# smf_messages

subject: Re: Parallel universe
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7686.msg202895#msg202895 date=1477926835]<br />Hmmm, actually, there wass a channel named &quot;paennkeok2012&quot;... However, it was deleted just recently. At this time, his uncommentated version already existed.<br />Also, I made a error, it was ment to be &quot;x0.5&quot;, not &quot;x0.25&quot;. Look at paennkoek&#039;s &quot;*levelname.mp4* in 0.5 A presses&quot; videos.<br />[/quote]<br />Pannenkeok2012 wasn&#039;t deleted, it still exists (at [url=https://www.youtube.com/user/pannenkeok2012/]the same URL[/url]), but it now named UncommentatedPannen&#039;.


subject: Re: Parallel universe
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ummmmm, ok. Now we need to clone a 100 coin star... Ok, no more Paennkoek memes... and conserve horizontal speed into the demo to desinc it, oh. Ok. Ok. Please make me stop.


subject: Super Glitch in Pokemon Tower (Pokemon Yellow)
poster_name: monisa18
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  So I have a Z 4 on Pokemon Yellow with 2 move slots with Super Glitch (I got two because the first one it learned [Index B6] didn&#039;t have many glitch effects, so I also got Index C0). I&#039;ve been playing with it, but I got curious to see what happened when used against the Ghosts in Pokemon Tower. For the record, I don&#039;t have the Silph Scope. The first time I tried it, it brought up the message &quot;Dang! The Ghost can&#039;t be ID&#039;D&quot;, but when I opened my Fight menu, and the game saw Super Glitch, I was actually able to attack the Ghost, and it actually attacked back instead of saying &quot;Get out... Get out... Get out...&quot;. It used Night Shade. Unfortunately, the only moves I knew were Normal type, so they didn&#039;t affect the Ghost. Every time I try to recreate the glitch, it doesn&#039;t work and it plays out as it should. Wondering if anyone had experienced this or if they could give some insight. I did test it, and the TMTRAINER effect does work on the Ghost, you just can&#039;t attack it. I didn&#039;t get any photos or videos of this. This has got to be one of the weirdest Super Glitch effects I&#039;ve ever seen.


subject: Re: Super Glitch in Pokemon Tower (Pokemon Yellow)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=monisa18 link=topic=7694.msg202908#msg202908 date=1477967360]<br />I was actually able to attack the Ghost, and it actually attacked back instead of saying &quot;Get out... Get out... Get out...&quot;. It used Night Shade. [/quote]<br /><br />Despairbutalsoanerection.jpg<br /><br />The effects of Super Glitch or TMTRAINER probably tricked the game into thinking the Ghost had been ID&#039;d. Gastly and Haunter have the move right off the bat.<br /><br />That&#039;s all I got.


subject: Re: Super Glitch in Pokemon Tower (Pokemon Yellow)
poster_name: monisa18
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just got it to recreate again. This time it&#039;s moves are Confuse Ray, Night Shade, and Lick. Probably Gastly/Haunter. I would use the glitch to view the Pokemon&#039;s sprite, but... Opening my Pokemon menu crashes the game... Oh well. Cool that I found this on Halloween.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;It&#039;s a &quot;Bert dreams he&#039;s not a complete loser and has a girlfriend who loves him&quot; dream<br /><br />Day ruined.


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7693.msg202905#msg202905 date=1477951056]<br />[quote author=Glitcher link=topic=7693.msg202903#msg202903 date=1477949632]<br />[quote author=Charmy link=topic=7693.msg202894#msg202894 date=1477924487]<br />I walked around the whole Route... Will try in Cinnabar now.<br />EDIT:Nope, nothing. Only my Pikachu is a Clefairy now. The music doesn&#039;t change too.<br />[/quote] I think your doing it wrong, tell me what you actully do, do you EXACTLY what i told in the turtorial? Just modify address D056 with values above 2. Then throw pokeball, then modify CD38 with any value, go oob, and then you have it. The place where i meant to go is further than that white wall what crashes your game. Hope it works.<br />[/quote]<br />Well, I was changing it to 01, no matter there was no glitch city...<br />[/quote]When you modify it with 1, the game thinks your in a wild battle, you need to modify the address greater than 2, above 2 are glitched battle statuses


subject: Re: Pokemon's nickname randomly got really long?
poster_name: monisa18
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It could be an emulation error, but it depends on what kind of glitches you&#039;ve been doing. Certain glitches can alter your Pokemon, and very long glitchy nicknames is a common occurrence. It&#039;s always a good idea to check and make sure everything&#039;s okay before you Save after doing a glitch (Some glitches you should never save after)


subject: Re: Pokemon's nickname randomly got really long?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s very strange but I have had that happen to me when I would<br />do the MissingNo. glitch and the glitchcity glitch over and over, but I don&#039;t see<br />how it would happen out of nowhere like that.


subject: Re: Pokemon's nickname randomly got really long?
poster_name: monisa18
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=7681.msg202915#msg202915 date=1478009750]<br />I would do the MissingNo. glitch and the glitchcity glitch over and over, but I don&#039;t see<br />how it would happen out of nowhere like that.<br />[/quote]<br />Well I meant really volatile glitches like Super Glitch and ZZAZZ. Obviously, MissingNo. can glitch your Hall of Fame, but I&#039;ve never heard of it messing with your actual Pokemon names. As far as Glitch City goes, it really doesn&#039;t pose a threat at all, so I wouldn&#039;t expect that to do anything.


subject: Re: Unintended differences for Virtual Console Red/Blue/Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That&#039;s OK Charmy. I&#039;ve reduced the size of your image with a link to the original as it stretched the page.<br /><br />Additionally, some old news, but there is an apparently an emulation error in how money works.<br /><br />https://www.reddit.com/r/pokemon/comments/49ug82/actual_if_minor_differences_between_3ds_and_or/<br /><br />[quote author=PidjonInPark]<br />Money is stored the same way : binary-coded decimal. From what I understand, the GameBoy has a CPU instruction &quot;DAA&quot; which deals with binary-coded decimal numbers.<br />When you lose to a trainer, you lose half your money. That&#039;s how you morph your TM40 into HM02 on the GameBoy. On the GameBoy, it just assumes the digits you have are correct and proceeds to the division. On the Virtual Console, it checks if the digit makes sense, change it to something that makes sense, then do the division.<br />TM40 is F0 in hexadecimal, and F isn&#039;t a digit that is correct, so you would have 11x0x6 money on your trainer card, where x is some weird tile. That&#039;s the same thing on GB or on VC! So it is stored the same way. But on GB, it would divide 11F0C6 in binary-coded decimal without any check and give some weird money count at the end (5C563 i think). But on VC, it would transform 11F0C6 into 108966 before applying the division which should give 54483, which would give 131 X Special.<br />So it&#039;s not an issue with the same, it&#039;s an issue with the emulator. It can be seen in other emulators: BGB deals with the digits just like the GameBoy, but Gambatte deals with them just like VC.[/quote]


subject: General PokÃ©mon guide misinformation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My close friend sent me a link to a video on how a book called PokÃ©mon Ultimate Handbook is full of errors, so I thought this would be a nice thread to discuss other similar errors. Glalie evolves into Froslass!<br /><br />https://www.youtube.com/watch?v=ZfGvrNqY9jU


subject: Re: General PokÃ©mon guide misinformation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Hehehe, I already watched that video, like 10 times already, I knew about it like 20 minutes after it was published. DELIBIRD WAS A LEGENDARY THIS WHOLE TIME (Pachurisu too)! You should put a dingus alert somewhere in your post.<br />Now look at his friend&#039;s second channel, what she&#039;s currently playing is a very &quot;good&quot; translation. Here, have a link:[url=https://youtu.be/bsaAQ5Ztefg]Click to enter the world of Pocket Mon![/url]<br />That handbook wasn&#039;t &quot;epic&quot; this whole time.<br /><br />&quot;Eartquake, Mash Punch, Synthsis, Leafon, Ledyba the Five Start PokÃ©mon&quot;<br />Also, why does Tyrouge evolve into Hitmonlee, then into Hitmonchan or Hitmontop? And why Luxio&#039;s moves are Roserade&#039;s moveset?


subject: Re: General PokÃ©mon guide misinformation
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This thing has a 4.5 on Barnes and Noble.<br /><br />Admittedly some of these are inconsequential, like listing Gliscor&#039;s species as FangScorpion instead of Fang Scorp. But then it does shit like giving Budew, Luxray, Cranidos and Rampardos the same moveset, and listing Metal Claw as Metal Chew.<br /><br />While we&#039;re on the subject, what was that handbook from Generation I that said the Master Ball should be used on rare PokÃ©mon like Dodrio or Rapidash?


subject: Re: Favorite PokÃ©mon
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My new favorite Pokemon is Incineroar. I love seeing all the butthurt people complaining about how it should have been different, makes me laugh. xD So naturally I&#039;m starting with Litten in Sun version. :P


subject: Re: Favorite PokÃ©mon
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am just very very grateful that Incineroar is not a Fire/Fighting type like three other Fire starters, even though it arguably should be, being based off of a wrestler and all.


subject: Re: General PokÃ©mon guide misinformation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Charmy link=topic=7695.msg202922#msg202922 date=1478028944]<br />Hehehe, I already watched that video, like 10 times already, I knew about it like 20 minutes after it was published. DELIBIRD WAS A LEGENDARY THIS WHOLE TIME (Pachurisu too)! You should put a dingus alert somewhere in your post.<br />Now look at his friend&#039;s second channel, what she&#039;s currently playing is a very &quot;good&quot; translation. Here, have a link:[url=https://youtu.be/bsaAQ5Ztefg]Click to enter the world of Pocket Mon![/url]<br />That handbook wasn&#039;t &quot;epic&quot; this whole time.<br /><br />&quot;Eartquake, Mash Punch, Synthsis, Leafon, Ledyba the Five Start PokÃ©mon&quot;<br />Also, why does Tyrouge evolve into Hitmonlee, then into Hitmonchan or Hitmontop? And why Luxio&#039;s moves are Roserade&#039;s moveset?<br />[/quote]<br /><br />Nice. <br /><br />RE: That bootleg cartridge, I see cool. I&#039;ll check it out. :)<br /><br />[quote author=Bert link=topic=7695.msg202923#msg202923 date=1478036605]<br />This thing has a 4.5 on Barnes and Noble.<br /><br />Admittedly some of these are inconsequential, like listing Gliscor&#039;s species as FangScorpion instead of Fang Scorp. But then it does s**t like giving Budew, Luxray, Cranidos and Rampardos the same moveset, and listing Metal Claw as Metal Chew.<br /><br />While we&#039;re on the subject, what was that handbook from Generation I that said the Master Ball should be used on rare PokÃ©mon like Dodrio or Rapidash?<br />[/quote]<br /><br />Do you mean this?<br /><br />[img]http://i.imgur.com/biBKFzi.jpg[/img]<br /><br />Apparently the source is a special collector&#039;s edition magazine of the now defunct British Nintendo Official Magazine called PokÃ©mon Master Guide. Somebody actually scanned in all of the pages in a Google Document.<br /><br />Edit: Removed link to scans in interest of copyright.


subject: Re: General PokÃ©mon guide misinformation
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have the updated version of that PokÃ©mon Master Guide, with the added Yellow section. It has a lot of horrible advice along similar lines. Looks like not much has changed between the two versions, so they didn&#039;t even learn anything after publishing the first one. Read it and facepalm!


subject: Re: General PokÃ©mon guide misinformation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7695.msg202926#msg202926 date=1478043956]<br />RE: That bootleg cartridge, I see cool. I&#039;ll check it out. :)<br />[/quote]<br />Only if I could, I would upload the ROM here. Someone dumped it a long time ago, I found it on a bootleg-oriented forum in 2013, so I had it for a pretty long time. So... can I upload the ROM of that bootleg? I think not, but I should always ask Staff first.<br />I don&#039;t have a rom of PokÃ©mon PokÃ©mon PokÃ©mon Fire Red though.


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7693.msg202920#msg202920 date=1478021195]<br />In Yellow, 03 is a different glitched battle system, and 04 is valid (Oak &amp; Pikachew)<br />[/quote]That means when youre in a wild battle, and you modify the address with 4, you could catch any PokÃ¨mon?


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, no. If you do that in battle, the game freezes as soon as you take a turn, not sure what happens if you throw a PokÃ© Ball though. Outside of battle, you get a Lg- like effect, your position will be glitched and the game will crash a completely different way if you go out of bounds.


subject: Re: Favorite PokÃ©mon
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My favorite pokemon huh? Okeh, but ONLY GEN1/2 pokemon lol, [color=purple] [/color] Mewtwo,[color=blue][/color] Gyarados, [color=orange][/color] Magikarp, [color=blue][/color] Articuno,[color=white][/color]Lugia, and [color=red][/color]Arcanine


subject: Re: Favorite PokÃ©mon
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=2988.msg47759#msg47759 date=1200831321]<br />I&#039;m wicked surprised this was never made! And if it was it&#039;s now too old anyway! So, anyway, title says it, what are your favorite PkMn? I have tons, but you can probably guess who&#039;s at the top of the list: Lickilicky and Articuno. So...what are yours?<br />[/quote]TOO MUCH ANIME, JEIEJâ‚¬2!38!<br />Unknown opcode fc at $0042


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Charmy link=topic=7693.msg202931#msg202931 date=1478087471]<br />Well, no. If you do that in battle, the game freezes as soon as you take a turn, not sure what happens if you throw a PokÃ© Ball though. Outside of battle, you get a Lg- like effect, your position will be glitched and the game will crash a completely different way if you go out of bounds.<br />[/quote]Well you&#039;re right, i modified the address with 4, there was no text and the game just softlocked.


subject: Re: Problem with Mew code.. thing
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokemon_yellow link=topic=167.msg1577#msg1577 date=1147176356]<br />Well I am using the Mew trick but heres the prob.<br />I go to the Gambler do the fly thing to Cleadon.<br />Go to the trainer but heres the thing I have beat him already!<br />But Then my start button does not work!HELP!<br />(I am using a GBA SP if you need me to use a GBA i can.)<br />[/quote]There&#039;s also another long-range trainer in Cerulian city. Go to the nugget bride and by that grass where you could find abra is a long-range trainer. I dont know mew&#039;s special but if you didnt defeat the swimmer in Misty&#039;s gym, you could fight him. Now step-by-step.<br />1. Get a Abra<br />2. Go to the long-range trainer<br />3.Jk what you need to do, you need to teleport away, then fight that trainer, AND BAM!!! (i think)


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ummm, level 0 Pidgeys yaay.<br />I bet you used TheZZAZZGlitch&#039;s debug Yellow ROM hack. If you get a chance, use VBA&#039;s [b]Mem[s]e[/s][/b]ory Editor.


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I still use it, I don&#039;t use gameshark cheat lists, so no ACE here. I use BGB for stuff VBA can&#039;t do though.


subject: Re: Favorite PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My favorite generation 7 starter is Decidueye, although its name doesn&#039;t roll off the tongue as well as Incineroar or Primarina.<br /><br />I can already hear the Robin Hood: Men in Tights references.


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7693.msg202936#msg202936 date=1478104743]<br />Ummm, level 0 Pidgeys yaay.<br />I bet you used TheZZAZZGlitch&#039;s debug Yellow ROM hack. If you get a chance, use VBA&#039;s [b]Mem[s]e[/s][/b]ory Editor.<br />[/quote] I actully use the Debug rom from TheZZAZZGlitch. How could i do this, neither O_o


subject: Re: General PokÃ©mon guide misinformation
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking through the two versions of the PokÃ©mon Master Guide, they have fixed a few things with the Yellow update. Overall it&#039;s a decent beginner walkthrough and most of the advice is reasonable. But still a rather long list of WTF, most of which were not fixed.<br /><br />I don&#039;t see the one about using the Master Ball on Fearow or Tentacruel. In 3 places this guide recommends using the Master Ball on Mewtwo.<br /><br />&quot;If you wanna catch a wild Arcanine, you&#039;d best be buying PokÃ©mon Red.&quot;<br />&quot;Bulbasaur&#039;s Levels rise quicker than the other two&quot;<br />&quot;(Charmander&#039;s) Levels rise slower than the others&quot;<br />The bad thing about choosing Squirtle is he&#039;s going to be weak against Lance<br />Bulbasaur only learning one HM is a disadvantage, while Charmander/Squirtle learning two is an advantage (with the implication that you&#039;re going to teach Cut to Bulbasaur/Charmander)<br />Raichu has paralyzed Onix (which wouldn&#039;t be a problem except the caption says &quot;use a powerful sleep or paralyse attack if you have one&quot;)<br />The type chart still thinks Ghost is super-effective on Psychic, and seems to have &quot;Poor&quot; and &quot;Rubbish&quot; swapped<br />The description of the type chart suggests the type of the attacking PokÃ©mon is the important thing<br />&quot;Train your PokÃ©mon so they&#039;re all at a similar Level. Be b-o-r-i-n-g. Spend hours in a location like Vididian Forest, fighting PokÃ©mon and raising your squad levels.&quot;<br />&quot;Before teaching an HM to a PokÃ©mon, make sure you want that particular PokÃ©mon in your team for the rest of the game. HMs are vital to completing the quest and, once learned, they can&#039;t be swopped over to another creature. Beware!&quot;<br />&quot;Without the (Town) map, it&#039;s impossible to find your way around the game.&quot;<br />Use Vitamins as late as possible because they give more stat points<br />Route 22: &quot;The Nidorans aren&#039;t too hot, but Rattatas become excellent fighters if you train &#039;em well&quot;<br />&quot;No one knows if this cheat&#039;s for real, but it seems to help sometimes&quot; for pressing buttons while a PokÃ© Ball is shaking<br />(Old version only) If you meet a Missingno, don&#039;t save<br />&quot;When a PokÃ©mon uses a Hidden Machine, the beast can never unlearn the skill it contains. Only teach &#039;em to your fave fighters.&quot;<br />(Old version only) Moltres takes around three Ultra Balls to catch, Zapdos can take up to 10, and for Articuno one Ultra Ball should do the trick.<br />Throw four or five baits to catch Kangaskhan easily<br />&quot;Area unknown&quot; means it can only be evolved from another creature or only found in the other version of the game<br />&quot;If your PokÃ©mon learns a fifth skill when it&#039;s there (in Daycare), you&#039;ll have no say in which move it forgets. It&#039;s a risk you have to take.&quot;<br />&quot;Conserve moves. If your enemy only has a small amount of energy left, don&#039;t use a powerful move like Swift.&quot;<br />&quot;In Japan, Koffing and Weezing were known as NY and LA&quot;<br />(Old version only) You have to get the correct badge before certain levels of PokÃ©mon will do what you say (failing to mention this only applies to traded ones). Mewtwo won&#039;t obey until you get the Earth Badge (I guess this must be a traded one then!)<br />(Old version only) Catch Abra by paralyzing it<br />In the Japanese version, &quot;you&#039;re given Mew when you collect all 150&quot;. In the UK version, &quot;you must have Mew downloaded onto your cart using a special machine&quot;.<br />Grass PokÃ©mon are good against the Rockets in the Game Corner<br />Sabrina uses Ghost and Psychic PokÃ©mon<br />Use Electric moves against Ghosts<br />Psywave does damage 1.5x your level<br />Lapras is &quot;vital to finishing the game&quot;, and later, &quot;With Lapras in your squad and the Surf ability under your belt&quot;<br />Use Pay Day to make money<br />&quot;When a PokÃ©mon learns a new move through Levelling Up, it&#039;ll be more powerful than the TM version of that move&quot;<br />To get to Cinnabar, you have to go through Seafoam<br />&quot;When facing a fearsome Dragonite who uses Hyper Beam, use Mirror Move. You&#039;ll hit the PokÃ©mon with its own attack, good on Dragonite as Dragon attacks are super effective against this fiery fiend.&quot;<br />It&#039;s hard to get out of Giovanni&#039;s gym, so you&#039;ll need healing items; and &quot;Although Giovanni isn&#039;t impossible, your squad will be weak after fighting all his Trainer mates. Hope you brought some Potions...&quot;<br />(Old version only) Fire or Rock PokÃ©mon are good against Lorelei<br />&quot;When choosing moves, go for offensive rather than defensive skills&quot;. New version adds &quot;Defensive moves are okay against computer controlled trainers and wild PokÃ©mon but, when you link up with a mate, they&#039;re unlikely to give you enough time to use defensive skills.&quot;<br /><br />New Yellow section:<br />To make Pikachu happy, among other things keep him first in your party and let him fight often<br />&quot;There are 8 PokÃ©mon boxes on your PC, but the first can hold 40 monsters&quot;<br />Gary&#039;s team depends on which elemental stone you used first<br />&quot;If you have a Gyarados with Surf, use him to defeat Alakazam&quot; (not outright wrong like most of these, but oddly specific)<br />Use Articuno against Blaine


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7693.msg202938#msg202938 date=1478107923]<br />Please, we need to stop using VBA. Use BGB. Or at least VBA-M.<br />[/quote] Yes, we need to use BGB. I used VBA and thought... why isnt even working? It just didnt work, but yeah, i like bgb the most (sorry VBA developers, are they even in this forums?)


subject: Re: Different OOB crash (Pokemon Yellow ONLY)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, I tried:<br />Out of battle, it does the usual &quot;invalid battle type&quot; stuff.<br />In battle though:<br /> wants<br />to fight!<br /><br /> sent<br />out Q### ##!<br />Throwing a ball catches the opponent&#039;s PokÃ©mon and makes the ball wiggle a lot more than usual, then:<br />&quot;The trainer blocked the BALL!&quot;<br />&quot;Don&#039;t be a thief!&quot; *game crashes*<br />I used it against hex FF (ZZAZZ inducting trainer) and the ball caught my Pikasaur, and wobbled for a minute, then &quot;The trainer blocked the BALL!&quot;, then &quot;Don&#039;t be a thief!&quot; and the battle ended. Normal stuff here.<br />Regular trainers do the same as wild PokÃ©mon, but without the game crash.<br />


subject: Re: General PokÃ©mon guide misinformation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7695.msg202928#msg202928 date=1478052799]<br />@Torchickens:<br /><br />Yep, that&#039;s the one. Thank you.<br />[/quote]<br /><br />Pleasure Bert! ^_^<br /><br />[quote author=Charmy link=topic=7695.msg202929#msg202929 date=1478078619]<br />[quote author=Torchickens link=topic=7695.msg202926#msg202926 date=1478043956]<br />RE: That bootleg cartridge, I see cool. I&#039;ll check it out. :)<br />[/quote]<br />Only if I could, I would upload the ROM here. Someone dumped it a long time ago, I found it on a bootleg-oriented forum in 2013, so I had it for a pretty long time. So... can I upload the ROM of that bootleg? I think not, but I should always ask Staff first.<br />I don&#039;t have a rom of PokÃ©mon PokÃ©mon PokÃ©mon Fire Red though.<br />[/quote]<br /><br />Afraid to be safe it&#039;s best not to post it. Some forums like Jul may permit this but I don&#039;t want to endorse piracy. (although I technically did by linking the guide book).<br /><br />[quote author=IceFlame link=topic=7695.msg202927#msg202927 date=1478049094]<br />I have the updated version of that PokÃ©mon Master Guide, with the added Yellow section. It has a lot of horrible advice along similar lines. Looks like not much has changed between the two versions, so they didn&#039;t even learn anything after publishing the first one. Read it and facepalm!<br />[/quote]<br /><br />Nice. That&#039;s interesting they didn&#039;t learn. Thank you for your later post on all the errors!


subject: Re: General PokÃ©mon guide misinformation
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IceFlame
icon: xx
body:
  Regarding using the Master Ball on Fearow or Tentacruel, did I miss it, or is it actually from a different book?<br /><br />... OK, that&#039;s the top floor of Silph Co visible at the edge of the snipped PokÃ© Tip, and that map doesn&#039;t have an overlapping PokÃ© Tip in either version. (The picture posted also has a Rocket in it, while the maps in the PokÃ©mon Master Guide don&#039;t include the Rockets.)<br /><br />By the way, I just noticed the new version shows the Card Key doors while the old version doesn&#039;t.


subject: Re: Can a 3DS handle more hats than a DS(i)? (SM64DS)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  DSi (XL at least) gets 128 on an R4i Dual Core from &quot;r4isdhc.com&quot;, as it&#039;s got an extra 16MB of RAM and 2 extra processors (around the speed of a Rubber Ducky each, so... bonus?)


subject: Re: General PokÃ©mon guide misinformation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=7695.msg202948#msg202948 date=1478235935]<br />Try to make a patch then upload it? Most forums accept ROM patches.<br />[/quote]<br />&quot;Chinese&quot; Emerald &#039;s ROM layout is completely different from JP Emerald&#039;s but I might try making a patch.


subject: Re: Can a 3DS handle more hats than a DS(i)? (SM64DS)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, thanks Yeniaul, now it&#039;s just testing the New 3DS. I was using a phisical cartridge though.


subject: Re: General PokÃ©mon guide misinformation
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7695.msg202949#msg202949 date=1478251135]<br />[quote author=camper link=topic=7695.msg202948#msg202948 date=1478235935]<br />Try to make a patch then upload it? Most forums accept ROM patches.<br />[/quote]<br />&quot;Chinese&quot; Emerald &#039;s ROM layout is completely different from JP Emerald&#039;s but I might try making a patch.<br />[/quote]<br />Huh then which ROM is it based on? I doubt a bootleg changes that much from the original...


subject: Re: General PokÃ©mon guide misinformation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=7695.msg202951#msg202951 date=1478273106]<br />[quote author=Charmy link=topic=7695.msg202949#msg202949 date=1478251135]<br />[quote author=camper link=topic=7695.msg202948#msg202948 date=1478235935]<br />Try to make a patch then upload it? Most forums accept ROM patches.<br />[/quote]<br />&quot;Chinese&quot; Emerald &#039;s ROM layout is completely different from JP Emerald&#039;s but I might try making a patch.<br />[/quote]<br />Huh then which ROM is it based on? I doubt a bootleg changes that much from the original...<br />[/quote]<br />It&#039;s based on the JP version of Emerald, but as it was included on a multicart (the guy who dumped it had one of those), it has a completely different ROM layout, the Universal PokÃ©mon Game Randomizer doesn&#039;t read it. It throws errors at me.


subject: Re: Can a 3DS handle more hats than a DS(i)? (SM64DS)
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7690.msg202950#msg202950 date=1478251371]I was using a physical cartridge though.<br />[/quote]<br />true... but meh... <br />Turning off the extra resources results in 46 or so hats, so there you go.<br />Legit for DSi, it&#039;s 46.


subject: Extra Life?
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: cheesy
body:
  Anyone else doing the Extra Life Game Day Marathon?<br />I&#039;d like to see who else does this, and/or if I&#039;m the only one here that is crazy enough to game for 25 hours straight.<br />[url=http://twitch.tv/yeniaul]Come watch me stream![/url]


subject: Re: Team size for playing through the game
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Which starter is best actually has a lot to do with the team size question. The grass starters only learn Grass and Normal attacks, so are not very versatile. They are bad to solo with, and not very helpful in a small team, but a team of 6 might well want a grass type (and the starters are good for that).<br /><br />In Gen 1, Venusaur has the best Special, but this is offset by the fact there is no Grass equivalent of Surf or Flamethrower. Venusaur also learns Sleep Powder which is good to have. In Gen 2, the best Special Attack is on Typhlosion, and no Sleep Powder for Meganium.<br /><br />[quote author=IceFlame link=topic=7613.msg202026#msg202026 date=1473637555]<br />I&#039;m playing through Gold with a team of 6, so will see how that goes.<br />[/quote]<br /><br />Theme: Get 6 PokÃ©mon, before going into Union Cave, who haven&#039;t been in my team before. Keep them all at similar levels. Mostly playing on Shift or it would be too hard to keep them at similar levels, but tried the most difficult boss battles on Set to see how that went. Allowed a Psyduck HM slave with Whirlpool and Waterfall for the very short time when she was needed (and she could actually have had Strength too).<br /><br />In the first half of the game before I could afford many items, there was lot more running back to the PokÃ©mon Centre than usual, and it was a bit of a drag. Fought most of the trainers except I didn&#039;t go into the southeast part of Kanto.<br /><br />[b]Before E4:[/b]<br /><br />Quagsire L36 @ Nevermeltice<br />Surf<br />Strength<br />Earthquake<br />Ice Punch<br /><br />Meganium L35 @ Miracle Seed<br />Razor Leaf<br />Body Slam<br />Synthesis<br />Reflect<br /><br />Ampharos L35 @ Charcoal<br />Thunderpunch<br />Fire Punch<br />Headbutt<br />Thunder Wave<br /><br />Ariados L34 @ King&#039;s Rock<br />Dig<br />Nightshade<br />Scary Face<br />Flash<br /><br />Noctowl L34 @ Sharp Beak<br />Fly<br />Peck<br />Reflect<br />Hypnosis<br /><br />Furret L34 @ Pink Ribbon<br />Return<br />Mud-slap<br />Ice Punch<br />Cut<br /><br />Fought the E4 on Set. Will and Koga can be fought without X items. Set up Meganium on Bruno&#039;s opening Hitmontop. Set up Furret on Karen&#039;s opening Umbreon. Ampharos got Lance&#039;s Gyarados and paralyzed the first Dragonite, then set up Quagsire - the Dragonite got a few chances to Hyper Beam Quagsire so needed to hope it didn&#039;t crit. Had to retry Lance a few times before getting it right. Ariados and Noctowl didn&#039;t do anything here.<br /><br />[b]14 Badges (all except Sabrina and Blue):[/b]<br /><br />Everyone L44<br />Ampharos: Headbutt -&gt; Light Screen<br />Ariados @ Leftovers<br />Noctowl: Peck -&gt; Confusion (and picked up the other Leftovers after Sabrina)<br />Furret: Ice Punch -&gt; Rest (not useful but neither was Ice Punch)<br />Meganium: should have learned Light Screen but I didn&#039;t for some reason<br /><br />Sabrina was tricky. Settled on using Ampharos for the whole fight. The opening Espeon always starts with Sand-Attack. I used Light Screen, X Accuracy, Thunder Wave, X Speed. If Light Screen is going to drop on the turn that we KO the Mr Mime, stall one turn then put it back up. Then Alakazam should go OK too.<br /><br />Blue is no trouble on Shift - just switch in an effective PokÃ©mon each time, and Revive if necessary. I also beat him on Set without X items, in a very close fight. Alternatively, Blue&#039;s opening Pidgeot has no highly damaging attack and is overly fond of Mirror Move, so we can spam X items. Quagsire is best for sweeping here.<br /><br />Now Red is a problem. There&#039;s no X Special Def in Gen 2, so Espeon/Blastoise/Charizard can 1-hit anyone in my team unless they&#039;re resistant or have a Light Screen up.<br />Start by sending out Quagsire against the opening Pikachu and use a Guard Spec to block Charm.<br />First thought is for Quagsire to set up on Pikachu. Quagsire 2-hits Venusaur (who stupidly tries to use Solarbeam instead of Giga Drain), 1-hits Espeon, 2-hits Snorlax, but then can&#039;t do anything to avoid being OHKO&#039;d by Blastoise. Can we replace Strength with anything? Hyper Beam does the same damage as Earthquake. (X-Accuracy-abusing) DynamicPunch gives a 50% chance of winning from this point.<br />Alternatively, Ariados can mess up Venusaur with Flash, then one of Ampharos/Meganium/Noctowl can set up, or Furret after Venusaur runs out of PP.<br />Noctowl with X-Accuracy-abusing Hypnosis? His damage output is rather low, so would still need brilliant luck, since if any special attacker wakes up it&#039;s over. Fly/Return/Hypnosis/DreamEater doesn&#039;t do too badly, but probably also no better than 50%.<br />Ampharos can beat Espeon, but then gets stuck on Snorlax due to not being able to do enough damage (Snorlax&#039;s Amnesia hurts here). Replacing Thunderpunch with (X-Accuracy-abusing) Thunder solves it. This seems to be a pretty reliable strategy. Sadly, I hacked this and don&#039;t actually have 110k credits. Should have bought a TM25 instead of some of those healing items!<br /><br />Even if we don&#039;t count Red, I certainly wouldn&#039;t recommend this to a beginner! Stick with 3!


subject: Re: General PokÃ©mon guide misinformation
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IceFlame
icon: xx
body:
  Someone has collected some bad Oak advice here, though without giving any sources. Some of these are from the PokÃ©mon Master Guide (including a couple of things I didn&#039;t think were bad enough to point out). It seems there is another book with multiple bad-advice PokÃ© Tips (also white-on-red, with a folded corner and Oak&#039;s face in the top-right).<br />http://www.funnyjunk.com/Dumb+pokemon+tips/funny-pictures/5446580/<br /><br />I also remember watching a video about this, called something like &quot;Oak is the dumbest professor ever&quot;, but I can&#039;t find it now.


subject: Re: Extra Life?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7696.msg202954#msg202954 date=1478292129]<br />Anyone else doing the Extra Life Game Day Marathon?<br />I&#039;d like to see who else does this, and/or if I&#039;m the only one here that is crazy enough to game for 25 hours straight.<br />[/quote]<br />Well, someone is crazy enough to stream Sun or Moon for 151 hours straight when they come out.


subject: Re: General PokÃ©mon guide misinformation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [size=3.95em]WARNING<br />[/size][size=1em]I need help. Can&#039;t upload any files again, Contents of the post below.<br />[/size][size=1pt][s]Well, here&#039;s the patch (for now), it might not be perfect but xdelta isn&#039;t perfect.<br />Use it on a clean US Emerald ROM. If it doesn&#039;t work, use a different ROM.<br />Download xdelta:<br />[url=http://xdelta.org/]http://xdelta.org/[/url], rename the EXE to &quot;xdelta3&quot;, run it via Command Prompt, then type the folowing command:<br />[/s][/size][size=1pt]xdelta3.exe -d -s rom.gba ChineseEmerald.xdelta whateveryouwantthefilenametobe.gba[/size][size=1pt][s]<br />Make sure that the ROM and the patch are in the same location.<br />Replace &quot;rom.gba&quot; with the ROM&#039;s name, and &quot;whateveryouwantthefilenametobe.gba&quot; with the filename of the resulting file.<br />There are some differences. Eg, the Copy(W)right screen isn&#039;t changed (it should be blank) and the game might eventualy crash at one point, as I didn&#039;t test it. When I&#039;ll get a clean JP Emerald ROM, I will make a proper patch. You need to deal with it for now.[/s][/size]<br />EDIT:I can&#039;t upload the file again, CAN ANY ADMIN FIX THAT PLEASE?!?<br />I will upload it once it&#039;s fixed.


subject: Re: General PokÃ©mon guide misinformation
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Rocket Grunts take your PokÃ©mon if they faint them&quot;<br /><br />damn, that would have been an awesome gameplay mechanic. Shades of Nuzlocke!


subject: Pokemon ?????
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hi guys, i did like to know how to get the pokemon ?????. I saw different vids on how to get it, but i thought: &quot;isnt that hard to set up?&quot; So, how to get him?


subject: Destiny Bond glitch ?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi everyone,<br /><br />A guy named Guilz contacted me on Facebook to share a glitch with Destiny Bond in HG/SS. Apparently, if you use the move, then keep using items, Destiny Bond stays active as long as you use items. That means if someone beat your PokÃ©mon after 3 turns in which you used items, Destiny Bond will affect the opponent.<br /><br />I wasn&#039;t able to test this on HG/SS but [url=http://forums.glitchcity.info/index.php?action=profile;u=1533]Haxel[/url] did it on OR/AS and it didn&#039;t work. Is this known to someone? Was it a normal feature in 4G?


subject: Re: Pokemon ?????
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As far as I know there is no currently known way<br />to get him without a cheating device. ????? is also<br />known to instantly crash the game at times, especially<br />if you attempt to catch it. There have been people that have<br />seen him randomly but it i very rare, <br /><br />You can take at a look at this discussion here that has<br />a lot of interesting information and accounts of people that<br />have seen him or caught him http://forums.glitchcity.info/index.php?topic=109.0<br />


subject: Re: Pokemon ?????
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, there is a way:<br />Prepare a Bad Clone, put it into the daycare, then take it back. If the cry will not play when you witdraw it, you got it right.<br />Unless you want it in the wild, then you need to ACE via Coin Case. It might crash though.<br />In Crystal, ether trade it from G\S or get a Bad Clone, which is pain in Crystal.


subject: Re: Destiny Bond glitch ?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, I might test on Pearl once I find something with Destiny Bond. You will need to wait a bit though. I&#039;m not sure if this is a actual mechanic.


subject: Re: Destiny Bond glitch ?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7698.msg202962#msg202962 date=1478441034]<br />I wasn&#039;t able to test this on HG/SS but [url=http://forums.glitchcity.info/index.php?action=profile;u=1533]Haxel[/url] did it on OR/AS and it didn&#039;t work. Is this known to someone? Was it a normal feature in 4G?<br />[/quote]<br />[sarcasm]So... a leap from Gen 4 to 6 didn&#039;t work... Interesting... [/sarcasm]<br />I&#039;ll throw the situation together when my new DS battery comes in.


subject: Re: Pokemon ?????
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7697.msg202965#msg202965 date=1478450015]<br />Actually, there is a way:<br />Prepare a Bad Clone, put it into the daycare, then take it back. If the cry will not play when you witdraw it, you got it right.<br />Unless you want it in the wild, then you need to ACE via Coin Case. It might crash though.<br />In Crystal, ether trade it from G\S or get a Bad Clone, which is pain in Crystal.<br />[/quote]<br /><br />Yeah I&#039;m behind the times, listen to this guy&nbsp; ::)<br />That and there&#039;s been a lot of advancements with<br />bad clones which seem to be the holy grail of G/S/C


subject: Re: Mobile Trade received PokÃ©mon data structure
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7502.msg200456#msg200456 date=1464718586]<br />[quote author=Wack0 link=topic=7502.msg200454#msg200454 date=1464711004]<br />I note that B029 to B042 is very similar (if not exactly the same as) [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II]the Gen2 PokÃ©mon data structure[/url] (0x01 on).<br />[/quote]<br /><br />Yes. I&#039;m still looking to see if you can change the level, I think I may have guessed where it was based on the data structure pattern above but not found it.<br /><br />I successfully got a Celebi at level 2 named &quot;?????&quot; with 16449536 experience using the following box names:<br /><br />Box 4: ãƒ§ã¼ã‚¬ãŒãƒ‘ãœãƒ‘ã¥<br />Box 5: ã¼ã‚¶ãŒã‚¼ã¥ã¼ã‚¬ãƒ™<br />Box 6: ãŒãƒ­ãœã‚¬ãšãšãšãš<br />Box 7: ãšã¥ãƒ§ã¹ã¹ã¹ã¹ã¹<br />Box 8: ãŒãƒ­ãœãŒã¥ãŒã‚£<br />Box 9: ãœã ã¥ã®<br /><br />After making it jump to level 100, it learned five moves. I replaced Baton Pass with Perish Song and it now looks like this!<br /><br />[img]http://i.imgur.com/nAaMmYu.png[/img][img]http://i.imgur.com/WU8X1qi.png[/img][img]http://i.imgur.com/RibJWXO.png[/img]<br /><br />ASM:<br /><br />[code]<br />ld a,05<br />ld h,40<br />ld l,40<br />ldd (hl),a<br />ld d,b<br />ld a,0A<br />ld h,0D<br />ldd (hl),a<br />ld a,05<br />dec a<br />ld d,b<br />ld h,A8<br />ld l,05<br />dec l<br />dec l<br />dec l<br />dec l<br />ld d,b<br />dec l<br />xor a<br />dec a<br />dec a<br />dec a<br />dec a<br />dec a<br />ld d,b<br />ld h,A8<br />ld l,26<br />ldd (hl),a<br />ld h,B0<br />ld d,b<br />ld d,b<br />ld l,30<br />ldd (hl),a<br />ret<br />ld d,b<br />ld d,b<br />[/code]<br /><br />Code:<br /><br />[code]3E 05 26 40 2E 40 32 50 3E 0A 26 0D 32 3E 05 3D 50 26 A8 2E 05 2D 2D 2D 2D 50 2D 32 AF 3D 3D 3D 3D 3D 50 26 A8 2E 26 32 26 B0 50 50 2E 30 32 C9 50 50[/code]<br />[/quote]<br /><br />Wow that is great, how do you even go about figuring stuff<br />like this out?


subject: Re: Forum Bug List and Reports
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6360.msg186052#msg186052 date=1312776531]<br />This topic is to be used during the semi-private beta for a list of new bugs and bugs to be squashed/have been squashed.&nbsp; Please report any bugs you find here.<br /><br />This is a developing list of bugs that includes theme issues.<br /><br />[list]<br />[li][s]The bottom of the theme has a weird white table window that doesn&#039;t wrap correctly or appears for no reason.[/s] fixed 8/7/2011[/li]<br />[li][s]The Administration Panel Header Text is Yellow.[/s] fixed 8/7/2011[/li]<br />[li][s]When editing buddies, the following error occurs: <br />Wrong value type sent to the database. Array of integers expected. (buddy_list)[/s] fixed 9/24/2011 - malacoda[/li]<br />[li][s]The moderator notes has a scrollbar from the table cell not being big enough[/s] fixed 9/24/2011 - malacoda[/li]<br />[li][s]The Wiki Sidebar in the forum has been Truncated, removing all instances of the Ã© in PokÃ©mon making links broken and making it say &quot;Pokmon&quot;[/s] fixed 10/31/2011 - malacoda[/li]<br />[li][s]The Wiki Sidebar has a blank toolbox placed in the wrong area and has two null tables (Search and Languages)[/s] fixed 9/24/2011 - malacoda[/li]<br />[li][s]Avatars do not show completely (i.e. Yuzihax&#039;s DiscoBrock) on forum posts, although they do in profile.[/s] fixed 9/24/2011 - malacoda[/li]<br />[li][s]At the bottom of the forum list, above the &quot;Info Center&quot;, the legend for the board icons has wrong images for &quot;No New Posts&quot; and &quot;Redirect Board&quot;.[/s] fixed 9/24/2011 - malacoda[/li]<br />[li][s]Creating a board spits out this database error:<br />Database Error<br />Field &#039;redirect_target&#039; doesn&#039;t have a default value<br />File: /var/www/glitchcity.info/forums/Sources/Subs-Boards.php<br />Line: 787[/s] fixed 8/15/2011 - malacoda[/li]<br />[li][s]Posted links in dark windows such as this one are harder to see. http://something.com[/s] 9/24/2011 - malacoda. NB. I added an underline to all links in posts, because I&#039;m afraid this darker link might be harder to tell from normal text[/li]<br />[li][s]AM/PM doesn&#039;t show up next to 12hour time stamps[/s] fixed 9/24/2011 - malacoda[/li]<br />[li][s]The Board category text shows up white for guests.[/s] fixed 9/24/2011 - malacoda[/li]<br />[/list]<br />[/quote]I just forget my pass, so i need ot write my username, then they are gonna send via email a new pass, but the email isnt in my email thing or something, my stack overloaded, dont mind my english tho.


