; :P<br /><br />Edit: Yep, worked just like you said.&nbsp; ;)


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does anyone have a Black/White copy they can test the glitch move on? Also, what happens when you use the glitch move in a link/wifi battle (via Assist)?


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kelvinv link=topic=1386.msg194645#msg194645 date=1398106900]<br />What does Old man Glitch do with a ZZAZZ name?<br />[/quote]<br /><br />It works as expected. Every letter of your name except the 3rd/6th/9th letter is replaced by $99, so you&#039;ll encounter PokÃ©mon at level 153, and/or Bulbasaur.<br /><br />Remember that your name works like this, where species have a corresponding level before it:<br /><br />2nd letter: First level<br />3rd letter: First species<br />4th letter: Second level<br />5th letter: Second species<br />6th letter: Third level<br />7th letter: Third species<br />8th letter: Fourth level<br />9th letter: Fourth species<br />10th letter: Fifth level<br />11th letter: Fifth species


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194646#msg194646 date=1398108154]<br />Does anyone have a Black/White copy they can test the glitch move on? Also, what happens when you use the glitch move in a link/wifi battle (via Assist)?<br />[/quote]<br /><br />If you&#039;re using an emulator you could probably use [url=http://www.artmoney.ru/]ArtMoney[/url] to search for the (decimal) index number of the first move of the Fight menu, then change it and use &#039;filter&#039; to search for the index number of the new move, and repeat until you get an address that manages the first move. I&#039;m not sure if any of the newer PokÃ©mon SAV editors support you giving PokÃ©mon glitch moves?<br /><br />Edit: But wait... I forgot for a second about the moves freezing the game when you view them. I&#039;m not sure if you could easily use ArtMoney to get glitch moves with Assist. The moves might no longer exist when you run, and it&#039;s not easy changing the &#039;overworld&#039; moves because of the data being even more encrypted than Generation III.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I literally just ran to go test out the idea of catching Pokemon in link battles, thinking it would be a repeat of the Fire Spin glitch. Unfortunately, the battle system really relies on the opponent giving proper commands, and cannot proceed until everything is perfectly in order. <br /><br />Turning the link battle into a wild battle in Single Link merely hung the game at the attack menu. In Doubles, it was possible to open Smeargle&#039;s attack menu (which the game immediately closed for me), but using a Fluffy Tail or Poke Ball, attacking or switching left the other game at &quot;Link standby...&quot; permanently.<br /><br />I really thought we were onto something there... :P


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194649#msg194649 date=1398109305]<br />I literally just ran to go test out the idea of catching Pokemon in link battles, thinking it would be a repeat of the Fire Spin glitch. Unfortunately, the battle system really relies on the opponent giving proper commands, and cannot proceed until everything is perfectly in order. <br /><br />Turning the link battle into a wild battle in Single Link merely hung the game at the attack menu. In Doubles, it was possible to open Smeargle&#039;s attack menu (which the game immediately closed for me), but using a Fluffy Tail or Poke Ball, attacking or switching left the other game at &quot;Link standby...&quot; permanently.<br /><br />I really thought we were onto something there... :P<br />[/quote]<br /><br />That&#039;s a shame :/. Thanks for testing the Battle Pike thing for me and verifying it without the fight screen move code!


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can you test in Gen 4? (Have a Smeargle sketch it, transfer it to Gen 4 and have Skitty use Assist)<br /><br />Someone made some posts on the effects here: http://pastebin.com/vcaJzW6P https://twitter.com/Pointerrrr/status/458324244829462528/photo/1


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194651#msg194651 date=1398112824]<br />Can you test in Gen 4? (Have a Smeargle sketch it, transfer it to Gen 4 and have Skitty use Assist)[/quote]<br /><br />Yeah, I did that already. It&#039;s on page 6 of this thread.&nbsp; ;)


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wonder if any other glitch moves have a different effect, and if you&#039;d use them in a link battle. Would it be any different if you used the move in a link battle?


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When you corrupt the boxes, it not only affects them, but if you have Pokemon in the daycare, they can become Bad EGGS. This also applies if the Daycare Man will give you an egg. When the egg hatches, the game freezes but the hatching music still plays. Also, the hatched egg&#039;s sprite becomes a distorted version of the Pokemon ribbon sprites.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ooh, nice find! You have to scroll up some more than the box corruption minimum; scrolling up to D7 (affects 2nd box PokÃ©mon in Box 1, remember that FF affects Box 2 PokÃ©mon 23) doesn&#039;t do it. B0 corrupted one of the PokÃ©mon in the Daycare on my file, and when I scrolled up even more I got two Bad EGGs that had an Egg. I&#039;m currently working on hatching the Egg, but it may take a long time...


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The egg which I received said it was going to hatch soon. I also remember that the game slowed down while the Daycare Man was giving me the egg.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=voltage link=topic=6868.msg194656#msg194656 date=1398117758]<br />The egg which I received said it was going to hatch soon. I also remember that the game slowed down while the Daycare Man was giving me the egg.<br />[/quote]<br /><br />Mine was one that&#039;d take a &#039;long time&#039;, but with a quick Egg hatch code, the Egg hatched into a &quot;[url=http://bulbapedia.bulbagarden.net/wiki/-_(glitch_Pok%C3%A9mon)]-[/url]&quot; so it seems like &quot;-&quot; is obtainable without cheating. Let me know if you also get it.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another thing is the glitch can corrupt OT, as it changed one of my PokÃ©mon&#039;s OT from Alan to Ala1.<br />So I tested one of the glitch moves and it apparently does an infinite Double-Slap. [s]ow, ow, Owwww![/s]<br />With no animations on, it skips my turn, like VaeporSage said.<br />Wonder when we&#039;ll find a useful Gen 4 glitch move.<br />[s]I can smell the trolling on Wi-Fi[/s].


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It can also change the names of Pokemon, like my Claydol became nicknamed Claydole once and my Wingull became Win ull.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=voltage link=topic=6868.msg194658#msg194658 date=1398117849]<br />The game froze when it hatched. :(<br />[/quote]<br /><br />That&#039;s a shame. Now I wonder whether the fact that I got &quot;-&quot; was just a side effect of the quick Egg hatch code.<br /><br />Edit: Well that code doesn&#039;t mess up a normal Egg PokÃ©mon. ([url=http://www.neoseeker.com/Games/Products/gba/pokemon_emerald/gameshark_codes.html]Source of code[/url])<br />Edit 2: I suppose I could also have been lucky, or the &quot;-&quot; hatch could be a thing that works on VBA but not on the real GBA, maybe.


subject: Re: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berr
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  [quote author=voltage link=topic=6868.msg194627#msg194627 date=1398076151]<br />I have found something similar. Invisible Bad Decamark. Interestingly enough, when put in your party, its party sprite when visible is either a shiny palette of a party member or shiny Bulbasaur. Unlike the Invisible Bad EGGâ€š it&#039;s safe to look at its summary.<br />[/quote]<br /><br />[url=https://imgur.com/a/3TiUE] I have pictures of this now.[/url] I apologize in advance for the poor quality...but the Bad Decamark was totally worth the Bad Eggs for me. Oddly enough, you can&#039;t view the Hall of Fame record with this Decamark from the PC.<br /><br />I found it by searching for every invisible pokemon after corruption in Box 1/2 and through save scumming, I was able to figure out which one was the Bad Decamark.


subject: Pokemon FRLG/E: Clone PokÃ©mon and get Bad EGGs/Glitch Moves using Pomeg Berry!
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [quote author=voltage link=topic=6868.msg194662#msg194662 date=1398121135]<br />[quote author=voltage link=topic=6868.msg194627#msg194627 date=1398076151]<br />I have found something similar. Invisible Bad Decamark. Interestingly enough, when put in your party, its party sprite when visible is either a shiny palette of a party member or shiny Bulbasaur. Unlike the Invisible Bad EGGâ€š it&#039;s safe to look at its summary.<br />[/quote]<br /><br />[url=https://imgur.com/a/3TiUE] I have pictures of this now.[/url] I apologize in advance for the poor quality...but the Bad Decamark was totally worth the Bad Eggs for me. Oddly enough, you can&#039;t view the Hall of Fame record with this Decamark from the PC.<br /><br />I found it by searching for every invisible pokemon after corruption in Box 1/2 and through save scumming, I was able to figure out which one was the Bad Decamark.<br />[/quote]<br /><br />I&#039;ve seen bad Decamarks a few times before.&nbsp; <br /><br />They occasionally appear in FireRed when scrolling up in the summary.&nbsp; <br /><br />[img]http://i.imgur.com/M3KRO0O.png[/img]<br /><br />Importantly, the game partially treats it as an egg: You cannot view the moves or stats page, as the game skips over them.&nbsp; This also allows you to pass by it without the game crashing if you encounter one where that happens.&nbsp; <br /><br />[hr]<br /><br />EDIT: Also, this post&#039;s name is way too long.&nbsp; I was getting an Over 80 characters warning, which is annoying.&nbsp; It also scrolls stuff too far to fit in my feed.&nbsp; 


subject: Safari Zone: Mysterious hidden texts
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In the Japanese main series Generation I games (excluding Yellow as the chairs no longer give you those messages in that version), for Safari Zone rest houses 2, 3, 4 (the prize house doesn&#039;t count); i.e. maps 223, 224, 225 respectively, there are hidden texts for when you press A on the bottom-left chairs.<br /><br />These are, in order:<br /><br />&quot;ã¼ãã‚‚ ãƒã‚±ãƒ¢ãƒ³ã¨ã‚Š ã—ãŸã„ãªãƒ¼&quot; (rest house 2)<br />&quot;ã¯ã—ã‚ƒãŽã™ãŽã¦ ã¤ã‹ã‚Œã¡ã‚ƒã£ãŸâ€¦â€¦&quot; (rest house 3)<br />&quot;ã‚·ãƒ«ãƒ•ã®ãƒãƒ¼ãƒ•ãŒ ã‚µãƒ•ã‚¡ãƒªã‚¾ãƒ¼ãƒ³ã®<br />ã©ã“ã‹ã« ã‹ãã‚Œã¦ã‚‹ã‚“ã ã£ã¦!&quot; (rest house 4)<br /><br />In IIMarckus&#039; [url=http://iimarck.us/dumps/dred.txt]PokÃ©mon Red text dump[/url] (and the [url=http://iimarck.us/dumps/dyellow.txt]Yellow one[/url] too), a translation of the rest house 4 one appears, and the two texts before it are likely translations for the rest house 2 and 3 texts, though they aren&#039;t literal translations:<br /><br />[quote]I wish I could<br />catch POKÃ©MON.<br /><br /><br />I&#039;m tired from<br />all the fun...<br /><br /><br />SILPH&#039;s manager<br />is hiding in the<br />SAFARI ZONE.[/quote]<br /><br />The first two don&#039;t seem out of the ordinary, I don&#039;t know why they were removed, but the last one is not a true statement at all (well as far as I know). Interestingly &quot;ã‚·ãƒ«ãƒ•ã®ãƒãƒ¼ãƒ•&quot;, the original phrase is a katakana rendering for &quot;Silph&#039;s Chief&quot;, and this is the Japanese name of the unused Chief Trainer class! A more literal version of the Japanese version is like; &quot;I heard that somewhere in the Safari Zone the Silph&#039;s Chief is hiding&quot;.<br /><br />Stilgar [url=http://forums.glitchcity.info/index.php/topic,6877.0.html]previously[/url] talked about the translated version in this thread.<br /><br />I found these hidden texts thanks to [url=http://hakuda2.web.fc2.com/wario/poke1/k14.html]this page[/url] about Generation I PokÃ©mon oddities from the site &#039;Legendary Star Blob&#039;.<br /><br />If you go to those rest houses in the localizations or Japanese Yellow, the chairs no longer give you those messages.<br /><br />Is it possible that in one point of development there were NPCs on those chairs?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Neither the PokÃ©mon in my Daycare or the Egg they produced was distorted. I mustn&#039;t have scrolled up very far when I corrupted everything.<br /><br />When viewed on its summary screen, Smeargle&#039;s glitch move is called (roughly) Ã™ Ã‘&nbsp; Ã” Ã‘K Ã€ Ã€ Ã‘ Ã€. So I&#039;ll refer to it as Unonkaana from now on.<br /><br />However, while we all have this glitch move with this effect (Torchickens, luckytyphlosion and Werster have all found it), the name of this glitch move seems to vary between players. Additionally, mine was found on the Bad Egg in slot 5, Box 1, whereas Werster found his in slot 3 of Box 1. Could it be that these are a bunch of different moves that happen to cause the same effect?&nbsp; :???:<br /><br />Anyway, I tested out my Unonkaana a little more. Trying to delete it at the Move Deleter causes the screen to freeze violently, changing the screen&#039;s colour to pink-purple. Unonkaana does NOT want to be deleted.&nbsp; :P<br /><br />Unonkaana is a TOUGH move with a rating of 4 hearts, but in an actual Contest, the game freezes once it comes to your turn.&nbsp; :D


