# old

uname: ACE91
name: Ditto Trick
fullurl: docs/
summary: A few minor changes, including adding images.
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: ACE91
name: Ditto Trick
fullurl: docs/
summary: Fixed some spelling errors.
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this glitch work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: ACE91
name: Ditto Trick
fullurl: docs/
summary: Fixed image.
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Newo
article: P
name: P
fullurl: glitchdex/green/P
oldtext:
  <center><b>Image:</b>
  <br>
  <img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=308" alt="Image of P" /></center>
  <br>
  <br><b>Name:</b> P (name translates to the letter A)<br>
  <b>Version:</b> Green <br>
  <b>Type:</b> Water <br> 
  <b>Hex Number:</b> C0 <br> 
  <b>Dec Number:</b> 192<br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 61<br>
  <b>Evolution:</b> None<br>
  <b>Obtainable by:</b> <a href=http://glitchcity.ath.cx/docs/ditto>Ditto Trick</a><br>
  <b>Red/Blue Equivalent:</b> <a href=http://glitchcity.ath.cx/glitchdex/redblue/a>a (Poliwhirlic)</a><br>
  <br>
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  Lv. 5 - <br>
  Lv. 100 - Atk 171, Def 153, Spd 214, Spc 141,<br> 
  Lv. 255 -<br> 
  <br>
  <b>Starting Moves (Lv. 0)</b><br>
  0 - Bubble<br>
  0 - Watergun<br>
  0 - Hypnosis<br>
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br>
  6 - TM40<br>
  10 - TM05<br>
  11 - Razor leaf<br>
  24 - Mega Punch <br>
  28 - Tackle<br>
  32 - TM05<br>
  33 - Super Glitch<br>
  35 - HydroPump<br>
  40 - Wrap<br>
  42 - TM50<br>
  54 - TM50<br>
  55 - TM01<br>
  61 - Pound<br>
  62 - TM55<br>
  69 - Sword Dance<br>
  91 - TM34<br>
  94 - Slam<br>
  96 - Bide<br>
  97 - Quick-attack<br>
  98 - TM05<br>
  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br>
  n/a<br>
  <br>
  <b>Description</b><br>
  P is a Poliwhirl <a href="dictionary/hybrid">hybrid</a> like <a href=http://glitchcity.ath.cx/glitchdex/redblue/a>a (Poliwhirlic)</a> on Red/Blue. It can be found via the <a href=/docs/ditto>ditto trick</a><br>
  <br>


uname: Newo
article: p h
name: P \
fullurl: glitchdex/green/p h
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=324" alt="Image of p  "></center><br>
  <br>
  <b>Name:</b> Ghost<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> C9<br />
  <b>Dec Number:</b> 201<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 090<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> <a href=http://glitchcity.ath.cx/glitchdex/redblue/8>8  </a><br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 11, Def 15, Spd 9, Spc 9, HP 18<br>
  Lv. 100 - Atk , Def , Spd , Spc , HP <br>
  Lv. 255 - N/A<br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Tackle<br>
  0 - Withdraw<br>
  <br>
  <b>Standard moves (Lv. 1-100)</b><br>
  5 - Superglitch<br>

  <br>
  <b>Advanced moves (Lv. 101-255)</b><br>
  N/A<br>
  <br>
  <b>Description:</b><br>
  <i>This glitch can only be accessed with a cheating device</i>
  <br>


uname: Newo
article: p h
name: P /T
fullurl: glitchdex/green/p h
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=324" alt="Image of p  "></center><br>
  <br>
  <b>Name:</b> P /T <br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> C9<br />
  <b>Dec Number:</b> 201<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 090<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> <a href=http://glitchcity.ath.cx/glitchdex/redblue/8>8  </a><br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 11, Def 15, Spd 9, Spc 9, HP 18<br>
  Lv. 100 - Atk , Def , Spd , Spc , HP <br>
  Lv. 255 - N/A<br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Tackle<br>
  0 - Withdraw<br>
  <br>
  <b>Standard moves (Lv. 1-100)</b><br>
  5 - Superglitch<br>

  <br>
  <b>Advanced moves (Lv. 101-255)</b><br>
  N/A<br>
  <br>
  <b>Description:</b><br>
  <i>This glitch can only be accessed with a cheating device</i>
  <br>


uname: ACE91
name: AttackDex :: TM31
fullurl: attackdex/
summary: Fixed typo. (Thanks, YamiiDenryuu.)
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM31<br />
  <b>Hex:</b> E7<br />
  <b>Dec:</b> 231<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Iron Tail]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 15</i><br />
  <b>Hit Rate:</b> 80/256<br />
  <b>PP:</b> 40<br />
  <br />
  {{Imagecaptioned|images/tm31.png|TM31 as used in Red/Blue. Notice the lack of an animation.|100|right}}
  <b>Description of Effects</b><br />
  TM31 is a generic glitch move that does little damage and has moderately low accuracy. It also has no animation.
  <br /><br />
  <b>TM31 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM31 below Level 100.</i></li>
  </ul>
  <b>TM31 is an Advanced Move for:</b>
  <ul>
  <li><a href="http://glitchcity.ath.cx/glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 204)</li>
  <li><a href="http://glitchcity.ath.cx/glitchdex/redblue/ag">A G</a> (Lv. 204)</li>
  </ul>


uname: Abwayax
article: namegen2
name: Old Man Name Generator/Degenerator 2
fullurl: misc/namegen2
oldtext:
  <form name="form" id="form">
  <select id="pk1" name="pk1" onchange="document.getElementById('three').innerHTML = this.options[this.selectedIndex].value;document.getElementById('three2').innerHTML = this.options[this.selectedIndex].value;document.getElementById('five3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('seven4').innerHTML = this.options[this.selectedIndex].value;document.getElementById('seven5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('five6').innerHTML = this.options[this.selectedIndex].value">
  <option value="*"></option>
  <option value="A">Golduck</option>
  <option value="B">Hypno</option>
  <option value="C">Golbat</option>
  <option value="D">Mewtwo</option>
  <option value="E">Snorlax</option>
  <option value="F">Magikarp.</option>
  <option value="G">MissingNO.</option>

  <option value="I">Muk</option>
  <option value="K">Kingler</option>
  <option value="L">Cloyster</option>
  <option value="N">Electrode</option>
  <option value="O">Clefable</option>
  <option value="P">Weezing</option>
  <option value="Q">Persian</option>
  <option value="R">Marowak</option>
  <option value="T">Haunter</option>

  <option value="U">Abra</option>
  <option value="V">Alakazam</option>
  <option value="W">Pidgeotto</option>				
  <option value="X">Pidgeot</option>
  <option value="Y">Starmie</option>
  <option value="Z">Bulbasaur</option>
  <option value="d">Ponyta</option>
  <option value="e">Rapidash</option>
  <option value="f">Rattata</option>

  <option value="g">Raticate</option>
  <option value="h">Nidorino</option>
  <option value="i">Nidorina</option>
  <option value="j">Geodude</option>
  <option value="k">Porygon</option>
  <option value="l">Aerodactyl</option>
  <option value="n">Magnemite</option>
  <option value="q">Charmander</option>
  <option value="r">Squirtle</option>

  <option value="s">Charmeleon</option>
  <option value="t">Wartortle</option>
  <option value="u">Charizard</option>
  <option value="w">Kabutops Fossil</option>
  <option value="x">Aerodactyl Fossil</option>
  <option value="y">Ghost</option>
  <option value="z">Oddish</option>
  <option value="(">Venusaur</option>
  <option value=")">Tentacruel</option>

  <option value=";">Goldeen</option>
  <option value="[">Seaking</option>
  <option value="PK" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Gary 1</option>
  <option value="MN" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Professor Oak</option>
  <option value="&#45;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Chief</option>
  <option value="&#33;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Rocket</option>
  <option value="&#63;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Cooltrainer Male</option>
  <option value="." onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Gary 2</option>
  <option value="/" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Gary 3</option>

  <option value="&#9792;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Channeler</option>
  <option value="&#9794;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Blaine</option>
  <option value="&times;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Gentleman</option>
  <option value="," onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Lorelei</option></select>
   <select type="text" id="inv" name="inv" onchange="document.getElementById('two').innerHTML = this.options[this.selectedIndex].value;document.getElementById('two2').innerHTML = this.options[this.selectedIndex].value;document.getElementById('four3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('six4').innerHTML = this.options[this.selectedIndex].value;document.getElementById('six5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('four6').innerHTML = this.options[this.selectedIndex].value">
  <option value="*"></option>
  <option value="A"/>128</option>
  <option value="B"/>129</option>
  <option value="C"/>130</option>

  <option value="D"/>131</option>
  <option value="E"/>132</option>
  <option value="F"/>133</option>
  <option value="G"/>134</option
  <option value="H"/>135</option>
  <option value="I"/>136</option>
  <option value="J"/>137</option>
  <option value="K"/>138</option>
  <option value="L"/>139</option>

  <option value="M"/>140</option>
  <option value="N"/>141</option>
  <option value="O"/>142</option>
  <option value="P"/>143</option>
  <option value="Q"/>144</option>
  <option value="R"/>145</option>
  <option value="S"/>146</option>
  <option value="T"/>147</option>
  <option value="U"/>148</option>

  <option value="V"/>149</option>
  <option value="W"/>150</option>
  <option value="X"/>151</option>
  <option value="Y"/>152</option>
  <option value="Z"/>153</option>
  <option value="a"/>160</option>
  <option value="b"/>161</option>
  <option value="c"/>162</option>
  <option value="d"/>163</option>

  <option value="e"/>164</option>
  <option value="f"/>165</option>
  <option value="g"/>166</option>
  <option value="h"/>167</option>
  <option value="i"/>168</option>
  <option value="j"/>169</option>
  <option value="k"/>170</option>
  <option value="l"/>171</option>
  <option value="m"/>172</option>

  <option value="n"/>173</option>
  <option value="o"/>174</option>
  <option value="p"/>175</option>
  <option value="q"/>176</option>
  <option value="r"/>177</option>
  <option value="s"/>178</option>
  <option value="t"/>179</option>
  <option value="u"/>180</option>
  <option value="v"/>181</option>

  <option value="w"/>182</option>
  <option value="x"/>183</option>
  <option value="y"/>184</option>
  <option value="z"/>185</option>
  </select>
  <br>
  <select id="pk1" name="pk1" onchange="document.getElementById('five').innerHTML = this.options[this.selectedIndex].value;document.getElementById('seven2').innerHTML = this.options[this.selectedIndex].value;document.getElementById('three3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('three4').innerHTML = this.options[this.selectedIndex].value;document.getElementById('five5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('seven6').innerHTML = this.options[this.selectedIndex].value">
  <option value="*"></option>
  <option value="A">Golduck</option>
  <option value="B">Hypno</option>
  <option value="C">Golbat</option>

  <option value="D">Mewtwo</option>
  <option value="E">Snorlax</option>
  <option value="F">Magikarp.</option>
  <option value="G">MissingNO.</option>
  <option value="I">Muk</option>
  <option value="K">Kingler</option>
  <option value="L">Cloyster</option>
  <option value="N">Electrode</option>
  <option value="O">Clefable</option>

  <option value="P">Weezing</option>
  <option value="Q">Persian</option>
  <option value="R">Marowak</option>
  <option value="T">Haunter</option>
  <option value="U">Abra</option>
  <option value="V">Alakazam</option>
  <option value="W">Pidgeotto</option>				
  <option value="X">Pidgeot</option>
  <option value="Y">Starmie</option>

  <option value="Z">Bulbasaur</option>
  <option value="d">Ponyta</option>
  <option value="e">Rapidash</option>
  <option value="f">Rattata</option>
  <option value="g">Raticate</option>
  <option value="h">Nidorino</option>
  <option value="i">Nidorina</option>
  <option value="j">Geodude</option>
  <option value="k">Porygon</option>

  <option value="l">Aerodactyl</option>
  <option value="n">Magnemite</option>
  <option value="q">Charmander</option>
  <option value="r">Squirtle</option>
  <option value="s">Charmeleon</option>
  <option value="t">Wartortle</option>
  <option value="u">Charizard</option>
  <option value="w">Kabutops Fossil</option>
  <option value="x">Aerodactyl Fossil</option>

  <option value="y">Ghost</option>
  <option value="z">Oddish</option>
  <option value="(">Venusaur</option>
  <option value=")">Tentacruel</option>
  <option value=";">Goldeen</option>
  <option value="[">Seaking</option>
  <option value="PK" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Gary 1</option>
  <option value="MN" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Professor Oak</option>
  <option value="&#45;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Chief</option>

  <option value="&#33;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Rocket</option>
  <option value="&#63;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Cooltrainer Male</option>
  <option value="." onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Gary 2</option>
  <option value="/" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Gary 3</option>
  <option value="&#9792;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Channeler</option>
  <option value="&#9794;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Blaine</option>
  <option value="&times;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Gentleman</option>
  <option value="," onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('two3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Lorelei</option>
  </select>

  <select type="text" id="inv" name="inv" onchange="document.getElementById('four').innerHTML = this.options[this.selectedIndex].value;document.getElementById('six2').innerHTML = this.options[this.selectedIndex].value;document.getElementById('two3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('two4').innerHTML = this.options[this.selectedIndex].value;document.getElementById('four5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('six6').innerHTML = this.options[this.selectedIndex].value">
  <option value="*"></option>
  <option value="A"/>128</option>
  <option value="B"/>129</option>
  <option value="C"/>130</option>
  <option value="D"/>131</option>
  <option value="E"/>132</option>
  <option value="F"/>133</option>
  <option value="G"/>134</option
  <option value="H"/>135</option>

  <option value="I"/>136</option>
  <option value="J"/>137</option>
  <option value="K"/>138</option>
  <option value="L"/>139</option>
  <option value="M"/>140</option>
  <option value="N"/>141</option>
  <option value="O"/>142</option>
  <option value="P"/>143</option>
  <option value="Q"/>144</option>

  <option value="R"/>145</option>
  <option value="S"/>146</option>
  <option value="T"/>147</option>
  <option value="U"/>148</option>
  <option value="V"/>149</option>
  <option value="W"/>150</option>
  <option value="X"/>151</option>
  <option value="Y"/>152</option>
  <option value="Z"/>153</option>

  <option value="a"/>160</option>
  <option value="b"/>161</option>
  <option value="c"/>162</option>
  <option value="d"/>163</option>
  <option value="e"/>164</option>
  <option value="f"/>165</option>
  <option value="g"/>166</option>
  <option value="h"/>167</option>
  <option value="i"/>168</option>

  <option value="j"/>169</option>
  <option value="k"/>170</option>
  <option value="l"/>171</option>
  <option value="m"/>172</option>
  <option value="n"/>173</option>
  <option value="o"/>174</option>
  <option value="p"/>175</option>
  <option value="q"/>176</option>
  <option value="r"/>177</option>

  <option value="s"/>178</option>
  <option value="t"/>179</option>
  <option value="u"/>180</option>
  <option value="v"/>181</option>
  <option value="w"/>182</option>
  <option value="x"/>183</option>
  <option value="y"/>184</option>
  <option value="z"/>185</option>
  </select>

  <br>
  <select id="pk1" name="pk1" onchange="document.getElementById('seven').innerHTML = this.options[this.selectedIndex].value;document.getElementById('five2').innerHTML = this.options[this.selectedIndex].value;document.getElementById('seven3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('five4').innerHTML = this.options[this.selectedIndex].value;document.getElementById('three5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('three6').innerHTML = this.options[this.selectedIndex].value">
  <option value="*"></option>
  <option value="A">Golduck</option>
  <option value="B">Hypno</option>
  <option value="C">Golbat</option>
  <option value="D">Mewtwo</option>
  <option value="E">Snorlax</option>
  <option value="F">Magikarp.</option>
  <option value="G">MissingNO.</option>

  <option value="I">Muk</option>
  <option value="K">Kingler</option>
  <option value="L">Cloyster</option>
  <option value="N">Electrode</option>
  <option value="O">Clefable</option>
  <option value="P">Weezing</option>
  <option value="Q">Persian</option>
  <option value="R">Marowak</option>
  <option value="T">Haunter</option>

  <option value="U">Abra</option>
  <option value="V">Alakazam</option>
  <option value="W">Pidgeotto</option>				
  <option value="X">Pidgeot</option>
  <option value="Y">Starmie</option>
  <option value="Z">Bulbasaur</option>
  <option value="d">Ponyta</option>
  <option value="e">Rapidash</option>
  <option value="f">Rattata</option>

  <option value="g">Raticate</option>
  <option value="h">Nidorino</option>
  <option value="i">Nidorina</option>
  <option value="j">Geodude</option>
  <option value="k">Porygon</option>
  <option value="l">Aerodactyl</option>
  <option value="n">Magnemite</option>
  <option value="q">Charmander</option>
  <option value="r">Squirtle</option>

  <option value="s">Charmeleon</option>
  <option value="t">Wartortle</option>
  <option value="u">Charizard</option>
  <option value="w">Kabutops Fossil</option>
  <option value="x">Aerodactyl Fossil</option>
  <option value="y">Ghost</option>
  <option value="z">Oddish</option>
  <option value="(">Venusaur</option>
  <option value=")">Tentacruel</option>

  <option value=";">Goldeen</option>
  <option value="[">Seaking</option>
  <option value="PK" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Gary 1</option>
  <option value="MN" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Professor Oak</option>
  <option value="&#45;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Chief</option>
  <option value="&#33;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Rocket</option>
  <option value="&#63;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Cooltrainer Male</option>
  <option value="." onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Gary 2</option>
  <option value="/" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Gary 3</option>

  <option value="&#9792;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Channeler</option>
  <option value="&#9794;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Blaine</option>
  <option value="&times;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Gentleman</option>
  <option value="," onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Lorelei</option>
  </select>
  <select type="text" id="inv" name="inv" onchange="document.getElementById('six').innerHTML = this.options[this.selectedIndex].value;document.getElementById('four2').innerHTML = this.options[this.selectedIndex].value;document.getElementById('six3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('four4').innerHTML = this.options[this.selectedIndex].value;document.getElementById('two5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('two6').innerHTML = this.options[this.selectedIndex].value">
  <option value="*"></option>
  <option value="A"/>128</option>
  <option value="B"/>129</option>
  <option value="C"/>130</option>

  <option value="D"/>131</option>
  <option value="E"/>132</option>
  <option value="F"/>133</option>
  <option value="G"/>134</option
  <option value="H"/>135</option>
  <option value="I"/>136</option>
  <option value="J"/>137</option>
  <option value="K"/>138</option>
  <option value="L"/>139</option>

  <option value="M"/>140</option>
  <option value="N"/>141</option>
  <option value="O"/>142</option>
  <option value="P"/>143</option>
  <option value="Q"/>144</option>
  <option value="R"/>145</option>
  <option value="S"/>146</option>
  <option value="T"/>147</option>
  <option value="U"/>148</option>

  <option value="V"/>149</option>
  <option value="W"/>150</option>
  <option value="X"/>151</option>
  <option value="Y"/>152</option>
  <option value="Z"/>153</option>
  <option value="a"/>160</option>
  <option value="b"/>161</option>
  <option value="c"/>162</option>
  <option value="d"/>163</option>

  <option value="e"/>164</option>
  <option value="f"/>165</option>
  <option value="g"/>166</option>
  <option value="h"/>167</option>
  <option value="i"/>168</option>
  <option value="j"/>169</option>
  <option value="k"/>170</option>
  <option value="l"/>171</option>
  <option value="m"/>172</option>

  <option value="n"/>173</option>
  <option value="o"/>174</option>
  <option value="p"/>175</option>
  <option value="q"/>176</option>
  <option value="r"/>177</option>
  <option value="s"/>178</option>
  <option value="t"/>179</option>
  <option value="u"/>180</option>
  <option value="v"/>181</option>

  <option value="w"/>182</option>
  <option value="x"/>183</option>
  <option value="y"/>184</option>
  <option value="z"/>185</option>
  </select>
  <br><br>
  Possible Names:
  <Table><tr><td id="one" name="one">*</td><td id="two" name="two">*</td><td id="three" name="three">*</td><td id="four" name="four">*</td><td id="five" name="five">*</td><td id="six" name="six">*</td><td id="seven" name="seven">*</td>

  <Table><tr><td id="one2" name="one2">*</td><td id="two2" name="two2">*</td><td id="three2" name="three2">*</td><td id="four2" name="four2">*</td><td id="five2" name="five2">*</td><td id="six2" name="six2">*</td><td id="seven2" name="seven2">*</td>
  <Table><tr><td id="one3" name="one3">*</td><td id="two3" name="two3">*</td><td id="three3" name="three3">*</td><td id="four3" name="four3">*</td><td id="five3" name="five3">*</td><td id="six3" name="six3">*</td><td id="seven3" name="seven3">*</td>
  <Table><tr><td id="one4" name="one4">*</td><td id="two4" name="two4">*</td><td id="three4" name="three4">*</td><td id="four4" name="four4">*</td><td id="five4" name="five4">*</td><td id="six4" name="six4">*</td><td id="seven4" name="seven4">*</td>

  <Table><tr><td id="one5" name="one5">*</td><td id="two5" name="two5">*</td><td id="three5" name="three5">*</td><td id="four5" name="four5">*</td><td id="five5" name="five5">*</td><td id="six5" name="six5">*</td><td id="seven5" name="seven5">*</td>
  <Table><tr><td id="one6" name="one6">*</td><td id="two6" name="two6">*</td><td id="three6" name="three6">*</td><td id="four6" name="four6">*</td><td id="five6" name="five6">*</td><td id="six6" name="six6">*</td><td id="seven6" name="seven6">*</td>
  </tr></table>

