# smf_messages

subject: Re: Remember when nintendo tried demonizing Missingno.?
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: shatteredClockworks
icon: xx
body:
  [quote author=ISSOtm link=topic=7813.msg203983#msg203983 date=1485448814]<br />It&#039;s no error handler. More of a half of a placeholder.<br />Its name is valid.<br />In Japanese Blue, it was given a valid PokÃ©dex entry.<br /><br />But its stats are taken form the data of a Cue Ball&#039;s PokÃ©mon.<br />And when the game tries to set its PokÃ©dex bit, it ends up causing the famous duplication thingy.<br /><br />So yeah, it&#039;s more of a programming quirk in my opinion, but certainly no error handler.<br />But they did lie about how to reset the graphics.<br />Releasing him won&#039;t do anything to the GFX.<br />Starting a new save will.<br />But viewing any PokÃ©dex entry also will. That&#039;s where they lied.<br />[/quote]<br />Yeah.<br />It replaces encounter spaces so that the game doesn&#039;t need to scramble to find some Pokemon data where there isn&#039;t any. Or, that is what it was intended to do, should the situation occur by unintentional means.


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg203954#msg203954 date=1485401857]<br />As someone who&#039;s been here for years, it&#039;s great to see the activity come back to this place slowly but surely. Having 7-8 users online simultaneously is much more than I remember having in the recent years. Really brings me back to 2007-2008ish, when we had tons of people online at the same time (like, 20).<br />[/quote]<br />I remember those days. I also remember when the glitch dex had a place for people to chat and I remember the glitchy chat box that would &quot;ban&quot;members constantly. xD Ah those were the good old days.


subject: Re: Pet peeves
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One of my biggest pet peeves is when someone pronounces Rattata as &quot;Rattatat&quot;. There&#039;s no extra &quot;t&quot; at the end! I also hate when people speed walk behind me and I give them enough space to just walk around me, but the continue to follow right behind me... &gt;_&gt; I can&#039;t help it if I can&#039;t walk that fast, I&#039;m short for a guy... :\


subject: Re: Pet peeves
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=7816.msg204034#msg204034 date=1485484560]<br />One of my biggest pet peeves is when someone pronounces Rattata as &quot;Rattatat&quot;. There&#039;s no extra &quot;t&quot; at the end! I also hate when people speed walk behind me and I give them enough space to just walk around me, but the continue to follow right behind me... &gt;_&gt; I can&#039;t help it if I can&#039;t walk that fast, I&#039;m short for a guy... :\<br />[/quote]<br />My brother does the rattata thing


subject: Re: PokÃ©mon Bank transfer bugs
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  People have successfully had Fly Charizard get through from Yellow as well as Gust Butterfree from Red, so my guess is that this is an HM move restriction, not a movepool restriction. Pay Day Mewtwo is blocked in both games.<br /><br />It&#039;s not that HM moves cannot be transported, but perhaps the game checks to make sure it isn&#039;t the last Pokemon with a particular HM move.


subject: Re: PokÃ©mon Bank transfer bugs
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  Here&#039;s a list of every version-exclusive move. Pay Day is the only RB one. If anyone wants to try transporting these from RB, that would be interesting. (I produced this directly from the game data, and manually removed moves that could be obtained from a pre-evolution and Mew&#039;s extra TM/HM flag.)<br /><br />[quote]Cubone | Headbutt | Y<br />Cubone | Tail Whip | Y<br />Scyther | Wing Attack | Y<br />Pinsir | Bind | Y<br />Tangela | Vine Whip | Y<br />Kadabra | Kinesis | Y<br />Chansey | Tail Whip | Y<br />Mankey | Low Kick | Y<br />Mankey | Screech | Y<br />Diglett | Cut | Y<br />Venonat | Supersonic | Y<br />Venonat | Confusion | Y<br />Venonat | Flash | Y<br />Pikachu | Slam | Y<br />Pikachu | Tail Whip | Y<br />Pikachu | Light Screen | Y<br />Kabutops | Cut | Y<br />Eevee | Growl | Y<br />Eevee | Focus Energy | Y<br />Flareon | Smog | Y<br />Vaporeon | Aurora Beam | Y<br />Primeape | Low Kick | Y<br />Primeape | Screech | Y<br />Dugtrio | Cut | Y<br />Venomoth | Supersonic | Y<br />Venomoth | Confusion | Y<br />Venomoth | Flash | Y<br />Butterfree | Gust | Y<br />Butterfree | Flash | Y<br />Mewtwo | Pay Day | RB<br />Marowak | Headbutt | Y<br />Marowak | Tail Whip | Y<br />Alakazam | Kinesis | Y<br />Charizard | Fly | Y<br />[/quote]


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Deku-Kitty link=topic=7770.msg204031#msg204031 date=1485477585]<br />Honestly if it wasn&#039;t such a pain to get to this point I&#039;d go all over the void to see what scripts I could trigger with Retire. I may not be able to get Arceus, but no one is going to stop me from having fun in this endless twilight zone!<br />[/quote]<br /><br />Hehe...It&#039;s almost ironic how close we are to having a 15-minute method for obtaining Shaymin as well. Try using RETIRE in map ID 399 (Route 224). You&#039;ll trigger Oak&#039;s dialog for the Shaymin event, but it freezes when attempting to refresh the screen after you enter the name of the person you&#039;d like to thank.<br /><br />If that freeze didn&#039;t happen, you&#039;d be warped to the map index that opens up Seabreak Path, meaning you&#039;d be warped out of the void AND on your way to get Shaymin literally back-to-back. :P


subject: Re: Pet peeves
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, people killing other party members on FFRK multiplayer dungeons, and people choosing gender opposite to theirs while playing RPG&#039;s...


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m currently experimenting the Arceus in HoO thing in my french diamond, but have some issues. The 11k steps can&#039;t be done as I&#039;m pushed back.<br />I asked Haxel to try also, we&#039;ll see what he gets!


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=7799.msg204028#msg204028 date=1485475859]<br />[quote author=Unused Trainer link=topic=7799.msg204019#msg204019 date=1485466725]<br />Next test: transfer level 128 and level 132 Pokemon to the Pokemon Bank&nbsp; (for example level 128&nbsp; Golbat and level 132 Mewtwo) and waiting what is happening!<br />[/quote]<br />They&#039;ll just be reverted back to level 100, as I confirmed earlier. :P I transferred a level 151 Snorlax (since my in game name is AXEL???) to Pokemon Bank, and it just reverted back to level 100.<br />[/quote]This is sadly 


subject: Re: Time Capsule exploit typing oddity
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Use the &quot;alternative catch&#039;em all&quot; code (The &quot;BLUE got EEVEE&quot; one) in the beginning of the ACE thread to get the mon if the Dex entry doesn&#039;t freeze.


subject: Re: Remember when nintendo tried demonizing Missingno.?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=shatteredClockworks link=topic=7813.msg204032#msg204032 date=1485478151]<br />[quote author=ISSOtm link=topic=7813.msg203983#msg203983 date=1485448814]<br />It&#039;s no error handler. More of a half of a placeholder.<br />Its name is valid.<br />In Japanese Blue, it was given a valid PokÃ©dex entry.<br /><br />But its stats are taken form the data of a Cue Ball&#039;s PokÃ©mon.<br />And when the game tries to set its PokÃ©dex bit, it ends up causing the famous duplication thingy.<br /><br />So yeah, it&#039;s more of a programming quirk in my opinion, but certainly no error handler.<br />But they did lie about how to reset the graphics.<br />Releasing him won&#039;t do anything to the GFX.<br />Starting a new save will.<br />But viewing any PokÃ©dex entry also will. That&#039;s where they lied.<br />[/quote]<br />Yeah.<br />It replaces spaces so that the game doesn&#039;t need to scramble to find some Pokemon data where there isn&#039;t any.<br />[/quote]<br />Uh, no. Viewing a Dex entry will simply reset the flag that flips sprites around, so there&#039;s no &quot;scrambling&quot; anymore. Which is just a consequence of sprites being decompressed in the reverse order but then animations not accounting for it.


subject: Re: Pet peeves
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I hate people that tell &quot;I got a problem with my PC&quot;. It&#039;s as if they told me &quot;I have a weird noise in my car&quot;. I could answer &quot;Probably a rattle snake&quot; and that&#039;d be valid.<br />Sadly unless I give such an example people don&#039;t realize that technology people aren&#039;t magicians, they need details.<br />But I guess vehicle-repairing people must experience the same feeling... and then people wonder why repairing a car takes so long. Because what takes the most time is figuring out the problem the user wants solved.<br /><br />I also hate people not reading manuals (which I sometimes do) but then complain about &quot;it not working anymore since I did this&quot; &quot;yeah but the manual states that you shouldn&#039;t unless you add some protection&quot; &quot;HOW WAS I SUPPOSED TO KNOW ???&quot; &quot;very simply, by RTFM, NOOB&quot;<br />(RTFM stands here for &quot;Reading The (Mother-)Fucking Manual&quot;


subject: Re: Remember when nintendo tried demonizing Missingno.?
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=shatteredClockworks link=topic=7813.msg204032#msg204032 date=1485478151]<br />[quote author=ISSOtm link=topic=7813.msg203983#msg203983 date=1485448814]<br />It&#039;s no error handler. More of a half of a placeholder.<br />Its name is valid.<br />In Japanese Blue, it was given a valid PokÃ©dex entry.<br /><br />But its stats are taken form the data of a Cue Ball&#039;s PokÃ©mon.<br />And when the game tries to set its PokÃ©dex bit, it ends up causing the famous duplication thingy.<br /><br />So yeah, it&#039;s more of a programming quirk in my opinion, but certainly no error handler.<br />But they did lie about how to reset the graphics.<br />Releasing him won&#039;t do anything to the GFX.<br />Starting a new save will.<br />But viewing any PokÃ©dex entry also will. That&#039;s where they lied.<br />[/quote]<br />Yeah.<br />It replaces spaces so that the game doesn&#039;t need to scramble to find data where there isn&#039;t any.<br />[/quote]


subject: Re: Pet peeves
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: shatteredClockworks
icon: xx
body:
  I have a lot.<br />But the one that gets to me the most is when I&#039;m splitting a food or drink with someone and they say &quot;nu-UH! YOU POUR I PICK&quot; or &quot;YOU SPLIT I PICK&quot;.<br />And another one, it always seems to get at me when someone says &quot;You&#039;re welcome&quot; not even a full second before I say &quot;thank you&quot; to them. <br />Teenagers.<br />I actually enjoy most of them, but those basic bitches...


subject: Dissapearing Mimikyu Minor Glitch
poster_name: Deku-Kitty
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Deku-Kitty
icon: xx
body:
  So this is a minor glitch I&#039;ve seen several people bring up on /r/Pokemon, but there hasn&#039;t been too much research into it. There is one video showing the bug, which is actually how I first learned of it. https://www.youtube.com/watch?v=XgV8nrZceK4 <br />It appears that this glitch is replicatable as several other people have reported encountering it.<br />I haven&#039;t been able to test this glitch myself due to only having one copy of the game, but if someone would want to test it over Wifi battle I&#039;d be more than happy.<br /><br />I&#039;ll list the steps of this bug even though it&#039;s very easy, I may not be 100% correct on what you must do.<br /><br />1. Your Pokemon should be a Mimikyu with an intact disguise, and your opponent needs a Pokemon with Sky Drop. <br /><br />2. It appears that battle animations need to be off, but this needs to be tested.<br /><br />3. Your opponent uses Sky Drop, and when it drops Mimikyu its disguse needs to break.<br /><br />4. Your Mimikyu will be invisible!<br /><br />Note: In the video the Mimikyu is holding a Red Card, but I am not sure if this factors into the glitch.<br /><br />Questions/Tests:<br /><br />1. Do battle animations need to be off?<br /><br />2. Does your opponent see (or I guess in this case, doesn&#039;t see) anything?<br /><br />3. Can this be done with any other Pokemon?<br /><br />4. Does switching out cause things to return to normal?<br /><br />5. Is the Red Card needed?<br /><br />One thing I do know is that between the Gen 5 Sky Drop glitch and this is that Sky Drop is one glitchy move!


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Bdudesupreme
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Using the this method will you be able to save in the hall of origin safely before encountering arceus?&nbsp; I want to know cause itd make shiny hunting so much easier


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  No, you can&#039;t and shouldn&#039;t save in the HoO this way.<br /><br />However !<br />This way of encountering Arceus makes it possible to infinitely encounter it. There is a precaution to take, though, but I&#039;ll let Cryo say it because he&#039;s way better than me.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bdudesupreme link=topic=7770.msg204049#msg204049 date=1485542686]<br />Using the this method will you be able to save in the hall of origin safely before encountering arceus?&nbsp; I want to know cause itd make shiny hunting so much easier<br />[/quote]<br /><br />Unfortunately, as ISSOtm said,<br /><br />[quote author=ISSOtm link=topic=7770.msg204050#msg204050 date=1485547238]<br />No, you can&#039;t and shouldn&#039;t save in the HoO this way.<br />[/quote]<br /><br />This is because the Hall of Origin area is only 1 tile large. Yes, saving in the Hall of Origin [i]would[/i] cause other Hall of Origin areas to appear in RAM, but they&#039;d be many dozens of thousands of steps away thanks to the newly-updated 1x1 matrix.<br /><br />It is possible to save during the 1792 S downwards trek for the purposes of shiny hunting though, as others have had success with this. You just have to make sure it&#039;s a safe Jubilife City area that you&#039;re saving in, otherwise you&#039;ll have to start from square 1.


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Natures of Pokemon transferred above L100 will use the exp of the PokÃ©mon before being reverted to level 100.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Deku-Kitty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Cryo link=topic=7770.msg204051#msg204051 date=1485547731]<br /><br />This is because the Hall of Origin area is only 1 tile large. Yes, saving in the Hall of Origin [i]would[/i] cause other Hall of Origin areas to appear in RAM, but they&#039;d be many dozens of thousands of steps away thanks to the newly-updated 1x1 matrix.<br /><br />It is possible to save during the 1792 S downwards trek for the purposes of shiny hunting though, as others have had success with this. You just have to make sure it&#039;s a safe Jubilife City area that you&#039;re saving in, otherwise you&#039;ll have to start from square 1.<br />[/quote]<br /><br />If only it were one square larger, then the Arceus would be registered as being caught in the HoO instead of the Mystery Zone and would count as legal. Argh!! 


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7799.msg204052#msg204052 date=1485556759]<br />Natures of Pokemon transferred above L100 will use the exp of the PokÃ©mon before being reverted to level 100.<br />[/quote]<br />In fact, it&#039;s worth noting that every PokÃ©mon has its experience reset to the minimum required for its current level upon being transferred, but they all use their current experience in Gen I to determine their nature.


subject: GSC glitch PokÃ©mon &quot;biological research&quot;
poster_name: OLDEN
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OLDEN
icon: clip
body:
  I&#039;ve noticed that info on the GSC glitch PokÃ©mon is rather... sparse. Their pages on Glitch City have been empty [s]for generations[/s], and their Bulbapedia pages are rather spotty, to say the least. As a result, I took it upon myself to do some research on them - double-checking their base stats, types, finding their experience at level 100, gender ratios, the differences between the Gold/Silver glitch PokÃ©mon and the Crystal glitch PokÃ©mon, and the works. However, I&#039;m too lazy to do a writeup for everything I&#039;ve done immediately, so I&#039;m just going to start with the discovery that pushed me to make this thread.<br /><br />I&#039;ve been working on trying to find the base stats for the glitch egg in Crystal (C:253). According to the ROM, the base stats for the glitch egg should be HP 145/ATK 140/DEF 96/SPATK 131/SPDEF 132/SPEED 141, so I edited the save file so that I had a level 99 glitch Egg with 1059859 EXP (1 EXP until level 100), and walked around near Violet City. However, the resulting stats upon reaching level 100 were far lower than the stats indicated. Furthermore, I noticed that the stats differed depending on the PokÃ©mon I defeated to reach level 100 - far more than the effect of EVs should be. Mystified, I checked the base stats listed on Bulbapedia and mucked around in the ROM to find if those stats corresponded to anything. They did: the information listed on Bulbapedia matched the base stats of Charmander and Cyndaquil (and they STILL didn&#039;t match the stats I got from battle). I set the EVs of the glitch Egg to the maximum of 65535, returned it to level 99, and beat up a Pidgey, then repeated the process with a Caterpie. Again, I got different stats, even with unchanged EVs. I decided to check Pidgey and Caterpie&#039;s base stats, used the RBYGSC stat formula, and found that the stats matched.<br /><br />TL;DR Glitch egg copies stats of opposing PokÃ©mon, same as the special Missingno. from RBY.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There was a chatbox in the glitch dex? Not even I remember that.<br /><br />One of the other things I remember was the &quot;adopt a glitch Pokemon&quot; thing that everyone would put in their signatures. That&#039;s basically what I did on the site until I figured out there were forums.


subject: Re: New sig, oh yeah!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  Hey shatteredClockworks, just wanted to bring rule 8 to your attention:<br /><br />[quote author=Abwayax link=topic=88.msg882#msg882 date=1143397159]<br />[list]<br />[list type=decimal]<br />[li]Do not make multiple posts in a row in one thread. If there is something you need added to a post please use the &quot;Modify&quot; button instead.<br />[/li][li]Creative Movements and its sub-boards are exempt from this.[/li]<br />[li]Role Plays is also exempt from this, but please do not do this in excess.[/li]<br />[li]Do not post in topics that are over 4 months old, unless there is significant reason to do so.<br />[list][li]Stickies, by their nature, cannot be &quot;bumped&quot; and thus are exempt from this rule.[/li]<br />[li]In general &quot;significant reason&quot; means new content relevant to the topic, or recent news concerning said topic.[/li][/list]<br />[/li][/list]<br />[/quote]<br /><br />I know this is the General Discussion board, but please remember that rules, such as this one, still apply here. Don&#039;t worry about this too much, just be aware of it and keep it in mind in the future. Thanks! :)[/list]


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;If only the caught location was right!&quot;<br />Yeah, I&#039;ll just be over here in the corner spending some time figuring out hex editing on PPSEDS, don&#039;t mind me...<br /><br />*cough cough*HINT*cough cough hacking fit*


subject: Re: GSC glitch PokÃ©mon &quot;biological research&quot;
poster_name: OLDEN
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OLDEN
icon: clip
body:
  [quote author=Yeniaul link=topic=7819.msg204058#msg204058 date=1485583293]<br />Try fucking about with memory, rule out some other potential variables, just in case.<br />[/quote]<br />Duplicated the Crystal ROM and save file to a temporary one, changed all of Pidgey&#039;s base stats in the ROM to 0, and beat up a Pidgey, [url=http://i.imgur.com/1935YHc.png]which resulted in a bunch of 98&#039;s[/url]. With 15 IVs and 65536 EVs in each stat, this should be correct, as<br /><br />floor[((0+15)+sqrt(65535)/8)*100/50]+5 = floor[(15+255.998/8)*2]+5 = 93+5 = 98.


subject: Transfer Pokemon in Pokemon Bank from an emulator
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is tecnically possibile transfer Pokemon in Pokemon Bank from an emulator? I mean RBY played via computer or smartphone.<br /><br />


subject: Re: Transfer Pokemon in Pokemon Bank from an emulator
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Technicaly, yes, you need to dump the save file onto the VC version, though. Or have a superior modded 3DS, with homebrew that doesn exist yet.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Deku-Kitty link=topic=7770.msg204053#msg204053 date=1485569602]<br />[quote author=Cryo link=topic=7770.msg204051#msg204051 date=1485547731]<br /><br />This is because the Hall of Origin area is only 1 tile large. Yes, saving in the Hall of Origin [i]would[/i] cause other Hall of Origin areas to appear in RAM, but they&#039;d be many dozens of thousands of steps away thanks to the newly-updated 1x1 matrix.<br /><br />It is possible to save during the 1792 S downwards trek for the purposes of shiny hunting though, as others have had success with this. You just have to make sure it&#039;s a safe Jubilife City area that you&#039;re saving in, otherwise you&#039;ll have to start from square 1.<br />[/quote]<br /><br />If only it were one square larger, then the Arceus would be registered as being caught in the HoO instead of the Mystery Zone and would count as legal. Argh!!<br />[/quote]<br />There are routes to get HoO Arceus, but they are long and not 100% working. We have trouble especially in French versions, for some reasons...


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SnorlaxMonster link=topic=7799.msg204054#msg204054 date=1485575942]<br />[quote author=luckytyphlosion link=topic=7799.msg204052#msg204052 date=1485556759]<br />Natures of Pokemon transferred above L100 will use the exp of the PokÃ©mon before being reverted to level 100.<br />[/quote]<br />In fact, it&#039;s worth noting that every PokÃ©mon has its experience reset to the minimum required for its current level upon being transferred, but they all use their current experience in Gen I to determine their nature.<br />[/quote]<br />This looks like error &quot;checking&quot; and error traps are poorly designed. Have any methods of exploiting them (or circumventing them ?) been found ?


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7799.msg204067#msg204067 date=1485602146]<br />[quote author=SnorlaxMonster link=topic=7799.msg204054#msg204054 date=1485575942]<br />[quote author=luckytyphlosion link=topic=7799.msg204052#msg204052 date=1485556759]<br />Natures of Pokemon transferred above L100 will use the exp of the PokÃ©mon before being reverted to level 100.<br />[/quote]<br />In fact, it&#039;s worth noting that every PokÃ©mon has its experience reset to the minimum required for its current level upon being transferred, but they all use their current experience in Gen I to determine their nature.<br />[/quote]<br />This looks like error &quot;checking&quot; and error traps are poorly designed. Have any methods of exploiting them (or circumventing them ?) been found ?<br />[/quote]<br />I don&#039;t think this particular quirk indicates poor design (although many others do, especially using experience to determine nature). My guess is that this is due to the experience at level 1 differing between Gen I/II and Gen III onward for the Medium Fast, Medium Slow, and Slow experience groups. In practice, this shouldn&#039;t actually matter since you can&#039;t get PokÃ©mon at level 1 without glitches, but I imagine this was just Game Freak being (uncharacteristically) careful.<br /><br />The advantages of this are that it allows you to manipulate the nature of an event Mew before sending it to Gen VII, but keeping it &quot;untouched&quot; in Gen VII (since experience and stat experience are reset). Maybe some collectors would argue that not being the nature for the experience it was gifted at means it&#039;s not untouched, but I wouldn&#039;t.<br /><br />The only way I could see this being possible to exploit is if level 0 PokÃ©mon could get through Transporter, in which case this is more likely to prevent unexpected behavior than cause it.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Using 8F to get PokeBank-compatible Mew and shiny Pokemon<br /><br />https://www.youtube.com/watch?v=H8AgGp5cqPI<br /><br />Item lists (includes assembly code):<br />Encounter Mew with 8F: http://pastebin.com/MJd9rA8y<br />Mew method #1 (change player IDNo. and name): http://pastebin.com/BA4mK4PK<br />Mew method #2 (change Mew IDNo. and name): http://pastebin.com/z836UeVA<br />One shiny Pokemon: http://pastebin.com/QaNpSYCc<br />All current box shiny Pokemon: http://pastebin.com/z6ZVN76z


subject: 8f script to change level to 100?
poster_name: seb5049
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just wondering if there&#039;s an 8f script out there which can change a PokÃ©mon&#039;s level to 100. Additionally, is there a script that can clone one PokÃ©mon into a whole box? I&#039;m asking because I want to get a box full of level 100 mews to give away in gen 7 (I&#039;ve already changed my TID and name)


subject: Re: GSC glitch PokÃ©mon &quot;biological research&quot;
poster_name: OLDEN
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OLDEN
icon: xx
body:
  [quote author=Charmy link=topic=7819.msg204065#msg204065 date=1485601551]<br />OLDEN, use a Rare Candy.<br />[size=1pt]PS:Goddamn TPP memes.[/size]<br />[/quote]<br />The glitch egg still acts as an egg outside of battle, so it&#039;s pretty much impossible to interact with it (as far as I know). Can&#039;t use any items on it, can&#039;t view its stats.<br />[size=1pt]Hey, at least someone got the reference.[/size]<br /><br />[hr]<br /><br />Anyways, as part of the continuing research, I created a spreadsheet of information for the ten GSC glitch PokÃ©mon [url=https://docs.google.com/spreadsheets/d/1qbIq6D9NMSnp6G3HuUWZSdVEZ1tSmzWHGX8FZ304EaY/pubhtml]here[/url] using the data from the ROM. It&#039;s missing some things, such as the level up moves and evolutions, but more importantly, I&#039;m treating most of these as predictions rather than real data until I can verify otherwise. Among the things I did manage to fill in include the gender ratios.<br /><br />Gender in GSC is determined in a fairly simple manner. If a PokÃ©mon&#039;s attack IV is below a certain threshold, it is female, and otherwise, it is male, so I decided to shift around the attack IVs of my mons until they changed gender.<br /><br />Results ([url=http://imgur.com/a/jwcci]Crystal[/url] and [url=http://imgur.com/a/Zh1N7]Gold/Silver[/url])<br />GS:0 is always male.<br />GS:252 is 1 female to 15 males.<br />GS:254 is 1 female to 3 males.<br />GS:255 is 7 females to 9 males. (According to Bulbapedia, this is the actual ratio for species that are said to have 1 female to 1 male.)<br />C:0 is 1 female to 1 male.<br />C:252 is 9 females to 7 males.<br />C:253 is 1 female to 1 male.<br />C:254 is 1 female to 1 male.<br />C:255 is 5 females to 11 males.


subject: Re: 8f script to change level to 100?
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=seb5049 link=topic=7822.msg204070#msg204070 date=1485640004]<br />Just wondering if there&#039;s an 8f script out there which can change a PokÃ©mon&#039;s level to 100.<br />[/quote]<br /><br />This [i]should[/i] change the level of the first Pokemon in the PC to 100 in Pokemon R/B.<br /><br />[tt]Item&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Quantity<br />========================<br />8F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xAny<br />[Any]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xAny<br />Thunderstone&nbsp; &nbsp; x153<br />TM18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x62<br />PP Up&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x135<br />Elixer&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x119<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xAny[/tt]<br /><br />Here&#039;s the underlying code:<br />[code]<br />ld hl,$DA99<br />ld a,$32<br />add a,a<br />ld d,d<br />ld (hl),a<br />ret<br />[/code]


subject: Re: GSC glitch PokÃ©mon &quot;biological research&quot;
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Note:My previous post has a sublimal message.<br /><br />Anyway, locate Pidgey&#039;s EV amount giving value. Unless you already done that.


subject: Re: 8f script to change level to 100?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  And [url=http://forums.glitchcity.info/index.php?topic=6638.msg200226.html#msg200226]there&#039;s already a script that allows for Pokemon cloning via Daycare[/url].


subject: Re: 8f script to change level to 100?
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not sure if that code will work. Last I remember increasing the &quot;level&quot; of a boxed Pokemon will not do anything and it will change to its real level as soon as you take it out of the box due to not changing the exp, this was about a year ago that I did this experimentation so I could be wrong.


subject: The semi-official S/M oversight thread.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, to not flood the forums with threads, I will be posting all Sun/Moon oversights I find, here.<br />1.The Hau&#039;oil Tourist Center (or whatever it&#039;s called)&#039;s Lotto ID always says that the PokÃ©mon that matches the number is in your party, even if it isn&#039;t. My party consists of a Cloyster and 5 Meowth&#039;s, but the game still says &quot;The ID No. of your team&#039;s Mareanie matches your Lotto Ticket number!&quot;


subject: Re: 8f script to change level to 100?
poster_name: seb5049
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Cryo link=topic=7822.msg204072#msg204072 date=1485644829]<br />[quote author=seb5049 link=topic=7822.msg204070#msg204070 date=1485640004]<br />Just wondering if there&#039;s an 8f script out there which can change a PokÃ©mon&#039;s level to 100.<br />[/quote]<br /><br />This [i]should[/i] change the level of the first Pokemon in the PC to 100 in Pokemon R/B.<br /><br />[tt]Item&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Quantity<br />========================<br />8F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xAny<br />[Any]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xAny<br />Thunderstone&nbsp; &nbsp; x153<br />TM18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x62<br />PP Up&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x135<br />Elixer&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x119<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xAny[/tt]<br /><br />Here&#039;s the underlying code:<br />[code]<br />ld hl,$DA99<br />ld a,$32<br />add a,a<br />ld d,d<br />ld (hl),a<br />ret<br />[/code]<br />[/quote]<br />That code changed the level to 158, but upon taking the PokÃ©mon out it reset.


subject: Re: 8f script to change level to 100?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Try this :<br />[code]<br />8F<br />[Any]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[Any]<br />Thunderstone&nbsp;  x164<br />TM18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x62<br />Parlyz Heal&nbsp; &nbsp; x34<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[Any]<br />[/code]<br /><br />Assembly code :<br />[code]<br />ld hl, $DAA4 ; Experience<br />ld a, $0F<br />ld [hli], a<br />ret<br />[/code]<br /><br />Use 8F, withdraw the first PokÃ©mon in the active box, make it gain any amount of EXP, and it should shoot straight up to level 100 !<br />This code actually gives it lotsa experience, but if it&#039;s not enough try replacing the Parlyz Heal with a Leaf Stone to give it ~2 million more EXP.<br />That&#039;s how 8F rolls 8)


subject: Re: New sig, oh yeah!
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=43.msg204057#msg204057 date=1485582833]<br />Hey shatteredClockworks, just wanted to bring rule 8 to your attention:<br /><br />[quote author=Abwayax link=topic=88.msg882#msg882 date=1143397159]<br />[list]<br />[list type=decimal]<br />[li]Do not make multiple posts in a row in one thread. If there is something you need added to a post please use the &quot;Modify&quot; button instead.<br />[/li][li]Creative Movements and its sub-boards are exempt from this.[/li]<br />[li]Role Plays is also exempt from this, but please do not do this in excess.[/li]<br />[li]Do not post in topics that are over 4 months old, unless there is significant reason to do so.<br />[list][li]Stickies, by their nature, cannot be &quot;bumped&quot; and thus are exempt from this rule.[/li]<br />[li]In general &quot;significant reason&quot; means new content relevant to the topic, or recent news concerning said topic.[/li][/list]<br />[/li][/list]<br />[/quote]<br /><br />I know this is the General Discussion board, but please remember that rules, such as this one, still apply here. Don&#039;t worry about this too much, just be aware of it and keep it in mind in the future. Thanks! :)[/list]<br />[/quote]<br />Thank you, I seemed to have forgotten about the &quot;do not post in topics over 4 months old&quot;, I&#039;ll remember that next time.


subject: Re: 8f script to change level to 100?
poster_name: seb5049
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7822.msg204078#msg204078 date=1485686584]<br />Try this :<br />[code]<br />8F<br />[Any]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[Any]<br />Thunderstone&nbsp;  x164<br />TM18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x62<br />Parlyz Heal&nbsp; &nbsp; x34<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[Any]<br />[/code]<br /><br />Assembly code :<br />[code]<br />ld hl, $DAA4 ; Experience<br />ld a, $0F<br />ld [hli], a<br />ret<br />[/code]<br /><br />Use 8F, withdraw the first PokÃ©mon in the active box, make it gain any amount of EXP, and it should shoot straight up to level 100 !<br />This code actually gives it lotsa experience, but if it&#039;s not enough try replacing the Parlyz Heal with a Leaf Stone to give it ~2 million more EXP.<br />That&#039;s how 8F rolls 8)<br />[/quote]<br />Thanks, just one more thing: Is there a way to specifically alter the XP gained so that I can determine what nature it will get when it goes through Bank?


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember the &quot;adopt a glitch Pokemon&quot; thing too. I always though that was a bit odd. xD The only reason why I remember the chat box in the glitch dex is because I kept wanting to talk to someone on Female Symbol&#039;s page for some reason... :V And I think all my posts were really cringy and eventually they got deleted before the chat box was removed completely.


subject: Re: Project &quot;Gotta Document 'Em All!&quot;
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve went ahead and updated Charizard &#039;M&#039;s page a bit, added another method of obtaining it which was documented in the PokÃ©mon Bank topic by no other than Torchickens herself. :P I&#039;ve created a new page for the Nickname Shifting glitch discovered in Sun and Moon as well. The page itself could probably be improved. xD http://glitchcity.info/wiki/Nickname_Shifting_glitch


subject: Re: GSC glitch PokÃ©mon &quot;biological research&quot;
poster_name: OLDEN
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OLDEN
icon: xx
body:
  [quote author=Charmy link=topic=7819.msg204073#msg204073 date=1485645574]<br />Note:My previous post has a sublimal message.<br /><br />Anyway, locate Pidgey&#039;s EV amount giving value. Unless you already done that.<br />[/quote]<br /><br />Note: So did mine.<br /><br />EVs work differently in gen I and II than in later gens. Whenever a PokÃ©mon defeats another PokÃ©mon, the victor gains the loser&#039;s base stats in EVs (or stat experience as some call it), so zeroing the Pidgey&#039;s base stats also negates any EVs it gives. The maximum amount of EVs a PokÃ©mon can have in any stat is 65535, so even if it did give EVs, it shouldn&#039;t have any effect on the experiment anyways.


subject: Re: Is there a way to make a pokebank transferable mew using pokemon Yellow?
poster_name: Wesnothmint
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wesnothmint
icon: xx
body:
  Hi there. I wanna do the same OT/ID change as ScorelessPine, but I don&#039;t want it shiny.<br />Just to make sure, is the set up from step 2 onwards identical to the one in [url=https://www.reddit.com/r/pokemon/comments/5q4meg/how_to_trick_pokebank_into_thinking_your_gen_1/]here[/url] (the same one linked by the OP) but instead having 118x X accuracy, and ws m used in the same bag spot and at the same times the 8F would be used in blue/red? <br />Thanks!


subject: 8F - Using Pokemon Blue to Speedrun Pokemon Red
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cryo
icon: xx
body:
  Well, kind of. It&#039;s not a TAS or even eligible to be one, since it doesn&#039;t start from an SRAM reset.<br /><br />After a crazy amount of effort and debugging, I&#039;ve finally nailed down a method to beat Pokemon R/B/Y in as little(-ish) time as possible, starting from the point Professor Oak ends his speech. I know I could&#039;ve just immediately triggered the Hall of Fame entry part (after the whole champion speech), but I wanted to at least make it a little showy.<br /><br />Video: https://www.youtube.com/watch?v=1pUj6u_nv88<br /><br /><br />Nothing really new here, just wanted to show that it was a thing.<br /><br />It was also a great learning experience for me, especially since the only way I could get it to fully work on a physical console after cart swapping (without freezing) was to wait until it was in V-Blank. (ï¿£â–½ï¿£*)ã‚ž


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  So, some more details about the transfer mechanics have been discovered:<br /><br />Missingno. etc. also cause the PokÃ©mon&#039;s OT and Trainer ID to get passed along, as well as their nickname. It might be worth making sure there&#039;s nothing else that gets passed along. ([url=https://twitter.com/blazevoir/status/824388033860567044]SOURCE[/url])<br /><br />In French, a number of species names include characters with diacritics or Å“ in their names ([url=http://pastebin.com/fZX8q3gu]FULL LIST[/url]). In Gen I/II, the PokÃ©mon&#039;s names do not use diacritics, but they do in Gen III onward. Transporter assumes the names should have these special characters, but they don&#039;t, so these PokÃ©mon get treated as being nicknamed. I have heard [s]Clefairy[/s] Clefable has been tested, but the others have not.<br />EDIT: Charmander and Eevee have also been checked and confirmed.<br /><br />I recently realized that Mr. Mime has no space in its English name in Generation I. This may be part of the reason unnicknamed Mr. Mime get nicknamed &quot;MR-MIME&quot; after being transported, in addition to the different code points for decimal point (used in Mr. Mime&#039;s name) and full stop (available for entry in nicknames).<br /><br />I checked, and if your OT hits the 3DS&#039;s word filter, it gets removed and replaced by Red* (at least from English PokÃ©mon Red). This would be the only way to get an asterisk in the OT name of a PokÃ©mon from Gen I.


subject: Re: GSC glitch PokÃ©mon &quot;biological research&quot;
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=OLDEN link=topic=7819.msg204085#msg204085 date=1485747062]<br />[quote author=Charmy link=topic=7819.msg204073#msg204073 date=1485645574]<br />Note:My previous post has a sublimal message.<br /><br />Anyway, locate Pidgey&#039;s EV amount giving value. Unless you already done that.<br />[/quote]<br /><br />Note: So did mine.<br /><br />EVs work differently in gen I and II than in later gens. Whenever a PokÃ©mon defeats another PokÃ©mon, the victor gains the loser&#039;s base stats in EVs (or stat experience as some call it), so zeroing the Pidgey&#039;s base stats also negates any EVs it gives. The maximum amount of EVs a PokÃ©mon can have in any stat is 65535, so even if it did give EVs, it shouldn&#039;t have any effect on the experiment anyways.<br />[/quote]<br />Well then, I guess that OLDENEGG&#039;s stats are based on RAM...


subject: Playing non-music files in Audacity
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was browsing thru some topics and found this post:<br /><br />[quote author=xparasite9 link=topic=7115.msg197390#msg197390 date=1421192648]<br />heh. reminds me of some of the mini-projects I did. especially regarding the PBM image format. that stuff is really fun.<br /><br />[b]so is loading up files as raw audio in audacity. you&#039;d be surprised at how some windows DLLs sound.[/b]<br />[/quote]<br /><br />I decided to give it a try, loaded PokÃ©mon Crystal with Audacity and... wow... at the end... it sounds pretty cool.<br />BUT! There&#039;s LOTS of static, so be warned (especially you, headphone users).<br />[size=1]My bgb ini sounds pretty cool as well.<br />[/size][size=4]Also, try loading BGB&#039;s EXE in it, ALIENS!!!<br />The Vinesauce ROM Corruptor also sounds weird...<br />[/size]<br />Post results of driving stuff like DLL&#039;s, ROM&#039;s and even your essay&#039;s with Audacity here.<br />(note:Bigger files mean longer tracks,)


subject: Re: Project &quot;Gotta Document 'Em All!&quot;
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess you were writing this quite fast Raven Freak... I even found a double space in there.<br />Anyway, I fixed it, added more information (because someone might try this glitch without a active PokÃ©Bank subscription :) ) and made the page look more &quot;Professional&quot; overall.


subject: Re: Is there a way to make a pokebank transferable mew using pokemon Yellow?
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is this [url=https://www.reddit.com/r/pokemon/comments/5q8zlg]reddit post[/url] explaining how to do all of this in Pokemon Yellow using ws m. Have not read/tested it but people in the comments below claim it works.


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If there are any 2- or 3- letter filtered words, this might open the route for a buffer overflow.<br /><br />Do we have a list of all those &quot;censored&quot; words ?


subject: Re: GSC glitch PokÃ©mon &quot;biological research&quot;
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The base data of Pokemon beyond #251 is read from Pokemon names: https://github.com/pret/pokecrystal/blob/f0209d6ed6a0cd0e759dff49bdfe4d8171229c29/main.asm#L4646-L4649<br /><br />There are no pointers, since the length is fixed. Considering Pokemon names are uppercase, everything is either going to be 0x80-0x99, or 0x50 (padding byte used for Pokemon names).<br /><br />However, egg&#039;s base data other than the sprite is not loaded at all, just like the fossils/ghost MissingNo in RBY indeed: https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/home.asm#L1700-L1742


subject: Re: 8f script to change level to 100?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t manipulate the XP you will gain (not as far as I know), but you can still manipulate the nature all right.<br />[code]<br />8F<br />[Any]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[Any]<br />Thunderstone&nbsp;  x164<br />TM18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x62<br />Parlyz Heal&nbsp; &nbsp; x34<br />Water Stone&nbsp; &nbsp; x3<br />Lemonade&nbsp; &nbsp; &nbsp;  x??<br />PokÃ© Ball&nbsp; &nbsp; &nbsp; x34<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[Any]<br />[/code]<br />[list type=decimal]<br />[li]I recommend switching to an empty box. Makes stuff easier.[/li]<br />[li]Place the PokÃ©mon in the first slot of the current PC box.[/li]<br />[li]Use 8F with the above setup (see below table for quantity of Lemonades).[/li]<br />[li]Withdraw the PokÃ©mon.[/li]<br />[li]Make it gain some EXP.[/li]<br />[li]Level 100 ! (Note ! Due to the way the game works, [u]the PokÃ©mon will NOT learn any attack obtained at a skipped level[/u])[/li]<br />[li]Place it in the active PC box&#039;s first slot (again).[/li]<br />[li]Use 8F without touching the setup.[/li]<br />[li]Nailed it ! Manipulation is done. Transfer to Gen 7[s]-Up[/s] for a [s]relentlessly[/s] gently manipulated PokÃ©mon :)[/li]<br />[/list]<br />Conversion table :<br />[table]<br />[tr]<br />[td]Quantity of Lemonades[/td][td]Resulting Nature[/td]<br />[/tr]<br />[tr]<br />[td]1[/td][td]Docile[/td]<br />[/tr]<br />[tr]<br />[td]2[/td][td]Relaxed[/td]<br />[/tr]<br />[tr]<br />[td]3[/td][td]Impish[/td]<br />[/tr]<br />[tr]<br />[td]4[/td][td]Lax[/td]<br />[/tr]<br />[tr]<br />[td]5[/td][td]Timid[/td]<br />[/tr]<br />[tr]<br />[td]6[/td][td]Hasty[/td]<br />[/tr]<br />[tr]<br />[td]7[/td][td]Serious[/td]<br />[/tr]<br />[tr]<br />[td]8[/td][td]Jolly[/td]<br />[/tr]<br />[tr]<br />[td]9[/td][td]NaÃ¯ve[/td]<br />[/tr]<br />[tr]<br />[td]10[/td][td]Modest[/td]<br />[/tr]<br />[tr]<br />[td]11[/td][td]Mild[/td]<br />[/tr]<br />[tr]<br />[td]12[/td][td]Quiet[/td]<br />[/tr]<br />[tr]<br />[td]13[/td][td]Bashful[/td]<br />[/tr]<br />[tr]<br />[td]14[/td][td]Rash[/td]<br />[/tr]<br />[tr]<br />[td]15[/td][td]Calm[/td]<br />[/tr]<br />[tr]<br />[td]16[/td][td]Gentle[/td]<br />[/tr]<br />[tr]<br />[td]17[/td][td]Sassy[/td]<br />[/tr]<br />[tr]<br />[td]18[/td][td]Careful[/td]<br />[/tr]<br />[tr]<br />[td]19[/td][td]Quirky[/td]<br />[/tr]<br />[tr]<br />[td]20[/td][td]Hardy[/td]<br />[/tr]<br />[tr]<br />[td]21[/td][td]Lonely[/td]<br />[/tr]<br />[tr]<br />[td]22[/td][td]Brave[/td]<br />[/tr]<br />[tr]<br />[td]23[/td][td]Adamant[/td]<br />[/tr]<br />[tr]<br />[td]24[/td][td]Naughty[/td]<br />[/tr]<br />[tr]<br />[td]25[/td][td]Bold[/td]<br />[/tr]<br />[/table]<br />(Data taken from Smogon, [url=https://twitter.com/TheMantyke/status/824138136129339392/photo/1]see here[/url])<br />These values also work modulo 25 (meaning 149 = 25 * 5 + 24 will give a Naughty nature, and 150 = 25 * 6 will give a Bold nature).<br />If you replace the Parlyz Heal with a Leaf Stone, use one more Lemonade.<br /><br />I did not test this, so any feedback is appreciated.<br /><br />Assembly code :<br />[code]<br />ld hl, $DAA4 ; Experience<br />ld a, $0F<br />ld [hli], a<br />ld [hli], a<br />inc bc<br />ld a, $??<br />dec b<br />ld [hli], a<br />ret<br />[/code]<br />Those wondering : we are giving the PokÃ©mon a specific experience value wayyyy high (so it levels up directly to level 100) and then we set the EXP back after some is gained to properly set the wanted nature.


subject: Re: Playing non-music files in Audacity
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: clip
body:
  Well, HBCD 15.2 is 2 hours long and looks like the attachment (because I can&#039;t show a picture on my PC without attaching or uploading somewhere, and I&#039;m too lazy to go to feen.us rn)<br />EDIT: Forgot to mention at the 5.2145 second mark DFX crashed, which stopped playback (DFX controls the driver, driver stops responding, audio stops processing)


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: kaikun97
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=shatteredClockworks link=topic=1386.msg203845#msg203845 date=1485323191]<br />If you want a normal save, save before you do the glitch and when you&#039;ve done it restart to your last save.<br />From what I know,&nbsp; it&#039;s a mass corruption glitch, and you&#039;re basically effed if you save after doing it.<br />I once did this and accidentally saved afterwards.<br />I lost everything in my save.<br />Rip.<br />[/quote]<br /><br />Yeah the game writes the hex value 99 in many locations which is why you end up with level 153 bulbasaurs that know explosion (both the pokemon, move and level are tied to hex 99). The save is destroyed because the name is invalid (missing an end marker at the correct location)


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Then again, I&#039;ve successfully saved under Super Glitch, so there [i]is[/i] a possibility your save will live, but I doubt it will.