subject: PokÃ©mon Colosseum and XD research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  so I just found [url=http://projectpokemon.org/forums/showthread.php?6918-Pok%C3%A9mon-Maker-Colosseum-*Updated-v1-2*]this[/url] and decided to reverse it. (Because I&#039;m thinking about starting to play around with Colosseum and XD, the black sheep of Gen 3 which not much is known about)<br /><br />And I was in for a shock. PokÃ©mon index numbers go from 1 to... 410.<br /><br />And they seem rather erratic. Example: Spheal has index number 347. (it&#039;s National Dex #363)<br /><br />[s]TODO: make a list of PokÃ©mon in Colosseum by index number.[/s]<br /><br />Well, that&#039;s done. There&#039;s a gap between Celebi and Treecko. Just like in R/S/E/FR/LG, where these spaces are used to represent ? (or ??, depending if you go by the name or the sprite). So, does this mean this PokÃ©mon exists in Colosseum too? More research required.<br /><br />Another odd thing is that Chimecho is after Deoxys, however that may be the case in the GBA games too; I can&#039;t remember.<br /><br />For future reference, here&#039;s the list:<br /><br />[code]1 - BULBASAUR<br />2 - IVYSAUR<br />3 - VENUSAUR<br />4 - CHARMANDER<br />5 - CHARMELEON<br />6 - CHARIZARD<br />7 - SQUIRTLE<br />8 - WARTORTLE<br />9 - BLASTOISE<br />10 - CATERPIE<br />11 - METAPOD<br />12 - BUTTERFREE<br />13 - WEEDLE<br />14 - KAKUNA<br />15 - BEEDRILL<br />16 - PIDGEY<br />17 - PIDGEOTTO<br />18 - PIDGEOT<br />19 - RATTATA<br />20 - RATICATE<br />21 - SPEAROW<br />22 - FEAROW<br />23 - EKANS<br />24 - ARBOK<br />25 - PIKACHU<br />26 - RAICHU<br />27 - SANDSHREW<br />28 - SANDSLASH<br />29 - NIDORANâ™€<br />30 - NIDORINA<br />31 - NIDOQUEEN<br />32 - NIDORANâ™‚<br />33 - NIDORINO<br />34 - NIDOKING<br />35 - CLEFAIRY<br />36 - CLEFABLE<br />37 - VULPIX<br />38 - NINETALES<br />39 - JIGGLYPUFF<br />40 - WIGGLYTUFF<br />41 - ZUBAT<br />42 - GOLBAT<br />43 - ODDISH<br />44 - GLOOM<br />45 - VILEPLUME<br />46 - PARAS<br />47 - PARASECT<br />48 - VENONAT<br />49 - VENOMOTH<br />50 - DIGLETT<br />51 - DUGTRIO<br />52 - MEOWTH<br />53 - PERSIAN<br />54 - PSYDUCK<br />55 - GOLDUCK<br />56 - MANKEY<br />57 - PRIMEAPE<br />58 - GROWLITHE<br />59 - ARCANINE<br />60 - POLIWAG<br />61 - POLIWHIRL<br />62 - POLIWRATH<br />63 - ABRA<br />64 - KADABRA<br />65 - ALAKAZAM<br />66 - MACHOP<br />67 - MACHOKE<br />68 - MACHAMP<br />69 - BELLSPROUT<br />70 - WEEPINBELL<br />71 - VICTREEBEL<br />72 - TENTACOOL<br />73 - TENTACRUEL<br />74 - GEODUDE<br />75 - GRAVELER<br />76 - GOLEM<br />77 - PONYTA<br />78 - RAPIDASH<br />79 - SLOWPOKE<br />80 - SLOWBRO<br />81 - MAGNEMITE<br />82 - MAGNETON<br />83 - FARFETCHâ€™D<br />84 - DODUO<br />85 - DODRIO<br />86 - SEEL<br />87 - DEWGONG<br />88 - GRIMER<br />89 - MUK<br />90 - SHELLDER<br />91 - CLOYSTER<br />92 - GASTLY<br />93 - HAUNTER<br />94 - GENGAR<br />95 - ONIX<br />96 - DROWZEE<br />97 - HYPNO<br />98 - KRABBY<br />99 - KINGLER<br />100 - VOLTORB<br />101 - ELECTRODE<br />102 - EXEGGCUTE<br />103 - EXEGGUTOR<br />104 - CUBONE<br />105 - MAROWAK<br />106 - HITMONLEE<br />107 - HITMONCHAN<br />108 - LICKITUNG<br />109 - KOFFING<br />110 - WEEZING<br />111 - RHYHORN<br />112 - RHYDON<br />113 - CHANSEY<br />114 - TANGELA<br />115 - KANGASKHAN<br />116 - HORSEA<br />117 - SEADRA<br />118 - GOLDEEN<br />119 - SEAKING<br />120 - STARYU<br />121 - STARMIE<br />122 - MR. MIME<br />123 - SCYTHER<br />124 - JYNX<br />125 - ELECTABUZZ<br />126 - MAGMAR<br />127 - PINSIR<br />128 - TAUROS<br />129 - MAGIKARP<br />130 - GYARADOS<br />131 - LAPRAS<br />132 - DITTO<br />133 - EEVEE<br />134 - VAPOREON<br />135 - JOLTEON<br />136 - FLAREON<br />137 - PORYGON<br />138 - OMANYTE<br />139 - OMASTAR<br />140 - KABUTO<br />141 - KABUTOPS<br />142 - AERODACTYL<br />143 - SNORLAX<br />144 - ARTICUNO<br />145 - ZAPDOS<br />146 - MOLTRES<br />147 - DRATINI<br />148 - DRAGONAIR<br />149 - DRAGONITE<br />150 - MEWTWO<br />151 - MEW<br />152 - CHIKORITA<br />153 - BAYLEEF<br />154 - MEGANIUM<br />155 - CYNDAQUIL<br />156 - QUILAVA<br />157 - TYPHLOSION<br />158 - TOTODILE<br />159 - CROCONAW<br />160 - FERALIGATR<br />161 - SENTRET<br />162 - FURRET<br />163 - HOOTHOOT<br />164 - NOCTOWL<br />165 - LEDYBA<br />166 - LEDIAN<br />167 - SPINARAK<br />168 - ARIADOS<br />169 - CROBAT<br />170 - CHINCHOU<br />171 - LANTURN<br />172 - PICHU<br />173 - CLEFFA<br />174 - IGGLYBUFF<br />175 - TOGEPI<br />176 - TOGETIC<br />177 - NATU<br />178 - XATU<br />179 - MAREEP<br />180 - FLAAFFY<br />181 - AMPHAROS<br />182 - BELLOSSOM<br />183 - MARILL<br />184 - AZUMARILL<br />185 - SUDOWOODO<br />186 - POLITOED<br />187 - HOPPIP<br />188 - SKIPLOOM<br />189 - JUMPLUFF<br />190 - AIPOM<br />191 - SUNKERN<br />192 - SUNFLORA<br />193 - YANMA<br />194 - WOOPER<br />195 - QUAGSIRE<br />196 - ESPEON<br />197 - UMBREON<br />198 - MURKROW<br />199 - SLOWKING<br />200 - MISDREAVUS<br />201 - UNOWN<br />202 - WOBBUFFET<br />203 - GIRAFARIG<br />204 - PINECO<br />205 - FORRETRESS<br />206 - DUNSPARCE<br />207 - GLIGAR<br />208 - STEELIX<br />209 - SNUBBULL<br />210 - GRANBULL<br />211 - QWILFISH<br />212 - SCIZOR<br />213 - SHUCKLE<br />214 - HERACROSS<br />215 - SNEASEL<br />216 - TEDDIURSA<br />217 - URSARING<br />218 - SLUGMA<br />219 - MAGCARGO<br />220 - SWINUB<br />221 - PILOSWINE<br />222 - CORSOLA<br />223 - REMORAID<br />224 - OCTILLERY<br />225 - DELIBIRD<br />226 - MANTINE<br />227 - SKARMORY<br />228 - HOUNDOUR<br />229 - HOUNDOOM<br />230 - KINGDRA<br />231 - PHANPY<br />232 - DONPHAN<br />233 - PORYGON2<br />234 - STANTLER<br />235 - SMEARGLE<br />236 - TYROGUE<br />237 - HITMONTOP<br />238 - SMOOCHUM<br />239 - ELEKID<br />240 - MAGBY<br />241 - MILTANK<br />242 - BLISSEY<br />243 - RAIKOU<br />244 - ENTEI<br />245 - SUICUNE<br />246 - LARVITAR<br />247 - PUPITAR<br />248 - TYRANITAR<br />249 - LUGIA<br />250 - HO-OH<br />251 - CELEBI<br />277 - TREECKO<br />278 - GROVYLE<br />279 - SCEPTILE<br />280 - TORCHIC<br />281 - COMBUSKEN<br />282 - BLAZIKEN<br />283 - MUDKIP<br />284 - MARSHTOMP<br />285 - SWAMPERT<br />286 - POOCHYENA<br />287 - MIGHTYENA<br />288 - ZIGZAGOON<br />289 - LINOONE<br />290 - WURMPLE<br />291 - SILCOON<br />292 - BEAUTIFLY<br />293 - CASCOON<br />294 - DUSTOX<br />295 - LOTAD<br />296 - LOMBRE<br />297 - LUDICOLO<br />298 - SEEDOT<br />299 - NUZLEAF<br />300 - SHIFTRY<br />301 - NINCADA<br />302 - NINJASK<br />303 - SHEDINJA<br />304 - TAILLOW<br />305 - SWELLOW<br />306 - SHROOMISH<br />307 - BRELOOM<br />308 - SPINDA<br />309 - WINGULL<br />310 - PELIPPER<br />311 - SURSKIT<br />312 - MASQUERAIN<br />313 - WAILMER<br />314 - WAILORD<br />315 - SKITTY<br />316 - DELCATTY<br />317 - KECLEON<br />318 - BALTOY<br />319 - CLAYDOL<br />320 - NOSEPASS<br />321 - TORKOAL<br />322 - SABLEYE<br />323 - BARBOACH<br />324 - WHISCASH<br />325 - LUVDISC<br />326 - CORPHISH<br />327 - CRAWDAUNT<br />328 - FEEBAS<br />329 - MILOTIC<br />330 - CARVANHA<br />331 - SHARPEDO<br />332 - TRAPINCH<br />333 - VIBRAVA<br />334 - FLYGON<br />335 - MAKUHITA<br />336 - HARIYAMA<br />337 - ELECTRIKE<br />338 - MANECTRIC<br />339 - NUMEL<br />340 - CAMERUPT<br />341 - SPHEAL<br />342 - SEALEO<br />343 - WALREIN<br />344 - CACNEA<br />345 - CACTURNE<br />346 - SNORUNT<br />347 - GLALIE<br />348 - LUNATONE<br />349 - SOLROCK<br />350 - AZURILL<br />351 - SPOINK<br />352 - GRUMPIG<br />353 - PLUSLE<br />354 - MINUN<br />355 - MAWILE<br />356 - MEDITITE<br />357 - MEDICHAM<br />358 - SWABLU<br />359 - ALTARIA<br />360 - WYNAUT<br />361 - DUSKULL<br />362 - DUSCLOPS<br />363 - ROSELIA<br />364 - SLAKOTH<br />365 - VIGOROTH<br />366 - SLAKING<br />367 - GULPIN<br />368 - SWALOT<br />369 - TROPIUS<br />370 - WHISMUR<br />371 - LOUDRED<br />372 - EXPLOUD<br />373 - CLAMPERL<br />374 - HUNTAIL<br />375 - GOREBYSS<br />376 - ABSOL<br />377 - SHUPPET<br />378 - BANETTE<br />379 - SEVIPER<br />380 - ZANGOOSE<br />381 - RELICANTH<br />382 - ARON<br />383 - LAIRON<br />384 - AGGRON<br />385 - CASTFORM<br />386 - VOLBEAT<br />387 - ILLUMISE<br />388 - LILEEP<br />389 - CRADILY<br />390 - ANORITH<br />391 - ARMALDO<br />392 - RALTS<br />393 - KIRLIA<br />394 - GARDEVOIR<br />395 - BAGON<br />396 - SHELGON<br />397 - SALAMENCE<br />398 - BELDUM<br />399 - METANG<br />400 - METAGROSS<br />401 - REGIROCK<br />402 - REGICE<br />403 - REGISTEEL<br />404 - KYOGRE<br />405 - GROUDON<br />406 - RAYQUAZA<br />407 - LATIAS<br />408 - LATIOS<br />409 - JIRACHI<br />410 - DEOXYS<br />411 - CHIMECHO[/code]


subject: Re: PokÃ©mon Colosseum
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6889.msg194668#msg194668 date=1398167600]<br />Another odd thing is that Chimecho is after Deoxys, however that may be the case in the GBA games too; I can&#039;t remember.<br />[/quote]<br />Your memory has served you correctly, as it is indeed the case in the GBA games. Still nobody knows why other than maybe it was put in there late in development (emphasis on maybe). XD doesn&#039;t have this because Munchlax is there instead, though I didn&#039;t go so far as to check if Chimecho is still after Deoxys.<br /><br />Anyways, my semi-uneducated guess as to the gap would be that it has something to do with Unown given that the gap is 26 between Celebi and Treecko.<br /><br />As to whether ? exists or not, the real question would be: Does the game display some sort of 3D rendering of ?/??&#039;s sprites when encountering an invalid index number, some other placeholder entirely, nothing, a glitched mess, or the game just freezes unspectacularly?