  <br><br>* = Any letter/symbol you choose






  <script type="text/javascript">
  function p1()
  {
  var p = document.getElementById('c').value
  if (p == "A")
  {document.getElementById('second').innerHTML = 'Golduck'}
  else if (p == "B")
  {document.getElementById('second').innerHTML = 'Hypno'}
  else if (p == "C")
  {document.getElementById('second').innerHTML = 'Golbat'}
  else if (p == "D")
  {document.getElementById('second').innerHTML = 'Mewtwo'}
  else if (p == "E")
  {document.getElementById('second').innerHTML = 'Snorlax'}
  else if (p == "F")
  {document.getElementById('second').innerHTML = 'Margikarp'}
  else if (p == "G")
  {document.getElementById('second').innerHTML = 'MissingNO.'}
  else if (p == "I")
  {document.getElementById('second').innerHTML = 'Muk'}
  else if (p == "K")
  {document.getElementById('second').innerHTML = 'Kingler'}
  else if (p == "L")
  {document.getElementById('second').innerHTML = 'Cloyster'}
  else if (p == "N")
  {document.getElementById('second').innerHTML = 'Electrode'}
  else if (p == "O")
  {document.getElementById('second').innerHTML = 'Clefable'}
  else if (p == "P")
  {document.getElementById('second').innerHTML = 'Weezing'}
  else if (p == "Q")
  {document.getElementById('second').innerHTML = 'Persian'}
  else if (p == "R")
  {document.getElementById('second').innerHTML = 'Marowak'}
  else if (p == "T")
  {document.getElementById('second').innerHTML = 'Haunter'}
  else if (p == "U")
  {document.getElementById('second').innerHTML = 'Abra'}
  else if (p == "V")
  {document.getElementById('second').innerHTML = 'Alakazam'}
  else if (p == "W")
  {document.getElementById('second').innerHTML = 'Pidgeotto'}
  else if (p == "X")
  {document.getElementById('second').innerHTML = 'Pidgeot'}
  else if (p == "Y")
  {document.getElementById('second').innerHTML = 'Starmie'}
  else if (p == "Z")
  {document.getElementById('second').innerHTML = 'Bulbasaur'}
  else if (p == "d")
  {document.getElementById('second').innerHTML = 'Ponyta'}
  else if (p == "e")
  {document.getElementById('second').innerHTML = 'Rapidash'}
  else if (p == "f")
  {document.getElementById('second').innerHTML = 'Rattata'}
  else if (p == "g")
  {document.getElementById('second').innerHTML = 'Raticate'}
  else if (p == "h")
  {document.getElementById('second').innerHTML = 'Nidorino'}
  else if (p == "i")
  {document.getElementById('second').innerHTML = 'Nidorina'}
  else if (p == "j")
  {document.getElementById('second').innerHTML = 'Geodude'}
  else if (p == "k")
  {document.getElementById('second').innerHTML = 'Porygon'}
  else if (p == "l")
  {document.getElementById('second').innerHTML = 'Aerodactyl'}
  else if (p == "n")
  {document.getElementById('second').innerHTML = 'Magnemite'}
  else if (p == "q")
  {document.getElementById('second').innerHTML = 'Charmander'}
  else if (p == "r")
  {document.getElementById('second').innerHTML = 'Squirtle'}
  else if (p == "s")
  {document.getElementById('second').innerHTML = 'Charmeleon'}
  else if (p == "t")
  {document.getElementById('second').innerHTML = 'Wartortle'}
  else if (p == "u")
  {document.getElementById('second').innerHTML = 'Charizard'}
  else if (p == "w")
  {document.getElementById('second').innerHTML = 'Kabutops Fossil'}
  else if (p == "x")
  {document.getElementById('second').innerHTML = 'Aerodactyl Fossil'}
  else if (p == "y")
  {document.getElementById('second').innerHTML = 'Ghost'}
  else if (p == "z")
  {document.getElementById('second').innerHTML = 'Oddish'}
  else
  {document.getElementById('second').innerHTML =  'MissingNO.'}
  }
  function p2()
  {
  var p = document.getElementById('e').value
  if (p == "A")
  {document.getElementById('fourth').innerHTML = 'Golduck'}
  else if (p == "B")
  {document.getElementById('fourth').innerHTML = 'Hypno'}
  else if (p == "C")
  {document.getElementById('fourth').innerHTML = 'Golbat'}
  else if (p == "D")
  {document.getElementById('fourth').innerHTML = 'Mewtwo'}
  else if (p == "E")
  {document.getElementById('fourth').innerHTML = 'Snorlax'}
  else if (p == "F")
  {document.getElementById('fourth').innerHTML = 'Margikarp'}
  else if (p == "G")
  {document.getElementById('fourth').innerHTML = 'MissingNO.'}
  else if (p == "I")
  {document.getElementById('fourth').innerHTML = 'Muk'}
  else if (p == "K")
  {document.getElementById('fourth').innerHTML = 'Kingler'}
  else if (p == "L")
  {document.getElementById('fourth').innerHTML = 'Cloyster'}
  else if (p == "N")
  {document.getElementById('fourth').innerHTML = 'Electrode'}
  else if (p == "O")
  {document.getElementById('fourth').innerHTML = 'Clefable'}
  else if (p == "P")
  {document.getElementById('fourth').innerHTML = 'Weezing'}
  else if (p == "Q")
  {document.getElementById('fourth').innerHTML = 'Persian'}
  else if (p == "R")
  {document.getElementById('fourth').innerHTML = 'Marowak'}
  else if (p == "T")
  {document.getElementById('fourth').innerHTML = 'Haunter'}
  else if (p == "U")
  {document.getElementById('fourth').innerHTML = 'Abra'}
  else if (p == "V")
  {document.getElementById('fourth').innerHTML = 'Alakazam'}
  else if (p == "W")
  {document.getElementById('fourth').innerHTML = 'Pidgeotto'}
  else if (p == "X")
  {document.getElementById('fourth').innerHTML = 'Pidgeot'}
  else if (p == "Y")
  {document.getElementById('fourth').innerHTML = 'Starmie'}
  else if (p == "Z")
  {document.getElementById('fourth').innerHTML = 'Bulbasaur'}
  else if (p == "d")
  {document.getElementById('fourth').innerHTML = 'Ponyta'}
  else if (p == "e")
  {document.getElementById('fourth').innerHTML = 'Rapidash'}
  else if (p == "f")
  {document.getElementById('fourth').innerHTML = 'Rattata'}
  else if (p == "g")
  {document.getElementById('fourth').innerHTML = 'Raticate'}
  else if (p == "h")
  {document.getElementById('fourth').innerHTML = 'Nidorino'}
  else if (p == "i")
  {document.getElementById('fourth').innerHTML = 'Nidorina'}
  else if (p == "j")
  {document.getElementById('fourth').innerHTML = 'Geodude'}
  else if (p == "k")
  {document.getElementById('fourth').innerHTML = 'Porygon'}
  else if (p == "l")
  {document.getElementById('fourth').innerHTML = 'Aerodactyl'}
  else if (p == "n")
  {document.getElementById('fourth').innerHTML = 'Magnemite'}
  else if (p == "q")
  {document.getElementById('fourth').innerHTML = 'Charmander'}
  else if (p == "r")
  {document.getElementById('fourth').innerHTML = 'Squirtle'}
  else if (p == "s")
  {document.getElementById('fourth').innerHTML = 'Charmeleon'}
  else if (p == "t")
  {document.getElementById('fourth').innerHTML = 'Wartortle'}
  else if (p == "u")
  {document.getElementById('fourth').innerHTML = 'Charizard'}
  else if (p == "w")
  {document.getElementById('fourth').innerHTML = 'Kabutops Fossil'}
  else if (p == "x")
  {document.getElementById('fourth').innerHTML = 'Aerodactyl Fossil'}
  else if (p == "y")
  {document.getElementById('fourth').innerHTML = 'Ghost'}
  else if (p == "z")
  {document.getElementById('fourth').innerHTML = 'Oddish'}
  else
  {document.getElementById('fourth').innerHTML =  'MissingNO.'}
  }
  function p3()
  {
  var p = document.getElementById('g').value
  if (p == "A")
  {document.getElementById('sixth').innerHTML = 'Golduck'}
  else if (p == "B")
  {document.getElementById('sixth').innerHTML = 'Hypno'}
  else if (p == "C")
  {document.getElementById('sixth').innerHTML = 'Golbat'}
  else if (p == "D")
  {document.getElementById('sixth').innerHTML = 'Mewtwo'}
  else if (p == "E")
  {document.getElementById('sixth').innerHTML = 'Snorlax'}
  else if (p == "F")
  {document.getElementById('sixth').innerHTML = 'Margikarp'}
  else if (p == "G")
  {document.getElementById('sixth').innerHTML = 'MissingNO.'}
  else if (p == "I")
  {document.getElementById('sixth').innerHTML = 'Muk'}
  else if (p == "K")
  {document.getElementById('sixth').innerHTML = 'Kingler'}
  else if (p == "L")
  {document.getElementById('sixth').innerHTML = 'Cloyster'}
  else if (p == "N")
  {document.getElementById('sixth').innerHTML = 'Electrode'}
  else if (p == "O")
  {document.getElementById('sixth').innerHTML = 'Clefable'}
  else if (p == "P")
  {document.getElementById('sixth').innerHTML = 'Weezing'}
  else if (p == "Q")
  {document.getElementById('sixth').innerHTML = 'Persian'}
  else if (p == "R")
  {document.getElementById('sixth').innerHTML = 'Marowak'}
  else if (p == "T")
  {document.getElementById('sixth').innerHTML = 'Haunter'}
  else if (p == "U")
  {document.getElementById('sixth').innerHTML = 'Abra'}
  else if (p == "V")
  {document.getElementById('sixth').innerHTML = 'Alakazam'}
  else if (p == "W")
  {document.getElementById('sixth').innerHTML = 'Pidgeotto'}
  else if (p == "X")
  {document.getElementById('sixth').innerHTML = 'Pidgeot'}
  else if (p == "Y")
  {document.getElementById('sixth').innerHTML = 'Starmie'}
  else if (p == "Z")
  {document.getElementById('sixth').innerHTML = 'Bulbasaur'}
  else if (p == "d")
  {document.getElementById('sixth').innerHTML = 'Ponyta'}
  else if (p == "e")
  {document.getElementById('sixth').innerHTML = 'Rapidash'}
  else if (p == "f")
  {document.getElementById('sixth').innerHTML = 'Rattata'}
  else if (p == "g")
  {document.getElementById('sixth').innerHTML = 'Raticate'}
  else if (p == "h")
  {document.getElementById('sixth').innerHTML = 'Nidorino'}
  else if (p == "i")
  {document.getElementById('sixth').innerHTML = 'Nidorina'}
  else if (p == "j")
  {document.getElementById('sixth').innerHTML = 'Geodude'}
  else if (p == "k")
  {document.getElementById('sixth').innerHTML = 'Porygon'}
  else if (p == "l")
  {document.getElementById('sixth').innerHTML = 'Aerodactyl'}
  else if (p == "n")
  {document.getElementById('sixth').innerHTML = 'Magnemite'}
  else if (p == "q")
  {document.getElementById('sixth').innerHTML = 'Charmander'}
  else if (p == "r")
  {document.getElementById('sixth').innerHTML = 'Squirtle'}
  else if (p == "s")
  {document.getElementById('sixth').innerHTML = 'Charmeleon'}
  else if (p == "t")
  {document.getElementById('sixth').innerHTML = 'Wartortle'}
  else if (p == "u")
  {document.getElementById('sixth').innerHTML = 'Charizard'}
  else if (p == "w")
  {document.getElementById('sixth').innerHTML = 'Kabutops Fossil'}
  else if (p == "x")
  {document.getElementById('sixth').innerHTML = 'Aerodactyl Fossil'}
  else if (p == "y")
  {document.getElementById('sixth').innerHTML = 'Ghost'}
  else if (p == "z")
  {document.getElementById('sixth').innerHTML = 'Oddish'}
  else
  {document.getElementById('sixth').innerHTML =  'MissingNO.'}
  }
  function l1()
  {
  var p = document.getElementById('b').value
  if (p == "A")
  {document.getElementById('third').innerHTML= 'Level 128'}
  else if (p == "B")
  {document.getElementById('third').innerHTML= 'Level 129'}
  else if (p == "C")
  {document.getElementById('third').innerHTML= 'Level 130'}
  else if (p == "D")
  {document.getElementById('third').innerHTML= 'Level 131'}
  else if (p == "E")
  {document.getElementById('third').innerHTML= 'Level 132'}
  else if (p == "F")
  {document.getElementById('third').innerHTML= 'Level 133'}
  else if (p == "G")
  {document.getElementById('third').innerHTML= 'Level 134'}
  else if (p == "H")
  {document.getElementById('third').innerHTML= 'Level 135'}
  else if (p == "I")
  {document.getElementById('third').innerHTML= 'Level 136'}
  else if (p == "J")
  {document.getElementById('third').innerHTML= 'Level 137'}
  else if (p == "K")
  {document.getElementById('third').innerHTML= 'Level 138'}
  else if (p == "L")
  {document.getElementById('third').innerHTML= 'Level 139'}
  else if (p == "M")
  {document.getElementById('third').innerHTML= 'Level 140'}
  else if (p == "N")
  {document.getElementById('third').innerHTML= 'Level 141'}
  else if (p == "O")
  {document.getElementById('third').innerHTML= 'Level 142'}
  else if (p == "P")
  {document.getElementById('third').innerHTML= 'Level 143'}
  else if (p == "Q")
  {document.getElementById('third').innerHTML= 'Level 144'}
  else if (p == "R")
  {document.getElementById('third').innerHTML= 'Level 145'}
  else if (p == "S")
  {document.getElementById('third').innerHTML= 'Level 146'}
  else if (p == "T")
  {document.getElementById('third').innerHTML= 'Level 147'}
  else if (p == "U")
  {document.getElementById('third').innerHTML= 'Level 148'}
  else if (p == "V")
  {document.getElementById('third').innerHTML= 'Level 149'}
  else if (p == "W")
  {document.getElementById('third').innerHTML= 'Level 150'}
  else if (p == "X")
  {document.getElementById('third').innerHTML= 'Level 151'}
  else if (p == "Y")
  {document.getElementById('third').innerHTML= 'Level 152'}
  else if (p == "Z")
  {document.getElementById('third').innerHTML= 'Level 153'}
  else if (p == "a")
  {document.getElementById('third').innerHTML= 'Level 160'}
  else if (p == "b")
  {document.getElementById('third').innerHTML= 'Level 161'}
  else if (p == "c")
  {document.getElementById('third').innerHTML= 'Level 162'}
  else if (p == "d")
  {document.getElementById('third').innerHTML= 'Level 163'}
  else if (p == "e")
  {document.getElementById('third').innerHTML= 'Level 164'}
  else if (p == "f")
  {document.getElementById('third').innerHTML= 'Level 165'}
  else if (p == "g")
  {document.getElementById('third').innerHTML= 'Level 166'}
  else if (p == "h")
  {document.getElementById('third').innerHTML= 'Level 167'}
  else if (p == "i")
  {document.getElementById('third').innerHTML= 'Level 168'}
  else if (p == "j")
  {document.getElementById('third').innerHTML= 'Level 169'}
  else if (p == "k")
  {document.getElementById('third').innerHTML= 'Level 170'}
  else if (p == "l")
  {document.getElementById('third').innerHTML= 'Level 171'}
  else if (p == "m")
  {document.getElementById('third').innerHTML= 'Level 172'}
  else if (p == "n")
  {document.getElementById('third').innerHTML= 'Level 173'}
  else if (p == "o")
  {document.getElementById('third').innerHTML= 'Level 174'}
  else if (p == "p")
  {document.getElementById('third').innerHTML= 'Level 175'}
  else if (p == "q")
  {document.getElementById('third').innerHTML= 'Level 176'}
  else if (p == "r")
  {document.getElementById('third').innerHTML= 'Level 177'}
  else if (p == "s")
  {document.getElementById('third').innerHTML= 'Level 178'}
  else if (p == "t")
  {document.getElementById('third').innerHTML= 'Level 179'}
  else if (p == "u")
  {document.getElementById('third').innerHTML= 'Level 180'}
  else if (p == "v")
  {document.getElementById('third').innerHTML= 'Level 181'}
  else if (p == "w")
  {document.getElementById('third').innerHTML= 'Level 182'}
  else if (p == "x")
  {document.getElementById('third').innerHTML= 'Level 183'}
  else if (p == "y")
  {document.getElementById('third').innerHTML= 'Level 184'}
  else if (p == "z")
  {document.getElementById('third').innerHTML= 'Level 185'}
  else
  {document.getElementById('third').innerHTML = 'Invalid'}
  }
  function l2()
  {
  var p = document.getElementById('d').value
  if (p == "A")
  {document.getElementById('fifth').innerHTML= 'Level 128'}
  else if (p == "B")
  {document.getElementById('fifth').innerHTML= 'Level 129'}
  else if (p == "C")
  {document.getElementById('fifth').innerHTML= 'Level 130'}
  else if (p == "D")
  {document.getElementById('fifth').innerHTML= 'Level 131'}
  else if (p == "E")
  {document.getElementById('fifth').innerHTML= 'Level 132'}
  else if (p == "F")
  {document.getElementById('fifth').innerHTML= 'Level 133'}
  else if (p == "G")
  {document.getElementById('fifth').innerHTML= 'Level 134'}
  else if (p == "H")
  {document.getElementById('fifth').innerHTML= 'Level 135'}
  else if (p == "I")
  {document.getElementById('fifth').innerHTML= 'Level 136'}
  else if (p == "J")
  {document.getElementById('fifth').innerHTML= 'Level 137'}
  else if (p == "K")
  {document.getElementById('fifth').innerHTML= 'Level 138'}
  else if (p == "L")
  {document.getElementById('fifth').innerHTML= 'Level 139'}
  else if (p == "M")
  {document.getElementById('fifth').innerHTML= 'Level 140'}
  else if (p == "N")
  {document.getElementById('fifth').innerHTML= 'Level 141'}
  else if (p == "O")
  {document.getElementById('fifth').innerHTML= 'Level 142'}
  else if (p == "P")
  {document.getElementById('fifth').innerHTML= 'Level 143'}
  else if (p == "Q")
  {document.getElementById('fifth').innerHTML= 'Level 144'}
  else if (p == "R")
  {document.getElementById('fifth').innerHTML= 'Level 145'}
  else if (p == "S")
  {document.getElementById('fifth').innerHTML= 'Level 146'}
  else if (p == "T")
  {document.getElementById('fifth').innerHTML= 'Level 147'}
  else if (p == "U")
  {document.getElementById('fifth').innerHTML= 'Level 148'}
  else if (p == "V")
  {document.getElementById('fifth').innerHTML= 'Level 149'}
  else if (p == "W")
  {document.getElementById('fifth').innerHTML= 'Level 150'}
  else if (p == "X")
  {document.getElementById('fifth').innerHTML= 'Level 151'}
  else if (p == "Y")
  {document.getElementById('fifth').innerHTML= 'Level 152'}
  else if (p == "Z")
  {document.getElementById('fifth').innerHTML= 'Level 153'}
  else if (p == "a")
  {document.getElementById('fifth').innerHTML= 'Level 160'}
  else if (p == "b")
  {document.getElementById('fifth').innerHTML= 'Level 161'}
  else if (p == "c")
  {document.getElementById('fifth').innerHTML= 'Level 162'}
  else if (p == "d")
  {document.getElementById('fifth').innerHTML= 'Level 163'}
  else if (p == "e")
  {document.getElementById('fifth').innerHTML= 'Level 164'}
  else if (p == "f")
  {document.getElementById('fifth').innerHTML= 'Level 165'}
  else if (p == "g")
  {document.getElementById('fifth').innerHTML= 'Level 166'}
  else if (p == "h")
  {document.getElementById('fifth').innerHTML= 'Level 167'}
  else if (p == "i")
  {document.getElementById('fifth').innerHTML= 'Level 168'}
  else if (p == "j")
  {document.getElementById('fifth').innerHTML= 'Level 169'}
  else if (p == "k")
  {document.getElementById('fifth').innerHTML= 'Level 170'}
  else if (p == "l")
  {document.getElementById('fifth').innerHTML= 'Level 171'}
  else if (p == "m")
  {document.getElementById('fifth').innerHTML= 'Level 172'}
  else if (p == "n")
  {document.getElementById('fifth').innerHTML= 'Level 173'}
  else if (p == "o")
  {document.getElementById('fifth').innerHTML= 'Level 174'}
  else if (p == "p")
  {document.getElementById('fifth').innerHTML= 'Level 175'}
  else if (p == "q")
  {document.getElementById('fifth').innerHTML= 'Level 176'}
  else if (p == "r")
  {document.getElementById('fifth').innerHTML= 'Level 177'}
  else if (p == "s")
  {document.getElementById('fifth').innerHTML= 'Level 178'}
  else if (p == "t")
  {document.getElementById('fifth').innerHTML= 'Level 179'}
  else if (p == "u")
  {document.getElementById('fifth').innerHTML= 'Level 180'}
  else if (p == "v")
  {document.getElementById('fifth').innerHTML= 'Level 181'}
  else if (p == "w")
  {document.getElementById('fifth').innerHTML= 'Level 182'}
  else if (p == "x")
  {document.getElementById('fifth').innerHTML= 'Level 183'}
  else if (p == "y")
  {document.getElementById('fifth').innerHTML= 'Level 184'}
  else if (p == "z")
  {document.getElementById('fifth').innerHTML= 'Level 185'}
  else
  {document.getElementById('fifth').innerHTML = 'Invalid'}
  }
  function l3()
  {
  var p = document.getElementById('f').value
  if (p == "A")
  {document.getElementById('seventh').innerHTML= 'Level 128'}
  else if (p == "B")
  {document.getElementById('seventh').innerHTML= 'Level 129'}
  else if (p == "C")
  {document.getElementById('seventh').innerHTML= 'Level 130'}
  else if (p == "D")
  {document.getElementById('seventh').innerHTML= 'Level 131'}
  else if (p == "E")
  {document.getElementById('seventh').innerHTML= 'Level 132'}
  else if (p == "F")
  {document.getElementById('seventh').innerHTML= 'Level 133'}
  else if (p == "G")
  {document.getElementById('seventh').innerHTML= 'Level 134'}
  else if (p == "H")
  {document.getElementById('seventh').innerHTML= 'Level 135'}
  else if (p == "I")
  {document.getElementById('seventh').innerHTML= 'Level 136'}
  else if (p == "J")
  {document.getElementById('seventh').innerHTML= 'Level 137'}
  else if (p == "K")
  {document.getElementById('seventh').innerHTML= 'Level 138'}
  else if (p == "L")
  {document.getElementById('seventh').innerHTML= 'Level 139'}
  else if (p == "M")
  {document.getElementById('seventh').innerHTML= 'Level 140'}
  else if (p == "N")
  {document.getElementById('seventh').innerHTML= 'Level 141'}
  else if (p == "O")
  {document.getElementById('seventh').innerHTML= 'Level 142'}
  else if (p == "P")
  {document.getElementById('seventh').innerHTML= 'Level 143'}
  else if (p == "Q")
  {document.getElementById('seventh').innerHTML= 'Level 144'}
  else if (p == "R")
  {document.getElementById('seventh').innerHTML= 'Level 145'}
  else if (p == "S")
  {document.getElementById('seventh').innerHTML= 'Level 146'}
  else if (p == "T")
  {document.getElementById('seventh').innerHTML= 'Level 147'}
  else if (p == "U")
  {document.getElementById('seventh').innerHTML= 'Level 148'}
  else if (p == "V")
  {document.getElementById('seventh').innerHTML= 'Level 149'}
  else if (p == "W")
  {document.getElementById('seventh').innerHTML= 'Level 150'}
  else if (p == "X")
  {document.getElementById('seventh').innerHTML= 'Level 151'}
  else if (p == "Y")
  {document.getElementById('seventh').innerHTML= 'Level 152'}
  else if (p == "Z")
  {document.getElementById('seventh').innerHTML= 'Level 153'}
  else if (p == "a")
  {document.getElementById('seventh').innerHTML= 'Level 160'}
  else if (p == "b")
  {document.getElementById('seventh').innerHTML= 'Level 161'}
  else if (p == "c")
  {document.getElementById('seventh').innerHTML= 'Level 162'}
  else if (p == "d")
  {document.getElementById('seventh').innerHTML= 'Level 163'}
  else if (p == "e")
  {document.getElementById('seventh').innerHTML= 'Level 164'}
  else if (p == "f")
  {document.getElementById('seventh').innerHTML= 'Level 165'}
  else if (p == "g")
  {document.getElementById('seventh').innerHTML= 'Level 166'}
  else if (p == "h")
  {document.getElementById('seventh').innerHTML= 'Level 167'}
  else if (p == "i")
  {document.getElementById('seventh').innerHTML= 'Level 168'}
  else if (p == "j")
  {document.getElementById('seventh').innerHTML= 'Level 169'}
  else if (p == "k")
  {document.getElementById('seventh').innerHTML= 'Level 170'}
  else if (p == "l")
  {document.getElementById('seventh').innerHTML= 'Level 171'}
  else if (p == "m")
  {document.getElementById('seventh').innerHTML= 'Level 172'}
  else if (p == "n")
  {document.getElementById('seventh').innerHTML= 'Level 173'}
  else if (p == "o")
  {document.getElementById('seventh').innerHTML= 'Level 174'}
  else if (p == "p")
  {document.getElementById('seventh').innerHTML= 'Level 175'}
  else if (p == "q")
  {document.getElementById('seventh').innerHTML= 'Level 176'}
  else if (p == "r")
  {document.getElementById('seventh').innerHTML= 'Level 177'}
  else if (p == "s")
  {document.getElementById('seventh').innerHTML= 'Level 178'}
  else if (p == "t")
  {document.getElementById('seventh').innerHTML= 'Level 179'}
  else if (p == "u")
  {document.getElementById('seventh').innerHTML= 'Level 180'}
  else if (p == "v")
  {document.getElementById('seventh').innerHTML= 'Level 181'}
  else if (p == "w")
  {document.getElementById('seventh').innerHTML= 'Level 182'}
  else if (p == "x")
  {document.getElementById('seventh').innerHTML= 'Level 183'}
  else if (p == "y")
  {document.getElementById('seventh').innerHTML= 'Level 184'}
  else if (p == "z")
  {document.getElementById('seventh').innerHTML= 'Level 185'}
  else
  {document.getElementById('seventh').innerHTML = 'Invalid'}
  }
  </script>



