# smf_messages

subject: A hearty hello to GCL
poster_name: RagnarokZero
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
   Hi, my name is Sharkey. I&#039;m an avid retro gamer who has recently taken to glitching in order to fully explore the old games that I hold so dear. While I have joined this community with a mission to better understand and abuse the glitches of Generation I Pokemon, perhaps some of you know of glitches for some old NES titles as well. Of course, I am always happy to have a random discussion with random people. 


subject: Re: A hearty hello to GCL
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Howdy, Ragnarok! Welcome to GCLF.<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: The dream thread
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  im a minecraft fan. idk why but in my dream my dad was a skeleton, my sister was an enderman... i think, i forgot most of it.


subject: Re: Flashcart for a Nintendo DSi updated to 1.4.5
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Look for the flashcart&#039;s manufacturer&#039;s site if they&#039;ve got any update to the firmware. If not, look elsewhere.<br /><br />EDIT: nevermind, the guy above just bumped a thread. :/


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Something I dreamt and typed up a while ago (14th apparently) but forgot to post. It is as follows, noting that I probably was half-asleep while writing this:<br /><br />[quote]<br />In some high school<br />&quot;Oh crap one of those dreams, I suppose I&#039;ll play along and see how it goes&quot;<br />Maths class<br />Introduces some characters like it was some kind of movie<br />Douchebag jock character to my left, some other people I don&#039;t remember<br />Fail opening maths test horribly<br />Everyone else does too though so I don&#039;t feel too bad<br />&quot;Okay kids now time for PokÃ©mon class&quot;<br />Oh fuck yes<br />All of my fuck yes<br />&quot;It&#039;s important you know how PokÃ©mon work so you can go out and catch them in the real world&quot;<br />Basically deduce that PokÃ©mon are real in this universe<br />Over 9000 fuck yes<br />Apparently this kid sitting next to me is my long-time childhood friend, even though he&#039;s a dick<br />The sheet of paper says what we will end up with as our PokÃ©mon team<br />Ask the teacher if there&#039;s any restrictions (to see if we&#039;re supposed to just have basic early game mons etc)<br />She says there isn&#039;t<br />Time to ace the shit out of this class<br />Put Volcarona and Espeon and some others down (apparently I was planning a team using these guys)<br />Meanwhile my &quot;friend&quot; has stolen some donuts, which due to dream logic, are Mr. Mimes (ed. Upon reading this again, perhaps they were just donuts but they were being guarded by the Mr Mimes)<br />He angers the Mr. Mimes and causes widespread destruction<br />Use my god-like powers to reset the universe<br />Same scenario with the PokÃ©mon class starts again, except this time, it&#039;s a bit more like Hogwarts but with PokÃ©mon<br />That dude who was apparently my friend earlier does some stupid shit I can&#039;t remember, and almost pissess off a wild Hydreigon<br />&quot;Okay class don&#039;t panic we all have to gather round in groups and that makes the Hydreigon ignore us&quot;<br />Apparently it was a sort-of-prank from one of the teachers who teach a more advanced class to teach the dude a lesson<br />This dude&#039;s behaviour has got to end before he does something completely stupid again, but I don&#039;t reset the universe this time<br />Teacher goes up to me and asks me to keep an eye out for him<br />Grumble to myself about how now I have to do the teacher&#039;s job<br />Skip to next day<br />Some more teachers are there, one of which is my old supervisor IRL<br />Dude brings in his troublemaker-type bros around to class<br />&quot;Yeah brah we&#039;re like the best trainers brah caught a Hydreigon brah&quot; or something like that, bragging about stuff<br />Old supervisor mentions &quot;There&#039;s going to be a new test&quot; and points to me and says &quot;He approved it&quot;<br />Oh crap don&#039;t drag me into this, I don&#039;t want them to beat the crud out of me<br />The test involves the donuts from before<br />All the people in the class who aren&#039;t the dude and his bros ask me what the hell this test is about<br />I apparently was the one who thought of the test from earlier, as I explain that they just have to get the donuts and actually pay for them<br />&quot;You&#039;d be surprised, there are some people who can&#039;t work that out&quot;<br />Meanwhile in background the dude is experiencing the wrath of Mr. Mimes<br />Apparently he has a fear of Fairy types (fridge brilliance: He&#039;s a Dark type because he&#039;s a dick)<br />He runs away from the school and is never seen again<br />The story ends and I wake up<br /><br />Waking music: All Hail Britannia!, Minomatoya - Next Day<br />[/quote]<br /><br />So basically it was like some sort of episode of some PokÃ©mon anime adaptation, except it was actually enjoyable. I&#039;m thinking I could flesh this idea out a bit more into an actually coherent story and sell it to Game Freak/Nintendo for a couple mils. Maybe not even that much. I&#039;m not a greedy person, just about 320K to pay off the mortgage oughta do it.<br /><br />I wonder if this is all because my Hydreigon got outsped and killed by a Mr. Mime the other day in the Battle Maison when I thought I could nail it with Flash Cannon.


subject: Re: Flashcart for a Nintendo DSi updated to 1.4.5
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PhantoMewtwo link=topic=7059.msg196506#msg196506 date=1411346886]<br />i can recommend you to ask for one at the police station. 100% guaranteed!!!!!!<br />[/quote]<br /><br />&gt;implying flashcarts are illegal


subject: Re: singaporeans?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PhantoMewtwo link=topic=7071.msg196505#msg196505 date=1411346708]<br />are there any singaporeans here?<br />[/quote]<br /><br />I just checked and there&#039;s this dude named PhantoMewtwo who says he&#039;s from Singapore. You two should totally hang out.


subject: Battle Maison team that I already know sucks
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  So here&#039;s the team that I used in the Super Singles Special Stroganoff Surprise thingy and got to 49 wins. AND THEN THEY LOST TO NITA BECAUSE THEY&#039;RE DISGRACEFUL FAILURES AND I&#039;M DISAPPOINTED IN ALL OF THEM<br /><br />Blaziken &quot;KFC&quot; @ Blazikenite<br />- Low Kick<br />- Flare Blitz<br />- Swords Dance<br />- Protect<br />Speed Boost / Naive / 4 HP / 252 Atk / 252 Spe<br />Physical sweeper that OHKOs most things and gets OHKO&#039;d by everything else, also apparently broken. I don&#039;t use High Jump Kick because I don&#039;t trust the RNG, though perhaps I should give it a go. Flare Blitz is pretty much required over Fire Punch to actually KO things, notably some Fairy types that otherwise give me a lot of trouble. Protect is obligatory and as you know useful for grabbing a Speed Boost, scouting for funny movesets, and mispredicting the AI and using it when they use a setup move. Swords Dance doesn&#039;t get a chance to be used too often because the AI never switches, except against PokÃ©mon where I know I can resist and not get killed by all of their moves, and Slaking if I use Protect on the non-Truant turns. Those situations are basically a free win.<br />Naive nature because at some point I contemplated making it mixed and then changed my mind, I don&#039;t think it&#039;ll be taking a hit anyways in the grand scheme of things. <br /><br />Azumarill &quot;Reisen&quot; @ Leftovers<br />- Aqua Jet<br />- Belly Drum<br />- Play Rough<br />- Superpower<br />Huge Power / Adamant / 92 HP / 252 Atk / 164 Spe<br />Standard BD Azumarill set that can and will destroy your entire family. If this thing gets a Belly Drum up it&#039;s pretty much GG, and if it doesn&#039;t, it&#039;s still pretty dang good and probably the best member of this team so far. Leftovers is actually only the item because I was training it with in-game battles and so took the Sitrus Berry off it so it doesn&#039;t get used up, but I keep forgetting to switch it back and eventually I just figured this works just fine. EVs are copypasta&#039;d from Smogon, I keep thinking I should redo it with max Speed but perhaps they know better than I do and the extra HP is for a reason (or it just doesn&#039;t need that much Speed).<br /><br />Hydreigon &quot;FluffyMuffin&quot; @ Lum Berry<br />- Dark Pulse<br />- Taunt<br />- Work Up<br />- Flash Cannon<br />Levitate / Timid / 4 HP / 252 SpA / 252 Spe<br />This was created for one purpose and [s]one purpose only[/s] later proved useful for everything else: Kill that stupid annoying fat carcinogenic misogynist other negative adjectives Umbreon that I lost to greater than 0 times. Which it does so perfectly, it can switch in on the Confuse Ray (due to Lum Berry) or Payback then Taunt it and be free to do whatever. I put Work Up in there because I figured I might take the opportunity to set up and Hydreigon doesn&#039;t learn anything else setuppable (Why can&#039;t it learn Nasty Plot or Agility or whatever? Bleh). Flash Cannon seems to get better coverage overall than Dragon Pulse, and can sometimes kill Fairies if I&#039;m lucky (and I don&#039;t forget they outspeed me due to Hydreigon&#039;s stupid 98 base speed). <br />So other than me being mad, this guy pulls his weight quite often, I&#039;ve saved quite a few battle videos where it saves my ass due to Taunt or having a surprising amount of bulk. And yes, the Lum Berry does save my ass quite a few times as well. And its typing (which is why I chose it) means that my entire team has no common weaknesses, which in the context of suggestions, is something I would like to maintain. Also, it&#039;s cool looking. However, it does get outsped at the best of times, which is a bugger, so I might have to replace it with something else.<br /><br />So yeah, that&#039;s the team, any suggestions are welcome. I&#039;m inclined to get rid of Blaziken; I don&#039;t usually go with legendaries just because of the lack of breeding (I am however open to explanations of RNG abuse or me being told that some legendary would be worth the soft resetting), and I don&#039;t like strategies that revolve solely around abusing the AI (read: Truant + Entrainment) because I like to think that one day I will actually socially interact with people and want to have a team ready to battle humans with, or something. But those are my only two morals. Other than that, fire away. Tell them how much they suck. I know I did.


subject: Re: Battle Maison team that I already know sucks
poster_name: TMTRAINER
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Blaziken &quot;KFC&quot; @ Blazikenite<br />- Low Kick<br />- Flare Blitz<br />- Swords Dance<br />- Protect<br />Speed Boost / Naive / 4 HP / 252 Atk / 252 Spe<br /><br />While I personally believe using a Mega Blaziken is a bit BM for online play (It&#039;s got rediculous sweeping power) considering everyone else uses Legendaries I&#039;ll ignore my normal problems with it.<br /><br />Looking at the kit, why use Low Kick over High Jump Kick? It&#039;s pros far outweigh the con&#039;s when you compare the 2 moves. Trust me, I can give you calcs but High Jump is a requirement to have to OHKO a lot of those bulking Pokemon.<br />Why Naive nature? There is no reason why you can&#039;t get Jolly or Adament nature.<br /><br />Azumarill &quot;Reisen&quot; @ Leftovers<br />- Aqua Jet<br />- Belly Drum<br />- Play Rough<br />- Superpower<br />Huge Power / Adamant / 92 HP / 252 Atk / 164 Spe<br /><br />No problems here, just a bulky water type with an absurd amount of damage once a BD goes down. Seeing as how you will be basically killing everything if you survive that first BD turn, have you tried a Sitrus berry for a more immediate heal that to survive that one important turn?<br /><br />Hydreigon &quot;FluffyMuffin&quot; @ Lum Berry<br />- Dark Pulse<br />- Taunt<br />- Work Up<br />- Flash Cannon<br />Levitate / Timid / 4 HP / 252 SpA / 252 Spe<br /><br />If this was designed to take out a Pokemon in battle Mason, I have much less problems with this Pokemon kit... Seeing as how you want to eventually go online with your Pokemon team a more aggressive 3 offensive move + protect and life orb set works wonders.


subject: Re: Flashcart for a Nintendo DSi updated to 1.4.5
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7059.msg196511#msg196511 date=1411379121]<br />[quote author=PhantoMewtwo link=topic=7059.msg196506#msg196506 date=1411346886]<br />i can recommend you to ask for one at the police station. 100% guaranteed!!!!!!<br />[/quote]<br /><br />&gt;implying flashcarts are illegal<br />[/quote]<br />&gt;implying that all countries have the same laws


subject: Re: japanes emerald mew
poster_name: Terranort
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Faraway Island Mews can be shiny.&nbsp; Here&#039;s a video of one being caught:<br /><br />https://www.youtube.com/watch?v=c8EkTfzGnMY<br /><br />I actually heard somewhere is that if you have a Japanese Emerald cartridge that someone brought to Pokemon Festa 2005 with, not just can the Mew you encounter be shiny, but I heard it&#039;s the only time any shiny Mew would be legit.&nbsp; I could be wrong, though.


subject: Re: Bert's Album Reviews
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u][b]DragonForce: Maximum Overload[/b][/u]<br />I won&#039;t deny that I approached this album with extreme trepidation. After the banality of The Power Within, I assumed that this one would be just as dull. &#039;Power&#039; was basically DragonForce with bulimia: it was stripped down, completely unimaginative, and its efforts to improve itself were instantly obliterated when the next song started playing.<br /><br />Because the album left such a bad taste in my mouth, I was weary of this one. The title certainly didn&#039;t help matters, and a statement by Herman Li saying the title was inspired by how engrossed we are by technology was a gigantic red flag, one of the biggest I&#039;ve ever seen in metal. DragonForce are the last band who should be trying to make statements, even though they&#039;ve tried before.<br /><br />Thank fucking Dragonite there&#039;s no bullshit like that on here.<br /><br />Although &#039;Overload&#039; is an improvement in many ways, it still shares a slew of problems with its predecessor. Due to the shortened song lengths, the group tries to shove as much flashiness into the songs as possible, which proves disastrous since there&#039;s a lot going on in them. There&#039;s a song on here - an [i]original[/i] song - that is under four minutes long. It&#039;s called &#039;No More,&#039; and because of the aforementioned flashiness, is damn near impssible to comprehend even after the fifth listen.<br /><br />I still don&#039;t care for Marc. Even though he sings with passion here and is clearly having a blast, he still lacks an identity, and if he were suddenly replaced with a different singer I wouldn&#039;t give a flying fuck. Oh, sure, he can hit those high notes, but that should be the least of his priorities. He should instead focus on being a [i]part[/i] of DragonForce, instead of acting like a guest musician.<br /><br />Sam and Herman get big props for actually fucking trying with the songwriting here, since there&#039;s something memorable about every song. Opener &#039;The Game&#039; is a speedy number that sucks you right in, no ifs, ands, or buts. Hell, the album finally acknowledges the keyboards, throwing them right up there instead of leaving them behind, so you can hear Vadim&#039;s insane fingerwork. &#039;Tomorrow&#039;s Kings&#039; is one of the catchiest songs this band has put out, rivaling &#039;Heart of a Dragon&#039; in terms of ear wormy goodness. &#039;City of Gold&#039; and leading single &#039;Defenders&#039; are thunderous numbers that prove DragonForce won&#039;t be going away any time soon.<br /><br />...However, if there is one song you should ignore, it&#039;s the violently stupid cover of &#039;Ring of Fire.&#039; Yes, &#039;Ring of Fire.&#039; DragonForce covered a fucking country song. Hell, even the bonus tracks on their other albums, &#039;Strike of the Ninja&#039; and &#039;Power of the Ninja Sword&#039; were composed by Totman originally for a side-project called Shadow Warriors. However, this half-assed cover shows exactly why DragonForce shouldn&#039;t cover anything: the drums are right at the front of the mix and mash along aimlessly while the guitars fail to do anything interesting, and Marc sounds more bored than usual.<br /><br />The deluxe edition includes five(!) bonus tracks of varying quality. Actually, the only one I don&#039;t care for is &#039;You&#039;re Not Alone.&#039; Not because of the title or message, but because it&#039;s just lame. &#039;Power and Glory,&#039; &#039;Chemical Interference,&#039; and &#039;Fight to Be Free&#039; (another Shadow Warriors song) are awesome otherwise, especially &#039;Fight.&#039;<br /><br />There&#039;s an improvement in the lyrics, too! The fantastic dreamscapes of &#039;Ultra Beatdown&#039; and &#039;Sanic Firestorm&#039; are back and triumphant as ever, and, despite the title, the album is completely lacking in morals. Now [i]that&#039;s[/i] the DragonForce I know and love! Hell, look at the chorus for &#039;Tomorrow&#039;s Kings&#039;:<br /><br />&quot;In this life we&#039;re running out of days<br />We&#039;re running out of time ignoring it&#039;s a crime<br />No regrets just one shot at glory is all we get before we die<br />Sands of time are slipping through our hands<br />So try and understand and do it while you can<br />Don&#039;t look back just one shot at glory is all it takes to feel alive!&quot;<br /><br />Awe-inspirint and triumphant! Yes, DragonForce! That&#039;s how you do it! None of this &quot;we shall rise again&quot; horseshit from &#039;Power,&#039; you [i]show[/i] us why you&#039;ll get that shot of glory!<br /><br />Sooo, in closing, I like this more than The Power Within. It&#039;s an improvement in several ways, even if the songs are a little too dynamic.<br /><br />Bert&#039;s Rating: 75/100<br /><br />Recommended songs: Tomorrow&#039;s Kings, Three Hammers, Tomorrow&#039;s Kings, Symphony of the Night (Yes, it&#039;s about the Castlevania game of the same name), Tomorrow&#039;s Kings, Defenders, Tomorrow&#039;s Kings, Fight to Be Free (even if it is technically a cover), and Tomorrow&#039;s Kings.


subject: Re: Really bad jokes
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now for the worst joke ever...<br />What did the triangle say to the circle?<br />You are pointless.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196517#msg196517 date=1411416603]<br />&gt;They kill robin williams by accidentally deleting code from the story<br />[/quote]<br /><br />How about you post something that isn&#039;t completely asinine?<br /><br />Anyway.<br /><br />The possessed Freddy blitzed through the door. Hank, Glitchy, and Dunsparce weren&#039;t far behind.<br /><br />As he looked back, the thing possessing Freddy made a statement.<br /><br />&quot;V I C T O R Y!&quot;<br /><br />Freddy collapsed on the floor, shivering in fear. A mass of orange pixels poured out of his cuticles and was carried away on the breeze to places unknown.<br /><br />Dunsparce, Glitchy, and Hank watched as the pixelly being was whisked away.<br /><br />&quot;Freddy? Freddy, are you all right?&quot; Dunsparce asked, his colors still inverted. But the Meganium gave no response; he was practically catatonic.<br /><br />What happens next?<br /><br />INVENTORY;<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach<br />


subject: what just happened?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So i used Q to fuse a Magikarp with Squirtle just to make it easier to train. I know that the only way to stabilise it is by evolution, so i evolved it into Gyarados. The weird thing is that although i trained it to level 20, a while later it became level 15! Why is this so?


subject: Re: what just happened?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glitchmon levels fluctuate constantly. Sometimes they even stay on that level. My 4. . on Yellow Version went from level 5 (after feeding it Rare Candies to make it usable) to level 89, a radical change indeed. Hell, the various Glitchmon in my party change level even when I&#039;m not in battle.<br /><br />Shit&#039;s crazy, yo.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6983.msg196529#msg196529 date=1411526373]<br />&gt;masturbate over Freddy&#039;s comatose body<br />[/quote]<br /><br />Bert, there is just no other option, this is the one that [b][u]HAS[/u][/b] to be canon. I see no other way around this, and neither should you.


subject: Re: missingno. revamps?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  nope, I don&#039;t.<br />I haven&#039;t touched a sprite in months now. However, you could revamp it yourself using ms paint :D <br /><br /><br /> 8) ms paint - pro spriter software


subject: Re: Themes
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think anyone who used to use these themes have already left or switched over so go on ahead.<br /><br />However, please create a backup of Newo&#039;s and Mugendai&#039;s


subject: oops i forgot to introduce myself earlier...
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yo, i&#039;m Imtinan Hossain, and my username is PhantoMewtwo(duh). I live in Singapore. when my friend told me about a glitch to get Mew, I started to be interested in glitches. Soon i learnt about Missingno. and the mew glitch. My favourite glitch pokemon is 44Hy and the first pokemon I caughtusing the old man glitch was a level 128 Golbat... what was yours


subject: Re: Oh hey, I just realized there was an Introductions board. Well, hi.
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dont worry, youre not alone! Yes it sucks for me too. I learnt about GCL from Bulbapedia, which was at first my m ai source of glitch information.


subject: Re: what just happened?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=PhantoMewtwo link=topic=7073.msg196525#msg196525 date=1411513688]<br />So i used Q to fuse a Magikarp with Squirtle just to make it easier to train. I know that the only way to stabilise it is by evolution, so i evolved it into Gyarados. The weird thing is that although i trained it to level 20, a while later it became level 15! Why is this so?<br />[/quote]<br /><br />Initially, the levels were still calculated as if Magikarp was still a Squirtle. The Q glitch changes the first species byte, which only controls the experience cap when it comes to levels.<br /><br />Squirtle has a faster experience group (Medium-Slow) than Magikarp and Gyarados (Slow). After Magikarp is stabilized into Gyarados, the game calculates the PokÃ©mon&#039;s experience using the Slow experience group. This means if you deposit the Gyarados and withdraw it from a PC, or have it gain experience in battle, it may lose levels.


subject: Re: Studies on the possibility of getting ????? in G/S/C
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=PhantoMewtwo link=topic=109.msg196526#msg196526 date=1411514088]<br />What is the glitch you get after bad cloning?<br />[/quote]<br /><br />????? (00) [species byte 2] hybridized with another PokÃ©mon [species byte 1], from what I can tell.<br /><br />I&#039;ve never done the bad clone glitch as my Generation II cartridge&#039;s batteries are dead and I don&#039;t have a Nintendo 64. I could probably do it on an emulator though, as werster did it on BizHawk. Plus he released a VBA-rr 23.5 VBM that may show it working, but the link no longer works.


subject: Re: Wiki Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Searching doesn&#039;t bring up every result (yet). There is a page called [url=http://glitchcity.info/wiki/index.php/International_%27dokokashira_door_glitch%27]International &#039;dokokashira door glitch&#039;[/url], but searching for &quot;international&quot; or &quot;International&quot; doesn&#039;t bring it up.


subject: Badge guy arbitrary code execution possible? (Red/Green/Blue)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In Red, Green, and Blue you can swap entries in the Cerulean City badge describer&#039;s list of badges, as well as lists in an elevator, and you can get glitch options.<br /><br />When I loaded glitch options in an elevator, I mainly was only able to change the floor with one, except for one exception where I encountered a wild Vulpix, but if you get glitch options (such as ?????) in the badge man&#039;s house, you can get freezes.<br /><br />I suppose it&#039;s possible that certain badge guy glitch options would execute code from the memory.<br /><br />In Midori v1.0, thanks to &quot;memdump&quot; you can use [url=http://forums.glitchcity.info/index.php/topic,6638.msg196500.html#msg196500]ã¦ãƒ˜ (hex:7E)[/url] arbitrary code execution in probably the easiest way though, if you have the right name (or there&#039;s always 5ã‹ã„ in RGB but you need a PokÃ©mon bootstrap code for it).


subject: Re: oops i forgot to introduce myself earlier...
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, PhantoMewtwo!<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br /><br />Not counting MissingNo or &#039;M, I think the first Glitchmon I caught was... LM4, maybe?


subject: Re: Wiki Bug List and Reports
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [quote author=Carl Miller link=topic=6361.msg196547#msg196547 date=1411614381]<br />Speaking of glitchmon cries, [b]please god make them not autoplaying.[/b] DX<br />[/quote]<br />[s]I&#039;m not entirely sure how you&#039;re even [i]getting[/i] to a page with one of those. I can&#039;t seem to find of their pages [i]at all[/i].[/s] Oh right, the search bar is a thing. Still can&#039;t find any that have autoplays, though.<br /><br />I&#039;m certain there are some that still do, though, and that [i]really[/i] does need to stop.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 26: Glitchkrieg<br />Part III: The Awful Truth[/u]<br />[font=courier]We stepped inside to find a stairwell right behind the doors. The stairs were draped in red, velvety pixels and ascended to what I assumed was Jacredâ€™s room.<br /><br />&quot;Here we go. Bzzt.&quot;<br /><br />[b](Music:[url=https://www.youtube.com/watch?v=sAV-SVtWxu8]Jacred&#039;s Theme[/url])[/b]<br /><br />I took the lead as we walked up the stairs, the impeding sense of doom growing evermore. The walls of the skyscraper were a sterile grey that teetered between black and pale. By the time we reached the golden doors of the Godâ€™s room, we were shaking head to toe from fear.<br /><br />The doors were even bigger than the ones at the towerâ€™s entrance and automatically opened this time. A blinding, almost soothing light blinded us all as we stepped inside to have a proper confrontation with Jacred, but our nerves were pinched once again when we could see the inside of his throne room.<br /><br />The walls, the floors, and the roof were made of colors that do not exist. Imagine a color that is not real. That is what we were staring at when we stepped inside Shorts Kidâ€™s room. Shades and pigments of things that the mind can not comprehend.<br /><br />Jacred was sitting in a stereotypical golden throne, adorned with fine linen and jewels, with Charizard M beside him. MissingNo and LM4 were there as well, chained against the left wall of this 4x4 room. LM4â€™s arms all had a chain and brace around them, his pincers included. MissingNo had one wrapped around his upper body.<br /><br />&quot;Four Dot-Dot. I understand you have some questions that you wish to have answered?&quot;<br /><br />I floated to the front of the group. &quot;Yes, I do. Bzzt. Jacred, what am I? Bzzt.&quot;<br /><br />The God sneered, his grin becoming utterly monstrous. &quot;You, Four Dot-Dot, are my son.&quot;<br /><br />&quot;How original,&quot; Dicks said.<br /><br />&quot;To elaborate,&quot; Jacred said through his clenched teeth, eyeing Dicks, &quot;I am aware LM4 told you about the history of Glitchmon and how they were birthed from a computer malfunction in the nineties. That is true. However, he missed a crucial detail: how I came into the picture.<br /><br />&quot;I was at the lab during the power outage. The cloning attempt was just that: a mere attempt, to see if it could be done. When the power to the lab came back on, the staff was making tracks for the backup generator in case the building lost power for more than twenty minutes. However, there was instead a horrible accident: another lightning bolt struck the building just as they were about to activate the extra generator. Because the building was not grounded, the three scientists were killed right before they could pull the steel switch down. One of those scientists was my dad. I heard a loud BANG! when the incident happened and went to go see what happened, but there they were, their smoking corpses lying on the ground, my dadâ€™s hand clasping the handle still.<br /><br />&quot;Something in my five year old brain snapped, and I wanted revenge. But, how does a mere toddler get revenge against the weather? They donâ€™t. However, thatâ€™s when I met MissingNo, the Glitchmon born from that mess. To apologize for accidentally killing my dad, MissingNo invited me into Glitch City, and in my grieving state I went. That really turned out to be a good decision in the long run.<br /><br />&quot;More and more I came here, just so I wouldnâ€™t have to deal with the awful memories of that infernal building. Even though PPkmnP buried himself underneath it, I am glad that laboratory is no more. I feel sick just remembering it!<br /><br />&quot;But I was still eager for revenge. For some reason, I could tell that I was changing in some way. Maybe it was because I was somehow influencing Glitch City with my presence, or it was influencing my presence somehow, I am not sure, but something was definitely happening. And I liked it. A whole lot. But they learned the hard way that letting a kid have this much power was a bad idea.<br /><br />&quot;Eventually, I realized that revenge was pointless, because even if I had it, I would not feel any better. So, I decided to do as I pleased and eventually became a GOD! Thatâ€™s how that part of the tale started.<br /><br />&quot;When I realized just how gullible 3TrainerPokÃ© was, I decided to have some fun and make him King. He was already unstable enough, but giving him authority just made him go berserk. MissingNo was dethroned quickly and a great war was started, but you already know that. Through this war, we determined which Glitchmon would be more suited for helping corrupt the world, and eventually the universe. 3TrainerPokÃ© and PPkmnP were the only survivors, but right before they could finish each other off, I intervened and decided they were perfect for the job.<br /><br />&quot;But I realized that it was entirely likely they would bungle everything up. As a backup, I created you, Four Dot-Dot. My Herald. You were born for the sole purpose of serving me and taking my place in the unlikely event I was felled. In an effort to prepare you, to make you realize what a harsh and unforgiving world this is, I left you stranded in the cold, uncaring depths of Glitch City, where 3TrainerPokÃ© later built his Hybridmon prison tower.<br /><br />&quot;...It didnâ€™t take me long to realize that you had other things in mind. Not only did you completely ignore me, but you actually dared to openly defy me by trying to bring MissingNo out of his exile. To my displeasure, it worked. So, to teach you a lesson, I banished you into the outside world, hoping a Gyarados would maul you to death or a Hydreigon would rip you apart with its three heads. But instead, you befriended a human. And in doing so, he allowed you to grow into the abomination you are now.<br /><br />&quot;So, when that happened, I decided to kick my plan into action and break the boundaries so Glitch City would seep into the real world. And now youâ€™re all here, ready to be consumed by the begotten flames of my Charizard M. Any last words? Youâ€™d better make them count!&quot;<br /><br />I couldnâ€™t speak. I couldnâ€™t think. This is what itâ€™s like to be dead inside. You feel nothing, you sense nothing. You are nothing. Realizing youâ€™re nothing is one of the most horrific things you could ever experience.<br /><br />&quot;Cinnabarâ€™s volcanoâ€™s eruption wasnâ€™t natural,&quot; Amber quietly said.<br /><br />&quot;[b][i]THEY DESERVED IT[/i][/b]!&quot; Jacred bellowed.<br /><br />I collapsed on the floor and shuddered. Everything inside me ripped itself apart as I let the horrific truth sink in. That was my purpose. That was supposed to be my life.<br /><br />Jacred got out of his chair and approached me, saying, &quot;Thatâ€™s right, Four Dot-Dot. [i]You are nothing[/i]. You have failed. You are a failure of a demigod, you are a failure of a hero, and you are a failure of a life form.&quot;<br /><br />FWAP! Bert kicked Jacred in the gut with his right foot. The God stumbled away, but stayed on his feet.<br /><br />&quot;Worthless human! Just for that, Iâ€™m going to let you watch as your Four Dot-Dot suffers!&quot;<br /><br />Jacred floated above the ground using his divine powers, and then dashed towards me with his fist out. Before he could attack, Bert jumped in front of me, and Jacred stopped.<br /><br />&quot;Jacred! If you want a piece of Glitchy, then youâ€™ll have to go through us!&quot;<br /><br />The God chuckled. &quot;You canâ€™t be serious.&quot;<br /><br />&quot;Oh, we be serious,&quot; Bert declared. The groups PokÃ©mon, Hybridmon, and Glitchmon sauntered closer.<br /><br />&quot;In a traditional PokÃ©mon battle, you would all meet a bitter end. So, with that in mind, letâ€™s get ready to RUUUUUMBLE!&quot;[/font]


subject: Re: Religion
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=4813.msg120242#msg120242 date=1240449808]<br />Where&#039;s the multitheist button?<br />[/quote]<br />Umm... multiple religions?


subject: pokemon r/b question
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  how do i battle jacred and his charizard m&#039;s without all my pokemon turning into explosive bulbasaurs and the game freezing?


subject: Re: pokemon r/b question
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t believe that&#039;s possible, IIRC.<br /><br />inb4 you actually can and my &quot;knowledge&quot; is as outdated as I think~


subject: Re: pokemon r/b question
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To battle Jacred, you must defeat the PokÃ©mon League exactly 147.7 times with a team of MissingNo, ZapMolCuno, Charcoalt, Rainer, Sapusaur, and John Madden. Upon clearing it for the 148.245th time, Jacred will be standing in Lance&#039;s place. His team consists of seven level 257 Charizard &#039;Ms that know Guillotine, Fissure, Fire Blast, and [size=2pt]Scratch[/size]. To defeat Jacred, you must fuse Charcoalt, Rainer, and Sapusaur into CharRainSap using the Haze Stone, an item given out by Nintendo on July 32nd, 1999. CharRainSap will wall the Charizard &#039;Ms and you can slowly whittle them down. Once you win, John Madden will grant you immortality.<br /><br />All right, I&#039;m done being a douche.<br /><br />Jacred crashes the game when encountered, but according to GCL&#039;s [url=http://glitchcity.info/wiki/index.php/Glitch_Trainer#Invalid_rosters] page on Glitch Trainers[/url], his roster is unique. However, considering how the games have been glitched to Hell and back, I wouldn&#039;t be surprised if it&#039;s possible to battle him. <br /><br />I&#039;ve only ever heard about his team supposedly being U blocks and not Charizard &#039;Ms.<br /><br />[size=2pt]I wish CharRainSap was real ;-;[/size]


subject: Re: pokemon r/b question
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [quote author=Bert link=topic=7078.msg196554#msg196554 date=1411694121]<br />To battle Jacred, you must defeat the PokÃ©mon League exactly 147.7 times with a team of MissingNo, ZapMolCuno, Charcoalt, Rainer, Sapusaur, and John Madden. Upon clearing it for the 148.245th time, Jacred will be standing in Lance&#039;s place. His team consists of seven level 257 Charizard &#039;Ms that know Guillotine, Fissure, Fire Blast, and [size=2pt]Scratch[/size]. To defeat Jacred, you must fuse Charcoalt, Rainer, and Sapusaur into CharRainSap using the Haze Stone, an item given out by Nintendo on July 32nd, 1999. CharRainSap will wall the Charizard &#039;Ms and you can slowly whittle them down. Once you win, John Madden will grant you immortality.<br />[/quote]<br />never stop posting<br /><br />[quote author=Bert link=topic=7078.msg196554#msg196554 date=1411694121]<br />Jacred crashes the game when encountered, but according to GCL&#039;s page on Glitch Trainers, his roster is unique. However, considering how the games have been glitched to Hell and back, I wouldn&#039;t be surprised if it&#039;s possible to battle him. <br />[/quote]<br />why didn&#039;t I think of actually reading the wiki? jesus [i]christ[/i]. if anyone wants to start gunning for my spot, this is your opportunity. i have been weakened.


subject: Re: Religion
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PhantoMewtwo link=topic=4813.msg196551#msg196551 date=1411691270]<br />[quote author=Photon-Phoenix link=topic=4813.msg120242#msg120242 date=1240449808]<br />Where&#039;s the multitheist button?<br />[/quote]<br />Umm... multiple religions?<br />[/quote]<br /><br />Multiple religions is different than multitheism, which would be a single religious belief of multiple deities.<br /><br />Also you might want to be careful about necroposting, I don&#039;t mind because I&#039;m an advocate for getting rid of the rule in this activity slump, but other mods may have differing views.


subject: Re: pokemon r/b question
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=7078.msg196555#msg196555 date=1411698029]<br />[quote author=Bert link=topic=7078.msg196554#msg196554 date=1411694121]<br />To battle Jacred, you must defeat the PokÃ©mon League exactly 147.7 times with a team of MissingNo, ZapMolCuno, Charcoalt, Rainer, Sapusaur, and John Madden. Upon clearing it for the 148.245th time, Jacred will be standing in Lance&#039;s place. His team consists of seven level 257 Charizard &#039;Ms that know Guillotine, Fissure, Fire Blast, and [size=2pt]Scratch[/size]. To defeat Jacred, you must fuse Charcoalt, Rainer, and Sapusaur into CharRainSap using the Haze Stone, an item given out by Nintendo on July 32nd, 1999. CharRainSap will wall the Charizard &#039;Ms and you can slowly whittle them down. Once you win, John Madden will grant you immortality.<br />[/quote]<br />never stop posting[/quote]<br /><br />Mark the calendar, everyone! On September 25, 2014, I posted something kind of worthwhile for once!<br /><br />Woo!


subject: Link Battle Trainers in the Trainer House glitch.
poster_name: Terranort
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Terranort
icon: xx
body:
  Okay, so I PM&#039;d Torchickens about this back on the 22nd, so if you&#039;re reading this, I&#039;m sorry if I&#039;m being annoying about this, but I was just wondering if anyone knew about when it says, &quot;In this case, the Trainers will have the same name and PokÃ©mon as the last Trainer fought in a link battle,&quot; on http://bulbapedia.bulbagarden.net/wiki/Trainer_House_glitch if it&#039;s referring to corrupted link battles or just any link battle.&nbsp; If it&#039;s the latter, does that mean that the save file stores the team of the last person you battled with a link cable, and if so, how exactly would you access that data?<br /><br />If anyone could help me with that, it would seriously mean a lot.<br /><br />Thanks, and everyone have a great week,<br />Terra.


subject: Black 2 Question about Wi-Fi.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Today I decided to try connecting to Wi-Fi because Wyanaut. I started to connect, and when it gave me the error message it said something like &quot;Nintendo Wi-Fi has been discontinued for this software&quot;.<br /><br />Does that mean Nintendo expected that Wi-Fi would be disconnected by putting that error message in the game?


subject: Re: Black 2 Question about Wi-Fi.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All I know is that the certificates in the game would expire sometime in 2015 iirc, so a shutdown was foreseen.


subject: Re: Black 2 Question about Wi-Fi.
poster_name: DaWoblefet
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: DaWoblefet
icon: xx
body:
  Nintendo officially cut off their servers for all Nintendo DS and Wii systems in May of this year. This was announced as far back as February ([url=http://bulbanews.bulbagarden.net/wiki/Nintendo_Wi-Fi_Connection_service_to_end_in_May_for_Wii,_Nintendo_DS,_DSi_systems]link on Bulbanews[/url]). They discussed keeping things alive [url=http://projectpokemon.org/forums/showthread.php?37364-Pokemon-Games(and-al-DS-and-Wii-games)-are-getting-the-WiFi-services-down&amp;p=181686&amp;viewfull=1#post181686]over on Project Pokemon a while back[/url] for Pokecheck and the like, but it requires ROM hacking and a whole bunch of other fun stuff.


subject: i can't see nothin'
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  man, my glasses broke. and it&#039;s going to be a week before i can replace them.<br /><br />now my resolution is all jacked up and i&#039;m going to bitch about it at all of you<br /><br />[i]all of you[/i]<br /><br />[size=6pt][i](Your personal blog has been updated. Thank you.)[/i][/size]


subject: Re: i can't see nothin'
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7081.msg196569#msg196569 date=1411955346]<br />I eagerly await your bitchings, Yuzihax.<br />[/quote]<br />i have this shit up to 125% magnification or some shit (which apparently windows 7 can do so that&#039;s a miracle of technology or something) and i still have to hold this motherfucking laptop inches from my face to see shit.<br /><br />it&#039;s still blurry, goddamnit. nerd anger is fuckin&#039; [i]real[/i], son.<br /><br />[quote author=Zowayix link=topic=7081.msg196570#msg196570 date=1411959782]<br />How many fingers am I holding up?<br />[/quote]<br />those are fingers? jesus [i]christ[/i] it&#039;s worse than i thought.


subject: Re: i can't see nothin'
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dammit, stop being blind yuzihax, you&#039;re enforcing the stereotype that everyone with glasses is like velma from scooby doo.


subject: Re: i can't see nothin'
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7081.msg196572#msg196572 date=1411963425]<br />Dammit, stop being blind yuzihax, you&#039;re enforcing the stereotype that everyone with glasses is like velma from scooby doo.<br />[/quote]<br /><br />They are, though. Everyone knows Yuzihax got some nice titties.


subject: Re: i can't see nothin'
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7081.msg196572#msg196572 date=1411963425]<br />Dammit, stop being blind yuzihax, you&#039;re enforcing the stereotype that everyone with glasses is like velma from scooby doo.<br />[/quote]<br />fuckin&#039; am, though. got the two halves on now and i&#039;m typing with my head all cockeyed. i&#039;m not entirely sure it&#039;s an improvement.<br /><br />[quote author=Zowayix link=topic=7081.msg196573#msg196573 date=1411964422]<br />Everyone knows Yuzihax got some nice titties.<br />[/quote]<br />10/10, please continue posting forever


subject: Re: Count to one million
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=camper link=topic=2153.msg196563#msg196563 date=1411890139]<br />13194<br />[/quote]<br />[quote author=pokechu22 link=topic=2153.msg196565#msg196565 date=1411916723]<br />13194<br /><br />[s]13181[/s]<br /><br />Somehow messed that up.<br />[/quote]<br /><br />*facepalm*<br />13199


subject: Re: pokemon r/b question
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=PhantoMewtwo link=topic=7078.msg196552#msg196552 date=1411691626]<br />how do i battle jacred and his charizard m&#039;s without all my pokemon turning into explosive bulbasaurs and the game freezing?<br />[/quote]<br /><br />I don&#039;t know of a way to actually beat &#039;Jacred&#039; (hex:C8) without without cheating. Jacred uses a glitch AI (but I don&#039;t know exactly what it does), so every time you make a turn, the game may freeze, or something else may happen. (when I tried it now the battle may restart for some reason). Jacred also has a glitch AI in Yellow, but I was able to do a few turns as &#039;normal&#039;.<br /><br />The actual ZZAZZ glitch effect can be avoided. The extent of ZZAZZ glitch corruption, according to TheZZAZZGlitch depends on the Trainer class base yield and the last PokÃ©mon&#039;s level: These are multiplied together, but the game does consecutive additions, corrupting values past the winning money value every time the result exceeds 9999.<br /><br />&#039;Empty&#039; rosters may cause the ZZAZZ glitch due to the last level being 0 (technically 256).<br /><br />But these examples of Jacred do not cause the ZZAZZ glitch:<br /><br />[u]Red:[/u]<br /> Roster 7 (Ditto trick w/Special stat of 200 and 0 Growls)<br /><br />[u]Yellow:[/u]<br /><br /> Roster 1 (Ditto trick w/Special stat of 200 and 5 Growls)<br />: I didn&#039;t get exploding Bulbasaur with roster 7 (0 Growls) even though there seemed to be some corruption due to the low HP sound.<br /><br />Codes:<br />01C859D0 (58D0 in Yellow)<br />01xx5DD0&nbsp; (5CD0 in Yellow, roster)<br /><br />All that&#039;s needed is a way to stop Jacred&#039;s glitched AI freeze.<br /><br />[quote author=Bert link=topic=7078.msg196554#msg196554 date=1411694121]<br />Jacred crashes the game when encountered, but according to GCL&#039;s [url=http://glitchcity.info/wiki/index.php/Glitch_Trainer#Invalid_rosters] page on Glitch Trainers[/url], his roster is unique. However, considering how the games have been glitched to Hell and back, I wouldn&#039;t be surprised if it&#039;s possible to battle him. <br />[/quote]<br /><br />It&#039;s possible to battle him, but I don&#039;t know how to beat him with his glitch AI.<br /><br />I put that his rosters are unique because TheZZAZZGlitch made an error; they aren&#039;t the same as old man trick (D8CF) Trainers.&nbsp; But now I have second thoughts.


