# smf_messages

subject: Pokemon Builder app?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was searching pokemon apps on the apple App Store and I found one called Pokemon builder. It&#039;s basically an Action Replay/Pokesav and you can create whatever pokemon you want and upload it to gts/your ds. Some of the reviews are good, others not. What are your thoughts? Do you think it&#039;s legit? And why hasn&#039;t Nintendo heard about it?


subject: Re: The Member's Guide to Topiclessness
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg188259#msg188259 date=1356649512]<br />Lol I remember that. Why&#039;d you even hack the site anyway?<br />[/quote]<br />I honestly don&#039;t remember. I think I was bored/playing around with the site and realized what I could do. Just wanted to see what happened ha. I was a fucking idiot. 


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I got a copy of Pokemon Red from the thrift store. Sorry, save file with the level 58 Blastoise, you&#039;re going to be sacrificed...FOR SCIENCE.


subject: Re: Pokemon Builder app?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From the details you&#039;ve posted it sounds fan made rather than officially licensed by Nintendo themselves. It&#039;s not too difficult to make apps, if you know what you&#039;re doing. Sounds like someone probably doesn&#039;t have a Action Replay and wanted to catch em all by cheating so they did research and made an app.


subject: Re: Transferring Pokemon
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m actually surprised that Nintendo hasn&#039;t made something like cloud storage just yet, but perhaps they&#039;re working on an app for the 3DS or possibly the Wii U. Just got to see what the future holds for us Pokemon fans... As for transferring Pokemon from a newer game to an older game with moves that didn&#039;t exist, they could just use a error handler or set up an array of moves that didn&#039;t exist in one generation code wise. Sure it&#039;s time consuming on their part but it&#039;s very much possible at this point to set up some sort of cloud storage service with no (or little) glitches.


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We gotz a h4xor guyz. :P So it&#039;s safe to say that probably most of us were n00bs when we first joined GCL. :V How come your old account was deleted? :V Did you do that? 


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=3088.msg188260#msg188260 date=1356653527]<br />I honestly don&#039;t remember. I think I was bored/playing around with the site and realized what I could do. Just wanted to see what happened ha. I was a fucking idiot. <br />[/quote]<br />-gets power-<br />LOOK AT ALL THIS POWER I HAVE<br /><br />-deletes site-<br />well that escalated quickly


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg188265#msg188265 date=1356671611]<br />[quote author=SCf3 link=topic=3088.msg188260#msg188260 date=1356653527]<br />I honestly don&#039;t remember. I think I was bored/playing around with the site and realized what I could do. Just wanted to see what happened ha. I was a fucking idiot. <br />[/quote]<br />-gets power-<br />LOOK AT ALL THIS POWER I HAVE<br /><br />-deletes site-<br />well that escalated quickly<br />[/quote]<br />xD I love that meme. If the board still had glitch power you&#039;d definitely get a +1 for that one. :V Why was that taken out anyway? It&#039;s sort of a great way to say thank you without having to actually make a thank you post... 


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think people were taking the amount of glitch power they had super personally and getting mad over it, so, seeing as it was only supposed to be a fun, humorous thing, they took it out.<br /><br />It would be nice to have it back though. It was fun to use. And the arcade, market, etc.


subject: Re: The Member's Guide to Topiclessness
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg188267#msg188267 date=1356678329]<br />I think people were taking the amount of glitch power they had super personally and getting mad over it, so, seeing as it was only supposed to be a fun, humorous thing, they took it out.<br /><br />It would be nice to have it back though. It was fun to use. And the arcade, market, etc.<br />[/quote]<br /><br />We gave glitch power a second chance already, the answer for a third chance is no.<br /><br />(I was also the guy to re-enable it last time) 


subject: Re: Pokemon Builder app?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6580.msg188262#msg188262 date=1356665718]<br />From the details you&#039;ve posted it sounds fan made rather than officially licensed by Nintendo themselves. It&#039;s not too difficult to make apps, if you know what you&#039;re doing. Sounds like someone probably doesn&#039;t have a Action Replay and wanted to catch em all by cheating so they did research and made an app.<br />[/quote]<br />Of course it&#039;s fan made. Nintendo wouldn&#039;t give out an app to make free illegitimate pokemon.


subject: Re: The Member's Guide to Topiclessness
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]How come your old account was deleted? :V Did you do that?[/quote]<br />Yeah I did that, I forget why.<br /><br />[quote author=Photon-Phoenix link=topic=3088.msg188268#msg188268 date=1356680047]<br />[quote author=Missing? NO! link=topic=3088.msg188267#msg188267 date=1356678329]<br />I think people were taking the amount of glitch power they had super personally and getting mad over it, so, seeing as it was only supposed to be a fun, humorous thing, they took it out.<br /><br />It would be nice to have it back though. It was fun to use. And the arcade, market, etc.<br />[/quote]<br /><br />We gave glitch power a second chance already, the answer for a third chance is no.<br /><br />(I was also the guy to re-enable it last time)<br />[/quote]<br />I never really paid attention or cared about glitch power. I remember it going down a shitton when I fucked up the site.<br />I miss the arcade/store. That was so much fun, especially the user made items.


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looks like you were very active in the games forum. But there&#039;s one post that made me laugh, due to the pic. :P But looking at your post you were just a bit lazy and got the first image from Google. xD If there&#039;s something else I didn&#039;t see it, and if I do come across it I won&#039;t post about it. :V My posts at Titansgo.net were worse than on here believe it or not. Too bad I can&#039;t bring up the worse ones anymore... Does anyone else have horrible posts on other forums they joined when they were younger?


subject: Re: Glitch research in foreign versions of Gen 1 Games
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
body:
  Alright i&#039;ve started on Yellow now (i&#039;ll be switching off between Blue and Yellow from time to time) and I probably should have stated this before but i&#039;m going in order of Hex values, not necessarily their Glitchdex order. :V Alright here&#039;s Hex BF&#039;s data from German Yellow as well as Spanish Yellow. Next i&#039;ll tackle French and Italian versions. (Also it seems all foreign versions except Japanese share Gameshark codes... :V) Also camper, it&#039;s around the same as it&#039;s English counterpart though a tad bit weaker. ;) Alright here&#039;s Gelbe version first, then Amarilla.<br />[b]Name:[/b][IMG]http://img854.imageshack.us/img854/8513/44namegerman.png[/img]<br />[b]Type: [/b]Normal, Psychic<br />[b]Moveset:[/b]<br />0 Struggle<br />0 Smokescreen<br />0 Super Glitch<br />0 Whirlwind (cloaked by Super Glitch)<br />1 TM 40<br />3 Ice Beam<br />4 Double Kick<br />5 Tackle<br />6 Doubleslap<br />8 TM 05<br />14 Ice Beam<br />24 Mega Punch<br />30 TM 05<br />32 TM 05<br />33 TM 35<br />37 Pin Missle<br />38 TM 09<br />40 Doubleslap<br />42 TM 42<br />47 TM 50<br />48 Pound<br />52 Water Gun<br />58 TM 24<br />61 TM 24<br />64 Peck<br />69 Supersonic<br />71 Pin Missle<br />72 Pin Missle<br />73 TM 05<br />102 Supersonic<br />114 Aurora Beam<br />128 Transform<br />144 Defense Curl<br />150 Leech Seed<br />157 Petal Dance<br />167 Horn Drill<br />175 TM 24<br />193 TM 41<br />199 Tail Whip<br />201 Tackle<br />205 TM 50<br />208 TM 24<br />211 Absorb<br />213 Super Glitch<br />214 Super Glitch<br />224 Super Glitch (Crashes emulator)<br />225 TM 09<br />228 TM 28<br />230 TM 01<br />234 Super Glitch (crashes emulator)<br />237 Horn Attack<br />240 TM 14<br />241 Horn Attack<br />249 TM 28<br />250 TM 01<br />254 TM 48<br />255 TM 55<br />[b]Evolves?y/n:[/b] Y, Missingno. at level 225<br />[b]Image(s):[/b]<br />[IMG]http://img850.imageshack.us/img850/2082/44partyspriteandname.png[/img]<br />(Name and sprite in party)<br />[IMG]http://img18.imageshack.us/img18/7070/44encounterspritepokemo.png[/img]<br />(Encounter Sprite)<br />[IMG]http://img197.imageshack.us/img197/4264/44pokedexgermanyellow.png[/img]<br />(Pokedex Entry)<br /><br />[b]Name[/b]:[IMG]http://img268.imageshack.us/img268/6972/44spanishname.png[/img]<br />[b]Type[/b]: Normal, Psychic<br />[b]Moveset[/b]:<br />0 Struggle<br />0 SmokeScreen<br />0 Super Glitch<br />0 Whirlwind<br />1 TM 40<br />3 Ice Beam<br />4 Double Kick<br />5 Tackle<br />6 Doubleslap<br />8 TM 05<br />14 Ice Beam<br />24 Mega Punch<br />30 TM 05<br />32 TM 05<br />33 TM 29<br />37 Pin Missle<br />38 TM 09<br />40 Doubleslap<br />42 TM 24<br />47 TM 50<br />48 Pound<br />52 Water Gun<br />55 Mega Punch<br />58 TM 24<br />61 TM 24<br />62 Ice Punch<br />64 Poison Sting<br />69 SuperSonic<br />71 Pin Missle<br />72 Pin Missle<br />73 TM 05<br />102 Supersonic<br />114 Aurora Beam<br />128 Transform<br />144 Defense Curl<br />157 Petal Dance<br />167 Horn Drill<br />193 Tail Whip<br />201 Tackle<br />205 TM 44<br />211 Absorb<br />212 Leech Seed<br />213 Super Glitch<br />214 Super Glitch<br />217 Aurora Beam<br />224 Super Glitch (Crashes game)<br />228 TM 28<br />230 TM 01<br />231 Horn Attack<br />234 Super Glitch (freezes game)<br />235 Horn Attack<br />240 TM 14<br />249 TM 28<br />250 TM 01<br />254 TM 48<br />255 TM 55<br />[b]Evolves?y/n[/b]:y, Missingno. level 225<br />[b]Image(s)[/b]:<br />Since it&#039;s basically shares the same sprites as it&#039;s German counterpart, I didn&#039;t save any. :V<br />Eventually their stats will be added. :V Also anyone else can help Darklord and I if they&#039;d like too. :P The wild Pokemon modifier code in foreign yellow is 01xxDCCF and 01xxDDCF in R/B. (Note those codes probably won&#039;t work in a Japanese version...) Also the level modifier code is 01XXF8CF. (Note: If you would like to know any other gameshark codes for the foreign versions look up the english codes and add $500 bytes to the last four bytes of the code.)


subject: Re: The Member's Guide to Topiclessness
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=3088.msg188273#msg188273 date=1356717607]<br />Looks like you were very active in the games forum. But there&#039;s one post that made me laugh, due to the pic. :P But looking at your post you were just a bit lazy and got the first image from Google. xD If there&#039;s something else I didn&#039;t see it, and if I do come across it I won&#039;t post about it. :V My posts at Titansgo.net were worse than on here believe it or not. Too bad I can&#039;t bring up the worse ones anymore... Does anyone else have horrible posts on other forums they joined when they were younger?<br />[/quote]<br />Yeah, but those forums are long gone now. :P


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg188271#msg188271 date=1356694368]<br />I just hope nobody brings up some (most) of the posts I made back in 2010ish. Too incriminating.<br />[/quote]<br />[quote author=Zowayix link=topic=62.msg592#msg592 date=1142500123]<br />..<br /><br />..<br /><br /><br />..<br /><br /><br />..<br /><br /><br />..<br /><br /><br />..<br /><br /><br />..<br /><br /><br />..<br /><br /><br />[size=30pt]STRAWBERRIES!!!![/size]<br /><br /><br />In other words, hello.<br />[/quote]<br />Well, I don&#039;t think your 2010 posts can be much worse.


subject: Pokemon 3D
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Anyone ever played this/heard of it before? I saw a video on Tumblr and holy shit this is so cool!<br />http://www.indiedb.com/games/pokmon-3d/videos/pokmon3d-trailer-2#imagebox<br />It&#039;d be so cool if Nintendo did something like this for the 3DS. It does make me a little sick though, the player turns really fast and seeing all those trees in circles makes my head hurt. Maybe if they zoomed out a BIT it would be better. Apparently its a GS remake. I wanna try it, what do you guys think?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d just like to emphasize that the glitch is considerably harder to do on R/B than on Yellow. The 2-frame pause is almost nonexistent on my copy of Red.


subject: Re: Glitch research in foreign versions of Gen 1 Games
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting. I thought it might be related to 4 4 Hy, but apparently it&#039;s completely different. 


subject: Re: Pokemon 3D
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=SCf3 link=topic=6581.msg188278#msg188278 date=1356739521]<br />Anyone ever played this/heard of it before? I saw a video on Tumblr and holy shit this is so cool!<br />http://www.indiedb.com/games/pokmon-3d/videos/pokmon3d-trailer-2#imagebox<br />It&#039;d be so cool if Nintendo did something like this for the 3DS. It does make me a little sick though, the player turns really fast and seeing all those trees in circles makes my head hurt. Maybe if they zoomed out a BIT it would be better. Apparently its a GS remake. I wanna try it, what do you guys think?<br />[/quote]<br /><br />Would have been better if they made it with the Skulltag Engine (which is a remake of the Doom Engine) but restrict jumping.<br /><br />Also would be nice if the POV was a bit higher up instead of feeling like you&#039;re crawling on the ground and making the buildings look like what seem to be lego bricks.


subject: Re: Not really a glitch, but maybe an oversight (R/B/Y)
poster_name: glitchuntress
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, none of the other games count Pokemon you can only get through special events so why would G/R/B/Y?


subject: Re: Not really a glitch, but maybe an oversight (R/B/Y)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=glitchuntress link=topic=6567.msg188282#msg188282 date=1356741339]<br />Well, none of the other games count Pokemon you can only get through special events so why would G/R/B/Y?<br />[/quote]<br />Because of the way the older games were programmed. ;) The older games are written in z80 asm and the GB didn&#039;t have too much memory being an 8-bit handheld, which is probably why they needed to program Mew the same way as the other Pokemon. The game probably would have been even more glitchy than it is now.


subject: Re: Glitch research in foreign versions of Gen 1 Games
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6570.msg188280#msg188280 date=1356740441]<br />Interesting. I thought it might be related to 4 4 Hy, but apparently it&#039;s completely different. <br />[/quote]<br />44hy is actually the next glitch i&#039;m going to document once 44 is finished. ;) 44 HY occupies hex slot C0, this glitch occupies BF. So 44 hy will be coming soon. :) It&#039;s very similar to it&#039;s English counterpart from what I see so far. I&#039;m also making a Item Dex for the Spanish version of Yellow as we speak. I&#039;m halfway done with that so far, though i&#039;ll make a separate topic for that. :D


subject: Itemdex Spanish Yellow version edition
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Earlier today I came to the conclusion that I should document the glitched items as well in Amarilla version. Once this itemdex is completed, i&#039;ll start on other versions too. This is no where finished, I still need to add pictures and the like to show almost all the glitched item&#039;s names. But this is a start I suppose. :P Anywho here&#039;s what I got so far:<br />$00 (000):<br />Name in inventory:<br />pk89Ã‘Ã¼Ã¤SACAR O (name surpasses character limit)<br />Name in mart:<br />pk89Ã‘Ã¼Ã¤SACAR O<br />Price:<br />$474697<br />Sell price:<br />$474697<br />Effect used in overworld:<br />Warps character to glitchy map, then the game hangs up<br />Effect used in Battle:<br />crashes emulator<br /><br />$07:<br />Name in inventory:<br />?????<br />Name in mart:<br />?????<br />Price: $0<br />sell price:<br />None (The clerk can&#039;t take the item seeing how it&#039;s a key item.)<br />Effect in overworld:<br />Acts like surf, like in English versions<br />In battle:<br />Just says you can&#039;t surf on ????? here.<br /><br />$09:<br />Name in inventory and mart:<br />Pokedex<br />Price: $0<br />sell price:<br />None (Same as ????? or aka Surfboard)<br />Effect in overworld:<br />Acts just like the Pokedex option.<br />Effect in battle:<br />Same effect though causes graphical glitches.<br /><br />$9B:<br />Name in pack:<br />ÃºpÃ¡Ã¡Ã¬Ã¹B (causes major graphical glitch, similar to what super glitch can do in a pokemart)<br />Name in mart:<br />Unknown (freezes game)<br />Price:<br />Unknown (freezes game)<br />Sell Price:<br />Unknown (freezes game)<br />Effect in overworld:<br />freezes game<br />Effect in battle:<br />Crashes emulator<br /><br />$9C:<br />Name in pack:<br />zÃ±<br />Name in mart:<br />zÃ±<br />Price:<br />$1200<br />Sell Price:<br />$499999<br />Effect in overworld:<br />crashes game<br />Effect in battle:<br />crashes emulator<br /><br />$9D:<br />Name in Pack:<br />Japanese symbol<br />Name in mart:<br />Japanese symbol<br />Price:<br />Unknown (freezes game)<br />Sell price:<br />Unknown (freezes game)<br />Effect in overworld:<br />Plays Pokeball thrown animation, the game locks up while the pokeball moves back and forth<br />Effect in battle:<br />Crashes emulator<br /><br />$9E:<br />Name in pack:<br />QÃ¹Ã­4ÃºhÃ¬Ã¹qG<br />name in mart:<br />same as in pack<br />price:<br />$999999<br />sell price:<br />Can&#039;t sell it<br />Effect in overworld:<br />Acts like repel<br />Effect in battle:<br />Says Oak&#039;s message &quot;[Player] This isn&#039;t the time to use that!&quot;<br /><br />$99:<br />Name in pack:<br />EPOKÃ¨9Ã­Ã¹&#039;sÂ¡4PCiaÃ¤<br />Name in mart:<br />EPOKÃ¨9Ã­Ã¹&#039;sÂ¡4PCiaÃ¤<br />price:<br />unknown<br />sell price:<br />unknown<br />Effect in overworld:<br />Unknown<br />effect in battle:<br />Crashes emulator<br /><br />$97:<br />name in pack:<br />A&#039;Ã¹Ã¹Ã­<br />name in mart:<br />same as in pack<br />price:<br />$424646<br />sell price:<br />$424646<br />effect in overworld:<br />freezes game<br />effect in battle:<br />crashes emulator<br /><br />$98:<br />name in pack:<br />Q<br />name in mart:<br />Q<br />price:<br />$809548<br />sell price:<br />$404774<br />effect in overworld:<br />Oak&#039;s message pops up<br />effect in battle:<br />Oak&#039;s unusable message shows<br /><br />$A3:<br />name in pack:<br />Nombre Rival?<br />name in mart:<br />nombre rival?<br />price:<br />$509334<br />sell price:<br />$254667<br />effect in overworld:<br />Acts as a potion, causes some graphical glitches<br />effect in battle:<br />oak&#039;s unusable message shows<br /><br />$A4:<br />name in pack:<br />Nombre?<br />name in mart:<br />Nombre?<br />price:<br />$958941<br />sell price:<br />$479245<br />effect in overworld:<br />acts like potion, causes some graphical glitches<br />effect in battle:<br />oak&#039;s unusable message shows<br /><br />$A2:<br />name in pack:<br />Ã2uÃ¤4BÃ¬0GhH<br />name in mart:<br />same as pack<br />price:<br />unknown (crashes game)<br />sell price:<br />unknown (crashes game)<br />effect in overworld:<br />crashes game<br />effect in battle:<br />crashes emulator<br /><br />$A1:<br />name in pack:<br />Ã¹q[b]G[/b]ÃºÃ±Ã¤Ã¹SÃ±a<br />name in mart:<br />same as pack<br />price:<br />$0<br />sell price:<br />unknown (freezes game)<br />effect in overworld:<br />crashes game<br />effect in battle:<br />crashes emulator<br /><br />$9F:<br />name in pack:<br />Ã¬4Ã³8Ã4Ã³8Ã‘Ã²[b]E[/b][rival&#039;s name 4x]<br />name in mart:<br />Ã¬4Ã³8Ã4Ã³8Ã‘Ã²[b]E[/b]<br />price:<br />$0<br />unknown (freeze&#039;s game)<br />sell price:<br />effect in overworld:<br />freezes game<br />effect in battle:<br />crashes emulator


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I&#039;m trying this on my (physical) Blue version. Took me about five times to get the file data is destroyed. I&#039;m about to try again. <br />Okay I just tried three more times. Still no glitch. I suck at timing. 


subject: Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Change the level of the pokÃ©mon on the first slot of the party (All Foreign version of blue and red except japanese)<br />01XX91D1<br /><br />Wild Modifier (All Foreign version of blue and red except japanese)<br />01XXDCCF<br /><br />Infinite Money (All Foreign version of blue and red except japanese)<br />01994BD3 <br />01994CD3 <br />01994DD3<br /><br />Buy Anything at first slot (All Foreign version of blue and red except japanese)<br />01XX23D3 


subject: Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6570.msg188288#msg188288 date=1356780186]<br />Does encountering 4 4 in foreign versions crash the game?<br />[/quote]<br />Nope, doesn&#039;t crash the game in Spanish or German, still need to try Italian and French versions though. Also thanks for posting those cheats Darkness_LordII, that way people don&#039;t have to go back a page. ;) (I&#039;ve posted the level modifier and wild pokemon codes, not the money or buy anything in the first slot codes so that&#039;s awesome. :D)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It took me a bit to finally get this to work in my physical copy of Red as well as various different ROMs. (Note this glitch works in Green and Red as well as all other foreign language versions too.) I couldn&#039;t tell you when the best time is to turn off your gameboy (or reset the game) but just keep trying it does work. I like this glitch, it&#039;s interesting to see that the save file is fine though it corrupts tons of other data instead. 


subject: Re: Itemdex Spanish Yellow version edition
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright here&#039;s some more, the last glitch item is very interesting though as it only works in a mart and if you try to use it anywhere else the game will either crash or the emulator will. Pretty strange if you ask me, though it is a glitch. :P Also i&#039;ve added more information this time around and will add the same info. to the previous items i&#039;ve added later. Also &quot;ow&quot; stands for overworld in the later entries, I got lazy. :P<br />$A0:<br />name in pack (overworld):<br />ABCDEFGHIJKLMNOPQRST[rival&#039;s name 4X]<br />name in pack (in building): <br />ABCDEFGHIJKLMNOPQRST<br />name in mart:<br />ABCDEFGHIJKLMNOPQRST<br />name in battle:<br />ABCDEFGHIJKLMNOPQRST[opponent&#039;s name]<br />price:<br />$849185<br />sell price:<br />$424592<br />effect in overworld:<br />crashes or freezes game<br />effect in battle:<br />crashes emulator<br /><br />$96:<br />name in pack (ow):<br />pkmn<br />name in pack (in building):<br />pkmn<br />name in battle:<br />pkmn<br />name in mart:<br />pkmn<br />price:<br />$999999<br />sell price:<br />Can&#039;t sell it<br />effect in ow:<br />same as building, messes up NPC&#039;s sprites<br />effect in building:<br />Plays &quot;throws rock&quot; animation (Says [player] threw a rock as well)<br />effect in battle:<br />Player throws rock, it wastes a turn...<br /><br />$95:<br />name in pack (ow):<br />Ã <br />name in pack (building):<br />Ã <br />name in battle:<br />Ã <br />name in mart:<br />Ã <br />price:<br />$918899<br />sell price:<br />can&#039;t sell it<br />effect in ow:<br />[Player] threw bait message shows while the animation plays, messes up NPC&#039;s sprites<br />effect in building:<br />same as above<br />effect in battle:<br />Player throws bait, wastes a turn<br /><br />$8B:<br />Name in pack (ow):<br />Ã¹zÃ¹pÃ³Ã¤POKÃ¨[b]E[/b]Ã¹[rival&#039;s name x4 (gets cut off by quanity sprite)](Note: this glitch item&#039;s name can change at times)<br />name in pack (building):<br />Ã¹zÃ¹pÃ³Ã¤POKÃ¨[b]E[/b]Ã¹<br />name in battle:<br />Ã¹zÃ¹pÃ³Ã¤POKÃ¨[opponent&#039;s name]<br />name in mart:<br />Ã¹zÃ¹pÃ³Ã¤POKÃ¨[b]E[/b]Ã¹<br />price:<br />$915080<br />sell price:<br />$457540<br />effect in ow:<br />freezes game<br />effect in building:<br />acts like a potion, causes some graphical glitches<br />effect in battle:<br />crashes emulator<br /><br />$8C:<br />Name in pack (ow):<br />Trato Completado<br />name in pack (building):<br />Trato Completado (Trade Completed translated to english)<br />name in battle:<br />Trato Completado<br />name in mart:<br />Trato Completado<br />price:<br />$939388<br />sell price:<br />$469964<br />effect in ow:<br />acts like a potion, causes graphical glitch<br />effect in building:<br />acts like a potion, causes graphical glitch<br />effect in battle:<br />acts like a potion<br /><br />$8A:<br />name in pack (ow):<br />4Ã³Ã¶<br />name in pack (building):<br />4Ã³Ã¶<br />name in battle:<br />4Ã³Ã¶<br />name in mart:<br />4Ã³Ã¶<br />price:<br />$849280<br />sell price:<br />can&#039;t sell it<br />effect in ow:<br />freezes game<br />effect in building:<br />Player throws Pokeball, the ball keeps moving back and forth but the game hangs but can sometimes act like a potion<br />(however after using the item the game crashes)<br />effect in battle:<br />crashes emulator<br /><br />$89:<br />name in pack (ow):<br />4Ã³4Ã³yÃš<br />name in pack (building):<br />4Ã³4Ã³yÃš<br />name in battle:<br />4Ã³4Ã³yÃš<br />name in mart:<br />4Ã³4Ã³yÃš<br />price:<br />$889094<br />sell price:<br />$444547<br />effect in ow:<br />crashes game<br />effect in building:<br />acts like Pokedex in mart, anywhere else crashes game<br />effect in battle:<br />crashes emulator


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6472.msg188294#msg188294 date=1356839306]<br />It took me a bit to finally get this to work in my physical copy of Red as well as various different ROMs. (Note this glitch works in Green and Red as well as all other foreign language versions too.) I couldn&#039;t tell you when the best time is to turn off your gameboy (or reset the game) but just keep trying it does work. I like this glitch, it&#039;s interesting to see that the save file is fine though it corrupts tons of other data instead.<br />[/quote]<br />I&#039;ll keep trying and hopefully get it eventually... :|


subject: Re: Wreck It Ralph (SPOILERS AHOY!)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So this is a bit late as I saw the movie a while back but I loved every moment of it, especially the credits though. &lt;3 As much as I don&#039;t like Skrillex&#039;s music, his song in the movie isn&#039;t too bad. :V Everything is great and there seems to be a rumor going around that we&#039;re getting a sequel, and Mario is supposed to make a cameo this time around. ;)


subject: If you could get rid of one generation what would it be?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was thinking about this while wondering about what generation I should tackle to finish my pokedex in white. Honestly I wish D/P never happened. What about you guys? I mean there are a few exceptions but overall I was not a huge fan of the pokemon in D/P. Your thoughts?


subject: Re: If you could get rid of one generation what would it be?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Would we be getting rid of a generation of [i]games[/i] or a generation of [i]Pokemon[/i]?<br /><br />Because in all honesty, I feel as if the Pokemon in Generation I were relatively...uninspired, I guess? However, the games remain so influential.


subject: Re: If you could get rid of one generation what would it be?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would get rid of D/P too, Gen 4 is my least favorite generation. However I do like Platinum, the reason why I don&#039;t care for D/P is the framerate. :\


subject: Re: If you could get rid of one generation what would it be?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon Channel.<br /><br />I don&#039;t care that it&#039;s not a generation, I hate it so much that it should be one. Yeah okay, Gen 1 then. Mechanics more unbalanced than a drunk unoplegic on a unicycle annoy me perhaps even more than its fanbase who call themselves fans and then go on to say that &quot;HURP DURP THERE ARE ONLY 151 POKEYMONS&quot; and/or insist that any games afterwards ARE ABSOLUTELY TERRIBLE WITHOUT QUESTION.<br /><br />&lt;/rage&gt;


subject: Re: If you could get rid of one generation what would it be?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I always assume Gen I and Gen II have 256 Pokemon, and they&#039;re the only generation that I could complete my Pokedex on an emulator without trading. Gen III and Gen IV have awesome music. I haven&#039;t played Gen V yet, but some of my friends played BW and BW2 and said they&#039;re great.<br /><br />So I&#039;ll KEEP ALL OF THEM!


subject: Re: Glitch Video Thread
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So i&#039;ve decided to possibly start a glitch series, but on Pokemon Azul, Bleu, Blu, Blau, Gelbe, and Amarilla seeing how the english versions have been done to death. Here&#039;s episode 000, where yes we take a look at missingno. and a glitch item in Gelbe and Amarilla that I haven&#039;t posted about here yet. Tell me if you&#039;d like it and perhaps i&#039;ll make more... or just continue to document those items and glitch Pokemon in text format. :V<br />https://www.youtube.com/watch?v=ZhnTYQ42WuM


subject: Re: World's stupidest question
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Darkness_LordII link=topic=6565.msg188139#msg188139 date=1356129494]<br />1. Turn on the gameshark code<br />2. Get into a wild pokemon battle<br />3. Right before having the black screen that transitionate between the overworld and battle screen, turn off the gameshark (This will cause the glitch pokemon to be without the trainer and take the form of the pokemon that it was supposed to be encounterd temporaly). This trick will never cause the game to crash except FA-FF (this can happen)<br />4. Before catching or defeating the glitch, turn the gameshark code back on.<br />5. The pokemon you will catch (unless converted into RHYDON) will be the glitch pokemon (there is no fusing, you will really catch the glitch pokemon like C7 and below)<br />[/quote]<br />I&#039;ve confirmed that this works.<br /><br />I&#039;ve also confirmed that &quot;a&quot; is a pain in the ass to battle!&nbsp; It won&#039;t let me attack after I&#039;ve selected an attack.&nbsp; I&#039;d really like to see someone delve into the inner workings of &quot;a&quot; and see why it spawns so many text boxes, for one thing.


subject: Object Event vs. !
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I noticed how similar RBY&#039;s &quot;!&quot; message and GSC&#039;s &quot;Object event.&quot; message are.&nbsp; They&#039;re both dialogue boxes assigned to NPCs who don&#039;t have any dialogue assigned to them (if that makes any sense).<br /><br />Presumably, &quot;!&quot; prevents the game from crashing and is a placeholder expressly for that purpose.&nbsp; But does &quot;Object event.&quot; serve the same purpose? Does it go any deeper than that?


subject: Re: Object Event vs. !
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Object Event&quot; occurs when the player attempts to speak to a character who cannot normally be spoken to, such as Lance in the Hall of Fame room. It&#039;s purpose is unknown, but it&#039;s speculated that it&#039;s purpose is to prevent the game from freezing if such a character is spoken to.<br /><br />http://glitchcity.info/wiki/index.php/Object_event.


subject: Re: World's stupidest question
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The reason why it &quot;spawns text boxes&quot; is simply due to it&#039;s name being too long, in which you have to keep pressing A to get to the next line of &quot;text&quot;. The game caps the number of characters (or letters) in your name and a Pokemon&#039;s name, that max number for a Pokemon is 10 (though technically IIRC it&#039;s 11 due to the fact that it needs a certain byte to tell the game the text is finished.) a&#039;s name surpasses that of the normal 10 letters, that&#039;s why the game forces you to keep spamming the A button. There are various other glitches that have longer names than what&#039;s allowed too btw.


subject: Re: Object Event vs. !
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In other words, it&#039;s basically identical to that of &quot;!&quot; in the Gen. 1 games. However I suppose the programmers decided to be more creative with this error handler in gen 2 than in Gen one or they simply got lazy with Gen 1. :V (I don&#039;t blame them though, usually when I program I tend to use smaller labels... xD)


subject: PokÃ©mon HeartGold Randomizer (AR)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Posted this earlier but it didn&#039;t get any replies.<br /><br />So I wanna do a random run on HeartGold version, which involves an Action Replay code that makes all PokÃ©mon encountered completely random.<br /><br />This code, which supposedly does just that:<br /><br />db000000 021d15a8<br />421d15a8 7fffffff<br />d4000000 00000100<br />d0000000 00000000<br />d7000000 022186d4<br />d2000000 00000000<br />622186d4 00000000<br />322186d4 000001ee<br />da000000 022186d4<br />b2111880 00000000<br />c0000000 00000027<br />d7000000 00025a68<br />d2000000 00000000<br /><br />Does not work. I&#039;m not doing this on an emulator, so I don&#039;t know if that&#039;s the problem or not.<br /><br />Can anyone help?


subject: Re: World's stupidest question
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6565.msg188326#msg188326 date=1357070525]<br />[quote author=Darkness_LordII link=topic=6565.msg188139#msg188139 date=1356129494]<br />1. Turn on the gameshark code<br />2. Get into a wild pokemon battle<br />3. Right before having the black screen that transitionate between the overworld and battle screen, turn off the gameshark (This will cause the glitch pokemon to be without the trainer and take the form of the pokemon that it was supposed to be encounterd temporaly). This trick will never cause the game to crash except FA-FF (this can happen)<br />4. Before catching or defeating the glitch, turn the gameshark code back on.<br />5. The pokemon you will catch (unless converted into RHYDON) will be the glitch pokemon (there is no fusing, you will really catch the glitch pokemon like C7 and below)<br />[/quote]<br />I&#039;ve confirmed that this works.<br /><br />I&#039;ve also confirmed that &quot;a&quot; is a pain in the ass to battle!&nbsp; It won&#039;t let me attack after I&#039;ve selected an attack.&nbsp; I&#039;d really like to see someone delve into the inner workings of &quot;a&quot; and see why it spawns so many text boxes, for one thing.<br />[/quote]<br /><br />It&#039;s due to an improperly terminated name.&nbsp; The game looks for HEX $50 before it can terminate a name.


subject: Re: PokÃ©mon HeartGold Randomizer (AR)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Google shows multiple instances of this code not working which means someone made it for a specific emulator.&nbsp; Sorry.


subject: Re: Itemdex Spanish Yellow version edition
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *Triple post, sorry about that. x.X* Here are some more glitched items in Amarilla version, if anyone else would like to start contributing and check out a different version, the mart and pack codes for all foreign versions (besides Japanese versions) of Blue and Red is 01xx23D3 (pack slot 1) and 01xx81CF (mart slot 1), for Yellow 01xx22D3 and 01xx80CF. Anyway on to the list!<br />$87:<br />name in pack(ow):<br />Ã­76Ã­7<br />name in pack (building):<br />Ã­76Ã­7<br />name in battle:<br />Ã­76Ã­7[enemy&#039;s name]<br />name in mart:<br />Ã­76Ã­7<br />price:<br />$939450<br />sell price:<br />$469725<br />effect in ow:<br />freezes game<br />effect in building:<br />&quot;Can&#039;t surf on Ã­76Ã­7 here!&quot;<br />effect in battle:<br />crashes emulator<br /><br />$88:<br />name in pack (ow):<br />PC<br />name in pack (building):<br />PC<br />name in battle:<br />PC<br />name in mart:<br />PC<br />price:<br />unknown (crashes game)<br />sell price:<br />unknown (crashes game)<br />effect in ow:<br />crashes game<br />effect in building:<br />crashes emulator<br />effect in battle:<br />crashes emulator<br /><br />$8D:<br />name in pack(ow):<br />Â¡Mal! Â¡ El trato<br />name in pack (building):<br />Â¡Mal! Â¡ El trato<br />name in battle:<br />Â¡Mal! Â¡ El trato<br />name in mart:<br />Â¡Mal! Â¡ El trato<br />price:<br />$878884<br />sell price:<br />$434442<br />effect in ow:<br />freezes game<br />effect in building:<br />Player throws Pokeball, the ball keeps moving but the game hangs up<br />effect in battle:<br />crashes emulator<br /><br />$8E:<br />name in pack(ow):<br />9<br />name in pack (building):<br />9Enem.4Ã­888Ã„<br />name in battle:<br />9 Enemy [opponent&#039;s name]4 Ã­888Ã„[opponent&#039;s name]<br />name in mart:<br />9<br />price:<br />unknown (cloaked by random tiles, game freezes when selected, corrupts save file)<br />sell price:<br />unknown (freezes game)<br />effect in ow:<br />crashes game<br />effect in building:<br />freezes game<br />effect in battle:<br />crashes emulator<br /><br />$93:<br />name in pack (ow):<br />&#039;s<br />name in pack (building):<br />&#039;s<br />name in battle:<br />&#039;s<br />name in mart:<br />&#039;s<br />price:<br />$938895<br />sell price:<br />$469447<br />effect in ow:<br />see item $8C<br />effect in building:<br />see above<br />effect in battle:<br />see above<br /><br />$94:<br />name in pack(ow):<br />X<br />name in pack (building):<br />X<br />name in battle:<br />X<br />name in mart:<br />X<br />price:<br />$809180<br />sell price:<br />$404590<br />effect in ow:<br />see item $93<br />effect in building:<br />see item $93<br />effect in battle:<br />see item $93<br /><br />$92:<br />name in pack(ow):<br />2p<br />name in pack (building):<br />2p<br />name in battle:<br />2p<br />name in mart:<br />2p<br />price:<br />unknown (cloaked by tiles, crashes game when selected)<br />sell price:<br />unknown (crashes game)<br />effect in ow:<br />crashes game<br />effect in building:<br />Acts like Potion only in the mart and only if you&#039;re near the exit, otherwise acts like $8D<br />effect in battle:<br />crashes emulator<br /><br />$91:<br />name in pack(ow):<br />(tile)<br />name in pack (building):<br />(tile)<br />name in battle:<br />(tile)<br />name in mart:<br />(tile)<br />price:<br />$938091<br />sell price:<br />$469045<br />effect in ow:<br />player throws pokeball, animation continues to play<br />effect in building:<br />acts like item $92<br />effect in battle:<br />crashes emulator<br /><br />$8f:<br />name in pack (ow):<br />[IMG]http://imageshack.us/a/img822/2109/glitchitem8famarillanam.png[/img]<br />(My name is ROJO btw, so the player&#039;s name repeats itself.)<br />name in pack (building):<br />&amp;Ã²OÃ¹Ã³ROCKETÃºÃ¹p&#039;<br />name in battle:<br />&amp;Ã²OÃ¹Ã³ROCKETÃºÃ¹p&#039;[enemy&#039;s name]<br />name in mart:<br />[IMG]http://imageshack.us/a/img826/2109/glitchitem8famarillanam.png[/img]<br />price:<br />$838492<br />sell price:<br />unknown (crashes game)<br />effect in ow:<br />player throws pokeball, animation continues to play<br />effect in building:<br />same as $92<br />effect in battle:<br />crashes emulator<br /><br />$90:<br />name in pack (ow):<br />[IMG]http://img40.imageshack.us/img40/731/glitchitem90amarillanam.png[/img]<br />name in pack (building):<br />pÃ Ã¶Ã¹[dollar sign]Enemo.ROCKETÃ¹<br />name in mart:<br />pÃ Ã¶Ã¹[dollar sign]Enemo.ROCK<br />name in battle:<br />pÃ Ã¶Ã¹[dollar sign]Enem.[enemy&#039;s name]Ã¶CKETÃ¹[first two letters of enemy&#039;s name]<br />price:<br />$958491<br />sell price:<br />$479245<br />effect in ow:<br />same as $92<br />effect in building:<br />same as $92<br />effect in battle:<br />same as $92<br /><br />$A5:<br />name in pack (ow):<br />Â¿Apodo?<br />name in pack (building):<br />Â¿Apodo?<br />name in mart:<br />Â¿Apodo?<br />name in battle:<br />Â¿Apodo?<br />price:<br />$859594<br />sell price:<br />$429797<br />effect in ow:<br />acts like potion, causes graphical glitch<br />effect in building:<br />same as ow<br />effect in battle:<br />Oak&#039;s unusable message<br /><br />$A6:<br />name in pack(ow):<br />[IMG]http://img94.imageshack.us/img94/1397/glitchitema6amarillanam.png[/img]<br />name in pack(building):<br />Ã¹&amp;[b]H&#039;I[/b]Ã¹[b]I[/b]4Ã³hÃ[b]I[/b]Ã¹c<br />name in mart:<br />Ã¹&amp;[b]H&#039;I[/b]Ã¹[b]I[/b]4Ã³hÃ[b]I[/b]Ã¹c<br />name in battle:<br />Ã¹&amp;Ã¹4Ã³hÃÃ¹c [enemy&#039;s name]<br />price:<br />$429797<br />sell price:<br />can&#039;t sell it<br />effect in ow:<br />crashes game<br />effect in building:<br />same as $92<br />effect in battle:<br />crashes emulator<br /><br />$BA:<br />name in pack (ow):<br />[b]L[/b]<br />name in pack (building):<br />[b]L[/b]<br />name in mart:<br />[b]L[/b]<br />name in battle:<br />[IMG]http://img7.imageshack.us/img7/1783/glitchitembaamarillanam.png[/img]<br />price:<br />$999999<br />sell price:<br />$499999<br />effect in ow:<br />oak&#039;s unusable message<br />effect in building:<br />oak&#039;s unusable message<br />effect in battle:<br />does nothing, wastes a turn<br /><br />$BB:<br />name in pack(ow):<br />V[b]L[/b]<br />name in pack (building):<br />V[b]L[/b]<br />name in mart:<br />V[b]L[/b]<br />name in battle:<br />V<br />price:<br />$928050<br />sell price:<br />$464025<br />effect in ow:<br />oak&#039;s unusable message<br />effect in building:<br />oak&#039;s unusable message<br />effect in battle:<br />oak&#039;s unusable message


subject: Re: World's stupidest question
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6565.msg188337#msg188337 date=1357083991]<br />[quote author=MrGlitch link=topic=6565.msg188326#msg188326 date=1357070525]<br />[quote author=Darkness_LordII link=topic=6565.msg188139#msg188139 date=1356129494]<br />1. Turn on the gameshark code<br />2. Get into a wild pokemon battle<br />3. Right before having the black screen that transitionate between the overworld and battle screen, turn off the gameshark (This will cause the glitch pokemon to be without the trainer and take the form of the pokemon that it was supposed to be encounterd temporaly). This trick will never cause the game to crash except FA-FF (this can happen)<br />4. Before catching or defeating the glitch, turn the gameshark code back on.<br />5. The pokemon you will catch (unless converted into RHYDON) will be the glitch pokemon (there is no fusing, you will really catch the glitch pokemon like C7 and below)<br />[/quote]<br />I&#039;ve confirmed that this works.<br /><br />I&#039;ve also confirmed that &quot;a&quot; is a pain in the ass to battle!&nbsp; It won&#039;t let me attack after I&#039;ve selected an attack.&nbsp; I&#039;d really like to see someone delve into the inner workings of &quot;a&quot; and see why it spawns so many text boxes, for one thing.<br />[/quote]<br /><br />It&#039;s due to an improperly terminated name.&nbsp; The game looks for HEX $50 before it can terminate a name.<br />[/quote]<br />That was what I thought.<br /><br />But menu commands don&#039;t respond properly even when a&#039;s name isn&#039;t being displayed. <br /><br />[quote author=Raven Freak link=topic=6565.msg188330#msg188330 date=1357075768]<br />There are various other glitches that have longer names than what&#039;s allowed too btw.<br />[/quote]<br />I know that, but names longer than 10 characters result in overflow into the text box borders and into subsequent lines of text.


