# smf_messages

subject: Re: Really bad jokes
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apparently I posted this to r/3amjokes last night at around 3 AM, after a beer or two:<br /><br />What does electricity grow on?<br /><br />Electricitrees.


subject: Re: Count to one million
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  13255<br /><br />1+3+2+4+4=16<br />16/4=4<br />4+4=8<br />8/3=8 thirds<br />8+3=11<br />1+1=2<br />2+1=3<br />ILLUMINATI CONFIRMED


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7187.msg197580#msg197580 date=1423264760]<br />[quote author=Wack0 link=topic=7187.msg197565#msg197565 date=1423237749]<br />Just disassembled AGBJ (English), and it seems to set stuff up and immediately jump into thumb mode, into something past the end of the ROM...[/quote]<br />The program is decompressed into RAM at $02010000 and executed from there.<br />[/quote]<br /><br />Everything I read about multiboot ROMs described them as being decompressed at $2000000 (and then jumping to $20000C0). I&#039;ll change my IDA script to repoint it there.


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7187.msg197586#msg197586 date=1423309005]<br />[quote author=HÃ¡Äky link=topic=7187.msg197580#msg197580 date=1423264760]<br />The program is decompressed into RAM at $02010000 and executed from there.<br />[/quote]<br />Everything I read about multiboot ROMs described them as being decompressed at $2000000 (and then jumping to $20000C0). I&#039;ll change my IDA script to repoint it there.[/quote]<br />The multiboot payload thatâ€™s loaded at $2000000 consists of the decompression routine and the compressed data. The compression isnâ€™t inherent to the multiboot process.<br /><br />Some interesting things Iâ€™ve noticed:<br />[list][*]Function $2010244 checks the ROM region code ($80000AF) and ROM version number ($80000BC) and compares it to a table. Apparently the patch is not needed for the JP v1.1, EN v1.2, or EU v1.1 releases of Ruby/Sapphire. (No-Intro doesnâ€™t have an actual listing for JP v1.1, but does list two bad dumps of it, so I guess it exists?)<br />[*]If Iâ€™m reading it right, function $2010B2C checks if the RTC is in the year 2001, and if so changes the RTC date to 2002-01-02.<br />[*]Function $20109A8 checks whether the RTC value is greater than the last save time.<br />[*]The graphics ($2013758) and tilemap ($2012F2C) are themselves LZ77-compressed. The graphics contain the pre-rendered text â€œThe Berry Program Update will now begin...â€ â€œThere is no need to update your Berry Program.â€ â€œPlease turn off the power of your Game Boy Advance system and unplug the Game Link cable.â€ â€œUpdating. the Berry Program. Please wait...â€ â€œPlease donâ€™t turn off the power of your Game Boy Advance system.â€ â€œYour Berry Program has been updated.â€ â€œUnable to update the Berry Program.â€[/list]


subject: Re: Really bad jokes
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7038.msg197582#msg197582 date=1423278413]<br />Apparently I posted this to r/3amjokes last night at around 3 AM, after a beer or two:<br />[/quote]<br /><br />Since when did you reddit? 2 weeks ago it seems.<br /><br />I&#039;m /u/slipstream- there, btw.


subject: Re: Anyone have any Youtube Channels?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/channel/UCE3dE_KKB7bHakm_GfrU74Q<br /><br />Eh, it&#039;s nothing special, I guess.


subject: Re: Meganium Man, Season 1!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u][b]Meganium Man #5: Rawr and Stuff![/b][/u] <br /> The following episode is presented to you by CAPS LOCK.<br /> CAPS LOCK: When [b]bolded and [i]italicized[/i] rambling ISNâ€™T ENOUGH[/b].<br />[hr]<br /> Lake of Rage has become one of Johtoâ€™s most famous landmarks, but also its most dangerous. North of Mahogany Town at the end of a forest, the lake was created by a swarm of angry Gyarados, ferocious water serpents whose anger canâ€™t be tamed. In the event you encounter a calm one, the best course of action is to stop doing things, because nobody can ever tell what sets them off. Maybe they do, but the Gyarados eats them moments later.<br /> Originally taking up less than 1/10th of Route 43, the lake has expanded over the years, and is now half as long as the path and stretches several miles down Route 44, east of Mahogany Town. Its size has not increased in over fifty years, but Mahogany Town is on high alert regardless. <br /> This is not to say those living on the opposite end of Johto are safe. If there is any large body of water around, it could be home to a Gyarados, or possibly more. Cities have been laid to waste by their rampages, and particularly bad outbursts are why Lake of Rage has become so large.<br /> Speaking of tangentially related details, our hero, Harley, was vacationing in Olivine City, a port town on Johtoâ€™s west end. The city was famous for its lighthouse, essential for safely guiding ships to its port. An Ampharos, a yellow, bipedal sheep-like PokÃ©mon, was responsible for the making sure boats arrived safely in the city. Being a port, Olivine City was conjoined with Johtoâ€™s largest body of water.<br /> Harley was on the border of the city and Route 40, fishing rod in his vines. Sitting back on a lounge chair, the herb PokÃ©mon watched the waves wash up on shore. He had never fished before, and thought Olivine would be an excellent place to give it a whirl. He bought the fishing rod from an enthusiastic Krabby at the cityâ€™s north side. The fishing rod was in good shape, nothing spectacular.<br /> Enjoying the tranquility of his first day on vacation, the fishing lure suddenly pulled away from Harley.<br /> â€œWhoa!â€ the dinosaur exclaimed in shock. â€œA bite! Cool!â€<br /> Holding the rod in his left vine, he started turning the reel with his right, excited at seeing the brain dead face of a Magikarp the dinosaur likely caught. There was almost no resistance as he brought in his catch, so it was certainly nothing of value.<br /> The line touched the shore of the city, meaning Harley could collect on his haul. Maybe it wasnâ€™t a PokÃ©mon he snagged? Maybe he snatched a rare shard of some kind, which he could trade for a nice, hefty fee. Or a shopping cart. Heâ€™d always wanted one of those.<br /> Just before getting out of his lawn chair, Harleyâ€™s catch brought itself to him. A large, red snake with a perpetually open mouth and a trident on its forehead emerged from the sea, whiskers dangling.<br /> â€œRAWR AND STUFF!â€<br /> â€œUh-oh.â€<br /> The Gyarados had the fishing line in its mouth, the hook caught on its inner cheek. Nearby PokÃ©mon gathered up their things, screaming, running for the hills.<br /> To Harley, the sea creature was larger than life, its long red torso stretching up into the heavens. He dropped the fishing rod, awestruck at Gyaradosâ€™ presence; it was impossible to take his eyes off the great beast.<br /> â€œWHO [i]DARES[/i] TRY TO CATCH ME?!â€ Gyarados bellowed.<br /> â€œMe, I guess,â€ Harley replied, absent mindedly.<br /> Slinking down to inspect the green PokÃ©mon closer, Gyarados replied, â€œYOU ARE BUT A COMMON MEGANIUM. WHAT GIVES YOU THE RIGHT TO FISH FOR MY KIND?â€<br /> Trembling and backing away, Harley replied, â€œI-it was an accident! I s-swear! This was my first time f-f-fishing!â€<br /> â€œYOU CANâ€™T EVEN DIGNIFY ME WITH AN ORIGINAL RESPONSE. TELL ME: WHAT [i]WERE[/i] YOU HOPING TO CATCH, IF NOT ME?â€<br /> â€œUh, I donâ€™t know, a Magikarp?â€ Harley was still somewhat absent minded.<br /> Gyarados continued, â€œOKAY, FINE. AND WHAT WERE YOU GOING TO DO IF YOU CAUGHT A MAGIKARP? I EVOLVE FROM THOSE, YOU KNOW.â€<br /> â€œThrow it back into the ocean,â€ Harley replied, confident that his answer would diffuse the situation.<br /> â€œ[i]THROW IT BACK[/i]?! WHAT IS IT, GARBAGE? YOU INSOLENT MORSEL! JUST FOR THAT, Iâ€™M GOING TO MAKE YOU WATCH AS I DESTROY THIS FINE CITY!â€<br /> Closing its mouth, Gyarados snapped the fishing line in half and yanked the rod away from his enemy.<br /> â€œBE THANKFUL THEREâ€™S ONLY ONE OF ME. I MIGHT JUST MISS SOME OF YOU IN MY ONSLAUGHT!â€<br /> Pulling back, Gyarados distanced himself from the shore to breathe in for his first attack, one of the many to follow. Harley could see something orange forming in its jaws, a sure sign of death. Thinking fast, he picked up the lawn chair with his vines and hurled it at Gyarados, a move so feeble, the serpent didnâ€™t even dignify it with impact and continued moving away. The chair splashed and sank into the ocean.<br /> Gyaradosâ€™ upper body violently lunged forward as an orange, sparkly beam shot out of its large mouth, instantly demolishing the deli behind Harley and continuing forward, ripping up the ground from sheer force despite being above it. The Apatosaurus watched as PokÃ©mon fled the city, but one of them, the rock tree Sudowoodo, tripped over a rock and fell. Hyper Beam eventually fizzled out, but the snake had his eyes on the tree.<br /> â€œOH GOODIE! I LOVE HARD CANDY!â€<br /> Dashing forward to save the walking log, Harley helped the felled PokÃ©mon back onto its feet before attempting to escape as well. Gyarados slithered onto the smooth, stony ground as he really began his rampage, swatting over streetlights, crushing signs, and plowing through buildings. The serpent had a one track mind and kept moving to Route 39, following his prey. To him, Harley and Sudowoodo were wranglers and deserved to be devoured first.<br /> The fleeing PokÃ©mon went every which way on Route 39, some going straight, some heading east to Route 38 and Ecruteak City, some just running around in a blind panic.<br /> â€œRUN, RUN, RUN, AS FAST AS YOU CAN. YOU CANâ€™T STOP ME, â€˜CAUSE Iâ€™M A GYARADOS!â€<br /> â€œIsnâ€™t that supposed to rhyme?â€ Sudowoodo wondered.<br /> â€œYOU WANT IT TO RHYME? OKAY. RUN, RUN, RUN, YOU LITTLE RUNTS. YOU CANâ€™T STOP ME, Iâ€™M A GYARADOS, YOUâ€”â€<br /> A pin struck and lodged itself in Gyaradosâ€™ red skin.<br /> â€œOW! WHAT WAS THAT?â€<br /> He looked right and saw a Corsola, the pink and white coral PokÃ©mon, standing about half a mile away. Its back was covered in long, thick spikes of coral, and their edges looked sharper than normal. Basically, it looked like a Chansey made of Lego.<br /> â€œThat was brave,â€ Harley observed.<br /> â€œBRAVE BUT STUPID. REALLY, TRULY STUPID.â€<br /> Corsola started hopping forward, her stubby legs too small to walk with. Her eyes had a sharp gaze to them, and were locked on Gyarados.<br /> â€œI shanâ€™t let you destroy this city!â€ she hollered.<br /> â€œTHEN YOUâ€™RE GOING TO HAVE TO DO BETTER THAN PIN MISSILE.â€ Gyarados lightly shook his body, flinging the stuck pin to the floor. â€œIF I HAD A HEALTH BAR, IT WOULDNâ€™T HAVE DECREASED AT ALL. THATâ€™S HOW PATHETIC THAT ATTACK WAS.â€<br /> Feeling a bit randy, Harley attacked Gyarados with his Razor Leaf attack. The pink petals around his neck shredded and pelted the serpent, and then returned to their regular form.<br /> â€œHow about that?â€<br /> â€œTHAT WAS SOMETHING, DEFINITELY.â€ Gyarados looked at his chest, noticing it was covered in scrapes and cuts. â€œMY HEALTH BAR MIGHT HAVE DROPPED A LITTLE, BUT NOTHING SUBSTANTIAL. KUDOS, I GUESS.â€ His voice was turning gargly, like something was caught in his throat. â€œBUT PITHY MOVES LIKE THAT WONâ€™T BE ENOUGH TO DEFEAT ME!â€<br /> From his mouth issued a gushing flow of water, not in beam form. The churning waves of Gyaradosâ€™ Brine attack swept up the trio and carried them back to the heart of Olivine City, leaving them amongst some wreckage. Debris surrounded them, among it streetlights and building remains.<br /> Harley and Corsola watched Gyarados turn back down Route 39 to continue his rampage, but Sudowoodo was on the verge of unconsciousness. Rock types hate water like grass types hate fire. The fake tree was shivering from the dampness, and his rock hide was blotched from water.<br /> â€œWe gotta get him to a PokÃ©mon Center, now!â€<br /> â€œTake him I shall. Thou shall distract that vile serpent!â€ Corsola replied. Harley had never heard anyone talk this way before other than in plays written by William Shakesmeargle. Nonetheless, Harley nodded in agreement. The coral carried Sudowoodo on her head, using the gaps between her spikes as support, taking him to the PokÃ©mon Center which was still standing.<br /> Now that nobody was around, Harley felt safe donning the mask and cape. He reached into hammerspace with a vine and retrieved the costume, tied the cape around his neck, and placed the cowl on his noggin. Once again, Meganium Man took off to save the day. Somehow.<br /> He trekked up Route 39, devising a plan. The dinosaur needed to get Gyarados somewhere he could defeat him instantly, but the species was burly enough to withstand a variety of attacks. Gyarados have been known to shrug off Thunderbolts from sheer anger, making matters worse.<br /> It hit him! Meganium Man returned to Olivine, entered the lighthouse and headed up its many flights of stairs, praying that his answer was up here. It was a long climb, and he spent each step thinking of possible alternatives to defeat the beast.<br /> The top floor of the lighthouse is a circular room with a bed in the middle, where Ampharos sleeps. Sure enough, there was the yellow sheep creature, standing at his lookout spot.<br /> â€œAmpharos! We need your help!â€<br /> â€œYes, I saw all that. Bloody predicament, really.â€<br /> Meganium Man wondered if he had been seen.<br /> â€œHang on, did you see me change?â€<br /> â€œAye, but you have nothing to fear. Your secret is safe with me.â€ The superhero sighed with relief.<br /> â€œI need you to help me defeat Gyarados. Youâ€™re an electric type, so you can take him down, or at least badly wound him. Thereâ€™s not much time!â€<br /> Without hesitation, the sheep nodded. â€œDo you have a plan?â€<br /> Meganium Man told Ampharos that he didnâ€™t, but asked if there was somewhere they could lure Gyarados to get the snake away from any major cities.<br /> â€œThe only place like that would be the ocean, or maybe Mt. Mortar. But those Gyarados, they be an angry bunch. The sea wonâ€™t help at all.â€<br /> â€œMt. Mortar is just east of Ecruteak City, right?â€<br /> â€œAye. We might be able to trap him there for a wee while and get everyone else to safety, but itâ€™s a risk.â€<br /> â€œRisk or no risk, itâ€™s worth a shot!â€<br /> Meganium Man and Ampharos went back downstairs and rushed to Route 39, seeing a large swath of destruction. Trees had been knocked over and split apart, the grass had been flattened, and the ground had been torn up. A path was clearly visible from the attack and they could see Gyarados breaching the gate of Route 38 and Ecruteak City.<br /> â€œHOORAY, ANCIENT HISTORY!â€<br /> Like everything else, Gyarados tore the gate down with its slithery motions and entered the antiquated city. PokÃ©mon who saw the behemoth approaching bolted inside their houses for safety, or if they were too far from their homes, hopped in the pond by the Tin Towerâ€™s gate.<br /> â€œGotta go faster, gotta go faster,â€ Meganium Man chanted to himself as he and Ampharos hurried to the city. Gyarados swung his tail at a nearby house, smashing its roof and snapping it cleanly in half.<br /> â€œTHERE IS NOTHING WORTH DESTROYING HERE!â€<br /> Now in the city grounds, Meganium Man kicked a small stone at Gyarados that was on the street. A light â€˜plunk!â€™ was audible when the pebble hit the serpentâ€™s skin.<br /> Gyarados saw the two in his peripheral vision. â€œWHAT DO YOU WANT? Iâ€™M BUSY GOING CRAZY HERE.â€<br /> A frightened Meganium Man replied, â€œI bet you canâ€™t catch me!â€<br /> The giant snake cocked his head. â€œIS THAT A CHALLENGE?â€<br /> â€œYou bet it is!â€<br /> â€œOKAY, Iâ€™LL GIVE YOU A THREE SECOND HEAD START. THREE!â€<br /> Meganium Man and Ampharos rushed to Route 42, storming through the gate. Route 42 was mostly mountainous, its natural road separated by midsized bodies of water. The entrance to Mt. Mortar was just to the left of the routeâ€™s entrance.<br /> The duo was short on time and knew Gyarados was not going to count down to one. Going with their gut, both headed into the mountain so they could execute their nonexistent plan.<br /> â€œOh, jeez! We donâ€™t [i]have[/i] a plan!â€ Meganium Man realized.<br /> â€œNay, but just keep running! I have an idea!â€<br /> Gyarados was hot on their trail, having seen them enter the mountain. Roaring, it bore through the entrance hole, making it bigger.<br /> Ampharos was leading the way now, taking the caped crusader up a long path. The cave was dark, but Ampharos created light by storing electricity in his horns, penetrating the darkness.<br /> â€œSo, whatâ€™s your idea?â€<br /> â€œThis mountain was shaped by Graveller using Selfdestruct, hence why the path is so uneven. Luring Gyarados into here and getting that to happen could rattle â€˜im!â€<br /> â€œThatâ€™s a horrible plan.â€<br /> â€œHush up and keep running!â€<br /> Meganium Man followed Ampharos up a steep slope covered in jagged rocks and holes. Upon reaching the top of the hill, the two saw nothing there but a dead end. The wide floor stretched out to three, surrounding walls that made the spot look like an arena. Guessing, the walls were at least 70 feet long and the ceiling was 50 feet high, ideal for the red snake to trap them.<br /> â€œDang it! The mountainâ€™s been reshaped more than I thought,â€ Ampharos complained.<br /> An explosion caught their attention, but it was in a different part of the cave. That meant nothing, as they felt the floor shake and fragments of the ceiling were jarred loose from the rumble, raining down around them.<br /> â€œWeâ€™re gonna have to be really lucky for this to work!â€ Meganium Man commented.<br /> â€œHELLO, BOYS! I FOUND YOU!â€<br /> The atrocious serpent was slithering up the slope, plowing through the jagged obtrusions like they were nothing. Then there was another loud boom.<br /> It was difficult to pinpoint the location of that explosion, but it was much closer to them. The tremor was much more violent and bigger, heavier chunks of the ceiling and walls crashed down. A massive stalactite, nearly twenty feet long and eight feed wide at its base, speared downwards. With a shout, Meganium Man dashed forward and shoved Ampharos out of the lanceâ€™s path. It crumbled when it crashed to the floor. <br /> Gyarados stopped in his tracks to recuperate from the shaking.<br /> â€œYOUâ€™VE LED ME INTO A TRAP! CURSE YOU, CURSE YOU BOTH!â€<br /> â€œNo, it i-isnâ€™t what you think! We just needed to subdue you for a while! We donâ€™t want to kill you!â€ Meganium Man explained.<br /> â€œTOO BAD, BECAUSE RIGHT NOW, I CERTAINLY WANT TO KILL YOU TWO!â€<br /> Gyaradosâ€™ incessant bellowing caused weak tremors of his own, rattling the walls slightly. Powerfully whipping his tail, Gyarados churned out a weak, but potent twister that picked up the fallen stones for debris. The vortex swirled around Meganium Man and Ampharos, tossing the rocks at them like it was sentient.<br /> â€œYow! That stings!â€ the dinosaur whimpered as a rock cut across his muzzle.<br /> It wasnâ€™t long before it dissipated and the airlifted stones fell again, but Gyarados was capable of much worse than that. He slithered around the two like a predator taunting its prey, his mouth turning into a wicked grin for added fear. For a moment, Meganium Man thought for sure that he was going to die at the hands of this insane, out of control serpent.<br /> As he sauntered around them, Meganium Man saw another Hyper Beam being prepared. The red orb on the tip of Ampharosâ€™ tail started to glow and he let loose with Thunderbolt, firing a powerful bolt of lightning from his horns. Gyarados was a huge target and the lightning bolts struck him directly, but Gyaradosâ€™ unbound anger and adrenaline helped him shrug it off, swinging his tail at Ampharos with a hate-filled roar. The strike missed, and instead Gyarados whipped a couple of boulders against the wall.<br /> The electric sheep was backing away now, but was watching the crimson creatureâ€™s every move. Gyarados was ready to use a new beam attack, one he could use right away. He fired a pulsing blue and grey blast at Meganium Man, but the dinosaur jumped out of the way and rolled aside. Dragon Pulse tore up the ground as Gyarados relentlessly kept it up, catching the hero off guard and pelting him into the wall.<br /> Ampharos ran over to make sure Meganium Man was okay, taking notice of the grey and blue burn mark on him. The hero was wincing in pain, trying to fight it off and keep fighting. With the sheepâ€™s help, the green Apatosaurus was lifted back on his feet.<br /> â€œSEE WHAT HAPPENS WHEN YOU PICK ON A BIGGER FISH?â€<br /> â€œTechnically, youâ€™re a serpent,â€ Meganium Man retorted.<br /> â€œDONâ€™T CORRECT ME, IMPUDENT BOY!â€ Gyarados shouted, causing yet another small tremor. Many rocks and small pieces of the ceiling were jarred loose and fell around the combatants.<br /> â€œForget the fight! We hafta get outta here!â€ Ampharos warned. He and Meganium Man took off for the slope, but Gyarados was much faster than them and beat them to the edge. He was prepared this time.<br /> Roaring with hate, Gyarados fired the Hyper Beam at the lighthouse keeper and vigilante, but before it could hit them, Ampharos set up a wall of reflective light to protect them, but he took the brunt of the attack and was violently shoved back. The wall stayed up against Hyper Beamâ€™s raw power, thankfully. Meganium Man took matters into his hands and fired his Razor Leafs at Gyarados, much more forcefully than before. They were launched with such energy, the barrage shoved Gyarados backwards, over the edge of the slope. His eyes widened with surprise.<br /> He kept up the beam, but it was now being fired at the ceiling. Many slabs of stone came crashing down upon the serpent, burying him at the foot of the hill. Only his head and tail fins were uncovered in the aftermath.<br /> Gyarados groaned in defeat. His eyes were closed as he tried to will the pain away.<br /> With the snake down for the count, Meganium Man returned Ampharosâ€™ favor and headed to the back of the â€˜arenaâ€™ to help him back up. He wrapped his vines around Ampharosâ€™ torso and pulled him up on his feet once more.<br /> â€œYou all right?â€<br /> â€œAye, just a flesh wound,â€ Ampharos replied, pointing to the gash on his left arm. It only bled lightly, and was nothing to really worry about. He and Meganium Man carefully walked down the slope to see how grievous Gyaradosâ€™ condition was, avoiding the remaining jagged stones and being mindful of falling rocks. There was a tremor far beyond them, and although nothing happened it still gave them pause.<br /> Once they reached the bottom, Gyarados weakly said, â€œGO AHEAD. FINISH ME OFF.â€<br /> Shaking his head, Meganium Man replied, â€œNo, I wonâ€™t kill you. I made that mistake once and donâ€™t intend on making it again.â€ He and the sheep started pulling and pushing rocks off Gyarados, learning just how battered he was. His entire body was bruised black and blue and blood, although nearly blending in with his crimson skin, was clearly visible on his yellow scales. The serpentâ€™s breathing was heavily labored and sounded like he was near death, but the duo knew otherwise.<br /> When the last of the rocks was pulled off him, Gyarados tried desperately to get up. He could only lift his front so far before wincing and grunting in pain.<br /> â€œCan you move? Like, at all?â€ the dinosaur asked.<br /> â€œMAYBE.â€ Gyarados weakly and uncomfortably slithered forward, adding, â€œYES, AS MUCH AS IT HURTS.â€<br /> â€œOkay, weâ€™re gonna try and get you back to Route 42, but you absolutely need to work with us.â€<br /> â€œIâ€™LL DO WHAT I CAN.â€<br /> Getting Gyarados out of the cave was a huge workload; the snake was much, much heavier than Meganium Man and Ampharos combined, and he was exerting a lot of pressure to stay balanced. Meganium Manâ€™s vines were wrapped tightly around his serpentine body and Ampharosâ€™ hands were pressing against the front of his chest to keep him up. Slowly but surely, the trio weaved back from where they came towards Route 42, eager to get Gyarados out safely.<br /> The entrance was just up ahead, and they could see the sandy ground of Route 42. Gyarados upped the ante, trying to make the remaining stretch less stressful for his defeaters. His slithering became less wonky and more hasty, to their delight, and it cut their travel time down a tad. Upon returning to the outside world, Gyarados approached the nearby pond for rejuvenation, but stopped.<br /> â€œWHY DID YOU TWO RESCUE ME?â€<br /> Meganium Man replied, â€œIt just seemed like the right thing to do. There wasnâ€™t much of a point letting you die in there.â€<br /> Turning aside to think about what had transpired and what heâ€™d done, Gyarados popped something loose from the section connected to his head. A red scale the size of a paperback book landed at Meganium Manâ€™s feet.<br /> â€œWhatâ€™s this?â€ he asked, picking it up with a vine.<br /> â€œITâ€™S A RED SCALE. NORMALLY Iâ€™M VERY PROTECTIVE OF IT, BUT I THINK YOU DESERVE IT. YOU CAN SELL IT FOR A BUTTLOAD OF MONEY IF YOU WANT.â€<br /> â€œUm, thanks, I guess? Whatâ€™re you gonna do now, Gyarados?â€<br /> â€œMAKE MYSELF SCARCE. BUT BEFORE I GO, I WANT TO THANK THE BOTH OF YOU FOR MAKING ME COME TO MY SENSES. WE GYARADOS ARE A VIOLENT SPECIES, BUT WE [i]DO[/i] HAVE REGRETS. AND IF ANYONE CAN KNOCK SOME SENSE INTO US, ITâ€™S YOU TWO.â€<br /> â€œTake care, Gyarados. May we meet again!â€ Ampharos said, waving.<br /> â€œIâ€™M SURE WE WILL!â€ Gyarados replied, and then jumped into the water and swam away to destinations unknown. He smiled at the help he received from the two; others normally run in fear when Gyarados show up, but Meganium Man and Ampharos were more than willing to get him to safety.<br /> â€œWell, so much for my vacation,â€ Meganium Man joked.<br /> â€œIt isnâ€™t too late, lad! You could always start again.â€<br /> â€œHa! True. But first, thereâ€™s someone I should go and visit.â€<br /> Meganium Man and Ampharos headed back to Olivine City, but while the vigilanteâ€™s destination was the PokÃ©mon Center, Ampharos returned to the lighthouse for his ship guiding duty. Stepping inside the building, he saw Sudowoodo covered head to toe in blankets, and Corsola beside him.<br /> Stepping up to the seat, he asked, â€œHowâ€™s he doing?â€<br /> â€œOh, hello, thine hero! Has that wicked serpent been felled?â€ Corsola asked. Meganium told her that he and Ampharos managed to subdue him. She then added, â€œSudowoodoâ€™s going to be fine. He just has to stay warm and away from water.â€<br /> â€œBrrr,â€ the fake tree shuddered. â€œThatâ€™s what I get for living in a port.â€ His skin blotches were starting to fade.<br /> â€œIâ€™m sorry for indirectly getting you involved, Sudowoodo. I really am.â€<br /> â€œOh, thatâ€™s all right. Actually, I mayâ€™ve died if you hadnâ€™t picked me up. Thank you for that!â€<br /> Meganium Man reassuringly nodded. â€œSo, whatâ€™s gonna happen now?â€<br /> Corsola replied, â€œThis fine city shall be repaired as need be. Are you going to stay and help us rebuild?â€<br /> â€œAbsolutely. Iâ€™m responsible for pissing off Gyarados, so itâ€™s the least I could do.â€<br /> He shook Corsolaâ€™s and Sudowoodoâ€™s hands before departing the PokÃ©mon Center, surveying the damage. It was going to be a lot of work rebuilding and cleaning up debris, but it was absolutely worth it.<br /> â€¦And [i]then[/i] his vacation would start. Maybe.<br /><br />[center]The end of Episode #5![/center]


subject: Re: Really bad jokes
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7038.msg197590#msg197590 date=1423326474]<br />[quote author=Zowayix link=topic=7038.msg197582#msg197582 date=1423278413]<br />Apparently I posted this to r/3amjokes last night at around 3 AM, after a beer or two:<br />[/quote]<br /><br />Since when did you reddit? 2 weeks ago it seems.<br /><br />I&#039;m /u/slipstream- there, btw.<br />[/quote]<br /><br />Well I figured I steal enough content from there already, so I might as well jump in myself and contribute some stupid crap.


subject: Re: Anyone have any Youtube Channels?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think your channel is pretty special. I&#039;ve been a fan of it since your first video.&nbsp; :)<br /><br />You cover many interesting/obscure PokÃ©mon things that people do not know about.


subject: Re: Competitive Battling
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been getting pretty into competitive battling since XY&#039;s release, and even more so since ORAS. <br /><br />I&#039;d be happy to battle you (or anyone else) as well; the Maison and Battle Spot are tedious (3v3 can only be so fun). My FC is under my avatar, if you&#039;d like to battle :) <br /><br />As for my team, I&#039;m testing out Megas, and it&#039;s been difficult finding one that I like. I&#039;ve tried Alakazam and Gyarados, but I&#039;ve found that I prefer their non-Mega forms more. At the moment I&#039;m using physically-defensive Mega Venusaur, and I&#039;m finding it pretty good. 


subject: What the Berry glitch is and how it was fixed
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bulbapedia [url=http://bulbapedia.bulbagarden.net/w/index.php?title=Berry_glitch&amp;oldid=2246003]currently describes the Berry glitch[/url] like this:<br />[quote]The Berry glitch is a glitch only found in PokÃ©mon Ruby and Sapphire which stops the game&#039;s internal clockâ€¦The glitch typically occurs after about a year of owning the game, or to games that have been played for over 100 hoursâ€¦[/quote]<br />Nintendo [url=http://www.nintendo.com/consumer/berryfaq.jsp]described it[/url] like this:<br />[quote]In PokÃ©mon Ruby and PokÃ©mon Sapphire, certain berry trees will stop producing berries after you&#039;ve played your game for one year.[/quote]<br /><br />One of these turns out to be fairly accurate.<br /><br />The real-time clock (RTC) in the cartridges of PokÃ©mon Ruby, Sapphire, and Emerald reports the time as a series of [url=https://en.wikipedia.org/wiki/Binary-coded_decimal]binary-coded decimal[/url] bytes for the year (0â€“99, which represent the years 2000â€“2099), month (1â€“12), day (1â€“31), hour (0â€“23), minute (0â€“59), and second (0â€“59). (It also gives the day of the week, but the game doesnâ€™t use it.) Because the game doesnâ€™t care about the calendar, and maybe because Game Freak [url=http://bulbapedia.bulbagarden.net/wiki/ZZAZZ_glitch]canâ€™t do BCD math properly[/url], the RTC value is converted to a standard integer format for the timestamp stored in the save file: a 16-bit day number followed by 8-bit hours, minutes, and seconds. In version 1.0 of Ruby and Sapphire, and English version 1.1, the conversion from the RTCâ€™s year-month-day to the save fileâ€™s day number looks something like this:<br /><br />[code]uint16_t rtcDateToDayNumber(uint8_t * rtcDate)<br />{ // JP Ruby/Sapphire v1.0: $8006818<br />&nbsp; &nbsp; &nbsp; &nbsp; return ymdToDayNumber(bcdToInt(*rtcDate),<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bcdToInt(*(rtcDate + 1)),<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bcdToInt(*(rtcDate + 2));<br />}<br /><br />uint16_t ymdToDayNumber(uint8_t year, uint8_t month, uint8_t day)<br />{ // JP Ruby/Sapphire v1.0: $800678C<br />&nbsp; &nbsp; &nbsp; &nbsp; uint16_t dayNumber;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; // add 365 or 366 days for each elapsed year<br />&nbsp; &nbsp; &nbsp; &nbsp; for(int i = year - 1; i &gt; 0; --i)<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dayNumber += 365;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(isLeapYear(i))<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dayNumber += 1;<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; // add days for each elapsed month this year<br />&nbsp; &nbsp; &nbsp; &nbsp; for(int i = month - 1; i &gt; 0; --i)<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dayNumber += daysInMonth[i]; // array of {31, 28, 31, 30, â€¦}<br />&nbsp; &nbsp; &nbsp; &nbsp; if(month &gt; 2 &amp;&amp; isLeapYear(year))<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dayNumber += 1;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; // add the elapsed days<br />&nbsp; &nbsp; &nbsp; &nbsp; dayNumber += day;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; return dayNumber;<br />}[/code]<br /><br />When you start a new game, and the RTC is set to 2000-01-01, this function will happily start counting the days in 2000 from 1 to 366. But when the RTC ticks over to the year 2001, suddenly the day number is back to 1, because the condition on the year loop is wrongâ€”since the RTCâ€™s years start from 0, the loop ought to run while [tt]i [b]&gt;=[/b] 0[/tt].<br /><br />If the save file says your planted Berries are going to grow on day 367, and the RTC says itâ€™s currently day 1, youâ€™re going to be waiting a while. But if you have the patience to wait 366 days until the RTC reached 2002-01-02, you could finally pick your Berries then, and the system would work correctly from that point on.<br /><br />Basically, all that needs to be done to fix the Berry glitch is to add a year to the RTC to make up for the year that is lost when the date rolls over from 2000-12-31 to 2001-01-01. Less basically,<br />[list][*]If the date is between 2000-01-01 and 2000-02-29, add one year, so that the day number remains the same and the glitch will not be triggered at the end of the year. (2000-02-29 is changed to 2001-03-01.)<br />[*]If the date is between 2000-03-01 and 2000-12-31, add one year and one day, so that the day number remains the same (taking into account that 2001 is not a leap year) and the glitch will not be triggered at the end of the year.<br />[*]If the date is in the year 2001, and the save file timestamp is greater than the current RTC value, then change the date to 2002-01-02, so that time can resume from that point.<br />[*]If the date is in 2002 or later, thereâ€™s nothing to be done.[/list]<br /><br />In later versions of Ruby and Sapphire, the ymdToDayNumber function was corrected so that the loop accounts for the days elapsed in the year 2000 (you can find it at $8009180 in English Ruby v1.2). The Berry Program Update checks the version number of the ROM and says that â€œThere is no need to update your Berry Programâ€ if it is a fixed version.<br /><br />The Berry Program Update does nothing to help with cartridges in which the battery has been replaced. These games exhibit the same symptoms as the Berry glitch, but it is caused by the RTC being reset rather than the date conversion bug. If the save file timestamp is greater than the RTC value and the date is [i]not[/i] in 2001, then the Berry Program Update will be â€œUnable to update the Berry Program.â€ If the RTC date is in 2001 (the battery was replaced between 1 and 2 years ago), the update will only change the date to 2002-01-02, which will still not fix the issue. For time-based events to resume after the cartridge battery is replaced, another method is needed to adjust the RTC, such as [url=http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch]the tool on Furlockâ€™s Forest[/url]. The in-game clock adjustment function which can be activated through Mystery Events might also be able to help, but I havenâ€™t investigated that possibility.


subject: Re: Anyone have any Youtube Channels?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My channel has mostly PokÃ©mon glitches, but it has wonderland and alpha bounce too<br />Youtube.com/user/dragon59095


subject: Re: Anyone have any Youtube Channels?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6874.msg197595#msg197595 date=1423364362]<br />I think your channel is pretty special. I&#039;ve been a fan of it since your first video.&nbsp; :)<br /><br />You cover many interesting/obscure PokÃ©mon things that people do not know about.<br />[/quote]<br /><br />Thank you for the kind words, Torchickens :)


subject: Re: Berry Glitch Fix
poster_name: Cryptic_Lynx
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cryptic_Lynx
icon: xx
body:
  How can I tell if I&#039;m player one? Also, what screen am I supposed to hold Select and Start at? When I hold them down when the &quot;GAME BOY&quot; screen pops up, it makes a beeping noise and the &quot;Nintendo&quot; disappears, but it just sits there unless I press A. If I do that, it boots up like nothing happened.


subject: Re: Berry Glitch Fix
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll quote a relevant post about this.<br /><br />[quote author=HÃ¡Äky link=topic=7192.msg197598#msg197598 date=1423409422]<br />The Berry Program Update does nothing to help with cartridges in which the battery has been replaced. These games exhibit the same symptoms as the Berry glitch, but it is caused by the RTC being reset rather than the date conversion bug. If the save file timestamp is greater than the RTC value and the date is [i]not[/i] in 2001, then the Berry Program Update will be â€œUnable to update the Berry Program.â€ If the RTC date is in 2001 (the battery was replaced between 1 and 2 years ago), the update will only change the date to 2002-01-02, which will still not fix the issue. For time-based events to resume after the cartridge battery is replaced, another method is needed to adjust the RTC, such as [url=http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch]the tool on Furlockâ€™s Forest[/url]. The in-game clock adjustment function which can be activated through Mystery Events might also be able to help, but I havenâ€™t investigated that possibility.<br />[/quote]


subject: Re: Berry Glitch Fix
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Cryptic_Lynx link=topic=7190.msg197602#msg197602 date=1423423972]<br />How can I tell if I&#039;m player one? Also, what screen am I supposed to hold Select and Start at? When I hold them down when the &quot;GAME BOY&quot; screen pops up, it makes a beeping noise and the &quot;Nintendo&quot; disappears, but it just sits there unless I press A. If I do that, it boots up like nothing happened.<br />[/quote]<br /><br />Does your link cable have something like P1, P2, etc. or A, B, etc. on its connectors? If so, you&#039;re player 1 if the GBA with the FireRed, LeafGreen, or Emerald game is using the P1/A connector of the link cable. The GBA with the Ruby or Sapphire game, to be player 2, must be using the P2/B connector.<br /><br />I think the patch is sent automatically when you press START and SELECT. The &quot;player 1&quot; GBA tells you to boot &quot;player 2&quot; GBA by pressing the buttons; you do this and the patch should be sent. Does the GBA sending the patch even say if the patch was successfully sent?<br /><br />[quote author=Wack0 link=topic=7190.msg197603#msg197603 date=1423424800]<br />I&#039;ll quote a relevant post about this.<br /><br />[quote author=HÃ¡Äky link=topic=7192.msg197598#msg197598 date=1423409422]<br />The Berry Program Update does nothing to help with cartridges in which the battery has been replaced. These games exhibit the same symptoms as the Berry glitch, but it is caused by the RTC being reset rather than the date conversion bug. If the save file timestamp is greater than the RTC value and the date is [i]not[/i] in 2001, then the Berry Program Update will be â€œUnable to update the Berry Program.â€ If the RTC date is in 2001 (the battery was replaced between 1 and 2 years ago), the update will only change the date to 2002-01-02, which will still not fix the issue. For time-based events to resume after the cartridge battery is replaced, another method is needed to adjust the RTC, such as [url=http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch]the tool on Furlockâ€™s Forest[/url]. The in-game clock adjustment function which can be activated through Mystery Events might also be able to help, but I havenâ€™t investigated that possibility.<br />[/quote]<br />[/quote]<br /><br />Interesting, I didn&#039;t know this.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait, so which Japanese and English versions of Ruby and Sapphire have the bug already fixed? What about the European localizations?


subject: Re: What the Berry glitch is and how it was fixed
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The glitch exists in all versions, from what I understand. You could also connect it to Colosseum&#039;s bonus disc, FR/LG, or Emerald version. GameFreak also let players send in the cart to fix the glitch, but they don&#039;t offer that service anymore.


subject: Re: Berry Glitch Fix
poster_name: Cryptic_Lynx
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cryptic_Lynx
icon: xx
body:
  Dang.<br /><br />So, the cable wasn&#039;t in correctly, but like that quote says, it was &quot;unable to update the berry program&quot;.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7192.msg197605#msg197605 date=1423425546]<br />Wait, so which Japanese and English versions of Ruby and Sapphire have the bug already fixed? What about the European localizations?[/quote]<br />Japanese 1.1, English 1.2, and European 1.1.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BTW, you mentioned an &quot;in-game clock adjustment function&quot;, but I don&#039;t think I&#039;ve heard of that. I assume it&#039;s an e-Reader card because you said it&#039;s to do with Mystery Events?


subject: Re: What the Berry glitch is and how it was fixed
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7192.msg197609#msg197609 date=1423481706]<br />BTW, you mentioned an &quot;in-game clock adjustment function&quot;, but I don&#039;t think I&#039;ve heard of that. I assume it&#039;s an e-Reader card because you said it&#039;s to do with Mystery Events?[/quote]<br />Thereâ€™s an unreleased Mystery Event that causes the message â€œThe in-game clock adjustment function is now useable.â€ to be displayed. After itâ€™s activated, pressing Left + Select + B on the title screen will open a screen which asks â€œReset RTC?â€ and then invites you to â€œPlease reset the timeâ€ with options to adjust the day number, hours, minutes, and seconds. For obvious reasons, it was never actually released in the form of an e-Reader card, but one could be made. From my limited experimentation, I think it only adjusts the save file timestamp rather than the RTC itself.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7192.msg197608#msg197608 date=1423439250]<br />Japanese 1.1, English 1.2, and European 1.1.<br />[/quote]<br /><br />Interesting. English Ruby v1.1 also fixed the typo in the PokÃ©dex entry of Mawile (they had misspelled it as MAWHILE) but since there&#039;s an English Sapphire v1.1, I don&#039;t know what else was changed.<br /><br />DAT-O-MATIC considers English v1.1 of both games as being the UK release while English v1.2 is considered a global release. And it seems like it doesn&#039;t have an entry for Japanese Ruby/Sapphire v1.1. It does have an entry for Japanese FireRed v1.1 but not for Japanese LeafGreen v1.1, which is odd.<br /><br />[quote author=HÃ¡Äky link=topic=7192.msg197610#msg197610 date=1423487393]<br />Thereâ€™s an unreleased Mystery Event that causes the message â€œThe in-game clock adjustment function is now useable.â€ to be displayed. After itâ€™s activated, pressing Left + Select + B on the title screen will open a screen which asks â€œReset RTC?â€ and then invites you to â€œPlease reset the timeâ€ with options to adjust the day number, hours, minutes, and seconds. For obvious reasons, it was never actually released in the form of an e-Reader card, but one could be made. From my limited experimentation, I think it only adjusts the save file timestamp rather than the RTC itself.<br />[/quote]<br /><br />[url=http://www.pokecommunity.com/showpost.php?p=8286375&amp;postcount=85]Is this the screen[/url] you&#039;re referring to? [url=http://projectpokemon.org/forums/showthread.php?31254-A-Save-(3rd-Generation-Save-Editor)]KazoWAR&#039;s A-Save[/url] has an utility which reads the same data, but from what I understand, the in-game function is more limited in scope, correct?<br /><br />[img]http://i.imgur.com/jaazxNb.png[/img]<br /><br />After clicking &quot;Reset RTC&quot;, it resets all values to 0 except for the day under &quot;initial time&quot;, which is set to 1.