subject: Re: Zowayix's Procrastinated Anime Reviews
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Dare I throw together another review that nobody is going to read either? Well, why not.<br /><br />So today I will be reviewing (unless I change my mind halfway) Haganai, which is also known as Boku wa Tomodachi ga Sukunai or some crap, which translates to &quot;I Don&#039;t Have Many Friends&quot;. The DVD cover says Haganai so I&#039;m going to go with that, even if it sounds kinda stupid. To be fair, &quot;I Don&#039;t Have Many Friends&quot; sounds stupid too, but anyways. This show is perhaps a staple of weeaboo culture, in that it invented Wizardchan (indirectly through a quote) and yaoi holes. But is it worth watching? Well, let&#039;s see. Or rather, let&#039;s saw, because I finished watching and hence now I&#039;m writing the review as opposed to writing the review while watching it at the same time.<br /><br />So, starting with the first few episodes so this review sounds remotely coherent, this is a comedy series about this dude named Kodaka (nothing to do with cameras hurr hurr), who doesn&#039;t have any friends, because everyone assumes he&#039;s a douchebag because he has blond hair or he&#039;s American or whatever. So he meets some chick named Yozora who seems like a nice person who just talks to her imaginary friend (she also doesn&#039;t have any), but that only lasts for the first episode and then she becomes full tsun for no reason. They start a club for people who don&#039;t have any friends, expecting nobody to join it, but then that Sena person who I only knew about from avatars and one of my mousepads comes along and despite being a himedere doesn&#039;t have any friends either joins.<br /><br />The first 2 episodes are more or less Kodaka getting ostracised unfairly, and Yozora and Sena bitching at each other. Mostly the latter. Not even creative bitching, just pointless name-calling. So it&#039;s basically not very funny, and if it wasn&#039;t for the fact that it sets up the characters for the rest, I would advise you all to just skip to episode 3. I don&#039;t know why they act like this is the pinnacle of comedy, this is the kind of shit you would watch a typical shitty Western sitcom for. It&#039;s a good thing I have a superpower where I can know if something&#039;s going to be good or not in advance. Anyway, in episode 3, some other more likeable characters join, and the show develops into actually being funny. Also, Sena becomes a bit more likeable from episode 5, which I think is actually an impressive feat, because normally an arrogant princess type would end up being the most scrappy character you can get in most series. She&#039;s not as good as the other 4 girls (or however many it was), and maybe not waifu material, but she is a character you can make comedy out of, and that sort of thing. You get the idea. I suck at wording things, but yeah. Also, there&#039;s a dude who was born a girl and then he dresses up like a girl anyway because reasons so you may have to check your privilege I dunno. He&#039;s cool though. Transgender people are pretty cool. You&#039;re all cool.<br />[img]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/s720x720/10584092_10152635039035782_5947004044292212473_n.jpg?oh=e0cffeecf1de318636e10211c2b617fb&amp;oe=54D0C100&amp;__gda__=1421118197_2778cc58ffddf4f9a1a57d172b00e98d[/img]<br />Picture unrelated: Sshh! You wanna get sued? Anyway, that was just here to break up the text.<br /><br />Yozora&#039;s still an asshole and still kind of boring, but around the last part of the first season some dramas and stuff get thrown in there which attempt to explain things. There are actual plot twists in this shit. In a harem comedy. Definitely made me go &quot;WHOOOAAAA HOLY SHIT&quot; the first time I saw it, even though it&#039;s not that much of a twist when I think about it in retrospect, and you can sort of see it coming. Perhaps it&#039;s the unexpected in genre factor that makes it interesting. <br /><br />Either way, it was enough for me to buy the DVD of the second season, which despite having a different title (Haganai: NEXT) I will consider to be the same anime and hence keep reviewing. I took this opportunity to check out the dubbed version. I&#039;m usually a dub fan, but I had to switch to Japanese audio for this one. It&#039;s not that the jokes don&#039;t work or whatever (I&#039;ve actually heard that the first season&#039;s dub actually has some actual comedy in the first episodes instead of name-calling and various bitching), it&#039;s just... the accents. I suppose it&#039;s just me. I don&#039;t do Californian accents due to bringing up memories. Sena reminds me of you know who too much for some reason anyway, but putting all that drama aside with awareness of the no drama rule here, yeah. You&#039;ll have to get someone else to review the dubbing.<br /><br />However, I did see the back of box said something about some uncut footage, so I watched with great anticipation. So I watched the first episode, and Yozora convinces Sena to wear stupid objects on her head and I was like &quot;Yoo, what the fuck...&quot; and then Kodaka goes to Sena&#039;s house (her dad&#039;s pretty funny) and she has this room where the walls are covered with pictures of Yozora and I was like &quot;Yooooooo....&quot; AND THEN THE MAID GAVE HIM SOME CONDOMS AND I WAS LIKE &quot;YOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!&quot;[1] I COULDN&#039;T BELIEVE WHAT I JUST SAW, AND YET I COULDN&#039;T STOP WATCHING IT AND THEN SENA WAS LYING IN HER BED THINKING ANGRY THOUGHTS ABOUT YOZORA.. AND SHE... YOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!![2]<br /><br />It&#039;s not all fun and games, because aside from the aforementioned plot twists and drama, you also have feels. Not like you start crying bricks feels, but it does suddenly stop the laughter at some points to stab you right in the kokoro. It did for me, at least, this series and Higurashi are the only ones so far which have managed to stab me with something eerily specific to my life[3]. No tears were shed, except internally. I suppose it&#039;s also the genre factor. As the old saying goes:<br />[img]http://i.imgur.com/FG89Odc.jpg[/img]<br />I don&#039;t mean that in a negative way, though, it&#039;s actually pulled off quite well. Sort of like it deconstructs the harem comedy genre, but not quite, as it goes back to fun times a few seconds afterward.<br /><br />I did say I&#039;m going to review the soundtrack in everything, and I really mean it. So, this time around the composer is actually someone that someone might have heard of, it is Tom-H@ck who is known for writing a bunch of themes and insert songs from K-On! and also that one track from Gran Turismo 6. It is still nothing entirely special, as comedies usually are, however it does overall set the scene well, particularly tracks like [url=https://www.youtube.com/watch?v=NiCnfah32Qs]Utsukushiku Harebare[/url] (song title romanised because I ain&#039;t typin that moonrune shit) and [url=https://www.youtube.com/watch?v=-BhymPeOW3U]Honki no Massugu na Omoi[/url], which underpin the aforementioned dramatic scenes (and are nice little neo-classical/piano tracks on their own). Also [url=https://www.youtube.com/watch?v=GtTZ90K7r6g]Gorigori[/url] which plays near the end. There&#039;s more stuff in there which doesn&#039;t suck, but I&#039;m not going to list like the whole thing. It all shows this Tom-H@ck guy isn&#039;t some talentless h@ck[4] and can do a whole lot of stuff in a bunch of different styles if you pay him enough. As for the themes, the second season&#039;s opening theme is kinda cool, the rest I didn&#039;t pay much attention to.<br /><br />However, despite the light novel series still going on, the anime sort of ends at season 2. Not like officially &quot;THERE WILL BE NO MORE HAGANAI EVER&quot; ends, just they haven&#039;t made a season 3 yet when they really should, and that bugs me. I kinda want to know what happens especially given the events of the last few episodes which I won&#039;t spoil but it was a goddamn HOLY SHIT BALLS ON A TITTIES moment. So if you&#039;re those people who decides which animes get new seasons and which ones don&#039;t, please do this one. Please? Some 22 year old Australian dude wants you to make a decision which has implications of millions of dollars. Come on now.<br /><br />So yeah, overall, this was pretty good, I wouldn&#039;t say it&#039;s the best anime ever because it starts off a bit crap, but so far one of my favourite comedy anime.<br /><br />[size=20pt]Final score: Still 8 years till I become a wizard / 10[/size]<br /><br />[1] Actually I was literally rolling on the floor laughing for a minute or two but just roll with the copypasta.<br />[2] Pretty sure she masturbated, unless I&#039;m misinterpreting things. I suppose it makes sense that this is uncut footage.<br />[3] Without spoiling too much (depending on your definitions of spoiler): Because Kodaka has a hard time fitting in through high school, he immediately responds to concrete evidence that someone might actually like him with brushing off and &quot;What are you talking about&quot;. Feels bad man. Feels even worse when he gets told off for doing so.<br />[4] I&#039;m sorry. That was terrible. I&#039;ll show myself out now.<br /><br />http://imgur.com/a/vAe9a


subject: Re: Link Battle Trainers in the Trainer House glitch.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hiya.<br /><br />I&#039;m sorry for the late reply. I didn&#039;t have access to my laptop for a few days. You weren&#039;t being annoying at all.<br /><br />I regret to say that I&#039;ve actually never experienced this, so I may be of little help.<br /><br />[quote author=Terranort link=topic=7079.msg196559#msg196559 date=1411863633]<br />If it&#039;s the latter, does that mean that the save file stores the team of the last person you battled with a link cable, and if so, how exactly would you access that data?<br />[/quote]<br /><br />Data like that is stored and is kept after you battle a link Trainer, but reset once you reset the game. However, I&#039;ve only confirmed that in Crystal. You can view it with a memory viewer if you&#039;re using TGB Dual (and probably BGB) to link. <br /><br />[url=http://glitchcity.info/wiki/index.php/Pok%C3%A9mon_Gold_and_Silver_GameShark_codes#Enemy_Pok.C3.A9mon_codes]These[/url] may be the relevant memory addresses (stored in little endianness rather than big endian, which TGB Dual/BGB/VBA&#039;s memory viewer uses, so you&#039;d have to swap the last two digit pairs, e.g. 56DD -&gt;DD56).<br /><br />Link Trainer data is stored in memory where enemy PokÃ©mon data is (I found this when verifying TM33 arbitrary code execution, which executes code from the third character of the fifth enemy PokÃ©mon&#039;s nickname). I don&#039;t know if it&#039;s stored in all of those normal enemy PokÃ©mon addresses, though.<br /><br />I don&#039;t know how to access the link battle data as in fight it.<br /><br />That Bulbapedia page has generalizations and speculation that may not be true. The bulk of that page was from Glitchchampion (Youtube: [url=https://www.youtube.com/user/GlitchchampionPKMN]https://www.youtube.com/user/GlitchchampionPKMN[/url]), then I edited it and added some stuff.<br /><br />You may want to ask him/her if he remembers what trick/glitch Unown is/are responsible for the link battle thing. They uploaded a video a little over two months ago.<br /><br />It sounds familiar to [url=https://www.youtube.com/watch?v=ajTUBtTYYqM]FF mail type corruption[/url] in PokÃ©mon Crystal, but most like Generation I&#039;s [url=https://www.youtube.com/watch?v=JgVUZPTt21E]Cable Club escape glitch[/url].


subject: Re: Link Battle Trainers in the Trainer House glitch.
poster_name: Terranort
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7079.msg196581#msg196581 date=1411993570]<br />Hiya.<br /><br />I&#039;m sorry for the late reply. I didn&#039;t have access to my laptop for a few days. You weren&#039;t being annoying at all.<br /><br />I regret to say that I&#039;ve actually never experienced this, so I may be of little help.<br /><br />[quote author=Terranort link=topic=7079.msg196559#msg196559 date=1411863633]<br />If it&#039;s the latter, does that mean that the save file stores the team of the last person you battled with a link cable, and if so, how exactly would you access that data?<br />[/quote]<br /><br />Data like that is stored and is kept after you battle a link Trainer, but reset once you reset the game. However, I&#039;ve only confirmed that in Crystal. You can view it with a memory viewer if you&#039;re using TGB Dual (and probably BGB) to link. <br /><br />[url=http://glitchcity.info/wiki/index.php/Pok%C3%A9mon_Gold_and_Silver_GameShark_codes#Enemy_Pok.C3.A9mon_codes]These[/url] may be the relevant memory addresses (stored in little endianness rather than big endian, which TGB Dual/BGB/VBA&#039;s memory viewer uses, so you&#039;d have to swap the last two digit pairs, e.g. 56DD -&gt;DD56).<br /><br />Link Trainer data is stored in memory where enemy PokÃ©mon data is (I found this when verifying TM33 arbitrary code execution, which executes code from the third character of the fifth enemy PokÃ©mon&#039;s nickname). I don&#039;t know if it&#039;s stored in all of those normal enemy PokÃ©mon addresses, though.<br /><br />I don&#039;t know how to access the link battle data as in fight it.<br /><br />That Bulbapedia page has generalizations and speculation that may not be true. The bulk of that page was from Glitchchampion (Youtube: [url=https://www.youtube.com/user/GlitchchampionPKMN]https://www.youtube.com/user/GlitchchampionPKMN[/url]), then I edited it and added some stuff.<br /><br />You may want to ask him/her if he remembers what trick/glitch Unown is/are responsible for the link battle thing. They uploaded a video a little over two months ago.<br /><br />It sounds familiar to [url=https://www.youtube.com/watch?v=ajTUBtTYYqM]FF mail type corruption[/url] in PokÃ©mon Crystal, but most like Generation I&#039;s [url=https://www.youtube.com/watch?v=JgVUZPTt21E]Cable Club escape glitch[/url].<br />[/quote]<br />Thanks for the info.&nbsp; If it&#039;s reset after you reset the game, than what I was gonna try and do is kinda pointless, but thanks anyways.&nbsp; You&#039;ve been a big help. :D


subject: Re: General Pokemon Glitchiness
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That creepy moment when you use a cheat to walk through walls in g/s/c and random npc sprites turn into ditto copies of you. Once twins ann and anne became sudowoodos lol


subject: how do i fix my blue version
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So when i was playing with the old man glitch and name codes, i accidentally gave my name an eighth letter. Is that why my game just doesnt save? When i save and reset it only has new game and options, but no continue, so i have to rely on emulator save files. Is there a way to remove that particular letter, or is there any other cause? I think i only caught missingno and m&#039;s until then. Does battling glitch prof oak cause side effects to the game?


subject: Re: how do i fix my blue version
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=PhantoMewtwo link=topic=7082.msg196587#msg196587 date=1412004254]<br />So when i was playing with the old man glitch and name codes, i accidentally gave my name an eighth letter. Is that why my game just doesnt save? When i save and reset it only has new game and options, but no continue, so i have to rely on emulator save files. Is there a way to remove that particular letter, or is there any other cause? I think i only caught missingno and m&#039;s until then. Does battling glitch prof oak cause side effects to the game?<br />[/quote]<br /><br />If a 50 character isn&#039;t present on the eleventh character of your name or less, then continue will not appear, and if you hack back Continue, it seems like the save file is erased (NINTEN 0 Badges, 0:00 playing time). You should be able to avoid this in future by hacking back in a 50 with 01505FD1.<br /><br />But after the event, it seems like your save file is gone for good, unless you have a Mega Memory Card with an earlier save, or something.<br /><br />Alternatively, perhaps your save battery is dead, which may mean save files, even ones with valid names, get erased, but I&#039;m not sure. Red/Blue/Yellow don&#039;t feature a RTC (in theory meaning the battery drains only when the Game Boy is running) and my cartridge saves still worked the last time I checked them.


subject: Re: i can't see nothin'
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7081.msg196578#msg196578 date=1411972296]<br />not quoting the image because fuck that<br />[/quote]<br />yeah it&#039;s kind of like that but i&#039;m adjusting my entire fucking face every thirty seconds.<br /><br />how the fuck do people keep monocles in in the first place.


subject: Re: pokemon white 2 glitches
poster_name: DaWoblefet
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: DaWoblefet
icon: xx
body:
  There are a whole bunch of little glitches, but nothing game breaking. Bulbapedia has a nice list [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_V#Pok.C3.A9mon_Black_2_and_White_2]here[/url]. I personally enjoy the one where you Surf on that tree in Pokestar Studios, but that&#039;s personal preference.<br /><br />It&#039;s really a shame Assist can&#039;t call Sketch or Transform or the Assist Egg glitch could be pretty useful.


subject: Re: how do i fix my blue version
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7082.msg196589#msg196589 date=1412014785]<br />[quote author=PhantoMewtwo link=topic=7082.msg196587#msg196587 date=1412004254]<br />So when i was playing with the old man glitch and name codes, i accidentally gave my name an eighth letter. Is that why my game just doesnt save? When i save and reset it only has new game and options, but no continue, so i have to rely on emulator save files. Is there a way to remove that particular letter, or is there any other cause? I think i only caught missingno and m&#039;s until then. Does battling glitch prof oak cause side effects to the game?<br />[/quote]<br /><br />If a 50 character isn&#039;t present on the eleventh character of your name or less, then continue will not appear, and if you hack back Continue, it seems like the save file is erased (NINTEN 0 Badges, 0:00 playing time). You should be able to avoid this in future by hacking back in a 50 with 01505FD1.<br /><br />But after the event, it seems like your save file is gone for good, unless you have a Mega Memory Card with an earlier save, or something.<br /><br />Alternatively, perhaps your save battery is dead, which may mean save files, even ones with valid names, get erased, but I&#039;m not sure. Red/Blue/Yellow don&#039;t feature a RTC (in theory meaning the battery drains only when the Game Boy is running) and my cartridge saves still worked the last time I checked them.<br />[/quote]<br />Thanks Torchickens! You&#039;re awesome!


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6921.msg196490#msg196490 date=1411015264]<br />Mega Evolutions are stupid.<br />[/quote]<br />I share some of that sentiment. I enjoyed the concept of Mega-Evolutions when they were less common. Now, since there seem to be so many Mega-Evolutions, their novelty has worn off for me, and now I just see it as a way to make a Pokemon unnecessarily powerful (Garchomp, Metagross), or see it as a way for Game Freak to quickly develop a new &quot;evolution&quot; without giving the base Pokemon a much needed real evolution (Audino). 


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Code to get effectively infinite Rare Candies, same PokÃ©mon set-up as my second to last post. This puts a Rare Candy in the Balls pocket, and since it&#039;s in the wrong pocket, its quantity will never decrease.<br /><br />[url=https://www.youtube.com/watch?v=Q-KWRZc4tuA]Youtube video[/url]<br /><br />Requirements:<br />*A Quagsire in the 4th position holding a HP Up with Sleep Talk as the first move<br />*A freshly caught PokÃ©mon in the third position<br /><br />Items from item 2:<br /><br />(ANYTHING)x62<br />Calcium x13<br />Great Ball x60<br />Paralyz Heal x13<br />PokÃ© Ball x4<br />(ANYTHING)x(ANYTHING)<br />Awakening x38<br />TM22 x1<br />(ANYTHING)x(ANYTHING)<br />Leaf Stone x46<br />HM03 x1<br />X Speed x1<br />Full Heal x18<br />Flower Mail x51<br />TM06 x1<br />(ANYTHING)x(ANYTHING)<br />TM41 x1<br /><br />Code:<br /><br />@D61A<br /><br />ld a, 1F&nbsp; &nbsp; | 3E 1F ;a=Calcium<br />dec c&nbsp; &nbsp; &nbsp;  | 0D ; c=FF<br />inc b&nbsp; &nbsp; &nbsp;  | 04 ; junk code<br />inc a&nbsp; &nbsp; &nbsp;  | 3C; a+1=Rare Candy<br />dec c&nbsp; &nbsp; &nbsp;  | 0D ; c=FE<br />dec c&nbsp; &nbsp; &nbsp;  | 0D ; c=FD<br />dec b&nbsp; &nbsp; &nbsp;  | 05 ; junk code<br />inc b&nbsp; &nbsp; &nbsp;  | 04 ; junk code<br />ld l, c&nbsp; &nbsp;  | 69 ; address = XXFD<br />ld bc,$aabb | 01 ?? ?? ; junk code<br />inc c&nbsp; &nbsp; &nbsp;  | 0C ; junk code<br />ld h, D5&nbsp; &nbsp; | 26 D5 ; address = D5FD<br />ld bc,$aabb | 01 ?? ?? ; junk code<br />ld (hli),a&nbsp; | 22 ; Put Rare Candy into D5FD (Balls item 1)<br /><br />@D62E; This is an adaption of TheZZAZZGlitch&#039;s messed up stack workaround made by Crystal_ . (Unfortunately you can&#039;t just ret)<br /><br />ld l, F5<br />ld bc, 0134<br />ld h, 12<br />sbc a,(hl)<br />inc sp<br />push bc<br />ld bc, XXXX<br />jp hl<br /><br />2E F5 01 34 01 26 12 9E 33 C5 01 XX XX E9<br /><br />[hr]<br /><br />I have a bad feeling that register c is not always 00. If true, this code may not work.<br /><br />I also tried testing this from a new game with the item requirements hacked in via memory viewer. It didn&#039;t work. It wasn&#039;t an item problem, because according to BGB diassembler the game never ended up at D61A.<br /><br />Would anyone more experienced with this glitch than I am like to look at my save file and find out, please?<br /><br />New save (doesn&#039;t work): [url=https://mega.co.nz/#!MxUT3RQB!RrW9PviirQ9cqH6GybJtvaSi6UoVOXfS6mOpDtkV4ZI]here[/url]<br />Working save: [url=https://mega.co.nz/#!Zs0ABLRC!C2I5IbpES2dnRjPTO2kS6_2OQMzp77LuXzw35tp-_6A]here[/url]<br /><br />Remember, you have to step out the lab, walk right until you&#039;re one tile below the first tree, then listen to Machop&#039;s cry, then switch item pockets and use the Coin Case.


subject: Re: The dream thread
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t remember much of it now, but I had a dream where I had random polygons flying all over the place, probably inspired by some of my [url=https://www.youtube.com/watch?v=jXMfQf5YTA4]emulation issues[/url].&nbsp; It was kind of weird, but it also felt normal in the dream.&nbsp; Dreams have a way of doing that.


subject: PokÃ©mon RB interactive map (hidden items, etc.)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Here is an [url=http://pokeworld.herokuapp.com/rb/1#178,273]interactive Red and Blue map[/url]. <br /><br />I&#039;ve personally had trouble getting the program Pokanalysis to run on Windows, but thanks to the PokÃ©mon Speedruns Wiki, I found a good alternative for the overworld/building/cave documentation side of it. I think the only problem is that any time the page could go offline. Could anyone who has their own website like IIMarckus mirror it please (if that&#039;s possible)?<br /><br />Pokanalysis is a program by Ubitux that reveals the location of hidden items, and does some other things, like revealing text for signs.<br /><br />[url=http://pokeworld.herokuapp.com/rb/1#178,273]This page[/url] does that. It happens to be useful for CoolTrainer trick, because it reveals the warp IDs for warps (you need invalid warps for Glitch Cities), although it doesn&#039;t support Glitch City maps. Warp IDs tell the game where to place you on a map when the map loads (e.g. Fuchsia City&#039;s warp 04h is outside the Safari Zone building). You can check a warp ID without that page though, by experimenting with the codes 01xxB5D3 01xxB1D3, where xx determines what warp ID the game will load for walking through an exit.<br /><br />Of a related note, [url=https://www.youtube.com/watch?v=xnjXuuBbtBE]here[/url] is a video of hidden items in Red/Green. I don&#039;t know if it&#039;s complete or if any hidden items in Red/Green differ, &quot;about 50 locations&quot; in the video title gave me the impression it might not be complete. 


subject: &quot;Affiliate&quot; system?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I think that it would be nice if we requested affiliation (sharing links) with [url=http://wiki.pokemonspeedruns.com/index.php/Main_Page]PokÃ©mon Speedruns wiki[/url] (PokÃ©mon Speedruns wiki is a detailed wiki for PokÃ©mon speedrunning, it describes some elements of glitches better than we do) and [url=http://jaytheham.com/zcw/Main_Page]Zelda Chaos[/url] (a Legend of Zelda glitch site like our wiki). It would be easy to set up an affiliate system, because you can just edit MediaWiki:Sidebar and add an affiliates section.<br /><br />I also think it would be nice to share links with [url=http://iimarck.us/]iimarck.us[/url], even though the site is not a wiki. There is a wiki there called haxwiki, but I think the main site and their forums are better known. Additionally, [url=http://www.blue-reflections.net/ragecandybar/main/]Blue Reflections[/url] once requested affiliation with us, but the site hasn&#039;t been updated since 2010, so I&#039;m not sure if the owners are still active.<br /><br />Thoughts?


subject: Re: &quot;Affiliate&quot; system?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7085.msg196604#msg196604 date=1412188253]Additionally, [url=http://www.blue-reflections.net/ragecandybar/main/]Blue Reflections[/url] once requested affiliation with us, but the site hasn&#039;t been updated since 2010, so I&#039;m not sure if the owners are still active.<br />[/quote]<br /><br />If the site is still up then surely there is someone paying to keep it up.<br /><br />Overall this sounds like a great idea to me!


subject: Re: PokÃ©mon RB interactive map (hidden items, etc.)
poster_name: memdump
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7084.msg196603#msg196603 date=1412187292]It happens to be useful for CoolTrainer trick, because it reveals the warp IDs for warps (you need invalid warps for Glitch Cities), although it doesn&#039;t support Glitch City maps.[/quote]<br /><br />I am currently making new viewer in attempt to do this. So far it predict screen tiles given map index and warp index and successfully identified Cloyster and scanned for Growlithe (are below). Not very pretty at moment, just command line that output image and text file, but suggestions of features and accessibility very appreciated. Next I try to determine rest of glitch map you appear on.<br /><br />Red tile are tile off map palette like number or people head etc.<br />Green tile and green text is 0x50 tile.<br />Blue tile are species tile and player location.<br />Blue text is species tile in hexadecimal so useful to check species.<br /><br />[hr]<br /><br />MAP 0x29 (&quot;VIRIDIAN_POKECENTER&quot;)<br />WARP 0x07 <br /><br />[img]http://i.imgur.com/rxqSwg2.png[/img]<br /><br />[quote][font=monospace]78 58 28 28 28 28 5A 5B 5A 5B&nbsp; &nbsp; 91 BD 8D AD 48 48 48 48 11 01 <br />EF 95 4E 4F 4E 4F 2C 2D 2C 2D&nbsp; &nbsp; 0F 2F 0F 2F 4A 4A 4A 4A 01 11 <br />D0 AF 4C 4D 4C 4D 2E 2F 2E 2F&nbsp; &nbsp; 3F FF FD FD 11 01 11 01 11 01 <br />FF F9 17 1D 17 1D 3E 3F 3E 3F&nbsp; &nbsp; FB FD EB F5 01 11 01 11 01 11 <br />6A 6B FF FF 00 00 28 19 11 01&nbsp; &nbsp; 11 01 11 01 0A 00 14 00 48 48 <br />7A 7B FF 00 FF 00 47 2C 01 11&nbsp; &nbsp; 01 11 01 11 00 FF 00 FF 4A 4A <br />8A [color=#0000FF]8B[/color] FF 00 FF 00 3C 2C 11 01&nbsp; &nbsp; 07 08 11 01 00 FF 55 AA 44 45 <br />9A 9B FF 00 FF 00 32 33 01 11&nbsp; &nbsp; 17 18 01 11 AA 55 FF FF 54 55 <br />38 08 3B 28 28 02 48 48 48 48&nbsp; &nbsp; 01 0B 01 0B 3B 28 28 02 48 48 <br />18 19 4B 28 28 12 4A 4A 4A 4A&nbsp; &nbsp; 1A 1B 11 1B 4B 28 28 12 4A 4A <br />01 0B 4D 07 36 0B 40 41 42 43&nbsp; &nbsp; 36 0B 01 0B 4D 07 36 0B 44 45 <br />11 1B 16 0D 1A 1B [color=#00FF00]XX[/color] 51 52 52&nbsp; &nbsp; 1A 1B 11 1B 16 0D 1A 1B 54 55 <br />28 3A 68 69 6A 6B 04 05 38 08&nbsp; &nbsp; 28 28 28 28 48 48 48 48 01 0B <br />28 4A 78 79 7A 7B 14 15 18 19&nbsp; &nbsp; 4E 4F 4E 4F 4A 4A 4A 4A 1A 1B <br />48 4C 88 89 8A 8B 01 0B 01 0B&nbsp; &nbsp; 4C 4D 4C 4D 40 41 42 43 36 0B <br />48 06 98 99 9A 9B 11 1B 11 1B&nbsp; &nbsp; 17 1D 17 1D 50 51 52 52 1A 1B <br />28 28 10 29 28 3A 68 69 6A 6B&nbsp; &nbsp; 2B 29 2B 29 01 0B 01 0B 3B 28 <br />28 28 10 29 28 4A 78 79 7A 7B&nbsp; &nbsp; 3B 2A 3B 2A 1A 1B 11 1B 4B 28[/font][/quote]<br /><br />[hr]<br /><br />MAP 0xBF (&quot;ROUTE_18_GATE_2F&quot;)<br />WARP 0x05<br /><br />[img]http://i.imgur.com/sPA6dEk.png[/img]<br /><br />[quote][font=monospace]02 03 02 03 02 03 04 04 11 01&nbsp; &nbsp; 25 26 11 01 CC CD CE CF CC CD <br />12 13 12 13 12 13 14 14 01 11&nbsp; &nbsp; 35 36 01 11 DC DD DE DF DC DD <br />83 FA FF FF 00 FF 80 80 C0 C0&nbsp; &nbsp; 7D 0B 7D 0B B4 FF 6A 7F FF AB <br />DF AC FF 00 00 FF 70 F0 58 F8&nbsp; &nbsp; 7D 0B 7D 0B 95 FF 60 7A BB 2F <br />EC E1 FF FF 00 FF 3C EC 5C F4&nbsp; &nbsp; 7D 0B 79 0F 48 7D 30 3F 2B 5F <br />ED 81 FF 00 00 FF 7E EA FD D7&nbsp; &nbsp; 79 0F 7F 06 1D 1F 07 07 1E F7 <br />20 [color=#0000FF]21[/color] C0 40 FF 95 00 10 00 38&nbsp; &nbsp; 00 10 00 38 00 80 A2 10 02 03 <br />32 33 80 80 7F 7F 00 7C 00 FE&nbsp; &nbsp; 00 7C 00 FE 48 00 81 52 12 13 <br />11 01 AA 07 53 0E 00 00 00 38&nbsp; &nbsp; 00 00 00 38 48 B4 94 60 30 30 <br />01 11 A1 0F [color=#00FF00]XX[/color] 07 00 38 00 38&nbsp; &nbsp; 00 38 00 38 28 80 01 00 30 30 <br />48 48 FF FF 3C 3C 20 20 20 20&nbsp; &nbsp; 05 06 07 09 11 01 11 01 00 00 <br />4A 4A AA 00 D7 00 20 20 20 20&nbsp; &nbsp; 15 16 32 33 01 11 01 11 08 00 <br />11 01 7A 00 F1 00 02 03 20 20&nbsp; &nbsp; 25 26 11 01 11 01 11 01 80 00 <br />01 11 FA 00 BF 00 12 13 20 20&nbsp; &nbsp; 35 36 01 11 01 11 01 11 00 00 <br />09 0C 02 03 02 03 02 03 02 03&nbsp; &nbsp; 02 03 02 03 11 01 11 01 11 01 <br />19 1C 12 13 12 13 12 13 12 13&nbsp; &nbsp; 12 13 12 13 01 11 01 11 01 11 <br />29 2C 30 30 30 30 30 30 30 30&nbsp; &nbsp; 30 30 30 30 11 01 11 01 11 01 <br />29 3C 30 30 30 30 30 30 30 30&nbsp; &nbsp; 30 30 30 30 01 11 01 11 01 11[/font][/quote]<br /><br />[hr]<br /><br />And here Pallet Town so you know works.<br /><br />[img]http://i.imgur.com/GfjXhWf.png[/img]


subject: Re: PokÃ©mon RB interactive map (hidden items, etc.)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Excellent, this would be really helpful. Good luck on your project.<br /><br />I have a few ideas for features:<br /><br />*Special stat calculation (since CoolTrainer affects DVs).<br />*DVs finder.<br />*Level calculator (to avoid learning moves while Rare Candying/to evolve PokÃ©mon quicker)<br />*Have the program tell you whether a CoolTrainer is &#039;Good&#039; (can be done outside a cave) or &#039;Bad&#039;. By the way, do you know what determines this?<br />*May be time consuming, but: A &quot;glitch building block dex&quot; that displays the bytes that make up a block. This is useful for &quot;[url=https://www.youtube.com/watch?v=WD_GVaQwn8o]out of bounds Glitch Cities[/url]&quot; where PokÃ©mon names determine a block.<br /><br /><br />From my bias for Red/Green:<br /><br />*Current experience calculator (for fossil conversion glitch).<br />*Red/Green hex:00 move (&#039;CoolTrainer effect&#039;) support. Species: X=02h, Y=05h.<br />*[url=http://forums.glitchcity.info/index.php/topic,6917.msg196057.html#msg196057]Japanese version long name glitch item[/url] support.


subject: Re: PokÃ©mon RB interactive map (hidden items, etc.)
poster_name: memdump
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Main reason for project was I saw this image.<br /><br />[img]http://i.imgur.com/6U7IU7z.png[/img]<br /><br />Much easier to get right Pokemon if program scan ROM for maps and warps instead of people checking themselves on emulator. Image tells DVs and level location and program at least output in text file already but I will add calculator for special stat. But I do not know what makes CoolTrainer Good or Bad, does there exist more documentation or note for this glitch? Already not much documentation for how map are drawn on screen so I read disassembly but that take awhile and even more time to read CoolTrainer glitch from scratch.


subject: Re: PokÃ©mon RB interactive map (hidden items, etc.)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=memdump link=topic=7084.msg196610#msg196610 date=1412270283]<br />Much easier to get right Pokemon if program scan ROM for maps and warps instead of people checking themselves on emulator.<br />[/quote]<br /><br />Yeah. Looking for CoolTrainers manually with BGB for the species you want, whether they require Glitch City or not can be tedious; unless it&#039;s a PokÃ©mon like Hitmonlee. I find it slightly easier with VBA RAM watch, but I don&#039;t know how you&#039;d know in advance what a Glitch City would look like.<br /><br />[quote author=memdump link=topic=7084.msg196610#msg196610 date=1412270283]<br />But I do not know what makes CoolTrainer Good or Bad, does there exist more documentation or note for this glitch? Already not much documentation for how map are drawn on screen so I read disassembly but that take awhile and even more time to read CoolTrainer glitch from scratch.<br />[/quote]<br /><br />These are the only sources I know (below). See also my [url=http://i.minus.com/jrMP7e6C2eSdG.png]image[/url]. You can check the addresses [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red_and_Blue:RAM_map#Battle]here[/url] and say since CFD8 is 6-1, CFD9 is 6-2, CFDA is 6-3, etc.<br /><br />None of my sources have info about what causes &#039;good&#039;/&#039;bad&#039; CoolTrainers. Perhaps it&#039;s one or more of the addresses/screen tiles that cause the cave freeze.<br /><br />http://forums.glitchcity.info/index.php?topic=6627.0 - <br />TheZZAZZGlitch&#039;s Super Glitch explanation, but it is relevant. The difference between Super Glitch and CoolTrainer is that data from CD6D up to 50 (which may not exist in the buffer) is only copied to CF4B, while other Super Glitch moves either copy to only D0E1 (if you open the fight menu), or to CF4B too (if you select Super Glitch), or both (if you open the menu and select it).<br /><br />https://www.youtube.com/watch?v=Sst_5kAX2y4 (TheZZAZZGlitch&#039;s video)<br /><br />http://forums.glitchcity.info/index.php?topic=6992.0<br /><br />http://wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Red/Blue/151_Pok%C3%A9mon#Cooltrainer.E2.99.80_Mutation_Glitch (only basics)<br /><br />[quote author=camper link=topic=7084.msg196611#msg196611 date=1412271231]<br />Are there examples of Cooltrainer done outside a cave?<br />[/quote]<br /><br />Yes. This one, and more according to the speedrun wiki.<br /><br />[img]http://i.imgur.com/Mp8lx3H.png[/img]<br /><br />memdump, I have a request. Can you find me a Mew CoolTrainer, please? I want to see if Mew is possible, even though it&#039;s pretty meaningless unless there&#039;s a valid map CoolTrainer with Mew.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mega [s]Ray Barone[/s] Rayquaza confirmed!<br /><br />[url=https://www.youtube.com/watch?v=WPQg3lSvWc4]Video[/url]<br /><br />[url=http://www.pokemonrubysapphire.com/en-gb/pokemon/legendary-pokemon/mega-rayquaza]Update.[/url]<br /><br />Steals Slifer&#039;s jaw, Meganium&#039;s antennae, and gets a cape. Its signature move is fucking crazy awesome.


subject: Re: PokÃ©mon RB interactive map (hidden items, etc.)
poster_name: memdump
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for sources. And I expanded scan range to maps x00-xFF and warps x00-x3F but no Mew, will try up to xFF warp next. But remember this is check glitch map without movement. Maybe when I get program to identify rest of map, not only spot you warp at, a Mew will be found by moving to a new tile in map.


subject: Re: Link Battle Trainers in the Trainer House glitch.
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Note: The game saves the team of the last person you Mystery Gifted with, not the last team you link battled with.


subject: Re: PokÃ©mon RB interactive map (hidden items, etc.)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  But isn&#039;t the map different if the map script pointer (I don&#039;t know if it&#039;s called that) is different? For instance, Route 13&#039;s Warp 04 is at valid coordinates, but the map is different since it loads an invalid map script pointer.<br /><br />This means there are ~250 different possible maps for each map index, if you count all the warps.


subject: Re: PokÃ©mon RB interactive map (hidden items, etc.)
poster_name: gifhevexxin
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gifhevexxin
icon: xx
body:
  Yes.<br /><br />A warp entry is made up of a pointer and two coordinates, and this pointer is to the upper-left block visible on screen when you appear on the map. This was most likely to save calculations over simply knowing the address of the first block and advancing until there are blocks that can be drawn on screen. Now because of that shortcut - the fact that warps contain their own pointer - invalid warp entries will end up pointing to somewhere else in memory. This is why invalid warps aren&#039;t just &quot;elsewhere&quot; on the same map.


subject: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  SMASHAN!<br /><br />STUFF UNLOCKAN!<br /><br />BUTTON MASHAN!<br /><br />Anyone else played it? I got mine today and I&#039;ve been having a blast so far.<br /><br />[size=1pt]Also Jesus Christ Dark Pit how fucking lazy are you Sakurai.[/size]


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7086.msg196618#msg196618 date=1412369921]<br />[size=1pt]Also Jesus Christ Dark Pit how fucking lazy are you Sakurai.[/size]<br />[/quote]<br />[img]http://i.imgur.com/qZF4RPc.jpg[/img]<br /><br />Wait, what am I doing here? I was supposed to wake up early like 2 hours ago to go get it now that it&#039;s released here. Time to run across the road right now and buy the fuck out of it.<br /><br />Well, I should probably put some clothes on, but yeah.


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Clothes are for losers anyway.<br /><br />But yeah, hurry up and get it. You won&#039;t regret it, I swear.


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I did and I am FUCKING LOVING THIS FUCK YEAH MOTHERFUCKER<br /><br />Still deciding who to main, Wii Fit Trainer looks like best girl so far.<br /><br />EDIT: Actually make that Zero Suit Samus.


subject: PokÃ©Red vs PokÃ©Blue
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Which would win and why?<br />I think neither would win because they have their ups and downs.&nbsp; :P


subject: Re: Religion
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zach the Glitch Buster link=topic=4813.msg120288#msg120288 date=1240461953]<br />Eh, agnostic simply because too many religions have really pissed me off and I see no reason to throw my beliefs behind something I don&#039;t control. Respectively, I&#039;ve seen to many atheist&#039;s be full out ass holes by trying to convert people to there empty void of nothingness. Best remove myself from the bickering and go agnostic. <br />Although, just to add to the confusion, I go to a catholic school. [size=1pt]I also love it there. No nuns smacking kids with rulers. Much more liberal Catholic school. Not actually tied to the local church at all. [/size]<br />[/quote]<br /><br />Pretty much me too. I go to a catholic school and I am really confused. Do I pick one, stick with Catholicism? Christianity? Buddhism? FSMism? Agnosticism? The 4957293739 I haven&#039;t heard of?


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  FUCK YER SMASH BRURS.<br /><br />I&#039;m maining Meta Knight again, since he&#039;s the character that drew me to the Kirby series.<br /><br />I wish the Flying Man in EarthBound was as useful as he is in Smash.


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7086.msg196624#msg196624 date=1412457092]<br />FUCK YER SMASH BRURS.<br /><br />I&#039;m maining Meta Knight again, since he&#039;s the character that drew me to the Kirby series.<br /><br />I wish the Flying Man in EarthBound was as useful as he is in Smash.<br />[/quote]<br />&gt;I&#039;m maining Meta Knight again,<br />&gt;I&#039;m maining Meta Knight<br />&gt;I&#039;m ma scrub.<br /><br />wut who said that?<br /><br /><br /><br /><br />ANYWAYS here&#039;s some steps on how to go pro<br />1. Pick duck hunt dog<br />2. Pick temple<br />3. Go to top right corner<br />4. taunt like a mother fucker<br />5. Continue step 4 until players chase<br />6. Run to invincible bottom part of temple<br />7. Wait till they kill each other except one<br />8. Kill the remaining player with your remaining lives <br />9. Swag<br />10. Look at the guys playing with you and call them scrubs<br />11. Once they are mad at you, pour a canister of salt on them and tell them to stop being salty<br />12. Once they vow to never be your friend again look at a mirror and tell yourself that they aren&#039;t mad at you, they are just strawberry jelly of your new found abilities, they hate themselves<br />13. repeat step 9<br />14. Profit<br />


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7086.msg196625#msg196625 date=1412468483]I don&#039;t know how to use the R button.[/quote]<br /><br />Anyway.<br /><br />Was I the only one who&#039;s surprised that the Miis are actually...not awful? Customization is a royal nightmare though, since stats (for Miis and Smashers) change super duper radically.<br /><br />Smash Run is a whole &#039;nother bag of bullshit. HEY GUYS LOOK AT ALL THESE ENEMIES YOU BETTER BEAT &#039;EM ALL BUT YOU ONLY HAVE FIVE MINUTES TO DO SO AND THEY&#039;RE GONNA FUCKING SWARM YOU SO HAVE FUN.<br /><br />And then OH HEY YOU PICKED A SLOW CHARACTER WELL NOW YOU GET TO RACE SANIC CAPTAIN FALCON AND GRENNINJA AND WE&#039;RE GONNA TOTALLY IGNORE ANY SPEED INCREASE YOU GOT.<br /><br />It&#039;s cool that the Hands have some new combos and attacks. Crazy Hand ripping a hole in the universe just to spite you is [i]awesome[/i].


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Bert link=topic=7086.msg196626#msg196626 date=1412470566]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7086.msg196625#msg196625 date=1412468483]I don&#039;t know how to use the R button.[/quote]<br />[/quote]<br />yes bert i [u][i][b]don&#039;t[/b][/i][/u] know how to use the R button<br /><br />O_O i play smash with a fighting stick.<br /><br /><br /><br />[color=beige][size=1pt]scrub mcscrublord maining a banned character, probably puts smash balls on.[/size][/color]


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Did I just seriously stay up till 6am last night playing it... This must be what being hungover is like.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7086.msg196627#msg196627 date=1412475879]<br />[quote author=Bert link=topic=7086.msg196626#msg196626 date=1412470566]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7086.msg196625#msg196625 date=1412468483]I don&#039;t know how to use the R button.[/quote]<br />[/quote]<br />yes bert i [u][i][b]don&#039;t[/b][/i][/u] know how to use the R button<br /><br />O_O i play smash with a fighting stick.<br /><br /><br /><br />[color=beige][size=1pt]scrub mcscrublord maining a banned character, probably puts smash balls on.[/size][/color]<br />[/quote]<br /><br />The 3DS version?<br />I wouldn&#039;t play it with one anyway due to the way the controls are set up (read: actually good controls unlike other fighting games so you aren&#039;t forced to use a specialized controller), but eh. Whatever pickles your goat.<br /><br />So anyway, what&#039;s everyone&#039;s opinion on customizations?<br />On one hand, I do believe allowing the badges would be broken as hell due to things like the heal 2% damage every second or whatever badge. On the other hand, if there was a way to limit customization to only the moves, that would have been a good idea, since then they have no reason not to make Miis usable online and Palutena doesn&#039;t suck less because her default neutral B and side B are next to useless. And the rest of the character&#039;s customized moves don&#039;t get crazy enough to be considered unbalanced.


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am absolutely stunned with how much there is to do in Sm4sh. I probably put in a solid eight hours today, on top of four yesterday, getting everything unlocked and such. Even with getting unlocked, there&#039;s so much more stuff I have to do. I have yet to go into any Online Matches with random people, and I still have some of the Stadium stuff to do, too.<br /><br />But, damn, there&#039;s so much to do. I can&#039;t put the game down. If I get bored of fighting in VS. mode, I&#039;ll head over to the Single Player section and either do some Stadium things, like Home Run Derby, or complete some of the challenges that are available. If none of those, I&#039;ll play a little bit of Classic mode. And I still have yet to try out every character. I&#039;ll be maining ROB again, but Pac-Man is surprisingly good. He might be my second, if not end up overtaking ROB as my main.<br /><br />The controls I&#039;ve surprisingly got accustomed to fairly quickly. I was a bit worried at first, having played on a Gamecube controller all my life, that I would have some trouble being as good as I was. Not a problem at all. I managed to get things down within the first few hours of playing, and now I don&#039;t feel like the controls are a hindrance at all. They&#039;re actually extremely fluid, though I do wish that R was exclusively for shielding, and L was exclusively for grabbing. I like the ability to have both be for shield, and then have another button be for grabbing. <br /><br />Online play is a little slow, I&#039;ve found. I&#039;ve had a little bit of lag while playing matches against my friends, and I know that, if that&#039;s how it&#039;s like against friends, then against others, in For Fun or For Glory modes, will be even worse. Not really looking forward to that, but it&#039;s something I&#039;ll have to try out. The global ranking system should be interesting, too, and give me incentive to play it, even if it isn&#039;t my favorite. Hopefully the online is better on the Wii U version, which it should be.<br /><br />Stages are really nice, even if there weren&#039;t any absolutely huge stages like Temple in Melee, but I&#039;m perfectly fine with that. It&#039;s probably too much for the 3DS to handle anyway, and it keeps the action fast-paced and close together, good for getting in and out of matches. I love the addition of Omega Mode though. Being able to square off against someone without any gimmicks on any stage, without having to be restricted to a certain set of music, is really refreshing. A welcome change.<br /><br />Smash Run is fun, though a little frustrating at times. I don&#039;t really like how large the map is, as, whenever there&#039;s an event going on, I can never find it and end up missing it completely. The match at the end seems really anticlimactic, too. It reminds me a bit of Kirby Air Ride&#039;s City Trial mode, which I got a lot of gameplay out of as a wee little lad.<br /><br />I don&#039;t know why I just wrote a review.


