# smf_messages

subject: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  Hello everyone, new user here.<br />I have always been very interested in the first and second PokÃ©mon generations&#039; alpha and beta elements, especially the unused Badges and items in Red and Green, and how they can be seen using the â€œYami Shopâ€ glitch. This gave me an idea.<br />I found an English translation of a PokÃ©mon Green rom which is quite hilarious since itâ€™s literal and done probably using Google Translate or something like that, so I tried to replicate the Yami Shop glitch to check whether the unused badges and items were translated too. The usual method (selecting the 14th item, then the second PokÃ©mon in the party in battle, etc) didnâ€™t work, so I experimented a bit by selecting other items and PokÃ©mon in the party and stumbled upon something interesting.<br />If you select the 8th item in the bag and then one of the PokÃ©mon in the party, it will become glitchy and its moveset will be replaced with some moves it canâ€™t normally learn and with some of the unused Badges and items, that were therefore translated in the process. Those moves either freeze the game or work like existing moves like Substitute or Softboiled. One of them (Buddha Badge) does something like increasing my Accuracy by one stage and the animation was like the Psychic move, so maybe is actually an unused move/unused move effect.<br /><br />[img]http://i.imgur.com/qfIhHna.png[/img] [img]http://i.imgur.com/vWwDghU.png[/img] [img]http://i.imgur.com/IHMQd4a.png[/img] [img]http://imgur.com/kTtESy6[/img] [img]http://i.imgur.com/P2izITL.png[/img] [img]http://i.imgur.com/0pR477g.png[/img] [img]http://i.imgur.com/LGSSWhY.png[/img] [img]http://i.imgur.com/ZtDjrIF.png[/img] [img]http://i.imgur.com/3roy5gy.png[/img] [img]http://i.imgur.com/ksiv6wk.png[/img] [img]http://i.imgur.com/I9Briwb.png[/img]<br /><br />Here you can see Silver, Fireball Badge, Eagle Badge (mistranslation of Falcon Badge), Thunder Badge (mistranslation of Lightning Badge), Rose Badge, Egg, Gold, Buddha Badge (mistranslation of Jizo Badge), Gold Badge, Friend Badge (mistranslation of Friendship Badge), Little Captain, Captain, Young Bird (mistranslation of Chick), Little Master and Master.<br />Malicious Teeth, Split, Omnipotent Ball and Skyrocket are mistranslations of Super Fang, Slash, Master Ball and Struggle (not sure of this one).<br />Substitute also appeared sometimes in the movesets, curiously enough Tri Attack, Super Fang, Slash, Substitute and Struggle are the last index number moves in the first generation.<br />The movesets change by switching different PokÃ©mon in the third and four slot in the party, but the sprite is based on the one in the first slot. I used many PokÃ©mon and tried multiple times to have all of this to appear, Bronze and Cool Badge never appeared, though.<br /><br />[img]http://i.imgur.com/HclChOf.png[/img] [img]http://i.imgur.com/9p5AA7i.png[/img] [img]http://imgur.com/kmezWtj[/img] [img]http://i.imgur.com/lMSptz4.png[/img] [img]http://i.imgur.com/YVI6vvQ.png[/img]<br /><br />If you select the item on the 7th slot a &quot;white&quot; Charizard with this moveset will always appear, if you select an item after the 8th slot TM55 (beta HM05) or empty movesets should appear (notice the strange Standard/Wrestle = Normal/Fighting type), but you select the 10th item the overworld will become glitchy, the player will be stuck and the bag will glitch out and you will se items like non-beta Badges, Trainer classes or your in-game name. WARNING: some items could freeze your game sometimes.<br /><br />[img]http://i.imgur.com/djaJy4d.png[/img] [img]http://i.imgur.com/WuunwWk.png[/img] [img]http://i.imgur.com/7fHWlyP.png[/img] [img]http://i.imgur.com/0QTPRxg.png[/img] [img]http://i.imgur.com/qTL9f4K.png[/img] [img]http://i.imgur.com/w9WRoWx.png[/img]<br /><br />Moreover, if you select the 19th item (a key item probably works better I noticed), encounter a PokÃ©mon, select your second party member, then check your Bag after battle, glitchy items will appear: here we have the Yes (the &quot;E&quot; is a glitch), Purchase, North and East options, the unused item Coin, 4F (other floors can appear too, unfortunately 8F never appeared), the PokÃ©dex (mistranslated as Handbook, works both in and outside battle) and the Surfboard (&quot;????&quot;, Booster is X Speed or something like that, TM52 is beta HM02). If I remember correctly the North item can heal your PokÃ©mon&#039;s HP or something like that.<br /><br />[img]http://i.imgur.com/FdBAOze.png[/img] [img]http://i.imgur.com/VZeHayZ.png[/img] [img]http://i.imgur.com/PahO8Mu.png[/img] [img]http://i.imgur.com/wLYAfKv.png[/img] [img]http://i.imgur.com/US2mU9T.png[/img] [img]http://i.imgur.com/iUv0iEp.png[/img]<br /><br />Then, if you go inside a Shop, click Sell and sell an item with glitchy blocks as a name (it can be blank sometimes too) that has a price of 4999999, then click Buy, the Yami Shop glitch will finally work, now you can buy glitch items (use an infinite money cheat because most are expensive), here you can see some actual non-beta Badges (so Grey Badge throws Bait and Blue Badge throws Rock, both in and outside battle, the others are unusable), Hilluf Director (mistranslation of the unused trainer class Silph&#039;s Chief), Ground and Poison types, Teach Aochider (mistranslation of the Trainer class &quot;Okido-sensei&quot;, belonging to the unused Professor Oak battle), the Mail item which I don&#039;t know what actually is, probably a mistranslation of a normal existing item, and various Trainer classes like Rocket Grunt (beware, some Trainer classes might freeze the game upon selecting or upon using after buying). All the other items you see are mistranslated standard items or existing Trainer classes, nothing worthy of attention, though.<br />WARNING: The last picture means that after a PokÃ©mon encounter before going inside a Shop for the Yami glitch, your sprite could become desynchronized with your real movements and you are actually &quot;invisible&quot;, so move slowly and pay attention because you could go out of bounds and freeze the game. Choose a grass area nearby a Shop and a straight path like the route east of Vermilion City, so it&#039;s easier to reach the Shop.<br /><br />In the end: I tried to see these items and glitchy PokÃ©mon on the Japanese version of Pocket Monsters Stadium using a Transfer Pak emulator, but the glitchy moves are all &quot;???????&quot;s and they can&#039;t be used in battle, the items are &quot;????????&quot;s and don&#039;t have a description.<br />I also tried to trade a glitched PokÃ©mon from this Green Version to the popular PokÃ©mon Vietnamese Crystal version, but it isn&#039;t tradeable and if I check the stats in the Crystal Version, the game crashes. I have tried to do the same thing on an untranslated Green version but the results and the items that appear seem to be different, but it&#039;s hard to recognize all the Japanese characters, I admit.<br />Another thought: I don&#039;t think that &quot;Master&quot;, &quot;Little Master&quot;, &quot;Captain&quot; and &quot;Little Captain&quot; are Trainer classes because they are actually located in the item name bank, same for &quot;Gold&quot; &quot;Silver&quot; and &quot;Bronze&quot;. I think they are the leftovers of a ranking system, probably there was something like a Battle Tower planned but scratched before development, where you could choose the &quot;difficulty&quot; (&quot;Captain&quot; is easier, &quot;Master&quot; is harder, &quot;Little&quot; is probably something similar to the Little Cup or related to low-leveled PokÃ©mon, while &quot;Gold&quot;, &quot;Silver&quot;, etc. are the &quot;prize&quot;or the ranking you get based upon how far you go in the battles). Maybe the facility was located in the deleted town, who knows. Just a theory, though.<br />That&#039;s all, what do you think about it? Sorry for the very long post and if all of this was already known before, I did some research before posting and didn&#039;t find anything other than the original Yami Shop glitch and beta/alpha items stuff. I hope you&#039;ll find this interesting.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I want an Omnipotent Ball.<br /><br />Plz Gamefreak.<br /><br />Is this only possible on Green? If not, I&#039;d love to try this on my Yellow version (it&#039;s not like I&#039;m gonna un-glitch it any time soon).


subject: Re: Explanation of the surfing glitch?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just did some testing on it.&nbsp; It seems that it actually is correct, despite the fact that it doesn&#039;t make any sense.<br /><br />It probably has the same cause as the Amazing Man glitch ([url=http://glitchcity.info/wiki/index.php/Amazing_Man]http://glitchcity.info/wiki/index.php/Amazing_Man[/url]; I don&#039;t know how to substitute links): the game doesn&#039;t update the sprite&#039;s facing direction fast enough.&nbsp; And it must keep the facing direction set, though why it would do so I do not know.&nbsp; <br /><br />Though the game DOES do weird things with sprites; I&#039;ve experienced female symbol&#039;s glitched up sprites (including moving my own) be able to talk even when not next to each other tile-based.<br /><br />(As in, both are off the tile grid at random positions, but next to each other, and thus capable of talking)


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looks like your romhack uses the item names for the glitch moves that English versions have as &quot;TM10&quot; and such.&nbsp; (See the biglist: [url=http://glitchcity.info/biglist.htm]http://glitchcity.info/biglist.htm[/url].)


subject: Glitchy effects of using fly without having been to palette town
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  I&#039;ve discovered something I find interesting.&nbsp; <br /><br />If one uses fly without ever having visited pallet town (impossible under normal circumstances, but doable with cheating), they get a large number of glitch effects.&nbsp; <br /><br />The following contains related links and videos.&nbsp; <br /><br />[hr]<br />[I]I&#039;ve recorded a fair amount of video for this.&nbsp; The original is an hour long, and is corrupt.&nbsp; I recommend viewing the [url=http://youtu.be/6k6C2JkcnPw]8-times speed[/url] version.&nbsp; I also have a [url=http://youtu.be/x72bT3iU45c]64-times[/url] one ([b]Warning: this contains rapid flashing lights due to the nature of the speed[/b]).&nbsp; You can view the (completely broken) original video [url=http://youtu.be/ffXgATeDi4k]here[/url].[/i]<br /><br />[I]I&#039;ve also backed up every single savestate I used.&nbsp; (State 10 is set up to be treated as &quot;Export backup&quot;, so I have a large quantity.&nbsp; They are available at [url=http://&quot;https://sites.google.com/site/pokechu022/pokemon-yellow/saves/FlyTestStates.zip?attredirects=0&amp;d=1&quot;]my google site[/url].&nbsp; They were captured on VBA-M SVN 1149.[/I]<br /><br />[I]A [url=http://&quot;https://sites.google.com/site/pokechu022/pokemon-yellow/saves/Yellow_OutOfBoundsFlight.sav?attredirects=0&amp;d=1&quot;]save file[/url] is also available.&nbsp; Specific save states will be linked to as their effects are mentioned.[/I]<br /><br />[I]I used TheZZAZZGlitch&#039;s debug yellow hack to make these, for my convenience.&nbsp; From some minor testing, the same effects occur on a regular game (excluding the crash with beeping noises).[/I]<br /><br />[I]Images used here are hosted on imgur.&nbsp; The full album of them is [url=http://imgur.com/a/pgcxS]here[/url][/i]<br />[hr]<br /><br />Ok.&nbsp; Now for the actual information:<br />To preform this trick, you will probably need to cheat.&nbsp; In addition, you will need a copy of PokÃ©mon Yellow (I have [b]NOT[/b] tested this with red/blue) which you are willing to start a new game on.&nbsp; <br /><br />If you are using debug yellow, do the following: <br />[list type=decimal]<br />[li]Start a new game.&nbsp; (Player name and everything doesn&#039;t mater.)[/li]<br />[li]Get the [I]DEBUG[/I] ([I]31337[/I] on earlier versions) item from the PC in your house.[/li]<br />[li]Use it to obtain a PokÃ©mon that can learn fly.&nbsp; (On miscellaneous, press left twice and right 4 times and then select &quot;Give PokÃ©mon&quot; to get a Pidgey).[/li]<br />[li]Get FLY as a TM or HM.&nbsp; The Hex for the TM is FC.&nbsp; (I don&#039;t remember that of the HM...)&nbsp; Teach it to Pidgey.&nbsp; (Obtain it with &quot;Give Item&quot; and then pressing Left 15 times, followed by Right 13 times.)[/li]<br />[li]Teach FLY to Pidgey.&nbsp; [/li]<br />[li]Obtain the thunder badge or rights to fly.&nbsp; I did this by making the game think I had all badges: setting $D355 to 0xff.&nbsp; Easy to do with the debug item.[/li]<br />[li]Go outside, via a warp that takes you to a place other than pallet.&nbsp; There&#039;s a few ways to do this:<br />[list]<br />[li]Use a game shark code, such as 010C5DD3 to set $D35D (current map) to 0C (Route 1).&nbsp; Then, go thru any warp.&nbsp; Afterwards, disable the code.&nbsp;  [B]This may not work at all, as I have not tried it.[/B][/li]<br />[li]Change the current town value, $D364, to 0C.&nbsp; Then, exit thru the front door of your house.&nbsp; (Note: going down the stairs will behave normally, only your front door will warp you).&nbsp; After doing this, you may notice weird effects.&nbsp; Walk 1 step [B]RIGHT[/B] into what appears to be out of bounds.&nbsp; (Left actually is out of bounds...)&nbsp; Then walk upwards until you find a fence.&nbsp; Then walk right until the fence ends, and then walk up.&nbsp; (This walking is actually optional, but it makes the game look more logical.)[/li]<br />[/list][/li]<br />[li]You should be done and out now.&nbsp; [/li]<br />[/list]<br />Note that it is actually 100% optional to go to Viridian city from the glitched route 1.&nbsp; Doing so, however, makes going to the map simpler.&nbsp; <br /><br />I&#039;m not going to describe the way you get there normally.&nbsp; You can, however, use the save file I have provided.<br />[hr]<br />Ok, so once you are here, what can you do?<br /><br />First off, just select your PokÃ©mon and try to use FLY.&nbsp; That should show you some effects.<br /><br />Here&#039;s some of the locations you can fly to: <br /><br />[table][tr]<br />[td][img]http://i.imgur.com/tkHrBTI.png[/img][/td]<br />[td][img]http://i.imgur.com/AW6M1YG.png[/img][/td]<br />[td][img]http://i.imgur.com/UVWUczd.png[/img][/td]<br />[td][img]http://i.imgur.com/NdfI4qy.png[/img][/td]<br />[/tr][/table]<br /><br />I&#039;ve seen others but don&#039;t have screenshots.<br /><br />Assuming you went to viridian city: <br />If you press UP while there, it will take you to viridian city.&nbsp; Pressing UP again will take you to the glitch area.&nbsp; (It&#039;s name randomizes and causes its own glitches, BTW)<br />If you press DOWN, it will take you to viridian city.&nbsp; Always.&nbsp; <br /><br />If you haven&#039;t been to viridian city, and are flying from route one: <br />UP re-randomizes the name and causes glitch effects.<br />DOWN causes the game to hang.&nbsp; (Not a crash, just stops it)<br /><br />When you fly to these, it [b]attempts[/b] to take you to map FE.&nbsp; This map [I]usually[/I] crashes your game.&nbsp; (I&#039;ve had other cases, which I will talk about later...)<br /><br />Here&#039;s what map FE looks like:<br />[img]http://i.imgur.com/8xupVdx.png[/img]<br /><br />Of course, if that was all that happened, this wouldn&#039;t be that interesting.<br /><br />The map names cause glitches themselves.&nbsp; (The number 9 is tile 0xFF, so the game is loading stuff which is like that...)<br />For instance, when you exit, you may find yourself in a battle with a glitch trainer.&nbsp; <br />[table][tr]<br />[td][img]http://i.imgur.com/piH5Sf3.png[/img][/td]<br />[td][img]http://i.imgur.com/QBIKs44.png[/img][/td]<br />[td][img]http://i.imgur.com/o96JQGz.png[/img][/td]<br />[/tr][/table]<br />This trainer also triggers the ZZAZZ glitch.&nbsp; You can&#039;t actually battle the trainer; you send out no PokÃ©mon.&nbsp; You must instead select items, and then press B.&nbsp; A interesting side-glitch is that you [b]automatically[/b] select your first item when you open your items list.&nbsp; If you weren&#039;t fighting a ZZAZZ trainer, this would be bad, as it would be impossible to escape.&nbsp; Fortunately, ZZAZZ trainers kick you out if you use a item.&nbsp; (You open the debug item in this case; pressing B terminates your use.)<br /><br />This trainer sets the color pallets to blue and green.&nbsp; If you wander the world, it remains so.&nbsp; Your party is also damaged, so you [b]WILL[/b] crash if you try to view it.<br /><br />The auto-select effect is probably from the Professor Oak intro, which I skipped.&nbsp; The forced-use effect continues on forever, even after leaving the battle.<br /><br />If you ever accidently open up the item menu, you can get out of it with the debug item: Go to Miscellaneous, and then Display Area Text.&nbsp; A parameter of 0 will open up your menu, allowing you to escape by pressing b.&nbsp; <br /><br />After battling the trainer, you will fly back to the ground.&nbsp; <br />(Unless you used B to exit the fly screen.&nbsp; The battle can still start then...)<br /><br /><br />Another effect you can get is map corruption.&nbsp; <br />[img]http://i.imgur.com/L4UZ4AY.png[/img]<br />When this happens, you will [u]run in place[/u] for around 15 seconds, and then fly as you normally would.&nbsp; (The fly DOES cause the game to crash, but that is the nature of the resulting map).&nbsp; This effect will occur even if you were to press B, or select vermilion city.&nbsp; (Excluding the crash).<br /><br /><br />You can end up getting other kinds of palette corruption, too.&nbsp; Being on route 2 often gives me a purple screen.<br />[img]http://i.imgur.com/ereyPnz.png[/img]<br />Unlike the ZZAZZ trainer, this goes away if you enter any building or do anything.&nbsp; (Except look at your player stats.&nbsp; Interestingly, the game saves the chosen palette when you do that and it reloads).<br /><br /><br />Sometimes, when you exit the map screen, your game will turn entirely white.&nbsp; If you change the color palette (Options &gt; Gameboy &gt; Colors on the VBA-M), you will see what actually happened.&nbsp; <br />[table][tr]<br />[td]http://i.imgur.com/mRtgV2O.png[/td]<br />[td]http://i.imgur.com/qzXrCmZ.png[/td]<br />[/tr][/table]<br />The game remains like that forever.&nbsp; <br /><br /><br />Occasionally, you get even weirder effects.&nbsp; For instance, one time I heard the safari zone music playing.&nbsp; The game had brought me to a glitch safari zone.<br />[table][tr]<br />[td]http://i.imgur.com/FCXktGv.png[/td]<br />[td]http://i.imgur.com/8tY79Yk.png[/td]<br />[/tr][/table]<br />Of note: stepping did not trigger the PA; but I was stuck in a rather impossible to escape glitch city.<br /><br /><br />A effect this sometimes causes is a slowed-down text draw rate.&nbsp; You might not know it, but the town map actually reads your text speed, partially.&nbsp; In this case, it was about one letter a second.&nbsp; Holding A or B sped it up.&nbsp; The same effect went to any other menu.&nbsp; Trying to view the options took forever.&nbsp; (It stays on a white screen while it loads; but if you turn on the altered colors it will show you...)<br />This effect is often bundled with other, worse effects, such as party corruption and absolute crashes.&nbsp; <br /><br /><br />On the subject of party corruption, it once happened to me.<br />[img]http://i.imgur.com/c5l0NRG.png[/img]<br />It resulted in an interesting thing: I could literally watch the text reload and redraw.&nbsp; (The slow-text was active).<br />The only thing that made this different from a super glitch party was one PokÃ©mon.&nbsp; Whom I just so happened to swap.&nbsp; So I actually got to watch what happens when super glitch opens the party.&nbsp; (I have a video, but I&#039;ll need to upload it and that will have to wait until the rest upload.)<br /><br /><br />There were other effects, which I will show in the video, but are hard to describe in text.&nbsp; On the subject of those videos, the main one (1 hour) corrupted in upload.&nbsp; I&#039;m uploading shorter versions (one 64 times the speed and one 8 times), which should show what happens.&nbsp; I&#039;m also planning on splitting the big video into sub-parts, describing each effect.<br /><br />[hr]<br /><br />[url=http://youtu.be/_KORHdLhqF4]Here will be a video on one of the glitch effects I got: slowed-down text.[/url]<br /><br />[hr]<br /><br />If this is interesting, I recommend you try it.&nbsp; I have a save file and other stuff above.&nbsp; --Poke


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Duel network is a joke<br /><br />Seriously??? <br />THIS WAS A RANKED MATCH!<br />http://i.imgur.com/4QnPtCf.png<br /><br />and clowns....<br /><br />vs cyber dragons....


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s interesting. I tried to do this in Red by changing the Fly Destination bytes D70B-D70C to 00 00, meaning no destination is unlocked at all. The effects were milder.<br /><br />The default destination shown in the map is a bit northeast of where the East Snorlax sleeps. The name is just empty space followed by an dialog arrow, so a press of A or B is needed. Pressing up goes to the same destination (since there&#039;s no available destination). Pressing down locks up the game since all buttons won&#039;t work.<br /><br />The place can&#039;t be flown to, however, since a battle with a hooked Tentacool in Old Man battle style (no Pokemon sent out and auto-select first item) and scrambled sprites is started when the location name is viewed, no matter you select Fly or exit the menu. If you exit the menu, the screen is changed as you&#039;re actually in a battle (may not be true, since you can still use Rare Candies). http://i.imgur.com/R0blTmo.png The auto-select feature is active so don&#039;t go in the Items menu! You&#039;ll be forced to toss the items until an item that lets you exit the menu is used. (e.g. Pokeflute, Bicycle) The Safari Zone flag is also set, and the PA will call if you attempt to run from the Tentacool and fail. You&#039;ll exit from the battle when you successfully use an item or switch to a Pokemon, because of the Old Man battle style. Your name as a Pokemon will appear to be &quot;&nbsp; &nbsp; &nbsp; iiIII&quot;. http://i.imgur.com/oxoXtFv.png<br /><br />The palette is forever stuck to the one on the Fly screen until you reset.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6837.msg193832#msg193832 date=1394315687]<br />Looks like your romhack uses the item names for the glitch moves that English versions have as &quot;TM10&quot; and such.&nbsp; (See the biglist: [url=http://glitchcity.info/biglist.htm]http://glitchcity.info/biglist.htm[/url].)<br />[/quote]<br /><br />Probably, I don&#039;t know why they got translated differently since when I replicated the glitch on the Japanese ROM I noticed that the names were different. I just find interesting that everything got translated, even those non-existing moves, Badges and Trainer classes.<br />Also I forgot to add that those moves have terrible accuracy, so between this and the fact that the glitched PokÃ©mon almost never listen to orders it&#039;s hard to look at their effect.<br /><br />[quote author=Bert link=topic=6837.msg193830#msg193830 date=1394315344]<br />I want an Omnipotent Ball.<br /><br />Plz Gamefreak.<br /><br />Is this only possible on Green? If not, I&#039;d love to try this on my Yellow version (it&#039;s not like I&#039;m gonna un-glitch it any time soon).<br />[/quote]<br /><br />Only on Green, unfortunately, since this abuses the item-PokÃ©mon swapping oversight that got fixed in the localization. You can find the English Green ROM easily around since it&#039;s the only fully translated ROM, albeit in a literal way.


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s almost exactly the same effect I was getting.&nbsp; In this case, the name [b]usualy[/b] triggers a battle.&nbsp; (With a ZZAZZ trainer rather than a hooked pokemon, but interesting.&nbsp; The destination you talk of seems like this one, but more stable.&nbsp; (As in, the name always looks the same; this seems to cause random effects.)<br /><br />I&#039;ll need to mess around with red as well.&nbsp; This could be very interesting.&nbsp; <br /><br />


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice finds. There have certainly been a couple of interesting posts today and yesterday.<br /><br />For what it&#039;s worth I remember messing around with the Fly destinations a long time ago and getting what may have been the glitch ZZAZZ battle with &quot;ã‚¥, A&quot; through a different method. I believe I did that by RAM editing a value directly relating to where the bird is on the Fly screen, but since it&#039;s more than a couple of years ago, I don&#039;t remember. Your research on this is much more thorough than mine though; I only talked about the battle.<br /><br />Like camper says, you don&#039;t have to change the current map/exit destination to something other than Pallet Town. You can simply change the available Fly bytes (D70A, D70B in Yellow) to 00, 00. This way, you could probably access the glitch with &quot;ws m&quot;.<br /><br />Certain values other than 00,00 and valid ones can let you view glitch destinations as well. A list of valid values can be found [url=http://forums.glitchcity.info/index.php?topic=6621.0]here[/url].<br /><br />Incidentally, &quot;9Q&quot; is a possible actual Town Map name of the [url=http://forums.glitchcity.info/index.php?topic=5952.0]hex:FB, hex:FD and hex:FE locations[/url] and another possible name for FE is &quot;99&quot;. That glitch city map seems to be unique to hex:FE.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  I wonder what causes the game to display the PA text when the ball is blocked when you hack the old man to fight trainers


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6837.msg193837#msg193837 date=1394338433]<br />But TM55 is still TM55 (SKILL MACHINE55). The items names may just replace super glitch moves.<br />[/quote]<br /><br />This is correct. The unused badge names/metals/Egg/Chick/Petit Captain/Captain/Petit Master/Master names come earlier than the TM/HM moves. The HM moves are from hex:C4-C8 and the TM moves are from hex:C4-FF. You can manually replace a PokÃ©mon&#039;s first move with 01xx33D1. The first badge name move is hex:A6, directly after Struggle, and then the &#039;move&#039; names follow on in [url=http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_I)#Invalid items_(adjacent_names)]the way that these unused terms are stored[/url], up to hex:B7 (Master).<br /><br />For reference, here are the unused names as they were translated in English Green.<br /><br />A6: Thunder Badge<br />A7: Shell Badge<br />A8: Buddha Badge<br />A9: Eagle Badge<br />AA: Freeze Badge<br />AB: Friend Badge<br />AC: Rose Badge<br />AD: Fire-Ball Badge<br />AE: Gold Badge<br />AF: Egg<br />B0: Young Bird<br />B1: Bronze<br />B2: Silver<br />B3: Gold<br />B4: Little Captain<br />B5: Captain<br />B6: Little Master<br />B7: Master<br /><br />It seems that in the original Red/Green the &quot;moves&#039;&quot; names other than the HM/TM moves are just glitchy, which is interesting. When I viewed a few of them the game froze, like how Super Glitch can freeze the game.<br /><br />&quot;Little Captain&quot; (move hex:B4) enables a &#039;glitch&#039; field move with no name. When you select it, &quot;nothing&quot; seems to happen. At first I was surprised by this, but then I remembered the TCRF article saying that hex:B4 is an unused field move before. If you try to use it on English Red/Blue or Yellow it lets you Surf.<br /><br />Following hex:B7 (Master), there are some more names, which with the exception of B8, are based on items:<br /><br />B8: Excellent (I don&#039;t know what the original string is)<br />B9: Omnipotent Ball<br />BA: Superman Ball<br />BB: Super Ball<br />BC: Monster Ball<br />BD: Town Map<br />BE: Bicycle<br />BF: ?????<br />C0: Hunting Ball<br />C1: Handbook<br />C2: Moon Stone<br />C3: Detoxicate Cure<br />C4: SecretMachine01<br />C5: SecretMachine02<br />C6: SecretMachine03<br />C7: SecretMachine04<br />C8: SecretMachine05<br />C9: Skill Machine01<br />CA: Skill Machine02<br />CB: Skill Machine03<br />CC: Skill Machine04<br />CD: Skill Machine05<br />CE: Skill Machine06<br />CF: Skill Machine07<br />D0: Skill Machine08<br />D1: Skill Machine09<br />D2: Skill Machine10<br />D3: Skill Machine11<br />D4: Skill Machine12<br />D5: Skill Machine13<br />D6: Skill Machine14<br />D7: Skill Machine15<br />D8: Skill Machine16<br />D9: Skill Machine17<br />DA: Skill Machine18<br />DB: Skill Machine19<br />DC: Skill Machine20<br />DD: Skill Machine21<br />DE: Skill Machine22<br />DF: Skill Machine23<br />E0: Skill Machine24<br />E1: Skill Machine25<br />E2: Skill Machine26<br />E3: Skill Machine27<br />E4: Skill Machine28<br />E5: Skill Machine29<br />E6: Skill Machine30<br />E7: Skill Machine31<br />E8: Skill Machine32<br />E9: Skill Machine33<br />EA: Skill Machine34<br />EB: Skill Machine35<br />EC: Skill Machine36<br />ED: Skill Machine37<br />EE: Skill Machine38<br />EF: Skill Machine39<br />F0: Skill Machine40<br />F1: Skill Machine41<br />F2: Skill Machine42<br />F3: Skill Machine43<br />F4: Skill Machine44<br />F5: Skill Machine45<br />F6: Skill Machine46<br />F7: Skill Machine47<br />F8: Skill Machine48<br />F9: Skill Machine49<br />FA: Skill Machine50<br />FB: Skill Machine51<br />FC: Skill Machine52<br />FD: Skill Machine53<br />FE: Skill Machine54<br />FF: Skill Machine55


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: pokechu22
poster_email: *****@*****
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  Hm.&nbsp; FE seems interesting.&nbsp; From what I can tell, FE seems to be the default location I was flying to.&nbsp; So it seems that the name itself causes glitches.&nbsp; On your post, you noted that the name changes.&nbsp; I&#039;ve observed that too.&nbsp; How many times did you test the map name though?<br /><br />99 and 9Q seem to be the most common.&nbsp; But I&#039;ve gotten others, as I pictured in the main post.&nbsp; <br /><br />One of the ones I didn&#039;t show was &quot;999&quot;.<br />[img]http://i.imgur.com/BN0yuyq.png[/img]<br />I haven&#039;t done much stuff with this one.&nbsp; <br /><br />The other one I have seen is &quot;9999MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…â–ˆ9999â—£&quot;.&nbsp; (The â—£ gets almost immediately overwritten with a â–¼, but the text was on the super-slow mode, so it was visible.)<br />[img]http://i.imgur.com/QqAgApC.png[/img]<br /><br />When I selected this, it reliably (as in, happening two times) brought me into a battle.&nbsp; <br />This one was with a different trainer than usual.<br />[table][tr]<br />[td][img]http://i.imgur.com/tKhCzoE.png[/img][/td]<br />[td][img]http://i.imgur.com/vjEbMNK.png[/img][/td]<br />[td][img]http://i.imgur.com/YqjB8B9.png[/img][/td]<br />[/tr][/table]<br />Interestingly, the music played off-sync, and several other things behaved odd.&nbsp; First off, it changed my name.&nbsp; (That&#039;s expectable with a ZZAZZ trainer, but it isn&#039;t usually &quot;99..&quot;.&nbsp; It also corrupted my item pack ... in a way that it had done before.&nbsp; One other time in the video.&nbsp; I also had the auto-use effect, but that was the case on the savestate I started with.<br /><br />Just now, while getting a savestate to link, I noticed that my party also was corrupted in a way I know.&nbsp; That of [url=http://www.youtube.com/watch?v=_KORHdLhqF4&amp;list=UU5w0KPGXLhSVd_aIz8kMiXg]this video[/url].&nbsp; <br /><br />Also, while the battle starts, this is displayed for a few frames:<br />[img]http://i.imgur.com/TVOvl2r.png[/img]<br />(With background pallet modified so that it is easy to see):<br />[img]http://i.imgur.com/sWM9QLd.png[/img]<br /><br />Ok.&nbsp; Here are the savestates.&nbsp; (VBA-M SVN1149)<br />[url=https://sites.google.com/site/pokechu022/pokemon-yellow/saves/FlyStates_9999GTrainer_OnTownMap.sgm?attredirects=0&amp;d=1]Map 9999MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…â–ˆ9999â—£ on the town map[/url]<br />[url=https://sites.google.com/site/pokechu022/pokemon-yellow/saves/FlyStates_9999GTrainer_StartingBattle.sgm?attredirects=0&amp;d=1]1 frame after pressing A on map 9999MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…MÌ…AÌ…â–ˆ9999â—£.&nbsp; (For using the battle if it doesn&#039;t seem to work for you)[/url]<br />[url=https://sites.google.com/site/pokechu022/pokemon-yellow/saves/FlyStates_9999GTrainer_GltichThingB.sgm?attredirects=0&amp;d=1]The weird glitch blob.&nbsp; (Dark gray on black).&nbsp; It only shows for a few frames, so use frame advance.&nbsp; (Control+P, load state, control+N)[/url]<br />[url=https://sites.google.com/site/pokechu022/pokemon-yellow/saves/FlyStates_9999GTrainer_GlitchThingPalAdj.sgm?attredirects=0&amp;d=1]The same glitch blob, only with the color palette changed for the background so that it is actually visible.&nbsp; [/url]<br /><br />[hr]<br /><br />I&#039;m also attempting to upload a functional video.&nbsp; It will be at [url=http://youtu.be/jWePMg7cUf4]http://youtu.be/jWePMg7cUf4[/url], and it will be at 1.75x the normal speed.&nbsp; 


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Bert
poster_email: *****@*****
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  [quote author=Stilgar link=topic=6837.msg193842#msg193842 date=1394345354]<br />Only on Green, unfortunately, since this abuses the item-PokÃ©mon swapping oversight that got fixed in the localization. You can find the English Green ROM easily around since it&#039;s the only fully translated ROM, albeit in a literal way.[/quote]<br />That&#039;s a shame; if I had anything other than dialup I&#039;d go looking for one. Maybe my friend can give it to me.<br /><br />[quote author=Torchickens link=topic=6837.msg193851#msg193851 date=1394380857]<br />BA: Superman Ball[/quote]<br />Faster than a speeding Bullet Punch!<br />Stronger than a Magnet Train!<br />Able to leap the Prism Tower in a single bound!<br />Up in the sky!<br />It&#039;s a Pidgeot! It&#039;s a Latios!<br />No, it&#039;s a [b]Superman Ball![/b]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
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body:
  [quote author=Kelvinv link=topic=36.msg193849#msg193849 date=1394378313]<br />I wonder what causes the game to display the PA text when the ball is blocked when you hack the old man to fight trainers<br />[/quote]<br /><br />I suspect Game Freak may have made it so that all non-00 battle system values can have the game react to when you have no Safari Balls by causing the PA message to appear. Technically the game is right; it detects that you have no Safari Balls left, but for some reason it only works with Trainer battles. When a Safari Game ends at the normal &#039;time&#039; or if you haven&#039;t started one yet, DA47 (DA46 in Yellow); the number of Safari Balls is 0. For some reason, if you end your game early, then in both Red and Yellow the number of Safari Balls stays as it was, but this doesn&#039;t matter normally as it is set back to 30 (hex: 1E) when you start a new Safari Game.<br /><br />If you cheat to get an Old Man battle with a Trainer within the Safari Zone, the Old Man will keep throwing the Safari Ball until the enemy PokÃ©mon flees, because DA47/DA46 isn&#039;t reduced. You can also modify DA47/DA46 manually, so that the Old Man will get the PA message if it&#039;s 0, or keep throwing the ball until the PokÃ©mon flees if it&#039;s not 0.<br /><br />If the Old Man does not encounter a Trainer, the game doesn&#039;t seem to send you to the Safari Zone if DA47 is 0, and won&#039;t alter it either, meaning a normal Old Man battle will end as it&#039;s supposed to.<br /><br />The PA message will also work with Prof. Oak (in Yellow) and glitch battle systems such as FF, 77, etc. (at least some of these apparently work the same).<br /><br />Side note: For a proper Trainer battle, you have to change DA57 (DA56 in Yellow) to 02 because 00 will make the Old Man or Prof. Oak think it&#039;s not the time to use the ball.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: pokechu22
poster_email: *****@*****
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  I found the relevant .ips patch: http://www.romhacking.net/translations/1629/<br /><br />To use it you&#039;d need a v1.0 green and lunar ips.&nbsp; <br /><br />On the other hand.&nbsp; Have we tested the effects of B4 on other languages?


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
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body:
  [quote author=Torchickens link=topic=6837.msg193851#msg193851 date=1394380857]<br />[quote author=camper link=topic=6837.msg193837#msg193837 date=1394338433]<br />But TM55 is still TM55 (SKILL MACHINE55). The items names may just replace super glitch moves.<br />[/quote]<br /><br />This is correct. The unused badge names/metals/Egg/Chick/Petit Captain/Captain/Petit Master/Master names come earlier than the TM/HM moves. The HM moves are from hex:C4-C8 and the TM moves are from hex:C4-FF. You can manually replace a PokÃ©mon&#039;s first move with 01xx33D1. The first badge name move is hex:A6, directly after Struggle, and then the &#039;move&#039; names follow on in [url=http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_I)#Invalid items_(adjacent_names)]the way that these unused terms are stored[/url], up to hex:B7 (Master).<br /><br />For reference, here are the unused names as they were translated in English Green.<br /><br />A6: Thunder Badge<br />A7: Shell Badge<br />A8: Buddha Badge<br />A9: Eagle Badge<br />AA: Freeze Badge<br />AB: Friend Badge<br />AC: Rose Badge<br />AD: Fire-Ball Badge<br />AE: Gold Badge<br />AF: Egg<br />B0: Young Bird<br />B1: Bronze<br />B2: Silver<br />B3: Gold<br />B4: Little Captain<br />B5: Captain<br />B6: Little Master<br />B7: Master<br /><br />It seems that in the original Red/Green the &quot;moves&#039;&quot; names other than the HM/TM moves are just glitchy, which is interesting. When I viewed a few of them the game froze, like how Super Glitch can freeze the game.<br /><br />&quot;Little Captain&quot; (move hex:B4) enables a &#039;glitch&#039; field move with no name. When you select it, &quot;nothing&quot; seems to happen. At first I was surprised by this, but then I remembered the TCRF article saying that hex:B4 is an unused field move before. If you try to use it on English Red/Blue or Yellow it lets you Surf.<br /><br />Following hex:B7 (Master), there are some more names, which with the exception of B8, are based on items:<br /><br />B8: Excellent (I don&#039;t know what the original string is)<br />B9: Omnipotent Ball<br />BA: Superman Ball<br />BB: Super Ball<br />BC: Monster Ball<br />BD: Town Map<br />BE: Bicycle<br />BF: ?????<br />C0: Hunting Ball<br />C1: Handbook<br />C2: Moon Stone<br />C3: Detoxicate Cure<br />C4: SecretMachine01<br />C5: SecretMachine02<br />C6: SecretMachine03<br />C7: SecretMachine04<br />C8: SecretMachine05<br />C9: Skill Machine01<br />CA: Skill Machine02<br />CB: Skill Machine03<br />CC: Skill Machine04<br />CD: Skill Machine05<br />CE: Skill Machine06<br />CF: Skill Machine07<br />D0: Skill Machine08<br />D1: Skill Machine09<br />D2: Skill Machine10<br />D3: Skill Machine11<br />D4: Skill Machine12<br />D5: Skill Machine13<br />D6: Skill Machine14<br />D7: Skill Machine15<br />D8: Skill Machine16<br />D9: Skill Machine17<br />DA: Skill Machine18<br />DB: Skill Machine19<br />DC: Skill Machine20<br />DD: Skill Machine21<br />DE: Skill Machine22<br />DF: Skill Machine23<br />E0: Skill Machine24<br />E1: Skill Machine25<br />E2: Skill Machine26<br />E3: Skill Machine27<br />E4: Skill Machine28<br />E5: Skill Machine29<br />E6: Skill Machine30<br />E7: Skill Machine31<br />E8: Skill Machine32<br />E9: Skill Machine33<br />EA: Skill Machine34<br />EB: Skill Machine35<br />EC: Skill Machine36<br />ED: Skill Machine37<br />EE: Skill Machine38<br />EF: Skill Machine39<br />F0: Skill Machine40<br />F1: Skill Machine41<br />F2: Skill Machine42<br />F3: Skill Machine43<br />F4: Skill Machine44<br />F5: Skill Machine45<br />F6: Skill Machine46<br />F7: Skill Machine47<br />F8: Skill Machine48<br />F9: Skill Machine49<br />FA: Skill Machine50<br />FB: Skill Machine51<br />FC: Skill Machine52<br />FD: Skill Machine53<br />FE: Skill Machine54<br />FF: Skill Machine55<br />[/quote]<br /><br />Thanks Torchickens for the Gameshark code, I was trying to reproduce the &quot;moves&quot; using the Yami Shop glitch but doing them all is a long process&nbsp; and it seemed random to me, though now I understand why the &quot;moves&quot; came together with moves like Struggle, Substitute, Slash and with some TM moves, because they are the last ones in their index number lists respectively, I suppose. Also I didn&#039;t know about the &quot;Excellent&quot; &quot;item&quot;, probably it was the best ranking you could get in the game when it was planned and it was even better than &quot;Gold&quot;, who knows.<br />I have tried to check the effects and the animations all those moves have when used, here are the results:<br /><br />Gold Badge = same as Fissure<br />Buddha Badge = the animation is Psychic without sound + raises Evasion by 1 stage<br />Egg = deals damage + the enemy is phazed out of battle<br />Chick = Softboiled animation, but the effect is making a substitute (which doesn&#039;t actually appears, the sprite remains the user&#039;s one).<br />Rose Badge, Little Captain, TM01 = same as Pound<br />Shell Badge = same as Body Slam<br />Captain = same as Cut<br />Eagle Badge, TM19 = same as Tackle<br />Thunder Badge = the animation is a double Aurora Beam, but it raises the user&#039;s attack by 1 stage<br />Bronze = the animation is Conversion, but it deals damage and then freezes the game<br />Freeze Badge = same as Mirror Move<br />Little Master = the user flies high and then damages the opponent with the Ember animation. It doesn&#039;t come down after performing the move, but it still can be hit.<br />Friend Badge, Handbook, Moon Stone = same as Mega Kick<br />TM55, TM30, TM32, TM35 = nothing happens<br />TM54, HM05 = same as Low Kick<br />Omnipotent Ball = same as Pound + the battle ends<br />Superman Ball = Growth animation, but it deals damage<br />Super Ball = the animation is a double Mega Kick but it raises the user&#039;s Special by 1 stage<br />Town Map, ???? = The enemy disappears + deals damage<br />Bicycle = Conversion animation, but it deals damage<br />HM01, TM16 = The animation is a PokÃ© Ball being thrown at the foe, but it deals damage<br />HM02, TM28, TM52 = No animation, but it deals damage<br />HM04, TM24 = Kinesis animation, the message &quot;The characteristic of the foe is sticked on himself&#039;s body&quot;, I don&#039;t know which move belongs to<br />this message and effect.<br />TM03, TM10 = Wrap animation, then Bide animation, the effect is the same as Bide<br />TM04, TM11 = same as Tri Attack<br />TM05 = Scratch animation, but the effect is Softboiled (recovers the user&#039;s HP)<br />TM06 = Slash<br />TM07 = Low Kick animation, but the effect is Softboiled<br />Fireball Badge, TM26, TM08 = same as Double Kick<br />TM12 = Leer animation, but it deals damage<br />TM13 = Mist animation, but it deals damage<br />TM15 = Doubleslap animation, but it raises the user&#039;s Special by 1 stage<br />TM18 = same as Mega Punch<br />TM21 = same as Twineedle<br />TM22 = Swords Dance animation, but it deals damage<br />TM27 = same as Bubblebeam<br />TM31, TM34, TM39, TM40, TM41, TM42, TM44, TM45, TM46, TM47, TM48 = puts the foe to sleep<br />TM33 = same as Peck<br />TM36, TM37, TM38, TM43, TM50 = no animation, the message is the same as Leech Life but it deals no damage (it only recovers some of the user&#039;s HP)<br />TM49 = same as Doubleslap, but it only hits once<br />TM51 = same as Slam<br />Silver, Gold, Hunting Ball, Detoxicate Cure, Monster Ball, Excellent, Master, HM03, TM02, TM53, TM09, TM14, TM17, TM20, TM23, TM25, TM29 = Game freezes<br /><br />I tried inserting the code 01G033D1 and my PokÃ©mon didn&#039;t have any moves, but it used the move Hilluf Shovel (Silph Scope) anyway, the result was the same as Razor Leaf. From 01G133D1 on it goes back to Pound, then to Karate Chop, etc...<br /><br />[quote author=pokechu22 link=topic=6837.msg193860#msg193860 date=1394398743]<br />I found the relevant .ips patch: http://www.romhacking.net/translations/1629/<br /><br />To use it you&#039;d need a v1.0 green and lunar ips.&nbsp; <br /><br />On the other hand.&nbsp; Have we tested the effects of B4 on other languages?<br />[/quote]<br /><br />B4 in the English Red/Blue/Yellow versions it lets you use Surf. I tried with my Italian version of Yellow and it let me use Surf too, so I suppose it works like this for every localized version. <br />By the way, I agree that the empty field move spot belongs to the dummied out HM and the possible result is related to the &quot;Ground rose up somewhere!&quot; text.<br />


subject: Re: Bert's Album Reviews
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
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  I don&#039;t even know why I&#039;m still posting in this thread.<br /><br />[b][u]3 Inches of Blood: Fire Up the Blades[/u][/b]<br /><br />[img]http://www.metal-archives.com/images/1/5/0/7/150703.jpg[/img]<br /><br />If the album artwork doesn&#039;t give it away, this is the edgiest album I have ever heard. Edgier than corner cutting time at the [url=http://en.wikipedia.org/wiki/Apeirohedron]apeirohedron[/url] factory.<br /><br />3IOB shook the metal world with their sophomore &quot;Advance and Vanquish,&quot; which also happens to be the second manliest metal album ever. It lost to all of Dragonheart&#039;s albums. So after that, they listened to a bunch of shitty death metal bands from Argentina who released on demo with lyrical themes of &quot;Death, murder, Satan, hatred, and being an edgy 13 year old&quot; (like there&#039;s any other kind). The result of this was [i]Fire Up the Edge[/i], which is a good example on how not to experiment with other genres of metal.<br /><br />What hurts the album (flogs it, rather) is the godawful sound. Joey Jordison of Slipknot basically made the power metal equivalent of [i]St. Anger[/i], but at least that was consistent. [i]Fire Up the Grimdarkness[/i] lacks any real cohesiveness and instead focuses on the potential brutality [i]Advance and Vanquish[/i] could&#039;ve had, but logically didn&#039;t.<br /><br />Although 3IOB stuck with a formula when writing their songs, they instead tried to add some progressive elements into the mix, which is just as hilarious as it sounds. As a result, we get songs that start out promising, but go nowhere after the second minute and plod along for another two. The biggest offender is [i]The Goatrider&#039;s Horde[/i], a speed metal track that has its guitar solo kick in at the first minute. They really could&#039;ve just ended it there and nothing would&#039;ve been lost.<br /><br />Most songs are like this: Verse/chorus/verse/verse/solo/verse/chorus/verse. This is where the whole &quot;progressive&quot; shit comes from, and it&#039;s fucking terrible in every possible way. Any substance a song has is ruined by the solo, and the band basically go &quot;aw shit what now oh God why.&quot; There are two songs that escape this: &quot;Trial of Champions,&quot; and &quot;The Hydra&#039;s Teeth,&quot; which follow typical verse/chorus/verse/chorus/solo/verse/chorus structure. <br /><br />As I said, this is the power metal version of [i]St. Anger[/i]. The drums outrageously overpower the guitars on most songs, which is a crime because there are some awesome riffs to be found on this album. There&#039;s only once instance where the bass is audible, which is on &quot;Forest King,&quot; where it has its own solo. Cam&#039;s falsetto and Jamie&#039;s screams have been processed to the point where they barely sound human, which leads to their vocals clashing with the guitars. On the other hand, the screams sound way more inhuman, which fits with the lyrical content.<br /><br />Seven songs basically deal with the end of the world and Satan coming to kill everybody. The songs &quot;Trial of Champions&quot; (a gladiator fighting for his freedom), &quot;God of the Cold White Silence&quot; (about Ithaqua, a Great Old One) and &quot;The Hydra&#039;s Teeth&quot; (based on the movie Jason and the Argonauts, which also gets several parts of the myth wrong) avert this, making them much more enjoyable to listen to. Mind you, songs like &quot;Night Marauders&quot; and &quot;Infinite Legions&quot; are still fun, but they&#039;re held at the mercy by the album&#039;s sound and whatever pretentious edgy message the band were trying to convey. &quot;Forest King&quot; and &quot;Black Spire&quot; are utter wastes of album space and could&#039;ve gone to other songs that weren&#039;t terrible. &quot;Infinite Legions&quot; holds the honor of being 3IOB&#039;s heaviest song (thus far), and, although it shares structure problems plagued by the likes of &quot;Demon&#039;s Blade,&quot; &quot;Black Spire,&quot; and &quot;Great Hall of Feasting&quot; (a song I forgot existed until now), it&#039;s still a great song.<br /><br />So basically, it&#039;s a middling album. The lyrics are moronic and a terrible representation of the band, the mixing is horrendous but I guess it&#039;s balanced for the most part. I would [b]not[/b] recommend this if you&#039;re looking for something by the band, and I say you should get this only if you have the rest of their discography.<br /><br />Recommended songs: Trial of Champions, God of the Cold White Silence, Infinite Legions, The Hydra&#039;s Teeth, Nocturnal Command (bonus track).


