# smf_messages

subject: Re: Celadon Corner Glitch Metamap Script ACE could be used as a &quot;Yellow gm- ACE&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  This sounds really interesting. Awesome find Krys3000. :) Unfortunately I&#039;m not sure if this will work for reasons below without another arbitrary code execution (or [url=https://glitchcity.info/wiki/Connection_Copier]connection copier[/url] which is like ACE and debatably is), so we may have to settle for an earlier meta-map script.<br /><br />[quote author=Krys3000 link=topic=8489.msg210776#msg210776 date=1536008788]<br />This stays theorical. It seems impossible to Trainer Escape the Rocket in Celadon Corner (except with a glitch item maybe, Evie may know more about this), and I don&#039;t know if $D65E, which is the address for the Corner&#039;s script, is accessible through the underflow in the PC. If not, then this ACE method would be exclusively limited to the ability to use another ACE Method to setup the script!<br />[/quote]<br /><br />I think from what has been found unfortunately you can only escape from long-range Trainers, otherwise Trainers who spot you with the help of a [url=https://glitchcity.info/wiki/Rival%27s_effect]Rival&#039;s effect[/url] item. I feel it may not be out of the question though with the complexity of glitch items and it would be cool to be able to do something like that.<br /><br />This is the method I use to find the item.<br /><br />First assume:<br /><br />D53A (number of items) + (x) + (x-1)<br /><br />Then take D65E (desired address) and minus D53A on Windows Calculator (programmer mode) and divide by two to get 0x92.<br /><br />Now assume 0x92 to be x:<br /><br />D53A + 92 + 91<br />=D65D<br /><br />This way we find that D65D is item 0x92 (which is item 146), so because quantities follow items, D65E is the quantity of item 146.<br /><br />However it seems sadly it may still be impossible due to it being an item beyond slot 127. I remember Dabomstew telling me regarding the usual expanded items pack that items 128-255 are regarded by the game as earlier items in the pack (unsure of the specifics but they appear and function as if they were something such as -128 of the original or item 0-127. I&#039;ve confirmed many items past slot 127 are repeats but it confuses me because I don&#039;t know what item 0 would be.). It may be then that the expanded PC covers the same rule.<br /><br />I hope you success in finding a working meta-map script method!


subject: Re: Celadon Corner Glitch Metamap Script ACE could be used as a &quot;Yellow gm- ACE&quot;
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Ok Evie, thanks!<br /><br />Apparently yes, it seems that this item cannot be reached in the Expanded PC. If we want this method to replace the necessity for a glitch item, we could be using Pikachu Off-Screen ACE to setup $D65E to 12. This way, there would be no need for a glitch item nor performing the annoying Pikachu Off-Screen process to execute code: entering the corner would do the job. I will work more on this soon if possible :)


subject: Simplifying ACE (theory)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  It&#039;s been established since the early days of SRAM glitch TASes that D36E-D36F (&quot;level-script pointer&quot;) is capable of executing arbitrary code. These addresses represent a pointer which is usually supposed to be in ROM; and the pointer controls a script on the current map for when the menu is closed. The script is temporary, and is updated each time you enter a new map (so if you change it and enter a new map it will go away, but if you stay on the map the modified pointer will still be there).<br /><br />There is nothing to stop this pointer from being represented in RAM instead, and fortunately D36E-D36F is in the expanded items pack. Specifically it is at item 41. (but note in Japanese versions, I think this may be a quantity instead; so in Japanese versions the script must be represented in two stacks. I don&#039;t know the specifics yet.)<br /><br />Having Water Stone x 211 (Red/Blue) or Thunderstone x 211 (Yellow) at item 41 and closing the menu, therefore will make the game run code at item 3 and is (as bytes) 22 D3 or 21 D3 respectively (because D322/D321 is the RAM address for item 3).<br /><br />In theory for non-English European versions the items would be:<br /><br />Calcium x 211 (Red/Blue) or Carbos x 211 (Yellow) instead and would be (as code) 27 D3 and 26 D3 respectively.<br /><br />If we only want to exploit ACE a limited number of times, this may be enough; we can set up the expanded items pack and then you can place your items in slot 3 obtained with the [url=https://glitchcity.info/wiki/Celadon_looping_map_glitch]Celadon looping map glitch[/url], and the game will execute the code after you close the menu; many item setups from the [url=https://forums.glitchcity.info/index.php?topic=6638.0]main thread[/url] for slot 3 will work this way, and will let you execute code without the need of bootstrap PokÃ©mon.<br /><br />However, if we want to perform a slightly more user friendly method and reduce the time for ACE, the best thing we may want to do is give ourselves a glitch item to execute code quickly without having to place the item again. It also gives us the ability (which we can already do, but I don&#039;t know if there is a known way with the level-script pointer) to execute arbitrary code in battle.<br /><br />A good item for this (but not the only option) is 4F (to be placed in a position after or before the code such as slot 1), which executes FA65 (RB) or FA64 (Yellow) in the middle of the Day Care. This means we have freedom to have whatever party PokÃ©mon or boxed PokÃ©mon we want, with the only requirement being that we don&#039;t use the Day Care.<br /><br />Usually we would need an elaborate bootstrap setup for this, but if the data is &quot;C3 22 D3&quot; (jp D322), it can be done with only three bytes so it&#039;s just a matter of writing this data into FA65.<br /><br />This can be achieved with the [url=https://glitchcity.info/wiki/Reusable_RAM_writer]reusable RAM writer[/url]. All these items can be obtained if you close the menu multiple times;<br /><br />1. When you have Lemonade x195, Carbos x218, X Accuracy x101 (writes C3 to DA65)<br />2. When you have Lemonade x34, Carbos x218, X Accuracy x102 (writes 22 to DA66)<br />3. When you have Lemonade x211, Carbos x218, X Accuracy x103 (writes D3 to DA67)<br /><br />In English Yellow, the quantities of the X Accuracies are -1 of the original and the Lemonade quantity is x33.<br /><br />For non-English European versions it&#039;s unfortunately unconfirmed for now.<br /><br />After each use, the quantities of the items are replaced by x0 (actually x256) so you can set them up again by tossing from the stacks. There is no side effect related to the quantity being x0.<br /><br />Now after you&#039;ve done this, you&#039;re free to use any existing script (see [url=https://forums.glitchcity.info/index.php?topic=6638.0]main thread[/url])) with ACE you desire. :) Or if you like, you can stick with the reusable RAM writer with [url=https://github.com/pret/pokered/blob/master/wram.asm]a WRAM map[/url] and Windows Calculator or [url=https://glitchcity.info/wiki/The_Big_HEX_List]The Big HEX List[/url] (to convert from decimal to hexadecimal) as a reference.<br /><br />All you have to do is bring up items from the Celadon looping map glitch, and if the quantity is x1, just move one tile up/down to change it to x0 (actually x256), after which you can access any quantity you want.<br /><br />There is one difficulty with this which varies based on the save file. Sometimes the menu will &#039;freeze&#039;. This is due to &#039;lag name glitch items&#039; on the screen. You must be really careful not to press A, or the freeze from these lag name glitch items could destroy the save file (which is a lot more likely on 3DS VC). From experience, viewing a PokÃ©mon&#039;s summary before a freeze seems to lower the likelihood of save corruption. What you need to do is keep pressing B at a slow rate, while holding up/down. This way eventually you will get to where the Nugget x1 was.<br /><br />[b]Setting up expanded items pack:[/b]<br /><br />In order to get the expanded items pack, we can use the old man glitch in Red/Blue to encounter MissingNo. to duplicate an X Special by 128. Then either capture MissingNo. after using an X Special (gives x127) to get X Special x255 and then perform dry underflow (see [url=https://glitchcity.info/wiki/Expanded_item_pack]here[/url]).<br /><br />In Yellow, we can use [url=https://glitchcity.info/wiki/Glitch_City_RAM_manipulation]Glitch City RAM manipulation[/url], [url=https://glitchcity.info/wiki/Arbitrary_code_execution#Via_Pikachu_off-screen_glitch]Pikachu off-screen ACE[/url], [url=https://www.youtube.com/watch?v=73fAlzIbi9k]stable MissingNo.[/url], &quot;[url=https://www.youtube.com/watch?v=DDkema91-vo]stable unstable MissingNo.[/url]&quot; (requires save file to have been wiped, to have never seen a glitch PokÃ©mon after wiping, and to be using an accurate console (I think GBA SP likely works, speedrunners have confirmed it on real hardware, and I&#039;ve confirmed it working on 3DS Virtual Console) or emulator (like BGB)).<br /><br />If you are encountering MissingNo., exploit the same method once MissingNo. appears to get a x255 stack as in Red/Blue.<br /><br />If you are using Glitch City RAM manipulation, you will need 50 stored items and to find the D53A map block, and Cut it to get 109 stored PC items, after which you can get a x255 stack from the PC.<br /><br />If you are using the Pikachu off-screen glitch method, you can use the glitch text box to enable the expanded items pack with specific PokÃ©mon and specific items as described in the article.<br /><br />[hr]<br /><br />Also in all versions, we can use the [url=https://glitchcity.info/wiki/SRAM_glitch]SRAM glitch[/url], which in English and non-English European versions, the reset is exploited a fraction of a second after the Yes/No box closes. This is actually a fast way to set up ACE in general, but getting the save with 255 PokÃ©mon requires some practice and may require multiple attempts. Once you&#039;re able to do it, swap PokÃ©mon 2 with PokÃ©mon 10 to get the expanded items pack. :)<br /><br />There are two small complications being that you will have a party full of 255 PokÃ©mon and (for Yellow version) having 152 PokÃ©mon in the PokÃ©dex (a side effect of swapping PokÃ©mon 2 with PokÃ©mon 10) will prevent you from being able to deliver Oak&#039;s Parcel and being able to obtain the PokÃ©dex.<br /><br />Addressing the PokÃ©dex problem, I&#039;ve noticed however item 91 in the expanded PC items will affect the Professor Oak&#039;s Lab script. In Red/Blue, setting this to x15 (hex:0F) will allow you to get the PokÃ©dex. In Yellow, the value you need to set to get the PokÃ©dex may be different, but the item position (item 91) should be the same.<br /><br />Addressing the PokÃ©mon party, this is what I do.<br /><br />1. Change D365 (item 36 quantity) to 05 (either a Master Ball or the hex:00 &quot;.j in RB&quot;, &quot;x in Yellow&quot; item usually) then walk out of your house to warp to Vermilion City.<br />2. Enter Diglett&#039;s Cave, enter battle, and then use a Master Ball from your inventory (careful which one you use, save before battle to be safe) to reduce the number of PokÃ©mon to 49-51 (varies depending on which PokÃ©mon the foe turns into; a side effect of [url=https://glitchcity.info/wiki/Wild_appeared!]wild appeared![/url])<br />3. Open the Start menu (important)<br /><br />In PokÃ©mon Red and Blue, entering Diglett&#039;s Cave and opening the Start menu is mandatory. However, in PokÃ©mon Yellow you can do this step from anywhere and I think whether you opened the Start menu or not doesn&#039;t matter.<br /><br />4. Save at a PC and view the summary of a valid sprite PokÃ©mon in your party to be safe in case you get a freeze (in RB this is easy, Charizard &#039;M (FF) does the trick)<br />5. Try to deposit the first PokÃ©mon. The game may freeze due to its unterminated name, but may also not freeze. If the game freezes keep viewing different PokÃ©mon in your party until you find one that works. I don&#039;t know the exact cause of this, but in [url=https://glitchcity.info/wiki/OobLG]oobLG[/url] it was to do with move 4, possibly its name.<br />6. Repeat until you have 1-5 PokÃ©mon. You will need to change boxes during this process. You can now catch a new PokÃ©mon and release the rest, with care.<br /><br />If you set up ACE this way, you may want to get all Badges, Fly locations and a PokÃ©mon with HM moves.<br /><br />I&#039;ve noticed TM52 in the expanded items pack in Route 1, which can be used for Fly and Pidgey are possible on Route 1. HM03 is possible too, but I&#039;m afraid I&#039;m unsure of the specifics. ????? (surfboard) can be found on the top-right most corner of the sea south of Pallet Town and can be used to catch Tentacool. If you need the other HMs, they (like most other items) should be available with the Celadon looping map glitch.<br /><br />Potions aren&#039;t too uncommon in the expanded items pack, and can be placed somewhere below the options address in the expanded items pack to give you 2 badges, specifically the Thunder Badge and Soul Badge which will let you use Fly and Surf. I&#039;m unsure if you can get all badges as that would be a Cancel item but I don&#039;t rule it out.<br /><br />However, if you want all badges using the RAM writer to write FF (255) to D356 (x211 and x86) should do the trick. To be able to Fly anywhere, change item 36 to visit every key area (maps 00-0A or x0-x10). If this isn&#039;t possible (if the quantity required is larger so you can&#039;t toss to get it), what you can do is place the Ultra Ball x0 four slots above it (item 32) in item 36. If the item is an Old Amber instead, try it in a PokÃ©mon Center and it should be an Ultra Ball.<br /><br />Once you&#039;ve set up 4F, if you ever want to get rid of the expanded items pack, buying enough items may reset it. You can then use the item morphing code with item duplication from MissingNo. or &#039;M (00) to get other setups instead (see [url=https://forums.glitchcity.info/index.php?topic=6638.0]&quot;change the second item&quot; in main thread[/url]). If you have 255, buying two would fix the inventory. I don&#039;t know of a way to get x0 quantities this way, but in fact on hindsight you don&#039;t need a x0 for the reusable RAM writer (but as it is, the first three items wouldn&#039;t be able to write a x0 value); replacing Lemonade x0 with PokÃ© Ball x175 will do it. In that case it may be best just to keep the expanded items pack. On the other hand it leaves the inventory glitched and you can&#039;t obtain new items without deleting the rest.<br /><br />I hope this information is useful and let me know if you have any further questions. :)


subject: Re: Celadon Corner Glitch Metamap Script ACE could be used as a &quot;Yellow gm- ACE&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8489.msg210784#msg210784 date=1536067928]<br />Ok Evie, thanks!<br /><br />Apparently yes, it seems that this item cannot be reached in the Expanded PC. If we want this method to replace the necessity for a glitch item, we could be using Pikachu Off-Screen ACE to setup $D65E to 12. This way, there would be no need for a glitch item nor performing the annoying Pikachu Off-Screen process to execute code: entering the corner would do the job. I will work more on this soon if possible :)<br />[/quote]<br /><br />You&#039;re welcome. That&#039;s true. OK, good luck and have fun! :)


subject: Re: Celadon Corner Glitch Metamap Script ACE could be used as a &quot;Yellow gm- ACE&quot;
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  According to your method, Pallet Town script, $D5F0, can be manipulated from the expanded PC. Pallet Town Glitch Script 0x13 executes code from current player x-position ($D361) which also can be manipulated from an expanded pack.<br /><br />This of course is rather hard to use in routine, but do you think that, similarly to what you [url=https://forums.glitchcity.info/index.php?topic=8467.msg210573#msg210573]said about Viridian Glitch script 0x11[/url], it is possible to put a code at this position that would change the Celadon&#039;s Corner script to 0x12 and execute it, then go on with the Corner ACE?<br /><br />Thanks&nbsp; :)


subject: Re: Celadon Corner Glitch Metamap Script ACE could be used as a &quot;Yellow gm- ACE&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Krys3000 link=topic=8489.msg210787#msg210787 date=1536094929]<br />According to your method, Pallet Town script, $D5F0, can be manipulated from the expanded PC. Pallet Town Glitch Script 0x13 executes code from current player x-position ($D361) which also can be manipulated from an expanded pack.<br /><br />This of course is rather hard to use in routine, but do you think that, similarly to what you [url=https://forums.glitchcity.info/index.php?topic=8467.msg210573#msg210573]said about Viridian Glitch script 0x11[/url], it is possible to put a code at this position that would change the Celadon&#039;s Corner script to 0x12 and execute it, then go on with the Corner ACE?<br /><br />Thanks&nbsp; :)<br />[/quote]<br /><br />Yes. That&#039;s right. :) According to [url=https://www.youtube.com/watch?v=ZyppANEvnh8]my description on my old dry underflow video[/url], this is the item ID of stored PC item 92, and 0x13 is a Super Potion is reasonable and can easily go in that slot (with some good counting).<br /><br />I&#039;m unsure however whether there are safe Pallet Town normal initial x-coordinates (and the data that follows) which will not freeze the game.<br /><br />If this is not the case however, perhaps changing D35D (item 32 quantity) to 0x00, setting up the desired x-position/y-block (ideally a relative jump back to 21 D3) and using 9F to refresh the map is possible. At D321 would be your code to set up the Game Corner script (or whichever ACE method you like).<br /><br />This as bytes would be 18 BE. D361 is item 34&#039;s quantity and D362 is item 35. Hence item 34 should be any item x24 (hex:18) and the glitch item [url=https://glitchcity.info/wiki/ItemDex/Y:190]# ...# (hex:BE)[/url] in slot 35. If this is possible, it may actually be simpler than a method involving entering Pallet Town normally. The only other potential problem is if D36D (&quot;level-script pointer&quot; map script, which I wrote about in an [url=https://forums.glitchcity.info/index.php?topic=8491.msg210785;topicseen#msg210785]earlier thread[/url]) is an address in the range of 4000-7FFF and you are switching to a map which is from another bank (as listed [url=https://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I)]here[/url]), so to be safe it may be that only certain maps should be used with the 9F method, such as Viridian City (bank 6; the same as Pallet Town), however not all old D36D-D36E values would freeze the game.<br /><br />Hope this helps for now! It&#039;s late and unfortunately I don&#039;t have time to experiment with this with you sorry, but I can try to verify the 9F method tomorrow with you if you like.


subject: Another possible (emulator-preferred) ACE setup for Yellow
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glitch item &quot;f m&quot;, or hex:68, executes arbitrary code from FAD1 (a copy of DAD1) in Echo RAM, which are the Attack/Defense IVs of the second stored PokÃ©mon. To redirect to the third item, one could manipulate the IVs to C321 and then have 19 PP on the first move with three PP-Ups applied (better setup for emulators) or use a luck-based setup with 3 PP on the first move with three PP-Ups applied, 33 PP on the second move with no PP-Ups applied, and 19 PP on the third move with three PP-Ups applied (better setup for real console or Virtual Console).


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg210779#msg210779 date=1536038173]<br />Please note that a family plan has a wider scope than just family. A group of friends of mine have their own plan, now :D<br />And, it&#039;s worth it starting from 2 ~ 3 people in the plan, too.<br />[/quote]<br />Can you already purchase family plans now? I didn&#039;t think you&#039;d be able to purchase plans until the service actually launched.


subject: Re: Another possible (emulator-preferred) ACE setup for Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8492.msg210789#msg210789 date=1536101469]<br />Glitch item &quot;f m&quot;, or hex:68, executes arbitrary code from FAD1 (a copy of DAD1) in Echo RAM, which are the Attack/Defense IVs of the second stored PokÃ©mon. To redirect to the third item, one could manipulate the IVs to C321 and then have 19 PP on the first move with three PP-Ups applied (better setup for emulators) or use a luck-based setup with 3 PP on the first move with three PP-Ups applied, 33 PP on the second move with no PP-Ups applied, and 19 PP on the third move with three PP-Ups applied (better setup for real console or Virtual Console).<br />[/quote]<br /><br />That&#039;s cool! :)<br /><br />Yeah I remember while doing the ItemDex project there were a number of items like these, but I never thought too deeply about the pointers. It&#039;s nice we actually have so many options, and it looks like with another ACE item we could set up FAD1 to redirect to item 3 too.<br /><br />Thanks for this. ^^


subject: Re: Shiny hunting
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8209.msg210766#msg210766 date=1535778548]<br />300-some hours across all gens before my first. Legit SoulSilver cart, it was a Ratatta. Level 7(?)... accidentally killed.<br />[/quote]<br /><br />Mega oofers.<br /><br /><br />I can&#039;t get the exact amount of hours I&#039;ve played Gens 2+, but i&#039;d say it was around that amount (circa 300 hours). Never recall genuinely encountering a shiny without actively looking for one/hacking. Oh well Â¯\_(ãƒ„)_/Â¯


subject: Re: Shiny hunting
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Epsilon link=topic=8209.msg210794#msg210794 date=1536165568]<br />[quote author=Parzival link=topic=8209.msg210766#msg210766 date=1535778548]<br />300-some hours across all gens before my first. Legit SoulSilver cart, it was a Ratatta. Level 7(?)... accidentally killed.<br />[/quote]<br /><br />Mega oofers.<br /><br /><br />I can&#039;t get the exact amount of hours I&#039;ve played Gens 2+, but i&#039;d say it was around that amount (circa 300 hours). Never recall genuinely encountering a shiny without actively looking for one/hacking. Oh well Â¯\_(ãƒ„)_/Â¯<br />[/quote]<br /><br />Not too long ago I accidentally encountered a 1/8192 Shiny Ho-Oh while fishing for PokÃ©mon in [url=https://www.youtube.com/watch?v=uf5u3b815mc]EN PokÃ©mon Gold glitch map 0xDA00[/url], no lie.<br /><br />Too bad glitches were required and this was not on 3DS Virtual Console, both meaning I wouldn&#039;t want to transfer it up as it&#039;s technically not legit or couldn&#039;t legitimately be moved up the generations.<br /><br />Unlucky though. :( Hope you get one like that soon.


subject: Re: Shiny hunting
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I now have two shiny Lugia! Except I stole this one from some old hobbit in a volcano:<br />[img height=300]https://cdn.bulbagarden.net/upload/7/71/249Lugia-Shadow_XD_2.png[/img]<br /><br />[quote author=Evie Torchic the Glitch Scientist link=topic=8209.msg210795#msg210795 date=1536166163]<br />Not too long ago I accidentally encountered a 1/8192 Shiny Ho-Oh while fishing for PokÃ©mon in [url=https://www.youtube.com/watch?v=uf5u3b815mc]EN PokÃ©mon Gold glitch map 0xDA00[/url], no lie.[/quote]<br /><br />Lol what level was it?


subject: Re: Glitch City Laboratories 18.09
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=8490.msg210782#msg210782 date=1536060847]<br />This is great, I notice the site is working really smooth now. Thank you so much! :)<br />[/quote]<br />You&#039;re welcome! I too notice the site is running much faster. I don&#039;t know if that&#039;s due to improvements in GCL itself or due to work on the server to make it more efficient in general (in particular, replacing Gitlab with Gitea, since Gitlab is a resource hog and often suffers from memory leaks).<br /><br />[quote author=Abwayax link=topic=8490.msg210780#msg210780 date=1536046275]<br />Ooh, this is nice. ^^ I created an offline GlitchDex a while ago, so will put it on my list of projects to make an updated version.<br />[/quote]<br />I noticed! Good job on that. This should make it easier to create a new version. I also have [url=https://forge.monarch-pass.net/glitch-city-laboratories/glitch-city-laboratories/issues/13]a ticket[/url] for automatically generating an offline GlitchDex.<br /><br />[quote author=Sherkel link=topic=8490.msg210793#msg210793 date=1536162239]<br />Thank you! :)<br />[/quote]<br />You&#039;re welcome! Sorry it took longer than I wanted.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Honestly the Switch just keeps giving me more and more reasons to not care about it.<br /><br />There&#039;s just Smash Oddysey, and Super Mario Ultimate, and it&#039;s like... I dunno. It&#039;s not even like the Switch is that innovative as a console. Those games might as well have been on the Wii U, really.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, it might not be possible to buy the service yet, but you can already create your &quot;Family&quot; in your profile settings.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br /><br />Yeah I&#039;m a gender whisperer, I have the ability to talk to genders and understand what they&#039;re saying<br />


subject: Re: Shiny hunting
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Bert link=topic=8209.msg210796#msg210796 date=1536184592]<br />I now have two shiny Lugia! Except I stole this one from some old hobbit in a volcano:<br />[img height=300]https://cdn.bulbagarden.net/upload/7/71/249Lugia-Shadow_XD_2.png[/img]<br />[/quote]<br /><br />Nice! :)<br /><br />[quote author=Bert link=topic=8209.msg210796#msg210796 date=1536184592]<br />Lol what level was it?<br />[/quote]<br /><br />It was possibly one of the Level 135 ones, but I don&#039;t know for sure, ha ha.


subject: Re: Glitch City Laboratories 18.09
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=8490.msg210798#msg210798 date=1536203957]<br />[quote author=Evie Torchic the Glitch Scientist link=topic=8490.msg210782#msg210782 date=1536060847]<br />This is great, I notice the site is working really smooth now. Thank you so much! :)<br />[/quote]<br />You&#039;re welcome! I too notice the site is running much faster. I don&#039;t know if that&#039;s due to improvements in GCL itself or due to work on the server to make it more efficient in general (in particular, replacing Gitlab with Gitea, since Gitlab is a resource hog and often suffers from memory leaks).<br /><br />[quote author=Abwayax link=topic=8490.msg210780#msg210780 date=1536046275]<br />Ooh, this is nice. ^^ I created an offline GlitchDex a while ago, so will put it on my list of projects to make an updated version.<br />[/quote]<br />I noticed! Good job on that. This should make it easier to create a new version. I also have [url=https://forge.monarch-pass.net/glitch-city-laboratories/glitch-city-laboratories/issues/13]a ticket[/url] for automatically generating an offline GlitchDex.<br /><br />[quote author=Sherkel link=topic=8490.msg210793#msg210793 date=1536162239]<br />Thank you! :)<br />[/quote]<br />You&#039;re welcome! Sorry it took longer than I wanted.<br />[/quote]<br /><br />I see, sounds good.<br /><br />Thanks, glad you like it. :) That sounds amazing, I hope you luck in implementing it.


subject: Old Man Glitch + Professor Oak
poster_name: atlantaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hiya :) <br /><br />Excuse me for the newbie question!<br /><br />I&#039;ve been playing around with the Old Man glitch, specifially the Professor Oak glitch trainer (Yes I am a latecomer to actually doing the glitches!) . I came across 2 glitch pokemon: a pokemon called A (EA?) with the move KOGAKOGA, and Pã‚¥ ã‚¥ ã‚¥ which of freezes my game so put an end to that!<br /><br />I&#039;ve been wondering what causes Prof. Oak to have different pokemon? I&#039;ve looked around the main site, and bulbapedia etc. but haven&#039;t found any info on it yet.<br /><br />Also, I can&#039;t find a reference to the KOGAKOGA move anywhere, I assume the game is pulling this from somewhere else? How come it does this rather than using one of the moves from its &#039;moveset&#039;?<br /><br />Thank you for reading&nbsp; ;D


subject: Re: Old Man Glitch + Professor Oak
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=atlantaj link=topic=8493.msg210809#msg210809 date=1536319671]<br />Hiya :) <br /><br />Excuse me for the newbie question!<br /><br />I&#039;ve been playing around with the Old Man glitch, specifially the Professor Oak glitch trainer (Yes I am a latecomer to actually doing the glitches!) . I came across 2 glitch pokemon: a pokemon called A (EA?) with the move KOGAKOGA, and Pã‚¥ ã‚¥ ã‚¥ which of freezes my game so put an end to that!<br /><br />I&#039;ve been wondering what causes Prof. Oak to have different pokemon? I&#039;ve looked around the main site, and bulbapedia etc. but haven&#039;t found any info on it yet.<br /><br />Also, I can&#039;t find a reference to the KOGAKOGA move anywhere, I assume the game is pulling this from somewhere else? How come it does this rather than using one of the moves from its &#039;moveset&#039;?<br /><br />Thank you for reading&nbsp; ;D<br />[/quote]<br /><br />Hello there! :) Welcome to the forums ^^.<br /><br />That&#039;s OK.<br /><br />Yes, glitch PokÃ©mon from glitch Trainers are a common find. The move &quot;KOGAKOGA&quot; sounds likely to be one of the glitch moves between indices 166-195 (or maybe move 0x00 as well I&#039;m unsure). These have a random set of names based on I believe the game searching through RAM to find a terminated string that would match the glitch move ID. The same move then, for instance may not only be named &quot;KOGAKOGA&quot; but another string. This effect occurs with glitch Trainer 0xC8 as well, who was originally known as &quot;JACRED&quot;, but has a varying name. This also occurs with things such as the obscure glitch stats and hex:00 glitch item in Red/Green (see [url=https://glitchcity.info/wiki/Chaotic_name]chaotic name[/url]).<br /><br />These moves are also known as &quot;Super Glitch&quot; moves, and having a copy of the game&#039;s screen in data terminated by 0x50 can prevent the freezes you get with them (see [url=https://forums.glitchcity.info/index.php?topic=6627.0]here for more information[/url]).<br /><br />Glitch Trainers encountered with the old man glitch (or from an encounter table), regardless of Trainer class always have the same PokÃ©mon, as detailed [url=https://glitchcity.info/wiki/Glitch_Trainer#Old_man_glitch_Trainers]here[/url] but the team varies based on the roster number. This value can be modified by encountering a Trainer before performing the old man glitch, so for instance encountering Rocket 40 (hex:28) (Silph Co. 11F) before doing the glitch gives different PokÃ©mon to say Youngster 2, specifically roster 40 of the wild PokÃ©mon Trainers as opposed to roster 2. Professor Oak therefore will always have glitch teams if encountered via the old man glitch or an encounter table.<br /><br />Glitch Trainers encountered with the Trainer escape glitch (but maybe not the ones from text box ID matching; only Start menu or text boxes that support Special stat encounters), will have teams based on the &#039;attack-stage&#039; of the foe. This is a value that begins at 7, but can be raised to a maximum of 13 or minimum of 1. For instance, if the foe doesn&#039;t use any Attack stat changing moves, you&#039;ll encounter Professor Oak roster 7, which is taken from one of the Scientist rosters because it directly follows Professor Oak, after &quot;Chief&quot;, which has no rosters. But if you use 6 Growls to lower it down to 1, you&#039;ll encounter Professor Oak&#039;s first programmed team (with Blastoise). 5 times you&#039;ll get his team with Venusaur, and 4 times you&#039;ll get his team with Charizard. Similarly, if the foe used Swords Dance once, you would get roster 9 (also from Scientists).<br /><br />You&#039;re welcome. Hope this helps! :)


subject: Re: Old Man Glitch + Professor Oak
poster_name: atlantaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you!<br /><br />That&#039;s very interesting to know, that I can influence his roster by battling different trainers first... I predict I&#039;m going to be doing this for the next few days then&nbsp; ::)&nbsp; ;D <br /><br />thanks again for your detailed reply&nbsp; :)


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  It seems 4 4-like sprites and #205 family Pokemon doesn&#039;t change no matter what sprite bank I put in (CF90), Even if I edit values on where the sprite pointers are. but it works fine for that crazy $EC and $F4 glitch Pokemon for Yellow. Is it because of the base sprite dimensions instead of actual dimensions having a 0 which treats it as 256? Putting a 0 in these glitch Pokemon just results longer load time. Female Symbol does the volatile effect when VRAM 8150 is 0, but if you change it, it removes that effect, same with Yellow Missingno. BGB can allow you to edit ROM values, but it&#039;s temporarily since it doesn&#039;t save it when you close the emulator. For 4 4, it only partially changes the look, but not the effect. Same goes for $ED in Yellow, same with the #205&#38;#211 family glitch Pokemon. Something finicky is going on with those glitch Pokemons sprite dimensions, if it&#039;s not a zero value in their sprite pointer that&#039;s causing it, then it&#039;s probably something somewhere else entirely.


subject: Re: Simplifying ACE (theory)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m still waiting for someone to make a &quot;stock&quot; ACE save or a decompression bootstrap which sets up multiple vectors. That&#039;d be easier


subject: Re: Front Sprite Crashers Revealed! Pokemon Red/Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=GlitchedPokemonStudent link=topic=8443.msg210813#msg210813 date=1536443116]<br />It seems 4 4-like sprites and #205 family Pokemon doesn&#039;t change no matter what sprite bank I put in (CF90), Even if I edit values on where the sprite pointers are. but it works fine for that crazy $EC and $F4 glitch Pokemon for Yellow. Is it because of the base sprite dimensions instead of actual dimensions having a 0 which treats it as 256? Putting a 0 in these glitch Pokemon just results longer load time. Female Symbol does the volatile effect when VRAM 8150 is 0, but if you change it, it removes that effect, same with Yellow Missingno. BGB can allow you to edit ROM values, but it&#039;s temporarily since it doesn&#039;t save it when you close the emulator. For 4 4, it only partially changes the look, but not the effect. Same goes for $ED in Yellow, same with the #205&#38;#211 family glitch Pokemon. Something finicky is going on with those glitch Pokemons sprite dimensions, if it&#039;s not a zero value in their sprite pointer that&#039;s causing it, then it&#039;s probably something somewhere else entirely.<br />[/quote]<br /><br />I can&#039;t remember the specifics about base dimensions and actual dimensions other than the base dimensions are found in the [url=https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I]base stats data structure[/url] and the actual dimensions are found by following the pointer and getting the beginning value, but yeah maybe the base structure having a 0 nybble in it may be causing the issue re: it not changing even if you edit the &#039;actual&#039; dimensions. $EC and $F4 don&#039;t have a 0 nybble in the base structure dimensions but do in the &#039;actual&#039; dimensions.<br /><br />Another thing that&#039;s relevant is that R/B Family 205 gets its front sprite from VRAM (8E8F), while 4 4 gets it from an unbanked region (0510). For Family 205 even though some of the RAM can be banked, I&#039;m unsure if the indices&gt;sprite bank relationships apply here. For 4 4/Family 250, any sprite pointers between 0000-3FFF are unbanked, so the relationship doesn&#039;t apply in this case either.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://i.imgur.com/DEM2FBG.png[/img]<br /><br />It happened two days ago, the first time of viewing glitch Pokemon $D9 in stats with the $CF90 code.<br /><br />I never laughed so hard in a long time. I found that very funny.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br /><br />UNION<br />hRedrawBlocksHigh:: ; Temporary storage for one byte<br />&nbsp; &nbsp; db<br />NEXTU<br />hLeftAttribute::<br />&nbsp; &nbsp; db<br />hRightAttribute::<br />&nbsp; &nbsp; db<br />ENDU


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />==Move modification AI routines==<br />*$FA58 (move choice modification #$10)<br /><br />==Structure 2 routine==<br />*$D067


subject: Re: Smart Answers to Stupid Questions.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The specific act of lowering the volume, which in common person&#039;s terms to be precise; to make music less loud which may involve a decrease in amplitude of said sound, in some circumstances quite frank be good for one individual homo sapien&#039;s health, may help said individual homo sapien conserve one&#039;s energy for the day for later in the dusk (commonly known as the term &quot;sleeping&quot;) and for specific moments of social interaction in which the act of lowering the volume to a relatively quiet setting, may not cause mental and/or psychological irritation among other fellow homo-sapiens. However, it must be stressed that keeping the volume at a relatively higher setting (or as a commoner would say; to have the volume adjusted to setting &quot;loud&quot;), can release feelings of enjoyment, also known as &quot;pleasure&quot; and perhaps encourage dopamine to the individual&#039;s source of intelligence as is the current paradigm in neuroscience, psychology and is argued in philosophy, also known as the &quot;brain&quot;.<br /><br />Why isn&#039;t Ganondorf a real pig?


subject: Re: The newcomer and experienced user's guide to G/S/C Arbitrary Code Execution!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello,<br /><br />For some reason I missed your post. I hope this reply finds you now but I will post on your video also to increase the chances.<br /><br />You are right, there was an issue with that specific code. It changes the ID of item 11, regardless of the version. However in the case of Crystal, the code here was 9 items long because the first two items are missing compared to G/S. You need to add 2 random items before the item you want to change, X Accuracy in this case. You can also change the quantity of Fresh Water to x2 and it will affect the 9th item instead of the 11th.<br /><br />With this corrected, it should work fine the way you do it. Thanks for the report and apologies for the confusion :)


subject: Yet another ACE idea (hitflags), also MissingNo. at the beginning of the game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  According to https://glitchcity.info/wiki/User:Kelvinv/HitFlagDex , invalid D05E addresses (normally for critical hit or one hit KO) can cause glitch text boxes to appear. These may be worth analysing as they might be able to cause arbitrary code execution or an arbitrary text box in which the 08 command character tells the game to execute code after it.<br /><br />There is an obscure way to get invalid D05E values without ACE, and that is with a glitch I found in 2015 known as participants glitch (which I believe Crystal_ helped me with). It requires over 6 PokÃ©mon, which can be achieved at the beginning of the game by using the [url=https://glitchcity.info/wiki/SRAM_glitch]SRAM glitch[/url] to get 255 PokÃ©mon.<br /><br />Examples:<br />https://www.youtube.com/watch?v=HUYOC3zFjV4<br />https://www.youtube.com/watch?v=f7U2MWdCH8k<br />https://www.youtube.com/watch?v=-WMiGa16aHw<br /><br /><br />Basically D058 in Red/Blue or D057 in Yellow is the &#039;participants&#039; address. Bit 0 of this address means PokÃ©mon 1 participated and will gain experience, bit 1 means PokÃ©mon 2 participated, and so on up to (unused bit 0x7) PokÃ©mon 8. However, the game won&#039;t stop you from manipulating later addresses by sending out PokÃ©mon beyond slot 8. This has some fun uses, such as forcing a PokÃ©mon battle (Mew and MissingNo. possible but not much use as if you have expanded party you can usually get expanded items pack) via writing to D059 after sending out specific PokÃ©mon (the battle can then be forced with Red/Blue&#039;s 9F (hex:5E), Yellow&#039;s -gm (hex:6A) and Lg- (hex:6E) and forcing a different D05A (D059 in Yellow) battle mode such as old man/Safari Zone/Professor Oak/invalid battle modes (unfortunately the invalid battle modes seem to be all the same).<br /><br />Apparently D05E is in range with participants glitch. If D059 is written to by PokÃ©mon 1-8, D05A is written to by PokÃ©mon 9-16, D05B is written to by PokÃ©mon 17-24, D05C is written to by PokÃ©mon 25-32, D05D is written to by PokÃ©mon 33-40 and D05E is written to by PokÃ©mon 41-48.<br /><br />So the theory goes like this;<br />1. Document the invalid hitflags text box sources with BGB and see if they execute arbitrary code, or the source text pointer can be forced to do that with an 08 command. Then hope and pray there is a reasonable execution pointer (probably the only convenient ones here would be in items or stored PokÃ©mon).<br />2. Convert the ID to binary, then determine which PokÃ©mon (from slot 41-48) need to be sent in battle to write the given D05E value.<br />3. See if you can activate the glitch text box after making a move. (I actually haven&#039;t tried this yet, it may be these values need to be locked to D05E, which would be a shame.


subject: Re: Yet another ACE idea (hitflags), also MissingNo. at the beginning of the game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Note that attempting to send out PokÃ©mon too far may cause tilemap corruption to overflow, so this should be done with care. If the corruption does overflow, then you kinda need TAS capabilities to mash the Down button and hit A at the right time (maybe twice)<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: smoggie
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi guys. Me again.<br /><br />This time with a new batch of EV-trained seedots trying to get the event items in the game since my last batch only gave me caterpies with &quot;??????&quot; as an item.<br /><br />This time however i haven&#039;t gotten a single caterpie after 30+ resets and the only thing i HAVE noticed was that sometimes some of the seedot slots will be completely blank, almost like i&#039;ve completely deleted the pokemon in the slot. I&#039;m assuming i&#039;ve done the glitch wrong somehow, but i&#039;ve got a sneaking suspicion that it has something to do with the EVs.<br /><br />If someone could please confirm what EVs are needed to get the following items then that would be great:<br />- old sea map<br />- aurora ticket<br />- eon ticket<br />- mystic ticket


subject: Article 13
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  It passed.<br /><br /><br />[url=http://saveyourinternet.eu]Article 13[/url] essentially defines that all content that is uploaded to the internet in the EU must now pass through a &quot;Great Filter&quot;, which can detect copyright information and censor it from the internet. The terms of Article 13 are somewhat loose, but it&#039;s the general consensus that even basic use of copyrighted material is now subject to this filter, including Commentary and Parody (should this be the case, memes will almost certainly be impacted).<br /><br />Giving the EU this much power over the internet is risky buisness, and it&#039;s pretty clear that they will eventually use this filter for other internet material, including speech.<br /><br /><br />Discuss.


subject: Re: Article 13
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Considering I don&#039;t follow/understand these things as well as maybe I should, is this likely to lead to loopholes or is the Internet in the EU &quot;truly screwed&quot;, so to speak?


