# smf_messages

subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some of my items, including my revive x201 stack, got stuck at the bottom of my pc (and also replaced my cancel button?). So after a quick side quest to obtain another revive stack I&#039;m back at it. Still no success unfortunately, with my current setup:<br /><br />ws m<br />Bicycle<br />Awakening x170<br />Thunderstone x134<br />TM09 x121<br />Poke Ball x50<br />Lemonade x175<br />Ice Heal x119<br />TM01 x1<br />


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  After testing the code for myself, I have confirmed that it is working fine, in regards to altering Pokemon stats to secure a shiny.<br /><br />So you checked the PokÃ©bank, and the pokÃ©mon did not appear shiny?<br /><br />The only thing else I can think of is that PokÃ©bank may have reverted the fix, but I doubt this.


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes I just tried sending some Pokemon to Ultra sun and they came out normal. Im assuming the code is correct as shown, but I feel like there&#039;s is something simple I&#039;m just not getting. How exactly is this code supposed to work?


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  What the code does is it sets the IVs (or &quot;DVs&quot; as they&#039;re called in Gen 1) into values that Pokebank would consider &quot;shiny&quot;, as back then, it was these values that determined shininess. Specifically, it sets your Pokemon&#039;s Attack,Speed,and Special DVs all to 10, and then sets your defense IV to 15.<br /><br />Evie made a comment regarding this in a topic related to shiny pokemon:<br />[quote author=Princess Torchic â¤ link=topic=8040.msg206374#msg206374 date=1502104272]<br />For making a PokÃ©mon Shiny, as you said originally it was supposed to be 10 in Speed, Defense, Special and 2, 3, 6, 7, 10, 11, 14 or 15 in Attack. PokÃ©mon Bank changed it for unknown reasons to be 10 in Speed, Attack, Special and 2, 3, 6, 7, 10, 11, 14 or 15 in Defense.<br />[/quote]<br /><br />I asked the Discord whether or not something with Pokebank changed, hopefully i&#039;ll get an answer soon. My only other guess would be that Pokebank undid their &quot;fix&quot;.<br /><br />In the meantime, while i&#039;m waiting for an answer from the Discord, try replacing Lemonade x175 with Lemonade x250. This uses the traditional values that Evie mentioned above. If that doesn&#039;t work, either there&#039;s something wrong on your end or Pokebank changed in a way we are not yet aware of.<br /><br />EDIT: After asking the Discord, I have confirmed that Pokebank did indeed revert the change they made to Pokebank. In this case, in order to obtain a shiny, make the change I suggested prior (from Lemonade x175, to Lemonade x250), and then try it once more<br /><br />Report back to me if it works, and have a safe and happy new years!


subject: Re: Dex status/ideas for the wiki
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Kind of unrelated, but is there any RAM address that allows controlling trainer class? (Obviously not $D058/$D059, because those don&#039;t allow trainer class trainers above $37)


subject: Re: The Member's Guide to Topiclessness
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=3088.msg208116#msg208116 date=1514837489]<br />Why hello there<br />[/quote]<br /><br />oh thanks<br /><br />i don&#039;t know if i&#039;m welcome here anymore


subject: Re: The Member's Guide to Topiclessness
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=3088.msg208118#msg208118 date=1514837700]<br />i don&#039;t know if i&#039;m welcome here anymore<br />[/quote]<br /><br />Always :)<br /><br />[s]but you would be even more welcome if you gave me free pizza[/s]


subject: Re: The Member's Guide to Topiclessness
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=3088.msg208119#msg208119 date=1514839475]<br />[s]but you would be even more welcome if you gave me free pizza[/s]<br />[/quote]<br /><br />can i use your blood as the sauce


subject: Re: The Member's Guide to Topiclessness
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=3088.msg208120#msg208120 date=1514839600]<br />can i use your blood as the sauce<br />[/quote]<br /><br />i mean that&#039;s what i normally do so


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The funny thing is, the original code I was attempting came from that very post. I just tried the lemonade x250, but I&#039;m still not seeing any change in the stats. I know the change should be subtle but the first Pokemon in my party is a level 100 nidoking, so I at least expect the change to be noticeable.<br /><br />I really appreciate the help and feedback btw, it makes this a lot less frustrating


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;January 1st, 2018<br /><br />AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=3088.msg208124#msg208124 date=1514844322]<br />And -7 degrees fahrenheit. Certainly feels like January.<br />[/quote]<br /><br />-12 Celsius here (or 11 Fahrenheit). Fun.


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Mrfenette link=topic=8173.msg208122#msg208122 date=1514839840]<br />I just tried the lemonade x250, but I&#039;m still not seeing any change in the stats. I know the change should be subtle but the first Pokemon in my party is a level 100 nidoking, so I at least expect the change to be noticeable.<br />[/quote]<br /><br />Yeah, DVs tend to have even less of an effect on higher leveled Pokemon. To test this code, I used my lvl 100 Blastoise, and the stats remained the same, though from a RAM point of view you could tell that the alterations had been made.<br /><br />Have you attempted to send over your first party Pokemon with the x250 lemonade setup? If so, did it work for you?


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  What? It doesn&#039;t alter your save at all!<br /><br />What are you doing?<br /><br />Also, after re-reading what you posted for your bootstrapper, you didn&#039;t specify Seel&#039;s HP. It&#039;s supposed to be [b]exactly[/b] 233<br /><br />If you can recall, what was Seels exact HP when you attempted this?


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I know for sure my bootstrap should have been correct, after all I was able to duplicate or get any item using ws m before. I think it had something to do with me using the code twice in a row. Anyways its also not the first time it happened so I&#039;m just gonna try again.<br /> 


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Mrfenette link=topic=8173.msg208129#msg208129 date=1514862461]<br />its also not the first time it happened so I&#039;m just gonna try again.<br />[/quote]<br /><br />So you&#039;ve had issues with ws m codes in the past? You may be doing something a bit differently.<br /><br />Either that, or you might also be on Virtual Console. Virtual console is shit at emulating SRAM (Static RAM, responsible for the save file) so that may also be an issue.


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mrfenette
icon: xx
body:
  Right that&#039;s what I&#039;m thinking. The first time it happened I was using an incorrect setup, so it kinda made since that it erased everything. This time seemed like there was a different because I had used it before without doing this.<br /><br />the last thing I had tried was:<br />ws m<br />Bicycle<br />Awakening x170<br />Thunderstone x134<br />TM09 x121<br />Poke Ball x50<br />Lemonade x250<br />Ice Heal x119<br />TM01 x01<br /><br />Is it possible to use a different code to achieve the same desired effect?


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Mrfenette link=topic=8173.msg208131#msg208131 date=1514865419]<br />Is it possible to use a different code to achieve the same desired effect?<br />[/quote]<br /><br />Funny you mention that, as I was planning on shortening the code to make it easier to use<br /><br />ws m<br />Any xany<br />Lemonade x170 (hex:AA)<br />Thunderstone x134 (hex:86)<br />TM09 x50 (hex:32)<br />Ice Heal x62 (hex:3E)<br />TM50 x119 (hex:77)<br />TM01 x[Any qty]<br /><br />This code does the exact same thing as the original code, but this time I was able to take advantage of the fact that $FA isn&#039;t a glitch item, so I could shorten the code to make it easier on the end-user.<br /><br />In case you are curious, here&#039;s what the code translates to:<br />[code]<br />ld a,$aa ; Register a is now $AA<br />ld hl,$d186 ; Register h is now $D1, Register l is now $86<br />ldd (hl),a ; Loads &quot;a&quot; into the location at &quot;hl&quot; ($D186 controls the Speed and Special DV), decreases &quot;hl&quot; by one<br />dec c ; Padding to prevent duplicate Items, it&#039;s bad practice<br />ld a,$fa ; &quot;a&quot; is now $FA<br />ld (hl),a ; Loads &quot;a&quot; into &quot;hl&quot; ($D185 controls the Attack and Defense DV)<br />ret ; Return control to game<br />[/code]<br /><br />I tested this code repeatedly and had no issues with the save file, but I didn&#039;t have any issues with the prior code either.


subject: Re: Pokemon that should be real!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know some might be hoax&#039;s but I am simply trying to credit whoever drew it because its not my original idea. Thank you for the Fakemon post though Princess Torchic. It is completely just for the fun of it because probably none of these will ever become real because then Game Freak would have to compensate a lot of people and track down the original artists. I watch some youtubers who speculate Pokemon Ideas but they&#039;re just having fun! So I thank anyone who can post ideas cause its easier for everyone to just go here and see cool ones then to have to scour the web for the one that inspires thumb Thank you everyone. 


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I find many people don&#039;t like the anime do to its cheesyness or being that sometimes its just way to quirky. And now with the release of Pokemon Ultra Sun/Moon And Sun/Moon the anime has just gotten weirder. Even the games are going for more quirk. I personally liked the direction Black/White went where it made sense and it was deep not dark as some people see it .	I can&#039;t say anything about Black/White2 but when X/Y came they were definitely going a little bit more happy but still not over the edge as I have found out recently. I just think they got to get a slight bit more reality to it like in black/white.


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ash is the Charlie Brown of Pokemon, and the League is the football that he can never kick.<br /><br />


subject: Re: Pokemon that should be real!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re welcome. I&#039;m glad you liked my post. :)<br /><br />Yes. I meant the one I posted was a fake and didn&#039;t mean to object to yours or anything. Sorry for the confusion.<br /><br />Here is Marin, a cute fan-designed PokÃ©mon from Magical PokÃ©mon Journey:<br /><br />[img]http://78.media.tumblr.com/tumblr_luaayajT9O1r64jmlo1_250.gif[/img]<br /><br />Marin (Japanese: ãƒžãƒªãƒ³)<br />Species: Aquatic PokÃ©mon<br />Height: 3&#039;08<br />Weight: 22 lbs<br />Dex Entry: Friends with Pikachu, these PokÃ©mon like to play in the ocean and at aquariums, but are unfortunately endangered due to poachers. This means they are extremely rare in the wild. Most Marin are female.


subject: Re: Invalid pokemon &quot;True stats&quot;?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fixed it. He also says he transferred gen 7 mons to gen 6 with PKSM, but that&#039;s wrong as the pokedex numbers are in the 900s


subject: Re: Invalid pokemon &quot;True stats&quot;?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=0ErrorYT link=topic=8164.msg208137#msg208137 date=1514933292]<br />Fixed it. He also says he transferred gen 7 mons to gen 6 with PKSM, but that&#039;s wrong as the pokedex numbers are in the 900s<br />[/quote]<br /><br />Knowing this, and having watched the video myself, I must question it&#039;s legitimacy


subject: Re: Invalid pokemon &quot;True stats&quot;?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=0ErrorYT link=topic=8164.msg208137#msg208137 date=1514933292]<br />Fixed it. He also says he transferred gen 7 mons to gen 6 with PKSM, but that&#039;s wrong as the pokedex numbers are in the 900s<br />[/quote]<br /><br />I think I found it, thanks!<br /><br />Looks like you forgot a 0 at the end of the link.<br /><br />https://www.youtube.com/watch?v=Ewhi0-PMDs0<br /><br />I don&#039;t know much about how Generation VI and VII work but the wrong PokÃ©dex numbers might be due to an encryption related problem that could mean a Generation VII PokÃ©mon ends up corrupted and with a mismatching index number.<br /><br />In relation to the true stats, do you know whether he tried Rare Candying the glitch PokÃ©mon? That might revert the stats back to the PkHex stats.


subject: Abwayaxmas 01/03/2018
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Though it may be rather early (Current time being 11:31 PM in my timezone), happy birthday, Abwayax!


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay I&#039;m not sure what was happening before but this one works fine! Maybe all I needed was just a fresh save file lol.<br />Thanks for all your help! <br />


subject: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Ok so I&#039;m wondering if anyone knows any glitches that are AR free and hacking free to get the event Pokemon in Black and White such as Keldeo, Genesect, Meleotta and any others I&#039;m forgetting. By the way Happy New Year to all the Glitch City Labs Community who&#039;s help and research has helped me and doubtlessly lots of other Pokemon Lovers! Thanks! :D ;D


subject: Re: Pokemon that should be real!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry everyone that I have not been contributing a lot but I&#039;ve been a bit to busy to search the web for good ones or post my own. So yah. But if you want to easily find some I would suggest Youtubers like Dobbs and Trickywi for easily found Fakemon. 


subject: Re: Fake Glitches?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One popular Fake Glitch which is obviously a creepypasta that is really kind of cheesy so it must be creepy Mac n Cheese is Buried Alive. Now I could believe this would be in a Japanese copy of the games but in the west? No way!<br />Think of the changes made to Earthbound between Japan and America. Like in America Ness wore clothes to bed and instead of people getting drunk on beer they get drunk on Espressos in America. Of course it isn&#039;t real cause its a creepypasta spawn but that&#039;s how it would be real if it was at all. <br />&quot;Do you believe in ghosts?&nbsp; Yes/No &quot;<br />No &quot; Oh so that white hand on your shoulder, it isn&#039;t real.&quot;<br />Lavender Town is a dangerous place.<br />Lavender town syndrome.


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Hi!<br /><br />As of now, methods of obtaining these Pokemon in generation 5 without the means of hacking has yet to be found.<br /><br />[quote author=Pokedude link=topic=8176.msg208146#msg208146 date=1515011330]<br />By the way Happy New Year to all the Glitch City Labs Community<br />[/quote]<br /><br />Happy new years!


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8142.msg208147#msg208147 date=1515011476]<br />BTW your Meganium in its super hero outfit is really awesome!<br />[/quote]<br /><br />Thanks!


subject: Re: Converting Z80 assembly to something I can use.
poster_name: GreenGriffin5
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi!<br /><br />Sorry for the stupid question.<br /><br />Again, I am very new to this, but where it says &quot;requests save file&quot; and &quot;sends save file&quot;, are we talking about copying the whole thing?&nbsp; Because the one I&#039;m trying to write is the Virus 2.0, not the first one, and as far as I&#039;m aware, the 2.0 only sends the room scripts, and the HRAM routine to patch them.&nbsp; Does the &quot;Send save file&quot; only mean a small part of it that contains this code?&nbsp; Sorry if I&#039;m missing something here.


subject: Re: Converting Z80 assembly to something I can use.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=GreenGriffin5 link=topic=8170.msg208154#msg208154 date=1515071830]<br />Again, I am very new to this, but where it says &quot;requests save file&quot; and &quot;sends save file&quot;, are we talking about copying the whole thing?<br />[/quote]<br /><br />Good question, you&#039;re right in the fact that the program only transfers a small portion of the save file, specifically $01:A500-$01:B700. Since there isn&#039;t too much free space in WRAM, the virus sends this portion in smaller portions at a time, as opposed to sending the whole save file.<br /><br />If you would like to view Mr.cheese&#039;s source code, it&#039;s [url=https://github.com/MrCheeze/pokered-self-replicator]here[/url] :)


subject: Trading PokÃ©mon with impossible items?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello,<br /><br />I have been recently trying to ACE my french Silver game but unfortunately could only get several pseudo-Bad Clone and also a pseudo-pseudo-Bad Clone (a clone for which everything is $00 except for the species ID). Since you can transform any type of Bad Clone into PokÃ©mon 000 in Crystal, I intend to get that game and perform the trick there.<br /><br />But since Crystal ACE is a mess, I would like to create the Bellsprout/Machoc with Mystery Egg in Crystal but then send it to G/S where I can perform the luckytyphlosion&#039;s Item Shifting Glitch to get TM17.<br /><br />The question is: Can a PokÃ©mon with a held Key Item be traded, or will it be blocked?<br /><br />Thanks anyone that can help! :)


subject: Re: Mario &amp; Luigi series
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I played all of them, though to different extents.<br /><br />Let&#039;s be clear : Superstar Saga DX is a BAD remake. You&#039;d be better playing the GBA version, as lacking of pixels as it is.<br />With that out of the way.<br /><br />I played a small chunk of Superstar Saga on my 3DS (using CFW), and I really like it so far, although it promises much more.<br /><br />I finished Partners in Time, and honestly it&#039;s a really good game. Bosses, music, ambience, everything. It&#039;s got everything. I wasn&#039;t such a big fan of that ambience, with the gloomy and dark story, but I have to admit it&#039;s great, and [i]man[/i]. Luigi saved &#039;em all.<br /><br />I really, really enjoyed Bowser&#039;s Inside Story, although I&#039;ve heard it being tossed aside in favor of PiT. Oh well. The bosses are of the classical tactical kind with the bros, but with Bowser, you&#039;re much more into packing the biggest punches you can until, well... lol.<br /><br />Dream Team... no. It&#039;s bad. Using sprites on the DS ? Ok. Using sprites on the 3DS ? Ok... but give them more directions, this is a [i]circle pad[/i], dammit ! That&#039;s the point of 3D models, they can be animated fluidly... at least keep up with that... oh well. The music was average, or below, though there are some very good pieces. The gameplay is not particularly interesting, and the story... I find it rather plain.<br /><br />Paper Jam Bros. was a *blast* to play. I love Paper Mario, and I really liked this cross-over, also for its irony with itself and the M&amp;L franchise. The fourth wall... let&#039;s not evoke that late fella xP<br /><br />Finally, I [u]really[/u] don&#039;t like Superstar Saga DX. Just compare Come On! from Paper Jam (is real gud), and from SSDX (it&#039;s... weirdly extended). Things like that ; they are minor, but really do a disservice to the game.


subject: Re: Trading PokÃ©mon with impossible items?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Based on when I tried using 8F to give PokÃ©mon hold items for TM33 arbitrary code execution, you can trade a PokÃ©mon with a key item with no problems. :) I&#039;m not 100% sure if it works between two Generation II games but likely.


subject: Re: Trading PokÃ©mon with impossible items?
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There are no item checks for Generation II trades. Even the unused items corresponding to Generation I PokÃ©monâ€™s catch rates, which are converted by the Time Capsule into different items, are not altered when traded from another Generation II game.


subject: Re: Trading PokÃ©mon with impossible items?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=8178.msg208159#msg208159 date=1515167905]<br />There are no item checks for Generation II trades. Even the unused items corresponding to Generation I PokÃ©monâ€™s catch rates, which are converted by the Time Capsule into different items, are not altered when traded from another Generation II game.<br />[/quote]<br /><br />Ah, thanks for clearing that up. :)


subject: Re: Mario &amp; Luigi series
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you&#039;re gomna miss the fact that nearly every one of these games can be broken with stupidly easy WTW performed by rocking the DPad/Stick back and forth in a certain spot then your opinion is null and void.


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok well if there is anyone willing to do research on it then please do.<br />I&#039;m asking not because I&#039;m lazy but one I barley know anything about code or whatever and I have a lot of other stuff to do. I&#039;m hoping to learn about more of that sort of tech stuff though so maybe I&#039;ll find something to but the help would be much much appreciated. 


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  I hate to tell you this, but it is unlikely such a glitch will be found in the near future, if at all. Research in Gen V is rather lax, considering we don&#039;t have a great/decent understanding of the game&#039;s code. In fact, I have yet to see a major or otherwise notable glitch from the generation.<br /><br />I suppose all one can do is wait. I cannot research this myself due to a lack of resources to do so, also i&#039;m busy with something else at the moment.


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  I remember that luckytyphlosion was talking about how both Generation II and V support infrared. In theory an exploit from that could follow through similar to the GTS spoofing exploits that once worked without Action Replay prior to the shutdown of the GTS, but as Epsilon said I don&#039;t think there have been any major exploits for Black/White and Black 2/White 2 yet. (hmm except for RNG manipulation)


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8176.msg208167#msg208167 date=1515193945] (hmm except for RNG manipulation)<br />[/quote]<br /><br />While useful, RNG manip isn&#039;t exclusive to gen V. In fact, I find it to be far easier on Gen III<br />[quote author=Princess Torchic â¤ link=topic=8176.msg208167#msg208167 date=1515193945]<br />I remember that luckytyphlosion was talking about how both Generation II and V support infrared. In theory an exploit from that could follow through similar to the GTS spoofing exploits that once worked without Action Replay prior to the shutdown of the GTS<br />[/quote]<br /><br />Interesting that you mention that, as a small group of people (Wack0, ISSOtm, and luckytypholsion) have been discussing a potential emulator-escape exploit on VC for gameboy color ROMs. Maybe their findings there can allow for this?


subject: Returning Kenya with only Egg in party glitch
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Flameduck
icon: xx
body:
  I recall seeing a page a few years ago with some pictures of returning Kenya/a pokemon holding its mail with only an egg in the party, losing the Pokemon, and only having the egg afterwards, with some stuff happening with battles. Unfortunately I can&#039;t find anything on this now, but I was able to replicate what I was thinking about!<br />[size=1em]<br />[url=https://www.youtube.com/watch?v=3k5xUgEhjzM]https://www.youtube.com/watch?v=3k5xUgEhjzM[/url]<br />[/size]<br />[size=1em]Normally, you can&#039;t return Kenya/mailmon if it&#039;s the only one left in the party, but it seems the game doesn&#039;t check for eggs. (Or possibly fainted pokemon?)[/size]<br /><br />[size=1em]With the egg being the last one in the party, I was able to use its contained Pokemon in battle and maintain its level after hatching.&nbsp; Reminds me of the Pomeg glitch in the sense of letting you use eggs.[/size]<br /><br />This was a quick proof of concept video I just recorded, so it&#039;s probably not the best or fullest demonstration, but it&#039;s documented here now. Though it is a modified save from a romhack, the game is vanilla Crystal and this is likely possible in Gold/Silver as well. It may even work with the gift Shuckie in Cianwood.<br /><br />tl;dr: returning Kenya with only an egg in the party leaves you with only an egg in the party that you can fight with


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It really sucks that The Pokemon Company won&#039;t just re-host the events by like maybe setting up temporary DS internet in certain locations like Gamestop here and there it maybe at the Pokemon World Championship. That would make it so much more people come to those events just to get the event pokemon and they could do one per event or something. But Nintendo wants you to play the new games only but in my opinion playing old Nintendo games doesn&#039;t stop me from wanting/buying the new games so that shouldn&#039;t be a problem. At least make a super secret crazy backdoor that activates after a certain amount of time or something Nintendo!


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  EMUParadise has a few Event Distribution Cartridges for HG/SS, D/P/P and B/W safely tucked away on the forums. Start hunting. &gt;:D


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8176.msg208165#msg208165 date=1515193671]<br />In fact, I have yet to see a major or otherwise notable glitch from the generation.<br />[/quote]<br /><br />Well, at least we can still clone&nbsp; :P


subject: Re: The Member's Guide to Topiclessness
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Kinda late for that game but alright, the first of my 637 posts here was more than 10 years ago, and I was a kid.<br /><br />But that&#039;s still funny to see that it was to complain about french versions having less glitches than the US version&nbsp; ;D<br /><br />It&#039;s also cool that on these first 2-3 posts, I discuss the impossibility to get Charizard &#039;M without gameshark in french games. 10 years later, we can do that by at least 4 different ways, one of them being ACE, which can be done by several means too!


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=3088.msg208173#msg208173 date=1515262771]<br />Kinda late for that game but alright, the first of my 637 posts here was more than 10 years ago, and I was a kid.<br /><br />But that&#039;s still funny to see that it was to complain about french versions having less glitches than the US version&nbsp; ;D<br /><br />It&#039;s also cool that on these first 2-3 posts, I discuss the impossibility to get Charizard &#039;M without gameshark in french games. 10 years later, we can do that by at least 4 different ways, one of them being ACE, which can be done by several means too!<br />[/quote]<br /><br />Jesus. I&#039;ve been here for, like, five and a half years.<br /><br />TIME WELL WASTED.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=3088.msg208175#msg208175 date=1515286147]<br />I first joined in like 2013 as Yeniaul.<br />[/quote]<br /><br />I was wondering what happened to you.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=xsS-UDyNKf0]Sonic &amp; Knuckles Music: Death Egg Zone Act 1[/url]<br /><br />In the middle of a Sonic 3 &amp; Knuckles playlist, randomly ended up at this song at time of post. Love that game.


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=N0yXyx_4GuM]Lostprophets: Another Shot (acoustic version)[/url]


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One is cloning not considered cheating by most? (I&#039;m not calling glitches cheating cause their all inside the game) Two can you clone Events?


subject: Re: How do we get event Pokemon for Platinum
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am asking Cryo if he can research a way to bypass the invisible wall in Platinum.<br />I&#039;m so concerned about this because I don&#039;t know anyone with events that I can clone or a copy of Diamond or Pearl and I already beat the Elite Four and I&#039;m working in my Pokedex. I need help with my events. Luckily I got Ultra Sun and Ultra Moon on launch day so I won&#039;t miss any events hopfully. I missed most events up to Omega Ruby and Alpha Sapphire because I barley knew anything about the existents of Pokemon and I missed Sun and Moon because I didn&#039;t have a 3DS until October 2017.


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8176.msg208182#msg208182 date=1515372806]<br />is cloning not considered cheating by most? <br />[/quote]<br /><br />That&#039;s entirely relative, and it would depend on who you ask. Personally, I do not consider the use of glitches to be cheating, but you may come across someone who disagrees<br /><br />[quote author=Pokedude link=topic=8176.msg208182#msg208182 date=1515372806]<br />can you clone Events?<br />[/quote]<br /><br />Any Pokemon can be cloned.


subject: Re: The Member's Guide to Topiclessness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Somebody unintentionally revealed the secret behind Yeniaul on the Discord, too. Sucks to be you non-Discord normmies. :P


subject: Downloading save files from another Gameboy with Pokemon Red/Blue
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: clip
body:
  [b]Note: This only allows for Red -&gt; Red or Blue -&gt; Blue duplications. Attempting an R -&gt; B or vice versa will result in a glitch Pokemon center that you cannot escape from[/b]<br /><br />Hey all! Not sure how useful this might be, but I made a save file (well, &quot;made&quot;, meaning I saved the game) that allows you to duplicate and play the save file of the person you are trading with in Pokemon Red/Blue! It uses the RCE method discovered by Vagiular and documented [url=http://vaguilar.js.org/]here[/url].<br /><br />[u][b]To Use[/b][/u]<br /><br />1. Have a Pokemon Red/Blue cartridge with the save file you wish to duplicate (This file needs no special prerequisites, outside of being able to use Cable club, meaning oak&#039;s parcel has been delivered)<br />2. Have a copy of the same game (Red/Blue wise), with it&#039;s respective duplication save file loaded (I have attached both saves to this thread)<br />2. Connect the two via link cable (If you&#039;re on BGB, you can do this with Right Click&gt;Link&gt;Listen on one and Right Click&gt;Link&gt;Connect on the other)<br />3. Go to the Trade Colosseum<br />4. Start a trade<br />5. Wait for save file transfer to complete<br />[b]Few things to note: This is different from Mr.Cheeze&#039;s virus in that this needs to transfer all three banks. As such, this is going to take a minute or two. Be patient.<br /><br />During this time, you will notice both screens will become glitched. This is the save file data you are duplicating, being represented as tiles.[/b]<br />6. Once they are finished, both Gameboys will restart<br />7. You should now be able to play the save file you duplicated!<br /><br />[u][b]Technical[/b][/u]<br /><br />As i mentioned earlier, this uses the exploit vaguilar discovered and documented.<br /><br />As you might have guessed, this was inspired by &quot;Mr.Cheeze&#039;s virus&quot;<br /><br />Basically what vaguilar&#039;s exploit does is since the subroutine that draws Pokemon names to the screen doesn&#039;t end until it reaches the $FF terminator, you can change bytes in your party to force the subroutine to write names to the stack, forcing the game to jump to a certain address upon reaching &quot;ret&quot;. In order to force the buffer to go that far, and to not damage any other important parts of RAM, we use glitch Pokemon $E3 (or $E4), as it&#039;s name begins with an end terminator $50. Because of this, we can safely move the buffer forward.<br /><br />Our party looks like this: (note: Referring to the game gameboy you are duplicating the save file [b]from[/b] as &quot;victim&quot;, the other gameboy with my save file will be referred to as &quot;master&quot;)<br />[code]<br />06 ; # of Pokemon, completely irrelevant<br />00 x6&nbsp; ; These six pokemon are irrelevant also<br />e3 x346 ; Advance the buffer to the &quot;victim&quot;&#039;s stack<br />ce ; Write $CE&#039;s name to the victim&#039;s stack (EE 21 96 D7 CB 86 21 A3 D7 CB), &quot;A3 D7&quot; is what the game will read from when returning, causing it to jump to $D7A3 (nop slide to master&#039;s name)<br />e3 x7 ; Advance the buffer to the &quot;master&quot;&#039;s stack<br />f1 ; Write $F1&#039;s name to the stack (40 40 40 FF FA 30 D7 CB 47 C0) &quot;30 D7&quot; is what the game reads from when returning, forcing a jump to $D730 (event flags)<br />ff ; Cause aforementioned buffer to return, forcing the jumps<br /><br />---<br />ld a,8 ; a = 8<br />ldh [rIE],a ; Only allow serial int<br />ld hl,$0316 ; Garbage to send master in exchange for payload (starts with $FD to allow for transfer)<br />ld de,$dc00 ; Location to store payload<br />ld bc,$0110 ; Bytes to send (sends way more than necessary to account for $fd bytes)<br />call $216f ; Exchange data<br />ld hl,$dc00<br />ld b,$fd<br />.loop: ; Check for FD bytes<br />ldi a,[hl] ; Grab byte at hl<br />cp b ; Is it $fd?<br />jr z,.loop ; If it is, keep looking<br />dec hl ; Undo the ldi<br />ld a,$0d ; a = $0D<br />ldh [rIE],a ; Enable vblank,timer,and serial ints<br />jp hl ; Jump to payload sent by master<br />[/code]<br /><br />At this point, the victim Gameboy is executing code from the master&#039;s name. The code we have written there causes the victim Gameboy to wait for synchronization with the master, and display the &quot;Waiting!&quot; text on the screen. The master gameboy is executing code in a section of RAM that is normally used for event flags. It nop slides to $D743, which there we have written a jump instructon to $DA80, our &quot;PC pokemon&quot; (there we have written another payload). Aforementioned payload causes master to synchronize with the slave gameboy.<br /><br />Once both gameboys are synchronized (using a subroutine at $226E, or $227F if we do not want to display the &quot;Waiting!&quot; text), we call a subroutine to delay for a few frames, and then we begin the transfer.<br /><br />The master gameboy first transmits the payload we want the victim to execute. The victim then (after jumping to a payload written at the end of master&#039;s party) executes the aforementioned payload, which causes the victim to write 03:A000 - 03:AFFF to the tilemap buffer. Then, both gameboys synchronize once more, and the victim gameboy sends over that portion of the save file (receives garbage in return). The master then copies what it receives into it&#039;s own save file in it&#039;s respective location. It does this for each 256-byte portion of that SRAM banks before switching banks. Once all 4 banks have been copied (0 - 3), the game locks SRAM and then restarts.<br /><br />Code executed by master at $DA80:<br />[code]<br />transmitpayload:<br />	call $226e<br />	call $3dd7<br />	ld a,8<br />	ldh [$ff],a<br />	ld hl,$d53a<br />	ld de,$c3a0<br />	ld bc,$110<br />	call $216f<br />	ld a,$0d<br />	ldh [$ff],a<br />Start:<br />	ld b,4<br />	push bc<br />	ld a,$0a<br />	ld h,a<br />	swap a<br />	push af<br />	ld [hl],h<br />	ld h,$40<br />	dec b<br />	ld [hl],b<br />	ld h,$60<br />	ld l,$01<br />	ld [hl],l<br />transmit:<br />	call $227f<br />	call $3dd7<br />	ld a,8<br />	ldh [$ff],a<br />	ld hl,$0316<br />	ld bc,$10b<br />	ld de,$c3a0<br />	call $216f<br />	ld a,$0d<br />	ldh [$ff],a<br />findhl:<br />	ld hl,$c3a0<br />	ld b,$fd<br />.loop:<br />	ldi a,[hl]<br />	cp b<br />	jr z,.loop<br />	dec hl<br />Init:<br />	pop af<br />	ld d,a<br />	push af<br />	ld e,0<br />	ld bc,$100<br />memcpy:<br />	ldi a,[hl]<br />	ld [de],a<br />	inc de<br />	dec bc<br />	ld a,b<br />	or c<br />	jr nz,memcpy<br />determine:<br />	pop af<br />	inc a<br />	ld b,$c0<br />	cp b<br />	jr z,bankswap<br />	push af<br />	jr transmit<br />bankswap:<br />	pop bc<br />	dec b<br />	push bc<br />	jr z,end<br />	ld h,$40<br />	dec b<br />	ld [hl],b<br />	ld a,$a0<br />	push af<br />	jr transmit<br />end:<br />	ld h,$00<br />	ld [hl],h<br />	jp $100<br />[/code]<br /><br />Code executed by victim (near $dc00)<br />[code]<br />Start:<br />	ld b,4<br />	push bc<br />	ld a,$0a<br />	ld h,a<br />	swap a<br />	push af<br />	ld [hl],h<br />	ld h,$40<br />	dec b<br />	ld [hl],b<br />	ld h,$60<br />	ld l,$01<br />	ld [hl],l<br />	<br />Init:<br />	pop af<br />	ld h,a<br />	ld l,$ff<br />	ld de,$c507<br />	ld bc,$100<br />	push af<br />backwardsmemcpy:<br />	ldd a,[hl]<br />	ld [de],a<br />	dec de<br />	dec bc<br />	ld a,b<br />	or c<br />	jr nz,backwardsmemcpy<br />	ld a,$fd<br />	ld [de],a<br />transmit:<br />	push de<br />	call $227f<br />	call $3dd7<br />	pop hl<br />	ld a,8<br />	ldh [$ff],a<br />	ld de,$c200<br />	ld bc,$10b<br />	call $216f<br />	ld a,$0d<br />	ldh [$ff],a<br />determine:<br />	pop af<br />	inc a<br />[/code]<br /><br />Sorry if I over/under explained. Enjoy!


subject: Re: The Member's Guide to Topiclessness
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  I kinda spend less time on GCL&#039;s Discord these days, because of not having the time to :( but it&#039;s a very good place to discuss glitches though


subject: Using Citra allows invalid Pokemon to battle
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As seen in my video <br />Pokemon Sun And Moon Glitch Pokemon 1006<br />I was able to send invalid Pokemon into battle as well as hatch a 1006 egg using Citra. It appears to be an emulation quirk but I found it interesting nonetheless 


subject: Opinions of the public about Nintendo games.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: lamp
body:
  Ok so this topic is for everyone to post their opinions about what they think about current Nintendo games or what Nintendo should do in a future release in that series. Note: Everyone is entitled to their own opinion so please no fighting. Also no video game ideas or new video game series this is just for opinions like if future Pokemon games should have story lines more like Black and White or how Nintendo should re-release all the Final Fantasy games they didn&#039;t release in the past into their own consoles by working out a deal with Square Enix etc. BTW those are done of my opinions.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Turn your item release down a bit in options. I<br />I play the WiiU one a lot because the only other one I own is brawl and I lent that one to my friend so I&#039;d have to say WiiU. Also I like how in WiiU you can still play it online. I hate people who are mean online though.


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  Originally I was just gonna buy a Action Replay but a guy at my local Gamestop told me that he thought there was a way to get events in Platinum and that he had done it and he seemed to know what he was talking about so I decided I&#039;d tuff it out for glitches instead of hacks and cheats.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;too many item drops<br />Download 20XX<br />Go into debug menu<br />Set drop rate to Instant<br />Turn on all items<br />Go into stage<br />Enjoy 5 seconds of play time


subject: Re: Using Citra allows invalid Pokemon to battle
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Emulation [i]inaccuracy[/i], not quirk. This also allows all VC CIAs to run with 128k ROM save sizes, despite needing their exheaders modified.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  I only played the first three games, but Melee is by far my favourite and a top 5 game of all time for me. It&#039;s just the most fast-paced and competitive with the best fighting physics. My favourite characters in Melee were: Falco and Sheik.<br /><br />Brawl isn&#039;t a bad game though, the physics are worse in brawl, and Meta Knight is OP character, but other then that the game offers a load of variety of characters and good stages and non-Meta Knight games are still fun to play. My favourite characters in brawl were: Falco, Wario and King Dedede. <br /><br />Super smash bros N64 is a okay game, but suffers from a severe lack of playable characters and stages kind of limiting it&#039;s replay value. My favourite characters in the N64 version were: Fox and Mario.


subject: How different is ultra sun/moon from the original sun/moon?
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  I got this game for christmas!<br />Nice, but how much of a difference is it?<br />It certainly doesn&#039;t feel the same.<br />(no spoilers)


subject: Current US&amp;UM team.
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Madward (Dartrix)<br />Pentavas (Grubbin)<br />Llugniw (Wingull)<br />Sly (Alolan meowth)<br />Collector (Butterfree)<br /><br />[size=8pt]i wonder if anyone will get the pentagrin references[/size]


subject: Re: How different is ultra sun/moon from the original sun/moon?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I&nbsp; Pre-Ordered them but I haven&#039;t played them a lot but from what I&#039;ve gathered the story is very different. BTW do you own and play either Pokemon Sun or Moon? If you do then you should notice some story differences.<br />I don&#039;t own Sun or Moon yet but I&#039;ve told my sister about some of the stuff that happens and she said that it was different because she owns Sun and has gotten as far as the second island. Also the Player looks different than in Sun and Moon.


subject: Re: Mario &amp; Luigi series
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hah! I got the 3DS version for Christmas as well! My first one was BewareBowser&#039;s Inside Story and that&#039;s when I fell in love with it because it was one of my first DS games. I haven&#039;t been able to play Luigi&#039;s Dream Team or Paper Jam but I did get the Virtual Console Version of SuperStar saga on the WiiU and I want the original copy of it for Game Boy Advanced too. That&#039;s my history with Mario and Luigi Series.


subject: Pokemon Event Updates
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  Ok so this topic is for event updates like how the Rockruff Event for Pokemon Ultra Sun and Ultra Moon ends today so I hope you got the special Rockruff that evolved into Dusk Form Lyanroc. Can others help by posting information that they hear about events if the info is not already posted please. Thank you.