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wow, great work! I&#039;m glad my code helped you.<br /><br />[quote]Little Master = the user files high permanently (so it&#039;s invincible) and then damages the opponent with the Ember animation[/quote]<br /><br />Actually the PokÃ©mon apparently digs a hole like Dig, going by the text after you use it, but since it isn&#039;t Ground type it will still hit Flying types. The picture only disappears for the rest of the battle if the move successfully hits, and it seems like the accuracy of this move is low. Unfortunately when the picture does disappear it doesn&#039;t make you invincible, as a Pidgey&#039;s Gust was still able to hit my Charmander.<br /><br />(It may seem like Gust is a special exception like in Generation II onward, but this [url=http://forums.glitchcity.info/index.php/topic,6649.msg189642.html#msg189642]wasn&#039;t the case[/url] in Generation I, and the only exceptions are Swift (which always hits), Transform, Whirlwind and Bide. But my research is not perfect. I only tested English Red/Blue/Yellow, so it&#039;s possible that you&#039;re right and Gust hits a flying/digging PokÃ©mon in Red/Green. However, a Tackle was able to hit my Charmander when its picture was invisible so I&#039;m pretty sure Little Master doesn&#039;t make you invincible)<br /><br />It would have been amazing if this move had better accuracy and did make you invincible though, but I guess the game has to use an existing move effect or a glitch one, and you&#039;d be lucky if a glitch effect did that.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stackout
poster_email: *****@*****
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  [quote author=Bert link=topic=6837.msg193857#msg193857 date=1394396151]<br />Faster than a speeding Bullet Punch!<br />Stronger than a Magnet Train!<br />Able to leap the Prism Tower in a single bound!<br />Up in the sky!<br />It&#039;s a Pidgeot! It&#039;s a Latios!<br />No, it&#039;s a [b]Superman Ball![/b]<br />[/quote]<br /><br />haha, this made me laugh :D


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
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  [quote author=Torchickens link=topic=6837.msg193863#msg193863 date=1394412021]<br />Wow, great work! I&#039;m glad my code helped you.<br /><br />[quote]Little Master = the user files high permanently (so it&#039;s invincible) and then damages the opponent with the Ember animation[/quote]<br /><br />Actually the PokÃ©mon apparently digs a hole like Dig, going by the text after you use it, but since it isn&#039;t Ground type it will still hit Flying types. The picture only disappears for the rest of the battle if the move successfully hits, and it seems like the accuracy of this move is low. Unfortunately when the picture does disappear it doesn&#039;t make you invincible, as a Pidgey&#039;s Gust was still able to hit my Charmander.<br /><br />(It may seem like Gust is a special exception like in Generation II onward, but this [url=http://forums.glitchcity.info/index.php/topic,6649.msg189642.html#msg189642]wasn&#039;t the case[/url] in Generation I, and the only exceptions are Swift (which always hits), Transform, Whirlwind and Bide. But my research is not perfect. I only tested English Red/Blue/Yellow, so it&#039;s possible that you&#039;re right and Gust hits a flying/digging PokÃ©mon in Red/Green. However, a Tackle was able to hit my Charmander when its picture was invisible so I&#039;m pretty sure Little Master doesn&#039;t make you invincible)<br /><br />It would have been amazing if this move had better accuracy and did make you invincible though, but I guess the game has to use an existing move effect or a glitch one, and you&#039;d be lucky if a glitch effect did that.<br />[/quote]<br /><br />My bad, I double checked and you are right, the user can be hit after performing the move. I suppose I just got lucky the first time and the foe missed a couple of Tackles and Growls so I got confused. I have changed the description in the post.<br />Yes, Gust couldn&#039;t hit PokÃ©mon in mid air, it also was a Normal move in Generation I, with no secondary effect. <br />This glitch move would be too broken if it actually let you become invincible, hehe, but yes, like all the other moves I tried it has a terrible accuracy, so I stacked upon X Accuracies at the Celadon Dept. Store (it&#039;s translated as Hit Equipment in this version).


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
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  [quote author=camper link=topic=6837.msg193870#msg193870 date=1394455155]<br />Note that in Gen I a single X Accuracy makes you 100% accurate - it skips the check completely.<br />[/quote]<br /><br />Right, I just bought 99 of them because I had an infinite money cheat on and because I tried these moves consecutively, so I needed many of them, except when the game crashed crashed, I loaded a save file then.<br /><br />On a semi-unrelated note, I was also thinking about the names of those unused Badges, while some of them are very similar in name and concept to the existing ones (Gold Badge = Marsh Badge, Rose Badge = Soul Badge, Thunder Badge = same name, Fireball Badge = Volcano Badge), the other ones are similar in concept to Badges that are obtainable in Johto (Freeze Badge = Glacier Badge, Falcon Badge = Zephyr Badge, Shell Badge = Hive Badge because of bug shells, Buddha Badge = Fog Badge because Morty is an ascetic. I don&#039;t know about Friend Badge, although it makes me think of the Plain Badge). <br />Probably some Gyms had different types planned, although it is personally fascinating to think that some of the Johto Gym Leaders were actually planned for Generation I.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Torchickens
poster_email: *****@*****
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  That&#039;s an interesting theory. Maybe there was a mixture of &#039;Kanto&#039; and &#039;Johto&#039; types/themes (I put these in apostrophes because both Generation I and II wouldn&#039;t have been finalized then) planned early in development, and these are the early badge plans that co-exist with the finalized badges.<br /><br />It seems strange that there are nine of these badges. This may conflict with this [url=http://bulbapedia.bulbagarden.net/wiki/File:Capsule_Monsters_map.jpg]concept art[/url], which shows eight locations with a large square; not nine, where areas with a large square are probably ones with a gym, due to Pallet Town and Indigo Plateau not having one (but there is also a large square surrounding the place that is now Cinnabar Island, so if we assume this theory is correct, we also have to assume that what is now Cinnabar Island didn&#039;t use to have a gym).<br /><br />Who knows? Perhaps Professor Oak would give you the Friend Badge as the ninth badge (possibly after a battle) for recognizing that you are friends with your PokÃ©mon, without you having to beat a gym for it, although if you did battle him it would be possibly even harder than a gym, and this would be backed up by his unused rosters being higher leveled than the final Blue. Alternatively, the ninth badge could have been intended out of the region.<br /><br />There&#039;s a more apparent flaw in this &quot;no gym for the ninth badge&quot; theory though. The concept art was very early in development, and it&#039;s possible a ninth gym was added or considered some point in the game before the unused badge names were programmed in.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
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  [quote author=Torchickens link=topic=6837.msg193874#msg193874 date=1394496628]<br />That&#039;s an interesting theory. Maybe there was a mixture of &#039;Kanto&#039; and &#039;Johto&#039; types/themes (I put these in apostrophes because both Generation I and II wouldn&#039;t have been finalized then) planned early in development, and these are the early badge plans that co-exist with the finalized badges.<br /><br />It seems strange that there are nine of these badges. This may conflict with this [url=http://bulbapedia.bulbagarden.net/wiki/File:Capsule_Monsters_map.jpg]concept art[/url], which shows eight locations with a large square; not nine, where areas with a large square are probably ones with a gym, due to Pallet Town and Indigo Plateau not having one (but there is also a large square surrounding the place that is now Cinnabar Island, so if we assume this theory is correct, we also have to assume that what is now Cinnabar Island didn&#039;t use to have a gym).<br /><br />Who knows? Perhaps Professor Oak would give you the Friend Badge as the ninth badge (possibly after a battle) for recognizing that you are friends with your PokÃ©mon, without you having to beat a gym for it, although if you did battle him it would be possibly even harder than a gym, and this would be backed up by his unused rosters being higher leveled than the final Blue. Alternatively, the ninth badge could have been intended out of the region.<br /><br />There&#039;s a more apparent flaw in this &quot;no gym for the ninth badge&quot; theory though. The concept art was very early in development, and it&#039;s possible a ninth gym was added or considered some point in the game before the unused badge names were programmed in.<br />[/quote]<br /><br />The Kanto-Johto Gyms mix is a very interesting theory indeed, but I actually think the &quot;C&quot; square represents the deleted town with its own Fly flag. The map points above Indigo Plateau because undefined coordinates, but maybe it was its original location before development. <br />The fact that it has a &quot;C&quot; can be compared to the &quot;T&quot; on Saffron City, they are both Rocket invaded places, &quot;T&quot; stands for &quot;Team Rocket&quot;, while &quot;C&quot; is probably &quot;cove&quot; or something like that (maybe it was the original location for the Casino Rocket Hideout). The fact that Saffron City is the last city one can Fly to probably means that the Silph Co. was actually a post-game quest with the Silph&#039;s Chief as a boss. So &quot;C&quot; would be an actual city with another Gym, the ninth, if we consider Cinnabar to have one too.<br />About Professor Oak, the fact that it has a stronger team than your rival makes me think that you had to battle him to unlock the Cerulean Cave as a test to see if you were ready for Mewtwo. <br />As I said in an earlier post, I think &quot;Master&quot;, &quot;Little Master&quot;, &quot;Captain&quot;, &quot;Little Captain&quot;, the metals and &quot;Excellent&quot; are respectively difficulty options and ranking systems, my theory is that probably a Battle Tower like facilty was planned (maybe in the unused town, then the &quot;C&quot; could mean something like &quot;Championship&quot;, who knows): &quot;Captain&quot; is an easier mode, while &quot;Master&quot; is difficult, while &quot;Little&quot; is something like the Little Cup, where you can only use low leveled PokÃ©mon. Depending on what&#039;s your ranking you receive your &quot;medal&quot; as a reward, &quot;Excellent&quot; is probably even better than &quot;Gold&quot;. I can&#039;t think of other way a ranking system could be implemented outside of this, I also thought of a Elite 4 with a 3rd, 2nd and 1st place or rankings based on PokÃ©dex completion but I like the Battle Tower theory more.<br />About &quot;Chick&quot; and &quot;Egg&quot; they are probably references to Earthbound as we already know, but since the game had a very different concept in its alpha stages maybe you had an Egg that hatched a &quot;Chick PokÃ©mon&quot; (so a baby) that would then become a full fledged PokÃ©mon after a while.<br /><br />Stuff like that really fascinates me, if I had the capabilities I would have already done a Generation I hack based on these theories.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
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  Yes, I&#039;m aware of why the game places you at the top-left corner on the Town Map. As there are actually twelve of those locations with a smaller square, and the number of &#039;main places&#039; including the unused town if it counts is 12, you&#039;re likely right that one of them is that unused map.<br /><br />I find it weird that the &#039;C&#039; place is not connected to other maps. Maybe it was intended to be an island or the S.S. Anne? If it was the S.S. Anne, this may have meant that a port was intended in Celadon City rather than Vermilion City. It&#039;s relatively close to the sea, even though it&#039;s not as close as Vermilion City or the Route 17 Cycling Road. As &#039;C&#039; has a large square surrounding it, it may mean that if it was S.S. Anne it had a gym.<br /><br />I also had a thought that the &quot;Ground rose up somewhere!&quot; text could mean that &#039;C&#039; rose up from under the sea, but I wouldn&#039;t rely on that theory as I&#039;m probably putting two and two together and making five.<br /><br />Another thing I noticed is that according to the Kanto map concept art it may have been intended that you wouldn&#039;t cross the sea to get from where is now Cinnabar Island to Pallet Town. Maybe since it doesn&#039;t seem to be directly connected to Celadon City &#039;C&#039; was the original Cinnabar Island? I would not say that the letter backs this up though. In Japanese, Cinnabar Island is known as Guren Island or Guren Town, and it was probably a special place for it to have a letter as its name, like &#039;T&#039;.<br /><br />While it&#039;s probably still possible that &#039;T&#039; could mean Team Rocket, since [url=http://en.wikipedia.org/wiki/Gairaigo]Gairaigo[/url] (borrowed words) are common in Japanese (yet I dunno, I still have a feeling that this is making an unnecessary assumption), they are known as the Rocket-dan, (Rocket Gang, or more literally Rocket Group) in Japanese, so I think the letter may have also been &#039;R&#039; if it was related to Team Rocket.<br /><br />I think that if your theory is right about Petit Captain, Captain, Petit Master, Little Master being ranks for a &#039;battle tower&#039; like facility, the place could have also been in Celadon City, maybe in the Celadon Hotel or the [url=http://tcrf.net/Pok%C3%A9mon_Red_and_Blue#Celadon House]Celadon House[/url] with a removed warp. I like the idea of the metals being medals for your success.<br /><br />As I don&#039;t know where &quot;Excellent&quot; came from or what the original Japanese is, I wouldn&#039;t speculate about that yet, personally. Though it does remind me that [url=http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/fine-tuning-the-pokemon/]at one point in the game there was no health bar[/url], and phrases like &quot;That hurt&quot; and &quot;That really hurt&quot; would be used instead.<br /><br />The fact that these unused strings exist in the game at all is really interesting to me, because they don&#039;t seem like something from late in the game&#039;s development.<br /><br />Another theory I have about Professor Oak is that he would battle you when you complete your PokÃ©dex. Regarding the PokÃ©dex though, the game wasn&#039;t always about completing it and Ken Sugimori says [url=http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/fine-tuning-the-pokemon/]it was only in the middle of development[/url] that the goal of your game became completing the PokÃ©dex, so it&#039;s possible that if this theory is true the team was programmed in to the game not so early in development. The Champion theory is probably more reliable though, because it makes the least new assumptions.<br /><br />Egg and Chick remind me of not just Earthbound, but of Togepi too. Since Togetic&#039;s name is actually based on an alternative romanization of Togechikku, it may be that the Chick was based on an early version of Togepi/Togetic. A problem with this theory is that &quot;Chick&quot; appears as a text string, so a question you could raise from that is: &quot;where would it be used if you&#039;d already have the PokÃ©mon name; Togepy or Togechikku to add in the dialog?&quot; but the fact that Togepi appeared in the anime in the Indigo League series makes this theory seem more feasible to me. Maybe there was an incubator and two of the options were &quot;Egg&quot;/&quot;Chick&quot;, where &quot;Chick&quot; would appear so you could withdraw the PokÃ©mon when you had successfully incubated the Egg.<br /><br />By the way,&nbsp; [url=http://tcrf.net/Pok%C3%A9mon_Red_and_Blue#MissingNo.]one[/url] of the unused Missingno. cries (for Missingno. 0x43) is speculated to sound like Togepi, but there&#039;s no hard evidence that it is.<br /><br />[quote author=Stilgar link=topic=6837.msg193875#msg193875 date=1394502464]<br />Stuff like that really fascinates me, if I had the capabilities I would have already done a Generation I hack based on these theories.<br />[/quote]<br /><br />There was a hack in development called &quot;[url=http://skeetendohacks.wikia.com/wiki/Pok%C3%A9mon_Secrets_and_Rumours]Pokemon Secrets and Rumours[/url]&quot; on the Skeetendo forums, but the thread [url=http://hax.iimarck.us/post/728/]doesn&#039;t seem to exist anymore[/url], sadly, and I don&#039;t know if many rumours were added in to the game.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: pokechu22
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  Is it possible that the item names were from things like link capabilities?&nbsp; Such as from &quot;Coluseum 2&quot;?&nbsp; The stuff there might have been planned capabilities; and items are used for menu options (8F, NEW NAME, ect...)


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
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  [u]Chapter 8: The Plot Actually Gets Moving Now[/u]<br />â€œThere were [i]four of them[/i]?â€ Smitty asked.<br /><br />The guy nodded. â€œWell, four groups of them. Eight in total. But they were all white, not a green one among â€˜em.â€<br /><br />Eight? These things attack in hordes? I flipped the PokÃ©Dex to see if it had anything to say regarding the matter. When the blue beam landed on the two question marks, it had this to say:<br /><br />â€œThis is a newly discovered PokÃ©mon. It is currently under investigation. No information about it or its species is available at this time.â€<br /><br />Well, that was pointless. I tucked the PokÃ©Dex back into my pants pocket. Now, what were we gonna do? We couldnâ€™t leave this guy here. On the other hand, we knew nothing about him. He could be an axe murderer or a psychopath or Ian Watkins from the band Lostprophets. Or all three. Hopefully not the third one.<br /><br />â€œWait, eight of them?â€ Dicks asked, shocked. <br /><br />The other guy nodded. â€œYep. They all fell from the ceiling and jumped us. My PokÃ©mon didnâ€™t even stand a chance. When they were down, the marks went for me. I donâ€™t know what happened next other than waking up here just now.â€<br /><br />â€œAre your PokÃ©mon in their PokÃ© Balls?â€ I asked.<br /><br />A look of fear and morbid shock appeared on his face. He started frantically patting at his belt, like a smoker does when they realize they donâ€™t have their lighter with them.<br /><br />â€œS**t!â€ he exclaimed. â€œOh God, this is bad. Bad, bad, bad.â€<br /><br />He got up and was making his way towards the door, but I stopped in front of him.<br /><br />â€œYouâ€™re not going out to look for them. Not in the condition youâ€™re in.â€<br /><br />â€œThen who the Hell will find my PokÃ©mon?!â€ he belted.<br /><br />I told him that Glitchy and I would go find them. He was logically hesitant, but I managed to convince him that neither of us had a reason to steal his PokÃ©mon or harm them. What would we accomplish from that?<br /><br />His PokÃ©mon were in regular PokÃ© Balls, and he had three in total: Mismagius, Zigzagoon, and Hawlucha. Quite an impressive trio, I must say. Hawlucha especially. Anyway, he sat back down on the sofa. When I left the PokÃ©mon Center, Dicks came rushing out to join me.<br /><br />â€œWhaddya want?â€ I asked him.<br /><br />â€œDude, Iâ€™m gonna come with you. You donâ€™t know what else could be lurking in that cave.â€<br /><br />That was decent reasoning, I guess. He added, â€œAlso, I want to make up for not bringing him to the PokÃ©mon Center earlier.â€<br /><br />â€œWell, all right, I guess,â€ I replied. <br /><br />â€œTry keep up. Bzzt,â€ Glitchy added. I could already tell he was starting to take after me, which was frightening. He was starting to make snide comments, which is my thing. Sort of.<br /><br />([url=https://www.youtube.com/watch?v=lXNKog7Tik0]Music: Routes 110/111/112[/url])<br /><br />Anyway, to try and cut the amount of filler down somewhat, we headed into Mt. Moon. We headed to where the manâ€™s body was found, but his PokÃ© Balls were nowhere to be seen. I asked Dicks if he noticed the PokÃ© Balls when they found him, but he said he didnâ€™t notice. So much for that.&nbsp; We also found no viable clues; no footprints, no trails, nadda. <br /><br />I remembered that he said the Glitchmon came down from the ceiling. Glitchy was already peering upwards, and I was hesitant to follow suit, but I felt like I had no other choice. Taking a chance, I look at the roof to see if there were any of those question marks.<br /><br />There were. They were hanging upside down, their dots lodged into the ceiling for support. Most of them were fidgeting, like they were eager to strike.<br /><br />â€œWe have to get out of here,â€ I whispered to Dicks. But he wasnâ€™t around. He was going his own way, heading north through the cave to find the ladder that leads to the second floor. That would take him a good 20-30 minutes or so, but I have no idea how dedicated ??s are. For all I know, Dicks could be their next target. <br /><br />We decided to follow him, but the ??s still shuffled in their spots, rapidly climaxing to them dropping down. Their falls were surprisingly elegant: they did a single flip through the air before landing perfectly. Dicks turned around and noticed the small army of question marks that were starting to approach us. He released his Squirtle from its PokÃ© Ball and also brought out something new: A Paras, the spore or mushroom PokÃ©mon.<br /><br />â€œSquirtle! Squirt!â€<br /><br />â€œParas!â€ the small red PokÃ©mon uttered, rolling the â€œrâ€ in its name. Glitchy floated in front of me, putting up his fists.<br /><br />â€œParas, use Stun Spore on the question marks!â€ Dicks ordered. Paras scampered up and jerked its body forward, unleashing a smattering of yellow spores from the mushrooms on its back. The ??s glanced at one another, confused at this attack. It was too late for them to think of a plan, as the spores latched themselves onto the sentient punctuation, digging into their hides and rendering them motionless.<br /><br />The one at the front, likely the leader of the pack, took uneven movements towards us. Every time it took a â€œstep,â€ it stopped for a few seconds as it tried to fight off the spores. When it was a few feet away, that was our chance to strike.<br /><br />â€œGlitchy, pick it up and throw it!â€ I ordered, like he did against Smittyâ€™s Armaldo.<br /><br />â€œYes, master! Bzzt,â€ Glitchy replied. He grabbed the questions marksâ€™ sides, lifted it up, and tossed it back at the cluster, knocking them down like bowling pins. The question marks lay in place, twitching every now and then. I looked up to see if there was any more of them, but that appeared to be it.<br /><br />Dicks asked, â€œNow what?â€<br /><br />â€œGood question,â€ I replied. â€œNow what indeed.â€<br /><br />I returned to the PokÃ©mon Center, with Dicks not too far behind. We explained the situation, but obviously, the injured guy wasnâ€™t happy. Mind you, he wasnâ€™t mad, either. But he did want his PokÃ©mon to be safe and sound. This lead me to think of something: would those Glitchmon still be there if we went back? Defeated, I mean. I asked Dicks how long theyâ€™d be paralyzed; he replied by saying theyâ€™d be like that unless someone healed them. So Glitchy and I decided to return to Mt. Moon, continuing the search.<br /><br />Sure enough, the ??s were still on the ground, twitching. While we watched them spasm, Amber came in, her Salamence, Aurorus, and her own ?? not far behind.<br /><br />â€œOh hi,â€ I said. â€œWhatâ€™s up?â€<br /><br />â€œIâ€™m gonna help you find his PokÃ©mon,â€ she replied. â€œEspecially since they might leave us alone if they see my Glitchmon.â€<br /><br />â€œGood point!â€ I commented. We trudged on through the cave, checking every corner, nook, and cranny for his PokÃ©mon. Occasionally, one of us would check the roof for more of those pesky question marks, only to find none.<br /><br />Mt. Moon was much, much bigger than I thought it was before. It was pretty fun to explore, to be honest. A bit dizzying, though. Whoever thought it was a good idea to scatter a few rope ladders around in corners should be shot. You better hope that ladder doesnâ€™t break when youâ€™re cornered by Zubats! <br /><br />I donâ€™t know how long we were in the cave for, but by the time we found the exit, it was dark out.<br /><br />â€œWhat the s**t? Is it really night time?â€ I asked. I took out my cell phone to check the time. It was 8:24pm. Good Lord! Weâ€™d been in there for six hours. I tried calling Dicks, but couldnâ€™t get a signal, since we were still in the cave. Oh well, it was worth a shot.<br /><br />As we approached the exit, three PokÃ© Balls fell from the ceiling and landed in front of us. Glitchy looked up, as did Amber and I. We didnâ€™t see anything other than something running away on a higher level of the mountain. I didnâ€™t get a good look at it, but I saw some red and yellow on it. Glitchy let out a low growl, like a Meowth or a Liepard would at a Rattata. Did he recognize it? I asked him, but got no answer.<br /><br />The three of us exited the cave, carrying the PokÃ© Balls with us. I didnâ€™t know if these would be the travelerâ€™s, but I didnâ€™t think there was any harm in checking. Sure enough, a Mismagius, Hawlucha, and Zigzagoon emerged from them. They were all dazed and confused, which made sense considering their forms had rather disturbing details on them.<br /><br />Like Charizard M, parts of their bodies had become pixilated. The lining around Mismagiusâ€™ cloak and the tips of its witch hat were magenta. The insides of Hawluchaâ€™s wings, although the same shade as green, were pixilated as well. Zigzagoonâ€™s â€˜maskâ€™ was now a long streak of black pixels. There was something else that was horribly, terrible wrong with them: their natural colors. Now, Iâ€™ve seen shiny PokÃ©mon before. Hell, Iâ€™m surprised Glitchmon can be shiny. But these, however, were not regular shinies. Mismagius was jarringly pink. Not quite hot pink, but still fabulous. Hawlucha still looked like the result of someone dropping twenty paint cans, yet the colors were different. Its arms were grey, it had a yellow chest, and its mask was fitted with orange pixels. How tacky! Zigzagoon suffered the least out of the bunch; every other zigzag pattern was a striking violet.<br /><br />These new colors were incredibly out-of-place, and any meaning they had was lost on me. Part of me didnâ€™t want to know why their bodies were pixilated. Had they been converted into Glitchmon? Would they be hostile towards people? Would they listen to their original trainer? I didnâ€™t see any other options than to try calling again. This time, I got through.<br /><br />â€œBert! Where the hell are you?â€ Dicks asked.<br /><br />I replied, â€œWeâ€™re on Route 4. We found whatshisnameâ€™s PokÃ©mon, butâ€¦â€<br /><br />â€œBut?â€ Dicks asked.<br /><br />I told him about the pixilation and colors on the guyâ€™s PokÃ©mon. I still had no idea what his name was.<br /><br />â€œBert, the guyâ€™s name is Travis,â€ Dicks clarified.<br /><br />â€œOh. Well then tell Travis I have no idea what happened to his PokÃ©mon.â€<br /><br />I could hear Dicks explaining things on the other end of the phone; I heard a loud â€œWHAT?!â€ from Travis. He either snatched the phone from Dicks or it was handed to him.<br /><br />â€œWhat do you mean my PokÃ©mon are different colors? They were never shiny! And what the hell is pixilation?â€<br /><br />â€œLook, I donâ€™t know what happened to your PokÃ©mon, but they were dropped down to us, and when I released them, they looked like this. I havenâ€™t touched them, I swear.â€<br /><br />Travis sighed. â€œAll right. Are you still on Route 4?â€ I told him we were. â€œOkay, umâ€¦ Look, I may be making a mistake, but can I trust you to hold on to them tonight? Iâ€™ve never been in that cave at night, and Iâ€™d like to have company when I go through it again.â€<br /><br />I told him that it wasnâ€™t a problem, weâ€™d be in Cerulean City and weâ€™d wait for them. He thanked me and hung up.<br /><br />â€œSo, whatâ€™s the scoop?â€ Amber asked.<br /><br />â€œWell, theyâ€™ll be coming around tomorrow. I told them weâ€™d wait in Cerulean City.â€<br /><br />â€œSounds good. Bzzt,â€ Glitchy said. We made our way through the plateaus and hills, but we discovered something horrifying long before we got to Cerulean City.<br /><br />It was completely destroyed.<br />


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6837.msg193879#msg193879 date=1394553404]<br />Yes, I&#039;m aware of why the game places you at the top-left corner on the Town Map. As there are actually twelve of those locations with a smaller square, and the number of &#039;main places&#039; including the unused town if it counts is 12, you&#039;re likely right that one of them is that unused map.<br /><br />I find it weird that the &#039;C&#039; place is not connected to other maps. Maybe it was intended to be an island or the S.S. Anne? If it was the S.S. Anne, this may have meant that a port was intended in Celadon City rather than Vermilion City. It&#039;s relatively close to the sea, even though it&#039;s not as close as Vermilion City or the Route 17 Cycling Road. As &#039;C&#039; has a large square surrounding it, it may mean that if it was S.S. Anne it had a gym.<br /><br />I also had a thought that the &quot;Ground rose up somewhere!&quot; text could mean that &#039;C&#039; rose up from under the sea, but I wouldn&#039;t rely on that theory as I&#039;m probably putting two and two together and making five.<br /><br />Another thing I noticed is that according to the Kanto map concept art it may have been intended that you wouldn&#039;t cross the sea to get from where is now Cinnabar Island to Pallet Town. Maybe since it doesn&#039;t seem to be directly connected to Celadon City &#039;C&#039; was the original Cinnabar Island? I would not say that the letter backs this up though. In Japanese, Cinnabar Island is known as Guren Island or Guren Town, and it was probably a special place for it to have a letter as its name, like &#039;T&#039;.<br /><br />While it&#039;s probably still possible that &#039;T&#039; could mean Team Rocket, since [url=http://en.wikipedia.org/wiki/Gairaigo]Gairaigo[/url] (borrowed words) are common in Japanese (yet I dunno, I still have a feeling that this is making an unnecessary assumption), they are known as the Rocket-dan, (Rocket Gang, or more literally Rocket Group) in Japanese, so I think the letter may have also been &#039;R&#039; if it was related to Team Rocket.<br /><br />I think that if your theory is right about Petit Captain, Captain, Petit Master, Little Master being ranks for a &#039;battle tower&#039; like facility, the place could have also been in Celadon City, maybe in the Celadon Hotel or the [url=http://tcrf.net/Pok%C3%A9mon_Red_and_Blue#Celadon House]Celadon House[/url] with a removed warp. I like the idea of the metals being medals for your success.<br /><br />As I don&#039;t know where &quot;Excellent&quot; came from or what the original Japanese is, I wouldn&#039;t speculate about that yet, personally. Though it does remind me that [url=http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/fine-tuning-the-pokemon/]at one point in the game there was no health bar[/url], and phrases like &quot;That hurt&quot; and &quot;That really hurt&quot; would be used instead.<br /><br />The fact that these unused strings exist in the game at all is really interesting to me, because they don&#039;t seem like something from late in the game&#039;s development.<br /><br />Another theory I have about Professor Oak is that he would battle you when you complete your PokÃ©dex. Regarding the PokÃ©dex though, the game wasn&#039;t always about completing it and Ken Sugimori says [url=http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/fine-tuning-the-pokemon/]it was only in the middle of development[/url] that the goal of your game became completing the PokÃ©dex, so it&#039;s possible that if this theory is true the team was programmed in to the game not so early in development. The Champion theory is probably more reliable though, because it makes the least new assumptions.<br /><br />Egg and Chick remind me of not just Earthbound, but of Togepi too. Since Togetic&#039;s name is actually based on an alternative romanization of Togechikku, it may be that the Chick was based on an early version of Togepi/Togetic. A problem with this theory is that &quot;Chick&quot; appears as a text string, so a question you could raise from that is: &quot;where would it be used if you&#039;d already have the PokÃ©mon name; Togepy or Togechikku to add in the dialog?&quot; but the fact that Togepi appeared in the anime in the Indigo League series makes this theory seem more feasible to me. Maybe there was an incubator and two of the options were &quot;Egg&quot;/&quot;Chick&quot;, where &quot;Chick&quot; would appear so you could withdraw the PokÃ©mon when you had successfully incubated the Egg.<br /><br />By the way,&nbsp; [url=http://tcrf.net/Pok%C3%A9mon_Red_and_Blue#MissingNo.]one[/url] of the unused Missingno. cries (for Missingno. 0x43) is speculated to sound like Togepi, but there&#039;s no hard evidence that it is.<br /><br />[quote author=Stilgar link=topic=6837.msg193875#msg193875 date=1394502464]<br />Stuff like that really fascinates me, if I had the capabilities I would have already done a Generation I hack based on these theories.<br />[/quote]<br /><br />There was a hack in development called &quot;[url=http://skeetendohacks.wikia.com/wiki/Pok%C3%A9mon_Secrets_and_Rumours]Pokemon Secrets and Rumours[/url]&quot; on the Skeetendo forums, but the thread [url=http://hax.iimarck.us/post/728/]doesn&#039;t seem to exist anymore[/url], sadly, and I don&#039;t know if many rumours were added in to the game.<br />[/quote]<br /><br />I don&#039;t think the &quot;C&quot; is the S.S. Anne because all the &quot;minor&quot; non-cities locations are not on the map, like Viridian Forest, Safari Zone, Cerulean Cave, etc. On the other hand probably it had more relevance in the early stages of the game, but in this case I don&#039;t know what &quot;C&quot; could mean. I think the &quot;Ground rose up somewhere!&quot; is really connected to the missing HM, at least logically. It makes me think of a proto-Rock Climb where ground lifts to let you reach other places, although the &quot;somewhere&quot; part is strange, like an event happening in the distance. As for Cinnabar Island I think that it&#039;s actually connected to the sea, but the alpha map is simply drawn in a stripped down manner like the item in the game, so the Routes are shown without details like the sea.<br /><br />Now that you make me think of this, I doubt that they had the &quot;Team Rocket&quot; name already translated then, so the &quot;T&quot; maybe has another meaning. I assumed it was related to Team Rocket because in Saffron they have a major plot involvement, I couldn&#039;t think of anything else that could fit &quot;C&quot; and &quot;T&quot;, I mean, they had to be important events to be represented on the map with a letter instead of a number.<br /><br />So probably the Battle Tower facility was actually in Saffron, then &quot;T&quot; could mean &quot;Tower&quot; or &quot;Tournament/Tonamento&quot;. I don&#039;t know about the &quot;C&quot;, but probably there was another battling facility, then it could mean &quot;Championship/Chanpionshippu&quot; and maybe the medals were a reward in a facility and the &quot;Master&quot;, &quot;Captain&quot;, etc. a reward in the other one, who knows. A more logical thing would be that the very Elite Four was actually in Saffron since it&#039;s the last map you can Fly to, and Indigo Plateau was a simple town (the thirsty guard event could be a leftover of this concept, where you could access Saffron only before the League). The Celadon House seems a bit too tiny to hold a battling facility, but maybe it was bigger originally.<br /><br />The absence of a health bar is a very interesting thing, I didn&#039;t know about that so yes, &quot;Excellent!&quot; could be a battle message maybe for scoring a critical hit, defeating an important opponent or a friend in a Link Battle or a message for a Link Trade ended well. Or a congratulations message for completing the PokÃ©dex/becoming the Champion. I don&#039;t how what&#039;s the Japanese translation for this, someone should maybe check a Japanese Green text dump and find the original word. <br /><br />About Professor Oak, again I thought it is pretty logical to assume it was a final test by him before Cerulean Cave or some other final post-game quest, since his PokÃ©mon levels are just slightly above Green&#039;s. Battling him after the PokÃ©dex completion makes sense too, but I find more fascinating the idea of a test for Mewtwo.<br /><br />The fact that the initial goal wasn&#039;t catching them all and that it was more RPG-like are further proofs that the game was very different in its alpha stages and yes, I find this extremely interesting, I would absolutely love to see how the game was originally planned (maybe developers could directly answer our questions if they remember. An interview is needed, hehe).<br />Anyway, among the early drawings and notes (the ones with the proto-PokÃ©mon and the map), there is a note in Japanese that was translated by the Youtube user Tamashii Hiroka (she covered more or less the same articles on Bulbapedia about Beta and Alpha stages), in this note Tajiri talks about the early mechanics of the game, where PokÃ©mon weren&#039;t even mentioned, but just &quot;dragons&quot; or &quot;insects&quot; to trade with a friend, so maybe &quot;Chick&quot; and &quot;Egg&quot; are the first stages of these pre-PokÃ©mon creatures. Togepi would make sense too since it was conceived together with the original 190 PokÃ©mon, I recall it was in those 39 dummied out ones (and a Missigno becomes Togepi when traded to Gen II games), so maybe it received a special treatment with the Egg thing, or more probably breeding was already planned in Gen I, but scrapped until Gold and Silver and the &quot;Chick&quot; is just a &quot;baby&quot; PokÃ©mon that becomes adult after a while.<br /><br />About the hack, I actually played it but it&#039;s just a beta that stops at Brick Town (a popular &quot;rumor town&quot; back then). The idea is neat but I know the hack is on hiatus, it will restart after the creator finishes with other project. What I actually had in mind is a kind of &quot;restoration&quot; of an alpha Gen I game based on all the information we have available and working with a bit of originality to reconstruct the events from scratch. I guess I have to start learning basic hacking stuff, hehe.<br /><br />By the way, you linked the GlitterBerri website, I remember she once said she wanted to see whether those glitchy items that can be bought with the Yami Shop glitch had a description when seen in the Japanese PokÃ©mon Stadium, as I said in the first post I checked this and they are just listed as &quot;?????&quot;s with no description, maybe I should tell her if she still wants to know about it.<br /><br />Ah, a couple of things more. First, in the Gen I text dumps Bruno comes before Brock in the list of trainers, while there is a Channeler Trainer class in the second Elite Four spot instead of him. Maybe this means he was planned as the first Gym Leader in Viridian instead of Giovanni as the last (he had a slightly different role then) and that a Channeler was actually planned as an Elite Four, or in general that it was developed later. I just find strange the fact that he&#039;s far from the other ones in that list.<br />Second, I&#039;ve been thinking about how the coordinates &quot;NORTH/WEST&quot;, &quot;SOUTH/EAST&quot;, &quot;NORTH/EAST&quot; could have been planned originally. The fact you have two choices makes me think of a maze dungeon where you must choose two directions in order to go on, it&#039;s the most logical things it comes to mind. Any ideas about that? Maybe that battle facility had a maze-y section or probably the Safari Zone was way more complex and with a labyrinthine structure, who knows.<br /><br />[quote author=pokechu22 link=topic=6837.msg193884#msg193884 date=1394576645]<br />Is it possible that the item names were from things like link capabilities?&nbsp; Such as from &quot;Coluseum 2&quot;?&nbsp; The stuff there might have been planned capabilities; and items are used for menu options (8F, NEW NAME, ect...)<br />[/quote]<br /><br />This is a neat theory indeed, I have never thought about it but it makes a lot of sense, maybe there different commands planned for linking a game with PokÃ©mon Stadium, or probably there were more features where you could battle with your friends and depending how well you scored you had a reward in the medals and various grades of difficulty to choose in &quot;Master&quot;, &quot;Captain&quot;, etc (something like the results on the wall on the second floor of the PokÃ©mon Centers in Gen II). Maybe these features were also available at this hypotetical battle facility.<br /><br /><br />


subject: Guaranteed flinch effect in Generation II
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In Gold/Silver/Crystal there is a move effect that I think might be unused. Its identifier is 8D (141). If you use it when you are faster than the opponent, it will cause a guaranteed flinch, unless the opponent uses Protect but it won&#039;t deal any damage. If you use it when you are slower than the opponent, it will apparently always miss, even if you used Mind Reader the turn before.<br /><br />In English Gold, the attack database begins at 0x41AFE, and in Crystal it begins at 0x41AFB, using the format [Attack Animation] [Effect] [Base Power] [Type] [Accuracy] [PP] [unknown value] (thanks theoblivinator from the Skeetendo forums). Here is an example of a move &#039;fingerprint&#039;: Pound - 01 00 28 00 FF 23 00.<br /><br />I don&#039;t think this is an invalid move effect, because there are moves with higher effect identifiers, including Belly Drum (0x8E), Skull Bash (0x91), Future Sight (0x94), Beat Up (0x9A) and there are probably more but I haven&#039;t checked, with the first move effect that is definitely invalid being 0x9D. Also, the flinch effect is the same between Gold/Crystal and Japanese Gold (though I haven&#039;t checked if the effect when you&#039;re slower is the same).<br /><br />I was interested in checking the move effects after [url=http://hax.iimarck.us/post/34430/#p34430]walk_away21 mentioned recently on the Skeetendo forums[/url] that there was an unused &quot;Fake Out&quot; effect under its own move, where the game would activate the Fake Out effect then &#039;hittarget&#039;. Does this mean that there is code for a move to hit with this aforementioned flinch effect? I can&#039;t find that Fake Out label in the PokÃ©mon Crystal disassembly. If Fake Out was planned in Generation II, it is notable that Fake Out is the first index number for a new move in that generation, following Beat Up (FB).


subject: Glitch Pokedex Entries
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.youtube.com/watch?v=PZFe1zGJ_IM]I&#039;m recording all Pokedex entries of glitch Pokemon[/url] and something caught my interest. 8 out of 10 Pokemon (all except hex C2 and C3) I recorded have a height of 23&#039;0&quot; and a weight of 880.6 pounds, and a blank entry. Those include both hybrid and non-hybrid Pokemon. All non-hybrid Pokemon apparently share the same cry (Rhydon&#039;s cry), but that&#039;s expected since they&#039;re automatically hybridized with Rhydon. The problem is what contributes to that particular height and weight, and why it isn&#039;t following the data pointed by the Pokedex pointer.


subject: Re: Guaranteed flinch effect in Generation II
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [code]EFFECT_FAKE_OUT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EQU $8d[/code]<br /><br />constants/battle_constants.asm<br /><br />...however this constant is not referenced from anywhere else.<br /><br />I guess it may indeed be unused..