subject: Re: PokÃ©mon Colosseum
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6889.msg194669#msg194669 date=1398175969]<br />As to whether ? exists or not, the real question would be: Does the game display some sort of 3D rendering of ?/??&#039;s sprites when encountering an invalid index number, some other placeholder entirely, nothing, a glitched mess, or the game just freezes unspectacularly?<br />[/quote]<br /><br />Like I said, further research is required. When I get home I&#039;ll prolly dump my Colo/XD discs and then play around with cheats in Dolphin.


subject: 25th anniversary of the Game Boy and..
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...[url=http://www.theguardian.com/technology/2014/apr/21/nintendo-game-boy-25-facts-for-its-25th-anniversary]the guardian&#039;s article about it[/url] was written by a guy who was responsible for testing Game Genie cheats.<br /><br />[quote]Through the summer of 1993, I played over 200 GB titles, testing every single cheat and typing them all out for the tiny booklet that slotted into the back of the device. Sorry, just had to include that.[/quote]<br /><br />I just had to mention that, given this forum has suddenly become infatuated with the Game Genie..


subject: Re: PokÃ©mon Colosseum
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I just stumbled upon these:<br /><br />http://www.gc-forever.com/forums/viewtopic.php?f=38&amp;t=2024<br />http://www.gc-forever.com/forums/viewtopic.php?f=38&amp;t=2023<br /><br />http://www.gc-forever.com/forums/viewtopic.php?f=38&amp;t=2069<br />http://www.gc-forever.com/forums/viewtopic.php?f=38&amp;t=2068<br /><br />Debug modes? Unused Vaporeon and Jolteon as starters in XD? Unused test rooms? PokÃ© Spot species modifier in XD?<br /><br />Wow. I need to try some of this out.


subject: Re: PokÃ©mon Colosseum and XD research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Just tried the species modifier with some interesting results..<br /><br />Well, I tried specie $1337.<br /><br />[img]http://goput.it/0dc4.png[/img]<br /><br />I got into battle, and then invalid opcodes everywhere. I&#039;ll be trying again in debug Dolphin to see where the f**k we jumped to.<br /><br />edit: Oh wait, the invalid opcodes are in the *gpu*. Which kinda makes sense when you think about it. I wonder what would happen on real hardware. But are we bad enough dudes to do that? :)<br /><br />edit 2: Just tried to change party position #1 to an invalid species. Anything I try shows up as a blank, shows a weird blank summary screen, and doesn&#039;t come out in battle (and in battle reverts to an empty spot).<br />Time to try invalid moves then...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  Adding lots of edits to this post as I go along<br /><br />Different glitch moves give different results, so it makes sense they would actually be different and have different names. That much seems super obvious. The three I&#039;ve come across that seem to actually change the way the battle plays is:<br /><br />Changing the battle to Prof Birch&#039;s battle asking you to stay (can&#039;t flee, but can catch/Fluffy Tail) Eg: http://puu.sh/8ju7i.png | Came from Level 7 Abra with only Teleport<br />Changing the battle to an ordinarly wild battle (Can also flee): Eg: http://puu.sh/8jteT.png | Came from Level 5 Beldum with only Take Down<br />Immdiately ending the battle as soon as you close the attack menu Eg: http://puu.sh/8jueO.jpg | Came from Level 25 Tentacool with Dive/Waterfall/Acid/Bubblebeam<br />Edit: Here&#039;s another one that gave Instant Victory (was the first one I got, just replicated it) http://puu.sh/8jGRJ.png | Came from Level 5 Beldum with only Take Down<br /><br />It also seems that very often the same Pokemon get corrupted in the same way no matter their position in the box. What I mean by that is, my box was full of clones, and if one Tentacool got distorted in that way, all 4 of them did. I do emphasis &quot;very often&quot; though, because I did come across one instance with Beldum where only the one in slot 30 of box 1 got a glitch move, the rest were in tact.<br /><br />Other moves I have come across that actually worked: <br /><br />&quot;A FIGHTING move&quot; put the opponent to sleep (never seems to miss?) http://puu.sh/8jtnP.png | Came from Level 25 Tentacool with Dive/Waterfall/Acid/Bubblebeam<br />Edit: Another exact instance with a different name http://puu.sh/8jAl0.png | Came from Level 40 Sudowoodo with Flail/Low Kick/Rock Slide/Block<br /><br />&quot;A GHOST move&quot; acted like Explosion/Selfdestruct http://puu.sh/8juMF.jpg | Came from level 60 Metagross with Meteor Mash/Aerial Ace/Explosion/Psychic<br />&quot;A GHOST move&quot; low power, 10-20, restored half health like Absorb http://puu.sh/8jAXg.png | Came from Level 70 Groudon with Fire Blast/Rest/Fissure/Solarbeam<br />&quot;A WATER move&quot; seemed to just be a really basic attack with around 20 power http://puu.sh/8jyCs.png | Came from Level 28 Wingull with Water Gun/Supersonic/Wing Attack/Mist (Also this was the first one I tried to watch the battle animation of. The game crashed if I had animations on)<br />&quot;A NORMAL move&quot; rose attack one stage http://puu.sh/8jyVk.png | Came from Level 6 Taillow with Peck/Growl/Focus Energy/Fly<br />&quot;A NORMAL move&quot; used spikes http://puu.sh/8jAtv.png | Came from Level 40 Sudowoodo with Flail/Low Kick/Rock Slide/Block<br />&quot;A POISON move&quot; seemed to be about 100 power and could burn (maybe 30%) http://puu.sh/8jBud.png | Came from Level 25 Oddish with Poisonpowder/Stunspore/Sleeppowder/Acid<br />&quot;A DRAGON move&quot; always seemed to miss and crashed ala HJK http://puu.sh/8jE0E.png | Came from Level 7 Abra with only Teleport<br />Edit: Got this again but with slightly different other moves http://puu.sh/8jHnT.png | Came from Level 6 Taillow with Peck/Growl/Focus Energy/Fly. Might be able to derive where the moves are coming from from this??<br /><br />&quot;d you like to record your battle&quot; worked like Recover http://puu.sh/8jI5I | Came from Level 36 Zubat with Wing Attack/Confuse Ray/Air Cutter/Mean Look<br />&quot;some huge string of characters that went on for 4 overflowed textboxes&quot; acted exactly like Bide http://puu.sh/8juts.jpg | Came from level 60 Metagross with Meteor Mash/Aerial Ace/Explosion/Psychic<br />&quot;String of character that went for 1 textbox&quot; acted like Splash, &quot;But nothing happened!&quot; http://puu.sh/8jB6z.png (And before you ask, yes I did try to use it in Rain) | Came from Level 70 Groudon with Fire Blast/Rest/Fissure/Solarbeam<br /><br />Found another move that seemed to have 0 accuracy, so I went through the trouble of getting a Smeargle to check it to see what it was. Game froze when I got to this screen http://puu.sh/8jCKZ.png<br /><br />Anything with this move http://puu.sh/8jGBz.png seems to softlock the game. Can move around until you try to advance the game (A or B) then it locks up<br /><br />(A few others too that I don&#039;t have pictures of, will update if anything different found)<br /><br />Additionally, Bad Eggs can get various Held Items. I&#039;ve seen Focus Bands and what I think was a Quick Claw, along with a bunch of ?, but none of them can be taken. Also of note: I had a Latios with Protect/Refresh/Luster Purge/Psychic that turned into this: http://puu.sh/8jtFa.png<br /><br />So to me it seems like somewhere along the line it&#039;s advancing the hex number of some moves by a certain amount, which generally comes to be a glitch move (which there seem to be quite a few of, with a lot of varied effects), but occasionally come back to a regular move. I also had something similar happen with my Abra getting Scratch and Vine Whip<br /><br />I can&#039;t figure out where it determines which Pokemon in the boxes get corrupted, nor their moves either. It&#039;s somewhere before you start the battle where you do the corruption, because if you reload a savestate in front of a Wild Pokemon and then scroll up, you get the same results (but how far you scroll up determines how many Pokemon get corrupted, to a certain point) I also did the same thing with the same Wild Pokemon, and got different results (scrolling up 50 times against a Level 3 Female Wurmple corrupted half my box, but scroll up 50 times against a different Level 3 Female Wurmple corrupted the other half of my box) http://puu.sh/8jwFx.jpg vs http://puu.sh/8jwGG.jpg (And as you can see from the second pic, I also had the slight name change)<br /><br />So it could be the stats of that Pokemon? The tile on the map you encounter the battle? Quite possibly something else entirely I&#039;m not thinking of, just trying to think of a way to control the outcomes<br /><br />Another one I got: What seemed to be an invisible Poke http://puu.sh/8jwRQ.jpg There was no indication there was a Pokemon there, I was trying to hit B but accidently got A and the message showed up to withdraw it. It says it&#039;s a bad egg but has no sprite in the menu http://puu.sh/8jx8C.png . In battle it sparkled (think it was just an added effect with a ball, but not one I could identify) http://puu.sh/8jx1S.png But it had no moves so didn&#039;t really help much. Looking at it&#039;s summary screen for long enough reset the game http://puu.sh/8jxqR.png<br /><br />Got a normal Egg instead of a Bad one http://puu.sh/8jA0v.png Came from a Level 60 Latios that was originally caught in a Master Ball http://puu.sh/8jzRF.png <br /><br />Got the Repel modifier one. Seemed to go to 999 steps by my count, but that might be off by a few. Happened while scrolling up through the Pokemon, had nothing to do with the Bad Eggs


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  [quote author=werster link=topic=6868.msg194674#msg194674 date=1398207224]<br />Another weird one I got: What seemed to be an invisible Poke http://puu.sh/8jwRQ.jpg There was no indication there was a Pokemon there, I was trying to hit B but accidently got A and the message showed up to withdraw it. It says it&#039;s a bad egg but has no sprite in the menu http://puu.sh/8jx8C.png . In battle it sparkled (think it was just an added effect with a ball, but not one I could identify) http://puu.sh/8jx1S.png But it had no moves so didn&#039;t really help much. Looking at it&#039;s summary screen for long enough reset the game http://puu.sh/8jxqR.png<br />[/quote]<br /><br />I came across this and two similar ones (but with no sprite, not even glitch sprites) when I found my Bad Decamark.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  Alright yeah I just got a Bed Decamark too. Seems like it comes from a Pokemon actually being in that spot, and then turning invisible, whereas the Black Bad Egg comes from seemingly nothing, as those slots were blank when I found them<br /><br />Edit: Nevermind, seems more like I always get a bad decamark whenever I don&#039;t have 6 Pokmon in my party (only 4 dead, and withdraw only 1 bad egg) Also I managed to get a Black Bad Egg to have moves by withdrawing a blank with a visible Bad Egg, and could escape from trainer battles http://puu.sh/8jzIB.png


