# smf_messages

subject: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: LightNeko
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everyone,<br />I have a Japanese Green version on VC and I want to transfer a Mew from the first generation to S/M.<br />I have already managed to get both ã¦ã¸ and 5ã‹ã„, and now?<br /><br />I know that if I want to use ã¦ã¸ I need to go to the old man as (something)ã¦ãƒ«ã‚ and for 5ã‹ã„ I need to setup specific pokemon on my team. <br />But what is the item setup I should use to change trainer ID and name of a pokemon? Is that the same as using 8F?<br /><br />Another thing is that I messed up my bag to obtain those two items and I couldn&#039;t fix it. I tried to buy two or more items, but it doesn&#039;t work, and if I buy too many items and I surpass the 20 items limit the game gets glitchier and glitchier. Do someone of you know how to fix it? <br /><br />


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ooh, an original request. It&#039;s rare to see people using Japanese games. Welcome!<br /><br />To begin, let&#039;s talk about fixing your bag, since that may be kind of dangerous. Did you save after the game became &quot;glitchier and glitchier&quot;? Ideally you shouldn&#039;t have, because that might have caused some damage. If you did, we&#039;ll just have to hope that nothing&#039;s [i]too[/i] bad.<br />Anyways, using either of these items, you should be able to fix your bag.<br /><br />Also, no, the codes for US versions won&#039;t work on JP versions, due to differences in how the memory is laid out (among other things). I&#039;ll try to work out some codes to do all you asked.


subject: Re: Looking for a Shinyzer Code for PokÃ©mon Yellow JPN
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the help! Also, couldn&#039;t you theoretically structure the code into two uses, for example changing 0xD9EE to AA (for Speed and Special DVs of 10) and then tossing an X Accuracy or something like that to change 0xD9ED to AA (for Attack and Defense IVs of 10) for a simpler code? I&#039;m simply wondering.


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=LightNeko link=topic=8354.msg209570#msg209570 date=1527325788]<br />Hello everyone,<br />I have a Japanese Green version on VC and I want to transfer a Mew from the first generation to S/M.<br />I have already managed to get both ã¦ã¸ and 5ã‹ã„, and now?<br /><br />I know that if I want to use ã¦ã¸ I need to go to the old man as (something)ã¦ãƒ«ã‚ and for 5ã‹ã„ I need to setup specific pokemon on my team. <br />But what is the item setup I should use to change trainer ID and name of a pokemon? Is that the same as using 8F?<br /><br />Another thing is that I messed up my bag to obtain those two items and I couldn&#039;t fix it. I tried to buy two or more items, but it doesn&#039;t work, and if I buy too many items and I surpass the 20 items limit the game gets glitchier and glitchier. Do someone of you know how to fix it? <br /><br /><br />[/quote]<br /><br />Hmm, this is quite interesting. I&#039;m also not too acquitted with the Japanese games, but what method did you use to explode the item bag? Perhaps you didn&#039;t have 255 items, so the number of items didn&#039;t overflow to zero (and above), and that&#039;s why your game is becoming glitchier, because as you buy more items, you&#039;re overwriting more spaces in memory. At least that&#039;s my theory.


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All Japanese glitch PokÃ©mon article stubs added. =)<br /><br /><br />==Just for refrence of what i&#039;m gonna do next==<br />Gonna keep going with the rest of the international ones.<br />Most likely gonna add all pages in this order:<br /><br />1. Spanish RB<br />2. Spanish Y<br />3. French RB<br />4. French Y<br />5. German RB<br />6. German Y<br />7. Italian RB<br />8. Italian Y<br /><br />And I&#039;ll just keep on going until all article stubs are added.


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8354.msg209575#msg209575 date=1527373393]<br />That is indeed exactly what&#039;s happening.<br />[/quote]<br /><br />Hrm, I was right. (I honestly didn&#039;t expect that) The question remains though, what method did the OP use to explode the bag, and why does that particular method not give 255 items?


subject: Re: Gun Control in the US
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s not guns fault, it&#039;s the media imo. You can&#039;t run a story about a school shooting 24/7, state the school weaknesses that caused it, exactly how it was done, and why, and not expect kids in a similar situation to not think its a good idea. That&#039;s why so many happen imo, banning guns will never happen as it&#039;s a clear as day violation of the 2nd amendment 


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: LightNeko
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, let&#039;s begin from the method I used,<br />Since it is the first time I am attempting something like that, I made some research on internet and found this video:<br />https://www.youtube.com/watch?v=B1E4msXNaYY<br /><br />I followed the instructions and it worked for me. And for answering ISSOtm&#039;s question, no I didn&#039;t save when I saw too weird glitch as I don&#039;t want to restart the game from the beginning and lose time. However, I still may have messed up a little bit, because I found myself with all the gym&#039;s badges, although for the moment I&#039;ve notice nothing that would make my game unplayable, so I just need to be careful to not get too many items until fix it. 


subject: The french version of Offgao's memory editor doesn't seem functional
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  I first tried to write it at DB00 on real hardware with this setup:<br /><br />[quote]Lemonade x 0<br />CascadeBadge x 219<br />Repel x 0<br />Hyper Potion x 44<br />Max Revive x 0<br />????? (0x2C) x 44<br />????? (0x2C) x 44<br />Full Heal x 201[/quote]<br /><br />I changed the number of Lemonades by dropping some each time. It seemed&nbsp; to work well, and after double checking bytes were indeed written. So i jp&#039;d there, and then the game crashed.<br /><br />So i tried on emulator (by copypasting the code directly into the relevant address) and the same happened, i tried to put the code at DB00, DA80 and DA85, the game crashed each time. I was able to execute the english version on an english rom however, so the problem seems to be that the french version is broken somewhere (that or i messed up somehow).<br /><br />EDIT: After checking both codes, the only difference is a 31 becoming a 4E. Is it really the only thing that needs to be changed in order for the program to work on a french game ?<br /><br />EDIT 2: Nevermind, i managed to get it to work at DA80 (i have no idea why it didn&#039;t work the first time i tried at this address).


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Jack47
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey I am back and currently trying to setup Crystal_s version of Stack Corruption for TM 17 and one point in the video he says that on virtual console the third pokemon should be Quagsire instead of the second(?)<br /><br />[url=https://youtu.be/b2tVVeZ7Th4?t=6m11s]https://youtu.be/b2tVVeZ7Th4?t=6m11s[/url]<br /><br />Does that mean the team on Virtual Console should be:<br /><br />[center]1&quot;hoothoot&quot;<br />[b]2&quot;quagsire TM02 + Return first move&quot;<br />3&quot;quagsire HP UP+ Sleep Talk first move&quot;[/b]<br />4 filler<br />5 filler[/center]<br />[b]or[/b]<br /><br />[center]1&quot;hoothoot&quot;<br />[b]2&quot;[size=14pt]NOT Quagsire[/size]&quot;<br />3&quot;quagsire HP UP+Sleep Talk first move&quot;[/b]<br />4 filler<br />5 filler[/center]<br /><br /><br />Items pocket slot 1 (D5B8): Pk,9z[value] --&gt; I would prefer changing Slot 7 or 8 or 9 because the German Version needs specific Items from Slot 1 til 5; But I don&#039;t understand how to decipher the memory adress website you mentioned(the RAM Map); heck I can&#039;t even find in the RAM map the code you provided.<br /><br />Also, Hall of Fame ?????? for bad clone also works in German Virtual console&nbsp; :D


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You have exactly all gym badges? That&#039;s neat, it probably means that the terminator is there. I *think* you could just toss a few items (around ten?) to return your pack to normal.<br />Otherwise, we&#039;ll have to go the ACE way :)


subject: Re: Best way to get glitch Pokemon in Japanese Red?
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MewFlare link=topic=8272.msg208831#msg208831 date=1520955223]<br />According to my research, the old man glitch does not work in Red/Green and the Mew glitch will only get me Pokemon with the index numbers 190-199 (provided they don&#039;t crash or freeze upon encounter), any reliable method to get the glitches with index numbers 200-255? Of course there&#039;s the fossil conversion glitch, but that may be quite tedious to do with 55 Pokemon (not to mention I&#039;ve got a few questions about that whole process). I don&#039;t have any Japanese Generation 2 games, so the Johto guard glitch is out. Also, I&#039;d like to mention that I am on cartridge. No emulators for me :/<br /><br />I&#039;d like to do research on glitch Pokemon in the Japanese games, document my findings, and possibly add them to the &quot;international&quot; portion of the GlitchDex since that section is tiny right now. Of course, what I find may not be consistent with what others may find but every little bit helps, no? :) If anyone wants me to share my research notes in the future, feel free to let me know.<br />[/quote]<br /><br />Well, the old man glitch [i]does[/i] work, but MissingNo, if I remember correctly, freezes the game. (If the old man glitch didn&#039;t work, ACE items like &quot;tehe&quot;, or hex:7B, wouldn&#039;t be able to execute arbitrary code) Also, I can help you with the Japanese fossil conversion glitch if you like. Feel free to PM me.


subject: Re: Best way to get glitch Pokemon in Japanese Red?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=metalmario32 link=topic=8272.msg209583#msg209583 date=1527451552]<br />[quote author=MewFlare link=topic=8272.msg208831#msg208831 date=1520955223]<br />According to my research, the old man glitch does not work in Red/Green and the Mew glitch will only get me Pokemon with the index numbers 190-199 (provided they don&#039;t crash or freeze upon encounter), any reliable method to get the glitches with index numbers 200-255? Of course there&#039;s the fossil conversion glitch, but that may be quite tedious to do with 55 Pokemon (not to mention I&#039;ve got a few questions about that whole process). I don&#039;t have any Japanese Generation 2 games, so the Johto guard glitch is out. Also, I&#039;d like to mention that I am on cartridge. No emulators for me :/<br /><br />I&#039;d like to do research on glitch Pokemon in the Japanese games, document my findings, and possibly add them to the &quot;international&quot; portion of the GlitchDex since that section is tiny right now. Of course, what I find may not be consistent with what others may find but every little bit helps, no? :) If anyone wants me to share my research notes in the future, feel free to let me know.<br />[/quote]<br /><br />Well, the old man glitch [i]does[/i] work, but MissingNo, if I remember correctly, freezes the game. (If the old man glitch didn&#039;t work, ACE items like &quot;tehe&quot;, or hex:7B, wouldn&#039;t be able to execute arbitrary code) Also, I can help you with the Japanese fossil conversion glitch if you like. Feel free to PM me.<br />[/quote]<br /><br />Actually this isn&#039;t entirely true. The old man trick doesn&#039;t work in any of the Japanese versions, although Japanese MissingNo. (non-Fossil/Ghost-form) does freeze the game but only in Japanese Red/Green and Yellow. You can still do item duplication with Fossil MissingNo./Ghost from the Ditto trick. However often easier, in Japanese Red/Green/Blue item duplication can be achieved with Cooltrainer to catch MissingNo. (open the PokÃ©mon menu in battle without flipped sprites, before viewing the blank move) or the Select glitch ([url=https://www.youtube.com/watch?v=tcTB_IaNtqU]see here[/url]).<br /><br />What the old man does is copy your name into encounter data (which is done in the Japanese versions too), but the encounter rate is replaced with 00, disabling any encounters. English (and French/German, Spanish/Italian (the latter two by walking on the coast instead of Surfing)) while getting encounters on the &#039;left-facing shore tiles&#039; however load the water encounter rate with the grass encounter list, bypassing the 00 encounter rate problem. The Japanese versions has a different shore tile behavior that causes the old man trick not to work.


subject: Re: Revision differences in PokÃ©mon games
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  So after coloradohugge and I went through all of the Japanese Yellow glitch PokÃ©mon it seems he was using v1.1, v1.2 or v1.3 while I was adding the sprites from v1.0 and I noticed they didn&#039;t match the sprite on coloradohugge&#039;s PokÃ©dex entry for glitch PokÃ©mon 0xD9.<br /><br />Surprisingly we discovered it seems glitch PokÃ©mon 0xD9 is a Nidoking hybrid in v1.0 and a Wigglytuff hybrid in v1.1+, explaining the different sprites (and presumably starting moves and other things in the [url=https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I]base structure[/url]) which is now split into two articles as well as a disambiguation page for GlitchDexJP/Y:217.<br /><br />[url=https://glitchcity.info/wiki/GlitchDexJP/Y:217_(v1.0)]v1.0[/url]<br />[url=https://glitchcity.info/wiki/GlitchDexJP/Y:217_(v1.1%2B)]v1.1+[/url]<br /><br /><br />So not only may glitch item data be different between the Japanese Yellow revisions, but possibly various glitch PokÃ©mon data as well, which is why now we must be careful and confirm all (or at least v1.0 and v1.1) versions when adding the extra data as tedious as that sounds.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Well, this/these were certainly... something else, that&#039;s for sure.<br /><br />Basically, this new sort of VR technology had been invented that recorded your dreams and allowed you to repeat them, sort of like a video game&#039;s stage select. I tested it out and found myself in this sort of McDonald&#039;s-looking place, but much larger and with two floors, the second of which was on top of an incline. At the top of the hill was a table with small toys on it, a window, and a young girl. She touched one of the toys, triggering a self-destruct sequence that destroyed the restaurant and killed her, but I managed to escape. After the dream was recorded, I &quot;replayed&quot; it and even though the McDonald&#039;s was destroyed again, I was able to rescue the girl by leaping out the window with her since I knew this would happen.<br /><br />Then I woke up and fell back asleep.<br /><br />The second dream was a shootout with no context. It was taking place outside a glass building, I was partnered with some random woman, and the gunmen were wearing black suits. And the gunmen&#039;s leader looked like David Caruso. After a short fistfight with not-David-Caruso, I stole his pistol and picked off the rest of his crew, but then he drew a hidden revolver and used the unnamed woman as a hostage. She rammed her elbow into his chest and I shot him in the head. <br /><br />My theory is that the second dream was a continuation of the first, the woman was the developer of the VR tech, the glass building was some kind of government black site where it was being developed, and the suits were after the dream-VR technology for whatever reason. Probably an evil one.<br />


subject: Trading glitch pokemon via Crystal's debug mode.
poster_name: Hexatendo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Admins, please move if this post is in the wrong category, as I didn&#039;t know where to put it because it covers so many categories.<br /><br />A few days ago, I discovered that the debug menu in crystal can be accessed in the trading/battle room. Today, I managed to get a gen 1 glitch Pokemon (Chikorita in Gen 2). I made it level 1, and oddly enough, when it was in Japanese Red, it was level 100. (Maybe the experience underflow glitch?) So, potentially, we could discover all Japanese glitch pokemon (And moves, since the debugger lets you edit moves)<br /><br />This is how I did it.<br />2 Everdrive GB carts (I used the X7 since it has save states) (You can use an emulator with trading capabilities, obviously)<br />1. Enter link cable club in both the gen 1 and gen 2 games.<br />2. Use the debug menu to make the glitch pokemon, and then withdraw from debug&#039;s PC to add to party.<br />3. Trade away.<br /><br />This brings a question. How do we go about the rest of the european versions? I was thinking same thing, but no ACE related glitches have been discovered, AFAIK. I don&#039;t know if anyone else discovered this debug quirk.<br /><br />


subject: Re: Best way to get glitch Pokemon in Japanese Red?
poster_name: Hexatendo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Hexatendo
icon: xx
body:
  Funny you should ask that at this time period. Entirely coincidental that right below my post about using debug crystal, I saw someone needing help on how to get Japanese glitch Pokemon. I think using Crystal&#039;s debug menu might be the best option, as it&#039;s very similar to the Johto Guard Glitch. For more info, see my post.<br /><br />Edit: oops, I didn&#039;t see that you don&#039;t have the gen 2 games. Oh, well, time to do more investigating myself.


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: LightNeko
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: LightNeko
icon: xx
body:
  [quote author=ISSOtm link=topic=8354.msg209582#msg209582 date=1527445651]<br />You have exactly all gym badges? That&#039;s neat, it probably means that the terminator is there. I *think* you could just toss a few items (around ten?) to return your pack to normal.<br />Otherwise, we&#039;ll have to go the ACE way :)<br />[/quote]<br /><br />Thank you very much for your support,<br /><br />Yes, I got the first 4 by myself, but the others just appeared sometime after I glitched the bag (I don&#039;t know exactly when), when I tried to buy a lot of items to see what happen I also noticed that some of the badges disappeared, so it must be linked someway. Another thing that I also saw happening is that when I surpass the limit by buying new items, I lose a lot more money than the cost of the items and I find items that are not the ones I bought (even glitch items at times)<br />Another interesting thing I&#039;ve seen, is that I can actually reach the end of the bag if I keep scrolling down and the last items I find are exactly the same I have in the bag normally.<br /><br />Anyway I&#039;ve already tried to toss the items, I&#039;ve also emptied the bag once, but I couldn&#039;t fix it. <br />What is the ACE way exactly?


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Badges appeared after you started buying items? That&#039;s interesting. Perhaps you overwrote the badges address when buying the items.


subject: Re: Best way to get glitch Pokemon in Japanese Red?
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8272.msg209585#msg209585 date=1527455112]<br />[quote author=metalmario32 link=topic=8272.msg209583#msg209583 date=1527451552]<br />[quote author=MewFlare link=topic=8272.msg208831#msg208831 date=1520955223]<br />According to my research, the old man glitch does not work in Red/Green and the Mew glitch will only get me Pokemon with the index numbers 190-199 (provided they don&#039;t crash or freeze upon encounter), any reliable method to get the glitches with index numbers 200-255? Of course there&#039;s the fossil conversion glitch, but that may be quite tedious to do with 55 Pokemon (not to mention I&#039;ve got a few questions about that whole process). I don&#039;t have any Japanese Generation 2 games, so the Johto guard glitch is out. Also, I&#039;d like to mention that I am on cartridge. No emulators for me :/<br /><br />I&#039;d like to do research on glitch Pokemon in the Japanese games, document my findings, and possibly add them to the &quot;international&quot; portion of the GlitchDex since that section is tiny right now. Of course, what I find may not be consistent with what others may find but every little bit helps, no? :) If anyone wants me to share my research notes in the future, feel free to let me know.<br />[/quote]<br /><br />Well, the old man glitch [i]does[/i] work, but MissingNo, if I remember correctly, freezes the game. (If the old man glitch didn&#039;t work, ACE items like &quot;tehe&quot;, or hex:7B, wouldn&#039;t be able to execute arbitrary code) Also, I can help you with the Japanese fossil conversion glitch if you like. Feel free to PM me.<br />[/quote]<br /><br />Actually this isn&#039;t entirely true. The old man trick doesn&#039;t work in any of the Japanese versions, although Japanese MissingNo. (non-Fossil/Ghost-form) does freeze the game but only in Japanese Red/Green and Yellow. You can still do item duplication with Fossil MissingNo./Ghost from the Ditto trick. However often easier, in Japanese Red/Green/Blue item duplication can be achieved with Cooltrainer to catch MissingNo. (open the PokÃ©mon menu in battle without flipped sprites, before viewing the blank move) or the Select glitch ([url=https://www.youtube.com/watch?v=tcTB_IaNtqU]see here[/url]).<br /><br />What the old man does is copy your name into encounter data (which is done in the Japanese versions too), but the encounter rate is replaced with 00, disabling any encounters. English (and French/German, Spanish/Italian (the latter two by walking on the coast instead of Surfing)) while getting encounters on the &#039;left-facing shore tiles&#039; however load the water encounter rate with the grass encounter list, bypassing the 00 encounter rate problem. The Japanese versions has a different shore tile behavior that causes the old man trick not to work.<br />[/quote]<br /><br />Thanks for the clarification Torchickens. I&#039;m not too acquitted with Japanese games, so thank you for the information. Why would the encounter rates be replaced with 00 though? Also why does this not happen with the English and European remakes?


subject: Re: Revision differences in PokÃ©mon games
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In a way i&#039;m kind of glad we used different versions in this scenario. Cause it emphasized that there may be clear differences in some revisions and it helps to know in the future for refrence that you can never be too thorough.<br /><br />And It was nice to find out that there exists two complete different Glitch pokÃ©mon in different revisions of the same game.<br /><br /><br />I mean, i&#039;m not at all surprised that it did. Tecnically all versions of red/green/blue/yellow and all international translated release are revisions of the original v.1.0 red/green at it&#039;s core; so it&#039;s not that strange to find small differences even between small revisional versions of same games, such as Japanese Yellow v1.0 &amp; v1.1+ like in this example. =)


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Huh, if you&#039;ve emptied the bag, then it&#039;s fixed. Not getting your problem there.<br />You money is located just after the items, so buying items with an overflowed bag may corrupt your amount of money.<br />And yes, that&#039;s what happened, his badge acquisitions were corrupted by buying too many items. IIRC it&#039;s an item ID, so having all badges should mean you have a terminator.


subject: Re: Gun Control in the US
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8276.msg209497#msg209497 date=1526791487]<br />I think it&#039;s worth it to at least ban assault weapons, like the aforementioned AR-15.<br />[/quote]<br />Thereâ€™s no significant difference in lethality between the ARâ€15 and any other semiautomatic rifle. So I assume you want to ban semiautomatic rifles in general. Or do you have some characteristic of the ARâ€15 in mind that makes it more dangerous than, say a Subâ€2000 or an SKS?<br /><br />Thereâ€™s a reasonable explanation the ARâ€15 is used so often in mass shootings: itâ€™s a highâ€quality gun, and the most popular and widely sold rifle in the United States.<br /><br />[quote author=Missing? NO! link=topic=8276.msg209497#msg209497 date=1526791487]<br />Yes, the large majority of homicides take place with handguns and in 1-to-1 scenarios, but it&#039;s much easier to kill a multitude of people (look at the shooting in Vegas, for example) with an assault weapon than it is with a handgun.<br />[/quote]<br />Virginia Tech, the deadliest school shooting in US history, was perpetrated solely with handguns.<br /><br />[quote author=Missing? NO! link=topic=8276.msg209497#msg209497 date=1526791487]<br />In my opinion there&#039;s no real reason that a normal civilian should ever own an assault weapon<br />[/quote]<br />Handguns are useless for hunting. And personally I would much prefer a rifle to any handgun for home defense.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s sucks. Well is there any possibility of another glitch in platinum or does it look pretty clean? I ask these things cause I wouldn&#039;t know where to start searching for a new glitch. If anyone finds anything new please tell. 


subject: Re: Religion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know? Look at all these complicated terms and the complex way the universe is. I&#039;m right in saying atheist believe in a &quot;Big Bang&quot; right? Well I am right then that leaves you to wonder a few points.<br />1. How did a random giant super nova accidentally make the world perfect. Perfect not in good or bad I mean. I mean the way things work and the complexity of creation it self. How did a random point in space just accidentally make all the things that work in such a specific way.<br />2. If there was a super nova that created most of the universe such as life on Earth, what created the supernova? What created what ever already existed before the super nova? I just find it as a incomplete excuse to diss God.<br /><br />Also just as proof of the existence of God and Jesus you have an incredible amount of evidence. One is the fact that many religions believe in the worldwide flood though their versions are twisted. Something that the bible believes in as well. Also you have a big amount of facts pointing to what Jesus did. Relics and artifacts that prove his existence are everywhere. You can even estimate the age of the Earth because of trees that began their growth after the flood. It&#039;s not the crazy numbers scientists believe. It&#039;s all just Satan trying to pull us away from God. Making up thousand of twisted version of the truth. Ever wonder why a lot of other religions have similarities to the Gospel? Well that&#039;s why. And just because someone&#039;s a Christian doesn&#039;t mean they have to only do boring media and&nbsp; stuff. I&#039;m a Christian obviously and guess what? I&#039;m not perfect either! I watch Markiplier who swears a lot. I like horrors a bit. I have watched&nbsp; good bunch of movies with gore or swearing. But I still love God. That doesn&#039;t make those things right either though. I&#039;m just trying to say that just because someones a Christian or you were thinking about being a Christian doesn&#039;t mean you have to be perfect. And if you&#039;re scared that God doesn&#039;t love you cause of something you&#039;ve done, don&#039;t worry. He&#039;ll forgive you if you mean it and repent.<br />If you&#039;ve read this thank you. Please think this over for yourself.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HiddenShadow link=topic=14.msg64#msg64 date=1141942303]<br />You can get Sonic Mega Collection which has all the old Sonic games in one micro disk.<br />[/quote]<br />I have that game! Also the Gamecube is much better then the DS. I&#039;m leaving out 3DS cause that&#039;s better then the DS cause it has better graphic alround. The&nbsp; DS has crappy graphics on most of the games. There are very few good graphic games on the DS. Versus The Gamecube has a lot more quality games with better graphics and Yes it can play GBA, GBC, and GB if I remember correctly. Ã—Been playing to much Minecraft latelyÃ— It also has more namebrand games that lots of people know of. GAMECUBE WINS!!!


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh sorry BTW DS has lost some of it&#039; leverage because it doesn&#039;t have internet anymore. Also they wear out easier then Gamecube.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mefista
icon: xx
body:
  I&#039;ve discovered other glitch in Shi Kong Xing Shou, this one is[i] legit[/i] a glitch that in no way can be a &quot;feature&quot;, and I discovered its effect after saving over. [b]Twice[/b]. Go me &gt;&lt;<br /><br />I can explain it if atleast someone would care. Either way, don&#039;t use Transform and then switch monsters, period.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: smoggie
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Any glitzer popping experts here?<br />I got an italian copy of emerald and i&#039;m trying to activate events. However i&#039;m struggling to complete even the first part of glitzer popping. By the end of my 2nd corruption, i get a caterpie with &quot;???????&quot; as the item. When i withdraw this item it goes into the general tab and not the key items tab, which implies i didn&#039;t get my desired item.<br /><br />What steps am i missing? I EV trained all my pokemon correctly. The corruption seems to work fine so far as the plusle are heart marked and have only growl and all seedots have nature power as their 4th move. I have a theory that it has something to do with the eggs themselves. <br /><br />There&#039;s a step in this guide i&#039;m using http://archive.li/FoLfk#selection-9.10396-9.10565 which says &quot;check if the egg becomes a seedot/plusle&quot;. When i send the egg into battle it has a glitchy sprite with strange colors. Most of the time it&#039;s a seedot but sometimes it&#039;s a caterpie. From what i can get from this article it&#039;s implying that it must be seedot/plusle to corrupt correctly. Can i get someone to confirm this for me please?<br /><br />Furthermore, i&#039;ve only ever taken eggs that came from the slot i left seedot in. Does this glitch also work with eggs from the plusle slot? I am yet to try it but would love some feedback.


subject: Re: Religion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s another theory that makes more sense, at least imo: the universe has always existed, and always will; at some point, it starts collapsing on itself due to gravity, and when it&#039;s as condensed as it can (there&#039;s a hard limit to matter density), then it bounces back, and starts anew.<br /><br />The universe exists because it can, and there has never been any creation -- it has always existed, and always will.<br />Infinity&#039;s a pretty cool concept :D<br /><br />Also, there&#039;s no proof that God exists, and no proof that it exists either. Same with Jesus etc. Thus, it&#039;s to each to choose whether to believe or not, but there&#039;s no hard truth. It can be debated whether this or that is proof or not, but what it unacceptable is people forcing others to follow their beliefs just &quot;because they&#039;re right&quot;. Or anything like that.


subject: Question About Void Glitch In Japanese Diamond
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I was looking at this topic (https://forums.glitchcity.info/index.php?topic=7845.0) and it shows a way of obtaining darkrai using the void glitch, and also a way to make it transferable through bank. I am currently doing a run on my English diamond game, so I don&#039;t want to overwrite the save just yet. But I have a Japanese version I can use, So I just wanted to ask if the information in that post also applies to the Japanese versions (As In can I reach Darkrai/make him pass through bank in the same way as stated in the thread?) . I might be able to use the surf glitch, But since the method listed above is faster, I wanted to try and give it a shot. 


subject: PokÃ©mon G/S Space World '97 Rom Dump [In Progress]
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Papa Doc
icon: clip
body:
  Hey what&#039;s up guys it&#039;s the one and only Papa Doc here coming to you with some exciting news!<br /><br />I came across this thread while taking a casual stroll through 4chan it looks like a notable rom hacker<br />by the name of Sanquii has gotten a hold of a rom dump of the Space World 1998 Demo of PokÃ©mon Gold and Silver.<br /><br />[url=https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/]Proto: PokÃ©mon Gold and Silver[/url]<br /><br />[url=https://twitter.com/teamspaceworld/]Team Spaceworld (Research and Translation)[/url]<br /><br />[url=https://github.com/pret/pokegold-spaceworld/]G/S Public Prototype Disassembly[/url]<br /><br />[url=https://www.youtube.com/watch?v=AttkF4KqiTM/]PokÃ©mon G/S Space World&nbsp; 1997 demo footage[/url]<br /><br />[url=http://www.glitterberri.com/pokemon-gold-silver/spaceworld-97-demo/]GlitterBerri&#039;s account of the 1997 demo[/url]<br /><br />I&#039;ve attached a screenshot of a beta Pichu and the start screen.<br /><br />This is all very exciting stuff as we will finally get to PLAY the beta of G/S and discover most if not all of<br />it&#039;s mysteries and hidden treasures we have never gotten to see. I&#039;ve always been fascinated with beta/alpha<br />aspect of the first two generations and I can not wait to see what we will find such as potential beta or cut pokemon.<br /><br />What do you guys think?


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes! It finally happened. =) i&#039;m really happy about this, i simply love beta stuff (might even like it better than glitches), so this is great news indeed. <br /><br />Now we only need playable roms of any beta version of Ocarina of time (formely Zelda64) and the nintendo64 prototype for Mother3 and i would literally be satisfied for life :3


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I never did post any actual thing in this topic, did I?<br /><br />Looking back, the DS Lite is probably my favourite console of all time. I love everything about it. Except that mine has a broken touchscreen (works, but I can only touch the very right of the screen, no matter where I actually touch it) (I think it might have been a factory reject or something given that I got it really cheap from China?). But like, the design to me is just perfect. And I&#039;ll fondly remember the DS in general, because it happened around the same time of my life where I got a part-time job and all of a sudden I could just buy games myself any time I wanted instead of just getting them for Christmas. So that&#039;s why DS games are currently the biggest part of my collection nowadays (also because I can get them cheap in real life stores still).<br /><br />The GameCube will also hold a special place in my heart, though, just... not as much. I mean, it&#039;s cool. It&#039;s just not _as_ cool. Kinda. I actually don&#039;t even like the controller that much. It had a cool hardware design with how compact it was and the little handle and shit I guess, but I dunno.


subject: GBC Mobile trainer unused graphics
poster_name: Lain_Iwakura
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Lain_Iwakura
icon: clip
body:
  Hi first time here. In amidst all the hype surround the multitude of unused Pokemon materials I decide to look for the unused sprites of Pokemon referenced by this passage &quot;In the internal data of the Mobile Trainer ROM, graphics for PokÃ©mon such as Pikachu, Porygon2 and Tyranitar have been found.&quot; of this article [url=https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter]https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter[/url].<br /><br />I didn&#039;t see any documentation online so I took into my own hands and found them in the rom starting around offset 00101A00 and scattered througth the ROM from that point on.<br /><br />Here are some samples, although in the wrong palette<br />[img]https://i.imgur.com/yeGADTn.png[/img]<br /><br />As i&#039;m new to this could I please get some help with properly arranging coloring and documenting these sprites? Thanks :D<br /><br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.righttoknow.org.au/request/672/response/2301/attach/html/3/LEX%209353%20Practical%20refusal%20notice.pdf.html


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s been confirmed! I&#039;m not sure how I feel about the GO integration<br />and there being no wild battles [inferred from the trailer]. Other than that it looks<br />great and I&#039;m excited to see what kind of changes they add to Kanto to make it a<br />fresh new experience. It&#039;s also important to note that someone at TPC tweeted<br />out saying that there is another core game coming in 2019 so there&#039;s a possibility<br />that is the true gen 8 seeing as it&#039;s highly possible Let&#039;s Go will be strictly the original 151<br /><br />Trailer: https://www.youtube.com/watch?v=qmgCae0crZI


subject: Re: Question About Void Glitch In Japanese Diamond
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Surf glitch IS faster as you can save in mystery zones in japanese games, and by a lot too. And yes the method shown in that post works accros all games, in any region.<br />


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, not quite sure what to think of this to be honest. I like the idea of going back to Kanto, but having a new story to go with it, but the extensive Pokemon Go integration, along with the lack of wild battles and forced motion-control catch mechanic, kind of make this a mixed bag for me. I&#039;m currently unsure if I&#039;d even go and buy it, and I&#039;ve never said that about a Pokemon RPG before.<br /><br />Ultimately I think it&#039;s a good thing for the series though -- it&#039;ll bring new people into the main series by introducing them to a &quot;core&quot; Pokemon RPG, while still keeping familiar elements from Pokemon Go that they will likely be familiar with. Honestly, if this does well enough, I could see them adding Go integration and motion controls to the actual Gen 8 game in 2019, too. I&#039;d just hope that that integration and motion controls wouldn&#039;t be a vital part of the game.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=14.msg209609#msg209609 date=1527652429]<br />It had a cool hardware design with how compact it was and the little handle and s**t I guess, but I dunno.<br />[/quote]<br /><br />I always wondered why they included the handle. Did anyone actually use the [i]handle[/i] to transport their GameCube?


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: LightNeko
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  With &quot;emtpied&quot; I mean that I&#039;ve tossed all the regular items I had in the bag above the &quot;cancel&quot; line without touching any of the glitched items. The bag looks empty at first because there is only &quot;cancel&quot;, but it&#039;s still glitched as I can scroll down and see all the glitched items.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That part of the Switch presentation was awesome (not quoted from memory because faulty memories): &quot;We brought a little bit from every Nintendo console. (...) With the GameCube, we wanted to bring in portability, with its handle.&quot;<br /><br />Nobody bought that<br />Period<br />xD<br /><br /><br />Also, regarding how compact it is, I say Wii, because it does both GC *and* Wii, and takes less space.<br />(Oh and also, fuck the Wii 2. I want muh GameCube controllers, god dammit!)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe that&#039;s not what I should be worried about, but why, every time there&#039;s a double-&quot;L&quot;, is the second &quot;l&quot; missing? :thinking:


subject: Re: Religion
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=4813.msg209603#msg209603 date=1527604891]<br />Also, there&#039;s no proof that God exists, and no proof that it exists either. Same with Jesus etc.<br />[/quote]<br />Thereâ€™s actually a lot of proof that Jesus exists, enough that his historicity is the mainstream academic view. Though unsurprisingly most nonâ€Christian academics donâ€™t believe he was a divine miracle worker or the son of God.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=smoggie link=topic=6868.msg209602#msg209602 date=1527562690]<br />Any glitzer popping experts here?<br />I got an italian copy of emerald and i&#039;m trying to activate events. However i&#039;m struggling to complete even the first part of glitzer popping. By the end of my 2nd corruption, i get a caterpie with &quot;???????&quot; as the item. When i withdraw this item it goes into the general tab and not the key items tab, which implies i didn&#039;t get my desired item.<br />[/quote]<br /><br />&quot;???????&quot; is a placeholder name used for items with an invalid id. So you did something wrong with the EV train. Make sure you didn&#039;t mix up the Defense and Speed EV&#039;s, and that you didn&#039;t give your pokemon at least 2 Speed EV&#039;s by mistake (this will always give you a &quot;???????&quot; as the item since there wasn&#039;t 512 items in gen 3). Keep in mind that if your pokemon has pokerus, the amount of EV&#039;s it&#039;s going to earn after each battle is doubled.


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting.<br /><br />Sanqui is a member here, and before any Gen III distribution carts were dumped he mentioned that [url=https://forums.glitchcity.info/index.php?topic=7114.msg196994#msg196994]his friend owned at least one[/url], although as far as I&#039;m aware he wasn&#039;t able to dump them, and eventually someone else dumped a couple of them.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
body:
  Honestly I&#039;m not even upset about the go integration, that alone is the only thing I like about it. There was no point in making yet another Gen 1 remake, when we got one back in Gen 3. On top of that, the player visits Kanto in both Gen 2 and their remakes making Kanto the most revisited region in the franchise. Enough with the Kanto pandering, this is the first time I&#039;ve been disappointed with the games... Game freak could have made a completely different region or maybe even made a game based around the orange islands. That would have been much better.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m fine with going back to Kanto personally. FR/LG came out in 2004, and HG/SS came out in... 2009? I think? The only other region that&#039;s been left alone longer is Sinnoh, and I&#039;d doubt they&#039;d want to make an experimental game like this double as the Sinnoh remake.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The only thing I dislike about the GO integration is the lack of wild battles. That makes absolutely<br />no sense at all to me. I have to agree with you guys, I feel like they could&#039;e executed this idea better<br />in other ways rather than using Kanto again, but what is done is done. Having said that we still don&#039;t<br />have that many details about the game, if they add enough new content to Kanto and have a real solid<br />&quot;story&quot; gameplay it might just change my mind, but for now I can&#039;t seem to forgive the thought of no <br />wild battles.


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It got leaked. Finishing the translation is still planned.<br /><br />[url=https://docs.google.com/spreadsheets/d/1B5epMdm1Wcvh33qFABpw-SO76uZt6WNSl0UsD5yq_dI/edit#gid=0]Rough documentation[/url] (was being cleaned up for TCRF + the translation patch)


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dude. Just checked out all the front and backsprites! Holy shit this is amazing :O<br />(Also: Early Leafeon?!? All the way back in gen2)


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I share much of the same opinion as Papa Doc. I think these games look really cute and wonderful and I&#039;m actually fine with the capture mechanics being changed, but no wild battles is really odd. Hopefully that&#039;s dropped in gen 8 (I&#039;m sure it will be)


subject: Re: GBC Mobile trainer unused graphics
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  IIRC graphics are stored uncompressed, and there are programs that allow viewing the ROM as images. You then have to splice the tiles together.<br />But maybe you did differently?


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I&#039;m currently having some fun and fighting some Glitch PokÃ©mon in the beta so far. here&#039;s me fighting a #FC (252) while using a #FD (253)


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It&#039;s amazing a ROM this sensitive got leaked, with all the unused PokÃ©mon, items, moves, minigames, debug menus and so on.<br /><br />I like how the gameplay of this demo is very much more similar to Red/Green, even including glitch PokÃ©mon like the originals and no ?????.<br /><br />[quote author=coloradohugge link=topic=8359.msg209634#msg209634 date=1527783660]<br />I&#039;m currently having some fun and fighting some Glitch PokÃ©mon in the beta so far. here&#039;s me fighting a #FC (252) while using a #FD (253)<br />[/quote]<br /><br />Regarding those. Your party PokÃ©mon data begins at D6AA but I don&#039;t know how you&#039;d modify the wild PokÃ©mon other from the debug menu yet, do you know?


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: clip
body:
  I knew i remembered seeing this sprite for Pikachu used in the Gold Beta before; it was featured as a sticker in Gameboy Camera. look it&#039;s the same one:<br /><br />[quote author=Torchickens link=topic=8359.msg209635#msg209635 date=1527785342]<br />It&#039;s amazing a ROM this sensitive got leaked, with all the unused PokÃ©mon, items, moves, minigames, debug menus and so on.<br /><br />I like how the gameplay of this demo is very much more similar to Red/Green, even including glitch PokÃ©mon like the originals and no ?????.<br />[/quote]<br /><br />Yeah the game feel much more similar to red/green/blue japanese games and you can really feel that it&#039;s more primitive compared to the final polished gameboy color releases. Talk about inbetween transitional version, It&#039;s like Generation 1Â½<br /><br />[quote author=Torchickens link=topic=8359.msg209635#msg209635 date=1527785342]<br /><br />Regarding those. Your party PokÃ©mon data begins at D6AA but I don&#039;t know how you&#039;d modify the wild PokÃ©mon other from the debug menu yet, do you know?<br />[/quote]<br /><br />ah, no. So far i&#039;ve only found these glitch PokÃ©s through the debug fight option. =) So i don&#039;t know yet.