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  Sorry for the double post but I have tried doing another thing with the English Green version. I used the code 01xxA2D2 to change the first item in the bag and then to go above the index number for regular items (the ones &quot;missing&quot; between them and the TMs/HMs) to see how they are translated and what happens using them. The number is the code in place of the &quot;xx&quot;, here are the results:<br /><br />54 - B2F = nothing happens<br />55 - B1F = game crashes<br />56 - 1F = game crashes<br />57 - 2F = nothing happens<br />58 - 3F = game freezes<br />59 - 4F = game crashes<br />5A - 5F = nothing happens<br />5B - 6F = game crashes<br />5C - 7F = game crashes<br />5D - 8F = nothing happens<br />5E - 9F = game crashes<br />5F - 10F = nothing happens<br />60 - 11F = a glitchy message appears when used<br />61 - B4F = nothing happens<br />62 - Child (Youngster) = nothing happens<br />63 - Juvenile (Bug Catcher) = game freezes<br />64 - Miniskirt (Lass) = game crashes<br />65 - Sailor = game freezes<br />66 - Boy Scout (Jr. Trainer M.) = game freezes<br />67 - Girl Scout (Jr. Trainer F.) = nothing happens<br />68 - Fanatic (PokÃ©maniac) = game crashes<br />69 - Science Man (Super Nerd) = nothing happens<br />6A - Mountain Man (Hiker) = simulates a shop window option, you can buy glitch items, the effect is identical to the Yami Shop glitch, so the music fades and glitches when you try to buy the items. I don&#039;t know why this happens with &quot;6A&quot;.<br />6B - Villain Group (Biker) = game crashes<br />6C - Theif (Burglar) = game crashes<br />6D - Electronic Boss (Engineer) = nothing happens<br />6E - Magician (Juggler) = nothing happens<br />6F - Fisherman = game crashes<br />70 - Shorts Man (Swimmer) = game freezes<br />71 - Baldhead Man (Cue Ball) = game crashes<br />72 - Gambler = game freezes<br />73 - Sister (Beauty) = game crashes<br />74 - Psychologist (Psychic) = nothing happens<br />75 - Electron Group (Rocker) = nothing happens<br />76 - Magician (Juggler) = nothing happens<br />77 - Tamer = game crashes<br />78 - Birds-Man (Bird Keeper) = game freezes<br />79 - Karateka (Black Belt) = nothing happens<br />7A - Opponent1 (Rival1) = game freezes<br />7B - Teach Aochider (Professor Oak) = game freezes<br />7C - Hilluf Director (Chief) = game freezes<br />7D - Research Worker (Scientist) = game crashes<br />7E - Sakachy (Giovanni) = nothing happens<br />7F - Rocket Member (Rocket) = nothing happens<br />80 - Trainer (Cooltrainer M.) = game crashes<br />81 - Trainer (Cooltrainer F.) = should be Master Ball in battle, but it doesn&#039;t have perfect accuracy<br />82 - Xiba (Bruno) = Ultra Ball in battle<br />83 - Tarxi (Brock) = Great Ball in battle<br />84 - Carsmy (Misty) = PokÃ¨ Ball in battle<br />85 - Marchis (Lt. Surge) = Town Map effect <br />86 - Allic (Erika) = Bicycle effect<br />87 - Cheeyao (Koga) = Surfboard effect<br />88 - Carchilu (Blaine) = Safari Ball in battle<br />89 - Nachimi (Sabrina) = PokÃ©dex (can be used in battle too)<br />8A - Gentleman = should be Moon Stone, but no PokÃ©mon is compatible<br />8B - Opponent2 (Rival2) = should be Antidote, but heals a PokÃ©mon&#039;s HP <br />8C - Opponent3 (Rival3) = should be Burn Heal, but heals a PokÃ©mon&#039;s HP<br />8D - Carnar (Lorelei) = should be Ice Heal, but heals a PokÃ©mon&#039;s HP<br />8E - Priest (Channeler) = should be Awakening, but heals a PokÃ©mon&#039;s HP <br />8F - Kuchic (Agatha) = should be Paralyze Heal, but heals a PokÃ©mon&#039;s HP<br />90 - Waterlu (Lance) = should be Full Restore, heals a PokÃ©mon&#039;s HP<br />91 - Book (PokÃ©dex in the Menu) = should be Max Potion, heals a PokÃ©mon&#039;s HP <br />92 - Goods (Bag in the Menu) = should be Hyper Potion,&nbsp; heals a PokÃ©mon&#039;s HP<br />93 - Save = should be Super Potion, heals a PokÃ©mon&#039;s HP<br />94 - Reset = should be Potion, heals a PokÃ©mon&#039;s HP<br />95 - Exit = should be Boulder Badge, throws Bait and the music changes to the &quot;Print Error&quot; music<br />96 - Setup (Options in the Menu) = should be Cascade Badge, throws Stone and the music changes to the &quot;Print Error&quot; music<br />97 - Define = should be Thunder Badge, game crashes<br />98 - Define = should be Rainbow Badge, game crashes<br />99 - Player = should be Soul Badge, unusable<br />9A - CPU = should be Marsh Badge, unusable<br />9B - Use = should be Volcano Badge, unusable<br />9C - Record = should be Earth Badge, unusable<br />9D - Quick (Fast in the text speed options) = Escape Rope effect <br />9E - Combat Goods = Repel effect<br />9F - Hunt Bait = should be Old Amber, but game crashes<br />A0 - Replace (Switch) = should be Fire Stone, but game crashes<br />A1 - Purchase (Buy) = should be Thunder Stone, but no PokÃ©mon is compatible<br />A2 - Cash (Sell) = should be Water Stone, but no PokÃ©mon is compatible<br />A3 - Exit = should be HP Up, but heals a PokÃ©mon&#039;s HP instead<br />A4 - Info = should be Protein, but game crashes<br />A5 - No = should be Iron, but heals a PokÃ©mon&#039;s HP<br />A6 - Yes = should be Carbos, but heals a PokÃ©mon&#039;s HP<br />A7 - North = should be Calcium, but heals a PokÃ©mon&#039;s HP<br />A8 - South = should be Rare Candy, but heals a PokÃ©mon&#039;s HP<br />A9 - North = should be Dome Fossil , but is unusable<br />AA - Exchange (Trade) = should be Helix Fossil, but is unusable<br />AB - Yes = should be Secret Key, but is unusable<br />AC - Standard (Normal) = should be ????, unusable<br />AD - Wrestle (Fighting) = should be Bike Voucher, but is unusable<br />AE - Flying = X Accuracy effect<br />AF - Poison = should be Leaf Stone, but no PokÃ©mon is compatible<br />B0 - Ground = should be Card Key, unusable<br />B1 - Ghost = should be Nugget, but it can&#039;t be sold<br />B2 - Flame (Fire) = should be PP Up, but is unusable<br />B3 - Aquatic (Water) = PokÃ© Doll effect<br />B4 - Weed (Grass) = should be Full Heal, but heals a PokÃ©mon&#039;s HP<br />B5 - Electric = should be Revive, but heals a PokÃ©mon&#039;s HP and is unusable when fainted<br />B6 - Superman (Psychic) = should be Max Revive, but heals a PokÃ©mon&#039;s HP and is unusable when fainted<br />B7 - Freezing (Ice) = Guard Spec. effect<br />B8 - Dragon = Super Repel effect<br />B9 - Death (FNT) = Max Repel effect <br />BA - Sleep (SLP) = Dire Hit effect<br />BB - Poison (PSN) = should be Coin, unusable<br />BC - Burn (BRN) = should be Fresh Water, heals a PokÃ©mon&#039;s HP<br />BD - Freeze (FRZ) = should be Soda Pop, heals a PokÃ©mon&#039;s HP<br />BE - Paralysis (PRZ) = should be Lemonade, heals a PokÃ©mon&#039;s HP<br />BF - Match (Able) = should be S.S. Ticket, unusable<br />C0 - MatchBad (Unable) = should be Gold Teeth, unusable<br />C1 - blank name = should be X Attack, but game crashes<br />C2 - glitchy name = should be X Defend, but game crashes <br />C3 - glitchy name = should be X Speed, but game crashes<br /><br />Strangely Rock and Bug types don&#039;t seem to appear. <br />Also the items that heal HP all seem to restore the same quantity, same for the Repel items, they always seem to have the same step count, it&#039;s also strange that the &quot;Evolutionary Stone items&quot; don&#039;t work. I don&#039;t know why items that should be Antidote or Rare Candy heal a PokÃ©mon instead.<br />Probably &quot;8F&quot; allows the execution of arbitrary code like we already know but I couldn&#039;t check. Maybe all the other &quot;nothing happens&quot; items could have a similar effect? <br />Also I expected the items from 62 to 73 to be the unused badges and the ranking systems, but instead it jumps to the Trainer Classes by index number. From Lt. Surge to C3 the items start to have the effect of the items by index number when used, but as I said before only a few work as they should and the key items don&#039;t work (for example you can&#039;t give a &quot;Wrestle&quot; to the Bike Shop for a Bicycle).<br />I don&#039;t know why &quot;Mountain Man&quot; generates a Yami Shop glitch, I was very surprised when it happened.<br />Maybe the items &quot;CPU&quot;, &quot;Define&quot;, and &quot;Record&quot; are from a debugging menu?<br />In the end, these are the &quot;jumps&quot; made by the item list: floors&gt;Trainer Classes&gt;various options&gt;Types&gt;Status ailments&gt;Able/Unable&gt;glitchy names.<br />The last two glitchy-named items could be something like debugging items or unused ones too.<br />What do you think about that? I find strange the fact that many effects are wrong compared to what they should do and that instead of the unused badges and the ranking systems, Trainer Classes appear. Maybe there is an explanation for that?<br />


subject: Re: Guaranteed flinch effect in Generation II
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very interesting find indeed, I agree that if Fake Out is the first index move in Generation III then this further proves it was an unused move in Gen II, I wonder why they removed it, though, it would have been nice to have it in Gold/Silver/Crystal.


subject: Re: G/S/C glitch discussion
poster_name: MattMC
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MattMC
icon: xx
body:
  I&#039;ve found that if you have a specific type of bad clone, the type where it doesn&#039;t show up in your party via the PC however it does for the day care or name rater. I still have no clue how to rid myself of it, but that&#039;s not the point. It&#039;s back sprite is the male trainers, it&#039;s daycare sprite is the male players overworld with a sprite turning around constantly (The shiny back sprite of the trainer is silver, oddly). It hides all pokemon below it, you can&#039;t withdraw pokemon if your party is full, even if it&#039;s hidden. You can, however move a pokemon to the top. If you put the pokemon you want to change on the bottom of the party, the pokemon you want it to be on the second last and bad clone third, then you move a pokemon to the top of your party then get rid of it (it&#039;ll be a glitched pokemon when you move it to the top.) your last pokemon will become the second last. I have noticed one varied effect. I accidentally did it with a caterpie and delibird, however caterpie stayed a caterpie named delibird who&#039;s species was &quot;?&quot;. The caterpie functioned the same, it even had fly, but it did not change it&#039;s actual self. No idea if other people have documented it here, but I just thought I would see how you guys use it. Done it from Crystal, so I don&#039;t know if its effects change in Silver or Gold.


subject: Anybody play WoW?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recently downloaded the starter edition and I&#039;m kinda addicted to WoW now. Anybody else play? Or is anyone gonna jump back in with the new expansion?


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Great research, again!<br /><br />[quote author=Stilgar link=topic=6837.msg193903#msg193903 date=1394721261]<br />6A - Mountain Man (Hiker) = simulates a shop window option, you can buy glitch items, the effect is identical to the Yami Shop glitch, so the music fades and glitches when you try to buy the items. I don&#039;t know why this happens with &quot;6A&quot;.<br />[/quote]<br /><br />Nice find. This would be more practical to do than the Yami Shop glitch once you get the item, as then you could just activate the shop at &#039;any&#039; time on the overworld (&#039;any&#039; is in apostrophes because I&#039;ve had the game crash when testing this due to the player sprite disappearing, though the freeze doesn&#039;t always happen).&nbsp; I wonder what the items you can buy are based on and if they&#039;re constant.<br /><br />For the Yami Shop glitch, what you can find [url=http://www.geocities.jp/kattempla/pokebug/darkshop.html]is apparently affected by screen data[/url] (note you may have to change your character encoding to EUC-JP to display that page properly). <br /><br />If you can buy Master Balls or Rare Candies, it would prove useful though as a way of getting loads of them, with the Old Man glitch not working in Red/Green/Japanese Blue and all Missingno. except fossil/ghost Missingno. freezing the game on encounter in the original Red/Green. You could use the Ditto glitch to find fossil/ghost Missingno. or the make your own items glitch to change the second item&#039;s quantity but that&#039;s a bit out of the way, and the Ditto glitch is impossible if you don&#039;t have a spare &#039;long-range&#039; Trainer/a Trainer that will see you only after a wild battle in front of them has finished, and these don&#039;t let you make another Master Ball if you lost the only one. (though with the item underflow glitch or [url=http://forums.glitchcity.info/index.php/topic,6573.msg189421.html#msg189421]this[/url] you could theoretically get one)<br /><br />[quote author=Stilgar link=topic=6837.msg193903#msg193903 date=1394721261]<br />Probably &quot;8F&quot; allows the execution of arbitrary code like we already know but I couldn&#039;t check. Maybe all the other &quot;nothing happens&quot; items could have a similar effect? <br />[/quote]<br /><br />Actually, in Red/Green/Japanese Blue and translated Green 5F or 5ã‹ã„ (hex: 5A) essentially works the same as the English 8F, executing code from D123 rather than D163, but both of these addresses correspond to the number of PokÃ©mon. Here is some [url=http://forums.glitchcity.info/index.php/topic,6573.0.html]more information about 5ã‹ã„[/url].<br /><br />There are likely to be more of those items with variable effects, except for ones that execute code from the ROM. TheZZAZZGlitch [url=http://forums.glitchcity.info/index.php/topic,6573.msg189443.html#msg189443]documented all of the item execution pointers[/url] in Red/Blue, and some of them execute code from writable memory; not ROM, though a workable address like D163 seems to be very rare.


subject: Re: Guaranteed flinch effect in Generation II
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Stilgar link=topic=6839.msg193904#msg193904 date=1394729234]<br />Very interesting find indeed, I agree that if Fake Out is the first index move in Generation III then this further proves it was an unused move in Gen II, I wonder why they removed it, though, it would have been nice to have it in Gold/Silver/Crystal.<br />[/quote]<br /><br />I don&#039;t know if this effect was meant to deal damage as I haven&#039;t confirmed that myself through hacking yet. (even if you have an attack power for it programmed in (in the move database) it will still do no damage), so this effect may be a &#039;spiritual predecessor&#039; to Fake Out rather than a direct one. It doesn&#039;t stop working after the first turn the user is out, either.<br /><br />The only way I can see it working competitively if it deals no damage is if your opponent in poisoned, preferably through Toxic and then you&#039;d probably need a PokÃ©mon with good defenses (though this is not necessary if you cause your opponent to switch to a poisoned PokÃ©mon) and Mean Look to take advantage of 0x8D until you run out of PP for the move. <br /><br />There was also a glitch when I changed Pound&#039;s effect to Skull Bash (0x91)&#039;s. The game said the user dug a hole the turn its defense was raised instead of it lowering its head, but when I looked at Skull Bash&#039;s effect it was definitely 0x91. So this raises a question of whether my version of the flinch effect is valid.


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6837.msg193907#msg193907 date=1394734451]<br />Great research, again!<br /><br />[quote author=Stilgar link=topic=6837.msg193903#msg193903 date=1394721261]<br />6A - Mountain Man (Hiker) = simulates a shop window option, you can buy glitch items, the effect is identical to the Yami Shop glitch, so the music fades and glitches when you try to buy the items. I don&#039;t know why this happens with &quot;6A&quot;.<br />[/quote]<br /><br />Nice find. This would be more practical to do than the Yami Shop glitch once you get the item, as then you could just activate the shop at &#039;any&#039; time on the overworld (&#039;any&#039; is in apostrophes because I&#039;ve had the game crash when testing this due to the player sprite disappearing, though the freeze doesn&#039;t always happen).&nbsp; I wonder what the items you can buy are based on and if they&#039;re constant.<br /><br />For the Yami Shop glitch, what you can find [url=http://www.geocities.jp/kattempla/pokebug/darkshop.html]is apparently affected by screen data[/url] (note you may have to change your character encoding to EUC-JP to display that page properly). <br /><br />If you can buy Master Balls or Rare Candies, it would prove useful though as a way of getting loads of them, with the Old Man glitch not working in Red/Green/Japanese Blue and all Missingno. except fossil/ghost Missingno. freezing the game on encounter in the original Red/Green. You could use the Ditto glitch to find fossil/ghost Missingno. or the make your own items glitch to change the second item&#039;s quantity but that&#039;s a bit out of the way, and the Ditto glitch is impossible if you don&#039;t have a spare &#039;long-range&#039; Trainer/a Trainer that will see you only after a wild battle in front of them has finished, and these don&#039;t let you make another Master Ball if you lost the only one. (though with the item underflow glitch or [url=http://forums.glitchcity.info/index.php/topic,6573.msg189421.html#msg189421]this[/url] you could theoretically get one)<br /><br />[quote author=Stilgar link=topic=6837.msg193903#msg193903 date=1394721261]<br />Probably &quot;8F&quot; allows the execution of arbitrary code like we already know but I couldn&#039;t check. Maybe all the other &quot;nothing happens&quot; items could have a similar effect? <br />[/quote]<br /><br />Actually, in Red/Green/Japanese Blue and translated Green 5F or 5ã‹ã„ (hex: 5A) essentially works the same as the English 8F, executing code from D123 rather than D163, but both of these addresses correspond to the number of PokÃ©mon. Here is some [url=http://forums.glitchcity.info/index.php/topic,6573.0.html]more information about 5ã‹ã„[/url].<br /><br />There are likely to be more of those items with variable effects, except for ones that execute code from the ROM. TheZZAZZGlitch [url=http://forums.glitchcity.info/index.php/topic,6573.msg189443.html#msg189443]documented all of the item execution pointers[/url] in Red/Blue, and some of them execute code from writable memory; not ROM, though a workable address like D163 seems to be very rare.<br />[/quote]<br /><br />I am afraid that the game always freezes when exiting the Mountain Man Yami Shop, it always happened to me when I tried, at least. The items seem to be the same every time, I checked with different PokÃ©mon and items in my bag and I have seen the same ones if I remember correctly, though I think I noticed a slight change after selling something then trying to purchase again. I didn&#039;t see any Rare Candies (&quot;Curious Sugar&quot; in this version), but there are free Master Balls indeed, the problem is, again, that the game freezes after you buy and exit the menu, also it will crash when selecting some items like glitchy-named ones or &quot;Define&quot;. In the &quot;real&quot; Yami Shop instead you can buy without freezes, except for the glitchy items. <br />I forgot to say that when using any of the items in the list and exiting the main menu, the sprite will disappear and a row of sprites with the player&#039;s and PokÃ©mon&#039;s ones will appear, to make them disappear just check your party. If you try to walk when you are spriteless you could become stuck or walk through walls.<br />I know about that Japanese page but the auto-translation makes everything very difficult to understand, hehe. If there was a way to make the unused badges and the medals to appear as items instead of moves in this translated Green version it would be great, although I think they wouldn&#039;t have a proper use (&quot;you can&#039;t use this now&quot;), or maybe they would function like replicas of other items.<br />I can&#039;t check whether other items other than 5f could execute some code but I suspect that all the items in the list that I checked as &quot;nothing happens&quot; could do it, just a theory, though.<br />


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Stilgar link=topic=6837.msg193909#msg193909 date=1394748265]<br />I am afraid that the game always freezes when exiting the Mountain Man Yami Shop, it always happened to me when I tried, at least.[/quote]<br /><br />No, it doesn&#039;t always freeze.&nbsp; Maybe it might work for you if you save and reset? (or have you already tried that?) Actually, I&#039;m not sure whether it technically froze at all for me on the genuine Green but I think the game may have froze at one point on translated Green due to a large amount of &#039;9&#039;s on the screen, but only when browsing through the items.<br /><br />When exiting the Mountain Man Yami Shop (ha ha that sounds like a seemingly random name for someone who doesn&#039;t know what it is), the player sprite may disappear, but if you press B a few times you can make it return again and you can move again after walking on the spot for a bit (like in the select button version). Perhaps you may have been able to avoid your freezes with B.<br /><br />[quote author=Stilgar link=topic=6837.msg193903#msg193903 date=1394721261]<br />I didn&#039;t see any Rare Candies (&quot;Curious Sugar&quot; in this version), but there are free Master Balls indeed<br />[/quote]<br /><br />Cool. I might make a video of obtaining Mountain Man (Gold Badge in the genuine Green) and exiting the shop without a freeze. Though I suppose there&#039;s the possibility that it&#039;s because I&#039;m using an emulator that I&#039;m not getting a freeze. You can use the select button version to get Master Balls already, but this is a nice alternative method.


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, this is very interesting. Maybe these out of bounds spots the map points to were scratched/unused points or could they be totally random places because of no actual correct spot to fly to? I was thinking about this because as, Torchickens said, these locations seem to be related to the &quot;AreaDex&quot; list of supposedly unused locations (and as I read in the linked topic Saffron is the last in the range, this is confirmed by the town list in the text dump).<br />Also about that area list, I wonder if those locations have a point on the map, specific music and location-name because their original spot was actually where the map tells to, or if it&#039;s random because the actual data was removed or not written yet. If the first theory turned out to be true it could mean that places like Indigo Plateau/PokÃ©mon League were way bigger than they actually are and that there was something else near Route 12.


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Stilgar link=topic=6838.msg193911#msg193911 date=1394750790]<br />Wow, this is very interesting. Maybe these out of bounds spots the map points to were scratched/unused points or could they be totally random places because of no actual correct spot to fly to? I was thinking about this because as, Torchickens said, these locations seem to be related to the &quot;AreaDex&quot; list of supposedly unused locations (and as I read in the linked topic Saffron is the last in the range, this is confirmed by the town list in the text dump).<br />Also about that area list, I wonder if those locations have a point on the map, specific music and location-name because their original spot was actually where the map tells to, or if it&#039;s random because the actual data was removed or not written yet. If the first theory turned out to be true it could mean that places like Indigo Plateau/PokÃ©mon League were way bigger than they actually are and that there was something else near Route 12.<br />[/quote]<br /><br />Those names like 9Q are most likely just garbage data based on the memory rather than relevant code. Maps ED-FE are totally invalid (map FF is used for certain exits to take you to the last location, apparently like &#039;SPECIAL&#039; in Gold/Silver/Crystal), but the freeze maps before them were probably deleted maps.<br /><br />I used to think that the location names for the freeze maps before ED were actually valid, so for instance 17 of these maps are in Indigo Plateau (for a complete list, see [url=http://tcrf.net/Pok%C3%A9mon_Red#Deleted_Maps]here[/url]) but Koolboyman says the music and location on the Town Map for these maps are the same as the map before it.<br /><br />In my AreaDex project, I talked about setting the code when walking to another route, but apparently this did not give real results for the music, and since changing the code messes up the bank for the level script pointer, the game may freeze when checking music this way or alter the music..<br /><br />By the way, I&#039;m not sure if you&#039;ve seen this before, but Koolboyman says [url=http://forums.hidden-palace.org/viewtopic.php?t=2826]that map 0B plays the Viridian City music[/url]. Does this play because the music is valid or is it a coincidence? I should probably try and look into this.


subject: Decamark named &quot;â™€ .&quot;!? (Female symbol)
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep.&nbsp; This happened.&nbsp; I was just messing about with it (I had no PokÃ©mon), and scrolled to find this.&nbsp;  (31 down).&nbsp; <br /><br />Before I continue: At the time, I was playing a [b]romhack[/b] of firered, which sets it so all moves are metronome.&nbsp; Just keep that in mind; I haven&#039;t verified the normal effects.&nbsp; This also only happened once out of all of the 4 battles I tried.&nbsp; (May be due to GBA ram optimizations)<br /><br />Here&#039;s the stats:<br /><br />[img]http://i.imgur.com/amBLr5k.png[/img]<br />[sup]First page[/sup]<br /><br />[img]http://i.imgur.com/rpW9VDJ.png[/img]<br />[sup]Second page[/sup]<br /><br />[img]http://i.imgur.com/4AgpRdd.png[/img]<br />[sup]Third page[/sup]<br /><br />[img]http://i.imgur.com/oilHmmX.png[/img]<br />[sup]Third page stats.[/sup]<br /><br />Note that it does have superglitch-like move descriptions.&nbsp; Not sure if that effect has been observed before.<br /><br />I&#039;m going to try to replicate this on a vanilla game before posting save states, but either way, this is interesting and [b]â™€ .[/b] is my favorite PokÃ©mon.&nbsp; <br /><br />(BTW: I got here by using walk thru walls code: 509197D3 542975F4 78DA95DF 44018CB4)<br />


subject: Re: Decamark named &quot;â™€ .&quot;!? (Female symbol)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Huh, that&#039;s pretty interesting. This could be a huge breakthrough!<br /><br />What exactly did you do to trigger this?<br /><br />On the topic of Female Symbol: I have actually fought it on Yellow Version several times. It just gave a short cry and then I was able to fight it. Does anyone know why? I know this isn&#039;t knew, but was wondering why it happened. I did it with the extended Mew glitch/Ditto trick.


subject: Re: Decamark named &quot;â™€ .&quot;!? (Female symbol)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6842.msg193914#msg193914 date=1394754270]<br />On the topic of Female Symbol: I have actually fought it on Yellow Version several times. It just gave a short cry and then I was able to fight it. Does anyone know why? I know this isn&#039;t knew, but was wondering why it happened. I did it with the extended Mew glitch/Ditto trick.<br />[/quote]<br /><br />I was able to get the infinite cry once using the Ditto trick on the route to Cerulean&#039;s east (forgot the number, but there&#039;s a trainer you can escape from). The video with the cry uses Gameshark on route 1 which also works, but you need to use BGB. But even under these conditions it would sometimes not work, idk why.


subject: Re: Decamark named &quot;â™€ .&quot;!? (Female symbol)
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @Torchickens<br />I wonder if it actually is...&nbsp; Maybe the string comes from stats or something.&nbsp; <br /><br />[hr]<br /><br />@Bert: I did this by using walk thru walls and walking up, and then encountering a wild PokÃ©mon, looking at the summary of the first PokÃ©mon (Of which there were 0 in total), and then scrolling down.&nbsp; 31 times.&nbsp; Just did some quick testing on a regular firered, and I can&#039;t reproduce it: While I am getting ??????????&#039;s that have random names, none in the 31[sup]st[/sup] slot have names.&nbsp; But that doesn&#039;t mean it won&#039;t happen; it may be rare.&nbsp; I&#039;ve also gotten [url=http://www.youtube.com/watch?v=o57apc1BzbE]other weird things, such as corrupted graphics[/url] more often.&nbsp; <br /><br />Also, the reason why the cry was short is female symbol corrupts audio output, but it doesn&#039;t always do it.&nbsp; I&#039;d say bulbapedia is partially wrong in that [b]usually[/b], female symbol won&#039;t do a glitch song.&nbsp; It might depend on player name or trainer number or who knows what.&nbsp; I&#039;ve encountered a large number of them.&nbsp; <br /><br />[hr]<br /><br />Actually, on the subject of infinite cries, Missingno usually gives me one in yellow.&nbsp; Though around ~30% of the time it doesn&#039;t.&nbsp; And I&#039;ve never gotten &quot;Unknown Opcode&quot; yet.&nbsp; But I did once get a shiny Missingno.&nbsp; (I found this video in my list while looking for a related video).&nbsp; [url=http://www.youtube.com/watch?v=zqPoR8al36Y]Video[/url].


subject: Re: Glitch Pokedex Entries
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, I remember once wondering about this too, but I don&#039;t know. All I can say is that C2 and C3 are some of the few Pokemon that do not point to the VRAM (most do because pointers are being read from data related to text that corresponds to pokedex species). Have you checked if Pokemon like C2 and C3 that do not point to the VRAM do take data from where their pointer leads to?<br /><br />On another note, no results in the ROM for 23&#039;0&#039;&#039; and 880.6 (17 00 66 22). In theory, their data should come from the VRAM anyway. Note that height and weight is not read until the terminator character is found (0x50). So maybe, during the moment the data is read, there is a single 0x50 around the end of the VRAM followed by 17 00 66 22, and every pokemon ends up taking data from there. <br /><br />I&#039;m just speculating, obviously.


subject: Re: Glitch Pokedex Entries
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  C2 (ã‚¥ .4) and C3 (h POKÃ©) do take data from the correct address, which are both in ROM bank 0. (0306 and 0A5A respectively) CA (PC 4S H) and CB (p) also have the same entries as C2 and C3 respectively, and as their addresses are 0307 and 06E0, that&#039;s expected.<br /><br />C4 (POKÃ© WTRAINER)&#039;s pointer points to 0017, but it&#039;s getting a blank entry. D4 (Aã‚¥ G)&#039;s pointer points to 0801 (between 06E0 and 0A5A), yet it&#039;s getting another glitch variant.<br /><br />Also, some pointers correctly point to somewhere in the same ROM bank, but those Pokemon still have a blank entry. Examples include C1 (ã‚¥) (points to 4108B), C9 (â—£ã‚¥ 8 ) (points to 41093), CC (PKMN â—£ n) (points to 41B17) and D1 (M p&#039;u ã‚¥) (points to 43F8D).


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  [quote author=Torchickens link=topic=6837.msg193910#msg193910 date=1394749462]<br />[quote author=Stilgar link=topic=6837.msg193909#msg193909 date=1394748265]<br />I am afraid that the game always freezes when exiting the Mountain Man Yami Shop, it always happened to me when I tried, at least.[/quote]<br /><br />No, it doesn&#039;t always freeze.&nbsp; Maybe it might work for you if you save and reset? (or have you already tried that?) Actually, I&#039;m not sure whether it technically froze at all for me on the genuine Green but I think the game may have froze at one point on translated Green due to a large amount of &#039;9&#039;s on the screen, but only when browsing through the items.<br /><br />When exiting the Mountain Man Yami Shop (ha ha that sounds like a seemingly random name for someone who doesn&#039;t know what it is), the player sprite may disappear, but if you press B a few times you can make it return again and you can move again after walking on the spot for a bit (like in the select button version). Perhaps you may have been able to avoid your freezes with B.<br /><br />[quote author=Stilgar link=topic=6837.msg193903#msg193903 date=1394721261]<br />I didn&#039;t see any Rare Candies (&quot;Curious Sugar&quot; in this version), but there are free Master Balls indeed<br />[/quote]<br /><br />Cool. I might make a video of obtaining Mountain Man (Gold Badge in the genuine Green) and exiting the shop without a freeze. Though I suppose there&#039;s the possibility that it&#039;s because I&#039;m using an emulator that I&#039;m not getting a freeze. You can use the select button version to get Master Balls already, but this is a nice alternative method.<br />[/quote]<br /><br />Probably it&#039;s my emulators&#039; fault then, since I&#039;ve been trying multiple times with two emulators and it always freezes both when exiting the shop and after buying an item as soon as the music fades and the glitchy one starts playing. In the few seconds span of fading music I could buy something but that&#039;s it. I have tried pressing B and many other buttons but never happened, only glitch music and the&nbsp; invisible sprite. Strangely this doesn&#039;t happen when trying the Yami Shop glitch normally, except if I buy specific glitch items, I wonder why. Also &quot;9s&quot; didn&#039;t appear to me when I tried. But if you managed to buy something and make the sprite reappear probably it&#039;s because I&#039;m not using a VBA, it runs terribly on Macs (I can&#039;t put cheat codes on the Mac version and the Windows version doesn&#039;t open with Wine) so I&#039;m forced to use KiGB and BGB which are good for codes but are very prone to crashes and freezes whenever something goes wrong so yeah, go ahead if you want to do a video, it would be nice to document some of the things discovered in this thread.<br />Anyway I discovered a nice small thing: after you changed your fist item into one of the ones present in the list I posted, if you press Select and then try to swap it with another item in your Bag it will be both in the first slot and in the one the item you wanted to swap was, which disappears. So, you can practically clone these glitch items. <br />Another funny thing I found is that you can use the Mountain Man item in battle, if the emulator doesn&#039;t crash you could buy items directly in battle, how convenient!


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6838.msg193912#msg193912 date=1394752085]<br />[quote author=Stilgar link=topic=6838.msg193911#msg193911 date=1394750790]<br />Wow, this is very interesting. Maybe these out of bounds spots the map points to were scratched/unused points or could they be totally random places because of no actual correct spot to fly to? I was thinking about this because as, Torchickens said, these locations seem to be related to the &quot;AreaDex&quot; list of supposedly unused locations (and as I read in the linked topic Saffron is the last in the range, this is confirmed by the town list in the text dump).<br />Also about that area list, I wonder if those locations have a point on the map, specific music and location-name because their original spot was actually where the map tells to, or if it&#039;s random because the actual data was removed or not written yet. If the first theory turned out to be true it could mean that places like Indigo Plateau/PokÃ©mon League were way bigger than they actually are and that there was something else near Route 12.<br />[/quote]<br /><br />Those names like 9Q are most likely just garbage data based on the memory rather than relevant code. Maps ED-FE are totally invalid (map FF is used for certain exits to take you to the last location, apparently like &#039;SPECIAL&#039; in Gold/Silver/Crystal), but the freeze maps before them were probably deleted maps.<br /><br />I used to think that the location names for the freeze maps before ED were actually valid, so for instance 17 of these maps are in Indigo Plateau (for a complete list, see [url=http://tcrf.net/Pok%C3%A9mon_Red#Deleted_Maps]here[/url]) but Koolboyman says the music and location on the Town Map for these maps are the same as the map before it.<br /><br />In my AreaDex project, I talked about setting the code when walking to another route, but apparently this did not give real results for the music, and since changing the code messes up the bank for the level script pointer, the game may freeze when checking music this way or alter the music..<br /><br />By the way, I&#039;m not sure if you&#039;ve seen this before, but Koolboyman says [url=http://forums.hidden-palace.org/viewtopic.php?t=2826]that map 0B plays the Viridian City music[/url]. Does this play because the music is valid or is it a coincidence? I should probably try and look into this.<br />[/quote]<br /><br />Thanks for the link, I have known about that Masuda post already (and made me appreciate Gen I games even more because of what they accomplished despite of the hardships) but not about the Viridian City music. I have always thought that the 0B deleted town was actually originally planned (probably as the beta Kanto map drawing we were talking in the other thread suggest), but I supposed its music would have been the unused track that Koolboyman found and restored. But if it turns out that the Viridian City music is actually valid then it would certainly mean something, since other towns in Gen I use this as background music (Pewter City, Saffron City and some gates and houses), so probably the unused town had the same too.<br /><br />Do you mean that for example those 17 Indigo Plateau maps locations didn&#039;t necessary belong to Indigo? (is this the same for the Route 6 underground path entrance, the Cinnabar Mart and the robbed Celadon house?) I find strange too that this place would have had so many &quot;rooms&quot; but the fact alone that 26 deleted map locations exist probably means that there were many more areas planned in general in the game and they got deleted/not developed further.<br />Uhm so the ED-FE maps are another different case and they aren&#039;t actually map data, I see. My suspect was caused by the fact that the locations the Town Map pointed were always the PokÃ©mon League (again) and near Route 12, with different soundtrack, hence why I thought this probably meant something.


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Thanks for the link, I have known about that Masuda post already (and made me appreciate Gen I games even more because of what they accomplished despite of the hardships) but not about the Viridian City music.[/quote]<br /><br />[quote]I have always thought that the 0B deleted town was actually originally planned (probably as the beta Kanto map drawing we were talking in the other thread suggest), but I supposed its music would have been the unused track that Koolboyman found and restored. But if it turns out that the Viridian City music is actually valid then it would certainly mean something, since other towns in Gen I use this as background music (Pewter City, Saffron City and some gates and houses), so probably the unused town had the same too.[/quote]<br /><br />You&#039;re welcome.<br /><br />It probably did use a normal theme.<br /><br />The unused tune in all three versions (Red/Blue/Yellow) may actually be a removed channel from Pallet Town&#039;s music. Kerssy94 [url=http://www.youtube.com/watch?v=xC1IfuJjN7U]replaced one of Pallet Town&#039;s channels with it[/url], and it goes quite well with Pallet Town, with about the same looping point.<br /><br />Supporting this theory is this. Thanks pokechu22 for finding this. I&#039;ve decided to go into a bit more detail:<br /><br />There are three Pallet Town channels; 0x67, 0x68 and a bit of 0x69. The channels can be tracked with the memory addresses 0xC007, 0xC009 and 0xC00B. The unused tune can be heard when you forcibly change 0xC00B to 0x69 when 0xC00A (which increases every ~7 frames. It may be some kind of value that tells the game what part of the music to play) is greater than 0x0E (after seven frames of 0xC00A being 0x0E in this channel, 0xC00B is changed to 0x68, and 0xC00A goes to $E5). When the unused tune plays, the channel will roll into 0x6A, up to point 0x6A, then the channel will change back to 0x69 at part 0xDC (again after the normal limit of $0E).<br /><br />The fact that 0x69 and 0x6A are directly before the Route 1 music channels may suggest that the unused tune was intended to be part of Pallet Town.<br /><br />[quote]Do you mean that for example those 17 Indigo Plateau maps locations didn&#039;t necessary belong to Indigo? (is this the same for the Route 6 underground path entrance, the Cinnabar Mart and the robbed Celadon house?) I find strange too that this place would have had so many &quot;rooms&quot; but the fact alone that 26 deleted map locations exist probably means that there were many more areas planned in general in the game and they got deleted/not developed further.[/quote]<br /><br />That&#039;s right, according to Koolboyman they didn&#039;t necessarily belong to Indigo Plateau. I can&#039;t tell for sure whether the alternative Route 6 underground path entrance, Cinnabar Mart and the robbed Celadon house were actually programmed in to have different music, but it doesn&#039;t work the same as the deleted maps, as those maps with alternative music do not directly follow a map ID with the same music.<br /><br />Sorry for my lack of knowledge around this.


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  Ok, first off, I&#039;ve tried to replicate this effect on crystal, using walk thru walls.&nbsp; (Fun fact: walking thru the bottom of the first floor of your house, and then walking up, the music changes, and you actually are in the gatehouse near the lake of rage)<br /><br />Trying to fly was hard.&nbsp; I had to literally bootstrap my party from no PokÃ©mon.&nbsp; But using fly didn&#039;t do anything interesting; the game just hung.<br /><br />[hr]<br /><br />I can confirm map 0B playing viridian music, or not changing music.<br /><br />Enter your rival&#039;s house in pallet town.&nbsp; (Map 0x27).&nbsp; Open your menu, and set $D35D (Current map) to 0B, and then save.&nbsp; <br /><br />Your game will probably crash; reboot.&nbsp; Select continue; and you will have a corrupt map, playing pallet town.&nbsp; Spam â’·, and you will be brought to the title screen, with viridian music.&nbsp; Select continue, and you will be at the corrupt map, with green colors and viridian music.&nbsp; (PS: Try using map viewer and selecting the following: char base = 0x8800, map base = 0x9C00)<br /><br />[hr]<br /><br />Edit: uploading video.&nbsp; Will be at [url=http://youtu.be/RQ6T7uhUTDo]http://youtu.be/RQ6T7uhUTDo[/url].