subject: Re: World's stupidest question
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6565.msg188337#msg188337 date=1357083991]<br />[quote author=MrGlitch link=topic=6565.msg188326#msg188326 date=1357070525]<br />[quote author=Darkness_LordII link=topic=6565.msg188139#msg188139 date=1356129494]<br />1. Turn on the gameshark code<br />2. Get into a wild pokemon battle<br />3. Right before having the black screen that transitionate between the overworld and battle screen, turn off the gameshark (This will cause the glitch pokemon to be without the trainer and take the form of the pokemon that it was supposed to be encounterd temporaly). This trick will never cause the game to crash except FA-FF (this can happen)<br />4. Before catching or defeating the glitch, turn the gameshark code back on.<br />5. The pokemon you will catch (unless converted into RHYDON) will be the glitch pokemon (there is no fusing, you will really catch the glitch pokemon like C7 and below)<br />[/quote]<br />I&#039;ve confirmed that this works.<br /><br />I&#039;ve also confirmed that &quot;a&quot; is a pain in the ass to battle!&nbsp; It won&#039;t let me attack after I&#039;ve selected an attack.&nbsp; I&#039;d really like to see someone delve into the inner workings of &quot;a&quot; and see why it spawns so many text boxes, for one thing.<br />[/quote]<br /><br />It&#039;s due to an improperly terminated name.&nbsp; The game looks for HEX $50 before it can terminate a name.<br />[/quote]<br />$00 also terminates a name, though the game still looks for $50 when it checks for name validness.


subject: Re: World's stupidest question
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6565.msg188342#msg188342 date=1357098874]<br />[quote author=Photon-Phoenix link=topic=6565.msg188337#msg188337 date=1357083991]<br />[quote author=MrGlitch link=topic=6565.msg188326#msg188326 date=1357070525]<br />[quote author=Darkness_LordII link=topic=6565.msg188139#msg188139 date=1356129494]<br />1. Turn on the gameshark code<br />2. Get into a wild pokemon battle<br />3. Right before having the black screen that transitionate between the overworld and battle screen, turn off the gameshark (This will cause the glitch pokemon to be without the trainer and take the form of the pokemon that it was supposed to be encounterd temporaly). This trick will never cause the game to crash except FA-FF (this can happen)<br />4. Before catching or defeating the glitch, turn the gameshark code back on.<br />5. The pokemon you will catch (unless converted into RHYDON) will be the glitch pokemon (there is no fusing, you will really catch the glitch pokemon like C7 and below)<br />[/quote]<br />I&#039;ve confirmed that this works.<br /><br />I&#039;ve also confirmed that &quot;a&quot; is a pain in the ass to battle!&nbsp; It won&#039;t let me attack after I&#039;ve selected an attack.&nbsp; I&#039;d really like to see someone delve into the inner workings of &quot;a&quot; and see why it spawns so many text boxes, for one thing.<br />[/quote]<br /><br />It&#039;s due to an improperly terminated name.&nbsp; The game looks for HEX $50 before it can terminate a name.<br />[/quote]<br />That was what I thought.<br /><br />But menu commands don&#039;t respond properly even when a&#039;s name isn&#039;t being displayed. <br /><br />[/quote]<br /><br />It&#039;s most likely due to all the improper NEWLINE characters.


subject: Re: PRSS!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=3036.msg188241#msg188241 date=1356410596]<br />[quote author=SCf3 link=topic=3036.msg188237#msg188237 date=1356406939]<br />[quote author=Photon-Phoenix link=topic=3036.msg188229#msg188229 date=1356367701]<br />Kannon&#039;s position is almost unreadable without highlighting.<br />[/quote]<br />Mine and Fivex&#039;s are pretty bad too...<br />[/quote]<br /><br />So is mine :P<br />[/quote]<br />I&#039;m too lazy to change it plus it&#039;s still funny to see how dumb I was back in the day. 


subject: Re: PRSS!
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What is this I don&#039;t even... seriously though we all have bad posts from our past. :P I guess you were obsessed with creating random groups back in the day. xD


subject: Re: When in the blue hellâ€¦
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6533.msg187792#msg187792 date=1349155676]<br />â€¦is the public beta going to end?&nbsp; AFAICT the site&#039;s been good and ready for some months now, so I most certainly hope it doesn&#039;t end up languishing in beta forever and thus driving away many users new and old.<br />[/quote]<br />I second this. 


subject: Re: When in the blue hellâ€¦
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m assuming there&#039;s still a few &quot;behind the scenes&quot; things the admins have to take care of, however I will say that looking at the board it seems pretty stable. I haven&#039;t noticed any glitches on the forums... Though I do have a suggestion for the wiki, but i&#039;ll post a thread in the appropriate part of the forum. Even if there&#039;s still stuff going on, perhaps you guys could send a mass email to all the members stating the board is up, and that way you could get more help with bug hunting on the forums. (Though like I stated above, there seems to be nothing wrong with the forums.)


subject: Re: When in the blue hellâ€¦
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6533.msg188367#msg188367 date=1357182459]<br />I&#039;m assuming there&#039;s still a few &quot;behind the scenes&quot; things the admins have to take care of, however I will say that looking at the board it seems pretty stable. I haven&#039;t noticed any glitches on the forums... Though I do have a suggestion for the wiki, but i&#039;ll post a thread in the appropriate part of the forum. Even if there&#039;s still stuff going on, perhaps you guys could send a mass email to all the members stating the board is up, and that way you could get more help with bug hunting on the forums. (Though like I stated above, there seems to be nothing wrong with the forums.)<br />[/quote]<br />See I would assume that, but considering I said that months ago I&#039;m not going to agree. It&#039;d be nice when I type in glitchcity.info, the forums show up. Instead of the message that&#039;s been there a year. I know we all have lives and are busy outside of GCL but the site seems pretty stable to me and I don&#039;t see why we shouldn&#039;t open it to the public. I mean we&#039;ve gotten a lot of new members now too, not as many as usual though. The message puts them off. And not everyone&#039;s email is listed publicly/who checks their email anyway? Idk.


subject: Suggestions Topic
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: exclamation
body:
  Forgive me if there is a topic to post suggestions about the wiki, but I didn&#039;t see such a thing. :P Anywho i&#039;ve noticed the &quot;Help&quot; page is pretty much blank. I think there should be some content on this page as new wiki editors probably would want some sort of guide to help them. Also if anyone else has suggestions go ahead and post it here rather than starting a new topic. (As any project could use some great suggestions from time to time. ;)) And if there is another thread I overlooked please merge this topic with that one. :V Also could we add pages for each member group? I don&#039;t want to start adding pages that might not be suitable for the wiki. :V


subject: Re: Suggestions Topic
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On Firefox, a lot of the articles seem like large walls of text.<br />If we were to format better, like, say, split things off into sections at times or use bullet points outside of listing what we need to accomplish a glitch, it&#039;d make an article a lot easier to read.<br /><br />


subject: Canada vs. United States
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  Many of my friends are locked in a debate right now about which country is better.<br />Apparently Canada has free health-care and is all around better than the United States.<br />The argument for the United States is that it has done more in history and has a better military force.<br /><br />Seeing as these opinions are from the clearly-biased viewpoints of an adolescent, I&#039;d appreciate it if the knowledge-filled members of the GCLF forums would provide their opinion on the matter.<br /><br />So GCLF, what do you think? Is Canada better than the United States? Or is the United States better than Canada?<br />[size=8pt]*excluding the behavior of its citizens[/size]<br /><br />Discuss.


subject: Re: PRSS!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=3036.msg188364#msg188364 date=1357181244]<br />What is this I don&#039;t even... seriously though we all have bad posts from our past. :P<br />[/quote]<br />-looks up first posts on GCLF-<br /><br />-shudder-


subject: Re: Canada vs. United States
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Politics/Issues wise, Canada seems better off. You don&#039;t seem them in huge wars and bitching about health care and shit. Not that I know a lot about politics but that&#039;s my opinion. They seem more peaceful and satisfied with how their nation is running. <br />I&#039;m American btw.


subject: Re: Suggestions Topic
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i swear to god last time i checked there was a forum suggestions board did that disappear into nothingness or


subject: Re: Suggestions Topic
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6589.msg188379#msg188379 date=1357196169]<br />i swear to god last time i checked there was a forum suggestions board did that disappear into nothingness or<br />[/quote]<br />Forum Suggestions or Forum Discussion?<br />Because Forum Discussion is below this board.


subject: Re: PRSS!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i feel like we&#039;ve had this conversation before IDK MAN /sarcasm<br />considering there&#039;s not a lot going on with gclf anyway atm<br />also wtf the smilies changed dunno how i feel about this


subject: Re: Suggestions Topic
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6589.msg188381#msg188381 date=1357196305]<br />[quote author=SCf3 link=topic=6589.msg188379#msg188379 date=1357196169]<br />i swear to god last time i checked there was a [b]forum suggestions[/b] board did that disappear into nothingness or<br />[/quote]<br />Forum Suggestions or Forum Discussion?<br />Because Forum Discussion is below this board.<br />[/quote]<br />i mean you could just put it in forum discussion i see them as the same thing but whateva this makes sense too. i&#039;m not too worried about the wiki.


subject: Re: The Member's Guide to Topiclessness
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  or you could be me<br /><br />Forum Games / Re: You&#039;re Banned!<br />Â« on: January 05, 2008, 06:56:34 PM Â»<br />bANNED because I AM TYping in StiCKy Caps ANd sinCE thEre are So many new N00bz On GcLF and I haTe it And MiSS the OlD GClF and SuCh aND BecAusE I wAs BanN3d F0R rll<br /><br />PokÃ©mon Discussion / Re: The Pokegod People People Eaters!! [PWN YOU!]<br />Â« on: January 08, 2008, 07:51:55 PM Â»<br />dude....<br />IT WAS OBVIOUSLY ME.<br />heck papadoc knows...pichu does..kannon does.<br />wow thats sad... <br />YES I AM SCF3<br />NO I DID NOT &#039;OFFICALLY&#039; RETURN TO GCLF.<br />K Thanks! <br />GET BACK ON TOPIC OR ELSE FOOS!<br />-pkmn_yellow*<br />*=MY OLD USERNAME before scf3 on gclf duhh


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=King Homer link=topic=1192.msg46560#msg46560 date=1199918804]<br />[quote author=Ayla link=topic=1192.msg46557#msg46557 date=1199918690]<br />I&#039;m not really SCared of hackers anymore...<br />[/quote]<br /><br />Oh, what a pun! The crowd goes wild!<br />[/quote]<br />I just wanted to bring this gem of a post back.


subject: Re: PRSS!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=3036.msg188382#msg188382 date=1357196336]<br />also wtf the smilies changed dunno how i feel about this<br />[/quote]<br />&gt;2013<br />&gt;still using emoticon graphics<br />[IMG]http://i.imgur.com/OhJah.png[/img]


subject: Re: PRSS!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3036.msg188390#msg188390 date=1357206907]<br />[quote author=SCf3 link=topic=3036.msg188382#msg188382 date=1357196336]<br />also wtf the smilies changed dunno how i feel about this<br />[/quote]<br />&gt;2013<br />&gt;still using emoticon graphics<br />[IMG]http://i.imgur.com/OhJah.png[/img]<br />[/quote]<br />[img]http://imagemacros.files.wordpress.com/2009/06/oh_you.jpg?w=720[/img]


subject: Re: Suggestions Topic
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s also a Lab Îµ board index category that existed at one time but then went poof... or did it?


subject: Re: PRSS!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=3036.msg188391#msg188391 date=1357207085]<br />[quote author=Zowayix link=topic=3036.msg188390#msg188390 date=1357206907]<br />[quote author=SCf3 link=topic=3036.msg188382#msg188382 date=1357196336]<br />also wtf the smilies changed dunno how i feel about this<br />[/quote]<br />&gt;2013<br />&gt;still using emoticon graphics<br />[IMG]http://i.imgur.com/OhJah.png[/img]<br />[/quote]<br />[img]http://imagemacros.files.wordpress.com/2009/06/oh_you.jpg?w=720[/img]<br />[/quote]<br />I MISS THE OLD ONES OKAY


subject: Re: The Member's Guide to Topiclessness
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=3088.msg188403#msg188403 date=1357263874]<br />That Z is backwards what is this<br />[/quote]<br />I was going to find a reaction image so I google imaged Zwag <br />bad idea.


subject: Sprites...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  So I know the forum is dead and I probably won&#039;t get a lot of requests, but if I started spriting again would anyone be interested?<br />My winter break is almost over so it&#039;ll be harder/take longer for me to get requests out but I&#039;ll try my best to get them done in my spare time. I think most of you guys have seen my old examples so I&#039;m not gonna bother posting them. :P<br />I&#039;m just really bored okay? And I miss the good ol&#039; times from spriting.<br />And please only request if you&#039;re actually going to USE the sprites... not for shits and giggles.<br /><br />Also PS: I get my sprites from pe2k.com so please specific what game you want yours from. :)<br /><br />Edit: I&#039;ll also make trainer cards but those make take long too. See http://forums.glitchcity.info/index.php/topic,6155.0.html for bases/examples. My old topic dead so I figured I should make a new one.


subject: Re: The Member's Guide to Topiclessness
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=3088.msg188404#msg188404 date=1357263950]<br />[quote author=Photon-Phoenix link=topic=3088.msg188403#msg188403 date=1357263874]<br />That Z is backwards what is this<br />[/quote]<br />I was going to find a reaction image so I google imaged Zwag <br />bad idea.<br />[/quote]<br /><br />All I got was this:<br /><br />[img]http://cs316122.userapi.com/v316122285/71b1/gPMWSH3ULCQ.jpg[/img]<br /><br />Does that count?


subject: Re: The Member's Guide to Topiclessness
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  jesus christ<br />yes<br />[img]http://i2.kym-cdn.com/photos/images/newsfeed/000/143/149/30523%20-%20celestia%20scared%20scaredy.jpg[/img]


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What the... ?! That is disturbing. Even more disturbing than this:<br />[img]http://4.bp.blogspot.com/-XafmxydHsnI/UBB0kJIdX2I/AAAAAAAAAeo/kTnj3DRxAm8/s1600/Giygas2.jpg[/img]<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=3088.msg188408#msg188408 date=1357265340]<br />What the... ?! That is disturbing. Even more disturbing than this:<br />[/quote]<br />[img]http://media.tumblr.com/tumblr_leigq8EH6w1qaha6c.png[/img]<br />It&#039;s Satan in background form.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fucking Giygas, man.<br /><br />I didn&#039;t get to fight him until last June or some such, and oh God, what a fun nervous breakdown that was.<br /><br />[Random sound]<br /><br />OH GOD OH GOD WHAT THE FUCK DID I DO!?<br /><br />&quot;Giygas&#039;s defenses became unstable!&quot;<br /><br />D:


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I still haven&#039;t played Earthbound, been wanting to especially after reading about Giygas and hearing the battle music. Still not as creepy as the Cave of the Past theme in the game. x.X Here&#039;s the full song:<br />http://www.youtube.com/watch?v=YYb9kSCkjE8<br />It&#039;s intro theme is perfect to listen to while looking up pictures of abandoned buildings IMO, dunno why though. :V 


subject: Re: PRSS!
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  xDD You know I sort of miss the old ones too, and realized not too long ago that they&#039;ve been changed. :V


subject: Re: PRSS!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=3036.msg188415#msg188415 date=1357270251]<br />xDD You know I sort of miss the old ones too, and realized not too long ago that they&#039;ve been changed. :V<br />[/quote]<br />glad i&#039;m not the only one :3


subject: Glitch Submissions
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Will we ever get to submit glitches again after the completion of the Wiki and the movement of the site out of beta?<br /><br />Because, outside of reading the Denied Submissions for entertainment (which I currently have multiple topics in), it was a great thing to do to grow the site. Without it, we wouldn&#039;t have discovered the Celebi Trick; at least, not as quickly as we did with the submissions.<br /><br />


subject: Pocket Monsters Midori Hacking Guide
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So when I get bored with documenting glitches I tend to hack. However usually i&#039;m hacking Sonic 2 8-bit, but I started documenting offsets in Midori version, seeing how it&#039;s my favorite Gen 1 game. (Green happens to be my favorite color. :P) This is a very small list, it&#039;s late and I&#039;m tired. Though i&#039;ll continue digging through the ROM later, it seems this game hasn&#039;t been documented that much. (But of course the data has been shifted in RBY compared to G/R so it doesn&#039;t surprise me this game hasn&#039;t been touched much.) Here&#039;s the small guide I have so far, perhaps it&#039;ll get more people to hack Green and Red. :) <br />[code]<br />Midori Hacking Guide<br />Written By Raven Freak<br />*Note: You&#039;ll need basic knowledge of hex editing to understand this guide. You&#039;ll also need a Hex editor and a copy<br />of Pocket Monsters Midori (NOT the translated version, as I didn&#039;t check that hack.)*<br />Pokemon Base Stats Offset starts at $38000.<br />Moltres Event data is located at offset $526CE<br />Mewtwo&#039;s event data is located at offset $46C51<br />Each event offset contains this data:<br />[Overworld Sprite Index Number][Y][X][Animation (if any)][Direction sprite is facing][TextStringNr][PkmnNr][Lvl]<br />Looking at Mewtwo&#039;s data in a hex editor looks like this:<br />05 0E 09 FF D0 41 83 46<br />05 is the overworld sprite index number (Rhydon looking sprite in this case), 0E, 09 are the sprite&#039;s coordinates in the map,<br />FF is the animation number (which is null since it doesn&#039;t have any animations signed to it), D0 is the direction the sprite is facing <br />(in this case forward d1, backwards d2: left, d3: right), next is the text string number, which is 41, <br />then it&#039;s Mewtwo&#039;s id number, and finally it&#039;s level which equals out to be 70 once $46 is converted from hex to decimal.[/code]<br />This will at least allow someone to make a tiny hack at the moment. Now you can catch a level 255 Mewtwo without a gameshark/using glitches if you change that last byte to $FF. :V


subject: Re: Glitch Submissions
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I forgot we used to have submissions... But I agree that it should be brought back.<br />Idk who WAS in charge of accepting submissions but if that person is inactive that should be taken care of too. And plus denied submissions are fun as hell to read. 


subject: Re: Glitch Submissions
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Missing? NO! link=topic=6592.msg188419#msg188419 date=1357278244]<br />Will we ever get to submit glitches again after the completion of the Wiki and the movement of the site out of beta?<br /><br />Because, outside of reading the Denied Submissions for entertainment (which I currently have multiple topics in), it was a great thing to do to grow the site. Without it, we wouldn&#039;t have discovered the Celebi Trick; at least, not as quickly as we did with the submissions.<br /><br /><br />[/quote]<br /><br />&lt;-- There&#039;s a wiki right over there go edit it.<br /><br />(The wiki replaced glitch submissions)


subject: Re: Suggestions Topic
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So seeing how i&#039;ve been doing a bit of research on glitch Pokemon in foreign versions of Blue, Red, and Yellow will their foreign counterpart have it&#039;s own separate entry? I&#039;m just curious to see if foreign glitches will be added to the wiki, as glitch Pokemon are slightly different in looks and behavior in different versions. (I can&#039;t add a new page to the Glitchdex since it&#039;s a protected page... :V)


subject: Re: Canada vs. United States
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is kind of a silly question. A country is not inherently better than another; certain policies or demographics or physical differences can be compared on their own merits, but the US has some advantages over Canada and vice versa.<br /><br />Iâ€™m not an expert on Canada. But here are some good and bad points about my own country, the United States:<br /><br />[list]<br />[*]The drug laws suck.<br />[*]The wars suck.<br />[*]The copyright laws suck.<br />[*]Lots of beautiful natural landmarks.<br />[*]Freedom of speech to an extent practiced by no other country (including Canada).<br />[*]A fairly unique founding history, with the American Revolution and subsequent creation of a democratic republic.<br />[*]Good decentralized ideas for government (i.e., powerful state governments, weaker federal governmentâ€”but this has been lost somewhat over the centuries).<br />[*]A healthy gun culture (in addition to an unhealthy one, sadly).<br />[*]Horrible political discourse (needless division in views and vilification of political opponents).<br />[*]Much less corruption than many countries (probably on par for firstâ€world countries though).<br />[*]Great universities and higher education system.<br />[*]Disappointing resistance to adopting metric.<br />[*]Lots of space.<br />[/list]


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Soo... the forums have been pretty quiet lately... well there was some great activity for a bit but now it seemed to have died again. :V So how&#039;s everyone? What&#039;s everyone up to? I&#039;m debating on whether or not to continue my glitch research right now (i&#039;ll finish it up just not sure if I want to work on that tonight) or start working on my Sonic 2 8-bit hack again (though it&#039;d be from scratch seeing how I lost the source code to it a while back... &gt;.&gt;)


subject: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  There was no 2nd Gen glitch discussion, so I made one, since it really does deserve one. There are a lot of glitches in it (many revolving around the bad clone) that are worth noting. Here&#039;s some stuff I found in Crystal version while experimenting that wasn&#039;t listed on the site.<br /><br />~~~<br /><br />[b]Bad Clones[/b]<br /><br />A bad clone is a Pokemon obtained if you attempt the cloning process in G/S/C, but turn the power of just a [i]fraction[/i] too early. The Pokemon obtained will flood your PC with ?&#039;s when you scroll down to it in your PC, and its status is [i]very[/i] glitchy.* If you want to glitch your game out majorly, get a bad clone today!<br /><br />*Sometimes, it turns out to be an almost-bad-clone. Its name still floods the box with question marks, and its OT is still &quot;?&quot;, but its status isn&#039;t [i]nearly[/i] as glitchy. One failproof way to tell if you have a bad clone is to put it in the daycare. If the daycare man calls it ?????????????????ute35, then its a bad clone. Be sure to save before doing this, as it will glitch your bad clone out even more.***<br /><br />**Yes, it can, and [i]does[/i] get worse (or better, in my view).<br /><br />~~~<br /><br />[b]Making a hybrid Pokemon[/b]<br /><br />A bad clone can make a Pokemon into a random hybrid Pokemon. Just have the bad clone in your party, and and go to deposit Pokemon.* When you scroll through the list of Pokemon and/or view the status of the bad clone.** You might find that one of your Pokemon&#039;s sprites has changed. If you want to keep it, deposit it and then withdraw it (this step may not be neccessary). These hybrids will retain the moves of their previous form, will look like the new Pokemon outside of battle, and look like the old one in battle. They can learn the moves of the new Pokemon (maybe the old, too, I&#039;m not sure). <br /><br />*When you select deposit, you may get a white screen. Just press B a few times, and if you hear a sound like you&#039;re scrolling text, keep pressing. If you don&#039;t hear it, congratulations, the game froze.***<br /><br />**When viewing the status, the game may freeze. If you reset and try again, the results may, oddly, be different.<br /><br />***If the game freezes, then try again with the Pokemon in your party in a different order. I don&#039;t know why, but changing the order (it sometimes take a few tries of a few different combinations) often works.<br /><br /><br />Also, I made a bad clone/Articuno hybrid out of a regular Pokemon (I don&#039;t know which one, because after that, everything was different about it. Plus, sometimes you can change the sprites of your bad clone in this way. For instance, my Tentacruel bad clone turned into a Omastar bad clone.<br /><br />~~~<br /><br />[b]Reseting the time/date[/b]<br /><br />Somtimes, if you have a new bad clone in your party (one that you haven&#039;t messed with yet) and you go to deposit Pokemon, every time you move to a new Pokemon, you have to scroll through a lot of glitchy text that changes every slot, including the cancel option, to something like &#039;A` (I forget the exact thing it changes to). If you take the time to scroll down to what was the cancel option, you will be rewarded. Select the cancel icon and deposit it. (actually, you might just have to press A, I don&#039;t remember, since its been a while and I messed up all my bad clones) When you do, the game will reset and give you the &quot;This game pak is designed only for use on the gameboy color&quot; message. Turn off the power, and then turn it back on. When you choose to continue your save file, you will get a message that the time may be wrong. You may now reset the day of the week and the time.<br /><br />~~~<br /><br />[b]A Glitch City w/out Gameshark[/b]<br /><br />First, take your bad clone to the daycare, and give it to the daycare man. Immeadiatly talk to him. He will say that your ???????????????ute35 needs more time. Take it back anyways. If you look in your party, you will see that its sprite in your party is now of a static-y box. (If not, you did not have a real bad clone) Go to the Goldenrod Pokemon Center (this may work in other places, but I have yet to test it) and view the status of your bad clone. You will have to scroll through many pages. If the game does not freeze, then just keep scrolling until you exit out. After that, close the menu. The Pokemon Center will immeadiatly glitch out entirely. You may be thinking that you&#039;re already there, but this current state is lacking some major signs of the G/S/C glitch city. Walk around for a bit. If the music suddenly glitches out, you&#039;ve done it right. (If you can&#039;t get the music to glitch, then you may have to start over from a different spot in the Pokemon Center and try again) If you look at your money, it will have a ; in front of it. You will also only have two badges. These are the signs of the G/S/C glitch city. Walk a little further, and everything will change again. This time, it will have a night-time tileset, just like the G/S/C glitch city. You may not be able to get very far though, I&#039;m not sure.<br /><br />~~~<br /><br />Happy glitching!


subject: Re: G/S/C glitch discussion
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello.<br />Thanks MysticFlygon for this much deserved thread. There is a lot of misconceptions about what a &quot;bad clone&quot; actually is and I&#039;ll try my best to clear those up along with writing up a bunch of stuff that I never got around to. This will make experimenting with these glitches much easier. I originally began to experiment with &#039;bad clones&#039; in order to achieve a means at obtaining a g/s/c missingno or ????? in order to make the Johto Guard Glitch a viable glitch. The original discovery/discussion thread can be found here.<br /><br />http://trsrockin.7.forumer.com/viewtopic.php?t=1665<br /><br />A bad clone is just a pokemon (the one you are cloning) that has been hybridized with the cancel button (It&#039;s my working theory at least). Either that or it&#039;s just a corrupted version of the pokemon you tried to clone. The cancel button is in fact hex FF or 255 which marks an end of list. In this case the ????? (FF) is the actual pokemon that has now been hybridized with your attempted clone. All the &quot;glitchyness&quot; is the game filling in a bunch of pokemon data that of course can&#039;t be found inside the cancel button data or perhaps it&#039;s just corrupted data as a result of shutting the game off mid-save. Problems with this theory are that bad clones follow the characteristics of ????? (00) rather than FF. I really don&#039;t know why.<br /><br />The useful application of a bad clone in my mind is not for any Celebi Glitch or Hybridization or Name Trick but rather to get a clean ????? (00) and ????? (FF) which is much more useful and easier to use as they do not contain corrupted data. This is rather easy. All we need to do is take the &#039;bad clone&#039; and breed it with a ditto. This will result in an egg that may take a while to hatch but will eventually hatch into a ????? (00). I believe it is also wise to give it a rare candy once it&#039;s hatched. This will prevent it from jumping up to extreme levels when put in the daycare. That is how one can obtain a clean ????? (00).<br /><br />A ????? (00) has useful applications but it&#039;s ????? (FF) that acts almost just like a &#039;bad clone&#039; and can also be used for the Johto Guard Glitch. You can convert 00 into FF by having 5 pokemon in your party and then taking 00 out of the daycare. You then move 00 to the top of your party and use move pokemon to insert a seventh pokemon into your party. (I call this overloading). Go back to the daycare lady/man and give them your 00. It this then recommended that you release the top pokemon in your party as it will be very corrupted. Your 00 should now instead be an clean FF which is a bit more useful.<br /><br />Here&#039;s how 00 and FF can be distinguished. While 00 or FF is in the daycare FF&#039;s overworld sprite outside will be a bunch of arbitrary pixels while 00 has the hero&#039;s sprite.<br /><br />It should be noted that you cannot deposit either 00 or FF in your PC. You cannot even use the PC to delete them unless you do some clever hybridization in which case you can completely rid yourself of them if you so choose. An egg of either 00 or FF can be deposited into the PC so that you don&#039;t have to get a bad clone all over again. You can get a FF egg by simply breeding FF with a ditto. <br /><br />There&#039;s probably more I have to say on the subject or g/s/c glitches in general but this is what came to mind at the moment.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So while working on my glitchdex research I encountered a new way to enter glitch city. It seems that the glitch pokemon that occupies slot BF in the Italian Yellow version (Gialla version) second type alters most maps in the game, creating a glitch city like map! Take a look at my video and read the description too:<br />https://www.youtube.com/watch?v=_-072k6uL34<br />Later i&#039;ll make a list of what maps are altered, Viridian City is obviously one of the maps that aren&#039;t altered as seen in my video.


subject: Re: Johto Guard Glitch
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  I am afraid that your link is not functional, perhaps due to the fact that trsrocking.com was unfortunatly closed down long ago. Later on, some person-who-I-don&#039;t-know forced all archives to be deleted. I wish it was different, since it was an amazing website for Pokemon glitches. I plan to contact the former webmaster to see if she possibly has any backups herself.


subject: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  (original rambling before the livestream){<br /><br />http://www.gamefreak.co.jp/blog/dir_english/?p=556<br /><br />Apparently it&#039;ll have something to do with the 3DS. I&#039;ve heard that it&#039;s a new game called Pokemon Rainbow that has the setting of the first 4 gens combined into one game, but that sounds a bit made up to me.<br /><br />Anyone else have any thoughts, or are awake in their timezone?<br /><br />EDIT: Okay,&nbsp; I stuffed up daylight savings. But there&#039;s a livestream here where the announcement will be made:<br />http://www.nintendo.co.uk/Misc-/Nintendo-Direct/Latest-Nintendo-Direct/Nintendo-Direct-698557.html (also one for USA that I can&#039;t remember the URL for)<br /><br />If you&#039;ve just woken up and they&#039;ve already made the announcement, you should be able to go to that page and see the video again.<br /><br />}<br /><br />3D POKEYMANS<br />NO RELEASE GAP<br />FUCK YESFSEFSDFNSDIOFSODREGMPSRMGPDSMRGPOISNRPOGFNJMSPRGFNSPROFJSPFFfffffff<br />http://www.youtube.com/watch?v=EvaoeqNLNtM<br />The greatest day of my entire life.<br />[img]http://25.media.tumblr.com/tumblr_mcoa2yVCGD1rcp0ogo1_500.jpg[/img]<br />[size=1pt]But no RSE remake? God dammit[/size]<br />(Okay I&#039;ll calm down now)<br /><br />Very relieved to hear it&#039;s not an MMO as a friend of mine was predicting. Looks like I&#039;ll be buying myself a 3DS XL though, which I have no problem with but Nintendo has this thing where if I buy any of their hardware they will immediately come out with an improved revision in at least the following week.


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A while ago I dreamt I was browsing Paheal and just started poking all the images with sticks (somehow actually appearing in those images and having the copies on the server being poked with a real stick, as though they were actually there). I got banned soon afterwards.<br /><br />And recently I dreamt there was rain coming through my bedroom&#039;s roof (but only the half closest to the window). So I picked up my DS (as it was the only thing not water damaged) and opened it up and IDFIOSNFONSOVNORNOIVNOISRVO<br />Yeah, I suppose you had to be there. It was sort of like one of those game crashes where garbage goes all over the screen, but with a really loud sound that scared the shit out of me.<br /><br />I don&#039;t even anymore.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  Bulbagarden (@Bulbagarden) tweeted at 6:11 AM on Tue, Jan 08, 2013:<br />Sorry if you hoped for remakes, but Generation VI has been confirmed. PokÃ©mon X and PokÃ©mon Y for the 3DS, worldwide release in October.<br />(https://twitter.com/Bulbagarden/status/288603769091018752)<br /><br />NO I FINALLY HAVE TO GET A 3DS f**k MY LIFE<br /><br />Edit: I just saw the trailer. It looks fucking awesome. And if I buy a used 3DS, I can finally transfer my Pokemon between games and hopefully have all of them on this one. The starters actually look promising.<br /><br />And lol I thought I was gonna be the first one to make this topic, I was close!<br />I&#039;m so pumped for this. I like the graphics so far, it&#039;s similar to the Pokemon 3D thing I posted about awhile back. <br /><br />&quot;will mozilla sue pokemoncorp now that they put in a firefox?&quot;


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When I saw the colors of X and Y I immediately thought Ruby and Sapphire remakes!! Until I actually watched the trailer. :V I know exactly which Pokemon i&#039;ll be starting with once I get my copy of X. ;) But I&#039;m assuming the colors are probably homage to R&amp;S as they turn 10 this year... or maybe they&#039;re not related at all. :V Here&#039;s more stuffz via the official Pokemon Website:<br />http://www.pokemon.com/pokemonxy/en-us<br />I&#039;m very glad I decided to buy my 3DS almost a year ago. :3


subject: Re: The dream thread
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I barely remember my dream though I do remember a bunch of people hated me for whatever reason, until towards the end of the dream where I did something to make them start liking me. :V I have no clue who those people were at all either. This was last night&#039;s dream... The other day I had a nightmare where someone must have died because I was extremely sad in my dream and I remember I was trying to get revenge on someone. I had another dream last night I just remembered that involved Sonic Retro and a feature that the owner is thinking about doing in real life, but in my dream a few members posts if I was suitable enough to help Pending Members or not, and found out most members thought I wasn&#039;t up to par to do so. :V Then I woke up. 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I&#039;m gonna go with the Fire starter, but the Water starter is cute too. Not a huge fan of the Grass starter. I really like both of the legendaries, though I think I&#039;m gonna get X. Another hard decision of my life. I guess now I&#039;ll have to buy a 3DS (USED because I&#039;m not forking over a ton of money for one) from Gamestop, plus the new Animal Crossing game comes out next year so I have something else to play along with X. And I heard they might make a Super Smash Bros game for 3DS! :D I kinda hope the legendaries names are X and Y, that&#039;d be pretty epic. :)


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Grass starter is weird, the Fire is AWESOME and the Water seems cool, hopefully they won&#039;t get shitty evos. But looks like the Fire/Fighting chain will be finally broken. :D<br /><br />I probably won&#039;t play it as I&#039;m not really into PokÃ© anymore, and I don&#039;t even have a 3DS (and the emulation seems stalled). But I MAY change my mind once it&#039;s out.


subject: Re: Odd turn of events
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6569.msg188193#msg188193 date=1356238541]<br />[quote author=Missing? NO! link=topic=6569.msg188159#msg188159 date=1356168365]<br />If I remember correctly, there is a &quot;Berry Glitch Fix&quot; or something along those lines in one of the Generation III games.<br />Maybe it was Colloseum. I&#039;m not too sure.<br />[/quote]<br />The berry glitch is different. It is a software bug that can be fixed by connecting an affected Ruby/Sapphire with FR/LG or Colosseum.<br /><br />This is a hardware issue: the battery that runs the RTC is dead. As a result, the RTC doesn&#039;t tell time, and no time-based events happen. No way to fix it other than replacing the battery (which shouldn&#039;t be that difficult really).<br />[/quote]<br />actually from my experience the only hard part is opening the fricken cartridge. just a little hint to people trying to hardware hack/refurbish nintendo consoles or pretty much anything made by nintendo, they have a special type of screw which can only be used by a special kind of screwdriver. They sell it at amazon, but if you want to save money you can make-shift one from melting a pen I hear, but i&#039;ve never gotten it to work. 


subject: soft mod consoles
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  it&#039;s amazing how much information is on the internet. Just a click away and you can have the whole ps2 library at your fingertips. I recently soft modded my Ps2 with freemcboot, using the disk swap trick with 007 agent under fire. I originally didn&#039;t have 007 so I ended up wasting an entire day from 10 a.m. to 1 a.m. the next morning trying out what few games i had. Turns out that the only files i can replace was on my mortal kombat games, and they won&#039;t work unless i have a wireless adapter for the ps2. I coughed up the money at a game store and purchased the game. WORTH EVERY PENNY. (even though it was only 5 bucks) I might consider modding my wii once the wii u finally picks up pace. When the updates for the wii stop, that will be the prime time to do that. The tutorials can be found online, if you want links or have any questions doing it, just reply. (even though the tutorials SHOULD explain most of it.)


subject: Re: Reunion Thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  had to withdraw all my classes, spent all my money visiting my family in SC for a break of all the events that happened in TN. (didn&#039;t turn out so well) Getting charged rent starting the end of the month. No money, working a crap job, and learning a lot from the internet. 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So so so getting this. The battle system, from what it looks like, reminds me of PBR or XD or one of those 3D Wii/Gamecube games.<br />The only problem that I have is with the overworld. I just hope that Nintendo/Gamefreak can utilize the 3D software effectively. I don&#039;t really want a blend of 2D/3D graphics. I wanna see something like XD.<br /><br />Getting the Fire Starter, as normal.


subject: Re: soft mod consoles
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think there&#039;s been an update to the Wii since Wii Menu 4.3 came out a while ago.<br /><br />All the homebrew you need, including the Homebrew Channel, Bootmii, WADder, IOS Patcher, Emulators, etc, work perfectly on the current firmware, and it&#039;d be unlikely that Nintendo comes out with an update to the old Wii.<br /><br />Having had all of this homebrew since Wii Menu 3.3, I&#039;d say it works quite nicely and is easy to reinstall, as Wii softmodders respond to the simple coding of the Wii very quickly and are able to patch their respective Homebrew quickly. So even if Nintendo does update their firmware, which I doubt, new versions of the hacks will be out soon.<br /><br />If you have Smash Brothers, Smash Stack is a great way to get started with the Homebrew Channel. Then load up some Trucha-Bugged IOSes and get the Homebrew Browser (Which is a great way to browse most of the apps for the Homebrew Channel) and you&#039;d be good to go.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think the Fire starter will end up as Fire/Psychic, since in the trailer it used a Psychic move against Kirla I believe. I&#039;m so excited, I&#039;ve never been more excited for a game! I&#039;ll probably order a refurbished (better than used) red/black 3DS from Gamestop over the Summer... whenever Animal Crossing comes out. We still have awhile til this game. But I&#039;m pumped to hear more from Cororo, hopefully not too many spoilers. 


subject: Re: soft mod consoles
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  +1 for the Wii being really easy to softmod (for homebrew, not necessarily ISOs of commercial games and such). I think the Dreamcast also deserves special mention here, as it is my understanding you don&#039;t even have to softmod it and can just run whatever code you want completely vanilla right there.<br /><br />Then again, you can do that with a PC, but I suppose that&#039;s irrelevant to this topic :p


subject: Re: soft mod consoles
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6596.msg188454#msg188454 date=1357730204]<br />+1 for the Wii being really easy to softmod (for homebrew, not necessarily ISOs of commercial games and such). I think the Dreamcast also deserves special mention here, as it is my understanding you don&#039;t even have to softmod it and can just run whatever code you want completely vanilla right there.<br /><br />Then again, you can do that with a PC, but I suppose that&#039;s irrelevant to this topic :p<br />[/quote]<br /><br />You need to patch the code up sliiiightly but yeah.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So the legendary Pokemon&#039;s names have been revealed at some point today, and they are Xerneas and Yveltal. I guess Yveltal is pronounced like &quot;evealtal&quot;. :V Plus according to Bulbapedia this is the first time the English names were released before their Japanese names. But of course these are the first versions that are to be released worldwide on the same date... 


subject: Re: Odd turn of events
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Game bits are very cheap, and even some online stores allow you to buy watch batteries for Gameboy games and other carts too along side the game bit. So once you buy the game bit and batteries, you can open up the cart, take out the dead battery, and add a new battery using electrical tape to hold the battery in. I have never got the pen trick to work either... :\


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6595.msg188458#msg188458 date=1357785170]<br />So the legendary Pokemon&#039;s names have been revealed at some point today, and they are Xerneas and Yveltal. I guess Yveltal is pronounced like &quot;evealtal&quot;. :V Plus according to Bulbapedia this is the first time the English names were released before their Japanese names. But of course these are the first versions that are to be released worldwide on the same date... <br />[/quote]<br /><br />From the makers of Azarath, Metrion, and Zynthos, comes the new Red Yveltal.<br /><br />Side effects of Yveltal may include tongue numbness, loss of brain cells, fits of rage of rage, loss of appetite, vomiting, nausea, and a bad case of new gen sucks butthurt.<br /><br />New. Red. Yveltal.<br /><br />&quot;What you need when Pokemon names sound like pills.&quot;


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not a fan of the names, because of that I&#039;ll probably get X. I&#039;m just gonna name my legends X and Y because I&#039;m so used to calling them that. 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6595.msg188461#msg188461 date=1357789384]<br />[quote author=Raven Freak link=topic=6595.msg188458#msg188458 date=1357785170]<br />So the legendary Pokemon&#039;s names have been revealed at some point today, and they are Xerneas and Yveltal. I guess Yveltal is pronounced like &quot;evealtal&quot;. :V Plus according to Bulbapedia this is the first time the English names were released before their Japanese names. But of course these are the first versions that are to be released worldwide on the same date... <br />[/quote]<br /><br />From the makers of Azarath, Metrion, and Zynthos, comes the new Red Yveltal.<br /><br />Side effects of Yveltal may include tongue numbness, loss of brain cells, fits of rage of rage, loss of appetite, vomiting, nausea, and a bad case of new gen sucks butthurt.<br /><br />New. Red. Yveltal.<br /><br />&quot;What you need when Pokemon names sound like pills.&quot;<br />[/quote]<br />I love you. &lt;3 xD Yes they do sound like pills don&#039;t they? o.O My girlfriend actually helped me with the pronunciation a tad bit as I was having trouble saying Yveltal. :V I&#039;m guessing they sort of sound french too as the game is supposed to take place in a Paris-like region. (Hint hint did anyone else see the Eiffel tower like monument in the background while the male character is running?) 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [quote author=Raven Freak link=topic=6595.msg188463#msg188463 date=1357795977]<br />[quote author=Photon-Phoenix link=topic=6595.msg188461#msg188461 date=1357789384]<br />[quote author=Raven Freak link=topic=6595.msg188458#msg188458 date=1357785170]<br />So the legendary Pokemon&#039;s names have been revealed at some point today, and they are Xerneas and Yveltal. I guess Yveltal is pronounced like &quot;evealtal&quot;. :V Plus according to Bulbapedia this is the first time the English names were released before their Japanese names. But of course these are the first versions that are to be released worldwide on the same date... <br />[/quote]<br /><br />From the makers of Azarath, Metrion, and Zynthos, comes the new Red Yveltal.<br /><br />Side effects of Yveltal may include tongue numbness, loss of brain cells, fits of rage of rage, loss of appetite, vomiting, nausea, and a bad case of new gen sucks butthurt.<br /><br />New. Red. Yveltal.<br /><br />&quot;What you need when Pokemon names sound like pills.&quot;<br />[/quote]<br />I love you. &lt;3 xD Yes they do sound like pills don&#039;t they? o.O My girlfriend actually helped me with the pronunciation a tad bit as I was having trouble saying Yveltal. :V I&#039;m guessing they sort of sound french too as the game is supposed to take place in a Paris-like region. (Hint hint did anyone else see the Eiffel tower like monument in the background while the male character is running?)<br />[/quote]<br />Yes, did you notice Pikachu was also located in Paris? I&#039;m not a huge fan of the names but I understand that I guess they&#039;re supposed to be french sounding. :P I&#039;m really excited for the new region though.<br />Edit: Just gonna leave this here<br />http://tinycartridge.com/post/40441119068/no-one-wants-a-fire-fighting-fennekin-before-you<br /><br />Edit 2: New images released of the two legendaries<br />[img]http://assets1.pokemon.com/static_fl/media/static/_fl_locales/en-us/img_1_272679719.png[/img]<br />[img]http://assets1.pokemon.com/static_fl/media/static/_fl_locales/en-us/img_2_84318671.png[/img]<br /><br />Edit 3:<br />http://www.youtube.com/watch?v=UTMKbht7KPg<br />^ this is great


subject: Re: Odd turn of events
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think I&#039;m gonna change it, I don&#039;t wanna spend the money plus I&#039;d probably mess it up. I don&#039;t mind playing without the clock in Emerald. It&#039;s not like I&#039;ve been playing it a lot recently anyway, I&#039;m just keeping it around since it&#039;s the only GBA game I still own.