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: kaikun97
poster_ip: ***.***.***.***
modified_name: kaikun97
icon: xx
body:
  [quote author=Yeniaul link=topic=1386.msg204105#msg204105 date=1485814741]<br />Then again, I&#039;ve successfully saved under Super Glitch, so there [i]is[/i] a possibility your save will live, but I doubt it will.<br />[/quote]<br />And able to load the save file or just been able to save? (Sometimes Yes/No boxes can become glitched)<br /><br />TheZZAZZGlitch once did a video and showed a way to use super glitch to change your name to a valid blank one allowing you to save, maybe you did something similar?


subject: Printing Glitch PokÃ©mon
poster_name: Validusername16
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Validusername16
icon: xx
body:
  So, I wanted to take a picture of a beautiful 3TrainerPokÃ© in Yellow. So I Old Man Glitched myself a &#039;M&nbsp; in Red, then traded it using BGB. Then I switched to VBA-M(for the printer function), went to the guy who prints PokÃ©mon for you in Vermilion City, told him I wanted my 3TrainerPokÃ© printed. For a little bit, I got to listen to the printer music, and then VBA-M just... dies. No not responding warning, just crashes. I don&#039;t know if this is a problem with VBA-M, or if it&#039;s something bigger. I can&#039;t try it with TheZZAZZGlitch&#039;s printer code(don&#039;t have or want Python), but I am curious on why this happens.<br />https://puu.sh/tHAP3.mp4 Video


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Saving is possible if you talk to a PokÃ©mon Center nurse to have a Yes/No dialog box again instead of an invalid (and crashing) one.<br />However you are mostly certain of not being able to load your save if you name got corrupted over 7 characters.<br /><br />Sometimes you will still be able to load though (if you&#039;re lucky enough) with a &quot;too long&quot; name, but that&#039;s far beyond [i]unlikely.[/i]


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=kaikun97 link=topic=1386.msg204107#msg204107 date=1485814949]<br />[quote author=Yeniaul link=topic=1386.msg204105#msg204105 date=1485814741]<br />Then again, I&#039;ve successfully saved under Super Glitch, so there [i]is[/i] a possibility your save will live, but I doubt it will.<br />[/quote]<br />And able to load the save file or just been able to save? (Sometimes Yes/No boxes can become glitched)<br /><br />TheZZAZZGlitch once did a video and showed a way to use super glitch to change your name to a valid blank one allowing you to save, maybe you did something similar?<br />[/quote]<br />Loading had no problems. Name was around 39 characters based on viewing save raw.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: mkdasher
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: mkdasher
icon: xx
body:
  Thanks for explaining how void glitch works Cryo! Now everything makes much more sense to me.<br /><br />[quote author=Cryo link=topic=7770.msg203916#msg203916 date=1485378554]<br />The 32 E and 32 W steps before and after the 384 S are to bypass an area that contains map IDs between 176 and 188, which will guarantee a crash when an action that redraws the entire screen (such as exiting a battle or returning from the Pokedex, bag, etc.) is performed.<br />[/quote]<br /><br />I&#039;m assuming 1E and 1W would be enough to bypass that area? (And you mean bypassing ID 150?)


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: TMTRAINER
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7799.msg204098#msg204098 date=1485803447]<br />If there are any 2- or 3- letter filtered words, this might open the route for a buffer overflow.<br /><br />Do we have a list of all those &quot;censored&quot; words ?<br />[/quote]<br /><br />[url=https://www.reddit.com/r/3dshacks/comments/45yhop/full_list_of_censored_words_on_3ds/]<br />It&#039;s safe to assume this is a large list, if not a complete list, of all the words banned on the 3DS.[/url]<br />


subject: Re: Playing non-music files in Audacity
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some game boy advance games use raw pcm data for sound effects and voice clips. Teen Titans on the GBA is one of them. I ripped the voice clips and some sound effects from the game via audacity and made a video. It&#039;s loud so be sure to turn your volume down! Especially if you&#039;re wearing headphones! The clip was slowed down to be able to play the voice clips back at the correct tempo.<br />https://www.youtube.com/watch?v=MvKUGrJWqS4&amp;feature=youtu.be


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  TheReMARCable tried in Yellow VC, and if you have a censored OT in that game it gets replaced by Yellow*.<br /><br />Also, it&#039;s worth noting that if you had a censored OT from a Gen V game, [url=https://www.reddit.com/r/pokemon/comments/2u9de0/shiro_trainer_names_on_my_pokemon_can_someone/]Transporter would always replace it[/url] with Kuro* or Shiro* depending on the game (not sure if game of origin or the game being transferred from, and I don&#039;t know whether B2W2 have something different). I don&#039;t know the full details and have not tried myself, however. These were [url=http://www.gamefaqs.com/boards/989552-pokemon-black-version/59186607]also the names used in Gen V&#039;s online[/url] if your Trainer name was filtered (apparently people named Connor experienced this a lot due to &quot;Con&quot; being picked up).<br /><br />[quote author=ISSOtm link=topic=7799.msg204098#msg204098 date=1485803447]<br />If there are any 2- or 3- letter filtered words, this might open the route for a buffer overflow.<br /><br />Do we have a list of all those &quot;censored&quot; words ?<br />[/quote]<br /><br />TMTRAINER&#039;s list is the one. It can change with every 3DS firmware update, so it&#039;s possible that list is out-of-date.<br /><br />Anyway, it doesn&#039;t replace the words with &quot;Red*&quot;; if your OT gets filtered, the entire OT gets replaced. For a buffer overflow, you would be better off putting multiple instances of 0x5D (TRAINER) in an OT; they have to have something coded to handle it because the in-game trade PokÃ©mon use it in their OTs.


subject: Re: PokÃ©mon Bank transfer bugs
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SnorlaxMonster link=topic=7812.msg204037#msg204037 date=1485497400]<br />Here&#039;s a list of every version-exclusive move. Pay Day is the only RB one. If anyone wants to try transporting these from RB, that would be interesting. (I produced this directly from the game data, and manually removed moves that could be obtained from a pre-evolution and Mew&#039;s extra TM/HM flag.)<br />[/quote]<br />Collector Togami tested this. Everything on this list, including Fly Charizard, gets through from PokÃ©mon Blue VC. See his results [url=http://imgur.com/a/gsUBB]here[/url].


subject: Item underflow with Missingno glitch help, please
poster_name: legneck
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: legneck
icon: xx
body:
  Hello, I hope this is the appropriate place to post this.<br /><br /><br />I was brought here by this https://www.reddit.com/r/pokemon/comments/5q4meg/how_to_trick_pokebank_into_thinking_your_gen_1/<br />I&#039;m more or less completely new to glitches and code in these games, so forgive my ignorance.<br /><br />My question is, is it possible to use the missingno glitch multiple times within your save file, and how would you go about it? Referring to the reddit post, it suggests using missingno a second time (it seems) to get 119x X Accuracy and 133x Lemonade.<br /><br />(I looked around a bit before posting and couldn&#039;t find anything about this, sorry if it&#039;s common knowledge, but help would be GREATLY appreciated, thank you!)


subject: Re: Item underflow with Missingno glitch help, please
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Precise what you mean by &quot;Missingno glitch&quot;. Many glitches exist that allow to duplicate items using Missingno, so we need to know which one you are referring to.<br />It is also vital that you tell us which version of the game and language you are using. There are lots of differences depending on those.<br /><br />Once you tell us both of these, we will be able to answer quickly, don&#039;t worry :)


subject: Re: PokÃ©mon Bank transfer bugs
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did people try transferring from hacked games ? Or does the ROM has to pass some checks ?<br />And if PokÃ© Bank accepts ROM hacks, is it possible to have it accept incorrect moves if editing PokÃ©mon learnpools in the ROM ?<br /><br />I don&#039;t know if that was clear.


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SnorlaxMonster link=topic=7799.msg204116#msg204116 date=1485839343]<br />Anyway, it doesn&#039;t replace the words with &quot;Red*&quot;; if your OT gets filtered, the entire OT gets replaced. For a buffer overflow, you would be better off putting multiple instances of 0x5D (TRAINER) in an OT; they have to have something coded to handle it because the in-game trade PokÃ©mon use it in their OTs.<br />[/quote]<br />Ah, I understood you wrongly about OT replacement.<br />Do we know what such a buffer overflow could corrupt as data ? I mean, if such a PokÃ©mon was sent in-battle in S/M, would it cause any corruption ? If yes, what ?<br />Or maybe the replacement code is overflow-protected. Maybe.


subject: Re: Item underflow with Missingno glitch help, please
poster_name: legneck
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: legneck
icon: xx
body:
  I believe it would be the Old Man trick? Where encountering Missingno will add +128&nbsp; to your 6th item.<br />I&#039;ve got English Red Version for VC on a 2ds.<br /><br />Thank you so much for your help and patience!


subject: Re: Item underflow with Missingno glitch help, please
poster_name: MegaLuxray
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Encountering Missingno. will always add 128 to the 6th item. The Old Man glitch can be done as many times as you wish, and you can also encounter multiple Missingno. without having to do it multiple times.


subject: Pokemon Pearl - Fastest Path to Hall of Fame (Void Glitch)
poster_name: mkdasher
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: mkdasher
icon: xx
body:
  First of all, thanks to Cryo for explaining how void works. I was able to find a faster hall of fame path:<br /><br /><br />Video: https://www.youtube.com/watch?v=RB5c5S-ej5M<br /><br />Steps:<br /><br />Current known fastest path to Hall of Fame:<br /><br />1S<br />5W<br />10N (Getting to top left of the building, this steps varies depending on the building you tweak into).<br />574W<br />Save<br />2673S<br />352W<br /><br />[u][b]UPDATE:[/b][/u]<br /><br />An even faster path:<br /><br />Video: https://www.youtube.com/watch?v=SlU_p1FEjb0<br /><br />Steps:<br /><br />TWEAK MUST BE DONE IN POKETCH C.O!<br /><br />You must also have saved the game prior to entering to the void.<br /><br />You don&#039;t have to use Explorer Kit before this, the path will work anyway.<br /><br />Steps:<br />1S<br />17W<br />14N<br />63W<br />Save<br />1W<br />Save<br />1W<br /><br />This one must be done in Poketch C.O. cause the path uses its map index.<br /><br />


subject: The &quot;RegF**k&quot; thread... (original name, isn't it?)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Well, Leurak is back! But this time it&#039;s not any malware related to memes, it&#039;s a corrupter, a registry corrupter, actually, it&#039;s name is RegFuck. Yes I&#039;m serious.<br />I tried it out on a Windows XP virtual machine, because Wynaut and...<br />The results are great, such as FreeCell being named &quot;FreeCekG&quot; (as names for most of the system things are stored in registry) or My Documents that I have renamed to &quot;meh dukumentz&quot; is now &quot;m9h dusument&lt;&quot;<br />Also, nothing beats RegFuck&#039;s GUI.<br /><br />As I do not want distribute semi-malware (it obviously warns you that it&#039;s harmful), I&#039;ll just give a taste of how this looks like.<br />If you REALLY want this, and you REALLY know what to do with it. I might give you a link to Leurak&#039;s YT video on this (you know you can just look it up on YouTube?)<br />BUT!!<br />[size=5]I&#039;m not responsible for any damage done to your main PC or any other Windows installs you care about. So ALWAYS use a virtual machine, or installations that you don&#039;t care about.[/size][size=2]It also requires NET Framework (at least 3.5) to work.<br />[/size]I love that gif that shows up when you corrupt stuff :).<br />[size=1pt]I really hope I won&#039;t be banned for making this thread.[/size]


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7799.msg204098#msg204098 date=1485803447]<br />If there are any 2- or 3- letter filtered words, this might open the route for a buffer overflow.<br /><br />Do we have a list of all those &quot;censored&quot; words ?<br />[/quote]<br /><br />In the &quot;0&quot; text file, which I assume is english, there&#039;s:<br /><br />c0k<br />cok<br />fag<br />fap<br />fuk<br />jiz<br />nig<br />nob<br />sex<br />vag<br />vaj<br />wog<br />wtf<br />yid<br /><br />my personal favourite from that list is &#039;funbags&#039;, quite honestly. [size=1pt]or nig-nog or chickswithdicks or bumchum or...bbwjja[/size]


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=mkdasher link=topic=7770.msg204112#msg204112 date=1485821152]<br />I&#039;m assuming 1E and 1W would be enough to bypass that area? (And you mean bypassing ID 150?)<br />[/quote]<br /><br />They would. And yeah, I meant 150. My bad, thanks!<br /><br /><br />[quote author=camper link=topic=7770.msg204129#msg204129 date=1485895233]<br />Is ACE possible by using the RETIRE option in some maps?<br />[/quote]<br /><br />From what I&#039;ve seen in D/P, I can&#039;t say that ACE seems immediately possible with the RETIRE trick. Although if you were able to inject a script or otherwise mess with the scripts themselves, then it definitely may be possible.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: mkdasher
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: mkdasher
icon: xx
body:
  After reading Cryo&#039;s explanation of how void works, I&#039;ve been trying to see if I could create my own path by following the same steps (2 -&gt; 392 -&gt; 393 -&gt; 251 -&gt; etc) to see if I understood this correctly. I think this one is slightly faster:<br /><br />=======<br />Step 1<br />=======<br />1 S<br />17 W<br />14 N<br />574 W<br />Save &amp; Reset<br /><br />=======<br />Step 2<br />=======<br />2097 S<br />19 W<br />288 S<br />51 E<br />352 S<br />33 W<br /><br />=======<br />Step 3<br />=======<br />1 E<br />64 S<br />128 E<br />If PalPark not visited before: (14S 1S(OAK) 17S 63E)<br />If PalPark visited before: (32S 64E)<br />177 N<br />1 N (PAL PARK)<br /><br />=======<br />Step 4<br />=======<br />192 E<br />82 S<br /><br />=======<br />Step 5<br />=======<br />179 W<br />64 N<br />64 W<br />32 N<br />128 W<br />64 N<br />64 W<br />82 N<br />243 E<br />Start -&gt; RETIRE<br /><br />=======<br />Step 6<br />=======<br />51 W<br />244 S<br />142 W<br />1 E<br />66 S<br />128 E<br />12 S<br />1 S<br />11 S<br />64 E<br />177 N<br />1 N<br />Start -&gt; RETIRE<br /><br /><br /><br /><br />I have tested this and it seems to work, basically I didn&#039;t go too much to the left at the beginning, and went down through the middle of the map, avoiding ID 176 that seems to crash the game when opening the menu.<br /><br />But again, I was just following Cryo&#039;s steps. Thanks again for explaining how Void glitch works!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: holymoly
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i&#039;ve done the brock through walls glitch to go to saffron and got the 8f item, but i forgot about the party setup and i&#039;m stuck because my strongest pokemon is a lv 9 abra. is there any way to get the five pokemon or do i need to restart?


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For a book series with over 400 entries, old installments of Don Pendleton&#039;s [i]The Executioner[/i] series are hard to find. They do 4 a year so I&#039;m not totally surprised but goddamn.<br /><br />&gt;Call like 3 used book stores last week<br />&gt;One store had 4 books<br />&gt;Already finished 3 of them<br /><br />At least a new one comes out in March so whatever and now I&#039;m rambling and don&#039;t know how to finish this post so here&#039;s an abrupt ending.


subject: Re: Item underflow with Missingno glitch help, please
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=legneck link=topic=7829.msg204124#msg204124 date=1485866940]<br />I believe it would be the Old Man trick?<br />[/quote]<br />I don&#039;t care. What I care about is<br />[quote author=legneck link=topic=7829.msg204124#msg204124 date=1485866940]<br />I believe it would be the Old Man trick?<br />[/quote]<br />What matters isn&#039;t the item duplication, it&#039;s the way you encounter Missingno. I probably expressed that badly, but now you know.<br /><br />I&#039;m then going to tell you everything you should know :<br />[size=12pt]The Old Man Glitch[/size]<br />The Old Man Glitch always works. It only depends on your name.<br />Unlike what most think, it&#039;s not due to the island leeching off to the right side, it&#039;s due to the game wrongly thinking left shores are grass encounter tiles. Plus some other memory management issues. The more you know.<br />Anyways, this glitch can be attempted as many times as you want.<br /><br />[size=12pt]Missingno.[/size]<br />1. Missingno poses NO THREAT WHATSOEVER to your game. This is a formal statement. However, you can damage your game if you misuse glitches made possible by Missingno., but Missingno. is NO THREAT by itself.<br />2. There are many different Missingno.s, but unless you are working with really technical glitches, they are all the same. Therefore they are all grouped as one &quot;Missingno.&quot; entity.<br />3. Nintendo lies to you about scrambled sprites. Do you want to fix them ? You have to make a one hour meditational mantra, invert all batteries in their slots, convert to satanism, and then perform a demon-summoning ritual to flip bits in memory. Oh, and watching any PokÃ©dex entry works, too. You know, if you&#039;re too lazy for the former.<br />4. Try to keep track of the quantities of the duped items. This is because quantities 255 are special, and if you don&#039;t know how to handle them nothing good will happen.<br />5. Missingno&#039;s item duplication happens both when you encounter one and when you catch it, meaning you can swap items while in-battle and then catch it.<br />6. &#039;M is NOT Missingno. it has the same duplication properties, stats and sprite, but it&#039;s not the same. For example, when you catch it, you will continue battling against an invisible PokÃ©mon that becomes a Ditto when caught.<br />7. Displaying Missingno&#039;s sprite corrupts Hall of Fame data. You can&#039;t do anything about that except have no Hall of Fame data. Entries written after corruption will be normal.<br /><br />[size=12pt]Crashes[/size]<br />1. Again, Missingno doesn&#039;t crash any game or corrupt save files. But some glitches made possible using Missingno can. So :<br />&nbsp; &nbsp;  - Be very careful never to have a x255 quantity in your inventory. The game handles those incorrectly with lotsa side effects even to casual players.<br />&nbsp; &nbsp;  - Avoid duplicating an item that doesn&#039;t display a quantity. If you do you&#039;re in for a bad time, but I won&#039;t spoil it for you :)<br />2. When attempting the Old Man Glitch, you may encounter glitch PokÃ©mon that will make your game crash. Just save before attempting the glitch, no PokÃ©mon causes game corruption.<br />3. General rule of thumb : NEVER SAVE if your name is corrupted. Avoid generally saving if something is wrong (sprites being scrambled is fine ^^), this can destroy your save file. Really.<br /><br /><br />[size=12pt]Version diffs[/size]<br />The only thing that will change between versions is whether or not Missingno crashes the game, and if the Old Man Glitch works.<br />Otherwise everything here is valid !<br /><br /><br /><br />I hope my response is readable. Please, read it : you&#039;ll dodge huge amounts of pain and hassle.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t Teleport back to Pewter ?<br /><br />Otherwise, you&#039;ll have to advance your progression if you want to get the PokÃ©mon.<br />If you have access to Saffron this won&#039;t be too much of a problem.<br /><br />If you have a Rare Candy, here&#039;s how to duplicate it to make stuff [i]that much[/i] easier.<br />1) Buy balls. LOTS. Also buy different items so you have at least 6 occupied slots.<br />2) Give a drink to the Saffron guards.<br />3) Heal at Saffron PokÃ© Center.<br />4) Go south and Trainer-Escape from the top-left Trainer (stand with him on the same row as Red but one tile offscreen, walk left and hold START during the walk, use Teleport).<br />5) Go to Route 8.<br />6) Fight the Gambler on the south-east part of the road, lose to his first PokÃ©mon. Make sure he makes at least one step when encountering you, otherwise you&#039;ll get a softlock.<br />BONUS : Before going to Vermilion, pay Snorlax a visit. That should remove him at step 9, which means you can go through Cycling Road :)<br />7) Make sure Rare Candy is in the 6th slot of your inventory.<br />8) Open your START menu then head towards Vermilion.<br />9) Close the menu again then run away (or catch, whatever you want) Missingno.<br />10) CANDIEZ<br /><br />Then you can get the PokÃ©mon.


subject: Re: The &quot;RegF**k&quot; thread... (original name, isn't it?)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  The best thing is that gif that plays while corrupting.<br />EDIT:Now that gif is in my signature.<br /><br />EDIT2:Well, Now onto Vista, what could go wrong?<br />Well, everything...<br />&quot;This operation returned because the timeout period expired.&quot;<br />I couldn&#039;t even download .NET Framework 3.5 because the page doesn&#039;t load properly, AND NO VISTA I DO NOT WANT TO PRINT!!<br />Now Windows 7&#039;s turn, It installed itself on a VM with 2GB of RAM faster than Vista failed installing .NET Framework 3.5.<br />Let&#039;s see what happens.<br /><br />[img]https://i.imgur.com/f7rJAZ7.gif[/img]<br /><br />After this amazing GIF, we see, that... Explorer.EXE says, that &quot;Application not found&quot; and Explorer keeps crashing...<br />then this...<br />*attachment 1*<br />and then Startup Repair


subject: Re: Item underflow with Missingno glitch help, please
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m going to expand a bit of what ISSOtm said.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />I&#039;m then going to tell you everything you should know :<br />[size=12pt]The Old Man Glitch[/size]<br />The Old Man Glitch always works. It only depends on your name.[/quote]<br />https://web.archive.org/web/20071226115844/http://glitchcity.info/misc/namegen2<br />Our archived tool for generating names.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]Unlike what most think, it&#039;s not due to the island leeching off to the right side, it&#039;s due to the game wrongly thinking left shores are grass encounter tiles. Plus some other memory management issues. The more you know.<br />Anyways, this glitch can be attempted as many times as you want.<br />[/quote]<br />This is also the cause of a optimal route thru the Viridian Forest, where you can skip most encounters there.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />[size=12pt]Missingno.[/size]<br />1. Missingno poses NO THREAT WHATSOEVER to your game. This is a formal statement. However, you can damage your game if you misuse glitches made possible by Missingno., but Missingno. is NO THREAT by itself.<br />[/quote]<br />Think of Missingno. like of a backdoor, it doesn&#039;t cause harm by itself, but opens up a gate to major game-breaking glitchyness.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />2. There are many different Missingno.s, but unless you are working with really technical glitches, they are all the same. Therefore they are all grouped as one &quot;Missingno.&quot; entity.[/quote] There are 39 normal Missingno.&#039;s scattered around the 151 PokÃ©mon, because 190 were planned originaly, plus 2, Fossil variants.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />3. Nintendo lies to you about scrambled sprites. Do you want to fix them ? You have to make a one hour meditational mantra, invert all batteries in their slots, convert to satanism, and then perform a demon-summoning ritual to flip bits in memory. Oh, and watching any PokÃ©dex entry works, too. You know, if you&#039;re too lazy for the former.<br />[/quote]<br />Nintendo was full of shitty rumors back then...<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />4. Try to keep track of the quantities of the duped items. This is because quantities 255 are special, and if you don&#039;t know how to handle them nothing good will happen.[/quote]*couch couch*item underflow*cough cough*<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />5. Missingno&#039;s item duplication happens both when you encounter one and when you catch it, meaning you can swap items while in-battle and then catch it.<br />[/quote]<br />PokÃ©Dex flags m8.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />6. &#039;M is NOT Missingno. it has the same duplication properties, stats and sprite, but it&#039;s not the same. For example, when you catch it, you will continue battling against an invisible PokÃ©mon that becomes a Ditto when caught.[/quote] Yay, free Ditto&#039;s for everyone.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />7. Displaying Missingno&#039;s sprite corrupts Hall of Fame data. You can&#039;t do anything about that except have no Hall of Fame data. Entries written after corruption will be normal.<br />[/quote]<br />The lightest buffer overflow in Gen 1:)<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />[size=12pt]Crashes[/size]<br />1. Again, Missingno doesn&#039;t crash any game or corrupt save files. But some glitches made possible using Missingno can. So :<br />&nbsp; &nbsp;  - Be very careful never to have a x255 quantity in your inventory. The game handles those incorrectly with lotsa side effects even to casual players.<br />[/quote] As I said earlier, you can cause a item underflow, where the item count rolls over to 255.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />&nbsp; &nbsp;  - Avoid duplicating an item that doesn&#039;t display a quantity. If you do you&#039;re in for a bad time, but I won&#039;t spoil it for you :)<br />[/quote] I did so, and nothing really happened...<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />2. When attempting the Old Man Glitch, you may encounter glitch PokÃ©mon that will make your game crash. Just save before attempting the glitch, no PokÃ©mon causes game corruption.[/quote] That&#039;s why I reccomend checking your name, before you accept it.<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />3. General rule of thumb : NEVER SAVE if your name is corrupted. Avoid generally saving if something is wrong (sprites being scrambled is fine ^^), this can destroy your save file. Really.[/quote]<br />If you save while your name is more than 10 characters long, rest in pisseroni.


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7799.msg204128#msg204128 date=1485893849]<br />[quote author=ISSOtm link=topic=7799.msg204098#msg204098 date=1485803447]<br />If there are any 2- or 3- letter filtered words, this might open the route for a buffer overflow.<br /><br />Do we have a list of all those &quot;censored&quot; words ?<br />[/quote]<br /><br />In the &quot;0&quot; text file, which I assume is english, there&#039;s:<br /><br />c0k<br />cok<br />fag<br />fap<br />fuk<br />jiz<br />nig<br />nob<br />sex<br />vag<br />vaj<br />wog<br />wtf<br />yid<br /><br />my personal favourite from that list is &#039;funbags&#039;, quite honestly. [size=1pt]or nig-nog or chickswithdicks or bumchum or...bbwjja[/size]<br />[/quote]<br />Maybe upload the whole text file with all censored words? I really want it.


subject: Re: Item underflow with Missingno glitch help, please
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  On 255 stacks: DO NOT UNDER ANY CIRCUMSTANCE TOSS THE STACK ALL AT ONCE UNLESS YOU ARE PERFORMING ITEM UNDERFLOW. Look up item underflow on the Wiki to see more on that one. (On mobile, can&#039;t fetch link without losing all this text)<br />On fossil variant Missingno.: Fossil variants are used for the Pewter Museum, which is why they have valid sprites. <br />On names: If your name goes off the menu box in ANY WAY, consider saving off-limits. This includes if a character is on the menu border. Too long of a name overwrites critical data in SRAM thereby giving about 99.96423 or so percent of save corruption.


subject: Re: Item underflow with Missingno glitch help, please
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Charmy link=topic=7829.msg204143#msg204143 date=1485948350]<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />&nbsp; &nbsp;  - Avoid duplicating an item that doesn&#039;t display a quantity. If you do you&#039;re in for a bad time, but I won&#039;t spoil it for you :)<br />[/quote] I did so, and nothing really happened...<br />[/quote]<br />Nothing, until you attempt to put them into your item PC :P<br /><br />Also, to clarify this<br />[quote author=Yeniaul link=topic=7829.msg204145#msg204145 date=1485954028]<br />On 255 stacks: DO NOT UNDER ANY CIRCUMSTANCE TOSS THE STACK ALL AT ONCE UNLESS YOU ARE PERFORMING ITEM UNDERFLOW. Look up item underflow on the Wiki to see more on that one.<br />[/quote]<br />and this<br />[quote author=Charmy link=topic=7829.msg204143#msg204143 date=1485948350]<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />4. Try to keep track of the quantities of the duped items. This is because quantities 255 are special, and if you don&#039;t know how to handle them nothing good will happen.[/quote]*couch couch*item underflow*cough cough*<br />[/quote]<br />Item Underflow is a glitch that allows arbitrary RAM edition when performed correctly, but if done incorrectly it will mess up your inventory. If you don&#039;t exactly do any of the two methods given [url=http://glitchcity.info/wiki/Item_underflow_glitch]on the wiki[/url] things will go wrong for you. Also, even if you perform it right but then edit memory randomly (or aimlessly, which tends to give the same results), you will probably end up getting undesired results.<br /><br /><br />Also, this is more of a general disclaimer, and isn&#039;t specifically said to you :<br />[size=14pt][b]We have no responsibility for any damage caused by anything you have done prior to your last save point, including but not limiting to permanent corruption.<br />We will try to help you fix any damage you have saved [u]if you ask politely[/u], but if we can&#039;t and that ruins your save, then don&#039;t complain.<br />We won&#039;t accept any complaints due to corruption of danger we warned you from, either.[/b][/size]<br />But if you follow the rules of &quot;don&#039;t do what we tell you must not&quot; and &quot;don&#039;t save if something is wrong&quot;, then happy glitching :)<br /><br />Be twice as careful with 8F. This is one of the few glitches that can corrupt your save file if you mess up. If you ever use 8F but there are unexpected results, or &quot;it didn&#039;t work&quot;, DO NOT SAVE.


subject: Re: Item underflow with Missingno glitch help, please
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=ISSOtm link=topic=7829.msg204146#msg204146 date=1485959358]<br />[quote author=Charmy link=topic=7829.msg204143#msg204143 date=1485948350]<br />[quote author=ISSOtm link=topic=7829.msg204138#msg204138 date=1485932524]<br />&nbsp; &nbsp;  - Avoid duplicating an item that doesn&#039;t display a quantity. If you do you&#039;re in for a bad time, but I won&#039;t spoil it for you :)<br />[/quote] I did so, and nothing really happened...<br />[/quote]<br />Nothing, until you attempt to put them into your item PC :P<br />[/quote] <br />Well, nothing, unless you count 2 stacks of Helix Fossils being in my PC.


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  [quote author=Charmy link=topic=7799.msg204144#msg204144 date=1485948505]<br />Maybe upload the whole text file with all censored words? I really want it.<br />[/quote]<br />As of 11 months ago, [url=https://www.reddit.com/r/3dshacks/comments/45yhop/full_list_of_censored_words_on_3ds/]these are the lists[/url]. Note that they are regular expressions, not simply a list of words. However, it can change with every 3DS firmware update, so that list may be out-of-date now.<br /><br />The list for Generation V is hard-coded into games though (since the DS doesn&#039;t have a built-in word filter like the 3DS does), which gives us [url=http://bulbapedia.bulbagarden.net/wiki/List_of_censored_words_in_Generation_V]this wonderful list[/url].


subject: Re: Item underflow with Missingno glitch help, please
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7829.msg204146#msg204146 date=1485959358]<br />Be twice as careful with 8F. This is one of the few glitches that can corrupt your save file if you mess up. If you ever use 8F but there are unexpected results, or &quot;it didn&#039;t work&quot;, DO NOT SAVE.<br />[/quote]Which is why you save RIGHT BEFORE using 8F or some such.


subject: Re: That weird guest
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m going to bump this as it&#039;s been almost 2 months since the last update. Those that see this should review the behavioral changes chart. That is all.


subject: Re: Project &quot;Gotta Document 'Em All!&quot;
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  The ItemDex needs more research on several items, &quot;emulator crashed&quot; isn&#039;t really descriptive enough and some of these items may only work on system, but I don&#039;t have a GB/GBC so I cannot do it, but (thread topic tie-in!) I&#039;ll rewrite the articles in question when more information is available. Also, is Project Palette Town going to be incorporated into this?


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SnorlaxMonster link=topic=7799.msg204148#msg204148 date=1485961461]<br />[quote author=Charmy link=topic=7799.msg204144#msg204144 date=1485948505]<br />Maybe upload the whole text file with all censored words? I really want it.<br />[/quote]<br />As of 11 months ago, [url=https://www.reddit.com/r/3dshacks/comments/45yhop/full_list_of_censored_words_on_3ds/]these are the lists[/url]. Note that they are regular expressions, not simply a list of words. However, it can change with every 3DS firmware update, so that list may be out-of-date now.<br /><br />The list for Generation V is hard-coded into games though (since the DS doesn&#039;t have a built-in word filter like the 3DS does), which gives us [url=http://bulbapedia.bulbagarden.net/wiki/List_of_censored_words_in_Generation_V]this wonderful list[/url].<br />[/quote]<br />Looked at the reddit post, and in &quot;0.txt&quot; how the f*ck are domain names on here?<br />[quote].*gã‚¹ãƒãƒ„ãƒˆ.*<br />.*disney\.ne\.jp.*<br />.*docomo\.ne\.jp.*<br />.*emnet\.ne\.jp.*<br />.*ezweb\.ne\.jp.*<br />.*gmail\.com.*<br />.*hotmail\.co\.jp.*<br />.*i\.softbank\.jp.*<br />.*softbank\.ne\.jp.*<br />.*willcom\.com.*<br />.*xxne\.jp.*<br />.*yahoo\.co\.jp.*<br />[/quote]<br />and &quot;badword&quot; is on the list as well, wat?


subject: Re: That weird guest
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7628.msg201678#msg201678 date=1473003643]<br />&quot;Dave&quot; seems to have completely changed behavior! &quot;He&quot; now only views actual threads about 3.7% of the time, and only views the profiles of Guest Watchâ„¢ members, constituting another 6% of &quot;his&quot; time. The rest is either classified as Unknown Action or sitting on the Index.[/color]<br />[/quote]<br />Oh f*ck. &quot;He&quot; found out about us. :O


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  As of 5 minutes before posting, my high school&#039;s public-use microwave caught fire for the 18th time this school year. Yes, you read that right. My high school has used up 18 microwaves, all of which caught fire.<br />It only catches fire when everyone&#039;s in class and the teachers on break go to use it, too, so... erm... teacher stupidity?<br /><br />Also, my eyes really fucking sting right now.


subject: Re: Item underflow with Missingno glitch help, please
poster_name: Validusername16
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you are going to Item Underflow, don&#039;t put a key item in the 6th slot, or you won&#039;t be able to deposit all of it in the PC.


subject: Re: Item underflow with Missingno glitch help, please
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  [quote author=Validusername16 link=topic=7829.msg204155#msg204155 date=1485982351]<br />If you are going to Item Underflow, don&#039;t put a key item in the 6th slot, or you won&#039;t be able to deposit all of it in the PC.<br />[/quote]...erm... you could very well do so, although you probably shouldn&#039;t. Key items are treated exactly the same as normal items (with the exception of no quantity counter display and the inability to toss/sell) and they DO have a quantity. You just have to deposit them one at a time.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg204154#msg204154 date=1485978533]<br />As of 5 minutes before posting, my high school&#039;s public-use microwave caught fire for the 18th time this school year. Yes, you read that right. My high school has used up 18 microwaves, all of which caught fire.<br />It only catches fire when everyone&#039;s in class and the teachers on break go to use it, too, so... erm... teacher stupidity?<br /><br />Also, my eyes really fucking sting right now.<br />[/quote]<br />Make a 20th microwave burn aniversary. Lel.


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  I like how I have nothing better to do than wait for someone to post while rewriting articles in my head.


subject: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve made a setup to efficiently &quot;farm&quot; PokÃ©mon in the Virtual Console releases of PokÃ©mon Red/Blue, with the aim of transferring over to PokÃ©mon Sun/Moon. To anticipate future updates of the guide, the guide will be on this [url=http://pastebin.com/835mVNn6]pastebin[/url].<br /><br />However, there are some issues with the guide. As explained in the guide at the top, some of the techniques and terminology aren&#039;t fully explained, and some edge cases aren&#039;t properly explained either (such as required items appearing in the trainer ID slot). If there are any uncertainties/confusing parts with the guide, please feel free to respond in this thread so I can fix it.


subject: Re: Item underflow with Missingno glitch help, please
poster_name: Validusername16
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7829.msg204156#msg204156 date=1485986768]<br />[quote author=Validusername16 link=topic=7829.msg204155#msg204155 date=1485982351]<br />If you are going to Item Underflow, don&#039;t put a key item in the 6th slot, or you won&#039;t be able to deposit all of it in the PC.<br />[/quote]...erm... you could very well do so, although you probably shouldn&#039;t. Key items are treated exactly the same as normal items (with the exception of no quantity count and the inability to toss/sell) and they DO have a quantity. You just have to deposit them one at a time.<br />[/quote]<br />Yeah, but it&#039;s not really fun to deposit all 128 of my helix fossils in the pc. 


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: shatteredClockworks
icon: xx
body:
  [quote author=Missing? NO! link=topic=1386.msg18528#msg18528 date=1183851263]<br />Bulbasaur at lv153 that knows explosion?<br /><br />Is explosion the only move it knows?<br />[/quote]<br />No,&nbsp; Explosion is 3 our of four of it&#039;s moves.<br />The other move is whatever it&#039;s third move was. (eg; Mega punch)<br />Because 3 is safe from the corruption because it&#039;s a multiple of 3, meaning that the 3rd move is unaffected.<br />The same applies for any other multiple of three in the corruption.<br />(Please correct me if I am wrong)


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  I&#039;ve made a list of things that I think should still be tested:<br />[list]<br />[*]Whether umlauted characters (which can only be entered in the German language Gen I games) make it through PokÃ© Transporter. Should be tested from both the German games and the non-German Western language games.<br />[*]What happens to an unnicknamed PokÃ©mon transported from a game in a language other than the language it was caught in? (In fact, what happens in the Generation I games alone if you evolve an unnicknamed PokÃ©mon in a game of a language that differs from the language in which it was caught? Does its species name change?)<br />[*]What happens to the in-game trade OT upon being transferred from German, Italian, and Japanese games. (Japanese is probably unchanged, but German should be changed to normal capitalization like other languages, and Italian should do the same and expand the contraction.)<br />[*]If a Mr. Mime is nicknamed &quot;MR.MIME&quot; (with the period rather than decimal point as unnicknamed Mr. Mime use) or &quot;MR. MIME&quot; in English (or Spanish or Italian), will it have its name properly converted to &quot;Mr. Mime&quot;?<br />[*]What happens to an unnicknamed Mr. Mime transferred from a French game? Do the French games also use a decimal point rather than period in its species name (which gets converted as a hyphen)?<br />[*]Confirmation that the OT given to PokÃ©mon who have it removed due to the word filter becomes Blue* in English Blue.<br />[*]Does the OT that is given to PokÃ©mon that have their OT removed vary between languages? (In French Red it does become Red*, but Red is the player&#039;s default name in French too.)<br />[*]Which ID each VC game corresponds to. [url=http://bulbapedia.bulbagarden.net/wiki/User:SnorlaxMonster/Game_of_origin]We know[/url] the 4 IDs that are used, but not which game gets which ID (and especially whether Western Blue and Japanese Blue share an ID).<br />[*]Following on from that, exactly how the game determines game of origin and language of origin. Due to data stored about PokÃ©mon in Gen I, I would assume that the game just uses the game the PokÃ©mon was transported from (allowing in-game trades to be from any Western language, since they can trade with each other). Likewise, is the OT of in-game trade PokÃ©mon converted according to the current game&#039;s language.<br />[/list]


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=shatteredClockworks link=topic=1386.msg204161#msg204161 date=1485997266]<br />[quote author=Missing? NO! link=topic=1386.msg18528#msg18528 date=1183851263]<br />Bulbasaur at lv153 that knows explosion?<br /><br />Is explosion the only move it knows?<br />[/quote]<br />No,&nbsp; Explosion is 3 our of four of it&#039;s moves.<br />The other move is whatever it&#039;s third move was. (eg; Mega punch)<br />Because 3 is safe from the corruption because it&#039;s a multiple of 3, meaning that the 3rd move is unaffected.<br />The same applies for any other multiple of three.<br />(Please correct me if I am wrong)<br />[/quote]<br />This Also explains why your third PokÃ©mon isn&#039;t corrupted (except for it&#039;s glitched HP).


subject: Re: Item underflow with Missingno glitch help, please
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Validusername16 link=topic=7829.msg204160#msg204160 date=1485996122]<br />[quote author=Yeniaul link=topic=7829.msg204156#msg204156 date=1485986768]<br />[quote author=Validusername16 link=topic=7829.msg204155#msg204155 date=1485982351]<br />If you are going to Item Underflow, don&#039;t put a key item in the 6th slot, or you won&#039;t be able to deposit all of it in the PC.<br />[/quote]...erm... you could very well do so, although you probably shouldn&#039;t. Key items are treated exactly the same as normal items (with the exception of no quantity count and the inability to toss/sell) and they DO have a quantity. You just have to deposit them one at a time.<br />[/quote]<br />Yeah, but it&#039;s not really fun to deposit all 128 of my helix fossils in the pc.<br />[/quote]<br />You mean 129 (1 original + 128 duped)


subject: Re: Item underflow with Missingno glitch help, please
poster_name: Validusername16
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7829.msg204165#msg204165 date=1486036287]<br />[quote author=Validusername16 link=topic=7829.msg204160#msg204160 date=1485996122]<br />[quote author=Yeniaul link=topic=7829.msg204156#msg204156 date=1485986768]<br />[quote author=Validusername16 link=topic=7829.msg204155#msg204155 date=1485982351]<br />If you are going to Item Underflow, don&#039;t put a key item in the 6th slot, or you won&#039;t be able to deposit all of it in the PC.<br />[/quote]...erm... you could very well do so, although you probably shouldn&#039;t. Key items are treated exactly the same as normal items (with the exception of no quantity count and the inability to toss/sell) and they DO have a quantity. You just have to deposit them one at a time.<br />[/quote]<br />Yeah, but it&#039;s not really fun to deposit all 128 of my helix fossils in the pc.<br />[/quote]<br />You mean 129 (1 original + 128 duped)<br />[/quote]<br />Oh, right. :(


subject: Re: That weird guest
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, I&#039;m not really able to watch &quot;Dave&quot; because of IRL stuff that I need to do, like school (even though we have a break right now), trying to unpack a Sun dump and other stuff...


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m doing a survey for a college class that I&#039;m enrolled in. Please help me not fail.<br />https://goo.gl/forms/s6lQGpj5TgeROVYv1


subject: Re: The Member's Guide to Topiclessness
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg204154#msg204154 date=1485978533]<br />As of 5 minutes before posting, my high school&#039;s public-use microwave caught fire for the 18th time this school year. Yes, you read that right. My high school has used up 18 microwaves, all of which caught fire.<br />It only catches fire when everyone&#039;s in class and the teachers on break go to use it, too, so... erm... teacher stupidity?<br /><br />Also, my eyes really fucking sting right now.<br />[/quote]And i abosolutely agree with you.