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  [quote author=pokechu22 link=topic=6838.msg193931#msg193931 date=1394821274]<br />Ok, first off, I&#039;ve tried to replicate this effect on crystal, using walk thru walls.&nbsp; (Fun fact: walking thru the bottom of the first floor of your house, and then walking up, the music changes, and you actually are in the gatehouse near the lake of rage)<br /><br />Trying to fly was hard.&nbsp; I had to literally bootstrap my party from no PokÃ©mon.&nbsp; But using fly didn&#039;t do anything interesting; the game just hung.<br /><br />[hr]<br /><br />I can confirm map 0B playing viridian music, or not changing music.<br /><br />Enter your rival&#039;s house in pallet town.&nbsp; (Map 0x27).&nbsp; Open your menu, and set $D35D (Current map) to 0B, and then save.&nbsp; <br /><br />Your game will probably crash; reboot.&nbsp; Select continue; and you will have a corrupt map, playing pallet town.&nbsp; Spam â’·, and you will be brought to the title screen, with viridian music.&nbsp; Select continue, and you will be at the corrupt map, with green colors and viridian music.&nbsp; (PS: Try using map viewer and selecting the following: char base = 0x8800, map base = 0x9C00)<br /><br />[hr]<br /><br />Edit: uploading video.&nbsp; Will be at [url=http://youtu.be/RQ6T7uhUTDo]http://youtu.be/RQ6T7uhUTDo[/url].<br />[/quote]<br /><br />I have tried playing around with cheat codes using the 0B hex and activating it in several places, since activating it when exiting a door just froze the game with a white screen, so I used a walk through walls together with it. In some places the game freezes with a white screen or hangs starting playing glitch music or the Celadon Game Corner theme (strange), but in others it doesn&#039;t, instead the color palette changes to the Route palettes. When exiting some of these places the game could white out or hang playing either glitch music or the Game Corner theme, but when this doesn&#039;t happen the music changes to the Viridian City theme indeed. I have tried doing this in a place where the music is not like this, like Vermilion City: activate the code here and then go north, the music will change to Viridian&#039;s (warning: going back south will most likely freeze the game). Another place where this works is Route 8 going east, it will play Viridian&#039;s theme when reaching Lavender. It should work too starting from Lavender and trying to go either west or north, going south will freeze the game. If you save the game while the code is still active and restart the game the city will be glitchy and it will stay so even when exiting and coming back. Talking to NPCs brings up glitchy sounds and text or text like &quot;7 error&quot; or &quot;16 error&quot;. <br /><br />Strangely enough, activating the code in Cinnabar makes the starting &quot;Continue/New Game/Options&quot; menu appear but you can&#039;t select &quot;Continue&quot;, only the other two options . 


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried this in Red. In the South Diglett&#039;s Cave entrance map, I changed $D35E to 0B. Opening the menu and closing converts the old man NPC to a police woman. When spoken to, she says gibberish and disappears (and changes the background music). After saving and restarting the game acts as though I&#039;m still in Diglett&#039;s Cave despite $D35E still being 0B. Some of the map tiles are glitched, the NPC still acts the same glitched way, but the music and anything else are normal.<br /><br />Then I did the same thing inside Diglett&#039;s Cave. Upon changing $D35E, I&#039;m stuck in an auto-opening invisible &quot;Start menu&quot;. A and direction keys won&#039;t work, but I can move by holding direction keys and press B or START (that&#039;s why I said it&#039;s a Start menu). Pressing A doesn&#039;t work in the &quot;menu&quot;. There&#039;s no wild encounter. North Diglett&#039;s Cave entrance behaves the same way but there are always obstacles south of Red no matter where he goes.<br /><br />Route 3 initiates a linked battle with a leading level 145 Charizard &#039;M.<br />Route 11 locks up the game while playing Casino music, then switch to Oak&#039;s lab music when B is pressed 5 times. Spamming buttons results in an invisible Pokemon stat page with palette change followed by unknown OP code.<br />Vermilion City behaves normal until resetting. The palette changes to the one on any Route, but Vermilion City music is still playing.<br />Route 6 is same as Vermilion but it gives an unknown OP code upon exiting a battle.<br /><br />I then loaded another save, went inside a building (Diglett&#039;s Cave won&#039;t work for some reason. It&#039;s always a strange place with weird scripts) and changed $D365 (last outdoor map) to 0B, so that exiting the building would bring me to the map. The result is... nothing but unknown OP codes for some maps, crashes for some and freezes for some.


subject: Re: Glitchy effects of using fly without having been to palette town
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  [quote author=Torchickens link=topic=6838.msg193930#msg193930 date=1394820932]<br />[quote]Thanks for the link, I have known about that Masuda post already (and made me appreciate Gen I games even more because of what they accomplished despite of the hardships) but not about the Viridian City music.[/quote]<br /><br />[quote]I have always thought that the 0B deleted town was actually originally planned (probably as the beta Kanto map drawing we were talking in the other thread suggest), but I supposed its music would have been the unused track that Koolboyman found and restored. But if it turns out that the Viridian City music is actually valid then it would certainly mean something, since other towns in Gen I use this as background music (Pewter City, Saffron City and some gates and houses), so probably the unused town had the same too.[/quote]<br /><br />You&#039;re welcome.<br /><br />It probably did use a normal theme.<br /><br />The unused tune in all three versions (Red/Blue/Yellow) may actually be a removed channel from Pallet Town&#039;s music. Kerssy94 [url=http://www.youtube.com/watch?v=xC1IfuJjN7U]replaced one of Pallet Town&#039;s channels with it[/url], and it goes quite well with Pallet Town, with about the same looping point.<br /><br />Supporting this theory is this. Thanks pokechu22 for finding this. I&#039;ve decided to go into a bit more detail:<br /><br />There are three Pallet Town channels; 0x67, 0x68 and a bit of 0x69. The channels can be tracked with the memory addresses 0xC007, 0xC009 and 0xC00B. The unused tune can be heard when you forcibly change 0xC00B to 0x69 when 0xC00A (which increases every ~7 frames. It may be some kind of value that tells the game what part of the music to play) is greater than 0x0E (after seven frames of 0xC00A being 0x0E in this channel, 0xC00B is changed to 0x68, and 0xC00A goes to $E5). When the unused tune plays, the channel will roll into 0x6A, up to point 0x6A, then the channel will change back to 0x69 at part 0xDC (again after the normal limit of $0E).<br /><br />The fact that 0x69 and 0x6A are directly before the Route 1 music channels may suggest that the unused tune was intended to be part of Pallet Town.<br /><br />[quote]Do you mean that for example those 17 Indigo Plateau maps locations didn&#039;t necessary belong to Indigo? (is this the same for the Route 6 underground path entrance, the Cinnabar Mart and the robbed Celadon house?) I find strange too that this place would have had so many &quot;rooms&quot; but the fact alone that 26 deleted map locations exist probably means that there were many more areas planned in general in the game and they got deleted/not developed further.[/quote]<br /><br />That&#039;s right, according to Koolboyman they didn&#039;t necessarily belong to Indigo Plateau. I can&#039;t tell for sure whether the alternative Route 6 underground path entrance, Cinnabar Mart and the robbed Celadon house were actually programmed in to have different music, but it doesn&#039;t work the same as the deleted maps, as those maps with alternative music do not directly follow a map ID with the same music.<br /><br />Sorry for my lack of knowledge around this.<br />[/quote]<br /><br />Maybe Pallet Town had a totally different theme in the beginning. I&#039;m thinking about this because the two themes seem too different to go together well, they have the same length but seem to have a different rhythm and progression (I&#039;m talking about the restored version obviously). I haven&#039;t tried to play them together to check yet, though.<br /><br />It&#039;s likely that the alternative maps had different themes planned indeed. I mean, many buildings in the game often play different themes compared to the route or the city they are into, so maybe this is the same case (the Route 6 underground entrance is very close to Vermilion, the robbed house is related to Rocket as Mt.Moon is and maybe in the beginning PokÃ© Marts shared the music of the city they&#039;re into, much like Generation II).<br /><br />Edit: about the Indigo Plateu maps I have always thought they were scrapped from there because usually the places are listed close to each other based on how they should appear in the overworld or the sequence they are supposed to be visited, hence why I supposed the deleted maps could belong to Indigo or a place that should have been closer to it, for example. Just a theory that is most likely wrong, though.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 9: Ze Plot, She Thickens![/u]<br />There wasnâ€™t a single building in Cerulean City left standing. It had all been reduced to rubble. Parts of buildings were scattered throughout, from roofs to doors to chunks of wall. The Gym was a pile of debris, and the PokÃ©mon Center looks like it had collapsed in on itself. Houses were reduced to nothing. The cave northwest of the city had been blocked off, albeit flimsily. A mere wooden fence blocked the entrance. What couldâ€™ve done this? What sort of horrible monstrosity couldâ€™ve caused such collateral damage?<br /><br />â€œWhat happen? Bzzt,â€ Glitchy asked. He was asking what we were all thinking, but I donâ€™t think anyone had an answer.<br /><br />We walked through the wasteland the once glamorous blue city had become. None of us saw anything resembling a sign of life other than the sporadic PokÃ©mon crying out for their Trainer. The sheer damage done to the city could not have been done by a regular man. Maybe not even by a regular PokÃ©mon.<br /><br />Amongst the debris were various emergency service workers. Police officers, firefighters, doctors, the works. It was a horrible scene; I donâ€™t even want to try to imagine how many people were buried underneath the rubble.<br /><br />One of the police officers spotted us and came darting over to speak to us.<br /><br />â€œHey! You need to get out of here, right now!â€ she exclaimed.<br /><br />â€œWhat happened here?â€ asked Amber.<br /><br />â€œSomething â€“ we arenâ€™t sure what â€“ attacked the city. It attacked in the dead of night last night, but it wasnâ€™t around for long. People said it looked kind of like a giant spider.â€<br /><br />â€œA giant spider? Like an Ariados or a Galvantula?â€ I asked.<br /><br />The police officer replied, â€œSomething along those lines, but bigger and more alien. Sort of along the lines of that,â€ she said, motioning towards Glitchy. â€œNo one got a decent glimpse of it, but it was six feet tall, according to eyewitness reports.â€<br /><br />Well, that was certainly some interesting exposition. But it was useless to me now, â€˜cause I had never encountered such a thing. Iâ€™ll admit, I was curious as to what it was. Maybe it was a new PokÃ©mon that made its way to Kanto! Man, thatâ€™d be cool.<br /><br />Alien, though? Maybe not literally, but still. Iâ€™ve never cared for spiders, especially not giant ones. Theyâ€™re pests.<br /><br />â€œBack to my original point: you canâ€™t stay here,â€ the officer continued. â€œWe think the attacker might come back. Thereâ€™s a hotel in Vermillion City that you can stay at; the survivors of this attack are there.â€<br /><br />â€œAre you sure? We wouldnâ€™t mind helping out,â€ Amber said.<br /><br />The police officer told us not to worry about it and that theyâ€™d have it under control. There wasnâ€™t much hope in convincing her otherwise, so we headed north towards Vermillion City. After walking down the long hill and passing the day care, we headed into the underground path. Normally, weâ€™d just go straight through to Saffron City, but the gate guard is an arsehole and wonâ€™t let you pass unless you have a drink you can give him.<br /><br />On the way there, I called Dicks and told him that weâ€™d be in Vermillion. They werenâ€™t thrilled about the extra mile they had to walk, especially having to go through the underground tunnel. It smelled horrible in there. Lots of seedy s**t happened in the path, from drug dealing to bootlegging to filming [i]Mega Sharpedo vs. Giant Octillery[/i]. Itâ€™ a notoriously shifty place, but the police never bothered doing anything about it until 2001 or so, where they blocked it off. Even then, they opened it up again after the demand for it became overwhelming.<br /><br />We were fortunate enough not to encounter anyone or anything down there, but it was still dim. The lights were dying and couldnâ€™t illuminate the place, so it looked like a basement. A basement that smelled of marijuana smoke and Skuntank. Even the tiled floor was in disrepair: dozens of tiles were missing. The wallpaper had been shredded and loosened from various illegal PokÃ©mon battles that had occurred.<br /><br />It was a painful 20 minute walk, and I was beyond tired. Amber seemed exhausted, too. My phone said it was 11:34pm. While I regularly stay up longer, all this walking was wearing us down.<br /><br />â€œAre you tired? Bzzt,â€ asked Glitchy.<br /><br />â€œVery,â€ I replied, yawning. Finally, we were out of the underground path and on the road to Vermillion City. PokÃ©mon Trainers that normally hang out on the road had turned in, but many nocturnal PokÃ©mon had come out.<br /><br />The city was orange-ish, with the aforementioned hotel to the east. A man and his Machop had built it with their own hands; man died after it was finished, and was named in his honor. South of town was a pier, the famous cruise ship S.S. Essessessess docked for the time being. A PokÃ©mon Center was to the west, and the Mart was nestled in front of the dock. Instantly, we made tracks for the hotel and booked a room. It was on the fifth floor, but at least we could take the elevator.<br /><br />Our hotel room was pretty nice. In the foyer to the right was the washroom. A table sat in the back left corner of the room, with two chairs seated at it. The beds were at the east wall, facing the TV stand. Thank God for the TV; I hadnâ€™t seen [i]Fresh Prince of Goldenrod City[/i] in a couple days. I crashed on the bed and snatched the TV remote resting on the nightstand between the beds, hit the power button, and was totally pissed because hotel TVs are the worst. Theyâ€™re a pain in the ass to channel surf, none of them being the same as your setup at home.<br /><br />Amber lay on her bed and Glitchy decided to sleep on the circular table. After a tedious amount of channel flipping, I had finally landed on [i]Fresh Prince[/i]. The show ended in the â€˜90s, but it was still hilarious even though Iâ€™d seen every episode six trillion times.<br /><br />I donâ€™t know when I fell asleep (I saw the entire episode, though), but when I woke up, it was 12pm. I must be a total wuss to sleep for that long after walking. Glitchy was still curled up on the table, and there was no sign of Amber or her PokÃ©mon. When I got out of bed to use the washroom and shower, I returned to find that he was awake and floating by the door.<br /><br />â€œWhereâ€™d Amber head off to?â€ I asked him. Glitchy shrugged in response. I left the room, taking the door card with me and tucking it in my pantsâ€™ back pocket. After scarfing down a few chocolate bars from the vending machine in the hotel lobby, we headed over to Route 11. Along the way, I passed Diglettâ€™s Cave. Iâ€™d never battled with or against a Diglett and thought itâ€™d be cool to try and catch one, so I headed in to see if I could encounter one.<br /><br />The caveâ€™s entrance was a small room with a ladder, which I climbed down to enter the heart of the cave itself. It veered northwest to another ladder that would take you to Route 2, but I didnâ€™t intend to go that far. I loitered around the ladder and around the first bend, looking up at the golden cliffs the Diglett had made. Glitchy craned his heads up to look at a certain cliff in particular. From it, we could hear what sounded like a PokÃ©mon battle. Attacks were being exchanged and grunts could be heard from the combatants, but the grunts werenâ€™t regular PokÃ©mon grunts. They were a lot more guttural and inhuman sounding, much like Glitchyâ€™s. Could it be?<br /><br />Deciding to take the logical course of action, I started climbing the walls, taking hold of the jutting rocks and ledges available to ascend. When I finally found the source of the battle, I was stunned beyond words.<br /><br />Two Glitchmon were having a battle. The left one was black and purple, sporting a spiderâ€™s torso, but with twice as many legs. From the back of its body were several snake-like heads, snarling and frantically waving around. It was easily 6â€™ tall, especially with how arched its legs were. The other was purple, orange and white, resembling an â€˜L.â€™ The L looked like it was taking quite a beating, while the spider hydra looked perfectly fine. <br /><br />L shot a large glob of water at the multiple-headed spider, which crawled out of the way; the water splashed against the wall. I was able to grab my PokÃ©Dex and aimed it at the L. The blue beam landed on it and returned this information:<br /><br />â€œError. Missing Number. No valid data is available.â€ I targeted the spider, which gave something a little more interesting: â€œPPKMNPPKMNPPKMNPPKMNPPKMNPPKMNP,â€ it blurted over and over again. Both of them noticed this. Although L simply turned around and stared, the hydra spider darted over to where I was supporting myself.<br /><br />â€œHuman!â€ it declared. â€œYou must be eliminated for the good of our God!â€<br /><br />It raised one of the legs at the front, and was ready to step on or impale my hand, but L tackled it out of the way and to the wall.<br /><br />â€œRun!â€ said the L, as it pinned its foe against the wall. Panicking, I lost my grip and fell towards the ground, but Glitchy flew up and caught me. Soon after we landed, L was attacked off the cliff by the spider hydra, crashing down beside us. It was a brutal impact, and looked like it was knocked out. When L hit the ground, the spider peered over the edge to get a good look. After a few seconds of staring, it turned away and jumped on the succeeding ledges towards the northwest exit.<br /><br />Glitchy and I tended to it, wondering what to do with it. We decided to take it outside to try and find some assistance, but who would know what to do with it or what it was? As we headed back to the square, Smitty, Dicks, and Travis finally arrived in town. When Smitty saw us, his eyes went wide.<br /><br />â€œMISSINGNO!â€ he declared. I had no idea what he was talking about until I remembered his exposition from a couple days ago, where he explained how MissingNo was kinda sorta not dangerous. Well, thereâ€™s that. <br /><br />â€œNot this s**t again,â€ Travis said. The poor b*****d. I shouldâ€™ve warned him that Smittyâ€™s kind of a total loony. On the other hand, it was kinda funny.<br /><br />Smitty came over to check out the defeated Glitchmon Glitchy was cradling in his hands. He was awestruck at the sight of it. His eyes were filled with a wonder comparable only to that of a kid on Christmas. He was shaking with anticipation as he looked at it, even poking it at one point.<br /><br />â€œItâ€™s real!â€ he said. â€œI never thought Iâ€™d actually see [i]the Glitchmon[/i]! Oh, happy days! Howâ€™d you find it?â€<br /><br />I told him about the battle it had with another Glitchmon in Diglettâ€™s Cave and how it was knocked off the cliff. Smitty was perplexed when I told him about the spider hydra, saying he didnâ€™t recognize it. When I told him about how my PokÃ©Dex reacted to it, he seemed a tad more enlightened.<br /><br />â€œAha! PPkmnP! Yet another Glitchmon! Poor MissingNo didnâ€™t stand a chance, eh?â€<br /><br />â€œNo he did not,â€ I replied. â€œIt shot a burst of water at it and tackled it into a wall, though.â€<br /><br />â€œWater Gun! It knows the move twice, according to the PokÃ©Dex.â€ He explained that, when viewing MissingNoâ€™s data, Water Gun is listed twice. Why this is, he didnâ€™t know. It was pretty neat, though. Too bad Glitchy doesnâ€™t have any attacks of his own.<br /><br />â€œSo, what should we do with it?â€ I asked. Smitty reached into his coat jacket and pulled out a spiky, yellow candy. <br /><br />â€œIâ€™ve been saving this Max Revive just for this occasion,â€ he said. Glitchy put MissingNo down and Smitty fed it the pill. After a few moments, MissingNo gradually showed signs of consciousness again. Its pixels shifted when it woke up.<br /><br />â€œWhereâ€¦am I?â€ it asked, looking at us.<br /><br />â€œYouâ€™re in Vermillion City, MissingNo!â€ Smitty explained. â€œThis young lad here,â€ he pointed to me, â€œbrought you to me and I revived you.â€<br /><br />Amber returned from Route 11, curious as to what was going on. â€œWhoâ€™s this?â€ she asked.<br /><br />â€œThis, my dear, is MissingNo,â€ Smitty replied, still giddy as hell.<br /><br />â€œ[i]The MissingNo[/i]?â€ she asked. Smitty confirmed it. Amber released her green ??. It took a keen interest in the backwards L, leaning down to check it out.<br /><br />MissingNo abruptly got up. Like Glitchy and ??, he floated above the ground. â€œNO! NO! I canâ€™t be here!â€ it belted. â€œI canâ€™t be out in the open! Theyâ€™ll see me!â€<br /><br />â€œWhoâ€™ll see you?â€ Dicks asked.<br /><br />â€œThe God! The people! The King! Iâ€¦I have to go!â€<br /><br />MissingNo turned around and made a break for Route 6, but stopped dead in his tracks at the border of the city and Route 6. Down the road was a small army of Glitchmon; one was being led by PPkmnP were making their way towards the city. In tow were a few dozen ??, floating ominously behind it. The coordination PPkmnP showed with its many legs was pretty neat.<br /><br />L started backing away when he saw the horde, taking shelter behind Smitty, but still looking at the group. Smitty released his Armaldo, which tapped its claws together. Amberâ€™s Salamence, Aurorus, and green ?? took a stance. Dicks brought out Squirtle and Paras; the latter readied its mushrooms to unleash some spores. <br /><br />â€œHey, Bert, dâ€™you still have my PokÃ©mon?â€ Travis asked.<br /><br />â€œOh, right,â€ I said, handing him his three grievously discolored PokÃ©mon. I still have no idea why they looked like that. MissingNo took notice, giving the impression that he knew something. Glitch raised his fists, as usual.<br /><br />The army of Glitchmon stood in front of us. PPkmnP declared, â€œMove aside! We must reclaim MissingNo for the good of our King!â€<br /><br />Armaldo snarled in response. <br /><br />â€œNo!â€ Smitty shot back. The spiderâ€™s heads all turned to face him.<br /><br />â€œYou dare to defy us? Do your pathetic PokÃ©mon think that can keep us from taking him back?â€<br /><br />I wanted to ask why they had no interest in Glitchy or ??, but I decided against it, because I didnâ€™t want to know the answer, if there was one.<br /><br />We started backing away, but the Glitchmon kept advancing. There was no way any of us were going to abandon MissingNo!<br /><br />â€œAre you going to comply, or do we have to take them by force?â€ PPkmnP asked.<br /><br />Dicks replied, â€œIf you want â€˜em, come and get â€˜em.â€<br /><br />The Glitchmon marched in at a faster pace. â€œFine! Get them!â€<br /><br />â€œThemâ€™s fightinâ€™ words! Bzzt,â€ Glitchy exclaimed.<br /><br /><br />


subject: Glitch PokÃ©mon id F4 (â™‚ p ã‚¥)'s PokÃ©dex entry
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  This effect can really only be conveyed with a video; but some images also are on Bulbapedia.&nbsp; [s]I am uploading a video, which will be at [url=http://youtu.be/ra0Gbt8i-8Q]http://youtu.be/ra0Gbt8i-8Q[/url].[/s]&nbsp; Video upload failed and will be reuploaded when I have access to windows.&nbsp; Video is now being reuploaded and should be at [url=http://youtu.be/qcoCaByn1LY]http://youtu.be/qcoCaByn1LY[/url].<br /><br />If you want to see the relevant pictures, look at it&#039;s PokÃ©dex entry on [url=http://bulbapedia.bulbagarden.net/wiki/%E2%99%82_p_%E3%82%A5#Pok.C3.A9dex_entry]bulbapedia[/url].&nbsp; <br /><br />[hr]<br /><br />So, this PokÃ©mon has a weird entry.&nbsp; I don&#039;t know what causes it, but whenever it occurs, a message box repeatedly shows &quot;â™‚ p ã‚¥ learned MASTER BALL&quot;.&nbsp; (It may vary by item; I caught it with a master ball).<br /><br />Eventually, it displays &quot;â™‚ p ã‚¥ is trying to learn&quot;.&nbsp; Then, the game freezes.&nbsp; &nbsp; While this is happening, weird glitch music plays.<br /><br />What&#039;s especially odd is that this effect occurs nearly every time.&nbsp; (Occasionally, the game crashes).<br /><br />Additionally, I&#039;ve had this effect occur in REVERSE with female symbol: &quot;â™€ . is trying to learn&quot; repeatedly, followed by &quot;â™€ . learned [Something, I forgot...]&quot;, all with very similar glitch music.<br /><br />Has anyone else seen this?&nbsp; I have no idea if it is just a side effect of TheZZAZZGlitch&#039;s debug rom, but I doubt it is so.&nbsp; 


subject: Re: Glitch PokÃ©mon id F4 (â™‚ p ã‚¥)'s PokÃ©dex entry
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [i]This post is in a large font because I somehow decided using glitch Pokemon names as images in text would work well.&nbsp; Clearly, it didn&#039;t.[/i]<br /><br />[size=16pt]I know [img]http://glitchcity.info/wiki/dexdata/yellow/femalesymbol/name.png[/img] courrupts ram, as if you watch $C000 (start of the many sound control bytes), they all get randomized.&nbsp; So it may be that ocasionaly [img]http://glitchcity.info/wiki/dexdata/yellow/femalesymbol/name.png[/img] corrupts enough ram to trigger this effect.&nbsp; Why this effect occurs is beond me, though.<br /><br />Also, here&#039;s something I remembered about [img]http://glitchcity.info/wiki/dexdata/yellow/malesymbolp/name.PNG[/img]: viewing it&#039;s stats screen ALSO trigers glitch music.&nbsp; (Though no glitch messages.)&nbsp; Mabye it has to deal with the ram bank.&nbsp; [img]http://glitchcity.info/wiki/dexdata/yellow/malesymbolp/name.PNG[/img] doesn&#039;t trigger a glitch song when sent into battle.&nbsp; <br /><br />Oh yes.&nbsp; Fair warning: Most of the songs I have gotten from [img]http://glitchcity.info/wiki/dexdata/yellow/malesymbolp/name.PNG[/img] are high-pitched.&nbsp; So keep that in mind.&nbsp; And it&#039;s probably a concidence, but both [img]http://glitchcity.info/wiki/dexdata/yellow/malesymbolp/name.PNG[/img] and [img]http://glitchcity.info/wiki/dexdata/yellow/femalesymbol/name.png[/img] trigger glitch music.&nbsp; So, gendered pokemon make music.&nbsp; <br /><br />Also, the video I linked broke and is now private until I reupload.&nbsp; Youtube, why can you sometimes handle 30-minuite videos but NOT 3-minuite ones?&nbsp; Does youtube do this to anyone else?[/size]<br /><br />[hr]<br /><br />Video being reuploaded to [url=http://youtu.be/qcoCaByn1LY]http://youtu.be/qcoCaByn1LY[/url]


subject: Hi im new, i love gen1 glitching =)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello! i joined this site cause i like generation 1 glitches alot, like the mew-glitch &amp; the genII Johto-guard-glitch. Im also studying alot about the gen 3 &quot;Decamarks&quot; glitch pokÃ©mon atm, I really like the consept of glitch pokÃ©mon since there&#039;s so much to find in all the games.&nbsp; :D


subject: Re: Hi im new, i love gen1 glitching =)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, howeverthehellIpronounceyourname! I&#039;m Bert, local cape fetishist and mouthbeather. Nice to meetcha!<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: Hi im new, i love gen1 glitching =)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I guess ya could just call me: &quot;Coloradohugge&quot;, i just added &quot;h pokÃ©&quot; since i really like that glitchpkmn =)


subject: Re: Hi im new, i love gen1 glitching =)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Welcome! Yeah, h PokÃ© is great. It has Gengar&#039;s base stats and typing and at level 8 it learns HM02, which has a massive 177 base power and drains half of the damage dealt. Despite its low accuracy, you can use an X Accuracy to make it always hit. It&#039;s not the most powerful PokÃ©mon in terms of competitive battling, though its an easily obtainable glitch PokÃ©mon that doesn&#039;t learn Super Glitch from level 1-100.<br /><br />It&#039;s also [url=http://forums.glitchcity.info/index.php?action=profile;u=925]blahpy&#039;s[/url] favourite glitch PokÃ©mon, I think.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  iv&#039;e read EVERY post on this topic, and iv&#039;e compiled EVERY screenshoot on this too, i also wrote down the real names of some ruby/sapphire decamarks with so called: &quot;Accented Symbols&quot; names. hopes this topic will start to update sometime again, this is some interesting stuff =)&nbsp; :D :D :D


subject: Re: Hi im new, i love gen1 glitching =)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ey! Chickasaurus, iv&#039;e been a subscriber to your youtube channel for quite i while, iv&#039;e watched all your vids. funny how we came up with that weird &quot;stuck behind the robber in pokÃ©mon mansion&quot; in twitchplayspokÃ©mon about 2 weeks ago =)


subject: Re: Hi im new, i love gen1 glitching =)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=6845.msg193953#msg193953 date=1394925463]<br />ey! Chickasaurus, iv&#039;e been a subscriber to your youtube channel for quite i while, iv&#039;e watched all your vids. funny how we came up with that weird &quot;stuck behind the robber in pokÃ©mon mansion&quot; in twitchplayspokÃ©mon about 2 weeks ago =)<br />[/quote]<br /><br />I&#039;m glad that you&#039;re interested in my videos! Yeah, its quite the coincidence TwitchPlaysPokÃ©mon seemed to have found a new oversight.


subject: Re: Foreign language R/B glitches (project)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: clip
body:
  I encountered every Glitch pokemon from HEX BF-FF in PoketMonsters Green, and i made this picture of the japanese names how they would be read in ENG. ( I also threw in some Missingno.&#039;s (ketsuban&#039;s) on this list.)


subject: Re: Glitch Pokedex Entries
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I doubt that this is it, but is it possible that it is converted metric numbers?&nbsp; In green missingno is 1 m tall and weighs 10 kg.&nbsp; 


subject: Re: Glitch Pokedex Entries
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [quote author=pokechu22 link=topic=6840.msg193956#msg193956 date=1394930653]<br />I doubt that this is it, but is it possible that it is converted metric numbers?&nbsp; In green missingno is 1 m tall and weighs 10 kg. <br />[/quote]<br />This isn&#039;t related. The problem is that while each pointer points to a different location, the entries stay the same, and don&#039;t follow the bytes pointed by the pointer.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Logo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Logo
icon: xx
body:
  Sadly this had been dead for like 4 years (excluding those ones saying this is dead or links are not working). Would really want a working way to get those decamarks.<br />[hr]<br />I have finally got those decamarks, and due to Newo&#039;s thing can&#039;t be found anymore, I will list those base stats based on what I see.<br /><br />[b]Hex: 301[/b] <br />[b]Name: EEDLE ARM[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level: 3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:4[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes:[/i] <br />[hr]<br />[b]Hex: 302[/b] <br />[b]Name:SLACK OFF[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level: 3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:4[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Has a cry of Charizard[/i] <br />[hr]<br />[b]Hex:303[/b] <br />[b]Name:HYPER VOICE[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:2[/b] <br />[b]Held item:ENERGYPOWDER[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:12[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes:[/i]<br />[hr]<br />[b]Hex:304[/b] <br />[b]Name:ICE[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:4[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Glitched Ability ( +&nbsp; &nbsp; &nbsp; &nbsp; . A Au), Has a cry of Charizard[/i]<br />[hr]<br />[b]Hex:306[/b] <br />[b]Name:H CLAW[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:4[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[li]Å“iÌ‚uÌ€iÌ‚uÌiÌ‚ uÌ‚ IÌ€nÌƒiÌ‚ (Glitch Move)[/li]<br />[li]POUND[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Has a cry of Charizard[/i]<br />[hr]<br />[b]Hex:30F[/b] <br />[b]Name:AIR CUTTE[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:4[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: [/i]<br />[hr]<br />[b]Hex:310[/b] <br />[b]Name:[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:4[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: [/i]<br />[hr]<br />[b]Hex:311[/b] <br />[b]Name:[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:4[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Has a cry of Squirtle[/i]<br />[hr]<br />[b]Hex:313[/b] <br />[b]Name:TOMB[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:2[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:12[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]iÌ‚[sup]a[/sup]iÌ‚ [sup]er[/sup]iÌ‚&amp;: 1AÌ€+ (Glitch Move)[/li]<br />[li]iÌ‚&nbsp; iÌ‚&nbsp; iÌ‚&nbsp;  iÌ‚L (Glitch Move)[/li]<br />[li]iÌ‚=iÌ‚;iÌ‚&nbsp;  iÌ‚&nbsp; iÌ‚&nbsp; iÌ‚ (Glitch Move)[/li]<br />[li]iÌ‚&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  (Glitch Move)[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: [/i]<br />[hr]<br />[b]Hex:317[/b] <br />[b]Name:TLE[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: BERRY JUICE[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:4[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: [/i]<br />[hr]<br />[b]Hex:318[/b] <br />[b]Name:&nbsp; &nbsp; &nbsp; &nbsp;  COSM[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />Unknown<br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Reading summary from Party Selection returns game to title screen, Reading summary from PC turns into black screen with sound playing. Reading summary by switching cause glitch lines to appear and freezes screen again.[/i]


subject: Re: Glitch Pokedex Entries
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Camper, since you are into this, I think debugging at PC=10:43e7 in the moment the pokemon data is being viewed in the pokedex upon capture should do the trick. At that exact point, DE should point to the address where weight is being read, I think. 


subject: Re: Glitch Pokedex Entries
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6840.msg193957#msg193957 date=1394949063]<br />[quote author=pokechu22 link=topic=6840.msg193956#msg193956 date=1394930653]<br />I doubt that this is it, but is it possible that it is converted metric numbers?&nbsp; In green missingno is 1 m tall and weighs 10 kg. <br />[/quote]<br />This isn&#039;t related. The problem is that while each pointer points to a different location, the entries stay the same, and don&#039;t follow the bytes pointed by the pointer.<br />[/quote]<br />Then could it be that the pointed data is invalid in some way (not sure quite how), and thus shows the exact same result each time?


subject: Re: Glitch Pokedex Entries
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  I found one possible combination of height and weight, at $19F4, in bank 0.<br />It&#039;s 17 96 66 22, and 150&quot; (hex 96) could just be shown as [glitch block]0&quot;.<br /><br />ROM edit confirms that this is the actual address. (lucky it doesn&#039;t seem to affect the game) $19F8 is coincidentally 50, so it&#039;s a blank entry.<br />[img]http://i.imgur.com/o4ufi5r.png[/img]<br /><br />Now the problem is why it behaves so.


subject: Re: Glitch Pokedex Entries
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah! I see you were quicker than me! Yep, nice find:<br /><br />[img]http://i.imgur.com/LbVZenl.png[/img]<br /><br />Still, no idea what makes data come from there.<br /><br />


subject: Re: Hi im new, i love gen1 glitching =)
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6845.msg193951#msg193951 date=1394924382]<br />It&#039;s also [url=http://forums.glitchcity.info/index.php?action=profile;u=925]blahpy&#039;s[/url] favourite glitch PokÃ©mon, I think.<br />[/quote]<br />:) Yeah it is!&nbsp; Incidentally, I think I still have it as my twitter picture!<br /><br />Welcome to the site!


subject: Guys i need help with some file sorting! D:
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Im working on some glitchpokÃ©mon things on my computer and im taking alot of screenshots and name the pictures by the pokÃ©mons hex number index, and i really want to store all the pictures by hexadecimal in the folder, but i don&#039;t know how to do it. This is how my computer sorts files by their names: (Attachment picture 1), and i would really like this examplefile called &quot;0A&quot; to be moved like this: (Attachment picture 2). so that in the end it will look like this in the folder: (Attachment picture 3). Plz help!!! =)


subject: Re: Hi im new, i love gen1 glitching =)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6845.msg193967#msg193967 date=1395005920]<br />[quote author=Torchickens link=topic=6845.msg193951#msg193951 date=1394924382]<br />It&#039;s also [url=http://forums.glitchcity.info/index.php?action=profile;u=925]blahpy&#039;s[/url] favourite glitch PokÃ©mon, I think.<br />[/quote]<br />:) Yeah it is!&nbsp; Incidentally, I think I still have it as my twitter picture!<br /><br />Welcome to the site!<br />[/quote]<br /><br />I think h pokÃ© &amp; LM4 is probably my favorite glitch pokÃ©mons form Red/Blue, atleast from the ones you can get by the mew glitch (dec index: 191-199) =)


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Logo link=topic=2094.msg193961#msg193961 date=1394969294]<br />Sadly this had been dead for like 4 years (excluding those ones saying this is dead or links are not working). Would really want a working way to get those decamarks.<br />[hr]<br />I have finally got those decamarks, and due to Newo&#039;s thing can&#039;t be found anymore, I will list those base stats based on what I see.<br /><br />[b]Hex: 301[/b] <br />[b]Name: EEDLE ARM[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level: 3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:4[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes:[/i] <br />[hr]<br />[b]Hex: 302[/b] <br />[b]Name:SLACK OFF[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level: 3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:4[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Has a cry of Charizard[/i] <br />[hr]<br />[b]Hex:303[/b] <br />[b]Name:HYPER VOICE[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:2[/b] <br />[b]Held item:ENERGYPOWDER[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:12[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes:[/i]<br />[hr]<br />[b]Hex:304[/b] <br />[b]Name:ICE[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:4[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Glitched Ability ( +&nbsp; &nbsp; &nbsp; &nbsp; . A Au), Has a cry of Charizard[/i]<br />[hr]<br />[b]Hex:306[/b] <br />[b]Name:H CLAW[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:4[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]THUNDERPUNCH[/li]<br />[li]Å“iÌ‚uÌ€iÌ‚uÌiÌ‚ uÌ‚ IÌ€nÌƒiÌ‚ (Glitch Move)[/li]<br />[li]POUND[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Has a cry of Charizard[/i]<br />[hr]<br />[b]Hex:30F[/b] <br />[b]Name:AIR CUTTE[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:4[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: [/i]<br />[hr]<br />[b]Hex:310[/b] <br />[b]Name:[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:4[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: [/i]<br />[hr]<br />[b]Hex:311[/b] <br />[b]Name:[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:4[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Has a cry of Squirtle[/i]<br />[hr]<br />[b]Hex:313[/b] <br />[b]Name:TOMB[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:2[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:12[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]iÌ‚[sup]a[/sup]iÌ‚ [sup]er[/sup]iÌ‚&amp;: 1AÌ€+ (Glitch Move)[/li]<br />[li]iÌ‚&nbsp; iÌ‚&nbsp; iÌ‚&nbsp;  iÌ‚L (Glitch Move)[/li]<br />[li]iÌ‚=iÌ‚;iÌ‚&nbsp;  iÌ‚&nbsp; iÌ‚&nbsp; iÌ‚ (Glitch Move)[/li]<br />[li]iÌ‚&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  (Glitch Move)[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: [/i]<br />[hr]<br />[b]Hex:317[/b] <br />[b]Name:TLE[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: BERRY JUICE[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:4[/b]&nbsp; [b]Special Defence:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: [/i]<br />[hr]<br />[b]Hex:318[/b] <br />[b]Name:&nbsp; &nbsp; &nbsp; &nbsp;  COSM[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level:3[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />Unknown<br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Reading summary from Party Selection returns game to title screen, Reading summary from PC turns into black screen with sound playing. Reading summary by switching cause glitch lines to appear and freezes screen again.[/i]<br />[/quote]<br /><br />Wait, are theese Decamarks from Fr/Lg, E or R/S ? :???:


subject: Re: Guys i need help with some file sorting! D:
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not sure if there is an option, although windows 8 doesn&#039;t seem to do this.&nbsp; First thing I would do though is to enable file extensions, which won&#039;t solve the problem but makes things infinitely simpler.&nbsp; <br /><br />On windows 8, go to the view tab, then select Options, and then click the view tab, and then uncheck &quot;Hide extensions for known file types&quot;.&nbsp; Then select OK.&nbsp; This will have all files show their true name, such as &quot;0A.txt&quot; or &quot;0A.png&quot;.&nbsp; <br /><br />On earlier versions, I believe you get to it in a similar way.&nbsp; Look for a menu item named &quot;Folder and Search options&quot;.&nbsp; <br /><br />Anyways, what version of windows are you running?&nbsp; <br /><br />Try setting your current folder&#039;s view to &quot;details&quot;.&nbsp; Additionally, try clicking on &quot;Name&quot; and swapping the order.&nbsp; <br /><br /><br /><br />


subject: Re: Forum Bug List and Reports
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is an old post, but list behaviour has been bugging me:<br /><br />1, numeric lists don&#039;t have numbers.<br />Typing this:<br />[code][list type=decimal]<br />[li]This should be 1[/li]<br />[li]This should be 2[/li]<br />[li]This should be 3[/li]<br />[/list][/code]<br />Gives this:<br />[list type=decimal]<br />[li]This should be 1[/li]<br />[li]This should be 2[/li]<br />[li]This should be 3[/li]<br />[/list]<br /><br />2, the Pokeballs on lists are aligned with the middle.&nbsp; <br />Typing this:<br />[code][list]<br />[li]I&#039;m a single item.[/li]<br />[li]I&#039;m another list item.[/li]<br />[li]The following will be a sublist, or indented bullet points.[/li]<br />[li][list]<br />[li]Item 1[/li]<br />[li]Item 2[/li]<br />[/list][/li]<br />[li]And this is the end of that list.[/li]<br />[li]And here is a list item with many new lines:<br />BLA<br />BLA<br />BLA<br />BLA[/li]<br />[/list][/code]<br />Gives this:<br />[list]<br />[li]I&#039;m a single item.[/li]<br />[li]I&#039;m another list item.[/li]<br />[li]The following will be a sublist, or indented bullet points.[/li]<br />[li][list]<br />[li]Item 1[/li]<br />[li]Item 2[/li]<br />[/list][/li]<br />[li]And this is the end of that list.[/li]<br />[li]And here is a list item with many new lines:<br />BLA<br />BLA<br />BLA<br />BLA[/li]<br />[/list]<br /><br />I&#039;m pretty sure the same applies to the wiki.&nbsp; It&#039;s been confusing me greatly.&nbsp; 