subject: Re: General PokÃ©mon guide misinformation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ummm, the page freezes when I click &quot;Post&quot; or &quot;Save&quot; if a file is attached, this doesn&#039;t happen all the time. Same if I click &quot;Preview&quot;, but it freezes at &quot;Feching Preview&quot; and the &quot;Post&quot; button stops working.


subject: ORAS Competitive team?
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CytricAcid
icon: xx
body:
  Hi! I need some advice in team building cause i suck at it. I have a &quot;core&quot;, persay, but a lot of the other pokemon get switched around a lot. I generally like stall/defensive/dot type teams, and keeping my pokemon alive for as long as possible, sweeping only if i gather enough boosts. <br /><br />This is an ingame team, so no legendaries, please. Sole exception is Terrakion, who i RNG manipulated in Black 2 for 3 days to get a Jolly 6 iv&#039;d one. It actually happened during a high school assembly, lmao<br /><br />I can&#039;t remember EVs, im sorry. <br /><br />[b]Current Team[/b]<br /><br />[b]Sableye &quot;Gemma&quot; @ Sablenite[/b]<br />- Calm Mind<br />- Will-o-Wisp<br />- Recover<br />- Shadow Ball<br />Prankster / Bold<br /><br />My general lead pokemon. Calm mind when against special pokemon, will-o-wisp against physical attackers. Try not to mega evolve unless I need the bulk or I need to reflect status moves or spikes/stealth rock.<br /><br />[b]Clefable &quot;Cat&quot; @ Leftovers[/b]<br />- Moonlight<br />- Moonblast<br />- Calm Mind<br />- Flamethrower<br />Unaware / Bold<br /><br />A pokemon to counter setup sweepers and other pokemon that rely on those types of moves. Also Dragon killer! Flamethrower is good coverage against some steel types, provided i&#039;ve already got a calm mind or two under my belt.<br /><br />[b]Gliscor &quot;Roger&quot; @ Toxic Orb[/b]<br />- Substitute<br />- Protect<br />- Earthquake<br />- Toxic<br />Poison Heal/ Impish<br /><br />Haven&#039;t used this boy as much as I did in X/Y, since the set is kinda stale now. However, he works well as a physically defensive pokemon and is able to stall out pokemon with Toxic.<br /><br />[b]Mandibuzz &quot;Arlie&quot; @ Leftovers[/b]<br />- Roost<br />- Taunt<br />- Foul Play<br />- Toxic<br />Overcoat / Bold<br /><br />Darn those pesky physical attackers! This girl can take it and deal it back with foul play, and also acts as bit of a status shield/spikes rock protector with taunt. also spreads around that delicious toxic poison.<br /><br />[b]Tyranitar &quot;Rick&quot; @ Assault Vest[/b]<br />- Crunch<br />- Earthquake<br />- Stone Edge<br />- Ice Punch<br />Sand Stream / Careful<br /><br />My Mega Charizard Y counter. f**k MEGA CHARIZARD Y! This pokemon can switch into a drought boosted Fire blast and survive, and then use stone edge to kill that pesky not-dragon, provided they don&#039;t switch out... Not the best check, but he&#039;s got immense special bulk. <br /><br />[b]Togekiss &quot;Ray&quot; @ Shell Bell[/b] (I only have 2 leftovers...)<br />- Air Slash<br />- Thunder Wave<br />- Nasty Plot<br />- Roost<br />Serene Grace / Modest<br /><br />HOOOOO BOY WHO LIKES DEM PARA FLINCH TACTICS*? Originally I had aura sphere instead of thunder wave, but dat tasty cheap strat beats having some coverage. Can kind of work against the other pokemon who use damaging status moves. I tend to only use him in 3 pokemon battles, where the damaging effects of the other status moves aren&#039;t as useful. <br /><br />* Disclaimer: Only works when the enemy is slower than you. Slightly alleviated if you use thunder wave beforehand.<br /><br />[hr]<br /><br />[b]Reserves (Aka other pokemon I&#039;ve trained up in the past)[/b]<br />[b]Skarmory &quot;Geddy&quot; @ Rocky Helmet[/b]<br />- Roost<br />- Iron Head<br />- Whirlwind<br />- Stealth Rock<br />Sturdy / Impish<br /><br />[b]Umbreon &quot;Egon&quot; @ Leftovers[/b]<br />- Protect<br />- Foul Play<br />- Wish<br />- Heal Bell<br />Synchronize / Calm<br /><br />[b]Heliolisk &quot;David&quot; @ Choice Scarf[/b]<br />- Volt Switch<br />- Grass Knot<br />- Thunderbolt<br />- Surf<br />Sand Veil / Timid<br /><br />[b]Talonflame @ Sharp Beak[/b] (considering training up a bulk up talonflame sometime, i had a friend who used it once)<br />- Swords Dance<br />- Roost<br />- Brave Bird<br />- Flare Blitz<br />Gale Wings / Adamant<br /><br />[b]Aggron &quot;Burke&quot; @ Aggronite[/b]<br />- Earthquake<br />- Roar<br />- Heavy Slam<br />- Stealth Rock<br />Sturdy / Impish<br /><br />[b]Sylveon &quot;Tony&quot; @ Leftovers[/b] (healer for Burke)<br />- Hyper Voice<br />- Wish<br />- Protect<br />- Shadow Ball<br />Pixilate / Calm<br /><br />[b]Volcarona &quot;Todd&quot; @ Passho Berry[/b]<br />- Fire Blast<br />- Quiver Dance<br />- Bug Buzz<br />- Giga Drain<br />Flame Body/ Timid<br /><br />[b]Reuniclus &quot;Giggi&quot; @ Life Orb[/b]<br />- Psyshock<br />- Calm Mind<br />- Recover<br />- Focus Blast<br />Magic Guard / Bold<br /><br />[b]Galvantula @ Choice Specs[/b]<br />- Energy Ball<br />- Volt Switch<br />- Bug Buzz<br />- Thunder<br />Compound Eyes / Timid<br /><br />[b]Feraligatr &quot;Kogath&quot; @ Life Orb[/b]<br />- Crunch<br />- Swords Dance<br />- Waterfall<br />- Ice Punch<br />Sheer Force / Jolly<br /><br />[b]Milotic &quot;Wallace&quot; @ Leftovers?[/b] (my one and only shiny... and it&#039;s one non maxed IV is in special attack... rip)<br />- Ice Beam<br />- Scald<br />- Haze<br />- Recover<br />Marvel Scale / Bold<br /><br />[b]Tyranitar &quot;Rick&quot; @ Tyranitarite[/b] (yes, another one)<br />- Crunch<br />- Stone Edge<br />- Ice Beam<br />- Fire Blast<br />Sand Stream / Relaxed<br /><br />(sorry for the long post. I forgot how to make collapsibles...)


subject: Re: ORAS Competitive team?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CytricAcid link=topic=7699.msg202976#msg202976 date=1478486754]<br />(sorry for the long post. I forgot how to make collapsibles...)<br />[/quote]<br />You can&#039;t, spoiler tag was removed a long time ago.<br />Anyway, I&#039;m not a competitive player so I cannot rate that set.


subject: Re: It would be interesting if...
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7664.msg202527#msg202527 date=1475321232]<br />[quote author=TheZZAZZGlitch link=topic=7664.msg202524#msg202524 date=1475275148]<br />Not exactly, since the anti-cheat mechanism is what allows the box corruption in the first place.<br />The only method to do this would be to disable all egg checks entirely. Patching the following memory addresses to the following values should do it (although I don&#039;t know how to convert this into a list of codes for any GBA cheating device):<br /><br />[code]806AAC2 -&gt; 00<br />806AAC3 -&gt; 20<br />806AA26 -&gt; 00<br />806AA27 -&gt; 20<br />806A960 -&gt; 00<br />806A961 -&gt; 21<br />806AACA -&gt; 00<br />806AACB -&gt; 21<br />806A866 -&gt; 00<br />806A867 -&gt; 21<br />806A920 -&gt; 00<br />806A921 -&gt; 21[/code]<br /><br />Note: Only tested on Emerald US. This also disables normal eggs from working.<br />[/quote]<br />If I&#039;m correct, corruption happens when the game attempts to turn a &quot;PokÃ©mon&quot; located after the sixth slot into a Bad Egg, right ?<br />Because when the cursor is moved, the game attempts to calculate its checksum and turn it into a Bad Egg if it doesn&#039;t match with the Mon&#039;s sum. Am I right ?<br />[/quote]<br /><br />Yeah, the Data Corruption is only made of the changes that the game does to turn the &quot;PokÃ©mon&quot; in a certain party Slot into a bad Egg.<br />What ThezzAzzGlitch brought is a code that shuts down the script who checks if a PokÃ©mon is an Egg/Bag Egg to make them appear as such.<br /><br />This way, you would still have the data corruption caused by invalid checksum.<br /><br />However, this is not doable on real hardware because the only code format that manages ROM patch is ARv3, and the Action Replays can only manage up to 4 ROM patch commands (and there are more than 4 bytes to patch here).<br />Also, this wouldn&#039;t be very interesting because you would just have a &quot;corrupted&quot; version of the normal double-corruption result.<br /><br />Well, to be clearer, the data in a PokÃ©mon&#039;s substructures is crypted with a xor function (crypted double-word = double-word xor PID xor TID).<br />So if you only corrupt the PID or TID of a PC PokÃ©mon with Pomeg Glitch Data Corruption, the encryption key will change ( new encryption key = old encryption key xor 0x40000000, to be accurate).<br />Thus, every uncrypted (with the new encryption key) double-word of the PokÃ©mon&#039;s substructure will be slightly different. (Bit 6 of the leftmost byte of the double-word is flipped)<br /><br /><br />The goal in PokÃ©mon Corruption is to obtain some values in certain substructures by writing them in another substructure, and then permuting the substructures.<br />That change of encryption key from a single corruption only alters the initial data, which will not help you.<br /><br />Ex : Your Seedot has 0x12 Speed EVs, 0x34 Def EVs, 0,00 Atk EVs, 0x01 HP EVs. You corrupt its PID and use Thezzazz&#039;s Code to not see the Egg form of the corrupted Seedot.<br />Due to the change in encryption key caused by the single corruption, you will see a Bulbasaur (0x0001) holding Item 0x5234, and not Item 0x1234.<br />So if you wanted to obtain Item 0x1234 with a single corruption, you would have needed 0x52 Speed, 0x34 Def EVs beforehand.<br /><br />Whereas if you perform a double corruption, corrupting both PID and TID preserves &quot;PID xor TID&quot;, so the uncrypted data of the double-corrupted PokÃ©mon is the exact same as the uncorrupted PokÃ©mon (except that the substructure order is different).<br />Thus, if you want Item 0x1234, you need 0x12 Speed Evs and 0x34 Def EVs on your Seedot, which makes things easier to understand for people, and also easier in terms of execution.<br /><br /><br />In fact, this &quot;PID xor TID&quot;&nbsp; (encryption key) change is the reason why a PokÃ©mon that suffers a single corruption turns into an Egg : The Egg State flag is one of the bits that gets flipped when &quot;PID xor TID&quot; changes in a PokÃ©mon corruption. (when PID or TID gets corrupted)<br />Since performing a double-corruption restaures &quot;PID xor TID&quot; to its initial value, the Egg State flag is also restaured to its initial value, so the Egg you had after the first corruption magically turns into a PokÃ©mon.<br /><br />It is possible to not turn a PokÃ©mon into an Egg in a single corruption, but it isn&#039;t interesting.<br />ex : Take a Smeargle whose corruption type verifies (Miscellanous read on EVs). Give it a 4th Move with 64 PPs (a move with 40 PPs + 3 PP Ups). Give it 7 Carbos to have 70 Speed EVs (between 64-127 or 192-255) (to verify the specific criteria and get a valid checksum once the PID is corrupted).<br />Corrupt its PID. Smeargle&#039;s Miscellanous substructure is read on its EVs substructure. Due to the Speed EVs being 70 = 0x46, the&nbsp; new value of the Egg State Flag (in the Miscellanous substructure) should be 1.<br />But because PID was the only value corrupted, &quot;PID xor TID&quot; has changed, so the Egg State Flag value is flipped. Thus, it becomes 0.<br />Thus, you go from a Smeargle (not in an Egg) to another PokÃ©mon (not in an Egg) in a single corruption.<br /><br />However, as I said before, since &quot;PID xor TID&quot; is slightly different, the uncrypted data has a slight noise caused by it, so even if you obtained a PokÃ©mon (and not an Egg) in a single corruption, you will not have an exact correspondance between the uncrypted data of the corrupted PokÃ©mon and the uncorrupted Smeargle.<br />If this Smeargle had &quot;Growth read on Attacks&quot; as well as &quot;Miscellanous read on EVs&quot;, and if Smeargle&#039;s 2nd Move was 0x0001, 3rd Move was 0x0010, 4th Move was 0x0002, then the corrupted PokÃ©mon would have an Exp of 0x400200010 and it would hold Item 0x4001 instead of having an Exp of 0x00020010 and holding Item 0x0001<br />Thus, you would have needed other Moves to &quot;fight&quot; against the little data change caused by the &quot;PID xor TID&quot; change. And this would also have complicated the corruption because the Specific Criteria is also based on the bits that you are looking at.<br /><br /><br />tl;dr : Making a single corruption changes the value of &quot;PID xor TID&quot;. &quot;PID xor TID&quot; is used to encrypt the data in a PokÃ©mon&#039;s substructures. This change causes &quot;noise&quot; in the uncrypted data. (This noise is also the reason why a corrupted PokÃ©mon turns into an Egg; the Egg State flag is corrupted)<br />If you really wanted to make single corruptions, you would need to fight off against this noise, which would be tedious and which would bring the same (or less) results as a double corruption. (and double corruption is easier to do)<br />That&#039;s why double corruptions are the way to go, and single corruption is only here for PokÃ©dex entries or for having an Egg form (to trade a Glitch PokÃ©mon/Move to another version safely).<br />


subject: Re: Parallel universe
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you don&#039;t forget to take steepness into account when moving through the map at QPU speed, and if you update the HOLP in Emerald beforehand, then you have a blueprint to enter parallel universes.<br /><br />I tried in Emerald, but as the glitchcity page suggested, it doesn&#039;t work (you can enter and exit the trading rooms alone or with the hostess, but you are never teleported to Petalburg.)<br />I also tried all Battle Frontier facilities, but the warps work well for all of them.<br />If you&#039;re picky, you could try to warp into Battle Pyramid to a floor above Floor 7 (there&#039;s a value somewhere that manages the floor you&#039;re on). This way, you can go to upper floors until you meet something that freezes the game (issue with graphics or loading the next map, probably).<br />There are not many things that I see achievable with a teleport to a precise point in a map (except for getting into Safari Zone, walking on Cycling Road, getting back into the truck, getting to the e-reader floor)<br /> If you want to steal Battle Factory PokÃ©mon (as you could do it with a teleportation code), there is an ACE for that, but it doesn&#039;t use any teleport command.<br /><br />FrLg are maybe more interesting regarding the trading center than Emerald.<br />


subject: Re: Emulating the Mobile Adapter GB
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow this is really something else. Great work Hacky!<br />I would definitely donate to you if you can get this completed<br />and fully functional. I&#039;ve always been interested in all the beta aspects of<br />G/S/C and it&#039;s been one of my main desires to use the mobile adapter<br />features and possibly get the legit Celebi event in Crystal.


subject: Sending MISSINGNO. to gen 2
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hi guys. Do we ever have tried sending MISSINGNO. to gen 2? Iam gonna try it. If its already done, then yeah, dont know what to do.


subject: Re: Sending MISSINGNO. to gen 2
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It will possibly transform into the PokÃ©mon with the (Gen 2 and above) same hex indentifier as your MissingNo.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, PokÃ©mon Moon leaked.<br /><br />Not linking to it here for obvious reasons.<br /><br />GEN 7 GLITCH DISCUSSION HYPE


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Wack0, you stole my post.<br />The Sun dump is fake (if there even is one), but real Moon was already dumped. R.I.P The PokÃ©mon Company&#039;s dream of not letting us play the full game until November 18th\23th.<br />Also, the Rowlet line&#039;s base stats are on the same level as Grotle. It&#039;s a tank. That&#039;s it.<br />Can anyone make that Gen VII Glitch Discussion child board?<br />SciresM confirmed that the dump is real. Here&#039;s a quote if the picture doesn&#039;t load:<br />[quote](4:54:08 AM) SciresM: hashes pass<br />(4:54:09 AM) SciresM: its real<br />(4:54:14 AM) SciresM: holy f**k[/quote]<br />And the source picture:<br />[img]http://i.4cdn.org/vp/1478609703566.png[/img]<br />GBAtemp has some magic.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  PKHex got gen 7 support. The crypto used is hilarious(ly terrible).<br /><br />Just one RSA-768 key needs to be factorised to enable anyone to generate legit event QR codes.<br /><br />I&#039;m sure some rich guy will do it in the cloud eventually or something.<br /><br />I&#039;ll do some research on invalid PokÃ©mon within the next few days, too busy playing the game right now.


subject: Re: Pokemon ?????
poster_name: Glitcher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=7697.msg202971#msg202971 date=1478466217]<br />[quote author=Charmy link=topic=7697.msg202965#msg202965 date=1478450015]<br />Actually, there is a way:<br />Prepare a Bad Clone, put it into the daycare, then take it back. If the cry will not play when you witdraw it, you got it right.<br />Unless you want it in the wild, then you need to ACE via Coin Case. It might crash though.<br />In Crystal, ether trade it from G\S or get a Bad Clone, which is pain in Crystal.<br />[/quote]<br /><br />Yeah I&#039;m behind the times, listen to this guy&nbsp; ::)<br />That and there&#039;s been a lot of advancements with<br />bad clones which seem to be the holy grail of G/S/C<br />[/quote]Bad clones are damn hard to get! You need the time and skill for it, but i end up with a second clone :&#039;(


subject: Re: Presidential Candidate
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Watching the Presidential Election results... [img]http://noscomunicamos.com/wp-content/uploads/2016/09/trump-train-1.jpg[/img]


subject: Re: Sending MISSINGNO. to gen 2
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It has lots of chances to be deemed &quot;abnormal&quot; by the Gen 2 error traps. We had a topic on that somewhere on the forums.<br />But if the transfer succeeds, it will turn into some other PokÃ©mon, but it will be more complicated than what Charmy stated, since the game uses a conversion table whose bounds we go over. So, yeah.


subject: Re: Mobile Trade received PokÃ©mon data structure
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s GBz80, to be picky on names :P<br />And yeah, BGB sure is one precious treasure.<br /><br />(Be sure to check out that GB programming page on the wiki ! It&#039;s in the fifth sidebar box !)


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Hahahahaha I know, and Nintendo thought that PkHeX won&#039;t be ready for the championships.<br />Also, on which trial you are already at Wack0?<br />Also, did anyone get a shiny already?


subject: Re: Pokemon ?????
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Glitcher link=topic=7697.msg202987#msg202987 date=1478644187]Bad clones are damn hard to get! You need the time and skill for it, but i end up with a second clone :&#039;(<br />[/quote]<br />You can use Coin Case ACE if you want to.


subject: Re: Sending MISSINGNO. to gen 2
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7700.msg202990#msg202990 date=1478684326]<br />It has lots of chances to be deemed &quot;abnormal&quot; by the Gen 2 error traps. We had a topic on that somewhere on the forums.<br />But if the transfer succeeds, it will turn into some other PokÃ©mon, but it will be more complicated than what Charmy stated, since the game uses a conversion table whose bounds we go over. So, yeah.<br />[/quote]<br />Yeah, for example, 4 4 turns into a Totodile.


subject: Moon leaked. Should I use it?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  Well, as the full version of Moon was leaked recently, should I play the game before release? Or wait until 18th?


subject: Re: Moon leaked. Should I use it?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I will admit it is very tempting.<br />I have a homebrew compatible 2DS<br />but I&#039;m actually going to wait until release<br />so that I will be playing along with the rest<br />of the world.<br /><br />Obviously it is my preference to wait until<br />release but if the hype is killing you go for it&nbsp; ;)


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I spent all night playing, and I think i&#039;ve done all the trials.<br /><br />I&#039;m on the &quot;legendary PokÃ©mon&quot; part of the storyline, anyway.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I haven&#039;t seen anything about Wonder Trades, but why would you even go online before release?<br /><br />Also, Ash-Greninja from the demo... transfer it early. Even though it won&#039;t obey you at first, the PokÃ©mon you fight are too low level for it to matter, you&#039;ll just have to maybe wait a couple turns to get a move to hit.


subject: Re: Presidential Candidate
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  WE FUCKING DID IT EVERYONE.<br /><br />LORD KEK SMILES UPON US.<br /><br />AMERICA SHALL BE GREAT AGAIN.<br /><br />-A fucking leaf


subject: ACE via Cable Club and Persistent ACE
poster_name: ds84182
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wrote an arbitrary code execution platform thing based off of [url=http://vaguilar.js.org/posts/1/]http://vaguilar.js.org/posts/1/[/url]. It achieves code execution through the Cable Club and expands it by loading different SRAM payloads that the user can select (currently can dump and flash the entire SRAM). Using SRAM dump and flash I can unload a payload into the save file of the game that executes code while the game is running AS LONG AS THE USER VISITS PALLET TOWN ONCE DURING RUNTIME. The persistent code runs from SRAM in some empty unused area. When the user presses the SELECT button it shows a menu that lets you fly anywhere (using the standard fly dialog) without having a Pokemon that knows fly (it also overrides the fly list so you can fly places without visiting there first).<br /><br />The code can be found here: [url=https://github.com/ds84182/redisdead]https://github.com/ds84182/redisdead[/url]<br /><br />I have no clue if it works on other peoples computers. It requires an environment set up in a certain way.


subject: Re: Presidential Candidate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wanted Trump to win but didn&#039;t think it would happen. I am stunned.<br /><br />CAN YOU SAY LANDSLIDE?


subject: Re: That weird guest
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It seems during the transition to the new server IPs handling broke.&nbsp; Everyone has the same IP.<br /><br />That might explain your one guest that never leaves.


subject: Re: Sending MISSINGNO. to gen 2
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Error traps will make the game refuse a trade if:<br /><br />[list]<br />[li]Your PokÃ©mon is an unstable hybrid[/li]<br />[li]Your PokÃ©mon&#039;s level is above 100[/li]<br />[li]Your PokÃ©mon&#039;s type are not what they are supposed to be (with the notable exception of Magnemite and Magneton[/li]<br />[/list]<br /><br />As said by ISSOtm, when you try to send a glitch PokÃ©mon, or any variant of MissingNO., the 1G-to-2G conversion table will&nbsp; make it match with an existing 2G PokÃ©mon. If the types or your Glitch PokÃ©mon/MissingNO. don&#039;t match with the types of the given 2G PokÃ©mon, the trade is not allowed. If so however, then it will transform into that PokÃ©mon.<br />


subject: Re: Presidential Candidate
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7630.msg203005#msg203005 date=1478812292]<br />lmao rip<br /><br />we were fucked either way<br />[/quote]<br /><br />..why?


subject: Re: Moon leaked. Should I use it?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, Sun also got leaked, but I couldn&#039;t find the .cia on Google Drive, and I don&#039;t want to use MEGA as it has a 300MB/3h limit for popular files, and I don&#039;t want to have my PC run for three days straight.


subject: Re: The reason for the Kingdras and '?' symbols in the bad clone trick
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello Crystal_, well this thread has been dead for a long time, but I&#039;m currently writing a full guide for this glitch. I was just wondering about the in-depth mechanics, so thanks for this!<br /><br />Do you know more about this glitch? I can figure that it all comes from a shifting in memory addresses, since we lose 1 letter in every clone&#039;s name, and since the egg trick is based on shifting the hex ID for a move to the RAM address for the PokÃ©mon&#039;s hex ID. But why exactly does this happen starting from the moment when we withdraw the CANCEL/Kingdra?<br /><br />Thanks!


subject: Re: Moon leaked. Should I use it?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think a lot of people have already taken the dive so I don&#039;t think you&#039;ll be a rarity to NOT use the ROM of either Sun or Moon. At a Smash tournament I was at yesterday, lots of people were playing Sun and Moon on their 3DSs between matches while I avoided them to avoid spoilers (lol).


subject: Re: Moon leaked. Should I use it?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just play it. Even if you&#039;re still buying a cartridge, you can copy your save over to it using JKSM. There&#039;s not much reason not to play and you&#039;ll be way more prone to be spoiled if you keep delaying.<br /><br />I&#039;ve been playing it since the 8th (when it leaked). Good games so far.


subject: Re: Moon leaked. Should I use it?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Ummm could anyone maybe PM me a GDrive link for Sun? Not sure if that would be rule-breaking, but... please?<br />I looked all over the GbaTemp thread and couldn&#039;t find it.<br />If no, then at least say which page it was.


subject: Re: Moon leaked. Should I use it?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7701.msg203021#msg203021 date=1479054537]<br />Ummm could anyone maybe PM me a GDrive link for Sun? Not sure if that would be rule-breaking, but... please?<br />I looked all over the GbaTemp thread and couldn&#039;t find it.<br />If no, then at least say which page it was.<br />[/quote]<br /><br />PM&#039;d. Also, GBATemp doesn&#039;t condone piracy, and even hinting it can cause a massive shitstorm and drama due to its immature userbase, so be extra careful and don&#039;t look for this there. Idk if I&#039;m allowed to say names here, but usually CIAs especially from leaked games and very early launched games are easier to find on 3DSISO (it&#039;s generally a good site for CIAs but most officially released stuff get on FreeShop pretty quick and you should download from it whenever possible). You gotta use pretty strong adblock extensions and scripts though, because a lot of uploaders use Adfly or Linkbucks shit.


subject: Re: Forum links broken?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I believe this issue to have been fixed by [url=https://gitlab.monarch-pass.net/glitch-city-laboratories/glitch-city-laboratories/commit/b605db7dfe7c4e4e8f8cde30eb8445000d073eaf]this commit[/url] but please let me know if there are any more broken links.


subject: Re: Wiki Bug List and Reports
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6361.msg202803#msg202803 date=1477390877]<br />I know this is double-posting, but this bug is completely unrelated to the previous.<br /><br />While [url=http://glitchcity.info/wiki/File:Cycling_Road_sign_glitch.png]here[/url], I found<br />[quote]<br />Error creating thumbnail: /bin/bash: /usr/bin/convert: No such file or directory<br /><br />Error code: 127<br />[/quote]<br />in the Thumbnail column of the table.<br />[/quote]<br /><br />Should be fixed with [url=https://gitlab.monarch-pass.net/glitch-city-laboratories/glitch-city-laboratories/commit/33d3f25c0a600160ae6f9e505175bcdb1b6fcafa]this commit[/url].


subject: Re: Moon leaked. Should I use it?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, thank you. I might start playing today, I might.<br />But, if it&#039;s in two parts, what do I need to do?


subject: Re: Moon leaked. Should I use it?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7701.msg203026#msg203026 date=1479106340]<br />Well, thank you. I might start playing today, I might.<br />But, if it&#039;s in two parts, what do I need to do?<br />[/quote]<br /><br />Just download both, make sure both are in the same folder, and then extract the first one (it&#039;ll find the second one automatically.


subject: Re: Moon leaked. Should I use it?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I think my brother wouldn&#039;t let me install that because he doesn&#039;t want me to take the 3DS for the next, ummm, month.<br />...<br />...<br />...<br />Goddamn it.<br />And everything collapsed. Anyway, thanks, I guess.


subject: Re: Forum links broken?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Old-style links work again, and &quot;redirect&quot; to the &quot;new&quot; syntax instead. But I think it&#039;d still be nice to use the new syntax everywhere.<br /><br />Also, http://forums.glitchcity.info/index.php?action=post&amp;topic=7588.0&amp;last_msg=203023<br />is preferred to (afaik) http://forums.glitchcity.info/index.php?action=post;topic=7588.0;last_msg=203023 (which is the current syntax)<br /><br />If the ampersands make too many difficulties, I understand.


subject: Re: The reason for the Kingdras and '?' symbols in the bad clone trick
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because we remove the hex:FF terminator for the party list.<br /><br />Basically, Gen II boxes have data arranged as first, a list of PokÃ©mon IDs.<br />Then, the list of PokÃ©mon data.<br /><br />When withdrawing PokÃ©mon number X in the list, the game does this :<br />1. Copy PokÃ©mon number X data to party<br />2. Copy PokÃ©mon ID number (X+1) to PokÃ©mon ID number X (in the first list)<br />3. If we copied a FF, end here. Otherwise, continue.<br />4. Copy PokÃ©mon data number (X+1) to PokÃ©mon data number X (in the second list)<br />5. Increment X, and go to step 2.<br /><br />When you retrieve a PokÃ©mon, the game copies one FF one slot backwards, but leaves the other FF in place.<br />Consider the following box :<br />Ivysaur (ID 02)<br />Weedle (ID 0C)<br />Venusaur (ID 03)<br />CANCEL (ID FF)<br />(some uninitialized data, let&#039;s say 00)<br />(PokÃ©mon data, doesn&#039;t matter right now)<br /><br />Let&#039;s retrieve Ivysaur. The game copies his data to our party, then replaces Ivysaur&#039;s ID (number 0 in the list) with Weedle&#039;s (number 1 in the list). Then it copies Weedle&#039;s data over Ivysaur&#039;s.<br />Then it repeats with Venusaur, and CANCEL (note that in this case step 4 is never reached).<br /><br />We then have, considering only the first four IDs :<br />Weedle (0C)<br />Venusaur (03)<br />CANCEL (FF)<br />CANCEL (FF)<br /><br /><br />Now, what would possibly happen if all CANCELs were taken away ? Then the game would keep shifting bytes, thinking they are PokÃ©mon IDs. Now remember what is right after PokÃ©mon IDs ? PokÃ©mon data ! And thus, all the data is shifted left by one byte.<br />This also means huge chunks of data are moved around.<br /><br /><br /><br />My explanation may be wrong in places (I&#039;m too tired to check against code right now :3), but the general idea is just that.


subject: Re: General PokÃ©mon guide misinformation
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  A xdelta patch for US Emerald, basicly, a canned bootleg.<br />Size, I don&#039;t remember and can&#039;t check right now. Name was basicly &quot;ChineseEmerald.xdelta&quot;.<br />But it happens with most files, picture seem to work more commonly than other file types.


subject: Re: The reason for the Kingdras and '?' symbols in the bad clone trick
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oi, thanks ! That&#039;s also an article that&#039;s [url=http://glitchcity.info/wiki/Special:WhatLinksHere/Storage_box_data_shift_glitch]wanted[/url]... [url=http://glitchcity.info/wiki/Special:WhatLinksHere/Large_storage_box_byte_shift_glitch]twice[/url] ?<br /><br />There&#039;s still a ton of work to do on the wiki. Just look at [url=http://glitchcity.info/w/index.php?title=Special:WantedPages&amp;limit=500&amp;offset=0]this[/url] ! T_T<br /><br /><br />I&#039;m not familiar with Generation II, so I expect Crystal_ to correct me next time he pops up :P


subject: Re: PokÃ©WTrainer freeze
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6855.msg194169#msg194169 date=1396102982]<br />[quote]Where does the pattern &quot;0039&quot; come from?&nbsp; I see it a lot when the game crashes.[/quote]<br /><br />When the game starts executing code from where it shouldn&#039;t, it will most commonly encounter an &#039;rst 38&#039; instruction, and it&#039;s essentially the same as &#039;call $0038&#039;. It will push the return address ($0039) onto the stack, and jump to address $0038.<br />At $0038, we have again:<br />[tt]0038: FF&nbsp; &nbsp; rst 38[/tt]<br />So this is an infinite loop. It will keep writing $0039 to stack forever. Eventually, when the stack space runs out, it will start writing to other memory areas. Hence the vertical bars (corrupting VRAM) and erased save files (corrupting SRAM).<br />[/quote]<br />Hello, Â£e NÃ©crobumper here.<br /><br />Actually, all rst vectors in RBY have a FF instruction, which means any rst instruction is basically an entry point towards that infinite loop... heh.<br /><br />Also, save files should not be corrupted, since SRAM only unlocks when a $0A is sent. Unless you&#039;re using a crappy emulator... why, hello VBA ! Long time no see !<br />Furthermore, no function that opens SRAM has the potential to crash (maybe VBlank could ? That&#039;d explain)


subject: Re: The reason for the Kingdras and '?' symbols in the bad clone trick
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, that&#039;s exactly what I thought, but I just needed to be sure. It behaves exactly the same way than in Gen I, in which such behaviour is the basis for the Duplicate Items Trick :)<br /><br />Since I didn&#039;t have the memory addresses for Crystal, I couldn&#039;t check by myself (but then I realized it&#039;s $AD10) but I did now and that&#039;s fine&nbsp; :P<br /><br />Still can&#039;t get why the corruption provoked by the Bad Clone&#039;s name would allow the withdrawing of FF/Cancel though. Is this just because the sprite buffer gets corrupted and by attributing a Kingdra sprite to the Cancel Button, you&#039;re forcing him to &quot;be a withdrawable PokÃ©mon&quot;?


subject: Re: Pokemon ?????
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And if you can&#039;t/don&#039;t want to use the Coin Case ACE, you can also use the TM ACE (either 33 in Crystal or 25 in G/S) but that&#039;s even more annoying that Bad Cloning.<br /><br />However, Bad Clones can only help you to get hex:00 and hex:FF &quot;?????&quot;, whereas ACE can do anything.


subject: Re: Pokemon ?????
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7697.msg203040#msg203040 date=1479193976]<br />whereas ACE can do anything.<br />[/quote]<br />And he really means ANYTHING, from getting shinies, perfect DV PokÃ©mon, bringing debugging tools, to even coding Snake into G\S.


subject: Re: The reason for the Kingdras and '?' symbols in the bad clone trick
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7062.msg203039#msg203039 date=1479193877]<br />Yeah, that&#039;s exactly what I thought, but I just needed to be sure. It behaves exactly the same way than in Gen I, in which such behaviour is the basis for the Duplicate Items Trick :)<br />[/quote]<br />If you&#039;re thinking to [url=http://glitchcity.info/w/index.php?title=Duplicate_key_items_glitch&amp;stable=0]the Gen II glitch[/url], yup, that&#039;s right.<br />But if you&#039;re thinking to [url=http://glitchcity.info/wiki/Item_stack_duplication_glitch]the variation of the Expanded item pack glitch that allows duplication of 255 item stacks[/url], that&#039;s not right.<br /><br />I assume you thought of the former.<br /><br />[quote author=Krys3000 link=topic=7062.msg203039#msg203039 date=1479193877]<br />Still can&#039;t get why the corruption provoked by the Bad Clone&#039;s name would allow the withdrawing of FF/Cancel though. Is this just because the sprite buffer gets corrupted and by attributing a Kingdra sprite to the Cancel Button, you&#039;re forcing him to &quot;be a withdrawable PokÃ©mon&quot;?<br />[/quote]<br />Exactly. The game makes a buffer in WRAM that gets corrupted when the game attempts to manually put a &quot;?&quot; instead of char $00 while displaying the Bad Clone&#039;s name.<br />But ultimately, the game manipulates data in SRAM.


subject: Re: Wiki Bug List and Reports
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Double post&#039;boink :<br />http://glitchcity.info/wiki/index.php?title=Template:Error_traps&amp;action=edit does not work and sends you to the home page, but<br />http://glitchcity.info/w/index.php?title=Template:Error_traps&amp;action=edit does.


subject: Re: The reason for the Kingdras and '?' symbols in the bad clone trick
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, I was thinking about the Gen I glitch, but not on the glitch itself, rather the mechanism of dealing with items. I mean, the normal behaviour of the game is to copy the item n+1 into the address of the item n, and so on until it copies FF and stops. Which is also what it happens here.<br /><br />In the Duplicate Items Trick, we take advantage of this by using quantities of FF to duplicate items, which is the exact opposite of what we do here, but I was not comparing them :)


subject: Competitive Tournament Format
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Has anyone here ever entered a competitive Pokemon tournament before who can detail me on the ruleset? I&#039;m setting up a Pokemon tournament on my college campus and am generally unfamiliar with the ruleset.<br /><br />Our tournament will probably be an OU format - do we run sets? Best of 3, Best of 5? How long should we expect it to run for?


subject: Re: Wiki Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Abwayax link=topic=6361.msg203046#msg203046 date=1479247766]<br />Are there any links pointing to that page?<br />[/quote]<br /><br />The error traps template used to have a link to the one that uses /wiki/ but ISSOtm edited it and fixed it. <br /><br />At least one of the templates (http://glitchcity.info/wiki/Template:Beta_elements) still uses /wiki/, but I think a workaround to the problem is just a matter of updating the links.<br /><br />Edit: I&#039;ve updated all of the templates in Category:Template which had this issue. If there are any templates which are uncategorized it&#039;s possible that the issue still affects one or more pages.


subject: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In the Generation I and II games (at least the English version), nothing will stop you from trading a CoolTrainer Ditto (obtained with the [url=http://glitchcity.info/wiki/Swapping_Transform_moves_glitch]swapping Transform move glitch[/url] over from Red/Blue/Yellow) to Gold/Silver/Crystal.<br /><br />Is it possible that this move (maybe its effect) could activate arbitrary code execution on a specific revision of Gold/Silver/Crystal? It would be amazing if it could execute reliable arbitrary code even if it was specific to one of the seven revisions for Gold/Silver (English, French, Spanish, German, Italian, Japanese, Korean) or six revisions for Crystal (there is no official Korean version).


subject: Re: Move 00 idea regarding Gold/Silver/Crystal
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=5aWaCBQzYeM]The move effect in English Crystal is just Toxic[/url], and since the attack effect ID is taken from the ROM, it won&#039;t be anything else.<br /><br />Maybe the name of the move could do something?


subject: Re: Competitive Tournament Format
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If it&#039;s your first time, just use an existing popular metagame like OU or Ubers. You can also run a draft if you have lots of time to spare.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [size=2pt]Note:Double posting is required here, it&#039;s a very important announcment.[/size]<br />[size=36pt][color=red]WARNING! LEAK USERS![/color][/size]<br />[color=red]Nintendo has dropped their first S&amp;M BanWave. It should last 15 days, and it affected only people that went online already. It is a NNID and MAC ban, so you are screwed.[/color]


subject: Re: Move 00 idea regarding Gold/Silver/Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for the input so far.<br /><br />In fact I remember now that Derwin (SloshedMail) used the type name of a glitch move in Crystal which is likely hex:00 to move out of bounds, and in this version you can [url=http://glitchcity.info/wiki/Out_of_bounds_Glitch_City_(Generation_II)]corrupt your items[/url] when you move out of bounds, which might be an access point for [url=http://glitchcity.info/wiki/Glitch_item#TMs and HMs outside of the correct pocket]TM/HM arbitrary code execution without Celebi trick[/url] (this would be amazing, even if it requires a link cable). Additionally something happened to the PokÃ©dex (glitch mode? This might allow for arbitrary code too!)<br /><br />The only problem is escaping from the out of bounds glitch world. I tried black out techniques by poison with similar Glitch City but these removed the poison, trapping me in the glitch world but if we&#039;re really lucky it may not remove the poison or let you Dig/Fly/Escape Rope/Teleport away.<br /><br />Edit: Also flag corruption could end up being a problem although this might be able to be fixed with the code execution assuming it&#039;s possible.<br /><br />His video:<br />https://www.youtube.com/watch?v=zq9GhDjAcL8<br /><br />[quote author=Krys3000 link=topic=7704.msg203051#msg203051 date=1479292112]<br />I read somewhere it triggers glitch dimension and stuff like that in Crystal<br />[/quote]<br /><br />Yeah, I think I may have attempted to use this before in some version and got a similar result. When that sort of stuff happens it always raises the question of whether RAM code execution was involved, and on BGB emulator it is possible to check by setting a breakpoint to $C000-$FDFF.


subject: Project &quot;Gotta Document 'Em All!&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is a project dedicated to updating the wiki to include the newest glitches, many of which for the first three generations are on the [url=https://www.youtube.com/user/chickasaurusgl]ChickasaurusGL[/url], [url=https://www.youtube.com/user/CrystaL12RG]CrystaL12RG[/url], [url=https://www.youtube.com/user/zreety]Metarkrai M[/url] and [url=https://www.youtube.com/user/TheZZAZZGlitch]TheZZAZZGlitch[/url] Youtube channels.<br /><br />This task usually requires much time and research or lots of paraphrasing but to make it much easier, I give you all permission to copy my [url=https://www.youtube.com/user/chickasaurusgl]Youtube video descriptions for ChickasaurusGL[/url] word for word on to their own articles (which we can modify to remove things like &quot;in this video&quot;), as long as you add an afttribution notice in &lt;!-- --&gt; tags but only for use Glitch City Wiki articles.<br /><br />Note: We are [b]not[/b] allowed to copy from Bulbapedia as these articles are from multiple authors and we do not have their permission. Even though [url=http://bulbapedia.bulbagarden.net/wiki/Bulbapedia:Copyrights]Bulbapedia:Copyrights[/url] doesn&#039;t specifically say you can&#039;t if you &#039;attribute it to them&#039;, it&#039;s not nice and they might be following the [url=https://creativecommons.org/licenses/by-nc-sa/2.5/]CC BY-NC-SA 2.5[/url] license.<br /><br />[u]Lists of all glitches:[/u]<br /><br />One task for Project Gotta Document &#039;Em All is to create &#039;master lists&#039; for all glitches in a generation. Bulbapedia have already done this to a good degree, and I remember that one of the users of this forum was looking for one.<br /><br />When creating lists of glitches, it&#039;s important to know which glitches are &#039;stand-alone&#039; ([url=http://glitchcity.info/wiki/Natural_glitch]natural glitches[/url]) and which glitches require another glitch to work.<br /><br />For this reason, I suggest we create two sets of glitch lists; for every generation a [b]list of natural glitches by generation (x)[/b] and a [b]list of glitch derivatives by generation (x)[/b]. Thanks to Crystal_ we have a thread for [url=http://forums.glitchcity.info/index.php?topic=7682.0]natural glitches in Generation I[/url] and I have already listed many of these natural glitches in [url=http://glitchcity.info/wiki/List_of_natural_glitches_in_Generation_I]its own article[/url].<br /><br />In the past the glitches which require another glitch to work were referred to as &quot;tricks&quot;, so depending on Abwayax&#039;s decision it may be a good idea to call the glitch derivatives like &quot;old man trick&quot;, &quot;Celebi trick&quot; tricks. Regardless, many people call glitch derivatives/tricks &quot;glitches&quot;, and two of Bulbapedia&#039;s articles for glitch derivatives are &quot;old man glitch&quot; (derivative of the left-facing shore tile glitch) and &quot;Celebi Egg glitch&quot; (derivative of the bad clone glitch).<br /><br />[u]Conventions:[/u]<br />Previously templates were used for major, miscellaneous glitches, and minor glitches, but echinodermata pointed out that what distinguishes miscellaneous and minor glitches is rather subjective. I think for this reason it may be a good idea to eventually create templates for natural glitches per generation and separate templates for derivatives of a certain glitch.<br /><br />I suggest natural glitches should have two categories; [[Category:Natural glitches]] and [[Category:Generation (x) natural glitches]] where (x) is the roman numeral generation number (I-VII) and other glitches should have at least one (e.g. [[Category:Generation (x) glitches]]).<br /><br />[u]Side-note:[/u]<br /><br />Sometimes when creating articles about glitches such as lists, it&#039;s nice to use a table. Fortunately there is an online tool that will convert Excel spreadsheets into wiki format, making this normally time-consuming task much easier.<br /><br />http://tools.wmflabs.org/excel2wiki/


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, if you went online before release, you&#039;re really stupid.<br /><br />I, personally, did not.


subject: ACE via Bad Clones in Crystal.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Recently, Werster &quot;found&quot; (it actually wasn&#039;t him, but he was the one of the first people to speedrun this route) a new way to execute albitary code via PC box names and a bad clone. Here&#039;s the video (Skip to 11:50 for the interesting part)<br />https://youtu.be/Gj7m4vh18c8<br />Now, we need to bring it to it&#039;s full potencial.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Charmy link=topic=7706.msg203059#msg203059 date=1479317070]<br />Recently, Werster &quot;found&quot; (it actually wasn&#039;t him, but he was the one of the first people to speedrun this route) a new way to execute albitary code via PC box names and a bad clone. Here&#039;s the video (Skip to 11:50 for the interesting part)<br />https://youtu.be/Gj7m4vh18c8<br />Now, we need to bring it to it&#039;s full potencial.<br />[/quote]<br /><br />Oh my goodness. This makes a joke of the older TM/HM glitch PokÃ©dex mode speedruns. Congratulations to werster if you&#039;re reading this.&nbsp; :)<br /><br />I wonder how it works, who discovered it and if this has previously been published anywhere publicly? The Trainer ID 09947 looks suspiciously like an address to jump to (in hexadecimal it&#039;s 26DB) which is near DB75, the beginning of the box names.<br /><br />Edit: And I assume the constant exiting the title screen and re-entering it may be a form of RNG manipulation for the ID when you make it so that the same inputs are done prior. In the past there was research done into this which allow for obtaining Generation I PokÃ©mon with specific DVs, such as [url=http://pastebin.com/xFKzQtp8]this[/url].