subject: Re: Competitive Battling
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s a smart idea so I put my friend code in my signature. I&#039;ll add you when I get home and then we can battle a few times if you&#039;re available.<br />I tried out Mega-Alakazam but prefer a Life Orb Alakazam rather than the Mega form. Physical-defensive Venusaur is an interesting set - most of the time I see specially-defensive Venusaurs online.<br /><br />With my team, I&#039;ve been playing around with a paraflinch Togekiss with a Razor Fang. It&#039;s so hellish to play against because around 80% of the time, the opposing Pokemon flinches.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: HÃ¡Äky
icon: xx
body:
  [quote author=SatoMew link=topic=7192.msg197611#msg197611 date=1423492671]Interesting. English Ruby v1.1 also fixed the typo in the PokÃ©dex entry of Mawile (they had misspelled it as MAWHILE) but since there&#039;s an English Sapphire v1.1, I don&#039;t know what else was changed.[/quote]<br />Neither do I.<br /><br />[quote author=SatoMew link=topic=7192.msg197611#msg197611 date=1423492671]DAT-O-MATIC considers English v1.1 of both games as being the UK release while English v1.2 is considered a global release. And it seems like it doesn&#039;t have an entry for Japanese Ruby/Sapphire v1.1. It does have an entry for Japanese FireRed v1.1 but not for Japanese LeafGreen v1.1, which is odd.[/quote]<br />They have two v1.1 â€œbad dumpsâ€ listed under the entries for Japanese v1.0. I just looked into those and am fairly certain that the â€œPROPER GBA-COSâ€ releases (MD5 Ruby 20449ADAB693BF966BF0F4A907102FB9 and Sapphire ABF042BE32E2AEAB1B926EFE6D4B8B8B) are accurate dumps. Only four bytes are changed between Japanese v1.0 and v1.1: two bytes in the cartridge header to update the version number and two bytes in the ymdToDateNumber function to fix the Berry glitch. The difference between the verified dumps of English v1.1 and v1.2 is these same four bytes. (I wish Iâ€™d known that earlier; it wouldâ€™ve made it easy to spot the bug ;D)<br /><br />[quote author=SatoMew link=topic=7192.msg197611#msg197611 date=1423492671][quote author=HÃ¡Äky link=topic=7192.msg197610#msg197610 date=1423487393]<br />Thereâ€™s an unreleased Mystery Event that causes the message â€œThe in-game clock adjustment function is now useable.â€ to be displayed. After itâ€™s activated, pressing Left + Select + B on the title screen will open a screen which asks â€œReset RTC?â€ and then invites you to â€œPlease reset the timeâ€ with options to adjust the day number, hours, minutes, and seconds. For obvious reasons, it was never actually released in the form of an e-Reader card, but one could be made. From my limited experimentation, I think it only adjusts the save file timestamp rather than the RTC itself.<br />[/quote]<br />[url=http://www.pokecommunity.com/showpost.php?p=8286375&amp;postcount=85]Is this the screen[/url] you&#039;re referring to?[/quote]<br />Thatâ€™s the one. If you say yes, you get [url=https://tcrf.net/File:Ruby-debug-timegame-adjust.png]this screen[/url]. (In English, itâ€™s â€œPlease reset the time.â€)<br /><br />[quote author=SatoMew link=topic=7192.msg197611#msg197611 date=1423492671][url=http://projectpokemon.org/forums/showthread.php?31254-A-Save-(3rd-Generation-Save-Editor)]KazoWAR&#039;s A-Save[/url] has an utility which reads the same data, but from what I understand, the in-game function is more limited in scope, correct?[/quote]<br />The in-game function only allows a single value to be changed, and I did some more experiments to figure out exactly what it does with that value. The â€œPlease reset the timeâ€ screen initially shows the value of the â€œPrevious time in gameâ€ from the prior screen, or â€œTime Passedâ€ as A-Save calls it. After you choose a new value, the Time Passed is changed to that value, and the Initial Time is also changed to the current RTC value minus the Time Passed, so that the â€œPresent time in gameâ€ is the same as the value you set. I believe the actual RTC date is completely unchanged, but it would be best to confirm this on an actual cartridge.<br /><br />If you use this screen to change the time to something greater than the actual RTC value, then the Initial Time will become negative, because youâ€™re saying that the save file was created before the RTC was (re)started. From what I can tell, the game still calculates the present time correctly when Initial Time is negative. Therefore, I donâ€™t think itâ€™s necessary to actually change the RTC in order to fix a new-battery save file; just running the in-game clock adjustment ought to cause time-based events to resume.<br /><br />Activating the in-game clock adjustment function on a real cartridge could potentially be done either by save manipulation or by printing a custom e-Reader card. After replacing the battery and adjusting the clock, a v1.0 or EN v1.1 Ruby/Sapphire cartridge would also need the Berry Program Update to prevent the Berry glitch from happening when the RTC reaches 2001.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7192.msg197613#msg197613 date=1423503095]<br />They have two v1.1 â€œbad dumpsâ€ listed under the entries for Japanese v1.0. I just looked into those and am fairly certain that the â€œPROPER GBA-COSâ€ releases (MD5 Ruby 20449ADAB693BF966BF0F4A907102FB9 and Sapphire ABF042BE32E2AEAB1B926EFE6D4B8B8B) are accurate dumps. Only four bytes are changed between Japanese v1.0 and v1.1: two bytes in the cartridge header to update the version number and two bytes in the ymdToDateNumber function to fix the Berry glitch. The difference between the verified dumps of English v1.1 and v1.2 is these same four bytes. (I wish Iâ€™d known that earlier; it wouldâ€™ve made it easy to spot the bug ;D)[/quote]<br /><br />The SHA-1 hashes I got are 971e0d670a95e5b32240b2deed20405b8daddf47 (Ruby JP v1.1) and 01f509671445965236ac4c6b5a354fe2f1e69f13 (Sapphire JP v1.1). Do they match yours? The MD5 and CRC32 hashes are the same here.<br /><br />[quote author=HÃ¡Äky link=topic=7192.msg197613#msg197613 date=1423503095]<br />The in-game function only allows a single value to be changed, and I did some more experiments to figure out exactly what it does with that value. The â€œPlease reset the timeâ€ screen initially shows the value of the â€œPrevious time in gameâ€ from the prior screen, or â€œTime Passedâ€ as A-Save calls it. After you choose a new value, the Time Passed is changed to that value, and the Initial Time is also changed to the current RTC value minus the Time Passed, so that the â€œPresent time in gameâ€ is the same as the value you set. I believe the actual RTC date is completely unchanged, but it would be best to confirm this on an actual cartridge.<br /><br />If you use this screen to change the time to something greater than the actual RTC value, then the Initial Time will become negative, because youâ€™re saying that the save file was created before the RTC was (re)started. From what I can tell, the game still calculates the present time correctly when Initial Time is negative. Therefore, I donâ€™t think itâ€™s necessary to actually change the RTC in order to fix a new-battery save file; just running the in-game clock adjustment ought to cause time-based events to resume.<br /><br />Activating the in-game clock adjustment function on a real cartridge could potentially be done either by save manipulation or by printing a custom e-Reader card. After replacing the battery and adjusting the clock, a v1.0 or EN v1.1 Ruby/Sapphire cartridge would also need the Berry Program Update to prevent the Berry glitch from happening when the RTC reaches 2001.<br />[/quote]<br /><br />Thank you for the detailed post. Is A-Save&#039;s &quot;Reset RTC&quot; option recommended? I wish I could try this out with my Ruby (AGB-AXVP-EUR), Sapphire (AGB-AXPP-EUR), and Emerald (AGB-BPEP-EUR) cartridges since they all have dead batteries. Thing is, I don&#039;t have the hardware to extract and send save data from and to retail cartridges.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7192.msg197614#msg197614 date=1423517215]<br />Thing is, I don&#039;t have the hardware to extract and send save data from and to retail cartridges.<br />[/quote]<br /><br />You can use a phat DS/DS lite with a flashcart and [url=http://filetrip.net/nds-downloads/applications/download-gba-backup-tool-0-21-f3228.html]the GBA Backup Tool homebrew[/url].


subject: Re: What the Berry glitch is and how it was fixed
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7192.msg197615#msg197615 date=1423520760]<br />You can use a phat DS/DS lite with a flashcart and [url=http://filetrip.net/nds-downloads/applications/download-gba-backup-tool-0-21-f3228.html]the GBA Backup Tool homebrew[/url].<br />[/quote]<br /><br />Oh, neat! I tried the tool and it&#039;s awesome since it can back up the ROM as well.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7192.msg197614#msg197614 date=1423517215]The SHA-1 hashes I got are 971e0d670a95e5b32240b2deed20405b8daddf47 (Ruby JP v1.1) and 01f509671445965236ac4c6b5a354fe2f1e69f13 (Sapphire JP v1.1). Do they match yours? The MD5 and CRC32 hashes are the same here.[/quote]<br />Yes.<br /><br />[quote author=SatoMew link=topic=7192.msg197614#msg197614 date=1423517215]Thank you for the detailed post. Is A-Save&#039;s &quot;Reset RTC&quot; option recommended? I wish I could try this out with my Ruby (AGB-AXVP-EUR), Sapphire (AGB-AXPP-EUR), and Emerald (AGB-BPEP-EUR) cartridges since they all have dead batteries.[/quote]<br />I donâ€™t think changing Time Passed, as A-Saveâ€™s â€œReset RTCâ€ does, is a good idea. After you replace the battery, I think you should change the Initial Time to 1 minus Time Passed. (In A-Save, the negative day number needs to be entered as 65536 minus the number.) For a battery that was replaced a while ago, it would be best to use the in-game clock adjustment, because it takes the current RTC value into account.


subject: Re: Competitive Battling
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t really do Wi-Fi battles, as I lack a 2/3DS and any Gen VI games at the moment, but I do use Showdown. My first PokÃ©mon I EV trained was Rampardos in Diamond. I gave it an EV spread of 4 HP/ 252 Atk/ 252 Speed with a moveset of Rock Polish, Swords Dance, Head Smash and Earthquake. I am not really a fan of Stealth Rock.<br /><br />Anyone here like CritDra?


subject: Re: Competitive Battling
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xiphiidae
icon: xx
body:
  [quote author=Missing? NO! link=topic=7184.msg197612#msg197612 date=1423499427]<br />That&#039;s a smart idea so I put my friend code in my signature. I&#039;ll add you when I get home and then we can battle a few times if you&#039;re available.<br />I tried out Mega-Alakazam but prefer a Life Orb Alakazam rather than the Mega form. Physical-defensive Venusaur is an interesting set - most of the time I see specially-defensive Venusaurs online.<br /><br />With my team, I&#039;ve been playing around with a paraflinch Togekiss with a Razor Fang. It&#039;s so hellish to play against because around 80% of the time, the opposing Pokemon flinches.<br />[/quote]<br /><br />I&#039;ll be able to battle in a day or so; flying back home to Australia at the moment. <br /><br />I&#039;ve tried out both LO and Sash Alakazam, the fact that Magic Guard negates LO recoil makes it very tempting, but I&#039;ve found Focus Sash to be very useful, especially with Thunder Wave. I opted for a physically-defensive Venusaur because my team had so much special bulk already. <br /><br />Ah, yes, paraflinch Togekiss, I know it well. Much rage has been had at that set. <br /><br />[quote author=voltage link=topic=7184.msg197618#msg197618 date=1423546839]<br />I can&#039;t really do Wi-Fi battles, as I lack a 2/3DS and any Gen VI games at the moment, but I do use Showdown. My first PokÃ©mon I EV trained was Rampardos in Diamond. I gave it an EV spread of 4 HP/ 252 Atk/ 252 Speed with a moveset of Rock Polish, Swords Dance, Head Smash and Earthquake. I am not really a fan of Stealth Rock. <br /><br />Anyone here like CritDra?<br />[/quote]<br />I should really get into Showdown, I&#039;ve heard such good things. <br /><br />I really dislike Stealth Rock and [Toxic] Spikes. I hope that Nintendo will one day give those moves an accuracy of 70% or something. (Same with Will-O-Wisp, but they actually [i]increased[/i] the accuracy in Gen VI.) <br /><br />I used CritDra for a while; it was pretty good, but there was something about it that I didn&#039;t really like, I don&#039;t know. I generally prefer using PokÃ©mon that I like, but maybe I&#039;ll try it out again. 


subject: Re: Anyone have any Youtube Channels?
poster_name: Darth Nightmaricus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do.<br />[url=https://www.youtube.com/channel/UCPRxVYAwKrc-awoMLcumTaw]https://www.youtube.com/channel/UCPRxVYAwKrc-awoMLcumTaw[/url]<br />Not much on it, I mainly do Let&#039;s Plays with no commentary.


subject: Re: What the Berry glitch is and how it was fixed
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7192.msg197617#msg197617 date=1423536036]<br />I donâ€™t think changing Time Passed, as A-Saveâ€™s â€œReset RTCâ€ does, is a good idea. After you replace the battery, I think you should change the Initial Time to 1 minus Time Passed. (In A-Save, the negative day number needs to be entered as 65536 minus the number.) For a battery that was replaced a while ago, it would be best to use the in-game clock adjustment, because it takes the current RTC value into account.<br />[/quote]<br /><br />I see, thanks :)


subject: Re: Competitive Battling
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  I used to like it many years ago (DP era) before Smogon hit the scene as hard as they did now, and blind battles were the norm.<br /><br />I really dislike how Battle Spot does their battles (and also how Smogon works) so I tend to avoid it. When the Anything Goes meta came out, I was at the top of the latter for about five minutes, and was in the top 10 for a bit longer.<br /><br />My favorite competitive Pokemon are probably tanky offensive mons like Tyranitar. Speed is extremely overrated imo.


subject: Re: Competitive Battling
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=7184.msg197618#msg197618 date=1423546839]<br />Anyone here like CritDra?<br />[/quote]<br />I&#039;ve wanted one for so long but haven&#039;t been able to find one with the right IVs/nature on some trading subreddits. I rely on those to supply me with Pokemon since I haven&#039;t figured out how to breed, and, IMO, breeding is boring. Same goes for a SwagKeys set, but SwagKeys is kinda cheap.


subject: Project &quot;New Bark Town&quot; (hehe)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  How does GCLF prefer GBC screenshots? With the real GBC colors or with the raw RGB values? By default, BGB does the former. To quote its readme file:<br /><br />[quote author=BGB]<br />GBC LCD colors: (on) make GBC colors look as on real GBC. disable to use RGB values directly without conversion.<br />[/quote]<br /><br />Here&#039;s a comparison. Left = real GBC colors, right = raw RGB values<br /><br />[img]http://i.imgur.com/ZgMWfiw.png[/img]


subject: Re: Pokemon Omega Ruby and Alpha Sapphire Discussion
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6921.msg197046#msg197046 date=1417439786]<br />Nice find. I think I saw the numbers. I think I&#039;ll video this too and show it in slow motion. ^^<br />[...]<br />Edit 2: It happens in X too. The same numbers appear replacing Log Out&#039;s spot. Organize Items disappears when the numbers appear for me, before coming back shortly.<br />[/quote]<br /><br />Since I&#039;m selling Y for a discount on the &quot;3DSi&quot;, I&#039;ve transferred every Pokemon with the Bank then screwing around... and a similiar thing happens when you delete a wonder card (the date gets replaced with something/2000): this one lasts a lot longer, about half a second, it&#039;s also safe to try if you keep a finger on the power button...


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;WaterBlue&quot; was used in 2004 by Masuda when explaining Game Freak&#039;s choice of &quot;FireRed&quot; and &quot;LeafGreen&quot; as titles.<br /><br />http://www.gamefreak.co.jp/blog/dir/?p=109 (Japanese)<br /><br />http://www.gamefreak.co.jp/blog/dir_english/?p=25 (English)


subject: Corrupted Nickname Pokemon by Bad Cloning (Generation II)
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Reset the game on exact frame always makes clones&#039; nickname corrupted even though other data are not.<br />If pokemon wasn&#039;t stored in that place before the save data, pokemon&#039;s name will be 00 00 00 00 00 00 00 00 00 00 00,<br />otherwise, FF FF FF FF FF FF FF FF FF FF FF<br /><br />When you view bad clone&#039;s name in English Gold/Silver version,&nbsp; &#039;00&#039; will be shown as empty and &#039;FF&#039; shown as eleven &#039;9&#039; and some letters(next pokemon when viewing stat, comma in battle), but in English Crystal version nickname doesn&#039;t stop at early and triggers the game crashed.<br /><br />In Korean GS version effect of corrupt name varies depending on situation. Nickname will be ended with trainer&#039;s class if you are fighting against trainer.<br />In wild battle, name corrupts battle&#039;s background and various phenomenon(like changing opponent pokemon, able to select under 4 moves, distorted battle screen) can be happened. Also, after battle ends, player&#039;s character moves to bottom right. You can make it disappear by this effect and fly can make it normal.<br /><br />If corrupted nickname pokemon was chosen for switch again, &quot;(Nickname) is already out.(in korean)&quot; text will appear and makes &#039;the second effect&#039;.<br />One tune of music is glitched and party pokemon&#039;s mini sprites remain on screen.<br /><br />I uploaded about these effects in my channel. [url=https://www.youtube.com/playlist?list=PLSCCX5u1G6JrSrvVPICEmr9M53QMqmTgX]https://www.youtube.com/playlist?list=PLSCCX5u1G6JrSrvVPICEmr9M53QMqmTgX[/url]


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m also asking this because I believe these sort of things should be standardized. It&#039;d be awkward to see a mix of the two on the wiki&#039;s articles, and then that would lead to the question of which type of screenshot is &quot;correct&quot;. Since people may use different emulators (VBA &amp; VBA-M use the raw RGB values by default, BGB uses the real GBC colors by default, Gambatte by default looks different than all three, etc.), it&#039;s important that the desired look is established.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I haven&#039;t been here for a while, and now I see there is a new flavor of Trainer-Fly, the &quot;Viridian Forest wild encounter method&quot;. Could anyone explain to me why it works? Does it work on any other trainers in the game, and why is poisoning necessary? Thanks in advance.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=36.msg197636#msg197636 date=1423819342]<br />I haven&#039;t been here for a while, and now I see there is a new flavor of Trainer-Fly, the &quot;Viridian Forest wild encounter method&quot;. Could anyone explain to me why it works? Does it work on any other trainers in the game, and why is poisoning necessary? Thanks in advance.<br />[/quote]<br /><br />The generic goal is to move away from a trainer who&#039;s challenging you, confusing the game so that a battle is allegedly in progress.<br /><br />In generation 1 (and even 2 IIRC, but there&#039;s no practical use there), &quot;step or rotation should find wild PokÃ¨mon&quot; is processed before &quot;Trainer walks up to you and starts speaking&quot;, just like the classic way is &quot;draw sprites previously offscreen&quot;â†’&quot;process key inputs&quot;â†’&quot;Trainer activates&quot;!<br /><br />I haven&#039;t seen it in a while, but I don&#039;t think you must be poisoned, just generally lose against the PokÃ©mon that covers up the trainer...


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=36.msg197636#msg197636 date=1423819342]<br />I haven&#039;t been here for a while, and now I see there is a new flavor of Trainer-Fly, the &quot;Viridian Forest wild encounter method&quot;. Could anyone explain to me why it works? Does it work on any other trainers in the game, and why is poisoning necessary? Thanks in advance.<br />[/quote]<br /><br />This trick may also be called &quot;death-warp&quot; and was apparently found by Vimgur. Thomaz documented it in 2011 on [url=http://[url=https://www.youtube.com/watch?v=5RevIIYYoVc]a popular Youtube video[/url].<br /><br />The name I gave, &quot;Viridian Forest wild encounter method&quot; is not very good in hindsight, because you can do the glitch with other Trainers as well.<br /><br />Thomaz suggested using a Bug Catcher on Route 6 for death-warping for Red/Blue any% no save corruption. That death-warp has been used in [url=https://www.youtube.com/watch?v=w2Ub3VlRc4s#t=636]a very recent TAS[/url].<br /><br />Details:<br />You have to get into a wild PokÃ©mon battle within a Trainer&#039;s vision, example:<br /><br />[img]http://i5.minus.com/ib0gfzPJ8VJgUW.png[/img]<br /><br />Then lose the wild PokÃ©mon battle before being spotted. This will make the &quot;!&quot; appear and encounter music to play after the blacked out music, and you will warp elsewhere.<br /><br />Your last PokÃ©mon being poisoned is not required, but poison can make it easier to lose battles against weak PokÃ©mon. Additionally, poison (or possibly Self-Destruct etc.?) may be needed to lose a battle against a Kakuna or Metapod that can only use Harden (and infinitely due to enemy PokÃ©mon effectively having unlimited PP).<br /><br />Differences between death-warp and Trainer-Fly:<br />1. Ability to open the start menu straight away in death warp. In Trainer-Fly you need to beat another Trainer (on another route since you may not be able to battle anyone on the original route and I don&#039;t know if that would work anyway) or save by changing boxes and resetting the game to get the ability to open the start menu again.<br />2. Returning to the route (and cave?) straight away after a death warp will load the Trainer you escaped from. This is unlike Trainer-Fly where seemingly nothing happens if via you return to the place, unless you defeat a Trainer in that place by changing boxes and resetting first, which can activate the [url=http://glitchcity.info/wiki/index.php/Walking_lag_glitch]walking lag glitch[/url]. The Trainer may have a glitched speech for when you defeat them.<br />3. In death warping you don&#039;t need to encounter another Trainer to activate the Special stat encounter mechanic. So you could just death-warp, encounter a wild PokÃ©mon without having to encounter a Trainer, and get the Special stat encounter when you return to the route.<br /><br />^ Behaviour from Red/Blue. May be different in Yellow.<br /><br />Other than those differences, the death warp glitch works just like Trainer-Fly (with the level=attack stage species=Special stat relationship) provided you encounter a PokÃ©mon or another Trainer after death-warping.<br /><br />This trick can be used to get level 100 PokÃ©mon before Brock by encountering a level 1 medium-slow PokÃ©mon first, [url=https://www.youtube.com/watch?v=5RevIIYYoVc]video[/url] (like for Ivysaur; ID:09, you can encounter a level 4 Pidgey with a Special DV of 15&nbsp; on Route 2 according to the video). This trick is not necessary for getting level 100 PokÃ©mon before Brock quickly w/o save corruption in Yellow; there is a long-range Trainer in Viridian Forest you can Escape Rope from in Yellow (unlike Red/Blue where there are none).<br /><br />Death-warping does not use up the Trainer so you can do it as many times as you like.<br /><br />You also have the ability to do the Special stat encounter part of Trainer-Fly without using up both the Trainer you escape from and the Trainer you battled if you:<br /><br />*Lose to the Trainer you actually battle.<br />*After Trainer-Flying, change boxes, beat the Elite Four and after the game resets encounter a wild PokÃ©mon.<br /><br />Hope that helps. If you have any questions let me know.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=oJ5SCIikzgo]Speaking of Viridian Forest[/url], is the behavior described in Werster&#039;s video documented? If so, is it intentional or is it another glitch?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=36.msg197640#msg197640 date=1423840268]<br />[url=https://www.youtube.com/watch?v=oJ5SCIikzgo]Speaking of Viridian Forest[/url], is the behavior described in Werster&#039;s video documented? If so, is it intentional or is it another glitch?<br />[/quote]<br /><br />It&#039;s explained in the post by luckytyphlosion at the top of the page with your post; without the video you linked I&#039;d never have figured out what he meant by &quot;some of the grass tiles in Viridian Forest don&#039;t give encounters, as the bottom right tile isn&#039;t a grass tile&quot;&nbsp; :)<br />(For that matter, I never noticed some of the &quot;4 pairs of grass that make a tile&quot; were different&quot;!)<br /><br />I&#039;ll have to try this in the Italian version, where surfing on beaches correctly gives water PokÃ©mon


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=36.msg197641#msg197641 date=1423841950]<br />It&#039;s explained in the post by luckytyphlosion at the top of the page with your post[/quote]<br /><br />Oops! I missed that, thanks.


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6946.msg195571#msg195571 date=1402023517]<br />I don&#039;t know why but Pokemon Brown is so funny to me... Pokemon Poop. Heh.<br />[/quote]<br /><br />Brown is one of the most innovative Red hacks, too bad that trademarks are not invalid just because of preexisting use (not 100% sure on this though)!


subject: &quot;Escape from battle using a Bicycle&quot; effects - how to replicate? (Blue)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In an [url=http://www.youtube.com/watch?v=XSQem0XE5qA]&#039;old&#039; video[/url] by TheZZAZZGlitch, he changes D057 (00=out of battle, 01=wild battle, 02=Trainer battle) in a Trainer battle to 00 and uses the Bicycle, and then somehow he escapes from battle and &#039;flies&#039; into a cave with corrupted PokÃ©mon.<br /><br />When I try this with the same Gambler and 010057D0 the game thinks I used a turn and the battle just continues from then on normally but with the wrong music and messed up graphics.<br /><br />Is there a way to always get effects like in his video? Was an additional cheat used?


subject: Re: Escape from battle with a Bicycle - how do you replicate these glitchy effects?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know if Crystal_ used that code too but [url=https://www.youtube.com/watch?v=N_jch_mGK1Y]this video of his[/url] appears to confirm the behavior you got.


subject: Re: &quot;Escape from battle using a Bicycle&quot; effects - how to replicate? (Blue)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yes, that&#039;s what I got originally. But now I&#039;m getting different effects; namely the game freezing (not allowing the next turn!) sometimes with a white screen and sometimes not. Interesting.<br /><br />Non-white screen freeze:<br />[img]http://i2.minus.com/iRQi73wgmtdWs.png[/img]<br /><br />This LM4 doesn&#039;t know Super Glitch by the way.<br /><br />Edit: Did this in BGB and the game executed A71A in SRAM, running an unknown opcode at A728. By viewing a glitch PokÃ©mon&#039;s sprite, you can corrupt the data around there.<br /><br />Edit 2: D4E0 goes into A78C when you save. If extrapolation works, D46E=&gt;A71A. So we may be able to execute arbitrary code based on D46E+. You could set up code in your PC items (starting at D53A).<br /><br />Edit 3: Though D46E goes into A71A when you save on BGB, it changes to something else when you go in battle and it can change again through glitch PokÃ©mon sprites. What if you save within battle using 9F? That writes the data again, but unfortunately [s]the game froze after the save and the freeze may not be preventable[/s] never mind: the screen turns white but you can still open the menu and continue to do stuff.


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Torchickens, the site gives me this error when I click the link you provided:<br /><br />[quote]å•†æ¨™å‡ºé¡˜ãƒ»ç™»éŒ²æƒ…å ±ã‚¨ãƒ©ãƒ¼ã‚¤ãƒ³ãƒ•ã‚©ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³<br /><br />ï¼©ï¼°ï¼¤ï¼¬ã‚’ã”åˆ©ç”¨ã®éš›ã¯ã€ï¼£ï½ï½ï½‹ï½‰ï½…ã‚’æœ‰åŠ¹ã«ã—ã¦ä¸‹ã•ã„ã€‚<br />çµ‚äº†ã‚³ãƒ¼ãƒ‰ï¼š[TM10035E] [/quote]<br /><br />My translation:<br /><br />&quot;Information on trademark applications and registrations - error details:<br /><br />Please enable cookies to access the IPDL.<br />End code: [TM10035E]&quot;<br /><br />I tried adjusting the cookie settings in both IE11 and Chrome, checking Tracking Protection&#039;s settings (IE) / disabling the ad blocker (Chrome) but to no avail. Does the link work for you if you access it directly?<br /><br />I think it requires a parameter in the URL. When I clicked the ãƒ¡ãƒ‹ãƒ¥ãƒ¼ and tried the page in &quot;4. ç§°å‘¼æ¤œç´¢&quot;, it led me to this URL (http://www1.ipdl.inpit.go.jp/syouko/TM_AREA_B.cgi?xxxxxxxxxxxxx), where xxxxxxxxxxxxx is a randomly generated number. A similar thing occurs when clicking &quot;3. å•†æ¨™å‡ºé¡˜ãƒ»ç™»éŒ²æƒ…å ±&quot; (http://www1.ipdl.inpit.go.jp/syutsugan/TM_AREA_A.cgi?0&amp;xxxxxxxxxxxxx). And I can&#039;t seem to find the page you linked...


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Oh. If you click 3: å•†æ¨™å‡ºé¡˜ãƒ»ç™»éŒ²æƒ…å ± (the Japanese version, not sure how the English version works, it doesn&#039;t seem to allow kana and might not list everything Japanese) from the [url=http://www.ipdl.inpit.go.jp/Syouhyou/syouhyou.htm]service list[/url] it will link you to the place I intended.<br /><br />This will lead you to the page, but with a certain code following .cgi?:<br /><br />e.g. http://www1.ipdl.inpit.go.jp/syutsugan/TM_AREA_A.cgi?0&amp;1423858134795<br /><br />From here:<br /><br />1) Enter the Japanese keywords in the first keyword box then click æ¤œç´¢å®Ÿè¡Œ (run search). Changing the option under æ¤œç´¢é …ç›®é¸æŠž can give you different results. I don&#039;t have translations of the options.<br />2) If you have any results (1ä»¶ or more), click the ä¸€ã€€è¦§ã€€è¡¨ã€€ç¤º (list) button.<br /><br />The other buttons are æ–‡çŒ®è“„ç©æƒ…å ± (stored document information?), å•†å“ãƒ»å½¹å‹™åãƒªã‚¹ãƒˆ (product and services names list?), å•†å“ãƒ»ã‚µãƒ¼ãƒ“ã‚¹å›½éš›åˆ†é¡žè¡¨ (Products and services international classification table?), é¡žä¼¼å•†å“ãƒ»å½¹å‹™å¯©æŸ»åŸºæº– (Similar products and services screening criteria?). I have no clue how to use those.<br /><br />Example:<br />[img]http://i3.minus.com/ibze7cdZZVCnu1.png[/img]<br />[img]http://i3.minus.com/i2zczyxAYBMna.png[/img]<br /><br />I was going to do a screenshot of what that trademark was but I don&#039;t know of the legality of showing lots of technical information/images.<br /><br />Note that this won&#039;t give you everything. Everything that is copyrighted won&#039;t appear.


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks, the problem is solved :)<br /><br />[quote author=Torchickens link=topic=6946.msg197648#msg197648 date=1423858645]<br />The other buttons are æ–‡çŒ®è“„ç©æƒ…å ± (stored document information?), å•†å“ãƒ»å½¹å‹™åãƒªã‚¹ãƒˆ (product and services names list?), å•†å“ãƒ»ã‚µãƒ¼ãƒ“ã‚¹å›½éš›åˆ†é¡žè¡¨ (Products and services international classification table?), é¡žä¼¼å•†å“ãƒ»å½¹å‹™å¯©æŸ»åŸºæº– (Similar products and services screening criteria?). I have no clue how to use those.<br />[/quote]<br /><br />I guess we&#039;ll eventually figure them out.


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool. Glad you solved your problem.<br /><br />Another good database like this is [url=http://www.ic.gc.ca/app/opic-cipo/cpyrghts/dsplySrch.do?lang=eng]the Canadian Copyrights Database[/url] which lists games, authors and owners. I have used it a few times.<br /><br />Japan only games are included too but with romanized names.<br /><br />e.g. POKÃ‰MON FUSHIGI NO DUNGEON: IKUZO! ARASHI NO BOUKENDAN (a/k/a POKÃ‰MON MYSTERY DUNGEON: LET&#039;S GO! ADVENTURERS OF STORM) (WiiWare) (a/k/a POKÃ‰MON MYSTERY DUNGEON: LET&#039;S GO! STORMY ADVENTURE SQUAD!)<br /><br />Author: Amakawa, Daisuke / Ishihara, Tsunekazu / Kawamura, Kunumi / Nagahata, Seiichiro / Nakamura, Koichi / Nakashima, Misaki / Tomie, Shinichiro / Yamamoto, Masayasu<br /><br />Owner: Creatures Inc. / GAME FREAK Inc. / Nintendo of America Inc. / The PokÃ©mon Company<br /><br />Like above, you can get a translation under a/k/a. This one was different to the translation offered on Bulbapedia&#039;s Mystery Dungeon WiiWare article, &quot;PokÃ©mon Mystery Dungeon: Let&#039;s Go! Stormy Adventure Squad!&quot;.


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the tip! ;)<br /><br />[quote author=SatoMew link=topic=6946.msg197632#msg197632 date=1423701379]<br />&quot;WaterBlue&quot; was used in 2004 by Masuda when explaining Game Freak&#039;s choice of &quot;FireRed&quot; and &quot;LeafGreen&quot; as titles.<br /><br />http://www.gamefreak.co.jp/blog/dir/?p=109 (Japanese)<br /><br />http://www.gamefreak.co.jp/blog/dir_english/?p=25 (English)<br />[/quote]<br /><br />Looks like ã‚¦ã‚©ãƒ¼ã‚¿ãƒ¼ãƒ–ãƒ«ãƒ¼ and &quot;Water Blue&quot; belong to [url=https://en.wikipedia.org/wiki/Meiji_Seika]Meiji Seika[/url], a Japanese pharmaceutical company.


subject: Re: &quot;Escape from battle using a Bicycle&quot; effects - how to replicate? (Blue)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting findings. And speaking of &quot;9F&quot;, TheZZAZZGlitch recently [url=https://www.youtube.com/watch?v=9d6u7al8xUE]published a video[/url] about it.


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome, Xiphiidae!<br /><br />Like you, I&#039;ve lurked here for some time as well. And Torchickens&#039; excellent work has also inspired and motivated me to make my own contributions, however small :)<br /><br />As for competitive battling, I&#039;m more of a solo player.<br /><br />In terms of languages and linguistics, I&#039;m a native Portuguese speaker with reasonable fluency in the English language and some knowledge of Japanese. Torchickens&#039; post above was very interesting to me since I learned a bit more about the &quot;language of [url=http://en.wikipedia.org/wiki/Yamato]Yamato[/url]&quot;. Another curious thing is that [url=http://en.wikipedia.org/wiki/List_of_Japanese_words_of_Portuguese_origin]some Japanese words are actually of Portuguese origin[/url].


subject: Re: &quot;Escape from battle using a Bicycle&quot; effects - how to replicate? (Blue)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks. Yes, I saw it. I really liked it.<br /><br />I want to see if you can alter the stack pointer (although I don&#039;t understand what it is, I know when the game finishes an operation with ret you can make it go elsewhere though) with any other item(s) in Red/Blue/Yellow and possibly change the grass wild encounter list after we&#039;ve come to a conclusion about this. I have seen items that don&#039;t freeze the game after one use but do after multiple uses.<br /><br />By using a rod in battle with D057 as 00, you may also execute code from A71A.<br /><br />I&#039;m pretty excited about this as a new arbitrary code method even though I don&#039;t know of a way of getting D057 as 00 in battle. Food for thought CoolTrainer (or other Super Glitch moves when they are viewed but that would cause more corruption) may write to it because the view move corruption effect writes to CF4B and beyond. However, is D057 beyond the size of the screen? and say it is writable, could getting the game to write to it mess up the battle/cause a freeze?<br /><br />Edit: Doing this in Yellow made the game execute CFCC in RAM, [url=http://datacrystal.romhacking.net/wiki/Pokemon_Red:RAM_map#Battle]hmm[/url]. Green v1.0: C001. Pocket Monsters Blue (JP): A71A<br /><br />Edit 2: Well having a 50h tile on the last place on the screen possible (using the code 015007C5) can corrupt as far as D0C6. And D057 is one of the screen tiles you can alter (a 39 one time but changed to 23 after I used a different position).I should have known this because I knew you could alter addresses later than D057 like D05F (hooked PokÃ©mon flag) and D078 which forces a victory/flee when it is a non 00 value if you back out of the fight menu. The BGB coordinate that you need to be 00 (for writing D057 to 00) is x=08 y=0C.<br /><br />[img]http://i1.minus.com/iGd2m9rnWZqwA.png[/img]


subject: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1<br /><br />I was wondering about this just now. Was there a lot of important information which was lost with all the transitions of the forum? So far, this archive has been helpful. I figured Zowayixx would know since I recall him being related to the Hall of Origin forums.


subject: Re: Berry Glitch Fix
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi everyone, have an idea.<br />I have a Pokemon sapphire cart that has the same problem that describes Cryptic_Lynx, the game has it&#039;s battery run dry and I&#039;m about to replace it, but before i do that, I&#039;ve investigated if it works as easy as should be... and no... After a long goggling i found [url=http://forums.glitchcity.info/index.php/topic,7192.0.html]this[/url] article&nbsp; so once again i returned to lurk this forum, but not anymore because i just joined ;)<br /><br />One comment on that tread calls my attetion:<br /><br />[quote author=Wack0 link=topic=7192.msg197615#msg197615 date=1423520760]<br />[quote author=SatoMew link=topic=7192.msg197614#msg197614 date=1423517215]<br />Thing is, I don&#039;t have the hardware to extract and send save data from and to retail cartridges.<br />[/quote]<br /><br />You can use a phat DS/DS lite with a flashcart and [url=http://filetrip.net/nds-downloads/applications/download-gba-backup-tool-0-21-f3228.html]the GBA Backup Tool homebrew[/url].<br />[/quote]<br /><br />The recommendation&nbsp; that Wack0 do is using a DS (lite or fat/first ones) to dump save data, which you can potentially use to do the synchronization of RTC data via cheats on an emulator and dump your save data on cartridge again. The cons i see on this method is that you must to know the specific addresses for setting a cheat code that moves your RTC near the 2000/01/01 date (After a year you should do the berry program update again). The pros on this solution are that you make a backup on the process, so, if something went wrong you can still restore your backup. The cons are that you must have some knowledge on the RTC address on your save file.<br /><br />On the other hand [url=http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch]this article[/url] speaks of one solution that uses a GBA flashcard and a process that i found very questionable: swapping cartridge for flashcard on the fly while console is on. which potentialy would corrupt/kill your save file, (and no one want&#039;s that for his 998 hours pokemon save :o) once you take the risk you can easily change the clock via RTCread program. The pros on this method is that you have an easy tool to do the RTC clock setting directly on your cartridge. The con as i have pointed it out is that you potentially risk your save file.<br /><br />That article also does an interesting &quot;slashed&quot; comment: [s]but I&#039;m sure I could port it to the DS if necessary[/s]. I&#039;m not a programer but i think that doing an application for a DS flashcard could be a better viable solution, one that combines the ability of the GBA backup tool to write and synchronize the save on the&nbsp; Pokemon cartridge and the easiness of the RTCread program, without the risks of losing data. but i fear this part of the article is slashed for a reason, because as far my search i haven&#039;t seen such application for NDS.<br /><br />In my opinion, first method is much more viable but my programing knowledge is not that good, but if someone can do such homebrew for the DS it could be a much better option for everyone.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually [url=http://forums.glitchcity.info/index.php?action=profile;u=20]the Zowayix[/url] who is one of the staff here and [url=http://forums.glitchcity.info/index.php?action=profile;u=970]Zowayixx[/url] are two different people. I don&#039;t know why the site got taken down and if Zowayixx still has any of the data from Hall of Origin locally.<br /><br />I think a lot of information may have unfortunately been lost, like Pomeg glitch information. People like Vaeporsage, Pawny, voltage and blaphy may know more about this.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7198.msg197657#msg197657 date=1423876650]<br />Actually [url=http://forums.glitchcity.info/index.php?action=profile;u=20]the Zowayix[/url] who is one of the staff here and [url=http://forums.glitchcity.info/index.php?action=profile;u=970]Zowayixx[/url] are two different people.[/quote]<br /><br />D&#039;oh! A single X was enough to mistake two different people, tee-hee :P


subject: Hello GCLF
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Kain
icon: xx
body:
  Hi everyone. just realized there are an introduction forum here.<br /><br />First of all I&#039;m not a native English speaker, so sorry for my mistakes. I don&#039;t feel the need to share much of myself, but I&#039;ll just say that I&#039;m not another kid (have an age of 30) and i still love Pokemon games.<br /><br />I&#039;ve been a lurker of this forums/site for quite some time. About a few years ago i started playing again gen I and II of Pokemon games and I&#039;m interested in glitches and bugs in general, but i have a preference for those that make the impossible like the mew glitch or the egg glitch which make Pokemon unnavigable available for today players.<br />


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  On tweaking/void itself, most of what was lost was research logs on &quot;old&quot; HoO from back in ~2008 when the forums were administrated by Auburn, that would be good for history/archive purposes. The &quot;new HoO&quot; administrated by Zowayixx should be the one with the Pomeg stuff, and it&#039;s not entirely lost, some few select members have the vBulletin database backup that I don&#039;t think it&#039;s restorable without owning a vBulletin license, but posts can be searched using Ctrl + F on any text editor. The wiki from new HoO was entirely lost, but except from tweaking maps, not much was lost there.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Kraust
poster_ip: ***.***.***.***
modified_name: Kraust
icon: xx
body:
  This guide is generally lacking and was written a few years ago (iirc).<br />Also to note, that you can Tweak in HG/SS although the uses are far less apparent (I don&#039;t think there are any walkable voids outside of the map). I know you can skip Tohjo Falls from New Bark Town without Waterfall as I&#039;ve done it (blah memory)<br /><br />I was part of some of the original Hole Punching / Tweaking research back on GameFAQs in 2007-2008. I know a bit about the stuff, but I never exploited it to any reasonable success (mainly because I eventually god a BSOD after trying to get at Darkrai.<br /><br />Gen IV glitching is some of the stuff I&#039;m more interested in, but there&#039;s very little research on it that&#039;s well documented. There wasn&#039;t a desire for whatever reason when these games were released.<br /><br />I remember hearing that you couldn&#039;t Tweak via Emulation as the emulator didn&#039;t emulate that part of the DS for whatever reason.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7198.msg197661#msg197661 date=1423878144]<br />On tweaking/void itself, most of what was lost was research logs on &quot;old&quot; HoO from back in ~2008 when the forums were administrated by Auburn, that would be good for history/archive purposes. The &quot;new HoO&quot; administrated by Zowayixx should be the one with the Pomeg stuff, and it&#039;s not entirely lost, some few select members have the vBulletin database backup that I don&#039;t think it&#039;s restorable without owning a vBulletin license, but posts can be searched using Ctrl + F on any text editor. The wiki from new HoO was entirely lost, but except from tweaking maps, not much was lost there.<br />[/quote]<br /><br />Thank you for the input.<br /><br />[quote author=Kraust link=topic=7198.msg197662#msg197662 date=1423878428]<br />This guide is generally lacking and was written a few years ago (iirc).<br />Also to note, that you can Tweak in HG/SS although the uses are far less apparent (I don&#039;t think there are any walkable voids outside of the map). I know you can skip to Tohjo Falls from New Bark Town without surf as I&#039;ve done it.<br /><br />I was part of some of the original Hole Punching / Tweaking research back on GameFAQs in 2007-2008. I know a bit about the stuff, but I never exploited it to any reasonable success (mainly because I eventually god a BSOD after trying to get at Darkrai.<br /><br />Gen IV glitching is some of the stuff I&#039;m more interested in, but there&#039;s very little research on it that&#039;s well documented. There wasn&#039;t a desire for whatever reason when these games were released.<br /><br />I remember hearing that you couldn&#039;t Tweak via Emulation as the emulator didn&#039;t emulate that part of the DS for whatever reason.<br />[/quote]<br /><br />There are walkable voids in Platinum and HeartGold/SoulSilver since I have found them myself but it&#039;s been a while. I didn&#039;t access them from tweaking though since I&#039;m not very good at it.<br /><br />Mayhaps tweaking is possible in DeSmuME if the DS BIOS is used?


subject: Re: Hello GCLF
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Howdy, Kain! Welcome to GCLF.<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br /><br />[quote author=Kain link=topic=7200.msg197660#msg197660 date=1423877259]<br />I&#039;m not another kid (have an age of 30) and i still love Pokemon games.<br />[/quote]<br /><br />I think this makes you the oldest PokÃ©mon fan on the site. Maybe the oldest PokÃ©mon fan in general!