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Logo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Logo
icon: xx
body:
  FR/LG. Wrong version?<br />[hr]<br />[b]Hex: 319[/b] <br />[b]Name:C POWER[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level: 4[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:13[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:12[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:20[/b]&nbsp; [b]Special Defense:4[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes:[/i] <br />[hr]<br />[b]Hex: 31B[/b] <br />[b]Name:IGNAL BEAM[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level: 5[/b] <br />[b]Held item: None[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:15[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:5[/b]&nbsp; [b]Special Defense:6[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]MEGA DRAIN[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes:[/i] <br />[hr]<br />[b]Hex: 31E[/b] <br />[b]Name:SORY[/b] <br />[b]Pokedex No.???[/b] <br />[b]Encounter Level: 2[/b] <br />[b]Held item: POKeÌ€ BALL[/b] <br /><br />[u]Base Stats[/u]<br />[b]HP:12[/b]&nbsp; [b]Attack:5[/b]&nbsp; [b]Defense:5[/b]&nbsp; [b]Speed:5[/b]&nbsp; [b]Special Attack:4[/b]&nbsp; [b]Special Defense:5[/b] <br /><br />[u]Starting Moves[/u]<br />[list]<br />[li]Struggle[/li]<br />[/list]<br /><br />[i]Freezing Stats:None[/i] <br />[i]Notes: Has a cry of Wartortle[/i] <br />[hr]


subject: Re: Guys i need help with some file sorting! D:
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since A is considered greater than 9 when binary sorting, this may be of some use: http://maximumpcguides.com/windows-7/turn-off-numerical-sorting-in-windows-explorer/


subject: Re: Forum Bug List and Reports
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6360.msg193974#msg193974 date=1395022786]<br />This is an old post, but list behaviour has been bugging me:<br /><br />1, numeric lists don&#039;t have numbers.<br />Typing this:<br />[code][list type=decimal]<br />[li]This should be 1[/li]<br />[li]This should be 2[/li]<br />[li]This should be 3[/li]<br />[/list][/code]<br />Gives this:<br />[list type=decimal]<br />[li]This should be 1[/li]<br />[li]This should be 2[/li]<br />[li]This should be 3[/li]<br />[/list]<br /><br />2, the Pokeballs on lists are aligned with the middle.&nbsp; <br />Typing this:<br />[code][list]<br />[li]I&#039;m a single item.[/li]<br />[li]I&#039;m another list item.[/li]<br />[li]The following will be a sublist, or indented bullet points.[/li]<br />[li][list]<br />[li]Item 1[/li]<br />[li]Item 2[/li]<br />[/list][/li]<br />[li]And this is the end of that list.[/li]<br />[li]And here is a list item with many new lines:<br />BLA<br />BLA<br />BLA<br />BLA[/li]<br />[/list][/code]<br />Gives this:<br />[list]<br />[li]I&#039;m a single item.[/li]<br />[li]I&#039;m another list item.[/li]<br />[li]The following will be a sublist, or indented bullet points.[/li]<br />[li][list]<br />[li]Item 1[/li]<br />[li]Item 2[/li]<br />[/list][/li]<br />[li]And this is the end of that list.[/li]<br />[li]And here is a list item with many new lines:<br />BLA<br />BLA<br />BLA<br />BLA[/li]<br />[/list]<br /><br />I&#039;m pretty sure the same applies to the wiki.&nbsp; It&#039;s been confusing me greatly.&nbsp; <br />[/quote]<br /><br />More things that can be fixed by quick modifying CSS (I should probably look into Stylebot or whatever it&#039;s called unless there&#039;s some other way for me to touch things I shouldn&#039;t):<br /><br />The first is because of line 4427 in index.css?rc5 (right near the bottom) causing the padding to overlap where the numbers should go, if you change it to 0 or remove the line entirely you can see the numbers to the left of the PokÃ©balls though it is indented and maybe that&#039;s a bad thing though I don&#039;t think so.<br /><br />The second is on line 4433 of the same file can be changed from where it says [code]left center;[/code] to [code]left top;[/code] or what have you if it is a problem.<br /><br />Though the issues you mention are in theory subjective and whoever put the CSS rules in place in the first place might disagree with you, I dunno.


subject: Re: Guys i need help with some file sorting! D:
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=pokechu22 link=topic=6846.msg193973#msg193973 date=1395019673]<br />I&#039;m not sure if there is an option, although windows 8 doesn&#039;t seem to do this.&nbsp; First thing I would do though is to enable file extensions, which won&#039;t solve the problem but makes things infinitely simpler.&nbsp; <br /><br />On windows 8, go to the view tab, then select Options, and then click the view tab, and then uncheck &quot;Hide extensions for known file types&quot;.&nbsp; Then select OK.&nbsp; This will have all files show their true name, such as &quot;0A.txt&quot; or &quot;0A.png&quot;.&nbsp; <br /><br />On earlier versions, I believe you get to it in a similar way.&nbsp; Look for a menu item named &quot;Folder and Search options&quot;.&nbsp; <br /><br />Anyways, what version of windows are you running?&nbsp; <br /><br />Try setting your current folder&#039;s view to &quot;details&quot;.&nbsp; Additionally, try clicking on &quot;Name&quot; and swapping the order. <br />[/quote]<br /><br />Well, i do have a Windows 8 currently.<br /><br />[quote author=Zowayix link=topic=6846.msg193976#msg193976 date=1395046784]<br />Since A is considered greater than 9 when binary sorting, this may be of some use: http://maximumpcguides.com/windows-7/turn-off-numerical-sorting-in-windows-explorer/<br />[/quote]<br /><br />Sure, I&#039;ll try this. And IÂ´ll see if it works.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Logo link=topic=2094.msg193975#msg193975 date=1395045780]<br />FR/LG. Wrong version?<br />[/quote]<br /><br />Idk, just curious. =) 


subject: Re: Trainer-Fly glitch and talking to trade NPCs
poster_name: Vuroja5
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As an addendum, Werster states in this video: http://www.youtube.com/watch?v=47dksDoavWw (From 28:38), that the Trainer-Fly Pokemon given after talking to the trade NPC is determined by the 5th character of the trade Pokemon&#039;s nickname, along the same lines as the Old Man Glitch. He uses LOLA the Jynx to obtain a Missingno. <br /><br />Of course you can lose to Misty&#039;s Starmie to get a Missingno in Cerulean anyway, but for speedruns the above way seems to be faster.<br /><br />(Yay for a year old necropost!)


subject: Re: Trainer-Fly glitch and talking to trade NPCs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ah, right. That&#039;s interesting. Thanks Vuroja5 for letting me know! I wasn&#039;t sure whether to watch werster&#039;s video as I thought it might have the same previously used tricks.<br /><br />It looks like the level is derived from the sixth character, then. In cases where the PokÃ©mon/level is derived past the end of the name, all relevant values are $50. It doesn&#039;t seem like the nicknames follow on, unlike the pre-set names, because take &quot;DUX&quot;; his apparent fifth and sixth characters are $50. I haven&#039;t confirmed this by looking in the game, though.<br /><br />Also, as a side note, I haven&#039;t tested whether this trick works in Pocket Monsters Pikachu.<br /><br />[u]PokÃ©mon Yellow:[/u]<br /><br />[u]MILES:[/u] (Mr. Mime)<br /><br />[b]S[/b], $92 == Missingno. ($92)<br />[$50] == 80<br /><br />[u]RICKY:[/u] (Machoke)<br /><br />[b]Y[/b], $98 == Starmie<br />[$50] == 80<br /><br />[u]GURIO:[/u] (Dugtrio)<br /><br />[b]O[/b], $8E == Clefable<br />[$50] == 80<br /><br />[u]SPIKE:[/u] (Parasect)<br /><br />[b]E[/b], $84 == Snorlax<br />[$50] == 80<br /><br />[u]BUFFY:[/u] (Rhydon)<br /><br />[b]Y[/b], $98 == Starmie<br />[$50] == 80<br /><br />[u]CEZANNE:[/u] (Dewgong)<br /><br />[b]N[/b], $8D == Electrode<br />[b]N[/b], $8D == 141<br /><br />[u]STICKY:[/u] (Muk)<br /><br />[b]K[/b], $8A == Kingler<br />[b]Y[/b], $98 == 152<br /><br />[hr]<br /><br />[u]PokÃ©mon Red/Blue:[/u]<br /><br /><br />[u]MARCEL:[/u] (Mr. Mime)<br /><br />[b]E[/b], $84 == Snorlax<br />[b]L[/b], $8B == 139<br /><br /><br />[u]SPOT:[/u] (Nidoranâ™€)<br /><br />[$50] == Missingno. ($50)<br />[$50] == 80<br /><br /><br />[u]TERRY:[/u] (Nidorina)<br /><br />[b]Y[/b], $98 == Starmie<br />[$50] == 80<br /><br />[u]MARC:[/u] (Lickitung)<br /><br />[$50] == Missingno. ($50)<br />$50 == 80<br /><br />[u]LOLA:[/u] (Jynx)<br /><br />[$50] == Missingno. ($50)<br />$50 == 80<br /><br />[u]DUX:[/u] (Farfetch&#039;d)<br /><br />[$50] == Missingno. ($50)<br />$50 == 80<br /><br />[u]DORIS:[/u] (Electrode)<br /><br />[b]S[/b], $92 == Missingno. ($92)<br />$50 == 80<br /><br />[u]CRINKLES:[/u] (Tangela)<br /><br />[b]K[/b], $8A == Kingler (ha ha, how fitting)<br />[b]L[/b], $8B == 139<br /><br />[u]SAILOR:[/u] (Seel)<br /><br />[b]O[/b], $8E == Clefable<br />[b]R[/b], $91 == 145<br /><br /><br />[u]Theoretical outcomes for unused trades.[/u]<br /><br />This assumes that $50 characters follow the names.<br /><br />[u]PokÃ©mon Red:[/u]<br /><br />[u]CHIKUCHIKU:[/u] (Beedrill)<br /><br />[b]U[/b], $94 == Abra<br />[b]C[/b], $82 == 130<br /><br />[u]PokÃ©mon Yellow:[/u]<br /><br />[u]STINGER:[/u] (Beedrill)<br /><br />[b]G[/b], $86 == Missingno. ($86)<br />[b]E[/b], $84 == 132<br /><br />[u]MARTY:[/u] (Pidgeot)<br /><br />[b]Y[/b], $98 == Starmie<br />[$50] == 80<br /><br />[u]BART:[/u] (Mew)<br /><br />[$50] == Missingno. ($50)<br />[$50] == 80


subject: Re: Explanation of the surfing glitch?
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
body:
  What I believe is that, it is not accurate to say thay the game did not have time to reset the direction; instead, it is that you can trick the game into *changing it back*.<br /><br />I think the trick works as follows: for some reason, when the player saves the game, the game saves the direction the player was holding. When that save is loaded, the player sprite&#039;s facing direction is set to down. However, the saved direction comes into effect for one sprite update, changing that direction before the sprite is drawn.<br /><br />... Which means, this is actually not a &quot;frame window&quot; glitch. FYI, I tested on a simulator: I face the water, hold the direction so I keep &quot;bumping into&quot; water for a few seconds, press start without releasing the direction (the direction can be released after the start menu it out), and save the game. It works just as fine.


subject: Re: Explanation of the surfing glitch?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=6834.msg194004#msg194004 date=1395255263]<br />What I believe is that, it is not accurate to say thay the game did not have time to reset the direction; instead, it is that you can trick the game into *changing it back*.<br /><br />I think the trick works as follows: for some reason, when the player saves the game, the game saves the direction the player was holding. When that save is loaded, the player sprite&#039;s facing direction is set to down. However, the saved direction comes into effect for one sprite update, changing that direction before the sprite is drawn.<br /><br />... Which means, this is actually not a &quot;frame window&quot; glitch. FYI, I tested on a simulator: I face the water, hold the direction so I keep &quot;bumping into&quot; water for a few seconds, press start without releasing the direction (the direction can be released after the start menu it out), and save the game. It works just as fine.<br />[/quote]<br /><br />So the act of pausing while moving causes the game to save your move direction partially?&nbsp; And, could this hypothetically be used to go thru walls a second time, by turning to face up, and then trying to dismount?


subject: Attack of the Level 92 Diglett (from Outer Space)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  DOUBLE POST NUOH MY GOD.<br /><br />Sometimes when I&#039;m Action Replaying my way through PokÃ©mon Platinum, I&#039;ll use a code that lets me encounter any PokÃ©mon at any level under 101. It can be done with the PokÃ©Watch&#039;s calculator.<br /><br />There have been times where I have not changed the level or PokÃ©mon number, and, out of the blue, I encounter a [i]level 92 Diglett[/i]. Just level 92 Diglett as far as the eye can see. Leaving the Route undoes it. If you try to change the species and level, you still encounter those Diglett.<br /><br />I&#039;m 99% sure this glitch happens because the PokÃ©mon&#039;s data does not add up (because Giratina totally lives on Route 1, guize, I swear. It also evolves into Distortioner when you level it up to lvl 4453 and feed it a Nugget when you hold your 3/DS at a 57 degree angle) and it&#039;s retaliating to teach me a lesson.


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just a stupid question here. What could cause the game to overwrite data in order for glitches like those to occur?<br /><br />Saving the game after a little Gamesharking? Other glitches?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=36.msg193248#msg193248 date=1389962752]<br />[quote author=camper link=topic=36.msg193242#msg193242 date=1389936490]<br />Anyone knows where the duck sprite is used in the game?<br /><br />Video link: http://youtu.be/UTa_BWfXBjc?t=13m55s<br />[/quote]<br /><br />The move Dizzy Punch uses that sprite in its animation. It is completely separate from the fly animation sprites, and for some reason is the first sprite in the battle animation tileset:<br /><br />[img]http://i5.minus.com/ix9qzQgpQYUQH.png[/img]<br />[/quote]<br />Isn&#039;t that the same sprite used for confusion, or is that separate?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The question mark there looks like it&#039;s from the Amnesia animation, but then I&#039;ve already proven my lack of expertise in the field of RBY sprites so I should probably shut up now.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=36.msg194011#msg194011 date=1395295774]<br />Nah, confusion is the question mark.<br />[/quote]<br /><br />[quote author=Zowayix link=topic=36.msg194012#msg194012 date=1395302946]<br />The question mark there looks like it&#039;s from the Amnesia animation, but then I&#039;ve already proven my lack of expertise in the field of RBY sprites so I should probably shut up now.<br />[/quote]<br /><br />Both of these answers are correct. When you attack under confusion, an animation with the ? mark is played beside your PokÃ©mon&#039;s mini-sprite. On the turn that confusion is being inflicted, the eight sided shape appears.<br /><br />The same ? mark animation is used for Amnesia, as well.<br />


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The streamer&#039;s starting Emerald!<br />Buttons won&#039;t do anything though. It will start in 36 hours.<br /><br />Will they stumble across the Pomeg glitch?


subject: Re: Explanation of the surfing glitch?
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6834.msg194006#msg194006 date=1395262986]<br />[quote author=bbbbbbbbba link=topic=6834.msg194004#msg194004 date=1395255263]<br />What I believe is that, it is not accurate to say thay the game did not have time to reset the direction; instead, it is that you can trick the game into *changing it back*.<br /><br />I think the trick works as follows: for some reason, when the player saves the game, the game saves the direction the player was holding. When that save is loaded, the player sprite&#039;s facing direction is set to down. However, the saved direction comes into effect for one sprite update, changing that direction before the sprite is drawn.<br /><br />... Which means, this is actually not a &quot;frame window&quot; glitch. FYI, I tested on a simulator: I face the water, hold the direction so I keep &quot;bumping into&quot; water for a few seconds, press start without releasing the direction (the direction can be released after the start menu it out), and save the game. It works just as fine.<br />[/quote]<br /><br />So the act of pausing while moving causes the game to save your move direction partially?&nbsp; And, could this hypothetically be used to go thru walls a second time, by turning to face up, and then trying to dismount?<br />[/quote]<br /><br />Nive try, but I doubt it will work. The problem is, there is no way you can change the saved direction to up without actually moving up.<br /><br />Incidentally, I thought about it again, and I see why people are regarding this as a &quot;frame window&quot; glitch: even if you release a direction, the &quot;saved last direction&quot; is not reset after the move is finished, leaving a one-frame window to press start and save. This won&#039;t help with your hypothetical &quot;dismounting glitch&quot; though, because you have to move in that direction one step in the first place.


subject: TCG Videos
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey guys so I just started up a YouTube channel centered around the Pokemon TCG &amp; Pokemon Merch, it would mean a lot if you could check it out and let me know what you think/give feedback. Thanks! :)<br /><br />https://www.youtube.com/user/TheDiscardPile


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=36.msg194011#msg194011 date=1395295774]<br />Nah, confusion is the question mark.<br />[/quote]<br /><br />Ah, okay. Got R/B/Y and G/S&#039;s confusion animations confused.<br /><br />


subject: Re: Explanation of the surfing glitch?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=6834.msg194021#msg194021 date=1395334552]<br />[quote author=pokechu22 link=topic=6834.msg194006#msg194006 date=1395262986]<br />[quote author=bbbbbbbbba link=topic=6834.msg194004#msg194004 date=1395255263]<br />What I believe is that, it is not accurate to say thay the game did not have time to reset the direction; instead, it is that you can trick the game into *changing it back*.<br /><br />I think the trick works as follows: for some reason, when the player saves the game, the game saves the direction the player was holding. When that save is loaded, the player sprite&#039;s facing direction is set to down. However, the saved direction comes into effect for one sprite update, changing that direction before the sprite is drawn.<br /><br />... Which means, this is actually not a &quot;frame window&quot; glitch. FYI, I tested on a simulator: I face the water, hold the direction so I keep &quot;bumping into&quot; water for a few seconds, press start without releasing the direction (the direction can be released after the start menu it out), and save the game. It works just as fine.<br />[/quote]<br /><br />So the act of pausing while moving causes the game to save your move direction partially?&nbsp; And, could this hypothetically be used to go thru walls a second time, by turning to face up, and then trying to dismount?<br />[/quote]<br /><br />Nive try, but I doubt it will work. The problem is, there is no way you can change the saved direction to up without actually moving up.<br /><br />Incidentally, I thought about it again, and I see why people are regarding this as a &quot;frame window&quot; glitch: even if you release a direction, the &quot;saved last direction&quot; is not reset after the move is finished, leaving a one-frame window to press start and save. This won&#039;t help with your hypothetical &quot;dismounting glitch&quot; though, because you have to move in that direction one step in the first place.<br />[/quote]<br /><br />Well, you can turn around...&nbsp; I&#039;d have to test it.&nbsp; And it would be even more of a frame window glitch.&nbsp; Hm.


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6594.msg193057#msg193057 date=1388742294]<br />I&#039;ve had random things like that happen before. For example, in Yellow on my Game Boy Advance SP I had static play and the game freeze shortly after, after moving. It might be a connection problem with the cartridge, though I&#039;m not sure. The game is prone to freezing just by shifting the cartridge is a little.<br />[/quote]<br />I&#039;ve had a crap ton of problems like that on ALL game cartridges, when using my SP.&nbsp; Pushing a little too hard around the battery compartment seems to result in a game freeze or crash.&nbsp; Perhaps it&#039;s a matter of contacts needing to be cleaned on the SP.


subject: Re: Explanation of the surfing glitch?
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6834.msg194028#msg194028 date=1395353071]<br />[quote author=bbbbbbbbba link=topic=6834.msg194021#msg194021 date=1395334552]<br />[quote author=pokechu22 link=topic=6834.msg194006#msg194006 date=1395262986]<br />[quote author=bbbbbbbbba link=topic=6834.msg194004#msg194004 date=1395255263]<br />What I believe is that, it is not accurate to say thay the game did not have time to reset the direction; instead, it is that you can trick the game into *changing it back*.<br /><br />I think the trick works as follows: for some reason, when the player saves the game, the game saves the direction the player was holding. When that save is loaded, the player sprite&#039;s facing direction is set to down. However, the saved direction comes into effect for one sprite update, changing that direction before the sprite is drawn.<br /><br />... Which means, this is actually not a &quot;frame window&quot; glitch. FYI, I tested on a simulator: I face the water, hold the direction so I keep &quot;bumping into&quot; water for a few seconds, press start without releasing the direction (the direction can be released after the start menu it out), and save the game. It works just as fine.<br />[/quote]<br /><br />So the act of pausing while moving causes the game to save your move direction partially?&nbsp; And, could this hypothetically be used to go thru walls a second time, by turning to face up, and then trying to dismount?<br />[/quote]<br /><br />Nive try, but I doubt it will work. The problem is, there is no way you can change the saved direction to up without actually moving up.<br /><br />Incidentally, I thought about it again, and I see why people are regarding this as a &quot;frame window&quot; glitch: even if you release a direction, the &quot;saved last direction&quot; is not reset after the move is finished, leaving a one-frame window to press start and save. This won&#039;t help with your hypothetical &quot;dismounting glitch&quot; though, because you have to move in that direction one step in the first place.<br />[/quote]<br /><br />Well, you can turn around...&nbsp; I&#039;d have to test it.&nbsp; And it would be even more of a frame window glitch.&nbsp; Hm.<br />[/quote]<br /><br />Ouch, I forgot this.<br /><br />... But I tried and it still didn&#039;t work. Then I looked into the code and saw the (somehow silly) reason: when I try to dismount, the game have to check if I&#039;m going to bump into an NPC. For some reason, the function to do this also &quot;fixes&quot; the direction, so I don&#039;t go down but go up.<br /><br />I guess ... only the programmers themselves know why they are using two variables to represent the player&#039;s direction, and when the variables would disagree. (Well, for the last part, even the programmers themselves were confused, or there won&#039;t be the surfing glitch.)


subject: Re: Explanation of the surfing glitch?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The programmers often use two variables to represent the same thing. Otherwise there won&#039;t be hybrid Pokemon.


subject: Re: TCG Videos
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6848.msg194037#msg194037 date=1395428017]<br />._. not to backseat mod or anything, but wouldn&#039;t this go in the website advertising section?<br />[/quote]<br /><br />That&#039;s a better category than PokÃ©mon Discussion, so yeah. I&#039;ve now moved it to the website advertising board.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  I just noticed a Weedle always misses with Poison Sting against Onix. It&#039;s true for both sides (Weedle vs Onix or Onix vs Weedle). String Shot sometimes hits but Poison Sting always misses. Poison Sting used by other Pokemon like Ekans can hit Onix.<br /><br />EDIT: This applies to other Pokemon with Rock/Ground typing as well.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 10: The Siege[/u]<br />The army of ?? stormed the city, either moving around PPkmnP or by climbing over the buildings that stood in their way. Meanwhile, their leader stood where he was, watching as the chaos began to unfold. Without hesitation, the living punctuation began terrorizing everything in sight. They started by attacking buildings and forcing people out, then attacking the poor souls unfortunate to cross their path. Or even those who didnâ€™t cross their path, for that matter. <br /><br />([url=https://www.youtube.com/watch?v=mDrocZq-1Ao]Music: Vermillion City Assault[/url])<br /><br />The rest of us wasted no time joining the fray and getting the s**t kicked out of us. It didnâ€™t quite go down like that, actually, but those ?? were pretty brutal and relentless, despite visibly flailing while they attacked. While Smitty, Dicks, and Travis scurried off to try and defend the civilians, Amber and I decided to try and take down PPkmnP through any means necessary. Her green ?? floated beside Glitchy, both of them standing up to the spider.<br /><br />PPkmnP wasnâ€™t thrilled about having to get into another scuffle. â€œDo you think you are able to stand up to my strength?â€ it asked. â€œYour Glitchmon are, very evidently, untrained.â€<br /><br />â€œBzzt,â€ Glitch retorted.<br /><br />â€œWhat does your friendship with this human have to do with anything?â€ PPkmnP asked Glitchy. â€œYour bond will not be enough to stop me!â€<br /><br />One of its heads lunged forward and a mouth visibly opened, showcasing its fangs. Glitchy shuffled out of the way to avoid the strike, but another head did the same thing. Both noggins were on either side of Glitchy.<br /><br />â€œSalamence! Dragon Tail!â€ Amber ordered. The blue dragon brought its tail down upon the neck closest to it and brutally severed it from the head! PPkmnP winced in pain from the assault, but it was of little effect otherwise. The pixels just reattached themselves and the head was useful again. It returned to its spot, as did the other.<br /><br />â€œI do not know why I am wasting my time on you. It is MissingNo that our King desires!â€<br /><br />Speaking of which, where had MissingNo gone? When I turned around, he wasnâ€™t anywhere to be found in the immediate area. I had no idea what it was capable of, though.<br /><br />â€œMove aside!â€ PPkmnP ordered, extending its legs to make itself a foot taller. Salamence roared at it, and PPkmnP replied by kicking it in the head. Salamence scuttled back, and the spider hurriedly moved between us into the heart of the city.<br /><br />â€œWe canâ€™t let him get MissingNo!â€ Amber said.<br /><br />â€œWhere the Hell could it have gone?â€ I asked to nobody in particular. Glitchy went his own way, but I followed him. His two heads were frantically observing the city, looking for a sign of the L.<br /><br />â€œThe f**k should we do?â€ I asked Amber. She sighed.<br /><br />â€œIf anyone can take down PPkmnP, itâ€™s definitely us. No offense to the others; Iâ€™m sure theyâ€™re excellent trainers in their own right. But we have the experience of dealing with them.â€<br /><br />Beautiful and smart. I like that. See? Iâ€™m not [i]that shallow[/i]. A little. <br /><br />Even though we wanted to try and help, PPkmnP was our priority for the time being. Similar to MissingNo, Iâ€™d only encountered him briefly and did not know what he could do, no idea of how big a threat he could be.<br /><br />This led to many, many more questions: what other Glitchmon were out there? How many were threatening? How many had the maliciousness of PPkmnP? How many others had the benevolence of Glitchy and MissingNo? Were there other Glitchmon like those question marks? Where were they coming from? This whole adventure was like a mystery wrapped in an enigma wrapped in a riddle wrapped in a present. It was kind of like an onion, but at least mysteries are intriguing. Seriously, f**k onions. Although, I could really go for some onion rings right now.<br /><br />As we walked towards the pier, a cluster of ?? stormed in front of us, blocking the way. There were at least ten of them.<br /><br />â€œGlitchy, take those things out!â€ I ordered.<br /><br />â€œAye-aye master! Bzzt,â€ Glitchy said. He flew in and grabbed one of the ?? by the bottom, and, using it like a club, swung it at the nearest ??, knocking it over. I canâ€™t deny it, I burst out laughing at the scene. It was like some scene in [i]Machoke, the Barbarian[/i]. From the side came a Shadow Ball, crashing into a ?? and taking the others down with it as it was sent flying into them. Travisâ€™s Mismagius had attacked to bring them down.<br /><br />â€œHave you two seen MissingNo?â€ he asked.<br /><br />â€œNo!â€ I replied. â€œWeâ€™re looking for him! Do you know where he is?â€<br /><br />â€œSmitty went off looking for it,â€ Travis said. â€œBut I donâ€™t know where.â€<br /><br />Well, a lot of help that was. The two of us took off towards Route 11, but we couldnâ€™t even set foot in the grass. A group of circles were flooding in from the gate. They were like bulls-eye targets: their rim was black, their inside was a white circle, and in the middle was a black circle with a white question mark in it.<br /><br />â€œs**t!â€ Amber exclaimed.<br /><br />â€œWhat are those things?â€ I dared to ask.<br /><br />â€œTheyâ€™re ??â€™s cousin. Theyâ€™re a lot alike, other than appearance. We better get moving.â€<br /><br />We started backing away, but her green ?? stood where it was, watching the target boards moving in. Amberâ€™s explanation had some truth to it.<br /><br />â€œHey, ??, come on!â€<br /><br />But ?? didnâ€™t move. He continued to watch as its â€œcousinsâ€ continued on their wild trek towards Vermillion City. None of them made any noise as they floated which, to me, is horrifying. Not as horrifying as other aspects of this adventure, but still pretty damn spooky. <br /><br />â€œNuts to this,â€ Amber grunted. â€œAurorus! Ice Beam those things!â€<br /><br />The fabulousaur reared its head back and unleashed a concentrated beam of solid ice from its mouth, launching it at the Frisbees and taking out a large smattering of them. From Diglettâ€™s Cave emerged a bunch of ??, and the two Glitchmon armies surrounded us.<br /><br />Salemenceâ€™s body tensed up and its nostrils flared, baring its teeth to its enemies.<br /><br />â€œCan Glitchy carry us both?â€ Amber asked.<br /><br />â€œWhat?â€ I asked, having no clue what she was talking about.<br /><br />She clarified, â€œIs it strong enough to pick us up and carry us above the ground for a bit?â€<br /><br />I looked at Glitchy. His heads were fixated on us. â€œI guess so. Why?â€<br /><br />â€œBecause of reasons,â€ she said.<br /><br />I shrugged, confused as f**k. â€œâ€™Kay then. Glitchy, pick us up!â€<br /><br />My Glitchmon grabbed us by our shirt brims and lifted us off the ground. It was just as awkward and uncomfortable as youâ€™d expect. He was being careful not to choke us, but it was rather difficult to make sure we didnâ€™t.<br /><br />Salamence reared onto its hind legs briefly, then roared at the opposing Glitchmon. With all its might, the dragon stomped the ground with its front feet, created a makeshift earthquake that was sent throughout the city. It wasnâ€™t strong enough to knock the hotel over, but a few abandoned houses were sent crumbling down from the vibrations. For some reason, the ?? and ? were reduced to fumbling about and falling over from the quake, even though Amberâ€™s own ?? floated above the ground at the same height and was unaffected. Neither was her Aurorus.<br /><br />Glitchy soon set us back down, but Salamence was still on an anger high as it snarled at its foes. From behind us, I heard a voice.<br /><br />â€œBERT! AMBER!â€ shouted Smitty from the pier. His Armaldo was with him, on the lookout for any potential attacks. â€œDicks, Travis! Over here!â€<br /><br />We hauled ass to the pier to reconvene and think of a plan. Before we could start brainstorming, Smitty revealed what he assumed was the best choice of action.<br /><br />â€œWe have to get the f**k out of here,â€ he said, albeit sorrowfully. <br /><br />â€œObviously,â€ Dicks said. â€œBut how can we get the people onboard?â€<br /><br />Smitty revealed that he hadnâ€™t thought that far ahead. So he had an idea, but no plan. I canâ€™t say I was any different, and I donâ€™t think any of us were, but I was kinda counting on him to think of something.<br /><br />â€œI donâ€™t think thereâ€™s much hope for themâ€¦â€<br /><br />Amber said, â€œYou better not be saying what I think youâ€™re saying.â€<br /><br />â€œIâ€™m not proud of myself!â€ he shot back. â€œBut theyâ€™ll escape only if they take the single opportunity theyâ€™ll get.â€<br /><br />â€œWe canâ€™t just leave them here, Smitty!â€ Travis protested. <br /><br />â€œDo you think thatâ€™s what I want? This isnâ€™t a game. If we want to escape, then we have to do it [i]now[/i]!â€<br /><br />I asked him what he had in mind. He was thinking that if we distract the Glitchmon long enough by engaging them in a standoff, the citizens will be able to get onboard the S. S. Essessessess and escape with their PokÃ©mon. It wasnâ€™t a brilliant plan, but it was better than the nothing I came up with.<br /><br />He clarified that we only had one chance to do this right, so it better count. We didnâ€™t waste any time, so we stood in front of the dock and Salamence roared to get everyoneâ€™s attention.<br /><br />It worked. The ? and ?? turned to face us, as did the people.<br /><br />â€œEveryone! If you want to escape, this is your [i]only chance[/i]!â€ Smitty declared. â€œI advise you to take it, because we wonâ€™t be coming back for any wranglers that get left behind.â€<br /><br />The Vermilions started making their way for the S.S. Essessessess, and the Glitchmon army tried to stop them. Our PokÃ©mon and Glitchmon attacked any that dared to defy us, using whatever we had. Unfortunately, Glitchy was at a serious disadvantage since he had no attacks, as was Amberâ€™s ??. Thinking quickly, my Glitchmon ventured to a nearby building that had been demolished by Salamenceâ€™s Earthquake attack and picked up a steel rod that was sticking out of the ground. ?? had no such luck, since it lacked arms.<br /><br />Any time Glitchy went after a Glitchmon, it swung the pipe to swat them away. A â€œclang!â€ was emitted from the impact, and I gotta admit, that was a pretty clever thing to do. Glitchmon were swatted aside left and right. Amberâ€™s Salamence and Aurorus were spamming Flamethrower and Ice Beam, respectively, to dissuade the Glitchmon menaces. Dicks was assisting by immobilizing them with his Parasâ€™ Stun Spore and having Squirtle use Water Gun to push them aside or into the water. Travisâ€™ Hawlucha, Mismagius, and Zigzagoon were working together to take down their opponents.<br /><br />It mustâ€™ve taken at least an hour to get everybody safely onboard the S.S. Essessessess. The Glitchmon were really consistent in trying to get their bait, but we prevailed in the end. When we entered the port, the ship was facing the east. It was a massive white liner, with the creatively idiotic name emblazoned on its side. There were steps for us to walk on to get inside, so we did just that. <br /><br />When we got inside, I found MissingNo patiently waiting for us, resting in the hallway. <br /><br />â€œI was gonna tell you earlier, but there wasnâ€™t much time,â€ Smitty explained.<br /><br />â€œItâ€™s fine. I didnâ€™t think youâ€™d say weâ€™d have to abandon Vermillion City without MissingNo in tow,â€ I replied.<br /><br />Smitty made his way towards the shipâ€™s cockpit and was about to turn her on, but at that moment, the boat was rammed by the Glitchmon. But instead of the ? and ??, it was PPkmnP.<br /><br />â€œItâ€™s trying to get MissingNo!â€ Dicks exclaimed.<br /><br />â€œOver my dead body,â€ Smitty said. He turned the ship on, then returned to us. A man took the wheel of the cruise ship.<br /><br />Smitty opened the shipâ€™s door and ventured out onto the dock, Armaldo following him.<br /><br />â€œWhat are you doing?!â€ I demanded to know. â€œYou canâ€™t take all of them on at once!â€<br /><br />He flashed me a sly smile and continued on his way. When he was at the bottom of the steps, he kicked it away and it fell into the water.<br /><br />â€œFor years, I have been hunting Glitchmon,â€ Smitty said to the horde. â€œAnd today it is with great honor that my hunt has come to a fitting end. But even though this is where my adventure ends, it is also where Bertâ€™s journey really begins.â€<br /><br />PPkmnP sneered. â€œNice speech. Would you like to prolong your demise some more, or would you prefer to get it over with?â€<br /><br />Smitty grinned. â€œJust to piss you off, letâ€™s prolong it a little more.â€<br /><br />The Glitchmon homed in on he and Armaldo, at which point the S.S. Essessessess started moving. My view was obstructed by the portâ€™s walls, but the last thing I saw was Armaldo swiping and slashing at the ? and ??.<br /><br /><br />


subject: Re: Twitch Plays Pokemon!
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6824.msg194018#msg194018 date=1395321648]<br />Will they stumble across the Pomeg glitch?<br />[/quote]<br /><br />I wish...


subject: Re: Glitch Video Thread
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another 3906 video, this time the results of changing the first byte to BF.&nbsp; Some interesting palette-related glitches...<br /><br />https://www.youtube.com/watch?v=bRWpCy1ARf4


subject: Re: Pokemon Mystery Dungeon Glitches
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know this is an old thread, but it is stickied.&nbsp; <br /><br />I have a question involving the codes.&nbsp; <br /><br /><br />[quote author=Lishy link=topic=577.msg6799#msg6799 date=1159306628]<br />I dont think its a glitch but maybe it is sooooo,in gs central I found a party modifyer and&nbsp; 2 of the hex&#039;s for modifying your team mates are &quot;bonsly(munchlax)&quot; and &quot;decoy&quot;<br /><br />ill test this in my red rescue team rom when i have time =)<br /><br /><br />[spoiler=STRAIGHT from GScentral!]<br /><br />PLAYER <br />82004894 0??? <br /><br />PARTNER <br />82004896 0??? <br /><br /><br />PokeMon Modifer Slot 1 <br />82030698 ???? <br /><br />PokeMon Modifer Slot 2 <br />8203826A ???? <br /><br />PokeMon Modifer Slot 3 <br />820382CE ????<br /><br />Values <br />0001 BULBASAUR <br />0002 IVYSAUR <br />0003 VENUSAUR <br />0004 CHARMANDER <br />0005 CHARMELEON <br />0006 CHARIZARD <br />0007 SQUIRTLE <br />0008 WARTORTLE <br />0009 BLASTOISE <br />000A CATERPIE <br />000B METAPOD <br />000C BUTTERFREE <br />000D WEEDLE <br />000E KAKUNA <br />000F BEEDRILL <br />0010 PIDGEY <br />0011 PIDGEOTTO <br />0012 PIDGEOT <br />0013 RATTATA <br />0014 RATICATE <br />0015 SPEAROW <br />0016 FEAROW <br />0017 EKANS <br />0018 ARBOK <br />0019 PIKACHU <br />001A RAICHU <br />001B SANDSHREW <br />001C SANDSLASH <br />001D NIDORAN Female <br />001E NIDORINA <br />001F NIDOQUEEN <br />0020 NIDORAN Male <br />0021 NIDORINO <br />0022 NIDOKING <br />0023 CLEFAIRY <br />0024 CLEFABLE <br />0025 VULPIX <br />0026 NINETALES <br />0027 JIGGLYPUFF <br />0028 WIGGLYTUFF <br />0029 ZUBAT <br />002A GOLBAT <br />002B ODDISH <br />002C GLOOM <br />002D VILEPLUME <br />002E PARAS <br />002F PARASECT <br />0030 VENONAT <br />0031 VENOMOTH <br />0032 DIGLETT <br />0033 DUGTRIO <br />0034 MEOWTH <br />0035 PERSIAN <br />0036 PSYDUCK <br />0037 GOLDUCK <br />0038 MANKEY <br />0039 PRIMEAPE <br />003A GROWLITHE <br />003B ARCANINE <br />003C POLIWAG <br />003D POLIWHIRL <br />003E POLIWRATH <br />003F ABRA <br />0040 KADABRA <br />0041 ALAKAZAM <br />0042 MACHOP <br />0043 MACHOKE <br />0044 MACHAMP <br />0045 BELLSPROUT <br />0046 WEEPINBELL <br />0047 VICTREEBEL <br />0048 TENTACOOL <br />0049 TENTACRUEL <br />004A GEODUDE <br />004B GRAVELER <br />004C GOLEM <br />004D PONYTA <br />004E RAPIDASH <br />004F SLOWPOKE <br />0050 SLOWBRO <br />0051 MAGNEMITE <br />0052 MAGNETON <br />0053 FARFETCH&#039;D <br />0054 DODUO <br />0055 DODRIO <br />0056 SEEL <br />0057 DEWGONG <br />0058 GRIMER <br />0059 MUK <br />005A SHELLDER <br />005B CLOYSTER <br />005C GASTLY <br />005D HAUNTER <br />005E GENGAR <br />005F ONIX <br />0060 DROWZEE <br />0061 HYPNO <br />0062 KRABBY <br />0063 KINGLER <br />0064 VOLTORB <br />0065 ELECTRODE <br />0066 EXEGGCUTE <br />0067 EXEGGUTOR <br />0068 CUBONE <br />0069 MAROWAK <br />006A HITMONLEE <br />006B HITMONCHAN <br />006C LICKITUNG <br />006D KOFFING <br />006E WEEZING <br />006F RHYHORN <br />0070 RHYDON <br />0071 CHANSEY <br />0072 TANGELA <br />0073 KANGASKHAN <br />0074 HORSEA <br />0075 SEADRA <br />0076 GOLDEEN <br />0077 SEAKING <br />0078 STARYU <br />0079 STARMIE <br />007A MR.MIME <br />007B SCYTHER <br />007C JYNX <br />007D ELECTABUZZ <br />007E MAGMAR <br />007F PINSIR <br />0080 TAUROS <br />0081 MAGIKARP <br />0082 GYARADOS <br />0083 LAPRAS <br />0084 DITTO <br />0085 EEVEE <br />0086 VAPOREON <br />0087 JOLTEON <br />0088 FLAREON <br />0089 PORYGON <br />008A OMANYTE <br />008B OMASTAR <br />008C KABUTO <br />008D KABUTOPS <br />008E AERODACTYL <br />008F SNORLAX <br />0090 ARTICUNO <br />0091 ZAPDOS <br />0092 MOLTRES <br />0093 DRATINI <br />0094 DRAGONAIR <br />0095 DRAGONITE <br />0096 MEWTWO <br />0097 MEW <br />0098 CHIKORITA <br />0099 BAYLEEF <br />009A MEGANIUM <br />009B CYNDAQUIL <br />009C QUILAVA <br />009D TYPHLOSION <br />009E TOTODILE <br />009F CROCONAW <br />00A0 FERALIGATR <br />00A1 SENTRET <br />00A2 FURRET <br />00A3 HOOTHOOT <br />00A4 NOCTOWL <br />00A5 LEDYBA <br />00A6 LEDIAN <br />00A7 SPINARAK <br />00A8 ARIADOS <br />00A9 CROBAT <br />00AA CHINCHOU <br />00AB LANTURN <br />00AC PICHU <br />00AD CLEFFA <br />00AE IGGLYBUFF <br />00AF TOGEPI <br />00B0 TOGETIC <br />00B1 NATU <br />00B2 XATU <br />00B3 MAREEP <br />00B4 FLAAFFY <br />00B5 AMPHAROS <br />00B6 BELLOSSOM <br />00B7 MARILL <br />00B8 AZUMARILL <br />00B9 SUDOWOODO <br />00BA POLITOED <br />00BB HOPPIP <br />00BC SKIPLOOM <br />00BD JUMPLUFF <br />00BE AIPOM <br />00BF SUNKERN <br />00C0 SUNFLORA <br />00C1 YANMA <br />00C2 WOOPER <br />00C3 QUAGSIRE <br />00C4 ESPEON <br />00C5 UMBREON <br />00C6 MURKROW <br />00C7 SLOWKING <br />00C8 MISDREAVUS <br />00C9-00E2 UNOWN (VARIOUS) <br />00E3 WOBBUFFET <br />00E4 GIRAFARIG <br />00E5 PINECO <br />00E6 FORRETRESS <br />00E7 DUNSPARCE <br />00E8 GLIGAR <br />00E9 STEELIX <br />00EA SNUBBULL <br />00EB GRANBULL <br />00EC QWILFISH <br />00ED SCIZOR <br />00EE SHUCKLE <br />00EF HERACROSS <br />00F0 SNEASEL <br />00F1 TEDDIURSA <br />00F2 URSARING <br />00F3 SLUGMA <br />00F4 MAGCARGO <br />00F5 SWINUB <br />00F6 PILOSWINE <br />00F7 CORSOLA <br />00F8 REMORAID <br />00F9 OCTILLERY <br />00FA DELIBIRD <br />00FB MANTINE <br />00FC SKARMORY <br />00FD HOUNDOUR <br />00FE HOUNDOOM <br />00FF KINGDRA <br />0100 PHANPY <br />0101 DONPHAN <br />0102 PORYGON <br />0103 STANTLER <br />0104 SMEARGLE <br />0105 TYROGUE <br />0106 HITMONTOP <br />0107 SMOOCHUM <br />0108 ELEKID <br />0109 MAGBY <br />010A MILTANK <br />010B BLISSEY <br />010C RAIKOU <br />010D ENTEI <br />010E SUICUNE <br />010F LARVITAR <br />0110 PUPITAR <br />0111 TYRANITAR <br />0112 LUGIA <br />0113 HO-OH <br />0114 CELEBI <br />0115 TREECKO <br />0116 GROVYLE <br />0117 SCEPTILE <br />0118 TORCHIC <br />0119 COMBUSKEN <br />011A BLAZIKEN <br />011B MUDKIP <br />011C MARSHTOMP <br />011D SWAMPERT <br />011E POOCHYENA <br />011F MIGHTYENA <br />0120 ZIGZAGOON <br />0121 LINOONE <br />0122 WURMPLE <br />0123 SILCOON <br />0124 BEAUTIFLY <br />0125 CASCOON <br />0126 DUSTOX <br />0127 LOTAD <br />0128 LOMBRE <br />0129 LUDICOLO <br />012A SEEDOT <br />012B NUZLEAF <br />012C SHIFTRY <br />012D TAILLOW <br />012E SWELLOW <br />012F WINGULL <br />0130 PELIPPER <br />0131 RALTS <br />0132 KIRLIA <br />0133 GARDEVOIR <br />0134 SURSKIT <br />0135 MASQUERAIN <br />0136 SHROOMISH <br />0137 BRELOOM <br />0138 SLAKOTH <br />0139 VIGOROTH <br />013A SLAKING <br />013B NINCADA <br />013C NINJASK <br />013D SHEDINJA <br />013E WHISMUR <br />013F LOUDRED <br />0140 EXPLOUD <br />0141 MAKUHITA <br />0142 HARIYAMA <br />0143 AZULRILL <br />0144 NOSEPASS <br />0145 SKITTY <br />0146 DELCATTY <br />0147 SABLEYE <br />0148 MAWILE <br />0149 ARON <br />014A LAIRON <br />014B AGGRON <br />014C MEDITITE <br />014D MEDICHAM <br />014E ELECTRIKE <br />014F MANECTRIC <br />0150 PLUSLE <br />0151 MINUN <br />0152 VOLBEAT <br />0153 ILLUMISE <br />0154 ROSELIA <br />0155 GULPIN <br />0156 SWALOT <br />0157 CARVANHA <br />0158 SHARPEDO <br />0159 WAILMER <br />015A WAILORD <br />015B NUMEL <br />015C CAMERUPT <br />015D TORKOAL <br />015E SPOINK <br />015F GRUMPIG <br />0160 SPINDA <br />0161 GROUND <br />0162 VIBRAVA <br />0163 FLYGON <br />0164 CACNEA <br />0165 CACTURNE <br />0166 SWABLU <br />0167 ALTARIA <br />0168 ZANGOOSE <br />0169 SEVIPER <br />016A LUNATONE <br />016B SOLROCK <br />016C BARBOACH <br />016D WHISCASH <br />016E CORPISH <br />016F CRAWDAUNT <br />0170 BALTOY <br />0171 CLAYDOL <br />0172 LILEEP <br />0173 CRADILY <br />0174 ANORITH <br />0175 ARMALDO <br />0176 FEEBAS <br />0177 MILOTIC <br />0178-017B CASTFORM (VARIOUS) <br />017C KECLEON <br />017D SHUPPET <br />017E BANETTE <br />017F DUSKULL <br />0180 DUSCLOPS <br />0181 TROPIUS <br />0182 CHIMECHO <br />0183 ABSOL <br />0184 WYNAUT <br />0185 SNORUNT <br />0186 GLALIE <br />0187 SPHEAL <br />0188 SEALEO <br />0189 WALREIN <br />018A CLAMPERL <br />018B HUNTAIL <br />018C GOREBYSS <br />018D RELICANTH <br />018E LUVDISC <br />018F BAGON <br />0190 SHELGON <br />0191 SALAMENCE <br />0192 BELDUM <br />0193 METANG <br />0194 METAGROSS <br />0195 REGIROCK <br />0196 REGICE <br />0197 REGISTEEL <br />0198 LATIAS <br />0199 LATIOS <br />019A KYOGRE <br />019B GROUDON <br />019C RAYQUAZA <br />019D JIRACHI <br />019E DEOXYS (FORM 1) <br />019F-01A0 UNOW <br />01A1 DEOXYS (FORM 2) <br />01A2 DEOXYS (FORM 3) <br />01A3 DEOXYS (FORM 4) <br />01A4 MUNCHLAX <br />01A5 DECOY<br /><br />cuation using the player and partner modifyer.<br />Most pokemon wont work at the scene were u get ur house resualting int he game waiting for a pose but failing to get one,kinda like in fe8, if tethy&#039;s uses a spell twice in one attack the game will wait till she will stop doing her dance but it will wait endlessly!<br />To solve the problem before u finish the 1st dungeon activate a code that turns you into lets say &quot;bulbusuar&quot;&nbsp; if you go up/down stairs in a dungeon will solve the problem!Stay a bulbusuar till ur done thunderwave cave THEN turn back to the desired pokemon.<br /><br />Anyways decoy is the decoy stat effect that happends when u user a certain orb(I dont know the name) It has no attacks and in battle they dont move to anybody they are a &quot;decoy&quot; but there cant be 2 decoys on the map at once so it turns the previous one back into a pokemon.Technicly its a stat effect but its also a pokemon.<br /><br />Munchlax is more beta then a glitch.He has no attacks but it semi functional after MINOR conditions.First use the leaderr code which u use at the start of the game to make your leader snorlax then as soon as u get the chance use the code to turn into a bulbusuar if you go up the stairs,and keep being&nbsp; a bulbusuar till you finish the magnemite mission(thunderwave cave) then use a code to turn into munchlax when you go up stairs!Congratulations you got a beta starter(he even has his starter pokemon icon but u cant play as him as him RIGHT FROM THE BEGGINING cuz he has no sleep animation for at the beggining of the game)If taken to wish cave he will get the move &quot;item-throw&quot;<br />I have been screwing with munchlax lately and I plan to screw with him more since I love snorlax which means I love munchlax!He is a big voice pokemon and his type is phychic and his ability is pressure.His friend area is none and his size is *(1 star)<br />[URL=http://img139.imageshack.us/my.php?image=munchlaxtakemeqa5.png][IMG]http://img139.imageshack.us/img139/5387/munchlaxtakemeqa5.th.png[/img][/URL]<br />When I talk to munchlax he sais&quot;Take me to ??????, please!<br />Now I am in wish cave testing out Item-Toss,its max pp is 96 and if used it said &quot;The move failed&quot; munchlax&#039;s current rest stats is<br />hp:7<br />atk:1<br />def:1<br />sp atk:1<br />sp def:1<br />iq:1<br />Munchlax learns litterally NO attacks,not even with tms and he cant even learm vacum cut,which if i did enough research ALL pokemon learn it.<br />Belive it or not he actually successfully can evolve into a snorlax!Even though it always sais &quot;not now&quot; he CAN evolve.Just look at this vid as proof!<br />http://rapidshare.de/files/35279742/clip0203.avi.html<br />Not only that but his evolution is fully functional!<br /><br />[URL=http://img512.imageshack.us/my.php?image=munchlaxicongh2.png][IMG]http://img512.imageshack.us/img512/6503/munchlaxicongh2.th.png[/img][/URL]Now the thing that made me luagh like hell!<br /><br />Also if you didnt know munchlax has a victory pose!It seems he WAS going to be a starter but they thought 4th generation pokemon wouldent work out =(<br /><br />next...<br />I just used a gamesave on game faqs(the 1 were you have beaten the game and u have a zapdos)<br />and I checked the friend area&#039;s of pokemon and 1 of them is <br />[url=http://img406.imageshack.us/my.php?image=prrtglitchsn6.png][img=http://img406.imageshack.us/img406/7606/prrtglitchsn6.th.png]http://[/url]<br /><br />[URL=http://img406.imageshack.us/my.php?image=prrtglitchsn6.png][IMG]http://img406.imageshack.us/img406/7606/prrtglitchsn6.th.png[/img][/URL]<br />[/spoiler]<br />[shadow=black,left]SCared Fir3:edited post so it doesnt strech page. ;)[/shadow]<br /><br /><br />also there is no area called none.Is he the reincarnation of bad egg or the pokemon with the hex of 00?<br />[/quote]<br /><br />I can&#039;t get those codes to work.&nbsp; Do I need a master code, or what kinds of special set up is needed?&nbsp; When can I input them?


