# smf_messages

subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d rather use #9, because it can be easily represented into items or quantities. (Antidote or x9)


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7150.msg197231#msg197231 date=1419657347]EDIT: Could I use a Bicycle for Key Items Glitch instead, because it has a lower index value so I&#039;d need to buy less Poke Balls?[/quote]<br />No. The result of the item swaps (item + FF, or item âˆ’ 1) needs to be another key item, so that you can remove that item from the pocket by depositing it in the PC. Coin Case/Itemfinder is the lowest-numbered adjacent pair of key items.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m just wondering, is there even any evidence that you can get bad clones in Crystal? Does a bad clone in crystal have the same qualities for a bad clone in Gold/Silver (like name, gender, etc), because we may miss what could possibly be a bad clone even though it wouldn&#039;t meet the requirements for one for gold/silver?


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7150.msg197246#msg197246 date=1419718874]<br />I&#039;m just wondering, is there even any evidence that you can get bad clones in Crystal? Does a bad clone in crystal have the same qualities for a bad clone in Gold/Silver (like name, gender, etc), because we may miss what could possibly be a bad clone even though it wouldn&#039;t meet the requirements for one for gold/silver?<br />[/quote]<br /><br />Yes. [url=https://www.youtube.com/watch?v=BIz1RAg25yM]This video[/url] does it.<br /><br />I know that werster and ringrush [url=http://profglitch.proboards.com/thread/344]did it before[/url] because they got a bad clone and tried Crystal map distortion with 43 PokÃ©mon; however, they found it didn&#039;t work on a real console because they couldn&#039;t withdraw that many PokÃ©mon without a freeze.<br /><br />I&#039;ll try to get a bad clone (either before or after you do; if I got one first I&#039;ll tell you the amount of frames) and then try the routing because I want to help you and I may need to know what I&#039;m talking about, either today or tomorrow (got to go soon :()


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  So I actually managed to get a bad clone, by using bgb&#039;s access breakpoint, and resetting when de (probably copydata) was at the sRam portion where the box data is. So hypothetically, getting a bad clone is possible (phew).<br /><br />Basically, you need to deposit 5 PokÃ©mon and bad clone to get the best chance of getting a bad clone.<br /><br />There still isn&#039;t an specific time where you have to reset, but I&#039;d say it&#039;s the time it takes to copy 128 bytes of data. (box structure is 32 bytes, you&#039;re depositing 5, so you need to soft reset before the game saves the 5th pokemon to sRAM, which equals to 128 bytes of copying.)


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7150.msg197248#msg197248 date=1419721322]<br />So I actually managed to get a bad clone, by using bgb&#039;s access breakpoint, and resetting when de (probably copydata) was at the sRam portion where the box data is. So hypothetically, getting a bad clone is possible (phew).<br /><br />Basically, you need to deposit 5 PokÃ©mon and bad clone to get the best chance of getting a bad clone.<br />[/quote]<br /><br />Nice.<br /><br />Does Bizhawk have frame advance?<br />Edit: Never mind, found it.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  G3EH tells me it has ability 0xFF. In fact, both of them are 0xFF, so it always has that ability.<br /><br />As for its Tough/Cute typing, if anyone&#039;s interested, that&#039;s 0x16/0x14.<br /><br />Dark type is 0x11. So I&#039;m going to guess 0x12-13, and 0x15 are the other contest types. I wonder if there&#039;s any Decamark that has those types.<br /><br />EDIT: Apparently, Emerald 0x19D (&quot;POUND&quot;) has the same typing and ability as &quot;-&quot;.<br /><br />0x1A7 (&quot;DERPUNCH&quot;) has 0x12/0x26 typing.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  So I tried Hacky&#039;s method to get an itemfinder. I got my Itemfinder in the end, but the method hacky used was slightly different from what happened to me. One of them got a Max Potion instead, which is the equivalent of Cut (my crocs had cut as its second move), but I don&#039;t know which Croc it was. I&#039;ll see if I can find a workaround for this.<br /><br />EDIT: I think I need to not nickname Totodile, so then the 50 doesn&#039;t disappear and it doesn&#039;t cause a softlock.<br />EDIT2: Found a workaround for the Max Potion thing. After putting the Bad Clone in the daycare for a second time, deposit the first croc in your party into a box without the clones (to avoid extra text boxes). Log Off the PC, open your party and swap Water Gun into the second position. Then, Deposit everything until you can&#039;t deposit anymore (do not deposit the last two pokemon in the party). Check which crocs have an Itemfinder, and withdraw those. Then proceed as normal to underflow key items.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Continuing on to underflow key items pocket.<br /><br />I found another method to underflow/overflow Balls pocket. Make sure your Pokedex Mode is on A-Z mode before doing this.<br /><br />I&#039;m stopping for now, since I encountered a problem in which I can&#039;t toss a master ball [s]in the balls item pocket[/s] with 0 quantity. Once I solve this issue I&#039;ll continue writing down steps.<br /><br />(warning: short sentences incoming, because I&#039;m going to convert this to jot notes later)<br /><br />Before swapping the itemfinders, buy 54 PokÃ© Balls and 1 Great Ball. Swap the second and third itemfinder, <br />to create a coin case. In the Balls pocket, the 54 PokÃ© Balls and the 1 Great Ball will have turned into a Coin Case and 255 master balls. Swap the Coin Case and Master Balls. Close the item menu, log on to the PC and deposit the Coin Case in the Key Item Pocket. Deposit some items with quantities too, for swapping. Swap the two itemfinders. The Balls Pocket now has 255 Items. Log onto the PC and Deposit the itemfinder. Log off the PC. From the top of the Balls pocket, press down once and use select. Scroll down until you see a Coin Case, and swap it with the Coin Case. Then, select any tossable item, and swap it with a Master Ball x0 near a Master Ball x2.<br /><br />EDIT: [s]It occurred to me that I can simply use a jump relative to get to box names using TM21 ACE (much easier than pokedex ACE because of the weird tossing mechanics). This will make routing much easier, but I&#039;m starting routing tomorrow.[/s]<br />EDIT2: nvm, numbers above 127 are treated as a negative number.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Finally did the Celebi trick. I needed to after all this time with other glitches. It&#039;s pretty simple when I think about it. You remove the FF terminator from after your list of party PokÃ©mon byte 1 addresses DCD8-DCDD, and then use the box depositing to byte shift data up four times; hence move 3 becoming the species and move 4 becoming the item. If you only deposited one time then you could get move 1 into the held item. (I put the bad clone at the bottom of the party and deposited PokÃ©mon 1; which was moved to that position with move w/o mail, and a Sneasel was in the second position and had its bytes shifted).<br /><br />Edit: With this run, you may be able to do something like this -<br /><br />1) Prepare a Water Gun PokÃ©mon and Swift PokÃ©mon. Water Gun must be move 1, Swift must be move 2.<br />2) Use move w/o mail to put ????? at the top of the party.<br />3) Put your Water Gun and Swift PokÃ©mon in the second and third position. Put ????? at the bottom.<br />4) Deposit three times, and you should have this in the box:<br /><br />[img]http://i2.minus.com/iHKEXGld6Y4Ah.png[/img][img]http://i1.minus.com/iSaXOmn6YXN1v.png[/img]<br />[img]http://i3.minus.com/i4xpZXUoOYdtu.png[/img][img]http://i7.minus.com/iQkfSNXUHvwvc.png[/img]<br /><br />I hacked in Pound as one of the moves for both Sneasel while testing, so ignore that.<br /><br />The original moves were: Sneasel 1 - Water Gun, Pound, Beat Up, Slash. Sneasel 2 - Pound, Swift, Beat Up, Slash.<br /><br />From there you can just clone those PokÃ©mon.<br /><br />You can withdraw these Sneasel (here in the fifth and sixth position):<br /><br />[img]http://i4.minus.com/i2palGo4rvCmh.png[/img]<br /><br />Edit: Oh, you may need to give Sneasel 1 any hold item 1-251 so it doesn&#039;t become a hybrid with 000? I don&#039;t know if it being a Sneasel/00 hybrid would mess up the cloning.<br />Edit 2: Tried cloning with a Sneasel/00 hybrid and it let me clone it, so that doesn&#039;t matter.<br /><br />Edit 3: Didn&#039;t notice that you and Hacky found a method without getting 25 key items.<br /><br />[quote author=luckytyphlosion link=topic=7150.msg197252#msg197252 date=1419728734]<br />I&#039;m stopping for now, since I encountered a problem in which I can&#039;t toss a master ball [s]in the balls item pocket[/s] with 0 quantity. Once I solve this issue I&#039;ll continue writing down steps.<br />[/quote]<br /><br />Yes, apparently you can&#039;t toss any item with 0 quantity in Crystal. It stays at 0.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  I&#039;ve found that the best method to jump to Box names is to have a quantity that represents a jump, and then use a dragon fang with 0 quantity in the bottom of your inventory to represent the address $FB90. This would jump to the [s]end of Box 3 (or somewhere close to it)[/s] start of Box 4. You&#039;d need to modify the box names slightly since the addresses are shifted, though.<br /><br />EDIT: Since the computer I&#039;m using doesn&#039;t have BGB, I may as well type out every single address for box names, since it&#039;s much&nbsp; &quot;easier&quot; to write instructions with box names. Here goes:<br /><br />[b]Box 1[/b]<br />1st Letter - $DB75<br />2nd Letter - $DB76<br />3rd Letter - $DB77<br />4rd Letter - $DB78<br />5th Letter - $DB79<br />6th Letter - $DB7A<br />7th Letter - $DB7B<br />8th Letter - $DB7C<br />$50 Letter - $DB7D<br /><br />[b]Box 2[/b]<br />1st Letter - $DB7E<br />2nd Letter - $DB7F<br />3rd Letter - $DB80<br />4th Letter - $DB81<br />5th Letter - $DB82<br />6th Letter - $DB83<br />7th Letter - $DB84<br />8th Letter - $DB85<br />$50 Letter - $DB86<br /><br />[b]Box 3[/b]<br />1st Letter - $DB87<br />2nd Letter - $DB88<br />3rd Letter - $DB89<br />4th Letter - $DB8A<br />5th Letter - $DB8B<br />6th Letter - $DB8C<br />7th Letter - $DB8D<br />8th Letter - $DB8E<br />$50 - $DB8F<br /><br />[b]Box 4[/b]<br />1st Letter - $DB90<br />2nd Letter - $DB91<br />3rd Letter - $DB92<br />4th Letter - $DB93<br />5th Letter - $DB94<br />6th Letter - $DB95<br />7th Letter - $DB96<br />8th Letter - $DB97<br />$50 Letter- $DB98<br /><br />[b]Box 5[/b]<br />1st Letter - $DB99<br />2nd Letter - $DB9A<br />3rd Letter - $DB9B<br />4th Letter - $DB9C<br />5th Letter - $DB9D<br />6th Letter - $DB9E<br />7th Letter - $DB9F<br />8th Letter - $DBA0<br />$50 Letter - $DBA1<br /><br />[b]Box 6[/b]<br />1st Letter - $DBA2<br />2nd Letter - $DBA3<br />3rd Letter - $DBA4<br />4th Letter - $DBA5<br />5th Letter - $DBA6<br />6th Letter - $DBA7<br />7th Letter - $DBA8<br />8th Letter - $DBA9<br />$50 Letter - $DBAA<br /><br />[b]Box 7[/b]<br />1st Letter - $DBAB<br />2nd Letter - $DBAC<br />3rd Letter - $DBAD<br />4th Letter - $DBAE<br />5th Letter - $DBAF<br />6th Letter - $DBB0<br />7th Letter - $DBB1<br />8th Letter - $DBB2<br />$50 Letter - $DBB3<br /><br />[b]Box 8[/b]<br />1st Letter - $DBB4<br />2nd Letter - $DBB5<br />3rd Letter - $DBB6<br />4th Letter - $DBB7<br />5th Letter - $DBB8<br />6th Letter - $DBB9<br />7th Letter - $DBBA<br />8th Letter - $DBBB<br />$50 Letter - $DBBC<br /><br />[b]Box 9[/b]<br />1st Letter - $DBBD<br />2nd Letter - $DBBE<br />3rd Letter - $DBBF<br />4th Letter - $DBC0<br />5th Letter - $DBC1<br />6th Letter - $DBC2<br />7th Letter - $DBC3<br />8th Letter - $DBC4<br />$50 Letter - $DBC5<br /><br />[b]Box 10[/b]<br />1st Letter - $DBC6<br />2nd Letter - $DBC7<br />3rd Letter - $DBC8<br />4th Letter - $DBC9<br />5th Letter - $DBCA<br />6th Letter - $DBCB<br />7th Letter - $DBCC<br />8th Letter - $DBCD<br />$50 Letter - $DBCE<br /><br />[b]Box 11[/b]<br />1st Letter - $DBCF<br />2nd Letter - $DBD0<br />3rd Letter - $DBD1<br />4th Letter - $DBD2<br />5th Letter - $DBD3<br />6th Letter - $DBD4<br />7th Letter - $DBD5<br />8th Letter - $DBD6<br />$50 Letter - $DBD7<br /><br />[b]Box 12[/b]<br />1st Letter - $DBD8<br />2nd Letter - $DBD9<br />3rd Letter - $DBDA<br />4th Letter - $DBDB<br />5th Letter - $DBDC<br />6th Letter - $DBDD<br />7th Letter - $DBDE<br />8th Letter - $DBDF<br />$50 Letter - $DBE0<br /><br />[b]Box 13[/b]<br />1st Letter - $DBE1<br />2nd Letter - $DBE2<br />3rd Letter - $DBE3<br />4th Letter - $DBE4<br />5th Letter - $DBE5<br />6th Letter - $DBE6<br />7th Letter - $DBE7<br />8th Letter - $DBE8<br />$50 Letter - $DBE9<br /><br />[b]Box 14[/b]<br />1st Letter - $DBEA<br />2nd Letter - $DBEB<br />3rd Letter - $DBEC<br />4th Letter - $DBED<br />5th Letter - $DBEE<br />6th Letter - $DBEF<br />7th Letter - $DBF0<br />8th Letter - $DBF1<br />$50 Letter - $DBF2<br /><br />And I&#039;m not 100% sure of this, but Sanqui&#039;s pastebin doesn&#039;t account for Pk and Mn, which correspond to &quot;pop hl&quot; and &quot;ld [$ff00+c],a


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Sounds good. What I just tried is this at DA20; Great Ball x4 (inc b inc b), TM04 x117 (jp xx 75) TM28 x1 (xx=DB).<br /><br />You can get TM04 x117 by getting 255 of them. I did this:<br /><br />1) 5 PokÃ© Balls, PokÃ© Ball x5 on top, PokÃ© Ball x5 on bottom; do balls corruption once to get PokÃ© Ball x255 at bottom<br />2) Toss 60 of the PokÃ© Ball x255, take a held key item and repeat the glitch with TM04 at the bottom to get TM04 x255.<br />3) Store 117 TM04 in the PC (you can&#039;t toss them in this pocket).<br /><br />TM28 can be found in the National Park.<br /><br />I haven&#039;t tried getting these items at DA20 without cheating (by doing the method above and moving them into the positions) yet; and I&#039;d need a way to get glitch mode 9 (may be relatively simple due to it being Antidote or 9) and I did the long balls corruption method. <br /><br />[quote author=luckytyphlosion link=topic=7150.msg197252#msg197252 date=1419728734]<br />Before swapping the itemfinders, buy 54 PokÃ© Balls and 1 Great Ball. Swap the second and third itemfinder, <br />to create a coin case. In the Balls pocket, the 54 PokÃ© Balls and the 1 Great Ball will have turned into a Coin Case and 255 master balls. Swap the Coin Case and Master Balls. Close the item menu, log on to the PC and deposit the Coin Case in the Key Item Pocket. Deposit some items with quantities too, for swapping. Swap the two itemfinders. The Balls Pocket now has 255 Items. Log onto the PC and Deposit the itemfinder. Log off the PC. From the top of the Balls pocket, press down once and use select. Scroll down until you see a Coin Case, and swap it with the Coin Case. Then, select any tossable item, and swap it with a Master Ball x0 near a Master Ball x2.<br />[/quote]<br /><br />I tried this, and although I converted an Itemfinder into a Coin Case, it didn&#039;t corrupt the balls pocket. What else do I have to do? My PC only contains old key items, the three Itemfinders were my only Key Items, and I had only those balls in the balls pocket (PokÃ© Ball x53, Great Ball x1).


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It still caused no corruption with 54.<br /><br />In the mean time, I&#039;ll be trying to find a way to use Hacky&#039;s underflow to get jump code items.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe it didn&#039;t work for you since you have FFs instead of 00s in your item/key items pocket? (I guess this is a problem if you don&#039;t want to restart your save file)


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That worked, thanks. And I got the glitch PokÃ©dex mode 09 after some playing around with your method (it is a quantity). So all that&#039;s needed is to get a jump instruction into DA20 with one of the methods (and re-write box code if a new jump is necessary).


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  The best method I found for a jump instruction is:<br /><br />[code]<br />0A C3 90 FB<br /><br />Burn Heal x195<br />Dragon Fang x251<br /><br />ld a,(bc) ; useless<br />jp $fb90 ; box names<br />[/code]<br /><br />You can easily get this by scrolling down to the Dragon Fang and the Burn Heal (both 0 quantity) and depositing the amount you need in the PC. Since you can access PC through Balls, you now have those items with the correct quantity.<br /><br />EDIT: Updated Box Names<br /><br />[code]<br />; BOX 4<br />; p 0 &#039;v 0 B Ã© ) 5<br />af&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor a<br />f6 d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; or $d6<br />f6 81&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; or $81; get $d7<br />ea 9b fb&nbsp; &nbsp; &nbsp;  ld $fb80,a<br /><br />; BOX 5<br />; p Ã© Ã©* 6 &#039;v c<br />af&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor a<br />ea ea fc&nbsp; &nbsp; &nbsp;  ld $fc(d7),a ; 0 pkmn in party<br />; (d7) number above changed to d7<br />d6 a2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sub $a2 ; get $5e<br /><br />; BOX 6<br />; Ã© h 5 p Ã© Ã©* 5 <br />ea a7 fb&nbsp; &nbsp; &nbsp;  ld $fb8c,a ; load letter into later box letter<br />af&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor a<br />ea ea fb&nbsp; &nbsp; &nbsp;  ld $fb(5e),a ; make red appear<br />; (5e) number above changed to 5e<br /><br />; BOX 7<br />; &#039;v 7 Ã© v 6 &#039;v x<br />d6 fd&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sub $fd ; get $03<br />ea b5 fc&nbsp; &nbsp; &nbsp;  ld $fcb5,a ; change map group to $03<br />d6 b7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sub $b7 ; get $4c<br /><br />; BOX 8<br />; Ã© w 6 x &#039;d<br />ea b6 fc&nbsp; &nbsp; &nbsp;  ld $fcb6,a ; change map to silver cave<br />b7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  or a ; unset carry flag<br />d0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret nc<br />[/code]<br /><br />However, when I walked up the stairs and down the stairs, I warped to a glitched portion of Silver Cave instead:<br />[img]http://puu.sh/dN4lD/9ebbcb589d.png[/img]<br /><br />EDIT: Worked in Azelea Center for some reason, but not Goldenrod Center. (dunno why)<br />EDIT2: Also works in Violet Center. Guess there&#039;s going to be a deathwarp strat to warp back to either one of those.<br />EDIT3: Red Crashed the game when I talked to him when warping from Violet Center. Maybe because of changed text pointers?


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  learning a bunch of smash bros tech. Dat charizard sliding rock smash has gotten me some good wins online.<br /><br />You know when im mad online for glory if I break out megaman. <br /><br />Let&#039;s just say the match goes sour when I have to bring out the lemon man....


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, you know you&#039;re mad when you bring out a character that&#039;s going to be low tier because.... he sucks.<br /><br /><br />*runs*


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Where did you find the Dragon Fang? Or better question, what address is it? Maybe, food for thought, it&#039;s an address that stores specific flags that may vary on a more complete save. On my modified old save, it&#039;s not in the 254 balls pocket.<br /><br />I know this is an obvious thing to try, but have you tried saving and resetting before talking to Red?<br /><br />Edit: Found a Dragon Fang x0 at DAD2 on a save that just got up to Goldenrod City, which is apparently ball 253. On my older save it was a Calcium (hex:1F).<br />Edit 2: Got exactly the same problem as you. It may be related to the bytes shifting up. [s]But at least we&#039;ve (well you and Hacky) got really close and are on the verge of finding a workaround and pulling all this off.[/s] Saving and resetting worked. W00t!!<br />Edit 3: Actually I just didn&#039;t get the freezing text problem (without saving) for some reason, so I don&#039;t know if saving does anything, sorry.<br />Edit 4: Beating Red didn&#039;t save the game (though the credits rolled and I ended up outside Mt. Silver). Did that happen in the Coin Case run?


subject: Re: SETTLE IT! In SMASH! (SSB4 thread)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  So I got my Peach amiibo the other day.<br /><br />It&#039;s not even wearing underpants. Obviously it doesn&#039;t have a vagina or anything, just... nothing. What the fuck, Nintendo? Fuck you. Fuck you whoever is campaigning against women in video games having underwear. <br /><br />[img]http://i1.kym-cdn.com/photos/images/original/000/880/564/687.jpg[/img]


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Well, to get to Violet Center I deathwarped, so the crash could be related to that. I don&#039;t think beating Red saves the game, but after the credits you&#039;re automatically loaded to Silver Cave Center.<br /><br />Just tested before I posted, fainting screws up the Red thing. It apparently gives me a death message instead of beating Red.<br /><br />Another interesting thing. If you use the PC with no Pokemon, the game will say &quot;Bzzt! You must have a PokÃ©mon to use this!&quot;<br /><br />Entering any other wild battle (after fainting) also displays this message.<br />[img]http://puu.sh/dOnOp/929f0f4e14.png[/img]<br /><br />EDIT: Saving and quitting does remove the weird fainting glitch, but it didn&#039;t fix the goldenrod thing.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  So if you deathwarped to Violet or Azalea, save and reset [i]and then[/i] executed your arbitrary code (the jump location and glitch PokÃ©dex mode is written to the save so you shouldn&#039;t need to mess with your items again unless blacking out changes that region), would that let you beat the game with no problems?<br /><br />For what it&#039;s worth, I walked to Azalea (with cutter in party) to beat the game earlier and that worked.<br /><br />[quote author=luckytyphlosion link=topic=7150.msg197266#msg197266 date=1419876831]<br />Well, to get to Violet Center I deathwarped, so the crash could be related to that. I don&#039;t think beating Red saves the game, but after the credits you&#039;re automatically loaded to Silver Cave Center.<br />[/quote]<br /><br />Ah. Well it took me to Silver Cave, I know that&#039;s normal, but maybe I&#039;ll beat Red normally on a different save just to confirm it doesn&#039;t save.<br /><br />Edit: It doesn&#039;t save normally. Good.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First of all, extremely good work so far. Seems like things are coming along towards a speedrun route here, even if the bad clone process on Crystal might end up being very painful to execute.<br /><br />Have you guys tried using the Goldenrod Mart&#039;s elevator to warp to Red? That was a possible strat in Gold Coin Case until we saw it doesn&#039;t work on console (due to map window issues that don&#039;t affect this particular ACE as far as I know). I assume Goldenrod Center being broken has something to do with the JP Crystal&#039;s special Center in Goldenrod, but the mart should be unchanged...


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Dabomstew link=topic=7150.msg197268#msg197268 date=1419878578]<br />First of all, extremely good work so far. Seems like things are coming along towards a speedrun route here, even if the bad clone process on Crystal might end up being very painful to execute.<br /><br />Have you guys tried using the Goldenrod Mart&#039;s elevator to warp to Red? That was a possible strat in Gold Coin Case until we saw it doesn&#039;t work on console (due to map window issues that don&#039;t affect this particular ACE as far as I know). I assume Goldenrod Center being broken has something to do with the JP Crystal&#039;s special Center in Goldenrod, but the mart should be unchanged...<br />[/quote]<br /><br />Executing the code, entering the elevator and exiting does work, so thank you, but both exits still placed me in a glitched portion of Silver Cave like what happened to lucky :(. Lucky, I assume you did all this from a new save, so could you also try this please?


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Do you guys have a savestate/save file/anything you can upload to let me mess around with it? I&#039;d like to check a few things but don&#039;t know how to set this all up from scratch myself yet.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Here are all my savestates (yes I used bgb this time), but I don&#039;t exactly have them labeled so you&#039;ll have to figure out each one, though. Number 6 is when I enter the daycare before cloning, number 1 is right before I clone and number 0 is right before I begin the setup for balls pocket underflow/byte shift.<br /><br />[url=https://www.dropbox.com/sh/0nii9xg187g8lnw/AADftYUjzrXXNIpzqXhvM-AXa?dl=0]Dropbox Link[/url]<br /><br />EDIT: The elevator does use the same system as the second floor Pokemon Center to warp yourself, right?<br />EDIT2: I tried the elevator without changing box names, still puts me in a glitched position.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Dabomstew link=topic=7150.msg197270#msg197270 date=1419879368]<br />Do you guys have a savestate/save file/anything you can upload to let me mess around with it? I&#039;d like to check a few things but don&#039;t know how to set this all up from scratch myself yet.<br />[/quote]<br /><br />This is my [url=https://mega.co.nz/#!ApsUSAhR!yLaz55WWFzdMQMgRuRyzAuGR38PDGN5zOCSnZIZOVtc]save[/url].<br /><br />I did cheat, because I skipped getting a bad clone and just changed the number of balls, but I placed the jump instruction into DA20 and manipulated an 09 in D959 (PokÃ©dex mode) manually.<br /><br />Before this I did some testing of how to set this up even though I didn&#039;t do this on the save above; the testing was some working steps after getting bad clone (Water Gun in slot 1, then slot 2, then slot 3 for three ItemFinders), and then Luckytyphlosion&#039;s key item underflow method.<br /><br />I hope this is OK.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Dabomstew
icon: xx
body:
  I&#039;m still at a seriously n00b level here - are any of your uploaded states in position to execute the code immediately, and if so how do I do it? <br /><br />EDIT: derp! Just had to look at the Pokedex. And confirmed my suspicions - Goldenrod Mart works!<br /><br />1) Enter Goldenrod Mart<br />2) Go up to 2F<br />3) Arbitrary code<br />4) Enter &amp; exit elevator<br />5) Talk to Red<br /> 6) GG<br /><br />The missing part was telling you guys to not be on 1F, since it has 4 exits instead of 3 like all the other floors. The elevator is always the last exit on each floor, and you need it to be index 2, not index 3, so you need to go to any other floor other than the ground floor. <br /><br />As for why Goldenrod&#039;s Center didn&#039;t work? It was remnants of the communication center from JP as i expected.<br /><br />[quote=pokecrystal]<br />db $4<br />warp_def $7, $3, 15, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY<br />	warp_def $7, $4, 15, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY<br />	warp_def $6, $0, 1, GROUP_GOLDENROD_POKECOM_CENTER_2F_MOBILE, MAP_GOLDENROD_POKECOM_CENTER_2F_MOBILE<br />	warp_def $7, $0, 1, GROUP_POKECENTER_2F, MAP_POKECENTER_2F<br />[/quote]<br /><br />(vs any other center:)<br />[quote=pokecrystal]<br />db $3<br />warp_def $7, $3, 1, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN<br />	warp_def $7, $4, 1, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN<br />	warp_def $7, $0, 1, GROUP_POKECENTER_2F, MAP_POKECENTER_2F<br />[/quote]


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Dabomstew link=topic=7150.msg197273#msg197273 date=1419880009]<br />I&#039;m still at a seriously n00b level here - are any of your uploaded states in position to execute the code immediately, and if so how do I do it?<br />[/quote]<br /><br />I got ninja&#039;d. Congratulations on finding a quicker work around and explaining why it took us to a glitch area!<br /><br />I&#039;ll give you a basic summary of what happens, although you might have the idea already if you were reading this thread before you registered.<br /><br />Yes. On my save file opening the PokÃ©dex will execute the arbitrary code.<br /><br />The byte D959 is supposed to hold valid PokÃ©dex modes including old PokÃ©dex (00), new PokÃ©dex (01) and A-Z (02); but values beyond that will execute a garbage pointer, including from the memory for some indices.<br /><br />When D959 is 09 it executes arbitrary code from FA20 (echo RAM for DA20).<br /><br />With the duplicate key items glitch you can corrupt the balls pocket so that it holds 255 balls (D8D7=FF). In this glitch inventory we can access D959 (a quantity) and place x09 there, and DA20 (an item), where we can place two items representing junk code and a jump instruction there to FB90 (box 4 character 1, where we use lucky&#039;s code). The items are Burn Heal x195<br />Dragon Fang x251 (both will appear x0 in the glitch inventory, with Dragon Fang perhaps only appearing if you corrupt the balls from a new game. You can&#039;t toss them, but all you have to do is deposit them with the right quantity in the PC; PC items directly follow balls in the glitch inventory) but you have to be careful as the items sometimes shift up when you place new ones.<br /><br />We want 254 balls so that we can swap items beyond the buffer without the cursor going back to the top (luckytyphlosion&#039;s set up from a new save will let you get 254 balls). You also have to avoid viewing the &quot;?&quot; item&#039;s description by using select to register an item, as the description basically freezes the game.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Finished instructions starting from obtaining a bad clone.<br /><br />[code]<br />instructions after getting bad clone<br />depo useless and withdraw clone<br />have 6 mons in your party (5 mons + bad clone)<br />give and take back from daycare<br />put the bad clone in the front of party<br />use &quot;move pkmn w/o mail&quot; to move a croc to the front of the party (the party should look only have &quot;CANCEL&quot; in front of it)<br />put the bad clone in the daycare (the bad clone should be in slot 2)<br />swap to an empty box and deposit one croconaw<br />log off the pc and swap the 3rd croconaw&#039;s moves so that water gun is the second move<br />continue depositing from the FIRST pokemon until you can&#039;t deposit anymore (do not scroll down to deposit, just mash A to deposit the first)<br />withdraw all tm31s from the duped pokemon and walk to the mart.<br />sell the tm31s to get money, and buy:<br />enough balls to get 54 Poke balls<br />1 Great Ball<br />9 Flower mails<br />any money can be used to buy extra items for swapping in underflowed item pack<br />SAVE HERE!<br />Swap the second and third itemfinder, to create a coin case.<br />In the Balls pocket, the 54 PokÃ© Balls and the 1 Great Ball will have turned into a Coin Case and 255 master balls. <br />Swap the Coin Case and Master Balls.<br />Close the item menu, log on to the PC and deposit the Coin Case in the Key Item Pocket.<br />Deposit some items with quantities too, for swapping. Swap the two itemfinders.<br />Your Key Items Pocket now has 255 items, but you can&#039;t use it to much use.<br />Instead, deposit an itemfinder from your key items pocket to byte shift your balls pocket so you now have 255 balls.<br />swap to the balls pocket, press 1 down, and select the coin case.<br />swap the coin case with the coin case you deposited.<br />select any item, and when your cursor is on a burn heal, press b.<br />log on to the pc and deposit 195 burn heals. (press down twice, and press left 6 times to get to 195 burn heals, then press a to depo)<br />press b after depositing, log off and scroll up to the burn heals you deposited. press b, and select the 195 burn heals.<br />press select again when you&#039;re a few items above master balls and 42 rare candies.<br />select the burn heals again, and press b when you find a dragon fang with 0 quantity.<br />deposit 251 dragon fangs into the pc.<br />select the dragon fangs, and scroll up to the 9 flower mails you deposited, and press b.<br />select the 9 flower mails, and swap them with the item 2 below the &quot;? x2&quot; item.<br />select the 9 flower mails, and press b on the 251 dragon fangs.<br />swap the 251 dragon fangs with the 195 burn heals.<br />exit the item menu and name your boxes starting from box 4<br />walk to goldenrod mart to the 2nd floor<br />walk to the elevator door (don&#039;t walk into it)<br />look at pokedex, then walk in and out of the elevator door<br />talk to red<br />mash hand on keyboard acquire free wr<br />[/code]<br /><br />The box names should be on one of my later posts (I think page 3?)<br /><br />EDIT: Unrelated question to Crystal ACE, in the gold glitched run, why do you need to set &quot;break on OAM DMA bad accesses&quot; when all it does is bring up the Debugger when OAM DMA accesses non-hram?