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg204175#msg204175 date=1486081058]<br />I&#039;m doing a survey for a college class that I&#039;m enrolled in. Please help me not fail.<br />https://goo.gl/forms/s6lQGpj5TgeROVYv1<br />[/quote]<br />Wow... well written. Good job.


subject: PokÃ©mon Battle Revolution U-turn PokÃ© Ball error
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=rSWzVIxsYbo]This YouTube video[/url] shows a player using U-turn, but the PokÃ© Ball used when it goes back to its Trainer seems to be incorrect. Swellow is caught in a PokÃ© Ball, but the U-turn animation shows it going back in a Master Ball. Latiosâ€”the PokÃ©mon that was previously in the same slot as Swellow, but faintedâ€”was caught in a Master Ball, however.<br /><br />I have not tried this myself, but thought I should share it here since it didn&#039;t seem to be common knowledge. Also, it might be worth looking into the exact conditions to reproduce this, since the video seems have found the bug entirely accidentally.


subject: Nightmare glitch and more
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In the Generation II games, if an opponent&#039;s PokÃ©mon is affected by Nightmare and they cure it with a Full Heal, the effect of Nightmare will remain. This is documented by Chickasaurus in [url=https://www.youtube.com/watch?v=1LpNnHq-iN8]this video[/url] (inspired by [url=https://www.youtube.com/watch?v=2QSFTrfUXDo]this video[/url] which accidentally encountered it). However, that video doesn&#039;t delve into the cause.<br /><br />Nescientist [url=http://bulbapedia.bulbagarden.net/wiki/User_talk:SnorlaxMonster#Nightmare_glitch]pointed out[/url] that, [url=https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/items/item_effects.asm#L1554]according to the disassembly[/url], when either player uses a Full Heal (or Full Restore?), the player&#039;s PokÃ©mon is cured of Nightmare, the Toxic effect of poison, and confusion, regardless of who used it.<br /><br />So, while this could mean that the Toxic counter would continue to increase even if an opponent cures itself of poison with a Full Heal/Full Restore and potentially fail to cure their own PokÃ©mon of confusion, I think it would also be worth looking into what happens to the player&#039;s PokÃ©mon. While I don&#039;t know how you would get an opponent with a Full Heal/Full Restore to use Nightmare on the player&#039;s PokÃ©mon, you can certainly get Koga to badly poison your PokÃ©mon; if your PokÃ©mon is badly poisoned, but Koga uses a Full Heal/Full Restore, in theory your PokÃ©mon should have its poison become regular poison. Likewise, it&#039;s possible that opponents using Full Heal/Full Restore can cure your PokÃ©mon of confusion.<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg204177#msg204177 date=1486126415]<br />[quote author=Missing? NO! link=topic=3088.msg204175#msg204175 date=1486081058]<br />I&#039;m doing a survey for a college class that I&#039;m enrolled in. Please help me not fail.<br />https://goo.gl/forms/s6lQGpj5TgeROVYv1<br />[/quote]<br />Wow... well written. Good job.<br />[/quote]<br /><br />Not sure if sarcasm... but thanks! :)


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg204181#msg204181 date=1486153525]<br />[quote author=Yeniaul link=topic=3088.msg204177#msg204177 date=1486126415]<br />[quote author=Missing? NO! link=topic=3088.msg204175#msg204175 date=1486081058]<br />I&#039;m doing a survey for a college class that I&#039;m enrolled in. Please help me not fail.<br />https://goo.gl/forms/s6lQGpj5TgeROVYv1<br />[/quote]<br />Wow... well written. Good job.<br />[/quote]<br /><br />Not sure if sarcasm... but thanks! :)<br />[/quote]<br />Genuine, 100% organic complement. ;D


subject: Re: Nightmare glitch and more
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That code is only called when the player uses an item, not the AI. AI item usage is controlled by the code in [url=https://github.com/pret/pokecrystal/blob/master/battle/ai/items.asm]battle/ai/items.asm[/url]. The equivalent function [url=https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L756]AI_HealStatus[/url] cures the AIâ€™s active PokÃ©mon of the effect of Toxic but not the effect of Nightmare. [url=https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L577]EnemyUsedFullRestore[/url] additionally cures the AIâ€™s active PokÃ©mon of confusion, but [url=https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L566]EnemyUsedFullHeal[/url] does not cure confusion. These bugs seem to be holdovers from Generation I, when Nightmare didnâ€™t exist and neither Full Heal nor Full Restore cured confusion.


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  More or less. Missingno.&#039;s in Red and Blue had all the same sprite, even though different ID&#039;s existed that yielded Missingno.s<br />Also, on some Generation I localizations, Missingno.&#039;s back sprite (ie its sprite when sent on your side) crashed the game when decompressing it, so another similarity.<br />The &quot;random&quot; models are a point the analogy fails to solve, though.<br /><br /><br />That gives me an idea : is there any way to force an encounter against these PokÃ©mon ? Maybe PokÃ©dex flags could yield cool results - if the encounter doesn&#039;t crash.


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7760.msg204200#msg204200 date=1486207380]<br />That gives me an idea : is there any way to force an encounter against these PokÃ©mon ? Maybe PokÃ©dex flags could yield cool results - if the encounter doesn&#039;t crash.<br />[/quote]If you will use your &quot;H3x0r skillz&quot; to make Pk3DS allow data outside the normal boundaries, then yeah, If Citra has a memory editor and you know where the current location&#039;s wild encounter data is, then Also yeah.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Me playing Mario Party:Island Tour<br />Plays &quot;The Choisest of Voice&quot;<br />Gets 4/5 for rubbing ear-cleaning sticks on the microphone and 5/5 for rythmicly hitting my PC&#039;s metal case.


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: zxSuperGlitch
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Small discovery;[/b]<br /><br />All glitch PokÃ©mon I&#039;ve tried can be stored in Bank with no repercussions (apart from occasional crashes whenever you enter, as far as I know)<br /><br />[img]https://images.discordapp.net/.eJwFwUkSgyAQAMC_cGcbZ1j8zQQBTWmgBE-p_D3dX_Hcp1jFPmcfq9bbMVK7NzVmu7lmVVurZ-Z-DJXapXlOTvuVP3NocOQ8YTCASGRdsBq8J0sGI0a7OAoh6AyGcyokIxNK5CXK8EKQYAuiy2iggHr3Kn5_NFIpGA.yuJTL8-HBDrsZCGO2-M5TvH4W-A?width=624&amp;height=468[/img]<br /><br />[img]https://images.discordapp.net/.eJwVyVESwxAQANC7-Gcxu5bcRlBJJymDfnV6907f7_uI97jEJo61-twA8jlTG1nN1UasRdXW6lViP6dK7Ya4VkzHXV5rgnXkmNBri0hknDdgmcmQZefQGvo_MHIpZQ_SU04SNaPcDT9kzkjoTAjaJvXsVXx_M3gpKQ.kURpSsNds9cP2QiAn8XUCwZUA04?width=624&amp;height=468[/img]


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=7760.msg204199#msg204199 date=1486197542]<br />Is basically considerable the &quot;MissingNO of Pokemon Sun and Moon&quot;?<br />[/quote]I think more or less similar at RSS MissigNo.


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=zxSuperGlitch link=topic=7760.msg204207#msg204207 date=1486235434]<br />[b]Small discovery;[/b]<br /><br />All glitch PokÃ©mon I&#039;ve tried can be stored in Bank with no repercussions (apart from occasional crashes whenever you enter, as far as I know)<br /><br />[img]https://images.discordapp.net/.eJwFwUkSgyAQAMC_cGcbZ1j8zQQBTWmgBE-p_D3dX_Hcp1jFPmcfq9bbMVK7NzVmu7lmVVurZ-Z-DJXapXlOTvuVP3NocOQ8YTCASGRdsBq8J0sGI0a7OAoh6AyGcyokIxNK5CXK8EKQYAuiy2iggHr3Kn5_NFIpGA.yuJTL8-HBDrsZCGO2-M5TvH4W-A?width=624&amp;height=468[/img]<br /><br />[img]https://images.discordapp.net/.eJwVyVESwxAQANC7-Gcxu5bcRlBJJymDfnV6907f7_uI97jEJo61-twA8jlTG1nN1UasRdXW6lViP6dK7Ya4VkzHXV5rgnXkmNBri0hknDdgmcmQZefQGvo_MHIpZQ_SU04SNaPcDT9kzkjoTAjaJvXsVXx_M3gpKQ.kURpSsNds9cP2QiAn8XUCwZUA04?width=624&amp;height=468[/img]<br />[/quote]<br />Take it out before you get banned :)<br />Also, what did you use to make that picture? A potato? The quality really sucks, but still, great findings!


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: zxSuperGlitch
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7760.msg204213#msg204213 date=1486303587]<br />[quote author=zxSuperGlitch link=topic=7760.msg204207#msg204207 date=1486235434]<br />[b]Small discovery;[/b]<br /><br />All glitch PokÃ©mon I&#039;ve tried can be stored in Bank with no repercussions (apart from occasional crashes whenever you enter, as far as I know)<br /><br />[img]https://images.discordapp.net/.eJwFwUkSgyAQAMC_cGcbZ1j8zQQBTWmgBE-p_D3dX_Hcp1jFPmcfq9bbMVK7NzVmu7lmVVurZ-Z-DJXapXlOTvuVP3NocOQ8YTCASGRdsBq8J0sGI0a7OAoh6AyGcyokIxNK5CXK8EKQYAuiy2iggHr3Kn5_NFIpGA.yuJTL8-HBDrsZCGO2-M5TvH4W-A?width=624&amp;height=468[/img]<br /><br />[img]https://images.discordapp.net/.eJwVyVESwxAQANC7-Gcxu5bcRlBJJymDfnV6907f7_uI97jEJo61-twA8jlTG1nN1UasRdXW6lViP6dK7Ya4VkzHXV5rgnXkmNBri0hknDdgmcmQZefQGvo_MHIpZQ_SU04SNaPcDT9kzkjoTAjaJvXsVXx_M3gpKQ.kURpSsNds9cP2QiAn8XUCwZUA04?width=624&amp;height=468[/img]<br />[/quote]<br />Take it out before you get banned :)<br />Also, what did you use to make that picture? A potato? The quality really sucks, but still, great findings!<br />[/quote]<br /><br />Ahaha, I have a temporary phone (some shitty Â£50 android thing) for the time being and no access to my camera for a couple months, so quality will suck.<br /><br />Also, regarding being banned, I&#039;m already Global Link banned lmao


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7760.msg204213#msg204213 date=1486303587]<br /><br />Take it out before you get banned :)<br />Also, what did you use to make that picture? A potato? The quality really sucks, but still, great findings!<br />[/quote]<br /><br />From what I heard, SciresM stores his 3DS&#039;s OTP in PokÃ©mon Bank lol.


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: zxSuperGlitch
poster_ip: ***.***.***.***
icon: xx
body:
  I injected a mon with a glitch move and my save was mysteriously corrupted. Could be to do with PKHeX/JKSV or could be to do with the mon? Hm


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7760.msg204215#msg204215 date=1486314917]<br />[quote author=Charmy link=topic=7760.msg204213#msg204213 date=1486303587]<br /><br />Take it out before you get banned :)<br />Also, what did you use to make that picture? A potato? The quality really sucks, but still, great findings!<br />[/quote]<br /><br />From what I heard, SciresM stores his 3DS&#039;s OTP in PokÃ©mon Bank lol.<br />[/quote]OTP? wut?


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: zxSuperGlitch
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7760.msg204217#msg204217 date=1486331464]<br />[quote author=Wack0 link=topic=7760.msg204215#msg204215 date=1486314917]<br />[quote author=Charmy link=topic=7760.msg204213#msg204213 date=1486303587]<br /><br />Take it out before you get banned :)<br />Also, what did you use to make that picture? A potato? The quality really sucks, but still, great findings!<br />[/quote]<br /><br />From what I heard, SciresM stores his 3DS&#039;s OTP in PokÃ©mon Bank lol.<br />[/quote]OTP? wut?<br />[/quote]<br /><br />I really hope he doesn&#039;t mean this<br /><br />[img]http://image.prntscr.com/image/a6ef4d8dde5d422cb93bfc1cdb34d5c5.png[/img]


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=zxSuperGlitch link=topic=7760.msg204218#msg204218 date=1486333329]<br />[quote author=Charmy link=topic=7760.msg204217#msg204217 date=1486331464]<br />[quote author=Wack0 link=topic=7760.msg204215#msg204215 date=1486314917]<br />[quote author=Charmy link=topic=7760.msg204213#msg204213 date=1486303587]<br /><br />Take it out before you get banned :)<br />Also, what did you use to make that picture? A potato? The quality really sucks, but still, great findings!<br />[/quote]<br /><br />From what I heard, SciresM stores his 3DS&#039;s OTP in PokÃ©mon Bank lol.<br />[/quote]OTP? wut?<br />[/quote]<br /><br />I really hope he doesn&#039;t mean this<br /><br />[img]http://image.prntscr.com/image/a6ef4d8dde5d422cb93bfc1cdb34d5c5.png[/img]<br />[/quote]<br /><br />OTP, the One Time Programmable area, on the 3DS (and on many other devices which contain one), the contents of the OTP are unique to each device.


subject: Re: My Generation VII Invalid PokÃ©mon Research
poster_name: zxSuperGlitch
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7760.msg204219#msg204219 date=1486334862]<br />[quote author=zxSuperGlitch link=topic=7760.msg204218#msg204218 date=1486333329]<br />[quote author=Charmy link=topic=7760.msg204217#msg204217 date=1486331464]<br />[quote author=Wack0 link=topic=7760.msg204215#msg204215 date=1486314917]<br />[quote author=Charmy link=topic=7760.msg204213#msg204213 date=1486303587]<br /><br />Take it out before you get banned :)<br />Also, what did you use to make that picture? A potato? The quality really sucks, but still, great findings!<br />[/quote]<br /><br />From what I heard, SciresM stores his 3DS&#039;s OTP in PokÃ©mon Bank lol.<br />[/quote]OTP? wut?<br />[/quote]<br /><br />I really hope he doesn&#039;t mean this<br /><br />[img]http://image.prntscr.com/image/a6ef4d8dde5d422cb93bfc1cdb34d5c5.png[/img]<br />[/quote]<br /><br />OTP, the One Time Programmable area, on the 3DS (and on many other devices which contain one), the contents of the OTP are unique to each device.<br />[/quote]<br /><br />Ah.


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  So... on the topic of RSS feeds, one for Android called Feedly is pretty fucking sweet and works well for this site.


subject: Re: Nightmare glitch and more
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7840.msg204198#msg204198 date=1486165897]<br />That code is only called when the player uses an item, not the AI. AI item usage is controlled by the code in [url=https://github.com/pret/pokecrystal/blob/master/battle/ai/items.asm]battle/ai/items.asm[/url]. The equivalent function [url=https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L756]AI_HealStatus[/url] cures the AIâ€™s active PokÃ©mon of the effect of Toxic but not the effect of Nightmare. [url=https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L577]EnemyUsedFullRestore[/url] additionally cures the AIâ€™s active PokÃ©mon of confusion, but [url=https://github.com/pret/pokecrystal/blob/050a0162b89c645c4a2a3ed311c4da791fb3de6c/battle/ai/items.asm#L566]EnemyUsedFullHeal[/url] does not cure confusion. These bugs seem to be holdovers from Generation I, when Nightmare didnâ€™t exist and neither Full Heal nor Full Restore cured confusion.<br />[/quote]<br />Wait... the AI doesn&#039;t actually use any items? Wow...


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: kaikun97
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=1386.msg204111#msg204111 date=1485818682]<br />[quote author=kaikun97 link=topic=1386.msg204107#msg204107 date=1485814949]<br />[quote author=Yeniaul link=topic=1386.msg204105#msg204105 date=1485814741]<br />Then again, I&#039;ve successfully saved under Super Glitch, so there [i]is[/i] a possibility your save will live, but I doubt it will.<br />[/quote]<br />And able to load the save file or just been able to save? (Sometimes Yes/No boxes can become glitched)<br /><br />TheZZAZZGlitch once did a video and showed a way to use super glitch to change your name to a valid blank one allowing you to save, maybe you did something similar?<br />[/quote]<br />Loading had no problems. Name was around 39 characters based on viewing save raw.<br />[/quote]<br /><br />Thats interesting because normally having a name too long causes the save file checksum to fail which means the game should delete it.


subject: PROF. OAK's Secret message in PokÃ©mon R/B/Y - 2 minor bugs caught!
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Someone figured out the PROF. OAK&#039;s secret messange in PokÃ©mon Blue! This message gives you 5 free PokÃ© Balls, but it has 2 minor bugs!<br /><br />The video on YouTube shows the bugs and the Secret message - https://www.youtube.com/watch?v=MtBPhGfBFhE<br /><br />To get this secret message, you must beat your riwal on Route 22 and talk to Prof. Oak without having/buying any PokÃ© Balls or having any Gym Badges.<br /><br />They fixed one of the bugs in PokÃ©mon Yellow. I can&#039;t name any of these bugs, either...


subject: Re: PROF. OAK's Secret message in PokÃ©mon R/B/Y - 2 minor bugs caught!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MarcinTVP8 link=topic=7841.msg204226#msg204226 date=1486398561]<br />Someone figured out the PROF. OAK&#039;s secret messange in PokÃ©mon Blue! This message gives you 5 free PokÃ© Balls, but it has 2 minor bugs!<br />[/quote]<br />Well, we all know about that now, if you would tell us that like, 10 years ago...<br />Even our trusty Torchickens (ChickasaurusGL on YouTube) done a video on that already...


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=YellowFreddy link=topic=6638.msg204228#msg204228 date=1486421378]<br />Is there an Intuitive, Searchable, opcode map for the GB, I would like to write some item codes.<br />[/quote]<br />Something like this? http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: lukazoid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hey i&#039;m new here <br />I used superglitch in pokemon tower (on the purified protection zone floor) without a silph scope by opening and closing the fight menu and then running from battle. I used an escape rope to get to a pokemon centre and withdrew one pokemon from the pc i could then view my pokemon menu without a crash as i had 6 only to view. (photo attached no 1 ). i also used it in a different&nbsp; location (cant remember where) and got an interesting restart to the game with messed up colours (went to title screen) 2nd photo . another interesting effect was talking to oak as he told me i had seen/caught&nbsp; more pokemon than i actually had. hope this is posted in the correct place.


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: kaikun97
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer 6link=topic=1386.msg204224#msg204224 date=1486386012]<br />So the saving the game is not falling?<br />[/quote]<br />Well normally saving the game will either work and say its saved but then on a reboot the save file will be gone (The game deletes it due to thinking its corrupted with the invalid name) or you can&#039;t save because the Yes/No dialoge box becomes corrupted and the game crashes.<br /><br />However for some it seems they are able to load the save file even with an invalid name so I am thinking there is more to this.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=YellowFreddy link=topic=6638.msg204228#msg204228 date=1486421378]<br />Is there an Intuitive, Searchable, opcode map for the GB, I would like to write some item codes.<br />[/quote]<br /><br />As Flandre Scarlet suggested you can use the table found at Pastraiser.<br /><br />We also have an opcode table on http://glitchcity.info/wiki/The_Big_HEX_List but if you want a plain text file with only opcodes and operands another one can be found here (https://iimarck.us/etc/asmopcodes.txt) which is the table I used to use. I personally feel the latter two are simpler and may be more user friendly.<br /><br />And if you want to learn assembly I learned some of it after experimenting with http://marc.rawer.de/Gameboy/Docs/GBCPU_Instr.html and http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map for a list of memory addresses, so for example ld a, xx puts a value into a and ld (xxyy),a puts the value of a into another memory address and a ret ($C9 byte) will end the code.<br /><br />Hope that helps!


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  The &quot;withdraw Pokemon with PC&quot; thing is known. The party is due to the corruption. The colors are due to how the Gameboy works internally. :P


subject: Re: PROF. OAK's Secret message in PokÃ©mon R/B/Y - 2 minor bugs caught!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Even though we don&#039;t have a wiki page for it, it&#039;s known and documented. SatoMew had tried this glitch on all localizations.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You also have [url=http://glitchcity.info/wiki/The_Big_HEX_List]our Big HEX List[/url], whoch makes for a nice conversion tool. It&#039;s not as much readable IMO, but saves a ton of time.


subject: Re: Religion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pastafarianist. I do not believe in any God nor god, but I respect and accept those who do.<br />Unless they feel superior/want advantages because &quot;my God is better than your God&quot;, in which case I dont give &#039;em a single ounce of respect.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: lukazoid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the reply I got the idea that people are trying to document where different effects are found. my main info source is missingnoxperts videos which arent very in depth on superglitch. I also have a question are different effects due to where the move is learned or where it is used as i saw differences in effects from both of these conditions.


subject: Re: Religion
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heh, I was actually raised half-Baptist and half-Catholic.<br /><br />My grandparents on my father&#039;s side took me to a Baptist church whenever they had custody of me, while my mother&#039;s side took me to a Catholic church. I honestly preferred going to the Catholic church, since everyone seemed much more humble and the music from the pipe organ was [i]absolutely incredible[/i]. My father&#039;s side also made me go to &quot;vacation bible school&quot; and &quot;sunday school&quot; at the Baptist church, so that may have some influence on my then-unwillingness to identify as a Baptist. So I guess I held mostly Catholic beliefs up until I was a teenager.<br /><br />After a while, I drifted into agnosticism and later atheism, but decided to give Wicca an honest chance during my mid-late teens. That may have been my favorite and most personally relatable belief system as far as the existence of deities go. The respect for nature and respect for others&#039; beliefs and feelings were really something I could get behind, as well as the details of their core moral principles (the &quot;Wiccan Rede&quot;).<br /><br />The most notable parts that I still hold today are the threefold law and the ending of the Rede, which both respectively read:<br /><br />[tt]Mind the Three-fold Laws you should,<br />Three times bad and three times good.[/tt]<br /><br />and<br /><br />[tt]These eight words the Rede fulfill:<br />An it harm none, do what ye will.[/tt]<br /><br />The &quot;threefold law&quot;â€”that any positive or negative energy you put into the world will be returned to you threefoldâ€”is something I see more as a karma system than anything, while the ending of the Rede allows for full personal freedom to do whatever you wish, so long as you don&#039;t bring harm to anyone or anything.<br /><br />As of now though, I&#039;m agnostic. I don&#039;t really hold theistic beliefs or perform theistic practices, but there&#039;s always a possibility that a deity does in fact exist.<br /><br /><br />Also, here&#039;s some fun food for thought:<br /><br />There&#039;s no doubt that, especially when compared to the past 4-5 decades, recent technological advancements and resources have led us to a near-asymptotic increase in our own technological capabilities. If that asymptotic trend continues, then we may very well be able to further engineer our AI possibilities to astronomical levels, such as fully emulating a human brain or even emulating multiple people with fully-working brains at once.<br /><br />Now, going a bit further than that, say we were to able to fully emulate not only a group of people, but an entire planet of people, or an entire galaxy of planets of people, or even an entire universe itself. If we reach that point in our technological capabilities, then what are the chances of us being the first to ever perform such a feat? Who&#039;s to say that we&#039;re not simply the product of our own creationâ€”that our evolution is simply an observed environment being watched over by the programmers of our universe who were able to achieve the same thing? Or that the &quot;speed of light&quot; is simply a restriction placed upon the universe&#039;s variables by our own creators?<br /><br />If we were truly able to achieve that level of technological advancement, then the inhabitants of our artificial universe wouldn&#039;t just be mindless data points; they&#039;d have fully-working brains and subsequently would have the ability to utilize logic and reason, as well as be cognizant of their own consciousness. Would they, too, have these same thoughts?<br /><br /><br />I don&#039;t really care about all of that, since that&#039;s also a very real possibility alongside theistic beliefs, but I love playing devil&#039;s advocate sometimes. As long as I can have fun, glitch the heck out of some Pokemon, and not be a dick to other people, then that&#039;s all that matters in my book. ;)


subject: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: Grimclaw Draven
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hey guys.<br />Some YouTuber made a video about the DV, ID and OT manipulation with ACE in Pokemon B/R/Y.<br />But they sadly dont work for the German Yellow Version.<br />My goal is to change all DV to 10 so it will be shiny in Pokemon Sun/Moon and also to change my ID and OT to the Event Mews.<br />So does someone know how the ACE with WSM works in the German Version of Yellow, or can even create me one Code with WSM? Because iam actually new to glitching with Items (only done Mew, Missigno, Trainer Fly, Item duplication and Wallhack).<br />Would be nice to get some information ;)


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was playing some PRO (PokÃ©mon Revolution Online) today, beaten Giovanni, lost to Red before the Victory Road (He f*cking cheated) and my PokÃ©mon&#039;s HP was glitched, a unnamed trainer&#039;s Raichu attacked me and my HP just went up, QUALITY PROGRAMMING GUYS!


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Got some old PCs from a friend, one that&#039;ll go to a family in need of a PC (3 Ghz dualcore, 2GB DDR2, 64MB VRAM, etc. Typical Dell PC from &#039;08-ish) and one that somehow had XP running on it even though it has minimum specs for WIN98. (64MB of RAM, 500Mhz processor, 512K VRAM,a total of 8 COM ports, no USB ports, 5GB hard drive)<br />Life is fun.


subject: Re: Improving the homepage
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=ISSOtm link=topic=7786.msg203786#msg203786 date=1484897091]<br />The homepage doesn&#039;t link to wiki articles, except in the sidebar, which I find not that easy to browse.<br />I suggest we put some thing along the lines of &quot;If you want to start browsing glitches, then here is the [[glitch list]]&quot; right before &quot;Want to help?&quot;<br /><br />[[glitch list]] should contain links to glitch categories, such as a &quot;Browse per generation&quot; section, a &quot;Getting Mew&quot; section, a &quot;Catch&#039;em all&quot; section, etc.<br />I don&#039;t want to start working on the page unless it gets approved by the community.<br />[/quote]<br /><br />Thanks for the suggestion ISSOtm. I decided to go ahead and make the change. The main page now looks like this. :)<br /><br />[img]http://i.imgur.com/SH53rgW.png[/img]


subject: Item duplication in Yellow (Japanese VC)
poster_name: Ryusei
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi everyone,<br />I&#039;m new here and do not have a lot of previous experience in interacting with glitches but I was wondering if I could ask for help for some item duplication.<br />I play Pokemon Yellow on the Virtual Console and in the Japanese version (not sure if the language is relevant).<br />So far, I&#039;ve tried to do the Ditto glitch with the special stat 31 and once with 50 as well. Each time my game would crash upon encountering missingno.<br />I&#039;ve heard some say that it&#039;ll crash the game 100% of the time while others say 50%. It&#039;s been 100% for me so far. <br />Any help would be greatly appreciated, thanks! =)


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My internet carrier just decided to kill my Wi-Fi network, I didn&#039;t have Wi-Fi for the past 9 hours now...


subject: Re: Item duplication in Yellow (Japanese VC)
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Use a special stat of 182, 183 or 184. These are 100% safe Missingno&#039;s for Pokemon Yellow - because the first two are fossil Missingno&#039;s and the last one is a Ghost sprite Missingno, so they have normal sprites and not glitched sprites and therefore they don&#039;t crash the game in Yellow. 


subject: Re: Item duplication in Yellow (Japanese VC)
poster_name: Ryusei
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks! I&#039;ll definitely give that a try. Might be a bit of a challenge to find a PokÃ©mon with Special that high though.


subject: Re: Item duplication in Yellow (Japanese VC)
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s no challenge at all. Just do trainer-fly, then talk to the person who wants to trade on route 5, when you return to route you will battle a level 80 Starmie which is very close to that 182-184 special stat range, if it&#039;s not just give it a few Calciums/Rare Candies and it should be easily.<br /><br />Read this thread for more info:<br />http://forums.glitchcity.info/index.php?topic=6618.0<br /><br />


subject: Re: Item duplication in Yellow (Japanese VC)
poster_name: Ryusei
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not sure if that will work since I am playing on the Japanese version and the PokÃ©mon spawned is based on the nickname of the traded mon&#039;s fifth character.<br />I&#039;ll give it a try tonight though! Thanks for the info.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: tigere89
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Greetings to all,<br /><br />I simply wanted to say thank you for the information provided on this topic. Unfortunately I&nbsp; lost my 8F shortly after obtaining it by putting it into my item box.<br /><br />This being said, I wanted to confirm that by placing the item in Computer Item Box, that it would be lost; I think this is due to not resetting the item list by buying 3 different items first before saving.<br /><br />Thank you, any insight would be great.<br /><br />Tigere89


subject: Re: Item duplication in Yellow (Japanese VC)
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, I see. Well if it doesn&#039;t, the trick to get a level 100 Nidoking can easily be used for the 182-184 special range with some Calcium help and/or battling with it and using the box trick to increase it&#039;s stats.<br /><br /> If the Starmie trick works, this video is helpful: https://www.youtube.com/watch?v=nKpzsp9s0QQ&amp;t=4s for obtaining early master balls so you can actually catch the level 80 Starmie early game. I did this, then got the safe missingnos to appear on my quest to obtain Ws m - which is superior to missingno in every single way because you can do anything with it, not just item duplication. Only takes about 5 hours of setup to get Ws m and it&#039;s worth it.


subject: Re: Item duplication in Yellow (Japanese VC)
poster_name: Ryusei
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is it possible to access level 100 Nidoking glitch after Brock? I can&#039;t seem to find information on it. I think it either requires the guy who drags you back to the gym or the trainer in Brock&#039;s gym...I&#039;ve all my badges already lol<br />I have a level 100 Nidoking from the beginning though, but his Special has gone beyond 200 by now haha...


subject: Re: Item duplication in Yellow (Japanese VC)
poster_name: Ryusei
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, I got a Female Nidoran from the Viridian Forest Escape Rope glitch with one of the trainer before Mt Moon.<br />Then with EXP underflow, it turned into a lv100 Nidorina, then a lv100 Nidoqueen with a Moon Stone.<br />It had Special of 184 and I was able to encounter the MissingNo Ghost and clone my items.<br />Thanks a bunch for all your help, man! =)


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some of the data copied around by Super Glitch names are taken from a screen buffer. So yes, effects depend on where you are... but actually, unless you have screen data that makes the copy end there, Super Glitch will [i]also[/i] copy other data from RAM.<br />Essentially, the answer to your question is &quot;Yes&quot;.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since 8F is all-powerful, I guess &quot;infinitely&quot; is the right answer.<br />Until we exhaust the number of possible glitches, I guess.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg204265#msg204265 date=1486733157]<br />Until we exhaust the number of possible glitches, I guess.<br />[/quote]You do realize it&#039;s Game Freak&#039;s first(?) game we&#039;re talking about, right? I doubt my grandkids will see the last glitch to be found in this game be discovered.&nbsp; ::)


subject: Re: Item duplication in Yellow (Japanese VC)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Just to add info for others that are emulating a non-Japanese gen 1 game, if you download DebugYellow (once ZZAZZ fixes his site, that is) and use TGB DUAL, you can trade a Pokemon to DebugYellow, change its stats, then send it back. Adding extra info to cover other situations is fun, especially when someone playing an English version on PC stumbles into this situation. :P


subject: Obtaining Shaymin and Darkrai with the Void Glitch in 15 minutes!
poster_name: Aera
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Aera
icon: exclamation
body:
  [img]https://i.imgur.com/0sx6O07.png[/img][img]https://i.imgur.com/qAbLzAQ.png[/img]<br /><br /><br />Video:<br />[url=https://www.youtube.com/watch?v=aJMeRwJsqmc]https://www.youtube.com/watch?v=aJMeRwJsqmc[/url]<br /><br /><br />[b][u]Prerequisites:[/u][/b]<br /><br />A PokÃ©mon with Fly or Teleport<br />The Explorer Kit (Use it before you enter the void, you will crash otherwise)<br />The Bicycle<br />The Berry Finder or Marking Map<br />PokÃ© Balls<br /><br /><br />[b][u]From the Poketch Co. Void: [/u][/b]<br /><br />1 South<br /><br />17 West<br /><br />14 North<br /><br />638 West<br /><br />Save and Reset<br /><br />211 West<br /><br />1489 South<br /><br />96 East<br /><br />448 South<br /><br />96 East<br /><br />576 South<br /><br />211 East<br /><br />47 South<br /><br />Refresh the graphics, if you freeze, reset the game. <br /><br />Save and Reset<br /><br />[b][u]IMPORTANT SIDENOTE: Your step counter DOES NOT work in the Battle Tower Void, you will have to count some steps yourself[/u][/b]<br /><br />East until you hit an invisible wall<br /><br />North until you hit an invisible wall<br /><br />9 South<br /><br />23 East<br /><br />North until you hit an invisible wall<br /><br />2 South<br /><br />Change your Poketch app to the Berry Finder/Marking Map<br /><br /><br />[color=purple][b][u]Darkrai:[/u][/b]<br /><br />East until your map shows you on Newmoon Island<br /><br />1 West repeatedly until you&#039;re above Iron Island on your map<br /><br />14 East<br /><br />Save and Reset<br /><br />[/color]<br />[color=green][b][u]Shaymin:[/u][/b]<br /><br />East until you&#039;re above the highest part of Route 224 (Where the white rock is located) on your map<br /><br />1 West repeatedly until youâ€™re above the lower part of Route 224 on your map<br /><br />16 East<br /><br />Save and Reset<br />[/color]<br />[hr]<br /><br />[b][u]PokÃ©mon Bank requirements:[/u][/b]<br /><br />Darkrai:<br />Caught in Diamond Version<br />Level 50<br />Doesn&#039;t know the move Pursuit<br /><br />Shaymin:<br />Cannot be transferred<br /><br /><br />Videos:<br />[url=https://www.youtube.com/watch?v=VT7V0aFUlZ0]https://www.youtube.com/watch?v=VT7V0aFUlZ0[/url]<br />[url=https://www.youtube.com/watch?v=AbLh2q9c3E]https://www.youtube.com/watch?v=AbLh2q9c3E[/url]<br /><br />[hr]<br /><br />[b][u]Credits:[/u][/b]<br /><br />Everyone at the Hall of Origin Discord server<br />MKDasher for finalising most of this route<br />SatoMew for their video on this void


subject: Unused Map 0B, Pokemon Yellow.
poster_name: TheLazyWanderer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I visited the infamous 0B map in Pokemon Yellow, using the Gameshark code 010B5DD3, along with the walk through walls code.<br /><br />I used TheZZAZZGlitch&#039;s DEBUGYellow rom, because of the anti-crasher tool that he has implemented. With that enabled, all that I did was to open the items menu, enable the code, then check the Town Map and exit the menu.<br />Most of the times, it looks like Pallet Town, same color palette, same music, but with the NPCs having glitchy text boxes. The footage in the video was the one lucky time that it showed its &quot;true face&quot;, looking like Glitch City, but with Pallet Town&#039;s music.<br />So, with this, I&#039;m pretty confident now that map 0B is just a beta version of Pallet Town.<br /><br />Here&#039;s the video of me visiting the town.<br />https://www.youtube.com/watch?v=JuDcVj1YoRQ<br /><br />I&#039;d really love to hear your thoughts on this too. Thank you.<br />TheLazyWanderer. :)


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: lukazoid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  yeah I have been trying all sorts of different areas for learning the move and using it( even glitch city which always crashes) just got excited i found a 3trainerpoke in my pc after doing superglitch


subject: Re: Funny pokemon names gotten through glitches
poster_name: kaikun97
poster_ip: ***.***.***.***
icon: xx
body:
  I find it quite funny when my party Pokemon names get mixed with other Pokemon names when doing some glitched on Pokemon Yellow


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=6638.msg204267#msg204267 date=1486734747]<br />[quote author=ISSOtm link=topic=6638.msg204265#msg204265 date=1486733157]<br />Until we exhaust the number of possible glitches, I guess.<br />[/quote]You do realize it&#039;s Game Freak&#039;s first(?) game we&#039;re talking about, right? I doubt my grandkids will see the last glitch to be found in this game be discovered.&nbsp; ::)<br />[/quote]<br /><br />First GB game, maybe.<br /><br />First game, no. Their first game was Mendel Palace for NES.


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I just noticed Game Freak has an anime game of some sort on Steam.<br /><br />By a show of generic arm-like appendages, who thinks it&#039;s fucking broken?


subject: Re: Funny pokemon names gotten through glitches
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lukazoid link=topic=7847.msg204272#msg204272 date=1486764108]<br />my charmander was renamed char man up by superglitch i found this amusing.<br />[/quote]<br />The CHAiRMAN up of the board!


subject: Re: Unused Map 0B, Pokemon Yellow.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think it&#039;s been confirmed thay it&#039;s the unused town, but horribly corrupted, it Also has &quot;proper&quot; music, but again, it&#039;s horribly f*cked. It used Pallet Town&#039;s data because that was the latest map you were on, and because you probably didn&#039;t refresh the map.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6638.msg204274#msg204274 date=1486769946]<br />[quote author=Yeniaul link=topic=6638.msg204267#msg204267 date=1486734747]<br />[quote author=ISSOtm link=topic=6638.msg204265#msg204265 date=1486733157]<br />Until we exhaust the number of possible glitches, I guess.<br />[/quote]You do realize it&#039;s Game Freak&#039;s first(?) game we&#039;re talking about, right? I doubt my grandkids will see the last glitch to be found in this game be discovered.&nbsp; ::)<br />[/quote]<br /><br />First GB game, maybe.<br /><br />First game, no. Their first game was Mendel Palace for NES.<br />[/quote] And in Yellow, there&#039;s a unused port of it&#039;s boss theme, so it&#039;s confirmed now.


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are you talking about Crystal_&#039;s video ? They mention it doesn&#039;t work on Yellow.<br /><br />ws m is 100% documented on Yellow, and version differences are just annoying but no big deal, so as soon as you tell which video you&#039;re talking about we&#039;ll fix ya up :)


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Holy sh-<br /><br />I&#039;m testing this asap and tell you more. Congratz! That&#039;s a game-killer move :)<br /><br />EDIT: It works for Darkrai. That&#039;s truely amazing, thanks!


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  Did anyone try out a friendly competition yet? If yes, the tell me, if I create my own one, do I need to practicipate in it?<br /><br />EDIT:Today is the sad day, my 3DS got it&#039;s first dead pixels, it actually looks differently IRL, but... should I say *rip in piss* now? Or wait?


subject: Using 8F to ACE other games
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: clip
body:
  This is a method to perform ACE on each game frame - provided it uses OAM DMA. I guess all games use it, so, yeah.<br />It also has the bonus of being cartswap-friendly.<br />Need no more to be convinced ? Then here is the thing !<br /><br /><br />This works only on PokÃ©mon Red or Blue.<br />You need to place the following hex data at the following locations.<br />Use your favorite emulator&#039;s (or BGB if you intend to do cartswap) memory viewer to do that.<br />Alternatively, you can use an in-game memory editor such as offgao&#039;s ([url=http://forums.glitchcity.info/index.php?topic=7773.0]see this thread[/url])<br />Also, make sure all data at FF80 is not executed until it is complete. It&#039;s very sensitive data executed on each frame, and you don&#039;t wanna crash.<br />One way to do it is to write a $C9 at $FF80 first, and write the $CD last.<br /><br />These two pieces of data don&#039;t persist after saving and resetting.<br />[code]<br />At DF00 : (WRITE FIRST !!)<br />3E76EA65D32146FF3EC3C9<br /><br />At FF80 : (MAKE SURE YOU HAVE WRITTEN DF00 BEFORE THIS !!)<br />CD00DF77<br />[/code]<br /><br />Once both pieces of code are in place, go into any house, exit it and o surprise, Hall of Fame !<br />Tech details are below.<br /><br /><br />If you want to try the cartswap-based funky badass-showoff version (PokÃ©mon Blue &quot;cartswap wrong warp%&quot;), then set up DF00 and FF80 as above, and then this.<br />[code]<br />At D163 :<br />06B0242E22182DFFB00015000014142D0A2D0000B1A00000CD002C00300041002B0032F8E423280000060015000D000B000E000B2400E9<br /><br />At D31D :<br />045D010163C33BD501FF<br /><br />At D53A :<br />1A21541F110BDF014900CDB5003E10E0FF07E0003DEA36DFEA57DF3E8AEA43DF3EC3EA55DF3EA1EA56DF76003E01E0FF7600C30BDFFF<br />[/code]<br />Now, open your bag (surprise, there&#039;s 8F in there), use 8F. The game will then freeze, so use &quot;Load ROM without reset&quot; on BGB and load PokÃ©mon Blue (or Red, works fine too).<br />Press any direction on the D-Pad, and the game will start. You can then choose to start a new game, and you will soon find out your house leads directly to the Hall of Fame ! Nice.<br /><br /><br />I attached a BGB save state to be tried on PokÃ©mon Red that has all set up. This was hex edited, but is doable legitimately. You just have to load it in BGB, then use the above method or just close the menus and walk out of your house.<br /><br /><br /><br />[hr]<br />[size=14pt][b]Tech stuff[/b][/size]<br />On each LCD frame, the game has to run a small routine in RAM to transfer sprites from a temporary buffer to the location the GB uses. However, we hijack this routine to run custom code.<br />The trick is simple : hijack usual code flow, run our code, and make sure everything else goes as intended.<br /><br />At $FF80 is this code :<br />[code]<br />ld a, $C3<br />ldh [$FF46], a<br />[/code]<br />which we overwrite with<br />[code]<br />call $DF00<br />ld [hl], a<br />[/code]<br /><br />PokÃ©mon R/B/Y allocate $DF00 to $DFFF to be stack space. However, during usual play, I never experienced the game using more than ~100 bytes at once. This leaves us with more than 128 bytes for code storage !<br />[code]<br />ld a, $76 ; Hall of Fame map ID<br />ld [$D365], a ; Door mats exit<br />ld hl, $FF46 ; OAM DMA<br />ld a, $C3<br />ret<br />[/code]<br />This code essentially sets all door mats exits to warp Red to the Hall of Fame. Pretty neato, huh ?<br />This is a half gameshark emulator, because it can&#039;t set a value mid-frame. However, it is cartswap-friendly, using for example the following setup :<br /><br /><br />The data at $D163 and $D31D set up 8F properly, I&#039;ll just skip explaining them.<br /><br />The code at $D53B is a bigger deal.<br />[code]<br />PartialInit:: ; $D53B<br />&nbsp; ld hl, Init<br />; Real init function. We copy it to RAM for patching.<br />&nbsp; ld de, $DF0B<br />; Routine copy location.<br />&nbsp; ld bc, $0049<br />; How large the target code is : 73 bytes !<br />; We will append a jump to end it later.<br />&nbsp; call CopyData<br />&nbsp; ld a, $10<br />&nbsp; ldh [$FFFF], a<br />; Only enable joypad interrupt.<br />; It should pop instantly, but it doesn&#039;t crash, phew !<br />&nbsp; rlca<br />; a = $20<br />&nbsp; ldh [$FF00], a<br />; Select Dpad<br />&nbsp; dec a<br />; a = $1F<br />; Patch WRAM clear size to not clear $DF00 onwards.<br />&nbsp; ld [$DF0B+$2B], a<br />; Write part of the &quot;return&quot; address.<br />&nbsp; ld [$DF0B+$3F], a<br />&nbsp; ld a, $8A<br />; Patch HRAM clear code to not clear patched DMA code.<br />&nbsp; ld [$DF0B+$38], a<br />; It will clear past HRAM, but no problem.<br />&nbsp; ld a, $C3<br />; JP instruction.<br />&nbsp; ld [$DF0B+$3D], a<br />&nbsp; ld a, $A1<br />&nbsp; ld [$DF0B+$3E], a<br />; Patch DMA writing with returning to ROM code.<br />&nbsp; jp $DF0B<br />; Jump to patched init. Cartswap is complete.<br />[/code]


subject: Re: Unused Map 0B, Pokemon Yellow.
poster_name: TheLazyWanderer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found that out after making this post.<br />I redid the glitch in Viridian City.<br /><br />When tried inside a building (Pokemon Center etc.) it returns an unknown opcode and crashes.<br />When tried in a route, the game only becomes extremely slow and the music has some sort of white noise from time to time.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Lioxim
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, I am trying to do the glitch, but I am not getting the text box after I do the 1st 63 E followed by the 1 N. I am following the steps exactly and am not going over the step locations. Do I need to stop on the step tile exactly? Or can I stop before it and slowly creep up to the correct tile? If anyone knows please let me know, thanks :)


subject: Re: Is there a way to make a pokebank transferable mew using pokemon Yellow?
poster_name: Resaille
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried the guide from reddit, but it isn&#039;t working for the german version. So I tried the dry underflow glitch. But there is the problem that i can&#039;t set a burn heal on item 31. <br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  The framerate in DS mode is fine, so I&#039;ll try that today, just give me a link to that homebrew. (R4&#039;s are magic)<br />Btw, it&#039;s the bottom one of you didn&#039;t figure it out yourself.


subject: First R/B virus was made!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://youtu.be/h5Igc18hc2Q<br />Just watch the video.<br />Thank you MrCheeze for completely destroying this game.


subject: Re: Should I buy Blue or Yellow on 3DS VC?
poster_name: TheOnlyMissingno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: cheesy
body:
  I would get Blue because there&#039;s more to glitch. ;)<br /><br />But that&#039;s only my opinion.&nbsp; :)<br /><br />TheOnlyMissingno,<br />Inhabitant of Glitch City


subject: Re: Should I buy Blue or Yellow on 3DS VC?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=shatteredClockworks link=topic=7778.msg203844#msg203844 date=1485322804]<br />I&#039;d advise blue, in my opinion,&nbsp; at least. Yellow fixed some glitches exclusive to R/B. And if you&#039;re looking for glitches,&nbsp; you&#039;re gonna find less in yellow.<br /> ;)<br />But the thats just what I&#039;m saying.<br />[/quote]<br />You do realize that while Yellow [i]did[/i] fix several glitches, a lot of them got replaced, right?<br />For example, the Old Man Trick was fixed... but the LRT glitch works essentially the same in the end (encounter Pokemon of choice)


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=3088.msg204291#msg204291 date=1486888308]<br />The framerate in DS mode is fine, so I&#039;ll try that today, just give me a link to that homebrew. (R4&#039;s are magic)<br />Btw, it&#039;s the bottom one of you didn&#039;t figure it out yourself.<br />[/quote]<br />http://gamebrew.org/wiki/Diagnose<br />Probably should PM this, but here you go.