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=coloradohugge link=topic=8359.msg209636#msg209636 date=1527787504]<br />I knew i remembered seeing this sprite for Pikachu used in the Gold Beta before; it was featured as a sticker in Gameboy Camera. look it&#039;s the same one:<br />[/quote]<br /><br />Yeah I noticed that too. According to TCRF Chansey&#039;s sprite is from Game Boy Camera as well (although I can&#039;t find it as a stamp in the Game Boy Camera game and don&#039;t know if that was a mistake).<br /><br />Additionally Mew&#039;s sprite was used in a Mew distribution cartridge.<br /><br />[img]https://i.imgur.com/6fya3Cf.png[/img] [img]https://i.imgur.com/tzeKdXc.png[/img]<br /><br /><br />[quote author=coloradohugge link=topic=8359.msg209636#msg209636 date=1527787504]<br />Yeah the game feel much more similar to red/green/blue japanese games and you can really feel that it&#039;s more primitive compared to the final polished gameboy color releases. Talk about inbetween transitional version, It&#039;s like Generation 1Â½<br />[/quote]<br /><br />Definitely!<br /><br />[quote author=coloradohugge link=topic=8359.msg209636#msg209636 date=1527787504]<br />ah, no. So far i&#039;ve only found these glitch PokÃ©s through the debug fight option. =) So i don&#039;t know yet.<br />[/quote]<br /><br />OK thanks anyway! :)<br /><br />Edit: Items begin at D19E<br />Edit 2: D6B4: PokÃ©mon slot 1 moves<br />Edit 3: OK I found the wild PokÃ©mon addresses; CDD7 and CDD9


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: clip
body:
  I found skateboard sprites in the game :D<br /><br />Edit: never mind, didn&#039;t realize they were easily viewable in the debug menu&#039;s &quot;Character Viewer&quot; until now lol<br /><br />[quote author=Torchickens link=topic=8359.msg209637#msg209637 date=1527788560]<br />Additionally Mew&#039;s sprite was used in a Mew distribution cartridge.<br />[/quote]<br /><br />Wow. That&#039;s also really cool. Wonder what it would look like inside of those distribution versions, it&#039;s clearly some version of Blue :O<br /><br />[quote author=Torchickens link=topic=8359.msg209637#msg209637 date=1527788560]<br />Edit 3: OK I found the wild PokÃ©mon addresses; CDD7 and CDD9<br />[/quote]<br /><br />Nice! Really wanted these. great that you could find em.


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Papa Doc
icon: xx
body:
  [quote author=SCf3 link=topic=8359.msg209632#msg209632 date=1527778097]<br />Wow this is is huge, never thought it would happen but I&#039;m super happy it did.<br />[/quote]<br />She lives! What&#039;s up!<br /><br />I&#039;m going to save the ROMs for archiving purposes, the patched header versions <br />and the originals and then wait for the translation to come out.<br />My biggest hope is for someone to make a romhack of this into a full game with all the<br />Pokemon added including the official Johto Pokemon with a full story.<br /><br />It looks like Silver got leaked as well, apparently the major differences are wild pokemon<br />and the logo on the intro screen.<br /><br />Are we still not allowed to link to roms or does no one care anymore? Considering these are unofficial? <br />I might set up a page if all else fails.<br /><br />P.S. Can someone move this to the Emulation and Rom section? Thanks!


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=8359.msg209640#msg209640 date=1527801457]<br />P.S. Can someone move this to the Emulation and Rom section? Thanks!<br />[/quote]<br /><br />Sure.<br /><br />[quote author=Papa Doc link=topic=8359.msg209640#msg209640 date=1527801457]<br />Are we still not allowed to link to roms or does no one care anymore? Considering these are unofficial? <br />I might set up a page if all else fails.<br />[/quote]<br /><br />I personally feel it&#039;s still a step too far to upload them here (in particular because this is what appears to be an official prototype), even though other websites have them.


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8359.msg209641#msg209641 date=1527803091]<br />[quote author=Papa Doc link=topic=8359.msg209640#msg209640 date=1527801457]<br />P.S. Can someone move this to the Emulation and Rom section? Thanks!<br />[/quote]<br /><br />Sure.<br /><br />[quote author=Papa Doc link=topic=8359.msg209640#msg209640 date=1527801457]<br />Are we still not allowed to link to roms or does no one care anymore? Considering these are unofficial? <br />I might set up a page if all else fails.<br />[/quote]<br /><br />I personally feel it&#039;s still a step too far to upload them here (in particular because this is what appears to be an official prototype), even though other websites have them.<br />[/quote]<br /><br />Sounds good, Thanks!


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=8359.msg209642#msg209642 date=1527804258]<br />[quote author=Torchickens link=topic=8359.msg209641#msg209641 date=1527803091]<br />[quote author=Papa Doc link=topic=8359.msg209640#msg209640 date=1527801457]<br />P.S. Can someone move this to the Emulation and Rom section? Thanks!<br />[/quote]<br /><br />Sure.<br /><br />[quote author=Papa Doc link=topic=8359.msg209640#msg209640 date=1527801457]<br />Are we still not allowed to link to roms or does no one care anymore? Considering these are unofficial? <br />I might set up a page if all else fails.<br />[/quote]<br /><br />I personally feel it&#039;s still a step too far to upload them here (in particular because this is what appears to be an official prototype), even though other websites have them.<br />[/quote]<br /><br />Sounds good, Thanks!<br />[/quote]<br /><br />You&#039;re welcome.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo DS is effing great. The DSi is just sexy<br />GameCube is great too, I have great memories<br />of Metroid Prime and Melee


subject: Re: GBC Mobile trainer unused graphics
poster_name: Lain_Iwakura
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I found them by looking at the ROM in tile layer pro starting at 00101A00 about 50% through the ROM.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This makes me very happy! It&#039;s the best Pokemon news we&#039;ve got within the past few days IMO. I&#039;ve always wanted to play this beta, and now I can. Now if I can only figure out how to set up the GB assemblers on my computer since someone is working on a disassembly of the game... (I really wish it was easier to compile GB games...)


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Words cannot describe how happy this makes me. This is one of the few prototypes I really wanted to play.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve only been able to play through Gold today, does anyone have a screenshot of the Silver title screen? (I assume it&#039;s not Lugia considering he wasn&#039;t in the demo)


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=SCf3 link=topic=8359.msg209649#msg209649 date=1527817780]<br />I&#039;ve only been able to play through Gold today, does anyone have a screenshot of the Silver title screen? (I assume it&#039;s not Lugia considering he wasn&#039;t in the demo)<br />[/quote]<br /><br />Found it. It has a different logo on the title screen and a much better border


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting to see the difference in borders. I assume both games are essentially the same outside of the logos? (Just got home from work so I&#039;m catching up on news lol)


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking through the ripped pokemon sprites, I realised a thing: we got screwed out of a shark TWO gens in a row! T_T <br /><br />Also, I think they scraped electric and dark kitties cause they redid &quot;dogs&quot; trio into &quot;beasts&quot;, with two ending feline.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve noticed that second floors of centres are unique and the first centre past the demo GATE actually has trade/battle/time capsule rooms.&nbsp; I wonder if there&#039;s any way to save or get any Pokemon data from this.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flameduck link=topic=8359.msg209653#msg209653 date=1527823449]<br />I&#039;ve noticed that second floors of centres are unique and the first centre past the demo GATE actually has trade/battle/time capsule rooms.&nbsp; I wonder if there&#039;s any way to save or get any Pokemon data from this.<br />[/quote]<br /><br />Would be fun if the game would run flawlessly on a flash card gameboy cartridge, could try and see if trading with a gen1 game or something would work.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=14.msg209615#msg209615 date=1527662700]<br />[quote author=Zowayix link=topic=14.msg209609#msg209609 date=1527652429]<br />It had a cool hardware design with how compact it was and the little handle and s**t I guess, but I dunno.<br />[/quote]<br /><br />I always wondered why they included the handle. Did anyone actually use the [i]handle[/i] to transport their GameCube?<br />[/quote]<br /><br />In theory: Yes, actually. You were supposed to take it from one room of your home to another, or at least Nintendo thought people would do that.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t see why it wouldn&#039;t work if flashed to a MBC3 cartridge.<br /><br />You could try trading with an emulator that supports link cable stuff anyway. Probably won&#039;t work.


subject: Re: Religion
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What does it mean to say &quot;Jesus existed&quot; though?<br /><br />If there&#039;s some guy whose name was Jesus and was a carpenter with long hair or whatever, but he didn&#039;t have divine powers, then he&#039;s not really the same Jesus that people were talking about.<br /><br />The Jesus that had divine powers is what&#039;s up for debate here.


subject: Re: Gun Control in the US
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Britain&#039;s just weird I think. But no, the solution is not to ban everything, although if you sent literally everyone to jail that would curb gun violence. You just wouldn&#039;t have happy citizens.<br /><br />On the other hand, &quot;people get stabbed in Britain&quot; doesn&#039;t seem like a good reason to me to allow guns.<br /><br />Perhaps there&#039;s just that much of a cultural difference here. Americans see the default position as allowing guns, and so they need convincing why someone would ban guns. Non-Americans (generally) see the default position as banning guns, and so would need convincing why guns should be legalized all of a sudden.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Have created some articles about the glitch PokÃ©mon in these versions for us to read about. :)<br /><br />https://glitchcity.info/wiki/List_of_glitch_Pok%C3%A9mon#Japanese_Gold.2FSilver_Nintendo_Space_World_1997_demo<br /><br />(I deleted a post of mine earlier with glitch PokÃ©mon screenshots but because the articles only need the sprites which don&#039;t class under copyright/or debatable I thought it would be safe to do so)


subject: FR/LG: Eevee obtained in Celadon City displays incorrect location in dept store
poster_name: Awkward_pikachu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recently ran across a youtube comment mentioning this glitch (if you can call it that) that occurs in FireRed/LeafGreen. The &quot;met in&quot; location displayed on the summary screen of the Eevee obtained in Celadon City changes from &quot;CELADON CITY&quot; to &quot;CELADON DEPT.&quot; while you are inside the Celadon Department Store. It seems like a hardly noteworthy glitch, but this is the first time I heard about it and I haven&#039;t seen it documented anywhere else. I am playing English/USA FireRed Rev 1.1.<br /><br />I decided to do additional testing to see if it occurs with all pokemon obtained within Celadon City. I confirmed that it happens with pokemon from the game corner and with eggs hatched in Celadon City. I didn&#039;t test whether it happens on a pokemon obtained in Celadon City that were traded from another game, but I doubt the outcome would be different.


subject: Re: Revision differences in PokÃ©mon games
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Something that&#039;s not mentioned yet: Pokemon Stadium (the first international one) has three revisions, at least that No-Intro knows of, and at least in the USA.<br /><br />It&#039;s known that one of these revisions changes Jynx&#039;s skin colour to purple, but then what does the other one do?<br /><br />I&#039;m thinking of making a master post of every single Pokemon game that has regional and revisional variants (figuring out what the differences might be later), although that might require defining what counts as a Pokemon game. Anything released in stores that has the name Pokemon/Pocket Monster/Pikachu in it should do for starters.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=8359.msg209662#msg209662 date=1527843515]<br />Have created some articles about the glitch PokÃ©mon in these versions for us to read about. :)<br /><br />https://glitchcity.info/wiki/List_of_glitch_Pok%C3%A9mon#Japanese_Gold.2FSilver_Nintendo_Space_World_1997_demo<br /><br />(I deleted a post of mine earlier with glitch PokÃ©mon screenshots but because the articles only need the sprites which don&#039;t class under copyright/or debatable I thought it would be safe to do so)<br />[/quote]<br /><br />Regarding 253, I tried it out in debug Fight on player&#039;s side, on debug Gold; and although its cry was very long, it eventually went past it and to the fight menu.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Has anyone explored the PCs btw? Was messing around w/ it yesterday and there were a few low level Pokemon stored. (off the top of my head there was a Lv. 5 Scyther) I fumbled around through the PC menus to see what Pokes were there (since I don&#039;t know Japanese clearly), so I&#039;m looking forward to the Eng translation once it&#039;s out haha.


subject: Re: GlitchDex features request
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, I was thinking if we should maybe replace all English Red/Blue Glitch PokÃ©mon pages with super gameboy coloured pokÃ©dex entries instead of monochrome. <br /><br />Thoughts on this?


subject: Re: Nintindo DS Vs. Gamecube
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=14.msg209657#msg209657 date=1527834229]<br />In theory: Yes, actually. You were supposed to take it from one room of your home to another, or at least Nintendo thought people would do that.<br />[/quote]<br />I don&#039;t see why nobody would do that. Everyone has one TV screen per room in their house, right?


subject: Re: GlitchDex features request
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7691.msg209670#msg209670 date=1527875323]<br />Totally! This would be part of Project Palette Town, though, wouldn&#039;t it?<br />[/quote]<br /><br />You&#039;re probably totes&#039; right man, but i got lost trying to find an appropriate Topic to post this in. I guess I failed haha


subject: Re: Revision differences in PokÃ©mon games
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  @Zowayix<br /><br />I might know what at least a couple of the changes are, but sadly I don&#039;t know which revs they are.<br /><br />When I played Stadium on console, I remember one of the Announcer&#039;s quotes being &quot;Taken down on the word go!&quot; when immediately knocking out a freshly sent-out Pokemon in one hit. He has another similar quote to this, but not the same one.<br /><br />However, when I played it on emulator a few years later, his quotes weren&#039;t the same. The above wasn&#039;t in the game, and instead I heard a new quote: &quot;It&#039;s a head-on collision; power versus power.&quot;<br /><br />This has baffled me for years and I don&#039;t understand why his quotes are different. Also, these were all NTSC and not PAL.<br /><br />[b]EDIT: Here&#039;s my original post on it: https://forums.glitchcity.info/index.php?topic=7352.msg199020#msg199020[/b]


subject: Re: Revision differences in PokÃ©mon games
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystalame link=topic=6883.msg209673#msg209673 date=1527882319]<br />@Zowayix<br /><br />I might know what at least a couple of the changes are, but sadly I don&#039;t know which revs they are.<br /><br />When I played Stadium on console, I remember one of the Announcer&#039;s quotes being &quot;Taken down on the word go!&quot; when immediately knocking out a freshly sent-out Pokemon in one hit. He has another similar quote to this, but not the same one.<br /><br />However, when I played it on emulator a few years later, his quotes weren&#039;t the same. The above wasn&#039;t in the game, and instead I heard a new quote: &quot;It&#039;s a head-on collision; power versus power.&quot;<br /><br />This has baffled me for years and I don&#039;t understand why his quotes are different. Also, these were all NTSC and not PAL.<br /><br />[b]EDIT: Here&#039;s my original post on it: https://forums.glitchcity.info/index.php?topic=7352.msg199020#msg199020[/b]<br />[/quote]<br /><br />Thought I might add that I&#039;ve heard both quotes in the game before


subject: Re: Pokemon G/S Space World Rom Dump [In Progress]
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=8359.msg209640#msg209640 date=1527801457]<br />My biggest hope is for someone to make a romhack of this into a full game with all the<br />Pokemon added including the official Johto Pokemon with a full story.<br />[/quote]<br />I&#039;m going to be blunt: forget it. It&#039;s impossible to fit all that data in the ROM. Plus, there are only 2 slots (at best) available for new PokÃ©mon. Adding more would require a massive re-write of the game engine, to allow 2-byte PokÃ©mon.<br /><br />[quote author=Raven Freak link=topic=8359.msg209647#msg209647 date=1527814299]<br />This makes me very happy! It&#039;s the best Pokemon news we&#039;ve got within the past few days IMO. I&#039;ve always wanted to play this beta, and now I can. Now if I can only figure out how to set up the GB assemblers on my computer since someone is working on a disassembly of the game... (I really wish it was easier to compile GB games...)<br />[/quote]<br />I don&#039;t get it, just [url=https://github.com/rednex/rgbds/releases/]download RGBDS[/url]. The rest is as simple as running `make`.<br /><br />[quote author=coloradohugge link=topic=8359.msg209654#msg209654 date=1527831234]<br />[quote author=Flameduck link=topic=8359.msg209653#msg209653 date=1527823449]<br />I&#039;ve noticed that second floors of centres are unique and the first centre past the demo GATE actually has trade/battle/time capsule rooms.&nbsp; I wonder if there&#039;s any way to save or get any Pokemon data from this.<br />[/quote]<br /><br />Would be fun if the game would run flawlessly on a flash card gameboy cartridge, could try and see if trading with a gen1 game or something would work.<br />[/quote]<br />The game runs on flashcarts. You simply need to use the &quot;fixed headers&quot; version, since the original ROMs report an incorrect MBC type, which leads to a wrong bankswitch into an invalid opcode: crash.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=14.msg209671#msg209671 date=1527875462]<br />[quote author=Zowayix link=topic=14.msg209657#msg209657 date=1527834229]<br />In theory: Yes, actually. You were supposed to take it from one room of your home to another, or at least Nintendo thought people would do that.<br />[/quote]<br />I don&#039;t see why nobody would do that. Everyone has one TV screen per room in their house, right?<br />[/quote]<br /><br />Well maybe in UK/Europe because of the thing...<br /><br />Hmm. Maybe that&#039;s why home computers were more popular than game consoles there in the 80s.


subject: Re: Revision differences in PokÃ©mon games
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember &quot;Taken down on the word go!&quot; fondly from my childhood but not &quot;It&#039;s a head-on collision&quot;. Presumably the Australian release is the Europe/UK ROM (the other PAL releases are for individual European countries with non-English languages: France/Italy/Germany/etc.)<br /><br />Only the former seems to have survived in Pokemon Stadium 2 later on...


subject: Re: PokÃ©mon Yellow PokÃ©dex CoolTrainer?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello!<br /><br />Somehow I missed that you replied to my message. I&#039;m very sorry&nbsp; :-[<br /><br />Thanks for this explanation, unfortunately I don&#039;t seem to have a working cooltrainer corruption in the french Yellow I was using, so I need to find another save file. That said, I&#039;m pretty sure it works also in french games, since everything else that is cooltrainer/LOL related behave exactly the same :)


subject: Re: PokÃ©mon Yellow PokÃ©dex CoolTrainer?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s OK! :)<br /><br />Ah. Hope you find a save file soon where you&#039;re able to get it to work.


subject: Re: [English Red/Blue] Using item 0x7A instead if 8F for ACE
poster_name: Dark
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Darkshadows link=topic=8313.msg209338#msg209338 date=1524777754]<br />I would suggest reversing the order of the last four sets you write, considering it&#039;s a strictly decreasing quantity.<br />[/quote]<br /><br />I mentioned they can be ran in any order since all of them are ram writes anyway.<br /><br />[hr]<br /><br />Also thanks for the feedback in general guys.


subject: Re: How to use ã¦ã¸ and 5ã‹ã„?
poster_name: LightNeko
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Never mind, I found a way to get that mew into sun and moon finally! I&#039;m probably going to post a guide someday :)


subject: Re: Favorite PokÃ©mon
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Unstickying at long, long last. I can&#039;t imagine why it was stickied in the first place aside from me having thought it had some sort of special importance in 2008. Everyone&#039;s still free to post in this thread, it just doesn&#039;t deserve to be pinned to the top.<br /><br />On that note, mine are...probably still Lickilicky and Articuno. But now with a side of Snorlax!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg209616#msg209616 date=1527662743]<br />Just by looking at how dead the Art board is, spriting seems to be a lost art now. Shame. :(<br />[/quote]<br />I recall seeing a decent amount of it when browsing Deviantart once in the past few years. Plus there seem to be 16-bit era inspired games making their way into the indie scene now, so there&#039;s that.


subject: Re: Medabots
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just this year I tried out one of the Medarot/Medabots games for GBC (probably the first one?) due to it sharing its composer with Telefang. I couldn&#039;t figure out what was going on in battles, though, and gave up rather quickly. This is a good reminder to give it another shot.


subject: Re: List of Japan only tricks
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gen 4 diamond/pearl:<br />Surf glitch<br />Saving in mystery zones<br /><br />I don&#039;t know what this is exactly, but apparently it&#039;s possible to make elevators in pokecenters have the *upleft* animation instead of downright, which pushes you into the void.<br />


subject: Re: Favourite game out of these
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Action 52 is awful. But there&#039;s a fun joy you get from playing it just from seeing how bad the game can actually get.


subject: Re: FR/LG: Eevee obtained in Celadon City displays incorrect location in dept store
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I already saw this glitch on a page about Gen III glitches, but I don&#039;t exactly remember where.<br /><br />It is mentioned on PRAMA ( http://www.prama-initiative.com/index.php?page=glitches-mineurs-rse#Centre ) but I remember having seen it on another page.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Misdreavus link=topic=6868.msg209469#msg209469 date=1526471307]<br />I noticed that the &quot;turn bootstrap PokÃ©mon into an egg&quot; step in the guide is incomplete.&nbsp; Is it something I need to do (possibly via Pomeg corruption)?<br /><br />I&#039;m currently working on the bootstrap PokÃ©mon but I just can&#039;t get the double corruption on step 1.4 to work.&nbsp; I followed your guide, but after turning the glitch PokÃ©mon into an egg in the first step of the double corruption (the PID corruption), I can&#039;t get it to turn into another glitch PokÃ©mon in the next step (the TID corruption).&nbsp; I removed everything else from boxes of 1 &amp; 2 after the PID corruption, placed heart Caterpie right before my egg, and am having no success.&nbsp; Did I likely mess up on EVs?&nbsp; I would think if I had, it would still double corrupt into something, albeit not what I want.<br />[/quote]<br /><br />If you&#039;re still stuck there, did you touch the Egg when you obtained it ? (like, to know if it got a PID corruption instead of a TID corruption).<br />Due to the different trainings on different games, there are too many double-corruption specific criteria to look for, so the &quot;slow&quot; double-corruption (where the Egg obtained after the first corruption must not be touched/moved/have its summary opened) is used instead.<br /><br />I was thinking that the 4th Move PPs could hinder the success of the corruption, but if that was the case it would have prevented the first corruption of 1.4) to work (and not the second one).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  By the way, i noticed a strange behavior in my Diamond game after importing pokemon with glitch moves from Emerald.<br /><br />Basically, now, whenever i import pokemon (regardless of whether or not they have glitch moves), the game will crash upon encountering one of the imported pokemon with a specific pokemon in my first slot. For example, if my first party pokemon is my old Arceus, which i got from a trade as a kid, the game will crash. But if it&#039;s my Regigigas, it won&#039;t. There&#039;s nothing special about my Arceus (except for the fact that it was quite obviously obtained via AR), and it doesn&#039;t crash the game or have any weird behavior in any other context.<br /><br />Sadly i can&#039;t do more tests now, because my game had to do clock shenanigans and since i only own one GBA game i have to wait 24 hours before importing (what is even this rule for anyway... ?)<br /><br />EDIT: Okay so after doing some tests, it seems that whenever i encounter a Pal Park / Safari Park pokemon with in my first slot either a pokemon with glitch moves or my Arceus, the game crashes. What&#039;s weird is that regular wild battles don&#039;t make the game crash with my Arceus... and even for pokemon with glitch moves, isn&#039;t their data supposed to not be loaded when i&#039;m in Pal Park / Safari Park mode ? Other clones of my Arceus i did back in 2008 / 2009 and never touched since then have the same behavior. My RETIRE-acquired Arceus doesn&#039;t, though, the fight goes how it normally should. I also tried with pokemon obtained via Pomeg Glitch corruption but without any glitch moves, they don&#039;t crash the game. That&#039;s really weird because i only noticed that recently, even though i did many gen 3 =&gt; gen 4 imports as a kid and probably had my Arceus in the first slot at least once, i don&#039;t recall the game ever freezing in this context.


subject: Re: Pokemon G/S Space World '97 Rom Dump [In Progress]
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glisp
icon: xx
body:
  Hey everyone, long time no see. I&#039;ve been checking out the prototypes myself. Being a regular contributor to TCRF (well semi-regular as I go through spells where I don&#039;t wanna make edits.) I spend a lot of time talking about it&nbsp; on their discord server which has a channel dedicated to it. TCRF staffers are currently working on researching the ROMs. The leaker of the ROM on 4Chan is just that, a leaker and not the original source. They were forced to come out early because as usual, 4chan has to ruin surprises. (one of the reasons I hate 4chan so much.) <br /><br />The original plan was to release the ROM after the translation and documentation were complete but since someone on 4chan decided that this was taking too long, they got impatient and leaked it.&nbsp; As for the translation, it&#039;s about a month away or so from being completed from what I understand. <br /><br />You can check the TCRF page here for information regarding the stuff found so far: https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver<br />Also has a list of all the pokemon in the ROM. <br /><br />btw, Skateboarding can be accessed via debug mode. It&#039;s buggy as hell though and doesn&#039;t work quite right unless you hold down the no clip button.<br /><br />You&#039;ll also notice the map is based on Japan. Well it turns out there&#039;s more to this as the town with the Ruins of Alph is where Hiroshima should be, which when you think about this and the fact that Unown are in said ruins, it starts feeling a little more disturbing. The desert town seems to be based off of Japan&#039;s desert area as well. Also of note, Kanto has been downsized to a single large town. Probably because of the compression issues early on. <br /><br />Rather than this being a full on prototype of the final product, it seems this version was dropped and they started over. No doubt the release of the anime in 98 had some influence on their decision. <br /><br />


subject: Re: PokÃ©mon G/S Space World '97 Rom Dump [In Progress]
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi Glisp! Long time no see, we&#039;re glad to have you back!<br /><br />That&#039;s some very insightful information thank you for sharing<br />that, and the bit about Unown does&nbsp; sound quite disturbing.<br />I&#039;m glad something like didn&#039;t end up in the final games, but with<br />the success of PokÃ©mon there&#039;s no way they would include it.


subject: Re: PokÃ©mon G/S Space World '97 Rom Dump [In Progress]
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glisp
icon: xx
body:
  I dunno about that papa doc.Game Freak did do some pretty distasteful things in the past. (well Jynx was unintentional, but it still wasn&#039;t tasteful to westerners) Supposedly also, the desert in Unova seems very loosely based on Ground Zero in New York. (well technically it&#039;s not ground zero anymore, but still) Probably not true but it&#039;s still rather messed up that anyone would think that.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=14.msg209678#msg209678 date=1527896801]<br />Well maybe in UK/Europe because of the thing...<br />[/quote]<br /><br />The thing? I&#039;m uninformed.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The pronoun game, eh? I play that thing. I play it better than them, and he can prove it. She might not be happy I brought that home, but he&#039;ll use it.<br /><br /><br />[s]If you know what i&#039;m talking about, feel free to tell me.[/s]


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=14.msg209711#msg209711 date=1528256380]<br />[quote author=Zowayix link=topic=14.msg209678#msg209678 date=1527896801]<br />Well maybe in UK/Europe because of the thing...<br />[/quote]<br /><br />The thing? I&#039;m uninformed.<br />[/quote]<br /><br />The thing where you can only have one TV in the UK, or maybe it was like... you had to pay extra if you have more than one TV and you need a license from the government or something? And maybe that was a thing in Europe too.<br /><br />I swear that was a thing, right? I&#039;m not just misremembering something?


subject: Re: Favourite game out of these
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I really don&#039;t think it&#039;s fair to pick on Hong Kong 97. It&#039;s actually just a homebrew game, and it was only made just for shits and giggles effectively.<br /><br />It&#039;s not like other bad games where they&#039;re commercially released with the intention of actually being good, and especially if some other company said &quot;yes this is okay, all of our quality control stuff says go ahead&quot;.<br /><br />Never heard of Facade or Club Drive. Or have I? Was Facade that game where you go to the guy&#039;s house and talk to him and he&#039;s kind of a douche and if you say &quot;melons&quot; he gets pissed off?


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=14.msg209713#msg209713 date=1528262643]<br />[quote author=Missing? NO! link=topic=14.msg209711#msg209711 date=1528256380]<br />[quote author=Zowayix link=topic=14.msg209678#msg209678 date=1527896801]<br />Well maybe in UK/Europe because of the thing...<br />[/quote]<br /><br />The thing? I&#039;m uninformed.<br />[/quote]<br /><br />The thing where you can only have one TV in the UK, or maybe it was like... you had to pay extra if you have more than one TV and you need a license from the government or something? And maybe that was a thing in Europe too.<br /><br />I swear that was a thing, right? I&#039;m not just misremembering something?<br />[/quote]<br /><br />OI YOU CHEEKY POOFTAH WHERE&#039;S YOUR MULTIPLE TV LOICENCE?<br /><br />TV licences [url=https://en.wikipedia.org/wiki/Television_licensing_in_the_United_Kingdom]are real things[/url] but I&#039;ve never heard about Britbongs only being allowed one per household. But with how draconic it&#039;s becoming over there that&#039;ll probably become a thing in time.<br /><br />Also I prefer the Gamecube over DS. Namely because the Gamecube has Smash Bros. Melee and The Simpsons Hit &amp; Run.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=14.msg209713#msg209713 date=1528262643]<br />[quote author=Missing? NO! link=topic=14.msg209711#msg209711 date=1528256380]<br />[quote author=Zowayix link=topic=14.msg209678#msg209678 date=1527896801]<br />Well maybe in UK/Europe because of the thing...<br />[/quote]<br /><br />The thing? I&#039;m uninformed.<br />[/quote]<br /><br />The thing where you can only have one TV in the UK, or maybe it was like... you had to pay extra if you have more than one TV and you need a license from the government or something? And maybe that was a thing in Europe too.<br /><br />I swear that was a thing, right? I&#039;m not just misremembering something?<br />[/quote]<br /><br />If that&#039;s real, that&#039;s a completely asinine law.


subject: Re: Favourite game out of these
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7443.msg209714#msg209714 date=1528263217]<br />Was Facade that game where you go to the guy&#039;s house and talk to him and he&#039;s kind of a douche and if you say &quot;melons&quot; he gets pissed off?<br />[/quote]<br /><br />Yep.<br /><br />My choice is Action 52 just because of how delusional Action Enterprises were. They expected the Cheetahmen game to become so fucking popular that it would spawn an entire franchise like Teenage Mutant Ninja Turtles, with a Saturday morning cartoon, action figures, and comic books planned. This fell through when Action 52 was slaughtered by critics, although the [url=https://www.youtube.com/watch?v=WZlYGN5W2Yg]theme song[/url] is considered good.


subject: Re: Switch/3DS Friend Code Thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt; be me<br />&gt; see the above post<br />&gt; look for Switch everywhere to get FC<br />&gt; remember I have lent it to gf for a month or so<br />&gt; remember that I can&#039;t play DKC:TF for a month<br />:&#039;(


subject: Thinking of a ï¼•ã‹ã„ bootstrap (Red/Green/Blue JP)
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  I was recently experimenting with the Japanese games&#039; glitch PokÃ©mon, when I got to thinking, &quot;What could be an applicable bootstrap for ï¼•ã‹ã„, one of the most popular ACE items in JP RGB?&quot; So I decided to look at The Big HEX List, and I came up with this bootstrap:<br /><br />[list type=decimal]<br />[li]Exactly 5 PokÃ©mon in your party[/li]<br />[li]Pidgey as the first PokÃ©mon[/li]<br />[li]Parasect as the second PokÃ©mon[/li]<br />[li]Raticate as the third PokÃ©mon[/li]<br />[li]Tentacool as the fourth PokÃ©mon[/li]<br />[li]Nidoranâ™‚ or Clefairy as the fifth PokÃ©mon[/li]<br />[li]Pidgey must have 233 HP[/li]<br />[/list]<br /><br />This bootstrap redirects code to the third item. This bootstrap was based off the ENG setup for 8F by pigdevil2010. I was wondering if this bootstrap would work, due to how the memory addresses are different in the JP games, not following specific offsets for every portion of memory.<br /><br />EDIT: Here&#039;s the RAM and ASM:<br /><br />[tt]Initial hl: $D123<br /><br />$D123 &lt;- 05 || dec b<br />$D124 &lt;- 24 || inc h; h = $D2<br />$D125 &lt;- 2E ||<br />$D126 &lt;- A6 || ld l, $A6; hl = $D2A6<br />$D127 &lt;- 18 ||<br />$D128 &lt;- 03 || jr $03; pc = D12C<br />$D12C &lt;- 00 || nop<br />$D12D &lt;- E9 || jp (hl); pc = $D2A6<br /><br />alternatively:<br />$D128 &lt;- 04 || jr $04; pc = $D12D[/tt]


subject: entermap routine
poster_name: flor12344
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m trying to make ACE make you enter a map with the entermap routine but not succeeding, Can someone tell me how to use it right?


subject: Offline version of the GlitchDex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Attached below is a large PDF file of our entire English GlitchDex.<br /><br />Hope you enjoy it. :)<br /><br />Please excuse the wiki sidebar and top message on most of the pages.<br /><br />https://drive.google.com/file/d/1AK66GysAFxiMcOdK5gHJXQPoMN-o1Z86/view?usp=sharing<br /><br />Let me know if it&#039;s downloadable as I don&#039;t know for sure.


subject: Re: GlitchDex features request
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=coloradohugge link=topic=7691.msg209669#msg209669 date=1527866405]<br />Hey, I was thinking if we should maybe replace all English Red/Blue Glitch PokÃ©mon pages with super gameboy coloured pokÃ©dex entries instead of monochrome. <br /><br />Thoughts on this?<br />[/quote]<br /><br />It looks like some of them were done in Super Game Boy mode and others were done on BGB with the red palette with the Game Boy Color bootstrap ROM. Couldn&#039;t find any greyscale ones but that plan sounds good, feel free. Thanks. :)


subject: Re: Offline version of the GlitchDex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Just realized I forgot the Generation II glitch PokÃ©mon. Darn.<br />Will re-upload it shortly.<br /><br />Edit: Reuploaded with Generation II glitch PokÃ©mon


subject: Re: Thinking of a ï¼•ã‹ã„ bootstrap (Red/Green/Blue JP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I imagine this would likely work as you&#039;re jumping to D2A6 and you&#039;re not corrupting the stack.<br /><br />Great work! :)


subject: Re: Thinking of a ï¼•ã‹ã„ bootstrap (Red/Green/Blue JP)
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8365.msg209726#msg209726 date=1528399268]<br />I imagine this would likely work as you&#039;re jumping to D2A6 and you&#039;re not corrupting the stack.<br /><br />Great work! :)<br />[/quote]<br /><br />Nice! Thanks, I recently set up the bootstrap and Mews are floating everywhere, as well as other things :P


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Masuta Satoshi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Any ACE to change the trained ID and OT of a Pokemon? Maybe with the pseudo-gameshark code or any other?<br /><br />And... I was reading you cant change the nickname of in-game trades Pokemon just by matching your ID and OT, why is this? This applies to Amnesia Psyduck or the other prizes from Gym Leader Castle in Stadium 1? And why not Farfecht&#039;d and Gligar in Stadium 2?<br /><br />Thanks in advance.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The only requirement for the game to consider a PokÃ©mon &quot;yours&quot; is that your OT and OTID match


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Masuta Satoshi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg209731#msg209731 date=1528494085]<br />The only requirement for the game to consider a PokÃ©mon &quot;yours&quot; is that your OT and OTID match<br />[/quote]<br />My doubt was about two quotes which were wroten here:<br /><br />START<br />[b]Misdreavus:[/b] Also, does anyone know why I wouldn&#039;t be allowed to re-nickname the in-game trade Jynx after using ACE to change my trainer name to TRAINER and my ID to match its ID?<br /><br />[b]Torchickens:[/b] Actually you can do this, but there is one complication. The name TRAINER doesn&#039;t consist of each individual letter, but rather the 5D control character (TRAINER) followed by 10 0x50 terminators.<br /><br />Using 93 91 80 88 8D 84 91 50 00 00 00 won&#039;t work because it doesn&#039;t match how TRAINER in in-game trade PokÃ©mon is internally stored. To get it to work you need to use 5D 50 50 50 50 50 50 50 50 50 50 instead.<br /><br />Hope this helps.<br />END<br /><br />If I understand correctly, I cant nickname in game trade Pokemon just by having TRAINER as my OT.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Typing in &quot;TRAINER(end)&quot; during the New Game sequence will not give you the same OT as the owners of in-game trades, even if it looks the same when printed to the screen. It&#039;s like how choosing the preset name &quot;RED&quot; isn&#039;t the same as typing in &quot;R&quot;, &quot;E&quot;, &quot;D&quot;, and then the end marker. The only way I can think of to change your name to 5D 50 50 50 50 50 50 50 50 50 50 would be through ACE.


subject: Re: Fake Glitches?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Back in my day, this would have been someone on the playground telling me how you could fight Officer Jenny in Red by opening up the cartridge and turning the circuit board over.


subject: Re: Means of loading a Game Boy Advance save file from your computer on cartridge?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Torchickens link=topic=8231.msg209431#msg209431 date=1525974016]<br />*bump*<br /><br />I&#039;ve never used a flash card before and I&#039;m wondering what would be a good Nintendo DS flash card to install the GBA Backup Tool? I still have an original Nintendo DS and DS Lite.<br /><br />Thanks.<br />[/quote]Any of them should be fine, but if you&#039;re wondering about the most popular/trusted one it would either be Acekard 2.1 or DSTWO. (The DSTWO can do more, like run GBA/SNES ROMs, but has a less durable design, drains battery faster, and costs twice as much).


subject: Re: Fake Glitches?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember back when I was in 3rd grade when G/S was still fresh<br />it was a common agreement between me and all my friends that<br />if you saw a patch of grass shaking that it was Celebi, and that seeing<br />it was a 1 in a million chance. Obviously it&#039;s not true but it&#039;s one of my<br />fond memories of a time with all the mystery, and R/S was still a year away


subject: Finnegans Wake: Super Glitch, The Book
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My interest in video game glitches, particularly PokÃ©mon Red and Blue&#039;s huge mass of exploitable (intentionally or not) code wrapped in a package filled with childhood memories, always came down to an enjoyment in watching the game go outside its bounds, yet remaining within a different set of bounds, such that the result was still something I could perceive visually and aurally, even if it didn&#039;t &quot;make sense&quot;. Somehow I didn&#039;t make the connection right away, but it&#039;s the same concept that&#039;s fueled an obsession of mine over the past year, the book [i]Finnegans Wake[/i].<br /><br />[url=http://www.finwake.com/ch01/ch01.htm]Open it up[/url], and you&#039;ll quickly see what I mean. Right off the bat, it bombards you with a cascade of English--or, are they really English? Close enough, I guess--words and phrases, all of which seem completely disjointed when you look at how they&#039;re outputted onto the [s]screen[/s] page, yet all stem from some central source and can be explained. In addition to every individual part coming from a particular [s]block of code[/s] train of thought, all 628 pages encompass a single [s]program[/s] cohesive whole. While it may seem needlessly riddled with quirks at first glance, every word is a direct result of the [s]6[/s] 17 years of tireless work put into creating it. ([url=http://www.metaportal.com.br/jjoyce/burgess1.htm]Others[/url] have done a better job of showing this than I ever will. I&#039;m more keen on just admiring it.)<br /><br />The similarity of reading it to watching memory locations be overwritten as the game continues to run is too great for me to not post about here. Take, for instance, this segment. It appears very early on and doesn&#039;t make any more immediate sense than what surrounds it, and yet tends to be the first one to grab many readers&#039; attention simply due to how it [i]looks[/i]. (Remind anyone of the ZZAZZ glitch? TMTRAINER effect? JACRED?)<br /><br />[i][size=14pt]Hohohoho, Mister Finn, you&#039;re going to be Mister Finnagain! Comeday morm and, O, you&#039;re vine! Sendday&#039;s eve and, ah, you&#039;re vinegar! Hahahaha, Mister Funn, you&#039;re going to be fined again![/size][/i]<br /><br />Seems pretty nonsensical, right? But if it&#039;s being exclaimed with such passion, it&#039;s got to mean [i]something[/i]! As it turns out, just as ZZAZZ comes down to the number 0x99 and a buffer overflow, this segment has a &quot;behind the scenes&quot; explanation too. Arguably it&#039;s most effectively summed up [url=http://digicoll.library.wisc.edu/cgi-bin/JoyceColl/JoyceColl-idx?type=turn&amp;id=JoyceColl.BenstkBJoyceAgn&amp;entity=JoyceColl.BenstkBJoyceAgn.p0148]here[/url] as &quot;a statement of the resurrection theme involving Finn MacCool and his comic shadow, Tim Finnegan&quot;. What do the mythical hero and the subject of a comedic folk song have in common? Well, the myths about &quot;Mister Finn&quot; say he&#039;ll eventually rise [i]again[/i]. Finn will rise and, by doing so, he will be Finn...again! What&#039;s that? He&#039;ll be Finnegan? What a coincidence: Tim Finnegan was also thought to be dead, but arose from his coffin when his friends poured whisky on top of it. Too out there? The Wake begs to differ. How peculiar, too, that the passage starts with five [b]O[/b]megas and ends with five [b]A[/b]lphas.<br /><br />What then of the book&#039;s central character, [s]RED[/s] HCE? Oh, right, that abbreviation stands for...uhh...[i]Humphrey Chimpden Earwicker[/i]. You see, Humphrey is a reference to Humpty Dumpty, and an earwig (or perce-oreille in French, lending him the alias &quot;Persse O&#039;Reilly&quot;) is a type of in[b]sec[/b]t, and this character committed--oh, actually, it stands for [i]Howth Castle and Environs[/i], meaning Dublin. A person must be quite large to be an entire city, which finally leads me to my point, that the acronym stands for [i]Here Comes Everybody[/i]. Being Dublin itself, he [i]Haveth Childers Everywhere[/i], which gives us, at last, what the trigram HCE is short for, that being [i]Highly Continental Evenements[/i]--no, wait, it was that other one I said. Yep, [i]that[/i] one. Oh, and all the others too, but [i]this[/i] one in particular. Which one am I referring to? Oh, obviously, it&#039;s [i]Huge Chain Envelope[/i]. What&#039;s that, you&#039;re saying I didn&#039;t mention that one? Nonsense, I can see right up there that I remembered to include [i]His Eagle and Child[/i]!<br /><br />You get the idea. Bladyughfoulmoecklenburgwhurawhorascortastrumpapornanennykocksapastippatappatupperstrippuckputtanach, am I right?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Masuta Satoshi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=6638.msg209736#msg209736 date=1528505575]<br />Typing in &quot;TRAINER(end)&quot; during the New Game sequence will not give you the same OT as the owners of in-game trades, even if it looks the same when printed to the screen. It&#039;s like how choosing the preset name &quot;RED&quot; isn&#039;t the same as typing in &quot;R&quot;, &quot;E&quot;, &quot;D&quot;, and then the end marker. The only way I can think of to change your name to 5D 50 50 50 50 50 50 50 50 50 50 would be through ACE.<br />[/quote]<br />Oh thanks, then it is like they are not the same characters even if it looks the same.<br /><br />Then maybe, It would be better if I nickname the Pokemon through ACE, any help?<br />Oh, and this applies to the Pokemon from Pokemon Stadium?: OT: STADIUM, ID: 02000. Or in that case I can just nickname the Pokemon by typing STADIUM as my name?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, the name is exactly `STADIUM[50]`. You can use the pseudo-GS setup to change the mon&#039;s OT and OTID