subject: Another safe method to get any Pokemon?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [url=https://www.youtube.com/watch?v=EFoFQM6ERmE]This[/url] method changes one of your Pokemon to any Pokemon by hybridizing and stablizing it. I don&#039;t understand how this works, but seems the Pokemon obtained depends on the current HP of the Pokemon used. This is safer than the Ditto Trick as you don&#039;t have to enter the battle screen.<br /><br />If this was already posted here before (the video is 1.5 year old), please kindly point me to the right thread.


subject: ART CONTEST (character sketches)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  summary:<br />remember when you were a kid, and you would doodle in class thinking of a new character for a video game? Well, for the sake of nostalgia, let&#039;s have an art competition to see who&#039;s idea is the best!<br /><br />Rules:<br />they HAVE to be original designs! They need to be DRAWN with a white background, NO notebook paper. You can draw them using software if you please, but remember it&#039;s a sketch, NOT an illustration (no color). <br /><br />


subject: Re: Another safe method to get any Pokemon?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t seem to get this to work, I think I keep messing up on a step. &gt;.&lt; So Paco was the guy who discovered this glitch? He&#039;s a pretty awesome dude, I wonder how exactly did he discover so many glitches. :V (I guess it just randomly happens, as it did when I discovered new glitches myself.)


subject: Re: Another safe method to get any Pokemon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Raven Freak link=topic=6597.msg188471#msg188471 date=1357874103]<br />I can&#039;t seem to get this to work, I think I keep messing up on a step. &gt;.&lt; So Paco was the guy who discovered this glitch? He&#039;s a pretty awesome dude, I wonder how exactly did he discover so many glitches. :V (I guess it just randomly happens, as it did when I discovered new glitches myself.)<br />[/quote]<br /><br /><br />Yes. Paco81 started [url=http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;action=display&amp;thread=368&amp;page=1]this thread[/url] about it on the temporary forums last June.<br /><br />According to Paco81, in order for the glitch to work, the end of the box value DA95 (Yellow: DA94) must not be FF. If you have ever had 20 PokÃ©mon in one box, this value changes from 00 to FF.<br /><br />Additionally, changing boxes will change 00 to FF, except on VisualBoyAdvance where there is an emulation error. For this reason the glitch only works on a Box 1 that has never been filled. (more information [url=http://profglitch.proboards.com/index.cgi?action=display&amp;board=gcltempboard&amp;thread=368&amp;page=4#4869]here[/url]):<br /><br />[quote author=Paco81]&quot;When you start a new game, the Hex value in DA95 is 00 only in the Box1, if you change to other box (box2 to box12) the hex value in DA95 change to FF and for this reason the glitch does not work on other boxes although never been used.&quot;[/quote]<br /><br /><br />[quote author=Paco81]In my case, the glitch works on other boxes because a possible emulation error, I start my game using the old GBC emulator VisualBoy 1.4.12, this emulator created the SAV file and for some reason, when changing box the Hex value in DA95 is 00 in all the boxes. [/quote]


subject: Re: Another safe method to get any Pokemon?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  I&#039;m sure [url=https://www.youtube.com/watch?v=xtBlJAw0A14]this[/url] didn&#039;t randomly happen :P<br /><br />And [url=https://www.youtube.com/watch?v=s5A1fnkIPAU]this[/url] makes me dizzy... wait what?<br /><br />[url=https://www.youtube.com/watch?v=Qu_t4FSlkt4]Yet another Mew Trick that I don&#039;t understand at all.[/url]


subject: Re: Another safe method to get any Pokemon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6597.msg188476#msg188476 date=1357918720]<br />[url=https://www.youtube.com/watch?v=Qu_t4FSlkt4]Yet another Mew Trick that I don&#039;t understand at all.[/url]<br />[/quote]<br /><br />Me neither. An important part of it though is using the Surf glitch to get an encounter on the rock tile.<br /><br />This is similar to the &#039;[url=http://www.pokemon-stats.com/foros/viewtopic.php?f=5&amp;t=10223&amp;sid=aa8033a8798a03541a13a246d016f933]Tentacools in the Grass[/url]&#039; glitch, which strangely doesn&#039;t work in the English versions.<br /><br />You can [url=http://www.youtube.com/watch?v=2jI9LeehZ8E]use it to encounter Missingno.[/url] on Spanish Red/Blue.


subject: Re: Another safe method to get any Pokemon?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6597.msg188478#msg188478 date=1357920209]<br /><br />You can [url=http://www.youtube.com/watch?v=2jI9LeehZ8E]use it to encounter Missingno.[/url] on Spanish Red/Blue.<br />[/quote]<br />In your video, you mentioned that the Old Man Glitch works in Yellow using no-clipping. Does it really work? If it does, can we walk on the water in Viridian City instead to encounter the glitch?


subject: Re: Another safe method to get any Pokemon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6597.msg188480#msg188480 date=1357921872]<br />[quote author=Torchickens link=topic=6597.msg188478#msg188478 date=1357920209]<br /><br />You can [url=http://www.youtube.com/watch?v=2jI9LeehZ8E]use it to encounter Missingno.[/url] on Spanish Red/Blue.<br />[/quote]<br />In your video, you mentioned that the Old Man Glitch works in Yellow using no-clipping. Does it really work? If it does, can we walk on the water in Viridian City instead to encounter the glitch?<br />[/quote]<br /><br />I meant Spanish Red/Blue, as Surfing on the water strip gives only Tentacool in the Spanish version, unless you do the walk through walls glitch to walk on the water instead.<br /><br />Unfortunately, it seems only PokÃ©mon from the last route appear for some reason. (when I use the default name ROJO[END]ASH[END]JA which would give Missingno. L142 (8h), Missingno. L142 (50h), Missingno. L128 (92h) and Golduck L137 in English versions)<br /><br />No PokÃ©mon appear on the water strips of towns or cities. 


subject: Re: Count to one million
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  9991<br /><br />Do we all have plans for the 10000th post or something?&nbsp; I&#039;m going to embed a youtube vid.


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  9992<br />[s]Lock the topic[/s]<br />Probably just have text with a larger font / different color, or something. (We have working Youtube embedding once again?)


subject: Re: Obtaining Missingno. from Japanese Blue
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I finally have the time to try this out for the first time in my Pokemon Red English Version (on emulator).<br /><br />First, I tried it on VBA re-recording v21 but the Cooltrainer move just wouldn&#039;t change into super glitch no matter what I did. Tried it on v24 (a beta version with some bugs) and it worked.<br />[sub](Not related, but this emulator locks up the game when I repeat the following procedure 3-5 times: on a cooltrainer glitched ditto, select FIGHT then immediately press B to return.)[/sub]<br /><br />Brought my Blastoise, Kadabra, Mew and A with me. Caught a fresh Ditto, flew to Vermilion, walked to Diglett&#039;s cave and saved the game.<br /><br />--SAVEPOINT--<br /><br />Encountered a Diglett, transformed into it, switched the first move with the second, sent out Mew then sent Ditto back out.<br />I then tried to do the glitch immediately but the move wouldn&#039;t change to Super Glitch. I viewed A&#039;s stats and it was still the same except the Diglett&#039;s sprite scattered and I could access all 4 moves (-, Transform (shown as -), -, -). I ran away and saved the game.<br /><br />--SAVEPOINT--<br /><br />Ran into another Diglett, still failed to activate super glitch. I then switched in A and back to Ditto after one turn. Spammed A on the move, and it worked! I needed 3 clicks to do anything. I tossed a Master Ball at the now seriously burned Diglett and successfully caught [s]it[/s] a level 127 Missingno. ($32)!<br /><br />--SAVEPOINT--<br /><br />I encountered ANOTHER Diglett. I switched in Missingno., which seemed to be both frozen solid and burnt. After 3 turns, I switched back in Ditto. I spammed A on the - move again and super glitch activated again. The Diglett turned blue as expected.* I tossed another Master Ball at it and caught [s]the blue Diglett[/s] a level 127 Horsea! It was sent to the PC. Now I knew that walking straight out crashes the game, so I used an Escape Rope to Cerulean City. (the rope is looooooooooooong!) It worked fine. The caught Horsea was pretty normal except it was also burnt and frozen and was at level 127. I deposited Blastoise and Kadabra since they occupied valuable party slots.<br /><br />--SAVEPOINT 2 via save state--<br /><br />It became boring. No matter what I did, the super glitch didn&#039;t activate.<br /><br />--Back to SAVEPOINT 1--<br /><br />I couldn&#039;t even catch the Horsea again. I used FRUSTRATION! It&#039;s not very effective...<br /><br />*I decided to perform this glitch myself after watching the [url=https://www.youtube.com/watch?v=orpi3Yb-6g4]catching level 127 Horsea video by Paco[/url].


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Raven Freak link=topic=36.msg188432#msg188432 date=1357596679]<br />So while working on my glitchdex research I encountered a new way to enter glitch city. It seems that the glitch pokemon that occupies slot BF in the Italian Yellow version (Gialla version) second type alters most maps in the game, creating a glitch city like map! Take a look at my video and read the description too:<br />https://www.youtube.com/watch?v=_-072k6uL34<br />Later i&#039;ll make a list of what maps are altered, Viridian City is obviously one of the maps that aren&#039;t altered as seen in my video.<br />[/quote]<br /><br />That&#039;s interesting.<br /><br />This reminds me of a glitch in PokÃ©mon Yellow that applies to ?/ (ECh) and â™‚ p ã‚¥ (F4h). It happened to me when researching the glitch experience groups.<br /><br />Outside of battle, when you view their stats, it causes the music to stop or glitch music to play. Then when you close the menu, the player character becomes invisible and the overworld sprites change/mess up.<br /><br />After the glitch, if you jump off a ledge, the player&#039;s sprite becomes misaligned - about two spaces to the west of where Red actually is.<br /><br />Entering a building won&#039;t fix the glitch, but you can use Fly to return the sprites back to normal.<br /><br />[img]http://i.minus.com/jbuh8gC8vhkqjP.png[/img]<br /><br />Video: https://www.youtube.com/watch?v=DvnKqS1X7x0


subject: Re: Pokemon 3D
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=extreme forkton supreme link=topic=6581.msg188491#msg188491 date=1358046879]<br />10/10 not impressed.<br />[/quote]<br />Guess you&#039;re not impressed with the new gen either. Also your avatar is fucking blinding me, thanks. 


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alrighty. One of you kids can have this one.<br />9999<br />[quote author=Raven Freak link=topic=2153.msg188501#msg188501 date=1358133098]<br />9996<br />(How come members can&#039;t use the HTML tags? Just curious. :P)<br />[/quote]<br />I&#039;d imagine because that could easily be abuseable by people mucking about with JavaScript or CSS, etc


subject: Re: Count to one million
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [font=comic sans ms][size=24pt][color=#ff0000]1[/color][color=#e74417]0[/color][color=#d0842e]0[/color][color=#b9ba45]0[/color][color=#a2e25c]0[/color][color=#8bf973]![/color] [color=#5cf0a2]Y[/color][color=#45d0b9]a[/color][color=#2ea1d0]y[/color][color=#1766e7]![/color][/size][/font]<br /><br />(The world explodes)


subject: Re: Count to one million
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  10002<br /><br />Evil Nintendo 64?<br /><br />[html]<iframe width="560" height="315" src="http://www.youtube.com/embed/BKEL4cUTOI4" frameborder="0" allowfullscreen></iframe>[/html]


subject: Re: Count to one million
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [html]&#13;<iframe class="youtube-player" type="text/html" width="640" height="385" src="http://www.youtube.com/embed/3pCT9mTMzhw" frameborder="0">&#13;</iframe>&#13;[/html]+4


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ?/ Tends to always crash VBA looking at it&#039;s stats in all foreign versions (except Japanese, haven&#039;t tested it) however â™‚ p ã‚¥ didn&#039;t do so in Gialla. (Italian Yellow) So this glitch seems to have the same effect in foreign versions as well, though the character&#039;s sprite doesn&#039;t disappear in this version, it just messes with the sound driver. Pretty interesting, it&#039;s fun to discover new things while doing another thing. xD (This is also encouraging me to continue with that glitch dex research... :V)


subject: Re: Glitchdex research in Foreign versions of Pokemon Blue and Yellow
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, if anyone wants to see my old topic on this from 2009, http://forums.glitchcity.info/index.php/topic,4878.msg123005.html#msg123005<br /><br />I probably still have the images somewhere, I can reupload them if I do.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  My ZZAZZ video features glitch music in Pokemon Center. It also changes every 4 steps.<br />[url=http://www.youtube.com/watch?v=Ptd2ufBtUS4]Link[/url] (in Pokemon Red)


subject: Re: Club Nintendo
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m a member.&nbsp; I redeemed all the coins I got from Christmas 2011 games to get a Donkey Kong notebook.


subject: Re: soft mod consoles
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6596.msg188454#msg188454 date=1357730204]I think the Dreamcast also deserves special mention here, as it is my understanding you don&#039;t even have to softmod it and can just run whatever code you want completely vanilla right there.<br />[/quote]<br /><br />Indeed.&nbsp; The only thing you have to do to play pirated/backed-up games on a Dreamcast is scramble the ISO in a specific way and burn it to a CD-R.


subject: Re: Sprites...
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [me=Carl Miller]requests Gen V-style trainer and overworld sprites of Beryl, Fireblade, Alex, and Tempo from the webcomic [url=http://well-of-souls.com/outsider/index.html]Outsider[/url] :3[/me]


subject: Re: Club Nintendo
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I still need to become a member, there&#039;s great stuff you can get. I&#039;ve had my 3DS for almost a year now and haven&#039;t signed up yet wtf is wrong with me? Dx


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=1192.msg188520#msg188520 date=1358279567]<br />&gt;pony<br /><br />Fuck that.<br />[/quote]<br /><br />[img]http://i.qkme.me/137r.jpg[/img]


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=1192.msg188529#msg188529 date=1358285640]<br />[quote author=Carl Miller link=topic=1192.msg188520#msg188520 date=1358279567]<br />&gt;pony<br /><br />f**k that.<br />[/quote]<br /><br />[img]http://i.qkme.me/137r.jpg[/img]<br />[/quote]<br />[img]http://24.media.tumblr.com/tumblr_lv6tuxfN171r3k1m8o1_r1_400.png[/img]<br />please leave pppe k thx :)


subject: Re: i dont remember if i've posted about this before
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6568.msg188528#msg188528 date=1358281699]<br />irc.psigenix.net #glitchcity<br />[/quote]<br />is this legit or


subject: Re: Club Nintendo
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6578.msg188527#msg188527 date=1358280788]<br />I still need to become a member, there&#039;s great stuff you can get. I&#039;ve had my 3DS for almost a year now and haven&#039;t signed up yet wtf is wrong with me? Dx<br />[/quote]<br />That reminds me when I get my 3DS I need to register it... maybe I&#039;ll just buy a new one so I can actually register it as opposed to risking it with a refurbished one. Maybe if the price goes down again...


subject: Re: Sprites...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6591.msg188526#msg188526 date=1358280326]<br />[me=Carl Miller]requests Gen V-style trainer and overworld sprites of Beryl, Fireblade, Alex, and Tempo from the webcomic [url=http://well-of-souls.com/outsider/index.html]Outsider[/url] :3[/me]<br />[/quote]<br />nice red font<br />idk when i&#039;ll be able to get to this, just warning you in advance since i&#039;m back at school i&#039;m super busy


subject: Re: i dont remember if i've posted about this before
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6568.msg188538#msg188538 date=1358302465]<br />[quote author=Carl Miller link=topic=6568.msg188528#msg188528 date=1358281699]<br />irc.psigenix.net #glitchcity<br />[/quote]<br />is this legit or<br />[/quote]<br />His thing.


subject: Java 0-Day Exploits
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How much of a concern are these &quot;Java 0-Day Exploits?&quot;<br />I wouldn&#039;t think they&#039;d be so much of a concern, but, as the United States Government wants people to disable Java, I&#039;m torn on what to do.<br /><br />Do they really post as much of a threat as the Government says they do? Am I really in that much danger?


subject: Re: Java 0-Day Exploits
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6602.msg188557#msg188557 date=1358316520]<br />How much of a concern are these &quot;Java 0-Day Exploits?&quot;<br />I wouldn&#039;t think they&#039;d be so much of a concern, but, as the United States Government wants people to disable Java, I&#039;m torn on what to do.<br /><br />Do they really post as much of a threat as the Government says they do? Am I really in that much danger?<br />[/quote]<br /><br />Don&#039;t go around executing weird applets and following their directions or clicking strange links basically.


subject: Re: Club Nintendo
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Here in Australia, you can get some completely wonderful and totally not an absolute waste of time/money things such as:<br /> - Game cases and styluses (for 1800 points / the equivalent of about 7 DS games), when you could probably get on eBay or whatnot for a few dollars<br /> - Playing cards<br /> - Pencil c- no wait, that&#039;s actually a [i]pen[/i] case which looks like it could store like one <br /> - A DS game featuring a compilation of mediocre 70&#039;s/early 80s games. But guess how many of them you get? THREE. Yes that&#039;s right, three games that would probably last you a couple of hours tops. For 2500 points (10 DS games, that is)<br /> - Some sort of Wii Remote... stand.. thing. Just a stand that you just put your Wii Remote in there, because nobody would even think of storing them horizontally or anything.<br /><br />Yeah fuck you Club Nintendo.


subject: Re: Club Nintendo
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Damn that blows. Some of the US stuff isn&#039;t COMPLETELY useless, but I&#039;m gonna wait around to use my points. I&#039;ll finally have 300+ when I buy my 3DS, Animal Crossing, maybe the new Mystery Dungeon game, and later in the year X or Y.


subject: Re: i dont remember if i've posted about this before
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6568.msg188545#msg188545 date=1358310128]<br />[quote author=SCf3 link=topic=6568.msg188538#msg188538 date=1358302465]<br />[quote author=Carl Miller link=topic=6568.msg188528#msg188528 date=1358281699]<br />irc.psigenix.net #glitchcity<br />[/quote]<br />is this legit or<br />[/quote]<br />His thing.<br />[/quote]<br />ah gotcha.<br />i think i&#039;ll stick with randomly popping in rizon


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://s3.amazonaws.com/kym-assets/photos/images/original/000/212/719/93956%20-%20animated%20party_cannon%20party_time%20pinkie_pie.gif


subject: Re: Missingno. in Yellow
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  --Iâ€™m new here and honestly surprised that there is a whole Forum dedicated to glitches in pokemon. but that is awesome. (thanks to RavenFreak for referring me)--<br /><br />(in response to above posts): It may not rely on luck:<br />[I&#039;m playing Yellow on Visual Boy Advance.]<br />I recently caught a Missingno (first time in yellow (with a great no less ball. It went first try no problem, the ball didnâ€™t even open up and there was no animation it just instantly said Missingno was caught)). I used the gambler on route 8 and a channler in PokÃ©mon tower. <br />Funny thing is I got the 12-minute cry one with no crashing. It was nicknamed Super Repel but the nickname changes depending on my location. <br /><br />I caught it and it went to my PC. Then I tried encountering another with the pokemon tower and using a ditto. I tried about 10-15 times and it crashed every time (with no-op glitch. I haven&#039;t gotten the Missingno is trying to learn message yet). Discouraged, but not beaten, I took missingno out of the PC and tried again with the tower, and it worked first time! I got one with a short cry and I caught it, no problem. <br /><br />I heard someone on youtube say the game â€œwarms upâ€ to Missingno, making it less likley to crash more you encounter, but perhaps it has something to do with whether itâ€™s in your party or not? Or the type of Missingno you haveâ€¦ Does anyone have info on this?<br />I also have a question; I canâ€™t release Super repel, the game freezes when I try, which isnâ€™t good. Is there any other way of getting rid of it?<br /><br />On another note; later I realized the first one â€œSuper Repelâ€ (who always had the cry of Rhydon but glitched type) now actually looks like a Rhydon and is rock/ground. This missingno seems stranger than the average missingno, I have to do more investigating.<br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So we&#039;ll be using this one template for all reviews? It&#039;s a very great idea, as the other templates were kind of redundant. (Of course not the &quot;actual&quot; review templates that have the key points in the review. :V) Great work Pandaa! xD It&#039;s a post from a different forum I check often.


subject: Re: i dont remember if i've posted about this before
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6568.msg188566#msg188566 date=1358351605]<br />[quote author=Photon-Phoenix link=topic=6568.msg188545#msg188545 date=1358310128]<br />[quote author=SCf3 link=topic=6568.msg188538#msg188538 date=1358302465]<br />[quote author=Carl Miller link=topic=6568.msg188528#msg188528 date=1358281699]<br />irc.psigenix.net #glitchcity<br />[/quote]<br />is this legit or<br />[/quote]<br />His thing.<br />[/quote]<br />ah gotcha.<br />i think i&#039;ll stick with randomly popping in rizon<br />[/quote]<br />;-;


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Vigilance, lifelink, hexproof<br />Amaneâ€™s power and toughness are each equal to the number of loyalty counters on her. Damage dealt to Amane isnâ€™t marked on her.<br />[+1]: Target creature other than Amane gets +X/+X until end of turn, where X is the number of loyalty counters on her.<br />[-7]: Put an indestructible, legendary 7/7 white Safir Angel creature token called Amane, Spark Dwindled onto the battlefield. It has vigilance and lifelink.


subject: Re: Missingno. in Yellow
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool great to see you here as well! :) Perhaps you could make a video to show us Super Repel? Because when I was younger I would always fly away from the Gambler and would battle a channler in Pokemon Tower and never experienced this before. (Though I can&#039;t tell you how many times i&#039;ve seen the &quot;Missingno. is trying to learn&quot; text... &gt;.&lt;)


subject: Re: Missingno. in Yellow
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Strange... Did you have to go through the Pokedex entry after catching Super Repel? If you did, it&#039;s a Rhydon/Missingno. hybrid. Try depositing it and taking it out from the daycare and see if it reverts back to a Missingno., which should be releasable.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Marasco, Chris. &quot;Audacious Goals Will Thrust Microsoft Higher - AAPL, IBM, MSFT, ORCL, VMW - Foolish Blogging Network.&quot; The Motley Fool. N.p., n.d. Web. 17 Jan. 2013. 


subject: Re: i dont remember if i've posted about this before
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6568.msg188592#msg188592 date=1358393620]<br />[quote author=SCf3 link=topic=6568.msg188566#msg188566 date=1358351605]<br />[quote author=Photon-Phoenix link=topic=6568.msg188545#msg188545 date=1358310128]<br />[quote author=SCf3 link=topic=6568.msg188538#msg188538 date=1358302465]<br />[quote author=Carl Miller link=topic=6568.msg188528#msg188528 date=1358281699]<br />irc.psigenix.net #glitchcity<br />[/quote]<br />is this legit or<br />[/quote]<br />His thing.<br />[/quote]<br />ah gotcha.<br />i think i&#039;ll stick with randomly popping in rizon<br />[/quote]<br />;-;<br />[/quote]<br />idk i mean do other gclf people go on there and are active or is a dead channel that is my question


subject: Re: Missingno. in Yellow
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wooden leg smith
icon: xx
body:
  I didnâ€™t go through a pokedex entry. I took it to the day-care. It seemed to change it at first, itâ€™s image in battle became a normal missingno. (it looks like a yellow Rhydon before) It also has a normal/glitch type now. But it still glitches up my pokemon menu. *see below<br />EDIT: I can release super repel now. So it must have done something...<br /><br />A very bizarre thing happens with this missingno I havenâ€™t heard of before: the more experience it gets, the more it needs to level up ?? Also it glitches up my pokemon screen. Random terrain graphics appear behind the pokemon and numbers. Also it take a long time for the pokemon menu to load.<br />Another odd thing: it doesn&#039;t screw up the in-battle graphics like reversing the opponent that most missingnos do.<br /><br />I know itâ€™s different than other missingnoâ€™s (at least other missingnos that Iâ€™ve caught).<br />I caught a Kabutops fossil Missingo, at level 7. I was able to level it up to 8. In stats, it looks like Rhydon again but it knows headbut, amnesia and rest; the moves Snorlax knows by default and is fighting type. It does not glitch up my pokemon screen and doesnâ€™t crash the game.<br /><br />also- I tested my earlier statements about having missingno in your party and it looks like I may be wrong. I tried getting a third missingno, both with the tower and using ditto. With no missingnos in my party, with one, and with both, but it kept crashing. (this time I got red and white stripes more often than unknown-op code however..) So idkâ€¦ <br />edit: the other people above that had problems; (quote: &#039;I tried every channeler in pokemon tower and it crashes&#039;) just makes me think it relies on&nbsp; something else. Maybe what you do/ place you go before going to pokemon tower?<br /><br />I can make a short video of Super repel in battle and stuff. I&#039;ll try to make one of my encounters as well, maybe that will help. I sure am having a hard time getting them. 


subject: Re: Pokemon Red/Blue RAM Map
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  that link is broken again..<br /><br />I&#039;m being stupid but how do you use these? Is this for a gameshark?


subject: Re: Pokemon Red/Blue RAM Map
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=wooden leg smith link=topic=4200.msg188613#msg188613 date=1358474179]<br />that link is broken again..<br /><br />I&#039;m being stupid but how do you use these? Is this for a gameshark?<br />[/quote]<br /><br />It CAN be for gameshark, you have to swap the two bytes around so say if a RAM location was CFD8 is is now D8CF and the code would be 01XXD8CF (Pokemon wild encounter code)<br /><br />Also, the link he posted is improper, the link is actually: http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map


subject: Re: Missingno. in Yellow
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  here is a video of it in battle. as you can see it&#039;s required exp to get to next level go up after battling. [This was before taking it to the Daycare]<br /><br /> http://www.youtube.com/watch?v=ETGhOBOO8nQ


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg188515#msg188515 date=1358254661]<br />My ZZAZZ video features glitch music in Pokemon Center. It also changes every 4 steps.<br />[url=http://www.youtube.com/watch?v=Ptd2ufBtUS4]Link[/url] (in Pokemon Red)<br />[/quote]<br /><br />Did you try this in Yellow? if not, I can. (will eventually. There are so many glitches I have to try out for myself it may take a while..)


subject: Re: Missingno. in Yellow
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Yellow Missingno. has NEGATIVE growth rate (something like reverse medium-slow growth rate, with L1 positive and higher levels negative). It needs less exp at higher levels than at lower levels, so it always levels &#039;up&#039; to level 1 whenever it gets any experience.<br /><br />Explanation for video:<br />As your Missingno. was freshly caught as a L7 non-hybrid, it has 16xxxxxx exp points. After a battle, it immediately went down to L1 as it didn&#039;t have the required experience for L2. Then you tossed it in a box and it somehow changed into a Missingno./Rhydon hybrid with POSITIVE slow growth rate. It had 16774208 (-3008) exp at that time and needed 3018 exp for L2 (10 exp). It then gained 33 exp in a battle shown in the video, so it should have 16774241 (-2975) exp, and as it was considered a Rhydon, its exp capped at 1250000, so it required 15527226 (-1249990) exp to level up.


subject: Re: i dont remember if i've posted about this before
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  the unofficial GCL irc channel is #desuempire at irc.rizon.net<br /><br />I must stress this is unofficial and I have nothing to do with it, although I do pop in once in a blue moon.<br /><br />Whether I feel like setting up an official channel myself is to be determined, as I&#039;ve said before I&#039;m stepping away from managing GCL once it leaves beta, and I&#039;m not sure if the effort of setting up and managing an IRC channel for a site I won&#039;t even run is worth it in the long run.


subject: Re: State the obvious!
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=5033.msg188595#msg188595 date=1358393758]<br />Avacyn is an angel.<br />[/quote]<br /><br />Avacyn dies to Tragic Slip


subject: Re: i dont remember if i've posted about this before
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Adrian Malacoda link=topic=6568.msg188634#msg188634 date=1358585931]<br />the unofficial GCL irc channel is #desuempire at irc.rizon.net<br /><br />I must stress this is unofficial and I have nothing to do with it, although I do pop in once in a blue moon.<br /><br />Whether I feel like setting up an official channel myself is to be determined, as I&#039;ve said before I&#039;m stepping away from managing GCL once it leaves beta, and I&#039;m not sure if the effort of setting up and managing an IRC channel for a site I won&#039;t even run is worth it in the long run.<br />[/quote]<br />ah gotcha. when is beta gonna be over anyway? yeah that&#039;s understandable, i feel like #desuempire is an established channel anyway why try to make a new one?


subject: Re: State the obvious!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=5033.msg188643#msg188643 date=1358623229]<br />It&#039;s Saturday.<br />[/quote]<br />It&#039;s already Sunday for me when you posted this.


subject: Re: Glitch City
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wooden leg smith
icon: xx
body:
  I&#039;ll assume this is already known but in case it isn&#039;t (two things);<br /><br />-if you re-enter the Safari zone after executing the glitch you&#039;ll find a green colored Safari zone and you&#039;ll still enter glitch city after your time runs out a second time.<br /><br />-In Yellow; If you get Pikachu to disappear in the weird tiles (easily by ending on route 15? (route east of Fuscia). After returning to normal Pikachu gives you a message with a bucket on its head and then has a weird expression on its face. I have never gotten this message in any other situation.<br />-What&#039;s this message really for? (how is it normally achieved?) Or is it a glitch message as a result of glitch city?<br /><br />[this I have experienced on a real gameboy]<br /><br />---------<br />I didn&#039;t see mention of this but on a video I saw they found pokemon in grass either route 14,15 or the cycling road. It seemed like normal pokemon and level that would be found on those routes


subject: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.nicovideo.jp/watch/sm19862416<br /><br />Note the success chances each time he uses the move<br /><br />The statistics displayed are, in this order:<br /><br />Game speed<br />Consecutive move number<br />Chance of move success<br />Approximate percentage chance of move success<br />Cumulative percentage chance of success<br />Number of frames taken to use the last move (time taken to manipulate RNG)<br />Same as above, but in seconds<br /><br />It&#039;s interesting to see that the chances become rather messed up.


subject: Re: Glitch City
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That image of Pikachu is in the game, after you go fishing Pikachu will have this animation if you talk to it. I would always look at Missingno. and then look at Pikachu at laugh at the bucket sprite because it looked strange. :V Sometimes Glitch City can mess with Pikachu&#039;s happiness counter, and reset it back to 0 causing it to dislike you. It can also max out the in game time too sometimes in Yellow.


subject: Re: Missingno. in Yellow
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wooden leg smith
icon: xx
body:
  I wish I would&#039;ve been recording when I first caught it because now I can&#039;t remember if it was funny (glitching up the pokemon screen and stuff) right when I caught it or if it was ever &#039;normal&#039;. thanks for the explanation.<br />------------<br />now, I tried finding female symbol using a Nidoking and the gambler on route 8. I tried about five times and got a crash every time. (female symbol would come on and a low noise then crash) I tried a few different things, <br />-encountering different dittos<br />-talking to different people/things, walking into places before re-entering route 8<br />-moving pokemon around in my party and PC<br />This caused a few changes; red lines verses unknown-op code but still always ended in crash.<br /><br />Then I tried on route 24, this time I got him first try, no problems. I was using savestates btw, so the past encounters could not have been effecting future ones.<br />Iâ€™ve also seen videos of people catching female symbol from route 24 numerous times (without crashes). Iâ€™ll do more testing, but idk, this doesnâ€™t seem like chance or coincidence. Iâ€™m inclined to believe something effects whether your game will crash or not.<br /><br />also; catching female symbol then giving it a nickname causes the &quot;ash migrating&quot; sequence after the battle ends. But not giving it a nickname does not. Also (again, probably already known but) after catching it Your character appears slightly too far to the right when walking vertically. This is fixed when you fly.<br /><br />btw, after checking my PC right before re-entering route 8 I get the message: &quot;Why? Why??&quot; does someone on route 8 say that? I don&#039;t remember..


subject: Re: Attackdex
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wooden leg smith
icon: xx
body:
  alright, this forum has so many topcis, I don&#039;t know if this is the right place but anyway:<br /><br />I have a possible update for the glitch moves dex. <br /><br />In Yellow, TM 41, has 2 PP. Iâ€™m not sure about its hit rate, but it looks like Psybeam and works every time but after appearing to hit, nothing happens [the opponents HP doesn&#039;t move at all]. EDIT: Just realized this could mean it simply mean it has 0 power. Then you get the option to go again, taking two turns in a row. (Iâ€™m not sure about this but itâ€™s happened a number of times and seems strange that the other pokemon keeps missing just when I choose TM41.<br />I havenâ€™t been able to read what happens because Iâ€™m doing&nbsp; this with female symbol [which blocks out the bottom portion of the screen] I also canâ€™t see its type but it looks like a glitch type (ends in Z-glitch symbol) Do other glitch PokÃ©mon learn TM41?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon Blue Save Game Guide<br />I doubt anyone will find this usefull, after all editing any bytes in this file usually results in the save file being corrupted...<br />but anyway each Pokemon in your party&#039;s current experience can be found at address $2F34.<br />In Midori the number of Pokemon in your party is saved at address 2eD5. The first byte is the number of Pokemon you have,<br />followed by the index number of each pokemon, and FF marks the end of the list.<br />$2F2C is the address that contains your Party pokemon data. (The first byte represents the number of Pokemon you currently<br />have, the bytes that follow are the Pokemon&#039;s id numbers. )<br />$2598: Player&#039;s Name<br />$307E:<br />First Pokemon&#039;s Name


subject: Re: Attackdex
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=wooden leg smith link=topic=285.msg188689#msg188689 date=1358808318]<br />alright, this forum has so many topcis, I don&#039;t know if this is the right place but anyway:<br /><br />I have a possible update for the glitch moves dex. <br /><br />In Yellow, TM 41, has 2 PP. Iâ€™m not sure about its hit rate, but it looks like Psybeam and works every time but after appearing to hit, nothing happens [the opponents HP doesn&#039;t move at all]. EDIT: Just realized this could mean it simply mean it has 0 power. Then you get the option to go again, taking two turns in a row. (Iâ€™m not sure about this but itâ€™s happened a number of times and seems strange that the other pokemon keeps missing just when I choose TM41.<br />I havenâ€™t been able to read what happens because Iâ€™m doing&nbsp; this with female symbol [which blocks out the bottom portion of the screen] I also canâ€™t see its type but it looks like a glitch type (ends in Z-glitch symbol) Do other glitch PokÃ©mon learn TM41?<br />[/quote]<br /><br />I actually don&#039;t know why we DON&#039;T have Yellow attacks listed yet, I mean we have the docs for them somewhere.<br /><br />P.S. Don&#039;t bump topics that are ages old (usually over 3 months), I&#039;ll let it slide this time, but please read the rules.&nbsp; Make a new topic if you have a question like this.<br /><br />And to answer if other glitch pokemon learn TM41, I&#039;m not sure of specifics, but there should be at least one, go check the glitchdex for glitch&#039;s starting and learned moves.&nbsp; I wish the wiki-search was working already because I&#039;d have a list ready here.<br /><br />Also, locking this.


subject: Re: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Youtube mirror to make it easy for those without a NND acocunt:<br /><br />http://www.youtube.com/watch?v=CKfStXqIaB8


subject: Re: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  As far as I can tell, the player is simply using knowledge of the Pseudo-Random Number Generator to land on exactly the right frame to make protect/endure successful. What intrigues me, however, is the player&#039;s ability, at some points, to use an item after designating their move, but before the opponent attacks. Does anyone have an explanation for this?


subject: Re: G/S/C The Name Trick
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll try to verify this glitch when I have time (hopefully soon). This reminds me a lot of the Old Man glitch from Red and Blue. That, however, relied on [i]your character&#039;s [/i] name in order to determine [i]the species and level[/i].