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just for the record on how to use this trick to Cresselia. <br /><br />East until youâ€™re underneath Fullmoon Island<br /><br />1W repeatedly until youâ€™re not underneath Fullmoon Island anymore.<br /><br />42 N<br /><br />1 E (If you hit an invisible wall, go 1 N&nbsp; 1 E)<br /><br />North until you hit an invisible wall<br /><br />5 S<br /><br />12 E<br /><br />SR<br /><br />Cresselia!


subject: Re: First R/B virus was made!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=MarcinTVP8 link=topic=7849.msg204297#msg204297 date=1486906987]<br />How do I load it?<br /><br />EDIT! I loaded it. On the second game, the game crashed!<br />[/quote]<br />Check if the save was overwritten, both games should crash.<br /><br />EDIT:Now he made an anti-virus, what&#039;s going to be next? R/B ransomware?<br />https://youtu.be/Ny1b_Lwg0xk


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg204299#msg204299 date=1486911309]<br />[quote author=Charmy link=topic=3088.msg204291#msg204291 date=1486888308]<br />The framerate in DS mode is fine, so I&#039;ll try that today, just give me a link to that homebrew. (R4&#039;s are magic)<br />Btw, it&#039;s the bottom one of you didn&#039;t figure it out yourself.<br />[/quote]<br />http://gamebrew.org/wiki/Diagnose<br />Probably should PM this, but here you go.<br />[/quote]<br />Doing it right now, with no luck right now &#128549;


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=3088.msg204303#msg204303 date=1486926298]<br />[quote author=Yeniaul link=topic=3088.msg204299#msg204299 date=1486911309]<br />[quote author=Charmy link=topic=3088.msg204291#msg204291 date=1486888308]<br />The framerate in DS mode is fine, so I&#039;ll try that today, just give me a link to that homebrew. (R4&#039;s are magic)<br />Btw, it&#039;s the bottom one of you didn&#039;t figure it out yourself.<br />[/quote]<br />http://gamebrew.org/wiki/Diagnose<br />Probably should PM this, but here you go.<br />[/quote]<br />Doing it right now, with no luck right now &#128549;<br />[/quote]<br />Do target mode, put it under it and leave it for an hour. The framerate also may not be high enough.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  But here&#039;s the catch, the pixels in the tool don&#039;t line up with the stuck pixels.<br />It&#039;s been sitting for an hour, but sadly, no changes, but I found a amusing Bug, try to choose to reset your device, and it will direct you to a glitch option, with clever D-pad management, you can view more glitch options, they sadly don&#039;t do anything.


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: Resaille
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t want to open another thread, because it is somehow the same issue to solve. <br /><br />I&#039;ve tried this guide: https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/<br /><br />WS M doesn&#039;t work for the german version with the setups in the guide.<br /><br />I also tried the setup with 6x slowpoke, voltrob, growlithe, jolteon, 10x geodude and voltrob.<br /><br />I can perform any other glitch the way as in other languages, just the WS M glitch doesn&#039;t seem to work the same.<br /><br />I would like to use the glitches<br /><br />change item quantity<br />change item<br />change OT<br />change TID<br />create any Pokemon in a Team/Box<br />change DVs so it will be shiny in NextGen<br /><br />I am clueless about the usage, and I have no idea where to start with. I tried some guides and ended helpless. <br /><br />I am very thankful for your help.


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  [quote author=Charmy link=topic=3088.msg204305#msg204305 date=1486928322]<br />But here&#039;s the catch, the pixels in the tool don&#039;t line up with the stuck pixels.<br />It&#039;s been sitting for an hour, but sadly, no changes, but I found a amusing Bug, try to choose to reset your device, and it will direct you to a glitch option, with clever D-pad management, you can view more glitch options, they sadly don&#039;t do anything.<br />[/quote]Go far enough down the glitch item list and it&#039;ll overwrite screen data. You&#039;re welcome.<br />EDIT: Actually, just watch. It&#039;s writing ROM to RAM.<br />https://youtu.be/0GHIC764cDw<br />I&#039;ll add CC commentary later.


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: Grimclaw Draven
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Grimclaw Draven
icon: xx
body:
  I were doing this: ( https://www.reddit.com/r/pokemon/comments/5r0zoe/getting_guaranteed_shiny_pokemon_from/?st=iz39c40n&amp;sh=7fde76fc ) and this one ( https://www.youtube.com/watch?v=5uDQLUi0ZEo )<br />both dont work on the german version of vc yellow but they did on the english 1 so i need the code for the german version :(<br />Would be nice if u know the working code for the german version :D<br />(and iam not talking about Crystal_&#039;s Video cause iam not using red/blue on vc jsut the classic gameboy.<br />


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Zowayix001
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait, saving in the Mystery Zone was what made this whole thing possible? I know in international D/P releases you can&#039;t open the menu in the (non-Battle Tower) Mystery Zone, but couldn&#039;t you still save with a registered Explorer Kit in any Mystery Zone?


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg204310#msg204310 date=1486937593]<br />[quote author=Charmy link=topic=3088.msg204305#msg204305 date=1486928322]<br />But here&#039;s the catch, the pixels in the tool don&#039;t line up with the stuck pixels.<br />It&#039;s been sitting for an hour, but sadly, no changes, but I found a amusing Bug, try to choose to reset your device, and it will direct you to a glitch option, with clever D-pad management, you can view more glitch options, they sadly don&#039;t do anything.<br />[/quote]Go far enough down the glitch item list and it&#039;ll overwrite screen data. You&#039;re welcome.<br />EDIT: Actually, just watch. It&#039;s writing ROM to RAM.<br />https://youtu.be/0GHIC764cDw<br />I&#039;ll add CC commentary later.<br />[/quote]<br />Yeah, I got so far that the background turned magenta, before I got bored.


subject: Re: 8F - Using Pokemon Blue to Speedrun Pokemon Red
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could you link us to more information about the memory editor mentioned in that video&#039;s comments?


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  If you have a hex editor (as shown in my vid) the text it puts on screen is actually the ROM from end to beginning. It also ends up breaking the GUI about... halfway(?) through my video, which means it IS overwriting RAM with it...


subject: Re: 8F - Using Pokemon Blue to Speedrun Pokemon Red
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=7824.msg204316#msg204316 date=1486981726]<br />Could you link us to more information about the memory editor mentioned in that video&#039;s comments?<br />[/quote]<br /><br />Sure thing, you can find more information on [url=http://forums.glitchcity.info/index.php?topic=7773.0]this GCL thread[/url].


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Aera
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Saving in a Mystery Zone did make this whole thing possible, I actually was curious about the explorer kit too, turns out it just gives you the same message as if you were trying to use it indoors.


subject: What Are The Reasons Behind The Merge Glitch?
poster_name: rinlingyo2016
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Do we know why the merge glitch works? ([url=http://glitchcity.info/wiki/Pok%C3%A9mon_merge_glitch]http://glitchcity.info/wiki/Pok%C3%A9mon_merge_glitch[/url]) Does it have to do with how glitch pokemon with an index number of 255 (e.g. Charizard &#039;M) are read as a &quot;stop&quot; command? ([url=http://venturebeat.com/2011/12/07/the-7-freakiest-pokemon-redblueyellow-glitches/]venturebeat.com/2011/12/07/the-7-freakiest-pokemon-redblueyellow-glitches/[/url] see section &quot;Charizard &#039;M&quot;)<br />Any thoughts are appreciated. Thanks!


subject: Re: The CartSwap ACE - Using PokÃ©mon to ACE / credits warp other games
poster_name: shutterbug2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I tried this on my SGB, and upon pulling the cart out, it just goes the blank nintendo logo. Any ideas?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: PlasmaStar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know why nobody has mentioned this (yet), but there IS a way past Oak/Coffee Guy (A.K.A. &quot;Progress Prevention Glitch&quot; as I&#039;ve seen it called). Simply perform the bad save after delivering the Parcel. Sure, you lose Pikachu (forever AFAIK), but you gain memory editing power.<br /><br />You can later remove the corrupt Pokemon team by catching a Pokemon (not sure if Pikachu counts (yet)), and depositing anything invalid into the PC boxes and Releasing them. Or keep them, I don&#039;t care. :) Not sure the side effects of switching any leftover invalids around in the party are, but I caught a legitimate Ditto at some point and its OT ID stopped matching my Trainer ID. (Possibly because I fiddle with the items, not sure).<br /><br />Notes of interest are the Surfboard item, giving you access to Cinnabar Island very early (and a chance to catch Ditto lol).


subject: Re: The CartSwap ACE - Using PokÃ©mon to ACE / credits warp other games
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  My GB player attachment is going bad so treat this with a grain of salt, but upon yanking the cart out I got a crash similar to the DSI crashes on Wii.


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: Grimclaw Draven
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe, but do u know anything interessting to get the DV change with wsm like in the video and reddit post seen for german version :D


subject: Re: What Are The Reasons Behind The Merge Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=rinlingyo2016 link=topic=7852.msg204322#msg204322 date=1487035771]<br />Do we know why the merge glitch works? ([url=http://glitchcity.info/wiki/Pok%C3%A9mon_merge_glitch]http://glitchcity.info/wiki/Pok%C3%A9mon_merge_glitch[/url]) Does it have to do with how glitch pokemon with an index number of 255 (e.g. Charizard &#039;M) are read as a &quot;stop&quot; command? ([url=http://venturebeat.com/2011/12/07/the-7-freakiest-pokemon-redblueyellow-glitches/]venturebeat.com/2011/12/07/the-7-freakiest-pokemon-redblueyellow-glitches/[/url] see section &quot;Charizard &#039;M&quot;)<br />Any thoughts are appreciated. Thanks!<br />[/quote]<br /><br />[quote author=Yeniaul link=topic=7852.msg204325#msg204325 date=1487042749]<br />The answer is most likely YES. I bet ISSOtm or Torchickens can and will clarify, though.<br />[/quote]<br /><br />Yeah, I think the roots of the PokÃ©mon merge glitch are similar to item stack duplication glitch (http://glitchcity.info/wiki/Item_stack_duplication_glitch). I haven&#039;t taken a look at the routines involved but know this shifting occurs in multiple glitches like remaining HP glitch and other box data shift glitches, bad clone glitch.<br /><br />The game encounters an FF and shifts back all the data before it.<br /><br />Consider you have the stored PokÃ©mon:<br /><br />Bulbasaur<br />Pidgey<br />Cancel<br /><br />;and the structure (http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Stored_Pok.C3.A9mon) of the stored PokÃ©mon list goes like: PokÃ©mon 1, PokÃ©mon 2 (... PokÃ©mon 20).<br /><br />Bulbasaur is the first PokÃ©mon so withdrawing it causes the shifting to occur. PokÃ©mon 2 becomes PokÃ©mon 1 and PokÃ©mon 2 becomes Cancel.<br /><br />It seems the problem is related to when you perform the PokÃ©mon merge glitch you are withdrawing above a FF, which is considered as a Cancel and causes problems due to how the game shifts bytes before it.<br /><br />(e.g. in<br /><br />Bulbasaur<br />Cancel<br />Mewtwo<br />Pidgey<br /><br />We withdraw Bulbasaur and Mewtwo hybridizes with FF/Cancel and Pidgey hybridizes with Mewtwo.)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: []J.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  &nbsp; &nbsp;  Hi, I&#039;m new to GCL (at least my account is) and I&#039;ve recently obtained [b]8[/b]F in Pokemon red due to the recently (I think) discovered easier party arrangement redirecting to the fifth byte of the item menu. After messing with it, (accidentally) making a script of my own, and completing my Pokedex, I quickly became tired of being a script kiddie. I fear that I may loose interest in Pokemon red and never boot the cartridge up again (I understand it&#039;s hazardous to script on something lacking savestates, but I&#039;m careful.) due to the fact that there isn&#039;t all too much left to do.<br /><br />Anyway, I&#039;ll stop beating around the bush. What is the best resource I can use to learn how to script in Pokemon? I&#039;m fluent in many refined languages, but machine code eludes me.<br /><br />Any help would be much appreciated.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: NUNsLAUGHTER
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pavel link=topic=6638.msg202684#msg202684 date=1476622900]<br />[quote author=Krys3000 link=topic=6638.msg202647#msg202647 date=1476263607]<br />[quote author=Pavel link=topic=6638.msg202494#msg202494 date=1475003188]<br /><br /><br /><br />Force encounter with a pokemon of a specified species (lvl is not guaranteed, for me it was lvl11 usually) :<br />1: Any item<br />2: wsm<br />3: Lemonade x[SpeciesIndex] (http://glitchcity.info/wiki/The_Big_HEX_List)<br />4: TM34 x93<br />5: TM08 x201<br /><br /><br />Receive a lvl 2 pokemon of a specified species (as if a NPC was giving it to the character):<br />1: Any item<br />2: wsm<br />3: Repel x[SpeciesIndex] (http://glitchcity.info/wiki/The_Big_HEX_List)<br />4: X Speed x14<br />5: Ultra Ball x64<br />6: TM05 x92<br />7: Lemonade x201<br />Note : the lvl is equal to the hex ID (http://glitchcity.info/wiki/The_Big_HEX_List) of the item in the fifth position (here, the Ultra ball<br />[/quote]<br />For your first one, if you withdraw a level 5/whatever level pokemon then put it back in the pc, next encounter will be that level, at least on blue. <br />I&#039;ve got a question for the pokemon giving method, can you use something other than ultra balls to make the pokemon 40/50/100? I&#039;d like to use this for getting ditto but pokebank doesn&#039;t see level 2 ditto as acceptable and I&#039;d rather use this than having to battle ditto, catch it then deposit it but I don&#039;t want to use a bunch of rare candy, that&#039;d make it more time consuming than the first one.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=NUNsLAUGHTER link=topic=6638.msg204332#msg204332 date=1487134046]<br />[quote author=Pavel link=topic=6638.msg202684#msg202684 date=1476622900]<br />[quote author=Krys3000 link=topic=6638.msg202647#msg202647 date=1476263607]<br />[quote author=Pavel link=topic=6638.msg202494#msg202494 date=1475003188]<br /><br /><br /><br />Force encounter with a pokemon of a specified species (lvl is not guaranteed, for me it was lvl11 usually) :<br />1: Any item<br />2: wsm<br />3: Lemonade x[SpeciesIndex] (http://glitchcity.info/wiki/The_Big_HEX_List)<br />4: TM34 x93<br />5: TM08 x201<br /><br /><br />Receive a lvl 2 pokemon of a specified species (as if a NPC was giving it to the character):<br />1: Any item<br />2: wsm<br />3: Repel x[SpeciesIndex] (http://glitchcity.info/wiki/The_Big_HEX_List)<br />4: X Speed x14<br />5: Ultra Ball x64<br />6: TM05 x92<br />7: Lemonade x201<br />Note : the lvl is equal to the hex ID (http://glitchcity.info/wiki/The_Big_HEX_List) of the item in the fifth position (here, the Ultra ball<br />[/quote]<br />For your first one, if you withdraw a level 5/whatever level pokemon then put it back in the pc, next encounter will be that level, at least on blue. <br />I&#039;ve got a question for the pokemon giving method, can you use something other than ultra balls to make the pokemon 40/50/100? I&#039;d like to use this for getting ditto but pokebank doesn&#039;t see level 2 ditto as acceptable and I&#039;d rather use this than having to battle ditto, catch it then deposit it but I don&#039;t want to use a bunch of rare candy, that&#039;d make it more time consuming than the first one.<br />[/quote]


subject: Re: The CartSwap ACE - Using PokÃ©mon to ACE / credits warp other games
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  shutterbug2000 : sometimes it does this. Try again, it usually works after a few tries.<br />Cryo confirmed it on a SGB.<br /><br />I recommend pulling the cart quickly, seems to work better.


subject: Re: What Are The Reasons Behind The Merge Glitch?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You are right when you say &quot;this comes from $FF meaning STOP to the game&quot;.<br />Basically, the game has two separate lists for boxed PokÃ©mon. A list of IDs (identifying which PokÃ©mon is in which slot) and a list of data (saving each PokÃ©mon&#039;s data, including another ID byte as well as EVs, stats, attacks and other stuff you may or not witness on the STATS screen.<br />The problem is the way the game handles withdrawing a PokÃ©mon. Here it is in pseudo-code :<br /><br />1. Decrement the number of PokÃ©mon in the box<br />2. Start at the ID of the withdrawn PokÃ©mon<br />2.1. Copy the following ID to the current ID<br />2.2. Move forwards 1 ID<br />2.3. Repeat unless we copied $FF (usually what &quot;terminates&quot; the ID list)<br />3. Copy data for [b]all PokÃ©mon following the withdrawn PokÃ©mon[/b] back by &quot;one data&quot;.<br /><br />Under normal conditions, this is flawless. However, by having as $FF [b]before[/b] the &quot;true&quot; Cancel, the first copy terminates earlier than intened - but the second doesn&#039;t. Which means data structures will be passed around from PokÃ©mon to PokÃ©mon [b]following the $FF[/b], effectively &quot;merging&quot; them. You also know why one of the &quot;merged&quot; PokÃ©mon is a $FF hybrid, because the game doesn&#039;t clear the $FF ID it copied.<br /><br />The reason this gives unstable hybrids is that both IDs (the &quot;donor&quot; is the ID in the ID list, the &quot;recipient&quot; is the copy in the data list) don&#039;t match anymore, and because different parts of the game&#039;s code use either of these for convenience reasons (for example, in battle, only the recipient byte can be used, whereas TMs and HMs use the donor byte to check for a mon&#039;s learnpool)<br /><br /><br />Also, I&#039;m wondering if someone ever tried merging in the party ? It should work, too.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=&#91;]J. link=topic=6638.msg204331#msg204331 date=1487132834]<br />&nbsp; &nbsp;  Hi, I&#039;m new to GCL (at least my account is) and I&#039;ve recently obtained [b]8[/b]F in Pokemon red due to the recently (I think) discovered easier party arrangement redirecting to the fifth byte of the item menu. After messing with it, (accidentally) making a script of my own, and completing my Pokedex, I quickly became tired of being a script kiddie. I fear that I may loose interest in Pokemon red and never boot the cartridge up again (I understand it&#039;s hazardous to script on something lacking savestates, but I&#039;m careful.) due to the fact that there isn&#039;t all too much left to do.<br /><br />Anyway, I&#039;ll stop beating around the bush. What is the best resource I can use to learn how to script in Pokemon? I&#039;m fluent in many refined languages, but machine code eludes me.<br /><br />Any help would be much appreciated.<br />[/quote]<br />I tried making a page about [url=http://glitchcity.info/wiki/GB_programming]programming for the Game Boy[/url]. I find it hard to read though, so after you are done reading it head to the &quot;ASM in 28 days&quot; thing linked at the end, it is a tutorial for TI 8x calcs, which have almost the same processor as the GB. The tutorial talks about sutff such as &quot;ports&quot; which don&#039;t exist on the GB anymore, but the more you know.<br />Then you&#039;ll probably figure out the rest, just use [url=http://gbdev.gg8.se/wiki/]GBdevWiki[/url] as a reference to all GameBoy-specific stuff.


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First, he is wrong on one point : you [b]can[/b] have items where he mentions &quot;Nothing beyond here!&quot;.<br /><br />Then, the changes. The &quot;item manipulation&quot; setups still work due to the way they work, no problem.<br />The other setups :<br />[code]<br />any item/ws# #m#<br />any item/ws# #m# (one of these has to be ws# #m# obviously)<br />TM50 x 180<br />TM10 x 64<br />TM34 x 87<br />TM09 x 46<br />Carbos x 52<br />X Accuracy x 34<br />Full Heal x 201<br />[/code]<br />becomes<br />[code]<br />any item/ws# #m#<br />any item/ws# #m# (one of these has to be ws# #m# obviously)<br />TM50 x185<br />TM10 x3 (works with 64, but 3 should too)<br />TM34 x92<br />TM09 x35<br />PokÃ© Ball x52<br />X Accuracy x43<br />Great Ball x52<br />TM01 x[any qty]<br />[/code]<br />and<br />[code]<br />any item/ws# #m#<br />any item/ws# #m#<br />Lemonade x (xx)<br />Repel x (yy)<br />Carbos x 211<br />X Accuracy x88<br />Water Stone x115<br />TM01 x(any)<br />[/code]<br />becomes<br />[code]<br />any item/ws# #m#<br />any item/ws# #m#<br />Lemonade x (xx)<br />Repel x (yy)<br />Carbos x 211 (Should work even if you remove this item)<br />X Accuracy x93<br />Water Stone x115<br />TM01 x(any)<br />[/code]<br />I didn&#039;t test this, but it should work on all EU versions.<br /><br />For the record, the original disassembled codes were<br />[code]<br />ld a, ($D2B4)<br />ld b, b ; Other less costly paddings exist<br />ld ($D157), a<br />ld l, $26 ; hl = $D326<br />inc (hl)<br />ld l, $22 ; hl = $D322<br />inc (hl)<br />ret<br />[/code]<br />and<br />[code]<br />ld a, $xx<br />ld e, $yy<br />ld h, $D3 ; Should be unnecessary !<br />ld l, $58 ; hl = $D358<br />ldi (hl), a<br />ld (hl), e<br />ret<br />[/code]<br />, and the new codes are<br />[code]<br />ld a, ($D2B9)<br />inc bc<br />ld ($D15C), a<br />inc hl ; hl = $D327<br />inc b<br />inc (hl)<br />ld l, $2B ; hl = $D32B<br />inc bc<br />inc (hl)<br />ret<br />[/code]<br />and<br />[code]<br />ld a, $xx<br />ld e, $yy<br />ld h, $D3<br />ld l, $5D<br />ld (hl), a<br />ld (hl), e<br />ret<br />[/code]<br />(just to make future debugging efforts easier :P)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Progress Prevention isn&#039;t the SRAM glitch.<br /><br />Progress Prevention is that under the right circumstances (such as performing the SRAM glitch, mostly known as the &quot;save corruption glitch&quot;), the game&#039;s progression is halted by Oak.<br />Your remark is still correct, but it is also possible to use any form of Wrong Warping (easy using the Item pack-powered memory edition and &quot;last exit&quot; doors) to skip Coffee Guy.<br /><br />Lastly, you almost certainly modified your TID by &quot;fiddling with the items&quot;, since items past the 20th slot are just a part of the game&#039;s RAM interpreted as items. Modifying them does modify game data (such as TID :P)


subject: Re: What Are The Reasons Behind The Merge Glitch?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  See? I was right. Torchickens and ISSOtm will and did clarify.<br />Nice job, guys. High-quality, as usual.


subject: Re: The CartSwap ACE - Using PokÃ©mon to ACE / credits warp other games
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7722.msg204335#msg204335 date=1487169658]I recommend pulling the cart quickly, seems to work better.[/quote]If this reply was to me, I pulled it as fast as possible.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: PlasmaStar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: PlasmaStar
icon: xx
body:
  What I&#039;m trying to say is, fight Gary, deliver the Parcel to Oak, THEN perform the SAVE bug (without having saved during all that). Which is a little more time consuming on normal hardware due to the timing (during saving), but possible.<br /><br />[img]http://i.imgur.com/qkkvrHn.png[/img]<br /><br />^No Pikachu present, unfortunately. :(<br /><br /><br />Also, I haven&#039;t gotten the WTW scenario to work out of this. So if somebody could produce step by step instructions or a short video, that would be appreciated.


subject: Re: What Are The Reasons Behind The Merge Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks, though ISSOtm&#039;s explanation was a lot better than mine.<br /><br />The glitch works with party depositing/giving to Day Care and this was documented before but is a bit obscure.<br />[img]http://i.imgur.com/Mn4oZfH.gif[/img][img]http://i.imgur.com/PjAxxwH.gif[/img]<br /><br />In fact you can do that in Generation II as well.<br />https://www.youtube.com/watch?v=KPiJStUldjI


subject: Re: What Are The Reasons Behind The Merge Glitch?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7852.msg204344#msg204344 date=1487176918]<br />Thanks, though ISSOtm&#039;s explanation was a lot better than mine.<br />[/quote]Hehe, thanks !<br /><br />[quote author=Torchickens link=topic=7852.msg204344#msg204344 date=1487176918]<br />In fact you can do that in Generation II as well.<br />https://www.youtube.com/watch?v=KPiJStUldjI<br />[/quote]<br />Not surprising, Gen II&#039;s engine is mostly based off Gen I (minus a SHIT TON of bugs :D)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, but that doesn&#039;t fall under &quot;prevented progress&quot; since nothing prevents your progress. That&#039;s what I meant.<br />I don&#039;t mean what you said is useless, since I don&#039;t remember this being documented anywhere. I might just add that to the wiki.


subject: Re: The CartSwap ACE - Using PokÃ©mon to ACE / credits warp other games
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nah, it wasn&#039;t to you.<br /><br />I didn&#039;t mention, though, that why the console sometimes resets or crashes is out of my field of knowledge, since I guess it involves advanced electronics and understanding of the hardware. I&#039;m forced to do blind guesses about what happens, so don&#039;t mind my ignorance :P


subject: Re: What Are The Reasons Behind The Merge Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=ISSOtm link=topic=7852.msg204347#msg204347 date=1487180294]<br />[quote author=Torchickens link=topic=7852.msg204344#msg204344 date=1487176918]<br />Thanks, though ISSOtm&#039;s explanation was a lot better than mine.<br />[/quote]Hehe, thanks !<br /><br />[quote author=Torchickens link=topic=7852.msg204344#msg204344 date=1487176918]<br />In fact you can do that in Generation II as well.<br />https://www.youtube.com/watch?v=KPiJStUldjI<br />[/quote]<br />Not surprising, Gen II&#039;s engine is mostly based off Gen I (minus a s**t TON of bugs :D)<br />[/quote]<br /><br />You&#039;re welcome. :) Yeah, thinking about it you could probably port over the bad clone glitch. You can kind of do this with the variations of the box byte shift glitch (e.g. remaining HP glitch) but if you removed the only FF terminator for species byte 1 from your party, bypassed the zero maximum HP freeze it might work in the party as well.<br /><br />Edit: You can, yay! Make the first FF after D16D/C and give PokÃ©mon 1 a HP modulo 256 of your choice, then deposit twice. Your PokÃ©mon will become the same ID as the HP modulo 256 when you take it into Day Care and out. So I wonder if this can be abused with Super Glitch like international fossil conversion glitch.<br /><br />Edit 2: I did it with a special Super Glitch method that I might show off tomorrow, requiring the glitch item 9F to fix Glitch Cities and three PokÃ©mon with Super Glitch.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg204338#msg204338 date=1487171346]<br />[quote author=&#91;]J. link=topic=6638.msg204331#msg204331 date=1487132834]<br />&nbsp; &nbsp;  Hi, I&#039;m new to GCL (at least my account is) and I&#039;ve recently obtained [b]8[/b]F in Pokemon red due to the recently (I think) discovered easier party arrangement redirecting to the fifth byte of the item menu. After messing with it, (accidentally) making a script of my own, and completing my Pokedex, I quickly became tired of being a script kiddie. I fear that I may loose interest in Pokemon red and never boot the cartridge up again (I understand it&#039;s hazardous to script on something lacking savestates, but I&#039;m careful.) due to the fact that there isn&#039;t all too much left to do.<br /><br />Anyway, I&#039;ll stop beating around the bush. What is the best resource I can use to learn how to script in Pokemon? I&#039;m fluent in many refined languages, but machine code eludes me.<br /><br />Any help would be much appreciated.<br />[/quote]<br />I tried making a page about [url=http://glitchcity.info/wiki/GB_programming]programming for the Game Boy[/url]. I find it hard to read though, so after you are done reading it head to the &quot;ASM in 28 days&quot; thing linked at the end, it is a tutorial for TI 8x calcs, which have almost the same processor as the GB. The tutorial talks about sutff such as &quot;ports&quot; which don&#039;t exist on the GB anymore, but the more you know.<br />Then you&#039;ll probably figure out the rest, just use [url=http://gbdev.gg8.se/wiki/]GBdevWiki[/url] as a reference to all GameBoy-specific stuff.<br />[/quote]<br /><br />I&#039;m pretty sure [url=http://glitchcity.info/wiki/GB_Programming]this[/url] is the wiki page you meant to link to.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: []J.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6638.msg204355#msg204355 date=1487187346]<br />[quote author=ISSOtm link=topic=6638.msg204338#msg204338 date=1487171346]<br />[quote author=&#91;]J. link=topic=6638.msg204331#msg204331 date=1487132834]<br />&nbsp; &nbsp;  Hi, I&#039;m new to GCL (at least my account is) and I&#039;ve recently obtained [b]8[/b]F in Pokemon red due to the recently (I think) discovered easier party arrangement redirecting to the fifth byte of the item menu. After messing with it, (accidentally) making a script of my own, and completing my Pokedex, I quickly became tired of being a script kiddie. I fear that I may loose interest in Pokemon red and never boot the cartridge up again (I understand it&#039;s hazardous to script on something lacking savestates, but I&#039;m careful.) due to the fact that there isn&#039;t all too much left to do.<br /><br />Anyway, I&#039;ll stop beating around the bush. What is the best resource I can use to learn how to script in Pokemon? I&#039;m fluent in many refined languages, but machine code eludes me.<br /><br />Any help would be much appreciated.<br />[/quote]<br />I tried making a page about [url=http://glitchcity.info/wiki/GB_programming]programming for the Game Boy[/url]. I find it hard to read though, so after you are done reading it head to the &quot;ASM in 28 days&quot; thing linked at the end, it is a tutorial for TI 8x calcs, which have almost the same processor as the GB. The tutorial talks about sutff such as &quot;ports&quot; which don&#039;t exist on the GB anymore, but the more you know.<br />Then you&#039;ll probably figure out the rest, just use [url=http://gbdev.gg8.se/wiki/]GBdevWiki[/url] as a reference to all GameBoy-specific stuff.<br />[/quote]<br /><br />I&#039;m pretty sure [url=http://glitchcity.info/wiki/GB_Programming]this[/url] is the wiki page you meant to link to.<br />[/quote]<br /><br />&quot;MediaWiki internal error.<br /><br />Original exception: [df666237fde71cf5d357b568] /wiki/GB_Programming MWException from line 767 of /application/w/includes/skins/SkinTemplate.php: SkinTemplate::makeTalkUrlDetails given invalid pagename User:&#91;]J.<br />Backtrace:<br />#0 /application/w/includes/skins/SkinTemplate.php(606): SkinTemplate-&gt;makeTalkUrlDetails(string)<br />#1 /application/w/includes/skins/SkinTemplate.php(472): SkinTemplate-&gt;buildPersonalUrls()<br />#2 /application/w/includes/skins/SkinTemplate.php(246): SkinTemplate-&gt;prepareQuickTemplate(OutputPage)<br />#3 /application/w/includes/OutputPage.php(2324): SkinTemplate-&gt;outputPage()<br />#4 /application/w/includes/MediaWiki.php(753): OutputPage-&gt;output()<br />#5 /application/w/includes/MediaWiki.php(519): MediaWiki-&gt;main()<br />#6 /application/w/index.php(43): MediaWiki-&gt;run()<br />#7 {main}<br /><br />Exception caught inside exception handler: [df666237fde71cf5d357b568] /wiki/GB_Programming MWException from line 767 of /application/w/includes/skins/SkinTemplate.php: SkinTemplate::makeTalkUrlDetails given invalid pagename User:&#91;]J.<br />Backtrace:<br />#0 /application/w/includes/skins/SkinTemplate.php(606): SkinTemplate-&gt;makeTalkUrlDetails(string)<br />#1 /application/w/includes/skins/SkinTemplate.php(472): SkinTemplate-&gt;buildPersonalUrls()<br />#2 /application/w/includes/skins/SkinTemplate.php(246): SkinTemplate-&gt;prepareQuickTemplate(OutputPage)<br />#3 /application/w/includes/OutputPage.php(2324): SkinTemplate-&gt;outputPage()<br />#4 /application/w/includes/exception/MWException.php(204): OutputPage-&gt;output()<br />#5 /application/w/includes/exception/MWException.php(244): MWException-&gt;reportHTML()<br />#6 /application/w/includes/exception/MWExceptionHandler.php(69): MWException-&gt;report()<br />#7 /application/w/includes/exception/MWExceptionHandler.php(180): MWExceptionHandler::report(MWException)<br />#8 /application/w/includes/MediaWiki.php(528): MWExceptionHandler::handleException(MWException)<br />#9 /application/w/index.php(43): MediaWiki-&gt;run()<br />#10 {main}&quot;<br /><br />This is all that link gave me...


subject: Re: The CartSwap ACE - Using PokÃ©mon to ACE / credits warp other games
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7722.msg204350#msg204350 date=1487180656]<br />Nah, it wasn&#039;t to you.<br /><br />I didn&#039;t mention, though, that why the console sometimes resets or crashes is out of my field of knowledge, since I guess it involves advanced electronics and understanding of the hardware. I&#039;m forced to do blind guesses about what happens, so don&#039;t mind my ignorance :P<br />[/quote]<br />It is indeed the equivalent of Wii&#039;s DSI error screens. Think of them as no-color Windows NT BSODs (the WinNT ones thathave the entire stack onscreen and COM debugging, that is)


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Oh. Nice. I just figured out why my ear hurts so much... there&#039;s a shard of exploded earbud embedded in me. Luckily, it&#039;s not large or near any major blood vessels, so tweezers and Kleenex is all that&#039;ll be required, but I guarantee it&#039;ll suck coming out.<br /><br />*INTERNAL SCREAMING INTENSIFIES*


subject: Re: What Are The Reasons Behind The Merge Glitch?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I feel jealous now as I&#039;m only riding the information flow and can&#039;t contribute to it. And my ear Kleenex just fell out. Shit.


subject: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: cheesy
body:
  [b]This Discord group is now the official Glitch City Laboratories group. The invite is at [url=http://forums.glitchcity.info/index.php?board=118.0]here[/url] (only accessible to logged in users). This thread is outdated and therefore locked.[/b]<br />[hr]<br />I made a Discord server a while ago due to the other one that exists (maybe) not having any info posted on it anywhere on the forums.<br /><br />Invite link: https://discord.gg/FHdxXSb<br /><br />Emote list:<br />:vineshroom:<br />:vinefuck: <br />:python: <br />:java: <br />:gbc: &#129363;<br />[REDACTED]<br /><br />RULES:<br />All of the forum rules are in effect on the Discord server.<br />Nicks should be your forum nicks. They will be changed if they are not.<br />If you are not registered here, the Discord server will become read-only for you until you register. If you think I won&#039;t find out, I regularly look through the memberlist and compare it to the one here. In other words, I will.<br />I am the owner of the server, but I will still obey executive staff here (unless I feel a decision will negatively impact the server, which can still be turned over if two other exec staff members agree with a decision). They can notify me that you are banned here (and with time if applicable for tempbans) and it WILL carry over to the server. <br /><br />Current structure of command is:<br />Me (see rules above, not absolute)<br />Head Admins<br />Admins<br />Mods<br />Distinguished Members (covers all Contributor ranks, Deca+, etc.)<br />Member+ (includes anything higher than stock Member)<br />GCLF Member (treated as base level member on Discord)<br />Guests (read-only)<br /><br />Ban log:<br />Charmy - [s]Tempban, 24 hours as of February 23, 2017 @ 2:14 PM[/s] Rescinded full ban due to public apology being written.<br /><br />Page will be updated when more info is added.<br /><br />Have fun!


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  And that&#039;s why I rarely use earbud type headphones, and earphones in general.<br /><br />AUTOCORRECT! STOP CORRECTING ME!!<br />*more internal screaming*<br />Oh look, I found cancerous ripoffs of Mehrio on the Play Store. I sadly couldn&#039;t find Lep&#039;s World 2 &#127808;&#127808;.<br />&#128169;&#128169;&#128169;&#128169;&#128465;&#128465;ENDLESS THRASH!&#128465;&#128465;&#128169;&#128169;&#128169;&#128169;


subject: Re: What Are The Reasons Behind The Merge Glitch?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From all the really cool shit I&#039;ve been seeing around these times, I&#039;d say :<br /><br />Find a cool idea<br />Try to do it<br />Don&#039;t give up, find resources and ask people<br />Post it on the interwebs<br />Grow up<br />Look back at it<br />&quot;Not F*ING bad<br /> my dudes&quot;<br /><br />Since you&#039;re riding the flow you should have resources on &quot;how to do it&quot;. Go on then.


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: Grimclaw Draven
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Grimclaw Draven
icon: xx
body:
  So these 4 Code&#039;s should work for the german version? and which code is doing what? because u didnt said what these 3 code&#039;s are doing. (Which changes all DV to 10, and the item quantity for that), (which changes the OT to GF, item quantity aswell needed :D), (and which code changes the ID to 227.. the event mew one, and quantity aswell pls :D)<br />And the meaning of any item / x any means it doesnt matter which item? or are there restrictions?<br />And the ammount xx and yy what is the result of changing them?<br />Sry for that question but i actually dont understand the codes what stuff is doing what cause iam not into programming would be nice if u could help me xD


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Wack0 discovered a RCE exploit in Gen 3 while on the Discord server and Cryo and I helped with it. I have no idea why I put this in this thread.