subject: Re: Article 13
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Sherkel link=topic=8495.msg210839#msg210839 date=1536775127]<br />Considering I don&#039;t follow/understand these things as well as maybe I should, is this likely to lead to loopholes or is the Internet in the EU &quot;truly screwed&quot;, so to speak?<br />[/quote]<br /><br />You&#039;re not alone, I haven&#039;t followed or studied this well either.<br /><br />I&#039;m worried how this may affect wikis based in Europe, personally. I&#039;ve also never understood how these things work internationally; could American based wikis such as ours be at risk too?<br /><br />Countless YouTube channels/communities including my own may also be at risk, which also concerns me. Realistically it seems like it would take forever for the state(s) to get rid of all content without resorting to automation, (still I think, how would they identify whether something is a copyrighted work) which could lead to false positives.<br /><br />Worst case scenario, if our wiki/my YouTube channel has to pay I&#039;m prepared to pay royalties to Nintendo, but prohibiting what would have normally been fair use (note: which doesn&#039;t actually exist here in the UK, we have &#039;fair dealing&#039; which doesn&#039;t provide as much freedom technically on cases we can&#039;t use intellectual property anyway) seems like a really bad idea. Not only it seems memes would go away (which generally use only a portion of the copyrighted work), but say you wanted to watch a video on how to beat a level in a game, or research something that couldn&#039;t be conveyed without a small (or &#039;fair use&#039;) amount of the copyrighted work it seems like you couldn&#039;t. Note though there is also something in the directive which says text/data-mining class as exceptions.<br /><br />Another interesting thing, Japanese Wikipedia doesn&#039;t use copyrighted images a lot. English Wikipedia has always used low resolution images (decided as below 400 pixels or so) under fair use, however.


subject: Re: Article 13
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What I&#039;m mainly afraid of is that it seems like they&#039;re forcing Free Speech to be filtered, masked by this entire &#039;copyright&#039; stuff.<br />At least this is one of the possible intentions behind article 13.


subject: Re: Yet another ACE idea (hitflags), also MissingNo. at the beginning of the game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you were using an emulator and a GameShark (Action Replay) code, then it&#039;s likely that the emulator incorrectly implements Action Replay codes. (You talked about &quot;unlocked&quot;)


subject: Re: Article 13
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, Article 13 means installing a wide filtering system (it&#039;s not directly implied, but it&#039;s basically the only viable option); it of course has to be automated, and YouTube has already proven how efficient this was :D<br />The motivation seems to be simply to content right holders (eg. commercial ROM hosting is now basically impossible), at least that&#039;s how I see it.<br /><br />The other frightening thing is that if such filtering gets put in place, it gets VERY easy to<br />1. tweak it to filter other things (goodbye free speech)<br />2. leak info (if it has to be archived, then it can be leaked<br /><br />So this is a huge downer. Yup.<br />&lt;dont_wanna_live_on_this_planet_anymore.tiff has been blocked for containing copyrighted content.&gt;


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  MIT License<br /><br />Copyright (c) [year] [fullname]<br /><br />Permission is hereby granted, free of charge, to any person obtaining a copy<br />of this software and associated documentation files (the &quot;Software&quot;), to deal<br />in the Software without restriction, including without limitation the rights<br />to use, copy, modify, merge, publish, distribute, sublicense, and/or sell<br />copies of the Software, and to permit persons to whom the Software is<br />furnished to do so, subject to the following conditions:<br /><br />The above copyright notice and this permission notice shall be included in all<br />copies or substantial portions of the Software.<br /><br />THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br />IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br />FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE<br />AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br />LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,<br />OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE<br />SOFTWARE.


subject: Re: Article 13
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Here&#039;s another significant reason for concern: How many companies are going to sit back and take it, v.s how many companies are going to completely disable/restrict their services to the EU?<br /><br />Also, need I remind the crowd this will almost certainly put a HUGE slant on the Small Business vs. Big Corporation market.<br /><br /><br />[quote author=RETIRE link=topic=8495.msg210844#msg210844 date=1536787238]<br />What I&#039;m mainly afraid of is that it seems like they&#039;re forcing Free Speech to be filtered, masked by this entire &#039;copyright&#039; stuff.<br />At least this is one of the possible intentions behind article 13.<br />[/quote]<br /><br />The EU has made their intentions very clear in regards to free speech. Don&#039;t expect this filter to remain &quot;only for copyrighted content&quot; for very long.


subject: Re: Yet another ACE idea (hitflags), also MissingNo. at the beginning of the game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8494.msg210845#msg210845 date=1536788105]<br />If you were using an emulator and a GameShark (Action Replay) code, then it&#039;s likely that the emulator incorrectly implements Action Replay codes. (You talked about &quot;unlocked&quot;)<br />[/quote]<br /><br />Actually it seems D05E must be set to the value at certain times for this to work, such as certain points while an attack is being made (you can unlock D05E during this point and it will work). The participants glitch will only allow you to set it after a PokÃ©mon is sent out, so unfortunately getting glitch hit flags this way may be impossible.<br /><br />Kelvinv is right; 01xx5ED0 locked will give you these text boxes, but testing on my Xploder GB I was able to disable the code while a Pidgey was attacking me and it still gave a glitch text box.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Although the &#039;in-built GameShark&#039; normally only writes to a <br />memory address without locking it like a physical GameShark <br />would, you can lock values by first writing C9 (x201) to address <br />FF80 (Carbos x255, X Accuracy x128), followed by hex:22 at FF81, <br />hex:D3 at FF82. Afterwards, replacing FF80 with C3 (x195) will run <br />your code from item slot 3 every frame, however overworld <br />sprites will be broken.<br />This technique is known as &quot;OAM DMA hijacking&quot;.


subject: Re: Simplifying ACE (theory)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  I put together a route to do all this in Red/Blue. :)<br /><br />https://www.youtube.com/watch?v=ftS192yYddo<br /><br />[quote author=Parzival link=topic=8491.msg210814#msg210814 date=1536461994]<br />I&#039;m still waiting for someone to make a &quot;stock&quot; ACE save or a decompression bootstrap which sets up multiple vectors. That&#039;d be easier<br />[/quote]<br /><br />I have some old ACE save files here if you mean a save file with ACE set up:<br />https://sites.google.com/site/torchickens2/pokemon-save-files<br /><br />Not sure what you mean re: the latter, but if you mean just a choice of code destinations, you could use say 4F for the memory editor GUI and -g m for the items pack, with the custom map script writing C3 80 DA to to FA65 (for 4F) and C3 22 D3 to DA47 (for -g m). That would give you two locations. Having 8F and a specific party would give you three (the well known PokÃ©mon bootstrap setups), you could store a code in the Day Care structure too (or elsewhere in the stored PokÃ©mon) perhaps for 8F to jump to. Also, with care you can write to A7D0 in SRAM for B1F as another destination.<br /><br />Or maybe if it&#039;s ideal to save item slots you could have one of the ACE items (8F included but it&#039;s not the best anymore as it requires a specific party which isn&#039;t as good as Day Care) read an item quantity and use that to decide where it will jump to; allowing for different codes you can choose from.<br /><br />Edit: Item 91 x19 in the expanded PC items seemed to work for getting the PokÃ©dex in Yellow (that or x18 or similar, not quite sure from memory).


subject: Re: Favorite PokÃ©mon
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Electrode, hence my avatar. Then Gengar and Machamp, they make my top 3.<br /><br />Other favourites: Tauros, Alakazam, Skarmory, Slaking, Milotic, Vaporeon, Weavile, Scizor, Chandelure, Flygon. <br /><br />I&#039;ve never been a fan of legendaries and don&#039;t use them. 


subject: Does anyone know the probability of this?
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just got a trainer ID of 22222. I&#039;m trying to work out the probability of this occurring because it seems it&#039;s not as simple as the probability of the same five digits occurring - because the highest trainer ID you can get is 65535. So you can&#039;t get for example a trainer ID number starting in 9. <br /><br />Also this in a third gen game and I know Pokemon games starting from Generation VII have six digit trainer ID&#039;s now.<br /> <br />I was just wondering if anyone might know the answer.&nbsp; :)&nbsp;  


subject: Re: Does anyone know the probability of this?
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If it goes from 0 to 65535, and you&#039;re looking for 00000,11111..55555, that would be 6/65536 or just under 1 in 10000.


subject: Re: Does anyone know the probability of this?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IceFlame link=topic=8497.msg210870#msg210870 date=1537031768]<br />If it goes from 0 to 65535, and you&#039;re looking for 00000,11111..55555, that would be 6/65536 or just under 1 in 10000.<br />[/quote]<br /><br />This.<br /><br />At a first look it might be simply be (theoretical odds) 1/65536 for any combination (the same chance as any ID such as say 12345 or 49120), and like IceFlame said if you want 5 of the same digits it would be 5/65536 (note IceFlame you forgot you can&#039;t get 66666 in Generation III) but with any pseudo-random number generator the &#039;experimental odds&#039; might be a little different (not sure to what extent), especially Emerald with its broken RNG.


subject: Re: Does anyone know the probability of this?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep, I&#039;ve gotten 00000 before, so it&#039;s 6/65536. This is especially lucky in FireRed, LeafGreen, or Emerald, as you can&#039;t manipulate your ID in those (unless you run a script to keep loading a state before you confirm your name).


subject: Re: Does anyone know the probability of this?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IceFlame link=topic=8497.msg210872#msg210872 date=1537032944]<br />I wasn&#039;t counting 66666, but I counted 00000 - is that one possible?<br />[/quote]<br /><br />Oops, my mistake. :( Yeah, I forgot about the 00000 one. Sorry for my carelessness.<br /><br />[quote author=Sherkel link=topic=8497.msg210873#msg210873 date=1537035741]<br />This is especially lucky in FireRed, LeafGreen, or Emerald, as you can&#039;t manipulate your ID in those (unless you run a script to keep loading a state before you confirm your name).<br />[/quote]<br /><br />Ah OK. Interesting!


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got to play Ultimate at PAX a few weeks ago! Played Ike, Ridley, and Inkling. Ike felt really good. Inkling felt weird but seemed like a good character if I could get the hang of him. Ridley felt bad. 


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve decided to not buy this game unless something really blows me out of the water about it. Gonna wait until Gen 8 to buy another Pokemon game again. Is anyone else in the same boat as me?


subject: Re: Does anyone know the probability of this?
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IceFlame link=topic=8497.msg210870#msg210870 date=1537031768]<br />If it goes from 0 to 65535, and you&#039;re looking for 00000,11111..55555, that would be 6/65536 or just under 1 in 10000.<br />[/quote] <br /><br />Less chance than encountering a shiny Pokemon. Nice. Though 55555 would have been better. ;D <br /><br />[quote author=Sherkel link=topic=8497.msg210873#msg210873 date=1537035741]<br />Yep, I&#039;ve gotten 00000 before, so it&#039;s 6/65536. This is especially lucky in FireRed, LeafGreen, or Emerald, as you can&#039;t manipulate your ID in those (unless you run a script to keep loading a state before you confirm your name).<br />[/quote]<br /><br />Yes it&#039;s FireRed. I&#039;ve always like cool trainer ID&#039;s so I reset for them. I know some shiny hunters do it as well because they seem to think having a patterned trainer ID makes them more lucky lol. I just like them because they look neat and the ID stays with you for the rest of the game and it&#039;s attached to every Pokemon to catch or breed so having something unique looks better than something really generic like 01493. I wasn&#039;t sure whether to keep this one though because I usually only like ones that start with 5 or 6, but given how lucky this is I&#039;ll keep it. 


subject: Re: Celadon Corner Glitch Metamap Script ACE could be used as a &quot;Yellow gm- ACE&quot;
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Sorry for the time before getting back on this. I was busy these days&nbsp; ;D<br /><br />So, I actually wrote a setup for it that uses the connection copier, which in my opinion is indeed an underrated subglitch of the item underflow, to copy 12 to $D65E. With these items and once saved and reset, the game can execute code from item 3 as long as you have the good setup, everytime you enter the Game Corner.<br /><br />Item 1 ($D31D) = Hyper Potion ($12)<br />Item 37 quantity ($D367) = 127 ($7F)<br />Item 38 quantity ($D369) = 250 ($FA)<br />Item 43 ($D372) = Escape Rope ($1D)<br />Item 43 quantity ($D373) = 211 ($D3)<br />Item 44 ($D374) = 9F ($5E)<br />Item 44 quantity ($D375) = 214 ($D6)<br />Item 45 ($D376) = Master Ball ($01)<br />Item 45 quantity ($D377) = 0 ($00)<br /><br />However, it still needs a glitch item (9F). If one has a series of 6 still unused slots in its regular bag (meaning 12 bytes with a value of 00), he could place the Hyper Potion right after them and use connection copying to move the 13 bytes from $D652 to $D65E. This way, we avoid the glitch item because $52 is Elixer, but it would require adapting the Item 43 to point to this data block (Super Repel if the blank spots are Item 14 to 19).


subject: Re: Celadon Corner Glitch Metamap Script ACE could be used as a &quot;Yellow gm- ACE&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice!<br /><br />Actually it seems Connection Copier could be a convenient way to bootstrap 4F for you.<br /><br />If you place in an item quantity slot: Item x195, followed by Water Stone x211, (or jp 22D3) and then copy that data to FA65 (or FA64 for Yellow) (in Day Care), you can set up 4F ACE easily, for any item 3 configuration (including reusable RAM writer). This may be quicker than the D36E/reusable RAM writer method I put together earlier.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=2738.msg210866#msg210866 date=1536969749]<br />Although the &#039;in-built GameShark&#039; normally only writes to a <br />memory address without locking it like a physical GameShark <br />would, you can lock values by first writing C9 (x201) to address <br />FF80 (Carbos x255, X Accuracy x128), followed by hex:22 at FF81, <br />hex:D3 at FF82. Afterwards, replacing FF80 with C3 (x195) will run <br />your code from item slot 3 every frame, however overworld <br />sprites will be broken.<br />This technique is known as &quot;OAM DMA hijacking&quot;.<br />[/quote]<br />WHY CAN&#039;T YOU PEOPLE USE THE VERSION THAT DOESN&#039;T BREAK OVERWORLD SPRITES????<br />I&#039;ve said it dozens of times already, it makes me so MAD that there&#039;s NO need to break overworld sprites, you can have them work just FINE [b]and[/b] have a GameShark emulator.<br /><br />[code]<br />For each value to be locked, repeat<br />&nbsp; &nbsp; 3E, value to lock at, EA, low byte of address to lock, high byte of address to lock<br />End repeat<br />Then 3E, C3, 0E, 46, C9<br />(This can also be written backwards, then you&#039;d be able to toss items after each write.)<br />Then 00 at FF81, DF at FF82, E2 at FF83, CD at FF80.<br />(This can also be written backwards; all that matters is that FF80 is written last.)<br />[/code]<br />There you go. Piece of cake.


subject: Re: Does anyone know the probability of this?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve had to manipulate my TID in Red to test SGB boot ROM durations (the boot ROM forwards the whole ROM header to the SNES, which may or may not stop clocking the CPU; however, the code paths between sending a 1 bit and a 0 bit differ by 1 M-cycle, which further bleeds into a LY waitloop... It&#039;s a mess to emulate accurately :&#039;)<br />Procedure:<br />1. Let intro play out<br />2. While game title is sliding in, hold START<br />3. During blank screen, release START and hold A<br />4. There you go, TID 0880something, 100% consistent :) (Only tested on a French version. Would differ with other ROMs, since they have a different header -- any alteration to the ROM alters the global checksum as well, which alters the SGB boot timing..!)


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tbh I really hate Game Freak for the laziness, but seeing that Town (working title) seems really nice, I&#039;d say there&#039;s hope for Gen 8 if they really put effort into the games.<br />If.


subject: Re: Does anyone know the probability of this?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I guess it&#039;s my turn for a &quot;Chickasaurus moment&quot; because I want to hammer down how lucky this is and need to calm down anyway.<br /><br />The GBA has an internal timer that increments by 1 every CPU cycle, which is about 59.59 nanoseconds or 16.8 [i]million[/i] (2^24) increments per second. Most games don&#039;t bother to use this, and instead opt to time things by incrementing by 1 every time the screen is refreshed (VBlank), which is about 60 times per second or one frame. In Gen III, these frames are the exact same &quot;frames&quot; used in players&#039; RNG calculations. This is because nearly every RNG operation done by the game is done using the current value in memory that changes every frame through a linear congruential algorithm (multiply by some set number then add some set number,) a very primitive way of creating &quot;random&quot; numbers (not that they ever expected anyone to bother to figure it out). This value (the [b]seed[/b]) starts at 0 in Emerald, and 5A0 in Ruby or Sapphire with a dead battery. In FireRed, LeafGreen, and live battery Ruby and Sapphire, there&#039;s an unpredictable algorithm run on startup that determines the starting value, which means you&#039;re screwed for RNGing on a physical copy of those. The LCG is arguably less &quot;primitive&quot; in that it ends up allowing every possible 32-bit value to occupy that memory location, still less than the amount of possible IV/nature combinations, but enough that most wouldn&#039;t care. 524288 of these values (2^32 / 8192) result in shiny PokÃ©mon, as that many return &quot;true&quot; when put through an algorithm using both your ID and secret ID as variables (simplifying a lot here, but it&#039;s not the main focus anyway.)<br /><br />So we have frames, and we have the GBA&#039;s internal timer. The 60 Hz timer for RNG was mostly retired in Gen IV (initial seed generation aside), was completely nonexistent in Gen V unless you were in the Entralink, has an unknown function in Gen VI, and finally returned in Gen VII. In Gen III, it still determined everything, except for one thing...[i]IDs in FireRed, LeafGreen, and Emerald[/i]. These used the 16.8 MHz timer, which I&#039;m guessing VBA stumbles with now and then, making these nice save files technically legal hacks:<br /><br />[img]https://i.imgur.com/GYI3lDk.png[/img]<br /><br />[img]https://i.imgur.com/jqZ4LjY.png[/img]<br />(had to bite the bullet with VBA in order to run the script I mentioned a few posts above)<br /><br />Odder yet, the [i]secret ID[/i] is generated by using the value that changes with every increment on the [i]60 Hz[/i] timer! Odder again, the value in question is rewritten when the [i]normal ID[/i] is generated, making these also impossible to manipulate without an emulator! I can&#039;t come up with any explanation for this other than:<br /><br />[img]https://i.imgur.com/Im4xlB7.png[/img]<br /><br />So yeah, a vanity ID on a physical copy of one of these games...kind of a big deal. ;D<br /><br />[size=8pt](In Ruby and Sapphire, the ID is determined from the upper 16 bits of the seed at the end of the Birch intro, and then the LCG is incremented by 2 and the upper 16 bits of that are used to determine the secret ID. So in those, you can&#039;t get the shiny IVs you want with just any visible ID, because it&#039;s tied directly to the secret one.)[/size]<br /><br />And yeah, Gen I ID abuse is fairly easy but also very limited with how much you can reliably get. It&#039;s a must for any sort of glitched run, though, because that value factors into ACE. It&#039;s the reason the rules have become so much more strict ever since those games&#039; RNG was cracked; prior to its discovery, [i]nothing[/i] emulated it properly, and now there&#039;s just one emulator that does, plus all the values Isso mentioned that one has to take into account.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8346.msg210877#msg210877 date=1537041363]<br />I&#039;ve decided to not buy this game unless something really blows me out of the water about it. Gonna wait until Gen 8 to buy another Pokemon game again. Is anyone else in the same boat as me?<br />[/quote]For the first time ever with this series, yes, I am.


subject: Re: Does anyone know the probability of this?
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8497.msg210886#msg210886 date=1537066579]<br /> In FireRed, LeafGreen, and live battery Ruby and Sapphire, there&#039;s an unpredictable algorithm run on startup that determines the starting value, which means you&#039;re screwed for RNGing on a physical copy of those. [/quote]<br /><br />I&#039;ve never tried RNGing anyway and I don&#039;t completely understand how to do it and I assume it&#039;s harder to do on a real copy compared to a ROM. I&#039;ve read it&#039;s supposedly very effective to do in Emerald, but its not hard to breed Pokemon with good IV&#039;s. RNGing for a perfect Pokemon doesn&#039;t seem fun anyway. I do however like soft resetting for good natures/IV&#039;s.<br /><br />Thanks for all the info though. That&#039;s exactly why I asked this question because I know there are much more knowledgeable members on this forum than me when it comes to the inner workings of the games.<br /><br />[quote author=Sherkel link=topic=8497.msg210886#msg210886 date=1537066579]<br />So yeah, a vanity ID on a physical copy of one of these games...kind of a big deal. ;D[/quote]<br /><br />I only play on physical copies, never ROM&#039;s, so this is good to hear. :D<br /><br />[quote author=Sherkel link=topic=8497.msg210886#msg210886 date=1537066579]<br />And yeah, Gen I ID abuse is fairly easy but also very limited with how much you can reliably get. It&#039;s a must for any sort of glitched run, though, because that value factors into ACE. It&#039;s the reason the rules have become so much more strict ever since those games&#039; RNG was cracked; prior to its discovery, [i]nothing[/i] emulated it properly, and now there&#039;s just one emulator that does, plus all the values Isso mentioned that one has to take into account.<br />[/quote]<br /><br />I just used ws m in Yellow and coin case/bad clone ACE in Gold/Crystal to change my ID easily. I remember Torchickens had to help me with Yellow.&nbsp; 8)


subject: Re: Does anyone know the probability of this?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The main point is that an ID in FireRed is determined by timing of one 16 millionth of a second as opposed to one 60th of a second in games like Ruby or one 30th in ones like Diamond and HeartGold. Hitting A in a 59 nanosecond interval is humanly impossible.<br /><br />ACE is the surefire way to a specific ID in Gens I/II, no doubt. I was just referring to their initial generation after hitting &quot;New Game&quot;.<br /><br />Looking it back over now, I left out a lot, and also included a lot of unnecessary info, but oh well, it seems like I answered whatever questions you may have had. :) Glad to help.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was randomly watching one of Gonzy&#039;s Gen 1 Pokemon videos. I seen him try to deposit a level 0 Pokemon, but something more than a freeze happened:<br />[url=https://youtu.be/QudetdmpoVE?t=14]https://youtu.be/QudetdmpoVE?t=14[/url]<br /><br />I wonder if he actually somehow got the game to not freeze by chance, if this can also happen on a regular game? 


subject: Complete guide to voiding
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: clip
body:
  [b]A complete guide to voiding.[/b]<br /><br />I&#039;m very aware of the fact that little information about how the void works has been shared in the past.<br />Therefore I decided to write a complete guide to voiding, which anyone should be able to grasp. <br />You do not need any technical background in order to learn voiding, although knowing some basics can be helpful.<br />I might update this document in the future if required at some point.<br /><br />This guide goes over all main aspects of voiding, from the basics up to Battletowers, writing tiles and the very <br />recently discovered Wrong Warps. The file is accesible online using google drive or you can download the pdf version.<br /><br />First I&#039;d like to thank both [b]Ganix [/b]and [b]MKdasher[/b].<br /><br />[b]Ganix[/b] provided me with this VET: Void Explorers Toolkit. This is a lua script which allows you to teleport, see Base pointers,<br />your current Map ID and more. The file will come in very handy when routing. He also provided me with several dumps, <br />required for routing using Mapdata and 3D model data.<br />Link to his youtube channel: https://www.youtube.com/CryoGanix<br /><br />[b]MKdasher[/b] was so kind to allow me to share his currently unpublished void.lua. This is a complete requirement when voiding, <br />it shows you the void layout live and you can colorcode maps to your liking, this way you can dodge dangerous maps and easily find<br />your desired Map in RAM. I also made a modified version called &#039;WrongWarp.lua&#039; which adds in all maps to avoid when Wrong Warping.<br />Link to his youtube channel: https://www.youtube.com/user/mkdasher/featured<br /><br /><br />Here is the google drive version of the document: https://drive.google.com/file/d/1DSt2yCmqJzs8OCzSZSnpg8ROTFpeOAkf/view?usp=sharing<br />The other files, aswell as the downloadable version of the document, are all provided in the following file:<br /><br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=GlitchedPokemonStudent link=topic=36.msg210892#msg210892 date=1537116437]<br />I was randomly watching one of Gonzy&#039;s Gen 1 Pokemon videos. I seen him try to deposit a level 0 Pokemon, but something more than a freeze happened:<br />[url=https://youtu.be/QudetdmpoVE?t=14]https://youtu.be/QudetdmpoVE?t=14[/url]<br /><br />I wonder if he actually somehow got the game to not freeze by chance, if this can also happen on a regular game?<br />[/quote]<br /><br />It might be its cry, and (though speculative) there might not be a glitch PokÃ©mon exactly like it from the randomizer on the official games. It may be worth testing all of the official version glitch PokÃ©mon to see if a lock-up is possible on deposit in that respect. A lock-up can definitely happen on summary screens too, but I unfortunately can&#039;t remember the details other than the glitch PokÃ©mon doesn&#039;t always play an endless cry.<br /><br />Additionally PokÃ©mon with unterminated names can freeze the game, but that&#039;s usually before deposit pops up and it looked like &quot;PKMN 0x00&quot; had a terminated name.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seeing more videos of it, it turns out to act like a full fledged ROM Hack which I somehow didn&#039;t consider.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=GlitchedPokemonStudent link=topic=36.msg210896#msg210896 date=1537138853]<br />Seeing more videos of it, it turns out to act like a full fledged ROM Hack which I somehow didn&#039;t consider.<br />[/quote]<br /><br />Yes. I think a lot of these are from randomizer tools. I remember a website in which you can generate modified PokÃ©mon ROMs. Looking again, there is something called the &quot;Universal PokÃ©mon Game Randomizer&quot; on Dabomstew&#039;s website which lets you randomise Generations 1-5.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well shoot, this is getting quite a bit of good use. Maybe I should have left the Gen II one stickied.


subject: Re: How to work around the loss of session data error
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Sherkel link=topic=8240.msg210903#msg210903 date=1537190601]<br />No need for this now, seeing as it&#039;s fixed. :)<br />[/quote]<br /><br />Thanks :). Will also unsticky.<br /><br />Edit: sorry, looks like you already did so.


subject: Re: Does anyone know the probability of this?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Sherkel link=topic=8497.msg210886#msg210886 date=1537066579]<br />I guess it&#039;s my turn for a &quot;Chickasaurus moment&quot; because I want to hammer down how lucky this is and need to calm down anyway.<br /><br />The GBA has an internal timer that increments by 1 every CPU cycle, which is about 59.59 nanoseconds or 16.8 [i]million[/i] (2^24) increments per second. Most games don&#039;t bother to use this, and instead opt to time things by incrementing by 1 every time the screen is refreshed (VBlank), which is about 60 times per second or one frame. In Gen III, these frames are the exact same &quot;frames&quot; used in players&#039; RNG calculations. This is because nearly every RNG operation done by the game is done using the current value in memory that changes every frame through a linear congruential algorithm (multiply by some set number then add some set number,) a very primitive way of creating &quot;random&quot; numbers (not that they ever expected anyone to bother to figure it out). This value (the [b]seed[/b]) starts at 0 in Emerald, and 5A0 in Ruby or Sapphire with a dead battery. In FireRed, LeafGreen, and live battery Ruby and Sapphire, there&#039;s an unpredictable algorithm run on startup that determines the starting value, which means you&#039;re screwed for RNGing on a physical copy of those. The LCG is arguably less &quot;primitive&quot; in that it ends up allowing every possible 32-bit value to occupy that memory location, still less than the amount of possible IV/nature combinations, but enough that most wouldn&#039;t care. 524288 of these values (2^32 / 8192) result in shiny PokÃ©mon, as that many return &quot;true&quot; when put through an algorithm using both your ID and secret ID as variables (simplifying a lot here, but it&#039;s not the main focus anyway.)<br /><br />So we have frames, and we have the GBA&#039;s internal timer. The 60 Hz timer for RNG was mostly retired in Gen IV (initial seed generation aside), was completely nonexistent in Gen V unless you were in the Entralink, has an unknown function in Gen VI, and finally returned in Gen VII. In Gen III, it still determined everything, except for one thing...[i]IDs in FireRed, LeafGreen, and Emerald[/i]. These used the 16.8 MHz timer, which I&#039;m guessing VBA stumbles with now and then, making these nice save files technically legal hacks:<br /><br />[img]https://i.imgur.com/GYI3lDk.png[/img]<br /><br />[img]https://i.imgur.com/jqZ4LjY.png[/img]<br />(had to bite the bullet with VBA in order to run the script I mentioned a few posts above)<br /><br />Odder yet, the [i]secret ID[/i] is generated by using the value that changes with every increment on the [i]60 Hz[/i] timer! Odder again, the value in question is rewritten when the [i]normal ID[/i] is generated, making these also impossible to manipulate without an emulator! I can&#039;t come up with any explanation for this other than:<br /><br />[img]https://i.imgur.com/Im4xlB7.png[/img]<br /><br />So yeah, a vanity ID on a physical copy of one of these games...kind of a big deal. ;D<br /><br />[size=8pt](In Ruby and Sapphire, the ID is determined from the upper 16 bits of the seed at the end of the Birch intro, and then the LCG is incremented by 2 and the upper 16 bits of that are used to determine the secret ID. So in those, you can&#039;t get the shiny IVs you want with just any visible ID, because it&#039;s tied directly to the secret one.)[/size]<br /><br />And yeah, Gen I ID abuse is fairly easy but also very limited with how much you can reliably get. It&#039;s a must for any sort of glitched run, though, because that value factors into ACE. It&#039;s the reason the rules have become so much more strict ever since those games&#039; RNG was cracked; prior to its discovery, [i]nothing[/i] emulated it properly, and now there&#039;s just one emulator that does, plus all the values Isso mentioned that one has to take into account.<br />[/quote]<br /><br />Really interesting!<br /><br />Also thanks, you flatter me.<br /><br />I remember reading that luck on certain Game Boy (DMG/GBC) emulators isn&#039;t too accurate either, which is why many speedrunners only accept real hardware or more accurate ones for RNG abuse. Additionally is it true VisualBoyAdvance may have less frames per second than real hardware? I think this was mentioned on TASVideos Forums regarding the bad clone glitch somewhere.


subject: Re: Does anyone know the probability of this?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Gambatte-Speedrun was a fork specifically created to emulate RBY&#039;s RNG correctly, and I think BGB got an update soon afterward to do the same. The reason it may have taken so long to get around to emulating correctly is that it has to do with instructions passed from the GBC&#039;s BIOS to the ROM, not just instructions in the ROM itself. I wouldn&#039;t be surprised if everything besides the initial seeding process worked correctly in versions before the update.<br /><br />As for VBA, I don&#039;t know exactly, but I&#039;m pretty sure if you left it open with a timer at the same time as a physical GBA, it would at least be off by more than one 16 millionth of a second.<br /><br />Buuuut I don&#039;t care. :P I still moved one of those saves to a real Emerald cartridge and have shinies from it on my physical copy of Ultra Moon.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am curious on how Crystal_ managed to make this work.<br />[url=https://youtu.be/oPiPOkbs50s]https://youtu.be/oPiPOkbs50s[/url]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  As ISSOtm said, this can be achieved with ROM hacking (or Game Genie which work as temporary ROM patches).<br /><br />Each PokÃ©mon in index number order has a PokÃ©dex number in the ROM which is read for the game to use a partial structure for its stats (&#039;base data structure&#039;) as detailed here: https://hax.iimarckus.org/files/missingno_explained.html<br /><br />This offset (value &#039;table&#039; for index numbers starting from 1) begins at $41024 in Red/Blue,&nbsp; 0x410B1 in Yellow, with the first ID (Rhydon) being hex:70, Kangaskhan being hex:73, and so on. Other offsets can be found using a hex editor and its find feature (by searching for &quot;70 73 20&quot; (the first three bytes or how many you want to search for).<br /><br />Here are two Game Genie codes to do it in Red/Blue without ROM hacking.<br /><br />Change Pidgey&#039;s PokÃ©dex number:<br /><br />XX0-47A-A2A<br /><br />Change Rattata&#039;s PokÃ©dex number:<br /><br />XX0-C8A-A26<br /><br />For Yellow, <br /><br />Change Pidgey&#039;s PokÃ©dex number:<br />XX0-D4A-A2A<br /><br />Change Rattata&#039;s PokÃ©dex number:<br />XX1-55A-A26<br /><br />However while this would work on emulator, a physical Game Genie may glitch out the palette for English/French/German/Italian/Spanish Yellow, unless theoretically more Game Genie codes or another method could fix it. I haven&#039;t tested this on a monochrome (DMG) Game Boy. In that case I haven&#039;t confirmed whether Game Genie can be reliably used for this purpose (however I confirmed once you can use it to reset the clock in Gold/Silver by listening to the music and possibly other clues instead of looking at the screen).


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The main point is that there are two numbers associated with a PokÃ©mon species that make it what it is based on the data grabbed from tables in the ROM: the index number, and the PokÃ©dex number. Trying to plug in an index number that wasn&#039;t intended to work is what gave this site its running start. What happens when you plug in a different PokÃ©dex number, though? That&#039;s what the video goes into. It&#039;s nothing [i]too[/i] interesting considering it&#039;s basically just making artificial glitch hybrids (he had to take species with working index numbers and then just changed the Dex number,) but it&#039;s definitely notable.<br /><br />Everything besides the changing of names (e.g. 152, 156) can be done with the Gameshark codes Torchickens provided.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BGB allows you to modify the loaded ROM, and save it. So you can.<br />To seek the address Torchickens gave ($410B1), you have to first press Ctrl+G after having clicked anywhere in the debugger&#039;s data viewer (bottom-left panel), then type the address in Game Boy format (10:50B1).<br />Your cursor should be pointing at a &quot;70&quot; byte; if not, the address is wrong. You can type any character on your keyboard to open an Edit bow, which will ask you for the [b]hex[/b] values you want to edit. Validate by pressing Enter. (Note that writing multiple bytes will modify multiple bytes, not just the one your cursor was pointing at.)<br />You can save the ROM you modified by doing File -&gt; Save ROM as... or discard the modifications with Reload ROM.<br />Easy as pie!


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=36.msg210918#msg210918 date=1537428808]<br />BGB allows you to modify the loaded ROM, and save it. So you can.<br />To seek the address Torchickens gave ($410B1), you have to first press Ctrl+G after having clicked anywhere in the debugger&#039;s data viewer (bottom-left panel), then type the address in Game Boy format (10:50B1).<br />Your cursor should be pointing at a &quot;70&quot; byte; if not, the address is wrong. You can type any character on your keyboard to open an Edit bow, which will ask you for the [b]hex[/b] values you want to edit. Validate by pressing Enter. (Note that writing multiple bytes will modify multiple bytes, not just the one your cursor was pointing at.)<br />You can save the ROM you modified by doing File -&gt; Save ROM as... or discard the modifications with Reload ROM.<br />Easy as pie!<br />[/quote]<br />:D That&#039;s it! I just realized. I think I found the way to make it so glitch Pokemon outside of the Obtainable Mew Glitch Range (191-199) show their effects when encountered in the wild!


subject: Oddball National Dex Numbers in ?????????? Glitch Mons?
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Flashlight237
icon: clip
body:
  So yeah, I managed to get some odd-ball Pokedex numbers. I managed to find creatures with more readable National Dex numbers, like one with #508 (Stoutland&#039;s dex number) and another with #480 (Uxie&#039;s dex number), but then I got decamarks with numbers with odd symbols in front, ex. #â™‚40 (which was achieved with Decamark with Hex ID #0356). I also remember getting a guy whose national dex number started with an exclamation point (!) and very recently, I found a decamark, specifically Hex ID #35C, whose national dex number started with a dotted U (Ãœ).<br /><br />Is there a good reference as to what these odd symbols mean beyond clearly representing dex numbers over 999?


subject: Re: Oddball National Dex Numbers in ?????????? Glitch Mons?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  That&#039;s interesting!<br /><br />The glitch symbols may be beyond a data storage somewhere, maybe you can work out with a VRAM viewer or another resource like Bulbapedia&#039;s [url=https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_III]character encoding in Generation III[/url] article. Perhaps it&#039;s possible to work out the exact Dex number with VBA&#039;s cheat searcher (if you encounter #508 apply the search for &quot;508&quot;, and then 480, apply the search for &quot;#480&quot; to narrow down the results).<br /><br />This way you may be able to get the exact PokÃ©dex number and probably all you&#039;d have to do to work out what the symbol means is divide it by 1000, then ignore the remainder.


subject: Re: Oddball National Dex Numbers in ?????????? Glitch Mons?
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems to be one way or two as to how to go about it. Thing is using the cheat search will be a bit of a chore to do without a bit of programming knowledge. Best I can do is assume the system works the same way as it did with Super Mario Bros (1 tile for each value) and go from there (ex. â™‚=20), but even that&#039;s rudimentary.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Keaton? Are you kidding me?!<br /><br />On the plus side, if there really will be 100, there is a chance that we could see...yes, you know who I&#039;m thinking. Oh, to even mention such a thing at the slightest risk of being wrong, but I must, oh, fellow fans, please understand, I must...while the presently hidden truth of such a critical matter leaves our delicate hearts and souls tormented by the unbearable tension of this painful looming uncertainty, it nevertheless behooves me to make plain the truth of the inescapable question on all our minds as true devotees to the preservation of the incomparable glory of the city of legend that granted this very world new life-affirming definitions of elegance and beauty, owed in large part to its citizens, who demonstrated, without any regard for what recognition it might earn them, but simply out of the purity of their hearts, a previously unimagined pinnacle of integrity, an integrity that touched us all and will survive in our memories throughout the entire remainder of our days, helping us day by day, action by action, word by word, at whatever pace is possible for each of us individually, to make what effort we can to be the best people we can be, so as to one day mirror those deservingly deified figures. Might it be possible that we will see...and I remind you once again, fellow humble citizens, that I am as aware of the gravity of this supposition as you all are...okay, just say it, just say it, don&#039;t think, just say it...Ingrid?


subject: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Miku
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would really appreciate if someone could help me out with Yellow&#039;s w sm glitch item.<br /><br />I know how to use w sm in Yellow. I&#039;ve used it countless times to obtain max DV PokÃ©mon, to clone items and to change Mew&#039;s OT/ID information to GF/22796, which is the event Mew that was distributed a couple years ago.<br /><br />However, I&#039;ve done all those code executions following instructions made by others. I don&#039;t understand what the items correspond to in terms of code etc. I assume that there are a lot of folks here that know how specific arbitrary code is created, so could some one please generate a code / item list for Yellow&#039;s w sm item that would be similar to the max DV code?<br /><br />The video I used as my guide was this: https://www.youtube.com/watch?v=jR5rov2e6PU&amp;t=804s<br /><br />So basically I assume the setup would be exactly the same as it is in that video, but the item list would be different. Also, it would be awesome if the code only changes the DVs and does not max out stat experience. (I really don&#039;t like soft-resetting e.g. Zapdos for a week or so just to get a Hidden Power spread, but I wouldn&#039;t mind training one legitimately.) If it isn&#039;t possible to generate a code that doesn&#039;t max out stat experience, it&#039;s fine, but I would just prefer it to just affect the DVs.<br /><br />I&#039;m looking for the following DV spreads:<br /><br />7 / 14 / 13 / 15 / 15 (Hidden Power Water)<br />15 / 15 / 13 / 15 / 15 (Hidden Power Ice)<br />7 / 14 / 15 / 15 / 15 (Hidden Power Electric)<br />3 / 14 / 14 / 15 / 15 (Hidden Power Grass)<br /><br />The Hidden Power spreads are mainly for the Kanto&#039;s legendary birds, as I would like to use them in Crystal&#039;s Battle Tower.


subject: Re: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Sure. It&#039;s definitely possible. :)<br /><br />D185 is the Attack/Defense IV combined and D186 is the Speed/Special IV combined. According to Smogon, the HP DV is calculated automatically from these values (in terms of the HP DV &quot;An odd Attack DV adds 8, Defense adds 4, Speed adds 2, and Special adds 1&quot;), so you don&#039;t need to worry about setting it directly; it will come automatically.<br /><br />In these structures, the left-most nybble represents the first IV and the right-most nybble represents the second IV. For example, if D185 is &quot;94&quot;, this would mean Attack IV=9, Defense IV=4. Likewise FA would mean Attack IV=F (which converted into decimal is 15) and Defense IV=A (which is converted into decimal is 10). Likewise, if D186 was &quot;9A&quot;, this would mean Speed IV=9 and Special IV=A (which converts into 10), etc.<br /><br /><br />With those rules, try the following.<br /><br />(item 3;)<br /><br />Lemonade x(Attack/Defense IVs combined nybbles)<br />Carbos x209<br />X Accuracy x133<br />Water Stone x4<br />Lemonade x(Speed/Special IVs combined nybbles)<br />Water Stone x201<br /><br />To get multiple stacks, first obtain 99 of the item and buy/get another or get x0 stacks with [url=https://glitchcity.info/wiki/Celadon_looping_map_glitch]Celadon looping map glitch[/url] that you can toss from, as these are x256.<br /><br />Source code:<br /><br />ld a,xx<br />ld h,D1<br />ld l,85<br />ld (hli),a<br />inc b<br />ld a,yy<br />ld (hli),a<br />ret<br /><br /><br />[u]The Lemonade values you need:[/u]<br /><br />Hidden Power Water:<br /><br />Lemonade (first) x237<br />Lemonade (second) x 255<br /><br />(Write [color=red]E[/color][color=green]D[/color] to D185 and FF to D186) (because [color=red]E[/color] means 14 Attack, [color=green]D[/color] means 13 Defense, F means 15 Speed, F means 15 Special)<br /><br />Hidden Power Ice:<br /><br />Lemonade (first) x253<br />Lemonade (second) x255<br /><br />(Write FD to D185, and FF to D186)<br /><br />Hidden Power Electric:<br /><br />Lemonade (first) x239<br />Lemonade (second) x255<br /><br />(Write EF to D185, and FF to D186)<br /><br />Hidden Power Grass:<br /><br />Lemonade (first) x238<br />Lemonade (second) x255<br /><br />(Write EE to D185, and FF to D186)<br /><br />If you have [url=https://glitchcity.info/wiki/Reusable_RAM_writer]reusable RAM writer[/url] you can write the values indicated in the brackets with a hexadecimal to decimal converter. For instance, &quot;EE&quot; would be Lemonade x238, &quot;D1&quot; would be Carbos x209, &quot;85&quot; would be X Accuracy x133.<br /><br />Good luck and let me know if you have any questions/issues.<br /><br />(I deleted your other post now that this is answered)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder how the game loads the Red sprite during trainer battles while Super Glitch or ZZAZZ Glitch is active?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=GlitchedPokemonStudent link=topic=36.msg210942#msg210942 date=1537923845]<br />I wonder how the game loads the Red sprite during trainer battles while Super Glitch or ZZAZZ Glitch is active?<br />[/quote]<br /><br />The Red sprite can be flipped or unflipped. Any value in address $D0AA greater than 0 will cause this sprite (and PokÃ©mon sprites) to be flipped. It&#039;s possible that Super Glitch and ZZAZZ Glitch may corrupt it (depending on contents of screen data for Super Glitch or 0x99 for ZZAZZ glitch), but there could be other reasons I don&#039;t know as well (other than the well-known sprite corruption caused by MissingNo. etc.).