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Addendum for Number of Safari Balls for -g m: There are a lot more caveats than what jfb1337 and Azarokkusu listed, so it&#039;s best to have the Number of Safari Balls at zero. This is done by either running out of Safari Balls, digging or using an Escape Rope in the Safari Zone, or running out of steps.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This still exists! :)<br />[img]http://i248.photobucket.com/albums/gg184/MutouYami-San/Lickilickycuno.png[/img]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  d[sup]e[sub]s[sup]p[sub]a[sup]c[sub]i[sup]t[sub]o[/sub][/sup][/sub][/sup][/sub][/sup][/sub][/sup]<br />d[sub]e[sup]s[sub]p[sup]a[sub]c[sup]i[sub]t[sup]o[/sup][/sub][/sup][/sub][/sup][/sub][/sup][/sub]<br /><br />i&#039;m working on save abuse-ready ace/memory editor setups


subject: Rollout Storage Glitch
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SloshedMail
icon: xx
body:
  I figured I would pop up again because I can&#039;t seem to contact Torchickens anywhere at a good time.<br /><br />This is to confirm that the glitch is indeed real since the Wiki mentioned that it was not fully reviewed. I use a capture card.<br /><br />https://youtu.be/ngU_qjs7qpw?t=33<br />https://clips.twitch.tv/InquisitivePlacidBobaTriHard


subject: Re: Hall of Fame unterminated box SRAM glitch - German Version works, but what now?
poster_name: Jack47
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u][b]IT WORKS[/b][/u]<br /><br />Hello I am truly back and I can now finally confirm, that TM 17 Stack Corruption and ACE works on Virtual Console - German Version. I successfully could transfer a Level 80 Shiny Lugia to Sun and Moon already. The only oddity about the German Version is that for some reason my 5th Pokemon had an impossible long nickname but whatever, just delete it. 8)<br /><br />Team you need(TM17):<br /><br />[center]Slide Hoothoot Lvl2 <br />Quagsire TM02 + Return First Move<br />Quagsire HP UP + Sleep Talk First Move<br />Filler<br />Filler<br />[/center]<br /><br /><br />Also for the lurkers, most of Torchicken&#039;s Code isn&#039;t functional as she read the Code Table wrong:<br /><br />[u][b]Make PokÃ©mon Shiny (party slot 6)[/b]:<br />[/u]<br />First use TM17 with box 7 name as:<br />[font=georgia]?â™€XY9l [lowercase &quot;L&quot;, not 1]<br />[/font]<br />(Applies 10 Attack IVs and 10 Defense IVs to party PokÃ©mon 6)<br /><br />Then use TM17 with box 7 name as:<br />[font=georgia]?â™€YY9l<br />[/font]<br />(Applies 10 Speed and Special IVs to party PokÃ©mon 6)<br /><br /><br />[u][b]Get any item you want Slot 6 (I wouldn&#039;t recommend Slot 1, as the German Version needs Slot 1 - 5 completly fixed to use TM17 properly!!!)[/b][/u]<br /><br />[s]Items pocket slot 1 (D5B8): Pk,9z[value][/s]<br />Items pocket slot [b]6[/b] (D5C2): Pk,PkPk[value]&nbsp; (D5 is Pk,&nbsp; C2 is PkPk)<br />Items pocket slot [b]6[/b] Quantity (D5C3): Pk,PkMn[value]&nbsp; (D5 is again Pk, C3 is PkMn) <br /><br />Try on Box 7: <br />[list]<br />[li]Pk,PkPkQQ[/li][/list]<br />after that<br />[list][li]Pk,PkMnrs [/li]<br />[/list]<br />in combination with above for [b]99x Rare Candies[/b] Refer to the Big HEX List for other Items you want.<br /><br />[u][b]Final Fix/Question[/b][/u]<br />like the final fix for the ACE How can I fix my Pokemon boxes so that they get the proper Terminator in their respective boxes? Some of them are still stuck with the &quot;everything turns to Lvl:0/[b]???[/b]/Bad Clone Pokemon&quot; after you move them. I need a proper FF somewhere. Now that I can write everything with ACE<br /><br />


subject: Dumb question because I'm new to all this...
poster_name: hello
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How do people figure out what items to throw away (and what order to put them in, etc) when doing arbitrary code execution? I assume people don&#039;t just guess until something works, especially with the very specific things. Do they first write it as a program, translate it to binary and then translate that to the byte values, which they then translate to the corresponding item/amount combinations? I&#039;m sorry if this is super obvious, but a quick Google search didn&#039;t give clear results and this all seems very interesting.


subject: Re: Dumb question because I'm new to all this...
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hello link=topic=8371.msg209756#msg209756 date=1528748013]<br />How do people figure out what items to throw away (and what order to put them in, etc) when doing arbitrary code execution? I assume people don&#039;t just guess until something works, especially with the very specific things. Do they first write it as a program, translate it to binary and then translate that to the byte values, which they then translate to the corresponding item/amount combinations? I&#039;m sorry if this is super obvious, but a quick Google search didn&#039;t give clear results and this all seems very interesting.<br />[/quote]<br /><br /><br />The quantity of the item used, as well as the item&#039;s ID (what determines the item) are all values that represent Sharp LR35902 Assembly instructions (GBZ80, for short).<br /><br />When 8f is executed, the Program Counter (PC, determines what instruction is to be executed next) runs through the party. The &quot;bootstrapper&quot; represents specific values that creates a small program, which redirects the PC to the bag. The values there, are also executed as LR35902 instructions.


subject: Re: Fake Glitches?
poster_name: Searinox
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Searinox
icon: xx
body:
  I&#039;d actually like to know if there are any viable save file forms of corruption that result in the game not being able to take you even as far as the up+select+B menu to erase all data, thereby making the cartridge completely unplayable unless you physically open it up and short out the SRAM battery to purge the data. There are anecdotal reports here and there of people corrupting their save to a point where they couldn&#039;t use their gamecart anymore. A number of these are creepypasta styled and the person concludes that they &quot;glitched their game so bad it became physically damaged&quot; and it could have been this, if at all possible.


subject: Re: Dumb question because I'm new to all this...
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=hello link=topic=8371.msg209756#msg209756 date=1528748013]<br />Do they first write it as a program, translate it to binary and then translate that to the byte values, which they then translate to the corresponding item/amount combinations?<br />[/quote]To summarize Epsilon&#039;s post, yes.


subject: Re: Dumb question because I'm new to all this...
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8371.msg209757#msg209757 date=1528750895]<br />When 8f is executed,<br />[/quote]<br />luckytyphlosion trigger warning.<br /><br /><br />Anyways, here&#039;s the general process:<br />0. Have idea about &quot;thing&quot; to do (eg. duplicate items)<br />1. Research how to do thing<br />2. Write ASM code doing thing<br />3. Translate to items<br />4. Refine code so it translates to a better item setup (no unique items, etc.)<br />5. Repeat 3 and 4 until satisfied<br />6. Publish<br /><br />Veterans sometimes can go without step 4 or 5, by tuning the setup directly. But it&#039;s just a detail.


subject: teru-sama?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: xx
body:
  Hihi, <br /><br />Long time no see lol...<br />I was playing around with the pokemon gold beta and I found some interesting things that I am unsure if its cataloged or not, such as that you can trade to a classic red and blue/yellow, but not to retail silver or gold. While finding that I found that you can by extension get these beta pokemon into silver or gold retail versions, but predictably, they will change from, for example, kruz, to totodile. But the more interesting thing is that silver will allow it, despite these being fully glitched pokemon in classic red. So, my question about teru-sama is, what is this item? it was on the beta kruz pokemon that I sent over to red, then to silver. I tried to make sense of it since I&#039;&#039;m studying Japanese, but I was unable to beyond that it may be an item for raising affection(which I don&#039;t recall there being a way to do in gen 1 or 2) Can anyone take a look and possibly tell me what it is?<br /><br />Also, I&#039;ll include pictures of the beta kruz being sent to silver incase anyone wanted to see.<br />this stuff is probably already categorized, but I figured I&#039;d post &quot;just in case&quot;<br /><br />terusama: https://app.box.com/s/k8sdoagqrex1b607apcwtgvzse47b3l7<br />kruz 1: https://app.box.com/s/blud7w2l9y67bc5atk2r1gzlloh3zpn9<br />kruz 2: https://app.box.com/s/3dqdbryei81pnu7ftu24nspus9zre8aq<br />kruz 3: https://app.box.com/s/q2xlil4dddgdgz1ha65069omi4hmz2dy<br /><br />Edit: a minor other note I found is that SOME cheat codes from the English pokemon silver or gold are compatible with the beta. nothing important like walking through walls, but things like making the sprites disappear.


subject: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: Stormxeaglex
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stormxeaglex
icon: xx
body:
  So It has recently come to my attention that the ROMs for the generation two prototype that was shown at Space World 1997 has been leaked. I was really excited to hear this and downloaded the Gold Debug ROM and started exploring its contents. I decided to spend some time looking at the ram of these games to develop some useful Gameshark codes for anyone playing around with these ROMs. I used the Gold Debug ROM which I downloaded off The Cutting Room Floor so these codes might only work in that version or they could work in all of them.<br /><br />Cheat Codes<br />01XX39CC- Allows you to set the map to warp to when using the debug warp feature. Replace the XX with the Map Name ID<br /><br />01XXC0CD- Allows you to set the room to be loaded when you enter a warp. Replace the XX with the Map ID of the Room<br /><br />01XX02CE- Allows you to set the trainer class to be fought when you are entering a battle with a trainer. Replace XX with Trainer Class ID<br /><br />01XX05CE- Allows you to set the trainer loadout to be fought when you are entering a battle with a trainer. Replace XX with the Hex ID of the loadout you want<br /><br />01XXD7CD- Allows you to set the Species of wild pokemon to be encountered. Replace XX with the ID of the pokemon<br /><br />01XXBBCD- Allows you to set the Level of the wild pokemon being encountered. Replace XX with the Level you want<br /><br />01XXA7C1- Allows you to set the Music to be played when entering a new area. Replace XX with the Music you want to play<br /><br />01XX39C0- The Warp code with a typo so it doesn&#039;t warp you, but that random typo makes the code play a nice song so I might as well include it in the list. Replace XX with 20<br /><br />Hopefully they are of use to people checking out these games for the secrets they have to offer&nbsp; :)<br /><br />Also I am including a link to the google spreadsheet made by The Cutting Room Floor which has a hex list so people will know what result they will get by putting in a certain hex into the codes<br />[url=https://docs.google.com/spreadsheets/d/1B5epMdm1Wcvh33qFABpw-SO76uZt6WNSl0UsD5yq_dI/htmlview]https://docs.google.com/spreadsheets/d/1B5epMdm1Wcvh33qFABpw-SO76uZt6WNSl0UsD5yq_dI/htmlview[/url]<br /><br />(Update)<br />I went ahead and converted the raw codes into Gameshark codes. They should all work but I only tested the map loading one which showed the most interest. The reason why they weren&#039;t Gameshark codes in the first place was because I use Bizhawk as an emulator and Bizhawk has its own way of doing cheat codes. Cheats in that emulator are just telling Bizhawk to freeze a memory address and put in some value but ignorance lead me to think that they would be Gameshark codes.


subject: Re: teru-sama?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://bulbapedia.bulbagarden.net/wiki/Teru-sama]According to Bulbapedes[/url], it was called &quot;Kabichuu&quot; in the final version as well, with no agreed-upon meaning. I&#039;m very curious about what else might result from trades between this and the retail games!


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I haven&#039;t read up much on the content of these, but the names themselves are already quite off-putting to me. &quot;Cute&quot; PokÃ©mon simply do not belong as main series game mascots. On the other hand these seem to be in the same &quot;semi-spinoff&quot; boat that Colosseum and XD were in, so I suppose I can give them some leeway for that. GO integration is hopefully just Niantic&#039;s last resort at remaining officially associated with this franchise. I will never touch that app, but considering its popularity I can&#039;t exactly fault TPCi for using it to help sell the main series; in fact, I&#039;m surprised they waited this long, especially as they&#039;ve been trying similar things ever since GS.<br /><br />I&#039;m just thinking in circles at this point, so I&#039;ll stop here. Overall, I don&#039;t like what we&#039;ve been shown so far, but since it is a major PokÃ©mon title I do have high hopes for it.


subject: Re: teru-sama?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: xx
body:
  [quote author=Sherkel link=topic=8372.msg209765#msg209765 date=1528851860]<br />[url=https://bulbapedia.bulbagarden.net/wiki/Teru-sama]According to Bulbapedes[/url], it was called &quot;Kabichuu&quot; in the final version as well, with no agreed-upon meaning. I&#039;m very curious about what else might result from trades between this and the retail games!<br />[/quote]<br /><br />I was under the impression that teru-samas were literally called teru-samas but in hiragana in the Japanese version, no wonder I didn&#039;t find anything. I think that it&#039;s possible that all beta pokemon will bring over a kabichu. Apparently if it&#039;s tossed then it sounds like it&#039;s used, which naturally can bring great confusion. <br /><br /><br />With the beta tried to trade a Charizard M from red and unfortunately it didn&#039;t work. When I got out of the trade room, the beta was MASSIVELY glitched. Very similar to Charizard M&#039;s initial effect in English red. I do know of a way to check that effect though...a long time ago, I traded a glitched Mewtwo turned Bulbasaur (wtwo) and it had super glitch. I could replicate that in the Japanese version, since connection from the beta to the English red caused havoc, as to be expected. I&#039;ll see what I can do :)


subject: Re: teru-sama?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So the betas aren&#039;t immune to unintended instructions from other games...I wonder if the ACE crew are getting any ideas.


subject: Re: teru-sama?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: xx
body:
  I don&#039;t think so, it&#039;d make sense that its not immune. It does seem to have some kind of protection against trading glitched pokemon to it though. if it has super glitch, then all I need to do is have it view the pokemon, the trouble seems to be getting it to be able to view it :/<br />I&#039;ve tried a number of ways, and what ends up happening is that the games pokedex gets messed up(the beta) and the map is demolished leaving me only 1 tile to stand on, and I can&#039;t move, even with the betas walking through walls.<br />I&#039;ll try to trade a pokemon with superglitch, since I may have located one, to the beta tomorrow...(or get it to view it)<br /><br />Is it known that you can trade beta pokemon to red and blue/yellow and green and by extension silver/gold/crystal(I presume)? I can detail that extra step thats needed to open the connection if desired :)<br /><br />edit: Unfortunately, it was a failure, I know that something is causing the beta to freak out, I just don&#039;t know what it is. Superglitch has a legit move in its slot in the beta, so its not that.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m really interested by the warp code however yours don&#039;t work.<br /><br />Here&#039;s for example the Gameshark one for modifying wild Pokemon 01XXD7CD.<br />


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I might be in the minority on this site, but I&#039;ve been getting back into Go recently and I think it&#039;s a lot better than what it used to be. Niantic fixed a lot of bugs and made a lot of QoL improvements, and now the game is somewhat fun. Battling is still atrocious but capturing Pokemon is something that I think everyone would enjoy.<br /><br />Unless they sell your userdata or something, I don&#039;t see why the game is so disliked. Definitely not a fan of integrating Go into the main-series games though -- that&#039;s something I think should remain separate. And, thankfully, from what I&#039;ve read so far about the 2019 Pokemon RPG, that looks like that&#039;ll be true.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  In my case, the concept is simply antithetical to everything I appreciate about PokÃ©mon as well as video games in general. [url=https://youtube.com/watch?v=44zgEB-NLiw]Him and me are on basically the same page[/url]. My comment about Niantic was based on, from my understanding, the popularity taking a rapid nose dive since a year or so ago. I have nothing against anyone who enjoys it, but I don&#039;t want it forced on me if I end up playing one of these Switch titles.


subject: mapper in gold beta is bugged?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: xx
body:
  hihi, me again...<br /><br />Ok, so it seems like the mapper is bugged in the gold beta. I can give a link to a video of this that I posted to youtube, (but I don&#039;t want to advertise per se) but I was fiddling around and I found that if you summon a familiar(npc that follows you) then warp to a new map, the familiar will stop moving. I also found that if you move around too much, the game will crash. This probably happens due to the coordinates being skewn as with the familiar. If you open the mapper mode, and then exit out, after the first or second time, the coordinates that the mapper locks onto will bypass the boundaries and occasionally, into a glitch city. (as in glitch city, not an alpha city that is glitched)<br /><br />The way to bypass the crash without entering the mapper to leave the traditional map boundaries is to summon another familiar, this restores the coordinates. Chances are the code for the familiar is always stored at relative coordinates 5A FC or thereabouts. as a result, when the familiar is summoned, nothing happens, but it messes with the default code when warping and the mapper locks onto that coordinate instead of yours. That&#039;s my working theory.<br /><br />What do you guys think?<br />(sorry, meant to post this in gen 2 glitch discussion)<br /><br />EDIT: I just did this again in silent hills and it broke the camera, It stopped moving entirely.


subject: Re: teru-sama?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s known that the Time Capsule works in the protos, not sure if it&#039;s documented. I understand that there aren&#039;t any protections to trade Gen 2 mons/moves/etc like in the final, but I&#039;m not sure how it ends up.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OP&#039;s codes are not GameShark codes. Not sure what they&#039;re supposed to be.<br />If you need addresses, you can check out the disassembly, [url=https://github.com/pret/pokegold-spaceworld/blob/master/wram.asm]here[/url] and [url=https://github.com/pret/pokegold-spaceworld/blob/master/shim.sym]here[/url].


subject: Re: teru-sama?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: xx
body:
  [quote author=ISSOtm link=topic=8372.msg209778#msg209778 date=1528985963]<br />It&#039;s known that the Time Capsule works in the protos, not sure if it&#039;s documented. I understand that there aren&#039;t any protections to trade Gen 2 mons/moves/etc like in the final, but I&#039;m not sure how it ends up.<br />[/quote] <br /><br />The Gen 2 beta mons generally end up in gen 1 as glitch monsters that make Cthulu weep. But they are oddly allowed into Gen 2 production versions, in my experimentation, but end up as the Pokedex numbers of their original versions, so snubble would probably end up being Lugia or something, whereas, as described above, kruz, turns into totodile. If I misunderstood your statement, I apologize.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So what would be Gameshark codes for Warps?<br />In the dissassembly I found many mentions to warp but none of them worked.<br /><br />Thanks in advance.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8346.msg209773#msg209773 date=1528953448]<br />I have nothing against anyone who enjoys it, but I don&#039;t want it forced on me if I end up playing one of these Switch titles.<br />[/quote]<br /><br />I agree with you on this bit for sure. Transferring Pokemon in from Go, along with the updated catch mechanics, is something that I&#039;d like to avoid, or at least be toggle-able, in console titles. That&#039;s moreso for the catch mechanics -- I hope transferring Pokemon in from Go doesn&#039;t give players who use it a distinct advantage over others.


subject: Re: Dumb question because I'm new to all this...
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html]http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html[/url]<br /><br />Using this you can see how each hex value will translate into an instruction (or a parameter for a former instruction). By knowing each item&#039;s hexadecimal value, and by converting the quantities to hexadecimal, you&#039;re able to essentially write code in your bag.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: Stormxeaglex
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stormxeaglex
icon: xx
body:
  I have two warp codes, the first just changes which map you will warp to when warping in the field debug menu while the room warp code changes where warp tiles take you. Each map has its own separate rooms that will load, so the room at hex #$01 on one map would be different then the room at hex #$01 on a different map. <br /><br />The codes themselves just are the first 4 digits which is the ram value being frozen and the last 2 are the value being written to the ram.<br /><br />Ram address $CC39 is the place in memory which stores the room being warped to by the debug menu&#039;s warp feature


subject: Super Smash Bros. Ultimate
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This game for Nintendo Switch was announced during Nintendo&#039;s E3 2018 Nintendo Direct presentation (a few days ago on June 12), previously teased during a March 2018 Nintendo Direct.<br /><br />What are our thoughts on this entry in the Super Smash Bros. series? It was interesting to know every character from the first four (or five if 3DS/Wii U are counted two games) games are going to be included, that&#039;s a lot of fighters. Ridley and Inkling look fun to play as, as well and in terms of echo fighters, I wonder what other echo fighters there might be other than Daisy.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: Stormxeaglex
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  New Codes<br /><br />01XXB4D6- Allows you to set the 1st move of the 1st pokemon in your party to whatever you want. Replace XX with the Move ID<br />01XX9FD1- Allows you to set the ID of the 1st item in your bag. Replace XX with the item ID<br />01XXABD6- Allows you to set the Species of the 1st pokemon in the party. Replace XX with the Hex ID of the pokemon species<br />01XXD1D6- Allows you to set the level of the 1st pokemon in the party. Replace XX with the level you want set


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Stormxeaglex link=topic=8373.msg209789#msg209789 date=1529084095]<br />Ram address $0C39 is the place in memory which stores the room being warped to by the debug menu&#039;s warp feature<br />[/quote]<br />0C39 is ROM, not RAM.


subject: Re: Super Smash Bros. Ultimate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  HYPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE<br /><br />More or less.<br />It looks very complete, honestly, and I&#039;m really eager to try it. I wonder how it will play, though.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />I&#039;m going to ask a stupid question...what is the map code for the map ID taking from? I&#039;m unsure if its actually the map ID...<br />I probably just don&#039;t know how to use it, but I&#039;m trying to use the map ID code: 01XXC0CD.<br /><br />But no matter what I do, it does not produce the expected parameters. For instance, I put in, 04 instead of xx, and it does take me to ROUTE_1_GATE_1F, but then the warps go haywire and takes me to an old couples house, and then to the void, but not in old town...<br /><br />Then I tried using 16, and instead of taking me to Old town, it takes me to sugar town, and then takes me to a house(call center?) in West town, then it takes me silph co(?), then to a kids house, then to the void. I apologize, I&#039;m just confused...


subject: New way to get Game Corner glitch PokÃ©mon with text pointer manipulation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  0xF7, is the Game Corner text macro. In other words if a text box begins with 0xF7 and you have a Coin Case x1 or more in the inventory, you can load a Game Corner prize menu.<br /><br />If you have access to the expanded items pack, this also gives you access to the text pointer table for the current map at D36C-D36D in Red/Blue (D36B-D36C in Yellow). This value stores a pointer that leads to a series of two byte pointers for each NPC. The text pointer table is controlled by item 40&#039;s ID (D36C) and quantity (D36D).<br /><br />Following the pointers for each NPC, we can store our 0xF7 byte.<br /><br />In practise, for example with NPC 2 on Route 1. We could do this:<br /><br />1. Escape Rope x211 can be stored at item 40, so your text pointer table begins at D31D (item slot 1)<br />2. 21 D3 can be stored at D31F (ThunderStone x 211) which is our NPC 2 pointer<br />3. At D321 we can have the F7 byte (TM47)<br />4. Talking to the NPC with the Coin Case may allow us to purchase various glitch PokÃ©mon<br /><br />4 4 Hy, MissingNo. and 8 P ã‚¡ are here!<br /><br />[img]https://i.imgur.com/jxGWUi7.png[/img]<br /><br />I&#039;ve only just realised you can do this, and exiting the menu corrupted the player&#039;s name and party.<br /><br />However, we could possibly research this more to avoid that side effect and/or get other glitch PokÃ©mon.<br /><br />As Game Corner coins are at D5A4, D5A5 if you need to have over 9999 coins to purchase a prize, you could possibly edit your coins from the expanded stored items pack in the PC (via a second dry underflow but in the PC).<br /><br />Edit: The data for the prize box that appears may be based on the ID number of the NPC (the one stored at CF13).


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: Stormxeaglex
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stormxeaglex
icon: xx
body:
  [quote author=xeno link=topic=8373.msg209801#msg209801 date=1529109796]<br /><br />I&#039;m going to ask a stupid question...what is the map code for the map ID taking from? I&#039;m unsure if its actually the map ID...<br />I probably just don&#039;t know how to use it, but I&#039;m trying to use the map ID code: 01XXC0CD.<br /><br />But no matter what I do, it does not produce the expected parameters. For instance, I put in, 04 instead of xx, and it does take me to ROUTE_1_GATE_1F, but then the warps go haywire and takes me to an old couples house, and then to the void, but not in old town...<br /><br />Then I tried using 16, and instead of taking me to Old town, it takes me to sugar town, and then takes me to a house(call center?) in West town, then it takes me silph co(?), then to a kids house, then to the void. I apologize, I&#039;m just confused...<br />[/quote]<br /><br />Whats happening to you is when you enter the warp its taking you to a different city. When you enter a new city it changes the rooms loaded. Its kind of like when you go to glitch city in the Generation 1 games. The game tries to load the map for Fuchsia City but because your not in Fuchsia City when you preform the glitch, it tries to load the map with the same Map ID as Fuchsia City but ends up loading something different like a house or glitch city itself. In your case these warps kept loading different city&#039;s so I understand if it was confusing. <br /><br />For the actual Hex ID&#039;s you can find them on this google spreadsheet [url=https://docs.google.com/spreadsheets/d/1B5epMdm1Wcvh33qFABpw-SO76uZt6WNSl0UsD5yq_dI/htmlview#]https://docs.google.com/spreadsheets/d/1B5epMdm1Wcvh33qFABpw-SO76uZt6WNSl0UsD5yq_dI/htmlview#[/url]. Just click on the tab that says Maps and Under the Column Labeled Map You will find the ID&#039;s of the maps. Also You can look under the group Column to see which area this map loads in. The group the map is in is the same number as the Hex ID of the area which you can find under the Map Names Tab.(P.S. I don&#039;t remember if you have to subtract 1 from the Hex ID of the map and put that in the code. If the code loads the wrong map try doing this.)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  So it&#039;s my first run of Half-Life.<br /><br />During the intro, an object pushed me out of the monorail. After moving around, I wound up in a map with an empty skybox.<br /><br />[img width=800 height=480]https://cdn.discordapp.com/attachments/386994470706741249/457722881179123712/20180616_214704.jpg[/img]<br /><br />Nice.<br /><br />[i]Apologies if this does anything. ~ Sherk[/i]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Metarkrai link=topic=6868.msg209703#msg209703 date=1528202146]<br />[quote author=Misdreavus link=topic=6868.msg209469#msg209469 date=1526471307]<br />I noticed that the &quot;turn bootstrap PokÃ©mon into an egg&quot; step in the guide is incomplete.&nbsp; Is it something I need to do (possibly via Pomeg corruption)?<br /><br />I&#039;m currently working on the bootstrap PokÃ©mon but I just can&#039;t get the double corruption on step 1.4 to work.&nbsp; I followed your guide, but after turning the glitch PokÃ©mon into an egg in the first step of the double corruption (the PID corruption), I can&#039;t get it to turn into another glitch PokÃ©mon in the next step (the TID corruption).&nbsp; I removed everything else from boxes of 1 &amp; 2 after the PID corruption, placed heart Caterpie right before my egg, and am having no success.&nbsp; Did I likely mess up on EVs?&nbsp; I would think if I had, it would still double corrupt into something, albeit not what I want.<br />[/quote]<br /><br />If you&#039;re still stuck there, did you touch the Egg when you obtained it ? (like, to know if it got a PID corruption instead of a TID corruption).<br />Due to the different trainings on different games, there are too many double-corruption specific criteria to look for, so the &quot;slow&quot; double-corruption (where the Egg obtained after the first corruption must not be touched/moved/have its summary opened) is used instead.<br /><br />I was thinking that the 4th Move PPs could hinder the success of the corruption, but if that was the case it would have prevented the first corruption of 1.4) to work (and not the second one).<br />[/quote]I&#039;ve been busy and haven&#039;t been trying ACE (or checking this site) lately, but yes, I am still stuck here.&nbsp; I don&#039;t believe I touched the egg, but I can&#039;t be sure.&nbsp; I assume my best bet is to redo the bootstrap PokÃ©mon, right?&nbsp; Unfortunately I didn&#039;t clone along the way, so I&#039;ll have to start all over with that part.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />LoneZen - Today at 6:24 PM<br />might try this strat out tbh<br />No PuffCM - Today at 6:24 PM<br />DO IT<br />LoneZen - Today at 6:24 PM<br />seems optimal


subject: Re: Switch/3DS Friend Code Thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By what measure is the 3DS &quot;dying&quot;? Because you personally don&#039;t use your 3DS anymore?<br /><br />They&#039;re still gonna put out new games for it. It&#039;s here to stay.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Misdreavus link=topic=6868.msg209805#msg209805 date=1529222333]<br />[quote author=Metarkrai link=topic=6868.msg209703#msg209703 date=1528202146]<br /><br />If you&#039;re still stuck there, did you touch the Egg when you obtained it ? (like, to know if it got a PID corruption instead of a TID corruption).<br />Due to the different trainings on different games, there are too many double-corruption specific criteria to look for, so the &quot;slow&quot; double-corruption (where the Egg obtained after the first corruption must not be touched/moved/have its summary opened) is used instead.<br /><br />I was thinking that the 4th Move PPs could hinder the success of the corruption, but if that was the case it would have prevented the first corruption of 1.4) to work (and not the second one).<br />[/quote]I&#039;ve been busy and haven&#039;t been trying ACE (or checking this site) lately, but yes, I am still stuck here.&nbsp; I don&#039;t believe I touched the egg, but I can&#039;t be sure.&nbsp; I assume my best bet is to redo the bootstrap PokÃ©mon, right?&nbsp; Unfortunately I didn&#039;t clone along the way, so I&#039;ll have to start all over with that part.<br />[/quote]<br /><br />Unfortunately, in any case like that, you always have to restart the double-corruption process because you cannot infere with the Egg&#039;s data to make it corruptible again (because it&#039;s an Egg).<br />Normally, having a working first corruption but a failure of the second corruption is due to you moving the Egg (like putting it into your party to check the species inside), as not touching it will always make the second corruption work (since the PokÃ©mon&#039;s data isn&#039;t updated in any way).<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Metarkrai link=topic=6868.msg209808#msg209808 date=1529229810]Unfortunately, in any case like that, you always have to restart the double-corruption process because you cannot infere with the Egg&#039;s data to make it corruptible again (because it&#039;s an Egg).<br />Normally, having a working first corruption but a failure of the second corruption is due to you moving the Egg (like putting it into your party to check the species inside), as not touching it will always make the second corruption work (since the PokÃ©mon&#039;s data isn&#039;t updated in any way).<br />[/quote]Thanks.&nbsp; I&#039;m starting over.on the entire bootstrap process (beginning with making the PokÃ©block recipe).&nbsp; I have to put the cursor on the egg to see if it&#039;s an Egg or a Bad Egg after the first corruption; this is okay as long as I don&#039;t grab it, right?<br /><br />Also, as for corruption initiators that are not turned into Eggs or Bad Eggs, can I use those again for a future corruption?


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OH! That makes total sense. I&#039;m sorry.<br />That makes a lot of sense to why it was warping me to random places outside the maps (like the void) :)<br /><br />Thank you very much :)


subject: Re: New way to get Game Corner glitch PokÃ©mon with text pointer manipulation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Just made a video on this glitch:<br /><br />https://www.youtube.com/watch?v=fdLx80jJ4eU<br /><br />I noticed one of the texts in Lavender Town (this sign specifically) would give variable PokÃ©mon, sometimes with Q and sometimes without. For that reason it&#039;s possible the list was taken from somewhere like VRAM, where VRAM inaccessibility applies.<br /><br />[img]https://i.imgur.com/RglAfK4.png[/img]<br /><br />If there is a menu that takes its data from a convenient place in RAM, then you could possibly use that to have more control over the PokÃ©mon that appear (e.g. somewhere in the inventory or stored PC items).


subject: Re: New way to get Game Corner glitch PokÃ©mon with text pointer manipulation
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  A dump for Blue version I did a few months ago: [url=https://pastebin.com/raw/6yWkpHUq]Link[/url]<br /><br />By pure coincidence, Game Corner 59 (decimal) derives its entries from modifiable data in Item Underflow, and the coin cost from SRAM (which can be manipulated with a carefully crafted crash). I created a route to catch (almost) all 151 Pokemon using this glitch ([url=https://pastebin.com/pfcu9FtB]Link[/url]), and a video of someone else performing the route can be found [url=https://www.youtube.com/watch?v=di5jdoLsdGA]here[/url].<br /><br />The corruption happens because for some reason, the prize Pokemon are copied using CopyString, which terminates the copy with $50 (&quot;@&quot;), rather than using a fixed length copy. Note that the menu will always have only three Pokemon regardless of how many Pokemon were copied.


subject: Re: Switch/3DS Friend Code Thread
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6775.msg209807#msg209807 date=1529224359]<br />By what measure is the 3DS &quot;dying&quot;? Because you personally don&#039;t use your 3DS anymore?<br />[/quote]<br />For Pokemon it&#039;s pretty much dying, since main RPG games will be on Switch now. I can see a lot of developers moving in the same direction.