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Read the reddit post again, and replace the first setup[quote author=ISSOtm link=topic=7843.msg204339#msg204339 date=1487172885]<br />First, he is wrong on one point : you [b]can[/b] have items where he mentions &quot;Nothing beyond here!&quot;.<br /><br />Then, the changes. The &quot;item manipulation&quot; setups still work due to the way they work, no problem.<br />The other setups :<br />[code]<br />any item/ws# #m#<br />any item/ws# #m# (one of these has to be ws# #m# obviously)<br />TM50 x 180<br />TM10 x 64<br />TM34 x 87<br />TM09 x 46<br />Carbos x 52<br />X Accuracy x 34<br />Full Heal x 201<br />[/code]<br />[/quote]<br />with this one<br />[quote author=ISSOtm link=topic=7843.msg204339#msg204339 date=1487172885]<br />First, he is wrong on one point : you [b]can[/b] have items where he mentions &quot;Nothing beyond here!&quot;.<br /><br />Then, the changes. The &quot;item manipulation&quot; setups still work due to the way they work, no problem.<br />The other setups :<br />[code]<br />any item/ws# #m#<br />any item/ws# #m# (one of these has to be ws# #m# obviously)<br />TM50 x 180<br />TM10 x 64<br />TM34 x 87<br />TM09 x 46<br />Carbos x 52<br />X Accuracy x 34<br />Full Heal x 201<br />[/code]<br />becomes<br />[code]<br />any item/ws# #m#<br />any item/ws# #m# (one of these has to be ws# #m# obviously)<br />TM50 x185<br />TM10 x3 (works with 64, but 3 should too)<br />TM34 x92<br />TM09 x35<br />PokÃ© Ball x52<br />X Accuracy x43<br />Great Ball x52<br />TM01 x[any qty]<br />[/code]<br />[/quote]<br />Do the same with the other pair.<br /><br />Ignore the last four blocks, they are just source material if the setups above don&#039;t work for you.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because you&#039;re proud it happened on your server, AND live before your very eyes.<br /><br />This server would be even more useful if it was merged with the other one, which we aren&#039;t able to get access to &gt;.&lt;


subject: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By utilizing the L-shaped tweaking pattern in Pokemon Platinum, you&#039;re able to cause a bunch of weird stuff to happen, such as [url=https://www.youtube.com/watch?v=rnbJvufLkzg]slowing everything in Jubilife City to a crawl[/url] or [url=https://www.youtube.com/watch?v=lcru8n0gddQ]modifying the map right under your feet[/url]<br /><br />The fact that the L-shaped tweaking pattern causes really weird effects has been known for a while now and was previously known as the &quot;????? Glitch&quot;, but after analyzing the effects of the tweak, I decided to give it a more descriptive name that mirrors its effectsâ€”the &quot;Cascade Glitch&quot;.<br /><br /><br />[u][b][size=12pt]TRIGGERING THE CASCADE GLITCH[/size][/b][/u]<br /><br />In order to trigger the glitch, all you need to do is tweak using any L-shaped pattern in the fastest gear of your bike.<br /><br />No really, that&#039;s it.<br /><br /><br />[u][b]THE EFFECTS[/b][/u]<br /><br />The reason it&#039;s called the Cascade Glitch is because of the one constant that always occurs each time this glitch is triggeredâ€”starting from the map data ID (0 - 665) that you refreshed the screen in, the map tile data, 3D model data, building data, et al. for each successive map data ID is written to RAM immediately after the tweak. The chaotic nature of such an effect means that freezes will occur a lot of the time.<br /><br />However, because the data written to RAM depends on the map data ID that you refreshed the screen in, you&#039;re able to influence the data that gets written and, to a loose extent, [i]where[/i] that data gets written. This means that altering progression flags is completely possible using this method.<br /><br /><br />[u][b]EXAMPLE[/b][/u]<br /><br />[img]http://i.imgur.com/DR9jKCU.gif[/img]<br /><br />So what exactly happened here?<br /><br />As a little background information, the tile data for each map should be at least somewhat legible, such as the map tile data for lower Jubilife City below.<br /><br />[code]1111111111111111111111111111111111111111111111111100006900000000<br />1111111111111111111111111111111111111111111111111100000000000000<br />1111111111111111111111111111111111111111111111111100000000000000<br />1111111111111111111111111111111111111111111111111100000000000000<br />1111111111110000000000111111111111111111111111111100000000000000<br />1100000000000000000000111111111111110000000000001100000000000000<br />1100000000000000000000111111111111110000000000001100000000000000<br />1100000000000000000000001111111111000000000000001100000000000000<br />00001111111100006E0000111111111111110000690000000000000000000000<br />1111111111111111111111111111111111111111111111111100000000000000<br />1111111111111111111111111111111111111111111111111100000000000000<br />1111111111111111111111111111111111111111111111111100000000000000<br />1111111111111111111111111111111111111111111111111100000000000000<br />1111111111111111111111111111111111111111111111111100000000000000<br />0000000011111111111111111111111111111111111111111100000000000000<br />0000000011000000000011111111111111111111111111111100000000000000<br />0000000011000000000011111111111111111111111111111100000000000000<br />0000000000000000000011111111111111111111111111111100000000000000<br />0000000000000000000011111111111111111111111111111100000000000000<br />0000000000000000000011111111111111111111110000000000000000000000<br />0000000000000069000011111111111111111111110000000000000000000000<br />0000000011111111111111001111111111001111110000000000000000110000<br />0000000011111111111111111111111111111111110000000000000000110000<br />0000000011111111111111111111111111111111110000000000000000110000<br />0000000011111111111111111111111111111111110000000000000000110000<br />0000000011111111111111111111111111111111110000000000000000110000<br />0000000000000000000000111111111111110000000000000000000000000000<br />0000000000000000000000111111111111110000000000000000000000000000<br />0000000000000000110000111111111111110000000000000000000000000000<br />0000000000000000110000000011111100000000000000000000000000000000<br />0000000000000000111111111111111111110000000000000000000000000000<br />0000000000000000111111111111111111110000000000000000000000000000[/code]<br /><br />Okay, so that&#039;s not the [i]actual[/i] map tile data for lower Jubilife City, but it gets the point across that it should at least be somewhat legible and able to be discerned just from looking at the layout.<br /><br />First, to pull off this tweak, you&#039;ll want to refresh your screen anywhere in the area below. You can do this by opening the Bag or performing any action that forces the graphics to be redrawn.<br /><br />[img]http://i.imgur.com/ujgfXAE.png[/img]<br /><br />Next, perform the tweak as shown in the previous GIF. If you need help locating the loadlines in order to do this, you can find them [url=http://i.imgur.com/L7QOFHS.png]here[/url].<br /><br />After performing the tweak, the map tile data for Route 202 will be replaced with the data below.<br /><br />[code]a0006c004094fd22220040009400e099d0222200e000990000e7ab2222000000<br />e700a0006c7e00222200a0006c004094fd22220040009400e099d0222200e000<br />990000e7ab2222000000e700a0006c7e00222200a0006c004094fd2222004000<br />9400e099d0222200e000990000e7ab2222000000e700a06c7e222200a0006c00<br />4094fd22220040009400e099d0222200e000990000e7ab2222000000e700a000<br />6c7e00222200a0006c004094fd22220040009400e099d0222200e000990000e7<br />ab2241000000e700004021030000007c07348022220000000000407707242630<br />800040000000802122ad062e800080800041220300c000009724250040400000<br />40c040212200470000404000802224c080006500e04080254000000300c00021<br />2200474000400000402224c04000970800404025210080c08000360820224140<br />8000000300222400000097084000002521004000400047080022220040008000<br />800065242508e000800000000040210300000000974000222200000040004000<br />47242528004040008000802122006528e0808080004122030000007c07242634<br />4000000000c0402122770730000040000022248080ad062ee000802640800003<br />00000021227c0734800000000022240040770730804040262100000080ad062e<br />80224180808080030022240000004734c0000025210040c04000973000222200<br />4000808080003624252e20008000000000402103000000004740002222000000<br />4000400097242528000040008000802122003628200080000041220100008014<br />0226258000000000400000262500000080800040802122004200804000400022<br />22c0000040c08000802226408000c20080400027254000c0000040c080272100<br />8000800042008022220000400000000040222200800080808080002222b0002c<br />c00000004022220080008000801402262580000000004060002624000080802e<br />e080802222b0002c4000000000222200808000008000c2262700800000400060<br />002524004080802e200080252700000000400000002527004000800080000040<br />210100280000f04040222228f8004038f8000022223800c00028000000242540<br />00380000403808252500402808000018c02122ad06c00000c000402222008000<br />001880c000222500000000000018002526004018800000008025210000280000<br />f040002222380000003808000022222808004018c0000724264b011810c00000<br />102526000000c00000280021220000004028f8c000222238f800003800004022<br />26280000f0000028f82525004038f8000038002521c0002800000040c0222238<br />0000403808004022222808000018c0ad062525c00000c0004000802625000018<br />80c000000021220000000018000040222218800000008000002227280000f040[/code]<br /><br />Definitely not what it should be.<br /><br />If you were to load the graphics for this area, it would look a little something like this:<br /><br />(just a rough sketch; the actual visual data would probably look a lot cooler)<br /><br />[img]http://i.imgur.com/sWrfUXz.png[/img]<br /><br /><br />[u][b]ADDITIONAL INFO[/b][/u]<br /><br />The section containing pointers to the currently-loaded map data (as well as the data that will be imminently loaded) can be found at [tt]Base + 0x8BAD0[/tt]. This section has enough space for 3 areas, which is all that should ever need to be reserved within normal gameplay, since it&#039;s not possible to load 4 different areas in such quick succession. I&#039;m guessing that&#039;s what the devs though, anyway.<br /><br />I&#039;ve created a visual representation of the pointer storage location as well as the pointers to the current map data for additional detail, found below.<br /><br />[img]http://i.imgur.com/R7cXQUM.png[/img]<br /><br />The 4 pointers are arranged in the following order:<br />[list type=decimal]<br />[li]Top-Left[/li]<br />[li]Top-Right[/li]<br />[li]Bottom-Left[/li]<br />[li]Bottom-Right[/li]<br />[/list]<br /><br />In this case, the 3rd pointer is the address of the garbled data. This means that the area we&#039;re currently in (Route 202) should be located in the bottom-left of the 4 currently loaded areas, which it is.<br /><br />[img]http://i.imgur.com/GM0JlYY.png[/img]<br /><br /><br />[u][b]MISCELLANEOUS[/b][/u]<br /><br />Doing this in Valor Lakefront yields some pretty amazing results. Instead of simply writing the data for each successive map data ID, it [i]completely annihilates your base pointers[/i]. The base pointers located at [tt]0x02101D20[/tt] just get overwritten with zeroes.<br /><br />The result?<br /><br />[img]http://i.imgur.com/eF8CwlB.png[/img]<br /><br />Since there aren&#039;t any base pointers, the game just kind of gives up and crashes. It also messed up my ASLR calculations in the VET script and caused all of my values to return 0.<br /><br />If that kind of thing is possible just by tweaking, then I think that this may very well be our best chance at ACE in Gen IV.<br /><br /><br />[u][b]POSTSCRIPT[/b][/u]<br /><br />I should be receiving an IS-NITRO-DEBUGGER development kit through the mail within the next few days, and I highly plan to analyze this glitch further on actual hardware. It&#039;s hard to tell whether some of these results are due to emulation errors or whether these would actually happen on a console.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7855.msg204371#msg204371 date=1487269565]<br />Wack0 discovered a RCE exploit in Gen 3 while on the Discord server and Cryo and I helped with it. I have no idea why I put this in this thread.<br />[/quote]<br /><br />Technically it&#039;s not an &quot;exploit&quot; when it&#039;s a feature ;)


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That&#039;s really interesting. I saw Crystalmourne&#039;s video about the cascade glitch but didn&#039;t know exactly what it was. Hope you or another person find arbitrary code execution with it!


subject: Re: 2nd Glitch Pokemon in Pokemon Platinum
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That&#039;s very interesting. I think I saw a video of what may have been another glitch PokÃ©mon in Platinum and it makes me wonder whether glitch PokÃ©mon other than hex:0000, Egg, Bad Egg and hybrids are more common in Platinum (where I don&#039;t know if any have been found in Diamond/Pearl).


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7855.msg204374#msg204374 date=1487271646]<br />This server would be even more useful if it was merged with the other one, which we aren&#039;t able to get access to &gt;.&lt;<br />[/quote]I asked Torchickens to merge, awaiting reply.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7855.msg204378#msg204378 date=1487288204]<br />Cool! May you post about it somewhere here please?<br />[/quote]<br /><br />As soon as I get an actual payload working.<br /><br />It involves gamecube multiboot, so you&#039;d need a Wii (or GameCube, but Wii is easier) and a GB-&gt;GC link cable.<br /><br />I&#039;m having trouble actually getting the in-game multiboot to work, I really don&#039;t want to &quot;cheat&quot; and use the GBA BIOS&#039; GC-multiboot feature. I did get a small payload running that way though.<br /><br />With this kind of code exec you&#039;d be able to write payloads that would call the actual game&#039;s save-load functions, do stuff with the loaded save file, then save again.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  New chat rooms have been added!<br />#guest: Guests can chat here.<br />#pokemon: All things Pokemon, glitches or not.<br />#glitch: Pokemon glitches. Go.<br />#vip: Anyone except Guests and standard members can see the chat and/or post here.<br />#admin: Same as above but restricted to Admin and higher.<br /><br />Can we get this stickied?


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: Grimclaw Draven
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Grimclaw Draven
icon: xx
body:
  Well iam confused a bit xD<br />Can u write it like:&nbsp; DV/shinify change: code<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; OT change: code<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ID change: code<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; genning mew: code<br />would be a lot easier for me to understand that ^^


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Yes, we&#039;ve been thinking on how this glitch could lead to ACE for a while, but it&#039;s hard to progress blind... If I remember well, during PRAMA&#039;s tweaking research group works, we also noticed that sometimes it introduces the OT in PokÃ©mon names and weird stuff like that. I hope it will eventually lead somewhere.


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OT change :<br />[code]<br />any item/ws# #m#<br />any item/ws# #m# (one of these has to be ws# #m# obviously)<br />TM50 x185<br />TM10 x3 (works with 64, but 3 should too)<br />TM34 x92<br />TM09 x35<br />PokÃ© Ball x52<br />X Accuracy x43<br />Great Ball x52<br />TM01 x[any qty]<br />[/code]<br /><br />TID change :<br />[code]<br />any item/ws# #m#<br />any item/ws# #m#<br />Lemonade x (xx)<br />Repel x (yy)<br />Carbos x 211 (Should work even if you remove this item)<br />X Accuracy x93<br />Water Stone x115<br />TM01 x(any)<br />[/code]<br /><br />I won&#039;t be doing &quot;mass give&quot; because I&#039;m not willing to try to find the routine&#039;s address. There were no &quot;shinify&quot; code in his post, and I&#039;m not going to try making one, got too much stuff going on, sorry.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I need a few questions answered though<br />1.YOU SHOULD WAIT ORACLE I&#039;M WRITING A POST!<br />Yeah, I need to reinstal Oracle&#039;s VM MAGIC thingy, as the internal updater doesn&#039;t work. (and now the entire program doesn&#039;t work, congrats Oracle)<br />Anyway, for real now.<br />1.Where do I register or do stuff like that.<br />2.Error 404, question 2 not found.


subject: Re: Offgao's memory viewer and Tetris ACE exploits
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Flandre Scarlet link=topic=7773.msg203776#msg203776 date=1484751330]<br />Would it be possible to have the code in SRAM Bank 0 Hall of Fame data? According the Datacrystal&#039;s RAM MAP it is about 4.8KB of space (http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Bank_0) and would also allow you to use your boxes without corrupting them.<br />[/quote]<br />I&#039;m trying to fit this into &quot;unused&quot; SRAM segments. If it works, I&#039;ll also post a 8F walkthrough on how to build this.<br /><br />[EDIT] It is possible, but since you need to do SRAM unlocking and locking I believe it&#039;s not torth it.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7855.msg204392#msg204392 date=1487342093]<br />I need a few questions answered though<br />1.YOU SHOULD WAIT ORACLE I&#039;M WRITING A POST!<br />Yeah, I need to reinstal Oracle&#039;s VM MAGIC thingy, as the internal updater doesn&#039;t work. (and now the entire program doesn&#039;t work, congrats Oracle)<br />Anyway, for real now.<br />1.Where do I register or do stuff like that.<br />2.Error 404, question 2 not found.<br />[/quote]https://discordapp.com/register


subject: Submissions for Gen IV Void Glitch FAQ
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey guys, I&#039;m going to start working on a commentary-like video (similar to Stryder7x&#039;s videos, but a bit more user-friendly) this weekend explaining many aspects of the void in Pokemon Diamond and Pearl (what it is / how it works / what influences it / safety / etc.), but I&#039;ve been out of the loop for 5+ years now and I&#039;m not entirely sure what&#039;s been made common knowledge and what isn&#039;t yet known.<br /><br />It&#039;d help a ton to get some help from the GCL community by hearing what you&#039;re unfamiliar with, what you&#039;d like to see more explanation or detail on, things that aren&#039;t entirely clear, and other stuff like that.<br /><br />That being said, what questions do you have about the void, or what would you want explained better?<br /><br /><br />[u][b]NOTE:[/b][/u] I won&#039;t really respond to questions on this thread, but any questions/requests have a good chance of making it into the video.


subject: Re: Submissions for Gen IV Void Glitch FAQ
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know anything about how localizations are arranged in the void.<br />Nor why does teleportation work.


subject: Re: Offgao's memory viewer and Tetris ACE exploits
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flandre Scarlet link=topic=7773.msg203776#msg203776 date=1484751330]<br />Would it be possible to have the code in SRAM Bank 0 Hall of Fame data? According the Datacrystal&#039;s RAM MAP it is about 4.8KB of space (http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Bank_0) and would also allow you to use your boxes without corrupting them.<br />[/quote]<br /><br />Mm, that may work but you might have to add code to open the SRAM as SRAM may be closed; filled with FF/or apparently values that are hard to predict.<br /><br />I was originally under the impression another good location might be the Day Care data from DA48 onward, but the current versions of the code are too many bytes long for that.


subject: Re: Submissions for Gen IV Void Glitch FAQ
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7859.msg204396#msg204396 date=1487346659]<br />I don&#039;t know anything about how localizations are arranged in the void.<br />Nor why does teleportation work.<br />[/quote]<br />RAM brah<br /><br />My question?<br />How big is the void? Infinite? It has a border right?


subject: Re: Changing DV Pokemon Yellow (German Version) with ACE
poster_name: Grimclaw Draven
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Grimclaw Draven
icon: xx
body:
  Actually there is one for shinyfie in the yt video it didnt worked sadly :/ it just Made all dv to max not 10.<br />But ty anyways iam going to try These 2 Codes to get my mew &quot;legit&quot;


subject: Garbage data print-out as PokÃ©mon
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I will do this thing every 1-3 days and print out garbage data read as Pokemon 8 times.<br /><br />In the attachemnts will be first 8 print-outs.<br /><br />The thing that caught my eye was Super Glitch.<br /><br />When printing the PokÃ©mon, they do not do anything dangerous to your save file.<br /><br />Also, I managed to print out some Pokemon that the game freezes at the summary screen.<br /><br />Enjoy the print-outs!<br /><br />(Possible by TheZZAZZGlitch&#039;s printing emulator Python script).


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I made an account (name is my forum name) but I couldn&#039;t join because Firefox lags like crazy and throws script errors at me, brb, gotta try Chrome.<br />Chrome works, yay.


subject: Re: 30 July 2016 Server Downtime and Migration
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve edited the main post because a link counted as a broken link on the wiki after Charmy did a [url=http://www.deadlinkchecker.com/website-dead-link-checker.asp]broken link search[/url] on Discord.


subject: Re: 30 July 2016 Server Downtime and Migration
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=Torchickens link=topic=7572.msg204403#msg204403 date=1487361424]<br />I&#039;ve edited the main post because a link counted as a broken link on the wiki after Charmy did a [url=http://www.deadlinkchecker.com/website-dead-link-checker.asp]broken link search[/url] on Discord.<br />[/quote]Oh hey, that fast? I didn&#039;t even notice :) <br />Anyway, for clarification, the free check only scans the first 2000 links, for the full scan, you need to pay.<br />Yay.


subject: Re: Scrapped PokÃ©mon from Gold and Silver
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Recently Catstorm26 found [url=https://twitter.com/Katsu_Nagao/status/388880608748773376]an old tweet[/url] from 2013 with an alleged image of Honooguma by Katsu Nagao, curiously with what appears to be an orange Metapod; which may be a consequence of the game not being a CGB game, although I don&#039;t know for sure if it was.<br /><br />[img]http://i.imgur.com/kHbiRiq.png[/img]<br /><br />She asked them whether the picture was real, and Katsu Nagao replied it was from the 7th Next Generation World Hobby Fair event from January 1998. There is also an interesting border in the image, similar to an old PokÃ©mon Red and Green screenshot from New Game Design: TV Game no Idea ga Mietekuru page 153.<br /><br />[img]http://cdn.bulbagarden.net/upload/1/16/NGD_border_2.png[/img]<br /><br />There is also a Serebii post about this which can be found [url=http://www.serebiiforums.com/showthread.php?105571-Official-GSC-Programming-amp-Beta-Glitch-Thread&amp;p=18343949#post18343949]here[/url].


subject: Re: Scrapped PokÃ©mon from Gold and Silver
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Honoguuma looks cool here, maybe one day Nintendo would release Pokemon Gold and Silver Beta on Virtual Console? For risolve this game mistery.


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MarcinTVP8
icon: clip
body:
  Alright, so one day has passed, and I already have 9 more printouts of garbage data read as PokÃ©mon!<br /><br />Sadly, I can&#039;t post more printouts than 9, because of the limit of 10 per post.<br /><br />I will post more in the near 1-3 days!<br /><br />(Note: One of the printouts featured the glitch PokÃ©mon hex:CA, which featured a blackout glitch screen when viewing its front and back sprites).


subject: Re: Scrapped PokÃ©mon from Gold and Silver
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=7343.msg204406#msg204406 date=1487413736]<br />Honoguuma looks cool here, maybe one day Nintendo would release Pokemon Gold and Silver Beta on Virtual Console? For risolve this game mistery.<br />[/quote]<br />Never happening.


subject: Re: Scrapped PokÃ©mon from Gold and Silver
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By far some of the best news I&#039;ve seen in a while for the old Pokemon games! I thought we&#039;d never see a picture! Well, assuming it&#039;s real.<br /><br />Metapod&#039;s shiny is orange so that&#039;s kind of funny


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  New channel creation notice.<br />#shitpost is available for the trolls and shitposters of GCLF, it&#039;s under slightly less moderation.


subject: Re: The semi-official S/M oversight thread.
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Don&#039;t know if anyone&#039;s noticed this, but there&#039;s an oversight with pokÃ©rus on the battle status screen; pokemon that have pokÃ©rus during a battle have the icon show up on the bottom screen (which is normal), but ones that are cured still have the infected icon show up as if they&#039;re still infected.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7855.msg204411#msg204411 date=1487458752]<br />under [size=30pt]slightly[/size] less moderation.<br />[/quote]<br />*chuckles*


subject: Re: Scrapped PokÃ©mon from Gold and Silver
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The HP bars are red-orange as well, so it looks like there may be just one palette applied to the entire screen.


subject: Gen III Remote Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [b]TL;DR: with a Wii or GameCube where you can run homebrew (obviously easier with a Wii), and a GBA-&gt;GC link cable, you can abuse the functionality officially used by PokÃ©mon Colosseum/XD/a bunch of Berry Glitch fixdiscs to get code exec in the context of Gen III.[/b]<br />(of course, you could also use the GBA BIOS multiboot, but here you don&#039;t have to press any buttons on the GBA BIOS to get multiboot going! And because this is in the Gen III ROM, this can legitimately be called Gen III RCE :P)<br /><br />[u]What is this?[/u]<br />Have you ever connected up PokÃ©mon Colosseum/XD to your Gen III game? Remember how it told you to turn the GBA on with the GBA-&gt;GC link cable plugged in, then it took an awfully long time on the copyright screen and then showed some Colosseum/XD thing?<br />The awfully long time on the copyright screen was Colosseum/XD transferring a multiboot image (basically a GBA ROM image with modifications, namely it runs from RAM lol) to your GBA. The Colosseum/XD thing on the GBA was basically your GBA executing that multiboot image.<br />After two days of reversing (this multiboot protocol is pretty different to the one used by the BIOS, but it does have a couple of similarities), I got a respectable PoC working. So, where else to release this to the world?<br /><br />Here&#039;s an image of, basically, the very PoC I&#039;m releasing today. [s]The payload only supports an English PokÃ©mon Ruby, version 1.0, 1.1 or 1.2 (because that&#039;s the only of my Gen III carts I could find; I didn&#039;t know what version it was; and the GC/Wii-side application doesn&#039;t work inside Dolphin);[/s] The payload now supports every Generation III game, except PokÃ©mon LeafGreen v1.1 (Japan) due to it being undumped; it calls the game&#039;s save-loading function, replaces the first character of the player name with &#039;z&#039;, then returns to the game (by calling the game&#039;s main loop as a function, because just returning would reload the save and overwrite the change made).<br /><br />[url=http://i.imgur.com/Nb4hjPe.jpg][img]http://i.imgur.com/Nb4hjPel.jpg[/img][/url]<br /><br />[u]Where&#039;s the code?[/u]<br />Right here: https://github.com/Wack0/gba-gen3multiboot<br /><br />If you want to modify the GBA-side payload, you can naturally find it in the [tt]gba[/tt] directory. Note that the payload is in the C language. A refreshing change of pace from position-independent ASM shellcode, I&#039;m sure you&#039;ll agree.<br /><br />To compile this, you&#039;ll need devkitPro (devkitARM for the GBA side and devkitPPC for the GC/Wii side). Remember, this is very much a proof of concept which I&#039;m [i]sure[/i] will be improved on by others.<br /><br />[u]How do I run it after compiling?[/u]<br /><br />I assume you have a Wii (I&#039;m not even going to mention GameCube, I think all the good ways to get homebrew running there need a Wii anyway lol), with the Homebrew Channel installed and running. Just execute the compiled [tt]gen3multiboot_wii.dol[/tt] there. When testing, I always used [tt]wiiload[/tt], it being quicker than copying a new binary to the SD card every time.<br /><br />Make sure you have a GameCube controller plugged into controller port 1 and your GC-&gt;GBA link cable plugged into port 2.<br /><br />[u]Hey, it didn&#039;t work. What gives?[/u]<br /><br />Code execution on the GBA side is not 100% reliable for some reason. A couple of different things could go wrong. If you see an error about KeyC derivation, you should just be able to turn your GBA off, press any button on your GameCube controller plugged into port 1, then turn your GBA back on again.<br /><br />If, however, your GBA didn&#039;t seem to notice the code being transferred to it, and your Wii has frozen on a line with a CRC, you&#039;re going to need to power off both GBA and Wii, turn your Wii back on, get back into the Homebrew Channel and run [tt]gen3multiboot_wii.dol[/tt] again.<br /><br />It may take a few tries but it will eventually work.<br /><br />[u]What is this &quot;different&quot; protocol?[/u]<br /><br />If you want technical details, best see the source code.<br />At a higher level, it goes like this:<br /><br />[list]<br />[li]GBA game starts, game calls the multiboot main() function[/li]<br />[li]GC sends a reset command, GBA sends a game code[/li]<br />[li]GC receives game code, maybe checks to see if it&#039;s supported, and sends it back to GBA[/li]<br />[li]GBA checks this, if it&#039;s wrong then GBA stops listening on the JoyBus link cable[/li]<br />[li]GC generates and sends the first of three 32-bit encryption keys. This is officially (yay for debug messages!) called &quot;KeyA&quot; (imaginative). GBA checks one of the bytes to make sure it&#039;s valid, then generates and sends its own encryption key, &quot;KeyB&quot;.[/li]<br />[li]KeyA and KeyB are XORed together to form the initial value of the checksum (algorithm used is the same as the GBA BIOS multiboot). This value is also obfuscated to form a session key that will be used to encrypt most of the multiboot image when it is sent (again, algorithm used is the same as GBA BIOS)[/li]<br />[li]GC sends the size of the multiboot image it&#039;s about to send, in uint32s, to GBA. GC then sends the ROM header (up to 0xA0, the end of the Nintendo logo) to GBA in the clear. When this is done, GBA checks the received Nintendo logo to make sure it&#039;s the same as the Nintendo logo in the ROM of the cartridge it&#039;s executing. If not, GBA stops listening on the JoyBus link cable.[/li]<br />[li]GC sends the rest of the multiboot image to the GBA. Each uint32 is encrypted using the session key, which is also incremented in the same way as the GBA BIOS multiboot. Each plaintext uint32 is also checksummed, using the existing checksum as the initial value, again the algorithm used here is the same as the GBA BIOS multiboot.[/li]<br />[li]GBA, as it&#039;s receiving the image, decrypts it, and checksums the plaintext in the same way. After this is done, the GBA will send GC a value that can be used with the correct multiboot image checksum to derive KeyC, which was created by GBA using some historical value of its VCount register.[/li]<br />[li]GC receives this value, and attempts to derive KeyC. It will use the derived KeyC to create a &quot;boot key&quot; which is sent to GBA; if this boot key is the same as the one the GBA already created, it will call the entry point of the sent multiboot image. If not, GBA will stop listening on the JoyBus link cable.[/li]<br />[/list]<br /><br />This took me quite some time of reversing work to figure out (there was lots of info about the GBA BIOS multiboot protocol on the internet; only ARM ASM code about this one, from the PokÃ©mon reverse engineering project). I hope it helps someone.


subject: Re: Gen III Remote Code Execution
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m still sad I couldn&#039;t help out with this, even though it happened on my Discord server right in front of me.<br />My self-esteem just tanked.<br />Dammit.


subject: Re: Gen III Remote Code Execution
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another technique that might be useful is to take advantage of the Mystery Events feature that overrides an NPC script (used to install Normanâ€™s Eon Ticket script). By storing a script that uses the callasm command, you could execute code on demand by talking to a particular NPC.<br /><br />By writing such a script into the save file using multiboot, it might be possible to do this even in games where Mystery Events is unavailable (FireRed/LeafGreen and non-Japanese Emerald).


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It roughly translates to &quot;Screen Capture&quot;,<br />It&#039;s just the filename that the Polish version of Android 6 throws at you when you use the bulit in screenshot feature.<br />And could you and Wack0 stop flooding my notification bar with Discord notifications please?


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...<br /><br /><br /><br /><br /><br />nope.<br /><br />(Or you could disable notifications from Discord)


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=3088.msg204422#msg204422 date=1487518650]<br />...<br /><br /><br /><br /><br /><br />nope.<br /><br />(Or you could disable notifications from Discord)<br />[/quote]<br />Nope, I like them.<br />Lel


subject: Re: Gen III Remote Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [u]Testing payloads under emulation[/u]<br /><br />What you need:<br />[list]<br />[li]latest Dolphin[/li]<br />[li]VBA-M, the WX version[/li]<br />[li]GameCube ISO: Interactive Multi-Game Demo Disc Version 16 (USA)[/li]<br />[li]GBA BIOS (needed for linking, you can even easily dump this from your real GBA using GBA BIOS multiboot + some Wii homebrew)[/li]<br />[li]Hex editor[/li]<br />[li]A payload you want to test ([tt]gba/gba_pkjb.gba[/tt] or [tt]data/gba_mb.gba[/tt])[/li]<br />[/list]<br /><br />First up you need to configure your Dolphin and VBA-M to get them linked together properly, there&#039;s enough guides round the internet for this, but here&#039;s some quick instructions anyway: configure Dolphin to have controller 2 as GBA, set up the GBA BIOS in VBA-M, make sure &quot;Skip BIOS&quot; is ticked and &quot;Pause when inactive&quot; is unticked on VBA-M Edit menu, in VBA-M options-&gt;link menu configure link type to be gamecube, make sure &quot;Link on boot&quot; is ticked, choose &quot;Start Network Link&quot;.<br /><br />Now, make a copy of that Interactive Multi-Game Demo Disc Version 16 ISO. Why is this ISO important? It has a Berry Glitch fix included! (Also, the PPC side here has lots of nice debug messages that show up in Dolphin logs and really helped me reverse the multiboot algo.)<br /><br />Anyway, open up the copy of the ISO in your hex editor. First, go to offset [tt]0x45ded5fc[/tt] and patch two bytes here to [tt]48 00[/tt] -- this bypasses the game code check so Japanese games will work. You&#039;ll need to do the same thing at offset [tt]0x45ecdf1c[/tt]. Next, go to offset [tt]0x45f2ae30[/tt] -- that&#039;s where the multiboot image is stored that gets transferred by the Berry Glitch fix. So replace the bytes there with your own payload (up to 31,872 bytes - that&#039;s the size of the original multiboot payload used here), save.<br /><br />Open your modified ISO up in dolphin, when you get to the main menu of the demo disc press down twice to get to the berry fix entry, and press A (X key is mapped to A button by default). After some health and safety etc screens, the multiboot part will start and show a screen of saying how this will fix the Berry Glitch and give out shiny Zigzagoons. Just press A again, and then open up your ROM in VBA-M. If everything goes well there should be some &quot;data transferring&quot; stuff in Dolphin, there will be longer copyright screen in VBA-M, and then your payload should run (and error should then show in Dolphin) :)


subject: Re: Wiki Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  When you click on the title link from an article, it links to /w/(link)<br /><br />[img]http://i.imgur.com/a3lVpug.png[/img]<br /><br />I wonder if these could probably be fixed if someone with server access (Abwayax and Photon-Phoenix?) edited &quot;scriptpath&quot; in this meta-data or disabled links on the title.<br /><br /> &quot;articlepath&quot;: &quot;/wiki/$1&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;scriptpath&quot;: &quot;/w&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;script&quot;: &quot;/w/index.php&quot;,<br /><br />http://glitchcity.info/w/api.php?action=query&amp;meta=siteinfo&amp;siprop=general


subject: Re: Gen III Remote Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Meanwhile, I&#039;m busy working on getting the example payload compatible with all of Gen 3.<br /><br />I&#039;d like to note something pretty important here.<br /><br />Game Freak were sneaky fuckers.<br /><br />In FR/LG (and probably Emerald as well) they left the save file loading code in place..<br /><br />..then they added new code that reloads the save at the title screen after setting up ASLR.<br /><br />Of course, my current in-dev payload now bypasses this.. by bypassing the title screen entirely and jumping straight to the Continue/New Game menu.


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: SHHunter777
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been messing around with 8f all day, and I&#039;ve been looking up ways to get Ditto into Pokebank. I love the Alternate Catch em All method because you don&#039;t have to battle at all, but every Ditto appears at level 2. This makes it impossible to transfer up without leveling it up. Is there a way to change the level using this method? Thanks for your reply.


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MarcinTVP8
icon: clip
body:
  Here are the next printouts.<br /><br />I&#039;m sorry, but I almost completely forgot this. It&#039;s late in my timezone already, and I don&#039;t want for a mere day pass without printouts.<br /><br />So, here are the next 7 printouts.<br /><br />The next printouts won&#039;t be so special, they will be mainly revealing moves after the Cooltrainer move (hex:00).<br /><br />Coming Up: Crystal Save file with glitched PokÃ©mon data obtained from memory corruption! Will be published in 1-4 days!


subject: Re: Wiki Bug List and Reports
poster_name: 2P
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6361.msg204425#msg204425 date=1487530220]<br />When you click on the title link from an article, it links to /w/(link)<br /><br />[img]http://i.imgur.com/a3lVpug.png[/img]<br /><br />I wonder if these could probably be fixed if someone with server access (Abwayax and Photon-Phoenix?) edited &quot;scriptpath&quot; in this meta-data or disabled links on the title.<br /><br /> &quot;articlepath&quot;: &quot;/wiki/$1&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;scriptpath&quot;: &quot;/w&quot;,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;script&quot;: &quot;/w/index.php&quot;,<br /><br />http://glitchcity.info/w/api.php?action=query&amp;meta=siteinfo&amp;siprop=general<br />[/quote]<br />I think your settings are correct. If not, {{fullurl:Main_Page}} won&#039;t work. I assume the problem is due to your skin &quot;GCL3&quot;.


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait you can&#039;t transfer level 2 Ditto? I thought only legendaries have a level limit...<br /><br />Anyway the level of the Pokemon depends on the last Pokemon you fought.


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: BUGLITCH
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7857.msg204388#msg204388 date=1487324882]<br />Yes, we&#039;ve been thinking on how this glitch could lead to ACE for a while, but it&#039;s hard to progress blind... If I remember well, during PRAMA&#039;s tweaking research group works, we also noticed that sometimes it introduces the OT in PokÃ©mon names and weird stuff like that. I hope it will eventually lead somewhere.<br />[/quote]<br /><br />If I remember well the trick was messing up with the name and it wasn&#039;t ending properly (no FF at the end) so we could see the OT in it. (Because it is located just after the name in the RAM)<br /><br />So yes, it&#039;s not only about maps. <br /><br />As far as I know it can impact on: <br />- Name of PokÃ©mons (Wild encounter or PokÃ©mon hatch from eggs. I don&#039;t remember if it is the case for battle against trainers)<br />- Texts (The most common effect is text becoming blank or one letter repeating itself)<br />Here&#039;s some example:<br />[img]http://i.imgur.com/DWD9qxu.png[/img]<br /><br />[img]http://i.imgur.com/8R3o2ch.png[/img]<br /><br />[img]http://i.imgur.com/XnCwTMP.png[/img]<br /><br />- Color palette of the Trainer Card (it is quite common too).<br />- And as you said, it can slow the game down, which is really interesting. <br />- It can also, obviously, crash. Which is in fact also interesting.<br /><br />The glitch was also affecting some sprites but I can&#039;t tell if it was just emulation related.<br /><br />But anyway, as you can see it&#039;s messing up with a lot of different stuff so if we&#039;re able to really understand how it works we could try to use it in a useful way. (Like messing up with scripts?)<br />So yeah, that&#039;s indeed a great gateway to ACE!


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: kaikun97
poster_ip: ***.***.***.***
modified_name: kaikun97
icon: xx
body:
  So these are prints of pokemon past hex BE?<br />Its interesting how a lot of them still have their data taken from valid pokemon when printed from the Pokedex.


subject: Pokemon Gen 1 and 2 saves with glitch PokÃ©mon!
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MarcinTVP8
icon: clip
body:
  I just finished PokÃ©mon Gen I and II saves containing corrupted PokÃ©mon Data!<br /><br />Package contains:<br /><br />-PokÃ©mon Red/Blue Save File name: Glitcher containing glitch PokÃ©mon that turned into Dittos in PokÃ©mon Stadium 2<br /><br />-PokÃ©mon Crystal Save File name: Glitcher containing corrupted PokÃ©mon data, which has not turned into Dittos (half of them are holding something)<br /><br />Don&#039;t worry about unterminated name PokÃ©mon, its names have been shortened.<br /><br />The name Glitcher does not fit into the start menu box, but it does not delete the save data.<br /><br />(I used PokÃ©mon Stadium 2 a lot to move PokÃ©mon/boxes from/to the save)<br />(I used PokÃ©mon Stadum 1 to move the glitch PokÃ©mon to the N64 Box and check which are Substitute dolls)<br /><br /><br />


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  (Answer to kaikun97&#039;s question: sometimes yes, sometimes no. The PokÃ©mon species are taken from random adresses, so why they are called &quot;garbage data&quot;.<br />Encountering an glitch PokÃ©mon from and expanded party pack varies by species, the &quot;garbage data&quot; is at the lowest level, while 3TrainerPokÃ© and Missingno. is at the highest.)<br /><br />Alright. so only one day has passed, and the 8 printouts of PokÃ©mon from expanded party pack are waiting for you!<br /> <br />Note: I seem to be running out of PokÃ©mon to print out. The next printout count may vary between 6 and 9.<br /><br />Check out my Saves package with corrupted PokÃ©mon data! It&#039;s been released! http://forums.glitchcity.info/index.php?topic=7863.0<br /><br />(Random Note: This is a Super Glitch move! Viewing its name may actually corrupt the game!)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: SaneBane
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey you all!<br />Thank you so much for all the help and support in this forum! I managed to obtain the S7 in the german version of Red, but I&#039;m struggling to figure out how to &quot;convert&quot; the item setups for the hacks to function.. it&#039;s kinda over my head.<br />Can you help me?<br /><br />I want to change my Mew&#039;s Trainer ID(22796) and OT(GF) so I can transfer it over to Sun/Moon + change the DVs of a Pokemon so it will be shiny.<br /><br />I followed this guide for my english version of the game and it worked fine: <br />https://www.youtube.com/watch?v=H8AgGp5cqPI&amp;t=1080s<br />I&#039;d love to do the same with my german version! 


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: SHHunter777
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=7833.msg204432#msg204432 date=1487559776]<br />Wait you can&#039;t transfer level 2 Ditto? I thought only legendaries have a level limit...<br /><br />Anyway the level of the Pokemon depends on the last Pokemon you fought.<br />[/quote]<br /><br />Sadly yes, as far as I am aware all levels have to seem legit. I don&#039;t know for sure.<br />Is that so? I&#039;ll test that now and will post results. Thank you


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: SHHunter777
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tested, and no. I still got a level 2. I&#039;m using this script: <br />* Any item<br />* 8F<br />Repel&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[SpeciesIndex]<br />X Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x14<br />Ultra Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x72<br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201<br /><br /><br />no matter what, I always get a level 2. Help?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Use to change your OT :<br />[code]<br />any item/ws# #m#<br />any item/ws# #m# (one of these has to be ws# #m# obviously)<br />TM50 x186<br />TM10 x3 (works with 64, but 3 should too)<br />TM34 x93<br />TM09 x35<br />PokÃ© Ball x52<br />X Accuracy x44<br />Great Ball x52<br />TM01 x[any qty]<br />[/code]<br /><br />Use to change your TID :<br />[code]<br />any item/ws# #m#<br />any item/ws# #m#<br />Lemonade x89<br />Repel x12<br />Carbos x 211 (Should work even if you remove this item)<br />X Accuracy x94<br />Water Stone x115<br />TM01 x(any)<br />[/code]<br /><br />Didn&#039;t try, so if you could send me some feedback whether it worked or not I&#039;d appreciate it a lot.<br />Also, if you want to keep your OT and TID, tell us, we&#039;ll do the job.


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  camper was wrong, to change the level you need to replace the Ultra Ball with an item whose ID matches the desired level.<br />Refer to [url=http://glitchcity.info/wiki/The_Big_HEX_List]this[/url] for a chart.<br />Also you can restrict yourself to have only 7 of said item, the code should work anyways.


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: SHHunter777
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SHHunter777
icon: xx
body:
  Thanks man! Been refreshing the page all day for a response. So let&#039;s say I want a level 15 Ditto. Would my setup look like this?<br /><br />* Any item<br />* 8F<br />Repel&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x76<br />X Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x14<br />Paralyze Heal&nbsp; &nbsp;  x64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x72<br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp;  x201<br /><br />I want to be absolutely sure, thanks for your reply!