  <br><br><br>Test your name.  If you use symbols, do not click on them until the end.<br><br>
  <table><tr><Td>
  <input type="text" maxlength="1" size="3" id="a" name="a" onKeyPress="document.getElementById('b').focus()"></td><td>
  <input type="text" maxlength="1" size="3" id="b" name="b" onKeyPress="document.getElementById('c').focus()"></td><td>
  <input type="text" maxlength="1" size="3" id="c" name="c" oninput="p1()" onBlur="p1()" onKeyPress="document.getElementById('d').focus();l1()"></td><td>
  <input type="text" maxlength="1" size="3" id="d" name="d" onKeyPress="document.getElementById('e').focus();p1()"></td><td>
  <input type="text" maxlength="1" size="3" id="e" name="e" oninput="p2()" onBlur="p2()" onKeyPress="document.getElementById('f').focus();l2()"></td><td>
  <input type="text" maxlength="1" size="3" id="f" name="f" onKeyPress="document.getElementById('g').focus();p2()"></td><td>
  <input type="text" maxlength="1" size="3" id="g" name="g" onBlur="p3()" oninput="p3()" onKeyPress="l3(),document.getElementById('a').focus()"></td></tr>
  <tr><td></td><td></td><td>

  <table style="cursor:default"><tr><td onclick="document.getElementById('second').innerHTML = 'Venusaur';document.getElementById('c').value = '('"><font size="1">(</td>
  <td onclick="document.getElementById('second').innerHTML = 'Tentacruel';document.getElementById('c').value = ')'"><font size="1">)</td>
  <td onclick="document.getElementById('second').innerHTML = 'Goldeen';document.getElementById('c').value = ';'"><font size="1">;</td>
  <td onclick="document.getElementById('second').innerHTML = 'Seaking';document.getElementById('c').value = '['"><font size="1">[</td>
  </tr>
  <tr>
  <td onclick="document.getElementById('second').innerHTML = 'Gary 1';document.getElementById('c').value = 'PK';document.getElementById('third').innerHTML = ''"><font size="1">PK</td>
  <td onclick="document.getElementById('second').innerHTML = 'Cooltrainer M';document.getElementById('c').value = '!';document.getElementById('third').innerHTML = ''"><font size="1">!</td>
  <td onclick="document.getElementById('second').innerHTML = 'Chief';document.getElementById('c').value = '-';document.getElementById('third').innerHTML = ''"><font size="1">-</td>
  <td onclick="document.getElementById('second').innerHTML = 'Rocket';document.getElementById('c').value = '?';document.getElementById('third').innerHTML = ''"><font size="1">?</td></tr><tr>

  <td onclick="document.getElementById('second').innerHTML = 'Professor Oak';document.getElementById('c').value = 'MN';document.getElementById('third').innerHTML = ''"><font size="1">MN</td>
  <td onclick="document.getElementById('second').innerHTML = 'Gary 2';document.getElementById('c').value = '.';document.getElementById('third').innerHTML = ''"><font size="1">.</td>
  <td onclick="document.getElementById('second').innerHTML = 'Channeler';document.getElementById('c').value = '&#9792;';document.getElementById('third').innerHTML = ''"><font size="1">&#9792;</td>
  <td onclick="document.getElementById('second').innerHTML = 'Blaine';document.getElementById('c').value = '&#9794;';document.getElementById('third').innerHTML = ''"><font size="1">&#9794;</td></tr><tr>
  <td onclick="document.getElementById('second').innerHTML = 'Gentleman';document.getElementById('g').value = '&times;';document.getElementById('third').innerHTML = ''"><font size="1">&times;</td>
  <td onclick="document.getElementById('second').innerHTML = 'Gary 3';document.getElementById('c').value = '/';document.getElementById('third').innerHTML = ''"><font size="1">/</td>
  <td onclick="document.getElementById('second').innerHTML = 'Lorelei';document.getElementById('c').value = ',';document.getElementById('third').innerHTML = ''"><font size="1">,</td>
  </tr></table></td>
  <td></td><td><table style="cursor:default"><tr><td onclick="document.getElementById('fourth').innerHTML = 'Venusaur';document.getElementById('e').value = '('"><font size="1">(</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Tentacruel';document.getElementById('e').value = ')'"><font size="1">)</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Goldeen';document.getElementById('e').value = ';'"><font size="1">;</td>

  <td onclick="document.getElementById('fourth').innerHTML = 'Seaking';document.getElementById('e').value = '['"><font size="1">[</td>
  </tr>
  <tr>
  <td onclick="document.getElementById('fourth').innerHTML = 'Gary 1';document.getElementById('e').value = 'PK';document.getElementById('fifth').innerHTML = ''"><font size="1">PK</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Cooltrainer M';document.getElementById('e').value = '!';document.getElementById('fifth').innerHTML = ''"><font size="1">!</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Chief';document.getElementById('e').value = '-';document.getElementById('fifth').innerHTML = ''"><font size="1">-</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Rocket';document.getElementById('e').value = '?';document.getElementById('fifth').innerHTML = ''"><font size="1">?</td></tr><tr>
  <td onclick="document.getElementById('fourth').innerHTML = 'Professor Oak';document.getElementById('e').value = 'MN';document.getElementById('fifth').innerHTML = ''"><font size="1">MN</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Gary 2';document.getElementById('e').value = '.';document.getElementById('fifth').innerHTML = ''"><font size="1">.</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Channeler';document.getElementById('e').value = '&#9792;';document.getElementById('fifth').innerHTML = ''"><font size="1">&#9792;</td>

  <td onclick="document.getElementById('fourth').innerHTML = 'Blaine';document.getElementById('e').value = '&#9794;';document.getElementById('fifth').innerHTML = ''"><font size="1">&#9794;</td></tr><tr>
  <td onclick="document.getElementById('fourth').innerHTML = 'Gentleman';document.getElementById('g').value = '&times;';document.getElementById('fifth').innerHTML = ''"><font size="1">&times;</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Gary 3';document.getElementById('e').value = '/';document.getElementById('fifth').innerHTML = ''"><font size="1">/</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Lorelei';document.getElementById('e').value = ',';document.getElementById('fifth').innerHTML = ''"><font size="1">,</td>
  </tr></table></td>
  <Td></td><td><table style="cursor:default"><tr><td onclick="document.getElementById('sixth').innerHTML = 'Venusaur';document.getElementById('g').value = '('"><font size="1">(</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Tentacruel';document.getElementById('g').value = ')'"><font size="1">)</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Goldeen';document.getElementById('g').value = ';'"><font size="1">;</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Seaking';document.getElementById('g').value = '['"><font size="1">[</td>
  </tr>
  <tr>

  <td onclick="document.getElementById('sixth').innerHTML = 'Gary 1';document.getElementById('g').value = 'PK';document.getElementById('seventh').innerHTML = ''"><font size="1">PK</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Cooltrainer M';document.getElementById('g').value = '!';document.getElementById('seventh').innerHTML = ''"><font size="1">!</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Chief';document.getElementById('g').value = '-';document.getElementById('seventh').innerHTML = ''"><font size="1">-</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Rocket';document.getElementById('g').value = '?';document.getElementById('seventh').innerHTML = ''"><font size="1">?</td></tr><tr>
  <td onclick="document.getElementById('sixth').innerHTML = 'Professor Oak';document.getElementById('g').value = 'MN';document.getElementById('seventh').innerHTML = ''"><font size="1">MN</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Gary 2';document.getElementById('g').value = '.';document.getElementById('seventh').innerHTML = ''"><font size="1">.</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Channeler';document.getElementById('g').value = '&#9792;';document.getElementById('seventh').innerHTML = ''"><font size="1">&#9792;</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Blaine';document.getElementById('g').value = '&#9794;';document.getElementById('seventh').innerHTML = ''"><font size="1">&#9794;</td></tr><tr>
  <td onclick="document.getElementById('sixth').innerHTML = 'Gentleman';document.getElementById('g').value = '&times;';document.getElementById('seventh').innerHTML = ''"><font size="1">&times;</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Gary 3';document.getElementById('g').value = '/';document.getElementById('seventh').innerHTML = ''"><font size="1">/</td>

  <td onclick="document.getElementById('sixth').innerHTML = 'Lorelei';document.getElementById('g').value = ',';document.getElementById('seventh').innerHTML = ''"><font size="1">,</td>
  </tr></table></td>
  </tr></table>

  <table><tr><td id="second" name="second">MissingNO.</td><td id="third" name="third"></td></tr><tr><td id="fourth" name="fourth">MissingNO.</td><td id="fifth" name="fifth"></td></tr><tr><td id="sixth" name="sixth">MissingNO.</td><td id="seventh" name="seventh"></tr></table>


uname: Abwayax
name: Site and Forum Staff
fullurl: misc/
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  </ul>


uname: PichuUmbreon
article: gscsafarizone
name: Pokemon GSC Safari Zone
fullurl: docs/gscsafarizone
oldtext:
  There is a Safari Zone in Pokemon GSC. And you don't have to hack the ROM to get to it. You can just use a Gameshark to get there.<p>

  010344D0<br>
  015045D0<br>
  010343D0<br>
  To get there, you just enter whatever door is near you. You'll be in the Safari Zone's entry room, so you got to turn off the codes.<p>

  Now, you could just go back outside and you will find yourself inside the wall of the closed-down Safari Zone building in Fuchsia City, Kanto.<p>

  You can get back inside by turning back on the codes and entering a building.<p>

  But the purpose of this glitch is to get into Safari Zone. So you go through the north doors in the room with the codes off, and you don't have to pay any invisible man or anything like that.<p>

  You'll find yourself in a somewhat-glitched Safari Zone, but most of the tiles are completed. You can't go back in though, and you can go around the glitch tiles you came out from.<p>

  If you go up and explore it, you will find some normal grass and a lot of tall grass, and a pond with no sand around it. Unfortunately, Safari Zone is pretty small and there are no Wild Pokemon, not even ?????.<p>

  But this shows us that the programmers originally intended to add the Safari Zone, but replaced it with National Park.


uname: PichuUmbreon
name: Pokemon GSC Safari Zone
fullurl: docs/
oldtext:
  There is a Safari Zone in Pokemon GSC. And you don't have to hack the ROM to get to it. You can just use a Gameshark to get there.<p>

  The Gameshark codes are:<p>
  010344D0<br>
  015045D0<br>
  010343D0<br>
  Note that these are currently only Pokemon Gold and Silver codes, but we'll try to find some for Pokemon Crystal.<p>

  To get there, you just enter whatever door is near you with the codes on. You'll be in the Safari Zone's entry room, so you got to turn off the codes.<p>

  Now, you could just go back outside and you will find yourself inside the wall of the closed-down Safari Zone building in Fuchsia City, Kanto.<p>

  You can get back inside by turning back on the codes and entering a building.<p>

  But the purpose of this glitch is to get into Safari Zone. So you go through the north doors in the room with the codes off, and you don't have to pay any invisible man or anything like that.<p>

  You'll find yourself in a somewhat-glitched Safari Zone, but most of the tiles are completed. You can't go back in though, and you can go around the glitch tiles you came out from.<p>

  If you go up and explore it, you will find some normal grass and a lot of tall grass, and a pond with no sand around it. Unfortunately, Safari Zone is pretty small and there are no Wild Pokemon, not even ?????.<p>

  But this shows us that the programmers originally intended to add the Safari Zone, but replaced it with National Park.


uname: Newo
article: 9
name: 9
fullurl: glitchdex/green/9
oldtext:
  <p align='center'><b>Image:</b><br />
  <http://forums.glitchcity.info/index.php?action=dlattach;topic=638.0;attach=429" alt="Image of 9"></p>
  <b>Name:</b> 9 <br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Flying/Normal 
  <br>
  <b>Hex Number:</b> CB
  <br>
  <b>Dec Number:</b> 203
  <br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 17<br>
  <b>Evolution:</b> <br>
  <b>Red/Blue Equivatlent:<a href=http://forums.glitchcity.info/index.php?action=dlattach;topic=638.0;attach=429> p<a/></b><br>
  <br>
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  Lv. 5 - Atk 14, Def 13, Spd 18, Spc 13, HP 28
  <br>
  Lv. 100 - Atk , Def , Spd , Spc , HP  
  <br>
  Lv. 255 - n/a
  <br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br>
  0 - Gust<br>
  0 - Sand attack<br>
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br>

  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br>
  n/a<br>
  <br>
  <b>Description</b><br>
  <i>n/a</i><br>


uname: Abwayax
name: Old Man Name Generator 2
fullurl: misc/
oldtext:
  <script type="text/javascript">

  var letters=' qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM '

  function alpha(e) {
  var k;
  k=document.all?parseInt(e.keyCode): parseInt(e.which);
  return (letters.indexOf(String.fromCharCode(k))!=-1);
  }
  </script>
  <form name="form" id="form">
  <table><tr><td>Pokemon:</td><td>Level:</td></tr>
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  <option value="s">Charmeleon</option>
  <option value="u">Charizard</option>
  <option value="O">Clefable</option>
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  ('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML 

  = '&#42;';">Chief</option>
  <option value="L">Cloyster</option>
  <option value="&#63;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML 

  = '&#42;';">Cooltrainer Male</option>
  <option value="N">Electrode</option>
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  ('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML 

  = '&#42;';">Gary 1</option>
  <option value="." onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML 

  = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Gary 

  2</option>
  <option value="/" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML 

  = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = '&#42;';">Gary 

  3</option>
  <option value="&times;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML 

  = '&#42;';">Gentleman</option>
  <option value="j">Geodude</option>
  <option value="y">Ghost</option>
  <option value="C">Golbat</option>
  <option value=";">Goldeen</option>
  <option value="A">Golduck</option>
  <option value="T">Haunter</option>
  <option value="B">Hypno</option>
  <option value="w">Kabutops Fossil</option>
  <option value="K">Kingler</option>
  <option value="," onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById('four3').innerHTML 

  = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML = 

  '&#42;';">Lorelei</option>
  <option value="F">Magikarp.</option>
  <option value="n">Magnemite</option>
  <option value="R">Marowak</option>
  <option value="D">Mewtwo</option>
  <option value="G">MissingNO.</option>
  <option value="I">Muk</option>
  <option value="i">Nidorina</option>
  <option value="h">Nidorino</option>
  <option value="z">Oddish</option>
  <option value="W">Pidgeotto</option>
  <option value="X">Pidgeot</option>
  <option value="Q">Persian</option>
  <option value="d">Ponyta</option>
  <option value="k">Porygon</option>
  <option value="MN" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML 

  = '&#42;';">Professor Oak</option>
  <option value="e">Rapidash</option>
  <option value="g">Raticate</option>
  <option value="f">Rattata</option>
  <option value="&#33;" onclick=";document.getElementById('two').innerHTML = '&#42;';document.getElementById('two2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('six4').innerHTML = '&#42;';document.getElementById('six5').innerHTML = '&#42;';document.getElementById('four6').innerHTML 

  = '&#42;';">Rocket</option>
  <option value="[">Seaking</option>
  <option value="E">Snorlax</option>
  <option value="r">Squirtle</option>
  <option value="Y">Starmie</option>
  <option value=")">Tentacruel</option>
  <option value="(">Venusaur</option>
  <option value="t">Wartortle</option>
  <option value="P">Weezing</option>
  </select></td><td>
   <select type="text" id="inv" name="inv" onchange="document.getElementById('two').innerHTML = this.options[this.selectedIndex].value;document.getElementById('two2').innerHTML 

  = this.options[this.selectedIndex].value;document.getElementById('four3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('six4').innerHTML = 

  this.options[this.selectedIndex].value;document.getElementById('six5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('four6').innerHTML = this.options

  [this.selectedIndex].value">
  <option value="*"></option>
  <option value="A"/>128</option>
  <option value="B"/>129</option>
  <option value="C"/>130</option>
  <option value="D"/>131</option>
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  <option value="("/>154</option>
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  <option value=":"/>156</option>
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  <option value="PK"/>225</option>
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  <option value="&#63;"/>230</option>
  <option value="&#33;"/>231</option>
  <option value="&#9794;"/>239</option>
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  <option value="."/>242</option>
  <option value="/"/>243</option>
  <option value=","/>244</option>
  <option value="&#9792"/>245</option>
  </select></td><tr><td>
  <select id="pk1" name="pk1" onchange="document.getElementById('five').innerHTML = this.options[this.selectedIndex].value;document.getElementById('seven2').innerHTML = 

  this.options[this.selectedIndex].value;document.getElementById('three3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('three4').innerHTML = 

  this.options[this.selectedIndex].value;document.getElementById('five5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('seven6').innerHTML = 

  this.options[this.selectedIndex].value">
  <option value="*"></option>
  <option value="U">Abra</option>
  <option value="l">Aerodactyl</option>
  <option value="x">Aerodactyl Fossil</option>
  <option value="V">Alakazam</option>
  <option value="Z">Bulbasaur</option>
  <option value="&#9794;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById

  ('six6').innerHTML = '&#42;';">Blaine</option>
  <option value="&#9792;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById

  ('six6').innerHTML = '&#42;';">Channeler</option>
  <option value="q">Charmander</option>
  <option value="s">Charmeleon</option>
  <option value="u">Charizard</option>
  <option value="O">Clefable</option>
  <option value="&#45;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById

  ('six6').innerHTML = '&#42;';">Chief</option>
  <option value="L">Cloyster</option>
  <option value="&#63;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById

  ('six6').innerHTML = '&#42;';">Cooltrainer Male</option>
  <option value="N">Electrode</option>
  <option value="PK" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById

  ('six6').innerHTML = '&#42;';">Gary 1</option>
  <option value="." onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('four3').innerHTML 

  = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Gary 

  2</option>
  <option value="/" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('four3').innerHTML 

  = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = '&#42;';">Gary 

  3</option>
  <option value="&times;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById