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is there anyway to use Pokemon Bank/Transporter to send Pokemon 5 Gen and below back into 5 Gen games? I&#039;m guessing no but I&#039;m just asking just in case I missed something.


subject: Re: Pokemon that should be real!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Also if anyone doesn&#039;t have any art of a Philemon you can also post a pic of an animal or Myth that you think should be a Pokemon.<br /><br />This is a Panda Any.<br /> I currently do not have art of it but I&#039;m working on it so be very patient please.


subject: Re: Religion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok well I&#039;m a christian and the reason it would be logical in my eyes that God exist and is the one and only true God is because one he is the only God that loves everyone otherwise if any other god existed but hated some people than wouldn&#039;t we all be dead? Also if you need physical proof there is the relics that would prove the events in the Bible. I don&#039;t know a while lot about different religions but God just seems so real to me. I&#039;ve read about different ancient beliefs like Zeus and stuff but they are just so weird to me like if their &quot;gods&quot; and immortal than why wouldn&#039;t they just blast the people they don&#039;t like out of existence? Also why can they be wounded and than just run away from a battle when they are supposed to be immortal? I like logic and they are not logical. Also people think well why doesn&#039;t God just get rid of sin forever and the reason as I see it is that God doesn&#039;t want to do that because that would be like forcing us to do good and we wouldn&#039;t have a choice and he wants us to choose the right way for ourselves so that we can probe that we are capable of making the right choices in life. Its sad that this country was founded on the ways of God and now look at us, I mean we&#039;re legalizing Marijuana something that can hurt you and your life! I think that if Trump really wants to make America great again than he should stop being racist and bring back the laws that were supposed to keep people safe from their own sins. Everybody is a child of God and God loves everyone in the while world as we are all his children and he is our father. He loves everyone even the people who have commited great sins for he loves them but he does not love their sins just like a father loves his son even though his son got into does trouble. All you would ever need to do is to repent to God for your sins and stop doing that sin and he will forgive you no matter how bad it is. I would recommend getting all the details out of a Bible than just going on what I&#039;ve said because there is much more to it and nobody is perfect Christian or Not. If you have read through this while post than I thank you and may you have learned that God loves you.<br />


subject: Re: Problem with legit mew glitch for yellow VC
poster_name: anti-freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I discovered the same issue. I&#039;m using the vc yellow edition, too. Did anybody already discover a way for the german version of the game?


subject: Re: How different is ultra sun/moon from the original sun/moon?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I haven&#039;t played UsUm but I just wanted to say that I fucking love Drampa&#039;s Ultra Sun &#039;Dex entry:<br /><br />&quot;If a child it has made friends with is bullied, Drampa will find the bully&#039;s house and burn it to the ground.&quot;<br /><br />From what I can tell, the Ultra Beasts actually get some lore and there&#039;s a slightly improved postgame. Also some content that was [s]never used in the originals because Game Freak are lazy cunts[/s] &#039;cut&#039; has been implemented.


subject: Should Nintendo remake Final Fantasy games they previously did not release?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Ok so I like Final Fantasy a lot but I don&#039;t want to play it on PC, Playstation, Xbox, or mobile and Nintendo has released very few Main series Final Fantasy games. Does anyone else agree that Nintendo should get the rights to remake Main Series games on their consoles? :???:


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The animation in Pokemon Sun and Moon the cartoon is really cheesy! I mean it really sucks! I wish Pokemon had a quality anime with depth but nothing 18 or older to watch it.


subject: Re: Religion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=4813.msg208213#msg208213 date=1515603514]<br />Ok well I&#039;m a christian and the reason it would be logical in my eyes that God exist and is the one and only true God is because one he is the only God that loves everyone otherwise if any other god existed but hated some people than wouldn&#039;t we all be dead? Also if you need physical proof there is the relics that would prove the events in the Bible. I don&#039;t know a while lot about different religions but God just seems so real to me. I&#039;ve read about different ancient beliefs like Zeus and stuff but they are just so weird to me like if their &quot;gods&quot; and immortal than why wouldn&#039;t they just blast the people they don&#039;t like out of existence? Also why can they be wounded and than just run away from a battle when they are supposed to be immortal? I like logic and they are not logical. Also people think well why doesn&#039;t God just get rid of sin forever and the reason as I see it is that God doesn&#039;t want to do that because that would be like forcing us to do good and we wouldn&#039;t have a choice and he wants us to choose the right way for ourselves so that we can probe that we are capable of making the right choices in life. Its sad that this country was founded on the ways of God and now look at us, I mean we&#039;re legalizing Marijuana something that can hurt you and your life! I think that if Trump really wants to make America great again than he should stop being racist and bring back the laws that were supposed to keep people safe from their own sins. Everybody is a child of God and God loves everyone in the while world as we are all his children and he is our father. He loves everyone even the people who have commited great sins for he loves them but he does not love their sins just like a father loves his son even though his son got into does trouble. All you would ever need to do is to repent to God for your sins and stop doing that sin and he will forgive you no matter how bad it is. I would recommend getting all the details out of a Bible than just going on what I&#039;ve said because there is much more to it and nobody is perfect Christian or Not. If you have read through this while post than I thank you and may you have learned that God loves you.<br />[/quote]How many people have directly died because of weed? 0, [url=http://www.nbcnews.com/storyline/legal-pot/no-high-risk-marijuana-may-be-less-harmful-alcohol-tobacco-n312876]according to NBC.[/url] And if God doesn&#039;t want to harm anyone, why not just make those that sin not exist, or do the sams to non-believers? Oh, and the Greek wounded-god things: The gods were woundable because those that harmed them were harnessing one or another god&#039;s powers to do so, or there was a flaw in a minor god (Achilles being the most common example). I know you recommend reading the Bible to get the full Christian picture, but if you&#039;re reading the King James Version, the New International Version and a variety of others, you&#039;re reading a copy of the Bible that has been tampered with for the purpose of pushing a personal agenda of a dead King (King James, funnily enough) on his subjects.<br /><br />Cheers, man.


subject: Re: Religion
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also sorry if it sounds like I&#039;m putting other religion down but I&#039;m not trying to be rude it is just how I see it.&nbsp; If your looking for the real Bible then you could technically just learn whatever language the original is in and read it like that but I feel the NIV gets the idea through.


subject: Re: Do Hackers Ruin Games?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I feel hacking is to much like breaking the game just so you can get what you want. I always try to find glitches if I need something in game that is now permanently unavailable.


subject: Re: Religion
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Atheist here.<br /><br />[quote author=Pokedude link=topic=4813.msg208222#msg208222 date=1515706123]<br />I wasn&#039;t talking about death by weed but losing your God given mind when you smoke it. <br />[/quote]<br /><br />I liked Reefer Madness too, but weed doesn&#039;t make you &quot;lose your mind.&quot; You may, however, become a menace to a bag of Cheetos and have the strange desire to listen to the band Phish.<br /><br />On second thought...


subject: New cloning glitch with Poke Transporter
poster_name: Wanderer1391
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So a new glitch was found recently involving the cloning glitch and Poke Transporter as seen in this video by the person who found it:<br />https://www.youtube.com/watch?v=itk0KpIQjhE<br /><br />Said glitch works with both the English and Japanese versions of Gen 2 but I&#039;m personally not sure on any other versions such as Korean Gold/Silver.<br /><br />The thing I&#039;m curious about though is what is actually happening here. Is the Transporter being tricked into reading another box as box 1 or are the Pokemon being partially cloned somehow as leftover data into box 1 as any Pokemon in box 1 end up being deleted?


subject: Cool ASCII of my favorite word!
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &nbsp;  â–„â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆâ–„â–„â–„â–„&nbsp; &nbsp; â–„â–ˆ&nbsp; &nbsp;  â–„â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–„&nbsp; &nbsp; â–„â–„â–„â–„â–ˆâ–ˆâ–ˆâ–„â–„â–„â–„&nbsp; &nbsp; &nbsp; â–„â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆ&nbsp; &nbsp; &nbsp; <br />&nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆâ–€â–€â–€â–ˆâ–ˆâ–„ â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ â–„â–ˆâ–ˆâ–€â–€â–€â–ˆâ–ˆâ–ˆâ–€â–€â–€â–ˆâ–ˆâ–„&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; &nbsp; <br />&nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–€&nbsp; â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆâ–Œ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–€&nbsp; â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; &nbsp; <br /> â–„â–ˆâ–ˆâ–ˆâ–„â–„â–„&nbsp; &nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆâ–Œ&nbsp; â–„â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; &nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; &nbsp; <br />â–€â–€â–ˆâ–ˆâ–ˆâ–€â–€â–€&nbsp; &nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆâ–Œ â–€â–€â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆâ–ˆâ–„&nbsp; â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ â–€â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆ&nbsp; &nbsp; &nbsp; <br />&nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–„&nbsp; â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; &nbsp; <br />&nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; &nbsp; <br />&nbsp; â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆ&nbsp; â–€â–ˆ&nbsp;  â–ˆâ–€&nbsp; â–ˆâ–€&nbsp; &nbsp;  â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–€&nbsp;  â–€â–ˆ&nbsp;  â–ˆâ–ˆâ–ˆ&nbsp;  â–ˆâ–€&nbsp; &nbsp; â–ˆâ–ˆâ–ˆ&nbsp; &nbsp; â–ˆâ–€&nbsp; &nbsp; 


subject: Re: New cloning glitch with Poke Transporter
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Ooh this is cool. :)<br /><br />The steps seems to be:<br /><br />1. Fill a box that isn&#039;t box 1 (box 5 JP? box 6 EN?) with 20 (EN)/30 (JP) PokÃ©mon (or possibly less if you don&#039;t plan to clone as many PokÃ©mon)<br />2. Switch to box 1; must be empty.<br />3. Switch to the other box but reset the game early while saving.<br />4. Press the Home menu with the game running, load PokÃ© Transporter.<br /><br />; PokÃ© Transporter thinks box 1 has the PokÃ©mon from the other box when it is actually empty.<br /><br />The glitched PokÃ©mon counter might be related to the game reducing 20/30 from 0 (box 1&#039;s amount) and getting a glitched box amount value that is 256-(other box&#039;s amount). However that&#039;s just an educated guess as haven&#039;t tried this yet.<br /><br />[quote author=Wanderer1391 link=topic=8191.msg208233#msg208233 date=1515730476]<br />The thing I&#039;m curious about though is what is actually happening here. Is the Transporter being tricked into reading another box as box 1 or are the Pokemon being partially cloned somehow as leftover data into box 1 as any Pokemon in box 1 end up being deleted?<br />[/quote]<br /><br />Not sure, sorry. I&#039;d guess the former because AD6C in SRAM (PokÃ©mon in current box) would be wiped, so maybe:<br /><br />1. The game updates the box data but not the box number yet.<br />or 2.&nbsp; The game looks up which box to take data from this structure (probably not because you can only ever take PokÃ©mon with the PokÃ© Transporter from box 1):<br /><br />[quote author=pokecrystal/sram.asm]<br />SECTION &quot;Boxes 1-7&quot;,&nbsp; SRAM, BANK [2]<br /><br />	box sBox1<br />	box sBox2<br />	box sBox3<br />	box sBox4<br />	box sBox5<br />	box sBox6<br />	box sBox7<br />[/quote]<br /><br />I&#039;m curious whether you can do anything else with the glitched box counter.


subject: A Guide to Everything Malware
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: exclamation
body:
  A few people have asked me to give them malware for one or another reason, but I&#039;ve usually given them instructions on how to keep themselves safe while using malware for testing, wiping, etc. However, there&#039;s only so much you can say over Discord before you get ignored, so I&#039;m writing a guide called &quot;Parzival&#039;s Comprehensive Guide on Preparing For, Containing, Collecting, Maintaining, Trapping, Testing, and Recovering From Malware&quot; to alleviate the issue.<br /><br />best name i know<br /><br />Guide resides at:<br />https://goo.gl/c9McYY<br />(shortened because ynawt?)<br /><br />It cover hows to prepare for a malware collection, how to prepare for malware attack, how to maintain a malware collection, how to recover from malware that slips out of a VM, etc. The name says what it talks about, essentially.


subject: Re: Should Nintendo remake Final Fantasy games they previously did not release?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They&#039;re uhhh... not really gonna do that.<br /><br />Square might just release an updated version of FF7 for Switch because all the cool kids are putting stuff on Switch these days, but Nintendo won&#039;t really have much involvement.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [b][u]CartSwap using button input[/u][/b]<br /><br />CartSwap currently uses a timer to delay frames until reboot, meaning the user must quickly pull out the cartridge and insert a new one before the timer ends.<br /><br />This new version simply waits until the user presses START before rebooting.<br /><br />8f<br />Any xAny<br />TM43 x4 (hex:04)<br />Lemonade x16 (hex:10)<br />Carbos x255 (hex:FF)<br />X Accuracy x1 (hex:01)<br />Ice Heal x45 (hex:2D)<br />Burn Heal x119 (hex:77)<br />Elixer x126 (hex:7E)<br />TM30 x15 (hex:0F)<br />Awakening x7 (hex:07)<br />Potion x185 (hex:B9)<br />Fire Stone x235 (hex:EB)<br />X Attack x101 (hex:65)<br />Protein x14 (hex:0E)<br />Master Ball x121 (hex:79)<br />TM33 x[Any qty]<br /><br />ASM: <br />[code]<br />di ; Prevent the game from prematurely executing the other game&#039;s interrupts<br />inc b ; Filler<br />.loop<br />ld a,$10 ; a = $10<br />ld h,$ff ; hl = $FF22<br />ld l,$01 ; hl = $FF01<br />dec c ; Filler<br />dec l ; hl = $FF00, hardware register responsible for Joypad input<br />inc c ; Filler<br />ld (hl),a ; Enable polling for button inputs<br />ld d,d ; Filler<br />ld a,(hl) ; Grab current button inputs<br />and $0f ; Filter out unrelated upper nibble<br />ld c,$07 ; c = $07<br />inc d ; Filler<br />cp c ; compare a with c. In binary, this would check for %0111, as bit 3 is reset if START is pressed<br />jr nz,.loop ; Not Equal? Go to loop<br />ld b,c ; Filler<br />ld h,l ; hl = $0000<br />inc h ; hl = $0100 (GB booting point)<br />ld c,1 ; c = 1<br />ld a,c ; a = 1<br />jp hl ; Reboot<br />[/code]


subject: Re: New cloning glitch with Poke Transporter
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://github.com/pret/pokecrystal/blob/82a05a1752b476caab8951fe03f539dcc1a63669/engine/save.asm#L41<br /><br />Current box contents are saved to SRAM, then the box number in WRAM is changed and the new box loaded from SRAM.<br /><br />Interestingly I don&#039;t think the box number in SRAM ever gets touched by simply changing boxes.


subject: Re: Should Nintendo remake Final Fantasy games they previously did not release?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BTW what Final Fantasy Main series games have been released on Nintendo systems other than I,II,III,IV,V, and VI and what system there on.


subject: Star Wars Expanded Universe or Disney Movies
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Is the Star Wars Expanded Universe better or the Disney Movies.<br />P.S. The Expanded Universe came first and under George Lucas&#039;s watch.


subject: Re: Star Wars Expanded Universe or Disney Movies
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t prefer either.<br /><br />But from a quality standpoint, Star Wars to Ditney is like Maxis to EA. On life support.<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />hate me all you want. watch me not care.


subject: Re: Should Nintendo remake Final Fantasy games they previously did not release?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  CRYSTAL CHRONICLES oh wait main games<br /><br /><br /><br /><br />[s]tbf Crystal Chronicles was good[/s]


subject: Re: Should Nintendo remake Final Fantasy games they previously did not release?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just swear there was a DS remake of one of the VII through XV ones like maybe XII? I don&#039;t know... If there is one like that then can you also tell me if the graphic are 3D models or pixels because the 3D models on the DS sucks.<br />So I&#039;m just curious.


subject: Re: Intresting find regarding Glitch PokÃ©mon sprites with Prof.Oak &amp; Old Man
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are there any hidden pokemon sprites in the code of any games that are pokemon that don&#039;t exist?


subject: Re: Intresting find regarding Glitch PokÃ©mon sprites with Prof.Oak &amp; Old Man
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8137.msg208251#msg208251 date=1515909918]<br />Are there any hidden pokemon sprites in the code of any games that are pokemon that don&#039;t exist?<br />[/quote]<br /><br />No. At least not in gen 1. All sprites in the code are used.<br /><br />I can&#039;t speak for later generations, however, but I presume it to be the same.


subject: Re: Intresting find regarding Glitch PokÃ©mon sprites with Prof.Oak &amp; Old Man
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Likely not.<br /><br />Generation IV has unused PokÃ©mon sprites however, and Generation III has two unused cries (found in the leaked PokÃ©mon Ruby German Debugging Version 0509A, unsure if they remain in the final game).<br /><br />https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Diamond_and_Pearl_beta#Sprites_2<br />https://tcrf.net/Pok%C3%A9mon_Diamond_and_Pearl/Unused_Graphics<br /><br />https://tcrf.net/Pok%C3%A9mon_Ruby_and_Sapphire#Unused_Pok%C3%A9mon_Cries<br /><br />Kabichuu, ã‚«ãƒ“ãƒãƒ¥ã‚¦ (the Japanese name for the unused placeholder items named Teru-Sama) also sounds like a PokÃ©mon name that is a combination of Snorlax (Kabigon) and Pikachu, but may be something different such as a developer joke.


subject: Re: Should Nintendo remake Final Fantasy games they previously did not release?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Pokedude link=topic=8189.msg208250#msg208250 date=1515909750]<br />I just swear there was a DS remake of one of the VII through XV ones like maybe XII? I don&#039;t know... If there is one like that then can you also tell me if the graphic are 3D models or pixels because the 3D models on the DS sucks.<br />So I&#039;m just curious.<br />[/quote]i gotchu fam


subject: Re: Wii System Code/DS Game Friend codes/Wii Game friend Code Thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  can we lock this thread? it&#039;s bothering me that it&#039;s not locked despite these not mattering...


subject: Forum Thread Cleanup Required
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can we unpin and lock threads about really old things? Like, [url=http://forums.glitchcity.info/index.php?topic=2655.0]do we really need a [i]pinned[/i] thread on Wii/DS(i) friend codes anymore?[/url]<br />[url=http://forums.glitchcity.info/index.php?topic=6692.0]or E3 2013?[/url]<br />[url=http://forums.glitchcity.info/index.php?topic=6134.0]or E3 2010?[/url]<br />[url=http://forums.glitchcity.info/index.php?topic=1789.0]or Smash Bros. Brawl?[/url]<br />[url=http://forums.glitchcity.info/index.php?topic=2691.0]or... what even is this?[/url]<br /><br />Do we really still need these to be pinned and open still?


subject: Mail glitch to duplicate Rare Candies discovered in Japanese Ruby
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  It looks like a Mail glitch was documented recently that meant the PokÃ©mon Ruby any% category was split into any% and any% glitchless, and it allows you to take many Rare Candy hold items from a PokÃ©mon (wondering if its part of the [url=http://glitchcity.info/wiki/Mail_and_Trick_glitches]Mail and Trick glitches[/url])<br /><br />https://www.twitch.tv/videos/209202090<br /><br />I don&#039;t know how this particular glitch works though, would anyone like to elaborate? Thanks.<br /><br />Edit: Maybe it&#039;s not exactly the same glitch, epicdudeguy said the Japanese community thought it was only possible with a move &quot;really hard to obtain&quot; which could be Trick.<br /><br />Edit 2: They use Twins Amy &amp; Liv (ã‚¯ãƒŸã¨ãƒ«ãƒŸ) on Route 103 to start a Double Battle with Harbor Mail attached to PokÃ©mon 1, 3, 5, 6, Abra (PokÃ©mon 2) uses Thief on the first of your PokÃ©mon (holding a Harbor Mail), then Thief on the opposing Minun. The mail is taken off of Abra and into the PC. A Rare Candy is equipped to a Wingull with one-character name (PokÃ©mon 4) like PokÃ©mon 1. Then a Harbor Mail is attached to PokÃ©mon 1 and the phrase Geodude (ã‚¤ã‚·ãƒ„ãƒ–ãƒ†) is entered. Then another mail is attached to PokÃ©mon 2 (also ã‚¤ã‚·ãƒ„ãƒ–ãƒ† name). Then you attempt to attach a Mail to the Wingull holding a Rare Candy, causing you to take away one mail in the pack and obtain one Rare Candy each time, and this can be repeated many (how many mails you have) times.<br /><br />I wonder then whether the length of PokÃ©mon 1 and PokÃ©mon 4&#039;s name is important. On our wiki article it says to &quot;repeat steps 2. and 4. five times&quot; but it could be related to Kadabra&#039;s five character name (ãƒ¦ãƒ³ã‚²ãƒ©ãƒ¼). In the video Wingull and Marshtomp only have a one character name.


subject: Re: Dex status/ideas for the wiki
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=8167.msg208117#msg208117 date=1514837676]<br />Kind of unrelated, but is there any RAM address that allows controlling trainer class? (Obviously not $D058/$D059, because those don&#039;t allow trainer class trainers above $37)<br />[/quote]<br /><br />CD2D stores this according to the disassembly. However from my understanding CD2D stores a lot of things and GameShark code 01xx2DCD won&#039;t modify the trainer class (at least not on VBA v24 svn422).<br /><br />However, if you just want an easy way to modify the Trainer class the following Game Genie codes should do the trick:<br /><br />Red/Blue:<br />XXF-549-C49<br />3EF-539-B31<br /><br />Yellow:<br />XX0-2F9-C49<br />3E0-2E9-B31<br /><br />These Game Genie codes were created by changing part of how a subroutine works that looks up a value (Trainer class) and subtracts 200 to instead use a constant value represented by XX. As Wack0 pointed out then in theory if you run a modified version of the routine with 8F or ws m you can encounter &#039;artificial Trainer classes&#039; without a Game Genie or ROM hack.<br /><br />With a physical Game Genie it probably isn&#039;t possible to do this on Yellow though, due to the device working with original Game Boy games rather than Game Boy Color compatible games. I&#039;m not 100% sure though.<br /><br />Hope this helps. :)


subject: 'PokÃ©mon Brown Mode' (PokÃ©mon Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  This is a &#039;glitch&#039; in Yellow I may have discovered that allows you to start a Glitch Dimension with brown colours, possibly derived from unused Trainer 0xFF (&quot;TM55&quot;)&#039;s AI. Currently it is Game Genie only, but may be possible with ws m with the help of modified Trainer battle routine.<br /><br />It also doesn&#039;t seem to be RAM dependent (other than possibly from what Game Boy mode you&#039;re using) as I tested it on two save files and set breakpoints for RAM, but I don&#039;t know for sure.<br /><br />On PokÃ©mon Yellow, enter the following Game Genie codes:<br /><br />3E0-2E9-B31<br />FF0-2F9-C49<br /><br />As well as GameShark code 01C958D0 (rosters loaded from other trainers and/or non-roster 00s may not work the same).<br /><br />Try to fight the glitch Trainer that appears and the battle will restart with you in a cave. Do this six more times and the game may suddenly reset.<br /><br />[img]https://i.imgur.com/6j0MSpd.png[/img] [img]https://i.imgur.com/wY24HTU.png[/img]<br /><br />It&#039;s an amazing coincidence this exists, but I guess with so many things that can happen in the game something like this would eventually happen.<br /><br />Note: You may have to be on Game Boy Color mode for this to work. This didn&#039;t seem to do the reset on Super Game Boy mode (nor Game Boy mode, though I don&#039;t know if effects would be visible if it did) for some reason.


subject: Re: 'PokÃ©mon Brown Mode' (PokÃ©mon Yellow)
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Something similar happened to me once. After using 8F to activate walk through walls I walked out of bounds on accident. Somehow the game ended up resetting rather than crashing and everything was blue (I was in the indigo plateau if that could have affected it). I unfortunately didn&#039;t record it and this occurred quite a while ago. So this glitch or at least a variation of it is possible on console but I&#039;m convinced it was luck that it ever happened in the first place.


subject: Re: 'PokÃ©mon Brown Mode' (PokÃ©mon Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Flandre Scarlet link=topic=8198.msg208267#msg208267 date=1516140743]<br />Something similar happened to me once. After using 8F to activate walk through walls I walked out of bounds on accident. Somehow the game ended up resetting rather than crashing and everything was blue (I was in the indigo plateau if that could have affected it). I unfortunately didn&#039;t record it and this occurred quite a while ago. So this glitch or at least a variation of it is possible on console but I&#039;m convinced it was luck that it ever happened in the first place.<br />[/quote]<br /><br />Interesting. Good to know. Thanks for this Flandre Scarlet. :)<br /><br />Yeah, other colours are possible. With cheats once I got &quot;PokÃ©mon White&quot;, which isn&#039;t very useful but still interesting.<br />https://www.youtube.com/watch?v=IqqUgEvPM_Y<br /><br />I have found out how to encounter TM55 (Trainer FF) with ws m.<br /><br />ld b,3d<br />ld hl,(another address in RAM goes here)<br />call 3e84<br /><br />@hl address (unbanked RAM?):<br />ld a,ff<br />call 6030<br />ret<br /><br />I tried using the bank switch function (3e84) as it is meant to be used intentionally (load ROM address hl at bank b) but the value for the &#039;a&#039; register was changed during this routine. This workaround means you&#039;re still on bank 3D, but the game has a chance to call 3D:6030 with a modified a register by executing code in RAM where the bank is irrelevant.<br /><br />Unfortunately I can&#039;t replicate the effect this way yet. D058 is normally 0 outside of battle, and if you change it to another value you&#039;ll just encounter a regular trainer after attempting to attack. Trying to work around this with things like forcing the map 0xFE and having code in its script to redirect back to itself (maybe still wouldn&#039;t give a Glitch Dimension however, and likely not a brown one as the cave is brown).


subject: Re: 'PokÃ©mon Brown Mode' (PokÃ©mon Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Update: This is the closest I&#039;ve got so far.<br /><br />@DA7F:<br /><br />ld b,3D<br />ld hl,DA87<br />call 3E84<br />ld a,2E<br />ld (D63F),a<br />ld a,FF<br />call 6030<br />ret<br /><br />;After selecting a move, we warp to map 0xC6 (a Victory Road map), which uses the [url=http://glitchcity.info/wiki/Glitch_meta-map_script_activation]meta-map script[/url] represented by a byte at D63F. 0x2E is an out of bounds value that executes F3CD (D3CD).<br /><br />@D3CD: jp DA7F<br /><br />This causes the battle to restart immediately, like keeping the Game Genie codes on but with the glitch meta-map script instead. Sadly this resulted in a freeze after 5 battles or so.


subject: Re: 'PokÃ©mon Brown Mode' (PokÃ©mon Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  News! It turns out artificial trainer classes aren&#039;t so hard to access after all (at least partially). Address D031 (Red/Blue)/D030 (Yellow) controls the actual Trainer class ID in battle according to the game. Code 01FF30D0 won&#039;t change the picture and name of the trainer, nor parties but does seem to change the AI to match the relevant trainer.<br /><br />Still haven&#039;t been able to replicate this effect without Game Genie (perhaps it&#039;s very specific) but now we have a way of replicating the escape battle and warp to Victory Road effect without having to run part of the battle script. This may even be possible with Super Glitch (however normally in Red/Blue and not Yellow due to screen data updating when you enter battle) without the need for arbitrary code execution.<br /><br />Edit: I did it!!! :DD<br /><br />You can just force 01FF30D0 on the Lorelei battle to get the brown Glitch Dimension. Now it&#039;s time to test that with OAM DMA hijacking.<br /><br />Edit 2: Setting it to FF each time will also suffice, so you can use this item code with an item 3 bootstrap.<br /><br />Item 3: Lemonade x255<br />Item 4: Carbos x208<br />Item 5: X Accuracy x48<br />Item 6: PokÃ© Ball x119<br /><br />Edit 3:<br /><br />01FD30D0 on Lorelei. It&#039;s luck dependent and I don&#039;t know if it works for every save.<br /><br />[img]https://i.imgur.com/DP5rQB7.png[/img]


subject: POKEMON TRADE CENTER
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: lamp
body:
  [font=times new roman][/font] If anyone has a Pokemon and is willing to trade or clone it to some one who asks on this topic than please communicate to each other so you can trade with the current online available pokemon games.&nbsp;  8) 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A CartSwap setup had been made (by Cryo, IIRC), which used the joypad to wake up the Game Boy. It did this, plus fillers :<br />[code]<br />ld a, $20 ; Select dpad<br />ldh [$FF00], a<br />ld a, $10 ; Joypad interrupt<br />ldh [$FFFF], a<br />stop ; $10, makes the Game Boy &quot;deep sleep&quot; until an interrupt occurs<br />XX ; Any byte<br />xor a<br />ld [$FF0F], a<br />inc a<br />ld [$FFFF], a<br />halt ; Wait for a VBlank interrupt, this helps stabilize the state<br />[/code]<br /><br />The user should simply run the code, swap carts, and press the D-Pad.<br />(Note : if the D-Pad is already held when the setup is ran, it will fail.)


subject: TheZZAZZGlitch's memory editor - 1.1 version
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TheZZAZZGlitch made a pretty cool memory editor, which nicely fits in 200 bytes. You can check it out in [url=http://]this video[/url].<br />Given that the setup&#039;s duration basically depends on its length, I made a &quot;1.1&quot; version, which retains the same functionality, but fits it only 173 bytes !<br /><br />Here is the byte list : [url=https://pastebin.com/raw/H1FDy7Xw]https://pastebin.com/raw/H1FDy7Xw[/url]<br />[b]Note that you will need to start with 173 X Accuracies instead of 200.[/b]<br /><br /><br />If you want to check out the source, which is even more messy (but also more commented) than the original : [url=https://pastebin.com/raw/DU1PSNVg]https://pastebin.com/raw/DU1PSNVg[/url]


subject: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  The types of already documented buffer overflow techniques that allow memory manipulation from the screen data so far include:<br /><br />1. Super Glitch: Corruption of data from $CF4B, $D0E1<br />2. - (move): Corruption of data from $CF4B<br />3. Unterminated name glitch item: Corruption of data from $CF4B<br />4. Glitch location names on the Fly menu. This is an obscure one and I&#039;m unsure how it works.<br />5. Unterminated name glitch PokÃ©mon (when selected from a box): Also corruption of $CF4B onward if I remember rightly. Used in oobLG.<br /><br />I think I found another one for us to look into, this time with glitch Trainer class names.<br /><br />D031 (Red/Blue) and D030 (Yellow) partially control the opposing trainer class in battle. I found a Trainer name in Yellow (hex:77) which may have an extremely long trainer name. If you defeat the foe with this value set on D031/D030 (may require avoiding a problematic AI) and they have victory text, their name will be printed on the screen, and it appears that like the other buffer overflows what is corrupted after battle depends on the screen data.<br /><br />I noticed 9153 in VRAM would control CFD7 (enemy PokÃ©mon), and that this happens to be part of the foe&#039;s sprite that is displayed after you beat them. With Lorelei I get FF. Not sure whether this is due to VRAM inaccessibility or if that address is really FF but what&#039;s good about this is that the picture pointer of the opposing Trainer can be modified by manipulating the two bytes at D033 (D032 in Yellow). This doesn&#039;t have to include valid sprite pointers, hence in theory you can get many more CFD7 values by trying out different pictures and glitch pictures (which could even be in RAM).<br /><br />The glitch pictures can also be used for their own unique corruption effects (possibly related to things like their dimensions). I tried 99 99 (pointing to VRAM) and it interestingly also corrupted the name you get at the end of the battle, but then I got this lovely corruption:<br /><br />[img]https://i.imgur.com/xzys5LE.png[/img] [img]https://i.imgur.com/K4g17Mj.png[/img]<br /><br />(I tried this two times and the first time it flew me to a glitch location, but didn&#039;t screenshot it, sorry)<br /><br />Despite the fact that during experimenting the CFD7 value would stay at its corrupted value, it seems D056 (and D058 as well so instant encounter may not be possible either) is reset back to 00 meaning you can&#039;t capture Q (or theoretically Charizard &#039;M if this works similarly in Red/Blue) this way, which is a little sad.<br /><br />Hopefully we can still exploit this to do useful things though, even though in Yellow the only way I know is through arbitrary code execution (and in Red/Blue possibly with Super Glitch as well).


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=2ZZnAdTX3nk]Megalo Strike Back[/url]<br />Artist : Toby Fox<br />Album : I Miss You - EarthBound 2012<br /><br />Basically listening to the entire album, too. Ninefield is rad.


subject: Re: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fossil Charizard &#039;M get! :)<br /><br />[img]https://i.imgur.com/U2KJVKf.png[/img]<br /><br />(This is with name 0x32)<br /><br />Too bad almost all of the RAM is trashed, making escape from Glitch City very difficult. :(<br />But you could work with the items you&#039;re given in the expanded items pack in theory.<br /><br />If you combine this with things that print tiles in battle (double distort CoolTrainer can do it) and avoid VRAM inaccessibility, then as VRAM is within the range of the BG Map (9C00-9E33) in theory if 9C2A is 0x15 this is another way to get Mew (or any other PokÃ©mon/glitch PokÃ©mon) as a fossil.<br /><br />[img]https://i.imgur.com/EGieCQN.png[/img]<br /><br />Will look into finding a way to escape the Glitch City (and potentially glitched meta-map scripts) and posting it here. :)


subject: Re: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Hopefully we can escape the trashed-RAM Glitch City<br />change coordinates to somewhere normal with expanded pack<br />change map id with expanded pack and expanded party<br />use 9F<br />hope and pray


subject: Re: Dex status/ideas for the wiki
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I REALLY wanna get working on international glitch dex more soon, that&#039;s like my true burning passion when it comes to PokÃ©mon glitching. so i really hope we can expand that further really soon, i would love to contribute as much as i possibly can ^^


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg208273#msg208273 date=1516166881]<br />A CartSwap setup had been made (by Cryo, IIRC), which used the joypad to wake up the Game Boy. It did this, plus fillers :<br />[code]<br />ld a, $20 ; Select dpad<br />ldh [$FF00], a<br />ld a, $10 ; Joypad interrupt<br />ldh [$FFFF], a<br />stop ; $10, makes the Game Boy &quot;deep sleep&quot; until an interrupt occurs<br />XX ; Any byte<br />xor a<br />ld [$FF0F], a<br />inc a<br />ld [$FFFF], a<br />halt ; Wait for a VBlank interrupt, this helps stabilize the state<br />[/code]<br /><br />The user should simply run the code, swap carts, and press the D-Pad.<br />(Note : if the D-Pad is already held when the setup is ran, it will fail.)<br />[/quote]It&#039;d probably help if we spent about 1/4 of a second wasting time in this setup so we have time to compensate for user reaction time and button bounce.


subject: Re: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8201.msg208278#msg208278 date=1516197133]<br />&gt;Hopefully we can escape the trashed-RAM Glitch City<br />change coordinates to somewhere normal with expanded pack<br />change map id with expanded pack and expanded party<br />use 9F<br />hope and pray<br />[/quote]<br /><br />9F only works that way in Yellow sadly, thanks though.<br /><br />If you want to do the same thing as 9F in Red/Blue you may place an X Attack x18 (41 12) in the map script pointer at D36E-D36F after setting your map and coordinates right. <br /><br />A problem with getting glitch items is (at least some) seem to fall in the 9800 region of the BG map, which is full of 0x7F. However in actuality the items menu doesn&#039;t become full of 0x7F or 0xFF, and other items are available.<br /><br />The menu is also likely invisible, though I found a weird way to get it visible again by using &quot;7 6&quot; (hex:7F) with a 0x50 sub-tile in the screen data, twice. (D35F must be a quantity x127 and Master Ball 01 and you&#039;ve got to flash the Trainer card) Maybe it&#039;s taking 8 8 (hex:7C)&#039;s effect.<br /><br />[img]https://i.imgur.com/SB4p2Mz.png[/img]<br /><br />(Believe it or not the game is still running and you can still scroll the menu)<br /><br />I tested writing to D059 (instant encounter) out of interest and it froze the game, so you can&#039;t try anything in battle.<br /><br />I did find B1F in the expanded items pack (which executes SRAM A7D0) so you could in theory use that, because the SRAM is untouched. Beforehand you could use 8F to write to the SRAM, or use many many SRAM corruptions like TheZZAZZGlitch did.<br /><br />Another idea may be to manipulate D163 as 0xFF from the VRAM inaccessibility, swap PokÃ©mon 62 with 63 to walk through walls, then load a map connection to fix the map, where you may be able to go into the PC to fix meta-map scripts in the expanded PC items.<br /><br />Unfortunately the only time this has happened the game would freeze after battle.


subject: Re: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: clip
body:
  Well, did this against Champion Blue in Yellow and oh boy...<br />Every turn the game plays a drum and faded to black before either continuing the battle, exiting it, or crashing all together, (I once got a &quot;4 4&#039;s true cry&quot;-like effect but that never happened again.<br />If the game doesn&#039;t crash then the screen stays black if I don&#039;t use a move that modifies the pallete. And if I don&#039;t KO the foe then it exists the battle or freezes. I once got the game to jump to the Pikachu sequence before the title screen, freezing shortly after.<br />And once the music just glitched our a bit.<br />Could this be useful and manipulated in some way?<br />Also I couldn&#039;t get past his Jolteon in any way with the code active, I needed to change his class to something valid before finishing the battle then change it back once I knocked out his Jolteon...<br />And lastly, I managed to trigger the unused text for losing against him.<br />And yes I did use Debug Yellow for this but I didn&#039;t have any other Yellow ROM on hand...<br /><br />And then I tried d058-ing a random trainer (a Sailor in this case) and I got an occurrence of the battle restarting and my PokÃ©mon 2-6 having their names be corrupted.


subject: Re: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Charmy link=topic=8201.msg208283#msg208283 date=1516207293]<br />Well, did this against Champion Blue in Yellow and oh boy...<br />Every turn the game plays a drum and faded to black before either continuing the battle, exiting it, or crashing all together, (I once got a &quot;4 4&#039;s true cry&quot;-like effect but that never happened again.<br />If the game doesn&#039;t crash then the screen stays black if I don&#039;t use a move that modifies the pallete. And if I don&#039;t KO the foe then it exists the battle or freezes. I once got the game to jump to the Pikachu sequence before the title screen, freezing shortly after.<br />And once the music just glitched our a bit.<br />Could this be useful and manipulated in some way?<br />Also I couldn&#039;t get past his Jolteon in any way with the code active, I needed to change his class to something valid before finishing the battle then change it back once I knocked out his Jolteon...<br />And lastly, I managed to trigger the unused text for losing against him.<br />And yes I did use Debug Yellow for this but I didn&#039;t have any other Yellow ROM on hand...<br /><br />And then I tried d058-ing a random trainer (a Sailor in this case) and I got an occurrence of the battle restarting and my PokÃ©mon 2-6 having their names be corrupted.<br />[/quote]<br /><br />Wow, that&#039;s interesting. Nice and cool you got the unused text. Which name did you use, is it the 0x77 one?<br /><br />I may play around with this re: losing the fight too. Thanks for sharing Charmy. :)<br /><br />By the way I finished a B1F code (which you have in the inventory from RB 0x32) for escaping the Glitch City and making the game still playable, and I managed to get the fossil &#039;M (FF). This code runs the Hall of Fame script, fixes your name, leaves you in Cinnabar Island after, fixes some event addresses and possibly all the meta-map scripts:<br /><br />(B1F executes A7D0)<br /><br />ld a,50<br />ld (d158),a<br />ld a,41<br />ld (d36e),a<br />ld a,12<br />ld (d36f),a<br />ld a,08<br />ld (d35e),a<br />xor a<br />ld (d639),a<br />ld (d72e),a<br />ld (d72c),a<br />ld (d736),a<br />ld (d732),a<br />ld (d733),a<br />ld (d5a0),a<br />ld hl,d5f0<br />ld bc,011b<br />xor a<br />call 36e0<br />ld hl,d35f<br />ld a,5e<br />ld (hli),a<br />ld a,c7<br />ld (hli),a<br />ld a,0c<br />ld (hli),a<br />ld a,0b<br />ld (hli),a<br />xor a<br />ld (hli),a<br />inc a<br />ld (hli),a<br />ld c,$16<br />ld h,$64<br />ld l,$bb<br />ld b,c<br />ld b,b<br />call $35d6<br />ret<br /><br /><br />Still, if this can be set up without arbitrary code execution, I feel using arbitrary code execution with B1F could take away some of the charm. I do wonder if there is a way to escape the Glitch City with no arbitrary code or cheats (I remember a walk through walls route that worked, I entered a building in Saffron but that would require the 0xFF from inaccessible VRAM and no freeze or theoretically VRAM data that&#039;s wrong for a battle). The bad map script for Cinnabar Island could possibly be removed with the expanded stored PC items.<br /><br />Actually if you can jump off a ledge, that should activate walk through walls, but you&#039;d have to find a way to fix the map.


subject: Map corruption through glitch slot machine symbols
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://youtu.be/a59umBdBdnE shows the GS codes used and the glitch in action. Also, it appears to corrupt maps slightly even after a reset (Although it went away after viewing a slot machine) Why does this odd 7 symbol do this?


subject: Is there a known way to enter Spear Pillar or Heatran's chamber from the void?
poster_name: Fortranm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Theoretically, it should be possible to enter those two places from the void similar to how you enter Turnback Cave from the void, but is there an actual working route right now?


subject: Re: Is there a known way to enter Spear Pillar or Heatran's chamber from the void?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Someone (MAP ?) worked a bit on getting to Heatran but it wasn&#039;t really conclusive as far as I can remember. I will ask him again.<br /><br />As for obtaining Palkia/Dialga through Tweaking Trick, it&#039;s been done before, I think Jordan62 was the one discovering this one. I think I should be able to find back the method from somewhere on PRAMA&#039;s board&nbsp; :P<br /><br />EDIT : Checking out with MAP, the route to the Heatran&#039;s chamber can indeed be done but it won&#039;t be there until you have NatDex


subject: Re: Is there a known way to enter Spear Pillar or Heatran's chamber from the void?
poster_name: Fortranm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8203.msg208289#msg208289 date=1516282566]<br />Checking out with MAP, the route to the Heatran&#039;s chamber can indeed be done but it won&#039;t be there until you have NatDex<br />[/quote]<br />That&#039;s interesting. Does the layout of void change after you obtain NatDex? Or do you have to enter the void from somewhere in Battle Zone to reach Heatran&#039;s chamber?


subject: Re: Is there a known way to enter Spear Pillar or Heatran's chamber from the void?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The catch is that Heatran appears after you complete the Magma Stone quest, but only if you have the National Dex. Using the Tweaking Trick to go there and complete the quest can be done at any time, but if you don&#039;t have NatDex, Heatran just won&#039;t show up, so that&#039;s not very useful. 


subject: Re: Is there a known way to enter Spear Pillar or Heatran's chamber from the void?
poster_name: Fortranm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Fortranm
icon: xx
body:
  Such an unexpected failsafe mechanism. Maybe the Natdex guards in Fight Area were added at a later point in development? I guess Retire won&#039;t start the Heatran battle either? :(<br />Still, it would be good to know the route to Spear Pillar from the void.<br /><br />Edit: BTW, is there a way to get to Lake Trio Room in Team Galactic HQ and Volkner&#039;s room from the void?


subject: Re: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes I did indeed use 0x77, and without changing the Sprite pointer in any way, the unused text got triggered.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This doesn&#039;t, and as I said, [quote author=ISSOtm link=topic=6638.msg208273#msg208273 date=1516166881]<br />(Note : if the D-Pad is already held when the setup is ran, it will fail.)<br />[/quote]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How long does the user have to release the A button after running the code? It should be at least like 0.5 second to compensate for the previously mentioned scenarios.


subject: Re: Fake Glitches?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8140.msg208149#msg208149 date=1515012771]<br />Lavender town syndrome.<br />[/quote]<br /><br />One of the worst fanfics/creepypastas I&#039;ve ever read.<br /><br />There are also plenty of different &quot;glitches/tricks&quot; to get into the grass field beside Pallet Town and capture all the totally real Pokegods therein. 


subject: Re: Fake Glitches?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8140.msg208298#msg208298 date=1516335569]<br />[quote author=Pokedude link=topic=8140.msg208149#msg208149 date=1515012771]<br />Lavender town syndrome.<br />[/quote]<br /><br />One of the worst fanfics/creepypastas I&#039;ve ever read.<br /><br />There are also plenty of different &quot;glitches/tricks&quot; to get into the grass field beside Pallet Town and capture all the totally real Pokegods therein.<br />[/quote]<br />Yeah. It totally doesn&#039;t cause a warp to map FF and crash the game. Everyone break out your gamesharks!


subject: Re: Is there a known way to enter Spear Pillar or Heatran's chamber from the void?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah it was unexpected and pissed us off a bit because when MAP wrote the route to unlock the three areas before having NatDex (see [url=https://www.youtube.com/watch?v=jmnkXMNnu28]here[/url], [url=https://www.youtube.com/watch?v=mKl6ZKSDWnY]here[/url] and [url=https://www.youtube.com/watch?v=LFBJRJDKrqU&amp;list=PLIhwjWq-U-ph6ZqzpG6VVoNrf5WtThXqY]here[/url]) we were very excited to get Heatran earlier in the game, only to discover this surprising protection. I think he tried everything he could.<br /><br />As for now regarding Spear Pillar, I could only find the original video, from which you don&#039;t see much unfortunately: https://www.youtube.com/watch?v=7TpJbpEVtLg<br />I will look further on PRAMA&#039;s archives to see if we have a clean process. I&#039;m not sure if Jordan62 is still around somewhere.<br /><br />As for the Lake Trio Room and stuff, I really don&#039;t know.


subject: The Glitchy Thread of Topiclessness (#3)
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sasara
icon: xx
body:
  To keep things fresh, let&#039;s start a new thread!<br /><br />Again with the last thread, there isn&#039;t any particular topic and you can discuss about anything here. Please follow the rules.<br /><br />As in the rules, &quot;spamming&quot; and &quot;double-posting&quot; are explicitly allowed here. This is unusual forum etiquette so please keep that in mind.<br /><br />The last thread was: http://forums.glitchcity.info/index.php?topic=3088.0


subject: Re: The Member's Guide to Topiclessness
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This thread has accumulated a significant number of posts so I&#039;m closing it. Please use http://forums.glitchcity.info/index.php?topic=8204.0.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I spent a solid 5 minutes pondering what to post here. This 5 minutes could have been used to do my assignment. What have I become<br /><br />Anyways, it&#039;s supposed to be 50 degrees fahrenheit today and this weekend. Noice.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So... you know being an admin doesn&#039;t get you out of putting your name change in the first post of the Name Changes thread, right?