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: SHHunter777
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7833.msg204445#msg204445 date=1487611924]<br />camper was wrong, to change the level you need to replace the Ultra Ball with an item whose ID matches the desired level.<br />Refer to [url=http://glitchcity.info/wiki/The_Big_HEX_List]this[/url] for a chart.<br />Also you can restrict yourself to have only 7 of said item, the code should work anyways.<br />[/quote]<br /><br />Just tested, yes! This works like a charm. Thank you so very much


subject: Re: Gen III Remote Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve made a new commit that updates the payload: https://github.com/Wack0/gba-gen3multiboot/commit/d448823ffb540cb462548552efe4b5650e66de95<br /><br />It now supports [b]every Generation III game[/b] (except PokÃ©mon LeafGreen v1.1 (Japan) due to it being undumped).<br /><br />I haven&#039;t tested some Generation III games, mostly Sapphire which in every instance have the same offsets as Ruby. If the payload doesn&#039;t work on one of your Generation III games, post here, or create a GitHub issue, or both.<br /><br />Payload code now goes into the [tt]payload()[/tt] function in [tt]payload.c[/tt], because [tt]main()[/tt] is now over 200 lines long to detect the Generation III game.<br /><br />Coming soon(tm): actual save-block structure definition. &quot;Soon(tm)&quot; because I don&#039;t really want to do that right now. If anyone wants to [s]do it for me[/s]make a start or help me with it, pull requests would be much appreciated - it may motivate me to finish it sooner. :)


subject: Re: Gen III Remote Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=7861.msg204450#msg204450 date=1487663031]<br />So even Fire Red/Leaf Green game?<br />[/quote]<br /><br />Yes, although with the following caveats:<br /><br />- some payloads designed for RSE won&#039;t work on FRLG (the example one works fine everywhere though)<br />- parts of the FRLGE save files are crypted, working on rectifying that


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  https://www.youtube.com/watch?v=jR5rov2e6PU&amp;t=402s<br /><br />So this is a very helpful video I&#039;ve used many times to get Max stat Pokemon on Yellow with Ws M. But I wondered is there anyway to change the attack and defense DV to 13, but keep 15 in the other stats still? A 13 attack and defense DV give a max power Hidden Power Bug in the generation II games so I was just wondering if it&#039;s possible to manipulate this to get a specific Hidden Power. 


subject: Re: Gen III Remote Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have just made a patcher for the Interactive Multi-Game Demo Disc Version 16 (USA) ISO because I got too bored of doing it manually.<br /><br />It&#039;s made in C#, here&#039;s the code:<br /><br />[code]using System;<br />using System.IO;<br />using System.Text;<br /><br />class ReplacePayload {<br /><br />	static bool ByteArrayCompare(byte&#91;] a1,int offseta1, byte&#91;] a2,int offseta2,int length) {<br />		if (offseta1 + length &gt; a1.Length)<br />			return false;<br />		if (offseta2 + length &gt; a2.Length)<br />			return false;<br />		<br />&nbsp;  	 	for (int i=0; i&lt;length; i++)<br />			if (a1[offseta1+i]!=a2[offseta2+i])<br />		&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return false;<br />		<br />		return true;<br />	}<br /><br />	public static void Main(string&#91;] args) {<br />		if (args.Length &lt; 2) {<br />			Console.WriteLine(&quot;Usage: {0} &lt;ISO path&gt; &lt;payload path&gt;&quot;,System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);<br />			Console.WriteLine(&quot;ISO must be \&quot;Interactive Multi-Game Demo Disc Version 16 (USA).iso\&quot;&quot;);<br />			return;<br />		}<br />		// read the payload<br />		byte&#91;] payload;<br />		try {<br />			payload = File.ReadAllBytes(args[1]);<br />		} catch (Exception e) {<br />			Console.WriteLine(&quot;An error occured when reading the payload.&quot;);<br />			Console.WriteLine(e.ToString());<br />			return;<br />		}<br />		// check the Nintendo logo<br />		byte&#91;] NintendoLogo = Convert.FromBase64String(&quot;JP+uUWmaoiE9hIIKhOQJrREki5jAgX8ho1K+GZMJziAQRkpK+Ccx7FjH6DOC486/hfTflM5LCcGUVorAE3Kn/J+ETXOjypphWJejJ/wDmHYjHcdhAwSuVr84hABApw79/1L+A2+VMPGX+8CFYNaAJaljvgMBTjji+aI0/7s+A0R4AJDLiBE6lGXAfGOH8Dyv1iXkizgKrHIh1PgH&quot;);<br />		if (!ByteArrayCompare(payload,4,NintendoLogo,0,NintendoLogo.Length)) {<br />			Console.WriteLine(&quot;The payload file is not a valid GBA binary (bad Nintendo logo)&quot;);<br />			return;<br />		}<br />		// check the length<br />		if (payload.Length &gt; 31872) {<br />			Console.WriteLine(&quot;The payload file is too big. Payload files to be patched in to the ISO can not be larger than 31872 bytes.&quot;);<br />			return;<br />		}<br />		// open the file<br />		FileStream fs;<br />		try {<br />			fs = new FileStream(args[0],FileMode.Open,FileAccess.ReadWrite);<br />		} catch (Exception e) {<br />			Console.WriteLine(&quot;An error occured when opening the ISO.&quot;);<br />			Console.WriteLine(e.ToString());<br />			return;<br />		}<br />		<br />		// make sure this ISO is the right one<br />		byte&#91;] gameCodeBytes = new byte[6];<br />		try {<br />			fs.Read(gameCodeBytes,0,6);<br />		} catch (Exception e) {<br />			fs.Close();<br />			Console.WriteLine(&quot;An error occured when reading the game code from the ISO.&quot;);<br />			Console.WriteLine(e.ToString());<br />			return;<br />		}<br />		if (Encoding.ASCII.GetString(gameCodeBytes) != &quot;D79E01&quot;) {<br />			fs.Close();<br />			Console.WriteLine(&quot;This ISO is not Interactive Multi-Game Demo Disc Version 16 (USA)!&quot;);<br />			return;<br />		}<br />		// patch the jumps<br />		foreach (long offset in new long&#91;] { 0x45ded5fc, 0x45ecdf1c }) {<br />			try {<br />				fs.Seek(offset,SeekOrigin.Begin);<br />				fs.WriteByte(0x48);<br />				fs.WriteByte(0x00);<br />			} catch (Exception e) {<br />				fs.Close();<br />				Console.WriteLine(&quot;An error occured when patching the Berry Glitch fix executable in the ISO.&quot;);<br />				Console.WriteLine(e.ToString());<br />				return;<br />			}<br />		}<br />		// patch the payload<br />		try {<br />			fs.Seek(0x45f2ae30,SeekOrigin.Begin);<br />			fs.Write(payload,0,payload.Length);<br />		} catch (Exception e) {<br />			fs.Close();<br />			Console.WriteLine(&quot;An error occured when patching the multiboot payload in the ISO.&quot;);<br />			Console.WriteLine(e.ToString());<br />			return;<br />		}<br />		fs.Close();<br />		Console.WriteLine(&quot;The ISO has been patched successfully and now contains your payload and works with any Gen 3 game.&quot;);<br />	}<br />}[/code]<br /><br />To compile it, just save it out as [tt]replace_payload.cs[/tt], open up a command prompt window in the directory you saved it to and run [tt]C:\windows\Microsoft.NET\Framework\v4.0.30319\csc replace_payload.cs[/tt] (for .NET 4.x) or [tt]C:\windows\Microsoft.NET\Framework\v2.0.50727\csc replace_payload.cs[/tt] (for .NET 2.x). It supports both.<br /><br />You should also be able to use [tt]mono[/tt] in other operating systems too, I believe there the command would be [tt]msc replace_payload.cs[/tt]<br />(you can also use the official MS .NET Framework in [tt]wine[/tt] if that&#039;s your thing.)<br /><br />It&#039;s a command line executable, just run it like [tt]replace_payload.exe &quot;Interactive Multi-Game Demo Disc Version 16 (USA) - Copy.iso&quot; gba_pkjb.gba[/tt]<br /><br />Obviously replace the ISO and multiboot image paths as appropriate. Run it on a copy of the ISO as it will overwrite the ISO.


subject: Re: Gen III Remote Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  New commits, added FR/LG/E secure-area decryption, party reloading from the loaded save file after calling the payload (so now it&#039;s possible to modify the party and have the changes reflected; watch out for the crypto and the checksumming though!), and some helpful macros ([tt]GAME_x[/tt] where [tt]x[/tt] can be [tt]RUBY, SAPP, RS, FR, LG, FRLG, EM[/tt] and [tt]LANG_JAPAN[/tt]) to more easily allow for payloads compatible with all of Gen III.<br /><br />About &quot;payloads compatible with all of Gen III&quot;, here&#039;s a Hall of Fame payload. It contains partial savedata structures that are themselves partially from pokeruby. Eventually more complete structures will get integrated into the project.<br /><br />[code]/*<br /> * Example Gen3-multiboot payload by slipstream/RoL 2017.<br /> *<br /> * This software may be modified and distributed under the terms<br /> * of the MIT license.&nbsp; See the LICENSE file for details.<br /> *<br /> * payload.c: place where user payload should go :)<br /> */<br /><br />#include &lt;gba.h&gt;<br />#include &quot;payload.h&quot;<br /><br />typedef struct {<br />	s16 x;<br />	s16 y;<br />} Coords16;<br /><br />typedef struct {<br />	s8 mapGroup;<br />	s8 mapNum;<br />	s8 warpId;<br />	s16 x;<br />	s16 y;<br />} WarpData;<br /><br />// ugh..<br /><br />struct PokemonSubstruct0<br />{<br />&nbsp; &nbsp; u16 species;<br />&nbsp; &nbsp; u16 heldItem;<br />&nbsp; &nbsp; u32 experience;<br />&nbsp; &nbsp; u8 ppBonuses;<br />&nbsp; &nbsp; u8 friendship;<br />};<br /><br />struct PokemonSubstruct1<br />{<br />&nbsp; &nbsp; u16 moves[4];<br />&nbsp; &nbsp; u8 pp[4];<br />};<br /><br />struct PokemonSubstruct2<br />{<br />&nbsp; &nbsp; u8 hpEV;<br />&nbsp; &nbsp; u8 attackEV;<br />&nbsp; &nbsp; u8 defenseEV;<br />&nbsp; &nbsp; u8 speedEV;<br />&nbsp; &nbsp; u8 spAttackEV;<br />&nbsp; &nbsp; u8 spDefenseEV;<br />&nbsp; &nbsp; u8 cool;<br />&nbsp; &nbsp; u8 beauty;<br />&nbsp; &nbsp; u8 cute;<br />&nbsp; &nbsp; u8 smart;<br />&nbsp; &nbsp; u8 tough;<br />&nbsp; &nbsp; u8 sheen;<br />};<br /><br />struct PokemonSubstruct3<br />{<br /> /* 0x00 */ u8 pokerus;<br /> /* 0x01 */ u8 metLocation;<br /><br /> /* 0x02 */ u16 metLevel:7;<br /> /* 0x02 */ u16 metGame:4;<br /> /* 0x03 */ u16 pokeball:4;<br /> /* 0x03 */ u16 otGender:1;<br /><br /> /* 0x04 */ u32 hpIV:5;<br /> /* 0x04 */ u32 attackIV:5;<br /> /* 0x05 */ u32 defenseIV:5;<br /> /* 0x05 */ u32 speedIV:5;<br /> /* 0x05 */ u32 spAttackIV:5;<br /> /* 0x06 */ u32 spDefenseIV:5;<br /> /* 0x07 */ u32 isEgg:1;<br /> /* 0x07 */ u32 altAbility:1;<br /><br /> /* 0x08 */ u32 coolRibbon:3;<br /> /* 0x08 */ u32 beautyRibbon:3;<br /> /* 0x08 */ u32 cuteRibbon:3;<br /> /* 0x09 */ u32 smartRibbon:3;<br /> /* 0x09 */ u32 toughRibbon:3;<br /> /* 0x09 */ u32 championRibbon:1;<br /> /* 0x0A */ u32 winningRibbon:1;<br /> /* 0x0A */ u32 victoryRibbon:1;<br /> /* 0x0A */ u32 artistRibbon:1;<br /> /* 0x0A */ u32 effortRibbon:1;<br /> /* 0x0A */ u32 giftRibbon1:1;<br /> /* 0x0A */ u32 giftRibbon2:1;<br /> /* 0x0A */ u32 giftRibbon3:1;<br /> /* 0x0A */ u32 giftRibbon4:1;<br /> /* 0x0B */ u32 giftRibbon5:1;<br /> /* 0x0B */ u32 giftRibbon6:1;<br /> /* 0x0B */ u32 giftRibbon7:1;<br /> /* 0x0B */ u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald<br />};<br /><br />union PokemonSubstruct<br />{<br />&nbsp; &nbsp; struct PokemonSubstruct0 type0;<br />&nbsp; &nbsp; struct PokemonSubstruct1 type1;<br />&nbsp; &nbsp; struct PokemonSubstruct2 type2;<br />&nbsp; &nbsp; struct PokemonSubstruct3 type3;<br />&nbsp; &nbsp; u16 raw[6];<br />};<br /><br />// yes, I know, international lengths, who cares..<br />#define POKEMON_NAME_LENGTH 10<br />#define OT_NAME_LENGTH 7<br /><br />struct BoxPokemon<br />{<br />&nbsp; &nbsp; u32 personality;<br />&nbsp; &nbsp; u32 otId;<br />&nbsp; &nbsp; u8 nickname[POKEMON_NAME_LENGTH];<br />&nbsp; &nbsp; u8 language;<br />&nbsp; &nbsp; u8 isBadEgg:1;<br />&nbsp; &nbsp; u8 hasSpecies:1;<br />&nbsp; &nbsp; u8 isEgg:1;<br />&nbsp; &nbsp; u8 unused:5;<br />&nbsp; &nbsp; u8 otName[OT_NAME_LENGTH];<br />&nbsp; &nbsp; u8 markings;<br />&nbsp; &nbsp; u16 checksum;<br />&nbsp; &nbsp; u16 unknown;<br /><br />&nbsp; &nbsp; union<br />&nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; u32 raw[12];<br />&nbsp; &nbsp; &nbsp; &nbsp; union PokemonSubstruct substructs[4];<br />&nbsp; &nbsp; } secure;<br />};<br /><br />struct Pokemon<br />{<br />&nbsp; &nbsp; struct BoxPokemon box;<br />&nbsp; &nbsp; u32 status;<br />&nbsp; &nbsp; u8 level;<br />&nbsp; &nbsp; u8 pokerus;<br />&nbsp; &nbsp; u16 hp;<br />&nbsp; &nbsp; u16 maxHP;<br />&nbsp; &nbsp; u16 attack;<br />&nbsp; &nbsp; u16 defense;<br />&nbsp; &nbsp; u16 speed;<br />&nbsp; &nbsp; u16 spAttack;<br />&nbsp; &nbsp; u16 spDefense;<br />};<br /><br />typedef struct {<br />	Coords16 pos;<br />	WarpData location;<br />	WarpData warps[4];<br />	u16 battleMusic;<br />	u8 weather;<br />	u8 unk_2F;<br />	u8 flashUsed;<br />	u16 mapDataID;<br />	// there&#039;s a better way to do this, but for PoC purposes it&#039;s fine<br />	union {<br />		struct {<br />			u16 mapView[0x100];<br />			u8 playerPartyCount;<br />			struct Pokemon party[6];<br />		} rse;<br />		struct {<br />			u8 playerPartyCount;<br />			struct Pokemon party[6];<br />		} frlg;<br />	} version;<br />} partialSaveBlock1;<br /><br />// Your payload code should obviously go into the body of this, the payload function.<br />void payload(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3) {<br />	// HoF-warp example payload!<br />	partialSaveBlock1* psb1 = (partialSaveBlock1*)SaveBlock1;<br />	if (GAME_FRLG) {<br />		psb1-&gt;location.mapGroup = 1; // generic indoors?<br />		psb1-&gt;location.mapNum = 80; // Hall of Fame<br />		// set coords to the same place that the champions&#039; room script sets them to<br />		psb1-&gt;location.x = psb1-&gt;pos.x = 5;<br />		psb1-&gt;location.y = psb1-&gt;pos.y = 12;<br />		psb1-&gt;mapDataID = 0xDA; // from HoF map-header<br />	} else {<br />		psb1-&gt;location.mapGroup = 16; // Ever Grande City<br />		psb1-&gt;location.mapNum = 11; // Hall of Fame<br />		// set coords to the same place that the champions&#039; room script sets them to<br />		psb1-&gt;location.x = psb1-&gt;pos.x = 7;<br />		psb1-&gt;location.y = psb1-&gt;pos.y = 16;<br />		psb1-&gt;mapDataID = ( GAME_EM ? 298 : 299 ); // from HoF map-header<br />	}<br />	psb1-&gt;location.warpId = 0xff;<br />	// make sure the HoF script doesn&#039;t crash, which it will do if 0 pokÃ©mon<br />	if (!GAME_FRLG) {<br />		if (psb1-&gt;version.rse.playerPartyCount == 0) {<br />			psb1-&gt;version.rse.playerPartyCount = 1;<br />			// this isn&#039;t enough, the heal animation recalculates the party count ignoring empty spots<br />			// so let&#039;s hack together one. i don&#039;t care about it becoming a bad egg at all.<br />			psb1-&gt;version.rse.party[0].box.personality++;<br />		}<br />	} else {<br />		if (psb1-&gt;version.frlg.playerPartyCount == 0) {<br />			psb1-&gt;version.frlg.playerPartyCount = 1;<br />			// this isn&#039;t enough, the heal animation recalculates the party count ignoring empty spots<br />			// so let&#039;s hack together one. i don&#039;t care about it becoming a bad egg at all.<br />			psb1-&gt;version.frlg.party[0].box.personality++;<br />		}<br />	}<br />}[/code]<br /><br />Also on the to-do list: PokÃ©mon data structure element getters/setter functions (yaknow, to deal with the substructures and the crypto and the checksumming).


subject: Missingno doesn't work on french versions ?
poster_name: Sykless
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hi guys !<br /><br />I&#039;m playing on the 3DS french version of pokemon Red with the name &quot;Red&quot;, and I&#039;d like to duplicate items in order to get 8F.<br /><br />Unfortunately, right before I&#039;m about to encounter Missingno, my game crashes with an endless *bip* and I need to restart my game. Here are the steps I&#039;m following : Save, talk to the old man, answer no, watch him catch his Weedle, fly to Cinnabar Island and surf on the coast. I can find Ponyta&#039;s lvl 164 and Pidgeotto&#039;s lvl 26, but at a certain point, before I encounter a Pokemon (I guess it&#039;s Missingno), the game crashes.<br />Note that my 6th item is x1 Rare candy.<br /><br />I also tried the Ditto glitch with a special of 31, same problem : black screen with the *bip*.<br /><br />Maybe I&#039;m doing it wrong. Here&#039;s a hint : my save file has been destroyed once, following the same steps as usual. I&#039;ve seen everywhere than the Missingno glitch is safe, so I guess I must have fucked up.<br /><br />Or another theory is that the problem is my french version : maybe it only works on US versions.<br /><br />I&#039;ll take any help, either for encountering Missingno or duplicate items without this glitch.<br /><br />Thank you so much !<br />(Sorry if I&#039;ve made english mistakes. :D)


subject: Re: Missingno doesn't work on french versions ?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Try the Ditto glitch with special of 182, 183 or 184. These are fossil/ghost MissingNo., so won&#039;t freeze on the opponent&#039;s side.


subject: Re: Missingno doesn't work on french versions ?
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why the crash? The game loads a unusually big sprite, which owerflows into the current sound bank (C0EF) and corrupts the currently used sound bank. I tried turning the Gameshark code 0108EFC0 and it gives it me a glitch trainer. The game crashes soon afterwards with rst 38?, so I suppose this is smilar to 4 4 in Yellow.


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: Aera
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did a lot of research into the corruption of graphics with this glitch, especially in the menus, it&#039;s currently useless however as the game freezes upon opening any menu.


subject: Re: Missingno doesn't work on french versions ?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, regular MissingNo. may freeze the game on French Red, Italian Red, English Yellow, Japanese Red/Green, Japanese Yellow. The reason for all versions is presumably MissingNo.&#039;s sprite.<br /><br />Glitch PokÃ©mon that have dimensions of x0 are interpreted as having dimensions of x256, causing trouble when the game attempts to load the sprite. Unless I&#039;m mistaken (?) some sprite pointers can also be problematic even if no dimensions are x0.<br /><br />In order to work around this you can avoid the sprite, by encountering a Fossil or Ghost MissingNo. via Ditto trick (as Wack0 suggested) or if your save file allows it (CoolTrainer can fail) another way is through activating CoolTrainerâ™€ corruption with the [url=http://glitchcity.info/wiki/Swapping_Transform_moves_glitch]swapping Transform moves glitch[/url] provided that you open the PokÃ©mon menu without any inverted sprites active before activating the corruption. (This is a must; if you don&#039;t you may not get MissingNo. or the game may freeze)<br /><br />After the corruption, capture the PokÃ©mon (which will have transformed into a MissingNo. even though its sprite remains the same) with a ball to duplicate your sixth item.


subject: Re: Missingno doesn't work on french versions ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  I have THE PAREFECT solution fot you. And, you can trust me : I have that version, and I tested it.<br /><br />1. Catch a Ditto.<br />2. Don&#039;t teach it anything, just leave it with Transform<br />3. Send it into a battle<br />4. Use Transform, make sure it doesn&#039;t faint<br />5. Once transformed, press SELECT on the first move in the ATTAQ menu, then on any other move<br />6. End the battle, make sure not to teach Ditto any moves<br />7. Get some Balls. PokÃ© Balls will be good enough.<br />Note : I recommend you make room into your party then switch your active PokÃ©mon box to a box [s]you never used before[/s]<br />(Otherwise, the least PokÃ©mon simultaneously present in the box, the better)<br />8. Go into Diglett&#039;s Cave B1F<br />9. Enter a battle, run away from Dugtrios (they seem to work almost never for me :( )<br />10. Open either the OBJET or PKMN menu, then close it. Make sure you do this before step 11, otherwise you will probably crash<br />Note : I recommend you open the OBJET menu and place the cursor on the Balls, then close it. It&#039;s better for later.<br />11. Open the ATTAQ menu, you will probably see a jumble of tiles in the TYPE text box. Hold up or down on the D-Pad, which will copy the tiles in the move box (which is otherwise empty)<br />12. Once the TYPE changes to something containing a lot of &quot;9&quot;, the music will start fading out. Begin repeatedly pressing B until the menu closes.<br />13. Move the cursor to the OBJET menu, and start pressing A until the menu opens.<br />Note : this might use the item the cursor is on if you mash the button too quick, and I definitely don&#039;t recommend you get into the battle, it&#039;s... long. But safe :)<br />14. Use a Ball, which seems to always hit (but there should be at least a 1/256 chance it fails)<br />15. You caught a Missingno ! This performs the item duplication. Cool !<br />16. Open the START menu before climbing any ladders.


subject: Re: Missingno doesn't work on french versions ?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, yes. If you do this Sykless note always to do this it in Diglett&#039;s Cave as other places may have the game freeze after battle, and before you exit the cave be sure to open the Start menu at least once.


subject: Re: Missingno doesn't work on french versions ?
poster_name: Sykless
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sykless
icon: xx
body:
  Thank you so much, it worked !<br /><br />I guess my Ditto will stay bugged forever, so I can keep using this method if I want to duplicate other objects ? Can I release the Missingno&#039;s too ?<br />You rock.<br /><br />EDIT : Torchickens I was training a Gengar to use your method before ISSOtm told me how to do it. Thank you yoo !


subject: Re: Missingno doesn't work on french versions ?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Sykless link=topic=7864.msg204466#msg204466 date=1487774864]<br />Thank you so much, it worked !<br /><br />I guess my Ditto will stay bugged forever, so I can keep using this method if I want to duplicate other objects ? Can I release the Missingno&#039;s too ?<br />You rock.<br /><br />EDIT : Torchickens I was training a Gengar to use your method before ISSOtm told me how to do it. Thank you yoo !<br />[/quote]<br /><br />You&#039;re welcome!<br /><br />Yes :). You can theoretically use both the Trainer-Fly (if you have a long-range Trainer/a stack of 255 items) and CoolTrainer methods as much as you want (as long as you fix the corrupted graphics caused by MissingNo. by viewing the summary of a regular PokÃ©mon for the CoolTrainer method).<br /><br />Sadly CoolTrainer can be unreliable and stop working (this will happen when the game internally finds a hex:50 in its &#039;random&#039; name, which may not be exactly random; certain locations of the name can repeat it&#039;s like once there is a set of random name locations the game keeps using them). If it stops working trying to change the number of hex:50 or decimal 80 bytes in memory is said to help, but in practice I haven&#039;t had much luck with it on a save file where CoolTrainer doesn&#039;t work.<br /><br />If it stops working ISSOtm suggested this solution, but they haven&#039;t confirmed whether that always works:<br /><br />[quote author=ISSOtm]<br />1. Empty your party, save for the Ditto<br />2. Switch to a PC box you never used<br />3. Encounter a Diglett in Diglett Cave, Dugtrios seem to not work<br />And if it doesn&#039;t work with a Diglett, it should with the next<br />I have no proof about the working %<br />[/quote]


subject: Re: Debug menus in Japanese Crystal
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found some more debug code that Iâ€™d missed! Okay, I shouldnâ€™t get too excited, itâ€™s only 9 bytes ;D<br /><br />Itâ€™s at the end of bank 1, corresponding to the [tt]Predef1[/tt] function which is dummied out in the release build. It calls 3F:56DB, which is the debug menu with ã€Œãƒ­ãƒ ã€€ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã€ [i]ROM Version[/i] on it, and then returns to the title screen:<br />[code]Predef1: ; 7e79<br />	callba $fd6db<br />	jp StartTitleScreen.TitleScreen[/code]


subject: Re: Debug menus in Japanese Crystal
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=7407.msg204473#msg204473 date=1487838863]<br />This is not the same debug menu from other GSC Pokemon game?<br />[/quote]<br /><br />If you&#039;re talking about the trainer/PokÃ©mon sprite viewer, that&#039;s actually a part of it.


subject: Re: State the obvious!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This topic NEEDS to be closed.<br />This matter as wish with lot outside not doing anything elem sleeping meet.


subject: Re: Missingno doesn't work on french versions ?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello,<br /><br />Since you seem to be french I would like to redirect you on our (ISSOtm and I) french PokÃ©mon glitch website: http://www.prama-initiative.com/index.php?page=missingno<br /><br />As you will see, pixel form MissingNo. freezes the game ONLY WHEN ENCOUNTERED WITH DITTO OR OLD MAN TRICK in French R/B. That means you can have it in Yellow games, but also in R/B as long as you get it with Cooltrainer, DKD, Code Execution, Fossil Conversion, LOL Glitch, or any other PokÃ©mon-getting glitch. You&#039;ll find pages on every glitches I mentioned, if you don&#039;t know them, on the website (in french) and here (in english). And of course, non-pixel form MissingNo. as mentioned by Wack0 works in every game with every glitch.


subject: Re: Which would you rather?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  SMG4 video. Because FAME.<br /><br />Would you rather respond to your own post or let a topic die alone ?


subject: Re: The magic Machine
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You get a TimeoutError.<br /><br />I insert a Game Boy magnifier glass and press the Cartswap button after opening /r/pokemongo.


subject: Re: State the obvious!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [sup]t[/sup][sub]h[/sub][sup]i[/sup][sub]s[/sub] [sup]p[/sup][sub]o[/sub][sup]s[/sup][sub]t[/sub] [sup]s[/sup][sub]u[/sub][sup]c[/sup][sub]k[/sub][sup]s[/sup][sub].[/sub]


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I am going to start logging bans and tempbans on the first post in this thread. I was hoping I&#039;d never need to use my ban hammer, but I did, sadly.


subject: Re: Anatomy of an e-Reader Mystery Event
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Whilst reversing Gen III and adding the save structures of the various games to my payload code, I noticed something.<br /><br />The Enigma Berry structure is different in [b]FR/LG/[/b]Emerald!<br /><br />It&#039;s only [tt]0x30[/tt] bytes long; the sprite, palette and tag description elements were removed, leaving only the base Berry structure ([tt]0x1C[/tt] bytes), the item-usage-by-trainer structure ([tt]0x12[/tt] bytes), the hold item effect (2 bytes) and bytewise checksum (4 bytes).<br /><br />edit: the change was made in FR/LG, not Emerald (Emerald just inherited it)


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  You know what, I&#039;ll give you a second chance, you probably don&#039;t know that I can get angry extremely quick, because my friends throw shitty insults at me constantly, I&#039;m sorry...<br /><br />Now I at least know that a rule of &#039;No walls of text allowed.&quot; exists, you could have given me a gentle warning.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I suppose, since it was the first ban I&#039;ve issued so far [i]and[/i] you wrote a public apology, I could let you back on the server, but you&#039;ll have to be restricted to Member rank for a day.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It seems I missed the drama, but I might as well make an official statement regarding this.<br /><br />[b]Do not, under any circumstances, bring off-site drama onto this forum. Warnings have been given out already, but any further drama in this thread is subject to moderation.[/b]


subject: F8 Mew
poster_name: PKMN-Trainer Blue
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey guys!&nbsp; Started playing around with F8 the last couple days for my first time.&nbsp; I&#039;m trying to glitch a Mew with the correct OT/ID so it can be transferred to Pokemon Sun and Moon and I would also like it to be Shiny.&nbsp; I managed to get F8 and encounter Mew using F8 rather than the trainer-fly glitch and I managed to change it&#039;s DVs and it&#039;s OT/ID.&nbsp; However after the GF for it&#039;s OT there is a glitch graphic.<br /><br />Here is a picture of it for reference;<br /><br />[img]http://i67.photobucket.com/albums/h311/BlueEew/Pokemon%20RED/Mew.png[/img]<br /><br />I am using the following;<br /><br />[quote]1. Mew<br />2. Pidgey 233 HP<br />3. Parasect<br />4. Onix<br />5. Tentacool<br />6. Arbok<br /><br />1. 8F<br />2. Any item x89 [Using Masterball x89]<br />3. Dire Hit x58&nbsp; &nbsp; &nbsp; &nbsp;  <br />4. Iron x37&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />5. X Accuracy x119&nbsp; &nbsp; &nbsp; <br />6. Water Stone x62&nbsp; &nbsp; &nbsp; <br />7. Burn Heal x50&nbsp; &nbsp; &nbsp; &nbsp; <br />8. PokÃ© Ball x43<br />9. Antidote x43&nbsp; &nbsp; &nbsp; &nbsp;  <br />10. Protein x62&nbsp; &nbsp; &nbsp; &nbsp;  <br />11. PP Up x60&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />12. Ice Heal x50&nbsp; &nbsp; &nbsp; &nbsp; <br />13. Lemonade x133&nbsp; &nbsp; &nbsp;  <br />14. Great Ball x50 <br />15. Fresh Water x34&nbsp; &nbsp;  <br />16. TM01 x1[/quote]<br /><br />As you may notice from my screenshot I have been doing this on an Emulator as practice.&nbsp; Does the glitch graphic after the OT matter and would this transfer to S/M or have I done something wrong for this to appear.<br /><br />Thanks in Advance,<br />Regards,<br />Blue.


subject: Re: F8 Mew
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The graphic does matter. As to fixing it, just re-do the method to change to OT and it should be good.


subject: Re: F8 Mew
poster_name: PKMN-Trainer Blue
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: PKMN-Trainer Blue
icon: xx
body:
  The file is saved where this is still setup and I have tried multiple times.<br /><br />Edit: Is there any chance this is happening because I&#039;m using an emulator?


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Ummm, I have finished randomizing Sun, but I can&#039;t play it, because HANS freezes as &quot;prepared to run loader&quot; every single time, any tips? (and yes, I did look thru Google)<br /><br />[quote author=camper link=topic=3088.msg204431#msg204431 date=1487559132]<br />Charmy, join the TPP discord if you haven&#039;t 8)<br />[/quote]<br />Invite me, please.<br /><br />[b][i]does some tweaking to get to the Sandgem PokÃ©mon center void for 5 minutes - game crashes[/i][/b]<br />Physical console btw.


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: Validusername16
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice. When I tried printing a 3TrainerPokÃ© in yellow with VBA-M, it would just crash VBA-M. I wonder why it prints on the Python script, but not VBA-M?


subject: Re: F8 Mew
poster_name: PKMN-Trainer Blue
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I&#039;m using Visual Boy Advance and I have also just tried it on BGB with the same result.&nbsp; I have attached the save file all ready to use F8.


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am sorry, but I must stop the printing out the summaries of garbage data PokÃ©mon.<br /><br />Why? I have homework and other stuff to do.<br /><br />If I can continute this, I&#039;l let you know.


subject: Easy tool to make 8F setups
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [size=14pt][b][u]GBz80 to Items : Making 8F setups easier[/u][/b][/size]<br /><br /><br />[size=12pt][b][u]WHAT&#039;S THIS ?[/u][/b][/size]<br />GBz80 to Items is an online tool that allows you to write 8F item setups very easily.<br />You just type your code, click a button, and you get an item list. Easy as cake !<br />It&#039;s currently available online at [url=http://issotm.github.io/gbz80toitems3/]http://issotm.github.io/gbz80toitems3/[/url].<br /><br />Knowledge of Gameboy assembly is required, this is only intended to replace using [url=http://glitchcity.info/wiki/The%20Big%20HEX%20List]The Big HEX List[/url] and speed up the process of writing setups.<br /><br /><br />[size=12pt][b][u]I FOUND A BUG ! I HAVE A FEATURE REQUEST ![/u][/b][/size]<br />No problem ! I have you covered.<br />If you have a GitHub account, I suggest you go [url=https://github.com/ISSOtm/gbz80-to-items/issues]here[/url] and create a new issue.<br />Otherwise, just post your request in the thread. I visit the forums quite often, so I&#039;ll probably work on it shortly.<br /><br />[b][u]BUG TRACKER[/u][/b]<br />[s][url=https://github.com/ISSOtm/gbz80-to-items/issues/2]#002[/url]&nbsp; &quot;ld (mem16), a&quot; throws &quot;Line undefined : Invalid operand (mem16) !&quot;[/s] Fixed in 3.0.1<br />[s][url=https://github.com/ISSOtm/gbz80-to-items/issues/3]#003[/url]&nbsp; &quot;ld a, (mem16)&quot; throws &quot;Line 1 : mem16 isn&#039;t a valid 16-bit number !&quot;[/s] Fixed in 3.0.1<br />[s][url=https://github.com/ISSOtm/gbz80-to-items/issues/4]#004[/url]&nbsp; ldh doesn&#039;t work and throws &quot;memAccess is undefined&quot; internal (!) errors[/s] Fixed in 3.0.1<br />[s][url=https://github.com/ISSOtm/gbz80-to-items/issues/5]#005[/url]&nbsp; Bit rotation instructions throw &quot;reg8.indexof is not a function !&quot;[/s] Fixed in 3.0.1<br />[url=https://github.com/ISSOtm/gbz80-to-items/issues/6]#006[/url]&nbsp; jp mem16 throws &quot;invalid operand $36e0 !&quot;<br /><br /><br />[u]Legacy stuff :[/u]<br />This is the third version of the compiler I make, and the second I publish.<br />The old v2 version can be checked out at [url=http://prama-initiative.com/8F/]http://prama-initiative.com/8F/[/url] (version 2.1) and [url=http://prama-initiative.com/8F/beta/]http://prama-initiative.com/8F/beta/[/url] (version 2.2, never finished because shitty code)


subject: Re: Easy tool to make 8F setups
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  My discovery: Opcode &quot;RRC A&quot; breaks it with &quot;Line 1 : reg8.indexof is not a function&quot;<br />Cryo&#039;s discovery: Opcode &quot;ldh [$FF00],a&quot; breaks it with &quot;Line 1 : Cannot read property &#039;match&#039; of undefined&quot;<br />We&#039;ve already broken your converter &gt;:D


subject: Re: Easy tool to make 8F setups
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for this awesome tool!<br /><br />Do you know how to use ld ($yyxx), a (ea yy xx)? When I put ld ($d059),a I get an &quot;invalid operand ($d059)&quot; error or for ld (d059),a it erroneously claims d059 is not 16-bit number.


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It was interesting, to say the least. I&#039;d be interested in seeing more, just for the sake of it being cool.


subject: Re: Easy tool to make 8F setups
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Yeniaul link=topic=7869.msg204513#msg204513 date=1488050223]<br />My discovery: Opcode &quot;RRC A&quot; breaks it with &quot;Line 1 : reg8.indexof is not a function&quot;<br />Cryo&#039;s discovery: Opcode &quot;ldh [$FF00],a&quot; breaks it with &quot;Line 1 : Cannot read property &#039;match&#039; of undefined&quot;<br />We&#039;ve already broken your converter &gt;:D<br />[/quote]<br />All bit rotation opcodes had a typo in the code (reg8.indexof is no function, but reg8.indexOf is). I fixed it on my local build.<br />Cryo&#039;s problem comes from me implementing the LDH parser at 4am (read : very poorly). I&#039;m working on actually writing the function, not even re-writing it. MEH.<br /><br />[quote author=Torchickens link=topic=7869.msg204514#msg204514 date=1488052090]<br />Thank you for this awesome tool!<br /><br />Do you know how to use ld ($yyxx), a (ea yy xx)? When I put ld ($d059),a I get an &quot;invalid operand ($d059)&quot; error or for ld (d059),a it erroneously claims d059 is not 16-bit number.<br />[/quote]<br />You do get an error because I let that form of LD slip by. Since it doesn&#039;t match any operand pair it knows, it essentially gives up and throws and &quot;invalid operand&quot; error. Lel.<br />You code is perfectly valid, btw :)<br />([url=https://github.com/ISSOtm/gbz80-to-items/issues/2]GitHub issue[/url])<br /><br />Also, don&#039;t try &quot;ld a, ($yyxx)&quot;, I forgot to remove parentheses and thus the code tries to parse &quot;($d059)&quot; as a 16-bit integer. That is also fixed in my debug build. ([url=https://github.com/ISSOtm/gbz80-to-items/issues/2]GitHub issue[/url])<br /><br />I&#039;m adding those to the GitHub bug tracker and the first post.


subject: Re: Easy tool to make 8F setups
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Double-post to notify people that version 3.0.1 has been released and it fixes all of these bugs.<br />Enjoy !


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  You need to modify the number of Pokemon in your party.<br /><br />Code in Yellow:<br /><br />1: any item<br />2: ws m<br />3: Lemonade x99 (or higher)<br />4: X Accuracy x98<br />5: Carbos x209<br />6: PokÃ© Ball x119<br />7: Fresh Water x201<br /><br />OPTIONAL: Putting an hex:FF glitch PokÃ©mon in 7th spot of party (reqiured if you triggered a SuperGlitch move corruption)<br /><br />1: any item<br />2: ws m<br />3: Lemonade x255<br />4: X Accuracy x105<br />5: Carbos x209<br />6: PokÃ© Ball x119<br />7: Fresh Water x201<br /><br />You must use bgb and have downloaded TheZZAZZGlitch&#039;s Python printing emulator (in the attachments).<br /><br />A previously prepared save file if you do not want to do it yourself is in the attachment below.<br /><br />(Thanks to Wack0 for the code)<br />


subject: Explanations for Rage and Acid Rain Glitch?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  4G glitches are harder to explain because of we don&#039;t have the tools that we have in 1G/2G glitchology. However, I was wondering if someone has some explanations about the way the Rage Glitch and Acid Rain Glitch works.<br /><br />I know that in 1G, the Rage move continues until the PokÃ©mon faints, or until there is no opponent; and each time the attacker was hit, its ATK modifier rises up. From 2G on, Rage has to be reselected every turn and there is a specific Rage counter which has the same effect as if the ATK modifier was risen. Though, at this point, if you stop using Rage, the counter goes back to 0. <br /><br />When this was developed, a specific routine had to be done. Probably there is a flaw in the 4G version of it; for some reason, this routine probably requires a &quot;refreshing&quot; of the attacker&#039;s moves (maybe to check out if Rage was still used? I can&#039;t find out) and since the PokÃ©mon is morphed during the glitch, it just copies the wrong moves.<br /><br />Do you have some clues about this? As for the Acid Rain Glitch, I have no clue at all.


subject: w sm codes for Yellow?
poster_name: MewFlare
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been looking through some of the forum posts on arbitrary code execution and I can only find the box setups for w sm and no item scripts that it runs. I know that the codes have to be different in Yellow, but I can only find 8F setups.<br /><br />More specifically, I&#039;m looking for an item setup that would give me any Pokemon I want (not battle it, just give it to me like Eevee or Lapras).<br /><br />The 8F code for it on Red/Blue is<br /><br />- Any item<br />- 8F<br />- Repel x index number of wanted Pokemon<br />- X Speed x14<br />- Ultra Ball x 64<br />- TM05 (Mega Kick) x72<br />- Lemonade x201<br /><br />How would I have to modify this item code to work on Yellow with w sm?<br /><br />Also, one last thing. What item script would I need to play Yellow&#039;s unused song? <br /><br />Thanks in advance!


subject: Re: Gen III Remote Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  New major commit.<br /><br />[list]<br />[li]Added save-block structure definitions[/li]<br />[li]Added a helper library, includes functions for decrypting and encrypting PokÃ©mon structures (encrypting also fixes the checksum); a function to get a PokÃ©mon substructure (it&#039;s less than 10% of the size of the original!); helper functions for getting specific substructures; functions for calculating and fixing a PokÃ©mon&#039;s checksum (in case you want to do this manually); functions for calculating Enigma Berry checksums; and a function for calculating a ramscript (that feature that overrides NPC scripts) checksum.[/li]<br />[li]Changed the example payload, it&#039;s now an adapted version of the one in the previous post that warps to the Hall of Fame, that way the example is the ideal of how a payload should look (supporting all R/S/FR/LG/E, etc).[/li]<br />[/list]<br /><br />Now, writing payloads should be easier.<br /><br />Here&#039;s another example payload that adds a ramscript, which replaces Brendan&#039;s mother&#039;s script (R/S/E)/Red&#039;s mother&#039;s script (FR/LG), causing them to say &quot;Pwned!&quot;. (Yes, I know you won&#039;t be able to see it if you&#039;re playing R/S/E as May, but really, it&#039;s such a small change that you should be able to figure it out pretty easily.)<br /><br />[code]<br />/*<br /> * Example Gen3-multiboot payload by slipstream/RoL 2017.<br /> *<br /> * This software may be modified and distributed under the terms<br /> * of the MIT license.&nbsp; See the LICENSE file for details.<br /> *<br /> * payload.c: place where user payload should go :)<br /> */<br /><br />#include &lt;gba.h&gt;<br />#include &lt;string.h&gt;<br />#include &quot;payload.h&quot;<br /><br />// Your payload code should obviously go into the body of this, the payload function.<br />void payload(pSaveBlock1 SaveBlock1,pSaveBlock2 SaveBlock2,pSaveBlock3 SaveBlock3) {<br />	struct RamScript* ramScript;<br />	if (GAME_RS) ramScript = &amp;(SaveBlock1-&gt;rs.ramScript);<br />	else if (GAME_FRLG) ramScript = &amp;(SaveBlock1-&gt;frlg.ramScript);<br />	else if (GAME_EM) ramScript = &amp;(SaveBlock1-&gt;e.ramScript);<br />	else return;<br />	ramScript-&gt;data.magic = 0x33;<br />	if (GAME_FRLG) {<br />		ramScript-&gt;data.mapGroup = 4; // Pallet Town indoors<br />		ramScript-&gt;data.mapNum = 0; // Red&#039;s house 1F<br />		ramScript-&gt;data.objectId = 1; // Red&#039;s mother<br />	} else {<br />		ramScript-&gt;data.mapGroup = 1; // Littleroot Town indoors<br />		ramScript-&gt;data.mapNum = 0; // Brendan&#039;s house 1F<br />		ramScript-&gt;data.objectId = 1; // Brendan&#039;s mother<br />	}<br />	u8 script&#91;] = &quot;&quot;<br />	&quot;\xb8\x00\x00\x00\x00&quot; // setvaddress 0<br />	&quot;\xbd\x0e\x00\x00\x00&quot; // vtext msgtext<br />	&quot;\x66&quot; // waittext<br />	&quot;\x6d&quot; // waitbutton<br />	&quot;\x6c&quot; // release<br />	&quot;\x02&quot; // end<br />	&quot;\xCA\xEB\xE2\xD9\xD8\xAB\xFF&quot;; // msgtext: &quot;Pwned!&quot;<br />	// copy the script to its rightful place<br />	memcpy(&amp;(ramScript-&gt;data.script),script,sizeof(script));<br />	// fix the checksum<br />	ramScript-&gt;checksum = CalculateRamScriptChecksum(ramScript);<br />	// all done!<br />	return;<br />}<br />[/code]


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=7855.msg204523#msg204523 date=1488132680]<br />[i]The instant invite is invalid or has expired[/i]<br /><br />Wanted to finally join, but nope!<br />[/quote]<br />Wat?<br />I&#039;ll fix it, hang on...


subject: Re: w sm codes for Yellow?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Many codes for Yellow you have to deconstruct/analyze the code and modify the fourth digit of the address(es) involved -1, so for instance D059 (instant encounter) becomes D058; and it would involve changing an item or quantity. This excludes a few (usually lower?) addresses like CD38; so the same walk through walls code could be used between Red/Blue and Yellow, although I don&#039;t know the specifics sadly.<br /><br />But with the gift PokÃ©mon code it&#039;s different as it calls a routine and the locations of routines may differ between Red/Blue and Yellow. The best way to deal with it is often to use a hex editor and search for similar bytes from the routine.<br /><br />Back into raw code using the [url=http://glitchcity.info/wiki/The_Big_HEX_List]Big List:[/url]<br /><br /><br />- Repel x index number of wanted Pokemon<br />- X Speed x14<br />- Ultra Ball x 64<br />- TM05 (Mega Kick) x72<br />- Lemonade x201<br /><br />Becomes<br />1e xx 43 0e 02 40 [b]cd 48 3e c9[/b]<br /><br />When you see a cd it means &quot;call&quot;, and the code in bold is call 3e48.<br /><br />Taking a look in BGB debugger, we can find the following code here:<br /><br />[img]https://i.imgur.com/iCkKUhH.png[/img]<br /><br />Now, CF91 is one of the addresses that is reduced by 1 in Yellow; so if we search for 78 ea 90 cf [ld a,b ld (cf90),a ld a,c] in a hex editor (I like to use [url=https://mh-nexus.de/en/hxd/]HxD[/url] which is freeware) we can luckily find the beginning gift PokÃ©mon routine in Yellow at 3E59.<br /><br />[img]https://i.imgur.com/Yuo9pXL.png[/img]<br /><br />So we need to change cd 48 3e to cd [b]59[/b] [b]3e [/b](59 3e because the call routine expects big endian, which may mean highest value comes first; sadly not sure but remember it&#039;s the often the opposite byte order you would find in a memory viewer)<br /><br />Hence the only change you need to make is the x72 (hex:48) in TM05 to x89 (hex:[b]59[/b]), and the Lemonade (hex:[b]3E[/b]) remains unchanged and you&#039;re good to go :).<br /><br />Hope that helps!


subject: Re: F8 Mew
poster_name: PKMN-Trainer Blue
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=7868.msg204519#msg204519 date=1488076885]<br />Visual Boy Advance is not the best GBA emulator anymore.<br />[/quote]<br /><br />Which is the best?