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As someone who&#039;s incredibly involved in the Smash 4 competitive scene (I run my own tournaments, founded a major tournament series &quot;Port Priority&quot;, and started a collegiate eSports team), this game is everything I could ever want.<br /><br />Nintendo seems to finally be listening to that competitive side of the Smash Bros community and are making a game targeted specifically towards them. Whereas, in the past, Smash Bros was marketed as a &quot;party game&quot; first, Super Smash Bros. Ultimate represents a shift in Nintendo&#039;s focus for the franchise towards a more competitive atmosphere.<br /><br />This is only the beginning of why I&#039;m excited for Super Smash Bros. Ultimate. With nerfs to dominant characters (Bayonetta and Cloud, mainly), buffs to really underused ones (Jigglypuff and Ganon look... good?), and an overhauled engine that nerfs disadvantage states through directional airdodges, this game makes me believe that this will be the best and most accessible version of Smash for competitive play. Melee is one thing, but the character and player variety we&#039;ll definitely see in the Smash Ultimate community will be something that no other Smash game has experienced before. Unknown players will rise out of nowhere, and currently dominant players might take a tumble. It&#039;s really exciting.<br /><br />I also could see Nintendo&#039;s eSports division, Nintendo VS, running their own tournaments for this game like how they run Splatoon 2 tournaments. Sure, the Smash community in general puts on fantastically-ran events, but there&#039;s a lack of centralization and money in the tournament organization business. Put simply, no tournament organizer on Earth has the resources to do what Nintendo can do. Nintendo can make a million-dollar, centralized Smash circuit (much like what 2GG tried to do with the 2GG Championship Series last year) happen with ease, and that&#039;s something the game will need in order for it to be seen as a legitimate eSport, much like Overwatch, League of Legends, and others.<br /><br />The one thing they haven&#039;t revealed yet that I hope they add is a Subspace Emissary-style Adventure mode. An adventure mode like that was noticeably missing from Super Smash Bros. for Wii U, which made me sad, as it was not only my favorite mode to play in Smash Bros. Brawl, but it also streamlined the process of unlocking characters, which, in a game with as big of a roster as Smash has, is definitely needed.<br /><br />All in all ---<br />Dev support + competitively-focused game + bigger roster = EXTREMELY HYPE


subject: Re: Super Smash Bros. Ultimate
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Here&#039;s some shitty OC I made.<br /><br />[quote author=Photon-Phoenix link=topic=8378.msg209818#msg209818 date=1529297400]<br />#JusticeForWaluigi<br />[/quote]<br /><br />Also this.


subject: Re: New way to get Game Corner glitch PokÃ©mon with text pointer manipulation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great! Thanks lucky.<br /><br />How could we load Game Corner 59 for general use? Is there a valid NPC/sign that can load it, or does it require some more item underflow trickery? Couldn&#039;t find text IDs in the [url=https://www.extratricky.com/pokeworld/rb/1#178,273]Red/Blue map[/url].


subject: Re: New way to get Game Corner glitch PokÃ©mon with text pointer manipulation
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  The method I used is a bit tricky and probably can&#039;t be used in a general case. Basically, when the game adds an item to your inventory, it&#039;ll first try to find if there&#039;s any item that matches the added item, otherwise it will continue searching until it finds a an instance of $ff in Item Underflow that&#039;s recognized as a terminator (so any even address starting from wNumBagItems/$d31e). Unfortunately, once the game recognizes the terminator, it uses the number of bag items as an offset from the start of the inventory to calculate the address to write the item to, meaning that you can only arbitrarily add items from $d31e to $d41c. However, we can abuse the other side effect of adding an item to the inventory by buying an item with an ID that corresponds to a sign text ID (reference in [url=https://github.com/pret/pokered/blob/master/wram.asm#L2567]pokered/wram.asm[/url]), allowing us to modify the sign text ID after the sign text ID which matches the item ID with any value from 0 to 99 (as larger values would overflow into another slot).<br /><br />EDIT: You can also use Connection Copier (another undocumented setup that was mostly hypothetical until now) to arbitrarily copy data from one place to another. I whipped up a barebones guide using the chat messages I saved a year ago when Connection Copier was discovered ([url=https://pastebin.com/pAf6yMWg]Link[/url]), anyone with basic knowledge of Gameboy Memory should be able to understand it via hex editing, but there&#039;s no guide for practical application. The guide also does not explain how Connection Copier works.


subject: Re: New way to get Game Corner glitch PokÃ©mon with text pointer manipulation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks lucky! Wow that connection copier sounds like a cool exploit.<br /><br />I looked into alternative options a little and thought of two alternatives which abuse opening the Town Map in a house in Cerulean City (ID 0x3F) and having Trainer-escape glitch yields enabled (source: D5A5 which is in stored PC items and is better than nothing).<br /><br />1. Wrong warp to map 0x18 (Route 13) with D61A as 01, and have D7D9 (I don&#039;t know what this is used for, possibly event flags) read 0xF7. It seems you may be able to get a glitch mart this way as well as it did it on my &#039;completed&#039; file. It seems this can be changed from the stored PC items, but I don&#039;t know what requirements this would mean yet.<br />2. Wrong warp to map 0xC6 (Victory Road) without opening any more menus. Once there, you must have D640 as 01 beforehand and the game will bring up a text box sourced from F917 (D917), which via a Link Battle you could manipulate to 0xF7. However, these requirements make it overly complex and it doesn&#039;t seem you can get the expanded PC items to extend far enough to corrupt D640.<br /><br /><br />Edit: For 1. I have this incomplete flag reference for D7D9<br /><br />[img]https://i.imgur.com/9KunoG7.png[/img]<br /><br />Not sure if you can get bit 0x00, and Glitch City RAM Manipulation unfortunately wouldn&#039;t work as all possible conversions set bit 0x3.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg209824#msg209824 date=1529365614]<br />The original engine or the HL2-engine remake?<br />[/quote]<br /><br />The original Half-Life with it&#039;s respective engine


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ImAFurry
icon: xx
body:
  I&#039;m using pyramid bag items to trigger ACE, and sometimes I need item &quot;Nothing&quot; (I suppose that&#039;s 0x0000). To obtain it do I need to just give 1 HP ev to the Pokemon I&#039;m corrupting? And how will it look like? (supposing it would be a blank space in the bag).<br /><br />EDIT: I saw in a post from Metarkrai in order to trigger ACE easily that you need these glitch Pokemon<br />[quote]- Obtain the Glitch PokÃ©mon : <br />Emer Fr : PokÃ© 0xFAFC (250 Atk, 252 HP)(Party Slot 228)<br />Emer US : PokÃ© 0x96F9 (150 Atk, 249 HP)(Party Slot 240)<br />Emer Spa : PokÃ© 0x94D1 (148 Atk, 209 HP)(Party Slot 240)<br />Emer Ita : PokÃ© 0xE354 (227 Atk, 84 HP)(Party Slot 228)<br />Emer Ger : PokÃ© 0xE368 (227 Atk, 104 HP)(Party Slot 236)[/quote]<br />But later in the post it says that the Pokes you need to use are these:<br />[quote]Where &quot;Glitch PokÃ©mon&quot; is the Glitch PokÃ©mon |&nbsp; Fr : 0x2A3B | US : 0x96F9 | Spa : 0x2A3F | Ita : 0x2A39 | Ger : 0xBA64 | that was previously obtained.[/quote]<br /><br />Obviously their HEX is different. Which do I need to use?


subject: Re: Super Smash Bros. Ultimate
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8378.msg209817#msg209817 date=1529295507]<br />The one thing they haven&#039;t revealed yet that I hope they add is a Subspace Emissary-style Adventure mode. An adventure mode like that was noticeably missing from Super Smash Bros. for Wii U, which made me sad, as it was not only my favorite mode to play in Smash Bros. Brawl, but it also streamlined the process of unlocking characters, which, in a game with as big of a roster as Smash has, is definitely needed.<br /><br />All in all ---<br />Dev support + competitively-focused game + bigger roster = EXTREMELY HYPE<br />[/quote]<br /><br />That would be cool, and good post. I&#039;m hyped too.<br /><br />[quote author=Photon-Phoenix link=topic=8378.msg209818#msg209818 date=1529297400]<br />#JusticeForWaluigi<br />[/quote]<br /><br />Yeah :(


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209829#msg209829 date=1529415722]<br />I&#039;m using pyramid bag items to trigger ACE, and sometimes I need item &quot;Nothing&quot; (I suppose that&#039;s 0x0000). To obtain it do I need to just give 1 HP ev to the Pokemon I&#039;m corrupting? And how will it look like? (supposing it would be a blank space in the bag).<br /><br />EDIT: I saw in a post from Metarkrai in order to trigger ACE easily that you need these glitch Pokemon<br />[quote]- Obtain the Glitch PokÃ©mon : <br />Emer Fr : PokÃ© 0xFAFC (250 Atk, 252 HP)(Party Slot 228)<br />Emer US : PokÃ© 0x96F9 (150 Atk, 249 HP)(Party Slot 240)<br />Emer Spa : PokÃ© 0x94D1 (148 Atk, 209 HP)(Party Slot 240)<br />Emer Ita : PokÃ© 0xE354 (227 Atk, 84 HP)(Party Slot 228)<br />Emer Ger : PokÃ© 0xE368 (227 Atk, 104 HP)(Party Slot 236)[/quote]<br />But later in the post it says that the Pokes you need to use are these:<br />[quote]Where &quot;Glitch PokÃ©mon&quot; is the Glitch PokÃ©mon |&nbsp; Fr : 0x2A3B | US : 0x96F9 | Spa : 0x2A3F | Ita : 0x2A39 | Ger : 0xBA64 | that was previously obtained.[/quote]<br /><br />Obviously their HEX is different. Which do I need to use?<br />[/quote]<br /><br /><br />They are the first ones.<br />The second ones are Glitch PokÃ©mon that I previously considered (you can see that they require less EVs to be obtained), but I needed to change that in order to remove some PC PokÃ©mon corruption that was happening.<br />I didn&#039;t see that these identifiants were left, but this is fixed now.<br /><br /><br /><br />[quote]<br />Thanks.&nbsp; I&#039;m starting over.on the entire bootstrap process (beginning with making the PokÃ©block recipe).&nbsp; I have to put the cursor on the egg to see if it&#039;s an Egg or a Bad Egg after the first corruption; this is okay as long as I don&#039;t grab it, right?<br /><br />Also, as for corruption initiators that are not turned into Eggs or Bad Eggs, can I use those again for a future corruption?<br />[/quote]<br /><br />Yeah, moving the cursor doesn&#039;t refresh the PokÃ©mon data, but grabbing it does. <br /><br />You can use some corruption initiators turned into Eggs, and some turned into Bad Eggs, but I don&#039;t recommend that because you would need to check if there was a PID or a TID corruption that happened, and you would also need some checks on the Bad Eggs.<br />This would also give you a chance to mistake an Egg for another, and to use an Egg/Bad Egg for a corruption initiator when its data are not fit for that.<br />So cloning them with a Cloning Glitch PokÃ©mon seems safer and easier for me.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ImAFurry
icon: xx
body:
  Thank you. Now I have 2 more questions left.<br />This:<br />[quote]I&#039;m using pyramid bag items to trigger ACE, and sometimes I need item &quot;Nothing&quot; (I suppose that&#039;s 0x0000). To obtain it do I need to just give 1 HP ev to the Pokemon I&#039;m corrupting? And how will it look like? (supposing it would be a blank space in the bag).[/quote]<br /><br />And this: I need to give one hyper potion and one elixir to my Pokemon performing the step to set up the items into the pyramid bag. Do they need a specific spot in the bag?


subject: Re: Stupid Answers to Smart Questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No but butter will still be widely spread<br /><br />How do Super Mushrooms actually make Mario big?


subject: Re: Stupid Answers to Smart Questions
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maaaaaaaaaagiiiiiiiiiiiiiiiiiiicuuuuuuhhhhhhhhhhhhhhhhhhhhhh<br /><br />Will onee-sama ever find love? ;-;


subject: BGB PokÃ©mon Yellow Super Game Boy emulation error
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  When I erased my save file in PokÃ©mon Yellow on (according to emulator) BGB version 1.5.5 and waited for the title screen to load again, I was greeted with a different, red palette for the &quot;PokÃ©mon Yellow Version&quot; and &quot;Pika!&quot; text.<br /><br />When I skipped the intro about half way through, it enabled a blue palette instead.<br /><br />I later tried this on my physical SNES with Super Game Boy. I don&#039;t know much technically about the GB Tower modes, but might this apply to PokÃ©mon Stadium 1 and 2 on a physical console?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209835#msg209835 date=1529439185]<br />Thank you. Now I have 2 more questions left.<br />This:<br />[quote]I&#039;m using pyramid bag items to trigger ACE, and sometimes I need item &quot;Nothing&quot; (I suppose that&#039;s 0x0000). To obtain it do I need to just give 1 HP ev to the Pokemon I&#039;m corrupting? And how will it look like? (supposing it would be a blank space in the bag).[/quote]<br /><br />[/quote]<br /><br />Oh yeah, I completely forgot to answer to that part of your post.<br />Well, &quot;Nothing&quot; is just nothing, don&#039;t put any other Item.<br /><br />I wrote this because for the said code to work, you need to have Item 0x0000 (which is an empty slot) in the Pyramid Bag, whereas for other codes you can technically put other items in the Pyramid Bags without any issue. (but I don&#039;t recommend doing this)<br /><br /><br />[quote]<br />And this: I need to give one hyper potion and one elixir to my Pokemon performing the step to set up the items into the pyramid bag. Do they need a specific spot in the bag?<br />[/quote]<br /><br />Oh, are these two items also used as &quot;fillers&quot; between Items that need to be put in the Pyramid Bags ?<br />If not (if you only need these for a setup and not as Items to deposit in the Pyramid Bags), you can put them anywhere you want in your Bag. (put them before all Pyramid Items, or after all Pyramid Items)<br />Else, you can use Leppa Berries and Sitrus Berries for PP and HP recovery.<br />


subject: Re: BGB PokÃ©mon Yellow Super Game Boy emulation error
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wouldn&#039;t refer to Stadium for that, since it&#039;s just an emulator, not an alternative console like the SGB.<br />Did you replicate that on console, or no?


subject: Re: BGB PokÃ©mon Yellow Super Game Boy emulation error
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oops I just realised I left my post incomplete, sorry.<br /><br />Basically I tried the same on a physical Super Game Boy and the glitch did not occur.<br /><br />I&#039;m wondering whether the glitch occurs on Stadium as even if it&#039;s via an emulator it would still be an &#039;official&#039; glitch if it works there.


subject: Re: BGB PokÃ©mon Yellow Super Game Boy emulation error
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The answer&#039;s probably obvious and I missed it, but was the palette loaded into RAM a different one than the intended one, or was it just displayed differently?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8204.msg209825#msg209825 date=1529366422]<br />[quote author=Parzival link=topic=8204.msg209824#msg209824 date=1529365614]<br />The original engine or the HL2-engine remake?<br />[/quote]<br /><br />The original Half-Life with it&#039;s respective engine<br />[/quote]Odd. Usually nothing hits you... what was it?


subject: Re: BGB PokÃ©mon Yellow Super Game Boy emulation error
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8380.msg209852#msg209852 date=1529539741]<br />The answer&#039;s probably obvious and I missed it, but was the palette loaded into RAM a different one than the intended one, or was it just displayed differently?<br />[/quote]<br />That can be confirmed by going to BGB&#039;s VRAM viewer, in the Palette tab -- all SGB palettes are displayed.?=<br />Another possibility is if the SGB color layout wasn&#039;t changed / is incorrect (refers to a wrong palette).<br /><br />@Torchickens ^


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This&#039;d really benefit from a character-value chart of some sort for box codes. It seems like no one&#039;s made one.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Roy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m having an issue corrupting one of my shinies and I can&#039;t figure out why. I have three completely legit shinies, two with corruption types misc-&gt;growth (useless) and one corruption type 3. For some reason, the corruptions of the type 3 pokemon have a really low success rate; it probably takes around 20 tries to get a successful TID or PID corruption. I believe this may have something to do with the fact that it requires different initiators for each (heart caterpie for TID, pluses for PID) because once I do a successful TID corruption and switch out the initiators, the TID corruption gets reversed a large fraction of the time, much closer to the 6-7/32 figure I see everywhere. It&#039;s taking a good two hours or so to do a double corruption, which is not a problem I have experienced yet with my other attempts with other pokemon. The poke I am using was caught at lv 43 (&gt;65535 experience) so that may be a contributing factor as well, I&#039;m just not sure. <br /><br />Side note: I ran into a shiny poochyena while I was still trying to figure out the above issue, and it seems he is also corruption type three. Also, I apparently have an early shiny frame which is good to know, although that wouldn&#039;t help me obtain a variety of shiny corruption types. <br /><br />Also very interesting, when the poochyena gets the type of corruption that changes the pokemon&#039;s name, the entire &quot;ch&quot; gets deleted, resulting in &quot;pooyena.&quot; I previously thought that corruption only affected the fourth and eighth letters. 


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8126.msg209860#msg209860 date=1529604795]<br />This&#039;d really benefit from a character-value chart of some sort for box codes. It seems like no one&#039;s made one.<br />[/quote]<br />[quote author=Epsilon]<br />Apologies for double posting.<br /><br />Ok, so as the Discord conversations have indicated this wont be the &quot;quick fix&quot; I had anticipated. For my own sake, and for others, it has become necessary to map out the Characters that can be used to Represent areas of the box name, similar to what Spamviech did with G/S. (Self-modding in Crystal is done with Ã©*5)<br /><br />(Characters with _ are not directly reachable, and characters behind | are end-terminators)<br />[code]<br /><br />$DB75 - $DB7D: _ _ _ _ _ _ _ _ | _<br />$DB7E - $DB86: _ (space) A B C D E F | G<br />$DB87 - $DB8F: H I J K L M N O | P<br />$DB90 - $DB98: Q R S T U V W X | Y<br />$DB99 - $DBA1: Z ( ) : ; [ ] a | b<br />$DBA2 - $DBAA: c d e f g h i j | k<br />$DBAB - $DBB3: l m n o p q r s | t<br />$DBB3 - $DBBC: u v w x y z _ _ | _<br />$DBBD - $DBC5: _ _ _ _ _ _ _ _ | _<br />$DBC6 - $DBCE: _ _ _ _ _ _ _ _ | _<br />$DBCF - $DBD7: _ &#039;d &#039;l &#039;m &#039;r &#039;s &#039;t &#039;v | _<br />$DBD8 - $DBE0: _ _ _ _ _ _ _ _ | _<br />$DBE1 - $DBE9: (PK) (MN) - _ _ ? ! . | &amp;<br />$DBEA - $DBF2: Ã© _ _ _ _ (male) _ * | _<br /><br />[/code]<br />Thankfully, it seems box names in Crystal are somewhat easier to self-modify.<br />[/quote]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ImAFurry
icon: xx
body:
  I tried to trigger ACE with no result. This is what happened:<br /><br /> When I get the correct DMA Pattern (/220HP Lvl 190) and use the ACE move some text appears(in spanish version, &quot;sultado es&nbsp; a ...&quot;), I press A, then appears &quot;!&quot; and suddenly the game keeps playing the battle music but I&#039;m unable to do anything (just turn down the Game Boy, I can&#039;t even soft reset).<br /><br />I&#039;m using the Bootstrap poke as an egg, I have Poochyena in the right spot (it is sent to battle sometimes instead of the bad egg). I tried to use it without being into an egg and it just freezes.<br /><br />What can be wrong here? Should I check the ACE move, Bootstrap and items or I can dismiss a step?<br /><br />EDIT: If I clone at battle tower, would the items placed into the pyramid bag disappear?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey everyone, been a while since I popped in. (Though I was just here a bit ago complaining about Let&#039;s Go Pikachu and Eevee. xD My opinion has changed on that subject btw.) Also does the forum have a resize image feature? That image stretched out the board. :P


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As the title states, have you ever used this software before? I have, and I used to really like the look and feel of 3.x but 4.x just doesn&#039;t look as great. I personally don&#039;t think it&#039;s worth the money anymore, and I recommend Xenforo over IPB.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Raven Freak link=topic=8204.msg209869#msg209869 date=1529633471]<br />Hey everyone, been a while since I popped in. (Though I was just here a bit ago complaining about Let&#039;s Go Pikachu and Eevee. xD My opinion has changed on that subject btw.) Also does the forum have a resize image feature? That image stretched out the board. :P<br />[/quote]<br /><br />Ohai.<br /><br />You can include height=### in the img tag. For example: [img height=###]http://www.imageurlgoeshere.com[/img]<br /><br />Or people could learn to resize images themselves.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looks like it does. (Sorry, Epsilon!) Good to see you pop in again. I&#039;m already finding that I don&#039;t often have something to say in glitch-related topics (mainly due to having not studied ACE at all beyond its uses in speedrun routes) but still want to talk here, so topics like this are good. My opinion on those games has...not changed. :P


subject: Minecraft Server
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This week I rebuilt my PaperSpigot-based Minecraft server from the ground up. Featuring 11 different worlds, MCMMO, an economy, creative building contests, and much, much more.<br /><br />If you&#039;re interested, join the Discord. http://discord.gg/WV9tc9E


subject: Re: Name Changes
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Noting here that my request to change my name <br />from Papa Doc to Prisma has been approved by Torchickens


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Roy link=topic=6868.msg209862#msg209862 date=1529607854]<br />I&#039;m having an issue corrupting one of my shinies and I can&#039;t figure out why. I have three completely legit shinies, two with corruption types misc-&gt;growth (useless) and one corruption type 3. For some reason, the corruptions of the type 3 pokemon have a really low success rate; it probably takes around 20 tries to get a successful TID or PID corruption. I believe this may have something to do with the fact that it requires different initiators for each (heart caterpie for TID, pluses for PID) because once I do a successful TID corruption and switch out the initiators, the TID corruption gets reversed a large fraction of the time, much closer to the 6-7/32 figure I see everywhere. It&#039;s taking a good two hours or so to do a double corruption, which is not a problem I have experienced yet with my other attempts with other pokemon. The poke I am using was caught at lv 43 (&gt;65535 experience) so that may be a contributing factor as well, I&#039;m just not sure. <br /><br />Side note: I ran into a shiny poochyena while I was still trying to figure out the above issue, and it seems he is also corruption type three. Also, I apparently have an early shiny frame which is good to know, although that wouldn&#039;t help me obtain a variety of shiny corruption types. <br /><br />Also very interesting, when the poochyena gets the type of corruption that changes the pokemon&#039;s name, the entire &quot;ch&quot; gets deleted, resulting in &quot;pooyena.&quot; I previously thought that corruption only affected the fourth and eighth letters.<br />[/quote]<br />Try with a different corruption initiator, that&#039;s what i do when i feel like success rates are low. Also, you should use instant pomeg glitch (save right before the PC, scroll up in the party, check the PC and reset if you got the wrong corruption). 20 tries would take it around a dozen minutes at most with that.<br />Also very interesting for the Poochyena thing. Maybe your &quot;c&quot; got corrupted into a glitch character that hides the next one ? Not sure if that&#039;s a thing, just a wild guess.<br /><br />[quote author=ImAFurry link=topic=6868.msg209864#msg209864 date=1529608939]<br />I tried to trigger ACE with no result. This is what happened:<br /><br /> When I get the correct DMA Pattern (/220HP Lvl 190) and use the ACE move some text appears(in spanish version, &quot;sultado es&nbsp; a ...&quot;), I press A, then appears &quot;!&quot; and suddenly the game keeps playing the battle music but I&#039;m unable to do anything (just turn down the Game Boy, I can&#039;t even soft reset).<br /><br />I&#039;m using the Bootstrap poke as an egg, I have Poochyena in the right spot (it is sent to battle sometimes instead of the bad egg). I tried to use it without being into an egg and it just freezes.<br /><br />What can be wrong here? Should I check the ACE move, Bootstrap and items or I can dismiss a step?<br /><br />EDIT: If I clone at battle tower, would the items placed into the pyramid bag disappear?<br />[/quote]<br />The &quot;!&quot; thing makes me almost sure your glitch move is the right one. You description of the DMA check process fits as well; my guess is that you got something wrong with either your bootstrap pokemon or your items. If you still have clones of the pokemon before you corrupt them to get the items, maybe you could use some stats calculators online to get their EV&#039;s ? You can get their IV&#039;s by leveling up a clone with 0 EV and calcing them (then reset if you don&#039;t want to lose rare candies). I used these sites when i did this:<br />http://www.metalkid.info/Pokemon/Calculators/IV.aspx<br />http://www.psypokes.com/dex/stats.php<br /><br />Also if it can help, my boostrap pokemon isn&#039;t an egg and works just fine.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]The &quot;!&quot; thing makes me almost sure your glitch move is the right one. You description of the DMA check process fits as well; my guess is that you got something wrong with either your bootstrap pokemon or your items. If you still have clones of the pokemon before you corrupt them to get the items, maybe you could use some stats calculators online to get their EV&#039;s ? You can get their IV&#039;s by leveling up a clone with 0 EV and calcing them (then reset if you don&#039;t want to lose rare candies). I used these sites when i did this:<br />http://www.metalkid.info/Pokemon/Calculators/IV.aspx<br />http://www.psypokes.com/dex/stats.php<br /><br />Also if it can help, my boostrap pokemon isn&#039;t an egg and works just fine.[/quote]<br /><br />I&#039;ve checked all my Smeargles&#039; EVs and they are fine, so I guess the issue is in the bootstrap poke so I&#039;ll get it from the start. What characters does it have in its name after both corruptions? (I don&#039;t know if it changes between different languages).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Roy link=topic=6868.msg209862#msg209862 date=1529607854]<br />I&#039;m having an issue corrupting one of my shinies and I can&#039;t figure out why. I have three completely legit shinies, two with corruption types misc-&gt;growth (useless) and one corruption type 3. For some reason, the corruptions of the type 3 pokemon have a really low success rate; it probably takes around 20 tries to get a successful TID or PID corruption. I believe this may have something to do with the fact that it requires different initiators for each (heart caterpie for TID, pluses for PID) because once I do a successful TID corruption and switch out the initiators, the TID corruption gets reversed a large fraction of the time, much closer to the 6-7/32 figure I see everywhere. It&#039;s taking a good two hours or so to do a double corruption, which is not a problem I have experienced yet with my other attempts with other pokemon. The poke I am using was caught at lv 43 (&gt;65535 experience) so that may be a contributing factor as well, I&#039;m just not sure.&nbsp; [/quote]<br /><br />Oh yeah, I&nbsp; never really thought about that but the first corruption can be reversed by the second one if the corruption initiator for the second corruption have to be different.<br />Don&#039;t worry, exp doesn&#039;t pose an issue regarding the corruption (you would need at least 0x40000000 exp for that).<br /><br />If you managed to perform a PID corruption with this corruption initiator, then it&#039;s a working corruption initiator (ie it fulfills its role without any issue).<br />Similarly, if your PokÃ©mon passes the specific criteria for corruption and has a 4th move for a double corruption, then its PID should be corruptible without any issue after the TID corruption.<br />Out of the 32 possible DMA patterns, there are 6 (or 7) that will allow for a TID corruption and 6 (or 7) that will allow for a PID corruption. Due to the close location of PID and TID in a PokÃ©mon&#039;s data, these DMA patterns are all different, so the 6-7/32 corruption chance stands as the success chance for a TID corruption and for a PID corruption (not as a combined chance or as the success chance for TID corruption only).<br />When you&#039;re on emulator, using savestates can cause interferences with the RNG and consequently with the DMA patterns, but on console there shouldn&#039;t be any interference or whatsoever.<br /><br />As Tabbender mentioned, I recommend you to obtain an Instant Pomeg Glitch PokÃ©mon ( https://pastebin.com/wsYtbzpG ), as this will help you fasten a lot the PC PokÃ©mon corruptions.<br /><br /><br />[quote]<br />Also very interesting, when the poochyena gets the type of corruption that changes the pokemon&#039;s name, the entire &quot;ch&quot; gets deleted, resulting in &quot;pooyena.&quot; I previously thought that corruption only affected the fourth and eighth letters.<br />[/quote]<br /><br />The byte for C is 0xBD, which turns into 0xFD when corrupted, and 0xFD is a control character.<br />The hex character for &quot;H&quot; might be read as a command for control character 0xFD and thus not appear as a letter, according to its function : https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_III<br />(some of these effects could be used for music changes or things like that, I tried using 0xFC a bit and crashed the game with command 0x10 in a battle)<br /><br /><br /><br />[quote]<br />[quote author=ImAFurry link=topic=6868.msg209864#msg209864 date=1529608939]<br />I tried to trigger ACE with no result. This is what happened:<br /><br /> When I get the correct DMA Pattern (/220HP Lvl 190) and use the ACE move some text appears(in spanish version, &quot;sultado es&nbsp; a ...&quot;), I press A, then appears &quot;!&quot; and suddenly the game keeps playing the battle music but I&#039;m unable to do anything (just turn down the Game Boy, I can&#039;t even soft reset).<br /><br />I&#039;m using the Bootstrap poke as an egg, I have Poochyena in the right spot (it is sent to battle sometimes instead of the bad egg). I tried to use it without being into an egg and it just freezes.<br /><br />What can be wrong here? Should I check the ACE move, Bootstrap and items or I can dismiss a step?<br /><br />EDIT: If I clone at battle tower, would the items placed into the pyramid bag disappear?<br />[/quote]<br />The &quot;!&quot; thing makes me almost sure your glitch move is the right one. You description of the DMA check process fits as well; my guess is that you got something wrong with either your bootstrap pokemon or your items. If you still have clones of the pokemon before you corrupt them to get the items, maybe you could use some stats calculators online to get their EV&#039;s ? You can get their IV&#039;s by leveling up a clone with 0 EV and calcing them (then reset if you don&#039;t want to lose rare candies). I used these sites when i did this:<br />http://www.metalkid.info/Pokemon/Calculators/IV.aspx<br />http://www.psypokes.com/dex/stats.php<br /><br />Also if it can help, my boostrap pokemon isn&#039;t an egg and works just fine.<br />[/quote]<br /><br />The Glitch Move is definitely fine, but unfortunately it&#039;s near impossible to tell where the issue really was aside from that.<br />Sure, there are more chances to make a mistake during the training of the Bootstrap PokÃ©mon than on the EVs for Glitch Items identifiants, but one forgotten/extra EV is enough to make the whole procedure not work.<br /><br />Corrupting the Bootstrap PokÃ©mon into an Egg as the final step doesn&#039;t mess with the part of its data that is used as its Bootstrap code (this part of data is stored on the first two double-words of the Growth substructure, whereas a PID/TID corruption will affect the TID, the PID, and eventually the Happiness in the third word of the Growth substructure as it is also used for the Egg Step Cycle counter ).<br />If you redo this procedure, you can clone the Bootstrap PokÃ©mon and try with both the Egg form and the non-Egg form.<br /><br />What was the code you were trying to attempt ?<br />The issue may come from my side if I made a miscalculation/writing error for some EVs in the code or for something in the Spanish Emerald case (which already happened in the past), so I will look back into the Bootstrap PokÃ©mon procedure.<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]What was the code you were trying to attempt ?<br />The issue may come from my side if I made a miscalculation/writing error for some EVs in the code or for something in the Spanish Emerald case (which already happened in the past), so I will look back into the Bootstrap PokÃ©mon procedure.[/quote]<br />I&#039;ve tried to unlock Navel Rock. I will also store again the items into the pyramid bag in case I missed something there (I don&#039;t think so but who knows)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209880#msg209880 date=1529702633]<br />[quote]The &quot;!&quot; thing makes me almost sure your glitch move is the right one. You description of the DMA check process fits as well; my guess is that you got something wrong with either your bootstrap pokemon or your items. If you still have clones of the pokemon before you corrupt them to get the items, maybe you could use some stats calculators online to get their EV&#039;s ? You can get their IV&#039;s by leveling up a clone with 0 EV and calcing them (then reset if you don&#039;t want to lose rare candies). I used these sites when i did this:<br />http://www.metalkid.info/Pokemon/Calculators/IV.aspx<br />http://www.psypokes.com/dex/stats.php<br /><br />Also if it can help, my boostrap pokemon isn&#039;t an egg and works just fine.[/quote]<br /><br />I&#039;ve checked all my Smeargles&#039; EVs and they are fine, so I guess the issue is in the bootstrap poke so I&#039;ll get it from the start. What characters does it have in its name after both corruptions? (I don&#039;t know if it changes between different languages).<br />[/quote]<br /><br />That seems to be the most likely. Maybe you put it in the wrong PC slot ? The behavior you&#039;re describing reminds me a lot of mine when i had my bootstrap in the wrong PC slot.<br /><br />[quote author=Metarkrai link=topic=6868.msg209884#msg209884 date=1529763217]<br />The byte for C is 0xBD, which turns into 0xFD when corrupted, and 0xFD is a control character.<br />The hex character for &quot;H&quot; might be read as a command for control character 0xFD and thus not appear as a letter, according to its function : https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_III<br />(some of these effects could be used for music changes or things like that, I tried using 0xFC a bit and crashed the game with command 0x10 in a battle)<br />[/quote]<br /><br />That&#039;s actually pretty amazing ! Is there any chance that we can use than to run out of bounds stuff, possibly even perform ACE to some extent ?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]That seems to be the most likely. Maybe you put it in the wrong PC slot ? The behavior you&#039;re describing reminds me a lot of mine when i had my bootstrap in the wrong PC slot.[/quote]<br />It is in the right slot for sure.<br /><br />I repeated the whole process to get the bootstrap poke, getting another one (so I&#039;m probably falling to get this boy). To make things easier, what level, gender does this bootstrap poke have?<br /><br />I&#039;m also wondering if cloning in Battle Tower removes glitch items in pyramid bag. Does it?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209890#msg209890 date=1529941188]<br />[quote]That seems to be the most likely. Maybe you put it in the wrong PC slot ? The behavior you&#039;re describing reminds me a lot of mine when i had my bootstrap in the wrong PC slot.[/quote]<br />It is in the right slot for sure.<br /><br />I repeated the whole process to get the bootstrap poke, getting another one (so I&#039;m probably falling to get this boy). To make things easier, what level, gender does this bootstrap poke have?<br /><br />I&#039;m also wondering if cloning in Battle Tower removes glitch items in pyramid bag. Does it?<br />[/quote]<br /><br />Mine is male, level 0 and its species name is blank. However, i&#039;m on a french game, so things might be different for you since they&#039;re read from unrelated data that can change depending on localizations. If you got a different one the second time, it seems likely to me that your problem comes from there.<br /><br />And no, cloning pokemon has no effect on the Pyramid Bag whatsoever.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt; Using `style` in manual HTML<br />REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE<br /><br /><br />http://www.nds-card.com/ProShow.asp?ProID=574


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now I&#039;m pretty sure I&#039;ve got the right Bootstrap poke, however it still gets stuck in the &quot;!&quot; forever. Metarkrai, could you please check the spanish values in the method, in case there is something wrong?


subject: 8F Script Help, Simple Text Box
poster_name: Connor
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello all, I&#039;ve been trying to figure out a script that I can implement using 8F. All I want to do is have a text box appear with whatever text I want in it. I&#039;ve been using [url=https://www.youtube.com/watch?v=Zd2595c_72M]TheZZAZZGlitch&#039;s creepy pasta script[/url] as a reference, but I&#039;m fairly new to assembly and don&#039;t understand all of the syntax he uses. Near the beginning of the script, he has [code]dw _DBA5_Tx_DoNotBe ; Text pointer for text ID $01 [&quot;DO NOT BE AFRAID&quot;][/code]<br />but then doesn&#039;t actually have the values [code]_DBA5_Tx_DoNotBe:<br />db 00,83,8e,7f,8d,8e,93,4f,81,84,7f,80,85,91,80,88,83,51<br />db 88,93,7f,96,8e,8d,93,7f,87,84,8b,8f,4f,98,8e,94,7f,80,93,7f,80,8b,8b,57<br />; DO NOT BE AFRAID :: IT WONT HELP YOU AT ALL[/code] until the end of the script. Also, in the part where he actually calls the text box function [code]ld a,$01<br />ld ($ff00+8c),a<br />call $2920&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Display the text ID #1 (DO NOT BE AFRAID)[/code] I don&#039;t really understand what &quot;ld ($ff00+8c),a&quot; does or how it is used in this script. <br />I suppose my two main questions are: what does he do to define that text as having text id 01, and what does &quot;ld ($ff00+8c),a&quot; do in this script? Any help or information would be appreciated. Sorry for the long-winded post, and thanks in advance.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209894#msg209894 date=1530023335]<br />Now I&#039;m pretty sure I&#039;ve got the right Bootstrap poke, however it still gets stuck in the &quot;!&quot; forever. Metarkrai, could you please check the spanish values in the method, in case there is something wrong?<br />[/quote]<br /><br />Maybe you should try to clone it and fill as many PC slots with it as you can. It&#039;s possible Metarkrai got the PC slot wrong, like he did with the French version at first. It&#039;s hard to be on point with every single localization of the game, so mistakes like this are pretty common when a setup is young.


subject: Re: 8F Script Help, Simple Text Box
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Near the beggining of his code, the following is written:<br />[code]<br />ld hl,$d36c<br />ld (hl),$03<br />inc hl<br />ld (hl),$db&nbsp; &nbsp; &nbsp; ; Set $D36C to $03DB [Repoint current map&#039;s text table to $DB03]<br />[/code]<br /><br />This redirects the Map Text Pointer Table to $DB03. At $DB03, he has two pointers defined: _DBA5_Tx_DoNotBe and DBCF_Tx_ThereIs. The former pointer is defined before the latter, so the the former pointer can be treated as text ID 01, and the latter is to be treated as text ID 02.<br /><br />As for ld ($ff00+8c),a, $FF8c is responsible for what ID us to be displayed by the text bix when calling $2920.


subject: Re: 8F Script Help, Simple Text Box
poster_name: Connor
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, thanks for the reply, it explains a lot. I have some follow-up questions to the information you gave me.<br /><br />Are those two text pointers only 1 byte each? Those two lines are supposedly from DB03 to DB04, but I don&#039;t see how he points to both DBA5 and DBCF in only two bytes.<br /><br />Also, why does he use &quot;ld ($ff00+8c), a&quot; instead of just &quot;ld ($ff8c), a&quot;? Does it do something different? Or does it use less opcodes and he uses it for ease of implementation. <br /><br />Thanks in advance, again.


subject: Re: 8F Script Help, Simple Text Box
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Connor link=topic=8384.msg209898#msg209898 date=1530118174]<br />Are those two text pointers only 1 byte each? Those two lines are supposedly from DB03 to DB04, but I don&#039;t see how he points to both DBA5 and DBCF in only two bytes.<br />[/quote]<br /><br />Nope. All addresses and pointers in the Gameboy&#039;s architechture are 2 bytes.<br /><br />As for ld (ff00+8c),a, it swallows only 2 bytes wheras the former instruction ld (ff8c),a swallows three.


subject: I MAY HAVE found how to get Heatran early in Pokemon Diamond/Pearl
poster_name: Bookshelf
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bookshelf
icon: xx
body:
  The last post I read about this stated that you couldn&#039;t get Heatran early in Pokemon Diamond and Pearl. Well, this may work. For this, unfortunately, you need 6 gym badges instead of two. I DO NOT HAVE EXACT NUMBERS FOR THIS. (Well, now I do, just check the edit) Do this on an emulator so you don&#039;t lose all your save data. If someone figures out the right numbers and posts them, I may put them up on this post, if I can edit it. Since this is my first post on the forums, I&#039;m still a little fuzzy on how things work. Anyways, it&#039;s the exact same as the 15-minute Darkrai glitch by Aera, until closer to the end. After you SR after getting to the battle tower, and hit the invisible wall directly east, and then the one directly north, here&#039;s what you need to do. Just like in the Darkrai glitch, go 9 steps south, and start biking east. Now, keep on going until you get under Stark Mountain on the berry/marker map on the Poketch. Go north until you hit the invisible wall. Keep going 1W until you are no longer under stark mountain. Then, head north until your location is shown as being right next to Stark Mountain. Go east. If you hit an invisible wall, you may have to go north or south until you are no longer against it. When you find an opening, go east for a little while. If you go through Stark Mountain, you&#039;ve gone too far. Here&#039;s where I haven&#039;t tested it out enough to know how many steps you need. At some point when you&#039;re shown as being in Stark Mountain, save and SR. If you got lucky and didn&#039;t stand in a wall, you should be on Stark Mountain. On my first try, I appeared on some stairs that were pretty close to the entrance. Unfortunately, I don&#039;t have the sixth gym badge for strength, but I will update this when I do. Anyways, I&#039;m working on a crappy video showing it, but that&#039;s not finished yet. See ya.<br /><br />EDIT: Okay! I found the number of steps you have to take! When you are directly under Stark Mountain, go up and you&#039;ll hit an invisible wall. Repeat 1W until you are no longer under it. Repeat 1N until you&#039;re just to the left of Stark Mountain. Then, go 12E and 20N. Save and SR. You should be right before the entrance to Stark Mountain&#039;s insides.


subject: Tweak your way to the Pal Park in Diamond and Pearl!
poster_name: Bookshelf
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bookshelf
icon: xx
body:
  You only need 2 gym badges for this. It&#039;s the exact same as the 15-minute Darkrai glitch by Aera, except for some changes at the end. After entering the void in the Battle Tower, heading east until you hit an invisible wall, heading north until you hit an invisible wall, then going 9S, do the following.<br /><br />Make sure to have a berry/marker map as well as a Pokemon that knows teleport. (fly works just as well if you have the badge for it)<br />And if you hit any invisible walls along the way, just go around them.<br /><br />Head east until you are above Route 210.<br />Head south until you are east of the Pal Park area.<br />Head west until you are in the Pal Park area.<br />Repeat 1W until you are just west of the Pal Park area.<br />Repeat 1S until your geographical indicator is 1 step from moving down from Route 221.<br />19E 17N. Save and SR.<br /><br />When you need to leave, go outside the park, and use teleport.<br /><br />Note that this is useless on an emulator unless you have a way to transfer generation 1, 2, and/or 3 Pokemon to generation 4.


subject: Re: I MAY HAVE found how to get Heatran early in Pokemon Diamond/Pearl
poster_name: Aera
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can access anywhere in the overworld with the Battle Tower void, but Heatran won&#039;t appear in Stark Mountain unless you have the National Dex. To obtain the National Dex, you need to see all of the PokÃ©mon in the Sinnoh Dex, this makes voiding to Heatran useless. The only way Heatran will be obtained early in D/P is if a method for obtaining the National Dex early is discovered.


subject: Re: 8F Script Help, Simple Text Box
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  To be correct, the correct instruction would be `ldh [$FF00+$8C], a`, or `ldh [$FF8C], a`.<br /><br />Also, making text appear using 8F shouldn&#039;t be too complicated.<br />I think you&#039;d just need to load a pointer to the text stream in `hl`, and then `call PrintText`. Maybe also `call EnableAutoTextboxDrawing` prior, although I&#039;m not sure if it&#039;s necessary there, since auto-drawing is already enabled.


subject: Re: Tweak your way to the Pal Park in Diamond and Pearl!
poster_name: Aera
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is a much easier method to tweak into the Pal Park (https://www.youtube.com/watch?v=RFo_caXnJlY). Unfortunately, the game won&#039;t let you migrate PokÃ©mon until you have the National Dex though.


subject: Doubt about the card game in Super Mario Bros. 3 (NES)
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I search on the internet about this but I just saw the solutions everywhere I had looked: how can I make appear the flip over card game in Super Mario Bros. 3? I think that I have to get a number of points and no loose in any level, but i&#039;m not sure. Thank you.


subject: Re: Medabots
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To coincide with the release of the Medarot Classics game (which includes the first five games), an art book was released called the Medarot Ultimate Character Guide, featuring over 500 Medabots. Someone uploaded [url=https://drive.google.com/drive/folders/1L-zwvNyCQAioavkyY-M1p5SHkYlThAoQ]the entire thing[/url] onto Google Drive. It&#039;s pretty damn neat.


subject: Re: Doubt about the card game in Super Mario Bros. 3 (NES)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.mariowiki.com/N-Mark_Spade_Panel]Mario Wiki says[/url] the minigame appears after you gain 80,000 points.