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7086.msg196628#msg196628 date=1412484638]<br />Did I just seriously stay up till 6am last night playing it... This must be what being hungover is like.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7086.msg196627#msg196627 date=1412475879]<br />[quote author=Bert link=topic=7086.msg196626#msg196626 date=1412470566]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7086.msg196625#msg196625 date=1412468483]I don&#039;t know how to use the R button.[/quote]<br />[/quote]<br />yes bert i [u][i][b]don&#039;t[/b][/i][/u] know how to use the R button<br /><br />O_O i play smash with a fighting stick.<br /><br /><br /><br />[color=beige][size=1pt]scrub mcscrublord maining a banned character, probably puts smash balls on.[/size][/color]<br />[/quote]<br /><br />The 3DS version?<br />I wouldn&#039;t play it with one anyway due to the way the controls are set up (read: actually good controls unlike other fighting games so you aren&#039;t forced to use a specialized controller), but eh. Whatever pickles your goat.<br /><br />[/quote]<br />no i&#039;m on brawl until I get a wii u or a 3ds. To be honest on brawl the gamecube controller works better for me due to the constant side rolls you have to do to get good mobility (since random tripping is a thing, thus making dashes unreliable), but on Project Melee, the fight stick works wonders, especially with Lucario (for some reason he plays a lot like a street fighter character in that) But in all honesty, it&#039;s just preference, no such thing as a &quot;perfect controller&quot; for any game, just ones that function with that game.<br /><br />And hey what you mean &quot;Need to use a specialized controller&quot;? There&#039;s tons of good pad players out there who go to evo and wreck stick users. <br /><br />[quote author=Zowayix link=topic=7086.msg196628#msg196628 date=1412484638]<br />So anyway, what&#039;s everyone&#039;s opinion on customizations?<br />On one hand, I do believe allowing the badges would be broken as hell due to things like the heal 2% damage every second or whatever badge. On the other hand, if there was a way to limit customization to only the moves, that would have been a good idea, since then they have no reason not to make Miis usable online and Palutena doesn&#039;t suck less because her default neutral B and side B are next to useless. And the rest of the character&#039;s customized moves don&#039;t get crazy enough to be considered unbalanced.<br />[/quote]<br /><br />In all honesty, I bet they aren&#039;t going to allow people to customize their character in competitive play, shit might get waaaaaayyy too unbalanced, but personally I fucking think it&#039;s the greatest idea since [s]building a large hadron collider[/s] making computers portable! Now i can play ganondorf without him being a slower/powerful clone of captain falcon!


subject: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Decided to post this since no one has.<br /><br />A while back, I was messing with Glitch Items, and I came across 9F. If you used it in battle, it would end the battle, and put you in a Glitch City (which is how I found Instant Glitch Cities).&nbsp; However, I didn&#039;t find much out of 9F, so I didn&#039;t look into it much.<br /><br />Fast-Forward to like a week ago, I was messing with 10F this time (doesn&#039;t matter, it has the same effect as 9F), and when I used it in battle, the glitch city appeared, but this time, I managed to get out of it. I then decided to use a PP Up on Ditto (doing some testing about using PP Ups on the Cooltrainer move), but for some reason it didn&#039;t work. After some testing, I realized that I was still in a battle, but in the overworld too. Since you&#039;re still in a battle, you can catch the PokÃ©mon you were last fighting. Flying/Teleporting away ends the effect (digging doesn&#039;t work for some reason).<br /><br />Then, I tried mutating a Pokemon outside of battle. Since you can&#039;t fight with your PokÃ©mon outside of battle (but you can still use Poke Flute/X Items/Other Stuff), you can&#039;t use the Cooltrainer move to mutate PokÃ©mon. However, you still can use TMTrainer based items to corrupt the battle. This way, by positioning your character for Cooltrainer, and selecting (NOT USING) a TMTrainer item, you can mutate a PokÃ©mon and catch it. The battle still doesn&#039;t end though, so if you keep chucking balls, you&#039;ll be catching Ditto&#039;s instead (most likely because the game isn&#039;t sure of the PokÃ©mon caught, so it assumes it&#039;s a Transformed Ditto). You also need to end a real battle, by fleeing/catching/defeating any PokÃ©mon, to fix encounters. However, it&#039;s best to just save and reset after performing the glitch, because there are some side effects, namely:<br />[list]<br />[li]For some Distorts, if you try to close/fly away from the map you were at, the Game will just softlock.[/li]<br />[li]Even after you fix the encounter, sometimes if you try to perform the glitch again, opening various menus outside of battle will crash the game.[/li]<br />[li]While not much of a problem, there seems to be a lower encounter rate after doing the glitch.[/li]<br />[/list]<br /><br />In Yellow, this glitch has way more potential with the removal of Cooltrainer, and the game screen buffering when you get into a battle. In addition, Yellow Version is more friendly when performing the glitch. The glitch items -gm and -lg don&#039;t put you in a Glitch City after the Battle, and the items 9F and vtm refresh the map, making movement easier. The reason I called it Lol Glitch is the letters -lg have the same letters at the beginning in &quot;Lol Glitch&quot;, but if you don&#039;t think the name is &quot;professional&quot; enough, you could always call it &quot;Reverse Cooltrainer&quot;, &quot;Unfinished Battle Mutation Glitch&quot; or something like that. (there&#039;s another reason why it&#039;s called lol glitch, but it doesn&#039;t really matter here)<br /><br />[size=14pt]Procedure in Red/Blue:[/size]<br /><br />[list]<br />[li]Get an encounter, swap any item with the &quot;Warp Pointer Item (usually an HM) (described in this post here http://forums.glitchcity.info/index.php/topic,7084.msg196617.html#msg196617)&quot;, and use 9F.[/li]<br />[li]Swap the Warp Pointer Item back when you are outside of battle. Depending on where you are on the map, this may put you in a bad position, so restart the glitch if that happens.[/li]<br />[li]Get into a position for Cooltrainer. Warping doesn&#039;t erase the effect, so you can go to any glitch city you want.[/li]<br />[li]Use any TMTrainer item (PC item works best since it doesn&#039;t cause any lag)[/li]<br />[li]Throw any PokÃ© Ball (but you&#039;d probably want to throw a Master Ball) to catch the PokÃ©mon.[/li]<br />[li]Save and Reset to fix any undesirable side effects. This also removes the need to get an encounter to fix wild encounters.[/li]<br />[/list]<br /><br />[size=14pt]Procedure in Yellow:[/size]<br />The procedure for Yellow is generally the same, with some slight modifications.<br /><br />[list]<br />[li]Get an encounter, and use -lg/-gm. If you use -lg, you have to wait for a few seconds before the battle ends. If you use -gm, it may seem like the game just softlocks, but all you have to do is open the Start Menu.[/li]<br />[li]Use 9F or vtm to refresh the map, so movement is easier[/li]<br />[li]Get into a position for Cooltrainer. Warping doesn&#039;t erase the effect, so you can go to any glitch city you want. Note that glitch cities are different in Yellow Version.[/li]<br />[li]Use any TMTrainer item (the 2p item works best since it doesn&#039;t cause any lag)[/li]<br />[li]Throw any PokÃ© Ball (but you&#039;d probably want to throw a Master Ball) to catch the PokÃ©mon.[/li]<br />[li]Save and Reset to fix any undesirable side effects. This also removes the need to get an encounter to fix wild encounters.[/li]<br />[/list]<br /><br />Video in Yellow Version using Instant Glitch Cities: https://www.youtube.com/watch?v=HR450iztZbQ


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Great find! Two small addendums; you can catch PokÃ©mon with the battle tileset like you would with a Red/Blue CoolTrainer because the tiles technically don&#039;t change. You can also get a free Ditto if you use a Master Ball again (which myself and others actually already knew when experimenting with when D057/6 is 01 out of battle).<br /><br />I thought &quot;TMTRAINER items&quot; (long internal name items?) could only give you Metapod in the English version. But it seems by tricking the game into thinking you&#039;re in battle, you can corrupt both Yami Shop (check bytes before D058) and CoolTrainer bytes (I checked x=01, y=06, and the value was the same as CFD8).<br /><br />We need a list of TMTRAINER items. 2p&#039;s index number is 92h right? I&#039;ve only tried it with Yellow&#039;s hex:80.<br /><br />Edit: Something I never noticed. [url=https://web.archive.org/web/20080113233507/http://glitchcity.info/itemdex/]ItemDex[/url] has some items listed as &quot;strange mart&quot;. Maybe these are Yami Shop items, hence they may work for Lol Glitch, however I don&#039;t think there&#039;s a Yellow ItemDex available, which is a shame.<br />Edit 2: I tried a spot where a CoolTrainer that mutates the species, but messes up the battle so that you can&#039;t catch the PokÃ©mon was (where 50 isn&#039;t at coordinates y=09-0C and is after that). But the TMTRAINER glitch item did the hooked Metapod effect for some reason (no CFD8 corruption). <br /><br />Does this apply to only &#039;bad spots&#039; (where the first 50 is too late)? This was the &#039;bad spot&#039; I used. <br />[img]http://i.minus.com/jbhlkymhUw8VYW.png[/img]<br /><br />Edit 3: By the way, you can get an instant Glitch City with hooked Metapod if you use a ball. Did you know?


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;[size=1pt]Master Hand transforming into Master Core.[/size]<br /><br />Holy fuckwagons I wasn&#039;t ready for that.


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I find that the first 50 needs to be late to trigger &quot;hooked Metapod effect&quot;. If it&#039;s too early, selecting the item gives the &quot;direction lock&quot; effect instead (like RIVAL&#039;s).<br /><br />[quote author=Torchickens link=topic=7088.msg196632#msg196632 date=1412555063]<br />Edit 3: By the way, you can get an instant Glitch City with hooked Metapod if you use a ball. Did you know?<br />[/quote]<br />I can&#039;t get this to happen. If I attempt to use a ball before entering the battle, it triggers the &quot;glitch credits&quot; effect (http://youtu.be/UTa_BWfXBjc?t=12m44s). If I catch it after entering the battle, I return to the overworld normally.


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It seems like there was just one range of corrupted addresses (however, it&#039;s possible the 20 bytes and screen data are copied elsewhere too and I don&#039;t realize it) actually. It&#039;s just that when a 50 is later both CFD8/7 and D059/D058 get corrupted (CFD7 is for Yellow). This even applies to Red/Blue CoolTrainer, but you may not be able to run from battle if it was in an &#039;unstable&#039; (as in you get weird battle effects) place.<br /><br />The automatic selection is caused by the corruption of D05A/9.<br /><br />D057/D056 is also corrupted. When it is a non-00 value, you can throw the Master Ball, but you need it to be 01. 02 makes a Trainer block the ball. Other values cause glitches where you don&#039;t get the PokÃ©mon. In theory, a certain place/Glitch City with a 01 tile at BGB coordinates x=08, y=0C would let you catch the PokÃ©mon without the need of Lg-, but the corruption of D05A/9 may be a problem; if corrupted, the game returns to the items menu with the automatic selection effect.<br /><br />For reference, I&#039;m going to post that the 20 bytes written by the TMTRAINER item are at CF4B (like when you do a CoolTrainer). The screen copy is at CF5F.<br /><br />[quote author=camper link=topic=7088.msg196634#msg196634 date=1412571568]<br />I find that the first 50 needs to be late to trigger &quot;hooked Metapod effect&quot;. If it&#039;s too early, selecting the item gives the &quot;direction lock&quot; effect instead (like RIVAL&#039;s).<br /><br />[quote author=Torchickens link=topic=7088.msg196632#msg196632 date=1412555063]<br />Edit 3: By the way, you can get an instant Glitch City with hooked Metapod if you use a ball. Did you know?<br />[/quote]<br />I can&#039;t get this to happen. If I attempt to use a ball before entering the battle, it triggers the &quot;glitch credits&quot; effect (http://youtu.be/UTa_BWfXBjc?t=12m44s). If I catch it after entering the battle, I return to the overworld normally.<br />[/quote]<br /><br />This is caused by the corruption of D057/D056. It seems if it is greater than 02, you get the glitch credits (I think it&#039;s more like a glitchy mess of animations though) effect in Red/Blue. If greater than 02 in Yellow, I get a Glitch City. Can you confirm if you get the Glitch City effect in Yellow too?


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems throwing a ball in Yellow simply corrupts the bytes D35E-D35F. The value seems to be constant for each map. The coordinates and map index stay the same.<br /><br />There can also be some side-effects like invisible menus, but they should be fixed after reset.


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Interesting. Thanks for that.<br /><br />Did you get the invisible menu in Yellow? If so, which spot? Maybe that could allow us to get more PokÃ©mon than hooked Metapod, but luckytyphlosion [url=http://forums.glitchcity.info/index.php/topic,6917.msg194993.html#msg194993]said he found an item[/url] that let you do that.


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7088.msg196637#msg196637 date=1412685280]<br />Interesting. Thanks for that.<br /><br />Did you get the invisible menu in Yellow? If so, which spot? Maybe that could allow us to get more PokÃ©mon than hooked Metapod, but luckytyphlosion [url=http://forums.glitchcity.info/index.php/topic,6917.msg194993.html#msg194993]said he found an item[/url] that let you do that.<br />[/quote]<br /><br />Tested, but I still encountered a Metapod. I always get the invisible menu when the 50 tile is in the last row.


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=7088.msg196638#msg196638 date=1412699654]<br />[quote author=Torchickens link=topic=7088.msg196637#msg196637 date=1412685280]<br />Interesting. Thanks for that.<br /><br />Did you get the invisible menu in Yellow? If so, which spot? Maybe that could allow us to get more PokÃ©mon than hooked Metapod, but luckytyphlosion [url=http://forums.glitchcity.info/index.php/topic,6917.msg194993.html#msg194993]said he found an item[/url] that let you do that.<br />[/quote]<br /><br />Tested, but I still encountered a Metapod. I always get the invisible menu when the 50 tile is in the last row.<br />[/quote]<br /><br />OK thanks. I found out exactly how replicate it.<br /><br />You can cause the broken start menu by the corruption of D09F in Yellow (or D0A0 in Red/Blue). If you have the first 50 tile at BGB coordinates X=01 Y=10 or later, which is here, i.e. after or on the 50h (glitchy looking) tile:<br /><br />[img]http://i6.minus.com/i8h8zLbkfHXx.png[/img]<br /><br />..Then you can make the effect happen, because that tile corrupts D09F, but unless x=0B y=0C (D059) happens to be 00 (but that&#039;s part of the menu so it&#039;s always 7F unless we find a workaround to the Metapod only problem), you&#039;ll be forced to use the first item of the four items listed on the items menu. Not really a problem though, as you can use 9F to go out of the menu in both versions.


subject: Re: i can't see nothin'
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  sight has been restored. my ability to generate interesting threads however has not.<br /><br />[size=6pt]next shitpost will be fun i promise :&lt;[/size]<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Maralis link=topic=3088.msg196641#msg196641 date=1412770078]<br />Not like I ever post on GCLF, but I&#039;m trans so I go by she/her/hers now.<br />[/quote]<br /><br />You should come here more often. I like to think it&#039;s a cool place.<br /><br />So that&#039;s pretty cool anyway [size=1pt]post pics? Don&#039;t have to be naked or anything obviously, I just get interested in this kind of thing[/size]<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Maralis link=topic=3088.msg196641#msg196641 date=1412770078]Not like I ever post on GCLF[/quote]<br /><br />:(<br /><br />Also why does it seem like half everyone I interact with on the interweb is transgender


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=3088.msg196643#msg196643 date=1412776045]<br />[quote author=Maralis link=topic=3088.msg196641#msg196641 date=1412770078]Not like I ever post on GCLF[/quote]<br /><br />:(<br /><br />Also why does it seem like half everyone I interact with on the interweb is transgender<br />[/quote]<br /><br />In this time period it is more sociably acceptable, and quite possibly a trend at this point, or at least in some cultures.<br />[size=1pt]Not that i have a problem with transgenders or anything, but i am highly against parents giving that operation to their 4 year old kids because they want it. That&#039;s like giving up your kid because he/she would rather live with jimmy&#039;s parents or some shit, its fucking retarded.[/size]<br />Oh and Mugendai/Maralis/Whateverthefuck, Congratulations, and i hope the surgery went well.<br /><br />


subject: Re: i can't see nothin'
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7081.msg196645#msg196645 date=1412784836]<br />[size=1pt]scrub[/size]<br />[/quote]<br />bed all the floors in Hyrule?


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 27: The Final Collision<br />Part I: Some Kind of Monster[/u]<br /><br />([url=https://www.youtube.com/watch?v=wPhtujy_jXc]Music: Final Charizard &#039;M Battle[/url])<br /><br />[font=courier]I picked myself up off the ground and floated beside Bert. Charizard M joined us and stood by Jacred, its lifeless eyes looking as menacing as ever.<br /><br />The dragon decided to act first, possibly on orders Jacred gave it that we couldnâ€™t hear, and loosened a stream of flames from its maw. Hawlucha jumped ahead and covered its body and face with its arms, the flames colliding with its feathers. The flames couldnâ€™t breach the hawkâ€™s protective barrier. That little bird was tough!<br /><br />&quot;Your Charizard is poorly trained,&quot; Travis huffed.<br /><br />&quot;Youâ€™re no better,&quot; Jacred shot back. Amberâ€™s Aurorus attacked with Thunderbolt, sending a blast of electricity at the dragon from its collar and hitting it directly! Charizard M was pushed to the wall, but the lightshow wasnâ€™t enough to defeat it, not even close.<br /><br />Charizard M flew above the ground until it was about halfway towards the roof, and, for some reason, I felt compelled to follow. I spread my wings to take after it, right fist ready to strike. Charizardâ€™s left hand clenched into a fist as well, and I pulled my hand back, as did the corrupted beast. Then, we both threw our fists out at the same time; Charizard â€˜M pulled his hand back and up, then punched the top of my right head.<br /><br />&quot;GAH! Bzzt,&quot; I grunted as I hit the floor. It was a brutal attack, like being punched by the heavyweight champion of the universe.<br /><br />H4to89â€™s left arm changed into the shape of a shotgun, and several pixels from his tail retreated into the chamber. The knight aimed the barrels at Jacred, the movements making a loud and distorted &#039;ca-chunk!&#039;<br /><br />CHA-BANG! a large, black bullet burst from the left barrel and was ready to make a nice hole in his forehead. Jacred watched as the bullet blitzed for him, unimpressed.<br /><br />&quot;Hmph.&quot;<br /><br />Charizard M swooped by and Jacred hopped onto its back. The bullet lodged itself in the wall, just missing his throne chair, but the pixels dissolved and returned to his tail. Jacred and his steed banked right and circled around us like the vulture he was. H4to89 still had one bullet left, but he knew he had to make this one count. The knight took aim once again, eyeing the dragon as it flew around, unsure of himself.<br /><br />Going with his gut, he fired at the perfect time! CHA-BANG! The bullet squished into Charizardâ€™s shin, it yelping in pain.<br /><br />&quot;Gotcha!&quot; H4to89 cheered.<br /><br />Baring its teeth and desperately trying to keep the pain at bay, Charizard M banked towards us, roaring with the hate of a thousand galloping banshees. As it prepared to attack with another Fire Blast, Firehead jumped up and sank his teeth into the dragonâ€™s neck, taking hold of the original and dragging it to the ground<br /><br />Jacred leapt off of his steed right before the impact, prompting Thunderupt to take charge and follow Aurorusâ€™ lead by bedazzling the fallen dragon with a powerful surge of electricity. Its body arched while Thunderupt did its work, the lightning erupting from his humps.<br /><br />When the attack was ceased, we watched in disdain as the dragon got up, just as energetic as before.<br /><br />&quot;Normally, itâ€™d be dead now,&quot; Bert said.<br /><br />&quot;But this isnâ€™t normal!&quot; Jacred cheered.<br /><br />H4to89 hovered to LM4 and MissingNo. His left arm transformed into a long blade, and, raising it high, severed the chains binding MissingNo to the incomprehensible wall. The hacked metal lightly dinged against the wall, but the backwards L remained perfectly still. The knight swiped at the chains holding LM4, freeing him as well. He, too, just stood there. Were they in shock? What did Jacred and/or 3TrainerPokÃ© do to them?<br /><br />&quot;Good idea,&quot; Jacred muttered.<br /><br />LM4â€™s left pincer crashed down on H4to89, bashing him to the floor.<br /><br />&quot;Hyurk!&quot; groaned the warrior. <br /><br />&quot;Wait, heâ€™s on our side!&quot; Bert warned. LM4 ignored him and moved in closer to the fallen knight. MissingNo turned right to face us, hovering above the ground ever so slightly. MissingNo is usually as unexpressive I am on the surface, but this was unusual. There was genuine menace in his stance, making us step back out of impulse.<br /><br />&quot;Whatâ€™s his deal?&quot; Dicks asked.<br /><br />&quot;Heâ€™s brainwashed. Bzzt.&quot;<br /><br />Jacred said, &quot;Good job, Four Dot-Dot! Youâ€™re smarter than I thought.&quot;<br /><br />&quot;Iâ€™ll skewer ya!&quot; B Ã³Ã‹ ÃN screeched as he lunged his arms back.<br /><br />&quot;No, donâ€™t! Bzzt,&quot; I warned. Charizard M had shown itself to be a tactful being, and this was just asking for trouble. B Ã³Ã‹ ÃNâ€™s saving grace was not throwing every arm at the deadly duo, but he did lash out with half of them. The hooked ends of his appendages failed to even nick the dragon.<br /><br />Right before B Ã³Ã‹ ÃN could do what he said, Jacredâ€™s loyal Glitchmon sidestepped and sank his teeth into the arms available to him. He was so close to striking Jacred, too. B Ã³Ã‹ ÃNâ€™s heads screamed in agony, a sound unlike any other. Charizard M cherished the moment, eyeing the other arms as they dropped like flies while B Ã³Ã‹ ÃN lost his focus. Then, the dragon pulled back, ripping the arms just like H4to89 severed the chains.<br /><br />B Ã³Ã‹ ÃN uttered a long string of profanity in Glitchese under his breath while trying to stay focused.<br /><br />&quot;What a mouth on that one!&quot; Jacred jeered. &quot;Well, mouths, I guess.&quot;<br /><br />MissingNo and LM4 started homing in on Firehead. Our dragon stood tall and proud like his species tends to do, but I do not think he knew that MissingNo carried a water-type attack.<br /><br />That was exactly what he used. A deluge of water escaped from MissingNoâ€™s form and was ready to wipe the floor with Firehead.<br /><br />&quot;To the rescue!&quot; H4to89 declared. His right arm transformed into a large, circular shield and he dashed to Fireheadâ€™s aide, blocking the surge of water. Firehead ducked to avoid splash-back, and aside from a drop or two landing on his skin and avoiding his tail, was fine. He just brushed it off and was good as new!<br /><br />&quot;We canâ€™t let them go on like this. Bzzt. Thereâ€™s gotta be someway to eradicate Jacredâ€™s grasp on them! Bzzt.&quot;<br /><br />&quot;I like how hopeful you are. Thatâ€™ll make it all the more satisfying to break you down once and for all!&quot; Jacred bellowed.<br /><br />LM4 and MissingNo backed off as Jacredâ€™s Charizard M entered the fray once more. Bert reached into his cape to retrieve the Master Ball.<br /><br />&quot;Donâ€™t try it, human.&quot;<br /><br />Bert brought his hand back, heeding Jacredâ€™s warning. Charizard M flew up, ready to pounce, but Amberâ€™s Mandibuzz took after it. Its wings looked more defined than before, but, granted, I never got a good look at them. They were almost like mine when Iâ€™m ready to strike.<br /><br />&quot;Mandy, donâ€™t!&quot; Amber warned. Bert snickered. &quot;Shut up.&quot;<br /><br />Charizard M shot a fireball at the vulture, but Mandy swooped down and avoided it. The scarlet pixels burned a hole in the wall instead, to Jacredâ€™s indifference. We felt the floor shake as Cradily broke parts of it down using sheer force and effort. The plant pulled its head back and smashed it on the ground, sending the debris rocketing towards the dragon.<br /><br />It was a joint effort, if anything. Charizard M turned its attention to Cradily, a fatal mistake. Mandibuzz soared behind the dragon, spread her wings wide, and rained her feathers down upon him. The stems dug into Charizard Mâ€™s flesh with such force, it was driven down. Cradilyâ€™s Ancient Power attack took it down even more; the chunks of floor were even bigger than I thought.<br /><br />For the first time, that dragon showed us it was in pain. A brief, but audible yelp escaped its lips. Even Jacred was surprised, but his expression showed that this was his biggest fear. Considering my purpose, he wasnâ€™t even afraid of death.<br /><br />Charizard M got up; showcasing a slew of scrapes and bruises from the onslaught. LM4 took the lead from here. His meaty pincers pulled themselves back and started winding themselves up like a screw.<br /><br />&quot;Whatâ€™s it doing?&quot; Dicks asked.<br /><br />&quot;No idea, but I think we should get out of the way,&quot; Amber warned.<br /><br />I thought of an idea, but for it to work I had to keep the others in the dark. If Jacred knew about what I had in mind, then my scheme would be in jeopardy.<br /><br />Jacred pointed at us, and ordered to his Charizard M, &quot;Kill them!&quot;<br /><br />The corrupted dragon blazed for us on its battered wings, snarling and ready to incinerate us on the spot with a blast of fire. LM4 was still winding up his arms. We were cornered.<br /><br />And then it happened. Charizard attacked, shooting a fireball at us at the exact time LM4 threw his punches. <br /><br />&quot;DUCK! Bzzt.&quot;<br /><br />All of us hunkered down and watched the spectacle unfold. Charizard shot the fireball at point-blank range, and LM4 had quite some range with those lanky arms of his. The blobâ€™s attack landed first, socking Charizard M in the gut with the force of a freight train. The fireball pelted LM4 like he was hit by a missile, violently taking each other down. Both of them flew back a ways and rolled across the floor before stopping, defeated.<br /><br />&quot;WHAT?!&quot; Jacred screamed. LM4 was down for the count, but Charizard M wasnâ€™t. However, it was grievously wounded. I am surprised it could even stand. The beast looked like it had seen better days, and nearly fell over when it stood up.<br /><br />&quot;Oh, s**t, weâ€™re winning!&quot; Travis cheered.<br /><br />&quot;Itâ€™ll be a cold day in Hell before any of you defeat me!&quot; the God growled.<br /><br />We were absolutely unprepared for what came next, even by our standards. Jacred climbed on Charizard Mâ€™s back and the dragon ascended once more, just barely below the ceiling.<br /><br />Instead of a large burst of fire, Charizard M bathed the ground with a steady, powerful torrent of flames, circling around the room and trapping us inside this tornadic inferno.<br /><br />One of us had to act quickly. We could feel the fire tornado growing in intensity as it spiraled ever higher.<br /><br />&quot;Through the fire and the flames we carry on! Bzzt.&quot;<br /><br />Jacred was so hopped up on his desire for victory he didnâ€™t even notice me coming for him and Charizard M. Going with a tried and true tactic, I impaled the dragon with the iron spear, but this was all I could do before being noticed. Someone else would have to take over if they felt brave enough.<br /><br />&quot;Solarbeam!&quot;<br /><br />&quot;GANIUM!&quot;<br /><br />The insane heat from the tornado mustâ€™ve given Purpganium the strength it needed to take the dragon down. I could see his petals glowing intensely like the sun itself was shining on them, and from his mouth shot a beam of pure gold! Charizard M was pushed against the wall as the solar blast took away the dragonâ€™s will to battle. Jacred jumped off at the last second and watched as his steed fell to the floor, colliding with a loud THUD! Now with an opening, Bert threw the Master Ball, successfully capturing Charizard M! The iron rod fell to the ground, removed from the beastâ€™s torso.<br /><br />Salamence fanned the flames with its crimson, lunar wings, dissipating the vortex quickly. We stood triumphant, watching as Jacred tried to comprehend this crushing and humiliating defeat.<br /><br />&quot;I...I...&quot;<br /><br />&quot;You lost. Bzzt.&quot;<br /><br />Jacred continued to stare at the ground.<br /><br />&quot;Get your maggot friends out of here, you waste of pixels. This is between father and son now.&quot;[/font]


subject: Re: i can't see nothin'
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7081.msg196646#msg196646 date=1412803191]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7081.msg196645#msg196645 date=1412784836]<br />[size=1pt]scrub[/size]<br />[/quote]<br />bed all the floors in Hyrule?<br />[/quote]<br /><br />dammit zowayix!<br />https://www.youtube.com/watch?v=ofbhkbk42Jc


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, so making the start menu disappear doesn&#039;t change the Metapod?<br /><br />One request I have. Can anyone figure out why some menus (Item, Pokemon, Pokedex, Trainer Card, Box Stuff), crash upon opening them after doing Lol Glitch repeatedly?


subject: Re: The Member's Guide to Topiclessness
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=3088.msg196655#msg196655 date=1412899206]It&#039;s unnerving.[/quote]<br /><br />Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=3088.msg196656#msg196656 date=1412914423]<br />[quote author=Carl Miller link=topic=3088.msg196655#msg196655 date=1412899206]It&#039;s unnerving.[/quote]<br /><br />Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.<br />[/quote]<br />Certain people are scared of change. At least, that&#039;s what i&#039;m piecing together.<br /><br />[quote author=Carl Miller link=topic=3088.msg196655#msg196655 date=1412899206]Also why does no-one come here anymore ;-;[/quote]<br />Simple, We&#039;re older and have more responsibilities, at least that&#039;s the case for me.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Maralis link=topic=3088.msg196641#msg196641 date=1412770078]<br />Not like I ever post on GCLF, but I&#039;m trans so I go by she/her/hers now.<br />[/quote]<br />Truth be told, when I first started talking to you, I thought you were a girl for some reason. Must have been the name, because I don&#039;t know how else I could have assumed that.


subject: Re: Effects of 9F/10F in Red/Blue or -lg/-gm in Yellow and Lol Glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yellow:<br /><br />After doing the glitch many times without resetting the game (I reset the wild encounters by encountering a wild mon and running away), I find myself 1 block off my original position. All warps are disabled (or simply moved up one block to a place I can&#039;t access), even after resetting. Sometimes I&#039;ll be trapped in a glitch city and cannot get out unless I spam 9F. Talking to certain NPCs crashes the game. Fly, Teleport, Dig, Escape Rope etc. fix the problem.<br /><br />These effects are only caused by throwing a ball one or more times to catch Ditto after catching the first Pokemon.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m looking for some art, ideally panoramic, for [url=http://magicseteditor.sourceforge.net/node/8779#comment-182380]this CotW entry[/url], but I&#039;ven&#039;t the slightest idea where to start. Assistance, please?


subject: Re: The Member's Guide to Topiclessness
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=3088.msg196656#msg196656 date=1412914423]<br />[quote author=Carl Miller link=topic=3088.msg196655#msg196655 date=1412899206]It&#039;s unnerving.[/quote]<br /><br />Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.<br />[/quote]<br /><br />Because one is changing so much about who one is that they pretty much become an entirely different person.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=3088.msg196662#msg196662 date=1412951670]<br />[quote author=Abwayax link=topic=3088.msg196656#msg196656 date=1412914423]<br /><br /><br />Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.<br />[/quote]<br /><br />Because one is changing so much about who one is that they pretty much become an entirely different person.<br />[/quote]<br />I know a transgender, and she is pretty much the same after the operation. [size=1pt]annoying as fuck[/size] The only thing she changed was a penis to a vagina.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196657#msg196657 date=1412915460]<br />Certain people are scared of change. At least, that&#039;s what i&#039;m piecing together.<br />[/quote]<br /><br />called it.<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=3088.msg196662#msg196662 date=1412951670]<br />[quote author=Abwayax link=topic=3088.msg196656#msg196656 date=1412914423]<br />[quote author=Carl Miller link=topic=3088.msg196655#msg196655 date=1412899206]It&#039;s unnerving.[/quote]<br /><br />Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.<br />[/quote]<br /><br />Because one is changing so much about who one is that they pretty much become an entirely different person.<br />[/quote]<br /><br />I disagree, if anything&#039;s changing it&#039;s how the person sees themselves. They come to the realization &quot;Hey, maybe I&#039;m not really [concept] here&quot; - it&#039;s like if someone had an interest in something, but realized &quot;Y&#039;know, I don&#039;t ever think I actually liked this and was just deluding myself&quot;. Having known Maralis for close to 9 years now, I see nothing different about her as a person, she&#039;s still the exact same person she was before she realized this critical fact about herself. She still likes all the same things as before (Pokemon, Touhou, video games, writing, programming Fivequestionmarks, [s]being lazy[/s]), but she&#039;s now more enlightened about herself and who exactly she is than before. So, in a nutshell, there&#039;s nothing really different about her as a person, and they certainly aren&#039;t &quot;an entirely different person&quot;.


subject: Re: The Member's Guide to Topiclessness
poster_name: CowgirlXena
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Derxwna link=topic=3088.msg196664#msg196664 date=1412958281]<br />[quote author=Carl Miller link=topic=3088.msg196662#msg196662 date=1412951670]<br />[quote author=Abwayax link=topic=3088.msg196656#msg196656 date=1412914423]<br />[quote author=Carl Miller link=topic=3088.msg196655#msg196655 date=1412899206]It&#039;s unnerving.[/quote]<br /><br />Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.<br />[/quote]<br /><br />Because one is changing so much about who one is that they pretty much become an entirely different person.<br />[/quote]<br /><br />I disagree, if anything&#039;s changing it&#039;s how the person sees themselves. They come to the realization &quot;Hey, maybe I&#039;m not really [concept] here&quot; - it&#039;s like if someone had an interest in something, but realized &quot;Y&#039;know, I don&#039;t ever think I actually liked this and was just deluding myself&quot;. Having known Maralis for close to 9 years now, I see nothing different about her as a person, she&#039;s still the exact same person she was before she realized this critical fact about herself. She still likes all the same things as before (Pokemon, Touhou, video games, writing, programming Fivequestionmarks, [s]being lazy[/s]), but she&#039;s now more enlightened about herself and who exactly she is than before. So, in a nutshell, there&#039;s nothing really different about her as a person, and they certainly aren&#039;t &quot;an entirely different person&quot;.<br />[/quote]<br /><br />I agree with Derx here, Maralis is still the same old person we all know and care about. She&#039;s just as rational and friendly and everything Derx already mentioned now as she was back then.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Calhaora
icon: xx
body:
  He found some odd things on my newly saveabused (German) Yellow Cardrige....<br /><br />Badly I didnt remember witch Pokes I swapped, but now my Game behaves reallyuhm..strange.<br />I should add, that Im doing the swapps EVERYTIME on Cinnabar Island, as I love to flee from Oak with the ?????board xD<br /><br />Well the oddity is, that my game ist laggy and slow as hell even at the Start when I chose my File. Than I have 8 Badges, Caught 88 Pokemon, Played 0:02 and&nbsp; own Zero Cash. I need to press &quot;A&quot; a loooot to get the Game into doing something.<br />And I clearly&nbsp; remember saving on Cinnabar.<br />But when I start the Game, I found myself in the Safari Zone.....how the Hack I end up there? Plus it is in the State of &quot;Safari Glitch&quot; which I cant do since I havent a Flyer or something... I was even in Fuchsia before o.Ã´<br />Can someone say what might be happening?


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TL;DR<br /><br /><br />So anybody playing any fun games recently?<br /><br /><br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196657#msg196657 date=1412915460]<br />Certain people are scared of change. At least, that&#039;s what i&#039;m piecing together.<br />[/quote]<br />still fucking called it.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://i.imgur.com/TVXlkIf.jpg]Mega Beedrill[/url] and [url=https://pbs.twimg.com/media/Bzkq4_LCMAAeojg.jpg]Mega Pidgeot[/url] confirmed! <br /><br />Additionally, Mega Lati@s can apparently be used to fly around the entire region by like, actually flying. Not warping or anything. You&#039;ll get to control the flight path of the Latis. Also, apparently they can open portals to obtain legendaries? Not just any legendaries, but ALL (obtainable, non-event) legendaries?<br /><br />So, if this is true, all normally-obtainable legendaries are obtainable in ORAS. Hype is f**king real.<br /><br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Super Smash Bros. 4, as usual. Also gotten back into old Sanic games recently, particularly Sonic R. Also rediscovered the joys of Akinator.<br /><br />[size=1pt]Sonic R&#039;s soundtrack is godly and anyone who disagrees has shit taste.[/size]


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg196670#msg196670 date=1412973199]<br />Super Smash Bros. 4, as usual.<br />[/quote]<br />Speaking of Sm4sh, the Wii U version releases on the same date as ORAS. I can already feel my social life slipping away come November 21st.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mega Beedrill is awesome! Cool to see he got a Mega.<br /><br />[quote author=Missing? NO! link=topic=6921.msg196669#msg196669 date=1412967598]Additionally, Mega Lati@s can apparently be used to fly around the entire region by like, actually flying. Not warping or anything. You&#039;ll get to control the flight path of the Latis. Also, apparently they can open portals to obtain legendaries? Not just any legendaries, but ALL (obtainable, non-event) legendaries?<br /><br />So, if this is true, all normally-obtainable legendaries are obtainable in ORAS. Hype is f**king real.[/quote]<br /><br />If this is true, then I simply cannot contain all my want.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Carl Miller link=topic=3088.msg196662#msg196662 date=1412951670]<br />[quote author=Abwayax link=topic=3088.msg196656#msg196656 date=1412914423]<br />[quote author=Carl Miller link=topic=3088.msg196655#msg196655 date=1412899206]It&#039;s unnerving.[/quote]<br /><br />Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.<br />[/quote]<br /><br />Because one is changing so much about who one is that they pretty much become an entirely different person.<br />[/quote]<br />If the only thing that changes about someone is their gender, and you think that makes them a different person entirely, then it reveals you have some form of prejudice about genders and think they can only be defined a certain way, no? <br /><br />I admit I haven&#039;t spoken to Maralis or for that matter a lot of people in quite a while now, but she doesn&#039;t seem that different to me other than a field in her profile. Still reppin gangstas all across the world and whatnot.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196668#msg196668 date=1412967512]<br />So anybody playing any fun games recently?<br />[/quote]<br /><br />Still playing Smash 4, and I will probably continue not doing anything else until November 21st when ORAS comes out. Wait, what? You guys get the Wii U Smash 4 already then? We have to wait till like December here.<br /><br />At least we get the New Nintendo 3DS. Which definitely needs a better name.


subject: I HAVE A DATE GUYS WHAT DO I DO
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;VE NEVER BEEN ON ONE OF THESE THINGS BEFORE<br /><br />IT&#039;S FOR MY SCHOOL&#039;S HOMECOMING DANCE AND WE&#039;RE GONNA GO TO DINNER AND THEN GO TO THE DANCE<br />I&#039;M GONNA MEET HER PARENTS AND PAY FOR STUFF AND ALL THAT<br /><br />ALSO I MIGHT ASK HER TO BE MY GIRLFRIEND AT THE END OF THE NIGHT<br /><br />Any advice?


subject: Re: I HAVE A DATE GUYS WHAT DO I DO
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I&#039;m not the greatest at advice dealing with the ladies, but I&#039;ll try and pass down what knowledge I do know.<br /><br />First of all, don&#039;t go all yandere and kill her parents. It tends to not work out in your favour. I don&#039;t know this from first hand experience, I just pieced together bits of knowledge to figure this one out.<br /><br />And... uh... well... don&#039;t do what I did that results in me being single in the present day, I guess.<br /><br />But I guess this one is in real life so what little expertise I have is even less useful here.


subject: Re: I HAVE A DATE GUYS WHAT DO I DO
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Women outside my family don&#039;t really acknowledge me. But... be yourself, I guess? I don&#039;t know. That&#039;s mostly what I hear [s]on r9k[/s] one should do.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.youtubemultiplier.com/54391a9f96653-mmd-what-oh-yeah-rena-ryuugu-gore-ambient-ron-brow.php


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m always looking for people for my micronation, Safiria, a great star empire featuring dragons, psychic powers, conlangs, and sports. If you&#039;re interested, look [URL=http://safiria.monarch-pass.net/]here[/URL]. :3


subject: 8F ASM: turn AF into a deadly weapon depending on play time counter (min+sec)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  I was playing with... PokeÃ©mon stuff... And I came up with an ASM that kills the game depending on how much playing time logged on the counter<br /><br />The Item list/ hexadecimal <br />TM50 x69 (FA 45)<br />TM18 x234 (DA EA)<br />TM39 x192 (EF C0)<br />TM50 x70 (FA 46)<br />TM18 x234 (DA EA)<br />TM40 x192 (F0 C0)<br />TM01 x*** (C9 **)<br /><br />The resulting ASM<br /><br />ld a,($DA45)<br />ld ($C0EF),a<br />ld a,($DA46)<br />ld ($C0F0),a<br /><br />If you have any questions, comments, or other ASMs related to this, leave a reply.


subject: Re: 8F ASM: turn AF into a deadly weapon depending on play time counter (min+sec)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That looks cool. DA46 isn&#039;t a play-time byte, so you&#039;ll probably want to change DA44 and DA45.<br /><br />This would probably be more chaotic if you made this code a custom map script (make D36E-D36F jump to stored items #2 @D53D, i.e. put Soda Pop x213 in position 41, and then put your code in the PC items starting from item 2.<br /><br />That should make the game keep altering C0EF and C0F0 out of the menu many times, as if you used 8F multiple times quickly. See [url=https://www.youtube.com/watch?v=2_NO8Dyubu4]my video[/url].<br /><br />Instead of play time, you can use D-sum addresses FFD3/FFD4 for more randomness.


subject: Mysterious map FE (PokÃ©mon Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Map FE looks just like a [url=http://glitchcity.info/wiki/index.php/Wrong_warp_Glitch_City]wrong warp Glitch City[/url]. Its appearance can vary, but I wasn&#039;t able to change it with 01xxB4D3 01xxB0D3.<br /><br />When you enter it the game typically freezes. Pretty unremarkable. I thought there was no way to work around this, but when I looked its level-script pointer (map script) was 0E DC (or DC0E in big endian). This is in WRAM in the middle of boxed PokÃ©mon data!<br /><br />Specifically, DC0E is the first experience byte of PokÃ©mon 12. This means with a total experience of 00 C9 (51546) or 00 00 C9 (201), you can just ret the level script pointer.<br /><br />When I did this and entered map FE through an expanded items pack (or you can just enter the codes 01FE64D3 01C90EDC and go through an exit mat), the cycling music played and I warped again to map:99h (99, coincidence?), which was fortunately valid; it&#039;s a house in Fuchsia City. I also lost the PokÃ©dex for some reason. The side effects of the perpetual spinning glitch happened too. I was forced to spin around while I walk and tiles had bits of a spinning tile on them.<br /><br />I wonder why the things in the last paragraph happen. I hope that the level script pointer wasn&#039;t just DC0E by coincidence. When I got warped to the Fuchsia City house, D364 became FE. This essentially traps you, but you can alter it with an expanded items pack, so you can keep the side effects.<br /><br />I can&#039;t think of a way you could pull of arbitrary code with this, but custom map script arbitrary code is probably more convenient for ACE without a hard to get bootstrap.<br /><br />Edit: I got glitched Fly destinations, that lead to me glitching my name and box-set somehow and causing the automatic item selection effect. I wonder if that works like Super Glitch. I also messed up the events near the beginning of the game. Oak is outside the lab like when you do (coincidentally) the dokokashira door glitch. Talking to him makes him tell you not to go out, and causes a &quot;!&quot; box to appear above Red&#039;s head, but nothing else happens. There is a copy of Oak in the lab who just says &quot;?&quot;. I can get a starter PokÃ©mon again, but can&#039;t leave the lab, the game locks up before the Rival battle.