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Verve - Bitter Sweet Symphony<br /><br />I go through &quot;listen to all the 90s/early 00s music&quot; moods quite often.


subject: Re: Best Famous Youtuber.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Define famous. Is Lazy Game Reviews famous? Is Rerez famous? Is Alpharad famous? Is... SiIvaGunner famous?


subject: Re: Mario &amp; Luigi series
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I loved the shit out of Superstar Saga, but Partners in Time disappointed me. In all fairness, it&#039;s been a while since I&#039;ve played it, so I can&#039;t remember what it is exactly that bugged me.<br /><br />At any rate I haven&#039;t played any of the more recent games in the series, and the thing is without remembering what it was that I didn&#039;t like about Partners in Time, I can&#039;t know that I&#039;ll like the newer games, because maybe they still have the thing, or maybe they fixed it. Whatever that thing is.<br /><br />I didn&#039;t know Superstar Saga + Bowser&#039;s Minions was out already, I guess I&#039;ll buy it when I have money.


subject: Re: Current US&amp;UM team.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Without the context of where you&#039;re up to in-game, because I can only presume this is in-game, there&#039;s not really anything that can be said.


subject: Re: Opinions of the public about Nintendo games.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just want a game that&#039;s The Minish Cap but longer honestly. That&#039;s all I want out of video games. Maybe I could go into a rant about Switch on the Virtual Console and how I think it should have every system that was emulated on Wii, Wii U, and 3DS and how your purchases on any of those should be redownloadable on any system with the same account, but anyway.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As a competitive Smash 4 player I&#039;m gonna have to say Smash 4, of course. But as a player of games I also found the single player disappointing, and I&#039;m tossed up between Melee or Brawl there.<br /><br />I could never get the hang of Smash 64 though, it&#039;s just ehhhh<br /><br />Smash attacks are way too hard to do, maybe the Wii VC version is better, I&#039;ll have to try it. Oh wait, they&#039;re closing down the Wii eShop. Balls.


subject: Re: How different is ultra sun/moon from the original sun/moon?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  The beginning of the game is still as badly paced and handholdy as in the originals, so it doesn&#039;t leave most people with a good first impression, because they just play the first island and they&#039;re like &quot;Aww balls! This is still kinda mediocre.&quot;<br /><br />And then you get to the third island or so, and honestly it really impressed me. And I thought Sun/Moon were the weakest games in the series, perhaps even more so than Red &amp; Blue in all their unpolished glory.<br /><br />The post-game rubbed me the wrong way at first because it literally forces it on you when you&#039;re just trying to get to the Battle Tree, and there&#039;s a segment where you get thrown into a place where you can&#039;t even access the menu screen to save the game until you win this battle with some extremely shitty rental Pokemon (which is a new feature apparently that I haven&#039;t tried, but it&#039;s left me with a bad impression of it from that part). Hey Game Freak, don&#039;t do that. I&#039;m still in the middle of it so I guess I&#039;ll see. It&#039;s challenging! And I like that.<br /><br />Anyway, I guess you wanted differences and not how good it is, but it really does add some nifty additions to the story, and also some more difficulty. And a few more Pokemon that weren&#039;t in Sun &amp; Moon, not just legendaries which it also lets you catch, because Game Freak are edging ever so closer to finally just letting us actually catch them all with no event bullshit or not-in-either-of-these-two-versions bullshit.<br /><br />It&#039;s not as good of a &quot;director&#039;s cut&quot; version (this is what the cool kids call the third versions and paired sequels) as maybe Emerald or Black2/White2, but it&#039;s something.


subject: Re: Using Citra allows invalid Pokemon to battle
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Aw jeez, that&#039;s some shit stats for level 100.<br /><br />Did you give it that moveset or was it just like that?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Here, have a CartSwap setup!<br /><br />[code]<br />A p Ã© 7 2 Ã© ? 2<br /><br />Ã© &amp; 2 &#039;v 9 Ã© 8 2<br /><br />p &#039;v * Ã© (male) 2 / /<br /><br />Ã© * 2 / / / / p<br /><br />0 (pk) Ã© A 9 4 A 9<br /><br />/ / ? A 8 A / /<br /><br />&#039;m (pk) 2 p &#039;s A (female) &#039;m<br />[/code]<br /><br />This is compatible with either the Coin case setup or Wrong Pocket<br /><br />In gbz80, that&#039;s:<br />[code]<br />xor a ; a = 0<br />ld ($f8fd),a ; self-mod<br />ld ($f8e6),a ; self-mod<br />ld d,b ; end-terminator<br />ld ($f8e9),a ; self-mod<br />sub $FF ; a = 1<br />ld ($f8fe),a ; self-mod<br />ld d,b ; end-termiantor<br />xor a ; a = 0<br />sub $F1 ; a = $0f<br />ld ($f8ef),a ; self-mod<br />di ; Disable ints. If they are active during cartswap, and an int is requested, unwanted code may be executed<br />di ; padding<br />ld d,b<br />ld ($f8f1),a ; self-mod<br />di ; padding<br />di ; padding<br />di ; padding<br />di ; padding<br />.loop:<br />xor a ; a = 0<br />ld d,b ; end-terminator<br />or $e1 ; a = $e1<br />ld ($ff00),a ;&nbsp; Enable polling for Directional buttons. Didn&#039;t use &quot;ldh&quot;, as it isn&#039;t char-representable<br />ld a,($ff00) ; Recieve results of poll<br />ld d,b ; end-terminator<br />di ; padding<br />di ; padding<br />and $0f ; I don&#039;t care about the upper nibble<br />cp $0f ; Compare with $0f<br />di ; padding<br />di ; padding<br />ld d,b ; end-terminator<br />jp nc, .loop ; If the carry flag wasn&#039;t set by the compare, jump back. (Didn&#039;t use &quot;jr&quot;, not char-representable)<br />xor a ; a = 0, reset flags<br />call nc,$F580 ; Call the third TM quantity. ENSURE THE CARRY FLAG IS NOT SET IN YOUR FUNCTION<br />jp nc,$0100 ; Boot into whatever game is loaded now<br />[/code]<br /><br />Basically what this does is it waits for any button on the D-Pad to be pressed, call a function written starting at TM03, and then reboots the game. During this time, you can swap the cartridges and write to SRAM.<br /><br />&quot;So what do I write to TM03?&quot; - That&#039;s where you come in!<br /><br />In gen2, TM quantities (Starting from TM03) grants you 48 bytes to write your own code to alter the SRAM of other games.<br /><br />Not sure what to do? Here&#039;s an example:<br />[code]<br />TMs&nbsp; &nbsp; Keep/Deposit<br />TM01&nbsp;  Any<br />TM02&nbsp;  Any<br />TM03&nbsp;  38/217<br />TM04&nbsp;  10/245<br />TM05&nbsp;  116/139<br />TM06&nbsp;  38/217<br />TM07&nbsp;  64/191<br />TM08&nbsp;  46/209<br />TM09&nbsp;  1/254<br />TM10&nbsp;  117/138<br />TM11&nbsp;  62/193<br />TM12&nbsp;  21/234<br />TM13&nbsp;  234/21<br />TM14&nbsp;  193/62<br />TM15&nbsp;  176/79<br />TM16&nbsp;  234/21<br />TM17&nbsp;  211/44<br />TM18&nbsp;  176/79<br />TM19&nbsp;  22/233<br />TM20&nbsp;  1/254<br />TM21&nbsp;  21/234<br />TM22&nbsp;  1/254<br />TM23&nbsp;  139/116<br />TM24&nbsp;  15/240<br />TM25&nbsp;  33/222<br />TM26&nbsp;  152/103<br />TM27&nbsp;  165/90<br />TM28&nbsp;  42/213<br />TM29&nbsp;  130/125<br />TM30&nbsp;  87/168<br />TM31&nbsp;  11/244<br />TM32&nbsp;  120/135<br />TM33&nbsp;  177/78<br />TM34&nbsp;  32/223<br />TM35&nbsp;  248/7<br />TM36&nbsp;  122/133<br />TM37&nbsp;  47/208<br />TM38&nbsp;  234/21<br />TM39&nbsp;  35/220<br />TM40&nbsp;  181/74<br />TM41&nbsp;  201/54<br />[/code]<br /><br />Raw bytes:<br />[code]<br />$D580 / 26 0a 74 26 40 2e 01 75 3e 15 ea c1 b0 ea d3 b0<br />16 01 15 01 8b 0f 21 98 a5 2a 82 57 0b 78 b1 20<br />f8 7a 2f ea 23 b5 c9<br />[/code]<br /><br />To use:<br /><br />1. In Pokemon Red/Blue, ensure you have the first pokemon in your current box be a disposable one<br />2. Setup your box name and TM quantities as above<br />3. Use the coin case or wrong pocket<br />4. (On BGB, this is accomplished with &quot;Load ROM without reset&quot;) Swap into Pokemon Red/Blue (maybe Yellow, i&#039;m not sure)<br />5. Press any button on the D-Pad<br /><br />When you boot into Pokemon R/B, the first Pokemon in your box should now be Mew. (The name will remain unchanged)<br /><br />In my opinion, this is a bit easier to deal with then Gen 1 cartswap.<br /><br />Enjoy!


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Amazing :)<br /><br />So, a couple of questions as I&#039;ve never done much cartswapping before.<br /><br />If you were to modify an SRAM address other than B0C1 or B0D3 (stored PokÃ©mon), would you need to modify the code in any other way for Red/Blue (I notice you have to adjust the B523 checksum)? How would you do this for Yellow and Crystal?<br /><br />Thanks.


subject: Re: Is there a known way to enter Spear Pillar or Heatran's chamber from the void?
poster_name: Fortranm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Fortranm
icon: xx
body:
  [quote author=Krys3000 link=topic=8203.msg208301#msg208301 date=1516360160]<br />Yeah it was unexpected and pissed us off a bit because when MAP wrote the route to unlock the three areas before having NatDex (see [url=https://www.youtube.com/watch?v=jmnkXMNnu28]here[/url], [url=https://www.youtube.com/watch?v=mKl6ZKSDWnY]here[/url] and [url=https://www.youtube.com/watch?v=LFBJRJDKrqU&amp;list=PLIhwjWq-U-ph6ZqzpG6VVoNrf5WtThXqY]here[/url]) we were very excited to get Heatran earlier in the game, only to discover this surprising protection. I think he tried everything he could.<br />[/quote]<br />How did he set the flag to those three locations in those videos? Can the same be done to other locations? There seems to be descriptions in those videos, but they are in French and they don&#039;t start from the initial tweak. <br />Edit: So it&#039;s a black fake Sinnoh. Does it mean I can unlock any map locations that only require a visit to be unlocked?<br />Edit 2: I tested it. That&#039;s what happens indeed. Thanks for the information. :)<br /><br />[quote author=Krys3000 link=topic=8203.msg208301#msg208301 date=1516360160]<br />As for now regarding Spear Pillar, I could only find the original video, from which you don&#039;t see much unfortunately: https://www.youtube.com/watch?v=7TpJbpEVtLg<br />I will look further on PRAMA&#039;s archives to see if we have a clean process. I&#039;m not sure if Jordan62 is still around somewhere.<br />[/quote]<br />It seems cheat codes are used in this video. So there is no known way to actually get to Spear Pillar from Mt.Coronet entrance via the void?<br />Edit:<br />I started a completionist Pokemon Pearl TAS back in 2016, and I decided to continue working on it recently thanks to the new discoveries during the past 2 years.<br />https://www.youtube.com/watch?v=B1ZUZn_zot4<br />This WIP stops after getting HM05 Surf. If it&#039;s actually possible to get to Spear Pillar from the void, I&#039;ll do it right after.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=6716.msg208315#msg208315 date=1516382532]<br />Amazing :)<br />[/quote]<br /><br />Thanks!<br /><br />[quote author=Princess Torchic â¤ link=topic=6716.msg208315#msg208315 date=1516382532]<br />If you were to modify an SRAM address other than B0C1 or B0D3 (stored PokÃ©mon), would you need to modify the code in any other way for Red/Blue (I notice you have to adjust the B523 checksum)<br />[/quote]<br /><br />Modifiying $A598-$B522 would require a checksum fix at $B523. Though i&#039;m not certain if this is checked, the box data in banks 2-3 have their own checksums. These need not be modified if you only care about the current box, however.<br /><br />[quote author=Princess Torchic â¤ link=topic=6716.msg208315#msg208315 date=1516382532]<br />How would you do this for Yellow and Crystal?<br />[/quote]<br /><br />In Yellow, I believe SRAM data is not shifted.[s]Don&#039;t quote me on that, though, because I&#039;m not 100% certain.[/s] I just checked Pokeyellow, and it seems my setup for Mew will still work! :)<br /><br />As for Crystal, i&#039;m not certain. I don&#039;t think data is shifted in Crystal to an extent that would prevent this from working but once more i&#039;m not 100% certain as I currently lack a crystal ROM


subject: Re: How different is ultra sun/moon from the original sun/moon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  For me Ultra Sun/Moon seemed a little too similar to Sun/Moon at first for the first few hours, and it was only until later in the game the new features/plot-line started coming in with the exception of the Ultra Recon Squad appearing (but not doing much). This disappointed me a little as I was expecting the game, being pairs to feel more like Black 2/White 2 (which were more different from the start).<br /><br />I felt similar about the rental part in the post-game, but not as much after learning it was only for a short time, the battle isn&#039;t that hard and [url=https://www.youtube.com/watch?v=htRucsjNIMk]it doesn&#039;t matter if you lose it[/url]. I feel they still should have allowed you to save (and/or not sure.. cancel to get out and get your PokÃ©mon back even though that could mess with the plot) though.


subject: Re: What song are you listening to right now?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Foster the People - Best Friend<br /><br />Absolutely legendary song, though the music video may not be for the faint of heart.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, and I realized I forgot to record my last name change when I changed to &quot;Maralis&quot;. So *shrugs*.


subject: Re: Mario &amp; Luigi series
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Don&#039;t. Just... don&#039;t buy it. It&#039;s a bad remake, honestly.<br />The musics have not only been remade with a better quality, but also given extra length - which is COMPLETELY different from the rest of the song, and really threw me off.<br />The graphics upgrade is... rather plain, still using the SAME texture-based engine from Dream Team then Paper Jam. And also the same sprites and a TON of identical animations from Mario and Luigi. Wee. If you wanna see these sprites, I&#039;d recommend instead buying Dream Team (6/10, awfully full of tutorials/speedbumps) or Paper Jam (10/10, rip 4th wall).<br />The added &quot;Bowser&#039;s Minions&quot; crap is basically a shovelware grinding-based mobile game. Unfun and useless.<br />The game is WAY easier than Superstar Saga due to the features from Paper Jam being ported over. If you like challenge... nnope.<br />Really, I think it&#039;s a better idea to buy the original cartridge off eBay. And a GBA, if you don&#039;t have one. It&#039;ll cost less, for an experience at least as good.<br /><br />On the other hand, when you have money, you should DEFINITELY buy Dream Team or Paper Jam.<br />Paper Jam is made for people who have played Dream Team - a lot of the tutorials are skipped because they are redundant with Dream Team, but you can still check them out in the in-game Guide. IT&#039;S ALSO FEATURING PAPER MARIO, WOOHOOOOOOOOOO<br />Both Dream Team and Paper Jam have a very enjoyable soundtrack (Paper Jam being the better one imo).<br /><br />Also, I don&#039;t know what bothered you in PiT, but I believe it won&#039;t in the later games. Bowser&#039;s Inside Story improved a lot, and imo was a &quot;definitive&quot; DS version. They changed quite a lot of things in the 3DS versions, but imo the games are still good.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Thread of Topiclessness was growing massive and needed maintenance for the sake of the forums, so I decided to do something about that.<br /><br />Aside from that, I thought it&#039;d be warm if I popped back in here.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s nice to see you back Sasara. :)<br /><br />How have things been going with you?<br /><br />(I used to be the user called Torchickens)


subject: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  A user named DaWoblefet (who also has an account on these forums if I remember correctly) recorded this glitch previously documented by DragonWhale93. It has been known for quite a while now since July 2017, but I haven&#039;t noticed many people talking about it.<br /><br />Apparently in PokÃ©mon Sun/Moon if you save at the exact position in a PokÃ©mon Center that the delivery man would appear, obtain a new Mystery Gift (you could possibly do it with a PokÃ©mon Bank subscription) it is then possible to walk out of bounds into the void. However it&#039;s not known if there is anything extra you can do with this glitch.<br /><br />https://www.youtube.com/watch?v=fNB4nk8-2OU


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  2017 was a rather boring year on my end. I did get to see my sister on Colorado, though, so that was nice.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8149.msg208311#msg208311 date=1516369503]maybe the Wii VC version is better, I&#039;ll have to try it. Oh wait, they&#039;re closing down the Wii eShop. Balls.<br />[/quote]it&#039;s not like there&#039;s a good N64 emulator for Wii or anything... that&#039;d be too convenient.


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not just a song, but a whole damn concert: [url=https://www.youtube.com/watch?v=kYFqvi-AXk4]Headstones: Live from Hamilton, 1997[/url]<br /><br />Glad I found this. They perform a song I really wanted to hear, but isn&#039;t on YouTube for some reason.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sasara link=topic=8204.msg208328#msg208328 date=1516407308]<br />Um. 2017 was a horrible year for me. Otherwise, fantastic.<br />[/quote]<br /><br />Sorry to hear that.<br />That&#039;s good though.


subject: Re: How different is ultra sun/moon from the original sun/moon?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t&nbsp; all the details your saying about the Battle Tree and stuff due to I only got as far as the first battle with the Ultra Recon Squad in Ultra Sun.<br />I&#039;ve been favoring Ultra Sun more than Ultra&nbsp; Moon.


subject: Re: Opinions of the public about Nintendo games.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ya Minish Cap was good but also kind of short. It had some funny easter eggs though like in one house it had this guy called Mr. Right and he look just like the guy in Super Smash Bros. WiiU Mr. Wright! I can&#039;t really say much about Virtual Console cause I prefer the original physical copy of the game to play on its original system and whatever other system it got a good physical copy on. Also I I want a Switch so that I can play Metroid Prime 4 because it will be the first main series Metroid Prime game in a while!


subject: Re: Mario &amp; Luigi series
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I totally forgot PIT! I haven&#039;t played it yet but I need to remember to get it when I go Mario and Luigi game hunting. Also its just sort of fun to play Superstar Saga on the 3DS and GBA but you can&#039;t complain to much because its kind of supposed to be a placeholder for the next Mario and Luigi game that will probably be on the Switch. Also its good if you have played PIT before Bowser&#039;s Inside Story because in it there is a little nod towards PIT in a room in Bowser&#039;s Castle.


subject: Re: Opinions of the public about Nintendo games.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo should re-release games like Mega Man 9 and 10 that was on the Wii eShop only but are part of that series history.


subject: Re: Best Famous Youtuber.
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  I was thinking the well known ones like Markiplier who sell lots of merchandise and maybe do touring. But at this point just post what ever your favorite is because than all Youtuber&#039;s get attention.


subject: Re: Newly-Accessible Debug Menus in Pokemon Ruby
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That sounds useful and kind of funny because when I first read search a child I thought that it meant walk up to a over world sprite of a child and search it for an item. It is a good find though. Kudos to you Cryo.<br />BTW random question because you seen like you&#039;d know is there any way to break through the invisible wall in Platinum because I&#039;m trying to not use a AR as much as possible and this is my last hope from what I can see to obtain the Event pokemon.


subject: Re: Best Famous Youtuber.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  I tend to stay away from the Youtube community if at all possible, especially the atrocious gaming community, which consists of grown adults playing a game and screaming at the camera in an attempt to muster followers.<br /><br />If I do visit youtube, it&#039;s for political content. I tend to watch Hunter Avallone on these occasions.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I gave up on understanding the rhyme or reason in MeBoy(and MeBoy-F)-introduced glitches. Wonder if it would be possible to hire someone to fix that trainwreck (cause I like my old-ass phone and ain&#039;t changing it).


subject: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  [b]IMPORTANT UPDATE: THIS GUIDE HAS NOW BEEN INTEGRATED TO THE [url=http://forums.glitchcity.info/index.php?topic=8126.0]The newcomer and experienced user&#039;s guide to G/S/C Arbitrary Code Execution![/url]. PLEASE PREFER READING THE WHOLE GUIDE RATHER THAN THIS CRYSTAL EARLY WORK[/b]<br /><br />Hello there,<br /><br />Since PokÃ©mon Crystal gets released on Virtual Console in a few days, I thought it was the right time to write a guide for newcomers who wants to perform Arbitrary Code Execution in this version. This somehow follows [url=http://forums.glitchcity.info/index.php?topic=8126.0]my previous guide to G/S ACE[/url], and I think at some point I could merge both together in one big G/S/C ACE guide. I just didn&#039;t wanna do that at this point since this is an early work in which I hope you could contribute. Any comments are welcomed!<br /><br />[i]Many thanks to everyone who helped me writing this on Discord: [b]Crystal_[/b] for the Bad Clone ACE setup, [b]luckytyphlosion[/b] for the mail buffer and the discovery of TM15, [b]Epsilon[/b] and [b]ISSOtm[/b] for their current work on OAM DMA Hijacking[/i]<br /><br />[u][b]What are the three ACE methods in Crystal?[/b][/u]<br /><br />If you are familiar with ACE in G/S, you probably have heard of Coin Case Glitch, which is an english-only ACE method available in G/S. This doesn&#039;t work in Crystal games. You also probably know that it is not the mostly used method in G/S, because [b]Wrong Pocket TM ACE[/b] is more permissive. Well, Wrong Pocket TM ACE can also be performed in Crystal, but unfortunately not without using another ACE method before.<br /><br />Another method is [b]Bad Clone ACE[/b]. This somehow can be considered the best method to start ACE in Crystal, because it&#039;s easier to setup than other ACE methods and can be performed early in the game. However, the code execution can only be done from a PC, and this may limit your possibilities with the glitch. I would personally recommend to use this method in order to setup the Wrong Pocket TM ACE ; and this is something this guide will teach you to do.<br /><br />The last method is the [b]Glitch PokÃ©dex ACE[/b] which I prefer over the Bad Clone ACE (although this method is clearly not as good as the Wrong Pocket TM ACE), because the code is executed by opening the PokÃ©dex and therefore, it can be done anywhere. However, the setup I present here for this is hard to get early in the game, and this can be a problem for you...<br /><br />Note that EVERY METHOD uses a Bad Clone. Before freaking out, two things should be pointed here:<br />- The Bad Clone ACE can use any type of Bad Clone, including Pseudo-Bad Clones (Bad Clone without names but everything else is normal) and False Bad Clones (Bad Clones without names and with every data at 0 but still keeping their original PokÃ©dex ID) <br />- The two other methods won&#039;t, but it&#039;s no big deal because in Crystal, [b]you can convert Pseudo and False Bad Clones into Bad Clones that can be used for any method[/b]. To do this, store the Bad Clone in a PC Box and store 5 other PokÃ©mon in that same box. Then, use the withdraw option to display that box. Leave it and use the withdraw option again. All PokÃ©mon are now Kingdra. Withdraw the Bad Clone and you can now use it (in case of trouble with getting the Kingdra, please read [url=http://forums.glitchcity.info/index.php?topic=7062.0]this[/url]).<br /><br />What is important here is that [b]you can still execute code from items, from box names, OR from the mail buffer.[/b] However, if you&#039;re playing [u]FRENCH OR GERMAN VERSION, YOU CAN&#039;T COMPOSE CODES WITH BOX NAMES CHARACTERS[/u]. You won&#039;t have any problem with mail characters, though.<br /><br />[u][b]I. Wrong Pocket TM ACE adapted for Crystal version[/b][/u]<br /><br />Much like in G/S, Wrong Pocket TM ACE relies on a TM obtained in the Balls Pocket using luckytyphlosion&#039;s [url=http://forums.glitchcity.info/index.php?topic=8154.0]Item Shifting Glitch[/url]. This glitch works in Crystal games, however in this case, [b]the TM you would need is TM15, not 17. Therefore, you would need to keep 206 Ultra Ball instead of 208.[/b] Of course, [u]it is also possible to use another ACE method to get yourself TM15 in the Wrong Pocket[/u].<br /><br />Then, once again much like in G/S, you will need to catch a Quagsire (or evolve any Wooper). This PokÃ©mon must have RETURN as first move and hold TM50 (to execute from FIRST STORED ITEM), or must have SAFEGUARD as first move (this can only be taught through breeding!) and hold MIRACLE SEED or THICK CLUB (to execute from respectively FIRST OR SECOND CHARACTER IN BOX 1 NAME), or must have RAIN DANCE as first move and hold no item (to execute from mail buffer). [b]Place this Quagsire as first in the team everytime you execute code[/b]. I recommend to prepare 3 Quagsire and change it when needed.<br /><br />Now comes the catch: you need to use any other ACE method to write C3 DF FC to addresses $DA10 to $DA12. There are numerous ways to do that, and with luckytyphlosion we think of writing as soon as possible a code that does it and gives TM15 in the wrong pocket at the same time. In the meantime, here&#039;s a unergonomic yet functional box code.<br />PP Up x252<br />TM42 x18<br />TM27 x3<br />TM10 x(any quantity)<br />Any other items in any quantities can go from here on<br /><br />After executing the code once, toss 29 PP Up and 1 TM42 and execute again. Now toss 28 PP Up and 1 TM42 and execute a third time.<br /><br />With all this done, you can save and you are now ready to execute any code in Crystal using your TM15.<br /><br />[u][b]II. Bad Clone ACE: easy but limited[/b][/u]<br />[i]This method has been discussed on some threads here, so I thank everyone involved in it, especially luckytyphlosion and once again Crystal_[/i]<br /><br />There are two different setups available for this ACE method. Crystal_&#039;s one is quick but only works if executing code from ITEMS or BOX NAMES ; luckytyphlosion&#039;s one can be used to execute code from the MAIL BUFFER instead.<br /><br />[u]Crystal_&#039;s setup for ITEMS OR BOX CODES[/u]<br /><br />[list]<br />[li]Have a Bad Clone stored in the PC, the same way you would have obtained one for Item Shifting Glitch or a simple Bad Clone Trick. The best is not having any other PokÃ©mon in the box, so they don&#039;t get corrupted.[/li]<br />[li]Have a Max Elixer or TM21 (FRUSTRATION, giveaway if your first PokÃ©mon is sad at Goldenrod Store), in the bag.[/li]<br />[li]Catch a Quagsire (or evolve any Wooper). This PokÃ©mon must have RETURN as first move (to execute from FIRST STORED ITEM), or must have SAFEGUARD as first move (to execute from respectively from BOX 1 NAME - this can only be taught through breeding!). [b]Put it in the first slot of your team[/b].[/li]<br />[li]Catch a Spearow and make it hold TM50 (NIGHTMARE, obtained on Route 31, after completing the mail quest) to execute code from FIRST STORED ITEM or make it hold MIRACLE SEED or THICK CLUB to execute from respectively character 1 or 2 in BOX 1 NAME. This PokÃ©mon must be second in the team.[/li]<br />[/list]<br /><br />The code execution is then performed this way:<br />[list]<br />[li]Save and reset in front of a PokÃ©mon Center.[/li]<br />[li]Enter the Center, go up until reaching the healing machine, go right until hitting the wall, go up to the PC. These steps are very precise, don&#039;t do any other pattern.[/li]<br />[li]Open the bag, place the cursor on the Max Elixer or TM21 but DON&#039;T CLICK ON IT. Leave the bag.[/li]<br />[li]Use the deposit option on Bill&#039;s PC to view Quagsire&#039;s profile. Go to its moves page, then exit Quagsire&#039;s profile and hit down to display Spearow&#039;s sprite. Don&#039;t click on it.[/li]<br />[li]Exit the deposit menu, and use the withdraw option to view the box containing the Bad Clone. You&#039;ll see a bunch of &quot;?&quot; but it will also execute code![/li]<br />[/list]<br /><br />[u]luckytyphlosion&#039;s setup for MAIL CODES[/u]<br /><br />Here&#039;s a pastebin that roughly explains this setup: https://pastebin.com/DaWmYHLF<br />Please note that you must introduce &quot;4AA&quot; before starting your mail code. Otherwise, s**t will happen. <br /><br />[u][b]III. Glitch PokÃ©dex ACE: hard but powerful[/b][/u]<br /><br />You will see that this method is not perfect, but once it&#039;s setup the first time, it&#039;s practical. In fact, if you intend to setup the TM15 for Wrong Pocket TM ACE, don&#039;t bother using this - Bad Clone ACE is way faster.<br /><br />First, you must perform luckytyphlosion&#039;s [url=http://forums.glitchcity.info/index.php?topic=8154.0]Item Shifting Glitch[/url] in a certain way that I coined &#039;Double Item Shifting Glitch&#039;. The catch here is that you want to get 255 items (Expanded Balls Pocket) but item 00 (&quot;?&quot;) freezes the game when you place the cursor on it, so you need to make sure that there won&#039;t be an item 00 before stored items in the Expanded Balls Pocket. In order to avoid this,<br />[list]<br />[li]Have 3 Mystery Egg in the Key Items, instead of 2 (the pocket must still be filled)[/li]<br />[li]Have Ultra Ball x1 followed PokÃ© Ball x2 in the Balls Pocket[/li]<br />[li]Place 2 Mystery Eggs at the bottom and swap them[/li]<br />[li]Go to the Balls Pocket and swap Master Ball x5 with Ultra Ball x255[/li]<br />[li]Fill your Balls Pocket by any mean[/li]<br />[li]Store the bottom-most Mystery Egg, then take it back[/li]<br />[li]Do the trick again with the 2 remaining Mystery Egg[/li]<br />[li]Store the remaining Mystery Egg, then take it back[/li]<br />[/list]<br /><br />While doing this, you will also need three stored items:<br />[list]<br />[li]TM19 (GIGA DRAIN, obtained at the Radio Tower or at Celadon&#039;s store)[/li]<br />[li]TM29 (PSYCHIC, given by some NPC in Saffron City or obtained at Celadon&#039;s Game Corner)[/li]<br />[li]Any item with a quantity of 9[/li]<br />[/list]<br /><br />You will then need to catch a Quagsire (or evolve any Wooper). This PokÃ©mon must have RETURN as first move and hold TM50 (to execute from FIRST STORED ITEM), or must have SAFEGUARD as first move (this can only be taught through breeding!) and hold MIRACLE SEED or THICK CLUB (to execute from respectively FIRST OR SECOND CHARACTER IN BOX 1 NAME), or must have RAIN DANCE as first move and hold no item (to execute from mail buffer). [b]Place this Quagsire as second in the team everytime you execute code[/b]. I recommend to prepare 3 Quagsire and change it when needed.<br /><br />Unlike the other methods and much like in G/S, you will need a &#039;Slide PokÃ©mon&#039; in first position of party. To get it, catch either:<br />- a Bellsprout in Violet City that you raise at lvl5 then trade for Rocky the Onix with the NPC in Violet City.<br />- an Abra that you raise at lvl13 then trade for Muscle the Machop with the NPC in Goldenrod Departement Store.<br />- a lvl2 Sentret in Route 29, that doesn&#039;t have a 6 in its SP. DEF. stat (if so, catch another - this stat value appears in 31.25% of lvl2 Sentret).<br />Onix, Abra or Sentret must then never win any battle, or you won&#039;t be able to use it anymore.<br /><br />Open the Balls Pocket and slide down, you will see the PC Items after the CANCEL that follows the last ball (although only the description might show up). Using SELECT, place the x9 item at position 65, the TM19 at position 165, and the TM29 at position 166.<br /><br />With this done, everytime you use the PokÃ©dex, code gets executed!<br /><br />[u][b]Redirect an execution from items to box names[/b][/u]<br /><br />If you don&#039;t feel like breeding a Wooper to get SAFEGUARD or get one of the two crap items that are used to execute box codes, you can also use this item code which will act as a redirection to box names.<br /><br />Awakening x3<br />Paralyz Heal x3<br />PokÃ© Ball x38<br />TM28 x3<br />Ultra Ball x46<br />Ragecandybar x44<br />X Attack x35<br />TM41 x(any quantity)<br /><br />Code will now be executed from character 1 of box name 1.<br /><br />[u][b]Can I use a G/S code on my Crystal[/b][/u]<br /><br />Depends. I won&#039;t provide box codes translation, but here are translations for some item codes of the [url=http://forums.glitchcity.info/index.php?topic=8126.0]the G/S guide[/url].<br />[list]<br />[li]In the INCREASE/DECREASE THE QUANTITY OF AN ITEM CODE, change the quantity of Fresh Water to 7. The first two items must be Awakening x3 and Paralyz Heal x3[/li]<br />[li]In the GET ANY ITEM CODE, change the quantity of Fresh Water to 6. The first two items must be Awakening x3 and Paralyz Heal x3[/li]<br />[li]In the MEMORY EDITOR CODE, A.K.A. GAMESHARK SIMULATOR, the first two items must be Awakening x3 and Paralyz Heal x3[/li]<br />[li]In the MAKE THE SIXTH POKEMON IN PARTY SHINY CODE, change the quantity of X Accuracy to 228, and the TM28 x62 to a TM29 x62. The first two items must be Awakening x3 and Paralyz Heal x3.[/li]<br />[/list]<br /><br />[u][b]How to trigger the Celebi Event[/b][/u]<br /><br />Here is the code.<br /><br />Great Ball x62<br />TM02 x38<br />TM27 x46<br />Carbos x45<br />Leaf Stone x04<br />TM10 x(any quantity)<br /><br />Then, talk to Kurt to receive the GS Ball. You can now go to Ilex Forest and trigger the event!


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Fortranm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Fortranm
icon: xx
body:
  I remember it&#039;s stated that you will be able to get GS Ball legally in this release after beating the game once, but it&#039;s good to have a way to trigger it earlier nonetheless.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  what&#039;s happening here?<br />1) is the discord dead<br />2) is anybody still around (probably a yes, should research more into the true answer to this question.)<br />3) is there still significant interest in gen i glitches<br />4) i should probably learn gbz80 but that&#039;s not a quesiton


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=8204.msg208352#msg208352 date=1516571568]<br />1) is the discord dead<br />[/quote]<br /><br />Eh, activity will pop up every now and then. It&#039;s not super active, but there are occasional conversations. <br /><br />There are some conversations that can quickly reach up to 300+ messages long in a short time period. Unfortunatly, these are usually flame wars.<br /><br />[quote author=danny link=topic=8204.msg208352#msg208352 date=1516571568]<br />2) is anybody still around (probably a yes, should research more into the true answer to this question.)<br />[/quote]<br />I&#039;m still here but idk


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  If the amount of attention Chickasaurus&#039; and Shenanagans&#039; videos are getting is any indication, there&#039;s still tons of interest in both Gen I glitches and further research into them, possibly more than there has been in years. The speedrunning community in general seems to have revitalized interest in glitches from all generations.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is still interest in Gen I, but attention has shifted more towards Gen II, both because we&#039;re slowly exhausting Gen I&#039;s pool of glitches, and because of Gen II being released on VC.<br /><br />Also, yeah, you should definitely learn GBz80. I suggest taking a look at awesome-gbdev.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=8204.msg208352#msg208352 date=1516571568]<br />4) i should probably learn gbz80 but that&#039;s not a quesiton<br />[/quote]<br /><br />Learning about Z80 is an easy way to learn about ASM in general. I suggest you Godelize the Z80 after you&#039;re done learning about it.


subject: Re: Fake Glitches?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  Thanks for posting! I agree that it is a horrible Fanfic that sucks but that what this is all about!<br /><br />EDIT: 02/01/2018: Sorry I ment Fanfic. Stupid auto correct!&nbsp; :XD: &gt;:(


subject: Re: How different is ultra sun/moon from the original sun/moon?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh and the UBs are no longer shiny locked...<br />And the old ones are now infinite...<br />And there&#039;s a few new cool minigame sorta things...


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Mefista link=topic=8204.msg208344#msg208344 date=1516489821]<br />I gave up on understanding the rhyme or reason in MeBoy(and MeBoy-F)-introduced glitches.<br />[/quote]<br />Wait what MeBoy introduced glitches? Mind giving a few examples?<br />I know what MeBoy is but idk it was such garbage as i never used it...


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Yep, that&#039;s true for the Celebi event.<br /><br />But anyway, we can make a box code allowing to encounter any PokÃ©mon with OAM DMA Hijacking, as we do in G/S :)<br /><br />EDIT: Modified the Glitch PokÃ©dex process a bit


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Krys3000 link=topic=8208.msg208361#msg208361 date=1516626238]<br />But anyway, we can make a box code allowing to encounter any PokÃ©mon with OAM DMA Hijacking, as we do in G/S :)<br />[/quote]<br /><br />I&#039;m away from my PC at the moment (I lack Crystal anyhow),but try (with Wrong Pocket):<br />[code]<br />A p 0 &#039;m Ã© J 9 5<br />p 0 - Ã© K 9 5 5<br />p 0 2 Ã© L 9 5 5<br />p &#039;v 6 Ã© (male) 2 5 5<br />p 0 9 &#039;v Ã© y y y<br />y y Ã© A &#039;m p &#039;d<br />[/code]<br /><br />and see if that forces Celebi to appear in the wild.<br /><br />Edit: Fixed mistake. Still unsure if it will work.<br /><br />Edit2: I confirmed this not to work. I am working on a fix.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi Sherkel! :) Long time no speak.<br /><br />[quote author=Sherkel link=topic=8204.msg208354#msg208354 date=1516575814]<br />If the amount of attention Chickasaurus&#039; and Shenanagans&#039; videos are getting is any indication, there&#039;s still tons of interest in both Gen I glitches and further research into them, possibly more than there has been in years. The speedrunning community in general seems to have revitalized interest in glitches from all generations.<br />[/quote]<br /><br />This makes me happy, but don&#039;t forget TheZZAZZGlitch. His videos are a lot more popular than mine nowadays.<br /><br />Then we also have Crystal_ (who goes really deep into his explanations) and Metarkrai for Generation III videos.<br /><br />Yeah definitely re:speedrunning, I really enjoyed the techniques that were put together for 151 speedruns (mainly by luckytyphlosion).


subject: Shiny hunting
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Talk about Shiny hunting here.<br /><br />Who else is going to collect Shinies from the [url=https://bulbapedia.bulbagarden.net/wiki/Odd_Egg]Odd Egg[/url] in non-Japanese Crystal when it comes out for 3DS Virtual Console? The chance of getting a Shiny from it is only 14%! (Similar to how it&#039;s relatively easy to get an Ultra Wormhole Shiny in Ultra Sun/Ultra Moon now).<br /><br />You can get Shiny Pichu, Cleffa, Igglybuff, Tyrogue, Smoochum, Elekid and Magby. I would like the Cleffa.


subject: Re: Shiny hunting
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Eh, my &quot;hunting&quot; essentially consists of RNG abuse. I used to have the patience for shiny hunting, but nowadays I seem to have lost this patience.<br /><br />Though, I heard it was somewhat easier for shiny hunting in USUM.


subject: Re: Shiny hunting
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Epsilon link=topic=8209.msg208365#msg208365 date=1516637075]<br />Eh, my &quot;hunting&quot; essentially consists of RNG abuse. I used to have the patience for shiny hunting, but nowadays I seem to have lost this patience.<br /><br />Though, I heard it was somewhat easier for shiny hunting in USUM.<br />[/quote]<br /><br />That&#039;s still cool though. I don&#039;t do RNG abuse and prefer not doing it for shinies, but I imagine it&#039;s still fun hunting that way. :)<br /><br />It&#039;s very easy in comparison to soft-resetting or repeated encounter (max of about 36% Shiny chance depending on how good you do the minigame, and type 2 and 3 wormholes max out at 10%, 19% Shiny). While hunting for legendaries there&#039;s a good chance you may encounter one or two shinies without even hunting for them.<br /><br />There are only a few shinies you can get this way though. Additionally they are extremely common on GTS. If you collect extra legendaries like me, at the time of posting you can easily get every possible wormhole Shiny by trading legendaries for them.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello to you too! It sure has been a while. It&#039;s good to know there&#039;ll be even more to watch when I feel like checking out glitch videos. Shen&#039;s stuff on 151 is what introduced me to speedrunning as a whole, and just talking about it now I already want to practice Red some more when I get back to my place in a few days. Did you ever give it a shot?


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, if this leads to something else that&#039;s awesome! But we should hurry testing it before it gets patched.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, it has :).<br /><br />Cool, hope you enjoy them!<br /><br />I&#039;ve never tried running it, no but I&#039;ve watched a few of Shenanagens speedruns.<br /><br />I remember thinking it was amazing how he would navigate the Glitch Cities so smoothly, setting up Cooltrainers, or how he would execute later glitches such as LGFly and oobLG.<br /><br />The closest I&#039;ve done to a speedrun was a Japanese Crystal TAS (but not optimised) and a ï¼•ã‹ã„ catch &#039;em all run for Red/Green (which is really obsolete now). Both are on my channel if you haven&#039;t watched them.<br /><br />What have you been up to? You been playing any of the more recent PokÃ©mon games like Sun/Moon, Ultra Sun/Ultra Moon?