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  Errr...maybe this could be made a Sticky, since there&#039;s a glitch thread for R/B/Y, but not one for G/S/C?


subject: Keldeo Promotion
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)


subject: Meetup
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know we&#039;ve discussed this in the past, but would anyone be interested in trying to organize some sort of GCLF meetup? It doesn&#039;t have to be everyone in ONE place, it could be separate meetups for west/east coast, etc. Or have a meetup at a con. I&#039;m just throwing it out there if anyone is still interested. And since the forum isn&#039;t as active as it used to be, we&#039;ll at least have people there who care and have stuck around through the beta and stuff. Feel free to post your thoughts and nonsense.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.pokemonblackwhite.com/pokemon-black-and-white-2/#en-us/pokemon/keldeo/details-keldeo-distribution


subject: Re: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MysticFlygon link=topic=6603.msg188733#msg188733 date=1359118356]<br />As far as I can tell, the player is simply using knowledge of the Pseudo-Random Number Generator to land on exactly the right frame to make protect/endure successful. <br />[/quote]<br /><br />Yes, but the probability of success is also shown. You&#039;ll notice that rather than decreasing each time, it fluctuates greatly when used more times consecutively that was intended.


subject: Re: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=MysticFlygon link=topic=6603.msg188733#msg188733 date=1359118356]<br />What intrigues me, however, is the player&#039;s ability, at some points, to use an item after designating their move, but before the opponent attacks. Does anyone have an explanation for this?<br />[/quote]<br /><br />I have no idea what you meant there, but as far as I can tell, the Makuhita has a Focus Band, Ralts has a Bright Powder, and everyone else has Quick Claw. So at the beginning he attacked right when landing at the respective frames that every held item would activate, later used Max Elixir when Makuhita&#039;s Focus Band would activate, and at the end made Ralts&#039; Bright Powder activate again to use Destiny Bond safely and take Armaldo down.


subject: Re: Meetup
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would totally be up for this! We should have one in St. Louis Missouri, as I live in Lake Saint Louis which is about 40 minutes away. :P


subject: Re: Meetup
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6605.msg188741#msg188741 date=1359153406]<br />Yeah I&#039;m totally keen! East coast of New Zealand, right?<br />[/quote]<br />cant tell if sarcasm but i mean the US :P <br /><br />[quote author=Raven Freak link=topic=6605.msg188744#msg188744 date=1359168258]<br />I would totally be up for this! We should have one in St. Louis Missouri, as I live in Lake Saint Louis which is about 40 minutes away. :P<br />[/quote]<br />I know St. Louis is pretty far from me, but if anyone plans on going to cons this summer/next summer maybe we could try something.


subject: Re: Meetup
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6605.msg188747#msg188747 date=1359174546]<br />[quote author=blahpy link=topic=6605.msg188741#msg188741 date=1359153406]<br />Yeah I&#039;m totally keen! East coast of New Zealand, right?<br />[/quote]<br />cant tell if sarcasm but i mean the US :P <br />[/quote]<br /><br />Yeah I&#039;m just kidding :(


subject: Re: Meetup
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6605.msg188747#msg188747 date=1359174546]<br />[quote author=blahpy link=topic=6605.msg188741#msg188741 date=1359153406]<br />Yeah I&#039;m totally keen! East coast of New Zealand, right?<br />[/quote]<br />cant tell if sarcasm but i mean the US :P <br /><br />[/quote]<br />:(<br /><br />Looks like it&#039;s just Blahpy and myself for the cross-Tasman Sea meetup, then.


subject: Re: Keldeo Promotion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  			//		Aaaa Rd, Howard Springs NT<br />			//		Nowhere Else Rd, Nowhere Else TAS<br />			//		Batman St, Braddon, ACT<br />			//		Bionic Ear Lane, East Melbourne, VIC


subject: Re: Keldeo Promotion
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />BALSFASFASFASF I LOVE YOU<br />Whenever I go home in the next couple weeks I&#039;ll message you! :) I think I posted my BW2 FC in the FC topic so I&#039;d check there. :P


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  				if (startPos &gt; 0) {<br />					int back = startPos - ShopUtils.RESULTS_PER_PAGE;<br />					if (back &gt; 0) {<br />						backPageURL += &quot;start=&quot; + back;<br />					}<br />					out.println(&quot;&lt;a href=&#039;&quot; + response.encodeURL(backPageURL) + &quot;&#039;&gt;Previous page&lt;/a&gt;&quot;);<br />				}


subject: Mysteries of Missingno.
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  What causes Missingno. to have, besides it&#039;s glitchy form, three sprites that were not assigned to any Pokemon?<br />Why is it always partially of the scrapped type, Bird?<br />What causes Missingno. to scramble other sprites?<br />What causes Missingno. to have two water guns and one sky attack in R/B but one water gun and one pay day in Yellow?<br /><br />Will anyone ever be able to solve ALL of these mysteries?


subject: Pomeg for Shinies?
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  So, I&#039;ve seen many videos in which people have encountered shinies while doing the pomeg glitch. Is this legit, and if so, how would I go about doing it?


subject: Re: Mysteries of Missingno.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=MysticFlygon link=topic=6606.msg188767#msg188767 date=1359292396]<br />What causes Missingno. to have, besides it&#039;s glitchy form, three sprites that were not assigned to any Pokemon?<br />[/quote]<br /><br />I&#039;ve heard that they were intentionally given these sprites - as to display the Kabutops Fossil, Aerodactyl Fossil sprites in the Pewter Museum, and so the Ghost can get its sprite. I&#039;m not sure if this is true though as I don&#039;t have proof.<br /><br />By the way, if you encounter Ghost Missingno. (B8h) on Pocket Monsters Red/Green/Blue/Pikachu, it&#039;s simply called &#039;ã‚´ãƒ¼ã‚¹ãƒˆ&#039; (Ghost), not Missingno.<br /><br />[img]http://i.minus.com/jMeuplVcRP0yK.png[/img]<br /><br />This is unused, because the ghosts in the PokÃ©mon Tower (including the Marowak ghost) are called&nbsp; &#039;ã‚†ã‚Œã„&#039; ([url=http://en.wikipedia.org/wiki/YÅ«rei]Yurei[/url]). This can <br />also be seen if you try to Trainer-Fly a Marowak.<br /><br />[img]http://i.minus.com/jb0ySqFu81oqhB.png[/img]<br /><br />http://www.youtube.com/watch?v=hhOMQisg0rc<br /><br />[quote author=MysticFlygon link=topic=6606.msg188767#msg188767 date=1359292396]<br />Why is it always partially of the scrapped type, Bird?<br />[/quote]<br /><br />This is a coincidence. To find data including base stats, type, catch rate, experience yield, dimensions of frontsprite, pointer to frontsprite and backsprite, starting moves, growth rate and TM/HM flags of PokÃ©mon in the English ROMs, you look from the offset at 0x0383DE + (PkmnNo. - 1) * 0x1C. (An exception to this is Mew in Red/Blue, whose data begins at 0x00425B)<br /><br />Missingno. and &#039;M (00h) happen to be #000, so 000 underflows to FFh (256) and the base stats data begins at 0x0384F9. This data is used not for PokÃ©mon, but [url=http://www.romendo.net/stag019/missingno_explained.html]is in the middle of Biker rosters[/url].<br /><br />The base stats data structure in Generation I for every PokÃ©mon is organized like this:<br /><br />http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I<br /><br /><br />Missingno.&#039;s Type 1 - Bird (0x384FF). This is actually Biker 0x0A&#039;s second PokÃ©mon - Voltorb (06h). Bird type has an index number of 06.<br /><br />Missingno.&#039;s Type 2 - Normal (0x38500) is a byte that means Biker 0x0A&#039;s data is over. The Normal type has an index number of 00.<br /><br /><br />[quote author=MysticFlygon link=topic=6606.msg188767#msg188767 date=1359292396]<br />What causes Missingno. to have two water guns and one sky attack in R/B but one water gun and one pay day in Yellow?<br />[/quote]<br /><br />PokÃ©mon 000&#039;s starting moves begin at 0x38508. The data is 37h (Water Gun), 37h (Water Gun) and 8Fh (Sky Attack). This is actually Biker 0Ch&#039;s third PokÃ©mon - Koffing (37h), Biker 0C&#039;s fourth PokÃ©mon - Koffing (37h) and Biker 0C&#039;s fifth PokÃ©mon - Weezing (8Fh). <br /><br />The reason why Missingno. has different starting moves in Yellow is because the data from 0x38508 corresponds to something else. The equation above also explains why 3TrainerPokÃ© doesn&#039;t have Yellow Missingno.&#039;s starting moves; because it is number 176.<br /><br /><br />[quote author=MysticFlygon link=topic=6606.msg188767#msg188767 date=1359292396]<br />What causes Missingno. to scramble other sprites?<br />[/quote]<br /><br />I don&#039;t know the answer to this, but it&#039;s something that isn&#039;t exclusive to Missingno.


subject: Re: Meetup
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We just need to meet at the center of the world.<br />How does off the Western Coast of Africa sound?


subject: Re: G/S/C glitch discussion
poster_name: firefurret
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: firefurret
icon: xx
body:
  [quote author=Pokeglitch86 link=topic=6594.msg188431#msg188431 date=1357593523]<br /><br />It should be noted that you cannot deposit either 00 or FF in your PC. You cannot even use the PC to delete them unless you do some clever hybridization in which case you can completely rid yourself of them if you so choose. An egg of either 00 or FF can be deposited into the PC so that you don&#039;t have to get a bad clone all over again. You can get a FF egg by simply breeding FF with a ditto. <br /><br />[/quote]<br /><br />Wow, perfect timing on this thread. I was experimenting lately with Crystal and was frustrated with having to trade FF and 00 to R/B/Y games in order to get rid of them. But then I found that you can do a type of hybridization or forceful merging of FF and 00 pokemon with an egg. [s] You do this by putting 00/FF in the 6th slot of your party and putting an egg in the 5th slot then using the move pokemon w/o mail option to move a (preferably worthless) pokemon to the top of the party just like in the celebi glitch. Then, deposit the pokemon the 1st slot of your party, and your FF or 00 should have merged and turned into an egg while the egg pokemon should be hatched but named still named egg. You can hatch the egg and it will be whatever was in the original egg (not the FF or 00) except that it will have the same messed up sprite of a 255 or 00. All you have to do to restore the correct sprite is give it to one of the daycare people. Once you get it back, it should be good to go.<br /><br />I have not fully investigated this yet, but it has worked every time so far. [/s]<br /><br />Edit: I seem to have forgotten how I did this, but I will try and rediscover it.


subject: Re: Mysteries of Missingno.
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m assuming the reason why it scrambles other sprites is probably because it doesn&#039;t have a define sprite, and therefore messes with the decompression process (or compression process, i&#039;m not sure if the sprites are decompressed or compressed into some algorithm), and finally VRAM draws the tiles incorrectly.


subject: Re: Mysteries of Missingno.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Every Pokemon not in a valid family can scramble sprites. Is that right?<br /><br />And I think the reverse L-shape of Missingno. is intentionally given too.


subject: Re: Meetup
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6605.msg188778#msg188778 date=1359341229]<br />Should we meet at the true center of the Earth, i.e. the inner core?<br />[/quote]<br /><br />The Russians already have a pathway goin.


subject: Re: Pomeg for Shinies?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The only one that springs to mind is v0id19&#039;s Complete* Pomeg Glitch video, in which he encounters a shiny Zubat that could have been legit, although he was playing on a hacked game.<br /><br />I know very little about how the game manipulates the number generator to produce shiny Pokemon, but it doesn&#039;t make any sense to me that a Pokemon&#039;s HP value is somehow involved. Although 65535/150 HP may seem bizarre to us, the game treats it as though it were perfectly normal.<br /><br />*This gets on my nerves a bit; it implies that there&#039;s nothing else to the glitch other than what he shows, which is obviously wrong (he shows only the very basics of the glitch). The video on the whole is positive, however, as it has been quite effective in bringing attention to the Pomeg glitch.&nbsp; :D


subject: Re: Mysteries of Missingno.
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6606.msg188776#msg188776 date=1359340863]<br />And I think the reverse L-shape of Missingno. is intentionally given too.<br />[/quote]<br />No, this is a coincidence.


subject: Re: G/S/C glitch discussion
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think this is the method I used involved hybridizing FF with another pokemon to get rid of FF. Once hybridizing FF would then appear to be a normal pokemon and would be recognized by the PC and you can deposit/release it normally. (As a hybrid) Another otherwise normal pokemon will have hybridized with FF and appear to be an FF. Just put it in and out of the daycare and it will be normal again. I have organized instruction saved in a word document somewhere..


subject: Any Pokemon collectors around here?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recently joined a Livejournal community based around collecting Pokemon merch and thought I&#039;d show you guys, if you&#039;re interested in that. I know a lot of us collect the video games obviously, but this site also includes figurines, plush, etc.<br />http://pkmncollectors.livejournal.com/


subject: Re: Any Pokemon collectors around here?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t know people still used LiveJournal these days. Anyway, I collect any Pokemon-related CD I can get my hands on, plus I have a few random figurines on my desk (plus a Snorlax because it&#039;s fuzzy). And that one special edition DS Lite with the Dialga and Palkia on it. Am I cool yet?


subject: GSC ????? FC, FD, and FE Research
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was wondering how much research/experimentation has been done with the GSC glitch pokemon other than FF or 00 (FC, FD, and FE). They should be obtainable through in-game means between the Celebi Glitch and the Name Trick along with perhaps importing glitch moves with corresponding hex from RBY. I plan on finding an in-game means of obtaining them and begin experimenting with them within the coming weeks. However, if anyone knows information (or where to find information) regarding these pokemon it would be very useful and appreciated. I will post any of my own findings within this thread.


subject: Re: Any Pokemon collectors around here?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6608.msg188810#msg188810 date=1359713538]<br />I didn&#039;t know people still used LiveJournal these days. Anyway, I collect any Pokemon-related CD I can get my hands on, plus I have a few random figurines on my desk (plus a Snorlax because it&#039;s fuzzy). And that one special edition DS Lite with the Dialga and Palkia on it. Am I cool yet?<br />[/quote]<br />Yeah haha. That&#039;s awesome! Yes you are cool now.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By changing byte AF to 9F in address 3906 (in R/B), I&#039;ve discovered something interesting in the first Pokemart.<br /><br />Buying things from the guy behind the counter results in severe text glitches, and possible freezing.&nbsp; The game isn&#039;t really able to deal with the concept of sub-menus, but it&#039;s still possible to blunder your way through it and purchase/sell items.<br /><br />The interesting thing, though, is what happens once you get out of that sub-menu.&nbsp; Most of the time, you&#039;ll be entered into a battle.&nbsp; This is curious in that there are multiple possibilities for opponents: I&#039;ve gotten &quot;a&quot;, an Aerodactyl Missingno. at level 183 with a flipped sprite, and a glitch trainer called &quot;PK&quot; who crashed the game.<br /><br />I&#039;ve got video...but it will take a while to edit it.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: doctah_who
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got quite an interest effect when changing AF to 9F.<br /><br />At the beginning, it was basically what you described. I got a few text glitches and stuff. But, what I found really funny, was it made a series of different noises and then started playing the <br />harmony, slowed of course, to the final Rival battle. That may just be based off what I named my character/rival, though. Would that change any of the effects? But anyway, exited out of the buying an item sub-menu, and it began playing a slowed melody of one of the route themes. (I&#039;m quite happy with the effects so far, playing as I type!) Then I exited out, got some more glitch text, and nothing happened. I was quite disappointed with not seeing the battle, to be honest. :/&nbsp; Second time around it was all glitch text and doubled-up music. Third was just endless text. Never got said battle, but it did send me out in an imaginary door with a series of slowed battle cries. Got different cries depending on the item that I bought.<br /><br />Nice little trick you discovered there.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  You want glitch battles? Just hold the A button when entering a wild battle. 50% of the time it will be glitched.<br /><br />Plenty of glitch battles here: http://www.youtube.com/watch?v=mrgXWNX58Qo


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry for double post, but how else could I get attention?<br /><br />It&#039;s [url=https://www.youtube.com/watch?v=mU3AsC0Bhs0]this video[/url] that brought me into the glitching world. It features the Pokedex entry of .4, which locks up the game.<br /><br />After watching (and listening to) it again today, I&#039;m certain that the looping music isn&#039;t belong to the &quot;cry&quot; of .4, instead being the background music changed by the cry. I want to know where this [s]awesome[/s] glitch music comes from, but I can&#039;t figure it out. It sounds like one of the channels of the battle victory music (I forget whether it&#039;s trainer or wild battle), but it isn&#039;t exactly that.<br /><br />So does anyone know the answer? Please tell me.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg188842#msg188842 date=1359982730]<br />Sorry for double post, but how else could I get attention?<br /><br />It&#039;s [url=https://www.youtube.com/watch?v=mU3AsC0Bhs0]this video[/url] that brought me into the glitching world. It features the Pokedex entry of .4, which locks up the game.<br /><br />After watching (and listening to) it again today, I&#039;m certain that the looping music isn&#039;t belong to the &quot;cry&quot; of .4, instead being the background music changed by the cry. I want to know where this [s]awesome[/s] glitch music comes from, but I can&#039;t figure it out. It sounds like one of the channels of the battle victory music (I forget whether it&#039;s trainer or wild battle), but it isn&#039;t exactly that.<br /><br />So does anyone know the answer? Please tell me.<br />[/quote]<br /><br />Which part of the video? If you mean 7:15, the music playing is the first square channel of the trainer battle victory theme, slowed down with some other sound beeping over top of it.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think so. They&#039;re similar, but their loop time are different. I think it&#039;s a pure track without other noise interrupting, as I&#039;ve heard this (the exact same one) in another video. [url=https://www.youtube.com/watch?v=4JNnq5rLR38]This one at about 2:00[/url] loops the same music.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=doctah_who link=topic=36.msg188828#msg188828 date=1359858499]<br />That may just be based off what I named my character/rival, though. Would that change any of the effects? <br />...Never got said battle, but it did send me out in an imaginary door with a series of slowed battle cries. Got different cries depending on the item that I bought.<br /><br />Nice little trick you discovered there.<br />[/quote]<br />Unlike the ZZAZZ glitch and others, I don&#039;t think name data has anything to do with glitch effects.&nbsp; My name has always been &quot;AAAAAAA&quot; (a result of mashing the A button on the name select screen just to get through it!) and my effects have differed greatly.<br /><br />About the imaginary door...I&#039;ve gotten that too, if you&#039;re talking about the same thing.<br /><br />At various points in the game, the glitches have gotten so severe that the game has warped me right out of some door in Vermilion City - except I walk the wrong way, and go on the roof.&nbsp; For some reason the NPC sprites are in the wrong positions, and anything related to the S.S. Anne simply isn&#039;t there!&nbsp; Walking too far in one direction (with walk-through-walls enabled) crashed the game.&nbsp; It&#039;s a very, very strange effect and I have no clue what the root cause of it is.<br /><br />An example of what I&#039;m talking about, along with some music glitching, can be found in this video (even though I&#039;m editing addresses and bytes other than 9F).<br />http://www.youtube.com/watch?v=aJuks9F5MPc


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also, I just noticed something:<br /><br />When ROM hacking in Blue, EVERY single Missingno. I&#039;ve encountered has been an Aerodactyl Missingno.&nbsp; I&#039;m not exaggerating.&nbsp; Must have something to do with the addresses I&#039;m editing.<br /><br />Or maybe the game knows that Aerodactyl Missingno. scares the shit out of me.&nbsp; O_o


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  But your profile picture IS the Aerodectyl fossil!<br /><br />Anyways here&#039;s my summary of all primary glitches produced by changing that byte, entering a wild battle in Route 1 and holding the A button through every dialogue until it starts glitching:<br /><br />1. The game crashes after the first dialogue. (meh)<br /><br />2. The wild Pokemon turns into a level 183 Aerodectyl Missingno. after some glitch effects, including some glitch sounds and throwing a Pokeball up to twice (first missed, second shake-and-miss). The battle continues with you vs the Missingno., except you can&#039;t select any of the 4 options, and every time you press A you attempt to run away but the game states that you&#039;re in a trainer battle. Usually one of the channels of the victory music plays during this &#039;battle&#039;.<br /><br />3. You send out your Pokemon successfully, except it becomes a Starmie with glitch name and is poisoned. When you press FIGHT, it states that it&#039;s burned immediately and its health drops to zero within a few minutes. You&#039;re then asked to switch Pokemon or run away, with an empty YES/NO box. Selecting [s]YES[/s] the top option OR viewing the Pokemon party crashes the game shortly after. Selecting [s]NO[/s] the other option OR attempting to run away sends you to what I call a [url=http://youtu.be/mrgXWNX58Qo?t=13m41s]wait-for-doom screen[/url] - the game crashes shortly after that as well.<br />(I just got a Paralysed Electabuzz knowing super glitch - but this should be rare)<br /><br />4. [much less common] Similar to the first one, except this time the Pokedex entry of either Gastly or Missingno. is shown even if you&#039;ve caught them before. After that, the battle continues with the respective Pokemon replacing the wild one. The HP bar is glitched (showing CLLLLLLLLLLLLE instead of the bar), it&#039;s paralysed, and you sprite is blank. Pressing A a few times will result in another glitch dialogue. Pressing A [i]during[/i] one of them results in you attempting to catch the Pokemon and failing it, then crashing the game. (I got an op-code error)<br /><br />5. The battle continues normally. Your Pokemon&#039;s name may have one character replaced by an exclamation mark, but that&#039;s not permanent. You may choose to fight or run.<br /><br />5a. Fighting the Pokemon:<br />The fight is usually normal, but sometimes your Pokemon may use a move it doesn&#039;t have (like Pound for my Mew). In case you can end the battle without glitching the getting experience part, go to part 5b. Else, the game will crash/freeze with a unique screen.<br /><br />5b. Running away:<br />Usually you&#039;re safe. Sometimes not. <br /><br />You may be teleported to a glitched Celadon City upon exiting the battle screen. You may be stuck in a tree, on a rooftop, or even on the floor, surrounded by invisible blocks. The fly menu may register different cities from what you had (Cerulean City is usually not accessible). Teleporting brings you to The Glitch Cave. Dig/Escape Rope there brings you to [i]another[/i] place in The Glitch Cave. You can&#039;t escape!<br /><br />If not teleported away from Route 1, you may find the cycling music playing, even if you don&#039;t have a bike. You should then notice that your Pokedex is gone. No wild Pokemon will appear from now on, all trainers and items are reset, and there are two old men in Viridian City. There are different levels of glitchiness. The most severe one prevents you from going anywhere other than Pallet Town, Viridian City, Route 1 and 2 and the Diglett Cave, even with the walk-through-walls code.<br />Going to Route 22/Route 21/Route 3 crashes the game. Going to Pewter City makes you move in sloooooow motion before crashing. Going to Route 11 via Diglett Cave locks up the game. Flying locks up/crashes the game. Teleporting sends you to Glitch Cave.<br /><br />You may go anywhere in a less glitchy version, except you can&#039;t get off the &#039;bike&#039; anywhere (even going into a building), and so you can&#039;t surf. (&quot;Cycling is fun! Forget SURFing!&quot;) Flying away gets rid of the problem, but the default flying location changes to map FE or another invalid map with a long name so you need to press B first. The fly-accessible list changes as well. The palette changes permanently to a shade of cyan after accessing the fly menu, and exiting from the menu locks up the game, so you must fly away. If you DO fly away, a hooked Tentacool of DOOM will start stalking you. Its first appearance is when you land at the destination. You can&#039;t FIGHT it or catch it and must run away. Every time you fly thereafter it appears again [i]just after you select the destination[/i]. You land where you are after running from it, so you basically can&#039;t fly anymore. Encountering trainers except the ones in gyms locks up the game after the dialogue, but defeating E4 makes them normal again.<br /><br />Oh I wrote too much! (But it&#039;s only from 2 videos, one of which I haven&#039;t uploaded yet)<br /><br />A simple explanation for those glitches is that, a large part of VRAM is overwritten when you press A (or B) during dialogues, to a pattern of (22 C0 03 B7 1C F8 19 C0), repeated every 8 bytes, so it&#039;s kinda like the ZZAZZ glitch (overwriting 99 99 xx every 3 bytes). The Aerodectyl Missingno. is B7h, 183 is B7h, &#039;x&#039; is B7h, &#039;2&#039; is C0h, Gastly is 19h, Earth Badge is 1Ch, Soul Badge is 19h, Water Stone is 22h, Glitch Cave (Seafoam Islands) is C0h. This can&#039;t explain the Starmie, Volcanobadge, Celadon City and Tentacool though.<br /><br />N.B.1 I&#039;ve never been warped to Vermilion. Instead I&#039;m always warped to Celadon.<br />N.B.2 One time I used DIG from the glitch cave and ended up in Mr. Psychic&#039;s house. Guess what? It&#039;s B7h!<br />N.B.3 The overwritten bytes may affect the battle mode. That&#039;s probably why you can&#039;t fight the glitches.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  #1: Fairly common for me.<br />#2: Happens fairly regularly.&nbsp; The inability to use any of the menu functions happens to me as well, but when you try to press something, the game displays a text box containing &quot;N&quot; (presumable short for &quot;No! There&#039;s no running from a trainer battle!&quot;)<br />#3: Never had this happen.&nbsp; I have had glitch text boxes containing &quot;is frozen solid!&quot; displayed right before attacks during battles.&nbsp; The game tries to overwrite the text with &quot;used (attack)!&quot; but it only gets as far as &quot;u&quot;, resulting in the text box saying &quot;us frozen solid!&quot;<br />#4: This is pretty uncommon for me as well.&nbsp; Other glitch effects involve &quot; &#039;CLLLLLLL(letter, usually M)&quot;, so it isn&#039;t unique to this glitch.&nbsp; I think I made a post about that a while back, maybe on the old forum.<br />#5: Never had that exclamation point effect happen.<br /><br />I think I meant Celadon instead of Vermilion.&nbsp; I never finished R/B normally, so I don&#039;t remember the town names very well.&nbsp; ;)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve covered the first 4 effects in my video, along with the warped to Celadon part.<br /><br />The frozen solid box should be related to super glitch. Do you see TMTRAINER after that? (after changing the byte back to AF)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg188868#msg188868 date=1360295542]<br />The frozen solid box should be related to super glitch. Do you see TMTRAINER after that? (after changing the byte back to AF)<br />[/quote]<br />I...actually don&#039;t think I&#039;ve ever encountered Super Glitch or TMTRAINER while editing that address.&nbsp; At any rate, no glitch attacks have ever crashed the game when editing 3906.<br /><br />I usually just change AF to 9F and don&#039;t change it back.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg188863#msg188863 date=1360230829]<br />2. The wild Pokemon turns into a level 183 Aerodectyl Missingno. after some glitch effects, including some glitch sounds and throwing a Pokeball up to twice (first missed, second shake-and-miss). The battle continues with you vs the Missingno., except you can&#039;t select any of the 4 options, and every time you press A you attempt to run away but the game states that you&#039;re in a trainer battle. Usually one of the channels of the victory music plays during this &#039;battle&#039;.<br />[/quote]<br />As you saw in your video, the &quot;x 2&quot; effect, as I like to call it, is also prevalent.&nbsp; Willis seems to have the first video of this effect.<br />http://www.youtube.com/watch?v=Eu1BwYZZcgo


subject: A save file to experiment with
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I found this save file, but I have no idea how I got to where I am in it.&nbsp; I&#039;m apparently in a severely glitched version of Celadon City, and the music is all kinds of messed up.&nbsp; Here&#039;s a link to it (it&#039;s not a virus or adware, I&#039;m better than that.&nbsp; :-* )<br /><br />http://www.mediafire.com/?9ozxcsu4o9nn6pr<br /><br />One precaution: going too far south on the path to the S.S. Anne will cause a game crash.<br /><br />Have fun! Tell me if you find anything interesting.<br /><br />


subject: Re: Glitch Video Thread
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wooden leg smith
icon: xx
body:
  I&#039;ve begun making my own sort-of glitch series. <br /><br />http://www.youtube.com/watch?v=OisdH_07awM&amp;feature=youtu.be<br /><br />I started out using a code which I saw in one of Camper&#039;s video, I wanted to test it out myself and was surprised to see very different results in yellow!<br />Next I&#039;ll look into more codes, but I&#039;m also experimenting with non-gameshark glitches as well.<br />-----------<br /><br />your latest video is pretty crazy camper, I think that&#039;s most messed up the game has been that I&#039;ve seen.<br />I&#039;ve enjoyed watching Raven Freak&#039;s videos as well. I&#039;m surprised there is such a difference in other language versions of the game.<br /><br />


subject: Re: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  This is quite odd. This glitch didn&#039;t make sense to me at first -- I was wondering how bad the math could have been to calculate the odds. But, it seems that the game uses a lookup table, so the probabilities (out of 65535) are hardcoded in. In an English Ruby ROM, you can see this starting at ROM offset 0x1FACF6 -- in a hex editor, you can see the following byte sequence:<br /><br />[tt]FF FF&nbsp; FF 7F&nbsp; FF 3F&nbsp; FF 1F[/tt]<br /><br />These are 16-bit little endian values (in decimal, this would be 65535, 32767, 16383, and 8191, which matches up with the probabilities in the video). After that, if Protect were to still succeed, the game seems to read the bytes afterward -- it appears the bytes are meant for other data (what it is for, I don&#039;t know), but the game interprets them as probabilities. Here are the next eight bytes, just to demonstrate:<br /><br />[tt]76 00&nbsp; A5 00&nbsp; A6 00&nbsp; 66 00[/tt]<br /><br />In decimal, these are 118, 165, 166, and 102, which matches up with the next four probabilities of Protect. If you look at a hex editor, you can see the following ones also match up, and eventually you will see the byte sequence [tt]00 00[/tt] at 0x1FAD8E, which is where the probability is zero.<br /><br />It looks like Game Freak didn&#039;t anticipate that Protect would succeed more than 4 times. Oops!<br /><br />(I wonder: How hard would it have been for Game Freak to program it so the value is simply halved every time (rounded down), instead of using a table? Weird.)<br /><br />Also, I didn&#039;t use a disassembler for this at all (my experience for GBA assembly hacking is rather poor) -- I simply used a hex search to find this.<br /><br />EDIT: I took a very quick look at other Gen III games and it seems that FR/LG and E seems to have different probabilities after the two consecutive instances of 65535/65535 (i.e. turns 51 and 52). The offsets are in different places in every ROM as well. I&#039;ll post hex strings later if nobody has a problem with it, or someone else can do it if they get to it first.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Those are precisely the (22 C0 03 B7 1C F8 19 C0) character pattern. Only &#039;x&#039; and &#039;2&#039; are valid characters in the pattern.


subject: Re: A save file to experiment with
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can enter a house if you walk down exactly behind the Mart. Upon exiting, the map will become normal again. However you still can&#039;t walk out of it.<br /><br />BTW that is Vermilion.


subject: Re: Glitch Video Thread
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As the RAM of Pokemon Yellow shifts one byte from Red and Blue, what you&#039;ve edited is not the one I did. Hence the different results.


subject: Re: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Blaziken257 link=topic=6603.msg188876#msg188876 date=1360385706]<br />This is quite odd. This glitch didn&#039;t make sense to me at first -- I was wondering how bad the math could have been to calculate the odds. But, it seems that the game uses a lookup table, so the probabilities (out of 65535) are hardcoded in. In an English Ruby ROM, you can see this starting at ROM offset 0x1FACF6 -- in a hex editor, you can see the following byte sequence:<br /><br />[tt]FF FF&nbsp; FF 7F&nbsp; FF 3F&nbsp; FF 1F[/tt]<br /><br />These are 16-bit little endian values (in decimal, this would be 65535, 32767, 16383, and 8191, which matches up with the probabilities in the video). After that, if Protect were to still succeed, the game seems to read the bytes afterward -- it appears the bytes are meant for other data (what it is for, I don&#039;t know), but the game interprets them as probabilities. Here are the next eight bytes, just to demonstrate:<br /><br />[tt]76 00&nbsp; A5 00&nbsp; A6 00&nbsp; 66 00[/tt]<br /><br />In decimal, these are 118, 165, 166, and 102, which matches up with the next four probabilities of Protect. If you look at a hex editor, you can see the following ones also match up, and eventually you will see the byte sequence [tt]00 00[/tt] at 0x1FAD8E, which is where the probability is zero.<br /><br />It looks like Game Freak didn&#039;t anticipate that Protect would succeed more than 4 times. Oops!<br /><br />(I wonder: How hard would it have been for Game Freak to program it so the value is simply halved every time (rounded down), instead of using a table? Weird.)<br /><br />Also, I didn&#039;t use a disassembler for this at all (my experience for GBA assembly hacking is rather poor) -- I simply used a hex search to find this.<br /><br />EDIT: I took a very quick look at other Gen III games and it seems that FR/LG and E seems to have different probabilities after the two consecutive instances of 65535/65535 (i.e. turns 51 and 52). The offsets are in different places in every ROM as well. I&#039;ll post hex strings later if nobody has a problem with it, or someone else can do it if they get to it first.<br />[/quote]<br />Thanks for finding this out. I expected it to be something along these lines.<br /><br />I find it interesting that they went only as far as three successes. I wonder if this happens in other games too?


subject: Re: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  I have no idea what happens in the other three generations, but I&#039;m curious to what people find. It is weird that Game Freak only programmed it with three successes in mind.<br /><br />In any case, I took all five English versions of Gen III, and wrote a custom tool to find the hex string FF FF FF F7 FF 3F FF 1F (it only appeared once in each version), and extracted each probability until it found one that was 0. The ROM offsets that store these probabilities are listed. One problem, though, is that the video assumes that the denominator is 65535, while [url=http://bulbapedia.bulbagarden.net/wiki/Protect]Bulbapedia[/url] (and its [url=http://no2.pic.bz/document/waza/each/6F.html]source[/url]) assume that it&#039;s 65536. I have no idea which is right, but for now I&#039;ll assume it&#039;s 65536 and take that into account.<br /><br />Ruby and Sapphire seem to be identical here, as do FireRed and LeafGreen.<br /><br />Eventually, I&#039;ll do this same thing for other languages, in the off-chance that they are different (it&#039;s possible, since MissingNo. does look different in the Spanish versions of first gen games).<br /><br />Since it&#039;s very long, I&#039;ll link to it instead:<br />http://pastebin.com/hCALjDAx


subject: Re: TAS used to use Protect/Detect/Endure repeatedly in Gen III, interesting effects
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just hex searched Pokemon Diamond.<br /><br />The hex string does not exist, so its either using different probabilities or they finally started calculating the value.


subject: Re: Very specific whiting out without healing (Emerald)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I apologise for double-posting and (I think) necro-bumping this, but it&#039;s either that or post all this crap again.<br /><br />I made videos detailing what I&#039;m talking about in the above giant post, so I might as well stick &#039;em here to help explain what I was rambling on about.<br /><br />http://www.youtube.com/watch?v=1rz7Nq04pFM<br /><br />http://www.youtube.com/watch?v=Za2zdNvMYj8


subject: New Eeveelution Released for X &amp; Y!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Ninfia&quot;/English Name Coming Soon<br />Type is unknown<br />[img]http://sunyshore.com/scrap/ninfia01.jpg[/img]<br />Thoughts?


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=SCf3 link=topic=6611.msg188895#msg188895 date=1360691726]<br />&quot;Ninfia&quot;/English Name Coming Soon<br />Type is unknown<br />[img]http://sunyshore.com/scrap/ninfia01.jpg[/img]<br />Thoughts?<br />[/quote]<br /><br />Name: ãƒ‹ãƒ³ãƒ•ã‚£ã‚¢ - Ninfia<br />Root word: ãƒ‹ãƒ³ãƒ• - Ninfu<br />Translation:&nbsp; Nymph<br /><br />http://en.wikipedia.org/wiki/Nymph_%28biology%29<br /><br />Nymph is a bug<br /><br />Ninfia is bug type and those &quot;bows&quot; are butterfly wings.<br /><br />Estimated english name: Nympheon/Nymfeon/Nimfeon/Nimpheon


subject: Re: Glitch Video Thread
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  here&#039;s a youtuber that made 7 videos using the memory viewer. The first 6 are old and he doesn&#039;t say what he edited. But the latest one he apparently began doing it systematically. <br />Some of the stuff in these are absolutely outrageous.<br /><br />http://www.youtube.com/watch?v=CnuuRz4hcIM<br /><br />the latest (from last month):<br />http://www.youtube.com/watch?v=hsbkidH_1tE


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: wooden leg smith
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  is it just me or does Ninfia not look very &quot;bug-like&quot;<br /><br />I guess it&#039;s subjective anyway...


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not just you, I don&#039;t see anything resembling a reason why it could possibly be Bug myself.<br /><br />Also, new video from the official channel:<br />http://www.youtube.com/watch?feature=player_embedded&amp;v=pse_I1klRhA<br />So I guess its name is Sylveon now.<br /><br />Moves shown here appear to be Hyper Beam, Trump Card, some crap, and Swift. Guess they&#039;re deliberately showing stuff common to all Eeveelutions to avoid giving any clues as to its type.


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sylveon:&nbsp; http://en.wikipedia.org/wiki/Sylph<br /><br />&gt;Greek mythology root but still closely related to Nymphs<br /><br />Type is now either flying or still bug.


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6611.msg188914#msg188914 date=1360936214]<br />Sylveon:&nbsp; http://en.wikipedia.org/wiki/Sylph<br /><br />&gt;Greek mythology root but still closely related to Nymphs<br /><br />Type is now either flying or still bug.<br />[/quote]<br />I&#039;m still hoping for Dragon because of the resemblance to Mitotic but I doubt it. :| I&#039;m going with Flying.<br />


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6611.msg188914#msg188914 date=1360936214]<br />or still bug.<br />[/quote]<br />[img]http://i.imgur.com/UftJbV8.png[/img]


subject: Re: Glitch Video Thread
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1720, eh? That&#039;s a new address for me.&nbsp; Will have to mess around with it and see what fun I can have.<br /><br />...of course, downloading Yellow&#039;s ROM might help as well.&nbsp; :P


subject: Re: Glitch Video Thread
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  I&#039;m sure it also works in Blue.<br />Changing 3906 to 9F is getting a bit boring, as all it does is some glitch dialogue and sounds, and changing the same bytes to set values. Nothing special, once I experienced the extremes.<br />My next plan is to upload the remaining videos about the glitches mentioned above, and try another value (I heard 5F is also good).<br /><br />EDIT: The 5F value is just a more vigorous version. The same bytes get changed to the same set of value. It only produces more glitch sounds, game lockups, crashes and op-code errors.


subject: Trying out this new forum thingy...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  meh...<br />just decided to make one.<br />unfortunately this is the beta.<br />Please rate it in here and give me suggestions/complaints.<br /><br />http://thatweirdplace.forumotion.org/


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6611.msg188918#msg188918 date=1360991298]<br />[quote author=Photon-Phoenix link=topic=6611.msg188914#msg188914 date=1360936214]<br />or still bug.<br />[/quote]<br />[img]http://i.imgur.com/UftJbV8.png[/img]<br />[/quote]<br />[img]http://www2.picturepush.com/photo/a/2041030/480/Pokemon/Angry-Pikachu.jpg[/img]


subject: Re: Sprites...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: lamp
body:
  Would you mind helping me finish a sprite sheet? I&#039;ve edited only one sprite, unfortunately I have no time in order to complete the sheet. If you don&#039;t mind editing the rest that would be great. here&#039;s the original sprite sheet [url=http://spritedatabase.net/display.php?object=4433]http://spritedatabase.net/display.php?object=4433[/url] and the one i worked on is in the attatchments


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m interested in what the region in Generation 6 will be like. I hear it&#039;s based off of France, and I plan to make an RSEFrLg-style region map of it.<br /><br />[img]http://i.imgur.com/CxKVh7N.png[/img]<br /><br />Anyone think these dome-shaped buildings are related to a villainous team?<br /><br />Also, stickied the thread to take the place of the older &quot;Generation V confirmed&quot; thread.


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Doctor Infinity
icon: xx
body:
  I hope it&#039;s a Dragon-type. It&#039;s been a theory of mine for a long time, and I&#039;m not sure if I could justify a non-Special (fire, water, electric, dark, psychic, grass, ice, dragon) typed Eeveevolution in canon; it just seems too much of a slippery slope of some sort.


subject: Re: If you could get rid of one generation what would it be?
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have the feeling that if Generation I was removed from existence, this website would cease to exist.<br /><br />That said, if I /had/ to get rid of a generation, it&#039;d probably be Generation IV.


subject: Re: If you could get rid of one generation what would it be?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Doctor Infinity link=topic=6583.msg188931#msg188931 date=1361125610]<br />I have the feeling that if Generation I was removed from existence, this website would cease to exist.<br />[/quote]<br /><br />I think we&#039;re assuming for the purposes of this thread that if Gen 1 was removed the first games would be what is known in our reality as Gen 2.<br /><br />If not, I would change my answer to Gen 5. In the likely event that there aren&#039;t any additional games between now and Pokemon XY, it hasn&#039;t really delivered any groundbreaking excitement like all other 4 games have. Not to say that it&#039;s bad, because it isn&#039;t, but it&#039;s just not as good.<br /><br /><br />[mad]<br />Also, Pokemon Mystery Dungeon 2. Fuck you and your not actually that scary plotline despite what TVTropes&#039; 12 year old subcommunity thinks. Fuck you and your boring dungeons. Fuck you (and the whole series for that matter) and your rescue system that requires me to either cheat or have friends (I play Pokemon games, so how the fuck do I accomplish the latter?). And most of all, fuck you Wigglytuff and your round smug face. Even after I beat the game, I still have to give the waste of space-time continuum that your being occupies pretty much all my money? Eat shit. I&#039;m going to fucking rip your fucking swirly thing off your head and then shove it in your eye socket, then shit in the wound so you get an infection and die of it.<br />[/mad]


subject: Re: New Eeveelution Released for X &amp; Y!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There isn&#039;t really such thing as physical or special types anymore. Also I can envision a Dragon-type Eeveelution being more &quot;unique&quot; and/or &quot;legendary&quot; (okay just trying to avoid using the adjective special here) than the rest, like it would only appear if you fused together 15 of the other types or something.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well now I just ended up Googling &quot;orb shaped buildings france&quot;, so now Google&#039;s sysadmins probably think I&#039;m a lunatic conspiracy theorist who thinks that the French government are putting orb-shaped buildings around the place to control people&#039;s thoughts or something. I hope you&#039;re happy.<br /><br />Anyways, they don&#039;t give off any villainous team vibes to me. Could be just a power station or something.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  700. Repeatedly Necro-bump threads without the intent to keep them active, then vanishing for an extended period of time again.<br />[s]Kind of like I&#039;m about to do. Oops.[/s]


subject: Re: Name Changes
poster_name: Angrysmurf
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Angrysmurf
icon: xx
body:
  Party Poison -----&gt; Angrysmurf<br /><br />Going back to the original<br /><br />EDIT: Thank you, that was quick haha


subject: Re: Name Changes
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Angrysmurf link=topic=3109.msg188981#msg188981 date=1361743764]<br />Party Poison -----&gt; Angrysmurf<br /><br />Going back to the original<br /><br />EDIT: Thank you, that was quick haha<br />[/quote]<br />i never get to do these so i jumped on it~


subject: Re: CELEBI TRICK
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was experimenting many things with this trick. Then this certain post on the temporary forums got my attention. It said:<br /><br />[quote][i]&quot;I was doing the Shiny Celebi glitch made by paco and decided I wanted more shiny pokemon from the older games without trading. I don&#039;t know if this is already known but when I was trying to use the shiny Gyarados to get a shiny mew using a Muk with the third move as acid armor. So when i got to my last two muks in the party i moved shiny gyarados and natu to the top of my party and proceeded with the glitch giving gyarados hm09 again and depositing the second to last muk. so i deposited the gyarados with the daycare couple and what i got back was a shiny Celebi again so i realized hm09 was item number 251 and attempted this same thing only instead of hm09 I used dragon scale witch is item 151 and sure enough i got a shiny mew after raising the gyarados with the daycare couple. so i did this a few more times using mystery berry to get mewtwo and masterball to get some original starters all shiny. the only problem with this glitch would be with the new legendaries that would require gyarados needing to hold hm01-07. any ideas on how i could get gyardos to be holding hm07 to get myself a shiny lugia?&quot;[/i][/quote]<br /><br />[center][img]https://dl.dropbox.com/s/xj060qdvsqionwt/DSCN0056%20resp.jpg[/img][/center]<br /><br />It&#039;s possible to get it after all!


subject: Re: CELEBI TRICK
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SloshedMail link=topic=1065.msg188989#msg188989 date=1361780879]<br />I was experimenting many things with this trick. Then this certain post on the temporary forums got my attention. It said:<br /><br />[quote][i]&quot;I was doing the Shiny Celebi glitch made by paco and decided I wanted more shiny pokemon from the older games without trading. I don&#039;t know if this is already known but when I was trying to use the shiny Gyarados to get a shiny mew using a Muk with the third move as acid armor. So when i got to my last two muks in the party i moved shiny gyarados and natu to the top of my party and proceeded with the glitch giving gyarados hm09 again and depositing the second to last muk. so i deposited the gyarados with the daycare couple and what i got back was a shiny Celebi again so i realized hm09 was item number 251 and attempted this same thing only instead of hm09 I used dragon scale witch is item 151 and sure enough i got a shiny mew after raising the gyarados with the daycare couple. so i did this a few more times using mystery berry to get mewtwo and masterball to get some original starters all shiny. the only problem with this glitch would be with the new legendaries that would require gyarados needing to hold hm01-07. any ideas on how i could get gyardos to be holding hm07 to get myself a shiny lugia?&quot;[/i][/quote]<br /><br />[center][img]https://dl.dropbox.com/s/xj060qdvsqionwt/DSCN0056%20resp.jpg[/img][/center]<br /><br />It&#039;s possible to get it after all!<br />[/quote]<br /><br />Mind explaining?


subject: Re: Count to one million
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=2153.msg188987#msg188987 date=1361775651]<br />10203 (why drow?)<br />[/quote]<br /><br />Because why not.<br /><br />10208


subject: Member Groups
poster_name: Angrysmurf
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Was looking through the member groups just now...<br /><br />It&#039;s a very trivial thing, but some of them are quite outdated. There were a couple empty ones, and a few with a dearth of active members (for example, before I came back this week the two Decamark groups were made up of a grand total of 4 users who hadn&#039;t been active in two years).<br /><br />Again, an extremely trivial topic, and if we don&#039;t want to fix what&#039;s not broken, that&#039;s fine. (Never mind the fact that I&#039;ve been here for a couple days and here I am suggesting an overhaul of something.) I just feel some simplification and excising could be in order. Maybe combine a few groups and eliminate another few entirely.<br /><br />Thoughts?


subject: Re: Member Groups
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  From user groups topic:<br /><br />[quote author=Photon-Phoenix link=topic=3.msg188340#msg188340 date=1357095200]<br />I&#039;m going to be making this topic defunct soon in order to remake it with updated information.<br />[/quote]


subject: Re: Member Groups
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Angrysmurf link=topic=6614.msg189038#msg189038 date=1362161206]<br />Alright, makes sense. Apologies. <br />[/quote]<br /><br />It&#039;s kay.<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: pokegirl4ever
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi there, I&#039;m new to glitching and everything and I thought I&#039;d share something here-sorry if this has been discovered but I&#039;ve never seen it before and I thought it would be fun to bring up.<br /><br />So I recently obtained Pokemon Red and decided to play through it using glitches just so I could mess around. I got to the end of the game quickly and decided to go catch the glitch Pokemon with the Ditto glitch. After catching ã‚¥.4 (I think it&#039;s called that-I obtained it at the special of 194). Noticing it&#039;s Nameless Glitch Move I decided to save it and play around with it. At first it always had no effect or would crash the game. But I discovered that when I checked its moves before going into battle the &quot;glitch&quot; would activate. If it works it has the same effect of super glitch after battle where multiple Pokemon evolve and your party has to many Pokemon etc.<br /><br />This is where it got weird. Following from MissingNoXpert on Youtube, I tested it out in Rock Tunnel and ran into a Zubat, however instead of going to knock it out, it acted like a Ghost by telling me to &quot;Get out, Get out&quot; and ã‚¥.4 would be to scared to move. So by having no option, I ran away. Instead of being in Rock Tunnel though, I ended up in a glitched version of Pokemon Tower(I could tell it was here due to the music). This has happened 3 times out of about 5 when I battle Zubat and never with other Pokemon in Rock Tunnel. I&#039;ve also tried having the Silph Scope on me however its never stopped the Ghost text. These are the notes I&#039;ve noticed every time I use this glitch-<br /><br />1. Due to the messed up map moving is only possible down however sometimes you will hit a wall. I&#039;ve found this can be gotten round by opening and closing the start menu sometimes. When you go so far down the game with eventually crash.<br /><br />2.You&#039;re inventory will become messed up-the first item for me is always 10F and everything else will always be random items and lots of j.&#039;s.<br /><br />3.You will run into Ghosts when moving around &quot;Glitch Tower&quot; (that&#039;s what I&#039;m calling it) and your Pokemon sent out will be boosted to a high level and will be low on health.<br /><br />Anyone else experienced this? And why is it only Zubats in Rock Tunnel (I assume it is because Rock Tunnel is near Pokemon Tower). Hope you found this interesting.<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]1. Due to the messed up map moving is only possible down however sometimes you will hit a wall. I&#039;ve found this can be gotten round by opening and closing the start menu sometimes. When you go so far down the game with eventually crash.[/quote]<br />The bytes D35E-D35F was probably modified by the super glitch. They change the current map and current block (=group of 4 tiles) respectively.<br /><br />[quote]2.You&#039;re inventory will become messed up-the first item for me is always 10F and everything else will always be random items and lots of j.&#039;s[/quote]<br />Super glitch is known for messing up [s]inventories[/s] everything. j. is the HEX 00 item.<br /><br />[quote]3.You will run into Ghosts when moving around &quot;Glitch Tower&quot; (that&#039;s what I&#039;m calling it)[/quote]<br />[quote]it acted like a Ghost by telling me to &quot;Get out, Get out&quot; and ã‚¥.4 would be to scared to move[/quote]<br />[quote]I&#039;ve also tried having the Silph Scope on me however its never stopped the Ghost text.[/quote]<br />Since the current map was changed to Pokemon Tower, every wild Pokemon you encountered appeared as Ghost. (I think this is hardcoded there) Don&#039;t know about the Silph Scope part. Have you tried browsing one of your Pokemon&#039;s stat page and see what&#039;s the original Pokemon there?<br /><br />[quote]Following from MissingNoXpert on Youtube, I tested it out in Rock Tunnel and ran into a Zubat[/quote]<br />He did it using the glitch move learnt by Q on Yellow. Your move is probably different from it.<br /><br />[quote]I assume it is because Rock Tunnel is near Pokemon Tower[/quote]<br />No, this is irrelevant. 