subject: Re: 8F ASM: turn AF into a deadly weapon depending on play time counter (min+sec)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got confused for a little bit then. Mainly due to the written asm having the two operands the wrong way around.<br /><br />I&#039;m guessing what you actually meant was this:<br /><br />[code]ld a,($DA45)<br />ld ($C0EF),a<br />la a,($DA46)<br />ld ($C0F0),a[/code]


subject: Re: The Member's Guide to Topiclessness
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196644#msg196644 date=1412784353]<br />[quote author=Carl Miller link=topic=3088.msg196643#msg196643 date=1412776045]<br />[quote author=Maralis link=topic=3088.msg196641#msg196641 date=1412770078]Not like I ever post on GCLF[/quote]<br /><br />:(<br /><br />Also why does it seem like half everyone I interact with on the interweb is transgender<br />[/quote]<br /><br />In this time period it is more sociably acceptable, and quite possibly a trend at this point, or at least in some cultures.[/quote]<br /><br />Not a trend so much as there are many more trans people than most people realize.<br /><br />[quote]Not that i have a problem with transgenders or anything, but i am highly against parents giving that operation to their 4 year old kids because they want it. That&#039;s like giving up your kid because he/she would rather live with jimmy&#039;s parents or some shit, its fucking retarded.[/quote]<br /><br />They don&#039;t get an operation until later on in their teens or after they turn 18. They don&#039;t get any other treatment either, except for possible counseling, because at that age there&#039;s no apparent difference between children of both sexes, except for a few masses of cells. Calling them by, using the pronouns of, and treating them as their gender is enough. Later on they get puberty blockers, which delays puberty until they can decide whether they want a different puberty, and is generally safe.<br /><br />[quote]Oh and Mugendai/Maralis/Whateverthefuck, Congratulations, and i hope the surgery went well.[/quote]<br /><br />Please don&#039;t bring up someone else&#039;s genitals in the middle of a (public) conversation, especially if it&#039;s with someone else you don&#039;t know well. Furthermore, not all trans people get surgery.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  *censored by the FCC due to EXTREMELY OFFENSIVE MATERIAL GAIS*<br /><br /><br />I just got a 2ds with the money I saved up from my job, and have been eyeing smash 4, but oddly enough I heard some complaints about smash 4. I heard that the game is horribly unbalanced and that you can spam side dashes and be invulnerable as there isn&#039;t any frames in between dashes. Can somebody verify that for me? <br />


subject: Re: Mysterious map FE (PokÃ©mon Yellow)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7091.msg196688#msg196688 date=1413161006]<br /><br />Edit: I got glitched Fly destinations, that lead to me glitching my name and box-set somehow and causing the automatic item selection effect. I wonder if that works like Super Glitch. <br />[/quote]<br /><br />It works exactly like Super Glitch items. You can get a hooked Metapod encounter (or other Pokemon if your glitch name is long enough)


subject: Re: I HAVE A DATE GUYS WHAT DO I DO
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  wow. Since I&#039;m apparently the only one who actually is in a relationship on gclf, i&#039;ll tell you this:<br /><br />Don&#039;t be nervous, for fuck sakes she&#039;s a human too, with human thoughts and feelings, treat her like you would your friend but with compliments.<br /><br />Be a gentleman, hold the door, be a good dude. Ever see a guy who&#039;s a dick to his girlfriend at school? Yeah, don&#039;t be that guy, do what he doesn&#039;t do for his girlfriend. <br /><br />ALSO this is a fucking date, don&#039;t be calling her your girlfriend, don&#039;t be obnoxious, listen to what she says in case it does work out,&nbsp; and if it don&#039;t work out, don&#039;t give a fuck, she ain&#039;t worth your time then anyways now is she.<br /><br />*looks around* anybody wanting to debate me on THIS one? no? okay then.


subject: Re: Mysterious map FE (PokÃ©mon Yellow)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  For me, most of the times Flying to another place (by changing tileset to 0), would crash the game, however some times, I would get a ZZAZZ battle. After the battle, I checked my PC, and I was on Box 1, even though I was on Box 4 before. The Box Counter overflowed, and all my Pokemon inside were corrupted. At least I got Box Item Underflow (Kappa).<br /><br />Interestingly, entering Sabrina&#039;s Gym crashes. This is because most of the bottom items in Item Underflow correspond to warps&nbsp; from an inside map to an inside map (well, there&#039;s probably a better explanation, but that&#039;s what I&#039;m assuming), and those items were all corrupted. (the same thing happens to Silph Co.)<br /><br />Another thing I forgot to add, any map with trainers crashes the game.


subject: Re: General Pokemon Glitchiness
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Heyho<br /><br />Can someone tell me whats that Pokemon in the Attachement? Cant load the Dex (no Idea why)<br /><br />Sorry for the &quot;Quallity&quot;


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Looks like Yellow hex:FD in the German version.<br /><br />[img]http://i.minus.com/jba244RrjUQzAh.png[/img]<br /><br />https://web.archive.org/web/20101205100003/http://glitchcity.info/glitchdex<br /><br />[quote author=Calhaora link=topic=715.msg196697#msg196697 date=1413222903]<br />Heyho<br /><br />Can someone tell me whats that Pokemon in the Attachement? Cant load the Dex (no Idea why)<br /><br />Sorry for the &quot;Quallity&quot;<br />[/quote]<br /><br />Yes, the GlitchDex broke after a MediaWiki update, I&#039;m afraid. Sorry to tell you that.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Last night, I dreamt Meganium was playable in the new Smash Bros.<br /><br />I&#039;d rather live in my dreamworld sometimes.


subject: Re: G/S/C glitch discussion
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Calhaora
icon: xx
body:
  Have some Question to the &quot;Celebi-Glitch&quot; <br /><br />What would happen, if you do the Glitch with two different Attacks in the third slot?&nbsp; :-[


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 27: The Final Collision<br />Part II: Brawl in the Sky[/u]<br />[font=courier]Father and son. Right.<br /><br />MissingNo was still conscious, but wasnâ€™t acting on anything. He was just floating where he was, eyeing us. I could tell he was still brainwashed. LM4, however, was definitely down for the count. At least the Godâ€™s Charizard M was in our hands now.<br /><br />&quot;Did you hear me? I told your friends to leave.&quot;<br /><br />His voice was filled with such menace, we all jumped back.<br /><br />&quot;We arenâ€™t going anywhere, Jacred!&quot; H4to89 shot back.<br /><br />&quot;Especially not after weâ€™ve come this far,&quot; Bert added.<br /><br />The God sighed. This was, without a doubt, the first time he had been defeated in any way. It took all of us to even lay a dent on that dragon, and even then, our victory was sheer luck.<br /><br />&quot;This is your last chance to flee with your lives, or else Iâ€™ll just flay you all right now.&quot;<br /><br />The group was wary of his threat. I turned to face them, and we all exchanged reassuring nods. Bert stayed behind a little.<br /><br />&quot;Kick his ass, man.&quot;<br /><br />Bert and I high-fived once again, and then he left as the colossal doors closed behind him.<br /><br />Jacred turned to face me and said, &quot;You really care about your friends, donâ€™t you?&quot;<br /><br />&quot;I do. Bzzt.&quot;<br /><br />&quot;And those other Trainers? What about them?&quot;<br /><br />&quot;Um... I will admit I donâ€™t know many of them, but I do value their efforts. Bzzt.&quot;<br /><br />&quot;Of course, you realize they are all going to die, correct? If not by 3TrainerPokÃ©, than by my efforts. Are you ready to take that chance, to dip your hands in blood you can never wash off?&quot;<br /><br />We were quiet for a few minutes as I tried to formulate a response, but I had no idea what to say.<br /><br />&quot;Whaddya say, Four Dot-Dot? Dâ€™you like a shot at the title?&quot;<br /><br />I started approaching him. &quot;Donâ€™t mind if I do. Bzzt.&quot;<br /><br />Jacred didnâ€™t move as I got closer. I was ready. I was born ready. Ready is my middle name. Actually, I donâ€™t have a middle name. I should talk to Bert about that later. My fists were clenched, my body had fire stampeding through it. Oh, yeah. I was made to win.<br /><br />Right away, I threw my right fist out, punching Jacred in the face. Although his head cocked right as well and he stepped back slightly, my punch didnâ€™t seem to do much. WHAM! went my left fist, pushing his head left, but the same thing happened and he wasnâ€™t injured at all. Even his face showed bemusement. Oh well! It takes a lot to take down someone so powerful. I dished out my third strike, an uppercut to the jaw with my right fist. It was more or the same, his head moving appropriately and stepping back, but very little else.<br /><br />I havenâ€™t been in many standalone fights before, but [i]that[/i] one definitely shouldâ€™ve done something. Putting my fists down, I stared at Jacred, who had lowered his head as if to imply he had been worn down. I knew better.<br /><br />&quot;[i]My turn[/i].&quot;<br /><br />([url=https://www.youtube.com/watch?v=U3YD6CV21iI]Music: Glitchydammerung[/url])<br /><br />His attack was swift and brutal. Jacred balled up his fists, clasped them together, and swung at my left, bashing my side and sending me hurdling through the air. The destination? The window.<br /><br />I crashed through the window, taking a holeâ€™s worth of glass with me. I rolled across the stainless steel balcony to the middle. When I stopped, I watched as Jacred walked over, hopping through the hole and onto the balcony to join me.<br /><br />Getting up, I was eager to continue the brawl. Shorts Kind walked leisurely towards me like, treating this like an exercise. I swung at him with my right hand in a hook motion; I shouldâ€™ve known this was a bad idea. Jacred ducked down as my hand swooped over him, and he retaliated by punching me square in the chest.<br /><br />&quot;Oof! Bzzt,&quot; I grunted, backing away. The God crept closer as I tried to shake it off, but to no avail. Jacred formed a baseball-sized fireball in his right hand and threw it at me, the crimson pixels pelting me and crawling over my body like parasitic embers. Not only that, but I was pushed over the balconyâ€™s edge from the blast and fell to the base of the marble steps.<br /><br />I should not have survived that fall. <br /><br />After landing flat on my back, I craned my heads up to see Jacred descending. The violence around me was deafening, a wall of noises.<br /><br />Getting up, Shorts Kid finally landed on the ground and, from his fingertips, loosed a stream of yellow pixels that cackled and sparked. The lightning-like pixels pushed me into the air; the lightning wrapped around my torso like a skinny, malformed hand, and shockwaves coursed through me. I was blinded by the light, which gave Jacred the perfect opportunity for a sneak attack. He shot a large, block of icy pixels at me, propelling me towards his tower, I soon found out. Not the balcony or the wall, but the roof.<br /><br />I crashed and had to make a serious effort to stop rolling, digging my left claw into the roof to do so. The impact jolted me and I could see again, finding myself on top of the skyscraper. Jacred rushed in, but instead of attacking, stood on the roof.<br /><br />&quot;Ah, nothing settles a score like a rooftop fistfight, wouldnâ€™t you say?&quot;<br /><br />A fistfight? Something I could actually handle?<br /><br />I couldnâ€™t even get up. While I was in the process of doing so, Shorts Kid kicked me in the gut and knocked me on my back. He rushed in to assault me once again, raising his foot to stomp on my chest, but I caught his shoe and stopped it. Then, I pushed it away, and got up just before he could come after me again.<br /><br />A lucky hit! I actually got an attack on Shorts Kid, one that actually did something instead of nothing! I tried something I had rarely done before and attacked with my tail, snaring Jacredâ€™s right leg and pulling him down onto the roof. The attack wasnâ€™t much, but it was something!<br /><br />&quot;Hng!&quot; the God groaned as his head bonked against the white roof.<br /><br />The kill. The kill was just in front of my eyes, waiting to be used. I reached for the iron rod, eager to end this battle.<br /><br />But I didnâ€™t have it. My prized weapon was still in his throne room and there was nothing I could use to kill Shorts Kid.<br /><br />Jacred got up and laughed. &quot;Ha! Haha! Oh, what a cruel twist of fate. The weapon you want to use isnâ€™t available when you need it most! Amazing. Oh, well. You wouldnâ€™t be able to kill me anyway.&quot;<br /><br />&quot;No? Bzzt. Why not? Bzzt.&quot;<br /><br />&quot;Because, well, Iâ€™m God here. I am much more powerful than you, than the power of friendship, and all that other dreck those humans have put in your head.&quot;<br /><br />I smirked. &quot;If youâ€™re so powerful, then why donâ€™t you prove it? Bzzt.&quot;<br /><br />His faced changed to maniacal villainy.<br /><br />&quot;All right. Itâ€™s your funeral!&quot;<br /><br />Shorts Kid crossed his arms to form an â€˜Xâ€™ over his chest and threw his arms out, and wave after wave of black pixels blitzed towards me. The first blast did its work, and I was violently pushed off the roof and back to the sky, as the second wave felt like it sliced right through me. The third wave did nothing but push me back some more, which was a relief. It still hurt, absolutely, which makes me wonder how I survived any of these attacks. The fall from the balcony did not kill me, and his other attacks, although coming close, havenâ€™t, either.<br /><br />He was keeping me alive. That had to be it. Maybe I survived the fall from the balcony through willpower, but that was all. It felt like everything inside me was breaking down as Jacred wailed on me, which, based on what I know, means I should have died when I was hit by the electric pixels.<br /><br />The God flew in for another strike, this time a kick aside. Heaving as I tumbled away, I had to think of a way to wear him down. I had no attacks of my own or the iron rod. Shorts Kid could attack from a distance if he so desired, but I had to get up close and personal. That was a death sentence.<br /><br />Looking down, the war had grown even more intense. 3TrainerPokÃ© was attacking everything that moved, shooting Egg Bombs left, right and center. MissingNo had joined him and was tackling and dousing whatever got in his way. But that wasnâ€™t the worst of it. The likes of B Ã³Ã‹ ÃN, H4to89, Zed, and WGd, had turned on us and were attacking our allies. WGdâ€™s form was shapeshifting erratically to try and take out as many Trainers, PokÃ©mon, and Hybridmon as possible. 44hy was rampaging through the battlefield to beat others down without any effort. Firehead was going after others at random, shooting fireballs, or swooping down to attack someone.<br /><br />B Ã³Ã‹ ÃN was going after the Trainers specifically, lashing out with his remaining arms. A and Zed were sticking to whatever was close by, sort of like 44hy but at a leisurely pace.<br /><br />&quot;You...Youâ€™ve-&quot;<br /><br />&quot;Done exactly what I did to MissingNo and LM4. Did you really think that I, the God of Glitchmon, would simply let them fight on your side? Although I did not have much use for them before, having them in the open was an excellent opportunity to turn them to my side instantly.&quot;<br /><br />I watched as our Glitchmon allies attacked my friends without any hesitation. The final straw. I clenched my fists once again.<br /><br />â€œYou son of a biiii[i]IIIIIIIIIIIIIIIIIIITCH[/i]! Bzzt,&quot; I screamed as a rushed for Jacred at what felt like ultrasonic speeds. WHAP! I punched him with everything I had, all the might I could muster, and it felt good. Real good. Shorts Kid felt it, too. He grunted in pain as I drew the battle into my favor.<br /><br />&quot;Heads up! Bzzt. Iâ€™m about to UNLEASH MY RRRRAAAAAAAGE! Bzzt.&quot;<br /><br />Then I did it. I took that waste of life down. I zipped back and blazed towards him again, but instead of punching him, I tackled him. This was it. Victory was mine. Freedom was ours. Shorts Kid and his empire was history. I just had to make sure he perished now. That was all. A simple enough task, really.<br /><br />My destination was his tower. We were high enough up and at just the right angle to take it down with us. Jacred wormed his way out of my grasp and I thought he was going to try and escape. Oh, no. Not now. I turned around to chase after him, but I saw his right fist coated in a rainbow assortment of pixels. They were all there, including the colors that do not exist.<br /><br />&quot;[i]NO[/i]! Bzzt.&quot;<br /><br />&quot;YEEEEEEEAAAAAAAAAAAAARRRRRGH!&quot; Jacred screamed as he walloped me one final time. Whatever energy I had left was destroyed instantly. Shorts Kid kept his fist planted on me and had his other hand on my back, keeping me in place. He still had that maniacal look, his grin stretching the boundaries of his face as I crashed through the roof. And then the floor beneath. And so on, and so on, until we hit the very bottom as the tower was obliterated from the sonic boom of our impact with the ground.[/font]


subject: Re: General Pokemon Glitchiness
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Calhaora
icon: xx
body:
  Oh..Okay. Will it be fixed again? And thnks for the Link, but the Name is slightly different hm? Dont know, maybe its because I abused my Yellow to the Death xD<br /><br />And Nice ava by the way :3


subject: Make a Moveset
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  A thread where we create movesets for characters we want to see in Smash, but never will be.<br /><br />It&#039;s not restricted to just PokÃ©mon. It can be a character from a movie, a book, a video game, whatever. You don&#039;t have to use a template; I just do it because I&#039;m like super OCD or something.<br /><br />[b]Meganium[/b]&#039;s here to kick your grass!<br />Heavy, slow.<br /><br />[b]A moves[/b]:<br />A: A weak headbutt attack.<br />&gt;A: A somewhat-strong tackle, but leaves Meganium wide open for a retaliation attack.<br />Dash &gt;A: Similar to his &gt;A but with a little more &quot;Oompf!&quot; to it. Isn&#039;t particularly fast, but has decent knockback.<br />vA: Meganium dishes out a sweeping kick.<br />^A: The sauropod kicks upwards with his back legs while standing on his front.<br /><br />[b]B moves[/b]:<br />B: Razor Leaf! The strength and amount of leafs shot is determined by how long the B button is held.<br />&gt;B: Seed Bomb. Meganium jumps forward a little and hawks up a... seed bomb. Its knockback is useful as a last resort attack.<br />vB: Reflect. Meganium can counter attacks by putting up a screen.<br />^B: Vine Whip. Functions almost exactly like Ivysaur&#039;s Vine Whip, but is a bit quicker and stronger.<br /><br />[b]Aerial moves[/b]:<br />Nair: Meganium spins clockwise once in the air.<br />Fair: Meganium smacks foes down with its front paws.<br />Dair: Meganium performs an aerial summersault while facing the ground, propelling itself towards the floor.<br />Bair: Meganium attacks from the back with his back feet and tail.<br /><br />[b]Smash attacks[/b]:<br />&gt;Smash: Double Edge; Meganium&#039;s strongest attack; a full body tackle that deals up to 30% damage, but severely lags and leaves him wide open.<br />vSmash: Earthquake; he stands on his hind legs and slams down on his front, sending a large tremor throughout the area. It&#039;s quite speedy.<br />^Smash: Secret Power; an attack based on the level. It looks cool, but doesn&#039;t do much else.<br />Final Smash: Solarbeam: Meganium fires a concentrated, green-gold beam that has a high chance of KO&#039;ing the target, even if they&#039;re at 0% damage.<br /><br />[b]Taunts[/b]:<br />^Taunt: Meganium claps the tips of Vine Whip together slowly, mocking his enemies.<br />&gt;Taunt: Meganium faces the screen, stands in a power stance, and moves his head left to right, or vice versa.<br />vTaunt: Meganium showers himself in spores and flashes as if he&#039;s been healed, and says &quot;GANIUM!&quot;


subject: Re: Mysterious map FE (PokÃ©mon Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7091.msg196705#msg196705 date=1413317352]<br />The box could have been corrupted by warping to the glitch city.<br />[/quote]<br /><br />Exactly (according to memory viewer). Both the stored PokÃ©mon and items got corrupted for me.<br /><br />I got 212 stored items and 0 PC PokÃ©mon after the glitch. Originally I was using box 3 but it changed to box 1. I changed to box 3, deposited a PokÃ©mon (I had 6) then changed back to box 1 and there was &#039;1&#039; PokÃ©mon in that box, but data for more than one. The names of these PokÃ©mon were the original names for my PokÃ©mon in box 3, but their data had been corrupted. The Rattata in box 1 was now a glitch PokÃ©mon hex:D3/Missingno. hex:38 hybrid with Flamethrower, Substitute, Cut and Toxic, among other corruptions.<br /><br />Originally my options included PROF. OAK&#039;s PC and PkMn League, but these were removed after the glitch, meaning the menu looked like this:<br /><br />BILL&#039;s PC<br />YELLOW&#039;s PC<br />LOG OFF<br /><br />[quote author=luckytyphlosion link=topic=7091.msg196696#msg196696 date=1413222189]<br />Interestingly, entering Sabrina&#039;s Gym crashes. This is because most of the bottom items in Item Underflow correspond to warps&nbsp; from an inside map to an inside map (well, there&#039;s probably a better explanation, but that&#039;s what I&#039;m assuming), and those items were all corrupted. (the same thing happens to Silph Co.)<br /><br />Another thing I forgot to add, any map with trainers crashes the game.<br />[/quote]<br /><br />Is there any way to fix this problem? I can&#039;t enter the Hall of Fame without a freeze :/, and I wanted to glitch up the box options like the picture below (occurs when you have Bill&#039;s PC, your PC and log off and PkMn League). I have no reason to do this other than to see if it&#039;s possible with no cheats and document a new glitch technique.<br /><br />[img]http://i5.minus.com/iR0wb3Mw6Dy9Q.png[/img]<br /><br /><br />[quote author=luckytyphlosion link=topic=7091.msg196696#msg196696 date=1413222189]<br />Interestingly, entering Sabrina&#039;s Gym crashes. This is because most of the bottom items in Item Underflow correspond to warps&nbsp; from an inside map to an inside map<br />[/quote]<br /><br />Probably not true. Celadon City gave me a freeze. Additionally, I used 01765DD3 while entering a door in an outside map and I successfully warped to Hall of Fame but the game froze, even though I was under the impression this was an outside map to an indoor map. Also, Route 3 is messed up. It didn&#039;t exactly freeze for me, but made glitch music and made it so I couldn&#039;t open the menu (though I could move). <br /><br />Via BGB debugger, I know that the map bank (for executing the level-script) remains the same.<br /><br />I broke the encounter system. Even using the code 01xx58D0 caused the controls to lock-up and nothing to happen. I fixed this by changing boxes and resetting, however, this did not fix the messed up maps problem.<br /><br />Some cool other corruptions (ignore the border, it was an emulator bug):<br /><br />[img]http://i3.minus.com/ibvUIrzl5Ghjh0.png[/img] - Glitch coins [img]http://i4.minus.com/ibmyMnHd9q98v3.png[/img] - Glitch fossil [img]http://i6.minus.com/iGIAJWPWkAUyh.png[/img] - Glitch fossil&#039;s summary<br /><br />I want a fossil Mew personally, but I&#039;m going to check if any glitch items count as fossils.


subject: Is N's Zorua in Black 2/White 2 supposed to have perfect IV's?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When I went to the IV rater he said zorua had outstanding potential and that all of its stats were equally good. Is this a coincidence, or is it supposed to be like that?


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  So the special demo just happened. I still don&#039;t know if this goes to everyone that gets promotional emails from Nintendo, or if I am the chosen one. Anyway, it&#039;s pretty short and straightforward like the XY demo was, but there&#039;s a few things that might not otherwise have been known yet:<br /><br />- Battle themes are FUKKEN AWESOME FUCK YEAH<br />- Mega Glalie&#039;s ability is Refridgerate. Unless its moveset gets upgraded as well, I don&#039;t see it making too much use of this, since Return and Explosion are the only moves it has that are Normal type and do something. [s]Don&#039;t know the base stats, though by comparing it to the fully evolved starters which end up in your party, its Speed is between 80 and 120, and its attacking stats are (from what I remember because I&#039;m too lazy to go back in and check) above 120.[/s] I&#039;m an idiot and didn&#039;t see that the internet discovered it has 80/120/80/120/80/100.<br />- The bottom screen displays a &#039;BuzzNav&#039;, which has a news reporter on it. It&#039;s like the TVs from the old games except it&#039;s with you all the time, and it&#039;s an actual TV. This is singlehandedly the best news ever.<br />- May&#039;s personality is now that of some sort of moe anime character.<br />- You can transfer the Glalie you get in the demo into the full game. Obviously only once it&#039;s released, smarty pants.<br />- Tabitha is a dude apparently, and always has been. I don&#039;t get it why they&#039;d name him that (or Homura in the Japanese version), but okay.<br /><br />After I completed the demo the second time, it said I can go back and there&#039;s more people to talk to in Mossdeep. I haven&#039;t done that yet, maybe some more interesting things will happen if I do.<br /><br />Also your dude&#039;s name is Orlando, but I don&#039;t know if that&#039;s just what the demo decides to call you or if it&#039;s what the male player character&#039;s name is going to be.


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m not sure, because Abwayax manages most of the technical stuff, though I&#039;m sure he&#039;ll get around to fixing it soon.<br /><br />You&#039;re welcome. I personally don&#039;t notice a difference between your screenshot and mine except for the glitch tile being coloured slightly differently, however, the names of glitch PokÃ©mon may differ between different languages.<br /><br />[quote author=Calhaora link=topic=715.msg196702#msg196702 date=1413237742]<br />And Nice ava by the way :3<br />[/quote]<br />Thanks! Like the picture shows, I was trapped because one tile would spin me to the left and the other to the right, but I admit that walk through walls was used to get here, although a glitch Unown was used to cause the Glitch City.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe Tabitha was originally going to be female? He&#039;s a dude in the anime, too. [s]Besides, there are guys named Leslie and Rei.[/s]


subject: Re: Mysterious map FE (PokÃ©mon Yellow)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=7091.msg196706#msg196706 date=1413323980]<br />I want a fossil Mew personally, but I&#039;m going to check if any glitch items count as fossils.<br />[/quote]<br /><br />Regarding glitch fossils, I&#039;ve just checked the disassembly.<br /><br />In normal play, the Cinnabar scientist will only take the valid fossils (null-terminated list of item identifiers at $75d68 (1d:5d68)).<br /><br />If you somehow patch the code and get the Cinnabar scientist to take something else, [url=https://github.com/iimarckus/pokered/blob/fb11ff7e55be56cef9234c8443614f04f2157a1e/engine/overworld/cinnabar_lab.asm]you&#039;ll get Aerodactyl[/url].<br /><br />However, if you set bit 0 and unset bit 1 of $d7a3 (so, if $D7A3 ends in $1, $4, $5, $8, $9, $C or $D, or is above $F and ends in $0), then talking to the scientist will [url=https://github.com/iimarckus/pokered/blob/fb11ff7e55be56cef9234c8443614f04f2157a1e/scripts/lab4.asm]give you a PokÃ©mon, which has the identifier corresponding to the value of $D710[/url].<br /><br />BTW, I&#039;m going off R/B memory offsets here, as I can never remember if you subtract 1 or add 1 to the R/B offsets to get the Yellow offsets...


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  [url=http://pastebin.com/eKAmvkQn]The base stats for the new megas and Primal Kyogre/Groudon were leaked.[/url]


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=voltage link=topic=6921.msg196714#msg196714 date=1413428344]<br />[url=http://pastebin.com/eKAmvkQn]The base stats for the new megas and Primal Kyogre/Groudon were leaked.[/url]<br />[/quote]<br /><br />Screw those, we have [url=http://projectpokemon.org/research/oras/a081.txt]a pair of[/url] [url=http://projectpokemon.org/research/oras/a073.txt]text dumps![/url]<br /><br />Too bad they only dumped the English text: and I wonder if the text is stored in the game itself as UTF-8, or if that&#039;s how their text dumper saved it out as?<br /><br />EDIT: Interesting stuff found in that text dump:<br /><br />[code]Play PokÃ©mon Î©R &amp; Î±S Special Demo in<br />Play PokÃ©mon Omega Ruby in<br />English<br />Spanish<br />French<br />German<br />Italian<br />Japanese<br />Korean[/code]<br /><br />At least we know what version was the demo based on...<br /><br />And with a list of PokÃ©mon names sorted by dex number, Egg is listed before Bulbasaur. Interesting insomuch I see no mention of &quot;Bad Egg&quot; anywhere in that text dump...<br /><br />EDIT2: *search search*<br /><br />[code]Orlando<br />Special Demo<br />Your adventures in the Special Demo Version arenâ€™t over yet! You can set out for another round of fun!<br />Youâ€™ve cleared the Special Demo Version twice! As a result, youâ€™ll find some new faces in Mossdeep City, so have a look around the island!<br />Youâ€™ve cleared the Special Demo Version three times! As a result, youâ€™ll be able to send a set of PokÃ© Balls to the PokÃ©mon Link!<br />Youâ€™ve cleared the Special Demo Version four times! As a result, there may be a new face in Mossdeep City. See if you can spot someone!<br />Youâ€™ve cleared the Special Demo Version five times! As a result, youâ€™ll be able to send a set of Heal Balls to the PokÃ©mon Link!<br />Youâ€™ve cleared the Special Demo Version six times! As a result, there may be a new face in Mossdeep City. See if you can spot someone!<br />Youâ€™ve cleared the Special Demo Version seven times! As a result, there may be a new face in Mossdeep City. See if you can spot someone!<br />Youâ€™ve cleared the Special Demo Version eight times! As a result, there may be a new face in Mossdeep City. See if you can spot someone!<br />Youâ€™ve cleared the Special Demo Version nine times! As a result, youâ€™ll be able to send a set of Heart Scales to the PokÃ©mon Link!<br />Youâ€™ve cleared the Special Demo Version 10 times! As a result, youâ€™ll be able to send another set of Heart Scales to the PokÃ©mon Link!<br />Thanks for playing the Special Demo Version! Feel free to continue playing it, and please look forward to playing the full versions of PokÃ©mon Omega Ruby and PokÃ©mon Alpha Sapphire, available from retailers and Nintendo eShop soon!<br />Transfer the [VAR PKNAME(0000)] you caught to your copy of the full game![/code]<br /><br />So, Zowayix, I don&#039;t think that &quot;Orlando&quot; will be the male player&#039;s name will be, just what the demo decides to call you.<br /><br />Not to mention &quot;Orlando&quot; is hardcoded in a bunch of other places in the text dump.<br /><br />Also, since when did Game Freak become wasteful as fuck? There&#039;s [b]separate lines[/b] in the text dump, for (your|wild|enemy) PokÃ©mon using every move in the game. As well as similar repeated lines for other battle-related messages. Ya know, there&#039;s a thing called [url=http://www.cplusplus.com/reference/cstdio/snprintf/]snprintf[/url], why not use it? Just because you have 1024 times the ROM space you had 20 years ago...


subject: Re: RIVAL's + Town Map
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe it would be better to move this post to Gen 1 Glitch Discussion, since it&#039;s not anything big.


subject: Re: General Pokemon Glitchiness
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Calhaora
icon: xx
body:
  [quote author=Torchickens link=topic=715.msg196710#msg196710 date=1413382714]<br />I&#039;m not sure, because Abwayax manages most of the technical stuff, though I&#039;m sure he&#039;ll get around to fixing it soon.<br /><br />You&#039;re welcome. I personally don&#039;t notice a difference between your screenshot and mine except for the glitch tile being coloured slightly differently, however, the names of glitch PokÃ©mon may differ between different languages.<br /><br />[quote author=Calhaora link=topic=715.msg196702#msg196702 date=1413237742]<br />And Nice ava by the way :3<br />[/quote]<br />Thanks! Like the picture shows, I was trapped because one tile would spin me to the left and the other to the right, but I admit that walk through walls was used to get here, although a glitch Unown was used to cause the Glitch City.<br />[/quote]<br /><br />Ah okay! :D<br />*exitet*<br /><br />Hmhm sounds good. <br />And is there some Method to see Pokemon, that Crash youtr Game?<br />On my (saveabused) Version I find some Pokemon other than Q *obvious* to actually see whats in my Team. but sometime, if I swap some Pokemon the game locks up o:<br />Is it because I SWAPPED or is it the Pokemon itself...<br /><br /><br /><br /><br />Which Unown was it? ...For some reasons I adore these crashed Traintiles &lt;3 xD<br />


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Calhaora link=topic=715.msg196718#msg196718 date=1413552266]<br />[quote author=Torchickens link=topic=715.msg196710#msg196710 date=1413382714]<br />I&#039;m not sure, because Abwayax manages most of the technical stuff, though I&#039;m sure he&#039;ll get around to fixing it soon.<br /><br />You&#039;re welcome. I personally don&#039;t notice a difference between your screenshot and mine except for the glitch tile being coloured slightly differently, however, the names of glitch PokÃ©mon may differ between different languages.<br /><br />[quote author=Calhaora link=topic=715.msg196702#msg196702 date=1413237742]<br />And Nice ava by the way :3<br />[/quote]<br />Thanks! Like the picture shows, I was trapped because one tile would spin me to the left and the other to the right, but I admit that walk through walls was used to get here, although a glitch Unown was used to cause the Glitch City.<br />[/quote]<br /><br />Ah okay! :D<br />*exitet*<br /><br />Hmhm sounds good. <br />And is there some Method to see Pokemon, that Crash youtr Game?<br />On my (saveabused) Version I find some Pokemon other than Q *obvious* to actually see whats in my Team. but sometime, if I swap some Pokemon the game locks up o:<br />Is it because I SWAPPED or is it the Pokemon itself...<br />[/quote]<br /><br />It could be because you swapped the PokÃ©mon. PokÃ©mon past position 6 use non-PokÃ©mon data (though some of their data may represent data from other PokÃ©mon too) as their PokÃ©mon data, so you&#039;re corrupting the memory by swapping PokÃ©mon.<br /><br />e.g. after the save corruption glitch many values become FF. When you swap a relevant PokÃ©mon with the tenth you&#039;re filling the PokÃ©dex seen and own bytes with FF (they used to be 00) and completing (overcompleting) the PokÃ©dex.<br /><br />Also, this swapping PokÃ©mon thing is actually why most close menu select glitches from Red/Green/Blue JP give weird effects (for the end result you&#039;re swapping a PokÃ©mon with what you chose, and the PokÃ©mon depends on the cursor position when you pressed select on an item).<br /><br />Another form of corruption may occur when viewing PokÃ©mon past position 6, even non glitch PokÃ©mon. How that works doesn&#039;t seem to be documented. Also, [url=https://www.youtube.com/watch?v=Jm7lizM9Bv0]there are[/url] indeed glitch PokÃ©mon that corrupt data when viewing their status, but they don&#039;t seem to be common.<br /><br />[quote author=Calhaora link=topic=715.msg196718#msg196718 date=1413552266]<br />And is there some Method to see Pokemon, that Crash youtr Game?<br />[/quote]<br /><br />Are there any glitch PokÃ©mon in the German version that freeze the game just by viewing their status? (Try this with a normal party PokÃ©mon list and not one with over 6 PokÃ©mon)<br /><br />Certain PokÃ©mon only freeze the game sometimes (like Yellow Missingno. sent out by the opponent), while others freeze the game seemingly always (like PokÃ©WTrainer sent out by the opponent).<br /><br />For PokÃ©mon sent out on the opponent&#039;s side the problem may be dimensions of 0, because they are technically dimensions of 256 and the game can&#039;t handle it. Another problem might be a bad pointer for the sprite (maybe?).<br /><br />With a Game Genie code, you can patch the dimensions, but you&#039;d have to make one for each glitch PokÃ©mon of a certain dex number. TheZZAZZGlitch&#039;s [url=https://www.youtube.com/watch?v=BkIDPwkeGWs]PokÃ©mon Yellow debug menu[/url] may also help.<br /><br />[quote author=Calhaora link=topic=715.msg196718#msg196718 date=1413552266]<br />Which Unown was it? ...For some reasons I adore these crashed Traintiles &lt;3 xD<br />[/quote]<br /><br />I can&#039;t remember, sorry.<br /><br />Map corrupting Unown in Crystal were (for me): 3A, 80, 8B, 8D, 90, 9E, A1, C0, D3. I don&#039;t know if these always work though. Try them in the train station.<br /><br />GameShark codes:<br /><br />01xx24DC (PokÃ©mon Gold/Silver) - You probably knew this.<br />01xxD9DE (Crystal)


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 27: The Final Collision<br />Part III: Once and For All[/u]<br />[font=courier]I donâ€™t really know what happened when we landed. All I know is: when I regained consciousness, Jacred and I were in a crater the size of his skyscraperâ€™s foundations. There were some parts of it still standing, but nothing taller than LM4, who was nowhere to be seen. The Trainers, Glitchmon, and Hybridmon alike were standing around the craters edge, looking down at us. The iron rod had fallen down with us and was planted in the ground near the crater wall to my left.<br /><br />I was on my back and could barely move. The God was standing a fair ways away and, to my shock and awe, looked like hell. He wasnâ€™t too far from the iron rod, but I doubt he had any interest in it.<br /><br />Either way, he was still standing. Something had to be done about it.<br /><br />Taking things into my own hand, I started getting up to make a final stand against Shorts Kid. It was painful to attempt and I didnâ€™t get far.<br /><br />&quot;[i]STAY DOWN[/i]!&quot; Jacred barked as he rushed over, kicking my chest and toppling me onto my side.<br /><br />&quot;Gya! Bzzt,&quot; I grunted. The attack felt worse than before.<br /><br />Bert took the lead. &quot;Come on, folks! Letâ€™s kick that kidâ€™s ass! CHAAARGE!&quot; He and his Hybridmon were ready to help me, but Jacred used his divine powers to put up an invisible wall around the brim. Instead of triumphantly sliding down the slope, Bert bumped into the barrier and fell onto his rear.<br /><br />&quot;Donâ€™t try to be a hero!&quot; he declared. Thunderupt pelted the wall with a deluge of fire from his mouth, but the flames were dissipated when they made contact.<br /><br />&quot;Stand back!&quot; ordered Lance, the legendary dragon Trainer. His Dragonite was by his side and everyone knew what was going to happen. &quot;Hyper Beam!&quot;<br /><br />The orange dragon reeled back and battered the wall with an orange beam. It reminded me of Amberâ€™s Salamence doing the same thing in the Hybridmon tower, but this was a much more powerful Hyper Beam. However, it just fazed out, like Thunderuptâ€™s Flamethrower attack.<br /><br />[b]([url=http://www.youtube.com/watch?v=Hjjaa5mFSxY]Music: Showdown[/url])[/b]<br /><br />With Shorts Kid distracted, I once again tried to get up. When I actually floated above the ground, Jacred turned to attack me again.<br /><br />&quot;I said stay down! What is so hard to understand about that? For that matter...&quot; he trailed off as he positioned the index and middle fingers to look like a gun. Jacred raised his hand in the air and brought it back down, touching the ground and sending waves of pure glitch energy at me. The waves rose up like spikes, the last one tossing me up in the air; I landed on my stomach. Jacred finished his question, &quot;why arenâ€™t you dead yet?&quot;<br /><br />For some reason, I couldnâ€™t feel anything. I didnâ€™t feel the ethereal glitch spike jabbed my stomach, I didnâ€™t feel anything when I hit the ground. Why? Was this the end for me? Had I failed?<br /><br />&quot;I [i]said[/i],&quot; Shorts Kid huffed, approaching me. He picked me up like a garbage bag and raised me high above his head. &quot;Why arenâ€™t you DEAD?!&quot; and threw me against the adjacent slope, which I rolled down. If he had been keeping me alive before, then he wasnâ€™t now. But if I was still alive and kicking, then I was doing something right. Something was happening to me; after I stopped rolling, I got back up without any hesitation.<br /><br />&quot;Why, Four Dot-Dot? Why? Why do it? Why get up?&quot;<br /><br />Adrenaline. Thatâ€™s what it was. Adrenaline was why I didnâ€™t feel anything. Even if I failed, my brains werenâ€™t going to let me throw in the towel until the bitter end. Emphasis on bitter.<br /><br />&quot;Do you believe youâ€™re fighting [i]for[/i] something, for more than your survival? Can you tell me what it is? Do you even [i]know[/i]?&quot;<br /><br />I stared at Jacred as he tried to understand what was happening. He was watching as victory started to elude, to tease him.<br /><br />&quot;Is it...Could it be for friendship? Is that what it is? Friendship with these humans, these Hybridmon, these PokÃ©mon? Are they what youâ€™re fighting for? No, that canâ€™t be it. Are you fighting for the worldâ€™s sake? Do you think you can undo everything we-no, everything [i]I[/i] have done? Is it freedom? The freedom you donâ€™t [i]DESERVE[/i]?! The freedom that brought you here in the first place?&quot;<br /><br />Jacred was slipping. Oh, he still had some control over the situation, but it was quickly going away as the fall from grace drew near. The God had a front row seat to his demise, and was powerless to return the struggle to his favor.<br /><br />&quot;Thatâ€™s it! Itâ€™s for both of those things! Oh, you little maggot. Friendship and freedom arenâ€™t real! You should know that! Do you think these humans will still stand by your side when you fail? Do you think the world wonâ€™t turn against you? Everything you fought for was all an illusion created by lesser, more influential minds to rationalize their failures, to hide from the cruel, unrelenting world we call REALITY!<br /><br />&quot;And do you know what? Because of those ideas, I was able to succeed. Instead of finding yourselves and working individually, you put your faith, your trust, and your lives in the hands of others! And look at you now! NOBODY IS GOING TO HELP YOU! Not you,&quot; he pointed to a random Trainer, &quot;not you!&quot; he pointed to Bert, &quot;And certainly not [i]you[/i]!&quot;<br /><br />He rushed towards me. &quot;I am going to end this [i]ONCE AND FOR ALL[/i]!&quot;<br /><br />Jacred attempted to punch me, but I blocked the attack by raising my hand, lodging it in his elbow. This was surreal, but, strangely, I didnâ€™t feel surprised. No, just this soothing calmness as Jacred completely lost his mind.<br /><br />Iâ€™ll never forget the terrified expression on his face when I blocked his strike. Shorts Kidsâ€™ eyes widened frightfully, and he couldnâ€™t bring himself to do something about it.<br /><br />&quot;How...?&quot; he weakly uttered.<br /><br />With my free hand, I punched his side and sent him violently flying away. He crashed against the barrier heâ€™d set up and landed on his back, but got up quickly. Did that actually happen? Did I land a decisive blow on him? Yes! Ha-HA! What an amazing feeling, to realize I had done something that felt impossible!<br /><br />&quot;Itâ€™s over, Jacred! Bzzt. You, your empire, and your reign of terror are finished! Bzzt.&quot;<br /><br />&quot;NO! No, I am not â€˜finished!â€™ Who are you to spew garbage like that, you miserable little failure of a Glitchmon?!&quot;<br /><br />What lovely insults. I know he wasnâ€™t any older than five years old, chronologically, but weâ€™d have though a powerful being like him would be capable of more than schoolyard bullying.<br /><br />But I didnâ€™t care. Jacred knew it, but he did not want to admit he was losing. What clinched it was him realizing there was nothing he could do about it. I had him right where I wanted him. Man to man. This was going to be awesome!<br /><br />I approached Jacred, ready to take him down. He, too, sauntered towards me as his attempts at denying this crushing loss consumed his thoughts. The Godâ€™s face was red, his breakdown in full force as everyone started cheering my name.<br /><br />&quot;Glitchy! Glitchy!&quot; my friends shouted.<br /><br />&quot;My Supreme God-King!&quot; 3TrainerPokÃ© shouted. &quot;Watch out!&quot;<br /><br />Although I couldnâ€™t see him, the King had tackled a large slab of the building that was still standing. Wouldnâ€™t you know it, I was right beside it, and had no time to get out of the way.<br /><br />&quot;What the-&quot; was all I could utter before the wall portion collapsed on me. I could barely move my hands and heads, but it was possible for me to get out if I tried hard enough.<br /><br />&quot;Oh, no ya donâ€™t!&quot; Jacred declared, as he bolted over to the iron rod and picked it up. He rushed over to me, raised the weapon high above his head, and slammed it down on top of what was available.<br /><br />&quot;Gah! Bzzt,&quot; I grunted as the iron rod hit my face. Shorts Kid attacked for a second time, but I swatted it away. The third time, I wasnâ€™t so lucky.<br /><br />The God realigned the rod so it was aimed straight at me, and drove the rod through my chest.<br /><br />&quot;GYAAAAAAAAAAAAAAAAAARRRRGH! Bzzt,&quot; I screamed in agony.<br /><br />Jacred leaned down. &quot;AAAAAHAHAHAAAA! [i]Sayonara, Four Dot-Dot[/i]!&quot;<br /><br />I was brought back to the situation as he called me by my specie name for the umpteenth time.<br /><br />&quot;Glitchy! Bzzt,&quot; I seethed. &quot;My... name... is... [i]GLITCHY[/i]! Bzzt.&quot; And I impaled him with the other end of the iron rod.<br /><br />&quot;AAAAUUUUUUAGH!&quot; Shorts Kid screeched as I delivered the mortal wound.<br /><br />Then it happened. I am not sure [i]what[/i] happened, but it happened. I just felt the need to attack, like this would end it all. Jacred was still close enough that I could do something fatal and possibly come out alive, but he was trying to ward off the pain from being impaled.<br /><br />My form started to glow a bright blue. It was almost ghostly; I didnâ€™t even feel like I was alive. But it was incredible.<br /><br />&quot;No, no...&quot; Jacred whispered. &quot;No, itâ€™s not fair! THIS IS MY WORLD! [i]YOU[/i]! [i]ARE[/i]! [b][i]NOTHING[/i][/b]!!!&quot;<br /><br />&quot;Glitchy has learned Super Glitch!&quot; I heard Bertâ€™s PokÃ©Dex say.<br /><br />Going with what felt right, I - to the surprise of everybody - fired an emerald, helically-wrapping beam from where my mouths ought to be. <br /><br />&quot;NOOOOOOOOOOOOOOOAAAAAAAAAAAARRRRRRRGH!&quot; was Jacredâ€™s last word as the beams obliterated him. Instantly, he was annihilated on the spot. His form, his crown, his cape, and, last but not least, his shorts were destroyed at point-blank range. The emerald blasts pierced the invisible barrier, and it faded away.<br /><br />I stopped shooting the beams, but I was too weak to stay awake, possibly even alive. &quot;And donâ€™t... come back. Bzzt...&quot;[/font]


subject: most OP character in SSB4
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Which character do you think deserves the slot in tier 1?<br /><br />Tell us and explain why you think so.