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Dabomstew
icon: xx
body:
  Thanks for the explanation Torchickens. I have indeed been following this a fair bit, but I haven&#039;t tried any of it myself so I don&#039;t really have my head around the entire sequence of glitches you chain together to achieve this result yet. Your explanation of the post-key-items bit helps a lot.<br /><br />I&#039;ll offer my own explanation of the position glitch&nbsp; thing. Basically, when you activate a warp to index 255 (such as in every Center + Goldenrod Mart), the game uses RAM values to pick what mapbank/mapnumber/index to place you on. So in Crystal&#039;s Goldenrod Center, the stored warp index is 4 (indexes appear to start from 1, not 0) so you get put on index 4 of Red&#039;s room in Silver Cave. In Gold, Goldenrod Center was a normal center with 3 warps, so the stairs to the 2nd floor were index 3. Similarly, Goldenrod Mart 1F&#039;s elevator entrance is index 4, while 2F-5F have it as index 3.<br /><br />But where does this put us on the map we&#039;re going to? Well, Red&#039;s room only has /one/ warp, as it has a one-tile-wide cave entrance. So both index 3 and index 4 on it are actually invalid warps, and read from data that isn&#039;t warp data. But this data is still from ROM, and is in fact the same data as it was in Gold, because it ends up reading the game&#039;s entry for Red himself as warp data.<br /><br />The relevant data (the real warp is bolded, warps take 5 bytes each where the first is Y-pos and second is X-pos):<br /><br />[quote=hex from the map header]<br />[b]21 09 02 03 4B[/b] <br />00 00 01 06 0E <br />0D 07 00 FF FF <br />80 00 03 46 62<br />[/quote]<br />Warp index 1 = y=33, x=9 (the valid index)<br />Warp index 2 = y=0, x=0 (this would put us in the middle of the rock structures to the left and we&#039;d be trapped)<br />Warp index 3 = y=13, x=7 (this puts us right next to Red, same position as gold)<br />Warp index 4 = y=128, x=0 (this is completely useless and results in the glitched position)<br /><br />Conclusion: index 3 is the way to success, the communication center almost messed it up, but luckily Goldenrod Mart is a thing.<br /><br />EDIT: In response to lucky&#039;s post:<br /><br />part 1) I get your instructions up to where you say to swap the itemfinders, at what point did you actually obtain the itemfinders? Some clarification would be nice (or I guess I can just wait for you to compile the full route including the stuff before bad clone :P )<br /><br />part 2) I don&#039;t remember the exact details from the full explanation Sanqui gave for this, but I do know that the way we return control back to the game in the Coin Case ACE exploit messes up the game&#039;s sprite system in a way that causes OAM DMA to do invalid stuff if left alone. If you have this box unchecked, then you can remove a certain part of the box names that disables the overworld sprites to prevent the game crashing when you end your code and the game will still work, whereas an original console will crash. So checking this box is necessary to better simulate what an actual console would do when the Coin Case ACE is used. If the debugger comes up, a real console would have crashed.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You&#039;re welcome. I think that even though this may look complicated to do at first, it really isn&#039;t complicated, (like with most things if you follow the steps carefully it will become more natural) because after you get the glitched inventory from the 3 Itemfinders (and the steps that follow), all you need to do is set the box names, place the right values in the right places using the glitch balls inventory, and use the PokÃ©dex from Goldenrod Mart.<br /><br />People like you, lucky, SheNanagans, etc. have done more complicated things/routes.<br /><br />Thank you for your warp explanation! I have heard of this &#039;Special&#039; mechanic where certain maps place you in the last location, but I didn&#039;t know exactly how it works.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, to be fair this isn&#039;t too dissimilar to Gold&#039;s Coin Case route in that way. Creating the route from scratch was a complex process for Sanqui, but once it was over with the end result was very easy to execute. The same can be said here, excluding the singular very difficult event (getting a bad clone).<br /><br />I edited my above post with some questions/answers for lucky, so hopefully he responds to that.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  I wrote the route on the wiki, but it&#039;s kinda messy so you might want to fix it. I haven&#039;t tested this route in one go, so tell me if anything doesn&#039;t make any sense: [url=http://wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Crystal/Any%25_Guide]Route[/url]<br /><br />Making the route wasn&#039;t too hard. I analyzed dabomstew&#039;s TID coin case route and translated to crystal ram addresses, and it was much easier since Pokedex ACE relies on an actual function that has the game execute code, rather than the PC running off and executing code independant from the game. This way, I could remove much of the other codestuff (no 3 pops, no ei, inc sp), and the addresses for crystal didn&#039;t require as much setup as gold. (only needed to load two&nbsp; new letters)<br /><br />EDIT: You get the itemfinders by taking the items from the 3 PokÃ©mon you withdraw after the final steps of the Celebi Trick.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Dabomstew link=topic=7150.msg197276#msg197276 date=1419881625]<br />part 1) I get your instructions up to where you say to swap the itemfinders, at what point did you actually obtain the itemfinders? Some clarification would be nice (or I guess I can just wait for you to compile the full route including the stuff before bad clone :P )<br />[/quote]<br />This was the method I used, but with lucky&#039;s latest route it may no longer be relevant:<br />I got the three Itemfinders by doing the following steps:<br />1) Using a bad clone and move w/o mail, move a PokÃ©mon to slot 1 when you have 6 to get rid of the party terminator.<br />2) Move the bad clone to the bottom of the party. This seems to prevent a party white screen later.<br />3) Deposit the top PokÃ©mon (which became glitched) and then deposit three PokÃ©mon (the order will matter. Deposit PokÃ©mon 1, then PokÃ©mon 2, then PokÃ©mon 3) which have the following moves:<br /><br />PokÃ©mon 1: Move 1 - Water Gun<br />PokÃ©mon 2: Move 2 - Water Gun<br />PokÃ©mon 3: Move 3 - Water Gun<br /><br />After this, the PokÃ©mon that you store will have the Itemfinders.<br /><br />But Lucky has just done a version that lets you get extra money and I&#039;m not sure where the TM31s came from. I&#039;m afraid I don&#039;t know what requirements that needs.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oops, forgot to put in the route that you give Croconaw TM31 before duplicating, so you have TM31s to sell :P. I added it in the route, before I posted, but I didn&#039;t realize it until now.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I followed the route up to the point where you need to get a bad clone, am now stuck on that (surprise, surprise). Does the setup you came up with require 5 pokemon in the box and you deposit 5 more, or just depositing 5 into an empty box?


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7150.msg197281#msg197281 date=1419884397]<br />Oops, forgot to put in the route that you give Croconaw TM31 before duplicating, so you have TM31s to sell :P. I added it in the route, before I posted, but I didn&#039;t realize it until now.<br />[/quote]<br /><br />Ah. Thanks then. :)


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The money is so you can buy enough PokÃ© Balls to get to 54 PokÃ© Balls. In the best case scenario you should only need to buy 50 Poke Balls, which is if you only needed 1 Ball to catch a random PokÃ©mon.<br /><br />You can simply buy 9 Flower Mails to get your item x9. Flower mails are really cheap, so the tm31s will cover for it.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That explains it, thank you. I should have known that because I did buy 54 PokÃ© Balls to try your underflow method at one point.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright, abandoning trying to get bad clones for now. <br /><br />I decided to turn my attention to box names for a bit and found a way to use Goldenrod Center for the warp (saving the walk to the mart 2F) at the cost of 3 extra box name letters total. Also cut off a couple inputs from box 4 (totally my best contribution ever, right?)<br /><br />New stuff:<br /><br />[quote]; BOX 4<br />; db90 - db98<br />; p 0 &#039;v 0 &#039;t Ã© ) 5<br />af&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor a<br />f6 d6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; or $d6<br />f6 d5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; or $d5; get $d7<br />ea 9b fb&nbsp; &nbsp; &nbsp;  ld $fb9b,a<br /><br />; BOX 5<br />; db99 - dba1<br />; p Ã© Ã©* 6 &#039;v c<br />af&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor a<br />ea (d7) fc&nbsp; &nbsp;  ld $fc(d7),a ; 0 pkmn in party<br />; (d7) number above changed to d7<br />d6 a2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sub $a2 ; get $5e<br /><br />; BOX 6<br />; dba2 - dbaa<br />; Ã© h 5 p Ã© Ã©* 5 <br />ea a7 fb&nbsp; &nbsp; &nbsp;  ld $fba7,a ; load letter into later box letter<br />af&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor a<br />ea (5e) fb&nbsp; &nbsp;  ld $fb(5e),a ; make red appear<br />; (5e) number above changed to 5e<br /><br />; BOX 7<br />; &#039;v 7 Ã© m 6 Ã© n 6<br />d6 fd&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sub $fd ; get $03<br />ea ac fc&nbsp; &nbsp; &nbsp;  ld $fcac,a ; change lastmap index to $03<br />ea ad fc&nbsp; &nbsp; &nbsp;  ld $fcad,a ; change lastmap group to $03<br /><br />; BOX 8<br />; &#039;v x Ã© o 6 x &#039;d<br />d6 b7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sub $b7 ; get $4c<br />ea b6 fc&nbsp; &nbsp; &nbsp;  ld $fcae,a ; change lastmap to silver cave<br />b7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  or a ; unset carry flag<br />d0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret nc<br />[/quote]<br /><br />The only difference this makes to the rest of the instructions is that you should activate the code when you&#039;re already upstairs in the center, instead of doing it before you go up.


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Bad clones are super hard to get ([url=https://www.youtube.com/watch?v=BIz1RAg25yM]This[/url] video says it can take hours or even days to get a bad clone), so instead, you can use my method of getting a bad clone using BGB emulator (ofc you can&#039;t use it in the actual speedrun though):<br /><br />1. Before the game displays the &quot;SAVING... DO NOT TURN OFF THE POWER.&quot;, set a breakpoint for A000-BFFF.<br />2. When the debugger opens, scroll down to the address that is made up by registers &quot;de&quot;. (copydata function)<br />3. Wait until the game finishes writing species data to sBoxSpecies (ad11), and wait until a few more instructions have been completed, then RESET.<br />4. Disable the SRAM interrupt, and you now have bad clones in your box. (the first pokemon probably isn&#039;t a bad clone)<br /><br />EDIT: added new boxnames to the wiki


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Dabomstew
icon: xx
body:
  I&#039;m not sure if these are even faster overall than the last set because of awkward inputs, but cut 3 characters, so posting them anyway lol<br /><br />[quote]<br />BOX 4 (8 chars)<br />db90 - db98<br />p &#039;v c Ã© [ 5 &#039;v H<br />af		xor a<br />d6 a2		sub $a2 ; get $5e<br />ea 9e fb	ld $fb9e, a ; box name char<br />d6 87		sub $87 ; get $d7<br /><br /><br />BOX 5 (7 chars)<br />db99 - dba1<br />Ã© d 5 p Ã© Ã©* 5<br />ea a3 fb	ld $fba3, a ; box name char<br />af		xor a<br />ea (5e) fb	ld $fb(5e), a ; make red appear<br /><br />BOX 6 (8 chars)<br />dba2 - dbaa<br />Ã© Ã©* 6 &#039;v 7 Ã© m 6<br />ea (d7) fc	ld $fc(d7), a ; party pokemon = 0<br />d6 fd		sub $fd; get $03<br />ea ac fc	ld $fcac, a ; change lastmap index<br /><br />BOX 7 (8 chars)<br />Ã© n 6 &#039;v x Ã© o 6<br />ea ad fc	ld $fcad,a ; change lastmap group to $03<br />d6 b7		sub $b7 ; get $4c<br />ea ae fc	ld $fcae,a ; change lastmap to silver cave<br /><br />BOX 8 (2 chars)<br />a &#039;d<br />a0 		and b ; unset cf<br />d0		ret nc ; ret<br />[/quote]


subject: Dragon Rage was not in RBY
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  or so the [s]rightmost[/s] [u]middle, as tinypic ignores the rotation bit[/u] picture&#039;s caption claims...<br /><br />[IMG]http://i60.tinypic.com/2dr8lxf.jpg[/img]<br /><br />Source: Pokemon Crystal (I)


subject: Re: English fossil conversion glitch (get absolutely any PokÃ©mon/glitch PokÃ©mon)
poster_name: Blaki
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaki
icon: xx
body:
  Hi, I saw this glitch a few days ago and I wanted to know if it work in the french version of Pokemon Yellow. And judging by [url=http://puu.sh/dOCW1/09699a29ab.png]this pic[/url], where it should say I received an Omanyte instead of this pokemon (hex:E0), I think yes !<br />Actually, I made small variations from Torchickens&#039; method :<br />[list]<br />[li]In step 1) to 3), I used a different glitch pokemon, u (hex:C7) with a special of 199, which learns a Super Glitch move at level 55. To have 28 characters, I used 3 moves this pokemon learns by level up : RUGISSEMENT [11 chars / Growl in english], FLAMMECHE [9 chars / Ember in english], CRU-AILE [8 chars / Wing Attack in english][/li]<br />[li]In step 8, in order to fix my fly locations, I switched the 33rd pokemon with the pokemon I used, in my case my Mew with 224 Attack. I don&#039;t know if it is dangerous to do that, but my fly locations were the same than before the glitch. (I just noticed I couldn&#039;t encounter any Pokemon, probably because of the Repel counter of something like that)[/li]<br />[li]In step 9), I replaced CRU-AILE with RIPOSTE [7 chars / Counter in english], which can be learned to u (hex:C7) using TM18 (not renewable)[/li]<br />[/list]


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  https://www.youtube.com/watch?v=G3_vOtY5kCc#t=151<br /><br /><br />he&#039;s not diddy kong, but doesn&#039;t mean he&#039;s not viable. Besides tiers don&#039;t mean everything in competitive play. <br /><br />http://www.eventhubs.com/tiers/bb-csx/<br />https://www.youtube.com/watch?v=-CG-0ASe9cQ<br />


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  I tried a new route where you clone after Slowpoke Well, but when I reset, I got Kingdras instead (I know this is a possible effect). What causes this though?<br /><br />EDIT: I&#039;m not even going to bother looking into this, because when I looked at my totodile, and checked the box, the game apparently ran code to an early ram address (tas strat maybe?)


subject: Re: The mysterious 255 hours glitch and other walking Pikachu glitches (Yellow)
poster_name: Rena
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7130.msg197053#msg197053 date=1417622401]<br />You could use the &quot;easier wtw glitch&quot; in yellow to activate wtw and access a glitch city similar to &quot;out of bounds&quot; glitch cities. Using Jack while with Pikachu causes Pikachu to wander off too.<br /><br />I looked in the Disassembly; d438 is somewhere after &quot;wDestinationWarpID&quot;, which I think it is used while in the middle of warping. There&#039;s no indication of what d438 is, as it&#039;s an unknown part in &quot;ds 128&quot; after &quot;wDestinationWarpID&quot;.<br />[/quote]<br />I have a sneaking suspicion it&#039;s a list of steps for Pikachu to take, where one byte tells the direction and the other tells how many steps in that direction. Normally the game would be writing your actions into that buffer so that Pikachu will follow you on later frames. If Pikachu&#039;s stuck though, he won&#039;t follow, so that list of steps just keeps growing, overflowing the buffer and corrupting other things. I&#039;d also guess that it only corrupts (256 - length of buffer) bytes, because the index to write the steps is only one byte.<br /><br />I haven&#039;t tested any of this though.


subject: Re: Zowayix's Procrastinated Anime Reviews
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Hey, remember how I said in the last one that it was my last review of the year? Because, potentially, I lied. This is going to be my last review of the year, unless it takes me 7 hours to write it. And I actually don&#039;t know if it will, because I&#039;m.... ACTUALLY REVIEWING IT AT THE SAME TIME I WATCH IT!! Also, I went through a whole bunch of words without revealing that the &#039;it&#039; is Perfect Blue, which is a bit different than the normal review subjects, as it&#039;s a movie and not a series. It&#039;s still an anime, though. You know, because this is the anime reviews thread. I&#039;m not that stupid.<br /><br />So, to start things off, the DVD box tells me two things:<br />1) High level violence and adult themes, fuck yeah. Okay, so speaking sensibly, that doesn&#039;t make it automatically good. But I have to be easily amused by something, right?<br />2) The back blurb says something about a J-pop singer who becomes an actress and has to start off in &quot;perverse low-budget films&quot; (I totally don&#039;t know what they mean by that) and there&#039;s stalking and murders and other cool things. And apparently it&#039;s been compared to David Lynch and other filmmakers of that nature.<br /><br />The menu music is cool already, nice creepy vibe to it with the ominous female choirs. I&#039;m not here to sit here and listen to it, though, so I guess I&#039;d better press the play button. No, not bonus features. Bad Andrew. You don&#039;t get to watch those until you&#039;re done with the actual movie. Okay, fine, you can set the language to English. Interestingly enough, the Japanese audio is in 5.1 as well, usually it&#039;s only 2.0 where the English audio is 5.1. I suppose it makes sense because it&#039;s a movie, which would be in, you know, theatres, as opposed to televisions which is restricted to 2.0. <br /><br />Anyway, we start off to the usual thing you get in the first few scenes of a thriller-type movie: A bunch of jerks fucking around with no relevance to anything, under the guise of introducing you to the setting, or whatever. It&#039;s not that bad here, it only lasts about 8 minutes&nbsp; (as opposed to like 20 or 30 or even two thirds of the entire film as I&#039;ve previously experienced) and you do get to know who this Mima person is. The animation&#039;s kind of weird in a couple places, in that people&#039;s eyes are drawn waaaaay too far apart or have stupid facial expressions (may be a stylistic decision), but then again this was made in..... 1997[1]? Shit. I had to temporarily switch the language over to Japanese in the part where she performs some stupid song just to see if it sounds that dumb originally. It does. Oh well, this isn&#039;t actually about that. That voice... izzat the same one who did Lain&#039;s voice in the dub of SEL? I&#039;ll check that later[2]. So there&#039;s some guy who looks even uglier than the other background characters, and it cuts to him frequently. Maybe he&#039;s the stalker.<br /><br />Okay, so now Mima&#039;s getting weird letters and obscurely threatening phone calls and faxes. Now we can start watching for real! And the dialogue &quot;That&#039;s just from the internet&quot; &quot;Oh, that&#039;s really popular lately&quot; just happened. Yep. This is old. &quot;It&#039;s kind of like networking by using a computer&quot; STAHP MY FUCKING SIDES CAN&#039;T TAKE THIS anyway, this is the point where I stop doing a commentary of everything that happens, because then I&#039;d just be spoiling it because actual plot happens now. I am going to make fun of the Apple product placement, though. Heh heh heh. Mac OS Classic. Alright, less typey more watchy.<br /><br />Back to the review: It&#039;s about 48 minutes in, and now the plot is plotting away like the plot it&#039;s supposed to. That&#039;s not to say that it&#039;s been completely boring up until now, it actually does a good job of starting off the rest of the movie. And it provides an interesting insight into the world of acting, though I&#039;m sure actual actors who watch this might nitpick it to death. Have you ever wondered what it&#039;s like filming a rape scene? Well, now you know. And yes, there has been quite a bit of nudity so far, despite the box not saying that. But really, if you&#039;re thinking this is something to masturbate to, you watched the wrong movie. Other than that, this is one of those &quot;What the fuck is going on&quot; type things, except it&#039;s the good kind where it invites you to figure out what&#039;s going on, rather than the masturbatory kind where the director masturbates all over the script and goes &quot;Hahahaha if you don&#039;t like this it&#039;s because you don&#039;t understand it and not because I suck&quot;. So instead, you have fun trying to work it out, and enjoy the unsettling themes along the way.<br /><br />I won&#039;t spoil the ending for you but I think I&#039;m allowed to tell you that it does actually end things instead of being a load of bullshit like some others are. But it still leaves things open to interpretation, in the case that you still want to claim it&#039;s a metaphor for who fucking knows what. One thing that is definitely left unanswered, though, is the title. Is it perfect? Well, that&#039;s subjective really. Is it... blue? No. I don&#039;t get where the blue comes from. Probably some metaphorical bullshit. Overall, this is a very interesting movie, and it is recommended that you see this if you like psychological horror/thriller or just want an example of how a mind screw type of anime can actually work without being a wankfest.<br /><br />As for what I always like to review in all of my reviews regardless of whether or not anyone cares: The soundtrack here is pretty good, it doesn&#039;t seem like there&#039;s that much of it the first time you watch, but it&#039;s there. The main menu theme I mentioned earlier is [url=https://www.youtube.com/watch?v=SvKkqqaFxp0]Virtua Mima (Voice Version)[/url], the rest is mostly either variants of other themes, character leitmotifs, or the crappy in-universe pop group I mentioned earlier. There is a CD release, and it&#039;s not one of those &quot;only bundled with some obscure bullshit edition that you&#039;ll never can has&quot; or one of those &quot;costs 50 dollars, and that&#039;s if it&#039;s &#039;acceptable&#039; condition&quot; things, you can go to eBay/Amazon Japan or what have you and buy it there (it&#039;s still a niche market so no mainstream CD stores), so if you like dark ambient/film soundtracks, why not? There&#039;s not really any spoilers in the track titles.<br /><br />[size=20pt]Final score: WHO WAS PHONE / 10[/size]<br /><br />No, I&#039;m not going to one day give an actual numerical score. Now I can get to those bonus features. So we have: A lecture where the director talks about what happens in the movie, some interviews with the characters[3] and also the director, and... CHAM? Who the fuck is CHAM and why are they upperca- oh, okay, they&#039;re the group Mima was in that I keep making fun of. Well, the former can be interesting, I only watched a bit of it because it&#039;s 41 minutes long and ain&#039;t nobody got time fo dat but it gives you an insight as to what actually happened, how the movie was adapted from some book, and that sort of thing.<br /><br />[1] Okay, 1998. But it won some Best Asian Film award. In 1997. OH SHIT TIME TRAVEL UP IN THIS BITCH<br />[2] Yep, looked it up and it&#039;s Bridget Hoffman although using the alias of Ruby Marlowe. I fukken knew it.<br />[3] The menu lies, it&#039;s actually a dubbed voice actor and an original Japanese seiyuu.<br /><br />Well, I had to yell at this at least once. It&#039;s what I do.<br />[img]http://i.imgur.com/9QANmTL.png[/img]


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg197291#msg197291 date=1419896920]<br />https://www.youtube.com/watch?v=G3_vOtY5kCc#t=151<br /><br /><br />he&#039;s not diddy kong, but doesn&#039;t mean he&#039;s not viable. Besides tiers don&#039;t mean everything in competitive play. <br /><br />http://www.eventhubs.com/tiers/bb-csx/<br />https://www.youtube.com/watch?v=-CG-0ASe9cQ<br /><br />[/quote]<br />Well he has a single advanced technique, so clearly that means everything. I am just joking around though, I see him probably mid tier on the low-ish side. There are worse characters that are going to fill the bottom tier slots anyway (Wii Fit Trainer, Olimar, Wario, Luigi, etc).<br /><br /><br />On an unrelated note, inb4 2015


subject: Re: PokÃ©mon Crystal: Better ACE through Key Items Glitch
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Dabomstew
icon: xx
body:
  Well, today we figured out that bad clones were certainly not impossible to get on console - crafted got one within a few goes. So after practicing the route briefly on emulator, I decided to be a bit foolish and go for a real speedrun attempt on console on stream...<br /><br />Amazingly, I actually managed to finish, and in under an hour and a half too, with a final time of 1:16:42. Lucky&#039;s route only needed a couple of minor corrections to work fine from start to finish, so a ton of credit goes to him for writing the guide for me to follow. This is a long way away from optimization, I imagine - but it&#039;s proof that this isn&#039;t just an emulator-only dream. The end result will, I imagine, dip under an hour once fully optimized.<br /><br />Video: http://www.twitch.tv/dabomstew/c/5784252<br /><br />This was pretty much a no-reset run, but I did have to reset the run entirely once before this one - ridiculously, I managed to roll FF for my attack/defense DVs on my first attempt. My speed was also F, though my special was average.


subject: Re: English fossil conversion glitch (get absolutely any PokÃ©mon/glitch PokÃ©mon)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice! :)<br /><br />Thanks Blaki. I&#039;m glad you liked my glitch and adapted it for the French version of Yellow.


subject: Recording the ASM of all glitch items.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  I really want to know what each item exactly does, so I&#039;ve decided to use BGB to figure it out. Will be editing this a lot.<br /><br />[b]0x00 - &quot;&#91;].j&quot;[/b]<br />[code]<br />01D1: ld b,b<br />01D2: nop<br />01D3: ld b,b<br />01D4: dec l<br />01D5: ld b,c<br />01D6: add (hl)<br />01D7: ld b,(hl)<br />01D8: call nc,BE42 ; carry will always not be set<br />BE42: rst $38 ; game = rekt<br />[/code]<br /><br />[b]0x54 - &quot;B2F&quot;[/b]<br />This one lands somewhere in the BallSuccess code in the disasm. This is basically the game jumping to .ballsuccess2, so no point in completely documenting the ASM. (just look at .ballsuccess2 in the disasm)<br />[code]<br />57FA: ld b,(hl)<br />57FB: ld b,62<br />57FD: jr c,5801 ; carry will always never be set<br />57FF: ld b,63<br />5801: ld a,b<br />5802: ld (D11E),a ; used in many miscellaneous things <br />5805: ld c,14<br />5807: call 3739<br />3739: call 20AF<br />20AF: ld a,01<br />20B1: ld (ff00+D6),a ; I guess the vblank occurred<br />20B3: halt ; vblank occurs here because it&#039;s the next interrupt<br />;insert game going through vblank here<br />20B4: ld a,(ff00+D6) ; since vblank occurred, FFD6 = 0<br />20B6: and a<br />20B7: jr nz,FA ; jr to 20B3, a = 0 so it doesn&#039;t execute<br />20B9: ret ; address on stack is 373C<br />373C: dec c<br />373D: jr nz,FA ; jr to 3739, zero flag isn&#039;t set so we go there<br />3739: call 20AF ; DelayFrames in the disasm<br />; the game will continue calling 20AF until c = 0<br />; skipping to when c = 0<br />373C: dec c<br />373D: jr nz,FA ; jr to 3739, c is finally 0 so we skip this<br />373F: ret ; address on stack is 580A<br />580A: ld a,C1<br />580C: ld (D07C),a ; D07C = W_ANIMATIONID<br />580F: xor a<br />5810: ld (FF00+F3),a ; yay it&#039;s our turn now<br />5812: ld (CC5B),a ; apparently used in item lists, like the elevator<br />5815: ld (D05B),a ; something used in battle.<br />5818: ld a,(CF92) ; wWhichPokemon, a is now 17<br />581B: push af<br />581C: ld a,(CF91)<br />581F: push af<br />5820: ld a,08<br />5822: call 3E6D<br />3E6D: ld (CC4E),a<br />3E70: ld a,(ff00+B8)<br />3E72: ld (CF12),a<br />3E75: push af<br />3E76: ld a,13<br />3E78: ld (FF00+B8),a<br />3E7A: ld (2000),a<br />3E7D: call 7E49<br />(13)7E49: ld a,h<br />7E4A: ld (CC4F),a<br />7E4D: ld a,l<br />7E4E: ld (CC50),a ; at this point I was bored, so I moved on to another item<br />[/code]<br /><br />[b]0x55 - B1F[/b]<br />Runs from SRAM, all FFs, Rst $38.<br /><br />[b]0x56 - 1F[/b]<br />Runs from VRAM, usually crashes.<br /><br />[b]0x57 - 2F[/b]<br />This item messes around with the multiplication and division variables in hram. I don&#039;t know what you could do with this, but as far as I see it&#039;s useless.<br />[code]<br />3D65: ld (ff00+97),a ; something in H_Divisor<br />3D67: ld a,(ff00+98) ; always 0 when using the item<br />3D69: sub b<br />3D6A: ld (ff00+98),a ; a is still 0 after the subtract operation<br />3D6C: inc c<br />3D6D: jr,B8 ; jr to 3D27<br />3D27: ld a,(ff00+99) ; a = 1<br />3D29: ld b,a ; b = 1<br />3D2C: ld a,(ff00+96) ; a = 2B<br />3D2E: cp b<br />3D2F: jr c,46 ; jr to 3D77, but carry isn&#039;t set so this is ignored<br />3D31: sub b ; a = 2A<br />3D32: ld (ff00+96),a<br />3D34: ld a,(ff00+9A)<br />3D34: ld b,a<br />3D36: ld a,(ff00+97)<br />3D39: ld (ff00+9D),a<br />3D3B: cp b<br />3D3C: jr nc,0B ; jr to 3D49, carry isn&#039;t set<br />3D49: sub b<br />3D4A: ld (ff00+97),a<br />3D4C: ld a,(ff00+9B)<br />3D4E: ld b,a<br />3D4F: ld a,(ff00+98)<br />3D51: ld (ff00+9E),a<br />3D53: cp b<br />3D54: jr nc,13 ; jr to 3D69<br />; this code will keep looping around until the carry flag is set<br />; the carry flag gets set after a long amount of looping and subtraction operations.<br />; it eventually gets set when it performs a &quot;cp b&quot; operation where a=0 and b=1, which sets the carry flag<br />; starting code from 3D77<br />3D77: ld a,(ff00+95)<br />3D79: or c ; c = D7 and a = 47, so a = D7<br />3D7C: ld a,F6<br />3D7E: add c ; a = CD and carry flag is set<br />3D7F: ld (hl),a ; does nothing since (hl) is a ROM address<br />3D80: ret ; finally<br />[/code]


subject: Making a GameShark code that permanently unlocks Mobile Stadium/Center...
poster_name: Darth Nightmaricus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been looking for a GameShark code that permanently unlocks the Mobile Stadium and Mobile Center options (and if possible, the second floor of the PokeCom Center and the music changed to that of the PokeCom Center) on the main menu in the American Crystal, as it&#039;s impossible to save with the two codes activated - opening the menu causes the game to reset and then display the &quot;not on a Game Boy Color&quot; screen. Is there a GameShark code that can PERMANENTLY unlock these two options on the main menu? If so, what is it?


subject: Re: Making a GameShark code that permanently unlocks Mobile Stadium/Center...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Good question. I will look into it. Changing the music would be a cool thing to do. What code did you use, is it 010576CF? I can&#039;t check what that does at the moment, sadly but I might be able to later.<br />


subject: Re: G/S/C glitch discussion
poster_name: Darth Nightmaricus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just discovered something...interesting, in Gold. I was in Victory Road, and used the GameShark codes to battle Cal&#039;s Lv. 30 loadout in place of wild Pokemon. Post-battle, it reset. I returned to the game, back in the Pokemon League, and the colors were off. Victory Road is now a large mass of white. Your sprite is...odd. Ursaring&#039;s body is now black, while its yellow ring is white. It looks...similar to Glitch Dimension, yet different. The colors aren&#039;t the same.


subject: Re: Pokemon plushes
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ooh, I have a Latias, Sylveon and Purrloin :D<br /><br />I really want to get one of those cute Jolteons someday, because Jolteon is my favorite Pokemon.


subject: Re: G/S/C glitch discussion
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  [quote author=Darth Nightmaricus link=topic=6594.msg197308#msg197308 date=1420072201]<br />I just discovered something...interesting, in Gold. I was in Victory Road, and used the GameShark codes to battle Cal&#039;s Lv. 30 loadout in place of wild Pokemon. Post-battle, it reset. I returned to the game, back in the Pokemon League, and the colors were off. Victory Road is now a large mass of white. Your sprite is...odd. Ursaring&#039;s body is now black, while its yellow ring is white. It looks...similar to Glitch Dimension, yet different. The colors aren&#039;t the same.<br />[/quote]<br /><br />The colors are changeable in the glitch dimension, so it is still just that.


subject: Re: Documenting Item Underflow Item slots.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Can somebody give memory addresses for the start of the North and West connection and South and East connection structure please? I want to do a custom &quot;instaCT&quot; and lucky says in [url=http://forums.glitchcity.info/index.php/topic,6992.msg197087.html#msg197087]this post[/url] that you have to change the top left block pointer (I assume as part of that structure), and map width, and align yourself to the correct BlockY/X position.<br /><br />As map index (item 75?) is D3B2, I tried corrupting the bytes after it and using a north connection, but nothing happened? Am I on the wrong address.<br /><br />I tried [url=http://wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Red/Blue/151_Pok%C3%A9mon/Cooltrainers#Instant_Glitch_City_Distorts]the first instaCT described here[/url], but it seems to be of a different sort. All it did was change one byte of the event displacement data (D360).<br /><br />If that is a different sort of instaCT, I think that you should give these connection instaCTs a different name to avoid confusion in my opinion, like &quot;connection instaCT&quot; but of course, you don&#039;t have to.<br /><br />Edit: Thanks to Datacrystal, apparently D371-D37B = Map&#039;s 1st Connection Data, D37C-D386 = Map&#039;s 2nd Connection Data, D387-D391 = Map&#039;s 3rd Connection Data, D392-D39C = Map&#039;s 4th Connection Data.<br /><br />I didn&#039;t search through it good enough. But that doesn&#039;t seem to be the same thing. It has a different structure (starting with the first byte being the destination, as described in item 43 quantity).


subject: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It took me so long to figure out how I could do this, but I finally figured out!<br /><br />Every frame, the OAM DMA is called (or something like that I don&#039;t know it very well), but if you redirect the code somewhere else in HRAM, you can have the game perform instructions every frame!<br /><br />The way I did it:<br /><br />At FF86, write &quot;jr FFF9&quot;.<br />At FFF9, write &quot;dec a&quot;<br />At FFFA, write &quot;jr nz, FFF9&quot;<br />At FFFC, write &quot;jp D34A&quot;<br /><br />D34A is the rival name, so it can be never changed through normal gameplay.<br /><br />At D34A, write &quot;ld a,(FFD3)&quot;<br />At D34D, write &quot;ld (FFF8),a&quot;<br />At D350, write &quot;ret&quot;<br /><br />This will write a random value to FFF8 every frame (I think, correct me if I&#039;m wrong). FFF8 is the joypad, so the game is essentially pressing random buttons every single frame.<br /><br />Now, the only problem is that I&#039;m not exactly sure if the game is doing &quot;OAM DMA Bad Accesses&quot;, since Sanqui says BGB doesn&#039;t emulate that part correctly, but the OAM DMA is called at the correct time, so I don&#039;t think anything bad is happening.<br />


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Awesome. Is that possible with 8F, or only a custom map script? Will the effects be &#039;permanent&#039;?


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As long as you don&#039;t reset, then the effects &quot;should&quot; be permanent. I made sure the portion of HRAM the jump relative sends you to in order to complete the OAM DMA is unused. You can probably structure the code with 8F, but it would need to be done in one go.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It white screened for me on both BGB and VBA. Do you know why? I entered the right ASM/opcodes. I&#039;ll try PokÃ©mon Blue instead of Red.<br /><br />Edit: I accidentally entered code in the wrong addresses, sorry.<br />Edit 2: This is hilarious on turbo mode, ha ha :). One time Red used 8F (I just edited the memory, haven&#039;t set up code yet), freezing the game.<br />Edit 3: Why don&#039;t you just use this?<br /><br />At FF86, write &quot;jr FFF9&quot;.<br />At FFF9, write &quot;jp D34A&quot;<br /><br />At D34A, write &quot;ld a,(FFD3)&quot;<br />At D34D, write &quot;ld (FFF8),a&quot;<br />At D350, write &quot;ret&quot;<br /><br />Does your code add some delay before the next button of some sort, because the game only jumps to D34A in yours if a is 0?


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I need to complete the OAM DMA before I can jump to D34A; the extra code in my post was to complete it because I removed some code in the OAM DMA, so I needed to add it somewhere else.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7155.msg197317#msg197317 date=1420143105]<br />I need to complete the OAM DMA before I can jump to D34A; the extra code in my post was to complete it because I removed some code in the OAM DMA, so I needed to add it somewhere else.<br />[/quote]<br /><br />I don&#039;t really get that, but it seems to work perfectly without dec a and jr nz, FFF9. Well maybe because of an emulation error. Dunno. Would it not work on a real Game Boy?