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I assume it works like this.<br />1.Box names are code (of course).<br />2.The Bad Clone&#039;s name is shortened by triggering a potion&#039;s PokÃ©mon selection, so you can whichdraw the Bad Clone.<br />3. Looking at the Bad Clone&#039;s summary jumps to the trainer ID which jumps to the middle of the box name data and executes the code.<br />4. ...<br />5.Profit!


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7441.msg203052#msg203052 date=1479302277]<br />[color=red]S&amp;M[/color]<br />[/quote]<br />kinky&nbsp; ;)<br /><br />also what is this banwave? sorry I don&#039;t understand


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=7441.msg203062#msg203062 date=1479329408]<br />[quote author=Charmy link=topic=7441.msg203052#msg203052 date=1479302277]<br />[color=red]S&amp;M[/color]<br />[/quote]<br />kinky&nbsp; ;)<br /><br />also what is this banwave? sorry I don&#039;t understand<br />[/quote]<br /><br />People who obtained the Sun or Moon Rom (mostly moon)<br />illegally and used the online features are now being banned<br />by Nintendo


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Charmy, how did you figure out the ban was 15 days? I&#039;ve heard a lot of people saying it&#039;s a permanent ban.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=someone on GBATemp! ]<br />[quote author=someoneelse@gbatemp]<br />Well, the original 001-0102 bans lasted for 15 days (According to February 2015 threads). Does this still applies or...? I&#039;m thinking about trying to wait the 15 days before attempting the secureinfo unbanning.<br />[/quote]<br />Yeah I looked it up and it seems to be a mandatory 15 days for first offenders, and repeater? Lol But yeah I&#039;ll do the same and just wait until Dec to get online again. I&#039;ll live haha<br />[/quote]<br />I might check if it&#039;s true, because that might be a lie though.<br /><br />EDIT:[size=7]THE GAMES ARE OUT!!!!! BUY NOW![/size]


subject: Re: Project &quot;Gotta Document 'Em All!&quot;
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m definitely in to help out, most of my time will be restricted to either<br />Monday&#039;s or Tuesday&#039;s so that&#039;s just a heads up. I sent you a message on<br />Skype Torchickens so if I need some guidance expect me to be coming your<br />way (really&nbsp; ;))


subject: Re: Competitive Tournament Format
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A draft? We probably won&#039;t run it since we&#039;re running a Smash tournament beforehand but I&#039;m curious to hear what it is.


subject: Re: Project &quot;Gotta Document 'Em All!&quot;
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Left-facing shore tile glitch&quot; shares the same cause as &quot;Viridian Forest no-encounter grass tiles&quot; glitch. Should we group them together and give them a new name?


subject: Re: Competitive Tournament Format
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Take turn picking one Pokemon at a time. You can&#039;t use any Pokemon that other people picked. Works best with lots of participants.


subject: Re: Project &quot;Gotta Document 'Em All!&quot;
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I will help, when I have time, as Sun and Moon comes out tomorrow, I will have less time. But I&#039;m ready to help.<br />Currently, I edited the ACE page and added some information on the new way in Crystal.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh yeah, I saw that two or three days ago on PRAMA&#039;s Skype Group but I didn&#039;t have time to watch thoroughly, and it seemed complicated. I definitively need to look further into it.


subject: Re: Project &quot;Gotta Document 'Em All!&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=7705.msg203069#msg203069 date=1479351472]<br />&quot;Left-facing shore tile glitch&quot; shares the same cause as &quot;Viridian Forest no-encounter grass tiles&quot; glitch. Should we group them together and give them a new name?<br />[/quote]<br /><br />Good question. I will group them as &quot;2x2 block encounter glitches&quot;.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I did some research into this as couldn&#039;t find a Pastebin describing it. I haven&#039;t searched much at all so there likely may still be a description given speedrunners need to know what to do.<br /><br />When you perform the cloning glitch, you have a chance of getting a PokÃ©mon with a corrupted nickname. This PokÃ©mon doesn&#039;t have a 50 in its first eleven characters. Pressing A on an item first for some reason allows you to have the game print a nickname which doesn&#039;t freeze the game.<br /><br />For some reason, when you have exactly three times in the pack and save and reset (in werster&#039;s route it was an Antidote x21) the game may jump to RAM at CD52 when you view the corrupted PokÃ©mon&#039;s summary. However there are further complications because the game has to safely reach the box names (DB75) and return to the overworld, and I haven&#039;t been able to get the glitch to work so far.<br /><br />I ran into a few memory addresses that may be problematic when they are at the following values, although werster did the glitch in the PokÃ©mon Center so there must be a way to avoid those issues.<br /><br />D151=FF (player step direction)<br />D1A9=FF (north map connection)<br />D1B5=FF (south map connection)<br />D1C1=FF (west map connection)<br />D1CD=FF (east map connection)<br />D1E2=E7 (tileset animation)<br />D1EC=10 (current HP animation old HP)<br /><br />It may be of note that in the speedrun the player was given the pre-set name &quot;MAT&quot;. Additionally, one level 3 Hoothoot was defeated with its experience shared with a caught Hoothoot and one level 2 Hoothoot was defeated by Cyndaquil alone.<br /><br />Edit: To get to CD52, the game apparently followed this Mobile GB Adapter routine in the [url=https://github.com/pret/pokecrystal/blob/master/misc/mobile_5f.asm]5F bank[/url] (5F:705E). The destination for jp [hl] was CD52:<br /><br />[quote]<br />.crash_loop<br />	cp $31<br />	jr nc, .crash_loop<br />	ld e, a<br />	ld d, 0<br />	ld hl, Jumptable17d72a<br />	add hl, de<br />	add hl, de<br />	ld a, [hli]<br />	ld h, [hl]<br />	ld l, a<br />	jp [hl]<br />[/quote]


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah :). Only want to do that when all the requirements/what you must avoid are cleared up though.<br /><br />I found a Pastebin by werster that says Cyndaquil needs exactly 28 experience on Cyndaquil in addition to the first Rival battle (which would be 70 http://pastebin.com/Mt0BZnDm). This ends up with Cyndaquil having 233 experience, which is the E9 opcode (jp [hl]) so it&#039;s possible that you&#039;ve got to get the PC to end up on Cyndaquil&#039;s experience (DD49?) and make hl an address near or at DB75 (PC box names).<br /><br />Despite this, I still haven&#039;t been able to get the glitch to work with the &quot;MAT&quot; name, ID of 09947, semi-bad clone Cyndaquil in slot 3, Potion x1, Antidote x21 and Cyndaquil with an experience of 233 and all that happens are &#039;GBC only&#039; messages. I noticed that the name of Cynadquil when withdrawing it was different to what werster obtained (still something like &quot;??????POTION&quot; but less question marks) although it was still an unterminated name.<br /><br />It seems the code at 26DB might be not for a jump but actually to make the &#039;h&#039; register DB (ld h, DB) and it can be loaded at wOTMonSelection at CD75 possibly.<br /><br />Edit: I&#039;m trying to create a fake bad clone with Cyndaquil named &quot;I&quot; (last time it had no nickname which may have been the problem) but I forgot how you can set a breakpoint at the exact location with BGB (and that method was for real bad clones).


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  &quot;wat?&quot;<br />Anyway, Sun is finishing download, Moon is going to download overnight probably.


subject: Re: Moon leaked. Should I use it?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I hope no one tried to go online with the pirate copies because bans have been given out to any Nintendo Account using them for online play.&nbsp; This includes eShop, other games, etc.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Store is doing a midnight release.<br /><br />I swear to god if I see any of you there I will [size=1pt]not do anything because I&#039;m not good at approaching people[/size].


subject: Re: Move 00 idea regarding Gold/Silver/Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Update: The Move Deleter corruption might be caused by move 00&#039;s type name, which is taken from 8091 in VRAM. Since VRAM may be locked emulators may not emulate it correctly, but it seems like on a real console it&#039;s possible to get the map corruption with this glitch.<br /><br />Stepping out of bounds (if possible) may corrupt the PokÃ©dex mode (to hex:74; executes F042) and item pockets, including conveniently a TM17 in the Key Items pocket (to execute FA47 i.e. DA47; somewhere in the expanded balls pocket) and 167 (hex:A7) balls in the Balls Pocket, except this apparently isn&#039;t enough balls to access DA47 as 167 only allows access up to DA27 (a quantity).<br /><br />But if we can change glitch PokÃ©dex mode to 09, we should be able to access FA20 (DA20); an item and possibly use an item/quantity there to jump to box names, use custom box names to escape the Glitch City and then use other box names for different purposes.<br /><br />Complicating things, stepping into the Glitch City may corrupt the following box name addresses:<br /><br />[code]<br />db7f&gt;00 db80&gt;FF db8f&gt;00 db90&gt;FF db9f&gt;00 dba0&gt;FF dbaf&gt;00 dbb0&gt;FF dbbf&gt;00 dbc0&gt;FF dbcf&gt;00 dbd0&gt;FF dbdf&gt;00 dbe0&gt;FF dbef&gt;00 dbf0&gt;FF<br />[/code]<br /><br />Most stored PC items are also corrupted.<br /><br />If it turns out to be a difficulty presenting a code due to the Glitch City breaking the code (very likely because of all the FF or rst 38), I wonder if a mail message might be a solution (but the Glitch City changes all of your party PokÃ©mon to hold HM13 and I couldn&#039;t find any mail in the pockets). If it&#039;s somehow possible to access the PC in the Glitch City, perhaps the box names could be adjusted there.<br /><br />Additionally, if TM33 can be manipulated, then perhaps that could be used to initially access link Trainer data first but that is a harder trick due to Generation I ACE being required and the only link for this theoretically being for CoolTrainer Ditto etc.<br /><br />Additional edit: Maybe if you attached mail before entering the Glitch City the message would be kept in memory. Alternatively stored mail might work. You could store mail before entering the Glitch City. But this data is in SRAM and might be locked if you manage to have the code jump there.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  I&#039;ll pickup the special edition new 3DS and Moon tomorrow.&nbsp; I may even get Sun because I am that guy who plays PokÃ©mon but can only trade with himself using a second system because #nooneelseiknowplayspokemon<br /><br />Edit: correction, no one I know plays PokÃ©mon locally that I don&#039;t have to make complex arrangements ahead of time to meet.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Well, starting Sun, wish me luck.<br />Also, resize the pic please, Goddamn you Android why don&#039;t you come with good image editing software?<br />I also learnt that notification tune gets really annoying after a while.<br />[img]http://i.imgur.com/91KfyeKl.jpg[/img]


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Charmy link=topic=7441.msg203084#msg203084 date=1479451712]<br />Also, resize the pic please<br />[/quote]<br /><br />Adding an l (letter L lowercase) to the end of the filename in imgur images makes the 640x640 thumbnail appear instead.&nbsp; Example GJjbsjs.jpg would turn into GJjbsjs[b]l[/b].jpg.<br /><br />I amended my previous post


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [s]Umm, Greninja transfered, what to do now to receive it?[/s]<br />Nevermind, figured it out.<br />But how do I access Wonder Trade and the GTS? My Festival Plaza rank is at 6 but people with Festival Plaza&#039;s at level 2 are winder trading. And I still can&#039;t access it.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7441.msg203086#msg203086 date=1479455828]<br />[s]Umm, Greninja transfered, what to do now to receive it?[/s]<br />Nevermind, figured it out.<br />But how do I access Wonder Trade and the GTS? My Festival Plaza rank is at 6 but people with Festival Plaza&#039;s at level 2 are winder trading. And I still can&#039;t access it.<br />[/quote]<br /><br />https://youtu.be/ah-ZdwUgPtc


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Oh, I didn&#039;t think of pressing these big buttons.<br />-_-<br />Anyway, I just beaten the first trial.<br />And when do you get access to Battle Royale and can you Battle Spot it?


subject: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  With a specific box name (&quot;p0EÃ©&#039;r2x&#039;d&quot;), you can set bit 2 of D84D (which makes the game think you&#039;re in a Bug-Catching Contest), close the menu and escape the Glitch City (due to the contest time running up). It is short enough to avoid being corrupted if it is for box 1. Afterwards, you may be able to rename the boxes outside of the Glitch City for additional purposes.<br /><br />Box name code:<br /><br />[code]<br />af (xor a); &#039;a&#039; becomes 0<br />f6 84 (or 84); &#039;a&#039; becomes hex:84<br />ea 4d f8 (&#039;a&#039; is put into F84D)<br />b7 (reset carry flag)<br />d0 (ret nc) (end code)<br />[/code]<br /><br />Sods law is the Glitch City actually writes an FF to DA20 (rst 38), which contains another FF like in Generation I.<br /><br />So another glitch PokÃ©dex mode might be needed. I&#039;ll make sure to edit this if I find one.<br /><br />Edit: Glitch PokÃ©dex mode 114 (hex:72) executes F96C. This is from balls item 75(?) and D96C is apparently part of a 13 byte structure from D964 called FarfetchdPosition [url=https://github.com/pret/pokecrystal/blob/master/wram.asm]in the disassembly[/url].<br /><br />Certain item addresses in the PC are left untouched, these are:<br /><br />[code]<br />D8FC<br />D8FD<br />D90C<br />D90D<br />D91C<br />D91D<br />D92C<br />D92D<br />D93C<br />D93D<br />D94C<br />D94D<br />[/code]<br /><br />This leaves room for six items and six item quantities.&nbsp; (items and quantities 6, 14, 22, 30, 38, 46).<br /><br />In theory, we can keep some items in the PC untouched (five of them) for the following bootstrap code to the beginning of the box names:<br /><br />PokÃ© Ball x38<br />TM28 x1<br />(Any item) x (any quantity)<br />Great Ball x46<br />Miracle Seed x1<br />(Any item) x (any quantity)<br />TM41 x(any)<br /><br />Code:<br />[code]<br />dec b<br />ld h, DB<br />ld bc, (any)<br />inc b<br />ld l, 75<br />ld bc, (any)<br />jp (hl)<br /><br />;04 26 DB 01 ?? ?? 04 2E 75 01 ?? ?? E9<br />[/code]<br /><br />Note: There may be a way to adjust this code to use only items you can buy. Currently if you missed TM28 and Miracle Seed you may have to start a new game or trade with a game that has the item which is a little sad.<br /><br />If this all works, possibly the only thing to do outside of writing our own codes is to get glitch PokÃ©dex mode 114 (I looked at TM/HMs since you could store any TM/HM in the PC but couldn&#039;t find any available in the pack of 167 balls which didn&#039;t have an FF in their execution).<br /><br />There is one major thing that I oversaw. On a console if the Glitch City acts differently in any way (e.g. not the same amount of balls) there might be problems.<br /><br />Edit: Getting a quantity of 114 for the glitch PokÃ©dex mode is possible if you have a Coin Case in the key items, and it doesn&#039;t get corrupted. There are many other Coin Cases in the corrupted key items pocket and these can be used to remove the Cancels in the key items pocket and shift the balls pocket. If a RageCandyBar was in balls slot 2, it would shift to a quantity of 114 in slot 1. These are my rough notes of how to do this once you get into the Glitch City.<br /><br />[code]<br />1. Items looks like<br /><br />Bicycle<br />Cancel<br /><br />Select on first Coin Case, brings to the top:<br /><br />Coin Case<br />Bicycle<br />Cancel<br /><br />Select on next Coin Case you find, put in Bicycle&#039;s place:<br /><br />Coin Case<br />Coin Case<br />Bicycle<br /><br />Select on second Coin Case&gt;position 3. Select on first Coin Case position 2. Swap them to break first Cancel.<br /><br />Bicycle<br />Coin Case<br />X Special x(CD i.e. TM14)<br />TM14<br />(...)<br /><br />Select on first Coin Case&gt;SecretPotion/item above Cancel, go down and find yet another Coin Case below Antidote, swap with the Coin Case you just placed to create Blk Apricorn.<br /><br />Swap Coin Case above Blk Apricorn with Blk Apricorn, then swap Coin Case with Coin Case below Cancel to create another Blk Apricorn below.<br />Bring Coin Cases to the bottom of pack (first second one) then swap top one directly above second [cursor on top first], and swap them.<br /><br />Balls pocket data should have shifted up.[/code]<br /><br />With that done, the only things left to do are:<br /><br />1) Create codes to bring back the PokÃ©gear, fix items, get all badges back, get Celebi, etc.<br />2) Test this on a real console as it might not even work if the Glitch City works differently.<br />3) Write a guide.<br /><br />Woohoo!<br /><br />By the way, the name of this Glitch City was &quot;9 99999 BICYCLE&quot; (or similar series of 9s). I was also able to scroll the cursor to &quot;BTL)&quot; and various other glitch locations by pressing Down. To see it you have to enable the PokÃ©gear again. I was able to do this by setting D957 to FF.<br /><br />[img]http://i.imgur.com/zFLf6uJ.png[/img]<br /><br />Another important detail is entering the Glitch City will give you a glitch caller (caller FF). If you call them the game may freeze, and when testing the game randomly froze possibly because they called me (if they call you it may execute D4CD) .


subject: Re: PokÃ©WTrainer freeze
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6855.msg203089#msg203089 date=1479489368]<br />I wonder why they did that.<br />[/quote]<br /><br />Wack0 and I were talking about this and he wondered whether rst $38 was a good idea for debugging, because if the memory is filled with 00 39 you know a rst $38 is very likely to be the cause. 


subject: Re: PokÃ©WTrainer freeze
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Wait... if my understanding of the GBz80 and ROM structure is correct, theoretically, couldn&#039;t you just replace the chain of &quot;rst $38&quot; at the beginning of the ROM to code that jumps back to the RST address + 1? So, in Python2-esque format, something like<br />[code]<br />LastPC = F572 #whatever<br />PC = F573 #or something, really doesn&#039;t matter<br />if instruction == FF: #whatever, works for example<br />&gt;&gt;jump(0038) #standard &quot;rst $38&quot; behavior<br />LastPC = F573 #works for example<br />PC = 0038 #due to jump<br />#and, at $0038, lies:<br />jump(LastPC + 1) #so we jump OVER the FF, not back TO it<br />[/code]<br /><br />So... anyone see this in gbz80 ASM?


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;There&#039;s a Bad Santa 2.<br /><br />YOU<br />SNEAKY<br />SEQUEL MAKING<br />LITTLE<br />FUCKING<br />S**T!


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got a Jungoos named something like &quot;DonaldPrump&quot;<br />Anyway, tell me if this is a good casual team.<br />Dartrix Level 29 w/ Grassium Z<br />Trumbeak Level 28 w/ Fightium-Z<br />Torracat Level 33 w/ Firium Z (starter)<br />Kadabra Level 32 w/ Air of Nothingness (that&#039;s a joke btw.)<br />Greninja Level 40 w/ Waterium Z (transfered from the demo)<br />Brionne Level 28 w/ Waterium Z<br />Too much Z-Crystals.


subject: Re: PokÃ©WTrainer freeze
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6855.msg203089#msg203089 date=1479489368]<br />I wonder why they did that.<br />[/quote]<br />The rst $38 instruction is actually one byte long. Guess which byte ? Why, it&#039;s a $FF ! So I guess they just put some FF bytes because it made sense (when you put a filler value, you usually put $00 or $FF ; however $00 is more &quot;blank&quot;... so they put $FF as fillers anyways.)<br /><br />[quote author=Torchickens link=topic=6855.msg203091#msg203091 date=1479502478]<br />[quote author=Carl Miller link=topic=6855.msg203089#msg203089 date=1479489368]<br />I wonder why they did that.<br />[/quote]<br /><br />Wack0 and I were talking about this and he wondered whether rst $38 was a good idea for debugging, because if the memory is filled with 00 39 you know a rst $38 is very likely to be the cause. <br />[/quote]<br />To debug, something better would have been a jump to a function that prints stuff like stack info, instead of just... crashing.<br /><br />[quote author=Yeniaul link=topic=6855.msg203092#msg203092 date=1479504647]<br />Wait... if my understanding of the GBz80 and ROM structure is correct, theoretically, couldn&#039;t you just replace the chain of &quot;rst $38&quot; at the beginning of the ROM to code that jumps back to the RST address + 1? So, in Python2-esque format, something like<br />[code]<br />LastPC = F572 #whatever<br />PC = F573 #or something, really doesn&#039;t matter<br />if instruction == FF: #whatever, works for example<br />&gt;&gt;jump(0038) #standard &quot;rst $38&quot; behavior<br />LastPC = F573 #works for example<br />PC = 0038 #due to jump<br />#and, at $0038, lies:<br />jump(LastPC + 1) #so we jump OVER the FF, not back TO it<br />[/code]<br /><br />So... anyone see this in gbz80 ASM?<br />[/quote]<br />Or just :<br />[code]<br />ret<br />[/code]<br />which is<br />[code]<br />C9<br />[/code]<br /><br />Actually, rst $38 is equivalent to call $0038, with two exceptions :<br />1. Only one byte long.<br />2. Because it is two bytes smaller than call $0038, it is also 8 M1 cycles faster (8 processor cycles, to simplify).<br /><br />It has one downside, though : you can&#039;t do conditionals with rst&#039;s.<br /><br /><br />Yeniaul, actually that&#039;d be a ROM hack. TheZZAZZGlitch&#039;s Debug Yellow actually has code for the rst vectors that allows them to be &quot;fixed&quot; (either they can act like NOPs, or double-return, or manipulate the stack).<br /><br />Also, that it not a chain of rst 38&#039;s. It&#039;s just that there is this :<br />ROM0:0038&nbsp;  rst 38&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FF<br />Basically, the instruction at $0038 is a call to 0038. So here is what happens :<br /><br />1. Read a $FF byte (form the code, or from any other rst vector)<br />2. Push the [b]low[/b] byte of PC[b]+1[/b] on the stack<br />3. Push the [b]high[/b] byte of PC[b]+1[/b] on the stack<br />4. Set PC (program counter) to $0038<br />5. Read a $FF byte at $0038<br />6. Push the low byte of PC+1 (= low($0038 + 1) = low($0039) = $39) on the stack<br />7. Push the high byte of PC+1 (= high($0038 + 1) = low($0039) = $00) on the stack<br />8. Set PC (program counter) to $0038<br />9. Goto step 5<br /><br />Low bytes are first because we have a little-endian processor here ;)<br /><br />So, what will happen first&nbsp; is that the stack, usually located between $DF00 and $DFFF, will first overflow into Box PokÃ©mon data when it reaches DEE1 ; then it will corrupt your play time (although in less than a frame it won&#039;t matter anymore :P), then the opposing PokÃ©mon data, right before it also gives you some level 57 ($39) [url=http://glitchcity.info/wiki/GlitchDex/RB:000]&#039;Ms[/url]... but right after that grass encounters will be removed :(<br />Then objets such as collectible items will despawn and respawn on their maps, then you&#039;ll get 3900 Casino Chips (which is... cool, I guess ?). Immediately after, you&#039;ll get your PC crammed with Max Repels x0 :D... but you will have 0 items there &gt;.&gt;<br />Then the stack will proceed to corrupt tile metadata, map metadata (including setting the script pointer to $3900, lol), player ID, badges and options, rival name (like BG tileXX ERROR but not terminated anymore :P), then it will make your purse contain exactly 3900 pokÃ©dollars (even though Red won&#039;t experience a single frame of having this money, derp), then the pack will fill with 20 stacks of hex:00 glitch items... and OMG THE ITEM PACK CONTAINS 57 ITEMS NOW !!! ITEM UNDERFLOW CONFIRMED !!!!!!1<br />Then the PokÃ©dex will freak out just a lil&#039;bit (maybe giving us PokÃ©mon #152 in the process, too lazy to figure dat out), then it will turn your beloved PokÃ©mon into some Mankeys and [url=http://glitchcity.info/wiki/GlitchDex/RB:000]other PokÃ©mon you already know about (the sixth will make you cry !)[/url], then give ya the same name as your rival. Then battle-related memories will be screwed up badly.<br /><br />Now that people aren&#039;t right, the world will begin to screw up heavily.<br />First, menu data will be severely affected. Then all of the game&#039;s working data will be overwritten with that obnoxious 0039 pattern. Then tile buffers will be also screwed up (the game won&#039;t even have the time to use them anyways), then sprites and NPC will distort in horrible, painful ways. Then sounds will distort.<br /><br />Then the stack pointer reaches save RAM. If it was open, then behavior differs between loaded banks. Bank 0 will just have your Hall of Fame corrupted (seriously, who cares). Bank 1 will have your main save data corrupted. Bank 2 and 3 will have boxes corrupted.<br />So, really, other than bank 0, that&#039;ll be... &quot;your save file was destroyed !&quot;.<br /><br />Then comes VRAM. Maybe it will be open ; maybe not. But if it is open, first all the screen will be covered with alternating patterns of $00 and $39 tiles. But you won&#039;t be able to see it for any more than a single frame if VRAM locks up at this exact moment. Otherwise tiles will be corrupted all with vertical lines of $0039 (little-endian, huh !).<br /><br />Then comes ROM.<br />First, the MBC1 banking mode will be set alternatively to 0 and 1 (wow, that doesn&#039;t damage the cartridge ? Phew.), then ROM banks 1 and 9 will be alternated between. Then SRAM will be locked again (due to writing non-$0A values). Ironically, during that time, the rst 38 instruction will be overwritten with a $39 (add hl, sp). Because ROM is write-only, nothing happens. Otherwise pretty whacky stuff would go on from then on :D<br /><br />But $0000 is an end. But after the end is more ; SP is just a 16-bit register.<br />SP can underflow.<br />And thus $FFFF (interrupt enable) gets zeroed, and HRAM is zerg-rushed by hordes of $00s paired up with $39s.<br />Then all sorts of GB registers are overwritten, which should have nice effects. ([url=http://gbdev.gg8.se/wiki/articles/Video_Display]info here[/url])<br />Then the stack pointer eliminates the last resistance : OAM. Echo RAM had already submitted itself in the same time as Echo RAM.<br /><br />Be aware that while all of this is going on, IFF1 is disabled, meaning that interrupts are inhibited. So, all that is going on when the game seems to have crahsed is that is is [b]permanently[/b] writing these $0039&#039;s to memory. The CPU doesn&#039;t crash or freeze. It&#039;s just stuck writing these $0039&#039;s because it keeps calling the same address.<br /><br />Now, all writable memory is conquered. And read-only memory has been reduced to silence, since the 0039s have infinite powers and have the CPU all for themselves.<br />They are almighty.<br />They rule the GB.<br />The whole GB.<br />In less than a frame.<br /><br />And then the player resets the console, the end.<br /><br />What a touching story.<br /><br /><br /><br />[EDIT] I realized I swapped 00s with 39s. I&#039;m too lazy to rewrite all, so imagine it yourself, I&#039;m going to bed.<br /><br /><br />___________________________________________<br /><br /><br /><br /><br />Useless trivia :<br />- Actually, the z80 has several &quot;interrupt&quot; modes that were removed from the gbz80 ; interestingly, mode 0 was triggered by grounding one of the CPU&#039;s pins, which made the CPU execute whichever byte was on its data lines. rst&#039;s were likely to be created for just that.<br />- Mode 1 periodically triggered some rst $38&#039;s<br />- Mode 2 periodically triggered a read from an address table, the reading index being given by the data lines at the time on the interrupt. I guess that&#039;s how the gbz80 is locked to be.


subject: Re: Project &quot;Gotta Document 'Em All!&quot;
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m for reserving &quot;trick&quot; to glitches needing specific actions from the player.<br /><br />Old man trick fits, Mew glitch fits, but not ZZAZZ trick, for example.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Planned my team:<br /><br />Mudsdale<br />Salazzle<br />Toucannon<br />Wishiwashi<br />Muk<br />Silvally<br /><br />So far I love this game very much.


subject: Re: Wiki Bug List and Reports
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Right after editing a GlitchDex page, I was redirected here : http://glitchcity.info/w/index.php?title=GlitchDex/RB:194&amp;stable=0&amp;redirect=no<br />Howeveeeeeerrr... the GlitchDex extension seems not to process the page with a such URL.<br /><br />Also, note that while http://glitchcity.info/wiki/GlitchDex/RB:194 works fine,<br />http://glitchcity.info/wiki/GlitchDex/RB:194?stable=0&amp;redirect=no does not.


subject: Re: The Member's Guide to Topiclessness
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=3088.msg202888#msg202888 date=1477891067]<br />I just realized that PT&#039;s splice of all 493 Pokemon from Gen IV expired on Imageshack. Today is a sad day.<br />[/quote]<br /><br />I wish PT&#039;s kana unown were still upâ€¦


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My team thus far (Moon):<br />1. Dartrix, named Robin Hoot<br />2. Gumshoos, named The Donald (might replace)<br />3. Crabrawler<br />4. Dewpider (might replace with Wimpod because holy shit Golisopod) (yay water/bug type evolution)<br /><br />Drampa will go on my team once I find one. Not sure who&#039;ll be &#039;mon #6.<br /><br />Also I hope that faggot with Type: Null dies cutting himself on his own edginess. Even your obnoxious friends in X/Y didn&#039;t repulse me that quickly.


subject: Re: PokÃ©WTrainer freeze
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6855.msg203096#msg203096 date=1479515532]<br />Also, that it not a chain of rst 38&#039;s. It&#039;s just that there is this :<br />ROM0:0038&nbsp;  rst 38&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FF<br />[/quote]<br />[code]ROM0:0000 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0001 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0002 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0003 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0004 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0005 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0006 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0007 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0008 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0009 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000A 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000C 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000D 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000E 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000F 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0010 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0011 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0012 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0013 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0014 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0015 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0016 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0017 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0018 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0019 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001A 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001C 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001D 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001E 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001F 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0020 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0021 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0022 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0023 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0024 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0025 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0026 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0027 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0028 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0029 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002A 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002C 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002D 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002E 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002F 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0030 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0031 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0032 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0033 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0034 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0035 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0036 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0037 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0038 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0039 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003A 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003C 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003D 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003E 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003F 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; [/code]<br />Not that any of the others MATTER, it&#039;s just I like to be accurate :P<br /><br />Also, just a C9 doesn&#039;t do jack, as, like you said,[quote author=ISSOtm link=topic=6855.msg203096#msg203096 date=1479515532]Now, all writable memory is conquered. And read-only memory has been reduced to silence, since the 0039s have infinite powers and have the CPU all for themselves.[/quote]


subject: Re: Wiki Bug List and Reports
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  http://glitchcity.info/wiki/GlitchDex/RB:000<br />Cry is broken, makes page look bad. That&#039;s all.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Earlier today my cat got herself stuck in the towel cupboard in the bathroom.<br /><br />I cannot for the life of me figure out how she did it.


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg203107#msg203107 date=1479612235]<br />Earlier today my cat got herself stuck in the towel cupboard in the bathroom.<br /><br />I cannot for the life of me figure out how she did it.<br />[/quote]Let me guess... either an orange tabby or a siamese/siamese mix. Am I close?<br /><br />God, orange cats are ALWAYS wired funny...


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=3088.msg203108#msg203108 date=1479613846]<br />Let me guess... either an orange tabby or a siamese/siamese mix. Am I close?<br /><br />God, orange cats are ALWAYS wired funny...<br />[/quote]<br /><br />We do have an orange tabby, but oddly, it wasn&#039;t him, although he&#039;s who I was expecting to find in there. <br /><br />She&#039;s a black and white shorthair. However, it&#039;s too cold for them to go out now and she always starts getting antsy around this time of year.<br /><br />I can confirm orange cats are indeed wired funny. I&#039;ve met maybe one who wasn&#039;t a total oddball.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And I have Wonder Traded a Ultra Beast for maximum lulz points.<br />I had two, so it didn&#039;t matter.


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  In more topicless news [b](save the PokÃ©mon talk for the appropriate thread guys)[/b] Microsoft joined the Linux Foundation recently, even though they&#039;ve been sworn enemies from the start. Which makes me think they&#039;re up to something...


subject: Halo 2 OOB
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Anyone ever notice it&#039;s piss easy to get out of bounds in Halo 2? Bungie even stacked objects around to help you get back IN. My question is... [i]why?[/i]


subject: Re: Forum links broken?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems like there&#039;s another bug in the URLs. When I logged in from [url=http://forums.glitchcity.info/index.php?topic=6474.0]http://forums.glitchcity.info/index.php?topic=6474.0[/url], I got redirected to [url=http://forums.glitchcity.info/index.php?/index.php?topic=6474.0]http://forums.glitchcity.info/index.php?/index.php?topic=6474.0[/url]


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CytricAcid
icon: xx
body:
  Now with the game released, I&#039;m going into this thread to solicit pokemon trades! I already completed the game, abd lemme tell you, the E4 fights were pretty difficult, even though all my pokemon were level 57-63. i was a little boned not having any pokemon with levitate or flying (f**k vikavolt, youre only available on the last island and youre slow to boot!) but whatever. <br /><br />Anyway, I&#039;m looking to kick start my competitive breeding and was wondering if any of you guys have a 6 Iv ditto. It&#039;ll probably be hacked if you do have one, but I dont really care, I just dont want to wait for pokebank to get mine from 6th gen. I have all the starters, but lets be honest, if you have a hacked ditto, you dont really need anything from me, do you?<br /><br />My endgame team:<br /><br />1. Mizutsune (Primarina)<br />2. Zizzy (Ribombee)<br />3. Igna (Turtonator)<br />4. Nuka (Salazzle)<br />5. Brachydios (Kommo-o)<br />6. Rundgren (Lurantis)


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking for a female Salandit! Preferably around the level you caught it - not looking for anything bred as I haven&#039;t beaten the game yet. 


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=Missing? NO! link=topic=7441.msg203118#msg203118 date=1479700123]<br />Looking for a female Salandit! Preferably around the level you caught it - not looking for anything bred as I haven&#039;t beaten the game yet. <br />[/quote] GTS is your friend.<br />Also, Looker gave me a small prize of 1 MILION F***ING DOLLAZ!<br />[img]http://i.imgur.com/PpAk2gfl.jpg[/img]<br />Thanks for that tip Photon-Phoenix.<br />And here&#039;s the most epic battle you will ever see. I was the only one to have a Greninja I ended up not using in this battle.<br />I also was the only person to not be Japanese and not have a Ultra Beast in my team.<br />8YLG-WWWW-WWWX-5UN5


subject: Re: Forum links broken?
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  RIP GlitchDex cries.<br />If you go to %GLITCHDEX%/RB:000/cry.wav (Windows-based relative path because FYO) it parses it as a forum page, breaking the Cry iFrame on the GlitchDex page.<br />EDIT: Forgot to mention this happens for ALL of them, not just this one.