subject: Re: Meganium Man!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b][u]Meganium Man! #13: Identity Crisis[/u][/b]<br />It was the dead of night, and Graveller felt like an idiot. There he was, hiding in the brush of Route 37, waiting for Meganium Man to appear. According to Druddigon, Meganium Man was now actively patrolling Johto at night, possibly out of humble defiance to Sgt. Kommo-o. Although Graveller thought it was pretty far-fetched, he, much like everyone else in Johto, Meganium Man included â€“ had no idea what went through the vigilanteâ€™s head.<br /> Heâ€™d been camping out for three hours, and had been stationed there since midnight. He was hungry, tired and bored, and was getting ready to call it in. After all, if Kommo-o and two Arcanine couldnâ€™t catch Meganium Man, what chance did he, a bounty hunter, have?<br /> A pretty blasted good one, it suddenly turned out.<br /> Meganium Man suddenly appeared from the west side of Route 36, which told Graveller that the vigilante had come from Violet City. Odd that Kommo-o didnâ€™t nab him right then and there, the four-armed rock thought. Also, for whatever reason, Meganium Man looked smaller than he remembered and had a larger head than normal. But it was pitch black out due to heavy cloud cover, so what did he know. Meganium Man was running around with a carefree attitude, up the main road toward Ecruteak City.<br /> Picking up his walkie talkie, Graveller pressed the button and spoke.<br /> â€œBoss? Itâ€™s Graveller. Over.â€<br /> Druddigon responded immediately. â€œAny luck?â€<br /> â€œYeah, as a matter of fact.â€ Now Graveller was squinting, as if his vision would magically sharpen. But it was nothing doing. â€œHe just showed up, and heading for Ecruteak. Want me to move?â€<br /> â€œAny sign of Kommo-o, Arcanine, or even a sidekick?â€ Druddigon asked.<br /> Graveller held his breath, looked around, and waited for someone else to appear, but nobody did. <br /> â€œNo to all.â€<br /> â€œDo it,â€ Druddigon ordered.<br /> Meganium Man was still in his line of sight and attack, and Graveller hadnâ€™t earned his bossâ€™s respect for making timing errors typical of action movie villains. There would be no attention-grabbing call of challenge, no dramatic appearance. Just his move.<br /> Raising his foot, Graveller slammed it back down on the ground and sent a shockwave throughout Route 37. Bird and bug PokÃ©mon were jolted awake from their sleep and left the area in droves as Gravellerâ€™s Magnitude attack rocked everything around him. Including Meganium Man, who was thrown violently into the air with a sudden wail. The green machine pinwheeled a good ten or fifteen feet before crashing back to the ground, hard.<br /> Tucking the walkie-talkie into hammerspace, Graveller curled into a ball and rolled forward, kicking up dirt and grass behind him as he charged toward the discombobulated vigilante. With an arm outstretched, he scooped up Meganium Man and turned west, barreling down Route 36 to Route 32. Strange, he thought again: Meganium Man was lighter than he thought. Unusually so.<br /> In any event, Graveller was already on the move, and had no intent of stopping now. Ever since the bounty on Meganium Man had been announced three weeks ago, Druddigon and his two cronies â€“ Graveller and Cinccino â€“ were closely monitoring the vigilanteâ€™s actions. It came as no surprise that Meganium Man was now going out at night as if to mock Kommo-o; he had a lot of gall, although on several occasions, it didnâ€™t seem like the dinosaur thought far ahead. <br /> Weaving between the trees so as to not leave behind an obvious trail, Graveller soon reached Route 32 and quickly made out his destination. Just west of Violet City and southeast of the Ruins of Alph were two large rocks that appeared to form an enclosure around a stout two level brick house. Coming out of his roll, Graveller took cover behind a tree and looked ahead at the structure. Its interior lights were on, although the curtains were drawn.<br /> Graveller strolled ahead and knocked on the front window three times, and then continued around the back to a descending staircase which led to a wooden door. He opened it, headed inside, and flicked on the light switch, casting a bright light over the basement. It was drab and cold, with very little in it other than a bathroom. Shortly after closing the door, Druddigon and Cinccino appeared from the stairs connecting the basement to the main floor. Cinccinoâ€™s long, bright white fur was almost ghostly in the light. <br /> â€œHowâ€™d it go?â€ Druddigon asked.<br /> â€œPiece of cake, oddly,â€ Graveller replied. He stood confidently, with a hand on his nonexistent waist. â€œGuess I caught him by surprise.â€<br /> Cinccino was holding a pillow, which he set on the ground. Graveller kneeled and set Meganium Man down, at which point, he realized heâ€™d made a serious mistake.<br /> He hadnâ€™t captured Meganium Man at all. It was a Mimikyu dressed up like him.<br /> None of them could believe what they were looking at. The Mimikyu was wearing a green bedsheet with yellow pipe cleaners stuck on his head, and the red leaf petals were more starfish shaped and made out of red construction paper. The cowl and cape were also made out of bed sheets.<br /> â€œCorrect me if Iâ€™m wrong,â€ Druddigon began, â€œbut you were supposed to catch Meganium Man, not his bargain bin alternative.â€<br /> â€œShove it, Drud. I told you before I canâ€™t see squat in the dark!â€ Graveller snapped.<br /> â€œThat doesnâ€™t explain how you didnâ€™t notice it wasnâ€™t actually Meganium Man,â€ the gargoyle replied. â€œI mean, heâ€™s what, five foot ten? Give or take? This guy here is two feet, max.â€ He turned away and started toward the stairs. â€œPut him back wherever you found him. You better hope he doesnâ€™t remember what you look like.â€<br /> Cinccino kneeled as if to get a better look at the little PokÃ©mon. He couldnâ€™t help but notice how vibrant the colors of the bed sheets and the pipe cleaner were.<br /> â€œI think heâ€™s a kid,â€ Cinccino said.<br /> Druddigon stopped dead and rejoined the two.<br /> â€œWhat makes you say that?â€<br /> â€œWell, look at the colors of his disguise. Thereâ€™s hardly a sign of wear on them. Not even a stain.â€<br /> â€œMaybe he replaced them,â€ Graveller suggested.<br /> â€œNo. Mimikyu donâ€™t do that. If anything, they would patch up the costume,â€ explained Cinccino. â€œReplacing it puts others at risk of seeing their true form.â€<br /> Druddigon grinned like a Sharpedo.<br /> â€œSo based on that alone, I would guess this Mimikyu is no more than three years old,â€ Cinccino finished.<br /> One of Druddigonâ€™s long arms reached over and slapped Graveller on the shoulder. Looking at his boss, Graveller shuddered the instant he noticed his twisted smile.<br /> â€œYou did all right after all, Graveller!â€ Druddigon exclaimed.<br /> â€œW-what?â€ the rock asked.<br /> â€œGentlemen,â€ Druddigon motioned to the unconscious Mimikyu, â€œweâ€™re going to bring Meganium Man to [i]us[/i].â€<br /><br />Meganium Man had a bad feeling about the upcoming meeting. When he saw the news report about the missing Mimikyu, who was confirmed to be a mere child at that, he suspected something foul. But then Mimikyuâ€™s parents reached out to him in a televised police interview that just happened to include Sgt. Kommo-o. So the green machine was on alert, to say the least.<br /> He told the boyâ€™s parents to meet him near the abandoned house on Route 31, much like heâ€™d done with Crawdaunt and Primeape some weeks earlier. Whether or not Kommo-o found out about this was unknown to him, as was his involvement with the investigation. But it seemed odd that Mimikyuâ€™s folks asked for the dinosaurâ€™s help specifically.<br /> Instead of walking down the main roads, Meganium Man took a detour through the plentiful forests Johto was known for and materialized from between two towering oak trees to the east of the abandoned house. He saw two Mimikyu there, their outfits old and ragged. One was dressed like a Charizard, wearing an orange bedsheet with crudely made paper wings. An angry face was drawn on with marker, yet there was still that silly, squiggly line mouth the species seemed to enjoy. The other Mimikyu was dressed up like a Salazzle. Its bedsheet was dark with some purple highlights, and there was something resembling a snout. Two torn strips of the bedsheet trailed behind it like tails.<br /> It was Salazzlekyu that noticed him first. <br /> â€œYou actually came!â€ she said, her voice sounding warped. Charizardkyu turned his attention to the vigilante as he approached them.<br /> â€œI said I would,â€ Meganium Man replied while taking a quick look around for Sgt. Kommo-o. â€œNow, the way I understand it, your son went missing three days ago?â€<br /> Charizardkyu nodded.<br /> â€œDid you get the police involved? Seems odd you would ask for me, specifically. There are Pokemon after me, you know.â€<br /> â€œWe do, butâ€¦ well...â€ Charizardkyu looked at his wife, although Meganium Man couldnâ€™t read their expressions. â€œHereâ€™s the thing. He idolizes you.â€<br /> Meganium Man raised an eyebrow.<br /> â€œYouâ€™re his hero, Meganium Man. He follows your exploits like theyâ€™re comic books.â€ Then he sighed. Meganium Manâ€™s heart skipped a beat at that. â€œHis, um, disguise is based on you.â€<br /> Make that several beats. Ever since Kommo-o started gunning for him, Meganium Man had heard here and there about bounty hunters who were hoping to beat the police to the punch and capture him for a reward. He breathed deeply. It seemed like many Pokemon were taking â€˜inspirationâ€™ from him and now it was getting out of hand. Ari the Typhlosion, Vic the Feraligatr and Onix were at least adults.<br /> He actually felt sick.<br /> â€œAll right,â€ Meganium Man began, desperate to keep his composure. â€œDo you have any idea where he mightâ€™ve been before he was kidnapped?â€<br /> Salazzlekyu shook her head, but said, â€œHe stayed close to Violet City, generally. He liked playing at night, in the shadows, because he knew what youâ€™d gotten yourself into. Never went further than Ecruteak or the Ruins of Alph.â€<br /> The idea of bounty hunters kidnapping a child dressed like him in order to grab the real thing was enough to send Meganium Man into a frenzy. He could feel his muscles and nerves burning just thinking about what he would like to do to such Pokemon.<br /> â€œOkay. Hereâ€™s what I want you to know. I am going to get your son back. No ifâ€™s, andâ€™s your butâ€™s. He is going to come home. In the meantime, you need to lay low. Chances are, whoever has your son knows about you trying to contact me. Donâ€™t accept calls from any numbers you donâ€™t recognize. If the police ask about me, tell them Iâ€™m involved, although they probably suspect that already. Now, you two ought to head home. But know this: I will not fail.â€<br /> He waited a few moments for the two Mimikyu to leave. Then, with a heavy heart, Meganium Man made way for Route 36.<br /> It was difficult to avoid Violet city, since the woods around it were dense and difficult to maneuver through, but Meganium Man got it done. All he endured were some nicks here and there, but he arrived at Route 36 soon enough.<br /> What he didnâ€™t know was that he had company. Druddigon, Cinccino and Graveller were hiding in the trees on the border of Route 36 and 37 and made him right away. So when Meganium Man appeared at the top of a small slope in the middle of the route, he inadvertently stepped right into their path.<br /> â€œYouâ€™ve got to be kidding me,â€ Cinccino whispered to his boss. â€œAre we lucky or what?â€<br /> â€œI told you it would work. Meganium Man would jump into a volcano if it meant rescuing a child,â€ Druddigon replied.<br /> â€œShould we grab him now?â€ asked Graveller.<br /> â€œNo. Heâ€™ll come this way eventually.â€<br /> Meganium Man started his search by heading west, towards the National Park and its gate. He wished he knew what he was looking for. Aside from some snapped branches and some kicked-up gravel, there wasnâ€™t anything to indicate a struggle may or may not have taken place. He kept his eyes and ears peeled, knowing that Pokemon were out to get him and would not balk at the chance the moment he was out in the open. Even though Route 36 wasnâ€™t particularly active at the moment â€“ all he saw was a Nidoqueen supervising her young as they played under the shade of a Berry tree â€“ he knew it never hurt to remain on guard.<br /> Still, he felt like he was on a wild goose chase. Route 36 was small and U-shaped, but that didnâ€™t take the woods into account. Who knew what he might find in there? And where would be the best place to start? Deciding to check the woods later, Meganium Man started for Route 37. But as he made the turn north, he caught something in his peripheral vision, coming in from the east.<br /> Sgt. Kommo-o. With two Arcanine as backup.<br /> He picked up the pace and continued to Route 37. Druddigon heard the police coming but remained still, as did Graveller and Cinccino. Luck appeared to favor them: they still had a few minutes to bag Meganium Man and run.<br /> â€œNowâ€™s your chance, Cincci,â€ the rocky dragon said.<br /> Cinccinoâ€™s eyes glowed a bright, emerald green as he watched the dinosaur. Then, the grass around Meganium Manâ€™s feet became like vines and snared his feet, flipped him into the air. Druddigon stepped out of cover, his claws shrouded in a red and blue aura, and planted a foot on Meganium Manâ€™s side when he hit the ground.<br /> â€œWhat in the--â€ the vigilante said, only to become entangled in the grass once again as it wrapped around his ankles and torso. He looked up and saw the gargoyle, a vile grin on his nonexistent lips. <br /> â€œSssh,â€ Druddigon hissed, pressing a finger to his mouth. â€œKeep quiet and we wonâ€™t have any problems.â€<br /> Meganium Man squirmed but the grass knot had him pinned down tight. He could already feel the circulation in his feet lowering.<br /> Then Cinccino appeared behind Druddigon. â€œWe have maybe two minutes before the police arrive,â€ he warned. His eyes were still glowing green.<br /> â€œYou must be the ones who kidnapped Mimikyu,â€ Meganium Man growled.<br /> â€œWe wanted you instead, but Gravellerâ€™s an idiot,â€ said Druddigon. He then turned to Cinccino and ordered, â€œGet ready to run.â€ He was still ready to use Dragon Claw. â€œGraveller! Now!â€<br /> Graveller stomped a foot on the ground, hard. The ground beneath Meganium Man, Druddigon and Cinccino started to quake. Pokemon living in the trees once again fled in panic, bugs and birds alike. Alarms sounded in Ecruteak City once the tremor from the Magnitude attack reached it.<br /> The grass holding Meganium Man down finally released him, and he took the chance to strike back. The leaves around his neck became like small razor blades and blitzed for Cinccino. Both he and Druddigon were caught off-guard and Cinccino was thrown backward from the leavesâ€™ impact. While they returned to Meganium Manâ€™s neck he trashed around beneath Druddigon, striking the back of his leg with his tail. Stumbling, Druddigon backed off.<br /> Meganium Man got up and Druddigon took a swing at him with Dragon Claw. The vigilante ducked and the gargoyleâ€™s long arm swooped over him. He then reared onto his hind legâ€™s and rammed a front foot into Druddigonâ€™s snout. He staggered away.<br /> And then Kommo-o appeared.<br /> â€œEveryone freeze!â€ the Komodo dragon barked, the two Arcanine flanking him. â€œGet down on the ground! Youâ€™re all under arrest.â€<br /> â€œSarge, thereâ€™s a--â€ Meganium Man interjected.<br /> â€œQuiet! I said get on the ground!â€<br /> Graveller, still hiding in the woods, attacked again. White orbs of energy surrounded him, appearing out of thin air. The orbs then became like hard rocks that were half his body size, and he threw his arms forward, as if hurling the rocks. They flew into the air in an arc and rained down upon Kommo-o, Meganium Man, and the two Arcanine.<br /> Kommo-o quickly saw the shadows of the incoming projectiles and ordered the two Arcanine to split. The two Arcanine jumped out of the way while also lunging for Druddigon and Cinccino, while Kommo-o sprang for Meganium Man.<br /> â€œYou wonâ€™t get away from me this time!â€ the sergeant declared.<br /> Meganium Man threw himself aside when Sgt. Kommo-oâ€™s ice-coated fist barreled towards him. He hit the ground and rolled, but the dragonâ€™s tail was glowing brightly. Kommo-o pivoted around on his heels just as the dinosaur was getting up. He struck Meganium Man with Dragon Tail dead-on, lashing out with a scooping motion to launch him into the air, but not out of his sight.<br /> One of the Arcanine was going after Graveller, moving at such blinding speed he left several afterimages behind. The next thing Graveller felt was something powerful crashing into him hard enough to throw him against a tree. Bark fell around his feet and he keeled over, his entire body racked with pain.<br /> Arcanine was nowhere to be seen.<br /> Two more rock projectiles formed, this time in Gravellerâ€™s palms. He stood up on shaky feet and looked around, but there was still only one Arcanine visible â€“ and he was dealing with Druddigon and Cinccino. He stepped forward, unaware that his attacker was only a few feet behind, moving with such caution and grace that he made no noise.<br /> Until a branch snapped under his paw.<br /> Graveller immediately whipped around and used Rock Throw, pelting Arcanine with the projectiles in his hands. He wasnâ€™t aiming at anything in particular but struck Arcanineâ€™s side, decking him.<br /> Meganium Man slammed against the ground hard enough to leave a small hole, but forced himself to get up. His leaf petals started absorbing the sunâ€™s rays, dancing lightly as he used Synthesis to try and heal his injuries. But then Kommo-o rushed him and slammed him against the trunk of a nearby tree, pressing a forearm to his neck to pin him there. He started applying pressure.<br /> â€œYou lose, Meganium Man,â€ the dragon growled. â€œNot even Chief Zangoose will get you out of this.â€<br /> Struggling for air and forced to pause between words, Meganium Man snapped back, â€œWeâ€™re on the same side! Those three are kidnappers!â€<br /> â€œYeah? Once youâ€™re down, theyâ€™ll have time to tell me all about it.â€<br /> Meganium Man looked over at Arcanine, who was being ganged up on by Druddigon and Cinccino. The gargoyle fired a small but potent red and blue fireball from his mouth, but Arcanine leaped over him and crushed him to the ground with a clawed paw. <br /> That was when Cinccino took over. His long fluffs of bright-white fur turned yellow, and lightning cracked in his small hands. Hearing the crackle of electricity, Arcanine turned around, flames rolling in his jaws. He was too slow. Cinccinoâ€™s Thunderbolt attack hit him first and sent Arcanine flying up Route 37 towards Ecruteak City, catching Sgt. Kommo-oâ€™s attention. <br /> He looked over his shoulder for just a second, but that was enough for Meganium Man. He used a vine whip to uppercut Kommo-o, then throw another blow at his plated chest. Kommo-o staggered back, only for another vine whip to strike his face. His head whipped aside and Meganium Man charged him, tacking the sergeant hard enough to knock him to the ground.<br /> Kommo-o was down. The Arcanine were down. Druddigon, Cinccino and Graveller were closing in.<br /> â€œHeâ€™s right, you know,â€ Druddigon said. â€œEven if we get in touch with Zangoose, heâ€™ll still have to take you in.â€<br /> â€œHeâ€™d probably be more interested in you assaulting an officer. I would like to know where youâ€™re holding Mimikyu.â€<br /> â€œYeah, Iâ€™m sure you would. But thereâ€™s only one way youâ€™re going to find out: by surrendering to me.â€<br /> Meganium Man said nothing.<br /> â€œWhatâ€™s to stop sergeant Kommo-o and the Arcanine from--?â€<br /> Cinccinoâ€™s eyes glowed green again. The grass around the three defeated Pokemon snared them much like it had snared Meganium Man earlier, holding them to the earth. The Arcanineâ€™s mouths were also clamped shut by the knotted grass. He could hear the tigers growling with rage, all three Pokemon struggling in their binds.<br /> â€œAll right, get moving. Say your goodbyes on the way,â€ Druddigon snapped as he shoved Meganium towards Route 36.<br /> The trio formed a triangle around him, with Druddigon taking the lead. Meganium Man looked back at the thrashing Sgt. Kommo-o and flashed him a glare. For a moment, the dragon stopped struggling and returned a look of his own.<br /> [i]Good prioritizing[/i], Meganium Man thought.<br /><br />Meganium Man was taken to Route 32, past the Ruins of Alph, and then to Druddigonâ€™s house. Along the way, he found himself growing increasingly angry with Kommo-o. He had three kidnappers ripe for the taking, and instead decides to make an embarrassment out of himself and the force by prioritizing Meganium Man. <br /> The guy who was trying to [i]stop[/i] said kidnappers.<br /> That idiot.<br /> Oh, well. Meganium Man had proven that he could handle himself in a crisis, and he didnâ€™t plan for this to be an exception. Not after he made that promise to Mimikyuâ€™s parents.<br /> He was escorted around the back of the house and taken down the stairs leading to the basement. Cinccino undid the locks and opened the door, and Graveller shoved him inside. Meganium Man tripped over the threshold and crashed to the concrete floor.<br /> Druddigon walked past him to the bathroom door, which was barricaded shut with wooden boards. He sank his claws into the wooden planks and ripped them off the door, tossed them aside. Then he opened the door and revealed the captured Mimikyu, shaking with fear. The boyâ€™s green bedsheet had water stains on it from crying.<br /> Meganium Manâ€™s anger was growing.<br /> â€œLook whoâ€™s here!â€ Druddigon said, motioning to the caped crusader. â€œYour hero!â€ Then, he turned to Meganium Man. â€œMeet your number one fan, I guess.â€<br /> He shuffled Mimikyu out of the bathroom and closed the door. The kid tripped over his bedsheets and collapsed on the ground. None of the bounty hunters were concerned.<br /> â€œYou two, guard the doors,â€ Druddigon ordered to his cohorts. â€œIâ€™ve got a call to make.â€<br /> â€œHow do you expect this to work out, exactly?â€ asked Meganium Man. â€œYou interfered with an officerâ€™s arrest and attacked them to get to me. The way I figure it, Kommo-oâ€™s gonna take you in for assault, kidnapping and child endangerment.â€<br /> â€œKommo-oâ€™s head is so far up hammerspace that I have no doubt heâ€™ll give us slaps on the wrist for capturing you,â€ the gargoyle replied.<br /> â€œThatâ€™s unless Chief Zangoose comes down here instead.â€<br /> â€œWhen I dangle you over the line, Kommo-o will gladly tell his boss to shove it. After all, bringing you in is his job. Iâ€™ve dealt with cops like Zangoose before and know exactly how to grease their wheels.â€ He leaned in and got in Meganium Manâ€™s face. â€œThe fact is, youâ€™re finished. And thereâ€™s nothing you can do about it.â€<br /> Druddigon turned away and headed upstairs, with Graveller following him. Cinccino left through the other door and locked it. The door leading to the ground floor was locked as well, and Meganium Man and his number one fan were all alone.<br /> He started looking around for any other means of escape. Aside from the doors, the only way out was through a window that was much to small for him to squeeze through. And with Cinccino just outside, there was no way he was going to risk letting Mimikyu make a run for it to find help. Sure, he could always ram one of the doors, but he was tired and outnumbered.<br /> â€œSo, I hear youâ€™re a fan of mine,â€ the dinosaur said while trying to think of a plan.<br /> â€œUhâ€¦ Y-yeah,â€ Mimikyu replied, having absolutely no idea what to do. â€œWho were those guys?â€<br /> â€œJust some thugs whose lives Iâ€™m going to enjoy making miserable,â€ Meganium Man replied. He looked at the kid squarely. â€œAre you all right? Have they been feeding you? Letting you get fresh air?â€ He couldnâ€™t ignore the fact that Mimikyu was still shivering.<br /> â€œSometimes they open the window, but that fluffy guy is always nearby.â€ <br /> Meganium Man wrapped a vine around the kid and sat down beside him. He started rubbing Mimikyuâ€™s back in an effort to reassure him. He didnâ€™t like the way Mimikyu completely avoided answering if heâ€™d been fed.<br /> â€œWhere are my mom and dad? Have you seen them?â€<br /> â€œYes. Theyâ€™re worried sick about you. I told them I would bring you back home safe.â€<br /> â€œYou are?â€<br /> The dinosaur nodded. â€œI would never lie like that. But we might have to wait a little bit first.â€<br /> Mimikyu groaned and slumped against his idol.<br /> â€œI just wanna go home. I wanna see my mom and dad,â€ he sobbed.<br /> â€œYou will. Iâ€™m gonna make sure of it.â€<br /> â€œHow?â€<br /> Meganium Man shrugged.<br /> â€œWeâ€™re gonna escape, leave those three for the police, and then Iâ€™m gonna get you home safe and sound.â€ He clicked his tongue. â€œIâ€™m just not sure if itâ€™ll work out the way I want it to. But youâ€™re going home one way or another.â€<br /><br />â€œWhat in the world gives you the right to assault one of my officers, you worthless little git?â€ Chief Zangoose barked over the phone. â€œDo you have any idea what I am capable of? Do you have [i]any[/i] idea just whatâ€™s going to happen to you?â€<br /> â€œI asked to speak to Sergeant Kommo-o, not hear your life story,â€ Druddigon replied. â€œAre you going to put him on or not? Iâ€™ve got something he wants.â€<br /> Zangoose started to go off again, but then someone took the phone away. A different voice came over the line and graced Druddigonâ€™s ear.<br /> â€œYou have two minutes to convince me to let you go,â€ Kommo-o stated.<br /> â€œI have Meganium Man,â€ Druddigon replied.<br /> â€œYou also have an innocent child you used to bait him.â€<br /> â€œAn unfortunate part of a brilliant plan.â€<br /> Kommo-o snorted.<br /> â€œDo you have the reward money?â€ Druddigon asked.<br /> â€œYou must be joking.â€<br /> â€œDo you have the reward money?â€ he asked again, this time making it sound more like a demand.<br /> Kommo-o was silent for a moment. The dragon was wondering how he should proceed. He was surprised Meganium Man had voluntarily surrendered until he learned what was actually at stake, and wondered if his overzealous pursuit had gotten the better of him.<br /> The way he saw it, the best course of action was to surrender the money and then snag Druddigon or whoever was sent to collect it. He hated that a bounty hunter was calling the shots, but he had both the vigilante and an innocent child. Kommo-o didnâ€™t want to risk the kidâ€™s life, but he knew Meganium Man could handle himself.<br /> He sighed.<br /> â€œPut him on,â€ Kommo-o requested.<br /> â€œYou donâ€™t get to make any dema--â€<br /> â€œI just need to know that heâ€™s actually there. He mayâ€™ve escaped by now for all you know. Surely youâ€™d know that, having kept up with his exploits and all?â€<br /> Druddigon snarled and left the kitchen, headed down to the miserable, drab basement. Meganium Man and Mimikyu were sitting there, not doing much of anything. Both of them watched as Druddigon stomped toward them, a phone in his hand. He shoved it in the vigilanteâ€™s face.<br /> â€œMake a sound so he knows youâ€™re alive,â€ Druddigon snapped.<br /> â€œHello?â€ Meganium Man said into the phone.<br /> Sgt. Kommo-oâ€™s voice came back.<br /> â€œIs Mimikyu okay?â€<br /> â€œFor the most part. Heâ€™s in better spirits now that Iâ€™m here.â€<br /> â€œGood, good.â€<br /> â€œSoutheast of the Ruins of Alph.â€<br /> Druddigonâ€™s eyes widened and he ended the call. He struck Meganium Man with a fist, smashing the vigilante to the floor. Strolling past him and his young captive, Druddigon opened the door leading outside and addressed Cinccino.<br /> â€œWeâ€™re about to have company. Make sure they donâ€™t leave.â€<br /> He then locked the door, gave Meganium Man and Mimikyu a final, hateful glare, and stormed back upstairs. He slammed the door behind him.<br /> â€œWhatâ€™s going on?â€ Graveller asked.<br /> â€œMeganium Man gave the cops our location. We have maybe five minutes before they get here.â€<br /> â€œSo what are we gonna do?â€<br /> Druddigon was clenching his fists so tightly that his claws were digging into his rough, rocky skin. He had no idea what he was going to do except leave and let Graveller and Cinccino fend for themselves.<br /> For the first time in his life, Druddigon was afraid. Heâ€™d kicked the Mega Beedrillâ€™s nest and was about to face the swarm.<br /> But he could take Meganium Man down with him.<br /><br />The phone in Sgt. Kommo-oâ€™s hand suddenly started emitting a dial tone. He grinned widely and walked over to the map of the Johto region pinned to a corkboard on Chief Zangooseâ€™s wall.<br /> â€œWhatâ€™s up?â€ Zangoose wondered aloud.<br /> â€œMeganium Man came through. We got a location.â€<br /> He traced his finger from Violet City over to the Ruins of Alph, which was to the southwest. Then he moved from the ruins to Route 32. Meganium Manâ€™s wording was very precise: southeast from the Ruins of Alph. Not just south. He asked Zangoose if he had a map of Route 32. In response, the chief opened a desk drawer and rummaged through a stack of papers before taking out a map. He spread it open on his desk.<br /> â€œWhere are we looking?â€ asked the chief.<br /> â€œSoutheast of the Ruins of Alph,â€ Kommo-o replied, dragging his finger around the map.<br /> He started thinking things over. Druddigon and company would probably want to stay relatively close to Violet City for supplies, but set up camp somewhere that nobody would accidentally find them. Probably no farther than the ocean and definitely nowhere near Union Cave. <br /> Then he saw it. A small plot of land enclosed by two large rocks. It was perfect. Druddigon could remain out of sight but still have direct access to the road and the path to the ruins if he needed them.<br /> â€œRight there,â€ Kommo-o said, pointing. â€œOr at least, thatâ€™s the best place to start.â€<br /> Chief Zangoose got out of his chair and headed out the door with Kommo-o following. The sergeant knocked on a couple doors along the way, and soon they were joined by Seviper, Girafarig and Quagsire. It wouldnâ€™t take them long to find Druddigonâ€™s hideout, if thatâ€™s where it was. <br /> They just hoped they got there in time.<br /><br />Meganium Man sat up, feeling his face with a vine whip. Druddigon had struck him hard enough to draw blood, but not a lot.<br /> â€œAre you okay?â€ Mimikyu asked.<br /> â€œIâ€™ve felt worse,â€ replied Meganium Man. â€œCome on, weâ€™re getting out of here.â€<br /> He got up and approached the door, peeking through the door and the frame to see if he could spot Cinccino. The space between was minuscule, but he could see a tuft of white and grey fur. Cinccino had to be standing right outside, anticipating the police. That meant he would be caught off guard.<br /> Perfect.<br /> Meganium Man backed up to the stairs and took a deep breath. Then he charged forward and rammed the door with such force, the locks shattered. The door flew open at incredible speed, blindsiding Cinccino and slamming him against the wall. Cinccino slumped against the ground, out cold. A doorknob-shaped bruise was on his head.<br /> Kneeling, Meganium Man said to Mimikyu, â€œHop on my back.â€<br /> The boy did so, holding onto the dinosaurâ€™s blue cape with a ghostly hand tucked underneath his disguise. Meganium Man had to give him credit: despite what heâ€™d been through, Mimikyu was keeping it together very well. <br /> He ran up the steps and into the night. He saw the road to his left. Running towards it, he suddenly detected something coming up behind him and looked over his shoulder.<br /> Graveller was barreling towards him, using his Rollout attack. Meganium Man kept going and jumped onto one of the rocks, digging into it with his claws. He scrabbled up to safety, turned around, saw Graveller coming, and waited.<br /> When Graveller was fifteen feet away, Meganium Man said to Mimikyu, â€œHang on!â€<br /> Right before the bounty hunter could crash into the rock, Meganium Man jumped onto the other one. Mimikyu exclaimed something in excitement as they soared through the air.<br /> The impact was a hard one, but nothing Graveller couldnâ€™t shake off. He was built for such collisions, but Meganium Man wasnâ€™t. Neither was Mimikyu.<br /> So he wasted no time using Razor Leaf, firing the petals around his neck at his opponent. They came after Graveller like saw blades and he was too slow to move. His skin was marked with deep cuts and slashes, and he roared in fury, trying to fight off the pain. Then the leaf petals returned to the dinosaurâ€™s neck. The four-armed rock stepped forward.<br /> â€œGood job, idiot. Youâ€™ve trapped yourself,â€ Graveller said with a snort. He winced and clenched his hand into a fist. <br /> Druddigon appeared from the other side of the house, approaching his partner in crime.<br /> â€œJust give up, Meganium Man. Youâ€™ve done yourself in. The police will be here any minute, and if they donâ€™t catch you, I will!â€ he announced.<br /> [i]Whose head is up hammerspace?[/i] Meganium Man wondered.<br /> â€œYouâ€™ll certainly try,â€ replied the dinosaur, trying to buy time.<br /> Druddigon saw right through it. He opened his mouth and unleashed a stream of blue and grey fire, forcing Meganium Man to throw himself off the rock. He slid down the opposite side and onto the grass but heard Graveller coming after him again. Gathering up some spit, Meganium Man stood his ground and waited.<br /> When the rolling rock appeared, Meganium Man opened fire with Bullet Seed. He struck Graveller directly and he quickly lost his balance. Nonetheless he kept coming, determined to take Meganium Man down with him. Graveller went off course a bit and abruptly slowed, lashing out with an arm in a desperate effort to trip up the dinosaur. Meganium Man jumped aside and the strike missed.<br /> He used a vine whip to snare Gravellerâ€™s wrist. Spinning him around, he then socked Graveller square in the face with another vine. It was a hard blow, hard enough to knock Graveller out, even. The bounty hunter hit the dirt. Even Meganium Man was surprised.<br /> Two down. One to go.<br /> Cautiously, he stepped out from behind the rock. Druddigon wasnâ€™t there. Meganium Man gathered up some more spit just in case the leader of the bounty hunters appeared. Even if Bullet Seed didnâ€™t do much, it would at least encourage Druddigon to keep his distance.<br /> Hopefully.<br /> Meganium Man knew he needed to get away from the house. But going to Violet City didnâ€™t sit well with him, and not just because Kommo-o was on his way. Waiting out at the border of the city and Route 32 seemed exactly like something Druddigon would do.<br /> So he walked south, remaining on alert for any sudden movement or sound. Mimikyu still had a tight grip on his capeâ€™s collar. Good. If he didnâ€™t feel thatâ€¦<br /> Mimikyu was scared senseless. He was doing his best to keep himself together, but falling apart was all too tempting. Heâ€™d been crying for days in fear, much to Druddigonâ€™s annoyance, and even with his idol here he didnâ€™t know if heâ€™d ever see his family again.<br /> â€œHey,â€ Meganium Man said quietly.<br /> Coming out of his trance, Mimikyu saw that the dinosaur was staring at him and walking towards the lake.<br /> â€œItâ€™s gonna be OK.â€ He smiled warmly.<br /> The grip on the cape tightened.<br /> Just as Meganium Man was about to reach the pier, Mimikyu suddenly cried, â€œLook out!â€<br /> Druddigon came storming out of the woods like a dragon possessed and tackled Meganium Man against a wall of rock. Mimikyu flew off Meganium Manâ€™s back. Bringing up a vine whip, the vigilante whipped his enemy across the face as hard as he could. He attacked again but Druddigon raised an arm and slashed the vine in half with the spikes on his arms. Druddigon rammed a knee into Meganium Manâ€™s chest, making him buckle, following up with a hard blow to the head. Meganium Man went down.<br /> He stepped away before Meganium Man could retaliate. As he expected, Meganium Man attempted to hit him with his tail, but he struck nothing but air. The dinosaur stood only for Druddigon to kick him upside the head and knock him back down again. Rolling back, Meganium Man barely avoided having his skull caved in as Druddigon slammed a foot down on him.<br /> A vine whip struck Druddigonâ€™s ankle, throwing him slightly off balance. Meganium Man shot up and tackled him, wrapped his vines around the dragonâ€™s torso. Sinking his claws into the vigilante, Druddigon twisted aside and hurled Meganium Man to the dirt. He collapsed with him and went in for the killing blow, his claws red and blue, but the dinosaur smashed a foot against Druddigonâ€™s snout. He tried to keep his grip but another foot slammed the side of his head and Druddigon staggered away.<br /> It was time to get out of here. They had only been fighting for a minute or so but the police were coming. Meganium Man didnâ€™t want to risk another encounter with Sgt. Kommo-o. Picking himself up, he looked around for Mimikyu and found him hiding in the long grass just north of the lake, almost blending in. The moonlight made his mask and cape look almost ghostly. For the first time in days, Mimikyu actually felt hopeful. This was it. He was going home.<br /> Approaching the youngster, Meganium Man said, â€œWe gotta move.â€<br /> Mimikyu suddenly took his eyes off the dinosaur. Meganium Man saw the gargoyleâ€™s shadow too late: a hard blow crushed him to the grass. He rolled over and then Druddigon was on him, a murderous glint in his eyes. He wrapped his clawed hands around the vigilanteâ€™s neck and began sinking his claws into the green machineâ€™s throat. Meganium Man wrapped his vines around Druddigonâ€™s neck but was already feeling himself slipping into unconsciousness.<br /> â€œIâ€™m not going down by myself!â€ Druddigon snarled. â€œYouâ€™re going down with me!â€<br /> Mimikyu had started to retreat further into the grass, but something stopped him. His hero was back there, getting the life choked out of him.<br /> He needed his help. But what could Mimikyu do? He was just a kid and didnâ€™t know how to do anything other than run around and bump into things.<br /> And wear a bedsheet.<br /> Running back to the fight, Mimikyu Man called out, â€œHey! Ugly!â€<br /> Druddigon bought it and looked over at the ghost. A long, shadowy hand appeared from under the green bedsheet and ripped it off, petals and all. Before Druddigon could look away, he had already caught a glimpse of Mimikyuâ€™s true form in all its ghastly, eldritch glory. His grip on Meganium Manâ€™s throat loosened, and the vigilante drew a long breath right away.<br /> Then the dragon started screaming in pure terror, his mind desperately trying to forget what it saw to no avail. Meganium Man slammed a foot against his chest and knocked him away, leaving the bounty hunter to scream to his heartâ€™s content until he was found and arrested. <br /> â€œCan I look now?â€ Meganium Man asked.<br /> â€œYep!â€<br /> Getting up, Meganium Man saw that Mimikyu had put his disguise back on. He ignored Druddigonâ€™s screams for help and let the youngster hop on his back, the terror finally over.<br /> â€œWhere to?â€ asked the dinosaur.<br /> â€œViolet City!â€ Mimikyu cheered, excited to finally go home.<br /> And Meganium Man ran off into the night.<br /><br />He stuck to the woods and ran north. Immediately after vanishing into the trees, he saw Chief Zangoose, Sgt. Kommo-o, and a small band of police rushing to the scene. They completely missed him and he continued to the city, following Mimikyuâ€™s directions.<br /> Soon they arrived a small brick bungalow on the east end of town. The lights inside were on. Meganium Man walked up to the front door, triggering the light overhead. He reached out with a vine whip and knocked.<br /> Charizardkyu opened the door and his face instantly lit up when he saw who was sitting on Meganium Manâ€™s back. Salazzlekyu appeared from what Meganium Man guess was the living room, off to Charizardkyuâ€™s left. She gasped.<br /> â€œYou did it,â€ she muttered. â€œYou actually found him and brought him home!â€ <br /> Meganiumkyu jumped off the vigilanteâ€™s back and ran to his parents. They embraced him and he them.<br /> â€œI said I would,â€ Meganium Man replied.<br /> He turned away and was about to start his walk back to New Bark Town, but Charizardkyu called out to him.<br /> â€œWait. How can we ever repay you?â€<br /> Meganium Man turned around and smiled.<br /> â€œNo need. Itâ€™s what I do.â€<br /> He watched the happy reunion for a moment before remembering that Zangoose and Kommo-o would be returning with their prisoners. Hurriedly, he made tracks for the border of Violet City and Route 31, stopping when a sound caught his ears.<br /> Sgt. Kommo-o was the first to appear, Druddigon in tow. A hand was clamped over the gargoyleâ€™s mouth to muffle his screaming. It wasnâ€™t long before Kommo-o noticed him, prompting Meganium Man to wave with a vine whip. Kommo-o grimaced, as if to show his amusement. <br /> Heâ€™d been bested by Meganium Man once again. But, fate willing, it would be the last time.<br /> With that, Meganium Man vanished into the forests of Johto.<br /><br />[center][u]The End of Episode #13![/u][/center]


subject: Strange Bike Shop Glitch
poster_name: SomeoneHere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SomeoneHere
icon: xx
body:
  This glitch is a little, yet very infuriating one. <br /><br />So while doing a normal playthrough of Pokemon Red&nbsp; (this is my first real playthough of it) on an online emulator, I got the Bike Voucher and went to the Bike Shop. I went to the counter and showed the man the voucher. He played the text boxes to show that he knew I had a voucher and even he was going to give me one, but I didn&#039;t get one. I did a few times, with a different angle on him when talking. I also went out and back in the shop. I even put the Bike Voucher in and out of the PC, but nothing changed... The game won&#039;t give me a bike. You get why it is extremely infuriating?<br /><br />If I had to name this glitch, it would be the &#039;Unobtainable Bike Glitch.&#039; If you don&#039;t believe me, I even have the save state of the glitch! Here is a link to it: https://drive.google.com/file/d/17hkmqn8oGoCNAFu6Sf6TzcvI50BOPPWU/view?usp=sharing<br /><br />Also here is a link to the online emulator if you want context: http://emulator.online/gameboy/pokemon-red-version/<br /><br />Thanks for reading!


subject: Re: Strange Bike Shop Glitch
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s quite odd I&#039;ve never seen anything like this<br />Perhaps it has something to do with the rom you&#039;re using?


subject: Re: Strange Bike Shop Glitch
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I&#039;ve never trusted those online emulators, though truth be told I never actually tried using one either. Still, I&#039;m just about certain it&#039;s either that or the ROM that&#039;s the issue, as 20 years of players never reported this happening unprovoked. Just in case, if you get rid of the &quot;request access&quot; on the link I&#039;ll try it out on the emulator and see if anything catches my eye.


subject: Re: Strange Bike Shop Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;You better make room for this!&quot;<br />Problem solved -_-<br /><br />You don&#039;t have free space in your inventory. Either deposit items into your PC, toss some, or use some.


subject: Pokemon OOB Silhouette Scrolling Glitch
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Duelist Of Roses
icon: clip
body:
  I found a glitch in Pokemon Yellow (US) that I do not think has been documented yet. It is a glitch that can happen out of bounds. [Disclaimer: I have not tested this outside of Pokemon Yellow (US) or outside an emulator. I only know that it works in Visual Boy Advance Emulator. Also, this glitch may cause unknown opcodes or the deletion of your save file] Sadly, this glitch does not work all the time. Here is how I did it:<br />First find a place where an out of bounds area is accessible. Second, activate the Walk Through Walls Gameshark code and the Move At Bicycle Speed Gameshark code (I do not know for sure if it works without it). Third, use your speed-up key-bind (emulator only) and move in one direction out of bound. If done correctly, you should see a black background with a green outline of the map scrolling in the direction you were moving. After it finishes it may do one of the following: freeze; crash; turn back to normal colors (sometimes as a glitch city). If it goes back to color again, it will most likely play the sound that happens when you use FLY outside of battle. If it does, you will be greeted with an unknown opcode. I have found that this works best if performed in glitch city maps that do not require glitches to access. One example of these is the glitch city right of Fuchsia City accessible with the Walk Through Walls code. Sometimes you can see buildings (example: Pokemon Centers) in the loop. From what I know, these require speed. They rarely happen without the speed-up key-bind, but I have found one location where it can happen. They seem to be more common if the last out of bounds effect was that one. If you restart the game when one of those happen (assuming the game remained loaded the entire time), it will usually happen no matter which direction or area you trigger it in. It will fail if you stop holding down the key-bind or movement key. I decided to call it the OOB Silhouette Scrolling Glitch. I do not know if anyone else has seen this glitch or knows more about it.