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The way the sprite visual corruption works is, the game has a global flag that tells the decompression routine to decompress tiles (8x8 pixel squares, the unit of Game Boy graphics) in a flipped manner. It&#039;s also passed a destination parameter, which tells into which of the Game Boy tiles it must put the result. But, the tiles are always drawn in the same order, just individually flipped.<br />Usually the flag is set during PokÃ©dex drawing, and cleared afterwards. However, glitches may st this flag to a non-zero value outside of the normal context, and the game isn&#039;t programmed to put it back to zero. Therefore sprites are drawn flipped when the game isn&#039;t expecting them to.<br /><br />The way the sprites are drawn on the battle screen is like so:<br />1. Call sprite draw for opponent PokÃ©mon (this function is also used for the Dex, so it expects either flip or not flip)<br />&nbsp; a) Call sprite decompression into area designated for opponent PokÃ©mon<br />&nbsp; b) Is it flipped?<br />&nbsp; c) Yes, draw tiles in a flipped arrangement (to be consistent with the tiles&#039; pixels being flipped)<br />&nbsp; d) No, draw tiles in an unflipped arrangement<br />2. Call sprite draw for player PokÃ©mon (Red&#039;s sprite is just a special PokÃ©mon sprite, actually!)<br />&nbsp; a) Call sprite decompression into area designated for player PokÃ©mon<br />&nbsp; b) Draw tiles in an unflipped manner (the devs knew this function would never be called with flipped sprites, so they spared some code)<br /><br />Things fall apart when sprites are flipped during battle - the player PokÃ©mon (and by extension, Red) appear corrupted because of a half-done job: the tiles have been flipped, but their arrangement wasn&#039;t.<br /><br />As for why any animation causes the opponent to break, it&#039;s for the exact same reason! Battle animations expect an unflipped tile arrangement, and enforce it for the same reason that the player PokÃ©mon routine does. Therefore it break, woopsies.<br /><br />And it makes sense why viewing a Dex entry fixes everything: it sets the flag (already set, so no problem) to draw the Dex PokÃ©mon, then unsets the flag, and everything&#039;s right again!


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m afraid I was quite vague because I didn&#039;t have much time last night, I apologize. What I meant is the one you see only twice throughout the entire game. The front facing Red sprite.<br /><br />The only other occasion for the game to load the Red sprite, is through a link battle, but here&#039;s the question.<br /><br />[b]Where does Super Glitch or ZZAZZ Glitch grab the front facing Red sprite when you battle a trainer with those effects active.[/b] There is no accessible trainer class that have this sprite. I started wondering about this after re-watching MissingnoXpert&#039;s Super Glitch Redux video. I can&#039;t find any RAM addresses that point to this particular situation.<br /><br />Once again, I&#039;m sorry if I wasted your time. That was my fault.


subject: Undertale: Sans footwear
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  [b] PLEASE BEFORE YOU VOTE. DON&#039;T VOTE OFF RANDOM OPINIONS BUT RATHER FACT BASED OPINIONS [/b]<br /><br />So my question is what others think Sans from Undertale wears for shoes.<br />The problem came up when my sister said she wanted to put together a Sans costume for this Halloween. So when she said pink slippers and me (being the geek I am) questioned her as to why pink slippers she told me that&#039;s how he&#039;s drawn in Undertale vines. So I thought she was wrong and could not let her continue in her wrongness (being a geek who obsesses over perfected geek stuff) and looked it up. Apparently there are a lot of different versions of shoes for him. Please tell me what you think. BTW funny&nbsp; tidbit, when typing this I couldn&#039;t for the life of me remember how to spell obsesses and autocorrect corrected one of my mistypes to (sorry is this is crude but it&#039;s true) oversexed.&nbsp; I can&#039;t&nbsp; believe that&#039;s even a word! LOL sorry.


subject: New Pokemon Revealed
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The first Gen 8 Pokemon was recently revealed through a YouTube video. According to the information, &quot;Meltan&quot;, the Hex Nut Pokemon, is a Mythical Pokemon that originates from ancient times. This Pokemon was originally found through Pokemon Go, where wild Meltan started popping up in the field. When a Meltan was got, it would transform into a Ditto.<br /><br />What do you think of this new Pokemon? I think the design is really bizarre and the name is... weird. The reveal is a lot different, too, than previous reveals of new Pokemon (usually through CoroCoro leaks or something similar).<br /><br />I linked the reveal video below.<br /><br />https://www.youtube.com/watch?v=nvLDA70ZvbU


subject: Re: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Miku
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi and thanks a lot for your answer! :) There are a couple questions I would like to ask though. E.g. when trying to get a HP Ice spread, I should have the following setup:<br /><br />Lemonade x253<br />Carbos x209<br />X Accuracy x133<br />Water Stone x4<br />Lemonade x255<br />Water Stone x201<br /><br />However, where do I have to put w sm in? Is it the first item above anything else? Also, does it matter if I have any items below this setup in my bag?<br /><br />And how many times do I have to use w sm? Also, should I basically do the same thing that was done in the video, which is to first use w sm and after that, deposit the PokÃ©mon I want to be affected to the PC and then its DVs will be changed?


subject: Re: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  You&#039;re welcome :)<br /><br />All of these codes will change party PokÃ©mon 1 DVs. Depositing it into the PC is technically not required but recommended for the PokÃ©mon&#039;s HP/Attack/Defense/Speed/Special stats to update; you can deposit it and withdraw it again to update its current stats thanks to the [url=https://bulbapedia.bulbagarden.net/wiki/Box_trick]box trick[/url]; so the DVs are changed right away; the game just needs to do something that would update its current stats (similar to if a PokÃ©mon gained stat experience it still needs to level up or be withdrawn again for the changes to apply).<br /><br />For this code and with the &#039;run item 3&#039; bootstrap setup (most of the ones posted on this forum), the items are placed from slot 3 unless stated otherwise and ws m can go in any slot that isn&#039;t slot 3-8, so item slot 1 would work. The x201 functions as an &#039;end of code&#039; in this case basically (in other codes it may be represented by TM01), and you can have any items you want below it.<br /><br />You should only have to use ws m once for each DV spread you want (e.g. use it once for the Hidden Power Ice spread).<br /><br />Hope this helps.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Again, the corruption flips flags outside of their intended use. Simply enough, the corruption sets the flag that tells the game that it&#039;s linked, and that flag being set causes the game to load Red&#039;s sprite.


subject: Re: New Pokemon Revealed
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m suspicious that they could be exclusive PokÃ©mon put in the games just so the Living Dexers buy the games. Dunno. They don&#039;t seem very inspired either.... although that&#039;s been told a thousand times already, huh?<br /><br />On an unrelated note, it&#039;s funny that this is brought up shortly after the Spaceworld leaks, where Ditto had an evolution. Makes me wonder if they didn&#039;t get some ideas from the scrapped mons?


subject: Re: New Pokemon Revealed
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I&#039;ll be pedantic again and say it&#039;s a Gen 7 PokÃ©mon, unless it&#039;s uncatchable like Munchlax in Mystery Dungeon 1 or Bonsly in XD. They&#039;ll just make it untradable to SM/USUM.<br /><br />As for the design, I don&#039;t have any particular strong feelings about it one way or the other. I could picture Sophocles sending it out in battle, so I guess that means it&#039;s a good design.


subject: Re: New Pokemon Revealed
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OMG I saw those on Saturday when we went to a mall for my sister Birthday with our grandparents and uncle who plays Pokemon Go (I don&#039;t cuz&nbsp; there&#039;s no story to it and not worth walking outdoors) and he&nbsp; looked into it and told me the file name was Kecleon the Color Swap Pokemon. I like the design but would like it to maybe evolve into something bigger and cooler like say... maybe a giant steampunkish iron golem thing or something.<br />Can someone draw that idea?


subject: Re: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Miku
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just tried the codes and they give wrong DV spreads. E.g the HP Water code gives a spread with 7/15/15/15 DVs (Atk/Def/Special/Speed)<br /><br />My item setup for the HP Water code is:<br /><br />w sm<br />Lemonade x237<br />Carbos x209<br />X Accuracy x133<br />Water Stone x4<br />Lemonade x255<br />Water Stone x201<br /><br />Then there are some random items below these but that shouldnâ€™t matter, right? I put Zapdos first in the party and used w sm once and its DV spread became 15/7/15/15/15 (HP/Ark/Def/Special/Speed).<br /><br />My PC bootstrap setup is the same as in the video I linked, which is (in order): Slowpoke with 233 HP, Slowpoke x5, L37 Voltorb, L26 Growlithe, L7 Jolteon, Geodude x10, Voltorb.<br /><br />I assume Iâ€™m doing something wrong here, as the codes are giving me wrong spreads?<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=36.msg210959#msg210959 date=1538063530]<br />Again, the corruption flips flags outside of their intended use. Simply enough, the corruption sets the flag that tells the game that it&#039;s linked, and that flag being set causes the game to load Red&#039;s sprite.<br />[/quote]<br /><br />How do you manually set that up?


subject: Re: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Are the items other than ws m in slot 3? (it won&#039;t work properly if they begin at slot 2). Another possible issue may be because the stats won&#039;t be updated until you deposit and withdraw the PokÃ©mon/level it up, a DV calculator may still return the wrong DVs.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: GlitchedPokemonStudent
icon: xx
body:
  By the way, I first saw this video a few years ago. [url=https://www.youtube.com/watch?v=eTuIocHmGVM]https://www.youtube.com/watch?v=eTuIocHmGVM[/url]<br /><br />He&#039;s the only who has received this strange phenomenon. Looks like a low-pitched variant of that unstable Missingno. by doing the Up+Select+B beforehand.<br /><br />However, when he proceeded and sent Snorlax, the game freaked out, opening the items menu, playing the HP beeping sound, and the game resets itself. This doesn&#039;t seem to replicate in Debug Yellow.<br /><br />According to the couple videos I have seen from people using VisualBoyAdvance in the past, they got some different variant.<br />Here&#039;s an example: [url=https://youtu.be/NOsQ1Y7XRdk?t=401]https://youtu.be/NOsQ1Y7XRdk?t=401[/url]<br /><br />And there&#039;s another one where some &quot;Let&#039;s Glitch&quot; person actually caught Missingno. from that same effect that OldManMissingno reset over it and it nicknamed it Old Amber, but now, I can&#039;t seem to find that video anymore. I believe in the Super Glitch video that same person did got the PC text chaos filling up the screen before it crashes. Those videos were probably deleted.<br /><br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=GlitchedPokemonStudent link=topic=36.msg210968#msg210968 date=1538087677]<br />[quote author=ISSOtm link=topic=36.msg210959#msg210959 date=1538063530]<br />Again, the corruption flips flags outside of their intended use. Simply enough, the corruption sets the flag that tells the game that it&#039;s linked, and that flag being set causes the game to load Red&#039;s sprite.<br />[/quote]<br /><br />How do you manually set that up?<br />[/quote]<br />Just set bit 6 of D72E.<br />[code]<br />ld hl, $D72E<br />set 6, [hl]<br />[/code]


subject: Re: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Miku
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It didn&#039;t work because the items started from the number 2 slot (w sm was the first one). I tried again with the items beginning from slot 3 and it worked. Thanks so much! This saves me a lot of time as I don&#039;t have to softreset the legendaries. :)<br /><br />Could you also give a code for a HP Flying spread, please? The DVs required are 12/13/15/15?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />&nbsp; &nbsp; ld a, [wTitleScreenAnimCounter]<br />&nbsp; &nbsp; bit 6, a<br />&nbsp; &nbsp; jr z, .dontToggleOBP<br />&nbsp; &nbsp; ; Some sprites have a different color on frames 0/1/3 and 2.<br />&nbsp; &nbsp; ; Modify the palette to modify less OAM<br />&nbsp; &nbsp; ldh a, [rOBP1]<br />&nbsp; &nbsp; xor %00111100<br />&nbsp; &nbsp; ldh [rOBP1], a<br />.dontToggleOBP


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ãƒ‡ãƒ¼ã‚¿ã¯æ®‹ã£ã¦ã„ã¾ã›ã‚“ãŒã€éŸ³æºã‚’éŒ²éŸ³ã—ãŸã‚«ã‚»ãƒƒãƒˆãƒ†ãƒ¼ãƒ—ãŒæ®‹ã£ã¦ã„ã¾ã™ã€‚æ®‹å¿µãªãŒã‚‰å…¬é–‹ã¯ã§ãã¾ã›ã‚“(ç¬‘)


subject: Re: Stupid Answers to Smart Questions
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Osiris can&#039;t listen to it, because he&#039;s dead!<br /><br />What do you personally see as the sociolinguistic implications of the findings recently reported regarding real-time reactions to voice clips from the Scilly corpus?


subject: Re: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Miku link=topic=8505.msg210975#msg210975 date=1538138302]<br />It didn&#039;t work because the items started from the number 2 slot (w sm was the first one). I tried again with the items beginning from slot 3 and it worked. Thanks so much! This saves me a lot of time as I don&#039;t have to softreset the legendaries. :)<br /><br />Could you also give a code for a HP Flying spread, please? The DVs required are 12/13/15/15?<br />[/quote]<br /><br />I see, easily done.<br /><br />Pleasure :). Glad you got it to work in the end!<br /><br />In order to get Hidden Power Flying, try:<br /><br />Lemonade (first) x205&nbsp;  (because 12|13 is C|D, CD in decimal is 205)<br />Lemonade (second) x255


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=2738.msg210986#msg210986 date=1538223273]<br />http://archive.is/1Obdr<br />[/quote]Thanks for the memories! I&#039;d like to grow healthy and warmhearted someday too.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />*&#039;&#039;&#039;0x13&#039;&#039;&#039;: Game may freeze without loading NPC sprites<br /><br />[quote author=Sherkel link=topic=2738.msg210988#msg210988 date=1538232346]<br />[quote author=Evie Torchic the Glitch Scientist link=topic=2738.msg210986#msg210986 date=1538223273]<br />http://archive.is/1Obdr<br />[/quote]Thanks for the memories! I&#039;d like to grow healthy and warmhearted someday too.<br />[/quote]<br /><br />You&#039;re welcome :), ha ha


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=36.msg210972#msg210972 date=1538133531]<br />Just set bit 6 of D72E.<br />[code]<br />ld hl, $D72E<br />set 6, [hl]<br />[/code]<br />[/quote]<br /><br />Is this for Red/Blue or Yellow?


subject: Hypothetical idea to get arbitrary PokÃ©mon using PC corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Just an idea on how to get arbitrary PokÃ©mon from the stored PC without arbitrary code execution, if anyone wants to research this (or I may look into this eventually).<br /><br />1. Use a PC corruption glitch<br />2. Find an out of bounds stored PokÃ©mon which has a species byte 2 reaching into Echo RAM. View the status of a PokÃ©mon with a non-harmful move 4 to avoid a freeze upon withdrawing it, then withdraw this PokÃ©mon.<br />3. Take the PokÃ©mon into Day Care and out to convert it into a stable version of the PokÃ©mon.<br /><br />PC corruption glitches:<br /><br />https://glitchcity.info/wiki/MetascriptDex/RB:D636_(Route_6_gate)&nbsp; (script 0x0C)<br />https://glitchcity.info/wiki/ItemDex/RB:094 Repeated 9F use<br />https://glitchcity.info/wiki/Pok%C3%A9mon_No._152 Glitch Professor Oak rating<br />https://glitchcity.info/wiki/AreaDex/Y:254 Map 254 in Yellow


subject: Re: Hypothetical idea to get arbitrary PokÃ©mon using PC corruption
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This sounds similar to the &quot;Remaining HP glitch&quot;. Is there some difference or upside to it? :???: 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=smoggie link=topic=6868.msg210832#msg210832 date=1536656455]<br />Hi guys. Me again.<br /><br />This time with a new batch of EV-trained seedots trying to get the event items in the game since my last batch only gave me caterpies with &quot;??????&quot; as an item.<br /><br />This time however i haven&#039;t gotten a single caterpie after 30+ resets and the only thing i HAVE noticed was that sometimes some of the seedot slots will be completely blank, almost like i&#039;ve completely deleted the pokemon in the slot. I&#039;m assuming i&#039;ve done the glitch wrong somehow, but i&#039;ve got a sneaking suspicion that it has something to do with the EVs.<br /><br />If someone could please confirm what EVs are needed to get the following items then that would be great:<br />- old sea map<br />- aurora ticket<br />- eon ticket<br />- mystic ticket<br />[/quote]Here are the EVs you need for those items:<br /><br />Old Sea Map: 1 Spe / 120 Def<br />Aurora Ticket: 1 Spe / 115 Def<br />Eon Ticket: 1 Spe / 19 Def<br />Mystic Ticket: 1 Spe / 114 Def<br /><br />Make sure you give at least 1 HP EV to all of these as well so that your eggs actually become a PokÃ©mon.&nbsp; I&#039;m thinking that may have been your problem.&nbsp; 1 HP EV will produce a Bulbasaur, and 10 HP EVs will produce a Caterpie.<br /><br />Good luck!<br /><br />- - - - -<br /><br />And now for an issue of my own.&nbsp; I&#039;ve been trying the ACE codes (Emerald Pyramid bag) to unlock the event islands.&nbsp; I want Birth Island, Faraway Island, and Navel Rock all unlocked.&nbsp; I tried the code for all 3 (no gold symbols).&nbsp; It only unlocked Navel Rock.&nbsp; I then tried the code for just Birth Island and Faraway Island (no gold symbols).&nbsp; Instead of unlocking either of those, it unlocked just Navel Rock instead.&nbsp; What could be going on?&nbsp; Has anyone had success unlocking Birth and Faraway Islands with ACE ([i]not[/i] with Glitzer Popping), and if so, which code did you use?&nbsp; I&#039;m positive that I have the necessary items for all 3 in my bag.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great discovery!&nbsp; Do any of the paths to Arceus (I know there are at least 2 - one that ends in the Mystery Zone and one that ends in the Hall of Origin) allow me an opportunity to save nearby in order to RNG it?


subject: Re: Hypothetical idea to get arbitrary PokÃ©mon using PC corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=GlitchedPokemonStudent link=topic=8509.msg210995#msg210995 date=1538263800]<br />This sounds similar to the &quot;Remaining HP glitch&quot;. Is there some difference or upside to it? :???:<br />[/quote]<br /><br />Remaining HP glitch shifts data back from an unterminated PC. This rather gives you over 20 PokÃ©mon in the PC by corrupting the entire list; so PokÃ©mon 21-255 represent other data. Thinking about it, you may be able to use this as a method for remaining HP glitch rather than the one involving Q (FF)/Charizard &#039;M (FF) and catching PokÃ©mon. I find setting up the expanded item pack (allowing for most PC corruption glitches) slightly easier than getting Q (FF)/Charizard &#039;M (FF) personally.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Misdreavus link=topic=7770.msg210997#msg210997 date=1538308685]<br />Great discovery!&nbsp; Do any of the paths to Arceus (I know there are at least 2 - one that ends in the Mystery Zone and one that ends in the Hall of Origin) allow me an opportunity to save nearby in order to RNG it?<br />[/quote]RETIRE was soft-resetting it on stream and encountering it roughly once every 20 seconds, so there&#039;s no reason you couldn&#039;t throw an RNG manip into the process.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=7770.msg210999#msg210999 date=1538325418]<br />[quote author=Misdreavus link=topic=7770.msg210997#msg210997 date=1538308685]<br />Great discovery!&nbsp; Do any of the paths to Arceus (I know there are at least 2 - one that ends in the Mystery Zone and one that ends in the Hall of Origin) allow me an opportunity to save nearby in order to RNG it?<br />[/quote]RETIRE was soft-resetting it on stream and encountering it roughly once every 20 seconds, so there&#039;s no reason you couldn&#039;t throw an RNG manip into the process.<br />[/quote]Thanks.&nbsp; Do you happen to know where exactly I can save to RNG it, and which path would be ideal for this purpose?


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Misdreavus link=topic=7770.msg211001#msg211001 date=1538326878]<br />[quote author=Sherkel link=topic=7770.msg210999#msg210999 date=1538325418]<br />[quote author=Misdreavus link=topic=7770.msg210997#msg210997 date=1538308685]<br />Great discovery!&nbsp; Do any of the paths to Arceus (I know there are at least 2 - one that ends in the Mystery Zone and one that ends in the Hall of Origin) allow me an opportunity to save nearby in order to RNG it?<br />[/quote]RETIRE was soft-resetting it on stream and encountering it roughly once every 20 seconds, so there&#039;s no reason you couldn&#039;t throw an RNG manip into the process.<br />[/quote]Thanks.&nbsp; Do you happen to know where exactly I can save to RNG it, and which path would be ideal for this purpose?<br />[/quote]I&#039;m not sure. You should probably ask him directly.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Epsilon link=topic=8204.msg211002#msg211002 date=1538329020]<br />Be honest GCL... would you put on the crown?<br />[/quote]To instantly gain Peach&#039;s body? Do you even need to ask?! Gosh, Epsilon, now I&#039;m going to need to spend a few hours alone again. :P


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=36.msg211005#msg211005 date=1538338863]<br />R/B<br />[/quote]<br /><br />Is there one for Yellow? Because that&#039;s the one I was looking for.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Yellow:RAM_map]It should be D72D for Yellow.[/url]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: wadusher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey all, I found the need to get several boxfuls of pokemon at exactly the same experience value so as to receive the same nature upon transfer from VC to gen7. Is there an 8F code that can increase/decrease EXP values by very specific amounts, or clone a mon?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Technically you could either:<br />- Create a code with a counter that decreases the exp of a PokÃ©mon of a given value. Something like ld hl,a16 ; ld a,(hl) ; sub d8 ; ld (hl),a will do the trick if you want to remove less than 256.<br />- Directly modify that value to the final amount of exp you need (ld hl,a16 ; ld (hl),d8 if possible).<br />- Elaborate a more technical code that stores the current PokÃ©mon&#039;s exp byte address in hl, the value to give to it in a, 002C in bc, and the number of PokÃ©mon in box in d, then chains ret z, ld (hl),a ; add hl,bc ; dec d somehow ? Note sure about this.<br /><br />I guess cloning mons can be done also by copying 2C bytes serially. I would use connection copier rather than writing a code I think :p


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is a [url=https://forums.glitchcity.info/index.php?topic=6638.msg200226.html#msg200226]Daycare cloning script[/url], which is easy to set up. Store the Pokemon you want to clone into the Daycare, take it out, use 8F, take it out again, repeat to infinity.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
  Yeah I was runaway encountering it but with wrong warping you could warp to an address between Base+22ADA and Base+41ADA that has a value equal to 510 (01FE, FE01if you search it with a ram editor). This would be Hall Of Origin&#039;s map id.<br /><br />First you&#039;d set up your explorer kit at underflown coordinates to warp you close to it, any outdoor map located 2 bytes or 60 bytes appart would surround the map.<br /><br />Have a wrong warp setup, that way you dont have to enter the void to wrong warp, bcs save resetting is impossible with the RETIRE menu.<br /> <br />Now you get the menu and die to cynthia (I made a route for this) enter top floor of the pokemoncenter you are at after losing the battle, and wrong warp close to whatever bytes contain 1FE, now you can save reset or rng manip. 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: wadusher
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wadusher
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6638.msg211014#msg211014 date=1538393037]<br />There is a [url=https://forums.glitchcity.info/index.php?topic=6638.msg200226.html#msg200226]Daycare cloning script[/url], which is easy to set up. Store the Pokemon you want to clone into the Daycare, take it out, use 8F, take it out again, repeat to infinity.<br />[/quote]<br /><br />The problem with that is the daycare reduces you pokemon&#039;s EXP to the bare minimum needed to be at a given level once you take it out, at least according to bulbapedia. Is there a way to remedy this EXP storage issue? If not then the only advantage it has over just using the Catch Em All scripts is it presumably stores the mon&#039;s moves, which does help since what I need is an army of Mega Kick Snorlaxes, in the hopes that one of them has a speed IV of 0 on transfer for trick room purposes. <br /><br />[quote]Something like ld hl,a16 ; ld a,(hl) ; sub d8 ; ld (hl),a will do the trick if you want to remove less than 256.[/quote]<br /><br />That&#039;ll work, since I only care about the last two digits of the EXP. What does that translate into in terms of items?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I don&#039;t have much time to work on it and test it, but I guess that, starting from item 3, if the PokÃ©mon to edit is in the first slot of the PC, <br /><br />Thunderstone x166<br />TM18 x126<br />TM14 x(Exp to remove)<br />PokÃ© Ball x119<br />TM01 x[Any qty]<br /><br />May remove (Exp to remove) to this PokÃ©mon.<br /><br />Corresponding ASM is<br />[code]WRA1:D322 21 A6 DA&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  hl,DAA6<br />WRA1:D325 7E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  a,(hl)<br />WRA1:D326 D6 01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sub&nbsp; a,(Exp to remove)<br />WRA1:D328 04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; b<br />WRA1:D329 77&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (hl),a<br />WRA1:D32A C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret&nbsp; [/code]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: wadusher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=6638.msg211019#msg211019 date=1538419680]<br />Well, I don&#039;t have much time to work on it and test it, but I guess that, starting from item 3, if the PokÃ©mon to edit is in the first slot of the PC, <br /><br />Thunderstone x166<br />TM18 x126<br />TM14 x(Exp to remove)<br />PokÃ© Ball x119<br />TM01 x[Any qty]<br /><br />May remove (Exp to remove) to this PokÃ©mon.<br /><br />Corresponding ASM is<br />[code]WRA1:D322 21 A6 DA&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  hl,DAA6<br />WRA1:D325 7E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  a,(hl)<br />WRA1:D326 D6 01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sub&nbsp; a,(Exp to remove)<br />WRA1:D328 04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; b<br />WRA1:D329 77&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (hl),a<br />WRA1:D32A C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret&nbsp; [/code]<br />[/quote]<br /><br />Thanks, although I want to add EXP rather than remove it. Can I use some other item in place of TM14 to do that?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Then sub a,d8 has to be replaced by add a,d8 (hex:C6, which is HM03). It&#039;s annoying because you won&#039;t see its quantity. There are plenty of workaround that you think of to fix this, but I still think it&#039;s a better idea to make a code that replaces exp last byte by the value you want instead of adding to the current xp, don&#039;t you think?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: wadusher
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wadusher
icon: xx
body:
  [quote author=Krys3000 link=topic=6638.msg211021#msg211021 date=1538423550]<br />Then sub a,d8 has to be replaced by add a,d8 (hex:C6, which is HM03). It&#039;s annoying because you won&#039;t see its quantity. There are plenty of workaround that you think of to fix this, but I still think it&#039;s a better idea to make a code that replaces exp last byte by the value you want instead of adding to the current xp, don&#039;t you think?<br />[/quote]<br /><br />ah good point - HM03 would be iffy to work with, but I can simply shift its index to something that isn&#039;t a key item, manipulate the quantity to what I need, then shift it back to to HM03. Or just have the HM03 item quantity be 1 and activate the script 9 times, since I only need exactly 9 EXP added. But yeah, replacing the byte instead of adding/subtracting is probably less of a hassle, so how would you go about that?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  What about this, to give (Exp) as last byte of exp for stored PokÃ©mon 1 in english games:<br /><br />Thunderstone x166<br />TM18 x4<br />Max Revive x(Exp)<br />TM01x[Any qty]<br /><br />It translate into:<br /><br />[code]WRA1:D322 21 A6 DA&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  hl,DAA6<br />WRA1:D325 04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; b<br />WRA1:D326 77 (Exp)&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (hl),(Exp)<br />WRA1:D32A C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret&nbsp; [/code]<br /><br />On a much more theorical note, if I understand well how conditional returns work, a code like this:<br /><br />[code]WRA1:D322 21 A6 DA&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  hl,DAA6<br />WRA1:D325 01 2C 00&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  bc,002C<br />WRA1:D328 3E (Exp)&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  a,(Exp)<br />WRA1:D32A 16 (Nb)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  d,(Nb)<br />WRA1:D32C 77&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (hl),a<br />WRA1:D32D 09&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  add&nbsp; hl,bc<br />WRA1:D32E 15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; d<br />WRA1:D32F C8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret&nbsp; z<br />WRA1:D330 C3 2C D3&nbsp; &nbsp; &nbsp; &nbsp;  jp&nbsp;  D32C[/code]<br /><br />With (Nb) as number of PokÃ©mon to change in box, would give that exp to this number of PokÃ©mon starting with PokÃ©mon 1. But in this form it would use many glitch items, so this is something that can be worked on.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: wadusher
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wadusher
icon: xx
body:
  Alright, that first code worked perfectly, thanks. :)<br /><br />What sort of glitch items are in the other script? If they&#039;re not the ones that force you to press B a bunch of times just to use your item menu, I can probably handle it.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8204.msg211011#msg211011 date=1538374504]<br />&#128527;&#128527;&#128527;<br /><br />Rightyo then. I&#039;m watching y&#039;all.<br />[/quote]<br /><br />[img]https://i.kym-cdn.com/entries/icons/facebook/000/015/010/timf.jpg[/img]


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What if we forgot about trying to use this glitch in Platinum and instead looked for a glitch that would give us items such as the Member&#039;s Card? Just an idea.


subject: Re: ASLR scripts/overlays confirmed on hardware!
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Update; found a script that seems to be causing an overflow somewhere, besides that, alt-RETIRE gives access to different ASLR based scripts, and different languages of the game have different ASLR seeds and therefore there could be scripts (that might give acces to ACE) that are exclusive to one language of the game. I also wrote a setup for hardware testing of ASLR scripts by combining wrong warp and the retire trick, allowing you to reset the game and spawn in front of a house with the menu. Then you simply enter and press RETIRE hoping you get the desired script once you hit the seed.<br /><br />This is the route: (open to modification/improvement?)<br /><br />Use explorer kit under the house for ASLR scriptcalling<br />(Or between addresses Base+22ADA and Base+41ADA, the range of accesible addresses with wrong warps)<br /><br />1) setup fast wrongwarp<br />Tweak into Poketch Co.<br /><br />1 S<br />20 E<br />480 N<br />sr<br />14 N<br />188 E<br />sr<br />214 W<br />479 S<br />graphic reload<br />full speed south<br />graphic reload<br /><br />2 S<br />3 W<br /><br />Talk to NPC from above<br />Reset after saved game<br />Fly to jubilife city<br /><br />Tweak into Poketch Co.<br /><br />1 S<br />17 W<br />14 N<br />510 W<br />sr<br />32 W<br />2737 S<br />33 W<br />1 E<br />78 S<br />128 E<br />1 S cutscene if first time entering <br />17 S<br />63 E if cutscene / 64 E if no cutscene<br />177 N<br />1 N cutscene<br /><br />18 S<br />96 W<br />114 N<br />1 W<br />1 E mapscript cynthia battle<br /><br />Intentionally lose battle <br /><br />Enter top floor of any PokÃ©moncenter <br /><br />4 W <br />15 N <br />6 E <br /><br />graphic reload <br />full speed south <br />graphic reload <br /><br />2 S <br />2 E <br /><br />Talk to NPC from above <br />Reset after saved game<br /><br />This puts you where you explorer kit earlier, with the <br />Pal Park menu accesible :)<br /> <br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From the Big List:<br />You&#039;d need [url=https://glitchcity.info/wiki/ItemDex/RB:119]4 (RB:119)[/url] for the [i]ld (hl),a[/i] instead of the Max Revive used for [i]ld (hl),$xx[/i], an in-bag Boulder Badge for [i]dec d[/i], and [url=https://glitchcity.info/wiki/ItemDex/RB:195]RB:195[/url] for [i]jp $xxyy[/i]. If I recall correctly, RB:119 requires a B press or two to scroll past.


subject: Re: Dex status/ideas for the wiki
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [url=https://glitchcity.info/wiki/Category:Major_glitches]The &quot;Major glitches&quot; directory[/url] is in need of some restructuring. I was thinking it should be combined with the &quot;Glitches by generation&quot; hierarchy, as it&#039;s likely a viewer will only be focusing on one generation/game at a time. Also, the header saying &quot;Major glitches&quot; with an entire 117 pages listed below it just looks wrong. &quot;Tweaking&quot; as one sole entry looks wrong, especially with the amount of Gen IV articles related to it that still need to be written. The Transform-Rage glitch and Trainer House oddities are nowhere close to as notable as things like the LOL glitch and shouldn&#039;t be on the same hierarchy level if we&#039;re differentiating between &quot;major&quot; and &quot;minor&quot; glitches. [url=https://glitchcity.info/wiki/Pomeg_data_corruption_glitch]The &quot;Pomeg data corruption glitch&quot; page[/url] looks like it should be multiple pages, possibly in their own category like Red/Green Select glitches are. I&#039;m a bit out of it and maybe none of this makes much sense, but even now I can tell it needs [i]some[/i] sort of reorganization, no?<br /><br />EDIT: A typo from me?! I really was. Still would be in favor of all of this, though.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: wadusher
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wadusher
icon: xx
body:
  [quote author=Sherkel link=topic=6638.msg211030#msg211030 date=1538505723]<br />From the Big List:<br />You&#039;d need [url=https://glitchcity.info/wiki/ItemDex/RB:119]4 (RB:119)[/url] for the [i]ld (hl),a[/i] instead of the Max Revive used for [i]ld (hl),$xx[/i], an in-bag Boulder Badge for [i]dec d[/i], and [url=https://glitchcity.info/wiki/ItemDex/RB:195]RB:195[/url] for [i]jp $xxyy[/i]. If I recall correctly, RB:119 requires a B press or two to scroll past.<br />[/quote]<br /><br />So that&#039;s the only unterminated name glitch item in the code? If so I can just obtain it last, after getting the rest of the items, which isn&#039;t a big deal. Speaking of which, what items are the rest of the code made of?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, it&#039;s either not working, or I am doing something wrong.<br /><br />Inserting the code directly there gives me an Escape Rope animation and no front Red trainer sprite. When I insert the code from the one behind it, nothing happened and still no front Red trainer sprite. It&#039;s either that or DebugYellow just disagrees with me.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can easily answer that by copying my code into [url=https://eldred.fr/gbz80toitems3/]GBZ80toitems[/url].<br /><br />But i&#039;ve never done conditional returns before so I&#039;m not sure it will work. Given enough time I could try it.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: wadusher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=6638.msg211035#msg211035 date=1538544378]<br />You can easily answer that by copying my code into [url=https://eldred.fr/gbz80toitems3/]GBZ80toitems[/url].<br />[/quote]<br /><br />That website seems to be broken - no matter what I paste into the the input box the corresponding items box always tells me to type something in the input box. The compile button also doesn&#039;t do anything - the corresponding item box does not change and I get this error message after pasting your second code in.<br /><br />[code]codeElem.innerText is undefined (line 1635)<br />Stack trace :<br />compile@https://eldred.fr/gbz80toitems3/compiler.js:1635:3<br />@https://eldred.fr/gbz80toitems3/compiler.js:1879:4<br />n.event.dispatch@https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js:3:12392<br />n.event.add/r.handle@https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js:3:9156[/code]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You need to remove the addresses in order to make it work. It just accepts opcodes.<br /><br />In other words,<br />[img]http://image.noelshack.com/fichiers/2018/40/3/1538570267-capture.png[/img]<br /><br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=6638.msg211035#msg211035 date=1538544378]<br />You can easily answer that by copying my code into [url=https://eldred.fr/gbz80toitems3/]GBZ80toitems[/url].<br />[/quote]It seems to refer directly to the Big List and not lose count like I do, so that&#039;s a good tool. :)


subject: Gen 1-2 Pokemon Cry Table
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SM
icon: xx
body:
  I could find some tables of Gen 1 Pokemon&#039;s cry data that made with base cry / pitch / length.<br />But none of them have Gen 2 Pokemon&#039;s data so I just made complete table of Gen 1-2 Pokemon&#039;s cry.<br />I took values with FroggestSpirit&#039;s Pokemon Cry Previewer.<br />download : https://hax.iimarckus.org/topic/3113/<br /><br />And this is the list<br /><br />https://docs.google.com/spreadsheets/d/19ItyhDZzmSIszrsBR4CI0SwCIBFLWyMvTeiodTbbfzs/edit?usp=sharing<br /><br />Unlike Gen 1, Gen 2 pitch/length have 4 byte. So they can make higher-pitched and longer cry.<br />*The value known as &#039;Echo&#039; is just a higher digit of pitch.<br />Also &#039;0x00&#039; length in Gen 1 is same with &#039;0x80&#039; length in Gen 2 and Gen 2 have wider length value, so there can be much shorter cry than Gen 1.<br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=wadusher link=topic=6638.msg211036#msg211036 date=1538547584]<br />[quote author=Krys3000 link=topic=6638.msg211035#msg211035 date=1538544378]<br />You can easily answer that by copying my code into [url=https://eldred.fr/gbz80toitems3/]GBZ80toitems[/url].<br />[/quote]<br /><br />That website seems to be broken - no matter what I paste into the the input box the corresponding items box always tells me to type something in the input box. The compile button also doesn&#039;t do anything - the corresponding item box does not change and I get this error message after pasting your second code in.<br /><br />[code]codeElem.innerText is undefined (line 1635)<br />Stack trace :<br />compile@https://eldred.fr/gbz80toitems3/compiler.js:1635:3<br />@https://eldred.fr/gbz80toitems3/compiler.js:1879:4<br />n.event.dispatch@https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js:3:12392<br />n.event.add/r.handle@https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js:3:9156[/code]<br />[/quote]<br />Oh crap dang shit oh no shoot, an internal error. Luckily it&#039;s been reported properly, I could try debugging it. :p


subject: MOVED: Gen 1-2 Pokemon Cry Table
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=76.0]Emulation &amp; ROM Hacking[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=8510.0[/iurl]


subject: Re: Undertale: Sans footwear
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I don&#039;t know nearly enough about Undertale, sorry. :( If the pink shoes are only from fan videos then they can&#039;t be considered as official as his outfit in the game (which is all blue/white/black with white shoes), right? She can make the costume however she ends up deciding to, but generally the most correct source material in a case like this would be the game itself or whatever else the developer has said.


subject: Re: New Pokemon Revealed
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8507.msg210966#msg210966 date=1538066806]<br />I like the design but would like it to maybe evolve into something bigger and cooler like say... maybe a giant steampunkish iron golem thing or something.<br /><br />[/quote]<br /><br />It would be cool if it could evolve, yeah, but it&#039;s apparently a mythical Pokemon, so you can probably scrap that idea. :(


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8204.msg211002#msg211002 date=1538329020]<br />Be honest GCL... would you put on the crown?<br />[/quote]<br />I had to think about this for longer than I&#039;d like to admit.


subject: Re: New Pokemon Revealed
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Meltan a cute.<br /><br />[img height=300]https://www.futuregamereleases.com/wp-content/uploads/2018/09/meltan.jpg[/img]


subject: Re: Pokemon Yellow Hidden Power DVs with w sm
poster_name: Miku
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Miku
icon: xx
body:
  Thanks again so much! :)<br /><br />Could you also give the setups for Hidden Power Fire (14/12/15/15), Ghost (13/14/15/15), Bug (13/13/15/15), Rock (13/12/15/15), Ground (12/15/15/15), Fighting (12/12/15/15) and finally, shiny IVs (15/10/10/10). These will be the last ones I need, as there are no other good Hidden Powers to use besides these.


subject: Re: Gen 1-2 Pokemon Cry Table
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very nice contribution, and great work from FroggiestSpirit too on that ROM. :) Do you think you&#039;ll be able to add the Gen 2 cry data to the list you linked?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Apparently it&#039;s the other link variable that controls the Trainer sprite. Set $D12B ($D12A in Yellow) to any non-zero value.<br /><br />[url=https://github.com/pret/pokered/blob/6ba3765c5932996f5da6417ae703794ff10bb1cb/engine/battle/core.asm#L6987-L6992]Source.[/url]<br />Also it&#039;s likely to cause other effects, maybe the battle getting stuck on &quot;Waiting..!&quot;


subject: Re: Gen 1-2 Pokemon Cry Table
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8510.msg211053#msg211053 date=1538653813]<br />Very nice contribution, and great work from FroggiestSpirit too on that ROM. :) Do you think you&#039;ll be able to add the Gen 2 cry data to the list you linked?<br />[/quote]<br /><br />Thanks!<br />Gen 2 data is already in the list on another sheet.<br />You can change sheets with tabs under the scrollbar.


subject: Re: Gen 1-2 Pokemon Cry Table
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SM link=topic=8510.msg211056#msg211056 date=1538657409]<br />[quote author=Sherkel link=topic=8510.msg211053#msg211053 date=1538653813]<br />Very nice contribution, and great work from FroggiestSpirit too on that ROM. :) Do you think you&#039;ll be able to add the Gen 2 cry data to the list you linked?<br />[/quote]<br /><br />Thanks!<br />Gen 2 data is already in the list on another sheet.<br />You can change sheets with tabs under the scrollbar.<br />[/quote]Ah, missed that! Probably going to mess around a lot with length soon.


subject: Glitch item 5F ACE in Red/Blue/Yellow
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  After about a month of inactivity, I&#039;ve finally found yet another item plausible to execute ACE in the Gen I games. ^^<br /><br />Glitch item 5F (hex:5A) executes code from D05A in Red/Blue and D059 in Yellow, which stores the type of battle you are currently in. (00 is no battle, 01 is an old man battle, 02 the Safari Zone battle, etc. The rest can be found at https://glitchcity.info/wiki/Text_pointer_manipulation_mart_buffer_overflow_glitch#Battle_systems_index_numbers) I found that past D05A/9 is battle data, Game Corner prizes, and Link Battle PRNG numbers (please correct me if I am wrong), and as such performing a reset on the game will most likely wipe these values with 00s, allowing the code to fall (or nop) through directly to party Pokemon data at D163/2, which could be used for a party setup in Yellow, although it isn&#039;t too useful in Red/Blue due to 8F already having a party setup :( It is a plausible alternative to Yellow players if they want to execute code from the party instead of using an 11-Pokemon box setup. I&#039;ll be able to think of a 5 or 6-Pokemon party setup for this item soon.<br /><br />TL;DR: Glitch item 5F can execute code from D05A/9, falling through to party data at D163/2 after a reset.<br /><br />Edit: Glitch item Gn#Sl (hex:71) in Yellow only executes code from D11D, which could also fall through to D162 if the above requirements are met.<br /><br />Edit 2: Glitch item #m# (hex:69) in Yellow only executes code from D059 as well, isn&#039;t that interesting?<br /><br />Edit 3: Glitch item #&#039;d#m# (hex:65) in Red/Blue executes code from D11C. So many items!


subject: CryEd: a new PokÃ©mon Crystal cry editor/previewer
poster_name: DevEd
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  So in [url=https://forums.glitchcity.info/index.php?topic=8510.0]this thread[/url], I noticed that FroggestSpirit had created a cry editor/previewer a while back. I tried it out and found that it wasn&#039;t particularly straightforward to use. I decided it might be a good idea to finally give the cry editor I created a while back a proper release.<br /><br />Features:<br />[list]<br />[*] Full cry editing ability (FroggestSpirit&#039;s editor doesn&#039;t let you change the high byte of the length)<br />[*] Ability to import existing Gen1/Gen2 cries<br />[*] Ability to load/save your cries<br />[*] BONUS: You can use the [url=https://tcrf.net/Pok%C3%A9mon_Crystal#Cries]unused cry base[/url]! (I assigned it to ID $44, note that you&#039;ll have to manually assign the pointers if you want to use this in a ROM hack)<br />[/list]<br /><br />Misc tidbits:<br />[list]<br />[*] This was forked from an earlier project of mine to isolate PokÃ©mon Crystal&#039;s sound driver into a blank ASM project.<br />[*] FroggestSpirit&#039;s editor is 2 MB, while mine is only 64 KB.<br />[/list]<br /><br />Download link (including source code) is in attachments. Feedback appreciated!