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What would happen if you try to beat a Trainer Battle mutated into a Wild battle? Would the battle end as a wild battle, or would the trainer send out another PokÃ©mon. Same with the Battle Frontier. (To avoid whiting out, get a wild smeargle to sketch the glitch move)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d imagine it&#039;d end, as that&#039;s what it does in Gen 1, but I can test that out later if no one else does


subject: Re: PokÃ©mon Colosseum and XD research
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Wack0 link=topic=6889.msg194673#msg194673 date=1398188558]<br />edit: Oh wait, the invalid opcodes are in the *gpu*. Which kinda makes sense when you think about it. I wonder what would happen on real hardware. But are we bad enough dudes to do that? :)<br />[/quote]<br />As soon as I unpack my stuff: Yes. Very yes. We are definitely the baddest of all bad enough dudes.<br /><br />Failing that, is it plausible to hax the game into rendering a valid PokÃ©mon model (so the GPU doesn&#039;t explode) while still having everything else as 0x1337?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194679#msg194679 date=1398210753]<br />What would happen if you try to beat a Trainer Battle mutated into a Wild battle? Would the battle end as a wild battle, or would the trainer send out another PokÃ©mon. Same with the Battle Frontier. (To avoid whiting out, get a wild smeargle to sketch the glitch move)<br />[/quote]<br /><br />I can partially answer that: Move 0F0A (I think) caused the game to become a safari battle after switching it around a few times (in firered).&nbsp; However, you had PokÃ©mon out.&nbsp; So you could attack.&nbsp; If you did attack, the opponent would take damage, but you couldn&#039;t win it, as safari battles can&#039;t be won via damage.&nbsp; 


subject: Re: PokÃ©mon Colosseum and XD research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6889.msg194681#msg194681 date=1398212523]<br />[quote author=Wack0 link=topic=6889.msg194673#msg194673 date=1398188558]<br />edit: Oh wait, the invalid opcodes are in the *gpu*. Which kinda makes sense when you think about it. I wonder what would happen on real hardware. But are we bad enough dudes to do that? :)<br />[/quote]<br />As soon as I unpack my stuff: Yes. Very yes. We are definitely the baddest of all bad enough dudes.<br /><br />Failing that, is it plausible to hax the game into rendering a valid PokÃ©mon model (so the GPU doesn&#039;t explode) while still having everything else as 0x1337?<br />[/quote]<br /><br />Further research shows that an invalid Pokemon is the same as none. In Colosseum, I entered a battle with no PokÃ©mon. The opponent moved first. To switch out. Then I whited out. In XD, I entered a battle with four invalid moves. Pressing A in the fight menu did nothing.<br /><br />However, using a heal machine with no PokÃ©mon was funny. Six PokÃ©balls slotted into the machine, followed by attempted writes to seemingly random addresses. Which crashed Dolphin, of course!<br /><br />And the only thing you can do in a wild battle against an invalid PokÃ©mon in XD is to run using &#039;Call&#039;. However, the status of a blank first slot in both games is rather weird. I&#039;ll post screenshots when I can.


subject: Re: Count to one million
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  13067<br /><br />cause come on, we can t kill this topic before we get to the next major milestone of 13337!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  This one seemed pretty interesting, so I&#039;m making a new post for this. Came from a Level 29 Vulpix with Will-o-Wisp/Confuse Ray/Imprison/Flamethrower<br /><br />This move http://puu.sh/8jET5.png is called &quot;Deeply&quot; and raised attack 2 stages.<br /><br />This move http://puu.sh/8jETI.png is ..weird. It does this: http://puu.sh/8jF0J.png and then when you advance the textbox http://puu.sh/8jF3c.jpg It does indeed OHKO if it hits, but can miss. Both moves also seemed to have increased priority.<br /><br />What I found more peculiar was after I opened the attack menu, I could no longer use items, which I found annoying because I was trying to catch the Smeargle after I caught it. After checking my Pokemon and coming back, this happened. http://puu.sh/8jEyo.jpg<br /><br />I then had the idea to use a Revive, then go to attacks, and then switch. http://puu.sh/8jFfz.jpg Going to the Pokemon menu at anytime switches it back to this screen though http://puu.sh/8jFnf.jpg<br /><br />Edit:&nbsp; Trying to test Smeargle in Battle Frontier, unfortuntely the move I have has 0 accuracy so I can&#039;t kill anything. Things to note though, you don&#039;t actually lose the battle when you catch a Pokemon, it ends in a draw, which can get you the win in Battle Dome. Also The opposing Pokemon flees on turn 2, which can get you easy wins in Pyramid (and also gives you more vision from Wild Pokemon)<br /><br />Edit: Welp... got the result https://www.youtube.com/watch?v=9k49yd4yw0I


subject: Re: Should we have a Group request Topic?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6861.msg194601#msg194601 date=1398031266]<br />Nowadays I think not much activity takes place in the nomination boards and Members+ are directly promoted by the admins.<br />[/quote]<br /><br />I&#039;ve been meaning to talk to some people about that...


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know what would be a dick move?<br /><br />After the count to one million ends, host a &quot;count to two million&quot; board.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;implying it will end in our lifetimes<br /><br />But more importantly<br />MOTHER TO THE FUCKIN&#039; GUESS WHAT<br />PROPER INTERNET UP IN THE [s]HOUSE[/s]APARTMENT DAWG<br />And it is glorious.<br />[URL=http://www.speedtest.net/my-result/3456376435][IMG]http://www.speedtest.net/result/3456376435.png[/img][/URL]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems like performing this glitch will randomly write a value into a Pokemon in PC. I discovered that performing this glitch will write a glitch move into the 20th Pokemon of Box 1. In this case, it changed my Mightyena&#039;s Take down to i ÃQ Ã‚AAâ†IÃ‚Ã–Ãœ. (0x4024). However, this move just simply freeze the game with &quot;Bad EGG used a DRAGON move!&quot;<br /><br />[img]http://i.imgur.com/nYSkjiu.png[/img]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=gskw link=topic=6638.msg194698#msg194698 date=1398238648]<br />When I write Z80 ASM, how do I turn it into hex codes?<br />[/quote]<br /><br />http://iimarck.us/etc/asmopcodes.txt can help, or you can use a compiler and get the compiled result out of the object file.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just a theory (don&#039;t criticize me if I&#039;m wrong, I don&#039;t know programming), but I was thinking when you have the cursor over a Glitch/Box Pokemon in the glitched Party, you would be changing the value if the PokÃ©mon was highlighted or not, which would correspond to a Pokemon Box Value, but the value wouldn&#039;t be changed back. When the value is changed, it makes a PokÃ©mon invalid, so it becomes a Bad EGG. It also could be overwriting different values (moves, markings, OT etc.).<br /><br />Just a thought though, so don&#039;t take it too seriously.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194706#msg194706 date=1398288690]<br />Just a theory (don&#039;t criticize me if I&#039;m wrong, I don&#039;t know programming), but I was thinking when you have the cursor over a Glitch/Box Pokemon in the glitched Party, you would be changing the value if the PokÃ©mon was highlighted or not, which would correspond to a Pokemon Box Value, but the value wouldn&#039;t be changed back. When the value is changed, it makes a PokÃ©mon invalid, so it becomes a Bad EGG. It also could be overwriting different values (moves, markings, OT etc.).<br /><br />Just a thought though, so don&#039;t take it too seriously.<br />[/quote]<br /><br />Even if it was changed back, the game would set it to 0.&nbsp; Which would cause corruption.&nbsp; You&#039;re probably correct.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Welcome to the forums, werster. I know that you posted on the temporary forums before about the Generation II map distortion (party overload) glitch and it&#039;s nice to see you&#039;re still interested in sharing your findings with us.<br /><br />Thanks for your research on the different moves you can get and their effects. It&#039;s good you&#039;ve distinguished some ones that can let you end a Trainer battle but have different effects.<br /><br />[quote author=pigdevil2010 link=topic=6868.msg194701#msg194701 date=1398249410]<br />Seems like performing this glitch will randomly write a value into a Pokemon in PC. I discovered that performing this glitch will write a glitch move into the 20th Pokemon of Box 1. In this case, it changed my Mightyena&#039;s Take down to i ÃQ Ã‚AAâ†IÃ‚Ã–Ãœ. (0x4024). However, this move just simply freeze the game with &quot;Bad EGG used a DRAGON move!&quot;<br /><br />[img]http://i.imgur.com/nYSkjiu.png[/img]<br />[/quote]<br /><br />This is what luckytyphlosion, myself, VaeporSage, werster and others have been experimenting with recently. The PokÃ©mon that receives a glitch move is random, but once you enter battle, the results are (apparently) the same from that point, as long as you scroll up to the area (one slot each from FF up to D7 or so) you want to corrupt.<br /><br />[quote author=werster link=topic=6868.msg194674#msg194674 date=1398207224]<br />I can&#039;t figure out where it determines which Pokemon in the boxes get corrupted, nor their moves either. It&#039;s somewhere before you start the battle where you do the corruption, because if you reload a savestate in front of a Wild Pokemon and then scroll up, you get the same results (but how far you scroll up determines how many Pokemon get corrupted, to a certain point) I also did the same thing with the same Wild Pokemon, and got different results (scrolling up 50 times against a Level 3 Female Wurmple corrupted half my box, but scroll up 50 times against a different Level 3 Female Wurmple corrupted the other half of my box) http://puu.sh/8jwFx.jpg vs http://puu.sh/8jwGG.jpg (And as you can see from the second pic, I also had the slight name change)<br /><br />So it could be the stats of that Pokemon? The tile on the map you encounter the battle? Quite possibly something else entirely I&#039;m not thinking of, just trying to think of a way to control the outcomes<br />[/quote]<br /><br />The box data values affected are randomized a lot, apparently to validate the PokÃ©mon. They are &#039;dynamic&#039;:<br /><br />They are affected when you:<br /><br />1) Open and close the boxes. Doing this can change where boxed PokÃ©mon data for a specific PokÃ©mon begins.<br />2) Open then close the PokÃ©mon menu from out of battle.<br />3) Enter a warp<br />4) Open then close the PokÃ©dex<br />5) Open the close the Bag<br />6) Open/close the PokÃ©Nav<br />7) Open/close the Trainer Card/Frontier Pass screen<br />8) Open/close the Option screen<br />9) Soft-reset and select Continue (this wouldn&#039;t even be helpful if it wasn&#039;t randomized, because the game wouldn&#039;t have you send out the Decamark; you have to have switched to the last PokÃ©mon in the current session)<br /><br />This is quite possibly related to what gets corrupted and what doesn&#039;t. It&#039;s a shame entering a battle itself randomizes the values.<br /><br />Note that the set of values you got one time may return! If you have a save state just before getting an encounter to send out your Decamark, it&#039;s possible that you&#039;ll get the same values and therefore the same Bad EGGs/glitch moves when you enter battle and scroll up the same number of times. It&#039;s also likely that you&#039;ll get different results though. Also, getting an encounter on the same tile doesn&#039;t mean you&#039;ll get the same results.<br /><br />Which values may you change indiscriminately in the PokÃ©mon data structure without a PokÃ©mon turning into a Bad EGG?<br /> <br />Simply messing with the personality value can turn a PokÃ©mon into a Bad EGG. [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III]This[/url] article is written as if it must be the 48 byte &#039;data&#039; section that should have a correct checksum (computed by adding all of the unencrypted values of that section one word at a time), but why would changing the personality value that is outside of that data section matter?


subject: HeartGold Battle Frontier Assist Team
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am fully aware that this is a gimmick team and the idea behind this team is that Assist will function as a stance change for Infernape to fool the AI. <br /><br />Infernape @ Expert Belt<br />Ability: Blaze<br />EVs: 252 Spd / 252 Atk / 4 SAtk<br />Hasty Nature (+Speed, -Defense)<br />- Assist<br />- Fire Punch<br />- Thunder Punch<br />- Hidden Power [Ice]<br /><br />Infernape functions as the attacking lead. Fire Punch, Thunder Punch, and HP Ice provide good type coverage. Assist will always call Transform due to the movesets of the other members.<br /><br />Wobbuffet @ Leftovers<br />Ability: Shadow Tag<br />EVs: 252 SDef / 252 HP / 4 Def<br />Calm Nature (+Special Defense, -Attack)<br />- Mirror Coat<br />- Counter<br />- Destiny Bond<br /><br />Represents the bulk of the team. I limited the moveset just to those three moves because Assist doesn&#039;t call any of them. <br /><br />Ditto @ Focus Sash<br />Ability: Limber<br />EVs: 252 Spd / 248 HP / 8 SDef<br />Timid Nature (+Speed, -Attack)<br />- Transform<br /><br />Exists for Assist to call Transform 100% of the time.