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For a full month now, I&#039;ve been trying to code a function that loads a texture and its metadata. It&#039;s an epic jumble of typedefs and mangled pieces of code, so I&#039;m going to do the technique that usually works.<br /><br />[list type=decimal]<br />[li]Find the file that contains the fucked-up function[/li]<br />[li]Select the function[/li]<br />[li]Press &quot;Backspace&quot;[/li]<br />[li]Save[/li]<br />[li]Shut down computer (save for music)[/li]<br />[li]Take out a piece of paper and a pen[/li]<br />[li]Write down stuff[/li]<br />[li]Ope IDE and write code that&#039;s on paper[/li]<br />[/list]<br /><br />I will have finished in two months.<br />Goddamn that&#039;s effective.<br /><br /><br />Also, anyone here read Aftertale ? I&#039;m so hyped to know whaddup in next update !


subject: Re: PokÃ©WTrainer freeze
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=6855.msg203105#msg203105 date=1479603448]<br />[quote author=ISSOtm link=topic=6855.msg203096#msg203096 date=1479515532]<br />Also, that it not a chain of rst 38&#039;s. It&#039;s just that there is this :<br />ROM0:0038&nbsp;  rst 38&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FF<br />[/quote]<br />[code]ROM0:0000 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0001 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0002 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0003 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0004 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0005 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0006 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0007 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0008 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0009 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000A 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000C 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000D 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000E 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:000F 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0010 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0011 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0012 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0013 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0014 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0015 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0016 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0017 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0018 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0019 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001A 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001C 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001D 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001E 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:001F 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0020 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0021 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0022 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0023 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0024 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0025 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0026 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0027 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0028 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0029 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002A 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002C 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002D 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002E 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:002F 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0030 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0031 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0032 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0033 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0034 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0035 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0036 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0037 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0038 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rst&nbsp; 38<br />ROM0:0039 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003A 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003C 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003D 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003E 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:003F 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; [/code]<br />Not that any of the others MATTER, it&#039;s just I like to be accurate :P<br /><br />Also, just a C9 doesn&#039;t do jack, as, like you said,[quote author=ISSOtm link=topic=6855.msg203096#msg203096 date=1479515532]Now, all writable memory is conquered. And read-only memory has been reduced to silence, since the 0039s have infinite powers and have the CPU all for themselves.[/quote]<br />[/quote]<br />Nah, you didn&#039;t understand me. Imagine all of these rst 38h actually [b]ARE[/b] one-byte call $0038. Okay ? So there&#039;s no chain of them, because none of them return x). I&#039;m going to translate this into Python, since you seem unfamiliar with asm :<br />[code]<br />def func_0000():<br />&nbsp; &nbsp; func_0038()<br />&nbsp; &nbsp; # NOP sled into func_0008, but that doesn&#039;t matter since func_0038 NEVER returns.<br />&nbsp; &nbsp; # Assume code execution slides while ignoring &quot;def&quot; lines until it finds a return, instead of implicitly reading a &quot;return&quot; at the end of the func.<br /><br />def func_0008():<br />&nbsp; &nbsp; func_0038():<br /><br />def func_0010():<br />&nbsp; &nbsp; func_0038():<br /><br />def func_0018():<br />&nbsp; &nbsp; func_0038()<br /><br />def func_0020():<br />&nbsp; &nbsp; func_0038()<br /><br />def func_0028():<br />&nbsp; &nbsp; func_0038()<br /><br />def func_0030():<br />&nbsp; &nbsp; func_0038():<br /><br />def func_0038():<br />&nbsp; &nbsp; func_0038()<br />[/code]<br />calling either of these functions will result in a RecursionError ; this is pretty much what happens here, but instead of triggering an error, the stack overwrites all writable memory (as I described).<br /><br />What I suggested was to replace all these 6 &quot;call 0038&quot; into 6 &quot;ret&quot; (basically making a ROM hack, y&#039;see ?), therefore neutering all these infinite loops. In &quot;Python&quot; :<br />[code]<br />def func_0000():<br />&nbsp; &nbsp; return<br /><br />def func_0008():<br />&nbsp; &nbsp; return<br /><br />def func_0010():<br />&nbsp; &nbsp; return<br /><br />def func_0018():<br />&nbsp; &nbsp; return<br /><br />def func_0020():<br />&nbsp; &nbsp; return<br /><br />def func_0028():<br />&nbsp; &nbsp; return<br /><br />def func_0030():<br />&nbsp; &nbsp; return<br /><br />def func_0038():<br />&nbsp; &nbsp; return<br />[/code]<br />Basically making all rst&#039;s some (longer) NOPs, taking I&#039;d say roughly the time 4 NOPs take to execute.


subject: Re: PokÃ©mon R\S\E\FR\LG GenderDex (W.I.P)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *bump*<br />Could anyone make a section with unfinished projects\dexes? Please?<br />Anyway, this Dex was screaming for a update, so here&#039;s some more.<br /><br />Hex:2E<br />Normal:Generic NPC<br />Running:Sliding Generic NPC<br />Bike (Mach):Random miscolored May\Brendan\Archie sprites.<br />Acro Bike FEATURES:Generic Girl.<br />Trainer Card:Hiker<br />Surf:Cushions, lel.<br />Dive:Generic Girl.<br />Back sprite:Hangs<br />Map icon:Brendan<br /><br />Hex:2F<br />Normal:Girl<br />Running:Sliding Girl<br />Bike (Mach):Dolls<br />Acro Bike FEATURES:Girl<br />Trainer Card:Bird Keeper<br />Surf:Dolls<br />Dive:Generic Girl<br />Back sprite:Game crash (buffer overflow, memory flooded with lots of 21&#039;s, 01&#039;s and 00)<br />Map icon:Brendan<br /><br />Hex:30<br />Normal:Random miscolored May\Brendan\Archie sprites.<br />Running:Random miscolored May\Brendan\Archie sprites.<br />Bike (Mach):GenGirl<br />Acro Bike FEATURES:Ummmm, cushions<br />Trainer Card:None.<br />Surf:Girl<br />Dive:Different dolls and cushions.<br />Back sprite:Hangs<br />Map icon:Brendan<br /><br />Hex:31<br />Normal:Dolls<br />Running:Dolls<br />Bike (Mach):Girl.<br />Acro Bike FEATURES:Dolls.<br />Trainer Card:None.<br />Surf:Girl<br />Dive:Archie<br />Back sprite:Hangs<br />Map icon:Brendan


subject: Re: PokÃ©mon Glitch Discussion
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How about this?<br /><br />[code]<br />PokÃ©mon Glitch Discussion<br />\Classic core games<br />\Modern core games<br />\Other games<br />[/code]<br /><br />Classic = Game Boy (Color) + Nintendo 64<br />Modern = Game Boy Advance + GameCube, DS + Wii, 3DS + Wii U, etc.<br />Other = all spin-offs


subject: Re: Versions of AdvanceMap / AdvanceText for Win10?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7672.msg202626#msg202626 date=1476060958]<br />[url=http://www.bioinformatics.org/snp-tools-excel/install_comdlg32.htm]http://www.bioinformatics.org/snp-tools-excel/install_comdlg32.htm[/url]<br />[/quote]<br /><br />Well, this will come in handy. Thanks, man :) 


subject: Re: PokÃ©mon Glitch Discussion
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is actually something I&#039;ve been wanting to work on<br />and get implemented once I have the power to do so (pending..).<br /><br />You guys have some pretty good ideas so I&#039;ll take these into<br />consideration and make an effort to get the most efficient and organized<br />setup possible.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Charmy link=topic=7441.msg203119#msg203119 date=1479717803]<br />Also, Looker gave me a small prize of 1 MILION F***ING DOLLAZ!<br />[img]http://i.imgur.com/PpAk2gfl.jpg[/img]<br />[/quote]<br /><br />when I got that i was like &quot;holy f**k, so i caught a metric fuckton of high level pokÃ©mon, and got paid a metric fuckton for doing so?&quot;<br /><br />I wonder how long it&#039;ll be before I have to start worrying about money in the game again.<br /><br />I also added only one Ultra Beast to my team; its types were something my team lacked.


subject: Re: Emulating the Mobile Adapter GB
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve just stumbled upon a Tumblr post where a person known as PepsimanGB shares [url=http://www.demoban.net/post/148027715179/release-mobile-adapter-gb-manual-scan-archive]their scans of all the printed material related to the Mobile Adapter GB.[/url]<br /><br />Download link: [url=https://mega.nz/#!EYYi0ZJQ!zRac8umNCVuf61TbmxsV03cmjNKS52gKllkd0rJX8Js]https://mega.nz/#!EYYi0ZJQ!zRac8umNCVuf61TbmxsV03cmjNKS52gKllkd0rJX8Js[/url]<br /><br />I haven&#039;t thoroughly checked the archive yet but it looks promising! :) 


subject: Re: PokÃ©WTrainer freeze
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I [i]understood[/i] that, I guess I just misunderstood [i]myself[/i]. Derp. :P<br />I know [b][i]juuuuust[/i][/b] enough ASM to understand at least some of the decently-complicated scripts out there. God, it&#039;d be a b**** to try to resurrect the game after that, but then again, why would you try?


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  And now it&#039;s time for HOW TO MAKE YOUR BATTLES AS INSUFFERABLE AS POSSIBLE WITH UNCLE GAMEFREAK:<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;Throw a fucking ball finally<br />&gt;&quot;Aw, it appeared to be caught!&quot;<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br /><br />It took me half a fucking hour to catch a goddamn Oranguru because the stupid b*****d kept doing this. That it takes forever to do [i]anything[/i] during a battle due to the framerate plummeting from an already dodgy 5fps to 2.5fps when there&#039;re more than 2 PokÃ©mon on the screen just made it worse.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7441.msg203132#msg203132 date=1479787197]<br />And now it&#039;s time for HOW TO MAKE YOUR BATTLES AS INSUFFERABLE AS POSSIBLE WITH UNCLE GAMEFREAK:<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;Throw a fucking ball finally<br />&gt;&quot;Aw, it appeared to be caught!&quot;<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br /><br />It took me half a fucking hour to catch a goddamn Oranguru because the stupid b*****d kept doing this. That it takes forever to do [i]anything[/i] during a battle due to the framerate plummeting from an already dodgy 5fps to 2.5fps when there&#039;re more than 2 PokÃ©mon on the screen just made it worse.<br />[/quote]<br /><br />Do you have a 3DS or New 3DS? @ framerate


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Frame rate drops happen on 2DS too.<br />Also I&#039;m really trying to enjoy this game<br />but the ukulele music is so damn annoying.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: error_exe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, I&#039;m new to this forum so I don&#039;t know where&#039;s the topic where I can post a glitch in Pokemon Sun and Moon because I have a pretty big glitch and I can&#039;t progress into the game?


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, make a new topic here.<br />http://forums.glitchcity.info/index.php?board=11.0<br />I will tell a Staff Member to move it to Gen VII Glitch Discussion child board when it will be made.<br />Also, Welcome to Glitch City Labolatories (GCL for short), I hope you will have a good time here.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=error_exe link=topic=7441.msg203135#msg203135 date=1479805678]<br />Hi, I&#039;m new to this forum so I don&#039;t know where&#039;s the topic where I can post a glitch in Pokemon Sun and Moon because I have a pretty big glitch and I can&#039;t progress into the game?<br />[/quote]<br /><br />Is it that the game crashes trying to enter or leave Iki Town? Someone on #Cakey had this issue.<br /><br />And here&#039;s a thread on nintendo&#039;s support forums about someone with a similar issue: https://en-americas-support.nintendo.com/app/social/questions/detail/qid/47059<br /><br />By the way, the issue seems to be a null pointer deref: https://imgur.com/a/4fcdc http://pastebin.ca/3741042


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: error_exe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7441.msg203137#msg203137 date=1479809632]<br />[quote author=error_exe link=topic=7441.msg203135#msg203135 date=1479805678]<br />Hi, I&#039;m new to this forum so I don&#039;t know where&#039;s the topic where I can post a glitch in Pokemon Sun and Moon because I have a pretty big glitch and I can&#039;t progress into the game?<br />[/quote]<br /><br />Is it that the game crashes trying to enter or leave Iki Town? Someone on #Cakey had this issue.<br /><br />And here&#039;s a thread on nintendo&#039;s support forums about someone with a similar issue: https://en-americas-support.nintendo.com/app/social/questions/detail/qid/47059<br />[/quote]<br /><br />Nope, I posted a reddit topic (here&#039;s the link:https://www.reddit.com/r/PokeMoonSun/comments/5e985o/stuck_spoilers_obviously/) about it.<br /><br />Basically, when I defeated Guzmo at the entrance before taking on the President of the Aether FOundation, I flew back to Route 16 to train but couldn&#039;t fly back. I tried all the options (unless someone posted a new one) that were given to me and they didn&#039;t work. Screenshots are found in the reddit post as well for proof.<br /><br />It seems as though I am stuck and might have to restart my game :/


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmmm, possibly the Fly flag wasn&#039;t set?<br />You can dump your save, and PkHeX yourself to the Aether Paradise.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: error_exe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7441.msg203139#msg203139 date=1479810469]<br />Hmmm, possibly the Fly flag wasn&#039;t set?<br />You can dump your save, and PkHeX yourself to the Aether Paradise.<br />[/quote]<br /><br />Nevermind, I feel like an idiot now since I just found Gladion at the Malie City Dock and completely missed him before :/


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: error_exe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Isn&#039;t the chance of that, like, extremely low though?<br /><br />Find a bagon is a 1% chance and it summoning salamence is also 1% I&#039;m pretty sure


subject: Move to HTTPS
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The stable releases of [url=https://blog.mozilla.org/tanvi/2016/01/28/no-more-passwords-over-http-please/]Firefox[/url] and [url=https://security.googleblog.com/2016/09/moving-towards-more-secure-web.html]Chrome[/url] will soon start marking password forms served over HTTP as insecure, which will obviously affect GCL (forums and wiki) in its current state. This is part of an ongoing effort by the major browser developers to increase the adoption of HTTPS on the Web and to eventually [url=https://blog.mozilla.org/security/files/2015/05/HTTPS-FAQ.pdf]mark every HTTP site as non-secure[/url].<br /><br />I don&#039;t know how difficult would it be to implement HTTPS on GCL but I think it&#039;s something that needs to be considered as we don&#039;t want to scare visitors and our users into thinking that GCL is compromised. Recent trustworthy services like [url=https://letsencrypt.org/]Let&#039;s Encrypt[/url] and its [url=https://letsmonitor.org/]Let&#039;s Monitor[/url] may help, especially since they&#039;re free. There is also the [url=https://github.com/ericlaw1979/moartls]moarTLS Analyzer[/url] browser extension that identifies HTTP content on HTTPS web sites and lets you check if they can be served over HTTPS.


subject: Re: Move to HTTPS
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  The DS family (at least the DS/DSi) gets kicked from any site using Let&#039;s Encrypt as soon as it broadcasts its browser version... for whatever reason (I think it&#039;s game systems in general, as it occurs for most of the Xbox and PlayStation family browsers too, which STILL make up 15% of the total traffic on the &#039;net.)<br />So some members (including me, as I use the DSi&#039;s neutered version of Opera. And no, I don&#039;t have an Android nor an iDevice I can use instead.) may find they cannot access the site any longer. Of course, you could implement an alternate HTTP-only version of the site, but that would be EXPENSIVE. Even then, the site needs fixed before we do this sort of thing, that way it&#039;s not a pain in the ass to fix broken pages and screwed directory structures.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  If the opponent PokÃ©mon can call for help, I&#039;m actually glad I don&#039;t have a 3DS or 2DS. Wait... Never mind. I will never be glad I don&#039;t have a 3DS. The 2DS can go f*** itself with a rusty knife, however.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Huehue, Twitch was stuck at Sopholcles&#039;s trial,<br />They have reached 29 KAPOW&#039;s before getting the question right.<br />No wonder everyone spams PogChamp.


subject: Re: Move to HTTPS
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  https://glitchcity.info/wiki/Main_Page<br /><br />edit: It&#039;s not HTTPS-[i]only[/i] because firstly I think some parts of the site might still be loading through HTTP, and also because someone will inevitably complain that they can no longer access the site. Also because I don&#039;t make policy decisions for the site anymore so it&#039;s not really my call whether to move to HTTPS-only.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are they getting many viewers these days? I know viewership has been down but I&#039;d imagine the release of a new game and generation would pick it back up again.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=7441.msg203133#msg203133 date=1479789746]<br />[quote author=Bert link=topic=7441.msg203132#msg203132 date=1479787197]<br />And now it&#039;s time for HOW TO MAKE YOUR BATTLES AS INSUFFERABLE AS POSSIBLE WITH UNCLE GAMEFREAK:<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br />&gt;Kill the ally<br />&gt;Throw a fucking ball finally<br />&gt;&quot;Aw, it appeared to be caught!&quot;<br />&gt;(The PokÃ©mon you&#039;re trying to catch) called for help!<br /><br />It took me half a fucking hour to catch a goddamn Oranguru because the stupid b*****d kept doing this. That it takes forever to do [i]anything[/i] during a battle due to the framerate plummeting from an already dodgy 5fps to 2.5fps when there&#039;re more than 2 PokÃ©mon on the screen just made it worse.<br />[/quote]<br /><br />Do you have a 3DS or New 3DS? @ framerate<br />[/quote]<br /><br />3DS.


subject: Re: Move to HTTPS
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  To clarify, the idea is for GCL to use HTTPS [i]by default[/i] but still have HTTP as a fallback so that users of older or otherwise incompatible browsers aren&#039;t left out.<br /><br />[quote author=Yeniaul link=topic=7709.msg203145#msg203145 date=1479831857]<br />The DS family (at least the DS/DSi) gets kicked from any site using Let&#039;s Encrypt as soon as it broadcasts its browser version... for whatever reason (I think it&#039;s game systems in general, as it occurs for most of the Xbox and PlayStation family browsers too, which STILL make up 15% of the total traffic on the &#039;net.)<br />[/quote]<br /><br />I&#039;d say that the most likely causes are lack of support for TLS 1.2 and/or no updates for those browsers that allow them to trust Let&#039;s Encrypt certificates.<br /><br />[quote author=Abwayax link=topic=7709.msg203149#msg203149 date=1479843096]<br />[url=https://glitchcity.info/wiki/Main_Page]https://glitchcity.info/wiki/Main_Page[/url]<br /><br />edit: It&#039;s not HTTPS-[i]only[/i] because firstly I think some parts of the site might still be loading through HTTP, and also because someone will inevitably complain that they can no longer access the site. Also because I don&#039;t make policy decisions for the site anymore so it&#039;s not really my call whether to move to HTTPS-only.<br />[/quote]<br /><br />Thanks for the quick response :) <br /><br />At most, there will be mixed-content warnings but we can always gradually update the references to HTTP resources that can be served over HTTPS.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7441.msg203146#msg203146 date=1479832151]<br />[b]If the opponent PokÃ©mon can call for help[/b], I&#039;m actually glad I don&#039;t have a 3DS or 2DS. Wait... Never mind. I will never be glad I don&#039;t have a 3DS. The 2DS can go f*** itself with a rusty knife, however.<br />[/quote]<br /><br />Heh, the first thing that came to mind after reading that was Keitai Denjuu Telefang.<br /><br />As to the 2DS, I don&#039;t think it&#039;s that bad. You just have to protect it while not in use to avoid damaging the screen.<br /><br />Do PokÃ©mon Sun and Moon rely on 3D more than X and Y or Omega Ruby and Alpha Sapphire? I&#039;m out of the loop when it comes to the new games.


subject: Re: Move to HTTPS
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=7709.msg203149#msg203149 date=1479843096]<br />I don&#039;t make policy decisions for the site anymore<br />[/quote]Wait, the host doesn&#039;t have executive privelege anymore? The s***?


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=SatoMew link=topic=7441.msg203154#msg203154 date=1479858171]<br />Do PokÃ©mon Sun and Moon rely on 3D more than X and Y or Omega Ruby and Alpha Sapphire? I&#039;m out of the loop when it comes to the new games.<br />[/quote]<br />No, I haven&#039;t seen any signs of 3D when I played thru Sun. They took it out entirely.<br />Also, I need to use data transfer now because my home Wi-Fi is dead.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alola everyone. I should probably start popping around here more often, like I used to... I&#039;ve had a lot on my mind lately and a lot to do, I guess.<br /><br />So anyway, as it turns out I&#039;m a girl, basically. I guess I&#039;ll post this speech I posted on Bacefook here:<br /><br />[quote]<br />I don&#039;t think it displays a notification or news feed thing if you change your name, so you might not realise who I am at first. Who the fuck is Megan &lt;new last name&gt;? Well, I am, obviously. I hope so. I haven&#039;t changed my name on Facebook before so I hope I pressed the right button which does the thing. I&#039;ve decided this &#039;&lt;deadname&gt;&#039; shit can come to an end, and it&#039;s time to admit to the world: I am a transgender woman. Maybe you didn&#039;t see that coming, or maybe I told you already, or maybe you just suspected that all along and now you&#039;re like &quot;HA THOUGHT SO&quot;. I don&#039;t know, I&#039;m bad at writing speeches. (I also changed my last name as well, just because that other one kinda sucks, just sayin&#039;)<br />I guess I&#039;ve sorta known something was different about me for quite a while, though I&#039;m not really one of those &quot;I knew I was a girl since I was 5&quot; people. Actually, I don&#039;t think that ever happens. But anyway, around a year and a bit ago, or maybe it was 2 years, I figured out the missing piece was that I&#039;m internally female and that mismatch with my body was causing me all sorts of depression and distress, thanks to a few notable people who had gone through the same stuff who were able to put an end to the questioning that&#039;s been going on for maybe 4 years or so. I realised that this would make me happy.... ier. I shouldn&#039;t say it&#039;s made me happy entirely, there&#039;s still other things in my life I have to worry about, and my transition isn&#039;t complete yet. I probably still don&#039;t pass (my voice is still masculine as shit because I haven&#039;t gotten around to training it, and laser hasn&#039;t removed all the hair from my face yet), but I had to do this.<br />I&#039;m still hella nervous, and after I post this submit button I will inevitably be shivering and quivering like mad. I&#039;ve decided it&#039;s better than continuing to bottle this up though, and perhaps at a time like this where LGBT people are at risk of being attacked (albeit less such in this country), I figure the community needs visibilty. And I can help with that. Like maybe if 1 million people came out as transgender and didn&#039;t go stealth, they&#039;d become well-known in society and people who don&#039;t pass entirely or those who have other differences from cis people can avoid being harassed because of those things, because it becomes normal... I dunno. Maybe that wouldn&#039;t work at all. But it&#039;s a nice theory, right?<br />I&#039;m still going to show up in so-called &quot;guymode&quot; at times (for the uninitiated: dressing in male clothing / not slathering myself with buttloads of makeup), just because it&#039;s convenient. At some point that will come to an end when it becomes impossible to look male anymore... which will be a great accomplishment, but unlikely to happen soon.<br />Anyway, the stuff for people who might read this post and go &quot;whaaaaa?&quot;, here&#039;s my humble requests: Just call me Megan, use she/her pronouns (would you use any other pronouns for a woman?), don&#039;t ask me about my genitals or other stupid shit cis people do, and don&#039;t murder me and throw my corpse into a lake. That last one&#039;s just a personal preference of mine, sorry. Just a little thing that would bother me if you did that.<br />Is that all the things I ought to say here? Probably.<br />I guess that&#039;s it, then. Sorry if you were hoping I was going to come out as gay. I mean, I am gay too, but for other women.<br />[/quote]<br /><br />So yeah, this is my life now. I guess the thing covers off everything that I would otherwise say.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7441.msg203156#msg203156 date=1479895765]<br />No, I haven&#039;t seen any signs of 3D when I played thru Sun. They took it out entirely.<br />Also, I need to use data transfer now because my home Wi-Fi is dead.<br />[/quote]<br /><br />In that case, I might just get a 2DS to play since I won&#039;t be missing the 3D&nbsp; :P 


subject: Re: The Member's Guide to Topiclessness
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg203157#msg203157 date=1479897267]<br />Alola everyone. I should probably start popping around here more often, like I used to... I&#039;ve had a lot on my mind lately and a lot to do, I guess.<br /><br />So anyway, as it turns out I&#039;m a girl, basically.<br />[/quote]<br /><br />If this decision allowed you to improve your life, then that&#039;s what matters :) 


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ummm, so have you changed your gender or you didn&#039;t know it the whole time?<br />Anyway, I&#039;m currently beating the e4 rematch on Sun.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Yeah, no 3D even in battle, so R.I.P.<br />Also, I got a Shiny Umbreon bred on Lurantis Sun/Moon from the GTS, hehehe.


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Zowaiyx changed their (damn I suck at English grammar) gender ? Heh. welcome to the snail community #badjokeisobviouslysuperawful ! (And if it makes you feel better then all right and keep bumpin&#039; these forum games, they&#039;ve been quite down recently :()


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7441.msg203161#msg203161 date=1479901427]<br />Yeah, no 3D even in battle, so R.I.P.<br />[/quote]<br />That sucks ! Seriously !! C&#039;mon guys, that&#039;s called [b]3D[/b]S !<br /><br />Bah, I guess they decided that having glitches [size=2pt]and lag[/size] was too bad so they removed features :D


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Who except me almost s**t themselves when they heard that spooky compressed SEGAAA! scream?<br />[url=https://youtu.be/MMX9MBjwlss] Click here for free money.[/url]<br />I didn&#039;t touch classic Sonic for a year.<br />A year later, same thing, stopped playing classic Sonic at all.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7441.msg203164#msg203164 date=1479902626]<br />Don&#039;t worry, there&#039;s still lag, lots of lots of lag.<br />[/quote]<br /><br />Well, Hearthome City in Platinum or Goldenrod City and Vermilion City in HeartGold and SoulSilver also lag on the DS so Game Freak has been sloppy for a good while now.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also, I found the &quot;Ultimate&quot; video, sadly I don&#039;t have the link, but you can fill your dex in a matter of a few weeks.<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Uhhh, Fleentstooones flashbacks even from the name,<br />The video I linked in a nutshell.<br />SAAAAYGAAAAAAAAAAAAAH!!!!!!<br />SAAAAYGAAAAAAAAAAAAAH!!!!!!<br />SAAAAYGAAAAAAAAAAAAAH!!!!!!<br />SAAAAYGAAAAAAAAAAAAAH!!!!!!<br />SAAAAYGAAAAAAAAAAAAAH!!!!!!<br />Basicly, these were Sonic8000&#039;s Genesis&#039;s last words, eventually the Z80 died, the Yamaica thingy died, and then the system itself commited sudoku.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wish the best for you Zowayix.&nbsp; :) Good luck! You may be pleased to hear you&#039;re not alone, I want to identify as female too. I haven&#039;t had any feelings of dysphoria when I was younger, but it&#039;s just like I feel it matches me to be female. Because of the stereotype (re: &#039;born in wrong body&#039; etc.) I have read there may be stigma in which people might say things like &#039;not trans enough&#039;. Initially it made me anxious until I realized these are just some people&#039;s views. Everyone is different and we can be ourselves without fitting in with other&#039;s expectations, and I feel we have the right to express ourselves in the way we like.


subject: Re: The Member's Guide to Topiclessness
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You two are good respectful people and it&#039;s a good thing to see you happy.<br /><br />[img height=495]https://i.imgur.com/kbpQz0A.png[/img]


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Krys3000 link=topic=7704.msg203120#msg203120 date=1479732263]<br />That&#039;s truely awesome!<br />[/quote]<br /><br />Glad you like this! :)<br /><br />Have a few codes to publish:<br /><br />[u]Bootstrap code @D96C: this code had to be adjusted due to the presence of an FF00 at D970:[/u]<br /><br />0x0<br />Master Ball xany&nbsp; ; take from glitched balls pocket; not needed to be brought over<br />(FF/00 gap; Cancel x0)<br />PokÃ© Ball x38 ; brought over item no. 1<br />TM28 x1&nbsp;  ; brought over item no. 2<br />(Any item) x (any quantity)<br />Great Ball x46 ; brought over item no. 3<br />Miracle Seed x1; brought over item no. 4<br />(Any item) x (any quantity)<br />TM41 x(any); brought over item no. 5<br /><br />[u]New Glitch City escape code (the old one had a 4D character which cannot be entered even though it looks like a valid &quot;&#039;r&quot; character so to obtain it the code self-modifies itself):[/u]<br /><br />Box 1: fp0AÃ©A5p<br />Box 2: ACEp0iG (first three characters can be many things, &quot;ACE&quot; is easy to remember)<br />Box 3: Ã©L5Ã©A2x&#039;d<br /><br />[code]<br />and l<br />xor a<br />or a,80<br />ld (fb80),a<br />xor a<br />ld d,b<br />add b<br />xor b<br />add b<br />xor a; a=00<br />or a,a8&nbsp;  ;a=a8<br />add (hl);&nbsp; a= a8+ a5 (hl&#039;s value is the &quot;and l&quot; at the top of the code) = 4D mod 0x100<br />ld d,b<br />ld d,b<br />ld (fb8b),a<br />ld (f880),a<br />or a<br />ret nc<br />[/code]<br /><br />[u]Bring back PokÃ©gear (also useful for deleting harmful glitch phone numbers):[/u]<br /><br />Box 1: &quot;p0iGÃ©B5p&quot;<br />Box 2: &quot;09Ã©A3x&#039;d&quot;<br /><br />[code]<br />xor a<br />or a, a8&nbsp;  ;a=a8<br />add [hl]&nbsp;  ;a8+af mod decimal:256= hex:57<br />ld (fb81),a&nbsp;  ; replace the upcoming 80 with 57<br />xor a<br />ld d,b<br />or a,ff<br />ld (f980),a<br />or a<br />ret nc<br />ld d,b<br />ld d,b<br />[/code]<br /><br />[u]PokÃ©mon 1 species byte 2 (DCDF)=FB; Celebi[/u]<br /><br />Box 1: p0BGGÃ©C5<br />Box 2: p05Ã©A6x&#039;d<br /><br />Place an Egg in slot 1 of the party and it will hatch into a Celebi that counts towards your dex.<br /><br />[code]<br />xor a<br />or a, 81 ;a=81<br />add [hl] ;a=30<br />add [hl]; a=DF<br />ld (fb82),a ; replace the upcoming 80 with DF<br />ld d,b<br />xor a<br />or a, fb&nbsp; ; a=FB (Celebi&#039;s ID)<br />ld (fc80),a<br />or a<br />ret nc<br />ld d,b<br />[/code]<br /><br />[u]PokÃ©mon 1 species byte 2 (DCDF)=97; Mew[/u]<br /><br />Box 1: p0BGGÃ©C5<br />Box 2: p0XÃ©A6x&#039;d<br /><br />Place an Egg in slot 1 of the party and it will hatch into a Mew that counts towards your dex.<br /><br />[code]<br />xor a<br />or a, 81 ;a=81<br />add [hl] ;a=30<br />add [hl]; a=DF<br />ld (fb82),a ; replace the upcoming 80 with DF<br />ld d,b<br />xor a<br />or a, 97&nbsp; ; a=97 (Mew&#039;s ID)<br />ld (fc80),a<br />or a<br />ret nc<br />ld d,b<br />[/code]<br /><br />[u]Get all 16 badges/get all badges back[/u]<br /><br />Box 1: &#039;vAp0BG<br />Box 2: 5Ã©I5p09<br />Box 3: Ã©A2p0CG<br />Box 4: Ã©(5p0955<br />Box 5: Ã©A2x&#039;d<br /><br />[code]<br />sub a, 80<br />xor a<br />or a, 81<br />add [hl]<br />ld d,b<br />ld d,b<br />ld d,b<br />ei<br />ld (fb88),a<br />xor a<br />or a,ff<br />ld d,b<br />ld d,b<br />ld (f880),a<br />xor a <br />or a,82<br />add (hl)<br />ld d,b<br />ld d,b<br />ld (fb9a),a<br />xor a<br />or a,ff<br />ei<br />ei<br />ld d,b<br />ld (f880),a<br />or a<br />ret nc<br />ld d,b<br />ld d,b<br />ld d,b<br />ld d,b[/code]


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=3088.msg203160#msg203160 date=1479901220]<br />Ummm, so have you changed your gender or you didn&#039;t know it the whole time?<br />Anyway, I&#039;m currently beating the e4 rematch on Sun.<br />[/quote]<br /><br />To be honest, if I word it as &quot;I changed my gender&quot;, someone will tell me off, and if I say &quot;I was a female all along&quot;, people will get confused and/or tell me off, so I just gave up and worded it half-way both I guess. Anyway, the wording&#039;s not important.<br /><br />[quote author=Torchickens link=topic=3088.msg203170#msg203170 date=1479927673]<br />Wish the best for you Zowayix.&nbsp; :) Good luck! You may be pleased to hear you&#039;re not alone, I want to identify as female too. I haven&#039;t had any feelings of dysphoria when I was younger, but it&#039;s just like I feel it matches me to be female. Because of the stereotype (re: &#039;born in wrong body&#039; etc.) I have read there may be stigma in which people might say things like &#039;not trans enough&#039;. Initially it made me anxious until I realized these are just some people&#039;s views. Everyone is different and we can be ourselves without fitting in with other&#039;s expectations, and I feel we have the right to express ourselves in the way we like.<br />[/quote]<br /><br />I never quite understood the &quot;known since I was 5&quot; narrative, myself. I don&#039;t think it actually happens that often at all, maybe in these days where children are educated (are they?) but for people of our generation we wouldn&#039;t have had the ability to identify dysphoria or know what transitioning is.<br /><br />Hopefully, with enough visible transgender people talking about things, we can put an end to such narratives and to most of transphobia as well I guess. I feel like most stereotypes are just due to people not actually knowing reality...<br /><br />[quote author=SatoMew link=topic=3088.msg203171#msg203171 date=1479928768]<br />You two are good respectful people and it&#039;s a good thing to see you happy.<br />[/quote]<br />Me? Good? I dunno about Torchickens, but me....


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Truth be told I don&#039;t think I&#039;ve really encountered any lag issues yet. Maybe it does utilise the New 3DS&#039;s extra processing power after all?


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;It&#039;s a &quot;Bert wants to use Milotic but Feebas only evolves through trade and he has nobody to trade with and he has no wifi&quot; episode<br /><br />I wasn&#039;t tearing my fucking hair out trying to catch one, so I should&#039;ve known it wouldn&#039;t just evolve through leveling up while holding the Prism Scale because that would be [i]convenient[/i] and GameFreak certainly can&#039;t have that.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7441.msg203166#msg203166 date=1479903733]<br />Well, Hearthome City in Platinum or Goldenrod City and Vermilion City in HeartGold and SoulSilver also lag on the DS so Game Freak has been sloppy for a good while now.<br />[/quote]<br />Game Freak was sloppy with Pokemon games since day one. How do you think ACE came around?


subject: Re: The Member's Guide to Topiclessness
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  My father nearly disowned me because I didn&#039;t hate LGBT groups. It&#039;s not that I wanted to see it, it was more &quot;Eh, as long as no one&#039;s forcing that on me, I say go for it.&quot;


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Eh, even though I guess it is a big change, time still didn&#039;t stop, you&#039;re gonna get over it.<br /><br />Here is a good example : I just found another way to trigger Walking lag Glitch. Pointless but fun (I got a Trainer rematch three times in a row ^^)<br />See ? Keep livin&#039; man, I dunno, read some Aftertale, throw a chicken at ya neighbors (live or deaad, both get fun reactions :D), stay awake until 5 pm browsing [s]a dumb forum I should not be there this late[/s] wait I&#039;m talking about GCLf. Y&#039;can also try Paper Mario : TTYD. It&#039;s a really great game, I got lotsa fun playing it.<br /><br />Get me here ? Everything&#039;s fine. Just something else in your life.<br /><br /><br />I&#039;m just saying what Mr Chickens below said in one sentence. Welp, too lazy to delete this. (But you still have to try TTYD)<br /><br />So, well, gotta make this topic about WLG. And get my math (series and normed vector spaces topology, argh) done for [s]tomorrow[/s] [s]today[/s] in 11 hours. And go to bed.


subject: Another way to trigger the Walking Lag Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Approximate method, unconfirmed yet.<br /><br />Works in French Red, running on a GBA SP.<br /><br />Prerequisites : do not beat the following Trainers on Route 6 : the north-west long-range Trainer, and the guy talking to the girl in the middle.<br /><br />1. Set up a Trainer Escape Glitch on Route 6, then return there.<br />2. Talk to the guy I mentioned previously, and fight his Squirtle. Beat it.<br />3. Upon defeat, he should say &quot;... I&#039;m awful !&quot; (or something along these lines, in FR R/B it is &quot;... J&#039;suis nul !&quot;). Get yer 400 [s]rupees[/s] and exit. The battle should start again, but a glitch text box with a &quot;2&quot; should be also present.<br />4. Defeat that Squirtle again. His defeat speech should be a PokÃ©mon cry, followed by the encounter/battle music starting over.<br />5. The same text box should pop up again, repeat step 4.<br />6. His defeat &quot;text&quot; will be similar to step 4&#039;s. Exit the battle and enjoy your glitch.<br /><br /><br />This setup doesn&#039;t seem to appear in the wiki article, but I didn&#039;t try this method with other setups ; please note that I also had a Trainer Escape Glitch set up on Route 24. Maybe that&#039;s why there were 3 encounters in a row (usually when triggering this glitch I got 2 instead).<br /><br />Also, I tried talking to the south-east Trainer to trigger his battle, but after the battle he immediately saw me, and that was a softlock.<br /><br />Maybe it won&#039;t work with other Trainers, because CF13 may get overwritten with battle-related data.


subject: Re: Another way to trigger the Walking Lag Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting technique. Thanks for this ISSOtm. :) Walking lag glitch is one of those glitches I need to revise but feel free to add this to the wiki article once it&#039;s confirmed.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=ISSOtm link=topic=3088.msg203180#msg203180 date=1479945684]<br />Eh, even though I guess it is a big change, time still didn&#039;t stop.<br /><br />See ? Keep livin&#039; man, I dunno, read some Aftertale, throw a chicken at ya neighbors (live or deaad, both get fun reactions :D), stay awake until 5 pm browsing [s]a dumb forum I should not be there this late[/s] wait I&#039;m talking about GCLf. <br />[/quote]<br /><br />I just want to stop you there to say that might come across as rude (&quot;time not stopping&quot; could trivialise the experience). I know you meant well but it might not be what someone wants to hear if they&#039;re experiencing depression.<br /><br />[quote author=ISSOtm link=topic=3088.msg203180#msg203180 date=1479945684]<br />I&#039;m just saying what Mr Chickens below said in one sentence. Welp, too lazy to delete this. (But you still have to try TTYD)<br />[/quote]<br /><br />I actually prefer &#039;Ms&#039; now but &#039;Mr&#039; is still OK. :)<br /><br />TTYD was the best Paper Mario game.<br /><br />[quote author=ISSOtm link=topic=3088.msg203180#msg203180 date=1479945684]<br />So, well, gotta make this topic about WLG. And get my math (series and normed vector spaces topology, argh) done for [s]tomorrow[/s] [s]today[/s] in 11 hours. And go to bed.<br />[/quote]<br /><br />Ouch, that sounds tough, math was personally never my forte sadly. Hope you pass it. ^^


subject: Re: Another way to trigger the Walking Lag Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder why this glitch happens. What I have gathered is that the game tries to display a text box (hence the sound effects and disappearing sprites), but I don&#039;t know why it is. It also has to be related to map scripts, since this glitch only affects the map it takes place on.


subject: Re: Another way to trigger the Walking Lag Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=ISSOtm link=topic=7710.msg203184#msg203184 date=1479947722]<br />I wonder why this glitch happens. What I have gathered is that the game tries to display a text box (hence the sound effects and disappearing sprites), but I don&#039;t know why it is. It also has to be related to map scripts, since this glitch only affects the map it takes place on.<br />[/quote]<br /><br />From what I gathered about the glitch in the past, an invalid map script is exactly what happens. Many maps have their own &#039;specific map map script&#039; value, and the invalid hex:15 script (execute DB3E) was used for my Pallet Town into Twinleaf Town exploit in Red/Blue.<br /><br />For Trainer escape glitch places, the text box/encounter behaviour is controlled by map script 01; so setting a particular address such as W_ROUTE8CURSCRIPT to 01 will enable an encounter (manipulating one of the addresses may be possible with PC item underflow glitch and is partly how the Trainerless Mew glitch works). But if the value is set to another unintended value (via the walking lag glitch) the game may initiate a glitch script for the relevant map.<br /><br />These are the specific map map script addresses.<br /><br />[code]<br />W_OAKSLABCURSCRIPT:: ; d5f0<br />W_PALLETTOWNCURSCRIPT:: ; d5f1<br />W_BLUESHOUSECURSCRIPT:: ; d5f3<br />W_VIRIDIANCITYCURSCRIPT:: ; d5f4<br />W_PEWTERCITYCURSCRIPT:: ; d5f7<br />W_ROUTE3CURSCRIPT:: ; d5f8<br />W_ROUTE4CURSCRIPT:: ; d5f9<br />W_VIRIDIANGYMCURSCRIPT:: ; d5fb<br />W_PEWTERGYMCURSCRIPT:: ; d5fc<br />W_CERULEANGYMCURSCRIPT:: ; d5fd<br />W_VERMILIONGYMCURSCRIPT:: ; d5fe<br />W_CELADONGYMCURSCRIPT:: ; d5ff<br />W_ROUTE6CURSCRIPT:: ; d600<br />W_ROUTE8CURSCRIPT:: ; d601<br />W_ROUTE24CURSCRIPT:: ; d602<br />W_ROUTE25CURSCRIPT:: ; d603<br />W_ROUTE9CURSCRIPT:: ; d604<br />W_ROUTE10CURSCRIPT:: ; d605<br />W_MTMOON1CURSCRIPT:: ; d606<br />W_MTMOON3CURSCRIPT:: ; d607<br />W_SSANNE8CURSCRIPT:: ; d608<br />W_SSANNE9CURSCRIPT:: ; d609<br />W_ROUTE22CURSCRIPT:: ; d60a<br />W_REDSHOUSE2CURSCRIPT:: ; d60c<br />W_VIRIDIANMARKETCURSCRIPT:: ; d60d<br />W_ROUTE22GATECURSCRIPT:: ; d60e<br />W_CERULEANCITYCURSCRIPT:: ; d60f<br />W_SSANNE5CURSCRIPT:: ; d617<br />W_VIRIDIANFORESTCURSCRIPT:: ; d618<br />W_MUSEUM1FCURSCRIPT:: ; d619<br />W_ROUTE13CURSCRIPT:: ; d61a<br />W_ROUTE14CURSCRIPT:: ; d61b<br />W_ROUTE17CURSCRIPT:: ; d61c<br />W_ROUTE19CURSCRIPT:: ; d61d<br />W_ROUTE21CURSCRIPT:: ; d61e<br />W_SAFARIZONEENTRANCECURSCRIPT:: ; d61f<br />W_ROCKTUNNEL2CURSCRIPT:: ; d620<br />W_ROCKTUNNEL1CURSCRIPT:: ; d621<br />W_ROUTE11CURSCRIPT:: ; d623<br />W_ROUTE12CURSCRIPT:: ; d624<br />W_ROUTE15CURSCRIPT:: ; d625<br />W_ROUTE16CURSCRIPT:: ; d626<br />W_ROUTE18CURSCRIPT:: ; d627<br />W_ROUTE20CURSCRIPT:: ; d628<br />W_SSANNE10CURSCRIPT:: ; d629<br />W_VERMILIONCITYCURSCRIPT:: ; d62a<br />W_POKEMONTOWER2CURSCRIPT:: ; d62b<br />W_POKEMONTOWER3CURSCRIPT:: ; d62c<br />W_POKEMONTOWER4CURSCRIPT:: ; d62d<br />W_POKEMONTOWER5CURSCRIPT:: ; d62e<br />W_POKEMONTOWER6CURSCRIPT:: ; d62f<br />W_POKEMONTOWER7CURSCRIPT:: ; d630<br />W_ROCKETHIDEOUT1CURSCRIPT:: ; d631<br />W_ROCKETHIDEOUT2CURSCRIPT:: ; d632<br />W_ROCKETHIDEOUT3CURSCRIPT:: ; d633<br />W_ROCKETHIDEOUT4CURSCRIPT:: ; d634<br />W_ROUTE6GATECURSCRIPT:: ; d636<br />W_ROUTE8GATECURSCRIPT:: ; d637<br />W_CINNABARISLANDCURSCRIPT:: ; d639<br />W_MANSION1CURSCRIPT:: ; d63a<br />W_MANSION2CURSCRIPT:: ; d63c<br />W_MANSION3CURSCRIPT:: ; d63d<br />W_MANSION4CURSCRIPT:: ; d63e<br />W_VICTORYROAD2CURSCRIPT:: ; d63f<br />W_VICTORYROAD3CURSCRIPT:: ; d640<br />W_FIGHTINGDOJOCURSCRIPT:: ; d642<br />W_SILPHCO2CURSCRIPT:: ; d643<br />W_SILPHCO3CURSCRIPT:: ; d644<br />W_SILPHCO4CURSCRIPT:: ; d645<br />W_SILPHCO5CURSCRIPT:: ; d646<br />W_SILPHCO6CURSCRIPT:: ; d647<br />W_SILPHCO7CURSCRIPT:: ; d648<br />W_SILPHCO8CURSCRIPT:: ; d649<br />W_SILPHCO9CURSCRIPT:: ; d64a<br />W_HALLOFFAMEROOMCURSCRIPT:: ; d64b<br />W_GARYCURSCRIPT:: ; d64c<br />W_LORELEICURSCRIPT:: ; d64d<br />W_BRUNOCURSCRIPT:: ; d64e<br />W_AGATHACURSCRIPT:: ; d64f<br />W_UNKNOWNDUNGEON3CURSCRIPT:: ; d650<br />W_VICTORYROAD1CURSCRIPT:: ; d651<br />W_LANCECURSCRIPT:: ; d653<br />W_SILPHCO10CURSCRIPT:: ; d658<br />W_SILPHCO11CURSCRIPT:: ; d659<br />W_FUCHSIAGYMCURSCRIPT:: ; d65b<br />W_SAFFRONGYMCURSCRIPT:: ; d65c<br />W_CINNABARGYMCURSCRIPT:: ; d65e<br />W_CELADONGAMECORNERCURSCRIPT:: ; d65f<br />W_ROUTE16GATECURSCRIPT:: ; d660<br />W_BILLSHOUSECURSCRIPT:: ; d661<br />W_ROUTE5GATECURSCRIPT:: ; d662<br />W_POWERPLANTCURSCRIPT:: ; d663<br />W_ROUTE7GATECURSCRIPT:: ; d663	<br />W_SSANNE2CURSCRIPT:: ; d665<br />W_SEAFOAMISLANDS4CURSCRIPT:: ; d666<br />W_ROUTE23CURSCRIPT:: ; d667<br />W_SEAFOAMISLANDS5CURSCRIPT:: ; d668<br />W_ROUTE18GATECURSCRIPT:: ; d669<br />[/code]


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=3088.msg203183#msg203183 date=1479947719]<br />[quote author=ISSOtm link=topic=3088.msg203180#msg203180 date=1479945684]<br />Eh, even though I guess it is a big change, time still didn&#039;t stop.<br /><br />See ? Keep livin&#039; man, I dunno, read some Aftertale, throw a chicken at ya neighbors (live or deaad, both get fun reactions :D), stay awake until 5 pm browsing [s]a dumb forum I should not be there this late[/s] wait I&#039;m talking about GCLf. <br />[/quote]<br /><br />I just want to stop you there to say that might come across as rude (&quot;time not stopping&quot; could trivialise the experience). I know you meant well but it might not be what someone wants to hear if they&#039;re experiencing depression.<br />[/quote]<br />Ah, I screwed up. Sorry.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Also, you can make a few Super Mario Maker stages, (if you have a WiiU obviously), or play some (even on a 3DS when the port comes out).<br />I also reccomend Final Fantasy Record Keeper, a phone free2play from DENA, which is actually very good. Currently, there are Multiplayer beta-tests ongoing, so you might want to check it out.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=drc link=topic=3088.msg203190#msg203190 date=1480003902]<br />Well, I know this&#039;ll sound cliche, but I truly do wish the best for both of you guys.<br />[/quote]<br />Thanks drc!