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not so sure. From FF80-FF89, code is executed there every vblank, so I want to make sure that it&#039;s successfully executed.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7155.msg197319#msg197319 date=1420144293]<br />I&#039;m not so sure. From FF80-FF89, code is executed there every vblank, so I want to make sure that it&#039;s successfully executed.<br />[/quote]<br /><br />OK. Thanks then. Going to try this on an SP using my Xploder GB :).<br /><br />Edit: The original code works. Will test other one.<br />Edit 2: The other one doesn&#039;t work on SP. It was an emulation error. You were right.<br /><br />By the way, for people who don&#039;t know how to find them, the GameShark codes for all this are:<br /><br />Part 1, rival&#039;s name (Enable this first. Preferably save with it)<br />01FA4AD3<br />01D34BD3<br />01FF4CD3<br />01EA4DD3<br />01F84ED3<br />01FF4FD3<br />01C950D3<br /><br />Part 2, jump/complete OAM DMA (Enable this when you load your save with the rival&#039;s name)<br /><br />011886FF<br />017187FF<br />013DF9FF<br />0120FAFF<br />01FDFBFF<br />01C3FCFF<br />014AFDFF<br />01D3FEFF<br /><br />These don&#039;t work on my VBA, only on my actual Game Boy Advance SP using Xploder, and BGB.


subject: Re: Documenting Item Underflow Item slots.
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Dabomstew
icon: xx
body:
  The topleft block pointer you need to change for instaCTs is this:<br /><br />[quote=luckytyphlosion]<br />item 33 quantity = first part of top left block pointer<br />item 34 = second part of top left block pointer<br />[/quote]<br /><br />Edit: For that particular instaCT (the Dratini one), the first part of the instructions uses the &quot;item 35 = x coord&quot; to mutate a Poke Doll into a Nugget in order to allow us to do it in the speedrun with an item from Celadon Mart. The actual instaCT bit is only the bit after the Nugget is created.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess you need to use BGB then. VBA apparently incorrectly emulates &quot;Modify Timing&quot; (the other inaccuracies are just soundstuff and things that all other emulators fail on, which are OAM bugs) according to [url=http://tasvideos.org/EmulatorResources/GBAccuracyTests.html]this[/url], but I&#039;m not sure what it is.


subject: Re: Documenting Item Underflow Item slots.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Dabomstew link=topic=6914.msg197321#msg197321 date=1420147370]<br />The topleft block pointer you need to change for instaCTs is this:<br /><br />[quote=luckytyphlosion]<br />item 33 quantity = first part of top left block pointer<br />item 34 = second part of top left block pointer<br />[/quote]<br />[/quote]<br /><br />Oh. OK. Thank you. That was simpler than I thought. I did that for the first example listed on the Cooltrainer page in the instaCT section (I got the screen data for Dratini CT originally so I may have been on the right tracks the whole time, I just didn&#039;t know the event displacement data was that data) I was under the impression you had to change something else and load a specific (north/east/south/west) connection.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Oh, so that may be the problem.<br /><br />Most of the time I&#039;m not going to switch to BGB (only when I need to, for this and for debugging), because VBA is not [i]that[/i] inaccurate (although I imagine accuracy is much more important for speedrunning). Even though it has sound glitches, the echo RAM glitch that apparently affected earlier versions is gone in later versions, and I like its in-built recorder; which I think is more convenient than BGB&#039;s (which takes many screenshots and audio, and you have to join the two together).<br /><br />I&#039;ll test if this works on Bizhawk, because that has an in-built recorder like VBA&#039;s.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I read over some gameboy docs to figure out if lucky&#039;s code working was just a fluke or perfectly fine. And the result is, it&#039;s perfectly fine:<br /><br />(chat logs quoted)<br /><br />[quote]<br />[10:47:08]	dabomstew	okay lucky i researched oam dma a bit and i know why your code works now lol<br />[10:47:20]	dabomstew	if you wanted more info still<br />[10:47:50]	dabomstew	ok so<br />[10:48:05]	dabomstew	&quot;oam dma&quot; is only up to the bit where you&#039;re deccing a until it&#039;s 0<br />[10:48:27]	dabomstew	basically the &quot;dec a until it&#039;s 0&quot; bit is forcing the cpu to wait in hram long enough for the DMA to complete<br />[10:48:38]	dabomstew	then after it&#039;s done, the game normally returns straight away<br />[10:48:49]	dabomstew	basically you just hijacked that so it doesn&#039;t return straight away<br />[10:48:57]	dabomstew	and you&#039;re not in the DMA time period anymore, so you can do whatever you want<br />[10:49:08]	dabomstew	provided you let the &quot;dec a&quot; bit happen<br />[10:49:14]	dabomstew	removing that is not allowed<br />[/quote]


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This works on BizHawk too.<br /><br />I wasn&#039;t paying attention, but at 00:09 in-game time the game reset so the random buttons effect no longer occurred. Would it be viable to disable soft-resetting? You&#039;d have to make the game not set FFF8 to 0F. I don&#039;t know for sure if it was a soft-reset though.<br /><br />Edit: In other news, I did this on my real Game Boy again. Red hasn&#039;t left the house yet xD. I got a soft reset eventually like what happened on Bizhawk.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The easiest way to prevent a soft reset is to &quot;res 2,a&quot; so that the select button will never be put into joypad.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7155.msg197327#msg197327 date=1420152326]<br />The easiest way to prevent a soft reset is to &quot;res 2,a&quot; so that the select button will never be put into joypad.<br />[/quote]<br /><br />Wow, that&#039;s nice and easy.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  I&#039;m trying to make the game pick random buttons on a bias (modified version of RNGPlaysPokemon&#039;s bias), but I&#039;m not exactly sure how I could create a bias on each button. My current plan was:<br /><br />16/256 = Start<br />40/256 = A<br />24/256 = B<br />44/256 = Up<br />44/256 = Down<br />44/256 = Left<br />44/256 = Right<br /><br />However, making each button have that chance of being called won&#039;t make each button have that bias. Does anyone know how you could create a bias like that?<br /><br />EDIT: I&#039;ve decided to just put the chances of each button being called as:<br /><br />80/256 = Start<br />100/256 = A<br />88/256 = B<br />108/256 = Up<br />108/256 = Down<br />108/256 = Left<br />108/256 = Right<br /><br />Now all I need to do is write the ASM. I&#039;m writing it in the Pokemon Daycare data, and adding code to always alternate between Down and B if the player ever enters the daycare. (incase you get the very slim chance of a text box appearing, like repel text or poison text)<br /><br />EDIT2: So my plan of adding Bias to buttons failed, because I ran out of space before I reached into box addresses. Maybe I could use SRAM, though, but apparently on BGB control panel, there&#039;s &quot;Inaccessible VRAM&quot;, so maybe I could use that? (as long as it doesn&#039;t mean the VRAM won&#039;t be displayed on screen, but it can still be used).<br /><br />Otherwise, I could just shorten the code to divide the chance of start button being called up by 1/2.<br />(code if anyone wants to know)<br />[code]<br />wFlags_DA48: ; really just W_DAYCARE_IN_USE, used to alternate the Down and B button presses when in the daycare<br />db 00<br />IsInDaycare_DA49:<br />ld a,(D35E) ; w_curmap<br />sub a,48 ; are we in the daycare?<br />or a ; clears carry flag, but keeps the result of a for the incoming nz check<br />jr nz,.InitRandomButtons ; if not, start random buttons<br />ld hl,wFlags<br />inc (hl)<br />bit 0,(hl)<br />jr nz,.asm_pressb<br />ld a,80<br />jr .scf<br />.asm_pressb_DA5D<br />ld a,02<br />.scf_DA5F<br />scf<br />.InitRandomButtons_DA60<br />ld hl,FFF8<br />ld (hl),a<br />res 2,(hl)<br />ret c<br /><br />.AButton_DA67<br />call GetRandom<br />cp a,9B<br />jr c,BButton<br />set 0,(hl)<br /><br />.BButton_DA6F<br />call GetRandom<br />cp a,A7<br />jr c,.StartButton<br />set 1,(hl)<br /><br />.StartButton_DA77<br />call GetRandom<br />cp a,AF<br />jr c,.RightButton<br />set 3,(hl)<br /><br />.RightButton_DA7F<br />call GetRandom<br />cp a,93<br />jr c,LeftButton<br />set 4,(hl)<br /><br />.LeftButton_DA<br />call GetRandom<br />cp a,93<br />jr c,UpButton<br />set 5,(hl)<br /><br />.UpButton<br />call GetRandom<br />cp a,93<br />jr c,DownButton<br />set 6,(hl)<br /><br />.DownButton<br />call GetRandom<br />cp a,93<br />ret c<br />set 7,(hl)<br />;fallthrough<br />GetRandom:<br />ld a,($FF00+04) ; rDiv<br />ret<br />[/code]


subject: Re: General Pokemon Glitchiness
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  Hey I couldn&#039;t find a Gen 4 glitch discussion thread and I think it&#039;s too minor to make a topic for it, so I&#039;mma post it here. Hope that&#039;s alright.<br /><br />I was too shy to post this before, and as such, forgot about it for a while, but I just remembered a small graphical error that happened to me while I was playing through HeartGold back in like May or something.<br /><br />When I sent out two Shiny Pokemon in a double battle, the sparkle animation for the second Pokemon had some weird... uh... the only way I can describe it is, like, a transparency issue. You know when someone tries to make an image with soft edges transparent and they do a really bad job of it and it has weird, ugly white edges? That&#039;s what happens to the sparkles, from what I can remember. It really weirded me out because when it first happened, I only really saw it out of the corner of my eye because I was doing other things while playing, so I paid more attention the next time I entered a double battle to make sure I wasn&#039;t just going crazy and the same thing happened.<br /><br />Unfortunately, you will have to take my word for this because I don&#039;t have any videos or images of it on me. I could RNG up another shiny or two and maybe try doing a double battle with them in the Battle Tower and see if I can get a video/picture of it though.<br /><br />Actually though, part of me wonders if it was specifically the two Pokemon I was using (Feraligatr in first slot, Ho-Oh in second). Because, man, I can&#039;t believe no one&#039;s brought this up before. It&#039;s really obvious and strange looking.<br /><br />[size=7pt]...Er, well, maybe they have and I&#039;ve just never seen it.[/size]


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Simplified version of my other code. This decreases the chance of start to be pressed by 1/2, and it will not press up when the player is in the daycare, which is where I store my code. (starting from DA48)<br /><br />EDIT: Oops made an error need to fix it.<br />EDIT2: fixed the new code.<br /><br />You&#039;ll need to modify the HRAM code to jump to DA48 after completing the OAM DMA.<br /><br />[code]<br />ld a,(ff00+D4)<br />bit 0,a<br />ld a,(ff00+D3)<br />jr z,DA52<br />res 3,a <br />res 2,a ; no select button<br />push af<br />ld a,(D35E)<br />cp a,48<br />jr nz,DA60 ; jumps to second pop af<br />pop af<br />res 6,a ; can&#039;t press up in daycare<br />push af<br />pop af<br />ld (ff00+f8),a<br />ret<br />[/code]<br /><br />EDIT3: Maybe I need to modify the code even more, start is still being pressed way too much.<br />EDIT4: New code that presses start less:<br /><br />[code]<br />ld a,(ff00+D4)<br />bit 0,a<br />jr z,02<br />bit 1,a<br />ld a,(ff00+D3)<br />jr nz,02<br />res 3,a<br />res 2,a ; no select button<br />push af<br />ld a,(D35E)<br />cp a,48<br />jr nz,04 ; jumps to second pop af<br />pop af<br />res 6,a ; can&#039;t press up in daycare<br />push af<br />pop af<br />ld (ff00+f8),a<br />ret<br />[/code]


subject: Re: Making a GameShark code that permanently unlocks Mobile Stadium/Center...
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [quote author=Torchickens link=topic=7154.msg197306#msg197306 date=1420069760]<br />Good question. I will look into it. Changing the music would be a cool thing to do. What code did you use, is it 010576CF? I can&#039;t check what that does at the moment, sadly but I might be able to later.<br />[/quote]<br /><br />That is certainly the correct code (though I would advise using [tt][b]91[/b]0576CF[/tt] instead, as it seems crystal needs that).&nbsp; It&#039;s also the code causing the crashing - that code alone causes the crash without a music code.<br /><br />[hr]<br /><br />[s]I had an alternate idea: Rather than gameshark, patch the rom with a GameGenie code.&nbsp; Since it seems like it is unavoidable to skip the pause menu using that address, I can instead modify where it gets the menu info from.&nbsp; <br /><br />According to the [url=https://github.com/kanzure/pokecrystal/blob/bb5ae04ca5654b8c22585bcc094ee05d1ab5e055/home/menu.asm#L268]crystal disassembly[/url], the function that does this is located at 1ea6.&nbsp;  (I still don&#039;t know gbz80, but I could find that with a search for the address CF76).&nbsp; Opening up that address with VBA and I see 1EC3 represents the specific instruction I want - [tt]LD A,(CF76h)[/tt] (represented by hex [tt]FA76CF[/tt]).&nbsp; Changing this to [tt]LD A,(004Ah)[/tt] gives me the required effect - that location is, at least in my rom, a constant value of 0x05.&nbsp; This would be done with the following [url=http://devrs.com/gb/files/gg.html]gamegenie codes[/url], which change bytes [tt]$1EC4[/tt] from [tt]76[/tt] to [tt]4A[/tt] and [tt]$1EC5[/tt] from [tt]CF[/tt] to [tt]00[/tt]: [/s]<br /><br />[code]<br />4AE-C4E<br />00E-C5E<br />[/code]<br /><br />[s]These work, but it seems silly to do it like this.&nbsp; So instead, let&#039;s do it more directly.&nbsp; We&#039;ll change [tt]LD A,(CF76h)[/tt] to [tt]LD A,05h[/tt] [tt]NOP[/tt].&nbsp; That, in hex, is 3E05 00.&nbsp; Thus, the following three codes: [/s]<br /><br />[code]<br />3EE-C3E<br />05E-C4E<br />00E-C5E<br />[/code]<br /><br />[s]Code 1 changes [tt]$1EC3[/tt] from [tt]FA[/tt] to [tt]3E[/tt].&nbsp; Code 2 changes [tt]$1EC4[/tt] from [tt]7C[/tt] to [tt]05[/tt] (if you wish to supply a different value, you&#039;d modify this code).&nbsp; Code 3 changes [tt]$1EC5[/tt] from [tt]CF[/tt] to [tt]00[/tt].<br /><br />Note that these codes don&#039;t have the third set of digits used to validate banks.&nbsp; This is unneeded since it&#039;s in the nonchanging part of the rom, but it might be incompatible with old versions of the gamegenie.<br /><br />So here&#039;s the final set of GameGenie codes that can do this:[/s]<br /><br />[code]<br />3EE-C3E<br />05E-C4E<br />00E-C5E<br />[/code]<br /><br />EDIT: On further testing, these codes don&#039;t stop the crashing.&nbsp; I thought that they worked, but I guess they don&#039;t. 


subject: Re: Oh God What Have I Done (R/S Decamark 0x88A6)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I got to play as a corrupted version of the Mendel Palace sumo without cheats! Decamark 0x146D. It was for a few bicycle sprites. Your non-bicycle walking sprites are the diving sprites, and if you open and close the PokÃ©mon menu your sprite starts going up and down (as if you were diving?). I think this is pretty cool.<br /><br />[img]http://i1.minus.com/imcsxkVjV7DCj.png[/img]<br /><br />[img]http://i1.minus.com/ibebOR5F2JFzoi.png[/img]


subject: Re: Oh God What Have I Done (R/S Decamark 0x88A6)
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7125.msg197333#msg197333 date=1420236640]<br />I got to play as a corrupted version of the Mendel Palace sumo without cheats! Decamark 0x146D. It was for a few bicycle sprites. Your non-bicycle walking sprites are the diving sprites, and if you open and close the PokÃ©mon menu your sprite starts going up and down (as if you were diving?). I think this is pretty cool.<br />-snip-<br />[/quote]<br /><br />Bwahaha! That&#039;s really funny to me for some reason... must resist laughing.<br />I may have to try this out myself.


subject: Re: General Pokemon Glitchiness
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While using random stats for the mew glitch,&nbsp; I came across a glitch trainer.&nbsp; Erica,&nbsp; the fourth gym leader,&nbsp; with nothing but a normal level 23 Pikachu. It was really weird.&nbsp; Her losing text was &quot;What a nightmare!&quot; If anyone recognized her team layout or the text,&nbsp; please tell me. I believe my stat was 237.


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Welcome back to the forums PGF.<br /><br />Yes, that is Gentleman #03&#039;s team. You probably encountered Erika team 7, because you get that if you didn&#039;t lower or raise the opponent&#039;s attack stage with Growl/X Attack.<br /><br />The Trainer classes beginning from Erika look like this: Erika, Koga, Blaine, Sabrina, Gentleman. The first four only have one team, so team #02 is Koga, team #03 is Blaine and team #04 is Sabrina. Then team #05 would be Gentleman&#039;s first team, and so on.<br /><br />I don&#039;t recognize &quot;what a nightmare!&quot; though, and I can&#039;t find it in the [url=http://iimarck.us/dumps/]text dumps[/url]. Maybe you got something a bit different to that?<br /><br />I know that glitch Trainers can say things; because I got Prof. Oak to say a PokÃ©Maniac&#039;s defeat line (I suppose it was the last Trainer I battled), but I don&#039;t remember how.


subject: Re: General Pokemon Glitchiness
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: sunriseespeon
icon: xx
body:
  [quote author=Torchickens link=topic=715.msg197337#msg197337 date=1420302702]<br />I don&#039;t recognize &quot;what a nightmare!&quot; though, and I can&#039;t find it in the [url=http://iimarck.us/dumps/]text dumps[/url]. Maybe you got something a bit different to that?<br />[/quote]<br />I didn&#039;t recognize it either, but I did find it in the text dump for RBY. It is there.<br />..worded that wrong. I&#039;m asleep apparently. I meant: why do glitch trainers spout random nonsense? Is it to do with memory addresses? (Or whatever it is.... complete idiot at anything programming, I just like messing things up.)


subject: Re: General Pokemon Glitchiness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks. Oh, it was formatted like<br />[quote]&quot;What<br />a nightmare!&quot;[/quote]<br />But I was searching for it as one line.<br /><br />[quote author=sunriseespeon link=topic=715.msg197338#msg197338 date=1420303389]<br />[quote author=Torchickens link=topic=715.msg197337#msg197337 date=1420302702]<br />I don&#039;t recognize &quot;what a nightmare!&quot; though, and I can&#039;t find it in the [url=http://iimarck.us/dumps/]text dumps[/url]. Maybe you got something a bit different to that?<br />[/quote]<br />I didn&#039;t recognize it either, but I did find it in the text dump for RBY. It is there.<br />..worded that wrong. I&#039;m asleep apparently. I meant: why do glitch trainers spout random nonsense? Is it to do with memory addresses? (Or whatever it is.... complete idiot at anything programming, I just like messing things up.)<br />[/quote]<br /><br />If you get them via the Ditto trick (and not just with the code 01xx59D0 for Red/Blue or 01xx58D0 for Yellow), then they may say what the last Trainer you battled said. I&#039;m going to assume that they always do this.<br /><br />So for example, a Jr Trainer(F) east of Fuchsia City says &quot;I was too impatient!&quot;. If she was the last Trainer you battled before returning to the route you escaped from the long-range Trainer, the glitch Trainer will say this line.<br /><br />[img]http://i4.minus.com/ibo77cMpgvFEBu.png[/img][img]http://i6.minus.com/ibrWeeMA0Re1vX.png[/img]<br /><br />Note: I edited Vaporeon&#039;s Special stat with memory viewer.<br /><br />Edit: &quot;What a nightmare!&quot; is said by a Channeler on PokÃ©mon Towers&#039; fifth floor, so you may have battled them.<br /><br />[img]http://i4.minus.com/iEF1DYORUMQR6.png[/img][img]http://i3.minus.com/i7toEJJGpPUur.png[/img]


subject: Re: Making a GameShark code that permanently unlocks Mobile Stadium/Center...
poster_name: Darth Nightmaricus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  But those codes STILL cause it to crash and then display the Game Boy Color message every time I open the start menu. I need to be able to save to keep the effects ON, but it crashes with the code on.


subject: Re: Oh God What Have I Done (R/S Decamark 0x88A6)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I forgot to say I did this on Emerald, but this glitch is pretty entertaining :), but you mess up your game if you save because of your extremely long name making many things a pain, all your party PokÃ©mon being replaced with Bad Eggs or hex:0000 Decamarks, and the inability to use the PC without the game freezing. But I don&#039;t know what would happen if you got a gift PokÃ©mon.<br /><br />Perhaps you can catch a new PokÃ©mon, but the glitch will mess up your battle sprite, and the battle sprite may freeze the game. The one time I tried to catch a new PokÃ©mon with a non-freezing sprite the battle turned into a Trainer battle so I couldn&#039;t catch it.<br /><br />A few Decamarks give random sprites. I got Kyogre and Red a couple of times. Another two times I got a regular fat guy and a twin, and it was funny seeing them run at Bicycle speed.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Regarding using the hidden party glitch with Seasor.<br /><br />I figured out that a successful corruption happens when 7F 00 00 00 is at 0202A8B8 in battle and becomes 7F 00 00 40. As you may know, the locations of memory addresses are randomized when you do things such as open the PokÃ©mon menu and start a battle.<br /><br />Since RNG abuse in Emerald is viable, I wonder if it&#039;s also viable to guarantee that your Seasor gets corrupted into the correct good Egg in some way?<br /><br />I believe GoddessMaria may know this, because GM is good at manipulating the RNG and did it in her PokÃ©mon Emerald glitched TAS.


subject: &quot;Used a (TYPE) move&quot; cause - PokÃ©mon Ruby
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wack0 did some research into the glitch moves that display &quot;used a (TYPE) move&quot; on English Ruby and wanted me to post it for him.<br /><br />First, here are the strings that appear in the [url=http://iimarck.us/dumps/druby.txt]Ruby text dump[/url]:<br /><br />[quote]a NORMAL move<br />a FIGHTING move<br />a FLYING move<br />a POISON move<br />a GROUND move<br />a ROCK move<br />a BUG move<br />a GHOST move<br />a STEEL move<br />a ??? move<br />a FIRE move<br />a WATER move<br />a GRASS move<br />an ELECTRIC move<br />a PSYCHIC move<br />an ICE move<br />a DRAGON move<br />a DARK move[/quote]<br /><br />The explanation is apparently rather simple:<br /><br />Wack0 dumped this unmodified code (&quot;from hexrays&quot;, I&#039;m not sure what that means). The code begins at offset 0x120DE8 (or 8120DE8 in memory viewer).<br /><br />[quote]<br />if ( (unsigned int)*(_WORD *)dword_2039270 &lt;= 0x162 )<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; strcpy((unsigned _int8 )byte_3004290, &amp;byte_81F8320[13&nbsp; (WORD )dword_2039270]);<br />&nbsp; &nbsp; &nbsp; &nbsp; else<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; strcpy((unsigned int8 *)byte_3004290, off_8401674[(unsigned int8)byte_20160A0]);<br />[/quote]<br /><br />Commented:<br /><br />[quote]// ptrGenericTypeMoveStrings contains pointers to the &quot;a NORMAL move&quot;, &quot;a FIGHTING move&quot; etc strings, ordered by type index.<br />// So, ptrGenericTypeMoveStrings[0] is &quot;a NORMAL move&quot; etc.<br />// This was probably used for debugging purposes during development.<br />// However, if the selected move is of an invalid type (above DARK, 0x11), a string is taken from DWORDs located after the array.<br /><br />if ( *ptrSelectedMoveIndex &lt;= 0x162 )<br />	strcpy(UsedMoveName, &amp;MoveNames[13 * *ptrSelectedMoveIndex]);<br />else<br />	strcpy(UsedMoveName, ptrGenericTypeMoveStrings[SelectedMoveType]);[/quote]<br /><br />It simply looks like if the move ID is greater than 0x162 (Psycho Boost), then the game is programmed to say &quot;a(n) [type] move&quot;, but this doesn&#039;t always happen, probably because of either moves that have a very long &quot;Super Glitch&quot; causing name and/or have an invalid type (above Dark, 0x11); where the game will display text from an invalid pointer instead of something like &quot;a NORMAL move&quot;.


subject: Re: &quot;Used a (TYPE) move&quot; cause - PokÃ©mon Ruby
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To clarify:<br /><br />1) &quot;hexrays&quot; here means the commercial Hex-Rays decompiler plugin for the also-commercial IDA disassembler, which transforms disassembled code of supported architectures (currently x86, x64 and ARM) to more readable C-like code. Both have had several versions leaked onto the internet; however the ARM version only leaked last summer, and the x64 version hasn&#039;t been leaked at all yet.<br /><br />2) Moves that have a very long name could cause it. However at least two locations in RAM (the byte at 0x20160A0 (selected move&#039;s type) and the word at 0x2039270 (selected move&#039;s index number) in English Ruby) would need to have been corrupted and not changed. I&#039;m not sure if this could occur without cheating. The main cause of this would be an invalid move with an invalid type.<br /><br />Sometime I should try and correspond the move type as shown in battle with the type sprite in summary.<br /><br />I know that in Emerald, type 0xE1 crashes when its summary sprite is attempted to be shown, and it shows up in battle as type &quot;curacy.&quot; (this is taken from ability descriptions, in fact in Emerald, all move types from 0x32 onward have battle type names taken from ability descriptions). (Fun fact: one example move of type 0xE1 is the one shown in that &quot;Emerald Super Glitch&quot; video.)


subject: Gen 3 glitch berries (and glitch berry tags)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Otherwise known as: Adventures of my Glitchy Ruby Save File, Part (TM)34.<br /><br />If you don&#039;t know, I used cheats on a brand new Ruby save file. This gives me access to 255 PokÃ©mon. I also cheated the Retire option to warp to the Safari Zone. Current location: Lilycove City.<br /><br />Enough of that, here&#039;s why I made this topic.<br /><br />As you should know, some glitch moves corrupt RAM when their names are displayed. The 18th PokÃ©mon from the bottom on my Ruby save contains three stable-enough glitch moves. One or more of them corrupt my Berry pocket, giving me two different glitch berries, quantity 12369.<br /><br />I had the bright idea to check the tags. The first one causes a freeze. The second, however...<br /><br />Well, it shows a glitched tag. Either a discoloured Cheri Berry tag with a glitch sprite, or a discoloured blank tag with a glitch sprite. Anyway, the fun begins when you go back to your bag.<br /><br />This unknown glitch berry tag corrupts a lot of RAM. All items pockets got corrupted (TM34 was in every pocket, working as usual). On at least one occasion I got Doubleslap as an HM (HM 7920 in case you are wondering). Use one of the many, [b]many[/b] ???????? items you have, and watch as Dad&#039;s message gives way to an [b]insanely[/b] long corrupted name, that I let scroll by for five minutes before deciding enough was enough and resetting already. Using one of your TMs (choose a pocket, any pocket!) shows your party isn&#039;t corrupted, but even your gender got corrupted (I was Brendan, but the Bag&#039;s blue pattern changed to red). Unfortunately, the whole truth you never get to see. Exit your Bag to get a freeze. Maybe due to the insanely long name. I don&#039;t know.<br /><br />Now then, who wants to hack the PokÃ©mon and Retire options onto a brand new Ruby save and do this for yourself, as real hardware means I have absolutely no idea what the index number of this glitch berry is.<br /><br />Or, by the way TM34s showed up in my berry pocket, maybe it&#039;s some kind of side-effect of a non-berry in the berry pocket? It could be a bog standard ???????? item for all I know.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I figured out the way to battle the glitch Hiker, named &quot;[emptyspace] yOCZ&quot;!<br />You have to corrupt Triathlete Maria in Route 117. As far as I know, this trainers lacks a post-game quote as the game froze once I revived my lead pokemon to &quot;win&quot; against the trainer&#039;s Decamark.


subject: Re: Gen 3 glitch berries (and glitch berry tags)
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: HÃ¡Äky
icon: xx
body:
  The main Berry data table is at 0x3CD2CC in Ruby. This stores the Berriesâ€™ names and stats, but not their tag sprites or usage effects. Each entry is 28 bytes, in the same format as the first 28 bytes of the [url=http://forums.glitchcity.info/index.php/topic,7114.0.html]Enigma Berry data[/url], except that offsets 0xC and 0x10 are pointers to the two lines of the tag text.<br /><br />I would guess, but havenâ€™t confirmed, that the data for each Berry is looked up by a calculated offset from the start of the table, such that TM34â€™s Berry data would be drawn from 0x3CE778, which is a zero-filled region. The name of this glitch Berry (this would the name that appears on the tag, e.g. â€œCHERIâ€, which is distinct from the item name, e.g. â€œCHERI BERRYâ€) appears to go on for 3563 characters before an FF terminator is found.<br /><br />I tried hacking a TM34 into my Berries pocket, and it had this corrupted tag screen:<br />[img]http://i.imgur.com/ZDQvtP8.png[/img]<br />After viewing that tag, I had pretty much the same effects you described; my item inventory was full of TM34s and ????????s (with Berry numbers ?0 and ?6), my trainer name in â€œDADâ€™s adviceâ€ was an interminable string of â€œã¢â€s interspersed with â€œÃ€Ã®nâ€, and exiting the Bag caused a black screen with background music still playing.


subject: Re: Gen 3 glitch berries (and glitch berry tags)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7157.msg197348#msg197348 date=1420449890]<br />After viewing that tag, I had pretty much the same effects you described; my item inventory was full of TM34s and ????????s (with Berry numbers ?0 and ?6), my trainer name in â€œDADâ€™s adviceâ€ was an interminable string of â€œã¢â€s interspersed with â€œÃ€Ã®nâ€, and exiting the Bag caused a black screen with background music still playing.<br />[/quote]<br /><br />Sounds about right. I tried planting one of the two glitch Berries I got and it said I planted a Cheri Berry. I&#039;m not sure what it shows up as in the Berry Blender.<br /><br />Regarding the trainer name you get after viewing the corrupted tag screen, I have a suspicion it has FD01 in it (which gets replaced by your name), causing a loop akin to that invalid PokÃ©mon in Spanish Yellow (was it Spanish Yellow?) which had the byte in its name that gets replaced by &quot;Enemy &lt;PokÃ©mon name&gt;&quot;.<br /><br />This loop could also be the reason why the game freezes after closing your bag, as it&#039;s trying to display an infinitely long name on the menu.<br /><br />EDIT: I went into the bag, hacked FD01 into my name, and exited my bag, in the emulator. The game reset (after hitting a breakpoint I had set earlier) whilst trying to render the infinitely long name.<br /><br />Another interesting thing to do would be to hack non-TM/HM items into the TMs/HMs pocket, as it tries to read the move name from an incorrect pointer. I hacked a Key Item into the TMs/HMs pocket (0x119, the Rm 1 key) and it showed up with a pretty long name. Using it gave the unusable message, as you&#039;d expect.


subject: ORAS - music oddity when flying using eon flute
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...[i]Well.[/i] I don&#039;t know what to call this. Oh well.<br /><br />I do have a video of this, it&#039;s really low quality though. I&#039;ll try to get a better one.<br /><br />This is kind of hard to describe, I&#039;m not good with words. Basically what happened was, when soaring in the evening, the normal day theme plays. Then, if you get in a battle (through those birds flying about), upon leaving the battle, the night theme plays. I thought this was just a transition of time thing, but when I landed and used the eon flute again, the day theme was playing. Got in a battle. Same result.<br /><br />I guess it&#039;s not really a glitch, kinda, but it&#039;s just something kinda funny I found.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  I did something similar in Pokemon Crystal but editing the ROM rather than writing stuff in RAM (so no hopes for triggering it with arbitrary code execution, that wasn&#039;t the point anyway since it&#039;s just a romhack).<br /><br />I basically edited the auto input handling routine (used for the catching tutorial) so that when auto input mode is on, the button press is randomly taken from a customizable array of buttons.<br />https://github.com/xCrystal/pokecrystal__RTG_AIM/blob/master/home/joypad.asm#L238<br />(lol, did I really srl five times rather than and 7&nbsp; :XD:)<br /><br />I did it so that you could press a combination of buttons first to turn auto input mode on at any point, and the same to turn it off. <br />https://github.com/xCrystal/pokecrystal__RTG_AIM/blob/master/home/joypad.asm#L101<br /><br />I guess something similar can be done in Pokemon Blue, since the game similarly goes on auto input mode during old man&#039;s catching tutorial.


subject: Re: Oh God What Have I Done (R/S Decamark 0x88A6)
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7125.msg197341#msg197341 date=1420318803]<br />I forgot to say I did this on Emerald, but this glitch is pretty entertaining :), but you mess up your game if you save because of your extremely long name making many things a pain, all your party PokÃ©mon being replaced with Bad Eggs or hex:0000 Decamarks, and the inability to use the PC without the game freezing. But I don&#039;t know what would happen if you got a gift PokÃ©mon.<br /><br />Perhaps you can catch a new PokÃ©mon, but the glitch will mess up your battle sprite, and the battle sprite may freeze the game. The one time I tried to catch a new PokÃ©mon with a non-freezing sprite the battle turned into a Trainer battle so I couldn&#039;t catch it.<br /><br />A few Decamarks give random sprites. I got Kyogre and Red a couple of times. Another two times I got a regular fat guy and a twin, and it was funny seeing them run at Bicycle speed.<br />[/quote]<br />I use emulators.<br /><br />And I&#039;m rather aware of the effects (when browsing the main thread, I downloaded the &quot;ZZAZZ&quot; Ruby that Pawny posted.) It was pretty hilarious.<br /><br />I did [i]try[/i] to get it to work, but I failed. I&#039;ll try again later when I&#039;m not half asleep.


subject: Re: Oh God What Have I Done (R/S Decamark 0x88A6)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Oh I heard of that, but I never tried out Pawny&#039;s save. Thanks for reminding me. I like how using the Bicycle on her save gives you a sumo with the right palette that is properly animated/has the correct sumo sprites for each direction you face/step you take for lack of a better way to put it. I haven&#039;t got that yet.<br /><br />Pawny [url=http://forums.glitchcity.info/index.php/topic,6868.msg194725.html#msg194725]said[/url] she did it using a #000 Decamark, and possibly (though this isn&#039;t clear) after switching Bad Eggs.<br /><br />[quote author=sunriseespeon link=topic=7125.msg197352#msg197352 date=1420473286]<br />[quote author=Torchickens link=topic=7125.msg197341#msg197341 date=1420318803]<br />I did [i]try[/i] to get it to work, but I failed. I&#039;ll try again later when I&#039;m not half asleep.<br />[/quote]<br />[/quote]<br /><br />Did you have trouble getting the Egg? That&#039;s normal. I still think it&#039;s sad how you have to be really lucky to corrupt Seasor into an EVs-&gt;species Egg. Maybe some day there will be a RNG abuse method to get it every time.<br /><br />If you use memory viewer, then you can put Seasor at the top of the party and change 020244EF to 40 to corrupt it in this way. If you like, [url=https://mega.co.nz/#!J1MiWC4Z!U9Uk-YTS4vvDzs1rjSUB5YASw5Nurez9QutQxUL-TzU]here is my save[/url] with a hatched 0x1460 (it&#039;s not the 0x146F constant effect one, but this one is random). <br /><br />I also uploaded [url=https://www.youtube.com/watch?v=HkKAmpz7_SY]a video[/url].


subject: NPC Corruption Addresses?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I want to test NPC Corruption but I don&#039;t like Gen 3&#039;s storyline, and it would take me a while to get to the pomeg glitch. What are the addresses for NPC dialog/trainers<br /><br />Please I really can&#039;t find them, plus does anybody look on the second page?<br /><br />[color=blue]Edit by Torchickens: Merging posts.[/color]