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Kraust link=topic=7198.msg197662#msg197662 date=1423878428]I know you can skip Tohjo Falls from New Bark Town without Waterfall as I&#039;ve done it (blah memory)[/quote]<br /><br />Tweak on the route above Goldenrod and run-tweak on Azalea/Slowpoke Well are used in speedruns (not 100% sure about the spots). If you use the correct kind of tweak, it always mirrors the opposite route, so it actually depends on its opposite side not being blocked, or having a compatible Z-axis (this can get deep, it&#039;s not explained in the guide as patterns weren&#039;t actually explained there except for the useful ones for entering the void. There&#039;s [url=http://halloforigin.proboards.com/post/16794]this post[/url] where I re-wrote them if anyone is interested, though).<br /><br />EDIT: WaybackMachine actually has some pages of the wiki alive, but none of the interesting stuff is there, so meh. <br /><br />[quote author=Kraust link=topic=7198.msg197662#msg197662 date=1423878428]I remember hearing that you couldn&#039;t Tweak via Emulation as the emulator didn&#039;t emulate that part of the DS for whatever reason.[/quote]<br /><br />You actually can, in any emulator.


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7185.msg197653#msg197653 date=1423870678]<br />Welcome, Xiphiidae!<br /><br />Like you, I&#039;ve lurked here for some time as well. And Torchickens&#039; excellent work has also inspired and motivated me to make my own contributions, however small :)<br /><br />As for competitive battling, I&#039;m more of a solo player.<br /><br />In terms of languages and linguistics, I&#039;m a native Portuguese speaker with reasonable fluency in the English language and some knowledge of Japanese. Torchickens&#039; post above was very interesting to me since I learned a bit more about the &quot;language of [url=http://en.wikipedia.org/wiki/Yamato]Yamato[/url]&quot;. Another curious thing is that [url=http://en.wikipedia.org/wiki/List_of_Japanese_words_of_Portuguese_origin]some Japanese words are actually of Portuguese origin[/url].<br />[/quote]<br /><br />Thanks :) <br /><br />I&#039;d like to try to make my own contributions somehow, but it&#039;s a bit difficult to know where to start. <br /><br />Hm, I knew that [i]tempura[/i] and [i]pan[/i] came from Portuguese but I had no idea that there were so many other words also. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg197639#msg197639 date=1423839973]<br />[quote author=bbbbbbbbba link=topic=36.msg197636#msg197636 date=1423819342]<br />I haven&#039;t been here for a while, and now I see there is a new flavor of Trainer-Fly, the &quot;Viridian Forest wild encounter method&quot;. Could anyone explain to me why it works? Does it work on any other trainers in the game, and why is poisoning necessary? Thanks in advance.<br />[/quote]<br /><br />This trick may also be called &quot;death-warp&quot; and was apparently found by Vimgur. Thomaz documented it in 2011 on [url=http://[url=https://www.youtube.com/watch?v=5RevIIYYoVc]a popular Youtube video[/url].<br /><br />The name I gave, &quot;Viridian Forest wild encounter method&quot; is not very good in hindsight, because you can do the glitch with other Trainers as well.<br /><br />Thomaz suggested using a Bug Catcher on Route 6 for death-warping for Red/Blue any% no save corruption. That death-warp has been used in [url=https://www.youtube.com/watch?v=w2Ub3VlRc4s#t=636]a very recent TAS[/url].<br /><br />Details:<br />You have to get into a wild PokÃ©mon battle within a Trainer&#039;s vision, example:<br /><br />[img]http://i5.minus.com/ib0gfzPJ8VJgUW.png[/img]<br /><br />Then lose the wild PokÃ©mon battle before being spotted. This will make the &quot;!&quot; appear and encounter music to play after the blacked out music, and you will warp elsewhere.<br /><br />Your last PokÃ©mon being poisoned is not required, but poison can make it easier to lose battles against weak PokÃ©mon. Additionally, poison (or possibly Self-Destruct etc.?) may be needed to lose a battle against a Kakuna or Metapod that can only use Harden (and infinitely due to enemy PokÃ©mon effectively having unlimited PP).<br /><br />Differences between death-warp and Trainer-Fly:<br />1. Ability to open the start menu straight away in death warp. In Trainer-Fly you need to beat another Trainer (on another route since you may not be able to battle anyone on the original route and I don&#039;t know if that would work anyway) or save by changing boxes and resetting the game to get the ability to open the start menu again.<br />2. Returning to the route (and cave?) straight away after a death warp will load the Trainer you escaped from. This is unlike Trainer-Fly where seemingly nothing happens if via you return to the place, unless you defeat a Trainer in that place by changing boxes and resetting first, which can activate the [url=http://glitchcity.info/wiki/index.php/Walking_lag_glitch]walking lag glitch[/url]. The Trainer may have a glitched speech for when you defeat them.<br />3. In death warping you don&#039;t need to encounter another Trainer to activate the Special stat encounter mechanic. So you could just death-warp, encounter a wild PokÃ©mon without having to encounter a Trainer, and get the Special stat encounter when you return to the route.<br /><br />^ Behaviour from Red/Blue. May be different in Yellow.<br /><br />Other than those differences, the death warp glitch works just like Trainer-Fly (with the level=attack stage species=Special stat relationship) provided you encounter a PokÃ©mon or another Trainer after death-warping.<br /><br />This trick can be used to get level 100 PokÃ©mon before Brock by encountering a level 1 medium-slow PokÃ©mon first, [url=https://www.youtube.com/watch?v=5RevIIYYoVc]video[/url] (like for Ivysaur; ID:09, you can encounter a level 4 Pidgey with a Special DV of 15&nbsp; on Route 2 according to the video). This trick is not necessary for getting level 100 PokÃ©mon before Brock quickly w/o save corruption in Yellow; there is a long-range Trainer in Viridian Forest you can Escape Rope from in Yellow (unlike Red/Blue where there are none).<br /><br />Death-warping does not use up the Trainer so you can do it as many times as you like.<br /><br />You also have the ability to do the Special stat encounter part of Trainer-Fly without using up both the Trainer you escape from and the Trainer you battled if you:<br /><br />*Lose to the Trainer you actually battle.<br />*After Trainer-Flying, change boxes, beat the Elite Four and after the game resets encounter a wild PokÃ©mon.<br /><br />Hope that helps. If you have any questions let me know.<br />[/quote]<br /><br />Honestly, I&#039;m surprised that this is not discovered earlier than Trainer-Fly. It seems to be easier to natually come up when playing a game...


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Xiphiidae link=topic=7185.msg197666#msg197666 date=1423902235]<br />Hm, I knew that [i]tempura[/i] and [i]pan[/i] came from Portuguese but I had no idea that there were so many other words also.<br />[/quote]<br /><br />There&#039;s some dispute over the origin of [i]tempura[/i]. The Japanese [i]arigatou[/i] and Portuguese [i]obrigado[/i] are also not related, although this is a common misconception.<br /><br />I noticed just now that the Wikipedia article I linked to talks about an ancient Portuguese book on Japanese grammar titled [i]Arte da Lingoa de Iapam[/i], which is old Portuguese for &quot;Arte da LÃ­ngua do JapÃ£o&quot;, or &quot;Art of the Language of Japan&quot; in English. [url=http://books.google.com/books?id=NwnUAAAAMAAJ]Google has a full digital copy of it,[/url] and apparently it&#039;s the oldest, complete, extant Japanese grammar. I think I&#039;ll study it despite there being a minor language barrier (Portuguese from 500 years ago has some significant differences).<br /><br />Here&#039;s an example from the first page:<br /><br />[quote]ARTE DA LINGOA DE IAPAM composta pello Padre IoÃ£o Rodriguez, Portugues da CÃµpanhia de Iesv, diuidida em tres livros.<br /><br />Com licenÃ§a do ordinario e svperiores em Nangasaqui no Collegio de IapÃ£o da Companhia de Iesv. Anno 1604[/quote]<br /><br />In modern Portuguese:<br />[quote]ARTE DA LÃNGUA DO JAPÃƒO composta pelo Padre JoÃ£o Rodrigues, PortuguÃªs da Companhia de Jesus, dividida em trÃªs livros.<br /><br />Com licenÃ§a do ordinÃ¡rio e superiores em Nagasaqui no ColÃ©gio do JapÃ£o da Companhia de Jesus. Ano 1604[/quote]<br /><br />In English:<br />[quote]ART OF THE LANGUAGE OF JAPAN composed by Priest JoÃ£o Rodrigues, a Portugueseman from the Society of Jesus, divided in three books.<br /><br />With permission from the ordinary and superiors in Nagasaki on the College of Japan from the Society of Jesus. Year 1604[/quote]


subject: Re: A question for anyone knowledgeable about Generation I's promotional period
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  I asked [url=http://bulbapedia.bulbagarden.net/wiki/52Pok%C3%A9_Wiki]52PokÃ© Wiki[/url] staff member [url=http://bulbapedia.bulbagarden.net/wiki/User:%E7%A5%9E%E5%A5%87%E8%B6%85%E9%BE%8D]Chao[/url] for a translation of the green text found at the top since he&#039;s Chinese.<br /><br />His translation of [quote]å„ä½ç¶²å‹å¤§å®¶å¥½ï¼Œæˆ‘æ˜¯æ¥Šå®—è¡›ï¼Œç¾åœ¨æˆ‘é–‹æ”¾ç¥žå¥‡å¯¶è²çš„åœ–ç‰‡ä¸‹è¼‰å€ï¼Œå¸Œæœ›æœ‰éœ€è¦çš„ç¶²å‹å¤šå¤šåˆ©ç”¨[/quote] was [quote]&quot;Welcome netizens, I&#039;m Yang Shiwei. I have opened a section for downloading pictures of PokÃ©mon, which I hope would be useful for those who need it.&quot;[/quote]<br /><br />He also commented on how strange it is for these pictures to be on an elementary school website.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7198.msg197665#msg197665 date=1423879389]<br />Tweak on the route above Goldenrod and run-tweak on Azalea/Slowpoke Well are used in speedruns (not 100% sure about the spots). If you use the correct kind of tweak, it always mirrors the opposite route, so it actually depends on its opposite side not being blocked, or having a compatible Z-axis (this can get deep, it&#039;s not explained in the guide as patterns weren&#039;t actually explained there except for the useful ones for entering the void. There&#039;s [url=http://halloforigin.proboards.com/post/16794]this post[/url] where I re-wrote them if anyone is interested, though).<br /><br />EDIT: WaybackMachine actually has some pages of the wiki alive, but none of the interesting stuff is there, so meh.[/quote]<br /><br />I archived that post of yours. https://archive.today/9NTCk<br /><br />[quote author=Pawny link=topic=7198.msg197665#msg197665 date=1423879389]<br />[quote author=Kraust link=topic=7198.msg197662#msg197662 date=1423878428]I remember hearing that you couldn&#039;t Tweak via Emulation as the emulator didn&#039;t emulate that part of the DS for whatever reason.[/quote]<br /><br />You actually can, in any emulator.<br />[/quote]<br /><br />Oh, so it was a misconception then? Thanks for clearing it up!


subject: Re: Hello GCLF
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mr. Burns always makes a nice welcome :D<br /><br />[quote author=Bert link=topic=7200.msg197664#msg197664 date=1423879128]<br />I think this makes you the oldest PokÃ©mon fan on the site. Maybe the oldest PokÃ©mon fan in general!<br />[/quote]<br /><br />Well... i have seen some competitive play the other day, and I&#039;m absolutely positive there are players that are above of his 40s. ::) So, I&#039;m not ashamed, well maybe sometimes... :-[<br /><br />XD


subject: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m sure a lot of people have searched the Web for this and gave up since the same code that was always provided didn&#039;t work. This is because it&#039;s for the English version 1.0 and does not work in version 1.1 of the American release, which is also the PAL release.<br /><br />The code for v1.0:<br />[code]509197D3 542975F4<br />78DA95DF 44018CB4â€[/code]<br /><br />This is an Action Replay MAX v3/v4 code. Using [url=http://gamehacking.org/?sys=gba]GameHacking.org&#039;s GBA Code Converter[/url], I figured out what it does. It changes the value of address 0x08058E2E from 0x20C0 to 0x2100. You can confirm this using the memory viewer in VBA or VBA-M.<br /><br />I then tried to find the equivalent address in FireRed/LeafGreen v1.1, and it&#039;s 0x08058E42. Its default value is unchanged (0x20C0) and setting it to 0x2100 enables the behavior of &quot;walking through walls&quot;.<br /><br />But now I don&#039;t know how to generate a proper code for v1.1. Can anyone help?


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems like just yesterday it was some day that wasn&#039;t Valentine&#039;s Day. But it is, and so: This.<br />[img width=800]http://i.imgur.com/75RPmzV.jpg[/img]<br /><br />At least I got my phone to not fuck up the colour balance this time.


subject: We should reproduce this on real game cartridges
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: lamp
body:
  The other day i was seeing [url=https://www.youtube.com/watch?v=BgCJxChdonc]the Celebi via TM33 arbitrary code execution video[/url] i know this is a rather old for you guys, but after blowing my mind, and researching it a bit, it come to me if i could reproduce this on real game cartridges (not emulators) and upload a video of it step by step without omitting the Pokemon creation on Gen I and add more comments while doing the process. i can help on all that.<br /><br />But as i research on your results and methods it&#039;s kind of hard for me understand what are you really doing here specially when you speak in terms of hex values and programing routines. For a non programer guy like me, this is like reading encrypted alien language on Chinese.<br /><br />So what do you say?


subject: Re: Zowayix's Procrastinated Anime Reviews
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7041.msg196388#msg196388 date=1409484321]<br />But anyways, let&#039;s get to the point and enjoy this awkwardly written review about possibly awkwardly written and maybe not anime. The first anime that will be reviewed here today, after many[1] beers on a Friday evening that one time (a few weeks ago actually so this review is partly from memory but I will watch it again for a bit as to not talk completely out of my ass), is KissXsis. Or Kissxsis. Kiss x sis. However the fuck you&#039;re supposed to format the title. This has been called &#039;the most fucked up anime ever&#039; by some kid on YouTube who made a list of said categorisation. Of course I felt the need to investigate.[/quote]<br /><br />A romantic comedy with some ecchi is far from fitting such category.<br /><br />It&#039;s KissÃ—sis, by the way (Ã— is the multiplication sign, not a regular X). But that&#039;s really not that important.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7198.msg197670#msg197670 date=1423926546]<br />I archived that post of yours. https://archive.today/9NTCk[/quote]<br /><br />Thanks! I had it saved here just in case too. I&#039;d forgotten I&#039;d written it again tbh. :V<br /><br />[quote author=Pawny link=topic=7198.msg197665#msg197665 date=1423879389]<br />Oh, so it was a misconception then? Thanks for clearing it up!<br />[/quote]<br /><br />I think some random effects from L-tweaks can differ from emulator and cart on PtHGSS, but I don&#039;t have a cart to actually try.


subject: Re: Pal Park glitch in foreign versions
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=6256.msg197577#msg197577 date=1423261692][quote author=HÃ¡Äky link=topic=6256.msg196940#msg196940 date=1416243694]<br />The Western font includes remnants of the Japanese font, but the full Japanese font is available separately and is used for PokÃ©mon from Japanese games. For example, the name of Celebi from the Japanese Colosseum bonus disc [url=http://www.pokewiki.de/Datei:EventPokeGBA_Celebi_(Ageto).png]displays correctly[/url] in a Western game even though the katakana ãƒ¬ was replaced by â¬‡ in the Western font.<br />[/quote]<br />Is that why the player&#039;s name becomes messed up when a Japanese save file is loaded on a Western game?[/quote]<br />The playerâ€™s name is always shown with the Western font on a Western game, so any of the characters that were replaced in that font will be displayed wrong. But any PokÃ©mon that were caught in the Japanese game will still show their OT correctly, because the Western games check the language code stored in the PokÃ©mon data and display the nickname and OT using the Japanese font if necessary.<br /><br />[hr]<br /><br />I found the Pal Park character conversion table at offset $ED734 of the ARM9 binary (offset $F1734 of the ROM) in PokÃ©mon Diamond (English, Rev 5). It consists of 247 entries, which correspond to the Generation III characters $00â€“$F6. Each entry is two 16-bit values, which are the equivalent fullwidth (Japanese) and halfwidth (Western) Generation IV character codes. For characters like kana, which donâ€™t have separate halfwidth and fullwidth forms in the game, the two mappings are the same.<br /><br />This table doesnâ€™t bother to account for [i]any[/i] of the differences between Generation IIIâ€™s Japanese and Western fonts other than the halfwidthâ€“fullwidth distinction; for example, the halfwidth mapping for Gen IIIâ€™s character $B7 is å†† (Gen IV $0112) rather than the PokÃ©dollar sign (Gen IV $01A8). Characters $01â€“$A0 are mapped to kana instead of accented Latin letters, as is evident from this glitch. Also, characters $B1 and $B2 are mapped to the Japanese-style quotation marks ã€Žã€ (Gen IV $00EA and $00EB), but it turns out thereâ€™s a good excuse for that.<br /><br />Function $2015D88 carries out the name conversion using this table. It converts to fullwidth characters if the given language code is 1 (Japanese), or halfwidth characters otherwise. It also does two interesting things:<br />[list][*]If it encounters a Generation III character code between $F7 and $FE (â¬†â¬‡â¬… or a control character), it stops the conversion and returns a string of up to 10 question marks.<br />[*]After looking up a character in the table, if the result is $00EA or $00EB, it calls a special function to get the correct quotation mark for the language of the PokÃ©mon being converted: â€œâ€ ($01B4/$01B5) for English, Italian, and Spanish; Â«Â» ($01B7/$01B8) for French; â€žâ€œ ($01B6/$01B4) for German; and ã€Žã€ ($00EA/$00EB) for Japanese or any invalid language code.[/list]<br /><br />This is sufficient to correctly convert any valid nickname given through the nickname screen in Generation III, but not names like NIDRÃN that use characters (other than the quotation marks) which didnâ€™t exist in the Japanese versions of Generation III.<br /><br />The conversion table is identical in the English, European, and Korean versions of Diamond/Pearl; for whatever reason, I havenâ€™t been able to find it in the Japanese Diamond/Pearl or in Platinum/HeartGold/SoulSilver.


subject: Re: Pal Park glitch in foreign versions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, that&#039;s some nifty info you found.<br /><br />[quote author=HÃ¡Äky link=topic=6256.msg197680#msg197680 date=1423939545]<br />The playerâ€™s name is always shown with the Western font on a Western game, so any of the characters that were replaced in that font will be displayed wrong. But any PokÃ©mon that were caught in the Japanese game will still show their OT correctly, because the Western games check the language code stored in the PokÃ©mon data and display the nickname and OT using the Japanese font if necessary.[/quote]<br />I see, thanks for clearing it up. I already knew about the PokÃ©mon data being displayed properly so that&#039;s why I asked.<br /><br />[quote author=HÃ¡Äky link=topic=6256.msg197680#msg197680 date=1423939545]<br />Function $2015D88 carries out the name conversion using this table. It converts to fullwidth characters if the given language code is 1 (Japanese), or halfwidth characters otherwise.[/quote]<br />Would this also explain why the Generation IV games use a different Japanese font in regular text on Western versions? It is a different font from that used in the Japanese versions. This does not occur in the Generation III and V games, by the way.<br /><br />[quote author=HÃ¡Äky link=topic=6256.msg197680#msg197680 date=1423939545]<br />The conversion table is identical in the English, European, and Korean versions of Diamond/Pearl; for whatever reason, I havenâ€™t been able to find it in the Japanese Diamond/Pearl or in Platinum/HeartGold/SoulSilver.[/quote]<br />IIRC Korean Generation IV games can not display PokÃ©mon names from foreign games (and vice-versa). Since the conversion table is in the Korean Diamond and Pearl ROMs, does this mean that it is not used, or am I missing something here?


subject: Re: Undocumented alpha/beta PokÃ©mon Platinum maps.
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6247.msg184613#msg184613 date=1281304306]<br />00C0 - Fight Area (East gate - from Diamond/Pearl?)<br /><br />Note: I could not find the &#039;Alternative Spear Pillar map&#039; in this list; perhaps it is exclusive to Diamond and Pearl?[/quote]<br />00C0 is the Battle Park gate. In Platinum, it went unused. They replaced the map data with that of the Battle Frontier gate but the NPCs weren&#039;t altered so they look misplaced. The events for the NPCs were also deleted.<br /><br />The real Hall of Origin is 01FE and the fake one (or &quot;alternative Spear Pillar map&quot;, as you called it) is 01FF.<br /><br />I&#039;ll also leave this here: https://tcrf.net/Pok%C3%A9mon_Platinum/Unused_Maps


subject: Re: Pal Park glitch in foreign versions
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=6256.msg197681#msg197681 date=1423940244][quote author=HÃ¡Äky link=topic=6256.msg197680#msg197680 date=1423939545]<br />Function $2015D88 carries out the name conversion using this table. It converts to fullwidth characters if the given language code is 1 (Japanese), or halfwidth characters otherwise.[/quote]<br />Would this also explain why the Generation IV games use a different Japanese font in regular text on Western versions? It is a different font from that used in the Japanese versions. This does not occur in the Generation III and V games, by the way.[/quote]<br />The Japanese and Western games in Generation IV have exactly the same character set, which includes separate halfwidth and fullwidth forms of Latin letters and various symbols; all versions can display both forms. Which form is used when a PokÃ©mon is transferred through Pal Park depends on the PokÃ©monâ€™s language code, rather than the game version. I donâ€™t think there was any technical need to change the font; it may have just been for stylistic reasons.<br /><br />[quote author=SatoMew link=topic=6256.msg197681#msg197681 date=1423940244][quote author=HÃ¡Äky link=topic=6256.msg197680#msg197680 date=1423939545]<br />The conversion table is identical in the English, European, and Korean versions of Diamond/Pearl; for whatever reason, I havenâ€™t been able to find it in the Japanese Diamond/Pearl or in Platinum/HeartGold/SoulSilver.[/quote]<br />IIRC Korean Generation IV games can not display PokÃ©mon names from foreign games (and vice-versa). Since the conversion table is in the Korean Diamond and Pearl ROMs, does this mean that it is not used, or am I missing something here?[/quote]<br />The Japanese and Western games donâ€™t support Korean characters, but the Korean games do include the character set of the other versions. The Gen-III-to-Gen-IV conversion table is used for Pal Park, which in the Korean version can transfer PokÃ©mon from Generation III games of any language.


subject: Re: Pal Park glitch in foreign versions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=6256.msg197683#msg197683 date=1423943084]<br />The Japanese and Western games in Generation IV have exactly the same character set, which includes separate halfwidth and fullwidth forms of Latin letters and various symbols; all versions can display both forms. Which form is used when a PokÃ©mon is transferred through Pal Park depends on the PokÃ©monâ€™s language code, rather than the game version. I donâ€™t think there was any technical need to change the font; it may have just been for stylistic reasons.[/quote]<br /><br />Thanks for clarifying. Regarding the font change, I personally think it was a silly decision.<br /><br />[quote author=HÃ¡Äky link=topic=6256.msg197683#msg197683 date=1423943084]<br />The Japanese and Western games donâ€™t support Korean characters, but the Korean games do include the character set of the other versions. The Gen-III-to-Gen-IV conversion table is used for Pal Park, which in the Korean version can transfer PokÃ©mon from Generation III games of any language.<br />[/quote]<br /><br />There was a lot of misinformation about the Korean Generation IV games and Pal Park being compatible with any Generation III game was one of the things that I recall not being explained consistently. Your post finally solved the mystery for me :)


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [quote author=SatoMew link=topic=7198.msg197655#msg197655 date=1423875586]Was there a lot of important information which was lost with all the transitions of the forum? So far, this archive has been helpful. I figured Zowayixx would know since I recall him being related to the Hall of Origin forums.<br />[/quote]<br /><br />Yes a lot was lost.&nbsp; I don&#039;t think Zowayixx will be very helpful considering that he left the community after he hacked the &quot;old&quot; )(current, dead) Hall of Origin and deleted everything.<br /><br />[quote author=Pawny link=topic=7198.msg197661#msg197661 date=1423878144]The &quot;new HoO&quot; administrated by Zowayixx should be the one with the Pomeg stuff, and it&#039;s not entirely lost, some few select members have the vBulletin database backup that I don&#039;t think it&#039;s restorable without owning a vBulletin license, but posts can be searched using Ctrl + F on any text editor. The wiki from new HoO was entirely lost, but except from tweaking maps, not much was lost there.<br />[/quote]<br /><br />I have a copy of the database still if anyone wants to try to make something to parse it or something.<br /><br />edit: Wow, this is my first post in almost half a year.&nbsp; I didn&#039;t realise I&#039;d become so inactive, considering that I still visit here very often (almost daily).


subject: Re: We should reproduce this on real game cartridges
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool. Doing it on a real cartridge would be great. I do think Paco81&#039;s Celebi trick is much easier than this if you can get a bad clone; and so is the Coin Case arbitrary code execution method for Celebi on Gold/Silver, however, I like the idea of just trying cool glitches even if they are long-winded. Not sure if you think the same way.<br /><br />I admit that my instructions are not clear, I talk about what the process involves and mix them up with the steps and my steps weren&#039;t thorough enough.&nbsp; :-[<br /><br />I will write step by step instructions that you can just copy and I will put the instructions in one big post.<br /><br />Doing all the steps under each underlined heading will net you Celebi. The only real requirements for these steps are a Red/Blue save file where you can save and use Fly/Surf, the ability to get certain items, a link cable, a Crystal that can use the Time Capsule, and another Generation II game. But this is quite lengthy to set up from zero and complicated. Though if you are still interested, follow the steps carefully one by one and you should be able to get your Celebi. :)<br /><br />I may have made a generalization without knowing it, so if you or anyone else does try this and you mess up somewhere, let me know what happened.<br /><br />[size=16pt][u]Steps:[/u][/size]<br /><br />[size=14pt]Getting 8F:[/size]<br /><br />8F is used to give PokÃ©mon nicknames that will redirect the TM33 code to your PC items in Crystal and make them hold key items when traded over required for the duplicate key items glitch, which is used later.<br /><br />There is more than one way to get 8F. Ways to get it are described [url=http://forums.glitchcity.info/index.php?topic=6638.0]here[/url].<br /><br />I will be describing an [b]item underflow method[/b] because I think CoolTrainer is unreliable at times. It can stop doing its corruption due to its random internal name less often/seemingly never being too long, and you have to be prepared to catch a &quot;94&quot; (hex:F1 glitch PokÃ©mon which changes the fourth item due to its PokÃ©dex number 213). I don&#039;t like the non-CoolTrainer Super Glitch method either because you need to get a glitch PokÃ©mon with Super Glitch in the first place.<br /><br />I will tell you more about some other methods in case you are interested though. The easiest CoolTrainer method is through [url=https://www.youtube.com/watch?v=aqy9QSbn1to]this method[/url] using x (multiplication sign) as no walk through walls is required ([url=https://www.youtube.com/watch?v=WD_GVaQwn8o]WTW method[/url]), nor a special name/really strong PokÃ©mon, preferably one with a OHKO move and a Rocket in Silph Co. you haven&#039;t used ([url=https://www.youtube.com/watch?v=8W7RyjER8jM]old man glitch Trainer method[/url]).<br /><br />[u]Get an item counter of 255 and four X Special x0/255 stacks for later:[/u]<br /><br />Note: Three extra X Special stacks let you get some &#039;one-off&#039; items (namely TMs you can&#039;t buy) needed later.<br /><br />These are TM42 (Dream Eater), TM11 (Bubblebeam), TM34 (Bide). If you have these items stored in the PC you can skip generating them and just duplicate them with Missingno./&#039;M.<br /><br />Part 1:<br />1) Do the old man trick (talk to the Virdian City old man, Fly to Cinnabar Island and surf along the coast) with an X Special in the 6th position and encounter Missingno. or &#039;M to get 129 X Specials.<br />2) Run, toss two X Specials to get 127 and encounter Missingno./&#039;M again to get 255 X Specials. You can also use up two X Specials in the first battle to get 127, then catch Missingno. to get 255 X Specials.<br /><br />Part 2:<br />3) Have at least 6 items including the X Special x255.<br />4) Put the X Special x255 to the bottom of the items list, then toss all of the stack (not all of the stack[b]s[/b]!) above it. Repeat this three times so that you have four X Special x255 stacks.<br />5) Put the top stack of X Special x255 in slot 3.<br />6) Toss all of both stacks above it to get two more X Special x255 stacks.<br />7) Toss all of the top stack [total number of items you had to start with minus 6] times.<br />8 ) Toss 253 of the top stack X Special to get X Special x2<br />9) Swap item 1 with item 2.<br />10) Swap item 1 with item 2, again.<br /><br />[url=https://www.youtube.com/watch?v=ZyppANEvnh8]Video, with simplified steps in the description for not getting an extra three X Specials)[/url]<br /><br />The results include an item counter of 255, an X Special x0 but an item counter of 255 and three X Special x255. Keep the X Specials.<br /><br />[u]Dig up 8F and one-off TMs from the expanded items pack:[/u]<br />11) Go to Celadon City and walk to this exact spot.<br />[img]http://i1.minus.com/iben2RMzSZFVQQ.png[/img]<br />12) Toss 255 X Specials (press down twice after choosing toss), to leave you with an X Special x1.<br />13) Press Select on the X Special x1 then scroll down to item 35 (Nugget x1) and swap the X Special x1 with Nugget x1 using Select.<br />14) Walk right and have the Celadon City map loop, then walk here (don&#039;t try to get here by going left though) and 8F should be in the pack where the X Special x1 was (this spot works because the x position is technically 5D, 8F&#039;s index number)<br />[img]http://i2.minus.com/ikRWiyNP77Gap.png[/img].<br />15) Bring 8F up to the top of the items pack then Fly away so you don&#039;t get stuck.<br />16) Deposit one 8F in the PC.<br />17) Repeat steps 11-17 but with the one-off items if you need them.<br />[img]http://i6.minus.com/ibrO85ydqFt8bl.png[/img]<br /><br />If you need Rare Candies x0 (256) and don&#039;t have one, you can get them here.<br /><br />[img]http://i1.minus.com/ibfEjPqNZIWmu0.png[/img]<br /><br />No loops are required for Rare Candies, so you don&#039;t need to swap the X Special x1 with the Nugget x1 at the spot in step 11.<br /><br />You cannot replace it with a Cancel or below a Cancel if Cancel hides the items. If you didn&#039;t have enough slots, try forcing one of the &quot;j.&quot; glitch items to be displayed on the screen below the top Cancel and replacing the Rare Candy x0 with it.<br /><br />Note: While scrolling, if you ever encounter a long name glitch item that stops the scrolling, press B lightly multiple times while holding down/up to go to the next item slowly. This is tricky to avoid sometimes. The effect goes if there is no long name glitch item on the screen.<br /><br />Deposit 0 (256) of every item you create from the glitch except 8F.<br /><br />[url=https://www.youtube.com/watch?v=98_azamLeh4#t=76]Video (but a different spot to get &quot;PC&quot; instead of &quot;8F&quot;[/url])<br /><br />[size=14pt]Get PokÃ©mon so that 8F runs code from your items (&#039;bootstrap code&#039;):[/size]<br />8F normally runs code from the start of your party PokÃ©mon data. However, it is impractical/nonviable to run any serious code based on your party PokÃ©mon data, so we get certain PokÃ©mon to redirect the code execution to item pack data.<br /><br />[u][size=14pt]Setting up 8F:[/size][/u]<br /><br />18) Prepare the following party PokÃ©mon, in order:<br /><br />Pidgey with 233 HP<br />Parasect<br />Onix<br />Tentacool<br />Kangaskhan<br />(No sixth PokÃ©mon)<br /><br />That is all you need for the party PokÃ©mon set up. It will make the game run code from your third item when you use 8F. Be sure to always have those PokÃ©mon when using 8F.<br /><br />Getting Pidgey with 233 HP may take a while. I think you definitely need HP stat experience (give it 10 HP Ups). It is possible for it to be at level 100 with 10 HP Ups and still have less than 233 HP, so you need good [url=http://bulbapedia.bulbagarden.net/wiki/Individual_values]DVs[/url] on Pidgey (the minimum HP at level 100 with 10 HP Ups might be 230 HP; this was taken from 0 Attack, Defense, Speed, Special DVs. The &#039;HP DV&#039; is determined by other DVs).<br /><br />You can get it to a high level if you have duplicate Rare Candies either by creating them or duplicating an existing one with Missingno. or &#039;M.<br /><br />[img]http://i1.minus.com/ibfEjPqNZIWmu0.png[/img]<br /><br />19) Prepare the specific items from item 3:<br /><br />Lemonade x 195<br />Carbos x 222<br />X Accuracy x 8<br />Water Stone x 62<br />TM42 x 34<br />Lemonade x 216<br />PokÃ© Ball x 34<br />TM50 x 33<br />TM11 x 4<br />TM34 x 157<br />TM18 x 201<br /><br />You also need item 2 to have a quantity of 128 (duplicate a x1 with Missingno./&#039;M then toss once).<br /><br />To get a normal items pack again, buy two items you do not have to get one (255-&gt;0-&gt;1). From here, withdraw the 8F you deposited and all of any other item. Adjust the quantities to the correct amount, e.g. for TM34 you would deposit 256-157=99.<br /><br />You are able to buy the other items, such as PokÃ© Balls and TM50 and if obtaining over 99 is necessary, you can obtain 255 with Missingno./&#039;M by doing steps 1 and 2, and from then on you can toss 255-(amount you need).<br /><br />[u][size=14pt]Using 8F:[/size][/u]<br />The code dictated by the items above gives the first stored PC PokÃ©mon a special nickname (because we need it as a bootstrap or &#039;redirection&#039; code to make TM33 execute code from stored Crystal PC items later) and makes it hold an item which we need to be a specific key item (determined from item 2&#039;s quantity) for when it is traded to Generation II.<br /><br />In Crystal, you will need to fill your key items pocket (25 items max) and have an extra key item. So if you had 14 key items, you need to create 11 (+1) with 8F. Hence you could store 12 PokÃ©mon in the first position of 12 boxes of the Red/Blue PC.<br /><br />Of these key items, two need to be Machine Parts (use 8F when the quantity of item 2 is 128) and two need to be SecretPotions (use 8F when the quantity of item 2 is 67).<br /><br />Assuming Crystal has 14 key items, then you can do the following steps:<br /><br />20) With a PokÃ©mon in slot 1 of 11 boxes, go to one of those boxes e.g. box 1 and use 8F. If everything went right then that PokÃ©mon&#039;s nickname should change. Make sure you have the bootstrap party PokÃ©mon and the code item pack items!<br />21) Repeat with other boxes until you&#039;ve used 8F for 12 boxes. 12 PokÃ©mon should now technically be holding a Machine Part.<br />22) Change the quantity of item 2 from 128 to 67 (toss 61), then use 8F for two remaining boxes. 2 PokÃ©mon should now technically be holding a SecretPotion.<br /><br />[u][size=14pt]Link Cable and Crystal tasks (1):[/size][/u]<br />23) Via the Time Capsule, trade the 12 PokÃ©mon (or how many you needed to &#039;hack&#039; to hold items and have a special nickname) over to Crystal.<br />24) Remove all of their held items to fill the key items pocket. Make sure to have 2 Machine Parts and 2 SecretPotions in the pocket. Leave one PokÃ©mon with a held item even though you can&#039;t take it.<br />25) Trade one of the special nickname PokÃ©mon after you have removed its held item into a second Generation II game.<br /><br />[size=14pt]Crystal item set ups:[/size]<br />26) Make sure that you have one of Kurt&#039;s Apricorn Balls in the first position of the balls pocket (as its index number will become your balls item counter).<br />27) Set up the following stored PC items:<br /><br />Item 1: Great Ball x 62<br />Item 2: TM02 x 38<br />Item 3: TM27 x 46<br />Item 4: Charcoal x 45<br />Item 5: Leaf Stone x 01<br />Item 6: Anything x (anything)<br />Item 7: TM10 x (any quantity)<br /><br />Anywhere below:<br />TM33 (for arbitrary code);<br />Ultra Ball x99 preferably for catching Celebi.<br /><br />- I changed my previous set up [url=http://forums.glitchcity.info/index.php/topic,6979.msg195830/topicseen.html#msg195830]here[/url] to use 1 Leaf Stone instead of 4. The only difference is an extra item stack is needed.<br /><br />[u]Duplicate key item glitches:[/u]<br />After step 25, we filled the key items pocket. Make sure that you have the Apricorn Ball in the first Balls pocket position before doing these glitches.<br /><br />28) Put two Machine Parts in the last two slots of the key items pocket.<br />29) Swap them to create Iron x99 and Blk Apricorn x10.<br />30) Put two SecretPotions where the Iron x99 and Blk Apricorn x10 were.<br />31) Swap them to get 157-166 ball items (depends on the type of Apricorn Ball you had). Following the balls items are your PC items; and you can use TMs with the wrong effects in the Balls pocket (but don&#039;t yet!).<br />32) Take the remaining held key item PokÃ©mon (important) then deposit a key item in PC to make room for a GS Ball later.<br /><br />[u][size=14pt]Final steps/Link Cable tasks 2:[/size][/u]<br />33) Fly to Goldenrod City and bring a PokÃ©mon with Cut.<br />34) Trade a special nickname PokÃ©mon to another Generation II game, [i]put it in the fifth position of the party there[/i], then battle that game with the special nickname PokÃ©mon still in the fifth position and forfeit.<br />35) Go to Kurt&#039;s house and scroll down the Balls pocket to see TM33. Use it and he will act as if he checked the GS Ball, and he will give you a GS Ball you didn&#039;t give him.<br />36) Go to Ilex Forest and battle Celebi where you can catch it.<br /><br />[size=12pt]Edit on March 12, 2015: Fixed an error in step 30 (Machine Parts-&gt;SecretPotions).[/size]


subject: Re: Undocumented alpha/beta PokÃ©mon Platinum maps.
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  I believe that Pawny had found and documented some or all of them back on hall of origin with maps using the void to enter them.&nbsp; She might still have some of the information saved somewhere if you ask :P<br /><br />Edit: Just realised this thread is 4 years old, but there might be some maps or something that can be contributed anyway.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=7198.msg197687#msg197687 date=1423951944]<br />Yes a lot was lost.&nbsp; I don&#039;t think Zowayixx will be very helpful considering that he left the community after he hacked the &quot;old&quot; )(current, dead) Hall of Origin and deleted everything.[/quote]<br /><br />That&#039;s a shame.<br /><br />[quote author=blahpy link=topic=7198.msg197687#msg197687 date=1423951944]<br />I have a copy of the database still if anyone wants to try to make something to parse it or something.[/quote]<br /><br />I&#039;m interested though I&#039;ll only look at it with a text editor like Pawny suggested.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SatoMew link=topic=7198.msg197690#msg197690 date=1423953836]<br />[quote author=blahpy link=topic=7198.msg197687#msg197687 date=1423951944]<br />I have a copy of the database still if anyone wants to try to make something to parse it or something.[/quote]<br /><br />I&#039;m interested though I&#039;ll only look at it with a text editor like Pawny suggested.<br />[/quote]<br /><br />Same here, I am interested but would only look at it with a text editor.<br /><br />We could make a thread here about old findings on Hall of Origin and list them.


subject: Re: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool, I didn&#039;t know of that converter. It looks pretty useful. Thanks for sharing.<br /><br />Do you know of some kind of converter for making DS Action Replay codes from DeSmuME internal addresses as well? I know there is something called the NDS Trainer Toolkit for a physical DS but you have to buy it. Though I should probably buy it, it is a bad idea to use DS emulators sometimes (feels much better to use the actual DS and DS emulators can be slow/have noticeable errors).<br /><br />Closer to the topic, I will look into it even though I am not experienced with GBA hacking.<br /><br />Edit: Can you tell me the exact steps you did to find out what 509197D3 542975F4 78DA95DF 44018CB4â€ does please?


subject: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Torchickens link=topic=7201.msg197693#msg197693 date=1423955726]<br />Cool, I didn&#039;t know of that converter. It looks pretty useful. Thanks for sharing.[/quote]<br /><br />You&#039;re welcome. I found it on [url=http://projectpokemon.org/forums/showthread.php?1182-PokÃ©mon-Fire-Red-Leaf-Green-Emerald-Ruby-Sapphire-Action-Replay-Codes&amp;p=165935&amp;viewfull=1#post165935]this post[/url] from a Project PokÃ©mon thread.<br /><br />[quote author=Torchickens link=topic=7201.msg197693#msg197693 date=1423955726]<br />Do you know of some kind of converter for making DS Action Replay codes from DeSmuME internal addresses as well? I know there is something called the NDS Trainer Toolkit for a physical DS but you have to buy it. Though I should probably buy it, it is a bad idea to use DS emulators sometimes (feels much better to use the actual DS and DS emulators can have errors).[/quote]<br /><br />I don&#039;t but I made a quick search and found [url=http://forums.desmume.org/viewtopic.php?id=2339]this thread[/url] on the DeSmuME forums where someone asks how to convert raw/internal codes from DeSmuME into Action Replay codes.<br /><br />[quote author=Torchickens link=topic=7201.msg197693#msg197693 date=1423955726]<br />Closer to the topic, I will look into it even though I am not experienced with GBA hacking.<br />[/quote]<br /><br />Thank you! :)<br /><br />[quote author=Torchickens link=topic=7201.msg197693#msg197693 date=1423955726]<br />Edit: Can you tell me the exact steps you did to find out what 509197D3 542975F4 78DA95DF 44018CB4â€ does please?[/quote]<br /><br />In the Format dropdown menu, select &quot;Action Replay MAX (v3/v4)&quot; and tick &quot;Encrypted&quot;. Then paste the code and click &quot;Process Code&quot;. The page should then load the results.


subject: Re: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks.<br /><br />Oh, it seems like for Nintendo DS you may be able to just put the RAW address in the code, like 0XXXXXXX YYYYYYYY where X represents the address and Y represents the value. I will test that out. (e.g. one line in [url=http://www.supercheats.com/nintendods/pokemon-heart-gold/6234/ar-codes/Catch-Any-Pokemon/]a wild Bulbasaur code[/url] for US HeartGold is 02247D90 00000XXX this begs a question what would happen if you used a value even greater than FFFF because code-type 0 apparently supports 32-bit values (FFFFFFFF max).<br /><br />[quote=&quot;[url=http://us.codejunkies.com/support_downloads/Trainer-Toolkit-for-Nintendo-DS-User-Manual.pdf]Trainer Toolkit for Nintendo DS User Manual[/url]&quot;]<br />0XXXXXXX YYYYYYYY 32bit write of YYYYYYYY to location:<br />(xxxxxxx + â€˜offsetâ€™)<br />1XXXXXXX ????YYYY 16bit write of YYYY to location:<br />(XXXXXX + â€˜offsetâ€™)<br />2XXXXXXX ??????YY 8bit write of YY to location:<br />(XXXXXXX + â€˜offsetâ€™)<br />[/quote]<br /><br />I also found documentation about code types other than 0-2, like 3 (&quot;if less than&quot;) on that PDF. Sounds fun how it can be a mini programming language itself.


subject: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  No problem. And that&#039;s some nice info, I&#039;ll have to check it out sometime.<br /><br />On a slightly unrelated note, HackMew did an excellent work in explaining why you can&#039;t run inside buildings in the Generation III games and provided details on how to fix that. You can look at his findings [url=http://www.pokecommunity.com/showthread.php?t=207026]here[/url].<br /><br />In FireRed v1.1, the address is not 0x080BD494. After messing around a bit, I discovered the address (0x080BD4A8). Here&#039;s an aniGIF of the result (my apologies for it being slightly slowed down, I exported the AVI to GIF in VirtualDub but I haven&#039;t learned how to configure it yet).<br /><br />[img]http://i.imgur.com/dlRr8u0.gif[/img]


subject: Re: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SatoMew link=topic=7201.msg197697#msg197697 date=1423959928]<br />On a slightly unrelated note, HackMew did an excellent work in explaining why you can&#039;t run inside buildings in the Generation III games and provided details on how to fix that. You can look at his findings [url=http://www.pokecommunity.com/showthread.php?t=207026]here[/url].<br /><br />In FireRed v1.1, the address is not 0x080BD494. After messing around a bit, I discovered the address (0x080BD4A8). Here&#039;s an aniGIF of the result (my apologies for it being slightly slowed down, I exported the AVI to GIF in VirtualDub but I haven&#039;t learned how to configure it yet).<br />[img]http://i.imgur.com/dlRr8u0.gif[/img]<br />[/quote]<br /><br />That&#039;s pretty interesting. Your GIF isn&#039;t showing up for me within this thread, but I can see it when I [url=http://s1.postimg.org/hr2j4tu7x/running.gif]view the link[/url].<br /><br />I got a working code!<br /><br />167DCBA7 F604FFD2<br />78DA95DF 44018CB4<br /><br />I selected ROM Patch (because the 80 indicates it&#039;s in the ROM. Notice that 0x8000000 is 0x0000000 in a hex editor) with a value of 2100 (and 0021 also works, I am unsure whether 2100 would write to how it appears in memory viewer; 0021 or not). I was unaware that Action Replay could make temporary patches to the ROM like Game Genie.<br /><br />Edit on March 1st 2015: Changed GIF URL per request.


subject: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Torchickens link=topic=7201.msg197699#msg197699 date=1423961787]<br />I got a working code!<br /><br />167DCBA7 F604FFD2<br />78DA95DF 44018CB4<br /><br />I selected ROM Patch (because the 80 indicates it&#039;s in the ROM. Notice that 0x8000000 is 0x0000000 in a hex editor) with a value of 2100 (and 0021 also works, I am unsure whether 2100 would write to how it appears in memory viewer; 0021 or not). I was unaware that Action Replay could make temporary patches to the ROM like Game Genie.<br />[/quote]<br /><br />Wow, thank you~! :)


subject: Re: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re welcome. :)<br /><br />Now we have a better idea how to make non-Codebreaker codes for Game Boy Advance. I hope that tool doesn&#039;t go offline.


subject: English PokÃ©mon FireRed and LeafGreen (USA v1.1/PAL) &quot;walk through walls&quot; code
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think it&#039;s still important to find a code that only writes to RAM like the one for v1.0 since you can easily undo the effect by disabling the code, unlike with a ROM patch code.<br /><br />Nonetheless, here&#039;s a ROM patch code for running inside buildings in v1.1:<br />[code]7580F2ED 37728739<br />A05A144C 078B0074[/code]


subject: Re: Hello GCLF
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hi Kain. Welcome to the forums.<br /><br />I think that age is just a number in essence personally. I feel good to see an older fan though :D. I think I am young (I am 22, just..) but when you look at it in the way that the franchise is often associated with younger people I may be old. <br /><br />My philosophy is that the only &quot;childish&quot; things are things that do no good to your well-being or others&#039;.<br /><br />Some people will get bored of the franchise, but other people may never get tired of it. I am a little bored of the new games with the repetitive badge quest, catch &#039;em all thing (I played since Gold/Silver), yet I am not tired of the glitches, there are so many more things for me to research.<br /><br />Some people don&#039;t limit themselves to the games or find special things to do, like competitive battling (as you say), wiki-editing, glitches, speedrunning, etc. And I think people are free to introduce themselves to the franchise no matter what age.


subject: TMTRAINER Pikachu Surfing Mini-game?
poster_name: SwedishDragon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  This might be a stupid question, but where else to ask it: Does the HP-part of the TMTRAINER effect have anything to do with the Pikachu Surfing mini-game? (Remaining distance is counted in HP) <br /><br />It probably doesn&#039;t and just looks similar, but it has been bugging me for some time so i wanted to ask anyway, just in case. 