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Yeniaul
poster_ip: ***.***.***.***
modified_name: Yeniaul
icon: xx
body:
  https://www.youtube.com/watch?v=awbC9AN5vEY<br />Everyone who has S/M needs to see this.<br />Go. Watch it.


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Really interesting stuff Torchickens. I&#039;d love to see videos on this. Gen II is my favourite Pokemon generation with Crystal being my favourite game - and it&#039;s cool to see more exploits being found for Crystal, seeing as most of stuff in the Gen II games you can only do on Gold/Silver like the coin case stuff.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, #1 will come in useful, because the game was such a jerk to not allow me to save before the Tapu Koko battle. My Dedicueye killed it.


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Nostalgia link=topic=7704.msg203193#msg203193 date=1480066346]<br />Really interesting stuff Torchickens. I&#039;d love to see videos on this. Gen II is my favourite Pokemon generation with Crystal being my favourite game - and it&#039;s cool to see more exploits being found for Crystal, seeing as most of stuff in the Gen II games you can only do on Gold/Silver like the coin case stuff.<br />[/quote]<br /><br />Thank you Nostalgia! Yeah, I&#039;m planning to make a few more codes to:<br /><br />1) Get a TM17 out of the TM/HM pocket that jumps to box names to disable glitch PokÃ©dex mode and make the PokÃ©dex functionable again without disabling ACE (disabling the glitch PokÃ©dex mode from a glitch PokÃ©dex mode may not work as the game sets it back to the glitch value once you exit).<br />2) Re-enable deleted PokÃ©dex seen/own values. 251 were in the PokÃ©dex but this changed to 235.<br /><br />Afterwards, since an adequate amount of tricks have been prepared I&#039;ll try to verify it all on console and publish the video on Youtube.<br /><br />Hopefully going to work on this more tomorrow as want one day for Sun/Moon, another day for research.<br /><br />Edit with more codes: <br />[u]Have TM17 items slot 1:[/u]<br /><br />Box 1: p0&#039;dÃ©T2x&#039;d<br /><br />[code]<br />xor a<br />or a, d0<br />ld (f893),a<br />or a<br />ret nc<br />ld d,b<br />[/code]<br /><br /><br />[u]TM17 executes DB75:[/u]<br />;don&#039;t enter Battle Tower<br /><br />Box 1: p0&#039;d&#039;vJÃ©I5<br />Box 2: p0b&#039;vAWW5<br />Box 3: Ã©I4p0&#039;d5<br />Box 4: IÃ©:5p0(female symbol)5<br />Box 5: &#039;vAÃ©I4p0&#039;d<br />Box 6: &#039;vHÃ©m5p05<br />Box 7: Ã©I4x&#039;d<br /><br />[code]<br />xor a<br />or a, d0<br />sub 89&nbsp; ; 47<br />ld (fb88),a<br />ld d,b<br />xor a<br />or a, a1<br />sub 80<br />sub [hl]<br />sub [hl]&nbsp; ;a=c3<br />ei<br />ld d,b<br />ld (fa88),a&nbsp; &nbsp;  (replaced w fa27)<br />xor a<br />or a, d0<br />ei<br />ld d,b<br />sub 88 ; 48<br />ld (fb9c),a<br />xor a<br />or a, f5<br />ei<br />ld d,b<br />sub 80 ;a=75<br />ld (fa88),a (should be fa48)<br />xor a<br />or a, d0<br />ld d,b<br />sub 87 ; 49<br />ld (fbac),a<br />xor a<br />or a, fb<br />ld d,b<br />ld (fa88),a (should be fa49)<br />or a<br />ret nc<br />ld d,b<br />[/code]<br /><br />[u]PokÃ©dex mode=01 (for when TM17 is used after above code executed with glitch PokÃ©dex mode only)[/u]<br /><br />Box 1: &#039;vap0WG<br />Box 2: Ã©I5p0B&#039;vA<br />Box 3: Ã©A3x&#039;d<br /><br />[code]<br />sub a, 80<br />xor a<br />or a, 96<br />add [hl]<br />ld d,b<br />ld d,b<br />ld d,b<br />ld (fb88),a<br />xor a<br />or a, 81<br />sub 80<br />ld d,b<br />ld (f980),a<br />or a<br />ret nc<br />[/code]<br /><br />[u]Fill PokÃ©dex missing entries for when TM17 is used[/u]<br />[u]Part 1 (bytes 9F, AF, BF):[/u]<br /><br />Box 1 name: p0A&#039;vcÃ©D5<br />Box 2 name: p09Ã©]Ap<br />Box 3 name: 0A&#039;vcÃ©U5p<br />Box 4 name: 09Ã©pAp0Q<br />Box 5 name: &#039;v&#039;lÃ©m5p0A<br />Box 6 name: &#039;vcÃ©n5p09<br />Box 7 name: Ã©AAx&#039;d<br /><br />[code]<br />xor a<br />or a, 80<br />sub a2<br />ld (fb83),a [a=hex:de]<br />ld d,b<br />xor a<br />or a, ff<br />ld (809f),a&nbsp; &nbsp; ;DE address 1<br />xor a<br />or a, 80<br />ld d,b<br />sub a2<br />ld (fb94),a<br />xor a<br />or a, ff<br />ld d,b<br />ld (80af),a&nbsp; &nbsp; ;DE address 2<br />xor a<br />or a, 90<br />ld d,b<br />sub a,d1<br />ld (fbac),a<br />xor a<br />or a, 80<br />ld d,b<br />sub a2<br />ld (fbad),a<br />xor a<br />or a, ff<br />ld d,b<br />ld (8080),a&nbsp; ; DE address 3<br />or a<br />ret nc<br />[/code]<br /><br />[u]Part 2 (for TM17):[/u]<br />[u]DECF byte for PokÃ©dex=FF[/u]<br /><br />Box 1 name: p0A&#039;vcÃ©S5<br />Box 2 name: p0(male symbol)&#039;vQ&#039;vQ<br />Box 3 name: Ã©R5p09<br />Box 4 name: Ã©AAx&#039;d<br /><br />[code]<br />xor a<br />or a, 80<br />sub a2<br />ld (fb92),a [a=hex:de]<br />ld d,b<br />xor a<br />or a, ef<br />sub 90<br />sub 90<br />ld d,b<br />ld d,b<br />ld (fb91),a<br />xor a<br />or a, ff<br />ld d,b<br />ld d,b<br />ld d,b<br />ld (8080),a ;DE address 4<br />or a<br />ret nc<br />ld d,b<br />[/code]<br /><br />Edit: On a real Game Boy I got into a Glitch City after saving in front of the Move Deleter, viewing Zubat&#039;s PokÃ©dex entry, exiting, re-entering and then viewing move 00 with scrolling. I seem to remember the screen glitched up and when I closed it I was in a Glitch City and was able to walk right to the &#039;999 place&#039;.


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I guess randomness can do anything. (I&#039;ll be waiting for the day TPP wins PokÃ©mon Yellow in [url=http://www.youtube.com/watch?v=3UnB1fomvAw]3:14[/url] tho :D)


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pi is the best number ever.<br />Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€Ï€<br />Anyway, check what proggress they have.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [url=http://youtu.be/mSFHKAvTGNk?t=16m5s]The Touch Screen can do magic.[/url]<br /><br />Anyway, as soon as I loaded the stream, they &quot;wiped out&quot;, which e4 attempt is this again?


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tapu Koko respawns after you beat the Elite 4 and defend your title a second time. So you&#039;re fine even if you kill it.<br />I just beat the game today and have to do all the postgame stuff now.<br /><br />Can I just say that Kukui was ridiculously hard? I mean, it didn&#039;t help my team was 11 levels underleveled, but I had the hardest time getting past his Magnezone and Snorlax.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The don&#039;t throw my corpse into a lake line was pretty funny. Where would you prefer they dispose of it? Kidding of course.<br /><br />Congratulations - hope your transition goes as smoothly and without conflict as anyone could hope. :)


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Missing? NO!, You were talking to Zowayx, right?<br /><br />EDIT:TEH URN!!!! Twitch has finished the main story after 8 days and 19 hours!


subject: I don't even know why...
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  I hate people who just keep phoning the same person over, and over, and over again. If you are reading this, (which isn&#039;t really possible), F**k you.<br /><br />Between 1st and 22th of this month, they called me 8 times. Later, they ended up on my blacklist, 3 more calls blocked since. It started all during the middle of summer. It&#039;s even more annoying than spam SMS messages.<br />NOTE:&quot;null&quot; is the T-Mobile &quot;pending payment&quot; bot, it sends messages everytime I get a missed call or a payment is required.


subject: Re: LOOK AT ME!
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;M A PERSON WHO DOESN&#039;T GET THE JOKE ALTHOUGH I&#039;LL PRETEND TO AND HOPE I DON&#039;T COME OFF LIKE A STUPID FUCKING BITCH!<br /><br />OUT OF MY WAY!


subject: Re: The Member's Guide to Topiclessness
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  I&#039;m a bit late, but I&#039;m glad to hear you got things figured out for yourself, Zowayix :D You too, Torchickens. I had a similar self-discovery a bit over a year ago now, too. I identify as agender myself :)<br /><br />Like the others said, hope your transition goes smoothly! I&#039;ve planned stuff too, but I&#039;m not there yet :p<br /><br />[quote=&quot;Zowayix&quot;]I never quite understood the &quot;known since I was 5&quot; narrative, myself. I don&#039;t think it actually happens that often at all, maybe in these days where children are educated (are they?) but for people of our generation we wouldn&#039;t have had the ability to identify dysphoria or know what transitioning is.[/quote]<br /><br />I don&#039;t really get it either... and when I hear it it&#039;s often from people who are actually a lot older, so I don&#039;t even think it&#039;s the younger generation. I mean, I can relate a little bit -- I&#039;ve always really disliked being associated with my birth sex, but I didn&#039;t know that being transgender was a thing. So I guess in hindsight, maybe I did &quot;always know&quot;, but obviously it never really occurred to me until I researched it. I wouldn&#039;t know to call myself that if I didn&#039;t know it existed, after all!<br /><br />[quote=&quot;Torchickens&quot;]I have read there may be stigma in which people might say things like &#039;not trans enough&#039;. Initially it made me anxious until I realized these are just some people&#039;s views. [/quote]<br /><br />I was afraid of this, too, when I first figured out what I was. Sometimes I still feel like I&#039;m &#039;not agender enough&#039; or whatever, because I don&#039;t have as much dysphoria as some people... but I try not to let it get to me. Like you said, everyone is different and we all express ourselves in different ways :D


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t have [i]too[/i] much trouble with Kukui, but a few of the totem battles actually proved to be pretty tough. I found them harder than most gym leaders in the previous games.<br /><br />I think this game had a really good difficulty level. It didn&#039;t feel too easy, and it also didn&#039;t feel like it was hard in the cheap or artificial way (as in, tons of hax). The totem battles being generally 2 against 1 helps add a little more challenge, even if the helper Pokemon usually aren&#039;t super strong.<br /><br />Wishiwashi was the hardest one for me. Bastard called up a Alomomola with Heal Pulse. Ugh.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystalame link=topic=7441.msg203214#msg203214 date=1480323890]<br />I didn&#039;t have [i]too[/i] much trouble with Kukui, but a few of the totem battles actually proved to be pretty tough. I found them harder than most gym leaders in the previous games.<br /><br />I think this game had a really good difficulty level. It didn&#039;t feel too easy, and it also didn&#039;t feel like it was hard in the cheap or artificial way (as in, tons of hax). The totem battles being generally 2 against 1 helps add a little more challenge, even if the helper Pokemon usually aren&#039;t super strong.<br /><br />Wishiwashi was the hardest one for me. Bastard called up a Alomomola with Heal Pulse. Ugh.<br />[/quote]<br /><br />I just got done with that trial and Yes that Alomomola was<br />pretty annoying. So far I&#039;m really enjoying this game, I&#039;m really<br />feeling a sense of adventure compared to previous games and I think<br />that has something to do with there being no gyms and having stuff<br />like pokeride along with PokÃ©mon refresh.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystalame link=topic=7441.msg203214#msg203214 date=1480323890]<br />Wishiwashi was the hardest one for me. b*****d called up a Alomomola with Heal Pulse. Ugh.<br />[/quote]<br />I was forced to beat it with my Torracat and a disobient Greninja. Ugh.


subject: PokÃ©mon Sun/Moon Festival Plaza Bug(?)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I was just grinding the Festival Plaza, and the bar which tells you about missions just froze as soon I talked to a NPC... anyone else experienced this?<br />(Hint:It doesn&#039;t work and it doesn&#039;t take me to the &quot;Join a mission&quot; menu.)


subject: Re: LOOK AT ME!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7714.msg203211#msg203211 date=1480312041]<br />I&#039;M ANGIE DICKINSON!<br /><br />OUTTA MY WAY!<br />[/quote]<br /><br />17.76.<br /><br />How much is left in my checking account.<br /><br />[quote author=drc link=topic=7714.msg203212#msg203212 date=1480312895]<br />I&#039;M A PERSON WHO DOESN&#039;T GET THE JOKE ALTHOUGH I&#039;LL PRETEND TO AND HOPE I DON&#039;T COME OFF LIKE A STUPID FUCKING b***h!<br /><br />OUT OF MY WAY!<br />[/quote]<br /><br />Simpsons quotes.


subject: Re: I don't even know why...
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7713.msg203216#msg203216 date=1480338190]<br />Access Denied. Reason:I don&#039;t want to ruin their privacy.<br />[/quote]<br />Whoever it is doesn&#039;t give a crap about yours<br />since they&#039;re spending their time spamming you.


subject: Weird YouTube video thingy's...
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Guess what I found a couple minutes ago... (attachment=somerandomnumberÃ·Ï€â€¢Â¥%â„¢)<br />YouTube<br />That&#039;s just YouTube.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystalame link=topic=7441.msg203214#msg203214 date=1480323890]<br />Wishiwashi was the hardest one for me. b*****d called up a Alomomola with Heal Pulse. Ugh.<br />[/quote]<br />Yeah, the Wishiwashi one was by far the hardest one for me. Not only were its helper Pokemon annoying, but the base stats of Wishiwashi are insane, making for a tough fight. Especially considering my strongest Pokemon at the time was a Torracat. Lurantis was probably the second hardest trial for me.<br /><br />Oddly enough, the final totem Kommo-o wasn&#039;t very challenging for me at all. In fact, it was probably the easiest out of all the totems.


subject: Sun and Moon Memento and Parting Shot Z Bug
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tried this out myself when I heard it - using the Z-Powered versions of Memento and Parting Shot will crash your game. Pokemon that have these moves in their moveset have been banned from online play as a result while Game Freak works on a fix. <br /><br />Definitely something to look out for! Game Freak is usually pretty good with patches (they patched the Lumiose City save bug in X and Y just a week after the games came out) so I don&#039;t think this should be relevant for very much longer.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So it looks like my team is going to be:<br />1. Decidueye<br />2. Oranguru<br />3. Crabominable (still a Crabrawler)<br />4. Drampa<br />5. Bastiodon<br />6. Milotic (I&#039;m at Vast Poni Canyon and don&#039;t want to proceed until I do the trade*)<br /><br />Neat.jpg<br /><br />[size=3pt]I kind of want to try and catch a shiny Feebas but the only person I trust enough to trade it back is the Pope.[/size]


subject: Re: Sun and Moon Memento and Parting Shot Z Bug
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This looks pretty strange, that&#039;d mean that Z-Powered moves use some of the assets from the original moves ? They aren&#039;t programmed independently ? Surprising.


subject: Who can approve wiki edits ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Who can &quot;check&quot; wiki edits ? Wiki contributors can&#039;t (that annoys me, but if that&#039;s the rules I&#039;ll go along) and admins can, but I found no list or anything.<br /><br />Thanks !


subject: Re: GlitchDex features request
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bumping because this got no answer whatsoever... even telling &quot;I don&#039;t care&quot; or &quot;I don&#039;t have time&quot;.<br /><br />PLEASE NOTICE ME [s]SEMPAI[/s] ADMINS


subject: Re: Sun and Moon Memento and Parting Shot Z Bug
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=the PokÃ©mon Global Link]<br />We&#039;ve discovered a bug that affects the moves Memento and Parting Shot during online battles using Battle Spot. While we fix this bug, Memento and Parting Shot moves will be prohibited in Free Battles, Rating Battles, and Online Tournaments in Battle Spot. If any of the PokÃ©mon in your Battle Team has either of these moves, you won&#039;t be able to start a battle.<br />Keep checking the PokÃ©mon Global Link for a notification that this bug has been fixed. Thanks for enjoying the PokÃ©mon Global Link and battling in PokÃ©mon Sun and PokÃ©mon Moon.<br />[/quote]<br />Great, they found out.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7441.msg203226#msg203226 date=1480459993]<br />6. Milotic (I&#039;m at Vast Poni Canyon and don&#039;t want to proceed until I do the trade*)<br />[/quote]<br />You need someone to complete that trade with?


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Nihil
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whoa! This is truly impressive, Torchickens! I have to admit I have a hard time following it all, but I&#039;m awed by all the work put into this!<br /><br /> It&#039;s really something else how stubborn we are about ACE-ing. If the devs won&#039;t give us easy mistakes for us to latch onto (*cough, RIP Gold/Silver Coin Case, cough*) then we&#039;ll come up with methods defying the imagination of the most inventive child of a Nintendo worker to ACE this, damnit! XD But really, props for this thread : D


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi Crystalame. Thank you for the support! Pleased to hear there&#039;s another person with similar circumstances and hope the best for you. :)


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Nihil link=topic=7704.msg203236#msg203236 date=1480539696]<br />Whoa! This is truly impressive, Torchickens! I have to admit I have a hard time following it all, but I&#039;m awed by all the work put into this!<br /><br /> It&#039;s really something else how stubborn we are about ACE-ing. If the devs won&#039;t give us easy mistakes for us to latch onto (*cough, RIP Gold/Silver Coin Case, cough*) then we&#039;ll come up with methods defying the imagination of the most inventive child of a Nintendo worker to ACE this, damnit! XD But really, props for this thread : D<br />[/quote]<br /><br />Thanks! I&#039;ve only been able to enter out of bounds once with move 00. Viewing Zubat&#039;s PokÃ©mon entry and leaving the Move Deleter house (or possibly just leaving the house) seemed to increase the chances of the map corrupting, but most of the time I just get freezes and non-freezing names.<br /><br />Yeah, I feel the discovery of how to exploit the Coin Case in particular was great because it starts at an execution address which at first glance may not be manipulable and you have to make a specific movement/cry for it to work.


subject: Re: Who can approve wiki edits ?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=ISSOtm link=topic=7718.msg203231#msg203231 date=1480517057]<br />Who can &quot;check&quot; wiki edits ? Wiki contributors can&#039;t (that annoys me, but if that&#039;s the rules I&#039;ll go along) and admins can, but I found no list or anything.<br /><br />Thanks !<br />[/quote]<br /><br />Currently those people are admins, Sherkel (staff), Newo (former admin) (who rank as wiki bureacrats) and &quot;QC&quot; people. The only QC people currently are Glisp (formally glitchhunter09) and Mutou Yami.<br /><br />I will promote you and SatoMew to QC because you&#039;ve consistently made great edits.<br /><br />Edit: But due to a glitch Special:UserRights isn&#039;t working the way it&#039;s supposed to (saving the user group seemingly only refreshes the page , darn). ;_; Will ask Abwayax if he can promote you and SatoMew.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, but I don&#039;t have wifi.<br /><br />Also, we all agree that the surfing music is the best song in the game, right? I thought so.


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Nihil link=topic=7704.msg203236#msg203236 date=1480539696]<br />If the devs won&#039;t give us easy mistakes for us to latch onto (*cough, RIP Gold/Silver Coin Case, cough*) then we&#039;ll come up with methods defying the imagination of the most inventive child of a Nintendo worker to ACE this, damnit!<br />[/quote]<br /><br />This basically describes most of infosec :)


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Changing the topic... anyone remember the GCL Shop waaaay back in the old days? How each post would net you a certain about of ? dollars? And how you could spend those ? dollars on stupid stuff like JPGs or PowerPoints?<br /><br />That was fun. Good times.


subject: Re: Weird YouTube video thingy's...
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  You can name yourself anything on Youtube. Even the Right-to-Left character. I wonder if &lt;/http&gt; is possible...


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Bert link=topic=7441.msg203240#msg203240 date=1480544733]<br />Yes, but I don&#039;t have wifi.<br />[/quote]<br /><br />I am in possession of many Chikoritas, if I bred a shiny one using the Masuda Method, would you finally get wifi so we can trade? (I already bred a Shiny Totodile)<br /><br />Edit: Are you using a laptop or a desktop that has a built in wifi card?&nbsp; You can use that as a makeshift router as well with a few configuration steps.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Internet is glitchy right now, just half a hour ago, I couldn&#039;t access GCL, but I could access the Global Link. Now it&#039;s reversed.


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  [quote author=Torchickens link=topic=7704.msg203172#msg203172 date=1479929609]<br />[u]PokÃ©mon 1 species byte 2 (DCDF)=FB; Celebi[/u]<br /><br />Box 1: p0BGGÃ©C5<br />Box 2: p05Ã©A6x&#039;d<br /><br />Place an Egg in slot 1 of the party and it will hatch into a Celebi that counts towards your dex.<br />[/quote]<br /><br />Can I ask for more info on this specifically. Other ways to get Celebi are always good. Previously to get Celebi I&#039;d just trade one over from Gold obtained through the coin case trick, as it&#039;s the most safest way to get Celebi. The methods to get Celebi on Crystal just seem too complex for me (I&#039;ve watched your previous Celebi Crystal videos) but I&#039;m guessing this one is similar in complexity. <br /><br />I&#039;ve always wanted a Celebi that is legitimate so it gets it&#039;s start moves which are unique to it (Leech Seed, Heal Bell, Recover, Confusion) but whenever I&#039;ve got a Celebi through the coin case method - because you have to transform a random Pokemon into a Celebi, it never gets its start moves, and I&#039;ve tried the transform method and the coin case on a egg to hatch into a Celebi method. It never learnt it&#039;s start moves but after levelling it up a bit, it learnt it&#039;s normal moves starting at level 10 and it registered in the Pokedex. <br /><br />Tl;dr -&nbsp; I just want a way to get Celebi in Crystal that isn&#039;t too hard and it learns it start moves. It would save time too because my battery on Gold is dead which means I have to play a long time without saving to get to the point I can do the coin case trick. I want to do a new playthrough on Crystal soon and complete the Pokedex.


subject: Re: Who can approve wiki edits ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, thanks ! Gotta work some more to make this worth :P<br /><br />Maybe writing more on ACE (Gen II and III if I really get into it and out of Banjo-Kazooie :P)


subject: Re: GlitchDex features request
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Still more in stock, then. Mostly convenience things, but I don&#039;t know how much effort it takes to add these.<br /><br />Could there be borders around the &quot;moves learned&quot; table ?<br />(http://glitchcity.info/wiki/GlitchDex/Y:200 is quite huge, and not easy to read)<br /><br />Could the &quot;ID&quot; links in the main page also link to the PokÃ©mon instead of http://glitchcity.info/wiki/GlitchDex?id=(...) ? (Also, these links does nothing.)<br /><br />Why do some PokÃ©mon have no names in the main page ? (Such as Y:000) The rest of their stats don&#039;t show up either.<br /><br />Trying to Preview these pages don&#039;t work well. Neither http://glitchcity.info/w/index.php?title=GlitchDex/(...)&amp;action=edit nor http://glitchcity.info/wiki/GlitchDex/(...)?action=edit work, they just display the source text instead of the parsed output.


subject: Re: GlitchDex features request
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7691.msg203248#msg203248 date=1480616057]<br />Trying to Preview these pages don&#039;t work well. Neither http://glitchcity.info/w/index.php?title=GlitchDex/(...)&amp;action=edit nor http://glitchcity.info/wiki/GlitchDex/(...)?action=edit work, they just display the source text instead of the parsed output.<br />[/quote]<br />Normal, that&#039;s because the plugin isn&#039;t loaded when you preview a page.


subject: The REAL reason Sun and Moon are so large.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Basicly. It&#039;s 2 in 1. If you beat the game and go to the Altar of the Sunne/ Altar of the Moone and have Solgaleo/Lunala in your party, there will be a wormhole. Go thru it and you will be in the opposing game! Amazing? Huh?<br />I found this while I wanted to get a Cosmog.


subject: Re: The REAL reason Sun and Moon are so large.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can find Mew under the red truck near Hau&#039;oli City&#039;s PokÃ©mon Center.<br /><br />My dad&#039;s boss&#039;s drinking buddy&#039;s uncle&#039;s dog walker&#039;s neighbor&#039;s grandfather is John Gamefreak and he said so himself in an email he sent me but I can&#039;t show you the email because I accidentally deleted it my mistake.


subject: Pokemon Sun &amp; Moon glitches
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just finished my copy of Pokemon Moon a few days ago, and now that im back from Las Vegas, i have access to my computer! So i have access to PKHex and homebrew right now, so if anyone has any glitch requests, ask and i&#039;ll test.


subject: Re: The REAL reason Sun and Moon are so large.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i found mewsixtynine when sungalio necrozma lunala and cosmog combined with mewtwo and mew. he super hard catch and loook like this and levl 999999999<br />[IMG]http://i63.tinypic.com/2daysfm.png[/img]


subject: Re: Wiki Bug List and Reports
poster_name: MehTw0
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6361.msg186053#msg186053 date=1312778170]<br />This topic is to be used for a list of bugs that have been found/squashed and to report new bugs.<br /><br />The list is as follows:<br /><br />[list]<br />[li][s]The Main Page&#039;s comments link and other links back to the forum lead back to the glitchcity.info domain instead of the forums subdomain[/s] doesn&#039;t seem to be true as of 9/24/2011 - malacoda[/li]<br />[li]The Search Forums Search Table in the sidebar is missing[/li]<br />[li][s]The SMF menu at the top of the wiki pages leads to glitchcity.info domain instead of the forum subdomain.[/s] no longer as of 9/24/2011 - malacoda[/li]<br />[li]The search bar at the top of the wiki leads to somewhere... that redirects to the &quot;we&#039;re down&quot; page.[/li]<br />[li][s][url=http://glitchcity.info/wiki/index.php/Special:SpecialPages]Special:SpecialPages[/url] spits out some sort of internal error when accessed[/s] fixed 8/15/2011 - malacoda[/li]<br />[li]The user menu (*Username* My talk My preferences etc.) does not appear anywhere on the wiki in the GCL3 theme[/li]<br />[li][s]Links to G/S/C Glitch Pokemon are missing.&nbsp; Link/Name to F1 in Yellow is missing. Link to C7 in R/B is missing[/s] fixed 12/8/2012 - malacoda[/li]<br />[li][s]TM55 R/B is missing from the AttackDex.[/s] [url=http://glitchcity.info/wiki/index.php/AttackDex/RB:255]added[/url] 12/8/2012 - malacoda[/li]<br />[li]Custom GCL Sidebar (MediaWiki:Sidebar) is not rendering, instead default MediaWiki Sidebar is.[/li]<br />[li][s]Slowness issues[/s] 12/8/2012 I installed memcached and that seems to be a visible speed up - malacoda[/li]<br />[li][s][[File:X|Thumb|Right|alttext]] is not working as expected. It successfully makes a thumbnail of an image with alttext, although its orientation defaults to the left hand side of the page.[/s] fixed 12/8/2012 - malacoda[/li]<br />[li][s]On the GlitchDex pages, every instance of &#039;PokÃ©mon&#039; e.g.&nbsp; here is shortened to Pok[%EA%AE%AF]n (appears to be a generally unused unicode character depicted by unicode block &#039;ABAF&#039; when highlighted over in a link), and is rendered as &#039;Pokn&#039;, or&nbsp; Pokê®¯n.[/s] seems to be fixed 12/8/2012 - malacoda[/li]<br />[li][s]The Wiki uses the same bullet points as the forums use instead of the PokÃ©ball bullet points which it used to use.[/s] fixed 12/8/2012, now both forum and wiki use the pokeballs - malacoda[/li]<br />[li][s]Some glitchdex pages seem to have bad special defense stat data (e.g. http://glitchcity.info/wiki/index.php/GlitchDex/RB:192)[/s] fixed 12/8/2012 - malacoda[/li]<br />[/list]<br />[/quote]I just forget my pass of my other acc, so i ask new pass but it isnt even in my box (also checked on spam)


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=7441.msg203244#msg203244 date=1480591035]<br />[quote author=Bert link=topic=7441.msg203240#msg203240 date=1480544733]<br />Yes, but I don&#039;t have wifi.<br />[/quote]<br /><br />I am in possession of many Chikoritas, if I bred a shiny one using the Masuda Method, would you finally get wifi so we can trade? (I already bred a Shiny Totodile)<br /><br />Edit: Are you using a laptop or a desktop that has a built in wifi card?&nbsp; You can use that as a makeshift router as well with a few configuration steps.<br />[/quote]<br /><br />Mayhaps.<br /><br />My laptop does have a built in wifi card, actually, but the networks it&#039;s detected around here are password protected so I can&#039;t go online. Not sure if that&#039;s relevant or not.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Bert link=topic=7441.msg203255#msg203255 date=1480631962]<br />[quote author=Photon-Phoenix link=topic=7441.msg203244#msg203244 date=1480591035]<br />[quote author=Bert link=topic=7441.msg203240#msg203240 date=1480544733]<br />Yes, but I don&#039;t have wifi.<br />[/quote]<br /><br />I am in possession of many Chikoritas, if I bred a shiny one using the Masuda Method, would you finally get wifi so we can trade? (I already bred a Shiny Totodile)<br /><br />Edit: Are you using a laptop or a desktop that has a built in wifi card?&nbsp; You can use that as a makeshift router as well with a few configuration steps.<br />[/quote]<br /><br />Mayhaps.<br /><br />My laptop does have a built in wifi card, actually, but the networks it&#039;s detected around here are password protected so I can&#039;t go online. Not sure if that&#039;s relevant or not.<br />[/quote]<br /><br />Nope, your laptop would act as the wifi hotspot needed to connect your 3DS to wifi as long as your dial-up connection is hooked into it somehow.&nbsp; This can be done with an Ethernet cable attaching from the computer connected to dial up to the laptop, a built in modem, etc.&nbsp; As long as your laptop has internet connection you can do it.


subject: Re: The REAL reason Sun and Moon are so large.
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I just got a copypasta keyboard, and I&#039;m golla use it.<br /><br />My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, &#039;If you ever want to see your grandchildren graduate, you have to stop immediately.&#039;. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- &#039;Don&#039;t ever smoke. Please don&#039;t put your family through what your Grandfather put us through.&quot; I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because your post gave me cancer anyway.


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This code works similar to the Coin Case ACE code by changing species byte 2 of PokÃ©mon 1 (so when the PokÃ©mon is taken into the Day Care and out it will become Celebi). If used with an Egg, the Egg will hatch into a Celebi although I don&#039;t know if its starting moves will be changed. If they aren&#039;t changed I&#039;ll look into making codes for modifying the Celebi to have its starting moves for you. :)<br /><br />Theoretically the Coin Case ACE method can be adjusted to use box names as well, so that&#039;s something to look into. Although it is harder to write code with box names it would theoretically make things easier since you don&#039;t need to get different items for multiple uses. Using [url=https://www.youtube.com/watch?v=ffZjCabeNr4]Crystal_&#039;s box name RAM modification trick[/url] you can modify the starting moves of an existing Celebi (although the bootstrap code for this is still an items set up and it raises the question whether a trick would be viable with only box names).


subject: Re: PokÃ©mon R\S\E\FR\LG GenderDex (W.I.P)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Well, [url=http://forums.glitchcity.info/index.php?action=profile;u=1715]Eusine[/url] helped me out a bit, here&#039;s some of his research. (PS:I have filled the previously empty fields and replaced the surf sprites)<br />Anything in italic, are my notes.<br />[quote author=Eusine]<br />Hex: 32<br />Normal: Generic Girl<br />Running: Sliding Generic Girl<br />Bike (Mach): Glitchy Decorations (cushions, etc)<br />Acro Bike FEATURES*:Generic Girl<br />Trainer Card: None<br />Surf**: Dolls, Dolls. DOLLS!!!<br />Dive*:GenGirl<br />Back sprite: Hangs<br />Map icon: Brendan<br />Notes: When landing after flying, turns into a glitchy Kyogre and hangs with birds attacking.<br /><br />Hex: 33<br />Normal: Generic Girl<br />Running: Sliding Generic Girl<br />Bike (Mach): Glitchy Dolls<br />Acro Bike FEATURES*:Generic Girl<br />Trainer Card: None<br />Surf**:Archie[i] (I guess Diving sprites will be Maxie)[/i]<br />Dive*:GenGirl [i](nope, I was wrong)[/i]<br />Back sprite: Hangs<br />Map icon: Brendan<br />Notes: When landing after flying, turns into Archie and hangs with birds attacking.<br /><br />Hex: 34<br />Normal: Glitchy decorations<br />Running: More glitchy decorations<br />Bike (Mach): Glitchy Generic Girl<br />Acro Bike FEATURES*:&quot;Dolls &#039;n Cushions&quot;<br />Trainer Card: Juan (from the knees up)<br />Surf**:GenGirl<br />Dive*:Kyogre [i](in it&#039;s natural environment)[/i]<br />Back sprite: Hangs<br />Map icon: Brendan<br />Notes: When landing after flying, turns into Archie and hangs with birds attacking.<br /><br />Hex: 45<br />Normal: Kyogre<br />Running: Kyogre<br />Bike (Mach): Generic Girl<br />Acro Bike FEATURES*:Groudon [i](how fitting)[/i]<br />Trainer Card: None<br />Surf**:GenGirl [i](she&#039;s stalking us)[/i]<br />Dive*:Groudon [i](it&#039;s resistant to water apparently)[/i]<br />Back sprite: Hangs<br />Map icon: Brendan<br /><br />Hex: 69<br />Normal: Miscolored Regice<br />Running: Miscolored Regice<br />Bike (Mach): Generic Girl<br />Acro Bike FEATURES*:Miscolored Regice<br />Trainer Card: Picnicker Girl<br />Surf**:GenGirl<br />Dive*:Regice [i](It&#039;s a ice type though)[/i]<br />Back sprite: Hangs<br />Map icon: Brendan<br />[/quote]<br />*:&nbsp; =&nbsp; Stuff that I filled.<br />**:&nbsp; =&nbsp; Stuff that had information on the animation, not the actual sprite.<br />Also, here&#039;s my workspace for this dex.