subject: Re: Keldeo Promotion
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115


subject: Re: Keldeo Promotion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6604.msg189051#msg189051 date=1362274848]<br />[quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115<br />[/quote]<br /><br />Unfortunately I was away. I checked to see when you were active and it seems mainly I&#039;m asleep at those times :/<br /><br />Will you be available at say 10 PM GMT+0, or is that awkward for you?


subject: Re: Keldeo Promotion
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6604.msg189056#msg189056 date=1362316102]<br />[quote author=SCf3 link=topic=6604.msg189051#msg189051 date=1362274848]<br />[quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115<br />[/quote]<br /><br />Unfortunately I was away. I checked to see when you were active and it seems mainly I&#039;m asleep at those times :/<br /><br />Will you be available at say 10 PM GMT+0, or is that awkward for you?<br />[/quote]<br />That works for me!


subject: Re: Keldeo Promotion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6604.msg189058#msg189058 date=1362330263]<br />[quote author=Torchickens link=topic=6604.msg189056#msg189056 date=1362316102]<br />[quote author=SCf3 link=topic=6604.msg189051#msg189051 date=1362274848]<br />[quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115<br />[/quote]<br /><br />Unfortunately I was away. I checked to see when you were active and it seems mainly I&#039;m asleep at those times :/<br /><br />Will you be available at say 10 PM GMT+0, or is that awkward for you?<br />[/quote]<br />That works for me!<br />[/quote]<br /><br />All right. I&#039;ll meet you at the Wi-Fi Club then.


subject: Re: Keldeo Promotion
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6604.msg189061#msg189061 date=1362335854]<br />[quote author=SCf3 link=topic=6604.msg189058#msg189058 date=1362330263]<br />[quote author=Torchickens link=topic=6604.msg189056#msg189056 date=1362316102]<br />[quote author=SCf3 link=topic=6604.msg189051#msg189051 date=1362274848]<br />[quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115<br />[/quote]<br /><br />Unfortunately I was away. I checked to see when you were active and it seems mainly I&#039;m asleep at those times :/<br /><br />Will you be available at say 10 PM GMT+0, or is that awkward for you?<br />[/quote]<br />That works for me!<br />[/quote]<br /><br />All right. I&#039;ll meet you at the Wi-Fi Club then.<br />[/quote]<br />Or we could do it now, since we&#039;re both online :P I don&#039;t mind waiting though


subject: Re: Keldeo Promotion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6604.msg189062#msg189062 date=1362336216]<br />[quote author=Torchickens link=topic=6604.msg189061#msg189061 date=1362335854]<br />[quote author=SCf3 link=topic=6604.msg189058#msg189058 date=1362330263]<br />[quote author=Torchickens link=topic=6604.msg189056#msg189056 date=1362316102]<br />[quote author=SCf3 link=topic=6604.msg189051#msg189051 date=1362274848]<br />[quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115<br />[/quote]<br /><br />Unfortunately I was away. I checked to see when you were active and it seems mainly I&#039;m asleep at those times :/<br /><br />Will you be available at say 10 PM GMT+0, or is that awkward for you?<br />[/quote]<br />That works for me!<br />[/quote]<br /><br />All right. I&#039;ll meet you at the Wi-Fi Club then.<br />[/quote]<br />Or we could do it now, since we&#039;re both online :P I don&#039;t mind waiting though<br />[/quote]<br /><br />Sure, OK. Standing by now.


subject: Re: Keldeo Promotion
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6604.msg189063#msg189063 date=1362336523]<br />[quote author=SCf3 link=topic=6604.msg189062#msg189062 date=1362336216]<br />[quote author=Torchickens link=topic=6604.msg189061#msg189061 date=1362335854]<br />[quote author=SCf3 link=topic=6604.msg189058#msg189058 date=1362330263]<br />[quote author=Torchickens link=topic=6604.msg189056#msg189056 date=1362316102]<br />[quote author=SCf3 link=topic=6604.msg189051#msg189051 date=1362274848]<br />[quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115<br />[/quote]<br /><br />Unfortunately I was away. I checked to see when you were active and it seems mainly I&#039;m asleep at those times :/<br /><br />Will you be available at say 10 PM GMT+0, or is that awkward for you?<br />[/quote]<br />That works for me!<br />[/quote]<br /><br />All right. I&#039;ll meet you at the Wi-Fi Club then.<br />[/quote]<br />Or we could do it now, since we&#039;re both online :P I don&#039;t mind waiting though<br />[/quote]<br /><br />Sure, OK. Standing by now.<br />[/quote]<br />I&#039;m coming! I gotta add your FC first XD


subject: Re: Keldeo Promotion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6604.msg189064#msg189064 date=1362336782]<br />[quote author=Torchickens link=topic=6604.msg189063#msg189063 date=1362336523]<br />[quote author=SCf3 link=topic=6604.msg189062#msg189062 date=1362336216]<br />[quote author=Torchickens link=topic=6604.msg189061#msg189061 date=1362335854]<br />[quote author=SCf3 link=topic=6604.msg189058#msg189058 date=1362330263]<br />[quote author=Torchickens link=topic=6604.msg189056#msg189056 date=1362316102]<br />[quote author=SCf3 link=topic=6604.msg189051#msg189051 date=1362274848]<br />[quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115<br />[/quote]<br /><br />Unfortunately I was away. I checked to see when you were active and it seems mainly I&#039;m asleep at those times :/<br /><br />Will you be available at say 10 PM GMT+0, or is that awkward for you?<br />[/quote]<br />That works for me!<br />[/quote]<br /><br />All right. I&#039;ll meet you at the Wi-Fi Club then.<br />[/quote]<br />Or we could do it now, since we&#039;re both online :P I don&#039;t mind waiting though<br />[/quote]<br /><br />Sure, OK. Standing by now.<br />[/quote]<br />I&#039;m coming! I gotta add your FC first XD<br />[/quote]<br /><br />Enjoy your Keldeo!&nbsp; :)


subject: Re: Keldeo Promotion
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6604.msg189065#msg189065 date=1362337180]<br />[quote author=SCf3 link=topic=6604.msg189064#msg189064 date=1362336782]<br />[quote author=Torchickens link=topic=6604.msg189063#msg189063 date=1362336523]<br />[quote author=SCf3 link=topic=6604.msg189062#msg189062 date=1362336216]<br />[quote author=Torchickens link=topic=6604.msg189061#msg189061 date=1362335854]<br />[quote author=SCf3 link=topic=6604.msg189058#msg189058 date=1362330263]<br />[quote author=Torchickens link=topic=6604.msg189056#msg189056 date=1362316102]<br />[quote author=SCf3 link=topic=6604.msg189051#msg189051 date=1362274848]<br />[quote author=Torchickens link=topic=6604.msg188754#msg188754 date=1359208538]<br />[quote author=SCf3 link=topic=6604.msg188737#msg188737 date=1359138544]<br />So long story short, I&#039;m at college and I don&#039;t have my DS here. And the BW2 Keldeo promotion is ending soon, so if ANYONE would be willing to trade with me for one I would love you forever. Just putting that out there. Once I go home in a couple weeks we can exchange friend codes and trade. :) <br />(I hope it&#039;s a tradeable Pokemon, I know some of my Pokemon from Gamestop downloads aren&#039;t, like Celebi. Can anyone confirm this?)<br />[/quote]<br /><br />I have two Keldeo, so I could give you one if you like.<br /><br />It let me trade Keldeo to PokÃ©mon Black over Wi-Fi, so I think it should work?<br /><br />My FC is: 0476 5727 7677<br /><br />Let me know when you&#039;re available. My time zone is GMT+0<br />[/quote]<br />I&#039;m online now, my FC is 2752 6992 9115<br />[/quote]<br /><br />Unfortunately I was away. I checked to see when you were active and it seems mainly I&#039;m asleep at those times :/<br /><br />Will you be available at say 10 PM GMT+0, or is that awkward for you?<br />[/quote]<br />That works for me!<br />[/quote]<br /><br />All right. I&#039;ll meet you at the Wi-Fi Club then.<br />[/quote]<br />Or we could do it now, since we&#039;re both online :P I don&#039;t mind waiting though<br />[/quote]<br /><br />Sure, OK. Standing by now.<br />[/quote]<br />I&#039;m coming! I gotta add your FC first XD<br />[/quote]<br /><br />Enjoy your Keldeo!&nbsp; :)<br />[/quote]<br />Thanks so much! :D


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Uhm did you guys play with the MemoryViewer?<br /><br />Well I have only on thing.<br /><br />I was going to the League with a Team of only &#039;M an Missingno. <br /><br />1. Fight against Lorelei. <br /> For no reasons she send her Cloyster twice..<br />2. Battle end like always.<br />3. very long Blackscreen of epic Doom!<br />4. a Textbox apeared: &quot;How dare you!&quot; (Loreleis Text, when shes defeated)<br />5. Missingno. Lvl 100 begin to start a Battle. I can fight, but if I try to capture it, I can only choose the first Item.<br />6. I run&nbsp; Away - Crash.<br /><br />Can someone tell me what the heck Im doing!?<br />


subject: Re: General Pokemon Glitchiness
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Calhaora
icon: clip
body:
  Hey Guys found some weid stuff while Sharking my ROM.<br />Players Name is Hao.<br /><br />1. catch Missingno. at lvl3 - Apperantly it knows some sort of the superglitch move<br />2. go via WTW into the Diglettcave- battel startet. Wild Diglett apeared<br />3. use the Glitchmove<br />4. Both are frozen, than Asleep. Managed to wake my pokemon up.<br />5. Missingno. turns into lvl 157 Mankey which uses Radge... Animation of Waterfall and besides the damage it creates a decoy.<br />6. Continue to use this. Dont let me make any selection.<br />7. Lock up<br /><br />What the Hax?<br /><br />Edit: Seems to be the Cooltrainermove. But why is he so unexpectable? <br /><br />(In the Pic below stands Hao is using Rage... its a German ROM)<br />


subject: Re: General Pokemon Glitchiness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote]Missingno. turns into lvl 157 Mankey which uses Radge... Animation of Waterfall and besides the damage it creates a decoy.[/quote]<br /><br />Jesus Christ, how horrifying.<br /><br />When I was doing the Save Abuse glitch, I managed to replace the Save option with RESET, which did exactly what you&#039;d expect.


subject: NEW GLITCH FOUND! ('I Varient?
poster_name: chippy2000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: chippy2000
icon: xx
body:
  Recently on my VBA emulator, I used the mew glitch to catch 7g. Then I used a cheat to make any pokemon LV.255. After that it evolved into a gray, glitchy charizard with confusion. Heres a lowdown on it...<br />*It has a very distorted Charizard cry.<br />*It can learn moves a Charizard can not (Psychic, Confusion, etc...)<br />*It learned a move when it randomly leveled up (TM55)<br />*It&#039;s stats are that of a LV.70-90 pokemon at level 255<br /><br />So, it&#039;s pretty crappy. Heres a vid of it in action -<br />http://www.youtube.com/watch?v=F0lU401BMl0&amp;feature=youtu.be


subject: Re: Forum Rules
poster_name: chippy2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know what? I really think 1337 seems to be a bit stupid. Translation is hard, it is always used by trolls, and it&#039;s getting on my nerves. &gt;:(<br /><br />I think it should be banned.&nbsp; &gt;:(


subject: Shiny Rayquaza
poster_name: chippy2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Do any of you have a shiny rayquaza? I&#039;m currently after one. I&#039;m offering one of my spare dialgas or rotom? I also have a genesect.


subject: Re: NEW GLITCH FOUND! ('I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=chippy2000 link=topic=6616.msg189093#msg189093 date=1362824316]<br />Recently on my VBA emulator, I used the mew glitch to catch 7g. Then I used a cheat to make any pokemon LV.255. After that it evolved into a gray, glitchy charizard with confusion. Heres a lowdown on it...<br />*It has a very distorted Charizard cry.<br />*It can learn moves a Charizard can not (Psychic, Confusion, etc...)<br />*It learned a move when it randomly leveled up (TM55)<br />*It&#039;s stats are that of a LV.70-90 pokemon at level 255<br /><br />So, it&#039;s pretty crappy. Heres a vid of it in action -<br />http://www.youtube.com/watch?v=F0lU401BMl0&amp;feature=youtu.be<br />[/quote]<br /><br />Unfortunately this is already documented. Good effort though. &quot;( I&quot; [url=http://glitchcity.info/wiki/index.php/GlitchDex/Y:240]has its own GlitchDex entry[/url]. Its index number is 240 (F0h). You can get it by the [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch]Johto guard glitch[/url] with Unown.<br /><br />[url=http://glitchcity.info/wiki/index.php/GlitchDex/Y:198]ã‚¡7g[/url] (C6h) evolves into it at level 209.


subject: Re: Favorite PokÃ©mon
poster_name: chippy2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I like -<br />1. The glitch pokemon (I&#039; (Because i discovered it!)<br />2. Pichu (It&#039;s so cute!!!!!!)<br />3. Shiny Rayquaza (Badass look)<br />4. Axew (You gotta love it&#039;s anime voice)<br />5. Kyurem (It&#039;s an amazing Pokemon!)<br />6. Raichu (My first shiny, longest Pokemon in my party from Pokemon Ruby)<br />7. Garchomp (My third shiny, raised from a Gible from Benga)<br />8. Tyranitar (My second shiny, NEC 2012 event)<br /><br />I know, it&#039;s pretty crap.&nbsp; ::)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Thanathan link=topic=36.msg189087#msg189087 date=1362729025]<br />Well I have only on thing.<br /><br />I was going to the League with a Team of only &#039;M an Missingno. <br /><br />1. Fight against Lorelei. <br /> For no reasons she send her Cloyster twice..<br />2. Battle end like always.<br />3. very long Blackscreen of epic Doom!<br />4. a Textbox apeared: &quot;How dare you!&quot; (Loreleis Text, when shes defeated)<br />5. Missingno. Lvl 100 begin to start a Battle. I can fight, but if I try to capture it, I can only choose the first Item.<br />6. I run&nbsp; Away - Crash.<br /><br />Can someone tell me what the heck Im doing!?<br />[/quote]<br /><br />That&#039;s strange. I tried using only &#039;M and Missingno. on English Red/Blue, but Lorelei sent out her Cloyster only once.<br /><br />Are you able to replicate it? Which version are you using? Does Missingno./&#039;M know any Super Glitch moves? (They can&#039;t normally, but the Yellow equivalent of &#039;M, 3TrainerPokÃ© can)


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: chippy2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Awwww yeah! Just got Paper Mario Sticker Star. Now I regret it...I could of saved up my money to buy the new pokemon gen AND Luigi&#039;s Mansion Dark Moon...<br /><br />It&#039;s already on pre-order in game! Time to put a deposit in...


subject: My Pokemon Black 2 Team + A request for pros at pokemon?
poster_name: chippy2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So...heres my team that I USUALLY USE...<br />1.Japanese Hydreigon LV.85<br />Moves - Draco Meteor, Tri Attack, Crunch, Fly<br /><br />2.&#039;Eon Blue&#039; the Latios LV.74<br />Moves - Luster Purge, Psycho Shift, Waterfall, Fly<br /><br />3.Shiny HGSS Pre Release Raichu LV.75<br />Moves - Brick Break, Volt Tackle, Flash, Dig<br /><br />4.NEC&#039;s VGC2012 Event Shiny Tyranitar LV.56<br />Moves - Superpower, Earthquake, Dark Pulse, Dig<br /><br />5.Benga&#039;s Shiny Gible In-Game-Event &#039;Draco&#039; LV.54<br />Moves - Draco Meteor, Crunch, Slash, Dig<br /><br />6.Dream World Trapinch LV.36<br />Moves - Bulldoze, Rock Slide, Dig, Crunch<br /> <br />I&#039;m going to enter the next VGC this year, but as you can see, my team isn&#039;t too good and Trapinch needs to evolve.<br /><br />Is there a level up expert out there who knows how to level up Pokemon really fast? I&#039;m really lazy and right now I am DESPERATE to evolve my Trapinch and level up Garchomp and Tyranitar.<br /><br />So heres what I want people to tell me -<br />*Tell me some good moves that can add some stratergy to my team (Sorry! I can&#039;t spell!)<br />*Suggest a good place to train (NOT ELITE FOUR!)<br />*New Pokemon? I&#039;m thinking about evolving my Beldum or Rhyhorn?


subject: Re: NEW GLITCH FOUND! ('I
poster_name: chippy2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6616.msg189096#msg189096 date=1362833590]<br />[quote author=chippy2000 link=topic=6616.msg189093#msg189093 date=1362824316]<br />Recently on my VBA emulator, I used the mew glitch to catch 7g. Then I used a cheat to make any pokemon LV.255. After that it evolved into a gray, glitchy charizard with confusion. Heres a lowdown on it...<br />*It has a very distorted Charizard cry.<br />*It can learn moves a Charizard can not (Psychic, Confusion, etc...)<br />*It learned a move when it randomly leveled up (TM55)<br />*It&#039;s stats are that of a LV.70-90 pokemon at level 255<br /><br />So, it&#039;s pretty crappy. Heres a vid of it in action -<br />http://www.youtube.com/watch?v=F0lU401BMl0&amp;feature=youtu.be<br />[/quote]<br /><br />Unfortunately this is already documented. Good effort though. &quot;( I&quot; [url=http://glitchcity.info/wiki/index.php/GlitchDex/Y:240]has its own GlitchDex entry[/url]. Its index number is 240 (F0h). You can get it by the [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch]Johto guard glitch[/url] with Unown.<br /><br />[url=http://glitchcity.info/wiki/index.php/GlitchDex/Y:198]ã‚¡7g[/url] (C6h) evolves into it at level 209.<br />[/quote]<br /><br /><br />My 7g evolved at level 254...is mine a variation? It also learns very different moves to an average (I&#039; . I don&#039;t think they learn Twinneedle or TM02?


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Thanathan link=topic=715.msg189090#msg189090 date=1362761169]<br />Hey Guys found some weid stuff while Sharking my ROM.<br />Players Name is Hao.<br /><br />1. catch Missingno. at lvl3 - Apperantly it knows some sort of the superglitch move<br />2. go via WTW into the Diglettcave- battel startet. Wild Diglett apeared<br />3. use the Glitchmove<br />4. Both are frozden, than Asleep. Managed to wake my pokemon up.<br />5. Missingno. turns into lvl 157 Mankey which uses Radge... Animation of Waterfall and besides the damage it creates a decoy.<br />6. Continue to use this. Dont let me make any selection.<br />7. Lock up<br /><br />What the Hax?<br /><br />Edit: Seems to be the Cooltrainermove. But why is he so unexpectable? <br /><br />(In the Pic below stands Hao is using Rage... its a German ROM)<br />[/quote]<br /><br />This effect is similar to a trick that can be performed after acquiring Ditto&#039;s CoolTrainerâ™€ move. (Transform into a PokÃ©mon with more than one move, then switch any move past the first move with first)<br /><br />In Red/Blue, if you keep scrolling/entering and exiting the FIGHT menu until the name of the type glitches up, the music will stop and the enemy PokÃ©mon&#039;s name will change and become burned when you close the menu.<br /><br />After viewing the stat screen, its sprite apparently becomes Arcanine, but if you capture it, it is a Level 127 Missingno.<br /> <br />[img]http://i.minus.com/j0fHEw4eh0dec.png[/img][img]http://i.minus.com/jj854NN3bYbGz.png[/img][img]http://i.minus.com/jb0me1yb8gqAFX.png[/img]<br />[img]http://i.minus.com/jWwXis238UxsI.png[/img][img]http://i.minus.com/jnuRYQighEYbs.png[/img]<br /><br />Index number: Missingno. (32h, dec: 50)<br />HP: 6946<br />Status: 30h (Freeze/Burn)<br /><br />The game will freeze after the battle in most places, an exception being Diglett&#039;s Cave.<br /><br />For unknown reasons(?), you can also get a Level 127 Horsea. At first I thought it may have been because Diglett used Dig, but after trying it myself, it doesn&#039;t always happen when a PokÃ©mon is under the Dig stage.<br /><br />Video by Paco81:<br /><br />[url=http://www.youtube.com/watch?v=nZvK0ZGyfnc]Click here[/url]<br /><br /><br />You can&#039;t do this glitch in PokÃ©mon Yellow because the game won&#039;t let you swap moves in battle after Transform. (hitting select does nothing and brings you back to the first move). But maybe you can if you trade a Ditto with the CoolTrainerâ™€ move.<br /><br /><br />The effect is also similar to the &#039;Wild Appeared&#039; trick. You can get it to happen legitimately with the save abuse bug. In English versions, swapping the third PokÃ©mon with the 36th (thx Vaeporsage) and closing the menu causes the &quot;PA: Ding-dong! You are out of SAFARI BALLs!&quot; message to pop up. This allows you to warp to the Safari Zone gate.<br /><br />You can then toss the quantity item 36 (&#039;last door&#039; byte) to warp anywhere you want (e.g. 5 left = Vermillion City) and avoid Professor Oak&#039;s &quot;It&#039;s not safe to get out message&quot;.<br /><br />Alternatively you can just locate a ????? in your bag after swapping the 2nd PokÃ©mon with the 10th and use it to Surf south of Pallet Town.<br /><br />Now, in Red/Blue when you capture a PokÃ©mon affected by &#039;Wild appeared&#039; you get a Golem, which after you view a PokÃ©mon&#039;s summary and exit with B, appears as a Magmar.<br /><br />[img]http://i.minus.com/jP0R5L5KoONmh.png[/img][img]http://i.minus.com/jZoG46SNXqJX4.png[/img][img]http://i.minus.com/jIoOtMqN5rcbo.png[/img]<br /><br />In Yellow, it actually is a Magmar.<br /><br />[img]http://i.minus.com/jbhFNwSJSjZZo1.png[/img][img]http://i.minus.com/jHwD5r8uiDzPw.png[/img][img]http://i.minus.com/jb03kN46LuW7PG.png[/img]<br /><br /><br />In one of the versions, I was able to change either the Golem or Magmar (I&#039;m not sure which one it was) to Missingno. by depositing lots of PokÃ©mon. If you deposit too many PokÃ©mon via PC, you can fix the wild appeared glitch as your PokÃ©mon no longer affect the enemy&#039;s name.


subject: Re: My Pokemon Black 2 Team + A request for pros at pokemon?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m way out of touch with competitive PokÃ©mon, but I can give some help I guess. I also don&#039;t know very well specific strategies for VGC (it&#039;s 4vs4 double battles right? :v) So I&#039;ll try to give general advice.<br /><br />1. Hydreigon should be Modest, and you should replace Tri Attack, Crunch and Fly by other Special elemental things, like Flamethrower (or Fire Blast if you wanna get haxed), Surf (...?) and Dark Pulse (sorry, I completely forgot what else Hydreigon learns). Give it a Choice Specs to make its Draco Meteor deadly.<br /><br />2. Latios and Hydreigon in same team? Well, you can also use a Modest Specs Latios with Draco Meteor and other Special stuff, but I think it&#039;s too mainstream and predictable nowadays (or months ago?).<br /><br />3. Get rid of this. Evolve your Beldum (it should be Adamant), and give it Bullet Punch, Zen Headbutt, and something else like Earthquake or maybe... idk, a filler move. It has been years I don&#039;t touch a Metagross.<br /><br />4. Tyranitar.... well, I don&#039;t remember if it learns Dragon Dance by breeding or something else, but you can replace its two last moves by Rock Polish and Stone Edge. It&#039;s good because it calls Sandstorm and you&#039;ll have a Garchomp and a Metagross.<br /><br />5. Replace Draco Meteor by Outrage. And teach it Earthquake and Swords Dance. The fourth move can be some filler like Crunch or Fire Punch.<br /><br />6. Flygon? I think you have enough dragons. You should replace them with something else... maybe a Fire type to counter these Ice weaknesses, together with TTar. Right now I can only think of Volcarona. It&#039;s a good PokÃ©, but make sure it&#039;s Modest (maybe Timid would work well too) and give it Quiver Dance and Fiery Dance. Hurricane would be cool it you had a Rain team instead. So you could add something instead like Substitute, or idk, a good Bug-type move... and a Hidden Power Ice?...<br /><br />Well, yeah. Like I said, I don&#039;t really know specifically VGC strategies, so all I gave was general advice, which may be outdated since my last competitive battle was over a year ago. Wait for someone else to give you specific advice. :)


subject: Re: NEW GLITCH FOUND! ('I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=chippy2000 link=topic=6616.msg189103#msg189103 date=1362837199]<br />[quote author=Torchickens link=topic=6616.msg189096#msg189096 date=1362833590]<br />[quote author=chippy2000 link=topic=6616.msg189093#msg189093 date=1362824316]<br />Recently on my VBA emulator, I used the mew glitch to catch 7g. Then I used a cheat to make any pokemon LV.255. After that it evolved into a gray, glitchy charizard with confusion. Heres a lowdown on it...<br />*It has a very distorted Charizard cry.<br />*It can learn moves a Charizard can not (Psychic, Confusion, etc...)<br />*It learned a move when it randomly leveled up (TM55)<br />*It&#039;s stats are that of a LV.70-90 pokemon at level 255<br /><br />So, it&#039;s pretty crappy. Heres a vid of it in action -<br />http://www.youtube.com/watch?v=F0lU401BMl0&amp;feature=youtu.be<br />[/quote]<br /><br />Unfortunately this is already documented. Good effort though. &quot;( I&quot; [url=http://glitchcity.info/wiki/index.php/GlitchDex/Y:240]has its own GlitchDex entry[/url]. Its index number is 240 (F0h). You can get it by the [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch]Johto guard glitch[/url] with Unown.<br /><br />[url=http://glitchcity.info/wiki/index.php/GlitchDex/Y:198]ã‚¡7g[/url] (C6h) evolves into it at level 209.<br />[/quote]<br /><br /><br />My 7g evolved at level 254...is mine a variation? It also learns very different moves to an average (I&#039; . I don&#039;t think they learn Twinneedle or TM02?<br />[/quote]<br /><br />I just tried evolving 7g (C6h) to (I&#039; at Level 254 myself. Memory viewer said it&#039;s index number was F0h (dec:240), which is the one I linked to, so it isn&#039;t a variation. It evolves at Level 254 because the game loads the Level 209 evolution. (unless there are duplicate evolutions)<br /><br />How did your (I&#039; or 7g originally learn Twinneedle or TM02? Maybe they&#039;re omissions from the GlitchDex?


subject: Re: My Pokemon Black 2 Team + A request for pros at pokemon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m not very experienced with competitive battling, but here&#039;s my opinion.<br /><br />[quote author=chippy2000 link=topic=6617.msg189102#msg189102 date=1362836491]<br />So...heres my team that I USUALLY USE...<br />1.Japanese Hydreigon LV.85<br />Moves - Draco Meteor, Tri Attack, Crunch, Fly<br />[/quote]<br /><br />Hydreigon is already quite fast. Get a Timid one (+ Speed - Attack) Give it Choice Specs, Dark Pulse (replace Crunch as its Special Attack is higher than its Attack), Dragon Pulse and maybe replace Tri Attack with Fire Blast.<br /><br />Give it these EVs: 252 Speed, 252 Special Attack, 4 HP<br /><br />[quote]<br />2.&#039;Eon Blue&#039; the Latios LV.74<br />Moves - Luster Purge, Psycho Shift, Waterfall, Fly<br />[/quote]<br /><br />Get a Modest Latios. Give it a Haban Berry, Calm Mind, Recover, Dragon Pulse and Thunderbolt/Psyshock/Psychic<br /><br />Give it these EVs: 252 Speed, 252 Special Attack, 4 HP<br /><br />[quote]Shiny HGSS Pre Release Raichu LV.75<br />Moves - Brick Break, Volt Tackle, Flash, Dig<br />[/quote]<br /><br />Get a Timid Raichu with Lightningrod. Give it a Focus Sash. Switch it in when your opponent is going to attack with an Electric move. Give it Nasty Plot, Thunderbolt, Encore and another move like Grass Knot. If you use Encore you can get your opponent to increase your Special Attack again when you switch in, or if they&#039;re going to switch you can get in a free Nasty Plot.<br /><br />Give it these EVs: 4 HP, 252 Special Attack, 252 Speed<br /><br />Maybe replace this with a Timid/Modest Manectric that knows Thunderbolt and Flamethrower as it has a higher Base Speed and Base Special Attack.<br /><br />[quote]<br />4.NEC&#039;s VGC2012 Event Shiny Tyranitar LV.56<br />Moves - Superpower, Earthquake, Dark Pulse, Dig<br />[/quote]<br /><br />Get an Adamant Tyranitar. Give it a Life Orb. Give it Dragon Dance, Crunch, Stone Edge and Earthquake/Superpower<br /><br />Smogon&#039;s EV investment for a Choice Band Tyranitar is 180 HP / 252 Attack / 76 Speed<br /><br />[quote]<br />5.Benga&#039;s Shiny Gible In-Game-Event &#039;Draco&#039; LV.54<br />Moves - Draco Meteor, Crunch, Slash, Dig<br />[/quote]<br /><br />I&#039;d replace this for a Fire type like Volcarona.<br /><br />This is the one I use:<br /><br />Timid nature: <br /><br />Heat Wave/ Quiver Dance/ Bug Buzz / Hidden Power Ground<br /><br />EVs: 252 Speed, 252 Special Attack, 4 HP<br /><br />[quote]<br />6.Dream World Trapinch LV.36<br />Moves - Bulldoze, Rock Slide, Dig, Crunch<br />[/quote]<br /><br />Replace this with something like [url=http://www.smogon.com/bw/pokemon/cresselia]this[/url] Cresselia. So you can defeat Cloyster by crippling it first with Thunder Wave as Shell Smash Cloyster is a big threat.


subject: Re: NEW GLITCH FOUND! ('I Varient?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Adrian Malacoda
icon: xx
body:
  It&#039;s possibly an omission. The [url=http://glitchcity.info/mel_finished/Melchior3.txt]Melchior 3 document[/url] (Melchior was the original project to create the data for the GlitchDex) states that this Pokemon has a &quot;bad Pokedex&quot; (meaning that the Pokedex crashes the game when you view it) and as catching a new Pokemon causes its Pokedex to show up... it is possible I never actually leveled up this Pokemon enough to find out what it actually learns (These documents were created by catching Pokemon at level 2 or so and leveling them up manually with rare candies).<br /><br />Regarding why it knows Confusion - the Pokemon it evolved from (Y:198 aka 7g) is a Slowpoke hybrid, e.g. its type, pokedex number, base stats and starting moveset are that of Slowpoke.<br /><br />Regarding evolution level, a Pokemon will attempt to evolve every time it levels up. This, Y:198&#039;s evolution level is stated as level 209 because that is the [i]lowest[/i] possible level it at which it will evolve. It will attempt to evolve again at level 210, 211, etc.<br /><br />edit: I sifted through echinodermata&#039;s data in [url=http://forums.glitchcity.info/index.php/topic,6613.0.html]this topic[/url] and that data seems to support what&#039;s already in the GlitchDex - evolution at level 209 and no learned moves for Y:240.


subject: Re: General Pokemon Glitchiness
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You get a L127 Horsea if you do the same thing twice without leaving the cave. It doesn&#039;t work on certain emulators though.


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=715.msg189113#msg189113 date=1362902451]<br />You get a L127 Horsea if you do the same thing twice without leaving the cave. It doesn&#039;t work on certain emulators though.<br />[/quote]<br /><br />What emulator did you use? I tried VBA-RR v24 svn422 (which probably has errors) and sometimes it worked and sometimes it didn&#039;t. i.e. at times I&#039;d get another level 127 Missingno. after already catching one without leaving the cave.<br /><br />Edit: For some reason if you mess up the graphics on your side after sending [i]any[/i] Missingno. or &#039;M into battle it seems you always get the Level 127 Horsea. It&#039;s nothing to do with Dig.


subject: Re: General Pokemon Glitchiness
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have to use v24 too as v21 is too stable to even initiate super glitch. (and I forget why I stopped using v24)<br />The messing up graphics OR sending out glitches. Which one causes the Pokemon change?<br /><br />Btw do you have RR v21? The disassembler always crashes the emulator when I click search.


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=715.msg189119#msg189119 date=1362933753]<br />I have to use v24 too as v21 is too stable to even initiate super glitch. (and I forget why I stopped using v24)<br />The messing up graphics OR sending out glitches. Which one causes the Pokemon change?<br />[/quote]<br /><br />Probably the messed up graphics. Actually all you have to do is view the glitch PokÃ©mon&#039;s stats from the PkMn menu and exit, then when you swap moves to get the CoolTrainerâ™€ move after Transform, you can switch to any PokÃ©mon that doesn&#039;t mess up the graphics and switch back to the Transformer to get the Level 127 Horsea when you glitch up the enemy.<br /><br />Also, if you exit the battle and enter again with the player&#039;s sprites still messed up, you can get Horsea without having to view or send out the glitch PokÃ©mon.<br /><br />[quote]<br />Btw do you have RR v21? The disassembler always crashes the emulator when I click search.<br />[/quote]<br /><br />Do you mean the one from [url=https://code.google.com/p/vba-rerecording/downloads/list]here[/url]? I&#039;m not sure what you mean. Clicking &#039;Next&#039; on the disassembler causes it to pause, but you can unfreeze it by clicking inside the window.


subject: Trainer-Fly glitch and talking to trade NPCs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Paco81 [url=http://www.youtube.com/watch?v=mWN6gsNO6m8]found[/url] that you can encounter a Level 152 Kingler in PokÃ©mon Yellow if you talk to the scientist who asks whether you want to trade a Kangaskhan for a Muk after you escape from a long-range Trainer and get the ability to talk/get the Start button back.<br /><br />I tested it with other trade NPCs and it turns out that each one gives a different PokÃ©mon. They are as follows:<br /><br />1) Route 2 - Clefairy for Mr. Mime: Level 80 Missingno. (92h, Dec: 146)<br />2) Route 5 - Cubone for Machoke: Level 80 Starmie<br />3) Route 11 - Lickitung for Dugtrio: Level 80 Clefable<br />4) Route 18 - Tangela for Parasect: Level 80 Snorlax<br />5) Cinnabar Lab - Golduck for Rhydon: Level 80 Starmie<br />6) Cinnabar Lab - Growlithe for Dewdong: Level 141 Electrode<br />7) Cinnabar Lab - Kangaskhan for Muk: Level 152 Kingler<br /><br />[s]I haven&#039;t tested Red/Blue, or if it even works on those games yet.[/s]<br /><br />OK, here are the PokÃ©mon you get on Red (haven&#039;t tested Blue):<br /><br />1) Route 2 - Abra for Mr. Mime: Level 139 Snorlax<br />2) Route 5 - Nidoranâ™‚ for Nidoranâ™€: Level 80 Missingno. (50h, Dec: 80)<br />3) Route 11 - Nidorino for Nidorina: Level 80 Starmie<br />4) Route 18 - Slowbro for Lickitung: Level 80 Missingno. (50h, Dec: 80)<br />5) Cerulean City - Poliwhirl for Jynx: Level 80 Missingno. (50h, Dec: 80)<br />6) Vermilion City - Spearow for Farfetch&#039;d: Level 80 Missingno. (50h, Dec: 80)<br />7) Cinnabar Island - Raichu for Electrode: Level 80 Missingno. (92h, Dec: 146)<br />8) Cinnabar Island - Venonat for Tangela: Level 139 Kingler<br />9) Cinnabar Island - Ponyta for Seel: Level 145 Clefable


subject: Re: Trainer-Fly glitch and talking to trade NPCs
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried the cartridge Blue version and it looks like it&#039;s the same as the Red version.<br /><br />The Cinnabar Island ones give out the same results as said on the previous post.


subject: Re: CELEBI TRICK
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [s]I will explain the whole thing once I know what to do exactly.[/s]<br /><br />Edit: It&#039;s all done now. http://www.youtube.com/watch?v=hVCzIv06ziQ


subject: Re: Trainer-Fly glitch and talking to trade NPCs
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just tried in Japanese Green and it doesn&#039;t work. The lv. 7 PokÃ©mon related to the last battled trainer (ie. Mew) appears instead. Just to make sure I was doing it right I tried in the english Red version and it worked.


subject: Re: General Pokemon Glitchiness
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=715.msg189121#msg189121 date=1362940031]<br />[quote]<br />Btw do you have RR v21? The disassembler always crashes the emulator when I click search.<br />[/quote]<br /><br />Do you mean the one from [url=https://code.google.com/p/vba-rerecording/downloads/list]here[/url]? I&#039;m not sure what you mean. Clicking &#039;Next&#039; on the disassembler causes it to pause, but you can unfreeze it by clicking inside the window.<br />[/quote]<br />1. Start any ROM in VBA21.exe<br />2. Open the Disassemble window<br />3. Enter valid value in the text box and click Go<br />4. Wait 1 second<br />[s]5. ?????<br />6. PROFIT[/s]<br />5. The whole emulator crashes :( (A window pops up saying the program has stopped working)<br />


subject: Re: Trainer-Fly glitch and talking to trade NPCs
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Any chance the levels and species of the Pokemon are determined by the speech / text box of the NPCs? I see many 50h here.


subject: Re: Trainer-Fly glitch and talking to trade NPCs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SloshedMail link=topic=6618.msg189124#msg189124 date=1362960188]<br />I tried the cartridge Blue version and it looks like it&#039;s the same as the Red version.<br /><br />The Cinnabar Island ones give out the same results as said on the previous post.<br />[/quote]<br /><br />[quote author=Pawny link=topic=6618.msg189126#msg189126 date=1362975424]<br />Just tried in Japanese Green and it doesn&#039;t work. The lv. 7 PokÃ©mon related to the last battled trainer (ie. Mew) appears instead. Just to make sure I was doing it right I tried in the english Red version and it worked.<br />[/quote]<br /><br />Thanks for testing this out on other versions, SloshedMail and Pawny!<br /><br />[quote author=camper link=topic=6618.msg189132#msg189132 date=1362998484]<br />Any chance the levels and species of the Pokemon are determined by the speech / text box of the NPCs? I see many 50h here.<br />[/quote]<br /><br />Not sure. I&#039;d imagine it would work with other non-trade NPCs otherwise (though it, at least mainly doesn&#039;t)<br /><br />I just tried Japanese Blue and it doesn&#039;t seem to work on that version, either.