  ('six6').innerHTML = '&#42;';">Gentleman</option>
  <option value="j">Geodude</option>
  <option value="y">Ghost</option>
  <option value="C">Golbat</option>
  <option value=";">Goldeen</option>
  <option value="A">Golduck</option>
  <option value="T">Haunter</option>
  <option value="B">Hypno</option>
  <option value="w">Kabutops Fossil</option>
  <option value="K">Kingler</option>
  <option value="," onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById('four3').innerHTML 

  = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById('six6').innerHTML = 

  '&#42;';">Lorelei</option>
  <option value="F">Magikarp.</option>
  <option value="n">Magnemite</option>
  <option value="R">Marowak</option>
  <option value="D">Mewtwo</option>
  <option value="G">MissingNO.</option>
  <option value="I">Muk</option>
  <option value="i">Nidorina</option>
  <option value="h">Nidorino</option>
  <option value="z">Oddish</option>
  <option value="W">Pidgeotto</option>
  <option value="X">Pidgeot</option>
  <option value="Q">Persian</option>
  <option value="d">Ponyta</option>
  <option value="k">Porygon</option>
  <option value="MN" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById

  ('six6').innerHTML = '&#42;';">Professor Oak</option>
  <option value="e">Rapidash</option>
  <option value="g">Raticate</option>
  <option value="f">Rattata</option>
  <option value="&#33;" onclick=";document.getElementById('four').innerHTML = '&#42;';document.getElementById('six2').innerHTML = '&#42;';document.getElementById

  ('four3').innerHTML = '&#42;';document.getElementById('two4').innerHTML = '&#42;';document.getElementById('four5').innerHTML = '&#42;';document.getElementById

  ('six6').innerHTML = '&#42;';">Rocket</option>
  <option value="[">Seaking</option>
  <option value="E">Snorlax</option>
  <option value="r">Squirtle</option>
  <option value="Y">Starmie</option>
  <option value=")">Tentacruel</option>
  <option value="(">Venusaur</option>
  <option value="t">Wartortle</option>
  <option value="P">Weezing</option>
  </select>
  </td><td>
  <select type="text" id="inv" name="inv" onchange="document.getElementById('four').innerHTML = this.options[this.selectedIndex].value;document.getElementById('six2').innerHTML = 

  this.options[this.selectedIndex].value;document.getElementById('two3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('two4').innerHTML = this.options

  [this.selectedIndex].value;document.getElementById('four5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('six6').innerHTML = this.options

  [this.selectedIndex].value">
  <option value="*"></option>
  <option value="A"/>128</option>
  <option value="B"/>129</option>
  <option value="C"/>130</option>
  <option value="D"/>131</option>
  <option value="E"/>132</option>
  <option value="F"/>133</option>
  <option value="G"/>134</option>
  <option value="H"/>135</option>
  <option value="I"/>136</option>
  <option value="J"/>137</option>
  <option value="K"/>138</option>
  <option value="L"/>139</option>
  <option value="M"/>140</option>
  <option value="N"/>141</option>
  <option value="O"/>142</option>
  <option value="P"/>143</option>
  <option value="Q"/>144</option>
  <option value="R"/>145</option>
  <option value="S"/>146</option>
  <option value="T"/>147</option>
  <option value="U"/>148</option>
  <option value="V"/>149</option>
  <option value="W"/>150</option>
  <option value="X"/>151</option>
  <option value="Y"/>152</option>
  <option value="Z"/>153</option>
  <option value="("/>154</option>
  <option value=")"/>155</option>
  <option value=":"/>156</option>
  <option value=";"/>157</option>
  <option value="["/>158</option>
  <option value="]"/>159</option>
  <option value="a"/>160</option>
  <option value="b"/>161</option>
  <option value="c"/>162</option>
  <option value="d"/>163</option>
  <option value="e"/>164</option>
  <option value="f"/>165</option>
  <option value="g"/>166</option>
  <option value="h"/>167</option>
  <option value="i"/>168</option>
  <option value="j"/>169</option>
  <option value="k"/>170</option>
  <option value="l"/>171</option>
  <option value="m"/>172</option>
  <option value="n"/>173</option>
  <option value="o"/>174</option>
  <option value="p"/>175</option>
  <option value="q"/>176</option>
  <option value="r"/>177</option>
  <option value="s"/>178</option>
  <option value="t"/>179</option>
  <option value="u"/>180</option>
  <option value="v"/>181</option>
  <option value="w"/>182</option>
  <option value="x"/>183</option>
  <option value="y"/>184</option>
  <option value="z"/>185</option>
  <option value="PK"/>225</option>
  <option value="MN"/>226</option>
  <option value="-"/>227</option>
  <option value="&#63;"/>230</option>
  <option value="&#33;"/>231</option>
  <option value="&#9794;"/>239</option>
  <option value="&times;"/>241</option>
  <option value="."/>242</option>
  <option value="/"/>243</option>
  <option value=","/>244</option>
  <option value="&#9792"/>245</option>
  </select>
  </td><tr><td>
  <select id="pk1" name="pk1" onchange="document.getElementById('seven').innerHTML = this.options[this.selectedIndex].value;document.getElementById('five2').innerHTML = 

  this.options[this.selectedIndex].value;document.getElementById('seven3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('five4').innerHTML = 

  this.options[this.selectedIndex].value;document.getElementById('three5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('three6').innerHTML = 

  this.options[this.selectedIndex].value">
  <option value="*"></option>
  <option value="U">Abra</option>
  <option value="l">Aerodactyl</option>
  <option value="x">Aerodactyl Fossil</option>
  <option value="V">Alakazam</option>
  <option value="Z">Bulbasaur</option>
  <option value="&#9794;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById

  ('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById

  ('two6').innerHTML = '&#42;';">Blaine</option>
  <option value="&#9792;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById

  ('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById

  ('two6').innerHTML = '&#42;';">Channeler</option>
  <option value="q">Charmander</option>
  <option value="s">Charmeleon</option>
  <option value="u">Charizard</option>
  <option value="O">Clefable</option>
  <option value="&#45;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById

  ('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById

  ('two6').innerHTML = '&#42;';">Chief</option>
  <option value="L">Cloyster</option>
  <option value="&#63;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById

  ('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById

  ('two6').innerHTML = '&#42;';">Cooltrainer Male</option>
  <option value="N">Electrode</option>
  <option value="PK" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML 

  = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Gary 

  1</option>
  <option value="." onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = 

  '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Gary 

  2</option>
  <option value="/" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = 

  '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = '&#42;';">Gary 

  3</option>
  <option value="&times;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById

  ('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById

  ('two6').innerHTML = '&#42;';">Gentleman</option>
  <option value="j">Geodude</option>
  <option value="y">Ghost</option>
  <option value="C">Golbat</option>
  <option value=";">Goldeen</option>
  <option value="A">Golduck</option>
  <option value="T">Haunter</option>
  <option value="B">Hypno</option>
  <option value="w">Kabutops Fossil</option>
  <option value="K">Kingler</option>
  <option value="," onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById('six3').innerHTML = 

  '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById('two6').innerHTML = 

  '&#42;';">Lorelei</option>
  <option value="F">Magikarp.</option>
  <option value="n">Magnemite</option>
  <option value="R">Marowak</option>
  <option value="D">Mewtwo</option>
  <option value="G">MissingNO.</option>
  <option value="I">Muk</option>
  <option value="i">Nidorina</option>
  <option value="h">Nidorino</option>
  <option value="z">Oddish</option>
  <option value="W">Pidgeotto</option>
  <option value="X">Pidgeot</option>
  <option value="Q">Persian</option>
  <option value="d">Ponyta</option>
  <option value="k">Porygon</option>
  <option value="MN" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById

  ('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById

  ('two6').innerHTML = '&#42;';">Professor Oak</option>
  <option value="e">Rapidash</option>
  <option value="g">Raticate</option>
  <option value="f">Rattata</option>
  <option value="&#33;" onclick=";document.getElementById('six').innerHTML = '&#42;';document.getElementById('four2').innerHTML = '&#42;';document.getElementById

  ('six3').innerHTML = '&#42;';document.getElementById('four4').innerHTML = '&#42;';document.getElementById('two5').innerHTML = '&#42;';document.getElementById

  ('two6').innerHTML = '&#42;';">Rocket</option>
  <option value="[">Seaking</option>
  <option value="E">Snorlax</option>
  <option value="r">Squirtle</option>
  <option value="Y">Starmie</option>
  <option value=")">Tentacruel</option>
  <option value="(">Venusaur</option>
  <option value="t">Wartortle</option>
  <option value="P">Weezing</option>
  </select></td><td>
  <select type="text" id="inv" name="inv" onchange="document.getElementById('six').innerHTML = this.options[this.selectedIndex].value;document.getElementById('four2').innerHTML = 

  this.options[this.selectedIndex].value;document.getElementById('six3').innerHTML = this.options[this.selectedIndex].value;document.getElementById('four4').innerHTML = this.options

  [this.selectedIndex].value;document.getElementById('two5').innerHTML = this.options[this.selectedIndex].value;document.getElementById('two6').innerHTML = this.options

  [this.selectedIndex].value">
  <option value="*"></option>
  <option value="A"/>128</option>
  <option value="B"/>129</option>
  <option value="C"/>130</option>
  <option value="D"/>131</option>
  <option value="E"/>132</option>
  <option value="F"/>133</option>
  <option value="G"/>134</option>
  <option value="H"/>135</option>
  <option value="I"/>136</option>
  <option value="J"/>137</option>
  <option value="K"/>138</option>
  <option value="L"/>139</option>
  <option value="M"/>140</option>
  <option value="N"/>141</option>
  <option value="O"/>142</option>
  <option value="P"/>143</option>
  <option value="Q"/>144</option>
  <option value="R"/>145</option>
  <option value="S"/>146</option>
  <option value="T"/>147</option>
  <option value="U"/>148</option>
  <option value="V"/>149</option>
  <option value="W"/>150</option>
  <option value="X"/>151</option>
  <option value="Y"/>152</option>
  <option value="Z"/>153</option>
  <option value="("/>154</option>
  <option value=")"/>155</option>
  <option value=":"/>156</option>
  <option value=";"/>157</option>
  <option value="["/>158</option>
  <option value="]"/>159</option>
  <option value="a"/>160</option>
  <option value="b"/>161</option>
  <option value="c"/>162</option>
  <option value="d"/>163</option>
  <option value="e"/>164</option>
  <option value="f"/>165</option>
  <option value="g"/>166</option>
  <option value="h"/>167</option>
  <option value="i"/>168</option>
  <option value="j"/>169</option>
  <option value="k"/>170</option>
  <option value="l"/>171</option>
  <option value="m"/>172</option>
  <option value="n"/>173</option>
  <option value="o"/>174</option>
  <option value="p"/>175</option>
  <option value="q"/>176</option>
  <option value="r"/>177</option>
  <option value="s"/>178</option>
  <option value="t"/>179</option>
  <option value="u"/>180</option>
  <option value="v"/>181</option>
  <option value="w"/>182</option>
  <option value="x"/>183</option>
  <option value="y"/>184</option>
  <option value="z"/>185</option>
  <option value="PK"/>225</option>
  <option value="MN"/>226</option>
  <option value="-"/>227</option>
  <option value="&#63;"/>230</option>
  <option value="&#33;"/>231</option>
  <option value="&#9794;"/>239</option>
  <option value="&times;"/>241</option>
  <option value="."/>242</option>
  <option value="/"/>243</option>
  <option value=","/>244</option>
  <option value="&#9792"/>245</option>
  </select></td></tr></table>
  <br><br>
  Possible Names:
  <Table><tr><td id="one" name="one">*</td><td id="two" name="two">*</td><td id="three" name="three">*</td><td id="four" name="four">*</td><td id="five" 

  name="five">*</td><td id="six" name="six">*</td><td id="seven" name="seven">*</td>
  <Table><tr><td id="one2" name="one2">*</td><td id="two2" name="two2">*</td><td id="three2" name="three2">*</td><td id="four2" name="four2">*</td><td id="five2" 

  name="five2">*</td><td id="six2" name="six2">*</td><td id="seven2" name="seven2">*</td>
  <Table><tr><td id="one3" name="one3">*</td><td id="two3" name="two3">*</td><td id="three3" name="three3">*</td><td id="four3" name="four3">*</td><td id="five3" 

  name="five3">*</td><td id="six3" name="six3">*</td><td id="seven3" name="seven3">*</td>
  <Table><tr><td id="one4" name="one4">*</td><td id="two4" name="two4">*</td><td id="three4" name="three4">*</td><td id="four4" name="four4">*</td><td id="five4" 

  name="five4">*</td><td id="six4" name="six4">*</td><td id="seven4" name="seven4">*</td>
  <Table><tr><td id="one5" name="one5">*</td><td id="two5" name="two5">*</td><td id="three5" name="three5">*</td><td id="four5" name="four5">*</td><td id="five5" 

  name="five5">*</td><td id="six5" name="six5">*</td><td id="seven5" name="seven5">*</td>
  <Table><tr><td id="one6" name="one6">*</td><td id="two6" name="two6">*</td><td id="three6" name="three6">*</td><td id="four6" name="four6">*</td><td id="five6" 

  name="five6">*</td><td id="six6" name="six6">*</td><td id="seven6" name="seven6">*</td>
  </tr></table>
  <br><br>* = Any letter/symbol you choose






  <script type="text/javascript">
  function p1()
  {
  var p = document.getElementById('c').value
  if (p == "A")
  {document.getElementById('second').innerHTML = 'Golduck'}
  else if (p == "B")
  {document.getElementById('second').innerHTML = 'Hypno'}
  else if (p == "C")
  {document.getElementById('second').innerHTML = 'Golbat'}
  else if (p == "D")
  {document.getElementById('second').innerHTML = 'Mewtwo'}
  else if (p == "E")
  {document.getElementById('second').innerHTML = 'Snorlax'}
  else if (p == "F")
  {document.getElementById('second').innerHTML = 'Margikarp'}
  else if (p == "G")
  {document.getElementById('second').innerHTML = 'MissingNO.'}
  else if (p == "I")
  {document.getElementById('second').innerHTML = 'Muk'}
  else if (p == "K")
  {document.getElementById('second').innerHTML = 'Kingler'}
  else if (p == "L")
  {document.getElementById('second').innerHTML = 'Cloyster'}
  else if (p == "N")
  {document.getElementById('second').innerHTML = 'Electrode'}
  else if (p == "O")
  {document.getElementById('second').innerHTML = 'Clefable'}
  else if (p == "P")
  {document.getElementById('second').innerHTML = 'Weezing'}
  else if (p == "Q")
  {document.getElementById('second').innerHTML = 'Persian'}
  else if (p == "R")
  {document.getElementById('second').innerHTML = 'Marowak'}
  else if (p == "T")
  {document.getElementById('second').innerHTML = 'Haunter'}
  else if (p == "U")
  {document.getElementById('second').innerHTML = 'Abra'}
  else if (p == "V")
  {document.getElementById('second').innerHTML = 'Alakazam'}
  else if (p == "W")
  {document.getElementById('second').innerHTML = 'Pidgeotto'}
  else if (p == "X")
  {document.getElementById('second').innerHTML = 'Pidgeot'}
  else if (p == "Y")
  {document.getElementById('second').innerHTML = 'Starmie'}
  else if (p == "Z")
  {document.getElementById('second').innerHTML = 'Bulbasaur'}
  else if (p == "d")
  {document.getElementById('second').innerHTML = 'Ponyta'}
  else if (p == "e")
  {document.getElementById('second').innerHTML = 'Rapidash'}
  else if (p == "f")
  {document.getElementById('second').innerHTML = 'Rattata'}
  else if (p == "g")
  {document.getElementById('second').innerHTML = 'Raticate'}
  else if (p == "h")
  {document.getElementById('second').innerHTML = 'Nidorino'}
  else if (p == "i")
  {document.getElementById('second').innerHTML = 'Nidorina'}
  else if (p == "j")
  {document.getElementById('second').innerHTML = 'Geodude'}
  else if (p == "k")
  {document.getElementById('second').innerHTML = 'Porygon'}
  else if (p == "l")
  {document.getElementById('second').innerHTML = 'Aerodactyl'}
  else if (p == "n")
  {document.getElementById('second').innerHTML = 'Magnemite'}
  else if (p == "q")
  {document.getElementById('second').innerHTML = 'Charmander'}
  else if (p == "r")
  {document.getElementById('second').innerHTML = 'Squirtle'}
  else if (p == "s")
  {document.getElementById('second').innerHTML = 'Charmeleon'}
  else if (p == "t")
  {document.getElementById('second').innerHTML = 'Wartortle'}
  else if (p == "u")
  {document.getElementById('second').innerHTML = 'Charizard'}
  else if (p == "w")
  {document.getElementById('second').innerHTML = 'Kabutops Fossil'}
  else if (p == "x")
  {document.getElementById('second').innerHTML = 'Aerodactyl Fossil'}
  else if (p == "y")
  {document.getElementById('second').innerHTML = 'Ghost'}
  else if (p == "z")
  {document.getElementById('second').innerHTML = 'Oddish'}
  else
  {document.getElementById('second').innerHTML =  'MissingNO.'}
  }
  function p2()
  {
  var p = document.getElementById('e').value
  if (p == "A")
  {document.getElementById('fourth').innerHTML = 'Golduck'}
  else if (p == "B")
  {document.getElementById('fourth').innerHTML = 'Hypno'}
  else if (p == "C")
  {document.getElementById('fourth').innerHTML = 'Golbat'}
  else if (p == "D")
  {document.getElementById('fourth').innerHTML = 'Mewtwo'}
  else if (p == "E")
  {document.getElementById('fourth').innerHTML = 'Snorlax'}
  else if (p == "F")
  {document.getElementById('fourth').innerHTML = 'Margikarp'}
  else if (p == "G")
  {document.getElementById('fourth').innerHTML = 'MissingNO.'}
  else if (p == "I")
  {document.getElementById('fourth').innerHTML = 'Muk'}
  else if (p == "K")
  {document.getElementById('fourth').innerHTML = 'Kingler'}
  else if (p == "L")
  {document.getElementById('fourth').innerHTML = 'Cloyster'}
  else if (p == "N")
  {document.getElementById('fourth').innerHTML = 'Electrode'}
  else if (p == "O")
  {document.getElementById('fourth').innerHTML = 'Clefable'}
  else if (p == "P")
  {document.getElementById('fourth').innerHTML = 'Weezing'}
  else if (p == "Q")
  {document.getElementById('fourth').innerHTML = 'Persian'}
  else if (p == "R")
  {document.getElementById('fourth').innerHTML = 'Marowak'}
  else if (p == "T")
  {document.getElementById('fourth').innerHTML = 'Haunter'}
  else if (p == "U")
  {document.getElementById('fourth').innerHTML = 'Abra'}
  else if (p == "V")
  {document.getElementById('fourth').innerHTML = 'Alakazam'}
  else if (p == "W")
  {document.getElementById('fourth').innerHTML = 'Pidgeotto'}
  else if (p == "X")
  {document.getElementById('fourth').innerHTML = 'Pidgeot'}
  else if (p == "Y")
  {document.getElementById('fourth').innerHTML = 'Starmie'}
  else if (p == "Z")
  {document.getElementById('fourth').innerHTML = 'Bulbasaur'}
  else if (p == "d")
  {document.getElementById('fourth').innerHTML = 'Ponyta'}
  else if (p == "e")
  {document.getElementById('fourth').innerHTML = 'Rapidash'}
  else if (p == "f")
  {document.getElementById('fourth').innerHTML = 'Rattata'}
  else if (p == "g")
  {document.getElementById('fourth').innerHTML = 'Raticate'}
  else if (p == "h")
  {document.getElementById('fourth').innerHTML = 'Nidorino'}
  else if (p == "i")
  {document.getElementById('fourth').innerHTML = 'Nidorina'}
  else if (p == "j")
  {document.getElementById('fourth').innerHTML = 'Geodude'}
  else if (p == "k")
  {document.getElementById('fourth').innerHTML = 'Porygon'}
  else if (p == "l")
  {document.getElementById('fourth').innerHTML = 'Aerodactyl'}
  else if (p == "n")
  {document.getElementById('fourth').innerHTML = 'Magnemite'}
  else if (p == "q")
  {document.getElementById('fourth').innerHTML = 'Charmander'}
  else if (p == "r")
  {document.getElementById('fourth').innerHTML = 'Squirtle'}
  else if (p == "s")
  {document.getElementById('fourth').innerHTML = 'Charmeleon'}
  else if (p == "t")
  {document.getElementById('fourth').innerHTML = 'Wartortle'}
  else if (p == "u")
  {document.getElementById('fourth').innerHTML = 'Charizard'}
  else if (p == "w")
  {document.getElementById('fourth').innerHTML = 'Kabutops Fossil'}
  else if (p == "x")
  {document.getElementById('fourth').innerHTML = 'Aerodactyl Fossil'}
  else if (p == "y")
  {document.getElementById('fourth').innerHTML = 'Ghost'}
  else if (p == "z")
  {document.getElementById('fourth').innerHTML = 'Oddish'}
  else
  {document.getElementById('fourth').innerHTML =  'MissingNO.'}
  }
  function p3()
  {
  var p = document.getElementById('g').value
  if (p == "A")
  {document.getElementById('sixth').innerHTML = 'Golduck'}
  else if (p == "B")
  {document.getElementById('sixth').innerHTML = 'Hypno'}
  else if (p == "C")
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  <td onclick="document.getElementById('second').innerHTML = 'Gary 3';document.getElementById('c').value = '/';"><font size="1">/</td>
  <td onclick="document.getElementById('second').innerHTML = 'Lorelei';document.getElementById('c').value = ',';"><font size="1">,</td>
  <td onclick="document.getElementById('second').innerHTML = 'MissingNO.';document.getElementById('c').value = ']';"><font size="1">]</td></tr><tr>
  <td onclick="document.getElementById('second').innerHTML = 'MissingNO.';document.getElementById('c').value = ':';"><font size="1">:</td>
  </tr></table></td>
  <td>
  <table><tr>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 154';document.getElementById('d').value = '('"><font size="1">(</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 155';document.getElementById('d').value = ')'"><font size="1">)</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 157';document.getElementById('d').value = ';'"><font size="1">;</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 158';document.getElementById('d').value = '['"><font size="1">[</td></tr>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 225';document.getElementById('d').value = 'PK';"><font size="1">PK</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 231';document.getElementById('d').value = '!';"><font size="1">!</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 227';document.getElementById('d').value = '-';"><font size="1">-</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 230';document.getElementById('d').value = '?';"><font size="1">?</td></tr><tr>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 226';document.getElementById('d').value = 'MN';"><font size="1">MN</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 242';document.getElementById('d').value = '.';"><font size="1">.</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 245';document.getElementById('d').value = '&#9792;';"><font size="1">&#9792;</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 239';document.getElementById('d').value = '&#9794;';"><font size="1">&#9794;</td></tr><tr>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 241';document.getElementById('d').value = '&times;';"><font size="1">&times;</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 243';document.getElementById('d').value = '/';"><font size="1">/</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Leven 244';document.getElementById('d').value = ',';"><font size="1">,</td>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 159';document.getElementById('d').value = ']'"><font size="1">]</td></tr><tr>
  <td onclick="document.getElementById('fifth').innerHTML = 'Level 156';document.getElementById('d').value = ':'"><font size="1">:</td>
  </tr></table>
  </td><td><table style="cursor:default"><tr><td onclick="document.getElementById('fourth').innerHTML = 'Venusaur';document.getElementById('e').value = '('"><font size="1">(</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Tentacruel';document.getElementById('e').value = ')'"><font size="1">)</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Goldeen';document.getElementById('e').value = ';'"><font size="1">;</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Seaking';document.getElementById('e').value = '['"><font size="1">[</td></tr>
  </tr>
  <tr>
  <td onclick="document.getElementById('fourth').innerHTML = 'Gary 1';document.getElementById('e').value = 'PK';"><font size="1">PK</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Cooltrainer M';document.getElementById('e').value = '!';"><font size="1">!</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Chief';document.getElementById('e').value = '-';"><font size="1">-</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Rocket';document.getElementById('e').value = '?';"><font size="1">?</td></tr><tr>
  <td onclick="document.getElementById('fourth').innerHTML = 'Professor Oak';document.getElementById('e').value = 'MN';"><font size="1">MN</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Gary 2';document.getElementById('e').value = '.';"><font size="1">.</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Channeler';document.getElementById('e').value = '&#9792;';"><font size="1">&#9792;</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Blaine';document.getElementById('e').value = '&#9794;';"><font size="1">&#9794;</td></tr><tr>
  <td onclick="document.getElementById('fourth').innerHTML = 'Gentleman';document.getElementById('e').value = '&times;';"><font size="1">&times;</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Gary 3';document.getElementById('e').value = '/';"><font size="1">/</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'Lorelei';document.getElementById('e').value = ',';"><font size="1">,</td>
  <td onclick="document.getElementById('fourth').innerHTML = 'MissingNO.';document.getElementById('e').value = ']'"><font size="1">]</td></tr><tr>
  <td onclick="document.getElementById('fourth').innerHTML = 'MissingNO.';document.getElementById('e').value = ':'"><font size="1">:</td>
  </tr></table></td>
  <Td>
  <table><tr>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 154';document.getElementById('f').value = '('"><font size="1">(</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 155';document.getElementById('f').value = ')'"><font size="1">)</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 157';document.getElementById('f').value = ';'"><font size="1">;</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 158';document.getElementById('f').value = '['"><font size="1">[</td></tr>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 225';document.getElementById('f').value = 'PK';"><font size="1">PK</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 231';document.getElementById('f').value = '!';"><font size="1">!</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 227';document.getElementById('f').value = '-';"><font size="1">-</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 230';document.getElementById('f').value = '?';"><font size="1">?</td></tr><tr>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 226';document.getElementById('f').value = 'MN';"><font size="1">MN</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 242';document.getElementById('f').value = '.';"><font size="1">.</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 245';document.getElementById('f').value = '&#9792;';"><font size="1">&#9792;</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 239';document.getElementById('f').value = '&#9794;';"><font size="1">&#9794;</td></tr><tr>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 241';document.getElementById('f').value = '&times;';"><font size="1">&times;</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 243';document.getElementById('f').value = '/';"><font size="1">/</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Leven 244';document.getElementById('f').value = ',';"><font size="1">,</td>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 159';document.getElementById('f').value = ']'"><font size="1">]</td></tr><tr>
  <td onclick="document.getElementById('seventh').innerHTML = 'Level 156';document.getElementById('f').value = ':'"><font size="1">:</td>
  </tr></table>
  </td><td><table style="cursor:default"><tr><td onclick="document.getElementById('sixth').innerHTML = 'Venusaur';document.getElementById('g').value = '('"><font size="1">(</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Tentacruel';document.getElementById('g').value = ')'"><font size="1">)</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Goldeen';document.getElementById('g').value = ';'"><font size="1">;</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Seaking';document.getElementById('g').value = '['"><font size="1">[</td>
  </tr>
  <tr>
  <td onclick="document.getElementById('sixth').innerHTML = 'Gary 1';document.getElementById('g').value = 'PK';"><font size="1">PK</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Cooltrainer M';document.getElementById('g').value = '!';"><font size="1">!</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Chief';document.getElementById('g').value = '-';"><font size="1">-</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Rocket';document.getElementById('g').value = '?';"><font size="1">?</td></tr><tr>
  <td onclick="document.getElementById('sixth').innerHTML = 'Professor Oak';document.getElementById('g').value = 'MN';"><font size="1">MN</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Gary 2';document.getElementById('g').value = '.';"><font size="1">.</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Channeler';document.getElementById('g').value = '&#9792;';"><font size="1">&#9792;</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Blaine';document.getElementById('g').value = '&#9794;';"><font size="1">&#9794;</td></tr><tr>
  <td onclick="document.getElementById('sixth').innerHTML = 'Gentleman';document.getElementById('g').value = '&times;';"><font size="1">&times;</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Gary 3';document.getElementById('g').value = '/';"><font size="1">/</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'Lorelei';document.getElementById('g').value = ',';"><font size="1">,</td>
  <td onclick="document.getElementById('sixth').innerHTML = 'MissingNO.';document.getElementById('g').value = ']'"><font size="1">]</td></tr><tr>
  <td onclick="document.getElementById('sixth').innerHTML = 'MissingNO.';document.getElementById('g').value = ':'"><font size="1">:</td>
  </tr></table></td>
  </tr></table>