subject: GTS notifications
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s a pain to have to check in from time to time on my PokÃ©mon to see if it&#039;s been traded or not. I seem to recall there being a way of being alerted via email when the trade is completed.<br /><br />However, I don&#039;t check my email very often, so I was wondering if:<br /><br />1) It is actually possible to receive email alerts in this way;<br />2) It is possible to receive a text message notifying me of this email alert.<br /><br />That would be perfect for me and save a lot of effort checking in with the GTS all the time.


subject: I don't get it.
poster_name: xparasite9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://daisy-mai-5157.deviantart.com/gallery/39522617?offset=24<br /><br />I just don&#039;t get it.


subject: Re: GTS notifications
poster_name: xparasite9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That pretty much got thrown out three months after it was implemented.<br />And now all the previous generations&#039; GTS servers will be shut down in a few months so it doesn&#039;t really matter anymore at this point.


subject: Re: I don't get it.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Eh, this is pretty tame for something from DeviantArt. Just a 3D model with cel shading. Doesn&#039;t look too bad, really.<br /><br />[size=1pt]Where the rule 34 at tho[/size]


subject: Weird behaviour of Decamark 2829 in the PC.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have a [url=https://www.youtube.com/watch?v=nLh0UvL7ihc&amp;feature=player_detailpage]video[/url] on this, but you don&#039;t need to watch it immediately.&nbsp; The necessary content is linked within.&nbsp; <br /><br />I&#039;ve been recently researching Decamarks in PokÃ©mon FireRed.&nbsp; Overall, I&#039;ve spent about 7 hours on this (From the 4 gigabytes of video files), and have cataloged 019D thru 01FF and 2800 thru 022F.&nbsp; (I skipped to the 2800&#039;s so that I could get different data that probably wasn&#039;t already obtained...)<br /><br />One thing that is odd is that a LARGE number of these PokÃ©mon know THUNDERPUNCH.&nbsp; No idea what causes that.&nbsp; <br />Another thing is that hex 2827 has a glitch move named &quot;Ã®&quot; at level 1, along with THUNDERPUNCH.&nbsp; Upon trying to use &quot;Ã®&quot;, the game displays an empty text box and stops responding to input.&nbsp; (I haven&#039;t tested the help system or GameShark input, but nothing else happens).&nbsp; <br /><br />(In case you can&#039;t see that symbol, it is [size=36pt]Ã®[/size]).<br /><br />One of the Decamarks that interests me greatly is hex 2829.&nbsp; Here&#039;s some quick facts on it before I get on to the really interesting part:<br />[list]<br />[li]It has no cry, at all.[/li]<br />[li]When it&#039;s summary is viewed, the game freezes.[/li]<br />[li]When you try to nickname it, the game crashes.<br />[list][li]Most of the PokÃ©mon at higher hexes do this, as they are probably trying to read non-string data and encounter an overflow.[/li]<br />[li]The above effect can be circumvented by looking at it in a PC[/li][/list][/li] <br />[/list]<br /><br />Ok, here&#039;s the more interesting part.&nbsp; I decided to try and view it&#039;s name using the PC.&nbsp; One of the odd effects of certain Decamarks is that they can cause weird glitches when viewed in the PC.&nbsp; I only know this for sure due to 2829, but others had more minor effects (and no, I don&#039;t remember the hex ids for these...): One caused the PokÃ©mon&#039;s icon to be slightly darker for a few frames, and another caused the background to flash red.&nbsp; Both of these effects happened when I changed from my first PokÃ©mon to my second, and back the other way.<br /><br />2829 has a similar effect.&nbsp; It&#039;s best if you just [url=https://www.youtube.com/watch?v=nLh0UvL7ihc&amp;feature=player_detailpage#t=327]watch[/url].&nbsp; <br /><br />[hr]<br /><br />Ok, so what just happened?&nbsp; Well, a message box popped up, flashed something quickly, then said the following:<br />[code]Save completed.&nbsp; <br />&quot;Please press the A Button.&quot;[/code]<br />I&#039;ve done a reset and it didn&#039;t actually save.&nbsp; This [b]isn&#039;t[/b] just because my FireRed is unable to save, as the same issue occurred on a separate save file, with proper battery set up.&nbsp; <br /><br />Anyways, about that quickly-flashed text?&nbsp; I view it in slow-motion [url=https://www.youtube.com/watch?v=nLh0UvL7ihc&amp;feature=player_detailpage#t=396]here[/url].<br /><br />It brings up a message stating this:<br />[code]Save failed.&nbsp; <br />Checking the backup memory...<br />Please wait.<br />&quot;Time required: <br />About 1 minute.&quot;[/code]<br /><br />Now, in this case, that message makes sense.&nbsp; (Excluding the &quot;time required&quot; section...)<br /><br />But I don&#039;t know where it is used, if anywhere.&nbsp; Nor do I know why.&nbsp; <br /><br />[hr]<br /><br />I go over some of the other effects in the rest of the [url=https://www.youtube.com/watch?v=nLh0UvL7ihc&amp;feature=player_detailpage]video[/url].&nbsp; So feel free to watch the rest.


subject: Re: Weird behaviour of Decamark 2829 in the PC.
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow! This is the most interesting decamark I&#039;ve ever seen. And so are those messages! I&#039;ve never even seen or [i]heard of[/i] those messages appearing. The most similar I&#039;ve ever seen to the main two you talk about is &quot;The 1m sub-circuit board is not installed.&quot; message and that one is pretty common with some roms.


subject: Re: Weird behaviour of Decamark 2829 in the PC.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystalame link=topic=6852.msg194069#msg194069 date=1395552437]<br />Wow! This is the most interesting decamark I&#039;ve ever seen. And so are those messages! I&#039;ve never even seen or [i]heard of[/i] those messages appearing. The most similar I&#039;ve ever seen to the main two you talk about is &quot;The 1m sub-circuit board is not installed.&quot; message and that one is pretty common with some roms.<br />[/quote]<br /><br />Indeed.&nbsp; I get that message, although I know how to fix it: set the save type to FLASH 128kib.&nbsp; <br /><br />One of the weirdest things about these messages is the fact that parts of them are in quotes.&nbsp; <br /><br />I&#039;ve never used it, but it [i]might[/i] be posible that these (The ones about saving) messages are from link gameplay, although I doubt it.


subject: Re: Weird behaviour of Decamark 2829 in the PC.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6852.msg194077#msg194077 date=1395590234]<br />Could they be beta messages that are used for testing purposes?<br />[/quote]<br />That would be interesting.&nbsp; They probably relate to the message you almost always get on startup:<br />[code]The 1M sub-Circuit board is not installed[/code]<br />However, the quoted text is really weird.&nbsp; <br /><br />The messages do appear in the [url=http://iimarck.us/dumps/dfirered.txt]iimarck.us text dump[/url][sup]File size: 550 kb[/sup] (linked from [url=http://tcrf.net/Talk:Pok%C3%A9mon_FireRed_and_LeafGreen#Altering_Cave]the cutting room floor, where I am asking about these messages themselves[/url]), and this text can be found by searching for &quot;save failed.&quot;).<br /><br />Acording to that document, there are three messages: <br />[code]Save failed.<br />Checking the backup memoryâ€¦<br />Please wait.<br />â€œTime required:<br />about 1 minuteâ€[/code]<br /><br /><br />[code]The backup memory is damaged or<br />the gameâ€™s battery has run dry.<br />The game can be played, but its<br />progress cannot be saved.<br />â€œPlease press the A Button.â€[/code]<br /><br /><br />[code]Save completed.<br />â€œPlease press the A Button.â€[/code]<br /><br />I still don&#039;t know where these would appear, or why they speak of the A Button.


subject: Re: Weird behaviour of Decamark 2829 in the PC.
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  I think it&#039;s kind of strange that it specifically says 1 minute. Maybe that&#039;s just me though?<br /><br />Messages used for testing sounds very plausible, definitely. Of course, it&#039;s also likely these appear when the backup memory is damaged just like it says. But as I mentioned before, I&#039;ve never even heard of these messages, only the sub-circuit board one. Surely there would have been someone out there with a messed up cartridge within the 10 years these games have been out?


subject: Re: I don't get it.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GEE, that deviantartist daisy mai is so cool. i want to be just like him/her!<br /><br />-said nobody ever 2014


subject: excgarated
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  excgarated.&nbsp; Yay for reddit.&nbsp; I don&#039;t know why I am posting this, but this is a funny typo...&nbsp; Yay.


subject: Re: Weird behaviour of Decamark 2829 in the PC.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Well, I just googled for &quot;The backup memory is damaged or the gameâ€™s battery has run dry. The game can be played, but its progress cannot be saved.&quot; and got a couple results. Mainly from fake carts, or running ROMs in flashcarts.<br /><br />So [url=http://hardforum.com/archive/index.php/t-1411802.html]yes,[/url] [url=http://www.pokecommunity.com/showthread.php?p=4894371]it[/url] [url=http://ca.answers.yahoo.com/question/index?qid=20111121120459AAI3TsT]does[/url] [url=http://www.jeuxvideo.com/forums/1-56-1896381-1-0-1-0-gros-probleme.htm]happen[/url].<br /><br />Seems this happens a lot on a flashcart called the &quot;supercard&quot;..<br /><br />Now, if only there was a readily available disassembly of Gen 3 around...<br /><br />...and if only I knew ARM asm..


subject: Re: GTS notifications
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://gaming.stackexchange.com/questions/152557/how-do-you-know-if-your-pokemon-has-been-traded-in-the-gts<br /><br />It was this I read. So it&#039;s the PokÃ©mon Global Link logbook, not email!&nbsp; ;D<br /><br />But even so, if I go to the trouble of signing up for this Global Link thing (I don&#039;t even know what it is tbh), could I get the logbook to somehow contact me when the GTS trades my PokÃ©mon?&nbsp; :???:


subject: ChickasaurusGL will be expanding to cover non-PokÃ©mon glitch videos
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Some of you may be familiar with my PokÃ©mon glitch channel on Youtube, [url=https://www.youtube.com/user/ChickasaurusGL]ChickasaurusGL[/url]. Up until now, I&#039;ve uploaded mainly PokÃ©mon glitches and unused stuff from various games. I think the only exceptions for glitches are a [url=https://www.youtube.com/watch?v=hIPXVizC6k8]Sanrio Timenet Jetboat glitch[/url] and cheating/hacking videos on Super Mario Bros (though those aren&#039;t glitches per se if they can&#039;t be exploited normally).<br /><br />I&#039;d like to expand the channel to cover glitches from other series, even though the only glitches I&#039;ve researched to some depth are PokÃ©mon and Starfy glitches. With that said, I&#039;ve decided to move all my Starfy glitch videos from [url=https://www.youtube.com/user/Torchickens]Torchickens[/url] to ChickasaurusGL to make ChickasaurusGL a general glitch and unused stuff channel, but still with a focus on PokÃ©mon. I will be uploading another glitch from that series soon, but when there are some interesting not so well known PokÃ©mon glitches, or interesting results from hacking in general, I&#039;ll be sure to upload them if I go research it.<br /><br />Most of the time when I play around with glitches it is with PokÃ©mon, so non-PokÃ©mon glitches will be less common.<br /><br />Thoughts on this? Did I make a mistake?


subject: Re: excgarated
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [url=http://forums.glitchcity.info/index.php/topic,6105]I saw this awesome word on reddit and felt compelled to show you all[/url]


subject: Re: excgarated
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6853.msg194097#msg194097 date=1395695743]<br />[url=http://forums.glitchcity.info/index.php/topic,6105]I saw this awesome word on reddit and felt compelled to show you all[/url]<br />[/quote]<br /><br />But.<br /><br />Dunsparce.


subject: Re: Weird behaviour of Decamark 2829 in the PC.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6852.msg194090#msg194090 date=1395657963]<br />Well, I just googled for &quot;The backup memory is damaged or the gameâ€™s battery has run dry. The game can be played, but its progress cannot be saved.&quot; and got a couple results. Mainly from fake carts, or running ROMs in flashcarts.<br /><br />So [url=http://hardforum.com/archive/index.php/t-1411802.html]yes,[/url] [url=http://www.pokecommunity.com/showthread.php?p=4894371]it[/url] [url=http://ca.answers.yahoo.com/question/index?qid=20111121120459AAI3TsT]does[/url] [url=http://www.jeuxvideo.com/forums/1-56-1896381-1-0-1-0-gros-probleme.htm]happen[/url].<br /><br />Seems this happens a lot on a flashcart called the &quot;supercard&quot;..<br />[/quote]<br />Hm.&nbsp; Whenever I get a save error on an emulator, it just says &quot;Save error&quot; and then &quot;Please exchange the backup battery&quot;. <br /><br />Must be due to a different set-up, probably because there is SRAM, it just has less space than it should.


subject: Re: ChickasaurusGL will be expanding to cover non-PokÃ©mon glitch videos
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think this is a fairly good idea.&nbsp; The one thing that would be useful is to put like-gamed videos in a playlist, to help with sorting.&nbsp; <br /><br />


subject: Re: ChickasaurusGL will be expanding to cover non-PokÃ©mon glitch videos
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=pokechu22 link=topic=6854.msg194105#msg194105 date=1395788893]<br />I think this is a fairly good idea.&nbsp; The one thing that would be useful is to put like-gamed videos in a playlist, to help with sorting. <br />[/quote]<br /><br />Thanks for your input! Yeah, I&#039;ll consider doing that. It&#039;ll take a while to put all the PokÃ©mon glitch videos together, but it would be worth it.<br /><br />EDIT: Done. Will make multiple playlists for unused content and hacking tomorrow, maybe.


subject: Re: excgarated
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6853.msg194099#msg194099 date=1395696805]<br />[quote author=blahpy link=topic=6853.msg194097#msg194097 date=1395695743]<br />[url=http://forums.glitchcity.info/index.php/topic,6105]I saw this awesome word on reddit and felt compelled to show you all[/url]<br />[/quote]<br /><br />But.<br /><br />Dunsparce.<br />[/quote]<br /><br />[b][i]DUNSPARCE LIVES[/i][/b]


subject: Re: excgarated
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6853.msg194107#msg194107 date=1395815565]<br />[quote author=Bert link=topic=6853.msg194099#msg194099 date=1395696805]<br />[quote author=blahpy link=topic=6853.msg194097#msg194097 date=1395695743]<br />[url=http://forums.glitchcity.info/index.php/topic,6105]I saw this awesome word on reddit and felt compelled to show you all[/url]<br />[/quote]<br /><br />But.<br /><br />Dunsparce.<br />[/quote]<br /><br />[b][i]DUNSPARCE LIVES[/i][/b]<br />[/quote]<br /><br />[b]DUNSPARCE IS LOVE, DUNSPARCE IS LIFE[/b]


subject: Re: Forum Bug List and Reports
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Above the forum banner &amp; &quot;Hello SCf3, Show unread posts since last visit&quot; there&#039;s this huge paragraph of code and it&#039;s making the font bigger on the forums. Not sure what it is, but figured I&#039;d bring it to someone&#039;s attention.<br /><br />[quote]Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732[/quote]


subject: Re: Forum Bug List and Reports
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  My version:<br />[quote]Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732[/quote]<br /><br />Oh and preview doesn&#039;t work.


subject: Re: Forum Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I get camper&#039;s version (just two notices), and like what scf3 says, the font size is made bigger. Preview works for me, though.<br /><br />Did you mean the &quot;the message body was left empty.&quot; message when you try to preview a blank page, camper?<br /><br />I&#039;ll email Abwayax about these problems.


subject: Re: Forum Bug List and Reports
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got Torchickens&#039;s email and looked into the problem. It looks like the server ran out of memory and the OS killed some processes in order to reclaim it, including the memcached service, which provides caching to several web applications on this server (notably GCLF and Infinitypedia). I have a good hunch about what might have caused it to happen, but I&#039;ll look into it later.


subject: Re: excgarated
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6853.msg194109#msg194109 date=1395822802]<br />[quote author=Abwayax link=topic=6853.msg194107#msg194107 date=1395815565]<br />[quote author=Bert link=topic=6853.msg194099#msg194099 date=1395696805]<br />[quote author=blahpy link=topic=6853.msg194097#msg194097 date=1395695743]<br />[url=http://forums.glitchcity.info/index.php/topic,6105]I saw this awesome word on reddit and felt compelled to show you all[/url]<br />[/quote]<br /><br />But.<br /><br />Dunsparce.<br />[/quote]<br /><br />[b][i]DUNSPARCE LIVES[/i][/b]<br />[/quote]<br /><br />[b]DUNSPARCE IS LOVE, DUNSPARCE IS LIFE[/b]<br />[/quote]<br /><br />[b]DUNSPARCE CONTRSOLS THE SPICE. DUNSPARCE CONTROLS THE UNIVERSE.[/b]


subject: Re: Forum Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks Abwayax. The problem is gone now, for me. I just want to make sure: is it still happening for anyone else?


subject: Re: Forum Bug List and Reports
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah Preview works now.<br /><br />Last night it just showed &quot;Fetching preview...&quot; and stopped there.


subject: Re: Forum Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6360.msg194121#msg194121 date=1395878375]<br />Not happening to me.&nbsp; <br />[/quote]<br /><br />[quote author=camper link=topic=6360.msg194122#msg194122 date=1395894786]<br />Yeah Preview works now.<br /><br />Last night it just showed &quot;Fetching preview...&quot; and stopped there.<br />[/quote]<br /><br />Ah, that&#039;s good then.


subject: Re: Forum Bug List and Reports
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I will note that I get sometimes get something like &quot;Session timed out&quot; when I try to post, but that happens when I spend too long on it.&nbsp; 


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Zowayix link=topic=6555.msg194124#msg194124 date=1395909317]<br />&gt;eat the force of a thousand suns<br />[/quote]<br />Freddy looked at Dunsparce hungrily. He said to him ravishingly, &quot;ya know what would be taste good right now?&quot;<br /><br />Dunsparce replied curiously &quot;what?&quot;<br /><br />&quot;The force of a thousand suns!&quot;<br /><br />&quot;The force of a thousand wha...&quot;<br /><br />Jetting on a rainbow, Freddy beamed up into outer space. Using his Vine Whip to fend off the satellites, comets, and aliens,<br /> <br />Freddy got to the sun. Licking his chops, Freddy grabbed the sun and proceeded to engulf it.<br /><br />&quot;WHERE&#039;S THE BEEF!?&quot; he said with a deep voice.<br /><br />Inventory:<br />Flail of Doom - x1<br />Digested Force of a Thousand Suns - x1


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  [size=1pt]Goddamnit Tachi thanks you you I don&#039;t have sides anymore.[/size]<br /><br />[quote author=Zowayix link=topic=6555.msg194124#msg194124 date=1395909317]<br />&gt;eat the force of a thousand suns<br />[/quote]<br /><br />Upon leaving the cell, they came to realize that they had no idea where Gliscor could&#039;ve gone. He was quite the cunning stunt, that flying scorpion bat. Or whatever the f**k he&#039;s supposed to be.<br /><br />Freddy remembered Gliscor telling him the tower was one hundred floors high. He didn&#039;t know it, but he and Dunsparce were only on the fourth.<br /><br />&quot;Damn it! We&#039;re only on the fifth floor!&quot; Dunsparce said. &quot;Where could Gliscor have gone?!&quot;<br /><br />&quot;I&#039;ve no clue,&quot; Freddy replied. &quot;Finding him will be difficult. Neither of us are particulary fast, and, even if we do catch on to his trail, we could be too late. The only way we could catch him is if we were fast. Like, supersonic fast.&quot;<br /><br />A light bulb appeared over Dunsparce&#039;s head, which he ate. &quot;I have an idea! Freddy, don&#039;t freak out.&quot;<br /><br />Freddy questioned his friend, who started meditating and humming to himself. After a few moments, a thousand tiny suns appeared, no bigger than marbles.<br /><br />&quot;What the [i]Hell[/i] are you doing?!&quot; Freddy demanded to know. The room was getting warmer from the fireballs.<br /><br />&quot;Don&#039;t question me! Just hurry up and eat the suns!&quot; Dunsparce ordered.<br /><br />&quot;I&#039;m am not eating the suns!&quot; Freddy replied.<br /><br />Dunsparce sighed. He divided them up so each of them would eat 500. &quot;You had no problem eating Empoleon. The way I see it, this should be healthier.&quot;<br /><br />Freddy was hesitant, but he knew that his friend was right. After all, this was the Box of Imagination. It&#039;s not like they&#039;d [i]want[/i] the suns to kill them.<br /><br />The duo inhaled and swallowed the suns. The warmth they felt was a lot like the warmth they&#039;d felt when drinking hot chocolate in the winter. Then, their eyes began to glow brightly and frantically as something overwhelmed them.<br /><br />From out of nowhere, Crush 40 appeared and started playing &quot;Open Your Heart,&quot; a totally fucking awesome song to powerup to. In a flash of light, the heroes&#039; fur had changed color! The blue on Dunsparce&#039;s body was pink, and Freddy&#039;s green fur was now a shining, magnificent gold!<br /><br />&quot;AWWWWWWWWWWWWWWWWW RIGHT!&quot; Johnny Gioeli screamed into the microphone. Freddy and Dunsparce were now floating slightly above the ground, which was their first clue as to what happened.<br /><br />&quot;Holy tits! Are we... in our Super forms?!&quot; Dunsparce asked.<br /><br />&quot;We are!&quot; Freddy declared. &quot;I am Super Meganium!&quot;<br /><br />&quot;And I am Super Dunsparce!&quot;<br /><br />&quot;AND GLISCOR, YOU&#039;RE GONNA BE SUPER DEAD!&quot; they declared in unison.<br /><br />Super Meganium and Super Dunsparce blasted down the hall to find the Grandmaster.<br /><br />INVENTORY:<br />Flail of Doom - x1


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6555.msg194137#msg194137 date=1395953160]<br /><br />&quot;Holy tits! Are we... in our Super forms?!&quot; Dunsparce asked.<br /><br />&quot;We are!&quot; Freddy declared. &quot;I am Super Meganium!&quot;<br /><br />&quot;And I am Super Dunsparce!&quot;<br />[/quote]<br />[img]http://x1.fjcdn.com/thumbnails/comments/4716762+_639ab50c1b9fa09a45185fc3d6b31a9a.jpg[/img]


subject: PokÃ©WTrainer freeze
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  So, I decided to break out bgb and investigate why certain glitch pokemon freeze the game on encounter.<br /><br />And first on my list was pokewtrainer..<br /><br />Turns out the cause for the freeze is.. buffer overflow.<br /><br />I don&#039;t know the entire specifics, but as part of sprite loading the game calls AlignSpriteDataCentered (at $16C2).<br /><br />It copies data between two sprite buffers.<br /><br />Now, the sprite buffers are located at the start of SRAM; there are three of them, each 392 bytes in size (7*7 tiles, where a tile is 8 bytes long). (And for those who don&#039;t know, SRAM is located at the start of RAM.)<br /><br />Of course, the sprite data is abnormal. The sprite width of PokÃ©WTrainer&#039;s front sprite just happens to be 00.<br /><br />And this byte is equal to the number of loops taken. So the function loops 256 times and ends up trying to copy $179E0 bytes (or over 94KB) from $A188 to $A0F0. This obviously means both these pointers wrap around, and we end up overwriting nearly the entirety of RAM (and attempting to overwrite ROM, something that will never succeed except maybe in some lame flashcarts). Go figure.<br /><br />We freeze thanks to the vblank interrupt handler. Therefore I doubt this will ever be exploitable to run arbitrary code (although I&#039;m not TheZZAZZGlitch so...).<br /><br />And yes, I know what you&#039;re thinking. Here, take a screenshot. This is what could happen to your save file.<br /><br />[img]http://goput.it/a8c6.png[/img]


subject: Swapping Silph floors and Badges list in Cerulean in &quot;English&quot; Green Version
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello again everyone, since I didn&#039;t want to bump the old thread when I posted something similar to this I thought I&#039;d start a new one, it&#039;s a minor discovery though, probably. <br />I have seen Torchickens&#039; video where the floors list in the elevator in the Silph Co. can be swapped as if were items in the Generation I Japanese versions of the games, causing glitched menus, party and items to appear, also glitching the overworld. I have tried replicating the glitch on the badly translated English Green Version, like I did with the Yami Shop glitch and here is what happened:<br /><br />[img]http://i.imgur.com/FRChBeC.png?1?4022[/img] [img]http://i.imgur.com/rXHIQU4.png?1[/img] [img]http://i.imgur.com/kzb7Rqk.png?1[/img]<br /><br />I have tried doing this both in the same sequence as the original video than swapping floors at random and the list changes based on what you swap, apparently. The music slowly fades and many different stuff can appear: Trainer classes (&quot;Priest&quot; is Channeler, moves (&quot;Blow&quot; and &quot;Rapid Stream&quot; are Gust and Waterfall respectively, commands like &quot;Setup&quot; and various items like Master Ball, TMs, Badges. A couple of times some beta items also appear, like the Surfboard (????) and Friend Badge. If you select these items the game could crash or exit the floors menu, the sprite could disappear and become &quot;stuck&quot;, but if you open the floors or the player&#039;s menu the sprite reappears and you can move freely. Sadly, in this version this glitch didn&#039;t influence the overworld or my Bag. <br /><br />Also I have tried to do the same thing with the Badges list you can check in Cerulean City and it works too, since they act as items like the floors do. The results were similar:<br /><br />[img]http://i.imgur.com/kJVH0HY.png?1?3506[/img] [img]http://i.imgur.com/tN23fEx.png?1?4377[/img]<br /><br />As you can see items and Trainer classes can appear (&quot;Teach Aochider&quot; is the unused Prof. Oak Trainer class). Sometimes glitched items appear instead and selecting them could crash or freeze the game. Selecting other items instead brings up a glitched message by the Badges guy or a &quot;see you again&quot; message. This time the music didn&#039;t fade and the overworld wasn&#039;t influenced either.<br />You can do the same trick with the floors in Celadon City Dept. Store or in the Rocket Hideout obviously, but the results are not as good since there are fewer floors.<br /><br />PS:<br />On an unrelated note I have been thinking about the unused metals and ranking systems and I am more and more convinced that, as somebody mentioned in the other thread, they could be unused Cable Club options and rewards instead of (a supposed) Battle Tower options, it makes more sense in my opinion and a Cable Club expansion actually happened in PokÃ©mon Yellow (&quot;Little Cup&quot; being &quot;Little Captain/Master&quot; and so on).


subject: MissingNo HoF corruption
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, thanks to [url=http://forums.glitchcity.info/index.php/topic,6855.0.html]my pokewtrainer-related research[/url] I decided to try and figure out what makes MissingNo encounters write to the save file.<br /><br />Well, it&#039;s thanks to yet another buffer overflow, and that the sprite buffers are at the beginning of SRAM.<br /><br />It tries to uncompress MissingNo&#039;s sprite, which is obviously not a compressed sprite (except in three well-known cases, you should be able to figure out which I mean hehe).<br /><br />And it overflows the sprite buffer, and writes further into the save. The last sprite buffer ends at $A498, HoF data starts at $A598. (remove $A000 to get the offset in a .sav file)<br /><br />This is probably the same reason why most if not all glitch PokÃ©mon with invalid sprites cause HoF corruption.


subject: Re: PokÃ©WTrainer freeze
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First question: Where does the pattern &quot;0039&quot; come from?&nbsp; I see it a lot when the game crashes.<br /><br />Second question:&nbsp; If the sprite width comes from an address, could the address be a variable?&nbsp; It would explain how &quot;â™€ .&quot; corrupts the sound when it appears sometimes, but other times doesn&#039;t.&nbsp; Although I don&#039;t know why &quot;â™€ .&quot; doesn&#039;t corrupt the save data then...&nbsp; Hm.&nbsp; <br /><br />Also, a correction: [quote](7*7 tiles, where a tile is 8 bytes long).[/quote]<br />Tiles are 16 bytes long.&nbsp; Two bytes per row of pixels.&nbsp; As an example, this:<br />[code]<br />01010101<br />00001111<br />[/code]<br />Would produce this:<br />[code]<br /> â–‘ â–‘â–’â–ˆâ–’â–ˆ<br />[/code]<br />Though you probably already know that.&nbsp; <br /><br />Also, I never knew that sprite data was compressed.&nbsp; Is that a common thing on Gameboy games?


subject: Re: PokÃ©WTrainer freeze
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=pokechu22 link=topic=6855.msg194153#msg194153 date=1396044184]<br />First question: Where does the pattern &quot;0039&quot; come from?&nbsp; I see it a lot when the game crashes.[/quote]<br /><br />No idea.<br /><br />[quote]Second question:&nbsp; If the sprite width comes from an address, could the address be a variable?&nbsp; It would explain how &quot;â™€ .&quot; corrupts the sound when it appears sometimes, but other times doesn&#039;t.&nbsp; Although I don&#039;t know why &quot;â™€ .&quot; doesn&#039;t corrupt the save data then...&nbsp; Hm.&nbsp; [/quote]<br /><br />Possibly. Depends on what is being pointed to.<br /><br />[quote]Also, a correction: [quote](7*7 tiles, where a tile is 8 bytes long).[/quote]<br />Tiles are 16 bytes long.&nbsp; Two bytes per row of pixels.&nbsp; As an example, this:<br />[code]<br />01010101<br />00001111<br />[/code]<br />Would produce this:<br />[code]<br /> â–‘ â–‘â–’â–ˆâ–’â–ˆ<br />[/code]<br />Though you probably already know that.&nbsp; <br /><br />Also, I never knew that sprite data was compressed.&nbsp; Is that a common thing on Gameboy games?<br />[/quote]<br /><br />The &quot;tile is 8 bytes long&quot; thing is going by IIMarckus&#039; disasm.<br /><br />Regarding sprite data being compressed, I didn&#039;t know this either until I saw the relevant parts of the disasm. I assume some games would have compressed sprites to keep the rom size down.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Do you in the trap of DealExtreme Banner Embarrassment?<br />[img]http://ewp.dx.com/admin/20140327030321_39qv.jpg[/img]


subject: Re: PokÃ©WTrainer freeze
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6855.msg194154#msg194154 date=1396045347]<br />[quote author=pokechu22 link=topic=6855.msg194153#msg194153 date=1396044184]Also, a correction: [quote](7*7 tiles, where a tile is 8 bytes long).[/quote]<br />Tiles are 16 bytes long.&nbsp; Two bytes per row of pixels.&nbsp; As an example, this:<br />[code]<br />01010101<br />00001111<br />[/code]<br />Would produce this:<br />[code]<br /> â–‘ â–‘â–’â–ˆâ–’â–ˆ<br />[/code]<br />Though you probably already know that.&nbsp; <br /><br />Also, I never knew that sprite data was compressed.&nbsp; Is that a common thing on Gameboy games?<br />[/quote]<br /><br />The &quot;tile is 8 bytes long&quot; thing is going by IIMarkus&#039; disasm.<br /><br />Regarding sprite data being compressed, I didn&#039;t know this either until I saw the relevant parts of the disasm. I assume some games would have compressed sprites to keep the rom size down.<br />[/quote]<br /><br />Hm.&nbsp; I never knew there was a disassembly.&nbsp; Found a link to it though; it is [url=https://github.com/iimarckus/pokered]here[/url].&nbsp; <br /><br />I have used a tool to create Gameboy sprites, and it said they could be exported to a &quot;GB-COMPRESS&quot;ed format, but I had no idea on the details.&nbsp; These sprites are definitely compressed though.&nbsp; Interesting.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Just Do it with Tools<br /><br />Holy shit, it&#039;s the answer to all of life&#039;s problems! If we just do it with tools, all our problems will be solved and we can enter the age of Dkuahq, the God of banner advertisements. There, we will live in harmony.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg194162#msg194162 date=1396053003]<br />&gt;Just Do it with Tools<br /><br />Holy shit, it&#039;s the answer to all of life&#039;s problems! If we just do it with tools, all our problems will be solved and we can enter the age of Dkuahq, the God of banner advertisements. There, we will live in harmony.<br />[/quote]<br />But will it out the trap of Repair Embarrassment?