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I found the reason why the TPP thing didn&#039;t work on VBA, but I might be wrong. Still worth sharing anyways.<br /><br />While browsing in the Red Disassembly, I noticed that $FFF9 is an actual used value. If $FFF9 is not zero, then the game skips the input check, which is why $FFF8 isn&#039;t updated by the controller register. $FFF9 is never used in normal gameplay, but since I stored my code there, it just made it so the controller wouldn&#039;t be updated, so I guess it&#039;s only limited to games that have that specific check (don&#039;t know if all games have it).<br /><br />The only time $FFF9 is used is when the game is started. When the game starts, it checks if the console is SGB, and if it is, it loads SGB Palletes, loading $1 into $FFF9 to disable input in the process.<br /><br />However, since the SGB pallete routine is only called on Initialize, I don&#039;t think this is the case, and this is probably still a VBA related bug.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg197342#msg197342 date=1420401636]<br />Regarding using the hidden party glitch with Seasor.<br /><br />I figured out that a successful corruption happens when 7F 00 00 00 is at 0202A8B8 in battle and becomes 7F 00 00 40. As you may know, the locations of memory addresses are randomized when you do things such as open the PokÃ©mon menu and start a battle.<br /><br />Since RNG abuse in Emerald is viable, I wonder if it&#039;s also viable to guarantee that your Seasor gets corrupted into the correct good Egg in some way?<br />[/quote]<br /><br />The value you have is Seasor&#039;s PID.<br />To corrupt a Pokemon into an Egg of another glitch Pokemon, you can only do it with a 0x40 corruption on its PID (or PID + TID for a double corruption, which is good for testing glitch pokemon as you don&#039;t need to hatch them).<br /><br />You can remove the adress randomization with an AR Code, but this would block the Ram Corruption into a single pattern, so you can&#039;t perform a successful corruption with this, but you can manually corrupt anything you want more easily.<br /><br />And yeah, I figured out of a way to increase the chances to get a successful corruption, and to ensure that any Pokemon can be corrupted (simple or double corruption) without any trouble. The slight requirements you need are to not have certain Catch Balls, because this interferes with the 0x40 PID Corruption, and maybe others, but I don&#039;t have them in mind.<br /><br />The way I did this was to get a Pokemon whose data has specific values to manipulate the position of the 0x40 Corruption that happens just next to him (once the Poke is stored in the PC) so that if it lands on the previous Pokemon&#039;s PID (the pokemon we want to corrupt), the 0x05 Corruption lands on the specific Pokemon (we don&#039;t car about this one, we can clone him and remove the Bad Eggs).<br /><br />I had a bit of issues with this, but I finally created such a Pokemon with the in-game Seedot and Horsea, so anyone can make Pokemon corruption in its Emerald version with the least amount of issues (Pokemon that you can&#039;t transform into Eggs) and the least amount of preparations (catching a ton of Pokemon, resetting a ton of times).<br /><br />I planned to dug out these files of their folders next week, as I want to complete the procedure I wrote about this, and test the new interesting things that were tested, so I&#039;ll provide more files/codes next week (when I&#039;ll finish my exams).<br /><br /><br />[quote author=Torchickens link=topic=6868.msg197342#msg197342 date=1420401636]<br />I believe GoddessMaria may know this, because GM is good at manipulating the RNG and did it in her PokÃ©mon Emerald glitched TAS.<br />[/quote]<br /><br />For GoddessMaria TAS, I provided her a short lua script that displayed a RAM adress to indicate when RAM data positioning would be good to get the Ever Grande Fly Location with a RAM Corruption, as well as one to display the PID of the given Castform, as the leftmost byte of its PID needed specific values to be able to become corrupted along with the Ever Grande Fly Location.<br />Thus, there wasn&#039;t that much time spent into the dummy selection and RAM positioning, once I knew what values would work with her save.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, I knew that re: it being the personality value (and how you must set bit 6 of the most significant byte).<br /><br />What I didn&#039;t know was that the value had to be specifically there (after memory randomization) at 0202A8B8 (for box 2 slot 23 corruption).<br /><br />Do you know of any other randomized box personality value memory addresses (after you enter battle) for Dots or Seasor that you can corrupt with? I&#039;d also like to know if you can Seasor or Dots corrupt for one that isn&#039;t in box 2 slot 23. You probably can but I&#039;ve never seen it.<br /><br />Thanks for your reply.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The PC Pokemon corruption is periodic. You&#039;ll basically have the same corruption every 5 Pokemon, so, with a single Glitzer Popping, you can do 5 different corruptions at once.<br />You can have a 0x40 / 0x05 Corruption in every possible adress, but you can&#039;t have all the possible positions of Both 0x40 and 0x05 Corruptions.<br /><br />If you have 2 Pokemon on consecutive places, the upper Pokemon&#039;s data can interfere with the 0x40 Curruption the lower Pokemon&#039;s data can suffer.<br />A chosen 0x40 Corruption can happen in 4 different adresses (like the 4 substructures of a Pokemon&#039;s data), so if you want a successful PID corruption, you&#039;ll have 4 possible locations of the 0x05 Corruption.<br />Depending of the values of the Pokemon data on these locations, you&#039;ll be able to absorb the 0x05 corruption or not, but from here, I don&#039;t remember the exact positions or other things. I&#039;ll need to read the procedure I wrote on this.<br /><br />The specificity of Place 23/24 Box 2 is that there is one less 0x05 Corruption happening, so these Pokes (Box 2 slot 24 especially) can be subject to a 0x40 PID Corruption without a 0x05 Corruption who would screw the corruption up.


subject: Broken links and confusion
poster_name: Cryptic_Lynx
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cryptic_Lynx
icon: xx
body:
  Hey, I just made my account, and I&#039;m a new user who has read nearly every information page on this site, as far as I can tell. I was wondering about a few things that are unclear.<br />First of all, broken links, usually about similar things, are scattered about the site, and there is virtually no mention of them in the forums. I&#039;d like to know a bit about them.<br />The broken links are:<br />Yami Shop Glitch<br />Rival&#039;s Effect<br />Generation III bit set glitch<br />I have never heard of these before.<br /><br />Also, what is Arbitrary Code Execution?<br />Edit: Found more, hooked metapod/glitzer popping glitch.


subject: Re: Broken links and confusion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hi, welcome to the forums. Thanks for your interest in the wiki!<br /><br />These are all new links which were added by me. I aim to rework every page on the wiki and update it with new glitches but I have been either busy or uploading videos of new glitches on [url=https://www.youtube.com/user/chickasaurusgl]my Youtube channel[/url].<br /><br />I admit that the pages are untidy at the moment and a few of these links may be different names of the same thing, as is the case with Generation III bit set glitch and Glitzer Popping.<br /><br />Soon I&#039;ll return to the wiki and continue to edit.<br /><br />I&#039;ve explained the glitches you mentioned below:<br /><br />1)[url=https://www.youtube.com/watch?v=StkqT6oK5KI]Yami Shop glitch[/url] (also known as strange mart on the ItemDex) is a glitch caused by glitch items with long internal names (I call them &quot;Super Glitch items&quot;). Opening the items screen, PokÃ©mon screen, etc. saves overworld screen data to the memory. Just selecting or trying to sell (and not using) one of these glitch items will corrupt data based on the screen data. This data includes what is being sold at a PokÃ©mart, so you can force glitch items to appear. The name originates from Japanese documentation of the glitch. Yami means dark, but it probably means &quot;black market&quot;.<br /><br />2) Rival&#039;s effect (also known as Jack effect) - certain glitch items bring up a fake PokÃ©mon menu and when you close it, your character becomes invisible. If your character was not facing a wall, then you can move in another direction a little to walk through walls. Rival&#039;s effect items can be found at index numbers for regular items that open the PokÃ©mon menu +$80 (e.g. hex:94 because Potion is hex:14).<br /><br />3) [url=http://forums.glitchcity.info/index.php/topic,6868.0.html]Generation III bit set glitch/Glitzer Popping/hidden party glitch[/url] - Using a sub-glitch of the Pomeg glitch, you can access a &quot;hidden party&quot; of PokÃ©mon from slot 255 and above. Just selecting these PokÃ©mon will cause corruption of the memory by setting bits, which is why I called it the bit set glitch. Things that you can do with this glitch include corrupting box PokÃ©mon (you can even [url=https://www.youtube.com/watch?v=T5vjpqUxxVk]hatch any PokÃ©mon[/url] if you are lucky and follow certain steps), Day Care PokÃ©mon, positions/scripts of characters on the overworld and more.<br /><br />I called it specifically the Generation III bit set glitch because there are glitches you could call bit set glitches in Generation I, because Missingno. and other glitch PokÃ©mon have invalid PokÃ©dex flags; with Missingno. adding 128 (+bit 7) to your sixth item quantity. This is because the game thinks its an address for a PokÃ©mon being &#039;seen&#039; in the PokÃ©dex.<br /><br />4) Arbitrary code execution (ACE) is to do with the game executing code from an address that isn&#039;t from the ROM, and could be altered without changing the game. With arbitrary code execution, you manipulate this data to activate your own custom code. For example, the glitch item &quot;8F&quot; in Red/Blue executes code from WRAM D163, which is the start of your party PokÃ©mon data. With particular PokÃ©mon you can redirect the code flow to somewhere else, such as your inventory, and from there specific items and quantities would represent opcodes. This sounds complicated but it isn&#039;t if you have an [url=http://iimarck.us/etc/asmopcodes.txt]opcode table[/url], and know how to write code.<br /><br />[url=http://forums.glitchcity.info/index.php/topic,6638.0.html]Here[/url] is TheZZAZZGlitch&#039;s thread about arbitrary code execution with 8F.<br /><br />5) Hooked Metapod - This is an effect of a long name glitch item or the Yami Shop glitch in the English PokÃ©mon games if the game finishes copying screen data a little late. (This depends on how late there is a hex:50 tile, which is often the bottom left corner of a bush). The Metapod is taken from a vertical menu tile (hex:7C). It&#039;s also our mascot since a long time ago, but I don&#039;t know if anyone here knew the specifics of how to get it in the past.


subject: I don't know what happened, but I found a glitch in Emerald...
poster_name: Darth Nightmaricus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve already beaten every Gym Leader, even have access to the Battle Frontier, have access to the Event Islands, and I remember registering Juan in my PokeNav&#039;s Match Call...yet he&#039;s not there. He still will rematch me, I went to his Gym to try to get his number in case something happened, but...no luck. He did rematch me when I spoke to him, as if I had his number.<br />Is there any way to fix this?<br />Is there a GameShark code to insert his number in Match Call?


subject: Re: Broken links and confusion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7160.msg197361#msg197361 date=1420667965]<br />It&#039;s also our mascot since a long time ago, but I don&#039;t know if anyone here knew the specifics of how to get it in the past.<br />[/quote]<br /><br />All that was known about it in the past is that people got it with some glitch items.


subject: Re: NPC Corruption Addresses?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  These address locations are randomized every time you enter the map, but the region around 02026670 and onward seems good. (Thanks Metarkai). Just corrupt addresses around here with 44 and eventually NPCs will disappear from the map. If you use trial and error to see what address corrupted the NPC, then you can change other attributes about them such as a byte affecting the script (which may be 08).<br /><br />Additionally, I got to change an NPC&#039;s sprite somehow. The Mendel Palace guy had an index number of 0x04.<br />[img]http://i.minus.com/jdYhYKytPjQjs.png[/img]<br /><br /><br />[url=https://mega.co.nz/#!IoV3CZRY!upxJS53-_TNAaD2PsCHODKE-wzklPYiW_BFbv9I2jXk]Here[/url] is a Pomeg ready save file.


subject: Fighting with no pokemon in Pokemon Red
poster_name: Cryptic_Lynx
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Every time I try this glitch, I can never escape from the &quot;Wild&quot; without my game crashing. Is there a way to view what happens after the battle?<br /><br />


subject: Re: Fighting with no pokemon in Pokemon Red
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Cryptic_Lynx link=topic=7164.msg197367#msg197367 date=1420741330]<br />Every time I try this glitch, I can never escape from the &quot;Wild&quot; without my game crashing. Is there a way to view what happens after the battle?<br />[/quote]<br /><br />Do you mean the white screen? That can be fixed with the code 0100C4CF. However, nothing noticeable happens. This freeze doesn&#039;t occur in Yellow.<br /><br />The wild appeared glitch apparently works because the game tries to &#039;draw&#039; too many PokÃ© Ball graphics and corrupts data. TheZZAZZGlitch has a great explanation [url=http://forums.glitchcity.info/index.php/topic,6991.msg195984.html#msg195984]here[/url]. By overflowing the buffer, the game corrupts addresses greater than $CEEE.<br /><br />This includes CFC4 to an odd value (hex:33 - fainted PokÃ©mon ball); and when it is an odd value, the game freezes after battle in Red/Blue. The CoolTrainer glitch can also corrupt CFC4 (or CFC3 in Yellow), but the game doesn&#039;t freeze if CFC3 is odd in Yellow.


subject: Re: Fighting with no pokemon in Pokemon Red
poster_name: Cryptic_Lynx
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cryptic_Lynx
icon: xx
body:
  Oh, thanks. I figured that there would be Super Glitch-like effects if I managed to escape, like corrupted map tiles and such, though, that&#039;s a bit disappointing.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I had a dream last night I had a pet...Mario dinosaur. I&#039;m not sure if it was Dorrie or the blue apatosaurus from the Dino Dino Jungle level, but definitely one of those two.<br /><br />So for some reason we were in Castelia City (aka best PokÃ©mon Black &amp; White city), and I was in tears because I had to let the dinosaur go. I was at the port, gave it one last hug around the neck, and watched him/her swim away, and then woke up.<br /><br />Why would you make me feel those feels, subconscious?


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I got it to work in VBA, but only when it isn&#039;t in Super Game Boy mode which is interesting. I wonder if you used a HRAM value other than $FFF9 (you&#039;d have to make sure that the 5 addresses that follow it are unused too) it would fix this problem?<br /><br />My &#039;raw&#039; 8F code:<br /><br />3E F0 EA 1E D3 26 D3 2E 4A 22 3E D3 22 3E CB 22 3E 97 22 3E E0 22 3E F8 22 3E C9 22<br />26 FF 2E 86 3E 18 22 3E 71 22 2E F9 3E 3D 22 3E 20 22 3E FD 22 3E C3 22 3E 4A 22 3E D3 22 C9<br /><br />I just [url=https://www.youtube.com/watch?v=2rIqARgv5LU] used TheZZAZZGlitch&#039;s &quot;jailbreaking&quot; method[/url] in order to execute this code.<br /><br />This 59 opcode/operand-long code won&#039;t &quot;fit&quot; in the items pack (since there are only 17*2 accessible addresses if your code starts from item 3), but it would fit in the stored PC items.<br /><br />This is not really viable though, because it contains duplicate items (you can&#039;t deposit more than 1 of these with a quantity over 99 IIRC) and there are also a couple of glitch items.<br /><br />Would anyone like to add &#039;junk code&#039; into my code so that it spells out good items, please? Thanks.


subject: Re: Arbitrary code execution in Red/Blue, taken to extremes at ADGQ 2015
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  Kinda pisses me off that a private group of people did this rather than GCL.<br />I mean this is basically why I read these boards, rather than the new age people who do things for money or whatever.


subject: Re: Arbitrary code execution in Red/Blue, taken to extremes at ADGQ 2015
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I share a bit of your frustration. I rarely do see a thorough explanation of how things are done, but instead things seem to be taken underground maybe in Skype groups not open to the general public etc., or kept secret, or documented on a page that is unlikely to be found.<br /><br />This is less of a problem now with the PokÃ©mon Speedrun Wiki acting as a reference for PokÃ©mon routes and the mechanics of glitches relevant to speedrunning, but I don&#039;t know if it covers total control hack things.<br /><br />I don&#039;t like to see things become open only to those people in specialized groups. I have taken some of the tricks that only &#039;some people&#039; know and made videos of them and it helped the general public learn about them. Adding &#039;obscure&#039; glitches to Bulbapedia also helps greatly. Once this wiki is much more developed I&#039;d like us to affiliate with Bulbapedia, and it would be cool if every glitch article had a small box that says &quot;Glitch City Laboratories also have an article about Missingno.&quot;, etc. I don&#039;t know what the staff would feel about that though.<br /><br />The dokokashira door glitch used to be one of these &#039;obscure glitches&#039; for the English community back in 2006 (the select glitch itself wasn&#039;t well known too, though I saw discussion of it on Azure Heights), but now many people know about it. The mechanics of planning a route also weren&#039;t well documented, so I documented them.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since $FFF9 disables the joypad check, it&#039;s the only way you can have the game read the randomized inputs and not go through the joypad check.<br /><br />Trying to make the code out of items isn&#039;t that suitable; rather I created a method to write code using the Map Script Pointer.<br /><br />[code]<br />*Any Tossable Item<br />*Any Tossable Item<br />TM50 x31<br />TM43 x4<br />TM03 x55<br />PP UP x4<br />TM50 x33<br />TM11 x177<br />TM34 x72 ; quantity controls Low byte of where to write<br />TM50 x33 ; Item controls high byte of where to write<br />Leaf Stone x211<br />Full Heal x175<br />TM34 x31<br />TM43 x234<br />Thunderstone x211<br />TM24 x140<br />&#91;]j. x205<br />Fire Stone x41<br />TM01 x[any]<br /><br />ld a,(D31F)<br />inc b ; filler<br />swap a<br />ld c,a<br />inc b ; filler<br />ld a,(D321)<br />or c<br />ld (FA48),a<br />ld hl,D32F<br />inc (hl)<br />xor a<br />ld (D31F),a ; zeros the two top items&#039; quantities<br />ld (D321),a<br />ld (ff00+8C),a<br />nop ; filler<br />call 2920 ; makes the start menu open<br />ret<br />[/code]<br /><br />Swap a Water Stone with 211/243 Quantity into the Map Script Pointer, to start the hex writer.<br /><br />The TM34&#039;s quantity and the TM50 item identifier controls exactly where to write. For this code, I used the 72 quantity and the TM50 to start writing in the beginning of Daycare data (FA48). The two items&#039; quantities control the low byte and high byte of the byte to write. Using this method, write the following bytes:<br />[code]<br />F0 D4 CB 47 28 02 CB 47 28 02 CB 4F F0 D3 20 02 CB 9F CB 97 F5 FA 5E D3 FE 48 20 04 F1 CB B7 F5 F1 E0 F8 C9<br /><br />ld a,(ff00+D4)<br />bit 0,a<br />jr z,02<br />bit 1,a<br />ld a,(ff00+D3)<br />jr nz,02<br />res 3,a<br />res 2,a ; no select button<br />push af<br />ld a,(D35E)<br />cp a,48<br />jr nz,04 ; jumps to second pop af<br />pop af<br />res 6,a ; can&#039;t press up in daycare<br />push af<br />pop af<br />ld (ff00+f8),a<br />ret<br />[/code]<br /><br />After inputting that code, swap a &quot;Nickname?&quot; with 216 quantity where the Leaf Stone is, and write these following bytes.<br /><br />[code]<br />3E 4F 4F 21 F7 D2 AF 22 0D 20 03 EA 63 D1 3D EA 1D DE F3 3E 18 E0<br />86 3E 71 E0 87 3E 3D E0 F9 3E 20 E0 FA 3E FD E0 FB 3E C3 E0 FC 3E 48 E0 FD 3E DA E0 FE 3E B0 EA 6E D3 3E 40 EA 6F D3 D9<br /><br />ld a,4F ; 3E 4F<br />ld c,a ; 4F<br />ld hl,D2F7 ; 21 F7 D2<br />xor a ; AF<br />; .loop<br />ldi (hl),a ; 22 <br />dec c ; 0D<br />jr nz,03 ; .loop, 20 03<br />ld (D163),a ; EA 63 D1<br />dec a ; 3D<br />ld (D31E),a ; EA 1E D3 <br />di ; F3<br />ld a,18 ; 3E 18<br />ld (ff00+86),a ; E0 86<br />ld a,71 ; 3E 71<br />ld (ff00+87),a ; E0 87<br />ld a,3D ; 3E 3D<br />ld (ff00+f9),a ; E0 F9<br />ld a,20 ; 3E 20<br />ld (ff00+fa),a ; E0 FA<br />ld a,FD ; 3E FD<br />ld (ff00+fb),a ; E0 FB<br />ld a,C3 ; 3E C3<br />ld (ff00+fc),a ; E0 FC<br />ld a,48 ; 3E 48<br />ld (ff00+fd),a ; E0 FD<br />ld a,DA ; 3E DA<br />ld (ff00+fe),a ; E0 FE<br />ld a,B0 ; 3E B0<br />ld (d36e),a ; EA 6E D3<br />ld a,40 ; 3E 40<br />ld (d36f),a ; EA 6F D3<br />reti ; D9<br />[/code]<br /><br />Finally, swap another Nickname 216 where the Map Script Pointer is, and close the menu to execute the code.<br /><br />This code is slightly different. It only presses start 1/4 of what it normally would, and it prevents access to the daycare man. (where I store my code)


subject: Burned Tower Silver executing arbitrary code in German and Spanish Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Even though arbitrary code execution has been found in English Crystal, I thought I&#039;d document this interesting glitch. It may be possible without cheating if you can pull off walk through walls (from a suitable map distortion?) and instant victory. A bad clone would be required first.<br /><br />In the Burned Tower, you can find your rival Silver. In PokÃ©mon Gold and Silver, the rival talks to you after you enter but in PokÃ©mon Crystal you have to approach him from the right.<br /><br />[img]http://i1.minus.com/iGdcX8395O3V.png[/img]<br /><br />The game glitches out if you use walk through walls to talk to him directly (or approach him from the left in most versions). In most versions, the game may just freeze without executing code from writable memory. In English Crystal, talking to Silver this way executed an invalid opcode at RO61:607E, freezing the game.<br /><br />[img]http://i5.minus.com/ik5yG8tRPbDl2.png[/img]<br />[img]http://i2.minus.com/i6TH1yzrzrxyQ.png[/img]<br /><br />German PokÃ©mon Crystal is special, because the game let me battle Silver as a Trainer with non-freezing glitch text; who was a male Swimmer called KÃ„TE with a level 21 Staryu.<br /><br />(In French, German, Italian and Spanish Crystal the collision addresses seem to be the same as the English version, so the WTW codes 00100FAC2, 0100FBC2, 0100FCC2, 0100FDC2&nbsp; will work)<br /><br /><br />[img]http://i6.minus.com/irj8MSlnemVQN.png[/img][img]http://i2.minus.com/iZVwt70OwFzoy.png[/img]<br />[img]http://i3.minus.com/ijwzL7DgXhccF.png[/img][img]http://i3.minus.com/iQwAz10U3Jyqh.png[/img]<br /><br />[img]http://i1.minus.com/iyaL4qTgJ0Sht.png[/img][img]http://i1.minus.com/iyaL4qTgJ0Sht.png[/img]<br /><br />After beating KÃ„TE, the game executed code from SRAM:B3B3, which may be a writable location.<br /><br />But this glitch is most promising if you somehow avoid the battle (with all fainted PokÃ©mon from ????? FF or no PokÃ©mon at all).<br /><br />The game did some stuff and executed code from WRAM:C610, and then later WRAM:DD63 which is the total HP of PokÃ©mon 3. So maybe with specific PokÃ©mon you could execute arbitrary code? I think the game probably messed up the stack though, so we may need a workaround to that and you would have to terminate the script somehow.<br /><br />[img]http://i1.minus.com/ibe2QR0qq11ZxC.png[/img]<br />[img]http://i5.minus.com/i89Dh4KaxTAZe.png[/img]<br /><br />In Spanish PokÃ©mon Crystal, Silver won&#039;t walk up to you from the left, but you can still talk to him and this will execute code from SRAM:B2CD.<br /><br />[img]http://i5.minus.com/igDMxg78UfEQJ.png[/img]<br /><br />Edit on July 9th 2015: Fixed WTW GameShark codes.


subject: Re: Pokemon Blue plays itself (TPP)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7155.msg197377#msg197377 date=1420911574]<br />Since $FFF9 disables the joypad check, it&#039;s the only way you can have the game read the randomized inputs and not go through the joypad check.<br />[/quote]<br /><br />Thanks lucky, I didn&#039;t know.<br /><br />Your method looks cool (and I like how it looks like you can execute RNG plays PokÃ©mon but with start being pressed 1/4 of the time now). I may try it some time. Thanks for sharing it.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welp, had a really strange one this morning.<br /><br />The local mall was being transformed into a cathedral for some reason, which was Hades&#039; cue to rise from the Underworld and...take over Earth, I guess. He decides to start with the mallthedral, which is where the entirety of the dream took place. Hades was much more tempermental than in Disney&#039;s Hercules, and regularly oozed out the crimson flames from when he was pissed.<br /><br />Eventually, everyone managed to elude Hades, which prompted him to bring Cerberus into the game to hunt people down. People were hiding in various rooms with unknown purposes, leaving me left. Someone told me to &quot;step on the crosses,&quot; Hades and Cerberus merged into one being, and he chased me up to the rooftop for an epic battle that never was. On the stairs I saw little cross indents in the middle, so I stepped on those and CerberHades was damned when I reached the top.<br /><br />That was a fun dream.


subject: Re: Dragon Rage was not in RBY
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Interesting mistake.<br /><br />By the way, Google Translate is really helpful for translating that sentence from Italian to English! It&#039;s a pleasant surprise after my struggled attempts at translating Japanese to English, with that language system being Subject-Object-Verb, and maybe not being as well supported on Google Translate, etc.<br /><br />(I saw your post back when you posted it but forgot to reply, sorry)


subject: Re: Pokemon Omega Ruby and Alpha Sapphire Discussion
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apparently, route 119 is split into multiple maps which make the PokÃ¨nav reset as you cross the border (despite rematches being global for the whole route and the act of crossing not making the &quot;Poke Radar&quot; encounter disappear!)<br /><br />https://www.youtube.com/watch?v=tLkHKpGDPI4


subject: Re: Pokemon Omega Ruby and Alpha Sapphire Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Interesting. I&#039;ll also record that on my capture device, hopefully I don&#039;t encounter any problems on my new operating system. (I got a new laptop recently and it&#039;s Windows 8).


subject: Re: Pokemon Omega Ruby and Alpha Sapphire Discussion
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While you&#039;re at it, take a picture of the marquee in shops (at least Mauville&#039;s) with the PokÃ¨ Ball icon followed by an &quot;X{space}I{diamond}&quot; that is supposed to mean &quot;not available&quot; and indeed disappears in X/Y when you can purchase Balls, but not in these!


subject: Re: The mysterious 255 hours glitch and other walking Pikachu glitches (Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [url=https://www.youtube.com/watch?v=GA89M3MvnFI]Breakthrough![/url] It seems like Trainer mutation (a glitch previously only in Red/Green/Blue via a select glitch where you turn Trainers into PokÃ©mon) is possible in localized Yellow.<br /><br />I don&#039;t know if it is exclusive to the Spanish version though, and Addri has only found a few PokÃ©mon that you can get with it.<br /><br />Edit:<br />[quote author=Torchickens (to Addri Trainer)]<br />It works in English Yellow. I got a Kangaskhan and Clefairy to appear with it. How this works is exactly like the Japanese version Trainer mutation; the map stores Trainer IDs followed by a roster value for the current route, but if the &quot;Trainer ID&quot; becomes below C8 (200), it will become a PokÃ©mon. One of these addresses is D508 (English version) for a Jr. Trainer Female, CE on this route. As for corrupting those addresses, with the Pikachu off-screen glitch, which corrupts addresses beginning from D438, you can corrupt it after taking 209 steps with Pikachu off screen. You don&#039;t necessarily have to walk through walls, because you can force Pikachu off-screen with the glitch item Lg- (hex:6E); however, that may mean that you only encounter PokÃ©mon IDs 01-04 or Rhydon-Clefairy (PokÃ©mon based on the direction of the 209th step you took); while doing something in a Glitch City seems to make it so that you can access more than 4 PokÃ©mon. This raises a question; how could we make it so you can get rare PokÃ©mon like Mew with the glitch, or glitch PokÃ©mon/Trainers, or possibly adapt this for a Yellow 151 catch em all speedrun?<br />[/quote]<br /><br />Edit 2:<br />In addition to PokÃ©mon 01-04, I got an FF Trainer (non-ZZAZZ glitch Trainer roster FF), ZZAZZ glitch Trainer (Trainer FF roster 08) and level 255 Clefairy with this.<br /><br />https://www.youtube.com/watch?v=eT8XfA3gUjg


subject: Re: Arbitrary code execution in Red/Blue, taken to extremes at ADGQ 2015
poster_name: Vuroja5
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The TAS-bot segment is organised by the TASVideos community, and was discussed on their forum here: http://tasvideos.org/forum/viewtopic.php?t=15787. (I haven&#039;t read through the thread so not sure how much they reveal in it!)


subject: Re: Recording the ASM of all glitch items.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=7153.msg197386#msg197386 date=1421052301]<br />What does rst $38 do to wreck the game?<br />[/quote]<br /><br />Basically it&#039;s the same as call $0038, and at $0038 there is another rst $38. So the stack (which grows to encompass all of ram) gets filled with $0039.


subject: Re: Arbitrary code execution in Red/Blue, taken to extremes at ADGQ 2015
poster_name: xparasite9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As I suspected they broke out of Red into SGB and broke out of SGB into full control of SNES.<br />Neat I guess


subject: Re: Putting arbitrary data into a BMP
poster_name: xparasite9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  heh. reminds me of some of the mini-projects I did. especially regarding the PBM image format. that stuff is really fun.<br /><br />so is loading up files as raw audio in audacity. you&#039;d be surprised at how some windows DLLs sound.


subject: Re: Putting arbitrary data into a BMP
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool.<br /><br />Loading files as raw audio sounds fun. I&#039;ve watched a few videos from somebody named furrtek called &quot;Sound of ROMs&quot; where they played ROMs as audio, such as this [url=https://www.youtube.com/watch?v=R7oMmFqZv6A]one[/url], and the results are pretty interesting. I asked them how to do it long ago and they sent me a message, but I forgot the details and I don&#039;t know if Youtube still has my message stored from that long ago.<br /><br />I didn&#039;t know you could play files that aren&#039;t audio as audio in Audacity. How do you do it without the &quot;Error Importing&quot;: &quot;Audacity did not recognize the type of the file&quot; message?


subject: Easiest Glitch City EVER!!! (PokÃ©mon Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Somebody named Sally sent me a long email regarding the Pikachu off-screen glitch. Among a few other things, she found that under certain circumstances, the game sets the address D42F to 02, and this makes Pikachu stay.<br /><br />This is done in normal gameplay for Pewter City&#039;s PokÃ©mon Center&#039;s singing Jigglypuff, Bill&#039;s House (two times for the Bill as a PokÃ©mon event), and the PokÃ©mon Fan Club (Clefairy event) in Vermilion City.<br /><br />If you make Pikachu go off the screen after Pikachu stays, then you can corrupt data from D438 and onward (each corrupted address is based on the step you take) by walking with Pikachu off the screen, and you can cause a Glitch City if you walk enough steps.<br /><br />So this glitch previously thought to require a Glitch City and walk through walls or a glitch item (Lg-, Rival&#039;s effect item or 9F) is actually a &#039;natural glitch&#039; because it requires no further glitches!<br /><br />The Pewter PokÃ©mon Center event can happen regardless of your progress in the game.<br /><br />The Glitch City is ridiculously easy to achieve:<br /><br />1) Go to Pewter City&#039;s PokÃ©mon Center with the walking Pikachu and talk to Jigglypuff to make it stay.<br />2) Then don&#039;t talk to Pikachu again and walk right until Pikachu is off-screen.<br />3) Then just keep walking around without Pikachu on the screen, and a Glitch City will occur after 243 steps of Pikachu off the screen.<br /><br />You can also use the other two locations where Pikachu is intended to stay to cause a Glitch City stay as there is enough space to put him off-screen.<br /><br />I actually wonder if our PokÃ©mon Yellow is based on Japanese PokÃ©mon Yellow v1.0 and if a later Japanese version (rev A or rev B) fixed the glitch because it&#039;s such a silly mistake and it&#039;s very easy to replicate. Surprisingly no one seems to have documented it before, but I guess not many people would walk 243 steps for the corruption effects to be particularly noticeable.<br /><br />Edit: No, it occurs in v1.0, rev A, rev B and the lesser known [url=http://datomatic.no-intro.org/?page=show_record&amp;s=46&amp;n=1024]v1.3[/url] too (supposedly DMG-APSJ-3).<br /><br />Incidentally, V1.3 may actually be the third revision (the next one after rev A), because I did a code comparison with it and it had the most in common with rev A and had much more differences between v1.0 and rev B.<br /><br />[img]http://i5.minus.com/ib1DBwThs6Y5iM.png[/img][img]http://i4.minus.com/iblOEyxtSMBRCG.png[/img][img]http://i.minus.com/jbnOkiORaiRA7j.png[/img][img]http://i2.minus.com/ikUvLlFSjsh54.png[/img][img]http://i4.minus.com/ibqnFOQyjEvZFz.png[/img]<br />[img]http://i3.minus.com/ibzwHqkjlSntTX.png[/img][img]http://i6.minus.com/ibjf514mG5qIQl.png[/img]<br /><br />Sally also shared a new trick. I will document this and the &quot;easiest Glitch City ever&quot; in a new video.


subject: Re: The mysterious 255 hours glitch and other walking Pikachu glitches (Yellow)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This glitch seems to be able to permanently harm the save file. Triggering the Oak&#039;s Parcel event at the Mart after corruption on Route 1 turns the Mart into a glitch city after the dialogue. The door warp is still there if you don&#039;t open the start menu (which removes the door warp as well), and getting out of bounds of the original mart still makes the game crash. (which means coordinates aren&#039;t changed)


subject: Re: The dream thread
poster_name: PhantoMewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some of you guys have interesting dreams. Let me share one I had recently...<br />In Dreamland I had an NES. I dont have one in real life. I brought the NES to school and while I was talking to my friends about it, there was an announcement that there was going to be a terrorist attack. I wanted to save my NES and I had no idea what to do. When I left the classroom I saw some of my classmates training to be horse riders. When I told my sister about the dream, she told me it could be a time when technology had destroyed the world and that there were efforts to completely eradicate technology. That explains why my classmates were learning horse-riding and why I treasured my NES so much. (I would in real life too but not as much as in my dream)<br />This should be turned into a dystopian novel or something. It will totally outrock The Hunger Gamesor Maze Runner!!