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Most of the threads are probably pointless forum game threads that can be discarded but some things like the Pomeg Glitch thread and maybe a few VE threads could be interesting if you can find them among everything else.<br /><br />http://puu.sh/fWoMV/719857a701.sql<br /><br />Let me know when you&#039;ve both got it so I can delete it from my puush.&nbsp; It&#039;s pretty big (almost 100MB).


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=7198.msg197711#msg197711 date=1423994077]<br />Most of the threads are probably pointless forum game threads that can be discarded but some things like the Pomeg Glitch thread and maybe a few VE threads could be interesting if you can find them among everything else.<br /><br />http://puu.sh/fWoMV/719857a701.sql<br /><br />Let me know when you&#039;ve both got it so I can delete it from my puush.&nbsp; It&#039;s pretty big (almost 100MB).<br />[/quote]<br /><br />I grabbed it to my gbit dedi so can reupload elsewhere if needed.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=7198.msg197711#msg197711 date=1423994077]<br />Most of the threads are probably pointless forum game threads that can be discarded but some things like the Pomeg Glitch thread and maybe a few VE threads could be interesting if you can find them among everything else.<br /><br />http://puu.sh/fWoMV/719857a701.sql<br /><br />Let me know when you&#039;ve both got it so I can delete it from my puush.&nbsp; It&#039;s pretty big (almost 100MB).<br />[/quote]<br /><br />Done and thank you. The file I got is 88.9 MiB. Is that the correct file size?


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Wack0 link=topic=7198.msg197712#msg197712 date=1424001728]<br />[quote author=blahpy link=topic=7198.msg197711#msg197711 date=1423994077]<br />Most of the threads are probably pointless forum game threads that can be discarded but some things like the Pomeg Glitch thread and maybe a few VE threads could be interesting if you can find them among everything else.<br /><br />http://puu.sh/fWoMV/719857a701.sql<br /><br />Let me know when you&#039;ve both got it so I can delete it from my puush.&nbsp; It&#039;s pretty big (almost 100MB).<br />[/quote]<br /><br />I grabbed it to my gbit dedi so can reupload elsewhere if needed.<br />[/quote]<br /><br />Be sure to not keep the link public since it has personal stuff like emails and PMs (?).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  I found my GBA Gameshark, and set it up so I can import / export saves with it.<br /><br />I&#039;m going to try to see if I can bring over a Pomeg Glitch&#039;d Pokemon from Emerald over to my Leaf Green Save and see if I can do anything with it (Highly unlikely I can do anything interesting but I&#039;m bored ya know?). I&#039;ll record anything interesting that happens as I have a webcam on my notebook.


subject: Re: TMTRAINER Pikachu Surfing Mini-game?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  No. The high HP is caused by the cached screen tile data corrupting CFE6-CFE7. Specifically the tiles at y=06 x=0F, y=06 x=10 cause it according to my data.<br /><br />What CoolTrainer and Super Glitch do is copy data from $CD6D, a buffer that holds the (random for CoolTrainer and at least one other Super Glitch move, I wonder if any have long names from the ROM) internal name of the move that caps at 20(?) characters long. It copies this data to $CF4B or $D0E1 or both (but CoolTrainer can only copy to $CF4B).<br /><br />If there is no 50h terminator in the 20-long $CD6D buffer, this means that the game will also copy data past the buffer where the cached screen tile data (updated whenever you open a menu like PokÃ©mon in Red/Blue/Yellow or when you enter battle in Yellow) is located until it finds a 50h where it stops copying data.<br /><br />Battle tile screen data has a conveniently placed 50h so that the game doesn&#039;t copy too much data and freeze. Many battle tiles may look the same, but not all of the blank ones are 7F and the 50 is found at x=05 y=08 if you have normal graphics or x=03 y=08 if the graphics are inverted.<br /><br />See this image:<br />[img]http://i.minus.com/jrMP7e6C2eSdG.png[/img]<br /><br />Incidentally, the &quot;TMTRAINER&quot; part happens when thanks to the cached screen data the enemy PokÃ©mon&#039;s nickname is made to have the character $5C followed by $5D in it. $5C causes the game to write &quot;TM&quot; and $5D causes the game to write &quot;TRAINER&quot;.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can easily trade a 65.535 (or less) HP Pokemon to FrLg or RS, and you can perform Pomeg Glitch on FrLg as all the anti-cheat scripts that allow us to do Data corruption on Emerald are also present in FrLg.<br /><br />You can basically do the same things as on Emerald, with some differences :<br />- When you black out, the party is healed at Pokemon Center. Thus, you can&#039;t keep a fully KO team like this. If you want to perform consecutive Pomeg Glitches, you&#039;ll have to use Fluffy Tails. (isn&#039;t really an issue for now)<br />- You&#039;re forced to make a trade to get a 65.535 HP Pokemon (isn&#039;t really an issue for now)<br />- The Corrupted Pointer is teleported on the Place 30 Box 2 (or Place 1 Box 3) Pokemon&#039;s data, instead of Box 2 Place 24.<br />- Glitch Pokemon and Glitch Moves are totally different<br />- The Pokemon Summary works differently. It seems to load the data of every different sections at once, so if you have a Glitch Move who freezes the game, it will directly freeze when you&#039;ll open the Pokemon summary.<br />The summary also allows you on certain conditions to scroll below the 6th Pokemon. The game freezes at some point (after like 10-20 more summaries), which isn&#039;t far enough to benefit from the potential corruption.<br />- The Corrupted NPC scripts have different effects, so one of them could be really interesting.<br />- ...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kraust link=topic=6868.msg197716#msg197716 date=1424018592]<br />I&#039;m going to try to see if I can bring over a Pomeg Glitch&#039;d Pokemon from Emerald over to my Leaf Green Save and see if I can do anything with it (Highly unlikely I can do anything interesting but I&#039;m bored ya know?).<br />[/quote]<br /><br />Besides corruption, you can also screw around with its status screen.<br /> https://www.youtube.com/watch?v=zrBND5m-9dQ<br /><br />If your PokÃ©mon has the move Charm, you can mess with battle sprites:<br />https://www.youtube.com/watch?v=Ga150ViPeJo<br />https://www.youtube.com/watch?v=4LK7KcJ7Rsk<br />https://www.youtube.com/watch?v=K2y2oqzEbaE<br /><br />And by using Revives or leveling up during battle, you can send out glitch PokÃ©mon:<br />https://www.youtube.com/watch?v=AT29yzEGpvI<br />https://www.youtube.com/watch?v=ELWGlBr_3Ps<br />https://www.youtube.com/watch?v=ZCQX5ntMME8


subject: Generation III: &quot;Charm glitch&quot; and other Pomeg sprite glitch discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg197722#msg197722 date=1424027477]<br />[quote author=Kraust link=topic=6868.msg197716#msg197716 date=1424018592]<br />I&#039;m going to try to see if I can bring over a Pomeg Glitch&#039;d Pokemon from Emerald over to my Leaf Green Save and see if I can do anything with it (Highly unlikely I can do anything interesting but I&#039;m bored ya know?).<br />[/quote]<br /><br />Besides corruption, you can also screw around with its status screen.<br /> https://www.youtube.com/watch?v=zrBND5m-9dQ<br /><br />If your PokÃ©mon has the move Charm, you can mess with battle sprites:<br />https://www.youtube.com/watch?v=Ga150ViPeJo<br />https://www.youtube.com/watch?v=4LK7KcJ7Rsk<br />https://www.youtube.com/watch?v=K2y2oqzEbaE<br /><br />And by using Revives or leveling up during battle, you can send out glitch PokÃ©mon:<br />https://www.youtube.com/watch?v=AT29yzEGpvI<br />https://www.youtube.com/watch?v=ELWGlBr_3Ps<br />https://www.youtube.com/watch?v=ZCQX5ntMME8<br />[/quote]<br /><br />It is interesting that Charm glitch. I wonder if the effects are related to what moves are used after Charm, because I have always seen a specific effect for a specific move.<br /><br />After Gloom used Sleep Powder its sprite would turn into this thing but goes back to normal after viewing my PokÃ©mon&#039;s summary (note I hacked my Kyogre to have Charm and unrelated &#039;sprite glitch&#039; moves like Absorb, Water Spout).<br /><br />[img]http://i1.minus.com/iNdMUMBIATGEk.png[/img]<br /><br />Acid would move Kyogre&#039;s back-sprite, glitch up Gloom&#039;s sprite momentarily then flip it.<br /><br />[img]http://i2.minus.com/ifT0E7tJipUFV.png[/img][img]http://i6.minus.com/i9A1YfQ6aKXxA.png[/img][img]http://i7.minus.com/ilkdPH1zbySfu.png[/img]<br /><br />Different effects for different moves a Pidgeotto used after I used Charm with no back-sprite:<br /><br />[img]http://i4.minus.com/ibpEV4WHvtNgl8.png[/img] - Gust [img]http://i2.minus.com/idMTTUBBdIoap.png[/img] - Wing Attack [img]http://i1.minus.com/i8gNeWu5nuE1F.png[/img] - Quick Attack<br /><br />Also, against that Gloom and Pidgeotto (and possibly any PokÃ©mon?), I opened the PokÃ©mon menu via &quot;PokÃ©mon&quot; (I don&#039;t know if that is significant but it seems to be), then healed my PokÃ©mon to 0 HP and the game flashed Gloom&#039;s sprite after it made the Acid hit against my PokÃ©mon and started animating Gloom&#039;s sprite up and down as if it was my PokÃ©mon. In fact when I made a move afterwards Gloom would make the user animations associated with it (it would wobble after Charm). Then momentarily Gloom&#039;s sprite was replaced with the user&#039;s back-sprite (which was invisible because the user had 0 HP) at one point.<br /><br />After a turn passed with the no back-sprite user of Charm, I could get the effect [url=http://bulbapedia.bulbagarden.net/wiki/Pomeg_glitch#Sprite_glitch]here[/url] for using Bone Club (sprite rotation) but it was my PokÃ©mon who used Bone Club and not the opponent.


subject: Re: Generation III: &quot;Charm glitch&quot; and other Pomeg sprite glitch discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  The Sleep Powder thing may have been unique to using Charm (or at least specific moves) after the missing back-sprite and HP bar being displayed. It did not occur when I used False Swipe with the missing back-sprite/HP bar showing and Gloom using Sleep Powder after.<br /><br />But, as shown by [url=https://www.youtube.com/watch?v=mywjwEl9HwE]TeamofNoobs[/url] you do not require Charm for glitch sprite effects per se. Using up one turn with the missing back-sprite/HP bar showing, then having the opponent immediately use a certain move (e.g. Absorb, Bone Club) can cause a glitch sprite effect regardless of whether Charm was used to use up the turn or not.<br /><br />Note though that I used a wild encounter code for Gloom because I was fed up of being so unlucky, as well as how FireRed/LeafGreen opponent AI seems to be &#039;not very flexible&#039; at times, if I load a state in a turn the opponent tends to always use the same move if I do. I also used the code 02022bc8:00ce 02023bf0:00ce to force the first move as False Swipe (I could have replaced it using the A-Save save editor but that would be a little slower, I will try it though). One of the codes must have messed something up because some Gloom were faster than Kyogre.<br /><br />Some notes I took to help me understand things better:<br /><br />1 (False Swipe) after missing back-sprite and HP bar showing<br />&gt; Opponent uses a select attack (e.g. Acid) for a glitch effect. Sleep Powder and Bone Club didn&#039;t work.<br /><br />1 Charm turn after missing back-sprite and HP bar showing<br />&gt; Opponent uses a select attack (e.g. Sleep Powder) for a glitch effect.<br /><br />1 Charm turn after missing back-sprite and HP bar showing (2)<br />&gt; User uses a select attack (e.g. Bone Club to rotate enemy sprite) for a glitch effect.<br /><br /><br />May somebody provide a code for FireRed v1.0 (and preferably other Generation III games too) to make the opponent always use a certain move, please?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I split the replies regarding this to [url=http://forums.glitchcity.info/index.php/topic,7208.0.html]a new thread[/url] about the Charm glitch and other sprite glitches.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7198.msg197714#msg197714 date=1424008740]<br />[quote author=Wack0 link=topic=7198.msg197712#msg197712 date=1424001728]<br />[quote author=blahpy link=topic=7198.msg197711#msg197711 date=1423994077]<br />Most of the threads are probably pointless forum game threads that can be discarded but some things like the Pomeg Glitch thread and maybe a few VE threads could be interesting if you can find them among everything else.<br /><br />http://puu.sh/fWoMV/719857a701.sql<br /><br />Let me know when you&#039;ve both got it so I can delete it from my puush.&nbsp; It&#039;s pretty big (almost 100MB).<br />[/quote]<br /><br />I grabbed it to my gbit dedi so can reupload elsewhere if needed.<br />[/quote]<br /><br />Be sure to not keep the link public since it has personal stuff like emails and PMs (?).<br />[/quote]<br /><br />Those don&#039;t get encrypted? lmao<br /><br />I&#039;ve deleted it from my puush now, Torchickens if you want it you can ask me on skype and I&#039;ll make you a private link or alternatively you can ask Wack0 (thanks for that offer Wack0!)


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I have it already downloaded, but thanks blaphy and thanks Wack0 too.<br /><br />It really puts me off I now have access to confidential information though. I am really against that idea, yet I still want access to the public posts so I may delete the private stuff and keep only the thread posts (and other public parts of the site if any). If I do this, after I have done that, I will send the dump back.<br /><br />I will [b]not[/b] share any of the PMs unless someone PMs me here that I have permission to share some of their information and that information is relevant to how a glitch works.<br /><br />I will think of grabbing information from the Pomeg glitch thread/Tweaking information though and putting it in two threads &quot;Old Hall of Origin Pomeg glitch data&quot; &quot;Old Hall of Origin Tweaking data&quot;.<br /><br />To clean up the dump I may go through it with Notepad++ and do some text replace operations, like where it says \r\n\r\n, actually make a new line.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7198.msg197729#msg197729 date=1424043856]<br />It really puts me off I now have access to confidential information though. I am really against that idea, yet I still want access to the public posts so I may delete the private stuff and keep only the thread posts (and other public parts of the site if any). If I do this, after I have done that, I will send the dump back.<br /><br />I will [b]not[/b] share any of the PMs unless someone PMs me here that I have permission and that information is relevant to how a glitch works.[/quote]<br /><br />I feel the same way, it&#039;s a tad unnerving. I&#039;ve been scrolling and passwords seem to be hashed but it still doesn&#039;t feel comfortable having this information at hand.<br /><br />[quote author=Torchickens link=topic=7198.msg197729#msg197729 date=1424043856]<br />I will think of grabbing information from the Pomeg glitch thread/Tweaking information though and putting it in two threads &quot;Old Hall of Origin Pomeg glitch data&quot; &quot;Old Hall of Origin Tweaking data&quot;.<br /><br />To clean up the dump I may go through it with Notepad++ and do some text replace operations, like where it says \r\n\r\n, actually make a new line.<br />[/quote]<br /><br />I&#039;ll try to help too.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [quote author=SatoMew link=topic=36.msg197640#msg197640 date=1423840268]<br />[url=https://www.youtube.com/watch?v=oJ5SCIikzgo]Speaking of Viridian Forest[/url], is the behavior described in Werster&#039;s video documented? If so, is it intentional or is it another glitch?<br />[/quote]<br />This only works in some versions. Apparently in the original (Japanese) versions, the bottom-left tile is used for checking wild encounters. If it&#039;s a grass tile, the game checks the grass-encounter list. If it&#039;s a water tile, the game checks the water-encounter list.<br /><br />In some of the localizations (including English) however, the game checks the bottom-right tile for wild encounters. Since the bottom-right tile is NOT a grass tile in some of the Viridian Forest tiles, they don&#039;t give a wild encounter.<br /><br />This is also the cause of the East Coast Encounter Glitch (Cinnabar east coast and the less-known Seafoam Islands east coast). The game checks the bottom-right tile, finds it&#039;s a water tile, and tries to load up an encounter table. However, it still uses the bottom-[i]left[/i] tile to determine the encounter [i]type[/i], which is a land tile for the east coastline, and so it loads the grass-encounter list.<br /><br />[quote author=Ryccardo link=topic=36.msg197641#msg197641 date=1423841950]<br />I&#039;ll have to try this in the Italian version, where surfing on beaches correctly gives water PokÃ©mon<br />[/quote]<br /><br />I think both Italian and Spanish versions determine both encounter and encounter type by the bottom-right tile.


subject: Re: Generation III: &quot;Charm glitch&quot; and other Pomeg sprite glitch discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I have an Emerald save with a Secret Base Trainer (someone must have mixed records before uploading the save to GameFAQs maybe), and I found out how to edit the memory to edit their moves. [url=http://furlocks-forest.net/wiki/?page=Secret_Base_Data]This documentation[/url] was helpful.<br /><br />The move the opponent uses after Charm does not exactly determine the sprite glitch. Headbutt may shrink the sprite normally, but by having the opponent switch in a PokÃ©mon with Headbutt after the opponent previously sent out a PokÃ©mon you can get a [url=https://www.youtube.com/watch?v=qDLhtW6OCdE]spinning block glitch[/url], as documented by VaeporSage.<br /><br />I have had some fun experimenting with Smeargle that know different moves. Psycho Boost resulted in a Smeargle sprite that was stretched vertically. I haven&#039;t tried many yet, so a task I want to do is to try every non-glitch opponent move and note their effects/group moves with shared effects together/note which moves are compatible with the Charm glitch.<br /><br />I also thought about something not exactly related to the Charm glitch but related to sprite glitches. Simply using Water Spout with 65535 HP results in a sprite glitch (and turning battle animations off disables it and allows you to do the Water Spout healing glitch), so that makes me wonder if there are other sprite glitches where the only requirement is using a move while having 65535 HP.<br /><br />Psycho Boost - [img]http://i7.minus.com/iikwygmk45kh8.png[/img] Struggle - [img]http://i4.minus.com/ibmf3Y2HoGzLWm.png[/img]<br />Frenzy Plant - [img]http://i1.minus.com/ivejywpsacRnV.png[/img] Lass Haley Headbutt - [img]http://i6.minus.com/ibjiFwuGA96mzH.png[/img]<br />Sleep Powder - [img]http://i1.minus.com/ibenxdKFptA21I.png[/img]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This was a little confusing to take in re:the bottom-left tile and bottom-right tile determining different things in a 2x2 tile set. I am not if it&#039;s just me, but I&#039;m a bit tired as I post this.<br /><br />[u]So I wrote something based on what you and lucky said:[/u]<br /><br />English:<br />Bottom-left tile: encounter type (grass or water); enable encounters if encounter table exists in memory<br />Bottom-right tile: encounter rate to use (grass or water list&#039;s)<br /><br />Japanese (totally unconfirmed):<br />Bottom-left tile: encounter rate to use (grass or water list&#039;s)<br />Bottom-right tile: encounter type&nbsp; (grass or water); enable encounters if encounter table exists in memory<br /><br />It makes me curious that you suggest the bottom-left tile may be used for loading the encounter rate instead of the bottom-right tile in the Japanese versions.<br /><br />If this is true, and let us say the &quot;left facing shore tile&quot; is still considered to be a grass tile in Red/Green, may that mean if you had a 2x2 tile set like below then the old man glitch is possible in Red/Green?<br /><br />[img]http://i1.minus.com/i3dJBkSiivO1r.png[/img]<br /><br />Maybe this would work with right-facing shore tiles too (if they are grass tiles), it&#039;s just the old man trick in Red/Green doesn&#039;t work even if you use the west coast&#039;s right-facing shore tiles, theoretically because you are still on Cinnabar Island and the water list encounter rate is still 0 (and we are relying on a theory).<br /><br />[quote author=camper link=topic=36.msg197731#msg197731 date=1424055203]<br />I think both Italian and Spanish versions determine both encounter and encounter type by the bottom-right tile.<br />[/quote]<br /><br />There is something deeper to the [url=https://www.youtube.com/watch?v=2jI9LeehZ8E]grass surfing glitch[/url] (which occurs in at least the Spanish Red) because the PokÃ©mon you find can be altered by battling a Trainer before, and the PokÃ©mon you find are not determined by the normal grass PokÃ©mon list that is updated every time you visit a new route with grass encounters.<br /><br />Edit: In Green you can encounter water PokÃ©mon here from the right-facing tiles which either means they are classed as water tiles or disproves the theory:<br /><br />[img]http://i1.minus.com/iWdUWdw2i9dIg.png[/img]<br /><br />But nothing here from the left-facing tiles even if the grass encounter rate is set to FF and the water encounter rate has got to be greater than 0 for Sea Route 20.<br /><br />[img]http://i3.minus.com/iDwHmrnCvvGvF.png[/img]<br /><br />I did manage to hack a left-facing shore tile with water left of it, but it gave the water encounters.<br /><br />[img]http://i4.minus.com/iCnidIEUXnLsK.png[/img]<br /><br />Seems like there&#039;s no hope for old man trick in Green, maybe unless you manipulated 2x2 tiles that had a mix between an actual grass tile and a water tile, like this:<br /><br />[img]http://i1.minus.com/i7bAtnvGGg47A.png[/img]<br />so this may give a water route encounter rate to work around the grass encounter rate being set to 0 and grass (old man) data encounters.<br /><br />That won&#039;t be part of a &#039;block&#039; (unless a glitch 4x4 block has it, hmm), but if you just corrupted the screen would it work? I can corrupt it like that when the start menu is open but not when it is closed.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t recall there being much to find in the old Pomeg glitch thread, although it comprises 20+ pages of [i]something[/i]. Good luck in figuring out how to restore the old content.&nbsp; :)


subject: Re: Generation III: &quot;Charm glitch&quot; and other Pomeg sprite glitch discussions
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Without Charm, the player&#039;s PokÃ©mon&#039;s sprite is grafted onto the attack graphics. (I.e. in the Teamofnoobs video.)<br /><br />With Charm, the extra effects like rotation, mirroring, shrinking, expanding, spinning, etc. start to happen. I have no idea why, or if any other moves beside Charm trigger these effects.<br /><br />You&#039;ve got your work cut out for you in documenting the 350 or so moves of Gen III. If we get a chart going, I can help fill in missing examples.&nbsp; :)


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=VaeporSage link=topic=7198.msg197737#msg197737 date=1424102544]<br />I don&#039;t recall there being much to find in the old Pomeg glitch thread, although it comprises 20+ pages of [i]something[/i]. Good luck in figuring out how to restore the old content.&nbsp; :) <br />[/quote]<br /><br />Thanks :) <br /><br />I shall be uploading a video soon but I didn&#039;t check the dump to see if it&#039;s already there. It&#039;s about the Battle Tower void, and in Platinum. What do we know about it?<br /><br />[b]EDIT:[/b] Notepad++ returned 6 matches for &quot;battle tower void&quot;. 3 of them are duplicates and were probably used for something in the forum&#039;s software.<br /><br />The posts:<br /><br />[quote author=blaphy]<br />Could this battle tower void be accessed by going into the void through the battle tower building backwards (by going to FS and resetting in the door)?<br /><br />Also we need a name for this tech imo as its annoying to have to state &quot;going to FS and reset in a door&quot;[/quote]<br /><br />[quote author=GamingMasterErnest]<br />I think I&#039;m going to start void exploring on my pearl, when I get some free time! I&#039;d also like to know how to get into the battle tower void.[/quote]<br /><br />[quote author=Kettsu]<br />Is the menu openable? If not, it doesn&#039;t matter, except if you&#039;re in Battle Tower void. xD[/quote]<br /><br />[b]EDIT 2:[/b] I published the video: [url=https://www.youtube.com/watch?v=iEZDQWCo7Uo]https://www.youtube.com/watch?v=iEZDQWCo7Uo[/url]<br /><br />I was a bit reluctant in doing so after searching the Web a bit. Crystalmourne has [url=https://www.youtube.com/watch?v=m3_uIeZDAcM]a video[/url] about the Battle Tower void in Diamond and Pearl, along with instructions on how to get to it by tweaking. There&#039;s also [url=http://profglitch.proboards.com/thread/414]this thread[/url] with some more tidbits.<br /><br />I still hope you find my video interesting and that it can attract others to pursue more information about the unique voids and other related stuff.


subject: Re: The mysterious 255 hours glitch and other walking Pikachu glitches (Yellow)
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ohh, The Super Glitch City. Yeah, I was here&nbsp; :o<br />And this place may harm your game (I know this because I was happened), because this I recommend have a PokÃ©mon with Fly (and no make in GBC).<br /><br />Other gifs... :<br />[img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/Glitch%20City_zpsqdowf8kc.gif[/img]<br /><br />[b][color=black]GG[/color][/b]<br /><br />[img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/Glitch%20City-2_zpsd92ngjq5.gif[/img]<br /><br />Well, any thing about this i&#039;ll post. Regards...


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I think it&#039;s interesting.<br /><br />Wow, Crystalmourne has a lot of great Tweaking videos.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7198.msg197741#msg197741 date=1424118965]<br />Yeah, I think it&#039;s interesting.[/quote]<br /><br />I&#039;m glad :)<br /><br />[quote author=Torchickens link=topic=7198.msg197741#msg197741 date=1424118965]<br />Wow, Crystalmourne has a lot of great Tweaking videos.<br />[/quote]<br />Yup. I have also visited the unused Great Marsh in Platinum and, for some reason, the game places me lower on the axis, as if I were in a trap of the real Great Marsh.


subject: Re: Putting arbitrary data into a BMP
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7115.msg197391#msg197391 date=1421195529]<br />Loading files as raw audio sounds fun. I&#039;ve watched a few videos from somebody named furrtek called &quot;Sound of ROMs&quot; where they played ROMs as audio, such as this [url=https://www.youtube.com/watch?v=R7oMmFqZv6A]one[/url], and the results are pretty interesting. I asked them how to do it long ago and they sent me a message, but I forgot the details and I don&#039;t know if Youtube still has my message stored from that long ago.<br />[/quote]<br /><br />I&#039;m afraid not :( Google canned the old YouTube messaging system in December 2014.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=7198.msg197737#msg197737 date=1424102544]<br />I don&#039;t recall there being much to find in the old Pomeg glitch thread, although it comprises 20+ pages of [i]something[/i]. Good luck in figuring out how to restore the old content.&nbsp; :)<br />[/quote]<br /><br />I remember that there were threads on YOP...


subject: Re: Putting arbitrary data into a BMP
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Vaguely related, you can do some pretty cool things with JPG and PNG files using commenting, such as making a file that opens correctly as both an HTML page and an image.&nbsp; Here is a nice example: http://lcamtuf.coredump.cx/squirrel/


subject: Re: Putting arbitrary data into a BMP
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=blahpy link=topic=7115.msg197746#msg197746 date=1424131321]<br />Vaguely related, you can do some pretty cool things with JPG and PNG files using commenting, such as making a file that opens correctly as both an HTML page and an image.&nbsp; Here is a nice example: http://lcamtuf.coredump.cx/squirrel/<br />[/quote]<br /><br />I&#039;m not familiar with Web development that much but you&#039;re referring to comments in HTML, right? Is this comment the one responsible for that behavior?<br /><br />[img height=450]http://i.imgur.com/J7GSBk3.png[/img]


subject: Re: We should reproduce this on real game cartridges
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7202.msg197688#msg197688 date=1423952018]<br />Cool. Doing it on a real cartridge would be great. I do think Paco81&#039;s Celebi trick is much easier than this if you can get a bad clone; and so is the Coin Case arbitrary code execution method for Celebi on Gold/Silver, however, I like the idea of just trying cool glitches even if they are long-winded. Not sure if you think the same way.<br />[/quote]<br /><br />It&#039;s because i like the idea too I&#039;m offering to do this glitch on real game carts. ;) i have done Celebi egg trick and i feel it&#039;s very strange how you make a Celebi hatch from an egg. i also try paco81 method and is way more creepier how you make Celebi out of a glitched Pokemon. Arbitrary code execution on gold and silver is no different too, you just pop it out of the thin air.<br />Cristal&#039;s TM33 arbitrary execption code is different because you activate a programed in game event that was left unused on the game and you enconunter a celebi wich generation is not influenced on the execution of the glitcn (besides activating this event flag) as far i see it, that celebi is more legitimate than any other methods.<br /><br />I have all the requirements what you said: a red, silver and crystal version game carts, two systems and the cable link (Everithing US region). Also i have the two stadium games and two transfers packs, but as far i understand this glitch, it won&#039;t be of any use here.<br /><br />On the process instructions I&#039;m very familiarized on the old man trick (aka missigno glitch) and how item duplication works in memory. <br />The item underflow method i understand it&#039;s principle (but never tried it); in theory You past 99 items limit in game via old man glitch. and loop item counter via adding one bite to the two bit counter so it goes form FF hex value to 00 (or vice versa) so when you start switching items you are writing data on other memory locations, which not necessary control items quantities. how doing this reach Pokemon data is something I&#039;m still don&#039;t understand.<br /><br />I&#039;ll start doing your steps but it will take some time getting the desired results. when i get more used the method i&#039;ll record it. meanwhile i&#039;ll ask questions on this thread, and i&#039;ll be posting my results.


subject: Differences between English Ruby/Sapphire v1.0 and v1.1
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7192.msg197613#msg197613 date=1423503095]<br />[quote author=SatoMew link=topic=7192.msg197611#msg197611 date=1423492671]Interesting. English Ruby v1.1 also fixed the typo in the PokÃ©dex entry of Mawile (they had misspelled it as MAWHILE) but since there&#039;s an English Sapphire v1.1, I don&#039;t know what else was changed.[/quote]<br />Neither do I.[/quote]<br /><br />I went and found at least some of the changes that were made. I canâ€™t be sure if this is a complete list, because I donâ€™t have a reliable way to sift out the actual changes amidst the tens of thousands of altered pointers. All offsets are for Ruby. Offsets for version 1.1 also apply to 1.2; the only change made in 1.2 was that the Berry glitch was fixed.<br /><br /><br />[b]PokÃ©mon name change on evolution[/b] ($803FB68 in v1.0 and v1.1)<br />This function is called when a PokÃ©mon evolves. It checks if the PokÃ©monâ€™s name is the same as the species it is evolving from, and if so, changes it to the name of the species it is evolving into.<br /><br />In version 1.1, this function has an additional check: if the PokÃ©mon originates from a non-English game, the name will not be changed on evolution. So, for example, if a Bulbasaur from an Italian or Spanish game (where all PokÃ©mon have the same names as in English) is traded to English Ruby/Sapphire v1.0, its name will be changed to â€œIVYSAURâ€ when it evolves, but in v1.1, its name will remain â€œBULBASAURâ€, as if that was a nickname.<br /><br /><br />[b]Todayâ€™s Smart Shopper[/b] ($81AB381 in v1.0, $81AB3A1 in v1.1)<br />[quote]Hello!<br />Itâ€™s time for TODAYâ€™S SMART SHOPPER.<br />INTERVIEWER: How are you, viewers?<br />Today weâ€™re visiting the POKÃ©MON MART<br />in \v3.<br />Letâ€™s check on what the hot sellers<br />have been recently.[/quote]<br />In version 1.1, the phrase â€œthe POKÃ©MON MARTâ€ was replaced with â€œa shopâ€. I donâ€™t know that Iâ€™ve ever seen this TV program in the game (does it only appear after mixing records?), but I would guess that it can mention purchases made at the Lilycove Department Store or other shops that arenâ€™t PokÃ© Marts. This error was introduced in translation; the original Japanese text uses ã¿ã› [i]shop[/i], not ãƒ•ãƒ¬ãƒ³ãƒ‰ãƒªã‚£ã‚·ãƒ§ãƒƒãƒ— [i]Friendly Shop[/i].<br /><br /><br />[b]Paras PokÃ©dex entry[/b] ($83A268A in v1.0, $83A26A2 in v1.1)<br />[quote]PARAS has parasitic mushrooms growing<br />on its back called tochukaso. They grow<br />large by drawing nutrients from the BUG<br />POKÃ©MON host. They are highly valued as<br />a medicine for extending life.[/quote]<br />In version 1.1, the phrase â€œthe BUG POKÃ©MON hostâ€ was changed to â€œthis BUG/GRASS POKÃ©MON hostâ€. Did someone suddenly decide that PokÃ©dex entries have to be technically accurate? Why did they stop there? :P<br /><br /><br />[b]Mawile Ruby PokÃ©dex entry[/b] ($83ADDC3 in v1.0, $83ADDE2 in v1.1)<br />As is already well-known, Mawileâ€™s PokÃ©dex entry uses the spelling â€œMAWHILEâ€ in Ruby v1.0, which was corrected in v1.1.<br /><br /><br />[b]Something canâ€™t be used on that PokÃ©mon[/b] ($840EFA1 in v1.0, $840EFBD in v1.1)<br />[quote]This item canâ€™t be used on<br />that POKÃ©MON.[/quote]<br />In version 1.1, the word â€œitemâ€ was deleted, so the message reads â€œThis canâ€™t be used on that POKÃ©MON.â€ I guess this message appears in some context that doesnâ€™t involve an item?<br /><br /><br />[b]Font adjustments[/b] ($8EA2C44 in v1.0 and v1.1)<br />Version 1.1 includes some of the font changes made for the European localizations: a more legible superscript â€œerâ€, and the additions of the semicolon, French guillemets â€¹â€º, and superscript â€œeâ€ and â€œreâ€. However, the height of capital letters and the shape of the ligature Å“ remain as they were in the original English release.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  &gt;Start playing Medabots: Metabee Version for GBA again<br />&gt;Get to final boss<br />&gt;It&#039;s three Robo-Emperors<br />&gt;Three<br />&gt;3<br />&gt;Robo<br />&gt;Emperors<br />&gt;Three, I repeat, 3, of these fucking things:<br />[img]http://medarot.meowcorp.us/w/images/9/96/God_Emperor_Design.png[/img]<br /><br />That&#039;s okay, I didn&#039;t want to beat the game anyway.


subject: Re: Differences between English Ruby/Sapphire v1.0 and v1.1
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  Wow, awesome :) <br /><br />[quote author=HÃ¡Äky link=topic=7211.msg197749#msg197749 date=1424136929]<br />[b]PokÃ©mon name change on evolution[/b] ($803FB68 in v1.0 and v1.1)<br />This function is called when a PokÃ©mon evolves. It checks if the PokÃ©monâ€™s name is the same as the species it is evolving from, and if so, changes it to the name of the species it is evolving into.<br /><br />In version 1.1, this function has an additional check: if the PokÃ©mon originates from a non-English game, the name will not be changed on evolution. So, for example, if a Bulbasaur from an Italian or Spanish game (where all PokÃ©mon have the same names as in English) is traded to English Ruby/Sapphire v1.0, its name will be changed to â€œIVYSAURâ€ when it evolves, but in v1.1, its name will remain â€œBULBASAURâ€, as if that was a nickname.[/quote]<br /><br />I believe that this is how later Generation III games behave as well.<br /><br />[quote author=HÃ¡Äky link=topic=7211.msg197749#msg197749 date=1424136929]<br />[b]Todayâ€™s Smart Shopper[/b] ($81AB381 in v1.0, $81AB3A1 in v1.1)<br />[quote]Hello!<br />Itâ€™s time for TODAYâ€™S SMART SHOPPER.<br />INTERVIEWER: How are you, viewers?<br />Today weâ€™re visiting the POKÃ©MON MART<br />in \v3.<br />Letâ€™s check on what the hot sellers<br />have been recently.[/quote]<br />In version 1.1, the phrase â€œthe POKÃ©MON MARTâ€ was replaced with â€œa shopâ€. I donâ€™t know that Iâ€™ve ever seen this TV program in the game (does it only appear after mixing records?), but I would guess that it can mention purchases made at the Lilycove Department Store or other shops that arenâ€™t PokÃ© Marts. This error was introduced in translation; the original Japanese text uses ã¿ã› [i]shop[/i], not ãƒ•ãƒ¬ãƒ³ãƒ‰ãƒªã‚£ã‚·ãƒ§ãƒƒãƒ— [i]Friendly Shop[/i].[/quote]<br /><br />It&#039;s related to record mixing, yes.<br /><br />[quote author=HÃ¡Äky link=topic=7211.msg197749#msg197749 date=1424136929]<br />[b]Something canâ€™t be used on that PokÃ©mon[/b] ($840EFA1 in v1.0, $840EFBD in v1.1)<br />[quote]This item canâ€™t be used on<br />that POKÃ©MON.[/quote]<br />In version 1.1, the word â€œitemâ€ was deleted, so the message reads â€œThis canâ€™t be used on that POKÃ©MON.â€ I guess this message appears in some context that doesnâ€™t involve an item?[/quote]<br />What&#039;s the equivalent Japanese text?<br /><br />[quote author=HÃ¡Äky link=topic=7211.msg197749#msg197749 date=1424136929]<br />[b]Font adjustments[/b] ($8EA2C44 in v1.0 and v1.1)<br />Version 1.1 includes some of the font changes made for the European localizations: a more legible superscript â€œerâ€, and the additions of the semicolon, French guillemets â€¹â€º, and superscript â€œeâ€ and â€œreâ€. However, the height of capital letters and the shape of the ligature Å“ remain as they were in the original English release.<br />[/quote]<br />Interesting. Given the encoding issues that may occur in Generation IV, does it affect anything else in the Generation III games?