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  x-special/nautilus-clipboard<br />cut<br />mtp://HUAWEI_ALE-L21_0123456789ABCDEF/Carte%20SD/channel_4_lfsr-CGB-E.gb<br />


subject: Re: Hypothetical idea to get arbitrary PokÃ©mon using PC corruption
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist]I find setting up the expanded item pack (allowing for most PC corruption glitches) slightly easier than getting Q (FF)/Charizard &#039;M (FF) personally.[/quote]<br /><br />I disagree, because item underflow can be confusing to several players, and in Red/Blue, getting CoolTrainer is relatively easy thanks to the Ditto move swap glitch (or however it is properly called). After obtaining CoolTrainer, doing the Safari Zone escape glitch in order to access the Route 1 Glitch City for Charizard &#039;M is easy enough. As for Yellow, I feel that doing the trainer escape glitch once for 4 4 Hy into an evolution to Q is easier than doing the trainer escape glitch once (or twice) for 255 items, and then doing item underflow.<br /><br />But your points are well stated, and I&#039;ll have to look into PC corruption. Good job Torchickens! :D


subject: Re: Gen 1-2 Pokemon Cry Table
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just add new sheet for 1997 beta gold.<br />It explains why some new Pokemons have shorter Missingno cry while other have regular one.<br /><br />Basically, beta&#039;s cry data is still arranged by index number. <br />Game search Pokemon&#039;s Dex number value from Pokedex entry table and decide that Pokemon&#039;s cry location.<br /><br />Index number 191~250 are set to No.152~No.211.<br />That range&#039;s cries are set to regular Missingno cry with length &#039;0100&#039;.<br />Gen 1 Missingno location are set to No.212~No.250.<br />They set original Missingno location&#039;s cry length to &#039;0000&#039;, so their cry is much shorter than normal Missingno cry.<br />And beta still have [url=https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/MissingNo.#Cries]9 unique Missingno cry[/url], so some pokemons are using that.<br /><br />Also, I figured out why No.251 &#039;Riifi&#039; have Nidorina&#039;s cry.<br />The value &#039;FB&#039;(251) is not located in Pokedex entry table, so game keep searching offsets behind the table until it finds &#039;FB&#039;.<br />The nearest value &#039;FB&#039;(251) from Pokedex entry table is located in 4A8 (1192), so index number is set to A8, which is Nidorina&#039;s index number.<br />So I think developers were originally trying to make only 99 Pokemons before they made Riifi.


subject: Re: Hypothetical idea to get arbitrary PokÃ©mon using PC corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8509.msg211067#msg211067 date=1538759367]<br />[quote author=Evie Torchic the Glitch Scientist]I find setting up the expanded item pack (allowing for most PC corruption glitches) slightly easier than getting Q (FF)/Charizard &#039;M (FF) personally.[/quote]<br /><br />I disagree, because item underflow can be confusing to several players, and in Red/Blue, getting CoolTrainer is relatively easy thanks to the Ditto move swap glitch (or however it is properly called). After obtaining CoolTrainer, doing the Safari Zone escape glitch in order to access the Route 1 Glitch City for Charizard &#039;M is easy enough. As for Yellow, I feel that doing the trainer escape glitch once for 4 4 Hy into an evolution to Q is easier than doing the trainer escape glitch once (or twice) for 255 items, and then doing item underflow.<br /><br />But your points are well stated, and I&#039;ll have to look into PC corruption. Good job Torchickens! :D<br />[/quote]<br /><br />Makes sense.<br /><br />Thanks :)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg211072#msg211072 date=1538978442]<br />I have to be a Cartoon Network character for Halloween.<br /><br />Ideas?<br />[/quote]<br /><br />When in doubt, the answer is always Johnny Bravo.<br /><br />[img]https://vignette.wikia.nocookie.net/cartoons/images/a/a7/JohnnyBravo3.gif/revision/latest?cb=20131103074449[/img]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [<br />&nbsp; {<br />&nbsp; &nbsp; &quot;permission_overwrites&quot;: &#91;],<br />&nbsp; &nbsp; &quot;name&quot;: &quot;Text Channels&quot;,<br />&nbsp; &nbsp; &quot;parent_id&quot;: null,<br />&nbsp; &nbsp; &quot;nsfw&quot;: false,<br />&nbsp; &nbsp; &quot;position&quot;: 0,<br />&nbsp; &nbsp; &quot;guild_id&quot;: &quot;498865678732754945&quot;,<br />&nbsp; &nbsp; &quot;type&quot;: 4,<br />&nbsp; &nbsp; &quot;id&quot;: &quot;498865678732754946&quot;<br />&nbsp; },<br />&nbsp; {<br />&nbsp; &nbsp; &quot;guild_id&quot;: &quot;498865678732754945&quot;,<br />&nbsp; &nbsp; &quot;name&quot;: &quot;general&quot;,<br />&nbsp; &nbsp; &quot;permission_overwrites&quot;: &#91;],<br />&nbsp; &nbsp; &quot;topic&quot;: null,<br />&nbsp; &nbsp; &quot;parent_id&quot;: &quot;498865678732754946&quot;,<br />&nbsp; &nbsp; &quot;nsfw&quot;: false,<br />&nbsp; &nbsp; &quot;position&quot;: 0,<br />&nbsp; &nbsp; &quot;rate_limit_per_user&quot;: 0,<br />&nbsp; &nbsp; &quot;last_message_id&quot;: null,<br />&nbsp; &nbsp; &quot;type&quot;: 0,<br />&nbsp; &nbsp; &quot;id&quot;: &quot;498865678732754949&quot;<br />&nbsp; },<br />&nbsp; {<br />&nbsp; &nbsp; &quot;permission_overwrites&quot;: &#91;],<br />&nbsp; &nbsp; &quot;name&quot;: &quot;Voice Channels&quot;,<br />&nbsp; &nbsp; &quot;parent_id&quot;: null,<br />&nbsp; &nbsp; &quot;nsfw&quot;: false,<br />&nbsp; &nbsp; &quot;position&quot;: 0,<br />&nbsp; &nbsp; &quot;guild_id&quot;: &quot;498865678732754945&quot;,<br />&nbsp; &nbsp; &quot;type&quot;: 4,<br />&nbsp; &nbsp; &quot;id&quot;: &quot;498865679328608266&quot;<br />&nbsp; },<br />&nbsp; {<br />&nbsp; &nbsp; &quot;permission_overwrites&quot;: &#91;],<br />&nbsp; &nbsp; &quot;name&quot;: &quot;General&quot;,<br />&nbsp; &nbsp; &quot;user_limit&quot;: 0,<br />&nbsp; &nbsp; &quot;type&quot;: 2,<br />&nbsp; &nbsp; &quot;parent_id&quot;: &quot;498865679328608266&quot;,<br />&nbsp; &nbsp; &quot;nsfw&quot;: false,<br />&nbsp; &nbsp; &quot;position&quot;: 0,<br />&nbsp; &nbsp; &quot;guild_id&quot;: &quot;498865678732754945&quot;,<br />&nbsp; &nbsp; &quot;bitrate&quot;: 64000,<br />&nbsp; &nbsp; &quot;id&quot;: &quot;498865679328608267&quot;<br />&nbsp; }<br />]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8204.msg211071#msg211071 date=1538975250]<br />[img height=500]https://i.imgur.com/xlQe2Rq.png[/img]<br />[/quote]<br /><br />SLEEP TIGHT SKULLO


subject: Re: Undertale: Sans footwear
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The color hack that Toby Fox approved as canon drawings has him in blue jacket with white lining, black shorts with a white stripe, and, yes, [i]pink[/i] house slippers.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  this affects all of like 5 people, right?<br /><br /><br />EDIT: FUCK the image didn&#039;t upload due to &quot;security settings set by an administrator&quot;<br />lowdown is US news says G+ is closing due to a huge breach


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg211083#msg211083 date=1539028441]<br />this affects all of like 5 people, right?<br /><br /><br />EDIT: FUCK the image didn&#039;t upload due to &quot;security settings set by an administrator&quot;<br />lowdown is US news says G+ is closing due to a huge breach<br />[/quote]<br /><br />[quote author=BBC]<br />Google said up to 500,000 users had been affected.<br />[/quote]<br /><br /><br />holeefuk.jpeg


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg211083#msg211083 date=1539028441]<br />this affects all of like 5 people, right?<br /><br /><br />EDIT: FUCK the image didn&#039;t upload due to &quot;security settings set by an administrator&quot;<br />lowdown is US news says G+ is closing due to a huge breach<br />[/quote]<br /><br />Good fucking riddance. <br /><br />[url=https://archive.fo/CJWna]Here&#039;s[/url] an archived article from The Verge about it.<br /><br />[quote]Google is going to shut down the consumer version of Google+ over the next 10 months, the company writes in a blog post today. The decision follows the revelation of a previously undisclosed security flaw that exposed usersâ€™ profile data that was remedied in March 2018.<br /><br />Google says Google+ currently has â€œlow usage and engagementâ€ and that 90 percent of Google+ user sessions last less than five seconds. Still, the company plans to keep the service alive for enterprise customers who use it to facilitate conversation among co-workers. New features will be rolled out for that use case, the company says. Google is focusing on a â€œsecure corporate social network,â€ which is odd considering this announcement comes alongside news that the company left profile details unprotected.<br /><br />ITâ€™LL TAKE 10 MONTHS TO FULLY SHUT DOWN THE SERVICE<br /><br />In addition to sunsetting Google+, the company announced new privacy adjustments for other Google service. API changes will limit developersâ€™ access to data on Android devices and Gmail. Developers will no longer receive call log and SMS permissions on Android devices and contact interaction data wonâ€™t be available through the Android Contacts API. That same also API provided basic interaction data, like who you last messaged, and that permission is also being revoked.<br />As for the Gmail changes, the company is updating its User Data Policy for the consumer version of the email service. This will limit apps and the scope of their access to user data. Ben Smith, Google fellow and VP of engineering, writes: â€œOnly apps directly enhancing email functionality â€” such as email clients, email backup services and productivity services (e.g., CRM and mail merge services) â€” will be authorized to access this data.â€<br /><br />Any developer who has this access will be have to undergo security assessments and agree to new rules about data handling, like not transferring or selling user data for targeting ads, market research, email campaign tracking, or other unrelated purposes.<br /><br />Google previously tried to quell privacy concerns earlier this year after The Wall Street Journal detailed how common it is for third-party app developers to be able to read and analyze usersâ€™ Gmail messages. At the time, Suzanne Frey, the director of the companyâ€™s security, trust, &amp; privacy division of Google Cloud, emphasized that users should review what apps have access to their accounts and revoke it if necessary. Last year, Google announced that it would stop its long-standing practice of scanning the contents of individual Gmail users for advertising purposes. Of course, the company still has plenty of data it can target advertisements against, like Search history, YouTube views, and other Chrome actions.<br /><br />These most recent changes are being attributed to an internal Google effort called Project Strobe, which involved a review of â€œthird-party developer access to Google account and Android device data and of our philosophy around appsâ€™ data access,â€ according to Google.[/quote]


subject: Re: Glitch item 5F ACE in Red/Blue/Yellow
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8512.msg211080#msg211080 date=1539028302]<br />this makes, what, 40-some ACE entrypoints in Gen 1? xD good god<br />[/quote]<br /><br />I think it&#039;s more than 40. The MetascriptDex has glitch scripts that execute ACE ([url=https://glitchcity.info/wiki/MetascriptDex]https://glitchcity.info/wiki/MetascriptDex[/url]).


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://cdn.discordapp.com/attachments/334022395872673792/499804030617387008/43480487_10213005175951930_8640909815079501824_n.jpg


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tabbender
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well it&#039;s cool that ACE worked on your game at all ! Now we know the problem can only be in either your items or the code.<br /><br />Unfortunately french versions of the game have a way to get Birth and Faraway Islands without ACE, so i only used ACE for Navel Rock. Maybe you should ask Metarkrai about it, since he&#039;s the one who wrote the codes ?


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had the most vivid dream I&#039;ve had in years today, and I remember a few parts in huge detail:<br /><br />1. The ending fight against Sephiroth in FF7... except with Nerf guns instead of weapons. This included summons. (Knights of the Round was interesting. They used giant Nerf bullets to stab with.)<br /><br />2. Metroid Prime-style boss battle, late-game but not final boss:<br />A giant chasm opens in the floor right after you get the Sonic Missiles (for those of you who&#039;ve played Metroid Prime 2: Echoes, it&#039;s like the Annihilator&#039;s Super Missile combo, mixed with a Seeker Missile and standard Super Missile and even faster, and it replaced the normal Missiles) and a GIANT BORGIFIED BRONCHYOSAURUS (the one with the long neck) shows up, it&#039;s like 500 feet tall and below the ice. Every so often, it&#039;ll knock some ice up from underneath and make ice mountain things, which come in handy here. Every so &lt;longer period&gt;, it&#039;ll throw up an orb that expands to be a hollow circular disc with partial rings spinning inside. This fired a beam that would kill you instantly unless you were behind an ice mountain (the mountains were huge and it took 30 seconds to charge, it&#039;s more fair than it sounds). After it fires, you can damage it. If you deal enough, when it falls down and the cyberdino picks it back up (to reset it) it explodes, dealing damage. Repeat 5 more times, win.<br /><br />3. Metroid Prime-style boss, final boss:<br />You have to go back to the beginning of the game (kinda like MP1 but it&#039;s a few rooms ahead of your ship on the standard path instead of its own area). The entire game, there&#039;s been an important upgrade required to finish locked up in a room off another room with a very large, ornate squirrel statue made of luminescent (read: the only light in the room) fiery red/orange crystal. After returning from getting said upgrade (the Teleportation Beam, a Grapple Beam upgrade required for some parts where you could grapple through a small eye-level hole in the wall) the squirrel begins to articulate and blocks off the large passage in the back with its body and knocks rocks in front of the opposite door. It turns out, the glow inside is the creature, not the crystal, and it separates and you fight an energy squirrel. It plays a lot like MP1&#039;s final boss, actually.<br /><br />God, I wish I could art. Some of these would be awesome as mods if I could do 3D modeling and modding.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=6554.msg211096#msg211096 date=1539397013]<br />I had the most vivid dream I&#039;ve had in years today, and I remember a few parts in huge detail:<br /><br />1. The ending fight against Sephiroth in FF7... except with Nerf guns instead of weapons. This included summons. (Knights of the Round was interesting. They used giant Nerf bullets to stab with.)[/quote]<br /><br />This sounds super fucking rad.<br /><br />[quote]2. Metroid Prime-style boss battle, late-game but not final boss:<br />A giant chasm opens in the floor right after you get the Sonic Missiles (for those of you who&#039;ve played Metroid Prime 2: Echoes, it&#039;s like the Annihilator&#039;s Super Missile combo, mixed with a Seeker Missile and standard Super Missile and even faster, and it replaced the normal Missiles) and a GIANT BORGIFIED BRONCHYOSAURUS (the one with the long neck) shows up, it&#039;s like 500 feet tall and below the ice. Every so often, it&#039;ll knock some ice up from underneath and make ice mountain things, which come in handy here. Every so &lt;longer period&gt;, it&#039;ll throw up an orb that expands to be a hollow circular disc with partial rings spinning inside. This fired a beam that would kill you instantly unless you were behind an ice mountain (the mountains were huge and it took 30 seconds to charge, it&#039;s more fair than it sounds). After it fires, you can damage it. If you deal enough, when it falls down and the cyberdino picks it back up (to reset it) it explodes, dealing damage. Repeat 5 more times, win.[/quote]<br /><br />&lt;dinosaur_sperging_mode=ON&gt;<br /><br />Did you mean [url=https://en.wikipedia.org/wiki/Brachiosaurus]brachiosaurus[/url]? There&#039;s an entire clade of dinosaurs with long necks, known as [url=https://en.wikipedia.org/wiki/Sauropoda]sauropoda[/url]. They&#039;re my favorite kinds of dinosaurs, but I particularly like the [url=https://en.wikipedia.org/wiki/Europasaurus]europasaurus[/url].<br /><br />&lt;dinosaur_sperging_mode=OFF&gt;<br /><br />Dinosaur dreams in general are pretty fucking rad by default.<br /><br />I wish I had some cool dreams to describe. My subconscious has been really boring lately though.


subject: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: 4 4
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 4 4
icon: question
body:
  I was wondering, because I would love to be able to try and use 8F without the game crashing. I really love seeing the game break!&nbsp; :) Also, if there is one that ignores unknown op-codes, what is it called?


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BGB has a bunch of stuff that&#039;s togglable, try seeing if it&#039;ll ignore unknown ops. If not, you could probably mod Gambatte to do that very easily.


subject: Re: Stupid Answers to Smart Questions
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  POKEBALL GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWO<br /><br /><br />Who would&#039;ve thought that overlapping stuff on a Game Boy screen would be so difficult?


subject: Re: If you had to (...) game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Xenoblade &quot;I Can Gush About It For Hours&quot; Chronicles &quot;And The DLC Is Even More Awesome&quot; 2<br /><br />If you had to save one of your teachers from the high school burning down, which one would it be?


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: 4 4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8514.msg211100#msg211100 date=1539442125]<br />BGB has a bunch of stuff that&#039;s togglable, try seeing if it&#039;ll ignore unknown ops. If not, you could probably mod Gambatte to do that very easily.<br />[/quote]<br /><br />I already tried BGB, but the only option related to that is making the game hang instead of having an unknown op-code error. Also, the way VC works is that the VC emulator hooks unknown op-codes, and repurposes them for internal use. I&#039;ve learned that from TheZZAZZGlitch. I recommend you check out his video on it. https://www.youtube.com/watch?v=oQZMVo_Fmrs<br /><br />Basically, if an emulator similar to that is created, we could possibly be able to discover more glitches in red/blue/yellow, and maybe some other pokemon games.


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t discover more glitches in the games with that.<br />At best you&#039;d discover glitches with the emulator you&#039;ve made, but then you just made the emulator to do taht.<br /><br />Why bother making the emulator any accurate, then? Just make a program that takes the ROM as input, and spews random garbage to the screen; what does make it different from the &quot;bugs&quot; you&#039;re describing?<br />If the emulated game has bugs that don&#039;t occur on an actual console, then they&#039;re not glitches. End of the story.


subject: Re: Stupid Answers to Smart Questions
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I handed him my bottle, and he drank down my last swallow. Then he bummed a cigarette; then he bummed a light. The night got deathly quiet and his face lost all expression. He said: &quot;If you&#039;re gonna play the [b]New Nintendo 3DS XL - Galaxy Edition[/b], you better learn to play it right.&quot;<br /><br />Does the Altaic language family truly exist?


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  As Isso said, you&#039;re essentially asking for a less accurate emulator. The only way to correctly emulate unknown opcodes is to have the game crash when they&#039;re executed. Not all of them are as in-your-face about it as BGB[s], making you restart the .exe and all,[/s] but any other [i]good[/i] emulator will at least make you reload the ROM, as would be necessary on a console.


subject: Re: Finnegans Wake: Super Glitch, The Book
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8368.msg211095#msg211095 date=1539395723]<br />This is art.<br />[/quote]Yes! :D Totally agreed.


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What!? BGB doesn&#039;t require anything from you other than resetting the emulator, which is right-clicking the screen, and choosing &quot;Reset Gameboy&quot;.


subject: Re: Finnegans Wake: Super Glitch, The Book
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I simply see that as people reading hard in something just random. Of course you can always find some sense in anything if you look hard enough. (I think there&#039;s a math theory about that.)<br />I completely dismiss this book, tbh. It&#039;s much less interesting than any other book because it doesn&#039;t tell a story -- you have to look hard to find meaning that you artificially constructed. There&#039;s no need for a book to do that.


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some glitches actually function different on 3DS Virtual Console because VC treats the unknown opcodes as nops. The best way to simulate it like on 3DS Virtual Console is to right click on the instruction after the unknown opcode in the debugger and choose &#039;jump to cursor&#039;. You could also replace the unknown opcode with a nop, but you would either have to edit the ROM slightly (for how many unknown opcodes the game encounters), or use a Game Genie code to temporarily achieve the effects of that until power off, which depending on the context could be a minor or more significant change to the game&#039;s engine.<br /><br />Note for Game Genie each code would have to be different for avoiding each case&#039;s invalid opcode.


subject: Re: CryEd: a new PokÃ©mon Crystal cry editor/previewer
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  An improvement indeed, for many reasons! Excellent work! I wonder if it might have a place on the site.<br /><br />[img]https://i.imgur.com/JlYsJuQ.png[/img]<br />This is a fun one. Plenty more to find too.<br />Someday I&#039;ve gotta use this for one of my tracks, maybe when I go in an electronic direction again...


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Chickasaurus to the rescue again! Do you know if VC reads them all (D3, DB, DD, E3, E4, etc.) as nops, or just particular ones?


subject: Re: Finnegans Wake: Super Glitch, The Book
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  If it hadn&#039;t come from the author of [i]Ulysses[/i], I&#039;d probably agree. The Wake was dismissed entirely for a good while, more than the previous book was, but surely enough a scholarship community formed around it and was able to come to quite a few agreements on the characters and plot. In my case, the existence of all those research publications, as well as things in the text like the sentence I highlighted and the HCE and ALP trigrams, is more than enough to convince me it&#039;s not random. [url=http://www.fweet.org/pages/fw_ctrb.php]This site explicitly opposes the idea[/url], urging contributors to employ a more proper and &quot;conservative&quot; way to analyze the text. To each their own, though I will say being a [i]native[/i] English speaker helps, which isn&#039;t exactly something anyone can change.<br /><br />The reason I titled the thread as I did is that while it has the appearance of [i]surface[/i] randomness to everyone, there&#039;s a &quot;program&quot; it&#039;s all generated by, a program whose original code died with Joyce&#039;s mind but has been largely reconstructed by the community researching its output.


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Using Game Genie or modifying the ROM won&#039;t work properly; if it&#039;s in the ROM (and it&#039;s an invalid op), then it has to be some other data; modifying the game&#039;s data will have it malfunction, eventually. Skippiing invalid ops with Jump to cursor (protip: shortcut is $F6) is a viable, albeit tedious solution.


subject: Re: Finnegans Wake: Super Glitch, The Book
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On one hand, I&#039;m not convinced at all by all of this, and I was even gonna write a large post explaining why; but it doesn&#039;t matter in the end, because it&#039;s up to each. Ff you like digging into that particular book, well, whatever floats your boat!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tabbender link=topic=6868.msg211093#msg211093 date=1539348773]<br />Well it&#039;s cool that ACE worked on your game at all ! Now we know the problem can only be in either your items or the code.<br /><br />Unfortunately french versions of the game have a way to get Birth and Faraway Islands without ACE, so i only used ACE for Navel Rock. Maybe you should ask Metarkrai about it, since he&#039;s the one who wrote the codes ?<br />[/quote]If you&#039;re referring to the Glitzer Popping method of unlocking those islands, then I have that too, as I&#039;m on a Spanish version.&nbsp; However, I tried it, and it cost me my upgraded trainer card.&nbsp; The various ACE codes that are supposed to restore it did NOT do so, and I was thus forced to restore a save I made from before I unlocked Birth and Faraway Islands (I need the Frontier Pass to RNG with the aid of battle videos).<br /><br />I have a message in to Metarkrai on Twitter from over a month ago, and it looks like he hasn&#039;t read it yet.&nbsp; So I&#039;m basically stuck at the moment.


subject: YOUR MOTHER WILL DIE IN HER SLEEP TONIGHT IF YOU READ THIS SUBJECT LINE
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Trying to write novel<br />&gt;Keep thinking I should go back and add a scene here or there<br />&gt;Or add a chapter between two others for whatever reason<br /><br />Honestly, everything so far seems like it should be happening a chapter later than it is (I&#039;m on chapter 5 right now but it feels like it should be chapter 6, my brain decided this morning).


subject: Guaranteed Shiny Gen 1 after Gen 2 Pokebank Update
poster_name: Aaroniskill1996
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Does anyone know the Item Setup for Pokemon Blue to make a Pokemon Shiny?<br />Since the normal Item Setup is no more viable due to the Release of Pokebank for Gen 2.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg211072#msg211072 date=1538978442]<br />I have to be a Cartoon Network character for Halloween.<br /><br />Ideas?<br />[/quote]<br />Following up on this: I ended up going with Numbuh One from Kids Next Door.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I used to go to classes dressed as this character on Halloween:<br />[img]http://1.bp.blogspot.com/-6c03i1BE0q4/Ud7FAuaot3I/AAAAAAAAq0w/b5E4cKTXbhs/w0/Sube+tu+render+%2528si+lo+tienes+en+-alice+margatroid.png[/img]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I just finished a game jam, where I made a Game Boy game.<br />If you want to try it out, here is [url=https://cdn.discordapp.com/attachments/490065800225488916/503549918649253918/down-syndrome.gb]Down Syndrome[/url]!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211138#msg211138 date=1540126402]<br />So I just finished a game jam, where I made a Game Boy game.<br />If you want to try it out, here is [url=https://cdn.discordapp.com/attachments/490065800225488916/503549918649253918/down-syndrome.gb]Down Syndrome[/url]!<br />[/quote]Wow, very nice work! How long did this take to put together?


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.eurogamer.net/articles/2018-10-12-junichi-masuda-on-pokemon-lets-gos-difficulty-meltans-reveal-and-the-future<br /><br />His musical contributions are still ranking among my favorites even up through Sun and Moon, but if he continues to stay in a directing role, this series is in real trouble. As someone on Twitter aptly put it, &quot;Why would I pay $60 for something I can get on the AppStore for free with the same level of gameplay?&quot;


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Pablo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
   Ive been reading on this subject for about a week now, reading and reading and reading, headace inducing. I get the basic concept of it, but i dont believe my knowledge of it is good enough to start executing it or experimenting with it. More like an infant to this code writing stuff at the moment, i really dont want to run the risk of currupting my save file beyond repair. <br /> <br />Well to my point, is there a way to use this code to <br /><br />1. Warp to Mt silver, or possibly walk through walls to get there, i really would like to catch a Larvitar (train/evolve there as well)<br /><br />2. Change another bag Item, held item, or be able to edit PokeMart inventory to get a Scope Lens (not enough games to Mystery Gift it)<br /><br />3. Get 250+ of protein, Iron, calcium, carbos, pp-up, and hp-up, or any other items that matter, balls,tms,ect... tired of cloning over and over<br /><br />4. And eventually Start editing pokemons IVâ€™s and or Attacks<br /><br /><br />There is a catch though, i havent recieved the item Pass yet, havent even beat the Elite Four, or havent even gotten the Eighth Gym badge, but what i am doing is working on all of the pokedex before i beat the Elite Four. <br />Is there a way before i go to kanto? Everything else ive been reading show post E4 and 16 badges.There are a few that show before, but they arent very clear and dont include the most important codes i would like to perform on my list (#1 &amp; #2).<br /><br /> Ive seen speed runs jump to Mt Silver but they use a Flag (i think)to allow Red to be shown or to instantly win that battle or some sort, i dont care about that or dont want to beat Red early. So i cant follow their codes to the T. Plus they rely heavily on luck IV manipulation (i think) which i wouldnt begin to know how to perform from the beginning.<br />The first two are really more important to me than the last two, at least for now, but i would really appreciate some help from somebody who has more experience with ACE and has done this more than a few times. <br /><br />Im playing on 3DS Virtual Console with Pokemon Silver Version.&nbsp; Thanks again.<br /><br />Ps i have lots of pokecash so buying items isnt a problem, as long as they are available to me at the moment.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  More on why these games suck :point_right: https://forums.glitchcity.info/index.php?topic=8346.msg211141#msg211141


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t pull the same feeling from the article at all. The only place where he really talks about the future is in the section about HMs. The future of the series outside of these games isn&#039;t really mentioned at all.<br /><br />The author of the article asks a question about the next RPGs (basically asking if these games will have anything for hardcore fans other than new ones &quot;should hardcore fans buy this game or wait for the next RPG?&quot;) where Masuda mentions the co-op catching technique. No problem, that just means these particular games aren&#039;t for me. Unless there&#039;s something I&#039;m missing, I don&#039;t see anything in the article which would make me feel as if Masuda&#039;s taking the series in an entirely new (read: casual) direction.<br /><br />Now, if the 2019 &quot;hardcore&quot; games have a lot of core features removed or retain some new mechanics introduced in Let&#039;s Go, then I&#039;ll be worried.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This bit<br />[quote=Jun&#039;ichi Masuda]So when we tried to think about how kids these days generally play games, what came to mind was mobile games really. Games which you play for a short time, and perhaps you&#039;ll be moving between various games pretty quickly, so if it was a game that kind of takes about two hours to get into, we thought that perhaps people might get a bit bored and then decide to move on to a different game. So back in the day, even playing in the virtual console version of the original Pikachu version, it might take you know thirty hours, forty hours to kind of complete, or progress significantly in the game. And in this age with so many games to choose from, we thought that we&#039;d rather make something that was easier to progress through, and kind of tailor that playstyle to how we think that the playstyle has evolved over the years and how children are playing games now.[/quote]<br /><br />(especially when combined with this bit)<br />[quote=Jun&#039;ichi Masuda]We created a &quot;balanced&quot; game that was suited for our time and age, where everyone is very busy and young people have various means of entertainment. Using smartphones and other devices they can access a great number of games, so the time they dedicate to a single game is less than in the past. We didn&#039;t put the Battle Frontier in ORAS for this very reason.[/quote]<br /><br />is what I was referring to. &quot;Hardcore&quot; entries are already having core features removed.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh yeah, I see it now. That quote about the Battle Frontier is really damning. I&#039;m all aboard the &quot;Fire Masuda&quot; train if he keeps moving Pokemon down the more accessible, mobile-friendly path that it&#039;s on currently.