subject: Re: F8 Mew
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I remember running into this problem as well.<br /><br />The problem wasn&#039;t an emulator problem but rather it was because there are two PP Ups, with hex:32 being an unused &#039;fake&#039; PP Up. If you use the unused PP Up the game writes a hex:33 byte to D275 instead of the desired hex:50 terminator, hence the glitchy graphic.<br /><br />Make sure that the PP Up you have is usable (brings up the PokÃ©mon menu) to ensure it&#039;s the hex:4F PP Up, instead of the hex:32 PP Up. This is normally only a problem if you edit the memory or use a glitch like [url=http://glitchcity.info/wiki/Celadon_looping_map_trick]Celadon looping map trick[/url], since the fake PP Up is unused.<br /><br />Hope that helps!<br /><br />[quote author=PKMN-Trainer Blue link=topic=7868.msg204527#msg204527 date=1488139220]<br />[quote author=HÄlian link=topic=7868.msg204519#msg204519 date=1488076885]<br />Visual Boy Advance is not the best GBA emulator anymore.<br />[/quote]<br /><br />Which is the best?<br />[/quote]<br /><br />BGB is good and features a great debugger. It also supports cart-swap arbitrary code execution via load ROM without reset on the debugger. Apparently BizHawk is accurate as well but I&#039;m not fully sure how accurate it is.


subject: Re: w sm codes for Yellow?
poster_name: MewFlare
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yay! Thanks Torchickens :)<br /><br />Unfortunately I only have a very basic understanding of programming and code. I&#039;ve tried to learn more but I&#039;ve never been very good with numbers :/<br /><br />I also brought up the unused song because I watched the video you uploaded recently on your Youtube channel showing how to play that song by switching items around in an expanded item pocket and either riding the bike or trying to print from the Pokedex. I tried it but couldn&#039;t find the right items in my expanded inventory, so I figured ACE would be a way to guarantee that I get the effect I want (I&#039;m a bit of a control freak like that :P). But now I recall that in your video you were in Route 1 when you did the glitch and when I did it I was in a Pokemon Center. Are the things you find in your expanded inventory location based? Maybe that&#039;s what I did wrong...


subject: Re: F8 Mew
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7868.msg204528#msg204528 date=1488140818]Apparently BizHawk is accurate as well but I&#039;m not fully sure how accurate it is.<br />[/quote]<br />It uses the emulation core Gambatte, which is on the same level of accuracy as BGB&#039;s. Consider BizHawk a debugger-less TAS-capable BGB. (Plus all other emulation cores, but whatevs)<br />It&#039;s the emulator used for TASing, that&#039;s telling you how accurate it is :P


subject: Re: w sm codes for Yellow?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=MewFlare link=topic=7871.msg204529#msg204529 date=1488141693]<br />Yay! Thanks Torchickens :)<br /><br />Unfortunately I only have a very basic understanding of programming and code. I&#039;ve tried to learn more but I&#039;ve never been very good with numbers :/<br /><br />I also brought up the unused song because I watched the video you uploaded recently on your Youtube channel showing how to play that song by switching items around in an expanded item pocket and either riding the bike or trying to print from the Pokedex. I tried it but couldn&#039;t find the right items in my expanded inventory, so I figured ACE would be a way to guarantee that I get the effect I want (I&#039;m a bit of a control freak like that :P). But now I recall that in your video you were in Route 1 when you did the glitch and when I did it I was in a Pokemon Center. Are the things you find in your expanded inventory location based? Maybe that&#039;s what I did wrong...<br />[/quote]<br /><br />Pleasure :)<br /><br />I see. ASM and ROM hacking can look intimidating and I relate re: once not understanding pointers and similar, and mathematics was never my forte either. If you would like to know about some of the basics re: hacking let me know and I&#039;ll try the best I can to help. :)<br /><br />Yeah, like ISSOtm posted some of the items that appear in the expanded items pack are location based.<br /><br />In order to get the right items for item 31 and 32, you may walk around in Celadon City to find an item x0 (actually x256) based on your x-position and use the [url=http://glitchcity.info/wiki/Celadon_looping_map_trick]Celadon looping map trick[/url] if necessary to access out of bounds coordinates; which won&#039;t send you to another map unless you step on a map boundary (coordinate 0x32 or 0xFF), or clear your items pack and redo the dry underflow glitch with the items you need to place into item 31 and item 32.


subject: Re: Garbage data print-out as PokÃ©mon
poster_name: Validusername16
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Couldn&#039;t you just catch the Glitchmons and transfer them?<br />Oh, I guess it will fire up printer mode. Nice idea.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: NukingDragons
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found a typo in the Super-compressed 3-PokÃ©mon setup.<br /><br />[quote author=TheZZAZZGlitch link=topic=6638.msg189501#msg189501 date=1366898268]<br />[b][u]Super-compressed 3-PokÃ©mon setup[/u][/b] [i](problematic because of hex D3 glitch PokÃ©mon, which can be difficult to obtain; also, some item lists do not work with this setup)[/i]<br /><br />[tt]1.&nbsp; Exactly 6 PokÃ©mon in the party&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD163 = 0x06]<br />2.&nbsp; Hex C3 glitch PokÃ©mon as the first PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD164 = 0xC3]<br />3.&nbsp; Onix as the second PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD165 = 0x22]<br />4.&nbsp; Hex D3 glitch PokÃ©mon as the third PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD166 = 0xD3][/tt]<br />[/quote]<br /><br />That setup has this code:<br />[code]<br />WRA1:D163 06 C3&nbsp; &nbsp; &nbsp; &nbsp;  ld b, 0xC3<br />WRA1:D165 22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld (hl), a<br />WRA1:D166 D3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;Invalid Opcode&gt;<br />[/code]<br /><br />Which does NOT jump to the third item in memory, because of the 6 PokÃ©mon in the party.<br /><br />However, a party of 3(Minimum) to 5, DOES work:<br />[code]<br />WRA1:D163 03&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc bc<br />WRA1:D164 C3 22 D3&nbsp; &nbsp; &nbsp; &nbsp;  jp 0xD322<br />[/code]<br /><br />With 4:<br />[code]<br />WRA1:D163 04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc b<br />WRA1:D164 C3 22 D3&nbsp; &nbsp; &nbsp; &nbsp;  jp 0xD322<br />[/code]<br /><br />And with 5:<br />[code]<br />WRA1:D163 05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec b<br />WRA1:D164 C3 22 D3&nbsp; &nbsp; &nbsp; &nbsp;  jp 0xD322<br />[/code]<br /><br />Also, for the &quot;some item scripts wont work with this setup&quot; issue, you can use this right before your main script if you don&#039;t want to rewrite it:<br />(Sets HL to 0xD322)<br />[code]<br />8F / first item (Depends on the script)<br />8F / second item (Depends on the script)<br />X Accuracy x34<br />Carbos x211<br />&lt;Script&gt;<br />[/code]<br /><br />Hope this helps :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice ! I&#039;m adding this to [url=http://glitchcity.info/w/index.php?title=Arbitrary_code_execution]the wiki page[/url] right away !


subject: Spiky Shield Sky Drop glitch
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  This glitch was discovered by accident at a Premiere Challenge hosted by [url=https://twitter.com/OriginGamma]OriginGamma[/url].<br /><br />If a PokÃ©mon uses Sky Drop on a target that used Spiky Shield, but faints due to Spiky Shield, the user of Sky Drop will have its HP reach 0 but remain on the field. It cannot use moves (creating a dead slot), but it also is considered conscious (making it impossible to move).<br /><br />Would be interesting to see what happens if both sides only have a PokÃ©mon with 0 HP on their field at the same time...<br /><br />[url=https://twitter.com/TheSaxlad/status/835873024574427136]Source and video[/url]<br /><br /><br />Also, it&#039;s worth noting this is the third Sky Drop glitch discovered in Sun and Moon. There&#039;s the Red Card Mimikyu bug mentioned in [url=https://forums.glitchcity.info/index.php?topic=7818.0]this thread[/url]; and there&#039;s the [url=https://www.gamefaqs.com/boards/187276-pokemon-sun/74977651]this bug mentioned on GameFAQs[/url] that causes the target of Sky Drop to become invisible if the user of Sky Drop faints due to Rocky Helmet/Rough Skin.<br /><br />I checked both the Spiky Shield Sky Drop glitch and the Rocky Helmet/Rough Skin Sky Drop glitch in Gen 6, and neither occurs.


subject: Re: F8 Mew
poster_name: PKMN-Trainer Blue
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7868.msg204528#msg204528 date=1488140818]<br />I remember running into this problem as well.<br /><br />The problem wasn&#039;t an emulator problem but rather it was because there are two PP Ups, with hex:32 being an unused &#039;fake&#039; PP Up. If you use the unused PP Up the game writes a hex:33 byte to D275 instead of the desired hex:50 terminator, hence the glitchy graphic.<br /><br />Make sure that the PP Up you have is usable (brings up the PokÃ©mon menu) to ensure it&#039;s the hex:4F PP Up, instead of the hex:32 PP Up. This is normally only a problem if you edit the memory or use a glitch like [url=http://glitchcity.info/wiki/Celadon_looping_map_trick]Celadon looping map trick[/url], since the fake PP Up is unused.<br /><br />Hope that helps![/quote]<br /><br />Thank you!&nbsp; This was the problem.&nbsp; I used gameshark codes to quickly gain the items needed on the emulator.&nbsp; So if I just done this on the VC to start I would of never had this problem xDD.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  If you guys PM me here after joining with your Discord nick I can get you verified faster on Discord. That is all.


subject: Re: The Member's Guide to Topiclessness
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=3088.msg204505#msg204505 date=1488016112]<br />[quote author=camper link=topic=3088.msg204431#msg204431 date=1487559132]<br />Charmy, join the TPP discord if you haven&#039;t 8)<br />[/quote]<br />Invite me, please.<br />[/quote]<br /><br />https://discordapp.com/invite/twitchplayspokemon<br />Yes, it is officially partnered.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=7855.msg204541#msg204541 date=1488216950]<br />The invitation link is dead again.<br />How fast do these links expire?<br />[/quote]<br /><br />Try this link, I just generated a nonexpiring one: https://discord.gg/FHdxXSb


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7855.msg204543#msg204543 date=1488217582]<br />[quote author=TheZZAZZGlitch link=topic=7855.msg204541#msg204541 date=1488216950]<br />The invitation link is dead again.<br />How fast do these links expire?<br />[/quote]<br /><br />Try this link, I just generated a nonexpiring one: https://discord.gg/FHdxXSb<br />[/quote] I also did, and it expired right away.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7855.msg204543#msg204543 date=1488217582]<br />[quote author=TheZZAZZGlitch link=topic=7855.msg204541#msg204541 date=1488216950]<br />The invitation link is dead again.<br />How fast do these links expire?<br />[/quote]<br /><br />Try this link, I just generated a nonexpiring one: https://discord.gg/FHdxXSb<br />[/quote]<br /><br />I still can&#039;t join. It keeps giving me the same message:<br />[i]The instant invite is invalid or has expired[/i]<br />I&#039;m using the web interface, not the app. I&#039;ve never used Discord before, so I have no idea if this is an issue.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=7855.msg204545#msg204545 date=1488220966]<br />[quote author=Wack0 link=topic=7855.msg204543#msg204543 date=1488217582]<br />[quote author=TheZZAZZGlitch link=topic=7855.msg204541#msg204541 date=1488216950]<br />The invitation link is dead again.<br />How fast do these links expire?<br />[/quote]<br /><br />Try this link, I just generated a nonexpiring one: https://discord.gg/FHdxXSb<br />[/quote]<br /><br />I still can&#039;t join. It keeps giving me the same message:<br />[i]The instant invite is invalid or has expired[/i]<br />I&#039;m using the web interface, not the app. I&#039;ve never used Discord before, so I have no idea if this is an issue.<br />[/quote]<br /><br />That&#039;s weird. Perhaps you could try using a different browser?


subject: Re: Spiky Shield Sky Drop glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool glitch SnorlaxMonster. I should be able to make a video about this. Before I do, do you know in advance what happens when the battle ends with the Sky Drop user as the only PokÃ©mon left?


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  They shouldn&#039;t ever expire... it might be you.<br />[img]https://feen.us/73ql9zk46r5og0oaglhq.png[/img]


subject: Re: Spiky Shield Sky Drop glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  This is interesting. So this PokÃ©mon can&#039;t move and you can&#039;t kill it, right? You basically can&#039;t use this slot anymore so you have to finish the battle with 1 PokÃ©mon instead of 2. I&#039;m very interested in what happens in a single battle. If the game just stuck until the opponent kills itself with struggle?


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Dhaval12 link=topic=7441.msg204549#msg204549 date=1488267725]<br /> may be is harmless, but that catching &#039;M may cause further glitches in the game. :)<br />[/quote]&#039;M is Red/Blue only... and that&#039;s not how it works. Read the Missingno. page on the wiki. (Can&#039;t link it, on mobile.)


subject: Re: Spiky Shield Sky Drop glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To kill itself, the opponent could Selfdestruct. If type effectiveness makes it deal 0 damage to the opponent we can achieve the desired effect.<br /><br />Also, are items usable on the slot ?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Anna Says Hi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, new poster here. I&#039;m sharing one of my 8F setups.<br />(With the 5-pokemon 233 HP bootstrap)<br /><br />Morphing item 2 with 2 items worth of code<br /><br />8F<br />[Item to morph] x[any qty]<br />TM03 x141<br />Full Heal x201 / Revive x201<br /><br />[code]HL contains D322<br />D322: CB 8D<br />D324: 34 / 35<br />D325: C9<br /><br />D322: RES 1, L<br />D324: INC (HL) / DEC (HL)<br />D325: RET [/code]<br /><br />The advantage of this setup is that it&#039;s the same length as the &quot;obtain 255 of item 2&quot; setup, so only 2 Select presses are needed and the bag isn&#039;t disorganised. The disadvantage is that TM03 is not buyable and you have to use the 3-item morph setup if you&#039;ve used or tossed it already.<br /><br />One of the things I&#039;m looking for is a memory viewer and editor GUI. I remember seeing a video that had a textbox that showed the contents of RAM at the time, and it might have been created by 8F. Unfortunately, we&#039;re probably limited by the fact we can only use 254 or so bytes, even for the extended 8F setup. So I wonder if we can bypass that limit. If we could write to different bytes when making our 8F setup (like 01:B524 in SRAM or C5D0 in WRAM) then we could have a way to make much longer programs, perhaps enough to code in a easy-to-use RAM editor GUI.<br />(FYI i&#039;m thinking of something like this except with a bigger window)<br />[code]<br />*-------*<br />|D000 XX|<br />|D001 XX|<br />|D002 XX|<br />*-------*[/code]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for this Anna Says Hi!&nbsp; :)<br /><br />You&#039;re in luck, a memory editor GUI has fortunately already been made. It was originally created by offgao for Japanese versions but was ported by Cryo. See [url=http://forums.glitchcity.info/index.php?topic=7773.msg203697#msg203697]this post[/url] for the raw code.<br /><br />Although [url=https://www.youtube.com/watch?v=D3EvpRHL_vk]TheZZAZZGlitch&#039;s memory editing method[/url] by default can only modify 256 bytes, you can write more than that and execute the program by following the instructions in the description of this video ([url=https://www.youtube.com/watch?v=BNyDmZlbsNI]link[/url]).


subject: Re: Dissapearing Mimikyu Minor Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I tested this with a Braviary with Sky Drop and a Mimikyu with &quot;battle effects&quot; turned off over Wifi, and sadly the glitch did not occur. Although battle effects were turned off, it seemed like Wifi enabled them regardless, and that may be why the glitch didn&#039;t work. What I&#039;ll try is going through the Battle Tree until I find a trainer who has a PokÃ©mon with Sky Drop.<br /><br />According to a Google Docs these PokÃ©mon are:<br /><br />Vikavolt-2<br />Skarmory-1<br />Braviary-1<br />Aerodactyl-2<br />Aerodactyl-3<br />Thundurus-3<br />Articuno-4<br /><br />Edit: Actually having a Ditto transform into my Braviary then have it attack Mimikyu might be better, hmm.<br />Edit 2: I tried that but the Red Card didn&#039;t activate nor did the glitch, battle effects were off. Seems I&#039;d need to try a Trainer with more than one PokÃ©mon like the Battle Tree Trainer.


subject: Non-valid source glitch maps documentation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Although valid source Glitch Cities like those from the [url=http://glitchcity.info/wiki/Safari_Zone_exit_glitch]Safari Zone exit glitch[/url] are well-known, not too much research has been into the &#039;pure&#039; glitch maps with their own map IDs.<br /><br />These are the current glitch maps with articles.<br /><br />http://glitchcity.info/wiki/Category:Glitch_areas<br /><br />Practically it&#039;s probably not going to be viable to make an article about every non-freezing map, since there are a huge number of possible maps in Gold/Silver/Crystal (65536 for each version) unless a tool is created to find the glitch maps that do not freeze the game.<br /><br />If you find a glitch map that doesn&#039;t freeze the game in any revision of Red/Blue/Yellow, Gold/Silver/Crystal let me know and I will make an article about it, and have fun glitching!&nbsp; :) Do note these maps do not seem to be that common, although not many have been researched.<br /><br />Codes to find glitch maps:<br /><br />[u]Generation I[/u]<br /><br />Activate in a PokÃ©mon Center then step out.<br /><br />EN Red/Blue: 01xx65D3<br />EN Yellow: 01xx64D3<br />Japanese versions: 01xxE4D2<br />Non-English European Red/Blue: 01xx6AD3<br />Non-English European Yellow: 01xx69D3<br /><br />See http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I) for a list of real maps.<br /><br />[u]Generation II[/u]<br /><br />Activate before entering a door.<br /><br />EN Gold/Silver: 01xx44D0, 01xx45D0<br />JP Gold/Silver: 01xx3ED0, 01xx3FD0<br />KO Gold/Silver: 01xxFFD0, 01xx00D1<br />Non-English European Gold/Silver: (Unknown)<br /><br />Activate in a PokÃ©mon Center, go the floor 2 and down the stairs again.<br /><br />EN Crystal: 01xxB5DC, 01xxB6DC<br />JP Crystal: 01xx7BDC, 01xx7CDC<br />Non-English European Crystal: (Unknown)<br /><br />See https://hax.iimarck.us/topic/176/ for a list of real maps.<br /><br />Walk through walls (for stepping out of bounds into glitch maps)<br /><br />EN Gold/Silver: <br />0108A3CE <br />0108A4CE <br />0108A5CE <br />0108A6CE <br /><br />JP Gold/Silver:<br />010897CE<br />010898CE<br />010899CE<br />01089ACE<br /><br />Non-English European Gold/Silver:<br />(Unknown)<br /><br />Korean Gold/Silver:<br />010078CE<br />010079CE<br />01007ACE<br />01007BCE


subject: Looking for copies of PokÃ©mon Geum and Eun (Korean)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have a policy of owning every game I emulate. Does anybody know any Korean redirection services for buying PokÃ©mon Geum and Eun on a Korean shopping/auction site?<br /><br />I&#039;m willing to invest some money to buy one even if the price is a little expensive.<br /><br />Thanks in advance!


subject: Re: Non-valid source glitch maps documentation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Found a few days ago:<br /><br />Map F121 (Japanese Gold/Silver):<br />(01f13ed0, 01213fd0)<br /><br />[img]https://i.imgur.com/jSiRDLa.png[/img]<br /><br />It&#039;s a place in Cherrygrove City with the Violet City/Olivine City theme playing.<br /><br />When entered via Prof. Elm&#039;s laboratory door, making one step north or west may reset the game in a glitch dimension.<br /><br />If you step down enough via walk through walls, it may take you to an unknown other map in Pewter Gym with the PokÃ©mon Gym theme playing (may actually be Brock&#039;s gym). <br /><br />If you step right enough via walk though walls, the game may freeze.<br /><br />Edit 1:<br /><br />This is also the same glitch map ID in Japanese Crystal (01f13ed0, 01213fd0). The map is on Johto&#039;s Route 39 and plays the Team Rocket HQ music, but as soon as you enter the glitch map the game may freeze and/or fade to a white screen.<br /><br />[img]https://i.imgur.com/fsc6owQ.png[/img]<br /><br />Edit 2:<br /><br />Added Japanese Yellow&#039;s Map FE.<br /><br />http://glitchcity.info/wiki/Map_FE_(Japanese_Yellow)


subject: Re: First R/B virus was made!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flandre Scarlet link=topic=7849.msg204560#msg204560 date=1488390268]<br />Just to let you guys know he also made a second virus<br />https://youtu.be/i2x3pIvVnP4<br />[/quote]<br />And now, he probably works on ransomware.


subject: Re: Looking for copies of PokÃ©mon Geum and Eun (Korean)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7875.msg204564#msg204564 date=1488398972]<br />I have a policy of owning every game I emulate. Does anybody know any Korean redirection services for buying PokÃ©mon Geum and Eun on a Korean shopping/auction site?<br /><br />I&#039;m willing to invest some money to buy one even if the price is a little expensive.<br /><br />Thanks in advance!<br />[/quote]<br />I guess, Korean S\M, right?<br />Sadly, I don&#039;t know any.


subject: Re: Looking for copies of PokÃ©mon Geum and Eun (Korean)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7875.msg204568#msg204568 date=1488404835]<br />[quote author=Torchickens link=topic=7875.msg204564#msg204564 date=1488398972]<br />I have a policy of owning every game I emulate. Does anybody know any Korean redirection services for buying PokÃ©mon Geum and Eun on a Korean shopping/auction site?<br /><br />I&#039;m willing to invest some money to buy one even if the price is a little expensive.<br /><br />Thanks in advance!<br />[/quote]<br />I guess, Korean S\M, right?<br />Sadly, I don&#039;t know any.<br />[/quote]<br /><br />OK, thanks anyway. Geum and Eun are the Korean versions of the original Game Boy Color PokÃ©mon Gold and Silver.


subject: Re: GSC glitch PokÃ©mon &quot;biological research&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great research OLDEN! :) Thanks!<br /><br />I love the research you did on the gender ratios and Egg groups.<br /><br />[quote author=OLDEN link=topic=7819.msg204055#msg204055 date=1485582106]<br />TL;DR Glitch egg copies stats of opposing PokÃ©mon, same as the special Missingno. from RBY.<br />[/quote]<br /><br />Yeah, I also noticed that about the glitch Egg. I was the user who originally added base stats for glitch Egg on Bulbapedia (taken from memory addresses that store them rather than the ROM though; it seems this got updated with another PokÃ©mon&#039;s base stats), but later I realized Egg&#039;s base stats and type depend on previous data before, when a user asked me about the glitch Egg on YouTube.<br /><br />Coincidentally I added some of the data to our wiki articles for http://glitchcity.info/wiki/GlitchDex/GS:000 http://glitchcity.info/wiki/GlitchDex/C:000 http://glitchcity.info/wiki/GlitchDex/C:254 and http://glitchcity.info/wiki/GlitchDex/C:255<br /><br />(Previously there were articles with the GSC prefix, which needs to be fixed some day because the ????? data between Gold/Silver and Crystal is significantly different)


subject: Howdy y'all!
poster_name: Rosetta
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My name is Rosetta, and I&#039;m new to the Pokemon glitch scene. I was brought in by watching videos on Youtube (shoutout to best girl Torchickens for making such amazing videos!) and I figured I&#039;d register here to maybe learn some more. <br /><br />Hopefully I won&#039;t get lazy and abandon this place like I usually do with forums.


subject: Re: Howdy y'all!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hiya Rosetta and welcome to the forums! :) I hope you enjoy your stay and I&#039;m glad you really like my videos!<br /><br />Have fun researching glitches! I personally feel it&#039;s fun to play around with them, discover new things and deconstruct how they work.


subject: Re: Spiky Shield Sky Drop glitch
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7872.msg204547#msg204547 date=1488237596]<br />Cool glitch SnorlaxMonster. I should be able to make a video about this. Before I do, do you know in advance what happens when the battle ends with the Sky Drop user as the only PokÃ©mon left?<br />[/quote]<br />From what I&#039;ve read, it&#039;s impossible to lose if you have an &quot;undead&quot; PokÃ©mon due to this glitch.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  The server&#039;s taken up too much of my time and due to this I&#039;ve fallen behind on my schoolwork. I need to go on a hiatus until I catch back up. It&#039;ll be about a week before I can come back.


subject: Re: Dissapearing Mimikyu Minor Glitch
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried this with a wild Mimikyu (which I gave a Red Card with Bestow). Not only did it not work, I discovered that a wild PokÃ©mon&#039;s Red Card forces you to flee.


subject: Re: Looking for copies of PokÃ©mon Geum and Eun (Korean)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7875.msg204569#msg204569 date=1488406602]<br />[quote author=Charmy link=topic=7875.msg204568#msg204568 date=1488404835]<br />[quote author=Torchickens link=topic=7875.msg204564#msg204564 date=1488398972]<br />I have a policy of owning every game I emulate. Does anybody know any Korean redirection services for buying PokÃ©mon Geum and Eun on a Korean shopping/auction site?<br /><br />I&#039;m willing to invest some money to buy one even if the price is a little expensive.<br /><br />Thanks in advance!<br />[/quote]<br />I guess, Korean S\M, right?<br />Sadly, I don&#039;t know any.<br />[/quote]<br /><br />OK, thanks anyway. Geum and Eun are the Korean versions of the original Game Boy Color PokÃ©mon Gold and Silver.<br />[/quote] Oh, that was the second generation I would think of when you&#039;re talking about Korean PokÃ©mon games.


subject: Re: Spiky Shield Sky Drop glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So the only ways out are either the opponent dying from Struggle or ragequitting ?<br /><br />I guess the &quot;only&quot; solution would be to ban Spiky Shield from online battles.<br />[size=1pt]Or just to fix the glitch, GAME FREAK ?!!???!!![/size]


subject: Re: Non-valid source glitch maps documentation
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  I&#039;m making a bot to investigate map scripts in R/B/Y. It should give results this month, I&#039;m making sure it gives correct results.<br /><br />[EDIT]<br />It seems the map script isn&#039;t the only thing that causes crashes... I actually suspect incorrect sound banks to also be a thing, since (for example) map $69 crashes after wCurMap changes (which means the map header, including the map script are loaded), but before RunMapScript is called even once, and the crash seems to happen right after the music fades out.


subject: Re: First R/B virus was made!
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, this finally convinced me to get red on VC.<br /><br />If I manage to get this set up, I want to tell my friends that I want some version exclusives and/or trade evos, to get them to trade with me, then the next week I&#039;d do what Shenanagans did at AGDQ and show them the Mew under the truck under the guise of a mildly interesting glitch to re-board the S.S. Anne.


subject: Re: Howdy y'all!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, hello there, I don&#039;t want to make a advertisement, but you can join our officially approved Discord server if you want. I&#039;m not going to link the topic as it&#039;s relatively easy to find.<br />I also want you to have a good time here, and I hope you&#039;ll discover something that&#039;ll change the glitch research majorly.


subject: Re: Howdy y'all!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  hOI !!<br />I wish you a nice time glitching games. It can be soo fun 8)<br />Enjoy your time here !


subject: Re: Non-valid source glitch maps documentation
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Double-posting, but because this is a wowie result.<br /><br />Map $69 had execution jump to $C2F6, which is at the end of sprite-related data.<br />Attached a BGB save state (I hacked Pallet Town&#039;s southern map connection to point to map 69)<br /><br />Another ACE, yay ! (Although this one seems tough to control, in my case it caused a crash :/)


subject: Re: Non-valid source glitch maps documentation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried hex A9 on Midori 1.0 (Green) and no interesting results, it was a Cinnabar Lab Glitch City. Nothing unusual besides a Glitch Hell.


subject: Re: Updated Usergroup Information
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=6742.msg202532#msg202532 date=1475342409]<br />Also, how is HorizonGirl76 and surfingpichu in the &quot;Oldbie&quot; group? HorizonGirl76 joined only 4 years ago, while surfingpichu, less than 6 months ago. Maybe they have new accounts? I need a confirmation though.<br />[/quote]<br /><br />I dunno who HorizonGirl76 is (maybe I just don&#039;t remember, or they have a different name now?) but surfingpichu is definitely an oldbie, from an era before this forum was in its current incarnation. Back when it was called Professor Glitch&#039;s Laboratories, which would be probably over 10 years ago.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7855.msg204592#msg204592 date=1488496053]<br />And you didn&#039;t think to give anyone else the capability to manage roles?<br />[/quote]Admin should be able to change roles.


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Deku-Kitty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They said it would be impossible to obtain Arceus. They said it would be impossible to quickly get Shaymin and Darkrai.<br />The glitch community always finds a way.


subject: Re: Updated Usergroup Information
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6742.msg204593#msg204593 date=1488499653]<br />[quote author=Charmy link=topic=6742.msg202532#msg202532 date=1475342409]<br />Also, how is HorizonGirl76 and surfingpichu in the &quot;Oldbie&quot; group? HorizonGirl76 joined only 4 years ago, while surfingpichu, less than 6 months ago. Maybe they have new accounts? I need a confirmation though.<br />[/quote]<br /><br />I dunno who HorizonGirl76 is (maybe I just don&#039;t remember, or they have a different name now?) but surfingpichu is definitely an oldbie, from an era before this forum was in its current incarnation. Back when it was called Professor Glitch&#039;s Laboratories, which would be probably over 10 years ago.<br />[/quote]<br />You know that I have posted that a few month ago?<br />Anyway, thanks, kind of.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So uhh... am I going senile in my old age? Am I missing something here with the &quot;get Battle Points from putting stuff in Pokebank&quot; thing? Done that, nothing that would suggest I&#039;m receiving BP, or any option that allows me to select between that or PokeMiles or whatever else.


subject: Re: Spiky Shield Sky Drop glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Yes, and it will probably be patched anyway.<br /><br />But we need to test this in french games, it&#039;s an awesome glitch!


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now I say it&#039;s impossible to get Heatran to appear before having the National Dex.<br /><br />PROVE ME WRONG FOLKS&nbsp; :D


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7845.msg204605#msg204605 date=1488540577]<br />Now I say it&#039;s impossible to get Heatran to appear before having the National Dex.<br /><br />PROVE ME WRONG FOLKS&nbsp; :D<br />[/quote]<br /><br />Would RETIRE trick work?


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Believe it or not, MKDasher is finding a way IIRC, and Aera and them are looking for a &quot;speedrun&quot; way of doing so :)<br />YOU&#039;RE WRONG KRYS


subject: Re: Looking for copies of PokÃ©mon Geum and Eun (Korean)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7875.msg204581#msg204581 date=1488476260]<br />Oh, that was the second generation I would think of when you&#039;re talking about Korean PokÃ©mon games.<br />[/quote]<br /><br />If we ignore Gold and Silver, then there are currently four generations of Korean core PokÃ©mon games as the first ones released under Nintendo&#039;s Korean division were Diamond and Pearl.


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;M SO PROUD BEING WRONG&nbsp; ;D<br /><br />[quote author=camper link=topic=7845.msg204606#msg204606 date=1488543175]<br />[quote author=Krys3000 link=topic=7845.msg204605#msg204605 date=1488540577]<br />Now I say it&#039;s impossible to get Heatran to appear before having the National Dex.<br /><br />PROVE ME WRONG FOLKS&nbsp; :D<br />[/quote]<br /><br />Would RETIRE trick work?<br />[/quote]<br /><br />I guess there&#039;s a chance indeed that the retire trick allows the National Dex to be obtained. Then we would just have to go to Stark Mountain.


subject: Re: Scrapped PokÃ©mon from Gold and Silver
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7343.msg204405#msg204405 date=1487367044]<br />Recently Catstorm26 found [url=https://twitter.com/Katsu_Nagao/status/388880608748773376]an old tweet[/url] from 2013 with an alleged image of Honooguma by Katsu Nagao, curiously with what appears to be an orange Metapod; which may be a consequence of the game not being a CGB game, although I don&#039;t know for sure if it was.<br />[/quote]<br /><br />The games definitely weren&#039;t meant for the GBC at that point in development but here&#039;s something interesting: [url=https://ja.wikipedia.org/wiki/ã‚²ãƒ¼ãƒ ãƒœãƒ¼ã‚¤ã‚«ãƒ©ãƒ¼#.E3.81.9D.E3.81.AE.E4.BB.96]the Japanese Wikipedia article on the Game Boy Color[/url] says that Nintendo originally planned to release it on January 21, 1998 but delayed it due to the PokÃ©mon Shock in early December 1997, less than a month after Space World &#039;97. I wonder if this had any impact in Game Freak&#039;s decision to postpone their March 1998 release date for Gold and Silver.<br /><br />As to the orangeish colors across that screen, that does seem an odd choice for a SGB palette.


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  Nice find, Aera!&nbsp; :) <br /><br />[quote author=Zowayix001 link=topic=7845.msg204313#msg204313 date=1486946129]<br />Wait, saving in the Mystery Zone was what made this whole thing possible? I know in international D/P releases you can&#039;t open the menu in the (non-Battle Tower) Mystery Zone, but couldn&#039;t you still save with a registered Explorer Kit in any Mystery Zone?<br />[/quote]<br /><br />[url=https://www.youtube.com/watch?v=97ZXk3ZP1iw]You can only use the Explorer Kit on most Mystery Zones in the early Japanese copies,[/url] except in the Mystery Zone that is actually the Underground (or random Mystery Zones with the properties of the Underground like the one found at 237N/238N from PokÃ©tch Co.).


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: BUGLITCH
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: BUGLITCH
icon: xx
body:
  [quote author=Aera link=topic=7857.msg204461#msg204461 date=1487772054]<br />I did a lot of research into the corruption of graphics with this glitch, especially in the menus, it&#039;s currently useless however as the game freezes upon opening any menu.<br />[/quote]<br /><br />What do you mean?<br />For me the games isn&#039;t freezing every time at all.<br /><br />Maybe it depends on the location you did the Cascade Glitch, the effect really seems to depends on the location, like, you get pretty much the same effects if you do it twice at the same place.<br />Also, the &quot;OPTIONS&quot; menu NEVER crash. So if you want to reload graphics use this one. Even after that, the effects in the menu and on wild PokÃ©mon will stay.<br /><br />Actually battles seems to crash a lot, I don&#039;t know if it&#039;s only related to text as I never seen others effects on battle. <br />The only effect that I manage to keep after a saving and resetting was the name of a PokÃ©mon hatched from an egg. Not very useful.<br /><br />I had also noticed that after doing the CG, some genuine tweak pattern now crash, including the CG one. Seems strange.<br />Maybe we should try to do the CG more than once.<br /><br />


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Sorry for my inactivity at times. Hope to invest more time to the chat.<br /><br />Today don&#039;t have computer and other responsibilities, family life can get in the way but when computer is back I&#039;ll make sure to catch up as much as I can and take care of things.&nbsp; :)


subject: RotomDex text Freeze/Crash on Saving
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Lost-Paisley
icon: exclamation
body:
  So I have a tendency to save my game while in the Hau&#039;oli City lottery building and every time the RotomDex speaks, I wait for it to stop due to how distracting it is if I interrupt it and let it loop.<br /><br />Well I got in a rush today because I wanted to pick up Mewtwo&#039;s mega stones, and I discovered a game freeze with this. If you try to save the game while the RotomDex is still talking on the bottom (text still printing), the game immediately freezes. I did it on both of my games while doing the lottery corner (which requires you to save). It happened every time.<br /><br />The music still plays, but you have to hold down the power button to do anything. Not sure if this should be listed as an oversight or not.


subject: Re: RotomDex text Freeze/Crash on Saving
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting, will look into this and add it to the wiki if I&#039;m able to replicate it. Thanks!&nbsp; :)


subject: Re: Which would you rather?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Probably let it die alone, if people don&#039;t want to post in it, that&#039;s just how it is I guess.<br /><br />Would you rather people post in old topics or create new topics that have exactly the same premise as old topics?


subject: Re: PokÃ©mon HeartGold &amp; SoulSilver Versions Discussion
poster_name: Dhaval12
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />I can&#039;t describe how excited I am for this.Pokemon HeartGold and SoulSilver bring dozens of Pokemon characters back into the limelight for a new Pokemon generation..&nbsp; :)


subject: Re: First R/B virus was made!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7849.msg204615#msg204615 date=1488554636]<br />Official [url=https://en.wikipedia.org/wiki/MSAV]Nintendo Anti-Virus[/url] coming soon! :P <br />[/quote]<br />He already made it, sorry but you&#039;re late.


subject: Re: RotomDex text Freeze/Crash on Saving
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  The best way to replicate this is talking to the lottery girl as soon as you load your save file, as this is when Rotom ALWAYS talks.<br />Edit: Couldn&#039;t replicate, I managed to get the Battle Tree &quot;person&quot; to save the game while Rotom was still speaking, no crash.


subject: Re: RotomDex text Freeze/Crash on Saving
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7878.msg204626#msg204626 date=1488615149]<br />The best way to replicate this is talking to the lottery girl as soon as you load your save file, as this is when Rotom ALWAYS talks.<br />Edit: Couldn&#039;t replicate, I managed to get the Battle Tree &quot;person&quot; to save the game while Rotom was still speaking, no crash.<br />[/quote]<br /><br />Maybe its only the lottery?<br />Did you have the text speed on fast and make sure it was longer text? In the 2 instances it happened to me, Rotom still had text being printed and (I think) on the 2nd go, Rotom&#039;s text was done printing right as the game began to save (but his mouth was still moving).<br /><br />You can do it without saving in the lottery building, as in my 2nd go, I was saved at the Daycare and traveled to Hau&#039;oli while looping the text by opening the menu every so often and got it to freeze once it saved.<br /><br />Kinda wondering if I should attempt to get it on video, maybe I&#039;ll have better luck again.


subject: Re: Yeniaul's Discord Server (and rules)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7855.msg204621#msg204621 date=1488581186]<br />Heh, thanks for your investment ! ^^<br />[/quote]<br /><br />You&#039;re welcome. :)


subject: Re: First R/B virus was made!
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7849.msg204625#msg204625 date=1488614736]<br />He already made it, sorry but you&#039;re late.<br />[/quote]<br /><br />Well, is he a Nintendo developer? Because that&#039;s what I was alluding to in my post.<br /><br />My apologies if I wasn&#039;t clear enough.


subject: Re: Non-valid source glitch maps documentation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7874.msg204589#msg204589 date=1488488410]<br />I tried hex A9 on Midori 1.0 (Green) and no interesting results, it was a Cinnabar Lab Glitch City. Nothing unusual besides a Glitch Hell.<br />[/quote]<br /><br />Map A9 is a real map (PokÃ©mon Lab - Room with scientists (Cinnabar Island), so the Glitch City would be based on that, based on the exit ID of the map you came from, with the block data also being based on the exit ID meaning invalid IDs bring up Glitch Cities. <br /><br />See http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I)<br /><br />These are interesting but was specifically looking for non-freezing invalid maps, like the ones marked unused on the Bulbapedia article or other invalid destinations.<br /><br />[quote author=ISSOtm link=topic=7874.msg204588#msg204588 date=1488481112]<br />Double-posting, but because this is a wowie result.<br /><br />Map $69 had execution jump to $C2F6, which is at the end of sprite-related data.<br />Attached a BGB save state (I hacked Pallet Town&#039;s southern map connection to point to map 69)<br /><br />Another ACE, yay ! (Although this one seems tough to control, in my case it caused a crash :/)<br />[/quote]<br /><br />Ah interesting! Yeah, changing the map connection may be another way of loading maps that would usually freeze. Thanks for this.


subject: Re: Non-valid source glitch maps documentation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  I later tried hex FE and... Wow, it appears just like attachment 1 if entered via the Celadon Store and as attachments 2 and 3 if entered from the Safari Zone building. It also plays the Cycling Road theme, (Yay for bikes) and forces you to fly to that particular map if it doesn&#039;t force you to walk down and it&#039;s appearance depends on the map you enter it from, but If you enter it from a building like the Department Store, it doesn&#039;t activate the Cycling Road effect, while it does, when entered from a location like a normal house.<br />EDIT:Also, whoops. (Attachment 4) the link didn&#039;t include the last character.


subject: Re: Spiky Shield Sky Drop glitch
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, so it might be possible to get your whole party fainted for the first time since gen 4 with this.<br /><br />Get a smeargle with spiky shield and memento and your sky drop pokemon with low hp.<br />Fight a wild smeargle and use spiky shield so it gets sketched. Then use memento to kill our own smeargle.<br />Then send in the sky drop pokemon and use sky drop and have it protected with spiky shield.<br />Then run? or wait for smeargle to struggle itself to death.<br /><br />If running and struggle don&#039;t work you could use a ditto and have it transform your smeargle and just hope it uses the right moves and kills itself with memento.


subject: Re: First R/B virus was made!
poster_name: naltronix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, in his anti-virus video if you defeated Sabrina, you had immunity from the virus.<br />Heres a link: https://www.youtube.com/watch?v=Ny1b_Lwg0xk


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just to mention that BUGLITCH is also a member of PRAMA, which means he reports stuff on french games. If this can explain differences :P


subject: Choice item lock
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  If a PokÃ©mon is already locked into a move via a held Choice item, if the effect of its held item is negated (by Klutz, Embargo, or Magic Room), it is free to select any move it wants, but moves other than the move it is locked into fail (&quot;But it failed&quot; message with no details on why).<br /><br />Note that you cannot become locked into a move via a held Choice item while under the effect of Klutz/Embargo/Magic Room, but if (for example) you use Role Play while holding a Choice Band on a PokÃ©mon with Klutz, you will become locked into Role Play (although the PokÃ©mon is free to select any move, everything but Role Play will fail).<br /><br />If a PokÃ©mon is locked into a move via Choice item, but loses that item while its effect is negated (e.g. via Magic Room), it will remain locked into a move and other moves will continue to fail. If the PokÃ©mon&#039;s held item regains its effect (e.g. Magic Room wears off), as long as it has an item regardless of what the held item is, the PokÃ©mon will be unable to select moves other than the one it is locked into. Attempting to select other moves will display &quot;The &lt;HELD ITEM&gt; only allows the use of &lt;MOVE&gt;!&quot; (in my test, I had it say &quot;The Rare Candy only allows the use of Spore!&quot;). If it has no held item in this case, moves other than the locked move will fail.<br /><br />Original source is [url=http://www.smogon.com/forums/threads/pokemon-sun-moon-battle-mechanics-research.3586701/page-64#post-7258744]Smogon Sun and Moon research thread[/url], but I have supplemented my post with my own research.<br /><br /><br />This is a bit tricky to describe, so it would be really helpful if someone produced a video showing this off.


subject: Re: The Cascade Glitch - Gateway to Gen IV ACE
poster_name: BUGLITCH
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just to mention that, as a reliable member of PRAMA, I also tested on a US version, which means I report stuff on both games. If this can explain that I find strange the fact that his game crashes :P


subject: Re: Non-valid source glitch maps documentation
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Copy-pasted from clipboard: [url=http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I]http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I[/url])<br /><br />Looks like the forum&#039;s software doesn&#039;t parse the closing parenthesis as part of the address so you need to use the [tt]url[/tt] tag.


subject: Re: Which would you rather?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  WutFace NotLikeThis<br /><br />Would you rather have a male Gardevoir or a female Gallade? (Yes, they exist in alternate universes. :P)


subject: Re: Which would you rather?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=4301.msg204648#msg204648 date=1488735842]<br />WutFace NotLikeThis<br /><br />Would you rather have a male Gardevoir or a female Gallade? (Yes, they exist in alternate universes. :P)<br />[/quote]<br />Both.<br /><br />Would you rather cut your internet connection for a week, or not touch ANY electronic devices for 3 days?