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Or an Australian baby that will love to play Army but always loses.<br />&gt;Not responsible for boxes discovered days later with contents spoiled.<br /><br />Goodbye, sides!


subject: Re: Differences between English Ruby/Sapphire v1.0 and v1.1
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: HÃ¡Äky
icon: xx
body:
  [quote author=SatoMew link=topic=7211.msg197751#msg197751 date=1424140230][quote author=HÃ¡Äky link=topic=7211.msg197749#msg197749 date=1424136929]<br />[b]Something canâ€™t be used on that PokÃ©mon[/b] ($840EFA1 in v1.0, $840EFBD in v1.1)<br />[quote]This item canâ€™t be used on<br />that POKÃ©MON.[/quote]<br />In version 1.1, the word â€œitemâ€ was deleted, so the message reads â€œThis canâ€™t be used on that POKÃ©MON.â€ I guess this message appears in some context that doesnâ€™t involve an item?[/quote]<br />What&#039;s the equivalent Japanese text?[/quote]<br />ãã®ãƒã‚±ãƒ¢ãƒ³ã«ã¯ã€€ã¤ã‹ãˆã¾ã›ã‚“ã€‚<br />I canâ€™t even think of a situation in which this message is seen. Normally if an item canâ€™t be used, it says â€œIt wonâ€™t have any effect.â€<br /><br />[quote author=SatoMew link=topic=7211.msg197751#msg197751 date=1424140230]Interesting. Given the encoding issues that may occur in Generation IV, does it affect anything else in the Generation III games?[/quote]<br />I donâ€™t know that the Generation III games exchange any sort of text other than PokÃ©mon and trainer names, and the only â€œinterestingâ€ characters those can legally contain are quotation marks (which change appearance between games), except for the accented default names from Spanish FireRed/LeafGreen (which display as kana in Japanese games).<br /><br />[s]â€¦Actually, thereâ€™s Mail, too. Do any NPCs give Mail with a pre-written message in Generation III?[/s] Never mind, Mail uses the easy chat system.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also, the wiki now says &quot;(an Escape Rope or Dig is essential for the Viridian Forest wild encounter method)&quot;. This doesn&#039;t make sense: death-warping uses blackout as the warp method, not an Escape Rope or Dig.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg197733#msg197733 date=1424060827]<br />Japanese (totally unconfirmed):<br />Bottom-left tile: encounter rate to use (grass or water list&#039;s)<br />Bottom-right tile: encounter type&nbsp; (grass or water); enable encounters if encounter table exists in memory<br />[/quote]<br />I meant in Japanese versions, both of those are determined by the bottom-left tile. Early localizations change part of it to bottom-right, and later localizations change the rest to bottom-right.


subject: Re: Differences between English Ruby/Sapphire v1.0 and v1.1
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7211.msg197755#msg197755 date=1424143937]<br />ãã®ãƒã‚±ãƒ¢ãƒ³ã«ã¯ã€€ã¤ã‹ãˆã¾ã›ã‚“ã€‚<br />I canâ€™t even think of a situation in which this message is seen. Normally if an item canâ€™t be used, it says â€œIt wonâ€™t have any effect.â€[/quote]<br /><br />Just for the sake of confirmation, I used A-Save to delete my only PokÃ©mon on a relatively fresh Japanese Sapphire save file. The game didn&#039;t trigger that message but it didn&#039;t return the usual message either. Instead, it said ãƒã‚±ãƒ¢ãƒ³ãŒã€€ã„ã¾ã›ã‚“ã‚ˆï¼(&quot;There is no POKÃ©MON.&quot; in the English version), which is similar to the message that appears in the Generation II games in this exact situation (&quot;You don&#039;t have a POKÃ©MON!&quot; in English or ãƒã‚±ãƒ¢ãƒ³ã‚’ã€€ã‚‚ã£ã¦ã„ã¾ã›ã‚“ï¼ in Japanese).<br /><br />AniGIF:<br /><br />[img]http://i.imgur.com/QcpFxDH.gif[/img]<br /><br />In the PokÃ©mon Storage System, the game instead lists a &quot;ghost&quot; golden Bulbasaur in my party that can be selected but not used in any way, by the way.<br /><br />[quote author=HÃ¡Äky link=topic=7211.msg197755#msg197755 date=1424143937]<br />I donâ€™t know that the Generation III games exchange any sort of text other than PokÃ©mon and trainer names, and the only â€œinterestingâ€ characters those can legally contain are quotation marks (which change appearance between games), except for the accented default names from Spanish FireRed/LeafGreen (which display as kana in Japanese games).<br /><br />[s]â€¦Actually, thereâ€™s Mail, too. Do any NPCs give Mail with a pre-written message in Generation III?[/s] Never mind, Mail uses the easy chat system.<br />[/quote]<br /><br />I see. So everything we discussed in the thread about the Pal Park encoding glitches remains valid, correct?


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  SunakazeKun (GermanPokemon on TCRF) told me on YouTube that the Battle Tower void is map ID 0 with the internal ROM name of &quot;EVERYWHERE&quot;. He also compiled the list of unused maps in Platinum [url=https://tcrf.net/Pok%C3%A9mon_Platinum/Unused_Maps]and made a subpage on TCRF for them[/url] a while back.<br /><br />After making my video, I went to the Snowpoint Mystery Zone again and opened the Town Map since I made it a registered item for the Y button. When I returned to the overworld, I was greeted with this:<br /><br />[img]http://i.imgur.com/d1gVgQB.png[/img]<br /><br />Is this behavior known? The glitched water tiles remind me of the ones seen in pre-release media of Diamond and Pearl. Here&#039;s a scan from CoroCoro, circa May/June 2006. I found it on PokÃ©mon Elite 2000, which has apparently shut down; the site was still up and running not too long ago and [url=http://web.archive.org/web/20150114101439/http://pokemonelite2000.com/diamondpearl.html]the Internet Archive&#039;s last capture[/url] of their Diamond and Pearl page is from January 14, 2015.<br /><br />[img]http://i.imgur.com/A8XkQAZ.jpg[/img]<br /><br />[b]EDIT:[/b] I tried replicating the void path to the unused Great Marsh in Platinum [url=https://www.youtube.com/watch?v=s_zkgTDeXZc]as Nai indicated[/url]. 14E â†’ 60N â†’ 30W... but the game froze when I reached 24W. This in DeSmuME 0.9.11 build 5098 ([url=http://buildbot.orphis.net/desmume/]click here for pre-compiled SVN builds[/url]).<br /><br />Here are the errors reported by DeSmuME&#039;s debugging console:<br />[code]<br />ARM9: Undefined instruction: 0xEA000095 (101000001001) PC=0x02020020<br />ARM9: Undefined instruction: 0xEA000095 (101000001001) PC=0x02017E9C<br />[/code]<br /><br />AniGIF:<br /><br />[img]http://i.imgur.com/X6IJXIv.gif[/img]


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7198.msg197759#msg197759 date=1424185553]<br />Here are the errors reported by DeSmuME&#039;s debugging console:<br />[code]<br />ARM9: Undefined instruction: 0xEA000095 (101000001001) PC=0x02020020<br />ARM9: Undefined instruction: 0xEA000095 (101000001001) PC=0x02017E9C<br />[/code]<br />[/quote]<br /><br />...that&#039;s in RAM!


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7198.msg197760#msg197760 date=1424194526]<br />[quote author=SatoMew link=topic=7198.msg197759#msg197759 date=1424185553]<br />Here are the errors reported by DeSmuME&#039;s debugging console:<br />[code]<br />ARM9: Undefined instruction: 0xEA000095 (101000001001) PC=0x02020020<br />ARM9: Undefined instruction: 0xEA000095 (101000001001) PC=0x02017E9C<br />[/code]<br />[/quote]<br /><br />...that&#039;s in RAM!<br />[/quote]<br /><br />Maybe we could use it for ACE?


subject: Re: Forum Rules
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=88.msg882#msg882 date=1143397159]<br />[list]<br />[list type=decimal]<br />[li]For those new to English or those who are working to improve their grammar, an informative [b]grammer[/b] guide is located [url=http://forums.glitchcity.info/index.php/topic,5219]here[/url]<br />[/quote]<br /><br />It should be grammar. I&#039;m not trying to be nitpicky.[/list][/list]


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7198.msg197759#msg197759 date=1424185553]<br />Is this behavior known?<br />[/quote]<br /><br />Yeah, that happens every time you reload the graphics on a Mystery Zone. On japanese versions of DP the void path for Shaymin/Darkrai involves saving in a MZ so you&#039;d always see those graphics after reloading into Seabreak or NMI.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7198.msg197763#msg197763 date=1424205499]<br />Yeah, that happens every time you reload the graphics on a Mystery Zone. On japanese versions of DP the void path for Shaymin/Darkrai involves saving in a MZ so you&#039;d always see those graphics after reloading into Seabreak or NMI.<br />[/quote]<br /><br />Thanks for clarifying :)<br /><br />I have checked with Pokesav and the Battle Tower void is indeed map ID 0 &quot;EVERYWHERE&quot;. The coordinates for the spot in which I saved the game on my video are X: 467, Y: 691, Z: 0.


subject: Re: Forum Rules
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [quote author=Spoink link=topic=88.msg197762#msg197762 date=1424204882]<br />[quote author=Abwayax link=topic=88.msg882#msg882 date=1143397159]<br />[list]<br />[list type=decimal]<br />[li]For those new to English or those who are working to improve their grammar, an informative [b]grammer[/b] guide is located [url=http://forums.glitchcity.info/index.php/topic,5219]here[/url][/list][/list]<br />[/quote]<br />It should be grammar. I&#039;m not trying to be nitpicky.<br />[/quote]<br />pffhaha wow how long has that been that way?<br /><br />someone is so totally fired.<br /><br />edit: oh man, posting without capitalizing stuff is actually against the rules and that&#039;s the only way i&#039;ve done it for years. that&#039;s awkward!


subject: Re: Differences between English Ruby/Sapphire v1.0 and v1.1
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mystery solved: â€œThis [item] canâ€™t be used on that POKÃ©MONâ€ is the message displayed when attempting to use the field move Softboiled on a PokÃ©mon that is fainted or at full health. Since Softboiled isnâ€™t even obtainable in Ruby and Sapphire except by trading with a future game, itâ€™s understandable that this translation error would have gone unnoticed until after release.


subject: Re: Differences between English Ruby/Sapphire v1.0 and v1.1
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7211.msg197766#msg197766 date=1424214401]<br />Mystery solved: â€œThis [item] canâ€™t be used on that POKÃ©MONâ€ is the message displayed when attempting to use the field move Softboiled on a PokÃ©mon that is fainted or at full health. Since Softboiled isnâ€™t even obtainable in Ruby and Sapphire except by trading with a future game, itâ€™s understandable that this translation error would have gone unnoticed until after release.<br />[/quote]<br /><br />Oh, nice. Looks like the localization team missed a few things at first :P I wonder why they made foreign PokÃ©mon names behave like nicknames, though.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg197733#msg197733 date=1424060827]<br />There is something deeper to the [url=https://www.youtube.com/watch?v=2jI9LeehZ8E]grass surfing glitch[/url] (which occurs in at least the Spanish Red) because the PokÃ©mon you find can be altered by battling a Trainer before, and the PokÃ©mon you find are not determined by the normal grass PokÃ©mon list that is updated every time you visit a new route with grass encounters.<br />[/quote]<br /><br />I actually found this out a few days ago when looking in the disasm; it&#039;s because wEnemyMon1Species overlaps with the Water PokÃ©mon and the Water Rate found on a route.<br /><br />You can port this over to English versions using a mix of 9F, 8 8 and Trainer-Fly (although it isn&#039;t really worth it). <br /><br />* Trainer-Fly on a route with water (Water Rate doesn&#039;t matter)<br />* Have the Special Value of the last PokÃ©mon seen be the value of any Trainer.<br />* Return to the Route that was Trainer-Fly&#039;d on, and once the start menu opens, use 8 8.<br />* Once the Battle starts, use 9F, and immediately Save+Quit (the start menu will pop open)<br />* Once you reload your save, exit the Start Menu and use a Jack item to get into water (surfing won&#039;t work for some reason)<br />* Cornerbonk to find PokÃ©mon that were not on the route. (Note: You will need to use 9F after every encounter in order to keep the encounter rate open, and then Save+Quit after catching a PokÃ©mon, because the game thinks that the next PokÃ©mon encountered will be a Ditto since you never actually finished the battle)


subject: Re: Forum Rules
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=88.msg197769#msg197769 date=1424220880]<br />You&#039;re an admin. You enforce the rules. Now practice what you preach.<br />[/quote]<br />welp, truth be told you&#039;ve got me there haha.<br /><br />i&#039;m more of the mind that if a given sentence is in actual english and it&#039;s legible, capitalization doesn&#039;t [i]really[/i] matter. but yeah, i guess i [i]should[/i] probably start using the shift key, though.<br /><br />[size=6pt]apparently not starting with this post. i dunno.[/size]


subject: Re: Forum Rules
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=88.msg197769#msg197769 date=1424220880]<br />You&#039;re an admin. You enforce the rules. Now practice what you preach.<br />[/quote]<br />The grammar rules here have always been pretty dumb, and used mostly to laugh and make fun of specific unpopular members.


subject: Re: Putting arbitrary data into a BMP
poster_name: joonas2345
poster_ip: ***.***.***.***
modified_name: joonas2345
icon: xx
body:
  [quote author=SatoMew link=topic=7115.msg197747#msg197747 date=1424132454]<br />[quote author=blahpy link=topic=7115.msg197746#msg197746 date=1424131321]<br />Vaguely related, you can do some pretty cool things with JPG and PNG files using commenting, such as making a file that opens correctly as both an HTML page and an image.&nbsp; Here is a nice example: [url=http://lcamtuf.coredump.cx/squirrel/]http://lcamtuf.coredump.cx/squirrel/[/url]<br />[/quote]<br /><br />I&#039;m not familiar with Web development that much but you&#039;re referring to comments in HTML, right? Is this comment the one responsible for that behavior?<br />.........<br />[/quote]<br /><br />Someone&nbsp; on StackOverflow explained how it was done: [url=https://stackoverflow.com/a/11587183]https://stackoverflow.com/a/11587183[/url]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Oh, cool. Maybe in the Spanish/Italian versions when you are surfing then the game will give you PokÃ©mon from the water encounter list and rate (which is not supposed to be updated on Route 24 but has its water rate updated by a Trainer) no matter what even if you are on a grass tile.<br /><br />This would also explain why the old man glitch is possible in Spanish and Italian versions by walking on the left-facing shore tile but actually surfing on it won&#039;t work, you get Tentacool (because the game is using the water encounter list).


subject: Re: Putting arbitrary data into a BMP
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joonas2345 link=topic=7115.msg197772#msg197772 date=1424249110]<br />Someone&nbsp; on StackOverflow explained how it was done: [url=https://stackoverflow.com/a/11587183]https://stackoverflow.com/a/11587183[/url]<br />[/quote]<br /><br />Thanks. The body tag on the site blahpy linked to has the JPEG header and a bit more:<br /><br />[code]Ã¿Ã˜Ã¿Ã JFIF,,Ã¿Ã¾r[/code]<br /><br />And that huge comment is the JPEG image data. Interesting.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  I&#039;m trying to recreate [url=https://www.youtube.com/watch?v=cMB3IaHCVuk]this discovery[/url] by Zowayixx in Platinum. I looked at the dump and found nothing, plus he didn&#039;t provide instructions either. When I went to east fake Sinnoh, all I could find around the amount of steps he showed was a white &quot;Iron Island&quot; void but I entered from northeast real Sinnoh so this might be in a southern location.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7198.msg197775#msg197775 date=1424276336]<br />I&#039;m trying to recreate [url=https://www.youtube.com/watch?v=cMB3IaHCVuk]this discovery[/url] by Zowayixx in Platinum. I looked at the dump and found nothing, plus he didn&#039;t provide instructions either. When I went to east fake Sinnoh, all I could find around the amount of steps he showed was a white &quot;Iron Island&quot; void but I entered from northeast real Sinnoh so this might be in a southern location.<br />[/quote]<br /><br />Void varies from file to file, either by flags or factors we don&#039;t know. This is likely the case.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7198.msg197776#msg197776 date=1424276615]<br />[quote author=SatoMew link=topic=7198.msg197775#msg197775 date=1424276336]<br />I&#039;m trying to recreate [url=https://www.youtube.com/watch?v=cMB3IaHCVuk]this discovery[/url] by Zowayixx in Platinum. I looked at the dump and found nothing, plus he didn&#039;t provide instructions either. When I went to east fake Sinnoh, all I could find around the amount of steps he showed was a white &quot;Iron Island&quot; void but I entered from northeast real Sinnoh so this might be in a southern location.<br />[/quote]<br /><br />Void varies from file to file, either by flags or factors we don&#039;t know. This is likely the case.<br />[/quote]<br /><br />I see, thanks. Actually, I might have misunderstood this but do you have to walk 65536 steps first in order to reach fake Sinnoh or are the voids to the far east of Seabreak Path already part of fake Sinnoh?


subject: Ripping Game Boy music
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m curious, how should I go about this? I know I can use an emulator to record the audio but that might not be the best way of doing it.


subject: Re: Forum Rules
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think that the grammar rules are OK. For the correct capitalization part I am not sure if it&#039;s really needed, however, I think that correct capitalization helps to make our posts more readable and so should be encouraged personally.<br /><br />I think that &quot;For those new to English or those who are working to improve their grammar, an informative grammar guide is located here&quot; may sound patronizing though, because people will have some knowledge to be able to read the posts here, and you cannot have one definitive informative grammar. It should probably be rephrased to something like &quot;For people who want to improve their English, here are some small grammar tips&quot;.


subject: Re: Forum Rules
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=88.msg197784#msg197784 date=1424303963]<br />It should probably be rephrased to something like &quot;For people who want to improve their English, here are some small grammar tips&quot;.<br />[/quote]<br /><br />This sounds much better to me as well. And we could recommend [url=http://english.stackexchange.com/]the English section of Stack Exchange[/url], which has helped me on more than one occasion (e.g.: when I wasn&#039;t sure if I should use &quot;at&quot;, &quot;on&quot;, or &quot;in&quot; for a given expression).


subject: Re: Ripping Game Boy music
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I unfortunately don&#039;t know the answer to this, but I know that a [url=https://tcrf.net/User:Nensondubois]Nensondubois[/url] rips or used to rip GBS files. Perhaps he may be able to help you.<br /><br />You can find GBS files already made on the Internet. Two good sources are [url=http://www.zophar.net/music/gbs]Zophar&#039;s Domain[/url] and Snesmusic&#039;s &quot;portable music history&quot;. (I am not sure how to search specifically for Game Boy music there but [url=http://snesmusic.org/v2/profile.php?profile=dumper&amp;selected=202]here[/url] are the submissions of &quot;GBgbs&quot;)<br /><br />There is a tool called [url=http://www.angelfire.com/nc/ugetab/GBS2GB117.zip]GBS2GB[/url] ([url=https://mega.co.nz/#!0gFiACgK!THOKyK3jUhjRtp-4SBIJBKv_ZLPpXKV39TL4iukfShg]mirrored[/url]) that takes a GBS file and creates a ROM that plays the music.


subject: Re: Forum Rules
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  OK. I have edited the rules to include my suggestion (rephrasing the improving English suggestion) and yours (adding Stack Exchange as a recommended place to ask questions and receive answers).


subject: Re: Ripping Game Boy music
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Torchickens link=topic=7213.msg197786#msg197786 date=1424304684]<br />I unfortunately don&#039;t know the answer to this, but I know that a [url=https://tcrf.net/User:Nensondubois]Nensondubois[/url] rips or used to rip GBS files. Perhaps he may be able to help you.[/quote]<br /><br />Thanks, I&#039;ll contact him about it.<br /><br />[quote author=Torchickens link=topic=7213.msg197786#msg197786 date=1424304684]<br />You can find GBS files already made on the Internet. Two good sources are [url=http://www.zophar.net/music/gbs]Zophar&#039;s Domain[/url] and Snesmusic&#039;s &quot;portable music history&quot;. (I am not sure how to search specifically for Game Boy music there but [url=http://snesmusic.org/v2/profile.php?profile=dumper&amp;selected=202]here[/url] are the submissions of &quot;GBgbs&quot;)[/quote]<br /><br />[s]Isn&#039;t GBgbs a Japanese program for generating GBS files out of the audio data in the ROM? I think I used something like it but I can&#039;t remember well enough to be sure since it was years ago.[/s]<br /><br />[url=https://web.archive.org/web/20101125065044/http://mrchecker.web.fc2.com/gb_gbs.htm]Found it.[/url] The author removed it from its website for some reason. I now recall that it doesn&#039;t support all ROMs but I think it could handle the PokÃ©mon ones. [s]Now for a download link...[/s] [url=http://www.mediafire.com/download/ud59bn0hdwqe2tb/gbgbs_v10.7z]It&#039;s on MediaFire[/url] (the link comes from [url=http://forums.nesdev.com/viewtopic.php?f=5&amp;t=6983&amp;p=103511&amp;hilit=gbgbs#p105410]here[/url]). However, this seems to be an old version based on [url=https://web.archive.org/web/20120507101026/http://mrchecker.web.fc2.com/]this capture from the Internet Archive.[/url]<br /><br />I knew about Zophar&#039;s Domain but not about that particular section of Snesmusic.<br /><br />[quote author=Torchickens link=topic=7213.msg197786#msg197786 date=1424304684]<br />There is a tool called [url=http://www.angelfire.com/nc/ugetab/GBS2GB117.zip]GBS2GB[/url] ([url=https://mega.co.nz/#!0gFiACgK!THOKyK3jUhjRtp-4SBIJBKv_ZLPpXKV39TL4iukfShg]mirrored[/url]) that takes a GBS file and creates a ROM that plays the music.<br />[/quote]<br /><br />Sounds interesting, I&#039;ll check it out.<br /><br />[b]EDIT:[/b] I was scurrying the Web and came across [url=http://www.retrogames.com/music/gbsspec.txt]this[/url]. It mentions that ripping GBS files correctly can be difficult.<br /><br />[b]EDIT 2:[/b] Well, this was unexpected.<br /><br />[code]This user is currently blocked. The latest block log entry is provided below for reference:<br /><br />03:52, 5 August 2014 BMF54123 (Talk | contribs) blocked Nensondubois (Talk | contribs) with an expiry time of indefinite<br />(account creation disabled, email disabled) (&quot;Are you proud of yourself for engaging in counterproductive activity?<br />For the sake of everyone you should question your existence. I hope you die in a fire and never produce offspring!&quot;)[/code]


subject: Re: Revision differences in PokÃ©mon games
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I thought that I would bump this thread and post something I found out about a relatively long time ago but never mentioned here. Somebody asked me about Red/Green revision differences on Twitter a few hours ago so it encouraged me to update the thread.<br /><br />In Red/Green v1.0 you are able to perform a select glitch by pressing Select on an item within battle, exiting with B then opening PokÃ©mon and pressing A on a PokÃ©mon. In Red/Green v1.1 this was patched; exiting the item menu from within battle always resets CC35 (have Select on a cursor position determined by value unless value is 00) to 00. This may save a little time for speedrunning.<br /><br />However, you can still do a select glitch in v1.1 (and Japanese Blue) by pressing Select on an item outside of battle, exiting with B,B (or B x3 if you are on the PC items list) and then entering a battle and selecting PokÃ©mon or bringing up the PokÃ©mon menu via the Day Care man, or the Name Rater.


subject: Re: Forum Rules
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=88.msg197781#msg197781 date=1424297518]<br />I don&#039;t see anything dumb about them.<br />[/quote]<br />The â€œused mostly to laugh and make fun of specific unpopular membersâ€ part is what was dumb about them.


subject: Re: Ripping Game Boy music
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can give you a suggestion. Turn off sounds, for example GS can be used for no sound in RBY<br />01002AC0<br />01002BC0<br />01002CC0<br />01002DC0<br />Then record a substantial amount, pop it into a video-to-audio converter, and pop it into a trimmer, trim it so all parts of the track are available, and then ...<br /><br />[sub][sub][sub](This is why I don&#039;t recommend listening to my advice because I have no idea how to finish the sentence.)[/sub][/sub][/sub]


subject: Re: Revision differences in PokÃ©mon games
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Following the Dokokashira door glitch, there are very poorly documented renditions of it, like items to attacks, or pokemon to attacks (haven&#039;t tested).


subject: &quot;Naughty&quot; Pikachu (Japanese Yellow)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  In English Yellow, Torchickens got the &quot;disco&quot; Pikachu effect using 01xx3DCD (xx=0E). I decided to try the code in Japanese Yellow using the same value and this is what I got.<br /><br />[img]http://i.imgur.com/vdpgzRL.png[/img]


subject: Re: &quot;Naughty&quot; Pikachu (Japanese Yellow)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: clip
body:
  [quote author=Spoink link=topic=7214.msg197797#msg197797 date=1424314255]<br />I don&#039;t get what it is, the text bubble?<br />[/quote]<br /><br />It&#039;s the eyes.<br /><br />Here&#039;s xx=04 (blinking).<br /><br />[img]http://i.imgur.com/DnJPXqb.gif[/img]<br /><br />xx=10 causes the title screen to permanently reload. This happens 3Ã— (after the first) in the following aniGIF before it loops.<br /><br />[img]http://i.imgur.com/uOSR61w.gif[/img]<br /><br />xx=19 causes this.<br /><br />[img]http://i.imgur.com/uEH4KOI.png[/img]<br /><br />xx=34 for parts of the alphabet!<br /><br />[img]http://i.imgur.com/uEQnUWy.png[/img]<br /><br />xx=35, and I attached the glitch music (WAV).<br /><br />[img]http://i.imgur.com/vfo2kb2.png[/img]


subject: Re: Revision differences in PokÃ©mon games
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Spoink link=topic=6883.msg197794#msg197794 date=1424311703]<br />Following the Dokokashira door glitch, there are very poorly documented renditions of it, like items to attacks, or pokemon to attacks (haven&#039;t tested).<br />[/quote]<br /><br />Yes. I forgot to mention you can do that. You are swapping moves past slot 4 that correspond with where the cursor position was. Consider that moves 1-4 for PokÃ©mon 1 are addresses D133-D136 and the PPs 1-4 are D148-D14B. This means that move 5 reads the PokÃ©mon&#039;s Trainer ID byte 1 (D137) and its level (D14C).<br /><br />In the [url=https://www.youtube.com/watch?v=35DBs_6LCOE]skip to level 100 glitch[/url] you have to swap move 7 (D139, D14E) with any move with an identifier greater than a certain value:<br /><br />[quote=&quot;[url=https://www.youtube.com/watch?v=35DBs_6LCOE]My Youtube video description[/url]&quot;]<br />Medium-Slow: Attack ID is â‰¥17 (hex:11) or â‰¥16 (hex:10) if the second and third experience bytes are 2Ch, 14h, respectively, or higher. Example: Wing Attack (11h).<br />Medium-Fast: Attack ID is â‰¥16 (hex:10) or â‰¥15 (hex:0F) if the second and third experience bytes are 42h, 40h, respectively, or higher. Example: Gust (10h).<br />Fast: Attack ID is â‰¥13 (hex:0D) or â‰¥12 (hex:0C) if the second and third experience bytes are 35h, 00h, respectively, or higher. Example: Tackle (21h)<br />Slow: Attack ID is â‰¥14 (hex: 0E) or â‰¥13 (hex:0D) if the second and third experience bytes are 12h, D0h, respectively, or higher. Example: Tackle (21h).<br />[/quote]<br /><br />Notice that D139 (what the game interprets as move 7) is the first PokÃ©mon&#039;s current experience byte 1.<br /><br />Item&gt;Move corruption lets you make much more precise corruptions considering that a PokÃ©mon&#039;s data structure is far more than just two bytes (move ID and move PP).


subject: Re: &quot;Naughty&quot; Pikachu (Japanese Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SatoMew link=topic=7214.msg197798#msg197798 date=1424315175]<br />xx=35, and I attached the glitch music (WAV).<br /><br />[img]http://i.imgur.com/vfo2kb2.png[/img]<br />[/quote]<br /><br />Sounds like an alien signal, lol. And that looks a little off-putting to me, like Pikachu has got a fatal skin irritation. When I first tried 01353DCD on Japanese Yellow v1.0 the game seemed to try and play Pallet Town&#039;s theme constantly. The music got to continue after I pressed A to advance to the continue/new game screen. I could replicate this by activating 01353DCD on the continue/new game/option screen and pressing B.<br /><br />After trying again I got some glitch music that was more than just a repeated sound. I notice that the music bank C0EF, C0F0 changed to 0.<br /><br />I will move this to PokÃ©mon glitch discussion because the topic is no longer about the valid &#039;eye state&#039; 02-05.<br /><br />Edit on March 1st 2015: Changed image URL per request.


subject: Re: &quot;Naughty&quot; Pikachu (Japanese Yellow)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Torchickens link=topic=7214.msg197800#msg197800 date=1424318921]<br />Sounds like an alien signal, lol. And that looks a little off-putting to me, like Pikachu has got a fatal skin irritation. When I first tried 01353DCD on Japanese Yellow v1.0 the game seemed to try and play Pallet Town&#039;s theme constantly. The music got to continue after I pressed A to advance to the continue/new game screen. I could replicate this by activating 01353DCD on the continue/new game/option screen and pressing B.<br /><br />After trying again I got some glitch music that was more than just a repeated sound. I notice that the music bank C0EF, C0F0 changed to 0.[/quote]<br /><br />What do those banks do? I recall that they were modified in English Yellow to play the unused theme using specific GameShark codes.<br /><br />[quote author=Torchickens link=topic=7214.msg197800#msg197800 date=1424318921]<br />I will move this to PokÃ©mon glitch discussion because the topic is no longer about the valid &#039;eye state&#039; 02-05.[/quote]<br /><br />Sure, I was just having fun with it after that :P<br /><br />[b]EDIT:[/b]<br />[quote author=SatoMew link=topic=7214.msg197798#msg197798 date=1424315175]<br />xx=34 for parts of the alphabet!<br /><br />[img]http://i.imgur.com/uEQnUWy.png[/img]<br />[/quote]<br /><br />Actually, &quot;CDDDDDDM&quot; seems to be in place of HP bars. Look closely, they&#039;re in the same position, and the text box seems to start by saying ã¦ã, which in the English versions was translated to &quot;enemy&quot;.


subject: Re: &quot;Naughty&quot; Pikachu (Japanese Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I don&#039;t have a good technical understanding of what they are, but they are &#039;sound banks&#039; that tell the game what type of music to play.<br /><br />Here are what valid sound banks are for:<br />02 - Main places, route music, S.S. Anne, Safari Zone, gyms, PokÃ©mon League gates, Oak&#039;s theme, Rival&#039;s theme, guide music, PokÃ©flute<br />08 - Battle related music/audio<br />1F - Caves, dungeons, Bicycle, Surfing, Oak&#039;s Lab, intro music, Trainer encounter themes, Jigglypuff&#039;s song<br />20 - Special music in Yellow only (i.e. Pikachu&#039;s Beach, printer error, Jessie &amp; James encounter theme, unused tune).<br /><br />(This is why my code for the unused tune in Yellow requires setting C0EF and C0F0 to 20)<br /><br />It may be impossible to play a certain tune if the game is on the wrong bank. I don&#039;t know for sure.<br /><br />If the game tries to play music that doesn&#039;t exist (usually from an invalid bank but it can be from 20 too) glitches can happen like the PokÃ©mon Center nurse disappearing IIRC.


subject: Re: &quot;Naughty&quot; Pikachu (Japanese Yellow)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks, at least I now know where to look for specific music :)<br /><br />Wow, [url=https://www.youtube.com/watch?v=GFGCRxmqMkA]it&#039;s been almost 5 years![/url]<br /><br />[quote author=ChickasaurusGL]<br />To listen to this song, enter the GameShark codes 0120EFC0, 0120F0C0 and 019F5AD3.[/quote]<br /><br />In Japanese Yellow, these exact codes play glitch music and entering another map from a warp may freeze the game (just happened when I tried to enter the mansion in Cinnabar Island).<br />


subject: Re: &quot;Naughty&quot; Pikachu (Japanese Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SatoMew link=topic=7214.msg197803#msg197803 date=1424320677]<br />In Japanese Yellow, these exact codes play glitch music and entering another map from a warp may freeze the game (just happened when I tried to enter the mansion in Cinnabar Island).<br />[/quote]<br /><br />Thanks for telling me. At first I suspected it was just because &quot;music played when you enter a new map&quot; (D35A) is different in Japanese Yellow where it is D2DA.<br /><br />It turns out that the bank in Japanese Yellow is 28, not 20.<br /><br />So you need to use:<br />019FDAD2<br />0128EFC0<br />0128F0C0<br /><br />For reference here are music digits (thanks to Raven Freak for a lot of the work) which I linked in my [url=https://www.youtube.com/watch?v=DZiMfJJT2So]8F&nbsp; and ws m sound test[/url] video.<br />http://pastebin.com/1epAd2aT<br /><br />[quote author=SatoMew link=topic=7214.msg197803#msg197803 date=1424320677]<br />Wow, [url=https://www.youtube.com/watch?v=GFGCRxmqMkA]it&#039;s been almost 5 years![/url]<br />[/quote]<br /><br />2010 seems about right, but when it&#039;s expressed as &quot;5 years ago&quot; it makes me feel like it was so far away. xD 


subject: Re: &quot;Naughty&quot; Pikachu (Japanese Yellow)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Torchickens link=topic=7214.msg197804#msg197804 date=1424321540]<br />Thanks for telling me. At first I suspected it was just because &quot;music played when you enter a new map&quot; (D35A) is different in Japanese Yellow where it is D2DA.<br /><br />It turns out that the bank in Japanese Yellow is 28, not 20.[/quote]<br /><br />D2DA? That&#039;s the address I manipulated for [url=https://www.youtube.com/watch?v=Qv_ypGs8Mjc]this[/url] in all Japanese versions. I remember that Hibiki Ganaha also gave me a code in which 28 was part of it but I didn&#039;t understand what it was for so I just set D2DA to FF.<br /><br />[quote author=Torchickens link=topic=7214.msg197804#msg197804 date=1424321540]<br />So you need to use:<br />019FDAD2<br />0128EFC0<br />0128F0C0<br />[/quote]<br /><br />Thanks.


subject: WTW mechanics discussions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On an unrelated note, 01xx38CD can be set to 00 to revert the behavior of &quot;walking through walls&quot;. I don&#039;t know if this was already known since people always mention 010138CD but this is far more practical than disabling the code and entering another map from a warp in order to restore the normal behavior.


subject: Re: WTW mechanics discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SatoMew link=topic=7214.msg197807#msg197807 date=1424322657]<br />On an unrelated note, 01xx38CD can be set to 00 to revert the behavior of &quot;walking through walls&quot;. I don&#039;t know if this was already known since people always mention 010138CD but this is far more practical than disabling the code and entering another map from a warp in order to restore the normal behavior.<br />[/quote]<br /><br />Yes. I usually go to CD38 in memory viewer, set it to 01 when I need to and set it to 00 when I want it off (e.g. when I want to use an exit) but people may not be aware you can disable WTW like that.<br /><br />I don&#039;t know if you know, but CD38 is actually set to 01 when you jump off a ledge. If you use 010038CD and try to jump off a ledge, you won&#039;t go two tiles below for some reason and you will end up on top of the ledge.<br /><br />It is also used when a guide takes you somewhere; where it counts down from a value (29h for the person who brings you to the Pewter Gym, 11h for Professor Oak) each step until it becomes 00h, after which:<br /><br />For Professor Oak - he disappears interestingly, the game locks up (if you set CD38 to 00 early) and the guide music still plays. In at least Yellow you enter the door while CD38 is 01 so this behaviour is not seen.<br />For the Pewter Gym guy - the music goes back to normal, the guide stops and says &quot;If you have the right stuff, go take on BROCK!&quot; and he starts walking back.


subject: Re: WTW mechanics discussions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Torchickens link=topic=7214.msg197808#msg197808 date=1424323720]<br />I don&#039;t know if you know, but CD38 is actually set to 01 when you jump off a ledge. If you use 010038CD and try to jump off a ledge, you won&#039;t go two tiles below for some reason and you will end up on top of the ledge.<br /><br />It is also used when a guide takes you somewhere; where it counts down from a value (29h for the person who brings you to the Pewter Gym, 11h for Professor Oak) each step until it becomes 00h, after which:<br /><br />For Professor Oak - he disappears interestingly, the game locks up (if you set CD38 to 00 early) and the guide music still plays. In at least Yellow you enter the door while CD38 is 01 so this behaviour is not seen.<br />For the Pewter Gym guy - the music goes back to normal, the guide stops and says &quot;If you have the right stuff, go take on BROCK!&quot; and he starts walking back.<br />[/quote]<br /><br />I didn&#039;t know that, interesting. I noticed that guides and guards (like the one in the Safari Zone&#039;s gate) were affected by CD38 being set to 00 since the game appeared to loop their scripts until I disabled the code.<br /><br />...And I just found this: https://sourceforge.net/p/vbam/bugs/116/<br />I had completely forgotten about it. There are some save files there, in case anyone wants to check them out.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mewtwo just so happens to have the same birthday as Rick Astley. Coincidence? Illuminati confirmed? Who knows.<br /><br />Also Akira Yamaoka (of Silent Hill fame) and Axl Rose, but nobody cares about those two.


subject: Unused Celadon City warp in Japanese Generation I
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [url=http://forums.glitchcity.info/index.php/topic,6574.0.html]The original thread.[/url]<br /><br />[quote author=Torchickens link=topic=6574.msg188140#msg188140 date=1356129606]<br />The Gameshark codes 01xxB5D3 01xxB1D3 control which &#039;warp point&#039; a southern exit will take you in Red/Blue.&nbsp; If you go to Celadon City and set both codes to 08, you will end up here after entering an exit.<br /><br />[img]http://i.minus.com/jbyZTBMQQzfKV0.png[/img]<br /><br />Does this imply there might have been an unused building in Celadon City at some point in the game&#039;s development, or is this some kind of weird coincidence?<br />[/quote]<br /><br />In all Japanese versions, the addresses are D330 and D334. Thus, to access the unused warp in Celadon City on those games, you must set them to 08 or use GameShark codes 010830D3 and 010834D3.<br /><br />AniGIF:<br /><br />[img]http://i.imgur.com/JJVb738.gif[/img]


subject: Re: Korean PokÃ©mon Gold/Silver is GBC only
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Torchickens link=topic=6391.msg186507#msg186507 date=1321151043]<br />I&#039;ve also heard about there being no Pal Park in Korean PokÃ©mon Diamond and Pearl, but there are some contradicting sources which suggest that it still exists. The trivia section on Bulbapedia says &quot;Because there were no Korean Generation 3 games, the Pal Park of Korean Generation 4 games can transfer PokÃ©mon from a Generation 3 game of any language.&quot;, but am I right in thinking it was possible to do that anyway?[/quote]<br /><br />IIRC, non-Korean Generation IV games have a check that verifies if the Generation III game being used is in the same language. If not, it won&#039;t allow you to use Pal Park but [url=http://bulbapedia.bulbagarden.net/wiki/Dual-slot_mode]dual-slot mode[/url] still works because it&#039;s not region-locked.<br /><br />[quote author=Torchickens link=topic=6391.msg186507#msg186507 date=1321151043]<br />I also recall that it is impossible for other localizations to trade with South Korea in Generation IV, apparently this is now fixed in Generation V, but does the Hangul alphabet exist in non-Korean Black/White?[/quote]<br /><br />Yes, the encoding issues with Korean were all fixed in the Generation V games. From my experience, in the Generation IV games, save data from non-Korean versions is recognized as invalid or corrupted by Korean games (I tried my Japanese Platinum save file in Korean Platinum and the game didn&#039;t recognize it so it skipped to the new game part).<br /><br />[img]http://i.imgur.com/z3v3d1c.png[/img] [img]http://i.imgur.com/CweES6G.png[/img]<br /><br />[quote author=Torchickens link=topic=6391.msg186507#msg186507 date=1321151043]<br />It&#039;s interesting how Gold and Silver were localized in South Korea, and the Generation I and III games weren&#039;t. According to NintendoWorldReport.com Pocket Monsters Geum and Pocket Monsters Eum were the collaboration of Nintendo teaming up with an external Korean company (sourced Dengeki Online) but I haven&#039;t done enough searching yet to figure out which company.[/quote]<br /><br />The company was Hyundai. The Nintendo 64 was released there as the Hyundai Comboy 64, for example. But I&#039;m not sure of how they sorted things out in terms of the Game Boy or the Game Boy Color. According to Bulbapedia, South Korea had bans on Japanese products prior to 2004, which would explain why consistent releases of the core series PokÃ©mon games there only started with Diamond and Pearl in 2008 (the South Korean branches of Nintendo and The PokÃ©mon Company were both created in 2006).


subject: Re: Putting arbitrary data into a BMP
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  When I said comments I actually meant a comment in the jpg to make the jpg display correctly despite containing arbitrary data.&nbsp; A jpg file can have jpg comments inside of it, but they can&#039;t be edited easily without a hex editor.&nbsp; You can then stick your html inside of the comment and end the html page with an html comment to hide the characters at the end, and use css to hide the start.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7198.msg197777#msg197777 date=1424276974]<br />[quote author=Pawny link=topic=7198.msg197776#msg197776 date=1424276615]<br />[quote author=SatoMew link=topic=7198.msg197775#msg197775 date=1424276336]<br />I&#039;m trying to recreate [url=https://www.youtube.com/watch?v=cMB3IaHCVuk]this discovery[/url] by Zowayixx in Platinum. I looked at the dump and found nothing, plus he didn&#039;t provide instructions either. When I went to east fake Sinnoh, all I could find around the amount of steps he showed was a white &quot;Iron Island&quot; void but I entered from northeast real Sinnoh so this might be in a southern location.<br />[/quote]<br /><br />Void varies from file to file, either by flags or factors we don&#039;t know. This is likely the case.<br />[/quote]<br /><br />I see, thanks. Actually, I might have misunderstood this but do you have to walk 65536 steps first in order to reach fake Sinnoh or are the voids to the far east of Seabreak Path already part of fake Sinnoh?<br />[/quote]<br /><br />EFS means walking to the Fake Sinnoh that is roughly 65536 steps East of 430N after a save+reset.&nbsp; NNFS means walking exactly 65536 steps North from the Fake Sinnoh that is roughly 65536 steps North of 430N after a save+reset, etc etc.


subject: Re: Korean PokÃ©mon Gold/Silver is GBC only
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SM
icon: xx
body:
  [quote author=SatoMew link=topic=6391.msg197812#msg197812 date=1424367667]<br /><br />[quote author=Torchickens link=topic=6391.msg186507#msg186507 date=1321151043]<br />It&#039;s interesting how Gold and Silver were localized in South Korea, and the Generation I and III games weren&#039;t. According to NintendoWorldReport.com Pocket Monsters Geum and Pocket Monsters Eum were the collaboration of Nintendo teaming up with an external Korean company (sourced Dengeki Online) but I haven&#039;t done enough searching yet to figure out which company.[/quote]<br /><br />The company was Hyundai. The Nintendo 64 was released there as the Hyundai Comboy 64, for example. But I&#039;m not sure of how they sorted things out in terms of the Game Boy or the Game Boy Color. According to Bulbapedia, South Korea had bans on Japanese products prior to 2004, which would explain why consistent releases of the core series PokÃ©mon games there only started with Diamond and Pearl in 2008 (the South Korean branches of Nintendo and The PokÃ©mon Company were both created in 2006).<br />[/quote]<br /><br />Hyundai released Game Boy as &#039;Mini Comboy&#039;. (Samsung already had been sold Sega console as &#039;Gameboy[Gemboy]&#039; before Hyundai sold Nintendo console as Comboy.)<br />But they stopped importing Nintendo&#039;s products before Pokemon 1st generation games were released because of economic issues.<br />Even though games were not released, Pokemon get popular in Korea by animation series. I think Pocket Monsters Geum/Eun could be released because of this popularity.<br />And the external company was Daewon(comic book company), not hyundai.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  It&#039;s also a big-ass picture, so before people with small monitors start complaining I added a height=600 attribute to your image tag (for those not familiar with it you can add width/height to your images and people can click it to toggle between that and the original size).


subject: Re: Unused Celadon City warp in Japanese Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool. I have an addendum. Use the code 017C72C8 (this alters one of the 4x4 blocks on the screen) and you can make a door appear where the unused warp is to the Celadon Department Store.<br /><br />[img]http://i.minus.com/ibfkiYfMEB9ihC.gif[/img]<br /><br />P.S. I actually have something cool planned for altering a map &#039;permanently&#039; to a devamped Johto map etc. in Generation I.


subject: Re: Unused Celadon City warp in Japanese Generation I
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7215.msg197819#msg197819 date=1424443034]<br />Cool. I have an addendum. Use the code 017C72C8 (this alters one of the 4x4 blocks on the screen) and you can make a door appear where the unused warp is to the Celadon Department Store.[/quote]<br /><br />Oh, that&#039;s just like the Game Genie code to patch a door on the Safari Zone&#039;s gate in the Generation II games. Neat!<br /><br />Do you happen to know the address(es) that control the behavior of a warp tile in the Generation I games?<br /><br />[quote author=Torchickens link=topic=7215.msg197819#msg197819 date=1424443034]<br />P.S. I actually have something cool planned for altering a map &#039;permanently&#039; to a devamped Johto map etc. in Generation I.<br />[/quote]<br /><br />I&#039;m looking forward to it :)


subject: Re: Korean PokÃ©mon Gold/Silver is GBC only
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=SM link=topic=6391.msg197817#msg197817 date=1424410254]<br />Hyundai released Game Boy as &#039;Mini Comboy&#039;. (Samsung already had been sold Sega console as &#039;Gameboy[Gemboy]&#039; before Hyundai sold Nintendo console as Comboy.)<br />But they stopped importing Nintendo&#039;s products before Pokemon 1st generation games were released because of economic issues.<br />Even though games were not released, Pokemon get popular in Korea by animation series. I think Pocket Monsters Geum/Eun could be released because of this popularity.<br />And the external company was Daewon(comic book company), not hyundai.<br />[/quote]<br /><br />Thanks for the clarification! :)<br /><br />In the Japanese versions, Red&#039;s console is a Nintendo 64 but it&#039;s called ãƒ­ã‚¯ãƒ¨ãƒ³ (Roku-Yon, å…­å››), which to the best of my knowledge is a popular nickname for the console in Japan; the name is actually wordplay since it means Six-Four.<br /><br />In the Korean versions, it&#039;s called ë‹Œí…ë„64, which is &quot;Nintendo 64&quot; in Korean ([url=https://ko.wikipedia.org/wiki/%EB%8B%8C%ED%85%90%EB%8F%84_64]source[/url]). It&#039;s odd how they didn&#039;t change it to reflect the console&#039;s name there.<br /><br />[img]http://i.imgur.com/teVfuIS.png[/img] [img]http://i.imgur.com/LCbmOQ9.png[/img]<br /><br />Another change in the Korean versions was the removal of the setting for controlling the quality of prints. SM, was the Game Boy Printer released over there? Based on this, I assume that the answer is no but I want to confirm this tidbit.<br /><br />[img]http://i.imgur.com/fYSipTf.png[/img] [img]http://i.imgur.com/jfOvfys.png[/img]


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=7198.msg197816#msg197816 date=1424398042]<br />EFS means walking to the Fake Sinnoh that is roughly 65536 steps East of 430N after a save+reset.&nbsp; NNFS means walking exactly 65536 steps North from the Fake Sinnoh that is roughly 65536 steps North of 430N after a save+reset, etc etc.<br />[/quote]<br /><br />Wow, I was way off the mark there.<br /><br />Is 430N at least reachable in Platinum?


subject: Re: Putting arbitrary data into a BMP
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=7115.msg197815#msg197815 date=1424397704]<br />When I said comments I actually meant a comment in the jpg to make the jpg display correctly despite containing arbitrary data.&nbsp; A jpg file can have jpg comments inside of it, but they can&#039;t be edited easily without a hex editor.&nbsp; You can then stick your html inside of the comment and end the html page with an html comment to hide the characters at the end, and use css to hide the start.<br />[/quote]<br /><br />I see. However, doesn&#039;t this pose a security risk since someone can unwittingly download a JPEG image file with HTML data in it?