subject: Re: HeartGold Battle Frontier Assist Team
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  [s]Werst TEAM EVAR.<br /><br />EVEN BATTR teAM:!!!!!111!!!<br /><br />Deoxys-S @ Choice Scarf<br />Ability: Pressure<br />EVs: 252 Spd / 2 Ready / 4 Ban<br />Hasty Nature (+Speed, -Defense)<br />- Assist<br /><br />RAGE GLITCH CUZ FACKKK dA RULLLLEZ!!!!!!!1111!!one!!!11!<br /><br />Smeargle @ Stick<br />Ability: Own Tempo<br />EVs: 42 Spd / 69 HP / 9001 PMG<br />- [Glitch Move transferred from Gen 3]<br /><br />GET READY FOR THE INFINITE SLAPPING OF TEH OPPONENT1!!!!11!!!111!!!!<br /><br />#YOLOSWAG420BLAZEIT[/s]<br /><br />Okay, real seriousness now.<br />Actually, may as well use the Rage Glitch to give Infernape Transform, since that&#039;s really what your strategy is all about, but I guess Assist makes it legit. It&#039;s better to have BoltBeam Punch coverage than all Elemental Coverages, because all that Fire Punch does is add a STAB move, which Brick Break perfectly covers since Fire Punch has similar coverage to Ice Punch.<br />[s]Should have given Wobbuffet Splash.[/s]


subject: Re: HeartGold Battle Frontier Assist Team
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I might ask, what is the actual purpose of having Infernape use Transform? Seems to me that it&#039;s still just as mediocre as normal transform, just that your PokÃ©mon is a bit faster and can use some other coverage moves as well.


subject: Re: HeartGold Battle Frontier Assist Team
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6893.msg194712#msg194712 date=1398316766]<br />If I might ask, what is the actual purpose of having Infernape use Transform? Seems to me that it&#039;s still just as mediocre as normal transform, just that your PokÃ©mon is a bit faster and can use some other coverage moves as well.<br />[/quote]<br /><br />The purpose of having Infernape use Transform is to change its typing so it could survive attacks it wouldn&#039;t normally be able to. It&#039;s kind of like an inferior version of Protean.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: TSK
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TSK
icon: xx
body:
  This glitch intrigues me greatly so I&#039;ve dug up my limited debug skills and have started taking a look around. So far I&#039;ve only managed to reinvent the wheel and found out where box data is stored in RAM. Now that I have this though I might be able to uncover some more interesting stuff.<br /><br />For those that it may help the following adress seems to hold the box data base pointer at all time: 03005d94<br />Box 1 slot 1 data can be found by incrementing the pointer by 4. <br />You can verify this by opening up a memory viewer and having a look at the pointed to location, if you move the pokemon in BOX 1 slot 1 a chunk of memory will become 0.<br /><br />EDIT: I should mention this is for pokemon emerald with version string &quot;POKEMON EMERBPEE01&quot;.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks TSK.<br /><br />I thought it&#039;d be a good to mention; I&#039;ve been using [url=http://projectpokemon.org/forums/showthread.php?31254-A-Save-(3rd-Generation-Save-Editor)]A-Save[/url] to get a better idea of which PokÃ©mon were corrupted. A-Save wrongly recognizes some PokÃ©mon as not being Bad EGGs, but for them, you can see their entire moveset, taking guess work away (that&#039;s unless the program wrongly calls a glitch move &#039;-&#039;). <br /><br />Those PokÃ©mon that actually show up as &quot;Bad EGG&quot; may have glitch moves, but you can&#039;t use A-Save to view their moves. I also got a freeze on A-Save at one point when viewing a PokÃ©mon, so keep that in mind that something about the PokÃ©mon may cause it to freeze.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg194708#msg194708 date=1398292254]<br />Simply messing with the personality value can turn a PokÃ©mon into a Bad EGG. [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III]This[/url] article is written as if it must be the 48 byte &#039;data&#039; section that should have a correct checksum (computed by adding all of the unencrypted values of that section one word at a time), but why would changing the personality value that is outside of that data section matter?<br />[/quote]<br />Because personality value is a part of 48-bytes data decryption key. If you change it. The decrypted data will be&nbsp; inaccurate and not matched the checksum.<br /><br />The decryption process can be explained by this pseudo code (personality value, OT ID and secret OT ID are little endian) :<br />[code]<br />i = 0<br />s = (secret_ot_id left shift 16 bits) and 0xffff0000<br />key = personality_value xor (ot_id + s) <br />repeat<br />&nbsp; &nbsp; t = readIntLE() // reads 4 bytes and stores in 32-bit integer in little endian order<br />&nbsp; &nbsp; r = t xor key<br />&nbsp; &nbsp; data[i * 4] = r and 0xff<br />&nbsp; &nbsp; data[i * 4 + 1] = (r right shift 8 bits) and 0xff<br />&nbsp; &nbsp; data[i * 4 + 2] = (r right shift 16 bits) and 0xff<br />&nbsp; &nbsp; data[i * 4 + 3] = (r right shift 24 bits) and 0xff<br />&nbsp; &nbsp; i = i + 1<br />until i = 12<br />[/code]<br /><br />Anyways, even though I change the bad egg&#039;s checksum to match what it should, the game still interpreted as a bad egg. 


subject: Re: PokÃ©mon Colosseum and XD research
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  About Colosseum&#039;s list of PokÃ©mon by index number: it&#039;s the same ordering as Ruby/Sapphire/Emerald&#039;s [url=http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_III)]list of PokÃ©mon by index number[/url]. Not sure if you were aware.<br /><br />As you suggest, it is not stored in the final PokÃ©dex order.<br /><br />Other than the existence of 25 &#039;?&#039; in between Celebi and Treecko&#039;s index numbers, there are differences in the ordering of used PokÃ©mon (other than the more known Chimecho being the last PokÃ©mon one), for instance; Ralts, Kirlia and Gardevoir are up there after the fossil PokÃ©mon and before the Bagon family in the internal ordering, unlike how in the PokÃ©dex ordering they are after Wingull and Pelipper.<br /><br />I do feel that Game Freak had a different PokÃ©dex order planned at one point, and may have had different plans regarding how early on certain PokÃ©mon would be distributed. I made a list of &#039;earlier&#039; and &#039;later&#039; PokÃ©mon compared to the PokÃ©dex, but then I got confused somewhere and stopped. I remember that the internal ordering has Torkoal after Nosepass, but in the PokÃ©dex it is after Numel and Camerupt, probably because they are similar Fire type PokÃ©mon.<br /><br />Wack0, did you try any of the &quot;?&quot; (index numbers between Celebi and Treecko)? Do they result in simply a freeze?


subject: Re: PokÃ©mon Colosseum and XD research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6889.msg194722#msg194722 date=1398358850]<br />Wack0, did you try any of the &quot;?&quot; (index numbers between Celebi and Treecko)? Do they result in simply a freeze?<br />[/quote]<br /><br />Unfortunately, they resulted in the same thing as when I tried 0x1337.<br /><br />Given what Colosseum and XD interpret invalid PokÃ©mon as, I wonder what happens if you try to bring a Decamark into Colo/XD. (via trading or just in multiplayer battle)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I played around with my Ruby cart a few minutes ago. The one where I messed with cheats ages ago, so it has no PokÃ©mon but can access the blank party, enabling me to access PokÃ©mon beyond the sixth slot.<br /><br />First thing I tried was scrolling up, after about 26 or so PokÃ©mon a freeze happened.<br /><br />Next thing I tried was switching: amazingly, it worked, and I put a bad egg in the front of my party (and when I B&#039;d out of the party menu and went back in again, freeze..)<br /><br />So I tried switching again. With a Bad Egg in the front of my party I got Torchic. This enabled me to have Torchic, and the Bad Egg too. Too bad that accessing the summary of that Bad Egg resulted in a freeze.<br /><br />So I tried going into the summary of one of the &quot;blank&quot; PokÃ©mon (everything being 0) at the end, and B&#039;ing out of it. This removed the graphical glitches that happened when scrolling up, and I could scroll up more! So I scrolled up an arbitrary amount of PokÃ©mon and pressed A. Which selected a PokÃ©mon with random, improperly-terminated name (hello, some location in RAM!), and stopped a channel or two of the music. This got me scared as to what would happen when I B&#039;d out of the party, or checked its summary, so I reset, and tried the same thing again, to get another PokÃ©mon with a random name (I believe it was Ã‡Ã€â–²â–², though I probably got the accent on the A wrong). This time, the music remained fine. Those two were probably just nicknamed Bad Eggs or something..<br /><br />For what it&#039;s worth, the Bad Egg that I switched to the front of the party was asleep.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6868.msg194724#msg194724 date=1398363208]<br />So I played around with my Ruby cart a few minutes ago. The one where I messed with cheats ages ago, so it has no PokÃ©mon but can access the blank party, enabling me to access PokÃ©mon beyond the sixth slot.<br /><br />First thing I tried was scrolling up, after about 26 or so PokÃ©mon a freeze happened.<br /><br />Next thing I tried was switching: amazingly, it worked, and I put a bad egg in the front of my party (and when I B&#039;d out of the party menu and went back in again, freeze..)<br /><br />So I tried switching again. With a Bad Egg in the front of my party I got Torchic. This enabled me to have Torchic, and the Bad Egg too. Too bad that accessing the summary of that Bad Egg resulted in a freeze.<br /><br />So I tried going into the summary of one of the &quot;blank&quot; PokÃ©mon (everything being 0) at the end, and B&#039;ing out of it. This removed the graphical glitches that happened when scrolling up, and I could scroll up more! So I scrolled up an arbitrary amount of PokÃ©mon and pressed A. Which selected a PokÃ©mon with random, improperly-terminated name (hello, some location in RAM!), and stopped a channel or two of the music. This got me scared as to what would happen when I B&#039;d out of the party, or checked its summary, so I reset, and tried the same thing again, to get another PokÃ©mon with a random name (I believe it was Ã‡Ã€â–²â–², though I probably got the accent on the A wrong). This time, the music remained fine. Those two were probably just nicknamed Bad Eggs or something..<br /><br />For what it&#039;s worth, the Bad Egg that I switched to the front of the party was asleep.<br />[/quote]<br /><br />I had done these experiments before, but using a caught #000 decamark though. Unlike in Emerald, they do not vanish in Ruby/Sapphire. Switching Bad Eggs got me several glitch moves with weirder effects. Another time, attempting to save the game gave a different saving error as the adapter wasn&#039;t connected or something. But another one was like a ZZAZZ glitch: it gave me a ridiculous long name, switched my character&#039;s gender, glitched my trainer card (upon opening it it&#039;d either show Glacia&#039;s sprite, or freeze the game, messed up the frame, and other sprite mess-ups: my character becomes an Azurill doll when using the bicycle, and in Petalburg woods my character became the unused Fat Guy sprite.<br /><br />Although I don&#039;t know what bad egg caused it, I do have the savestate with the effects and could share if anyone is curious. Sadly I doubt it&#039;d be possible to do it just with glitching since it&#039;s triggered upon moving the bad egg into your party. Unless we manage to make the decamark show up as a selectable in PokÃ©mon, in Ruby.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: TSK
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know if there are any others here interested in debugging this glitch to figure our its inner working but I&#039;ll post my progress here anyway.<br /><br />I have identified a function that is responsible for part of the corruption. When disabling the writing part of the function the box corruption is greatly reduced but not gone entirely. <br />This function is located at 0806A6C8. I&#039;ve have yet to formulate a clue as to what this function is supposed to do though.<br />A thing to note about this thing is that it seems to only be exectued when executing the glitch and not when regularily using the pokemon menu. Which kinda has me stumped. <br /><br />Also of note is that the corruption happens while stepping back through RAM. It starts at about 0202A888 and moves back from there.<br /><br />


subject: Re: PokÃ©mon Colosseum and XD research
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6889.msg194723#msg194723 date=1398362794]<br />[quote author=Torchickens link=topic=6889.msg194722#msg194722 date=1398358850]<br />Wack0, did you try any of the &quot;?&quot; (index numbers between Celebi and Treecko)? Do they result in simply a freeze?<br />[/quote]<br /><br />Unfortunately, they resulted in the same thing as when I tried 0x1337.<br /><br />Given what Colosseum and XD interpret invalid PokÃ©mon as, I wonder what happens if you try to bring a Decamark into Colo/XD. (via trading or just in multiplayer battle)<br />[/quote]<br /><br />That&#039;s a shame. It would have been cool if there was a 3D render of the two ? marks or ? mark in a circle. though someone probably would have found it by now.<br /><br />Do they freeze in all circumstances? (Being in the box, being in battle) and in both Colosseum and XD?