subject: Can Gen I Glitch Pokemon be transferred to Gen VII?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Obviously not through conventional means, I&#039;m thinking some sort of exploit like using Q for the Johto Guard Glitch. Has anything been discovered yet?


subject: Re: Which would you rather?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cut the connexion (after downloading a few GBs of [s]porn[/s] games and films.<br /><br />Would you rather take some good time with friends and on your PC or work to get better marks at tomorrow&#039;s mid-year term ?


subject: Re: Which would you rather?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Right now, get better grades on tomorrow&#039;s midterm.<br /><br />Would you rather try and win VGC Worlds with six Magikarps or TCG Worlds with 60 basic energy?


subject: Re: Which would you rather?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [s]I know someone named Ham&#039;n&#039;Jam[/s] Ham tho, jam needs bread etc to put it on<br /><br />Would you rather everyone you have a crush on be already taken (and not polyamorous), or not have a sexuality which enables them to be attracted to (e.g. they&#039;re a heterosexual female and you&#039;re a homosexual female)?


subject: Re: Which would you rather?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=4301.msg204660#msg204660 date=1488888023]<br />[s]I know someone named Ham&#039;n&#039;Jam[/s] Ham tho, jam needs bread etc to put it on<br /><br />Would you rather everyone you have a crush on be already taken (and not polyamorous), or not have a sexuality which enables them to be attracted to (e.g. they&#039;re a heterosexual female and you&#039;re a homosexual female)?<br />[/quote]<br />I didn&#039;t understand the second half of your question.<br />Option -8%Ã—Ï€Ã·âˆš=âˆ†


subject: Re: Which would you rather?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=4301.msg204662#msg204662 date=1488907837]<br />Syntax error.<br /><br />Switch or PS4 or Xbox One ?<br />[/quote]<br /><br />I already have an Xbox One, and want to get a Switch in a few months, so...<br /><br />Which gen&#039;s RCE do you prefer, Gen I, Gen II, or Gen III?


subject: Re: Which would you rather?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gen I, because TASBot HYPE !!<br /><br />Stay on your PC even on sunny days or go outside even if it rains ?


subject: Re: Which would you rather?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The former. Heck, I already do.<br /><br />Would you rather have a job where you&#039;re underpaid, burnt out, and experience treatment which borders on bullying and harassment, with no possibility of career progression; or quit your job despite having bills to pay, and attempt to get a new job in the current job market where you&#039;ll be judged in interviews for leaving?


subject: Re: Which would you rather?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Leave the job personally, though that sounds like an ugly situation and hope it&#039;s not the case with your job.<br /><br />Would you rather be a famous musician or a famous artist?


subject: Re: Egg Moves
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m deciding to bump this because our affiliates at Legendary Star Blob 2 have their own page about Staryu&#039;s egg moves as of recent.<br /><br />http://hakuda2.web.fc2.com/wario/poke3/n9.html


subject: Re: Which would you rather?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I prefer music, because it can also be some good background to different activities and motivational.<br /><br />Which living style is better : being alone but having great times, or being with other people but bored to death most of the time ?


subject: Re: Which would you rather?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  If being alone still means some social interaction with peers like on the computer, and occasional visits to family being alone but having great times.<br /><br />If it means I don&#039;t meet any people at all, being with other people even if I get bored.<br /><br />Which would you rather watch non-stop for 10 hours? &quot;We are Number One&quot; or the &quot;Mine Song&quot;.


subject: Nothing seem to match
poster_name: PanCave
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hey,<br /><br />first of all: I hope this is the right place to ask this question, if not please forgive me.<br /><br />The thing is, I&#039;m new to this kind of &quot;programming&quot;, but very interested!<br />I read some sources (mainly from this forum), but sadly nothing seems to match...<br /><br />A few examples explaining my problem:<br />1)<br />This thread&#039;s first answer: http://forums.glitchcity.info/index.php?topic=7871.msg204526#msg204526<br />When i compare his(/her?) [quote]Back into raw code using the Big List:<br /><br /><br />- Repel x index number of wanted Pokemon<br />- X Speed x14<br />- Ultra Ball x 64<br />- TM05 (Mega Kick) x72<br />- Lemonade x201<br /><br />Becomes<br />1e xx 43 0e 02 40 cd 48 3e c9[/quote]<br />I get the exact same Byte-String, using the Big List. So far so good. But when he shows how the Bytes should look like @3E59:<br />[quote]Now, CF91 is one of the addresses that is reduced by 1 in Yellow; so if we search for 78 ea 90 cf [ld a,b ld (cf90),a ld a,c] in a hex editor (I like to use HxD which is freeware) we can luckily find the beginning gift PokÃ©mon routine in Yellow at 3E59.<br /><br />[b]78 EA 90 CF 79[/b]<br /><br />So we need to change cd 48 3e to cd 59 3e (59 3e because the call routine expects big endian, which may mean highest value comes first; sadly not sure but remember it&#039;s the often the opposite byte order you would find in a memory viewer)[/quote]<br />My Bytes (read with VBA&#039;s Memory viewer) are: [b]CD 18 38 37 C9 78 EA 95 CF 79 EA 2B D1 AF EA 49[/b]<br />Why? :/<br /><br />2)<br />In another thread there is linked the RAM map of red/blue: http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Items<br />When i search for yellow map, everyone tells me, it&#039;s just red/blue - 1. So according to that list my total item counter should be @(D31D - 1 = D31C), but it&#039;s actually @D321.<br />Reading from there on gives me the correct information about my items, but it&#039;s acutally +4 instead of -1. Why? :/<br /><br />3)<br />Again in another thread is this link: http://aurellem.org/vba-clojure/html/rom.html#sec-9-1<br />[quote]0DE2F.	Duration of Repel.	A single byte, representing the number of steps you can take before the effect wears off.	100[/quote]<br />But when I take a look @0DE2F and the nearby bytes, there is nowhere a 64, which should indicate the 100 steps of repel. Why? :/<br /><br />I get the feeling, that i missed something important on how to find the location of any information in the memory...<br /><br />My final goal to achieve is to write code in yellow to change the OT and ID of a specific pokemon (yes mew pokebank). I know, that there are guides out there either doing that in Red/Blue or changing OT/ID of the player in Yellow. But I want to change one specific pokemon in yellow and i can&#039;t find any guides/codes/hints on that. If someone knows one, please tell me, I&#039;m very interested, but I really want also to learn how to read and write the code by myself, so the original question would still be a thing.<br /><br />I hope i worked out, what my problem is and what i want to be able to learn/code.<br /><br />Thank you,<br />PanCave


subject: Re: Meganium Man!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I had to split this one into two due to the character limit, whatever it is.<br /><br />[u][b]Meganium Man! #10: Once in a Lifetime[/b][/u]<br />If anyone knew what Simisage was up to, they would call him mad and plan the monkeyâ€™s funeral.<br /> Not that he would blame them; after all, one had to be a little off their rocker to go into the Whirl Islands in the first place. Getting there was hard enough without extensive planning, but venturing through the archipelago was considered a death sentence even by the most hardened explorers and thrill seekers. Each cave is guarded by a whirlpool on each side of a given island, spinning with enough force to pull in ships half a mile out. There is also a barricade of towering, jagged rocks jutting out of the ocean floor which even a fully charged Hyper Beam has trouble breaking down, rendering access all but impossible. <br /> Sea-dwelling PokÃ©mon avoid the area like the plague, a decision â€œencouragedâ€ by local legends that a powerful sea monster named Lugia lives inside one of them. The story goes that this monster was so obscenely strong it was forced to reside in the deepest ocean trenches, since a mere flap of its wings was enough to demolish a bustling city like Goldenrod. Mythology books often depicted the monster as some sort of dragon, typically with two large, oar-like wings and hind legs. Sometimes a doomsday warning is provided in the text, along the lines of, â€œif it awakens, destruction will follow.â€<br /> But, hey, thatâ€™s just a legend, right?<br /> Simisage wasnâ€™t stupid. He knew he couldnâ€™t possibly convince anyone to give him a ride to the islands, so he didnâ€™t bother trying to do so. Whether or not this monster existed was something he wanted to find out, and had planned accordingly. Before leaving home he packed several Warp Seeds for a quick exit from the islands if something went wrong â€“ and he suspected something would. Also in his company were Blast Seeds should he need something extra to fight with, Flash Orbs in order to subdue the monster with a blinding light if it attacked him, and a Trawl Orb he would use to bring any out-of-reach objects to him.<br /> He figured that a Warp Seed would be the easiest way to get to the archipelago. Simisage closed his eyes and swallowed it, imagining the island said to contain the sea monster while doing so. When he opened his eyes, he was no longer in a lush Unova jungle, but on a sandy shore in the middle of Johtoâ€™s vast ocean. He was staring directly ahead and saw nothing but water, but could hear the churning of whirlpools all around him. A gentle breeze rustled the leafy sleeves and pants-like leggings on his arms and legs, as well as the leafy, Mohawk-like crest on his head. Upon turning around, he saw a daunting cave mouth and pure blackness inside.<br /> In he went.<br /> The cave was frightfully quiet, but the moment he stepped inside, he knew he wasnâ€™t alone. It wasnâ€™t just the local cave-dwelling PokÃ©mon whose company he was now in; this was something else. Something powerful. It was coming from below, probably in the deepest and most secluded part of the cave, and he was going to find it. He removed a Flash Orb from his satchel with his tail and hurled it into the air before firing a small seed from his mouth like a bullet. It was dead on the mark, and the orb exploded, illuminating the dark innards of the cave. The cave was large and spacious, with many branching paths in front of him, as well as plenty of cliffs and slops to climb. If things went wrong, he could use the caves to hide in. He doubted the sea creature, if it existed at all, would fit inside one.<br /> Something below grumbled.<br /> Before continuing, the monkey checked the PokÃ©tch â€“ or PokÃ©mon Watch â€“ and brought up a map of the cave. The watch did more than just tell time, allowing users to download various applications for whatever purpose, and was sold only in the Sinnoh region. It was nice and discrete, which Simisage needed. If he was looking at the map correctly, then his destination should take him about three hours to reach on foot.<br /> He started down the trail, keeping his ears sharp for any sudden noises he didnâ€™t like, his combat instincts at the ready. The monkey anticipated fierce resistance, but knew there was only one chance to pull this off. Simisage would fight tooth and nail to succeed. Failure was not an option.<br /> After about an hour, he felt his ears ring as he descended further below sea level, as well as pressure starting to build up in his head. By the second hour, the pressure had become a headache, and when the third hour finally arrived, Simisage swore his head was going to explode. He had no way of dealing with it, but had mentally prepared himself for this. A lot of good that did! <br /> But now, he realized he was in just feet away from his destination. The cave he now stood in branched to his right, with a narrow trail descending into the supposed lair of this sea monster heâ€™d heard so much about. He could hear long, guttural breaths from something, at which point, his mind flicked to autopilot. Cautiously, he started down the slope, keeping a hand against a wall in a futile effort to not lose his balance. A green, sharp, two-edged leaf blade slid out from his right sleeve, which he could use to dig into the cliffside and climb back up. By then, however, it was possible the sea monster would awaken. A bead of sweat inched down his face as he imagined the fate the creature would bring him.<br /> At the bottom of the slope, in what barely passed as breathing room, was a massive cave entrance that dwarfed the one at the front of the island. He almost dropped the satchel in shock when he laid his eyes on the massive white wyvern curled up on a shore just big enough to support it on the opposite end of the room. Two purple, elongated, diamond-shaped lenses were over each eye, and its crescent-shaped head was facing the cave mouth as if it was guarding it while asleep. Its huge, fingered wings were tucked in, and its long tail had two purple spikes close to the tip. Flat, narrow purple plates were on its back in two rows of sixes, although Simisage couldnâ€™t see them.<br /> However, Lugia-watching wasnâ€™t on the monkeyâ€™s agenda. Lugiaâ€™s tail mostly obscured it, but Simisage definitely saw a silver egg also with two purple lenses on it. It would fit nicely in his satchel, and if things went well, he would be a rich PokÃ©mon.<br /> Stepping into Lugiaâ€™s domain, Simisage discovered that there were no other caves or even cliffs there, just sheer walls that climbed five hundred feet high. He was ready to congratulate himself for bringing the Warp Seeds along, but brought himself back to reality by reminding himself that he had a job to do. His tail found a Trawl Orb and he also grabbed a Blast Seed and a Warp Seed from his pack before taking a long breath, possibly his last.<br /> Lugiaâ€™s eyes started to open.<br /> Simisage activated the Trawl Orb by crushing it in his grip, but Lugia was more alert than it let on. Its tail wrapped around the egg, but the wyvern had acted a second too late: the egg was already on its way to Simisage. He dumped the contents of the satchel, used it to catch Lugiaâ€™s egg, and then placed it on his back. <br /> The dragonâ€™s eyes were starting to glow, and Simisage saw something orange forming in its mouth. With a twitch of its wings, Lugia kicked up a massive wave that towered it within seconds, but Simisage was more concerned with the upcoming Aeroblast than some water.&nbsp; Lugiaâ€™s mouth opened wide enough to swallow a town and a sparkling orange energy blast erupted from his jaw, splitting into five beams as Simisage started backing away. When he began scrambling back up the slope, the wall behind him exploded as Aeroblast demolished it in the blink of an eye. By some miracle, Simisage remained on his feet and continued his escape, but soon, he had a new problem: the room was being flooded from the outside ocean and from the wave Lugia created. Once he reached the summit, he saw Lugiaâ€™s long neck emerge from the caveâ€™s maw and immediately hurled the Blast Seed. Simisage was too busy panicking for it to do any good and exploded ineffectively well above Lugiaâ€™s head, diverting its attention.<br /> The water had risen to his knees now, and with the dragon distracted, Simisage swallowed the Warp Seed. Before he closed his eyes, he saw Lugiaâ€™s enraged, almost insanity-laced gaze find him. And then, the sounds of the ocean were suddenly distant, and when he opened his eyes, the monkey was in the dense forests of Johtoâ€™s Routes 38 and 39.<br /><br />Our plucky protagonist Harley the Meganium had decided to take a day off from his superhero antics and treat himself to a nice lunch. With picnic basket in handâ€¦ err, vine whip, the green sauropod sat beneath the shade of a big oak tree atop a hill on Route 39, from which he could see Olivine City as well as the vast ocean. It was a killer view, worthy of being on postcards and cheap coffee mugs.<br /> Harley opened the picnic basket and took out a shiny red apple, taking a moment to admire its scrumptiousness before taking a bite. He could see his reflection in its skin, as well as some monkey with a backpack not too far behind him. The dinosaur opened his mouth and took a bite, savoring the flavor of the Perfect Apple, so called because of its perfect taste. They were extremely popular and hard to come by as a result, and even if you found one, it would probably cost a few pretty pennies.<br /> If this is what Heaven tasted like, then death didnâ€™t seem all that bad to him.<br /> As he finished the apple and put the core in a plastic bag heâ€™d brought, the green machine heard the waves growing restless, as if a great storm was coming. The suddenness and ferocity with which they churned was enough to put him on edge, and PokÃ©mon hanging out at Olivine Cityâ€™s beach started packing up and returning to the heart of the city. Not a cloud was in the sky, so he doubted a storm was coming, but he suddenly stood, as if knowing he was supposed to run away too. Heâ€™d heard stories about the sea monster lurking in the Whirl Islands, but knew that was just a myth.<br /> He gulped anyway.<br /> There was a rustling from the forest right behind him and he whipped his head around, but didnâ€™t see anything other than some shaking branches. Despite not being the superstitious sort, he didnâ€™t recognize that monkey or his ridiculous quaff, but he doubted they were involved. Chances are, Harley told himself, he was just escaping, anticipating something.<br /> The roof of one of the Whirl Islands suddenly collapsed as an orange, five-pronged blast punched a colossal hole in it, making Harley jump in shock. Slabs of debris were hurled everywhere and fell harmlessly in the raging tides, but the people of Olivine were already running for the hills. Harley couldnâ€™t help but be reminded of his encounter with that red Gyarados from about a year ago, but if he had to go up against him again, Harley was doomed. The sheer power necessary to create a hole in something that big was possessed only by a few PokÃ©mon, none of which were certain to exist.<br /> Harley could only watch in horror as the whirlpools surrounding the island suddenly raised high into the sky, spinning violently enough to pull in anyone who was still on Olivineâ€™s beach. Mercifully nobody was, but if they started moving towards the islandâ€¦<br /> A loud roar suddenly sounded, and Harley continued to look on as a massive white dragon emerged from the islandâ€™s roof. Even from that distance, the Meganium could see the unquenchable fury in its eyes. Its massive shadow blanketed the island in darkness, and despite flapping its wings lightly, a large wake climbed and slammed down onto the beach. Lawn chairs, stereos, blankets and food were swept away into the unforgiving ocean, never to be seen again.<br /> There was only one thing Harley could do, even though his brain was begging him not to do it. He ducked behind the tree and removed his blue cowl and blue cape from the picnic basket, donning them and becoming Meganium Man, the fearless yet way-in-over-his-head defender of Johto who now truly had no idea when to quit. He reappeared, stood atop the hill, and took a combative stance, spreading his four legs as if accepting a challenge. His two gold eyes locked onto Lugia, but he was sure the dragon was unaware of his presence. Its crescent-shaped head was moving from side to side, as if it were looking for something. <br /> The dragon began its flight towards the city.<br /> â€œUh-oh,â€ Meganium Man muttered, wishing he had kept the costume at home. He knew he was outmatched the instant he saw the sea monster, but it was too late to do something about it now.<br /> Four seconds later, Lugia had reached the mainland, its head still moving from side to side. It had absolutely no idea if Simisage was here, or even in Johto. All it remembered was watching the monkey suddenly vanish, but Lugia knew that if he had a Warp Seed, Simisage could be on the other side of the Earth by now.<br /> So be it.<br /> Lugia roared again, hoping that by doing so, Simisage would panic and do something stupid, alerting it to his location. Meganium Manâ€™s vine whips covered his small, barely noticeable ears, but the sound was much too loud for him to ignore. The roar lasted several seconds and was directed at something, but he had no idea what. In any event, Lugiaâ€™s target, whoever or whatever it may be, did not appear. The dragon waited a full minute for Simisage to reveal himself, but he never did.<br /> So be it.<br /> Its eyes started to glow again, but unlike before, Lugia refused to use Aeroblast. There were still plenty of innocent PokÃ©mon fleeing for their lives, and the last thing the dragon wanted was to make them casualties. He would gladly subdue anyone who got in his way on his manhunt, but wouldnâ€™t kill.<br /> Meganium Man wasnâ€™t sure what Lugia was up to, but was ready to fire his Razor Leaves. He was certain that the dragonâ€™s eyes glowing like that wasnâ€™t good, but he suddenly heard crunching and snapping behind him. He looked back to the woods and watched as Lugia uprooted the trees using its psychic powers, unearthing a dozen at a time as it searched for whoever it was searching for. Dirt and leaves dropped to the ground, but Lugiaâ€™s prey still didnâ€™t appear.<br /> Against his better judgment, Meganium Man made the first move. The red flower petals around his neck fired in small, razor-sized pieces towards Lugia, but if the dragon felt it, he didnâ€™t show it. Meganium Man watched, amazed as his Razor Leaves all but bounced off the wyvernâ€™s hide and reattached themselves to the base of his neck.<br /> [i]So itâ€™s true[/i], Lugia thought.<br /> It wasnâ€™t sure how he knew of Meganium Man, but he couldnâ€™t concern himself with the vigilante now. With a rapid flick of his tail, Lugia sent the dinosaur flying towards the border of Route 38 and Ecruteak City. Meganium Man felt like heâ€™d been struck by a pickaxe and hit the ground rolling, forcing himself onto his stomach as to not let Lugia out of his sight. He bared his teeth and sucked in air as he tried to ignore the pain from what shouldâ€™ve been an imperceptible blow, quickly spotting the purple welt on his right side. Just another souvenir, he told himself.<br /> Right when he stood up, the trees on either side of him were suddenly torn from the earth, shaking wildly as Lugia continued his manhunt. The wyvern was coming towards him, but was too high up for Meganium Man to reach even with his Razor Leaf attack. As the trees dropped to the ground, Lugia saw the vigilante was standing again, just watching him. A strange little Meganium, no doubt. The look in his eyes showed Meganium Man was still going to try and stop him, but had no clue how.<br /> YOU.<br /> The dinosaur shook as Lugiaâ€™s bellowing voice addressed him.<br /> â€œY-yes?â€ he sputtered, wishing heâ€™d just stayed home.<br /> DO YOU REALLY THINK YOU HAVE A CHANCE AGAINST ME?<br /> â€œOf course not,â€ Meganium Man replied.<br /> THEN STAY OUT OF MY WAY!<br /> Lugia launched several thick rings of water at Meganium Man from his mouth while simultaneously uprooting a dozen more trees. Meganium Man took the brunt of the Water Pulse attack and was blown into Ecruteak City, slamming against a house before slumping to the ground. He was surprised the impact didnâ€™t shatter his ribcage, let alone kill him, but as long as he was still breathing, he had to do something about Lugia. Water dripped off his skin and clothes on his march back to Route 38, but then he heard a different sound: a police siren.<br /> Chief Zangoose, Sergeant Seviper, and a group of officers had arrived in the antiquated city when Meganium Man forced himself to stand. He ignored them and returned to the warzone, having no intention of fighting Lugia head-on. That was suicide, but he was positive he had to do something to at least calm it down. He watched as a dozen trees shook, and his head shot forward when a yellow monkey with green leafy sleeves and leggings, as well as a ridiculous quaff, dropped from one of them.<br /> Landing on his feet, Simisage instantly saw Lugiaâ€™s hulking form about three yards away and descending to the ground. The monkey reached into the satchel and removed the silver egg, holding it with his left hand and arm while a Leaf Blade emerged from his right wrist. He pressed the tip of the blade to the eggshell, kicked the bag away.<br /> The police had made the scene by now, ready to attack Simisage with a variety of projectile moves. Noxious purple fumes seeped out of Seviperâ€™s mouth as he prepared to fire a Sludge Bomb. Lightning crackled between constable Girafarigâ€™s white horns while she charged up Thunderbolt. Meganium Man was ready to outright decapitate Simisage with Razor Leaf for holding an unborn child hostage, recalling a similar situation when he went up against Haunter, who held Girafarigâ€™s daughter as a hostage too. Zangoose gave Meganium Man a look as if telling him to stand down, but the dinosaur ignored him.<br /> GIVE ME THE EGG, Lugia ordered.<br /> Simisage said nothing. In fact, he looked at Lugia with defiance. He was standing perfectly still, not even appearing to breathe.<br /> LAST CHANCE.<br /> Meganium Man slowly started counting. When he hit five, Lugia went on the offensive. Lowering his head, the dragon opened his mouth and was about to attack with Water Pulse, but Simisage pressed the tip of the Leaf Blade against the eggshell. Immediately, Lugiaâ€™s mouth closed.<br /> â€œYouâ€™re not very good at listening, are you?â€ Meganium Man sneered.<br /> â€œShut it,â€ Simisage barked.<br /> â€œNo. Tell me something,â€ Meganium Man continued, stepping forward. â€œWhat, exactly, do you think will happen even if you escape with that egg? You certainly wonâ€™t get to raise it as your own so long as this guy is still around.â€ He pointed to Lugia with a vine whip as he finished his sentence.<br /> â€œIâ€™m not planning on raising it,â€ Simisage replied, ignoring the rest of Meganium Manâ€™s spiel.<br /> Seviper said to Zangoose, â€œYou donâ€™t think heâ€™s one of thoseâ€¦?â€<br /> The monkey heard the viper and grinned.<br /> â€œYâ€™know, Iâ€™ve gone up against some real morons in my time, but you take the cake,â€ the dinosaur continued. â€œKidnapping is bad enough, but you went after a legendary PokÃ©monâ€™s kid. Nice going. Do you really think this can end well for you?â€<br /> â€œDonâ€™t be such a pessimist,â€ Simisage snapped back. â€œItâ€™s not the kid I want. Lugia will have it back in time.â€ Twisting his right arm, the monkey continued. â€œAs long as you all cooperate, that is.â€<br /> Simisage immediately started backing away while the police, vigilante, and Lugia watched. He soon started grinning and turned, running into what remained of the forest, under cover by the trees. Lugia growled in fury but knew that by pursuing Simisage, its baby was in grave danger. Meganium Man struck a felled tree with a vine whip and screamed something indiscriminate, chipping off a piece of bark.<br /><br />As the group accepted their defeat, the police decided to return to Violet City and leave Meganium Man and Lugia behind. Lugia continued to stare into the forest while Meganium Man stood idly by, doing nothing in particular. Seviper and Zangoose passed him, chatting about something.<br /> â€œâ€”if he wants the egg, then he has no reason not to hurt the baby,â€ Seviper said to his superior. â€œThe egg is what he needs.â€<br /> Curious by Seviperâ€™s context-lacking explanation, Meganium Man strolled up alongside them.<br /> â€œPardon my nosiness, but whatcha talkinâ€™ â€˜bout?â€ the dinosaur asked. <br /> Stopping in their tracks, Zangoose and Seviper looked at each other uncomfortably, but decided to indulge Meganium Manâ€™s curiosity.<br /> â€œItâ€™s a long story,â€ Seviper said. â€œYou may as well come to the station with us.â€<br /> â€œWhat about him or her?â€ Meganium Man asked, motioning to Lugia, who was still looking into the woods.<br /> â€œYou fought it, you ask it,â€ Zangoose jokingly said.<br /> Shrugging, Meganium Man asked, â€œHey, Lugia?â€<br /> The dragon slowly turned its head to face him.<br /> â€œErrâ€¦ You doing anything for the next little while?â€<br /> Lugia shook his head.<br /> â€œâ€™Kay. Wanna come with us for a bit?â€<br /> Replying with a shrug, Lugia lightly flapped his wide wings and took to the sky, nearly toppling the police officers and making the superheroâ€™s cape blow dramatically in the wind as he did so. Meganium Man turned back to Seviper and Zangoose.<br /> â€œSee? Not that hard,â€ the vigilante said.<br /> The gang headed to Violet Cityâ€™s police station, the only one in Johto other than the stationhouse in Blackthorn City to the northeast. Upon arriving, Zangoose took Seviper and Meganium Man to his office and opened the window; he saw and heard Lugia land just outside it after a moment. Its massive noggin suddenly lowered and appeared in the pane while the trio sat down. Zangoose opened a desk drawer and pulled out a box of donuts, dropped it on the desk.<br /> Meganium Man licked his lips.&nbsp; There were so many donuts to choose from! Chocolate glazed! Maple glazed! One with rainbow sprinkles on it! He remembered that he left his picnic basket on Route 39, but it was probably long gone now. Grabbing a donut, the dinosaur was about to take a bite before he remembered heâ€™d asked Seviper about something.<br /> â€œOh!â€ he exclaimed. â€œSeviper, what were you talking about back on Route 38? Something about how Simisage just needs the egg?â€<br /> Using the tip of his bladed tail to skewer a donut and bring it to himself, Seviper replied, â€œRight, right. See, thereâ€™re these guys who follow legendary PokÃ©mon and take the eggshells when the baby hatches.â€<br /> â€œUh-huh. Why?â€ Meganium Man asked. He noticed that Lugiaâ€™s full attention was on them.<br /> â€œYou know how some PokÃ©mon will pay a lot of money to get their hands on shards, stardust, and things like that? Well, others like legendary PokÃ©mon eggshells,â€ Zangoose said.<br /> [i]How strange[/i], Meganium Man thought. Collecting meaningless things wasnâ€™t a concept lost on him. He had a shopping cart in his basement that was pulled out of a river during a fishing trip and, since heâ€™d always wanted a shopping cart for whatever reason, took it. He has yet to actually use it.<br /> â€œSo now we just gotta figure out why Simisage couldnâ€™t wait for the baby to hatch,â€ Meganium Man pointed out.<br /> Lugia made a sound as if it had an inkling as to why, even turning his head away to think about it. All three of them heard it, and watched the dragon closely. It wasnâ€™t long before Lugiaâ€™s gaze met theirs.<br /> â€œWhatâ€™s up?â€ Seviper asked.<br /> I HAVE A THEORY â€“ A [i]THEORY[/i], MIND YOU â€“ ABOUT SIMISAGEâ€™S ACTIONS.<br /> â€œLetâ€™s hear it,â€ Zangoose requested.<br /> ADMITTEDLY I DONâ€™T KNOW HOW HE WOULD KNOW THIS, BUT ON AVERAGE, IT TAKES AROUND THREE YEARS FOR MY SPECIESâ€™ EGGS TO HATCH. THAT EGG IS ONE THOUSAND, NINETY DAYS OLD.<br /> â€œDo you think he got jumpy?â€ Zangoose asked to nobody in particular.<br /> â€œI think he wants to use the kid as a bargaining chip. Heâ€™s done it already,â€ Meganium Man said. â€œLugia, an infant canâ€™t fly right away, correct?â€<br /> Lugia nodded, said, USUALLY IT TAKES TWO YEARS BEFORE THE WING MUSCLES DEVELOP ENOUGH TO SUPPORT THEIR WEIGHT.<br /> â€œIâ€™m also guessing you have no use for the eggshell?â€<br /> NOT AS SUCH. IT MAKES NICE DÃ‰COR, BUT THATâ€™S ALL.<br /> â€œSo he grabs the egg, uses the baby to get the parents off their back, and gives the egg to some guy with more money than they know what to do with. Then he gives the baby back?â€ Seviper deduced.<br /> â€œMakes sense,â€ Meganium Man said.<br /> â€œNo it doesnâ€™t,â€ Zangoose replied. â€œWe donâ€™t know how he even knew Lugia had laid an egg, let alone its age.â€<br /> â€œIs it possible he took a guess?â€ opined the dinosaur.<br /> NO. HE WAS PREPARED. SIMISAGE HAD A TRAWL ORB AND SEVERAL DIFFERENT SEEDS WITH HIM, SO HE DIDNâ€™T JUST HOPE FOR THE BEST. <br /> Meganium Man sighed.<br /> â€œSo, what do we do now? Wait for the egg to hatch and try to intercept him later in the week?<br /> â€œThereâ€™s not much we can do,â€ Zangoose replied. He suddenly shot up as an idea hit him. â€œBut if that egg hatches and he really doesnâ€™t need the kid, then Simisage will likely put it somewhere Lugia would eventually find it. Somewhere tall.â€<br /> â€œSomewhere symbolic,â€ Seviper added.<br /> â€œSomewhere that allows for a killer fight scene,â€ Meganium Man continued.<br /> THE BELL TOWER!<br /> But the Chief shook his head.<br /> â€œWe donâ€™t know Simisage will actually do that. He could just as well try and return to the Whirl Islands.â€<br /> UNLIKELY. I HAVE SET UP A WHIRLPOOL BARRICADE THAT WILL STOP ANYONE FROM ENTERING, INCLUDING ME, UNTIL I VANQUISH IT. IT WOULD KILL HIM IF HE ATTEMPTS IT.<br /> The group slumped in their seats and groaned.<br /> Five days to go, if that. <br /> Meganium Man wanted to go after Simisage right away, but knew he couldnâ€™t for the same reasons nobody else would. At the moment, the risks outweighed the benefits, but he didnâ€™t like the idea of waiting around. He also didnâ€™t like the possibility that Simisage could flee if Lugia didnâ€™t catch him in time.<br /> Lost in thought, he started wondering if anyone who collected legendary PokÃ©mon eggshells lived in Johto he could talk to, to get an idea about their headspace and that of Simisageâ€™s. It could help give him an idea of what Simisage might be doing in the meantime, but it also might get him nowhere. Still, he argued to himself, it wasnâ€™t a bad idea as far as bad ideas are concerned. He finally expressed the idea to the group, although he wasnâ€™t eager for a reply.<br /> â€œHuh. Youâ€™re right: as far as bad ideas go, this isnâ€™t that bad of an idea,â€ Seviper said. â€œBut I have no idea how we could even find someone who collects the things.â€<br /> â€œDo businesses participate in this kind of activity?â€ Meganium Man asked.<br /> â€œAntique shops, maybe. But a regular mart? No,â€ Zangoose replied.<br /> Meganium slapped a vine whip on the desk.<br /> â€œAn antique store! Genius!â€ he declared. â€œIsnâ€™t there one in Mahogany Town?â€<br /> â€œYeah,â€ Seviper said. â€œThat Garbodor fellow owns it.â€ He took a final bite of his donut, said, â€œI really hope heâ€™s showered within the last year.â€<br /><br />Lugia flew the group to Mahogany Town, a small village east of Ecruteak City and south of Lake of Rage, so named because Gyarados could often be found there in hordes. They arrived within seconds and quickly found the store, helpfully called â€œGarbodorâ€™s Antiques.â€ Lugia parked beside the white stone building, allowing the group to slide down his tail and enter the outlet.<br /> It was as cluttered as most antique stores usually are and smelled about as nice, and Meganium Man was certain he would age twenty years by the time he was done here. The door chime rang as they went inside and moments later, a brown garbage bag with small feet, long, tube-like arms, and a lengthy green moss-like eye veil emerged from the basement. His feet involuntarily shuffled with every step he took, and when he saw the visitors, his normally circular mouth curled into a smile.<br /> â€œHowdy!â€ Garbodor exclaimed, his voice slightly gurgling and rough, throwing up his arms. â€œSeviper! Nice to see you again. Whoâ€™s the green guy?â€<br /> â€œMeganium Man, at your service,â€ the dinosaur replied.<br /> â€œNever heard of you.â€<br /> â€œThat makes one of us,â€ Zangoose muttered.<br /> â€œAnyway, what can I do ya for?â€ Garbodor asked.<br /> Stepping forward, Meganium Man asked, â€œMr. Garbodor, do you, by any chance, sell legendary eggshells? Or collect them?â€<br /> â€œNope to both. Why?â€<br /> Zangoose replied, â€œWeâ€™re fairly certain someone stole their egg and is going to try and sell the shell.â€<br /> â€œStole whose egg?â€ Garbodor asked. Zangoose pointed to the window behind the walking trash bag, and Garbodor saw Lugiaâ€™s large head looking inside the shop. Garbodorâ€™s eyes were wide by default but they nearly flew from their sockets when he saw the legendary wyvern sitting just inches away from him. His pulse quickened and his heart skipped a few beats before he calmed down.<br /> DO YOU HAVE ANY GREY POUPON?<br /> Seviper snickered.<br /> â€œErrâ€¦â€ Garbodor said, trailing off quickly. â€œUh, anyway, I know the hobby youâ€™re talking about but Iâ€™m pretty sure itâ€™s not illegal.â€<br /> â€œNo, but kidnapping is,â€ Zangoose replied.<br /> It didnâ€™t take Garbodor long to realize the scope of the situation, although he still didnâ€™t have the full context behind it. Still, he knew that whoever was behind it was a complete moron who would get what was coming to them in time.<br /> â€œDo you know anyone who collects such eggshells?â€ Meganium Man asked.<br /> Hobbling behind the counter, Garbodor replied, â€œAs a matter of fact, I do. Lemme see.â€ He reached under the counter and pulled out a brown leather pocketbook, opened it up and started skimming through. Occasionally he muttered something to himself, but suddenly tapped a page.<br /> â€œHis nameâ€™s Ludicolo. Lives out on Cinnabar Island and has quite a collection of the things.â€ Garbodor copied down the PokÃ©monâ€™s address and handed it to Meganium Man. â€œI hope this helps.â€<br /> SO DO I, Lugia said.<br /> The trio left Garbodorâ€™s shop and climbed back on Lugiaâ€™s back. He flapped his wings as lightly as possible and still nearly toppled the shop over, but was soon on his way to Cinnabar. During the flight, the group saw the four massive whirlpools that surrounded Lugiaâ€™s isle, spinning rapidly to deter adventurers and intruders. Lugia stayed clear of them and soon reached Cinnabar Island, a small town next to a sheer mountain. According to Garbodorâ€™s note, Ludicoloâ€™s home was on the north end of the island, and saw only one house in that area. <br /> Once Lugia landed, the trio disembarked and Meganium Man knocked on the front door. It was opened by Ludicolo himself, a green PokÃ©mon covered in pale brown fur with neutral brown stripes from the eyes down. His mouth was like a duckâ€™s bill, and a sombrero-like formation was on his head. He walked on two stubby legs and had flat, three-fingered hands.<br /> â€œMeganium Man?â€ he asked, curious.<br /> â€œWho wants to know?â€ the green sauropod replied.<br /> Ludicolo blinked.<br /> â€œMay we come in? We need to ask you something.â€<br /> Ludicolo opened the door wider and motioned for the group to enter his home. Right away, they saw half a dozen different kinds of eggshells on the mantle on the far wall, all from different legendary PokÃ©mon. One was yellow with a purple thundercloud on it; a Raikou hatched from that one, in all likelihood. Another was dark blue with a yellow antler-like design. Xerneas, maybe?<br /> â€œDonâ€™t touch those,â€ Ludicolo warned. â€œTheyâ€™re very valuable.â€<br /> â€œWe know,â€ Meganium Man replied. â€œMr. Ludicolo, how long have you been collecting eggshells?â€<br /> â€œIt took me over a decade to amass that collection, if thatâ€™s what you mean.â€<br /> â€œThatâ€™s literally what I just said.â€ He turned around to face the unusual, potentially offensive PokÃ©mon. â€œDo you have any friends who collect them?â€<br /> â€œOne or two. Why?â€<br /> â€œWould one of these friends happen to be Simisage?â€<br /> Ludicoloâ€™s body and beard stiffened as Meganium Man said the name. He stood up straight like a soldier, gulping faintly as he did so.<br /> â€œDonâ€™t tell me heâ€™s the reason for this,â€ Ludicolo said, pointing out to sea. â€œI meanâ€¦ Oh, for the love ofâ€¦ That explains why Lugiaâ€™s here too.â€<br /> â€œDid you know he was planning this?â€ Zangoose asked.<br /> With a nod, Ludicolo explained, â€œBut I didnâ€™t expect him to. The whole idea was just so absurd; I didnâ€™t think he was actually serious.â€<br /> â€œSo you knew he planned on kidnapping Lugiaâ€™s unborn child?â€ Meganium Man asked.<br /> Ludicoloâ€™s face became like that of a dead fish.<br /> â€œWhoa. Whoa, whoa, whoa. Hold on now. He did what?â€ Ludicolo stuck a finger in his ear and pulled it back out, refusing to believe what he just heard.<br /> Meganium Man reiterated what he said, adding the theory that Simisage planned to use the kid as a bargaining chip to keep Lugia off his back and would likely put it somewhere where the dragon would find it with relative ease. As the explanation continued, Ludicolo slumped into his chair, his face showing outright disgust.<br /> The walking lily pad PokÃ©mon had no idea where to begin with his reply.<br /> â€œHoooooo-boy. Let me clarify,â€ he began. He motioned to his couch, and Meganium Man, Chief Zangoose and sergeant Seviper sat. â€œMy friends and I are nothing like that. Sure, we go looking for the eggshells, but we arenâ€™t that impatient, reckless or stupid. We donâ€™t stalk the legendaries and we certainly donâ€™t set foot on their territory unless theyâ€™re gone. Itâ€™s very, very rare for a legendary PokÃ©mon to remain in one place, even after their eggs hatch, making collecting them easier.â€<br /> â€œWhy do it, anyway? Whatâ€™s the point?â€ Zangoose asked.<br /> I TOLD YOU: THEY MAKE NICE DÃ‰COR.<br /> Ludicolo pointed out the window, at Lugiaâ€™s massive head.<br /> â€œSee? He gets it.â€ He realized he trailed off. â€œAnyway, umâ€¦ Iâ€™m not sure where to go from here.â€<br /> Lugia decided to take over.<br /> LUDICOLO, MY EGG IS CLOSE TO HATCHING. SIMISAGEâ€™S TIMING MAKES ME THINK HE KNEW THAT. IS THERE A WAY HE COULD HAVE FOUND THAT OUT?<br /> He threw his hands up in frustration.<br /> â€œNo idea. Lugia, did you happen to notice any intruders in the Whirl Islands at any point beforehand? Or unusual visitors, even?â€<br /> Lugia shook its head.<br /> NO. EVEN IN MY DEEP SLUMBER, I KNOW WHEN SOMEONE HAS ENTERED THE CAVE. THIS IS THE FIRST TIME I HAVE FELT SUCH A PRESENCE.<br /> â€œWhat about your mate?â€<br /> Lugia suddenly turned away, looking out at the ocean. Ludicolo suddenly felt like he had struck a nerve better off left alone and wished he hadnâ€™t asked that question.<br /> IT PAINS ME TO RECALL THAT DAY. THE EGG IS ALL I HAVE LEFT TO REMEMBER HER BY, AND NOWâ€¦ AND NOWâ€¦<br /> A guttural snarl escaped the wyvern, its nostrils flaring. But now, Meganium Man felt like they were getting somewhere.<br /> â€œLugia? What happened, exactly?â€ the vigilante asked.<br /> â€œAre you trying to get us all killed?â€ Zangoose barked.<br /> â€œLet me rephrase: did a doctor visit her at any point?â€<br /> The next thing they knew, Lugia was staring into space. His mouth was slightly agape, his body completely relaxed. It felt like an eternity passed before he answered.<br /> YES, he said, looking at the sand.<br /> â€œOh, noâ€¦â€ Meganium Man said, his head drooping.<br /> IT WAS SIMISAGE. THREE YEARS AGO HE DROPPED BY TO CHECK ON HER AND THE EGG, BUT COULDNâ€™T DO ANYTHING FOR HER. I STILL DONâ€™T KNOW THE FULL STORY, OR EXACTLY WHAT IT WAS THAT TOOK HER, BUT SHE HAD BEEN ILL FOR SOME TIME BY THEN.<br /> â€œThat explains how he knew the eggâ€™s age,â€ Seviper stated.<br /> â€œWe solved one mystery just to stumble into another,â€ Zangoose added. â€œWhatâ€™s a doctor doing stealing eggshells?â€<br /> â€œLegendary PokÃ©mon eggshells can go for a lot of money. A lot. Chances are that whoeverâ€™s willing to buy a Lugiaâ€™s eggshell has enough dough to allow Simisage to retire,â€ Ludicolo said.<br /> â€œDo you know anyone in Johto who would pay for one?â€ Meganium Man asked.<br /> Ludicolo shook his head.<br /> â€œSorry. If Garbodor didnâ€™t know of anyone, youâ€™re up the creek. I just collect.â€<br /> â€œOkay, so weâ€™ve got five days at most before the egg hatches. Whatâ€™s Simisage going to do in the meantime?â€ Meganium Man asked Chief Zangoose and Seviper. <br /> â€œLay low as best he can,â€ the Chief replied.<br /> â€œAnd what are we going to do in the meantime?â€<br /> Zangoose stood up.<br /> â€œWait for Simisage to make the next move. Even if we find him, he wonâ€™t budge so long as the egg hasnâ€™t hatched. Nothingâ€™s stopping him from using it as a shield again and Iâ€™d rather strike once weâ€™re one hundred percent positive the infant is out of harmâ€™s way.â€ He held out his paw, and Ludicolo shook it. Zangoose motioned to the door with his head, and Meganium Man and Seviper followed him. Meganium Man didnâ€™t like the idea, but admitted to himself it was the best course of action.<br /> Lugia bent down so the trio could climb onto his back, and moments later, was back in the air.