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.gamespot.com/articles/pokemon-dev-explains-why-your-rivals-arent-jerks-a/1100-6462397/]His explanation[/url] about why your rivals aren&#039;t jerks anymore is some of the dumbest shit I&#039;ve ever read, and I once read a James Patterson novel.<br /><br />[quote]&quot;I think the biggest reason that rivals were more of a jerk in the early days is that we were just limited in what we could express with the pixel graphics,&quot; Masuda told GameSpot through an interpreter. &quot;There&#039;s not much that you can do with that kind of little sprite on the screen, so we worked harder to characterize them through dialogue and give them certain personalities.<br /><br />&quot;Also, because it&#039;s just dialogue and there&#039;s not a whole lot going on on the screen, it doesn&#039;t give as harsh of an impression even if they&#039;re jerks, I think. Now we have HD graphics and the visuals are much more impressive. If you also made him a jerk, the impression would be a lot stronger on players. Another thing, just my own personal take, is that it feels that people with those kinds of personalities these days are just not as accepted by players as they were back then.&quot;[/quote]<br /><br />Motherfucker, your rival&#039;s personality is dictated through text. If you were actually limited due to the graphics, then those limitations were self-imposed and that means you&#039;re a hack.


subject: Re: New Pokemon Revealed
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8507.msg211049#msg211049 date=1538623260]<br />[quote author=Pokedude link=topic=8507.msg210966#msg210966 date=1538066806]<br />I like the design but would like it to maybe evolve into something bigger and cooler like say... maybe a giant steampunkish iron golem thing or something.<br /><br />[/quote]<br /><br />It would be cool if it could evolve, yeah, but it&#039;s apparently a mythical Pokemon, so you can probably scrap that idea. :(<br />[/quote]<br />[url=https://www.youtube.com/watch?v=6ddxlXwEQ30]I stand corrected![/url]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: smoggie
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: smoggie
icon: xx
body:
  [quote author=Misdreavus link=topic=6868.msg210996#msg210996 date=1538294324]<br />[quote author=smoggie link=topic=6868.msg210832#msg210832 date=1536656455]<br />Hi guys. Me again.<br /><br />This time with a new batch of EV-trained seedots trying to get the event items in the game since my last batch only gave me caterpies with &quot;??????&quot; as an item.<br /><br />This time however i haven&#039;t gotten a single caterpie after 30+ resets and the only thing i HAVE noticed was that sometimes some of the seedot slots will be completely blank, almost like i&#039;ve completely deleted the pokemon in the slot. I&#039;m assuming i&#039;ve done the glitch wrong somehow, but i&#039;ve got a sneaking suspicion that it has something to do with the EVs.<br /><br />If someone could please confirm what EVs are needed to get the following items then that would be great:<br />- old sea map<br />- aurora ticket<br />- eon ticket<br />- mystic ticket<br />[/quote]Here are the EVs you need for those items:<br /><br />Old Sea Map: 1 Spe / 120 Def<br />Aurora Ticket: 1 Spe / 115 Def<br />Eon Ticket: 1 Spe / 19 Def<br />Mystic Ticket: 1 Spe / 114 Def<br /><br />Make sure you give at least 1 HP EV to all of these as well so that your eggs actually become a PokÃ©mon.&nbsp; I&#039;m thinking that may have been your problem.&nbsp; 1 HP EV will produce a Bulbasaur, and 10 HP EVs will produce a Caterpie.<br /><br />Good luck!<br />[/quote]<br /><br />Thanks man! I got the even items now!<br /><br />However i have a new hurdle. [s]According to this link: https://pastebin.com/CuenpvCL, there is no known 1HKO dewgong for italian emerald (the version i&#039;m using). I tried the french code listed for 51 attack and 47 hp plusle with thunder, but the dewgong didnt have the 1HKO move as expected. My google-fu is quite weak, and my understanding of the game&#039;s coding is even worse. By any chance do you know how to find a glitch pokemon with a 1HKO move for italian emerald?[/s]<br /><br />[Edit]<br /><br />So i found the code in a link in the gen 3 super glitch article on this very website. Funny enough, it was an article by the same guy in that first link i posted, but has way more info (dunno why the italian code was left out in the first link). Anyway the new link is here: https://pastebin.com/2kJpBQCr<br /><br />Moving forward i will attempt the 1hko glitch pokemon and then the event flag 0xE318 (from https://pastebin.com/CuenpvCL) after i get the gold pyramid symbol. Wish me luck!


subject: Re: Guaranteed Shiny Gen 1 after Gen 2 Pokebank Update
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I gave luckytyphlosion a link to this thread on Discord and he provided the following links:<br />https://pastebin.com/835mVNn6<br />https://www.youtube.com/watch?v=N8CnhPLQFLs<br />https://niedzejkob.github.io/vcfarming/<br /><br />They seem to correspond to one another and allow you to create any PokÃ©mon you want in Gen 1. I&#039;m not sure whether or not it answers your question, though, as it&#039;s not very clear what you meant.


subject: G/S: Is there a fix for &quot;Full Box&quot; caused by bad-cloning?
poster_name: icycatelf
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: icycatelf
icon: question
body:
  (I hope this is the right place to ask.)<br /><br />So it looks like I corrupted a Box while trying to get a Bad Clone for a version of the Celebi Egg Trick (in attempt to get a Dig TM for my Shiny Dunsparce) in Virtual Console Gold. It said that the Box was full (20/20) despite there only being 18 visible PokÃ©mon inside. I can release PokÃ©mon and catch/deposit more but, if the Box count exceeds 18, the last thing(s) in the box just disappear. I suspect that an invisible Bad Clone is the culprit, but I don&#039;t know how to make it visible to release it or if it&#039;s even possible.<br /><br />Luckily, none of my Shinies were in that Box. It looks like I can still play the game fine, but I may have to quarantine that Box. (It&#039;s the last Box in the PC, so it should be easily avoided.) Too bad there&#039;s no way (that I know of) to just totally purge a Box...<br /><br />Does anyone have a solution for this? (I&#039;d also love to know if there&#039;s a low-risk way to get Dig or Earthquake on my Shiny Dunsparce without modifying its IVs and such.)


subject: Re: G/S: Is there a fix for &quot;Full Box&quot; caused by bad-cloning?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Hi icycatelf, welcome to the forums :). Yeah, this is the right board.<br /><br />I think stable ????? (00 and FF) (unlike hybrids/most bad clones) are invisible if they are in a storage box, so that could be the issue if you somehow got one there.<br /><br />Maybe if you have PokÃ©mon Bank/Transporter you can fix the box by attempting to transfer the PokÃ©mon in the broken box to PokÃ©mon Bank.<br /><br />Otherwise, the only way I know of to fix your box is to use arbitrary code execution to reset the number of PokÃ©mon in it to 0, so I&#039;m afraid if you don&#039;t want to use ACE, there may not be much more you can do. To reset the counter to 0, you would need to enable SRAM bank 1 and then write 00 to AD6C (current box number of PokÃ©mon), which is certainly possible.<br /><br />Do you know if bad cloning is easier on Virtual Console than on Game Boy? On Stadium 2 it&#039;s a lot easier to either get a bad clone or &#039;semi-bad clone&#039; (PokÃ©mon with corrupted nickname), but with Virtual Console you&#039;re unable to use Stadium 2.<br /><br />If you are using English version Gold, there is Coin Case glitch as an ACE option, but it depends on whether you can get it to work (see below). But Coin Case glitch is usually safe if you&#039;re always using the right path (outside of door (Cherrygrove Mart/Elm&#039;s Lab)/four steps right) Crystal_ has a video on how to obtain wrong pocket TM17 (also ACE but without the need of walking in a specific pattern and listening to Bellsprout/Machop etc&#039;s cry) and then setup a memory editor. I&#039;m unsure if the memory editor supports writing to SRAM, but maybe you could open SRAM bank 1 with multiple wrong-pocket TM uses https://www.youtube.com/watch?v=PsIb3OZaYAs<br /><br />I feel generally (without an error in execution like an incorrect box name character or bad slide PokÃ©mon, and other factors) box names are easiest (some stored PC items can be hard to get or may not be buyable), but many people have had something go wrong and I&#039;m unsure why (it&#039;s sometimes getting the right low-level PokÃ©mon to slide to Quagsire, you have to make sure [url=https://glitchcity.info/wiki/Coin_Case_glitches#Troubleshooting]everything&#039;s right[/url] and try different low-level PokÃ©mon if that&#039;s the case but even with this it&#039;s failed for some people (just Glitch Dimensions or freezes) so keep that in mind).<br /><br />If you can obtain a bad clone soon, you can use byte-shifting glitches for held item TM28 (Dig)/TM26 (Earthquake) (the same mechanism of party Celebi glitch) then either ignore that corrupted box or fix it with Coin Case glitch later.<br /><br />Hope this helps. Let me know if you want me to look into making a box name code to fix the box.


subject: Re: Guaranteed Shiny Gen 1 after Gen 2 Pokebank Update
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Sherkel link=topic=8517.msg211155#msg211155 date=1540482598]<br />I gave luckytyphlosion a link to this thread on Discord and he provided the following links:<br />https://pastebin.com/835mVNn6<br />https://www.youtube.com/watch?v=N8CnhPLQFLs<br />https://niedzejkob.github.io/vcfarming/<br /><br />They seem to correspond to one another and allow you to create any PokÃ©mon you want in Gen 1. I&#039;m not sure whether or not it answers your question, though, as it&#039;s not very clear what you meant.<br />[/quote]<br /><br />I think Aaroniskill1996 is referring to how PokÃ©mon Bank was originally bugged, or at least had an oddity about it regarding Shiny PokÃ©mon: <br /><br />[quote author=Bulbapedia Shiny PokÃ©mon article]Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.[/quote]<br /><br />In order for a PokÃ©mon to be Shiny (in Generation II or Generation I transferred to Generation II or Generation I/II to Bank after Version 1.3), its Attack IV must be 2, 3, 6, 7, A(10), B(11), E(14), or F(15), and its other IVs to A(10) each.<br /><br />At some point it seems someone made an ACE method that applied to before Version 1.3. I&#039;m unsure what IVs it needed as my memory back then has faded, but maybe as a guess the code assumed the Defense IV must be 2, 3, 6, 7, A, B, E or F and not Attack, which with the (&#039;wrong&#039;/prior to v1.3) behaviour would always be A (10).<br /><br />Luckytyphlosion&#039;s links are for mass creation of Shiny PokÃ©mon, and its likely because they seem recent that they assume Version 1.3+ behaviour, so should work.<br /><br />However, if you just want to set box PokÃ©mon 1&#039;s DVs to Shiny for PokÃ©mon Red/Blue (which would be slower for setting many PokÃ©mon Shiny), try:<br /><br />(Assuming your code is set up to run item 3):<br /><br />Item 1-2: (anything)<br />Item 3: Lemonade x 250<br />Item 4: Thunderstone x177<br />Item 5: TM18 (or TM50) x 34<br />Item 6: Lemonade x 170<br />Item 7: Water Stone x 201<br />Item 8+: (anything)<br /><br />This sets the current storage box PokÃ©mon 1&#039;s DV values FA AA (15 Attack, 10 Defense, 10 Speed, 10 Special) (HP DV is given automatically).<br /><br />Hope this helps :)


subject: Re: G/S: Is there a fix for &quot;Full Box&quot; caused by bad-cloning?
poster_name: icycatelf
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: icycatelf
icon: xx
body:
  Thanks so much for your response!<br /><br />PokÃ©mon Stadium 2 is how I&#039;ve obtained Bad Clones in the past. I imagine that it&#039;s just about the same level of difficulty getting a Bad Clone on the Virtual Console as it is on a GBC/GBA, though it is easier to avoid shutting-off too early by continuing after touching the bottom menu. (On a GBC/GBA, it&#039;s easy to accidentally flip the switch before even pressing A.)<br /><br />I don&#039;t currently have the funds to try the PokÃ© Bank fix (I shouldn&#039;t have bought that Hanafuda theme), but I may attempt it in the long run if my other options prove too difficult. The in-depth stuff behind these glitch exploits frazzle my brain, so really advanced set-ups might be too much for me. @_@<br /><br />Unless there&#039;s a way to safely back-up a VC save, I probably won&#039;t continue trying for a Bad Clone in fear of seriously breaking my game and losing my Shinies. This gave me a bit of a scare!<br /><br />I&#039;d very much appreciate if you could look into a Box name code to fix it (if you think it&#039;s something I could tackle)!<br /><br />- - -<br /><br />EDIT: I&#039;ve now got the funds for another Bank subscription. Once I find something I want to transfer from my older games (currently hunting Sneasel and Nincada), I&#039;ll renew it and see if it can be used to fix the box.


subject: Do items have priority in Gen I?
poster_name: lanturnite
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  My friend recently watched [url=https://www.youtube.com/watch?v=TeWxEbl2kWQ]this video by Pikasprey about using only a Ditto to beat Pokemon R/B. [/url]<br /><br />They asked me about the Blaine Super Potion glitch, which has a lot of information about it (considering how small and kinda rare it is) but they also noticed that in the video, the item goes second.<br /><br />What I&#039;m curious about, is, did items have priority in Gen I? Should Blaine&#039;s Super Potion have gone first, or was this the result of a bug?<br /><br />[url=https://youtu.be/TeWxEbl2kWQ?t=897](The link to the portion of the video I&#039;m talking about is here.)[/url]


subject: Re: Do items have priority in Gen I?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  It&#039;s just an enemy-side thing, due to the way certain trainers are programmed to use items. [url=https://github.com/pret/pokered/blob/master/engine/battle/trainer_ai.asm]This[/url] and [url=https://github.com/pret/pokered/blob/master/engine/battle/core.asm]this[/url] have your answer.<br /><br />[code]MainInBattleLoop:<br />	...<br />	.playerMovesFirst<br />	call ExecutePlayerMove<br />	...<br />	ld a, $1<br />	ld [H_WHOSETURN], a<br />	callab TrainerAI[/code]<br />If you go first, you go before the trainer AI.<br /><br />[code]MainInBattleLoop:<br />	...<br />	.compareSpeed<br />	ld de, wBattleMonSpeed ; player speed value<br />	ld hl, wEnemyMonSpeed ; enemy speed value<br />	ld c, $2<br />	call StringCmp ; compare speed values<br />	jr z, .speedEqual<br />	jr nc, .playerMovesFirst ; if player is faster<br />	jr .enemyMovesFirst ; if enemy is faster[/code]<br />The order is determined the way you&#039;d expect.<br /><br />[code]BlaineAI:<br />	cp $40<br />	ret nc<br />	jp AIUseSuperPotion[/code]<br />This is the &quot;Blaine Super Potion glitch&quot;: it doesn&#039;t check HP, but it goes ahead and does this anyway:<br /><br />[code]AIUseSuperPotion:<br />; enemy trainer heals his monster with a super potion<br />	ld a, SUPER_POTION<br />	ld b, 50<br />	jr AIRecoverHP[/code]<br />And then the main battle loop continues.<br /><br />Regarding priority, it doesn&#039;t [i]really[/i] exist as a mechanic the way it does in later games. You just have Quick Attack and Counter, whose effects are described here:<br />[code]MainInBattleLoop:<br />	...<br />	ld a, [wPlayerSelectedMove]<br />	cp QUICK_ATTACK<br />	jr nz, .playerDidNotUseQuickAttack<br />	ld a, [wEnemySelectedMove]<br />	cp QUICK_ATTACK<br />	jr z, .compareSpeed&nbsp; ; if both used Quick Attack<br />	jp .playerMovesFirst ; if player used Quick Attack and enemy didn&#039;t<br />	.playerDidNotUseQuickAttack<br />	ld a, [wEnemySelectedMove]<br />	cp QUICK_ATTACK<br />	jr z, .enemyMovesFirst ; if enemy used Quick Attack and player didn&#039;t<br />	ld a, [wPlayerSelectedMove]<br />	cp COUNTER<br />	jr nz, .playerDidNotUseCounter<br />	ld a, [wEnemySelectedMove]<br />	cp COUNTER<br />	jr z, .compareSpeed ; if both used Counter<br />	jr .enemyMovesFirst ; if player used Counter and enemy didn&#039;t<br />	.playerDidNotUseCounter<br />	ld a, [wEnemySelectedMove]<br />	cp COUNTER<br />	jr z, .playerMovesFirst ; if enemy used Counter and player didn&#039;t[/code]


subject: Re: Do items have priority in Gen I?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whether an AI will use Super Potions is determined by the function TrainerAI. This function is called in the normal flow of battle, and may override the selected attack; but since the decision occurs right before the move is executed instead of before the turn priority being determined, items don&#039;t have a special priority.<br />This also means that special move priorities (such as Quick Attack) will have the opponent use their item second (unless the opponent also picked Quick Attack).<br /><br />Calls to TrainerAI are [url=https://github.com/pret/pokered/blob/master/engine/battle/core.asm#L506]here[/url] and [url=https://github.com/pret/pokered/blob/master/engine/battle/core.asm#L544]here[/url].<br /><br />Somewhat what Sherkel just said.


subject: Re: New Pokemon Revealed
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is this a bad time to mention I&#039;m in the pokemon planning team LOL.<br /><br />Told you so! XD<br />[quote author=Pokedude link=topic=8507.msg210966#msg210966 date=1538066806]<br />I like the design but would like it to maybe evolve into something bigger and cooler like say... maybe a giant steampunkish iron golem thing or something.<br />Can someone draw that idea?<br />[/quote]<br />They drew it for me LOL.


subject: Re: New Pokemon Revealed
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heard you were talking shit like I wouldn&#039;t find out.<br />[img height=350]https://cdn.bulbagarden.net/upload/thumb/4/4b/Melmetal.png/1200px-Melmetal.png[/img]


subject: Re: Guaranteed Shiny Gen 1 after Gen 2 Pokebank Update
poster_name: Aaroniskill1996
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes i need a Item setup to get any pokemon shiny in Box 1 or something like that for the latest Pokebank Update (V1.3).<br />Do u got any easy Setup that works with the current version?<br /><br />Random Question from the side (if allowed):<br />Sadly iam only used to standard glitches like Old Man, MissingNo., Item Duplication and Trainer Fly while beeing bad at the important stuff like 8F to manipulate the game.<br />Thats why i cant come up with own code neither can i read it and know what item setup does what.<br />Is there a good tutorial for beginners or sites to learn the bit system etc. of Pokemon gen 1?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  print(&#039;Starter Pokemon: %s&#039; % POKEMON_SPECIES.get(starter, &#039;MissingNo. 0x{0:02X}&#039;.format(starter)))


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  x-special/nautilus-clipboard<br />copy<br />file:///run/media/issotm/E01B-CE39/Pokemon%20Version%20Or.nds<br />


subject: Pokemon Yellow (German Version): Will this code work?
poster_name: MatRazer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MatRazer
icon: xx
body:
  Hey,<br />a few days ago I found this on Reddit: https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/<br /><br />It&#039;s a guide on how to get a Mew in Pokemon Yellow that can pass through Pokebank with ws#m# (ws I&#039; m in the German version).<br /><br />So I followed this guide and despite some difficulties because I am playing on the German version I&#039;ve got to the point where I have the right OT and Trainer ID.<br /><br />So now my question, this is the bag code get any Pokemon in the english version:<br /><br />ws# #m#/any item<br /><br />ws# #m#/any item<br /><br />Item 3: Repel x[SpeciesIndex]<br /><br />Item 4: X Speed x14<br /><br />Item 5: Ultra Ball x64<br /><br />Item 6: TM05 x89<br /><br />Lemonade x201<br /><br />I don&#039;t know if it will work on my German game and I don&#039;t wanna risk loosing my safe file because I&#039;ve already gotten so far.<br /><br />I would be very grateful if somebody could tell me if this code will work for me, and if it doesn&#039;t maybe tell me one that does :).<br /><br />By the way, my special PC Box has the following Pokemon:<br /><br />Tangela as the 1st (233 HP)<br />Nidoking as the 2nd <br />Metapod as the 3rd <br />Haunter as the 4th <br />Flareon as the 5th <br />Parasect as the 6th <br />Kadabra as the 7th <br />Tentacool as the 8th <br />Grimer as the 9th<br />Any PokÃ©mon as 10th


subject: Re: New Pokemon Revealed
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8507.msg211165#msg211165 date=1540777628]<br />Is this a bad time to mention I&#039;m in the pokemon planning team LOL.<br />[/quote]<br /><br />Pokemon Planning Team?


subject: Re: New Pokemon Revealed
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8507.msg210966#msg210966 date=1538066806]I like the design but would like it to maybe evolve into something bigger and cooler like say... maybe a giant steampunkish iron golem thing or something.<br />[/quote]I believe he&#039;s referring to this! Strangely good prediction...


subject: Re: Guaranteed Shiny Gen 1 after Gen 2 Pokebank Update
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  For learning the basics: https://forums.glitchcity.info/index.php?topic=6638.0.html<br />For learning ASM: https://glitchcity.info/wiki/GB_Programming<br />For making custom setups: [url=https://forums.glitchcity.info/index.php?topic=7731.0]8F Helper[/url] / [url=https://eldred.fr/gbz80toitems3/]GBz80 to Items[/url]<br /><br />For shiny Mew in particular, Lucky&#039;s documentation for his VC farming web app is extensive and doesn&#039;t leave anything unanswered that I can see. If you just want to turn the first PokÃ©mon in box 1 shiny as soon as possible, follow the instructions under &quot;Bootstrapping&quot; in the 8F thread, set up your items the way Torchic just said, and use 8F.


subject: Re: New Pokemon Revealed
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Either it&#039;s a strangely good prediction, or he&#039;s a legitimate inside source that we can use to get information out of. &gt;:)


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Saw a quote today in the Nintendo Direct Treehouse that Let&#039;s Go could potentially be Masuda&#039;s last Pokemon titles as director. Could mean that the series gets back to its roots following these games.


subject: Re: 4 h r'm'dRx'dPRY (0xAF)'s Master Ball is obtainable after all
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hey there,<br /><br />After all this time I have a moment to test calling and received calls in all three moments of the day. Indeed, 0xAF gives Master Ball also in French games when calls in the morning, but then it executes $D5CD, not $D7CD :)<br /><br />I&#039;m trying to finish this contactdex asap to see if it is similar to english games.


subject: Re: New Pokemon Revealed
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry I have a legally binding contract never to give out info . LOL<br />BTW I&#039;m guessing it will evolve again kinda like Metang.


subject: Re: New Pokemon Revealed
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8507.msg211181#msg211181 date=1541197239]<br />Sorry I have a legally binding contract never to give out info . LOL<br />BTW I&#039;m guessing it will evolve again kinda like Metang.<br />[/quote]<br /><br />How ugly are Masuda&#039;s teeth IRL?


subject: Re: New Pokemon Revealed
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  [quote author=Pokedude link=topic=8507.msg211181#msg211181 date=1541197239]<br />BTW I&#039;m guessing it will evolve again kinda like Metang.<br />[/quote]<br />If it evolves again I&#039;m writing you down as an official inside source for us.<br /><br />Got any ideas on what the Gen 8 starters will be?


subject: Empathising with the lyrics of the new Smash Bros. song (thought provoking again
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  The new theme for Super Smash Bros. Ultimate is called &quot;Lifelight&quot;, I felt like analysing the lyrics and theme because this is what I like to do. I tend to overanalyse, and I&#039;ve heard some literacy critics argue the original authors do not expect such deep meanings, but I find it fun to do so enjoy it if this is your thing. :)<br /><br />As with the Fire Emblem one, these are just feelings I get from the lyrics and I don&#039;t measure or expect them to be truth.<br /><br />First the title: Lifelight.<br /><br />In one perspective the very existence of life could be considered as a miracle; we could be bound to a realm of endless suffering, but as the saying goes &quot;life always finds a way&quot;; we find light in life because society allows us to gain energy with love, food, leisure and sleep. In darker times we are blinded by suffering however, by faith (in the paradigm &#039;good prevails over evil&#039;) it can be argued there is always a way out of it sometimes in a way we did not imagine.<br /><br />Next I will interpret the lyrics:<br /><br />&quot;Colors weave into a spire of flame&quot;: The many different characters of Super Smash Bros. have many different histories or &quot;colors&quot;; they have experienced their own different challenges and in that way have their own cultures. But when they got destroyed by Galeem and the Master Hand raid, it created a metaphorical overwhelmingly powerful fire. This may make you feel a sense of awe, something incredibly powerful must have been needed to wipe them all out and create that fire; but also a trait of fires is that powerful fires (a spire of flame) are energetic and do not necessarily go out easily, in one way it could be said the spirits are &#039;crying out from the ground&#039;. So are they really dead? Not really, but they are transformed and later silenced as they are absorbed into the even more powerful earth.<br /><br />&quot;Distant sparks call to a past still unnamed&quot;: When I think of a distant spark, I think of the philosophy of &#039;self&#039;/&#039;other&#039;; a distant spark may be alien to us, and this is like what happens when the sparks come from Galeem and the Master Hand raid, in that sense we don&#039;t know their past; their past in other words is &quot;still unnamed&quot;, additionally as we live life we discover new things, because when we are naive to something we have a lot of &quot;unknown unknowns&quot;. It could be extended to say no matter how skilled a fighter or group of fighters collectively is, something that fills you with incredible awe could still defeat you.<br /><br />On the other hand the distant sparks could refer to hints of other heroes (spirits) who are like distant hints of light who together could save the day, and I could have misinterpreted this entirely.<br /><br />&quot;Bear this torch against the cold of the night&quot;: A torch as a man-made tool that gives light; every soul have their own torch (or skill) to deal and/or cope with suffering. But also, the torch as an object suggests we have to reach out for it, it&#039;s an external thing we have to actively reach out for. Maybe the spirits act as fuel to the torches.<br /><br />&quot;Search your soul and reawaken the undying light&quot;: With something so ground-breaking that many different heroes are eliminated &#039;just like that&#039;, this may suggest the heroes will have to do some soul-seeking, acknowledging their weaknesses and learning deeper meanings of their dreams as they team up together with the souls of other heroes. &quot;Reawaken the undying light&quot; may suggest that no matter how difficult things become, &#039;good always prevails over evil&#039;, and the heroes will succeed even though the light has faded away.<br /><br />&quot;On that day, when the sky fell away&quot;: The sky may represent freedom, which for many heroes may have became the norm, for instance, Mario is a superstar, has a lot of athletic skill, in that way he has a lot of power but when someone dies or things become difficult, we realise such things are only temporary. From another perspective, the spirit in life itself could be represented by the sky; for instance the awe found in stars of the night, and the nature of Earth with its own traits/atmosphere we have took for granted (like if we were to move to a planet void of an atmosphere we may still not have moved their in our heart).<br /><br />&quot;Our world came to an end&quot;: A doomsday for the heroes, but also death separates us from memories, all the different characters the heroes have known, culture.<br /><br />&quot;In our eyes, did a fading sun rise in the dark?&quot;: All together, the heroes while deceased have high hope that things will work out. The fading sun may represent the idea of moon representing ambiguity, coldness; but being succeeded by the warm sun which gives us wellness and meaning, or &#039;there is always a silver-lining no matter how bad things get&#039;, or good proceeds bad/&#039;fall seven times stand up eight&#039;.<br /><br />&quot;Glimmering shadows&quot;: Shadows represent darkness, but there is still a ray of hope which makes them shine.<br /><br />&quot;Silence grows, in the spaces between&quot;: Everything is oddly silent after the attack by Galeem et. al, &#039;like a ghost-town&#039;, and things were traumatic.<br /><br />&quot;Stretching out beyond time&quot;: All the history of the main heroes; wiped out and left as just a soul or memory.<br /><br />&quot;Rising up, as a chorus of souls find a voice&quot;: Now some of the less famous heroes get to shine as souls, and they rise up (which could also be linked to the heroes soul seeking).<br /><br />&quot;Flickering through the void&quot;: Light (or a silver lining) is very faint but it can be definitely be found. It&#039;s also kind of like quantum physics, even a vacuum has particles flickering into existence.<br /><br />&quot;These little sparks, cling on to life,&quot;: Galeem et. al&#039;s &#039;electrical&#039; attack stealing lives<br /><br />&quot;Everyone caught in the struggle,&quot;: All the main heroes were affected, and everyone struggles to cope<br /><br />&quot;And then the storms of change, they fan the flames&quot;: Linking back to &quot;colors weave into a spire of flame&quot;, a change so drastic is bound to test the limits of the heroes, so the flames become even more powerful (like the heroes being pumped with adrenaline).<br /><br />&quot;Scattering ashes to the wind&quot;: Born from the ground, they return to the ground which puts their efforts in vain, but also, because the ashes scatter it is a greater incentive for the heroes to join up together as a team.<br /><br />&quot;Every soul contains a whisper of light&quot;: There is a hint of light in the darkness even though things are tragic. While each character only has a small amount of power, when joined together they represent the light.<br /><br />&quot;Gleaming faintly as it dwindles from sight&quot;: While faith may be low from the main characters, hope is high, even though the souls are small they still shine like light, and its silver-lining.<br /><br />&quot;No escape, no greater fate to be made&quot;: It seems like the force of Galeem et. al is all consuming, and death is imminent and everything comes to an end.<br /><br />&quot;In the end, the chains of time will not break&quot;: However, history repeats itself, and as good has succeeded before, the heroes will succeed again.<br /><br />&quot;As fate spins a thread without end,&quot;: There is always a future and/or the cyclic relationship of beginning&gt;end&gt;beginning&gt;end of stories, with no true beginning or end in the end. The heroes are encountering new adventures.<br /><br />&quot;New life draws its first breath,&quot;: The less famous or lesser known souls get to shine.<br /><br />&quot;Blossoming in a soil reclaimed from the past,&quot;: From past series/adventures<br /><br />&quot;where destiny holds fast,&quot;: Those characters all believe in themselves and their future, having experienced many of their own adventures<br /><br />&quot;Here where we stand, hand clenched in hand&quot;: Now everyone is joining forces<br /><br />&quot;Everyone caught in the struggle,&quot;: The threat of Galeem et. al is so great, that it is a challenge for every hero<br /><br />&quot;This is the day we finally find our way&quot;: Together, they can again overcome their challenges<br /><br />&quot;Stepping into our tomorrow&quot;: And regain their futures and sense of life<br /><br />&quot;Every soul contains a whisper of light&quot;: (See above)<br /><br />&quot;Growing louder as it calls to unite&quot;: The souls are radiating energy and hope to join forces to overcome the crisis<br /><br />&quot;From the distance sings a chorus of souls&quot;: Similar to above, the small flickers of light are minor together but create a powerful &#039;song&#039; when they combine and grow<br /><br />&quot;Rising slowly, stirring heat from the coals&quot;: The main heroes were defeated, but the souls are like a catalyst for them, in which when they combine together they can again overcome their challenges.<br /><br />&quot;Colors weave into a spire of flame&quot;: (See above)<br /><br />&quot;Distant sparks call to a past still unnamed&quot;: (See above)<br /><br />&quot;Bear this torch against the cold of the night&quot;: (See above)<br /><br />&quot;Light will guide you, on your way to the ultimate fight&quot;: By combining forces with the souls, the fighters to again end their war against Galeem et. al and reach freedom<br /><br /><br />In general with this song, it makes me relate with times we are helpless, but in a sense both darkness and light are a distinct factor of life; sometimes we have to forget everything we know and stick together. Sometimes we just cannot escape darkness, the ultimate test that we will eventually pass away. But whatever the case, we must hope light will always prevail over darkness and help is always there.


subject: Re: 4 h r'm'dRx'dPRY (0xAF)'s Master Ball is obtainable after all
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8243.msg211180#msg211180 date=1541180605]<br />Hey there,<br /><br />After all this time I have a moment to test calling and received calls in all three moments of the day. Indeed, 0xAF gives Master Ball also in French games when calls in the morning, but then it executes $D5CD, not $D7CD :)<br /><br />I&#039;m trying to finish this contactdex asap to see if it is similar to english games.<br />[/quote]<br /><br />Nice! :)<br /><br />Thanks for your research.


subject: Re: Pokemon Yellow (German Version): Will this code work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  The PC box is correct for your version (and will work for French, German, Italian and Spanish Version).<br /><br />However, it seems if you want to use GivePokemon, you may need to adjust the x89 quantity and the Lemonade to different quantities/items.<br /><br />This is because x89 and Lemonade following the TM05 represent &quot;call 3E59&quot; (call &quot;GivePokemon&quot;); in the German Version you will likely need to call a different address. A lot of the time, the locations to subroutines in different language versions are completely different. However, there is a chance the code may still work.<br /><br />I&#039;m afraid I don&#039;t know the equivalent address and can&#039;t look it up as I don&#039;t use emulators to reverse engineer anymore, sorry. But the general method is to use a hex editor to look for similar code, for instance GivePokemon in English Yellow begins with &quot;ld a,b ld (cf91),a&quot; so you would need to look for a sequence like 78 EA 96 CF (or 78 EA 91 CF); depending on whether address CF91 is offset by +5 in the German Version.<br /><br />It&#039;s possible to do it without emulators though; you will need to install a memory viewer ([url=https://glitchcity.info/wiki/Offgao%27s_memory_editor]example[/url]) which without a cheating device can take a lot of time. You can use it to look at the region around 3E59 to see if you can find the equivalent routine. If no one gets back, I will buy a German Yellow cartridge and install the memory editor to see if I can find the equivalent address for you.<br /><br />If you don&#039;t want to use GivePokemon, there is a solution with a simpler item setup, which is to set D05D to 0x15 (Mew) instead. This works similar to a Trainer-escape glitch (Mew glitch) encounter, in which when the Start menu is closed, a wild Mew will appear. The Level of the Mew will depend on the last withdrawn PokÃ©mon from a storage box (you may need to deposit it too, unsure).<br /><br />For this, you will need at Item 3:<br /><br />Lemonade x21<br />TM34 x93<br />TM08 x201<br /><br />Then, say you wanted a Level 5 Mew; deposit and withdraw a Level 5 PokÃ©mon and use ws m (as usual however, the stored PokÃ©mon setup in the current box after withdrawing the Level 5 PokÃ©mon should be correct). After closing the menu, a Level 5 Mew should appear.<br /><br />Hope this helps! :)


subject: Re: New Pokemon Revealed
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8507.msg211182#msg211182 date=1541201505]<br />[quote <br /><br />How ugly are Masuda&#039;s teeth IRL?<br />[/quote]<br /><br />IDK. That&#039;s why we tell him to smile more. LOL<br /><br />[quote author=Missing? NO! link=topic=8507.msg211183#msg211183 date=1541219072]<br />[quote author=Pokedude link=topic=8507.msg211181#msg211181 date=1541197239]<br />BTW I&#039;m guessing it will evolve again kinda like Metang.<br />[/quote]<br />If it evolves again I&#039;m writing you down as an official inside source for us.<br /><br />Got any ideas on what the Gen 8 starters will be?<br />[/quote]<br /><br />Sorry we&#039;re to busy figuring out how to evolve pokemon from&nbsp; Alola that evolved in Alolan location in Kanto, and how to bring back Ultra Beasts. You all will love this game&nbsp; since it&#039;s looking like the starters will be the same as pokemon yellow. I hope the story takes place after pokemon gold and silver.<br />Don&#039;t hold me to anything yet though. We&#039;re still working out the kinks. LOL&nbsp; :XD:<br />


subject: Re: Open role play
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry I&#039;m not here for role-playing (does that mostly on Minecraft) but I wanted to say that once I was playing hide &amp; seek well role-playing with someone on a minecraft server (don&#039;t ask what we were role playing) and we were both hiders, but then I got killed and converted into a seeker and said this in chat: &quot;Even though I may be forced to seek, I WILL NEVER BETRAY MY FRIEND!&quot; Well they said this: &quot;Haha thanks, but you can&#039;t find me anyways. LOL&quot; Apparently I&#039;m to good. I found them but didn&#039;t know it was them and killed them. ......<br />&quot;FFFFFFFFUUUUUUUUUU-&quot; The End.


subject: Re: Open role play
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8271.msg211192#msg211192 date=1541285451]<br />Sorry I&#039;m not here for role-playing (does that mostly on Minecraft) but I wanted to say that once I was playing hide &amp; seek well role-playing with someone on a minecraft server (don&#039;t ask what we were role playing) and we were both hiders, but then I got killed and converted into a seeker and said this in chat: &quot;Even though I may be forced to seek, I WILL NEVER BETRAY MY FRIEND!&quot; Well they said this: &quot;Haha thanks, but you can&#039;t find me anyways. LOL&quot; Apparently I&#039;m to good. I found them but didn&#039;t know it was them and killed them. ......<br />&quot;FFFFFFFFUUUUUUUUUU-&quot; The End.<br />[/quote]<br /><br />That&#039;s all right :)<br /><br />Ah that sounds funny, lol.&nbsp; ;D


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  139. Send it to space (like [url=https://www.youtube.com/watch?v=umcT1t3e9SM]this[/url]), bonus points if you include a Deoxys figure or plushie on it or an actual moon stone.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Marine Tube - PokÃ©mon Black 2 &amp; White 2 Music Extended<br /><br />So chill and relaxing<br /><br />https://www.youtube.com/watch?v=_9X6uXyylJE


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8514.msg211124#msg211124 date=1539545685]<br />Chickasaurus to the rescue again! Do you know if VC reads them all (D3, DB, DD, E3, E4, etc.) as nops, or just particular ones?<br />[/quote]<br /><br />It would seem it&#039;s all of them as nops. :)<br /><br />[url=https://forums.glitchcity.info/index.php?topic=7559.0]TheZZAZZGlitch also has a thread on emulation accuracy that talks about it[/url], but not sure if there is video confirmation (e.g. using 8F to run each opcode followed by a ret) to be 100% sure it&#039;s all of them that are ignored yet.


subject: Re: Literally random videos
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=RETIRE link=topic=8456.msg210515#msg210515 date=1533137121]<br />That salamence is literaly the protagonist in the &#039;this is fine&#039; meme<br />[/quote]<br /><br />Yeah, he&#039;s been through hell. Brave soul.


subject: Re: Gameboy Color freeze (or any other console): Visual effects
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  It usually varies based on the situation. I don&#039;t know much about the different situations though, but a common freeze in PokÃ©mon Red/Blue/Yellow are the &#039;rst 38&#039; freezes, in which the game tries to run an FF opcode. As the FF opcode is rst 38 (reset vector 38, which is like &#039;jp 0038&#039;), and at 0038 there is another rst 38, it confuses the game and the memory is overwritten with a 00 39 pattern. This can affect the VRAM, and can cause bar freeze patterns like https://glitchcity.info/wiki/File:Bar_freeze.png<br /><br />TheZZAZZGlitch [url=https://forums.glitchcity.info/index.php?topic=6855.msg194169.html#msg194169]discussed this somewhere else too[/url].


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  *bumping this very old thread* but I noticed a trick a very long time ago for Generation III but never got around to videoing which lets you view glitch ribbons. A similar method may also apply to later generations, and if there is no cheat searcher built into the emulator, you could use an external program to modify the memory such as ArtMoney or Cheat Engine.<br /><br />1. Get a PokÃ©mon with more than one Ribbon<br />2. View the description of a Ribbon and search for the cursor value on an emulator&#039;s cheat searcher<br />3. Move the cursor to the next Ribbon, and advance the search for cheats (so for instance search for &#039;00&#039;, move to Ribbon No. 2 and search for &#039;01&#039;, etc.)<br />4. When you get one or a few addresses left, modify one of them (which should be the cursor position) set the cursor value to an arbitrary value like FF.<br />5. Disable the cheats and scroll, you should come across glitch ribbon descriptions.<br /><br />I unfortunately can&#039;t do it because I forgot the address and don&#039;t use emulators anymore, but if anybody knows the address(es) let me know as I do have a cheating device called the Xploder Advance SP. The codes for it are encrypted but I found an encryptor somewhere.


subject: Re: Super Smash Bros. Ultimate
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GET FUCKIN&#039; HYPED BECAUSE THE MARIO CHARACTER L I T E R A L L Y EVERYBODY&#039;S BEEN BEGGING FOR SINCE BRAWL IS IN (AND THAT&#039;S A GOOD THING [HERE&#039;S WHY]).<br /><br />[img]https://i.ytimg.com/vi/3sZsk8VHY2g/hqdefault.jpg[/img]<br />


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  140. Don&#039;t catch &#039;em all.<br /><br />[b][color=red](USER WAS BANNED FOR THIS POST)[/color][/b]


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=AtwKLIbEZH8]I never noticed<br />How lovely were the aliens<br />Lovely were the aaaliens...[/url]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  POKEMON â€¢ Emotional &amp; Relaxing Music Compialtion<br /><br />https://www.youtube.com/watch?v=wkiammiH8BM


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t even know what they were thinking when they put Piranha Plant in the game. But, hey, I guess, it&#039;s there.


subject: Re: Pokemon Yellow (German Version): Will this code work?
poster_name: MatRazer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MatRazer
icon: xx
body:
  Hey thank you for your reply! :)<br /><br />I will try to do the secound method you mentioned, the one with the encounter.<br /><br />So i need to have this in my bag, right?<br /><br />1. ws I&#039; m<br />2. Any item (Probably a Masterball to catch Mew)<br />3. Lemonade x21<br />4. TM34 x93<br />5. TM08 x201<br /><br />Just to be sure :)


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8378.msg211212#msg211212 date=1541384675]<br />WHAT ABOUT WALUIGI?!<br /><br />Oh yeah let&#039;s add Bomberman!<br /><br />......Really?<br />[/quote]<br /><br />Sobs out because neither of them got in. Really wanted Bomberman though.


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Testing can also be done on the emulator itself with Action Replay codes using [url=https://eldred.fr/nds-ar-encoder]this tool I just made[/url].<br />Also, if the cursor position is not an index but rather a pointer, then the method you described won&#039;t work; you should instead search for &quot;Identical&quot; and &quot;Different&quot; while moving and not moving the cursor.<br />If the cursor appears to be a pointer, then it would be possible to directly modify the ribbons themselves.<br /><br />Alternately, the ribbons must be stored somewhere in the PokÃ©mon&#039;s struct, so if a code exists to modify a PokÃ©mon&#039;s something (HP, level...) then a small(?) modification would allow modifying its Ribbons as well.<br /><br />Lately, I know for a fact that Gen IV has a bunch more error handling than previous gens, so this is fairly likely to yield nothing. Example: invalid maps are explicitly handled in the code as Jubilife City.


subject: Re: Super Smash Bros. Ultimate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m quite sad, because we have Shulk (Xenoblade Chronicles 1) and Rex somewhat (Xenoblade Chronicles 2), but nothing will be said of Xenoblade Chronicles X, which is [i]something[/i]... it almost feels like a retcon at times.<br /><br />Overall, I&#039;m a bit sad that some of my personal favorites didn&#039;t get in, but that&#039;s just minor nitpicks; I sure hope the game will be as amazing to play as it&#039;s promising to be!!


subject: Re: Gameboy Color freeze (or any other console): Visual effects
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=7383.msg211200#msg211200 date=1541288012]<br />It usually varies based on the situation. I don&#039;t know much about the different situations though, but a common freeze in PokÃ©mon Red/Blue/Yellow are the &#039;rst 38&#039; freezes, in which the game tries to run an FF opcode. As the FF opcode is rst 38 (reset vector 38, which is like &#039;jp 0038&#039;), and at 0038 there is another rst 38, it confuses the game and the memory is overwritten with a 00 39 pattern. This can affect the VRAM, and can cause bar freeze patterns like https://glitchcity.info/wiki/File:Bar_freeze.png<br /><br />TheZZAZZGlitch [url=https://forums.glitchcity.info/index.php?topic=6855.msg194169.html#msg194169]discussed this somewhere else too[/url].<br />[/quote]<br />`rst 38h` is `call $0038`, not `jp $0038`. Huge difference there, because this is what causes the memory corruption, since the returns address ($0039) keeps being pushed onto the stack.<br />Additionally, any interrupt handlers can trigger during the freeze, at least until their control registers get overwritten (and by coincidence, all of them will be disabled, except maybe the joypad, but I think this one ALSO causes a rst $38, so no good since it&#039;d globally disable interrupts. kek) Therefore, the behavior of that crash is somewhat timing-dependent.


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  VC doesn&#039;t read all of those as NOPs; it internally hooks some of them for internal purposes (for example, triggering the trade screen in PokÃ©mon games). Although Wack0 suggested that this only occurred for certain games and/or PC values.