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8205.msg208368#msg208368 date=1516643080]<br />Wow, if this leads to something else that&#039;s awesome! But we should hurry testing it before it gets patched.<br />[/quote]<br /><br />Yeah. :)<br /><br />I may be able to test this as I have both a PokÃ©mon Bank subscription and custom firmware with JK&#039;s save manager on my other 3DS to restore my save file if I get trapped.


subject: Re: Shiny hunting
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  I&#039;ve only really played the first 3 generations where it&#039;s harder to find shinies. In my time, I&#039;ve had a few dozen shinies in Gen II, I&#039;ve played countless Crystal files over the years, out of all the odd egg Pokemon the only one I&#039;ve never had shiny is Pichu. The odds seem to be the lowest to get a Pichu as well so to get one shiny is even lower, I think it&#039;s 1%. The most common Pokemon from the odd egg seems to be Cleffa and Igglybuff, so it shouldn&#039;t be hard for you to get a shiny Cleffa Torchickens, I&#039;ve had several over the years. :)<br /><br />As for gen 3 I&#039;ve only had two shinies. I have a Shiny Aerodactyl in my Fire Red which I soft reset for, I wanted a aerodactyl for my playthrough anyway so this was the only shiny I spent a decent amount of time soft resetting for.&nbsp; My only other gen 3 shiny was a random Graveler in my Emerald file that I found post game after a ton of hours played, ending up ev training it and evolving it into a Golem and training it to level 50 for the Battle Frontier.<br /><br />I agree with Epsilon though, I don&#039;t have the patience to shiny hunt, I find it better when you just come across a shiny through casual gameplay. <br /><br />I&#039;m thinking of playing Leaf Green soon, and it would be interesting if I could find my first wild shiny in those games, seeing as the only one I got from FR/LG was the soft resetted Aerodactyl.


subject: Re: Shiny hunting
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Nostalgia link=topic=8209.msg208371#msg208371 date=1516656255]<br />I&#039;ve only really played the first 3 generations where it&#039;s harder to find shinies. In my time, I&#039;ve had a few dozen shinies in Gen II, I&#039;ve played countless Crystal files over the years, out of all the odd egg Pokemon the only one I&#039;ve never had shiny is Pichu. The odds seem to be the lowest to get a Pichu as well so to get one shiny is even lower, I think it&#039;s 1%. The most common Pokemon from the odd egg seems to be Cleffa and Igglybuff, so it shouldn&#039;t be hard for you to get a shiny Cleffa Torchickens, I&#039;ve had several over the years. :)<br />[/quote]<br /><br />That&#039;s neat, congratulations on your Crystal shinies Nostalgia. :) Hmm, I remember reading about the odds being different for different Odd Egg Shinies as well. Shame that the odds to get Shiny Pichu are among the lowest.<br /><br />Awesome, will keep that in mind then when hunting for Cleffa. Thanks for the information Nostalgia. ^^<br /><br />[quote author=Nostalgia link=topic=8209.msg208371#msg208371 date=1516656255]<br />As for gen 3 I&#039;ve only had two shinies. I have a Shiny Aerodactyl in my Fire Red which I soft reset for, I wanted a aerodactyl for my playthrough anyway so this was the only shiny I spent a decent amount of time soft resetting for.&nbsp; My only other gen 3 shiny was a random Graveler in my Emerald file that I found post game after a ton of hours played, ending up ev training it and evolving it into a Golem and training it to level 50 for the Battle Frontier.<br />[/quote]<br /><br />[quote author=Nostalgia link=topic=8209.msg208371#msg208371 date=1516656255]<br />I&#039;m thinking of playing Leaf Green soon, and it would be interesting if I could find my first wild shiny in those games, seeing as the only one I got from FR/LG was the soft resetted Aerodactyl.<br />[/quote]<br /><br />Congratulations on both Shinies! :)<br /><br />The first Shiny I encountered in Generation III was a Shiny Aron in one of the Hoenn games, which I remembered for having red eyes. Unfortunately I didn&#039;t have enough PokÃ© Balls to catch it. Later I encountered a Shiny Gastly in FireRed but again didn&#039;t catch it for some reason.<br /><br />The first Shiny I actually caught was a Shiny Yanma in FireRed in the Sevii Islands. I later evolved it into a Shiny Yanmega when Diamond/Pearl came out. I cloned it and traded away clones of it on GTS, but I regret what I did a lot and released the Yanmega because there are copies of it that aren&#039;t strictly legit anymore.<br /><br />I&#039;ve come across various other Shinies since, very recently got my own OT Ultra Wormhole Shiny Yanmega which fortunately has a great nature (Timid) and IVs (max Speed and Sp. Atk). Named it &quot;FRLG Days â¤&quot; and very happy to have caught it.<br /><br />I remember encountering a Shiny in PokÃ©mon Battle Revolution once. I think it was Mysterial&#039;s Snorlax.<br /><br />The only low odds Shiny I&#039;ve actively hunted for is for a Shiny Torchic that was bred with Masuda Method, which I have now.


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Fortranm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The good thing is that Magearna QR code is supposed to work until the end of the time so there is always a way to make this happen. You can&#039;t use that QR code until beating the game though.


subject: Re: Shiny hunting
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember seeing a lot of shinies in Crystal version back when I was 8-9, although I don&#039;t believe I caught them for whatever reason. Pretty sure one of them was a Magikarp.<br /><br />My most prized shiny ever was a shiny Flygon I had on Emerald version, which I caught as a Trapinch. Then I stupidly restarted the save file without sending it into Platinum version and beyond. I even wrote a song about it because that&#039;s totally going to impress the ladies. I spent like a week trying to find one in Moon version but the game either a) summons a Gabite right before the Trapinch can Struggle itself to death or b) eventually summons a regular Trapinch that doesn&#039;t know the SOS system exists.<br /><br />But but but everyone else of course is fucking drowning in S/M/Us/Um shinies.<br /><br />I remember also catching a shiny Voltorb and a shiny Carvanha on Emerald version, but I don&#039;t think I ever used them.<br /><br />Caught a shiny Pelipper in Diamond, which immediately went to to the box.<br /><br />The last shiny I encountered in the wild was a shiny Donphan in HeartGold, on Mt. Silver, in like 2010. It also went to the box.<br /><br />By wasting time on Wonder Trade, I&#039;ve gotten a few shinies: Turtonator, Palkia (which is named Cotton Candy, lol), a Regirock (which I traded for a Buzzwole), and a Vikavolt (which I traded for a Battle Bond Greninja). Turtonator and Palkia currently reside in the prestigious &quot;Not for Trade&quot; box. I&#039;ve had at least three people contact me for link trades but it quickly becomes obvious they just want to show off their PkHex&#039;d shinies.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Sasara link=topic=8204.msg208375#msg208375 date=1516664121]<br />*plays music reverberating across the halls and into mathematics~*<br />[/quote]<br /><br />Some glitches get like that.<br /><br />You also reminded me I listened to a few music videos about how you can turn certain mathematical constants into melodic music.<br />https://www.youtube.com/watch?v=OMq9he-5HUU


subject: Re: Shiny hunting
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Nice :)<br /><br />I like the Cotton Candy name. I don&#039;t have any Shiny legendaries other than a few event ones.<br /><br />May as well share my collection. It&#039;s nowhere near as many as a lot of Shiny hunters but one moment.<br /><br />Edit: Have the Crown Beast Raikou too but forgot to put it in the Shiny boxes.<br />Edit 2: Does anyone have a spare legit event Shiny Palkia or Giratina? I would happily trade Shiny Entei, Suicune or Tapu Koko for one. I missed out on those and only got the Shiny Dialga. Thanks!<br /><br />[img]https://i.imgur.com/75aH3Gz.png[/img][img]https://i.imgur.com/us1WKMX.png[/img]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: danny
icon: xx
body:
  i might come back considering i&#039;m losing friends at an increasing rate<br /><br />also i might talk about how i&#039;ve been feeling for the past few months if there&#039;s a &#039;serious discussion&#039; area.


subject: Re: What song are you listening to right now?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=RvZ_Fn3wHsA]november has come by gorillaz , but a cover by andrew huang[/url]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=8204.msg208378#msg208378 date=1516676763]<br />i might come back considering i&#039;m losing friends at an increasing rate<br /><br />also i might talk about how i&#039;ve been feeling for the past few months if there&#039;s a &#039;serious discussion&#039; area.<br />[/quote]<br /><br />It&#039;s probably inappropriate to turn the Debate Wars board (that was the first place I thought of) into a &quot;serious discussion&quot; area, but you&#039;re right, we do need such a place.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=8204.msg208360#msg208360 date=1516625749]<br />[quote author=Mefista link=topic=8204.msg208344#msg208344 date=1516489821]<br />I gave up on understanding the rhyme or reason in MeBoy(and MeBoy-F)-introduced glitches.<br />[/quote]<br />Wait what MeBoy introduced glitches? Mind giving a few examples?<br />I know what MeBoy is but idk it was such garbage as i never used it...<br />[/quote]<br />Trust me, it [i]is [/i]garbage. <br />For starters, if you play for a while (time depends on the game), game just freezes (good luck if it happens mid-save), if you saved in-game while inside the savestate, and then nuked that savestate, saves in the main game may RANDOMLY become way older than they should (happened with my first Dragon Warrior Monsters playthrough - finished game with all the monsters became a mid-game save with barely half of the bectiary filled &gt;&lt;). <br />Games that are pirated or just heavily glitch-prone can get random errors that throw you out of the game (pirated Pokemon Green has these, and they made elite4 unbeatable, and &quot;Pokemon Diamond&quot; Telefang bootleg, - with stabilising patch, may I add, - literally crashed if you stepped onto some map tiles). <br />Graphic errors appear even in &quot;improved graphics&quot; mode (DWM gets all the moving map sprites cut in half or become invisible on certain moments).<br />Some games won&#039;t let you move properly if you put in frameskip (in Dragon Warrior 3, I couldn&#039;t make just one step, it &quot;slid&quot; and made 2 instead, which made some thing real hard).<br />Sound support is so bad that I&#039;d rather not have it there at all (the only thing it is useful for is making games slow enough to easily win casino minigames).<br />[s]And it seems like Debug Yellow&#039;s debugging tool won&#039;t work properly, either (I can&#039;t write a string of zeroes into memory no matter how I try), tho it may be just me being dumb.[/s]


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=4UhLGZf0sV4]Paper Mario: Color Splash&#039;s battle theme[/url]. Or its [url=https://www.youtube.com/watch?v=zn5eA7mSgFc]SMB3-themed mix[/url] !


subject: Re: Shiny hunting
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, now I have a shiny female Hippowdon from Wonder Trade.<br /><br />[quote author=Princess Torchic â¤ link=topic=8209.msg208377#msg208377 date=1516668087]<br />Nice :)<br /><br />I like the Cotton Candy name. <br />[/quote]<br /><br />Honestly, if it weren&#039;t for the fact that I can&#039;t stop laughing over it for some reason, I might&#039;ve traded it away by now.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;There&#039;s a fucking thunderstorm happening right now<br /><br />I don&#039;t think I&#039;ve ever experienced a thunderstorm in winter before. Neat.


subject: Re: Shiny hunting
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8209.msg208372#msg208372 date=1516657341]<br />That&#039;s neat, congratulations on your Crystal shinies Nostalgia. :) Hmm, I remember reading about the odds being different for different Odd Egg Shinies as well. Shame that the odds to get Shiny Pichu are among the lowest.<br /><br />Awesome, will keep that in mind then when hunting for Cleffa. Thanks for the information Nostalgia. ^^[/Quote]<br /><br />Yeah I remember reading something that gave the exact odds, but I can&#039;t find the link now, but through hatching enough eggs you can see you will get mostly Cleffas/Igglybuffs, a few Magby/Elekid/Tyrogue, but Pichu seems the rarest for some reason. <br /><br />If people want to get multiple odd egg shinies on VC Crystal then the odd egg cloning glitch is a good method: https://imgur.com/gallery/Dx4Kt<br /><br />I never bothered much with the odd egg pokemon though due to their fixed bad DVs, if they weren&#039;t shiny then all their DVs were the lowest, if they were shiny then their DVs were still quite low compared to the average shiny, with low HP and attack, and odd egg Pokemon were always female due to their low attack stat (except from Tyrogue who couldn&#039;t be). Still, if I got a shiny one I&#039;d make the effort to train it up to it&#039;s final evolution. :)<br />[quote author=Princess Torchic â¤ link=topic=8209.msg208372#msg208372 date=1516657341]<br />Later I encountered a Shiny Gastly in FireRed but again didn&#039;t catch it for some reason.<br />[/quote]<br /><br />Lucky and you should of caught it, Gengar is one of my favourite Pokemon of all time so I would of loved a shiny Gastly. :p


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apologies for double posting.<br /><br />Ok, so as the Discord conversations have indicated this wont be the &quot;quick fix&quot; I had anticipated. For my own sake, and for others, it has become necessary to map out the Characters that can be used to Represent areas of the box name, similar to what Spamviech did with G/S. (Self-modding in Crystal is done with [b]Ã©*5[/b])<br /><br />(Characters with [b]_[/b] are not directly reachable, and characters behind [b]|[/b] are end-terminators)<br />[code]<br />$DB75 - $DB7D: _ _ _ _ _ _ _ _ | _<br />$DB7E - $DB86: _ (space) A B C D E F | G<br />$DB87 - $DB8F: H I J K L M N O | P<br />$DB90 - $DB98: Q R S T U V W X | Y<br />$DB99 - $DBA1: Z ( ) : ; [ ] a | b<br />$DBA2 - $DBAA: c d e f g h i j | k<br />$DBAB - $DBB3: l m n o p q r s | t<br />$DBB3 - $DBBC: u v w x y z _ _ | _<br />$DBBD - $DBC5: _ _ _ _ _ _ _ _ | _<br />$DBC6 - $DBCE: _ _ _ _ _ _ _ _ | _<br />$DBCF - $DBD7: _ &#039;d &#039;l &#039;m &#039;r &#039;s &#039;t &#039;v | _<br />$DBD8 - $DBE0: _ _ _ _ _ _ _ _ | _<br />$DBE1 - $DBE9: (PK) (MN) - _ _ ? ! . | &amp;<br />$DBEA - $DBF2: Ã© _ _ _ _ (male) _ * | _<br />[/code]<br /><br />Thankfully, it seems box names in Crystal are somewhat easier to self-modify.


subject: Re: Shiny hunting
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, does the fact that I literally encountered 2 full-odds shiny Zubats without even looking for them?<br />One was on Ruby, other on a 2010 build of Prism (because why not)...<br />And I also encountered (and caught, of course) a Shiny Spinarak on UM when I was filling in the dex.<br />And later I hunted for a shiny Xurkitree (which i got in like 20 minutes lol) and a shiny Guzzlord (which was my 1st SR of the second day).<br />and besides a few more shinies in other romhacks (like the actual newest build of Prism) and some &quot;sorta not special&quot; shinies, then I don&#039;t really have anything else, besides a shiny Bunnelby (Diggersby) I found on Y, and a shiny Xatu on the same game...<br />Oh and of course a ton of hacked ones from WT, who wouldn&#039;t have expected that...


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A lot more new ACE insight have come up on Discord, thanks to luckytyphlosion. I will update the whole thread tomorrow if possible :)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The shift only applies to WRAM (starting at $CF00). Everything before that point is just the same in all non-japanese Red, Blue and Yellow :)


subject: Re: Glitch world of POKaMON!
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m updating this thread with the easiest overworld method. It doesn&#039;t even require the Pokedex!<br />You just need to open the Options screen in the german ROM, load the english ROM without reset when you&#039;re there!<br />And you get 2 nice hex 00 Pokemon so you have a good start.<br />I&#039;m still finding a battle method, so keep tuned!


subject: Re: Shiny hunting
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  this generation has been so generous with shinies for me! in UM i found two random shinies in the wild within 20 minutes of each other, WITHOUT the shiny charm!<br />I have quite a few shinies now, I find it much easier and better on my circle pad to SOS chain than to hatch them. I also had a shiny oricorio and shiny fomantis i caught on sun and transferred to my UM game. Shiny Lurantis is my favorite &lt;3


subject: Re: Forum Thread Cleanup Required
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i don&#039;t think unterminated names needs to be stickied either, i was just being a demanding little shit aha.


subject: Re: Opinions of the public about Nintendo games.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8183.msg208337#msg208337 date=1516461253]<br />Ya Minish Cap was good but also kind of short. It had some funny easter eggs though like in one house it had this guy called Mr. Right and he look just like the guy in Super Smash Bros. WiiU Mr. Wright!<br />[/quote]<br /><br />:thinking:<br /><br />[size=5pt]Should I tell them about SimCity on the SNES?[/size]


subject: Re: Favourite Super Smash Bros. game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8149.msg208331#msg208331 date=1516414052]<br />[quote author=Zowayix link=topic=8149.msg208311#msg208311 date=1516369503]maybe the Wii VC version is better, I&#039;ll have to try it. Oh wait, they&#039;re closing down the Wii eShop. Balls.<br />[/quote]it&#039;s not like there&#039;s a good N64 emulator for Wii or anything... that&#039;d be too convenient.<br />[/quote]<br /><br />I can only imagine you&#039;re being sarcastic, but yeah, if I used Not64 I&#039;d still have the weird controls. Also I do actually prefer the Virtual Console releases of stuff anyway.


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait so... you can&#039;t get back into the Pokemon Center and interact with objects as normal, you can&#039;t get out of there entirely, it&#039;s a complete softlock as he says, and you can&#039;t remove the deliveryman and now you&#039;ve saved there so you&#039;re stuck like that forever?<br /><br />Sounds bad actually. RIP save file.<br /><br />I&#039;d hate for this to happen to someone accidentally...


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I&#039;m not sure alchemy is a real qualification you can obtain.<br /><br />Regarding MeBoy, you might want to check this out:<br />https://www.reddit.com/r/emulation/comments/2nmslr/android_gbgbc_emulator_accuracy_testing_results/<br /><br />The thing is with GBC.boy is that it&#039;s a paid app, as is GambatteDroid which is also based on Gambatte.<br /><br />Which is pretty scummy IMO because they didn&#039;t develop Gambatte and they&#039;re profiting off it. Are they even complying with the GPLv2 here?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tests should also be conducted on Pizza Boy, imo. It&#039;s actively developed, runs a custom engine, is free, and runs Aevilia fine (since it fixed something with rVBK, at least :p).<br />I&#039;d be interested in seeing how this emulator fares.


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m currently having all known PokÃ©mon in my PC, except the 4 US/UM exclusives. It took me almost 10 years and 15 games to complete this thing. If this happens to me, I&#039;d fucking quit life


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8205.msg208406#msg208406 date=1516777007]<br />Wait so... you can&#039;t get back into the Pokemon Center and interact with objects as normal, you can&#039;t get out of there entirely, it&#039;s a complete softlock as he says, and you can&#039;t remove the deliveryman and now you&#039;ve saved there so you&#039;re stuck like that forever?<br /><br />Sounds bad actually. RIP save file.<br /><br />I&#039;d hate for this to happen to someone accidentally...<br />[/quote]<br /><br />I see. Darn, what a dangerous glitch. :(<br /><br />[quote author=Krys3000 link=topic=8205.msg208409#msg208409 date=1516809501]<br />I&#039;m currently having all known PokÃ©mon in my PC, except the 4 US/UM exclusives. It took me almost 10 years and 15 games to complete this thing. If this happens to me, I&#039;d fucking quit life<br />[/quote]<br /><br />Same, it would make me feel really frustrated and quite angry too.


subject: Re: Shiny hunting
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CytricAcid link=topic=8209.msg208393#msg208393 date=1516750402]<br />this generation has been so generous with shinies for me! in UM i found two random shinies in the wild within 20 minutes of each other, WITHOUT the shiny charm!<br />I have quite a few shinies now, I find it much easier and better on my circle pad to SOS chain than to hatch them. I also had a shiny oricorio and shiny fomantis i caught on sun and transferred to my UM game. Shiny Lurantis is my favorite &lt;3<br />[/quote]<br /><br />Wow that&#039;s lucky. Bet you were pleased. Congratulations! :)<br /><br />Shiny Oricorio and Shiny Fomantis sound awesome. I love both those PokÃ©mon.


subject: Re: Forum Thread Cleanup Required
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=8196.msg208397#msg208397 date=1516755613]i was just being a demanding little s**t aha.<br />[/quote]<br /><br />Not at all. :)<br /><br />Link me to the thread and I&#039;ll unsticky it if it&#039;s not already been unstickied if you like.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i like the description for the mspa subforum<br />[quote]MS Paint Adventures<br />Create and play MS Paint adventures like those on MSPA.[/quote]<br />or, basically<br />[quote]MS Paint Adventures<br />Create and play MS Paint Adventures like those on MS Paint Adventures[/quote]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8204.msg208407#msg208407 date=1516777121]<br />Regarding MeBoy, you might want to check this out:<br />https://www.reddit.com/r/emulation/comments/2nmslr/android_gbgbc_emulator_accuracy_testing_results/<br />[/quote]<br />Not sure if you were talking to me, so sorry if not. But my phone doesn&#039;t support any apps (as it&#039;s a phone, not smartphone), so it&#039;s no use for me...


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=8204.msg208418#msg208418 date=1516826859]<br />i like the description for the mspa subforum<br />[quote]MS Paint Adventures<br />Create and play MS Paint adventures like those on MSPA.[/quote]<br />or, basically<br />[quote]MS Paint Adventures<br />Create and play MS Paint Adventures like those on MS Paint Adventures[/quote]<br />[/quote]<br /><br />Um. Corrected.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8149.msg208404#msg208404 date=1516776412]<br />[quote author=Parzival link=topic=8149.msg208331#msg208331 date=1516414052]<br />[quote author=Zowayix link=topic=8149.msg208311#msg208311 date=1516369503]maybe the Wii VC version is better, I&#039;ll have to try it. Oh wait, they&#039;re closing down the Wii eShop. Balls.<br />[/quote]it&#039;s not like there&#039;s a good N64 emulator for Wii or anything... that&#039;d be too convenient.<br />[/quote]<br /><br />I can only imagine you&#039;re being sarcastic, but yeah, if I used Not64 I&#039;d still have the weird controls. Also I do actually prefer the Virtual Console releases of stuff anyway.<br />[/quote]http://wiibrew.org/wiki/Wii64<br />It&#039;s really good tbh. Full GC control support too.


subject: Re: Delivery man out of bounds glitch (PokÃ©mon Sun/Moon)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;softlock unable to be fixed<br />I hope I have some CRTs left somewhere because we need some HAAAAAAAAAAAAAAAAAAAAAAAAAAX


subject: Re: Favourite Super Smash Bros. game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8149.msg208423#msg208423 date=1516846595]<br />[quote author=Zowayix link=topic=8149.msg208404#msg208404 date=1516776412]<br />[quote author=Parzival link=topic=8149.msg208331#msg208331 date=1516414052]<br />[quote author=Zowayix link=topic=8149.msg208311#msg208311 date=1516369503]maybe the Wii VC version is better, I&#039;ll have to try it. Oh wait, they&#039;re closing down the Wii eShop. Balls.<br />[/quote]it&#039;s not like there&#039;s a good N64 emulator for Wii or anything... that&#039;d be too convenient.<br />[/quote]<br /><br />I can only imagine you&#039;re being sarcastic, but yeah, if I used Not64 I&#039;d still have the weird controls. Also I do actually prefer the Virtual Console releases of stuff anyway.<br />[/quote]http://wiibrew.org/wiki/Wii64<br />It&#039;s really good tbh. Full GC control support too.<br />[/quote]<br /><br />Bam, and the point is missed.


subject: Re: Religion
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ravioli link=topic=4813.msg206363#msg206363 date=1501975619]<br />Because people interpret the Bible differently with it&#039;s translations. It&#039;s not interpretations, which is contrary to popular belief. Different denominations have different translations of the book. I&#039;d say KJV is the best, but in KJV&#039;s translation it says that Peter is not the first Pope.<br /><br />Protestants believe that the KJV, (their translation), proves that which we are not to 100% follow the old testament. Sola fide, sola scriptura.<br />[/quote]<br />This is, uh, not very accurate. Yes, there are different translations of the Bible (that differ both in interpretation and in what source texts are considered canonical), but these do not generally align to denomination. There is a Catholic Bible, but its primary distinction is in which source texts it considers authoritative, not (primarily at least) how itâ€™s translated. That Bible doesnâ€™t say Peter is the first pope eitherâ€”itâ€™s all in how they interpret Jesusâ€™s â€œon this rockâ€ statement, which exists in the KJV also.<br /><br />Catholics hold to the Old Testament roughly to the extent that Protestants do: which is to say, somewhat inconsistently, but they donâ€™t throw it out completely. (Can you think of a Protestant who doesnâ€™t practically venerate the Ten Commandments?)<br /><br />It is true that Catholics do not believe in sola scriptura, which is a significant difference. I would be careful about attributing things to Protestants as a whole, though, as there is a huge variety in practice and thought.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  My further nuanced opinion on Smash Bros 64 is that it&#039;s sort of like Pokemon gen 1.<br /><br />It&#039;s the first in a series which was rather experimental in nature (at the time, even if we&#039;re used to it by now), and so it&#039;s just got this weird feeling to it and a lot of questionable design choices, because it was just a &quot;hey this might be a neat idea&quot; thing and so they don&#039;t know how it&#039;s going to work out, and it&#039;s only in the sequels that they have a better idea of what works and what doesn&#039;t and so they&#039;re better able to flesh them out.<br /><br />But if you see it in the context of how video games were at the time, and if you compare a lot of the games intended to be that sub-genre that they accidentally created, you start appreciating them a whole lot more.<br /><br />Basically, I&#039;d rather play Smash Bros 64 than Cartoon Network: Punch Time Explosion. I&#039;d also rather play it than Street Fighter 2 personally, because I like the fact that I don&#039;t have to learn 50 different button combinations for every character and whatnot.<br /><br />As for why I can&#039;t seem to pull off Smash attacks consistently, well, I am using a real N64 controller with the Raphnet raw plugin, so I figure it must be just like that. Maybe it&#039;s just different than how it works in later games but otherwise it&#039;s fine, I don&#039;t know. I&#039;d still rather play the Virtual Console version than an unofficial emulator on the Wii because I do actually like paying for things when I can. It also means I can judge the game since it&#039;s an official release, and not the emulator. [size=1pt]I bet Parzival will continue to miss the point again.[/size]<br /><br />Going back to the actual point of the thread, I still prefer the other games either way, because I just like the mechanics and gameplay elements and whatnot more. I&#039;m inclined to prefer Brawl over Melee because I actually prefer a mindgame-based metagame instead of mindlessly grinding until I can mindlessly drillshine the opponent over and over. I like Melee&#039;s audio and visual style more though, I remember the first time I played Brawl at a friend&#039;s house the first thing I thought was that it&#039;s harder to tell what&#039;s going on. It sorta tries too hard to be realistic and so the characters aren&#039;t as visually distinct from the background.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8149.msg208425#msg208425 date=1516849967]<br />[quote author=Parzival link=topic=8149.msg208423#msg208423 date=1516846595]<br />[quote author=Zowayix link=topic=8149.msg208404#msg208404 date=1516776412]<br />[quote author=Parzival link=topic=8149.msg208331#msg208331 date=1516414052]<br />[quote author=Zowayix link=topic=8149.msg208311#msg208311 date=1516369503]maybe the Wii VC version is better, I&#039;ll have to try it. Oh wait, they&#039;re closing down the Wii eShop. Balls.<br />[/quote]it&#039;s not like there&#039;s a good N64 emulator for Wii or anything... that&#039;d be too convenient.<br />[/quote]<br /><br />I can only imagine you&#039;re being sarcastic, but yeah, if I used Not64 I&#039;d still have the weird controls. Also I do actually prefer the Virtual Console releases of stuff anyway.<br />[/quote]http://wiibrew.org/wiki/Wii64<br />It&#039;s really good tbh. Full GC control support too.<br />[/quote]<br /><br />Bam, and the point is missed.<br />[/quote]r/wooosh MVP right here


subject: Re: Religion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=4813.msg208426#msg208426 date=1516855131]<br />[quote author=ravioli link=topic=4813.msg206363#msg206363 date=1501975619]<br />Because people interpret the Bible differently with it&#039;s translations. It&#039;s not interpretations, which is contrary to popular belief. Different denominations have different translations of the book. I&#039;d say KJV is the best, but in KJV&#039;s translation it says that Peter is not the first Pope.<br /><br />Protestants believe that the KJV, (their translation), proves that which we are not to 100% follow the old testament. Sola fide, sola scriptura.<br />[/quote]<br />This is, uh, not very accurate. Yes, there are different translations of the Bible (that differ both in interpretation and in what source texts are considered canonical), but these do not generally align to denomination. There is a Catholic Bible, but its primary distinction is in which source texts it considers authoritative, not (primarily at least) how itâ€™s translated. That Bible doesnâ€™t say Peter is the first pope eitherâ€”itâ€™s all in how they interpret Jesusâ€™s â€œon this rockâ€ statement, which exists in the KJV also.<br /><br />Catholics hold to the Old Testament roughly to the extent that Protestants do: which is to say, somewhat inconsistently, but they donâ€™t throw it out completely. (Can you think of a Protestant who doesnâ€™t practically venerate the Ten Commandments?)<br /><br />It is true that Catholics do not believe in sola scriptura, which is a significant difference. I would be careful about attributing things to Protestants as a whole, though, as there is a huge variety in practice and thought.<br />[/quote]neither of you are gonna bring up why the KJV exists in the first place? 


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have entirely modified this guide with new advances in the field. Many thanks to everyone who contributed to the work on Discord.<br /><br />Please note that this is the advised way to proceed to Crystal ACE:<br />- Use Bad Clone ACE to give yourself TM15 in the Wrong Pocket, and to write what is needed at $DA10 to $DA12.<br />- Use Wrong Pocket TM ACE with the Quagsire that suits your needs to execute whatever you want to.


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: Rabby250
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Just extracted the patches from the Japanese version of VC Crystal and attached to this post in case anyone&#039;s interested.<br /><br />By the way, it seems that (Shiny) Celebis are now free to upload through transporter.


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Rabby250 link=topic=8086.msg208432#msg208432 date=1516898731]<br />Just extracted the patches from the Japanese version of VC Crystal and attached to this post in case anyone&#039;s interested.<br /><br />By the way, it seems that (Shiny) Celebis are now free to upload through transporter.<br />[/quote]<br /><br />Thank you for this.<br /><br />If you happen to know, are there any limitations on OT/IDs for the Celebi?


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Try this box name to turn your first party Pokemon into a Shiny Celebi:<br />[code]<br />p 0 A &#039;v j Ã© N 5<br />p 0 A &#039;v b Ã© W 5<br />p 0 5 5 5 Ã© A 6<br />5 5 5 5 5 Ã© A 6<br />p 0 Ã© Ã© , 6 p 5<br />0 A &#039;v &#039;v Ã© (female) 6 5<br />p &#039;d<br />[/code]<br /><br />Untested for the time being.<br /><br />This is also to be executed from the first character and not the second.


subject: Would it be possible to patch out the abnormal check?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If so, it would be cool to trade glitch Pokemon and glitch move Pokemon from gen 1 to gen 2. I don&#039;t care if it&#039;s ACE or memory editing or patching the ROM, I just think it would be cool


subject: Re: Would it be possible to patch out the abnormal check?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  The abnormal check is based on typing. Using ACE, change the typing of the glitch Pokemon from gen 1 into it&#039;s corresponding hex&#039;s typing. Then try trading it over.<br /><br />As for glitch moves, i&#039;m not sure.<br /><br />EDIT: Glanced in Pokecrystal. Here&#039;s what the game checks for<br /><br />- Is the pokemon&#039;s level greater than 100?<br /><br />- Do the two values the control the parties species match/is it an egg?<br /><br />- Do they have valid typing?<br /><br />AFAIK it does not check for moves


subject: Re: Do Hackers Ruin Games?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  good thing verlisify isn&#039;t here :P<br /><br />on serious note, hackers do not ruin games if they don&#039;t spoil or play online with their hacks.


subject: Re: Religion
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=4813.msg208430#msg208430 date=1516883774]<br />neither of you are gonna bring up why the KJV exists in the first place? <br />[/quote]<br /><br />What, that King James had an agenda? Of course he did.


subject: Re: Do Hackers Ruin Games?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I want to add some nuance to this, since hax that just modify the appearance, for example, don&#039;t hinder gameplay for others.<br />And then there&#039;s the grey zone of things like macros, etc...<br />Spoiling is definitely not okay, though.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: hobgoblinpie
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hobgoblinpie
icon: xx
body:
  Is there a TM25 box name config for Perfect DVs for a party pokÃ©mon? Couldn&#039;t seem to find one - thanks! The coin case one is as follows, but can&#039;t seem to modify it correctly:<br /><br />[code]Box 1: Ap0&#039;d&#039;vR55<br />Box 2: Ã©&#039;m2pp095<br />Box 3: Ã©A4p0&#039;d&#039;vQ<br />Box 4: Ã©?2p0955<br />Box 5: 55Ã©A4ppp<br />Box 6: &#039;v7&#039;v&#039;dÃ©42p<br />Box 7: Ã©D9&#039;l&#039;lA&#039;lx<br />Box 8: &#039;d5555555[/code]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hobgoblinpie link=topic=6716.msg208441#msg208441 date=1516996995]<br />Is there a TM25 box name config for Perfect DVs for a party pokÃ©mon? Couldn&#039;t seem to find one - thanks! The coin case one is as follows, but can&#039;t seem to modify it correctly:<br /><br />[code]Box 1: Ap0&#039;d&#039;vR55<br />Box 2: Ã©&#039;m2pp095<br />Box 3: Ã©A4p0&#039;d&#039;vQ<br />Box 4: Ã©?2p0955<br />Box 5: 55Ã©A4ppp<br />Box 6: &#039;v7&#039;v&#039;dÃ©42p<br />Box 7: Ã©D9&#039;l&#039;lA&#039;lx<br />Box 8: &#039;d5555555[/code]<br />[/quote]<br /><br />Replace box 7 with &quot;p&#039;d&quot;


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  My friends and I were on our way to the [url=https://en.wikipedia.org/wiki/Canadian_National_Exhibition]CNE[/url] like we usually are once a year, and Zowayix was coming along with us. So I drove to Australia, which is apparently only an hour away from my house, to pick her up.<br /><br />I live in Canada, in case I need to remind anyone. And I don&#039;t even know what Zowayix looks like.<br /><br />Later, Photon Phoenix, Mr. T, and I broke into an abandoned building for some reason. I think it was a radio station, &#039;cause we left with a bunch of broadcasting equipment. While we were there, Yeniaul or Parzival or whatever he&#039;s calling himself now triggered an Emergency Alert broadcast about a nuclear missile strike from an unknown enemy, which was our cue to bail. But first, Mr. T had the obligatory fistfight with the dude who was suddenly guarding the place and KO&#039;d that sucka. We escape in a truck, then Canada went on red alert for an hour before realizing the alert was false. Again, I don&#039;t know what Phoenix or Yeniaul look like.<br /><br />I can partly explain this one because A) I watch shitloads of The A-Team and B) I also like watching&nbsp; Emergency Alert System Scenario videos on YouTube.<br /><br />What even is my subconscious?


subject: G/S Beta Footage and Possible Remnants
poster_name: Catstorm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, I&#039;ve been doing some [url=https://tcrf.net/Prerelease:Pok%C3%A9mon_Gold_and_Silver]research [/url]on the history of Gold and Silver&#039;s development, specifically its demo version at Spaceworld 1997. Late last year, a lot of new footage of the game suddenly popped up that included some debug-like features and other interesting things. <br /><br />I have a hard time with data mining and programming, so I was wondering if anyone knows if some of these behaviors or features are still hidden in the game somewhere, or if you have other thoughts on them.<br /><br />[url=https://youtu.be/AttkF4KqiTM]Here is the footage in question.[/url] <br /><br />-At 0:14, the player character sort of rapidly &#039;flies over&#039; the Cut bush. This movement is specifically quicker than something you would get from using Walk Through Walls. I think that this is some sort of debug feature that lets the player traverse a map without needing HMs or compatible/valid party Pokemon...?<br /><br />- 0:23 has some Growlithe statues. They&#039;re present in the disassembly for Crystal, in [url=https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/tower.png]Sprout Tower&#039;s tileset[/url], but I was unable to find them in Gold and Silver. Does anyone know for sure whether or not they are in Gold and Silver? (Also, there is a log in that same tileset. I don&#039;t recall a log being used anywhere in any Gen II game.)<br /><br />- 0:34 - Meowth can&#039;t learn Sand-Attack, is there anything to suggest otherwise in the game data?<br /><br />- 0:57 is the most important feature that I saw, and probably the one most likely to have a remnant in the final game - there are items within the item menu that function as [i]folders [/i]for Poke Balls and TMs/HMs. Their description says &quot;? (line break) ?&quot;. Could these be some of the dummied-out Teru-Samas/Kabichuus in the final game, since the item menu was completely redone? Like the skateboard item, could their programming still be intact somewhere?<br /><br />Thank you for any input or feedback.


subject: IPS patch for VC Crystal vs. original Crystal?
poster_name: Zowayix001
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember there were patch files floating around for VC RGBY and GS when those were released, which is how we found out about some of the subtler changes like the HUD not disappearing for GS, or the Pikachu&#039;s Beach House posters not working correctly in Y. Do we have any similar file for Crystal?<br /><br />(Side note: I&#039;m surprised no changes have been reported about Japanese Crystal&#039;s Battle Tower or PCC. Now that language alone gets a Battle Tower that&#039;s locked forever and a building that&#039;s 60% locked forever.)


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  here are all of the Gen II patches from VC Crystal: https://cdn.discordapp.com/attachments/281954166698672128/406856923942748161/CrystalVC_patches.zip


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m looking to use ACE to change my SID.&nbsp; Does anyone know how I might be able to do this?<br /><br />I found the following information in [url=https://www.youtube.com/watch?v=1pb-6hMDQBs]one of TheZZAZZGlitch&#039;s videos[/url]:<br /><br />[quote]Bootstrap (animation script):<br />Item $D103 x3860<br />Item $FF0E x2048[/quote]<br /><br />[quote]Set any memory address to anything:<br />Item $[byte to write]20 x18689<br />Item $7008 x48624<br />Item $[address, 3rd byte][address, 4th byte]&nbsp; x$[address, 1st byte][address, 2nd byte][/quote]<br /><br />Still, I&#039;m not sure how to get started.<br /><br />For example, I have a TID of 47425 and need an SID of 18480 to make my desired PID shiny.&nbsp; That SID in hex is 4830.&nbsp; So, would I essentially be running the code twice, once writing 48 (in line 1 of the second quotation), and again writing 30?<br /><br />Also, forgive my lack of knowledge of hexadecimal, but there&#039;s one other thing that I&#039;m confused about.&nbsp; I see on [url=https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_III#Section_0_-_trainer_info]Bulbapedia[/url] that Trainer ID data is stored at offset 0x000A (size = 4), where the lower 16 bits represent the TID and the upper 16 bits represent the SID, but when viewing my save file in a hex editor, I found them at a different offset (0x00006000) as such:<br /><br />TID upper byte: column 0B<br />TID lower byte: column 0A<br />SID upper byte: column 0D<br />SID lower byte: column 0C<br /><br />Any help is greatly appreciated.


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I downloaded but it wouldn&#039;t let me open the file correctly. Is it possible to post here what the patches are?


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Nostalgia link=topic=8216.msg208453#msg208453 date=1517082149]<br />I downloaded but it wouldn&#039;t let me open the file correctly. Is it possible to post here what the patches are?<br />[/quote]<br /><br />Just open the .patch files in your favourite text editor.


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Zowayix001
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix001
icon: xx
body:
  [quote author=Wack0 link=topic=8216.msg208448#msg208448 date=1517072700]<br />here are all of the Gen II patches from VC Crystal: https://cdn.discordapp.com/attachments/281954166698672128/406856923942748161/CrystalVC_patches.zip<br />[/quote]Thanks! Looks like this includes all 7 Gold languages, all 7 Silver languages, and all 6 Crystal languages. Is there a mirror for Gen I as well? (The link in the original thread here is broken.)<br /><br />Which patch is the one that enables the GS Ball event? [BiographySave_ret] is the only patch that appears in Crystal but not G/S, but the name doesn&#039;t look related to the GS Ball.


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That patch has patch type 60 (IIRC), and is actually implemented in the VC itself. Talk about a way to be lazy fucks, Game Freak. (They unloaded their work onto Nintendo)<br /><br />(This is why I hate Game Freak and their games, btw.)


subject: Re: Favourite Super Smash Bros. game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Minorly different. I feel like it just comes down to whether you like the 3DS or Wii U more, or if you&#039;re a hardcore player and so really need the Gamecube controller support and that sort of thing.<br /><br />I mean, I appreciate the expanded features of the Wii U version, but also fuck Smash Tour (I actually grew fond of Smash Run eventually for grinding custom moves), and the Wii U is the only console I&#039;ve owned that&#039;s just straight up died on me so I&#039;m kinda bitter about that, and it also leaves me no choice but to play the 3DS version these days.<br /><br />I&#039;d still say I prefer the Wii U version to the 3DS version overall, but ehhh


subject: Re: Cool ASCII of my favorite word!
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8192.msg208236#msg208236 date=1515795478]<br />what is?<br />[/quote]<br />Enigma, though.<br />Formatting broke it.


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Fortranm link=topic=8216.msg208447#msg208447 date=1517035649]<br />Are there still links to patches for Y/G/S?<br />[/quote]<br /><br />I have the Red/Blue/Yellow and Gold/Silver, Crystal (old prerelease patch) at my Google Sites here:<br /><br />Have just added Wack0&#039;s release Crystal patch copy. <br />https://sites.google.com/site/torchickens2/pokemon-file-comparions<br /><br />Enjoy :)


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Fortranm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8216.msg208462#msg208462 date=1517167128]<br />[quote author=Fortranm link=topic=8216.msg208447#msg208447 date=1517035649]<br />Are there still links to patches for Y/G/S?<br />[/quote]<br /><br />I have the Red/Blue/Yellow and Gold/Silver, Crystal (old prerelease patch) at my Google Sites here:<br /><br />Have just added Wack0&#039;s release Crystal patch copy. <br />https://sites.google.com/site/torchickens2/pokemon-file-comparions<br /><br />Enjoy :)<br />[/quote]<br />Thanks for the resource!<br />If these changes are applied to a GBC rom, would it be identical to the VC release? In other words, do any of the changes rely on VC itself? (Wireless communication is an example, I suppose.)