subject: Re: PokÃ©mon Colosseum and XD research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6889.msg194727#msg194727 date=1398366369]<br />[quote author=Wack0 link=topic=6889.msg194723#msg194723 date=1398362794]<br />[quote author=Torchickens link=topic=6889.msg194722#msg194722 date=1398358850]<br />Wack0, did you try any of the &quot;?&quot; (index numbers between Celebi and Treecko)? Do they result in simply a freeze?<br />[/quote]<br /><br />Unfortunately, they resulted in the same thing as when I tried 0x1337.<br /><br />Given what Colosseum and XD interpret invalid PokÃ©mon as, I wonder what happens if you try to bring a Decamark into Colo/XD. (via trading or just in multiplayer battle)<br />[/quote]<br /><br />That&#039;s a shame. It would have been cool if there was a 3D render of the two ? marks or ? mark in a circle. though someone probably would have found it by now.<br /><br />Do they freeze in all circumstances? (Being in the box, being in battle) and in both Colosseum and XD?<br />[/quote]<br /><br />I haven&#039;t checked in battle in Colosseum, but in XD you get invalid GPU opcodes and in between that, nothing (moves or items) will work.<br /><br />In the party it all shows up as an empty slot.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TSK link=topic=6868.msg194726#msg194726 date=1398363989]<br />I don&#039;t know if there are any others here interested in debugging this glitch to figure our its inner working but I&#039;ll post my progress here anyway.<br />[/quote]<br /><br />I would be interested in debugging it, but I wouldn&#039;t be any help as I don&#039;t know arm asm..


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6868.msg194724#msg194724 date=1398363208]<br />So I played around with my Ruby cart a few minutes ago. The one where I messed with cheats ages ago, so it has no PokÃ©mon but can access the blank party, enabling me to access PokÃ©mon beyond the sixth slot.<br /><br />First thing I tried was scrolling up, after about 26 or so PokÃ©mon a freeze happened.<br /><br />Next thing I tried was switching: amazingly, it worked, and I put a bad egg in the front of my party (and when I B&#039;d out of the party menu and went back in again, freeze..)<br /><br />So I tried switching again. With a Bad Egg in the front of my party I got Torchic. This enabled me to have Torchic, and the Bad Egg too. Too bad that accessing the summary of that Bad Egg resulted in a freeze.<br /><br />So I tried going into the summary of one of the &quot;blank&quot; PokÃ©mon (everything being 0) at the end, and B&#039;ing out of it. This removed the graphical glitches that happened when scrolling up, and I could scroll up more! So I scrolled up an arbitrary amount of PokÃ©mon and pressed A. Which selected a PokÃ©mon with random, improperly-terminated name (hello, some location in RAM!), and stopped a channel or two of the music. This got me scared as to what would happen when I B&#039;d out of the party, or checked its summary, so I reset, and tried the same thing again, to get another PokÃ©mon with a random name (I believe it was Ã‡Ã€â–²â–², though I probably got the accent on the A wrong). This time, the music remained fine. Those two were probably just nicknamed Bad Eggs or something..<br /><br />For what it&#039;s worth, the Bad Egg that I switched to the front of the party was asleep.<br />[/quote]<br /><br />One thing I found a while ago: One of the major factors of freezes from bad eggs are the MARK attributes.&nbsp; If you view it in a PC, it will show signs of broken marks.&nbsp; Changing the marks and pressing OK seems to partially stabilize it.&nbsp; <br /><br />Of course, if it has another unstable feature (Bad move/type, ect), the game will still crash.&nbsp; 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wonder if it&#039;s possible to access beyond the sixth slot in the Overworld using &quot;Invisible Shiny Bad EGGs/Bulbasaurs&quot;<br />[quote author=Pawny link=topic=6868.msg194725#msg194725 date=1398363856]<br /><br />I had done these experiments before, but using a caught #000 decamark though. Unlike in Emerald, they do not vanish in Ruby/Sapphire. Switching Bad Eggs got me several glitch moves with weirder effects. Another time, attempting to save the game gave a different saving error as the adapter wasn&#039;t connected or something. But another one was like a ZZAZZ glitch: it gave me a ridiculous long name, switched my character&#039;s gender, glitched my trainer card (upon opening it it&#039;d either show Glacia&#039;s sprite, or freeze the game, messed up the frame, and other sprite mess-ups: my character becomes an Azurill doll when using the bicycle, and in Petalburg woods my character became the unused Fat Guy sprite.<br /><br />Although I don&#039;t know what bad egg caused it, I do have the savestate with the effects and could share if anyone is curious. Sadly I doubt it&#039;d be possible to do it just with glitching since it&#039;s triggered upon moving the bad egg into your party. Unless we manage to make the decamark show up as a selectable in PokÃ©mon, in Ruby.<br />[/quote]<br /><br />VaeporSage found a glitch to faint PokÃ©mon in the overworld in Ruby/Sapphire with the tricky use of an Evo stone/Hp Up. From there you can possibly get a #000 Decamark in RS to glitch out the game, unless you can only do this using cheats.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194732#msg194732 date=1398377112]<br />Wonder if it&#039;s possible to access beyond the sixth slot in the Overworld using &quot;Invisible Shiny Bad EGGs/Bulbasaurs&quot;<br />[quote author=Pawny link=topic=6868.msg194725#msg194725 date=1398363856]<br /><br />I had done these experiments before, but using a caught #000 decamark though. Unlike in Emerald, they do not vanish in Ruby/Sapphire. Switching Bad Eggs got me several glitch moves with weirder effects. Another time, attempting to save the game gave a different saving error as the adapter wasn&#039;t connected or something. But another one was like a ZZAZZ glitch: it gave me a ridiculous long name, switched my character&#039;s gender, glitched my trainer card (upon opening it it&#039;d either show Glacia&#039;s sprite, or freeze the game, messed up the frame, and other sprite mess-ups: my character becomes an Azurill doll when using the bicycle, and in Petalburg woods my character became the unused Fat Guy sprite.<br /><br />Although I don&#039;t know what bad egg caused it, I do have the savestate with the effects and could share if anyone is curious. Sadly I doubt it&#039;d be possible to do it just with glitching since it&#039;s triggered upon moving the bad egg into your party. Unless we manage to make the decamark show up as a selectable in PokÃ©mon, in Ruby.<br />[/quote]<br /><br />VaeporSage found a glitch to faint PokÃ©mon in the overworld in Ruby/Sapphire with the tricky use of an Evo stone/Hp Up. From there you can possibly get a #000 Decamark in RS to glitch out the game, unless you can only do this using cheats.<br />[/quote]<br /><br />I fainted all my pokÃ©mon using a Gameshark code instead to save time. However I couldn&#039;t prevent the 000 decamark from vanishing, not access beyond the 6th pokÃ©mon.<br /><br />It&#039;d be totally possible without cheats if we find a way to access the hidden pokÃ©mon in the overworld, which afaik, is only possible with cheat/ROM hack.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg194725#msg194725 date=1398363856]<br />I had done these experiments before, but using a caught #000 decamark though. Unlike in Emerald, they do not vanish in Ruby/Sapphire. Switching Bad Eggs got me several glitch moves with weirder effects. Another time, attempting to save the game gave a different saving error as the adapter wasn&#039;t connected or something. But another one was like a ZZAZZ glitch: it gave me a ridiculous long name, switched my character&#039;s gender, glitched my trainer card (upon opening it it&#039;d either show Glacia&#039;s sprite, or freeze the game, messed up the frame, and other sprite mess-ups: my character becomes an Azurill doll when using the bicycle, and in Petalburg woods my character became the unused Fat Guy sprite.<br /><br />Although I don&#039;t know what bad egg caused it, I do have the savestate with the effects and could share if anyone is curious. Sadly I doubt it&#039;d be possible to do it just with glitching since it&#039;s triggered upon moving the bad egg into your party. Unless we manage to make the decamark show up as a selectable in PokÃ©mon, in Ruby.<br />[/quote]<br /><br />I&#039;ve done something like that in firered: I messed up my gameshark codes trying to get master balls and ended up corrupting my TM pouch.&nbsp; Opening it caused the game to freak out.&nbsp; I&#039;ll get some screenshots.<br /><br />On exiting, I got other glitch effects.&nbsp; For example, my party was BAD EGGS, and my name was (something long with lots of Ã‰ Ã‰ Ã‰ Ã‰ somewhere in it).&nbsp; Going to the overworld (from mount moon, pokemon center side) caused my sprite to be something weird (I need to get another image).&nbsp; Entering the PokÃ©mon Center triggered an annoying glitch noise, but did not freeze the game.&nbsp; Exiting the center did freeze the game.&nbsp; 


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194696#msg194696 date=1398233645]<br />You know what would be a dick move?<br /><br />After the count to one million ends, host a &quot;count to two million&quot; board.<br />[/quote]<br /><br />Or lock it when it gets to 999,999. That serves no purpose other than to piss everyone paticipating in it right off (and frankly I&#039;d like to see Torchickens get angry &#039;cause I think that&#039;d be downright terrifying but he&#039;s too nice to get mad).<br /><br />Also cinnamon french toast bagels are fucking delicious.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Bert link=topic=3088.msg194735#msg194735 date=1398379333]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg194696#msg194696 date=1398233645]<br />You know what would be a dick move?<br /><br />After the count to one million ends, host a &quot;count to two million&quot; board.<br />[/quote]<br /><br />Or lock it when it gets to 999,999. That serves no purpose other than to piss everyone paticipating in it right off (and frankly I&#039;d like to see Torchickens get angry &#039;cause I think that&#039;d be downright terrifying but he&#039;s too nice to get mad).<br /><br />Also cinnamon french toast bagels are fucking delicious.<br />[/quote]<br /><br />I am the Chickasaurus, hear me ROAR!!<br /><br />[img]http://i.minus.com/jb1gGOrbMqgDs7.jpg[/img]<br /><br />What, you aren&#039;t scared? :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Okay, so I looked better at the savestate, and the game actually saves (so I only need the savefile for sharing purpises). What I find interesting is that it had resembled ZZAZZ for me, but it IS essentially a ZZAZZ for Gen 3. But instead of 99, the game got filled with 51A0 instead. So my name becomes a bunch of gibberish that gets beyond it&#039;s supposed to and both my ID/SID becomes 41041. But upon looking at a the &quot;sane&quot; savefile and other savefile of my own, the pattern of 51A0 was apparently only present in that savefile (and its sane version) but not in my own (the savefile in question is a &quot;100%&quot; downloaded from Gamefaqs iirc, with the OT &quot;TERRA&quot;), so I&#039;m pretty sure the effects wouldn&#039;t be replicable since the pattern seems particular to the downloaded one. I put the afflicted savefile in the description anyway. If beyond-6th-slot switching becomes possible, maybe it&#039;d be possible to do something like this, but the effects would be different.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]A CHALLENGER APPEARS![/b]<br /><br />[img]http://www.spscriptorium.com/Season4/ChickenSquirrel.jpg[/img]


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  My god this battle is so intense!<br /><br />[img]http://i.minus.com/jb1gGOrbMqgDs7.jpg[/img][b][size=36pt]<br />[glow=red,2,300][color=red]vs[/color][/glow][/size][/b]<br /><br />[img]http://static.fjcdn.com/comments/Bert+_de52c3a8bd8fcc422275faba4549bb01.jpg[/img]


subject: Re: ProjectLinkCable
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Do you have any idea what â€œa VBA upgrade so it can identify USB driversâ€ would entail?<br /><br />Sorry, but nothing youâ€™ve mentioned so far has had any level of technical detail. I get the feeling that you donâ€™t understand the hardware or software involved.


subject: Re: ProjectLinkCable
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6887.msg194746#msg194746 date=1398405385]<br />Do you have any idea what â€œa VBA upgrade so it can identify USB driversâ€ would entail?<br /><br />Sorry, but nothing youâ€™ve mentioned so far has had any level of technical detail. I get the feeling that you donâ€™t understand the hardware or software involved.<br />[/quote]<br />At least the VBA is [open source](http://sourceforge.net/projects/vbam/), so you can work with that.&nbsp; They have the basic linking code in existence, so getting started might not be TOO bad.&nbsp; <br /><br />[size=6pt][I]of course I haven&#039;t tried anything like it, so I can&#039;t say for sure[/I][/size]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: gskw
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gskw
icon: xx
body:
  Thanks. I think I&#039;m going to write my own assembler to make stuff easier...<br /><br />[b]EDIT: [/b]The [url=http://gskartwii.arkku.net/optohex]compiler[/url] is live online!