subject: Re: most OP character in SSB4
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tiers are for queers but I&#039;m pretty sure they don&#039;t base them on who deserves it.<br /><br />Everybody with a counter is broken to shit, because it&#039;s easy to spam and renders the counterer untouchable. Charizard&#039;s also bad because Rock Smash can rack up to 40% if you&#039;re pushed right up against the opponent, and since that&#039;s probably why you&#039;re using the attack anyway...<br /><br />I can see Grenninja rated #1, because [size=1pt]I fucking hate him nobody gives a shit about Narutofrog why couldn&#039;t Tyrantrum be playable instead[/size] he&#039;s Sanic with swords and shurikens. He can hit hard and fast and his AI takes full advantage of that fact. Dedede is a monster though, even moreso than in Brawl. <br /><br />Meta Knight certainly won&#039;t be the highest again, since he got nerfed to the point he&#039;s a trainwreck when it comes to his A attacks. Y&#039;know, the ones everybody used. The ones that weren&#039;t even that useful in the first place, regardless of spammability.<br /><br />Never have so many words amounted to so much nothing.


subject: Re: I HAVE A DATE GUYS WHAT DO I DO
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GCLF probably isn&#039;t the best place to find advice for this haha. But I am a girl so maybe I can help.<br /><br />Speaking from experience, just be yourself and don&#039;t worry/be nervous too much. Remember she&#039;s probably just as excited/nervous as you.<br /><br />And don&#039;t feel pressured to ask her to be your girlfriend unless you&#039;re really sure &amp; genuine about it.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This stuff deserves a new post, I guess.<br /><br />BuzzNav, now with StreetPass support:<br /><br />[code]Welcome to BuzzNav! BuzzNav: Bringing you the latest buzz from around the Hoenn region!<br />With StreetPass, you can swap news with other players. Would you like to activate StreetPass for this game?<br />You have activated StreetPass! (StreetPass will remain active even when this software is closed.)<br />Your StreetPass data is full. Deactivate StreetPass for another game from StreetPass Management in System Settings.<br />You cannot use StreetPass due to your systemâ€™s Parental Controls.<br />You cannot use StreetPass without agreeing to the latest Nintendo 3DS Service User Agreement first.<br />YES<br />NO<br />NEXT<br />END<br />Would you like to check if there is any updated news available?<br />Checking for the latest news. Please wait...<br />You received the latest news!<br />[VAR NUM2(0007)]<br />Youâ€™ve passed by [VAR NUM2(0000)] pe[VAR NUMBRNCH(0000,0404)]rsonople!<br />Secret Bases updated!<br />New Mirage spot discovered!<br />You received an Eon Ticket! Head to a PokÃ©mon Center!<br />[/code]<br /><br />Such locations, much pair of regions, wow Mystery Zone!<br /><br />[code]â€”â€”â€”â€”â€”â€”<br /><br />Mystery Zone<br /><br />Faraway Place<br /><br />Vaniville Town<br /><br />Route 1<br />Vaniville Pathway<br />Aquacorde Town<br /><br />Route 2<br />Avance Trail<br />Santalune Forest<br /><br />Route 3<br />Ouvert Way<br />Santalune City<br /><br />Route 4<br />Parterre Way<br />Lumiose City<br /><br />Prism Tower<br /><br />Lysandre Labs<br /><br />Route 5<br />Versant Road<br />Camphrier Town<br /><br />Shabboneau Castle<br /><br />Route 6<br />Palais Lane<br />Parfum Palace<br /><br />Route 7<br />RiviÃ¨re Walk<br />Cyllage City<br /><br />Route 8<br />Muraille Coast<br />Ambrette Town<br /><br />Route 9<br />Spikes Passage<br />Battle Chateau<br /><br />Route 10<br />Menhir Trail<br />Geosenge Town<br /><br />Route 11<br />Miroir Way<br />Reflection Cave<br /><br />Shalour City<br /><br />Tower of Mastery<br /><br />Route 12<br />Fourrage Road<br />Coumarine City<br /><br />Route 13<br />Lumiose Badlands<br />Route 14<br />Laverre Nature Trail<br />Laverre City<br /><br />PokÃ© Ball Factory<br /><br />Route 15<br />Brun Way<br />Dendemille Town<br /><br />Route 16<br />MÃ©lancolie Path<br />[~ 80]<br />[~ 81]<br />Frost Cavern<br /><br />Route 17<br />Mamoswine Road<br />Anistar City<br /><br />Route 18<br />VallÃ©e Ã‰troite Way<br />Couriway Town<br /><br />Route 19<br />Grande VallÃ©e Way<br />Snowbelle City<br /><br />Route 20<br />Winding Woods<br />PokÃ©mon Village<br /><br />Route 21<br />DerniÃ¨re Way<br />Route 22<br />DÃ©tourner Way<br />Victory Road<br /><br />PokÃ©mon League<br /><br />Kiloude City<br /><br />Battle Maison<br /><br />Azure Bay<br /><br />Dendemille Gate<br /><br />Couriway Gate<br /><br />Ambrette Gate<br /><br />Lumiose Gate<br /><br />Shalour Gate<br /><br />Coumarine Gate<br /><br />Laverre Gate<br /><br />Anistar Gate<br /><br />Snowbelle Gate<br /><br />Glittering Cave<br /><br />Connecting Cave<br />Zubat Roost<br />Kalos Power Plant<br /><br />Team Flare Secret HQ<br /><br />Terminus Cave<br /><br />Lost Hotel<br /><br />Chamber of Emptiness<br /><br />Sea Spiritâ€™s Den<br /><br />Friend Safari<br /><br />Blazing Chamber<br /><br />Flood Chamber<br /><br />Ironworks Chamber<br /><br />Dragonmark Chamber<br /><br />Radiant Chamber<br /><br />PokÃ©mon League Gate<br /><br />Lumiose Station<br /><br />Kiloude Station<br /><br />Ambrette Aquarium<br /><br />Unknown Dungeon<br /><br />Littleroot Town<br /><br />Oldale Town<br /><br />Dewford Town<br /><br />Lavaridge Town<br /><br />Fallarbor Town<br /><br />Verdanturf Town<br /><br />Pacifidlog Town<br /><br />Petalburg City<br /><br />Slateport City<br /><br />Mauville City<br /><br />Rustboro City<br /><br />Fortree City<br /><br />Lilycove City<br /><br />Mossdeep City<br /><br />Sootopolis City<br /><br />Ever Grande City<br /><br />PokÃ©mon League<br /><br />Route 101<br /><br />Route 102<br /><br />Route 103<br /><br />Route 104<br /><br />Route 105<br /><br />Route 106<br /><br />Route 107<br /><br />Route 108<br /><br />Route 109<br /><br />Route 110<br /><br />Route 111<br /><br />Route 112<br /><br />Route 113<br /><br />Route 114<br /><br />Route 115<br /><br />Route 116<br /><br />Route 117<br /><br />Route 118<br /><br />Route 119<br /><br />Route 120<br /><br />Route 121<br /><br />Route 122<br /><br />Route 123<br /><br />Route 124<br /><br />Route 125<br /><br />Route 126<br /><br />Route 127<br /><br />Route 128<br /><br />Route 129<br /><br />Route 130<br /><br />Route 131<br /><br />Route 132<br /><br />Route 133<br /><br />Route 134<br /><br />Meteor Falls<br /><br />Rusturf Tunnel<br /><br />???<br /><br />Desert Ruins<br /><br />Granite Cave<br /><br />Petalburg Woods<br /><br />Mt. Chimney<br /><br />Jagged Pass<br /><br />Fiery Path<br /><br />Mt. Pyre<br /><br />Team Aqua Hideout<br /><br />Seafloor Cavern<br /><br />Cave of Origin<br /><br />Victory Road<br /><br />Shoal Cave<br /><br />New Mauville<br /><br />Sea Mauville<br /><br />Island Cave<br /><br />Ancient Tomb<br /><br />Sealed Chamber<br /><br />Scorched Slab<br /><br />Team Magma Hideout<br /><br />Sky Pillar<br /><br />Battle Resort<br /><br />Southern Island<br /><br />S.S. Tidal<br /><br />Safari Zone<br /><br />A Faraway Place<br /><br />A Faraway Place<br /><br />A Faraway Place<br /><br />A Faraway Place<br /><br />Trackless Forest<br /><br />Pathless Plain<br /><br />Nameless Cavern<br /><br />Fabled Cave<br /><br />Gnarled Den<br /><br />Crescent Isle<br /><br />Secret Islet<br /><br />Soaring in the sky<br /><br />Secret Shore<br /><br />Secret Meadow<br /><br />Secret Base<br />[/code]<br /><br />...debug related text? or something.<br /><br />[code]NONDRAW<br />HEROINE<br />HERO<br />FRIEND1<br />FRIEND2<br />FRIEND3<br />HAKASE1<br />MAMA<br />MYSTERYW<br />MYSTERYM<br />CHAMPION<br />BIGFOUR1<br />BIGFOUR2<br />BIGFOUR3<br />BIGFOUR4<br />LEADER1<br />LEADER2<br />LEADER3<br />LEADER4<br />LEADER5<br />LEADER6<br />LEADER7<br />LEADER8<br />FLAREBOSS<br />FLAREKANBU1<br />FLAREKANBU2<br />FLAREM<br />FLAREW<br />SCIENTIST1<br />SCIENTIST2<br />SCIENTIST3<br />SCIENTIST4<br />SCIENTIST5<br />AZ<br />BHBOSS1<br />BHBOSS2<br />BHBOSS3<br />BHBOSS4<br />HANDSOME<br />CHILDGIRL1<br />BABYGIRL1<br />CHILDBOY1<br />BABYBOY1<br />GIRL1<br />CHILDGIRL2<br />BOY1<br />GIRL3<br />WOMAN1<br />CHILDBOY3<br />MAN1<br />BOY2<br />TOURISTM<br />TOURISTW<br />BACKPACKERM<br />LADY<br />GENTLEMAN<br />WOMAN2<br />BADMAN<br />BADGIRL<br />PCWOMAN1<br />SHOPM1<br />DANPEI<br />INFORMATIONW<br />SHOPW1<br />DELIVER<br />HAIRDRESSER<br />CAMERAMAN<br />CHILDBOY2<br />MIDDLEMAN1<br />MIDDLEWOMAN1<br />TWIN<br />GIRL2<br />MASTER<br />WAITRESS<br />FIGHTERW<br />ROLLERW<br />ROLLERM<br />FISHING<br />HOPEW<br />TRAINERW<br />VETERANW<br />SWIMMERM<br />SWIMMERW<br />ARTISTM<br />ARTISTW<br />TRAVELERW<br />BREEDERM<br />BREEDERW<br />ESPM<br />HOPEM<br />TRAINERM<br />VETERANM<br />RANGERM<br />RANGERW<br />COOK<br />ASSISTANTM<br />ASSISTANTW<br />WORKMAN1<br />WORKMAN2<br />OCCULTW<br />FAIRYTALEW<br />BUTLER<br />MAID<br />GARDENER<br />KIMONO1<br />KIMONO2<br />KIMONO3<br />KIMONO4<br />SKYM<br />SKYW<br />WTRAINERM<br />WTRAINERW<br />BIGMAN<br />FIGHTERM<br />GARCON<br />DESIM<br />DESIW<br />CYCLINGM<br />TVCREW<br />KIZUNA<br />HEROINE_MANNEQUIN<br />HEROINE_MMO<br />WKOBJCODE00<br />WKOBJCODE01<br />WKOBJCODE02<br />WKOBJCODE03<br />WKOBJCODE04<br />WKOBJCODE05<br />WKOBJCODE06<br />WKOBJCODE07<br />WKOBJCODE08<br />WKOBJCODE09<br />WKOBJCODE10<br />WKOBJCODE11<br />WKOBJCODE12<br />WKOBJCODE13<br />WKOBJCODE14<br />WKOBJCODE15<br />STOPPER<br />MYSTERYM2<br />MYSTERYW2<br />BR_TRAVELERW01<br />BR_TRAVELERW02<br />BR_TOURISTM01<br />BR_TOURISTW01<br />BR_TOURISTM02<br />BR_TOURISTW02<br />RIVALM<br />RIVALW<br />ENEMY3D<br />HERO_MANNEQUIN<br />MEGAG<br />DIRECTOR<br />GIANTMAN02<br />LEADER1_SIS<br />LEADER5_SIS<br />FLAREBOSS2<br />C02GIRL<br />C02GIRL_EX<br />RIVALM_EX<br />RIVALW_EX<br />DELIVER2<br />TWIN2<br />SWIMMERM2<br />SWIMMERW2<br />FISHING2<br />MIDDLEMAN2<br />MODEL01<br />MODEL02<br />MODEL03<br />MODEL04<br />HEROINE_RS<br />HERO_RS<br />CONTEST_HEROINE_RS<br />CONTEST_HERO_RS<br />MAGMA_HEROINE_RS<br />AQUA_HEROINE_RS<br />MAGMA_HERO_RS<br />AQUA_HERO_RS<br />HAKASE_RS<br />RIVAL_RS<br />RIVAL_EX_RS<br />CHAMPION_RS<br />BIGFOUR1_RS<br />BIGFOUR2_RS<br />BIGFOUR3_RS<br />BIGFOUR4_RS<br />LEADER1_RS<br />LEADER2_RS<br />LEADER3_RS<br />LEADER4_RS<br />LEADER5_RS<br />LEADER6_RS<br />LEADER7_M_RS<br />LEADER7_F_RS<br />LEADER8_RS<br />MAGMABOSS_RS<br />MAGMAKANBU_M_RS<br />MAGMAKANBU_F_RS<br />MAGMA_M_RS<br />MAGMA_F_RS<br />AQUABOSS_RS<br />AQUAKANBU_M_RS<br />AQUAKANBU_F_RS<br />AQUA_M_RS<br />AQUA_F_RS<br />BHBOSS1_RS<br />BHBOSS2_RS<br />BHBOSS3_RS<br />BHBOSS4_RS<br />CONTEST_RS<br />HIMITU_RS<br />ZAZAKO_RS<br />ZAZAKO_MAGMA_RS<br />ZAZAKO_AQUA_RS<br />HANDSOME_RS<br />MODEL01_RS<br />MODEL02_RS<br />TANPAN_RS<br />MINI_RS<br />MUSITORI_RS<br />SCHOOL_M_RS<br />SCHOOL_W_RS<br />CAMPBOY_RS<br />PICNICGIRL_RS<br />RICHBOY_RS<br />RICHGIRL_RS<br />UKIWA_M_RS<br />UKIWA_W_RS<br />SWIMMER_M_RS<br />SWIMMER_W_RS<br />GENTLEMAN_RS<br />MARINER_RS<br />MOUNTMAN_RS<br />BREADER_M_RS<br />BREADER_W_RS<br />FIGHTER_M_RS<br />FIGHTER_W_RS<br />COLLECTOR_RS<br />FISHING_RS<br />MONSTERMANIA_RS<br />BUGMANIA_RS<br />RUINMANIA_RS<br />OCCULT_RS<br />ESP_M_RS<br />NINJA_RS<br />CAMPFIRE_RS<br />BIRDTAMER_RS<br />DRAGONTAMER_RS<br />GUITAR_RS<br />RANGER_M_RS<br />RANGER_W_RS<br />ADULT_RS<br />PARASOL_RS<br />AROMA_RS<br />DAISUKI_M_RS<br />DAISUKI_W_RS<br />TRIRUN_M_RS<br />TRIBIKE_M_RS<br />TRISWIM_M_RS<br />ELITE_M_RS<br />ELITE_F_RS<br />VETERAN_M_RS<br />VETERAN_F_RS<br />REPORTER_RS<br />CAMERAMAN_RS<br />TWIN1_RS<br />TWIN2_RS<br />COUPLE_M_RS<br />COUPLE_F_RS<br />ELDER_RS<br />JUNIOR_RS<br />FAIRYTALE_RS<br />NAMINORI_M_RS<br />NAMINORI_F_RS<br />BACKPACKER_M_RS<br />SCARY_M_RS<br />SCARY_W_RS<br />DIVER_M_RS<br />DIVER_F_RS<br />MAMA_RS<br />BROTHER_RS<br />CHAMPFATHER_RS<br />HAGI_RS<br />CHILDBOY_RS<br />CHILDGIRL_RS<br />OLDMAN_RS<br />OLDWOMAN_RS<br />BIGMAN1_RS<br />BIGMAN2_RS<br />OYAJI1_RS<br />OYAJI2_RS<br />OYAJI3_RS<br />OYAJI4_RS<br />OYAJI5_RS<br />KARAKURI_RS<br />WOMAN_RS<br />SUNGLASS_RS<br />PCWOMAN_RS<br />SHOP_M_RS<br />INFORMATION_RS<br />DANPEI_RS<br />DELIVER1_RS<br />DELIVER2_RS<br />MC_RS<br />GIRL_RS<br />MAN_RS<br />ASSISTANT_M_RS<br />KIZUNA_RS<br />KUSUNOKI_RS<br />SORAISI_RS<br />KIMONO3_RS<br />STOPPER3<br />DIRECTOR_RS<br />SUPPORT_F_RS<br />SUPPORT_M_RS<br />SUPPORT_F_BIKE_RS<br />SUPPORT_M_BIKE_RS<br />HAKASE2_RS<br />LEADER5A_RS<br />OFFICEWORKER_RS<br />GAMEBOY_RS<br />WOMAN2_RS<br />TANPAN_ROOM_RS<br />MINI_ROOM_RS<br />SCHOOL_M_ROOM_RS<br />SCHOOL_W_ROOM_RS<br />MOUNTMAN_ROOM_RS<br />AROMA_ROOM_RS<br />ELITE_M_ROOM_RS<br />ELITE_F_ROOM_RS<br />VETERAN_M_ROOM_RS<br />VETERAN_F_ROOM_RS<br />SCARY_M_ROOM_RS<br />SCARY_W_ROOM_RS<br />HAGI_ROOM_RS<br />CHILDBOY_ROOM_RS<br />CHILDGIRL_ROOM_RS<br />OLDMAN_ROOM_RS<br />OLDWOMAN_ROOM_RS<br />BIGMAN1_ROOM_RS<br />BIGMAN2_ROOM_RS<br />WOMAN_ROOM_RS<br />MAN_ROOM_RS<br />FISHING2_RS<br />SWIMMER_W2_RS<br />SWIMMER_M2_RS<br />UKIWA_M2_RS<br />UKIWA_W2_RS<br />LEADER2A_RS<br />BIGFOUR2A_RS<br />LEADER6A_RS<br />BIGFOUR1A_RS<br />MAYUMI_RS<br />MONSBALL<br />MONSBALL_RARE<br />TOBI_KUSA<br />TOBI_MIZU<br />TOBI_TUTI<br />TOBI_HIKOU<br />TOBI_TENZYOU<br />TOBI_KONOHA<br />TOBI_YUKI<br />KROCK01<br />KROCK02<br />ITREE01<br />IROCK01<br />IROCK02<br />KINOMI<br />KASEKI1<br />KASEKI2<br />KINOMI2<br />KINOMI3<br />KINOMI4<br />KINOMI5<br />KINOMI6<br />KINOMI7<br />KINOMI8<br />KINOMI9<br />KINOMI10<br />KINOMI11<br />KINOMI12<br />KINOMI13<br />KINOMI14<br />KINOMI15<br />KINOMI16<br />KINOMI17<br />KINOMI18<br />KINOMI19<br />KINOMI20<br />KINOMI21<br />KINOMI22<br />KINOMI23<br />KINOMI24<br />KINOMI25<br />KINOMI26<br />KINOMI27<br />KINOMI28<br />KINOMI29<br />KINOMI30<br />KINOMI31<br />KINOMI32<br />KINOMI33<br />KINOMI34<br />KINOMI35<br />KINOMI36<br />IWALL01<br />ISNOW01<br />AWARD01<br />AWARD02<br />XTREE<br />YMAYU<br />AWARD03<br />AWARD04<br />AWARD05<br />KIRAKIRA<br />CONE<br />BOSSGLASSES<br />CLOCHE<br />TABLE<br />KIRAKIRA2<br />O_MODEL01<br />O_MODEL02<br />O_MODEL03<br />O_MODEL04<br />HYOSHOJO01<br />HYOSHOJO02<br />BAG<br />DOLL_RURIRI<br />DOLL_ENEKO<br />DOLL_TIRUTTO<br />DOLL_RAPURASU<br />DOLL_KABIGON<br />AIIRONOTAMA<br />BENIIRONOTAMA<br />KASEKI_RS<br />KANAMEISHI<br />MONOLITH<br />BIRD<br />RING<br />MAGMASUIT<br />AQUASUIT<br />ASASE_SHIO<br />ASASE_KAIGARA<br />STOPPER01<br />LETTER<br />EV_POKE01<br />EV_POKE02<br />EV_POKE03<br />EV_POKE04<br />EV_POKE05<br />EV_POKE06<br />RIDE_POKE01<br />RIDE_POKE02<br />RIDE_POKE04<br />EV_POKE07<br />EV_POKE08<br />EV_POKE10<br />EV_POKE11<br />EV_POKE12<br />RIDE_POKE08<br />RIDE_POKE05<br />EV_POKE09<br />EV_POKE14<br />EV_POKE13<br />EV_POKE15<br />RIDE_POKE01_EX<br />EV_POKE16<br />EV_POKE17<br />P_MODEL01<br />P_MODEL02<br />P_MODEL03<br />P_MODEL04<br />EV_POKE20<br />RIDE_POKE10<br />EV_POKE21<br />RIDE_POKE11<br />EV_POKE22<br />RIDE_POKE12<br />EV_POKE23<br />EV_POKE24<br />RIDE_POKE13<br />RIDE_POKE14<br />EV_POKE25<br />EV_POKE26<br />EV_POKE27<br />RIDE_POKE15<br />EV_POKE28<br />EV_POKE29<br />EV_POKE30<br />EV_POKE31<br />EV_POKE32<br />EV_POKE33<br />EV_POKE34<br />EV_POKE35<br />EV_POKE36<br />EV_POKE37<br />EV_POKE38<br />EV_POKE39<br />EV_POKE40<br />EV_POKE41<br />EV_POKE42<br />EV_POKE43<br />EV_POKE44<br />EV_POKE45<br />EV_POKE46<br />EV_POKE47<br />EV_POKE48<br />EV_POKE49<br />EV_POKE50<br />SUBOBJ_CYCLING<br />SUBOBJ_KUJIRA<br />SUBOBJ_TURIZAO<br />SUBOBJ_CYCLING2<br />SUBOBJ_MONSBALL<br />SUBOBJ_ENPITU<br />SUBOBJ_MONSBALL_RARE<br />SUBOBJ_TORI<br />SUBOBJ_TURIZAO02<br />SUBOBJ_TURIZAO03<br />SUBOBJ_DOWSING01<br />SUBOBJ_JYOURO<br />SUBOBJ_LAPLACE<br />S_MODEL01<br />S_MODEL02<br />S_MODEL03<br />S_MODEL04<br />SUBOBJ_NAMI_KYOGRE<br />SUBOBJ_DIV_KYOGRE<br />SUBOBJ_GROUDON<br />SUBOBJ_DIV_LAPLACE<br />SUBOBJ_NAMI_SAMEHADA<br />SUBOBJ_DIV_SAMEHADA<br />SUBOBJ_NAMI_HOERUKO<br />SUBOBJ_DIV_HOERUKO<br />SUBOBJ_DEBONSCOPE<br />SUBOBJ_CYCLE_DIRT<br />SUBOBJ_CYCLE_MACH<br />SUBOBJ_DOWSING_RS<br />SUBOBJ_JYOURO_RS<br />SUBOBJ_KASEKI_RS<br />SUBOBJ_ENPITU_M<br />SUBOBJ_DOWSING_M_RS<br />SUBOBJ_DEBONSCOPE_M<br />[/code]<br /><br />Japanese text. Something to do with &quot;judging a PokÃ©mon&#039;s ability&quot;. I seem to remember an NPC in X/Y that does that.<br /><br />[code]ãƒœã‚¯ã®ã€€ãªã¾ãˆã¯ã€€ã‚¸ãƒ£ãƒƒã‚¸ï¼ ã»ã‚“ã¨ã†ã®ã€€ãªã¾ãˆã¯ã€€ã¡ãŒã†ã‘ã‚Œã© ã¿ã‚“ãªã€€ã‚¸ãƒ£ãƒƒã‚¸ã£ã¦ã€€ã‚ˆã‚“ã§ãã‚Œã‚‹ã‚ˆ ãªãœã‹ã¨ã„ã†ã¨ã€€ãƒœã‚¯ã«ã¯ ãƒã‚±ãƒ¢ãƒ³ã®ã€€ã®ã†ã‚Šã‚‡ãã‚’ã€€ã¿ãã‚ã‚ã‚‹ ã¤ã¾ã‚Šã€€ã‚¸ãƒ£ãƒƒã‚¸ã™ã‚‹ ãµã—ãŽãªã€€ã¡ã‹ã‚‰ãŒã€€ã‚ã‚‹ã‹ã‚‰ãªã‚“ã  ãã¿ã‚‚ã€€ã‚ˆã‹ã£ãŸã‚‰ ã®ã†ã‚Šã‚‡ããŒã€€ãã«ãªã‚‹ã€€ãƒã‚±ãƒ¢ãƒ³ã‚’ ãƒœã‚¯ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã•ã›ã¦ãã ã•ã„ã‚ˆï¼<br />ãã¿ï¼ã€€ã‚ˆã‹ã£ãŸã‚‰ ã®ã†ã‚Šã‚‡ããŒã€€ãã«ãªã‚‹ã€€ãƒã‚±ãƒ¢ãƒ³ã‚’ ãƒœã‚¯ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã•ã›ã¦ãã ã•ã„ã‚ˆï¼<br />â€¦â€¦ãã†ã§ã™ã‹ ãƒœã‚¯ã®ã€€ã‚¸ãƒ£ãƒƒã‚¸ã¯ã€€ã„ã‚‰ãªã„ã§ã™ã‹<br />ã‚¿ãƒžã‚´ã®ã€€ã‚¸ãƒ£ãƒƒã‚¸ã§ã™ã‹ï¼ï¼Ÿ ãã‚Œã¯ã€€ã•ã™ãŒã«ã€€ã‚€ãšã‹ã—ã„ã§ã™ã­<br />ãªã‚‹ã»ã©ã€€ãªã‚‹ã»ã©â€¦â€¦ ã“ã®ã€€ãƒã‚±ãƒ¢ãƒ³ã¯ ã¾ãšã¾ãšã®ã€€ã®ã†ã‚Šã‚‡ãã‚’ã€€ã‚‚ã£ã¦ã„ã‚‹ ãã‚“ãªãµã†ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã€€ã§ãã¾ã™ã­<br />ãªã‚‹ã»ã©ã€€ãªã‚‹ã»ã©â€¦â€¦ ã“ã®ã€€ãƒã‚±ãƒ¢ãƒ³ã¯ã€€ã¸ã„ãã‚“ã€€ã„ã˜ã‚‡ã†ã® ã®ã†ã‚Šã‚‡ãã‚’ã€€ã‚‚ã£ã¦ã„ã‚‹ ãã‚“ãªãµã†ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã€€ã§ãã¾ã™ã­<br />ãªã‚‹ã»ã©ã€€ãªã‚‹ã»ã©â€¦â€¦ ã“ã®ã€€ãƒã‚±ãƒ¢ãƒ³ã¯ã€€ãã†ã¨ã† ã‚†ã†ã—ã‚…ã†ãªã€€ã®ã†ã‚Šã‚‡ãã‚’ã€€ã‚‚ã£ã¦ã„ã‚‹ ãã‚“ãªãµã†ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã€€ã§ãã¾ã™ã­<br />ãªã‚‹ã»ã©ã€€ãªã‚‹ã»ã©â€¦â€¦ ã“ã®ã€€ãƒã‚±ãƒ¢ãƒ³ã¯ ã™ã°ã‚‰ã—ã„ã€€ã®ã†ã‚Šã‚‡ãã‚’ã€€ã‚‚ã£ã¦ã„ã‚‹ ãã‚“ãªãµã†ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã€€ã§ãã¾ã™ã­<br />ã¡ãªã¿ã«ã€€ã„ã¡ã°ã‚“ã€€ã„ã„ã€€ã‹ã‚“ã˜ãªã®ã¯ ï¼¨ï¼°ã€€ã§ã—ã‚‡ã†ã‹<br />ã¡ãªã¿ã«ã€€ã„ã¡ã°ã‚“ã€€ã„ã„ã€€ã‹ã‚“ã˜ãªã®ã¯ ã“ã†ã’ãã€€ã§ã—ã‚‡ã†ã‹<br />ã¡ãªã¿ã«ã€€ã„ã¡ã°ã‚“ã€€ã„ã„ã€€ã‹ã‚“ã˜ãªã®ã¯ ã¼ã†ãŽã‚‡ã€€ã§ã—ã‚‡ã†ã‹<br />ã¡ãªã¿ã«ã€€ã„ã¡ã°ã‚“ã€€ã„ã„ã€€ã‹ã‚“ã˜ãªã®ã¯ ã¨ãã“ã†ã€€ã§ã—ã‚‡ã†ã‹<br />ã¡ãªã¿ã«ã€€ã„ã¡ã°ã‚“ã€€ã„ã„ã€€ã‹ã‚“ã˜ãªã®ã¯ ã¨ãã¼ã†ã€€ã§ã—ã‚‡ã†ã‹<br />ã¡ãªã¿ã«ã€€ã„ã¡ã°ã‚“ã€€ã„ã„ã€€ã‹ã‚“ã˜ãªã®ã¯ ã™ã°ã‚„ã•ã€€ã§ã—ã‚‡ã†ã‹<br />ãã‚Œã¨ã€€ã“ã†ã’ãã‚‚ ã„ã„ã€€ã‹ã‚“ã˜ã€€ã§ã™ã­<br />ãªã‚‹ã»ã©ã€€ã¼ã†ãŽã‚‡ã‚‚ ã„ã„ã€€ã‹ã‚“ã˜ã€€ã§ã™ã­<br />ã¨ãã“ã†ã‚‚ã€€ã¾ã‘ãšãŠã¨ã‚‰ãš ã„ã„ã€€ã‹ã‚“ã˜ã€€ã§ã™ã­<br />ã¨ãã¼ã†ã‚‚ã€€ãŠãªã˜ã‚ˆã†ã« ã„ã„ã€€ã‹ã‚“ã˜ã€€ã§ã™ã­<br />ã‚ã¨ã€€ã™ã°ã‚„ã•ã‚‚ ã„ã„ã€€ã‹ã‚“ã˜ã€€ã§ã™ã­<br />ã¾ã‚ã¾ã‚ã®ã€€ã¡ã‹ã‚‰ã‚’ã€€ã‚‚ã£ã¦ã„ã‚‹ ãã‚“ãªãµã†ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã§ãã¾ã—ãŸï¼<br />ã‹ãªã‚Šã®ã€€ã¡ã‹ã‚‰ã‚’ã€€ã‚‚ã£ã¦ã„ã‚‹ ãã‚“ãªãµã†ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã§ãã¾ã—ãŸï¼<br />ã™ã°ã‚‰ã—ã„ã€€ã¡ã‹ã‚‰ã‚’ã€€ã‚‚ã£ã¦ã„ã‚‹ ãã‚“ãªãµã†ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã§ãã¾ã—ãŸï¼<br />ã•ã„ã“ã†ã®ã€€ã¡ã‹ã‚‰ã‚’ã€€ã‚‚ã£ã¦ã„ã‚‹ ãã‚“ãªãµã†ã«ã€€ã‚¸ãƒ£ãƒƒã‚¸ã§ãã¾ã—ãŸï¼<br />[/code]<br /><br />Some kind of test message, according to Google Translare:<br />[code]ã‚¢ãƒƒãƒ‘ãƒ¼ã®ãƒ†ã‚¹ãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸[/code]


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay subconscious, your obsession with putting silly characters in Smash Bros has got to stop.<br /><br />Postman Pat will never be in the series. Ever. Or any fighting game.<br /><br />The more I think about the fact that I actually dreamt this, the more I laugh uncontrollably.<br /><br /><br />Yes, hello? Is this the mental hospital? I&#039;d like to book myself in. Forever. Thanks.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6554.msg196725#msg196725 date=1413595543]<br />Okay subconscious, your obsession with putting silly characters in Smash Bros has got to stop.<br /><br />Postman Pat will never be in the series. Ever. Or any fighting game.<br /><br />The more I think about the fact that I actually dreamt this, the more I laugh uncontrollably.<br /><br /><br />Yes, hello? Is this the mental hospital? I&#039;d like to book myself in. Forever. Thanks.<br />[/quote]<br /><br />This is an entirely new level of wat.<br /><br />I fucking love it though.<br /><br />POSTMAN PAT FOR SMA5H.<br /><br />#PatSmash.


subject: Re: 8F ASM: turn AF into a deadly weapon depending on play time counter (min+sec)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7090.msg196689#msg196689 date=1413165964]<br />I got confused for a little bit then. Mainly due to the written asm having the two operands the wrong way around.<br /><br />I&#039;m guessing what you actually meant was this:<br /><br />[code]ld a,($DA45)<br />ld ($C0EF),a<br />la a,($DA46)<br />ld ($C0F0),a[/code]<br />[/quote]<br /><br />Oh sorry I am bad at ASM I took from memory.


subject: Re: Is N's Zorua in Black 2/White 2 supposed to have perfect IV's?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7093.msg196708#msg196708 date=1413331917]<br />All of N&#039;s PokÃ©mon in B2/W2 have perfect IV&#039;s.<br />[/quote]<br />I also heard you can catch his pokemon in the wild. How?


subject: Re: General Pokemon Glitchiness
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Calhaora
icon: xx
body:
  Ah okay.<br /><br />Well it freezes by the Time the two&nbsp; &quot;switch&quot; places.<br />So I never get to the stats because Im not viewing much of them, because I know they freeze sometimes xD<br /><br />Uhh Codes :B I will try! :D<br /><br />Edit: Hihi it worked xD


subject: Re: Is N's Zorua in Black 2/White 2 supposed to have perfect IV's?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  N&#039;s PokÃ©mon appear in the wild if you use Memory Link and have completed Black &amp; White&#039;s story. A cutscene showing N releasing his PokÃ©mon plays, and you can encounter is PokÃ©mon in the wild after that.<br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/N&#039;s_Pok%C3%A9mon]Bulbapedia&#039;s article on it.[/url]<br /><br />Edit: I just noticed what I said looks like a ridiculous myth like &quot;Mew is under the truck,&quot; assuming the reader doesn&#039;t know Memory Link exists.


subject: Communication between emulators and GBA?
poster_name: randomviewer896
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Has someone device that can do link cable communications between an emulator and an actual GBA?<br /><br />Is there any documentation on how to set something up like this with an Arduino, for example?


subject: Question about A $EA
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What if you put A into the daycare? Would it learn moves that way? What about the others like q $EB?


subject: Re: Question about A $EA
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Spoink link=topic=7097.msg196732#msg196732 date=1413729141]<br />What if you put A into the daycare? Would it learn moves that way? What about the others like q $EB?<br />[/quote]<br /><br />Good question.<br /><br />For people who don&#039;t know, $EA&#039;s learnpool is taken from the VRAM at $8124, and differs for when it levels up in battle or is leveled up with Rare Candies.<br /><br />See [url=http://forums.glitchcity.info/index.php/topic,6648.msg189620.html#msg189620]this thread[/url].<br /><br />I put it in the Day Care before, but I can&#039;t remember what data was there.


subject: Re: most OP character in SSB4
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness, Ness...<br /><br />*Shot*


subject: Re: MISSINGNO. Versus M'
poster_name: Flat_Thunder
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess it would depend on the type of Missingno.. If it&#039;s a fossil/ghost Missingno. that has its stats and moves from something like PokeWTrainer, I imagine the Missingno. would win. Although I may be wrong about Missingno.&#039;s stats and moves being able to be that of a PokeWTrainer.


subject: Re: most OP character in SSB4
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Little mac<br /><br /><br />OH did you get little mac to 100% finally? well guess what, he has an insta-kill move now.<br /><br />seriously fuck this noise, too much knockback and damage, not to mention the insta kill.


subject: Re: Communication between emulators and GBA?
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I donâ€™t have any specific projects in mind but this kind of thing has definitely been done before. Popular projects include PS/2 keyboards and MIDI controllers.


subject: Re: MISSINGNO. Versus M'
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Flat_Thunder link=topic=6784.msg196735#msg196735 date=1413768460]<br />I guess it would depend on the type of Missingno.. If it&#039;s a fossil/ghost Missingno. that has its stats and moves from something like PokeWTrainer, I imagine the Missingno. would win. Although I may be wrong about Missingno.&#039;s stats and moves being able to be that of a PokeWTrainer.<br />[/quote]<br /><br />You&#039;re right. Fossil/Ghost Missingno. copy the base stats/TM/HM learnset/starting moves/experience to level up of the last PokÃ©mon in the party (PokÃ©WTrainer included), except for another Fossil/Ghost Missingno. Additionally, for a Trainer with an opposing special Missingno., the starting moves (and probably base stats too because of [url=http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html]this[/url]) are taken from the last PokÃ©mon they sent out.


subject: Re: Communication between emulators and GBA?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  guys, check out this thread (ProjectLinkCable): http://forums.glitchcity.info/index.php/topic,6887.0.html =)


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  And then there was this video. https://www.youtube.com/watch?v=dQTgC8KC0n4<br /><br />PLACEHOLDER SPRITE, I GIVE YOU UNOWN ?.<br /><br />Also, full (all languages!) text dump. https://mega.co.nz/#!WdtggRAa!BIX1nm6zkw1rO4d_Bxm_euSj0yBK7MNN-sEeTwkdHko


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196743#msg196743 date=1413951912]<br />....you&#039;re pregnant?<br />[/quote]<br />No, my waifu is. What do?<br /><br />[quote author=Carl Miller link=topic=3088.msg196744#msg196744 date=1413972325]<br />Could be worse...<br />[/quote]<br />Ramiel is best girl.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 28: We All Go Back to Where We Belong[/u]<br />[font=courier]The main group - Bert, Amber, Travis, and Dicks - were by my side when I woke up. I had done it. Jacred was dead and gone. Literally gone. Not a shred of him remained in the aftermath of our showdown. The slab of the red tower had been pushed off my chest.<br /><br />&quot;Heâ€™s alive!&quot; Bert cheered when I shuffled awake. I could feel again. The warmth of camaraderie. <br /><br />&quot;Hmm? Bzzt. Iâ€™m alive? Bzzt.&quot; When I realized I was indeed alive, I removed the iron rod from my chest.<br /><br />&quot;HEâ€™S [i]ALIVE[/i]?!&quot; somebody screeched. 3TrainerPokÃ©. The King still had that gung-ho spirit, but it was greatly misplaced now. He stormed down into the crater to confront us. &quot;After all that, after taking away everything I had, you have the [i]nerve[/i] to live?!&quot;<br /><br />&quot;3TrainerPokÃ©!&quot; called another familiar voice. MissingNo! &quot;Havenâ€™t you learned anything from all this? Thereâ€™s nothing left for you to fight for!&quot;<br /><br />&quot;Shuddap, you!&quot; the King - the [i]disgraced[/i] King - snarled. &quot;Iâ€™m still in charge, even if Four Dot-Dot is the God now!&quot;<br /><br />What? Iâ€™m the God of Glitch City? Jacred said something about that, but I didnâ€™t think he meant it. If anything, he made it sound like I would become something of a demigod should something happen to him.<br /><br />&quot;So, Iâ€™m a God, now, am I? Bzzt.&quot;<br /><br />&quot;Exactly. What is your first order of business, my Supreme God-King?&quot;<br /><br />Ha. What a joke.<br /><br />&quot;3TrainerPokÃ©? Bzzt.&quot;<br /><br />&quot;Yessssss?&quot;<br /><br />&quot;Youâ€™re FIRED! Bzzt.&quot;<br /><br />The saurian Glitchmon stormed over to me. &quot;NO! You canâ€™t do that!&quot;<br /><br />&quot;Well, [i]I[/i] wonâ€™t. Bzzt. But [i]he[/i] will. Bzzt,&quot; I said as I got up, pointing to MissingNo. The backwards L descended into the pit. &quot;3TrainerPokÃ©, we may be enemies, but my feud was with Jacred, not you. Bzzt. Thatâ€™s MissingNoâ€™s. Bzzt. And from this moment on, MissingNo is the King of Glitch City. Bzzt.&quot;<br /><br />&quot;WHAT?! No! No, no, no! NO!&quot;<br /><br />â€œMissingNo, do with him what you will. Bzzt.&quot;<br /><br />We moved out of the way so MissingNo could do what heâ€™d wanted to do for quite some time.<br /><br />The backwards L started to focus, humming to himself. MissingNo was encased by a shimmering purple and orange aura that retreated into his back, burrowing inside him like snakes. From his back jutted out wings that were twice his body length! The wings werenâ€™t spectacular â€“ they looked more like angled Fs.<br /><br />3TrainerPokÃ© attempted to make a run for it, zooming past MissingNo to escape. He ran up the slope, but when he got to the craterâ€™s edge, Vee darted over and kicked the former King back down with his beefy legs.<br /><br />&quot;Donâ€™t think youâ€™ll be getting away, 3TrainerPokÃ©!&quot; Vee said. His voice was disjointed and almost sounded maniacal.<br /><br />3TrainerPokÃ© buckled and fell to his knees. &quot;Please,&quot; he begged. &quot;Have mercy.&quot;<br /><br />&quot;Ask MissingNo, not me. Bzzt.&quot;<br /><br />It was too late. MissingNo flapped his wings and blazed towards his nemesis, ready to kill. And then it was all over. MissingNo dove into the fallen King and slay him on the spot, and, much like what happened to Jacred, nothing remained. The new King swooped up to the surface and tucked in his wings, looking like a very perplexing angel.<br /><br />&quot;That was pretty cool,&quot; Amber commented.<br /><br />We returned to the surface also, standing among our comrades. Nobody had died, but everyone was battered and wartorn. The Hybridmon on 3TrainerPokÃ©â€™s side stood around, looking aimless and without purpose.<br /><br />&quot;So, now what?&quot; Travis asked.<br /><br />Now what, indeed. Glitch City was still here and wasnâ€™t withering away like Iâ€™d hoped. Nothing was available for us to escape through. Unless...<br /><br />I thrust the iron rod at nothing, but it pierced through the air like butter. Pulling it to my right, I not only tore a hole in the void, but created a door. A door to our world. However, I failed to make it go somewhere specific, but, looking through, it looked like Kanto Route 22. More specifically, the golden brick road, with the pond to its right and a mountain wall on its left. This was fine.<br /><br />&quot;All right, everyone. Bzzt. This is it! Bzzt. The home stretch! Bzzt.&quot;<br /><br />A gust of wind blew threw the door. How refreshing! Feeling something like that after not having done so for some time was indescribable. The snow just couldnâ€™t compare.<br /><br />The Trainers, nurses, and clerks - including Dicks, Travis, Amber, MissingNo, and the other Glitchmon - ventured through the gap to Route 22, while Bert, the Hybridmon, the group of Charizard Mâ€™s and I stayed behind.<br /><br />We observed the ruined empire Jacred strove to build. It was smugly satisfying, in a way. Although, we didnâ€™t have very many pleasant memories of this place, but our victory was the most pivotal. That was something we would celebrate for years to come.<br /><br />Something odd happened: more Glitchmon appeared. They came crawling out of the aerial caves, from the ponds hanging in the air, from the grass patches sitting upside down. They were timid and shy, possibly fearful, but they knew Jacred couldnâ€™t hurt them anymore.<br /><br />&quot;Itâ€™s okay. Thereâ€™s nothing to be afraid of,&quot; Bert calmly and warmly greeted. The Glitchmon crept towards us like abused pets that were meeting a new owner; they knew nothing about us, but they wanted to be loved. <br /><br />There was nothing for them here.<br /><br />([b][url=http://www.youtube.com/watch?v=gAhna3Q9FjY]Music: The Legend Comes to Life[/url][/b])<br /><br />&quot;They deserve better than this. Bzzt.&quot;<br /><br />&quot;No kidding,&quot; Bert added. &quot;There sure is a lot of â€˜em!&quot;<br /><br />I wasnâ€™t sure what to say to the Glitchmon. If they knew nothing about the outside world, then itâ€™s likely they wouldnâ€™t want to go. We had no idea if Jacred harmed them, or used them, or even acknowledged them, but they knew of him. Of course, they might be attached to Glitch City, since itâ€™s the only world they likely knew.<br /><br />Doing what felt right, I asked them, &quot;Do you want to stay here? Bzzt. Or do you want to come with us? Bzzt.&quot;<br /><br />They all stepped forward as if to answer the latter.<br /><br />Bert turned to the Hybridmon. &quot;What about yâ€™all? Dâ€™you wanna come with us?&quot;<br /><br />About half the Hybridmon nodded or made a confirming noise. The others sauntered away. They felt shame for serving 3TrainerPokÃ©, and couldnâ€™t bear to think about what theyâ€™d done. As for the ones who wanted out, they were apologetic and wanted to atone. I understood why many of them didnâ€™t want to come with us.<br /><br />&quot;No matter what,&quot; I began saying to the retreating Hybridmon, &quot;youâ€™re welcome to join us. Bzzt.&quot; Off they went.<br /><br />Bert faced me and said, in a joking yet sincere manner, &quot;Thanks for saving the world.&quot; He had trouble expressing how he felt, but I adored the sentiment.<br /><br />&quot;Any time. Bzzt. Hey, dâ€™you still have Charizard M? Bzzt.&quot;<br /><br />â€œOh, shit! I totally forgot!&quot; he exclaimed, retrieving the Master Ball from his pantsâ€™ belt hoop. He pushed the button and out popped Jacredâ€™s dragon. It roared over something. I am not sure what it was roaring to, but there was a sense of relief in its tone. The look in its eyes... it was happy. There is no such thing as a bad PokÃ©mon, just bad Trainers. The same applies for Glitchmon. Even a ferocious Hydreigon can be reduced to a ball of happiness with the right Trainer.<br /><br />It was time for us to leave, I told Bert. He waved goodbye to the leaving Hybridmon, who turned to watch as we departed. I was going to give the Hybridmon and Glitchmon a ride to freedom they wouldnâ€™t forget: using my new powers, a red outline appeared around them, and, as Bert and I ascended, they did as well. I spread my wings as our new buddies watched awestruck, but confused about why they were highlighted in red.<br /><br />The door shifted up to showcase the crisp, blue sky. There were a few fluffy white clouds rolling through it, a welcome sight.<br /><br />&quot;Are you ready, Bert? Bzzt.&quot;<br /><br />He nodded. &quot;I was born ready.&quot;<br /><br />I looked back just to make sure the ones who wanted to be free were all ready to go. Jacredâ€™s Charizard M flew slightly above the group, raring to get out of this begotten place.<br /><br />&quot;Okay. Bzzt,&quot; I declared as I put my right fist out in front of me. &quot;Here we go! Bzzt.&quot;<br /><br />And then we blitzed into the outside world, high above the mountains and trees of Route 22, as the fresh air gave us a warm welcome. The sun, which we were dying to see ever since we arrived in Glitch City, bathed us with its warm rays of light. This... this is what it feels like to live. To be alive.<br /><br />Glitchmon and Hybridmon started dropping to the ground, landing without injury. I didnâ€™t go much farther than the border of the route and Viridian City before turning back around. Charizard M was now soaring beside us, and MissingNo, who was on the ground with the others, spread his wings once again to join Bert and I.<br /><br />Freedom isnâ€™t really something you appreciate until you know what itâ€™s like to go through Hell and back. It might take even more than that, but to hear the giddy, excited expressions those Glitchmon and Hybridmon made was something else. They were free. We were all free. And that, when it came right down to it, was the most important thing.<br /><br />When the Hybridmon and Glitchmon were on the ground, I swooped down to join the other Trainers and their partners.<br /><br />&quot;We won,&quot; Bert uttered as he crawled off my back. &quot;WE WON! HA-HAAA!&quot; He and Dicks high-fived. Thunderupt and Purpganium snuggled up to him as he patted his Hybridmon on the head. &quot;And itâ€™s all thanks to Glitchy.&quot;<br /><br />&quot;Oh, no, please. Bzzt.&quot; I was humbled. &quot;I couldnâ€™t have done it alone! Bzzt.&quot;<br /><br />â€œMaybe not, but ya showed that Jacred fellow whoâ€™s boss!&quot; B Ã³Ã‹ ÃN cheered.<br /><br />&quot;Well, hey, MissingNo deserves a ton of credit, too! Bzzt. After all, he killed the King! Bzzt.&quot;<br /><br />&quot;â€™Tis true,&quot; Amber commented. &quot;Awesomely, at that.&quot;<br /><br />Clair brought up an important and distressing matter. &quot;But... Where do we go from here?&quot;<br /><br />The world was in shambles. Cities were destroyed, towns had been demolished, roads were cracked and broken, and everything was in disarray. Our world was ruined, but we could repair it and make everything better, even though we probably wouldnâ€™t be able to do so in our lifetime.<br /><br />&quot;Well... Letâ€™s get workinâ€™,&quot; B Ã³Ã‹ ÃN said.[/font]


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6921.msg196742#msg196742 date=1413892875]<br />And then there was this video. https://www.youtube.com/watch?v=dQTgC8KC0n4<br />[/quote]<br /><br />Hoopa&#039;s alternate cry may be the scariest thing I&#039;ve ever heard.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=TH3QsczwIa4<br /><br /><br /><br />Wait, zowayix, no, okay just... how? explain.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jimothy link=topic=3088.msg196749#msg196749 date=1414078992]<br />A little part of me questions what I just walked into.<br />[/quote]<br /><br />Just another day at Glitch City Labs!