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg194163#msg194163 date=1396054913]<br />[quote author=Bert link=topic=3088.msg194162#msg194162 date=1396053003]<br />&gt;Just Do it with Tools<br /><br />Holy s**t, it&#039;s the answer to all of life&#039;s problems! If we just do it with tools, all our problems will be solved and we can enter the age of Dkuahq, the God of banner advertisements. There, we will live in harmony.<br />[/quote]<br />But will it out the trap of Repair Embarrassment?<br />[/quote]<br /><br />Indeed it will.<br /><br />By just doing it with tools, the trap of Repair Embarrassment will...screw it, I&#039;m not clever or smart enough for this.


subject: Godless
poster_name: Jimothy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jimothy
icon: xx
body:
  (Just a quick note: This is going to be kind of lengthy. Bear with me, if you would, please. This is just the first part of the story, and more will be posted in the event that this gets enough of a response. It&#039;s rated T for now, but may be bumped up to M if it need be.)<br /><br />Glitches. They&#039;re commonly regarded as anomalies, errors in a system, even something as simplistic as something that was not meant to be. Some people know these &quot;glitches&quot; by name. They call them things like MissingNo, &#039;M, and the like. If they saw them on a screen, they would describe - and see - them as large, block-like messes of things...something that just couldn&#039;t hold a real shape. Normally, they&#039;re contained to the hardware in which they originate. However, for these people, these things are all too real. They&#039;re massive, reality-defying monsters held in a spacial rift by a war that ended thirty years ago. Lt. Surge himself had led that final charge against the beasts, calling upon what seemed to be Arceus Itself in order to lock away those creatures. And when that happened, the world as we knew it was finally at peace again, despite the occasional outcrop of roguish outlaws, who referred to themselves as Teams, causing havoc in one place or another.<br /><br />However, this peace, like all things, would not last for long. Inside that rift lay a land so twisted by the inhuman force of these &quot;glitches&quot; that even so much as gazing upon it would psychologically break a normal man. If it were witnessed on a screen, like the beasts that inhabit it, it would be seen as a garbled remain of a town, and it would look as though a child had taken a toybox full of letters, numbers,and textures, and had dumped it all out onto one spot. This place is referred to as Glitch City by those who remember that long-ago war. The one thing that does look relatively human there is the leader of the &quot;glitches&quot;: Jacred.<br /><br />Jacred himself isn&#039;t entirely human, though he was born human. When he was just a teenager, he encountered a &quot;glitch&quot; close up, and saw for himself the godlike power that these Eldritch monsters held. He allowed himself to be taken into the creature&#039;s homeland, which covered mile after mile of land; and the city that succeeded it would&#039;ve been but a mere speck in comparison to the massive homeland of the &quot;glitches&quot;. Jacred was accepted into the ranks of the creatures, and very quickly rose to be their leader. To them, he was a deity come to life, a walking god that would lead them to total domination. To Jacred, however, he saw these &quot;glitches&quot; as comrades, as things that had suffered great prejudice as he had suffered during his childhood. He began to gather an army, and when he was finished, he led them to one place: Kanto.<br /><br />Lt. Surge was in command of his own military unit around the time Jacred&#039;s army began to move towards Kanto. Reports had begun flooding in that people were going insane up to the far north in places like Cerulean City. At first, Surge didn&#039;t quite know what to do, as this was something he had not been trained to handle. However, when word came in that people were being slaughtered, Surge made his decision and led his squad north toward Cerulean City to figure out just what was going on. What Surge and his fellow soldiers found there was something that terrified them, and let them know that whatever had been here was not human.<br /><br />People lay dead in the streets, their bodies mutilated and torn. Some of their features had been twisted to look entirely inhuman, as if some sort of Lovecraftian thing had gotten to them and had decided to repaint their features, leaving them heavily deformed. The buildings in the city hadn&#039;t suffered a good fate, either. Quite a few of them were no more than rubble, and others were changed in a way that seemed to defy physics, with former flat roofs now jagged and sticking into the air like Gothic spires. Other things, such as rocks, pieces of trees, and even entire sections of the ground were suspended in midair, giving the impression that the city had been beset by things unknown.<br /><br />Surge and his squad were beset at once by a betentacled beast that tore apart one of the soldiers, and grievously wounded another. The one-sided firefight that ensued took at least 10 minutes. The cost was nearly all of the ammunition Surge and his soldiers had on their persons, a large portion of reserve ammunition, and two more soldiers, including the one that had been wounded in the initial attack. Surge radioed back at once, demanding reinforcements, because he knew that if they were beset by something like that again, the chances were incredibly slim that the remains of the squad would survive.<br /><br />Soon, reinforcements began to arrive, and they set up camp in the middle of the ruins of Cerulean City. Our tale begins here, with Surge preparing for another potential assault against his fellow men, and we see into the thoughts of Jacred, and what his plans entail for the men at Cerulean City...<br /><br />---Base Camp, Cerulean City, 0400-<br /><br />&quot;Damn, if I wasn&#039;t tired, I&#039;d probably run some laps. Know what I&#039;m saying?&quot; The question came from one Private Lane Dursey, 23 years old and fresh out of boot camp. He had been born in a small, off-the-map place known as Teal Village. Disliking the way that the village authorities were setting up his future, he had run away to join the Kanto Armed Forces, and found himself before a recruiter&#039;s desk at Viridian City. While the recruiter hadn&#039;t made much of a sales pitch, that was enough for Dursey to join the army at once.<br /><br />&quot;Yeah, I get you. Doesn&#039;t mean one of those massive freaks would just ignore you while you&#039;re running laps around this shithole. &#039;Oh, look at the widdle-biddy human, he&#039;s running around. Better not tear him a new one!&#039; That&#039;s dangerous as hell, man.&quot; This response came from Corporal James Hammond, who was 33 years old and knew his gun like the back of his hand and then some. He had been born in the slums of Saffron City, and had hated every second of his poverty-ridden existence. At the first opportunity he got, he joined the Kanto Armed Forces, not too unlike the way Private Dursey had.<br /><br />Dursey shook his head, a grin breaking out on his pale face. It was unmarred, save for a rather small laceration sustained during the previous fight. Blood had trickled down his cheek, and he hadn&#039;t bothered wiping it off. &quot;I don&#039;t doubt for a second that those things would jump me while I was jogging around. No point in it. Only thing that would happen would be me getting a tentacle through the chest or something.&quot;<br /><br />&quot;Or, rather, up your ass. That&#039;d just be a joy, don&#039;t you think?&quot; This elicited a laugh from both Dursey and Hammond.<br /><br />&quot;Alright, folks, listen up.&quot; The booming voice belonged to the CO himself: Lieutenant Surge. No one knew his first name, and whispers went around that Lieutenant was actually his first name, though there was no proof to be offered. He had a shock of blonde hair that stretched upwards in a mohawk cut short. He had no hair on either side of his head, otherwise. He had a sharp gaze for a 30 year old, with steel-gray eyes that could cut to a man&#039;s soul. &quot;Orders have came in from the Council at Indigo. We&#039;re to move north and figure out just what it is we&#039;re up against. You got that?&quot;<br /><br />The chorus of &quot;YES, SIR!&quot; was all Surge needed to beckon the men to stand. Dursey groaned quietly and stood up. &quot;Dammit, man,&quot; Dursey intoned, &quot;and I was getting ready to catch a few winks of sleep. Guess that&#039;s not happening anytime soon.&quot;<br /><br />&quot;Quit your bitchin&#039;, man. You sound like a girl whining about not being able to get any sleep. If I had it my way, I&#039;d sleep for a whole week, but you don&#039;t see that happening.&quot; At Dursey&#039;s cocked eyebrow, Hammond chuckled. &quot;Relax, man. I&#039;m just as tired as you are. There&#039;s not much of a point in getting too worked up over it.&quot;<br /><br />&quot;Guess you&#039;re right, James.&quot; With that, Dursey hefted up his rifle, and checked it. It was a standard-issue Howa Type-89 &quot;Buddy&quot; assault rifle, chambered to hold 5.56mm rifle cartridges. He quickly cleaned it, making sure to check every nook and cranny of the gun for dust; he didn&#039;t need it to be jamming if and when the soldiers would face off against another creature.<br /><br />At the same time Dursey was checking out his assault rifle, Hammond had already begun reloading his FN Minimi light machine gun. It was chambered to hold 5.56mm cartridges, not too unlike the assault rifle Dursey carried. It had a massive 100-round ammo belt, and a fire rate of roughly 800 rounds per minute, meaning that all Hammond had to do was squeeze the trigger for roughly 3 seconds, and whoever or whatever he had been aiming at would be thoroughly Swiss-cheesed by the time he let go.<br /><br />When all the soldiers had finished cleaning their weapons, Lt. Surge beckoned the soldiers to follow him. &quot;It&#039;s time, ladies. We go north to the cape to figure out just what we&#039;re up against. If we get ambushed, then we cover our flanks and open fire directly on the bad boys we&#039;re up against. Let&#039;s move!&quot; With that, the soldiers, Dursey and Hammond included, began to march north, not knowing exactly what it was they were up against...<br /><br />(This will be continued in another post. Maybe.)


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not clever or smart when it comes to making up mini-memes and/or inside jokes either, but whatever.<br /><br />So anyways, people.<br /><br />I moved into my new apartment last night (woo) and I am very indecisive though you probably knew the latter already. So given that once TransACT quits stalling and gives me my damn intertubes so I don&#039;t have to use this crappy tethered phone connection I will have VSDL2 (woo), I need to buy a better router and all that. Well, not so much that as an access point. The ISP gives me a modem which may or may not be any good, I&#039;m looking at a Draytek thing for that purpose if it isn&#039;t that great and if it is I would use it for wired routing purposes. I will make a point of keeping routers, bridges, and access points as being all separate devices from now on because it&#039;s just a whole load easier to replace things that way.<br /><br />Tossed up between<br />[url=http://www.mwave.com.au/product/netgear-r7000-nighthawk-ac1900-smart-wifi-router-w-1ghz-dual-core-processor-ab52776]http://www.mwave.com.au/product/netgear-r7000-nighthawk-ac1900-smart-wifi-router-w-1ghz-dual-core-processor-ab52776[/url]<br />and<br />[url=http://www.mwave.com.au/product/asus-rtac68u-ac1900-concurrent-dual-band-wireless-gbe-router-nbn-ready-ab52055]http://www.mwave.com.au/product/asus-rtac68u-ac1900-concurrent-dual-band-wireless-gbe-router-nbn-ready-ab52055[/url]. Ignore the sale on the former if you see it, because by the time I will actually need the router (my boxes of things arrive on Monday, internets arrive I dunno when but I can assume it&#039;s a weekday just to annoy me and my work), it would have ended. Though it probably would also have ended by the time any of you American people read this.<br /><br />The cons of the first are that I&#039;ve heard things about Netgear&#039;s customer suppot, but I&#039;ve never dealt with them at all myself before so maybe I might get lucky and I also might not need them anyway. The cons of the second is that I have had an Asus router before and it died on me unexpectedly and I seem to have bad memories of their support (same deal with every other Asus product I shouldn&#039;t have purchased), but then maybe I was just unlucky since everyone else seems to think it&#039;s the greatest thing since wireless bread.<br />So anyways, I&#039;ll let you people decide for me since my decision-making quota has been exceeded many times in the process of moving in here. Maybe I should just put them in a random number generator. But even then, I can&#039;t decide which random number generator to use. Mersenne twister? Boring linear congregational thingy? random.org? /dev/urandom? And how do I turn a random number into a list choice? Do I get the random integer mod 2 and assign one router to 0 and another number to 1 (and if I do that, which router is 0 and which is 1?)? Do I make a helper method (or use the inbuilt functionality in the case of random.org) to pick the random item via list[rand % index.length]? Do I shuffle the list and pick the one that ends up at the top? AAAAAA


subject: Re: PokÃ©WTrainer freeze
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Where does the pattern &quot;0039&quot; come from?&nbsp; I see it a lot when the game crashes.[/quote]<br /><br />When the game starts executing code from where it shouldn&#039;t, it will most commonly encounter an &#039;rst 38&#039; instruction, and it&#039;s essentially the same as &#039;call $0038&#039;. It will push the return address ($0039) onto the stack, and jump to address $0038.<br />At $0038, we have again:<br />[tt]0038: FF&nbsp; &nbsp; rst 38[/tt]<br />So this is an infinite loop. It will keep writing $0039 to stack forever. Eventually, when the stack space runs out, it will start writing to other memory areas. Hence the vertical bars (corrupting VRAM) and erased save files (corrupting SRAM).<br /><br />[quote]If the sprite width comes from an address, could the address be a variable?&nbsp; It would explain how &quot;â™€ .&quot; corrupts the sound when it appears sometimes, but other times doesn&#039;t.&nbsp; Although I don&#039;t know why &quot;â™€ .&quot; doesn&#039;t corrupt the save data then...[/quote]<br /><br />a) Sprite width cannot come from a variable address - it is always read from the base stats table. The sprite data itself may vary though.<br /><br />b) Normally, viewing invalid Pokemon sprites or corrupting the whole address space in some other way won&#039;t corrupt the save file completely. It will corrupt the first 0x2000 bytes, but it won&#039;t affect the save. It&#039;s because SRAM has switchable banks, just like ROM. The save file is in bank 1, but the save corruption happens in bank 0.<br />But if the memory corruption somehow causes the bank to switch (for example, by writing $01 to $0000), the save will get erased.<br /><br />


subject: Re: PokÃ©WTrainer freeze
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6855.msg194169#msg194169 date=1396102982]<br />Normally, viewing invalid Pokemon sprites or corrupting the whole address space in some other way won&#039;t corrupt the save file completely. It will corrupt the first 0x2000 bytes, but it won&#039;t affect the save. It&#039;s because SRAM has switchable banks, just like ROM. The save file is in bank 1, but the save corruption happens in bank 0.<br />But if the memory corruption somehow causes the bank to switch (for example, by writing $01 to $0000), the save will get erased.<br />[/quote]<br /><br />OK. I figured SRAM had switchable banks, but I couldn&#039;t find any information about that at all.


subject: Walking out of bounds in Crystal...
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Around 3 months ago, I experimented with trying to walk out of the map in PokÃ©mon Crystal.&nbsp; I actually uploaded a few videos for referencing if I ever shared my findings in a thread like this, but never made any thread.&nbsp; <br /><br />[hr]<br /><br />GameShark code for walk through walls, crystal only:<br />[code]9100FAC2<br />9100FBC2<br />9100FCC2<br />9100FDC2 [/code]<br /><br />As far as I know, there is no way to walk through walls without a cheat in crystal, and there almost certainly is no way to do it at the start of the game.&nbsp; Although on a side note, I don&#039;t know why crystal codes all start with &quot;91&quot; rather than the normal &quot;01&quot;.&nbsp; When I type them in, it works fine either way.<br /><br />[hr]<br /><br />Here&#039;s the first thing to note: Unlike in gold and silver, walking out of bounds out of your house by walking down does NOT crash the game.&nbsp; It does if you head left, and I think it might if you head right, and heading up takes you to a different place.<br /><br />Note: These videos are slightly loud.&nbsp; Not too loud, but lower your volume slightly.&nbsp; My recording settings must have changed.<br /><br />[url=https://www.youtube.com/watch?feature=player_detailpage&amp;v=mnK99nlrjCw#t=46]Here is a video[/url] of the first kind of look.&nbsp; I did not get my Phone or anything else.&nbsp; (The time is offset because for whatever reason, I included starting a new game...&nbsp; Don&#039;t ask why...)<br /><br />[url=https://www.youtube.com/watch?feature=player_detailpage&amp;v=GBaIQJCGjZk#t=34]The second time[/url], I collect the phone.&nbsp; The map changes slightly.&nbsp; (Most noticeable with the platforms at the end).&nbsp; In addition, that random collision zone at the &quot;Top&quot; (or bottom?) changed.&nbsp; Which is queer.&nbsp; I also uploaded a [url=https://www.youtube.com/watch?v=TsVbEHWl7PA]second video[/url] on this, but I have no idea why.&nbsp; It does show the bag corruption occurring on entering this map though.<br /><br />Even weirder is the fact that I made a video for [url=https://www.youtube.com/watch?v=zFNadqyesYw]getting the map card but no phone[/url].&nbsp; This is the only video of mine that has a description, which states only &quot;Basicly to show this off.&nbsp; There is more to this.&quot;.&nbsp; I wish I documented my findings better.&nbsp; <br /><br />[hr]<br /><br />Looking further back at my videos, I find that a lot of them have broken sound.&nbsp; Looks like a cable broke without me knowing.&nbsp; Or youtube broke without me knowing.&nbsp; Although I have a ton of savestates.&nbsp; <br /><br />I came across a set of [b]older[/b] videos of crystal.&nbsp; These ones are overdocumented...&nbsp; <br /><br />In most of them, I walk out of bounds down, then out of bounds up, then out of bounds down until the game crashes.&nbsp; At that point, I keep moving until I get a glitch message like this one.<br /><br />[url=https://www.youtube.com/watch?v=Mdt5vrejjUE]A PokÃ©mon named ?, learning ??????????????????????...[/url].&nbsp; It seems that a PokÃ©mon like this learns a lot of moves when I step out of bounds.&nbsp; Maybe the out of bounds creates this PokÃ©mon.&nbsp; I&#039;ll need to watch for memory corruption, although there definitely is some (as seen by the bag).<br /><br />And then another time, it opens the stats menu of a [url=https://www.youtube.com/watch?v=BGsG47Kprm4]charmeleon named BBBBBBQRRRQW[/url].&nbsp; Interestingly, this PokÃ©mon shares the moveset of the earlier ?; and also, it has an OT of ?.&nbsp; It may be default data, or it may be corrupted.&nbsp; But the commonness of ? is interesting.&nbsp; <br /><br />I remember the context of this one: I loaded a savestate to try some more stuff, and then I [url=https://www.youtube.com/watch?v=cLcDlp5Dz_E]received a phone call[/url].&nbsp; But not from anyone I recognized; instead, it filled the screen with question marks.&nbsp; <br /><br />And then there is [url=https://www.youtube.com/watch?v=HO1V-kUjOOE]this[/url] video.&nbsp; I have no idea what exactly happened around here.&nbsp; All I know for sure is that a trainer of the class &quot;A double kick&quot; is stalking me.&nbsp; And according to the description, the associated save state is gone now.&nbsp; I have no idea how.&nbsp; <br /><br />[hr]<br /><br />Any comments on what is going on here?&nbsp; This was a lengthy post, and it is more for documenting these events than anything else.&nbsp; But it is weird.&nbsp; And the variety of effects I was getting is interesting too.&nbsp; <br /><br />Oh yes, I remembered a few other things.&nbsp; First off, those glitch messages can appear in other places, along with audio corruption.&nbsp; [url=https://www.youtube.com/watch?v=MxTcAriMQWo]Here is actually one that is kind of creepy[/url], when combined with the corrupted music.&nbsp; <br /><br />And another thing I remembered: That glitch city is a secret passage.&nbsp; I&#039;m going to upload a video for this.&nbsp; <br /><br />[20 minutes later]<br /><br />I made a 20 minute video.&nbsp; Yay.&nbsp; So much for concise.&nbsp; I did too many interesting things.&nbsp; I just recorded second, 2-minuite video.&nbsp; So that will be uploaded first, and then my long adventures in pointlessnessland will be uploaded.<br /><br />The 2-minute video will be [url=http://youtu.be/jFKVwwvTkxU]here[/url].&nbsp; <br /><br />The longer one will be [url=http://youtu.be/Sk8cRm5zV_M]here[/url].&nbsp; Note that there are some flashing lights due to the game being weird.&nbsp; <br /><br />Generally, these effects are interesting.&nbsp; No idea if they are useful at all.&nbsp; They definitely relate to &quot;No Windows Avali-able for popping&quot;, though.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Our heroes blazed through the idiotically long tower, rolling around at the speed of sound. Got places to go, gotta follow the rainbow. Can&#039;t stick around, hafta keep movin&#039; on. &#039;Cause what lies ahead? Only one way to find out!<br /><br />Those lyrics had never been relevant until now. When they breached the 50th floor, they saw something that would put the likes of that giant Gligar to shame: Super Saiyan Hank Hill.<br /><br />&quot;I SELL PROPANE AND PROPANE ACCESSORIES!&quot; he bellowed.<br /><br />&quot;Well, this should be interesting!&quot; Freddy said<br /><br />INVENTORY:<br />Flail of Doom - x1


subject: Re: Walking out of bounds in Crystal...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=pokechu22 link=topic=6859.msg194174#msg194174 date=1396119435]<br />As far as I know, there is no way to walk through walls without a cheat in crystal, and there almost certainly is no way to do it at the start of the game.&nbsp; Although on a side note, I don&#039;t know why crystal codes all start with &quot;91&quot; rather than the normal &quot;01&quot;.&nbsp; When I type them in, it works fine either way.<br />[/quote]<br /><br />Although there is probably no glitch to walk through walls, it is possible to corrupt the map by viewing a ????? (00)&#039;s status, due to [url=http://forums.glitchcity.info/index.php?topic=6744.0]its second type causing a buffer overflow[/url] and this way it is possible to do stuff including going out of bounds, boarding the [url=https://www.youtube.com/watch?v=J219pJfPDss]Magnet Train[/url] (I only got this to work in Spanish Crystal though), [url=http://profglitch.proboards.com/thread/334?page=1]accessing the PokÃ©Com Center administration office[/url] and theoretically entering the Battle Tower without talking to the assistant, which may cause you to fight a glitch trainer that has high HP and is burned (according to one of my Youtube viewers), but when I tried it with cheats I walked into the void even with the cheats disabled.<br /><br />Much of the time it freezes the game though, and I don&#039;t know if its behaviour is accurate. It works on VBA but apparently not BGB. Perhaps I could test it on my Game Boy Advance SP. My Crystal has a dead battery, but playing the game more (leaving it on) lets you keep the save a little longer (although only temporarily) and I could back up the save with my Mega Memory Card and restore it every time it disappears.<br /><br />Additionally, [url=http://profglitch.proboards.com/post/4308]I heard[/url] that Werster and RingRush found map distortion in Crystal when you have 43 PokÃ©mon, but apparently the real behaviour has the game freeze at 20 PokÃ©mon in the party, so probably only the aforementioned glitch (which Paco81 calls &quot;Missingning&quot;) can be pulled off.<br /><br />Exploring these &#039;glitch areas&#039; is fun. I have noticed some time ago that your items can get corrupted when going out of bounds, I can&#039;t remember when I played around with this though, it seems relatively long ago.<br /><br />Update: So when I have my Xploder activated (with the switch &#039;ON&#039;) Crystal glitches out, freezes or resets in a glitch dimension. I don&#039;t know why. Even if I have no codes activated and have the Xploder set to &#039;ON&#039; it freezes, but if I keep it the switch at &#039;OFF&#039; before or after a short moment it&#039;s loaded, the game will run. For this reason I can&#039;t test hex:00&#039;s behaviour. In theory I could try the bad clone glitch, but it&#039;s already hard (I&#039;ve never got it to work myself, maybe due to the right frame allegedly being a &#039;sub-frame&#039; in VBA) and having a dead battery would make things more tricky.


subject: Re: Walking out of bounds in Crystal...
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, randomly, I just found something: <br /><br />When walk-thru-walling on route 26, you can get 5 ?????&#039;s of hex 0, by going out of bounds (to route 27) at a specific point.&nbsp; [url=https://www.youtube.com/watch?v=Q2NqzIUBNbQ]Here[/url] is a video of this.&nbsp; Of course, it is completely pointless, as to do this you already need to be able to walk thru walls.&nbsp; 


subject: Re: Walking out of bounds in Crystal...
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember watching the videos about the glitch trainer in [url=http://glitchcity.info/wiki/index.php/Glitch_City_%28Gold/Silver/Crystal%29]this page[/url] but I can&#039;t find them anymore. Does anyone have a link to them?


subject: Back for a third go round
poster_name: Jimothy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m Jimothy, but some of you may have known me in the past as Destinatus, Full Metal Glitch, or some similar name. I fell out of glitching for the longest time, but I&#039;m wanting to rediscover an old childhood hobby so I can jump right back in.<br /><br />Of course, my favorite generation to glitch on is Gen I. The possibilities still remain endless, and I aim to maybe discover something new. Who knows?&nbsp; :P


subject: Re: Walking out of bounds in Crystal...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=pokechu22 link=topic=6859.msg194180#msg194180 date=1396145290]<br />Well, randomly, I just found something: <br /><br />When walk-thru-walling on route 26, you can get 5 ?????&#039;s of hex 0, by going out of bounds (to route 27) at a specific point.&nbsp; [url=https://www.youtube.com/watch?v=Q2NqzIUBNbQ]Here[/url] is a video of this.&nbsp; Of course, it is completely pointless, as to do this you already need to be able to walk thru walls. <br />[/quote]<br /><br />Ah, it corrupts your party a little, and one of the things it does is changes your number of PokÃ©mon to 5. So if you had no PokÃ©mon, you&#039;ll get 5 ????? (00)s. After testing this with six PokÃ©mon, my sixth one disappears. Testing it with four PokÃ©mon, I get a copy of Moltres as the fifth PokÃ©mon; one of my party/box PokÃ©mon, but with its &#039;donor&#039; byte as a ????? (FF), meaning that it appears as a ????? (FF) on the status, but as a Moltres in battle (because its recipient byte is Moltres).


subject: Re: Back for a third go round
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jimothy link=topic=6860.msg194185#msg194185 date=1396193366]<br />I&#039;m Jimothy, but some of you may have known me in the past as Destinatus, Full Metal Glitch, or some similar name. I fell out of glitching for the longest time, but I&#039;m wanting to rediscover an old childhood hobby so I can jump right back in.<br /><br />Of course, my favorite generation to glitch on is Gen I. The possibilities still remain endless, and I aim to maybe discover something new. Who knows?&nbsp; :P<br />[/quote]<br /><br />Welcome back. I remember you :)


subject: Re: Walking out of bounds in Crystal...
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6859.msg194182#msg194182 date=1396165241]<br />I remember watching the videos about the glitch trainer in [url=http://glitchcity.info/wiki/index.php/Glitch_City_%28Gold/Silver/Crystal%29]this page[/url] but I can&#039;t find them anymore. Does anyone have a link to them?<br />[/quote]<br />I looked at that page, and it may have been only images.&nbsp; Though I did submit a correction for someone&#039;s accidental &quot;[[Link Title]]&quot;.&nbsp; <br /><br />On that page, it says that you encounter trainers who become ?????&#039;s.&nbsp; I&#039;m thinking that is incorect.&nbsp; It probably is a side effect of the gameshark code, which previously set the wild Pokemon to a ?????.&nbsp; If you disable the code, [i]something[/i] different will probably happen, but I don&#039;t know what.&nbsp; I&#039;ll have to look into that as well.<br /><br />[quote author=Torchickens link=topic=6859.msg194186#msg194186 date=1396195867]<br />[quote author=pokechu22 link=topic=6859.msg194180#msg194180 date=1396145290]<br />Well, randomly, I just found something: <br /><br />When walk-thru-walling on route 26, you can get 5 ?????&#039;s of hex 0, by going out of bounds (to route 27) at a specific point.&nbsp; [url=https://www.youtube.com/watch?v=Q2NqzIUBNbQ]Here[/url] is a video of this.&nbsp; Of course, it is completely pointless, as to do this you already need to be able to walk thru walls. <br />[/quote]<br /><br />Ah, it corrupts your party a little, and one of the things it does is changes your number of PokÃ©mon to 5. So if you had no PokÃ©mon, you&#039;ll get 5 ????? (00)s. After testing this with six PokÃ©mon, my sixth one disappears. Testing it with four PokÃ©mon, I get a copy of Moltres as the fifth PokÃ©mon; one of my party/box PokÃ©mon, but with its &#039;donor&#039; byte as a ????? (FF), meaning that it appears as a ????? (FF) on the status, but as a Moltres in battle (because its recipient byte is Moltres).<br />[/quote]<br />That is interesting.&nbsp; I&#039;ll also note that doing it a few tiles further down gives you a different party, which causes a game crash when opened.&nbsp; I&#039;m geussing that the causes is writing a number above 6 to the party count.&nbsp; 


subject: Re: Back for a third go round
poster_name: Jimothy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6860.msg194187#msg194187 date=1396195966]<br />[quote author=Jimothy link=topic=6860.msg194185#msg194185 date=1396193366]<br />I&#039;m Jimothy, but some of you may have known me in the past as Destinatus, Full Metal Glitch, or some similar name. I fell out of glitching for the longest time, but I&#039;m wanting to rediscover an old childhood hobby so I can jump right back in.<br /><br />Of course, my favorite generation to glitch on is Gen I. The possibilities still remain endless, and I aim to maybe discover something new. Who knows?&nbsp; :P<br />[/quote]<br /><br />Welcome back. I remember you :)<br />[/quote]<br /><br />Thanks! I believe everyone else that probably remembers me has been gone from GCLF for a long time. Not so sure, though.


subject: Re: Back for a third go round
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Full metal glitch eh? <br /><br />Yeah i remember you too. Pretty sure we were off to a bad start though. In fact almost 90% of the gclf members were. XD<br />


subject: Re: Walking out of bounds in Crystal...
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6859.msg194188#msg194188 date=1396196772]<br />[quote author=camper link=topic=6859.msg194182#msg194182 date=1396165241]<br />I remember watching the videos about the glitch trainer in [url=http://glitchcity.info/wiki/index.php/Glitch_City_%28Gold/Silver/Crystal%29]this page[/url] but I can&#039;t find them anymore. Does anyone have a link to them?<br />[/quote]<br />I looked at that page, and it may have been only images.&nbsp; Though I did submit a correction for someone&#039;s accidental &quot;[[Link Title]]&quot;.&nbsp; <br /><br />On that page, it says that you encounter trainers who become ?????&#039;s.&nbsp; I&#039;m thinking that is incorect.&nbsp; It probably is a side effect of the gameshark code, which previously set the wild Pokemon to a ?????.&nbsp; If you disable the code, [i]something[/i] different will probably happen, but I don&#039;t know what.&nbsp; I&#039;ll have to look into that as well.<br />[/quote]<br />I was referring to the rotating trainer who spots you diagonally at the bottom of the page. That one&#039;s definitely from a series of videos. The save file ended up to be erased and even a NEW GAME is glitched up. I forgot where he walked out of bounds though, and whether it&#039;s Gold or Crystal.


subject: Re: Back for a third go round
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jimothy link=topic=6860.msg194189#msg194189 date=1396209893]<br />[quote author=Torchickens link=topic=6860.msg194187#msg194187 date=1396195966]<br />[quote author=Jimothy link=topic=6860.msg194185#msg194185 date=1396193366]<br />I&#039;m Jimothy, but some of you may have known me in the past as Destinatus, Full Metal Glitch, or some similar name. I fell out of glitching for the longest time, but I&#039;m wanting to rediscover an old childhood hobby so I can jump right back in.<br /><br />Of course, my favorite generation to glitch on is Gen I. The possibilities still remain endless, and I aim to maybe discover something new. Who knows?&nbsp; :P<br />[/quote]<br /><br />Welcome back. I remember you :)<br />[/quote]<br /><br />Thanks! I believe everyone else that probably remembers me has been gone from GCLF for a long time. Not so sure, though.<br />[/quote]<br />A lot of people who aren&#039;t me or Abwayax/Adrian Malacoda/etc that have been here for a while don&#039;t seem to have returned. But I&#039;m always here.


subject: Re: Walking out of bounds in Crystal...
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6859.msg194192#msg194192 date=1396239718]<br />[quote author=pokechu22 link=topic=6859.msg194188#msg194188 date=1396196772]<br />[quote author=camper link=topic=6859.msg194182#msg194182 date=1396165241]<br />I remember watching the videos about the glitch trainer in [url=http://glitchcity.info/wiki/index.php/Glitch_City_%28Gold/Silver/Crystal%29]this page[/url] but I can&#039;t find them anymore. Does anyone have a link to them?<br />[/quote]<br />I looked at that page, and it may have been only images.&nbsp; Though I did submit a correction for someone&#039;s accidental &quot;[[Link Title]]&quot;.&nbsp; <br /><br />On that page, it says that you encounter trainers who become ?????&#039;s.&nbsp; I&#039;m thinking that is incorect.&nbsp; It probably is a side effect of the gameshark code, which previously set the wild Pokemon to a ?????.&nbsp; If you disable the code, [i]something[/i] different will probably happen, but I don&#039;t know what.&nbsp; I&#039;ll have to look into that as well.<br />[/quote]<br />I was referring to the rotating trainer who spots you diagonally at the bottom of the page. That one&#039;s definitely from a series of videos. The save file ended up to be erased and even a NEW GAME is glitched up. I forgot where he walked out of bounds though, and whether it&#039;s Gold or Crystal.<br />[/quote]<br /><br />Well, I investigated this in the bgb debugger yesterday, and I don&#039;t understand it fully (partly because of the current state of the pokecrystal disassembly) but my theory is an invalid map script, given that the memory corruption occurs due to a function call that happens from a point inside ROM bank 5 that contains [i]data[/i], not code...


subject: Re: Back for a third go round
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6860.msg194193#msg194193 date=1396244896]<br /><br />A lot of people who aren&#039;t me or Abwayax/Adrian Malacoda/etc that have been here for a while don&#039;t seem to have returned. But I&#039;m always here.<br />[/quote]<br /><br />PhotonPhoenix aka gary M 9 still lurks here time to time.<br />If you want to talk to him more, he&#039;s pretty active on steam.<br /><br />Abwayax is a little more active on the irc channel than on the forums, other than that i couldn&#039;t tell you what he&#039;s been up to. probably life.<br /><br />Mutou Yami is on her own forum doing her own thing. Heard she might be attending college though.<br /><br />IImarkus still pops on once in a while. what he does otherwise i have no idea. never really associated with him.<br /><br />Doctor Inifinity is active on steam. <br /><br />If you ask about Torchickens, just look at the freakin&#039; count to one million board.<br /><br />And as most of you know, Zack The Glitch Buster quit.


subject: Should we have a Group request Topic?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know about most of you, but requesting a group on the profile seems a little... stationary... as in nothing&#039;s going to be looked at.<br /><br />I think a board where we could request for positions/whatever could get people to wherever they belong. <br /><br /><br />[size=8pt]On that note, i&#039;d like to request the oldbie position. I&#039;ve been on since 08&#039; as the username Minimoose (me as an adorable / annoying kid. Take your pick.). Granted I&#039;ve never contributed much, except the casper project, I&#039;ve been here for a while and haven&#039;t really left. I believe the oldbie members were for the original members on the site, however most have left. Maybe time for a change? -_- hell, i was promised an arcade at one point, never saw that shiz neither.[/size]


subject: Re: Back for a third go round
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  It is at this point I realise I have a warped definition of &#039;been here for a while&#039;. Also I forgot to actually welcome back Full Metal Destinatus. So yeah. Welcome back.


subject: Re: Count to one million
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  13000.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000


subject: Re: Back for a third go round
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6860.msg194204#msg194204 date=1396320076]<br />And as most of you know, Zack The Glitch Buster quit.<br />[/quote]<br /><br />I hadn&#039;t explicitly read that before, but it was pretty obvious.&nbsp; If anyone wanted to contact him though, he still uses twitter regularly.<br /><br />What happened to Newo?&nbsp; Did he just disappear? Last time he was online I had barely come out of lurking...<br /><br />But yeah, a lot of old folks don&#039;t visit much but some of them pop on once a year or whatever, I think a lot of them still use the irc too.


subject: Re: Back for a third go round
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6860.msg194193#msg194193 date=1396244896]<br />A lot of people who aren&#039;t me or Abwayax/Adrian Malacoda/etc that have been here for a while don&#039;t seem to have returned. But I&#039;m always here.<br />[/quote]<br /><br />Hi. I&#039;m the 23rd registered member here. (3 after you, actually).<br /><br />I&#039;m pretty much always here too.


subject: Re: Should we have a Group request Topic?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I do think the user titles could use a little sprucing up, I don&#039;t want to lose my precious Member+ status, because it lets people know that I&#039;m kind of a big deal around these parts.<br /><br />There is an area around here for such nominations, but they&#039;re restricted to Member+, and moderator-related positions. Whether or not you should be Member+ is up for debate but I don&#039;t see why not.<br /><br />[size=1]Hilariously, Photon Phoenix just up and made me a Member+ one day wthout the voting process.[/size]


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Freddy raises his power level and fuses with Hank to make the most feared being in existence, Frank!!! Then Frank and dunsparce beat up gligar, because that is in no way overkill.


subject: Re: Back for a third go round
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Like I keep telling you guys, what we need to do is get a list of everyone who isn&#039;t here and then stalk them to find out where they are. Or something.


subject: Re: Back for a third go round
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6860.msg194222#msg194222 date=1396424462]<br />Like I keep telling you guys, what we need to do is get a list of everyone who isn&#039;t here and then stalk them to find out where they are. Or something.<br />[/quote]So I&#039;m not the only one who thinks this. There are a lot of people I&#039;d like to see here again.


subject: Re: Forum Bug List and Reports
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732 [/quote]<br />It&#039;s here again.


subject: Re: Forum Bug List and Reports
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Happening to me now. Also (and this is possibly related because it occurred at the same time) all font sizes are Xbox huge.


subject: Re: Wiki Bug List and Reports
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wiki is experiencing a very similar issue to the forums, except that it is showing a lot more text and is taking a while to load: <br /><br />[quote=In the f12 console and displayed on the page][tt]<br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Notice: memcache_connect(): Server localhost (tcp 11211, udp 0) failed with: Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732<br /><br />Warning: memcache_connect(): Can&#039;t connect to localhost:11211, Connection refused (111) in /srv/teroknor2/www/glitchcity.info/forums/Sources/Load.php on line 2732[/tt][/quote]<br /><br />Might want to reboot the server.<br />


subject: Re: Guys i need help with some file sorting! D:
poster_name: MissingNo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  MS KB 319827 as well references this: [url=http://support.microsoft.com/kb/319827]http://support.microsoft.com/kb/319827[/url]


subject: Re: Foreign language R/B glitches (project)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for that, now I can just populate this thread with stats and whatnot :P<br /><br />Takes a lot of effort to make a listing like that, so again, thanks so much!


subject: Re: Back for a third go round
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh whoa I think I remember you... welcome back! :D<br /><br />[quote author=MissingNoGuy55 link=topic=6860.msg194224#msg194224 date=1396426387]<br />[quote author=Zowayix link=topic=6860.msg194222#msg194222 date=1396424462]<br />Like I keep telling you guys, what we need to do is get a list of everyone who isn&#039;t here and then stalk them to find out where they are. Or something.<br />[/quote]So I&#039;m not the only one who thinks this. There are a lot of people I&#039;d like to see here again.<br />[/quote]<br />THIS NEEDS TO HAPPEN.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 11: Weâ€™re On a Boat![/u]<br />([url=https://www.youtube.com/watch?v=GmDLL4Sbcd8]Music: S.S. Essessessess[/url])<br /><br />I donâ€™t care much for ships. I think theyâ€™re stupid and overrated. The only time you hear about them is when some rich snob is throwing a party for his stupid rich friends and their stupid rich wives and then they mysteriously get eaten by a tentacle monster. Or maybe that was just a book I read. Hell, it mayâ€™ve been a movie. Possibly both.<br /><br />ANYWAY!<br /><br />We were in a big foyer with lots of passenger cabins. The hardwood floor beneath us was spick-and-span, sparkling under the lights like some idiotic scene on [i]The Simpsons[/i].<br /><br />â€œOooh. Bzzt,â€ Glitchy uttered. I donâ€™t know why a clean floor amazed him, but he was starting to discover the world after being cooped up in a PokÃ© Ball for God knows how long. We didnâ€™t know where to go and had no idea if there was anybody on board, so I approached the cabin door in front of me and knocked. It opened, and a young kid greeted me.<br /><br />â€œHey, I met you before!â€ I said. â€œYouâ€™re that kid who likes shorts!â€ I recognized his grey baseball cap.<br /><br />â€œThatâ€™s me!â€ he replied. Glitchy was eyeing him, curiously. He may have been scowling or something, but I couldnâ€™t tell. Shorts Kid, also, didnâ€™t seem particularly thrilled about seeing Glitchy again.<br /><br />â€œUh, anyway. Any idea where the boatâ€™s going?â€ I asked him.<br /><br />â€œCinnabar Island, I think.â€<br /><br />MissingNo shot up. â€œDid he say Cinnabar Island?â€ he asked. He wasnâ€™t quite as bad as Dicks in the listening department.<br /><br />â€œI heard that,â€ Dicks said.<br /><br />â€œHe did,â€ I replied to MissingNo. The name piqued his interest. I donâ€™t know why; I went to Cinnabar Island once, like, five years ago and it sucked. Yâ€™see, the island was wiped out by a well-publicized volcano eruption at the beginning of the 21st century. Cinnabar was flooded by lava and the Cinnabarâ€¦ites? Cinnabarans? Whatever, they were forced to evacuate. Shockingly, I remember the day really well. Dicks and I were beating the s**t out of some hippies with Entei in Pallet Square, and it started snowing. Yet, the snow was black. And it tasted disgusting, because it was ash. We felt the ground shake beneath us right before the volcano went off, but it wasnâ€™t until we looked south that we saw what was going on.<br /><br />Imagine having to watch as an islandâ€™s people are forced to flee, because they decided to set up their town near the bottom of a fucking volcano. Stupid decision, yes, but early settlers had been at sea for years and it was the first landmass they found in the long run. I canâ€™t say I totally blame them. I donâ€™t know how I know that. See? I can be useful!<br /><br />â€œWhatâ€™s so special about Cinnabar Island?â€ I asked the backwards L.<br /><br />â€œThereâ€™sâ€¦something there that might be useful to us,â€ he replied. And now I asked why we were even going to the island. I know that theyâ€™d started rebuilding, but I didnâ€™t think it was in shape to be hospitable yet.<br /><br />â€œHey, thatâ€™sâ€”!â€ Shorts Kid said, when he saw MissingNo.<br /><br />â€œIt sure is,â€ Amber said. Shorts Kid grabbed a PokÃ© Ball from his backpack and threw it, but MissingNo used his Water Gun to push it away.<br /><br />â€œWell, heâ€™s not as bad as Smitty,â€ I joked. Shorts Kid seemed bummed at this grand failure of an attempted catch.<br /><br />Speaking of Smitty, I headed over to a window to see if I could see the port, but weâ€™d gone too far and all I saw was the vast expanse of water. Christ, I felt horrible. Remembering all the s**t I said to him, only to realize now that he was right about everything up until the siege. There was no way in Hell - no matter how strong his Armaldo was - they could take down that horde and PPkmnP.&nbsp; s**t, I donâ€™t think the five of us could bring them down, even if we/they used all of our PokÃ©mon. Out of the group, Amber would probably survive the longest. <br /><br />I punched the wall when it hit me. Saying I felt like an arsehole was an understatement. Heâ€™s fucking dead, no ifs, ands, or buts. At least he sacrificed himself for the greater good? So that he could continue on? To distract PPkmnP and his legion of stupid punctuation assholes fucking damn it HEâ€™S DEAD AND ITâ€™S ALL MY FAULT.<br /><br />â€œIs he all right?â€ Shorts Kid asked. Glitchy floated over and put a hand on my shoulder.<br /><br />â€œWhatâ€™s wrong, master? Bzzt,â€ he asked.<br /><br />I sighed. â€œIâ€™m fine. I just need some air.â€<br /><br />â€œYou better get walkinâ€™. Itâ€™ll take you twenty minutes to get to the deck.â€ Shorts Kid asked.<br /><br />â€œThen I guess I should be off,â€ I replied. Glitchy and I headed left, leaving the others behind. We walked to a corner that was halfway around the foyer, heading up the grey, boring stairs to the second floor. It looked almost exactly the same: a square lobby with white walls, and red cabin doors. There was an orange line going diagonally across the boatâ€™s interior walls, just a little higher than my waist. This isnâ€™t saying much â€˜cause Iâ€™m like 5â€™2. I donâ€™t know why I added that trivial detail. Why the Hell am I trailing off again? I need to stop doing that.<br /><br />Back to the irrelevant plot, Glitchy and I headed left and noticed a wide screen door. Looking out, we saw the deck, which was empty. Thank f**k; Iâ€™d had almost no time to myself the last couple weeks and just wanted to relax. So, I opened the doors, pulled them aside, and stepped outside and was instantly greeted by the brisk, fresh, sea air. My God, it was relaxing! It calmed me down and I felt at ease, which was an improvement over the hair-pulling bullshit thatâ€™s happened lately. Fight scene after fight scene and random plot point after abandoned random plot pointâ€¦it was nice not to think about that s**t.<br /><br />I stood at the front of the deck and looked as the waters waves rolled across the surface, being parted as the S.S. Essessessess brushed through the water with grace and ease. There wasnâ€™t a cloud in the sky. I could see Pidgey and Tailow and Fletchling soaring through the air, chirping a song only bird PokÃ©mon know. Some guy riding a Fearow zoomed overhead, looking kind of majestic and proud. I wonderâ€¦<br /><br />â€œHey, Glitchy.â€<br /><br />â€œYes? Bzzt.â€<br /><br />â€œThink you can give me a ride?â€<br /><br />â€œUmmâ€¦Bzzt.â€ He seemed hesitant, which is understandable. He wasnâ€™t tall, but was about as skinny as an average human. I know thatâ€™s an awful description, but take a good look at the other dumb stuff thatâ€™s happened in the story. â€œI can try. Hop on! Bzzt.â€<br /><br />He turned around and I climbed onto his back; it was a lot like getting piggybacks back when I was a kid from my dad. Fun times. Despite being made of pixels, he was pretty solid. It felt a lot like sitting on a pile of Lego, but without sinking to the bottom of it and choking to death on a single nub piece. Those things are the worst, but thereâ€™s some use to them.<br /><br />Once I was comfortable, Glitchyâ€™s cape spread out into their winged form; they were a lot bigger than before. Maybe that was so he could fly more efficiently. The pixels were broken apart by my legs, which punctured the wings. Instead, the loose pixels acted as a bridge to the other pixels, filling in gaps and making the wings look fuller. I can see you punching your monitor in rage at my blithering, nonsensical, and undecipherable explanation. I am not paying for a new monitor; tough luck for you!<br /><br />â€œGonna fly now! Bzzt,â€ Glitchy uttered.<br /><br />â€œFLYYYYY! ON YOUR WAAAAAAY, LIKE AN EAGLE! FLY AS HIIIIIIGH! AAAAAAS! THE SUUUUUUUUN! ON YOUR WAAAAAAY, LIKE AN EAGLE! FLY! AND TOOOUUUUCH! THE SUUUUUUUN!â€<br /><br />Those random DeEtta Little/Nelson Pigford and Iron Maiden references over, Glitchy flapped his wings and left the deck, flying up until he was roughly ten feet off the ground.<br /><br />â€œWE ARE FLUTTERING IN THE SKY, MAKING THE SKY MAGNIFICENT. I LET THE WORLDLY PEOPLE UNDERSTAND OUR GRANDNESS! Bzzt.â€<br /><br />I have no idea what the f**k he was blathering on about, but, [i]idayum[/i], it sounded mind-shatteringly awesome. His speech sounded like something out of a mistranslated video game or a movie. But more importantly, did Glitchy just blurt out something resembling a [i]full sentence[/i]? It was a full-blown ice cream koan (hey, that rhymed!), but the fact that he said it was surprising! Never in my life have I ever heard such wondrous meaningless, meaningful words. They, much like the clever nickname I had bestowed upon him, were true works of art and would go down in history as the most profound things ever said.<br /><br />After a while of flying in circles over the deck, Glitchy returned to it and I climbed off his back.<br /><br />â€œHoly s**t, Glitchy! That was awesome! We gotta do that more often!â€<br /><br />â€œIndeed! The act of flying in the blue yonder with the white pillows of comfort can simply not compare to any other! Bzzt.â€<br /><br />What. What the f**k was he saying? The only reason that sounded sophisticated was because of the word â€œyonder.â€ I really hope he doesnâ€™t talk like this all the time.<br /><br />â€œUh, yeah. Totally,â€ I replied. I turned towards the front of the ship and looked at the horizon, something which, no matter how close we got, we could never touch. I have no idea why I said that. Just irreverent, irrelevant inner monologues, I guess. But really, though, the sun was starting to descend and the orange raysâ€™ reflection on the water looked magnificent. All in all, a good way to end the day, but thatâ€™s not saying much.<br /><br />Glitchy and I headed back inside and were greeted by Dicks, who was leaning against the wall.<br /><br />â€œBert! Dâ€™you clear your head?â€ he asked.<br /><br />â€œYeah, why?â€ I asked.<br /><br />â€œJust wondering. Also, the sleeping arrangements have been decided,â€ Dicks explained. â€œYou and Amber are sharing a cabin.â€<br /><br />â€œSo this mundane, painful romance subplot is actually happening, eh?â€ I asked derisively.<br /><br />â€œUnfortunately. Knowing you, itâ€™ll be handled as awkwardly as inhumanly possible.â€<br /><br />â€œYou got that right!â€ I replied. Dicks led me to the cabins; the four of us neighbored each other. My cabin was up against a wall. Heading into the room, I found there was nothing spectacular about it. A yellow and white tiled floor, two beds against the walls, a stove, dishwasher, and a sink at the back. <br /><br />â€œWhereâ€™d you storm off to?â€ Amber asked.<br /><br />I told her I needed to clear my head. When she asked why, I told her that I felt guilty for Smittyâ€™s death, even though he sacrificed himself so we could carry on. I wasnâ€™t particularly friendly towards the guy, which may be why I felt like I did. His speech seemed to indicate the opposite, but that meant nothing and could have just been a faÃ§ade. f**k, all these horrible thoughts swirled around my head like a passive-aggressive hurricane of hate.<br /><br />â€œDonâ€™t blame yourself. Trust me, Iâ€™m pissed, but not at you. He knew more about Glitchmon than the rest of us and now heâ€™s gone. But Iâ€™m sure he had his reasons.â€<br /><br />She had a point, I guess. But the worst part was that his sacrifice was avoidable. All it did was buy us some time to flee, but now our team had lost the brains. Iâ€™m not saying we couldnâ€™t figure out s**t on our own, but it was better having a walking encyclopedia on Glitchmon with us. He always piped up with an explanation for something, whether or not we needed to hear it.<br /><br />Rest in peace, Smitty.<br />


subject: Re: Back for a third go round
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [font=courier]YOU GUYS WILL NEVER GET RID OF ME.<br /><br />I&#039;LL BE HERE FOREVER AND EVER AND EVER.[/font]


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does anyone know how to item underflow glitch with &quot;ZZAZZ&quot; because I can&#039;t get it to work. Can anyone help me? (I want to know specifically about ZZAZZ, not other item glitches like item underflow, Super Glitch, JACRED etc.)