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: Bulbafreak9000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6873.msg194357#msg194357 date=1397170578]<br />Bulbafreak9000... a name I haven&#039;t seen in a while. There are a handful of people from back then around here, I think. Most if not all of the TGS crowd are long gone, but I think there&#039;s a few guys from TRR still here.<br /><br />You may be interested in [url=http://twp.monarch-pass.net/twp/]The Wrong Place[/url], our imageboard. Izwzyzx and Ragnarok occasionally post there. You may also be interested in [url=http://infinitypedia.org/wiki/Main_Page]Infinitypedia[/url], the official successor to Gammapedia.<br /><br />Welcome back(ish)<br />[/quote] I expected to find you here lol. How have you been?<br /><br />And Phoenix, I do remember you too. How are you as well?


subject: Re: ProjectLinkCable
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://projectlinkcable.weebly.com/contact.html]Jonathan Searle[/url] is it?<br /><br />I have to agree with IIMarkus, but if you could prove me wrong then i&#039;ll drop a buck. Don&#039;t get me wrong, it&#039;s a wicked cool idea, but I don&#039;t know your background, and I don&#039;t know on what level you understand hardware, software, and the many other implications and tools that would be needed to pull off this project. So blindly giving away money to somebody whom we have had little to no association with just isn&#039;t the brightest idea.<br /><br />


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You probably don&#039;t know who I am, since I didn&#039;t venture over to the TRR side of the tracks at any point. Unless you do remember me from somewhere else. But I don&#039;t remember you from anything. So welcome to the forums anyways as I would anyone else.


subject: Re: ProjectLinkCable
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xtreme713ify
icon: xx
body:
  Ok, you know how most Windows computers have a function to identify that some is plugged into a USB Drive? Or something have the optional function to make use of a USB connection through the use of said option, I.E. The Action Replay DS application that you could type codes in for more reliable use? I kinda made it sound awfully narrow, I was in a hurry. Well, anyways, VBA doesn&#039;t have such an option, or just any GBA emulator for that matter. My idea is to add a USB drive identifying option for the specific use of the cable. Kinda like an extra addition to the Windows thing, only it activates it to be used with the emulation as well. But again, my problem is distributing the cables. I only have so many link cables I can mod with very little time.<br /><br />If I&#039;m going to be frank, my technical know-how is otherwise very minimal...HOWEVER, I&#039;m planning to take computer science in my 10th grade year. I apologize if anything I&#039;m trying to attempt is false/out of context. @ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ I said the supplies/funding is on me for now. And yes that&#039;s my name :p &quot;Searle&quot; is pronounced &quot;Surl&quot;<br /><br />EDIT: Also, that&#039;s why I asked for help. I don&#039;t know all the aspects of the technology, and that&#039;s why I called upon GCLF for help.


subject: Re: HeartGold Battle Frontier Assist Team
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another thing is Wobbuffet is near useless without Encore, and generally Wobbuffet is useless in the Battle Frontier, because you&#039;d be better off attacking, than waiting for your opponent to attack (and the opponent could also use Double Team).


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember someone on a forum I went to made PokÃ©mon cards of members using avatars or images that best represented them.<br /><br />That picture of Bert was the one used for me.<br /><br />And my card&gt;all other cards.<br /><br />Also, dudes and dudettes, I&#039;ve got an idea for a Mario Kart fic. But instead of the usual cast, the racers/stars would be characters who never got much development and backround characters, like Triclyde, the Cataquacks, and shit, how &#039;bout that big blue brontosaurus in Dino Dino Jungle?


subject: Re: ProjectLinkCable
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xtreme713ify link=topic=6887.msg194759#msg194759 date=1398452866]<br />Ok, you know how most Windows computers have a function to identify that some is plugged into a USB Drive? Or something have the optional function to make use of a USB connection through the use of said option, I.E. The Action Replay DS application that you could type codes in for more reliable use? I kinda made it sound awfully narrow, I was in a hurry. Well, anyways, VBA doesn&#039;t have such an option, or just any GBA emulator for that matter. My idea is to add a USB drive identifying option for the specific use of the cable. Kinda like an extra addition to the Windows thing, only it activates it to be used with the emulation as well. But again, my problem is distributing the cables. I only have so many link cables I can mod with very little time.<br /><br />If I&#039;m going to be frank, my technical know-how is otherwise very minimal...HOWEVER, I&#039;m planning to take computer science in my 10th grade year. I apologize if anything I&#039;m trying to attempt is false/out of context. @ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ I said the supplies/funding is on me for now. And yes that&#039;s my name :p &quot;Searle&quot; is pronounced &quot;Surl&quot;<br /><br />EDIT: Also, that&#039;s why I asked for help. I don&#039;t know all the aspects of the technology, and that&#039;s why I called upon GCLF for help.<br />[/quote]<br /><br />Mr Searle,<br /><br />You might wish to check this site. http://furrtek.free.fr/?a=gbpcable&amp;i=2<br />So the cable&#039;s been made, you could probably contact him and get the schematics to make your own. You do know how to solder, correct? So now you just need to make the driver for windows, and a plugin for the Visual Boy Advance emulator. I can&#039;t help you with this project due to the excessive duties of my own life. 


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh wow, I was rude enough to post in here without welcoming you?&nbsp; Welcome to the forums, Bulbafreak9000!


subject: Re: ProjectLinkCable
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6887.msg194763#msg194763 date=1398462931]<br />Mr Searle,<br /><br />You might wish to check this site. http://furrtek.free.fr/?a=gbpcable&amp;i=2<br />So the cable&#039;s been made, you could probably contact him and get the schematics to make your own. You do know how to solder, correct? So now you just need to make the driver for windows, and a plugin for the Visual Boy Advance emulator. I can&#039;t help you with this project due to the excessive duties of my own life. <br />[/quote]<br />This is a GB Printer cable, not a GBA link cable that was originally talked about. I might suggest that Johnathan uses this as a starting point for how his project is going to work.


subject: A group of 68 artists drew glitch PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  So I found this [url=http://www.kotaku.com.au/2014/04/the-fascinating-world-of-glitch-pokmon/]recent article[/url] on Kotaku. Apparently someone named Jordan Rosenburg is going to publish a magazine of glitch PokÃ©mon illustrations by 68 artists called [url=http://pokezine.bigcartel.com/]Glitch PokÃ©zine[/url], including lesser known glitches. It will cost $0.01 (the legality behind that is questionable as illustrations of real PokÃ©mon characters are included in some of them).<br /><br />You can find some of the illustrations in the article and on Google. I haven&#039;t much to say, though I think it&#039;s interesting that something like this started.<br /><br />Edit: I&#039;m a fan of [url=http://www.deviantart.com/art/Glitch-Pokezine-446490157]this[/url] one. Poor Bellossom. That transformation is completely right if you swap the ????? below Bellossom and do the trade. At least this Tentacruel hybrid has a nice cry (it&#039;s part of the &#039;follow me&#039; theme on the summary).


subject: Re: A group of 68 artists drew glitch PokÃ©mon
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  HOW DID I MISS THAT?<br /><br />I really like that Kangaskhan, and [url=http://37.media.tumblr.com/c323b73f680c9f75e15f641f54efb196/tumblr_myt900IpKS1qf0offo1_1280.png]this $ Pã‚¥. 4([/url].


subject: Re: ProjectLinkCable
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Zowayix link=topic=6887.msg194767#msg194767 date=1398488440]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6887.msg194763#msg194763 date=1398462931]<br />Mr Searle,<br /><br />You might wish to check this site. http://furrtek.free.fr/?a=gbpcable&amp;i=2<br />So the cable&#039;s been made, you could probably contact him and get the schematics to make your own. You do know how to solder, correct? So now you just need to make the driver for windows, and a plugin for the Visual Boy Advance emulator. I can&#039;t help you with this project due to the excessive duties of my own life. <br />[/quote]<br />This is a GB Printer cable, not a GBA link cable that was originally talked about. I might suggest that Johnathan uses this as a starting point for how his project is going to work.<br />[/quote]<br /><br />wait wasn&#039;t the printer cable just a GB link cable? anyways [url=http://www.ebay.com/itm/Mad-Catz-2844-Gameshark-Game-Boy-Advance-GBA-SP-USB-Link-Save-Cable-Free-Ship-/261318641812]Is this the cable you&#039;re looking for[/url]? So anyways... yeah, just use that cable for your project rather than taking unnecessary steps. Just saying. <br /><br /><br /> [size=2pt]Also his name is spelled Jonathan... MY name is spelled Johnathan... sorry but that bothers me a tad.[/size]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194732#msg194732 date=1398377112]VaeporSage found a glitch to faint PokÃ©mon in the overworld in Ruby/Sapphire with the tricky use of an Evo stone/Hp Up. From there you can possibly get a #000 Decamark in RS to glitch out the game, unless you can only do this using cheats.<br />[/quote]<br /><br />Unfortunately, while sending out a Decamarks in R/S is possible in this way, the game will not allow you to view PokÃ©mon beyond the sixth slot. Additionally, the PokÃ©mon in the sixth slot cannot be accessed whatsoever during the battle.&nbsp; :(<br /><br />More bad news: experimentation with glitch moves in B/W may be impossible. On attempting to migrate my Smeargle with Unonkaana (glitch move that changes trainer battles to wild battles), the migration process ended as though I had turned off the game. I tried again only to get the same result. <br /><br />Perhaps different (less volatile?) moves will function differently when sent to B/W, but I wouldn&#039;t count on it.&nbsp; :-\


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *stickied*<br /><br />I&#039;ve found out how you can change TheZZAZZGlitch&#039;s [url=https://www.youtube.com/watch?v=SpfgOVfGVTo]alternative Celebi glitch[/url] to get ????? (FF) without the bad clone glitch so you can do the Johto guard glitch and other stuff!<br /><br />It&#039;s actually a rather simple change. To understand it, use the old code and set a breakpoint for when the Game Boy jumps to D61A (item storage system item 2 quantity). Press F3 (or Fn+F3) multiple times, and then when the Game Boy jumps to WRA1:D626 (inc b), bc=FAF9, then next instruction [ld (hl),b] it&#039;s FB; Celebi&#039;s index number.<br /><br />Basically, &#039;inc b&#039; increments (increases &#039;b&#039; by one), and in the items list there are two inc bs (Great Ball x4). All you need to do is have two more stacks of Great Ball x4 below it. That&#039;s 2x2 more addresses, and FB+4=FF.


subject: Tweaking patterns,effects
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: grin
body:
  Hello everyone! This is a place where you can talk about tweaking patterns,effects,ect. Basically anything to do with the best glitch in gen IV!!!