subject: Re: GlitchDex features request
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guessed it had to be something like that, but I actually ask if it can be fixed. (I doubt it can be easily)


subject: The CartSwap ACE - Using PokÃ©mon to ACE / credits warp other games
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [size=18pt][b]The CartSwap ACE[/b][/size]<br />This is a Proof of Concept (or PoC) that we can use PokÃ©mon Red, Blue and Yellow to manipulate other games.<br /><br />The principle is extremely simple :<br />[list type=decimal]<br />[li]Set up in PokÃ©mon R/B/Y[/li]<br />[li]Temporarily hang the CPU[/li]<br />[li]Switch cartridges while the CPU is doing nothing[/li]<br />[li]Do things with the new cartridge[/li]<br />[/list]<br /><br />This PoC limits itself to rebooting the cartridge, but a more useful application would be modifying save files, stuff like that. This exploit just proves this is possible.<br /><br /><br />[size=18pt][b]How to do this ?[/b][/size]<br />First, you&#039;ll need PokÃ©mon Red, Blue or Yellow, and a Game Boy [b]Color[/b]. I insist on GBC, because it [b]won&#039;t work[/b] on any GBA model.<br />It may or may not work on black&amp;white GBs, but nobody tested it yet.<br />For obvious reasons, this [b]cannot[/b] be done on emulators.<br /><br />Once you are running R/B/Y on your GBC, you need to acquire 8F/ws m arbitrary code execution. Visit [url=http://glitchcity.info/wiki/Arbitrary_code_execution]our wiki article[/url].<br />That is, obtain the item, and set up the bootstrap accordingly.<br /><br />Then, you need to setup your inventory exactly like this, starting from the first item :<br />[code]<br />(V&nbsp; Warning, these panels scroll&nbsp; V)<br /><br />8F / ws m<br />Any item x[any qty]<br />Ice Heal x243<br />Protein x99<br />Antidote x106<br />Awakening x240<br />Escape Rope x27<br />PokÃ© Ball x122<br />Great Ball x179<br />TM06 x255<br />Super Repel x247<br />Fresh Water x4<br />Burn Heal x177<br />Fire Stone x241<br />Lemonade x1<br />TM33 x[whatever]<br />[the rest of the item pack doesn&#039;t matter]<br />[/code]<br /><br />Here is a method to get all of this :<br />[list type=decimal]<br />[li]Obtain 8F and set the party up[/li]<br />[li]Empty your bag, save for the first two slots[/li]<br />[li]Buy Antidote x1, Awakening x1, Escape Rope x27, PokÃ© Ball x1 and Burn Heal x1 at Pewter City Mart[/li]<br />[li]Buy Ice Heal x1, Great Ball x1, Super Repel x1 and TM33 x1 (or more, it doesn&#039;t matter) at the Celadon Dept. Store 1F[/li]<br />[li]Buy Fire Stone x1 at Celadon Dept Store 3F[/li]<br />[li]Buy Protein x99 (or buy Protein x1 and duplicate it later) at Celadon Dept Store 4F[/li]<br />[li]Buy Lemonade x1 or x11 and Fresh Water x4 at Celadon Dept Store 5F[/li]<br />[li]Defeat Koga to get TM06 (or retrieve it from your storage system if you already beat him)[/li]<br />[li]MissingNo-duplicate Ice Heal, Antidote, Awakening, PokÃ© Ball, Great Ball, TM07, Super Repel, Burn Heal and Fire Stone.[/li]<br />[li]Toss Ice Heal x14, Antidote x23, Awakening x17, PokÃ© Ball x135 (you can toss PokÃ© Ball x99 then PokÃ© Ball x36), Great Ball x78, TM07 x2, Super Repel x10 and Fire Stone x16[/li]<br />[li]Duplicate again Ice Heal, Awakening, PokÃ© Ball, Great Ball, TM07, Super Repel and Fire Stone[/li]<br />[li]Swap items using the SELECT button to move items around until you match the item pack described above.[/li]<br />[/list]<br />(For newbies, &quot;MissingNo-duplicate&quot; means &quot;encounter or capture MissingNo with the item you wish to duplicate in the sixth slot of your item pack&quot;)<br /><br />I then recommend that you save. You&#039;re going to pull your cartridge out, anyway, so it&#039;s a good idea to save this hard work :D<br />[b]If your item pack doesn&#039;t match what is described above, I take no responsibility from what happens next, including crashes, corruptions and loss of save data. YOU HAVE BEEN WARNED.[/b]<br /><br />Then use 8F / ws m. If the game just freezes, you [b]probably[/b] got it right. If not, that&#039;s where you&#039;ll be happy you saved.<br />You now have like ten seconds to pull your PokÃ©mon game out of the Game Boy and place another cartridge in.<br />Then the game in place now will start, but it will believe it is running on a black &amp; white GB instead of a GBC. Yep.<br /><br />That&#039;s what this exploit does : start a game without going through the &quot;Game Boy&quot; script, and thus you could, for example, edit your save file !<br /><br /><br />[size=18pt][b]Tech details[/b][/size]<br />When pulling the cartridge out of the socket, the CPU doesn&#039;t hang, reset or anything. What happens is all reads from ROM return hex:FF.<br />Strangely, it appears that the GBC boot ROM may actually be ran again. I don&#039;t know why this doesn&#039;t work 100% of the time.<br /><br />The thing is, Furrtek proved it was possible to remove the cartridge and have the CPU still run. (See TheZZAZZGlitch&#039;s post below).<br />As such, the idea was to prevent the CPU from running anything ROM while cartridges were being swapped.<br />This implied two things.<br />First, disabling interrupts. Because all reads from ROM return $FF, this would result in constant rst 38h, and as such, a stack overflow that would erase all RAM.<br />Second, running code from a memory location NOT in ROM nor SRAM.<br />We were left with VRAM, WRAM (and Echo RAM, but that&#039;s essentially the same :P), OAM and HRAM.<br />WRAM was the good candidate, since all ACE exploits ran code from WRAM.<br /><br />We thus needed to disable interrupts, temporarily hang the CPU while in RAM, and resume once the cartridge was back in.<br />I first tried a code that first waited to read a $FF from ROM, then boot back up as it read no more $FF. It got a 12% success rate, probably from badly engaged pins.<br />Then TheZZAZZGlitch suggested a code that just waited for a set amount of time. After many mistakes, I finally made the code ! And here it is.<br /><br /><br />Here is the GBz80 assembly code that is actually ran by the exploit, very dirty and hackish, but what matters are the items :D<br />[code]<br />dec c ; padding<br />di<br />inc h ; padding<br />ld h, e ; $0122<br />dec bc ; padding<br />ld l, d ; hl = $0100<br />ld c, $F0 ; adjust this for delay : the more there are, the less you&#039;ll wait. 240 give ~12 seconds of delay.<br />dec e ; de = $0000<br /><br />.delayCartReboot<br />dec de<br />inc b ; padding<br />ld a, d<br />inc bc ; padding ; won&#039;t affect C since this is run 256 times<br />or e ; a = $00 if and only if de = $0000. Also resets the C flag, so the next op will really be an &quot;add&quot;.<br />adc a, $FF ; will overflow unless a = $00, ie de = $0000<br />jr c, delayCartReboot<br /><br />inc a ; a becomes $00 (it was $FF)<br />inc b ; padding<br />inc c ; we need C to be zero<br />or c ; A = $00 at this point, so essentially this is &quot;ld a, c&quot; but this updates the Z flag<br />jr nz, delayCartReboot<br /><br />ld a, $01<br />jp (hl)<br />[/code]<br />This code is full of padding instructions, intended to make the code &quot;viable&quot; as items, because some values are represented by invalid items, or some we can&#039;t the quantity of.<br />They are intended to not trash sensible data (RAM and important registers) and not lock execution.<br /><br />[u]Step-by-step explanation :[/u]<br />First, we have the instruction that disables interrupts. It could have replaced the &quot;inc b&quot; instruction sandwiched between the &quot;inc a&quot; and &quot;inc c&quot; in the later part of the code, saving one slot, but this would be dangerous.<br />Then, I use the fact that, when this code starts, register DE&#039;s value is hex:0001. As such, I make H equal E ($00) and L equal D ($01), that gives HL = $0100, the memory address the Game Boy boot ROM jumps to when it gives control to the game. We will preserve this value during the whole process as to make the final jump a simple &quot;jp (hl)&quot;.<br />We then decrement E to make DE equal $0000, the value required for all entries in the following loop.<br /><br />We then enter the two intricate loops, marked each by their jr instruction.<br />The inside one simply decrements DE, and ends when the bitwise OR of D and E plus $FF doesn&#039;t trigger overflow.<br />This only happens when D OR E = 0, ie when D = E = 0, ie when DE = $0000. Tests gave that these 65536 cycles (due to overflow) took roughly a tenth of a second.<br />This complicated pattern of recognizing D = E = 0 was done because circumstances restricted us to only the NZ, Z and C conditions of the JR instruction, and NZ was needed by both. So we figured this setup could translate a NZ into a C !<br />Note that even though the C register is very precious, it is modified through every iteration by the &quot;inc bc&quot;. Yet, it is incremented 65536 = 256 * 256 times... so, the value before entry and after exit will be the same.<br /><br />The extern loop increments C (which was trashed so much it was preserved :P), and returns when it is 0. As such, the higher C is set in the preamble, the less this extern loop re-loops. And there you go !<br /><br />Then, the last two instructions. The jp (hl) jumps to $0100 (preserved from the preamble), performing the &quot;reboot&quot;, while A is set to 1 The reason for this is that games functioning for both GB and GBC use the value of register A to determine the console they are being played on. $11 indicates GBC, and usually all other value are treated as B&amp;W GB. (The GB ouputs a $1, which was also convenient, so I chose 1).<br />Because PokÃ©mon R/B make the GBC boot in &quot;B&amp;W compatibility&quot;, we need games to boot as if on a GB.<br /><br /><br />[hr]<br />[size=18pt][b]Original post[/b][/size]<br /><br />I was browsing Twitter, and then I found this. https://www.youtube.com/watch?v=xayxmTLljr8<br /><br />Now, I&#039;m wondering : what if we ran a 8F payload that did this :<br />1. Disable ALL interrupts<br />2. Loop forever until something occurs (button press, I think)<br />3. Do some more stuff (enabling interrupts and whatnot :P)<br />And then, during step 2, we pulled off the PokÃ©mon R/B/Y cartridge and plugged some [i]other[/i] cart inside ?<br /><br />I don&#039;t see why the console would crash, no I/O seems to R/W/J/X from ROM... soooo it just [i]might[/i] be possible to transfer ACE&#039;s between games ! That&#039;d be hella sweet.<br />But I don&#039;t know if there isn&#039;t a protection that freezes the CPU when the cartridge is removed ! That&#039;s the deal.<br /><br />Ideas :<br />1. If it works, we&#039;d just need to make two payloads and transfer one to a part of memory where it won&#039;t be overwritten... but first we need to know if this can theoretically work.<br />2. If the console stops, enable the Joypad interrupt ONLY, then run a STOP and trigger the interrupt once cartridges have been stop&#039;n&#039;swop&#039;d. Since the Joypad interrupt points to a reti in R/B(/Y?), this should be fine.<br /><br />8F setup that might work :<br />[code]<br />8F<br />Item x[qty]<br />TM43 x4<br />Escape Rope x29<br />Repel x15<br />Lemonade x16<br />Hyper Potion x118<br />[More stuff]<br /><br />Registers on startup :<br />af = 6300 [a=63, f=00]<br />bc = 22B8 [b=22, c=B8]<br />de= 0001 [d=00, e=01]<br />hl= D322 [h=D3, l=22]<br />All flags reset<br /><br />di ; prevent bad code from being executed. Interrupts will stack requests in FFFF, but meh.<br />inc b ; filler<br />dec e ; de = $0000<br />dec de ; de = $FFFF<br />ld e, $0F ; de = $FF0F<br />ld a, $10<br />ld (de), a<br />halt<br />; return to game code, perform ACE, write something to VRAM ?<br />[/code]


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Sad news, the steps for byte shifting the Balls pocket for a quantity of 114 for glitch mode hex: 72 didn&#039;t work (I could only manipulate two Coin Cases and scroll to a certain point which may have been the number of key items I had). For it to work you probably need more key items than are actually possible without duplicate key items glitch, and if you can do that it may be worth just doing the old TM33 execution method.<br /><br />It&#039;s also not understood how to secure entering the Glitch City without a freeze. With walk through walls for testing, standing one step left of the void at the y-position just below the table and quickly opening the Trainer Card and closing it seemed to allow the game not to freeze, but this could just be coincidental.<br /><br />Good news, it seems that very rarely you can enter the Glitch City and get the message that the Bug-Catching Contest is over without having to set up arbitrary code execution (unless PC somehow ended up at the box names hmm), although an item/PokÃ©dex mode to execute arbitrary code would still be needed; if we can&#039;t get glitch PokÃ©dex mode 114 it&#039;s sad and as mentioned above, glitch PokÃ©dex mode 09&#039;s execution pointer is one of the values replaced with FF/can&#039;t use TM17 to execute DA47 because we don&#039;t get enough balls to reach that far.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I figured out more about this trick. In order to execute CD52, you should have a &quot;21&quot; be read for some particular reason, and save and reset before viewing the name of the unterminated nickname PokÃ©mon.<br /><br />In order to do this you can have a PokÃ©mon with 21 maximum HP, or an item x21 (possibly in the second position next to a Cancel). However, the item x21 method seems to make it more likely you won&#039;t encounter any bad opcodes like rst 38.<br /><br />Select the item x21 and try to toss it, cancel with B, and exit the menu after pressing Cancel with A (important: if you exit the menu with B it may not work). Afterwards the game will execute CD52. A ret nz at CF6F may make the game go to D10E, which is in the middle of a buffer which is being used for the current PokÃ©mon.<br /><br />In the speedruns, it appears 26 DB and 26 FB are used as an ID to represent ld h, DB; and the 233 experience is later used to represent a jp hl (E9) but if we want to adapt this for non speedrunning purposes, it may be ideal to use a PokÃ©mon knowing the following moves:<br /><br />1) Perish Song<br />2) Bide<br />3) Safeguard<br />4) Any move<br /><br />; representing jp DB75 (box 1 name).<br /><br />Lapras should be a PokÃ©mon with a safe PokÃ©mon ID (83; representing add a, e) who can learn all of these moves. In order to know Bide it can be taught TM34 in Generation I. To learn Safeguard it may be taught TM20 in Generation II. If we want it as a bad nickname PokÃ©mon we could possibly try to use 9F stack corruption in Generation I to corrupt its nickname.<br /><br />If this works out suddenly we only need 9F and an unterminated name Lapras (if it can be transferred to Generation II) with specific moves, which is simpler than TM33 ACE, and instead of using items as code we can choose to write box name codes.


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Through some random Google searches I discovered [url=https://www.youtube.com/watch?v=dbj679iBo1U]this video[/url]. It showcases that the CPU still runs after swapping the cartridge, provided that the instruction pointer isn&#039;t in ROM. There&#039;s also a comment from a person who claims they were able to do this successfully by executing code from RAM.<br />So indeed, &quot;bringing&quot; ACE to other games should be possible.<br />I&#039;d imagine something like this would work:<br /><br />[b]â€¢ [/b]Copy the code to RAM and jump there (this step is unnecessary if we&#039;re using an 8F script, since ACE causes the code to run from RAM anyways)<br />[b]â€¢ [/b]Disable all interrupts (interrupt handlers are in ROM)<br />[b]â€¢ [/b]Give the user a chance to swap the cartridge. We could have a mechanism that reacts on button presses and so on, but the simplest, most compact way to do it would be having a very long loop that delays the execution, giving the user a few seconds to do the swapping<br />[b]â€¢ [/b]Now we&#039;re executing code in the context of the newly inserted cartridge. We can do whatever we want at this point, then jump to $0100 to run the game!<br /><br />There are some problems with this. Most importantly, because the cart isn&#039;t actually running when we&#039;re executing our code, we can&#039;t really influence the game&#039;s state.<br />We can&#039;t just modify RAM, since the game will most likely initialize variables with its own values after starting. There are some ways we could avoid this:<br /><br />[b]â€¢ [/b]Just edit the SRAM. We can wreak some havoc with that too. [url=https://www.youtube.com/watch?v=cFS6gsrD-9Y]My first Gen III HoF warp exploit[/url] only used SRAM writes to do its job, for the same reason as we have here (both the game and its state are completely trashed long before the code is executed)<br />[b]â€¢ [/b]Exploit some game-specific quirks in RAM initialization. Gen I Pokemon games like to [url=https://github.com/pret/pokered/blob/master/home/init.asm#L44-L52]completely zero out WRAM during initialization[/url], but a lot of games didn&#039;t bother to do that (like Magi-Nation). There is a chance that some code in the game uses this uninitialized data. For example, the NES classic Super Mario Bros has a Continue option that will happily read from unitialized data, which makes [url=https://www.youtube.com/watch?v=eEEnEoKSgQs]this glitch possible[/url]. <br />[b]â€¢ [/b]Don&#039;t make the game run its RAM initialization. For Pokemon games, jumping in the middle of the Init subroutine just after the RAM initialization code should do the trick. Or even better, don&#039;t let the game decide how it should be initialized. Do the initialization exactly how you want it, set up all RAM values you want, set up registers and resume the game in its running state (for Pokemon this would be in the overworld loop) - in other words, implement savestates in real hardware.<br />[b]â€¢ [/b]If the game does at least a part of its initialization with interrupts enabled, and prepares its RAM before it initializes DMA, we can try another trick: before launching the game, set a custom DMA handler that sets some RAM address to a given value and enable interrupts. There&#039;s a good chance that the DMA handler will be called before it gets overwritten by init code, but after the RAM initialization code is executed, giving us a persistent RAM change.<br /><br />Once we&#039;re able to do any of these things, chances are we have already won. Many games don&#039;t expect invalid values in their internal variables, so most likely we can trigger a different ACE bug in a more convenient place and do all of the wonderful things.<br /><br />In other words, by having a special Pokemon cartridge we could potentially ACE any game we want (or at least dump/write save files to it). But I still need confirmation whether or not this will happen on all consoles (GB, GBC, SGB). The &#039;completely legit random video I found on the internetz&#039; suggests that it works at least for GBC.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, trainers can have shinies now...<br />[img]http://i.imgur.com/gqj6AjHl.jpg[/img]<br />R.I.P<br />My soul<br />wheneveriwasborn-2016<br /><br />PS:He&#039;s at the Seafolk Village&#039;s PokÃ©mon Center.<br />Salt overload!<br />I think that Gold Bottle Cap from Treasure Hunt * * * * makes up for it I guess...


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [size=18pt][u][b]DISCLAIMER[/b][/u][/size]<br />This &quot;exploit&quot; uses obscure and heavily unintended hardware behavior. NEVER deviate from any instruction given here, otherwise you could corrupt your save data from either cartridge, corrupt the program from either cartridge, or damage your Game Boy.<br />If you didn&#039;t follow the steps listed here and something went wrong, don&#039;t complain.<br />If you did but something went wrong, or you think you found out something new/interesting, post something about it. We love that. Also, we are active on this forum, and do our best to answer quickly.<br /><br />Also please, read the first three sections before doing anything. You&#039;ll be at risk to miss some info or additional features (yep there are).<br /><br />Now, please enjoy your stay.<br /><br /><br />[hr]<br />[size=18pt][u][b]Proof Of Concept &quot;Game Re-boot&quot; 8F Setup &amp; Method[/b][/u][/size]<br />Here is a setup based on a mix of TheZZAZZGlitch&#039;s ideas and my previous post.<br /><br />This is a PoC item pack setup that should be used like so :<br />1. Plug PokÃ©mon R/B in a GBC<br />2. Run 8F setup<br />3. Remove cartridge. Nothing should happen.<br />4. Plug any other cartridge. It should boot right away !<br /><br />Here is the 8F setup, starting from the first item in the inventory pack. WARNING ! This setup relies on the value of register DE. See comment below.<br />Quantities noted in parentheses are ways to obtain those required ; a &quot;+ 128&quot; means &quot;duplicate using MissingNo&quot;, a &quot;- XX&quot; means &quot;toss XX of it&quot;.<br />[code]<br />8F<br />Item x[qty]<br />TM43 x99<br />Antidote x106 (= 1 + 128 - 23)<br />Escape Rope x26<br />Soda Pop x60<br />Fire Stone x251 (= 1 + 128 - 6 + 128)<br />PokÃ© Ball x26<br />Fresh Water x61<br />Rare Candy x251<br />Lemonade x17<br />TM33 x[any qty] / Great Ball x233 (= 1 + 128 - 24 + 128)<br />; Nope, this is not TM33 ACE, guys.<br />[/code]<br /><br /><br />[hr]<br />[size=18pt][b]Things to note[/b][/size]<br />[list type=decimal]<br />[li]I did not try this on any hardware ! I don&#039;t have 8F on my cartridge right now. (Soon, though)<br />As such, I assumed all memory reads from the cartridge will return $00 when it has been removed.<br />BUT it may return $FF instead, which will make this setup NOT work.<br />However, if that is the case, it will be trivial to change the setup, so no worries.[/li]<br />[li]This cannot be tested on emulators (AFAIK)[/li]<br />[li]This assumes you have a GBC. More below.[/li]<br />[li]This does NOT work on GBAs, since they have a tiny switch in the cartridge slot that switches the Game Boy between GBA and GBC compatibility.<br />[img]http://pocketmedia.ign.com/media/news/image/otherstuff/gbalockout/cartcompare.jpg[/img]<br />[img]http://pocketmedia.ign.com/media/news/image/otherstuff/gbalockout/cartslot.jpg[/img]<br />(Images sourced from IGN)<br />I tried powering the console without a cartridge having the switch &quot;clicked&quot; using a DS stylus, and releasing it while the GBC ROM was running. Apparently the display goes fully black, but the GBC tune still played. &quot;Clicking&quot; the switch again didn&#039;t do anything.[/li]<br />[li]This may not work right with some cartridges that expect some values when booting, since this setup does the minimum to ensure the game is properly given control.<br />Most games with a &quot;Soft Reset&quot; option (like PokÃ©mon with START+SELECT+A+B) or something similar should work fine.[/li]<br />[li]Since this bypasses the GB &quot;checksum check&quot;, this allows you to play some old, pirate, badly bootlegged cartridges ![/li]<br />[li]Apparently this may NOT work on a DMG, unless you have extreme luck. ([url=https://youtu.be/dbj679iBo1U]Source, read the comments[/url])<br />[quote author=Gameboygenius]<br />@MelonStorm @vxbinaca Yes, there&#039;s a blocking bar on DMG (the first Gameboy.) But not only that. You will almost always crash the DMG when you remove the cartridge. I believe the reason for this is CMOS latchup. How they fixed this on GBC, if you open up the unit and look inside, is by moving the ground ping closer to the cartridge so it makes first and breaks last when you insert/remove the cartridge.ï»¿<br />[/quote]<br />[quote author=furrtek]<br />@Gameboygenius I&#039;ll have to get a DMG for testing then, I plan on using this for a game. Works fine on the GB Pocket and I don&#039;t see any difference in the placement of the contacts on the GBC slot.ï»¿[/quote]<br />To test, then.<br />[/list]<br /><br /><br />[hr]<br />[size=18pt][b]Value of A / Number of Lemonades : Changing Consoles[/b][/size]<br />This will let you change the &quot;model&quot; of Game Boy you will be using, provided the game you use cares.<br />An example of this is PokÃ©mon Gold, Silver and Crystal, which behave differently on GBs and GBC/As.<br /><br />Here are the values the register A usually holds when the GBx leaves control to the game :<br />$01&nbsp; SGB or Normal Gameboy (DMG)<br />$FF&nbsp; SGB2 or Pocket Gameboy<br />$11&nbsp; CGB or GBA<br /><br />However, some games (such as Shantae and, apparently, Zelda Oracle of Ages/Seasons, see ROM0:0158 for &quot;bit 0, b&quot; or [url=https://raw.githubusercontent.com/Drenn1/ages-disasm/master/main.s]this disassembly[/url]) differentiate GBC and GBA by checking Bit 0 (parity) of the B register.<br />This bit is cleared by the GBC boot ROM, whereas the GBA sets it.<br />The above setup leaves this bit undefined. (Technical details below)<br />What you can do to force either GBC or GBA is :<br />[list type=decimal]<br />[li]Put a Bicycle x1 right after the 17 Lemonades near the end of the setup. For those wondering : this translates into a &quot;ld b, 1&quot;. I can&#039;t manipulate the quantity (except through heavy glitching) because it is a key item.[/li]<br />[li]This will force GBA mode.[/li]<br />[li]To instead force GBC mode, put 4 or 5 Burn / Ice Heals right after the Bicycle. Before it WON&#039;T WORK.[/li]<br />[/list]<br /><br /><br />[size=14pt][b]Effects of &quot;faking&quot; a console[/b][/size]<br />This has yet to be tested, since PokÃ©mon Red and Blue make GBCs boot into &quot;DMG (grey GB) mode&quot;, which removes GBC features. Effects will differ with PokÃ©mon Yellow, which has GBC compatibility (check ROM0:0143, where $00 means &quot;No GBC&quot;, $80 means &quot;Maybe GBC&quot;, and $C0 means &quot;GBC only&quot;)<br /><br />When a game detects GBA, it usually applies different color palettes to compensate for a skewed color mixing (red tones are different on GBC and GBA).<br />Sometimes exclusive content is sometimes unlocked ; for example, Shantae gives you the Tinkerbat form only if you are playing on a GBA ([url=http://tasvideos.org/5248S.html#Forms]Source[/url])<br /><br /><br />[size=14pt][b]Undefined B[/b][/size]<br />The problem is that 8F setups usually modify B, and as such, B&#039;s value upon starting the new game will depend on the setup, but only on the setup.<br /><br />So, B&#039;s value is undefined, yet consistent : it will be that same every time you run the script.<br />The Bicycle x1 sets B to 1, which has bit 0 set ; the Burn / Ice Heals x4 increment B, setting it to 2, which has bit 0 clear (whereas x5 decrements it, still clearing bit 0)<br /><br /><br />[hr]<br />[size=18pt][b]GBz80 code[/b][/size]<br />When this code begins, register DE should equal $0001. If a setup is used that modifies DE... this won&#039;t work. The current 5- and 6-PokÃ©mon setups work fine.<br />[code]<br />; We NEED to disable interrupts because they run from ROM.<br />; Servicing an interrupt before the cartridge is pulled will result in ROM being executed (and that&#039;s exactly what we&#039;re trying to avoid)<br />; Servicing an interrupt after the cartridge is pulled will result in execution NOP-sliding into VRAM. And we [i]definitely[/i] don&#039;t want that.<br />di<br /><br />; It is a pain to execute any &quot;jp $xxxx&quot; because of the three consecutive bytes and uncooperative item translations, so we will do a &quot;jp (hl)&quot; instead.<br />; As such, we need to set hl up.<br />; This one setup is smaller than one padding instruction, then loading a value into H and another into L, then modifying DE,<br />; *probably* saving one item slot.<br />ld h, e ; hl = $0122<br />dec bc ; Padding byte (harmless)<br />ld l, d ; hl = $0100, where the GB leaves execution after startup (usually a NOP followed by a JP to the game&#039;s bootstrap)<br />dec e ; de = $0000, which will be our &quot;reference byte&quot; address, which we will constantly poll to <br /><br />; Now, we need to wait until a new cartridge is inserted.<br />; To do so, we first read the byte at ($0000), which is $FF in PokÃ©mon Red/Blue.<br />; We will simply wait until it&#039;s not the case anymore.<br />.waitCartRemoved<br />ld a,(de)<br />dec a<br />inc a ; don&#039;t modify A, but update the Z flag<br />jr nz, waitCartRemoved (@-4, @+$FC)<br /><br />inc b ; Padding byte<br /><br />; Assuming all reads from ROM<br />.waitCartInserted<br />ld a,(de)<br />inc a<br />dec a<br />jr z, waitCardInserted<br /><br />ld a, $11 ; games use this value to identify GBC (see G/S/C Glitch Dimension)<br /><br />( dec bc ) ; if Great Ball<br />jp (hl) ; We jump to the memory location the GB gives control to at startup<br />[/code]<br />


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7722.msg203272#msg203272 date=1480793708]NEVER deviate from any instruction given here, otherwise you could corrupt your save data from either cartridge, [size=18pt][b]corrupt the program from either cartridge[/b][/size], or damage your Game Boy.<br />[/quote]<br />What does ROM stand for again?


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Read-Only Memory. But plugging cartridges in and out may damage components such as the MBC (the component responsible for switching ROM banks) or the ROM chip. I grouped that under &quot;corrupt cartridge program&quot; for simplicity.


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7722.msg203274#msg203274 date=1480795239]<br />Read-Only Memory. But plugging cartridges in and out may damage components such as the MBC (the component responsible for switching ROM banks) or the ROM chip. I grouped that under &quot;corrupt cartridge program&quot; for simplicity.<br />[/quote]<br />If anything the MBC and the pins are the only vulnerable parts of the cart (although a surge to ROM might be possible...)


subject: OneMoreShot
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: lamp
body:
  For those of you who don&#039;t know, there&#039;s a game called &quot;Oneshot&quot; that only lets you play through it once, and if you close the game you will kill the main character. It also breaks the fourth wall in some... brilliant ways.<br />Anyway, people found it very annoying that you have to do some technical crap to get it to &quot;work properly&quot; after playing, so I made a tool called &quot;OneMoreShot&quot; that does this process for you. (It&#039;s named &quot;OneMoreShot&quot; for fairly obvious reasons.)<br />Anyway, if you haven&#039;t played this game, the standalone version is free, and that&#039;s the version this was written for. The Steam version comes out soon, so I&#039;ll test it on that if I can get the money to buy it.<br />DOWNLOAD:<br />https://goo.gl/LCe4Ie<br /><br />Enjoy!


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Trainers have had shiny PokÃ©mon since like Emerald Version. Trainer Tower or whatever it was called had some guy in it who had a shiny Espeon.<br /><br />At least those ones are owned by Trainers and programmed as such. Shiny Milotic can be found in the Battle Pike in Emerald Version and cannot be caught.


subject: Re: OneMoreShot
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7723.msg203278#msg203278 date=1480803566]<br />Ummm, what &quot;brillant ways&quot;?<br />[/quote]Try playing it.<br />Or look up a playthrough.


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7722.msg203275#msg203275 date=1480801365]<br />[quote author=ISSOtm link=topic=7722.msg203274#msg203274 date=1480795239]<br />Read-Only Memory. But plugging cartridges in and out may damage components such as the MBC (the component responsible for switching ROM banks) or the ROM chip. I grouped that under &quot;corrupt cartridge program&quot; for simplicity.<br />[/quote]<br />If anything the MBC and the pins are the only vulnerable parts of the cart (although a surge to ROM might be possible...)<br />[/quote]<br />I was thinking about the surge, at least on DMGs, where the GND pin is as large as the others (and be disconnected before alimentation), but more to the MBC than to the ROM (although unlikely it&#039;s still possible)


subject: Re: Pokemon Sun &amp; Moon glitches
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I can&#039;t really PkHeX gen 7, because:<br />a) My game is a electronic copy.<br />b) I have it linked via Game Sync.


subject: Re: Pokemon Sun &amp; Moon glitches
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7720.msg203260#msg203260 date=1480682626]<br />Check PokÃ©mon with the index number of 1337 for lulz.<br />[/quote]<br /><br />[quote author=Yeniaul link=topic=7720.msg203262#msg203262 date=1480690950]<br />Or 9001, as I think 1337 is taken (if it&#039;s not I&#039;ll... something.)<br />[/quote]<br /><br />These would both cause the game to freeze, would they not?


subject: Re: OneMoreShot
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  Let&#039;s see...<br /><br />[size=1pt]<br />Direct PC manipulation (background changing, text file drop)<br />Direct conversation (via error boxes)<br />Using your profile name to address you by your name (if accurate)<br />During one ending, the main character walks OUT OF THE WINDOW and down your desktop.[/size]<br /><br />There. I spoiled 90% of the game for you and everyone else who reads this.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7441.msg203277#msg203277 date=1480803403]<br />At least those ones are owned by Trainers and programmed as such. Shiny Milotic can be found in the Battle Pike in Emerald Version and cannot be caught.<br />[/quote]<br />Shiny everything can be found in the Battle Frontier in general. I once rented a Shiny Magmar from the Battle Factory in one of my runthroughs of Emerald.


subject: Re: The REAL reason Sun and Moon are so large.
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I mean, it&#039;s not really the opposite game because nothing aside from the time and a few locations change. You still can&#039;t find Pokemon that are exclusive to the other version of the game and you can&#039;t evolve Cosmog into the other legendary. Basically the only thing that changes is the time.


subject: Re: OneMoreShot
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [quote author=Yeniaul link=topic=7723.msg203285#msg203285 date=1480806465]<br />Let&#039;s see...<br /><br />[size=1pt]<br />Direct PC manipulation (background changing, text file drop)<br />Direct conversation (via error boxes)<br />Using your profile name to address you by your name (if accurate)<br />During one ending, the main character walks OUT OF THE WINDOW and down your desktop.[/size]<br /><br />There. I spoiled 90% of the game for you and everyone else who reads this.<br />[/quote]<br /><br />So it&#039;s technically a virus?<br /><br />And I remember the flash game called One Chance.


subject: Re: The REAL reason Sun and Moon are so large.
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7719.msg203289#msg203289 date=1480835205]<br />But, then, what else is it that makes this game over 3 GB large?<br />[/quote]<br />Most of it is graphical stuff I&#039;d imagine. Coming up with 802 three-dimensional models for each Pokemon probably takes up a lot of space, on top of having to animate them and have them perform different actions. Plus the more detailed player models, overworld, and cutscenes probably take up a bit of space as well.<br /><br />Outside of that, it&#039;s probably the Festival Plaza and Care System that take up another large portion of data.


subject: Re: OneMoreShot
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=7723.msg203288#msg203288 date=1480825484]<br />[quote author=Yeniaul link=topic=7723.msg203285#msg203285 date=1480806465]<br />Let&#039;s see...<br /><br />[size=1pt]<br />Direct PC manipulation (background changing, text file drop)<br />Direct conversation (via error boxes)<br />Using your profile name to address you by your name (if accurate)<br />During one ending, the main character walks OUT OF THE WINDOW and down your desktop.[/size]<br /><br />There. I spoiled 90% of the game for you and everyone else who reads this.<br />[/quote]<br /><br />So it&#039;s technically a virus?<br /><br />And I remember the flash game called One Chance.<br />[/quote]No, it&#039;s nothing malicious, it&#039;s just 4th wall breaking. Y&#039;know, wallpaper changing type machine manipulation.


subject: Re: OneMoreShot
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7723.msg203290#msg203290 date=1480836050]<br />So...<br />OneShot (if you mess up) = LoseLose but less dangerous.<br />[/quote]<br />Sorta...


subject: Re: Pokemon Sun &amp; Moon glitches
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7720.msg203284#msg203284 date=1480806033]<br />[quote author=Charmy link=topic=7720.msg203260#msg203260 date=1480682626]<br />Check PokÃ©mon with the index number of 1337 for lulz.<br />[/quote]<br /><br />[quote author=Yeniaul link=topic=7720.msg203262#msg203262 date=1480690950]<br />Or 9001, as I think 1337 is taken (if it&#039;s not I&#039;ll... something.)<br />[/quote]<br /><br />These would both cause the game to freeze, would they not?<br />[/quote]<br />Knowing that many of the Generation VI 724+ PokÃ©mon have high IDs (e.g. 7D4, 7C90 who appeared as Arcanine and Mega Venusaur hybrids respectively) it could be possible Generation VII glitch PokÃ©mon with similar IDs don&#039;t freeze the game as well.


subject: The GTS is buggy as hell...
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  First off, I missed 60% of some good offers because the GTS told me that it was already traded, even though it wasn&#039;t. Then, I got my Turtonator that I deposited, randomly fuse, with the Arcanine I tried to trade for a Oranguru.<br />Here&#039;s this glitch, but with different PokÃ©mon.<br />[img]http://i.imgur.com/idrlJuvl.jpg[/img]<br />Please read the bold sentence below, and look at the image.<br />[b]Will you take Goodra?[/b]<br />Goodra was the original PokÃ©mon I deposited.<br />This glitch lasts until you exit, take back your PokÃ©mon, perform the glitch again, or trade normaly.<br />Just hope i wouldn&#039;t be banned for discovering just how glitchy, the GTS is.<br />On the plus side however, It&#039;s very fast to have your PokÃ©mon traded.


subject: Re: The GTS is buggy as hell...
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I see it, Imgur&#039;s problem? I don&#039;t think so. It&#039;s something on your side.<br />http://i.imgur.com/idrlJuv.jpg<br />The full picture.


subject: Re: The GTS is buggy as hell...
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s because it is blocked in my college. Yeah, I remember there were similar problems in the 4th gen GTS. THer&#039;s an article on the site about &quot;GTS Morphing Glitch&quot;


subject: Re: The REAL reason Sun and Moon are so large.
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7719.msg203294#msg203294 date=1480862566]<br />... I like that someone came along and ruined a shitpost.&nbsp; :XD:<br />[/quote]<br />NO FUN ALLOWED


subject: Re: The GTS is buggy as hell...
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve experienced the same thing as well.<br /><br />This is a bit off topic, but does anyone think that the GTS has gotten a lot worse from Gen VI to Gen VII? It seems that, every time I try to trade something, I get a message &quot;this Pokemon has already been traded&quot;, no matter what I&#039;m trying to trade. Also having to go through Festival Plaza every time I want to access the GTS, rather than just have it easily accessible via the PSS, sucks.<br /><br />


subject: Re: The GTS is buggy as hell...
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=Missing? NO! link=topic=7724.msg203302#msg203302 date=1480968319]<br />Also having to go through Festival Plaza every time I want to access the GTS, rather than just have it easily accessible via the PSS, sucks.<br />[/quote]<br />I feel twice as much pain. I have my game linked to the Global Link. And I need to connect to the Internet everytime I access the Festival Plaza.<br />At the plus side. Getting the Shiny Charm isn&#039;t impossible for people without the PokÃ©mon Bank now!<br />Well, it happened yet again, but now the &quot;PokÃ©mon wanted&quot; field was blanked out. Also, my message was reset to tge default one.<br /><br />Bumpy bump,<br />I tried the glitch on 1.1 and... Oh please stop the Game Sync,<br />Anyway, it works.


subject: Sun and Moon - Magearna Event
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Magearna event is live now! Scan the QR code via the QR Scanner in game.<br />Code is here:<br />http://www.pokemon-sunmoon.com/en-us/magearna/


subject: Re: Sun and Moon - Magearna Event
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Truthfully, I&#039;m disappointed in this event, mainly because it didn&#039;t seem like an &quot;event&quot; at all to me. Rather than, like in Gen III and Gen IV (and Gen V to an extent), receiving some sort of item which would activate a hidden in-game quest for the Pokemon in question, we simply just receive the Pokemon from a deliveryman and get a small bit of backstory.<br /><br />Pretty disappointing if you ask me. Magearna is cool but I just don&#039;t feel the sense of excitement from getting it that I used to feel from events past.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I confirmed the Lapras trick on console. :D<br /><br />This glitch is very good and I recommend it over TM33 ACE if you want an Ilex Forest Celebi!<br /><br />If you have three PokÃ©mon games (two Generation II games, one Generation I game) you can trade the glitched Lapras with a bad nickname with Bide as move two on to a Generation II game with Time Capsule enabled (i.e. meet Bill in Ecruteak City and wait one day), raise it to level 50 (preferably with Rare Candies as we gave it a bad nickname) so it learns Perish Song and Safeguard as move 1 and 3, and then trade it on to a PokÃ©mon Crystal which only got access to the PokÃ©dex.<br /><br />It&#039;s recommended to use a fresh Crystal like this because there could be bad data after CD52 which makes the glitch refuse to work. When Lapras is on the fresh Crystal, save and reset with a box name code, go to toss the Antidote x21, press B, press A on Cancel (important you press A on it) and view its summary. Your code should activate.<br /><br />In [url=http://pastebin.com/QKn9M506]this Pastebin[/url], I have prepared many box name codes including all badges, have Fly, all Fly destinations, infinite Master Balls, infinite Rare Candies and a code to get TM17 with proper bootstrap code (which I recommend using first because it is faster to use it).<br /><br />Additionally I have included a code to get the GS Ball for Celebi from the Goldenrod PokÃ©mon Center (as well as a &#039;go to next day code&#039; so you don&#039;t have to wait a day after Kurt inspects it), and a code to modify PokÃ©mon 1&#039;s species byte 2 to Mew. You can have PokÃ©mon 1 as the Egg you receive for free at the PokÃ©mon Day Care, use another code to change its remaining Egg cycles to 1, and then walk/cycle around until it hatches into a level 5 Mew (although it may become level 4 or another level if you deposit and withdraw it again).<br /><br />If you want to warp to the Safari Zone, you can do that with a code in the Pastebin too! :)<br /><br />Although it may be a little difficult to make box name codes with the limited number of available opcodes, I recommend that now over box items because all you have to do to prepare the code is name your boxes whereas certain items may be difficult to get/it takes time to prepare them in a particular order.<br /><br />I am preparing a video for the trick and it might be commentated for a change. I&#039;m conscious of my voice (its not always clear and I can have trouble with the É™ sound) but it would be nice to have a more personal touch to my videos and it is easy to communicate through the spoken word.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7706.msg203306#msg203306 date=1481061130]<br />I confirmed the Lapras trick on console. :D<br /><br />This glitch is very good and I recommend it over TM33 ACE if you want an Ilex Forest Celebi!<br /><br />If you have three PokÃ©mon games (two Generation II games, one Generation I game) you can trade the glitched Lapras with a bad nickname with Bide as move two on to a Generation II game with Time Capsule enabled (i.e. meet Bill in Ecruteak City and wait one day), raise it to level 50 (preferably with Rare Candies as we gave it a bad nickname) so it learns Perish Song and Safeguard as move 1 and 3, and then trade it on to a PokÃ©mon Crystal which only got access to the PokÃ©dex.<br /><br />It&#039;s recommended to use a fresh Crystal like this because there could be bad data after CD52 which makes the glitch refuse to work. When Lapras is on the fresh Crystal, save and reset with a box name code, go to toss the Antidote x21, press B, press A on Cancel (important you press A on it) and view its summary. Your code should activate.<br /><br />In [url=http://pastebin.com/QKn9M506]this Pastebin[/url], I have prepared many box name codes including all badges, have Fly, all Fly destinations, infinite Master Balls, infinite Rare Candies and a code to get TM17 with proper bootstrap code (which I recommend using first because it is faster to use it).<br /><br />Additionally I have included a code to get the GS Ball for Celebi from the Goldenrod PokÃ©mon Center (as well as a &#039;go to next day code&#039; so you don&#039;t have to wait a day after Kurt inspects it), and a code to modify PokÃ©mon 1&#039;s species byte 2 to Mew. You can have PokÃ©mon 1 as the Egg you receive for free at the PokÃ©mon Day Care, use another code to change its remaining Egg cycles to 1, and then walk/cycle around until it hatches into a level 5 Mew (although it may become level 4 or another level if you deposit and withdraw it again).<br /><br />If you want to warp to the Safari Zone, you can do that with a code in the Pastebin too! :)<br /><br />Although it may be a little difficult to make box name codes with the limited number of available opcodes, I recommend that now over box items because all you have to do to prepare the code is name your boxes whereas certain items may be difficult to get/it takes time to prepare them in a particular order.<br /><br />I am preparing a video for the trick and it might be commentated for a change. I&#039;m conscious of my voice (its not always clear and I can have trouble with the É™ sound) but it would be nice to have a more personal touch to my videos and it is easy to communicate through the spoken word.<br />[/quote]<br />Great, I didn&#039;t think most ACE stuff would be already ported.<br />Anyway, we want to hear your voice.<br />Also, maybe make a commentated version, and a uncommentated version?


subject: Re: Sun and Moon - Magearna Event
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Speaking of QR codes:<br /><br />Can I actually use the PokÃ©mon I&#039;ve scanned in some way or do they just go into the PokÃ©Dex or what. I&#039;ve scanned an Empoleon, Ampharos and Swinub so far, which don&#039;t live in Alolololololola so I don&#039;t know.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks! OK then, I&#039;ll give it a go.<br /><br />Yeah, I may make an uncommentated version as an unlisted video but with a link to it in the description. Thanks for the suggestion.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  [size=14pt]Explanation of the glitch:[/size]<br />Basically, it&#039;s the cause of poor error checking by GameFreak. When the game has to print the Fake Bad Clone&#039;s name through the PlaceString function, it encounters 0x00 characters which aren&#039;t supposed to be printed.<br /><br />In Gold/Silver, encountering a 0x00 character would cause the game to stop processing the string (and also terminate a call from the text processing engine, although that&#039;s irrelevant in this case). However, in Crystal, for whatever reason GameFreak replaced this error checking so encountering a 0x00 character would print a ? instead. This can lead to PlaceString writing past the tilemap in WRAM and into other RAM (as seen in [url=https://www.youtube.com/watch?v=acUjiWcMAcc]Crystal_&#039;s Bad Clone/Kingdra video[/url]).<br /><br />This new error checking has another consequence; being able to read invalid characters. Normally this would not be [b]too[/b] destructive; the only thing you could do at best (worst?) is overflowing text into other portions of RAM, as seen above. However, due to another instance of bad error checking, the &lt;DAY&gt; control code (0x15) can jump to a fairly exploitable portion of RAM, 0xcd52.<br /><br />The code for control code [url=https://github.com/pret/pokecrystal/blob/master/home/text.asm#L318]0x15[/url] jumps to a mobile function, [url=https://github.com/pret/pokecrystal/blob/master/misc/mobile_5f.asm#L3718]Function17f036[/url], which then calls [url=https://github.com/pret/pokecrystal/blob/master/misc/mobile_5f.asm#L3737-L3738]Function17f036[/url] leading to a jumptable, which reads the next byte from the source as the jumptable index. While there&#039;s error checking implemented, GameFreak missed one invalid index, 0x00. The maximum index check checks if the index is greater than the upper bound, but then decrements the a register [b]after[/b] the error check. This can allow a 0x00 index to pass through the error check, but then underflow to 0xFF, thereby reading an invalid address from ROM, which conveniently points to WRAM, and a fairly manipulable portion. This is why you need the byte combination 0x15 0x00 to jump to 0xcd52.<br /><br />From there, you can do whatever setup you want to achieve ACE. Conveniently, Gamefreak pushed the source address onto the stack before jumping to the specified address, so the return address will point to whatever was after the 0x15 0x00. In the Crystal Any% speedrun case, this is an immense help as the memory after is a temporary buffer for storing a Pokemon struct (which stores the PokÃ©mon with the corrupted nickname), allowing us to use the moves and trainer ID as a bootstrap to reach box names.<br /><br />It might be possible to find other locations for a bootstrap. The address where the game jumps is similar to the address where Coin Case jumps in Gold/Silver, so you could potentially manipulate the BG Map buffers to jump to a more suitable place. (The jump to the middle of party data would not work, as the address of party data had shifted in Crystal).<br /><br />Interestingly, I found this ACE exploit a while ago when attempting to do regular cloning, but I dismissed it as the result of a crash. (When I was doing some testing regarding cloning, I encountered this glitch again and actually decided to look into it).<br /><br />EDIT: Forgot to mention, the preset MAT name was purely a speedrun decision as I assumed the player name wasn&#039;t seen enough to warrant using a 1-character name (and choosing a preset name is faster).