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Fortranm link=topic=8216.msg208463#msg208463 date=1517169409]<br />[quote author=Princess Torchic â¤ link=topic=8216.msg208462#msg208462 date=1517167128]<br />[quote author=Fortranm link=topic=8216.msg208447#msg208447 date=1517035649]<br />Are there still links to patches for Y/G/S?<br />[/quote]<br /><br />I have the Red/Blue/Yellow and Gold/Silver, Crystal (old prerelease patch) at my Google Sites here:<br /><br />Have just added Wack0&#039;s release Crystal patch copy. <br />https://sites.google.com/site/torchickens2/pokemon-file-comparions<br /><br />Enjoy :)<br />[/quote]<br />Thanks for the resource!<br />If these changes are applied to a GBC rom, would it be identical to the VC release? In other words, do any of the changes rely on VC itself? (Wireless communication is an example, I suppose.)<br />[/quote]<br /><br />You&#039;re welcome! :)<br /><br />I don&#039;t know for sure but I think mainly yes, except for the wireless linking features (but I&#039;m unsure how they work on a technical basis other than two 3DS pause and link wireless from invite/accept on the Touch Screen). Another technicality is that unknown opcodes were ignored on Red/Blue/Yellow VC so probably are ignored here as well.<br /><br />Having a look through Wack0&#039;s files I can&#039;t seem to locate what activates the Celebi event though. Hmm.<br />I got confused for a moment because some of the files are from Gold/Silver (possibly the AAU ones based on [url=https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/data]GameFAQs serial code data[/url]).<br />Wack0, are these the right files?


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Fortranm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are there any chances that the GBC file is actually modified to unlock the Celebi event so that it&#039;s not in the patches?


subject: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Inkblot
icon: xx
body:
  So I didn&#039;t realize ACE had its own child forum, so I deleted this post from the Main one and a new one here.<br />______________________<br /><br />So I have been doing a lot of ACE on the virtual consol versions of RGB and GSC. I have been looking for ways to clone pokemon in gen 1, but the 2 main methods I found are hard to pull off in the virtual console games, and can potentially delete your save file. I have tried trading my pokemon to gen 2 as its a lot easier to clone in that gen, but it seems to have an odd side effect where once I trade my pokemon back to gen 1, I can&#039;t nickname them even though they still have my original trainer ID and OT. I recently found a cool code using 8f that lets you clone pokemon using the daycare, but I can&#039;t seem to find something similar for Ws m. There is also another code that lets you clone using the box, which is nice as it would perserve the EXP of the pokemon. Is there a way to translate the code for either of these to use in yellow version? Or is there another possible way to use ACE in yellow to clone pokemon that isn&#039;t like the ones listed before?<br /><br />The code that uses 8f can be found here: http://forums.glitchcity.info/index.php?topic=6638.msg200226.html#msg200226<br />And here is the other one that uses the box: https://www.youtube.com/watch?v=45xP_gIV0tk<br /><br />I really want to do this in yellow version, as I just like that version better and would rather play it rather than red and blue.<br />


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Try<br /><br /><br />X Accuracy x113 (hex:71)<br /><br />Carbos x218 (hex:DA)<br /><br />Max Revive x1 (hex:01)<br /><br />TM01 x[Any qty]<br /><br /><br />


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8219.msg208470#msg208470 date=1517181364]<br />This is for the Daycare method. I am currently unable to acces the video linked.<br />[/quote]<br /><br />https://www.youtube.com/watch?v=45xP_gIV0tk (here is the link again just in case parentheses messed with it)<br /><br />Ok cool! Thanks a lot!


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Actually, I was only unable to view the video as I am currently on a school PC with a strict firewall.<br /><br />EDIT: Haha, I realise now that i&#039;ve made a silly mistake with the code. [s]Give me a second to fix it[/s]<br /><br />Fixed.


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8219.msg208472#msg208472 date=1517181582]<br />Actually, I was only unable to view the video as I am currently on a school PC with a strict firewall.<br />[/quote]<br /><br />Yeah, I understand. Would it be possible for you to look at the video later when you can access it and see if there is a way to make it work on yellow as well?


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Celebi thing is in the patches. It&#039;s just a very specific patch type that has been made specifically for this game, for the VC.


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8216.msg208474#msg208474 date=1517187061]<br />The Celebi thing is in the patches. It&#039;s just a very specific patch type that has been made specifically for this game, for the VC.<br />[/quote]<br /><br />Right, the emulator hooks a function return and modifies SRAM itself (ie, it&#039;s done by ARM11 code, not interpreted LR35902 code).


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=6554.msg208476#msg208476 date=1517188865]<br />I feel like I missed out on some s**t. Was I against you or for you?<br />[/quote]<br /><br />We were on the same side.


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=WcHQGiz6b8g<br />Click that link. Right now. I promise some Ryo Nagamatsu and Koji Kondo.


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8219.msg208472#msg208472 date=1517181582]<br />Actually, I was only unable to view the video as I am currently on a school PC with a strict firewall.<br /><br />EDIT: Haha, I realise now that i&#039;ve made a silly mistake with the code. [s]Give me a second to fix it[/s]<br /><br />Fixed.<br />[/quote]<br /><br />I actually found the post on this forum that the clone pokemon in box video uses.<br /><br />[quote author=DoubleNegative link=topic=6638.msg206508#msg206508 date=1503154011]<br />Easy (ish) cloning: <br />Prerequisite: box 1 is empty and the pokemon to clone is in another box. The pokemon to clone also cannot have any HMs.<br />You will also need the standard 5 pokemon 8F setup.<br /><br />Inventory:<br />* any item x any<br />* 8F<br />* Lemonade x 19<br />* X accuracy x 128&nbsp; &nbsp; (127 if using yellow, but then I don&#039;t know how wsm works.)<br />* Carbos x 218<br />* Poke ball x 119<br />* TM01 x any<br /><br />Procedure:<br />* Change to box 1 and use 8F<br />* Move the pokemon to clone into box 1<br />* Release all the pokemon in box 1 by releasing from the top of the list repeatedly until the box is empty.<br />* Use 8F again. The box is now filled with unstable hybrids of your pokemon and &#039;M (FF)<br />* Withdraw as many as you want and use the daycare to stablize the hybrids. They should all stablize to be the originally deposited pokemon.<br /><br />The last step is not necessary if you want to transfer the clones to sun/moon. Just transfer the box, toss 18 lemonade, use 8F, and withdraw the original pokemon.<br />[/quote]<br /><br />Also, You wouldn&#039;t happen to know a good guide on how to use the 8F helper program would you? I tried using it to translate the codes I found to ws m Format, but i couldn&#039;t really get it to work without giving me list with glitch items in it, or how to get it to translate to Yellow format (if it can at all). I just wanna find out how to do this stuff on my own so I am not constantly asking for help on these forums ^^;


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Inkblot link=topic=8219.msg208481#msg208481 date=1517249424]<br />Also, You wouldn&#039;t happen to know a good guide on how to use the 8F helper program would you? I tried using it to translate the codes I found to ws m Format, but i couldn&#039;t really get it to work without giving me list with glitch items in it, or how to get it to translate to Yellow format (if it can at all). I just wanna find out how to do this stuff on my own so I am not constantly asking for help on these forums ^^;<br />[/quote]<br /><br />Item helpers are incapable of determining what adaptions need to be made to convert to Yellow. Yellow only differs from Red RAM wise in that, starting at a certain point, that RAM addresses of Yellow are -1 of Red&#039;s. Exempli Gratias, if you wish to force an encounter in Red, you would edit $d059, but in Yellow the edit would go to $d058.<br /><br />Understanding basic ASM can help you make these adaptions manually. Usually, most code devs will use &quot;ld l,$xx&quot; for the lower byte of the adress to edit, so in yellow such an edit would be &quot;ld l,$xx - 1&quot;


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Inkblot
icon: xx
body:
  [quote author=Epsilon link=topic=8219.msg208482#msg208482 date=1517250217]<br />[quote author=Inkblot link=topic=8219.msg208481#msg208481 date=1517249424]<br />Also, You wouldn&#039;t happen to know a good guide on how to use the 8F helper program would you? I tried using it to translate the codes I found to ws m Format, but i couldn&#039;t really get it to work without giving me list with glitch items in it, or how to get it to translate to Yellow format (if it can at all). I just wanna find out how to do this stuff on my own so I am not constantly asking for help on these forums ^^;<br />[/quote]<br /><br />Item helpers are incapable of determining what adaptions need to be made to convert to Yellow. Yellow only differs from Red RAM wise in that, starting at a certain point, that RAM addresses of Yellow are -1 of Red&#039;s. Exempli Gratias, if you wish to force an encounter in Red, you would edit $d059, but in Yellow the edit would go to $d058.<br /><br /><br />Understanding basic ASM can help you make these adaptions manually. Usually, most code devs will use &quot;ld l,$xx&quot; for the lower byte of the adress to edit, so in yellow such an edit would be &quot;ld l,$xx - 1&quot;<br />[/quote]<br /><br />Ah ok. so is that why the box clone code says to lower the value of one of the items by 1 to work on yellow? Also does that mean the other adresses do not need to be changed, and thus if i used the setup in yellow using ws m, it would work? Or do the other adresses need to be changed? and in that case, would that mean just lowering the item amount and/or changing the item to be a lower hex value?<br /><br />EDIT: I am just trying to wrap my mind around this. I know there are list online that have the hex values for the items in gen 1, so i am assuming if i know which adresses are -1 for yellow, I could look up those list and change the items/amounts of those items to the proper values.


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Inkblot
icon: xx
body:
  I have a few questions regarding setting up the tm 15 method. How would you get 252 PP ups to get the tm 15? or, what would be the box code to get tm 15 in the items pocket if using that method? also, How would you know when you have a bad clone? I ask this as I tried getting a bad clone in GS, but i didn&#039;t have a box that had never been filled, and the closest i got was a clone that had the species of the pokemon i was cloning, but the moves and name of the pokemon that was previously in the box. Would that have gotten me a bad clone had the box never been filled before? also, when trying to get the bad clone in crystal, is the idea to turn off the power earlier than normal? I ask as i did the cloning glitch a few times and I found when i did it too early, no clone was made. so i was wondering if you are supposed to hit a sweet spot where you are late enough for the cloning to start, but early enough that the clone doesn&#039;t happen properly and you get a bad clone.<br /><br /><br />EDIT: After looking over the G/S guides and this guide again, I Instead want to ask if there is a way to get all the TMs in crystal using an item ACE set up, as all the item codes in the G/S require TM 10 and TM 23, which can&#039;t be obtained till very late in the game. 


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8219.msg208482#msg208482 date=1517250217]<br />[quote author=Inkblot link=topic=8219.msg208481#msg208481 date=1517249424]<br />Also, You wouldn&#039;t happen to know a good guide on how to use the 8F helper program would you? I tried using it to translate the codes I found to ws m Format, but i couldn&#039;t really get it to work without giving me list with glitch items in it, or how to get it to translate to Yellow format (if it can at all). I just wanna find out how to do this stuff on my own so I am not constantly asking for help on these forums ^^;<br />[/quote]<br /><br />Item helpers are incapable of determining what adaptions need to be made to convert to Yellow. Yellow only differs from Red RAM wise in that, starting at a certain point, that RAM addresses of Yellow are -1 of Red&#039;s. Exempli Gratias, if you wish to force an encounter in Red, you would edit $d059, but in Yellow the edit would go to $d058.<br /><br />Understanding basic ASM can help you make these adaptions manually. Usually, most code devs will use &quot;ld l,$xx&quot; for the lower byte of the adress to edit, so in yellow such an edit would be &quot;ld l,$xx - 1&quot;<br />[/quote]<br /><br />Sorry to bump you again, But I did some research and to understand what you said a bit better. from what you said, does it mean that only Items that use the asm instruction Id l,$xx would need to be changed to -1 the value for Red and blue? and thus everything else should be the same?<br /><br />Looking at the code for the daycare cloning method, I see you set the x accuracy to 113, which is the decimal value for a hex of 71. the original code called for x accuracy of 72. So i can understand the reason as to why 113 was used to change it to work with yellow. however is there something different about ws m that makes it read the amount of the item as a hex in Red and blue, and a decimal in yellow? and would this mean that the box cloning method would need more changes then just lowering the value of the x accuracy&#039;s?


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It depends. That&#039;s the best answer we can give you ; depending on how the code is built, you may need to change things that are non-obvious.<br />(Plus, sometimes you must change item IDs instead of quantities. Again, depending on the code)


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8219.msg208487#msg208487 date=1517266084]<br />It depends. That&#039;s the best answer we can give you ; depending on how the code is built, you may need to change things that are non-obvious.<br />(Plus, sometimes you must change item IDs instead of quantities. Again, depending on the code)<br />[/quote]<br /><br />well, i&#039;ll give the box code a try on yellow and see if it works. If it doesn&#039;t I&#039;ll come back and see if anyone can help me figure it out.


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  So many questions :p<br /><br />How would you get 252 PP ups to get the tm 15?<br />=&gt; One way to do that is to execute the code &#039;INCREASE/DECREASE THE QUANTITY OF AN ITEM CODE&#039; twice on a PP Up x1 using another ACE method before (i.e. Bad Clone ACE) to get it to x255 and then toss 3. This code is available in the [url=http://forums.glitchcity.info/index.php?topic=8126.0]general guide[/url] that I am currently updating for Crystal. For the code to work in Crystal, change the quantity of Fresh Water to 7 and do not have the first two items (start with Fresh Water as item 1).<br />EDIT: This however is not the code to get TM15, but the jump config code (which is mandatory, no matter how you get TM15).<br /><br />or, what would be the box code to get tm 15 in the items pocket if using that method?<br />=&gt; Good question. In english games, such a code hasn&#039;t been made yet but I hope it will be done asap, as it would provide a good alternative to the 252 PP Up issue. What I can tell you is that in french games (where box codes cannot be made), a mail buffer equivalent code would be p0Ã®j&#039;9j&#039;9Ã©m&#039;m&#039;n&#039;<br /><br />How would you know when you have a bad clone?<br />=&gt; The clone would have &quot;??????&quot; as name (in Crystal).<br /><br />I tried getting a bad clone in GS, but i didn&#039;t have a box that had never been filled, and the closest i got was a clone that had the species of the pokemon i was cloning, but the moves and name of the pokemon that was previously in the box. Would that have gotten me a bad clone had the box never been filled before?<br />=&gt; Yes, absolutely :)<br /><br />when trying to get the bad clone in crystal, is the idea to turn off the power earlier than normal<br />=&gt; Exactly as it is in G/S, but in Crystal, cloning can only occur if you reset after the final dot of &quot;DON&#039;T TURN OFF THE POWER.&quot; appears. So you need to reset IMMEDIATELY after the dot appears to get a Bad Clone.<br /><br />After looking over the G/S guides and this guide again, I Instead want to ask if there is a way to get all the TMs in crystal using an item ACE set up, as all the item codes in the G/S require TM 10 and TM 23, which can&#039;t be obtained till very late in the game.<br />=&gt; Like what we do in G/S, you could use a box code that would give you any TM x255. This code doesn&#039;t exist so far to my knowledge in Crystal but I hope someone does it soon. Another (annoying) solution is to use the Bad Clone Trick to generate these items.<br /><br />Hope you got everything you need :)


subject: Re: Crystal arbitrary code execution guide with setups for all three methods
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8208.msg208491#msg208491 date=1517267983]<br />So many questions :p<br /><br />How would you get 252 PP ups to get the tm 15?<br />=&gt; One way to do that is to execute the code &#039;INCREASE/DECREASE THE QUANTITY OF AN ITEM CODE&#039; twice on a PP Up x1 using another ACE method before (i.e. Bad Clone ACE) to get it to x255 and then toss 3. This code is available in the [url=http://forums.glitchcity.info/index.php?topic=8126.0]general guide[/url] that I am currently updating for Crystal. For the code to work in Crystal, change the quantity of Fresh Water to 7 and do not have the first two items (start with Fresh Water as item 1).<br />EDIT: This however is not the code to get TM15, but the jump config code (which is mandatory, no matter how you get TM15).<br /><br />or, what would be the box code to get tm 15 in the items pocket if using that method?<br />=&gt; Good question. In english games, such a code hasn&#039;t been made yet but I hope it will be done asap, as it would provide a good alternative to the 252 PP Up issue. What I can tell you is that in french games (where box codes cannot be made), a mail buffer equivalent code would be p0Ã®j&#039;9j&#039;9Ã©m&#039;m&#039;n&#039;<br /><br />How would you know when you have a bad clone?<br />=&gt; The clone would have &quot;??????&quot; as name (in Crystal).<br /><br />I tried getting a bad clone in GS, but i didn&#039;t have a box that had never been filled, and the closest i got was a clone that had the species of the pokemon i was cloning, but the moves and name of the pokemon that was previously in the box. Would that have gotten me a bad clone had the box never been filled before?<br />=&gt; Yes, absolutely :)<br /><br />when trying to get the bad clone in crystal, is the idea to turn off the power earlier than normal<br />=&gt; Exactly as it is in G/S, but in Crystal, cloning can only occur if you reset after the final dot of &quot;DON&#039;T TURN OFF THE POWER.&quot; appears. So you need to reset IMMEDIATELY after the dot appears to get a Bad Clone.<br /><br />After looking over the G/S guides and this guide again, I Instead want to ask if there is a way to get all the TMs in crystal using an item ACE set up, as all the item codes in the G/S require TM 10 and TM 23, which can&#039;t be obtained till very late in the game.<br />=&gt; Like what we do in G/S, you could use a box code that would give you any TM x255. This code doesn&#039;t exist so far to my knowledge in Crystal but I hope someone does it soon. Another (annoying) solution is to use the Bad Clone Trick to generate these items.<br /><br />Hope you got everything you need :)<br />[/quote]<br /><br />XD i am so sorry for all the questions. But thank you for answering them all! I was hoping to get the items i needed for crystal ACE before i leave goldenrod, but it looks like i might just have to wait till i can get tm 10 and tm 23 the normal way, and then just use the cloning glitch to get the amount i need. but this does clear up a lot of things i was wondering, like the bad clone issue i had. i&#039;ll defiantly save a box in crystal for use in getting the bad clone, so i don&#039;t have the same issue. also i wish you guys luck in getting the box codes you need! thanks again!


subject: Re: Shiny hunting
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found a shiny on my very first encounter during a playthrough of SoulSilver one time. Didn&#039;t have Pokeballs either.


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just realized that the box cloning glitch might not work in yellow as ws m requires a box set up instead of a party set up. that would mean if i switched to box 1 and used ws m, it would probably crash the game. that means i will have to use the daycare method, unless another method of cloning with ACE in yellow is found.<br /><br />Would there be a possible code that could potentially do the same thing as the box clone glitch, but with the party?


subject: Re: Shiny hunting
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So what&#039;s everyone&#039;s favourite shiny that they have obtained? <br /><br />Mine is the Aerodactyl I obtained on Fire Red. For the simply reason being, it was the first shiny I used for a full playthrough, I also properly EV trained it as well. I was soft resetting for one with a good nature, IVs and Rock Head ability, eventually I ended up with a shiny one with good IVs, decent nature and the Pressure ability, not ideal but I&#039;ll take it! Adamant or Jolly would of been best for Aero, but Hasty is not bad, boosting it&#039;s highest stat and lowering it&#039;s already bad defense. <br /><br />[img]http://i.picresize.com/images/2018/01/30/PTRHN.jpg[/img]<br /><br />Funny thing is, Aero is not a favourite Pokemon of mine, but is my favourite shiny so far. The lack of choice of Pokemon in FR/LG pre Elite Four was what made me chose it for my team. Despite obtaining a good number of shinies on the gen II games, I never bothered with them much due to shiny Pokemon in gen II having set DV&#039;s, making them inferior to max stat Pokemon.<br /><br />


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This guide has now been MASSIVELY UPDATED to add Crystal ACE (unifying it with [url=http://forums.glitchcity.info/index.php?topic=8208.msg208348#msg208348]this guide[/url]).<br /><br />Please use this now as the &#039;official thread&#039; for all games. I&#039;m editing the other thread to redirect to this.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m saying there different in the sense that they have some different stages from each other that&#039;s all.


subject: Re: Poke-Transfer with Index numbers past 494 to get the Gen V mythicals.
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8168.msg208070#msg208070 date=1514512424]<br />Hiya!<br /><br />As of late, there is no known way of obtaining these glitch PokÃ©mon without using unconventional means such as an AR. If there was, there&#039;s still a chance PokÃ© transfer would refuse the transfer.<br />[/quote]<br /><br />Love how careful you&#039;re being, with Arceus being caught and such... 


subject: Re: Poke-Transfer with Index numbers past 494 to get the Gen V mythicals.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=RETIRE link=topic=8168.msg208502#msg208502 date=1517341695]<br />[quote author=Epsilon link=topic=8168.msg208070#msg208070 date=1514512424]<br />Hiya!<br /><br />As of late, there is no known way of obtaining these glitch PokÃ©mon without using unconventional means such as an AR. If there was, there&#039;s still a chance PokÃ© transfer would refuse the transfer.<br />[/quote]<br /><br />Love how careful you&#039;re being, with Arceus being caught and such...<br />[/quote]<br /><br />OP is referring to generation 4 glitch pokemon with equivalent indexes to generation 5 mythicals.<br /><br />And yes, I am careful in the way I worded that sentence. Maybe one day, such an exploit will be found. I am simply saying that aforementioned time is not here.


subject: Re: Do Hackers Ruin Games?
poster_name: Feltyham
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Most people seem to share the same opinion when it comes to the nature of using the hacks.<br /><br />In a controlled single player/local multiplayer environment, hacking can be fun. Basically the ability to dynamically change the game as you see fit. Or for purposes of curiosity, &quot;what happens when I change this?&quot;. There is absolutely nothing wrong with doing this, in fact you can learn a lot. Before I found this website, I used to experiment with the trainer escape glitch testing various things - for example pressing &lt;A&gt; on a sign before the encounter and discovering that I could get different text messages to appear; I didn&#039;t know why this occurred at the time, but thought it was cool and recorded my findings. <br /><br />But in an online environment, hacks are usually used maliciously. I can provide an example to reinforce this point. I play on a Vanilla WoW private server, mostly for PvP. The population of the private server during active hours is only a few hundred people, and out of those few hundred, maybe 40-50 actively PvP. A game of Warsong Glutch (capture the flag) requires 20 players (10 per team, cross-faction PvP enabled to reduce queue times). <br /><br />It only takes one person to ruin 19 other peoples&#039; game. Semi-frequently, there will be someone who logs on a character using a third-party program to be able to teleport, grab the flag and then move off map and hold it. Unless a GM is on, he or she has effectively ruined PvP for a large group of people. <br /><br />In Vanilla WoW, WSG matches do not time out - so if the person really felt like it, could hold the flag for hours until a GM intervenes (private server, not many GMs). The kicker is, the person isn&#039;t trying to win - they are deliberately trying to ruin the game for others. <br /><br />Basically, the answer to the question is subjective to the game and environment in question. As well, the intentions of the individual who is actively hacking. 


subject: Re: Shiny hunting
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Nostalgia link=topic=8209.msg208497#msg208497 date=1517326215]<br />So what&#039;s everyone&#039;s favourite shiny that they have obtained? [/quote]<br /><br />Definitely shiny Flygon, of course. I was doing a playthrough of Emerald version and was gonna add one to my team, and the very first Trapinch I encountered on said run was shiny. I&#039;ve always liked Flygon and considering the odds of this happening I was not going to let this opportunity slip by.


subject: Re: Shiny hunting
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8209.msg208505#msg208505 date=1517350959]<br />Definitely shiny Flygon, of course. I was doing a playthrough of Emerald version and was gonna add one to my team, and the very first Trapinch I encountered on said run was shiny. I&#039;ve always liked Flygon and considering the odds of this happening I was not going to let this opportunity slip by.<br />[/quote]<br /><br />Nice. I was thinking of choosing Flygon for my last Emerald playthrough, but ended up going with Salamence thinking it would be a better choice for the Battle Frontier. In the end, Salamence did almost nothing for me in the Frontier, with a combination of Slaking, Metagross, Milotic and Latios doing the job and getting me 5 of the 7 Gold Symbols. <br /><br />I do prefer Flygon to Salamence though. :)


subject: Re: [request][help] Clone Pokemon Using &quot;ws m&quot; ACE in pokemon Yellow.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep, at least in theory. You&#039;d just have to write to the party count instead of the box mon count.


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am a little confused. In crystal, do you need to do the mystery egg setup AND do the item code listed in order to execute code with TM15, or can you do one or the other in order to get TM15 in the wrong pocket? I am confused as i think it said in the original guide that all you would need to do is use bad clone ACE to execute the item code, and that would get you TM15 in the wrong pocket. However it looks like it says here that you need to do both in order for it to work.<br /><br />Also, I have a question regarding filling your Key Items pocket. If i fill it up with mystery eggs, Will that cause any issues if i try and get another key item? Like will I have to find a way to remove all the mystery eggs in order to get other key items i&#039;d like. And if so, How would I do it.<br /><br />Also, It looks like without the use of another game to trade items, It will take at least till beating jasmine in order to set everything up, as tm 23 is needed to use the get any item/get any amount of any item codes. However, once you have that, you can using the cloning glitch to get enough of those tms to perform the glitch (as well as get a ton of rare candies to teach quagsire the moves it needs). after that is done, you should be able to get the rest of the items you need through those glitches (if you have tm 50, you can use it to get any of the other tms by lowering its item value), and then set up TM15 in the wrong balls pocket!&nbsp; So that means its possible to do ACE in crystal around 1 3rd though the game, which is really cool and will make a lot of the post game really interesting!


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]I am a little confused. In crystal, do you need to do the mystery egg setup AND do the item code listed in order to execute code with TM15, or can you do one or the other in order to get TM15 in the wrong pocket? I am confused as i think it said in the original guide that all you would need to do is use bad clone ACE to execute the item code, and that would get you TM15 in the wrong pocket. However it looks like it says here that you need to do both in order for it to work.[/quote]<br /><br />No, you indeed need to do both, but the order is not important. However it is most certainly possible to create an item, box or mail code that does both at the same time... don&#039;t hesitate to work on it if you have some time!<br /><br />[quote]Also, I have a question regarding filling your Key Items pocket. If i fill it up with mystery eggs, Will that cause any issues if i try and get another key item? Like will I have to find a way to remove all the mystery eggs in order to get other key items i&#039;d like. And if so, How would I do it.[/quote]<br /><br />You could just store the extra eggs in the PC&nbsp; :P<br /><br />[quote]Also, It looks like without the use of another game to trade items, It will take at least till beating jasmine in order to set everything up, as tm 23 is needed to use the get any item/get any amount of any item codes. However, once you have that, you can using the cloning glitch to get enough of those tms to perform the glitch (as well as get a ton of rare candies to teach quagsire the moves it needs). after that is done, you should be able to get the rest of the items you need through those glitches (if you have tm 50, you can use it to get any of the other tms by lowering its item value), and then set up TM15 in the wrong balls pocket!&nbsp; So that means its possible to do ACE in crystal around 1 3rd though the game, which is really cool and will make a lot of the post game really interesting![/quote]<br /><br />You&#039;re right. However, you can do a lot better than that. You could get TM23 using the Bad Clone Trick (which allows to get any item) using the move SLEEP TALK. If you don&#039;t want to, you could do a box/mail code that gives you TM23 instead. In theory, as soon as you have access to the Day Care, you should be able to do everything already.


subject: PokÃ©mon Crystal Battle Tower Help (Level 40 Challenge)
poster_name: Feltyham
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I picked up Crystal for the 3DS VC because I had never played it before (had Gold as a child). <br /><br />I picked up eight badges; my team is currently all level 40, so I thought - why not give the battle tower a try.<br /><br />Well so far, I&#039;ve only successfully beat a single trainer. Now I know the battle tower is supposed to be difficult, however I didn&#039;t figure I&#039;d get stomped by the first trainer almost every time. I&#039;ve played the battle tower in other games; usually I can get to the tower tycoon no problem. <br /><br />I guess my question is what PokÃ©mon combinations/movesets have brought you success?<br /><br />To give some background, these are my options in terms of level 40 PokÃ©mon I currently have with their movesets in brackets, current held item and stat totals underneath. In regards to stats; I have no idea what my PokÃ©monâ€™s IVs are, and not really sure how I would calculate the EVs. I know in Crystal, you can max out EVs in every stat. Using a calculator to try and reverse engineer totals, it seems my PokÃ©mon have sub-optimal IVs, but if someone could help me interpret the stats better, Iâ€™d appreciate it. <br /><br />â€¢	[b]Hypno[/b] - (Thunder Punch, Fire Punch, Ice Punch, Hypnosis) [u]Item: Magnet[/u]<br />&nbsp; &nbsp; &nbsp; o	HP: 130 / ATK: 81 / DEF: 69 / SpATK: 78 / SpDEF: 112 / SPEED: 69<br />â€¢	[b]Meganium[/b] - (Sleep Talk, Rest, Razor Leaf, Poisonpowder) [u]Item: Mint Berry[/u]<br />&nbsp; &nbsp; &nbsp; o	HP: 133 / ATK: 81 / DEF: 102 / SpATK: 89 / SpDEF: 102 / SPEED: 84<br />â€¢	[b]Poliwrath[/b] - (Surf, Ice Punch, Earthquake, Hypnosis) [u]Item: Mystic Water[/u]<br />&nbsp; &nbsp; &nbsp; o	HP: 137 / ATK: 87 / DEF: 89 / SpATK: 79 / SpDEF: 95 / SPEED: 75<br />â€¢	[b]Arcanine[/b] - (Flame Wheel, Dragonbreath, Bite, Dig) [u]Item: Charcoal[/u]<br />&nbsp; &nbsp; &nbsp; o	HP: 133 / ATK: 102 / DEF: 78 / SpATK: 102 / SpDEF: 87 / SPEED: 91<br /><br />I run Hypno in slot 1, Meganium in slot 2 and either Poliwrath or Arcanine in slot 3. <br /><br />I figured the Hypno would be a good first starting PokÃ©mon, since he has good type coverage and can take a few hits. Iâ€™ve left Hypnosis on my Hypno for when I get to Kanto â€“ get the Dream Eater TM.&nbsp; <br /><br />Meganium has proven pretty useful, I can whittle down most enemies via Poisonpowder, itâ€™s a bit slow, but it works. Once I get to Kanto, I will replace Poisonpowder for Toxic. <br /><br />My third slot seems weak. Poliwrath works better than Arcanine I find, but regardless Poliwrath seems to lose the type battle a lot (weakness to electric, physic and flying). I need to replace Hypnosis on my Poliwrath with a fighting move, I used my water stone too late so he doesnâ€™t know submission. At this point, perhaps I should just scrap that Poliwrath. Or if he can be salvaged, let me know potential options. <br /><br />Arcanine usually gets gibbed by a water or ground move, I find she never lasts long enough to do anything. I havenâ€™t done the elite four yet; once I do I will replace Flame Wheel with Flamethrower via the Move Tutor in Goldenrod. Again, any advice in regards to the Arcanine is appreciated.&nbsp; <br /><br />My movesets are probably lacking, but at this point in the game I do not have all the potential options. I&#039;ve thought about just cloning my current party and trying the battle tower again when I have more TM and item options at my disposal.&nbsp; <br /><br />Anyways, thought I&#039;d open this thread up. If anyone can give me some tips for the crystal battle tower or share their experiences I&#039;d appreciate it. <br /><br />(Side note: used the following URL to attempt to make sense of my stats: http://pycosites.com/pkmn/stat_gen2.php)<br />


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8126.msg208509#msg208509 date=1517425541]<br /><br />You could just store the extra eggs in the PC&nbsp; :P<br /><br />[/quote]<br /><br />they are key items through right? can you store those? Also if they are key items, doesn&#039;t that mean you can&#039;t toss them? I wouldn&#039;t mind putting them in the pc, but I&#039;d want to be able to get rid of them at some point just so they aren&#039;t taking up space i could use for something else.<br /><br />though now that i think about it, i could use the change item codes to turn them into something that IS toss-able and get rid of them that way. so i guess it isn&#039;t such a huge issue if i can&#039;t get rid of them normally.<br />


subject: Re: PokÃ©mon Crystal Battle Tower Help (Level 40 Challenge)
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The gen II battle tower is actually quite easy, you just have to be prepared for it. By prepared I mean, choosing good Pokes, having Pokes with good DVs and trained well to at least max out most, if not all of the stat experience, and having good movesets and items. You have none of these things, so you can see why you&#039;re struggling. <br /><br />Not to be mean, but your Pokemon choices are mediocre, the movesets are not the best (not running Psychic on Hypno is silly, its a great STAB option in gen II, also Arcanine could benefit from Extremespeed) and you don&#039;t have the best items, leftovers and miracleberry are the best. <br /><br />I finished level 40, 50, 60, 70 runs of the battle tower on my last Crystal playthrough. If you interested in my team I can make a post about it, but if you want to beat the battle tower my advice for now would be to either 1) beat the elite four to get access to better moves/items for your pokes or B) start training new pokes.<br /><br />It&#039;s very possible to complete the battle tower pre-Elite Four, but it all depends on good Pokemon choices and good strategy.


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can store them, of course - and you have 50 storing item slots so I wouldn&#039;t worry much about space.<br /><br />But yeah, to get rid of them definitively, you could use the item changing code&nbsp; :D


subject: Re: Meganium Man!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I like the Meganium Mimikyu Bert! Also the title is perfect! Mega Man	Meganium Man! Meganium Man&#039;s real name should be Leaf like how Mega Man&#039;s is Rock!


subject: Re: PokÃ©mon Crystal Battle Tower Help (Level 40 Challenge)
poster_name: Feltyham
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks Nostalgia, I appreciate the reply.<br /><br />I figured as such, otherwise why would I have so much trouble with the first random trainer I fight. <br /><br />But yeah, you&#039;re right - I was just curious to see if my pre-elite four team had a shot, and well as it turns out - they do not! <br /><br />Regardless, please post what teams you were successfully with; I want to be unique but I need a starting point.<br /><br />In the mean-time, I&#039;ll finish the rest of the game - I can tailor make a party after that and bring the battle tower to its knees! <br /> 


subject: Re: PokÃ©mon Crystal Battle Tower Help (Level 40 Challenge)
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  My team wasn&#039;t a tailored made team for the Battle Tower, it was just some of my favourites along with a few new pokes I was using for the playthrough, but I can go over why they were effective in the tower.<br /><br />My team:<br /><br />- Kingdra<br />- Gengar<br />- Machamp<br />- Electrode<br />- Porygon 2<br />- Espeon <br /><br />First what I have here is a effective bulky water Pokemon in Kingdra, which stalls with toxic and heals with rest talk. There are a number of bulky waters you can use for this role and they are effective in the battle tower. Defensive play in general is effective in the battle tower. Kingdra is so good in gen II though, due to there not really being any effective dragon moves and the only other dragon pokemon being Dragonite, so pretty much means Kingdra has no weakness and it can survive for longer toxic stalling, not fearing any grass or electric Pokemon like other water types would. Pretty much every Pokemon game I play I run a bulky water, I think they&#039;re just really effective in that role. In Yellow I ran Vaporeon, in Emerald I ran Milotic which helped in the Battle Frontier and in Fire Red I ran Lapras, any water type with good defensive stats, healing and toxic makes for a good bulky water. Remember in gen II, you can max out every stat, so pokemon are more defensive and harder to take down, further making toxic stalling and rest talk a great strategy.&nbsp; <br /><br />Second I have Gengar, which along with being one of my favorites is a top Pokemon in G/S/C, stops normal types, explosion etc, has great coverage, power and access to explosion and is very fast. The move set I used on Gengar was: hypnosis, thunderbolt, explosion and fire punch. Which is typically Gengar&#039;s best moveset. And it&#039;s my one of two exploders I use on my team. Explosion is so good in gen II, having 250 power and halving the defense of the enemy, it was so good they nerfed it when gen 5 came out. Explosion is a great strategy in the battle tower because if you can take out one pokemon in the tower, you can explode on another often netting you another kill, if not you will sufficiently weaken the other pokemon letting your new Pokemon clear up. Taking out two pokes with one poke, makes it a lot easier to win.<br /><br />Third I have Machamp which is a favourite of mine and the best fighting type in G/S/C. Machamp has great coverage and power, I ran the moveset of: cross chop, earthquake, fire blast and rock slide. The problem with your Poliwrath is it doesn&#039;t get cross chop which is the best fighting move in the game and it only gets Submission which is awful, Poliwrath also doesn&#039;t have good stats either. Other good fighting types would be Heracross, Hitmonlee or Primeape (just because it gets cross chop). A fighting type is a good choice for the tower, taking out the common powerful normal types, rock types and dark types. <br /><br />Forth I have Electrode which is a oddball choice, but its my favourite Pokemon if you couldn&#039;t tell from my avatar. Electrode has a good niche in gen II, being the fastest Pokemon in the game, fastest exploder and faster status inducer with thunder wave. I ran a Electrode with: thunderbolt, thunder wave, mirror coat and explosion. Mirror coat is great against the bad AI, with Electrode poor defensive stats, mirror coat will give you a easy KO, then explode on the next Pokemon and do a lot of damage, similar to Gengar above. If you&#039;re facing a Pokemon that doesn&#039;t have special moves or won&#039;t take much from Explosion, use thunderbolt or thunder wave. Electrode can&#039;t do anything to rock/ground Pokemon though, so I would only use it with Kingdra. <br /><br />- Fifth I have Porygon 2, again a oddball choice but it&#039;s a decent normal type, there are better normal types to use, but I definitely recommend a normal type for your team, as normal types have great STAB options (body slam, return, double edge) and normal types usually have great coverage options. Good normal types would be: Snorlax (best pokemon in the game, you can sweep the tower easily with a curselax set and any snorlax set will put in work) Tauros, Miltank, Ursaring etc. Porygon 2 wasn&#039;t very helpful in the tower for me, I would of been better of with a more offensive normal type so I would recommend something else. <br /><br />- Last I have Espeon which is a great choice for a Psychic type, as it&#039;s fast with great power and the moveset I used was: psychic, bite, zap cannon and morning sun. Which provides good coverage and healing. With Espeon&#039;s good speed, bite can provide some lucky flinches. Psychic types are powerful and other good choices would be Alakazam, Jynx and Exeggutor.<br /><br />In my team, Kingdra and Porygon 2 are defensive, Espeon and Genger are offensive, Electrode is offensive/support and Machamp is a slow, hard hitting wall breaker. It&#039;s important to have balance with effective offensive and defensive Pokemon in your team.<br /><br />As I said, all these Pokemon were just what I used for the playthrough, I never went and used something different or bred anything specifically for the tower because the tower is easy after you get used to it and have good strategy. Quick claw is another good item I didn&#039;t mention, I run it on my Machamp and it will help out any slow powerful Pokemon. <br /><br />Overall, the battle tower in Crystal only awards vitamins upon completion and doesn&#039;t keep track of your wins or winstreaks, and its greatly inferior and less challenging then the battle frontier in Emerald, but it still can be fun to play. 


subject: Odd Egg Event Flag Memory Adress?
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Inkblot
icon: xx
body:
  Does anyone know what the memory address is that determines if the odd egg had been accepted yet? I want to know so I could use ACE to set it so that I can get another one.<br /><br />EDIT: I know I can use the cloning glitch to get as many as I want, But If you are too late with the timing the game will save and you will be unable to continue to reset for it. So I just want this as a safety net, and so I don&#039;t have to use a program to backup my save in case I do fail.


subject: Re: Odd Egg Event Flag Memory Adress?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  [s]I&#039;m not sure, but maybe this is not an individual flag address, but a bit of the address that controls the Day Care Man.<br /><br />$DEF5<br />Bit 1 is set if a PokÃ©mon has been given to the man<br />Bit 6 is set if an Egg is ready<br />Bit 7 is always set after the first talk with the Daycare man<br /><br />We could try to affect other bits and see if the Odd Egg event is available again[/s]<br /><br />EDIT: Nevermind, it&#039;s flag $DAD9 in fact. Bit 6 is set when you have the Egg, so you just need to put it back to 00 to have another Egg.


subject: Re: PokÃ©mon Crystal Battle Tower Help (Level 40 Challenge)
poster_name: Feltyham
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Awesome! Thanks for the thorough reply.<br /><br />I have plenty of ideas now; as well as learning some new things about Gen II. <br /><br />I think I&#039;ll start with the bulky water type, probably leaning towards a Lapras. I do not have a second 3DS so at the moment I&#039;ll pick options that do not require trades to evolve. A few of my buddies have 3DSs I can put a few guys on the backburner till I am able to trade.&nbsp; <br /><br />Anyways, I&#039;ll experiment based on your analysis. From what you&#039;ve mentioned, it seems I can make many parties that will be successful, just have to figure out a good balance. <br /><br />I&#039;ll probably provide an update once I get good flow going. <br /><br />Cheers man!&nbsp; 


subject: Re: Odd Egg Event Flag Memory Adress?
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8224.msg208519#msg208519 date=1517499455]<br />[s]I&#039;m not sure, but maybe this is not an individual flag address, but a bit of the address that controls the Day Care Man.<br /><br />$DEF5<br />Bit 1 is set if a PokÃ©mon has been given to the man<br />Bit 6 is set if an Egg is ready<br />Bit 7 is always set after the first talk with the Daycare man<br /><br />We could try to affect other bits and see if the Odd Egg event is available again[/s]<br /><br />EDIT: Nevermind, it&#039;s flag $DAD9 in fact. Bit 6 is set when you have the Egg, so you just need to put it back to 00 to have another Egg.<br />[/quote]<br /><br />Thank you! This will definitely help!


subject: Re: Odd Egg Event Flag Memory Adress?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What are the side effects of setting this address to zero ? You&#039;re resetting 7 other bits, after all...<br />


subject: Re: PokÃ©mon Crystal Battle Tower Help (Level 40 Challenge)
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I figured because you are playing VC you might not have the options to trade. I was playing on cartridge and trading with my Red, Yellow and Gold cartridges. However I completed VC Gold a few months back and because of the coin case glitch in G/S it&#039;s possible to complete the Pokedex and get all the trade evolutions without trading haha. There&#039;s always good options even if you can&#039;t trade though. <br /><br />Lapras is a decent choice and it gets Ice STAB, just make sure to cover it&#039;s extra weaknesses to fighting and rock with your other members of your team.<br /><br />One source that helped me learn more about the game and learn a lot more about each individual Pokemon was Smogon, even though Smogon is dedicated to competitive battling you can learn a lot about what Pokemon are more effective then others, what movesets are most effective on a certain Pokemon, and it helped my team building skills. Movesets from my Gengar and Machamp posted above, are exact movesets from Smogon, but they work great in-game and for the battle tower. When you learn more about the game from a competitive standpoint, it helps your overall game, and you learn why a Pokemon like Starmie for example, is much better then something like Feraligatr. So I would recommend Smogon.