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=T8cLW0Lckhc is blessed.<br />Also [url=https://cdn.discordapp.com/attachments/351288703156748308/508805767327907840/sovmeme.mp3]THIS beauty[/url].


subject: Re: Gameboy Color freeze (or any other console): Visual effects
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7383.msg211217#msg211217 date=1541406998]<br />[quote author=Evie Torchic the Glitch Scientist link=topic=7383.msg211200#msg211200 date=1541288012]<br />It usually varies based on the situation. I don&#039;t know much about the different situations though, but a common freeze in PokÃ©mon Red/Blue/Yellow are the &#039;rst 38&#039; freezes, in which the game tries to run an FF opcode. As the FF opcode is rst 38 (reset vector 38, which is like &#039;jp 0038&#039;), and at 0038 there is another rst 38, it confuses the game and the memory is overwritten with a 00 39 pattern. This can affect the VRAM, and can cause bar freeze patterns like https://glitchcity.info/wiki/File:Bar_freeze.png<br /><br />TheZZAZZGlitch [url=https://forums.glitchcity.info/index.php?topic=6855.msg194169.html#msg194169]discussed this somewhere else too[/url].<br />[/quote]<br />`rst 38h` is `call $0038`, not `jp $0038`. Huge difference there, because this is what causes the memory corruption, since the returns address ($0039) keeps being pushed onto the stack.<br />Additionally, any interrupt handlers can trigger during the freeze, at least until their control registers get overwritten (and by coincidence, all of them will be disabled, except maybe the joypad, but I think this one ALSO causes a rst $38, so no good since it&#039;d globally disable interrupts. kek) Therefore, the behavior of that crash is somewhat timing-dependent.<br />[/quote]<br /><br />Darn, that&#039;s what I get for not being as careful I should have been.<br /><br />OK, thanks!&nbsp; :)


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=ISSOtm link=topic=8514.msg211218#msg211218 date=1541407082]<br />VC doesn&#039;t read all of those as NOPs; it internally hooks some of them for internal purposes (for example, triggering the trade screen in PokÃ©mon games). Although Wack0 suggested that this only occurred for certain games and/or PC values.<br />[/quote]<br /><br />Ah OK, thanks.<br /><br />If you run all of the normally unused ones in PokÃ©mon RBY/GSC directly followed by the ret will it still do effectively nothing? Can you do cool, different things if a certain byte (or bytes) follows it, or another detail like if the byte appears in a certain location of the memory, etc.?<br /><br />Also, do you mean the touch screen menu (in which you can invite or join a partner) or original trade menu (which lists your PokÃ©mon and the other player&#039;s PokÃ©mon)? Is it possible to replicate something like the touch screen menu or another emulator interface with in-game (so with the raw PokÃ©mon game, not a bug with what the game is contained in) ACE somehow?


subject: Re: Pokemon Yellow (German Version): Will this code work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re welcome.<br /><br />[quote author=MatRazer link=topic=8522.msg211211#msg211211 date=1541371441]<br />So i need to have this in my bag, right?<br /><br />1. ws I&#039; m<br />2. Any item (Probably a Masterball to catch Mew)<br />3. Lemonade x21<br />4. TM34 x93<br />5. TM08 x201<br />[/quote]<br /><br />Yes, that right. Good luck! :)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In retrospect, I think Gen 4&#039;s OST is really good, at least for trying something different from the previous games. I haven&#039;t listened to the whole OST yet, but already I can tell that dang, Route 216 is blessed ^^


subject: Re: Is it possible to create an emulator that ignores unknown op-codes like VC?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do not know what are the conditions for the invalid instruction to do something special.<br />I mean the touch-screen menu, which obviously cannot be done by the game itself.<br />ACE is limited to the upper screen itself, unless an emulator escape exploit is found - Wack0 found one, but it might be too limited to do anything with it; and if it&#039;s at all possible, it&#039;s gonna be tedious.


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=5094.msg211214#msg211214 date=1541406395]<br />Testing can also be done on the emulator itself with Action Replay codes using [url=https://eldred.fr/nds-ar-encoder]this tool I just made[/url].<br />Also, if the cursor position is not an index but rather a pointer, then the method you described won&#039;t work; you should instead search for &quot;Identical&quot; and &quot;Different&quot; while moving and not moving the cursor.<br />If the cursor appears to be a pointer, then it would be possible to directly modify the ribbons themselves.<br /><br />Alternately, the ribbons must be stored somewhere in the PokÃ©mon&#039;s struct, so if a code exists to modify a PokÃ©mon&#039;s something (HP, level...) then a small(?) modification would allow modifying its Ribbons as well.<br /><br />Lately, I know for a fact that Gen IV has a bunch more error handling than previous gens, so this is fairly likely to yield nothing. Example: invalid maps are explicitly handled in the code as Jubilife City.<br />[/quote]<br /><br />Thanks for the tool and tips!&nbsp; :)<br /><br />Ah, all right.<br /><br />Yes.<br /><br />Ah OK. That&#039;s a shame. :(


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211226#msg211226 date=1541428314]<br />In retrospect, I think Gen 4&#039;s OST is really good, at least for trying something different from the previous games. I haven&#039;t listened to the whole OST yet, but already I can tell that dang, Route 216 is blessed ^^<br />[/quote]I don&#039;t think I&#039;ll ever be able to say I truly like it, either due to a general distaste for the composition (which is odd, considering it&#039;s RSE&#039;s team with Aoki swapped out for Sato) and sound design (needlessly &quot;soft&quot; in comparison to what came before and after it) or sheer contempt for the time in my life where I got the most exposure to it. Either way, Route 209 (Night), Valor Lakefront (both versions), Team Galactic HQ, and the Elite Four battle theme all qualify as keepable tunes to me.<br /><br />About Halloween, I didn&#039;t end up doing that this year...I&#039;m getting to the age where it&#039;s harder to cover certain things up and didn&#039;t have the necessary equipment when the time came. I still plan to, of course.


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very worthy bump. I can get screenshots using the codes provided, but might not have time this week. Should we try to divide the 191 indices up between us before grabbing all the data?


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=5094.msg211237#msg211237 date=1541447634]<br />Very worthy bump. I can get screenshots using the codes provided, but might not have time this week. Should we try to divide the 191 indices up between us before grabbing all the data?<br />[/quote]<br /><br />Thanks Sherkel! That&#039;s OK. I&#039;m more than happy to do one or two versions you&#039;re not doing if you like, so e.g. I do Ruby you do Emerald or FireRed?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211226#msg211226 date=1541428314]<br />In retrospect, I think Gen 4&#039;s OST is really good, at least for trying something different from the previous games. I haven&#039;t listened to the whole OST yet, but already I can tell that dang, Route 216 is blessed ^^<br />[/quote]<br /><br />&quot;Haaaave you tried out the Mystery Zone (song)?! It&#039;s a song every hacker could call home&quot;<br /><br />[url=https://forums.glitchcity.info/index.php?topic=8317.msg209191#msg209191]Complete lyrics[/url]<br /><br />Same, I like a lot of Generation IV music too personally, not all of them but a few like Route 206, Route 209, Route 216, [url=https://www.youtube.com/watch?v=6PbnT0x0e5I]Lake[/url] (not Valor Lakefront though), Eterna Forest, Jubilife City.<br /><br />[quote author=Sherkel link=topic=8204.msg211236#msg211236 date=1541447028]<br />I don&#039;t think I&#039;ll ever be able to say I truly like it, either due to a general distaste for the composition (which is odd, considering it&#039;s RSE&#039;s team with Aoki swapped out for Sato) and sound design (needlessly &quot;soft&quot; in comparison to what came before and after it) or sheer contempt for the time in my life where I got the most exposure to it. Either way, Route 209 (Night), Valor Lakefront (both versions), Team Galactic HQ, and the Elite Four battle theme all qualify as keepable tunes to me.<br />[/quote]<br /><br />I think with me sometimes it depends on my mood. Not sure how to express it though.<br /><br />[quote author=Sherkel link=topic=8204.msg211236#msg211236 date=1541447028]<br />About Halloween, I didn&#039;t end up doing that this year...I&#039;m getting to the age where it&#039;s harder to cover certain things up and didn&#039;t have the necessary equipment when the time came. I still plan to, of course.<br />[/quote]<br /><br />I relate with that, I&#039;m in my mid 20s. Also the charm of it has gone a little, but someone I knew a bit older than me dressed up as a Nintendo character and had great fun (won&#039;t reveal more in interest of his privacy).


subject: QUARITY MUSIC
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  The opposite of [url=https://forums.glitchcity.info/index.php?topic=3252.0]What song are you listening to right now?[/url], post songs you don&#039;t like (or any notoriously low quality tune), bonus points if it&#039;s from a video game or video game peripheral, especially a pirate one.<br /><br />Nintendo64 GB Hunter theme:<br /><br />https://www.youtube.com/watch?v=vZ_Qas_Yl8E<br /><br />Thanks Plants (I like the silliness of this one but I posted it for the meme and for it being cheesy):<br /><br />https://www.youtube.com/watch?v=JoUpN7GwPkY<br /><br />Your turn.


subject: Re: QUARITY MUSIC
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Crazy Bus:<br /><br />https://www.youtube.com/watch?v=sC0cvwnG0Ik<br /><br />PokÃ©mon Gold (NES) outdoors:<br /><br />https://www.youtube.com/watch?v=kII2eoN-uEw


subject: Re: Super Smash Bros. Ultimate
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8378.msg211216#msg211216 date=1541406667]<br />I&#039;m a bit sad that some of my personal favorites didn&#039;t get in<br />[/quote]<br /><br />&gt;He actually hoped the character he wanted would be in Smash Bros.<br /><br />[img height=300]https://vignette.wikia.nocookie.net/creation/images/d/d9/Laughing-Tom-Cruise-Meme-06.jpg/revision/latest?cb=20160607231356[/img]<br /><br />lololol nerd daily reminder this super duper obscure character i like from a game only released for the Famicom that doesn&#039;t even have a page on the obscure games wiki is totally in tho #winning #getrekt<br /><br />I wonder what Piranha Plant&#039;s final smash will be.


subject: Re: QUARITY MUSIC
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=8527.msg211247#msg211247 date=1541454973]<br />Crazy Bus:<br /><br />https://www.youtube.com/watch?v=sC0cvwnG0Ik<br />[/quote]<br /><br />Crazy Bus with a new layer every half second:<br /><br />https://www.youtube.com/watch?v=F1Ie-pQQdYk<br /><br />PUSH START TO RICH Sparta remix:<br /><br />https://www.youtube.com/watch?v=-mqsscEnF8g<br /><br />I&#039;m not sure if this one&#039;s a work of mad genius or not.


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll let you know. Just gopher it in whichever one you feel like doing and I&#039;ll start with one of the other versions.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember using an AR code that basically turned the Poketch&#039;s calculator into a sound test, coming across the [url=https://www.youtube.com/watch?v=gvN2oRR6SKg]Global Terminal music[/url] and wondering what the hell legendary this music was for.<br /><br />Gen II probably has my favorite music. It&#039;s all so punchy and memorable. I remember hearing the legendary battle theme for the first time and seeing Entei and being all like &quot;HOLY SHIIIIIIIIIIIIIIIT.&quot;


subject: I need help with this quick!!!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  I am playing Minecraft on my Pocket Edition and building a world to show my friend but I need to get my skins head but this command isn&#039;t working:<br />/give @p 1 3 {SkullOwner: MyName}<br /><br />Does anyone know the proper command for MCPE? I need help fast!


subject: Re: Super Smash Bros. Ultimate
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Direct was just kind of a bit meh, honestly<br /><br />I mean he did say &quot;don&#039;t expect too many characters&quot; and absolutely nobody listened to him, so it&#039;s like... eh... I guess I can&#039;t really be miffed about that part. <br /><br />Piranha Plant might be cool. Incineroar... I don&#039;t think is really that exciting or relevant as a Pokemon, but that&#039;s probably my feelings towards gen 7, and also probably because Litten is a cute kitty and then it evolves into a big ugly thing which is not cute. I have a feeling he&#039;ll probably be the &quot;scrub&quot; character that dominates lower level play, kinda like Little Mac was at Smash 4&#039;s launch.<br /><br />Not much to be said about Ken. Not much at all.<br /><br />Spirits Mode sounds kinda fun but I don&#039;t think it&#039;ll be nearly as hype as Sakurai was making it out to be. It&#039;s just like event matches to me. <br /><br />No 3D trophies to gawk at. That&#039;s gonna be a sore point.<br /><br />And this wasn&#039;t in the Direct, but one again Classic Mode is not classic at all. All-Star Mode seems kinda meh now too.<br /><br />Competitively I don&#039;t think it&#039;s going to replace Smash 4 even though everyone&#039;s acting like that, and it basically will because TOs have the power. I swear I&#039;ll keep an underground Smash 4 scene going if I have to.<br /><br />Am I just having a negative outlook on everything? Quite possibly.<br /><br />Just kinda want my defensive options, and Switches are like $500 here...


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Bert link=topic=8204.msg211259#msg211259 date=1541551501]<br />I remember using an AR code that basically turned the Poketch&#039;s calculator into a sound test, coming across the [url=https://www.youtube.com/watch?v=gvN2oRR6SKg]Global Terminal music[/url] and wondering what the hell legendary this music was for.<br /><br />Gen II probably has my favorite music. It&#039;s all so punchy and memorable. I remember hearing the legendary battle theme for the first time and seeing Entei and being all like &quot;HOLY SHIIIIIIIIIIIIIIIT.&quot;<br />[/quote]<br /><br />I think I remember something like that too! Remember playing one of the unused songs ([url=https://www.youtube.com/watch?v=g2bzkYzveTs]this[/url] maybe) in one of the versions or similar, using just Action Replay.


subject: Nintendo WFC spoof/replacement servers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=A youtube user]<br />Are you or crystal going to talk about the new wiimmfi stuff? Im really curious to hear it explained well and if possible, if its possible to know why pearl isnt workingï»¿<br />[/quote]<br /><br />I remember vaguely hearing about replacement servers to the official Nintendo WFC online that went down, but requiring an Action Replay. Wiimmfi Project apparently lets you still go online, but I never read much about the false servers (other than spoof GTS servers for free PokÃ©mon that apparently Zowayixx from Hall of Origin was one of the early workers on or similar) and not sure what they were addressing about PokÃ©mon Pearl.<br /><br />https://wiimmfi.de/<br /><br />Discuss.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: clip
body:
  The principal wanted me to ID the owner of a laptop that appeared in his office while it was locked for 3 days. User profile was only a first name. Digging deeper, I found a very, [i]very[/i] detailed plan to torture,&nbsp; kill and dismember the owner&#039;s entire extended family. (Pic is my reaction.)


subject: Re: New Pokemon Revealed
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8507.msg211188#msg211188 date=1541283904]<br />We&#039;re still working out the kinks. LOL&nbsp; :XD:<br />[/quote]<br /><br />DeviantArt will handle that part for you.


subject: Re: Super Smash Bros. Ultimate
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8378.msg211261#msg211261 date=1541553915]<br />Switches are like $500 here...<br />[/quote]<br /><br />And here I thought the Canadian price of $400 was absurd. I mean it is, but still.


subject: Re: Nintendo WFC spoof/replacement servers
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can essentially set up your own servers by connecting your ds to your phone, and it lets you use gts and trading in gen 4 and 5. Haven&#039;t looked into it myself but I&#039;ve seen people on my discord using it without much trouble.


subject: Re: Super Smash Bros. Ultimate
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Australian retailers and distributors love to jack up the price of electronics etc and then throw a tantrum and whinge to the government when people import from overseas instead of buying from them.<br /><br />Anyway, I double checked and it&#039;s $449, but that&#039;s still..... money. Money that I&#039;d have to spend if I want to have a chance at keeping up with this game competitively, because otherwise I can&#039;t practice at home, and I know how much that killed me when my Wii U &#127345;roke... ugh. (And money that I really can&#039;t be spending right now, and I guess some economic advisors would say no game console is right now, but like... bleh. Even if I wasn&#039;t in a financial pickle at the moment, $449 is still a buttload. The Wii U cost less on launch.)<br /><br />I wish there was just a 3DS version or something. I know they like to pretend the Wii U doesn&#039;t exist anymore.


subject: Re: Super Smash Bros. Ultimate
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Woah!!! <br />And I thought $300 in the USA was hard to swallow! (Still is for my low income)<br />BTW they wouldn&#039;t make a 3DS version&nbsp; cause the Switch is both console and handheld. Sorry.


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=6av2Z0ZXU-c]This live version[/url] of &#039;The Legend Comes to Life&#039; from Pokemon the Movie 2000.


subject: Re: Nintendo WFC spoof/replacement servers
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe they were referring to the recent breackthrough of [url=https://github.com/KaeruTeam/nds-constraint]nds-constraint[/url]?


subject: Yesterday's Downtime
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote]Disclaimer: While we deconstruct the PokÃ©mon games, we do not endorse cheating which may be against Nintendo&#039;s terms of service, nor video game emulation of unauthorised video game copies, nor anything which violates technological protection measures (e.g. custom firmwares) which may be illegal. Hence readers are to make use of the information on this website at their own risk.[/quote]<br /><br />Oh. So that&#039;s what happened. We finally got a [s]Legal Notice of Eat s**t and f**k Off, Our Feelings Are Hurt[/s] cease &amp; desist from Nintendo. I was worried Abwayax&#039;s host burned down or something...


subject: Apologies for the recent downtime
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The server was offline since Thursday due to a migration performed by the hosting company, that left the server unable to boot. I had to reimage the server and set it up using the new platform.<br /><br />This is my fault, because they had been sending me emails about this ahead of time and I put it off. I am sorry for the inconvenience.<br /><br />[quote]<br />Dear Gandi Customer,<br /><br />/!\ IMPORTANT INFORMATION /!\<br /><br />We are sending you this reminder, you because you are still using our<br />HVM platform to host at least one server in our Luxembourg data center<br />LU-BI1.<br /><br />As we previously announced -<br />https://news.gandi.net/en/2017/07/a-more-xen-future/ - we are phasing<br />out HVM in favor of Xen.<br /><br />To this end, we invite you to migrate to our Xen platform before Monday,<br />October 1, 2018, so that the following servers may benefit from the<br />performance and stability enhancements of the Xen platform:<br /><br />&nbsp;  kabukicho<br /><br />If you would like to migrate to Xen, you just need to follow the steps<br />outlined in our documentation here:<br /><br />https://wiki.gandi.net/en/iaas/references/grub#migrating_an_existing_hvm_server_to_xen_grub<br /><br /><br />This migration requires running a script from the server or servers you<br />want to migrate and then rebooting them, modifying the boot method used.<br /><br />Whether or not you choose to migrate ahead of time, starting on Monday,<br />October 1, 2018, our team will begin changing the kernel themselves,<br />along with rebooting the server. However, since we do not have access to<br />your server, we cannot run the script referenced above for you.<br /><br />As such, we cannot guarantee that everything on your server will run<br />properly following our intervention.<br /><br />Please note that the migration between platforms will not impact the<br />billing of your server.<br /><br />Of course, our Hosting Support team is available to answer any questions<br />you might have about migrating from HVM to Xen or any other topic,<br />related or not. Feel free to contact them here:<br /><br />https://v4.gandi.net/support/contact/mail/<br /><br />Sincerely,<br />Gandi.net<br />[/quote]


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: The_Fandom_Doe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There actually is a way to get event pokemon but from my knowledge they are completely randomized! These mons ARE transferable and all you have to go is go into the wifi settings and change the dns to 164.132.044.106<br /><br />The pokemon ive found so far are<br />The shiny sinnoh legends from 2013<br />A shiny metagross from a championship<br />The mythical unova pokemon<br />A flying pikachu<br />Two other champion pikachus<br />A champion Ludicolo<br />Reshiram/Zekrom<br />Champion smeargle<br />and an egg<br />


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  <br />[quote author=The_Fandom_Doe link=topic=8176.msg211277#msg211277 date=1542002039]<br />There actually is a way to get event pokemon but from my knowledge they are completely randomized! These mons ARE transferable and all you have to go is go into the wifi settings and change the dns to 164.132.044.106<br /><br />The pokemon ive found so far are<br />The shiny sinnoh legends from 2013<br />A shiny metagross from a championship<br />The mythical unova pokemon<br />A flying pikachu<br />Two other champion pikachus<br />A champion Ludicolo<br />Reshiram/Zekrom<br />Champion smeargle<br />and an egg<br /><br />[/quote]<br /><br />Yeah, this is a good way at the moment to get what you want in older generations from at least Generation IV and onward.<br /><br />But I feel these class more as exploits than glitches (while the exploit itself is unintended), and the hackers have made it so you get these PokÃ©mon from their custom servers, just (in this case) made which ones you get as random. But due to a recently discovered vulnerability, this is now possible without a cheating device. It used to be possible without a cheating device (before the termination of Nintendo WFC) and now is possible again.<br /><br />https://glitchcity.info/wiki/Nintendo_Wi-Fi_Connection_spoofing


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Doesn&#039;t entering the GTS require the game to authenticate with the official (dead) servers even if you&#039;re using a custom DNS?


subject: Re: Yesterday's Downtime
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I&#039;d assume the new bit at the top is to convey a more &quot;professional&quot; image, which the content on the site definitely deserves even if it means resorting to hackneyed disclaimers like that.<br /><br />[size=6pt](Maybe I shouldn&#039;t be saying that, considering I&#039;m meant to be one of the people representing this place...)[/size]


subject: Re: Pokemon Let's Go! Pikachu and Let's Go! Eevee (POSSIBLE SPOILERS?)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, Kaphotics...forever my idol since those awkward Smogonite days. :)<br /><br />Nothing too interesting, sadly, aside from maybe Teleport&#039;s new effect (presumably in double/triple/rotation battles?)


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: ympyrÃ¤testi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ympyrÃ¤testi
icon: xx
body:
  It failed on White (60000 error)...couldn&#039;t test properly on Pearl due to it not being a DSi game (see below). I was going to test it with Gen 6/7 before realizing I&#039;d have to update the software on my copies of those to connect to the GTS...which would mean updating the firmware... :(<br /><br />If the Wiimmfi patcher is needed, I&#039;m still out of luck for testing them, as at this house I can only connect to Wi-Fi in [i]DSi[/i] mode and can only run ROMs on my DS/3DS in [i]DS[/i] mode.


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=5094.msg211201#msg211201 date=1541288716]<br />*bumping this very old thread* but I noticed a trick a very long time ago for Generation III but never got around to videoing which lets you view glitch ribbons. A similar method may also apply to later generations, and if there is no cheat searcher built into the emulator, you could use an external program to modify the memory such as ArtMoney or Cheat Engine.<br /><br />1. Get a PokÃ©mon with more than one Ribbon<br />2. View the description of a Ribbon and search for the cursor value on an emulator&#039;s cheat searcher<br />3. Move the cursor to the next Ribbon, and advance the search for cheats (so for instance search for &#039;00&#039;, move to Ribbon No. 2 and search for &#039;01&#039;, etc.)<br />4. When you get one or a few addresses left, modify one of them (which should be the cursor position) set the cursor value to an arbitrary value like FF.<br />5. Disable the cheats and scroll, you should come across glitch ribbon descriptions.<br /><br />I unfortunately can&#039;t do it because I forgot the address and don&#039;t use emulators anymore, but if anybody knows the address(es) let me know as I do have a cheating device called the Xploder Advance SP. The codes for it are encrypted but I found an encryptor somewhere.<br />[/quote]<br />So I did this. I found that the addresses for the current viewed ribbon in US Ruby were 0200BC90 for the column, and 0200BC91 for the row, both starting at 00 in the top left and counting up from there. Setting them to high values enabled me to move the cursor to weird places, but all it ever did was show existing ribbons (defaulting to the Hall of Fame one whenever out of bounds on column, and otherwise taking one from the current column and using it), with no descriptions. I think we&#039;ll have to find a way to modify the data directly to put ribbons with high indexes onto a Pokemon. PKHex can do it (it was how I set up the Pokemon to test with), but only allows for non-glitch ribbons...I&#039;ll ask Kaphotics about it; maybe he&#039;ll respond when he&#039;s done with all that LGPE stuff.<br /><br />I did try Zow&#039;s code, by the way, but it didn&#039;t seem to do anything...somewhat interestingly, I put a few random bytes into that address and after saving in-game and resetting, they seemed to restore themselves upon loading from SRAM. Nothing to do with ribbons, though, at least from what I could tell.


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Hmm, I definitely remember seeing glitch ribbons with a cursor exploit on a certain case (or maybe it was just glitched descriptions). I&#039;m not sure how it happened though. I wonder if there are multiple ribbon lists. It could be this only works on certain menus (or versions).<br /><br />Good luck and hope Kaphotics can help!


subject: Re: Yesterday's Downtime
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  About the disclaimer, I added it in case Nintendo ever does take action and to respect them, because I suddenly got a bit worried about the site. On hindsight (but I&#039;m not qualified to say) perhaps most information can&#039;t be banned (which is mainly what this site is about), with exceptions of there being legal consequences for leaked information (although that only really applies to the German debug ROM and Nintendo Space World 1997 demos). On the other hand, authorities can censor things.<br /><br />It feels PokÃ©mon glitches used to be for fun and research (like when Glitch City began it seems arbitrary code execution was not known about or was not public knowledge), but now some people use them to get hacked PokÃ©mon which can be used online (like with 8F/ws m) (also do custom games from arbitrary code execution class as derivative works? They don&#039;t modify the ROM but give the illusion of playing a game within a game, which in itself is a game) and we also rely on disassembly/datamining, which I don&#039;t think is a bad thing but could breach Nintendo&#039;s policies. Although in terms of cheating, historically cheating devices have not been illegal, just not endorsed by Nintendo and may be a violation of the terms of service for online play. Vulnerabilities also seem a lot more relevant; like the spoof Wi-Fi servers, or Nintendo 3DS custom firmware (which given the many patches and security measures, evidently suggest Nintendo are against).<br /><br />Also emulators and ROMs can be good in that we want to see what&#039;s going on in the memory or use the disassembly to discover how a glitch works and get it to do what we want (e.g. a glitch item might have a hidden effect like set a RAM address that wouldn&#039;t be known otherwise, or it could actually execute a RAM address, which could be hard to find out without having a debugger or the ROM as a file) but unauthorised ROMs are a grey area at most/illegal at worst (with a ROM downloaded from the Internet definitely being illegal and it would seem there [url=https://www.nintendo.com/corp/legal.jsp#download_rom]is very little case[/url] it would be legal).


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  ll become the default revision shown to guests and members.<br /><br />==Generation I==<br /><br />===&quot;Feat&quot; typo===<br /><br />&#039;&#039;&#039;Reason why excluded: This is an old example of a case in which the word &quot;feat&quot; was believed to be a &#039;typo&#039;. It applies to the text &quot;I saw your feat from the grass&quot;. It is most likely feat is not referring to &quot;feet&quot; but rather the player&#039;s achievement of winning the Nugget Bridge challenge.<br /><br />[hr]<br /><br />(From https://glitchcity.info/wiki/Glitch_City_Laboratories:List_of_unconfirmed_glitches if interested)<br />


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Zow, I kind of agree with you. I was pretty underwhelmed by the Direct, especially considering the characters they revealed. Ken&#039;s just an echo of Ryu, and, while I think Incineroar himself can be cool as a fighter in Smash, the character itself just doesn&#039;t excite me. I was disappointed when only those two characters (plus Piranha Plant at the end, for some reason) were the only ones revealed. Seemed kind of... underwhelming, especially considering how packed with reveals the first two directs were.<br /><br />Incineroar seems like he&#039;ll be the character closest to a traditional grappler in Smash, which is kind of cool. I&#039;m gonna think he&#039;ll be the character that&#039;s hard to play at first, but good once mastered (relies on grabs so much that he&#039;ll be hard for beginners to pick up). Spirits Mode seems underwhelming, too -- seems just like event mode, with cutscenes and boss battles. That&#039;s more than we got in Smash 4, to be fair, but it still seems more underwhelming than the full-fledged Subspace Emissary mode we got in Brawl, and, frankly, what&#039;s being advertised. Right now people think it&#039;s the sequel to Subspace Emissary, which, from everything I&#039;ve seen, it won&#039;t be.<br /><br />At least from what I&#039;ve seen, I think it&#039;ll definitely replace Smash 4 competitively. Players around here seem generally done with the game (especially those that main lower-tier characters) and are looking forward to a more balanced game in Ultimate. Which might be the case. The game could also be just as unbalanced as Smash 4. Who knows! The mystery is the fun part.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg211289#msg211289 date=1542083213]<br />So, Detective Pikachu actually looks like it could be good.<br />[/quote]<br /><br />[img]https://discourse-cdn-sjc1.com/waypoint/uploads/default/original/3X/1/6/16fef26111bc29b885341a5a07ea84a94152a05c.jpeg[/img]


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8176.msg211279#msg211279 date=1542042857]<br />Doesn&#039;t entering the GTS require the game to authenticate with the official (dead) servers even if you&#039;re using a custom DNS?<br />[/quote]<br />In theory yes, but you can now spoof them using [url=https://github.com/KaeruTeam/nds-constraint]nds-constraint[/url].


subject: Re: Would it be a good idea to research Glitch Ribbons?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=5094.msg211283#msg211283 date=1542050883]<br />I found that the addresses for the current viewed ribbon in US Ruby were 0200BC90 for the column, and 0200BC91 for the row, both starting at 00 in the top left and counting up from there. Setting them to high values enabled me to move the cursor to weird places, but all it ever did was show existing ribbons (defaulting to the Hall of Fame one whenever out of bounds on column, and otherwise taking one from the current column and using it), with no descriptions. I think we&#039;ll have to find a way to modify the data directly to put ribbons with high indexes onto a Pokemon.<br />[/quote]<br />Might be better to use the disassemblies for that. Using Action Replay codes would be kinda difficult, since the PokÃ©mon data is scrambled depending on something (the Trainer ID, IIRC?)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg211289#msg211289 date=1542083213]<br />So, Detective Pikachu actually looks like it could be good.<br />[/quote]<br />Uncanny valley everywhere.


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8176.msg211292#msg211292 date=1542103418]<br />[quote author=Sherkel link=topic=8176.msg211279#msg211279 date=1542042857]<br />Doesn&#039;t entering the GTS require the game to authenticate with the official (dead) servers even if you&#039;re using a custom DNS?<br />[/quote]<br />In theory yes, but you can now spoof them using [url=https://github.com/KaeruTeam/nds-constraint]nds-constraint[/url].<br />[/quote]Ahh, I see! I thought the Wiimmfi patch was the only way. Will test again soon! :)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />==Accessing the glitch move==<br />&quot;-&quot; as the first move can be obtained by trading a PokÃ©mon with [[- (Generation I move)]] as the first move over from {{RBY}} to Gold, Silver or Crystal. This can be done with the [[swapping Transform moves glitch]], which is most easy to pull off by getting a [[bp:Ditto (PokÃ©mon)|Ditto]].<br /><br />==Effect and type==<br />In {{C}} the move is a status move that induces bad poison and is Normal-type according to the fight menu, but its accuracy doesn&#039;t seem to be too good.<br />


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  A cool Aquatic Ambiance remix (from the Donkey Kong Country series) from a Japanese artist.<br /><br />https://www.youtube.com/watch?v=0UrpwJmle8E


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  225. Add goods to the shelves that weren&#039;t there before, and if they ask you what you&#039;re doing, be like &quot;What?! This is just my act of generosity!&quot;<br />226. Infiltrate the store as part of a gang wearing Team Rocket outfits, go to an extreme means to play the Team Rocket music as loud as you can, and tell the shopkeeper &quot;Do you want to join Team Rocket? No? I&#039;m making you an offer you can&#039;t refuse.&quot;.<br />227. Similar to the Pac-Man raid, but be Kirby instead and store all the food you can in a giant pouch resembling Kirby&#039;s mouth.<br />228. When they ask if you want to pay by card, give them PokÃ©mon cards and insist &quot;What? You said pay by card!&quot; and if they say it must be a bank card, tell them you&#039;ll give them free PokÃ©mon Bank subscription. If this fails, keep trying different stores until you get kicked out.


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cal-cut-ta!<br />I am the taxi driver in<br />Cal-cut-ta!<br />I ride my little taxi in<br />Cal-cut-ta!<br />Taxi taxi taxi in<br />Cal-cut-ta!<br />[url=https://www.youtube.com/watch?v=AN43M656Cgc]I am a taxi driver maaaaa-yaaaaaaaan![/url]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  x-special/nautilus-clipboard<br />copy<br />file:///mnt/data/Jeux/Dolphin-x64/Metroid%20Prime%202%20-%20Echoes%20(Europe)%20(En,Fr,De,Es,It).iso<br />file:///mnt/data/Jeux/Dolphin-x64/Metroid_Prime_Europe.iso<br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  It&#039;s snowing for the first time this year in my state! Ever since moving further south I was worried I wouldn&#039;t get to see as much snow, so this is quite the pleasant surprise. I also have to give a (very, very basic) presentation entirely in German today, and to be on the safe side and not arrive late I drove in an hour early...to find the place is opening late today due to the snow, cutting heavily into class time. I just want to get it over with! Looking out at the snow and reading about nds-constrain&#039;t is passing the time well, though, as is writing this post. On that note, if anyone knows a program along the lines of IR-GTS that can set up a DNS server that meets its requirements, I&#039;d be pleased to know.<br /><br />...And then they closed the place for the day. Oh well. It next meets on Tuesday, and there&#039;s no way I&#039;d still be nervous by that point.


subject: Re: Anime talk. Possibly mentioning 18+ anime.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Despite having tried many, many times, I simply can&#039;t muster up the patience to watch anime as a general habit. Once every year or two I&#039;ll get through a handful of episodes of one, and then completely forget about it.<br /><br />That said, on a random impulse earlier this year (not completely random I guess, as a friend had been raving about the manga to me for years,) I watched all three Berserk movies without any pause. I just couldn&#039;t take my eyes away (aside from the few times I instinctively averted them, me being me...). Coming from someone who doesn&#039;t tend to like anime, it was an amazing experience. The same friend who kept talking nonstop about Berserk to me and has similar watching habits somehow managed to get through all 74 episodes of Monster in something like a week, so that could very well be my next target...or the manga, at least. (That same night, I read the first ten volumes of the Berserk one :p )


subject: Re: entermap routine
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In case you&#039;re still wondering, what&#039;s the setup you&#039;re currently using? Also, changing maps is much more easily done by changing quantities in the expanded item pack than making an ACE program from scratch.


subject: MOVED: entermap routine
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=115.0]Arbitrary Code Execution Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=8366.0[/iurl]


subject: Talk at Jug and DevFest Toulouse 2018 about The Old Man Glitch and RCE.
poster_name: treg
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: treg
icon: xx
body:
  Hi,<br /><br />&nbsp; I am an (ex?) Java developper. Since I work less these days, I took time to have a look at how the Old Man Glitch worked and hade a lot of fun. I gave a talk about it at local Java User Group, and have been asked to give it again at DevFest Toulouse (developper conference with about 550 people, maybe 150 people choosed to attend this talk).<br /><br />&nbsp; I tryed to make a precise writeup of the presentation and it is available on github: https://github.com/FabienTregan/TheOldManGlitch/ . It is meant at people who would like to give the talk, or attendees who would like to reproduce it at home.<br /><br />&nbsp; I am by no way an expert in PokÃ©mon nor GameBoy dev, and english is not my first language. There are probably lots of errors and imprecise things: feedback is greatly appreciated.<br /><br />&nbsp; While writting the talk, I did not find much information about how / when / by who the glitch was discovered and when the RCE was crafted. I could only tell that I&#039;ve found all information on this forum and on the disassembled Pokered code on github. Any verified information is welcome.<br /><br />&nbsp; I gave this talk mainly to show new or old devloppers who are more into java / javascript / php that security and assembly can be fun and that they can learn the basis. This lead to some choices, e.g. using the Fossil method instead of the Dry one to underflow the item count because it was more interesting to explain what was happening.<br /><br />Thanks for all the great information on this forum,<br />thanks also for any feedback.<br /><br />treg.


subject: Re: Talk at Jug and DevFest Toulouse 2018 about The Old Man Glitch and RCE.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Wow, this is really great to see! There truly is so much to learn from taking apart these games and even just looking at the deconstructed parts and seeing the exploits they allow for. Going to proofread now; major props for having the idea to use the site&#039;s information for this!<br /><br />I read through it. The presentation is excellent, both accurate and pleasingly thorough. I only have one small nitpick: mentioning the sprite decompression routine out of nowhere (which actually does cause data to be written to an unintended place in &#039;M&#039;s case, that being the Hall of Fame) isn&#039;t really necessary, as it doesn&#039;t relate to any of the other content in the presentation. As I said, though, minor nitpicks; no audience would know the difference, and they don&#039;t detract from the quality and thoroughness of the research. Knowing that this is going to be presented in a lecture setting is awesome. :D


subject: Re: Talk at Jug and DevFest Toulouse 2018 about The Old Man Glitch and RCE.
poster_name: treg
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you Sherkel ! :)<br /><br />[quote author=Sherkel link=topic=8534.msg211328#msg211328 date=1542296745]<br />I only have one small nitpick: mentioning the sprite decompression routine out of nowhere (which actually does cause data to be written to an unintended place in &#039;M&#039;s case, that being the Hall of Fame) isn&#039;t really necessary, as it doesn&#039;t relate to any of the other content in the presentation. As I said, though, minor nitpicks; no audience would know the difference, <br />[/quote]<br /><br />The intent was to show how security researchers can try looking for things to exploit. I think (hope) this was clearer when I talked than when I later did the writeup. I&#039;ll improve that, thanks !<br />Thank you for telling me about the &#039;M&#039;s case, I correct this :)<br /><br />[quote]<br />and they don&#039;t detract from the quality and thoroughness of the research. Knowing that this is going to be presented in a lecture setting is awesome. :D<br />[/quote]<br />I gave it twice already, about 150-200 attendees total. And people seem to enjoy it and to learn more than they expected. I&#039;ll try to post the video (in french) when it&#039;s available.<br />Apprently organizers of two different conferences want me to give it again. If somebody here want to try giving the talk I may be able to help :)<br /><br />treg. <br />


subject: Help with regaining my Original Account
poster_name: coloradohugge[Temporary]
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yo,<br /><br />I&#039;ve had trouble with Login for my account the last two months, My guess is that there could&#039;ve been some issues either with some upgrade of the website or that i requested to change my username from HPokÃ©_Coloradohugge to only coloradoghugge earlier some year ago (I did notice during the time me and Evie we&#039;re working on the entries for the international glitch pokÃ©mon pages that my own userpage displayed the wrong username too, so maybe there&#039;s some issue that is related to this idk). <br /><br />Anyways, I also tried to press the &quot;i forgot my password&quot; button, but it doesn&#039;t even send a link to my email even though it says it did. infact, i had to use my alt. email adress just to make this temporary account since the forums doesn&#039;t let two users profiles be created with the same e-mail adress.<br /><br />Could some admin maybe help me regain access to my account maybe?, and is there some way i can prove that it&#039;s me somehow? I&#039;d rather have my actual account back than using a new one. If i get my real one back this one could be deleted.<br /><br />Thanks in advance, feel free to email me: coloradohugge@gmail.com or simply reply to this tread<br /><br />//coloradohugge


subject: Re: Help with regaining my Original Account
poster_name: coloradohugge[Temporary]
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi,<br /><br />Yeah, i still don&#039;t get any email, same that happened when i tried to request a password change. very strange :0


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg211323#msg211323 date=1542289760]<br />It&#039;s snowing for the first time this year in my state!<br />[/quote]<br /><br />Interdadesting, it&#039;s snowing for the first time this year in my little neck of Ontario.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m kinda sad that I live in the Pacific Northwest because our weather is really mild year-round. Doesn&#039;t get too warm in the summer, or too cold in the winter. Don&#039;t have a lot of snow, or a lot of rain (it&#039;s more of a constant drizzle).<br /><br />It&#039;s convenient, but convenience is boring!


subject: Re: Talk at Jug and DevFest Toulouse 2018 about The Old Man Glitch and RCE.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=treg link=topic=8534.msg211329#msg211329 date=1542303838]I gave it twice already, about 150-200 attendees total. And people seem to enjoy it and to learn more than they expected. I&#039;ll try to post the video (in french) when it&#039;s available.<br />Apprently organizers of two different conferences want me to give it again. If somebody here want to try giving the talk I may be able to help :)<br /><br />treg.<br />[/quote]Amazing! Thanks for telling us about this, and good luck with all upcoming presentations. The reinvitations to those conferences are well-deserved.


subject: Re: Yesterday's Downtime
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We&#039;re certainly closer to Project PokÃ©mon territory than ever thanks to 8F and Bank. I still don&#039;t personally think there&#039;s reason to worry, but I have no problem with a few lines of text on the front page.


subject: Coin case alternative in Crystal?
poster_name: Bubberducky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hello. I have recently been doing a play-through of pokemon Crystal, and recently got access to Kanto. I was hellbent on completing the pokedex in this game single handedly like I did in R/B because I thought I could glitch all the pokemon I needed through the celebi glitch, although it doesn&#039;t seem like I can get pokemon this way because I can&#039;t find a way of getting a level 0 bad clone. I know in G/S you can get all 251 pokemon through the coin case glitch, but crystal doesn&#039;t have this. Is there an alternative coin case like solution for crystal? Thank you in advance.


subject: Re: Coin case alternative in Crystal?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello,<br /><br />Your thread is not in the good forum. Someone will probably put it in glitch discussions.<br />However to answer your question you can read [url=https://forums.glitchcity.info/index.php?topic=8126.0]this guide[/url] which contains the informations you need :)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;WatchMojo&#039;s shit is appearing in my channel recommendations<br /><br />Top 10 Reasons to Clear My Cache.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6554.msg202911#msg202911 date=1477971448]<br />&gt;It&#039;s a &quot;Bert dreams he&#039;s not a complete loser and has a girlfriend who loves him&quot; dream<br />[/quote]<br /><br />It happened again.<br /><br />Gettin&#039; real tired of your shit, subconscious. 