subject: Re: Zowayix's Procrastinated Anime Reviews
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I don&#039;t know how to write opening sentences. So yeah, I&#039;m going to review Angel Beats. From what I can gather, this is one of those right-in-the-feels anime, so I bought a whole bunch of tissues (if anyone asks young adult males have plausible deniability). I could be wrong and thinking of something else, though, as is sometimes the case. Speaking of case, let&#039;s see what the back of the case says[1]. The protagonist died. Spoilers already? Well fuck you, case. And the rest of the description makes it sound more like an action shÅnen series. With black comedy. So I could have been wrong. I guess I&#039;ll find out.<br /><br />There&#039;s no special features on this DVD (unless they&#039;re on the second disc), though the setup does specifically have a subtitle option for only translating the signs and writing, which makes sense if you watch dubs like me. I suppose that should really be a given, but I remember watching something else that had either subtitles for dialogue and everything (which are differently translated from the dubbing) or no subtitles at all, so I was like &quot;well fuck you then&quot;. But yeah, they&#039;ve done well here.<br /><br />On to the actual watching part: We are immediately treated to a nice opening theme named &quot;My Soul, Your Beats&quot; by Lia, which I recognise from one of her remix albums and it&#039;s kinda cool to hear the original for once. It&#039;s not as good as the [url=https://www.youtube.com/watch?v=WjHjGlkLY1k]piano and violin version[/url] (or ãƒ”ã‚¢ãƒŽÃ—ãƒã‚¤ã‚ªãƒªãƒ³ç”Ÿæ¼”å¥Remix, if you will) on enigmatic LIA 4, but that&#039;s only because that rearrangement is really good, and not because this is bad, because it isn&#039;t. So apparently, this is actually about some afterlife group that rebels against God, or something. Sounds cool. The soundtrack is cool already, but I&#039;ll get to that afterwards as I always do. Also, what the shit is happening? I guess this is the kind of black comedy advertised. It sort of throws you right into the action, which I guess is nice, though I&#039;d like to know who this guy is. Hey, the box says M for infrequent coarse language mate. You don&#039;t have to cut yourself off saying fuck.<br /><br />So I just finished episode 1, and I still don&#039;t know what&#039;s happening. So you&#039;re rebelling against God, and then you claim there isn&#039;t one, but then you claim that you... believe in him? There was also the good old &quot;lyrics that are blatantly about the series&quot; insert song for some reason which was at least subtitled well by having both the original and translated lyrics on screen. I don&#039;t know what any of the motivations of these characters are or what is the actual situation that the protagonist has been placed in, other than everyone&#039;s dead (sort of). Perhaps that&#039;s the point. It&#039;s interesting enough to keep me watching, anyway, because of the aforementioned action and black comedy. I thought I recognised these dubbed voice actors from somewhere else, but as it turns out I don&#039;t.<br /><br />That&#039;s the first impressions. Now that I&#039;ve come back to finishing this review (which probably feels really weird to people reading it, and perhaps this format of starting the review before watching and finishing the review afterwards doesn&#039;t actually work, and I welcome any feedback as to which format sucks more), it&#039;s time for the final impressions. So, in a lot of ways, this is a fantastic anime.<br /><br />Basically, this is like a slice-of-life anime if slice-of-life wasn&#039;t necessarily a subgenre of comedy. If that makes sense. It gets asked the question &quot;Are you a light-hearted series, or are you serious?&quot; and replies with the taco answer of &quot;Why not both?&quot;. And it manages to pull off both quite well without being terribly jarring, even when the same situation that keeps you on your seat just an episode ago is now used purely for laughs. Oh, and there&#039;s the feels. It&#039;s not the entire focus, and it&#039;s not as heavy-hitting as it could be, but they happen. No matter what your preference for anime is, there&#039;s going to be something here for you to enjoy[2]. The characters are pretty cool. You got the main character who ends up not being generic and having a backstory, some grill who acts like Haruhi but not a complete dick[3], and then there&#039;s Angel. I won&#039;t spoil of course whether or not she&#039;s the antagonist or not (this is the kind of series which likes to be deliberately ambiguous initially, but it does tell you by the end), but she&#039;s pretty cute. And has cool superpowers. She would be my waifu if I didn&#039;t already have one, and if the premise of the series didn&#039;t involve her being technically dead or (depending on how you interpret everything, ending and all) at least in an alternate universe. The animation is drawn pretty well (the box says it&#039;s by the people who did Fullmetal Alchemist, or something), the dubbing is... well, I guess it&#039;s more of mixed, actually. Otonashi (the main character guy)&#039;s voice is pretty good, it&#039;s like an exact mix between Light Yagami and Lelouch Lamperouge&#039;s respective dubbed voices. Angel&#039;s voice is soft and sweet and calming. Many other characters... sometimes not so much, in that they sound like stereotypical Californians. What am I watching here, Haganai? It&#039;s never to the point of making me want to switch to Japanese audio with subs, though. And it&#039;s an anime, you don&#039;t have to say &quot;upperclassman&quot;. It&#039;s perfectly acceptable to say &quot;senpai&quot;. The subtitles on the opening theme are on this DVD one of those ones where they&#039;ll show the Japanese lyrics one episode and the translated English version the next, with no rhyme or reason. But the soundtrack, though. I&#039;m going to have to make a new paragraph for this.<br /><br />Because it&#039;s fucking good. Let&#039;s start with that opening theme, shall I? I&#039;ve already said that I like it up in that third paragraph, but it really is fantastic. Actually, it&#039;s basically as good as the remix I mentioned there, except it has a bit more instruments and percussion. It&#039;s interesting how much of a difference the latter makes, in that this has an &quot;opening&quot; feel to it, and gets you pumped for watching the show while still being melancholic. And of course Lia&#039;s voice is great as always. For the score, this is like Future Diary in that if I mentioned everything I like from it, I&#039;ll have posted the whole thing, so I won&#039;t do that (also, I just finished watching it so I don&#039;t know the song titles yet). I will talk about it in a general sense, namely that it combines various genres instead of just going with the generic orchestral stuff you see in Western shows/movies these days and some anime (which I&#039;m not saying sucks, but a lot of it does sound the same). It&#039;s composed by some mysterious entity named ANANT-GARDE EYES [sic], who seem to mostly have just been created for the sole purpose of this anime, but they&#039;ve also worked with Lia for some other anime openings/endings she&#039;s sung, and something called &quot;Mekakucity Actors&quot;. As for insert songs, they&#039;re in there, they&#039;re alright I guess. Not too shabby, but also not too memorable. Ending theme I&#039;m not so sure about. Perhaps it&#039;s because the DVD annoyed me by playing it twice (over the original credits, then the next episode preview, then over the dub credits), perhaps it&#039;s because I don&#039;t really care for acoustic songs that much. For those of you that do, it&#039;s... probably good? I wouldn&#039;t know. But I do recommend you seek out the soundtrack any way you can. I think it&#039;s out of print (CDJapan don&#039;t have it), sadly, but you might be able to find it used. If you&#039;re having trouble finding it, it&#039;s a black cover art with a piano and red text.<br /><br />So, am I going to call this my favourite anime of all time? I was going to. It&#039;s close. There&#039;s just.... only one thing. It&#039;s only 13 episodes (not counting the 14th bonus pure comic relief episode). It is, one might say, rushed. A lot of characters obviously were meant to have backstories that were expanded on, but they just sort of skipped over them. I thought it was because of adaptation issues, but I was surprised to learn later that it&#039;s actually original and not a visual novel originally[4]. Also, the ending is... well... I suppose I should have expected an ending of that nature[5], but it&#039;s just like &quot;Awwwww, come on man&quot; when you finally get to it. At least it&#039;s not like other series where a whole bunch of episodes constitute the crappy ending, it&#039;s just the last minute or two that sucks. I suppose some people might be into that sort of thing and it might be just me. But fuck it, you know? I might still be on my journey to find the perfect anime, but this is a pretty good pit stop.<br /><br />[size=20pt]Final score: I don&#039;t have any funny ratings to give this one so I&#039;ll just write this overly long sentence instead / 10[/size]<br /><br />[[6]1] Do I get cool points for that segue? Because that was the coolest segue I have ever written.<br />[2] Okay, so not if you exclusively enjoy hentai and refuse to like anything else ever. There&#039;s a shirtless dude in a few scenes, and that&#039;s pretty much it.<br />[3] Alright, not as much of a dick. Yuri&#039;s cool though. Also, her name is lesbians.<br />[4] No seriously, what? I went this whole fucking time thinking that Key wrote a visual novel several years before this and it was then adapted. I was watching the whole fucking thing thinking &quot;Well maybe that made sense in the original&quot; or &quot;That joke might have worked better in a game format&quot; and on the flipside &quot;How did they manage to portray that in a visual novel format?&quot; and when I looked for the soundtracks I almost got confused because I thought I might be accidentally looking at the visual novel&#039;s soundtrack and it turns out this whole fucking time there was none and they just got the guys from Key to make an anime.<br />[5] Actually, it has one of those after-the-credits things that are left ambiguous enough so sappy losers like myself can interpret as a happy ending again. It still leaves me feeling down though.<br />[6] Why do square brackets denote footnotes, anyway? It doesn&#039;t really bug me as such, it&#039;s just kinda weird. It&#039;s one of those things you don&#039;t question until you question it. Though there&#039;s probably a good and well defined reason, I&#039;m stupid so I dunno.<br /><br />You thought I wouldn&#039;t actually Facebook stalk myself to get the unnecessary reactions like I said I would in the Nichijou review later? You thought wrong. Here&#039;s my ramblings for this series:<br />[img width=500]http://i.imgur.com/M6nMn8I.png[/img][img width=500]http://i.imgur.com/M7cD6pj.png[/img][img width=500]http://i.imgur.com/4pYtuuv.png[/img]


subject: Gen4: Glitching the game with an empty party
poster_name: RichardG867
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RichardG867
icon: xx
body:
  Hey people, I&#039;ve been lurking on this forum for a while, and was told to register after doing some experiments on the subject of this topic.<br /><br />On Gen4, if you edit your save to have an empty party with a party count* of 6 (Pokesav lets you do that), the game starts behaving unpredictably when it comes to your party PokÃ©mon. You enter wild battles with and using random bad eggs and/or glitch PokÃ©mon (that may or may not crash the game or emulator) like these ones:<br /><br />[img]http://i.imgur.com/lCq8kvO.png[/img] [img]http://i.imgur.com/9J7pK3V.png[/img] [img]http://i.imgur.com/IddWgC3.png[/img] [img]http://i.imgur.com/AGXg2Pb.png[/img] [img]http://i.imgur.com/EzLG9tM.png[/img]<br /><br />Those usually have ridiculously long animations that you can fast-forward through. I&#039;ve managed to get bad eggs that will actually go into battle without crashing and do weird things (such as Drizzle, burn without the BRN indicator and recovering from it using a no-name item, or poison damage that crashes the game during calculation), but I couldn&#039;t get those again.<br /><br />Other behavior:<br />[list]<br />[li]On HGSS, the game thinks you&#039;re walking a Bulbasaur (sprite and cry) with the nickname of your real party lead.[/li]<br />[li]Opening any kind of party screen crashes the emulator. The tweaking glitch has shown that emulators crash in places where a real DS would come close to, so this might actually do something else in a real DS.[/li]<br />[li]Centers think you have 6 PokÃ©mon as expected.[/li]<br />[li]The PC shows 6 question marks in the party screen.[/li]<br />[/list]<br /><br />I&#039;m not sure what hex values or moves those glitch PokÃ©mon have, since I can&#039;t find a memory map for HGSS anywhere, and in fact I would appreciate one for something non-glitch-related I&#039;m working on.<br /><br />* If you set your party count of 0, you get your real party, except the lead has a glitched sprite and Bulbasaur&#039;s cry.<br /><br />EDIT: Found a couple screenshots of the bad eggs that did go into battle:<br /><br />[img]http://i.imgur.com/PKhMSHc.png?1[/img] [img]http://i.imgur.com/I9GroU1.png?1[/img]


subject: Re: Gen4: Glitching the game with an empty party
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll probably be doing my own Gen 4-related research when I get the time. I, for one, am interested in that third screenshot.


subject: Re: Gen4: Glitching the game with an empty party
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  The only way to get these type of glitches legitimately in Gen 4 is by Sketching a glitch move from a Bad EGG (either by fighting a wild Smeargle in Artisan Cave or having a Ditto transform into a Bad EGG, then switching to Smeargle). I haven&#039;t really tested a lot with later gen glitches, but I did migrate a Smeargle with a glitch move. The glitch move&#039;s type crashed the game, but if you use Assist, you can use the move. Interestingly, with animations on it does an &quot;infinite&quot; DoubleSlap, but with animations off, it simply skips your turn.<br /><br />Perhaps a glitch move with that can corrupt the game in any way could allow this glitch to happen without cheating.<br /><br />Also, you can&#039;t trade glitch moves to Gen 5; it blocks the PokÃ©mon out :(.<br /><br /><br />Unrelated Edit: Just realized that this is the 10 000th post in the Pokemon Glitch Discussion Board :P.<br /><br />[size=2pt]Where is my reward?[/size]


subject: Re: Gen4: Glitching the game with an empty party
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder how Gen 4 migration handles my Ruby save file. Probably will just error out because 0 pokemon.


subject: Re: General Pokemon Glitchiness
poster_name: Cryptic_Lynx
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cryptic_Lynx
icon: xx
body:
  This is supposed to be just weird glitches, right?<br /><br />So, I don&#039;t remember this really well, because I was like seven when it happened. I was playing on my brother&#039;s physical copy of Pokemon LeafGreen (he had no cheating devices) and I think I was walking around on the route just north of Vermillion City, and I encountered a wild Oddish in the grass. I wasn&#039;t able to catch it because I didn&#039;t have any poke balls on me and I never saw it again.<br /><br />Oddish is FireRed exclusive, so I have no idea how this happened or why. Any ideas?<br /><br /><br />Another thing: I would have double-posted this if I could have. I overloaded my game with cheat codes, because I was trying to see if I could get a shiny Espeon as my starter, and I didn&#039;t use the right master codes. I sent out a Bad Egg with a black sprite.<br />I would post the screenshots, but I couldn&#039;t figure out how and they&#039;re the wrong resolution anyway.<br /><br /><br /><br />


subject: Re: Gen4: Glitching the game with an empty party
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh nice, I might try this.<br /><br />Just a question, what emulator do you use? I use DeSmuME and the version I have doesn&#039;t have speedup. I also have no$gba, but it... doesn&#039;t like my computer very much. I would like to view this without waiting 5 hours (DeSmuME is very slow on non-Japanese ROMs for me, and long animations would be unbearable) for the animation to complete.


subject: Re: Gen4: Glitching the game with an empty party
poster_name: RichardG867
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RichardG867
icon: xx
body:
  [quote author=sunriseespeon link=topic=7168.msg197402#msg197402 date=1421511612]Just a question, what emulator do you use? I use DeSmuME and the version I have doesn&#039;t have speedup. I also have no$gba, but it... doesn&#039;t like my computer very much. I would like to view this without waiting 5 hours (DeSmuME is very slow on non-Japanese ROMs for me, and long animations would be unbearable) for the animation to complete.[/quote]<br /><br />DeSmuME 0.9.10, or 0.9.9 when I need the GBA slot. You should be able to hold Tab.


subject: Re: Gen4: Glitching the game with an empty party
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Very interesting. Unfortunately your method freezes the game before battle on my Pearl (on real hardware). I don&#039;t know if doesn&#039;t work on Pearl, if DeSmuME is doing an emulation error, or if there are other factors involved, such as the version. I guess in-game variables could also be involved, maybe if the game is sending out PokÃ©mon past slot 6. Is that Skitty silhouette even used?<br /><br />Edit: When I do this on my EU HG on real hardware, it gives me 6 unusable Bad Eggs and the party doesn&#039;t freeze unless you view one of their summaries. Earlier I did some experimentation and found that if you have only two unusable Bad Eggs in the party then game will send out 0000 (&#039;DPBox&#039;). This is just a guess, but maybe the game tries to send out another PokÃ©mon in your party since Eggs and Bad Eggs like this cannot be used, but here you already have 6, so the game can&#039;t. I would have to try 1-5 Bad Eggs in the party though.<br /><br />Unfortunately the game froze as soon as I sent out a level 230 Bad Egg, but the opponent was corrupted to a burned Bad Egg at level 77.


subject: Re: G/S/C glitch discussion
poster_name: Mewtwo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mewtwo
icon: xx
body:
  The other day I quite by accident came across the Celebi glitch using the Coin Case in the databases here and I&#039;m thinking now that I may need to get my hands on new cartridges, my originals all died. <br /><br />I never knew there were so many in this generation back during my Silver era which was the early 2000&#039;s. The only one I ever did, at least that didn&#039;t involve a gameshark was the cloning glitch and I mean I abused the hell out of it, I did it countless times yet to my knowledge I NEVER received a bad clone. I didn&#039;t even know that could happen until reading this topic.


subject: Infinite T-Fly/Rival CT, 9F the Stack Overflow Item and &quot;8 8&quot; the Vblank Item.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  I&#039;d put this in a new post, but I feel it&#039;s probably better to put it in a new post.<br /><br /><br />[size=18pt][b]8CT-Fly/Infinite T-Fly + Rival CT/whatever you want to call it[/size]<br />Today, the 151 Glitchers were looking into Infinite T-Fly/Rival CT, where you can create a Cooltrainer/Lol Glitch based on the screen tiles using Rival CT, and then continually getting encounters to LG off of by using the Infinite T-Fly glitch.<br /><br />For now, there isn&#039;t a video, so I&#039;ll post a link one it gets uploaded.<br /><br />Another thing I want to talk about, is what 9F actually does.<br /><br />[size=18pt][b]The Case of 9F[/b][/size]<br /><br />Usually, we&#039;ve used 9F to go to the overworld in a Battle. I decided to look at what exactly 9F does (to make sure if it&#039;s safe for the 151 run), and I found it very interesting.<br /><br />Basically, 9F goes through some warp checks, and after, it jumps to the overworld loop. However, it never actually returns. So basically 9F will continually add to the stack, until it eventually overflows into box nicknames. This can be a problem if you&#039;re catching pokemon, like with the 8CT-Fly, or if you switch box.<br /><br />Usually, the game crashes after catching around 8-9 PokÃ©mon, but it varies depending on how lucky you are with how stack corruption lines up with Pokemon Names + OT Names (or if you&#039;re super lucky, Pokemon Stats)<br /><br />[size=18pt][b]8 8[/b][/size]<br /><br />8 8 is also used to generate the Infinite Trainer-Fly, but we never figured out what the effect was, as it ranged from running at ROM4 at 50BF (iirc), or generating the encounter as normal. Again, I decided to look into the item&#039;s execution path.<br />What&#039;s interesting about this item is that it lands in the VBlank Interrupt, right at [url=https://github.com/iimarckus/pokered/blob/master/home/vblank.asm#L20]203D[/url]. This means the item effect is based on the VBlank Functions, as well as the return address of where the UseItem function was called. However, since you&#039;re dealing with corrupted registers (since you use the four addresses on the stack as the new values for all the registers), the effects of 8 8 depend on the values on the stack.<br /><br />EDIT: I just realized that the return address of 8 8 depends on the next item on the stack after popping hl, de, bc and af. So it doesn&#039;t return like 9F, but it pops 8 bytes off the stack though.


subject: Re: Infinite T-Fly/Rival CT, 9F the Stack Overflow Item and &quot;8 8&quot; the Vblank Item.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nice research.<br /><br />Oh, you can use Rival CoolTrainer and Infinite Trainer-Fly combined? That&#039;s cool!<br /><br />I haven&#039;t got a video of that combination, but I have videos of them separate.<br /><br />https://www.youtube.com/watch?v=HwnymX80ZMc - Rival CoolTrainer<br />https://www.youtube.com/watch?v=Wz8MH9cfusQ&nbsp;  - Infinite Trainer-Fly chain<br /><br />So do you use Rival CoolTrainer to manipulate the initial PokÃ©mon you get from the infinite Trainer-Fly chain? (via Special stat of the PokÃ©mon you catch with CT or out of battle?)<br /><br />Edit: For people who don&#039;t know, 8 8 (hex:7C) has the same unlimited Trainer-Fly yield enabling effect because you in-fact are using the item. The Super Glitch (TMTRAINER) item&#039;s long internal name corrupts CF91 (item effect) with the screen tile at y=0A, x=02 (always a menu tile that&#039;s 7C), and Viridian Forest&#039;s initial entrance spot from the south has a suitable 50 tile.


subject: Re: Infinite T-Fly/Rival CT, 9F the Stack Overflow Item and &quot;8 8&quot; the Vblank Item.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, that&#039;s exactly what happens.<br /><br />The glitch is hard to explain without a video because of all the complications (there are a lot), and Shenanagans is uploading a video, so I&#039;d rather wait until the video is uploaded before explaining it. (I&#039;m also tired and can&#039;t type much now, so I don&#039;t have time to type a full-fledged explanation)


subject: Re: Infinite T-Fly/Rival CT, 9F the Stack Overflow Item and &quot;8 8&quot; the Vblank Item.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I can imagine. It would have to be complicated if you want every Special stat (well except Specials 1-4, but you could get 257-260 etc.), with species, level and Special DV being manipulable values, I don&#039;t know which ones you could change to anything other than species and how to go about doing it though.<br /><br />OK, get some rest. You need it. I am tired too as I&#039;m staying up late and should not be really. Been testing Generation IV glitches for a long time today.


subject: Re: G/S/C glitch discussion
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: sunriseespeon
icon: xx
body:
  I don&#039;t really know where else to put this, but I found this really funny. Not sure if it counts as a glitch, but whatever.<br />[img]http://i.imgur.com/f0cUGLA.png[/img]<br />First time healing at a pokemon center in a fresh Crystal save file. This happens. Never happened again, and it didn&#039;t affect (effect? I&#039;m half asleep and ill, I don&#039;t have time for this.) the game in any way.


subject: Re: Gen4: Glitching the game with an empty party
poster_name: RichardG867
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7168.msg197404#msg197404 date=1421521790]<br />Very interesting. Unfortunately your method freezes the game before battle on my Pearl (on real hardware). I don&#039;t know if doesn&#039;t work on Pearl, if DeSmuME is doing an emulation error, or if there are other factors involved, such as the version. I guess in-game variables could also be involved, maybe if the game is sending out PokÃ©mon past slot 6. Is that Skitty silhouette even used?<br />[/quote]<br /><br />Most glitched battles freeze on DP, however I managed to trigger some that don&#039;t crash on Route 201 somehow.<br /><br />[quote author=Torchickens link=topic=7168.msg197404#msg197404 date=1421521790]Edit: When I do this on my EU HG on real hardware, it gives me 6 unusable Bad Eggs and the party doesn&#039;t freeze unless you view one of their summaries. Earlier I did some experimentation and found that if you have only two unusable Bad Eggs in the party then game will send out 0000 (&#039;DPBox&#039;). This is just a guess, but maybe the game tries to send out another PokÃ©mon in your party since Eggs and Bad Eggs like this cannot be used, but here you already have 6, so the game can&#039;t. I would have to try 1-5 Bad Eggs in the party though.[/quote]<br /><br />If it doesn&#039;t crash on real hardware, it&#039;s an emulator inaccuracy. I know the tweaking glitch crashes DeSmuME when it would work on real hardware.<br /><br />[quote author=Torchickens link=topic=7168.msg197404#msg197404 date=1421521790]<br />Unfortunately the game froze as soon as I sent out a level 230 Bad Egg, but the opponent was corrupted to a burned Bad Egg at level 77.<br />[/quote]<br /><br />When I first tried the glitch, I got several bad eggs that would go into battle and do all kinds of weird stuff that eventually froze the game, but I haven&#039;t been able to again.


subject: Re: Infinite T-Fly/Rival CT, 9F the Stack Overflow Item and &quot;8 8&quot; the Vblank Item.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Shenanagans posted a video here: https://www.youtube.com/watch?v=bv5OITisjuI<br /><br />[size=6pt](can someone just give it a [size=1pt]Safe for GCLF[/size] name already)[/size]


subject: Re: Infinite T-Fly/Rival CT, 9F the Stack Overflow Item and &quot;8 8&quot; the Vblank Item.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Well it is:<br />Instant Glitch City + infinite Trainer-Fly chain + Rival tile writing name glitch item + LOL glitch.<br /><br />I don&#039;t like the name LOL glitch too much personally. Because as applied here you can escape from battle with 9F and in Yellow you could do it more efficiently with -gm rather than Lg- anyway. Plus Lg- is responsible for more glitches like causing Trainer battles to repeat and Pikachu to stay. I would call LOL glitch &quot;Super Glitch item out of battle capture trick&quot;, unfortunately that&#039;s a pretty long name. <br /><br />It seems difficult to provide a descriptive name for this glitch. The suggested &quot;f**k CT Glitch&quot; (I&#039;m no fan of bad language but it works) is clever, &quot;Fly Until (you) Completely Kill CoolTrainer Glitch&quot; but I still don&#039;t fully like it. Although you are getting Trainer-Fly yields, it implies you are actually Flying away, Teleporting, etc. every iteration of the glitch.<br /><br />I think an alternative would be &quot;Rival name encounter chaining&quot; or simply &quot;(Speedrunning) Cooltrainer Killer&quot;.<br /><br />This is a complicated trick, but at the same time it seems like it may be easy to get used to.<br /><br />Everything works together doesn&#039;t it? -<br /><br />Trainer-Fly - to set up an initial PokÃ©mon yield when you go below Saffron.<br />Instant Glitch City - needed for the screen data for LOL glitch (via Super Glitch item) to work, and for a place with a suitable hex:53 tile (for printing the Rival&#039;s name).<br />9F - opening the menu from within battle; updating screen data.<br />Rival tile writing name glitch item - needed for control of the PokÃ©mon you LOL glitch.<br />Suitable Rival&#039;s name - value controlling species can be manipulated - thanks to item underflow it can be manipulated.<br />LOL glitch (via Super Glitch item) - needed for obtaining PokÃ©mon out of battle, and the initial battle makes it work.<br />Infinite Trainer-Fly (via 8 8) - for chaining encounters.


subject: Re: Infinite T-Fly/Rival CT, 9F the Stack Overflow Item and &quot;8 8&quot; the Vblank Item.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, there&#039;s no &quot;actual&quot; offical glitch name. I was thinking of using &quot;CT-Fly&quot;, but LG-Fly describes it better. You could say &quot;RivaLG-Fly, Rival CT-Fly, RivaLG T-Fly, etc.&quot; too, but I&#039;m not so good at making new glitch names. Dabomstew actually thought up of &quot;ultraLG&quot;, which does kind of sum up the glitch. I can&#039;t really say it&#039;s &quot;infinite&quot;, because you only have a limit before stack overflows into Box Nicknames, and then once a Pokemon Nickname overwrites the stack, the game essentially crashes.<br /><br />I think around $20ish bytes are added to the stack for each encounter (for all the times you use 9F, which is 2). Again, this can only be done around 8 times before it crashes, because of the stack overflow.<br /><br />Another note is that 8 8 doesn&#039;t actually have 8 bytes popped off the stack, since I checked the stack pointer after using 8 8, and it was the same value.<br /><br />There isn&#039;t really any use for it in &quot;casual&quot; gameplay, because there are easier and safer methods to get pokemon, not to mention this is only worth it for getting Multiple PokÃ©mon, but you&#039;d have to plan it out before executing it.


subject: Good news!
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  I will be getting a PokÃ©mon Yellow cartridge today.<br /><br />With my brother&#039;s gameboy, I can link the two together and test desync glitches. I was thinking of a possible desync glitch with sending out EC or F4 on Red, which equates to the 017 glitch PokÃ©mon (I call them Lavender Twins)<br /><br />Edit: Sorry about the UP, but I am excited, as TGB Dual doesn&#039;t save for me.


subject: What exactly are those curved lines?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I was playing around with &quot;international dokokashira door glitch&quot; in Yellow, specifically the &#039;remove terminator from party altogether&#039; method.<br /><br />After walking around, one of the tile corruptions was a tile with mainly white space, but it was surrounded by a curved line. If three of these tile blocks were rotated and put together it would form a large circle.<br />[img]http://i6.minus.com/ibhhxpMcls6266.png[/img]<br /><br />I am curious if these are used.<br /><br />Many of us have probably seen the lines like this on 3TrainerPokÃ©&#039;s mini-sprite as well.<br />[img]http://i5.minus.com/if2E6eb1ukXMI.png[/img][img]http://i2.minus.com/iSZ1qr3bMa6kt.png[/img]<br /><br />I think that invalid mini-sprite is in Red/Blue as well as Yellow if I recall correctly. I experimented with Red/Blue glitch mini-sprites [url=http://hax.iimarck.us/topic/637/]after Sawakita documented the starting offset for normal PokÃ©mon&#039;s mini-sprites[/url], but 3TrainerPokÃ© is the only English glitch PokÃ©mon that uses it.


subject: Re: What exactly are those curved lines?
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The top one looks somewhat like the circle from the animation for Defense Curl.<br /><br />[img]http://cdn.bulbagarden.net/upload/4/42/Defense_Curl_I.png[/img]<br /><br />Not sure if I&#039;d guess the same for the mini-sprite, though.


subject: Re: What exactly are those curved lines?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ah, thanks Spoink, Yuzihax.<br /><br />These lines have a thickness to them, though. Defense Curl does. However, there is a thick and less thick outline for each part of the circle.<br /><br />I don&#039;t think Substitute is the same either, because the lines are thicker/the second and third frames form cloudy areas.<br /><br />[img]http://i4.minus.com/ibqWPk5HpF3agt.png[/img] <br /><br />It&#039;s also strange they appear on the overworld. The overworld tile in the first screenshot may not exist in battle.<br /><br />Edit: Or maybe it does, it appeared to be an item ball that was replaced with the tile with the white space/curved line, and you can see item balls/NPCs after escaping from battle with -gm (hex:6A) in Yellow.<br /><br />I am reminded of those circle things to place boulders on in Victory Road. Maybe they are relevant?<br /><br />[img]http://i1.minus.com/ibeALDI9hV01gt.png[/img]<br /><br />


subject: Re: What exactly are those curved lines?
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Itâ€™s in the disassembly as [url=https://github.com/iimarckus/pokered/blob/master/gfx/mon_ow_sprites.png]gfx/mon_ow_sprites.png[/url].<br /><br />[url=https://github.com/iimarckus/pokered/blob/master/engine/mon_party_sprites.asm]engine/mon_party_sprites.asm[/url] refers to it:<br /><br />[code]&nbsp; &nbsp; &nbsp; &nbsp; dw MonPartySprites + $100<br />&nbsp; &nbsp; &nbsp; &nbsp; db $40 / $10 ; $40 bytes<br />&nbsp; &nbsp; &nbsp; &nbsp; db BANK(MonPartySprites)<br />&nbsp; &nbsp; &nbsp; &nbsp; dw vSprites + $380[/code]<br /><br />[code]&nbsp; &nbsp; &nbsp; &nbsp; dw MonPartySprites + $140<br />&nbsp; &nbsp; &nbsp; &nbsp; db $40 / $10 ; $40 bytes<br />&nbsp; &nbsp; &nbsp; &nbsp; db BANK(MonPartySprites)<br />&nbsp; &nbsp; &nbsp; &nbsp; dw vSprites + $780[/code]<br /><br />These create two 16â¢x16 overworld sprites:<br /><br />[img]https://i.imgur.com/5mfnApl.png[/img] [img]https://i.imgur.com/BoDETzt.png[/img]<br /><br />Where are they actually used? Heck if I know.


subject: Re: Good news!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7170.msg197420#msg197420 date=1421929665]<br />So is &quot;Spoink has Yellow&quot; going to be the new thing?<br />[/quote]<br /><br />I hope so. It would be the most epicest of all memes.<br /><br />Unless yellow means liver disease or something. Then I hope not.


subject: Re: Good news!
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7170.msg197423#msg197423 date=1421961567]<br />[quote author=Zowayix link=topic=7170.msg197420#msg197420 date=1421929665]<br />So is &quot;Spoink has Yellow&quot; going to be the new thing?<br />[/quote]<br /><br />I hope so. It would be the most epicest of all memes.<br /><br />Unless yellow means liver disease or something. Then I hope not.<br />[/quote]<br /><br />http://www.nlm.nih.gov/medlineplus/ency/article/001365.htm<br /><br />I&#039;m not South African though.


subject: Re: What exactly are those curved lines?
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  Stared at this for a while, and finally, it hit me. They look an [i]insane[/i] amount like [url=https://www.youtube.com/watch?v=ZVXQ7X65Tt8]the circles around the menu sprite while trading.[/url]<br /><br />(Using one of Torchickens&#039; videos as reference.)


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: stag019
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6888.msg194902#msg194902 date=1398971127]I&#039;m curious if in any of the Japanese versions entering one of these then using Teleport outside of the Safari Zone would warp you back in outside the rest house.<br /><br />Edit: That&#039;s not how it works. You have to talk to the PokÃ©mon Center nurse and heal in Generation I for Teleport&#039;s location to change.[/quote]I&#039;m not able to actually test it to see if it&#039;s true, but in 96% certain that code 100% functionally identical is located in all 24 Generation I releases. It makes sense that if the code is in a newer release (English Red/Blue), it would also be in the older releases (Japanese Red/Green). [url=http://pastebin.com/CU4Q4Vyr]Here[/url] is a list of the locations of the code in all 24 Generation I releases.


subject: Re: What exactly are those curved lines?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks IIMarckus and Crystalame (and Spoink).<br /><br />They do seem to be used for trades then!<br /><br />[img]http://i5.minus.com/iL5hLMFRjiwPs.png[/img][img]http://i1.minus.com/iUboxgPz3fdjS.png[/img]


subject: Re: Good news!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *ahem*<br /><br />SPOINK HAS YELLOW<br />GUY HAS YELLOW<br />THEREFORE SPOINK IS GUY<br /><br />*shot*


subject: Re: Luigi wins Mario Party by doing absolutely nothing
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s not only possible with Luigi. They chose Luigi because he&#039;s a lucky son of a bitch whose always 3 stars ahead of you. Him or Peach.


subject: Re: The dream thread
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have strange dreams where I&#039;ll play Super Mario Sunshine, but the game is almost completely different. Shine Sprites are effortless to obtain, the Piantas eyes burn when you get too many of them, there&#039;s a shop in the middle of the plaza with nobody there, 2 empty huts with no real purpose, a huge train running around, Corona Mountain has an upper level, Ricco Harbor looks entirely different (it doesn&#039;t look anything like the real one, it&#039;s WAAAAY smaller)... there are some things I have difficulty remembering, but the game is completely different in my subconscious.


subject: Re: The dream thread
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I never remember any dreams.<br /><br />Sad, I know.<br /><br />I will remember some major part, and then forget it a few days after.


subject: Re: Xbox ONE
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6697.msg190307#msg190307 date=1371760866]<br />&quot;Also, similar to today, playing disc based games will require that the disc be in the tray.&quot;<br />[/quote]<br /><br />Yeah, it doesn&#039;t take a brain to figure that shit out.


subject: Re: Xbox ONE
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  Xbone is a perfect gem full of s**t, and an example, of why Microsoft&#039;s Xbox branch is terrible:<br /><br />Their logic: Profit &gt; The half of the population that isn&#039;t braindead &gt; Their opinions &gt; Everything else &gt; [b][glow=black,2,300]QUALITY[/glow][/b]


subject: Cool 3DS Virtual Console Exploit.
poster_name: Kraust
poster_ip: ***.***.***.***
modified_name: Kraust
icon: xx
body:
  https://gbatemp.net/threads/injecting-roms-into-vc-with-only-the-web-browser-sure.379760/<br /><br />This allows you to load (what I believe to be) almost any GB ROM right now. The problem is that the ROM loaded cannot be larger than the VC Title used to load it.<br /><br />This allows you to develop GB Homebrew for the 3DS. I wrote up a small homebrew using gbdk and posted it in the thread.<br />I&#039;m really interested in where this goes, and if anything comes from it (e.g. doing something similar to how Twitch broke into the SNES with the GBA Player during AGDQ.)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Winter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not sure if this is useful in any way but it seemed sort of interesting. Regarding corrupting the map into a wall of trees by scrolling past the 6th slot, I was able to get the same effect while surfing. When I fled from the battle, my entire surroundings were rock, and my sprite was the Wailmer surf sprite with no one on top. I could walk one tile in any direction before it said I was in Mauville city, and kept me from moving anywhere. But the interesting part is that if I turned on walk through wall in the emulator and surfed out of the corrupted map area, the walk through walls effect would remain even if I disabled it, entered a building, or loaded a new save state. The only way to remove it was to reload the rom.<br /><br />Also on an unrelated note, I&#039;ve somehow managed to disable wild encounters, by using the glitch. So it seems that it&#039;s possible to affect that.