subject: Re: Sun and Moon - Magearna Event
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  It depends. If it&#039;s the code from the PokÃ©Dex, it only lands there.<br />PS:To redeem Magearna, beat the game.<br /><br />[quote author=DatWebsite]Level: 50<br />Ability: Soul-Heart<br />Type: Steel/Fairy<br />Moves: Fleur Cannon<br />Flash Cannon<br />Lucky Chant<br />Helping Hand<br />Held Item: Bottle Cap<br />Ball: Cherish Ball<br />Ribbon: Wishing Ribbon[/quote]


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Okay, for two reasons the previous setup did NOT work. So here is the FINAL setup that will work.<br />I thus deleted the previous message.<br />[code]<br />8F<br />Does not x[matter at all]<br />Ice Heal x243<br />Protein x99<br />Antidote x106<br />Awakening x240<br />Escape Rope x27<br />PokÃ© Ball x122<br />Great Ball x179<br />TM06 x255<br />Super Repel x247<br />Fresh Water x4<br />Burn Heal x177<br />Fire Stone x241<br />Lemonade x1<br />TM33 x[nobody cares]<br />[/code]<br /><br />To get the items :<br />[list type=decimal]<br />[li]Obtain 8F and set the party up[/li]<br />[li]Empty your bag, save for the first two slots[/li]<br />[li]Buy Antidote x1, Awakening x1, Escape Rope x27, PokÃ© Ball x1 and Burn Heal x1 at Pewter City Mart[/li]<br />[li]Buy Ice Heal x1, Great Ball x1, Super Repel x1 and TM33 x1 (or more, it doesn&#039;t matter) at the Celadon Dept. Store 1F[/li]<br />[li]Buy Fire Stone x1 at Celadon Dept Store 3F[/li]<br />[li]Buy Protein x99 (or buy Protein x1 and duplicate it later) at Celadon Dept Store 4F[/li]<br />[li]Buy Lemonade x1 or x11 and Fresh Water x4 at Celadon Dept Store 5F[/li]<br />[li]Defeat Koga to get TM06 (or retrieve it from your storage system if you already beat him)[/li]<br />[li]MissingNo-duplicate Ice Heal, Antidote, Awakening, PokÃ© Ball, Great Ball, TM07, Super Repel, Burn Heal and Fire Stone.[/li]<br />[li]Toss Ice Heal x14, Antidote x23, Awakening x17, PokÃ© Ball x135 (you can toss PokÃ© Ball x99 then PokÃ© Ball x36), Great Ball x78, TM07 x2, Super Repel x10 and Fire Stone x16[/li]<br />[li]Duplicate again Ice Heal, Awakening, PokÃ© Ball, Great Ball, TM07, Super Repel and Fire Stone[/li]<br />[/list]<br /><br />GBz80 assembly code, very dirty and hackish, but what matters are the items :D<br />[code]<br />dec c ; padding<br />di<br />inc h ; padding<br />ld h, e ; $0122<br />dec bc ; padding<br />ld l, d ; hl = $0100<br />ld c, $F0 ; adjust this for delay : the more there are, the less you&#039;ll wait. 240 give ~12 seconds of delay.<br />dec e ; de = $0000<br /><br />.delayCartReboot<br />dec de<br />inc b ; padding<br />ld a, d<br />inc bc ; padding ; won&#039;t affect C since this is run 256 times<br />or e ; a = $00 if and only if de = $0000. Also resets the C flag, so the next op will really be an &quot;add&quot;.<br />adc a, $FF ; will overflow unless a = $00, ie de = $0000<br />jr c, delayCartReboot<br /><br />inc a ; a becomes $00 (it was $FF)<br />inc b ; padding<br />inc c ; we need C to be zero<br />or c ; A = $00 at this point, so essentially this is &quot;ld a, c&quot; but this updates the Z flag<br />jr nz, delayCartReboot<br /><br />ld a, $01<br />jp (hl)<br />[/code]<br /><br />This has been tested on BGB, and has yet to be confirmed to work on GBC.<br />Also, I got a Pocket GB to try out with.<br /><br />I don&#039;t have a DMG and probably won&#039;t in the near future, so I ask anyone that has a GB if they can try this. Thanks !


subject: Re: The REAL reason Sun and Moon are so large.
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7719.msg203301#msg203301 date=1480968168]<br />[quote author=Yeniaul link=topic=7719.msg203294#msg203294 date=1480862566]<br />... I like that someone came along and ruined a shitpost.&nbsp; :XD:<br />[/quote]<br />NO FUN ALLOWED<br />[/quote]<br />[img]http://i2.kym-cdn.com/photos/images/facebook/000/731/143/3e3.jpg[/img]


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, got 100% on the MelemeleDex yesterday, got 100% on the PoniDex today. I surely am quick.<br /><br />https://3ds.pokemon-gl.com/user/Z-290-3359-Z/gts - my GTS history since registering to the Global Link. (You need to be logged in as the PGL doesn&#039;t see that the privacy setting is on Everyone)<br /><br />EDIT:I DID IT!!!!<br />[img]http://i.imgur.com/yAMF0F4l.jpg[/img]<br />[img]http://i.imgur.com/mwGbNRIl.jpg[/img]<br />[img]http://i.imgur.com/MHKO9x6l.jpg[/img]<br />Still shaking.<br /><br />EDIT:[url=https://youtu.be/uEtM4RlM4Xc]Yokai Medals confirmed compatible with Sun and Moon.[/url]<br /><br />EDIT 2:I scanned a QR code from a advertisement, got a Beautifly.


subject: Re: Sun and Moon - Magearna Event
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you actually want to use the Magearna you&#039;ve scanned in game (or, if you&#039;re like me, have it sit in your box for all eternity), you have to beat the game first, then go to the Hau&#039;oli Mall on Melemele Island and pick it up. It&#039;s not in a Pokemon Center like usual.


subject: Re: Sun and Moon - Magearna Event
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7725.msg203319#msg203319 date=1481158176]<br />Wait, we&#039;ve already broken S&amp;M? Wow, GF has gotten worse...<br />[/quote]<br />We have?


subject: Re: ACE via Cable Club and Persistent ACE
poster_name: Aldrasio
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does this work with any save file? I did something like this a while ago based on the same post. I got it to upload save files just fine off of a new game (demonstrated [url=https://www.youtube.com/watch?v=RMfiv63neUo]here[/url]), but I ran into a roadblock when it came to downloading save files. The RAM address used for the stack overflow is in the middle of the game&#039;s flag data, so a lot of the time I&#039;d randomly get an instruction that hung the CPU. Using a new game guaranteed that most of the flag data was 00, so it just nop&#039;d into the injected code.


subject: Re: Sun and Moon - Magearna Event
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7725.msg203305#msg203305 date=1481007827]<br />Truthfully, I&#039;m disappointed in this event, mainly because it didn&#039;t seem like an &quot;event&quot; at all to me. Rather than, like in Gen III and Gen IV (and Gen V to an extent), receiving some sort of item which would activate a hidden in-game quest for the Pokemon in question, we simply just receive the Pokemon from a deliveryman and get a small bit of backstory.<br /><br />Pretty disappointing if you ask me. Magearna is cool but I just don&#039;t feel the sense of excitement from getting it that I used to feel from events past.<br />[/quote]<br />I agree completely. In my view, with the exception of Victini, events have been dead since Gen IV (and even then they never released the Azure Flute). 


subject: Re: Sun and Moon - Magearna Event
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7725.msg203320#msg203320 date=1481166760]<br />[quote author=Yeniaul link=topic=7725.msg203319#msg203319 date=1481158176]<br />Wait, we&#039;ve already broken S&amp;M? Wow, GF has gotten worse...<br />[/quote]<br />We have?<br />[/quote]<br />Kinda, the GTS doesn&#039;t even care about it&#039;s quality.<br />[quote author=Xiphiidae link=topic=7725.msg203322#msg203322 date=1481172289]<br />and even then they never released the Azure Flute<br />[/quote]<br />Yet the recent Arceus event says that it could be obtained that way.


subject: [Solved I guess?] One of the oddest things I've experienced in a Pokemon game...
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  [b]EDIT: I&#039;m stupid and realized that it&#039;s because it was using Roost, which removes its Flying type. Still, it had to have a Calm nature, max HP and a lot of Spdef for it to do only half....[/b]<br /><br />I didn&#039;t put this in the Glitch section because it could very well just be me hallucinating or something :p<br /><br />So I was just in the Battle Tree in my Sun game, and I was battling a trainer that had an Altaria. My Metagross was paralyzed, and it just kept using Roost every time I did any damage. I didn&#039;t want to deal with that, so when it was at what I&#039;m CERTAIN was full HP, I switched my Primarina in to decimate it with Ice Beam.<br /><br />So she uses Ice Beam... and knocks this Altaria down to red HP but doesn&#039;t quite KO. I&#039;m like alright whatever, it can&#039;t do anything to Primarina, so I&#039;ll just kill it next turn. It uses Roost, gets to about half HP... Primarina uses Ice Beam, and... it doesn&#039;t die. It lives with a sliver of health. I repeat this next turn. Lives with a liver of red health. This goes on until I finally end up freezing it, THEN I manage to KO it.<br /><br />I&#039;m absolutely CERTAIN I didn&#039;t crit first turn. Primarina is really strong, Modest and has max Sp Atk. Altaria didn&#039;t have a Yache berry... there&#039;s no WAY Ice Beam was only doing half. I even just did a calc. Ice Beam still almost always OHKOs a Calm Altaria with max HP and Spdef and the best IVs possible. At worst, it does 90%. Wtf gives? Am I going crazy?


subject: Re: 3rd gen to 2nd gen connected and strange result
poster_name: Dante
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7523.msg200671#msg200671 date=1467317595]<br />I&#039;d say it looks like the Gold cart&#039;s SRAM battery was running out, or stuff like that. I don&#039;t think it can be related to the exchange, however I could confirm if you told me if the attendant allowed you to enter the Cable Club or if she told you that nothing was connected.<br />[/quote]<br />So sorry for necroposting, but I actually didn&#039;t noticed this answer before. If I remember correctly, in pokemon gold the attendant didn&#039;t let the player go in, but in sapphire I entered the room.


subject: Re: Bad Clone/Gen I ACE-less Crystal arbitrary code execution from move 00's type.
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  [quote author=Torchickens link=topic=7704.msg203264#msg203264 date=1480692035]<br />This code works similar to the Coin Case ACE code by changing species byte 2 of PokÃ©mon 1 (so when the PokÃ©mon is taken into the Day Care and out it will become Celebi). If used with an Egg, the Egg will hatch into a Celebi although I don&#039;t know if its starting moves will be changed. If they aren&#039;t changed I&#039;ll look into making codes for modifying the Celebi to have its starting moves for you. :)<br />[/quote]<br /><br />I&#039;ve looked into the Celebi methods quite a bit and I&#039;d thought I&#039;d mention the few methods I&#039;ve seen that enable a Celebi with its start moves (which I see as a completely &#039;&#039;legit&#039;&#039; Celebi given it will learn it all it&#039;s moves then and it&#039;s start moves are unique compared to most Pokemon, Heal Bell, Leech Seed and recover being pretty rare moves). <br /><br />Just wanted to share this for a bit of discussion and in case not everyone is aware, hope it&#039;s not too off-topic though.. <br /><br />Anyway the oldest method is the bad clone Celebi egg glitch method which has a few videos on YouTube, this one being the most recent: <br />https://www.youtube.com/watch?v=RFo6Colpc2k<br /><br />This method is hard to perform though and can corrupt your save file if something goes wrong, I&#039;ve attempted it before but wasn&#039;t successful.<br /><br />A more newer method Crystal_ posted, shows obtaining any Pokemon through ACE and the bug catching contest: https://www.youtube.com/watch?v=a0ZZ3rIL0vA<br /><br />And I recently came across this video the other day which shows obtaining Celebi through it&#039;s easiest method with the coin case in Gold/Silver, but then through ACE teaching Celebi it&#039;s start moves: https://www.youtube.com/watch?v=KdpbBYio-T0 Definitely think this video should get more exposure, it&#039;s a good one. <br /><br />Basically: Any Celebi obtained at level 0 will learn it&#039;s start moves after giving it a Rare Candy. Obtaining Celebi through the easiest coin case method, the lowest you can obtain it is level 2 therefore it doesn&#039;t learn them. If you use a egg and obtain Celebi at level 5 it won&#039;t learn them either, but as shown in the last video you can teach Celebi the moves now. Celebi obtained through the Ilex Forest event at level 30 has Heal Bell, but none of it&#039;s other start moves. 


subject: Re: ACE: Manipulate encounter
poster_name: Dante
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For future reference:<br />I had time to use this code only today: it didn&#039;t worked. I found out that the EU (Non english) version of the game have the addresses shifted: so you need 94 and 98 TM34 instead of 89 and 93.


subject: A new glitch? (Possibly fixed)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=the PGL]<br />If the holder of Rocky Helmet takes damage, the attacker will also be damaged upon contact. Normally, in a situation where there are only two PokÃ©mon remaining on the battlefield and one of them is knocked out by an attack and the attacker is also knocked out from the damage inflicted by Rocky Helmet, the player with the PokÃ©mon that was holding the Rocky Helmet would lose the battle. For now, the player with the PokÃ©mon holding Rocky Helmet will win the battle.<br />[/quote]<br />This quote explains everything, no need for any comments from me.


subject: This, from what I can tell, is the first &quot;invalid PokÃ©mon&quot; research done on Gen7
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://twitter.com/Wunkolo/status/806939082873917440<br /><br />he forced a mystery gift retrieval when there was nothing waiting and got a Bad Egg named after himself.


subject: Re: This, from what I can tell, is the first &quot;invalid PokÃ©mon&quot; research done on Gen7
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some screenshots of index 834 (decimal).<br /><br />https://twitter.com/Wunkolo/status/807005844906774528


subject: Gen VII invalid PokÃ©mon / etc research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Finally got that modded PKHeX compiled. Find it here http://lucasm.cf/?n2i0o - mirrors would be appreciated.<br /><br />Expect lots and lots of lag, this has support for PokÃ©mon/items/attacks up to 0xffff.<br /><br />I took a PokÃ©mon in my box, made a copy of it, changed its species to 0xffff, gave it move 0xffff, shoved it in the PC.<br /><br />When hovering over it in the PC I got a nice crash, a null pointer deref related to the attack name (Luma&#039;s exception dump showed r0 to r4 all being zero, and pc pointed at [tt]ldr r1, [r4, #0x84][/tt]).<br /><br />Changed the attack 0xffff to something valid (Flamethrower), and now I can hover over it in the PC! It looks like Kirlia; and viewing its summary crashes in the exact same place as before.<br /><br />0xffff&#039;s species name is not constant. I think it&#039;s based on the level number of the PokÃ©mon you previously selected or something. (it changed from &quot;70&quot; to &quot;64&quot;, then hovering over it inside the PC when the PokÃ©mon was in the party caused a crash)<br /><br />OK, that&#039;s interesting. Put 0xffff in the party, went&nbsp; back out of the PC, went back into the PC, touched 0xffff (to avoid a crash), and it now looks like Staravia.


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Why PewDiePie, why do you need to make such perfect clickbaits that don&#039;t affect me and be such a d*ck...


subject: Re: Gen VII invalid PokÃ©mon / etc research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems index 0xffff&#039;s model (in the PC) is derived from the last PokÃ©mon hovered over in the PC (as its name is).


subject: Re: Gen VII invalid PokÃ©mon / etc research
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tried index 0x1828 (got the index number from RNG output).<br /><br />Its name is derived in the same way as 0xffff&#039;s; its model is also derived from the last PokÃ©mon hovered over in the PC, but using different data.


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just tried this setup on my CGB, but it crashed and burned.<br /><br />Looking at the items again, shouldn&#039;t TM07 ([font=courier]CF = rst 08h; FF = rst 38h[/font]) be HM03 ([font=courier]C6 FF = add a,$FF[/font])?<br /><br />After testing out the change from TM07 to HM03 on a physical CGB, the game softlocked as if it&#039;d gone into STOP mode. It didn&#039;t annihilate the graphics though, so at least that&#039;s something! :P


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Be me<br />&gt;Come up with idea for Digimon fanfic about two private eyes who solve crimes in the digital and outside world<br />&gt;&quot;You&#039;re 23 years old. What the fuck are you doing writing a Digimon fanfic? Get a life for fuck&#039;s sake.&quot;<br /><br />Thanks brain.<br /><br />Also hey look I changed my avatar and it&#039;s a .gif wow aren&#039;t I the most technically advanced guy around.


subject: Re: Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I messed up somewhere while &quot;compiling&quot; the instructions into items.<br />We need to turn this TM07 into a TM06, that&#039;d make an &quot;adc a, $FF&quot; thingy.<br />Sadly you need to have defeated Koga and kept the TM, so I&#039;m trying to make a substitution.<br /><br />I didn&#039;t mention something about this setup : it does freeze the console... only for a while. I does some decrementations while running code in RAM.<br />And when it waited long enough by doing absolutely nothing (gotta call this the &quot;Luigi Exploit&quot;), then it runs the cart again.<br /><br />However, this will depend on how many Awakenings you have.<br />With 99 Awakenings on BGB, it froze for like two minutes. So that&#039;s why your game did this :P<br /><br />I need to fix the setup, but thanks for testing ! I have done a few nervous breakdowns this week and couldn&#039;t test that myself Ã¨_Ã©<br /><br />Edited the previous message. It SHOULD work, but I left my console out of reach for the week-end.


subject: Re: Forum Bug List and Reports
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did the upgrade break avatar uploading or were the size limits intentionally changed?<br /><br />[quote author=GCLF]<br />The following errors occurred when trying to save your profile:<br /><br />The avatar you have selected is either too large or not an avatar.<br />[/quote]


subject: Re: ACE: Manipulate encounter
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, for all addresses starting at ~CE00 (can&#039;t exactly determine where) there is a 5-byte shift in RAM addresses. You need to add 5.


subject: Re: 3rd gen to 2nd gen connected and strange result
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since Gold didn&#039;t accept any data, the side effects on Gold were completely unrelated, and consequences of the battery dying.<br /><br />Link Cable data cannot affect any of the games unless both games choose to save after the attendant says &quot;okay, ya wanna save ?&quot;


subject: Re: Forum Bug List and Reports
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Hmmm, my avatar is fine, maybe the size limit changed? (The file size one)<br />Try changing your avatar to something else.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My take at adapting this ACE exploit to be useful outside of speedruns. Instead of manipulating the player ID number, specific Pokemon/item data are used with the ultimate goal of reaching the PC items data (as in the Coin Case glitch). More information in the video below.<br /><br />https://www.youtube.com/watch?v=YqD68-2aAjg


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So is there a way to change the trainer ID to anything you want (as you mention you can manipulate it)? Torchickens showed me how you can change the ID to anything you want on Pokemon Yellow with ws m, and I figure something similar could work given it&#039;s Arbitrary code Execution, just in a different game. <br /><br />Great video though Crystal, just watched it. Amazing the discoveries still being found out after all these years.


subject: Re: ACE via Bad Clones in Crystal.
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, the player ID number is at d47b-d47c in Crystal. You can use ACE to write whichever you want into those addresses.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hey look I&#039;m necrobumping for no reason.<br /><br />I managed to stumble upon this amusing spelling &quot;mistake&quot; when a bunch of Glitchmon levelled up, causing the text scroll speed to plummet. Many giggles were had.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6472.msg203349#msg203349 date=1481408688]<br />Hey look I&#039;m necrobumping for no reason.<br /><br />I managed to stumble upon this amusing spelling &quot;mistake&quot; when a bunch of Glitchmon levelled up, causing the text scroll speed to plummet. Many giggles were had.<br />[/quote]<br /><br />Read that as Gollum from Lord of the Rings, for even more lulz.


subject: [Utility] 8F Helper - gbz80aid
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heya guys,<br /><br />After a good bit of going back-and-forth to the Wiki (and later back-and-forth to a text file) in order to look up values for the 8F glitch, I decided to write a program in C using lookup tables that could directly parse gbz80 assembly and machine code, then output the results to the console pretty quickly (~12 milliseconds) in a variety of outputs.<br /><br />You can check it out over at its Github page, [url=https://github.com/KernelEquinox/8F-Helper]8F Helper[/url].<br /><br />As an example of its output, I took the assembly instructions for the [url=http://forums.glitchcity.info/index.php?topic=6638.msg192694.html#msg192694]perpetually resetting save file[/url] by Wacko and converted them to 8F items with the utility.<br /><br />test.asm:<br />[code]<br />ld l,$6E<br />ld (hl),$36<br />ld a,$D3<br />ld ($D36F),a<br />inc b<br />ld c,$1c<br />ld h,$78<br />ld l,$48 ; 1c:7848: SaveSAVtoSRAM<br />ld b,c<br />call $35d6 ; BankSwitch<br />jp nc,$1f49 ; SoftReset<br />[/code]<br /><br />Command and output:<br />[code]<br />root@gbdev:~# gbz80aid -o gen1 -f test_code.asm<br /><br />Item&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Quantity<br />========================<br />X Accuracy&nbsp; &nbsp; &nbsp; x110<br />Max Revive&nbsp; &nbsp; &nbsp; x54<br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp; x211<br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x111<br />TM11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x4<br />Awakening&nbsp; &nbsp; &nbsp;  x28<br />Carbos&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x120<br />X Accuracy&nbsp; &nbsp; &nbsp; x72<br />X Attack&nbsp; &nbsp; &nbsp; &nbsp; x205<br />TM14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x53<br />TM10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x73<br />Old Amber&nbsp; &nbsp; &nbsp;  xAny<br />[/code]<br /><br />Hope it can be of use! ;D


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Sure it&#039;ll be useful ! (And kudos for running this on Linux :D)<br /><br />That reminds me of my [url=http://prama-initiative.com/8F/beta/]old JavaScript &quot;compiler&quot;[/url], and I&#039;d like to suggest some features that came to my mind as I was developing it.<br /><br />- A -w option that would enable warnings (such as invalid items, using key items with a non-one quantity, two stacks of the same item...).<br />- Turn the gen2 option into gen2i to make room for the next option.<br />- Add a gen2b that outputs box names for more recent Gen II ACE exploits.<br />- More label support.<br />- Different syntax ? There are multiple syntax used out there.<br /><br />Which compiler do you use ?<br /><br />I have some knowledge about C and GBz80, so I forked your repository and did some edits.


subject: Obtaining TM33 via PokÃ©mon R/B/Y.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d like to try giving the player a TM33 in a pocket by editing save files, in order to make my &quot;Luigi exploit&quot; something more useful.<br /><br />The idea would be :<br />[list type=decimal]<br />[li]Use the PoC I&#039;ve written to hang the CPU[/li]<br />[li]Switch to PokÃ©mon G/S/C[/li]<br />[li]Call the routine that &quot;decompresses&quot; save data[/li]<br />[li]Modify an item pocket[/li]<br />[li]Call the routine that saves the game[/li]<br />[li]Hang the CPU, have the user reboot the game to enjoy ![/li]<br />[/list]<br /><br />(The &quot;Luigi Exploit&quot; is [url=http://forums.glitchcity.info/index.php?topic=7722.0]here[/url])


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=ISSOtm link=topic=7722.msg203267#msg203267 date=1480713735]<br />If you don&#039;t know about &quot;Luigi wins by doing absolutely nothing&quot;, [url=https://www.youtu.be/v=eNX-b2wK-kg]then check this out[/url].<br />[/quote]<br /><br />You screwed up your link, I think you meant [url=https://youtu.be/eNX-b2wK-kg]this.[/url]


subject: Call glitch?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello guys,<br /><br />A while back, I&#039;ve been told that in Cristal only, if you call a friend then ask your Mom to change the hour, there are good chances that someone will randomly call you immediately.<br /><br />Could this be a glitch in subroutines or somewhat?<br /><br />Thanks!


subject: Re: Call glitch?
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  Relevant video - https://www.youtube.com/watch?v=oEREhdoJF-4<br /><br />Simply put, a random trainer has a 50% chance to call you after a time interval that starts at 20 minutes and decrements each time that a trainer fails to call you after each of those intervals (goes back to 20 mins after a call). Changing the time one hour forward, is enough to ensure that 20 minutes have passed since the last trainer call check, so you get an immediate 50% chance for a call after you do it. If you change it one hour backwards instead, the time difference as interpreted by the game will just underflow into several days.


subject: Re: Call glitch?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for that very interesting piece of information! That explains everything. I guess Game Freak could have done something against this... So it can be called a glitch without being really one. They probably knew it was happening, but they didn&#039;t really care.


subject: Great quality of randomization.
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Guess what happened when I was playing thru randomized SMB3...<br />The Hammer Brother just committed suicide.<br /> =_= <br /><br />ERROR:SudicideBrothers.gif failed to upload because the forum hates me adding attachments! Yaaay!<br />Will add it later... when I will be able to.<br />Also, SudicideBrothers.gif is detected as &quot;Hydrotherapeutics&quot; by the auto-corrector, good job whoever made this thing!


subject: Re: The REAL reason Sun and Moon are so large.
poster_name: Exegutt0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7719.msg203259#msg203259 date=1480682532]<br />C&#039;mon guys, I don&#039;t fall for this. What I said is the real real. Come on! Try it!<br />[/quote] I know this is true.<br />


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7731.msg203353#msg203353 date=1481455682]<br />- A -w option that would enable warnings (such as invalid items, using key items with a non-one quantity, two stacks of the same item...).<br />- Turn the gen2 option into gen2i to make room for the next option.<br />- Add a gen2b that outputs box names for more recent Gen II ACE exploits.<br />- More label support.<br />- Different syntax ? There are multiple syntax used out there.<br />[/quote]<br /><br />Thanks for the feedback! I&#039;ll start experimenting with the label support and warnings, and I&#039;ll start doing research into Gen II ACE exploits.<br /><br />And yeah, the pointer operations are pretty hacky; I&#039;ll work on standardizing the code and sticking with one style. :D<br /><br />[quote author=ISSOtm link=topic=7731.msg203353#msg203353 date=1481455682]<br />Which compiler do you use ?<br /><br />I have some knowledge about C and GBz80, so I forked your repository and did some edits.<br />[/quote]<br /><br />Oh awesome! As for my go-to compiler, I use gcc almost exclusively, but I use Visual Studio&#039;s cl.exe compiler on very rare occasions.


subject: Re: Pokemon Sun &amp; Moon glitches
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7720.msg203367#msg203367 date=1481523232]<br />Umm, could I possibly obtain the text dumps? I will look into that.<br />[/quote]<br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/User:Abcboy#Text_dumps]Here you go[/url] :) 


subject: Re: Pokemon Sun &amp; Moon glitches
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Thanks Sato, but I will look into those nore when I will be on my PC, Also, it&#039;s interesting that there are songs 20 and 21.<br />Well, I&#039;m already at the Global mission names.<br />[quote]1.Catch a lot of PokÃƒÂ©mon!<br />Trade PokÃƒÂ©mon at the GTS!<br />Hatch a lot of Eggs!<br />Harvest PokÃƒÂ© Beans!<br />Get high scores with your PokÃƒÂ© Finder!<br />2.Find PokÃƒÂ©mon using Island Scan!<br />Catch Crabrawler!<br />Defend your Champion title!<br />Fish PokÃƒÂ©mon at rare spots!<br />Win Battle Royals!<br />Try your luck!<br />Get BP at the Battle Tree![/quote]<br />We now know, thanks Nintendo for hiding this info.<br />Note:They&#039;re out of order, the next one is &quot;Find PokÃ©mon using Island Scan&quot; for example... I will number them though.


subject: Re: Another way to trigger the Walking Lag Glitch
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m trying this but I just get a static encounter when going back to route 6 and the squirtle guy battles me normally.


subject: Re: Another way to trigger the Walking Lag Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did you fight another Trainer before returning to Route 6 ? I didn&#039;t mention it, but the glitch has to be in the state where none of the Trainers on Route 6 see you (and no text box pops up when entering the route)


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The edits are sitting on my PC as I&#039;m writing stuff in gedit. I dunno which command you use to compile, so here&#039;s mine :<br />[code]<br />gcc gbz80aid.c -o gbz80aid -std=c99<br />[/code]<br /><br />Progression thus far :<br />Added bounds checking on options using arguments (-f and -o).<br />Added comments when I needed them.<br />Added a -v (version) argument, prints light version info.<br />Added support for brackets instead of parentheses.<br />Replaced some &quot;malloc&quot;s by some local strings.<br />Adding a -ofs option of asm format.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  I think some god hates me.<br /><br />After I successfully performed the exploit yesterday, a result of several weeks of failures, long Skype discussions and heavy debugging, I went to bed - it was late, and I had to work for the physics test that happened today. (I fared better than usual, even though that&#039;s completely off-topic.) This morning, I tried again - with success. I was quite happy and relieved. I planned to record some footage in the afternoon, when I would have time to.<br /><br />Now, as of December the 12th 2016, I have to officially declare the SRAM battery of my PokÃ©mon Red cartridge deceased at 12:54am today.<br /><br />[quote author=ISSOtm link=topic=7722.msg203376#msg203376 date=1481559420]<br />I think some god hates me.<br />[/quote]


subject: Re: Forum Bug List and Reports
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The avatar size limit seems to be 200 x 200, but I had to dig an old topic via Google Search (and it wasn&#039;t obvious), but could you put it on the Forum Profile modification page, please ? Thank you.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  SRAM batteries are easily replaced with the proper screwdriver, a spudger or knife, a soldering iron and a CR2032, and hotglue, in that order. I&#039;ve even had this process save my data... somehow.


subject: Re: Pokemon Sun &amp; Moon glitches
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  If I can gather decrypted saves, I could find the save structure. However, I&#039;ll need you guys to provide them. No 3/2DS and Citra breaks.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t have the<br />courage/patience/resources/will to buy them<br />to do that. I&#039;ll make my Everdrive GB useful (and for once I&#039;ll use it legally ! o/)


subject: Re: Another way to trigger the Walking Lag Glitch
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  So I just got back home and I somehow managed to trigger this by first talking to someone in the pokemon center before going to route 6, which changed the text box id and led to a static battle with a bug catcher. The trainer-fly glitch left the route 6 script with 1, and a trainer battle advances 3 scripts, to id 4 (the whole process or the cur script increments is in home.asm but I haven&#039;t looked into it carefully). Script 4 is out of bounds, and essentially overflows into the text pointers, which typically have the TalkToTrainer call to initiate a battle (if they are trainer texts). This initiates the battle with a glitch text, and advances the cur script by 3 again. Eventually this overflows the text pointers too and it&#039;s when it generally would crash due to following garbage pointers (e.g. from the data of the first trainer in the route).<br /><br />tl;dr: ARBITRARY CODE EXECUTION BABY<br /><br />Edit, some more info. The trainer beaten flag is read from the address of the text script followed, plus 2. For example, with a script id of 4 in Route 6, Route6Text2 is followed, and a bit of [Route6Text2 + 2] is tested in order to determine whether to initiate the fight or not. So the outcome is purely luck based. In the cases where you don&#039;t get this &quot;battleception&quot; effect, you seem to always get the so called walking lag glitch, due to the game still trying to print some text, which is by the way, read from following the pointer at the text script plus 6 (e.g. [Route6Text2 + 6] and [Route6Text2 + 7]). The text isn&#039;t printed though; the text box is drawn in the tilemap, but not transferred to VRAM. This behavior seems to match the general behavior during the overworld, where only one row/column of data is transferred during the player&#039;s movement, and no data is transferred otherwise. Probably some flag that should be set before printing text and isn&#039;t set during this glitch (the font tiles aren&#039;t loaded either).<br /><br />Fun fact. Text scripts start with TX_ASM which is interpreted as ld (d16), sp when executed as asm code. This means that a random RAM address could be corrupted depending on how the text script starts. This extra starting byte could also shift the following instructions and possibly even turn the TalkToTrainer call into another unrelated instruction. This doesn&#039;t seem very useful though.


subject: Re: Forum Bug List and Reports
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6360.msg203377#msg203377 date=1481559865]<br />The avatar size limit seems to be 200 x 200<br />[/quote]<br /><br />Thanks for the tip! :) The limit only applies to the width, however. So you can have an image taller than 200 px but not wider than 200 px.


subject: Re: Forum Bug List and Reports
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6360.msg203384#msg203384 date=1481573947]<br />That still cropped my avatar :/<br />[/quote]<br /><br />Yeah, it seems that the page body&#039;s font-size property being set to 78% is what crops your 200px-width avatar. It looks like it might be forcing a maximum visible avatar width of ~175px on forum postings (although it looks more like 174px).<br /><br />Setting [font=courier]max-width: 100%[/font] as a CSS declaration for the &quot;avatar&quot; class fixes the issue, but at the cost of quality of the original &gt;174px image.


subject: Re: Forum Bug List and Reports
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6360.msg203384#msg203384 date=1481573947]<br />That still cropped my avatar :/<br />[/quote]<br /><br />Check your profile page or open the image URL directly to see it completely. Like Cryo said, the CSS used on threads is what causes the right side of large enough images to be hidden. Although we use the GCLF theme here, it also happens on the default SMF theme if you switch to it.


subject: Re: Pokemon Sun &amp; Moon glitches
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Yeniaul link=topic=7720.msg203379#msg203379 date=1481561020]<br />If I can gather decrypted saves, I could find the save structure. However, I&#039;ll need you guys to provide them. No 3/2DS and Citra breaks.<br />[/quote]<br /><br />pkhex guys already did that though..


subject: Re: Forum Bug List and Reports
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I know only my avatar&#039;s displayed portion has changed, but the upload limit should then be updated to match the max display limit. I think.


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m wondering if there was a glitch to raise LV in Undertale without killing anyone, would it be logical to be restricted access to the Pacifist Ending ?<br />Since you didn&#039;t kill anybody you should be able to trigger it (from a logical standpoint, without accounting programming)


subject: Re: The Member's Guide to Topiclessness
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [url=https://youtube.com/watch?v=MCAiWMISf40]There actually was a glitch that allowed access to the True Pacifist ending at LV 10.[/url]<br />[s]It was later patched by adding an additional check to see if the player has EXP 0 and LV 1. So the true ending can no longer be accessed with LV greater than 1, even by editing the save file (which probably shouldn&#039;t count as killing)[/s]<br />Never mind, it still actually works<br />So you could get the true ending if there was some glitch to raise LV beyond 1 without killing anything, and that should probably be the correct behavior (I didn&#039;t kill anything after all!)


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve sent a pull request, but I&#039;m working on implementing some more features and cleaning stuff up.


subject: Re: The Member's Guide to Topiclessness
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [quote author=TheZZAZZGlitch link=action=profile;u=1199 date=1479369119]<br />It will be ready when it&#039;s ready :P<br />But I guess the first version should be done until the end of this month.[/quote]<br /><br />Never promised anything.<br /><br />[url=https://aww.moe/b53e17.png]Actually it&#039;s working, but it&#039;s buggy and still partially untranslated.[/url]<br /><br />Oh, and just in case you were wondering what&#039;s the Japanese equivalent of &quot;qÃF qÃF qÃF qÃF&quot;: [url=https://aww.moe/4luo2o.png]MIZEMIZEMIZEMIZEMIZEMIZE[/url]


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7731.msg203392#msg203392 date=1481726377]<br />I&#039;ve sent a pull request, but I&#039;m working on implementing some more features and cleaning stuff up.<br />[/quote]<br /><br />Oh awesome! I&#039;ve merged the pull request with the changes in the master repo, which contains support for multiple labels, some error handling, and more efficient/standardized code than my initial master commit. ;D<br /><br />As for my compilation command, I usually just use:<br />[code]gcc -o gbz80aid gbz80aid.c[/code]


subject: Re: The Member's Guide to Topiclessness
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=3088.msg203394#msg203394 date=1481731890]<br />Oh, and just in case you were wondering what&#039;s the Japanese equivalent of &quot;qÃF qÃF qÃF qÃF&quot;: [url=https://aww.moe/4luo2o.png]MIZEMIZEMIZEMIZEMIZEMIZE[/url]<br />[/quote]<br /><br />Is the string ã¿ãœ used by anything?


subject: Re: The Member's Guide to Topiclessness
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=3088.msg203394#msg203394 date=1481731890]<br />Oh, and just in case you were wondering what&#039;s the Japanese equivalent of &quot;qÃF qÃF qÃF qÃF&quot;: [url=https://aww.moe/4luo2o.png]MIZEMIZEMIZEMIZEMIZEMIZE[/url]<br />[/quote]<br />Chinese Emerald&#039;s response:<br />[img]http://i.imgur.com/0kygFzY.jpg[/img]<br />[img]http://i.imgur.com/XiTkqEs.jpg[/img]<br />The second one is &quot;Å’eÅ’eÅ’eÅ’eÅ’eÅ’eÅ’e&quot;.<br />Also, a little unrelated note, I&#039;ve been getting some pretty good luck on Wonder Trade today, I guess that tent wasn&#039;t lying after all...<br /><br /> [quote author=TheZZAZZGlitch]But I guess the first version should be done until the end of this month.[/quote]<br />That&#039;s a part of your message, I thought you promised me, but ok...


subject: Re: The Member's Guide to Topiclessness
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=3088.msg203398#msg203398 date=1481743181][quote author=TheZZAZZGlitch]But I guess the first version should be done until the end of this month.[/quote]<br />That&#039;s a part of your message, I thought you promised me, but ok...<br />[/quote]<br /><br />&gt;&#039;should&#039; and &#039;I guess&#039; in the same statement<br />&gt;take the message as a promise


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You never get any warnings when compiling ?<br />I got a ton when I ran this command, mostly about &quot;for(int i = 0; ...&quot;, which went away when I switched to C99 standard (-std=c99)<br /><br />I added &quot;-Wall -Wextra&quot; and commited changes to remove almost all warnings.<br />I&#039;m also getting ready to write a box name format for Gen II.


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nah, no warnings from the compiler; I&#039;m using GCC 6.2.1 on Kali 2016.2 Rolling. Same with GCC using MinGW on Windows.<br /><br />It only complains about warnings whenever I enable all warnings during compilation, but it&#039;s otherwise quiet.


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7731.msg203402#msg203402 date=1481941355]<br />...why are you running Kali[s] for everyday use[/s]?<br />[/quote]<br /><br />FTFY


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Goddamn it, only if I posted earlier, I could have been on YouTube. anyway, I challenge someone to speedrun SMB Deluxe: w&nbsp; sm%.