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=715.msg189130#msg189130 date=1362998283]<br />[quote author=Torchickens link=topic=715.msg189121#msg189121 date=1362940031]<br />[quote]<br />Btw do you have RR v21? The disassembler always crashes the emulator when I click search.<br />[/quote]<br /><br />Do you mean the one from [url=https://code.google.com/p/vba-rerecording/downloads/list]here[/url]? I&#039;m not sure what you mean. Clicking &#039;Next&#039; on the disassembler causes it to pause, but you can unfreeze it by clicking inside the window.<br />[/quote]<br />1. Start any ROM in VBA21.exe<br />2. Open the Disassemble window<br />3. Enter valid value in the text box and click Go<br />4. Wait 1 second<br />[s]5. ?????<br />6. PROFIT[/s]<br />5. The whole emulator crashes :( (A window pops up saying the program has stopped working)<br />[/quote]<br /><br />Weird. It works for me, though you can&#039;t click in the &#039;Go&#039; button again after you&#039;ve already done one search and you have to close the disassembler and open it again. Maybe it&#039;s your operating system? (I&#039;m using Windows 7)


subject: Re: Forum Rules
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=chippy2000 link=topic=88.msg189094#msg189094 date=1362825293]<br />You know what? I really think 1337 seems to be a bit stupid. Translation is hard, it is always used by trolls, and it&#039;s getting on my nerves. &gt;:(<br /><br />I think it should be banned.&nbsp; &gt;:(<br />[/quote]<br />You&#039;re a little late on that.


subject: Re: My Pokemon Black 2 Team + A request for pros at pokemon?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For training high level Pokemon, I usually go to the Giant Chasm and level up there. :P But that&#039;s just me.


subject: Re: Shiny Rayquaza
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=chippy2000 link=topic=6604.msg189095#msg189095 date=1362832858]<br />Do any of you have a shiny rayquaza? I&#039;m currently after one. I&#039;m offering one of my spare dialgas or rotom? I also have a genesect.<br />[/quote]<br />No. Pretty sure it&#039;s impossible to get one, legitimately. And you can make your own topic about as opposed to commenting on another&#039;s topic.


subject: Re: Favorite PokÃ©mon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [quote author=chippy2000 link=topic=2988.msg189099#msg189099 date=1362834135]<br />I like -<br />1. The glitch pokemon (I&#039; (Because i discovered it!)<br />2. Pichu (It&#039;s so cute!!!!!!)<br />3. Shiny Rayquaza (Badass look)<br />4. Axew (You gotta love it&#039;s anime voice)<br />5. Kyurem (It&#039;s an amazing Pokemon!)<br />6. Raichu (My first shiny, longest Pokemon in my party from Pokemon Ruby)<br />7. Garchomp (My third shiny, raised from a Gible from Benga)<br />8. Tyranitar (My second shiny, NEC 2012 event)<br /><br />I know, it&#039;s pretty crap.&nbsp; ::)<br />[/quote]<br />Pretty sure you didn&#039;t discover (I&#039; but okay.&nbsp; Rayquaza, Raichu, and Tyranitar are some of my favorites too!


subject: Re: Any Pokemon collectors around here?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=chippy2000 link=topic=6608.msg189097#msg189097 date=1362833633]<br /> :) :) :)im a collector! want my fc? ;D<br />[/quote]<br />[img]http://i0.kym-cdn.com/photos/images/original/000/001/582/picard-facepalm.jpg[/img]


subject: Re: Favorite PokÃ©mon
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1. Togekiss<br />2. Jirachi<br />3. Snivy<br />4. Porygon-Z<br />5. Emolga<br />6. Gallade<br />7. Eeveelutions<br />8. Metang<br />9. Mew<br />10. Pawniard<br /><br />Not sure about the rest... I should probably try the PokÃ©mon Sorting thing again, hopefully it&#039;ll give an accurate result like the Touhou one did.


subject: Re: Shiny Rayquaza
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SCf3 link=topic=6619.msg189138#msg189138 date=1363010662]<br />[quote author=chippy2000 link=topic=6604.msg189095#msg189095 date=1362832858]<br />Do any of you have a shiny rayquaza? I&#039;m currently after one. I&#039;m offering one of my spare dialgas or rotom? I also have a genesect.<br />[/quote]<br />No. Pretty sure it&#039;s impossible to get one, legitimately. And you can make your own topic about as opposed to commenting on another&#039;s topic.<br />[/quote]<br /><br />Actually, there was a Japanese black [url=http://bulbanews.bulbagarden.net/wiki/Distribution_of_&#039;Nobunaga&#039;s_Black_Rayquaza&#039;_announced]Nobunaga&#039;s Rayquaza[/url] available through Wi-Fi.<br /> <br />Also, the R/S/E (not sure about HG/SS) Rayquaza has a 1/8192 chance of being shiny when you encounter it.


subject: Re: Shiny Rayquaza
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6619.msg189138#msg189138 date=1363010662] Pretty sure it&#039;s impossible to get one, legitimately.<br />[/quote]<br /><br />No, there are people who actually reset the game many times in order to get shiny legendaries.&nbsp; You get the normal chance of 1/8192.<br /><br />However, iirc you can&#039;t get a shiny Zekrom or Reshiram.


subject: Re: Any Pokemon collectors around here?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  what exactly do you mean by collector? Do you mean just the products, or games? I used to have a huge collection for the gameboy, including green, up to the gameboy advance days. I even had a few bootleg remakes. But ever since the &quot;being kicked out&quot; thing, all the games were just given away to good will. And, no i will never spend the money to get those games EVER again. Once I had the money at 16 I got them, but now the prices are steadily increasing and it would cost me way to much to get them in that condition anytime soon. 


subject: Re: General Pokemon Glitchiness
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thx for Explaining.<br />Will try this again. But my Emulator crashed al lot since then xD<br />I dont actually know, that Missigno. can use this Move. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Thanathan
icon: xx
body:
  That was on my Blue Rom. I suppose one of my Missingno, knows the Cooltrainer Move...since he has no Attacks.<br />And that was yeeears ago. I can try to redo it but I know that I treyed it a lot this day but it never happend again.<br />I will try an tell if it worket, an if it dies I will film it.<br /><br /><br />Edit: Missningo is now lvl100 an if i use the Move it claims that it is used &#039;Trainer or Rocket&#039;<br />Can I use this Pokemon for Glitching? D:


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ARcode for Missingnoencount, capture it, it has always no attacks, despite it is using some in batle. :o<br />[Bad English~]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So thats not actually this Glitch I was looking for.<br />But..the other results are interessting aswell.<br /><br />http://www.youtube.com/watch?v=DnOlnat0soE


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Thanathan link=topic=36.msg189161#msg189161 date=1363112345]<br />ARcode for Missingnoencount, capture it, it has always no attacks, despite it is using some in batle. :o<br />[Bad English~]<br />[/quote]<br /><br />It appears Missingno. and &#039;M have different starting moves in the German versions Rote and Blaue. They are (Move 00h), Headbutt (Kopfnuss), Sky Attack (Himmelsfeger) and Hi Jump Kick (Turmkick). If you put Missingno. as the first PokÃ©mon in the party and enter the code 01xx78D1, you can replace the first move with whatever you want.<br /><br />In the English versions, they normally have the starting moves Water Gun, Water Gun and Sky Attack.<br /><br />The reason why it appears to have no attacks is because the 00h move (which has the Cooltrainerâ™€ type in English versions) appears at the top of the move list and hides all of the attacks below it/disables you from moving the cursor below it. It appears that the effects of viewing the German version of 00h are more volatile than the effects in English Red/Blue and viewing the move can freeze the game more easily.<br /><br />In the English Red/Blue, a number of things can happen when you view the move a) nothing b) a freeze (more common in Yellow) c) changing the wild PokÃ©mon into Missingno. (32h) or Horsea and giving it the Freeze/Burn status (as described in my post on the General PokÃ©mon Glitchiness thread). &#039;c)&#039; can happen in German Rote and Blaue, too. <br /><br />In Trainer battles, in the English and German versions if you get the Freeze/Burn effect to happen (as in 1:59) the PokÃ©mon that was affected will be sent out again after it faints. You can repeat this.<br /><br />[img]http://i.minus.com/jWWsfpOCrTfFp.png[/img] [img]http://i.minus.com/jb2nLqr7PeFFM4.png[/img]


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Thanathan
icon: clip
body:
  Ha I did it!<br />(sry for Low Quality)<br /><br />Its on my Yellow Cardridge. <br /><br /><br />Edit:<br /><br />#1<br />Found HM03-teach it to Q- try to Battle BLUE. Kill his Eevee.<br />He sends out 3Poke..game Crashed.<br /><br />#2<br />Try to Switch to a Pokemon with moves... Game turns darkgreen and Crashed soon.<br /><br />#3 Switch Pokemon arround.<br /><br />Sprites Vanished, but still musst fight BLUE. <br />Sends out Eevee. Game Crash.<br /><br />#4<br /><br />Found some Burnheal to avoid the TMTRAINER effekt.<br />Battle BLUE again... changed his name to 999999999!<br />My Name blanked out. After the Battle, BLUE stand there an if I try to talked to him, hes got a 1 9 Error!<br />Cant move after all. I supose the Game is thinking, that I still in talk with him.<br />Crap..restart<br /><br />#5<br />Managed to find the Surfboard... and Surf on it to never see Oak!! Haha.<br />And I used some Rarecandys to get my first Q to a level, on wich he obey me.<br />Teach him surf, so that he can battle. <br />Battles are Glitched aswell. Try to cpature some (redcoloured) Tentacool...game claims that I caught a Magmotar... In water? WTH man?<br />But the Game ist still working after a wild Battle. Trainersprites an Randomized.<br /><br /><br /><br />But a question. Ist it actially possible to fight Blue without the game is crashed after it?<br />


subject: List of invalid encounter and capture flags
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;ve just finished a list of invalid encounter and capture flags on Bulbapedia by PokÃ©dex number/family, with their effects and which glitch PokÃ©mon they correspond to. You can find the article [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9dex_flags]here[/url].<br /><br />For those who don&#039;t know, the PokÃ©dex flags are memory addresses that mark whether a PokÃ©mon is categorized as &#039;seen&#039; or &#039;own&#039; in the PokÃ©dex.<br /><br />If you&#039;ve already registered a non-hybrid glitch PokÃ©mon&#039;s capture flag, (which normally corresponds to seeing a valid PokÃ©mon) you can capture it without viewing its PokÃ©dex entry and this way you can avoid a possible freeze.<br /><br />If you haven&#039;t registered a non-hybrid glitch PokÃ©mon&#039;s encounter flag, it will affect the bag in someway (except #152) when it is sent out on the opponents side (provided this doesn&#039;t freeze the game), and this is responsible for the [url=http://bulbapedia.bulbagarden.net/wiki/Item_duplication_glitch]item duplication glitches[/url], the [url=http://profglitch.proboards.com/index.cgi?action=display&amp;board=gcltempboard&amp;thread=300&amp;page=1#3864]item mutation glitches[/url] and in Japanese Yellow, a [url=http://www.youtube.com/watch?v=CoqWKZFGeIc]total items changing glitch[/url] with the hex:ED glitch PokÃ©mon.<br /><br />Viewing glitch PokÃ©mon with index numbers &gt;199 on the opponent&#039;s side is possible with the [url=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch]Cable Club escape glitch[/url]. By combining the Cable Club escape glitch with the [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch]Johto guard glitch[/url], you can encounter those glitch PokÃ©mon that have index numbers &gt;199 and aren&#039;t sent out by glitch Trainers through the Old Man glitch or Ditto glitch.


subject: Re: List of invalid encounter and capture flags
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6620.msg189180#msg189180 date=1363254792]<br />That was a great read. Brilliant work, once again.<br />[/quote]<br /><br />Thanks blaphy. :)


subject: An addendum to the Fossil conversion glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  There is a bad side effect to the [url=http://www.youtube.com/watch?v=Oc9ry1fLQVY]Fossil conversion glitch[/url] that I didn&#039;t know of until recently when somebody commented in my video that he only got three Fly locations after performing the glitch.<br /><br />This is because byte D68A (fly byte 1), and D68B (fly byte 2) are changed to the switched PokÃ©mon&#039;s fourth move and Trainer ID byte 1 (a multiple of 256) respectively.<br /><br />If &#039;fly byte 1&#039; is invalid, the game will most likely freeze when you open the Fly menu. <br /><br />[img]http://i.minus.com/j1g5ictdi8lYT.png[/img]<br /><br />Therefore, you have to make sure that &#039;fly byte 1&#039; is valid. I recommend 7F (Waterfall) (Goldeen learns it at level 37 and Seaking learns it at level 39) - which will give you at worst (with the Player ID byte 1 as 00) Saffron City, Fuschia City and the PokÃ©mon League omitted, and at best only Fuschia City omitted. <br /><br />Having move 4 as FF is unfortunately impossible, unless there&#039;s a certain glitch PokÃ©mon that learns it but trying to switch it to position 4 could probably mess up the game.<br /><br />Here are a list of valid Fly location IDs. I missed out the ones that skip certain towns and invalid ones that bring up a freeze like the screenshot above:<br /><br />Pallet Town only: 01, 00<br />Pallet Town, Virdian City: 03, 00<br />Pallet Town, Virdian City, Pewter City: 07, 00<br />Pallet Town, Virdian City, Pewter City, Cerulean City: 0F, 00<br />Pallet Town, Virdian City, Pewter City, Cerulean City, Lavender Town: 1F, 00<br />Pallet Town, Viridian City, Pewter City, Cerulean City, Lavender Town, Vermilion City: 3F, 00<br />Pallet Town, Viridian City, Pewter City, Cerulean City, Lavender Town, Vermilion City, Celadon City: 7F, 00<br />Pallet Town, Viridian City, Pewter City, Cerulean City, Lavender Town, Vermilion City, Celadon City, Fuschia City: FF, 00<br />Pallet Town, Viridian City, Pewter City, Cerulean City, Lavender Town, Vermilion City, Celadon City, Fuschia City, Cinnabar Island: FF, 01<br />Pallet Town, Viridian City, Pewter City, Cerulean City, Lavender Town, Vermilion City, Celadon City, Fuschia City, Cinnabar Island, PokÃ©mon League: FF, 03<br />Pallet Town, Viridian City, Pewter City, Cerulean City, Lavender Town, Vermilion City, Celadon City, Fuschia City, Cinnabar Island, PokÃ©mon League, Saffron City: FF, 07<br /><br />Apparently, another bad side effect of the glitch is not being able to Surf, due to getting the &#039;ãŠã‚Šã‚‹ã“ã¨ãŒ ã§ããªã„&#039; message unless you use the ????? (07h) item, obtainable with the [url=http://www.youtube.com/watch?v=L16bVsyZI10]make your own items[/url] glitch. I haven&#039;t been able to replicate this myself, even though the music does initially tend to change to the cycling theme. Does anyone know why the not being able to Surf side effect happens?


subject: Re: Executing arbitrary code in Pokemon Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  FractalFusion recently finished a similar TAS that displays Pi on the screen to celebrate [url=http://en.wikipedia.org/wiki/Pi_Day]Pi Day[/url].<br /><br />[url=http://www.youtube.com/watch?feature=player_embedded&amp;v=tNPisyK43Lc]Link here[/url]


subject: Re: Executing arbitrary code in Pokemon Yellow
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6557.msg189188#msg189188 date=1363278968]<br />FractalFusion recently finished a similar TAS that displays Pi on the screen to celebrate [url=http://en.wikipedia.org/wiki/Pi_Day]Pi Day[/url].<br /><br />[url=http://www.youtube.com/watch?feature=player_embedded&amp;v=tNPisyK43Lc]Link here[/url]<br />[/quote]<br /><br />Brilliant. Happy half-tau day, everyone!


subject: Re: CELEBI TRICK
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SloshedMail
icon: xx
body:
  I realized it but days after I submitted the video on Youtube, I decided to research the trick a little more. This time, I have done it involving eggs. After 12 tries of duplicating the Odd Egg until I got a shiny, I have used my method to see if it would hatch to a Pokemon of my desire. It worked.<br /><br />[center]http://www.youtube.com/watch?v=LrYksA1ldAg[/center]<br /><br />This also works (most of the time anyway) for the certain Pokemon that do not seem to allow it&#039;s letters to decrease. When doing my method, I made the transforming Pokemon lose two letters instead of one in the glitched PC box.<br /><br />I have a Zubat for example. When the &quot;Zu&quot; is taken away, I then move the desired Pokemon to the box above the Zubat. The &quot;u&quot; gains and it will stay there when the desired Pokemon is moved back to another box of choice. Next, I move the desired Pokemon [b]back[/b] to the glitched box. The other letter - it will be different - will appear on the Zubat. This will change it to the desired Pokemon and it will most likely retain it&#039;s shinyness. This works on (shiny) eggs too; the original trainer and ID will be the same as yours and you will be able to use the Name Rater on it as long as you don&#039;t use it in the glitched box again. Sometimes though, for the certain Pokemon that doesn&#039;t decrease letters, it would cause the levels to match it&#039;s national Pokedex number. Since the OT and ID is yours, your Pokemon will still obey you in this case. With that, it&#039;s possible to get any Pokemon and register it in the Pokedex.<br /><br />Hopefully this will obsolete Paco81&#039;s method since this one is more easier and safer; it doesn&#039;t involve ????? and the usage of 7 Pokemon in your party.


subject: Re: An addendum to the Fossil conversion glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Is that the &quot;Cycling is fun! Forget SURFing!&quot; message? I got the same thing when messing with 3906. I couldn&#039;t get off the bike by using the bicycle item, and the cycling road guard stated that I wasn&#039;t on a bike (she checks whether you have a bike in the inventory). Could it be related to the fly bytes as well?<br /><br />EDIT: Messing with 3906 changes the fly bytes (D70B-D70C) to F8, 19. I tried manually changing only these two bytes, but I could still surf. <br /><br />There&#039;s a byte D700, which is normally 00 while walking. 01 means on bike, 02 means surfing, 03 or higher is the same as 01 though you don&#039;t ride on a bicycle (the music still plays). But you can still surf with that byte changed.<br /><br />As that message only shows when you&#039;re on the cycling road, could it be that the game considers you on the cycling road?<br /><br />


subject: Re: Executing arbitrary code in Pokemon Yellow
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [quote author=Torchickens link=topic=6557.msg189188#msg189188 date=1363278968]<br />FractalFusion recently finished a similar TAS that displays Pi on the screen to celebrate [url=http://en.wikipedia.org/wiki/Pi_Day]Pi Day[/url].<br /><br />[url=http://www.youtube.com/watch?feature=player_embedded&amp;v=tNPisyK43Lc]Link here[/url]<br />[/quote]<br />The video is 3:14 long! (damn youtube for making that 3:15) Brilliant!<br />And there are Game of Life, Tetris, Breakout (with nothing to break) and Snake. Did I miss anything?


subject: Re: An addendum to the Fossil conversion glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6621.msg189191#msg189191 date=1363329821]<br />Is that the &quot;Cycling is fun! Forget SURFing!&quot; message? I got the same thing when messing with 3906. I couldn&#039;t get off the bike by using the bicycle item, and the cycling road guard stated that I wasn&#039;t on a bike (she checks whether you have a bike in the inventory). Could it be related to the fly bytes as well?<br /><br />EDIT: Messing with 3906 changes the fly bytes (D70B-D70C) to F8, 19. I tried manually changing only these two bytes, but I could still surf. <br /><br />There&#039;s a byte D700, which is normally 00 while walking. 01 means on bike, 02 means surfing, 03 or higher is the same as 01 though you don&#039;t ride on a bicycle (the music still plays). But you can still surf with that byte changed.<br /><br />As that message only shows when you&#039;re on the cycling road, could it be that the game considers you on the cycling road?<br />[/quote]<br /><br />Oops, actually I made a mistake. &#039;ãŠã‚Šã‚‹ã“ã¨ãŒ ã§ããªã„&#039; (You can&#039;t get off here.&quot;) is the message you get when you try to use the Bicycle again. The Japanese message for &quot;Cycling is fun! Forget SURFing!&quot; is &#039;ã›ã£ã‹ãã® ã•ã„ãã‚Šã‚“ã!&nbsp; â€¦â€¦ ãªã¿ã®ã‚Šã¯ ã‚„ã‚ã¨ã“ã†&#039;<br /><br />For some reason after I switched the PokÃ©mon D67F was changed to 24h (which is most likely the equivalent byte you mentioned for the Japanese versions). I still don&#039;t know why he got the &#039;ã›ã£ã‹ãã® ã•ã„ãã‚Šã‚“ã!&nbsp; â€¦â€¦ ãªã¿ã®ã‚Šã¯ ã‚„ã‚ã¨ã“ã†&#039; message, though.


subject: Re: CELEBI TRICK
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SloshedMail link=topic=1065.msg189190#msg189190 date=1363328393]<br />I realized it but days after I submitted the video on Youtube, I decided to research the trick a little more. This time, I have done it involving eggs. After 12 tries of duplicating the Odd Egg until I got a shiny, I have used my method to see if it would hatch to a Pokemon of my desire. It worked.<br /><br />[center]http://www.youtube.com/watch?v=LrYksA1ldAg[/center]<br /><br />This also works (most of the time anyway) for the certain Pokemon that do not seem to allow it&#039;s letters to decrease. When doing my method, I made the transforming Pokemon lose two letters instead of one in the glitched PC box.<br /><br />I have a Zubat for example. When the &quot;Zu&quot; is taken away, I then move the desired Pokemon to the box above the Zubat. The &quot;u&quot; gains and it will stay there when the desired Pokemon is moved back to another box of choice. Next, I move the desired Pokemon to the glitched box and then the other letter - it will be different - will appear on the Zubat. This will change it to the desired Pokemon and it will most likely retain it&#039;s shiny. This works on (shiny) eggs too. The original trainer and ID will be the same as yours and you will be able to use the Name Rater on it as long as you don&#039;t use it in the glitched box again. Sometimes though, for the certain Pokemon that doesn&#039;t decrease letters, it would cause the levels to match it&#039;s national Pokedex number. Since the OT and ID is yours, your Pokemon will still obey you in this case. With that, it&#039;s possible to get any Pokemon and register it in the Pokedex.<br /><br />Hopefully this will obsolete Paco81&#039;s method since this one is more easier and safer; it doesn&#039;t involve ????? and the usage of 7 Pokemon in your party.<br />[/quote]<br /><br />Wow, nice work! I have never tried the Celebi glitch, so I don&#039;t know what to say, but I hope your version catches on.


subject: Re: General Pokemon Glitchiness
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  The catching Missingno. trick works in Japanese Blue when you switch the -- move with the 4th move after viewing Mew&#039;s stats (don&#039;t know if viewing other Pokemon works too), as shown in [url=http://www.youtube.com/watch?v=sQRzS5autKo]this video[/url].<br /><br />But how? You normally can&#039;t switch moves in that situation.


subject: Re: CELEBI TRICK
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks Torchickens!<br /><br />I was finished researching the egg trick and wanted to learn more about the ????? and how it handles on the Crystal version. When I added closed captioning on the video as seen on the above posts, I mentioned that these crashes can corrupt your data. It may reset the time as seen on the Gold version after doing certain things like having a glitched Unown dex and etc.<br /><br />Since I didn&#039;t needed to use the data that I had anymore, I decided to see if I can visit any secret maps from the Goldenrod Center. Instead of getting those, I found other things. I call this the true form of ?????...<br /><br />[center][img]https://dl.dropbox.com/s/iisri5iv53hux3l/cel1.png[/img]<br />[img]https://dl.dropbox.com/s/gybrtv487sdvdot/cel2.png[/img]<br />[img]https://dl.dropbox.com/s/d165wrf2s28ou3m/cel3.png[/img]<br />[img]https://dl.dropbox.com/s/udfdcjuikomyqlc/cel4.png[/img][/center]<br /><br />I have experienced this only once before when it happened and this was on the form of Dodrio. It had different attacks other than the one you&#039;re seeing. I believe the first attack is showing the hex value &quot;00&quot; while everything else is Sweet Scent (E6); the same as Kingdra. This rarely happens at times.<br /><br />After viewing the Pokemon, the map glitched up as usual.<br /><br />[center][img]https://dl.dropbox.com/s/iq69x0jyn7t0327/cel5.png[/img][/center]<br /><br />Remember the off-bounds trick I did? When you do go out of the map and the game is still working, you will notice a few things... You will have four badges - two from Kanto and two from Johto. All of your Pokemon will be holding HM13 (Hex FF). The PokÃ©gear is gone. The Pokedex is no longer working and your items have switched to something specific. The item list is seen here:<br /><br />[code]Syntax: Item - Quantity<br />Key Items have their quantity ignored.<br /><br />ITEMS:<br />PP Up - 255<br />TM 42 - 205<br />TM 21 - 120<br />TM 14 - 229<br />HP Up - 63<br />Carbos - 255<br />(In addition for any Pokemon that had their HM13 taken)<br />PP Up - 1<br />X Accuracy - 87<br />Secretpotion<br />TM 10 - 234<br />(The Cancel option is hidden.)<br /><br />BALLS<br />TM 10 - ??7<br />TM 22 - 33<br />(The Cancel option is seen but it goes farther than that.)<br />TM 21 - 17<br />Max Revive - 0<br />Full Restore - 13<br />Lucky Egg - ??7<br />Max Revive - 7<br />Teru-sama - 13<br />? - 0<br />(The Cancel option is seen but it goes farther than that as well.)<br />HM 06<br />Water Stone - 4<br />PP Up - 13<br />Teru-sama - 55<br />TM 18 - ??3<br />TM 10 - 33<br />Max Revive - 3<br />(The Cancel option is seen but it goes farther than that as well.)<br />? - 9<br />Lucky Egg - ??4<br />PokÃ© Doll - 56<br />Master Ball - ??5<br />X Accuracy - ??5<br />Red Scale<br />Bitter Berry - 7<br />(The Cancel option is seen but it goes farther than that as well.)<br />? - 25<br />Teru-sama - 25<br />Teru-sama - 25<br />Teru-sama - ??6<br />TM 10 - ??7<br />TM 22 - 95<br />Moon Stone - 7<br />(The Cancel option is seen but it goes farther than that as well.)<br />? - 33<br />Blue Card<br />Teru-sama - 25<br />Teru-sama - 25<br />Teru-sama - 25<br />PP Up - 1<br />Leaf Stone - 3<br />Sharp Beak - 48<br />Teru-sama - ??5<br />TM 38 - 12<br />TM 18 - ??3<br />TM 10 - ??1<br />TM 48 - ??7<br />Brightpowder - 93<br />(The Cancel option is seen but it goes farther than that as well.)<br />PP Up - 1<br />TM 24 - ??5<br />TM 06 - ??5<br />Spell Tag - 26<br />TM 03 - ??1<br />TM 24 - ??1<br />(The Cancel option is seen but it goes farther than that as well.)<br />Brightpowder - 0<br />Teru-sama - ??9<br />TM 22 - 95<br />Fire Stone - 0<br />X Accuracy - ??6<br />Red Scale<br />Bicycle<br />(The Cancel option is seen but it goes farther than that as well.)<br />Teru-sama - 25<br />Teru-sama - 25<br />S.S. Ticket<br />TM 18 - 10<br />Brightpowder - 7<br />Bicycle<br />? - 0<br />? - 0<br />(The Cancel option is seen but it goes farther than that as well.)<br />? - 0<br />? - 0<br />? - 0<br />? - 0<br />Master Ball - 0<br />? - 0<br />? - 0<br />(The Cancel option is seen but it goes farther than that as well.)<br />? - 0<br />? - 1<br />Master Ball - 2<br />Master Ball - 0<br />? - 1<br />Ultra Ball - 0<br />? - 0<br />(The Cancel option is seen but it goes farther than that as well.)<br />? - 0<br />Master Ball - 0<br />? - 1<br />Master Ball - 1<br />Master Ball - 1<br />? - 0<br />Master Ball - 0<br />(It continues on with a lot of the &quot;?&quot; and some others so I stopped checking there.)<br /><br />KEY ITEMS:<br />Master Ball - 255<br />(The Cancel option is seen but it goes farther than that.)<br />TM 14 - ??2<br />TM 30 - 24<br />Water Stone - ??6<br />TM 25 - 33<br />X Accuracy - 3<br />Brightpowder - 0<br />? - 9<br />Antidote - 54<br />Coin Case (Amount: ?690)<br />Repel - 33<br />X Accuracy - 9<br />Antidote - 0<br />? - 38<br />Full Heal - ??9<br />Egg Ticket<br />(The Cancel option is seen but it goes farther than that as well.)<br />Antidote - 54<br />Coin Case<br />? - 33<br />X Accuracy - ??9<br /><br />TM/HM<br /><br /><br />#	Move<br />01	DynamicPunch	- 89<br />02	Headbutt		- 62<br />03	Curse		- 255<br />04	Rollout		- 1<br />05	Roar			- 1<br />06	Toxic			- 255<br />07	Zap Cannon	- 18<br />08	Rock Smash	- 19<br />09	Psych Up		- ??5<br />10	Hidden Power	- 1<br />11	Sunny Day	- 15<br />13	Snore		- ??5<br />14	Blizzard		- 38<br />15	Hyper Beam	- 48<br />16	Icy Wind		- ??1<br />17	Protect		- ??5<br />18	Rain Dance	- ??0<br />19	Giga Drain	- 24<br />22	SolarBeam	- 255<br />23	Iron Tail		- 33<br />26	Earthquake	- 9<br />27	Return		- ??6<br />28	Dig			- ??5<br />29	Psychic		- 54<br />30	Shadow Ball	- 255<br />31	Mud-Slap		- 35<br />32	Double Team	- 1<br />33	Ice Punch		- 15<br />35	Sleep Talk	- ??5<br />36	Sludge Bomb	- 1<br />37	Sandstorm	- 22<br />38	Fire Blast		- 255<br />39	Swift			- ??5<br />40	Defense Curl	- 65<br />41	Thunder Punch	- 48<br />42	Dream Eater	- ??1<br />43	Detect		- 254<br />44	Rest			- 255<br />45	Attract		- ??0<br />46	Thief			- ??4<br />47	Steel Wing	- 13<br />48	Fire Punch	- ??8<br />49	Fury Cutter	- 71<br />50	Nightmare	- 250<br />All of the HM&#039;s are there.<br />[/code]<br /><br />[center][img]https://dl.dropbox.com/s/y7wlhgvvbd91q3u/cel6.png[/img][/center]<br /><br />My wild guess is that the items are based on the ram of the game. The only problem is that, in which I explained on one of the videos, is that the item &quot;?&quot; is the hex value 00. It originally goes in the ITEMS section. The description only crashes the game and I cannot find a way to get around it other than going past it via highlighting another item and moving it (using the Select button). The other way of obtaining it is if you have any Pokemon that created any mail through the glitched box... then taking it out of the PC and returning the mail to the bag (If you were to send the glitched mail from your PC back to the Pokemon, the item just disappears and won&#039;t come back). The values are as follows:<br /><br />[code]9E	Totodile - Hyper Fang - Flower Mail<br />B5	Ampharos - Powder Snow - Surf Mail<br />B6	Bellossom - Protect - Liteblue Mail<br />B7	Marill - Mach Punch - Portrait Mail<br />B8	Azumarill - Scary Face - Lovely Mail<br />B9	Sudowoodo - Faint Attack - Eon Mail<br />BA	Politoed - Sweet Kiss - Morph Mail<br />BB	Hoppip - Belly Drum - Blue Sky Mail<br />BC	Skiploom - Sludge Bomb - Music Mail<br />BD	Jumpluff - Mud-Slap - Mirage Mail[/code]<br /><br />Could this be where we could mess with the RAM as seen on the Yellow version?<br /><br /><br /><br /><br />Edit: Oh cool I found a shiny Pidgey.<br /><br />[center][img]https://dl.dropbox.com/s/4knma2l2uiz2tq3/cel7.jpg[/img][/center]


subject: Re: CELEBI TRICK
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [center]http://www.youtube.com/watch?v=lhqqhXThuj8[/center]<br /><br />I wanted to make sure that my above posts were true so I started a brand new data.<br /><br />After getting a bad clone on the very second duplication, I made my Geodude under the Level of Totodile&#039;s national dex number. It is no longer needed to have all badges since your Pokemon will still obey you under your ID and OT.


subject: Hiya! I'm Jeff! owo
poster_name: JeffCharizardFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why hello there everybody. Thought I&#039;d join this site since it looks promising and I love messing with Gen 1 and 2 Pokemon games. But anyways, hi! My name&#039;s Jeffrey. But you can call me Jeff! owo I&#039;m 15 years old, and I&#039;m currently a freshman in high school. I like to use the computer, play countless video games, including Mega Man and of course Pokemon. I also specialize in gameshark/game genie codes for the first two generations.


subject: Action Replay Code Request?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I hope it&#039;s acceptable to post things like this here because it appears that another similar thread is locked. However I&#039;ve been desperately trying to find this code so if anyone can help please do!<br /><br />I need an Action Replay code that will enable the National Dex on Pokemon Emerald (and as such allow you to trade with Fire Red and Leaf Green). I have been trying everything in the book to be able to play through Emerald with my Singing Meowth from XD Gale of Darkness but with this weird restriction in place I can&#039;t! So if anyone knows a code to enable it, please share it with me.<br /><br />I have found a GameShark code that is supposed to enable it, but the format is wrong so it won&#039;t work with my Action Replay. If it helps anyone with creating this code, the GameShark version of the code is (supposedly) <br /><br />7089F5A153BB<br />10C6FC61E2C9<br />70C160A0F3B3<br /><br />It&#039;s also important that this code work on my actual AR Max Duo and Emerald Cart. I&#039;ve been messing with a lot of codes that work perfectly on VBA but work incorrectly on my device and cart so I don&#039;t want this to happen again.<br /><br />Thank you in advance to anyone who can help me!


subject: Re: Hiya! I'm Jeff! owo
poster_name: JeffCharizardFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  lol scf3. lD anyways, I&#039;ve got new info on the pokemon red/blue/yellow party pokemon type codes. Recently I found the digits out just by trial and error. Should I add them to the gameshark page or just post them here to be added by someone else?


subject: Re: Hiya! I'm Jeff! owo
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That isn&#039;t listed yet? Sure I guess. I did that long ago to japanese Red/Green. But instead of trial and error, I just edited the pokÃ©mon into someone with the type I was looking for.


subject: VBA on Mac OSX
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I downloaded a Yugioh ROM earlier, and every so often a popup would come up saying that there was a problem with saving, though when I reopen the ROM, it&#039;s fine. But I just left my game open, closed my computer, and went to lunch and it didn&#039;t save. So now I have to start over. How do I save on VBA for Mac? It keeps saying there&#039;s a problem. There&#039;s a save state folder and everything but it&#039;s not saving.


subject: Re: Hiya! I'm Jeff! owo
poster_name: JeffCharizardFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright, Here they are, all the sets of them. Keep in mind that the Pokemon digits are different than the type digits, the type different than the move digits, and so forth. If you want to put them on the wiki page, that&#039;s fine.<br /><br />PokÃ©mon Modifier Quantity Digits<br /><br />[code]01 - Rhydon<br />02 - Kangaskhan<br />03 - Nidoran(m)<br />04 - Clefairy<br />05 - Spearow<br />06 - Voltorb<br />07 - Nidoking<br />08 - Slobro<br />09 - Ivysaur<br />0A - Exeggutor<br />0B - Lickitung<br />0C - Exeggcute<br />0D - Grimer<br />0E - Gengar<br />0F - Nidoran(f)<br />10 - Nidoqueen<br />11 - Cubone<br />12 - Rhyhorn<br />13 - Lapras<br />14 - Arcanine<br />15 - Mew<br />16 - Gyarados<br />17 - Shellder<br />18 - Tentacool<br />19 - Gastly<br />1A - Scyther<br />1B - Staryu<br />1C - Blastoise<br />1D - Pinsir<br />1E - Tangela<br />1F - Missingno.<br />20 - Missingno.<br />21 - Growlithe<br />22 - Onix<br />23 - Frearow<br />24 - Pidgey<br />25 - Slowpoke<br />26 - Kadabra<br />27 - Graveler<br />28 - Chansey<br />29 - Machoke<br />2A - Mr. Mime<br />2B - Hitmonlee<br />2C - Hitmonchan<br />2D - Arbok<br />2E - Parasect<br />2F - Psyduck<br />30 - Drowzee<br />31 - Golem<br />32 - Missingno.<br />33 - Magmar<br />34 - Mankey<br />35 - Electabuzz<br />36 - Magneton<br />37 - Koffing<br />38 - Missingno.<br />39 - Missingno.<br />3A - Seel<br />3B - Diglett<br />3C - Tauros<br />3D - Missingno.<br />3E - Missingno.<br />3F - Missingno.<br />40 - Farfetch&#039;d<br />41 - Venonat<br />42 - Dragonite<br />43 - Missingno.<br />44 - Missingno.<br />45 - Missingno.<br />46 - Doduo<br />47 - Poliwag<br />48 - Jynx<br />49 - Moltres<br />4A - Articuro<br />4B - Zapdos<br />4C - Ditto<br />4D - Meowth<br />4E - Krabby<br />4F - Missingno.<br />50 - Missingno.<br />51 - Missingno.<br />52 - Vulpix<br />53 - Ninetails<br />54 - Pikachu<br />55 - Raichu<br />56 - Missingno.<br />57 - Missingno.<br />58 - Dratini<br />59 - Dragonair<br />5A- Kabuto<br />5B - Kabutops<br />5C - Horsea<br />5D - Seadra<br />5E - Missingno.<br />5F - Missingno.<br />60 - Sandshrew<br />61 - Sandslash<br />62 - Omanite<br />63 - Omastar<br />64 - Jigglypuff<br />65 - Wigglytuff<br />66 - Eevee<br />67 - Flareon<br />68 - Jolteon<br />69 - Vaporeon<br />6A - Machop<br />6B - Zubat<br />6C - Ekans<br />6D - Paras<br />6E - Poliwhirl<br />6F - Poliwrath<br />70 - Weedle<br />71 - Kakuna<br />72 - Beedrill<br />73 - Missingno.<br />74 - Dodrio<br />75 - Primeape<br />76 - Dugtrio<br />77 - Venomoth<br />78 - Dewgong<br />79 - Missingno.<br />7A - Missingno.<br />7B - Caterpie<br />7C - Metapod<br />7D - Butterfree<br />7E - Machamp<br />7F - Missingno.<br />80 - Goldduck<br />81 - Hypno<br />82 - Golbat<br />83 - Mewtwo<br />84 - Snorlax<br />85 - Magikarp<br />86 - Missingno.<br />87 - Missingno.<br />88 - Muk<br />8A - Kingler<br />8B - Cloyster<br />8C - Missingno.<br />8D - Electrode<br />8E - Clefable<br />8F - Weezing<br />90 - Persian<br />91 - Marowak<br />92 - Missingno.<br />93 - Haunter<br />94 - Abra<br />95 - Alakazam<br />96 - Pidgeotto<br />97 - Pidgeot<br />98 - Starmie<br />99 - Bulbasaur<br />9A - Venusaur<br />9B - Tentacruel<br />9C - Missingno.<br />9D - Goldeen<br />9E - Seaking<br />9F - Missingno.<br />A0 - Missingno.<br />A1 - Missingno.<br />A2 - Missingno.<br />A3 - Ponyta<br />A4 - Rapidash<br />A5 - Rattata<br />A6 - Raticate<br />A7 - Nindorino<br />A8 - Nindorina<br />A9 - Geodude<br />AA - Porygon<br />AB - Aerodactyl<br />AC - Missingno.<br />AD - Magnemite<br />AE - Missingno.<br />AF - Missingno.<br />B0 - Charmander<br />B1 - Squirtle<br />B2 - Charmeleon<br />B3 - Wartortle<br />B4 - Charizard<br />B5 - Missingno.<br />B6 - Missingno.<br />B7 - Missingno.<br />B8 - Missingno.<br />B9 - Oddish<br />BA - Gloom<br />BB - Vileplume<br />BC - Bellsprout<br />BD - Weepinbell<br />BE - Victreebell [/code]<br /><br />I find it odd that the pokemon&#039;s digits are not in pokedex order. My guess is that they were listed by the order of when each pokemon was made.<br /><br />Skill Modifier Quantity Digits<br /><br />[code]00 - Nothing<br />01 - Pound<br />02 - Karate Chop<br />03 - Double Slap<br />04 - Comet Punch<br />05 - Mega Punch<br />06 - Pay Day<br />07 - Fire Punch<br />08 - Ice Punch<br />09 - Thunder Punch<br />0A - Scratch<br />0B - Vice Grip<br />0C - Guillotine<br />0D - Razor Wind<br />0E - Swords Dance<br />0F - Cut<br />10 - Gust<br />11 - Wing Attack<br />12 - Whirl Wind<br />13 - Fly<br />14 - Bird<br />15 - Slam<br />16 - Vine Whip<br />17 - Stomp<br />18 - Double Kick<br />19 - Mega Kick<br />1A - Jump Kick<br />1B - Rolling Kick<br />1C - Sand Attack<br />1D - Head Butt<br />1E - Horn Attack<br />1F - Fury Attack<br />20 - Horn Drill<br />21 - Tackle<br />22 - Body Slam<br />23 - Wrap<br />24 - Take Down<br />25 - Thrash<br />26 - Double Edge<br />27 - Tail Whip<br />28 - Poison Sting<br />29 - Twin Edle<br />2A - Pin Missile<br />2B - Leer<br />2C - Bite<br />2D - Growl<br />2E - Roar<br />2F - Sing<br />30 - Supersonic<br />31 - Sonicboom<br />32 - Disable<br />33 - Acid<br />34 - Ember<br />35 - Flamethrower<br />36 - Mist<br />37 - Water Gun<br />38 - Hydro Pump<br />39 - Surf<br />3A - Ice Beam<br />3B - Blizzard<br />3C - Psybeam<br />3D - Bubblebeam<br />3E - Aurora Beam<br />3F - Hyper Beam<br />40 - Peck<br />41 - Drill Peck<br />42 - Submission<br />43 - Low Kick<br />44 - Counter<br />45 - Seismic Toss<br />46 - Strength<br />47 - Absorb<br />48 - Mega Drain<br />49 - Leech Seed<br />4A - Growth<br />4B - Razor Leaf<br />4C - Solar Beam<br />4D - Poisonpowder<br />4E - Stun Spore<br />4F - Sleep Powder<br />50 - Petal Dance<br />51 - String Shot<br />52 - Dragon Rage<br />53 - Fire Spin<br />54 - Thundershock<br />55 - Thunderbolt<br />56 - Thunder Wave<br />57 - Thunder<br />58 - Rock Throw<br />59 - Earthquake<br />5A - Fissure<br />5B - Dig<br />5C - Toxic<br />5D - Confusion<br />5E - Psychic<br />5F - Hypnosis<br />60 - Meditate<br />61 - Agility<br />62 - Quick Attack<br />63 - Rage<br />64 - Teleport<br />65 - Night Shade<br />66 - Mimic<br />67 - Screech<br />68 - Double Team<br />69 - Recover<br />6A - Harden<br />6B - Minimize<br />6C - Smoke Screen<br />6D - Confuse Ray<br />6E - Withdraw<br />6F - Defense Curl<br />70 - Barrier<br />71 - Light Screen<br />72 - Haze<br />73 - Reflect<br />74 - Focus Energy<br />75 - Hide<br />76 - Metronome<br />77 - Mirror Move<br />78 - Selfdestruct<br />79 - Egg Bomb<br />7A - Lick<br />7B - Smog<br />7C - Sludge<br />7D - Bone Club<br />7E - Fire Blast<br />7F - Waterfall<br />80 - Clamp<br />81 - Swift<br />82 - Skull Bash<br />83 - Spike Cannon<br />84 - Constrict<br />85 - Amnesia<br />86 - Kinesis<br />87 - Softboiled<br />88 - Hi Jump Kick<br />89 - Glare<br />8A - Dream Eater<br />8B - Poison Gas<br />8C - Barrage<br />8D - Leech Life<br />8E - Lovely Kiss<br />8F - Sky Attack<br />90 - Transform<br />91 - Bubble<br />92 - Dizzy Punch<br />93 - Spore<br />94 - Flash<br />95 - Psywave<br />96 - Splash<br />97 - Acid Armor<br />98 - Crabhammer<br />99 - Exposion<br />9A - Fury Swipes<br />9B - Bonemerang<br />9C - Rest<br />9D - Rock Slide<br />9E - Hyper Fang<br />9F - Sharpen<br />A0 - Conversion<br />A1 - Tri Attack<br />A2 - Super Fang<br />A3 - Slash<br />A4 - Substitute<br />A5 - Struggle[/code]<br /><br />I am not sure if the code for changing the pokemon&#039;s moveset is on the wiki page already, but I&#039;m going to add it just in case. The moveset codes for all 6 party pokemon are as follows-<br /><br />1st position:<br /><br />Skill 1 Modifier 01??73D1&nbsp; <br />Skill 2 Modifier 01??74D1&nbsp; <br />Skill 3 Modifier 01??75D1&nbsp; <br />Skill 4 Modifier 01??76D1 <br /><br />2nd Position:<br /><br />Skill 1 Modifier 01??9FD1&nbsp; <br />Skill 2 Modifier 01??A0D1&nbsp; <br />Skill 3 Modifier 01??A1D1&nbsp; <br />Skill 4 Modifier 01??A2D1 <br /><br />3rd Position:<br /><br />Skill 1 Modifier 01??CBD1&nbsp; <br />Skill 2 Modifier 01??CCD1&nbsp; <br />Skill 3 Modifier 01??CDD1&nbsp; <br />Skill 4 Modifier 01??CED1 <br /><br />4th Position:<br /><br />Skill 1 Modifier 01??F7D1&nbsp; <br />Skill 2 Modifier 01??F8D1&nbsp; <br />Skill 3 Modifier 01??F9D1&nbsp; <br />Skill 4 Modifier 01??FAD1 <br /><br />5th Position:<br /><br />Skill 1 Modifier 01??23D2&nbsp; <br />Skill 2 Modifier 01??24D2&nbsp; <br />Skill 3 Modifier 01??25D2&nbsp; <br />Skill 4 Modifier 01??26D2<br /><br />6th Position:<br /><br />Skill 1 Modifier 01??4FD2&nbsp; <br />Skill 2 Modifier 01??50D2&nbsp; <br />Skill 3 Modifier 01??51D2&nbsp; <br />Skill 4 Modifier 01??52D2 <br /><br />and finally, the type digits.<br /><br />[code]<br />Normal&nbsp; &nbsp;  00<br />Fire&nbsp; &nbsp; &nbsp;  14<br />Water&nbsp; &nbsp; &nbsp; 15<br />Electric&nbsp;  17<br />Grass&nbsp; &nbsp; &nbsp; 16<br />Ice&nbsp; &nbsp; &nbsp; &nbsp; 19<br />Fighting&nbsp;  01<br />Poison&nbsp; &nbsp;  03<br />Ground&nbsp; &nbsp;  04<br />Flying&nbsp; &nbsp;  02<br />Psychic&nbsp; &nbsp; 18<br />Bug&nbsp; &nbsp; &nbsp; &nbsp; 07<br />Rock&nbsp; &nbsp; &nbsp;  05<br />Ghost&nbsp; &nbsp; &nbsp; 08<br />Dragon&nbsp; &nbsp;  1A[/code]<br /><br />The type modifier codes are, with the question marks denoting where the type digits go:<br /><br />&nbsp; &nbsp; Type1&nbsp; &nbsp; &nbsp;  Type2<br />01??70D1&nbsp; 01??71D1&nbsp; (1st position)<br />01??9CD1&nbsp; 01??9DD1&nbsp; (2nd position)<br />01??C8D1&nbsp; 01??C9D1&nbsp; (3rd position)<br />01??F4D1&nbsp; 01??F5D1&nbsp; (4th position)<br />01??20D2&nbsp; 01??21D2&nbsp; (5th position)<br />01??4CD2&nbsp; 01??4DD2&nbsp; (6th position)<br /><br />


subject: Re: Hiya! I'm Jeff! owo
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I hate to rain on your parade, but:<br />[url=http://glitchcity.info/biglist.htm]http://glitchcity.info/biglist.htm[/url]<br />Also, I&#039;m pretty sure they were in the order that the PokÃ©mon were created. There were originally 190 planned, as discovered by a Smogon user when he interviewed a developer (sorry for ambiguity but I don&#039;t have time to go searching at the moment), but some were removed which are where the Missingno. variants are stored.