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7198.msg197823#msg197823 date=1424451867]<br />[quote author=blahpy link=topic=7198.msg197816#msg197816 date=1424398042]<br />EFS means walking to the Fake Sinnoh that is roughly 65536 steps East of 430N after a save+reset.&nbsp; NNFS means walking exactly 65536 steps North from the Fake Sinnoh that is roughly 65536 steps North of 430N after a save+reset, etc etc.<br />[/quote]<br /><br />Wow, I was way off the mark there.<br /><br />Is 430N at least reachable in Platinum?<br />[/quote]<br /><br />No.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: clip
body:
  [quote author=Pawny link=topic=7198.msg197825#msg197825 date=1424452763]<br />No.<br />[/quote]<br /><br />Then I don&#039;t have an explanation for this. I followed [url=https://www.youtube.com/watch?v=CPSdWG-JfDg]Crystalmourne&#039;s instructions[/url] for reaching 430N in Diamond and Pearl and... they worked!<br /><br />AniGIF (that additional 1N was by accident):<br /><br />[img]http://i.imgur.com/x7TcToT.gif[/img]<br /><br />No errors were reported by DeSmuME&#039;s debugging console. At 237N, the game triggered an The Underground event and I heard the Underground BGM; after pressing A (?), it played the sound effect of the spinning animation used for when the player enters or exits the Underground. I just continued walking afterwards.


subject: Re: Unused Celadon City warp in Japanese Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yes. In English Red/Blue D3AF is the start of the warp list. Thanks to [url=http://forums.glitchcity.info/index.php/topic,6914.0.html]this[/url] post.<br /><br />The structure is like this:<br /><br />y coordinate, x coordinate, exit point, map ID. (repeat)<br /><br />So for example, the unused warp&#039;s data is stored at D3CF (the ninth entry but ID 08 because the entries start at 00) and is 13, 27, 00, 88 (Celadon Department Store 5F). To be able to use the warp, the tile has to be a door, or you seemingly have to bump into a certain tile from a tile that is next to it. <br /><br />This is one of those tiles.<br />[img]http://i7.minus.com/ikiroX7WC6J7j.png[/img]<br /><br />Note that indoor warps use FF as the map ID.<br /><br />I think with item underflow you could alter one of the indoor maps of Celadon City to have an 08 exit point and see the unused exit without cheating.<br /><br />Thinking about it, the creator of the select glitch &quot;[url=https://www.youtube.com/watch?v=gl8dNnaDqFs]warp by Nidoranâ™‚[/url]&quot; probably had to alter these addresses! The y position for the east warp in the Name Rater&#039;s house is 07 (Special=07) the x position is 03 (Nidoranâ™‚), and the current HP probably alters the FF value to what you want but I do not know where the second move PPâ‰¥4 comes into this.


subject: Re: Unused Celadon City warp in Japanese Generation I
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7215.msg197827#msg197827 date=1424454345]<br />Yes. In English Red/Blue D3AF is the start of the warp list. Thanks to [url=http://forums.glitchcity.info/index.php/topic,6914.0.html]this[/url] post.<br /><br />The structure is like this:<br /><br />y coordinate, x coordinate, exit point, map ID. (repeat)<br /><br />So for example, the unused warp&#039;s data is stored at D3CF (the ninth entry but ID 08 because the entries start at 00) and is 13, 27, 00, 88 (Celadon Department Store 5F). To be able to use the warp, the tile has to be a door, or you seemingly have to bump into a certain tile from a tile that is next to it. <br /><br />This is one of those tiles.<br />[img]http://i7.minus.com/ikiroX7WC6J7j.png[/img]<br /><br />Note that indoor warps use FF as the map ID.<br />[/quote]<br /><br />Thanks! The values should be the same in the Japanese versions, right? I&#039;ll see if I can find the equivalent address.<br /><br />The idea I have in mind is to replicate [url=https://www.youtube.com/watch?v=L8vOC51O3n8]this behavior[/url] of the warp tiles in the Generation I games.


subject: Simple PokÃ©mon Shuffle glitch for using any PokÃ©mon discovered
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  https://www.youtube.com/watch?v=RpzleivBLqc<br /><br />It seems very simple to pull off, even though I haven&#039;t downloaded this game yet.<br /><br />Edit: Wow. You can do it as early as Stage 4 (or maybe even earlier), lol. It has apparently been patched already in v1.0.2<br />Edit 2: I [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_spin-off_games#Use_any_Pok.C3.A9mon_glitch]added it[/url] to Bulbapedia.


subject: Re: Forum Bug List and Reports
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just noticed that the Microsoft account code here is very outdated since it still refers to when the services were branded under &quot;The Microsoft Network&quot; (MSN) moniker.<br /><br />Clicking on a user&#039;s &quot;MSN Messenger&quot; link leads to https://members.msn.com/pagenotfounderror.aspx which itself redirects to the equivalent error page on OneDrive. I don&#039;t know what the modern equivalent to this old URL is but perhaps this should be replaced with code for Skype usernames and with support for both old Skype accounts and Microsoft accounts (in which Skype usernames are internally generated as [b]live:&lt;username from the Microsoft account&#039;s e-mail address&gt;[/b])?


subject: Re: Putting arbitrary data into a BMP
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7115.msg197824#msg197824 date=1424452270]<br />[quote author=blahpy link=topic=7115.msg197815#msg197815 date=1424397704]<br />When I said comments I actually meant a comment in the jpg to make the jpg display correctly despite containing arbitrary data.&nbsp; A jpg file can have jpg comments inside of it, but they can&#039;t be edited easily without a hex editor.&nbsp; You can then stick your html inside of the comment and end the html page with an html comment to hide the characters at the end, and use css to hide the start.<br />[/quote]<br /><br />I see. However, doesn&#039;t this pose a security risk since someone can unwittingly download a JPEG image file with HTML data in it?<br />[/quote]<br /><br />Only if they try to run it as an HTML file, and who goes downloading JPEG files and trying to run them as HTML?


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s very interesting.&nbsp; Perhaps it wasn&#039;t patched in the Japanese release?&nbsp; In my English cart there are walls everywhere.


subject: Re: Putting arbitrary data into a BMP
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=7115.msg197831#msg197831 date=1424463658]<br />Only if they try to run it as an HTML file, and who goes downloading JPEG files and trying to run them as HTML?<br />[/quote]<br /><br />Heh, you&#039;re right :P


subject: Re: Forum Bug List and Reports
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6360.msg197834#msg197834 date=1424464444]<br />I wouldn&#039;t recommend posting your skype username publicly on the internet.<br />[/quote]<br /><br />Neither do I nor would I do it. But the current implementation on GCLF is outdated and broken so I suggested replacing it with Skype. Either that or it&#039;s removed for good.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=blahpy link=topic=7198.msg197832#msg197832 date=1424463847]<br />That&#039;s very interesting.&nbsp; Perhaps it wasn&#039;t patched in the Japanese release?&nbsp; In my English cart there are walls everywhere.<br />[/quote]<br /><br />I tried redoing exactly the same thing in DeSmuME (without the mistakes) and it worked. On real hardware, using the same ROM and save file, it froze on 237N right after the Underground event was triggered.<br /><br />[b]EDIT:[/b] The &quot;walk through walls&quot; code I have on my flashcart&#039;s user cheats database is different from the one I used in DeSmuME. Interesting.<br /><br />[img height=500]http://i.imgur.com/eHxGvI8.png[/img]<br /><br />[b]EDIT 2 (UPDATED):[/b] [s]If anyone here has a DS flashcart that allows you to easily modify the cheat list/database it uses, then could you try going to 430N in Japanese Platinum using the &quot;walk through walls&quot; code? My flashcart and its PC software are not being friendly right now when the cheat database is modified (the flashcart freezes and the PC software crashes far too often).[/s] As per my follow-up posts, you can access 430N safely if you go to the Underground at least once using the proper &quot;walk through walls&quot; code (see below). It doesn&#039;t matter if it&#039;s on a DS or an emulator.<br /><br />[code]<br />94000130 FCFD0200<br />120604E8 00002000<br />D0000000 00000000<br />94000130 FCFD0100<br />120604E8 00001C20<br />D2000000 00000000<br /><br />Press R+B to enable the code in-game. Press L+B to disable it.<br />[/code]<br /><br />[b]EDIT 3:[/b] If you disable the above code after entering the PokÃ©tch Company&#039;s void, you&#039;ll hit a wall of the map at 15N. Is this the behavior experienced when one does the same thing but from tweaking instead?


subject: Re: Simple PokÃ©mon Shuffle glitch for using any PokÃ©mon discovered
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Confirmed working here. Funny that Slowbronite is unlocked before Slowbro itself so I can have it mega-evolving much earlier lol. And since the game is mostly offline, I don&#039;t think there&#039;s any penalty of keep deleting the update, if you want the daily 500 coins or haven&#039;t downloaded Mew&#039;s event yet.


subject: Re: Korean PokÃ©mon Gold/Silver is GBC only
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SM
icon: xx
body:
  [quote author=SatoMew link=topic=6391.msg197821#msg197821 date=1424450056]<br /><br /><br />Thanks for the clarification! :)<br /><br />In the Japanese versions, Red&#039;s console is a Nintendo 64 but it&#039;s called ãƒ­ã‚¯ãƒ¨ãƒ³ (Roku-Yon, å…­å››), which to the best of my knowledge is a popular nickname for the console in Japan; the name is actually wordplay since it means Six-Four.<br /><br />In the Korean versions, it&#039;s called ë‹Œí…ë„64, which is &quot;Nintendo 64&quot; in Korean ([url=https://ko.wikipedia.org/wiki/%EB%8B%8C%ED%85%90%EB%8F%84_64]source[/url]). It&#039;s odd how they didn&#039;t change it to reflect the console&#039;s name there.<br /><br />[img]http://i.imgur.com/teVfuIS.png[/img] [img]http://i.imgur.com/LCbmOQ9.png[/img]<br /><br />[/quote]<br /><br />I think translation of Pocket Monsters Geum / Eun was based on English version.<br />Because some mistranslations in them look like bad liberal translation of English version.<br />Hyundai released Nintendo 64 as Hyundai Comboy 64 in 1997 but it didn&#039;t get popularity.<br /><br />So I think they didn&#039;t care about that name and followed the original name.<br /><br /><br />[quote author=SatoMew link=topic=6391.msg197821#msg197821 date=1424450056]<br />Another change in the Korean versions was the removal of the setting for controlling the quality of prints. SM, was the Game Boy Printer released over there? Based on this, I assume that the answer is no but I want to confirm this tidbit.<br /><br />[img]http://i.imgur.com/fYSipTf.png[/img] [img]http://i.imgur.com/jfOvfys.png[/img]<br />[/quote]<br /><br />Daewon sold GBC since 1999(and GBA) but I never heard about they released Game Boy Printer.<br /><br />They also imported Pokemon 3rd generation games(English version) until Nintendo Korea was published in 2006.


subject: Re: Korean PokÃ©mon Gold/Silver is GBC only
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SM link=topic=6391.msg197838#msg197838 date=1424505003]<br />I think translation of Pocket Monsters Geum / Eun was based on English version.<br />Because some mistranslations in them look like bad liberal translation of English version.[/quote]<br /><br />The unused Super Game Boy borders in the Korean versions also match those of the English versions, plus the credits are in English.<br /><br />Out of curiosity, what does the old man in Viridian City say in Korean?<br /><br />I also have a suggestion: you could make a blog post comparing the N64 references, the SGB borders, and the old man&#039;s speech.<br /><br />For those that don&#039;t know, SM has a blog (http://blog.naver.com/14239). I found some of his posts interesting since he compares the Japanese, English, and Korean versions of Gold and Silver side-by-side. I don&#039;t understand the Korean language but the pictures help in understanding the subject.<br /><br />[quote author=SM link=topic=6391.msg197838#msg197838 date=1424505003]<br />Hyundai released Nintendo 64 as Hyundai Comboy 64 in 1997 but it didn&#039;t get popularity.<br /><br />So I think they didn&#039;t care about that name and followed the original name.<br /><br />Daewon sold GBC since 1998(and GBA) but I never heard about they released Game Boy Printer.<br /><br />They also imported Pokemon 3rd generation games(English version) until Nintendo Korea was published in 2006.<br />[/quote]<br /><br />Thanks for the information.<br /><br />The GBA was only released in 2001 in Japan. When did Daewon release it in South Korea?


subject: Muting Mauville Food Court (Generation VI)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In Omega Ruby, I was riding around on my Mach Bike and went into Mauville Food Court.<br /><br />The music was silent. I have this memory that even the exiting sound effect was silent but I&#039;m not sure if that&#039;s a false memory.<br /><br />I tried to replicate the glitch but I couldn&#039;t.<br /><br />Has anyone else experienced this?


subject: Re: Korean PokÃ©mon Gold/Silver is GBC only
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SM
icon: xx
body:
  [quote author=SatoMew link=topic=6391.msg197839#msg197839 date=1424520656]<br />Out of curiosity, what does the old man in Viridian City say in Korean?<br />[/quote]<br /><br />The dialogue starts with heavy breathe and &quot;Wait! Listen to me!&quot;. He doesn&#039;t speak anything about coffee or drink. <br /><br />[quote author=SatoMew link=topic=6391.msg197839#msg197839 date=1424520656]<br />The GBA was only released in 2001 in Japan. When did Daewon release it in South Korea?<br />[/quote]<br /><br />I can find some articles about GBA released in 2002.<br />[url=http://www.thisisgame.com/webzine/community/tboard/?board=38&amp;n=163102]http://www.thisisgame.com/webzine/community/tboard/?board=38&amp;n=163102[/url]<br />[quote author=SM link=topic=6391.msg197838#msg197838 date=1424505003]<br />Daewon sold GBC since 1998(and GBA) but I never heard about they released Game Boy Printer.<br />[/quote]<br />And GBC was actually released in 2000.<br />[url=http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/nds/84/read?bbsId=G003&amp;itemId=5&amp;articleId=1372618]http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/nds/84/read?bbsId=G003&amp;itemId=5&amp;articleId=1372618[/url]<br />


subject: Re: Muting Mauville Food Court (Generation VI)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  I don&#039;t have a 3DS but what you describe reminds me of the silent Route 214 bug in Diamond and Pearl.<br /><br />Video: [url=https://www.youtube.com/watch?v=czBkVvIuKBg]https://www.youtube.com/watch?v=czBkVvIuKBg[/url]<br /><br />I guess it&#039;s not the exact same type of behavior but perhaps it&#039;s triggered in a similar fashion?


subject: Re: Korean PokÃ©mon Gold/Silver is GBC only
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=SM link=topic=6391.msg197841#msg197841 date=1424527118]<br />The dialogue starts with heavy breathe and &quot;Wait! Listen to me!&quot;. He doesn&#039;t speak anything about coffee or drink.[/quote]<br /><br />Interesting. His English dialogue is:<br /><br />[quote]<br />Hey, kid! I just<br />had a double shot<br />of espresso, and<br />I am wired!<br /><br />I need to talk to<br />someone, so you&#039;ll<br />have to do!<br /><br />I might not look<br />like much now, but<br />I was an expert at<br />catching POKÃ©MON.<br /><br />Do you believe me?[/quote]<br /><br />While his Japanese dialogue is:<br /><br />[quote]<br />ã†ã„ãƒ¼ã£ï¼ã€€ã²ã£ãâ‹¯â‹¯ã€€ã¾ã¡ã‚„ãŒã‚Œï¼<br />ã‚ã—ã®ã€€ã¯ãªã—ã‚’ã€€ãã‘ï¼<br /><br />ã“ã†ã¿ãˆã¦ã‚‚ã€€ã‚€ã‹ã—ã¯<br />ãƒã‚±ãƒ¢ãƒ³ã‚’ã€€ã¤ã‹ã¾ãˆã‚‹ã®ãŒ<br />ã†ã¾ã‹ã£ãŸã‚“ã˜ã‚ƒï¼<br /><br />ã—ã‚“ã˜ã¦ã€€ãã‚Œã‚‹ã‹ã®ï¼Ÿ<br />[/quote]<br /><br />The interesting part is the first (ã†ã„ãƒ¼ã£ï¼ã€€ã²ã£ãâ‹¯â‹¯ã€€ã¾ã¡ã‚„ãŒã‚Œï¼ã€€ã‚ã—ã®ã€€ã¯ãªã—ã‚’ã€€ãã‘ï¼).<br /><br />My translation:<br /><br />&quot;Hey! Gulp... Wait! Listen to what I have to say!&quot;<br /><br />This means that the Korean text is closer to the original Japanese text. The Korean versions appear to be based off the English versions but with many of the changes reverted so that they match the Japanese versions better.<br /><br />[quote author=SM link=topic=6391.msg197841#msg197841 date=1424527118]<br />I can find some articles about GBA released in 2002.<br />http://www.thisisgame.com/webzine/community/tboard/?board=38&amp;n=163102<br /><br />And GBC was actually released in 2000.<br />http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/nds/84/read?bbsId=G003&amp;itemId=5&amp;articleId=1372618<br />[/quote]<br /><br />Thanks for the links! :)


subject: Re: Muting Mauville Food Court (Generation VI)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yes, in the past I&#039;ve tried that glitch found by Paseguud and a similar glitch to [url=http://glitchcity.info/wiki/index.php/Mute_Sendoff_Spring_glitch]mute Sendoff Spring[/url] itself. Then there is also the GB Sounds glitch that lets you mute the music, as well as (more relevant to Omega Ruby), the [url=https://www.youtube.com/watch?v=znEsO9E2pRQ]PokÃ© Radar music glitch[/url].<br /><br />But I tried doing vaguely similar steps (starting from a place with different music, cycling, getting to the Food Court) to the mute Route 214 glitch (this is probably irrelevant since we&#039;re dealing with a Generation VI glitch) and the glitch didn&#039;t work. I have just remembered that I went into Crooner&#039;s CafÃ© (and getting from outside of the cafÃ© to the Food Court does not require a connection) some time before, but I tried going into there, riding the Bicycle or not to the Food Court and it still hasn&#039;t worked yet. <br /><br />Thanks for the suggestion though.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  As is already known, not going to the Underground at least once in Diamond and Pearl is important before accessing the void. From my experience in Platinum, this remains valid, and the game may or may not freeze exactly after doing 1S â†’ 5E â†’ 237N in the PokÃ©tch Company&#039;s void. I published a video about this: [url=https://www.youtube.com/watch?v=338v_W6n9j4]https://www.youtube.com/watch?v=338v_W6n9j4[/url]<br /><br />I have also tried Stickyman&#039;s Spear Pillar Hall of Origin method (430N â†’ SR â†’ 70,000N â†’ 2912E â†’ SR â†’ 4894S â†’ 2816W). It does not work in Platinum because the game does not load a &quot;Hall of Origin&quot; void after 430N â†’ SR â†’ 70,000N â†’ 2912E and keeps the player in the Mystery Zone following the &quot;Jubilife City&quot; void that was entered shortly prior, thus making it impossible to save and reboot.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I have started recording these. Here is a screeny.<br /><br />[img]http://i1.minus.com/ioairdntRtvzM.png[/img]<br /><br />P.S. While PokÃ©mon like 725 looked like Bulbasaur, 999 looked like Ivysaur. Weird.<br /><br />Edit: <br />PokÃ©mon 723 (not exactly Bad Egg! Bulbasaur&#039;s pic. It has an Egg mini-sprite though)<br />[img]http://i5.minus.com/ib1LabzeUWNol4.png[/img]<br /><br />PokÃ©mon 1000 (looked like Ivysaur)<br /><br />[img]http://i4.minus.com/ibnoKZYQENXm30.png[/img]<br /><br />PokÃ©mon 5000, no picture game freezes when you try to view its summary or close the boxes when it&#039;s in your party.<br /><br />[img]http://i6.minus.com/ijhjx3qYqZsC7.png[/img]


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg197850#msg197850 date=1424561148]<br />I have started recording these. Here is a screeny.<br /><br />[img]http://i1.minus.com/ioairdntRtvzM.png[/img]<br />[/quote]<br /><br />Now set its caught location to the Mystery Zone :P


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  I left it loading for a longer while and it actually loaded. I was just too impatient lol. By the way, just tested and it&#039;s compatible with [url=http://lunarcookies.github.io/upload.html]online injector[/url], which can save quite some if you&#039;re doing one-by-one. You just drag mini-sprite directly from PKHeX (it&#039;s compatible with .pkx) to the square and scan it on the 3DS while the game is running. You can share the QRs too.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197852#msg197852 date=1424562246]<br />I left it loading for a longer while and it actually loaded. I was just too impatient lol. By the way, just tested and it&#039;s compatible with [url=http://lunarcookies.github.io/upload.html]online injector[/url], which can save quite some if you&#039;re doing one-by-one. You just drag mini-sprite directly from PKHeX (it&#039;s compatible with .pkx) to the square and scan it on the 3DS while the game is running. You can share the QRs too.<br />[/quote]<br /><br />Cool! So that&#039;s probably what [url=http://www.cpokemon.com/2015/02/21/por-que-no-deberias-estar-usando-los-codigos-qr-para-inyectar-pokemon/]a foreign language article[/url] I read warning people about scanning specific PokÃ©mon QR codes was about.<br /><br />[quote author=SatoMew link=topic=7179.msg197851#msg197851 date=1424561928]<br />Now set its caught location to the Mystery Zone :P<br />[/quote]<br /><br />Yeah, I can do that. Lol.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg197853#msg197853 date=1424562500]<br />Cool! So that&#039;s probably what [url=http://www.cpokemon.com/2015/02/21/por-que-no-deberias-estar-usando-los-codigos-qr-para-inyectar-pokemon/]a foreign language article[/url] I read warning people about scanning specific PokÃ©mon QR codes was about.[/quote]<br /><br />Interesting, that article talks about malicious QR codes that could give access to your whole save file.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg197850#msg197850 date=1424561148]<br />P.S. While PokÃ©mon like 725 looked like Bulbasaur, 999 looked like Ivysaur. Weird.<br />[/quote]<br />0x7d1 looks like Charizard. I see a pattern here.<br />[img]http://i.imgur.com/pCgQfSv.jpg[/img]


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool, that&#039;s dec:2001. What&#039;s the pattern? I didn&#039;t immediately notice one.<br /><br />Edit: By the way Pawny, that QR code method (going out the game and scanning the QR code on 3DS camera) is so much quicker. Thank you very much. Does it still require the [url=http://projectpokemon.org/forums/showthread.php?44551]code.bin file[/url] on your SD Card?<br /><br />I imagine it does but I haven&#039;t deleted it so I don&#039;t know.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg197856#msg197856 date=1424563487]<br />Cool, that&#039;s dec:2001. What&#039;s the pattern? I didn&#039;t immediately notice one.<br />[/quote]<br /><br />I thought there was some kind of sequence and we would eventually found Squirtle, etc. [url=http://i.imgur.com/JjAf2Rm.jpg]But looks like its not the case[/url]. 0x7d0 btw, one under the Charizard.<br /><br />[quote author=Torchickens link=topic=7179.msg197856#msg197856 date=1424563487]<br />Does it still require the [url=http://projectpokemon.org/forums/showthread.php?44551]code.bin file[/url] on your SD Card?<br /><br />I imagine it does but I haven&#039;t deleted it so I don&#039;t know.<br />[/quote]<br /><br />Nope! That&#039;s the main appeal of it. The QR method itself has been around for a while, but it needed a .bin with different name (dswc.bin iirc), but they made some cleanup and made it possible to inject without the file.<br /><br />


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wow, that&#039;s amazing o.o<br /><br />Anyone could just follow those steps (pressing home, viewing the QR code) without knowing any better.<br /><br />I hope people don&#039;t give us malicious QR codes though that delete the save or turn it into something TheZZAZZGlitch would do along the lines of creepypasta save file, lol.<br /><br />OK, I did some research on FFFF.<br /><br />QR code:<br />[img]http://i2.minus.com/izREhqjvW6xec.png[/img]<br /><br />Box appearance:<br />[img]http://i2.minus.com/iJPucl31ujUck.png[/img]<br /><br />Summary appearance:<br />[img]http://i3.minus.com/i3tkKac2tPzLV.png[/img]<br /><br />Glitch effect (causes PokÃ©mon you scroll down to to have no sprite)<br />[img]http://i4.minus.com/ifmqemaHkiOqj.png[/img]<br /><br />When you exit its summary the game locks up with black screens and the music still playing.<br /><br />I will test bringing it into battle.<br /><br />Edit: Game paused for a bit before it got sent out (it never came out of its PokÃ© Ball), then I got this message.<br /><br />[img]http://i7.minus.com/ibkRICWMebKYcI.png[/img]


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Damn, my post went kinda wrong and my connection died right after.&nbsp; 0x7d0 gave me a Mime Jr., nevermind about any pattern.<br /><br />Btw, the 3DS soft-lock can be avoided by pressing POWER (not Home) right as you see that the pokÃ©mon has no sprite. It saves some time.<br /><br />EDIT: [url=http://i.imgur.com/rBlag6d.jpg]0x7d3 gave Unown-C[/url]. This sequence seems interesting.


subject: Unused Distortion World maps (Platinum)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  GermanPokemon has discovered [url=https://tcrf.net/Pok%C3%A9mon_Platinum/Unused_Maps#D34R0102_.2823E.29]and documented[/url] some unused maps of the Distortion World in Platinum.<br /><br />Video: [url=https://www.youtube.com/watch?v=TGL7q4te30U]https://www.youtube.com/watch?v=TGL7q4te30U[/url]


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197859#msg197859 date=1424565899]<br />Damn, my post went kinda wrong and my connection died right after.&nbsp; 0x7d0 gave me a Mime Jr., nevermind about any pattern.<br /><br />Btw, the 3DS soft-lock can be avoided by pressing POWER (not Home) right as you see that the pokÃ©mon has no sprite. It saves some time.<br />[/quote]<br /><br />It&#039;s OK. Oh, I see. Then I wonder what determines the sprite.<br /><br />Thanks for the tip.<br /><br />[quote author=Pawny link=topic=7179.msg197859#msg197859 date=1424565899]<br />EDIT: [url=http://i.imgur.com/rBlag6d.jpg]0x7d3 gave Unown-C[/url]. This sequence seems interesting.<br />[/quote]<br /><br />Interesting. It&#039;s great we have lots of glitch PokÃ©mon to experiment with that don&#039;t freeze in this generation, even if some do when you try to do stuff with them.<br /><br />Edit: I hex edited an EKX file to get a hex:0000 Egg. That itself was invisible sadly... But I could view its summary if I executed the code while the first PokÃ©mon was selected, so let&#039;s see what happens if I don&#039;t make it an Egg.<br />Edit 2: Not sure how, darn... Last time only two bytes changed (+1 for the next index number so I made the original -1), but this time more bytes changed. [url=https://mega.co.nz/#!1801hZYI!2_BoQFo9lkrCotX_xTUgTOhpTFP_htDM-d3-iaDXnb0]Here[/url] is the EKX file for that hex:0000 Egg though.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  0x7c7 - Krabby<br />0x7c8 - Arceus-Dragon<br />0x7c9 - Charmeleon<br />0x7c89 - freezes<br /><br />0x7c90 - [url=http://i.imgur.com/IvhshZH.jpg]Mega Venusaur on Box Summary[/url], when opening the summary shows up as shiny Bulba, trying to leave locks the game. Not looking at the Summary but going to another pokÃ©mon then going back to it the sprite doesn&#039;t load. You can bring it to your party by switching with an existing pokÃ©mon and selecting the party one first (I believe it works to any freezing pokÃ©mon?). Amie locks the game. Wild battles cause the grass animation that happens before the pokÃ©mon appears to loop infinitely.<br /><br />0x7c91 - freezes<br />0x7d4 - Arcanine<br />0x7d5 - freezes<br />0x7d9 - freezes, looks like a dead end<br /><br />I&#039;m done for a while. Still, looks like we have the XYORAS hybrids! :P


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool, Arceus Dragon, ha ha.<br /><br />One of the Bulbasaur hybrids I tried had Arceus&#039; cry. I can&#039;t remember which, but I recorded it so we can find out.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait, so there are hybrid glitch PokÃ©mon in Generation VI that are alike the ones in Generation IV?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg197863#msg197863 date=1424568763]<br />Cool, Arceus Dragon, ha ha.<br /><br />One of the Bulbasaur hybrids I tried had Arceus&#039; cry. It may have been 999.<br />[/quote]<br /><br />Damn, I didn&#039;t check the cries, my 3DS was mute the whole time. Shame. :(<br /><br />[quote author=SatoMew link=topic=7179.msg197864#msg197864 date=1424568923]<br />Wait, so there are hybrid glitch PokÃ©mon in Generation VI that are alike the ones in Generation IV?<br />[/quote]<br /><br />Looks like it. Couldn&#039;t figure out how it decides what sprite to use though, going just up and down a value seems random. Going up Arcanine seems to be the last valid one, so if you&#039;re curious try going backwards on that Krabby hybrid (0x7c6 and below).


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  They are a similar concept indeed, but they don&#039;t learn the same moves as Generation IV hybrids.<br /><br />In fact all of the Generation VI hybrids probably learn no moves at all and have minimum level 100 stats of 110 HP, 5 Attack, 5 Defense, 5 Special Attack, 5 Special Defense and 5 Speed like Egg (722) and Egg (723).<br /><br />Another difference is that I haven&#039;t found any hybrid glitch PokÃ©mon that follow a sequence. In Generation IV the hybrids were in order from hex:8000 to hex:81ED.<br /><br />I have a hunch Egg (723)&#039;s Japanese name is actually Bad Egg (ãƒ€ãƒ¡ã‚¿ãƒžã‚´) but it didn&#039;t make it to the game as played in English, since we&#039;ve seen a screenshot of such an Egg in a Wi-Fi battle. I can&#039;t confirm this though.<br /><br />Edit: I forgot that 723 for me looks like a Bulbasaur so maybe someone just gave it that nickname? Unsure.<br /><br />[img]https://pbs.twimg.com/media/BuzrLpZIgAA1aiz.jpg[/img]


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg197866#msg197866 date=1424569613]<br />I have a hunch Egg (723)&#039;s Japanese name is actually Bad Egg (ãƒ€ãƒ¡ã‚¿ãƒžã‚´) but it didn&#039;t make it to the game as played in English, since we&#039;ve seen a screenshot of such an Egg in a Wi-Fi battle. I can&#039;t confirm this though.[/quote]<br /><br />Perhaps its data is set so that it originated in a Japanese game, hence the game loads its &quot;species&quot; name (considering the name is not a nickname or a glitch) in Japanese?<br /><br />Also, what do we know about the Generation IV hybrids? I might make some videos about them but I don&#039;t know how much is documented about them already. I&#039;ve been a little busy with the void in Platinum lately but there are other things I want to make videos of, hehe :P


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  The only known Generation IV hybrids are from hex:8000 to hex:81ED, where hex:8000 is a hex:0000 hybrid, hex:8001 is a Bulbasaur hybrid and so on, until hex:81ED which is an Arceus hybrid.<br /><br />I think originally when they were documented (which was here on Glitch City Laboratories) Gawaxay found one by accident when trying different index numbers if I remember rightly.<br /><br />Then Gawaxay [url=http://bulbapedia.bulbagarden.net/w/index.php?title=Generation_IV_hybrid&amp;diff=570324&amp;oldid=557017]contributed some level up data[/url] but I do not know if they always learn the same moves or if the moves differ between Diamond/Pearl, Platinum and HeartGold/SoulSilver. They probably do.<br /><br />Metang (Pawny) added [url=http://bulbapedia.bulbagarden.net/wiki/Talk:Generation_IV_hybrid#Some_informations_about_DP_hybrids]even more data[/url].<br /><br />The hybrids typically appear as &#039;floating&#039; versions of their corresponding PokÃ©mon. If you face an always female PokÃ©mon, the game may freeze presumably if the game tries to load a male version of that sprite.<br /><br />Their PokÃ©dex entries typically freeze the game, but do all of them freeze?<br /><br />There may be a particular reason why they are found at these index numbers, because [url=http://bulbapedia.bulbagarden.net/wiki/User:DarkStorm]DarkStorm[/url] suggested 8000-FFFF (the second half of values, the first being 0000-7FFFF) may be represented by the game as &#039;negative&#039; integers.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you. I&#039;m not sure I&#039;m tech-savvy enough to understand, research, and document all of this properly but I will take a look at it sometime.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You&#039;re welcome. Have fun.<br /><br />Edit: [url=https://www.youtube.com/watch?v=L-gVk-TgS0c]Here[/url] is my video of various Generation VI glitch PokÃ©mon.


subject: Re: Really bad jokes
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glitch City Laboratories<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/andknuckles.png[/img]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  Not sure if someone found this before, but I just discovered [url=https://www.youtube.com/watch?v=2gD3c954DRg]a glitch that will work only in GB mode.[/url]<br /><br />Needs someone to confirm it in real monochrome Game Boy though...


subject: Re: Putting arbitrary data into a BMP
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fun piece of history: the Kindle 4 could be jailbroken by [url=http://yifan.lu/p/kindle-touch-jailbreak/]embedding JavaScript in MP3 tags[/url].


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xiphiidae
icon: xx
body:
  [quote author=pigdevil2010 link=topic=36.msg197873#msg197873 date=1424584328]<br />Not sure if someone found this before, but I just discovered [url=https://www.youtube.com/watch?v=2gD3c954DRg]a glitch that will work only in GB mode.[/url]<br /><br />Needs someone to confirm it in real monochrome Game Boy though...<br />[/quote]<br /><br />Confirmed working on my original Gameboy (and GBA). Taking a decent video/image of it will be a bit of a challenge though...


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=36.msg197873#msg197873 date=1424584328]<br />Not sure if someone found this before, but I just discovered [url=https://www.youtube.com/watch?v=2gD3c954DRg]a glitch that will work only in GB mode.[/url]<br /><br />Needs someone to confirm it in real monochrome Game Boy though...[/quote]<br />The same thing happens on a GBC or GBAâ€”as would be expected; since the game doesnâ€™t have any GBC features, it runs in GB mode with a color palette set by the [url=https://tcrf.net/CGB_Bootstrap_ROM]CGB bootstrap ROM[/url]. I wonder why this is different on an SGB?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=36.msg197876#msg197876 date=1424587066]<br />[quote author=pigdevil2010 link=topic=36.msg197873#msg197873 date=1424584328]<br />Not sure if someone found this before, but I just discovered [url=https://www.youtube.com/watch?v=2gD3c954DRg]a glitch that will work only in GB mode.[/url]<br /><br />Needs someone to confirm it in real monochrome Game Boy though...[/quote]<br />The same thing happens on a GBC or GBAâ€”as would be expected; since the game doesnâ€™t have any GBC features, it runs in GB mode with a color palette set by the [url=https://tcrf.net/CGB_Bootstrap_ROM]CGB bootstrap ROM[/url]. I wonder why this is different on an SGB?<br />[/quote]<br /><br />Could be a difference between bootstrap ROM versions across systems, not a huge-enough one to break compatibility though. That&#039;s just my suggestion, however.


subject: Re: WTW mechanics discussions
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  [quote author=Torchickens link=topic=7214.msg197808#msg197808 date=1424323720]<br />[quote author=SatoMew link=topic=7214.msg197807#msg197807 date=1424322657]<br />On an unrelated note, 01xx38CD can be set to 00 to revert the behavior of &quot;walking through walls&quot;. I don&#039;t know if this was already known since people always mention 010138CD but this is far more practical than disabling the code and entering another map from a warp in order to restore the normal behavior.<br />[/quote]<br /><br />Yes. I usually go to CD38 in memory viewer, set it to 01 when I need to and set it to 00 when I want it off (e.g. when I want to use an exit) but people may not be aware you can disable WTW like that.<br /><br />I don&#039;t know if you know, but CD38 is actually set to 01 when you jump off a ledge. If you use 010038CD and try to jump off a ledge, you won&#039;t go two tiles below for some reason and you will end up on top of the ledge.<br /><br />It is also used when a guide takes you somewhere; where it counts down from a value (29h for the person who brings you to the Pewter Gym, 11h for Professor Oak) each step until it becomes 00h, after which:<br /><br />For Professor Oak - he disappears interestingly, the game locks up (if you set CD38 to 00 early) and the guide music still plays. In at least Yellow you enter the door while CD38 is 01 so this behaviour is not seen.<br />For the Pewter Gym guy - the music goes back to normal, the guide stops and says &quot;If you have the right stuff, go take on BROCK!&quot; and he starts walking back.<br />[/quote]<br /><br />CD38 tells the game if it&#039;s simulating joypad states. This feature is used to make the game controls the player in some scripts. When the game is simulating joypad states, it will completely ignore any collision just like how the game do it with NPC. This means that setting CD38 to 01 will fools the game out that it&#039;s simulating joypad states and won&#039;t check the collision data. Hence why you can walk through walls.


subject: Re: WTW mechanics discussions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=7214.msg197878#msg197878 date=1424597204]<br />CD38 tells the game if it&#039;s simulating joypad states. This feature is used to make the game controls the player in some scripts. When the game is simulating joypad states, it will completely ignore any collision just like how the game do it with NPC. This means that setting CD38 to 01 will fools the game out that it&#039;s simulating joypad states and won&#039;t check the collision data. Hence why you can walk through walls.<br />[/quote]<br /><br />pokechu022 [url=https://www.youtube.com/watch?v=gACpaGFFbkg]once said[/url] that CD38 is a step counter. Which one is correct?<br /><br />In the Generation II games, there are 4 addresses manipulated by the various codes, with each allowing the player to &quot;walk through walls&quot; in one of the four directions (north, south, east, west--not by this order). Is there an address in these games like CD38 of the Generation I games?