subject: Re: Pokemon OOB Silhouette Scrolling Glitch
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Thanks for providing a video. However, the behavior of a game after it&#039;s been modified from an external source can&#039;t be considered a glitch. It would only be worth noting if there&#039;s a connection between this behavior and something that can occur within the bounds of the original ROM.


subject: Secret Copy of Route 24 Above Cerulean City
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Duelist Of Roses
icon: xx
body:
  [Disclaimer: Only tested in Pokemon Yellow (US) and only with Visual Boy Advance Emulator. However, I have found nothing that would suggest that it cannot be done without an emulator and/or Gameshark codes. I have yet to get all the information.]<br /><br />I was fooling around with the Walk Through Walls Gameshark code when I found this place. It seems to be a copy of Route 24 located above Cerulean City. If you attempt to go too far past the bridge, it will crash. This is because it is OOB, despite appearing to be a normal area. If you navigate this area without the cheat code, there is a tile on the bridge that causes all tiles you walk on to become glitched. Also, you will be invisible and unable to move unless you reactivate the cheat code. I also found that it can trigger the OOB Silhouette Scrolling Glitch. This location is not invalid as it has an entire spot on the map. The bridge looks like Nugget Bridge, however, I could not find a single CPU in the entire place. It is refereed to as &quot;Route 24&quot; according to the town map. The music played also is the same track played in Professor Oak&#039;s lab. I do not know why but I assume it is some sort of placeholder music to prevent instant crashes due to invalid audio tracks. I think it is either a glitch or the beta location for Route 24. It has something to do with Route 24. The entire place looks like Route 24 too. However, it is a slightly different tint. The color in the video is different because I have my settings set to &quot;Real Colors&quot; instead of &quot;Gameboy Colors&quot; because I think it looks better. However, upon turning it back I have found that the real Route 24 has a lighter tint and is more greenish-yellowish than the brownish color found in the copy location. I could not find this anywhere so I assume that I found it first. This glitch will most likely work outside an emulator and walk through walls glitches may also help you achieve this.


subject: Re: Secret Copy of Route 24 Above Cerulean City
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Sherkel link=topic=8393.msg209926#msg209926 date=1530307148]<br />The behavior of a game after it&#039;s been modified from an external source can&#039;t be considered a glitch. It would only be worth noting if there&#039;s a connection between this behavior and something that can occur within the bounds of the original ROM.<br />[/quote]The same applies here. On top of that, VBA doesn&#039;t have a great reputation for accuracy compared to other GB/C emulators. It&#039;s fine if you want to mess around with changing memory addresses without 8F, but a random combination of RAM values after applying GameShark codes doesn&#039;t count as a new exploit in the game (though it could count toward finding one, theoretically).


subject: Cannot Post Due to File Size
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I was trying to post something with an attachment. The file is exactly 5239KB Large and is the only attachment I uploaded. I got an error saying that the attachment was &quot;too large&quot; or that it &quot;took to long to post&quot;. Obviously 5200 is less than 8000 but I looked it up in case I was being stupid. 


subject: Re: Dumb question because I'm new to all this...
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That isn&#039;t a dumb question. I have no idea how to do it and accidentally wrote a code where Nuggets infinitely multiply in the bag and that some items are located past the cancel button without a way to access them. I made the trigger having max money. I am sure there are people who could teach you how to do it. Otherwise, it is better just to look up how to perform specific ACE things. Maybe there are online programs that can tell you what steps to take for each code.


subject: Re: Cannot Post Due to File Size
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The forum setup has probably gone through a handful of changes since that text was last updated. This is good to know, though. I&#039;ll let someone know.


subject: MOVED: Cannot Post Due to File Size
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=100.0]Forum Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=8395.0[/iurl]


subject: Re: Fake Glitches?
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It kind of depends. Anything is possible with ACE as long as you have enough memory and know how to do it. So using ACE you could create code that mimics Creepypasta like Buried Alive. Buried Alive is a Creepypasta and not a &quot;fake glitch&quot;. However, fake glitches to fight it do exist. The mew under the truck is a well-known fake glitch. It has been proven to be fake by many. The reasons it is fake is because you cannot use Strength on the truck in any official non-hacked Pokemon games as it is just a simple object with no Field Move code pertaining to it. Also, by using glitches or Walk Through Walls codes you can access the truck. You move through it like anything else (with Walk Through Walls codes and glitches only) and there is nothing you can interact with near it. In later games, there is an Easter Egg where a lava cookie is hidden under it. However, there was never a mew. The only way to do it is with ACE. Other popular fake glitches are Pikablu glitches. Pikablu is simply the fan-name given to Marill before its official English name was released. Even if Pikablu was real in Gen 1 games, it would just be a Marill with absolutely no other uses. Pokemon Creepy Black only exists as a ROM hack and a Creepypasta. In The ROM hack, it pretty limited. Most of the game is blocked off permanently and no text changes for Pokemon fainting exist despite the various references of Pokemon &quot;dying&quot; instead of fainting. Also, if you cheat to get to Lavender Town. The Pokemon Tower will not have any &quot;Ghost Trainers&quot; like the Creepypasta says. It only really contains the &quot;Ghost&quot; Pokemon mentioned and dialogue changes. It is less creepy and more comedic with Oak telling you he is tired of Tutorials and Gary swearing at you. If you want to know some fake glitches I have heard of that I haven&#039;t mentioned, then I will tell you some. One person said that there was a glitch to catch Pokemon almost every time. I was intrigued until I realized that they were just explaining how to use a Pokeball. Another was that if you said a made up word, it would guarantee a catch. The Old Man&#039;s Garden was a pretty common topic for fake glitches. I found many on Illogipedia. You can actually use Walk Through Walls cheats to access it. However, nothing is there except an empty square of land. Nothing to do with or without the cheat enabled. Another fake glitch I found involved beating the Pokemon League without talking to anyone except Nurse Joy and the guards. I had to register an account just so I could tell him that you cannot battle the Elite Four without talking to them. 


subject: Re: Cannot Post Due to File Size
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you. It was really annoying and I had no clue what was wrong. I even had to post something without an attachment despite mentioning one. Luckily I didn&#039;t lock the post. I&#039;m glad that I found a forum where people do not take 3 weeks just to respond to you on a problem you post. It took some time to set up my profile on here but it was well worth it. 


subject: Re: Pokemon OOB Silhouette Scrolling Glitch
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Duelist Of Roses
icon: xx
body:
  While I want to test it out on an actual Gameboy Color, I do not have one. I only put the disclaimer because I didn&#039;t want people calling it &quot;fake&quot; because it only worked on Visual Boy. It could very well work on a toaster hacked to play Gameboy games for all I know. I just do not have the resources to test it on anything else and it seems to only work with the key-bind. It may work without it but I do not have the time to find out. I doubt it is Emulator-Only because very few exist. Also, the ROM I used was the Original Yellow ROM. The only difference was that it was a GBC file instead of a cartridge since I obviously cannot put a cartridge into computer software. I doubt it is an emulator issue since Visual Boy Advance is the most used and well-known emulator and I had the latest version. I think it is really just a problem where the game allows you to move further OOB than the tile that causes the crash due to it not being able to keep up with your character&#039;s speed (which is why I never saw it without the Move At Bicycle Speed code). And since the key-bind doesn&#039;t actually affect the game, I don&#039;t think that is the problem. I just wanted to tell people everything I knew. I only said that the cheats were required. It isn&#039;t for ACE, it is so you do not run into a wall and get stuck when you want to go OOB. This is basically no different than putting up glitches for catching trainer&#039;s Pokemon or battling before getting a starting Pokemon. In fact, it is less than that since you could probably pull it off without Gamesharks at all. You just need a glitch that lets you walk through walls and a bicycle that you can get from normal game play. And yes, it can delete your save data. 


subject: Re: Cannot Post Due to File Size
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  I can reproduce this so there definitely seems to be some sort of issue.<br /><br />Please note that the error message is a generic error message that just says that your upload failed and offers possible reasons why. As your file does not exceed the size limit configured in the forum software, it&#039;s most likely a server configuration issue. I believe the forum software generates a different error message if it actually [i]is[/i] larger than the allowed size.


subject: Re: Secret Copy of Route 24 Above Cerulean City
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Duelist Of Roses
icon: xx
body:
  You actually do not need a Gameshark. I haven&#039;t tested it, but I believe that you can perform it with a simple walk through walls glitch. You just need to get through the mountains. You could use ACE or a variety of glitches. The RAM isn&#039;t the reason. I have tried it without any codes except Walk Through Walls. It should also work outside the Emulator, since unlike the OOB Silhouette Scrolling Glitch, this one doesn&#039;t require anything that is an emulator only feature. The speed-up is only required to save time. It is fully functional without it. It isn&#039;t actually random because it exists on the Town Map. If I could post a video, you would be able to see it. It is a real location and not just an accidental ACE script. Walking through walls won&#039;t create the map or make it the way I found it. It is simply the only way to get to it without warping or ACE. Like before, I only put the emulator and Gameshark in the disclaimer as a safety precaution in case it (for some reason) didn&#039;t work on the specific game or console they used. It was to avoid anger directed at me only. I wanted people to be ready in the off-chance it failed. However, I have added into the post that it may work without the Gameshark or Emulator. Visual Boy Advance is one of the best Emulators I have seen. The others either do not have a cheat list function, or it simply doesn&#039;t work. Also, most emulators lack a lot of features VBA doesn&#039;t. I do not have the money for an actual Gameboy Color or I would buy one. That is why I am not testing it on anything else. 


subject: Why does Nintendo treat Missingno as such a big deal?
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We all know Missingno. People who have only heard of it think it is this crazy glitch that will destroy the entire game to the last 1 and 0! However, that is not true. In Red and Blue, Missingno will only corrupt hall of fame data. Other than that, it is completely harmless. In fact, it is beneficial. It can give you 128 more of any item as long as it is in the 6th slot and the quantity is less than 128. Not to mention how funny the corruptions are. Some forms of Missingno can cause inverted sprites (the Ghost form for example), but this is fixed by simply viewing a normal Pokemon&#039;s data. In Yellow, Missingno can cause graphical glitches, but these are fixed by viewing a non-glitch Pokemon&#039;s Pokedex Info. It will still corrupt Hall Of Fame data however. Even though Missingno is practically harmless, Nintendo says that it will corrupt save data and is very dangerous. They also say that releasing it helps. However, releasing Missingno does not ever fix any of the glitches. Also, they say that you must reset your game data, but this is completely unnecessary. The thing that bugs me (no pun intended) is that no other glitch Pokemon are on their site even though some can actually damage your save file. They act like Missingno is the only one that matters. Also, very few Gen 1 glitches even are mentioned on their site regardless. Missingno is one of the least harmful glitches in the game. In fact, it isn&#039;t technically a glitch since they developers actually put it there intentionally. So why is Nintendo acting like a feature they added on purpose is worse than the Devil?


subject: Re: Pokemon OOB Silhouette Scrolling Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Duelist Of Roses link=topic=8393.msg209939#msg209939 date=1530312826]<br />I doubt it is an emulator issue since Visual Boy Advance is the most used and well-known emulator and I had the latest version.<br />[/quote]<br />VBA is a piece of trash, both as an emulator and as software in general. And no, it&#039;s not the most well-known emulator. There are also [url=http://bgb.bircd.org]BGB[/url], [url=https://github.com/TASVideos/BizHawk/]BizHawk/Gambatte[/url], [url=https://sameboy.github.io]SameBoy[/url], bsnes, [url=https://mgba.io]mGBA[/url], and that&#039;s a few. Really, stop using VBA, for your own good.<br /><br />Also, this glitch is definitely an emulator error. If it requires speed-up, that&#039;s the only possibility. I don&#039;t trust VBA for much, even less when it comes to OoB (since Glitch Hell only triggers on VBA, for example).<br />The glitch deleting save data is 99% certainly due to VBA [b]NOT[/b] locking SRAM as it should, thereby enabling the game to erase your save. Which makes it even worse an emulator, just sayin&#039;.<br /><br />Oh, and by the way, the bike&#039;s speed-up doesn&#039;t make things any more straining for the game. You still move tile by tile, and trigger the map connection. Nothing changes, and speed-up enabling glitches further proves how shitty VBA is. Speed-up should NOT affect the emulated game, yet it does.


subject: Re: Dumb question because I'm new to all this...
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The question has already been answered. Please do not bump threads.<br /><br />Writing ACE codes is, as we explained, simply writing some GBz80 ASM, then translating that into items. GBz80 ASM is not a simple programming language, and there aren&#039;t many tutorials about it (I&#039; m currently writing one), so it&#039;s not as easy as one Google search.


subject: Should certain Generations be part of the same Generation?
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The remakes of Pokemon games are considered different generations than the original. For example, Gold and Silver are Gen 2 while Heartgold and Soulsilver are gen 4. This makes no sense to me since they take place in the same region, have nearly the same story-line, have the same characters, and have the same locations. Of course the remakes include newer graphics and require newer platforms. However, they are still nearly the same. It isn&#039;t like Heartgold and Soulsilver take place in the Sinnia region! Gold and Silver should stay Gen 2 even though Sinnoh is part of Kanto since they are different regions. Black and White are still the same generation as Black and White 2. Also, Omega Ruby and Alpha Sapphire are the same generation as X and Y for some reason. I guess which generation it is could depend on the time it was released, but why isn&#039;t Fire Red and Leaf Green Gen 2 then? Maybe it is the platform, but HG/SS and B/W are both for the DSi despite being different generations. So, I am confused.


subject: Re: Fake Glitches?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Most of what you said there is already known.<br /><br />Also, mind putting a line break or two, please? It&#039;s kind of straining to read an entire blob and losing track all the time...


subject: Re: Secret Copy of Route 24 Above Cerulean City
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What you&#039;re describing there basically is a &quot;loopback&quot; of Route 24, nothing fancy. As for the other glitchy effects (turning invisible, Oak&#039;s Lab music, different tinit), you probably stepped on a $FF map connection, which is known to have crashing behavior, but VBA is crappy enough that it often doesn&#039;t crash.<br />Oak&#039;s Lab isn&#039;t a placeholder music. The game does not check against invalid audio tracks, will happily try to load them, and more often than not, choke hard. Be it due to the audio or for another reason, actually. But whetever; tl;dr: the loopback is known, it&#039;s just a quirk of how 2D arrays are implemented in low-level languages, and the rest of the effect are VBA emulation inaccuracies.<br /><br />The reasont eh loopback still shows up as Route 24 is that you still entered the map north of Cerulean, which is Route 24, so the game indicates that you&#039;re there. Your coordinates on the map are too lagre, though (I guess you must be just to the &quot;right&quot; of the map, so going left would bring you to the actual map).<br /><br /><br />&quot;Real Colors&quot; is an incorrect setting, which bypasses whatever color mixing VBA may have. The colors may look more pleasant, but they&#039;re wrong.<br /><br /><br />Also, VBA is still a piece of shit emulator. Not as awful as KiGB with its per-game hax, but still reeally shitty. Try mGBA for a change.


subject: Re: Why does Nintendo treat Missingno as such a big deal?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Everything you said is common knowledge, y&#039;know.<br /><br />Anyways, my guess is that Ninty simply doesn&#039;t like this kind of glitch be popular. The games are exceptionally broken, but Missingno somehow stood out more than the rest (which makes sense, given how random the rest may appear to be). And they didn&#039;t bother to update the page, because who cares anymore, anyways?


subject: Re: Should certain Generations be part of the same Generation?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Different generations are mostly classed by release period, available PokÃ©mon (Gen 3 and 4 PokÃ©mon aren&#039;t available in the GBC titles), available moves, mechanics, etc.<br />That&#039;s the point of a remake: same game, but better.<br /><br />I would classify a Generation as a set of games that can communicate together bidirectionally (thus Gen 3 -&gt; 4 doesn&#039;t count since you can only import mons from Gen 3), but Gen 2&#039;s Time Capsule screws the definition. You can&#039;t group by engine, either, since they lazily re-used XYORAS&#039;s engine for SMUSUM... :^) (and apparently the Let&#039;s Go games WHOOPS DID I TRASHTALK AGAIN)


subject: Re: Should certain Generations be part of the same Generation?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried to come up with a specific definition based on game engines and new content that couldn&#039;t be interpreted by the games of the previous generation, but I got lost trying to word it out. While there are plenty of correlations between which technology is used and the limits of said technology as time passes between each generation, the least shaky definition seems to me to be [url=https://bulbapedia.bulbagarden.net/wiki/Generation]Bulbapedia&#039;s[/url]:<br />[quote=Bulbapedes]A generation is a grouping of the PokÃ©mon games that separates them based on the PokÃ©mon they include. In each generation, a new set of PokÃ©mon, moves, and Abilities that did not exist in the previous generation are released.[/quote]<br />This would clear up any cofusion regarding how the remakes ought to be classified.


subject: Re: Should certain Generations be part of the same Generation?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yup. As far as this thead&#039;s topic is concerned, what basically everyone agrees about is that although they&#039;re remakes, you can&#039;t put the original and the remade games in the same basket.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209894#msg209894 date=1530023335]<br />Now I&#039;m pretty sure I&#039;ve got the right Bootstrap poke, however it still gets stuck in the &quot;!&quot; forever. Metarkrai, could you please check the spanish values in the method, in case there is something wrong?<br />[/quote]<br /><br />So I checked the whole process, did it on a Spanish Emerald, and things worked fine.<br /><br />The PC Slots for the Bootstrap PokÃ©mon and the CODEDSD h PokÃ©mon are correct. (Box 12 Slot 15 and Box 2 Slot 5)<br />The EVs and Glitch Item for the Bootstrap PokÃ©mon are correct. (Item 0x0258, 177 HP, 176 SpAtk, 125 Atk, 8 Beauty PokÃ©block)<br />The Pyramig Bag Items Code to unlock Navel Rock is correct, and the corresponding EVs are correct.<br /><br />I have a question : During the second EV training in the Bootstrap PokÃ©mon procedure (where you train the Glitch PokÃ© obtained after a double corruption), was this Glitch PokÃ©mon was at level 1 all along ?<br /><br /><br />[quote]<br />I repeated the whole process to get the bootstrap poke, getting another one (so I&#039;m probably falling to get this boy). To make things easier, what level, gender does this bootstrap poke have?<br />[/quote]<br /><br />On the first corruption, you end up with Glitch PokÃ©mon 0x0A05. (this PokÃ©mon is only here to not be at Lv 100 with 0x05060000 exp)(On Spanish Emerald, name : Ã¨Ã‚Ã¹: Ã² Ã‚ kÃ©&quot;, Nv 1)<br /><br /><br />On the second double corruption, you end up with Glitch PokÃ©mon 0x7DB1.<br />In a Spanish Emerald, this glitch PokÃ©mon has a blank name in the PC, is female, and at Lv 3.<br />When bringing this PokÃ©mon to the name rater, the first characters that appear are :<br /> &quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ã OE Â¡ bÂ¡ con locur&quot;<br /><br /><br />This is a good idea, I will update the paste about the Bootstrap PokÃ©mon to give details about how the Bootstrap PokÃ©mon should look like (if the species is correct, this means that the Atk and HP Evs during the training phase were correct).<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ImAFurry
icon: xx
body:
  Thank you. So I can truly confirm that pokes are fine (the bootstrap is holding the right item)<br />[img]http://i68.tinypic.com/35ks9x3.jpg[/img]<br /><br />So I don&#039;t really know why isn&#039;t working. Some context of what I&#039;ve achieved in my game:<br />-Hall of fame<br />-Got all gold symbols (the pyramid one automatically appeared when unlocked Birth Island and Faraway Island)<br />-No gamesharks, etc.<br />-Hoenn Dex completed.<br /><br />I think noone of these affects the metthod, but if it could?<br /><br />EDIT: After checking if pyramid bag items were stored after cloning in the battle tower, they were deleted. Thus, cloning (at least in battle tower) requires to store again the items. I&#039;ll do it and I&#039;ll edit after trying tro trigger ACE again.<br /><br />EDIT2: I&#039;m not able to perform it, even now that I&#039;m pretty sure everything is fine :/<br /><br /><br />And last. When I use the ACE Move, how much time do I need to wait until it fully executes the code?<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209959#msg209959 date=1530353732]<br />Thank you. So I can truly confirm that pokes are fine (the bootstrap is holding the right item)<br /><br />So I don&#039;t really know why isn&#039;t working. Some context of what I&#039;ve achieved in my game:<br />-Hall of fame<br />-Got all gold symbols (the pyramid one automatically appeared when unlocked Birth Island and Faraway Island)<br />-No gamesharks, etc.<br />-Hoenn Dex completed.<br /><br />I think noone of these affects the metthod, but if it could?<br />[/quote]<br /><br />None of these facts affect the Bootstrap PokÃ©mon, the Glitch Move, its mechanic (trying to execute code with the move animation subroutine), or the Pyramid Bag Items, don&#039;t worry.<br /><br />[quote]<br /><br />EDIT: After checking if pyramid bag items were stored after cloning in the battle tower, they were deleted. Thus, cloning (at least in battle tower) requires to store again the items. I&#039;ll do it and I&#039;ll edit after trying tro trigger ACE again.<br /><br />And last. When I use the ACE Move, how much time do I need to wait until it fully executes the code?<br />[/quote]<br /><br />When you went out of Battle Pyramid on your Pyramid Bag storage attempts, did you forfeit out of the Pyramid ?<br />Did you do other attempts at the Pyramid where you lost / reset ?<br /><br />Because the only thing that I see that can reset a Pyramid Bag pouch is by attempting Battle Pyramid after a loss (a loss in the mode you choose). [During the speech with the host, the Pyramid Bag pouch gets reset).<br /><br />Else, entering another Battle Frontier facility (such as the Battle Tower), or doing other actions don&#039;t affect the Pyramid Bag as it is intented that these pouches remain untouched while you don&#039;t lose in Battle Pyramid. (I retested it, cloning at Battle Tower doesn&#039;t reset these pouches)<br /><br />When using the ACE move, the code will be executed in a few frames as it consists of basic operations (write/copy-paste values at specific places,...).<br />As this operation is considered by the game as the &quot;animation&quot; of your move, you will not see anything (because no graphical effects/commands were used). The move&#039;s effect will trigger and the battle will continue normally.<br />Then, you can go and check that your code worked by talking to a NPC, going to a certain location, or looking at a certain PokÃ©mon (depending on the code executed).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ImAFurry
icon: xx
body:
  [quote]When you went out of Battle Pyramid on your Pyramid Bag storage attempts, did you forfeit out of the Pyramid ?[/quote]<br />Nope, I went out by using &quot;Retire&quot;.<br />[quote]Did you do other attempts at the Pyramid where you lost / reset ?[/quote]<br />Yea, I did it like twice in order to store again the items (I&#039;ve checked it because I could have failed there).<br /><br />[quote]Else, entering another Battle Frontier facility (such as the Battle Tower), or doing other actions don&#039;t affect the Pyramid Bag as it is intented that these pouches remain untouched while you don&#039;t lose in Battle Pyramid. (I retested it, cloning at Battle Tower doesn&#039;t reset these pouches)[/quote]<br /><br />Cloning in the battle tower has always been reseting the counter of rounds/win streak battles in any Battle Frontier Building in my cartridge, so I thought it would remove the items (actually it did).<br /><br />[quote]As this operation is considered by the game as the &quot;animation&quot; of your move, you will not see anything (because no graphical effects/commands were used). The move&#039;s effect will trigger and the battle will continue normally.[/quote]<br />So after using it it should go back to the Fight, Poke... menu right? How much time does it take?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209961#msg209961 date=1530366383]<br />[quote]Else, entering another Battle Frontier facility (such as the Battle Tower), or doing other actions don&#039;t affect the Pyramid Bag as it is intented that these pouches remain untouched while you don&#039;t lose in Battle Pyramid. (I retested it, cloning at Battle Tower doesn&#039;t reset these pouches)[/quote]<br /><br />Cloning in the battle tower has always been reseting the counter of rounds/win streak battles in any Battle Frontier Building in my cartridge, so I thought it would remove the items (actually it did).[/quote]<br /><br />This is strange, I will look up on that.<br /><br /><br />Edit : Okay, so the fact that all your streaks get set to 0 is apparently because you reset after saying &quot;Yes&quot; when the game asks you to save your game. <br />Then, I think that the game notices there was a forced soft-reset during a save at a Battle Frontier facility, and sets all your current streaks to 0.<br /><br />However, if you soft-reset when the message &quot;Do you want to save your game ?&quot; appears, the cloning glitch will still work and you will not suffer from any streak loss.<br /><br /><br />Thus, entering back into Battle Pyramid (I mean, talking to the host, selecting a mode, a party, then saying Yes) will clear the Pyramid Bag for the mode you chose.<br />So your Pyramid Bag was fine during the Code Execution, but seemed like &quot;empty&quot; after that.<br />Notice that this is also not a hindrance when depositing Items in Pyramid Bags because going into an &quot;Open Level&quot; mode will not affect your &quot;Lv 50&quot; Bag, and vice-versa.<br /><br /><br /><br />[quote]<br />[quote]As this operation is considered by the game as the &quot;animation&quot; of your move, you will not see anything (because no graphical effects/commands were used). The move&#039;s effect will trigger and the battle will continue normally.[/quote]<br />So after using it it should go back to the Fight, Poke... menu right? How much time does it take?<br />[/quote]<br />After using the Glitch Move and triggering the ACE, you can flee the battle, go to Lilycove, and see if Navel Rock is unlocked or not. (if you have the ticket for the island in your Bag)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Edit : Okay, so the fact that all your streaks get set to 0 is apparently because you reset after saying &quot;Yes&quot; when the game asks you to save your game. <br />Then, I think that the game notices there was a forced soft-reset during a save at a Battle Frontier facility, and sets all your current streaks to 0.<br /><br />However, if you soft-reset when the message &quot;Do you want to save your game ?&quot; appears, the cloning glitch will still work and you will not suffer from any streak loss.<br /><br /><br />Thus, entering back into Battle Pyramid (I mean, talking to the host, selecting a mode, a party, then saying Yes) will clear the Pyramid Bag for the mode you chose.<br />So your Pyramid Bag was fine during the Code Execution, but seemed like &quot;empty&quot; after that.<br />Notice that this is also not a hindrance when depositing Items in Pyramid Bags because going into an &quot;Open Level&quot; mode will not affect your &quot;Lv 50&quot; Bag, and vice-versa.[/quote]<br />Cool, I&#039;ve always wondered what caused that.<br /><br />Following my hopeless tries I&#039;ve found that CODEDSD h becomes into a bad egg sometimes looking for the lvl 190 and .../220 HP bad egg (without triggering ACE). Is it normal?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209963#msg209963 date=1530383531]<br />[quote]Edit : Okay, so the fact that all your streaks get set to 0 is apparently because you reset after saying &quot;Yes&quot; when the game asks you to save your game. <br />Then, I think that the game notices there was a forced soft-reset during a save at a Battle Frontier facility, and sets all your current streaks to 0.<br /><br />However, if you soft-reset when the message &quot;Do you want to save your game ?&quot; appears, the cloning glitch will still work and you will not suffer from any streak loss.<br /><br /><br />Thus, entering back into Battle Pyramid (I mean, talking to the host, selecting a mode, a party, then saying Yes) will clear the Pyramid Bag for the mode you chose.<br />So your Pyramid Bag was fine during the Code Execution, but seemed like &quot;empty&quot; after that.<br />Notice that this is also not a hindrance when depositing Items in Pyramid Bags because going into an &quot;Open Level&quot; mode will not affect your &quot;Lv 50&quot; Bag, and vice-versa.[/quote]<br />Cool, I&#039;ve always wondered what caused that.<br /><br />Following my hopeless tries I&#039;ve found that CODEDSD h becomes into a bad egg sometimes looking for the lvl 190 and .../220 HP bad egg (without triggering ACE). Is it normal?<br />[/quote]<br /><br />Yeah, this is due to the fact that when you do a battle with this procedure, the data of the PokÃ©mon that is sent to the battle is partially read on Poochyena&#039;s data.<br />But since this data isn&#039;t aligned as proper PokÃ©mon data (the checksum of the &quot;PokÃ©mon&quot; is invalid), the game tries to change this &quot;PokÃ©mon&quot; into a Bad Egg by setting some bits to 1.<br />By doing that, the game corrupts Poochyena&#039;s data, which can end up in giving him an invalid checksum, which turns this Poochyena into a Bad Egg when you go see it back into the PC.<br /><br /><br />Oh, yeah, I know what you can try.<br /><br />Try to execute this code : <br /><br />-Emerald (non jpn) : Test Code<br />(Pyramid Bag Code Execution, Items to store in Pyramid Bags)<br />Code Item NÂ° | Identifiant |<br />01, Lv50 | 0xBDF0 (189 Spd, 240 Def) |<br />02, Lv50 | |<br />03, Lv50 | |<br />04, Lv50 | |<br />05, Lv50 | |<br />06, Lv50 | |<br />07, Lv50 | |<br />08, Lv50 | |<br />09, Lv50 | |<br />10, Lv50 | |<br />01, Open Lv | |<br />02, Open Lv | |<br />03, Open Lv | |<br />04, Open Lv | |<br />05, Open Lv | |<br />06, Open Lv | |<br />07, Open Lv | |<br />08, Open Lv | |<br />09, Open Lv | |<br />10, Open Lv | |<br /><br /><br />This code does nothing, and only requires one glitch item (that you already have)<br /><br />If you try to perform ACE with this code, and if your Bootstrap PokÃ©mon and ACE Glitch Move are correct (and if the setup is correct), nothing should happen when you will use the ACE Glitch Move (in particular, the game will not freeze).<br />


subject: Cannot get squirtbottle
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am playing Pokemon Silver and have beaten Whitney and got the badge. I went over to the house with the lady watering the plants. However, for some reason, she will not give me the squirtbottle. Until I find a way to fix this, my game is soft-locked. Please help.


subject: Re: teru-sama?
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In Gen 2, Teru-sama is the name given to placeholder items. It is similar to Missingno in the Pokedex but with items instead. Teru-sama items are simply items without a name or use and are unobtainable without cheats or glitches. 


subject: Re: A glitch I casually encountered on pokemon silver long time ago
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know but a few things could&#039;ve happened. One is that your time or date was messed up (it could be the internal clock which would make checking it difficult) or that it is a language based glitch. A lot of French only glitches exist in early Pokemon Games. The reason that language only glitches exist is because different ones are coded differently. Also, different Hex and Decimal codes are used for different characters. This means that simply viewing a text message after an action could glitch the game in one localization, but not in the others. An excellent example is with the Japanese versions of the games. Many more game-breaking glitches exist in them. I believe this glitch is a French-only glitch which is why no one else discovered it. That is all I know as I am not a genius on the subject. 


subject: Re: Cannot get squirtbottle
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did you talk to the girl on Route 36 standing across ( or near? It&#039;s been a while) from the Sudowoodo? She comments on it and then heads back to the flower shop. If you haven&#039;t talked to her yet then you won&#039;t get the Squirtbottle.


subject: Re: Pokemon OOB Silhouette Scrolling Glitch
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess you are right. I did have problems with VBA where wild battles were triggered as soon as I unpaused the game. But, that happened on other Emulators and it was Gen 1. I think that there is simply a chance that you will get into a battle instantly if you stay idle for too long in grass.


subject: Re: Secret Copy of Route 24 Above Cerulean City
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Duelist Of Roses
icon: xx
body:
  It looked different in tint regardless of the visual settings. I turned Real Colors off to try it. It was still a brownish color instead of the usual yellow-green. Also, if Oak&#039;s Lab isn&#039;t a placeholder, the game should either play the normal music, play nothing, or play sounds that are not music. The chances of actual music playing in an invalid map are low. Also, Oak&#039;s Lab is a common soundtrack played in beta and alternative maps.


subject: Re: Cannot get squirtbottle
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Duelist Of Roses
icon: xx
body:
  There is no woman there because I am playing Silver. She is only there in Crystal. I have gone over there and no one was there.


subject: Re: Glitch Pokemon in Pokemon black are boring.
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They are pretty boring but the target Pokemon still exists if you battle without a Pokemon. It still counts as over 62k Pokemon and will create Pokeballs everywhere if you try to heal at a Pokemon center. 


subject: Re: Unintended double battle in Reversal Mountain
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I thought that they would have the default double battle AI and just randomly use moves on your Pokemon. But I guess even Gen 5 has these kinds of glitches. It isn&#039;t game-breaking but it is funny. I want to use splash over and over until only one of them remains and see who the victor is.


subject: Re: Opelucid Gym Surf glitch (Japanese Black/White)
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This reminds me of the glitch in gen 1 where the statues in gyms and the League had water tiles under them allowing you to surf and fish in them.


subject: Re: Game breaking glitch
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think your cartridge just was old and stopped working. Since all digital data is stored as electricity in the hardware, having the storage area could corrupt it. Also, the coding is stored in the cartridge too. So it must have gotten damaged. If you were careful with it, it was probably just old. Otherwise, you might have accidentally broken it. 


subject: Re: PokÃ©mon Black and White, bad Double Battle oversight
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am pretty sure this was fixed because if you are left with only one Pokemon in a double battle, you continue the battle with only that Pokemon, but your opponent can still use too if they have enough left.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wouldn&#039;t call these glitch Pokemon. They are more of placeholders. Most will crash the game no matter what you do with them because they do not technically exist. The Bulbasaur and/or Pikachu is just a placeholder and the cry is probably caused by accessing the incorrect files. Unlike in Gen 1, when the sound bank accessed is invalid, it will not play a glitch song. Instead it will not have a cry at all and be silent. Also, apparently it likes to zoom close-up on the Bulbasaur ones. 


subject: Re: Gender determination bug
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7974.msg205772#msg205772 date=1498136205]<br />Every glitch matters. Sun and Moon are far less glitchy, and their code is way more complicated. Code analysis of R/B can be done by amateurs, but doing so for S/M requires professional tools and skill.<br />This is NOT bullshit. It&#039;s a bug, we study bugs, we write about this bug. It helps, for example, competitive players.<br />You never know when a bug may appear useful. That&#039;s why we track them all, and document them all.<br />[/quote]<br />You really love bug-type pokemon don&#039;t you? XD


subject: Re: Gender determination bug
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=7974.msg205779#msg205779 date=1498216889]<br />[quote author=TheSixthItem link=topic=7974.msg205764#msg205764 date=1498128759]<br />Bulbapedia has it wrong, Pokemon.wikia has it wrong, SERIBII didn&#039;t even update all of them... We&#039;ve got it all wrong... 11.9, not 12.5. It&#039;s pretty fucking stupid how we&#039;ve taken this long to find out just a little bit of shitty coding. We&#039;ve found so much about the red/blue code but sun/moon? We fucked up big time. There&#039;s apparently only one dataminer who even fucking cares about genders and we got this... That&#039;s bullshit<br />[/quote]<br />[i]dude calm down[/i]<br /><br />you could make this argument about that whole tentacool grass glitch in the spanish version of red and blue.<br />[/quote]<br />What is wrong with Jellyfish in grass? I have seen plenty dead sea creatures rotting in the sun covered by tall grass. #Depressing


subject: Re: Gen VI Glitch Moves
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jchu link=topic=7590.msg205255#msg205255 date=1495520211]<br />Several hundred? Wow, Nintendo. Just...wow.<br /><br />...any move that&#039;s like &#039;attract&#039; that makes same gender pokemon like you? :P Cuz, haha, that&#039;d be fun to mess with.<br /><br />The draco meteor one sound&#039;s neat too. I wonder why there&#039;s a glitch version of that. Were they thinking of making a better draco meteor type move in generation 6, only to ditch the idea?<br />[/quote]<br />Maybe they should make a move like &#039;attract&#039; that works IRL. 


subject: Re: Bad Egg in XY?
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am sure that there is a bad egg in X/Y because otherwise, you could hack invalid EVs all you wanted without any issues. The bad egg was created as a counter measure for hacking and removing it without first replacing it would not make sense.


subject: Re: Bad Egg without cheating in ORAS?
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bad eggs do not corrupt save files. They can spread to other pokemon and turn them into bad eggs, but that is pretty much all. In some cases, it could crash the game or create graphical glitches. However, since there are no real ways to get rid of a bad egg without cheating or glitching, you will probably be stuck with it. Just leave it as the first Pokemon in your party and do not put it in your PC and you shouldn&#039;t evoke the full wrath of it.