  <table><tr><td id="second" name="second" width="130">MissingNO.</td><td id="third" name="third"></td></tr><tr><td id="fourth" name="fourth">MissingNO.</td><td id="fifth" 

  name="fifth"></td></tr><tr><td id="sixth" name="sixth">MissingNO.</td><td id="seventh" name="seventh"></tr></table>


uname: Pokeglitch
name: Glitch City and Related Areas
fullurl: docs/
oldtext:
  <b>Glitch City</b> is the name used to describe the collective of the different Glitch Regions within the Pokémon Red/Blue/Yellow series of video games.<br /><br />
  To access any one of these Regions:<br />
  <p><b>Step 1:</b><br /><img src="images/step1.png" /><br />First, go to the Safari Zone and walk around a little.</p>
  <p><b>Step 2:</b><br /><img src="images/step2.png" /><br />Then, try to leave. When the guy asks if you want to leave early, say no.</p> 
  <p><b>Step 3:</b><br /><img src="images/step3.png" /><br />Next, go back inside and save your game.</p> 
  <p><b>Step 4:</b><br /><img src="images/step4.png" /><br />Reboot the Game Boy, and then go out again. If the trick worked, the guy should say what he normally says when you try to <i>enter</i> the Safari Zone. Say no, and you can leave the Safari Zone.</p>
  <p><b>Step 5:</b><br /><img src="images/step6.png" /><br />Go somewhere else, and walk around for a while. Eventually, you will hear the PA go "Ding-dong!" just as if you were still in the Safari Zone. You will be returned to the Safari Zone building.</p>
  <p><b>Step 6:</b><br /><img src="images/glitchycity.png" /><br />When you walk out, you will find yourself in Glitch City. Which Glitch City you enter depends on where you were when your time ran out. To go to the most well-known Glitch City, let your time run out on the eastern coast of Cinnabar Island, where you normally find MissingNo.
  </p><hr /><b>Glitch Regions:</b><br /><br />
  <b>Glitch City</b> <i>(Goto: Cinnabar Island Eastern Strait)</i><br />
  Arguably the most well-known Region of this series, <i>Glitch City</i> is fairly navigable compared to other Regions. Do not try to cut down any trees or enter any caves - trees regenerate, and the cave... well, just stay away from the cave!<br /><br />
  <b>Glitch Mountain</b> <i>(Goto: Cycling Road)</i><br />
  <i>Glitch Mountain</i> is also fairly navigable. Like in Cycling Road, your character is constantly moving downhill. Because of this, you cannot Surf on any of the blocks of water.<br /><br />
  <b>Glitch League</b> <i>(Goto: Indigo Plateu or Route 23)</i><br />
  <i>Glitch League</i> is not as easily navigable as Glitch City or Glitch Mountain. You can only move around a very small area, but you can see pieces of statues, water, and all kinds of other stuff.<br /><br />
  <i>Jumping/Spinning Glitch</i> is easy to do, but you must time it right.  After saving and leave the Safari Zone, fly to the Viridian Gym.  To spin, simply go inside and  ride on the spinning arrows until you get called to go back.  After that, you will always spin when you move until the game is reset.  To do the Jumping glitch, you have to time it so you get called back while you are jumping over a ledge.<br /><br />


uname: Pokeglitch
article: ssanne
name: Reboard the S.S. Anne
fullurl: docs/ssanne
oldtext:
  <b>1)</b> Make sure the ship has set sale.<br>
  <img src="/../images/ssanne1.png"><br><br>
  <b>2)</b> Stand infront and to the left of the guard.<br>
  <img src="/../images/ssanne2.png"><br><br>
  <b>3)</b> Move to the right while pressing start, and save the game.<br>
  <img src="/../images/ssanne3.png"><br><br>
  <b>4)</b> Reset the game.  You should be facing the right.  Go to the start menu and use surf, but instead of going into the water you should go down.<br>
  <img src="/../images/ssanne4.png"><br><br>
  <b>5)</b> Continue going down until you reach the ship.<br>
  <img src="/../images/ssanne5.png">
  <img src="/../images/ssanne6.png">


uname: Pokeglitch
name: Reboard the S.S. Anne
fullurl: docs/
oldtext:
  <b>1)</b> Make sure the ship has set sail.<br>
  <img src="/../images/ssanne1.png"><br><br>
  <b>2)</b> Stand infront and to the left of the guard.<br>
  <img src="/../images/ssanne2.png"><br><br>
  <b>3)</b> Move to the right while pressing start, and save the game.<br>
  <img src="/../images/ssanne3.png"><br><br>
  <b>4)</b> Reset the game.  You should be facing the right.  Go to the start menu and use surf, but instead of going into the water you should go down.<br>
  <img src="/../images/ssanne4.png"><br><br>
  <b>5)</b> Continue going down until you reach the ship.<br>
  <img src="/../images/ssanne5.png">
  <img src="/../images/ssanne6.png">


uname: Pokeglitch
article: agatha
name: Go Back to Agatha from Lance
fullurl: docs/agatha
oldtext:
  <b>1)</b> Stand infront of the right door as soon as you enter Lance's chamber.<br>
  <img src="/../images/agatha1.png"><br><br>
  <b>2)</b> Move to the right while pressing start, and save the game.<br>
  <img src="/../images/agatha2.png"><br><br>
  <b>3)</b> Reset the game.  You should be facing right.  There is a glitch in R/B/Y that allows you to sure on the base of the statues, so press start and use surf.  Instead of going to the right, though, you should go down.<br>
  <img src="/../images/agatha3.png"><br><br>
  <b>4)</b> Continue going down, and you are in the hallway that connects to Agatha's room.<br>
  <img src="/../images/agatha4.png"><img src="/../images/agatha5.png">


uname: Pokeglitch
article: duplicate
name: G/S/C Duplicate Pokemon
fullurl: docs/duplicate
oldtext:
  <b>1)</b> Deposit the pokemon you want to duplicate into a box on your PC.<br>
  <img src="/../images/duplicate1.png"><br><br>
  <b>2)</b> Now switch to an empty box on your PC.<br>
  <img src="/../images/duplicate2.png"><br><br>
  <b>3)</b> Turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".  Turn the game back on and look into your party.  It should have the pokemon you deposited.<br>
  <img src="/../images/duplicate3.png"><br><br>
  <b>4)</b> Check your PC, and you should find the pokemon you deposited in there as well.<br>
  <img src="/../images/duplicate4.png">


uname: PichuUmbreon
name: Pokemon GSC Safari Zone
fullurl: docs/
oldtext:
  There is a Safari Zone in Pokemon GSC. And you don't have to hack the ROM to get to it. You can just use a Gameshark to get there.<p>

  The Gameshark codes are:<p>
  010344D0<br>
  015045D0<br>
  010343D0<br>
  Note that these are currently only Pokemon Gold and Silver codes, but we'll try to find some for Pokemon Crystal.<p>

  To get there, you just enter whatever door is near you with the codes on. You'll be in the Safari Zone's entry room, so you got to turn off the codes.<p>

  <img src="images/docs/gscsafarizone/pokemongold_01.png" title="Entry Room"/><p>

  Now, you could just go back outside and you will find yourself inside the wall of the closed-down Safari Zone building in Fuchsia City, Kanto.<p>

  <img src="images/docs/gscsafarizone/pokemongold_03.png" title="Inside the brick wall?!"/><p>

  You can get back inside by turning back on the codes and entering a building.<p>

  But the purpose of this glitch is to get into Safari Zone. So you go through the north doors in the room with the codes off, and you don't have to pay any invisible man or anything like that.<p>

  You'll find yourself in a somewhat-glitched Safari Zone, but most of the tiles are completed. You can't go back in though, and you can go around the glitch tiles you came out from.<p>

  <img src="images/docs/gscsafarizone/pokemongold_03.png" title="Entry Room"/><p>

  If you go up and explore it, you will find some normal grass and a lot of tall grass, and a pond with no sand around it. Unfortunately, Safari Zone is pretty small and there are no Wild Pokemon, not even ?????.<p>

  <img src="images/docs/gscsafarizone/pokemongold_05.png"/> <img src="images/docs/gscsafarizone/pokemongold_06.png"/> <img src="images/docs/gscsafarizone/pokemongold_07.png"/> <img src="images/docs/gscsafarizone/pokemongold_08.png"/> <img src="images/docs/gscsafarizone/pokemongold_09.png"/> <img src="images/docs/gscsafarizone/pokemongold_10.png"/> <img src="images/docs/gscsafarizone/pokemongold_11.png"/> <img src="images/docs/gscsafarizone/pokemongold_12.png"/><p>

  But this shows us that the programmers originally intended to add the Safari Zone, but replaced it with National Park.


uname: Pokeglitch
name: G/S/C Duplicate Pokemon
fullurl: docs/
oldtext:
  <b>1)</b> Deposit the pokemon you want to duplicate into a box on your PC.<br>
  <img src="/../images/duplicate1.png"><br><br>
  <b>2)</b> Now switch to an empty box on your PC.<br>
  <img src="/../images/duplicate2.png"><br><br>
  <b>3)</b> Turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".  Turn the game back on and look into your party.  It should have the pokemon you deposited.<br>
  <img src="/../images/duplicate3.png"><br><br>
  <b>4)</b> Check your PC, and you should find the pokemon you deposited in there as well.<br>
  <img src="/../images/duplicate4.png"><br><br><br>
  <b>NOTES:</b><br>
  <ul>
  <li> To duplicate an item, have the pokemon hold that item.
  <li> This can be done to get all of the starters.
  <li> You can do multiple pokemon at one time.
  </ul>


uname: Pokeglitch
article: changecolor
name: G/S/C Change Color
fullurl: docs/changecolor
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br>
  <table><tr><td><img src="/../images/boyred.png"></td>
  <td><img src="/../images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr>
  <tr><td><img src="/../images/girlblue.png"></td>
  <td><img src="/../images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table>


uname: Pokeglitch
name: G/S/C Change Color
fullurl: docs/
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br>
  <table><tr><td><img src="/../images/boyred.png"></td>
  <td><img src="/../images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr>
  <tr><td><img src="/../images/girlblue.png"></td>
  <td><img src="/../images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table><br><br><br>
  <b>NOTE:</b>
  You can do this without starting a new game by skipping step 1, but doing so will erase all of the pokemon you have saved on your PC.


uname: Pokeglitch
name: G/S/C Duplicate Pokemon
fullurl: docs/
oldtext:
  <b>1)</b> Deposit the pokemon you want to duplicate into a box on your PC.<br>
  <img src="/../images/duplicate1.png"><br><br>
  <b>2)</b> Now switch to an empty box on your PC.<br>
  <img src="/../images/duplicate2.png"><br><br>
  <b>3)</b> Turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".  Turn the game back on and look into your party.  It should have the pokemon you deposited.<br>
  <img src="/../images/duplicate3.png"><br><br>
  <b>4)</b> Check your PC, and you should find the pokemon you deposited in there as well.<br>
  <img src="/../images/duplicate4.png"><br><br><br>
  <b>NOTES:</b><br>
  <ul>
  <li> You can duplicate items by duplicating a pokemon holding the item.
  <li> You can duplicate more than one pokemon at a time.
  <li> You can do this to get all of the starters.
  </ul>


uname: Pokeglitch
article: cyclingroad
name: Get on Cycling Road Without a Bike
fullurl: docs/cyclingroad
oldtext:
  <b>1)</b> Go to Celadon City and walk to cycling road.  Make sure you do not have a bike with you.<br><br>
  <b>2)</b> Go into the building and immediately to as high up as you can.<br><br>
  <b>3)</b> Walk to the left and keep pressing B, even when the guard is talking to you.<Br><br>
  <img src="/../images/bike1.png"><img src="/../images/bike2.png"><br>
  <img src="/../images/bike3.png"><img src="/../images/bike4.png">


uname: PichuUmbreon
name: Pokemon GSC Safari Zone
fullurl: docs/
oldtext:
  There is a Safari Zone in Pokemon GSC. And you don't have to hack the ROM to get to it. You can just use a Gameshark to get there.<p>

  The Gameshark codes are:<p>
  010344D0<br>
  015045D0<br>
  010343D0<br>
  Note that these are currently only Pokemon Gold and Silver codes, but we'll try to find some for Pokemon Crystal.<p>

  To get there, you just enter whatever door is near you with the codes on. You'll be in the Safari Zone's entry room, so you got to turn off the codes.<p>

  <img src="images/docs/gscsafarizone/pokemongold_01.png" title="Entry Room"/><p>

  Now, you could just go back outside and you will find yourself inside the wall of the closed-down Safari Zone building in Fuchsia City, Kanto.<p>

  <img src="images/docs/gscsafarizone/pokemongold_03.png" title="Inside the brick wall?!"/><p>

  You can get back inside by turning back on the codes and entering a building.<p>

  But the purpose of this glitch is to get into Safari Zone. So you go through the north doors in the room with the codes off, and you don't have to pay any invisible man or anything like that.<p>

  You'll find yourself in a somewhat-glitched Safari Zone, but most of the tiles are completed. You can't go back in though, and you can go around the glitch tiles you came out from.<p>

  <img src="images/docs/gscsafarizone/pokemongold_04.png" title="Real life doesn't have glitched tiles..."/><p>

  If you go up and explore it, you will find some normal grass and a lot of tall grass, and a pond with no sand around it. Unfortunately, Safari Zone is pretty small and there are no Wild Pokemon, not even ?????.<p>

  <img src="images/docs/gscsafarizone/pokemongold_05.png"/> <img src="images/docs/gscsafarizone/pokemongold_06.png"/> <img src="images/docs/gscsafarizone/pokemongold_07.png"/> <img src="images/docs/gscsafarizone/pokemongold_08.png"/> <img src="images/docs/gscsafarizone/pokemongold_09.png"/> <img src="images/docs/gscsafarizone/pokemongold_10.png"/> <img src="images/docs/gscsafarizone/pokemongold_11.png"/> <img src="images/docs/gscsafarizone/pokemongold_12.png"/><p>

  But this shows us that the programmers originally intended to add the Safari Zone, but replaced it with National Park.