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: X-Sanity
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Do we know which Battle Tower map ID we&#039;ve been talking about? There&#039;s six of them and all have different voids.<br />[quote author=SatoMew link=topic=7198.msg197849#msg197849 date=1424552136]<br />As is already known, not going to the Underground at least once in Diamond and Pearl is important before accessing the void. <br />[/quote]<br />This is true but just as a sidenote it IS possible to get past 237N (or diagonal equivalent) as we&#039;ve had numerous reports that rarely there&#039;s a Star Mountain there instead of a Mystery Zone. We have no idea what causes this though. I got it once but when I exited the void (because I was encountering Undergrounds in the void and the game kept freezing as I hadn&#039;t used the EK) and went back into the void it was gone.


subject: Re: &quot;Void Knowledge Archive, by the members of HallofOrigin&quot;
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=X-Sanity link=topic=7198.msg197880#msg197880 date=1424626435]<br />Do we know which Battle Tower map ID we&#039;ve been talking about? There&#039;s six of them and all have different voids.[/quote]<br /><br />In this case, it&#039;s the Battle Tower map in Platinum that is accessed from the Battle Frontier in normal gameplay. The &quot;Faraway place&quot; void is map ID 0 and its internal name in the ROM is &quot;EVERYWHERE&quot;. SunakazeKun told me this and I confirmed with both Pokesav and Spiky&#039;s DS Map Editor.<br /><br />[quote author=X-Sanity link=topic=7198.msg197880#msg197880 date=1424626435]<br />This is true but just as a sidenote it IS possible to get past 237N (or diagonal equivalent) as we&#039;ve had numerous reports that rarely there&#039;s a Star Mountain there instead of a Mystery Zone. We have no idea what causes this though. I got it once but when I exited the void (because I was encountering Undergrounds in the void and the game kept freezing as I hadn&#039;t used the EK) and went back into the void it was gone.<br />[/quote]<br /><br />237N is unstable so that&#039;s why I&#039;m saying that it may or may not freeze the game as I&#039;ve seen both things happen in the same ROM with the same save file and with the same &quot;walk through walls&quot; code. This is because the game triggers the &quot;player&#039;s first time on the Underground&quot; event in the void and the outcome is uncertain. Actually going to the Underground once fixes this since 237N will no longer trigger any events, although it triggers the Underground BGM for a few tiles despite the location not changing (you&#039;re still in the same Mystery Zone).


subject: Re: WTW mechanics discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SatoMew link=topic=7214.msg197879#msg197879 date=1424610209]<br />[quote author=pigdevil2010 link=topic=7214.msg197878#msg197878 date=1424597204]<br />CD38 tells the game if it&#039;s simulating joypad states. This feature is used to make the game controls the player in some scripts. When the game is simulating joypad states, it will completely ignore any collision just like how the game do it with NPC. This means that setting CD38 to 01 will fools the game out that it&#039;s simulating joypad states and won&#039;t check the collision data. Hence why you can walk through walls.<br />[/quote]<br /><br />pokechu022 [url=https://www.youtube.com/watch?v=gACpaGFFbkg]once said[/url] that CD38 is a step counter. Which one is correct?<br />[/quote]<br /><br />It could be both/at least CD38 double serves as letting you walk through walls and as a steps left counter. CD38 can act as a value that decreases every step a guide takes. When you follow guide routes from Professor Oak, the Pewter Gum guy or the Pewter Museum guy, it starts at a value and counts down for every step they take (normally until 00 but Oak is an exception) until the guide takes you to your destination. For the Pewter Gym and Pewter Museum guys CD38 becomes 00, causing you to get a message and they start walking back.<br /><br />For Oak taking you to his lab, CD38 also serves as a steps left counter, but in Red (Blue?) and Yellow it never gets to 00. If you hack it to 00 when Oak is taking you to his lab then Oak disappears, the music still plays and the game locks up.<br /><br />CD38 is not a steps left counter for certain other things. I will note for reference that there are different addresses for Repel steps left (I think that address can be found in the diassembly) or steps left until you take poison damage/whether you will black out (that is controlled by D13B).<br /><br />But I don&#039;t know anything about what determines the all fainted PokÃ©mon steps left in Yellow (in Yellow, unlike Red/Blue the game will have it so you can only make one step until you black out if you have all fainted PokÃ©mon even if you save and reset (and in Red/Blue you can increase the amount of extra steps you can take by saving and resetting or using the glitch item &quot;il&quot; (hex:6D)).<br /><br />[quote author=SatoMew link=topic=7214.msg197879#msg197879 date=1424610209]<br />In the Generation II games, there are 4 addresses manipulated by the various codes, with each allowing the player to &quot;walk through walls&quot; in one of the four directions (north, south, east, west--not by this order). Is there an address in these games like CD38 of the Generation I games?<br />[/quote]<br /><br />I don&#039;t know off the top of my head, I&#039;m afraid.


subject: Re: WTW mechanics discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SatoMew link=topic=7214.msg197883#msg197883 date=1424631193]<br />Thanks for the input :)<br />[/quote]<br /><br />You&#039;re welcome.<br /><br />My description is not exactly accurate. CD38 briefly becomes 02, then 01, then 00 when jumping down off a ledge in Red and there is no guide there. I tried setting it to FF when it become 02 and something weird happened; I jumped up instead and the start menu popped up with the controls locked (and I note that FFF9 is still 00 meaning the game is still reading buttons from the &#039;joypad&#039; but they still have no effect).<br /><br />[img]http://i7.minus.com/iHB8DJDzizKmM.png[/img]<br /><br />Pigdevil2010&#039;s explanation explains the start menu thing partly because the game is in the position for simulating button presses and up, down, left, right aren&#039;t the only buttons.


subject: Re: WTW mechanics discussions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Torchickens link=topic=7214.msg197884#msg197884 date=1424632054]<br />My description is not exactly accurate. CD38 briefly becomes 02, then 01, then 00 when jumping down off a ledge in Red and there is no guide there. I tried setting it to FF when it become 02 and something weird happened; I jumped up instead and the start menu popped up with the controls locked (and I note that FFF9 is still 00 meaning the game is still reading buttons from the &#039;joypad&#039; but they still have no effect).<br /><br />[img]http://i7.minus.com/iHB8DJDzizKmM.png[/img]<br />[/quote]<br /><br />Interesting. I tried the same (FF the moment it became 02) in Japanese Red; it became FB after jumping down the ledge and I can &quot;walk through walls&quot;. I did this with the ledge right next to the PokÃ©mon Center in Cerulean City and playing on BGB.<br /><br />[img width=825]http://i.imgur.com/EdlVW4Z.png[/img]


subject: Re: WTW mechanics discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I forgot to mention something related to the unexpected ledge behaviour.<br /><br />If after the game does a route (e.g. changing CD38 to someting like 29h and making it count down) you change CD38 to a high value greater than the maxium CD38 value (like what we did for the ledge 02 value) then the game may make &#039;joypad&#039; inputs not included in the route like going up unexpectedly or opening the start menu.<br /><br />It turns out that an individual CD38 value may represent [i]one[/i] of the button presses or combination of button presses in the route. For example, for talking to the Pewter Gym guy from the left, when CD38 is 15 the game simulates an up press.<br /><br />So if you kept writing 15 to CD38 during this route you (but not the guide) would keep walking up, and another example would be if you kept writing 07 you would keep walking down.<br /><br />[img]http://i2.minus.com/iUTdsZRzNfodE.png[/img]<br /><br />I think the source of the excessive &#039;glitch&#039; CD38 value inputs may be extrapolated from the route as it appears in the ROM. Though that is a theory. When I get my own laptop back I will test this theory.<br /><br />As we have learned from &quot;[url=https://www.youtube.com/watch?v=SM6pp4ewOQM]Brock Through Walls[/url]&quot; to make a route the game looks for coordinates that match your coordinates from where you activated the route, at an address ending in 2, 6, A or E. It then reads a pointer directly following those coordinates that represents what the route is and executes it (so in the format: y, x, path pointer byte 1, path pointer byte 2).<br /><br />I do not know the data structure of a route, but say it included 50 joypad inputs. If you forced the game to load input 255, maybe the input would be located past where the route is located in the ROM (so it would be unrelated data executed as a button).


subject: Re: WTW mechanics discussions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That would explain the different results we got, correct? Actually, isn&#039;t the menu open automatically when you perform the Mew glitch as soon as you arrive at the exact tile on Route 24? I&#039;m not sure of that behavior right now (may be a false memory) but perhaps it happens due to CD38 changing?


subject: Re: WTW mechanics discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Maybe. To grasp at straws it could be a memory related thing too though.<br /><br />[quote author=SatoMew link=topic=7214.msg197887#msg197887 date=1424636102]<br />That would explain the different results we got, correct? Actually, isn&#039;t the menu open automatically when you perform the Mew glitch as soon as you arrive at the exact tile on Route 24? I&#039;m not sure of that behavior right now (may be a false memory) but perhaps it happens due to CD38 changing?<br />[/quote]<br /><br />I don&#039;t think that&#039;s related to CD38 personally.<br /><br />While the start menu often pops up when you return to the place you escaped from after beating a Trainer on another route, what pops up is determined by which text box you viewed last.<br /><br />The game stores the index number of the last text box in CF13. If you opened the start menu it is 00 and the game seems to bring up the start menu for 00 values for every applicable Trainer-Fly place.<br /><br />However, you can do things like talk to people and view signs to get different CF13 values. Different maps have different text boxes, so you can get unexpected messages. For example, one of the signs in Lavender Town is &quot;May the Souls of POKÃ©MON Rest Easy&quot;(...) and has an ID of 09. On Route 8 (west of Lavender Town and where you can set up a Trainer-Fly), ID 09 belongs to the text of a Lass.<br /><br />This means if you Trainer-Flied from Route 8, beat a Trainer from another route, viewed that sign in Lavender Town then returned to Route 8 the game would bring up her text (I confirmed it bringing up her text from after battle and I previously beat her, maybe the game would bring up her text before battle if you didn&#039;t beat her?)<br /><br />Is it OK if I split the talk about CD38 from this thread Sato? It&#039;s getting deep and not related to the glitch Pikachu eye states.


subject: Re: WTW mechanics discussions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I see, thanks for clarifying.<br /><br />[quote author=Torchickens link=topic=7214.msg197888#msg197888 date=1424638561]<br />Is it OK if I split the talk about CD38 from this thread Sato? It&#039;s getting deep and not related to the glitch Pikachu eye states.<br />[/quote]<br /><br />Sure, go ahead and split it ;)


subject: My Twitch Channel
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  hey guys, long time no see. 8)<br /><br />i&#039;ve started streaming on twitch (pokemon obviously) and it&#039;d mean a lot to me if you could follow/check it out. i stream 9pm EST everyday/every other day usually. <br /><br />twitch.tv/SCf3


subject: Bert's Rants/Rambles
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b][u]Nickelback Suck[/u][/b]<br />I know I&#039;m beating a dead horse, but I&#039;ve been wanting to make this topic for a while now, so I decided to go with a topic everyone can relate to.<br /><br />The &#039;90s was responsible for killing off the commercialization of metal music nearly entirely to make way for the less entertaining grunge genre, which college stoners eagerly adopted to sound &quot;deep&quot; and &quot;poetic.&quot; Pick a one-word title, give it some abstract lyrics, make it depressing, and enjoy your hit single. Or, if you were Alice in Chains, actually be interesting. <br /><br />...Or, if you were giftedly talentless, do it horribly, terribly wrong.<br /><br />Originally called the much more fitting &quot;Village Idiots,&quot; Nickelback has become of Canada&#039;s most successful rock bands for...some reason. Not even their fans know why. They also scored a record deal with Roadrunner Records, arguably a haven for metal and rock bands. I can just taste the salty tears of other up-and-coming bands who screamed to the Heavens when some dork playing generic post grunge riffs scored the deal of a lifetime. The fact that Americans are familiar with Nickelback&#039;s garbage instead of the jaunty, sing-a-longable (totally a word) songs of The Trews prove how shitty people&#039;s judgement is.<br /><br />Here&#039;s Nickeback&#039;s signature song, [url=http://www.youtube.com/watch?v=Ps-mZ5BQQDY]&quot;How You Remind Me&quot;[/url].<br /><br />And here&#039;s The Trews&#039; signature song, [url=http://www.youtube.com/watch?v=fKKYhBYQ2yE]&quot;Not Ready to Go&quot;[/url].<br /><br />Guess which band will be able to retire comfortably in the next ten years?<br /><br />Hint: It&#039;s not the one that actually gives a fuck about making listenable music.<br /><br />I could forgive Nickelback&#039;s complete lack of originality and innovation if it weren&#039;t for the fact they take pride in their relentless mediocrity. Hey, Chad, wanna know how you can get people to stop saying &quot;Nickelback sucks?&quot; STOP SUCKING. You might have to dissolve the band to do it, but that&#039;s a small price to pay since you&#039;re clearly [b]not[/b] in it for the music.<br /><br />Do you know what the worst part is? Critics actually support these uninspired assholes. Not all of them obviously, but the ones who do are an interesting breed. To quote an AllMusic review of their album [i]Silver Side Up[/i]:<br /><br />[quote]&quot;what gives the group an upper hand over its peers is intensity and raw passion... Nickelback ups the ante by offering realistic storytelling that listeners can relate to.&quot;[/quote]<br />[url=http://www.allmusic.com/album/silver-side-up-mw0000013337]Source.[/url]<br /><br />What exactly is &quot;realistic storytelling?&quot; &quot;I made millions ripping off AC/DC, KISS, Scorpions, and every other rock band, but it&#039;s OK because I do it in drop-D tuning?&quot; Get bent. There is nothing &quot;real&quot; about Nickelback&#039;s music. Everything they&#039;ve done has been done before. At best, they&#039;re unoriginal. At worst, they&#039;re a plague upon music.<br /><br />If you see a Nickelback fan in public, punch them.


subject: Re: WTW mechanics discussions
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7221.msg197879#msg197879 date=1424610209]<br />[quote author=pigdevil2010 link=topic=7214.msg197878#msg197878 date=1424597204]<br />CD38 tells the game if it&#039;s simulating joypad states. This feature is used to make the game controls the player in some scripts. When the game is simulating joypad states, it will completely ignore any collision just like how the game do it with NPC. This means that setting CD38 to 01 will fools the game out that it&#039;s simulating joypad states and won&#039;t check the collision data. Hence why you can walk through walls.<br />[/quote]<br /><br />pokechu022 [url=https://www.youtube.com/watch?v=gACpaGFFbkg]once said[/url] that CD38 is a step counter. Which one is correct?<br /><br />In the Generation II games, there are 4 addresses manipulated by the various codes, with each allowing the player to &quot;walk through walls&quot; in one of the four directions (north, south, east, west--not by this order). Is there an address in these games like CD38 of the Generation I games?<br />[/quote]<br /><br />Because it is an array index of CCD3. If you execute this code in Red/Blue:<br />[code]call $3486[/code]<br />while CD38 is set to 4 and CCD3-CCD6 are filled with 08 (start button joypad constant). You can see that the game starts to act like you pressed start button 4 times and the value at CD38 will decrease. Since the script mostly load direction buttons to CCD3, one may mistake that it&#039;s a step counter.


subject: Re: Bert's Rants/Rambles
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well it&#039;s pretty obvious a shitty band that signs with a popular record label is going to get more air time/money than someone who does it in their spare time because they like it. That&#039;s capitalism in a nutshell, or more the case for music. It&#039;s an easy ticket if you can do it, unfortunately.<br /><br />I will forever mock the songs because of how hilariously bad they are along with the band. When you hear &quot;LOOK AT THIS PHOTOGRAPH&quot; it&#039;s hard not to cause of how whiny it sounds.


subject: Re: Bert's Rants/Rambles
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Trews most certainly do not make music in their spare time. They&#039;ve released 5 albums since 2003 and a few EP&#039;s, and most, maybe all of their singles have charted in Canada.<br /><br />My point was that trash like Nickelback broke into new markets with no effort while being as uncreative as possible, but The Trews, a band who have their own identity, have had shitty luck even getting radio play in the U.S. <br /><br />&quot;Rockstar&quot; was amazing, if only because the band completely missed [i]their own point[/i], which was supposedly about how tough it is to be a rock star. That&#039;s a special kind of retarded.


subject: Re: Bert's Rants/Rambles
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My favourite artists are ones who no one has ever even heard of.&nbsp; Coincidence?&nbsp; I think not...


subject: Re: WTW mechanics discussions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=7221.msg197896#msg197896 date=1424652595]<br />Because it is an array index of CCD3. If you execute this code in Red/Blue:<br />[code]call $3486[/code]<br />while CD38 is set to 4 and CCD3-CCD6 are filled with 08 (start button joypad constant). You can see that the game starts to act like you pressed start button 4 times and the value at CD38 will decrease. Since the script mostly load direction buttons to CCD3, one may mistake that it&#039;s a step counter.<br />[/quote]<br /><br />Thanks for the explanation :)<br /><br />So what exactly happens when CD38 is set to 01 (which is what the well-known &quot;walk through walls&quot; GameShark code 010138CD does)?


subject: Re: Bert's Rants/Rambles
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=7224.msg197902#msg197902 date=1424692177]<br />My favourite artists are ones who no one has ever even heard of.&nbsp; Coincidence?&nbsp; I think not...<br />[/quote]<br /><br />No one at all? Even the artists themselves? That I&#039;d like to see.


subject: Re: WTW mechanics discussions
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7221.msg197903#msg197903 date=1424707643]<br />[quote author=pigdevil2010 link=topic=7221.msg197896#msg197896 date=1424652595]<br />Because it is an array index of CCD3. If you execute this code in Red/Blue:<br />[code]call $3486[/code]<br />while CD38 is set to 4 and CCD3-CCD6 are filled with 08 (start button joypad constant). You can see that the game starts to act like you pressed start button 4 times and the value at CD38 will decrease. Since the script mostly load direction buttons to CCD3, one may mistake that it&#039;s a step counter.<br />[/quote]<br /><br />Thanks for the explanation :)<br /><br />So what exactly happens when CD38 is set to 01 (which is what the well-known &quot;walk through walls&quot; GameShark code 010138CD does)?<br />[/quote]<br /><br />Collision check will check this value. If it&#039;s non-zero, it won&#039;t block the player (this thing may applied to avoid a player bumping with an NPC or unwanted objects during walking I suppose?)<br />. But since the joypad simulation script is not running, this value won&#039;t be decremented.<br /><br />Also, I found out that the code at $3486 also involves setting bit 7 of D730 ([D730] = [D730] | $80) too. Maybe this is used for overworld movement script.


subject: Re: Bert's Rants/Rambles
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [quote author=Zowayix link=topic=7224.msg197904#msg197904 date=1424710155]<br />[quote author=blahpy link=topic=7224.msg197902#msg197902 date=1424692177]<br />My favourite artists are ones who no one has ever even heard of.&nbsp; Coincidence?&nbsp; I think not...<br />[/quote]<br /><br />No one at all? Even the artists themselves? That I&#039;d like to see.<br />[/quote]<br /><br />You win.<br /><br />I should correct it to &quot;almost no one&quot;.


subject: Re: WTW mechanics discussions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=7221.msg197905#msg197905 date=1424718646]<br />Collision check will check this value. If it&#039;s non-zero, it won&#039;t block the player (this thing may applied to avoid a player bumping with an NPC or unwanted objects during walking I suppose?)<br />. But since the joypad simulation script is not running, this value won&#039;t be decremented.<br /><br />Also, I found out that the code at $3486 also involves setting bit 7 of D730 ([D730] = [D730] | $80) too. Maybe this is used for overworld movement script.<br />[/quote]<br /><br />Thanks. Do you know if there&#039;s an equivalent to CD38 in the Generation II games?


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Ragecandybar hasn&#039;t been updated in 5 years.<br /><br />What a drag.<br /><br />Did anyone here actually create their own dumb PokÃ©gods/Olympusmons? Maybe we could create our own project or somesuch revolving around them.


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=1192.msg197909#msg197909 date=1424734729]<br />&gt;Ragecandybar hasn&#039;t been updated in 5 years.<br /><br />What a drag.<br /><br />Did anyone here actually create their own dumb PokÃ©gods/Olympusmons? Maybe we could create our own project or somesuch revolving around them.<br />[/quote]<br /><br />I only made Pokegod sprites/fusions specifically for this thread or if they were requests. :p


subject: Re: Putting arbitrary data into a BMP
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=7115.msg197874#msg197874 date=1424584483]<br />Fun piece of history: the Kindle 4 could be jailbroken by [url=http://yifan.lu/p/kindle-touch-jailbreak/]embedding JavaScript in MP3 tags[/url].<br />[/quote]<br /><br />That&#039;s pretty awesome.


subject: Re: Favorite PokÃ©mon
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since we were talking about Beedrill, it&#039;s fucking terrifying now that it has a mega evolution.<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/beedrill-mega.gif[/img]


subject: Re: Unused Distortion World maps (Platinum)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A lot of the early maps are interesting. Gives kind of an insight to the beta development of the games.


subject: A strange code I found for Pokemon FireRed
poster_name: Cryptic_Lynx
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cryptic_Lynx
icon: xx
body:
  So, I wanted to mess with my FireRed game on an emulator, and I was browsing through a list of codes when I found this one:<br /><br />The mystery battle?<br />If anyone wonders what is behind the boxes <br />at Seven Island in Leafgreen and Firered... <br />Use this code to find out. <br />82031DBC 0c18 <br />HeHEhE you will know......<br /><br />This has been edited slightly. Anyways, if you use the code and step through a warp, you will appear in a small room. Your character will walk through an NPC to an empty space and battle a Team Aqua Leader (blank) with a level 0 (I think) Decamarks. I have only tested it with no pokemon, so I have no idea what happens if you&#039;ve recieved your starter.<br />If you battle him with your Decamarks, you will lose and exit the battle, but you won&#039;t white out. You&#039;ll walk through the edge of the room and the whole thing will loop.<br />If the code is deactivated after the battle, you&#039;ll exit to a place in one of the Sevii Islands where an old lady tells you that the battle was great. You can explore normally after this.<br /><br />I don&#039;t remember where the code is from, but you can search the text in Google to find out. Also, feel free to test the code out yourself and correct me. I haven&#039;t got the description totally right since I don&#039;t use emulators very often anymore and this was a while ago.<br /><br />So, is this a beta element or something? Something that we&#039;ve never seen before? Because I have seen tons of people come here thinking that they&#039;ve got a new glitch when they really haven&#039;t, and it would be awesome if I actually did.


subject: Re: Unused Celadon City warp in Japanese Generation I
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7215.msg197819#msg197819 date=1424443034]<br />P.S. I actually have something cool planned for altering a map &#039;permanently&#039; to a devamped Johto map etc. in Generation I.<br />[/quote]<br /><br />Words cannot express how long I&#039;ve wanted to see a devamped Johto for Generation I.


subject: Re: A strange code I found for Pokemon FireRed
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  The team would have been generated via an e-Reader code. Normally that area is inaccessible without an e-Reader event, and the decamarks + Team Aqua Leader are just placeholders.<br /><br />The specific teams for events I have no clue about, I think Bulbapedia had something on it but I can&#039;t remember.


subject: Re: A strange code I found for Pokemon FireRed
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  82031DBC 0C18 is a Codebreaker code that constantly writes 0x0C18 to address 0x2031DBC. I suppose this is for FireRed v1.0 since the offsets tend to differ in v1.1 (you can confirm this in some of my posts on the &quot;emulation and ROM hacking&quot; subforum).<br /><br />The room you&#039;re talking about is the one which access is blocked by boxes on that house with the old lady in Quest Island/Seven Island. What I know may be incorrect but I believe it was used in the Japanese versions and required specific e-Reader cards that would unlock Trainers there, which in Japanese FireRed and LeafGreen uses Mystery Gift (in the Generation III games, the Mystery Events system only exists in Ruby, Sapphire, and Japanese Emerald, while the Mystery Gift system is exclusive to all releases of FireRed, LeafGreen, and Emerald).<br /><br />If you want to have a grasp of how this likely worked, [url=https://www.youtube.com/watch?v=FB2oCcMcg-8]here&#039;s an official Japanese commercial of the Battle Cards e+ for FireRed and LeafGreen[/url], which unlocked other Trainers in the Trainer Tower (in non-Japanese versions, these Trainers were included and they are additions, unlike in the Japanese versions which replace the old Trainer data with the new data).


subject: Re: Unused Distortion World maps (Platinum)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=7220.msg197920#msg197920 date=1424791099]<br />A lot of the early maps are interesting. Gives kind of an insight to the beta development of the games.<br />[/quote]<br /><br />Yeah. And I bumped into walls a lot because, as one can see, there are invisible paths in certain areas and I wanted to find them all :P<br /><br />By the way, these maps are unsurprisingly absent from the Diamond and Pearl ROMs, in which valid map headers end with 22E[sub]h[/sub]. I tried 23E[sub]h[/sub] and the game loaded a Mystery Zone instead.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been testing this out, and most of these glitch pokemon are completely unstable.<br /><br />I haven&#039;t found one yet that is able to be sent out in battle.<br /><br /><br />Oh and by the way, is there a reason I can&#039;t use PkHex to give a Pokemon an ability they&#039;re not supposed to have?


subject: Re: Unused Distortion World maps (Platinum)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  [quote author=SatoMew link=topic=7220.msg197929#msg197929 date=1424795819]<br />[quote author=MissingNoGuy55 link=topic=7220.msg197920#msg197920 date=1424791099]<br />A lot of the early maps are interesting. Gives kind of an insight to the beta development of the games.<br />[/quote]<br /><br />Yeah. And I bumped into walls a lot because, as one can see, there are invisible paths in certain areas and I wanted to find them all :P<br /><br />By the way, these maps are unsurprisingly absent from the Diamond and Pearl ROMs, in which valid map headers end with 22E[sub]h[/sub]. I tried 23E[sub]h[/sub] and the game loaded a Mystery Zone instead.<br />[/quote]<br /><br />Some of the empty house/building maps could also be templates for interiors so they all didn&#039;t have to be made by-hand each time. Many developers do that to ease time-constraints, so I don&#039;t see a reason why Game Freak wouldn&#039;t.<br /><br />Speaking of which, since some of the maps lack textures on certain tiles, I&#039;m wondering if the game uses CSG (constructive solid geometry) in conjunction with models.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=rortik link=topic=7179.msg197931#msg197931 date=1424811517]<br />Oh and by the way, is there a reason I can&#039;t use PkHex to give a Pokemon an ability they&#039;re not supposed to have?<br />[/quote]<br /><br />If you mean the normal PKHeX, you have to rename it to PKHaX.exe in order to enable illegal mode.


subject: Re: Bert's Rants/Rambles
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b][u]I&#039;m Gonna Trigger You and Get Away With It[/u][/b]<br />A mental trigger is defined as:<br />-A word, phrase, sentence, scenario, etc. that causes someone to have a flashback to and/or remember their trauma. [url=http://psychcentral.com/lib/what-is-a-trigger/0001414](Source)[/url]<br /><br />It is not defined as:<br />-Someone pointing out that you&#039;re spewing truckloads of bullshit and deserve to be called a dumbass for it.<br /><br />Triggers are highly personal things. And like everything else that shouldn&#039;t be taken lightly, you can always count on the self-absorbed cesspool known as Tumblr to make sure nobody takes it seriously ever again.<br /><br />Part of the reason the phrase lost all meaning overnight is because Tumblr...ites? Tumblretards? Whatever. The narcissistic hivemind that calls itself a website has taken it upon itself to politely (read: as insensitively as possible/y) remind you of their &#039;triggers,&#039; of which they have many. So many, in fact, that calling them out on being total shitheads is enough to have the whole community rain down on you in a fury of concentrated idiocy.<br /><br />Saying the words [size=60pt]I disagree[/size] will quickly get thousands upon thousands of TRIGGER WARNING!!!!!1!!111!ONEONEELEVEN!!11!&#039;s shoved down your throat. Here lies the crux of the problem: Tumblr&#039;s &#039;woe-is-me&#039; community has gotten it in their heads that everyone is conspiring against them, similar to how Anita Sarkeesian twisted whatever the fuck Gamergate was about (I don&#039;t know nor care, don&#039;t even think about PM&#039;ing me and telling me what it is) into some imagined plot against her. It&#039;s all in their heads, but they&#039;ve been conditioned to believe it&#039;s A-OK to make a touchy phrase all about themselves.<br /><br />It&#039;s called a victim complex, and they&#039;re very good at it. Good job, assholes. You managed to completely destroy the credibility of people with [i]actual triggers[/i], all because you wanted to be special. To hell with people who&#039;ve actually been traumatized, we all need to hear you bitch and moan about that time someone bumped into you on the street and didn&#039;t say sorry 0.00001 seconds after doing so.<br /><br />If anyone here knows somebody who&#039;s gone through a traumatic experience, I encourage you to help them through it. If anyone here knows somebody who screams &quot;TRIGGER WARNING!!1&quot; because their fries weren&#039;t as salty as they like, tear them a new one. Unlike Nickelback&#039;s fans, who are just dumb and don&#039;t know any better, these people deserve it.


subject: Re: Favorite PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My team of BROS 4 LYFE:<br />1. Meganium<br />2. Gastrodon (east)<br />3. Camerupt<br />4. Hydreigon<br />5. Tyrantrum<br />6. Girafarig<br /><br />We&#039;d go on zany adventures and climb mountains and beat up hippies and people who brag about their yachts.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
   FFFFFF84FF84FF84<br /> FF87F8F8F090F090<br /> F090F090F090F090<br /> F090F090F090F090<br /> FFFFFF00FF00FFFF<br /> 0000000000000000<br /> 0000000000000000<br /> 0000000000000000<br /> F090F090F8F8FF87<br /> FF84FF84FF84FFFF<br /> 0000000000000000<br /> 0000000000000000<br /> 0000000000000000<br /> FFFFFF00FF00FFFF<br /> 0000000000000000<br /> 0000000000000000<br /> FFFFFF00FF00FFFF<br /> 0000000000000000<br /> 0000000000000000<br /> 0000000000000000<br /> FFFFFF21FF21FF21<br /> FFE11F1F0F090F09<br /> 0F090F090F090F09<br /> 0F090F090F090F09<br /> 0000000000000000<br /> FFFFFF00FF00FFFF<br /> 0000000000000000<br /> 0000000000000000<br /> 0F090F091F1FFFE1<br /> FF21FF21FF21FFFF


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  â€Œ<br /><br />off-topic:<br /><br />[quote author=Zowayix link=topic=2738.msg197930#msg197930 date=1424810074]<br />ãƒ’ãƒ£ãƒ€ã‚¤ãƒ³ã®ã‚«ã‚«ã‚«ã‚¿â˜†ã‚«ã‚¿ã‚ªãƒ¢ã‚¤-C<br />[/quote]<br /><br />Nichijou is so great.<br /><br />Also I did paste my clipboard before the off topic, but it just had a &quot;zero-width non-joiner&quot; character on it


subject: Re: Bert's Rants/Rambles
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Step 1: Create Tumblr account<br />Step 2: Tell people feminism is your trigger<br />Step 3: ????<br />Step 4: PROFIT!


subject: Re: Bert's Rants/Rambles
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [img]https://pbs.twimg.com/media/B1CmPzHIAAAnMh4.jpg[/img]<br /><br />edit: double the fun cause this is GCLF and pomegranates are the glitchiest fruit


subject: Re: Bert's Rants/Rambles
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=7224.msg197944#msg197944 date=1424867599]<br />Never forgetti the pomegranetti<br />[/quote]<br />welp i think we can close down this part of the board now, we&#039;re done, we&#039;ve reached our maximum of shit like this.


subject: Re: Bert's Rants/Rambles
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=7224.msg197944#msg197944 date=1424867599]<br />Never forgetti the pomegranetti<br />[/quote]<br /><br />And with this post, GCLF completed its mission.<br /><br />We can only find elysium from here.


subject: Re: Action Replay Code Request?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know this is almost 2 years late but you can convert codes using [url=http://gamehacking.org/?sys=gba]GameHacking.org&#039;s GBA code converter[/url].


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=SCf3 link=topic=1192.msg197911#msg197911 date=1424740181]<br />I only made Pokegod sprites/fusions specifically for this thread or if they were requests. :p<br />[/quote]<br /><br />With this in mind, I decided to walk down Nostalgia Boulevard and look through some of my very, very early school drawing books. I&#039;m talking from like kindergarten to grade 3.<br /><br />Amongst all the pictures of dinosaurs hanging around, killing things, hydras, hydras killing things, and dinosaurs and hydras getting into fights with robots and giant birds, I came across the attached image.<br /><br />HOW 2 CATCH LUGONIX:<br />1. Catch all 252 Pogeymanz (including ?????, in the wild) without a cheating device or glitchtastic means,<br /><br />2. Show your totally rad and gamebreaking Pogeydex to Professor Elm. He&#039;ll be so impressed with you catching more Pogeymanz than there really are, his brain will explode,<br /><br />3. Go to the remaining Pogey Ball on the desk. A battle against LUGONIX will start. It is level 1001 and knows Splash which, in this case, causes eleventy quintillion points of damage to ur mum lol,<br /><br />4. You can only catch LUGONIX with the GS Ball, but it must also be acquired through non-cheating and/or glitchtastic means. You also cannot run from it, and attempts to attack it brings up the message &quot;NOT TODAY BIATCH,&quot;<br /><br />5. If you cheat and somehow catch LUGONIX in a different Pogey Ball, your game explodes, but:<br /><br />6. If you catch LUGONIX in the GS Ball, your game also explodes, but LUGONIX becomes real and will be your bff forever.<br /><br />This post was brought to you by my brain, which should probably be medicated.<br /><br />The above guide is completely legitâ„¢Â©Â® and was funded with your tax dollars.


subject: Re: Putting arbitrary data into a BMP
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7115.msg197391#msg197391 date=1421195529]<br />I didn&#039;t know you could play files that aren&#039;t audio as audio in Audacity. How do you do it without the &quot;Error Importing&quot;: &quot;Audacity did not recognize the type of the file&quot; message?<br />[/quote]<br /><br />Select File, choose Import, and click Raw Data. 


subject: Re: Zowayix's Procrastinated Anime Reviews
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  So, today... shit, it&#039;s night time. Okay, start again. Tonight we will be reviewing a slice of life series by the name of Nichijou. The DVD calls it &quot;Nichijou: My Everyday Life&quot;, but that&#039;s stupid, because &quot;nichijou&quot; is literally Japanese for &quot;everyday life&quot;. This is one of those comedies where clips of it show up everywhere on YouTube, so eventually after watching about 5 of them I figured I should watch the whole thing. Which I will do. And then review it when done. What the fuck else would I put in my own anime review thread? Beer recommendations? Because I&#039;m having some Asahi right now to go with this[3]. I figure if I&#039;m going to get drunk and watch anime I might as well get drunk off things from Japan.<br /><br />The DVD case claims that only the main characters are actually ordinary, and that even then they&#039;re kind of weird too. I don&#039;t know why you would admit to false advertising right there, but eh. At least they&#039;re being honest about it, rather than for example Perfect Blue which is neither perfect nor blue[1]. The special features are quite plentiful, you get a whole bunch of trailers (K-On!, Cardcaptor Sakura, Squid Girl, and some others I don&#039;t recognise), I think there was some commentary there, and textless opening/closing themes. I won&#039;t be getting into those because I just rip DVDs and watch them via Kodi nowdays[2]. Anyway, yeah. That&#039;s the intro/nitpicking, now on with the watching, and then the rest of the review. Maybe.<br /><br />So, now I&#039;ve watched it all, and have finally remembered to review it. Whoops, have I reverted to my old ways of forgetting to review shit after watching it until like 3 months later? Well, this was only 3 days ago[5], so it&#039;s not too bad. Anyway, yes. The anime. That I have watched. I will say things about it. And to make it up to you, I&#039;ll actually have some headings. I&#039;ve been neglecting to use them in previous reviews, because I can&#039;t afford the heading tax, but I&#039;ll do it anyway from now on. For you people[6]. Oh, and I also watched the OVA in the middle of writing this, but that wasn&#039;t on the DVD, so.... ssh[7].<br /><br />[size=15pt]Plot/writing[/size]<br />No plot for you. This is a straight up comedy series. Perhaps you didn&#039;t understand when I told you the title means &quot;My Ordinary Life&quot;. Not &quot;My Slightly Romantic Life&quot;, not &quot;My Unexpectedly Grimdark Life&quot;, not &quot;My Socially Taboo But Actually Acceptable Sex Life&quot;, not &quot;My Meeting Some Girl Who is Actually a Robot Or An Alien Or Something Life&quot;. None of that. Just slapsticky comedy. So yes, this is a show you can actually have a laugh at. Some of the jokes are just kinda weird though, I watch them and I get the feeling that I have to be Japanese for them to make sense. So a question that you might ask is &quot;Is this show accessible to people who have never watched anime in their life?&quot;, and an answer I might give in response to that question might be &quot;Nah. Not really. A lot of it is playing with existing anime tropes, so you might not get them, but it&#039;s not so bad and some of the jokes translate to any culture, so I dunno, and I shouldn&#039;t have really attempted to answer this question&quot;.<br />Luckily, the show does not tend to insult your intelligence by reducing jokes to &quot;HEY GUYS YOU KNOW THIS OTHER ANIME THAT ISN&#039;T THE ONE YOU&#039;RE WATCHING HAHA AM I RIGHT GUYS&quot;. Unlike a certain [i]other[/i] KyoAni series. And even if you don&#039;t like a joke, they generally don&#039;t go on for longer than a minute, so you can just wait for the next part instead. This has the disadvantage of episode titles being completely garbage among the lines of &quot;My Ordinary Life Part 52434534 / My Ordinary Life Part 65365364534 / Mio Stabs Misato In The Face / My Ordinary Life Part 3.14159&quot;[9], which only matters if you&#039;re a fucking nutjob like I am with HTPCs and media organization.<br /><br />Actually, I lied, there&#039;s some sincere plot moments at the end. You might experience dem feels, personally I don&#039;t think it was that tissues-worthy, and considering the rest of how the rest of the show is, it felt kind of awkward, like there was a joke I was supposed to understand that I didn&#039;t.<br /><br />[size=15pt]Characters[/size]<br />For the most part, likeable. YÅ«ko, aside from her weird-to-Romanize name (Yuuko? Yukko? Fuckyou?), is who I assume is supposed to be the protagonist, and is the best girl. Kind of like Bart Simpson, I guess, but female. Kind of. Not really. I&#039;d actually feel comfortable saying she might have legitimate ADHD at times, saying that as an ADHDspie[8] myself, and sometimes as a result I feel bad for her when the show wants me to laugh at her instead. Whoops, that&#039;s not a good thing. You also have Mio, who normally doesn&#039;t have any defining characteristic at all, other than being a manga writer. It&#039;s when she gets pissed off/embarrassed[9] that she actually does something interesting, but eh. Someone has to be the straight man[10] for YÅ«ko&#039;s character. So you also have Mai, who is le epic trole XDDDD and winner of the Homura Lookalike Contest of 2011, and Nano, who is basically a loose cannon robot who lives on the edge and doesn&#039;t play by Asimov&#039;s rules. And a whole cast of minor characters who only exist for specific jokes, like that one dude with an afro, or that girl who goes &quot;EEEEHHHHHHH?????&quot;[11], or that teacher with social anxiety who I also feel bad for when I&#039;m not supposed to.<br /><br />Not all of them are that great though, for example you have the obligatory 8-year-old Hakase, who I personally think is just an annoying little shit. Probably just thrown in there so moeblob plebians have something to pretend they don&#039;t have shit taste over. And Misato, who is just a tsundere. That&#039;s it. No funny subversions, no interesting variations, no playing with no tropes anywhere. Tsunderes weren&#039;t funny in 1995 and they&#039;re still not funny now. Okay, so she has guns and explosives. That&#039;s still not funny or clever. What are you, Michael Bay? Get the fuck out of anime. I mean, I guess I should be flattered that a shitty talentless famous director is reading my reviews, but since he&#039;s so shitty and talentless, I&#039;ll have to take a shower just because I&#039;m associated with him. Hypothetically. I think that&#039;s what I was doing.<br /><br />[size=15pt] Can you watch it with your kids? [/size]<br /><br />I would say yes, the OFLC says no, and that it has sexual references so it&#039;s M. I say the OFLC are full of shit. Unless I&#039;m just inattentive (which I am), I didn&#039;t see anything in there that kids should either stay away from or need an adult to talk them through it. Sure, they might not understand some jokes, but adults won&#039;t either.<br /><br />[size=15pt]Animation quality, etc[/size]<br />Well, it&#039;s Kyoto Animation, so yeah, it&#039;s gonna be good. Except for Mai&#039;s glasses. The whole show is obviously CGI, and like every other anime in existence where someone wears glasses, the glasses clip through her face. Does this not piss anyone else off? Please tell me it does. It bugs the shitting tits out of me. Every time I see them I just want to take them off her and reseat them properly in such a way that obeys the traditional laws of physics. Anyway, the over-the-top animations are definitely impressive, and are a huge part of why this anime is great. I sometimes can&#039;t believe this was a manga originally. I can&#039;t imagine half these jokes actually working without the exaggerated reactions.<br /><br />Another tidbit about the animation is that this is a great source of your daily intake of vitamin reaction faces. Whatever media player you use to watch this, do yourself a favour and figure out what the shortcut for screenshots is[12], and you&#039;ll probably end up with 500 different pics by the end. If you felt so inclined, you could delete your entire existing reaction image folder and just use everything from this anime instead.<br /><br />This would also be where I would talk about the dub, except there isn&#039;t one. Apparently, the DVDs didn&#039;t sell well. Apparently, they were like $100 for 2 episodes in Japan[13]. Apparently, this is a coincidence. Apparently, as a result, my correspondents across the pond inform me that you can&#039;t even buy it there. Australia: Fuck yeah.<br /><br />[size=15pt]Soundtrack yo dawg[/size]<br />The overall score is, in addition to the animation quality, apparently made by people who are having way too much fun at their job[14] and why this anime works. I just had to look up the composer after watching like 2 episodes because they&#039;re apparently brilliant. It turns out to be none other than YÅ«ji Nomi, who in a Zowayix&#039;s Procrastinated Anime Reviews first, I have actually heard of. He[15] has previously composed Bokurano, which while watching[16] I did think that it was great, except it should have a real orchestra to reach its full potential, or some shit. Well, here you go. YÅ«ji Nomi gets to have a real orchestra to play with. Not quite the same as Bokurano, as it is mostly a _very_ different style. The majority of the tracks are whimsical not-quite-upbeat-but-not-quite-dark-and-brooding melodies which I lack the ability to describe without sounding like a complete ponce, so I&#039;ll just link to [url=https://www.youtube.com/watch?v=TIVuEB95PPE]Kakenukeru NetsujÅ[/url] instead to preserve what little dignity I have. You also have tracks like [url=https://www.youtube.com/watch?v=7I4zYoZ1NAA]Fei ÅŒkoku ~Tatakai~[/url][17] that sound like something out of a completely serious action show, that serve the purpose of specific jokes that rely on the soundtrack sounding like something out of a completely serious action show. Like I said, I don&#039;t know how they would have possibly worked in the manga version, unless they never were in the manga to begin with. But yeah, that track&#039;s pretty great. However, the distributor for this series happens to be my faaaaaaaavourite company of all time: Kadokawa Anime, who also screwed over Future Diary soundtrack fans, and do the same thing here by only bundling the soundtrack in 13 different volumes with each DVD/BD release. So yeah. I&#039;d like to have paid money for it, but no.<br /><br />So you also have the opening and ending themes for me to pretend people care about, of course. The first one is [url=https://www.youtube.com/watch?v=osWXbe7MbGE]Hyadain no Kakakata *[18] Kataomoi-C[/url][19], which happens to have its own unrelated music video, but from what I can gather it was created before this anime (seeing as how the lyrics have absolutely nothing to do with Nichijou) and Hyadain is just some dude whose song they used. It&#039;s pretty cool, it has that &quot;energetic in-your-face&quot; vibe to it (like The Simpsons theme) that once again I can&#039;t describe without sounding like a wanker, so just listen to it already. Well, maybe I shouldn&#039;t tell you to do that. Its catchiness is considered a chemical earworm and is banned by several wartime conventions, and has to be locked up in one of them big ol&#039; safes. You get the idea. It&#039;s catchy. Interestingly enough, the female voice is actually Hyadain himself, who I can&#039;t remember if he&#039;s either using a voice modifier or is simply one talented motherfucker (which personally, I think he is either way). The first ending theme is &quot;Zzz&quot; by some chick I can&#039;t remember the name of, it&#039;s alright I suppose. I don&#039;t want to make fun of it because of how damned happy YÅ«ko looks. Just goddamn look that shit up. I can&#039;t corrupt that. It also has a music video, and also is probably made before the show.<br /><br />Like all the cool animes do these days, the opening changes halfway through to [url=https://www.youtube.com/watch?v=kZn7i9rg3a0]Hyadain&#039;s JiyjhoyohjjhojyohfuckingIdunno[/url], which obviously is made by Hyadain as well. Same sort of thing as the first opening theme, just a bit more electronic, but for some reason it doesn&#039;t have quite the same charm as said first one did. At least the lyrics could actually be related to Nichijou, but once again I don&#039;t think they really are. It works best accompanied with the visuals (the anime, not the music video), what with all the dancing that they should have included as looping GIFs on the DVD or something. The ending themes are a whole bunch of various things from that point on, I didn&#039;t bother listening to those. What, you want me to review each and every single piece of music that is ever composed for every anime I watch? Ain&#039;t nobody got time fo&#039; dat.<br /><br />[size=15pt]This isn&#039;t really a heading but it visually separates the preceding stuff[/size]<br /><br />Overall, this is a bit like other slice of life Kyoto animes like Lucky Star, except with the important difference that unlike Lucky Star, it&#039;s actually funny. You know what? I&#039;m using that as the review score. I may or may not have contrivinated that comparison in order to do that.<br /><br />[size=20pt]Final score: Like Lucky Star but actually funny / 10[/size]<br /><br />Also, in a tribute to this anime&#039;s brilliant over-the-top reactions, I&#039;m going to share something a little special with you all: My own over-the-top reactions that I spam all over Facebook while watching anime. Rather than just annoy what little friends I have left, I&#039;ve decided to annoy GCLF members as well, and also Yammer users who will fill my notifications feed with &quot;Some fuckface from the other side of Australia viewed an image in the Anime &amp; Manga group&quot; (and also their followers&#039; feeds, so free marketing for me, not that it actually matters how much members I have). I&#039;m also going to add these retroactively to my earlier reviews, too (once I get around to it). Names have been censored to protect the innocent, though off-the-record, our very own Twenty-Seven is the blue guy, and I didn&#039;t tell you that. Enjoy!<br /><br />[url=http://imgur.com/a/7RjvT]Imgur gallery because I think people would yell at me if I just spammed all the images inline[/url]<br /><br />[1] I think I made that joke already back when I reviewed it. Shit.<br />[2] I lied. I went back to rip the OPs and EDs, because I liked them, but we&#039;ll get to that later. I mean, I&#039;ll get to that later. Dunno why I said we. And if you&#039;re reading this review line by line, you&#039;ll have read where I get to talking about those before you read this footnote.<br />[3] As it turns out later on (hence why this is footnote 3 when it is chronologically first), Kirin[4] is actually the best beer.<br />[4] No Oreimo jokes, please. I&#039;d be morally obliged to watch it, and given what I&#039;ve heard of it, I&#039;d rather not. Though I am slightly tempted to make a bad photoshoop of the bottle that says &quot;Kirino&quot; in place of &quot;Kirin&quot; and &quot;Shit Taste&quot; instead of &quot;Good Taste&quot; or something similar.<br />[5] At the time of writing that sentence, anyway. Now it&#039;s like 8 days. 9? Fucking shitfucks.<br />[6] If you&#039;re not a people and are a cat or something, fuck off.<br />[7] Not secure shell, smartarse.<br />[8] You come up with a better word we can use for ourselves, then. A non-offensive one, preferably.<br />[9] That was just me being silly, it only goes up to about 100ish and Mio never stabs anyone in the face.<br />[9] Embarrassed is also the word I use to describe myself when I realise I can&#039;t spell embarrassed without rewriting it 5 times over. Fucking double letters, man. Like I&#039;m not even a bad speller or anything. Still doesn&#039;t look right but I don&#039;t see any red line underneath it. But then again, I... do see a red line under &quot;doesn&#039;t&quot;? Whaaa?<br />[10] Yeah, I know, straight woman. She might not be straight, for all I know. [s]Mio x YÅ«ko OTP[/s]<br />[11] That sounds annoying when I type it, but she&#039;s actually one of my favourite characters. Maybe that&#039;s not how you&#039;re supposed to Romanize the Japanese version of &quot;Huuuuhhhh???&quot;<br />[12] It&#039;s Ctrl + S in Kodi, by the way. Because that&#039;s totally intuitive, like how I&#039;m saving the video file.<br />[13] I&#039;ll never complain about having to pay $50 for a complete series again. Maybe. I will if it sucks.<br />[14] If you&#039;re my employer and you&#039;re reading this, I don&#039;t want you to feel bad, I&#039;m having too much fun at my job too. Also, hi.<br />[15] Well I mean I think they&#039;re a he based on what I have read, just seems weird because YÅ«ji Kajiura isn&#039;t, and so the name is confusing.<br />[16] That wasn&#039;t intended to be alliterative and now it looks stupid FUCK<br />[17] That translates to Fei Kingdom ~Fight~. You learned something today, kids! Yay!<br />[18] I&#039;m not typing in the star thing, fuck you. I refuse even further to copy paste it from elsewhere because that&#039;s just plebbery.<br />[19] Apparently (aka: I&#039;m probably wrong) this translates to &quot;Hyadain&#039;s U-u-un-unrequited Love&quot; or something.<br />