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  An extra thing you could do with it is crash your game! XD Though it would be more difficult than in Gen 1.


subject: Re: WOW. Pokemon sun phantom town 999
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think you are in an invalid location and as a means to prevent crashing, it places you on a valid location. Also, the parts of valid maps are most likely because of invalid map code being accessed.


subject: Re: Meganium Man!
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [size=18pt]HOLY METRIC MEASUREMENT MESSUP, BATMAN! A NEW ONE![/size]<br /><br /><br />[size=8pt]this is a tradition now.[/size]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.amazon.com/Neck-Ice-Pack-Arctic-Flex/dp/B01M08DV3R/ref=pd_ybh_a_6?_encoding=UTF8&amp;psc=1&amp;refRID=1ECCSG4S4JC4MC02X5CE


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ImAFurry
icon: xx
body:
  I&#039;ve just tried it and didn&#039;t work, so maybe the issue is caused neither the bootstrap poke or the ACE move (I obtained another to check if that was the problem but I still can&#039;t trigger the code).<br /><br />Also I lost the Groudon entry in the Pokedex during the placing of the item, any idea to recover it? (Not a problem if i can&#039;t get it back).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t really understand how you lost the Groudon entry in the pokedex (unless this glitch have some flag-altering side effects that we aren&#039;t aware of; and considering what i&#039;ve already noticed in my own game, i definitely wouldn&#039;t rule that out) but you should be able to get it back quite easily by hatching a Groudon egg obtained by simple corruption.<br /><br />Also when cloning in the battle tower, you should definitely reset after selecting &quot;yes&quot; only once (you&#039;ll notice there&#039;s a few frames of lag between two text boxes, this is when the game makes a &quot;micro-save&quot; which doesn&#039;t save PC pokemon, so you can reset right after that). What you&#039;re currently doing is probably considered as an attempt to cheat by the game, which would explain why it resets your streak and Pyramid Bag items. Also, depending on your timing, it could be dangerous for your save file as a whole (though the game would most likely load the backup file if anything goes wrong, that&#039;s still better to avoid corrupting your file).


subject: Re: Secret Copy of Route 24 Above Cerulean City
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Duelist Of Roses link=topic=8394.msg209970#msg209970 date=1530394745]<br />Also, if Oak&#039;s Lab isn&#039;t a placeholder, the game should either play the normal music, play nothing, or play sounds that are not music.<br />[/quote]<br />Invalid maps/music tracks/etc. may end up playing valid tracks due to luck, for example. That happens.<br /><br />[quote author=Duelist Of Roses link=topic=8394.msg209970#msg209970 date=1530394745]<br />Also, Oak&#039;s Lab is a common soundtrack played in beta and alternative maps.<br />[/quote]<br />No.


subject: Re: Pokemon OOB Silhouette Scrolling Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, that&#039;s not possible. You need to press a key for wild battles to trigger. The other possibility is that you had an Instant Encounter cheat code enabled.<br /><br />Also, all of the emulators I mentioned have superior accuracy,&nbsp; and no matter how you look at it they are way, way better than VBA.


subject: Re: teru-sama?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We already know that. Please do not bump topics unless you have pertinent information to bring, and a good reason to do so.<br /><br />Besides, Teru-Sama items do have a name (&quot;Teru-Sama&quot;), and some of them have a use (eg. one of them brings up a Gen I-resembling Town Map).


subject: Re: A new glitch? (Possibly fixed)
poster_name: Duelist Of Roses
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think it is caused by Priority. In the case of a move like Explosion, the user technically faints first. I guess with Rocky Helmet, the opponent somehow faints first. That is all I know about this.


subject: Re: A glitch I casually encountered on pokemon silver long time ago
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There are only a select few glitches that only work in French localizations. The European versions, at least for PokÃ©mon games, underwent both NOA&#039;s debugging process, then NOE&#039;s. That&#039;s why JP versions are more buggy: the American version undergoes an additional debugging process, and then the European undergoes yet another debugging process on top of NOA&#039;s. Usually, in a sense, JP is &quot;v1.0&quot;, US is &quot;v1.1&quot;, and EU is &quot;v1.2&quot;.<br /><br />The charset being different is meaningless. What may matter is the different control characters, which is that same in American and all European releases. In fact, JP versions are more stable text-wise, due to having more valid characters defined in the control char range.<br /><br /><br />Again, please do NOT bump threads, and please also check your information before posting it. Half of what you&#039;re saying is wrong.


subject: Re: Game breaking glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1. Please do NOT bump threads. There&#039;s a big red box telling you not to when you&#039;re posting. Doing this is against the forum rules, so it may warrant warnings and/or a ban. Do this at your own risk, but you have been warned.<br /><br />2. The &quot;coding&quot; is stored in ROM, which cannot be modified and decays very, very slowly. So unless the cartridge stayed in water, is should be intact. More likely to be a malfunction in circuitry, or something.


subject: Re: Gender determination bug
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Adding to &quot;please don&#039;t bump threads&quot;: do not double-post, either. Again, please read the forum rules.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Even if they&#039;re placeholders, they&#039;re still glitch PokÃ©mon. Saying this is especially stupid since for example Missingno is partially placeholder (it&#039;s name) and partially not (sprite, data, dex # handling, etc.)


subject: Re: Has anyone researched Ultra Sun/Moon Glitch Pokemon?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, they&#039;re Gen 7. Mostly the same games, it&#039;s basically the &quot;third game&quot; (Emerald, Yellow, Crystal, etc.) but they split it in 2 to sell more games. :^)


subject: Re: WOW. Pokemon sun phantom town 999
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Duelist Of Roses link=topic=8337.msg209989#msg209989 date=1530399412]<br />I think you are in an invalid location and as a means to prevent crashing, it places you on a valid location.<br />[/quote]<br />Doubt it. It may be that the game clamps the values of maps to indeed prevent crashing, which fetches similar data to a valid map, but not all data (eg. terrain data but not encounter data). It&#039;s still not a valid location, though.<br /><br />[quote author=Duelist Of Roses link=topic=8337.msg209989#msg209989 date=1530399412]<br />Also, the parts of valid maps are most likely because of invalid map code being accessed.<br />[/quote]<br />This sentence has no meaning whatsoever, lol


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I strongly doubt that. It&#039;s more likely to have you completely stuck and unable to do anything.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg209996#msg209996 date=1530440838]<br />I&#039;ve just tried it and didn&#039;t work, so maybe the issue is caused neither the bootstrap poke or the ACE move (I obtained another to check if that was the problem but I still can&#039;t trigger the code).<br /><br />[/quote]<br /><br />This is a bummer :(<br /><br />There is definitely some issue somewhere, but it will be tough to find it.<br />For now, I have some questions to ask you, to be sure that certain controllable things were OK.<br /><br /><br />- Did you give the 8 Beauty PokÃ©block to the Glitch PokÃ©mon obtained after the first double-corruption of Horsea ?<br />- Did you obtain Glitch Items with this procedure ?&nbsp; https://pastebin.com/qQ91bzuM<br />If yes, can you check if your Smeargle &quot;250S,250D&quot; really has 250 Speed EVs and 250 Def EVs ? (with a stat calculator)<br /><br />- Does Glitch Move 0x1608 looks like this ? https://www.casimages.com/i/180701025637386619.png.html<br /><br />- Did you deposit Item 0xBDF0 in the Lv 50 Pouch ?<br /><br />- If you have an Instant Flee Glitch Move, and if you didn&#039;t clone at Battle Tower by soft-resetting after the second &quot;Yes&quot;, can you do a quick run at Battle Pyramid to check if 0xBDF0 is there ?<br /><br />I would have liked to use an easier Glitch Item as a test, but I didn&#039;t find anything better than 0xBDF0.<br /><br />- Can you check if Glitch Item 0x0258 is correct ? (if the PokÃ©mon initially used to obtain it had the right EVs)<br />Can you try to quickly obtain this Item again ? (02 Spd, 88 Def).<br /><br />- Can you give me your Trainer ID ?<br />I will then be able to give you info on a Smeargle that has a specific PID to catch, and some EVs to give him in order to test the ACE procedure.<br />With this specific PID and EVs, placing this Smeargle at Box 12 Slot 15 instead of the Bootstrap PokÃ©mon and performing the ACE setup (with Poochyena, not the Pyramid Bags) will allow you to see if this works fine. (When everything will be aligned correctly, the Animation Pointer of Glitch Move 0x1608 will read the command 0x08 on Smeargle&#039;s data, which ends the move animation and doesn&#039;t freeze the game.)<br /><br /><br />- Do you have a way to extract your save and send it to a PC ?<br /><br />[quote]<br />Also I lost the Groudon entry in the Pokedex during the placing of the item, any idea to recover it? (Not a problem if i can&#039;t get it back).<br />[/quote]<br /><br />I think that this comes from the Instant Pomeg Glitch corruption, while trying to corrupt the Safari Zone guard location.<br />But I may be wrong, I need to look back at the 4-5 areas where PokÃ©dex flags are located.<br />Else, I think that getting Groudon&#039;s entry once more (hatching a Groudon Egg or getting one via a trade) would give you back the entry.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ImAFurry
icon: xx
body:
  [quote]- Did you give the 8 Beauty PokÃ©block to the Glitch PokÃ©mon obtained after the first double-corruption of Horsea ?[/quote]<br />Yea, no doubt here.<br /><br />[quote]- Did you obtain Glitch Items with this procedure ?&nbsp; https://pastebin.com/qQ91bzuM[/quote]<br />I&#039;ve checked his EVs not only with the calculator but trying to give him 1,2,3 more EVs in order to really check if he got 1 more point on Spd or Def.<br /><br />[quote]- Does Glitch Move 0x1608 looks like this ? https://www.casimages.com/i/180701025637386619.png.html[/quote]<br />Yep, exactly.<br /><br />[quote]- Did you deposit Item 0xBDF0 in the Lv 50 Pouch ?[/quote]<br />Did it carefully, so yea. Also, I gave the potion and the elixir in open lvl to empty that bag.<br /><br />[quote]- If you have an Instant Flee Glitch Move, and if you didn&#039;t clone at Battle Tower by soft-resetting after the second &quot;Yes&quot;, can you do a quick run at Battle Pyramid to check if 0xBDF0 is there ?[/quote]<br />It is inside the bag, just checked it.<br /><br />[quote]- Can you check if Glitch Item 0x0258 is correct ? (if the PokÃ©mon initially used to obtain it had the right EVs)<br />Can you try to quickly obtain this Item again ? (02 Atk, 88 HP).[/quote]<br />Got it and checked it in the same way I obtanied the other glitch items. I gave Smeargle 02 Spd EVs and 88 HP EVs as it was written in the procedure. <br /><br />[quote]- Can you give me your Trainer ID ?[/quote]<br />25693<br /><br />[quote]- Do you have a way to extract your save and send it to a PC ?[/quote]<br />Mm I think I can&#039;t extract my save from the cartridge without an external device, which I don&#039;t have.<br /><br />I&#039;ll also give you information about the Smeargles I am using:<br /><br />PID: 3BACADA3 (hex) 1001172387 (dec) Type 7&nbsp; <br />IVs: 30 7 29 14 14 14 <br />-----------------------------------------<br />PID: B48C0751&nbsp;  (hex) â€­3029075793â€¬ (dec) Type 4<br /><br /><br /><br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you had ACE, you could use that to dump your save, at least by hand. Bummer there.<br />If you have a Wii and a GBA&lt;-&gt;GC cable, you can use that to dump your save as well.<br />Other than that, I&#039;m not sure there&#039;s a solution.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg210015#msg210015 date=1530452343]<br />[quote]- Did you give the 8 Beauty PokÃ©block to the Glitch PokÃ©mon obtained after the first double-corruption of Horsea ?[/quote]<br />Yea, no doubt here.<br /><br />[quote]- Did you obtain Glitch Items with this procedure ?&nbsp; https://pastebin.com/qQ91bzuM[/quote]<br />I&#039;ve checked his EVs not only with the calculator but trying to give him 1,2,3 more EVs in order to really check if he got 1 more point on Spd or Def.<br /><br />[quote]- Does Glitch Move 0x1608 looks like this ? https://www.casimages.com/i/180701025637386619.png.html[/quote]<br />Yep, exactly.<br /><br />[quote]- Did you deposit Item 0xBDF0 in the Lv 50 Pouch ?[/quote]<br />Did it carefully, so yea. Also, I gave the potion and the elixir in open lvl to empty that bag.<br /><br />[quote]- If you have an Instant Flee Glitch Move, and if you didn&#039;t clone at Battle Tower by soft-resetting after the second &quot;Yes&quot;, can you do a quick run at Battle Pyramid to check if 0xBDF0 is there ?[/quote]<br />It is inside the bag, just checked it.<br /><br />[quote]- Can you check if Glitch Item 0x0258 is correct ? (if the PokÃ©mon initially used to obtain it had the right EVs)<br />Can you try to quickly obtain this Item again ? (02 Atk, 88 HP).[/quote]<br />Got it and checked it in the same way I obtanied the other glitch items. I gave Smeargle 02 Spd EVs and 88 HP EVs as it was written in the procedure. <br /><br />[quote]- Can you give me your Trainer ID ?[/quote]<br />25693<br /><br />[quote]- Do you have a way to extract your save and send it to a PC ?[/quote]<br />Mm I think I can&#039;t extract my save from the cartridge without an external device, which I don&#039;t have.<br /><br />I&#039;ll also give you information about the Smeargles I am using:<br /><br />PID: 3BACADA3 (hex) 1001172387 (dec) Type 7&nbsp; <br />IVs: 30 7 29 14 14 14 <br />-----------------------------------------<br />PID: B48C0751&nbsp;  (hex) â€­3029075793â€¬ (dec) Type 4<br />[/quote]<br /><br /><br />Well, all the checks are still positive.<br /><br />So, let&#039;s try this just to check that the &quot;Poochyena&quot; part of the ACE process is not the faulty one.<br /><br />- Take a party to catch some Smeargles.<br />- Go at Artisan&#039;s Cave.<br />- Save.<br />- Reset.<br />- Walk/Sweet scent and catch a Smeargle.<br />- Compute Smeargle&#039;s IVs (approximatively) and find back its PID with RNG Reporter.<br /><br />Smeargle&#039;s PID (in hexadecimal) must be of the form : 0xYYYYYYZY, with Z = 1,2,4,5,6 or 7.<br />- Compute PID (in decimal) modulo 24. (or PID modulo 0x18 in hexadecimal)<br />This value must be 2,3,8,9,22, or 23. (EVs substructure as 2nd substructure).<br /><br />- Reset and retry until you find a good Smeargle. (success chance of 3/32)<br /><br />With this, you will need less than 110 HP EVs to have a value of 0x08 on the first byte of the second substructure of your Smeargle. (the first byte that will be read by the game when looking for the animation of Move 0x1608 with a DMA Translation of 18).<br /><br />- Once you have such a Smeargle, give me its PID and I will tell you how many HP EVs you need. (if 0xZY is the last byte of Smeargle&#039;s PID, you will need : HP EVs required =&nbsp; 0xZY xor 0x08 xor 0x5D )<br /><br />- Then, train this Smeargle with the right amount of HP EVs (be careful about not catching PokÃ©rus, who knows, you might be extremely lucky)<br /><br />- After that, deposit this Smeargle in stead of the Bootstrap PokÃ©mon (Box 12 slot 15), deposit the Poochyena at Box 2 Slot 5, and make an attempt of ACE.<br /><br />- If the game doesn&#039;t freeze while you use the ACE Glitch Move, then the issue will be located elsewhere.<br /><br /><br />I&#039;m sorry, I really have no real clue about the location of the issue for the moment.<br /><br />If you know someone who has a R4 or a DS linker, as well as a DS tank/lite, you can easily extract your save file with GBABackupTool, but else you won&#039;t be able to extract your save for now.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  [quote]Got it and checked it in the same way I obtanied the other glitch items. I gave Smeargle 02 Spd EVs and 88 HP EVs as it was written in the procedure. [/quote]<br /><br />Since it&#039;s an item, it should be 2 Spd and 88 [b]Def[/b]. Is it a typo or did you actually make this mistake ? If it&#039;s the latter, your issue probably comes from here. That would mean you got item 0x0200, and increased the id of the pokemon holding it by 0x0058.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg210018#msg210018 date=1530459734]<br />[quote]Got it and checked it in the same way I obtanied the other glitch items. I gave Smeargle 02 Spd EVs and 88 HP EVs as it was written in the procedure. [/quote]<br /><br />Since it&#039;s an item, it should be 2 Spd and 88 [b]Def[/b]. Is it a typo or did you actually make this mistake ? If it&#039;s the latter, your issue probably comes from here. That would mean you got item 0x0200, and increased the id of the pokemon holding it by 0x0058.<br />[/quote]<br /><br />I think this typo comes from my post where I wrote (02 Atk, 88 HP) instead of (02 Spd, 88 Def).<br />I am too used to Atk and HP EVs to obtain stuff, so I completely mistook them while writing this time. Good catch ;)


subject: PokÃ©dex glitch with Togepi Egg
poster_name: Goldkarp
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Goldkarp
icon: xx
body:
  Recently, while playing a PokÃ©mon Crystal rom hack and commenting it on a Discord server, we discovered a glitch that by now seems to be undocumented, since we haven&#039;t found anything about it.<br /><br />We learned about it when getting an Egg added to that hack. The script for the Egg borrowed Togepi&#039;s code in all but species. Well, the PokÃ©mon programmed in it disappeared from the PokÃ©dex, even when it was necessary to see that PokÃ©mon to even get the Egg, and marked it as caught.<br /><br />After watching this in the hack, the obvious decision was to try in vanilla Crystal to see if the Togepi Egg also works like this. This is impossible without the use of Gameshark codes or trades, but yes, it acts exactly the same as the Egg of that hack. It seems that the script of the Togepi Egg checks the PokÃ©mon as caught and unseen, and it fixes itself when the Egg hatches or fight (impossible through normal means) or trade another PokÃ©mon of that species, with all of them checking as seen and caught.<br /><br />It is noteworthy to say that this is exclusive to the Togepi Egg, as it doesn&#039;t seem to work in the Odd Egg or any Egg of the Daycare. Haven&#039;t tried with Gold/Silver, but I expect it to be the same as Crystal.<br /><br />Edit: It seems I made a little mistake, the game changes the Togepi entry to unseen even if the player already saw it but doesn&#039;t change the caught part, and I was saying otherwise with that last bit. Apart from that, nothing more seems to be failed. Still, I find it odd that it only happens with Togepi.


subject: Re: teru-sama?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8372.msg210000#msg210000 date=1530444388]<br />We already know that. Please do not bump topics unless you have pertinent information to bring, and a good reason to do so.<br />[/quote]I was planning to send you a PM about this, but it slipped my mind last night and this is essentially what it was going to consist of. Aside from necroposting, which I&#039;ll just consider an honest mistake, you haven&#039;t done anything that explicitly breaks the rules, but posts that don&#039;t add to the discussion are frowned upon in general and it would be good if you considered this more going forward. The mods and admins have gone back and forth for a while on whether or not to add something along these lines to the rules and haven&#039;t reached a definite consensus. Anyway, enthusiasm and knowledgeability will end up showing on their own, so there&#039;s no need to be in a rush to post as much as possible. I don&#039;t want to be trigger-happy with WoM or alienate a new member, so I&#039;m fine letting all of this slide this time.


subject: Re: Has anyone researched Ultra Sun/Moon Glitch Pokemon?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was honestly disappointed by how little they added in them. On the whole they might have changed even less material than between R/S and Emerald or D/P and Platinum, and this was supposed to be the &quot;third game&quot; that warranted two versions why? The titles also led me to expect something closer to Black &amp; White 2, but that was just wishful thinking on my part in the end.


subject: Re: PokÃ©dex glitch with Togepi Egg
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t quite understand. The PokÃ©mon contained in an Egg doesn&#039;t need to be already registered in your PokÃ©dex in order for you to receive it.


subject: Hi. Or something, I guess...
poster_name: Goldkarp
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Duh, I already reported a glitch here and I haven&#039;t introduced myself yet, what a d-<br /><br />Errr, I mean... Hello, I&#039;m Goldkarp, just as the nick says. I&#039;m a Spanish speaker, so sorry if you see some oddities in my grammar, al least I try my best. (?)<br /><br />I knew about this site before and had visited it from time to time, but I really didn&#039;t have reasons to create an account until now.<br /><br />What else could I say... I love PokÃ©mon. Yeah, pretty obvious in a forum about PokÃ©mon glitches. I like specially the games and manga, but not the anime. For other games my &quot;go to&quot; tend to be things like Smash Bros, Mario Kart or Sonic Advance/Rush games for example, but nothing like the 22-year-old franchise.<br /><br />And... I don&#039;t think I have too much more to say, hello and all that stuff.


subject: Re: PokÃ©dex glitch with Togepi Egg
poster_name: Goldkarp
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Goldkarp
icon: xx
body:
  [quote author=Sherkel link=topic=8406.msg210025#msg210025 date=1530485385]<br />I don&#039;t quite understand. The PokÃ©mon contained in an Egg doesn&#039;t need to be already registered in your PokÃ©dex in order for you to receive it.<br />[/quote]What I&#039;m trying to say is that when you receive the Togepi Egg, the PokÃ©dex already checks it as caught, so it counts as such even if it&#039;s unseen. It has nothing to do with being able or not to get it. In fact, if you have already seen Togepi (through trades or Gamesharks) the PokÃ©dex will put it as unseen and caught (deniying the entry of a PokÃ©mon you already had access). It&#039;s pretty odd, I think, and it seems to be tied to the script triggered when getting the Egg..


subject: Re: Hi. Or something, I guess...
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Howdy.<br /><br />[img height=300]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br />[size=7pt]I will never get tired of posting this.[/size]


subject: Re: PokÃ©dex glitch with Togepi Egg
poster_name: Javisito
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Basically Togepi dex entry dissapear in your pokedex but count as catched.<br /><br />A quickly video:<br />https://www.youtube.com/watch?v=BP2jZ6r_7Cg<br /><br />1. Start a new game and advance to gain your first badge<br />2. With gameshark, generate a wild Togepi, but not catch (is impossible encounter another Togepi without to receive Egg). Your entry is visible<br />3. Receive egg in Violet city. Your entry dissapear but count as catched<br />4. Generate another wild Togepi, your pokedex show your entry with seen and caught.


subject: Re: PokÃ©dex glitch with Togepi Egg
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, I see now. Thanks for clarifying.<br /><br />This is certainly a curiosity in the code similar to the kind that might become the gateway to an exploit, but considering PokÃ©dex data isn&#039;t used to perform any known glitches and the fact this cannot happen within the bounds of the game (Coin Case ACE aside), I don&#039;t see it becoming useful or consider it a full-on &quot;glitch&quot; on its own.<br /><br />Thank you for reporting this finding, though! There&#039;s no telling what may become useful later on down the line.


subject: Re: Hi. Or something, I guess...
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome to GCL! Sonic Advance is pretty cool, but I prefer the old school Sonic games. :P Rush is tons of fun too! Hope you enjoy your stay here. :)


subject: Re: Pokemon OOB Silhouette Scrolling Glitch
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is one particular reason I&#039;ve continued using VBA as my GBA emulator of choice, and that&#039;s the Lua scripting. Granted, that&#039;s only on a fork, but it&#039;s big enough a difference for me to make up for the shortcomings emulation-wise.


subject: Re: Pokemon OOB Silhouette Scrolling Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I understand; it makes sense (esp. if you&#039;re aware how trash its emulation is and take what happens with a pack of salt), but there are also other emus with Lua scripting (BizHawk), and VBA is a dangerous piece of software anyways. I mean regarding its actual security flaws.


subject: Re: Has anyone researched Ultra Sun/Moon Glitch Pokemon?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know I am just bashing Game Freak because I hate them, but to me it looks like they aren&#039;t trying to make good games anymore. If they make anything it&#039;ll sell, why bother?


subject: Re: Hi. Or something, I guess...
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome good sir. I hope you have been provided with your cat launcher at the entrance, and have brought with you a sufficient supply of cola. Please enjoy your stay and watch out for the rogue roombas.


subject: Re: Hi. Or something, I guess...
poster_name: Goldkarp
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for the reception!<br /><br />[quote author=Raven Freak link=topic=8407.msg210032#msg210032 date=1530500452]<br />Welcome to GCL! Sonic Advance is pretty cool, but I prefer the old school Sonic games. :P Rush is tons of fun too! Hope you enjoy your stay here. :)<br />[/quote]<br /><br />I tried 3 &amp; Knuckles on my old PC back when I had one many years ago, but I don&#039;t know what was the issue but the game ran much, much faster than it should have been (ironic, it&#039;s Sonic after all xD) so it was mostly unplayable. Like having permanently the turbo mode on an emulator. Some day I&#039;ll make another try, and if I do with a playable copy much better. (?)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://yifan.lu/2017/07/31/henkaku-enso-bootloader-hack-for-vita/) by [Yifan Lu](https://twitter.com/yifanlu).


subject: Re: Doubt about the card game in Super Mario Bros. 3 (NES)
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8389.msg209911#msg209911 date=1530159402]<br />[url=https://www.mariowiki.com/N-Mark_Spade_Panel]Mario Wiki says[/url] the minigame appears after you gain 80,000 points.<br />[/quote]Oh, that it&#039;s the way. Thank you.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I doubt they are placeholders, because I donâ€™t think that gamefreak really cares if they crash the game/ delete saves due to them being cheat-only. If they were placeholders, gamefreak would make an error handler for them, kinda like the gen V error handler. Also I doubt gamefreak would of intentionally had some (but not all) cause null derefs.&nbsp; Also a lot of them have different/no models. Gamefreak definitely put a little work into them (all 0 stats, no moves/ability) but not models. 


subject: Re: Hi. Or something, I guess...
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome to the forums! :) You speak for most PokÃ©mon fans with your preference for the games and manga. Your English is perfectly fine; the grammar rules are intended to encourage thoughtfulness and maintain the clean-looking environment this community has always had, not to scare away new users. There are a lot of thought processes native speakers take for granted, so I know it can be a struggle. I honestly wouldn&#039;t have guessed it was your second language from your posts so far, though. Enjoy your stay!


subject: Re: Protean + Curse
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Added this to the wiki: https://glitchcity.info/wiki/Protean_Curse_glitch<br /><br />Thank you for your contribution and sorry for the inexplicable delay!


subject: A couple of minor issues editing the wiki
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just wanted to report a thing or two from when I added [url=https://glitchcity.info/wiki/Protean_Curse_glitch]this article[/url]. Firstly, the only way to create a new page seemed to be by searching the desired title and then clicking the red link. If this is how it&#039;s intended to be, that&#039;s fine. It just came across as slightly weird. Secondly, I don&#039;t seem to be able to edit the &quot;Miscellaneous glitches in Pokemon X and Y and PokÃ©mon Omega Ruby and Alpha Sapphire&quot; template. The &quot;edit&quot; link tries to go to this URL: [url=http://glitchcity.info/wiki/index.php?title=Template:GenVI&amp;action=edit]http://glitchcity.info/wiki/index.php?title=Template:GenVI&amp;action=edit[/url] but ends up sending me right back to the front page. The edit page shows up fine for the &quot;Major glitches&quot; template, so it doesn&#039;t seem to apply to all of them.


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There we go,<br /><br />All Stub pages for International Gen1 Glitch PokÃ©mon is created.<br />That was alot of work, but I&#039;m glad I got through it all. =)<br /><br />I will probably go through them all and look for possible errors or small revisions and at the same time go add PokÃ©dex descriptions on many of the pages. ;D<br /><br /><br /><br />But to summarize:<br /><br />Red/Green<br />Japanese Blue<br />Japanese Yellow<br />French Red/Blue<br />French Yellow<br />German Red/Blue<br />German Yellow<br />Spanish Red/Blue<br />Spanish Yellow<br />Italian Red/Blue<br />Italian Yellow<br /><br />all of these now have working pages and are free/ready to be filled with stats, level-up, evolutions and other information.


subject: Melchior X
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  As I understand it, the status of this project is...well, actually, I have no idea what the status of this project is supposed to be. To the best of my knowledge, [url=https://forums.glitchcity.info/index.php?topic=2094.msg184892#msg184892]Koolboyman effectively completed it[/url]. Even if his program didn&#039;t quite get [i]everything[/i] we wanted, writing a new one wouldn&#039;t be beyond the community&#039;s knowledge in terms of coding ability, I would think. Screenshots and sprites were of course another matter, but personally I don&#039;t feel they were ever of much value, as they&#039;re just the result of accessing data in an unintended way once and not going into any further depth. On top of that, taking screenshots of all 195,447 ((65536 - 387) * 3)) or however many there are simply isn&#039;t practical; even with the community effort we had going, we covered maybe a thousand at most. Assuming we&#039;re not testing their effects or anything that might actually contribute to our general knowledge of what the third generation holds, a list of their names and stats should be more than enough.<br /><br />As such, I&#039;m curious what those in charge (and those not in charge) think of this project now, as well as whether or not I might be off-target in my interpretation of it.


subject: Re: The V,^,and &lt; game
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ No. I don&#039;t like physical contact.<br />&lt; I think growing up on the GBA gave a me a huge bias to the SNES sound engine and anything resembling it.<br />V Has played Mystic Ark?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Placeholders can stem from error handlers (which is suggested by the NULL derefs, since NULL would imply that the pointer returned comes from a fallback path).


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  ^ WHAT THE f**k IS A mystic ark<br />&lt; Hugging my with gf is the best. Second best. After destroying her at Mario Kart 8.5.<br />V Do you have cats? Nyan~ nyan~ =3


subject: Re: The V,^,and &lt; game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  ^ I have two. One of them hates all human contact, and the other is right here with me, trying to eat every loose wire i&#039;m currently working with.<br /><br />&lt; Listening to music<br /><br />(downarrow.jpg) Any fellow Americans have plans for July 4th?


subject: Re: The V,^,and &lt; game
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Reinforcing a positive attitude and maybe finishing Professor Layton and the Unwound Future tonight.<br />&lt; Not a fan of main series Final Fantasy music, but the Tactics soundtrack is still so...incredible!<br />V Favorite muffin flavor?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We would post a picture - with a dj in the back, and everyone would post a pic of themselves (usually drawn in ms paint) and save it overand over - over time the picture filled up with a ridiculous amt of people and the jpg quality got worse and worse. 


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow. :o This is [i]really[/i] impressive.<br /><br />[url=https://glitchcity.info/wiki/List_of_glitch_Pok%C3%A9mon]Everyone should take a look![/url]


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I like white chocolate chips, but also almond, and strawberry I guess? Without any flavor it&#039;s also cool.<br />&lt; Came back from Japan Expo. I played DK Country: Tropical Freeze [i]live on Twitch and YouTube[/i], and apparently I did fairly well! &#039;Twas stressing af tho ^^&#039;<br />V How weeb are you?


subject: A question about glitch item &quot;B1F&quot; (hex:55)
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As described in this video: [url=https://www.youtube.com/watch?v=JEEB41Lz59c]https://www.youtube.com/watch?v=JEEB41Lz59c[/url], B1F executes code from SRAM, more specifically from $A7D0, which is Hall of Fame data if the SRAM bank currently loaded is zero. Starting from 5:51, TheZZAZZGlitch describes how the ACE is ran through the specific Pokemon in his team. What he doesn&#039;t say in the video is exactly what HoF entry $A7D0 is located at, which Pokemon number it is, etc. I just wanted to see if I could know where $A7D0 specifically is so I can set up ACE. Thanks!


subject: Issues with Bad Clone ACE in VC Crystal
poster_name: tstwizby
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello. I am currently trying to perform Bad Clone ACE in Crystal on VC using the stickied guide, and having some issues.<br /><br />I wrote the following code, executing from PC items:<br /><br />PP Up x1<br />Great Ball x1<br />TM30 x1<br />Paralyz Heal x65<br />Awakening x14<br />Ultra Ball x2<br />TM 10 x1<br />etc...<br /><br />Which should translate to:<br /><br />ld a,$01<br />inc b<br />ld bc, $01DE<br />dec c<br />ld b,c<br />inc c<br />ld c, $02<br />ld (bc) a<br />ret<br /><br />which I&#039;m pretty sure should have the effect of adding 256 to the current HP of first Pokemon in my party (Quagsire), or else setting its HP to 256 since it normally has 181.<br /><br />Instead, its HP was set to 99 and all data in the rest of my party was corrupted.<br /><br />Is there some problem with my code, or is there more likely a problem with my setup for the ACE?<br /><br />While executing, I have a lv 34 Quagsire that knows Return, Rock Smash, Slam, and Surf and a lv 6 Spearow holding TM 50 that knows Peck and Leer as the only two Pokemon in my party.


subject: Re: A question about glitch item &quot;B1F&quot; (hex:55)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  HoF data starts at $A598<br />$A7D0 - $A598 = $238 (568 bytes)<br />One HoF party is $60 bytes (96 bytes), and $238 = 5 * $60 + $58, so that &#039;s the 88th byte of the fifth entry, that is the 8th byte of the 6th PokÃ©mon.<br /><br />tl;dr: $A598 is the 8th byte of the 6th PokÃ©mon of the 5th entry in the HoF. :)


subject: Re: Issues with Bad Clone ACE in VC Crystal
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Your item/ASM translation appears correct.<br /><br />Your code is modifying DD02, which corresponds to wPartyMon1HP+1 (apparently).<br />- Which localization (language) are you using?<br />- Maybe the wrong WRAM bank is loaded?<br />- Are you missing a prereq somewhere, which would lead execution somewhere else?


subject: Re: Issues with Bad Clone ACE in VC Crystal
poster_name: tstwizby
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m using the English version, I&#039;m unsure how to check the second, and I don&#039;t believe so for the third. I&#039;m following the path, making the appropriate checks (using a max elixer) before viewing, and so on. My reference for the WRAM is this thread, incidentally:<br /><br />https://forums.glitchcity.info/index.php?topic=1342.0


subject: Re: Why does Nintendo treat Missingno as such a big deal?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The &quot;corrupting save data&quot; bit from Nintendo probably came from the fact that encountering it actually modifies SRAM in an unintended way: buffers used for sprite decompression are contained, for whatever reason, at the beginning of SRAM, and when MissingNo.&#039;s sprite is loaded, it stores much more data to those buffers than non-glitch sprites do, causing it to &quot;spill over&quot; into the next part of the RAM, which happens to be the HoF data. This is also why you get the &quot;Saving&quot; message when encountering it during the pause before battling it in Stadium&#039;s GB Tower, and why that pause is there; when it should just be loading a sprite, it&#039;s taking extra time to write to the area of memory the game saves to.<br /><br />If they saw that just [i]encountering[/i] this glitch PokÃ©mon (which is by far the easiest to find if playing the game as intended) messed up save data, that would understandaly have caused a panic. It doesn&#039;t corrupt any important part, though, as we know now. They probably realized it too when they decided not to modify the original RBY Roms at all (Cable Club aside) when making the Virtual Console versions.


subject: Re: A question about glitch item &quot;B1F&quot; (hex:55)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think you mean $A7D0 is the 8th byte of that PokÃ©mon, right? Also, a question from me, seeing this video for the first time: why is a HoF party $60 bytes if each entry is the PokÃ©mon&#039;s ID, level, and nickname? That should add up to $0A per PokÃ©mon and $3C per entry, plus maybe a terminator byte or something...so I don&#039;t get why it&#039;s $60.


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Hai.<br />&lt; I wish I had the money to go to Japanâ€¦ or anywhere, really.<br />V Is broke, too?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Hmm, I should stop buying Nintendo consoles...<br />&lt; OHMYGOD SMASHULTIMATEISSO AMAZIIIIIIIIIIIIING<br />V Pixel art or crisp HD?


subject: Re: The V,^,and &lt; game
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Pixel art. PC-98 for the win.<br />&lt; Hyped as fuck for AI: The Somnium Files.<br />V Likes or is familiar with Zero Escape?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Noooo<br />&lt; Didn&#039;t sleep enough this night... uh, this day gonna be looong.<br />V Do you have a SO?


subject: Re: Issues with Bad Clone ACE in VC Crystal
poster_name: tstwizby
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I&#039;ve found a solution, after watching this video:<br /><br />https://www.youtube.com/watch?v=YqD68-2aAjg<br /><br />The video suggests that under certain conditions it&#039;s necessary to set the address in de to point to a terminator character, and sure enough adding<br /><br />Super Potion x1<br />X Speed x3<br /><br />ld de $0134<br />inc bc<br /><br />removed all problems and set Quagsire&#039;s HP to 1 as expected.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have a virus on my computer that not only slows it down, but it defaults every search result to Bing, rather than Google.<br />This is the worst.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: ImAFurry
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been extremely unlucky to find the right poke. Got it finally<br />PID: 32977426 (Hex) â€­848786470â€¬ (Dec) Left 22.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Bing&quot; is Chinese for &quot;sick&quot;, so it makes sense that a virus would do that honestly.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  uggghhhhhhhhhh gbz80asm sucksss<br /><br />can anybody recommend some half-decent tutorials for some aspects like jumps, conditions, and flags? asmschool kind of didn&#039;t do it for me tbh, it was all just &#039;lol add $8f adds $8f to a&#039; and apparently according to a specific member&#039;s suggestions i needed to &#039;read it all&#039; to get it.<br /><br />rgbds is a literal nightmare. i have no idea what i&#039;m doing and quite frankly a one-file project seems to be the best course of action considering how there&#039;s jack shit in terms of good error messages and help files. i don&#039;t know what bin, constants, objects, or any of this shit is i just want a damn gb asm compiler.<br /><br />i might just scrap my projects entirely seeing as i can&#039;t even write a gosh damn ram clearer since whoever made the fucking gameboy decided that ram should be filled to the brim with random fucking values for NO reason. fuck me. jesus christ.


subject: Re: The V,^,and &lt; game
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ yes, i asked one question two days ago and it hasn&#039;t been answered, also users there tend to be quite strict with newcomers<br />&lt; &#039;s current favourite number is 881 * 10[sup]14[/sup]<br />v have you played conway&#039;s game of life?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The V on my sweater stands for &#039;very big deal&#039;, but that&#039;s besides the point. Now, any nomina--<br /><br />HIII! HI, HI, HI, HI, HI, HI, HI, HI, HI, HI, HI, HI, HI, HI, HI!<br /><br />Are you trying to tell me *you* want to run?<br /><br />No I don&#039;t want to run!<br /><br />I WANT KOMAEDA TO RUN.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://eldred.fr/gb-asm-tutorial<br /><br />RGBDS is a cool compiler, although it does have some weird quirks (constant assignments must start on 1st column, everything else must not) that are confusing. It also improved its error messages, now it gives line numbers for most things.<br /><br />It&#039;s (semi-)randomly filled at startup not by design or choice, but because that&#039;s how RAM chips work, so you have to suck it up and work with it. I recommend init&#039;ing the bare minimum of things and enabling BGB&#039;s &quot;Break on uninitialized RAM reads&quot; so you know when you forgot to init a var.