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  8 player mode is happening. Stages with Z axes are happening. Best soundtrack ever is happening. Multiplayer Stadium is happening. Native built-in tournaments are happening. Stage Builder that you can actually do stuff with is happening. FUKKEN MEWTWO DLC IS HAPPENING. You get the idea, it&#039;s all happening.<br /><br />Also, the fact that Mewtwo is going to be in the 3DS version too and he&#039;s still under development means that the engine is coded to allow all sorts of arbitrary characters to be added in later. And Amiibo means you can see Peach&#039;s underpants again. My jimmies are rustled that they took that out.<br /><br /><br />So, how long will it be before someone encounters a penis on the Miiverse stage? I&#039;ll say a couple of hours after the release.


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  ha HA! <br />I got my copy, and i am fucking happy. I came :&nbsp; : this close to beating my friend, shulk mains, what can ya do. Still beat a lucario main though. [size=1pt]fuckin&#039;scrub[/size]<br /><br />So i&#039;m maining megaman thanks to 2 weeks of endless practice on the demo, so i&#039;ve mastered the art of poking.<br />Also megaman&#039;s grabs are just so... good. Seriously compared to wii fit trainer&#039;s or pacman&#039;s, hell they land more than mario&#039;s IMO. <br /><br />Serebii confirmed mewtwo? Lol, more like the nintendo video did. <br /><br />@Zowayix, in response to your penis question, i doubt it, they will monitor that shit, it&#039;s nintendo. I mean I had a 10 minute online ban for targeting a player with bowser side b&#039;s on &quot;for fun&quot; match. (suicide us both into oblivion. -20 score for both of us, thx nintendo, thought it was FOR FUN, but noooooo)<br />HOWEVER, penis stage within 1 minute of release. real talk.<br />


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Oh shit for some reason I forgot about the Stage Builder. Yeah, someone&#039;s gonna make a penis as soon as the game is officially launched, they pay for it/receive their preorder at whatever shop, they race home to slam it into their Wii Us and then there will be speedruns to make the first penis stage. Heck, someone might even make a full-blown naked person.<br /><br /><br />Just had a thought after posting this: I live right across the road (very literally, though I&#039;m slowed down by my apartment&#039;s doors and stairs) from a store which would be selling the game, I can run pretty fast or at least I like to think so, and I can navigate new menu structures pretty well. Am I the chosen one? Does the glory of having the first penis stage rest in my hands?<br /><br />Oh right, the release dates aren&#039;t the same internationally. Shit. First penis stage in Australia, maybe.


subject: Unused / Changed text in Gen 2
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is unused text in Route 32.<br />It seems like fisher trainer&#039;s text.<br />[quote]Maybe a battle<br />will turn things<br />around for me.<br /><br />Nothing ever goes<br />right for me now...<br /><br />How come the guy<br />next to me catches<br />good POKÃ©MON?<br />[/quote]<br /><br />Fisher Ralph&#039;s encounter text is changed in Crystal version.<br /><br />(Gold/Silver version)<br />I&#039;m a good angler,<br />but an even better<br />trainer!<br /><br />(Crystal version)<br />I&#039;m really good at<br />both fishing and<br />POKÃ©MON.


subject: Re: Unused / Changed text in Gen 2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool. It makes me wonder why Game Freak would make changes like that.<br /><br />I know nothing, but are you sure the first group of quoted text is not text from another route or rematch text from Fisherman Ralph?


subject: Freeze PP underflow and battle de-sync potential
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In a link battle, you can underflow the PP of theoretically any move using a certain glitch (which I call Freeze PP underflow) involving the frozen status as long as it is in the top position and has 0 PP.<br /><br />There are two other PP underflow glitches; [url=http://glitchcity.info/wiki/index.php/Hyper_Beam_automatic_selection_glitch]Hyper Beam auto-selection[/url] and [url=http://glitchcity.info/wiki/index.php/Switch_PP_underflow_glitch]Switch PP underflow[/url].<br /><br />An interesting thing about this glitch is that I made one side say that Mewtwo used Amnesia and the other side say Mewtwo used Psychic, so I suppose it&#039;s possible to force out glitch PokÃ©mon like in the [url=http://glitchcity.info/wiki/index.php/Partial_trapping_move_link_battle_glitch]Fire Spin glitch[/url]; another link battle de-sync glitch.<br /><br />I didn&#039;t see this documented in Kamex&#039;s document &quot;RBY stuff&quot;, so I thought I&#039;d share this little fact (and also make this obscure glitch more well known).<br /><br />[url=https://www.youtube.com/watch?v=mCDjdNlVmjE]Video[/url].<br /><br />[quote author=ChickasaurusGL (Torchickens)]<br />If a slower PokÃ©mon gets frozen before it gets a chance to use a move, but a move was selected, and then if the faster PokÃ©mon defrosts it with a Fire-type move it will use the last move that was selected.<br /><br />If the slower PokÃ©mon was switched out while frozen and is switched back in, and then the faster PokÃ©mon defrosts it, it will use the the topmost move in the move list on one side even if it had 0 PP and may use another move on the other.<br /><br />This allows the PP of any move to underflow to 63 (in this video Psychic was at the top position and had its PP underflow from 0 to 63). Unfortunately these conditions may only be met in a link battle, so in at least Yellow, the 63 PP effect is lost when the battle ends.<br /><br />Theoretically the Cable Club escape glitch can be used to keep the underflowed PP, but there are two &#039;better&#039; methods of PP underflow, yet they are restricted to Hyper Beam and partial trapping moves. https://www.youtube.com/watch?v=I8AzgGoJbTs<br /><br />Also, I haven&#039;t tested having hex:FF in the top position for player 1. Perhaps that could make the 63 PP be kept.[/quote]


subject: Pokemon Stadium 2 change trainer pokemon
poster_name: EliteAnax17
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, I&#039;m looking for documentation &amp; help on how to change the pokemon for a specific trainer in Pokemon Stadium 2 in Gym Leader Castle mode.<br /><br />I have no idea where to start, http://tcrf.net/Pok%C3%A9mon_Stadium_2_%28International%29 wasn&#039;t of any help and there isnt much documentation on where the data on the pokemon species for specific trainers is located within the ROM.<br /><br />Specifically, I want to change Red&#039;s. Any help would be appreciated.


subject: Re: Pokemon Stadium 2 change trainer pokemon
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s some stuff at http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Stadium_2:ROM_map -- but that doesn&#039;t seem to cover what you&#039;re looking for. I&#039;d search for the known constants of what you&#039;re looking for: PokÃ©mon index numbers, levels, move index numbers, etc. The Gen 2 PokÃ©mon data structure might help there (find it on Bulbapedia).


subject: Re: Pokemon Stadium 2 change trainer pokemon
poster_name: EliteAnax17
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: EliteAnax17
icon: xx
body:
  So, to test trying to find Red&#039;s R1 Tauros on his Stadium team, I used the rental data (I figured its formatted the same since it stores species, item held, moveset and level) and came up with 32 80 00 00 1D E7 59 3F 00. 1D 37 59 3F being the moveset as listed on Serebii. I searched it and found nothing within the ROM, but it did find 32 80 00 00, but there wasnt any data listed after it. Could that still be Tauros? Am I doing anything wrong here?<br /><br />Because pokemon explicit data stored in the ranges of:<br /><br />&nbsp; &nbsp; 0x1708494-0x1708C00 : Little Cup Rental PokÃ©mon<br />&nbsp; &nbsp; 0x1708CB4-0x170B1D0 : Prime Cup / Free Battle Rental PokÃ©mon<br />&nbsp; &nbsp; 0x170BBA4-[b]0x170D220[/b] : PokÃ© Cup / Gym Leader Castle Rental PokÃ©mon<br /><br />And text is stored between [b]0x1D718B8[/b]-0x1D8FAC8 I am taking a guess that it could be between 0x170D220-0x1D718B8 somewhere.


subject: Re: Unused / Changed text in Gen 2
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Unused text was found by Seven.<br />[url=http://blog.naver.com/hohohappy7/220161569589]http://blog.naver.com/hohohappy7/220161569589[/url]<br />This is located in the middle of Route 32 events.<br />And he said he couldn&#039;t find this text&#039;s pointer from game.<br /><br />These are other unused text he found.<br />[quote]Have you gone to<br />SPROUT TOWER?<br /><br />If you ever visit<br />VIOLET CITY, <br /><br />they&#039;ll expect you<br />to train there.<br /><br />That&#039;s basic for<br />trainers. Go to<br />SPROUT TOWER![/quote]<br />This is from the guy who blocks Route 32 before beat Violet gym and get the egg.<br />He doesn&#039;t care about the player beat Sprout tower or not in GSC.<br />In HGSS, he blocked the player if he/she didn&#039;t beat Sprout tower.<br /><br />[quote]I&#039;m waiting for<br />POKÃ©MON that<br /><br />appear only in the<br />daytime.[/quote]<br />It is from Route 29 guy.<br /><br /><br />I think they changed Ralph&#039;s text because of incorrect translation.<br />Maybe other text was changed in Crystal version, too.


subject: Re: Zowayix's Procrastinated Anime Reviews
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I&#039;m still here. Are you still here? If you&#039;re not actually reading these reviews, please tell me. And also let me know if you&#039;re not reading this paragraph here. But nah, for reals though, tell me if these reviews are terrible or if you want to read more of them or both. It&#039;s cool. We cool dawg, I won&#039;t be mad.<br /><br />So you guys don&#039;t think I only review comedy series, tonight I will (unless I take too long and leave it for tomorrow) reviewing Future Diary, also known as Mirai Nikki. If you&#039;re a fucking weeaboo. We speak English in this country. Anyway, this is an action/thriller series (which I do actually prefer to comedies overall) about diaries which tell the future, hence why the title is literally Future Diary. Nice and succinct and sensible. I like that in a title. Off to a good start.<br /><br />I actually finished watching this like two weeks ago, but since when do I have a track record of reviewing stuff in a timely fashion? Maybe one day, I&#039;ll actually watch an anime, and then review it when it&#039;s still fresh in my head, and then my reviews won&#039;t sound so stupid. Maybe. Maybe I should just stop reviewing, who knows.<br /><br />Anyway, let&#039;s pretend that I&#039;m reviewing this properly like actual good reviewers do. So we start off to this kid named Yukiteru Amano, who-whoa. I actually remembered the full name. That doesn&#039;t happen often. Anyway, yeah, so he&#039;s this ordinary dude who doesn&#039;t talk to anyone at school, and instead fiddles with his phone all day. Also, he&#039;s friends with the god of space and time in all his obvious CGI glory. Wait, what? Okay, so maybe not so ordinary. So anyway, Yuki one day finds that he wrote some stuff in his phone that he didn&#039;t write and gets confused, and Deus (the god guy) is all like &quot;Yo dawg, we herd u like phones so [s]we put a phone in yo phone[/s] we upgraded it so you can see into the future and shit&quot;. Deus is a bit like Ryuk from Death Note, in that he gives the main character his eponymous device, doesn&#039;t tell the main character things that he might want to know, and he&#039;s sometimes kind of a dick.<br /><br />So the first thing Yukiteru (I can&#039;t remember if it&#039;s abbreviated as Yukki or Yuuki or whatnot) does is cheat on his test, naturally. Apparently nobody tells him off for using his phone in a test. Japan schools must be wack, or something. It reminds me a bit of Death Note, in the parts where Light uses his Death Note for boring purposes at the beginning like killing street thugs. Also, he meets this hot chick named Yuno Gasai. I&#039;m not going to bother posting a picture, because Yuno who she is alread-<br /><br />[img]http://images.sodahead.com/polls/003612885/5927435019_booing_1_answer_2_xlarge.jpeg[/img]<br /><br />I&#039;m sorry that was terrible. I keep making that pun unintentionally, though. Gasai should get back to re-<br /><br />Alright, alright. Put down those tomatoes. Anyway, they have to play a game (which isn&#039;t really a game) where they have to kill all the other people who have diaries which can tell the future. That&#039;s not quite like Death Note. Other than that, this series is a lot like Death Note, except instead of notebooks that kill people you have diaries that tell the future. I would almost call it a spiritual successor, due to the large amount of really cool scheming and really crafty and awesome mindgames and morally ambiguous main characters and designated villains. It is a whole lot more violent than Death Note, though the box only says MA15+. I&#039;m not one to care about ratings but I did find myself disagreeing with the classification board over the course of the series. Got some brutal deaths and major injuries and nudity and even a rape scene or two. It&#039;s not even that they don&#039;t rate anime higher than MA15+ either, because I have Gantz sitting in the &quot;to be watched&quot; pile over there, and it&#039;s R18+. Which makes me want to watch that to see what makes it even more ratingy than this. Anyway, that&#039;s not what I&#039;m here to review, but perhaps it&#039;ll be up next.<br /><br />The dubbing by Funimation here, incidentally, is actually a great job. The voices aren&#039;t Californian for starters, and they convey the characters&#039; emotions correctly without being stupid. Also, it uses some words and phrases from the internet in context, such as &quot;DO NOT WANT&quot; and &quot;furry&quot; and &quot;butthurt&quot;. Mostly in the bonus comic relief segments at the end of each episode, but yeah. However, I&#039;m not sure if this is because of the dub or the original had the same dialogue as well, but there are some things like this scene &lt;I&#039;ll get a picture from the DVD later&gt;<br />COUGH AHEM I&#039;LL GET A PICTURE FROM THE DVD LATER APPARENTLY THAT MEANS OVER 4 MONTHS<br /><br />where the chick states, in a flashback, that she&#039;s going to get married here one day. Right up there? On that ledge? Wouldn&#039;t you rather go down there where the chapel is? I think that would make more sense.<br /><br />So, the soundtrack, as I always do. It&#039;s FRIGGIN AWESOME. It goes up there as one of my favourite anime soundtracks of all time. The only problem here is that for whatever reason, the soundtracks are only available as Blu-Ray collector&#039;s edition versions, and essentially will cost you like $500 (not even kidding). So sadly I&#039;m going to have to recommend you download it. I actually really wanted to give these guys my money. Not $500 money, but a reasonable amount. I&#039;d even settle for it being on iTunes and making me boot up a VM with iTunes on it just to buy it that way. It&#039;s that great. Right off the first volume, you have stuff like [url=https://www.youtube.com/watch?v=-ujecvuEVqs]Norikoeru beki wa Satsugai Kyoufu[/url], which features electronic shenanigans you don&#039;t often see in anime soundtracks and it makes you wonder why not. And right after that [url=https://www.youtube.com/watch?v=O68o-FPqh3w]Accel Mind[/url], which is the most appropriate usage of a 303 in electronic rock I&#039;ve heard in a while that easily fits in any action scene you ever want. Just try hanging out your washing with it playing in the background. In fact, the whole fucking first volume is awesome. I don&#039;t think it would make sense to link to each and every track, but yeah. For similar reasons, I won&#039;t bother linking to the other volumes, and not just because I haven&#039;t looked up the tags yet and the torrent I downloaded had stuff like &quot;Track1&quot; &quot;Track2&quot; and whatnot. Just take my word for it that it combines electronic stuff with great orchestral stuff, which makes for some fucking great action and scary scenes. The guy who composed it went on to do the soundtrack for that gnothingwrongwiththatay swimming anime, which now that I went to look that up too, is suprisingly good. So Tatsuya Katou is a dude to watch out for.<br /><br />As for the opening themes... Fuckdamn yeahballs. The first opening theme is &quot;Fantasy Mythology&quot; by YÅsei Teikoku, and let me tell you, it is FUCKING GREAT. Instead of going for the generic soft rock that ends up in most other shows of this nature and doesn&#039;t really fit, they went down the symphonic metal route. It really pays off, and as a result, I ended up listening to it like 35 times in the last week (when I downloaded it along with the rest of the soundtrack), which is impressive given my 3 months top played usually goes up to 36-40 per track. The only complaint I would have about it, and what stops it (maybe) from being my favourite song of all time ever, is that the ending seems a bit weir-<br /><br />WHOAAHHHH. It&#039;s like a metaphor for the actual show. Shit. You hear it, and it&#039;s so spectacular you never want it to end, but at some point it has to, and perhaps for that reason any way would seem like a letdown but the way they did especially so. For the song the ending isn&#039;t too bad, it&#039;s just that &quot;Shinjiteta&quot; doesn&#039;t sound like an end-the-song combination of syllables, in fact it just sounds more like the song was going to be around 5 or 6 minutes (obviously not the &quot;TV size&quot; version in the show) but at the 3:56 mark the producer went &quot;Hey guys sorry I&#039;m going to have to stop you there&quot; for some reason. Also, what I find interesting is that the lyrics indicate it was written for the show specifically and not just licensed, but it does have an official music video (or PV if you will) that doesn&#039;t have anything to do with futures or diaries. Higurashi does that too with the title theme of the same name, there are some other anime songs that have music videos too but they might be just made before the anime came out and they just use them because they can. Anyway, the second opening theme is &quot;DEAD END&quot; by Faylan, which isn&#039;t quite as good because it isn&#039;t Fantasy Mythology, but it&#039;s still alright. It&#039;s not symphonic metal but it&#039;s decent J-pop. The lyrics are in English, so you might be able to sing along to it, though she does have a very strong Japanese accent. Still sounds alright, but I don&#039;t know if anyone told her Western people don&#039;t usually yell &quot;Break out!&quot; like that. So in that sense, it is perhaps a bit narmy. It has a music video of the same unrelated-to-the-source nature as well.<br /><br />So anyways, with all these plot twists, non-mindless blood and guts, awesome soundtrack, decently enjoyable romance/comic relief subplots, likeable characters, and all that stuff, I was sure this was going to be my favourite anime ever. Perhaps it still is, but then I reached the last few episodes, and... I&#039;ll rant about that in a separate Pastebin or something after I&#039;m finished but before I post this to avoid spoilers [url=http://pastebin.com/wni4ia5u](here you go)[/url], but yeah, the ending&#039;s kind of bullshit. Which is very disappointing, and it also makes it hard for me as a review to recommend the series in its entirety. What am I supposed to say? &quot;Hey guys, this anime is great, but after episode 23 stop watching and go to fanfiction.net for the rest instead&quot;? I don&#039;t think so. I have been informed that there is an OVA which makes more sense, but I haven&#039;t watched that yet. When I do, I&#039;m not sure to either consider it part of the series and amend this review or review it separately. <br /><br />[size=20pt]Final score: tfw no yandere gf / 10[/size]<br /><br />[1] Whoops forgot to try to be funny by putting footnotes in here<br /><br /><br />EDIT: Secret evil additions, still haven&#039;t got around to that picture<br /><br />EDIT 2 ELECTRIC CAPSLOCKAROO: [url=http://imgur.com/a/kSf57]Imgur spam dawg homie yo[/url]


subject: Glitch (Actually Hacked) PokÃ©mon Boxes 12+
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Note: 128+ are mirrors of 0-127[/b]<br /><br />By entering 01XX26CC at the box change screen, you can cause glitchy maps, text, PokÃ©mon, and other crazy effects with the boxes!<br /><br />[hr]<br />(lu)=Chiisai-u<br /><br />Box: 59 ($3B)<br /><br />Glitches Caused: Ending Glitch Text Box<br /><br />PokÃ©mon:<br /><br />Let&#039;s just look at this 1st PokÃ©mon as an example:<br /><br />1. pPC A<br />PokÃ©mon: TRAINER ($CD)<br />Level 125<br />HP:?13/258<br />IDNo: 08591<br />OT: h<br />EXP Points: 8048086<br />Attacks:<br />TM13, HM02, Pay Day, Comet Punch<br /><br /><br />...mind...blown!<br /><br /><br />Anyway, post your cool PokÃ©mon!


subject: Re: most OP character in SSB4
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7095.msg196736#msg196736 date=1413773649]<br />Little mac<br /><br /><br />OH did you get little mac to 100% finally? well guess what, he has an insta-kill move now.<br /><br />seriously f**k this noise, too much knockback and damage, not to mention the insta kill.<br />[/quote]<br /><br />Yeah I fucking hate going up against Little Mac in Wifi matches, I hate his insta-kill move. At least he has terrible air game/recovery.


subject: Re: Glitch (Actually Hacked) PokÃ©mon Boxes 12+
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh god we have Box Overflow (though not achievable without arbitrary code) now.<br /><br />So I guess after 128 Boxes the ram loops around, but I don&#039;t know how big the ram actually is.<br /><br />When I did the code though with numbers 11 and 25, it made the A button like a B button.


subject: Re: Zowayix's Procrastinated Anime Reviews
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I like reading these reviews even if I hadn&#039;t seen any particular anime you&#039;ve reviewed yet.


subject: Re: most OP character in SSB4
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Personally I can foresee Little Mac having the same sort of tier placement that Dedede did in Brawl, given that while he hard counters quite a few characters he gets shrek&#039;d by several others due to his incredible ground game but incredibly terrible air game.<br /><br />As for the toppest of the tiers, [s]definitely Olimar and Luigi[/s], probably Duck Hunt Duo having seen a few tournaments on YouTube where he has quite good results. I don&#039;t think anyone is going to be N64 Pikachu/Brawl Metaknight level broken though, they did a good job with the balance this time around.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found a way to turn ordinary trainers into glitch trainers [url=https://www.youtube.com/watch?v=C8Q0qFpwrkg]here[/url]! Prior to the video, I encountered a glitch Hiker with Decamark with my party. I don&#039;t know why this happens, but I like it.


subject: Re: Pokemon Stadium 2 change trainer pokemon
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  0x1710f54<br />32 80 8C 00 1D 59 E7 3F<br />L50 Tauros Scope Lens 00 Headbutt Earthquake Iron Tail Hyper Beam<br /><br />No time to take a closer look and figure out the format, sorry. If you figure out anything please share.


subject: Re: Unused / Changed text in Gen 2
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  There are a lot of minor text changes between G/S and Crystal. I havenâ€™t done an in-depth look (although Iâ€™ve picked up a fair amount from Yellow: [url=https://github.com/iimarckus/pokered/commit/6e14461fa6d5085349e4746b61c526f3c94be19f]1[/url] [url=https://github.com/iimarckus/pokered/commit/b17d958e6016588ecc1f1f842ad2194dd7d7c4d9]2[/url]), but there are various typos, gender fixes (guy â†’ kid, etc), and minor rewords (e.g., Schoolboy Alan: â€œThereâ€™s a lot you canâ€™t learn just by reading booksâ€ â†’ â€œThereâ€™s more to learning than just reading booksâ€). A more exhaustive search would be welcome.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{<br /><br />Sounds like someone doesn&#039;t know how to use wiki templates. [IMG]http://i.imgur.com/F8SQNhk.png[/img]<br />Congratulations on the super mass corruption discovery (seriously all that garbage text must have overflowed), and also posting in a thread that has been dead for two months [IMG]http://i.imgur.com/F8SQNhk.png[/img].<br />(oh yeah about the [IMG]http://i.imgur.com/F8SQNhk.png[/img] use, get used to it, because GCLF is affiliated with the PSR wiki, so we&#039;ll be experiencing about 420% more twitch memes and stuff)<br /><br />On another non [IMG]http://i.imgur.com/F8SQNhk.png[/img] related note, GoddessMaria has made an Emerald Glitched TAS: http://tasvideos.org/4465S.html. The notes page explains a lot about the Pomeg Glitch, including this: <br /><br />[quote author=GoddessMaria]<br />Since PC Pokemon data is stored after nearly every other data, you can corrupt most of the in-game values / identifiants / flags.<br />[/quote]<br /><br />That means trainer data is stored somewhere in that area.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6868.msg196772#msg196772 date=1414359702]<br />I found a way to turn ordinary trainers into glitch trainers [url=https://www.youtube.com/watch?v=C8Q0qFpwrkg]here[/url]! Prior to the video, I encountered a glitch Hiker with Decamark with my party. I don&#039;t know why this happens, but I like it.<br />[/quote]<br /><br />Great find. I wonder exactly why that happens.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  luckytyphlosion :<br />Well, I mostly explained the basic action of Pomeg Glitch, and the uses for the run, I didn&#039;t go further into the different possible corruptions you can make in Emerald/Fr/Lg. (but thanks for reading my overly long description).<br />Also, I&#039;m still working on Pomeg Glitch, and writing down every useful application of this Glitch you can do on console, so the topic isn&#039;t this dead for now. (but I don&#039;t know when my studies will allow me to finish this work)<br /><br />Torchickens :<br />There&#039;s a RAM area (I don&#039;t remember if it&#039;s below or higher than flags) that stores some of the NPC data when the game load a map.<br />EDIT : After a quick reading of my notes, it&#039;s above flags, around 0x02026670<br />The 3 main things that are stored are :<br />- The type of Sprite<br />- The location<br />- The script adress<br />There are other pieces of data attached to a NPC, but corrupting them with Pomeg Glitch didn&#039;t change anything.<br /><br />With Pomeg Glitch, you can easily corrupt Location (the NPC will be put outside of the map) of Script Adress.<br />But, since the data is refreshed when you change map, you have to use a Fluffy Tail to flee if you want to see the effects of your corruption, because when you black out, you&#039;re teleported (so the map is refreshed).<br />In the beginning of this topic, someone accidentally experienced it by removing Twins and the Day Care man, and this is what made me try to search about this exploit (it took me some time to understand that I needed to use a Fluffy Tail and not run away), so I thank him/her.<br /><br />The Location corruption is really cool since it allows you to go in Day Care Garden (in Emerald and Fr Lg) by teleporting the Day Care Man, or go back to SS.Anne by teleporting the guy in front of the entrance.<br />You can also go back into Origin Cave at Sootopolis by teleporting the Old Man in front of the entrance (even if the encounter rate of this area is set to 1, the lowest possible, meaning that Shinyhunting in this zone is too long).<br />You can also use it to teleport some NPC blocking your way on a new game, in order to make a save where most of the events aren&#039;t triggered.<br />There&#039;s no other useful application for this glitch, and this is quite unfortunate.<br />I searched through Hoenn and Kanto to see if there could be another zone where a NPC disappearance would be useful, but I had no convincing results.<br /><br />The reasons are the following :<br />-You can only affect NPCs (cutting trees, breakable blocks are counted as NPCs) and not every script on the map (ex : the Rival fights where he appears from outscreen).<br />-To teleport a NPC, you need to make a fight on the same map (wild or trainer), and most of the interesting things happen in buildings with no trainer inside.<br /><br /><br />And for the NPC Script Corruption, there are two different corruptions you can achieve.<br />ex : 0x081F4B59 becomes 0x481F4B59 or 0x0D81F4B59<br /><br />Once a NPC has its script corrupted, if you go speak to him (or into its vision radius), you&#039;ll have a reaally long glitched speech, that ends with a battle, or makes the game freeze/reset.<br />And this will happen even if you gad fought the trainer before (since the script adress changed, the game won&#039;t take the trainer flag into consideration).<br />The fight/freeze/reset depends on the script adress you corrupted first, and the version you&#039;re on, but the fights don&#039;t seem really interesting (in French Fire Red, I got a trainer with Ekans).<br /><br />Here are pictures of Script Corruption to illustrate a bit :<br />[img]http://www.pixenli.com/images/1414/1414429368074336700.png[/img]<br />[img]http://www.pixenli.com/images/1414/1414429398086921100.png[/img]<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for your detailed explanation. I really appreciate it!<br /><br />You note that a Fluffy Tail must be used for &quot;location&quot; corruption to avoid refreshing the map. Do you also have to use a Fluffy Tail to keep &quot;sprite&quot; and &quot;script address&quot; corruptions?<br /><br />Also, are any of those corruptions common?<br /><br />Edit: I did this glitch. For what it&#039;s worth, I stopped scrolling a little after one of the PokÃ©mon on the list was poisoned (I didn&#039;t come up with a minimum number of times to scroll up but that could vary).<br /><br />I&#039;m not sure if the number of times you have to scroll up for the poison status can vary too. I had five PokÃ©mon.<br /><br />After a few tries, I removed the Day Care man (fun!) and got a Trainer who loaded a red screen after a &quot;!&quot; appeared and they walked up to me.<br /><br />[img]http://i.minus.com/jZA3t3tluMMrI.png[/img]<br /><br />The red screen makes me ask is arbitrary code execution possible. But I have no idea where you could repoint the flow of code and the best thing you could probably do is write a short program with box PokÃ©mon nicknames like what TheZZAZZGlitch did.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 29: Worlds Never Die[/u]<br />[font=courier]They just need help sometimes.<br /><br />Itâ€™s nice to be in the PokÃ©mon world again, even though we stopped Jacred three years ago. Glitchy City does things to you that you never quite get over. If you have ever walked through a cobweb, you know what I mean.<br /><br />Nobody can deny that another Glitchmon might try to take over the universe again, but they wonâ€™t get far. Not while Iâ€™m still God of Glitch City and technically Glitchmon.<br /><br />As for those little ones we encountered in the aftermath, many have struggled to find a place in the world. Twenty-five percent of them found loving Trainers and homes, and several of the Gym Leaders and League members have adopted them. Dozens have become friends of ours and have become trusted partners; in particular, Travis has four Glitchmon in his party, which is over the legal number of PokÃ©mon a Trainer can carry, which is six.<br /><br />MissingNo has remained quietly dignified about his kingship, refusing to take on a boastful personality like 3TrainerPokÃ©â€™s. He spends most of his time in Glitch City, hoping to restore a sense of balance. Oddly, he holds himself responsible for the turmoil the dimension went through.<br /><br />&quot;Why? Bzzt,&quot; I asked him during one of my visits.<br /><br />&quot;I wish I had an answer. Perhaps it is because of the reputation Glitchmon have now due to Jacredâ€™s and 3TrainerPokÃ©â€™s actions. If I had done something about it sooner, then I could feel like I belong in your world. But I did not, and I do not.&quot;<br /><br />&quot;Thatâ€™s not fair, both to you and everyone else. Bzzt. Theyâ€™ll come around. Bzzt. Youâ€™ll see. Bzzt. Nobody can resent you forever, especially now that they know you arenâ€™t responsible for this. Bzzt.&quot;<br /><br />&quot;But I am! [i]I[/i] am the reason that child became a God. [i]I[/i] am the reason 3TrainerPokÃ© was allowed to go mad with power. [i]I[/i] am the reason the world was nearly destroyed - and I do mean destroyed!&quot; he explained, trying to not break down into a miserable mess. &quot;Look. There is nothing you can say to convince me otherwise. There is a lot I need to do here. Maybe, when my work is done, I will join you. But that is not something I can afford to do right now.&quot;<br /><br />Acknowledging there was nothing I could do or say to convince him, I left it at that. &quot;Very well, MissingNo. Bzzt. I wish you luck. Bzzt.&quot;<br /><br />&quot;Thank you, my God-King.&quot;<br /><br />&quot;Itâ€™s Glitchy, MissingNo. Bzzt. Just Glitchy. Bzzt.&quot; And I left Glitch City and MissingNo behind.<br /><br />There have only been five occasions where I have seen the King outside of Glitch City, all of them quick visits before he leaves again. Iâ€™m not mad at him for having his own priorities, especially if he still holds himself responsible for the worldâ€™s current state. I just wish he wasnâ€™t so hard on himself. He once admitted that he [i]did[/i] have the satisfaction of slaying the b*****d who ruined him and, indirectly, much of Glitchmon kind.<br /><br />...Which made me look back on the battle with Jacred. I felt nothing when I used Super Glitch on him. No hint of satisfaction, not a glint of misery, just nothing. I fully admit I enjoyed ruining him at the end, hearing him scream about how nothing we fought for existed, just watching him squirm. Even now, thereâ€™s nothing there. No pride, no guilt, just some kind of indifference.<br /><br />&quot;Glitchy?&quot; I heard someone say while I was deep in thought. &quot;[i]Glitchy[/i]!&quot; Bert repeated, nudging me. &quot;Câ€™mon, itâ€™s time to go home.&quot;<br /><br />Every one of us was involved in various restoration projects around the world. At the moment, Bert, Amber, Travis, Dicks, B Ã³Ã‹ ÃN, and I were stationed in Castelia City, a bustling yet close-knit metropolis in the Unova region. Right now we were working on clearing the route gates so others could get in and out of the city, but the docks havenâ€™t been functional for the past three years, the Skyline Bridge is completely destroyed, and the desert north of the city is uninhabitable, even though Trainers could be found there before.<br /><br />Despite its state, the world has matured. So have we.<br /><br />It was evening when Bert informed me it was time to go. &quot;Sorry, I was lost in thought. Bzzt.&quot;<br /><br />&quot;Well, obviously. Iâ€™ve been trying to bring you back for the past five minutes. You werenâ€™t thinking about MissingNo again, were you?&quot;<br /><br />&quot;Ummm... Bzzt.&quot; Bert rolled his eyes.<br /><br />&quot;MissingNo sure is an oddball,&quot; B Ã³Ã‹ ÃN said. &quot;I donâ€™t think weâ€™ll hafta worry â€˜bout him tryinâ€™ to take over the world.&quot;<br /><br />&quot;Thatâ€™s for sure,&quot; Travis said. &quot;Poor guy. Itâ€™s a shame thereâ€™s nothing for him here.&quot;<br /><br />Our teams started regrouping. Bert still had Purpganium, Charizard M and Thunderupt, but hasnâ€™t taken in any other Glitchmon yet. He did, however, add two new Hybridmon to the team: a rosy Flygon with beige wing brims and goggles; it is bug/fairy type, named The Fly. The other is a green Crustle, but its mostly brown shell is now coated entirely in scales. It is a grass/dragon type Hybridmon, named Crusty. Bert had no idea what to name it, and itâ€™s not one of his stronger nicknames, he admits.<br /><br />Amber took in WGd, the shapeshifter, and a green-and-blue Glitchmon named 8B48, a reaper-like creature with a thick, horse-like head thatâ€™s horned and has two jaws home to 8 inch long fangs. 8B48 has a long body like a worm and tendrils are based around its neck. The tendrils can shoot various sorts of projectile attacks, and walks on twelve mantis-like legs.<br /><br />Dicks only has one Glitchmon, named â€˜M, which looks like a cross between a ghost, an Aerodactyl Fossil, and a Kabutops fossil. Its body is the Kabutops fossil, with the ghost form covering it like a robe, but has the Aerodactyl fossilâ€™s noggin and wings. Yes, it has those curved blade hands, but the ghost&#039;s hands are there too. â€˜Mâ€™s form is the most natural looking of the bunch, and there is not a pixel on him.<br /><br />As mentioned earlier, Travis took in the most Glitchmon, counting Firehead. He took in the more unusual-looking Glitches; the most notable of the bunch is named, according to the PokÃ©Dex, &quot;?????&quot;. It has a unique Steel/Glitch typing, is gold, and has the appearance of a mammoth, but its tail looks like a dragon head. A [i]living[/i] dragon head. Both ends have tusks, but the most baffling aspect about QuintoMarks is its method of movement. See, QuintoMarks lacks legs. Instead, it has [i]wheels[/i]. Yes, it can drive fifty five. And thatâ€™s the slowest QuintoMarks goes. The wheels can turn so QuintoMarks looks like heâ€™s driving sideways, but since both ends can attack with beams, they prefer to move so both heads can see whatâ€™s coming. Frighteningly, QuintoMarks makes no vocal noises. Unlike us, who will stand and fight if necessary, QuintoMarks has a pessimist attitude and refuses to combat something unless itâ€™s a last resort.<br /><br />Other than QuintoMarks, Travis is also the Trainer of 44hy, the pink demonic critter with a crescent head. 44hy, we later learned, can decapitate itself and use its noggin as a projectile and stay alive, even if the head doesnâ€™t return to it for days. Or ever, actually. There is also Dotty, named &quot;......&quot; according to the PokÃ©Dex. Dotty has the alien â€˜Lâ€™ type, which is strange even by most Glitchmon typing standards. This black Glitchmon does not have a predetermined shape other than the two saw blades it has for hands, which are hosted on bended arms. Despite being able to transform like WGd and H4to89, it cannot use any attacks it does not already have. Even if it can turn into a dragon, its wings will not be able to harm a foe, since Dotty canâ€™t learn techniques like Wing Attack or Steel Wing. He has an arsenal of attacks that can benefit from certain forms, like Double Kick if it sprouts legs, or Bone Club if it launches an arm at a foe.<br /><br />There are several teammates we havenâ€™t seen since that adventure. None of us have seen H4to89 in a while, but we know heâ€™s still out there somewhere. LM4, too, has disappeared.<br /><br />As for the people and PokÃ©mon... not everything turned out so well. Tens of thousands of people are without homes, PokÃ©mon and Hybridmon are without Trainers, and an innumerable amount of both perished while Glitch City had its way with the world. We have lost many who were close to us, and some of them, like Bert and Dicks, will likely never recover from bereavement. Large parts of them died when they found out.<br /><br />([url=https://www.youtube.com/watch?v=GN0PgRUaqkI]Music: Mystery[/url])<br /><br />&quot;So, are we heading home?&quot; Dicks asked.<br /><br />&quot;Yup, I suppose so,&quot; Bert replied. &quot;Guess Iâ€™ll see you guys tomorrow?&quot;<br /><br />&quot;Smell ya later!&quot; Dicks said.<br /><br />&quot;Man, Iâ€™m beat. I canâ€™t wait to crash,&quot; Amber commented. &quot;Well, gâ€™night, everyone!&quot;<br /><br />&quot;I sâ€™pose we should get going,&quot; Travis said. &quot;Hang on, what time should we meet up here tomorrow?&quot;<br /><br />&quot;Oh, good question!&quot; Bert said. &quot;Is 10am okay with everyone?&quot;<br /><br />Amber replied, &quot;Sounds good to me.&quot;<br /><br />As we started to leave, B Ã³Ã‹ ÃN said to me, &quot;Hey, ya guys have a good night. Iâ€™mma stay here and keep workinâ€™.&quot;<br /><br />&quot;Are you sure, B Ã³Ã‹ ÃN? Bzzt.&quot;<br /><br />&quot;Yeah, Iâ€™m sure. Yâ€™all need yer rest without worryinâ€™ if thereâ€™ll be more of this stuff tomorrow.&quot;<br /><br />I replied, &quot;Well, all right. Bzzt. You take care of yourself, B Ã³Ã‹ ÃN! Bzzt.&quot;<br /><br />&quot;I will, Glitchy. Have a good one.&quot;<br /><br />Bert returned Purpganium, Thunderupt, and FemSym to their PokÃ© Balls, and then crawled onto my back for the flight home. Charizard M hates the Master Ball with a passion, and even tried to eat it once.<br /><br />As we went our separate ways, Bert said to me, &quot;And to think, this all started the day we first met.&quot;<br /><br />&quot;It makes you think, doesnâ€™t it? Bzzt. How one little incident can set off a wave of experiences. Bzzt.&quot;<br /><br />We soared for Coumarine City, a port city in the Kalos region. There isnâ€™t anything resembling a port anymore, but itâ€™s still one of the comfiest places to live, in my opinion. The churning waves are great for recovering from sickness and falling asleep, and the cityâ€™s markets still bustle. The flight was about an hour and a half, but the sea breeze was amazing. Not only that, but the air was always crisp, which is one of the reasons so many flocked to it. Coumarine and Verdanturf Town, a town in Hoenn neighboring Rustboro, had seen a population increase due to the living conditions, although Verdanturf is more famous for its incredibly clean air.<br /><br />The others live in separate cities, except Dicks, who is more of a drifter. Amber moved to Rustboro City in the Hoenn region, a somewhat industrial town and one of the few places not completely destroyed by the glitch catastrophe. Travis lives in Cherrygrove City, located in Johto. None of these places are permanent. Over the last few years, weâ€™ve moved on numerous occasions to make getting to destinations easier, and none of us have had a real home in quite a while. This is far from simple and, unfortunately, our current residencies are the easiest paths, despite the colossal distance.<br /><br />Bert and I ventured into one of the residential shelters set up on the east end of the city; he reached into his pantsâ€™ pocket, and pulled out the key to our â€˜apartment.â€™ The buildings were designed so people could live like they had a home still, even if they werenâ€™t much: just a living room with beds, a kitchen that hosted an oven, a fridge, and cupboards, and a bathroom. As expected, there was no rent since these shelters were government-funded. You could bring in luxuries if you desired, but the only things Bert ever brought were the coffee maker and his MP3 player.<br /><br />Later that night, at around 2:40am, I awoke to find Bert was not in his bed. He was sitting on the cliff, his legs hanging over the edge, and staring at the sky. Bert had done this multiple times before, and his Hybridmon were with him. They watched the stars twinkle, listened to the waves of the sea twist and turn, wondering what awaited them.<br /><br />I didnâ€™t say anything, but he knew I was standing in the doorway. He turned and smiled at me; you could tell heâ€™d been through hell and back. We all have. And then I joined them, sitting beside him, watching the sky, waiting for a new day to welcome the world.[/font]<br /><br />[center][u]The End[/u][/center]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Major find. Pomeg glitch opens up a glitch effect that will break your save file if you save, and corrupts many things.<br /><br />You can freeze the game if you turn/take one step close a menu like the PokÃ©dex, corrupt your PokÃ©mon, your name, your items, your PokÃ©dex data, your play time and your gender all with voltage/Metarkai&#039;s trick. I tried taking a step forward after bumping into the NPC and the game also froze, but the freeze was different (the &#039;registered phone number&#039; sound effect played).<br /><br />I mutated this non-Trainer on Route 111 and tried to talk to him. At first it wouldn&#039;t work, but then he said long glitch text that took ages to close, while he walked around. A Battle Frontier sound effect first played too, and after a while the text changed from qÃF(repeat) to Ã©Å’(repeat). My name became many qÃF, maybe the qÃF overflowed a buffer.<br /><br />If you save with this effect, then you&#039;ve probably black screen of deathed (BSOD)&#039;d your game. When I tried to turn the game freezes.<br /><br />Corrupted stuff<br /><br />[img]http://i3.minus.com/i5yTuTnloovwF.png[/img][img]http://i3.minus.com/i7yFYqamhHbBw.png[/img][img]http://i1.minus.com/iWdWyscdEPWxC.png[/img][img]http://i5.minus.com/ie2IR45mAH5EN.png[/img][img]http://i5.minus.com/iE4lkWYvz4wCe.png[/img][img]http://i3.minus.com/ibzoyghfIFhmQ6.png[/img][img]http://i6.minus.com/ibrOjoPwvuRfsC.png[/img][img]http://i6.minus.com/ivrQOeQir6WTS.png[/img][img]http://i3.minus.com/ibyrE2BfnhtV19.png[/img][img]http://i2.minus.com/i8XfyX0Hyc8l.png[/img][img]http://i7.minus.com/ibkEnv2sUX9Hdn.png[/img][img]http://i3.minus.com/ibzPVqAh2keDOC.png[/img]<br /><br />Any questions? I still have a save state after the glitch/VBM movie of the glitch.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Torchickens :<br />For the amount of Up Pushes, I use the Memory Viewer to see the RAM area I want to corrupt, and hold Up until I see some corruption.<br /><br />For NPC Corruption, since there&#039;s easily 5-10 NPCs on a route, you have great chances to corrupt their position or Script adress.<br />But you can also do it manually to test the effects by hand for each NPC.<br /><br />I also got this red screen one time on my Fr.<br /><br />But I&#039;m amazed that you had your RAM overflowed by a value, and could still play. Every time I see the Memory Viewer overflowed by a value (with glitch moves names, glitch types, glitched NPC Script), the game freezes or resets.<br />I&#039;ll test this on vba since it&#039;s a very cool effect, and easily reproductible. It&#039;s a more visual method to break a save (if someone were to save with all this corruption) than having a wrong Black out warp (sends you out of the map instead of near Pkmn Center) without a Pokemon knowing Fly/Teleport).<br /><br />I also have a way to make red screens, but inoffensive ones, using a character glitched from &quot;A&quot;. (I&#039;ll add pictures of this.)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool.<br /><br />[url=https://mega.co.nz/#!8wtnGRLb!FD2tS1SoSBVNZgHybVAPP4M0clx-Z4flK_qhx6ZhyqU]Here[/url] is the VBM movie (it&#039;s for [url=https://code.google.com/p/vba-rerecording/downloads/detail?name=vba-v24m-svn-r422.7z&amp;can=2&amp;q=]VBA-RR v24 svn422[/url]). You&#039;ll have to stop it before I turn to view the corrupted PokÃ©mon and items data, etc.<br /><br />Note that when I resumed the movie and did some slightly different steps (talking to the guy from different positions and at different times) I couldn&#039;t get the text box to close when the text stopped scrolling. I don&#039;t know why.<br /><br />Edit: Or maybe I forgot to try pressing A, not sure...<br /><br />Edit 2: [url=https://mega.co.nz/#!8wtnGRLb!FD2tS1SoSBVNZgHybVAPP4M0clx-Z4flK_qhx6ZhyqU]Save state[/url].<br /><br />[quote author=Metarkrai link=topic=6868.msg196787#msg196787 date=1414492910]<br />It&#039;s a more visual method to break a save (if someone were to save with all this corruption) than having a wrong Black out warp (sends you out of the map instead of near Pkmn Center) without a Pokemon knowing Fly/Teleport).<br />[/quote]<br />Yeah, I experienced that too. I didn&#039;t see what happens after saving and resetting though.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  If you can&#039;t close the text box after the text stops, it&#039;s because the game hanged out.<br />I tried it, and it happened to me.<br /><br />The original script adress is 0x081F1192, and I changed it to 0x481F1192.<br />The NPC first gave me 2 trainers for PokeNav (this also happens with NPC corruption, and I didn&#039;t remember it), and then RAM was overflown by 0x1C101C10<br />There were times where the game froze (blackscreen) before showing me any text box, and others where I got the text box without the PokeNav registrations (it seems that the position of the NPC plays a role in this).<br />I also tried changing to 0x0D1F1192 but the game froze after the first talk.<br /><br />However, the first time I did this, RAM data was only overflown at the end of the text box, and here it&#039;s overflown when it opens. I&#039;ll wait and see if this makes a difference.<br />I&#039;ll also look at your savestate and keep a copy of it with my favourites glitched savestates, as it&#039;s pretty cool.<br /><br /><br />Also, here&#039;s the picture for the effect of the character 0xFB.<br />You get it by corruption character 0xBB (letter &#039;A&#039;) on a Pokemon Nickname.<br />Only the 4th and 8th character of a Pokemon nickname can be corrupted.<br />[img]http://www.pixenli.com/images/1414/1414496366085848600.png[/img]<br />As you can see, this character is linked to the command requiring you to press A to continue the scripting. Thus, seeing this character makes the games hangs for a bit of time, or totally hang for graphical loadings during a fight.<br />Also, checksum doesn&#039;t applies on nicknames, so it&#039;s easy to change the characters to see their effects.<br />It also can be useful for ACE, because you can use more characters to make your command (the best would be using PC Items for creating a command, but I don&#039;t know how much control you have about the area whose data will be executed).<br /><br />A lot of characters are blanks, so some of them must be the remainings of japanese characters since I didn&#039;t saw them anywhere during in all these glitch texts.<br />There&#039;s also a smiley, but I don&#039;t know its value since I see it on descriptions of Glitch Moves :<br />[img]http://www.pixenli.com/images/1414/1414497372099528900.png[/img]<br />The description of some glitch moves is werid : it changes everytime you open it (I don&#039;t know at all where it could be read).<br />There are also few Glitch Types that the game can handle, and whose sprite changes from time to time (for some sprites, the game can handle it for a few seconds).<br /><br />EDIT :<br />[quote author=Torchickens link=topic=6868.msg196788#msg196788 date=1414495157]<br />Yeah, I experienced that too. I didn&#039;t see what happens after saving and resetting though.<br />[/quote]<br />If you save and reset, you&#039;re stuck on the tile forever, and you can&#039;t do anything.<br /><br />Also, I launched your savestate, and wow, it&#039;s completely strange.<br />I can&#039;t make a step, or use something AND go back to the map, or the game freezes.<br />Also, the NPC got it&#039;s original script back, whereas its script adress is still corrupted, and no other RAM adress has got the value 0x081F1192.<br />The RAM is overflown with 0x1CAD1CAD when I do something.<br />Also, like I suspected, only a part of RAM is overflown, inducing the weird party Pokemon and Bag Items, and this overflow&nbsp; started at 0x02022024 with 0xE55EC002, until 0x02025FC0 where the overflow value became 0x1C101C10 and stopped at 0x020266E0, just on/before Map NPC data.<br /><br />When you move, RAM is overflown with 0x1CAD1CAD starting from 0x020266CC.<br />Sometimes, the overflow is made with 0x1C101C10 and a Battle Frontier / PokeNav sound effect is played.<br />The black screen you have when closing Pokedex/Party/Pokenav,.... is due to the map reloading (due to the partial RAM corruption, the console has to load other things on map, and can&#039;t), and doesn&#039;t imply the last RAM overflow.<br />The text box you can see when trying to use an item contains the same characters than during the NPC conversation, so I think that the RAM overflow is just a storage of the conversation you had with the NPC, and the game reused a part of it (for an unknown reason) with other text boxes, as seeing that the lenght of the glitched text is the same, with the same &quot;scroll down&quot; buttons.<br /><br />Thus, by having good script adresses, and NPC on right positions, you could manipulate the lenght of the glitched text to corrupt some data, as I don&#039;t think you can really execute script with this method.<br />However, the first things that would get corrupted would be Party Pokemon, and some data on trainer card, so not really useful things since the value that overflows RAM data doesn&#039;t seem to be conveniently manipulable (only a few values).<br />You also can&#039;t corrupt too far, or the situation will be the same as the one you got : some values linked to map are corrupted, and the single step/map reloading you make freezes the game. (and if you corrupt further than that, the game would freeze during the corruption).<br /><br /><br />EDIT 2 :<br />I used a code to change maps, and tried out some things with this game, but all my efforts didn&#039;t yield any result.<br />I couldn&#039;t open my PC, sell or throw items, nor heal my Pokemons of black out in a fight.<br />Also, I understood a bit more of what happens after that.<br />The game becomes unplayable because the player name is overwritten by glitched data, and because the game will try to spell it entirely (he&#039;s waiting for a FF sequence to stop the spelling). Thus, text boxes can handle it (PokeNav calls especially), but other features can&#039;t, making the game crash.<br /><br />I put an FF in the trainer ID, and some things went back to normal. I could use the PC, and find some HM Pokemon to visit things, but there still were some issues.<br /><br /><br />[b]EDIT 3 :[/b]<br />I decided to play a bit with erevything, and damn, what crzay glitches I fell on !<br />[url=http://www.youtube.com/watch?v=EfqVXSob3-4]Differents effects of Route 110 NPC Corruption on save[/url]<br /><br />There&#039;s a bit of everything seen before + new things.<br />I had to manually change my location because the player was trapped in Route 110, but it should be possible to make other NPC Corruptions that allow you to move after it, and make everything I performed in this video (even if the effects are completely random).<br />Now, I know where the &quot;spinning blocks&quot; glitch came from : it&#039;s a deformation of the Pokemon sprite with what seems to be a 3D-deforming tool.<br />Some cool audio effect were played, especially the one that reminded me holy water in Castelvania II.<br />I was also amazed at the end by the fact that I could perform another Pomeg Glitch on this glitched floor of Battle Pyramid, without having to do a single fight nor looking at a status screen.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  I was messing with corruption in Route 111 and I talked to a trainer. Somehow, I accessed the slots fom the Game Corner by talking to them.<br /><br />Edit: The game froze through an interaction with a rock in a recent corruption.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  I tried script adress corruptions on the first Route 111 NPCs, and saw certain things :<br />-All the relevant data for this corruption is stored near 0x02026670. To find the script adress of a certain NPC, I use Advance Map to have the data (+ RAM watch to not lose time on Routes where a lot of NPCs are loaded), which is faster that making a ton of Pomeg Glitches to corrupt the right value.<br />-Each script adress can be corrupted in 3 different ways, inducing 3 different corruptions.<br />ex : 0x081F1410 -&gt; 0x48... / 0x0D... / 0x4D.... (the last one requires 2 consecutive corruptions)<br />-The corruption is similar between trainers, and similar between non-trainers (rocks and tall trees are non-trainers).<br />Talking to trainers without entering their line of sight has the same effect as talking to a non-trainer. (This is useful because you can them speak to them again, and trigger a trainer battle).<br />-For non-trainers,you need to talk to them several times to start the corruption, and if it didn&#039;t freeze/reset the game, you will be able to talk again to the non-trainer with its normal script (even if the script adress isn&#039;t present anymore on RAM).<br />It&#039;s not the amount of times you talk to them that matters, but the frame where you do it (I triggered some corruptions on the first try).<br />-Most of the corruptions end with a battle, may it be a real trainer battle, or a completely bugged one (the bugged one can easily freeze) (I even got one with Lv 113 Bad Eggs !)<br />-The corruption also depends on RNG : the game sometimes hangs on/resets during the corruption whereas you could see all of it before<br />-The importance of the corruption depends on how far RAM data was overwritten. All the text that is said is the pure copy of the overflow, if there&#039;s no &quot;FF&quot; byte in the process that would stop it, meaning that the deeper the corruption, the longer the text.<br />-The values that overwrite RAM data are often constant (few values only), or can be big blocks of data, inducing weird texts that don&#039;t seem periodic at all. Even with constant overwrites, few values are corrupted differently, so if a &quot;FF&quot; appears, it may shorten the text lenght. (there are oftenly values linked to the little down arrow requiring you to push A)<br />-Most of the time, map data is overwritten, meaning that any refresh of the actual map induces a freeze. The best way to deal with it seems to trigger a battle, and lose, in order to be teleported to another map.<br />-With glitched battles, it&#039;s extremely hard to lose since you&#039;re oftenly in a position where attacking freezes the game, and where your bag is also corrupted.<br />-If Bag data is corrupted, it&#039;s best to not look at TM/HM pocket. Forcing the game to load the Corrupted TM names affects greatly the battle/map data, oftenly resulting in a black screen when you close the Bag. Also, if the same corrupted item occupies all the pouches, you&#039;ll have a pretty hard time to empty one slot into the main pouch (for PC slots, it&#039;s easier).<br />-There are corruptions where only a part of RAM data is corrupted. With the first Aroma Lady, and changing 0x081F1410 -&gt; 0x0D81F1410, I was able to corrupt only a part of RAM data between 0x02020000 and 0x02030000 (don&#039;t know if it has a use, but it&#039;s still a good ending corruption)<br /><br />-The same corruption can be done in FrLg, and the results might be in a way similar.<br /><br />-Common effects : Registering Pkmn Trainer in Pokenav, Making a Battle Frontier Sound + Text Box, Red Screen (freeze), Screen fading to white (freeze),Text Box + Trainer fight,..<br /><br />voltage : do you have pictures / savestate of what happened to you ?<br />I&#039;m interested by these Game Corner slots (even if they&#039;re useless in RSE).<br /><br /><br />[img]http://www.pixenli.com/images/1414/1414540505020279700.png[/img]<br />Lv 226 Bad Eggs !<br />Unfortunately, the game dislikes it a bit, and froze (one time, it didn&#039;t freeze, but I forgot to make a savestate).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  [quote author=Metarkrai link=topic=6868.msg196794#msg196794 date=1414539384]<br />voltage : do you have pictures / savestate of what happened to you ?<br />I&#039;m interested by these Game Corner slots (even if they&#039;re useless in RSE).<br />[/quote]<br /><br />[url=http://youtu.be/TGX7_nNFsKE]I made a video showing what happened.[/url]<br />[url=http://youtu.be/g-Z8GTkQWC0]...and here is a video which shows interaction with a rock noticably lacking any script.[/url]