subject: PokÃ©mon Yellow PokÃ©dex CoolTrainer?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  This trick which makes use of both move 0x00 and the PokÃ©dex glitch item might be an alternative to LOL glitch.<br /><br />TheZZAZZGlitch has stated you can&#039;t bring screen data from outside of battle into battle with CoolTrainer in Yellow in the same way as Red/Blue, but if you use the PokÃ©dex and exit it the game will bring up tiles in battle (where we can proceed to flash the items menu) based on where you are (you may need to flash a menu before battle to update it first).<br /><br />In theory then having the PokÃ©dex glitch item print a 0x15 at BGB coordinates x=01 y=06 may allow you to get a Mew using a Yellow CoolTrainer.<br /><br />I&#039;m unsure how it brings up the tiles at the moment though as they aren&#039;t arranged in the same way as before battle.&nbsp; Hmm.<br /><br />[img]https://i.imgur.com/QGIpz7y.png[/img][img]https://i.imgur.com/w0ddy1s.png[/img]<br /><br />Edit: I confirmed it worked (but with Hitmonchan and a Route 1 setup). This means Yellow CoolTrainers are a thing now, yay! :)<br /><br />[img]https://i.imgur.com/fx3nL1m.png[/img]


subject: Re: Trading PokÃ©mon with impossible items?
poster_name: mattrs2
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, just letting you know for those you can obtain a ???? in other games and trade it between to use for ACE. Trading isn&#039;t region locked so English can trade French. (to some degree it&#039;s easier to obtain in ENG) Don&#039;t have to worry about it being a bad clone as they become ???? anyway during the setups. ;P<br />


subject: Re: Odd Egg Event Flag Memory Adress?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In my game, the value was at 40, but I don&#039;t know if the other bits are unused or if I didn&#039;t do whatever the other bits are controlling.<br /><br />I agree that it would seem a little strange that at least bit 7 is unused. I&#039;ve seen several G/S/C addresses for which only bit 7 and 6, or bit 7 to 4, are used, but I&#039;ve never seen a case like this before.


subject: Re: PokÃ©mon Yellow PokÃ©dex CoolTrainer?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh that&#039;s pretty cool! I will test asap in french games. LOL Glitch is fine but a bit messy (especially in Yellow games); using only the PokÃ©dex is better.<br />However still, Cooltrainer Ditto has to be traded from R/B, right?


subject: Re: PokÃ©mon Yellow PokÃ©dex CoolTrainer?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Krys3000 link=topic=8225.msg208528#msg208528 date=1517572693]<br />Oh that&#039;s pretty cool! I will test asap in french games. LOL Glitch is fine but a bit messy (especially in Yellow games); using only the PokÃ©dex is better.<br />However still, Cooltrainer Ditto has to be traded from R/B, right?<br />[/quote]<br /><br />Thanks!<br /><br />That&#039;s right, or you could also possibly use [url=http://glitchcity.info/wiki/-_(Generation_I_move)#In Pok%C3%A9mon Yellow]any of these glitch PokÃ©mon that learn it, such as â™€ . (hex:C1) at Level 16, 22[/url] (and can be obtained with the Trainer escape glitch) or the Q (0xFF) with no moves from the [url=http://glitchcity.info/wiki/Pok%C3%A9mon_Bank_hex:FF_glitch_Pok%C3%A9mon_glitch]PokÃ©mon Bank glitch[/url].


subject: Ahoy hoy Neighborinos!
poster_name: Feltyham
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My name is Feltyham (long time nickname, derived from my last name Feltham)<br /><br />I&#039;m a Canadian computer engineer, I work in software verification and validation. I&#039;ve been on this site for over a year, however I never made an account until now.<br /><br />I&#039;m a noob when it comes to the more advanced glitches, prior to finding this site I really only knew of the trainer escape glitch and the OLD MAN glitch. Since then, I&#039;ve only really experimented with the CoolTrainerâ™€ double corruption glitch; even then I was just trying random two character nicknames to see what came out the other side. <br /><br />But having a background in programming and embedded systems, I find the research here to be quite interesting. I find myself watching glitch videos versus producing the results myself, or just reading the posts about what other people are investigating/discovering. <br /><br />This site is an awesome resource and I hope it continues to live on. <br /><br />Cheers!


subject: Re: Ahoy hoy Neighborinos!
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ooh, a fellow IT semi-lurker. Welcome to the Labs! There&#039;s a Discord link at the top of the Forum board list, and there&#039;s a beginner&#039;s guide by yours truly... somewhere... in General Discussion.<br /><br />Enjoy your stay!


subject: Re: Ahoy hoy Neighborinos!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome to the forums Feltyham. :)<br /><br />Glad you enjoy the site and that it&#039;s helped in researching some of the glitches yourself.


subject: Re: Ahoy hoy Neighborinos!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m so glad you chose something Simpsonsy for your thread title, my fellow Canuck.<br /><br />[img height=300]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]<br /><br />Welcome to GCLF!


subject: Re: Ahoy hoy Neighborinos!
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, and welcome to the forums! If you&#039;re interested in programming, I recommend checking out the Abritrary Code Execution threads to start.<br /><br />Also, as Parzival mentioned, there is a Discord linked at the beginning of the board index, in case you&#039;re interested.


subject: Where to get started
poster_name: GFPokMaster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Where should I get started if I want to make some 8F execution codes? I wanted to ask those on the glitch city forums because they know the ins and outs of all this. I know that the 8F is an item which uses a boot strap set up in the party to use the items in the bag to execute the ASM that is spelled out there. I want to start learning this because it seems good for my personal use.<br />Thanks<br />GFPokMaster


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: danny
icon: xx
body:
  michael cera<br /><br />oh yeah i&#039;ve been playing danganronpa and am considering reading homestuck so that&#039;s a thing


subject: Re: Would it be possible to patch out the abnormal check?
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It definitely doesn&#039;t check for moves. That&#039;s why you can trade a Graveller over at lv 34, he&#039;ll <br />evolve and learn Rollout, and it&#039;ll be a glitch move if you trade it back.


subject: Re: Where to get started
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you want to learn ASM, you should look [url=https://github.com/avivace/awesome-gbdev/#asm]this[/url] up.<br />Also, you may want to join the GB Dev community, there&#039;s a Discord server link near the top of the page.


subject: Re: Ahoy hoy Neighborinos!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ! o/ Sup&#039; ! Enjoy your time, and make sure to fondly remember all 00 39 crashes you will encounter :D<br />


subject: Re: Ahoy hoy Neighborinos!
poster_name: Feltyham
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Really appreciate the warm welcome everyone!<br /><br />[img]https://vignette.wikia.nocookie.net/degrassi/images/e/ee/Ned-Flanders-ned-flanders-33045609-500-336.png/revision/latest?cb=20140824011622[/img]<br /><br />


subject: Re: Non TM/HM pocket TM47 in PokÃ©mon Gold
poster_name: entrpntr
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: entrpntr
icon: xx
body:
  As lucky mentioned, there were originally two methods for applying the map changes to the loaded metatiles (reloading the map or crossing a connection). Back in August, gifvex realized a third way: using the GB Printer function. This is specifically done by attempting to print either a PokÃ©dex entry (select the PRINT option) or a PokÃ©mon&#039;s mail (press START while reading the mail). <br /><br />An initial demonstration video can be seen here: https://www.youtube.com/watch?v=9mtrq5T43Wg. This method largely replaces the need for S&amp;Q, which is convenient because it is so much faster. Being forced to reset over and over again just to skip different parts of the map isn&#039;t much fun in a casual setting or a speedrun setting.<br /><br />I made use of this to a great degree in Gold &quot;No ACE&quot; speedruns back in August. I had created a highlight of going from Goldenrod to Indigo Plateau to give another taste for how this looks: https://www.twitch.tv/videos/170151642. I also saw mention on Torchic&#039;s recent video of the disappearance of old TM47 videos, so I reuploaded them to a youtube playlist for posterity: https://www.youtube.com/playlist?list=PLQpdNvoYOPZxUp6IdnkRv5QqoAigFdmnc.<br /><br />gifvex also found two other TMs in Gold/Silver with interesting functions. First, TM14, which lets you instantly tag the &quot;last loaded species&quot; as &quot;seen and caught&quot;: <br />[code]TM14 (0xCD) in Pokemon Gold - when used from another pocket outside of battle, it jumps to the following code: <br />https://github.com/PikalaxALT/pokegold/blob/dff855fedfd7632a24340c4e36df2810edb8db83/engine/move_mon.asm#L879<br /><br />looking at lines 923-925 you will find:<br /><br />ld a, [wd004]<br />dec a<br />call SetSeenAndCaughtMon<br /><br />notes:<br />* wd004 is &quot;the last loaded species&quot;<br />* wd004 can be set by scrolling over pokemon marked as seen in the pokedex[/code]<br /><br />Also, TM46 - calls GetMovementPermissions, which is the function that updates wTileDown - wTileRight, the values used for collision, based on wPlayerStandingMapX and Y. This didn&#039;t seem to have much practical usage, but I think there was one instance of using it in combination with TM47 in a semi-useful way.


subject: (G/S) &quot;Bad Clone&quot; (hex00) acquisition without ACE or Save Corruption
poster_name: entrpntr
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From the &quot;How Did No One Notice?&quot; department ...<br /><br />This was discovered by gifvex in August. He outlined 3 very simple steps to be performed on PokÃ©mon Gold:<br />1) clear save<br />2) defeat elite four without saving<br />3) https://streamable.com/oc2er<br /><br />The reason why this works is [i][b]the Hall of Fame save does not initialize box terminators[/b][/i]. All other saving methods initialize the terminators, hence why you cannot save prior to the Hall of Fame. Depositing into a box also initializes the terminator for that particular box, so you must use Move Pkmn w/o Mail.<br /><br />The video above demonstrates moving two PokÃ©mon into an uninitialized box. The second one creates an off-by-one error, and turns one of the PokÃ©mon into a 00 species, which you can give to the daycare to morph into the glitch hex00.<br /><br />A second video demonstrates a way to create hex00 without even needing to go through the daycare: https://streamable.com/6571t. Doing this particular method with the hatched Togepi egg allows you to get a second Squirtbottle, which of course sets the table for the regular fare of key item pocket glitches.<br /><br />This glitch was patched in Crystal, perhaps because someone at Game Freak eventually did notice.


subject: Re: (G/S) &quot;Bad Clone&quot; (hex00) acquisition without ACE or Save Corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Thanks for sharing, though this is already known.<br /><br />Sally shared this with me on August 30th 2017<br /><br />https://www.youtube.com/watch?v=lxkQ7QdfdqM<br /><br />[quote author=Sally]<br />Hey Chickasaurus! I have recently come across an oversight in PokÃ©mon Gold that I wanted to share with you.<br /><br />When the player saves the game through the start menu, changing boxes, Move PokÃ©mon w/o Mail, or link communications, a new save will be initialized if a previous save does not exist, or if one does exist and the trainer ID is different. Initializing a save includes erasing PokÃ©mon box data and placing a terminator ($FF) at the start of each box&#039;s list of PokÃ©mon.<br /><br />There is another way to save the game: by entering the Hall of Fame. The save operations performed there do not check to do initialization if needed, leaving PokÃ©mon box data as is, but still otherwise saves the game which meets the criteria for &quot;initialized&quot;. The player will then have access to the existing PokÃ©mon box data since the other operations will no longer erase it.<br /><br />Here are three ways to exploit this oversight:<br /><br />1) PokÃ©mon $00<br /><br />The player can fill cartridge RAM with $00 bytes by pressing up+select+B on the title screen to clear save data. (This is important to do even if no &quot;continue&quot; option is present on the file select screen due to random data possibly existing in cartridge RAM.) After entering the Hall of Fame without saving beforehand, the player will have PokÃ©mon boxes of entirely $00 bytes, notably missing the $FF byte initialization is supposed to place in the PokÃ©mon list.<br /><br />Inserting a PokÃ©mon into a box using Move PokÃ©mon w/o Mail will shift the PokÃ©mon list by 1 until it reaches an $FF byte. Here an $FF byte doesn&#039;t exist until the end of the Hall of Fame data which is just after PokÃ©mon box data, shifting the entire box by 1 before writing the PokÃ©mon data.<br /><br />Upon inserting a second PokÃ©mon into an uninitialized box, the first PokÃ©mon that was inserted will have a $00 byte shifted into species. It can be withdrawn from the PC then deposited to and withdrawn from the PokÃ©mon Day Care to update its entry in the PokÃ©mon list to $00 as well. A $00 byte in the PokÃ©mon list leads to glitches such as the Celebi trick.<br /><br />2) Duplicate key items<br /><br />The above PokÃ©mon $00 setup with a Togepi as the first PokÃ©mon inserted into the box will have a SquirtBottle shifted onto its held item. A held key item leads to glitches such as the expanded items pack. If the player entered the Hall of Fame without using glitches or cheats, both a Togepi (egg) and SquirtBottle will be available for this setup.<br /><br />3) Previous PokÃ©mon<br /><br />Clearing save data is only required when no terminator is desired and can be skipped to instead allow the player to access PokÃ©mon box data from the existing save. This can be done to obtain multiple exclusive PokÃ©mon such as starter PokÃ©mon or to reunite with the player&#039;s team from the previous playthrough, but still requires the Hall of Fame to be entered without saving since a new game was selected.<br /><br />Some notes:<br /><br />All of my testing was done on the English version of PokÃ©mon Gold. Everything should work on the English version of PokÃ©mon Silver, I do not know if anything will work on other language releases, and everything does not work in the English version of PokÃ©mon Crystal. PokÃ©mon Crystal added code to the Hall of Fame save that initializes the save data if it was not previously erased.<br /><br />For quick testing, the memory addresses $D9F6 and $D9F7 represent the backup map group and number, which are used for the return location of generic maps. Going to the second floor of a PokÃ©mon Center and editing the values to $10 and $08 respectively will cause returning to the first floor to instead take you to the Hall of Fame.<br /><br />I really love natural glitches like this (just enter the Hall of Fame without saving!) so let me know if you have any questions.<br /><br />Thanks! ~Sally<br />[/quote]<br /><br />But it&#039;s interesting this email was also sent on August last year.<br />This makes me unsure whether Sally found it or forgot to attribute gifvex, or by coincidence they both found it.


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just had a dream where some dickhead released a giant cloud of nanobots into the air that was turning everyone into robots and linking them to an evil AI. I was trying to stop it, and to get access to the AI I had to recite the details of my father&#039;s death (a carryover from a dream from years ago.) After beating the living shit outta the PC the AI was running on (holy FUCK did I enjoy that) I had to go and kill all fully-converted people, which included several GCL members. The dream ends here as my dad woke me up to see why I was crying.


subject: Re: (G/S) &quot;Bad Clone&quot; (hex00) acquisition without ACE or Save Corruption
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I was aware of this at some point but forgot it. Thanks for posting about this! It&#039;s a very interesting technique. I guess most people won&#039;t use it because it takes a lot of time, but if you&#039;re desperate about not managing to do the Bad Cloning process, that&#039;s an alternative ^^<br /><br />


subject: Re: Non TM/HM pocket TM47 in PokÃ©mon Gold
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s cool! Could be very useful. Thanks for sharing all these data guys, and for the work discovering it. I&#039;m clearly not into speedrunning, so I don&#039;t catch up with interesting glitches used there if they are not posted here&nbsp; ;)


subject: Re: (G/S) &quot;Bad Clone&quot; (hex00) acquisition without ACE or Save Corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Krys3000 link=topic=8228.msg208549#msg208549 date=1517760929]<br />I think I was aware of this at some point but forgot it. Thanks for posting about this! It&#039;s a very interesting technique. I guess most people won&#039;t use it because it takes a lot of time, but if you&#039;re desperate about not managing to do the Bad Cloning process, that&#039;s an alternative ^^<br /><br /><br />[/quote]<br /><br />Yeah. I feel if it works on Virtual Console it&#039;s quite good as bad clones are harder without Stadium 2, and it&#039;s easier to leave your 3DS in Sleep Mode (where that was not an option for the PokÃ©mon games when run on a Game Boy Color or Game Boy Advance) and keep it charged when needed. I like too how this only requires one copy of the game/3DS (though there is Coin Case glitch some might prefer this glitch, especially if it works on non-English games(?))


subject: Re: (G/S) &quot;Bad Clone&quot; (hex00) acquisition without ACE or Save Corruption
poster_name: entrpntr
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Aha, I looked through threads, but not youtube videos, to see if this had been posted yet.<br /><br />Everything from my initial message was posted into the PSR Discord by gifvex on 29 Aug 2017. Some things about Sally&#039;s message, such as the specific mention about Togepi, signals to me this was very likely not just a coincidence. But Sally clearly did her own testing and did not wait 5+ months to document it, so the credit is still deserved, regardless.


subject: Re: (G/S) &quot;Bad Clone&quot; (hex00) acquisition without ACE or Save Corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=entrpntr link=topic=8228.msg208554#msg208554 date=1517778830]<br />Aha, I looked through threads, but not youtube videos, to see if this had been posted yet.<br /><br />Everything from my initial message was posted into the PSR Discord by gifvex on 29 Aug 2017. Some things about Sally&#039;s message, such as the specific mention about Togepi, signals to me this was very likely not just a coincidence. But Sally clearly did her own testing and did not wait 5+ months to document it, so the credit is still deserved, regardless.<br />[/quote]<br /><br />I see. Makes sense and it&#039;s very easy to miss.<br /><br />Gifvex deserves the original credit though (and I feel bad as I credited it to Sally if it was gifvex who found it).


subject: Re: Poke-Transfer with Index numbers past 494 to get the Gen V mythicals.
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8168.msg208503#msg208503 date=1517342264]<br />[quote author=RETIRE link=topic=8168.msg208502#msg208502 date=1517341695]<br />[quote author=Epsilon link=topic=8168.msg208070#msg208070 date=1514512424]<br />Hiya!<br /><br />As of late, there is no known way of obtaining these glitch PokÃ©mon without using unconventional means such as an AR. If there was, there&#039;s still a chance PokÃ© transfer would refuse the transfer.<br />[/quote]<br /><br />Love how careful you&#039;re being, with Arceus being caught and such...<br />[/quote]<br /><br />OP is referring to generation 4 glitch pokemon with equivalent indexes to generation 5 mythicals.<br /><br />And yes, I am careful in the way I worded that sentence. Maybe one day, such an exploit will be found. I am simply saying that aforementioned time is not here.<br />[/quote]<br /><br />you just gave me an idea with this.. I found a way to have no pokemon in gen 4, I&#039;ll try trading nothing to gen 5 :)


subject: Re: Poke-Transfer with Index numbers past 494 to get the Gen V mythicals.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  0ErrorYT, why did you quote this without adding anything? <br /><br />If you accidentally posted this, you can delete it using the Remove button at the top right.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: WendyBettyJanice
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: WendyBettyJanice
icon: question
body:
  This is my first time trying to piece together something that works, normally what I want is already on here, but I&#039;m really having a hard time with this, so if anyone can look over this and tell me where I&#039;m being stupid, I&#039;d be more than grateful. I&#039;ve done my best to show where I obtained my info and how i got to what I got, hopefully will help someone see where I&#039;m wrong.<br /><br />I would like to make the typing of the Pokemon in box 1 of my current PC box, Psychic/Flying.<br /><br />Type 1 - DA9B |DA= 218 |9B = 155&nbsp;  &lt;-- this is location of Pokemon typing in the current box slot 1. I separated and converted to get the decimals 218, 155/156. <br />Type 2 - DA9C |DA= 218 |9C = 156<br /><br /><br />Type 1 - Psychic <br /><br />Any item<br />8F<br />lemonade*24 (Psychic Hex is 18, this becomes 24 in Decimal)<br />X-accuracy*155 (this is the &quot;YY&quot; part of the target location I want to change) <br />Carbos*218 (this is the &quot;XX&quot; part of the target location I want to change)<br />Pokeball*119<br />Fresh Water*201<br /><br />Type 2 - Flying<br /><br />Any item.<br />8F<br />lemonade*2 ( Flying Hex is 02, this becomes 2 in Decimal)<br />X-accuracy*156 (this is the &quot;YY&quot; part of the target location I want to change) <br />Carbos*218 (this is the &quot;XX&quot; part of the target location I want to change)<br />Pokeball*119<br />Fresh Water*201<br /><br /><br />Now, I know that even if this is working it wont show in the game, but will show in battle text, what i&#039;m effective/not effective vs. but the issue I&#039;m having, is that when ever I remove the Pokemon from the PC box, (assuming it&#039;s worked) It becomes a Rhydon. I take Rhydon to daycare, put him in, take him out, and my Pokemon reverts back to Missingno like I wanted, however the daycare &quot;raises his level by 255&quot; (impressively he&#039;s done this 4 times now) the DVs are all different, (basing this on the fact the stats of the Pokemon change when he goes from Missingno/Rhydon/Missingno. <br /><br />So my questions now become:<br />- can I change the Pokemons types, and remove it from the box, without it becoming a big ugly Rhydon.<br />- when it becomes a Rhydon, has it reset my progress in changing it&#039;s types, as it says rock/ground, and wondering if it&#039;s over writing my work.<br />- When I used 8F to edit my Mew OT/ID so it would go through Pokemon bank, I recall using a bootstrap where Mew was in slot one of party and the strap used slots 2-6. I was going to try using that strap to leave the target Pokemon in my party and not use the PC box at all to get around my problem, anyone know the strap as I don&#039;t recall it, I just know it has Arbok instead of Kangaskhan, OR - anyone have a better solution to this?<br /><br />Where I got my info if any of it is wrong-<br />This thread. <br />http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Stored_Pok.C3.A9mon<br />https://glitchcity.info/wiki/The_Big_HEX_List<br /><br /><br />Any help at all, is appreciated. Thanks in advance. 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=WendyBettyJanice link=topic=6638.msg208562#msg208562 date=1517874549]<br />- can I change the Pokemons types, and remove it from the box, without it becoming a big ugly Rhydon.<br />[/quote]<br /><br />This is an issue specific to Missingno. and other glitch Pokemon. It occurs when the user views the Pokemon&#039;s stats while the Pokemon is still in the box. Simply withdrawing the Pokemon without viewing it&#039;s stats prevents this.<br /><br />[quote author=WendyBettyJanice link=topic=6638.msg208562#msg208562 date=1517874549]<br />- when it becomes a Rhydon, has it reset my progress in changing it&#039;s types, as it says rock/ground, and wondering if it&#039;s over writing my work.<br />[/quote]<br /><br />It is not. The status screen simply displays the typing that is normal for that specific Pokemon. It does not display the actual typing.<br />


subject: Pokemon XD: Gale of Darkness - Walk Through Walls via Platform Distortion?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pretty sure I&#039;ve made a thread like this every year. I don&#039;t think I&#039;ll stop until I get to the bottom of it. ;)<br /><br />So there&#039;s this glitch in Pokemon XD: Gale of Darknesss for GameCube in the final enemy lair where [i][b]very[/b][/i] rarely, upon defeating 1 specific enemy team member, the floating transport platforms in the room go ballistic without warning and start to oscillate in and out of existence, allowing you to walk (and teleport) across thin air to reach them as they violently shake throughout the room.<br /><br />The glitch has been replicated, documented and attested to by a handful of other YouTubers over the years, although unfortunately two other videos capturing it in action have since been removed. <br /><br />It&#039;s a pretty fascinating display: https://www.youtube.com/watch?v=e2Hlrdyk2iw&amp;t=5s<br /><br />But apart from how visually transfixing it is to watch the game mess up its functions this badly, there&#039;s something else about the glitch that interests me which is so far unexplored, and it shows up at 1:55 in the video above. By walking across thin air, the glitch allows you to clip through a wall, [u]and theoretically explore [i]out of bounds[/i][/u] (!!!). <br /><br />This is especially remarkable given just how glitch-proof a fortress XD: Gale of Darkness (and Colosseum) has proven to be: glitch species, items, moves, PokÃ©mon with 65535 HP, etc. transferred from the GBA games have almost no effect in the GameCube games, as the error handling system seems pretty much airtight.<br /><br />[u]Why does it happen?[/u]<br /><br />Although the cause of the glitch is so far mostly unknown, we have a couple of key clues. For one thing, we know that it takes place exclusively after defeating Cipher Peon Gromlet. The interesting thing about Gromlet is that he is one of only two trainers in the game with a Wailord on his team (the other is located on Mt. Battle and hasn&#039;t been known to trigger any similar effects). During the battle with Gromlet, the camera has to zoom out significantly in order to accommodate the Wailord on-screen.<br /><br />So it&#039;s possible that the wide zoom-out could have a distorting effect on the moving platforms after the battle. But the glitch is still a rare occurrence. So it must be that it&#039;s triggered by a combination of events at once, with the Wailord being an important factor in the equation, but not the only one.<br /><br />...which is why it&#039;s [i]particularly lucky[/i] that we happen to have footage from a &quot;Let&#039;s Play&quot; playthrough of the game that shows us everything that happened before the glitch was suddenly set off! The only question being...well, what exactly [i]could[/i] have triggered the glitch, besides the Wailord? And that&#039;s been the mystery for the best part of a decade by now. Could it be a particular sequence of events during the battle? A certain move used on the Wailord? Perhaps even having checked certain event flags in the game previously? You name it, it&#039;s anyone&#039;s guess.<br /><br />Here&#039;s the 10-minute section of playthrough immediately preceding the glitch, including the battle with Gromlet: https://www.youtube.com/watch?v=4hdosaT6NCI<br /><br />***[b]For anyone brave enough to investigate and find out more about the causes of this glitch, I&#039;m happy to offer like $15 PayPal and/or a bunch of old holofoil PokÃ©mon cards to anyone who makes a breakthrough on this.[/b]*** :P<br /><br />I&#039;d imagine that actually analysing the game&#039;s internal data directly would be the most effective means of coming to a conclusion, but just from observing the playthrough alone I&#039;d imagine there are definitely some concrete deductions to be drawn that I&#039;ve missed. Thanks for reading! :)<br /><br />


subject: Re: Pokemon XD: Gale of Darkness - Walk Through Walls via Platform Distortion?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Recently I got to this point on a new PokÃ©mon XD playthrough after reading one of your past threads about the glitch but unfortunately gave up with it as I wasn&#039;t able to get it to happen. Sadly that save file has since beaten Gromlett and the game.<br /><br />I saved the Gromlett encounter and tried getting it to happen after beating him, but with no luck. If I remember too there are at least two of those platforms (edit: the video confirms it), and I&#039;m unsure if where both are positioned before battle matters (so it may be worth experimenting with that).


subject: PokÃ©mon XD: Decamark 0x19D converts into Bonsly?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  VaeporSage/VaePomegGlitch&#039;s thread about the PokÃ©mon XD floating platforms reminded me at around the time (May 2017) I tried to replicate it, I also used my GameCube&#039;s Action Replay [url=https://www.youtube.com/watch?v=bpCynnKEecY]to get a Bonsly in the party[/url] (normally unique to the Battle Bingo minigame) and Munchlax (normally an NPC&#039;s PokÃ©mon).<br /><br />What surprised me is that the Bonsly could be traded to Ruby with no errors whatsoever (although it became a Decamark hex:019D; the same as Bonsly in XD) with a freezing summary, the party loaded though). So maybe if we use Pomeg data corruption glitch to obtain 0x19D in Emerald we can do all that without a cheating device. Munchlax would in theory also require the 0x19E Decamark. If those glitch PokÃ©mon don&#039;t want to hatch or freeze after viewing them (from double corruption) though that could be a problem.


subject: Means of loading a Game Boy Advance save file from your computer on cartridge?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Does anybody know what ways might be possible for writing save files to Game Boy Advance cartridges?<br /><br />So say you memory edited a PokÃ©mon in an Emerald ROM to have the stats for Pomeg data corruption instead of EV training, could you then apply the changes to a cartridge?<br /><br />I think there is an obscure Game Boy Advance save backup tool in Japan called Save Data Bank, but I&#039;m not aware of any others.<br /><br />I suppose one could try disassembling the cartridge and physically replacing the save but not sure how that would work.<br /><br />Or maybe you could use an elaborate cheating device-GameCube Game Boy Advance Link exploit to write a save.<br /><br />Thanks.&nbsp; :)


subject: Re: Means of loading a Game Boy Advance save file from your computer on cartridge?
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  With a Nintendo DS that has the GBA slot and a DS flash cart, you can use [url=https://www.gamebrew.org/wiki/GBA_Backup_Tool]GBA Backup Tool[/url].


subject: Re: Transferring data from Gen 2 to Gen 5?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry for necrobumping, but I think this is very interesting. The data structure is definitely different, but if we can get gen 5 to accept the data as Pokemon data, it might cause weird glitches which I think would be really cool.


subject: Re: Poke-Transfer with Index numbers past 494 to get the Gen V mythicals.
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8168.msg208558#msg208558 date=1517859167]<br />0ErrorYT, why did you quote this without adding anything? <br /><br />If you accidentally posted this, you can delete it using the Remove button at the top right.<br />[/quote]<br />I&#039;m sorry, I typed text but it didn&#039;t show, what I meant to say to RETIRE is I think that will be really interesting to see.


subject: Re: Transferring data from Gen 2 to Gen 5?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I don&#039;t know how works or what use Gen V&#039;s IR port have, but anyways ; it might be possible to send PokÃ©mon via CGB homebrew.<br />I&#039;m holding back because if the transfer rate is faster than what the CGB is capable of, then... lolnope<br /><br />Not sure if there&#039;s documentation on the IR protocol.


subject: Re: Means of loading a Game Boy Advance save file from your computer on cartridge?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=8231.msg208568#msg208568 date=1517956136]<br />With a Nintendo DS that has the GBA slot and a DS flash cart, you can use [url=https://www.gamebrew.org/wiki/GBA_Backup_Tool]GBA Backup Tool[/url].<br />[/quote]<br /><br />That&#039;s awesome! Thanks HÃ¡Äky. :)


subject: Re: Means of loading a Game Boy Advance save file from your computer on cartridge?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For what it&#039;s worth, since you asked about the GC-GBA link cable, you can do that with a modded Wii: https://github.com/FIX94/gba-link-cable-dumper


subject: Re: Means of loading a Game Boy Advance save file from your computer on cartridge?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8231.msg208573#msg208573 date=1518007779]<br />For what it&#039;s worth, since you asked about the GC-GBA link cable, you can do that with a modded Wii: https://github.com/FIX94/gba-link-cable-dumper<br />[/quote]<br /><br />Neat! Thanks Zowayix. :)


subject: &quot;But..&quot; or &quot;not included&quot; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  In this game you have to think of something but state a change (indicated by a &quot;but&quot; or &quot;not included&quot;) to something that would significantly affect it.<br /><br />Inspired by the &quot;but without&quot; memes (e.g. Finding Nemo but without water) and similar.<br /><br />Alton Towers, attractions not included.


subject: Re: New cloning glitch with Poke Transporter
poster_name: SgvSth
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SgvSth
icon: xx
body:
  Well, I have been testing this a bit and it basically can do a bit of corruption to PokÃ©mon sent to Box 1.&nbsp; Had a few Dittos from my party that were renamed to be first &quot;ILVER&quot; and then &quot;LVER&quot; based on my actual IGN of SILVER after I deposited two using the Move Pkmn W/O Mail option while cutting out the music or corrupting it heavily. The OT is now just a ? instead of SILVER.<br /><br />Not sure what would happen if I kept going until a Ditto ran out of Letters for its name, but I would rather not try until I am ok with losing save data, should it occur.<br /><br />When catching a PokÃ©mon that is unnicknamed, the game will give it a nickname based on the player&#039;s IGN minus the number of deposits.&nbsp; Thus, I caught a Drowzee that was given the nickname &quot;VER&quot;.&nbsp; This did not really matter as the Drowzee was not in Box 1 when I went to withdraw.&nbsp; <br /><br />Thankfully it was not a shiny.&nbsp; :P<br /><br />If a caught PokÃ©mon is given a nickname, then it does keep it for the two seconds that it exists before being deleted by Box 1.&nbsp; Also, depositing a PokÃ©mon into Box 1 will delete it.&nbsp; (Goodbye, LVER...)<br /><br />So, outside of the creepy renaming, music corruption, and PokÃ©mon deletion, this does not seem to have any bad effects at all.&nbsp; :P<br /><br />---<br /><br />Edit: I do want to note that I used English Box 4 to do the cloning, that it does not need to be a full box, and that if you have a non-corrupt Box 1 with 2 PokÃ©mon and you use this glitch to clone 1 PokÃ©mon, then you only lose one PokÃ©mon in Box 1 and the box does not get corrupted.&nbsp; It only gets corrupted when you clone more PokÃ©mon than what Box 1 had.<br /><br />---<br /><br />Second Edit: So, playing with it has led to the following:<br /><br />The game corrupts the name of the PokÃ©mon with one less character based on the player&#039;s name.&nbsp; Thus, from SILVER, we had ILVER, LVER, VER, ER, and R.&nbsp; After R, we get a blank space that is treated as eight question marks.&nbsp; (I will assume for now that this is due to nothing existing after the R in SILVER, so it is treated differently.)&nbsp; Finally, after space/eight question marks, we get &quot;nothing&quot; which is treated as one question mark.&nbsp; And by nothing, I mean that you will see &quot;Go! !&quot; and &quot;&#039;s attack missed!&quot; as if there is nothing to the name.&nbsp; Interestingly, they can still be Transported up to Bank, which will revert the name of &quot;nothing&quot;/one question mark back to its species name while changing the OT to blank spaces.<br /><br />As for catching PokÃ©mon, still nothing.&nbsp; They all get deleted after the name change.&nbsp; Not to mention that the Dittos retained their positions in the box, so it looks like this is where the glitch ends.


subject: Welcome to Glitch City Laboratories 18.02
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  As prophesied, the update has arrived. The main feature is that MediaWiki and SMF have both been updated to the latest version, which was harder than it seems.<br /><br />Also, the mapping between forum accounts and wiki accounts has been changed such that the wiki now goes off the user&#039;s username and not display name. There is a convenient parser function [tt]{{#displayName:&lt;username&gt;}}[/tt] that can produce a display name given a username, and more work will be done to show user&#039;s display name where possible. Also, as a result of this, edits from old wiki accounts may need to be reattributed to the current username manually (I think this is something only I can do on the backend).<br /><br />Please let me know of any problems that occur with the update.


subject: Re: Welcome to Glitch City Laboratories 18.02
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I&#039;m pretty glad an update came out, I&#039;d like to report an issue I had : the exact moment I read &quot;18.02&quot;, my nose started bleeding (and pretty hard, at that).<br />I&#039;m running Human OS 19.02yo, can you reproduce ?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8204.msg208584#msg208584 date=1518070924]<br />Holy s**t where did all these guests come from.<br />[/quote]<br /><br />If i&#039;m not mistaken, there was a site glitch that showed everyone, including guests, with the same IP, so they were considered the same guest. I believe Abwayax fixed this in the recent update.


subject: Re: Welcome to Glitch City Laboratories 18.02
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Loving the update, thanks Abwayax! :)<br /><br />My only concern is the font size for the edit box is smaller than it usually is, so editing is a little harder. My browser is Google Chrome. Wondering if that would be easy to fix.<br /><br />https://imgur.com/a/nwCGJ


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: AcridBrimistic
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: AcridBrimistic
icon: xx
body:
  Trying to make my first script, to change the Map ID to lavender town, but it seems to crash the game instead. Here&#039;s the script and items:<br /><br />Item 1: HM01 (if i&#039;m correct, the first and second items do not matter)<br />Item 2: 8F<br />Item 3: Lemonade (x4)&nbsp; &nbsp; (ld a,4)<br />Item 4: TM34 (x94)&nbsp; &nbsp; (ld ($D35E), a)<br />Item 5: TM11 (x201)&nbsp; &nbsp; (ret)<br /><br />When I use 8F, the game simply crashes. Probably something very obvious that I&#039;m missing, however I have no clue why this wouldn&#039;t work. Any advice?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=AcridBrimistic link=topic=6638.msg208589#msg208589 date=1518116777]<br />Trying to make my first script, to change the Map ID to lavender town, but it seems to crash the game instead. Here&#039;s the script and items:<br /><br />Item 1: HM01 (if i&#039;m correct, the first and second items do not matter)<br />Item 2: 8F<br />Item 3: Lemonade (x4)&nbsp; &nbsp; (ld a,4)<br />Item 4: TM34 (x94)&nbsp; &nbsp; (ld ($D35E), a)<br />Item 5: TM11 (x201)&nbsp; &nbsp; (ret)<br /><br />When I use 8F, the game simply crashes. Probably something very obvious that I&#039;m missing, however I have no clue why this wouldn&#039;t work. Any advice?<br />[/quote]<br /><br />Setting the current map to 118 will crash the game. That&#039;s the Hall of Fame&#039;s ID anyway, Lavendar town&#039;s ID is $04


subject: Re: Yet another buffer overflow technique? (glitch Trainer class names)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Unfortunately the &#039;Super Glitch&#039; effects that allowed me to get &#039;M (FF) aren&#039;t working anymore.<br /><br />However glitch Trainer class names can be seen with this:<br /><br />@DA80<br /><br />or a<br />ld a,(ccf6)<br />dec a<br />cp 1<br />jr c,da8a<br />ret<br />ld a,xx (class name goes here)<br />ld (d031),a<br />ret<br /><br />@FF80<br />jp DA80<br /><br />(&quot;If red bar noise is disabled i.e. you beat a Trainer, set D031 to a value&quot;)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Epsilon link=topic=6638.msg208590#msg208590 date=1518117812]<br />[quote author=AcridBrimistic link=topic=6638.msg208589#msg208589 date=1518116777]<br />Trying to make my first script, to change the Map ID to lavender town, but it seems to crash the game instead. Here&#039;s the script and items:<br /><br />Item 1: HM01 (if i&#039;m correct, the first and second items do not matter)<br />Item 2: 8F<br />Item 3: Lemonade (x4)&nbsp; &nbsp; (ld a,4)<br />Item 4: TM34 (x94)&nbsp; &nbsp; (ld ($D35E), a)<br />Item 5: TM11 (x201)&nbsp; &nbsp; (ret)<br /><br />When I use 8F, the game simply crashes. Probably something very obvious that I&#039;m missing, however I have no clue why this wouldn&#039;t work. Any advice?<br />[/quote]<br /><br />Setting the current map to 118 will crash the game. That&#039;s the Hall of Fame&#039;s ID anyway, Lavendar town&#039;s ID is $04<br />[/quote]<br /><br />Changing D35E directly is unsafe and the value you write to it must be kept active when loading a new warp. However changing D365 (item 36&#039;s quantity in the expanded items pack) is safe and should work. This works in the same way as the Safari Zone exit glitch for maps with exits that redirect you to 0xFF (last map; D365).<br /><br />It does require you to be in a specific building like a PokÃ©mon Center before using one of the exit mat&#039;s warps to warp to Lavender Town (0x04) though, and another variable involved is the map exit index which controls where on the map the game is going to place you. For example the Safari Zone exit uses exit 0x04, which is normally outside of the Safari Zone building, but if the map in D365 has less than 4 exits this could load a Glitch City instead.<br /><br />[hr]<br /><br />Why the game freezes:<br /><br />When you change D35E, you&#039;re only partially changing the map. If D35E is a value while walking through a door you&#039;ll indeed warp there, but it has to be set to that value constantly (your code only sets the value once).<br /><br />Normally you have to be very careful though because D36E and D36F are responsible for the map script pointer (in little endian which means lowest byte first). Different maps use different banks for their scripts, hence why the game could freeze after closing the items menu unless D36E/F points to a ret.<br /><br />For example, Pallet Town&#039;s script is 0x4E5B. [url=https://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I)]This article[/url] tells us Pallet Town uses bank 6 and Lavender Town bank 4. If you were to switch to Lavender Town you would be executing 04:4E5B instead of 06:4E5B, which is at a different location in the ROM and could result in a freeze.


subject: Porting TheZZAZZGlitch's memory editor to Yellow?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  TheZZAZZGlitch, do you know how we can port [url=https://www.youtube.com/watch?v=6NuisafQBkc]your memory editor[/url] for use on PokÃ©mon Yellow?<br /><br />Thanks!


subject: Re: &quot;But..&quot; or &quot;not included&quot; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If it had us play as Zelda, I wouldn&#039;t mind. I hoped we could have some sections as her in BotW, but nah.<br /><br /><br />PokÃ©mon RBY, ACE and all...<br />With bugfixes included.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When you&#039;re looking for old versions of VBA just because they don&#039;t emulate the RTC.<br /><br />(For some reason, that&#039;s what speedrunners do for RSE speedrunning, and it&#039;s stupid, BizHawk has much better RTC management, and VBA is a piece of garbage anyways)


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  206. Start playing Dark Souls on the display TVs.<br />Bonus points if they let you play for long enough that you punch a TV (or peon) out of rage.