uname: Pokeglitch
name: G/S/C Duplicate Pokemon
fullurl: docs/
oldtext:
  <b>1)</b> Deposit the pokemon you want to duplicate into a box on your PC.<br>
  <img src="/../images/duplicate1.png"><br><br>
  <b>2)</b> Now switch to an empty box on your PC.<br>
  <img src="/../images/duplicate2.png"><br><br>
  <b>3)</b> Turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".  Turn the game back on and look into your party.  It should have the pokemon you deposited.<br>
  <img src="/../images/duplicate3.png"><br><br>
  <b>4)</b> Check your PC, and you should find the pokemon you deposited in there as well.<br>
  <img src="/../images/duplicate4.png">
  <br><br><br>
  <b>NOTES:</b><br>
  <ul> You can duplicate more than one pokemon at a time.
  <ul> To duplicate items have a pokemon holding that item.
  <ul> This can be done to get all of the starters.
  <li> You 


uname: Pokeglitch
name: G/S/C Duplicate Pokemon
fullurl: docs/
oldtext:
  <b>1)</b> Deposit the pokemon you want to duplicate into a box on your PC.<br>
  <img src="/../images/duplicate1.png"><br><br>
  <b>2)</b> Now switch to an empty box on your PC.<br>
  <img src="/../images/duplicate2.png"><br><br>
  <b>3)</b> Turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".  Turn the game back on and look into your party.  It should have the pokemon you deposited.<br>
  <img src="/../images/duplicate3.png"><br><br>
  <b>4)</b> Check your PC, and you should find the pokemon you deposited in there as well.<br>
  <img src="/../images/duplicate4.png">
  <br><br><br>
  <b>NOTES:</b><br>
  <li>
  <ul> You can duplicate more than one pokemon at a time.
  <ul> To duplicate items have a pokemon holding that item.
  <ul> This can be done to get all of the starters.
  </li>


uname: Pokeglitch
name: G/S/C Duplicate Pokemon
fullurl: docs/
oldtext:
  <b>1)</b> Deposit the pokemon you want to duplicate into a box on your PC.<br>
  <img src="/../images/duplicate1.png"><br><br>
  <b>2)</b> Now switch to an empty box on your PC.<br>
  <img src="/../images/duplicate2.png"><br><br>
  <b>3)</b> Turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".  Turn the game back on and look into your party.  It should have the pokemon you deposited.<br>
  <img src="/../images/duplicate3.png"><br><br>
  <b>4)</b> Check your PC, and you should find the pokemon you deposited in there as well.<br>
  <img src="/../images/duplicate4.png">
  <br><br><br>
  <b>NOTES:</b><br>
  <ul>
  <li> You can duplicate more than one pokemon at a time.
  <li> To duplicate items have a pokemon holding that item.
  <li> This can be done to get all of the starters.
  </ul>


uname: Pokeglitch
article: cycleroad
name: Get on Cycling Road Without a Bike
fullurl: docs/cycleroad
oldtext:
  <b>1)</b> Go to Celadon city and walk towards Cycling Road.  Make sure you do not have a bike with you.<br><br>
  <b>2)</b> Go to the top as far as you can and start walking to the left.<br><br>
  <b>3)</b> When the guard starts talking to you, keep pressing B.  You will get past him and onto the road.<br><br>
  <img src="/../images/bike1.png"><img src="/../images/bike2.png"><br>
  <img src="/../images/bike3.png"><img src="/../bike4.png">


uname: Pokeglitch
name: Eter Cycling Road Without Bike
fullurl: docs/
oldtext:
  <b>1)</b> Go to Celadon city and walk towards Cycling Road.  Make sure you do not have a bike with you.<br><br>
  <b>2)</b> Go to the top as far as you can and start walking to the left.<br><br>
  <b>3)</b> When the guard starts talking to you, keep pressing B.  You will get past him and onto the road.<br><br>
  <img src="/../images/bike1.png"><img src="/../images/bike2.png"><br>
  <img src="/../images/bike3.png"><img src="/../images/bike4.png">


uname: Pokeglitch
article: silphscope
name: Get past Ghost without Silph Scope
fullurl: docs/silphscope
oldtext:
  <b>1)</b> Enter Pokemon Tower, and go to the stairs that lead to the final level.<br><br>
  <b>2)</b> When the Ghost appears to stop you, use a PokeDoll.  It will run away.<br><br>
  <img src="/../images/silphscope1.png"><img src="/../images/silphscope2.png">


uname: PichuUmbreon
name: Pokemon GSC Safari Zone
fullurl: docs/
oldtext:
  There is a Safari Zone in Pokemon GSC. And you don't have to hack the ROM to get to it. You can just use a Gameshark to get there.<p>

  The Gameshark codes are: <p>
  010344D0<br>
  015045D0<br>
  010343D0<br>
  Note that these are currently only Pokemon Gold and Silver codes, but we'll try to find some for Pokemon Crystal.<p>

  To get there, you just enter whatever door is near you with the codes on. You'll be in the Safari Zone's entry room, so you got to turn off the codes.<p>

  <img src="images/docs/gscsafarizone/pokemongold_01.png" title="Entry Room"/><p>

  Now, you could just go back outside and you will find yourself inside the wall of the closed-down Safari Zone building in Fuchsia City, Kanto.<p>

  <img src="images/docs/gscsafarizone/pokemongold_03.png" title="Inside the brick wall?!"/><p>

  You can get back inside by turning back on the codes and entering a building.<p>

  But the purpose of this glitch is to get into Safari Zone. So you go through the north doors in the room with the codes off, and you don't have to pay any invisible man or anything like that.<p>

  You'll find yourself in a somewhat-glitched Safari Zone, but most of the tiles are completed. You can't go back in though, and you can go around the glitch tiles you came out from.<p>

  <img src="images/docs/gscsafarizone/pokemongold_04.png" title="Real life doesn't have glitched tiles..."/><p>

  If you go up and explore it, you will find some normal grass and a lot of tall grass, and a pond with no sand around it. Unfortunately, Safari Zone is pretty small and there are no Wild Pokemon, not even ?????.<p>

  <img src="images/docs/gscsafarizone/pokemongold_05.png"/> <img src="images/docs/gscsafarizone/pokemongold_06.png"/> <img src="images/docs/gscsafarizone/pokemongold_07.png"/> <img src="images/docs/gscsafarizone/pokemongold_08.png"/> <img src="images/docs/gscsafarizone/pokemongold_09.png"/> <img src="images/docs/gscsafarizone/pokemongold_10.png"/> <img src="images/docs/gscsafarizone/pokemongold_11.png"/> <img src="images/docs/gscsafarizone/pokemongold_12.png"/><p>

  But this shows us that the programmers originally intended to add the Safari Zone, but replaced it with National Park.


uname: Pokeglitch
name: G/S/C Change Color
fullurl: docs/
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br>
  <table><tr><td><img src="/../images/boyred.png"></td>
  <td><img src="/../images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr>
  <tr><td><img src="/../images/girlblue.png"></td>
  <td><img src="/../images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table><br><br><br>
  <b>NOTE:</b>
  You can do this without starting a new game by skipping step 1, but doing so will erase all of the pokemon you have saved on your PC.<br><br><br>
  <b>NOTE:</b><br>
  You can do this without starting a new game by skipping the first step, but you will lose all of the pokemon you have saved on your PC.


uname: Pokeglitch
article: dittos
name: Dittos Secret Move
fullurl: docs/dittos
oldtext:
  <b>1)</b> First make you have a Ditto, Ether/Max Ether, and PP Up with you.  Make sure Ditto is at the top of your party.
  <br><br>
  <b>2)</b> Go to Cerulean and walk up above the Nugget Bridge.  Then go to the left and down into the grassy area.  Walk around until you battle a Pidgey.
  <br><br>
  <b>3)</b> Use Transform on the Pidgey.
  <br><br>
  <b>4)</b> When is it your turn again, press Select on the bottom and switch it to the top by pressing select on the top one.
  <br><br>
  <b>5)</b> Now either kill the Pidgey or run.
  <br><br>
  <b>6)</b> Your Ditto now has a move called <a href="http://glitchcity.info/attackdex/cooltrainer">Cooltrainer</a>.  Use the PP Up on Dittos first attack, then use the Ether/Max Ether on it.  You can now use it in battle.<br>
  <img src="/../images/cooltrainer1.png"><img src="/../images/cooltrainer2.png">


uname: Pokeglitch
article: transformditto
name: Transform into a Ditto
fullurl: docs/transformditto
oldtext:
  <b>1)</b> Have Ditto be the first Pokemon in your party, and face a wild Spearow/Pidgey (or any one of their evolutions).
  <br><br>
  <b>2)</b> Use transform on it.
  <br>
  <img src="/../images/spearow1.png">
  <br>
  <b>3)</b> Hopefully the wild pokemon will use Mirror Move.
  <br>
  <img src="/../images/spearow2.png"><img src="/../images/spearow3.png">
  <br>
  <b>4)</b> Now use Mirror Move again (this may not be necessary), and then catch it or defeat it.  It will say the pokemon you faced was a Ditto.
  <br>
  <img src="/../images/spearow4.png">


uname: Pokeglitch
article: seeghost
name: See Ghost w/o Silph Scope
fullurl: docs/seeghost
oldtext:
  <b>1)</b>  Go to Pokemon Tower in Lavender Town.
  <br><br>
  <b>2)</b> Have a ghost battle you.
  <br>
  <img src="/../images/ghost1.png">
  <br>
  <b>3)</b> Go to PkMn, select a Pokemon and click on its stats.
  <br>
  <img src="/../images/ghost2.png"><img src="/../images/ghost3.png">
  <br>
  <b>4)</b> Go back to the battle screen, and you can see what pokemon the Ghost is.
  <br>
  <img src="/../images/ghost4.png">


uname: Pokeglitch
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  <b>1)</b> Go to this man in Cinnabar Island that wants to trade a Raichu for an Electrode.  Select Yes and give him your Raichu.
  <br>
  <img src="/../images/raichu1.png">
  <br>
  <b>2)</b> After that, talk to him again, and he will tell you the Raichu evolved.
  <br>
  <img src="/../images/raichu2.png"><img src="/../images/raichu3.png">


uname: Pokeglitch
article: invisiblepc
name: Invisible PC
fullurl: docs/invisiblepc
oldtext:
  <b>1)</b> Go to the Mansion in Celadon City.
  <br>
  <img src="/../images/invisiblepc1.png"><br>
  <b>2)</b> Go all the way to the left and one space above the plant.  Be sure you are looking up and Press A.<br>
  <img src="/../images/invisiblepc2.png">


uname: Pokeglitch
article: stuckinwall
name: R/B/Y Stuck in Wall
fullurl: docs/stuckinwall
oldtext:
  <b>1)</b> Start a new game, but do not go into the grass yet.  Go to the girl that is walking around your house, and block her path so she is forced to go into the grass.
  <br>
  <img src="/../images/1.png">
  <br>
  <b>2)</b> Now go to the spot in the grass next to her.
  <br>
  <img src="/../images/2.png">
  <br>
  <b>3)</b> The game should do the rest.
  <br>
  <img src="/../images/3.png"><img src="/../images/4.png"><br>
  <img src="/../images/5.png"><img src="/../images/6.png"><br>
  <img src="/../images/7.png">


uname: Pokeglitch
name: Minor Glitches
fullurl: docs/
oldtext:
  Alongside major glitches like <a href="http://glitchcity.ath.cx/glitchdex/redblue/m">'M</a> and <a href="http://glitchcity.ath.cx/glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/amazingman">Amazing Man</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/invisiblepc">Invisible PC</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/raichue">Evolving Raichu</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/zeroerror">Zero Error</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/dittos">Ditto's Secret Move</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/ssanne">
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/dolls">Glitch Dolls</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/coolmove">"Cool Move"</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/dolls">Glitch Dolls</a></li>
  </ul>


uname: Pokeglitch
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="/../images/amazingman1.png"></li>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the get for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="/../images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="/../images/amazingman3.png">


uname: Pokeglitch
name: Amazing Man
fullurl: docs/
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="/../images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the get for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="/../images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="/../images/amazingman3.png">


uname: Pokeglitch
name: Amazing Man
fullurl: docs/
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br><center><b>Variation 1</b></center><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="/../images/amazingman1.png"></li><br><b><center>Variation 2</b></center><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the get for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="/../images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><b><center>Variation 3</center></b><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="/../images/amazingman3.png">


uname: Pokeglitch
article: dolls
name: Glitch Dolls
fullurl: docs/dolls
oldtext:
  <p align="center">Things are looking up for glitches. It seems as though the
  limited number of dolls you CAN get in G/S/C is only the tip of the iceberg.</p>

  <p align="center">Code to change dolls:<br>

  01??5FD9&nbsp;<br>
  <br>
  Karen Doll - 02<br>
  Bruno Doll - 03<br>
  Lance Doll - 05<br>
  Will Doll - 0A<br>
  Lass Doll - 12<br>
  Ash Doll - 14<br>
  Person Doll - 70<br>

  Tauros Doll - 99<br>
  Girl Doll - F3<br>
  Clair Doll - 79<br>
  Mr. Mime Doll - 48<br>
  Old Lady Doll - 93<br>
  Weird Thing Doll - 39<br>
  Butterfree Doll - 45<br>
  Meowth Doll - 69<br>
  Rhydon Doll - 88</p>

  <p align="center">Maybe there's a Koga doll too. I probably missed it.</p>

  <p align="center">We can only guess how something called &quot;'dO&quot; can be
  adorable. </p>

  <img border="0" src="/../images/glitchdolls/ash.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/bruno.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/butterfree.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/clair.png" width="160" height="144">
  <br><img border="0" src="/../images/glitchdolls/girl.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/karen.png" width="160" height="144">
  <img border="0" src="/../images/glitchdolls/lance.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/lass.png" width="160" height="144">
  <br><img border="0" src="/../images/glitchdolls/meowth.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/monster.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/mrmime.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/oldlady1.png" width="160" height="144">
  <br>
  <img border="0" src="/../images/glitchdolls/oldlady2.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/tauros.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/weirdthing.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/will.png" width="160" height="144">


uname: Pokeglitch
name: Amazing Man
fullurl: docs/
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="/../images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="/../images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="/../images/amazingman3.png">


uname: Pokeglitch
name: Minor Glitches
fullurl: docs/
oldtext:
  Alongside major glitches like <a href="http://glitchcity.ath.cx/glitchdex/redblue/m">'M</a> and <a href="http://glitchcity.ath.cx/glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/amazingman">Amazing Man</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/invisiblepc">Invisible PC</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/raichue">Evolving Raichu</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/zeroerror">Zero Error</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/dittos">Ditto's Secret Move</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/dolls">Glitch Dolls</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/coolmove">"Cool Move"</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/dolls">Glitch Dolls</a></li>
  </ul>


uname: Pokeglitch
name: Glitch Dolls
fullurl: docs/
oldtext:
  <p align="center">Things are looking up for glitches. It seems as though the
  limited number of dolls you CAN get in G/S/C is only the tip of the iceberg.</p>

  <p align="center">Code to change dolls:<br>

  01??5FD9&nbsp;<br>
  <br>
  Karen Doll - 02<br>
  Bruno Doll - 03<br>
  Lance Doll - 05<br>
  Will Doll - 0A<br>
  Lass Doll - 12<br>
  Ash Doll - 14<br>
  Person Doll - 70<br>

  Tauros Doll - 99<br>
  Girl Doll - F3<br>
  Clair Doll - 79<br>
  Mr. Mime Doll - 48<br>
  Old Lady Doll - 93<br>
  Weird Thing Doll - 39<br>
  Butterfree Doll - 45<br>
  Meowth Doll - 69<br>
  Rhydon Doll - 88</p>

  <p align="center">Maybe there's a Koga doll too. I probably missed it.</p>

  <p align="center">We can only guess how something called &quot;'dO&quot; can be
  adorable. </p>

  <img border="0" src="/../images/glitchdolls/ash.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/bruno.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/butterfree.png" width="160" height="144"><br><img border="0" src="/../images/glitchdolls/clair.png" width="160" height="144">
  <img border="0" src="/../images/glitchdolls/girl.png" width="160" height="144">
  <img border="0" src="/../images/glitchdolls/karen.png" width="160" height="144"><br>
  <img border="0" src="/../images/glitchdolls/lance.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/lass.png" width="160" height="144">
  <img border="0" src="/../images/glitchdolls/meowth.png" width="160" height="144"><br><img border="0" src="/../images/glitchdolls/monster.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/mrmime.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/oldlady1.png" width="160" height="144">
  <br>
  <img border="0" src="/../images/glitchdolls/oldlady2.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/tauros.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/weirdthing.png" width="160" height="144"><br><img border="0" src="/../images/glitchdolls/will.png" width="160" height="144">


uname: Pokeglitch
name: Glitch Dolls
fullurl: docs/
oldtext:
  <p align="center">Things are looking up for glitches. It seems as though the
  limited number of dolls you CAN get in G/S/C is only the tip of the iceberg.</p>

  <p align="center">Code to change dolls:<br>

  01??5FD9&nbsp;<br>
  <br>
  Karen Doll - 02<br>
  Bruno Doll - 03<br>
  Lance Doll - 05<br>
  Will Doll - 0A<br>
  Lass Doll - 12<br>
  Ash Doll - 14<br>
  Person Doll - 70<br>

  Tauros Doll - 99<br>
  Girl Doll - F3<br>
  Clair Doll - 79<br>
  Mr. Mime Doll - 48<br>
  Old Lady Doll - 93<br>
  Weird Thing Doll - 39<br>
  Butterfree Doll - 45<br>
  Meowth Doll - 69<br>
  Rhydon Doll - 88</p>

  <p align="center">Maybe there's a Koga doll too. I probably missed it.</p>

  <p align="center">We can only guess how something called &quot;'dO&quot; can be
  adorable. </p>

  <img border="0" src="/../images/glitchdolls/ash.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/bruno.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/butterfree.png" width="160" height="144"><br><img border="0" src="/../images/glitchdolls/clair.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/girl.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/karen.png" width="160" height="144"><br><img border="0" src="/../images/glitchdolls/lance.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/lass.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/meowth.png" width="160" height="144"><br><img border="0" src="/../images/glitchdolls/monster.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/mrmime.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/oldlady1.png" width="160" height="144"><br><img border="0" src="/../images/glitchdolls/oldlady2.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/tauros.png" width="160" height="144"><img border="0" src="/../images/glitchdolls/weirdthing.png" width="160" height="144"><br><img border="0" src="/../images/glitchdolls/will.png" width="160" height="144">


uname: Pokeglitch
name: Amazing Man
fullurl: docs/
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br><b><center>Variation 1</center></b><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="/../images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="/../images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="/../images/amazingman3.png">


uname: Pokeglitch
name: Amazing Man
fullurl: docs/
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br><p align="center"><b>Variation 1</b></p>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="/../images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="/../images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="/../images/amazingman3.png">


uname: Pokeglitch
name: Amazing Man
fullurl: docs/
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="/../images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="/../images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.<br>Also, if you go into the lab, then out, then walk straight down, then when you reach the south shore, go right, then when you reach the east shore, go up, and when the gym stops you from walking any further, go left to trigger the "Door is locked" message, The man should be behind you.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="/../images/amazingman3.png">


uname: Pokeglitch
name: G/S/C Change Color
fullurl: docs/
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br>
  <table><tr><td><img src="/../images/boyred.png"></td>
  <td><img src="/../images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr>
  <tr><td><img src="/../images/girlblue.png"></td>
  <td><img src="/../images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table><br><br><br>
  <b>NOTE:</b><br>
  You can do this without starting a new game by skipping the first step, but you will lose all of the pokemon you have saved on your PC.


uname: Pokeglitch
article: zero
name: Zero Error
fullurl: docs/zero
oldtext:
  <b>1)</b> Go to Vermillion City.
  <br>
  <img src="/../images/zero1.png">
  <br>
  <b>2)</b> Walk up to the route north of Vermilion.
  <br>
  <img src="/../images/zero2.png">
  <br>
  <b>3)</b> From here, do a Mew Trick variation by flying away from the trainer in the upper left hand corner of the route.
  <br>
  <img src="/../images/zero3.png">
  <br>
  <b>4)</b> Choose to fly back to Vermilion City.
  <br>
  <img src="/../images/zero4.png">
  <br>
  <b>5)</b> Walk to the route that is east of Vermilion.
  <br><br>
  <b>6)</b> Fight any trainer here. it does not matter who you fight.
  <br><br>
  <b>7)</b> After battle, walk back into Vermilion. The first stop you should make is the PokéMart.
  <br><br>
  <b>8)</b> At the mart, buy some Poké Balls.
  <br><br>
  <b>9)</b> After buying your Poké Balls, stop by the Pokémon Center and heal all of your Pokémon, regardless of health.
  <br><br>
  <b>10)</b> Now walk up to the route north of Vermilion one last time: Voila, 0 Error. Effects can vary, from walking and hearing the Jr. Trainer, to seeing "0 Error" after bringing up the start screen. This has no other affect on the game, and you can Fly away to reset the route.


uname: Pokeglitch
name: Minor Glitches
fullurl: docs/
oldtext:
  Alongside major glitches like <a href="http://glitchcity.ath.cx/glitchdex/redblue/m">'M</a> and <a href="http://glitchcity.ath.cx/glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/amazingman">Amazing Man</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/invisiblepc">Invisible PC</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/raichue">Evolving Raichu</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/zero">Zero Error</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/dittos">Ditto's Secret Move</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/dolls">Glitch Dolls</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/coolmove">"Cool Move"</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/dolls">Glitch Dolls</a></li>
  </ul>


uname: Pokeglitch
name: The Old Man Glitch
fullurl: docs/
oldtext:
  {{oldmannav}}
  <br />
  {{Imagecaptioned|images/missingno1.jpg|Wild MISSINGNO. appeared!|150|right}}The <b>Old Man glitch</b> allows one to capture high-level or glitch Pokémon on the eastern Cinnabar Island strait. It is sometimes called the <i>MissingNo. Glitch</i>.
  <br /><br />
  <b>Requirements</b><br />
  <ul>
  <li>A Red or Blue Version Pokémon game that has been played up to Cinnabar Island
  <li>A Pokémon that knows Fly
  <li>A Pokémon that knows Surf
  </ul>
  <b>Directions</b><br />
  <br /><p><b>Step 1:</b><br /><img src="images/coffeeguy.jpg" /><br />Talk to the old man at Viridian City who shows you how to catch Pokémon. Say no to his question and watch his demonstration.</p>
  <p><b>Step 2:</b><br />Fly to Cinnabar Island. Do not leave Viridian City before doing this.</p>
  <p><b>Step 3:</b><br /><img src="images/coast.jpg" /><br />Surf along the eastern coast of Cinnabar Island until you encounter a wild Pokémon.</p><br />
  {{Imagecaptioned|images/kabuskel.png|One of the weird MissingNo. variations. It appears if you have a <i>w</i> in the right place in your name.|150|right}}As you are Surfing, you should encounter Pokémon that you normally wouldn't see in the ocean, some of which are over Level 100. Eventually, you will encounter a Glitch Pokémon called either &apos;M or MissingNo. Most chances you have heard of MissingNo. before; it is the most well-known Glitch Pokémon and has been rumored to erase games, although this has not been confirmed.<br><br>
  MissingNo. and &apos;M are prized mainly because encountering one will give you 128 of the sixth item on your item list. This trick can therefore be used to give you infinite Master Balls, Rare Candies, etcetera, by using it again whenever your supply runs low. 
  <br>
  <img src="/../images/over100items6.png">
  <br><br>
  Which other Pokémon you encounter with this glitch is determined by your name. To find out what Pokémon will appear with your character's name, use our <a href="misc/namegen">Name Generator</a>, <a href="/../misc/namegen2">Name Generator 2, or the <a href="biglist.htm">Big List</a>.