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  SO YOU&#039;RE DOING WELL ON SMASH RUN ARE YOU?<br /><br />LET&#039;S JUST SEE ABOUT THAT.<br /><br />[img]http://www.kidicaruswiki.org/images/d/d2/Orne_artwork.png[/img]<br /><br />Similarly:<br />&gt;Enemy is an annoying piece of shit I don&#039;t recognize<br />&gt;Look it up<br />&gt;Oh how about that it&#039;s from Kid Icarus: Uprising<br /><br />Gee willickers Sakurai I almost wanted to try Uprising.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very odd. Could it be that the script for the rock ends instantly? Have you tried using Rock Smash on the rock? (although it would be hard to find a PokÃ©mon to teach it to with most of the party/box corrupted)<br /><br />Also, I see you&#039;ve changed your personal text.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg196798#msg196798 date=1414555000]<br />Very odd. Could it be that the script for the rock ends instantly? Have you tried using Rock Smash on the rock? (although it would be hard to find a PokÃ©mon to teach it to with most of the party/box corrupted)<br />[/quote]<br /><br />I&#039;ll try to replicate it again, but at that time I had no PokÃ©mon knowing it in my party. I also moved all my PokÃ©mon outside of Boxes 1 and 2 to avoid corruption. This also helps me get to the point I tend to scroll up to better.


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m officially never playing Smash Run ever because of those fucking things on top of every other form of bullshit possible. I don&#039;t give a shit if I have to shove a shit right into my fucking ass in order to get fucking custom parts in other ways.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A rock is the same thing as a NPC (an element added on map, who has its own script).<br />What Pomeg Glitch does here is that it corrupts the adress where the script of the Rock is stored.<br />And when we interact with it, the game will try to execute a script starting from another adress (I don&#039;t know if he really read what&#039;s at the corrupted adress, or if he goes reading something else) , inducing the glitches we&#039;re studying.<br />For this glitch, the game seems to have 2 differents ways of reading the script at the corrupted adress (or elsewhere) :<br />-If the NPC is a trainer, and if we enter into its line of sight<br />-All the other cases (non-trainers + talking to trainers)<br /><br />Since the corrupted script adress isn&#039;t even a ROM adress (it starts by 0x48... / 0x0D.... or 0x4D....), I don&#039;t know where the game goes to read the NPC corrupted script, and finding this would be a huge help (since we could study the different values the adresses can take, and know the different effets this corruption can bring).<br /><br />The corrupted script is also RNG-dependant (the effect differ if you talk to the NPC at different times)<br />For the basic NPCs (non-trainers + talking to trainers), the corrupted script will have no visual effect most of the time.<br />I don&#039;t know if the script is really empty, or if some short commands are executed (I think there are short commands executed), but nothing seems to happen.<br />Sometimes, there&#039;s a Pkmn Trainer PokeNav registration, or a Battle Frontier sound + RAM overflow (and the text box reading the RAM overflow).<br />Freezes are also frequent.<br />And that&#039;s it for the frequent effects. Rarer effects would be like what voltage experienced (a game corner screen opens), or what Torchickens experiences (a finished RAM overflow that would allow you to continue playing with a part of RAM completely corrupted).<br /><br />Thus, for breakable rocks, it doesn&#039;t matter if you speak to them with Rock Smash or not, since it won&#039;t be their usual script that will be loaded, and it&#039;s also not the usual script that&#039;s instantly ended neither. You just need to speak repeatedly in order to have a corrupted script that does something visually (I&#039;m sure that the times where nothing seems to happen, a short command is executed, like a special or something like that).<br /><br />And since I don&#039;t know where the game goes to read the corrupted script, I don&#039;t know if it depends on the initial script adress or not.<br />However, the &quot;viable&quot; strategy for RAM overflow would be to talk to a trainer who has its script adress corrupted, get a RAM overflow that doesn&#039;t freeze the game, and talk to the trainer again in order to start a battle, and purposedly lose to get teleported to another map (the RAM corruption alters too much data linked to the loaded map, so moving the player freezes the game), and enjoy the RAM corruption.<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: lazyfortress
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi.&nbsp; I&#039;m lazyfortress and this is my first post.&nbsp; I need help with finding glitches.&nbsp; Im only 12 and I have an interest in these sort of things, even if it means risking my $30 game cartridge.&nbsp; I need all of the help I can get to catch &#039;M or Missingno.&nbsp; Please help me and thank you!


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, Mr. Fortress, you&#039;ve come to the right place. Us lunatics at Glitch City love the horrible errors lurking in the murky depths of PokÃ©mon game codes.<br /><br />You don&#039;t need to worry about your cartridge though; I&#039;ve never heard of one being rendered unplayable that &quot;New Game&quot; couldn&#039;t fix.<br /><br />My personal favorite is the [url=http://forums.glitchcity.info/index.php/topic,6472.0.html]Yellow Version save abuse glitch[/url], but [url=http://forums.glitchcity.info/index.php/topic,6868.0.html]this glitch[/url] Generation III glitch is arguably the magnum opus of glitches, shadowing even MissingNo and all his buddies. These two are great examples of glitch-related hijinks.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not even a GBA RAM map helps here, as anything above 0x10000000 is unused. So, effects on real hardware may well be different. By the way, the ROM address space is at three locations: once at 08000000-09FFFFFF, once at 0A000000-0BFFFFFF, once at 0C000000-0DFFFFFF.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When your cool dude Zowayix goes away for the night.<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/zowayixtomb.png[/img]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lazyfortress link=topic=36.msg196807#msg196807 date=1414622007]<br />Hi.&nbsp; I&#039;m lazyfortress and this is my first post.&nbsp; I need help with finding glitches.&nbsp; Im only 12 and I have an interest in these sort of things, even if it means risking my $30 game cartridge.&nbsp; I need all of the help I can get to catch &#039;M or Missingno.&nbsp; Please help me and thank you!<br />[/quote]<br /><br />Hi lazyfortress, welcome to the forums.<br /><br />I think you&#039;ll have no problems catching Missingno. in Red/Blue, with the right name.&nbsp; I think it&#039;s really easy.<br /><br />All you&#039;ll need for Missingno. is to talk to the old man in Viridian City, fly to Cinnabar Island then surf along the coast. The PokÃ©mon that appear depend on your name, but all valid names that are more than one character long give Missingno. (the species depends on the third, fifth and seventh (as well as ninth and eleventh) characters, and directly after the end of the name is a 50h terminator; and a PokÃ©mon whose index number is 50h is Missingno.).<br /><br />&#039;M will appear for any non-preset name (because pre-set names technically have invisible characters after the end marker). Small note; don&#039;t catch it at level 0 and have it sent to a PC, or the game will hang when you withdraw it.<br /><br />If you want to catch Missingno. in Yellow, I wouldn&#039;t recommend trying to catch any of the 39 normal variants; they may freeze upon encounter. I don&#039;t know exactly what circumstances prevent a freeze, but it is random. They pretty much always (normally) stay at level 1, too.<br /><br />Instead, you can get the Kabutops Fossil (hex:B6), Aerodactyl Fossil (hex:B7) and Ghost (hex:B8) Missingno. They duplicate items like the other Missingno. and are completely stable non-freezing PokÃ©mon in Yellow.<br /><br />To get the fossil and ghost Missingno. in Yellow, you can do the Ditto trick. It&#039;s harder to set up than the old man trick, but I think it&#039;s easy once you meet the requirements.<br /><br />Fly away from the sight of a long-range Trainer, fight a Trainer on another route (so you need two spare Trainers), encounter a Ditto, have it transform into a PokÃ©mon with a Special stat of 182, 183 or 184, then end the battle and return to the route to fight your Missingno.<br /><br />Good luck and have fun!


subject: MissingNoGuy55's level-design shizzle
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  One of the things that probably keeps me away from here is level design, since I&#039;m trying to build a career off it. I mostly design for games that are Quake-based in the engine field. Anything that can tolerate BSP geometry I can work with. I cannot 3D model which is something I&#039;m trying to circumvent. One of these engine is Source.<br /><br />Out of the 800+ level files I have, only about 10% have actually been completed, or got somewhere.<br /><br />Some examples of incomplete but designs that got far. Note most of these structures are created by hand, but the editor does not have lighting previews:<br /><br />[img]http://puu.sh/cwQ51/de2305ca36.png[/img]<br /><br /><br /><br /><br /><br />This one didn&#039;t get very far but looks pretty nice. It was supposed to be Pripyat:<br /><br />[img]http://puu.sh/cwQwr/2d016f1401.png[/img]<br /><br /><br /><br /><br /><br />A joke map I was told to keep working on. I really don&#039;t know where to go with it:<br /><br />[img]http://puu.sh/cwQFW/af86bb1297.jpg[/img]<br /><br /><br /><br /><br />Something for a mod I was making. I don&#039;t have an editor pic but here&#039;s one in-game:<br /><br />[img]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t35.0-12/10435200_486476004832035_1654981233_o.jpg?oh=8aadfc2887cc9b394fe97704deda1131&amp;oe=54542650&amp;__gda__=1414878080_69997b959de01e33702f593280dda72c[/img]


subject: Re: Glitch Video Thread
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some of my newest curruption videos:<br /><br />[url=https://www.youtube.com/watch?v=W3T4jkK77L0]Pokemon Blue - Random Memory Corruption (ASM hack)[/url]<br />[url=http://ttps://www.youtube.com/watch?v=TGvkCzScsMg]Pokemon Yellow - Hyper Corruption[/url]<br />[url=https://www.youtube.com/watch?v=WkSd3IQR26s]Pokemon Gold - Random Memory Corruption (ASM hack)[/url]<br /><br />And three interesting glitches/misc:<br /><br />[url=https://www.youtube.com/watch?v=jw24URgBi5o]Pokemon R/B/Y - Substitute + Confusion Glitch[/url]<br />[url=https://www.youtube.com/watch?v=m1mVu8XW4WI]Pokemon Red/Blue - Small Bug In Cinnabar Island[/url]<br />[url=https://www.youtube.com/watch?v=VyIFL_-l2o4]Pokemon R/B/Y - Level 1 / 171 Psywave infinite loop[/url]<br /><br />Enjoy! :D


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yup, RAM map isn&#039;t really useful, the &quot;addresses&quot; are too odd.<br />I wouldn&#039;t have thought that there would be ROM up to 0x0D00 0000 (I was thinking that both 0x48... and 0x0D.... were pointing to ?? things, and that the game was reading something somewhere).<br /><br />Also, like voltage did, I tried the corruption on my cartridge with some AR codes to fasten things.<br />And the glitches resulting from talking to a NPC with a corrupted script adress are exactly the same on VBA and on console, so every result found in VBA is usable in console (even if the special sorruptions seem to depend on when you talk to the NPC).<br /><br />What I&#039;d like to know now is where the game picks data and uses it as the NPC script.<br />As we know now, either the values of the adress are RNG dependant, and maybe dependant on your save file, as we got slightly different corruptions on different save files (game corner page for example).


subject: Re: Unused / Changed text in Gen 2
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Speaking of unused GSC texts, some months ago I posted about a text that is seemingly unused in the Lavender Radio Tower:<br /><br />&quot;Wow! A full rack<br />of POKÃ©MON CDs and<br />videos.<br /><br />This must be the<br />reference library.&quot;<br /><br />I couldn&#039;t find it in the game at all and using a map editor shows no sign data belonging to it. Probably more floors were actually planned and this is a leftover?


subject: Re: MissingNoGuy55's level-design shizzle
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  nice maps!<br /><br />depending on how offensive you want to get, you could add some dead jews with the following name tags:<br /><br />Stan Frank<br />Sawyer Monet<br />[size=2pt]more to come[/size]


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://en.wikipedia.org/wiki/Postman_Pat]Postman Pat[/url] was a kids show about a postman, named Pat. He lived in a village named Greendale and often tried to solve problems its residents were having.<br /><br />I think I saw an episode once or twice and was bored to death by it.<br /><br />Zowayix&#039;s subconscious wants him to be in Smash Bros., for some reason.


subject: Re: The dream thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6554.msg196821#msg196821 date=1414787068]<br />Zowayix&#039;s subconscious wants him to be in Smash Bros., for some reason.<br />[/quote]<br />oh....oh no....no no no...<br />[quote author=Zowayix link=topic=6554.msg196725#msg196725 date=1413595543]<br />Okay subconscious, your obsession with putting silly characters in Smash Bros has got to stop.<br /><br />Postman Pat will never be in the series. Ever. Or any fighting game.<br /><br />The more I think about the fact that I actually dreamt this, the more I laugh uncontrollably.<br /><br /><br />Yes, hello? Is this the mental hospital? I&#039;d like to book myself in. Forever. Thanks.<br />[/quote]<br />Zowayix, can we buy you a new subconscious? i think your&#039;s might be a little broken.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg196819#msg196819 date=1414786021]<br />&gt;2013 was eight minutes ago.<br /><br />Time flies...<br />[/quote]<br /><br />yes <br />[IMG]http://i61.tinypic.com/29dadna.jpg[/img]


subject: Re: The dream thread
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When I start having dreams about my mother pointing an M1014 at my face, I need to seriously rethink my eating habits before sleeping.<br /><br />Cause I don&#039;t want this nice handy-dandy M1014 pointed at me:<br /><br />[img]http://upload.wikimedia.org/wikipedia/commons/0/03/Benelli_m4_2.jpg[/img]


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  Oh yeah? well you&#039;re just a piece of toast with a face!<br /><br /><br /><br />has anybody went to a supermarket and told the baggage man:<br />&quot;YES monkey slave, BAG those items, bag them and make sure the medicine and chemicals doesn&#039;t cross the edible food! Jump, jump for me monkey slave! Jump as your manager demands it!&quot;<br /><br />


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=4587.msg196373#msg196373 date=1409212388]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt; Dunsparce decides to fight Zowayix, the loose canon cop who doesn&#039;t play by the rules.<br />[/quote]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt; the loose canon cop who doesn&#039;t play by the rules.<br />[/quote]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt;the loose canon cop<br />[/quote]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6983.msg196075#msg196075 date=1405562095]<br />&gt;canon<br />[/quote]<br />[/quote]<br /><br />YOU&#039;RE A MISSPELLED WORD, GO BACK TO CANADA YOU FILTHY ITALIAN!


subject: Re: MissingNoGuy55's level-design shizzle
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7103.msg196820#msg196820 date=1414786777]<br />nice maps!<br /><br />depending on how offensive you want to get, you could add some dead jews with the following name tags:<br /><br />Stan Frank<br />Sawyer Monet<br />[size=2pt]more to come[/size]<br />[/quote]<br /><br />Barry Goldbergstein.<br /><br />Those are some kickass maps, MissingNoGuy! Especially the top one. It&#039;s got that &#039;city of adventure&#039; feel to it.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196826#msg196826 date=1414790053]<br />has anybody went to a supermarket and told the baggage man:<br />&quot;YES monkey slave, BAG those items, bag them and make sure the medicine and chemicals doesn&#039;t cross the edible food! Jump, jump for me monkey slave! Jump as your manager demands it!&quot;<br />[/quote]<br /><br />I always use the self-serve checkouts to avoid social interaction, so no.<br /><br />That reminds me, I was going to go to Woolworths&#039; Facebook page to write a passive-agressive comment about their shitty self serve checkout systems.


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6554.msg196822#msg196822 date=1414787695]<br />Zowayix, can we buy you a new subconscious? i think your&#039;s might be a little broken.<br />[/quote]<br /><br />Go for it. Just last night I had a dream that I was going to that one water park (Wet &#039;n&#039; Wild since it&#039;s like one of the only four theme parks in Australia) with some friends and I think one of them was a hot chick, who most definitely would have changed into a bikini once we got there. Only like along the way, I forgot to bring a change of clothes myself, and then I woke up. So I went to sleep again, mildly pissed off, and the same scenario happens again (which is interesting, because I don&#039;t usually get the same dream twice in a row) except this time, I have some second house up there in the Gold Coast (noice) except my mum is there (Why? She can fuck right off, and if it&#039;s her house up there, I will fuck right off myself) and tells me I have to clean it before I can go, and I wake up before I get a chance to finish or some bullshit that went off into some fucking tangent that wasn&#039;t related to me actually getting to have a good time in my dreams for once.<br /><br />I mean come on, fuck you subconscious you piece of shit. This happens every fucking time. Every fucking time I go to any place at all that might be awesome, the plane crashes or I get forcibly sidetracked by some random fucking thing or some stupid fucking other bullshit happens that prevents me from going there. Seriously, I end up enjoying real life more than my dreams and that&#039;s some fucking bullshit.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This week I&#039;ve been working on campaigning for a school project. The project is to simulate a &quot;campaign&quot; and get votes for your campaign. I thought it may be appropriate to ask the people of GCL to vote for me. If anyone&#039;s interested in helping me out, as grades are based on the amount of votes, I&#039;ll post the voting info here on Tuesday.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196826#msg196826 date=1414790053]<br />Oh yeah? well you&#039;re just a piece of toast with a face!<br /><br />has anybody went to a supermarket and told the baggage man:<br />&quot;YES monkey slave, BAG those items, bag them and make sure the medicine and chemicals doesn&#039;t cross the edible food! Jump, jump for me monkey slave! Jump as your manager demands it!&quot;[/quote]<br /><br />Once.<br /><br />Long story short, I&#039;m not allowed in the cookie aisle anymore.


subject: Re: Glitch Video Thread
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Huh, the Psywave glitch is strange. It&#039;s weird that Night Shade doesn&#039;t crash, but instead does only 0 Damage at level 0.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg196832#msg196832 date=1414800201]<br />This week I&#039;ve been working on campaigning for a school project. The project is to simulate a &quot;campaign&quot; and get votes for your campaign. I thought it may be appropriate to ask the people of GCL to vote for me. If anyone&#039;s interested in helping me out, as grades are based on the amount of votes, I&#039;ll post the voting info here on Tuesday.<br />[/quote]<br />sure no problem, hope you get an A.<br /><br />[quote author=Bert link=topic=3088.msg196833#msg196833 date=1414800238]<br />Once.<br /><br />Long story short, I&#039;m not allowed in the cookie aisle anymore.<br />[/quote]<br /><br />GCLF, please award this man a medal.<br /><br />[quote author=Zowayix link=topic=3088.msg196830#msg196830 date=1414799490]<br /><br />That reminds me, I was going to go to Woolworths&#039; Facebook page to write a passive-agressive comment about their shitty self serve checkout systems.<br />[/quote]<br />Give them a dispute that they will never forget!!!<br />Compare the holocaust to their self service checkout systems, that&#039;ll teach em!<br />


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=4587.msg196829#msg196829 date=1414799381]<br />EY, DISSA GUY ISA DISSIN THE CANADA. WHAT&#039;S SAY WE WHACK HIM<br />[/quote]<br />GO DROWN IN MAPLE SYRUP!


subject: Re: The dream thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6554.msg196831#msg196831 date=1414800096]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6554.msg196822#msg196822 date=1414787695]<br />Zowayix, can we buy you a new subconscious? i think your&#039;s might be a little broken.<br />[/quote]<br /><br />Go for it. Just last night I had a dream that I was going to that one water park (Wet &#039;n&#039; Wild since it&#039;s like one of the only four theme parks in Australia) with some friends and I think one of them was a hot chick, who most definitely would have changed into a bikini once we got there. Only like along the way, I forgot to bring a change of clothes myself, and then I woke up. So I went to sleep again, mildly pissed off, and the same scenario happens again (which is interesting, because I don&#039;t usually get the same dream twice in a row) except this time, I have some second house up there in the Gold Coast (noice) except my mum is there (Why? She can fuck right off, and if it&#039;s her house up there, I will fuck right off myself) and tells me I have to clean it before I can go, and I wake up before I get a chance to finish or some bullshit that went off into some fucking tangent that wasn&#039;t related to me actually getting to have a good time in my dreams for once.<br /><br />I mean come on, fuck you subconscious you piece of shit. This happens every fucking time. Every fucking time I go to any place at all that might be awesome, the plane crashes or I get forcibly sidetracked by some random fucking thing or some stupid fucking other bullshit happens that prevents me from going there. Seriously, I end up enjoying real life more than my dreams and that&#039;s some fucking bullshit.<br />[/quote]<br />wait you still live with your mother? how old are you again?<br />(i always pictured you older than me for some reason)


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6554.msg196838#msg196838 date=1414813491]<br />[quote author=Zowayix link=topic=6554.msg196831#msg196831 date=1414800096]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6554.msg196822#msg196822 date=1414787695]<br />Zowayix, can we buy you a new subconscious? i think your&#039;s might be a little broken.<br />[/quote]<br /><br />Go for it. Just last night I had a dream that I was going to that one water park (Wet &#039;n&#039; Wild since it&#039;s like one of the only four theme parks in Australia) with some friends and I think one of them was a hot chick, who most definitely would have changed into a bikini once we got there. Only like along the way, I forgot to bring a change of clothes myself, and then I woke up. So I went to sleep again, mildly pissed off, and the same scenario happens again (which is interesting, because I don&#039;t usually get the same dream twice in a row) except this time, I have some second house up there in the Gold Coast (noice) except my mum is there (Why? She can fuck right off, and if it&#039;s her house up there, I will fuck right off myself) and tells me I have to clean it before I can go, and I wake up before I get a chance to finish or some bullshit that went off into some fucking tangent that wasn&#039;t related to me actually getting to have a good time in my dreams for once.<br /><br />I mean come on, fuck you subconscious you piece of shit. This happens every fucking time. Every fucking time I go to any place at all that might be awesome, the plane crashes or I get forcibly sidetracked by some random fucking thing or some stupid fucking other bullshit happens that prevents me from going there. Seriously, I end up enjoying real life more than my dreams and that&#039;s some fucking bullshit.<br />[/quote]<br />wait you still live with your mother? how old are you again?<br />(i always pictured you older than me for some reason)<br />[/quote]<br />I don&#039;t, that&#039;s part of why it bugs me.


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Your mother is so fat that even Dijkstra&#039;s algorithm can&#039;t find the shortest path around her.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Metarkrai link=topic=6868.msg196789#msg196789 date=1414496886]<br />Also, here&#039;s the picture for the effect of the character 0xFB.<br />You get it by corruption character 0xBB (letter &#039;A&#039;) on a Pokemon Nickname.<br />Only the 4th and 8th character of a Pokemon nickname can be corrupted.<br />[img]http://www.pixenli.com/images/1414/1414496366085848600.png[/img]<br />[/quote]<br /><br />Metarkai, how come in your picture the FB character is on the second letter. Did you make a mistake or did you hack it in?<br /><br />I want to record this glitch. Thanks.<br /><br />Edit: I got corruptions to E (BF) for the 4th and 8th letters (bit 2 set), so I have a feeling this will work after time.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg196841#msg196841 date=1414849068]Metarkai, how come in your picture the FB character is on the second letter. Did you make a mistake or did you hack it in?[/quote]<br /><br />It replaces the &#039;a&#039; in Castform.<br /><br />I&#039;m not totally sure why this FB character is notable though. I&#039;ve gotten it before on Makuhitas and Sneasels and experimented with its effects in XD, FR/LG and R/S (including link battles), but it doesn&#039;t seem to do anything interesting besides the &#039;bloody battle&#039; effect.<br /><br />From what Metarkrai said, I gather that it could have some use in TheZZAZZGlitch&#039;s nickname-based code execution, but I couldn&#039;t guess how.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg196842#msg196842 date=1414857429]<br />[quote author=Torchickens link=topic=6868.msg196841#msg196841 date=1414849068]Metarkai, how come in your picture the FB character is on the second letter. Did you make a mistake or did you hack it in?[/quote]<br /><br />It replaces the &#039;a&#039; in Castform.<br /><br />I&#039;m not totally sure why this FB character is notable though. I&#039;ve gotten it before on Makuhitas and Sneasels and experimented with its effects in XD, FR/LG and R/S (including link battles), but it doesn&#039;t seem to do anything interesting besides the &#039;bloody battle&#039; effect.<br /><br />From what Metarkrai said, I gather that it could have some use in TheZZAZZGlitch&#039;s nickname-based code execution, but I couldn&#039;t guess how.<br />[/quote]<br /><br />I know that, but Metarkai said you can only corrupt the 4th or 8th letter, so I was wondering how he got it on the second letter (A in Castform).<br /><br />I have got it to work with Castform named &quot;AAAAAAAAAA&quot; (though changing the Castform&#039;s PIDs to hex:45454545 seemed to make corruption more likely), but unfortunately I couldn&#039;t get the PokÃ©mon species to change. So I also ask, where did the wild Kabutops come from?<br /><br />This glitch also works in FireRed. It doesn&#039;t work in Ruby, where the game doesn&#039;t turn the screen red, and does a line break normally. (I&#039;ll upload a video of this once my files are joined)<br /><br />Vae, if you want to do this on a real cartridge, can you see if it&#039;s possible to actually trade the Castform over please? I &#039;pseudo-traded&#039; them by exporting a PKM file of the Castform with A-Save and then importing it to the other versions.


subject: Re: Glitch Video Thread
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystal_ link=topic=449.msg196815#msg196815 date=1414756402]<br />Some of my newest curruption videos:<br /><br />[url=https://www.youtube.com/watch?v=W3T4jkK77L0]Pokemon Blue - Random Memory Corruption (ASM hack)[/url]<br />[url=http://ttps://www.youtube.com/watch?v=TGvkCzScsMg]Pokemon Yellow - Hyper Corruption[/url]<br />[url=https://www.youtube.com/watch?v=WkSd3IQR26s]Pokemon Gold - Random Memory Corruption (ASM hack)[/url]<br /><br />And three interesting glitches/misc:<br /><br />[url=https://www.youtube.com/watch?v=jw24URgBi5o]Pokemon R/B/Y - Substitute + Confusion Glitch[/url]<br />[url=https://www.youtube.com/watch?v=m1mVu8XW4WI]Pokemon Red/Blue - Small Bug In Cinnabar Island[/url]<br />[url=https://www.youtube.com/watch?v=VyIFL_-l2o4]Pokemon R/B/Y - Level 1 / 171 Psywave infinite loop[/url]<br /><br />Enjoy! :D<br />[/quote]<br /><br />Thanks for your corruption script! [url=http://youtu.be/VTU3OV2u9D4?t=2h5m]We had a great time earlier.[/url]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg196843#msg196843 date=1414858181]Vae, if you want to do this on a real cartridge, can you see if it&#039;s possible to actually trade the Castform over please? I &#039;pseudo-traded&#039; them by exporting a PKM file of the Castform with A-Save and then importing it to the other versions.<br />[/quote]<br /><br />Yeah, they go over just fine. In XD: Gale of Darkness, the character is erased (i.e. &#039;Snesel&#039;).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg196845#msg196845 date=1414860760]<br />[quote author=Torchickens link=topic=6868.msg196843#msg196843 date=1414858181]Vae, if you want to do this on a real cartridge, can you see if it&#039;s possible to actually trade the Castform over please? I &#039;pseudo-traded&#039; them by exporting a PKM file of the Castform with A-Save and then importing it to the other versions.<br />[/quote]<br /><br />Yeah, they go over just fine. In XD: Gale of Darkness, the character is erased (i.e. &#039;Snesel&#039;).<br />[/quote]<br /><br />Cool, thanks.<br /><br />Well [url=http://youtu.be/X4KjPs1h3oo]here&#039;s[/url] the video. Up next on my channel will be NPC corruption stuff.<br /><br />According to [url=http://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_III]this[/url], FA-FF are control characters, so I wonder if there are more control character glitches. I&#039;ll test this.<br /><br />Edit: Only FA and FB cause this glitch. For the others I couldn&#039;t immediately spot an effect other than letters being cut off/put on a new line.<br /><br />Edit 2: I tried something completely different; removing the S.S. Anne guy. So far I haven&#039;t had any luck, but one time my name got changed from &quot;RED&quot; to &quot;REDE&quot;. (I scrolled up for 30 seconds with [url=http://www.online-stopwatch.com/download-stopwatch/]online stopwatch[/url] with a party of 4)<br />Edit 3: I made it so I could walk past the S.S. Anne guy and re-board the S.S. Anne. Very satisfying. (Metarkai originally found this.) I will make a short bypass compilation video.<br />Edit 4: It&#039;s [url=https://www.youtube.com/watch?v=H_78FGjzaW0]here[/url].