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg197951#msg197951 date=1424981956]<br />If I put these glitch Pokemon in my game, is there a possibility of it ruining my save file?<br />[/quote]<br /><br />I don&#039;t think so, but I can&#039;t really confirm. Your 3DS will lock up quite often while experimenting though, but you can force it to power off by holding the button.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  hi, lurker for a long time and I just registered to mention something about this:<br /><br /><br />Glitch move 0x2000 appears as nothing, freezes the game when Fight is selected, and appears as a slash/backslash in the move deleter<br /><br /><br />And for the save file thing, I&#039;ve experienced something that may have been caused by having the presence of a glitchmon in my party.<br /><br /><br />I had Primal Groudon/Rainy Castform/3 glitches in the party for contests (having the glitches in the box seems safe) and when I reset after the save, Alpha Sapphire wouldn&#039;t load. <br /><br />tl;dr I bricked my game due to a glitch/some other thing in the party.<br /><br />Don&#039;t worry, though - the save is perfectly safe and can be loaded with Pokemon Bank. Pokemon CAN be banked out of the bricked save so basically you just have a cartridge that can do nothing if this happens to you.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Spoink link=topic=3088.msg197954#msg197954 date=1424998753]<br />My birthday is 7/30 also on DAUUUGH AHNOLD&#039;s birthday<br /><br />(V);,,;(V) DAUUUUGHHHHH<br />[/quote]<br /><br />What&#039;s your favorite AHNULD movie? Mine&#039;s Commando and The Last Stand is a close second.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I already transferred all my important Pokemon (event Pokemon, main party) to X using Pokemon Bank just in case. I never even beat the game, mostly due to sort of getting a bit bored with it (as well as beating Norman + all the trainers in the gym, then my 3DS was very low on power, but when I plugged it in, I accidentally removed the cartridge, leading to a bit of a lack of motivation to do the whole thing over again). <br /><br />Anyway, I think I&#039;ll try this. And probably also get a shiny Jirachi while I&#039;m at it since Jirachi is my favorite legendary.<br /><br />[quote]<br />[b][i]Midnight has joined the team to research Gen 6 glitch Pokemon![/i][/b]<br />[/quote]


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Flameduck link=topic=7179.msg197953#msg197953 date=1424991136]<br />hi, lurker for a long time and I just registered to mention something about this:<br /><br /><br />Glitch move 0x2000 appears as nothing, freezes the game when Fight is selected, and appears as a slash/backslash in the move deleter<br /><br /><br />And for the save file thing, I&#039;ve experienced something that may have been caused by having the presence of a glitchmon in my party.<br /><br /><br />I had Primal Groudon/Rainy Castform/3 glitches in the party for contests (having the glitches in the box seems safe) and when I reset after the save, Alpha Sapphire wouldn&#039;t load. <br /><br />tl;dr I bricked my game due to a glitch/some other thing in the party.<br /><br />Don&#039;t worry, though - the save is perfectly safe and can be loaded with Pokemon Bank. Pokemon CAN be banked out of the bricked save so basically you just have a cartridge that can do nothing if this happens to you.<br />[/quote]<br /><br />That&#039;s not very surprising, most of those glitchmons lock up the game or the whole 3DS while they try to retrieve some info. However, I think your save could be restored if you&#039;re able to make a backup with ram2sav. Try to make a backup (not sure if it&#039;s possible when the graphics don&#039;t load), then check if it has content on PKHeX. If yes, delete your savefile (there&#039;s a key combination for that), then start a new game using the same gender and same skin color, then try restoring your backup. If successful, reset and do it when you receive your starter. Reason for only restoring permanently after getting your starter is that you&#039;d have no pokÃ©mon in your party after restoring, due to ram2sav being unable to inject to the party.<br /><br />[quote author=MidnightNinetales link=topic=7179.msg197957#msg197957 date=1425003223]<br />I already transferred all my important Pokemon (event Pokemon, main party) to X using Pokemon Bank just in case. I never even beat the game, mostly due to sort of getting a bit bored with it (as well as beating Norman + all the trainers in the gym, then my 3DS was very low on power, but when I plugged it in, I accidentally removed the cartridge, leading to a bit of a lack of motivation to do the whole thing over again). <br /><br />Anyway, I think I&#039;ll try this. And probably also get a shiny Jirachi while I&#039;m at it since Jirachi is my favorite legendary.<br /><br />[quote]<br />[b][i]Midnight has joined the team to research Gen 6 glitch Pokemon![/i][/b]<br />[/quote][/quote]<br /><br />99% sure you&#039;re safe if you don&#039;t save with glitchmons. If you see a glitchmon&#039;s sprite won&#039;t load, press Power immediately or it&#039;ll lock up the 3DS (already said this, just wanna emphasize it).


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MidnightNinetales
icon: xx
body:
  Do any of you know if it would be possible to transfer any of the glitch Pokemon to Pokemon Bank, or does it have some sort of filter that blocks them? I know it would require saving with a glitch Pokemon, but to be honest, I don&#039;t really care if I have to start a new game. <br /><br />Edit: Also, do you know if there are any glitch items, and if they could be enabled in PKHeX?<br /><br />Double-Edit: It&#039;s possible to make the glitch Pokemon shiny. I&#039;ve only tried it with 0x7c8 (Arceus-Dragon) so far. Also, even though I set the level to 99, 0x7c8 insists on being level 1. <br /><br />Triple-Edit: 0x42c0 (Bulbasaur) also is level 1 instead of 99. Is there something I&#039;m doing wrong? I&#039;ll try to level it up with Exp. Share. Also, I was able to make it shiny as well. Though actually, seeing as it was a Bulbasaur, which others have said was shiny to begin with, it might not have had any effect after all. I&#039;ll try again later without trying to make it shiny to see if it&#039;s shiny by default or not.<br /><br />Edit Combo x4: The game softlocked upon closing 0x42c0&#039;s summary. I tried again, this time without viewing the summary. I was able to successfully encounter a wild Slakoth in Petalburg Woods, but the game softlocked again when I tried to get my Machop to use Low Sweep. <br /><br />Another thing is that sometimes, when the game softlocks, if I press the power button, it sends me to the menu that lets me select to shut it down or go to the home menu. It&#039;s happened two or three times, and every time I tried to go to the home menu, only for it to display the &#039;Home Menu&#039; loading screen without ever actually loading it, forcing me to hold the power button to turn it off. <br /><br />Edit Combo x5: Never mind about the level 1 instead of 99 thing. I realized I had to add experience manually, since the glitch Pokemon don&#039;t automatically get the right amount of experience for the selected level. <br /><br />Also, 0x13f7 (shiny Bulbasaur) softlocks the game upon closing the summary. It is shiny by default. I&#039;ll try to send it out in battle to level it up.<br /><br />Edit Combo x6: I used 0x7c8, this time without making it shiny. I tried to battle with it, but selecting Attack softlocked the game. Literally every glitch Pokemon I&#039;ve tried so far has softlocked the game before I can even attack.<br /><br />Edit Combo x7: What would happen if you interrupted the process of injecting a Pokemon with a QR code? I&#039;m guessing something would probably get corrupted, but what? Would there be something like Gen 2&#039;s Bad Clone? <br />(And yes, I&#039;ve been up all night adding to this. Insomnia...)


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Carl Miller
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197958#msg197958 date=1425003893]sprite[/quote]<br /><br />Model.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg197959#msg197959 date=1425025060]<br />Do any of you know if it would be possible to transfer any of the glitch Pokemon to Pokemon Bank, or does it have some sort of filter that blocks them? I know it would require saving with a glitch Pokemon, but to be honest, I don&#039;t really care if I have to start a new game. <br />[/quote]<br /><br />Unlike Transporter, PokÃ©bank itself has no sort of hack check, people have even deposited pokÃ©mon with level above 100 before. But I don&#039;t know how it would handle a glitchmon, if any differently. Beware that they can cancel your subscription if they decide to actually care about this, as transferring/depositing hacks is against their terms.<br /><br />[quote author=Carl Miller link=topic=7179.msg197960#msg197960 date=1425052051]<br />[quote author=Pawny link=topic=7179.msg197958#msg197958 date=1425003893]sprite[/quote]<br /><br />Model.<br />[/quote]<br /><br />k


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197961#msg197961 date=1425052606]<br />Unlike Transporter, PokÃ©bank itself has no sort of hack check, people have even deposited pokÃ©mon with level above 100 before. But I don&#039;t know how it would handle a glitchmon, if any differently. Beware that they can cancel your subscription if they decide to actually care about this, as transferring/depositing hacks is against their terms.<br />[/quote]<br /><br />I have a couple questions: I can&#039;t seem to get a Pokemon above level 100, even when I change the name to PKHaX. Is there something I&#039;m doing wrong? I also can&#039;t make the stats higher than would be possible with the selected EVs and IVs.<br /><br />Also, if my subscription is canceled, am I allowed to just buy a new one? Though, how would they find out unless someone told them? Do they have people constantly watching which Pokemon are uploaded? That would seem pretty extreme. 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg197962#msg197962 date=1425073320]<br />[quote author=Pawny link=topic=7179.msg197961#msg197961 date=1425052606]<br />Unlike Transporter, PokÃ©bank itself has no sort of hack check, people have even deposited pokÃ©mon with level above 100 before. But I don&#039;t know how it would handle a glitchmon, if any differently. Beware that they can cancel your subscription if they decide to actually care about this, as transferring/depositing hacks is against their terms.<br />[/quote]<br /><br />I have a couple questions: I can&#039;t seem to get a Pokemon above level 100, even when I change the name to PKHaX. Is there something I&#039;m doing wrong? I also can&#039;t make the stats higher than would be possible with the selected EVs and IVs.<br /><br />Also, if my subscription is canceled, am I allowed to just buy a new one? Though, how would they find out unless someone told them? Do they have people constantly watching which Pokemon are uploaded? That would seem pretty extreme.<br />[/quote]<br /><br />It was done by SciresM himself, so it&#039;s probably only possible with hex editing. Torchickens might know how to do it since he&#039;s hex edited a while ago.<br /><br />I don&#039;t now. But probably yes. Still, I don&#039;t think they do any checking, it&#039;s just to discourage transferring genned stuff.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197963#msg197963 date=1425073837]<br />It was done by SciresM himself, so it&#039;s probably only possible with hex editing. Torchickens might know how to do it since he&#039;s hex edited a while ago.<br /><br />I don&#039;t now. But probably yes. Still, I don&#039;t think they do any checking, it&#039;s just to discourage transferring genned stuff.<br />[/quote]<br /><br />Darn. Though, maybe if it&#039;s fairly simple, he can teach me?<br /><br />Also, does anyone know what the most stable glitch Pokemon is so far? I&#039;m trying to find a friend who&#039;s willing to let me trade one to them. 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197958#msg197958 date=1425003893]<br /><br />That&#039;s not very surprising, most of those glitchmons lock up the game or the whole 3DS while they try to retrieve some info. However, I think your save could be restored if you&#039;re able to make a backup with ram2sav. Try to make a backup (not sure if it&#039;s possible when the graphics don&#039;t load), then check if it has content on PKHeX. If yes, delete your savefile (there&#039;s a key combination for that), then start a new game using the same gender and same skin color, then try restoring your backup. If successful, reset and do it when you receive your starter. Reason for only restoring permanently after getting your starter is that you&#039;d have no pokÃ©mon in your party after restoring, due to ram2sav being unable to inject to the party.<br />[/quote]<br /><br />Sadly the game is bricked in a way that when after the Nintendo 3DS logo part, it just cuts to a black screen. Nothing can be done at all except either turn off the power/take out the game card.<br /><br />I also tried glitchmons in Bank somewhat. I was able to view them perfectly fine, but it crashed when trying to &quot;Save and Quit&quot;. I didn&#039;t have a subscription but I believe that it probably can&#039;t save even after viewing a glitch. Bank handles Megas fine though.<br /><br /><br />Are there any possible cool things for glitch moves? As stated before, 0x2000 doesn&#039;t actually have a description or a name and freezes in battle, but appears as a slash in the Move Deleter menu.<br /><br />I wonder if the softlock no sprite glitches work in contests.<br /><br />EDIT: New replies posted when I was typing this, here are responses:<br /><br />I got Level 200s from making the name PKHaX and was able to edit stats when I last used it.<br /><br />Stable glitches are mainly the hybrids with the random sprites. Those work in contests, battles and other stuff.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flameduck link=topic=7179.msg197965#msg197965 date=1425074833]<br />Sadly the game is bricked in a way that when after the Nintendo 3DS logo part, it just cuts to a black screen. Nothing can be done at all except either turn off the power/take out the game card.<br />[/quote]<br /><br />Wow, that&#039;s really strange. Though the cart can probably still be recovered if you format the savefile. At that point however, I think it&#039;s only possible using a dongle like Powersaves, or transferring the savefile to a digital version (there&#039;s an official tool on eShop for that), then deleting the save on the digital version.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flameduck link=topic=7179.msg197965#msg197965 date=1425074833]<br />Sadly the game is bricked in a way that when after the Nintendo 3DS logo part, it just cuts to a black screen. Nothing can be done at all except either turn off the power/take out the game card.<br /><br />I also tried glitchmons in Bank somewhat. I was able to view them perfectly fine, but it crashed when trying to &quot;Save and Quit&quot;. I didn&#039;t have a subscription but I believe that it probably can&#039;t save even after viewing a glitch. Bank handles Megas fine though.<br /><br /><br />Are there any possible cool things for glitch moves? As stated before, 0x2000 doesn&#039;t actually have a description or a name and freezes in battle, but appears as a slash in the Move Deleter menu.<br /><br />I wonder if the softlock no sprite glitches work in contests.<br /><br />EDIT: New replies posted when I was typing this, here are responses:<br /><br />I got Level 200s from making the name PKHaX and was able to edit stats when I last used it.<br /><br />Stable glitches are mainly the hybrids with the random sprites. Those work in contests, battles and other stuff.<br />[/quote]<br /><br />That&#039;s kind of worrisome. You think this happened because you saved with a glitch Pokemon in your party? Maybe it&#039;s best not to try trading them. Unless I kept it in the box the whole time? Will saving with a glitch Pokemon in the box also brick the game? 


subject: Umm...hello
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello,I am Mefista.You may&#039;ve seen me at Cerebii&#039;s forums, Dragon&#039;s Den or elsewhere (not all Mefistas of internet are me, but ones with blue thingmajingie as avatar and unhealthy love of Raichus and Dragon quest bosses are in general me).<br /><br />I have never played &quot;real&quot; Pokemon game,only roms (I&#039;ve never had any console besides cheap snes clone,cause my family is not very wealthy, not to mention my mom hates Pokemon).<br />So, once I downloaded a pirated Pokemon Green on the mobile emulator I have (MEBOY; old phone,you know), and it had select glitches working,and I glitched that game up to infinity (as the built-in glitches stopped me from finishing it), part of those glitches I&#039;ve never ever seen anywhere but here,and I like glitches in general,so I decided to join.


subject: Re: Umm...hello
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Welcome aboard! :D <br /><br />And wow that sounds like me! I&#039;ve only started &quot;legit&quot; pokÃ©mon gaming with X/Y, and 3DS is actually my first portable console, but I have played all the previous generations with roms. Be careful when talking about that though, talking about roms is discouraged almost everywhere due to piracy, especially when you actually mention you don&#039;t own the games. Just a friendly advice. ;)


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg197967#msg197967 date=1425078362]<br /><br />That&#039;s kind of worrisome. You think this happened because you saved with a glitch Pokemon in your party? Maybe it&#039;s best not to try trading them. Unless I kept it in the box the whole time? Will saving with a glitch Pokemon in the box also brick the game? <br />[/quote]<br /><br /><br /><br />Saving with glitches in the box is fine. It may have been because of the other Pokemon in the party (Primal Groudon/Rainy Castform) but most likely the glitches. 


subject: Re: Umm...hello
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^^<br /><br />Oh,I know.But the thing is, that I need to talk about the rom-only bootleg ^^&#039; Which, due to emulator&#039;s unfinishedness (guy who made it legit believes everyone use smartphones nowadays, so his work is no longer needed), now has few game-breaking bugs which didn&#039;t let me finish it &gt;&lt;


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As others have inferred, I would be extremely careful when doing this. Lots of things cause the glitch pokemon to brick your cartridge.<br /><br />You can still use Pokebank, and can still restore the game by backing up the save (I&#039;m using Powersave) but your game will be COMPLETELY UNPLAYABLE if you don&#039;t have a way of doing this.<br /><br />Still searching for a stable glitchmon.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=rortik link=topic=7179.msg197973#msg197973 date=1425084278]<br />As others have inferred, I would be extremely careful when doing this. Lots of things cause the glitch pokemon to brick your cartridge.<br /><br />You can still use Pokebank, and can still restore the game by backing up the save (I&#039;m using Powersave) but your game will be COMPLETELY UNPLAYABLE if you don&#039;t have a way of doing this.<br /><br />Still searching for a stable glitchmon.<br />[/quote]<br /><br />I googled Powersave (I&#039;d never really paid any attention to it before), and it seems like it would be really useful for researching glitch Pokemon. If I get it, does that mean I don&#039;t have to worry about bricking my game? I can fix the game that got bricked, not just transfer my file to another copy, right? 


subject: Re: Umm...hello
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, Mefista...<br /><br />[quote author=Mefista&#039;s Personal Text link=topic=7230.msg197968#msg197968 date=1425080685]<br />GREEN[/quote]<br /><br />...or Super Dimentio! Welcome to GCLF.<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br /><br />


subject: Re: Umm...hello
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  .&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ___&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ___&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .___<br />|&nbsp; &nbsp; &nbsp;  | |&nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp;  /&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |\&nbsp; /| |<br />|&nbsp; /\&nbsp; | |_&nbsp; &nbsp;  |&nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp;  /\&nbsp; &nbsp; | \/ | |_&nbsp; &nbsp; &nbsp;  to glitchcity!<br />| /&nbsp; \ | |&nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp;  |&nbsp; &nbsp; &nbsp;  \/&nbsp; &nbsp; |&nbsp; &nbsp; | |<br />|/&nbsp; &nbsp; \| L__&nbsp;  |___&nbsp; \.__&nbsp; &nbsp; &nbsp; &nbsp;  |&nbsp; &nbsp; | |___


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg197974#msg197974 date=1425086961]<br />[quote author=rortik link=topic=7179.msg197973#msg197973 date=1425084278]<br />As others have inferred, I would be extremely careful when doing this. Lots of things cause the glitch pokemon to brick your cartridge.<br /><br />You can still use Pokebank, and can still restore the game by backing up the save (I&#039;m using Powersave) but your game will be COMPLETELY UNPLAYABLE if you don&#039;t have a way of doing this.<br /><br />Still searching for a stable glitchmon.<br />[/quote]<br /><br />I googled Powersave (I&#039;d never really paid any attention to it before), and it seems like it would be really useful for researching glitch Pokemon. If I get it, does that mean I don&#039;t have to worry about bricking my game? I can fix the game that got bricked, not just transfer my file to another copy, right?<br />[/quote]<br /><br />Well, not really. It&#039;s known to zap cartridges, either randomly or after using for a while. Have seen lots of people on reddit and even a friend getting their games bricked (and it&#039;s physical, the game doesn&#039;t even show up on the 3DS anymore). And they limit you to their online cheat list, so for glitch research it&#039;d be only useful for backuping (also keep in mind that their backups are cartridge-specific, you can&#039;t restore them into another cart unlike ram2sav).<br /><br />I personally don&#039;t think it&#039;s worth getting it while the browser exploit is still alive. Not saving with glitchmons should be enough to keep you safe.


subject: Re: Umm...hello
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7230.msg197975#msg197975 date=1425086986]<br />Hi, Mefista...<br /><br />[quote author=Mefista&#039;s Personal Text link=topic=7230.msg197968#msg197968 date=1425080685]<br />GREEN[/quote]<br /><br />...or Super Dimentio! Welcome to GCLF.<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br />[/quote]<br /><br />*giggles* thanks for kind words. It is other kind of GREEN though)<br /><br />[b]Spoink[/b]<br />thanks ^^


subject: BLOOD and other glitches encountered in pirated Green version on MEBOY emulator
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mefista
icon: xx
body:
  Long story short, I usually play GB/GBC games on that emulator on my old phone,and it tends to introduce game-freezing/general breaking bugs.So,after it turned out that pirated Green is unfinishable (as beating 2nd member of Elite four causes game to error and brick), I turned to trying out the select button glitches, which lead to some interesting results.<br /><br />Here is the first one, 152th pokemon with a very unusual name.I blame it on translation,cause it has WHITE,PAPAN,YEEWA and other stuff,so it&#039;s probably just some normal pokemon.Still,spooky.<br /><br />BLOOD<br />http://www.youtube.com/watch?v=Q0bUNuyY4j0<br />BLOOD&#039;s cry<br />http://www.youtube.com/watch?v=ubGAw2Bhk0M<br /><br />I&#039;ll record some other glitches from my remaining savestates (sadly,I bricked one where I glitched game into letting me walk through walls by accident,and the dead Charizard,too, and I can&#039;t repeat them cause I don&#039;t even remember how they were done.BLOOD bricked too,btw) later.<br /><br />[b]P.S.:[/b]MISSINGNO encounter wouldn&#039;t work in it at all.


subject: QR codes for Glitch Pokemon in ORAS?
poster_name: Darth Nightmaricus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking for the QR codes for some of the Glitch Pokemon in ORAS. Preferably only the stable ones, thanks. Anyone got any that don&#039;t create ones that crash?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197977#msg197977 date=1425088517]<br />Well, not really. It&#039;s known to zap cartridges, either randomly or after using for a while. Have seen lots of people on reddit and even a friend getting their games bricked (and it&#039;s physical, the game doesn&#039;t even show up on the 3DS anymore). And they limit you to their online cheat list, so for glitch research it&#039;d be only useful for backuping (also keep in mind that their backups are cartridge-specific, you can&#039;t restore them into another cart unlike ram2sav).<br /><br />I personally don&#039;t think it&#039;s worth getting it while the browser exploit is still alive. Not saving with glitchmons should be enough to keep you safe.<br />[/quote]<br /><br />I probably won&#039;t get one, then. <br /><br />It seems like saving with a Gen 6 glitch Pokemon is more dangerous than in the early games. I don&#039;t recall anything about games getting bricked from them in Gen 1 and 2, though I could be wrong. The worst that I&#039;ve heard of happening was having to start a new game. Along with being more complex, is Gen 6 also more fragile? 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  I have a powersaves, and so I backed up my save with it before putting a 0x1337 in my party and saving.<br /><br />For the record, I tried to wonder trade it, GTS it, and Battle Spot with it. None worked.<br /><br />BTW, anyone tried experimenting with glitch PokÃ©mon on X/Y?<br /><br />EDIT: just tried resuming the save i made last night and got the exact same thing, freeze on black screen right after starting.<br /><br />So it&#039;s basically confirmed, you do NOT want to save with a glitch PokÃ©mon in your party. Restoring my previous save backup with powersaves, indeed, fixed the issue.<br /><br />I wonder what causes the freeze issue. I doubt we&#039;ll ever see a fix, unless you can do a local trade/battle of glitch PokÃ©mon. Which I&#039;ll hopefully try later.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg197982#msg197982 date=1425099112]<br />[quote author=Pawny link=topic=7179.msg197977#msg197977 date=1425088517]<br />Well, not really. It&#039;s known to zap cartridges, either randomly or after using for a while. Have seen lots of people on reddit and even a friend getting their games bricked (and it&#039;s physical, the game doesn&#039;t even show up on the 3DS anymore). And they limit you to their online cheat list, so for glitch research it&#039;d be only useful for backuping (also keep in mind that their backups are cartridge-specific, you can&#039;t restore them into another cart unlike ram2sav).<br /><br />I personally don&#039;t think it&#039;s worth getting it while the browser exploit is still alive. Not saving with glitchmons should be enough to keep you safe.<br />[/quote]<br /><br />I probably won&#039;t get one, then. <br /><br />It seems like saving with a Gen 6 glitch Pokemon is more dangerous than in the early games. I don&#039;t recall anything about games getting bricked from them in Gen 1 and 2, though I could be wrong. The worst that I&#039;ve heard of happening was having to start a new game. Along with being more complex, is Gen 6 also more fragile? <br />[/quote]<br /><br /><br />The 3DS will brick stuff like hacks/cheats/stuff like cheating devices and 3DS games probably have the anti-cheat/hack payload in place. I&#039;ve seen people get their games bricked by editing some Pokemon in the party on Google.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flameduck link=topic=7179.msg197986#msg197986 date=1425120589]<br />The 3DS will brick stuff like hacks/cheats/stuff like cheating devices and 3DS games probably have the anti-cheat/hack payload in place. I&#039;ve seen people get their games bricked by editing some Pokemon in the party on Google.<br />[/quote]<br /><br />More like the gen 6 games have different way to handle the party/location that you can&#039;t edit them directly or something, as they get kind of cached and if there&#039;s a mismatch the game will go apeshit. On the glitch pokÃ©mon thing, it can&#039;t retrieve all data and gets locked forever, affecting even the 3DS system (sometimes even if you press Power and get the gray screen, if you press Home you&#039;ll still get the freeze).<br /><br />Anyway, Wack0 confirmed that your cart is not physically bricked, so you can indeed save it by either using a tool like Powersaves (does it actually have an option to format the cartridge?) or transferring it to a digital version using the official tool then deleting the digital save.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197988#msg197988 date=1425124565]<br />(does it actually have an option to format the cartridge?)<br />[/quote]<br /><br />Don&#039;t think so. You should be able to write some save dump found online though. If there&#039;s no powersaves save dumps for ORAS available, I&#039;ll gladly contribute my Omega Ruby save, same for my X save.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7179.msg197989#msg197989 date=1425130816]<br />[quote author=Pawny link=topic=7179.msg197988#msg197988 date=1425124565]<br />(does it actually have an option to format the cartridge?)<br />[/quote]<br /><br />Don&#039;t think so. You should be able to write some save dump found online though. If there&#039;s no powersaves save dumps for ORAS available, I&#039;ll gladly contribute my Omega Ruby save, same for my X save.<br />[/quote]<br /><br />But Powersaves&#039; savefiles are cart-specific for some reason. So I guess now the only way to format is either using the digital method I said earlier, or corrupting it on purpose using a savedongle meant for DS games that work on prÃ©-AC:NL games?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Darth Nightmaricus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found one...0x2d9 has Shaymin Sky Forme&#039;s cry. 0x2dA has Giratina&#039;s cry, and is also Bulbasaur.<br />Number 0x000 is just...the Mystery Egg.


subject: Re: The exact reason why unstable missingno crashes.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Today, I decided to look into unstable missingno once again, and this time, I found something interesting and very useful.<br /><br />Unstable Missingno&#039;s sprite is too large, so it overflows into WRAM, and corrupts the audio addresses. Through some breakpoints (and a bit of luck), I was able to track down the cause of the crash.<br /><br />The crash is due to wC0EF being overwritten, where wC0EF is a value that determines the music rom bank. The new ROM bank swapped to will most likely cause a crash, unless you get really lucky because for some reason, wC0EF can be &quot;random&quot;. The randomness appears to be set every time you perform the tfly, but I don&#039;t know what exactly causes the randomness.<br /><br />To see which ROM Bank is swapped to, simply put a(n) jump/execute breakpoint to 22EC.


subject: Re: The exact reason why unstable missingno crashes.
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  I don&#039;t know if you&#039;ve watched it but Crystal_ has a video series on MissingNo.<br /><br />https://www.youtube.com/playlist?list=PLLvtRtlPBbbir2XWF9T5UhGnOsYhJbD2Y


subject: Re: The exact reason why unstable missingno crashes.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, that video series documents about [b]Red/Blue[/b] Missingno, which is different than Yellow Missingno. Yellow Missingno is infamous for crashing the game once it slides across the screen. The audio usually becomes corrupted too.


subject: Re: The exact reason why unstable missingno crashes.
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7233.msg197997#msg197997 date=1425167941]<br />Oh, that video series documents about [b]Red/Blue[/b] Missingno, which is different than Yellow Missingno. Yellow Missingno is infamous for crashing the game once it slides across the screen. The audio usually becomes corrupted too.<br />[/quote]<br /><br />Oops! I misunderstood the variant of MissingNo. you were referring to. My bad.


subject: Re: We should reproduce this on real game cartridges
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Kain
icon: xx
body:
  Hi again, sorry for being absent all this time, i been quite busy. also i had to finish and prepare my physical red version for some heavy glitching. ;)<br /><br />I read and analyzed your entire post. part 1 is easy, i had done some old man glitch some decades ago, also i prefer not catching missigno because it gives the game some stability issues that i don&#039;t quite understand yet, so I&#039;m avoiding it (not sure if this influences the next part of the glitching though).<br /><br />Part 2 is were i have problems. It&#039;s hard for me to follow your instructions, so I&#039;ll describe everything i had done step by step.<br /><br />My bag after step 3 looks like this:<br /><br />Item-1: Full heal&nbsp; &nbsp;  x1<br />Item-2: Antidote&nbsp; &nbsp;  x1<br />Item-3: Parlyz heal x1<br />Item-4: Burn heal&nbsp;  x1<br />Item-5: Great ball&nbsp;  x1<br />Item-6: X-Special&nbsp; &nbsp; x255 &lt;--(same item counter/symbol in games as the potion item in the [url=https://www.youtube.com/watch?v=ZyppANEvnh8]Video[/url])<br />CANCEL<br /><br />Step 4 is where i think I&#039;m doing it all wrong, it says [b]&quot;Put the X Special x255 to the bottom of the items list, then toss all of the stack (not all of the stacks!) above it. Repeat this three times so that you have four X Special x255 stacks.&quot;[/b] basically i toss four stock of items (from Item-5 to Item-2) and my bag looks like this:<br /><br />Item-1: Full heal&nbsp; &nbsp;  x1<br />Item-2: X-Special&nbsp; &nbsp; x255 <br />Item-3: X-Special&nbsp; &nbsp; x255 <br />Item-4: X-Special&nbsp; &nbsp; x255 <br />Item-5: X-Special&nbsp; &nbsp; x255 &lt;--(I assume those are still there, can&#039;t scroll down after tossing some items)<br />Item-6: X-Special&nbsp; &nbsp; x255 &lt;--(I assume those are still there, can&#039;t scroll down after tossing some items)<br />CANCEL<br /><br />I toss Item-5 to Item-2 like this because step 5 reads: [b]&quot;Put the top stack of X Special x255 in slot 3&quot;[/b] if done only 3 times x-special would already be on item-3 position making step 5 useless. <br /><br />so on step 5 i switch item-2 to item-3. The bag looks like this:<br /><br />Item-1: Full heal&nbsp; &nbsp;  x1<br />Item-2: X-Special&nbsp; &nbsp; x155&nbsp; &lt;- after swapping it changes item quantity<br />Item-3: X-Special&nbsp; &nbsp; x99&nbsp; &nbsp; &lt;- after swapping it changes item quantity<br />Item-4: X-Special&nbsp; &nbsp; x255<br />Item-5: X-Special&nbsp; &nbsp; x255 &lt;--(I assume those are still there, can&#039;t scroll down after tossing some items)<br />Item-6: X-Special&nbsp; &nbsp; x255 &lt;--(I assume those are still there, can&#039;t scroll down after tossing some items)<br />CANCEL<br /><br />on step 6 it read&#039;s [b]&quot;Toss all of both stacks above it to get two more X Special x255 stacks.&quot;[/b] i understand it as toss item-2 and item-1. Again my bag looks like this:<br /><br />Item-1: X-Special&nbsp; &nbsp; x99<br />Item-2: X-Special&nbsp; &nbsp; x255 <br />Item-3: X-Special&nbsp; &nbsp; x255 <br />Item-4: X-Special&nbsp; &nbsp; x255 <br />Item-5: X-Special&nbsp; &nbsp; x255 &lt;--(I assume those are still there, can&#039;t scroll down after tossing some items)<br />Item-6: X-Special&nbsp; &nbsp; x255 &lt;--(I assume those are still there, can&#039;t scroll down after tossing some items)<br />CANCEL<br /><br />After this step, when i select an item the game kick me out of the bag menu (as if i pressed the cancel button), also i can&#039;t scroll down more items below item-1. I had misunderstand something i know, but i can&#039;t figure what it was?. <br /><br />Also have recreated the video by switching the potion item for x-special, After switching item-3 for item-6 my bag looks like this:<br /><br />Item-1: Burn heal&nbsp;  x1<br />Item-2: Great ball&nbsp;  x1<br />Item-3: X-Special&nbsp; &nbsp; x255<br />Item-4: Parlyz heal x1<br />Item-5: Full heal&nbsp; &nbsp;  x1<br />Item-6: Antidote&nbsp; &nbsp;  x1<br /><br />tossed item-2 and item-1:<br /><br />Item-1: X-Special&nbsp; &nbsp; x255<br />Item-2: X-Special&nbsp; &nbsp; x255<br />Item-3: X-Special&nbsp; &nbsp; x255<br />Item-4: Parlyz heal x1<br />Item-5: Full heal&nbsp; &nbsp;  x1<br />Item-6: Antidote&nbsp; &nbsp;  x1<br /><br />In the video it toss eleven times potion x255 afterwards it toss potion x253, when i toss 3 times a stack of x-special x255 on my game, I got the same result: the game kick me out of the bag menu (as if i pressed the cancel button) and can&#039;t scroll down after item-1.<br /><br />What I&#039;m doing wrong? :(


subject: Re: A strange code I found for Pokemon FireRed
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The retail game carts came packed whit a trainer e-reader card (i still have mine 8)) though i never got an e-reader so i never used that card. There&#039;s little info of US cards out there, mainly because that accessory&nbsp; was discontinued very quickly. <br /><br />BTW just saying... I think it would be a good project to emulate an e-reader and messing whit it, it also could lead to some custom team Pokemon trainers e-cards. Also I&#039;m not sure but i think e-reader cards can manipulate saves because as far i have investigated there are berry&#039;s cards and a eon ticket card which involves some serious save data manipulation for it to work.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MidnightNinetales
icon: xx
body:
  The game softlocks when 0x100a &#039;s summary is viewed, as well as when you try to exit the box with or without it in your party. It has no model. It seems like it cannot be used. It also appears that you have a bit more time to press the power button to return to the home menu when it softlocks than with some of the other glitches I&#039;ve experimented with. <br /><br />0x6152 causes a softlock when exiting its summary. It can be removed from the box without any problems. <br /><br />0x2d2 (egg model) was able to complete a whole contest! (And it won!) It was a beauty contest, if that makes any difference.&nbsp; Some of the stuff was pretty amusing since it looks like an egg. I&#039;ll try to get a picture. Anyway, after the contest, the lady told me I could participate in the next rank or whatever, and I was free to move around. I tried to open the Pokemon menu, but the game softlocked with a black screen. I&#039;ll try to find out if it was the ribbon that caused it. Also, saving a picture from the contest to the SD card won&#039;t save the game, right? <br /><br />Edit: In case any of you want to enter a contest with an egg without needing PKHeX, here&#039;s the QR code:<br /><br />[img]http://i.imgur.com/NhRu1xw.png[/img]<br /><br />Its moves are Spore, Lock On, Sheer Cold, and Giga Drain. <br /><br />Double Edit: I won the beauty contest with 0x2d2 again. I maxed its beauty stat so it would be easier. This time, instead of trying to view my Pokemon, I attempted to exit the contest hall. The game softlocked. <br /><br />Triple Edit: I purposefully failed a beauty contest with 0x2d2. The game did not softlock when viewing my Pokemon, though it could also be related to that star in the blue outfit taking me into the back room because it was my first contest I&#039;d ever lost. I&#039;ll lose another contest after this one without resetting and see if it softlocks or not. <br /><br />Edit Combo x4: I failed another contest with 0x2d2. That star with the blue clothes didn&#039;t take me to the back room, but I was able to view my Pokemon, view 0x2d2 &#039;s status, and leave the contest hall. 


subject: Re: The exact reason why unstable missingno crashes.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Merged because there was an existing thread related to this.<br /><br />That is pretty enlightening, simply C0EF (and C0F0)!<br /><br />Without any deeper knowledge, I will just speculate as food for thought:<br /><br />Maybe there is a way to have Yellow Missngno. never freeze the game, if the value it becomes is not too random (and if you can change it to 02, 08, 1F, 20; valid sound banks or any &#039;safe for running from/catching Yellow Missingno.&#039; glitch value).<br /><br />Maybe if you can anticipate that the value is going to change to a glitch bank, then certain glitch banks will end up executing code in writable memory?


subject: Re: The mysterious 255 hours glitch and other walking Pikachu glitches (Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Aw. I missed something amazing while I was away (off-screen arbitrary code execution). :(<br /><br />https://www.youtube.com/watch?v=mcsKo4K7BNE - route in practice by Dabomstew<br /><br />http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route


subject: Re: Putting arbitrary data into a BMP
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7115.msg197949#msg197949 date=1424944179]<br />[quote author=Torchickens link=topic=7115.msg197391#msg197391 date=1421195529]<br />I didn&#039;t know you could play files that aren&#039;t audio as audio in Audacity. How do you do it without the &quot;Error Importing&quot;: &quot;Audacity did not recognize the type of the file&quot; message?<br />[/quote]<br /><br />Select File, choose Import, and click Raw Data. <br />[/quote]<br /><br />I worked it out sometime after my post, but thanks anyway. I think the DS hacking tool CrystalTile2 can execute non-audio data as audio as well.