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=1386.msg194248#msg194248 date=1396572235]<br />Does anyone know how to item underflow glitch with &quot;ZZAZZ&quot; because I can&#039;t get it to work. Can anyone help me? (I want to know specifically about ZZAZZ, not other item glitches like item underflow, Super Glitch, JACRED etc.)<br />[/quote]<br /><br />It actually isn&#039;t an item underflow glitch, and it&#039;s rather an item overflow glitch (because your number of items is replaced with item 1&#039;s ID). It&#039;s more complicated, and I don&#039;t think it&#039;s worth it outside of speedruns. Super Glitch and item underflow (if you have spare fossils/haven&#039;t gave the gatekeepers a drink) are better alternatives, but it&#039;s always interesting to know how it works anyway, so here&#039;s how to do it in Yellow (it probably works the same in Red/Blue, but you may have to use a different trainer class/roster):<br /><br />You need to perform the ZZAZZ glitch to make all FF up to the items terminator disappear. If you&#039;re on the right tracks, the game will freeze when you try to open your PokÃ©mon menu because it can&#039;t find a terminator.<br /><br />Working values are one PokÃ©mon (01 xx FF), three PokÃ©mon (03 xx yy zz FF), four PokÃ©mon (04 ww xx yy zz FF) and six PokÃ©mon (06 uu vv ww xx yy zz FF). (the FFs will get replaced with 99) As you play the game more, it may become harder or impossible to get the glitch to work without having to alter the memory to remove all the FFs. (You can force it to work by opening a memory viewer at D163 and then removing every FF you see until you get to the item addresses starting at D31C)<br /><br />This glitch isn&#039;t user friendly. If part of your Pokemon&#039;s stats uses an FF byte and the byte is not replaced with 99 (dec:153) by the ZZAZZ glitch, then that may cause the glitch not to work. Also, even when you don&#039;t have a full party, the game may store information about PokÃ©mon you previously stored in the box, including FF values. (sorry about these &#039;may&#039;s, I&#039;m not very experienced with the glitch) You may have to start a new game to get the glitch to work.<br /><br />If you happen to have a Q (FF) as the third or sixth PokÃ©mon, you won&#039;t be able to get the glitch to work.<br /><br />Some glitch trainers (not counting Jacred rosters) will not corrupt the party. These are working PokÃ©mon Yellow classes and rosters (note: I didn&#039;t list all, only the easiest.<br /><br />*F8 (special=248), roster 7 (no Growls)<br />*F9 (special=249), roster 7 (no Growls)<br />*FA (special=250), roster 7 (no Growls)<br />*FB (special=251), roster 5 (Growl*2)<br />*FC (special=252), roster 7 (no Growls)<br />*FD (special=253), roster 7 (no Growls)<br />*FE (special=254), roster 7 (no Growls)<br />*FF (special=255), roster 7 (no Growls)<br /><br />After you&#039;ve encountered the glitch Trainer, throw the PokÃ© Ball to end the battle. Go to a PokÃ©mon Center and deposit your first PokÃ©mon. This will terminate the PokÃ©mon list properly and if there were no FFs until your item list&#039;s CANCEL, your item bytes will shift! (e.g. if item 1 was TM50; hex:FA you will get 250 or FA items) . For this reason, if you want to beat the game quickly, don&#039;t have an item with an index number &lt;24 (dec: 36); Protein in your first position (this number was chosen because item 36&#039;s quantity is D364; the exit warp destination. If you Fly to Pallet Town and go to your house, you can force this value to be 00 (256) and then toss 138 of them to get to the Hall of Fame (hex: 76) when you exit) and don&#039;t have valuable items if you don&#039;t want to lose them. The number of items you have apparently doesn&#039;t matter, but I only tested it with 1-6 items.<br /><br />The PokÃ©mon Center map may mess up and get you stuck when you try to exit. Withdrawing a PokÃ©mon after you deposited your first one can fix this, for some reason. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The old man glitch still stores data in the encounter slots, however after the old man catches the Rattata, the game blanks out encounter slots. The shore tiles do not act as grass tiles in Yellow, either.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg194044#msg194044 date=1395436432]<br />I just noticed a Weedle always misses with Poison Sting against Onix. It&#039;s true for both sides (Weedle vs Onix or Onix vs Weedle). String Shot sometimes hits but Poison Sting always misses. Poison Sting used by other Pokemon like Ekans can hit Onix.<br /><br />EDIT: This applies to other Pokemon with Rock/Ground typing as well.<br />[/quote]<br /><br />Does this happen with Rhyhorn/Rhydon as well, being Ground/Rock instead?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Yes all Poison Stings miss as well against Rhydon.<br /><br />It still hits Cubone (Ground) and Kabutops (Rock/Water) though, so only dual Rock/Ground typing would make it miss.<br /><br />EDIT: It misses against Gengar, which also has a 1/4x resistance to Poison.<br /><br />Ekans&#039; Poison Sting hits Onix but can&#039;t hit Gengar.<br /><br />MORE EDITS: Not just Poison Sting, but other Poison moves as well.


subject: Decamark hexes 2800 to 28FF, firered.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not putting this in the main thread since I haven&#039;t formatted it correctly, but this is some data.&nbsp; <br /><br />I have recorded info on Decamarks from 0x2800 to 0x28FF in firered.&nbsp; (It took a long time).&nbsp; Not all of them have complete data, and none have the base stats as the extended hacker program no longer exists.&nbsp; I also didn&#039;t try to record data on ones that would fail to appear in battle (the game would crash).&nbsp; I also took a save-state on each one I could catch, and images of the 4 stat pages (assuming they existed for that PokÃ©mon).&nbsp; <br /><br />Here are some links:<br /><br />[table]<br />[tr][td][b]File[/b][/td][td][b]Size[/b][/td][td][b]Type[/b][/td][/tr]<br />[tr][td][url=https://sites.google.com/site/pokechu022/decamarks/files/2800_to_28FF.zip?attredirects=0&amp;d=1]Save-states and images[/url][/td][td]4.28 MB compressed, 5.69 uncompressed[/td][td]Zip folder[/td][/tr]<br />[tr][td][url=https://sites.google.com/site/pokechu022/decamarks/files/2800.xlsx?attredirects=0&amp;d=1]Data[/url][/td][td]15.9 KB[/td][td].xlsx Excel Spreadsheet, formatted[/td][/tr]<br />[tr][td][url=https://sites.google.com/site/pokechu022/decamarks/files/2800.csv?attredirects=0&amp;d=1]Data[/url][/td][td]11.1 KB[/td][td].csv Spreadsheet, no formatting.[/td][/tr]<br />[/table]<br /><br />Since I have a lot of data, I will not be posting it here immediately.&nbsp; Also, the extended hacker program would be useful.&nbsp; <br /><br />[hr]<br /><br />I jumped to 28** so that I could be sure I wouldn&#039;t get old data.&nbsp; Also, I wanted a change of pace.&nbsp; One thing of note is that at this point, you don&#039;t get names for the PokÃ©mon anymore.&nbsp; The game freezes on trying to load it, often with annoying glitch sounds.&nbsp; This doesn&#039;t apply to trying to read said names in the PC, though.&nbsp; 


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6824.msg194267#msg194267 date=1396729345]<br />Nope, sorry.&nbsp; :P<br /><br />https://www.youtube.com/watch?v=fj3ErvCdOXs<br />[/quote]<br />Oh wow. I guess the map editors gave that away instead of someone really accidentally discovered it.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg194266#msg194266 date=1396719945]<br />Yes all Poison Stings miss as well against Rhydon.<br /><br />It still hits Cubone (Ground) and Kabutops (Rock/Water) though, so only dual Rock/Ground typing would make it miss.<br /><br />EDIT: It misses against Gengar, which also has a 1/4x resistance to Poison.<br /><br />Ekans&#039; Poison Sting hits Onix but can&#039;t hit Gengar.<br /><br />MORE EDITS: Not just Poison Sting, but other Poison moves as well.<br />[/quote]<br /><br />I have tried replicating this using low leveled Gengar, Rhydon, Onix and Nidoking as well, since it&#039;s x4 resistant to Poison, being Poison/Ground and I noticed that a Weedle that is lower/same leveled than them misses all of them with Poison Sting, but if I try with a higher leveled one, it hits all of them. With Ekans is the same if it&#039;s higher leveled, but if it&#039;s lower leveled it always hits Nidoking and Gengar but it happened to always miss Onix and Rhydon, but sometimes it randomly hit Rhydon too trying with a different one. Probably it is something that has to do with the level or the stats of the two PokÃ©mon? Or maybe the base stats? Aside from Weedle it seems a quite random thing to me, I don&#039;t know why this happens.<br />Also I have noticed another interesting thing: sometimes when Wrap (Normal type move) is used against Gengar (Ghost/Poison) it will actually hit multiple times, but without doing any damage. 


subject: Generation II glitch trainers, and a couple of questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [center][/center]I&#039;m playing around with different glitch Trainers in Generation I and Generation II. If you don&#039;t count the [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitch_Trainers_in_Trainer_House_caused_by_the_Unown_method]non-random Trainer House glitch trainers[/url], then ostensibly there is just this one good, non-freezing glitch roster in Gold that is repeated a few times (more than twice unless I&#039;m mistaken).<br /><br />One of the glitch Trainers that uses this roster is &quot;Squirtle Q&#039;&quot;. You can fight it with the codes 014A18D1 01011BD1. The first code is for the trainer class, so it&#039;s &quot;Squirtle&quot; in this case. The second code controls both the name (Q&#039;) and the roster and it&#039;s possible for certain values that the name/roster for a glitch Trainer class may be from a real trainer.<br /><br />This is the team I&#039;m referring to:<br /><br />[img]http://i.minus.com/jbj10T9QajHzs7.png[/img][img]http://i.minus.com/jmrUyewfmLUsP.png[/img]<br /><br /><br />[u]PokÃ©mon 1:[/u]<br /><br />*Forretress, level 175 (female)<br /><br />Moves:<br /><br />Bide<br />Explosion<br />Spikes<br />Double-Edge<br /><br />[u]PokÃ©mon 2:[/u]<br /><br />*Venomoth, level 76 (female)<br /><br />Gust<br />Psybeam<br />Sleep Powder<br />Psychic<br /><br />[u]PokÃ©mon 3:[/u]<br /><br />*Bulbasaur, level 62 (female)<br /><br />Sweet Scent<br />Growth<br />Synthesis<br />Solar Beam<br /><br />[u]PokÃ©mon 4:[/u]<br /><br />*Phanpy, level 224 (female)<br /><br />Moves: <br /><br />Take Down<br />Rollout<br />Endure<br />Double-Edge<br /><br />[u]PokÃ©mon 5:[/u]<br /><br />*Paras, level 205 (female)<br /><br />Moves:<br /><br />Spore<br />Slash<br />Growth<br />Giga Drain<br /><br />[u]PokÃ©mon 6:[/u]<br /><br />*Unown, level 3<br /><br />Moves:<br /><br />Hidden Power<br /><br /><br />My questions are:<br /><br />1) What is the address that controls whether you&#039;re in a link battle or not in Gold/Silver? I want to see whether it&#039;s possible to fight the 6 party trainers with ????? without a freeze. The relevant address in Crystal is C2DC, and when it&#039;s 01, the game thinks you&#039;re in a link battle. I tried looking for it with a value different search (00 and 01) both for a ????? (FF) encounter and a link battle via VBA Link, but couldn&#039;t find it, oddly.<br />2) Do [i]any[/i] Trainer modifier code glitch Trainers in PokÃ©mon Crystal not freeze the game? I tried a good amount of values and they all froze the game with a black screen before the Trainer loaded. The codes for Crystal are 01xx2FD2, 01xx31D2.


subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6863.msg194278#msg194278 date=1396796074]<br />1) What is the address that controls whether you&#039;re in a link battle or not in Gold/Silver? I want to see whether it&#039;s possible to fight the 6 party trainers with ????? without a freeze. The relevant address in Crystal is C2DC, and when it&#039;s 01, the game thinks you&#039;re in a link battle. I tried looking for it with a value different search (00 and 01) both for a ????? (FF) encounter and a link battle via VBA Link, but couldn&#039;t find it, oddly.<br />[/quote]<br /><br />A while ago I did notice that all ?????&#039;s were fought in a link battle.&nbsp; However I also noticed that this was avoidable by enabling the code later into the battle.&nbsp; (IE, after the pokemon appear but before it finishes the start).&nbsp; Then, you could battle them.


subject: Re: Decamark hexes 2800 to 28FF, firered.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Using Voltage&#039;s Pomeg glitch method, it&#039;s possible to view the status screens of PokÃ©mon from the 7th slot to about the 150th slot in battle.<br /><br />https://www.youtube.com/watch?v=0nDwHEoqPhM<br /><br />Could this aid your discoveries in any way? Conversely, could what you&#039;ve found enhance this glitch?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  [quote author=camper link=topic=36.msg194279#msg194279 date=1396799802]<br />Could it be that the calculated damage is 0 and it just counts as a miss?<br />[/quote]<br /><br />Yes probably the damage is inferior to 1HP so it misses because of this, I have tried doing a calculation with the PokÃ©mon Showdown calculator using the first generation statistics and the result using a low leveled Ekans Acid versus a high leveled Rhydon is this:<br /><br />Ekans Acid vs. Rhydon: 0-0 (0 - 0%) -- aim for the horn next time<br /><br />I have tried using a level 100 Omastar against a level 4 Weedle and 1HP of damage was still dealt, in fact the calculation says:<br /><br />Weedle Poison Sting vs Omastar (0 - 0.2%) -- possibly the worst move ever<br /><br />So yes, it&#039;s mostly because the damage dealt is so low that it results as a 0%.<br /><br />The same things happen using the second generation statistics, probably trying the same in game would result in a failing move too?<br /><br />EDIT: I have tried the same (level 3 Weedle versus level 100 Onix) with PokÃ©mon Gold in game and the damage was still dealt (1HP), so it is definitely a first generation exclusive glitch.<br />


subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6863.msg194281#msg194281 date=1396808563]<br />[quote author=Torchickens link=topic=6863.msg194278#msg194278 date=1396796074]<br />1) What is the address that controls whether you&#039;re in a link battle or not in Gold/Silver? I want to see whether it&#039;s possible to fight the 6 party trainers with ????? without a freeze. The relevant address in Crystal is C2DC, and when it&#039;s 01, the game thinks you&#039;re in a link battle. I tried looking for it with a value different search (00 and 01) both for a ????? (FF) encounter and a link battle via VBA Link, but couldn&#039;t find it, oddly.<br />[/quote]<br /><br />A while ago I did notice that all ?????&#039;s were fought in a link battle.&nbsp; However I also noticed that this was avoidable by enabling the code later into the battle.&nbsp; (IE, after the pokemon appear but before it finishes the start).&nbsp; Then, you could battle them.<br />[/quote]<br /><br />I found the address after a while. It turns out that it was in our codes archive, but as multiple codes. The only code that you have to change though is D042. Setting it to 00 will disable link battles (01 or higher)<br /><br />When ????? is sent out, it corrupts all but one address from D03B-D0FF to FF (the exception is D0EE, I don&#039;t know what this address is for) which is why ????? causes a link battle, because having FF in D042 will cause one (probably because the first bit is on). Some of the bytes (probably most, though I haven&#039;t checked each one) in this range are responsible for the map data, and that may be what causes the freeze (for me), when you exit the battle.<br /><br />Thanks to this byte, I can fight &quot;EKANS 9KB&quot; (017118D1, 01011BD1) and other glitch Trainers with high leveled PokÃ©mon. Note that if an opponent&#039;s PokÃ©mon has no moves (in other words all 00 moves) and is not a ????? of any kind (which is the case for one of this Trainer&#039;s PokÃ©mon) then the game will hang on your turn, but you can work around this by setting the enemy&#039;s first move bytes to 01. Luckily, this is easy as the enemy&#039;s moves are stored in WRAM. I&#039;ve noticed that a ????? (00)&#039;s never gets to have a turn, so other than its HP, it&#039;s essentially helpless.<br /><br />Also, for some reason EKANS 9KB&#039;s ????? (00)s have a [i]huge[/i] amount of HP, and I&#039;m not sure if it&#039;s possible to defeat one without changing the current HP byte (even when I tried, apparently it didn&#039;t work as I wanted, though eventually the first ?????&#039;s HP ran out. Maybe I was changing the wrong byte). If you change the species to something like Bulbasaur you can work around this problem though, as it won&#039;t have a large amount of HP. It&#039;s a shame though, as I&#039;d like to battle glitch Trainers with their &#039;authentic&#039; teams. You also have to change the enemy&#039;s moves if it was formally a ????? (00) and had no moves.<br /><br /><br />New question:<br /><br />How come the Generation II Glitch City &#039;warp&#039; doesn&#039;t work for me? In both Gold/Silver and Crystal, when I escape from or defeat a ????? it doesn&#039;t work. In Gold, the game freezes (I must disable the link battle bit to do this) and in Crystal nothing noticeable happens.


subject: Re: Decamark hexes 2800 to 28FF, firered.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6862.msg194282#msg194282 date=1396809249]<br />Using Voltage&#039;s Pomeg glitch method, it&#039;s possible to view the status screens of PokÃ©mon from the 7th slot to about the 150th slot in battle.<br /><br />https://www.youtube.com/watch?v=0nDwHEoqPhM<br /><br />Could this aid your discoveries in any way? Conversely, could what you&#039;ve found enhance this glitch?<br />[/quote]<br /><br />Well, what I found is more of a list of stuff acquired with cheats.&nbsp; One thing I noticed with that though (and I posted this a while ago) was that you can also get to this list by going into battle with no PokÃ©mon (walk thru walls cheating, in this case).&nbsp; <br /><br />One thing I noticed about that was that the PokÃ©mon could have varying names.&nbsp; I once got one named â™€ ..&nbsp; Which is fun.&nbsp; <br /><br />[img]http://i.imgur.com/amBLr5k.png[/img]<br /><br />This is separate from the pomeg method as the pomeg one would give you a large quantity of hex 0 (and possibly a few of other hexes), while this is me cheating to try to research a large quantity of Decamarks.<br /><br />


subject: Game Boy Game Genie codes?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I haven&#039;t seen 1 guide on the internet showing a bunch of glitchy Game Genie codes for GB. If anyone can provide me with some/ find one, reply to this thread ASAP. For those that I found on my own...<br /><br />Wario Land<br />A92 34B 33D Glitches map, makes Wario invisible on File Select<br /><br />810 49B --- (add D55 to this code the neutralize FX) Makes enemyâ€™s disappear after killing them, but they still float.<br /><br />6DA B6F 9A2 Makes Wario disappear mid-jump, and fall from the sky.<br /><br />2A8 4CB D5E EE6 1st level restarts game<br /><br />102 3C9 11E Messes up Intro, but nothing else<br /><br />4DD 0B9 665 Pirate Gooms (pointy enemies) right walking animations are glitch, random objects appear.<br /><br />6FA 23B EE8 Slightly changes level design, glitches map<br /><br />920 62B BAF Most enemies disappear<br /><br /><br />Kirbyâ€™s Dreamland<br />901 23B DDC Keeps screen from scrolling, preventing progress.<br /><br />Kirbyâ€™s Dreamland 2<br />00A 2DE 67B Makes Poppy bros walk under platforms.<br /><br />


subject: Re: Game Boy Game Genie codes?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can you tell me the format for game genie codes from rom addresses?<br /><br />I know how to make gameshark (BBVVYYXX, where BB is the bank (basicly always 01), VV is the value you want, and XXYY is the address.&nbsp; For example, code 0101EFCD sets address CDEF to 01).<br /><br />


subject: ALL OLD (PokÃ©mon Yellow): Some old video I have
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  I&#039;m currently having my CPU on fire reencoding the videos.&nbsp; But I found some old videos on an odd glitch from a while ago.&nbsp; <br /><br />Here&#039;s a preview:<br /><br />[URL=http://imgur.com/GsUOhl2][IMG]http://i.imgur.com/GsUOhl2.png[/img][/URL]<br /><br />[hr]<br /><br />Warning: The next text is going to be partially incomprehensible as I am tired and confused by this.&nbsp; It is a lot of old stuff I dug up out of my videos folder.<br /><br />[hr]<br /><br />All of the stuff here is two separate sets of videos: Three titled &quot;ALL OLD&quot; followed by a number, 2 of which are 5 minutes <br />long and the last of which is about 2; they are dated November 1[sup]st[/sup], 2013 (5 months and 5 days from when I am writing this).&nbsp; They contain this.&nbsp; I&#039;ve finished processing them but will wait on uploading until the other part is done.&nbsp; <br /><br />Then, there are 11 videos titled &quot;lost&quot; and a number, All of which are 5 minutes long making about [s]2 hours[/s] 1 hour of footage.&nbsp; They contain similar stuff.&nbsp; I remember uploading them to youtube, where the videos all broke.&nbsp; Those I removed.&nbsp; But now I know what the issue was, and am going to reupload.&nbsp; But first they need to be processed.&nbsp; All of these are dated October 26[sup]th[/sup], 2013 (5 months and 11 days ago).&nbsp; That I find odd, as I remember the ALL OLD stuff as coming before.<br /><br />I don&#039;t remember what I did to do this, but I am pretty sure I used more cheats than walk thru walls.&nbsp; I think I used a cheat where I locked my player position to 1,1, but the map still scrolled.&nbsp; <br /><br />It&#039;s all very odd.&nbsp; I&#039;ll update this when I finish processing the videos and upload them.&nbsp; <br /><br />[hr]<br /><br />The short one: http://youtu.be/_3wySMKgnkE<br />The long one: http://youtu.be/6x6i1cQU29o<br /><br />[hr]<br />Edits: <br />Edit1 - 1 hour, not 2...<br />Edit2 - Videos uploaded!


subject: Re: Game Boy Game Genie codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I don&#039;t know the format of Game Genie codes, but apparently using [url=http://games.technoplaza.net/ggencoder/java/applet/]this Java applet[/url] you can make your own, provided you have a hex editor and knowledge of what you want to change/what addresses initially are. Note that you may have to add this site to your trusted sites. In Chrome, you can do that [url=http://iamdotnetcrazy.blogspot.co.uk/2012/02/how-to-add-trusted-sites-in-google.html]this way[/url]. For people who are reading this who are unfamiliar, Game Genie makes temporary patches to the ROM instead of editing the memory.<br /><br />&quot;Compare&quot; is the old ROM address value, &quot;value&quot; is the value you want, and &quot;address&quot; is the offset.<br /><br />Edit: Stag019&#039;s Game Genie codes to make Pallet Town play the unused tune are correct, but when I put them into that applet it gives me the wrong address (-4000), so I don&#039;t know if it really works.<br /><br />The codes are:<br /><br />132-2FB-F7D<br />692-30B-7F7<br />CF2-32B-917<br />692-33B-4CB<br />6F2-35B-911<br />6A2-36B-4CB


subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6863.msg194292#msg194292 date=1396878315]<br />Crystal Glitch City has to be done by walking out of bounds.<br />[/quote]<br /><br />Yes, those are non-specific Glitch Cities (well unless (maybe sometimes) you walk out of bounds from the same spot). I&#039;m looking for this Glitch City:<br /><br />[img]http://glitchcity.info/wiki/images/e/ee/Gscglitchcity11.png[/img]<br /><br />I tried BGB and vba-v24m-svn422 and I don&#039;t warp there after beating a ?????, but I know that [url=https://www.youtube.com/watch?v=Uscf4hiK9e0]it&#039;s possible somehow without the &#039;waiting...!&#039; message[/url]<br /><br />I also tried PokÃ©mon Silver. Like Gold, I get the waiting message, or a freeze if I disable it and run.


subject: Re: Game Boy Game Genie codes?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can I have a link to a reliable hex editor and Java then? Thanks in advance. Please don&#039;t lock this thread either, I&#039;ll be posting more codes. ;)


subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just where did that screenshot come from? That trainer is map-specific and doesn&#039;t always appear.


subject: Re: Game Boy Game Genie codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [url=http://www.java.com/en/]Here&#039;s[/url] the link to the official Java website.<br /><br />There are several good hex editors. I use [url=http://mh-nexus.de/en/hxd/]HxD[/url]. I don&#039;t know if that code generator works to be honest, sorry. When I entered the right values in &#039;value&#039;, &#039;address&#039; and &#039;compare&#039; for the first Game Genie code, the applet said the code was 132-2F7-F7D (which is apparently invalid) instead of 132-2FB-F7D. :/<br /><br />According to the [url=https://bitbucket.org/iimarckus/pokered]PokÃ©mon Red disassembly[/url], Route 1&#039;s wild PokÃ©mon data begins at D0E1, with a $24 then a list of PokÃ©mon in the structure level, PokÃ©mon species (e.g. 03 24 is a level 3 Pidgey). I tried to make a 20 byte long Game Genie code using the tool but the resulting codes were invalid.<br /><br />[quote author=xtreme713ify link=topic=6864.msg194294#msg194294 date=1396880349]<br />Please don&#039;t lock this thread either, I&#039;ll be posting more codes. ;)<br />[/quote]<br /><br />Sounds good!<br /><br />Edit: Oh, apparently address is for the [i]pointer[/i], not the offset. I&#039;ll take that into account and try to make a cheat.<br />Edit 2: Didn&#039;t work. I tried to modify the first letter of Bulbasaur&#039;s name to &#039;A&#039; ($80), at 1C80E. The pointer to that is 07:480E, or 07:0E48 in little endian but both of these as &#039;address&#039; values give codes that although valid, do not work.<br />Edit 3: Aha, I&#039;ve got it! It is for a two byte big endian pointer, so the address value is 480E. This code will change BULBASAUR&#039;s name to AULBASAUR:<br /><br />808-0EB-E6C<br /><br />I&#039;ll make a code to change Pidgeot&#039;s name to BIRD JESUS shortly.<br /><br />Edit 4: Here it is! You can omit the last code as it basically changes the second letter from I ($88) to I. I didn&#039;t put it a space as then Pidgeot&#039;s name would be too long and its 50 would theoretically overwrite the first letter of Starmie&#039;s name.<br /><br />917-FCB-E64<br />837-FDB-F70<br />897-FEB-F78<br />847-FFB-D50<br />928-00B-A24<br />948-01B-A2B<br />928-02B-A2B<br />817-FAB-D54<br />887-FBB-C48


subject: Re: Game Boy Game Genie codes?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just going to note that I figured out how to do some of this: I changed 3906 to 5F, using just 5F9-06C.&nbsp; Looks like the format is the least logical imaginable for me: VVB-CDN, where ABCD is the address and VV is the value, and N is equal to 0xF - A.&nbsp; I still don&#039;t get some of this, like the compare.&nbsp; Maybe that is for areas in the banked rom so you only modify one bank.


subject: Re: Game Boy Game Genie codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=pokechu22 link=topic=6864.msg194298#msg194298 date=1396889892]<br />Maybe that is for areas in the banked rom so you only modify one bank.<br />[/quote]<br /><br />You&#039;re likely right. As you&#039;re not telling the Game Genie a three byte pointer, the compare value is used to only change the byte if it detects the original value. This might be problematic though if in another bank with the same two byte pointer there was the same byte. I suspect that could create an unwanted side effect when the Game Boy switches to that other bank.<br /><br />[b]Edit:[/b]<br /><br />I thought it would be a great idea to make PokÃ©WTrainer ($C6) and the other PokÃ©dex #205 completely freeze free! Except for the fact it can learn Super Glitch, but then you can stand on that spot in the Celadon Condominiums to prevent it from freezing the game.<br /><br />I have only tested this with PokÃ©WTrainer, but I don&#039;t see why it won&#039;t work with the other #205s, including [url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:193]$C1[/url], [url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:199]$C7[/url], [url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:202]$CA[/url], [url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:210]$D2[/url], [url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:213]$D5[/url], [url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:216]$D8[/url] and [url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:219]$DB[/url]<br /><br />55A-38A-A2B<br />00A-39A-D54<br />40A-3AA-D50<br />E5A-3BA-C40<br />40A-3CA-080<br /><br />What the codes do:<br /><br />[u]First code:[/u]<br /><br />Changes the dimension of #205&#039;s front sprite to 55 (same as Bulbasaur&#039;s, 5Ã—5 blocks I believe). The original value is 50. This is apparently what makes PokeWTrainer freeze on the opponent&#039;s side all (or almost all) the time, probably because the game thinks its 00 or 256 high (or is it wide?)<br /><br />Location: $39A38<br /><br />[u]Second/third codes:[/u]<br /><br />Changes the pointer of the front sprite to Bulbasaur&#039;s (00 40) from 8F 8E. The original sprite can cause a freeze, but not always.<br /><br />Location: $39A39/$39A3A<br /><br />[u]Fourth/fifth codes:[/u]<br /><br />Changes the pointer of the back sprite to Bulbasaur&#039;s (E5 40) from 8A BA. The original back sprite can cause a freeze, but not always.<br /><br />Location: $39A3B/$39A3C<br /><br />It&#039;s the shame that this cheat has to be so long. How many codes does the Game Boy Game Genie let you input?


subject: Re: Game Boy Game Genie codes?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  The Game Genie can have up to 3 lines of 9 character codes. three lines of 9 characters. Meaning that most of the codes you put up won&#039;t fit, unless you use VBA or some other emulation. @Torchickens


subject: Re: Game Boy Game Genie codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=xtreme713ify link=topic=6864.msg194300#msg194300 date=1396907331]<br />The Game Genie can have up to 3 lines of 9 character codes. three lines of 9 characters. Meaning that most of the codes you put up won&#039;t fit, unless you use VBA or some other emulation. @Torchickens<br />[/quote]<br /><br />I see. That&#039;s a shame. If you use just the first #205 non-freeze code (55A-38A-A2B) you have a chance of the game not freezing when PokÃ©WTrainer is sent out on the opponent&#039;s side, though it&#039;s not guaranteed. It&#039;s an improvement though, even though you can get PokÃ©WTrainer by setting CFD8 to C4 after a wild PokÃ©mon battle has loaded and it has been sent out. (Even though it will still look like the old PokÃ©mon, when you catch it it will change, if you don&#039;t know)<br /><br />Luckily, we can use our additional 2 lines to fix its backsprite with E5A-3BA-C40, 40A-3CA-080.<br /><br />That gives us two applications for the code:<br /><br />1) Ensuring #205&#039;s back sprite doesn&#039;t freeze the game.<br />2/3) Encountering C1, C7 with the Ditto glitch/an additional cheat or fighting glitch Trainers with #205 PokÃ©mon.<br /><br />Is there a certain PokÃ©mon cheat you&#039;d like me to make? I can have a go at making one. I&#039;m also considering going through every glitch PokÃ©mon I see that can freeze the game and making &#039;patches&#039; for them. I have a bad thought though. Glitch PokÃ©mon data are actually other parts of the game code, so fixing some may temporarily break the game, though it&#039;d probably have to be some really important data/battle related for that to matter.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I thought of this neat idea for a comic 53 minutes ago.<br /><br />I&#039;ve got all these toys that I haven&#039;t played with in [i]years[/i], so, to give them to some use, the comic would revolve around such toys going on wacky adventures. The star of the comic would be this big King Ghidorah toy (seriously the thing&#039;s like 13 inches tall) and his merry band of misfits going on wacky adventures, beating up bad guys, and destroying everything except the kitchen sink. <br /><br />Panels would be snapshots of areas of my house that the characters are in, and it would be grievously unfunny because I&#039;m not funny at all.<br /><br />[size=1pt]King Ghidorah&#039;s not the only thing that&#039;s 13 inches!<br /><br />Oh God why don&#039;t women like me.[/size]


subject: Re: Game Boy Game Genie codes?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, and by changing the sprite dimensions you broke JR.TRAINERâ™€&#039;s name; the 50 there is the string terminator so encountering a JR.TRAINERâ™€ would cause the name to display as JR.TRAINERâ™€&lt;0x55&gt;POKÃ©MANIAC.


subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6863.msg194295#msg194295 date=1396884607]<br />Just where did that screenshot come from? That trainer is map-specific and doesn&#039;t always appear.<br />[/quote]<br /><br />It&#039;s on our Glitch City (Gold/Silver/Crystal) page, for the Gold/Silver Glitch City. I don&#039;t know the location ????? was fought, if that matters.<br /><br />I have a challenge. Can anyone beat Gold&#039;s Unown F9 Trainer House Trainer with no items or sleep inducing moves? He has five level 205 Dunsparce with Rollout and the last one knows Sleep Powder I believe. Dunsparce is very bulky at level 205 and it&#039;s likely Rollout&#039;s power will become too high. You&#039;ll have to terminate his name with a 50 in order for the game not to freeze before you battle him (change AC08 to 50 to terminate its name). To make it extra hard, you could try it without Protect.


subject: Re: Forum Bug List and Reports
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  After pressing the Post button, the message is successfully posted but I&#039;m not directed to the new post. The page never loads.<br /><br />EDIT: The new post loads after 1 minute, but that&#039;s just a long wait.<br /><br />EDIT2: Edits load instantly.


subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6863.msg194309#msg194309 date=1396962515]<br />Is Rollout the only move?<br />[/quote]<br /><br />The first five only know two copies of Rollout and False Swipe. The sixth knows Poison Sting, Rage, Sleep Powder and Pound, so thinking about it Rock/Ground types can wall all six.<br /><br />Edit: I made a mistake, one of them knows Mega Punch. I got the data by looking at the memory and not through directly checking.


subject: Re: Game Boy Game Genie codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6864.msg194306#msg194306 date=1396956210]<br />Yeah, and by changing the sprite dimensions you broke JR.TRAINERâ™€&#039;s name; the 50 there is the string terminator so encountering a JR.TRAINERâ™€ would cause the name to display as JR.TRAINERâ™€&lt;0x55&gt;POKÃ©MANIAC.<br />[/quote]<br /><br />Good thing that doesn&#039;t make the game freeze. 55 counts as a new line and after the new line is some blank text for me instead of POKÃ©MANIAC.


subject: Re: Forum Bug List and Reports
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  I&#039;m not sure if I am experiencing that.&nbsp; <br /><br />This post is for testing.<br /><br />EDIT: Not happening to me.


subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6863.msg194315#msg194315 date=1396973025]<br />What&#039;s Gen 2 Trainer&#039;s AI? Always using moves that would deal the most damage?<br />[/quote]<br /><br />I&#039;m not sure, but that seems to be a preference.


subject: Videos uploaded - ALL OLD (PokÃ©mon Yellow): Some old video I have
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Videos are now uploaded.&nbsp; This is a very odd glitch.&nbsp; <br /><br />Still looking for my save-states.&nbsp; <br /><br />Videos: [url=http://youtu.be/_3wySMKgnkE][1][/url] [url=http://youtu.be/6x6i1cQU29o][2][/url]<br />


subject: Re: Generation II glitch trainers, and a couple of questions
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6863.msg194308#msg194308 date=1396962368]<br />[quote author=camper link=topic=6863.msg194295#msg194295 date=1396884607]<br />Just where did that screenshot come from? That trainer is map-specific and doesn&#039;t always appear.<br />[/quote]<br /><br />It&#039;s on our Glitch City (Gold/Silver/Crystal) page, for the Gold/Silver Glitch City. I don&#039;t know the location ????? was fought, if that matters.<br /><br />I have a challenge. Can anyone beat Gold&#039;s Unown F9 Trainer House Trainer with no items or sleep inducing moves? He has five level 205 Dunsparce with Rollout and the last one knows Sleep Powder I believe. Dunsparce is very bulky at level 205 and it&#039;s likely Rollout&#039;s power will become too high. You&#039;ll have to terminate his name with a 50 in order for the game not to freeze before you battle him (change AC08 to 50 to terminate its name). To make it extra hard, you could try it without Protect.<br />[/quote]<br /><br />Ha! I&#039;ll do you one better: Fight PkMn Trainer AAAATY and his team of six level 232 Tauros. If he can be fought (I have no idea which trainers freeze the game and which ones don&#039;t), that is.<br /><br />[color=green]Hard mode[/color]: Don&#039;t use a fighting-type PokÃ©mon and attacks.<br /><br />[color=purple]Nightmare mode[/color]: Don&#039;t use fighting-type PokÃ©mon and attacks, and don&#039;t let any of your PokÃ©mon faint.<br /><br />[color=red]God mode[/color]: Don&#039;t take any damage.<br /><br />[color=blue]Holy Diver mode[/color]: OHKO all his PokÃ©mon.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I could probably get my friend to buy me one of those things. He does owe me for not chipping in for parking at the CNE (Canadian National Exhibition).<br /><br />Although my birthday is next month and I don&#039;t want him to give me that in front of my mother.<br /><br />...Wait, yes I do.


subject: Re: excgarated
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  yeesh, i&#039;m not entirely sure if i should remove that for being well over the line of work safe or not.<br /><br />[size=2pt]actually i&#039;m mainly unsure if that rule needs to be strictly enforced at this point since i think some conversations have gotten weird in the past with no issue[/size]


subject: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  So I was playing Emerald and messing around with the &quot;access pokemon beyond the 6th slot glitch&quot; when while trying to switch to Bad EGSS, I somehow switched to my fainted Hariyama,I whited out, and when I checked my Pokemon Menu, all my Pokemon were still fainted, but my last Pokemon in the Menu was cloned! Sorry for the lack of details but I can&#039;t remember what exactly happened, but can anyone confirm or explain this?


subject: Re: PokÃ©WTrainer freeze
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hey, Wack0! Just wanted to stop by and report something i noticed. May be it&#039;s not new, but i didn&#039;t see it, mainly because i&#039;m new to glitching/memory hacking thing.<br />Anyway, i was inspired by MissingNoXpert LGPY series on YouTube, and i was kinda interested by pokemon &quot;4 4&quot; (hex BF), cause it was only one pokemon in range of 190-199 (which MissingNoXpert showed) to crash game every time. I got BGB emulator and dived in.<br />I didn&#039;t use Mew trick to encounter &quot;4 4&quot; (mainly because i&#039;m too lazy of beating the game :P), so i just modified RAM at address $D058 to BF. After doing some seemingly random stuff with debugger i eventually, through some tries found some code that seemed to repeat many times. After comparing lines with IIMarckus&#039;s disasm (i understood, that adresses could vary in Yellow), i realised, that it was very same AlignSpriteDataCentered function/subroutine (don&#039;t know, how this things called exactly in asm), in Yellow it starts at address $149F. So i remembered your topic and wondered, if &quot;4 4&quot; crashed game exactly like PokeWTrainer, cause of sprite width. So here&#039;s piece of code from disasm:<br />[code]AlignSpriteDataCentered: ; 16c2 (0:16c2)<br />	ld a, [H_SPRITEOFFSET]<br />	ld b, $0<br />	ld c, a<br />	add hl, bc<br />	ld a, [H_SPRITEWIDTH] ; $FF00+$8b<br />.columnLoop<br />	push af<br />	push hl<br />	ld a, [H_SPRITEHEIGHT] ; $FF00+$8c<br />	ld c, a[/code]<br />So there game loads sprite offset, width and heigth from addresses $FF8D, $FF8B and $FF8C respectively. I think they&#039;re loaded there sometime earlier in the runtime from ROM. So i checked these addresses for &quot;4 4&quot; and yep, offset was 18h, but width and height were both 00.<br />Then i thought, may be i can encounter him normally if i change width and height manually? I checked values for Pidgey (were 05h and 28h) and encountered &quot;4 4&quot; again, but rigth as the game got to code at $149F i changed values at $FF8B and $FF8C and it worked like magic! I&#039;ll attach screenshots.<br />His sprite in your party and back sprite seems normal and don&#039;t crash your game, but it&#039;s hard to see because of this damn black glitchbox.<br />Sorry in advance if knew about it before, it was just my first sort of discovery in glitching, so i wanted to share! Also english is not my native language, so sorry for any mistakes.