uname: Pokeglitch
name: Mew Trick
fullurl: docs/
oldtext:
  {{dittotrick}}
  The <b>Mew Trick</b> is the first variation of [[ditto|Ditto Trick]] discovered. In fact, because of this, Mew is often associated with this trick.
  <br />
  <br />
  First, if you've already beaten the guys circled below, you’ll need to restart your game. 
  <br /><br />
  <img src="images/getmew1.jpg">-<img src="images/getmew2.jpg"><br />
  You must not have beaten any of these guys who are circled.
  <br /><br />
  <img src="images/getmew3.jpg"><br />
  Then, go in front of the Gambler. You must approach him from in front of the house, then FLY quickly before he sees you.
  <br /><br />
  <img src="images/getmew4.jpg"><br />
  Then go and battle the boy. Make sure he walks up to you, if you go too close to him, the game will freeze.
  <br /><br />
  <img src="images/getmew5.jpg"><br />
  Then FLY to Lavender Town.
  <br /><br />
  <img src="images/getmew6.jpg"><br />
  Press B when the menu pops up.
  <br /><br />
  <img src="images/getmew7.png"><br />
  Then Mew will appear. <p>


uname: Ragnarok
article: p
name: p
fullurl: glitchdex/yellow/p
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> p<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Electric
  <br />
  <b>Hex Number:</b> CB

  <br />
  <b>Dec Number:</b> 203
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 81<br />
  <b>Evolution:</b> None
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 9, Def 13, Spd 9, Spc 15, HP 18
  <br />
  Lv. 100 - Atk 87, Def 173, Spd 95, Spc 211, HP 160
  <br />
  Lv. 255 - Atk 229, Def 433, Spd 244, Spc 550, HP 433
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Tackle<br />
  <br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  5 - Horn Drill<br />
  6 - Poison Sting<br />
  <br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  119 - Mega Kick<br />
  126 - Aurora Beam<br />
  184 - TM45<br />
  205 - Super Glitch<br />
  209 - TM40<br />
  234 - Body Slam<br />
  250 - Body Slam<br />
  251 - TM01<br />
  <br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />

  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Pokeglitch
name: G/S/C Duplicate Pokemon
fullurl: docs/
oldtext:
  <b>1)</b> Deposit the pokemon you want to duplicate into a box on your PC.<br>
  <img src="images/duplicate1.png"><br><br>
  <b>2)</b> Now switch to an empty box on your PC.<br>
  <img src="images/duplicate2.png"><br><br>
  <b>3)</b> Turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".  Turn the game back on and look into your party.  It should have the pokemon you deposited.<br>
  <img src="images/duplicate3.png"><br><br>
  <b>4)</b> Check your PC, and you should find the pokemon you deposited in there as well.<br>
  <img src="images/duplicate4.png">
  <br><br><br>
  <b>NOTES:</b><br>
  <ul>
  <li> You can duplicate more than one pokemon at a time.
  <li> To duplicate items have a pokemon holding that item.
  <li> This can be done to get all of the starters.
  </ul>


uname: Newo
name: Transform into a Ditto
fullurl: docs/
oldtext:
  <b>1)</b> Have Ditto be the first Pokemon in your party, and face a wild Spearow/Pidgey (or any one of their evolutions).
  <br><br>
  <b>2)</b> Use transform on it.
  <br>
  <img src="http://glitchcity.info/images/spearow1.png">
  <br>
  <b>3)</b> Hopefully the wild pokemon will use Mirror Move.
  <br>
  <img src="/../images/spearow2.png"><img src="/../images/spearow3.png">
  <br>
  <b>4)</b> Now use Mirror Move again (this may not be necessary), and then catch it or defeat it.  It will say the pokemon you faced was a Ditto.
  <br>
  <img src="/../images/spearow4.png">


uname: Pokeglitch
name: Reboard the S.S. Anne
fullurl: docs/
oldtext:
  <b>1)</b> Make sure the ship has set sail.<br>
  <img src="images/ssanne1.png"><br><br>
  <b>2)</b> Stand infront and to the left of the guard.<br>
  <img src="images/ssanne2.png"><br><br>
  <b>3)</b> Move to the right while pressing start, and save the game.<br>
  <img src="images/ssanne3.png"><br><br>
  <b>4)</b> Reset the game.  You should be facing the right.  Go to the start menu and use surf, but instead of going into the water you should go down.<br>
  <img src="images/ssanne4.png"><br><br>
  <b>5)</b> Continue going down until you reach the ship.<br>
  <img src="images/ssanne5.png">
  <img src="images/ssanne6.png">


uname: Pokeglitch
name: Go Back to Agatha from Lance
fullurl: docs/
oldtext:
  <b>1)</b> Stand infront of the right door as soon as you enter Lance's chamber.<br>
  <img src="images/agatha1.png"><br><br>
  <b>2)</b> Move to the right while pressing start, and save the game.<br>
  <img src="images/agatha2.png"><br><br>
  <b>3)</b> Reset the game.  You should be facing right.  There is a glitch in R/B/Y that allows you to sure on the base of the statues, so press start and use surf.  Instead of going to the right, though, you should go down.<br>
  <img src="images/agatha3.png"><br><br>
  <b>4)</b> Continue going down, and you are in the hallway that connects to Agatha's room.<br>
  <img src="images/agatha4.png"><img src="images/agatha5.png">


uname: Pokeglitch
name: G/S/C Change Color
fullurl: docs/
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br>
  <table><tr><td><img src="images/boyred.png"></td>
  <td><img src="images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr>
  <tr><td><img src="images/girlblue.png"></td>
  <td><img src="images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table><br><br><br>
  <b>NOTE:</b><br>
  You can do this without starting a new game by skipping the first step, but you will lose all of the pokemon you have saved on your PC.


uname: Pokeglitch
name: Cycling Road Without a Bike
fullurl: docs/
oldtext:
  <b>1)</b> Go to Celadon city and walk towards Cycling Road.  Make sure you do not have a bike with you.<br><br>
  <b>2)</b> Go to the top as far as you can and start walking to the left.<br><br>
  <b>3)</b> When the guard starts talking to you, keep pressing B.  You will get past him and onto the road.<br><br>
  <img src="images/bike1.png"><img src="images/bike2.png"><br>
  <img src="images/bike3.png"><img src="bike4.png">


uname: Pokeglitch
name: Marowak Ghost w/o Silph Scope
fullurl: docs/
oldtext:
  <b>1)</b> Enter Pokemon Tower, and go to the stairs that lead to the final level.<br><br>
  <b>2)</b> When the Ghost appears to stop you, use a PokeDoll.  It will run away.<br><br>
  <img src="images/silphscope1.png"><img src="images/silphscope2.png">


uname: Pokeglitch
name: Transform into a Ditto
fullurl: docs/
oldtext:
  <b>1)</b> Have Ditto be the first Pokemon in your party, and face a wild Spearow/Pidgey (or any one of their evolutions).
  <br><br>
  <b>2)</b> Use transform on it.
  <br>
  <img src="images/spearow1.png">
  <br>
  <b>3)</b> Hopefully the wild pokemon will use Mirror Move.
  <br>
  <img src="images/spearow2.png"><img src="images/spearow3.png">
  <br>
  <b>4)</b> Now use Mirror Move again (this may not be necessary), and then catch it or defeat it.  It will say the pokemon you faced was a Ditto.
  <br>
  <img src="images/spearow4.png">


uname: Pokeglitch
name: See Ghost w/o Silph Scope
fullurl: docs/
oldtext:
  <b>1)</b>  Go to Pokemon Tower in Lavender Town.
  <br><br>
  <b>2)</b> Have a ghost battle you.
  <br>
  <img src="images/ghost1.png">
  <br>
  <b>3)</b> Go to PkMn, select a Pokemon and click on its stats.
  <br>
  <img src="images/ghost2.png"><img src="images/ghost3.png">
  <br>
  <b>4)</b> Go back to the battle screen, and you can see what pokemon the Ghost is.
  <br>
  <img src="images/ghost4.png">


uname: Pokeglitch
name: Raichu Evolved?
fullurl: docs/
oldtext:
  <b>1)</b> Go to this man in Cinnabar Island that wants to trade a Raichu for an Electrode.  Select Yes and give him your Raichu.
  <br>
  <img src="images/raichu1.png">
  <br>
  <b>2)</b> After that, talk to him again, and he will tell you the Raichu evolved.
  <br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">


uname: Pokeglitch
name: Invisible PC
fullurl: docs/
oldtext:
  <b>1)</b> Go to the Mansion in Celadon City.
  <br>
  <img src="images/invisiblepc1.png"><br>
  <b>2)</b> Go all the way to the left and one space above the plant.  Be sure you are looking up and Press A.<br>
  <img src="images/invisiblepc2.png">


uname: Pokeglitch
name: R/B/Y Stuck in Wall
fullurl: docs/
oldtext:
  <b>1)</b> Start a new game, but do not go into the grass yet.  Go to the girl that is walking around your house, and block her path so she is forced to go into the grass.
  <br>
  <img src="images/1.png">
  <br>
  <b>2)</b> Now go to the spot in the grass next to her.
  <br>
  <img src="images/2.png">
  <br>
  <b>3)</b> The game should do the rest.
  <br>
  <img src="images/3.png"><img src="images/4.png"><br>
  <img src="images/5.png"><img src="images/6.png"><br>
  <img src="images/7.png">


uname: Pokeglitch
name: Amazing Man
fullurl: docs/
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Pokeglitch
name: Glitch Dolls
fullurl: docs/
oldtext:
  <p align="center">Things are looking up for glitches. It seems as though the
  limited number of dolls you CAN get in G/S/C is only the tip of the iceberg.</p>

  <p align="center">Code to change dolls:<br>

  01??5FD9&nbsp;<br>
  <br>
  Karen Doll - 02<br>
  Bruno Doll - 03<br>
  Lance Doll - 05<br>
  Will Doll - 0A<br>
  Lass Doll - 12<br>
  Ash Doll - 14<br>
  Person Doll - 70<br>

  Tauros Doll - 99<br>
  Girl Doll - F3<br>
  Clair Doll - 79<br>
  Mr. Mime Doll - 48<br>
  Old Lady Doll - 93<br>
  Weird Thing Doll - 39<br>
  Butterfree Doll - 45<br>
  Meowth Doll - 69<br>
  Rhydon Doll - 88</p>

  <p align="center">Maybe there's a Koga doll too. I probably missed it.</p>

  <p align="center">We can only guess how something called &quot;'dO&quot; can be
  adorable. </p>

  <img border="0" src="images/glitchdolls/ash.png" width="160" height="144"><img border="0" src="images/glitchdolls/bruno.png" width="160" height="144"><img border="0" src="images/glitchdolls/butterfree.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/clair.png" width="160" height="144"><img border="0" src="images/glitchdolls/girl.png" width="160" height="144"><img border="0" src="images/glitchdolls/karen.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/lance.png" width="160" height="144"><img border="0" src="images/glitchdolls/lass.png" width="160" height="144"><img border="0" src="images/glitchdolls/meowth.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/monster.png" width="160" height="144"><img border="0" src="images/glitchdolls/mrmime.png" width="160" height="144"><img border="0" src="images/glitchdolls/oldlady1.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/oldlady2.png" width="160" height="144"><img border="0" src="images/glitchdolls/tauros.png" width="160" height="144"><img border="0" src="images/glitchdolls/weirdthing.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/will.png" width="160" height="144">


uname: Pokeglitch
name: Dittos Secret Move
fullurl: docs/
oldtext:
  <b>1)</b> First make you have a Ditto, Ether/Max Ether, and PP Up with you.  Make sure Ditto is at the top of your party.
  <br><br>
  <b>2)</b> Battle any wild pokemon that has more than one attack.
  <br><br>
  <b>3)</b> Use Transform on the pokemon.
  <br><br>
  <b>4)</b> When is it your turn again, press Select on the bottom and switch it to the top by pressing select on the top one.
  <br><br>
  <b>5)</b> Now either kill the pokemon or run.
  <br><br>
  <b>6)</b> Your Ditto now has a move called <a href="http://glitchcity.info/attackdex/cooltrainer">Cooltrainer</a>.  Use the PP Up on Dittos first attack, then use the Ether/Max Ether on it.  You can now use it in battle.<br>
  <img src="images/cooltrainer1.png"><img src="images/cooltrainer2.png">


uname: Pokeglitch
name: Dittos Secret Move
fullurl: docs/
oldtext:
  <b>1)</b> First make you have a Ditto, Ether/Max Ether, and PP Up with you.  Make sure Ditto is at the top of your party.
  <br><br>
  <b>2)</b> Battle any wild pokemon with more than one attack.
  <br><br>
  <b>3)</b> Use Transform on the pokemon.
  <br><br>
  <b>4)</b> When is it your turn again, press Select on the bottom and switch it to the top by pressing select on the top one.
  <br><br>
  <b>5)</b> Now either kill the pokemon or run.
  <br><br>
  <b>6)</b> Your Ditto now has a move called <a href="http://glitchcity.info/attackdex/cooltrainer">Cooltrainer</a>.  Use the PP Up on Dittos first attack, then use the Ether/Max Ether on it.  You can now use it in battle.<br>
  <img src="images/cooltrainer1.png"><img src="images/cooltrainer2.png">


uname: Abwayax
article: minor/unowns
fullurl: docs/minor/unowns
oldtext:
  <p align="center">The Glitch Unowns are Unowns that are glitched. Some look like
  versions of MissingNO (like the glitches in good ol' R/B/Y,) while others look
  like blocks with all the Unown letters except Z (A-Y,) still others look like
  fragments of blocks with all the Unown letters except Z (A-Y,) while others look
  like part &quot;version of MissingNO&quot; and part &quot;Unown letter
  block,&quot; others are blank, and many of them can restart and/or crash your
  game. I don't have any pictures of the Glitch Unowns, but if I get any, I will
  put them on a zip and post it up here.</p>
  <p align="center">The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF, but to find Glitches,
  don't enter 01 through 1A, as those are the real Unowns. Here are some examples
  of Glitch Unowns:</p>
  <p align="center"><img border="0" src="images/gu-FC.png" width="160" height="144"><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)</p>
  <p align="center"><img border="0" src="images/gu-FD.png" width="160" height="144"><i>&quot;others
  are blank&quot; </i>(01FD24DC)</p>
  <p align="center"><img border="0" src="images/gu-FE.png" width="160" height="144"><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)</p>
  <p align="center"><img border="0" src="images/gu-FF.png" width="160" height="144"><i>&quot;others
  look like part 'version of MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Abwayax
article: unowns
name: Glitch Unowns
fullurl: minor/unowns
oldtext:
  <p align="center">The Glitch Unowns are Unowns that are glitched. Some look like
  versions of MissingNO (like the glitches in good ol' R/B/Y,) while others look
  like blocks with all the Unown letters except Z (A-Y,) still others look like
  fragments of blocks with all the Unown letters except Z (A-Y,) while others look
  like part &quot;version of MissingNO&quot; and part &quot;Unown letter
  block,&quot; others are blank, and many of them can restart and/or crash your
  game. I don't have any pictures of the Glitch Unowns, but if I get any, I will
  put them on a zip and post it up here.</p>
  <p align="center">The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF, but to find Glitches,
  don't enter 01 through 1A, as those are the real Unowns. Here are some examples
  of Glitch Unowns:</p>
  <p align="center"><img border="0" src="gu-FC.png" width="160" height="144"><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)</p>
  <p align="center"><img border="0" src="gu-FD.png" width="160" height="144"><i>&quot;others
  are blank&quot; </i>(01FD24DC)</p>
  <p align="center"><img border="0" src="gu-FE.png" width="160" height="144"><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)</p>
  <p align="center"><img border="0" src="gu-FF.png" width="160" height="144"><i>&quot;others
  look like part 'version of MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Pokeglitch
name: Dittos Secret Move
fullurl: docs/
oldtext:
  <b>1)</b> First make you have a Ditto, Ether/Max Ether, and PP Up with you.  Make sure Ditto is at the top of your party.
  <br><br>
  <b>2)</b> Go to Cerulean and walk up above the Nugget Bridge.  Then go to the left and down into the grassy area.  Walk around until you battle a Pidgey.
  <br><br>
  <b>3)</b> Use Transform on the pokemon.
  <br><br>
  <b>4)</b> When is it your turn again, press Select on the bottom and switch it to the top by pressing select on the top one.
  <br><br>
  <b>5)</b> Now either kill the pokemon or run.
  <br><br>
  <b>6)</b> Your Ditto now has a move called <a href="http://glitchcity.info/attackdex/cooltrainer">Cooltrainer</a>.  Use the PP Up on Dittos first attack, then use the Ether/Max Ether on it.  You can now use it in battle.<br>
  <img src="images/cooltrainer1.png"><img src="images/cooltrainer2.png">


uname: Pokeglitch
name: Dittos Secret Move
fullurl: docs/
oldtext:
  <b>1)</b> First make you have a Ditto, Ether/Max Ether, and PP Up with you.  Make sure Ditto is at the top of your party.
  <br><br>
  <b>2)</b> Go to Cerulean and walk up above the Nugget Bridge.  Then go to the left and down into the grassy area.  Walk around until you battle a Pigey.
  <br><br>
  <b>3)</b> Use Transform on the Pidgey.
  <br><br>
  <b>4)</b> When is it your turn again, press Select on the bottom and switch it to the top by pressing select on the top one.
  <br><br>
  <b>5)</b> Now either kill the Pidgey or run.
  <br><br>
  <b>6)</b> Your Ditto now has a move called <a href="http://glitchcity.info/attackdex/cooltrainer">Cooltrainer</a>.  Use the PP Up on Dittos first attack, then use the Ether/Max Ether on it.  You can now use it in battle.<br>
  <img src="images/cooltrainer1.png"><img src="images/cooltrainer2.png">


uname: Pokeglitch
name: Minor Glitches
fullurl: docs/
oldtext:
  Alongside major glitches like <a href="http://glitchcity.ath.cx/glitchdex/redblue/m">'M</a> and <a href="http://glitchcity.ath.cx/glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/amazingman">Amazing Man</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/invisiblepc">Invisible PC</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/raichue">Evolving Raichu</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/zero">Zero Error</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/dolls">Glitch Dolls</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/coolmove">"Cool Move"</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/dolls">Glitch Dolls</a></li>
  </ul>


uname: PichuUmbreon
article: singingglitch
name: Singing Glitch Pokemon
fullurl: docs/singingglitch
oldtext:
  Yes, there are some glitch Pokemon whose cry is a slowed-down, channel-removed version of a song in Pokemon RBY. Their song can be different in different places.<p>

  PichuUmbreon and Ragnarok are currently trying to find more glitches to add to the list.<p>

  <u>Name; Hex; Original Song
  <b>Pokemon Red and Blue:</b><hr>
  8; C9; Silph Co. (Escape Rope place), Champion Battle? (Battle), Not known (Normal place)<hr>
  <hr>
  <b>Pokemon Yellow:</b><hr>
  'r; EA; Not known (Normal place)


uname: PichuUmbreon
name: Singing Glitch Pokemon
fullurl: docs/
oldtext:
  Yes, there are some glitch Pokemon whose cry is a slowed-down, channel-removed version of a song in Pokemon RBY. Their song can be different in different places.<p>

  PichuUmbreon and Ragnarok are currently trying to find more glitches to add to the list.<p>

  <u>Name; Hex; Original Song</u>
  <b>Pokemon Red and Blue:</b><br>
  8; C9; Silph Co. (Escape Rope place), Champion Battle? (Battle), Not known (Normal place)<br>
  <hr>
  <b>Pokemon Yellow:</b><br>
  'r; EA; Not known (Normal place)


uname: PichuUmbreon
name: Singing Glitch Pokemon
fullurl: docs/
oldtext:
  Yes, there are some glitch Pokemon whose cry is a slowed-down, channel-removed version of a song in Pokemon RBY. Their song can be different in different places.<p>

  PichuUmbreon and Ragnarok are currently trying to find more glitches to add to the list.<p>

  <u>Name; Hex; Original Song</u>
  <b>Pokemon Red and Blue:</b><br>
  8; C9; Silph Co. (Escape Rope place), Champion Battle? (Battle), Oak's lab? (Normal place)<br>
  <hr>
  <b>Pokemon Yellow:</b><br>
  'r; EA; Not known (Normal place)


uname: PichuUmbreon
name: Singing Glitch Pokemon
fullurl: docs/
oldtext:
  Yes, there are some glitch Pokemon whose cry is a slowed-down, channel-removed version of a song in Pokemon RBY. Their song can be different in different places.<p>

  PichuUmbreon and Ragnarok are currently trying to find more glitches to add to the list.<p>

  <u>Name; Hex; Original Song</u>
  <b>Pokemon Red and Blue:</b><br>
  8; C9; Silph Co. (Escape Rope place), Champion Battle? (Battle), Oak's lab? (Normal place)<br>
  <br>
  <b>Pokemon Yellow:</b><br>
  'r; EA; Not known (Normal place)


uname: Ragnarok
name: Singing Glitch Pokemon
fullurl: docs/
oldtext:
  Yes, there are some glitch Pokemon whose cry is a slowed-down, channel-removed version of a song in Pokemon RBY. Their song can be different in different places.<p>

  PichuUmbreon and Ragnarok are currently trying to find more glitches to add to the list.<p>

  Format" <u>Name; Hex; Original Song</u>

  <h2>Red/Blue</h2>
  8; C9; Silph Co. (Escape Rope place), Champion Battle? (Battle), Oak's lab? (Normal place)<br>
  <br>
  <br>
  <h2>Yellow</h2>
  'r; EA; Not known (Normal place)


uname: PichuUmbreon
name: Singing Glitch Pokemon
fullurl: docs/
oldtext:
  Yes, there are some glitch Pokemon whose cry is a slowed-down, channel-removed version of a song in Pokemon RBY. Their song can be different in different places.<p>