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kraust link=topic=7172.msg197436#msg197436 date=1422229416]<br />I&#039;m really interested in where this goes, and if anything comes from it (e.g. doing something similar to how Twitch broke into the SNES with the GBA Player during AGDQ.)<br />[/quote]<br /><br />No such luck. Note that you have to use an exploit to modify the address space of the VC emu in the first place...


subject: Re: Anatomy of an e-Reader Mystery Event
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does any of this apply to Japanese Emerald, considering that it has both Mystery Events from Ruby/Sapphire and Mystery Gift from FireRed/LeafGreen ([url=https://www.youtube.com/watch?v=sozc4oaxyKw]video[/url])?


subject: Re: Anatomy of an e-Reader Mystery Event
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7114.msg197442#msg197442 date=1422308915]<br />Does any of this apply to Japanese Emerald, considering that it has both Mystery Events from Ruby/Sapphire and Mystery Gift from FireRed/LeafGreen ([url=https://www.youtube.com/watch?v=sozc4oaxyKw]video[/url])?[/quote]<br />I didnâ€™t know about that. It seems that Mystery Events in Japanese Emerald doesnâ€™t accept any of the Ruby/Sapphire cards (I tried a Battle Trainer, a Berry, and the Decoration Present), giving the â€œcannot be used in this versionâ€ message. It also doesnâ€™t accept the Trainer Hill cards that were released for Emerald, because those are for Mystery Gift. Was Mystery Events used for anything at all in that game?<br /><br />My guess would be that the data structures are the same as for Ruby/Sapphire, and some version number needs to be changed in the headers to make a Mystery Events card be recognized as Emerald-compatible.


subject: Re: Anatomy of an e-Reader Mystery Event
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7114.msg197443#msg197443 date=1422318767]<br />Was Mystery Events used for anything at all in that game?[/quote]<br /><br />I honestly don&#039;t know. I found out that it had both systems by accident/out of curiosity since all the sources I read mentioned that Japanese Emerald used the Mystery Events system instead of the Mystery Gift system used by the international versions.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The walk through walls cheat being active even after disabling or reloading is caused by vba. This code is a ROM patch code, a special type of ARv3 code, and certain versions of VBA (as well as certain Action Replay) can have some issues with them (unable to stack these codes, or let them activated after reloading/desactivating the cheat).<br /><br />The fastest and safest method to disable them is to disable all cheats (with the option and manually), save, then close and reopen vba, then unable back the cheats you want. Its better to disable all cheats manually, as the basic cheats need the Anti-DMA to be active to work properly.<br /><br />For the wild encounters, you corrupted the Repel value (to 16.384 or 1280 steps), which takes a few - 15 minutes to shake off. Also, if all your Pokemon team is dead, all wild Pokemon seem to be repelled.<br /><br />And as for the teleportation, your coordinates got corrupted, and you fled from the battle instead of whiting out. You&#039;ll get everytime way out of the map bounds, unable to move.


subject: Dry Underflow
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  [size=18pt][b]Dry Underflow[/b][/size]<br />This is basically a method of item underflow, except you don&#039;t need the guard to take the fresh water from your inventory. (hence the name &quot;dry underflow&quot;, since there isn&#039;t a freshwater involved. Credits for Stumpdotio for coming up with this name)<br /><br />EDIT: At this point, I realize that you can underflow items using the above method.<br /><br />[b][size=14pt]New Method:[/size][/b]<br /><br />[b]Requirements:[/b]<br />[list][li]2 tossable items without 255 quantity[/li]<br />[li]1 tossable item with 255 quantity[/li]<br />[li]NO KEY ITEMS IN INVENTORY[/li][/list]<br />[b]Procedure[/b]<br />[list]<br />[li]Order items so that your 2 tossable items are in slots 1 and 2 and 255 item is in slot 3[/li]<br />[li]Toss everything below the 255 item[/li]<br />[li]Toss the top two items so you have 3 255 items[/li]<br />[/list]<br />[b]Item Setup[/b]<br />Item Count: 1<br />Item3 x255<br />Item3 x255<br />Item3 x255<br />Cancel x0 (quantity of Cancel doesn&#039;t matter)<br /><br />After acquiring the above setup, which should look like what is shown above, toss 253 of the first 255 stack.<br /><br />[b]Toss 253[/b]<br />Item Count: 1<br />Item3 x2<br />Item3 x255<br />Item3 x255<br />Cancel x0<br /><br />Then, swap the x2 Stack with the x255 Stack.<br /><br />[b]Swap[/b]<br />Item Count: 0<br />Item3 x1<br />Item3 x255<br />Cancel x0<br /><br />Swap again to achieve Item Underflow.<br /><br />[b]Swap again[/b]<br />Item Count: 255<br />Item3 x0<br />Cancel x0<br /><br />[b][size=14pt]Old Method:[/size][/b]<br /><br />[b]Requirements:[/b]<br />[list][li]2 tossable items without 255 quantity[/li]<br />[li]1 tossable item with 255 quantity[/li]<br />[li]NO KEY ITEMS IN INVENTORY[/li][/list]<br /> <br />[b]Method:[/b]<br />[list]<br />[li]Order items so that your 2 tossable items are in slots 1 and 2 and 255 item is in slot 3[/li]<br />[li]Toss everything below the 255 item[/li]<br />[li]Toss the top two items so you have 3 255 items[/li]<br />[li]Swap items 1 and 2 and slot 2 will become 99 (x5, 99, 255)[/li]<br />[li]Toss all but one of item 1 (1, 99, 255)[/li]<br />[li]Swap item 2 and 1 (99, 1, 255) (YOU MUST SWAP 2 with 1 NOT 1 with 2, THIS IS THE ONLY PART YOU MIGHT SCREW UP)[/li]<br />[li]Toss all but one of item 1 again (1, 1, 255)[/li]<br />[li]Swap item 1 and 2 (2, 255)[/li]<br />[li]Swap item 1 and 2 again[/li]<br />[/list]<br /><br />[b][size=14pt]Explanation of the Old Method[/size][/b]<br />While this isn&#039;t related to the New Method, this does explains the mechanics of the glitch that are used in the new method.<br /><br />When you deposit the three items into the PC (the two useless items and the 255 item stack), and you toss the two items, the item count decrements (read: is subtracted by one). However, the 255 stack shifts up instead of the Cancel Button, so by tossing the two items, you get this layout in your box items.<br /><br />(note: the item names are simply labels, and do not represent the position of items in the box)<br /><br />[b]Before Tossing[/b]<br />Box Items Quantity: 3<br />Item1 x1 (quantity doesn&#039;t matter)<br />Item2 x1 (same case as above)<br />Item3 x255<br />Cancel x0 (quantity doesn&#039;t matter)<br /><br />[b]After Tossing Item1 and Item2 in your box items[/b]<br />Box Items Quantity: 1<br />Item3 x255<br />Item3 x255<br />Item3 x255<br />Cancel x0<br /><br />This means that you can swap whatever is in the Cancel Slot with the item above. Right now, it doesn&#039;t seem useful.<br />With the current setup, you can&#039;t simply toss the remaining 255 stacks, since the Cancel Button Item doesn&#039;t actually back you out of the menu. Instead, the Number of Items + 1 determines the location of the real Cancel Button.<br /><br />Right now, our goal is to decrement the amount of items in the box when the number of items in the box is 0, so that it will underflow to 255. You can&#039;t simply toss items, as stated above. To do this, we need to create a setup to decrement the item counter when our item count is 0.<br /><br />If you swap the two stacks of 255 you can currently access, then you end up with:<br /><br />Item3 x156<br />Item3 x99<br />Item3 x255<br /><br />Then, we toss 155 of the first item so we have one remaining.<br /><br />Item3 x1<br />Item3 x99<br />Item3 x255<br /><br />Now, the next part here is very weird. If you swap Item3 x1 with Item3 x99, nothing happens. [b]However[/b], if you swap Item3 x99 with Item3 x1, then Item3 x99 is swapped with Item3 x1.<br /><br />Item3 x99<br />Item3 x1<br />Item3 x255<br /><br />We can now toss x98 of the first stack, so that only one remains. Then, we can swap both x1 Stacks with each other, decrementing the item count so we have 0 items.<br /><br />Item Count: 0<br />Item3 x2<br />Item3 x255<br /><br />Normally, you wouldn&#039;t be able to scroll down since you have 0 items. For some reason though, if you decrement the item counter BY swapping an item, the cursor boundaries will not change. This allows us to swap Item3 x2 with Item3 x255, decrementing the item counter once again, and allowing you to access other bytes in memory.<br /><br />Item Count: 255<br />Item3 x1 (since 255 + 2 = 1, because of overflow)


subject: Looking for a GameShark code
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does anyone know if there&#039;s a GameShark code for Crystal Version which lets you encounter every PokÃ©mon in the wild? I know there&#039;s a code that summons wild PokÃ©mon matching the code&#039;s hex value, but that&#039;s not the one I&#039;m looking for.


subject: Re: Looking for a GameShark code
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Technically, you could use https://www.random.org/cgi-bin/randbyte?nbytes=1&amp;format=h and refresh if it is FB-FF to encounter by &#039;random&#039; I don&#039;t know the code for the set PokÃ©mon encounter.


subject: Re: Good news!
poster_name: xparasite9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7170.msg197420#msg197420 date=1421929665]<br />So is &quot;Spoink has Yellow&quot; going to be the new thing?<br />[/quote]<br />I certainly hope so. We can bring Hooked Metapod back too.


subject: Re: Looking for a GameShark code
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  That&#039;s pretty much the same thing as the code I&#039;m not looking for. The code I&#039;m talking about is one that would make [u]all[/u] 251 PokÃ©mon appear in the wild.<br /><br />This is [b]not[/b] the code:<br />91xx04D2<br />


subject: Re: Looking for a GameShark code
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are you saying something like â€œon Route 29, I go into the grass and instead of seeing just Sentret/Rattata/Hoppip/Pidgey/Hoothoot, I can see any of the 251 PokÃ©monâ€?<br /><br />If so, thatâ€™s not doable with a Gameshark code. It would require some (pretty trivial) changes to the game logic that just arenâ€™t possible with a Gameshark. Game Genie might be doable. Easiest would be to just edit the disassembly for the effect you want.


subject: Re: Good news!
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xparasite9 link=topic=7170.msg197453#msg197453 date=1422406785]<br />[quote author=Zowayix link=topic=7170.msg197420#msg197420 date=1421929665]<br />So is &quot;Spoink has Yellow&quot; going to be the new thing?<br />[/quote]<br />I certainly hope so. We can bring Hooked Metapod back too.<br />[/quote]<br /><br />&gt;assuming hooked metapod left


subject: Re: Good news!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, I wouldn&#039;t say that it left us.<br /><br />Look at TheZZAZZGlitch&#039;s avatar.<br /><br />[img]http://i6.minus.com/ibhg7WgEylB2QD.png[/img]<br /><br /><br />However, I&#039;d like to note that the discussions here have focused more on glitching (sometimes hacking related and sometimes rather complicated/[url=http://forums.glitchcity.info/index.php/topic,7175.msg197450/topicseen.html#msg197450]completely unseen[/url] things) or PokÃ©mon stuff.<br /><br />Is there much off topic/non-serious discussion now? Maybe on IRC? I see that as a good thing when it is balanced with serious discussion. We don&#039;t have to all be too interested in glitches.<br /><br />Sorry, I&#039;m out of touch as I only remember glitch stuff and don&#039;t use IRC.<br /><br />I think we can all make jokes about glitches we find even if they end up a little nerdy. <br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Panda
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m new here, but I thought I&#039;d register to let you know about this:<br /><br />http://gbatemp.net/threads/injecting-roms-into-vc-with-only-the-web-browser-sure.379760/<br /><br />With this knowledge of injecting roms into vc games, what would happen if we were to trigger arbitrary code in a rom swapped Pokemon Blue?


subject: OKAY GUYS NEW CAPITALISATION
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s now called &quot;MiSsInGnO&quot; because we need to get the capitalism out of caps.<br /><br />MAKE SURE YOU DO THIS.


subject: Re: Looking for a GameShark code
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On Game Boy, Gameshark can change WRAM ($C000â€“$DFFF) and Game Genie can change ROM ($0002â€“$7FFF). Since the game doesnâ€™t execute code in WRAM (most of the timeâ€¦), and canâ€™t store game state in ROM, they have different capabilities.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Panda link=topic=6638.msg197462#msg197462 date=1422470646]<br />I&#039;m new here, but I thought I&#039;d register to let you know about this:<br /><br />http://gbatemp.net/threads/injecting-roms-into-vc-with-only-the-web-browser-sure.379760/<br /><br />With this knowledge of injecting roms into vc games, what would happen if we were to trigger arbitrary code in a rom swapped Pokemon Blue?<br />[/quote]<br /><br />You&#039;d get arbitrary code execution in the emulator. That&#039;s it.


subject: Re: OKAY GUYS NEW CAPITALISATION
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [FaZe] xxx420MiSsInGnO420xxx<br /><br />[size=4pt]this reminds me that i haven&#039;t done any shitposting in the year of our lord two thousand and fifteen A.D. should probably make a note of that.[/size]


subject: Re: Good news!
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know if you know the 2 x 2 x 2 x 2 x 2 x 2 x 2 buffer overflow sometimes caused by 3906:5F<br /><br />BUT WAIT<br /><br />2 x 2 = 4. .


subject: PokÃ©mon Ao/Aka/Midori Weird PokÃ©dex Entryies/Species
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  Note that I used Google Translate (ugh) so it isn&#039;t accurate.<br /><br />Ao<br /><br />C0&#039;s Species: ãŠãŠã„ã ãŸãã•ã‚“ ç¾ã‚Œã‚‹ ã„ã‚ã‚Œã‚‹ã€‚ It means &#039;It is said appear a lot Daiiki.&#039;<br />E6&#039;s Species: ãƒ³ãƒã‚’ å‡ºã—ã¾ãã£ã¦ã‚‹ã‹ã‚‰ æ°—ã‚’ ã¤ã‘ã‚ã€‚ (x2) It means &#039;Watch out you because they like crazy out a wrench.&#039;<br />F9&#039;s Species: ã¾ã£ã¦ã„ã‚‹ãŸã‚ ã¨ãã©ã ã ã„ã°ãã¯ã¤ã‚’ ãŠã“ã™ã“ã¨ã‚‚ã€‚ It means &#039;Also cause occasional Chapter explosion because it is waiting.&#039;<br />FA&#039;s Species: æ±—ã‚’ã‹ã ã²ãµã‚’ ãªã‚ãªã‚ ã•ã›ã¦ã„ã‚‹ã€‚ It means &#039;I have to Namename the skin sweat.&#039;<br /><br />A lot of entries simply say &quot;ã§&quot;, which means &#039;in&#039; or &#039;on&#039;.<br /><br />Aka/Midori<br /><br />C0&#039;s Species: ã„ã“ã†ã¶ã¤ã§ å¤§ããª ç™ºé›»æ‰€ ãªã©ã« ã—ã°ã—ã° ç¾ã‚Œã‚‹ã€‚ It means &#039;Diplomatic often I appear in such large power plants in the hit.&#039;<br />DC&#039;s Species: ã‚‡ãã® ã˜ã‚Šã‚‡ãã›ã‚“ã¨ ã“ã†ã§ã‚“ã‚ã¤ã‚’ æ”¾å°„ã™ã‚‹ã€‚ It means &#039;Emits a magnetic force transfer of the capital coercive voltage of consentration.&#039;<br />DE&#039;s Species: ã©ã« ã—ã°ã—ã° ç¾ã‚Œã‚‹ã€‚ It means &#039;Etc. often I appear.&#039;<br />EE&#039;s Species: å ´åˆã§ã‚‚ ç›¸æ‰‹ã‚’ è¹´ã‚Šã‚ã’ã‚‹ã“ã¨ãŒ ã§ãã‚‹ã€‚ It means &#039;It is possible that I&#039;ll kick your opponent, even if.&#039;<br />FB&#039;s Species: ãããªã‚‹ã€‚<br />Yellow<br />D6&#039;s Species: ãƒ”ãƒ¼ãƒ‰ã§ é£›ã³å›žã£ã¦ã„ã‚‹ã€‚ It means &#039;I&#039;m flying in speed.&#039;<br />DD/FB&#039;s Species: ã‹ã‚‰ã ã«ã¤ãã¨ ãªã‹ãªã‹ ã¨ã‚Œãªã„ã€‚ã—ã‹ã‚‚ ãã“ã‹ã‚‰ ã©ãã® ã›ã„ã¶ã‚“ãŒ ã—ã¿ã“ã‚“ã¦ãã‚‹ã€‚ It means &#039;Can not be taken quite When I arrived to the body. Come yet been steeped component of Germany from there&#039;<br />


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is interesting, but I don&#039;t find this as cool as [url=http://projectpokemon.org/forums/showthread.php?44618-RAM2Sav-Save-File-Dumping-Injection-for-X-Y-OR-AS&amp;p=196706#]this[/url] and [url=http://projectpokemon.org/forums/showthread.php?44551]this[/url] personally (based on Spider3DSTools for loading code; I don&#039;t know the specifics, and before this there was &#039;regionthree&#039; that lets you run region locked games).<br /><br />With these we can inject PokÃ©mon into the boxes with nothing but a 3DS (which doesn&#039;t have to be a Japanese version) and an SD Card Reader with certain data, due to a web browser exploit that works on version 9.0-9.4 and there apparently being a server for executing the code that is already online.<br /><br />We could theoretically start researching some Gen VI glitch PokÃ©mon by editing an ekx file.


subject: Re: Looking for a GameShark code
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=7176.msg197455#msg197455 date=1422435998]<br />Are you saying something like â€œon Route 29, I go into the grass and instead of seeing just Sentret/Rattata/Hoppip/Pidgey/Hoothoot, I can see any of the 251 PokÃ©monâ€?[/quote]<br /><br />Yup, that&#039;s exactly it.<br /><br />[quote author=IIMarckus link=topic=7176.msg197455#msg197455 date=1422435998]<br />If so, thatâ€™s not doable with a Gameshark code. It would require some (pretty trivial) changes to the game logic that just arenâ€™t possible with a Gameshark. Game Genie might be doable. Easiest would be to just edit the disassembly for the effect you want.<br />[/quote]<br /><br />Aw, that&#039;s a drag. It figures the game has no problem making wild Charizard appear on Route 41, but making every PokÃ©mon appear would be a hassle. Thanks for the tip!


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7172.msg197469#msg197469 date=1422485082]<br />We could theoretically start researching some Gen VI glitch PokÃ©mon by editing an ekx file.<br />[/quote]<br /><br />Didn&#039;t Game Freak already learn their lesson about error checking by Gen 5?


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=7172.msg197473#msg197473 date=1422527899]<br />[quote author=Torchickens link=topic=7172.msg197469#msg197469 date=1422485082]<br />We could theoretically start researching some Gen VI glitch PokÃ©mon by editing an ekx file.<br />[/quote]<br /><br />Didn&#039;t Game Freak already learn their lesson about error checking by Gen 5?<br />[/quote]<br /><br />Apparently there are things like invalid PokÃ©mon being shown as Bulbasaur; having the loading mini-sprite, etc in Generation VI, but apparently they may not actually revert to Bulbasaur.<br /><br />I don&#039;t even know if you can force glitch PokÃ©mon beyond Egg/Bad Egg in Generation V but I don&#039;t see why that would be impossible. Long ago I think I tried it with the wild encounter code but the values looped around back to Bulbasaur after 651(?) However, maybe you could force one in the party with a modified PokÃ©Sav code.<br /><br />I asked KazoWar to consider battling some glitch PokÃ©mon in Omega Ruby. He apparently fought a hoard of 0, 722, 723, 724 and 725 and the game didn&#039;t freeze:<br /><br />[quote author=KazoWar]i did a test with ID numbers 0, 722, 723, 724, 725. and triggered a horde. i only had 1 pokemon appear. with deoxy&#039;s cry and bulbasaur model, loading party icon with a glitched out name. it said &quot;a wild&nbsp; appeared&quot; but the health bar said Egg and which i caught it with a master ball it said Master ball was caught. it registered ni the pokedex as 001 bulbasausr but the summary screen said it was number 725. then i tried walkign in the grass to find another number and the game crashed to the home menu and my system had to be restarted.ï»¿[/quote]<br /><br />The summary being 725, I imagine it definitely being a glitch PokÃ©mon.<br /><br />I assumed that there may have already been glitch PokÃ©mon like this when I watched a [url=https://www.youtube.com/watch?v=CQUBa9qx96c]Youtube video of a Wi-Fi battle with hacked PokÃ©mon[/url]. There was a Bulbasaur called Heatran with the loading PokÃ©mon sprite, and according to the author it came to them in PokÃ©mon Amie &quot;labelled as the Green Star Cube or somethin like that.&quot;<br /><br />I think a video of these glitch PokÃ©mon would be really interesting if we can get them without freezes.<br /><br />Edit: Wack0 modified PKHeX to support invalid PokÃ©mon.<br /><br />[url=https://mega.co.nz/#!Et9CUDRQ!SOpnOhYMW3HE5tC4umU0JATZDsGzFiA7P3ZZqs-Dw9Y]Here[/url] it is. Unfortunately he got a freeze when he tried to make #715.


subject: Re: Good news!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=7170.msg197429#msg197429 date=1422036533]<br />*ahem*<br /><br />SPOINK HAS YELLOW<br />GUY HAS YELLOW<br />THEREFORE SPOINK IS GUY<br /><br />*shot*<br />[/quote]<br />That transitive property tho...<br /><br /><br />[quote author=Spoink link=topic=7170.msg197467#msg197467 date=1422477347]<br />I don&#039;t know if you know the 2 x 2 x 2 x 2 x 2 x 2 x 2 buffer overflow sometimes caused by 3906:5F<br /><br />BUT WAIT<br /><br />2 x 2 = 4. .<br />[/quote]<br />Ah shit, illuminati confirmed!


subject: Re: Dry Underflow
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Dabomstew
icon: xx
body:
  Worth noting that if the 255 quantity item is the last item in your inventory you can achieve dry underflow by just tossing all your non-255 items until you have none left (i.e. your top item is a 255 stack); once this happens your &quot;item count&quot; will be 1 and you can proceed to do the &quot;new method&quot; using the top three stacks. This isn&#039;t too relevant to anything other than speedruns, but does make the process a fair bit quicker. Still requires no key items in inventory.


subject: Re: Dry Underflow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wow. Excellent.<br /><br />So thanks to this and good luck, somebody [url=https://www.youtube.com/watch?v=pvY1QJ5uSPs]has done PokÃ©mon Blue NSC in 15 minutes[/url].<br /><br />I wasn&#039;t even aware of the join item stacks together to make one stack thing. Though I imagine that is related to why the Gen II duplicate key items glitch works.<br /><br />You can do the item joining thing in Gen II as well, but if you can just get a stack of 255 items in the correct pocket you can toss the item above it even when the number of items is 0, allowing underflow. I don&#039;t know if you can replicate dry underflow in Gen II with you and Dabomstew&#039;s methods and get the requirements as I haven&#039;t tried that.<br /><br />Food for thought is that some glitch worlds in Crystal (I don&#039;t know about Gold) accessible by stepping out of bounds can corrupt your items, and I did item underflow with one of them (south of Fast Ship from Olivine City).<br /><br />I thought it was strange how I couldn&#039;t swap an item stack with another of the same identifier when playing around with an expanded items pack in the past.<br /><br />Now that you no longer need a Fossil or drink (and you don&#039;t have to rely on the Saffron guard being thirsty) this is much more accessible for non-speedrunning in RB since it&#039;s no longer inaccessible after a certain point in game. (or is it?) You could just use the old man glitch for Missingno. and for getting your 255 stack.<br /><br />In Yellow if you used up all your long-range Trainers, have no glitch items and have no Super Glitch PokÃ©mon, cannot do the PokÃ©mon box byte shift glitch because of having no Q and/or a box 1 that was filled before, cannot do CoolTrainer due to the difficulty (needing glitch PokÃ©mon or box shift glitch to work to learn it) of getting it as the first move, that may create a problem though. The Cable Club escape glitch would save you by letting you encounter fossil/ghost Missingno. I think, but that requires a link cable.<br /><br />So I wonder if there is a way to get a stack of 255 items in Yellow from no Trainer flies?<br /><br />Additionally, SheNanagans said you can achieve box underflow with this, so I&#039;m going to have fun with that.<br /><br />Edit: You don&#039;t need to toss all of your items below the stack of 255. The only difference is that I just tossed the 255 stack on the top until my number of items became 1 before moving on to the toss 253 bit of the new method.


subject: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, thanks to the 9.x browser exploit, we&#039;re now in a position to research Gen 6.<br /><br />I patched PKHex to allow for invalid moves, items and PokÃ©mon. Above a certain point, when selecting an invalid PokÃ©mon from the list, it will throw an exception, but you can just click continue and it&#039;ll work fine.<br /><br />First thing to note is that invalid PokÃ©mon (in Omega Ruby at least) seems to use Bulbasaur&#039;s sprite/texture, and have Normal type. I&#039;m not sure how it gets the cry, one of them has Deoxys&#039; cry. They do not learn any moves, and cannot be taught any TMs or HMs.<br /><br />I first used some invalid PokÃ©mon close to the last valid one, that don&#039;t error out, and got unremarkable PokÃ©mon with bad stats. (14 Speed after Rare Candying to Level 100!)<br /><br />I then tried 0x82B1, and it&#039;s pretty unstable, as I assume most will be. I had to use Withdraw PokÃ©mon, withdraw 0x82B1 then press B straight away to avoid a freeze. I tried to use a Rare Candy on it and the game froze, probably trying to recalculate stats. It has no cry, and PokÃ©dex number ?55 (convert 0x82B1 to decimal to see why that is!)<br /><br />No screenshots yet, (I&#039;m obviously doing this on real hardware and I don&#039;t have any decent way to take them) but the glitch PokÃ©mon I tried (not 0x82B1 yet!) worked fine in battles and in contests. As said by someone else, species names seem to be dynamic. Sometimes they are blank, in summary screens it&#039;s their dex number and so on.<br /><br />When I get home, I&#039;ll provide a download link to the modded PkHex. That is if Torchickens hasn&#039;t uploaded it (I already gave it to him). It&#039;s a .NET exe so you *should* be able to run it on non-Windows platforms using mono.<br /><br />Apologies for any typos, etc in this post, I made it on my Android tablet.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes. I uploaded it but it wasn&#039;t that easy to notice because I added it as an edit for [url=http://forums.glitchcity.info/index.php/topic,7172.msg197474.html#msg197474]an existing post[/url]. Here it is. https://mega.co.nz/#!Et9CUDRQ!SOpnOhYMW3HE5tC4umU0JATZDsGzFiA7P3ZZqs-Dw9Y


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OK. The reason I got a freeze with 715 initially was because I saved the PokÃ©mon instead of the entire save. Probably because it was late and I was tired.


subject: Re: OKAY GUYS NEW CAPITALISATION
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Yuzihax link=topic=7177.msg197466#msg197466 date=1422476969]<br />[FaZe] xxx420MiSsInGnO420xxx[/quote]<br /><br />666xxxMiSsInGnOkillaxxx666.<br /><br />[size=1pt]This shitpost is brought to you by YOUR TAX DOLLARS![/size]


subject: Re: OKAY GUYS NEW CAPITALISATION
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [FaZe][CoD4LYFE][CLAN TAG]~~xXx420xXx420mIsSiNgNo420xXx420xXx~~<br /><br />[size=6pt]i&#039;m super not good at these what have i gotten myself into[/size]<br /><br />[quote author=Bert link=topic=7177.msg197494#msg197494 date=1422653078]<br />[size=1pt]This shitpost is brought to you by YOUR TAX DOLLARS![/size]<br />[/quote]<br />[size=1pt]&gt;tax dollars<br />&gt;not Mountain DewÂ® or DoritosÂ®<br /><br />U DUN IT NAO ARRY PORRER<br /><br />also tinyquoting<br />[/size]


subject: Re: Dry Underflow
poster_name: Dabomstew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Dabomstew
icon: xx
body:
  Yeah, it&#039;s not too difficult to &quot;keep&quot; the items you want and still do dry underflow provided you have two useless items to toss away to establish your three 255 stacks. Unfortunately (again from a speedrunning perspective) you lose 2 of your item slots and can only hold 18 items in your &quot;real&quot; inventory after doing this, but overall this is still a very useful trick.<br /><br />That tidbit about being able to establish item underflow on pretty much any possible R/B save with the combination of this and Cinnabar Coast is a cool fact. Yellow is a bit tricky, but you can still death-fly with a bit of patience if you have any trainers that see you at all available in places where you can get encounters (mt.moon, rock tunnel, victory road, pokemon tower have a lot, other places are a bit meh). Past that I have no idea how you&#039;d do it though.


subject: Re: OKAY GUYS NEW CAPITALISATION
poster_name: Divine E
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=7177.msg197466#msg197466 date=1422476969]<br />[FaZe] xxx420MiSsInGnO420xxx<br /><br />[size=4pt]this reminds me that i haven&#039;t done any shitposting in the year of our lord two thousand and fifteen A.D. should probably make a note of that.[/size]<br />[/quote]<br /><br /> [quote author=Yuzihax link=topic=7177.msg197496#msg197496 date=1422658228]<br />[FaZe][CoD4LYFE][CLAN TAG]~~xXx420xXx420mIsSiNgNo420xXx420xXx~~<br /><br />[size=6pt]i&#039;m super not good at these what have i gotten myself into[/size]<br /><br />[quote author=Bert link=topic=7177.msg197494#msg197494 date=1422653078]<br />[size=1pt]This shitpost is brought to you by YOUR TAX DOLLARS![/size]<br />[/quote]<br />[size=1pt]&gt;tax dollars<br />&gt;not Mountain DewÂ® or DoritosÂ®<br /><br />U DUN IT NAO ARRY PORRER<br /><br />also tinyquoting<br />[/size]<br />[/quote]<br /><br />&quot;FaZe&quot;?&nbsp; What happened to being a part of the Elite 4 clan!?&nbsp; Huh!?&nbsp; E4 lives again!


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  It might be worth asking Kaphotics if he can release a version of PKHeX that gives all variables for a specific parameter and not just the valid ones.<br /><br />I&#039;ve also been using it, and I noticed that in one of the tabs there&#039;s a debug register thing where it gives offsets and values:<br />[img]http://puu.sh/fh7J1.png[/img]<br /><br />But it&#039;s the only part of the program with anything like this. You can&#039;t even give Pokemon invalid abilities.


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7172.msg197469#msg197469 date=1422485082]<br />This is interesting, but I don&#039;t find this as cool as [url=http://projectpokemon.org/forums/showthread.php?44618-RAM2Sav-Save-File-Dumping-Injection-for-X-Y-OR-AS&amp;p=196706#]this[/url] and [url=http://projectpokemon.org/forums/showthread.php?44551]this[/url] personally (based on Spider3DSTools for loading code; I don&#039;t know the specifics, and before this there was &#039;regionthree&#039; that lets you run region locked games).<br /><br />With these we can inject PokÃ©mon into the boxes with nothing but a 3DS (which doesn&#039;t have to be a Japanese version) and an SD Card Reader with certain data, due to a web browser exploit that works on version 9.0-9.4 and there apparently being a server for executing the code that is already online.<br /><br />We could theoretically start researching some Gen VI glitch PokÃ©mon by editing an ekx file.<br />[/quote]<br /><br />Yes I&#039;ve been looking into it for a few days now =P. It&#039;s very robust if you want to create real Pokemon but doesn&#039;t allow you to break as many things as I&#039;d like to.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Probably because people needed Cyber Gadget (a Japanese tool that only works on Japanese 3DSes) for a lot of memory hacking stuff (unless you somehow did it without like how smea found the event PokÃ©mon), and apparently you can&#039;t do that much with Action Replay Powersaves, but I don&#039;t know.


subject: Generation II's item 00h
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;?&quot; (hex:00) crashes English Crystal when forced into the Bag and the player accesses it, while it loads fine in Japanese Crystal, where it has a garbled and meaningless description too.<br /><br />Can anyone reproduce this or is it just me? I&#039;m using BGB 1.5.1.<br /><br />[url=http://ds-cheat.boy.jp/gb/pokemoncrystal.html]Japanese Crystal codes:[/url]<br />01xx85D8 (specifies the number of items in the Items pocket of the Bag; for this case, let&#039;s consider xx=01)<br />010086D8 (adds 00h item as first in the list)<br />01xx87D8 (specifies the amount for the first item on the list; using xx=01 here as example)<br />01FFxxD8 (ends the list; xx=88 in this particular situation)<br /><br />The codes for English Crystal are already [url=http://glitchcity.info/wiki/index.php/Pok%C3%A9mon_Crystal_GameShark_codes#Item_and_list_codes]on the wiki[/url].


subject: Re: Generation II's item 00h
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Itâ€™s not just you.<br /><br />The pointer table of item descriptions is at $02C02D in Japanese Crystal or $1C8987 in English Crystal. In Gold and Silver, this table had 256 entries, giving a dummy description for every glitch item, but for some reason in Crystal it only has 255 entries, so the pointer to item $00â€™s description is taken from the first two bytes after the end of the table, which is the first two characters of the text for the Master Ballâ€™s description.<br /><br />In English, that description is â€œThe best BALL. It never misses.â€, which is read as a pointer to $A793 (â€œTâ€ = $93, â€œhâ€ = $A7), an SRAM location with undefined behavior. In Japanese, that description is ï½¢ãƒã‚±ãƒ¢ãƒ³ã‚’ã€€ã‹ãªã‚‰ãšã€€ã¤ã‹ã¾ãˆã‚‰ã‚Œã‚‹ã€€ã•ã„ã“ã†ã®ã€€ãƒœãƒ¼ãƒ«ï½£, which is read as a pointer to $1F54 (ï½¢ãƒã‚±ãƒ¢ãƒ³ï½£ = $54, ï½¢ã‚’ã€€ï½£ = $1F), in ROM bank 0. The data at this location provides the nonsensical, but surprisingly short description ï½¢ãƒ˜ãƒ»ã‚’ã€€ã“ã†ã’ãã“ã†ã’ãã”â€¦â€¦ã€‚ï½£


subject: Re: Generation II's item 00h
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tested with English version on console (using 91 versions of codes, not 01).&nbsp; It crashes basically the same way it does on BGB.<br /><br />I used these codes for that: <br /><br />[code]<br />910192D8 <br />910093D8 <br />[/code]<br /><br />Note that unlike BGB, on-console it did the normal reset and then &quot;HEY YOU NEED A CGB&quot; screen.<br /><br />I then did this: <br /><br />[code]<br />910292D8 <br />910193D8 <br />910095D8 <br />010594D8 <br />010196D8 <br />[/code]<br /><br />(that 05 in the 4th code was a typo, but it was what I typed on-console.&nbsp; Same effect)<br /><br />This causes a crash, but only once I scroll down.&nbsp; It first it writes a bunch of stuff to the text box, then does the low-hp sound, and then does the CGB screen crash.<br /><br />It&#039;s much easier to test this when walking out of bounds at the start of the game, since you happen to get a ?.&nbsp; 


subject: Re: Generation II's item 00h
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=pokechu22 link=topic=7180.msg197507#msg197507 date=1422739136]<br />Tested with English version on console (using 91 versions of codes, not 01).&nbsp; It crashes basically the same way it does on BGB.<br /><br />I used these codes for that: <br /><br />[code]<br />910192D8 <br />910093D8 <br />[/code]<br /><br />Note that unlike BGB, on-console it did the normal reset and then &quot;HEY YOU NEED A CGB&quot; screen.<br /><br />I then did this: <br /><br />[code]<br />910292D8 <br />910193D8 <br />910095D8 <br />010594D8 <br />010196D8 <br />[/code]<br /><br />(that 05 in the 4th code was a typo, but it was what I typed on-console.&nbsp; Same effect)<br /><br />This causes a crash, but only once I scroll down.&nbsp; It first it writes a bunch of stuff to the text box, then does the low-hp sound, and then does the CGB screen crash.<br /><br />It&#039;s much easier to test this when walking out of bounds at the start of the game, since you happen to get a ?.&nbsp; <br />[/quote]<br /><br />Changing 05 in line 4 of the second code changes the Master Ball&#039;s value; 55 gives you 85 of &#039;em.<br /><br />You can get rid of the &quot;?&quot; item by changing the 00 in line 3 to a different value, but I don&#039;t imagine that&#039;s the point.<br /><br />Line 1 really fucks up your scrolling, though, since the cursor won&#039;t go past the 2nd item; changing it to a value greater than what&#039;s currently in your ITEMS pocket will let you keep scrolling down, until it starts showing information from the KEY ITEMS area.<br /><br />This batch of information you probably already know was brought to you by SCIENCE!


subject: Re: Generation II's item 00h
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @HÃ¡Äky, thanks for the explanation. I guess this also would explain the differences in the descriptions of HM08-10 and 12 between Gold/Silver and Crystal, which [url=http://bulbapedia.bulbagarden.net/wiki/List_of_unobtainable_items#In_Generation_II]according to Bulbapedia[/url], changed from &quot;?&quot; in Gold/Silver to the descriptions of other moves in Crystal.<br /><br />@pokechu22, how far did you scroll down? Did you end the list using 01FFxxD8?


subject: Re: Generation II's item 00h
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7180.msg197509#msg197509 date=1422747905]<br />@pokechu22, how far did you scroll down? Did you end the list using 01FFxxD8?<br />[/quote]<br /><br />I scrolled down only one, and then the game froze when it attempted to load 00h&#039;s description.<br /><br />I didn&#039;t terminate the list (though I probably should have).&nbsp; Probably wouldn&#039;t make a difference though, since my goal was only to test what happen when viewing 00h&#039;s description.&nbsp; 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Spoink link=topic=7179.msg197503#msg197503 date=1422712823]<br />Why does it say &quot;f**k you Japan&quot;?<br />[/quote]<br /><br />I wanted to be quite edgy and I Was wonder trading 6IV Shiny Dittos.<br />I didn&#039;t notice that it was there until I posted. Sorry &lt;_&lt;.


subject: Re: Generation II's item 00h
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7180.msg197509#msg197509 date=1422747905]<br />@HÃ¡Äky, thanks for the explanation. I guess this also would explain the differences in the descriptions of HM08-10 and 12 between Gold/Silver and Crystal, which [url=http://bulbapedia.bulbagarden.net/wiki/List_of_unobtainable_items#In_Generation_II]according to Bulbapedia[/url], changed from &quot;?&quot; in Gold/Silver to the descriptions of other moves in Crystal.[/quote]<br />Actually, thereâ€™s a simple explanation for thatâ€”in Crystal, the Move Tutorâ€™s moves are treated as HM08â€“HM10. Even though the item descriptions table has entries for all the TMs and HMs (which all point to several copies of the description â€œ?â€), the game looks up which move is taught by the TM/HM and uses that moveâ€™s description instead. (For whatever reason, the list of TM/HM moves ends with HM11, and HM12 is read as Rollout in all Generation II games.)