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ [url=https://github.com/NovaSquirrel/GameBoyLife]On the[/url] [url=https://cdn.discordapp.com/attachments/303217943234215948/428773874172428289/life.gb]GB, even![/url]<br />&lt; Hyped for the upcoming x64 release of BGB \o/<br />V Do you like apple juice?


subject: &quot;The Eng Green Server&quot; - Archived Pokemon Green Eng ROM hack research megathread
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Parzival and I, along with a few others, have been collecting research in a server on Discord. This server has been occupied with research, primarily in regards to Japanese Gen 1 Pokemon games and ROM hacks.<br /><br />The server had been abandoned for a few months, and we figure it&#039;s best to just unleash everything here. Should organization be necessary, arrangements for that can be made as well.


subject: Re: Issues with Bad Clone ACE in VC Crystal
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Note that I have created an alternate ACE setup which does not require large lists of items, and instead uses box names to construct opcodes. A rough guide can be found [url=https://pastebin.com/DaWmYHLF]here[/url]. If you have any questions just let me know and I will help.


subject: MOVED: birthday gifts
poster_name: Prisma
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=9.0]General Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=8415.0[/iurl]


subject: Tweaking in gen 6?
poster_name: Codabra
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was on the old hall of origin forum and I just found this.<br />[img]http://i.imgur.com/dpFU4E8.jpg[/img]<br />The forum died before anybody could actually research it. Here is the original thread http://halloforigin.proboards.com/thread/1413/tweaking-xy


subject: Re: Tweaking in gen 6?
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Its clearly stated at the end of the forum that it is all a hoax though? Even in gen 5 tweaking was patched by optimised loading times I doubt it would be reimplemented in gen 6 in a completely different kind of game 


subject: Re: Tweaking in gen 6?
poster_name: Codabra
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I literally know nothing about code so this is the best response I could come up with. First off 2 different people showed it one of them had an actual photo the took themselves (the one I had in the first post) Theres also I pic in Japanese with the loading zones presumably. Its possible that by pure coincidence a very similar glitch was put in. I mean theres so little documentation of this it may be like tweaking at all.


subject: Re: birthday gifts
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Detective Pikachu sucks<br /><br />Tennis aces, I tried, and whoa I never thought a tennis game could be that thrilling!<br /><br />Octopath Traveler is just gorgeous. If I had more money to spare I&#039;d have jumped ship already, but I will have to hold on.


subject: Re: &quot;The Eng Green Server&quot; - Archived Pokemon Green Eng ROM hack research megathread
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8414.msg210116#msg210116 date=1531136059]<br />It&#039;s pretty much dead, which is why we&#039;re moving the stuff.<br />[/quote]<br /><br />Makes a lot of sense. <br />Please let me know if you need anything from me, guys =) <br />I have everything i did on that server saved locally on my side also. 


subject: Re: &quot;The Eng Green Server&quot; - Archived Pokemon Green Eng ROM hack research megathread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have the research rooms as read-only, as I was trying to preserve the research. Might still be useful, though.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  So after LanceAndMissingNo. sent me a message about entering the PokÃ©mon League with 5 Badges in Yellow, I decided to replicate that now old Red/Blue 0 Badges route from MrWint where you use Brock Through Walls to get to the PokÃ©mon League early, abusing a quirk in how map connections work to place me near the top of the PokÃ©mon League rather than below the badge checks and as a challenge without any save states.<br /><br />I originally thought using Level 100 Nidoking from Viridian Forest death warp would be straight forward (though death warps can be a pain without luck manipulation which I&#039;ve never tried and can&#039;t on VBA which, while it has inaccurate RNG, I prefer to use it because of its in-built recorder), but unfortunately the Level 1 Nidoking doesn&#039;t have coverage for Bruno&#039;s Rock-types and Agatha&#039;s Ghost-types (in fact the only way it can hit it with no TMs is with Poison Sting). -_- The TAS in that respect abuses luck manipulation a lot so Nidoking&#039;s Thrashes are critical hits and the foe doesn&#039;t hit the user whenever possible.<br /><br />Before I tried this I did it with save states to abuse the linkless version of Generation I cloning (which has a high chance of corrupting the save file hence the save states) with Level 100 Nidoking and its original moves. Even with 6 Level 100 Nidoking&#039;s I still failed (and it&#039;s counter intuitive because you&#039;d think with that many Level 100s you&#039;d sure win). &gt;_&lt;;<br /><br />So as a solution I decided to do Brock Through Walls twice. First time I&#039;d walk to Silph Co. 10F and pick up TM26 Earthquake to teach Nidoking, and then I&#039;d abuse Generation I Escape Rope mechanics to go back to Pewter City after last healing there (losing to warp is tricky unfortunately as a Rocket blocks the door (preventing PC access to deposit Nidoking) and you may spend a long time getting Nidoking to faint). Second time I&#039;d do the Pewter house Brock Through Walls exploit to get to the PokÃ©mon League and proceed to attempt the Elite Four.<br /><br />It was still quite challenging for me with one Level 100 Nidoking so I&#039;m glad I saved more often than not. When Nidoking gets to Lance he may have low HP hence you always have a chance of fainting to Gyarados&#039; Hydro Pump (and I don&#039;t know the possible amount of damage it can do to you in general). But another (I feel) less obvious threat is Lance&#039;s Aerodactyl. It resists all Nidoking&#039;s starting moves as well as Earthquake, and its Hyper Beam can do a lot of damage to Nidoking. More frustratingly though it can troll you with Supersonic, so if you lose HP to confusion Aerodactyl could possibly throw another Hyper Beam at you (or possibly a flinch from Bite, I&#039;m unsure how flinch works).<br /><br />While with more careful planning I may have been able to buy a Revive, I had no money for items. Catching an Abra and doing another Brock Through Walls might have also allowed me to get TM48 Rock Slide from Celadon Department Store drinks girl, but I chose not to do this as I thought getting Earthquake would be sufficient.<br /><br />A good strategy against Lance while time consuming is to abuse the Lance Trainer class AI to restore Nidoking&#039;s HP to its maximum. Long story short his three (not sure?? Even though I did this and have played the game many times I can&#039;t remember ;w;) Dragonair will always default to a super-effective Agility against Poison-types such as Nidoking and Bulbasaur even though it doesn&#039;t deal any damage and even if it has a maximum Speed stage. For this point luck is in our favour because Bulbasaur learns Leech Seed, so you can keep switching Nidoking in and out to restore its HP. Dragonair will also faint before Nidoking gets full HP but we&#039;re also lucky that Lance has more than one Dragonair and he can use a Hyper Potion so that more Leech Seed hits occur.<br /><br />Then I saved before Blue. I don&#039;t know what moves his Gyarados knows (Trainer PokÃ©mon normally have the same moves in this game other than what are called &#039;lone attacks&#039; from special Trainers like Gym Leaders), but possibly his Gyarados could again be a threat to Nidoking due to its Water-type weakness.<br /><br />I finally won, but the process from death-warp and Bulbasaur setup (including credits roll) took me 1 hour and 38 minutes. Makes me think speedrunners are amazing and they are a lot more patient than I am. Another thing is that I think you can get Level 100 Gengar if you manage to defeat Route 22 Rival Blue&#039;s first PokÃ©mon and lose to his second PokÃ©mon to load the 14 Special stat in memory for Gengar at Level 1, but I didn&#039;t confirm this or research its moves.<br /><br />Tldr though, always be prepared for glitches taking longer or being more difficult than you expect. :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ImAFurry link=topic=6868.msg210092#msg210092 date=1530964836]<br />I&#039;ve been extremely unlucky to find the right poke. Got it finally<br />PID: 32977426 (Hex) â€­848786470â€¬ (Dec) Left 22.<br />[/quote]<br /><br />Okay, so you will need to :<br /><br />- Give this Smeargle : 5D xor 08 xor 26 = 0x73 = 115 HP EVs. (10 HP Up + 3 Marill with Macho Brace + 1 Marill + 1 Wishmur)<br /><br />- Deposit this Smeargle in stead of the Bootstrap PokÃ©mon (Box 12 slot 15), deposit the Poochyena at Box 2 Slot 5, and make an attempt of ACE. (https://forums.glitchcity.info/index.php?topic=6868.msg209366#msg209366 )<br /><br />- If the game doesn&#039;t freeze while you use the ACE Glitch Move, then the issue will be located elsewhere.<br /><br /><br /><br />


subject: Re: birthday gifts
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hi Susy, hope you enjoy your birthday! ^_^<br /><br />I quite like Detective Pikachu but I wasn&#039;t a fan of Tennis Aces&#039; difficulty (others may find it easier however) and noticed a slow loading time before stages (however I have the cartridge version and don&#039;t know if it applies to digital downloads).<br /><br />I feel it depends on the type of games you enjoy, both have a focus on story but Detective Pikachu seems moreso focused on the story than the Mario Tennis Aces game which requires good hand-eye coordination and like ISSOtm said can be quite thrilling.<br /><br />[quote author=ISSOtm link=topic=8415.msg210117#msg210117 date=1531138857]<br />Octopath Traveler is just gorgeous. If I had more money to spare I&#039;d have jumped ship already, but I will have to hold on.<br />[/quote]<br /><br />I agree, it&#039;s a pretty game. I haven&#039;t played much of it yet but I personally didn&#039;t like some elements of the style being similar to a standard RPG unlike e.g. Mario &amp; Luigi&#039;s action-command feature. However I imagine it&#039;s easy to get into.<br /><br />I feel Super Mario Odyssey and Sushi Striker are enjoyable games if you don&#039;t have them yet personally but I haven&#039;t got very far in Sushi Striker yet to have a better opinion. Super Mario Odyssey is innovative for being a Mario game in open world settings with a lot of freedom. You can collect the Moons you come across and go as far as you like, and if you aren&#039;t a fan of collecting most Moons for the post-game content you can grind coins to buy them. The Legend of Zelda: Breath of the Wild is also open world but I personally haven&#039;t got into Legend of Zelda (ISSOtm is a big Legend of Zelda fan though so he may be able to tell you more if you don&#039;t have it).<br /><br />Another great game in my opinion is Sonic Mania which I highly recommend, but if you get spare money you may want to wait for July 17 if your birthday is before that for the updated Sonic Mania Plus to come out.


subject: Re: Tweaking in gen 6?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I think the origin might be the Super Training void effect which is possible on an unmodified ROM. While a side effect of Generation VI glitch Eggs and Generation VI 724+ glitch PokÃ©mon, there is no known way to obtain them without a firmware exploit or another means of hacking.<br /><br />I have [url=https://www.youtube.com/watch?v=oA0I0gCHbac]a video[/url] of this effect and mentioned it [url=https://bulbapedia.bulbagarden.net/wiki/Generation_VI_724%2B_glitch_Pok%C3%A9mon]on a Bulbapedia article I created[/url] in 2015.<br /><br />Unfortunately I haven&#039;t been able to explore the void this way, only get blocked by it or have the game freeze.<br /><br />Another curiosity is [url=https://www.youtube.com/watch?v=fNB4nk8-2OU]this glitch[/url] in Sun/Moon which applies to PokÃ©mon Centers/a PokÃ©mon Center (because of its risk I haven&#039;t tried it), but like before I don&#039;t think you can explore different places.


subject: Re: Name Changes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Created a new persona; a Torchic hen scientist known as Evie (my real name). You will also see her in my glitch videos. :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: RF_N3WB
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello all, I have two small programs I&#039;d like to share that uses 8F.<br />They are essentially the Catch Them All and Alternative Catch Them All scripts, but they have been modified to produce a random pokemon each time.<br />Here they are:<br /><br />[b][u]Catch Them All (Randomised)[/u][/b]<br />Item list:<br />* Any item<br />* 8F<br />TM40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x212<br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x89<br />TM08&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x201<br /><br />[code]<br />[b][u]ASM:[/u][/b]<br />ldh a,($D4) ;Loads random number into a<br />ld ($D059),a<br />ret<br />[/code]<br /><br />[b][u]Alternative Catch Them All (Randomised)[/u][/b]<br />Item list:<br />* Any item<br />* 8F<br />Poke Ball&nbsp; &nbsp; &nbsp;  x240<br />TM12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x71<br />Awakening&nbsp; &nbsp; &nbsp;  x1<br />Potion&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x20<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x72<br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp; x201<br /><br />[code]<br />[b][u]ASM:[/u][/b]<br />inc b<br />ldh a,($D4) ; Put a random number into a<br />ld b, a ;Loads random number into b<br />ld c, $01 ;Pokemon will be level 1<br />inc d<br />inc d<br />call $3E48<br />ret ; Level is based on c register<br />[/code]<br />Enjoy!


subject: Re: Issues with Bad Clone ACE in VC Crystal
poster_name: tstwizby
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the info! I&#039;d seen the section in the stickied guide talking about using box names, but the setup there seems to be an older version that&#039;s more complicated and requires far more preparation.<br /><br />I am a little confused by some of the wording, particularly the &#039;friendly clone random mon&#039; section:<br /><br />[list]<br />[li]Is it necessary that the bad clone be made as part of the setup process, or can an existing bad clone be used?[/li]<br />[li]Does the name have to specifically be ten question marks, or can any bad clone be used?[/li]<br />[li]When you say to put a potion at the &#039;bottom&#039; of the inventory, do you mean just above CANCEL?[/li]<br />[li]What is the point of using the Potion in the two places you say to?[/li]<br />[li]When executing, is using the Potion something you need to do before using TM15, or is it just the last step from the setup?[/li]<br />[li]Finally, when executing, what restrictions/requirements are there on your party/items? Are they the same as for the setup?[/li]<br />[/list]<br /><br />I&#039;m also a little confused about writing box code, especially given the seeming dearth of useful opcodes corresponding to characters.<br /><br />According to https://forums.glitchcity.info/index.php?topic=8117, your code for getting TM40 should translate to:<br /><br />or $FF<br />ld ($F880),a<br />ret nc<br /><br />Which implies to me that I&#039;ve been misunderstanding how Echo RAM works. Are the addresses $F880 and $D880 functionally equivalent for both reading and writing, rather than just for reading as I&#039;ve been assuming?<br /><br />Assuming that&#039;s the case, and that Box names are terminated (as implied by their taking nine bytes of memory despite having eight characters), your setup code should be something like:<br /><br />call nc, $FB84 (Echo address of last Box 2 name character)<br />&nbsp; &nbsp; xor a<br />&nbsp; &nbsp; ld d,b<br />&nbsp; &nbsp; ret nc<br />or $FB<br />call nc, $FB84<br />&nbsp; &nbsp; xor a<br />&nbsp; &nbsp; ld d,b<br />&nbsp; &nbsp; ret nc<br />ld d,b<br />pop hl<br />sub a,e<br />and a<br />push af<br />pop de<br />ret nc<br /><br />I don&#039;t need to know how this works, since it seems to rely a lot on the previous values of a, hl, and the recent stack, which I&#039;m assuming are all controlled by the setup in some way, but I do want to check and make sure I&#039;m properly understanding it.<br /><br />Thank you!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=RF_N3WB link=topic=6638.msg210125#msg210125 date=1531169426]<br />Hello all, I have two small programs I&#039;d like to share that uses 8F.<br />They are essentially the Catch Them All and Alternative Catch Them All scripts, but they have been modified to produce a random pokemon each time.<br />Here they are:<br /><br />[b][u]Catch Them All (Randomised)[/u][/b]<br />Item list:<br />* Any item<br />* 8F<br />TM40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x212<br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x89<br />TM08&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x201<br /><br />[code]<br />[b][u]ASM:[/u][/b]<br />ldh a,($D4) ;Loads random number into a<br />ld ($D059),a<br />ret<br />[/code]<br />[/quote]<br />[quote author=Epsilon link=topic=6638.msg205913#msg205913 date=1498741591]<br />[u][b][size=12pt]Encounter random Pokemon or trainer[/size][/b][/u]<br /><br />This code, when used , will encounter a completely random Pokemon or Trainer.<br /><br />8f<br />Any Item xAny Qnty<br />Poke Ball x250<br />TM11 x255<br />TM34 x89<br />TM08 x201<br /><br />[code]inc b ; Useless Filler<br />ld a,($ffd3) ; Put a random number into a<br />ld ($d059),a ; force encounter with a<br />ret ; &quot;It&#039;s first grade, Spongebob&quot;[/code]<br /><br />[b]Save your game before using[/b] there&#039;s a chance you&#039;ll encounter a ZZAZZ trainer or a game-crashing pokemon.<br />Enjoy!<br />[/quote]<br /><br />lol


subject: Re: Issues with Bad Clone ACE in VC Crystal
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Echo RAM works by being an actual mirror of WRAM. It&#039;s caused by both virtual addresses being routed the same way (to save on hardware costs, mostly)<br />Hence, they&#039;re the same for reading AND writing.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Awesome idea! Thank you for this RF_N3WB! ^^<br /><br />Now that I think about it you could probably do this with grass/water encounters, then hijack the OAM DMA. If you change the [url=https://glitchcity.info/wiki/Glitch_meta-map_script_activation]meta-map script[/url] ID of select locations to run that as an arbitrary script, you can effectively create a randomiser that persists after saving and resetting without having to modify the ROM, and it could create interesting scenarios at times because certain glitch PokÃ©mon or glitch Trainers could freeze or softlock the game.<br /><br />It also reminds me of [url=https://forums.glitchcity.info/index.php?topic=7155.0]luckytyphlosion&#039;s code[/url] to make PokÃ©mon Blue play itself with RNG.<br /><br />This is one of my &#039;random&#039; codes to make the game play random music and flash random colours while spinning the player character around and making him jump (&#039;crazy effect&#039;), where the relevant value is also pseudorandom number taken from FFD3 (&quot;d-sum&quot;) for use at item 5 (D325), but for PokÃ©mon Yellow. You can use it by modifying D36D/D36E to point to item 5 which can be done by placing Iron x211 at item 41.<br /><br />Awakening x32 <br />TM40 x 211<br />TM05 x 17<br />Water Stone x4<br />Lemonade x255<br />TM34 x53<br />TM15 x250<br />TM11 x255<br />TM34 x92<br />TM11 x201<br /><br />Code: 0e 20 f0 d3 cd 11 22&nbsp; 04 3e ff ea 35 d7 fa d3 ff ea 5c d3 c9<br /><br />ld c,20&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; sound bank=20<br />ld a,(ff00+D3)&nbsp;  ;random sound/music from D-sum byte 1<br />call 2211&nbsp; &nbsp; &nbsp; &nbsp;  ;change music<br />inc b&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;junk code<br />ld a,FF<br />ld (D735),a&nbsp; &nbsp; &nbsp; ;D735=FF; jump/spin<br />ld a,(FFD3)<br />ld (D35C),a&nbsp; &nbsp; &nbsp; ;random palette from D-sum byte 1<br />ret


subject: Re: Fake Glitches?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow.....holy moly I&#039;ve been gone for a while and look how this just got bigger!<br />Thanks....<br />BTW Sherkel...<br />[quote author=Sherkel link=topic=8140.msg209737#msg209737 date=1528505950]<br />Back in my day, this would have been someone on the playground telling me how you could fight Officer Jenny in Red by opening up the cartridge and turning the circuit board over.<br />[/quote]<br /><br />Um.... I think you can do that by fighting a cloyster with a onix. Lmao<br />Also I think that the whole Onix,Cloyster theory is stupid.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=14.msg209615#msg209615 date=1527662700]<br />[quote author=Zowayix link=topic=14.msg209609#msg209609 date=1527652429]<br />It had a cool hardware design with how compact it was and the little handle and s**t I guess, but I dunno.<br />[/quote]<br /><br />I always wondered why they included the handle. Did anyone actually use the [i]handle[/i] to transport their GameCube?<br />[/quote]<br /><br />Never needed to transport it but it was the first game system I ever played on because my uncle had one and played it with me a lot. I got a DS as my first ever handheld (not system because we had gotten a Wii recently) for christmas at the age of ... I think 7? But still the reason the Handguns can win graphics is one thing.<br /><br /><br />BIGGER SCREEN.


subject: Anime talk. Possibly mentioning 18+ anime.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  Ok so this just a place to speak about anime you like but there are rules.<br /><br />1. Keep it kind.<br />2. If you&#039;re mentioning an anime with 18+ content please don&#039;t talk about the 18+ part. There may be kids who look at this topic. IDK<br />3. No graphic imagery of any kind.<br /><br />Thank you.<br />Pokedude aka JoshIndigo


subject: Re: Anime talk. Possibly mentioning 18+ anime.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One thing I wanted to ask anime watchers is that would you agree that the anime series Nyan Koi, Prison School, and Tsugumomo need more episodes?<br />Idk I just really loved those anime and feel there was more story to get.


subject: Re: Hurricane Irma
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m sorry for the late reply but I&#039;m fine now. Everything has been repaired and we are all safe and sound. Neighbors house got decimated though, a tree fell through the roof.


subject: Re: Hurricane Irma
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=8072.msg210138#msg210138 date=1531198043]<br />I&#039;m sorry for the late reply but I&#039;m fine now. Everything has been repaired and we are all safe and sound. Neighbors house got decimated though, a tree fell through the roof.<br />[/quote]<br />Good to hear you&#039;re safe thank you for keeping us updated, how are you holding up now?


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=7770.msg209597#msg209597 date=1527555896]<br />That&#039;s sucks. Well is there any possibility of another glitch in platinum or does it look pretty clean? I ask these things cause I wouldn&#039;t know where to start searching for a new glitch. If anyone finds anything new please tell.<br />[/quote]<br /><br />Unfortunately, nothing so far. There have been works on how to use the [url=https://forums.glitchcity.info/index.php?topic=7857.0]Cascade Glitch[/url] to execute code in Platinum, but it hasn&#039;t been conclusive.<br /><br />[quote author=SuperSayin link=topic=7770.msg210141#msg210141 date=1531244867]<br />Hi guys, is there a way to Catch arceus in the hall of origin in a German version of diamond? <br />[/quote]<br /><br />The MKDasher optimized route is not working in french games, but the older route (with 70k steps) that allows the capture of HoO&#039;s Arceus works, although it is unstable and may stop working at some point of the game. As far as german games are concerned, I don&#039;t know. Please tell us if you try and succeed :)


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Both german and french have the same address being the same value as an elevator id there, you can bypass it but I forgot the exact steps


subject: Re: The dream thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Crosspost from /r/Atelier, from a few months ago. It still amuses me to no end to think about it.<br /><br />I dreamt [url=https://atelier.wikia.com/wiki/Ingrid]Ingrid[/url] was my teacher. Myself and a bunch of other students were in a huge classroom with stone walls and desks positioned in concentric circles around a platform the professor would stand on. Once we had seated ourselves, Ingrid walked in and took her position in the middle. She explained that she was going to talk very fast and that there would be no questions or whiteboard, and that thus we better listen well so as not to miss anything. She then started the lecture, talking about God-knows-what at, as she had warned, a very rapid pace. Everyone was scribbling furiously in their notebooks, somehow sustaining their focus as her inhumanly fast and ceaseless inundation of unfathomable prolixity droned on like a freight train barreling through the room.<br /><br />I managed to catch a few words, but quickly realized I was missing nearly all of it. Deciding I didn&#039;t want to be seen demonstrating only above average levels of comprehension, I found a way to sneak to a desk closer to the back of the room. Noticing that taking notes on this lecture was a lost cause, I started just pretending to write in my notebook. However, her TA, Albert Einstein, pulled me aside, telling me I couldn&#039;t wear earplugs in class. &quot;The brain is in the ears!&quot; He kept saying. (I hadn&#039;t realized I was wearing them until this point, but I actually had them on in real life to help me fall asleep). Not wanting to adjust to everything being louder, I asked if I could still keep one in, and for some reason he was okay with that. With one earplug in, I waited out the rest of the lecture.<br /><br />After class, I went to another classroom where a few students were taking a break. This room had wide tables instead of individual desks, and I saw a bunch of alchemy equipment lined up in front of each chair (I want to say cauldrons, but I really don&#039;t know what they actually were). I found a large staff, yelled out &quot;FIVE!&quot;, and then swung it at the equipment, intending to knock over five of them with a single stroke. I didn&#039;t manage to get that many, so I had to try again. I called out something like &quot;THREE!&quot; and took another swing, but fell short of the intended count again. I told the other students in the room that since I seemed to be having trouble, they should try it too and see if they could match their numbers. They agreed to join in, and had quite a lot of fun with it. Before long, we were destroying everything in the room with our staffs! I don&#039;t know what happened afterward.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://pm1.narvii.com/6611/933fbf17ac905e1a41657c1fc2775b635779686d_00.jpg<br /><br />I haven&#039;t been here on GCLF forever. And I probably won&#039;t start being active here again lol. 


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=OqxLmLUT-qc<br /><br />[quote author=shatteredClockworks link=topic=2738.msg210146#msg210146 date=1531337196]<br />I haven&#039;t been here on GCLF forever. And I probably won&#039;t start being active here again lol.<br />[/quote]<br /><br />Ha ha. That&#039;s OK, go on it as you feel. :)


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: shatteredClockworks
icon: xx
body:
  [sup]817:[/sup][sub]abuse[/sub][sup]superscript[/sup][sub]and[/sub][sup]subscript[/sup][sub]or[/sub][sup]irony[/sup]


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: SuperSayin
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried the 73k steps method on my German diamond and it worked, but then i tried to catch multiple arceus and my Game froze at the third one. So i did the glitch again and caught just one, but that worked perfectly.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Misdreavus
icon: xx
body:
  I&#039;m almost ready to set the items in the Pyramid Bag.&nbsp; There&#039;s several codes that I want to execute, including one that I want to execute several different times (which is the SID change code).&nbsp; Do I have to go through [url=https://pastebin.com/tQSDqkdU]steps 2.1 through 2.3[/url] each time I require different items in my bag?&nbsp; Do I need to lose in the Pyramid in between each time to reset my bag?<br /><br />EDIT: Also, why does the code for the Mystic Ticket list &quot;Nothing&quot; as an item?&nbsp; I understand that it is in fact no item, but why is it not just a blank line then?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Misdreavus link=topic=6868.msg210152#msg210152 date=1531377139]<br />I&#039;m almost ready to set the items in the Pyramid Bag.&nbsp; There&#039;s several codes that I want to execute, including one that I want to execute several different times (which is the SID change code).&nbsp; Do I have to go through [url=https://pastebin.com/tQSDqkdU]steps 2.1 through 2.3[/url] each time I require different items in my bag?&nbsp; Do I need to lose in the Pyramid in between each time to reset my bag?<br /><br />EDIT: Also, why does the code for the Mystic Ticket list &quot;Nothing&quot; as an item?&nbsp; I understand that it is in fact no item, but why is it not just a blank line then?<br />[/quote]<br /><br />Unfortunately, yes, you need to redo the &quot;Place Items in Pyramid Bags&quot; each time you want to execute a code that requires different Items thant the precedent. (note that some codes require the same items in the Lv 50 pouch and that on the pastebin about codes most of them are sorted this way).<br />I don&#039;t have a faster way to get acces to the Bag and the Pyramid Bag for now.<br /><br />Regarding the &quot;Nothing&quot; thing, I changed that for &quot;No Item (0x0000)&quot;, hoping to make things clearer.<br />For most of the codes, you can place other Items in the Pyramid Bags without any interference.<br />But some of them need this 0x0000 word to work, so I indicated it clearly. 


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=14.msg210134#msg210134 date=1531192259]<br />the Handguns[/quote]<br /><br />...Is this some kind of autocorrect gone wrong?<br /><br />Am I cooked? Do I not get it?


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Neither. They both taste bad, although tea can be OK at times.<br />&lt; systemd fuckin&#039; up...<br />V Who do you main, Windows or Linux? (MacOS, iOS or Android is not an acceptable answer)


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  818: &lt;div&gt;&lt;div class=&quot;header&quot;&gt;&lt;div class=&quot;header-nav&quot;&gt;&lt;div&gt;&lt;div class=&quot;nav&quot;&gt;&lt;div class=&quot;nav-wrapper&quot;&gt;&lt;div class=&quot;nav-inner&quot;&gt;&lt;div class=&quot;nav-list&quot;&gt;&lt;div class=&quot;navr-elem&quot;&gt;&lt;div class=&quot;nav-link&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;


subject: Catch Em All Help
poster_name: ads1230
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ads1230
icon: xx
body:
  Hi! <br /><br />I have been trying the script below and getting mixed results.<br /><br />A repel quantity of less than 99 gives me the desired result.<br /><br />When I try to go over 99 (using the old man glitch) the game resets and I lose all my saved data, this has happed twice now.<br /><br />Can anyone help?<br /><br />Game: Blue, UK, 3ds virtual console<br /><br /><br />Pidgey (233hp)<br />Parasect <br />Onix&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />Tentacool<br />Kangaskhan lvl1 evolved from missing no<br /><br /><br />ALTERNATIVE CATCH &#039;EM ALL script<br />Random item<br />8F<br />Repel&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[SpeciesIndex]<br />X Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x14<br />Ultra Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x72<br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  820. [code]put[/code][quote]things[/quote][list]<br />	[li]in[/li]<br />	[li]unneccesary[/li]<br />[/list]<br />[tt]tags[/tt]


subject: Re: Catch Em All Help
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Hi ads1230. Welcome here.&nbsp; ^^<br /><br />Not sure what might be happening but it could be that MissingNo. is duplicating an item it shouldn&#039;t like the TM05, as any item with a quantity below 128 in slot 6 will be duplicated.<br /><br />Additionally beware if you&#039;re obtaining glitch PokÃ©mon as those with Dex numbers greater than 152 or equal to 000 can affect inventory items. You can look those up using the GlitchDex.<br /><br />Sorry to hear you&#039;ve lost your save file twice. Installing 3DS CFW may be a good idea as you will be able to backup and reload your save files, however it can take a while to do and when I did it there was a chance of risk of bricking during the process (which may be able to be fixed but can be a pain).<br /><br />Hope this may help and good luck!<br /><br />[quote author=ISSOtm link=topic=8419.msg210165#msg210165 date=1531503415]<br />Does the UK version use US addresses, or EU?<br />[/quote]<br /><br />It uses US addresses.


subject: Re: Catch Em All Help
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Installing CFW can take a few hours, but nearly all of that time is waiting. It&#039;s wicked easy: just go on http://3ds.guide/ and follow a few directions.


subject: --- ----- Glitch Pokeon in Platinum?
poster_name: Veigar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Veigar
icon: xx
body:
  Hello everyone, quite new here! Anyway, I was messing with some AR codes for Platinum to have a bit of illegal fun and I unintentionally came across a glitch pokemon that slightly resembles MissingNo. Named ----- in battle and --- ----- in the Pokedex. It always appears shiny and has a Bulbasuar cry (quite expected) <br /><br />So far, I believe this is gen 4&#039;s version of the ? Pokemon from the gen3&nbsp; games.&nbsp; Correct me if I&#039;m wrong, folks! Also, the shadow shows up really messed up&nbsp; when you encounter it. <br /><br />I used this code, activated it twice... after using the wild pokemon modifier code to encounter a Uxie. I flew to Sandgem town and then walked into the grass after holding R and then pressing A at my trainer card screen, and then ----- appeared. It&#039;s always shiny.<br />02071D78 47104A00<br />02071D7C 02000031<br />94000130 FCFE0200<br />0207406C 47084900<br />02074070 02000001<br />02073E3C 47084900<br />02073E40 02000051<br />12073E30 000046C0<br />D2000000 00000000<br />94000130 FCFE0100<br />0207406C 95019000<br />02074070 90022000<br />02073E3C 43200400<br />02073E40 1C28900D<br />12073E30 0000d107<br />D2000000 00000000<br />62000000 95019000<br />E2000000 00000080<br />95019000 90022000<br />1C28B40d F0754907<br />1C01FF13 2901BC0D<br />4902d101 49024708<br />00004708 02074075<br />02074053 00000000<br />95019000 69384A04<br />98046010 4b019a09<br />00004718 02071D81<br />0200002C 00000000<br />43200400 4907B401<br />F0756809 1C01FEED<br />2901BC01 4904D001<br />900D4708 49031C28<br />00004708 0200002C<br />02073E33 02073E45<br />D2000000 00000000<br /><br />You have only one chance to catch it since it has 0 HP, so I just used a master ball. Its icon is the question mark as well.<br /><br />Something else I found very strange was that when I went to go look at it in the PC box, it was nowhere to be found!&nbsp; <br />Here&#039;s a picture of -----:<br />https://cdn.discordapp.com/attachments/450590722702311425/467428499691405342/image.jpg


subject: Re: --- ----- Glitch Pokeon in Platinum?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Seems like you found this! [url=https://glitchcity.info/wiki/-----_(Generation_IV)]https://glitchcity.info/wiki/-----_(Generation_IV)[/url]


subject: Re: --- ----- Glitch Pokeon in Platinum?
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This pokemon is known as dpbox and can be obtained using numerous glitches like; pomeg glitch; restaurant double battle with single living pokemon (jap only), glitched partnermode; instant boxing glitch. Although there&#039;s no way to actaully capture it atm.


subject: Re: --- ----- Glitch Pokeon in Platinum?
poster_name: Veigar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is ONE way to catch it with a cheating device (as far as I know)<br /><br />You have to use the wild pokemon modifier code, mess it up, then fly to another route or something because that code only works when you use it in the same route you start the game in, then mess with the calculator. After doing this, the game lags a bit but then you encounter dpbox and you could catch it with a masterball.<br /><br />However, it never appears in the PC box after you catch it :( 


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Game Boy is nice. Still finding funny stuff.<br />&lt; Aaah my sleep schedule is wacky beyond repair.<br />V Discord or IRC?


subject: Re: --- ----- Glitch Pokeon in Platinum?
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  Well yeah, technically using the instant boxing glitch (which I haven&#039;t posted anything about bcs I can&#039;t get video footage on vacation) you encounter dpboxs and &#039;capture&#039; them in pal park balls, but they don&#039;t box either. <br /><br />Edit: which is quite interesting, as glitchpokemon di get boxed. But I&#039;m fairly certain it has to do with the fact that dpbox is purely made up of 00&#039; bytes, which means that in a pc its the same as an empty space.


subject: Re: Catch Em All Help
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And bricks are basically impossible -- especially with ntrboot, since even if your console&#039;s memory is toast it can still boot on the cartridge slot.<br /><br />Also, you said &quot;when I try to go over 99 [b](using the old man glitch)[/b]&quot;, what do you mean? THis sounds like you&#039;re doing something wrong.


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: cuttlefish
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: cuttlefish
icon: xx
body:
  Thanks for putting so much work into making such a detailed guide! <br /><br />I have some questions pertaining to Crystal version. I&#039;m interested in using ACE to get Pokemon that don&#039;t appear in Crystal, but I did some research after reading this guide and it seems like they all corrupt your game in some irreversible way. I would like to be able to complete the Pokedex with just one game so glitching the Pokedex would bother me.<br /><br />So I&#039;m wondering what the best method would be if I want to keep the game as looking as normal as possible. Would the Bad Clone method be the best way to go for me? 


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What do you exactly mean by &#039;they all corrupt your game in some irreversible way&#039;? I don&#039;t think any kind of corruption induced by the use of ACE is irreversible. For example, if you use the Glitch PokÃ©dex method, both your PokÃ©dex and your Balls Pocket will get corrupted, but both can be fixed by the use of ACE itself. Of course, after fixing, you won&#039;t be able to ACE again unless you perform the method again. <br />With Bad Clone ACE indeed, nothing will get corrupted (as far as you are OK to have a corrupted clone in your box) but this method has strong limitations (e.g. code can only be executed from a PC, and codes have to be modified for fixing the de register issue if it uses it).<br /><br />I would personally advise you to do the same thing as pretty much everybody does: use the Bad Clone ACE to plant Wrong Pocket TM ACE in your game (as indicated in III.4: Prepare the Party setup) and to give yourself a TM15 in the Box Pocket, which allows you to skip the Mystery Egg part that corrupts your Balls Pocket. Then, you can eliminate the Bad Clone and only work with Wrong Pocket TM ACE. In this case, the only visible addition to your game is the TM15 in the Balls Pocket so you have to be OK with that :)


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: cuttlefish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh I was under the impression that a lot of the oddities that come with ACE couldn&#039;t be undone. Sorry for my ignorance, and thank you for suggesting a method. I&#039;ll definitely start trying this soon since having a TM in the balls pocket doesn&#039;t seem so bad. 


subject: Chogue
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I overall still feel put off by the nature of browser games, but damn, this is something else. What&#039;s managed to filter through my snobbish taste and give me another excuse to binge-listen the Shiren soundtracks? [url=https://jonathanlessard.net/chogue/]See for yourself![/url]<br /><br />What is Chogue? It&#039;s in the name: a chess roguelike! Essentially, you play chess against a computer, but also advance through floors with random enemies and gain levels. Well...that&#039;s close enough, at least. It needs to take some liberties to combine the two, but it does so very well. You will actually end up in a far [i]worse[/i] position if you try to play it like normal chess. The reason why is a bit hard to explain without trying it out for yourself; however, you should be able to figure it out fairly quickly. Essentially, there are two things to know: you advance to the next floor when one of your pieces touches the stairs, and if your king is captured, you lose.<br /><br />What do you all think? Who&#039;s already been playing it? How far did you make it?


subject: Re: The dream thread
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i had a dream that i was in a fancy hotel (i was in apartment 142) and then issotm was like &#039;yo want to play some retro games&#039; and then i went into his room and started playing some n64 game i can&#039;t remember


subject: Re: WOW. Pokemon sun phantom town 999
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve got bricked saves before from messing around with this. Low IDs like 0,1,2 will destroy the save with an error message, but Citra ignores null derefs. When i open the map on Citra, it runs through every address and reports a null deref for each address 


subject: Re: List of PokÃ©mon GO Glitches
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In the older versions, you could get invalid coordinates through cheating. I cant remember if it was 180. -90 or 180,90, but one of those would turn the screen white. I tested invalid coordinates (shitty go hack lets literally any coordinates through) and i tried 99999, 99999 and the map was blank, as expected. But that was before the day/night and weather, im interested in what that would say. 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: RF_N3WB
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=6638.msg210127#msg210127 date=1531170289]<br />lol<br />[/quote]<br />Damn it, I knew I got that idea from somewhere. Oh well, at least it uses 293 less items than your code 8)


subject: Re: The dream thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have... SM64, MK64, Rayman 2, V-Rally 99, Mission Impossible, Perfect Dark, DK64, OoT. Take your pick :D


subject: Re: A question about glitch item &quot;B1F&quot; (hex:55)
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8411.msg210079#msg210079 date=1530898476]<br />I think you mean $A7D0 is the 8th byte of that PokÃ©mon, right? Also, a question from me, seeing this video for the first time: why is a HoF party $60 bytes if each entry is the PokÃ©mon&#039;s ID, level, and nickname? That should add up to $0A per PokÃ©mon and $3C per entry, plus maybe a terminator byte or something...so I don&#039;t get why it&#039;s $60.<br />[/quote]<br /><br />You know, you&#039;re right...


subject: Re: Catch Em All Help
poster_name: ads1230
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ads1230
icon: xx
body:
  Thanks for all the help!!<br /><br />I changed my 8F setup slightly to reduce errors (and to make sure all Pokemon go straight to the PC rather than my Party).<br />I also avoided glitch pokemon as they changed the 6th item quantity.<br /><br />[b]Party[/b]		<br />1	Any Pokemon	<br />2	Pidgey (233HP) - Level Up to 100, Use HP Up to increase HP to 233<br />3	Parasect	&nbsp; <br />4	Onix	<br />5	Tentacool	<br />6	Arbok (on Blue I got this whilst levelling up Pidgey via the Ditto glitch, Special Needed: 45)<br />**Ref: https://glitchcity.info/wiki/Arbitrary_code_execution**<br /><br />[b]Bag[/b]		<br />1	Any item (I used Masterballs)<br />2	8F		<br />3	Repel&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[SpeciesIndex]	<br />4	X Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x14	<br />5	Super Repel&nbsp; &nbsp; &nbsp;  x7&nbsp; &nbsp; This gives Lvl 58 - can use other items to change level <br />6	TM05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x72	 <br />7	Lemonade&nbsp; &nbsp; &nbsp; &nbsp;  x201 (get x73 then use the missingNo/M glitch)<br />**Ref: https://forums.glitchcity.info/index.php?topic=7833.0**<br />Item needed for different levels: https://glitchcity.info/wiki/The_Big_HEX_List<br /><br />After the box was full, and I switched boxes, I used this advice to prevent save deletions:<br />[quote author=ISSOtm link=topic=7995.msg206043#msg206043 date=1499087150]<br />1	Save<br />2	View a PokÃ©mon&#039;s summary<br />3	DON&#039;T SAVE, SWITCH BOXES, OR ANYTHING.<br />4	Use 8F.<br />[/quote]<br /><br /><br />--------------------------------------------------------------------------------------------------------------------------------------<br />[quote author=Evie Torchic the Glitch Scientist link=topic=8419.msg210166#msg210166 date=1531506055]<br />Hi ads1230. Welcome here.&nbsp; ^^<br /><br />Not sure what might be happening but it could be that MissingNo. is duplicating an item it shouldn&#039;t like the TM05, as any item with a quantity below 128 in slot 6 will be duplicated.<br /><br />Additionally beware if you&#039;re obtaining glitch PokÃ©mon as those with Dex numbers greater than 152 or equal to 000 can affect inventory items. You can look those up using the GlitchDex.<br /><br />Sorry to hear you&#039;ve lost your save file twice. Installing 3DS CFW may be a good idea as you will be able to backup and reload your save files, however it can take a while to do and when I did it there was a chance of risk of bricking during the process (which may be able to be fixed but can be a pain).<br /><br />Hope this may help and good luck!<br />[/quote]<br />Thanks for the advice, I have it all working now. I think I might have got some items muddled/forgot to deposit the pokemon after obtaining it.<br /><br />[quote author=Sherkel link=topic=8419.msg210168#msg210168 date=1531510561]<br />Installing CFW can take a few hours, but nearly all of that time is waiting. It&#039;s wicked easy: just go on http://3ds.guide/ and follow a few directions.<br />[/quote]<br />I&#039;ll give it a go! Thanks<br /><br />[quote author=ISSOtm link=topic=8419.msg210176#msg210176 date=1531566936]<br />Also, you said &quot;when I try to go over 99 [b](using the old man glitch)[/b]&quot;, what do you mean? THis sounds like you&#039;re doing something wrong.<br />[/quote]<br />I don&#039;t think I am, just using the old man who teaches you to catch pokemon and then encountering missing no. It was probably my mistake not ordering the items properly.


subject: Re: A question about glitch item &quot;B1F&quot; (hex:55)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The answer&#039;s somewhere in the disassembly, but I couldn&#039;t find it. So, I&#039;m still waiting for one of the actual knowledgeable staff members to respond. :P


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The Agility thing is why you use most of your X items on Nidoking while up against his Dragonair and only use the single necessary X Special to one-shot the Gyarados before it.<br /><br />[url=https://forums.glitchcity.info/index.php?topic=4567.0]This thread is still the most viewed on GCLF[/url]. I don&#039;t know why, I don&#039;t know if anyone knows why, and I don&#039;t even know if there IS a why. (The thread about 8F, deservingly, is #2.)


subject: Re: Official Battle Video/Log Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=6217.msg184923#msg184923 date=1282781478]<br />Not mine, but...just watch it :o<br />47-14905-03100<br />[/quote]Damn it. I thought I&#039;d at least roughly remember what this was, presumably something I found on Smogon, but this number doesn&#039;t seem to appear anywhere. And thus, the truth was lost for all eternity...<br /><br />Logs are still a thing, though, so this can stay up. Anyone been playing Showdown? I still need to properly learn the USUM metagame.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg210189#msg210189 date=1531669639]<br />The Agility thing is why you use most of your X items on Nidoking while up against his Dragonair and only use the single necessary X Special to one-shot the Gyarados before it.<br />[/quote]<br /><br />Yeah. At the time I had no money to buy items, but seems like that would have worked. :)


subject: Re: A question about glitch item &quot;B1F&quot; (hex:55)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Hello ^^<br /><br />As ISSOtm said, A598 (bank 0) is part of the first induction, and is the first PokÃ©mon&#039;s species.<br /><br />This is a snippet of the data:<br /><br />PokÃ©mon 1:<br /><br />[color=blue]91 06[/color][color=red] 82 87 80 91 8C 80 8D 83 84 91 50[/color] [color=orange]00 00 00[/color];<br /><br />[color=blue]Charmander Level 6[/color]<br />[color=red]&quot;CHARMANDER&quot;[/color]<br />[color=orange]Unknown 3 bytes[/color]<br /><br />PokÃ©mon 2:<br />[color=blue]24 03[/color][color=red] 8F 88 83 86 84 98 50 50 50 50 50[/color] [color=orange]00 00 00[/color]<br /><br />[color=blue]Pidgey Level 3[/color]<br />[color=red]PIDGEY[/color]<br />[color=orange]Unknown 3 bytes[/color]<br /><br />(Continues)<br /><br />0:A7D0 however is sixth induction: 7th character of the sixth PokÃ©mon.<br /><br />11 characters make a PokÃ©mon name (including 50 terminator at the end), so some space here on the sixth PokÃ©mon is possible, or you may be able to use a special h POKÃ© (jp $xxyy) to redirect the code in the seventh induction (which if you don&#039;t view its summary from the menu/possibly other things) I think you can successfully get a valid Hall of Fame entry other than with the h POKÃ©.<br /><br />SRAM may be closed, often resulting in a freeze due to FF bytes, however viewing a PokÃ©mon&#039;s summary after you load your save file can open it. The Virtual Console version however may not allow you to execute SRAM as code.<br /><br />Hope this answers your question.