  PichuUmbreon and Ragnarok are currently trying to find more glitches to add to the list.<p>

  Format" <u>Name; Hex; Original Song</u><p>

  <h2>Red/Blue</h2>
  8; C9; Silph Co. (Escape Rope place), Champion Battle? (Battle), Oak's lab? (Normal place)<br>
  <br>
  <br>
  <h2>Yellow</h2>
  'r; EA; Not known (Normal place)


uname: Ragnarok
name: Singing Glitch Pokemon
fullurl: docs/
oldtext:
  Yes, there are some glitch Pokemon whose cry is a slowed-down, channel-removed version of a song in Pokemon RBY. Their song can be different in different places.<p>

  PichuUmbreon and Ragnarok are currently trying to find more glitches to add to the list.<p>

  Format" <u>Name; Hex; Original Song</u><p>

  <h2>Red/Blue</h2>
  8; C9; Silph Co. (Escape Rope place), Champion Battle? (Battle), Oak's lab? (Normal place)<br>
  <br>
  <h2>Yellow</h2>
  'r; EA; Not known (Normal place)


uname: Pokeglitch
name: Zero Error
fullurl: docs/
oldtext:
  <b>1)</b> Go to Vermillion City.
  <br>
  <img src="images/zeroerror1.png">
  <br>
  <b>2)</b> Walk up to the route north of Vermilion.
  <br>
  <img src="images/zeroerror2.png">
  <br>
  <b>3)</b> From here, do a Mew Trick variation by flying away from the trainer in the upper left hand corner of the route.
  <br>
  <img src="images/zeroerror3.png">
  <br>
  <b>4)</b> Choose to fly back to Vermilion City.
  <br>
  <img src="images/zeroerror4.png">
  <br>
  <b>5)</b> Walk to the route that is east of Vermilion.
  <br><img src="images/zeroerror5.png"><br>
  <b>6)</b> Fight any trainer here. it does not matter who you fight.
  <br>
  <img src="images/zeroerror6.png"><br>
  <b>7)</b> After battle, walk back into Vermilion. The first stop you should make is the PokéMart.
  <br>
  <b>8)</b> At the mart, buy some Poké Balls.
  <br>
  <img src="images/zeroerror7.png"><br>
  <b>9)</b> After buying your Poké Balls, stop by the Pokémon Center and heal all of your Pokémon, regardless of health.
  <br>
  <img src="images/zeroerror8.png"><br>
  <b>10)</b> Now walk up to the route north of Vermilion one last time: Voila, 0 Error. Effects can vary, from walking and hearing the Jr. Trainer, to seeing "0 Error" after bringing up the start screen. This has no other affect on the game, and you can Fly away to reset the route.
  <br>
  <img src="images/zeroerror9.png">


uname: Pokeglitch
name: Ditto Trick
fullurl: docs/
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.  Another location, for example, would be here:
  <br>
  <img src="images/zeroerror3.png"></i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br>
  For the other location, show above:<br>
  <img src="images/zeroerrormew.png">


uname: Pokeglitch
name: Zero Error
fullurl: docs/
oldtext:
  <b>1)</b> Go to Vermillion City.
  <br>
  <img src="images/zeroerror1.png">
  <br>
  <b>2)</b> Walk up to the route north of Vermilion.
  <br>
  <img src="images/zeroerror2.png">
  <br>
  <b>3)</b> From here, do a Mew Trick variation by flying away from the trainer in the upper left hand corner of the route.
  <br>
  <img src="images/zeroerror3.png">
  <br>
  <b>4)</b> Choose to fly back to Vermilion City.
  <br>
  <img src="images/zeroerror4.png">
  <br>
  <b>5)</b> Walk to the route that is east of Vermilion.
  <br><br>
  <b>6)</b> Fight any trainer here. it does not matter who you fight.
  <br><br>
  <b>7)</b> After battle, walk back into Vermilion. The first stop you should make is the PokéMart.
  <br><br>
  <b>8)</b> At the mart, buy some Poké Balls.
  <br><br>
  <b>9)</b> After buying your Poké Balls, stop by the Pokémon Center and heal all of your Pokémon, regardless of health.
  <br><br>
  <b>10)</b> Now walk up to the route north of Vermilion one last time: Voila, 0 Error. Effects can vary, from walking and hearing the Jr. Trainer, to seeing "0 Error" after bringing up the start screen. This has no other affect on the game, and you can Fly away to reset the route.


uname: Pokeglitch
article: zeroerror
name: 0 Error
fullurl: docs/zeroerror
oldtext:
  <b>1)</b> Go to Vermillion City.
  <br>
  <img src="images/zeroerror1.png">
  <br>
  <b>2)</b> Walk up to the route north of Vermilion.
  <br>
  <img src="images/zeroerror2.png">
  <br>
  <b>3)</b> From here, do a Mew Trick variation by flying away from the trainer in the upper left hand corner of the route.
  <br>
  <img src="images/zeroerror3.png">
  <br>
  <b>4)</b> Choose to fly back to Vermilion City.
  <br>
  <img src="images/zeroerror4.png">
  <br>
  <b>5)</b> Walk to the route that is east of Vermilion.
  <br>
  <img src="images/zeroerror5.png"><br>
  <b>6)</b> Fight any trainer here. it does not matter who you fight.
  <br><img src="images/zeroerror6.png"><br>
  <b>7)</b> After battle, to back to Vermillion and talk to anyone there.
  <b>8)</b> Now walk up to the route north of Vermilion one last time: Voila, 0 Error. Effects can vary, from walking and hearing the Jr. Trainer, to seeing "0 Error" after bringing up the start screen. This has no other affect on the game, and you can Fly away to reset the route.<br>
  <img src="images/zeroerror9.png"><br><br>
  <b><i>NOTE:</b> This can be done on any route where you fly away from a trainer before he battles you.  You just have to do the above steps and walk back onto the original route.


uname: Pokeglitch
name: Minor Glitches
fullurl: docs/
oldtext:
  Alongside major glitches like <a href="http://glitchcity.ath.cx/glitchdex/redblue/m">'M</a> and <a href="http://glitchcity.ath.cx/glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/minor/coolmove">"Cool Move"</a></li>
  <li><a href="docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="docs/minor/dolls">Glitch Dolls</a></li>
  </ul>


uname: Pokeglitch
name: Minor Glitches
fullurl: docs/
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/minor/coolmove">"Cool Move"</a></li>
  <li><a href="docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="docs/minor/dolls">Glitch Dolls</a></li>
  </ul>


uname: Pokeglitch
name: 0 Error
fullurl: docs/
oldtext:
  <b>1)</b> Go to Vermillion City.
  <br>
  <img src="images/zeroerror1.png">
  <br>
  <b>2)</b> Walk up to the route north of Vermilion.
  <br>
  <img src="images/zeroerror2.png">
  <br>
  <b>3)</b> From here, do a Mew Trick variation by flying away from the trainer in the upper left hand corner of the route.
  <br>
  <img src="images/zeroerror3.png">
  <br>
  <b>4)</b> Choose to fly back to Vermilion City.
  <br>
  <img src="images/zeroerror4.png">
  <br>
  <b>5)</b> Walk to the route that is east of Vermilion.
  <br>
  <img src="images/zeroerror5.png"><br>
  <b>6)</b> Fight any trainer here. it does not matter who you fight.
  <br><img src="images/zeroerror6.png"><br>
  <b>7)</b> After battle, to back to Vermillion and talk to anyone there.<br><br>
  <b>8)</b> Now walk up to the route north of Vermilion one last time: Voila, 0 Error. Effects can vary, from walking and hearing the Jr. Trainer, to seeing "0 Error" after bringing up the start screen. This has no other affect on the game, and you can Fly away to reset the route.<br>
  <img src="images/zeroerror9.png"><br><br>
  <b><i>NOTE:</b> This can be done on any route where you fly away from a trainer before he battles you.  You just have to do the above steps and walk back onto the original route.


uname: Pokeglitch
name: 0 Error
fullurl: docs/
oldtext:
  <b>1)</b> Go to Vermillion City.
  <br>
  <img src="images/zeroerrer1.png">
  <br>
  <b>2)</b> Walk up to the route north of Vermilion.
  <br>
  <img src="images/zeroerror2.png">
  <br>
  <b>3)</b> From here, do a Mew Trick variation by flying away from the trainer in the upper left hand corner of the route.
  <br>
  <img src="images/zeroerror3.png">
  <br>
  <b>4)</b> Choose to fly back to Vermilion City.
  <br>
  <img src="images/zeroerror4.png">
  <br>
  <b>5)</b> Walk to the route that is east of Vermilion.
  <br>
  <img src="images/zeroerror5.png"><br>
  <b>6)</b> Fight any trainer here. it does not matter who you fight.
  <br><img src="images/zeroerror6.png"><br>
  <b>7)</b> After battle, to back to Vermillion and talk to anyone there.<br>
  <img src="images/zeroerror7.png"><br>
  <b>8)</b> Now walk up to the route north of Vermilion one last time: Voila, 0 Error. Effects can vary, from walking and hearing the Jr. Trainer, to seeing "0 Error" after bringing up the start screen. This has no other affect on the game, and you can Fly away to reset the route.<br>
  <img src="images/zeroerror9.png"><br><br>
  <b><i>NOTE:</b> This can be done on any route where you fly away from a trainer before he battles you.  You just have to do the above steps and walk back onto the original route.


uname: PichuUmbreon
name: Invisible PC
fullurl: docs/
oldtext:
  <b>1)</b> Go to the Hotel in Celadon City.
  <br>
  <img src="images/invisiblepc1.png"><br>
  <b>2)</b> Go all the way to the left and one space above the plant.  Be sure you are looking up and Press A.<br>
  <img src="images/invisiblepc2.png">


uname: Pokeglitch
name: Ditto Trick
fullurl: docs/
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br><b>Here is another location:</b><br>
  <img src="images/zeroerror3.png">
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Abwayax
article: minor/ilsty
name: Ilsty and ?
fullurl: docs/minor/ilsty
oldtext:
  <b>Ilsty and ?</b> are not actually catchable Pokemon really, but you
  can see them by entering the cheat 011C24DC and going to your Unown Dex.
  <br /><br />
  This is Ilsty:<br />
  img border="0" src="images/ilsty1.png" width="160" height="144"><img border="0" src="images/ilsty2.png" width="160" height="144"><img border="0" src="images/ilsty3.png" width="160" height="144">
  <br /><br />
  After Ilsty, you'll see ?:
  <br />
  <p align="center"><img border="0" src="images/question-mark1.png" width="160" height="144"><img border="0" src="images/question-mark2.png" width="160" height="144"><img border="0" src="images/question-mark3.png" width="160" height="144">
  </p>


uname: Abwayax
name: Ilsty and ?
fullurl: docs/
oldtext:
  <b>Ilsty and ?</b> are not actually catchable Pokemon really, but you
  can see them by entering the cheat 011C24DC and going to your Unown Dex.
  <br /><br />
  This is Ilsty:<br />
  <img border="0" src="images/ilsty1.png" width="160" height="144"><img border="0" src="images/ilsty2.png" width="160" height="144"><img border="0" src="images/ilsty3.png" width="160" height="144">
  <br /><br />
  After Ilsty, you'll see ?:
  <br />
  <p align="center"><img border="0" src="images/question-mark1.png" width="160" height="144"><img border="0" src="images/question-mark2.png" width="160" height="144"><img border="0" src="images/question-mark3.png" width="160" height="144">
  </p>


uname: Newo
name: Invisible PC
fullurl: docs/
oldtext:
  <b>1)</b> Go to the Hotel in Celadon City.
  <br>
  <img src="images/invisiblepc1.png"><br>
  <b>2)</b> Go all the way to the right and one space above the plant.  Be sure you are looking up and Press A.<br>
  <img src="images/invisiblepc2.png">


uname: Pokeglitch
name: Ditto Trick
fullurl: docs/
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />Another location would be here:<br>
  <img src="images/zeroerror3.png">
  <br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: PichuUmbreon
article: melchiorvii
name: Melchior VII
fullurl: docs/melchiorvii
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names. (skip glitch blocks please)</i><hr>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<hr>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<hr>
  00; j.; j.; 829850; 414925; Freezes; Freezes<hr>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<hr>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<hr>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<hr>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<hr>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<hr>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<hr>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<hr>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<hr>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<hr>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<hr>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<hr>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<hr>
  55; B1F; B1F; 0; 0; Emulator crashes;<hr>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<hr>
  57; 2F; 2F; 0; 0; Does nothing;<hr>
  58; 3F; 3F; 0; 0; Freezes and erases game;<hr>
  59; 4F; 4F; 0; Unsellable; Freezes and erases game;<hr>
  5A; 5F; 5F<hr>
  5B; 6F; 6F<hr>
  5C; 7F; 7F<hr>
  5D; 8F; 8F<hr>
  5E; 9F; 9F<hr>
  5F; 10F; 10F<hr>
  60; 11F; 11F<hr>
  61; B4F; B4F<hr>
  Uncompleted: 62-C3<hr>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<hr>
  **When used, the item disappears.<hr>
  ?Not really sure about the effect.<hr>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<hr>


uname: PichuUmbreon
name: Melchior VII
fullurl: docs/
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated much. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes;<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing;<br>
  58; 3F; 3F; 0; 0; Freezes and erases game;<br>
  59; 4F; 4F; 0; Unsellable; Freezes and erases game;<br>
  5A; 5F; 5F<br>
  5B; 6F; 6F<br>
  5C; 7F; 7F<br>
  5D; 8F; 8F<br>
  5E; 9F; 9F<br>
  5F; 10F; 10F<br>
  60; 11F; 11F<br>
  61; B4F; B4F<br>
  Uncompleted: 62-C3<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: PichuUmbreon
name: Melchior VII
fullurl: docs/
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated much. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names, or how to find data on the glitch items. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes;<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing;<br>
  58; 3F; 3F; 0; 0; Freezes and erases game;<br>
  59; 4F; 4F; 0; Unsellable; Freezes and erases game;<br>
  5A; 5F; 5F<br>
  5B; 6F; 6F<br>
  5C; 7F; 7F<br>
  5D; 8F; 8F<br>
  5E; 9F; 9F<br>
  5F; 10F; 10F<br>
  60; 11F; 11F<br>
  61; B4F; B4F<br>
  Uncompleted: 62-C3<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: PichuUmbreon
name: Melchior VII
fullurl: docs/
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated a lot. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names, or how to find data on the glitch items. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes;<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing;<br>
  58; 3F; 3F; 0; 0; Freezes and erases game;<br>
  59; 4F; 4F; 0; Unsellable; Freezes and erases game;<br>
  5A; 5F; 5F<br>
  5B; 6F; 6F<br>
  5C; 7F; 7F<br>
  5D; 8F; 8F<br>
  5E; 9F; 9F<br>
  5F; 10F; 10F<br>
  60; 11F; 11F<br>
  61; B4F; B4F<br>
  Uncompleted: 62-C3<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: Abwayax
article: minor
name: Minor Glitches
fullurl: docs/minor
summary: Removed glitch unowns and dolls from R/S, they are G/S/C glitches and belong in that list
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/minor/coolmove">"Cool Move"</a></li>
  </ul>


uname: Abwayax
article: ditto/mew
name: Mew Trick
fullurl: docs/ditto/mew
oldtext:
  {{dittotrick}}
  test
  The <b>Mew Trick</b> is the first variation of [[ditto|Ditto Trick]] discovered. In fact, because of this, Mew is often associated with this trick.
  <br />
  <br />
  First, if you've already beaten the guys circled below, you’ll need to restart your game. 
  <br /><br />
  <img src="images/getmew1.jpg">-<img src="images/getmew2.jpg"><br />
  You must not have beaten any of these guys who are circled.
  <br /><br />
  <img src="images/getmew3.jpg"><br />
  Then, go in front of the Gambler. You must approach him from in front of the house, then FLY quickly before he sees you.
  <br /><br />
  <img src="images/getmew4.jpg"><br />
  Then go and battle the boy. Make sure he walks up to you, if you go too close to him, the game will freeze.
  <br /><br />
  <img src="images/getmew5.jpg"><br />
  Then FLY to Lavender Town.
  <br /><br />
  <img src="images/getmew6.jpg"><br />
  Press B when the menu pops up.
  <br /><br />
  <img src="images/getmew7.png"><br />
  Then Mew will appear. <p>


uname: Abwayax
article: ditto/mew
name: Mew Trick
fullurl: docs/ditto/mew
oldtext:
  {{dittotrick}}
  The <b>Mew Trick</b> is the first variation of [[ditto|Ditto Trick]] discovered. In fact, because of this, Mew is often associated with this trick.
  <br />
  <br />
  First, if you've already beaten the guys circled below, you’ll need to restart your game. 
  <br /><br />
  <img src="images/getmew1.jpg">-<img src="images/getmew2.jpg"><br />
  You must not have beaten any of these guys who are circled.
  <br /><br />
  <img src="images/getmew3.jpg"><br />
  Then, go in front of the Gambler. You must approach him from in front of the house, then FLY quickly before he sees you.
  <br /><br />
  <img src="images/getmew4.jpg"><br />
  Then go and battle the boy. Make sure he walks up to you, if you go too close to him, the game will freeze.
  <br /><br />
  <img src="images/getmew5.jpg"><br />
  Then FLY to Lavender Town.
  <br /><br />
  <img src="images/getmew6.jpg"><br />
  Press B when the menu pops up.
  <br /><br />
  <img src="images/getmew7.png"><br />
  Then Mew will appear. <p>
  blah


uname: Abwayax
article: ditto/mew
name: Mew Trick
fullurl: docs/ditto/mew
oldtext:
  {{dittotrick}}
  foo
  The <b>Mew Trick</b> is the first variation of [[ditto|Ditto Trick]] discovered. In fact, because of this, Mew is often associated with this trick.
  <br />
  <br />
  First, if you've already beaten the guys circled below, you’ll need to restart your game. 
  <br /><br />
  <img src="images/getmew1.jpg">-<img src="images/getmew2.jpg"><br />
  You must not have beaten any of these guys who are circled.
  <br /><br />
  <img src="images/getmew3.jpg"><br />
  Then, go in front of the Gambler. You must approach him from in front of the house, then FLY quickly before he sees you.
  <br /><br />
  <img src="images/getmew4.jpg"><br />
  Then go and battle the boy. Make sure he walks up to you, if you go too close to him, the game will freeze.
  <br /><br />
  <img src="images/getmew5.jpg"><br />
  Then FLY to Lavender Town.
  <br /><br />
  <img src="images/getmew6.jpg"><br />
  Press B when the menu pops up.
  <br /><br />
  <img src="images/getmew7.png"><br />
  Then Mew will appear. <p>


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br>
  <b>Another example of a location is:</b><br>
  <img src="images/zeroerror3.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
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  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
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  <!-- Hidden until they're operational ~Abwayax
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  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
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  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
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  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
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  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
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  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
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  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
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  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
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  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
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  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
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  <TR>
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  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
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  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
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  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
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  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
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  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
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  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
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  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
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  	<B>Fun Stuff</B>
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  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
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  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Pokeglitch
article: oldman
name: The Old Man Glitch
fullurl: docs/oldman
oldtext:
  {{oldmannav}}
  <br />
  {{Imagecaptioned|images/missingno1.jpg|Wild MISSINGNO. appeared!|150|right}}The <b>Old Man glitch</b> allows one to capture high-level or glitch Pokémon on the eastern Cinnabar Island strait. It is sometimes called the <i>MissingNo. Glitch</i>.
  <br /><br />
  <b>Requirements</b><br />
  <ul>
  <li>A Red or Blue Version Pokémon game that has been played up to Cinnabar Island
  <li>A Pokémon that knows Fly
  <li>A Pokémon that knows Surf
  </ul>
  <b>Directions</b><br />
  <br /><p><b>Step 1:</b><br /><img src="images/coffeeguy.jpg" /><br />Talk to the old man at Viridian City who shows you how to catch Pokémon. Say no to his question and watch his demonstration.</p>
  <p><b>Step 2:</b><br />Fly to Cinnabar Island. Do not leave Viridian City before doing this.</p>
  <p><b>Step 3:</b><br /><img src="images/coast.jpg" /><br />Surf along the eastern coast of Cinnabar Island until you encounter a wild Pokémon.</p><br />
  {{Imagecaptioned|images/kabuskel.png|One of the weird MissingNo. variations. It appears if you have a <i>w</i> in the right place in your name.|150|right}}As you are Surfing, you should encounter Pokémon that you normally wouldn't see in the ocean, some of which are over Level 100. Eventually, you will encounter a Glitch Pokémon called either &apos;M or MissingNo. Most chances you have heard of MissingNo. before; it is the most well-known Glitch Pokémon and has been rumored to erase games, although this has not been confirmed.<br><br>
  MissingNo. and &apos;M are prized mainly because encountering one will give you 128 of the sixth item on your item list. This trick can therefore be used to give you infinite Master Balls, Rare Candies, etcetera, by using it again whenever your supply runs low. 
  <br>
  <img src="/../images/over100items6.png">
  <br><br>
  Which other Pokémon you encounter with this glitch is determined by your name. To find out what Pokémon will appear with your character's name, use our <a href="misc/namegen">Name Generator</a>, <a href="/../misc/namegen2">Name Generator 2</a>, or the <a href="biglist.htm">Big List</a>.


uname: Pokeglitch
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The Amazing Man is a character in the game that jumps to places that normally they would be able to reach.  There are many variations.<br><br><b><center>Variation 1</b>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="images/amazingman1.png"></li><br><br><b><center>Variation 2</b><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><br><b><center>Variation 3</b><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><img src="">
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><img src="images/">
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><img src="zeroerror3.png">
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><img src=".png">
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><img src="zero.png">
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><img src="zeroerr.png">
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><img src="zero3.png">
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b></b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another location</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another</b><br><img src="zeroerror3.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loca</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another l</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another lo</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another location:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another locat</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loction:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another ploc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br>


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br><img