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8204.msg211344#msg211344 date=1542494869]<br />&gt;WatchMojo&#039;s s**t is appearing in my channel recommendations<br /><br />Top 10 Reasons to Clear My Cache.<br />[/quote]You can prevent it from happening that way? Geez, thanks for the tip!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, everyone&#039;s talking about ProfasiaGaming lately and how everyone hates him because he puts spoilers in thumbnails which people end up seeing in their recommendations without even watching the video.<br /><br />So this is a way to potentially get rid of him?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since so much people seem to want to get rid of him, I&#039;m gonna setup a Leetchi so to crowd fund a hitman.<br /><br />Who&#039;s in?


subject: Re: The dream thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I had a few dreams way back where I had a girlfriend and was doing everything possible to hide from her. In a more recent one, I was living with my parents and had to leave the house for a few days for some reason, so I went to ask someone who was my only friend (exclusive to the dream) if I could stay there. She agreed but then started doing stuff, and I knew I&#039;d have nowhere to go if I pushed back, but then her brother came in and started yelling at her and she turned into an Arabic boy who was around 12.


subject: Re: The dream thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6554.msg211351#msg211351 date=1542553871]<br />I had a dream last week where I saw Wack0 online on Discord.<br />Miss him.<br />[/quote]It seems like he was online on BetaArchive just a couple of days ago, if I&#039;m correct in assuming Battler is him. (signed up on there just to check)


subject: Re: Coin case alternative in Crystal?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Gonna lock this, considering there&#039;s a megathread for any questions related to 2nd Gen ACE, which Krys linked.


subject: Re: Super Smash Bros. Ultimate
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Plus the game itself is 60 freaking dollars plus controls and crap. The Wii was $100 when it came out!


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  I have some information I would like to share regarding Yellow Missingno. I also noticed the Debug Yellow&#039;s anticrasher doesn&#039;t seem to work for Missingno or it&#039;s because I&#039;m using BGB instead of VBA for that ROM and seems to emulate it differently.<br /><br />So, remember TheZZAZZGlitch made a video on how to make it so you can encounter Missingno. without crashing?<br /><br />But what if there&#039;s an easier alternative, what about the ones that end up being put into sound banks $C0EF-$C0F0? I know it might not be possible to write into SRAM Bank 0 directly, but what specific part of SRAM Bank 0 inserts the values into $C0EF-$C0F0, because I can&#039;t seem to find those specific values in the different location from the debugger, even while the sprite is still loading. I think the real reason for the crashing is Missingno. is more than just unsafe values in SRAM Bank 0, but an unsafe invalid value being placed at the sound bank, but not all invalid values crash though, like FC for example and I did test that, and it mostly creates a monotone noise/s with the absence of its own cry if I freeze that value in and the game continues operating. <br /><br />I wonder if most of the invalid values in the sound bank actually jumps into a bad location or opcode of memory in ROM or Echo RAM when it tries to produce Missingno&#039;s actual cry when the blackout effect disappears and where the sprite stops at the top-right corner of the screen, it&#039;s hard to describe it. But if it&#039;s possible to do it just by changing only one or two values that causes those invalid writes to $C0EF and $C0F0 without a super-complicated setup, I would like to see how it&#039;s done. Is that how crashes happen for front sprites in the first place. For back sprites, glitch music happens first, and when it ends, it plays the &quot;send out Pokeball&quot; sound, but in an unsafe value, which crashes as a result or it will instead softlock the game and the music once it ends.<br /><br />This is only a request, but if it&#039;s possible to set that up, I would like to see a video about it since I currently have no idea how to do that.<br /><br /><br /><br /><br /><br />


subject: Re: Super Smash Bros. Ultimate
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  [quote author=Missing? NO! link=topic=8378.msg211288#msg211288 date=1542083131]<br />Spirits Mode seems underwhelming, too -- seems just like event mode, with cutscenes and boss battles.<br />[/quote]<br /><br />The application of Spirits themselves is basically just the sticker system from Brawl, far as I can tell.<br /><br />[quote author=Pokedude link=topic=8378.msg211355#msg211355 date=1542595024]The Wii was $100 when it came out![/quote]<br /><br />Where? Google says that the Wii was $250 at launch.<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Debug Yellow&#039;s anti-crash only prevents rst opcodes from crashing, but invalid opcodes will still hang. VBA doesn&#039;t emulate them.<br /><br />The crashes are caused by the sprite decompression process overflowing outside of SRAM bank 0, and when that writes invalid values to C0EF-C0F0, then the game crashes. This has been known for a long time.<br />As for manipulating the sprite to not crash, I can&#039;t tell because I don&#039;t know what the front sprite pointer is, but the general issue is that you&#039;d need to manipulate the compressed data, which would require overwriting a very large chunk of memory that&#039;s probably used by the game for something else, so you&#039;d be in fact causing a crash by your attempt to prevent them.


subject: Re: Super Smash Bros. Ultimate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8378.msg211355#msg211355 date=1542595024]<br />Plus the game itself is 60 freaking dollars plus controls and crap. The Wii was $100 when it came out!<br />[/quote]<br />What, 60 â‚¬ is too much to ask for a game which contains THAT MANY characters? They spent several years making it, Sakurai put so much effort in it, and there&#039;s so much content that it&#039;s dizzying.<br />60 is a fair price for its content.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: MewFlare
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is there a hex list for the demo? I looked around but could only find hex lists for the released games :/ Unless item IDs are the same as the final.<br /><br />Also, is there a code to change item quantity? Being able to easily get 255 Master Balls and Rare Candies would be a HUGE help on my quest to research the demo glitchmons.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: clip
body:
  [quote author=MewFlare link=topic=8373.msg211360#msg211360 date=1542643658]<br />Is there a hex list for the demo? I looked around but could only find hex lists for the released games :/ Unless item IDs are the same as the final.<br /><br />Also, is there a code to change item quantity? Being able to easily get 255 Master Balls and Rare Candies would be a HUGE help on my quest to research the demo glitchmons.<br />[/quote]For PokÃ©mon species, the index numbers follow the PokÃ©dex numbers, starting at $01. [url=https://github.com/pret/pokegold-spaceworld/blob/master/constants/item_constants.asm]Here are item hexes from the disassembly[/url]. ASM instructions will be the same.<br /><br />When catching the glitch species, I believe I used the built-in debug features to get Master Balls. For what it&#039;s worth I&#039;ll just attach the savestate I kept loading from. [url=https://glitchcity.info/wiki/GlitchDexJP#Japanese_Gold.2FSilver_Demo_GlitchDex]The GlitchDex has some basic info on them already[/url], but there is still more to be found if you want to do that!


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: MewFlare
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I checked TCRF but there doesnâ€™t seem to be any debug features that allow you to add items into your inventory, just a shop menu that supposedly doesnâ€™t work.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MewFlare link=topic=8373.msg211362#msg211362 date=1542658116]<br />I checked TCRF but there doesnâ€™t seem to be any debug features that allow you to add items into your inventory, just a shop menu that supposedly doesnâ€™t work.<br />[/quote]You&#039;re probably right. I think I just modified the address and quantity manually. The savestate should have Master Ball x0 in the bag.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Never mind, that savestate doesn&#039;t load for some reason. Want to take a break from this now, but to get this out of the way:<br />D19F is item 1 ID; set it to 01 for Master Balls. Then set D1A0 to FF for 255 of them. Set D19F (or D1A1) to 20 for Rare Candies, then D1A0 (or D1A2) to FF for 255 of them. I&#039;ve attached a cheat list with these. Hope this helps!


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: MewFlare
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you! Gotta figure out how to make Gameshark codes from those since iâ€™m not sure if SameBoy has a memory editor, and even if it does I have no idea how to use one :/


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I always think of games as if I&#039;m purchasing hours of entertainment. If I can get 80 hours of gameplay out of a game for $60? That comes out to roughly 75 cents per hour of entertainment, which I think is a good investment. Smash Ultimate will likely keep me occupied for hundreds of hours, making it a better investment.<br /><br />However, don&#039;t get me started on a game like Sonic Forces. That game was so short and easy and bad that it wasn&#039;t worth anywhere near its price.


subject: Re: Super Smash Bros. Ultimate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I generally agree with the &quot;buying hours&quot; idea, although I tend to also weigh in the effort that was put in the game.<br />Also, you probably should also weigh how entertaining the time spent was (grinding in mind, mostly.)<br /><br />And, well, for Ultimate, &quot;effort&quot; is an understatement to God (Sakurai)&#039;s work.


subject: Re: Gameshark codes for the leaked Pokemon Nintendo 1997 Space World Demo
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=MewFlare link=topic=8373.msg211366#msg211366 date=1542661460]<br />Thank you! Gotta figure out how to make Gameshark codes from those since iâ€™m not sure if SameBoy has a memory editor, and even if it does I have no idea how to use one :/<br />[/quote]If you open the .CHT as text, they are already in Gameshark format. If you use BGB, though, you can load it directly.<br /><br />(Moved to Emulation &amp; ROM Hacking)


subject: Re: Event Glitches for Pokemon Black and White not Black and White 2.
poster_name: ympyrÃ¤testi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ympyrÃ¤testi
icon: xx
body:
  And BINGO was his name-o!<br /><br />From Pearl:<br />[img]https://i.imgur.com/g52orrA.jpg[/img]<br /><br />[img]https://i.imgur.com/DglVDOA.jpg[/img]<br /><br />[img]https://i.imgur.com/uPBHulZ.jpg[/img]<br /><br />[img]https://i.imgur.com/NsHVKsB.jpg[/img]<br /><br />[img]https://i.imgur.com/VRyQAom.jpg[/img]<br /><br />[img]https://i.imgur.com/cdp7nOL.jpg[/img]<br /><br />[img]https://i.imgur.com/fjGiDqL.jpg[/img]<br /><br />For anyone wondering (as I went through quite a bit of trial and error), what I ended up doing was loading the game up from a New 3DS (probably doesn&#039;t matter which system, because then, I) went into the WFC settings from the Continue menu, put 178.62.43.212 as my primary DNS and 8.8.8.8 as my secondary one, and then chose Mystery Gift. To set up the hotspot, I used my phone to create one that was open only to allowed devices, and then added the 3DS&#039;s MAC address to the allowed devices.<br /><br />It&#039;s certainly not the golden age of IR-GTS and PokÃ©check yet, but it sure is a step in the right direction! Anyone who missed the chance to RNG these event exclusives has another chance now.<br /><br />Before testing this with Gen 5, let&#039;s move this to PokÃ©mon Discussion...


subject: Re: Obtaining event-exclusives through Mystery Gift via Wi-Fi
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Now that it has, let&#039;s try it in the game Pokedude originally asked about. Be grateful; I had to steel myself for overwhelming(ly pleasurable) physical sensations booting up this one!<br /><br />[img]https://i.imgur.com/rePgYV1.jpg[/img]<br /><br />[img]https://i.imgur.com/q5GtCJa.jpg[/img]<br /><br />[img]https://i.imgur.com/rin7Mny.jpg[/img]<br /><br />[img]https://i.imgur.com/pZQAMhA.jpg[/img]<br /><br />[img]https://i.imgur.com/nHjaaFp.jpg[/img]<br /><br />Yep, it works in 5th Gen! Try it out!


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=36.msg211358#msg211358 date=1542615891]<br />Debug Yellow&#039;s anti-crash only prevents rst opcodes from crashing, but invalid opcodes will still hang. VBA doesn&#039;t emulate them.<br /><br />The crashes are caused by the sprite decompression process overflowing outside of SRAM bank 0, and when that writes invalid values to C0EF-C0F0, then the game crashes. This has been known for a long time.<br />As for manipulating the sprite to not crash, I can&#039;t tell because I don&#039;t know what the front sprite pointer is, but the general issue is that you&#039;d need to manipulate the compressed data, which would require overwriting a very large chunk of memory that&#039;s probably used by the game for something else, so you&#039;d be in fact causing a crash by your attempt to prevent them.<br />[/quote]<br /><br />I see. Alas, it seems there is no other workaround for that after all without Gameshark-ing it in or TheZZAZZGlitch&#039;s recipe for producing a non-crashing Missingno.<br /><br />The front sprite pointer is at $0006, I got the information from Yellow&#039;s $C8 and $F9, since those two are basically Missingno. clones.<br /><br />There&#039;s one thing I don&#039;t completely understand. Normally, when a Pokemon gets sent out, it&#039;s almost instantly, but sometimes, it takes 4 seconds, for example, the glitch Blastoise hybrids. Is it because the sprite size is just a tad bigger than the usual 6x6? But that doesn&#039;t really explain much because of Red/Blue&#039;s Pidgeotto glitch hybrid having a 6x6 size as well while still having longer load times. I also notice the longer the sprite loads, the thicker the shape is, and especially so, higher chance of corrupting the Hall Of Fame data. 10-11 seconds from what I noticed counting while it&#039;s loading is the maximum for the game to load the sprite without crashing or glitching, and the ones that have that tend to be most unstable, not counting 4 4, 4hi $ED or the Red/Blue&#039;s #205 and #211 family where their actual sprite dimensions is unstable no matter what size it&#039;s applied in their pointers or how long they load. If I remember correctly, there was a video that shown the Red/Blue&#039;s Missingno. writing the values one-by-one, but for SRAM Bank 0, it shows all the values at once while processing it, except at the last moment where the unstable sprite loads, and updates the new values every frame eventually slowly reaching to the $C0EF range if breakpoint for $C0EF is turned on. Does the one-by-one writes also show on DRAM, or is it only producing that from VRAM? And finally, how many values make up 1x or x1 size each? I can&#039;t seem to get the right calculation to go over $BFFF. I apologize if I may be asking too many questions.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So people are actually using things I make now. I&#039;ve made friends, made code that isn&#039;t trash, and somehow made code that works for more than one purpose, allowing for copy-paste, saving about 3 hours. I&#039;ve even become decently popular.<br /><br /><br /><br />This is highly suspicious.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s really cool! Enjoy it, man!<br /><br /><br />In other news, I&#039;m disassembling the SGB firmware, which is great!<br />But I&#039;m using IDA.<br />Which reminds me of Riley.<br />Where did he go? I miss him.


subject: Re: New glitch pokemon?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s actually been documented before.<br />Have you tried setting D058 to BF?<br />That&#039;ll do something, and crash the game shortly after.


subject: BGB and invalid opcodes.
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whenever my bgb encounters an invalid opcode, it activates the debugger everytime I try to close it, as well as adding &quot;invalid opcode&quot; to the title of Debugger.<br />I thought bgb ignored unknown opcodes. How do you make bgb ignore unknown opcodes.


subject: Re: BGB and invalid opcodes.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BGB doesn&#039;t ignore invalid opcodes because they freeze the CPU. You can simulate BGB ignoring them manually, but there&#039;s no point.<br /><br />In the latest release of BGB, you can turn off the debugger popping up constantly when one is hit by going to the Options (F11), Exceptions tab, and uncheck &quot;Break on invalid opcodes&quot;. (Then click &quot;OK&quot; or &quot;Apply&quot;.)


subject: Re: New glitch pokemon?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, I&#039;m going to tell you off here, but there are two other messages like this one I&#039;ve deleted.<br /><br />First off, don&#039;t bump old threads. There should even be a red warning box about it.<br />Second, please don&#039;t repeat what has been said previously. Especially egregious here since you&#039;re repeating what was quoted in the post [b]just above[/b].<br />Third, stay relevant; no nonsense. Referring to the post above, but even more so to the other two I deleted.<br />Thanks. Please remember to respect the forum&#039;s rules.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211375#msg211375 date=1542878131]<br />That&#039;s really cool! Enjoy it, man!<br /><br /><br />In other news, I&#039;m disassembling the SGB firmware, which is great!<br />But I&#039;m using IDA.<br />Which reminds me of Riley.<br />Where did he go? I miss him.<br />[/quote]he&#039;s been gone a while, yeah...<br /><br />At time of posting, i&#039;m sitting on the concrete outside a WalMart waiting for the Black Friday sales to start (T-45 min or so) and for them to open the gates. I&#039;m surrounded by like 1000 people or so? I&#039;m in bright fucking blue. Hopefully I don&#039;t get fucking trampled, but if I do die, note that I&#039;m not buying things for myself, i&#039;m running the initial charge for other people for a $10 per item fee and no one&#039;s getting me s**t. Also all my s**t code is open-source upon my death.


subject: Re: BGB and invalid opcodes.
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  It would require a very bad quality emulator to ignore invalid opcodes. Fortunately, official material coming from big companies, like the Virtual Console, will not be that ba... WAIT


subject: Re: BGB and invalid opcodes.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  hahahahahahahahahahahahahahahahahaha... yeah... somehow, we&#039;re better than Nintendo at emulating THEIR OWN SHIT.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GlitchedPokemonStudent
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=36.msg211376#msg211376 date=1542880468]<br />I can&#039;t understand that wall of text.<br />[/quote]<br />Sorry, let me simplify my explanation.<br /><br />For the thickness I was talking about, compare this,<br />[img]https://i.imgur.com/PoWY9fp.png[/img]<br />to this.<br />[img]https://i.imgur.com/T9NaIJ5.png[/img]<br /><br />So, does the actual sprite dimension size really depend on the thickness of the sprite or not?<br /><br />For the one-by one writes, this video shows it through breakpoints.<br />[url=https://www.youtube.com/watch?v=AzaeL6yDOyg]https://www.youtube.com/watch?v=AzaeL6yDOyg[/url]<br /><br />In terms of loading the sprites, 0x0 or 256x256 does it in consistent 10 seconds which makes sense, but some tend to vary from instantly to a few seconds, even though if it&#039;s not 0x0, I still wonder why that is. That&#039;s why I ask how many values does it write per second during compression because There has to be reason for that.<br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Deltarune is really great, hyped for next chapter<br />Gotta replay it though, or at least part of it - apparently there&#039;s a seeecret boss OwO


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211395#msg211395 date=1543006319]<br />Deltarune is really great, hyped for next chapter<br />Gotta replay it though, or at least part of it - apparently there&#039;s a seeecret boss OwO<br />[/quote]Still need to play Undertale. Finally heard the OST this year and I understand why it&#039;s so highly regarded now. After that will definitely be Deltarune!


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The sprite dimension and what you call the &quot;thickness&quot; are basically completely unrelated. the dimension controls how many tiles the game is supposed to write to (it determines how the data gets written to the destination buffere ow h, and how much data gets read). The thickness depends on *what* data is decompressed.<br /><br />Both control the time it takes: the former is obvious, the latter is because decompression processes the same amount of data differently (think RLE: two bytes can encode between one and 256 bytes of data!). And, since a lot of sprites source their data off of RAM, that&#039;s subject to change.<br /><br />As for them, sprites with a size of zero will iterate over the ENTIRE address space. I guess statistical effects make the time taken seem roughly consistent.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I spoiled myself on quite a bit of that, unfortunately, assuming I&#039;d never play it. I&#039;ll tell you what I know, and maybe you can tell me how much or how little I really know. Spoiler tags don&#039;t work, so I&#039;ll just shift each letter forward 16:<br /><br />oek ted&#039;j xqlu je aybb qdo uducyui tku je jxu mqo jxu rqjjbu ioijuc mehai. jxyi buqti je cqdo tyvvuhudj rhqdsxui, qi oek sqd uyjxuh ifqhu eh aybb uqsx ev jxu reiiui. qj jxu udt ev jxu wqcu, de cqjjuh mxysx hekju oek sxeeiu, oek jqba je iqdi yd qd ehqdwu fbqsu, qdt xu&#039;bb huluqb jxqj nf ijqdti veh unuskjyed feydji qdt jxqj belu ijqdti veh bulub ev lyebudsu, ruvehu zktwydw jxu fbqouh ed xem cksx ev uqsx jxuo qsskckbqjut. yv oek ifqhu uluho iydwbu uduco yd jxu wqcu, oek sqd wuj jxu &quot;fqsyvyij udtydw&quot;, mxuhu jxu bqij reii yi qihyub thuuckhh (qd qdqwhqc ev &quot;iuhyqb ckhtuhuh&quot;), jxu ied ev qiwehu qdt jehyub, qdt oek xqlu je myd ro tetwydw uluhojxydw. yv oek aybb uluho iydwbu uduco, oek sqd we veh jxu &quot;wudesytu udtydw&quot;, qj jxu udt ev mxysx oek vywxj jxu kbjycqju reii ev jxu wqcu, iqdi. yv oek te qdojxydw ubiu, oek wuj jxu &quot;dehcqb udtydw&quot;, mxuhu jxu bqij reii yi qiwehu, mxe jhyui je fhuludj oek vhec weydw je jxu ikhvqsu. yv oek ifqhu uluhoedu unsufj fqfohki, iqdi iqoi jxu ijkvv xu ejxuhmyiu teui, rkj jxud vebbemi yj kf myjx &quot;...oek tyhjo rhejxuh aybbuh.&quot;


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211395#msg211395 date=1543006319]<br />Deltarune is really great, hyped for next chapter<br />Gotta replay it though, or at least part of it - apparently there&#039;s a seeecret boss OwO<br />[/quote]get ready to have your ass kicked<br /><br /><br />Also.<br /><br />What the f**k<br />Did my RPi<br />do to my SD card<br />(00 bytes removed with script)<br />there&#039;s like repeating patterns and s**t it&#039;s scaring me help<br />[img width=754 height=1008]https://i.imgur.com/mSUnsyM.jpg[/img]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How does the sprite compression/decompression even work? Is it just [s]Huffman[/s] (more likely to be Deflate but even then probably some house cook-up formula BS)


subject: Werid glitch
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One time when&nbsp; i was playing Pokemon sapphire i went up the escalator in the pokemon center and the game randomly froze and the tiles glitched.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have no idea what this is, but I&#039;ve had similar problems. Couldn&#039;t restore anything out of it.<br /><br />By the way, mind resizing that picture?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know how the compression works, but it&#039;s home-grown. Gen 2 uses a standard LZ algorithm instead, which is less efficient, but faster and produced better art (Gen 1&#039;s sprite work is quite tainted by the compressor)


subject: Re: Werid glitch
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Please read the rules and look through some other topics and articles to get an idea of the kind of discussion we look for here.


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What may be the best track from Donkey Kong Country: Tropical Freeze.<br />https://www.youtube.com/watch?v=CKhZca4cN6M<br /><br />David Wise&nbsp; ,o7


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Added &quot;width=754 height=1008&quot; to the [img] tag on that picture.<br /><br />So, how much of Undertale did I spoil myself on? Are there still surprises in store plot-wise?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just play it while you still don&#039;t know everything about it. Just... yeah, do it! It&#039;s worth it.<br />You got the main mechanic of the game spoiled to you, but that&#039;s not *that* bad. You don&#039;t seem to have been spoiled important plot elements, so there&#039;s still a lot to be found.


subject: Re: Super Smash Bros. Ultimate
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just so you folks know, the ROM has been leaked, dumped, datamined, and all of that stuff. Some people with hacked Switches are playing the game right now. Some streamers are even streaming the game (which seems pretty stupid if you don&#039;t want to get banned from things).<br /><br />Fellow moderators, how do we feel about the posting of leaks here? Personally I&#039;d be for prohibiting that.<br /><br />It&#039;s like.... I see these leaks on Twitter, and really people? You can&#039;t wait 13 days? Let people enjoy things with a fresh new perspective.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  skipped_source_files = calchase;hng64;mediagx;namcos23;alien;aristmk6;model3;pgm3;3do;cavepc;chihiro;ez2d;gaelcopc;hikaru;konamim2;lindbergh;midqslvr;namcops2;namcos10;naomi;pyson;segasp;taitotx;taitowlf;triforce;tvcapcom;viper;atarittl;exidyttl;ramtek;segattl;taitottl;atvtrack;dkmb;otomedius;shootaway2;24cdjuke;alto1;c64dtv;gamecube;gp2x;lg-dvd;iphone2g;nds;ps2sony;sansa_fuze;segapm;aces1;acesp;astrafr;astropc;atronic;belatra;bfmsys83;bfmsys85;bfm_sc5sw;bgt;ecoinf1;ecoinf2;ecoinf3;ecoinfr;extrema;gamtor;globalfr;maygayep;maygayv1;mmm;mpu5;pluto5;proconn;stellafr;sumt8035;ldplayer;ti85;ti89;amstr_pc<br />


subject: Re: Super Smash Bros. Ultimate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I&#039;m against the leaks. I bought the game, and I&#039;ll wait until I can play it. I&#039;m fine if people want to figure things out, or get a taste of it early (that&#039;s what demos and early are for, really), but they shouldn&#039;t spoil other people who can&#039;t or don&#039;t want to play the game early.<br /><br />tl;dr: insta-delet anything about the leaks. Wouldn&#039;t warrant a kick/ban if outside this thread, but a very stern warning. If done while aware of this, insta-kick/ban.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &nbsp; &nbsp; ; Poll joypad and update regs<br /><br />&nbsp; &nbsp; ld c, LOW(rP1)<br />&nbsp; &nbsp; ld a, $20 ; Select D-pad<br />&nbsp; &nbsp; ld [$ff00+c], a<br />REPT 6<br />&nbsp; &nbsp; ld a, [$ff00+c]<br />ENDR<br />&nbsp; &nbsp; or $F0 ; Set 4 upper bits (give them consistency)<br />&nbsp; &nbsp; ld b, a<br /><br />&nbsp; &nbsp; ; Filter impossible D-pad combinations<br />&nbsp; &nbsp; and $0C ; Filter only Down and Up<br />&nbsp; &nbsp; ld a, b<br />&nbsp; &nbsp; jr nz, .notUpAndDown<br />&nbsp; &nbsp; or $0C ; If both are pressed, &quot;unpress&quot; them<br />&nbsp; &nbsp; ld b, a<br />.notUpAndDown<br />&nbsp; &nbsp; and $03 ; Filter only Left and Right<br />&nbsp; &nbsp; jr nz, .notLeftAndRight<br />&nbsp; &nbsp; ld a, b<br />&nbsp; &nbsp; or $03 ; If both are pressed, &quot;unpress&quot; them<br />&nbsp; &nbsp; ld b, a<br />.notLeftAndRight<br />&nbsp; &nbsp; swap b ; Put D-pad buttons in upper nibble<br /><br />&nbsp; &nbsp; ld a, $10 ; Select buttons<br />&nbsp; &nbsp; ld [$ff00+c], a<br />REPT 6<br />&nbsp; &nbsp; ld a, [$ff00+c]<br />ENDR<br />&nbsp; &nbsp; ; On SsAB held, soft-reset<br />&nbsp; &nbsp; and $0F<br />&nbsp; &nbsp; jp z, Reset<br /><br />&nbsp; &nbsp; or $F0 ; Set 4 upper bits<br />&nbsp; &nbsp; xor b ; Mix with D-pad bits, and invert all bits (such that pressed=1) thanks to &quot;or $F0&quot;<br />&nbsp; &nbsp; ld b, a<br /><br />&nbsp; &nbsp; ldh a, [hHeldButtons]<br />&nbsp; &nbsp; cpl<br />&nbsp; &nbsp; and b<br />&nbsp; &nbsp; ldh [hPressedButtons], a<br /><br />&nbsp; &nbsp; ld a, b<br />&nbsp; &nbsp; ldh [hHeldButtons], a<br /><br />&nbsp; &nbsp; ; Release joypad<br />&nbsp; &nbsp; ld a, $30<br />&nbsp; &nbsp; ld [$ff00+c], a


subject: Re: Super Smash Bros. Ultimate
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [s]Posting the leaks? Wouldn&#039;t that fall under the umbrella of posting any pirated material?<br /><br />Unless you mean links to videos/datamines/music and stuff like that, which I don&#039;t really see why anyone would post considering you can look them up on your own.[/s]<br /><br />Wait, what was I thinking? Obviously pictures and descriptions are a thing. Yes, fully in agreement on that.


subject: Re: PokÃ©mon Glitch Discussion note (Read-Me)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Questions about transferring Generation I glitch species to later games via Bank now belong in Generation I Glitch Discussion.<br /><br />Also, moved all applicable threads to their respective subcategories and locked anything not updated since 2014 ([url=https://forums.glitchcity.info/index.php?topic=8546.0]discuss at this link if need be[/url]).


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A lost gem from digging way back in the Glitch Discussion section: https://www.youtube.com/watch?v=pok20wf5jqA<br />Keep in mind, this is from 2007.<br /><br />Also, that&#039;s good to know, Isso! It&#039;s going on my backlog now.


subject: MOVED: Pal Park Arceus glitch?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This is a very minor glitch, but seeing as we didn&#039;t get 100% confirmation on it (I didn&#039;t see a page for it on the site), I&#039;m leaving it open for now and posting a redirect.<br /><br />This topic has been moved to [url=//forums.glitchcity.info/index.php?board=110.0]Generation IV Glitch Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=5945.0[/iurl]


subject: Glitch Discussion Reorganization
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In addition to moving various threads involving glitches in specific generations to their respective categories, all threads with their most recent reply before 2014 have been locked in the interest of keeping the board clean. If you feel anything relevant was mistakenly locked or have any other issues or questions about this, feel free to PM any admin or moderator or respond to this thread.


subject: Re: PokÃ©mon Glitch Discussion note (Read-Me)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why is it related to specifically Gen I? It&#039;s related to multiple generations, so I&#039;d have left it in this board..?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s not a long game (honestly, you can beat it in a day if you want), so you should probably put it on the top of the list.<br />Plus, from what I know about you, you&#039;ll probably be very inspired by it.


subject: Re: PokÃ©mon Glitch Discussion note (Read-Me)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=ISSOtm link=topic=7647.msg211425#msg211425 date=1543226012]<br />Why is it related to specifically Gen I? It&#039;s related to multiple generations, so I&#039;d have left it in this board..?<br />[/quote]No exploits/mods/glitches within Bank itself are used. The questions asked are about what to do within a Gen I game to make a PokÃ©mon compatible with Bank.


subject: Re: Gen 1 Cartridges
poster_name: Pixelated_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am in the US. The problem is, I&#039;ve purchased ~8 carts over the last 2 years from Amazon and Ebay, and only 2 of them have been legit. 


subject: Re: Gen 1 Cartridges
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pixelated_ link=topic=8547.msg211432#msg211432 date=1543262635]<br />I am in the US. The problem is, I&#039;ve purchased ~8 carts over the last 2 years from Amazon and Ebay, and only 2 of them have been legit.<br />[/quote]Ah...I am well aware of that problem, having experienced it myself when looking for extra Gen 3 cartridges. However, as two have been legit, there are indeed more legit copies out there. You could contact merchants directly before ordering and ask them to send a photo of their cart, and then reverse search it to reduce the risk of getting a fake. That&#039;s the best I can think of. Hope you find what you need in time.<br /><br />On another note, if you have the necessary tools, would you mind dumping the ROMs of those fakes and then creating IPS patches from them? It&#039;s just for curiosity&#039;s sake, so no problem if you can&#039;t.


subject: Re: Gen 1 Cartridges
poster_name: Pixelated_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great Idea!<br /><br />Also, Iâ€™d love to dump the roms, but I donâ€™t really know how. If you could link a tutorial, that would be great. 


subject: Gen 2 Save
poster_name: Pixelated_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pixelated_
icon: question
body:
  I donâ€™t know if this is in the right area, but I didnâ€™t know where else to put this.<br /><br />I have a PokÃ©mon Gold cartridge that saves fine.&nbsp; I can start a new game, save, reset, and the save will still be there. I can let it sit for however long I want, and itâ€™ll still load. However, if I remove the cartridge from the GBA, the save is gone. No message about it being corrupted or destroyed. I plan on replacing the battery, but I just want to know if this is a common occurance, or if something is wrong with the cartridge, or if Iâ€™m just being an idiot.


subject: Re: Gen 1 Cartridges
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pixelated_ link=topic=8547.msg211434#msg211434 date=1543284482]<br />Great Idea!<br /><br />Also, Iâ€™d love to dump the roms, but I donâ€™t really know how. If you could link a tutorial, that would be great.<br />[/quote]Off the top of my head, I think an Everdrive 64 with the transfer pack you use in Stadium can be used to do it, but I don&#039;t know any more than you to be honest. I could maybe answer some questions if you find one and don&#039;t understand it. Just don&#039;t post them as anything but patches if you do it here.<br /><br />And he said earlier he wanted a legitimate copy of the game, not a reproduction.


subject: Re: Gen 2 Save
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Yeah, the battery&#039;s dead. There&#039;s no reason for SRAM to erase itself if you keep the game running, but as soon as it&#039;s not, it won&#039;t be retained. The game would need to be doing somethng specific to the save data for something like a message to show, but in this case it just can&#039;t keep power going to it and it disappears.<br /><br />(Moving to PokÃ©mon Discussion, but I&#039;m glad you&#039;re paying attention to sections. It&#039;s a pretty big oversight anyway that Game Freak thought &quot;five years is forever!&quot;...)


subject: Re: What song are you listening to right now?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  This song may be a spoiler for those who have yet to play Deltarune.<br /><br />[url=https://youtu.be/4sBhJP0VWy8]Toby Fox - Chaos King[/url]<br /><br /><br /><br />DR&#039;s OST is bloody fantastic. If you haven&#039;t played it yet, [url=http://deltarune.com]go play it you nerd[/url].


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  RGBDS optimises instructions like LD [$FF40],a to LDH [$FF00+40],a, so these are encoded as data bytes using a macro to ensure exact reproduction of the original ROM (thanks to ISSOtm).<br />RGBDS automatically adds NOP instructions after STOP and HALT, so the disassembler will output these as data bytes if the instruction is not followed by a NOP in the original ROM.


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you liked Undertale, Deltarune is close to it, although it doesn&#039;t have the same depth as Undertale (understandably, it&#039;s hard to recreate a masterpiece [b]looks at SMG2[/b]).<br /><br />Currently listening to Field of Hopes And Dreams, which I don&#039;t find boring, albeit a tad... &quot;unfinished&quot;. (I&#039;d treat the current version of Deltarune as a slightly rushed demo.)<br />There&#039;s also the fight theme, &quot;Rude Buster&quot;.


subject: Re: Gen 1 Cartridges
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can dump the game by hand using an in-game memory editor, if you feel like torturing yourself... but you probably won&#039;t want to, lol.<br /><br />If you have a Game Boy flashcart, it&#039;s possible to dump to ROM using cartswap.<br />If you also have another Game Boy and a link cable, you could use my &quot;InjecSwap&quot; project, even with only one flashcart... if the project was finished, anyways. But it&#039;s possible.<br /><br />You could also use a custom N64 ROM with a Transfer Pak, but I&#039;m not aware of any such ROMs. Might have to Google that.


subject: Re: Gen 2 Save
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s not really an oversight - companies prefer old games to die so people buy newer versions, remakes, what have you.<br />It&#039;s also cheaper, and, at the time, batteries didn&#039;t last long. (Granted, current batteries last longer, but have to sustain higher consumption...)


subject: Re: PokÃ©mon Glitch Discussion note (Read-Me)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=ISSOtm link=topic=7647.msg211448#msg211448 date=1543332691]<br />Seems legit, I guess.<br />[/quote][img width=350 height=364]https://i.imgur.com/HoC4bMu.jpg[/img]<br />I can&#039;t even come up with a comeback. You win the thread.


subject: Recent Discoveries Roundup
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  There have been many groundbreaking advances in glitchology over the past few years. While most viewers know of these either through the forums, checking recent edits the wiki, or other platforms such as [url=http://wiki.pokemonspeedruns.com/index.php?title=Main_Page]PokÃ©mon Speedruns[/url] or [url=http://www.prama-initiative.com/]PRAMA Initiative[/url], they deserve a front page announcement too. I won&#039;t try to cover everything at once, as I&#039;m likely to be missing things here and there, and the original discoverers know these exploits in greater detail, so expect a continuation of this post in the near future. With that, let&#039;s get started!<br /><br />[hr]<br /><br />[url=http://wiki.pokemonspeedruns.com/index.php?title=Main_Page]Speedrunning[/url] has provided previously unheard of incentive for glitch research, as reaching the credits without [url=https://glitchcity.info/wiki/SRAM_glitch]save corruption[/url] involves many possible [url=https://glitchcity.info/wiki/Arbitrary%20code%20execution]arbitrary code execution[/url] entrypoints. The most recently discovered one in this category, currently a required step in all &quot;race to the Hall of Fame&quot; runs, is the [url=https://forums.glitchcity.info/index.php?topic=8076.0]Red/Blue Viridian Forest D618 script[/url]. The previous &quot;no save corruption&quot; route involved very calculated use of [url=https://glitchcity.info/wiki/Move_0x00_corruption_(Generation_I)]Move 0x00 corruption[/url] (the &quot;Cooltrainer move&quot; we&#039;ve known about for over ten years!), never previously so thoroughly documented. Those looking to &quot;catch &#039;em all&quot; also need to learn the [url=https://glitchcity.info/wiki/LOL_glitch]LOL glitch[/url] in addition to its many variants. Ever wanted to throw a Master Ball out of battle and catch whatever you wanted with it? Now you can!<br /><br />However, not only were glitched runs affected by advances in research; glitchless ones were too, thanks to the discovery of [url=http://wiki.pokemonspeedruns.com/index.php?title=Pok%C3%A9mon_Red/Blue/RNG_Manipulation_FAQ]luck manipulation mechanics[/url]! Forms of this exist in all games and were mandatory skills for competitive players in Generations IV and V; however, its discovery in Generation I led to greater attention being given to the accuracy of emulators, as due to instructions passed from the BIOS to the ROM, none of the existing ones worked the same way as a console until these discoveries, giving us forks of emulators such as Dabomstew&#039;s [url=https://github.com/Dabomstew/gambatte-speedrun/releases]Gambatte-Speedrun[/url], in addition to updates to [url=http://bgb.bircd.org/]BGB[/url].<br /><br />[hr]<br /><br />[url=https://forums.glitchcity.info/index.php?board=110.0]Generation IV research[/url] has undergone startling advancements this past year.<br /><br />Not only did GCL&#039;s Cryo discover a way to finally [url=https://forums.glitchcity.info/index.php?topic=7770.0]obtain the Hall of Origin Arceus via the void glitch[/url], but the aptly-named RETIRE also found a way to [url=https://forums.glitchcity.info/index.php?topic=8460.0]change the location Arceus is located[/url]! If you&#039;ve ever felt like the real place Sinnoh was birthed was the Veilstone Department Store or the Hearthome Contest Hall, as we all have at some point or another, [url=https://www.youtube.com/watch?v=DZ29bnNdIcs]watch this[/url].<br /><br />Various other discoveries by these two can be found in the forums&#039; [url=https://forums.glitchcity.info/index.php?board=110.0]Generation IV section[/url]. [url=https://glitchcity.info/wiki/Tweaking#External_links]The RETIRE trick itself[/url] is a central part of many of these new exploits.<br /><br />Saving the best for last, it turns out tweaking itself has been obsoleted, thanks to RETIRE&#039;s [url=https://forums.glitchcity.info/index.php?topic=8474.0]Union Room Wrongwarp[/url]! The thread and video explain it best; go check them out! Navigating through Sinnoh has never been easier.<br /><br />Speaking of which, did you think Generation I had the only games where you could change tiles at will to trigger whichever event you wanted? [url=https://forums.glitchcity.info/index.php?topic=8348]That&#039;s not quite correct anymore[/url].<br /><br />[hr]<br /><br />Returning to work done by the GCL crew, Torchickens has been working on a brand new [url=https://glitchcity.info/wiki/MetascriptDex]MetascriptDex[/url], which seeks to point out highlights within the countless sets of instructions the Generation I games run through [url=https://glitchcity.info/wiki/Glitch_meta-map_script_activation]meta-map script activation[/url], those being parent scripts for each map in Kanto. To get a clearer idea of what that all means, have a look at any of the contents ([url=https://glitchcity.info/wiki/MetascriptDex/RB:D618_(Viridian_Forest)]the aforementioned Viridian Forest exploit is among them[/url].)<br /><br />Thanks to the tremendous efforts of coloradohugge and Torchickens, [url=https://glitchcity.info/wiki/List_of_glitch_Pok%C3%A9mon]we now have expanded the GlitchDex to include species from games in regions overseas[/url]! (Psst: [url=https://glitchcity.info/wiki/GlitchDexJP#Japanese_Gold.2FSilver_Demo_GlitchDex]This includes the leaked Gold and Silver demos[/url]!)<br /><br />[hr]<br /><br />Finally, massive thanks to everyone involved with making these discoveries and explaining them to the public. We understand the GCL Wiki has much to catch up on as PSR continues chugging along, and have been internally discussing what to do about the heavily-outdated layout and article organization. Rest assured, glitchology itself is still alive and kicking. Whether we know you or not, any contributions to the wiki are both appreciated and encouraged!