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197513#msg197513 date=1422763698]<br />[quote author=Torchickens link=topic=7179.msg197492#msg197492 date=1422649861]<br />Yes. I uploaded it but it wasn&#039;t that easy to notice because I added it as an edit for [url=http://forums.glitchcity.info/index.php/topic,7172.msg197474.html#msg197474]an existing post[/url]. Here it is. https://mega.co.nz/#!Et9CUDRQ!SOpnOhYMW3HE5tC4umU0JATZDsGzFiA7P3ZZqs-Dw9Y<br />[/quote]<br /><br />Umm, it won&#039;t start up here, it just keeps loading forever (strangely enough its Properties doesn&#039;t have Compatibility tab while the official one does). After a while, I got a BSoD.&nbsp; :o<br />[/quote]<br /><br />It takes a while to load, it loads in 3 minutes for me. But I&#039;m using a Core i7 with 8GB RAM (and I know it uses around ~15% CPU while loading).


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg197513#msg197513 date=1422763698]<br />[quote author=Torchickens link=topic=7179.msg197492#msg197492 date=1422649861]<br />Yes. I uploaded it but it wasn&#039;t that easy to notice because I added it as an edit for [url=http://forums.glitchcity.info/index.php/topic,7172.msg197474.html#msg197474]an existing post[/url]. Here it is. https://mega.co.nz/#!Et9CUDRQ!SOpnOhYMW3HE5tC4umU0JATZDsGzFiA7P3ZZqs-Dw9Y<br />[/quote]<br /><br />Umm, it won&#039;t start up here, it just keeps loading forever (strangely enough its Properties doesn&#039;t have Compatibility tab while the official one does). After a while, I got a BSoD.&nbsp; :o<br />[/quote]<br /><br />BSoDs happen at the kernel layer so they can only be caused by either the OS itself, or some stupid driver who for some reason might get triggered by a .NET application doing something. Most likely the latter, because as much as Windows sucks, third party drivers suck more.<br /><br />Good to know it&#039;s not just Mono who can&#039;t load it though. I take it from your wording of &#039;patched&#039; that the original source code is not available and hence the source code for this version isn&#039;t, meaning I can&#039;t jump in and see what&#039;s going on without decompiling?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7179.msg197515#msg197515 date=1422788529]<br />[quote author=Pawny link=topic=7179.msg197513#msg197513 date=1422763698]<br />[quote author=Torchickens link=topic=7179.msg197492#msg197492 date=1422649861]<br />Yes. I uploaded it but it wasn&#039;t that easy to notice because I added it as an edit for [url=http://forums.glitchcity.info/index.php/topic,7172.msg197474.html#msg197474]an existing post[/url]. Here it is. https://mega.co.nz/#!Et9CUDRQ!SOpnOhYMW3HE5tC4umU0JATZDsGzFiA7P3ZZqs-Dw9Y<br />[/quote]<br /><br />Umm, it won&#039;t start up here, it just keeps loading forever (strangely enough its Properties doesn&#039;t have Compatibility tab while the official one does). After a while, I got a BSoD.&nbsp; :o<br />[/quote]<br /><br />BSoDs happen at the kernel layer so they can only be caused by either the OS itself, or some stupid driver who for some reason might get triggered by a .NET application doing something. Most likely the latter, because as much as Windows sucks, third party drivers suck more.<br /><br />Good to know it&#039;s not just Mono who can&#039;t load it though. I take it from your wording of &#039;patched&#039; that the original source code is not available and hence the source code for this version isn&#039;t, meaning I can&#039;t jump in and see what&#039;s going on without decompiling?<br />[/quote]<br /><br />Interestingly enough, I didn&#039;t even change the CIL bytecode whatsoever, only the managed resources.


subject: Re: Generation II's item 00h
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=7180.msg197510#msg197510 date=1422748253]<br />I didn&#039;t terminate the list (though I probably should have).&nbsp; Probably wouldn&#039;t make a difference though, since my goal was only to test what happen when viewing 00h&#039;s description. <br />[/quote]<br /><br />Well, if you don&#039;t terminate the list, it&#039;ll always crash after you scroll down to a position without a valid item, regardless of the item in question (this is my experience in BGB). But yes, it doesn&#039;t change in 00h&#039;s case.<br /><br />[quote author=HÃ¡Äky link=topic=7180.msg197512#msg197512 date=1422755190]<br />Actually, thereâ€™s a simple explanation for thatâ€”in Crystal, the Move Tutorâ€™s moves are treated as HM08â€“HM10. Even though the item descriptions table has entries for all the TMs and HMs (which all point to several copies of the description â€œ?â€), the game looks up which move is taught by the TM/HM and uses that moveâ€™s description instead. (For whatever reason, the list of TM/HM moves ends with HM11, and HM12 is read as Rollout in all Generation II games.)<br />[/quote]<br /><br />Oh, I see. That means HM08-HM10 are similar to the Badge items of the Generation I games (which are used on the list shown by the man in Cerulean IIRC), correct?


subject: Re: Anatomy of an e-Reader Mystery Event
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7114.msg197443#msg197443 date=1422318767]My guess would be that the data structures are the same as for Ruby/Sapphire, and some version number needs to be changed in the headers to make a Mystery Events card be recognized as Emerald-compatible.[/quote]<br />That was a good guess. Bytes $D and $E of the header are a version compatibility bitfield: bit 7 is Ruby, bit 8 is Sapphire, and bit 9 is Emerald. All released Mystery Events e-Reader cards have this field set to $180, allowing them to be used with Ruby and Sapphire but not Emerald. Changing it to $380 will make a card work with all three Japanese versions. Emerald seems to support the same data types as Ruby and Sapphire, with nothing new added. (Scanning a card with a chunk of type $11 or higher just produces the Japanese equivalent of â€œThe event was safely loaded.â€, implying itâ€™s not doing anything.)<br /><br />While I was experimenting with the header, another thing I discovered is that itâ€™s actually treated as chunk type $01 (16 bytes long). If the initial $01 byte is replaced with a different chunk type, the game will still read the data, but anything involving pointers will behave wrongâ€”sometimes [url=http://youtu.be/8XRBvHUVL4A]spectacularly wrong![/url] (That happened when I changed the Eon Ticketâ€™s header to type $07 and the region code to Japanese. I think the game was trying to print the â€œObtained a [name] BERRY! DAD has it at PETALBURG GYM.â€ message, but the name was something hideously long. no$gba eventually halted on an unknown opcode.)


subject: Idea to get 3TrainerPokÃ© as an actual encounter without cheating or ACE
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  These are ways you can get 3TrainerPokÃ© in Yellow without trading &#039;M (00) over:<br /><br />1) Through the [url=https://www.youtube.com/watch?v=7klMjrBPLkU]LOL glitch[/url] (out of battle capture) when you manipulate CFD7 to be 00.<br />2) Through getting a glitch PokÃ©mon like hex:CC (through [url=https://www.youtube.com/watch?v=HwnymX80ZMc]Rival LOL glitch[/url] or regular LOL glitch? or Johto guard glitch) and evolving it into 3TrainerPokÃ©.<br />3) Through [url=http://forums.glitchcity.info/index.php?topic=7137.0]English fossil conversion glitch[/url].<br />4) Bringing a 3TrainerPokÃ© up from a party of 6+.<br />5) Johto guard glitch if you don&#039;t move the ????? below the PokÃ©mon you want to trade as a Generation I glitch PokÃ©mon but the PokÃ©mon is actually a hex:00/(conversion hybrid) - maybe applies to any trade if you have a hex:FF. (only tested in Red/Blue for &#039;M 00)<br />6) Arbitrary code execution.<br /><br />None of these glitches except arbitrary code execution in theory let you encounter 3TrainerPokÃ© in the wild, however. You cannot get 3TrainerPokÃ© with Ditto trick, but:<br /><br />The predefined command 2C (CC4E=2C) has you encounter a PokÃ©mon based on D058, even if that PokÃ©mon is 3TrainerPokÃ©. If you leave that address set at 2C for a few frames (to stop the value from reverting), then you often encounter a PokÃ©mon even if you are already in battle.<br /><br />I wonder; is there a glitch that can corrupt CC4E and keep it that value over time? CoolTrainer and Super Glitch can only corrupt values beyond CF4B.


subject: Re: Anatomy of an e-Reader Mystery Event
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the reply, HÃ¡Äky.<br /><br />[url=https://ja.wikipedia.org/wiki/%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC_(%E3%82%B2%E3%83%BC%E3%83%A0)]This Japanese Wikipedia article[/url] has info on Mystery Events and Mystery Gift.<br /><br />Mystery Events:<br />[quote author=Wikipedia]<br />ã€Žãƒ«ãƒ“ãƒ¼ãƒ»ã‚µãƒ•ã‚¡ã‚¤ã‚¢ãƒ»ã‚¨ãƒ¡ãƒ©ãƒ«ãƒ‰ã€ã«ç™»å ´ã€‚ã‚­ãƒ£ãƒ³ãƒšãƒ¼ãƒ³ã§é…å¸ƒã•ã‚Œã‚‹ç‰¹æ®Šãªãƒ‡ãƒ¼ã‚¿ã‚„ã€ã‚«ãƒ¼ãƒ‰e+ã‹ã‚‰èª­ã¿è¾¼ã¾ã‚ŒãŸæ–°ãŸãªãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ã‚„ã‚¢ã‚¤ãƒ†ãƒ ã‚’è¿½åŠ ã§ãã‚‹ï¼ˆã‚¨ãƒ¡ãƒ©ãƒ«ãƒ‰ã§ã¯ã“ã®æ–¹æ³•ã§ã®ã‚«ãƒ¼ãƒ‰e+é€šä¿¡ã¯ä¸å¯ï¼‰ã€‚<br />[/quote]<br /><br />My translation: &quot;Appears in Ruby, Sapphire, and Emerald. Special data was distributed in the campaign, and new Trainers and items can be added by reading the Cards e+ (Communicating with the Cards e+ in this manner is not possible in Emerald).&quot;<br /><br />Mystery Gift:<br />[quote author=Wikipedia]<br />ã€Žãƒ•ã‚¡ã‚¤ã‚¢ãƒ¬ãƒƒãƒ‰ãƒ»ãƒªãƒ¼ãƒ•ã‚°ãƒªãƒ¼ãƒ³ã€ã¨ã€Žã‚¨ãƒ¡ãƒ©ãƒ«ãƒ‰ã€ã«ç™»å ´ã€‚ã‚«ãƒ¼ãƒ‰e+ã‹ã‚‰èª­ã¿è¾¼ã¾ã‚ŒãŸæ–°ãŸãªãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ã‚„ãƒžãƒƒãƒ—ã‚’è¿½åŠ ã§ãã‚‹ã€‚å‡ºç¾ã«ã¯ã€Œãµã—ãŽãªãŠãã‚Šã‚‚ã®ã€ã¨åŒæ§˜ã®æ‰‹é †ãŒå¿…è¦ã§ã€ãƒ¯ã‚¤ãƒ¤ãƒ¬ã‚¹ã‚¢ãƒ€ãƒ—ã‚¿æŽ¥ç¶šæ™‚ã«ã¯è¡¨ç¤ºã•ã‚Œãªã„ã€‚[/quote]<br /><br />My translation: &quot;Appears in FireRed, LeafGreen, and Emerald. New Trainers and maps can be added by reading the Cards e+. Shows up as &#039;ãµã—ãŽãªãŠãã‚Šã‚‚ã®&#039; and the process is identical. It is not displayed when the Wireless Adapter is connected.&quot;<br /><br />I&#039;m not sure if it makes sense, especially since my knowledge of Japanese is limited and I had trouble parsing the last two sentences on the Mystery Gift part.


subject: Meganium Man!
poster_name: Bert
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  So this is a thing I started a little while ago: an episodic series about a crime fighting Meganium. It takes place in a Mystery Dungeon-like universe, without humans. Comments, criticism, and such are welcome!<br /><br />UPDATE 5/8/2016: Editing out profanity because I seriously don&#039;t know what I was thinking. Let me know if you spot any.<br /><br />[u][b]Meganium Man #1: A Hero is Born[/b][/u] <br /> There are many stories circulating about people who decided to make a difference. Some turned to charity, some started organizations for specific causes, and others travel the world raising awareness for their cause.<br /> This is not one of those stories.<br /> Weâ€™ve all heard the typical superhero tale: something tragic happens to the main character, giving them a reason to don the cowl and/or cape, and they go out to stop the bad guy. Now, thatâ€™s all fine and dandy, but wouldnâ€™t it be cool to see someone do it, just because they can? Sure, they still want to make a difference. They just decided to be spontaneous about it.<br /> Harley the Meganium was watching TV, flipping through channels and hoping to find something to watch other than reruns of stuffy drama shows. Sitting on his black couch and flipping the â€˜upâ€™ channel button on the remote control with a vine whip, Harley was quickly losing hope in finding something to watch. Everything he came across was so aggressively boring, it drove him a little bit closer to the edge of sleep.<br /> â€œYâ€™know, itâ€™d be really nice just to see a rerun of [i]Fresh Prince of Goldenrod City[/i],â€ Harley complained. Flick. Reality show. Flick. A drama show. Flick. The news. Wait, whatâ€™s this?<br /> On the screen was a Kricketune, with a microphone clipped to his left blade-like arm. Several police cars were behind him, scattered throughout a parking lot. Kricketuneâ€™s fabulous moustache was looking as dapper as ever, but he was less famous for his news reporting abilities and more for his galloping egotism.<br /> â€œThis just in: Iâ€™m awesome,â€ Kricketune said.<br /> A Quilava pushed Kricketune aside, stood on his hind legs, and faced the camera. Somebody off screen handed him a microphone of his own.<br /> â€œNow for the real story. Moments ago, a Crawdaunt stormed into the Cherrygrove City Bank and, based on what we have seen through the windows, has taken everyone inside hostage.â€<br /> The camera panned over to a shot of the police cruisers. A Zangoose, a mongoose-like PokÃ©mon famous for the red stripe across its belly, was standing at the frontlines with a megaphone.<br /> â€œWhoa,â€ Harley said in awe. â€œ[i]This[/i] is television!â€<br /> Chief Zangoose held the megaphone up to his mouth. His voice gritty and a slightly nasally, he bellowed, â€œCrawdaunt! Let those innocent PokÃ©mon go! What do you want?â€<br /> A window was shattered from the lobsterâ€™s punch, and glass dropped from the sill and onto the ground.<br /> â€œWhaddya think I want?!â€ Crawdaunt screeched back. â€œI wanna be rich!â€<br /> Zangoose looked to his partner, a Seviper. The snake shrugged, a motion which involved bringing its back hunches together, and then releasing them quickly.<br /> â€œUmâ€¦ all right. Well, how about this, Crawdaunt? Let those people go, and you can keep any money youâ€™ve already stolen!â€<br /> Inside the bank, two hiding tellers, a Heatmor â€“ a red, yellow, and brown anteater â€“ and a Graveller â€“ a large rock with four arms, were quietly talking to each other.<br /> â€œThe heck, is he serious? Whatâ€™s Zangoose doing?â€ Graveller asked Heatmor. His voice had a hint of a cockney accent.<br /> â€œNo clue,â€ replied Heatmor. â€œBut it sounds like a trap.â€<br /> Despite whispering, Crawdaunt heard them loud and clear. â€œHEY!â€ the lobster bellowed. â€œPipe down! The cops and I are having a chat!â€<br /> Harley was glued to the TV, even inching closer to it to get a better look. The gold star on Crawdauntâ€™s head shone in the sunlight. Zangoose and Seviper had no idea how to proceed, but at least Crawdaunt was stuck in the building.<br /> â€œHoly smokes! Someoneâ€™s gotta do something,â€ Harley commented on the situation. He remembered he was a grass-type PokÃ©mon, which had an advantage over water-types such as Crawdaunt. Being the only local grass-type, he felt like a shining beacon of hope. Shining like the star on the lobsterâ€™s noggin.<br /> But Harley couldnâ€™t just go out and try to save the day. He needed a disguise. Something to hide his identity, so nobody would know who this mysterious crusader really was.<br /> â€œThis looks like a job forâ€¦â€<br /> The sauropod bolted upstairs to his bedroom, snatching a blue pillowcase and blue bedsheet from the nightstand on the right side of his bed. Then, he returned downstairs and pulled a pair of scissors out of a kitchen drawer, and cut out four holes out of the pillowcase: two for his eyes, and two for his yellow antennae. Harley tied the sheet around his neck, underneath the red flower petals, and put the new, heavily modified pillowcase around his head.<br /> â€œMeganium Man!â€<br /> Trying to save the day is extremely noble. Foolhardy, but noble. Harleyâ€™s only advantage right now was his type advantage, but even water-types could pack a lot of bulk. Not that he cared, since the dinosaur was on a serious adrenaline high.<br /> Meganium Man opened the sliding door leading to the backyard, poked his head out, and looked around. His neighbors werenâ€™t out, so he was in the clear to go through the woods without being spotted.<br /> Venturing through the underbrush, Meganium Man headed east for Cherrygrove City, walking behind the scenes of Route 29. The walk was far from ideal: the woods were cramped, he tripped over branches, and things pricked him.<br /> â€œHyurk!â€ he groaned after stumbling over yet another branch and hitting the ground. Looking right, he saw a familiar sight: the police cars, the news reporters, and the bank. He had arrived at the outskirts of Cherrygrove City! Now he just needed to get into the bank and stop Crawdaunt. The lobster wasnâ€™t anywhere near the windows, and Harley could only hope the crustacean wouldnâ€™t see him.<br /> Meganium Man would learn the phrase, â€œeasier said than done,â€ the hard way.<br /> The hero walked to the site, asking Chief Zangoose, â€œAny progress, Chief?â€<br /> â€œNone!â€ the mongoose replied. â€œCrawdauntâ€™s just holding tight for now. We want to go in and get â€˜im, but weâ€¦donâ€™t knowâ€¦how weâ€™d do it,â€ he trailed off when he saw who he was talking to. â€œErmâ€¦ are you lost, son?â€<br /> â€œLost? No, Chief!â€ Meganium Man replied. â€œI wanna help you out!â€<br /> â€œâ€¦Riiiiiight,â€ Zangoose said. â€œLook, kid, itâ€™s great that you wanna help, it really is! But this is a job for the police, not a rank amateur.â€<br /> â€œChief, with all due respect, me being a grass-type PokÃ©mon can wall his water-type moves. I can take him down quickly with my Razor Leafs!â€<br /> Zangoose turned to face the dinosaur directly and asked, â€œAnd what happens when he knocks you out?â€<br /> Meganium Man, smiling, replied, â€œThen you can haul my butt to jail for interfering! Iâ€™ll go peacefully, quietly, and Iâ€™ll make sure I enjoy doing hard time. But, not at least letting someone who has an upper hand is a mistake.â€<br /> Seviper hesitantly added, â€œHe has a point, Chief. Your Thunder Punch means you have to be real close, which means Crawdaunt could hit you with a Beam attack. Distance is key.â€<br /> Zangoose sighed. â€œWhat if you get hurt? What if you get killed?â€<br /> â€œDonâ€™t worry, Chief Zangoose. There wonâ€™t be any blood on your hands.â€<br /> The mongoose had no idea if Meganium Man was serious about anything else, but he knew the dinosaur meant that. He just had one more thing to ask the green sauropod.<br /> â€œSon, are you totally crazy?â€<br /> â€œCrazy is my middle name.â€<br /> Zangoose said to Seviper, â€œYou and I will distract that walking seafood special while the Green Goofus here rescues the PokÃ©mon inside. That sound all right with you?â€<br /> â€œWorks for me,â€ said the viper. â€œMy Glare technique will freeze the poor crab in place from fear!â€<br /> â€œKnock â€˜em dead, kid,â€ Zangoose said, flashing the sauropod a thumbs-up.<br /> â€œItâ€™s Meganium Man, chief,â€ Harley replied, smiling.<br /> Little did they know that Crawdaunt knew about the plan. He was watching the news footage on a TV behind the counters, and was more than ready to take down Meganium Man. He had no reason to go to the window now!<br /> â€œYou fools! Itâ€™ll take more than an angry expression and a bag of leafs to take me down.â€<br /> [i]Ding-a-ling![/i]<br /> Harley had entered the bank, using a Vine Whip to open the door; the bells alerted Crawdaunt to his presence. He saw Crawdaunt watching the news, and the lobster turned to face his foe.<br /> â€œSo, Meganium Man, is it? What a nice name. Your moniker isnâ€™t enough to frighten me!â€<br /> â€œMaybe you should look out the window.â€<br /> â€œWhy would I want to look at Seviperâ€™s ugly mug when youâ€™re right here?â€<br /> Meganium Man now knew that Crawdaunt learned of the plan.<br /> â€œThatâ€™s right, bucko. Itâ€™s all out in the open. They mightâ€™ve cornered me, but there arenâ€™t enough of them to take me down. My little crime spree isnâ€™t over yet!â€<br /> â€œWell, then you shouldâ€™ve started somewhere other than a bank. In the middle of the day.â€<br /> â€œSHUT UP!â€ the lobster yelled as the star on his head began to glow. An array of smaller, sparkling stars shot out from it and pelted Harley, shoving him into the wall behind him. The starâ€™s edges were sharp, and slashed and nicked Harley little by little. When the stars faded away, he was covered in small, but noticeable scratches.<br /> Grunting, Meganium Man got up, eager to take down the bank robber. Crawdauntâ€™s Swift attack wasnâ€™t going to keep him down! He walked towards Crawdaunt, who started backing off, but clearly had other things in mind. Meganium Man could see it all on the criminalâ€™s face. What was he planning?<br /> When his back hit the wall, Crawdaunt danced. It was an unusual dance, full of bizarre hand motions nobody would even think of performing, even at gunpoint. Crawdauntâ€™s body moved and shimmied in odd ways, and his feet kicked around wildly. Meganium Man stared, confused, at this display.<br /> â€œThat was strange.â€<br /> Faster than a speeding Bullet Punch, Crawdaunt aimed his right claw at Harley and shot a large, winding blast of water at him. Hydro Pump, just like Swift, shoved Meganium Man away but at a much more violent speed, and the dinosaur collapsed before even hitting the wall. Panting and nearly choking, Harley couldnâ€™t focus on his enemy for the time being, which was the perfect chance for Crawdaunt to attack again.<br /> He bolted over to the subdued hero and kicked Meganium Manâ€™s belly with his left foot, whopping him onto his back. The attack was a hefty one and left Harley without any air to breathe in, something Crawdaunt used to his advantage: the lobster placed his right foot on Harleyâ€™s chest and pushed down just a little, incapacitating the caped crusader.<br /> â€œSo! This your first day as a moron?â€ Crawdaunt sneered. Harley spit at him, a little dab of saliva landing between the crustaceanâ€™s eyes. â€œWhy you littleâ€¦â€<br /> Crawdaunt leaned down, opened his right pincer wide, and rested it against Harleyâ€™s neck.<br /> â€œSnip, snip, youâ€™re dead. Is that all you got?â€<br /> Realizing his right foot was in the perfect position; Harley brought it up and kneed Crawdaunt in the groin.<br /> â€œOof!â€ the lobster heaved, moving his claw away and tipping over in agony.<br /> â€œHaha!â€ Harley breathed in. While Crawdaunt recovered, Meganium Man opened the door and said to the staff and customers, â€œHurry! Get out while thereâ€™s time!â€<br /> Soon after the customers and tellers left, Crawdaunt groggily got up. Getting kneed in the crotch is not an easy thing to recover from.<br /> â€œAll right, no more games! I was taking it easy on you before, but now youâ€™re gonna be one dead dinosaur!â€<br /> Before Crawdaunt could attack, Harley picked up a nearby chair with his vine whips and chucked it at the lobster. Crawdaunt pushed it away with his Hydro Pump attack long before it came near him.<br /> â€œYouâ€™ll have to do better than that, Meganium Man!â€<br /> Meganium rushed forward, hoping to get up close and personal with his enemy. His head was lowered, his nostrils were flared, and his teeth were bared as he barreled towards Crawdaunt.<br /> But Harley had a plan. Crawdaunt stepped out of the way just before being tackled, which gave Meganium Man the chance to quickly turn and kick the crab with his two hind legs. Whap! It worked, and Crawdaunt was pushed back towards the window Zangoose and Seviper were stationed at.<br /> â€œâ€¦Heâ€™s almost got â€˜im!â€ Zangoose said.<br /> â€œLetâ€™s finish this, Crawdaunt!â€ Meganium Man declared to his enemy, taking a defensive stance. He spread his legs just a tad and angled his head. He was now facing the window and could see part of Zangooseâ€™s left shoulder, but Crawdauntâ€™s back was turned to it.<br /> Crawdauntâ€™s pincer started glowing light blue and was ready to dish out the Crabhammer to end all Crabhammers. He jumped into the air, screaming like a ravenous banshee, determined to deliver the killing strike.<br /> â€œKYAAAAAAAAAAAAAAA!â€<br /> WHAM! Crawdaunt slammed his pincer into the ground, just missing Meganium Man as he jumped back. The effort the lobster exerted into the attack wore him down instantly.<br /> â€œN-noâ€¦!â€<br /> Meganium Manâ€™s leafs shredded themselves up and formed little blades no bigger than a shaving razor, and shot themselves in Crawdauntâ€™s direction.<br /> â€œAAAARGH!â€ the criminal screamed as leafs slashed his skin; it was much worse than when Harley had been hit by Swift. It was super effective against him, due to the type advantage. Eventually, the attack ended, and the leafs returned to their place around Harleyâ€™s neck. Now an injured, defeated, and discombobulated mess, Crawdaunt, due to the inability to focus from exhaustion, turned around, facing the Chief and Seviper.<br /> The viper flashed Crawdaunt a menacing glare which paralyzed him from fear; something in the lobsterâ€™s brain snapped at the sight of it. His eyes were widened, his mouth formed a vile grin; Seviperâ€™s glare was angry in ways that defied anger. Thatâ€™s how terrifying it is!<br /> â€œWow, he actually did it!â€ Chief Zangoose complimented. He and Seviper barged into the bank with handcuffs, shifted Crawdauntâ€™s arms behind him, and arrested him. The snake moved the lobster out of the bank, a difficult task since Crawdaunt couldnâ€™t move his legs, while Zangoose stayed behind temporarily.<br /> â€œSo, that was fun,â€ Meganium Man huffed, tired from the brawl.<br /> â€œThat was some good stuff, kid! Nice chair toss, by the way.â€<br /> â€œOh, thanks!â€<br /> He and Zangoose returned to the steps of Cherrygrove Bank, waving to the cheering crowd that had come to congratulate them.<br /> â€œWell, Meganium Man? Whatâ€™s next on your agenda?â€ asked Seviper, returning from loading Crawdaunt into the patty wagon.<br /> Taking on a boastful and confident tone, Harley declared, â€œWhere trouble lurks, I will be there to smite it! Where criminals gather, I will flush them out! When evil arrives, I will slam the door in its ugly face! Beware, Johto! Thereâ€™s a new crimefighter in town, and his name is MEGANIUM MAN!â€<br /> â€œHe [i]almost[/i] answered the question,â€ Chief Zangoose said to Seviper.<br /><br />[u][center]The end of Episode #1![/center]


subject: Re: Meganium Man, Season 1!
poster_name: Spoink
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  I liked this one, but not as much as the Glitchy chronicles. I tried writing one about Y:196 (Xuxu) but I couldn&#039;t think of any ideas?