subject: Re: Hiya! I'm Jeff! owo
poster_name: JeffCharizardFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  eh, oh well. Doesn&#039;t bother me. lD<br /><br />[quote=blahpy said:]Also, I&#039;m pretty sure they were in the order that the PokÃ©mon were created. There were originally 190 planned, as discovered by a Smogon user when he interviewed a developer (sorry for ambiguity but I don&#039;t have time to go searching at the moment), but some were removed which are where the Missingno. variants are stored.<br />[/quote]<br /><br />First response: It&#039;s alright. lD<br />Second: I don&#039;t get it, I thought the Missingno. variants were error handlers. Except for the three fossil variants and the ghost form, which all four of those actually are used. Well, the ghost anyways. It shows that sprite when you&#039;re in the Lavender Tower without the Silph Scope. Any ghost you run into will have that pic. As for the three fossil pokemon, I&#039;d say that they planned on making some sort of sprite cutscene for the revival of the fossil pokemon, but then they just used the overworld sprites. But that&#039;s my reasoning,


subject: Re: Hiya! I'm Jeff! owo
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The wiki has an incomplete port of these:<br /><br />http://glitchcity.info/pokemonrbycodes.txt<br />http://glitchcity.info/pokemongscodes.txt<br />http://glitchcity.info/pokemonccodes.txt<br /><br />Idk why these aren&#039;t linked to in the articles, I would edit it but I can&#039;t approve any edits I make because of wiki bugs.


subject: Re: Hiya! I'm Jeff! owo
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=JeffCharizardFlame link=topic=6623.msg189281#msg189281 date=1364596698]<br />eh, oh well. Doesn&#039;t bother me. lD<br /><br />[quote=blahpy said:]Also, I&#039;m pretty sure they were in the order that the PokÃ©mon were created. There were originally 190 planned, as discovered by a Smogon user when he interviewed a developer (sorry for ambiguity but I don&#039;t have time to go searching at the moment), but some were removed which are where the Missingno. variants are stored.<br />[/quote]<br /><br />First response: It&#039;s alright. lD<br />Second: I don&#039;t get it, I thought the Missingno. variants were error handlers. Except for the three fossil variants and the ghost form, which all four of those actually are used. Well, the ghost anyways. It shows that sprite when you&#039;re in the Lavender Tower without the Silph Scope. Any ghost you run into will have that pic. As for the three fossil pokemon, I&#039;d say that they planned on making some sort of sprite cutscene for the revival of the fossil pokemon, but then they just used the overworld sprites. But that&#039;s my reasoning,<br />[/quote]<br /><br />The 190 pokÃ©s thing does make sense since there are 39 Missingnos. As for why there&#039;s the fossil/ghost variations, I have no idea.<br /><br />(Sorta offtopic, but wow, I didn&#039;t know the Bird-type exists in Gen 2 as well. That removes the possibility of it having been related to the &quot;Bird Keeper&quot; trainer class since there&#039;s the Cooltrainerâ™€ and PokÃ©maniac-types)


subject: Re: Hiya! I'm Jeff! owo
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hai Jeff, welcome to our special little Hell.<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: Hiya! I'm Jeff! owo
poster_name: JeffCharizardFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lol bert. lD<br /><br />Anyways, yeah, I saw those already. Should those codes be added to the code dex?


subject: Re: Hiya! I'm Jeff! owo
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One day I&#039;m going to run out of image macros to use on the new kids. I might even have already used this one.<br />Anyways, you can have... this.<br />[img]http://i.imgur.com/T4zM0cM.jpg[/img]


subject: Re: Hiya! I'm Jeff! owo
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=JeffCharizardFlame link=topic=6623.msg189281#msg189281 date=1364596698]<br />eh, oh well. Doesn&#039;t bother me. lD<br /><br />[quote=blahpy said:]Also, I&#039;m pretty sure they were in the order that the PokÃ©mon were created. There were originally 190 planned, as discovered by a Smogon user when he interviewed a developer (sorry for ambiguity but I don&#039;t have time to go searching at the moment), but some were removed which are where the Missingno. variants are stored.<br />[/quote]<br /><br />First response: It&#039;s alright. lD<br />Second: I don&#039;t get it, I thought the Missingno. variants were error handlers. Except for the three fossil variants and the ghost form, which all four of those actually are used. Well, the ghost anyways. It shows that sprite when you&#039;re in the Lavender Tower without the Silph Scope. Any ghost you run into will have that pic. As for the three fossil pokemon, I&#039;d say that they planned on making some sort of sprite cutscene for the revival of the fossil pokemon, but then they just used the overworld sprites. But that&#039;s my reasoning,<br />[/quote]<br /><br />Hi Jeff. Welcome to the forums.<br /><br />The fossil sprites are used in Pewter Museum. You need to press the &#039;A&#039; button on an exhibit to see their sprite and some text. I suspect that the game probably loads PokÃ©mon 182 (B6h) and 183 (B7h); the Kabutops and Aerodactyl fossil Missingno. in order for them to appear.<br /><br />[img]http://i.minus.com/jbTXgLninEpyB.png[/img]<br /><br />&#039;Missingno.&#039; is only an error handler in a few ways.<br /><br />1) It&#039;s name was programmed into the game and is used whenever those 39 invalid PokÃ©mon appear.<br />2) It has special data telling it not to evolve or learn any level up moves.<br />3) In Red/Green/Blue/Pikachu, it has placeholder PokÃ©dex data; 1m and 10kg. In Japanese Blue and Pocket Monsters Pikachu, it is the &#039;???&#039; species and has the PokÃ©dex entry &quot;ã‚³ãƒ¡ãƒ³ãƒˆ ã•ãã›ã„ã¡ã‚…ã†&quot; (Comment to be written). <br /><br />So in other words, it isn&#039;t an error handler for invalid PokÃ©mon in general. Most invalid PokÃ©mon have invalid names derived from unrelated data in the ROM. <br /><br />Whether the Missingno. actually were unused PokÃ©mon is not known, but since Shigeki Morimoto confirmed there were 190 PokÃ©mon and there are 39 Missingno., it seems much more likely. Here are a few points suggesting they were invalid PokÃ©mon that were deleted/not defined yet.<br /><br />1) The Missingno. are permeated between the index numbers of real PokÃ©mon.<br />2) Though most of the Missingno. have base 0 (Nidoranâ™‚), pitch 0 and length 256 cries, there are nine that have [url=http://www.youtube.com/watch?v=ZYEeLYSM5P0]unique[/url] cries. ([url=http://iimarck.us/i/missing-number/]More information here[/url]). Coincidentally or not, one of these Missingno. has Dragonair&#039;s base cry (5Eh), and another Missingno. has a slowed down version of Poliwag&#039;s cry (51h). These correspond with some [url=http://bulbapedia.bulbagarden.net/wiki/Prototype_Pok%C3%A9mon_and_characters#Altered PokÃ©mon]pre-release[/url] &#039;Nyosuka&#039; and Dragonair designs.<br />3) Zog from Smogon [url=http://www.smogon.com/forums/showthread.php?t=78267]interviewed[/url] Shigeki Morimoto; [url=http://bulbapedia.bulbagarden.net/wiki/Staff_of_Pok%C3%A9mon_Red_and_Green]one of the people responsible for designing the PokÃ©mon[/url], and he said &quot;Yes; we decided to save the rest of the designs for later&quot;. Also, according to an interview [url=http://www.geocities.jp/bgrtype/gsl/words2/pokemon2/pokemon2.html]taken from the Game Staff List Assocation Japan[/url] (translation by GlitterBerri [url=http://www.glitterberri.com/pokemon-gold-silver/pokemon-2/]here[/url]). The staff designed more than 200 PokÃ©mon for the first games, then &#039;whittled them down to 150&#039;.


subject: Re: Hiya! I'm Jeff! owo
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello, Jeff. Welcome to the community!<br /><br />On the topic of MissingNo., those 39 data values correspond to specific pokemon at random points in the GSC pokedex (when traded and such), where as values 191+go by GSC pokedex number, skipping over those values.


subject: Re: Hiya! I'm Jeff! owo
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6623.msg189283#msg189283 date=1364601065]<br />[quote author=JeffCharizardFlame link=topic=6623.msg189281#msg189281 date=1364596698]<br />eh, oh well. Doesn&#039;t bother me. lD<br /><br />[quote=blahpy said:]Also, I&#039;m pretty sure they were in the order that the PokÃ©mon were created. There were originally 190 planned, as discovered by a Smogon user when he interviewed a developer (sorry for ambiguity but I don&#039;t have time to go searching at the moment), but some were removed which are where the Missingno. variants are stored.<br />[/quote]<br /><br />First response: It&#039;s alright. lD<br />Second: I don&#039;t get it, I thought the Missingno. variants were error handlers. Except for the three fossil variants and the ghost form, which all four of those actually are used. Well, the ghost anyways. It shows that sprite when you&#039;re in the Lavender Tower without the Silph Scope. Any ghost you run into will have that pic. As for the three fossil pokemon, I&#039;d say that they planned on making some sort of sprite cutscene for the revival of the fossil pokemon, but then they just used the overworld sprites. But that&#039;s my reasoning,<br />[/quote]<br /><br />The 190 pokÃ©s thing does make sense since there are 39 Missingnos. As for why there&#039;s the fossil/ghost variations, I have no idea.<br /><br />(Sorta offtopic, but wow, I didn&#039;t know the Bird-type exists in Gen 2 as well. That removes the possibility of it having been related to the &quot;Bird Keeper&quot; trainer class since there&#039;s the Cooltrainerâ™€ and PokÃ©maniac-types)<br />[/quote]<br /><br />The 190 PokÃ©mon thing is very true, after someone theorised it they managed to ask a game developer and indeed found that it was true (said developer was pretty shocked that someone figured it out too!)


subject: Re: Pokemon Mystery Dungeon Glitches
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve noticed a distinct lack of major glitches being researched recently, given that most games coming out these days are relatively glitch free. I&#039;ve started a major project in Pokemon Mystery Dungeon Time/Darkness to fix this. My project is to gather a large amount of information about glitch pokemon in these games, and compile it into one place (sorta like the big list, except more in depth).<br /><br />The spreadsheet link is listed below:<br />https://docs.google.com/spreadsheet/ccc?key=0ArmdnpkpJvr3dGx2cUp4TFhQR25jalpRNmdCZmR1THc#gid=0<br /><br />I need help getting the IQ groups, and pokemon after hex 482. Also, if anyone wants to help confirm statistics for any listed glitch, feel free to help out. If you encounter an error, just write what results you got below the existing ones in that cell.<br /><br />For those who didn&#039;t know, to add new ID values, you need to have an apostrophe before the number, or it will remove the 0.<br /><br />I may start a similar spreadsheet for Moves and Items in the future. In the meantime, have fun glitching!


subject: Hall of Fame
poster_name: Old_Man
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So after using MissingNo trick to duplicate items my Hall of Fame on PC is corrupted. I didn&#039;t catch Missingno, just battled/ran on him few times. Is there any way to fix the corrupted hall of fame using some other glitch? I&#039;ve read something about looking at stats of regular pokemon, but it didn&#039;t help.


subject: Re: Hall of Fame
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No you can&#039;t. Your original Hall of Fame is gone forever. To prevent seeing the glitched HoF though, you can beat the E4 32 times to &quot;flush&quot; out the glitched data.


subject: Re: Hall of Fame
poster_name: Old_Man
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That will happen sooner or later since E4 is the only place to train.. But encountering M&#039; will probably corrupt it again, right? Never the less, thanx :)


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve found a fail-proof way to encounter the ZZAZZ trainer with 251 Special stat [b]without crashing or locking up the game![/b]<br />You&#039;ll need to modify memory to do this though.<br /><br />Requirements:<br />1. You must have a Pokemon with Teleport and Cut in your party.<br />2. You must have a Pokemon with 251 Special in your party.<br />3. Take all strong Pokemon out of the box (for battling the Death Trainer), as all of them inside the box will be overwritten.<br />4. You must have a Pokeball in your inventory. (to escape from the initial encounter)<br />5. You must have an Escape Rope in your inventory.<br /><br />The steps are as follows:<br />0. Heal at the Pewter City Pokemon Center to set the Teleport destination.<br />1. Change the byte 3906 in the ROM from AF to 9F.<br />2. Read any sign / talk to any people to overwrite the RAM values from $DFFF to $D5XX (in backward order) with the 8-word sequence 22 C0 03 B7 1C F8 19 C0. Overwriting less will make this trick not working, while more will crash the game.<br />DON&#039;T SAVE THE GAME FROM NOW ON.<br />2a. How to check if the overwriting is enough? Just walk in front of some trainers (preferably on Nugget Bridge). Since the trainer encounter flag for those trainers are reset, they&#039;ll fight you again.<br />3. Reset the 3906 byte to AF, as you won&#039;t want your game crash.<br />4. Teleport to Pewter City. Fly won&#039;t work as you&#039;ll likely be forced to battle a hooked Tentacool instead.<br />5. Walk (you can&#039;t get off the invisible &quot;bike&quot; you&#039;re riding, even though you&#039;re not) to Mt. Moon via Route 3. You may be forced to battle some trainers on the way.<br />6. Stand just outside the line of sight of the only long-range Rocket Grunt on B1F, and press down.<br />7. Use Escape Rope just before the &quot;!&quot; pops up. You&#039;ll be warped back to Pewter City.<br />8. Fight a trainer (they are all available now) to retrieve the Start menu.<br />9. Go to Route 15 on foot. It&#039;s a tedious process, but you just can&#039;t fly.<br />10. Battle a Ditto and make it transform to your 251 Special Pokemon. Run away after that.<br />11. Walk back to Mt. Moon B1F. You&#039;ll encounter the Death Trainer.<br />12. Throw a Pokeball to exit the battle. The glitched Trade Center screen will NOT pop up.<br />13. Feel free to explore the glitch effects, since some bytes are now [b]re-overwritten[/b]!


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A few remarks:<br />1. Other long-range trainers may work, but the commonly-used Route 24, Route 6 and Route 8 ones won&#039;t work.<br />2. Your PC box will become a mess after Step 2. Attempting to read any stat or withdraw them will lock up the game.<br />3. This trick is basically useless as using the normal trial-and-error process on 251-special Death Trainer may be faster. This trick is 100% fail-proof though. (5 out of 5 success for me)<br />4. I may upload a video of this when I have free time.<br />5. That hooked Tentacool is creepy.<br />6. Today is April 1st.<br />7. This trick may actually work.


subject: Re: Hall of Fame
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Encountering most of the glitch Pokemon with invalid Pokedex number will glitch up the HoF, not just Missingno. and &#039;M.


subject: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  Well, I&#039;ve been doing a lot of Super Glitch research for a year now, and I finally decided to show off some things that I found.<br />At the moment, Super Glitches are considered only as a fun little distraction without real use. And my goal is to turn things around and make them useful and predictable. Because if you think long enough, these moves have quite the power. They can write large numbers of values to the RAM by just displaying their names. You may also think &quot;if there was a way to manipulate values or range of Super Glitch&#039;s memory corruption, that would be amazing&quot;.<br /><br />OK, done with this boring foreword. [b]Yes, there is a way to manipulate (and exploit) the way Super Glitch modifies the RAM.[/b] It worked on 4 different savefiles on emulator and on the actual cart, so I&#039;m pretty sure it will work for everyone. But before we go into how to do it and before I show you some examples of useful &quot;Super Glitch glitches&quot;, let&#039;s talk about some theory.<br /><br />We all know Super Glitch heavily messes up the game&#039;s RAM. But from where it gets those values from? And where does it write? And why it even writes those values?<br />This is a subject worth a 10-page research document, but I will at least try to make this short and quick, presenting only a few facts needed. If you want a more detailed, technical explanation, read http://justpaste.it/2bbt<br /><br />First of all, it&#039;s not the move that is real dangerous, it&#039;s the name of the move that makes the game go weird. Super Glitch&#039;s name pointer is read wrongly by the game, and it makes the game believe the name of this move resides in the RAM. Which is an absolute nonsense, RAM has no move names at all. And when the game tries to read a move name, it buffers it byte by byte until it encounters a terminator byte (0x50). The problem is, RAM most likely won&#039;t ever contain a terminating character. So the game copies way more data than it should, resulting in a buffer overflow. And this is why Super Glitches corrupt the RAM.<br />The data is copied from address $CD6D, the buffer for move loading subroutine. And it is copied to $D0E1, the moveset buffer if you activate Super Glitch by viewing stats/learning a move/opening the fight menu, or to $CF4B if you activate Super Glitch by selecting/using it in battle. The buffer overflow causes a huge number of bytes from $CD6D to be copied to either $D0E1 or $CF4B. <br /><br />[img]http://i.minus.com/ivDgtkGBfktfB.png[/img]<br /><br />And if we look what does the $CD6D address contains, we will find out that thereâ€™s a full screen copy here!<br /><br />[img]http://i.minus.com/ibvKjSqUAEVkbl.png[/img]<br /><br />What does it mean? By changing what&#039;s on the screen at the moment, we can manipulate the values Super Glitch writes! And by positioning 0x50 overworld tiles on the exact places on the screen, we can also manipulate the length of Super Glitch corruption! However, the screen information here isnâ€™t just ordinary screen copy at the moment, it is refreshed only at certain times:<br />[list]<br />[li]While opening the Pokemon menu (both overworld and in-battle)[/li]<br />[li]While opening the Item menu (both overworld and in-battle)[/li]<br />[li]While opening the Pokedex menu[/li]<br />[li]While opening the trainer card screen[/li]<br />[li]While opening the Save menu[/li]<br />[li]While opening the Options menu[/li]<br />[li]While accessing the PC[/li]<br />[li]While watching the title screen[/li]<br />[li]Every time the game has to display a full screen message and needs to cloak the overworld map[/li]<br />[/list]<br /><br />This is even more convenient for us! If you for example open up the item menu in overworld, close it immediately, and go into a battle, if you donâ€™t open any menus while battling, the overworld screen copy will still be there as there was no need to overwrite it. By opening and closing the Pokemon menu in certain spots and not opening the start menu anymore, we can cause a single Super Glitch effect to happen almost 100% of the time.<br /><br />Also, because $D0E1 is not a single move buffer but a move list, a number of characters the move names before the Super Glitch have can also affect the length and values of corruption, shuffling the corrupted address by around 1-10 bytes.<br /><br />[b]Examples:[/b]<br /><br />[quote]Moveset: Agility, Agility, TM28, [Super Glitch]<br />Agility [7 chars] + Agility [7 chars] + TM28 [4 chars] = 18 chars<br />D0E1[sub]16[/sub] + 18[sub]10[/sub] + 3[sub]10[/sub][color=red]*[/color] = D0F6[sub]16[/sub]&nbsp; &nbsp; <br />[b]The Super Glitch will start its corruption at address $D0F6[/b][/quote]<br /><br />[quote]Moveset: Barrage, Clamp, [Super Glitch], Hi Jump Kick<br />Barrage [7 chars] + Clamp [5 chars] = 12 chars<br />D0E1[sub]16[/sub] + 12[sub]10[/sub] + 2[sub]10[/sub][color=red]*[/color] = D0EF[sub]16[/sub]&nbsp;  <br />[b]The Super Glitch will start its corruption at address $D0EF[/b][/quote]<br /><br />[size=8pt][color=red]* - while calculating the resulting starting address you have to add number of moves before the Super Glitch, as they are separated within the code by an invisible whitespace line feed character 0x4E[/color][/size]<br /><br />Now we have some information on how to modify the values Super Glitch writes - so let&#039;s jump into some useful applications of it!<br /><br />[size=18pt]Harmless Super Glitch trick[/size]<br />[b]Use:[/b] You can use this trick to learn/forget Super Glitches without any problem, view stats of Pokemon with Super Glitch moves, or swap/use Super Glitches in battle without crazy effects.<br />[b]Statistics:[/b] Worked on all 5 tested saves on the first try.<br />[b]Video:[/b] http://www.youtube.com/watch?v=Q2_aczBkpxM#t=8s<br />[b]Prerequisites:[/b] <br />- A Pokemon with Super Glitch, obviously.<br />- Access to Celadon City.<br /><br />[b]Execution:[/b]<br /><br />1. Go to the exact spot shown on the screenshot below (1st floor of Celadon Mansion). Open up your Pokemon menu while still standing on that spot.<br /><br />[img]http://i.minus.com/ieB2Tly27VDEn.PNG[/img]<br /><br />2. Congratulations. You just now immune to Super Glitches&#039; glitchiness. Now you can learn, forget, view stats with Super Glitches involved without risking your save file.<br />3. You can also carry this effect to your local patch of grass in order to swap or use Super Glitches in battle without risk. Just open your Pokemon menu again, close it, go into a patch of grass and fight.<br />[b]Note:[/b] Do not open your start menu at all while going to the grass or while fighting. This will reset Super Glitch to its usual glitchness.<br /><br />[b]Screenshots from all 5 tested saves:[/b]<br />[img]http://i.minus.com/ibe0DqTdUAB9En.png[/img]<br /><br />[size=18pt]Access Pokemon beyond the sixth slot[/size]<br />[b]Use:[/b] With a corrupted Pokemon list and a corrupted item list (achievable using corrupted Pokemon list), you can make a lot of serious memory modifications - it&#039;s like having a memory viewer in your GB.<br />[b]Statistics:[/b] Save #1,4,5 - Worked on the 1st try, Save #2,3 - Worked on the second try<br />[b]Video:[/b] http://www.youtube.com/watch?v=Q2_aczBkpxM#t=145s<br />[b]Prerequisites:[/b] <br />- Access to Celadon City.<br />- A Pokemon meeting very specific moveset requirements:<br />&nbsp;  a) It needs to have a Super Glitch as a 4th move,<br />&nbsp;  b) Its three moves besides the Super Glitch have to contain 28 characters in total<br />&nbsp; &nbsp;  (for example: BODY SLAM [9 chars], DOUBLESLAP [10 chars], WATER GUN [9 chars])<br />- At least 5 Pokemon in your party, a party of 6 is recommended.<br />	 <br />These moveset requirements aren&#039;t a real problem if you&#039;re using LM4, as its default starting moveset has 3 moves with 28 characters in total.<br />LM4 will have to learn no new moves till level 24, and at level 24 Hypnosis should be replaced with Super Glitch. Then you will be able to use previously described Harmless Super Glitch trick to switch the first move with the last.<br />[b]Note:[/b] 4 first Pokemon in your party will change their species, but it isn&#039;t a problem as you&#039;re probably not going to save after this glitch anyways.<br /><br />[b]Execution:[/b]<br /><br />1. Go to the exact spot shown on the screenshot below (second to last house on Celadon&#039;s south-east). Open up and close immediately your Pokemon menu while still standing on that spot.<br /><br />[img]http://i.minus.com/ibxPoFRCenomoK.PNG[/img]<br /><br />2. Go into a patch of grass and encounter a wild Pokemon. Again, do not open your start menu while going there.<br />3. Open and close your fight menu a few times, the run from the battle.<br />4. Check your Pokemon list. Try to scroll past your 6th Pokemon. If you can&#039;t, repeat step 1. If you can - congratulations, you did it. If your game crashes, you obviously did something wrong.<br /><br />[b]Screenshots from all 5 tested saves:[/b]<br />[img]http://i.minus.com/ibo3DC4b9CQs1S.png[/img]<br /><br />[size=18pt]Erase player&#039;s name[/size]<br />[b]Use:[/b] This generates a perfectly blank properly terminated name, allowing you to save the game after you do something really game-breaking (Super Glitch, ZZAZZ, 2x2x2x2 after messing with 3906 for a while etc.), or you can just amaze your friends with an unobtainable name.<br />[b]Statistics:[/b] Save #1,2,4 - Worked on the 1st try, Save #3,5 - Worked on the second try<br />[b]Video:[/b] http://www.youtube.com/watch?v=Q2_aczBkpxM#t=322s<br />[b]Prerequisites:[/b] <br />- Access to Cerulean City.<br />- A Pokemon meeting very specific moveset requirements:<br />&nbsp;  a) It needs to have a Super Glitch as a 4th move,<br />&nbsp;  b) Its three moves besides the Super Glitch have to contain 28 characters in total<br />&nbsp; &nbsp;  (for example: BODY SLAM [9 chars], DOUBLESLAP [10 chars], WATER GUN [9 chars])<br />- Access to the field move Fly<br />- Balls of steel if you want to save afterwards<br /><br />[b]Execution:[/b]<br /><br />1. Go to the exact spot shown on the screenshot below (south-west corner of Cerulean City). Open up and close immediately your Pokemon menu while still standing on that spot.<br /><br />[img]http://i.minus.com/iLUYbTqCI7QX3.PNG[/img]<br /><br />2. Go into a patch of grass and encounter a wild Pokemon. Again, do not open your start menu while going there.<br />3. Open up and close your fight menu a few times, then run from the battle.<br />4. Your name should be now blank. However, it is still unsafe to save your progress.<br />5. Open up the start menu and select &#039;SAVE&#039;. Don&#039;t freak out. When a glitched yes/no box appears, press B to cancel out.<br />6. You should end up in a glitch city. Fly away anywhere and you&#039;re now free to save. Saving is even recommended, as glitched trainers will now also appear instead of normal ones, and reloading the game will fix this problem. It shouldn&#039;t erase your game, I saved on 4 files (wasn&#039;t brave enough to do this on a cart) and the game was perfectly fine.<br /><br />[b]Screenshots from all 5 tested saves:[/b]<br />[img]http://i.minus.com/iX6rsueTFRLyD.png[/img]<br /><br />[size=18pt]100% TMTRAINER[/size]<br />[b]Use:[/b] Has no real use; It is here just to show how you can make Super Glitches predictable.<br />[b]Statistics:[/b] Worked on all 5 tested saves on the first try.<br />[b]Video:[/b] http://www.youtube.com/watch?v=Q2_aczBkpxM#t=474s<br />[b]Prerequisites:[/b] <br />- A Pokemon with Super Glitch, obviously.<br /><br />[b]Execution:[/b]<br /><br />1. Encounter a wild Pokemon.<br />2. Open your Pokemon menu (in-battle) and close it shortly afterwards.<br />3. Open the fight menu and select (don&#039;t have to use) the Super Glitch move.<br />4. TMTRAINER 100% guaranteed. If it doesn&#039;t work, back out, open your Pokemon menu again, go back and try again.<br /><br />[b]Screenshots from all 5 tested saves:[/b]<br />[img]http://i.minus.com/iBvprE7rzE79S.png[/img]<br /><br />[size=18pt]Catch a level 82 Hitmonchan with (almost) infinite HP[/size]<br />[b]Use:[/b] Making your way through E4, trolling people on link battles, having a partner for your &#039;Mew Smash&#039;<br />[b]Statistics:[/b] Save #1: 3 tries, Save #2: 1 tries, Save #3: 5 tries, Save #4: 7 tries, Save #5: 4 tries<br />[b]Video:[/b] http://www.youtube.com/watch?v=Q2_aczBkpxM#t=525s<br />[b]Prerequisites:[/b] <br />- Access to Celadon City.<br />- A Pokemon meeting very specific moveset requirements:<br />&nbsp;  a) It needs to have a Super Glitch as a 4th move,<br />&nbsp;  b) Its three moves besides the Super Glitch have to contain 28 characters in total<br />&nbsp; &nbsp;  (for example: BODY SLAM [9 chars], DOUBLESLAP [10 chars], WATER GUN [9 chars])<br />- Access to Route 14<br /><br />[b]Execution:[/b]<br />&nbsp;  <br />1. Go to the exact spot shown on the screenshot below (Route 14&#039;s northmost field of grass). Open up and close immediately your Pokemon menu while still standing on that spot.<br /><br />[img]http://i.minus.com/ibo4RK25H1yPg1.PNG[/img]<br /><br />2. Optional step: Save your game. This will help you out as you may need a few tries to get this to work. After reloading the save you have to open your Pokemon menu again to rewrite your screen data, just saying (testers have been shouting LOLZ IT DOESNT WORK!!!1 while they forgot about opening the Pokemon menu after reloading the save).<br />3. Go find a wild Pokemon<br />4. Open the fight menu and continuously try to select the Super Glitch move. It will eventually change its type to either the name of last trainer battled, or a blank space.<br />5. Press B to exit out. You should end up fighting a Pokemon named with a bunch of player name characters. If it crashes, you failed - try again.<br />6. Open your item menu and use anything you&#039;re not supposed to (a bicycle or something). It should say your name followed by usual &quot;not the time to use that&quot;. If your name is glitched, you failed - try again.<br />7. Throw all the Pokeballs. After you succeed, the game will state you caught a Hitmonchan. Congratulations!<br /><br />[b]Note:[/b] A nice side effect is the fact your Super Glitcher (LM4 or whatever monstrosity you use) gains infinite HP too. Another not so nice side effect is that both Hitmonchan and Glitcher gain status ailments, and healing them in a Pokemon Center will get rid of their amazing HP. You may need to use a full heal or something.<br /><br />[b]Screenshots from all 5 tested saves:[/b]<br />[img]http://i.minus.com/ibbIs6iUNZNpjJ.png[/img]<br /><br />[b]Some other remarks:[/b]<br /> - I already have another interesting idea: Super Glitch name, and the Old Man trick. Could be very interesting.<br /> - Sadly, all presented glitches (with exception of the first part of Harmless Super Glitch trick) do not work in Yellow. Newer versions handle battle screens a little bit differently, not allowing me to carry overworld screen data to a battle. However, the way of manipulating Super Glitch&#039;s written values remains the same. Maybe someone will find a workaround soon.<br /> - All this stuff is experimental. I am not responsible for your lost save files, you try this at your own risk.<br /> - This is my first GCL publication, don&#039;t rage very hard if I made some mistakes.<br /><br />And that&#039;s all so far. But it isn&#039;t the end. I&#039;m pretty sure either the people will come up with something amazing, or I will find some more stuff soon. I see a rosy future ahead for Super Glitch and its possibilities, my findings are only the beginning.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Did you try the Cooltrainer move? Is there any relation between that move and Super Glitch?<br /><br />Also, in the video around 09:55, I noticed the wild Bellsprout&#039;s HP bar keeps changing. Is that normal?<br /><br />The TMTRAINER effect trick has some use, like catching Missingno. in the Diglett&#039;s Cave.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wow, excellent work!<br /><br />Some time ago, by chance I found a trick that makes your name all 00 characters except for the 11th character which becomes 18h but gives you 25 PokÃ©mon.<br /><br />The steps were as follows: <br /><br />1) Level up a ã‚¥L ã‚¥M 4 (hex:C6) to Level 24. (addendum: LM4&#039;s first move is Hypnosis). Replace the second move with Super Glitch (hex:BE)<br />2) Deposit every PokÃ©mon except ã‚¥L ã‚¥M 4<br />3) Enter a battle and choose Fight. If all attacks underneath the first move are hidden, you&#039;ve triggered the glitch. If other attacks under the first move are visible, you need to press B and enter the fight menu again until they become invisible.<br />4) Run from the battle.<br />5) You now have 25 PokÃ©mon and your name has become blank.<br /><br />[url=http://www.youtube.com/watch?v=ZRgIPU7O-QI]Video[/url]<br /><br />For some reason, that glitch causes the ID of the second PokÃ©mon to decrease every 4 steps, so by walking enough steps, I could make it underflow to 255 and this let me open the PokÃ©mon menu without a freeze/deposit PokÃ©mon underneath it.<br /><br />I didn&#039;t realize the length of the move names known by the PokÃ©mon affect the glitch. The first move my LM4 knew was Hypnosis (which is 8 characters + the 4E). If I repeat the glitch with Doubleslap (10 characters +4E), the first two letters of my name become 08h and 08h instead and the number of PokÃ©mon in the party (D163) become 00.<br /><br />Since the number of PokÃ©mon is 00, exiting and entering a battle causes the &#039;wild appeared&#039; glitch to happen. <br /><br />[img]http://i.minus.com/jOhRTYvpHPzlS.png[/img]<br /><br />Also for some reason, capturing the wild PokÃ©mon or selecting &#039;save&#039; causes the dialogue boxes to change from North/West. I checked the box-set address $D12C that you found and the value got changed to 01.<br /><br />[img]http://i.minus.com/jbsESALw7kiPwJ.png[/img]<br /><br />Thanks to your work, I now know one of the reasons why I had to deposit PokÃ©mon from the PC was because of the glitchy effects depending on what was on the screen. I still had to deposit PokÃ©mon though to get exact same effects. I don&#039;t know why.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Reply time!<br /><br />[quote]Did you try the Cooltrainer move? Is there any relation between that move and Super Glitch?[/quote]<br /><br />Well, the Cooltrainer move is something I like to call &quot;half of a Super Glitch&quot;. It can&#039;t corrupt anything beyond $D0E1 because the moveset loading routine is programmed to display any index 0 moves as &quot;--&quot;. But this programming does not apply to the actual move (not moveset) loading routine, which tries to request a name for move 0 anyway. Because it&#039;s a standard &quot;subtract 1, check if 0, jump if not&quot; loop, game tries to load move index 256 and reads beyond the move database, causing all the Super Glitch effects in battle.<br /><br />[quote]Also, in the video around 09:55, I noticed the wild Bellsprout&#039;s HP bar keeps changing. Is that normal?[/quote]<br /><br />That&#039;s just video compression, the HP bar does not move in reality.<br /><br />[quote]The TMTRAINER effect trick has some use, like catching Missingno. in the Diglett&#039;s Cave.[/quote]<br /><br />Never knew it was possible. Thanks for letting me know.<br /><br />@Torchickens: Yeah, I watched this before, and your video inspired me to publish all this research.<br /><br />[quote]Thanks to your work, I now know one of the reasons why I had to deposit PokÃ©mon from the PC was because of the glitchy effects depending on what was on the screen. I still had to deposit PokÃ©mon though to get exact same effects. I don&#039;t know why.[/quote]<br /><br />You do not need to deposit at all! You just need to open the PC and close it. Because again, all the game cares about is what was on the screen. Your trick relies on the fact that opening the PC refreshes the screen copy on $CD6D, and Pokemon Center map has a quite nice number of 0 tiles. This causes those effects to happen, and it has nothing to do with depositing.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6627.msg189320#msg189320 date=1364918124]<br />@Torchickens: Yeah, I watched this before, and your video inspired me to publish all this research.<br />[/quote]<br /><br />That&#039;s nice to know, I&#039;m glad you found it useful. :)<br /><br />[quote author=TheZZAZZGlitch link=topic=6627.msg189320#msg189320 date=1364918124]<br />You do not need to deposit at all! You just need to open the PC and close it. Because again, all the game cares about is what was on the screen. Your trick relies on the fact that opening the PC refreshes the screen copy on $CD6D, and Pokemon Center map has a quite nice number of 0 tiles. This causes those effects to happen, and it has nothing to do with depositing.<br />[/quote]<br /><br />Ah, thanks. The screen-copy begins at $CD81 right? Memory viewer says the screen-copy is the same as long as you press A to open the PC. I think I know what I was doing wrong now. I viewed the PokÃ©mon menu instead of opening the PC.<br /><br />Viewing the PokÃ©mon menu gave me this:<br /><br />[img]http://i.minus.com/jbzdWj54iEgdSw.png[/img]<br /><br />Instead of this:<br /><br />[img]http://i.minus.com/jiPJ28kwV7A2k.png[/img]<br /><br />[quote]The data is copied from address $CD6D, the buffer for move loading subroutine. And it is copied to $D0E1, the moveset buffer if you activate Super Glitch by viewing stats/learning a move/opening the fight menu, or to $CF4B if you activate Super Glitch by selecting/using it in battle. The buffer overflow causes a huge number of bytes from $CD6D to be copied to either $D0E1 or $CF4B. [/quote]<br /><br />If I&#039;m understanding this right, basically the game copies more than the first 20 bytes from $CD6D, including copied screen data, because the game has now read past the &#039;move name table&#039; to get Super Glitch&#039;s name, and there is no terminating $50 in those 20 bytes?