subject: Re: Porting TheZZAZZGlitch's memory editor to Yellow?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  I know this might sound pessimistic, but the ZZAZZglitch has been missing for a long time and I don&#039;t think he is likely to return soon, if at all.<br /><br />I went ahead and ported this for you<br />[code]<br />54 5d d5 21 f8 ff 19 54 5d f0 f5 a7 20 fb 21 a0<br />c3 36 7c 23 7a cd a9 db 7b cd a9 db 36 e3 23 1a<br />cd a9 db 36 7c 01 0c 00 09 13 7d fe 08 20 e2 21<br />45 c4 36 ed d1 76 f0 f5 47 cb 58 28 04 7a c6 10<br />57 cb 50 28 01 14 cb 48 c0 cb 40 20 24 cb 70 28<br />01 1b cb 78 28 01 13 cb 68 28 06 21 f0 ff 19 54<br />5d cb 60 28 06 21 10 00 19 54 5d 18 95 79 12 18<br />fa 36 ec 1a 4f 76 f0 f5 a7 28 f2 47 cb 70 28 04<br />79 c6 10 4f cb 78 28 04 79 d6 10 4f cb 68 28 01<br />0d cb 60 28 01 0c 2e 46 79 cd a9 db f0 f5 fe 0d<br />28 19 e6 fe 20 f6 18 cd 47 cb 37 e6 0f cd b2 db<br />78 e6 0f c6 f6 30 02 c6 60 22 c9 21 c9 db 73 23<br />72 cd d7 3e fa 4e cc c3<br />[/code]<br />To be written at $DB01, with the same item setup as used in Red<br /><br />Edit: [s]It&#039;s bugged ATM[/s]<br /><br />Edit2: Fixed. &#039;Twas a silly mistake


subject: Re: Porting TheZZAZZGlitch's memory editor to Yellow?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  I think TheZZAZZGlitch is still active, but just hasn&#039;t made a post here since last year.<br /><br />Hope my question didn&#039;t sound too sudden though (if you&#039;re reading this TheZZAZZGlitch).<br /><br />Thanks for porting Epsilon.<br /><br />[quote author=Epsilon link=topic=8234.msg208600#msg208600 date=1518203790]<br />I know this might sound pessimistic, but the ZZAZZglitch has been missing for a long time and I don&#039;t think he is likely to return soon, if at all.<br /><br />I went ahead and ported this for you<br />[code]<br />54 5d d5 21 f5 ff 19 54 5d f0 f5 a7 20 fb 21 a0<br />c3 36 7c 23 7a cd a9 db 7b cd a9 db 36 e3 23 1a<br />cd a9 db 36 7c 01 0c 00 09 13 7d fe 08 20 e2 21<br />45 c4 36 ed d1 76 f0 f5 47 cb 58 28 04 7a c6 10<br />57 cb 50 28 01 14 cb 48 c0 cb 40 20 24 cb 70 28<br />01 1b cb 78 28 01 13 cb 68 28 06 21 f0 ff 19 54<br />5d cb 60 28 06 21 10 00 19 54 5d 18 95 79 12 18<br />fa 36 ec 1a 4f 76 f0 f5 a7 28 f2 47 cb 70 28 04<br />79 c6 10 4f cb 78 28 04 79 d6 10 4f cb 68 28 01<br />0d cb 60 28 01 0c 2e 46 79 cd a9 db f0 f8 fe 0d<br />28 19 e6 fe 20 f6 18 cd 47 cb 37 e6 0f cd b2 db<br />78 e6 0f c6 f6 30 02 c6 60 22 c9 21 c9 db 73 23<br />72 cd d7 3e fa 4e cc c3 00<br />[/code]<br />To be written at $DB01, with the same item setup as used in Red<br /><br />Edit: It&#039;s bugged ATM<br />[/quote]<br /><br />Edit: Hmm yeah, for me I tried inputting 15 into D058, but the game placed it three addresses afterwards instead. A workaround to that was to input 15 into the D055 field, which writes the value to D058.


subject: Re: Porting TheZZAZZGlitch's memory editor to Yellow?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8234.msg208601#msg208601 date=1518206278]<br />Edit: Hmm yeah, for me I tried inputting 15 into D058, but the game placed it three addresses afterwards instead. A workaround to that was to input 15 into the D055 field, which writes the value to D058.<br />[/quote]<br />Yeah, I had mistyped an address before compiling. Should be fixed now.<br />


subject: Re: Porting TheZZAZZGlitch's memory editor to Yellow?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8234.msg208602#msg208602 date=1518206645]<br />[quote author=Princess Torchic â¤ link=topic=8234.msg208601#msg208601 date=1518206278]<br />Edit: Hmm yeah, for me I tried inputting 15 into D058, but the game placed it three addresses afterwards instead. A workaround to that was to input 15 into the D055 field, which writes the value to D058.<br />[/quote]<br />Yeah, I had mistyped an address before compiling. Should be fixed now.<br />[/quote]<br /><br />Great! Thanks a lot. :)


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  210. Drop an infectious logic bomb into a random display PC and wait.<br /><br /><br /><br /><br />...this is absolutely possible. The PCs are never updated. aaaaaaaaand only have that shitty trial McAfee software. aaaaaaand all have admin privs just... sitting there. On the shelf. Because display PCs. Seriously, just drop a modified virus that waits a week in the background and then just blasts porn as loud as possible and mines bitcoin for you. This works. It works. Just pop open Edge and download your payload and wait.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  &gt;Be me<br />&gt;Decide to write something original for a change<br />&gt;Brain immediately pipes up: &quot;Nobody cares lol.&quot;<br /><br />In the event I bother to write something other than Meganium Man!, have there been any guesses regarding the running speed of the [url=https://en.wikipedia.org/wiki/Europasaurus]europasaurus[/url]? Google brings up dick.


subject: Gold/Silver Unused Entei Script
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I read the mention of an unused Entei script here [url=https://iimarckus.org/i/entei-event/]https://iimarckus.org/i/entei-event/[/url] and I try since 2 weeks to activate it but I didn&#039;t find for the moment that unused script in the database [url=https://hax.iimarckus.org/files/scriptingcodes_eng.htm#MarkeTop]https://hax.iimarckus.org/files/scriptingcodes_eng.htm#MarkeTop[/url]<br /><br />Can anyone help me please?


subject: Non-ACE way to properly get 3TrainerPokÃ© in Yellow without trades!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  (Edit: I overlooked that you can stabilize the glitch PokÃ©mon from PokÃ©mon Bank hex:FF glitch into a 3TrainerPokÃ©, so rather this is a way to get 3TrainerPokÃ© with moves specific to it)<br /><br />This makes use of Yellow &#039;PokÃ©dex&#039; glitch item move 0x00 corruption. While technically possible with [url=http://glitchcity.info/wiki/Expanded_party_encounter_table_manipulation]expanded party encounter table manipulation[/url] (a glitch I put together mainly just for the purpose of finding 3TrainerPokÃ© in the wild), it is easier and less complicated.<br /><br />If you&#039;re like me (and Abwayax if I remember correctly) 3TrainerPokÃ© is one of my favourite glitch PokÃ©mon and it&#039;s a bit of a shame it could only be obtained without trading with arbitrary code execution.<br /><br />Do note this glitch may suffer the same issues as Red/Blue move 0x00, where eventually due to how its internal name is found (0x50 bytes into RAM) the glitch may stop working with no definite way to fix it other than maybe adjusting the 0x50 bytes in memory.<br /><br />Getting 3TrainerPokÃ© is normally not possible with Rival LOL glitch because 0x00 double serves as a control character there.<br /><br />[b]Initial requirements:[/b]<br /><br />You will need a PokÃ©mon with move 0x00 as move 1.<br /><br />This is possible without arbitrary code execution with one of at least three glitches:<br /><br />1. Level up a glitch PokÃ©mon (refer to http://glitchcity.info/wiki/-_(Generation_I_move)#In_Pok.C3.A9mon_Yellow). In order for it to learn move 0x00 as move 1, it must already have four moves.<br /><br />One of these glitch PokÃ©mon ([url=http://glitchcity.info/wiki/GlitchDex/Y:193]â™€ . (C1)[/url]) learns it at Level 16 and Level 22. Note it does have a solid black glitch screen, so in order to see what&#039;s happening on the items and PokÃ©mon menu better you may play the game in Super Game Boy mode (or DMG mode?).<br /><br /><br />1i) Before you raise it (such as with Rare Candies) it&#039;s best to use the items pack in the safe spot to avoid any potential move 0x00 corruption that could freeze the game (and possibly destroy the save file).<br /><br />[img]https://i.imgur.com/jHpsgSi.png[/img]<br /><br />2. The [url=http://glitchcity.info/wiki/Pok%C3%A9mon_Bank_hex:FF_glitch_Pok%C3%A9mon_glitch]PokÃ©mon Bank hex:FF glitch[/url] will give you a Q (FF) with no moves. If I remember rightly Struggle can be avoided by giving the glitch move PP. I&#039;m not sure if it has since been patched however.<br /><br />3. Trade a Ditto from the [url=http://glitchcity.info/wiki/Swapping_Transform_moves_glitch]swapping Transform moves glitch[/url] from Red/Blue to Yellow (as this glitch does not work in Yellow).<br /><br />4. Byte shift glitches (unconfirmed, I tried the [url=http://glitchcity.info/wiki/Large_storage_box_byte_shift_glitch]large storage box data shift glitch[/url] but there was an issue; possibly problematic experience points?)<br /><br />5. Expanded party from Super Glitch or the SRAM glitch at the beginning of the game (unconfirmed but should be possible)<br /><br />You will also need to have set up the [url=http://glitchcity.info/wiki/Expanded_item_pack]expanded items pack[/url] and obtained the PokÃ©dex (hex:09) glitch item.<br /><br />[b]Method[/b]<br /><br />1. Prepare a box with at least 17 PokÃ©mon. PokÃ©mon slot 16 must be 0x91 (Marowak), because 0x91 is an &#039;empty&#039; map building block in the [url=http://glitchcity.info/wiki/File:TileBlockDex.png]TileBlockDex[/url]. PokÃ©mon slot 17 must be Magmar (0x33), which is not normally available but can be obtained with Trainer escape glitch or Rival LOL glitch (you will need to have obtained the expanded items pack for the PokÃ©dex glitch item by this point).<br /><br />2. Prepare Rare Candy x127 and TM18 (this will spell out your map pointer as DA7F).<br /><br />3. Get a wild PokÃ©mon encounter here (you may need to open up the PokÃ©mon menu here too):<br /><br />[img]https://i.imgur.com/1t37ey6.png[/img]<br /><br />4. Open the items pack and swap the Rare Candy x127 into item 33 and TM18 into item 34. It&#039;s easiest to do item 34 first because you can press Select on item 33 on the way back up and save a bit of time/navigate the menu better. Item 34 should initially be a HM04, so if you spot one you&#039;ve probably found it.<br /><br />5. Open the PokÃ©dex and close it. The battle should now look something like this. Depending on your PokÃ©mon count and the PokÃ©mon up to slot 17/18, as well as data after those addresses the screen will look different. However the essential part is in the rectangle in the image below. If it doesn&#039;t have those tiles in that position (from BGB coordinates x=01, y=06; note greater y values are further down here), something must have gone wrong.<br /><br />[img]https://i.imgur.com/xELTkfR.png[/img]<br /><br />6. Open the items menu again (really important) and keep scrolling the Fight menu until (possibly) the music fades out. Exit the fight menu (but don&#039;t run away) and throw a Master Ball.<br /><br />[img]https://i.imgur.com/XZPSLwl.png[/img]<br /><br />Congratulations! 3TrainerPokÃ© is yours. :)<br /><br />Escaping the Glitch City:<br /><br />After the battle finishes, we will be placed in a Professor Oak&#039;s Lab Glitch City.<br /><br />[img]https://i.imgur.com/UEtXsZ4.png[/img]<br /><br />Using the expanded items pack however, we can change the map type to allow us to Fly away.<br /><br />All you need to do is access item 37 and then swap it with any item x0, with a PokÃ©mon with Fly already prepared.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Me and a couple of friends had formed a three-person version of the A-Team, and were going up against ruthless arms dealers while trying to avoid both Col. Decker and General Fulbright. We mount an assault on the bad guys&#039; lair and engage them in a shootout that ends after I use a Ruger mini 14 that had been converted into a grenade launcher to blow the place up.<br /><br />Immediately after we catch the bad guys, Decker and Fulbright show up and detain us. While Fulbright goes to call in an escort vehicle, he tasks Decker with supervising us. However, Decker falls asleep (which seems more like something Col. Lynch would do), allowing us to hijack a jeep and escape capture.<br /><br />My face upon waking up:<br />[img height=300]https://vignette.wikia.nocookie.net/a-team/images/f/f6/Orginal_John_Hannibal_Smith.jpg/revision/latest?cb=20100923000610[/img]


subject: Re: Non-ACE way to properly get 3TrainerPokÃ© in Yellow without trades!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [b]Mew[/b]<br /><br />The tileset for Diglett&#039;s Cave contains blocks which contain both 0x15 and 0x50 sub-tiles.<br /><br />Block 0xEF satisfies the 0x15 sub-tile, which can be arranged on a suitable row, perfect for Mew.<br /><br />Block 0xA1 satisfies the 0x50 sub-tile; containing a glitch tile &quot;Ã¬ï¾ž&quot; that is normally never used for this tileset.<br /><br />[b][b]Requirements:[/b][/b]<br /><br />In the PokÃ©mon storage system, you will need PokÃ©mon 3 nickname character 6 to be &quot;â™‚&quot; and PokÃ©mon 6 character 2 to be &quot;b&quot;. These are addresses DE20 and DE3D, respectively.<br /><br />Enter a battle in Diglett&#039;s Cave. Again, swap specific items into item 33 and item 34; this time PokÃ© Doll x6 and TM22 (representing pointer DE06), which will warp you to the safe same bank map script-Viridian Forest afterwards.<br /><br />Flash the PokÃ©dex, open the items menu and scroll the &#039;empty&#039; Fight menu. Throw a Master Ball and Mew should be yours. Use an Escape Rope to escape the Glitch City.<br /><br />Testing should be coming shortly.<br /><br />Edit: It works :). You possibly need to have the first six PokÃ©mon&#039;s names mainly be &quot;A&quot; with 5 characters, rather than random letters but the only way to test it may be to look up/extract(?) problematic map blocks with 0x50 in them.<br /><br />The box names:<br />[img]https://i.imgur.com/xBcmFBL.png[/img][img]https://i.imgur.com/jILTQED.png[/img]<br /><br />The items:<br />[img]https://i.imgur.com/iJB3MMG.png[/img][img]https://i.imgur.com/NQ4d6gm.png[/img]<br /><br />Encounter here:<br />[img]https://i.imgur.com/YCc0vR7.png[/img]<br /><br />Swapping the items into slot 34, 35:<br />[img]https://i.imgur.com/xAoAusv.png[/img] [img]https://i.imgur.com/Fqdb8gM.png[/img]<br /><br />Note: Items in expanded pack may vary.<br /><br />PokÃ©dex flash/items menu flash:<br />[img]https://i.imgur.com/9KBPKDN.png[/img] [img]https://i.imgur.com/1qNkF7O.png[/img]<br /><br />Getting Mew:<br />[img]https://i.imgur.com/xIxZMAP.png[/img][img]https://i.imgur.com/kfyNowX.png[/img][img]https://i.imgur.com/Jj3P4Zf.png[/img]<br /><br />Escaping the Glitch City:<br />[img]https://i.imgur.com/Lfw7O0d.png[/img][img]https://i.imgur.com/1yoeUw1.png[/img] [img]https://i.imgur.com/XktB8wc.png[/img]<br /><br />Our sweet magical Mew (â‰§âˆ‡â‰¦*):<br />[img]https://i.imgur.com/QYcnGwF.png[/img] [img]https://i.imgur.com/JeKZ3PX.png[/img]


subject: How to work around the loss of session data error
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  (Stickied)<br /><br />Sometimes when you try to upload a file on our wiki, it will say &quot;Sorry! We could not process your edit due to a loss of session data.&quot; <br /><br />There is a simple solution to this. Edit any non-file page to get the error message once. Try to submit the page a second time and it should work. <br /><br />Then the next time you upload a file it should upload properly.<br /><br />Note: This has only been tested by me on Chrome. Since I&#039;m a sysop it&#039;s possible that it doesn&#039;t work for non-sysops. Could anyone without sysop or QC rights test this please? Thanks.


subject: Powerful (but large!) memory editor for G/S
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: clip
body:
  It&#039;s a lot larger than I was hoping/anticipating, but here it is anyway! It is, admittedly, a bit of a pain to setup if you are not on emulator.<br />[code]<br />f3 11 bc da af e0 26 4f 3c e0 d6 21 bb c3 d5 06<br />0b c5 7a cd 38 db 7b cd 38 db 3e 25 22 1a cd 38<br />db 13 01 0d 00 09 c1 05 20 e7 21 bf c3 79 a7 28<br />07 57 af c6 14 15 20 fb 16 00 5f 19 36 ed cd 4d<br />db d1 f0 a5 47 cb 47 c4 90 db 78 cb 77 28 08 79<br />a7 28 03 0d 18 01 1b 78 cb 7f 28 09 79 fe 0a 28<br />03 0c 18 01 13 78 cb 4f 28 05 af 3d e0 26 d9 78<br />cb 67 28 06 21 10 00 19 54 5d 78 cb 6f 28 06 21<br />f0 ff 19 54 5d 78 cb 57 28 0d af e0 d6 3d e0 26<br />fb 62 6b 06 00 09 e9 78 cb 5f c4 5a db c3 a3 da<br />c5 0e 02 47 cb 37 e6 0f c6 f6 30 02 c6 80 22 78<br />0d 20 f3 c1 c9 e5 c5 d5 cd bb 14 cd e6 08 d1 c1<br />e1 c9 c5 e5 3e 0e ea ab ce af e0 da fb 21 c0 7e<br />3e 38 cf f3 0e 01 21 34 d9 cd 88 db cb 37 47 cd<br />88 db b0 47 0d 20 03 50 18 ef 58 e1 c1 af 4f c9<br />2a d6 f6 30 02 d6 80 c9 d5 af 47 c5 3e ec 22 e5<br />62 6b 09 54 5d e1 1a 4f cd 4d db f0 a5 47 cb 6f<br />28 01 0d cb 67 28 01 0c cb 7f 28 04 79 d6 10 4f<br />78 cb 77 28 04 79 c6 10 4f 78 cb 4f 20 08 79 e5<br />cd 38 db e1 18 d2 79 12 c1 d1 c9<br />[/code]<br /><br />This is meant to be written to $DA98<br />Controls<br /><br />A - Enter write mode<br />Up - Scroll cursor up<br />Down - Scroll cursor down<br />Select - Jump to address<br />Start - Address Lookup (more on that later)<br />B - Exit memory editor<br /><br />Write Mode<br /><br />Up - Increment upper nybble<br />Down - Decrement upper nybble<br />Left - Increment lower nybble<br />Right - Decrement lower nybble<br />B - Write byte, exit write mode<br /><br />Address lookup is a feature I added that eliminates the need for scrolling through the memory editor. Simply press start, type in the address you want to go to, and the memory editor will place the cursor on the address.<br /><br />Disadvantages &amp; Notes:<br /><br />- Using the Address Lookup feature writes to Box 14&#039;s name<br />- Unlike TheZZAZZglitch&#039;s R/B memory editor, this performs writes after the player presses &quot;B&quot; to exit out of write mode. Sorry.<br /><br />I tried to pack as much power into this as I could (with the time I had), but if you feel you can shrink the byte size for more space, I&#039;ve attached the RGBDS syntax ASM to this post. Feel free to try to optimize it! (To change where this is written, change &quot;BaseAddress&quot;)<br /><br />Enjoy!<br /><br />Edit: Princess Torchic checked, and determined that this payload can fit into $DA98 without conflict. I have rebuilt the source with the new base address. Thanks! <br /><br />Edit2: Shrank the payload by 8 bytes, and also fixed a bug that occurred when pressing &quot;a&quot; and L/R at the same time<br /><br />ISSOtm shrank the payload by an impressive 32 bytes, however this optimization unfortunately does not work. If I can fix it, it would be a great byte shave though! <br />


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow! This looks amazing. ^^<br /><br />Thanks Epsilon.<br /><br />Perhaps hopefully somebody will be able to shorten it for use on WRAM.<br /><br />I&#039;ll try to showcase this in a YouTube video tomorrow.


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8241.msg208618#msg208618 date=1518462108]<br />Wow! This looks amazing. ^^<br />[/quote]<br /><br />Thank you!<br /><br />I forgot to mention that this is meant to be used with TM exec. Any box name code that unlocks SRAM, switches to bank 1, and jumps to $B002 will do.<br /><br />Unfortunately i&#039;m a bit busy at the moment and cannot write this box name code right now.


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Epsilon link=topic=8241.msg208619#msg208619 date=1518462492]<br />[quote author=Princess Torchic â¤ link=topic=8241.msg208618#msg208618 date=1518462108]<br />Wow! This looks amazing. ^^<br />[/quote]<br /><br />Thank you!<br /><br />I forgot to mention that this is meant to be used with TM exec. Any box name code that unlocks SRAM, switches to bank 1, and jumps to $B002 will do.<br /><br />Unfortunately i&#039;m a bit busy at the moment and cannot write this box name code right now.<br />[/quote]<br /><br />You&#039;re welcome.<br /><br />That&#039;s OK.<br /><br />Remember the TM/HM method where you fill the TM/HM pocket first and then use a Lucky Egg Attract Quagsire? It seems like we can write the code there without the need of any padding. I think this is ideal for writing to SRAM byte by byte as well as you could theoretically adjust one-two quantities each write (start with later addresses and then toss to write to earlier addresses, or something similar).<br /><br />I forgot exactly how enabling SRAM works, but in the past I used this method to enable SRAM bank 1 for obtaining the GS Ball for Celebi in Crystal (which looking back is now not very useful for Virtual Console users as the same address is enabled after beating the Elite Four). The specific addresses below may not matter, but it still works on Gold/Silver thankfully.<br /><br />ld a,01&nbsp;  ; 3e 01<br />ld (4e01),a&nbsp; ; ea 01 4e change to SRAM bank 1<br />ld a, 0a ; 3e 01<br />ld (0d01),a&nbsp; ; ea 01 0d ;this enables writing to SRAM<br />ld a, 0b ; 3e 0b<br />ld (be3c),a&nbsp; ;enable Celebi GS Ball event<br /><br />We can ignore the GS Ball Celebi part and instead have a jp B002 (c3 02 b0) there.<br /><br />I inserted your memory editor and it was a success (I don&#039;t know if the ret at the end was needed, but I added it just to be safe).<br /><br />[img]https://i.imgur.com/VJ8CidG.png[/img]<br /><br />You have a name for this memory editor or are you all right with me just calling it Epsilon&#039;s Generation II memory editor?


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8241.msg208620#msg208620 date=1518464087]<br />You have a name for this memory editor or are you all right with me just calling it Epsilon&#039;s Generation II memory editor?<br />[/quote]<br /><br />Lol, that&#039;s fine :)<br /><br />[quote author=Princess Torchic â¤ link=topic=8241.msg208620#msg208620 date=1518464087]<br />[img]https://i.imgur.com/VJ8CidG.png[/img]<br />[/quote]<br /><br />Hmm, wonder why some characters appear normally wheras some characters appear red? Oh well, I suppose it&#039;s a minor problem, and fixing it would be a waste of bytes :P<br /><br />I did all of my tests on DMG mode. Since you&#039;re on CGB mode, would you mind testing the Address lookup feature? I&#039;m sure it will still work, but I just want to make sure.


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Epsilon link=topic=8241.msg208621#msg208621 date=1518464789]<br />[quote author=Princess Torchic â¤ link=topic=8241.msg208620#msg208620 date=1518464087]<br />You have a name for this memory editor or are you all right with me just calling it Epsilon&#039;s Generation II memory editor?<br />[/quote]<br /><br />Lol, that&#039;s fine :)<br />[/quote]<br /><br />OK cool. ^^<br /><br />[quote author=Epsilon link=topic=8241.msg208621#msg208621 date=1518464789]<br />Hmm, wonder why some characters appear normally wheras some characters appear red? Oh well, I suppose it&#039;s a minor problem, and fixing it would be a waste of bytes :P<br />[/quote]<br /><br />Hmm that&#039;s interesting. Wonder if it&#039;s related to the red border around the text &quot;Balls&quot;. Seems that&#039;s true though, so far the memory editor is working perfectly on my side.<br /><br />[quote author=Epsilon link=topic=8241.msg208621#msg208621 date=1518464789]<br />I did all of my tests on DMG mode. Since you&#039;re on CGB mode, would you mind testing the Address lookup feature? I&#039;m sure it will still work, but I just want to make sure.<br />[/quote]<br /><br />It works perfectly so far. Entered the addresses in their normal big endian form and jumped back to the TM/HM pocket. I also tried jumping to phone numbers and decorations. Had a lot of fun with it and did some OAM DMA hijacking with the memory editor to get Celebi later. :) Not sure what&#039;s meant to happen with strings that aren&#039;t addresses (like &quot;&amp;123&quot;) but I tried it once and the memory editor sent me somewhere to VRAM (or possibly ROM, SRAM, I can&#039;t remember the details sorry) to modify.


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  I have an idea. Your memory editor seems to be 322 bytes.<br /><br />Before (according to ISSOtm) the unused memory addresses at DF00-DF80 are multiple structures, but the first two don&#039;t seem to be that important.<br /><br />[quote author=PokÃ©mon Gold disassembly]<br />wOTPartyMons::<br />wOTPartyMon1:: party_struct wOTPartyMon1 ; dd5d<br />wOTPartyMon2:: party_struct wOTPartyMon2 ; dd8d<br />wOTPartyMon3:: party_struct wOTPartyMon3 ; ddbd<br />wOTPartyMon4:: party_struct wOTPartyMon4 ; dded<br />wOTPartyMon5:: party_struct wOTPartyMon5 ; de1d<br />wOTPartyMon6:: party_struct wOTPartyMon6 ; de4d<br /><br />wOTPartyMonOT::<br />wOTPartyMon1OT:: ds NAME_LENGTH ; de7d<br />wOTPartyMon2OT:: ds NAME_LENGTH ; de88<br />wOTPartyMon3OT:: ds NAME_LENGTH ; de93<br />wOTPartyMon4OT:: ds NAME_LENGTH ; de9e<br />wOTPartyMon5OT:: ds NAME_LENGTH ; dea9<br />wOTPartyMon6OT:: ds NAME_LENGTH ; deb4<br /><br />wOTPartyMonNicknames::<br />wOTPartyMon1Nickname:: ds PKMN_NAME_LENGTH ; debf<br />wOTPartyMon2Nickname:: ds PKMN_NAME_LENGTH ; deca<br />wOTPartyMon3Nickname:: ds PKMN_NAME_LENGTH ; ded5<br />wOTPartyMon4Nickname:: ds PKMN_NAME_LENGTH ; dee0<br />wOTPartyMon5Nickname:: ds PKMN_NAME_LENGTH ; deeb<br />wOTPartyMon6Nickname:: ds PKMN_NAME_LENGTH ; def6<br />ENDU<br />[/quote]<br /><br />If the code begins at DD5D it should finish at DE95. If the labels are accurate it seems only the OT data is overwritten, which is not a problem if you keep your party the same (ideally with 6 PokÃ©mon) and don&#039;t mind about those PokÃ©mon.<br /><br />Edit: Sorry, this is enemy Trainer related and is overwritten after facing a Trainer. Though food for thought maybe you could link with another game with a corrupted party to set this up. Will edit this post with more ideas.<br /><br />Edit 2: The only other idea I have is perhaps you can use the party data. It&#039;s not very friendly and breaks the gameplay but is large enough. To avoid freezes it would probably be best to also set DA22 to 0 and not use that address as part of the code, which means all battles will be won and the PokÃ©mon menu will have no effect. There&#039;s the fact you would need another wrong pocket TM, but we could probably write to another address to get it to work. PokÃ©mon Crystal has a useful wrong pocket TM that points somewhere in the expanded Balls pocket (where the address does not change), so maybe there could be something like that in Gold/Silver too.


subject: 8F script request
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am looking for an 8F script that will allow me to encounter a Pokemon after x amount of steps. I&#039;ve just started 8F and don&#039;t know much about code in general so help would be appreciated. I figure you have to load something into D059 but i don&#039;t have a clue on how to do the rest. Also one that disables map connections would be nice. Thanks in advance


subject: Re: 8F script request
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=0ErrorYT link=topic=8242.msg208624#msg208624 date=1518471581]<br />I am looking for an 8F script that will allow me to encounter a Pokemon after x amount of steps. I&#039;ve just started 8F and don&#039;t know much about code in general so help would be appreciated. I figure you have to load something into D059 but i don&#039;t have a clue on how to do the rest. Also one that disables map connections would be nice. Thanks in advance<br />[/quote]<br /><br />You&#039;re in luck as D13B is already a step counter that counts down every step.<br /><br />So putting this together could involve setting D13B to your desired value and using a condition (such as (not ASM language but logic-wise) if D31B - 1 &lt;1 , set D059 to (PokÃ©mon). Here you could use a D13B value of 6, so 5 steps are required before it reaches 0). If I have time tomorrow will check it out for you. :)<br /><br />As for map connections I&#039;m not sure how exactly to do that but you can lock your coordinates at the same value (D361, D362) to get a similar effect where map connections never load.


subject: Re: 8F script request
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s not possible to disable map connections.<br /><br />A setup that triggers an encounter after N steps ? That&#039;s not possible with a 8F code, you would need heavier memory editing.


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  OK. Using rgbasm and rgblink to generate a code for use at DA8D (PokÃ©mon 3 move 2) works fine.<br /><br />My setup for TM25 now has the same Quagsire in slot 3 with Attract as move 1 holding a Lucky Egg. At D57E (TMs/HMs) is a jp DA8D, and at DA8D is the following code:<br /><br />11 80 FF 0E 00 AF E0 26 3C E0 D6 F3 21 BB C3 D5 06 0B C5 7A CD 32 DB 7B CD 32 DB 3E 25 22 1A CD 32 DB 13 01 0D 00 09 C1 05 20 E7 21 BF C3 79 A7 28 07 57 AF C6 14 15 20 FB 16 00 5F 19 36 ED CD 47 DB D1 F0 A5 47 CB 77 28 08 79 A7 28 03 0D 18 01 1B 78 CB 7F 28 09 79 FE 0A 28 03 0C 18 01 13 78 CB 4F 28 05 AF 3D E0 26 D9 78 CB 67 28 06 21 10 00 19 54 5D 78 CB 6F 28 06 21 F0 FF 19 54 5D 78 CB 57 28 0D AF E0 D6 3D E0 26 FB 62 6B 06 00 09 E9 78 CB 5F 28 03 CD 56 DB 78 CB 47 28 03 CD 8C DB C3 99 DA C5 0E 02 47 CB 37 E6 0F C6 F6 30 02 C6 80 22 78 0D 20 F3 C1 C9 E5 C5 D5 F5 CD BB 14 CD E6 08 F1 D1 C1 E1 C9 C5 E5 3E 0E EA AB CE AF E0 DA FB 21 C0 7E 3E 38 CF F3 0E 01 21 34 D9 CD 84 DB CB 37 47 CD 84 DB B0 47 0D 20 03 50 18 EF 58 E1 C1 AF 4F C9 2A D6 F6 30 02 D6 80 C9 D5 AF 47 C5 3E EC 22 E5 62 6B 09 54 5D E1 1A 4F CD 47 DB F0 A5 47 CB 6F 28 01 0D CB 67 28 01 0C CB 7F 28 04 79 D6 10 4F 78 CB 77 28 04 79 C6 10 4F 78 CB 4F 20 08 79 E5 CD 32 DB E1 18 D2 79 12 C1 D1 C9<br /><br />I decided to set de as FF80 with OAM DMA hijacking being one of the most powerful glitches.<br /><br />Before using TMs/HM quantities to write the jump to DA8D at D57E, you could set up a code injection program beginning in the TM/HM quantities. If you set DA22 (number of PokÃ©mon counter) to 01, DA34 (second PokÃ©mon) to FF you won&#039;t ever be touching PokÃ©mon 3+&#039;s happiness and healing PokÃ©mon is safe. It may be wise too to give your first PokÃ©mon HM moves by modifying DA2C-DA2F.<br /><br />The 0x00 bytes and address values may be problematic for creating a reusable memory editor, but there must be a convenient way.<br /><br />After finishing writing to DA8D would go the jp DA8D, and fortunately that&#039;s all there is to it, though the logistics of writing all the data may be long and prove interesting.<br /><br />[img]https://i.imgur.com/xOTPMPz.png[/img][img]https://i.imgur.com/Cpn7Xhx.png[/img][img]https://i.imgur.com/oV4Io66.png[/img]


subject: Re: 8F script request
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=ISSOtm link=topic=8242.msg208626#msg208626 date=1518474717]<br />A setup that triggers an encounter after N steps ? That&#039;s not possible with a 8F code, you would need heavier memory editing.<br />[/quote]<br /><br />Could you use 8F to change the map script pointer to check D13B though (with something like conditional jumps)? D13B counts down every step and we can set it to whatever we like first.


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Ah, I see. I will rebuild my code with the new base address and update the source.<br /><br />Thank you for trying that address!<br /><br />[quote author=Princess Torchic â¤ link=topic=8241.msg208622#msg208622 date=1518465766]<br />Not sure what&#039;s meant to happen with strings that aren&#039;t addresses (like &quot;&amp;123&quot;) but I tried it once and the memory editor sent me somewhere to VRAM (or possibly ROM, SRAM, I can&#039;t remember the details sorry) to modify.<br />[/quote]<br /><br />The memory editor simply takes the character hex and subtracts 246. If that set the carry flag, the editor then subtracts 128. It then swaps the result and loads it into &quot;b&quot;. This process is then repeated for the next nybble, but then rather than swap the nybbles it bitwise OR&#039;s the result and &quot;b&quot;. It does this twice to get the least significant byte (big-endian)<br /><br />So &quot;&amp;123&quot; would be $3723


subject: Re: &quot;The Ghost of Glitch City&quot;
poster_name: Cello2WC
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey! I&#039;m the guy that made the video you linked. It looks like 0ErrorYT answered most of your questions, but to answer the first one: the path I used was just the first one I found that didn&#039;t crash. The landmarks were pretty easy to remember so I put it in the video, but there are plenty of other paths that don&#039;t crash. Like later on I started walking over to the barb guy and then down, but that path seems less stable.<br /><br />(I&#039;m pretty new to this whole forum thing so let me know if I&#039;m doing anything wrong)


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=Epsilon link=topic=8241.msg208629#msg208629 date=1518479602]<br />Ah, I see. I will rebuild my code with the new base address and update the source.<br /><br />Thank you for trying that address!<br />[/quote]<br /><br />You&#039;re welcome. :) Happy to have helped.<br /><br />The only downside with this method is you&#039;re stuck with one party PokÃ©mon. Catching a new one will break the code. Going to try this on Virtual Console shortly. Do you know if you can still edit stored PokÃ©mon in the box on those versions with no issues? That could make it useful for PokÃ©mon farming.<br /><br />[quote author=Epsilon link=topic=8241.msg208629#msg208629 date=1518479602]<br />The memory editor simply takes the character hex and subtracts 246. If that set the carry flag, the editor then subtracts 128. It then swaps the result and loads it into &quot;b&quot;. This process is then repeated for the next nybble, but then rather than swap the nybbles it bitwise OR&#039;s the result and &quot;b&quot;. It does this twice to get the least significant byte (big-endian)<br /><br />So &quot;&amp;123&quot; would be $3723<br />[/quote]<br /><br />Ah OK, that makes sense. Thanks. ^^


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8241.msg208631#msg208631 date=1518480313]<br />The only downside with this method is you&#039;re stuck with one party PokÃ©mon. Catching a new one will break the code. Going to try this on Virtual Console shortly. Do you know if you can still edit stored PokÃ©mon in the box on those versions with no issues? That could make it useful for PokÃ©mon farming.<br />[/quote]<br /><br />Unfortunately, I lack a functional 3ds, and as such I am unable to use 3dsVC


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8241.msg208632#msg208632 date=1518480857]<br />[quote author=Princess Torchic â¤ link=topic=8241.msg208631#msg208631 date=1518480313]<br />The only downside with this method is you&#039;re stuck with one party PokÃ©mon. Catching a new one will break the code. Going to try this on Virtual Console shortly. Do you know if you can still edit stored PokÃ©mon in the box on those versions with no issues? That could make it useful for PokÃ©mon farming.<br />[/quote]<br /><br />Unfortunately, I lack a functional 3ds, and as such I am unable to use 3dsVC<br />[/quote]<br /><br />OK, thanks anyway Epsilon. I&#039;m signing off now to get some sleep after testing so will (if possible) report back tomorrow.


subject: Re: 8F script request
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  I&#039;m not sure what ISSO is talking about, ofc you can use wStepCounter to encounter a Pokemon<br /><br />8f<br />Any xany<br />TM50 x59 (hex:3B)<br />TM09 x61 (hex:3D)<br />Leaf Stone x38 (hex:26)<br />TM08 x4 (hex:04)<br />X Accuracy x89 (hex:59)<br />Elixer x119 (hex:77)<br />TM01 x[Any qty]<br /><br />To use:<br /><br />1.Enter/exit a building or room<br />2. Take steps that are equivalent to the hex identifier of the desired Pokemon. (e.g Mew would be 21 steps)<br />3. Use 8f<br />4. Dance


subject: Re: 8F script request
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8242.msg208634#msg208634 date=1518483904]<br />I&#039;m not sure what ISSO is talking about, ofc you can use wStepCounter to encounter a Pokemon<br /><br />8f<br />Any xany<br />TM50 x59 (hex:3B)<br />TM09 x61 (hex:3D)<br />Leaf Stone x38 (hex:26)<br />TM08 x4 (hex:04)<br />X Accuracy x89 (hex:59)<br />Elixer x119 (hex:77)<br />TM01 x[Any qty]<br /><br />To use:<br /><br />1.Enter/exit a building or room<br />2. Take steps that are equivalent to the hex identifier of the desired Pokemon. (e.g Mew would be 21 steps)<br />3. Use 8f<br />4. Dance<br />[/quote]<br />It works, however I want to do an early April fools joke where I walk into the grass outside Pallet Town (hence the disabling map connections) then walk around in it and encounter legendary Pokemon and using 8F is too obvious. I should of said that before, but it&#039;s a cool script, so thanks.


subject: Re: 8F script request
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  After re-reading your first post, I now understand what you wanted out of this. Sorry!<br /><br />What you want is a little bit more complicated, as we need to return control to the game. Thankfully, with OAM DMA hijacking, this problem can be resolved, granted with a few extra steps.<br /><br />First, you&#039;ll need to setup you&#039;re store PC items like so:<br /><br />TM50 x59 (hex:3B)<br />TM09 x61 (hex:3D)<br />Leaf Stone x13 (hex:0D)<br />Repel x(# of steps)<br />Elixer x187 (hex:BB)<br />Fire Stone x5 (hex:05)<br />Lemonade x(Pokemon Index)<br />TM34 x89 (hex:59)<br />TM08 x62 (hex:3E)<br />Thunderstone x4 (hex:04)<br />Awakening x70 (hex:46)<br />HM03 x162 (hex:A2)<br />TM01 x[Any qty]<br /><br />Then, setup an 8f script like so<br /><br />8f<br />Any xany<br />Thunderstone x57 (hex:37)<br />TM11 x4 (hex:04) <br />Awakening x255 (hex:FF) <br />Repel x128 (hex:80)<br />Max Ether x14 (hex:0E)<br />PokÃ© Ball x42 (hex:2A) <br />Hyper Potion x19 (hex:13)<br />Ice Heal x32 (hex:20)<br />TM50 x201 (hex:C9)<br />TM05 x59 (hex:3B)<br />TM13 x226 (hex:E2)<br /><br />Then, use 8f. After walking a certain amount of steps, you should encounter your Pokemon!


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Back to report both the memory editor (party setup) and editing SRAM bank 1 to change the stored PokÃ©mon worked on Virtual Console :)<br /><br />[img]https://i.imgur.com/utNznJK.png[/img]<br /><br />Also edited the Trainer House (SRAM bank 0) to fight a Mewtwo over Level 100. I didn&#039;t have many items so I got owned.