subject: Re: Hello
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6861.msg194778#msg194778 date=1398549375]<br />Hello.Im new here. Anything I should know?<br /><br />[/quote]<br />Hello new person. Please read the [url=http://forums.glitchcity.info/index.php/topic,88.0.html]rules here[/url]. Also, you should probably introduce yourself in the [url=http://forums.glitchcity.info/index.php/board,36.0.html]proper forum.[/url]


subject: Re: Glitch Preferences
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  NOTE***<br /><br />If you vote,give a reason why. Not mandatory,just like hearing what you have to say.<br />Thanks! ;D


subject: Re: Tweaking patterns,effects
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: PokeGlitchFanatic
icon: xx
body:
  Also,come here and ill post links to good tweaking videos.<br /><br />Feel free to start this convo with anything.<br /><br />Here is a great pokemon tweaking youtuber:<br />http://www.youtube.com/user/commandolam<br />


subject: Re: Glitch Preferences
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6895.msg194782#msg194782 date=1398553198]<br />NOTE***<br /><br />If you vote,give a reason why. Not mandatory,just like hearing what you have to say.<br />Thanks! ;D<br />[/quote]<br /><br />I voted Mew glitch. I like tweaking, but it&#039;s not my specialty. In fact, I used the surf through Elite Four door glitch to get my first Darkrai and Shaymin.<br /><br />I like the ZZAZZ glitch too and know a fair amount of stuff about it, like recently someone asked me how you can [url=http://forums.glitchcity.info/index.php/topic,1386.msg194252.html#msg194252]corrupt your items with it[/url], but it just has effects on the game that are too bad and are only useful in a few circumstances for me to consider it as one of my favourite glitches. It humours me to see the glitchiness though.<br /><br />I like how with the Mew glitch (well specifically the extended Mew glitch (aka Trainer-Fly/Trainer-Escape glitch) you can encounter every PokÃ©mon, glitch Trainers and the first nine glitch PokÃ©mon other than &#039;M/3TrainerPokÃ©. Not just that, you can encounter medium-slow growth rate PokÃ©mon at level 1 by using Growl six times on the Ditto, and then use the experience underflow glitch to get them to level 100. Also you can use it to remove Snorlax, encounter PokÃ©mon over level 100 by [url=http://forums.glitchcity.info/index.php?topic=6618.0]talking to trade NPCs[/url] and cause weird effects by not having the start menu as the last text box in memory. So the Mew glitch is actually really big, unless by Mew glitch you meant just that one application of the Trainer-Fly glitch to get Mew.


subject: Re: Glitch Preferences
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I meant anything with the mew glitch.Thank you for replying!<br /><br /><br />Oops sorry I didn&#039;t know you weren&#039;t allowed to post more than I post in a row on a thread. Does that apply to threads you made?<br />


subject: Re: Glitch Preferences
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I&#039;ve tried to tweak, but my Nintendo thumb kicks in quickly so it&#039;s a lost cause for me.<br /><br />I love the Mew glitch &#039;cause of the unlimited (kinda) possibilities of what you&#039;ll encounter. Oh look, a level 7 Gyarados.<br /><br />How could anyone like the Lumiose City glitch? It does nothing useful.<br /><br />[quote author=PokeGlitchFanatic link=topic=6895.msg194785#msg194785 date=1398554201]<br />I meant anything with the mew glitch.Thank you for replying!<br /><br /><br />Oops sorry I didn&#039;t know you weren&#039;t allowed to post more than I post in a row on a thread. Does that apply to threads you made?<br /><br />[/quote]<br /><br />Depends, usually. I&#039;ve double posted before in a few glitch threads, but I&#039;m posting stuff in them so that&#039;s not really a problem.


subject: Re: Glitch Preferences
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I voted for tweaking.Its so deep! You can access beta areas,get event pokes,and have a grand old time!


subject: Re: Glitch Preferences
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6895.msg194785#msg194785 date=1398554201]<br />I meant anything with the mew glitch.Thank you for replying!<br /><br /><br />Oops sorry I didn&#039;t know you weren&#039;t allowed to post more than I post in a row on a thread. Does that apply to threads you made?<br />[/quote]<br /><br />Yes it does. Try to use the edit button next time.<br /><br />I&#039;ve done that once, and I don&#039;t think I should have in hindsight. It was because I wanted to let people know something new about Emerald&#039;s access PokÃ©mon beyond the sixth slot glitch, but that thread was popular anyway.<br /><br />I think the only exception should be if:<br /><br />There&#039;s something notably new about a glitch or whatever the thread is about; (for documentation stuff). By notable, something that makes it more useful maybe, or a new finding? and you want to bump the thread to share it.<br /><br />Though I think small notes should be made in edits.<br /><br />Edit: Actually, is the double post rule really needed unless you&#039;re posting too many times? I&#039;ll talk about with the other staff.


subject: Re: Glitch Preferences
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6895.msg194790#msg194790 date=1398555510]<br />How do you bump a thread?<br />[/quote]<br /><br />Bumping is basically just posting in a thread which hasn&#039;t been posted in for 4 months or more.


subject: Re: Glitch Preferences
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You might like the [url=http://forums.glitchcity.info/index.php/topic,6472.0.html]Save Abuse Glitch[/url] on Yellow Version. You get a party full of Glitchmon and you can get Glitch items, like the Surfboard and items like BF2.<br /><br />Hell, you can corrupt the map depending on what you do. The biggest problem is, though, that it&#039;s really, [i]really[/i] touchy, so be careful if you do try it out.


subject: Re: Glitch Preferences
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: PokeGlitchFanatic
icon: xx
body:
  Sadly,i do not own a gameboy or pokemon red.<br />But one day...<br /><br />Also btw im still posting stuff on this page,its just on page 2


subject: Re: Pokemon Stadium 2 Color Glitch [Tilt error?]
poster_name: CharizardM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry for the bump, but am I really so alone in having experienced this effect?<br /><br />Dang, man.&nbsp; D:


subject: Re: ProjectLinkCable
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xtreme713ify link=topic=6887.msg194791#msg194791 date=1398555839]<br />Yes the jack for the link cable and the printer are the same, and I emailed him yesterday.<br />[/quote]<br /><br />while looking at that site I have come to the conclusion that the person hosting that site is French....so if he doesn&#039;t respond, that might be why. 


subject: Re: Glitch Preferences
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6895.msg194792#msg194792 date=1398555941]<br />[quote author=PokeGlitchFanatic link=topic=6895.msg194790#msg194790 date=1398555510]<br />How do you bump a thread?<br />[/quote]<br /><br />Bumping is basically just posting in a thread which hasn&#039;t been posted in for 4 months or more.<br />[/quote]<br />ahhh... it reminds me of the days when i would piss you guys off when I posted with a playstation portable. Good times, good times.<br /><br />[size=2pt]XD &quot;abwayax h8s me gais&quot; my god what was i smoking that year!?[/size]


subject: Re: A group of 68 artists drew glitch PokÃ©mon
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice drawings, though I can&#039;t help but wince a bit at linking to Bulbapedia for information on glitch PokÃ©mon. Mainly because it would be cool if they linked here instead. Oh well.<br /><br />I do hope they don&#039;t encounter too much legal troubles, because by charging 1 cent or any amount they kind of are selling Nintendo&#039;s copyrights (due to Kangaskhan and Red and things appearing in them). It&#039;s kind of a bit odd when you think about it, because 1 cent isn&#039;t going to help them &#039;cover the costs of distribution&#039; or whatever excuse is normally used in this situation (I presume this is a digital thing but the site doesn&#039;t provide any information as to whether it is or isn&#039;t because it&#039;s not out yet). The only possibility for doing this is that they have something against distributing things for free or are otherwise charging for the sake of charging.


subject: Re: Glitch Preferences
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6895.msg194796#msg194796 date=1398558176]<br />You might like the [url=http://forums.glitchcity.info/index.php/topic,6472.0.html]Save Abuse Glitch[/url] on Yellow Version. You get a party full of Glitchmon and you can get Glitch items, like the Surfboard and items like BF2.<br /><br />Hell, you can corrupt the map depending on what you do. The biggest problem is, though, that it&#039;s really, [i]really[/i] touchy, so be careful if you do try it out.<br />[/quote]<br />If you want a less volatile version, try out the items underflow glitch that doesn&#039;t corrupt Pokemon.


subject: Re: Wiki Bug List and Reports
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
   I have a bug i would like to post. When i was registering,i wanted to make sure i was right by clicking the link to the big hex list.No matter what device i used,it would open the tab and always make me have to reopen my browser,as it would always make internet explorer not respond.<br />


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6894.msg194804#msg194804 date=1398574775]<br />For specific glitch Pokemon, Bulbapedia seems to have more information than here.<br />[/quote]<br /><br />Bulbapedia covers glitches in more depth regarding side effects and stuff, though the side effects may be random/situational, so it can be unreliable. For example, it says the game will freeze when 4 4Hy reaches level 234 for unknown reasons, but it actually learns a Super Glitch inducing move at that level, and you can avoid the freeze by standing in [url=http://i.minus.com/ieB2Tly27VDEn.PNG]that spot[/url] in the Celadon Mansion.<br /><br />It is missing Photon Phoenix/Yuzihax&#039;s [url=http://forums.glitchcity.info/index.php/topic,6560.0.html]TM/HM compatibilities[/url] for some of its glitch articles, and possibly information from echinodermata&#039;s [url=http://forums.glitchcity.info/index.php/topic,6613.msg188977.html]revised learnpool and evolution data[/url].<br /><br />That&#039;s why when making my competitive glitch teams, I had to use those documents, copy the TM/HM numbers into Sticky Notes, then look up what they were on Bulbapedia&#039;s TM page. I also think that Bulbapedia should create redirects for things like RB:C0 or RB:192 so you can find the glitch PokÃ©mon in a different way.<br /><br />Bulbapedia is probably the only site with data for the newer glitches like ????? without you having to open a file about Decamarks, etc.&nbsp; I thought [url=http://bulbapedia.bulbagarden.net/wiki/-_(glitch_Pok%C3%A9mon)]this[/url] page was particularly useful.<br /><br />I don&#039;t like Bulbapedia&#039;s Missingno. article. I don&#039;t think it&#039;s in depth and accurate enough to be featured at all. There is a massive error in it that the Yellow B6/B7/B8 Missingno. are different to the fossil/ghost Missingno. but you get glitch sprites like that as a result of the enemy species modifier code (01xxD7CF) instead of encountering them the proper way via Ditto glitch. The B6/B7/B8 Missingno. [i]are[/i] the fossil/ghost Missingno in both Red/Blue and Yellow.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Welp, guess we won&#039;t have glitch Gen 5 moves OR RS glitch moves :(.<br /><br />Wonder what would happen if you used an AR to get a glitch move in gen 5?<br /><br />EDIT: Is it possible to change IVs with Bad EGG corruption?<br /><br />EDIT2: Now that I think about it, if the IVs were changed, the PokÃ©mon would probably turn into a Bad EGG.<br /><br />[quote author=VaeporSage link=topic=6868.msg194640#msg194640 date=1398099169]<br />Well, XD: Gale of Darkness has given very disappointing results. On a positive note, the game didn&#039;t freeze when I traded Smeargle over; but XD: GoD basically ignored the glitch move altogether...<br /><br />When Smeargle was sent out, all I got for my efforts was &quot;Smeargle has no moves left.&quot;<br />[/quote]<br />Have you tried testing it on XD/Colosseum with more than just a glitch move to see what would happen? It could also be possible that the Glitch move has 0/0 pp or something like that, but I doubt it.


subject: Re: ProjectLinkCable
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xtreme713ify link=topic=6887.msg194811#msg194811 date=1398608109]<br />maybe I could use google translate... makes it much easier.<br />[/quote] <br />not necessarily. Google Translate tends to make a lot of grammar errors, almost to the point where the sentence makes no sense. <br />


subject: A group of 68 artists drew glitch PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  as much as it would be cool to see a zine of this, I have to agree that this is in no way legal. Nintendo and gamefreak own pokemon, so you would have to at the very LEAST have a &quot;Pokemon is a owned by Nintendo, Gamefreak, etc etc&quot; and contact the companies to make sure it&#039;s okay to produce fan art for profit. the $0.01 pricetag is the biggest kicker.


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6894.msg194808#msg194808 date=1398602582]<br />I don&#039;t like Bulbapedia&#039;s Missingno. article. I don&#039;t think it&#039;s in depth and accurate enough to be featured at all. There is a massive error in it that the Yellow B6/B7/B8 Missingno. are different to the fossil/ghost Missingno. but you get glitch sprites like that as a result of the enemy species modifier code (01xxD7CF) instead of encountering them the proper way via Ditto glitch. The B6/B7/B8 Missingno. [i]are[/i] the fossil/ghost Missingno in both Red/Blue and Yellow.<br />[/quote]<br />I wonder who added those sprites. Last time I read the article those sections didn&#039;t exist.<br /><br />I have to agree that Bulbapedia hasn&#039;t put in-depth investigation/research into the glitches. The articles only state the effects, which are often random or inconsistent, without the technical details, and this would lead to misconceptions.<br /><br />But then we can always edit the pages, can&#039;t we?


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6894.msg194815#msg194815 date=1398615672]<br />But then we can always edit the pages, can&#039;t we?<br />[/quote]<br /><br />Yeah. That&#039;s a good way of thinking. If you think that an article can be improved, it&#039;s not a good idea to wait for somebody else to step in and fix it. I was being matter of fact, but I didn&#039;t want to insult Bulbapedia.