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]If I&#039;m understanding this right, basically the game copies more than the first 20 bytes from $CD6D, including copied screen data, because the game has now read past the &#039;move name table&#039; to get Super Glitch&#039;s name, and there is no terminating $50 in those 20 bytes?[/quote]<br /><br />Exactly.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Brilliant read! I&#039;m sure there&#039;s still more to be found, too! I&#039;d be willing to risk my blue cart save if necessary for the advancement of this project, if there&#039;s anything you want me to test on it.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Here are some notes:<br /><br />The copy of the screen starts at the top-left most corner and works down to the to the bottom-east most corner, going one horizontal line at a time.<br /><br />Take this example:<br /><br />[img]http://i.minus.com/jbfkpFVRfv9k7E.png[/img]<br /><br />The first 10 tiles are the grass tiles, 52h, 52h, 52h, then the top-left corner of the start menu (79h), then it goes 7Ah, 7Ah, 7Ah, 7Ah, 7Ah, 7Ah, 7Ah, 7Ah, 7Bh. <br /><br />We&#039;re now on to the next line which starts with the 52h grass tiles again.<br /><br />The copy of the screen appears to start from $CD81 and finishes at $CEE8. Unfortunately I don&#039;t know what the second copy is though? (the glitchy one in TheZZAZZGlitch&#039;s PokÃ©mon Mansion screenshot)<br /><br />If Super Glitch is the first move, the corruption takes place exactly 20 bytes after $D0E1 ($D0F5). The game will write these 360 bytes, and the copied screen data finishes at D2FC.<br /><br />Here are a list of useful memory addresses ranging from D0F5-D2FC:<br /><br />D119: Teleport/Dig/Rope to room modifier - reverts back when the battle ends :/<br />D11E: Starter PokÃ©mon<br />D127: Current enemy level - gets reverted back unfortunately if you catch the PokÃ©mon, reverts back when you do the Ditto glitch, too.<br />D12B: Is enemy Trainer a Link Battle Trainer?<br />D12C: Current box-set<br />D13C: No wild battles?<br />D141: Game Corner Prize Slot 1 Price<br />D142: &#039;&#039;&#039;&#039;<br />D143: Game Corner Prize Slot 2 Price<br />D144: &#039;&#039;&#039;&#039;<br />D145: Game Corner Prize Slot 3 Price<br />D146: &#039;&#039;&#039;&#039;<br />D158-D162: Player&#039;s name<br />D163: Number of PokÃ©mon in Party<br />D164-D2FC: [url=http://datacrystal.romhacking.net/wiki/Pokemon_Red:RAM_map#Player]PokÃ©mon[/url]<br />D2F7 - Own 1-8<br />D2F8 - Own 9-16<br />D2F9 - Own 17-24<br />D2FA - Own 25-32<br />D2FB - Own 33-40<br />D2FC - Own 41-48


subject: Re: VBA on Mac OSX
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  did you try downloading it from a different file mirror? It sounds like it&#039;s not finding the save state folder from a typo in the program. 


subject: Glitch box-sets
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  When trying to make my own Super Glitch effect (see this thread: [url=http://forums.glitchcity.info/index.php/topic,6627.0.html]here[/url]) , I noticed that certain glitch box-sets also corrupt a lot of data. The byte that manages the box-set is $D12C (thanks TheZZAZZGlitch and his video [url=http://www.youtube.com/watch?v=Xt_LPtiu8no]here[/url])<br /><br />A lot of them change lot of bytes to 7Fh, won&#039;t let you exit with B and freeze the game. Others that don&#039;t freeze the game tend to corrupt the map (e.g. 21h),&nbsp; but others like 1Ah and 1Bh, although they give a glitch set of options, apparently do nothing.<br /><br />A corrupted map:<br /><br />[img]http://i.minus.com/jb1yaEOvUAq3zb.png[/img]<br /><br />When trying random values, I noticed that 66h was particularly glitchy. Simply by viewing the options it messes up the map and tends to cause a freeze after you open PokÃ©mon menu and close it. It freezes the game when you try to Fly away, too.<br /><br />[img]http://i.minus.com/jLiPbCUEbYaH7.png[/img]<br /><br />If you check it after the menu opens through the Trainer-Fly glitch, you always get a &#039;hooked&#039; PokÃ©mon battle with the Gym Leader music playing and find that your party PokÃ©mon have changed and the text speed has become very slow.<br /><br />[img]http://i.minus.com/jRGx6ZtTUUn8m.png[/img][img]http://i.minus.com/jbriewhYWJpQCa.png[/img][img]http://i.minus.com/jbfC3xP09TkJmF.png[/img]<br /><br /><br />Unlike Paco81&#039;s hooked Dragonite glitch you can continue and fight.<br /><br />[img]http://i.minus.com/jbxY1as3x9fEo6.png[/img]<br /><br />This is probably one of the only applications of the 66h box-set as when the battle ends the game won&#039;t freeze (it normally would by trying to close the menu after getting trapped), and you can move around again, though for some reason the Bicycle theme plays.<br /><br />The number of PokÃ©mon has become corrupted so you can do some more precise memory corruption by swapping the second PokÃ©mon with the tenth PokÃ©mon to corrupt your items pack.<br /><br />[img]http://i.minus.com/jEQDqkKkhk8xh.png[/img][img]http://i.minus.com/jblLB3Hs39Tf1B.png[/img]<br /><br />Another application of the 66h box-set is warping to Celadon Department Store from your house. Viewing the box-set there messes up the map, but if you walk around a bit for some reason you can walk off the screen to have the music change to the &#039;PokÃ©mon Center/Store&#039; theme and find a door that warps you to the Celadon Department Store 3rd Floor. As D365 is still the last location in memory however, when you step out of an exit you&#039;ll be taken to your original &#039;last location&#039;.<br /><br />[img]http://i.minus.com/jpYa7TX3VZT9k.png[/img][img]http://i.minus.com/jbbyMhwi6ZPAAV.png[/img]<br /><br /><br />What I tried to do was use Super Glitch to write 66h in $D12C to try the &#039;hooked&#039; PokÃ©mon glitch without cheating. I got very close to doing so by finding that you can position a bold&nbsp; &#039;G&#039; tile (66h) in a Glitch City somewhere (I&#039;m not sure if I remember exactly how, my memory says Blue&#039;s House [27h] but I don&#039;t know how I did it) so that it would get written when you have three moves with 26 letters (including 3 4Eh bytes) before Super Glitch , but it turns out you can&#039;t legitimately get D365 (the last location that walking out of the Safari Zone gate loads) to 27h, since when you walk in to Blue&#039;s house D365 is still 00. :/<br /><br />I&#039;m not sure if there are legitimate Glitch Cities where you can get a bold &#039;G&#039; in the right place. If there are we can get 66h to appear without cheating. There may be other interesting glitch box-sets too that allow us to do other things.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, does anyone know if it&#039;s true that MISSINGNO. writes to your save file when you encounter it? I&#039;ve heard that on Pokemon Stadium/2 it&#039;ll show &quot;Saving...&quot; On the bottom when encountering it, but I lost my transfer pak. I just don&#039;t think it&#039;s possible. 


subject: Cross region trading
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, while expirimenting with cross region trading with TGBDuel I got some interesting results. http://www.youtube.com/watch?v=woAYyxQArJE<br />I got a glitched Ivysaur at level 0 nicknamed 77777777777 with an odd colored backsprite, and a $ 2&#039; (What glitch Pokemon is that?). If I try to enter the room again to trade, Pokemon Yellow locks up and Pokemon Green goes to the screen. The second time I tried it (For some reason the Pokemon disappeared.) I got a 3TrainerPoke and the same Pokemon on Green. <br />Has anyone gotten similar/vastly different results? 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SuperGlitchy link=topic=36.msg189351#msg189351 date=1365198309]<br />Hey, does anyone know if it&#039;s true that MISSINGNO. writes to your save file when you encounter it? I&#039;ve heard that on Pokemon Stadium/2 it&#039;ll show &quot;Saving...&quot; On the bottom when encountering it, but I lost my transfer pak. I just don&#039;t think it&#039;s possible.<br />[/quote]<br /><br />It&#039;s true, but it doesn&#039;t write to all of the save. It only writes to the Hall of Fame data, which is separate to the main save data. So if you encounter Missingno. or send it into battle with at least 1 Hall of Fame entry and reset the game without saving, it will still be corrupted as if you saved the game.<br /><br />The save also happens when playing on a handheld console, but you won&#039;t be able to see &#039;Saving...&#039;. I believe this is partly the reason why there is a small delay when encountering Missingno. or &#039;M.<br /><br />If you beat the PokÃ©mon League for the first time after seeing Missingno. or &#039;M your Hall of Fame normal will be normal, showing the PokÃ©mon you used and even glitch PokÃ©mon if you used them.<br /><br />[img]http://i.minus.com/jbnT7NX7ec1TKK.png[/img][img]http://i.minus.com/j0UR8TCbhGGuq.png[/img][img]http://i.minus.com/jWv6qBwNpR3yE.png[/img]<br /><br />Beware though, simply sending Missingno. out /a similar non-hybrid glitch PokÃ©mon or encountering them after you beat the game will corrupt the HoF. If you just view its stats from the Pkmn menu though, either in battle or from the start menu, it won&#039;t cause the corruption.<br /><br />If your Hall of Fame data is corrupted, you can &#039;flush it out&#039; by beating the PokÃ©mon League 51 times, provided you don&#039;t encounter Missingno. /a similar non-hybird glitch PokÃ©mon again or send it out in battle in between.


subject: Re: Glitch box-sets
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice finds. Here&#039;s something more from me:<br /><br />As there is a move database, Pokemon database and so on, there is also a boxset database. It&#039;s located at $7671 (both CPU and ROM file address).<br />Here&#039;s a list of all boxsets with their properties:<br />[list]<br />[li][i]Width[/i] - width the dialog box has (YES/NO set is 4 characters wide)[/li]<br />[li][i]Height[/i] - height the dialog box has (YES/NO set is 3 characters high)[/li]<br />[li][i]TextPointer[/i] - a location where the game will look for option text (YES/NO set&#039;s pointer is 76A0, with the text &quot;YES[0x4F]NO[0x50]&quot;)[/li]<br />[li][i]OneSpaceLower[/i] - one byte field telling the game to display the option text one space lower - only used by boxset ID 6 (HEAL/CANCEL)[/li]<br />[li][i]SecondOptionDefault[/i] - one bit field telling the game to make the second option a selected default - I believe this feature is unused as I have never seen a dialog box with second option selected instead of the first[/li]<br />[/list]<br />[code]Boxset 00:&nbsp; &nbsp;  Width=4&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76A0&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 01:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76A7&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 02:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76B2&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 03:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76A0&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 04:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76BD&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 05:&nbsp; &nbsp;  Width=7&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76C8&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 06:&nbsp; &nbsp;  Width=7&nbsp; &nbsp; &nbsp;  Height=4&nbsp; &nbsp; &nbsp;  TextPointer=76D5&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 07:&nbsp; &nbsp;  Width=4&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=7699&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />-------- GLITCH BOXSETS START HERE -----------------------------------------------------------------------<br />Boxset 08:&nbsp; &nbsp;  Width=141&nbsp; &nbsp;  Height=142&nbsp; &nbsp;  TextPointer=8498&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 09:&nbsp; &nbsp;  Width=146&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=9284&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 0A:&nbsp; &nbsp;  Width=78&nbsp; &nbsp; &nbsp; Height=141&nbsp; &nbsp;  TextPointer=8D50&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 0B:&nbsp; &nbsp;  Width=142&nbsp; &nbsp;  Height=145&nbsp; &nbsp;  TextPointer=4E87&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 0C:&nbsp; &nbsp;  Width=150&nbsp; &nbsp;  Height=132&nbsp; &nbsp;  TextPointer=5093&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 0D:&nbsp; &nbsp;  Width=146&nbsp; &nbsp;  Height=142&nbsp; &nbsp;  TextPointer=8793&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 0E:&nbsp; &nbsp;  Width=78&nbsp; &nbsp; &nbsp; Height=132&nbsp; &nbsp;  TextPointer=9392&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 0F:&nbsp; &nbsp;  Width=80&nbsp; &nbsp; &nbsp; Height=141&nbsp; &nbsp;  TextPointer=9391&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 10:&nbsp; &nbsp;  Width=135&nbsp; &nbsp;  Height=78&nbsp; &nbsp; &nbsp; TextPointer=9280&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 11:&nbsp; &nbsp;  Width=147&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=8091&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 12:&nbsp; &nbsp;  Width=131&nbsp; &nbsp;  Height=132&nbsp; &nbsp;  TextPointer=8082&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 13:&nbsp; &nbsp;  Width=141&nbsp; &nbsp;  Height=130&nbsp; &nbsp;  TextPointer=508B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 14:&nbsp; &nbsp;  Width=135&nbsp; &nbsp;  Height=132&nbsp; &nbsp;  TextPointer=4E8B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 15:&nbsp; &nbsp;  Width=130&nbsp; &nbsp;  Height=128&nbsp; &nbsp;  TextPointer=8482&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 16:&nbsp; &nbsp;  Width=139&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=3D21&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 17:&nbsp; &nbsp;  Width=205&nbsp; &nbsp;  Height=34&nbsp; &nbsp; &nbsp; TextPointer=2222&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 18:&nbsp; &nbsp;  Width=34&nbsp; &nbsp; &nbsp; Height=54&nbsp; &nbsp; &nbsp; TextPointer=D6CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 19:&nbsp; &nbsp;  Width=119&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=A7CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 1A:&nbsp; &nbsp;  Width=32&nbsp; &nbsp; &nbsp; Height=26&nbsp; &nbsp; &nbsp; TextPointer=C487&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 1B:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=5&nbsp; &nbsp; &nbsp;  TextPointer=CD07&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 1C:&nbsp; &nbsp;  Width=34&nbsp; &nbsp; &nbsp; Height=25&nbsp; &nbsp; &nbsp; TextPointer=2429&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 1D:&nbsp; &nbsp;  Width=62&nbsp; &nbsp; &nbsp; Height=12&nbsp; &nbsp; &nbsp; TextPointer=21F7&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 1E:&nbsp; &nbsp;  Width=157&nbsp; &nbsp;  Height=196&nbsp; &nbsp;  TextPointer=77C2&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 1F:&nbsp; &nbsp;  Width=195&nbsp; &nbsp;  Height=85&nbsp; &nbsp; &nbsp; TextPointer=21F5&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 20:&nbsp; &nbsp;  Width=124&nbsp; &nbsp;  Height=196&nbsp; &nbsp;  TextPointer=CD42&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 21:&nbsp; &nbsp;  Width=61&nbsp; &nbsp; &nbsp; Height=95&nbsp; &nbsp; &nbsp; TextPointer=1900&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 22:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=5&nbsp; &nbsp; &nbsp;  TextPointer=9312&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 23:&nbsp; &nbsp;  Width=79&nbsp; &nbsp; &nbsp; Height=241&nbsp; &nbsp;  TextPointer=FFD8&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 24:&nbsp; &nbsp;  Width=25&nbsp; &nbsp; &nbsp; Height=4&nbsp; &nbsp; &nbsp;  TextPointer=203D&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 25:&nbsp; &nbsp;  Width=250&nbsp; &nbsp;  Height=17&nbsp; &nbsp; &nbsp; TextPointer=19FF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 26:&nbsp; &nbsp;  Width=4&nbsp; &nbsp; &nbsp;  Height=205&nbsp; &nbsp;  TextPointer=CD19&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 27:&nbsp; &nbsp;  Width=41&nbsp; &nbsp; &nbsp; Height=36&nbsp; &nbsp; &nbsp; TextPointer=C490&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 28:&nbsp; &nbsp;  Width=250&nbsp; &nbsp;  Height=66&nbsp; &nbsp; &nbsp; TextPointer=5F3C&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 29:&nbsp; &nbsp;  Width=22&nbsp; &nbsp; &nbsp; Height=0&nbsp; &nbsp; &nbsp;  TextPointer=D811&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 2A:&nbsp; &nbsp;  Width=255&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=19CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 2B:&nbsp; &nbsp;  Width=61&nbsp; &nbsp; &nbsp; Height=32&nbsp; &nbsp; &nbsp; TextPointer=EAAF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 2C:&nbsp; &nbsp;  Width=65&nbsp; &nbsp; &nbsp; Height=205&nbsp; &nbsp;  TextPointer=CD3D&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 2D:&nbsp; &nbsp;  Width=229&nbsp; &nbsp;  Height=33&nbsp; &nbsp; &nbsp; TextPointer=1A77&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 2E:&nbsp; &nbsp;  Width=167&nbsp; &nbsp;  Height=40&nbsp; &nbsp; &nbsp; TextPointer=4713&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 2F:&nbsp; &nbsp;  Width=5&nbsp; &nbsp; &nbsp;  Height=40&nbsp; &nbsp; &nbsp; TextPointer=FE2A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 30:&nbsp; &nbsp;  Width=80&nbsp; &nbsp; &nbsp; Height=32&nbsp; &nbsp; &nbsp; TextPointer=F618&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 31:&nbsp; &nbsp;  Width=68&nbsp; &nbsp; &nbsp; Height=77&nbsp; &nbsp; &nbsp; TextPointer=50D5&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 32:&nbsp; &nbsp;  Width=89&nbsp; &nbsp; &nbsp; Height=205&nbsp; &nbsp;  TextPointer=0119&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 33:&nbsp; &nbsp;  Width=40&nbsp; &nbsp; &nbsp; Height=0&nbsp; &nbsp; &nbsp;  TextPointer=18D1&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 34:&nbsp; &nbsp;  Width=220&nbsp; &nbsp;  Height=225&nbsp; &nbsp;  TextPointer=CD42&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 35:&nbsp; &nbsp;  Width=224&nbsp; &nbsp;  Height=247&nbsp; &nbsp;  TextPointer=C490&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 36:&nbsp; &nbsp;  Width=250&nbsp; &nbsp;  Height=66&nbsp; &nbsp; &nbsp; TextPointer=5F3C&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 37:&nbsp; &nbsp;  Width=22&nbsp; &nbsp; &nbsp; Height=0&nbsp; &nbsp; &nbsp;  TextPointer=C211&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 38:&nbsp; &nbsp;  Width=119&nbsp; &nbsp;  Height=195&nbsp; &nbsp;  TextPointer=8219&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 39:&nbsp; &nbsp;  Width=148&nbsp; &nbsp;  Height=147&nbsp; &nbsp;  TextPointer=8B85&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 3A:&nbsp; &nbsp;  Width=152&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=9492&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 3B:&nbsp; &nbsp;  Width=145&nbsp; &nbsp;  Height=133&nbsp; &nbsp;  TextPointer=9392&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 3C:&nbsp; &nbsp;  Width=145&nbsp; &nbsp;  Height=132&nbsp; &nbsp;  TextPointer=9386&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 3D:&nbsp; &nbsp;  Width=135&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=808B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 3E:&nbsp; &nbsp;  Width=146&nbsp; &nbsp;  Height=135&nbsp; &nbsp;  TextPointer=8883&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 3F:&nbsp; &nbsp;  Width=134&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=8B84&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 40:&nbsp; &nbsp;  Width=132&nbsp; &nbsp;  Height=143&nbsp; &nbsp;  TextPointer=9391&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 41:&nbsp; &nbsp;  Width=80&nbsp; &nbsp; &nbsp; Height=146&nbsp; &nbsp;  TextPointer=9385&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 42:&nbsp; &nbsp;  Width=129&nbsp; &nbsp;  Height=142&nbsp; &nbsp;  TextPointer=848B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 43:&nbsp; &nbsp;  Width=131&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=8093&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 44:&nbsp; &nbsp;  Width=147&nbsp; &nbsp;  Height=146&nbsp; &nbsp;  TextPointer=9692&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 45:&nbsp; &nbsp;  Width=136&nbsp; &nbsp;  Height=147&nbsp; &nbsp;  TextPointer=4E87&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 46:&nbsp; &nbsp;  Width=130&nbsp; &nbsp;  Height=128&nbsp; &nbsp;  TextPointer=8482&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 47:&nbsp; &nbsp;  Width=139&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=CF92&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 48:&nbsp; &nbsp;  Width=33&nbsp; &nbsp; &nbsp; Height=115&nbsp; &nbsp;  TextPointer=2C01&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 49:&nbsp; &nbsp;  Width=0&nbsp; &nbsp; &nbsp;  Height=205&nbsp; &nbsp;  TextPointer=543A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 4A:&nbsp; &nbsp;  Width=93&nbsp; &nbsp; &nbsp; Height=14&nbsp; &nbsp; &nbsp; TextPointer=3D21&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 4B:&nbsp; &nbsp;  Width=205&nbsp; &nbsp;  Height=229&nbsp; &nbsp;  TextPointer=3428&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 4C:&nbsp; &nbsp;  Width=26&nbsp; &nbsp; &nbsp; Height=167&nbsp; &nbsp;  TextPointer=4730&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 4D:&nbsp; &nbsp;  Width=19&nbsp; &nbsp; &nbsp; Height=33&nbsp; &nbsp; &nbsp; TextPointer=2A78&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 4E:&nbsp; &nbsp;  Width=254&nbsp; &nbsp;  Height=255&nbsp; &nbsp;  TextPointer=B8EF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 4F:&nbsp; &nbsp;  Width=40&nbsp; &nbsp; &nbsp; Height=4&nbsp; &nbsp; &nbsp;  TextPointer=1823&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 50:&nbsp; &nbsp;  Width=244&nbsp; &nbsp;  Height=120&nbsp; &nbsp;  TextPointer=CD43&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 51:&nbsp; &nbsp;  Width=42&nbsp; &nbsp; &nbsp; Height=70&nbsp; &nbsp; &nbsp; TextPointer=FA22&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 52:&nbsp; &nbsp;  Width=65&nbsp; &nbsp; &nbsp; Height=205&nbsp; &nbsp;  TextPointer=41EA&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 53:&nbsp; &nbsp;  Width=205&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=B8CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 54:&nbsp; &nbsp;  Width=56&nbsp; &nbsp; &nbsp; Height=4&nbsp; &nbsp; &nbsp;  TextPointer=42EA&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 55:&nbsp; &nbsp;  Width=205&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=47CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 56:&nbsp; &nbsp;  Width=24&nbsp; &nbsp; &nbsp; Height=200&nbsp; &nbsp;  TextPointer=0FC9&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 57:&nbsp; &nbsp;  Width=1&nbsp; &nbsp; &nbsp;  Height=12&nbsp; &nbsp; &nbsp; TextPointer=0C02&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 58:&nbsp; &nbsp;  Width=180&nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=0439&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 59:&nbsp; &nbsp;  Width=12&nbsp; &nbsp; &nbsp; Height=70&nbsp; &nbsp; &nbsp; TextPointer=940A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 5A:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=12&nbsp; &nbsp; &nbsp; TextPointer=0C07&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 5B:&nbsp; &nbsp;  Width=100&nbsp; &nbsp;  Height=8&nbsp; &nbsp; &nbsp;  TextPointer=0987&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 5C:&nbsp; &nbsp;  Width=8&nbsp; &nbsp; &nbsp;  Height=255&nbsp; &nbsp;  TextPointer=D0D7&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 5D:&nbsp; &nbsp;  Width=126&nbsp; &nbsp;  Height=203&nbsp; &nbsp;  TextPointer=7E22&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 5E:&nbsp; &nbsp;  Width=203&nbsp; &nbsp;  Height=31&nbsp; &nbsp; &nbsp; TextPointer=20B6&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 5F:&nbsp; &nbsp;  Width=2&nbsp; &nbsp; &nbsp;  Height=35&nbsp; &nbsp; &nbsp; TextPointer=1521&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 60:&nbsp; &nbsp;  Width=208&nbsp; &nbsp;  Height=17&nbsp; &nbsp; &nbsp; TextPointer=F0D0&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 61:&nbsp; &nbsp;  Width=243&nbsp; &nbsp;  Height=167&nbsp; &nbsp;  TextPointer=7861&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 62:&nbsp; &nbsp;  Width=33&nbsp; &nbsp; &nbsp; Height=230&nbsp; &nbsp;  TextPointer=F411&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 63:&nbsp; &nbsp;  Width=207&nbsp; &nbsp;  Height=1&nbsp; &nbsp; &nbsp;  TextPointer=2ACE&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 64:&nbsp; &nbsp;  Width=2&nbsp; &nbsp; &nbsp;  Height=126&nbsp; &nbsp;  TextPointer=1A02&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 65:&nbsp; &nbsp;  Width=11&nbsp; &nbsp; &nbsp; Height=2&nbsp; &nbsp; &nbsp;  TextPointer=0B1A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 66:&nbsp; &nbsp;  Width=2&nbsp; &nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=46D0&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 67:&nbsp; &nbsp;  Width=128&nbsp; &nbsp;  Height=50&nbsp; &nbsp; &nbsp; TextPointer=CEED&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 68:&nbsp; &nbsp;  Width=250&nbsp; &nbsp;  Height=215&nbsp; &nbsp;  TextPointer=8846&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 69:&nbsp; &nbsp;  Width=34&nbsp; &nbsp; &nbsp; Height=234&nbsp; &nbsp;  TextPointer=38CE&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 6A:&nbsp; &nbsp;  Width=12&nbsp; &nbsp; &nbsp; Height=58&nbsp; &nbsp; &nbsp; TextPointer=1B1A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 6B:&nbsp; &nbsp;  Width=144&nbsp; &nbsp;  Height=42&nbsp; &nbsp; &nbsp; TextPointer=131A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 6C:&nbsp; &nbsp;  Width=152&nbsp; &nbsp;  Height=48&nbsp; &nbsp; &nbsp; TextPointer=321A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 6D:&nbsp; &nbsp;  Width=234&nbsp; &nbsp;  Height=237&nbsp; &nbsp;  TextPointer=1A1B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 6E:&nbsp; &nbsp;  Width=34&nbsp; &nbsp; &nbsp; Height=234&nbsp; &nbsp;  TextPointer=13CE&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 6F:&nbsp; &nbsp;  Width=240&nbsp; &nbsp;  Height=243&nbsp; &nbsp;  TextPointer=5E21&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 70:&nbsp; &nbsp;  Width=196&nbsp; &nbsp;  Height=62&nbsp; &nbsp; &nbsp; TextPointer=0428&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 71:&nbsp; &nbsp;  Width=33&nbsp; &nbsp; &nbsp; Height=202&nbsp; &nbsp;  TextPointer=EAAF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 72:&nbsp; &nbsp;  Width=148&nbsp; &nbsp;  Height=207&nbsp; &nbsp;  TextPointer=CD48&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 73:&nbsp; &nbsp;  Width=109&nbsp; &nbsp;  Height=62&nbsp; &nbsp; &nbsp; TextPointer=CD00&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 74:&nbsp; &nbsp;  Width=109&nbsp; &nbsp;  Height=62&nbsp; &nbsp; &nbsp; TextPointer=CD49&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 75:&nbsp; &nbsp;  Width=109&nbsp; &nbsp;  Height=62&nbsp; &nbsp; &nbsp; TextPointer=4D43&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 76:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=15&nbsp; &nbsp; &nbsp; TextPointer=35D6&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 77:&nbsp; &nbsp;  Width=33&nbsp; &nbsp; &nbsp; Height=220&nbsp; &nbsp;  TextPointer=F3F0&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 78:&nbsp; &nbsp;  Width=167&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=28CF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 79:&nbsp; &nbsp;  Width=3&nbsp; &nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=FECF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 7A:&nbsp; &nbsp;  Width=8&nbsp; &nbsp; &nbsp;  Height=32&nbsp; &nbsp; &nbsp; TextPointer=E121&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 7B:&nbsp; &nbsp;  Width=120&nbsp; &nbsp;  Height=195&nbsp; &nbsp;  TextPointer=173C&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 7C:&nbsp; &nbsp;  Width=213&nbsp; &nbsp;  Height=74&nbsp; &nbsp; &nbsp; TextPointer=1750&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 7D:&nbsp; &nbsp;  Width=236&nbsp; &nbsp;  Height=74&nbsp; &nbsp; &nbsp; TextPointer=2150&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 7E:&nbsp; &nbsp;  Width=48&nbsp; &nbsp; &nbsp; Height=215&nbsp; &nbsp;  TextPointer=3EF6&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 7F:&nbsp; &nbsp;  Width=4&nbsp; &nbsp; &nbsp;  Height=234&nbsp; &nbsp;  TextPointer=CDD0&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=0&nbsp; &nbsp;  <br />Boxset 80:&nbsp; &nbsp;  Width=4&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76A0&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 81:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76A7&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 82:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76B2&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 83:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76A0&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 84:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76BD&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 85:&nbsp; &nbsp;  Width=7&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=76C8&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 86:&nbsp; &nbsp;  Width=7&nbsp; &nbsp; &nbsp;  Height=4&nbsp; &nbsp; &nbsp;  TextPointer=76D5&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 87:&nbsp; &nbsp;  Width=4&nbsp; &nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=7699&nbsp; &nbsp;  OneSpaceLower=0&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 88:&nbsp; &nbsp;  Width=141&nbsp; &nbsp;  Height=142&nbsp; &nbsp;  TextPointer=8498&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 89:&nbsp; &nbsp;  Width=146&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=9284&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 8A:&nbsp; &nbsp;  Width=78&nbsp; &nbsp; &nbsp; Height=141&nbsp; &nbsp;  TextPointer=8D50&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 8B:&nbsp; &nbsp;  Width=142&nbsp; &nbsp;  Height=145&nbsp; &nbsp;  TextPointer=4E87&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 8C:&nbsp; &nbsp;  Width=150&nbsp; &nbsp;  Height=132&nbsp; &nbsp;  TextPointer=5093&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 8D:&nbsp; &nbsp;  Width=146&nbsp; &nbsp;  Height=142&nbsp; &nbsp;  TextPointer=8793&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 8E:&nbsp; &nbsp;  Width=78&nbsp; &nbsp; &nbsp; Height=132&nbsp; &nbsp;  TextPointer=9392&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 8F:&nbsp; &nbsp;  Width=80&nbsp; &nbsp; &nbsp; Height=141&nbsp; &nbsp;  TextPointer=9391&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 90:&nbsp; &nbsp;  Width=135&nbsp; &nbsp;  Height=78&nbsp; &nbsp; &nbsp; TextPointer=9280&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 91:&nbsp; &nbsp;  Width=147&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=8091&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 92:&nbsp; &nbsp;  Width=131&nbsp; &nbsp;  Height=132&nbsp; &nbsp;  TextPointer=8082&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 93:&nbsp; &nbsp;  Width=141&nbsp; &nbsp;  Height=130&nbsp; &nbsp;  TextPointer=508B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 94:&nbsp; &nbsp;  Width=135&nbsp; &nbsp;  Height=132&nbsp; &nbsp;  TextPointer=4E8B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 95:&nbsp; &nbsp;  Width=130&nbsp; &nbsp;  Height=128&nbsp; &nbsp;  TextPointer=8482&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 96:&nbsp; &nbsp;  Width=139&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=3D21&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 97:&nbsp; &nbsp;  Width=205&nbsp; &nbsp;  Height=34&nbsp; &nbsp; &nbsp; TextPointer=2222&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 98:&nbsp; &nbsp;  Width=34&nbsp; &nbsp; &nbsp; Height=54&nbsp; &nbsp; &nbsp; TextPointer=D6CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 99:&nbsp; &nbsp;  Width=119&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=A7CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 9A:&nbsp; &nbsp;  Width=32&nbsp; &nbsp; &nbsp; Height=26&nbsp; &nbsp; &nbsp; TextPointer=C487&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 9B:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=5&nbsp; &nbsp; &nbsp;  TextPointer=CD07&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 9C:&nbsp; &nbsp;  Width=34&nbsp; &nbsp; &nbsp; Height=25&nbsp; &nbsp; &nbsp; TextPointer=2429&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 9D:&nbsp; &nbsp;  Width=62&nbsp; &nbsp; &nbsp; Height=12&nbsp; &nbsp; &nbsp; TextPointer=21F7&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 9E:&nbsp; &nbsp;  Width=157&nbsp; &nbsp;  Height=196&nbsp; &nbsp;  TextPointer=77C2&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset 9F:&nbsp; &nbsp;  Width=195&nbsp; &nbsp;  Height=85&nbsp; &nbsp; &nbsp; TextPointer=21F5&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A0:&nbsp; &nbsp;  Width=124&nbsp; &nbsp;  Height=196&nbsp; &nbsp;  TextPointer=CD42&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A1:&nbsp; &nbsp;  Width=61&nbsp; &nbsp; &nbsp; Height=95&nbsp; &nbsp; &nbsp; TextPointer=1900&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A2:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=5&nbsp; &nbsp; &nbsp;  TextPointer=9312&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A3:&nbsp; &nbsp;  Width=79&nbsp; &nbsp; &nbsp; Height=241&nbsp; &nbsp;  TextPointer=FFD8&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A4:&nbsp; &nbsp;  Width=25&nbsp; &nbsp; &nbsp; Height=4&nbsp; &nbsp; &nbsp;  TextPointer=203D&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A5:&nbsp; &nbsp;  Width=250&nbsp; &nbsp;  Height=17&nbsp; &nbsp; &nbsp; TextPointer=19FF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A6:&nbsp; &nbsp;  Width=4&nbsp; &nbsp; &nbsp;  Height=205&nbsp; &nbsp;  TextPointer=CD19&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A7:&nbsp; &nbsp;  Width=41&nbsp; &nbsp; &nbsp; Height=36&nbsp; &nbsp; &nbsp; TextPointer=C490&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A8:&nbsp; &nbsp;  Width=250&nbsp; &nbsp;  Height=66&nbsp; &nbsp; &nbsp; TextPointer=5F3C&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset A9:&nbsp; &nbsp;  Width=22&nbsp; &nbsp; &nbsp; Height=0&nbsp; &nbsp; &nbsp;  TextPointer=D811&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset AA:&nbsp; &nbsp;  Width=255&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=19CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset AB:&nbsp; &nbsp;  Width=61&nbsp; &nbsp; &nbsp; Height=32&nbsp; &nbsp; &nbsp; TextPointer=EAAF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset AC:&nbsp; &nbsp;  Width=65&nbsp; &nbsp; &nbsp; Height=205&nbsp; &nbsp;  TextPointer=CD3D&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset AD:&nbsp; &nbsp;  Width=229&nbsp; &nbsp;  Height=33&nbsp; &nbsp; &nbsp; TextPointer=1A77&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset AE:&nbsp; &nbsp;  Width=167&nbsp; &nbsp;  Height=40&nbsp; &nbsp; &nbsp; TextPointer=4713&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset AF:&nbsp; &nbsp;  Width=5&nbsp; &nbsp; &nbsp;  Height=40&nbsp; &nbsp; &nbsp; TextPointer=FE2A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B0:&nbsp; &nbsp;  Width=80&nbsp; &nbsp; &nbsp; Height=32&nbsp; &nbsp; &nbsp; TextPointer=F618&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B1:&nbsp; &nbsp;  Width=68&nbsp; &nbsp; &nbsp; Height=77&nbsp; &nbsp; &nbsp; TextPointer=50D5&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B2:&nbsp; &nbsp;  Width=89&nbsp; &nbsp; &nbsp; Height=205&nbsp; &nbsp;  TextPointer=0119&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B3:&nbsp; &nbsp;  Width=40&nbsp; &nbsp; &nbsp; Height=0&nbsp; &nbsp; &nbsp;  TextPointer=18D1&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B4:&nbsp; &nbsp;  Width=220&nbsp; &nbsp;  Height=225&nbsp; &nbsp;  TextPointer=CD42&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B5:&nbsp; &nbsp;  Width=224&nbsp; &nbsp;  Height=247&nbsp; &nbsp;  TextPointer=C490&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B6:&nbsp; &nbsp;  Width=250&nbsp; &nbsp;  Height=66&nbsp; &nbsp; &nbsp; TextPointer=5F3C&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B7:&nbsp; &nbsp;  Width=22&nbsp; &nbsp; &nbsp; Height=0&nbsp; &nbsp; &nbsp;  TextPointer=C211&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B8:&nbsp; &nbsp;  Width=119&nbsp; &nbsp;  Height=195&nbsp; &nbsp;  TextPointer=8219&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset B9:&nbsp; &nbsp;  Width=148&nbsp; &nbsp;  Height=147&nbsp; &nbsp;  TextPointer=8B85&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset BA:&nbsp; &nbsp;  Width=152&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=9492&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset BB:&nbsp; &nbsp;  Width=145&nbsp; &nbsp;  Height=133&nbsp; &nbsp;  TextPointer=9392&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset BC:&nbsp; &nbsp;  Width=145&nbsp; &nbsp;  Height=132&nbsp; &nbsp;  TextPointer=9386&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset BD:&nbsp; &nbsp;  Width=135&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=808B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset BE:&nbsp; &nbsp;  Width=146&nbsp; &nbsp;  Height=135&nbsp; &nbsp;  TextPointer=8883&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset BF:&nbsp; &nbsp;  Width=134&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=8B84&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C0:&nbsp; &nbsp;  Width=132&nbsp; &nbsp;  Height=143&nbsp; &nbsp;  TextPointer=9391&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C1:&nbsp; &nbsp;  Width=80&nbsp; &nbsp; &nbsp; Height=146&nbsp; &nbsp;  TextPointer=9385&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C2:&nbsp; &nbsp;  Width=129&nbsp; &nbsp;  Height=142&nbsp; &nbsp;  TextPointer=848B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C3:&nbsp; &nbsp;  Width=131&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=8093&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C4:&nbsp; &nbsp;  Width=147&nbsp; &nbsp;  Height=146&nbsp; &nbsp;  TextPointer=9692&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C5:&nbsp; &nbsp;  Width=136&nbsp; &nbsp;  Height=147&nbsp; &nbsp;  TextPointer=4E87&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C6:&nbsp; &nbsp;  Width=130&nbsp; &nbsp;  Height=128&nbsp; &nbsp;  TextPointer=8482&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C7:&nbsp; &nbsp;  Width=139&nbsp; &nbsp;  Height=80&nbsp; &nbsp; &nbsp; TextPointer=CF92&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C8:&nbsp; &nbsp;  Width=33&nbsp; &nbsp; &nbsp; Height=115&nbsp; &nbsp;  TextPointer=2C01&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset C9:&nbsp; &nbsp;  Width=0&nbsp; &nbsp; &nbsp;  Height=205&nbsp; &nbsp;  TextPointer=543A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset CA:&nbsp; &nbsp;  Width=93&nbsp; &nbsp; &nbsp; Height=14&nbsp; &nbsp; &nbsp; TextPointer=3D21&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset CB:&nbsp; &nbsp;  Width=205&nbsp; &nbsp;  Height=229&nbsp; &nbsp;  TextPointer=3428&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset CC:&nbsp; &nbsp;  Width=26&nbsp; &nbsp; &nbsp; Height=167&nbsp; &nbsp;  TextPointer=4730&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset CD:&nbsp; &nbsp;  Width=19&nbsp; &nbsp; &nbsp; Height=33&nbsp; &nbsp; &nbsp; TextPointer=2A78&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset CE:&nbsp; &nbsp;  Width=254&nbsp; &nbsp;  Height=255&nbsp; &nbsp;  TextPointer=B8EF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset CF:&nbsp; &nbsp;  Width=40&nbsp; &nbsp; &nbsp; Height=4&nbsp; &nbsp; &nbsp;  TextPointer=1823&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D0:&nbsp; &nbsp;  Width=244&nbsp; &nbsp;  Height=120&nbsp; &nbsp;  TextPointer=CD43&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D1:&nbsp; &nbsp;  Width=42&nbsp; &nbsp; &nbsp; Height=70&nbsp; &nbsp; &nbsp; TextPointer=FA22&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D2:&nbsp; &nbsp;  Width=65&nbsp; &nbsp; &nbsp; Height=205&nbsp; &nbsp;  TextPointer=41EA&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D3:&nbsp; &nbsp;  Width=205&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=B8CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D4:&nbsp; &nbsp;  Width=56&nbsp; &nbsp; &nbsp; Height=4&nbsp; &nbsp; &nbsp;  TextPointer=42EA&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D5:&nbsp; &nbsp;  Width=205&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=47CD&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D6:&nbsp; &nbsp;  Width=24&nbsp; &nbsp; &nbsp; Height=200&nbsp; &nbsp;  TextPointer=0FC9&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D7:&nbsp; &nbsp;  Width=1&nbsp; &nbsp; &nbsp;  Height=12&nbsp; &nbsp; &nbsp; TextPointer=0C02&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D8:&nbsp; &nbsp;  Width=180&nbsp; &nbsp;  Height=3&nbsp; &nbsp; &nbsp;  TextPointer=0439&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset D9:&nbsp; &nbsp;  Width=12&nbsp; &nbsp; &nbsp; Height=70&nbsp; &nbsp; &nbsp; TextPointer=940A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset DA:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=12&nbsp; &nbsp; &nbsp; TextPointer=0C07&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset DB:&nbsp; &nbsp;  Width=100&nbsp; &nbsp;  Height=8&nbsp; &nbsp; &nbsp;  TextPointer=0987&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset DC:&nbsp; &nbsp;  Width=8&nbsp; &nbsp; &nbsp;  Height=255&nbsp; &nbsp;  TextPointer=D0D7&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset DD:&nbsp; &nbsp;  Width=126&nbsp; &nbsp;  Height=203&nbsp; &nbsp;  TextPointer=7E22&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset DE:&nbsp; &nbsp;  Width=203&nbsp; &nbsp;  Height=31&nbsp; &nbsp; &nbsp; TextPointer=20B6&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset DF:&nbsp; &nbsp;  Width=2&nbsp; &nbsp; &nbsp;  Height=35&nbsp; &nbsp; &nbsp; TextPointer=1521&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E0:&nbsp; &nbsp;  Width=208&nbsp; &nbsp;  Height=17&nbsp; &nbsp; &nbsp; TextPointer=F0D0&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E1:&nbsp; &nbsp;  Width=243&nbsp; &nbsp;  Height=167&nbsp; &nbsp;  TextPointer=7861&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E2:&nbsp; &nbsp;  Width=33&nbsp; &nbsp; &nbsp; Height=230&nbsp; &nbsp;  TextPointer=F411&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E3:&nbsp; &nbsp;  Width=207&nbsp; &nbsp;  Height=1&nbsp; &nbsp; &nbsp;  TextPointer=2ACE&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E4:&nbsp; &nbsp;  Width=2&nbsp; &nbsp; &nbsp;  Height=126&nbsp; &nbsp;  TextPointer=1A02&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E5:&nbsp; &nbsp;  Width=11&nbsp; &nbsp; &nbsp; Height=2&nbsp; &nbsp; &nbsp;  TextPointer=0B1A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E6:&nbsp; &nbsp;  Width=2&nbsp; &nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=46D0&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E7:&nbsp; &nbsp;  Width=128&nbsp; &nbsp;  Height=50&nbsp; &nbsp; &nbsp; TextPointer=CEED&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E8:&nbsp; &nbsp;  Width=250&nbsp; &nbsp;  Height=215&nbsp; &nbsp;  TextPointer=8846&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset E9:&nbsp; &nbsp;  Width=34&nbsp; &nbsp; &nbsp; Height=234&nbsp; &nbsp;  TextPointer=38CE&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset EA:&nbsp; &nbsp;  Width=12&nbsp; &nbsp; &nbsp; Height=58&nbsp; &nbsp; &nbsp; TextPointer=1B1A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset EB:&nbsp; &nbsp;  Width=144&nbsp; &nbsp;  Height=42&nbsp; &nbsp; &nbsp; TextPointer=131A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset EC:&nbsp; &nbsp;  Width=152&nbsp; &nbsp;  Height=48&nbsp; &nbsp; &nbsp; TextPointer=321A&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset ED:&nbsp; &nbsp;  Width=234&nbsp; &nbsp;  Height=237&nbsp; &nbsp;  TextPointer=1A1B&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset EE:&nbsp; &nbsp;  Width=34&nbsp; &nbsp; &nbsp; Height=234&nbsp; &nbsp;  TextPointer=13CE&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset EF:&nbsp; &nbsp;  Width=240&nbsp; &nbsp;  Height=243&nbsp; &nbsp;  TextPointer=5E21&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F0:&nbsp; &nbsp;  Width=196&nbsp; &nbsp;  Height=62&nbsp; &nbsp; &nbsp; TextPointer=0428&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F1:&nbsp; &nbsp;  Width=33&nbsp; &nbsp; &nbsp; Height=202&nbsp; &nbsp;  TextPointer=EAAF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F2:&nbsp; &nbsp;  Width=148&nbsp; &nbsp;  Height=207&nbsp; &nbsp;  TextPointer=CD48&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F3:&nbsp; &nbsp;  Width=109&nbsp; &nbsp;  Height=62&nbsp; &nbsp; &nbsp; TextPointer=CD00&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F4:&nbsp; &nbsp;  Width=109&nbsp; &nbsp;  Height=62&nbsp; &nbsp; &nbsp; TextPointer=CD49&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F5:&nbsp; &nbsp;  Width=109&nbsp; &nbsp;  Height=62&nbsp; &nbsp; &nbsp; TextPointer=4D43&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F6:&nbsp; &nbsp;  Width=6&nbsp; &nbsp; &nbsp;  Height=15&nbsp; &nbsp; &nbsp; TextPointer=35D6&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F7:&nbsp; &nbsp;  Width=33&nbsp; &nbsp; &nbsp; Height=220&nbsp; &nbsp;  TextPointer=F3F0&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F8:&nbsp; &nbsp;  Width=167&nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=28CF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset F9:&nbsp; &nbsp;  Width=3&nbsp; &nbsp; &nbsp;  Height=250&nbsp; &nbsp;  TextPointer=FECF&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset FA:&nbsp; &nbsp;  Width=8&nbsp; &nbsp; &nbsp;  Height=32&nbsp; &nbsp; &nbsp; TextPointer=E121&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset FB:&nbsp; &nbsp;  Width=120&nbsp; &nbsp;  Height=195&nbsp; &nbsp;  TextPointer=173C&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset FC:&nbsp; &nbsp;  Width=213&nbsp; &nbsp;  Height=74&nbsp; &nbsp; &nbsp; TextPointer=1750&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset FD:&nbsp; &nbsp;  Width=236&nbsp; &nbsp;  Height=74&nbsp; &nbsp; &nbsp; TextPointer=2150&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset FE:&nbsp; &nbsp;  Width=48&nbsp; &nbsp; &nbsp; Height=215&nbsp; &nbsp;  TextPointer=3EF6&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />Boxset FF:&nbsp; &nbsp;  Width=4&nbsp; &nbsp; &nbsp;  Height=234&nbsp; &nbsp;  TextPointer=CDD0&nbsp; &nbsp;  OneSpaceLower=1&nbsp; &nbsp;  SecondOptionDefault=1&nbsp; &nbsp;  <br />[/code]<br /><br />Also a few remarks:<br /><br />- Because of the way how boxset IDs work, 0x66 will have exactly the same properties and effects as 0xE6. However, I don&#039;t think it is possible to find tile 0xE6 in the overworld anywhere, so it doesn&#039;t help a lot.<br />- This time it isn&#039;t the glitchy options corrupting the game, but width and height of the box. The displayed dialog box is simply so high that it overlaps the addresses after the screen data (see [url=http://smartfeel.net/images/boxtft.png]this image[/url]). Consequently, all boxsets with 1-5 width and 150+ height should work and give those amazing effects. List of IDs meeting the requirements: 0x26, 0x66, 0x79, 0x7F, 0xA6, 0xE4, 0xE6, 0xF9, 0xFF.<br />- If you jump off a ledge while the bicycle music is playing, you will walk through walls, even after flying to another location. So this glitch is more useful than it seems.<br />