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have GCC 4.9, if I&#039;m correct (I&#039;m on my Windows right now, so no checking that &#039;cause I got stuff to do before I reboot).<br />That [i]might[/i] explain.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wow, this is amazing!! Great work ISSOtm and TheZZAZZGlitch. I&#039;m excited because I have a fair number of games in my GB/C collection and this makes me want to edit the SRAM in those games to do cool stuff. In PokÃ©mon Crystal writing 0B to SRAM 01:BE3C allows you to obtain a GS Ball gift in Goldenrod City PokÃ©mon Center, so theoretically you could use 8F/ws m to set that in the SRAM of your Crystal (which would be a neat no bad clone/Link Cable-less method of doing it).<br /><br />Would love to see a Super Mario Bros. Deluxe trick that lets you access the lost-lost levels, or glitch monsters in monster battling games like Telefang, Bugsite and Sanrio Timenet.


subject: Re: [Utility] 8F Helper - gbz80aid
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yeniaul link=topic=7731.msg203402#msg203402 date=1481941355]<br />...why are you running Kali for everyday use?<br />[/quote]<br />Probably PTSD from taking the OSCP and OSCE.<br /><br />[quote author=Wack0 link=topic=7731.msg203403#msg203403 date=1481975837]<br />...why are you running Kali[s] for everyday use[/s]?<br />[/quote]<br /><br />To spread [url=https://holidayhackchallenge.com/2016/]holiday cheer[/url]. ;D<br /><br />[quote author=ISSOtm link=topic=7731.msg203405#msg203405 date=1482010946]<br />I have GCC 4.9, if I&#039;m correct (I&#039;m on my Windows right now, so no checking that &#039;cause I got stuff to do before I reboot).<br />That [i]might[/i] explain.<br />[/quote]<br />Oh yeah, GCC 5 changed the default from 89 to 11. :P


subject: Guest Watchâ„¢
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: question
body:
  Can I get the Guest Watchâ„¢ to be an actual usergroup and/or have official recognition? That&#039;d make knowing who&#039;s joined easier and allow members to get the recognition they deserve.


subject: Re: Guest Watchâ„¢
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://forums.glitchcity.info/index.php?topic=7628.0]This[/url] is what he&#039;s talking about, for those unaware.<br /><br />I&#039;m pretty sure at this point it&#039;s something that&#039;s been programmed to monitor and record activity, but what do I know.<br /><br />Oddly, since the forum&#039;s been back up, I have never seen more than one guest online at a time.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: MrCheeze
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrCheeze
icon: xx
body:
  Just saw ZZAZZ&#039;s video, fantastic work to both of you. So now it&#039;s possible, at this point to use the first-gen Pokemon games to 1) run arbitrary Game Boy code, 2) [url=https://www.youtube.com/watch?v=oWa5GPb9fw8]run arbitrary SNES code[/url], and now 3) [url=https://www.youtube.com/watch?v=SL_Zuc0tlvo]run arbitrary code in [i]any other[/i] GB game[/url]. To me, this suggests a followup to look into:<br /><br />[list][li]Is it possible for the SNES to survive having its cartridge removed, in the same way as the GBC? If so, then taking over various SNES games should also be possible.[/li][/list]<br /><br />That&#039;s not the only crazy-but-possible idea for ACE applications, either. I can think of several others:<br /><br />[list][li]It is known to be possible to [url=http://vaguilar.js.org/posts/1/]trigger ACE in an unglitched game via the Cable Club[/url], and also to [url=https://youtube.com/watch?v=Zd2595c_72M]permanently install a payload to a save file[/url]. By combining these two facts, it should be possible to create the world&#039;s first Game Boy virus! In other words, a save file containing a payload that automatically triggers in the Cable Club, running code that copies the save file from one game to the other.[/li]<br />[li]If the emulator used for Pokemon on the 3DS has any bugs in it that lets us elevate from GB ACE to 3DS ACE - [url=https://m.youtube.com/watch?v=Q3SOYneC7mU]a bug emulators can have![/url] - then it could be used as a new 3DS homebrew entrypoint.[/li]<br />[li]A more forgotten GB emulator is the one used for the Game Boy Tower in all three Pokemon Stadium games. If such a bug were found in this emulator, it would actually be [i]even more[/i] significant: it would be the the first method [i]ever[/i] discovered to get Arbitrary Code Execution on the N64.[/li]<br />[li]If the above ACE glitch for the N64 turns out to exist, then it leads to the same followup question as the SNES: can we switch cartridges to take control of arbitrary N64 games? If so, perhaps we can finally find a way to beat Tick Tock Clock without requiring any A presses. ;)[/li][/list]<br /><br />We&#039;re living in exciting times, full of potential. Although due to the need for various hardware tests, as well us the generally poor state of N64 emulation, some of the things above would be much harder to pull off than others.<br /><br /><br />Finally, I have one other comment. I notice everyone around here seems to prefer using 8F as their method to trigger arbitrary code execution. But simply [url=https://www.youtube.com/watch?v=_kFz5gLS81Q]turning off while saving[/url] is sufficient to get [url=http://tasvideos.org/forum/viewtopic.php?p=342003#342003]total control over WRAM[/url] (tossing items to write any byte, swapping Pokemon to move memory around), and that this requires no setup at all, surely it must be possible go get arbitrary code much faster this way? But I may be missing something here, as I haven&#039;t personally triggered ACE using either method.


subject: Re: Memory map of a saved game
poster_name: hunk
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hunk
icon: xx
body:
  [quote author=Flandre Scarlet link=topic=7046.msg202055#msg202055 date=1473720371]<br />WOW Necrobump. This thread had no results for 2 years its dead already I am pretty sure he figured it out by now.<br />[/quote]<br /><br />Doctor recently said I&#039;m unexplainably still alive


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ACE is possible using the SRAM Glitch (what you called &quot;turning off while the game is saving&quot;), but in non-JP versions, this is extremely hard.<br />Also, the problem with this glitch is that the game is quite unplayable due to a number of factors, so 8F / ws m are used mainly because the rest of the game is still accessible. tl;dr : it&#039;s more human-friendly.<br />If a &quot;playaround TAS&quot; comes out using this, it will certainly use the SRAM glitch to trigger ACE.<br /><br /><br />Your SNES idea seems very possible, maybe using a piggybacking adapter if needed (I doubt so, though). Yummy ! I&#039;m going to write a method that would work for our purposes.<br />[offtopic]Also, we didn&#039;t test if we can swap cartridges on a SGB. This may entirely be possible.[/offtopic]<br /><br /><br />To get ACE on the Stadium emulator, I looked for the source code, but I can&#039;t find nothing. Darn.<br />If we can do something, well then I bet it will be about buffer overflow. I think someone here (SatoMew ?) had tried the invalid opcodes, and that failed.<br /><br /><br />Assuming we take control of the Stadium emulator, I&#039;m almost certain it won&#039;t let us &quot;Luigi transport&quot; ACE, because [url=https://en.wikipedia.org/wiki/Nintendo_64_Game_Pak#Copy_protection]the copy protection chip periodically checksums the cartridge[/url]. We [i]might[/i] be able to knock it out in some way, but I dunno how.<br /><br /><br />Last thing, two of your links are broken. I bet the first one was [url=https://www.youtube.com/watch?v=Zd2595c_72M]this[/url], but I don&#039;t see what the second is :/


subject: Re: Memory map of a saved game
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  We might want to mirror the maps (ROM, RAM, SRAM, etc.) here so we don&#039;t have to reference other sites.


subject: Non TM/HM pocket TM47 in PokÃ©mon Gold
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is a &#039;TM/HM outside of the TM/HM pocket&#039; glitch item that misaligns the player sprite and NPCs by two spaces. I&#039;m not sure how best to describe it, but when you save and reset after using TM47, the changes you make on the map aren&#039;t just visual; so if you moved an NPC out of bounds (such as the Victory Road badge checker) to allow you to walk past them you could walk past them.<br /><br />It was planned for PokÃ©mon Gold catch &#039;em all (with glitches) but I&#039;m not sure if anybody ever got around to running it. For non-speedrunning purposes you should just be able to force it into the wrong pocket with Coin Case arbitrary code execution.<br /><br />The glitch item interests me as there are some cool videos of someone bypassing certain events with it; like being able to enter Mahogany Town gym before defeating the Rockets at Rocket Hideout which makes this and party overloading map corruption examples of useful glitches other than Coin Case ACE.<br /><br />The videos can be found here (and I&#039;d like to make a video of both getting TM47 and performing these exploits). <br />http://wiki.pokemonspeedruns.com/index.php?title=User:Entrpntr/Gold_251#Miscealleneous_TM47_vids<br /><br />Does anybody who knows a lot about the speedrunning scene know who discovered it?


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: MrCheeze
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fixed the links, thanks.<br /><br />Given the extreme versatility of the SRAM glitch, I have no doubt it&#039;s possible to compensate for its side effects. But I realize that&#039;s still more conceptual complexity than just using 8F, so point taken.<br /><br />Good point about testing whether the SGB lets you swap Game Boy cartridges, that&#039;s an important thing to check since it&#039;s the only way to record high quality footage of the phenomenon. As for the SNES cartridges, I would have expected swapping them to work fine, but I asked Dotsarecool to try it out and his reply was &quot;I can&#039;t get it to work. seems like it [i]should[/i] work to me though&quot;. So perhaps the SNES depends on always having a cartridge loaded, one way or another.<br /><br />And with the N64, far more information can be found in the [url=http://n64.icequake.net/]page cited by the article you linked[/url]. Importantly, it reveals that only a small minority of games do any copy protection after boot. And the whole discussion on &quot;boot emulators&quot; seems at least tangentially relevant.<br /><br />In general, with achieving cartridge swap on more consoles, it seems tricky to know if it&#039;s truly impossible or if there was some necessary step that was missed. But probably not worth putting much thought into it if it doesn&#039;t appear to be possible.<br /><br />As for getting ACE in Stadium. I mentioned the state of N64 emulation is poor. Strangely, I managed to get the GB Tower to work fine in Stadium 2 in Project64, but Stadium 1&#039;s just gives a black screen. But this means that debugging tools can be used to work out what code the emulator-in-an-emulator is using, at least.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was thinking through what you could do with this last night and I suddenly thought I wonder if it&#039;s possible to store a homebrew game into an official [url=https://www.youtube.com/watch?v=u12gyN04KOw]Game Boy Memory cartridge[/url]?<br /><br />In Japan there was a service called Nintendo Power in which you could save games on to Game Boy Memory or SFC Memory cartridges for cheaper than it would be compared to buying the actual cartridge, with a few games being exclusive to the service.<br /><br />So could you write to SRAM with something like 8F/ws m (store data in box data first then copy memory to SRAM) and create data/a listing for a homebrew game? I really don&#039;t know if this would work though as I know nothing about how data is stored on a Game Boy Memory cartridge.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: MrCheeze
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrCheeze
icon: xx
body:
  The games are stored in flash memory, not SRAM, but [url=http://blog.gg8.se/wordpress/2013/02/25/gameboy-project-week-8-the-white-nintendo-power-official-flash-cartridge-a-tale-of-reverse-engineering-sweat-and-tears/]yes you can.[/url]


subject: Re: Non TM/HM pocket TM47 in PokÃ©mon Gold
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The TM47 discovery was a semi-joint discovery by both entrpntr (Pokemon Speedrunner, although he does more routing stuff) and I. We knew that TMs and HMs could execute code from invalid addresses, so we went out and tested each and every one. Out of all the TMs and HMs, only 3 stuck out:<br /><br />TM47: This item jumps to [url=https://github.com/pret/pokecrystal/blob/master/engine/player_step.asm#L264]this subfunction[/url] , which increments the wOverworldMapAnchor. While using this only visually affects the map, reloading the map or crossing a connection applies the map changes to the loaded metatiles, allowing one to slowly clip through walls and access unintended parts of the map.<br /><br />TM36: This item jumps [url=https://github.com/pret/pokecrystal/blob/master/items/item_effects.asm#L269]here[/url], which is in the middle of the Poke Ball function. While this could hypothetically allow you to catch whatever was the last loaded enemy mon, unfortunately the b register (used to store catch rate) is always 0 when entering this function (both through an invalid pocket and through select menu), so you&#039;ll end up with a 1/256 chance of catching the enemy mon, or 11/256 if the mon has a FRZ/SLP status.<br /><br />HM03: I just found this out today while trying to figure out the interesting TM efffects, and it has a very useful application. This jumps [url=https://github.com/pret/pokecrystal/blob/master/engine/move_mon.asm#L756]here[/url], which is in the middle of the function called when withdrawing the stored daycare mon from the daycare lady. The function doesn&#039;t check whether a daycare mon is present (or clears the relevant data either, as it wouldn&#039;t be needed), so you can continually use HM03 to clone the daycare lady&#039;s stored mon. The only stipulation is that the new moves learned (by calculating level based on raw experience, which may not reflect the current level as the daycare step function does not recalculate level for every exp point gained) is based on the last loaded Pokemon, in 0xd004.


subject: Re: Non TM/HM pocket TM47 in PokÃ©mon Gold
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7738.msg203421#msg203421 date=1482093439]<br />The TM47 discovery was a semi-joint discovery by both entrpntr (Pokemon Speedrunner, although he does more routing stuff) and I. We knew that TMs and HMs could execute code from invalid addresses, so we went out and tested each and every one. Out of all the TMs and HMs, only 3 stuck out:<br /><br />TM47: This item jumps to [url=https://github.com/pret/pokecrystal/blob/master/engine/player_step.asm#L264]this subfunction[/url] , which increments the wOverworldMapAnchor. While using this only visually affects the map, reloading the map or crossing a connection applies the map changes to the loaded metatiles, allowing one to slowly clip through walls and access unintended parts of the map.<br /><br />TM36: This item jumps [url=https://github.com/pret/pokecrystal/blob/master/items/item_effects.asm#L269]here[/url], which is in the middle of the Poke Ball function. While this could hypothetically allow you to catch whatever was the last loaded enemy mon, unfortunately the b register (used to store catch rate) is always 0 when entering this function (both through an invalid pocket and through select menu), so you&#039;ll end up with a 1/256 chance of catching the enemy mon, or 11/256 if the mon has a FRZ/SLP status.<br /><br />HM03: I just found this out today while trying to figure out the interesting TM efffects, and it has a very useful application. This jumps [url=https://github.com/pret/pokecrystal/blob/master/engine/move_mon.asm#L756]here[/url], which is in the middle of the function called when withdrawing the stored daycare mon from the daycare lady. The function doesn&#039;t check whether a daycare mon is present (or clears the relevant data either, as it wouldn&#039;t be needed), so you can continually use HM03 to clone the daycare lady&#039;s stored mon. The only stipulation is that the new moves learned (by calculating level based on raw experience, which may not reflect the current level as the daycare step function does not recalculate level for every exp point gained) is based on the last loaded Pokemon, in 0xd004.<br />[/quote]<br /><br />Ooh I see, nice!<br /><br />Thanks for sharing the information about TM36 and HM03.<br /><br />I successfully caught Will&#039;s Xatu after putting it to sleep, blacking out and using TM36 many times. The game asked if I wanted to give a nickname to &quot;2U&quot; (which made me wonder for a moment if it had an unterminated nickname like a fake bad clone), but it became a normal non-nicknamed Xatu after I chose to not give it a nickname.<br /><br />Edit: You can catch Trainer House PokÃ©mon too.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrCheeze link=topic=7722.msg203420#msg203420 date=1482093369]<br />The games are stored in flash memory, not SRAM, but [url=http://blog.gg8.se/wordpress/2013/02/25/gameboy-project-week-8-the-white-nintendo-power-official-flash-cartridge-a-tale-of-reverse-engineering-sweat-and-tears/]yes you can.[/url]<br />[/quote]<br /><br />I see, mm. Yeah I thought about what I said later and imagined that would probably be the case. That&#039;s pretty nifty. Thanks for the link. :)


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrCheeze link=topic=7722.msg203418#msg203418 date=1482089775]<br />In general, with achieving cartridge swap on more consoles, it seems tricky to know if it&#039;s truly impossible or if there was some necessary step that was missed. But probably not worth putting much thought into it if it doesn&#039;t appear to be possible.<br />[/quote]<br />My bet is that we need to look at the hardware. The good question being &quot;What could lock the console ? What is active after the boot ?&quot;<br />Also, the problem we have with SNES [i]might[/i] be the I got with the PGB :<br />[quote author=ISSOtm link=topic=7722.msg203272#msg203272 date=1480793708]<br />Apparently this may NOT work on a DMG, unless you have extreme luck. ([url=https://youtu.be/dbj679iBo1U]Source, read the comments[/url])<br />[quote author=Gameboygenius]<br />@MelonStorm @vxbinaca Yes, there&#039;s a blocking bar on DMG (the first Gameboy.) But not only that. You will almost always crash the DMG when you remove the cartridge. I believe the reason for this is CMOS latchup. How they fixed this on GBC, if you open up the unit and look inside, is by moving the ground ping closer to the cartridge so it makes first and breaks last when you insert/remove the cartridge.ï»¿<br />[/quote]<br />[quote author=furrtek]<br />@Gameboygenius I&#039;ll have to get a DMG for testing then, I plan on using this for a game. Works fine on the GB Pocket and I don&#039;t see any difference in the placement of the contacts on the GBC slot.ï»¿[/quote]<br />To test, then.<br />[/quote]<br />But on SNES we maybe could try using a piggybacking adapter.<br />I have no SNES so I can&#039;t test. But if it works..!<br /><br />[quote author=MrCheeze link=topic=7722.msg203418#msg203418 date=1482089775]<br />As for getting ACE in Stadium. I mentioned the state of N64 emulation is poor. Strangely, I managed to get the GB Tower to work fine in Stadium 2 in Project64, but Stadium 1&#039;s just gives a black screen. But this means that debugging tools can be used to work out what code the emulator-in-an-emulator is using, at least.<br />[/quote]<br />I do have a N64, I could get Stadium (and possibly a Transfer Pak) in under three weeks... but my PokÃ©mon Red cartridge&#039;s battery died. I dunno if that may matter, and if my EverDrive GB could be a replacement.<br />Also, did you try BizHawk ? Since this is the recommended emulator at TASVideos for the N64, I bet it has to be better :P<br />(And maybe it has to do with the rendering plugin. I really am a noob when it comes to the N64, I would like to learn the ASM for the MIPS proc but can&#039;t find tutorials &gt;&lt;)


subject: Trained/Expected/Got
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I&#039;unno what to put here but if this thread gets replies then I&#039;m positive many keks will be had.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Adding a useful bit of information.<br /><br />Although stored PC items have been a common requirement (with Crystal_ having a stored PC item RAM editor), you may want to use PC names instead of box items, like what is done in glitched speedruns because literally the only things you need are a PokÃ©dex with Bellsprout in it, the slide PokÃ©mon in slot 3 and a special Quagsire in slot 4 (no items other than TM02 and TM27 are required).<br /><br />To do this, you may give Quagsire a TM02 (available from Goldenrod Department Store) instead of HP Up or Protein and have Return as its first move. This will redirect the code to PC box 1&#039;s name character 2 after you do the specific movements (e.g. the ones [url=https://www.youtube.com/watch?v=SpfgOVfGVTo]from Elm&#039;s Lab[/url] and [url=https://www.youtube.com/watch?v=ffZjCabeNr4]from Cherrygrove City[/url]).<br /><br />The operations you can access via box names are highly limited (see Sanqui&#039;s Pastebin http://pastebin.com/raw/arPmsvYu) but fortunately it&#039;s still possible to do things like RAM editing (I do it using the xor a and sub xx operations to give &#039;a&#039; a value and then the ld (xxyy),a operation to write &#039;a&#039; into that address).<br /><br />Though Coin Case gives you a corrupted stack and the game would glitch dimension/freeze after ret, you can solve the issue by using the following edits as part of a footer in your code.<br /><br />[code]<br />xor a<br />ld (ff83),a<br />pop de<br />pop de<br />inc sp<br />pop de<br />or a<br />ret nc<br />[/code]<br /><br />(Found from deconstructing the box name code [url=http://wiki.pokemonspeedruns.com/index.php?title=Pok%C3%A9mon_Gold/Silver/Any%25_Guide]here[/url]).<br /><br />There is one catch and something you need to know:<br /><br />inc sp (hex:33) cannot normally be represented by box characters. However, you can get the ID for inc sp with the following: xor a;&nbsp; sub fd; sub d0 and then use ld (xxyy),a to self-modify your code to add an inc sp.<br /><br />This method also has a bad side effect of slowing menus down to an extreme, but after closing the menu if you hold down A and tap down you will be able to move the cursor to SAVE, mash A to save the game and reset the game to bring things back to normal.


subject: Re: Trained/Expected/Got
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: clip
body:
  I love Cutiefly and I wanted to use it even though I expected it to be pretty useless...<br /><br />... until I ran into one and it started slaughtering my team as I was trying to catch it<br />


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just an update, [url=https://youtu.be/JWxexCbFm9Y]this does work on the SNES[/url]. ;D<br /><br />Unfortunately, it doesn&#039;t work on the N64. I tested both Pokemon Stadium and Pokemon Stadium 2 on a physical N64, to no avail. It seems like the interrupt handler for the N64 takes precedence over the emulator&#039;s interrupt handler, whereas the SNES may just hand off all GB cartridge concerns to the SGB itself.<br /><br />As a few points of interest, there were two unintended effects that occurred when trying to do the glitch: One was a [url=https://youtu.be/iAbkgFW4koo]softlock[/url] and the other was a [url=https://youtu.be/3mYvSVi_zQI]VRAM glitch[/url] that I haven&#039;t seen before on a Game Boy. The VRAM glitch appeared to be a SNES-specific glitch due to the coloration, but idk. I&#039;m not sure if it was an error in how the SNES handled the cartridge being removed, a side effect of the SGB&#039;s palette, or something else entirely.<br /><br />Also, this doesn&#039;t seem to have been mentioned yet, but when testing on actual hardware, the game will do a hard reset about 50% of the time. I&#039;ve had the best luck when pulling the cartridge straight out as quickly as possible and when inserting it by resting it on the cartridge slot and giving it a quick push with the bottom of my palm. If I remove it slowly or tilt it when pulling it out, it hard resets whenever it&#039;s pulled out much of the time. Similarly, if I insert it too slowly, it hard resets upon making contact with the cartridge reader much of the time. The issue is persistent across the DMG (latch removed), CGB, SGB, and MGB models. I haven&#039;t tested a Game Boy Light yet, since I don&#039;t have one, but I&#039;d guess it also suffers the same fate.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Could anyone test if it works outside the SGB and can execute code on SMW or some other game on the SNES?<br />I don&#039;t think it&#039;s possible though.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  So basically this would enable ACE stuff much earlier into the game then before? Because before with the item lists in the PC you would need stuff like TM06 (Toxic) which cannot be obtained until after beating the Elite Four.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: MrCheeze
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrCheeze
icon: xx
body:
  That&#039;s what I had Dotsarecool test earlier, or at least an equivalent test. To recap, the compatibility for cartridge swap:<br /><br />Game Boy: No<br />Game Boy Pocket: Yes?<br />Game Boy Color: Yes<br />Game Boy Advance/SP/Player: No<br /><br />Game Boy cartridge in a Super Game Boy: Yes<br />Game Boy cartridge in a Transfer Pak: No<br /><br />SNES cartridge: [s]Apparently no[/s] No<br />N64 cartridge: [s]Unknown[/s] No


subject: Pokemon Yellow Link cable Pikachu creepy glitch?
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MarcinTVP8
icon: clip
body:
  I have been having fun with linking Trade Center to Colloseum, and I exprienced a creepy glitch.<br /><br />When I traded Pikachu over form Yellow to Blue, I was having a Colloseum battle with the opponent Pikachu, I loaded a save state on Yellow in the attachment.<br /><br />After I used an move in Yellow Pikachu (the state was made before the tarde), my Blue game crashed with a sprite decompression table of letters and went to white.<br /><br />I restarted the Blue game, and when I started a naw Colloseum battle, the Yellow game read opponent data as opponent name (9999999) and Pikachu&#039;s name (7777777Poke).<br /><br />When on the Blue game I checked the Pikachu summary, THE PIKACHU SPRITE WAS A LOT BRIGHTER THAN NORMALLY WAS!<br /><br />When the Pikachu summary closed, the Blue game went to a screen PLEASE WAIT!<br /><br />I restarted the Blue game and saw that a message apperared that the save file was destroyed.<br /><br />I don&#039;t know what happened! Can somebody tell me what has happened?<br /><br />(The save state is for TGB Dual only)<br />


subject: Re: Pokemon Yellow Link cable Pikachu creepy glitch?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The first rule of emulating PokÃ©mon multiplayer :<br />NEVER LOAD A STATE WHILE GAME BOYS ARE COMMUNICATING<br /><br />Because otherwise you&#039;re going to screw up many things that have to be synced.<br />Generation I battles are extremely fragile, and welp, you should NEVER load states when doing this.<br />NEVER.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Cryo link=topic=7722.msg203428#msg203428 date=1482126726]<br />Just an update, [url=https://youtu.be/JWxexCbFm9Y]this does work on the SNES[/url]. ;D<br /><br />Unfortunately, it doesn&#039;t work on the N64. I tested both Pokemon Stadium and Pokemon Stadium 2 on a physical N64, to no avail. It seems like the interrupt handler for the N64 takes precedence over the emulator&#039;s interrupt handler, whereas the SNES may just hand off all GB cartridge concerns to the SGB itself.<br />[/quote]<br />Yeah, thank you for testing ! This working on the SNES is good news, but I&#039;d like a precision about the Stadium test : what exactly happened when you removed the cartridge ? What I&#039;d like to know is if the emulator did a check on PokÃ©mon R/B/Y and the checksum didn&#039;t match (or something like that) or if the emulator crashed (meaning it still tried to poll data from the cart).<br />This may be useless, but might not.<br /><br />[quote author=Cryo link=topic=7722.msg203428#msg203428 date=1482126726]<br />As a few points of interest, there were two unintended effects that occurred when trying to do the glitch: One was a [url=https://youtu.be/iAbkgFW4koo]softlock[/url] and the other was a [url=https://youtu.be/3mYvSVi_zQI]VRAM glitch[/url] that I haven&#039;t seen before on a Game Boy. The VRAM glitch appeared to be a SNES-specific glitch due to the coloration, but idk. I&#039;m not sure if it was an error in how the SNES handled the cartridge being removed, a side effect of the SGB&#039;s palette, or something else entirely.<br />[/quote]<br />Waaaaw. What the hell. x) It has to be SNES though, since it happened as you removed the cartridge.<br />I remember I tried the setup once and it didn&#039;t work, I still got a crash.<br />My theory about it was that somehow, interrupts weren&#039;t diasbled. This left me to wonder if it is possible for an interrupt to execute just after a DI instruction, and then for it to re-eanble interrupts when &quot;reti&quot; ? If that&#039;s the case, welp this glitch isn&#039;t 100% working.<br /><br />Actually, I&#039;m quite in the dark about this, I think it involves more knowledge in electronics than programming.<br />Well, we are doing things the console conceptors [i]really[/i] didn&#039;t have in mind when they made the hardware xD<br /><br />[quote author=Cryo link=topic=7722.msg203428#msg203428 date=1482126726]<br />Also, this doesn&#039;t seem to have been mentioned yet, but when testing on actual hardware, the game will do a hard reset about 50% of the time. I&#039;ve had the best luck when pulling the cartridge straight out as quickly as possible and when inserting it by resting it on the cartridge slot and giving it a quick push with the bottom of my palm. If I remove it slowly or tilt it when pulling it out, it hard resets whenever it&#039;s pulled out much of the time. Similarly, if I insert it too slowly, it hard resets upon making contact with the cartridge reader much of the time. The issue is persistent across the DMG (latch removed), CGB, SGB, and MGB models. I haven&#039;t tested a Game Boy Light yet, since I don&#039;t have one, but I&#039;d guess it also suffers the same fate.<br />[/quote]<br />Oh, really ? I got this problem with my first setup (the old which polled $0001, waited for it to become $FF, and then for it NOT to be $FF), which had a 12% success rate (out of ~40 times, I got like 5 successful attempts), where all my successes had me pull the cart straight.<br />I like to think it comes from the pins disconnecting in an incorrect manner, but I don&#039;t quite know what could be the culprit.<br />According to [url=http://gbdev.gg8.se/wiki/articles/External_Connectors]this[/url], this is the pin layout :<br />[quote author=GbDevWiki]<br /> Pin&nbsp;  Name&nbsp; &nbsp; Expl.<br /> 1&nbsp; &nbsp;  VDD&nbsp; &nbsp;  Power Supply +5V DC<br /> 2&nbsp; &nbsp;  PHI&nbsp; &nbsp;  System Clock<br /> 3&nbsp; &nbsp;  /WR&nbsp; &nbsp;  Write<br /> 4&nbsp; &nbsp;  /RD&nbsp; &nbsp;  Read<br /> 5&nbsp; &nbsp;  /CS&nbsp; &nbsp;  Chip Select<br /> 6-21&nbsp; A0-A15&nbsp; Address Lines<br /> 22-29 D0-D7&nbsp;  Data Lines<br /> 30&nbsp; &nbsp; /RES&nbsp; &nbsp; Reset signal<br /> 31&nbsp; &nbsp; VIN&nbsp; &nbsp;  External Sound Input<br /> 32&nbsp; &nbsp; GND&nbsp; &nbsp;  Ground<br />[/quote]<br />I don&#039;t even know what the &quot;PHI&quot;, &quot;CS&quot; and &quot;RES&quot; pins may be used for.<br />I&#039;m really clueless.<br /><br /><br />Can I get some details about the test Dotsarecool did ? I&#039;d like to try some things, but if you already did it then it&#039;s worthless :P


subject: Re: Pokemon Yellow Link cable Pikachu creepy glitch?
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MarcinTVP8
icon: xx
body:
  I know. I have saved a video of some glitch battles with save states.<br /><br />The content which you posted was a advice.<br /><br />I don&#039;t know exactly what happened. Is the game bootlegged? Or it&#039;s just ACE?


subject: Re: Pokemon Yellow Link cable Pikachu creepy glitch?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nah, probably one of the games sent data which the other, being desynced in time, interpreted another way, which usually leads to the game using SELFDESTRUCT.


subject: Re: Pokemon Yellow Link cable Pikachu creepy glitch?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, save file deletion is commonly a side effect of a invalid ACE setup writing trash to SRAM/locking it, or using some glitch items. I had my VC Blue save deleted by a glitch item (I randomly triggered WTW by swapping items around) which I used my mistake.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [quote author=ISSOtm link=topic=7722.msg203434#msg203434 date=1482139513]My theory about it was that somehow, interrupts weren&#039;t diasbled. This left me to wonder if it is possible for an interrupt to execute just after a DI instruction, and then for it to re-eanble interrupts when &quot;reti&quot; ? If that&#039;s the case, welp this glitch isn&#039;t 100% working.[/quote]<br /><br />I think this shouldn&#039;t be possible. Z80 doesn&#039;t have any instruction pipelining or fancy hyperthreading stuff, so every clock cycle should execute exactly one instruction before checking for interrupts. So an interrupt could only happen either directly before disabling (instruction pointer on DI), or directly afterwards, ending up in a queue (instruction pointer on instruction after DI).<br /><br />But if I&#039;m wrong, there should be nothing preventing us from fixing the problem with brute force:<br /><br />[code]; the more the better<br />di<br />di<br />di<br />di<br />di<br />di[/code]<br /><br />[quote author=ISSOtm link=topic=7722.msg203434#msg203434 date=1482139513]<br />[quote author=Cryo link=topic=7722.msg203428#msg203428 date=1482126726]<br />Also, this doesn&#039;t seem to have been mentioned yet, but when testing on actual hardware, the game will do a hard reset about 50% of the time. I&#039;ve had the best luck when pulling the cartridge straight out as quickly as possible and when inserting it by resting it on the cartridge slot and giving it a quick push with the bottom of my palm. If I remove it slowly or tilt it when pulling it out, it hard resets whenever it&#039;s pulled out much of the time. Similarly, if I insert it too slowly, it hard resets upon making contact with the cartridge reader much of the time. The issue is persistent across the DMG (latch removed), CGB, SGB, and MGB models. I haven&#039;t tested a Game Boy Light yet, since I don&#039;t have one, but I&#039;d guess it also suffers the same fate.<br />[/quote]<br />Oh, really ? I got this problem with my first setup (the old which polled $0001, waited for it to become $FF, and then for it NOT to be $FF), which had a 12% success rate (out of ~40 times, I got like 5 successful attempts), where all my successes had me pull the cart straight.<br />I like to think it comes from the pins disconnecting in an incorrect manner, but I don&#039;t quite know what could be the culprit.<br />According to [url=http://gbdev.gg8.se/wiki/articles/External_Connectors]this[/url], this is the pin layout :<br />[quote author=GbDevWiki]<br /> Pin&nbsp;  Name&nbsp; &nbsp; Expl.<br /> 1&nbsp; &nbsp;  VDD&nbsp; &nbsp;  Power Supply +5V DC<br /> 2&nbsp; &nbsp;  PHI&nbsp; &nbsp;  System Clock<br /> 3&nbsp; &nbsp;  /WR&nbsp; &nbsp;  Write<br /> 4&nbsp; &nbsp;  /RD&nbsp; &nbsp;  Read<br /> 5&nbsp; &nbsp;  /CS&nbsp; &nbsp;  Chip Select<br /> 6-21&nbsp; A0-A15&nbsp; Address Lines<br /> 22-29 D0-D7&nbsp;  Data Lines<br /> 30&nbsp; &nbsp; /RES&nbsp; &nbsp; Reset signal<br /> 31&nbsp; &nbsp; VIN&nbsp; &nbsp;  External Sound Input<br /> 32&nbsp; &nbsp; GND&nbsp; &nbsp;  Ground<br />[/quote]<br />I don&#039;t even know what the &quot;PHI&quot;, &quot;CS&quot; and &quot;RES&quot; pins may be used for.<br />I&#039;m really clueless.<br />[/quote]<br /><br />I would assume there is some cartridge line that is connected to the internal reset pin on the CPU. Unwanted noise from pulling the cartridge would put this pin in a low state, which would explain the sudden hard resets.<br /><br />Doing the swap as quickly as possible should partially prevent this. Also, pulling the cart straight up and evenly on both sides makes sure all pins disconnect at roughly the same time.<br /><br />[quote author=Cryo link=topic=7722.msg203428#msg203428 date=1482126726]<br />As a few points of interest, there were two unintended effects that occurred when trying to do the glitch: One was a [url=https://youtu.be/iAbkgFW4koo]softlock[/url] and the other was a [url=https://youtu.be/3mYvSVi_zQI]VRAM glitch[/url] that I haven&#039;t seen before on a Game Boy.[/quote]<br /><br />These glitches seem really interesting to me. They directly affected the SNES hardware and escaped the Gameboy CPU, forcing me to think that the SGB probed the inserted GB cartridge for some purpose, read garbage data when in the middle of the cart swap and caused some kind of overflow.<br />I guess some reversing needs to be done on the SGB ROM to see whether it periodically accesses cartridge data and under what conditions.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Nostalgia link=topic=6716.msg203430#msg203430 date=1482132531]<br />So basically this would enable ACE stuff much earlier into the game then before? Because before with the item lists in the PC you would need stuff like TM06 (Toxic) which cannot be obtained until after beating the Elite Four.<br />[/quote]<br /><br />Yeah you can conveniently do this early in game once you get the Coin Case (and TM02, TM27). I think it&#039;s also easier to set up.<br /><br />Note I think Quagsire can possibly be replaced with Wooper (jp nz,$xxyy) like in the previously linked speedrunning route, and werster&#039;s [url=https://www.youtube.com/watch?v=oklw2swIT4w]43:47 speedrun[/url] uses a particular path in the PokÃ©mon Center with the starter Croconaw in slot 4 (possibly meaning a specific Croconaw could work too).


subject: Re: Non TM/HM pocket TM47 in PokÃ©mon Gold
poster_name: Yeniaul
poster_ip: ***.***.***.***
icon: xx
body:
  I had a question asked of me a few hours ago. Q: Will we as a species ever stop breaking games for fun?<br />My A: No. If it can be broken, it will be.


subject: Viet Crystal: ACE with Mobile System GB?
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Looks like I found a glitch in Viet Crystal.<br /><br />When you select MOBILE and try to access the Card Folder, there is a big chance that the game will crash and restart in &quot;glitch dimension&#039; mode.<br /><br />I&#039;m not sure if it works in English Crystal, because the save file form Japanense Crystal crashed the game when loading the map. I saw that there is no Mobile option here, either...<br /><br />Will it be a new method for ACE?<br /><br />I included a save file with Mobile option enabled for somene to test it out.


subject: Re: Viet Crystal: ACE with Mobile System GB?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A) this isn&#039;t Viet Crystal, (unless you used just a save from Bing Crystal).<br />B)Just a translation error.


subject: Re: Viet Crystal: ACE with Mobile System GB?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, in fact there are probably lots of arbitrary crashes in Viet Crystal that can be used for ACE...


subject: Re: Viet Crystal: ACE with Mobile System GB?
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have patched BingCrystal with Viet Crystal patch, then patched again, this time for enabling a debug menu from where enabled the Mobile function.<br /><br />I did not change the name of the ROM.<br /><br />We need to know the address from where the code would be executed to create programs.


subject: Re: Viet Crystal: ACE with Mobile System GB?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=MarcinTVP8 link=topic=7741.msg203442#msg203442 date=1482158564]<br />Looks like I found a glitch in Viet Crystal.<br /><br />When you select MOBILE and try to access the Card Folder, there is a big chance that the game will crash and restart in &quot;glitch dimension&#039; mode.<br /><br />I&#039;m not sure if it works in English Crystal, because the save file form Japanense Crystal crashed the game when loading the map. I saw that there is no Mobile option here, either...<br /><br />Will it be a new method for ACE?<br /><br />I included a save file with Mobile option enabled for somene to test it out.<br />[/quote]<br /><br />This sounds nice.<br /><br />If you load the game on BGB, open the debugger and go to debug&gt;access breakpoints you can set a breakpoint to A000-FDFF by entering A000-FDFF in the address box, ticking &#039;on write&#039; and adding it. This way if there is any arbitrary code execution the emulator will open up the debugger at the place it&#039;s executing the code. Good luck!


subject: Re: Viet Crystal: ACE with Mobile System GB?
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Results:<br /><br />1. result:<br />ROM0:2FF7 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp; &nbsp; (de),a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;2&nbsp; 2<br />2. result:<br />ROM0:3011 22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ldi&nbsp;  (hl),a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ;2&nbsp; 13<br />ROM5:402B EA 00 A0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp; &nbsp; (A000),a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;4&nbsp; 22<br />3. result (invalid opcode):<br />ECH0:E0CF EC&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;0&nbsp; 8<br />4. result (invalid opcode):<br />ECH0:E139 D3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;0&nbsp; 7<br />


subject: Re: Viet Crystal: ACE with Mobile System GB?
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Youâ€™d need some way of activating the mobile features in Viet Crystal. Simply plugging in a Mobile Adapter GB doesnâ€™t work.<br /><br />The reason is that Viet Crystal altered a byte at 01:6594, changing the call to function 5B:4000 (which is used to check for the Mobile Adapter GB on startup) into a call to 01:4000 (which displays the string â€œWaitingâ€¦!â€ during a link cable connection?).


subject: Re: Viet Crystal: ACE with Mobile System GB?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7741.msg203448#msg203448 date=1482174284]<br />Youâ€™d need some way of activating the mobile features in Viet Crystal. Simply plugging in a Mobile Adapter GB doesnâ€™t work.<br /><br />The reason is that Viet Crystal altered a byte at 01:6594, changing the call to function 5B:4000 (which is used to check for the Mobile Adapter GB on startup) into a call to 01:4000 (which displays the string â€œWaitingâ€¦!â€ during a link cable connection?).<br />[/quote]<br /><br />Was that the only change regarding the Mobile System GB? Perhaps all that&#039;s necessary is to revert it and set the equivalent addresses to the ones in a Japanese Crystal save file ($E800, $9000).


subject: Re: Viet Crystal: ACE with Mobile System GB?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [quote author=Torchickens link=topic=7741.msg203446#msg203446 date=1482163752]<br />If you load the game on BGB, open the debugger and go to debug&gt;access breakpoints you can set a breakpoint to A000-FDFF by entering A000-FDFF in the address box, ticking &#039;on write&#039; and adding it. This way if there is any arbitrary code execution the emulator will open up the debugger at the place it&#039;s executing the code.<br />[/quote]<br /><br />I think you meant &#039;on execute&#039;.<br /><br />Also, Viet Crystal has a lot of crashes caused by invalid text commands. All of them could potentially be exploitable, similar to the Coin Case glitch.


subject: Re: PokÃ©mon Sun/Moon Festival Plaza Bug(?)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, here&#039;s a new one. I know doublepost-ing is kinda against the rules, but I need to, sorry.<br /><br />For some reason (possibly the animation canceling the operation), you CAN&#039;T exit the Festival Plaza while tripping, or dancing. Weird, huh?<br /><br />EDIT:I confirmed it affects the small buttons on the bottom screen as well, but not the big ones.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think the funniest thing about the QR scanner is that any QR codes are compatible with Sun and Moon. Yesterday I scanned a bottle of ketchup into my game and got a Swellow.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=7441.msg203452#msg203452 date=1482179970]<br />I think the funniest thing about the QR scanner is that any QR codes are compatible with Sun and Moon. Yesterday I scanned a bottle of ketchup into my game and got a Swellow.<br />[/quote]<br /><br />I scanned one from a book store receipt (yes I know how to read bet you guys didn&#039;t see that coming) and got an Empoleon.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I scanned a QR code (don&#039;t remember what code it was, probably a JBL QR from a computer magazine), Beautifly.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I feel like generating a QR that leads to Rick Astley&#039;s NGGYU video, and scanning it.<br />Then the same with Baby (OMG JUSTIN BIEBERRRRRRRRRRRRRRR). I expect a Muk for this one.<br /><br />Sadly I haven&#039;t the games, so I&#039;ll leave guessing which PokÃ©mon will come out as an exercise to the reader.


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: MrCheeze
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By the way, I just stumbled on something interesting in what appears to be the official N64 programming manual.<br /><br />[quote]osGbpakReadWrite<br /><br />Read/write process to the Game Boy Game Pak memory<br /><br />(...)<br /><br />Caution is required when dealing with the returned values. This function cannot determine whether the Game Boy Game Pak has been pulled out, or whether Game Boy Game Paks have been exchanged. That is to say, a &quot;0&quot; (normal termination) is returned even if the Game Boy Game Pak has been removed during function operations. Thus, please confirm the status before and after calling this function to make sure the Game Boy Game Pak has not been removed.[/quote]<br /><br />In other words, they instruct programmers to (manually) verify that the game boy cartridge is never removed or swapped out. This both explains why the GB cartridge cannot be swapped even if game boy ACE is achieved, and tells us that the GB cartridge [i]can[/i] be swapped if N64 ACE is ever found.


subject: Pokemon Yellow Printed Glitch Pokedex Entries
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MarcinTVP8
icon: clip
body:
  I somehow managed to print out Pokedex entries of some glitch Pokemon.<br /><br />The printed entries are in the attachments.


subject: What happens if you randomize ORAS a bit too much...
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  Well, Brendan/Orlando became a old women, my mother is Maxie, Machokes are icy rocks, and Sidney screams like one. I didn&#039;t even get to the first fight and it&#039;s already amazing.<br />Also, this:<br /><br />[img]http://i.imgur.com/h4h7B8tl.jpg[/img]<br />Then Sidney screams that he hopes we&#039;ll both be able to meet more PokÃ©mon on our journeys, and 2 of him leave. Then my mother talks with me about PokÃ©blocks. And I find myself in Lumiose City.<br />Also, the Azuril Doll is a old man. And when I try to run, I slide instead.<br />The note on the table says &quot;Do you feel anything in particular when you look up at this wall?&quot;.<br />Also, I was forced to re-randomize the models, as saving crashed the game due to animation errors, I was a map before.<br />It&#039;s amazing. The power of pk3DS.<br />I forgot to mention that a Tourist was chasing a moving berry that was screaming, then he himself turned into a berry.


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  rick_astley_QR.jpg gave me a Kakuna.<br /><br />OMG_JUSTIN_BIEBER.jpg gave me a Yanma.<br /><br />Neat.<br /><br />[size=2pt]Now take your shit memes back to Reddit.[/size]


subject: Re: The Luigi Exploit - Could PokÃ©mon be used to ACE / credits warp other games ?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  About the SNES version of the exploit, we would need to send some code to the SNES and run it.<br />That code would simply need to disable all interrupts then wait for some button to be pressed on controller #2 via the joypad auto-poll registers, then do stuff.<br /><br />We could store the SNES payload with the PC items, and use a payload sender with 8F.<br />I&#039;m still learning programming on the SNES, so I&#039;ll need some time to write down everything.