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8241.msg208638#msg208638 date=1518490339]<br />Back to report both the memory editor (party setup) and editing SRAM bank 1 to change the stored PokÃ©mon worked on Virtual Console :)<br /><br />[img]https://i.imgur.com/utNznJK.png[/img]<br /><br />Also edited the Trainer House (SRAM bank 0) to fight a Mewtwo over Level 100. I didn&#039;t have many items so I got owned.<br />[/quote]<br /><br />Good to hear, and thank you for testing!


subject: 4 h r'm'dRx'dPRY (0xAF)'s Master Ball is obtainable after all
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you somehow register glitch contact 0xAF (01AFC6D9) and call them in the morning (not during the day or at night), it&#039;s possible to contact them without getting a message that they are out of the area, and will give you a Master Ball.<br /><br />In the past it was reported that you&#039;d get a Glitch Dimension after the message. However the game will actually execute F7CD (D7CD; somewhere in the event flags). This may actually be reachable from the expanded Balls pack. If there is a 0xC9 around here (I placed mine at D7CE) then you can actually get a Master Ball with no freeze. A whopping 52 in fact!<br /><br />It&#039;s a shame glitch contacts are arbitrary code execution only for now, but maybe in the future we can put this to use without arbitrary code execution (even though Balls pocket corruption allows for those many Master Balls already).<br /><br />[img]https://i.imgur.com/r1nD0qG.png[/img][img]https://i.imgur.com/fp7PCfj.png[/img]


subject: â€˜Ditto canâ€™t use Struggleâ€™ glitch
poster_name: Patashu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Patashu
icon: xx
body:
  https://youtu.be/TeWxEbl2kWQ<br /><br />This is a video where the uploader is documenting their attempts to beat gen 1 fighting only with a single Ditto. About half way through, their Ditto stops being able to use Struggle when they are out of Transform PP. No other PokÃ©mon is unable to use Struggle, and transformed Ditto is also able to use struggle. The glitch wasn&#039;t fixed by depositing/withdrawing, putting Ditto in the daycare, saving/loading, or by beating the game. There is also a secondary glitch - if a 0 PP Ditto that canâ€™t struggle is hit with Disable, the game softlocks.<br /><br />I tried to find documentation on this glitch and couldnâ€™t. Is it new or known?


subject: Re: â€˜Ditto canâ€™t use Struggleâ€™ glitch
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I watched the video and also could find nothing about it online so I think it is a new discovery. Maybe struggle has a hidden pp value of 255 that isn&#039;t reset by healing or something? It also may depend on having no moves or have something to do with Transform?


subject: Re: 4 h r'm'dRx'dPRY (0xAF)'s Master Ball is obtainable after all
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very cool!<br /><br />I&#039;ve tried all glitches contact (either as the caller of receiver) in french games lately. hex:AF was among those who didn&#039;t answer and never called, but I don&#039;t think I tried it in the morning so maybe it&#039;s possible to get the Master Ball x42 in other localizations too. There are however differences between localizations for at least some glitch contacts, as I wasn&#039;t able to replicate some known english results of glitch contacts in my french game. <br /><br />That being said, in french games (and possibly english?) hex:46 and hex:C6 in G/S, as well as hex:D3 and hex:E9 (when called) and hex:69 (when calls) in Crystal, give TMs to the player before freezing. Although I wouldn&#039;t probably be very helpful, I wonder if there&#039;s also a way to get them without freeze.<br /><br />Since we&#039;re talking about it, some glitch contacts in french games have very unlikely effects. <br />- Hex:3E (G/S, called) displays a &quot;you don&#039;t have enough space in party&quot; message (I did not try with less than 6 PokÃ©mon)<br />- Hex:38 (C, called) displays a message that could translate into &quot;no window for apparition&quot; with a weird music. Then freezes.<br />- Hex:84 (G/S, called) starts the Team Rocket theme, but then freezes. <br />- Hex:E0 (G/S, when calls) asks you to choose between YES and NO, but whatever your answer is, hangs up. Lol.<br />- Hex:5F and hex:DB (C, when calls) asks you to choose a PokÃ©mon, but nothing happens.<br />- Hex:9B (G/S, when calls) and hex:AC (C, when calls) asks you to choose a PokÃ©mon, but then freezes suddently.<br />- Hex:B0 and hex:BD (C, called) asks you to choose a PokÃ©mon, then displays a glitched map. If you exit, it will ask you again to choose, but this time it will freeze.<br />- Hex:2A (C, called) gives a Forretress for some reason, but then it freezes the game.<br />- Hex:2A and hex:E2 (G/S, called) start the game credits (but doesn&#039;t finish the game). <br />- However, hex:B8 (G/S, when calls) does indeed finish the game instantly, registering you to the HoF, but when the game restarts, it freezes after a few steps.<br />- Interestingly, this works well with hex:54 and hex:E8 (C, when calls) as it will register you to HoO and finish the game, and then you will be able to continue it.<br />- Also very interestingly, hex:57, hex:D8 and hex:FB (G/S, when calls) triggers a fight against Glitch PokÃ©mon hex:00.<br /><br />If we were able to stabilize the side-effects from these, preventing the freezes, it could be cool :)


subject: Re: 4 h r'm'dRx'dPRY (0xAF)'s Master Ball is obtainable after all
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks Krys3000.<br /><br />That is awesome :). Had no idea there were so many interesting effects.<br /><br />In English versions 0xFF finishes the Hall of Fame when called in the morning as well. Love that you can fight ????? (0x00) in French versions this way so may try that too.<br /><br />I&#039;ve found that even if the data at F7CD is safe, the game can still freeze after receiving the Master Balls, but not always. Curiously when I called the 0xAF number again following a non-freeze I received a TM, and when called a third time a Nugget if I remember rightly.<br /><br />Some of the glitch contacts also have variable names. I wonder if it&#039;s possible to give them custom names like how Crystal_ got a call from Rick Astley for an April Fool&#039;s joke?


subject: Re: 8F script request
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That code seems to just turn your Sprite invisible, but no matter how much I walked, I didn&#039;t encounter any Pokemon. I know I got the items right, can you help?<br />


subject: Re: 8F script request
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Oops, a couple things went wrong. I&#039;ve edited the post, try it now.<br /><br />I confirmed that the new version does work.


subject: The Official Hall Of Origin Glitch Rewind
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: exclamation
body:
  I have now been a member of HoO for nearly a year, previously known as TRG Gravedigger.&nbsp; ;D<br />Since the discovery of Arceus, I started becoming invested in gen 4 glitching, and was invited into HoO.<br />Because nearly no information gets shared outside our walls, I decided to compile everything we discovered since the beginning of 2017.<br />It is quite a long read, and I suggest doing it in multiple takes if you decide to read it!<br />And now, without any further ado, The Official Hall Of Origin Glitch Rewind: 


subject: Re: 8F script request
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s doing the same thing, can you send a save file with the code set up so I can see what I&#039;m doing wrong? I am on Pokemon red and emulator is Bgb


subject: Re: 8F script request
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  In the attached save, just use 8f, walk 16 steps, and Mew will appear. You can use the PC in the room to check the item list.<br /><br />On this particular save, the game will softlock if you attempt to open the party menu/when you encounter Mew. This is simply because I lazily edited the bootstrapper rather than set it up properly, setting this up correctly in game should have no issues.


subject: Re: 8F script request
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have no idea what I did wrong, but i think I will wait till April fools to upload the video and thanks for helping me


subject: Re: 8F script request
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 0ErrorYT
icon: xx
body:
  I figured out what went wrong, in the post you said 77 thunder stones in the bag, but in the save you gave me its 57.<br />I made the video (but won&#039;t upload it till April fools), however if you guys want to see it I can make it unlisted


subject: Re: 8F script request
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=0ErrorYT link=topic=8242.msg208655#msg208655 date=1518559968]<br />I figured out what went wrong, in the post you said 77 thunder stones in the bag, but in the save you gave me its 57.<br />I made the video (but won&#039;t upload it till April fools), however if you guys want to see it I can make it unlisted<br />[/quote]<br /><br />The program I used to develop these scripts, Gbz80 to items, currently suffers a bug in which it incorrectly calculates the code relative to Labels. I have reported this to the developer of Gbz80 to items, sorry for the confusion!


subject: Re: Using Citra allows invalid Pokemon to battle
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8182.msg208313#msg208313 date=1516370172]<br />Aw jeez, that&#039;s some s**t stats for level 100.<br /><br />Did you give it that moveset or was it just like that?<br />[/quote]<br />I pulled the first save I could find, and changed a Latios to 1006


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sasara link=topic=8204.msg208635#msg208635 date=1518483932]<br />Lavender Town is eldritch. I may delete this later.<br />[/quote]<br /><br />-Nine million page, typo-addled and barely readable creepypasta that ends with the main character getting killed by a GameBoy goes here-<br /><br />[quote author=ISSOtm link=topic=8204.msg208607#msg208607 date=1518339328]<br />Oh, cool, another story ! I liked Meganium Man quite a lot.<br />Also, no clue about your question.<br />[/quote]<br /><br />Meganium Man! is still going. I&#039;ve got, like, 30 episode ideas including a finale. Whether or not I get that far is a different story.<br /><br />I dunno. It seems like whenever I try to write something my brain just goes, &quot;Nobody gives a shit&quot; and I end up closing the document. Especially if it&#039;s not fanfiction.


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: SgvSth
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8241.msg208622#msg208622 date=1518465766]<br /><br />[quote author=Epsilon link=topic=8241.msg208621#msg208621 date=1518464789]<br />Hmm, wonder why some characters appear normally wheras some characters appear red? Oh well, I suppose it&#039;s a minor problem, and fixing it would be a waste of bytes :P<br />[/quote]<br /><br />Hmm that&#039;s interesting. Wonder if it&#039;s related to the red border around the text &quot;Balls&quot;. Seems that&#039;s true though, so far the memory editor is working perfectly on my side.<br />[/quote]<br /><br />[url=http://forums.glitchcity.info/index.php?topic=8074.0]Thanks to this topic, and more importantly the footage at 5:50 in the video,[/url] it can be safely assumed to actually be the standard cursor in the menus for items.&nbsp; If the letters could be adjusted to the right one space, then the effect would disappear.&nbsp; (Of course, I doubt that it is actually causing any issues.)


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hey ! I went and optimized the script somewhat, also added a few comments, and fixed a bug with pressing L/R and A on the same frame. This comes with a total of 32 bytes cut down from the original setup.<br /><br />This has been compiled for a base address of DA98, and the source has been attached to this post anyways !<br />[code]<br />F3 AF 4F E0 26 3C E0 D6 11 BC DA 21 BB C3 D5 06<br />0B 7A CD 69 DB 7B CD 69 DB 3E 25 22 1A CD 69 DB<br />13 7D C6 0D 6F 30 01 24 05 20 E6 21 BF C3 79 87<br />87 81 87 87 16 00 5F 19 36 ED CD 7A DB D1 F0 A5<br />47 17 30 08 79 FE 0A 28 02 0C FE 13 CB 70 28 07<br />79 A7 28 02 0D FE 1B CB 48 20 15 CB 68 20 09 CB<br />60 28 1E 21 10 00 18 03 21 F0 FF 19 54 5D 18 9B<br />3E FF E0 26 D9 AF E0 D6 3D E0 26 FB 26 00 69 19<br />E9 CB 50 20 F0 CB 58 C4 87 DB CB 40 CA A3 DA D5<br />AF 47 C5 3E EC 22 7B 81 5F 7A 88 57 1A 4F CD 7A<br />DB F0 A5 47 CB 6F 28 01 0D CB 67 28 01 0C CB 7F<br />28 04 79 D6 10 4F CB 70 28 04 79 C6 10 4F CB 48<br />20 08 79 CD 69 DB 2B 2B 18 D4 79 12 C1 D1 C3 A3<br />DA 47 CB 37 CD D8 00 78 E6 0F C6 F6 30 02 C6 80<br />22 C9 E5 C5 D5 CD BB 14 CD E6 08 D1 C1 E1 C9 C5<br />E5 3E 0E EA AB CE AF E0 DA FB 21 C0 7E 3E 38 CF<br />F3 0E 01 21 34 D9 CD B2 DB CB 37 47 CD B2 DB B0<br />53 5F 0D 28 F1 E1 C1 AF 4F C9 2A D6 F6 D0 D6 80<br />C9<br />[/code]<br /><br />I haven&#039;t been able to test the setup quite yet, so if you spot a problem, please tell me, and I will work on it.<br /><br /><br />Regarding the red characters, these exist because color palettes are stored in VRAM bank 1, independently from tile IDs. This doesn&#039;t affect anything, doesn&#039;t pose any issues, and for the sake of keeping the setup compact, not worth &quot;fixing&quot;. (The letters could indeed be shifted 1 to the right, although this might cause the setup to break.)


subject: Re: Powerful (but large!) memory editor for G/S
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Really nice work!<br /><br />Will edit this post with test results.<br /><br />Edit: Confirmed not to work


subject: OT '?' Glitch
poster_name: quickbunnie
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apologies if this is a known glitch, I could not find any mention of.<br />I stumbled across this in my untouched VC Crystal game, no glitching/cloning/etc.<br /><br />Essentially I have 2 pokemon that have a OT of &#039;?&#039;, the first being Shuckie who is on loan currently from Kris in Cianwood City.&nbsp; According to Bulbapedia/Serebii, this Shuckie&#039;s OT should be MANIA.&nbsp; Secondly, I hatched a Cleffa from the Odd Egg, this Cleffa has my Trainer ID, but the OT is still &#039;?&#039;.&nbsp; Of note, the Shuckie was the first pokemon in my party when the Cleffa was being hatched.<br /><br />These are curiosities, I don&#039;t think they have had any real impact in the game.<br /><br />Any info or insight would be appreciated, especially if there was a known way to get the Cleffa to show my OT (&#039;QBunnie&#039;male) outside of manually editing the save or ACE.<br /><br />Thanks!


subject: Re: Should Nintendo remake Final Fantasy games they previously did not release?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Would it be cool if Nintendo started re-releasing old consoles/games or would that take the nostalgia away.


subject: 3DS and 2DS homebrew via 8F in Virtual Console editions?
poster_name: The Awesomer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know this isn&#039;t exactly the right place to put this, but it&#039;s the best section I could find. If anyone knows the right category for this, please tell me or move it there.<br /><br />Anyways, some of you who have watched TheZZAZZGlitch may recall them making a video on 8F arbitrary code execution in other games. Well, I just had a thought - is it possible to homebrew the 3ds/2ds by doing the same thing but on the virtual console editions? Just an idea, but it would be quite interesting to experiment with.<br /><br />Video: [url=https://www.youtube.com/watch?v=SL_Zuc0tlvo]https://www.youtube.com/watch?v=SL_Zuc0tlvo[/url]


subject: Re: 3DS and 2DS homebrew via 8F in Virtual Console editions?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  What Wack0 said is true. But in regards to cartswap, no.<br /><br />Cartswap works by cutting off contact with the ROM, letting the user load a new one, and booting into the new cartridge. However, this is all done within the system itself. Alone, you cannot use this to escape VC itself.<br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Meboy-F introduced the most infuriating glitch so far: it made it so occasionally, when it or regular Meboy are supposed to run Dragon Warior Monsters 2 roms (any version), they refuse to open (with no error message), and if you reload the emulator and try again, it either freezes the whole phone or makes it DO AN EMERGENCY SHUTDOWN.<br />Like, I know my phone is old, but I also know it is not supposed to do that (seeing as it runs heavy-ass programs made for other brands of j2me phones just fine, tho starting them takes like 15 minutes - out of those, I only have WMLEditor right now tho).


subject: Re: Gold/Silver Unused Entei Script
poster_name: jo12100
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cstylzzz found the data location, now we have to force-load the content<br />[url=https://imgur.com/a/KBDYt]https://imgur.com/a/KBDYt [/url]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: clip
body:
  No issue here...<br />My advice: Choose an emulator that isn&#039;t a reskinned version of an inaccurate open-source emulator that died a long time ago.


subject: Pokemon: Yitria Resurrection
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You would think I would learn my lesson. You would think that with my track record, anything I interact with is destined to die. But if there&#039;s one word that&#039;s been used to describe me in the past, it&#039;s this: stubborn. Foolish, but mostly stubborn. That being said, let&#039;s get back down to business.<br /><br />[center][b]Introduction[/b][/center]<br />[b]Pokemon: Yitria Resurrection[/b] is the ultimate, definitive version of the idea that I&#039;ve been building up for roughly 13 years now. Forget everything you ever knew about Yitria Redux, about Yitria, about MissingNo Black. This is the final evolution of the idea, unless I somehow break into the game development industry and convince Game Freak to make this game an actual reality. It takes all my knowledge of the game development process, all the experience I&#039;ve gathered on how to make a game, and what makes a good game, and utilizes it to create the game I&#039;ve envisioned ever since I was a child. Practically everything I want to do in this game, save for sprites and some scant few bits of RGSS, I can pull off to make a complete game. However, the code I need is sparce, and the sprites are something I can resolve either by requesting or commissioning them, probably the latter. <br /><br />[center][b]Story[/b][/center]<br />Yitria Resurrection puts you in the shoes of one of two twins, Maru and Mara Grace, the younger sibling of the former Yitria Region Champion-Elect Dist Grace, who vanished without a trace. Years pass, and once you finally turn 17 years old, you feel it&#039;s time to head out into the world and go beyond what your brother set out to do; beat the champion of the Yitria League, sure. But your ultimate goal is to gain permission to go to Izuyomi Island and challenge the Grand League, and become the next potential Grand Master for the Yitria Region. The journey to the top is far from easy, especially when the anomalous Enigma Brigade, a group dedicated to unraveling the mysteries of the world, starts making their presence known throughout the region.&nbsp; Though not part of your original plans, are you capable of being the one to put the Enigma Brigade in their place, and eventually climb your way to the top of the ladder to become the Yitria Region&#039;s next Grand Master?<br /><br />The story sounds fairly similar to the plotline for Yitria Redux, I do acknowledge that. However, the difference between then and now is:<br />[img]https://i.imgur.com/DZcqp5U.png[/img]<br />[img]https://i.imgur.com/CQDDP7L.png[/img]<br />These didn&#039;t exist back then. In the eight years since Yitria Redux&#039;s &quot;announcment&quot; and now, I have plotted and drafted out [b]everything[/b] (important) to do with the game. Some things have to be finalized, such as the Pokemon for each Gym Leader, but I know everything about how the game will progress and move from segment to segment. It&#039;s just a matter of throttling the accelerator and putting everything into a game.<br /><br />[center][b]Features[/b][/center]<br />[list]<br />[li]The Yitria Region, finally brought to life after who knows how many years![/li]<br />[li]Two new Pokemon: MissingNo, the &quot;box legendary&quot;, and its evolved form, HibÃ¡ktÃ³l[/li]<br />[li]Regional Variants (a concept I had planned long, long before Sun and Moon were even a glimmer in Game Freak&#039;s eyes)[/li]<br />[li]That&#039;s it. No new types, no Shadow Pokemon. This is me coming back down to earth.[/li]<br />[li]Other &quot;features&quot; may get added here as I discover what else is unique enough to be listed, but...[/li]<br />[/list]<br /><br />As everyone already knows, Yitria was mostly just my playground to give MissingNo the recognition it deserved. As such, its existence in the game isn&#039;t a spoiler in any regard. So with that out of the way, have some small things previewing the game. I do mean small, and probably subject to future change.<br />[center][b]Media Showcase[/b][/center]<br />[url=https://www.youtube.com/watch?v=YMxxIlGF9Tw]https://www.youtube.com/watch?v=YMxxIlGF9Tw[/url] - A video showcasing a fight against MissingNo. Definitely going to change. MissingNo has the unique ability called &quot;Haywire&quot;, which will raise a random stat by +6, and lower a random stat by -6. [b]Only[/b] MissingNo gets this. Its evolved from, HibÃ¡ktÃ³l, does not.<br />[url=https://www.youtube.com/watch?v=pPk-Bp-8guY]https://www.youtube.com/watch?v=pPk-Bp-8guY[/url] - A small part of the start of the game, this doesn&#039;t reflect changes that happened since then (the scene with AI Oak has been heavily revamped, etc). Mostly shoes off the Journal system.<br />[url=https://www.youtube.com/watch?v=ijbxbGJ-I-M]https://www.youtube.com/watch?v=ijbxbGJ-I-M[/url] - The introduction segment to Yitria Resurrection. Might get some changes going onward.<br />[url=http://derxwnakapsyla.tumblr.com/search/Yitria+Resurrection]http://derxwnakapsyla.tumblr.com/search/Yitria+Resurrection[/url] - You can see some of the map designs for Yitria Resurrection here, as well as a few other things. This also showcases the original maps from Yitria Redux, so you can see how far I&#039;ve progressed in terms of level design.<br /><br /><br />So... Why am I posting this here? Now of all times? I... I don&#039;t know, really. I just kind of felt like showing it off again. It&#039;s not moved a whole lot since the last time, but it&#039;s evolved so much more. Maybe people will be interested, maybe not. Yitria is like a precious child to me, and I want to show it off to the world like a proud parent. Perhaps one day it&#039;ll be finished; I hope so! Until then, though...


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Parzival[/b], my rom is randomised, I guess there&#039;s something in it that throws the emulator off the mark - the question is, why did it only start happening after I added Meboy-F into the mix, and why does it affect EVERY DWM2 rom now? Also, how many gameboy emulators there are that would work on a Sony Ericsson z710i?


subject: Re: Pokemon: Yitria Resurrection
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It looks amazing! I like how MissingNo. is one of the PokÃ©mon and has its own ability, battle.<br /><br />Welcome back.&nbsp; :)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...You&#039;re [i]SERIOUSLY[/i] using a flip-phone for GB emulation? You got a... TI-8x calculator over there? A Raspberry Pi? A washing machine microcontroller, even? I&#039;m... gonna go sit down.


subject: Re: â€˜Ditto canâ€™t use Struggleâ€™ glitch
poster_name: commy2
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello :~)<br /><br />Full disclaimer: I have no idea either, but these are my observations.<br /><br />A hidden PP stat for Struggle seems unlikely as the move is selected automatically if the PP for all four moves are zero. There is no additional PP check to anyone&#039;s knowledge and surely the Youtuber would&#039;ve run into it long before unless the maximum of that hidden PP is somehow way larger than 63 or 255.<br /><br />Maybe the PP of move 2 - 4 got increased by some PP underflow glitch? Then the game would detect some PP being left in those slots when opening the movelist menu, but the player would be unable to select those moves.<br />The PokÃ©Center may only reset the PP up to encountering the first - (unoccupied) move. Maybe other healing methods (Mom/Silph CO. Bed/Lavender White Magic) could solve this?<br /><br />The Youtuber would probably have remembered if he used select to switch the move order while transformed (which can glitch out the moveset of the Ditto or Mew by permanently moving glitch moves to the first position).<br /><br />It&#039;s strange that this happened twice in the same area, so maybe it has to do with some Trainer&#039;s PokÃ©mon moveset?<br />Ditto could use Struggle at Lv 53, but no longer at Lv&nbsp; 54/55, so maybe it learns a glitch move?<br /><br />Random thoughts: those Jugglers are the first time the player encounters trainers that switch out their PokÃ©mon. There&#039;re also Mirror Move Spearow and Fearow in the wild where he grinded EXP.<br /><br /><br />Disable softlocking the game is also interesting, but that might happen regardless if the PP for all moves are zero.


subject: PokÃ©mon Gold/Silver wrong pocket TM23 on Nintendo 3DS Virtual Console
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just posting this here in case it does have an effect.<br /><br />Wrong pocket TM23 executes 03:01FE. Outside of Nintendo 3DS Virtual Console, it results in an unknown opcode freezing the game. But within Nintendo 3DS Virtual Console the game doesn&#039;t freeze and returns back to the game with seemingly no problems.<br /><br />Does anyone know if this glitch item has a use?


subject: Re: PokÃ©mon Gold/Silver wrong pocket TM23 on Nintendo 3DS Virtual Console
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Probably nope.<br /><br />The game crashes when using TM23 because the carry flag isn&#039;t set, so the game jumps to an unrelated area of memory at $03:42e0. In N3DSVC, invalid ops are seemingly ignored, so the game just hits a &quot;ret nc&quot;, and since the carry flag not being set caused it to jump there in the first place, that&#039;s likely where it will return.<br /><br />Regardless, this just changes a few registers, attempts a write to ROM at $7109 (obviously does nothing), and returns


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am using it to play for fun :p After all, it&#039;s my first and only phone. More serious emulation things are done on computer, of course (which is also old and runs WinXP).


subject: Re: â€˜Ditto canâ€™t use Struggleâ€™ glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Crystal_ found the reason. Here&#039;s a quick summary :<br /><br />[list]<br />[li]When FIGHT is selected, the game parses all four PP slots, and if they are all zero, uses Struggle.<br />Normally, an empty move&#039;s PP slot is zero, but we will see that there can be an edge case...[/li]<br />[li]The active PokÃ©mon is copied to a region of memory (so the game can use this instead having to constantly modify party data). For things such as HP, status, and PP, the game needs to also update the party data.[/li]<br />[li]There is one exception to this : when a PokÃ©mon is under Transform, the party data must not be updated. For example, PP is not subtracted from the party data.[/li]<br />[li]When Mirror Move (or Metronome) is used, the game will decrement the PP of Mirror Move twice (once when it&#039;s actually used, and once when the move it represents is used). Thus, the game increments the PP of Mirror Move once, to compensate.[/li]<br />[/list]<br />All of these make sense -- it&#039;s how the game works. But here&#039;s the catch : the &quot;PP increment&quot; function doesn&#039;t check for the Transformed status !<br /><br />Here&#039;s how to trigger the glitch :<br />- Have any PokÃ©mon with Transform (typically Ditto, but also Mew, or a PokÃ©mon with Metronome)<br />- Face against a PokÃ©mon knowing Mirror Move or Metronome<br /><br />[list type=decimal]<br />[li]Transform into the PokÃ©mon with Mirror Move;[/li]<br />[li]Use the move;[/li]<br />[li]The game will decrement Mirror Move&#039;s PP (but it won&#039;t because Transform);[/li]<br />[li](If the move fails, nothing else happens);[/li]<br />[li]The game will increment Mirror Move&#039;s PP (thus, it will increment the PP in the corresponding slot);[/li]<br />[li]The game will decrement Mirror Move&#039;s PP (but it won&#039;t because Transform)[/li]<br />[/list]<br />Thus, the game increments a move&#039;s PP in the PokÃ©mon&#039;s data. If the move is present, then it will just have incremented it, no biggie.<br /><br />If it&#039;s not, this creates a slot that is empty, but with [b]non-zero PP ![/b] Thus, the game fails to use Struggle.<br /><br /><br />--<br /><br />[u]Disable[/u]<br />Disable first checks if there is a slot with non-zero PP, and if this fails, misses. With a Struggle-less PokÃ©mon, this will always succeed, because of the glitched slot.<br />Then, Disable will attempt to pick a slot which must have a move AND non-zero PP. Assuming Transform has 0 PP, the game will never find such a slot (since the only slot with non-zero PP has no move).<br />Bam, infinite loop, and softlock.


subject: Re: â€˜Ditto canâ€™t use Struggleâ€™ glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s very interesting! Thanks Crystal_ for the work, and ISSOtm for the report.<br /><br />It&#039;s cool to see that we can still learn about yet another quirk that only gets discovered 20 years after the game gets released&nbsp; :P


subject: Re: The Official Hall Of Origin Glitch Rewind
poster_name: BUGLITCH
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for your work!<br /><br />I just want to mention that an alternative and shorter way to get the Safari zone skip is to directly teleport into the void of the Great Marsh building.<br />This can be done by tweaking into this house:<br />[img]http://www.prama-initiative.com/DPP/placementGM.png[/img]<br /><br />You can just use a top/bottom displacement with a 2, 1, 3, 1, 3 fast bike tweak here:<br />[img]http://www.prama-initiative.com/DPP/speedRun.png[/img]<br /><br />Then from behind the door:<br />1 S<br />4 E<br />72 N<br />Refresh + Save Reset (in Veilstone City)<br />1 N<br />1 S<br />Refresh + Save Reset (in Pastoria City)<br />~70 S<br />Refresh<br /><br />[img]http://www.prama-initiative.com/DPP/GM.png[/img]<br /><br />(You can also bypass the Sunyshore City power cut message box using the same tweak (or just by doing 3, 1, 2, 4, 3, 4 with running shoes as this will allow you to walk under the NPC) and continue the game without having to fight Team Galactic.)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re emulating on a flip-phone, your PC is running XP in 2018, and you&#039;ve only had this ONE flip-phone.<br /><br /><br /><br /><br />Please.<br />For the love of &lt;insert deity here&gt;, hit up eBay.


subject: Re: The Official Hall Of Origin Glitch Rewind
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I guess I just forgot to mention that that was an option. As most of the stuff we&#039;re doing right now involves the RETIRE function, I tend to forget about doing it without&nbsp; it. This wouldn&#039;t work in pal park mode though because the save option is disabled. 


subject: Re: What is the nature of Battle Tower Lati@s glitch?
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, it is only caused by a programming oversight which is : <br />- The PokÃ©mon data from the previous battle is not cleared when a roamer battle happens. (it is only cleared when a non-roamer battle happens, and when you reset the game)<br /><br />However, you could consider the fact of using this glitch to catch trainer PokÃ©mon other than the Battle Tower ones a sort of memory corruption as the capture overwrites the Trainer ID of the PokÃ©mon (which is different than yours, as only wild PokÃ©mon and Battle Tower ones share your TID), which in turn messes up completely the decryption of the PokÃ©mon&#039;s data, giving you a Bad Egg at the end.


subject: Re: PokÃ©mon XD: Decamark 0x19D converts into Bonsly?
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could you transfer the Glitch PokÃ©mon 0x019D back to XD after trading it to your Ruby version ?<br /><br />Some people who obtained Glitch PokÃ©mon tried to trade them to XD/Colosseum but most of the time they weren&#039;t displayed in the trading screen (their slot was empty).<br /><br />Else, can&#039;t you trade between Emerald and XD ? That would make things easier and avoid the potential hatching issue.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mefista
icon: xx
body:
  Man, sorry if I sound a bit bitter, but can I introduce you to a concept of &quot;not having money&quot;? <br />Besides, my 20-years-old bed broke irrepairably last week, I kinda have other priorities, because sleping on lined-up poufs is no fun.<br />Also, you are like 9th foreigner who suggests that (and I am pretty sure that you are second or even third on this forum alone) or something along the same lines.<br />Following my sister&#039;s millenial-y advice, I only can say: if you have extra money, feel free to share.


subject: Re: Editing CEE0 for many cool effects (English gold)
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Woah, I just changed CEE0 to 08 in a link trade with Pokemon Red and saw some weird stuff. When I started the trade, Pokemon Silver went into a Glitch Dimension, but didn&#039;t reset. Pokemon red said I was trading a Pidgey for a &#039;M (00) and Pokemon silver said I was trading a ????? for my own Pidgeot! Unfortunately, both games crashed afterwards.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Masuta Satoshi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can anyone help me?<br /><br />Is there any Arbitrary Code to control what DVs I want to change to a Pokemon? For example:<br /><br />-15/15/15/15<br />-15/10/10/10<br /><br />Ive been seen some videos but they just pust the neccesary items (and in different ways, so I cant find a pattern). Some examples:<br /><br />https://www.youtube.com/watch?v=H8AgGp5cqPI&amp;t=308s<br />https://www.youtube.com/watch?v=RCrzcqLEauQ<br /><br />Ty.


subject: Re: Intresting find regarding Glitch PokÃ©mon sprites with Prof.Oak &amp; Old Man
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8137.msg208254#msg208254 date=1515945218]<br />Generation IV has unused PokÃ©mon sprites however, and Generation III has two unused cries (found in the leaked PokÃ©mon Ruby German Debugging Version 0509A, unsure if they remain in the final game).<br />[/quote]<br /><br />The unused cries are in every Generation III game, you can listen to them from [url=https://www.youtube.com/watch?v=6U5sJ9hLI-k]Sound Check (ã‚µã‚¦ãƒ³ãƒ‰ãƒã‚§ãƒƒã‚¯)[/url], which is equally present across the 5 versions.


subject: Re: Ho-oh on a Real Pokemon Red Cartridge (SRAM Hack)
poster_name: TheBabyMaker
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokeglitch86 link=topic=7888.msg204737#msg204737 date=1489824709]<br />Hey guys!<br /><br />https://youtu.be/9jywUgo49LQ<br />[/quote]<br /><br />Can you please share the save file with us ?&nbsp; :&#039;( :&#039;( :&#039;(


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Masuta Satoshi link=topic=6638.msg208707#msg208707 date=1519230928]<br />Can anyone help me?<br /><br />Is there any Arbitrary Code to control what DVs I want to change to a Pokemon? For example:<br /><br />-15/15/15/15<br />-15/10/10/10<br /><br />Ive been seen some videos but they just pust the neccesary items (and in different ways, so I cant find a pattern). Some examples:<br /><br />https://www.youtube.com/watch?v=H8AgGp5cqPI&amp;t=308s<br />https://www.youtube.com/watch?v=RCrzcqLEauQ<br /><br />Ty.<br />[/quote]<br /><br />The following codes are used to edit the DVs of box Pokemon 1.<br /><br />You can use<br /><br />8f<br />Any<br />Carbos x218 (hex:DA)<br />X Accuracy x178 (hex:B2)<br />Lemonade xDVOne<br />TM03 x55 (hex:37)<br />Elixer x71 (hex:47)<br />Awakening xDVTwo<br />Escape Rope x121 (hex:79)<br />Max Elixer x176 (hex:B0)<br />Ether x119 (hex:77)<br />TM01 x[Any qty]<br /><br />To write to the Speed/Special IVS. Then, to write to attack/defense IVs, toss one X Accuracy.<br /><br />Alternatively, you may also use this code, which writes to all DVs in one go. It takes a bit of math to use, however.<br /><br /><br />8f<br />Any<br />Thunderstone x177 (hex:B1)<br />TM18 x4 (hex:04)<br />Lemonade x#FirstNum<br />Water Stone x82 (hex:52)<br />Awakening x#SecondNum<br />Escape Rope x121 (hex:79)<br />Max Elixer x119 (hex:77)<br />TM01 x[Any qty]<br /><br />To find the numbers, simply take the first DV * 16 + the second DV. For the second number, do this with the third and fourth DVs<br /><br />So<br /><br />15/10/10/10<br /><br />...would be<br /><br />Thunderstone x177 (hex:B1)<br />TM18 x4 (hex:04)<br />Lemonade x250 (hex:FA)<br />Water Stone x82 (hex:52)<br />Awakening x170 (hex:AA)<br />Escape Rope x121 (hex:79)<br />Max Elixer x119 (hex:77)<br />TM01 x[Any qty]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I feel your pain there, I&#039;ve just received $8, which is a HUGE AMOUNT for me. It took me YEARS to save up a few bucks. I&#039;m not even dependent on myself for money, either, so that shouldn&#039;t happen in the first place (as I could normally just borrow money from parents, like any other teenager).


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Damn, man, that sucks(<br />I am dependent on my mom stil cause she takes my disability payment into family funds, and spends as she feels like. Granted, I get fed and clothed, but rarely have any choice in things (and she tries to boot me out at times, even tho I co-own the flat - it was a goverment handout).<br />She never gave me spending money when I was a teen, either &gt;&lt;&#039; So I only have rare states when her mood shifts towards &quot;kind of normal person&quot; to get stuff (and even then, she decides for me most of the times).<br />


subject: Re: Forum Thread Cleanup Required
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [url=https://forums.glitchcity.info/index.php?topic=4884.0]The HG/SS thread[/url] was dead for seven years before a guy stuck in 2010 revived it. Even then it&#039;s been dead for ten months now.<br /><br />Also I figure the [url=https://forums.glitchcity.info/index.php?topic=6595.0]X &amp; Y thread[/url] can be unstickied, too.


subject: Re: Shiny hunting
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got a VC Crystal shiny Celebi through Wonder Trade today. The bidding starts at ten million dollars.<br /><br />Also, I no longer have Cotton Candy, which I put up on the GTS for a lark asking for a Lugia between levels 1-10. I was surprised to come back an hour later to find out that I now have a shiny Lugia from the Dream World.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Azarokkusu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Azarokkusu
icon: xx
body:
  [quote author=Skeef link=topic=6716.msg207432#msg207432 date=1508969425]<br /><br />This should give you 255 of the first item in your item pack.<br /><br />Box1: A p 0 9 Ã© z &#039;t x<br />Box2: &#039;d<br /><br />[/quote]<br /><br />Been trying to do this on english VC and for the life of me I can&#039;t get it to work for me. I even did spamviech&#039;s slider pokemon method and I still just crash every time. I have no idea what I&#039;ve done wrong here... assuming this is a tm25 code of course. I have done ones I know are TM25 codes and I can&#039;t get any of them to work, though.<br /><br />If I use them with Sanqui (my old slide pokemon that worked for coin case ACE, named after Sanqui of course) the game freezes on the item screen with no change and the music still playing (softlock), but if I do it with the other&nbsp; slider &#039;mon, it resets into a glitch dimension <br /><br />edit: the glitch dimension thing is because Quagsire needs to be in slot 4 with spamviech&#039;s slider pokemon method I believe. When I do tht it freezes the same way as it does with Sanqui. Whoops! That&#039;s one question answered.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Skeef&#039;s code was to be be used with TM25. You are probably attempting to do this with the Coin Case.<br /><br />The same code for use with the coin case is<br />[code]<br />A 0 9 Ã© z &#039;t p 5<br />Ã© Z (mult) . 9 &#039;l &#039;l &#039;l<br />&#039;l p &#039;d<br />[/code]


subject: Glitch Pokemon in Pokemon black are boring.
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So i used Wack0&#039;s Invalid pkhex to place invalid Pokemon into the PC. When I opened the PC I got this message:<br />[i]An error has occurred. Please reset your DS.[/i] (or something like that)<br />The hex of the Pokemon was 777, if it matters. The same message apperad if I injected it into the party. I ended up just deleting all Pokemon from the party, and trying to open it just crashed the game without the message, hinting at a subroutine like this: If Pokemon index &gt; last valid Pokemon, Then display error message and crash game.<br />I suck at coding though so I&#039;m probably wrong


subject: Re: Glitch Pokemon in Pokemon black are boring.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That message is a masked crash, yes, but only due to invalid Mon data like sprites causing bad shit to happen.<br />tl;dr: The DS&#039;s version of the 0039 crash.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Azarokkusu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=6716.msg208716#msg208716 date=1519303871]<br />Skeef&#039;s code was to be be used with TM25. You are probably attempting to do this with the Coin Case.<br /><br />The same code for use with the coin case is<br />[code]<br />A 0 9 Ã© z &#039;t p 5<br />Ã© Z (mult) . 9 &#039;l &#039;l &#039;l<br />&#039;l p &#039;d<br />[/code]<br />[/quote]<br /><br /><br />I said assuming it was a TM25 code - I WAS using it with TM25. Just TM25 refuses to work properly for me it seems.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tabbender
icon: xx
body:
  Hey, i think i just discovered a glitch move that might be interesting<br /><br />I was trying to get TheZZAZZGlitch&#039;s arbitrary code execution move (0x27A2) but it gave me this move instead. Idk if i failed the EV&#039;s or if the move&#039;s id is different on French versions...<br /><br />So (at least on French versions) the move is called random garbage like &quot;Ã‘ N.Ã‹ .hÃ‹ Ã‹WÃ©&quot; (i&#039;m on a real GBA so i can&#039;t take screenshots) and its name is long as f**k, like most glitch moves. Its type is &quot;chaleur&quot;, which is French for heat.<br /><br />The move seems to have an &quot;anti-priority&quot; effect, as even much weaker enemies are able to strike first. The interesting part is that out of 2 of my Pokemon that have it, the move have two different effects. <br />On the latter, using the move will flood the flavor text with its awfully long name. From there, either it fails or it succeeds. If it succeeds, the game freezes. If it fails, the turn ends, and then the game freezes on the menu (i first had to hit &quot;Fight&quot; in order for it to freeze, but it now freezes as soon as the 4 options appear).<br />On the former, using the move floods the flavor text in the same way, but the text becomes way slower. Also pressing &quot;B&quot; will instantly end the fight. I of course tried with the other one, i didn&#039;t get this effect. It apparently works on trainer fights, and i was even able to take it to the Battle Frontier; however, using this counts as a loss there.<br /><br />What i don&#039;t understand is that both of my Pokemon are pretty much clones of each other. Both are female Dragonairs, both have the same nature, and i did change their level and EVs, it didn&#039;t alter the effect of the move. None of them hold an item either. The only difference is that one was hatched while the other was directly obtained by corrupting the egg (and ended up being Lv 0).<br /><br />Since i was trying to obtain the 0x27A2 move, i used the in-game obtained Plusle with 39 ATK EV and 162&nbsp; PV EV (unless i failed). I learned it Flash as its first move in order to&nbsp; have a Dragonair (that part did work). <br />On my first try i filled my box 2 with clones of this Plusle, then when i got eggs, i couldn&#039;t get a second corruption, so i decided to dispose them like one would dispose Seedots, with clones of an EV-less iteration of the Plusle, knowing only Growl. I managed to have a Lv 0 Dragonair, but it didn&#039;t know the move i wanted (and had the move i described above as its first move), so i retried.<br />The second time i disposed them with EV-less, Growl only Plusles for the first corruption, which worked pretty fast. Then i tried again for the second corruption, however i simply couldn&#039;t get it to work even after hours of trying, so i decided to simply hatch one of the eggs. So i obtained a Lv 5 Dragonair with a moveset similar to that of the first one.<br /><br />So basically the one i obtained by double corruption allows me to instantly end any battle by using this move and pressing B, while the other&#039;s move doesn&#039;t have the same effect, even though it&#039;s the very same move. I buffed my Lv 0 Dragonair all the way to Lv 50 and gave it EVs in speed and sp atk, the move still have this effect. Could it be a matter of them having different IV&#039;s or something ? And could it potentially allow arbitrary code execution ? Idk, i honestly don&#039;t know anything about ARM, i don&#039;t even know how to convert from hex to ARMv4, so... yeah. Also, it&#039;s kind of annoying to be unable to get TheZZAZZGlitch&#039;s move. I don&#039;t know if i did anything wrong with EVs or if it&#039;s just a localization problem...<br /><br />EDIT: So, i did more tests today.<br /><br />Going to my Dragonair&#039;s move summary freezes the game, however by putting it on slot 1 and going to the Move Deleter i was able to get its stats. It have 4 power and 80% accuracy. It have no description. Something i forgot to mention earlier is that it have 3 PP&#039;s, but ending the fight with B doesn&#039;t cost a PP (because you technically end the fight before the move is actually used).<br /><br />I also tried to do a 2v2 fight (i re-challenged Tate &amp; Liza) with my Dragonair and a Ditto, with the Ditto transforming into Dragonair. I did, and i was able to use the move with Ditto. When the move hit, the game freezes as usual, however when it misses, it doesn&#039;t, but it heavily corrupts the fight in multiple ways. Pokemon and attack sprites are corrupted, enemy Pokemon are considered wild, and the game seems to think i&#039;m fighting in the Battle Arena. I can&#039;t use the bag, and there&#039;s a referee KOing Pokemon after 3 turns and announcing matchups, albeit as you might guess, he&#039;s glitched. Trying to run will also work, but i never managed to get away safely. It basically skipped one of my 2 in-battle Pokemon&#039;s turn, and i was even able to try to get away twice in the same turn.<br />The way KO Pokemon were handled was glitched as well. When a Pokemon was KO&#039;d, the game asked me weither or not i wanted to send another one (but selecting &quot;No&quot; would result in a failed run attempt), i didn&#039;t get to chose the next one, and the one sent could in some cases be already KO (in which case another was sent afterwards, which had the effect of &quot;superimposing&quot; their sprites), or even be already in battle as my second Pokemon, basically allowing me to have the same Pokemon out twice at once. Which also glitched up the HP bar since both of them were individually taking damage, but all damage was dealt to the same Pokemon. However, one using PP&#039;s didn&#039;t affect the other&#039;s PP&#039;s for some reason. And my opponent seemed to have these effects as well, as they often sent out the same Pokemon twice.&nbsp; By the way, my opponent got corrupted to &quot;YOUNGSTER UGO&quot; (Ugo might be his french name) once and &quot;YOUNGSTER [blank space]&quot; then. I didn&#039;t get EXP in this fight, and got no money at the end, in fact, there wasn&#039;t even a dialogue, when i won the fight just stopped and i was back to the overworld as if nothing ever happened.<br /><br />I also tried to have a wild Ditto transform into my Dragonair and then use the move. Hitting with it freezes the game as usual, but when he missed, the fight got corrupted to a trainer fight, with again the bag being unusable and the sprites being corrupted. When i attacked the game told me my &quot;enemy Ditto&quot; was KO, but the fight continued, and i had to KO 3 - 4 Dittos in order for it to end. Again, i gained no EXP, and the fight ended without a dialogue or anything like that.<br /><br />My guess is that the move&#039;s name is so long it corrupts the fight data when used, similar to how some glitch Pokemon can corrupt data if their species name is displayed.<br /><br />EDIT 2: I tried again and was very careful with EVs, got the same move. So their IDs are definitely different in the french localization.