subject: Problem with one 8F bootstrap?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, TheZZAZZGlitch made an item setup!<br />List of items is:<br />Bicycle<br />8F<br />X Accuracy x97 (Item count in hex 61)<br />Burn Heal x126 (Item count in hex 7E)<br />Parlyz Heal x15 (Item count in hex 0F)<br />HP UP x15 (Item count in hex 0F)<br />Ice Heal x15 (Item count in hex 0F)<br />Potion x134 (Item count in hex 86)<br />TM34 x20 (Item count in hex 14)<br />TM17 x46 (Item count in hex 2E)<br />Leaf Stone x52 (Item count in hex 34)<br />Great Ball x201 (Item count in hex C9)<br />TM10 x1 (Item count in hex 01)<br />TM15 x46 (Item count in hex 2E)<br /><br />This is useful because you can:<br />Swap TM17 x46 with TM15 x46, use 8F and jump off a ledge, to walk through walls.<br /><br />After enabling walking through walls, you can:<br />Swap TM17 and TM15 back, toss TM34 until you have only a single TM34, and use the Bicycle.<br />In entering mode, using 8F will write a byte, its value depends on your X and Y postion at the moment.<br /><br />In hexidecimal, that goes:<br />Starting at D31D, write the following bytes<br />0E 06 01 5D 01 2E 61 0C 7E 0F 0F 14 86 EA 14 D9 2E 2F 34 03 C9 D2 01 D7 2E FF<br /><br />Starting at D163, write the following bytes<br />05 22 24 18 4D FF<br /><br />Starting at D1B5, write the following bytes<br />18 55<br /><br />Starting at D20C, write the following bytes<br />24 18 14<br /><br />Starting at D223, write the following bytes<br />68 18 46<br /><br />At D26C, write the value E9<br /><br />However, my game kinda freaked out, and I needed to set D31D to 0C!<br />Also, walking through walls didn&#039;t work, so I had to use the Gameshark code to walk through walls.<br /><br />Why is this?&nbsp; :???:


subject: Coding program in Pokemon Blue?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could you do an ASM hack where you added a menu that let you program arbitrary code by hex or by ASM programming with an item in the PC?<br />Controls: In hexadecimal, A to create a value, B to delete a value, D-pad to move the cursor, Up and Down while holding Select to set the value, up increases the value and down decreases it.<br />In ASM launguage, A to create a new line, B to delete selected line, D-pad to move the cursor, switch between Function and Arguement with Left and Right. Up and down to select a line.<br /><br /><br />If you could, please send me a hacked Pokemon Blue ROM that allows you to do this.<br />Also, Select and Up to execute the code, and Select and Down to clear it!<br />


subject: Re: Coding program in Pokemon Blue?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joshuarpl link=topic=8552.msg211455#msg211455 date=1543367422]<br />Could you do an ASM hack where you added a menu that let you program arbitrary code by hex or by ASM programming with an item in the PC?<br />[/quote]<br /><br />Yes, you very well could do that. As for actually doing it, well you seem apt at programming in LR35902 ASM, so why not do it yourself? Make friends with [url=https://github.com/pret/pokered]pokered[/url].<br /><br />In regards to &quot;things that already exist&quot;, try [url=https://forums.glitchcity.info/index.php?topic=8200.0] ZZAZZ glitch&#039;s memory editor for Pokemon Yellow[/url]. It&#039;s not quite what you&#039;re looking for, but it&#039;s a very fluent hex editor, and it gets the job done. It isn&#039;t a ROM hack, you load the code directly into memory and then execute it via ACE.<br /><br />ZZAZZ also made a &quot;Debug Yellow&quot; ROM hack and uploaded it on his youtube a few years ago. It&#039;s a ROM hack as opposed to his memory editor, but it&#039;s much,much more extensive, and packed with features<br /><br />As for Pokemon Blue, a while back I made a port of ZZAZZ&#039;s memory editor for R/B. It&#039;s buried somewhere on the forums, so if you want it, go find it.<br />[quote author=joshuarpl link=topic=8552.msg211455#msg211455 date=1543367422]<br />If you could, please send me a hacked Pokemon Blue ROM that allows you to do this.<br />Also, Select and Up to execute the code, and Select and Down to clear it!<br />[/quote]<br /><br />Asking someone to make an entire ROM hack for you was your first mistake, requesting it to be exclusively for you was your second.<br /><br />GBZ80 guides are out there. Pick up Pokered and be the difference you want to see in glitching.<br />


subject: Re: Coding program in Pokemon Blue?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: joshuarpl
icon: xx
body:
  I unfortunately do not know ASM on a Gameboy, but are there notes that make it easy to program?<br />Plus, there is no EXE file I could find, I searched EXE in File Explorer and all I got was a bunch of pictures of Exeggutor.<br />Thanks for saying assembly guides are out there lol&nbsp; ::)


subject: Re: Coding program in Pokemon Blue?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=joshuarpl link=topic=8552.msg211459#msg211459 date=1543424307]<br />I unfortunately do not know ASM on a Gameboy, but are there notes that make it easy to program?<br />[/quote]<br /><br /><br />There are plenty.To get you started, here on the forums we have [url=https://glitchcity.info/wiki/GB_Programming]this lovely guide by ISSOTM[/url]. It isn&#039;t much, but it&#039;s definitely a start.<br /><br />GBZ80 is very closely related to the z80 processor, and there are plenty of websites to assist you with that. [s]There&#039;s also the <br />[url=http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf]Gameboy CPU manual[/url][/s] Refer [url=http://gbdev.gg8.se/wiki/articles/Pan_Docs]here[/url] instead. As mentioned, by ISSO, it is much more extensive and to-date.<br /><br /><br />There are numerous people here on the forums who can answer GBZ80 questions as well.<br /><br />[url=https://github.com/rednex/rgbds]RGBDS[/url] is an amazing tool for GB development. It&#039;s got an assembler, a linker, the whole nine yards and a bit more.<br /><br /><br />[quote author=joshuarpl link=topic=8552.msg211459#msg211459 date=1543424307]<br />Plus, there is no EXE file I could find, I searched EXE in File Explorer and all I got was a bunch of pictures of Exeggutor.<br />[/quote]<br /><br /><br />...<br /><br /><br />...<br /><br /><br />...<br /><br />No comment.


subject: Re: Coding program in Pokemon Blue?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Please do not refer to the GB CPU Manual - this document is bad and outdated. Please instead use the [url=http://gbdev.gg8.se/wiki/articles/Pan_Docs]wikified Pan Docs[/url] instead.<br />For a better GB ASM tutorial, check out [url=https://eldred.fr/gb-asm-tutorial]this more recent tutorial[/url] I made.<br /><br />That&#039;s also all that you will find. You can find tutorials to program the Game Boy in C, but that won&#039;t help you for PokÃ©mon.<br /><br /><br />By the way, the tutorial I mentioned last is [b]third[/b] on Google when you ask &quot;Game Boy ASM tutorial&quot;. If you don&#039;t have the skill to use Google, give up GB programming now. You won&#039;t grasp it.<br />You didn&#039;t even try.


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This makes no sense as related to Undertale, but there&#039;s one thing<br /><br />GASTER<br /><br />Seriously, there&#039;s the SFX, the gaster_follower NPCs... dang, man. There&#039;s potential, hyped for whatever comes next.<br /><br /><br />Oh yeah, there&#039;s also a game. It&#039;s really good!


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Please do not refer to the GB CPU Manual - this document is bad and outdated. Please instead use the [url=http://gbdev.gg8.se/wiki/articles/Pan_Docs]wikified Pan Docs[/url] instead.<br />For a better GB ASM tutorial, check out [url=https://eldred.Fr/gb-asm-programming]this more recent tutorial[/url] I made.<br /><br />That&#039;s also all that you will find. You can find tutorials to program the Game Boy in C, but that won&#039;t help you for PokÃ©mon.<br /><br /><br />By the way, the tutorial I mentioned last is [b]third[/b] on Google when you ask &quot;Game Boy ASM tutorial&quot;. If you don&#039;t have the skill to use Google, give up GB programming now. You won&#039;t grasp it.<br />You didn&#039;t even try.<br /><br /><br /><br />(Context: I always Ctrl+C before I post)


subject: Re: Gen 2 Save
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1) no battery issues<br /><br />2) Celebi event<br /><br />3) the ability to transfer to current gen


subject: Re: Gen 2 Save
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The Celebi event is what I had in mind when posting, though I thought they added more. The other two are only beneficial for making people buy the games again.


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8550.msg211469#msg211469 date=1543433355]<br />[s]diskpart convert meme_thread[/s]<br />[/quote]<br /><br /><br />Ralsei is quite the PEACEMAKER


subject: Re: Coding program in Pokemon Blue?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=ISSOtm link=topic=8552.msg211461#msg211461 date=1543429997]<br />Please do not refer to the GB CPU Manual - this document is bad and outdated. Please instead use the [url=http://gbdev.gg8.se/wiki/articles/Pan_Docs]wikified Pan Docs[/url] instead.<br />[/quote]<br /><br />Edited to reflect.<br /><br />[quote author=ISSOtm link=topic=8552.msg211461#msg211461 date=1543429997]<br />You didn&#039;t even try.<br />[/quote]<br /><br />OP Approached us with the assumption that one of us would make a ROM hack with these capabilities for him. When told otherwise, OP expressed disdain for the resources I provided with some good ol&#039; fashioned sarcasm and eyerolling:<br />[quote author=joshuarpl link=topic=8552.msg211459#msg211459 date=1543424307]<br />Thanks for saying assembly guides are out there lol&nbsp; ::)<br />[/quote]<br /><br />Because of this, i&#039;m going to assume OP is unwilling to learn LR35902. [i]And that would be fine, if you weren&#039;t asking for a ROM hack written in LR35902 that writes... well... LR35902.[/i]<br /><br />OP, have you ever written anything in x86-64 or other forms of assembly? Having that knowledge will help miles when writing LR35902. <br /><br />Hell, even running a basic bare-minimum C program through [url=https://godbolt.org/]Compilier Explorer[/url] can assist in learning some basic fundamentals of low-level programming, although maybe less-so for the Gameboy (especially considering that C uses Call stacks... good freakin&#039; luck trying to implement a call stack in LR35902!)<br /><br /><br />


subject: Re: Coding program in Pokemon Blue?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Locking as this isn&#039;t going anywhere. The request was over-the-top, it&#039;s fine that joshuarpl didn&#039;t know why, and responses linking to resources similar to what he was asking about were helpful. The rest was not called for and I don&#039;t see this going in any other direction.


subject: Re: Gen 2 Save
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8548.msg211439#msg211439 date=1543297436]It&#039;s a pretty big oversight anyway that Game Freak thought &quot;five years is forever!&quot;...<br />[/quote]<br />[quote author=ISSOtm link=topic=8548.msg211447#msg211447 date=1543332661]<br />It&#039;s not really an oversight - companies prefer old games to die so people buy newer versions, remakes, what have you.<br />It&#039;s also cheaper, and, at the time, batteries didn&#039;t last long. (Granted, current batteries last longer, but have to sustain higher consumption...)<br />[/quote]<br /><br />Gen 2 was particularly bad because of the real-time clock feature. I wonder if they considered that when designing it.


subject: Re: Gen 2 Save
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8548.msg211468#msg211468 date=1543432975]<br />The Celebi event is what I had in mind when posting, though I thought they added more. The other two are only beneficial for making people buy the games again.<br />[/quote]<br />Minor benefits, then, I guess.<br />Also, I like your pragmatism. :P<br /><br />[quote author=IceFlame link=topic=8548.msg211473#msg211473 date=1543436440]<br />Gen 2 was particularly bad because of the real-time clock feature. I wonder if they considered that when designing it.<br />[/quote]<br />Doubt it. Game Freak wasn&#039;t charged with designing the hardware, only selecting it. You&#039;d probably have to blame some branch of Nintendo for that, I think.


subject: Re: Gen 2 Save
poster_name: IceFlame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I mean, somebody made the decision to have a real-time clock in Gen 2, and I wonder if they realised it was going to cut the battery life to less than half.


subject: Re: Wiki Bug List and Reports
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When approving SadisticMystic&#039;s edits to the [url=https://glitchcity.info/wiki/Rollout_storage_glitch]Rollout storage glitch[/url] page, I put in the comment that I would raise the accuracy to &quot;well sourced&quot; if he included a video. However, upon looking through every link I could think of, there was no record of that comment being sent anywhere, and after asking him directly he didn&#039;t seem to receive it either. So in short, the &quot;comment&quot; field of the revision reviewing window doesn&#039;t do anything.


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Nice article and thanks for the mention! :)<br /><br />About the meta-script dex, you may want to add it&#039;s specifically parent scripts for each map, and add the exact cause happens due to a modified RAM address for the scripts that occur on the map (e.g. D5F0 is Professor Oak&#039;s Lab), where 256 index numbers for each metascript address tell the game which script to run on the map.<br /><br />&quot;When the player performs certain actions&quot; is also technically true, but the usual cause is due to Trainer-Fly trickery (such as performing a death warp and then returning to the route without opening any new text box, to reload the original fight), or by modifying the contents of a PC item beyond slot 50 (the only reliable non-ACE method for many cases like maps without Trainers).


subject: Re: Pal Park Arceus glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Hey Sherkel.<br /><br />I noticed you moved the thread. Just a note that this one is [url=https://www.youtube.com/watch?v=pTMKes-7WIk]confirmed[/url]. It just doesn&#039;t appear to work on Platinum or HeartGold/SoulSilver, and seems to not have a wiki page yet.<br /><br />I&#039;ll make one shortly at [url=https://glitchcity.info/wiki/Arceus_Plate_glitch]Arceus Plate glitch[/url].<br /><br />Edit: Added it :)


subject: Re: What song are you listening to right now?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [url=https://youtu.be/5-mTcFGiVzw]Foster the People - Pseudologia Fantastica[/url]<br /><br /><br />It&#039;s a crying shame Foster the People is only a one/two hit wonder, they&#039;ve got some truly incredible stuff. Songs like this, however, only accumulate about 5-6M views, so sadly it seems they&#039;ll forever be remembered as &quot;eDgI scHO0l sHO0tEr SOng xD&quot;.<br /><br />Helena Beat, Warrant, I love my Friends, Worst Nites, I could go on. Definitely recommend trying them, especially if you like groups similiar to MGMT.


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No need for thanks there; you can consider any wiki link a testament to your dedication throughout this time. ;)<br /><br />I did my best to clarify about the MetascriptDex. You can tell me how close to the mark it is...it&#039;s one of those things you&#039;re better off just looking at, isn&#039;t it?<br /><br />From a few glances at guest activity it seems like at least the Generation IV section is getting more of the attention it deserves. I&#039;m keeping an eye on Discord for any input before the next post!


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=gOdk1PRC1bw]The Boxer Rebellion - Here I Am[/url]<br /><br />RIP Riggs ;-;7


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=9JScqpJ3XWw]Martin Galway - Parallax[/url]<br /><br />Amazing how this was on a C64 and these days you&#039;d never see 11 minute long songs in video games.


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d object to the &quot;11-minute long&quot; thing, because there are long periods with the same tune, which is kinda cheating. (It does sound quite good though, especially for a C64.)<br />As for modern games, indeed: loops tend to be around a minute or two long, but then you have David Wise (and also Grant Kirkhope):<br />https://www.youtube.com/watch?v=CKhZca4cN6M<br />https://www.youtube.com/watch?v=LpyWng_pwU8&amp;index=3&amp;list=PLt5OLYSku5o8OnD2ipToRCnCXBsHnexfg<br /><br /><br />Ah yes, music I&#039;m listening to. Two of them, actually!<br />https://www.youtube.com/watch?v=fkxqV872_64 Really catchy, and a good reprise of the original.<br />https://www.youtube.com/watch?v=4ERP8McNwnI This evokes madness, I think. Good final level music.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  After Mighteyena takes down Wally&#039;s Gardevoir, it seems Wally confronts the Mighteyena himself<br /><br />https://www.youtube.com/watch?v=x6ek4kc8iDM


subject: Topic about ASM hack to program ASM has been locked.
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am sorry to say, but a staff member was a dump and locked my last topic, As this prevents anyone, even me from doing replies there, I had to write this as a topic.<br /><br />Also, please don&#039;t ban me.<br />Maybe I should fiddle around with random addresses and see what counts :/


subject: Re: New glitch pokemon?
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have found one that has been documented before, and a few glitch Pokemon other than 4 . . also have names like 4 with a few other symbols.<br />I&#039;m sorry to say every Glitch Pokemon has been documented!<br />I was viewing another Glitch Pokemon by the name of &quot;4 h&quot; for example at the time of this post!


subject: Re: Topic about ASM hack to program ASM has been locked.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=joshuarpl link=topic=8554.msg211501#msg211501 date=1543519457]<br />I am sorry to say, but a staff member was a dump<br />[/quote]<br /><br />Do not disrespect staff. The staff member in question did the right thing, the topic was leading no where, and will most likely lead nowhere here too.<br /><br /><br /><br /><br />[quote author=joshuarpl link=topic=8554.msg211501#msg211501 date=1543519457]<br />Maybe I should fiddle around with random addresses and see what counts :/<br />[/quote]<br /><br />You&#039;ll have no luck simply toying with things you have little knowledge of. In the locked topic, both myself and ISSOtm provided you with plenty of resources to get started. Members of the forums are usually apt at LR35902 and can answer questions should it become necessary.


subject: Re: Topic about ASM hack to program ASM has been locked.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  He&#039;s been disrespectful and rude since he got here. I say we ban him, but that&#039;s not my call.<br /><br />Learn GBz80ASM first. That&#039;s the first step, as that&#039;s the main thing you&#039;ll use.


subject: Re: New glitch pokemon?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We already know that all Gen 1 Glitch PokÃ©mon have been documented. Again, don&#039;t repeat what has been said previously.<br />Be careful, with you current behavior, you&#039;re on thin ice.


subject: Re: Wiki Bug List and Reports
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The comment is logged in [url=https://glitchcity.info/w/index.php?title=Special:Log&amp;page=Rollout+storage+glitch&amp;hide_review_log=0]the review log[/url] but it&#039;s not readily accessible (you have to go to history -&gt; view logs for this page -&gt; show review logs). It seems it&#039;s meant as a note for the log and not a comment to the editor directly.


subject: The Monkey's Paw
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The premise is simple.<br /><br />A poster makes a (simple, somewhat open-ended) wish. The person replying obeys that wish [i]that is to-the-letter[/i], but not quite [i]to the spirit[/i] of OP&#039;s request.<br /><br />[i]As an example, in the original short story, a father made a wish on the monkey&#039;s paw for 500 pounds. What he failed to realize was that these 500 pounds would be given to him as compensation from a company who their son worked for. Apparently, their son had gotten caught in the machinery and killed, shortly after the wish was made[/i]<br /><br />Basically, r/TheMonkeysPaw or r/MalicousComplience as a forum game.


subject: Re: Battle Tower Lati@s glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  *Bump with more information*:<br /><br />It appears you can use this glitch to encounter the second PokÃ©mon from the Trainer you were recently linked from a link battle in the wild.<br /><br />https://www.youtube.com/watch?v=za92Q5L3A3A<br /><br />Therefore, this may be a way to catch Decamarks (obtained in another game with Pomeg data corruption glitch)


subject: Re: The Monkey's Paw
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This seems a lot similar to [url=https://forums.glitchcity.info/index.php?topic=7.0]Corrupted Wish Game[/url], I may have to lock the thread sorry because we&#039;ve been doing the same kind of thing on that thread.


subject: Re: The Monkey's Paw
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=8555.msg211511#msg211511 date=1543535519]<br />This seems a lot similar to [url=https://forums.glitchcity.info/index.php?topic=7.0]Corrupted Wish Game[/url], I may have to lock the thread sorry because we&#039;ve been doing the same kind of thing on that thread.<br />[/quote]<br /><br />Ah, my mistake


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, you do everything only once. That includes one breath, so you unfortunately die.<br /><br />I wish Moltres could learn Surf.


subject: Re: Topic about ASM hack to program ASM has been locked.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joshuarpl link=topic=8554.msg211501#msg211501 date=1543519457]<br />I am sorry to say, but a staff member was a dump and locked my last topic, As this prevents anyone, even me from doing replies there, I had to write this as a topic.<br /><br />Also, please don&#039;t ban me.<br />Maybe I should fiddle around with random addresses and see what counts :/<br />[/quote]<br /><br />I&#039;m sorry you didn&#039;t get what you were looking for.<br /><br />I think the original request may have been seen as a tall order (there are memory editors but nothing that simulates writing the assembly lines exactly) so it may have been why you were only linked to tutorials.<br /><br />The easiest thing to approximate what you want is to set up a memory editor (be it TheZZAZZGlitch&#039;s, offgao&#039;s, Debug Yellow ROM hack), and then use it to write the bytes as hexadecimal digits, and look up the [url=https://iimarckus.org/etc/asmopcodes.txt]equivalent ASM instructions table[/url].<br /><br />So, for instance you&#039;ll need to know how to store values into registers and registers into addresses. Ld a, xx is 3E XX on the instruction table. Also with help of the instruction table, Getting Mew is 3E 15 EA 59 D0 C9 (or ld a, $15 ld (d059),a ret). [url=http://marc.rawer.de/Gameboy/Docs/GBCPU_Instr.html]This[/url] also provides a brief explanation on which registers do what, note there are technical terms you have to look up, but the basic idea is that the registers (a, b, de, hl, etc.) can store values, registers can go into RAM addresses, you can run other addresses, there are different types of hardware states and flags, and so on.<br /><br />Setting up one of the first two memory editors will let you write bytes into the memory. TheZZAZZGlitch&#039;s memory editor lets you run the code you write directly, with offgao&#039;s memory editor you have to run it in another way, for instance, you could use two arbitrary code execution items. You could have 8F run the memory editor and -g m for your experimental code.<br /><br />For instance, for -g m, place C3 22 D3 at DA47, DA48, DA49. This will make it run D322, where you can add the code you want.<br /><br />https://glitchcity.info/wiki/TheZZAZZGlitch%27s_memory_editor<br />https://glitchcity.info/wiki/Offgao%27s_memory_editor<br />https://www.youtube.com/watch?v=BkIDPwkeGWs (Debug Yellow)<br /><br />Setting up the memory editors is time consuming (unless you use a modified ROM like debug Yellow) and things can go wrong, so if you can I suggest importing a save file. I have a few with the offgao memory editor set up so you can play around with that.<br /><br />https://sites.google.com/site/torchickens2/pokemon-save-files<br /><br />Pokemon Yellow offgao memory editor.sav<br />PokÃ©mon Red offgao memory editor.sav<br /><br />Hope this helps!


subject: Re: Topic about ASM hack to program ASM has been locked.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joshuarpl link=topic=8554.msg211501#msg211501 date=1543519457]<br />I am sorry to say, but a staff member was a dump and locked my last topic, As this prevents anyone, even me from doing replies there, I had to write this as a topic.<br /><br />Also, please don&#039;t ban me.<br />Maybe I should fiddle around with random addresses and see what counts :/<br />[/quote]Really? [i]Really?[/i]<br /><br />Maybe I could have been more specific, but as Epsilon said, I was addressing everyone who had posted in the previous thread to some degree. Re-read it, in addition to the explanation Evie painstakingly took her time to give. [i]What you are asking for already exists.[/i]<br /><br />+40 WOM, for acting rude toward members who tried to help you, staff and normal members alike, not to mention a series of posts beforehand that showed a complete lack of comprehension for the rules or a willingness to read them after being kindly directed to them both by myself and Isso. Further posts from your account will require moderator approval before this warning is revoked. However, you can still post.<br /><br />Also, locking this.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg211506#msg211506 date=1543530632]<br />https://forums.glitchcity.info/index.php?topic=8554<br />[/quote]<br /><br />Sherkel locked the thread like a second before I could post my shitpost &gt;:[


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8204.msg211517#msg211517 date=1543543775]<br />[quote author=ISSOtm link=topic=8204.msg211506#msg211506 date=1543530632]<br />https://forums.glitchcity.info/index.php?topic=8554<br />[/quote]<br /><br />Sherkel locked the thread like a second before I could post my shitpost &gt;:[<br />[/quote]Just post it here. I&#039;m curious now. :P


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg211518#msg211518 date=1543544140]<br />[quote author=Bert link=topic=8204.msg211517#msg211517 date=1543543775]<br />[quote author=ISSOtm link=topic=8204.msg211506#msg211506 date=1543530632]<br />https://forums.glitchcity.info/index.php?topic=8554<br />[/quote]<br /><br />Sherkel locked the thread like a second before I could post my shitpost &gt;:[<br />[/quote]Just post it here. I&#039;m curious now. :P<br />[/quote]<br /><br />It wasn&#039;t much of one, admittedly.<br /><br />Epsilon sez:<br />[quote]Do not disrespect staff.[/quote]<br /><br />Yeah, that&#039;s my job.<br /><br />Also, does anyone else keep getting 500 Internal Service Errors?


subject: Re: Battle Tower Lati@s glitch
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s...uhh...quite the big advance. :o<br /><br />I can&#039;t say I understood everything that was going on in that video, though. Was the second PokÃ©mon from the linked trainer&#039;s team a Decamark? A Registeel? A Deoxys? And why did it need to be level 0, if that was a necessary part?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve a few 504s since logging in this evening. Been copying everything before hitting &quot;Post&quot; as a result.<br /><br />[size=4pt]I don&#039;t recall any instances of you disrespecting staff, or anyone here for that matter...are you referring to something on Discord I missed?[/size]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg211521#msg211521 date=1543545344]<br />[size=4pt]I don&#039;t recall any instances of you disrespecting staff, or anyone here for that matter...are you referring to something on Discord I missed?[/size]<br />[/quote]<br /><br />Yeah, I got banned for being a dick to the mods in Discord. Something like a month-ish ago.<br /><br />Jesus Christ where did all these guests come from?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Bert link=topic=8204.msg211522#msg211522 date=1543545541]<br />[quote author=Sherkel link=topic=8204.msg211521#msg211521 date=1543545344]<br />[size=4pt]I don&#039;t recall any instances of you disrespecting staff, or anyone here for that matter...are you referring to something on Discord I missed?[/size]<br />[/quote]<br /><br />Yeah, I got banned for being a dick to the mods in Discord. Something like a month-ish ago.<br /><br />Jesus Christ where did all these guests come from?<br />[/quote]<br /><br />Nah dude, you were never banned, just kicked. You should be free to return at anytime.<br /><br /><br /><br />[quote author=best mod sherk]<br />+40 WOM<br />[/quote]<br /><br /><br />Holy crap, we still have WOM?


subject: PokÃ©check is back!!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.pokecheck.org/][img]https://vignette.wikia.nocookie.net/aceattorney/images/1/19/Shout_koreda.xi_uk.png/revision/latest?cb=20170907233237[/img][/url]<br /><br />PokÃ©check is a site used for storing PokÃ©mon as files without the need for an external device by uploading them to the GTS from whatever game they&#039;re stationed in. Type in the DNS server indicated on the front page, and thanks to [url=https://forums.glitchcity.info/index.php?topic=8176.msg211371#msg211371]the recent Wi-Fi exploit[/url], you&#039;ll be good to go!<br /><br />As a gift to you all, [url=https://mega.nz/#!HBMkXQpQ!NmvvAPLw3B-WX4pEGi5pd81v8Ewk2vV9QdC7OF4BYXA]I&#039;ve exported a handful of PokÃ©mon I had stored there[/url], which you&#039;re free to upload back to there and send to your games. Some of these are quite rare, or at least used to be (never did find out for sure if 3rd Gen move tutors were obsoleted). This is just a few, but my folders there were very disorganized and it&#039;ll take a bit of time to sort out what&#039;s worth sharing. I have them stored in other places too, most obviously the save files they came from, but the site coming back up saves me the time of hunting all of those down.<br /><br />A quick word of warning: the site used to attach a ribbon to anything downloaded from its GTS server, for reasons I never quite understood, which in short is an illegitimate modification. They might still do this. So, if you need any of these to appear in the exact form they should be in (everything I posted was captured or hatched by hand, in other words fully legit), either inject the .PKM directly into your save or ask me to trade them to you in Gen 7 Wi-Fi. It&#039;s just a ribbon, though, so there&#039;s not necessarily much reason to worry.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No clue about the guests, but something tells me it could be related to those temporary errors...<br />[img width=667 height=372]https://i.imgur.com/3m9je8k.png[/img]<br /><br />I won&#039;t ask more about Discord.<br /><br />[quote author=Epsilon link=topic=8204.msg211523#msg211523 date=1543545783]Holy crap, we still have WOM?<br />[/quote]Yep! It still works the same way it always used to, as well.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Discord got toxic on the mod front. I&#039;m still trying to be careful here, since it&#039;s literally the same people, just here instead of there.


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8550.msg211488#msg211488 date=1543474017]<br />Jevil is... *tough*<br />[/quote]DON&#039;T PLAY FULL SCREN BTW<br /><br />bug - boolets go faster full scren


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did colorado, epsi and I ever get our Translated Green researh brought over from Discord yet or not?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg211526#msg211526 date=1543553270]<br />Discord got toxic[/quote]<br /><br />#BanAssaultTM06s


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: xx
body:
  [quote author=Parzival link=topic=8549.msg211529#msg211529 date=1543553783]<br />Did colorado, epsi and I ever get our Translated Green researh brought over from Discord yet or not?<br />[/quote]<br /><br />I didn&#039;t atleast. I mean i still have everything I documented stored locally. But I was never sure if it would fit along with Official PokÃ©mon games on the site or not.<br />seeing as the translation is far from official.<br /><br />I mean i&#039;m still for it if we want to publish it somewhere. I&#039;m fine with whatever =)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So far as we can tell we were being mobbed by bots (a spam botnet or a badly behaved web crawler botnet) and that may have contributed to the occasional slowdowns and intermittent downtime. I have banned the offending IPs at the front-end server layer so their requests don&#039;t even hit the PHP layer. This should alleviate slowness issues.


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but the moisture made it lose its fire aura, so now it just looks like an oversized featherless chicken.<br /><br /><br />I wish the Detective Pikachu film didn&#039;t look as scary.


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8550.msg211528#msg211528 date=1543553689]<br />bug - boolets go faster full scren<br />[/quote]<br />thonk emojeh


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m a bit torn about this. One one hand, I don&#039;t see why not more documentation; on the other, that&#039;s a ROM hack, after all, which is two problems: illegal (possibly?) content, and opening the door to all ROM hacks, of which there&#039;s a [i]lot[/i], and what gives one hack priority over the other?


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8549.msg211536#msg211536 date=1543561789]<br />I&#039;m a bit torn about this. One one hand, I don&#039;t see why not more documentation; on the other, that&#039;s a ROM hack, after all, which is two problems: illegal (possibly?) content, and opening the door to all ROM hacks, of which there&#039;s a [i]lot[/i], and what gives one hack priority over the other?<br />[/quote]<br /><br />Exactly. I agree with you.<br />And no, I don&#039;t think one ROM Hack should be granted priority over any others. So it&#039;s a tricky question if it would even be appropriate to publish.<br />


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You could publish it on a different place (your own website, for example, if you got one), and we would link to it -- an &quot;official unofficial documentation&quot;.


subject: Re: Recent Discoveries Roundup, Part 1
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s a fan translation, which IMHO makes it worth it. Obv we wouldn&#039;t do ALL rom hacks, but translations would be worth the effort for cases like Green, since there was no English release till LeafGreen.


subject: Re: The Corrupted Wish Game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but now it&#039;s all hand-drawn by a 3-year-old.<br /><br />I wish I could skip the wish part.


subject: Re: Battle Tower Lati@s glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  [quote author=Sherkel link=topic=7016.msg211520#msg211520 date=1543545102]<br />That&#039;s...uhh...quite the big advance. :o<br /><br />I can&#039;t say I understood everything that was going on in that video, though. Was the second PokÃ©mon from the linked trainer&#039;s team a Decamark? A Registeel? A Deoxys? And why did it need to be level 0, if that was a necessary part?<br />[/quote]<br /><br />I wondered that as well! If the mechanics are approximately the same as the Tower glitch, then perhaps it was just a Shiny Deoxys in slot 2. I don&#039;t know whether it has to be at Level 0, and it looks like the Deoxys had no ability. It also has the nickname ãƒ¬ã‚¸ã‚¹ãƒãƒ« (Registeel) but seems to really be just a Deoxys.<br /><br />Watching their other videos and reading their other blog posts, they seem to be quite an expert at Pomeg glitch. Here is their blog. http://detelony.blog.fc2.com/<br /><br />Edit: In this video they obtain a Level 0 Shiny Deoxys with Pomeg glitch, from a regular Registeel. First the Registeel is modified with the glitch, and then a Registeel Egg seems to be traded on to another game(?) and hatched as Shiny. Later it is converted into a Deoxys. During the process, it becomes a Cleffa, and glitch moves are removed on PokÃ©mon XD (even though VaePomegGlitch said PokÃ©mon XD doesn&#039;t like glitched PokÃ©mon) https://www.youtube.com/watch?v=1qRGQacKRm0


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but it&#039;s so good that you overwork for 100 hours with no sleep.<br /><br />I wish for a wormhole to appear to the glitch universe.


subject: Re: The Corrupted Wish Game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie Torchic the Glitch Scientist link=topic=7.msg211543#msg211543 date=1543597750]<br />I wish for a wormhole to appear to the glitch universe.<br />[/quote]<br /><br />Granted, but the only glitch is 0 ERROR, so your stuck in a universe where the only thing changed is that that you walk slower.<br /><br /><br />I wish I could commit to things.


subject: Re: The Corrupted Wish Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, but it&#039;s only Git commits.<br /><br />[quote author=Evie Torchic the Glitch Scientist link=topic=7.msg211543#msg211543 date=1543597750]<br />Granted, but it&#039;s so good that you overwork for 100 hours with no sleep.<br />[/quote]<br />I actually wouldn&#039;t mind. :D<br /><br />I wish my connection worked better.


subject: Re: The Corrupted Wish Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted, [url=http://www.sanger.dk/]but from now on you can only use the Internet to watch cute pugs[/url].<br /><br />I wish some of the less played games in my game collection could get some love.


subject: Re: The Corrupted Wish Game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Granted. They&#039;re loved by a burglar, who stole them from your house.<br /><br />I wish it snowed some more.


subject: Yet another arbitrary sprites addendum
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie Torchic the Glitch Scientist
icon: xx
body:
  Trainer 0x37 (D059/8=FF), known as &quot;14S&quot; in Red/Blue and &quot;ã‚¥, A&quot; in Yellow has a front sprite sourced from E891 in Echo RAM. This applies to both Red and Yellow.<br /><br />Due to how Echo RAM works, E891 is a copy of C891. C891 is in the middle of C6E8 (wOverworldMap), a 1300 (decimal) byte structure. Sadly, this data is overwritten after saving and resetting. However, if arbitrary code execution is used to copy a customized sprite to this structure before battle, then it is possible to give Trainer 0x37 any sprite you desire. It just requires the internal 7x7 sprite dimension.<br /><br />I&#039;ve confirmed fighting the &quot;Buried Alive&quot; Trainer with this exploit. If you have BGB, copy and paste the following bytes to C891 and then change D058 (or D059) to 0xFF. You should now be fighting the Buried Alive Trainer (who is really just a glitch Trainer, further modifications will be needed to change his name and party). The other, long way is to write these bytes one by one with ACE, or write them elsewhere and copy them to C891.<br /><br />77 BC E5 1D 73 CD 56 72 3F 3C CE 9F F1 FC F2 91 FF F8 7F 3C A5 7F B6 1F CA 4F 11 63 2F D2 20 E9 4C 95 38 D9 53 0F F2 7F DF 1F AB AC E4 5F D2 BF C5 6C 7C 12 3E 14 2C 53 87 E8 AF FC 9F F8 21 96 17 81 4C D2 5E AC AA 0B 0A 2E 21 A4 8B E8 11 74 88 10 E2 23 1D C6 2E 88 A3 0F AF 94 3F F3 83 F2 10 AD 0B D5 C3 BF 52 78 A9 4A A2 97 F2 24 8B 46 AF E2 2A C1 2F 94 BA 23 FF C9 94 88 D5 41 E3 18 35 50 49 FF F2 AB 29 29 7E AD 45 29 14 16 62 3F FC C7 48 BF FA 07 C2 A0 A0 50 60 DB F2 BF FC C9 4D 21 71 E0 A8 14 6D 42 27 FF CC ED 05 C3 C3 0F BD 1E 25 17 F0 CA FF CD 60 A3 5B D7 F5 7F 23 2B FC F0 68 8A FF 23 2A BC F2 2F 85 F4 AF 3C A9 18 2C BC F3 14 9C AC F3 A0 D2 F3 CF 98 1D 7F 4F 3A 5F FF E3 CE BC 3A E1 9E 7B F7 E7 9A AD FF AD 1E 52 14 CC FA D1 E4 E0 D7 FB EB 47 93 6F F7 DE B4 79 2B D1 37 2F 90 CA 9A A7 2F 7F A1 37 E8 E8 75 C2 CA AC D2 70 A1 7F F8 BF A3 23 48 E2 AA 33 F4 9A 30 BF 7C 3F FC 0C 1D 0E 3C 36 1B DF 14 AA C2 FD 02 43 2C C4 E4 E3 6B C3 5F E4 F8 2B FD 11 C4 32 CC 38 A9 12 2A 08 2F FF CC CD 2A 61 A4 4B 71 19 12 30 4B DB 05 5B B3 10 E0 97 78 CB 71 39 32 5D 16 FE 28 7E 18 25 DE 17 FC 57 91 26 CF 30 44 33 2A 4B E1 FE C6 12 44 60 BD 4C 83 E4 7C FF BF CD FB 18 D9 11 2C C1 FF E1 C8 C1 6B FD CC DF 71 95 B3 4C CF FD E1 41 D4 84 DF EE 13 2E C6 96 FD 05 55 0D 28 74 CC FD 33 0C B7 47 6C 1D 41 3F F4 CC 32 F9 E4 7F D3 30 CB 29 E4 5F 4F E8 AD A7 97 53 6C 0B 69 E6 CC E2 B2 9E 73 FC AC 9E 8D FF FE 9E 75 FF FF 1E 85 F0 C4 00<br /><br /><br />For reference, here are the picture/money data for the standard glitch Trainers:<br /><br />The first two bytes are the sprite pointer. The last three bytes are the BCD (binary coded decimal) payout values.<br /><br />Red/Blue:<br /><br /><br />98 8E 94 8D 86 ; (f8)&nbsp; - pointer 8e98<br />92 93 84 91 50 ; (f9)&nbsp; - pointer 9392<br />81 94 86 7F 82 ; (fa)&nbsp; - pointer 9481<br />80 93 82 87 84 ; (fb) - pointer 9380<br />91 50 8B 80 92 ; (fc) - pointer 5091<br />92 50 92 80 88 ; (fd) - pointer 5092<br />8B 8E 91 50 89 ; (fe) - pointer 8e8b<br />91 E8 93 91 80 ; (ff) - pointer e891<br />00 0A A5 03 00 ; (00) - pointer 0A00<br /><br /><br />Yellow:<br /><br /><br />98 8E 94 8D 86 ; (f8)<br />92 93 84 91 50 ; (f9)<br />81 94 86 7F 82 ; (fa)<br />80 93 82 87 84 ; (fb)<br />91 50 8B 80 92 ; (fc)<br />92 50 92 80 88 ; (fd)<br />8B 8E 91 50 89 ; (fe)<br />91 E8 93 91 80 ; (ff)<br />04 49 04 01 3A ; (00)<br /><br />Note: The Trainer 0x00 (D059/8=C8) data may be wrong.