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [b]Torchickens[/b] :<br />Yup, I manually edited my Pokemon surname as I was too lazy to make Pomeg Glitch attempts.<br /><br />The wild Kabutops comes from a Randomized Emerald Rom (my only US Emerald Rom).<br />But yeah, I should get a clean US Rom, since a part of Pomeg Glitch relies on execution of script in adresses that can potentially be anywhere.<br />I tend to play on French Roms for Glitch Moves, (I have now an application that helps me pointing them out)<br /><br />Also, having a Pokemon with a PID of 0x45.... has increased chances to not get corrupted, since its PID can&#039;t be normally corrupted. With a TID of 0x00.... (other possibilities, but this works) you lessen the chances even more (but they aren&#039;t null).<br />But yeah, since here you want a Surname corruption without corrupting anything else on the Pokemon (to avoid obtaining a Bad Egg), this is useful.<br /><br />I also manually tried other characters with a similar value, but got lots of blank spaces.<br />Also, by seeing the description of Glitch Moves, there doesn&#039;t seem to be other characters with such &quot;importance&quot;. The only cool one left (to me) being the smiley.<br /><br />In order to alter the RAM area related to NPCs, you only have to maintain up for 16 seconds, as it&#039;s a bit below Bag Items, and you need 17 seconds of scrolling to corrupt Bag and PC items. It also means that you won&#039;t corrupt your Berry and TM/HM pouches while doing this.<br /><br />You can also remove the little girl on Island 4 to see that the grass behind the house wasn&#039;t coded as a walkable area.<br /><br />[b]EDIT [/b]: I also remembered that I already had a video where I made some NPC removal.<br />I also tried to speak about a method to ShinyHunt legendaries like Celebi, Mew, Jirachi,Deoxys (and other rare Pokemon) with Pomeg Glitch only, but it was too hard for me to concentrate about what I needed to say and my accent, so my pronunciation sucked a lot. (but that&#039;s a damn cool shinyhunting method, though)<br />[url=https://www.youtube.com/watch?v=eDbvXKo9S5w]Here&#039;s the video[/url] though.<br /><br /><br /><br /><br />[b]VaeporSage[/b] :<br />It&#039;s not only the 0xFA character, but all the possible caracters that could allow the use of different codes with ACE.<br />But I don&#039;t have any knowledge in this, so I don&#039;t know what kind of value would be useful, since we can&#039;t even obtain every character on 4th and 8th place with Pomeg Glitch.<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I see. Thanks for your reply!<br /><br />I like your video :).<br /><br />[quote author=Metarkrai link=topic=6868.msg196847#msg196847 date=1414885842]<br />I tend to play on French Roms for Glitch Moves, (I have now an application that helps me pointing them out)<br />[/quote]<br /><br />That sounds pretty cool, what does it do?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  It&#039;s an application that allows me to sort all 65.535 Moves in Emerald Fr depending on their effect, type, power, accuracy,effect accuracy,priority,...<br />Thus, I can find Glitch Moves with cool effects and priority, who have names that will interfere with the battle or not, in order to make a little list of interesting Glitch Moves to obtain with Pomeg Glitch.<br />I&#039;m also using it to test how targets are determined, and also what can Glitch Effects do (normal effects have identifiants from 0x00 to 0xD2, so there are a few Glitch effects).<br /><br />In my cartridge, for Battle Frontier, I&#039;ve given myself a 100% Guillotine effect + priority Glitch Move (quick KO on Battle Frontier), a 100% Freeze + low damage + priority Glitch Move (useful to shinyhunting + against Sturdy Pokemon since Freezing is overpowered), a 100% Sleep + priority Glitch Move, and a Battle type changing Glitch Move in order to have free access to Bag Items.<br />I&#039;m using them to ShinyHunt for a Lv 96 Milotic (and Dusclops), but I&#039;ll use them to get all the Gold Symbols.<br />At first, I wanted to put these moves on a Smeargle, but he&#039;s way too frail to tank out a hit or two if I make a mistake, or in Battle Palace.<br />Thus, I used Double Corruption to have some full 31 IV + high EVs Pokemon (I can choose the identifiant), and I found some Glitch Pokemon with incredibly high Base Stats.<br />Thus, my future team is completely cheap, but it&#039;s quite fun to use it.<br />My most problematic issue was Battle Palace though, and the best solution was to find a high damaging Steel Move (steel is physical on 3rd Gen), and Sketch it with a Glitch Pokemon who has Pure Power and ~240 Base Attack (596 in Attack at Lv 100).<br />The only Pokemon that I don&#039;t OHKO are Steelix, Skarmory, Suicune, and probably other bulky water type Pokemon with 31 IVs and a lot of EVs that resist Steel damage. But I can&#039;t OHKO them (only around 90% damage) because Metal Coat didn&#039;t boost my damage, and because the Glitch move isn&#039;t stabbed.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d love to see this program, though I suck at using any kind of tool like that. Still, I was thinking of a way to best experiment with glitch moves, and that would be it. Did you write the program? And are the moves any different in FR/LG?


subject: Re: Freeze PP underflow and battle de-sync potential
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7099.msg196768#msg196768 date=1414352118]<br />Does Haze work as well or can it only be fire moves?<br />[/quote]<br /><br />Just tried this between two Yellow games. It can only be Fire-type moves for both underflow glitch and de-sync. If the opponent uses Haze to defrost you then you&#039;re brought back to the Fight/PkMn/Item/Run box and don&#039;t auto-select a move.


subject: Toxic animation 'glitch'
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  There seems to be a glitch in RBY for when you or the opponent uses Toxic and it hits.<br /><br />Sometimes the liquid drops appear and sometimes they don&#039;t, but the black ink blot still appears. Why is this?<br /><br />[img]http://i5.minus.com/i12GogMP2As3G.png[/img][img]http://i4.minus.com/iVnLcGslcYnVP.png[/img]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here&#039;s a [url=http://www.petit-fichier.fr/2014/11/02/pomeg-attack-finder/]download link[/url]<br />It&#039;s made by Megadrifter, a French guy that was kind enough to answer my request.<br />It&#039;s not finished thouh : there&#039;s no correspondance for effects and targets, and there&#039;s no explanation file, nor a list of non glitch moves.<br />Also, it&#039;s only for French Emerald, since Glitch Moves data is read on ROM. So yeah, it&#039;s different between versions and languages, but I should ask him to include a version selection option (as there&#039;s just ROM data to provide, since the application structure is made).<br /><br /><br />I&#039;ve also searched the value managing Battle Frontier pauses, and unfortunately it&#039;s not a value that can be corrupted with Pomeg Glitch (with direct corruption).<br />My idea was to make a Battle Frontier fight, to have a Battle Frontier team saved in RAM, then corrupt the value managing the pauses, and go to another facility (like Battle Factory), in order to start matches again, but with the previously saved team (the Battle Frontier team isn&#039;t refreshed to 0 until you reset).<br />The adress for the pause managing value is 020256FC and you need Bit 1 to be set (0x0..02) to be able to restart matches immediately.<br />I don&#039;t know where the Battle Frontier team is stored (if it&#039;s upper or below this value), but if it&#039;s below, it may be possible to corrupt it without corrupting the Battle Frontier team with NPC corruption.


subject: Re: Pokemon Stadium 2 change trainer pokemon
poster_name: EliteAnax17
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Red&#039;s R1 data is located from 01710EDC to 01710F54.<br /><br />I&#039;ve successfully replaced the data, thanks guys.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196835#msg196835 date=1414812665]<br />[quote author=Bert link=topic=3088.msg196833#msg196833 date=1414800238]<br />Once.<br /><br />Long story short, I&#039;m not allowed in the cookie aisle anymore.<br />[/quote]<br /><br />GCLF, please award this man a medal.[/quote]<br /><br />Yes.<br /><br />I deserve an award for my [s]nonsensical blathering[/s] truly articulate posts that I have posted on this forum.


subject: PokÃ©mon TCG ratios?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is there, like, a ratio for the chances of getting different kinds of cards as rare cards/reverse holos? If yes, can I know what are the chances of getting an ex/secret rare etc. in a booster pack?


subject: Fake card or error?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Guys, I have a Seismitoad-EX from Furious Fists. I was quite happy with that until I found that the top and bottom borders of the cards are kinda... out. The top border is slightly thicker than that of a normal card border, and the bottom border is slightly thinner. It&#039;s the same for the back of the card. When I examined my friend&#039;s Seismitoad-EX, the borders were normal just like any card.<br />&nbsp; I think this is probably an error cause maybe the card was printed a little out of the proper dimensions. Does anyone have a card (especially Seismitoad-EX) that has the same problem? I&#039;m kinda worried that it&#039;s fake, even though there are no signs of being fake. Someone please help me!


subject: Re: PokÃ©mon TCG ratios?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Surely there&#039;s a statistic, but I wouldn&#039;t know it personally. Ask Carl Miller, he still plays pokemon tcg i think.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  Hopefully this isn&#039;t a stupid question and I [i]really[/i] hope it wasn&#039;t answered and I just didn&#039;t notice, but Metarkrai, your Mew video made me really curious. If I&#039;m remembering right, there&#039;s an obedience flag for Mew (and Deoxys?) in FR/LG/E (and maybe R/S). Doesn&#039;t that mean a Mew obtained through this method wouldn&#039;t obey?<br /><br />It&#039;s an awesome trick, but if it doesn&#039;t obey it&#039;s a bummer since you wouldn&#039;t be able to do much with it. :(<br /><br />Also, my apologies for not having much else to contribute. I actually haven&#039;t dabbled much into messing around with Gen 3, maybe I should try sometime.


subject: Re: PokÃ©mon TCG ratios?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It varies between sets. Each pack contains between 9 and 11 cards: generally one rare or rarer, three uncommons, and five to seven commons. And I can&#039;t find anything about the occurrence rate of rarities beyond uncommon, unlike with Magic where it&#039;s known by all that mythic rares occur in every eighth pack and foils replace a common in every sixth or seventh (and furthermore, that every card in a Magic set is available in foil).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re completely right. I was more focused on Jirachi and Celebi, and I already had some protocol made for obedience, so I didn&#039;t think about this.<br />So yeah, an hatched Mew / Deoxys wouldn&#039;t have its obedience flag set, since Egg generation doesn&#039;t raises it.<br /><br />This method, since you need Emerald + Fr or Lg to do it, was dealing more with Shinyhunting than a basic Pokemon Corruption, as the setup is tougher to make than the normal one (you can only make a single corruption at a time, have to wait for the full hatching, and have lower chances to achieve the right corruption).<br />In a ShinyHunting point of view, it&#039;s a quite fast egg hunting method (since Battling with an Egg trick is used), and I would be pleased to hunt any legendary, or any rare Pokemon (ones that would need lots of steps, or have harsh reproduction rate), even if for the later ones you just need Battling with an Egg trick to get up with something. So yeah, it would be at least the 2nd gen roamers, Ho-Oh, Lugia, Jirachi, Celebi, the Lati@s you miss (you can get the missed one on Southern Island with Pomeg Glitch too), and Mew+Deoxys (if you transfer them into 4th gen, would they obey ?)<br /><br />The advantage it has over a basic corruption is that the Egg IVs are completely random, compared to a corruption where the IVs are directly depending on the dummy (you can manipulate them though, and have near perfect IVs with the classic corruption, but it&#039;s again a matter of how long you want the setup to be).<br /><br />You can also pull the same technique on Emerald : corrupting the 2nd parent in Day Care, but since the whole PID is determined when the Day Care man steps forward, the Shinyness is determined once and for all, so you can&#039;t ShinyHunt the Pokemon (you still have random IVs though).<br />Even if there are fewer in-game trades, with some clones, you can have enough data-determined Pokemon to use them as a corruption indicator (and nullify the amount of Bad Eggs you need to delete with reverse cloning trick).<br />But the setup I have for the basic Corruption is now way more stable than before, so if you want for example all the legendaries, you&#039;ll gain a lot of time and execution sweetness by performing it (the initial setup is longer, but you can pull way more manipulations, and increase your chances of making a good corruption).<br /><br />With basic corruption, you can use some specific dummies with specific training to set the obedience flag, so obedient Mew/Deoxys isn&#039;t an issue at all.<br /><br />Here, you could render an hatched Mew/Deoxys obedient with some specific data substructures order (the comparison between the order before corruption, and after corruption).<br />I think you&#039;d need at least EVs or Attacks read on Miscellanous (and maybe another condition).<br />The way to do it would be to make a double corruption / corruption (with double corruption, I&#039;m sure there would be no problem, but with a basic corruption, there may have one or two) to have a new Pokemon.<br />This new Pokemon, once corrupted again, would transform into a Mew/Deoxys, and since its Miscellanous data would be read on EVs / Attacks (the second corruption is the reverse of the first one), you could manipulate them to get an Obedience flag.<br />Also, the PID and TID after this double double corruption (or double basic corruption) wouldn&#039;t change, so Shinyness is retained.<br />It seems a bit tricky, but stacking corruptions can be done without any major issue (before, you needed to make a ton of clones, and hope that a random one would be corrupted after some time ; it was a bit too messy for me since when you&#039;d try more manipulated corruptions, there would have been a lot of cases where things would mess up).


subject: Re: Pokemon Stadium 2 change trainer pokemon
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I took a closer look over the weekend. [url=https://github.com/iimarckus/pokestadium/tree/master/stadiumgs]Here[/url] is all the text and roster data dumped. The repo also has tools to automatically insert changed data into the ROM, so once you have the tools built you only need to edit the text/json files..


subject: Re: Fake card or error?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7106.msg196860#msg196860 date=1415031170]<br />send a pic.<br />[/quote]<br />Umm... I&#039;m kinda a noob, so how?


subject: Re: Fake card or error?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Use [img ](link)[/img ] (without the spaces after &#039;g&#039;). To get the link, you must use a picture uploading service (my personal favourite is [url=http://minus.com/]Minus[/url]) to put your picture there after scanning/taking a photo of the card.


subject: Decamark 0x0209's Glitch Type (Emerald)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: clip
body:
  x0209 is a weird glitch. It is a Spoink &#039;hybrid&#039; and is type Weird Glitch Type/Gray/Red Normal.<br /><br />I wonder if we can take the Glitch Type Further than this. It (for now, for me) causes a game freeze, but it may(?) be useful at one point.


subject: Re: Glitch (Actually Hacked) PokÃ©mon Boxes 12+
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @luckytyphlosion<br /><br />I should have explained. You&#039;re supposed to go to the Box Selection, then turn the code on, then when you hear the &quot;ding!&quot; or the glitchy text box, turn the code off. My bad.


subject: Re: Decamark 0x0209's Glitch Type (Emerald)
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, it&#039;s an usual Glitch Pokemon you have there.<br />Since the game reads Pokemon data by using a linear formula depending on the identifiant (adress to read = adress + identifiant*other adress), the Glitch Pokemon are a sure hit for : Glitch Sprites (usually the ? sprite with color variations), weird name (the first glitch Pokemon, after 0x19B, have their names read on moves names, which explains the general short string of letters you can see), Glitch special ability (255 possible abilities with only like 50 of them that are real special abilities, so high chances of glitch special ability), Glitch Exp progression (I had glitch pokemon requiring&nbsp; 0x7 / 0xF000 0000 exp points to only attain Lv 60 or so)(and by giving them Rare Candies, they skip a lot of levels like 69 -&gt; 82)(sometimes, the game glitches when levels are gained, and I think this is because the glitch pokemon would learn a move or evolve, and the game can&#039;t handle it), bizarre Base Stats (oftenly really bad, but some 0xFF can step in giving you like 596 Attack or 711 Hp), and, as i was delaying it (because I wanted to), Glitch types.<br />Glitch Types are completely stable by themselves : they all hit everything with neutral damage.<br />However, when the games tries to find the sprite for a Glitch Type, it may freeze. The freeze only depends on the glitch type (the game will here always freeze/reset the same way, unlike for example the loading of glitch move animations).<br />Some Glitch Move sprites (few of them) rotate between different forms. I don&#039;t know what causes this, but I once had one that would display a loop of a dozen of type sprites and I found this pretty cool.<br />You can also have Glitch Types whose sprite rotates, then goes with a sprite that freezes the game. Thus, you can see the summary of your Glitch Pokemon, but only for 2 seconds, else it&#039;s a freeze.<br /><br />Also, with Glitch Pokemon that doesn&#039;t have a Glitch Species Name (not a species name that overflows the name holder), the usual thing that freezes the game when looking at the summary is the Glitch Type sprites (for Pokemon type and Move types). The Special Ability, Move name, or move description can be as glitchy and long as you want, the game handles it like a pancake.<br />It appears that sometimes, the Pokemon sprite can be different from the ? sprite, and cause the game to freeze (It seems rare).<br />However, the ? sprite is always used for battle (with no color variant).<br /><br />On additional notes that I could make, you can use Pomeg Glitch to alter the met Level, and set it to values higher than 100 (up to 127).<br />Some types are really recurrent on Glitch Pokemon, like Fly, Normal, or 0xFF types.<br />Some Glitch Pokemon have tremendous Base Stats. I found 1-2 of them on an Emerald Rom (I&#039;ll give the identifiants a bit later or a savestate for those who would want to test them).<br />The Pokemon cry might also be stored with an identifiant, since I had some Glitch Pokemon with different cries (but I&#039;m not sure of it).<br />Usually, Glitch Pokemon have few Level Moves (I don&#039;t know where this is stored), and can learn few TM/HMs, as, for the same reason as Base Stats, there&#039;s no string of data in ROM that would be like FF FF FF FF (there&#039;s always a value not as high as FF between, and long FF sequences aren&#039;t that frequen too).<br />You can bring Glitch Pokemon to Battle Frontier without any issue, and make battle video with them.<br />However, Game Freak learnt its lesson on 3rd Gen, and corrected their &quot;check&quot; programmation a bit in 4th gen : you can&#039;t bring Glitch pokemon towards 4th gen, as well as Glitch Items. Some Glitch Pokemon show on Pal Park screen while others don&#039;t.<br />You can also put a Glitch Pokemon on Day Care with a Ditto (and hope they can get an offspring, or use Pomeg Glitch to corrupt the Egg PID and force an Egg to appear in Day Care), and get a Glitch Pokemon Egg. Since I don&#039;t know how evolutionary lines are programmed, I don&#039;t know if you could easily have an offspring with an identifiant different to the parent. The required number of steps being stored as a number of 256 step cycles, you&#039;ll usually have Eggs that will take more than 100*256 = 25.600 steps to hatch(up to 65.00 steps) (vs 5.000-8.000 steps for usual Pokemon) so you&#039;ll have to get on the road !<br /><br />As mentioned before, battles with Glitch pokemon cause no specific issue.<br />However, the game can&#039;t handle a wild Glitch Pokemon appearance (this can happen if you corrupt the identifiant of the swarming pokemon, or get into a glitched battle pyramid room due to a massive RAM overflow that affected data linked to battle frontier).<br />You can also trigger a Lv0 roamer if you use Pomeg Glitch before beating Pokemon League by altering the roamer&#039;s PID or another value managing its presence on map. You can also revive it once you killed it by corrupting the same value as mentioned before (or another one, I&#039;m not sure which one is for what).<br />With a good Pokemon Double Corruption setup, you can easily get any Glitch Pokemon with 1-2 Sketch moves, Full 31 IVs, and more than 510 EVs. Once you have the dummy prepared for one of these corruptions, you&#039;ll only have to change the value that will influence the species to use it in order to obtain different glitch Pokemon.


subject: Re: Fake card or error?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7106.msg196866#msg196866 date=1415105398]<br />Use [img ](link)[/img ] (without the spaces after &#039;g&#039;). To get the link, you must use a picture uploading service (my personal favourite is [url=http://minus.com/]Minus[/url]) to put your picture there after scanning/taking a photo of the card.<br />[/quote]<br />I use [url=http://tinypic.com]tinypic[/url] because it&#039;s the fastest, they even have an option to copy to forums which already has the [img ](link)[/img ] for you.


subject: Re: Fake card or error?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7106.msg196870#msg196870 date=1415120184]<br />[quote author=Torchickens link=topic=7106.msg196866#msg196866 date=1415105398]<br />Use [img ](link)[/img ] (without the spaces after &#039;g&#039;). To get the link, you must use a picture uploading service (my personal favourite is [url=http://minus.com/]Minus[/url]) to put your picture there after scanning/taking a photo of the card.<br />[/quote]<br />I use [url=http://tinypic.com]tinypic[/url] because it&#039;s the fastest, they even have an option to copy to forums which already has the [img ](link)[/img ] for you.<br />[/quote]<br /><br />I&#039;d advise against using TinyPic these days, I&#039;ve seen pictures that have been uploaded to TinyPic in old threads here and they were replaced with pictures of penises and stuff like that. So I don&#039;t know what the hell happened there but they sure aren&#039;t reliable. All the cool kids use Imgur anyway.


subject: Re: Fake card or error?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Zowayix link=topic=7106.msg196871#msg196871 date=1415136978]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7106.msg196870#msg196870 date=1415120184]<br />[quote author=Torchickens link=topic=7106.msg196866#msg196866 date=1415105398]<br />Use [img ](link)[/img ] (without the spaces after &#039;g&#039;). To get the link, you must use a picture uploading service (my personal favourite is [url=http://minus.com/]Minus[/url]) to put your picture there after scanning/taking a photo of the card.<br />[/quote]<br />I use [url=http://tinypic.com]tinypic[/url] because it&#039;s the fastest, they even have an option to copy to forums which already has the [img ](link)[/img ] for you.<br />[/quote]<br /><br />I&#039;d advise against using TinyPic these days, I&#039;ve seen pictures that have been uploaded to TinyPic in old threads here and they were replaced with pictures of penises and stuff like that. So I don&#039;t know what the hell happened there but they sure aren&#039;t reliable. All the cool kids use Imgur anyway.<br />[/quote]<br /><br />add me to steam, damn you.<br /><br />Don&#039;t let this foul mouthed monstrosity confuse you my young child, Imgur was made by nazis, you don&#039;t like Hitler, do you?


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.everettsd.org/cms/module/selectsurvey/TakeSurvey.aspx?SurveyID=289<br /><br />Here&#039;s the voting thing. I&#039;m the Scott guy on there. <br />To vote for me, fill out the form (I won&#039;t see your real name, it&#039;s okay) and then just hit &quot;done&quot; after you finish. Let me know when you&#039;ve finished the form by shooting me a PM.<br /><br />Tachi, I know you wanted this.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg196874#msg196874 date=1415152763]<br />http://www.everettsd.org/cms/module/selectsurvey/TakeSurvey.aspx?SurveyID=289<br /><br />Here&#039;s the voting thing. I&#039;m the Scott guy on there. <br />To vote for me, fill out the form (I won&#039;t see your real name, it&#039;s okay) and then just hit &quot;done&quot; after you finish. Let me know when you&#039;ve finished the form by shooting me a PM.<br /><br />Tachi, I know you wanted this.<br />[/quote]<br /><br /><br /><br />[IMG]http://i60.tinypic.com/ao2wkp.png[/img]<br />[IMG]http://i60.tinypic.com/6jknwn.png[/img]<br /><br /><br />Just kidding didn&#039;t actually do that. <br /><br />Yeah i voted for ya, good luck to you and hope ya get an A.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196875#msg196875 date=1415158714]<br />[quote author=Missing? NO! link=topic=3088.msg196874#msg196874 date=1415152763]<br />http://www.everettsd.org/cms/module/selectsurvey/TakeSurvey.aspx?SurveyID=289<br /><br />Here&#039;s the voting thing. I&#039;m the Scott guy on there. <br />To vote for me, fill out the form (I won&#039;t see your real name, it&#039;s okay) and then just hit &quot;done&quot; after you finish. Let me know when you&#039;ve finished the form by shooting me a PM.<br /><br />Tachi, I know you wanted this.<br />[/quote]<br /><br />Just kidding didn&#039;t actually do that. <br /><br />Yeah i voted for ya, good luck to you and hope ya get an A.<br />[/quote]<br /><br />Lol you freaked me out a bit at first. Thanks man.


subject: Re: Fake card or error?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7106.msg196872#msg196872 date=1415147814]<br />[quote author=Zowayix link=topic=7106.msg196871#msg196871 date=1415136978]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7106.msg196870#msg196870 date=1415120184]<br />[quote author=Torchickens link=topic=7106.msg196866#msg196866 date=1415105398]<br />Use [img ](link)[/img ] (without the spaces after &#039;g&#039;). To get the link, you must use a picture uploading service (my personal favourite is [url=http://minus.com/]Minus[/url]) to put your picture there after scanning/taking a photo of the card.<br />[/quote]<br />I use [url=http://tinypic.com]tinypic[/url] because it&#039;s the fastest, they even have an option to copy to forums which already has the [img ](link)[/img ] for you.<br />[/quote]<br /><br />I&#039;d advise against using TinyPic these days, I&#039;ve seen pictures that have been uploaded to TinyPic in old threads here and they were replaced with pictures of penises and stuff like that. So I don&#039;t know what the hell happened there but they sure aren&#039;t reliable. All the cool kids use Imgur anyway.<br />[/quote]<br /><br />add me to steam, damn you.<br /><br />Don&#039;t let this foul mouthed monstrosity confuse you my young child, Imgur was made by nazis, you don&#039;t like Hitler, do you?<br />[/quote]<br /><br />I didn&#039;t know you were adding me on Steam bruh all I saw lately was Pidgin saying a bunch of random numbers added me to their contacts and when I went to the Steam website nothing of the sort showed up.<br /><br />But yeah, just use Imgur. Do you really want to trust the opinion of someone who uses [i]Tinypic[/i]? You know they&#039;re wrong already.


subject: Re: Fake card or error?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://i62.tinypic.com/30xh7ja.jpg[/img]<br />It&#039;s easier to see on the back. Right: Seismitoad Left: Heracross


subject: Re: Fake card or error?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  HA! I WIN! he used tinypic.<br />http://i59.tinypic.com/2nk80uv.jpg<br /><br />By the way phantomewtwo, that&#039;s legit.You just got a card with a weird cut. Happens every so often, you might as well keep it, when cards have errors, sometimes they go for more in terms of selling value.


subject: Re: Fake card or error?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s nothing. In the early days of Magic: The Gathering, Cartamundi would sometimes fuck up so hard that a card would have half of one face and half of another.


subject: Re: Fake card or error?
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7106.msg196880#msg196880 date=1415187483]<br />HA! I WIN! he used tinypic.<br />http://i59.tinypic.com/2nk80uv.jpg<br /><br />By the way phantomewtwo, that&#039;s legit.You just got a card with a weird cut. Happens every so often, you might as well keep it, when cards have errors, sometimes they go for more in terms of selling value.<br />[/quote]<br />You&#039;re welcome. I didn&#039;t find any pictures of penises etc.


subject: A hybrid team for Pokemon Stadium
poster_name: Invghost
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not sure if this is the right forum, however most of the other ones are dead.<br /><br />I only recently got Pokemon Stadium and I&#039;m trying to find the best Hybrid Team to run through Pokemon Stadium with. I have Pokemon Yellow, so all pokemon will come from that, using the Mew Glitch to get whatever Pokemon I need.<br /><br />My first idea is to get a Hitmonchan, merge it with an Alakazam to get the elemental punches, then stablize it, giving an Alakazam with Psychic, and I/T/F punches and it&#039;s original stats.<br /><br />Does anyone have any other suggestions?<br /><br />Once again, sorry if this is the completely wrong forum.


subject: Re: A hybrid team for Pokemon Stadium
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, if PokÃ©mon Stadium doesn&#039;t check for move errors, then you could give a PokÃ©mon practically everything, by continuously merging PokÃ©mon with moves to a PokÃ©mon so it has all the moves you want, and then merge it with the final PokÃ©mon.<br /><br />Also, having all 3 Elemental Punches on a PokÃ©mon is one of the most common mistakes when teambuilding. Ice and Thunder already give enough coverage, so it would be better to replace Fire Punch with something like Seismic Toss for Special Walls, Recover for Healing, Reflect to tank physical hits better, or Amnesia to boost Special.


subject: Re: A hybrid team for Pokemon Stadium
poster_name: Invghost
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Invghost
icon: xx
body:
  I think amnesia will be the best bet.<br /><br />Does anyone else have any good thoughts on the other 2/5 ones to put in the team?<br /><br />Edit: I have added an Aerodactyl combined with a Sandslash to get: Fly, Earthquake, Swords Dance, Slash (remembering how broken this is since it&#039;s based on Speed.)


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg196876#msg196876 date=1415160997]<br /><br /><br />Lol you freaked me out a bit at first. Thanks man.<br />[/quote]<br /><br />no problem.<br /><br /><br />anybody play guilty gear?<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  nope, i&#039;d rather karate chop<br /><br />[img]http://img.booru.org/vinesauce//images/16/f58259901f4363a053ba118df4e749267425bb2d.png[/img]


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  CAN&#039;T STOP THE CHOP.<br /><br />CHOPITTY CHOP CHOP.<br /><br />WATCHIN&#039; MUTHAFUCKAS DROP.<br /><br />K I&#039;m done.<br /><br />I prefer ????? though. He&#039;s a crazy mofo.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Trainer script corruption is neat. I was wondering some things:<br /><br />-As signposts, rocks, and maybe the notices on PokÃ©mon Centres/Marts all count as NPCs, could they ever become trainers and walk up to you somehow? That would be really cool to watch.<br /><br />-When you corrupt the script of a trainer in an area, how far does this area extend to? Is it the entire map of that area (e.g. all of Route 104)? For example, if you entered Victory Road from the League entrance and corrupted trainers there, could all trainers on that floor be affected, or just the trainers on a certain portion of the floor (within a certain radius, perhaps)?<br /><br />I also managed to obtain the Eon Ticket, so I read up on this thread&#039;s analysis of whether or not Faraway Island/Navel Rock could be accessed. I&#039;m not sure I understand fully: it involves corruption of TMs 18 and 24 to obtain the relevant key items in some way, and then there is an extra flag to be checked? It really would be cool to get to those islands through glitching. ^_^<br /><br />There wasn&#039;t any mention of Birth Island. Is there a possibility of reaching there either? :3


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg196889#msg196889 date=1415380819]<br />-When you corrupt the script of a trainer in an area, how far does this area extend to? Is it the entire map of that area (e.g. all of Route 104)? For example, if you entered Victory Road from the League entrance and corrupted trainers there, could all trainers on that floor be affected, or just the trainers on a certain portion of the floor (within a certain radius, perhaps)?<br />[/quote]<br /><br />I don&#039;t think you can go out of the route at most (and entering a building/ladder and exit(?)/blacking out also fixes the script).<br /><br />When I did script corruption in the desert, I could go up a slope and talk to a corrupted karate guy even though he was out of the desert (though he was in the same Hoenn Map square). I saved a state before talking to him.<br /><br />After I reloaded the state and went up a bit more. I can&#039;t remember what I did, but I probably went out of the route. His script returned to normal.<br /><br />Later I did this in Route 111 (two squares up from Mauville City). I went one square up and there was still an NPC with a corrupted script, so going out of a square doesn&#039;t matter, but I&#039;m not sure if the script will come back to normal if you go out of loads of squares without changing the route.<br /><br />[quote author=VaeporSage link=topic=6868.msg196889#msg196889 date=1415380819]<br />I also managed to obtain the Eon Ticket, so I read up on this thread&#039;s analysis of whether or not Faraway Island/Navel Rock could be accessed. I&#039;m not sure I understand fully: it involves corruption of TMs 18 and 24 to obtain the relevant key items in some way, and then there is an extra flag to be checked? It really would be cool to get to those islands through glitching. ^_^<br /><br />There wasn&#039;t any mention of Birth Island. Is there a possibility of reaching there either? :3<br />[/quote]<br /><br />Yeah, having the items alone isn&#039;t enough.<br /><br />[quote author=VaeporSage link=topic=6868.msg196889#msg196889 date=1415380819]<br />-As signposts, rocks, and maybe the notices on PokÃ©mon Centres/Marts all count as NPCs, could they ever become trainers and walk up to you somehow? That would be really cool to watch.<br />[/quote]<br /><br />I love that idea. I&#039;ve seen it happen with an item ball in Generation I before when experimenting with text pointer manipulation. (Not really that, I changed another script; which was the level-script pointer according to my notes).


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dabomstew (again) gave me an explaination of how exactly the old man glitch works, and it&#039;s actually because of how the left shore tile is designed.<br /><br />So in the code, the game looks at the bottom right tile that you&#039;re to see if you can generate an encounter. When you&#039;re surfing on the tile, the game sees that you&#039;re on a water tile, so the game will give encounters. But, later on in the code, the game instead checks the bottom left tile if you&#039;re getting water or grass encounters, so since the bottom left tile is a land tile, the game gives you grass encounters. However, if the grass encounter rate is 0 (all cities), then the game checks the water encounter rate (which is 5 since you&#039;re on Route 20, and not Cinnabar Island), which explains how you can only get an encounter on that specific coast tile. Then you have the old man/player name stuff everyone knows, and you can get non-standard encounters.<br /><br />So it&#039;s basically when the game looks for an encounter it thinks you&#039;re on a land tile and a water tile at the same time, so it has the land part of the tile specifying that you get grass encounters, and the water tile specifies the encounter rate, and that you can get encounters anywhere as long as the bottom left tile is a water tile.<br /><br />This also explains how some of the grass tiles in Viridian Forest don&#039;t give encounters, as the bottom right tile isn&#039;t a grass tile.<br /><br />[size=6pt]I swear this has been posted somewhere before...[/size]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lazyfortress link=topic=36.msg196807#msg196807 date=1414622007]<br />Hi.&nbsp; I&#039;m lazyfortress and this is my first post.&nbsp; I need help with finding glitches.&nbsp; Im only 12 and I have an interest in these sort of things, even if it means risking my $30 game cartridge.&nbsp; I need all of the help I can get to catch &#039;M or Missingno.&nbsp; Please help me and thank you!<br />[/quote]<br />Hello lazyfortress! Welcome to the forums. I, too, haven&#039;t posted much, but I can help you<br /><br />For Missingno. there are a few options. Though, Missingno. In Yellow only works with 1.<br /><br />1. Johto Guard Glitch - Use a pentamark (?????) hex FF in GSC and trade any of the following PokÃ©mon under it:<br />http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch#Conversion<br />Only the ones that have Missingno. Under them.<br /><br />2. Mew glitch - visit http://glitchcity.info/wiki/index.php?title=Mew%20trick


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=36.msg196891#msg196891 date=1415412684]<br />Dabomstew (again) gave me an explaination of how exactly the old man glitch works, and it&#039;s actually because of how the left shore tile is designed.<br /><br />So in the code, the game looks at the bottom right tile that you&#039;re to see if you can generate an encounter. When you&#039;re surfing on the tile, the game sees that you&#039;re on a water tile, so the game will give encounters. But, later on in the code, the game instead checks the bottom left tile if you&#039;re getting water or grass encounters, so since the bottom left tile is a land tile, the game gives you grass encounters. However, if the grass encounter rate is 0 (all cities), then the game checks the water encounter rate (which is 5 since you&#039;re on Route 20, and not Cinnabar Island), which explains how you can only get an encounter on that specific coast tile. Then you have the old man/player name stuff everyone knows, and you can get non-standard encounters.<br /><br />So it&#039;s basically when the game looks for an encounter it thinks you&#039;re on a land tile and a water tile at the same time, so it has the land part of the tile specifying that you get grass encounters, and the water tile specifies the encounter rate, and that you can get encounters anywhere as long as the bottom left tile is a water tile.<br /><br />This also explains how some of the grass tiles in Viridian Forest don&#039;t give encounters, as the bottom right tile isn&#039;t a grass tile.<br /><br />[size=6pt]I swear this has been posted somewhere before...[/size]<br />[/quote]<br /><br />Sort of. I made the distinction that it&#039;s only the left-facing shore tiles that work in the past ([url=http://pastebin.com/hwkTuhQa]here[/url], see also [url=http://glitchcity.info/wiki/index.php/Left-facing_shore_tile_glitch]this[/url]).<br /><br />[quote author=Spoink link=topic=36.msg196892#msg196892 date=1415455137]<br />For Missingno. there are a few options. Though, Missingno. In Yellow only works with 1.<br />[/quote]<br /><br />There&#039;s more than one option, because you can use the Ditto trick. Most (39) Yellow Missingno. have unstable opponent sprites that typically freeze the game, but they don&#039;t always.<br /><br />This isn&#039;t a problem though, because fossil and ghost Missingno. have fully stable sprites and can be encountered all the time. They&#039;ll also duplicate your sixth item like in Red/Blue.<br /><br />With the CoolTrainer move, you can get a Missingno. on the opponent&#039;s side just by opening the items menu from within battle before viewing the move.<br /><br />Additionally, you can get Missingno. with the [url=https://www.youtube.com/watch?v=9l1nuTS3VI0]remaining HP trick[/url], but that&#039;s not worth it.


subject: Re: Mysterious map FE (PokÃ©mon Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I asked TheZZAZZGlitch if there was a way to fix the map problems, and he explained why they happened. Apparently the name of map FE is too long and corrupts &#039;script&#039; bytes for certain maps like D5F0 (Pallet Town) and D5F3 (Viridian City). (Thanks for that ZZAZZ)<br /><br />He said there was no way to fix this, but to a certain extent I disagree. Your stored items get corrupted, and D5F0 seems to be close enough to alter with an items pack of 212 (D4) stored items, which I got from map FE.<br /><br />Specifically D5F0 should be represented by item 92, according to:<br /><br />D5F0 = D539 + i + i-1<br /><br />These scripts are used for things like Professor Oak stopping you and the old man catching a PokÃ©mon. Incidentally, the original old man script from Red/Blue exists in Yellow. Perhaps it&#039;s unused because I only remember the script of him failing to catch the PokÃ©mon.<br /><br />I am currently combing through invalid scripts for useful stuff. However, I know what I find may prove not to be too useful though if the script is taken from the memory.<br /><br />Highlights:<br /><br />Pallet Town (D5F0)<br /><br />1c, 1e, 22 (changes music bank to 00), 35 - (changes music bank to 08), 3f, 47<br />4d, 51, 58 (causes a Glitch City), 63 (causes a Glitch City), 67, 6C, 75 (makes glitch music), 79<br /><br />&quot;Oak through walls&quot; may be possible with the valid scripts if it works like Brock through walls.<br /><br />Pewter City (D5F6)<br /><br />21: Causes constant walking on the spot and a &#039;random&#039; effect. <br /><br />[img]http://i7.minus.com/iSBDxMgkn2p3R.png[/img]<br /><br />When I stood here eventually I got sent to the Safari Zone and either I&#039;d immediately fly to a Glitch City, get an infinite sent to the Safari Zone loop, just get sent to the Safari Zone once with no noticeable effects, or trigger one set of side effects from this very own glitch (losing the PokÃ©dex and PC options and the perpetual spinning effect).


subject: Re: The Member's Guide to Topiclessness
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg196886#msg196886 date=1415235825]<br />anybody play guilty gear?<br />[/quote]<br /><br />I main Venom in it.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  There&#039;s a new way to get 8F with 94, thanks to luckytyphlosion&#039;s discovery of &quot;double distort CoolTrainers&quot;.<br /><br />It does not use:<br /><br />*Item underflow glitch<br />*An [url=http://glitchcity.info/wiki/index.php/Out_of_bounds_Glitch_City_(Generation_I)]out of bounds Glitch City[/url] (previously used by TheZZAZZGlitch for a 94 CoolTrainer).<br />*Silph Co. 11F Rocket and a Trainer inducing old man glitch name (Paco81&#039;s trick to battle a 94 Trainer)<br />*Walk through walls. (for the out of bounds Glitch City)<br /><br />The only problems that come to mind is that you seem to need a 7 letter long name, and the fact that CoolTrainer may stop working. I haven&#039;t tested all name sizes, but a 6 letter name with an even third character didn&#039;t work, and the 7 letter name BBBBBBB (all odd digits) worked contrary to Dabomstew&#039;s explanation that the third character has to be even.<br /><br />Steps:<br /><br />Get a PokÃ©mon with CoolTrainer as the first move first. You can have Ditto transform then swap move 1 with another move, then run. Keep this PokÃ©mon in the first position. Have a Good Rod as the fourth item.<br /><br />1) Name a PokÃ©mon or a Ditto &quot;[ANYTHING]Ã—&quot;. The Ã— is a multiplication sign.<br />2) Do a CoolTrainer (keep viewing CoolTrainer move by scrolling/opening closing the fight menu) after opening the items screen here. Don&#039;t open the item/PokÃ©mon/PokÃ©dex menu after.<br />[img]http://i.imgur.com/hXz9XXB.png[/img].<br />3) Enter a battle and do a CoolTrainer, but don&#039;t catch the enemy yet.<br />4) Switch to the nicknamed PokÃ©mon (or other PokÃ©mon) and you&#039;ll notice a copy of its name will be printed on the screen.<br />5) Full Heal Ditto (this also updates the screen data), then switch to Ditto.<br />6) Do a CoolTrainer again, and this time catch the PokÃ©mon to get what you want. If your Ditto has Ã— as the second character, you can open the items menu after sending it into battle before doing the second CoolTrainer; to get 94 with Ditto&#039;s name.<br />7) Your Good Rod will turn into 8F.<br /><br />Unfortunately, memdump&#039;s better ACE item &quot;-g m&quot; cannot be obtained with this CoolTrainer trick, but food for thought, maybe there&#039;s another useful item conversion glitch PokÃ©mon that could be used to get it. (from [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9dex_flags]here[/url]) <br /><br />Videos:<br />[url=https://www.youtube.com/watch?v=4OgaEeGSCzY]Dabomstew&#039;s video[/url]<br />[url=https://www.youtube.com/watch?v=aqy9QSbn1to]My vid[/url]


subject: Re: CoolTrainerâ™€ (and non hex:00 Super Glitch) yields documentation thread
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So Sinstar_ was messing around with Double Distort, and he found this really weird glitch, that puts a trainer battle into a lol glitch state, and forces you on the bike while you&#039;re forced to slowly move 1 tile left every few seconds. This glitch also allows you to &quot;walk&quot; through walls, but it doesn&#039;t matter because you crash eventually anyways.<br /><br />I also tried changing west connection data to cycling road and hall of fame, and while I warped to the map, cycling road wouldn&#039;t force me down, and hall of fame script didn&#039;t activate.<br /><br />Video: http://www.twitch.tv/sinstar_/b/586720295?t=180m57s<br /><br />(you also have 14 days to figure out how to reproduce it or else twitch will delete it, unless sinstar highlights it)


subject: Re: CoolTrainerâ™€ (and non hex:00 Super Glitch) yields documentation thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Interesting. Guess I&#039;ll try and video it. I thought double distort CoolTrainer was weird enough as it is already, ha ha. (you&#039;re using a side effect of a CoolTrainer and somehow printing a PokÃ©mon letter on the species tile).


subject: Re: Wiki Bug List and Reports
poster_name: SwedishDragon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  None of the &quot;Dex&quot; work for me, it loads the respective wiki page, but there is nothing in it. Bug or have i missed something?


subject: Re: Wiki Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SwedishDragon link=topic=6361.msg196899#msg196899 date=1415532733]<br />None of the &quot;Dex&quot; work for me, it loads the respective wiki page, but there is nothing in it. Bug or have i missed something?<br />[/quote]<br /><br />Yes, when Abwayax updated from MediaWiki 1.16 to 1.2 it apparently broke the extension that manages the GlitchDex unfortunately.


subject: Re: Wiki Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SwedishDragon link=topic=6361.msg196902#msg196902 date=1415549885]<br />Ah<br />[/quote]<br /><br />I&#039;d like to see it back up and running too. I&#039;ll ask Abwayax if there is a downloadable text version of the GlitchDex to use while it isn&#039;t on the wiki.


subject: Re: Wiki Bug List and Reports
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://web.archive.org/web/20140825025554/http://glitchcity.info/wiki/index.php/ItemDex?sort=hex-asc]This is a cached page of the ItemDex with all item effect and other things[/url]<br /><br />[url=https://web.archive.org/web/20140824224402/http://glitchcity.info/wiki/index.php/GlitchDex?sort=hex-asc]This[/url] and [url=https://web.archive.org/web/20140704135911/http://glitchcity.info/wiki/index.php?title=AttackDex]this[/url] are the glitchdex and attackdex pages respectively, although I think they&#039;re outdated anyways.<br /><br />I also made a [url=http://pastebin.com/Cr6ThHTg]pastebin[/url] with all the glitched and non-glitched items, but they don&#039;t have the item effects other things. The PP UP with the * is a fake PP UP that sells for 4900.


subject: Re: Wiki Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6361.msg196904#msg196904 date=1415556481]<br />[url=http://web.archive.org/web/20140825025554/http://glitchcity.info/wiki/index.php/ItemDex?sort=hex-asc]This is a cached page of the ItemDex with all item effect and other things[/url]<br /><br />[url=https://web.archive.org/web/20140824224402/http://glitchcity.info/wiki/index.php/GlitchDex?sort=hex-asc]This[/url] and [url=https://web.archive.org/web/20140704135911/http://glitchcity.info/wiki/index.php?title=AttackDex]this[/url] are the glitchdex and attackdex pages respectively, although I think they&#039;re outdated anyways.<br /><br />I also made a [url=http://pastebin.com/Cr6ThHTg]pastebin[/url] with all the glitched and non-glitched items, but they don&#039;t have the item effects other things. The PP UP with the * is a fake PP UP that sells for 4900.<br />[/quote]<br /><br />Thanks lucky. I knew there were cached versions, but it really helps that you listed them all here.<br /><br />I like your Pastebin dump. I used your list [url=http://wiki.pokemonspeedruns.com/index.php/User:Luckytyphlosion/Glitched_Bingo_Ideas]here[/url] when I forgot the ID of a Rival&#039;s effect item.