subject: Re: Meganium Man, Season 1!
poster_name: Bert
poster_email: *****@*****
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  [quote author=Spoink link=topic=7182.msg197522#msg197522 date=1422930224]<br />I liked this one, but not as much as the Glitchy chronicles. I tried writing one about Y:196 (Xuxu) but I couldn&#039;t think of any ideas?<br />[/quote]<br /><br />When I wrote The Story of Glitchy, I based the titular 4. . on one I had on my Yellow Version, who kicked ass and took names. If you ever write it, I&#039;d love to read it!<br /><br />[u][b]Meganium Man #2: It Just Bugs Me![/b][/u]<br /> On Route 35, north of Goldenrod City, is National Park. It is home to a wide of assortment of PokÃ©mon, most famously bug-types.<br /> Those familiar with PokÃ©mon know that most bug types are daintier than a wet tissue, but that isnâ€™t always the case. The likes of Scolipede, a massive red and purple centipede, will give you a run for your money if you anger it. Butterfree, one of the most iconic bugs, also is known for being able to tear down tough enemies with its Confusion attack and its assortment of powder-based moves.<br /> National Park was a common area for couples and friends to hang out; it was a lush field surrounded by fine grass and towering trees. In the middle of the park was a grey tiled fountain, surrounded by grass patches to resemble a PokÃ© Ball.<br /> â€œLetâ€™s just take â€˜em by surprise!â€ declared Beedrill, clanging his two spear-like arms together. â€œDonâ€™t give â€˜em any time to prepare for our uprising!â€ The waspâ€™s voice was naturally buzzy.<br /> â€œNo, Beedrill! Going out in the open like that could undo all weâ€™ve worked for!â€ replied Scyther, a green, bipedal mantis with bladed arms. Scytherâ€™s voice was quite throaty and sounded almost teen-like. Despite this, Scyther was one of the most feared bug PokÃ©mon in the world, owing to its skills with its scythe-like arms.<br /> â€œWell, we oughta do something!â€ commented Pinsir, a brown beetle with two iron curved horns covered in thorn-like edges. â€œIf we donâ€™t, then our plans might be discovered!â€<br /> â€œI am well aware, Pinsir. Look at it this way, though: anyone who finds out [i]will[/i] be killed. That is for certain.â€<br /> Butterfree floated non-discriminately nearby, wings slightly flapping. She was Scytherâ€™s right-hand bug and had all the tricks of the trade for dispatching of intruders. Her favorite tactic was to destroy the minds of others with her Confusion attack, or by slowly whittling their life away with Poison Powder. It really just comes down to what her mood is.<br /> â€œSo, then what do you suggest, fearless leader?â€ Butterfree asked.<br /> â€œIâ€™m glad you asked! As Iâ€™m sure you all know, Johto is turning three hundred years old in a few days. The region is planning to hold a huge parade in the streets of Goldenrod City.â€<br /> Ledian, a ladybug PokÃ©mon, laughed. â€œOh! Oh-ho-ho! I like where this is going!â€<br /> â€œYes, precisely, Ledian! While the Johtoites are celebrating in the city, we storm the city and take down everyone in the streets. Once Goldenrod is under our control, the rest of Johto will fall when we turn the city into our utopia! The Order of the Insects will conquer the remaining towns of Johto, and we will reign!â€<br /> â€œHAIL SCYTHER!â€ the insects chanted in unison.<br /> Scolipede, the red and purple centipede that dwarfed the rest of the bugs in the park, spoke up. â€œWait a minute. What do we do when they pick fights with us?â€<br /> â€œWe fight back, obviously. Or am I missing the point?â€<br /> â€œWell, Sir, surely youâ€™ve heard aboutâ€”â€<br /> Scyther barked, â€œI donâ€™t want to hear another word about Meganium Man! Even if he somehow defeats the rest of you, my scythes will hack and slash him until heâ€™s nothing but shiskabobs! That caped buffoon defeated Crawdaunt, but that was due to a type advantage. We will not make the same mistakes that lobster made!â€<br /> â€œHAIL SCYTHER!â€<br /> The meeting was adjourned then, and the bugs returned to the depths of National Parksâ€™ forest to rest. Butterfree joined Scyther to discuss the matter of Meganium Man.<br /> â€œLetâ€™s assume Meganium Man does make the scene. What will we do then?â€ Butterfree asked.<br /> â€œThe same thing we always do to our enemies: kill them.â€<br /> â€œShall I take care of that?â€<br /> â€œOf course, Butterfree. But I wouldnâ€™t waste too much energy on the runt.â€<br /> â€œExcellent.â€<br />******<br /> At his home in New Bark Town, Harley the Meganium was busy at work looking for a place to put the newspaper clipping of his triumph at the bank. He wandered from room to room, unable to make up his mind.<br /> â€œWhoâ€™da thought indulging my own ego would be so difficult?â€ the sauropod asked to nobody. He held up the paper against the wall with his vine whips, but none of the rooms seemed appropriate. The clipping had been framed and all.<br /> Deciding to just tack it in his bedroom, Harley retrieved a hammer and nail from his houseâ€™s basement and ventured up to the second floor. He chose to hang it over the bed, and hammered it in as such.<br /> â€œPerfect!â€ the dinosaur commented when he saw his work. Then he went back downstairs to his living room to watch some TV, flipping over to the news channel. As usual, there were a Quilava and a Kricketune at their desk, with the graphic â€œJOHTO INTERNATIONAL NEWSâ€ between them.<br /> â€œThis just in: I am better than your kids,â€ Kricketune sneered. The camera, which was in a wide shot, quickly cut to Quilava.<br /> â€œAnd now for the real story: celebrations are underway for Johtoâ€™s three hundredth birthday! The city of Goldenrod is preparing for the upcoming parade within its streets. Weâ€™re now going live with Mayor Miltank for a quick interview over the events.â€<br /> A split screen showed Quilava on the left and Miltank on the right. The pink cow was standing just outside Goldenrodâ€™s Town Hall.<br /> â€œMayor Miltank, what preparations are being made for the upcoming anniversary of our fine region?â€ asked Quilava.<br /> â€œWeâ€™re pulling out all the stops, Quilava, but Iâ€™m not going to divulge many details. Letâ€™s just say the party is going to be a tough act to follow!â€ Miltankâ€™s voice was almost motherly.<br /> â€œOh, this sounds exciting! I canâ€™t wait to be there!â€ Quilava replied.<br /> As the interview continued, Harleyâ€™s phone rang. He picked up the receiver and said,&nbsp;  â€œYâ€™ello!â€<br /> â€œMeganium Man? Itâ€™s Chief Zangoose. I got a job for you.â€<br /> The sauropod was on his way upstairs to retrieve his cape and cowl from under his bed. â€œOoh, wazzit?â€<br /> â€œWell, you and Seviper would be in Goldenrod City this Tuesday. Your task would be making sure nobody attempts to disturb the anniversary parade. Think youâ€™re up to it?â€<br /> â€œAbsolutely! Wow, this is quite an opportunity!â€<br /> â€œYeah, I thought youâ€™d like it. We recently got a tip from someone that some bugs might try and ruin the fun, but I doubt theyâ€™d try anything in the open.â€<br /> Harley stuttered, â€œB-bugs?â€<br /> There was a brief pause on Zangooseâ€™s end. â€œYeah, bugs. You think you can handle that?â€<br /> The hero was terrified of bugs. Bug PokÃ©mon often carried moves like Poison Sting and Signal Beam, which were super effective against grass types. Type matchups are weird.<br /> â€œUh, yeah! Definitely! If thereâ€™s trouble afoot, thereâ€™s nothing I canâ€™t handle!â€<br /> â€œThatâ€™s the spirit, lad! Okay, on Tuesday, swing by the station here in Violet City. You and Seviper will be given your posts then. Sound good?â€<br /> â€œSounds great!â€ replied Harley. â€œIâ€™ll see you then, Chief!â€<br /> â€œAâ€™ight, take care.â€<br /> Harley turned off the phone, but then sat on his bed, worried. He dreaded going up against insects, even harmless ones like Caterpie and Kricketot. Who were these scoundrels threatening to appear during the festivities? They must be rotten to the core if they werenâ€™t afraid of being out in the open like that. What did they want? If they were going to appear during the parade, they must have something huge in store for the city.<br /> Little did Zangoose, Seviper, and Harley know what they were up against.<br />******<br /> Back in National Park, the bugs were putting the finishing touches on their scheme.<br /> â€œIt appears we have been found out!â€ Scyther remarked. â€œThe police know of our plan to take over Johto.â€<br /> Butterfree wondered, â€œAre we making ourselves known ahead of time?â€<br /> Scyther shook his head. â€œNo, no. Our assault goes as scheduled. But if the cops know, then it is likely Meganium Man knows as well. So, hereâ€™s what we do. Beedrill, gather up some Weedle and come with me.â€<br /> The wasp rallied up a few Weedle and joined Scyther near the edges of the woods.<br /> â€œWhat is it, Scyther?â€<br /> â€œI want you to get rid of Meganium Man and the cops. How sneaky can Weedle be?â€<br /> Beedrill replied, â€œVery. Shall we kill them while they sleep?â€<br /> The mantis nodded as the brown, barb-headed worms crept closer. â€œPrecisely. Make sure the Weedle use all the poison at their disposal. We can not take any chances.â€<br /> â€œVery well, Scyther. I shall see you later tonight. Me and my boys got some work to do.â€<br /> Beedrill lowered himself to the ground so the hairy worms could slither up on his back for the ride. <br /> â€œPerfect. With the cops and Meganium Man out of the way, nobody will stop me!â€<br />******<br /> The wasp knew the police were stationed in Violet City, but had no idea where Meganium Man was. Since he knew where one of his targets was, he decided to take care of them first.<br /> The police station was on the east end of Violet City. Beedrill approached the building and peered in through its windows, finding his first two targets. Seviper and Zangoose were asleep at their desks. He dug one of his speared hands into the thin gap between the window and windowsill, and pulled up. With the window open, a couple Weedle crawled off Beedrillâ€™s back and into the police station.<br /> â€œNow to find Meganium Man. Hmmm.â€<br /> Beedrill hummed and hawed while deciding where to go next. He remembered that Meganium Man first appeared in Cherrygrove City, so Beedrill deduced the sauropod couldnâ€™t be much further than that.<br /> â€œNew Bark Town. Iâ€™ll start there!â€<br /> He flew towards the quaint little town while the Weedle approached their targets. New Bark Town wasnâ€™t a big place and was home to 50 people, making finding Meganium Man an otherwise easy task.<br /> Using Supersonic, Beedrill glanced through darkened bedrooms on the hunt for his target. He fluttered from house to house while the Weedle started growing restless.<br /> â€œEasy, easy! Weâ€™ll find him,â€ the bee said to the worms.<br /> There was only one house left, now: the one near the lake connecting Johto to Kanto and Tohjo Falls. He looked inside and saw who he was looking for. Beedrill opened the window carefully, trying not to awake the sleeping vigilante. He spotted the newspaper clipping over Harleyâ€™s bed.<br /> â€œWow. What an egotist.â€<br /> The Weedle slunk to the ground and crept up Harleyâ€™s bedside, their barbs ready. He was sleeping comfortably, dreaming aboutâ€¦whatever the below is referring to:<br /> â€œFifty percent off a Zamboni? How can I say no?â€ the dinosaur said through slurred speech. His dreams were beyond strange and instead started out with Twilight Zone-like weirdness.<br /> He bolted awake when he felt the wormsâ€™ little pink feet squirming on his neck.<br /> â€œWhat the--?!â€<br /> Quickly turning over, the Weedle on Harleyâ€™s neck was flung off and to the ground. The one still on his bed turned around for the window. In his panic, Harley rolled out of bed, just barely missing the Weedle heâ€™d subdued. He saw what had crawled into his room.<br /> â€œW-W-W-WEEEEEEEEEEEEEEDLE!â€ Harley shouted, bolting out of his room and storming downstairs to find something to crush the insects with.<br /> â€œGotta go!â€ Beedrill said to himself. Dashing into the room when Harley was gone, he scooped up the worms and departed from the house. The dinosaur stormed back up the stairs, wielding a hammer, only to find the Weedle were gone.<br /> Harley sighed when he realized the danger was gone, dropping the hammer as well. â€œPhew! That was something. Hang on,â€ he trailed off as he looked out his bedroom window. â€œThis was closed when I went to bed. Why is itâ€¦?â€<br /> The dinosaur went down to his living room again to call the police station. Seviper picked up on the other end. â€œJohto Police.â€<br /> â€œSeviper! I think someone tried to kill me!â€<br /> â€œYou ainâ€™t the only one. Zangoose and I just took down a couple of Weedle down here. Real pesky ones, too. Iâ€™ve never seen any Weedle act like they did.â€<br /> â€œI just faced a couple of Weedle in my bedroom! Someone opened the window and they slithered in. Theyâ€™re gone now, but I donâ€™t know where they came from or where they went. Dâ€™you think this could be a warning from the bug PokÃ©mon?â€<br /> Seviper shrugged. â€œCould be. Weedleâ€™s an odd choice, though.â€<br /> â€œWhat should we do?â€<br /> â€œJust hang tight, Meganium Man. The parade is tomorrow. Get here early and weâ€™ll try and solve this debacle.â€<br /> â€œOkay, officer. See you in the morning.â€ He hung up the phone, went back upstairs, and looked out his bedroom window.<br /> â€œI donâ€™t know whoâ€™s out there, or what they are. But Iâ€™m gonna stop you.â€<br />******<br /> It was Tuesday, the day Johto turned three hundred years old. Meganium Man was at the Violet City police station, talking to Zangoose and Seviper about last nightâ€™s events.<br /> â€œSo it was obviously a threat, albeit a poorly thought-out one,â€ officer Seviper commented.<br /> â€œWhy Weedle? Anyone can slake off their poison nowadays,â€ Chief Zangoose added.<br /> The police and Meganium Man were sitting at a table, drinking coffee. After taking a sip, Meganium Man said, â€œWhen I went back to bed after getting a hammer to squash â€˜em with, they duo was gone. They couldnâ€™t have crawled out my window that fast.â€<br /> â€œWhoever did this wasnâ€™t thinking hard enough,â€ Zangoose said. â€œIâ€™m positive the bugs are behind this. We put some men at the gates of National Park just to be safe.â€<br /> Seviper piped up, â€œWe should probably get going. The parade starts at noon, and itâ€™s an hour drive there.â€<br /> Zangoose and Meganium Man nodded. The snake and Apatosaurus were going to be stationed on the roof of the Goldenrod Department Store, the tallest building in the city. At this location, they would have the perfect lookout spot. Nobody would escape their sight.<br /> Upon arriving at the city, the two immediately hiked up to the rooftop to begin lookout duty. Zangoose was going to stay behind the scenes, while the rest of the police would carry out business in the city like usual. Parade floats were ready to roll, stationed on Route 34 and would enter Goldenrod at 12PM exactly. Streamers, lights, food and drink stands were set up all around the city, the former two connected to building roofs. The city was jam packed with Johtoites from all over the region.<br /> None of them knew what was coming.<br /> The bugs counted down from the woods.<br /> The floats all represented the towns and cities in Johto, with the Mayor from each city resting in a chair on each one. Each float was styled after PokÃ©mon native to that town or city, and the edges featured a mini scale replica of the location.<br /> â€œThree.â€<br /> The marching band in front of the floats readied their drums.<br /> â€œTwo.â€<br /> The floats started their engines.<br /> â€œOne.â€<br /> The police turned their attention to the streets.<br /> â€œGO!â€<br /> The bug PokÃ©mon stormed the gate of Route 35, taking down officers Raticate and Furret in their rush. Scyther led the way to Goldenrod City with Butterfree just behind him, the remaining insects following suit.<br /> As Violet Cityâ€™s float and Mayor Pidgeotto entered the city grounds, Meganium Man noticed the stampede in the distance.<br /> â€œSeviper! Theyâ€™re coming this way!â€<br /> The viper looked to his right and saw the army of bug PokÃ©mon making a mad dash for the city. Radioing his superior, Seviper warned, â€œChief Zangoose! Get as many officers to Route Thirty Fiveâ€™s gate as possible!â€<br /> â€œRoger that!â€ Zangoose replied. He and officers Togetic, Sunflora, and Quagsire were in the middle of the sidelines. â€œYou three, head on over to Route 35! The bugs are coming this way!â€<br /> The trio instantly blitzed for the gate to try and stop Scyther and his army, but the sheer number of bugs overwhelmed them as well. Once they reached the gate, the mantis crashed through the door with the others just behind him, blindsiding all three.<br /> Meganium Man watched Quagsire, Togetic and Sunflora get knocked down from the storm of buzzes and wings. He had to get down there, but how? He was too high up to jump down.<br /> He saw one of the cables the streamers were hanging off of was connected to the department storeâ€™s rooftop. With a vine whip, Meganium Man pulled out the tack fastening it to the building and swung down to the city streets.<br /> â€œHey!â€ Seviper called, but Meganium Man didnâ€™t hear him. His cape bellowed in the wind behind him.<br /> It was utter chaos in the streets as Scyther and his gang attacked everyone and everything in sight. Meganium Manâ€™s swing took him into Pinsirâ€™s path, and the crash knocked the stag beetle over onto his stomach. The hero lost his grip on the cable and dropped to the ground, but the large insect beneath him softened the blow.<br /> â€œNice catch!â€ the hero mocked while getting back on his feet. Zangooseâ€™s officers were battling it out with various bugs that were daring to attack the city, all while the parade went on. Nobody had any idea what to do about the floats. Mayor Pidgeotto clutched the lever in front of his floatâ€™s chair and pulled it towards him, halting it. The other Mayors did the same thing, stopping their machines.<br /> They joined the good fight.<br /> Kingdra, Blackthorn Cityâ€™s Mayor, pelted a Heracross out of the way with a blast of her Dragon Rage attack, a thin burst of a fiery energy. The seahorse PokÃ©monâ€™s attack sent Heracross toppling over and rolling across the road.<br /> â€œDonâ€™t let them get to Route 34!â€ Zangoose screamed above the chaos as he punched a Scolipede in its bulky chest. The only one who heard his message was Meganium Man, who was dealing with a pesky Leavanny. Leavanny was a slim creature covered in leafs and looked somewhat feminine due to its curvy frame, but wielded an assortment of deadly moves like Aerial Ace. Those hands are leafs, but theyâ€™re sharper than a razor blade.<br /> Eager to get to Route 34, Meganium Man attempted to trip Leavanny by reaching for his skinny legs with a vine whip. Just before he was snagged, the leafy mantis severed the vine with his left leaf hand, which had a hook shape due to a hole on its side.<br /> â€œHng!â€ Meganium Man groaned.<br /> â€œTut-tut! That was such a predictable move.â€<br /> WHAP! Seviper struck Leavanny from behind with his tail, which was covered in a violet film. Leavanny groaned in pain as he was mowed down.<br /> â€œThanks!â€ Meganium Man said to his rescuer.<br /> â€œAinâ€™t nothinâ€™! Any signs of Scyther?â€<br /> â€œHere I am!â€ the mantis declared as he snuck up behind Meganium Man, pressing his left arm blade against the caped crusaderâ€™s neck. He pressed the flat side of his right arm â€˜s blade on the dinosaurâ€™s lower neck.<br /> Seviper slithered in, ready to take down Scyther, but a group of Heracross interfered with his dash. The beetles tackled the snake back into the chaos, away from Meganium Man and their leader.<br /> Meganium Man pushed down slightly with his hind legs, and then jumped up a little bit, catching his enemy off guard. Scyther and Meganium were propelled to the ground back-first, the hero body slamming the mantis when they collapsed.<br /> â€œOof!â€ Scyther heaved as the two hundred lbs. dinosaur pounded him to the cement road. Quickly, the hero rolled off Scyther and backed away, but Scyther was just as speedy and hauled himself up.<br /> Lashing out with a vine whip, Meganium Man was hoping he had enough time to â€˜punchâ€™ his enemy with its thickened tip. Before it could reach his face, Scyther swung his right hand over his head in an arc motion, cutting the vine. The severed end fell to the ground, while the rest retreated back to Meganium Man.<br /> â€œOw!â€ the hero grunted as the blade sliced his weapon.<br /> Scyther clanged his scythed hands together, taking a wide stance. â€œI look forward to proving your victory over Crawdaunt was a fluke!â€<br /> â€œFluke [i]this[/i]!â€ Meganium Man retorted, an insult so grand, it would later be placed on his gravestone. He charged for Scyther, who also barreled towards the sauropod in a tackle that would look like a car crash.<br /> But the mantis was nobodyâ€™s fool. Before he and Meganium Man could butt heads, he leaped over the hero, staying just low enough to slash the green machineâ€™s back with his left arm. The blade cut through the fabric, blue bedsheet cape like air and carved a nasty cut in Meganium Manâ€™s back.<br /> â€œAaargh!â€ the hero screeched as he felt the cold, hard steel dig into his flesh. He could feel a line of blood dripping out from the wound. He had no way of knowing how deep the cut was, but that line of blood was joined by several others. The vigilante needed to heal before Scyther could either do more damage, or he passed out and possibly died from blood loss.<br /> There was only one move he could think of that would heal the wound, but it was a massive risk: Synthesis. Meganium Man would need to focus on the battle and the sun, to absorb its rays, for the wound to heal. With the way things were going, he could only do one.<br /> Turning to face the lunatic mantis, Meganium Man realized just how badly cut he was: everything around him was going blurry. Unless he did something fast, he was toast. He had to keep fighting. It was the only option. Maybe now he was delirious.<br /> Ready to kill the Apatosaurus, Scyther rushed for the defender once more, his blades prepared to decapitate.<br /> â€œLOOK OUT!â€ a creaky, elderly voice shouted. Meganium Man tried to find the source, but his vision prevented him from seeing anything properly; it looked like there were triples of everything around the city. This made the sight of fifteen rock spears rushing for, and then skewering Scyther and thrashing him aside, extra jarring.<br /> Piloswine, a brown, furry PokÃ©mon with a pigâ€™s snout and small white tusks, approached the woozy hero.<br /> â€œAre you okay?â€ the Mayor of Mahogany Town asked.<br /> Meganium uttered a long line of nonsense in response. â€œThe coffee mug is waiting to dance under the over sun with a bag of walks.â€<br /> â€œRiiiiiight,â€ Piloswine replied. â€œSon, you focus on healing that nasty cut. Weâ€™ll deal with Scyther for now.â€<br /> All Meganium Man understood was â€œhealing,â€ which brought him out of his trance. The rosy flower petals around his neck started waving briskly as they absorbed the rays of the sun, and slowly, the gash on his back started to heal. Piloswine stood guard as his ally recovered, but the group of Heracross that blocked Seviperâ€™s path were now heading towards the pig and dinosaur.<br /> Rearing onto his hind legs, Piloswine slammed back down on his front ones, sending a minor shockwave throughout the area, catching the Heracross goons off guard. They stumbled for balance as the puny earthquake rattled the nearby houses, but it was a mere distraction for what Piloswine really had in mind.<br /> He blasted the Heracross with a thick beam of ice, sending them crashing through a large squadron of combatants, taking them down as well.<br /> Scyther had recovered from the Piloswineâ€™s brutal Ancient Power attack, but he was still in good shape.<br /> â€œWhat? How?â€ Piloswine asked the insect.<br /> â€œIâ€™m assuming that was supposed to defeat me instantly, because we bug PokÃ©mon are so dainty, correct? Typical. When youâ€™ve been in as many battles as I have, itâ€™ll take more than some pointy rocks to kill you!â€<br /> By now, Meganium Manâ€™s wound had mostly healed, and he could focus properly now. He heard Scyther talking to Piloswine.<br /> â€œSpeaking of killingâ€¦ [i]Iâ€™M GONNA KILL YOU NAAAAAAAAAAAAOOOOO[/i]!â€ Scyther declared, rushing for the Mayor of Mahogany Town. Piloswine backed away slowly, but just before the mantis could slice and dice him, Meganium Man snagged his right arm with a vine whip.<br /> â€œN-no!â€ Scyther uttered. Meganium Man twisted the arm back with as much force as he could muster, hearing a loud crack as he broke the bugâ€™s arm. â€œGAAAH!â€<br /> â€œPiloswine, go back to the fray! Iâ€™ll deal with Scyther!â€<br /> The pile oâ€™ swine nodded and left Meganium Man to finish his clash with the bug PokÃ©monâ€™s leader. Letting go of Scytherâ€™s arm, the mantis brandished the left blade.<br /> Meganium didnâ€™t even see the insect move as Scyther tackled him into a buildingâ€™s wall. The impact was heavy, almost like he had been body slammed by something weighing twice as much as him. Out of shock, Meganium Man slumped to the ground. Never in his life had he been hit so intensely.<br /> Scyther raised his left blade high, and then brought it back down towards the dinosaurâ€™s head.<br /> The sound of steel hitting steel rang out through the city, as Beedrill rushed in just in time to block Scytherâ€™s fatal blow. Meganium Man came out of his trance.<br /> â€œWHAT ARE YOUâ€”â€ were Scytherâ€™s last words before Beedrill drove his other spear into the mantisâ€™s head, impaling and scrambling his brain, killing him instantly. Scytherâ€™s lifeless body crumbled to the floor.<br /> Meganium winced at the violent display of defense. The bugs stopped fighting to see what had felled their King. The police, Mayors, and townsfolk alike joined them.<br /> â€œWhoa,â€ was all Meganium Man could say.<br /> â€œAre you okay?â€ Beedrill asked the caped crusader.<br /> â€œUh, yeah, I think so,â€ the hero replied, standing back up.<br /> Someone was clapping as they approached the grisly scene.<br /> â€œBravo, Beedrill! Bravo! You never cease to disappoint me,â€ Butterfree complimented the wasp as she nudged her way to the frontlines, fluttering over the dead mantis.<br /> Confused, Beedrill asked, â€œWhatâ€™re you going on about?â€<br /> The butterfly responded, â€œYouâ€™re easier to read than a childrenâ€™s book. I knew you would betray Scyther long before you even left to â€˜assassinateâ€™ the police and Meganium Man. Same with killing our leader. Doing it here was the perfect opportunity to flee before anyone saw you. And now with the mantis out of the way, [i]Iâ€™m[/i] in charge!â€<br /> Butterfree fluttered high above the crowd before anyone could retaliate to stop her.<br /> â€œAnd now that Iâ€™m in charge, you will all get to watch as I turn the world into the perfect utopia for bug PokÃ©mon!â€ she declared, as she started releasing orange, paralyzing spores from her wings upon the townsfolk. â€œScyther wanted to use brute force. That never works! Although the parade was the perfect opportunity, it was doomed as long as Scyther was leading us. He lacked vision! A cold, calculative approach is the way to go. So, thank you, Beedrill! Without your betrayal, I couldnâ€™t have put [i]my[/i] plan into action!â€<br /> The wasp charged after her, his speared hands aimed forward. â€œYou son of aâ€”â€<br /> Just before he could impale Butterfreeâ€™s round body, the butterflyâ€™s eyes twinkled once as she used her Confusion attack, sending a mind-shattering wave into Beedrillâ€™s brain. The bee fell back to the ground, dead.<br /> â€œYouâ€™re too easy, Beedrill. Enjoy the afterlife!â€<br /> The PokÃ©mon were running in fear, trying to avoid the Stun Spores, running into buildings for safety. Many were left stranded in the panic, succumbing to the spores as they dug into their flesh, entered their bloodstream, and left them unable to move. The bugs were unaffected, however, but remained in the open.<br /> â€œHahahaha! Run, kiddies! Run!â€ she cheered as the spores continued to rain down.<br /> â€œHAIL BUTTERFREE!â€<br /> Maneuvering around the spore storm, Meganium Man was daring to try and take down Butterfree through any means necessary. He refused to go after her another day.<br /> â€œOh, how cute! The masked man himself wants to perish by my hand! Very well!â€<br /> Her eyes flashed a variety of colors as a long wave of technicolor circles blitzed towards Meganium Man. Jumping behind the float based on Violet City, the Psybeam attack was rendered ineffective against it.<br /> â€œHiding isnâ€™t going to save you, Meganium Man! Only death will!â€<br /> Discreetly, she fluttered over to the float, perching herself on the summit of the Bell Tower replica, which was still tall. Peering over the side, one of the heroâ€™s vines shot up and smacked her face. Meganium Manâ€™s â€˜punchâ€™ was an admittedly decent one, for a vine. Butterfree stumbled off her perch and into the Mayorâ€™s seat, as Meganium climbed aboard to join her for the final battle.<br /> â€œYeah, take that!â€ Meganium Man declared. He pulled the lever in front of the seat with another vine whip, activating the float. It started moving forward.<br /> Butterfree wasnâ€™t one to waste time; Meganium Man saw her eyes twinkle once.<br /> â€œUh-oh!â€ he uttered, as he turned around and jumped off the front of the float, lying down on the ground.<br /> â€œâ€¦So your whole plan to defeat me involved killing yourself? Good job!â€ Butterfree mocked as she approached the front, to make sure Meganium Man hadnâ€™t tried anything sneaky. â€œEveryone else who resists me could learn a thing or two from you!â€<br /> WHAP! A vine whip lashed out from the left side of the float, shoving Butterfree to the right and over the edge. Meganium Man had tricked her: by resting in the middle of underneath the float, he avoided the wheels by miles. He saw Butterfreeâ€™s shadow at the front of it, which was his cue for his sneak attack.<br /> Horrific crunching sounds invaded his ear as the floatâ€™s front wheel ran over Butterfree. Meganium Man quickly returned to the float, pulling the lever and shutting it off. Scytherâ€™s and Butterfreeâ€™s loyal subjects looked on in horror at their leadersâ€™ mangled bodies. They had no leader now.<br /> Despite wanting to confirm it, Meganium Man knew nobody could survive what happened to Butterfree. The police and townsfolk who watched the struggle from inside buildings came out to see the aftermath of the war.<br /> â€œJeez,â€ Chief Zangoose solemnly uttered. â€œArrest the bugs.â€<br /> His officers went to work incapacitating the insects and hauling them away, while groups of three removed Scyther, Beedrill and Butterfree from the premises.<br /> Meganium Man hopped down to report to the Chief.<br /> â€œChief, I-Iâ€™m sorry, I never wantedâ€”â€<br /> Zangoose gave the hero a sorrowful look. â€œItâ€™s fine, lad. You did what you felt was right.â€<br /> After a pause, Meganium Man added, â€œSo this is how Johtoâ€™s three hundredth birthday will be remembered. A day of bloodshed.â€<br /> â€œSo it would seem. Look at it this way, though: you stopped those buggers.â€<br /> The Chansey who worked at the PokÃ©mon Center was going around checking on the victims of Butterfreeâ€™s Stun Spore attack.<br /> â€œWell, the good news is, theyâ€™ll all be fine!â€ she told the Chief. â€œI can get them all fixed up at the PokÃ©mon Center.â€<br /> â€œThatâ€™s great news, lass. Hop to it!â€<br /> Chief Zangoose and Meganium Man walked around town, realizing that what transpired would be more famous than the milestone.<br /> â€œMulling it over wonâ€™t do us any good, Meganium Man. Trust me, I wish this happened tomorrow, but not today.â€<br /> â€œIt was such a cunning plot. Even if they lost, the bugs knew the battle and aftermath would destroy the celebration.â€<br /> Zangoose nodded. â€œThe world is a harsh place, lad. Things happen in it we canâ€™t do anything about until itâ€™s too late. We didnâ€™t start the fire, but we sure can douse it.â€<br /> The two of them stood at the border of Goldenrod City and Route 34, looking down the grassy road.<br /> â€œSo, whatâ€™s next for you?â€ Zangoose asked the hero.<br /> â€œI think Iâ€™m just gonna go home for now.â€<br /> â€œDâ€™you need a ride?â€<br /> Meganium Man replied, â€œNo, no. Iâ€™ve got a lot of thinking to do.â€<br /><br />[center]The End of Episode #2![/center]


subject: Re: Meganium Man, Season 1!
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  [u][b]Meganium Man #3: Would?[/b][/u] <br />A full 3 weeks had passed since the chaos in Goldenrod City. Scytherâ€™s and Butterfreeâ€™s army were arrested and awaiting trial, all of them facing jail time for the assault. The corpses of the mantis, the butterfly, and Beedrill had been buried. Beedrill was given a small heroâ€™s burial for his treachery against Scyther which, despite having serious consequences, nonetheless was considered ballsy. Zangooseâ€™s words, not mine.<br /> Nobody had seen Meganium Man since the fiasco. Chief Zangoose was the last PokÃ©mon to talk to him before the vigilante returned to New Bark Town for rest and to think. Everything that had transpired that fateful Tuesday shook his faith in himself; despite taking down Butterfree, the act itself was what rattled him. He had never killed another PokÃ©mon before, and didnâ€™t want to do it again.<br /> The dinosaur was sitting in his living room, eating a bowl of cereal and watching TV, as usual. He couldnâ€™t bear to watch the news that morning, but it was the first thing he saw after turning on his telly. Kricketune and Quilava were at their desks, reporting on the catastrophe.<br /> â€œThis just in: DELELELELE WHOOOOOOOOOOP!â€ Kricketune reported.<br /> â€œNow for the real story,â€ Quilava began. â€œIt was just three weeks ago the Johto region turned three hundred, but, as many know, the day was far from celebratory. In the wake of the events, the hero who stopped Butterfree, Meganium Man, has not been available for comment.â€<br /> Back at the Violet City police station, Chief Zangoose was watching the report in his office. He was leaning back in his chair, feet stretched out on his desk.<br /> The mongoose huffed to himself. â€œWe could really use him right now.â€<br /> Girafarig, the giraffe PokÃ©mon with a head on each end, walked into the Chiefâ€™s office. â€œSir?â€<br /> Zangoose turned to face her. â€œThisâ€™d better be good news.â€<br /> Trembling, the giraffe replied, â€œN-no, far from it. Quagsire is reporting that his son has gone missing, as well.â€<br /> â€œFor crying out loud!â€ her superior barked, getting out of his chair. â€œHow does this keep happening?!â€<br /> â€œQuagsire said, when he went to wake his son up for school, he wasnâ€™t in his bedroom. Sir, thatâ€™s the fifth child taken in such a sort amount of time.â€<br /> Pinching the gap between his eyes, Zangoose replied, â€œI know, lass. We still donâ€™t know how the two on Route 30 were taken.â€<br /> â€œShould I put out an APB?â€<br /> â€œYes, for sure. This has to stop.â€<br /> â€œYes, Sir,â€ Girafarig said, leaving Zangooseâ€™s office. The Chief looked at his phone, worried about making a certain call. Itâ€™s just his luck someone goes around kidnapping the policeâ€™s children just after what happened in Goldenrod City. His force was stretched to its limit trying to get everything back to the way it was, and then this happens.<br /> He picked up the phone to call Meganium Man.<br /> Harleyâ€™s phone rang several times before he picked it up. Checking the number, he saw it was from the precinct. With a vine whip, he grabbed the phone and brought it over to the right side of his face.<br /> â€œHello,â€ he solemnly said.<br /> Zangoose went right to business. â€œI donâ€™t suppose youâ€™d be up for helping us again, would you?â€<br /> Tripping over his words, Harley couldnâ€™t get out a response and instead stammered for a few seconds. Stopping, the dinosaur took a moment to collect his thoughts.<br /> â€œChief, uh, maybe Iâ€™m not the right PokÃ©mon for the job.â€<br /> â€œWhatâ€™re you talkinâ€™ about? You handled the situation in Goldenrod masterfully.â€<br /> â€œBut I murdered someone. I donâ€™t think I can do that again.â€<br /> Chief Zangooseâ€™s suspicion was confirmed. â€œLad, if it helps, Iâ€™m going to make sure you never have to again. But I want to say something: you shouldâ€™ve known the risks before you donned the mask.â€ Zangooseâ€™s voice became demanding. â€œYou shouldâ€™ve known it doesnâ€™t happen like in superhero movies, where the villain just gives up after getting thrown in jail. It happens, and thereâ€™s nothing anyone can do about it.â€<br /> He heard Harley sigh on the other end. The dinosaur was staring off into space, unable to properly focus.<br /> â€œWill you at least hear whatâ€™s happening before saying no?â€<br /> After a long pause, Harley replied, â€œOkay.â€<br /> â€œSome sick wacko is going around kidnapping the policemenâ€™s and womenâ€™s children. One of them was taken from their bedroom while asleep.â€<br /> There was a knock on his office door. Chief Zangoose turned to see Meganium Man, looking shaken up, but desperately trying to appear confident. The dinosaur had a stern look on his face; it was a shock compared to when they first met, where Meganium Man looked happy as a clam. Meganium Man was still bruised from the battle with Scyther and his cape had a large cut in it, but his wounds were starting to heal.<br /> â€œWhoa.â€<br /> â€œWhatâ€™s this I hear about missing children?â€ asked the caped crusader, his voice deathly serious as he walked into Zangooseâ€™s office.<br /> The Chief hung up the phone, a chill running up his spine when he heard the dinosaurâ€™s tone.<br /> â€œY-yes, like I said, many of our forceâ€™s children have been kidnapped.â€<br /> â€œBut just your children? Nobody elseâ€™s?â€<br /> Zangoose shook his head. â€œNope. Whoeverâ€™s doing this has got a bone to pick with us. The worst part is, we have no leads.â€<br /> Meganium Man touched his chin with the tip of a vine whip, like he was thinking. â€œIs there anything we could use to our advantage? Like where they disappeared? Any potential witnesses, things like that?â€<br /> Zangoose repeated that Quagsireâ€™s son, Wooper, was taken from his bedroom while asleep. The children of officers Furret, Camerupt, and Golem were snatched while playing on Route 30, which was southeast of Violet City and neighbored Cherrygrove City. Girafarigâ€™s daughter had been taken while at her schoolâ€™s playground.<br /> Meganium Man had one question to ask: â€œHow did nobody see this?â€<br /> The Chief replied, â€œAside from Quagsireâ€™s case, they happened in broad daylight, so youâ€™d think at least one PokÃ©mon wouldâ€™ve noticed. But they were just pulled into the ground, and that was all she wrote.â€<br /> Meganium Man tried to imagine the scenario, but it still made no sense.<br /> â€œCamerupt, Furret and Golem state it happened â€˜in the blink of an eye,â€™ so whoever did the deed did it fast.â€<br /> Constable Quagsire stood in the doorway of the Chiefâ€™s office. â€œSir, thereâ€™s been another one.â€<br /> â€œOh, no,â€ Zangoose huffed. â€œWhat happened?â€<br /> â€œWell, officer Porygon-Z was with his child when it happened. Heâ€™s trying to fill out a report right now.â€<br /> Chief Zangoose told Meganium Man to follow him, and the duo headed down the hall to find the corrupted beaker bird hovering at a table with a police report in from of him. Porygon-Zâ€™s torso was spinning around erratically, like normal, but it wasnâ€™t writing anything down.<br /> The mongoose pulled the report away and sat down in the chair across from the bird. â€œWhat happened, lad? How did it happen?â€<br /> Porygon-Zâ€™s voice was highly mechanical and rippled, like it was being spoken through a voice box. â€œI do not know. I was taking him out to breakfast, when suddenly he was gone. He just vanished into thin air.â€<br /> â€œSo you came here first?â€ Meganium Man asked.<br /> â€œNo. I went looking for him myself, blasting the ground with a Tri-Attack out of desperation. But there were no traces of him!â€<br /> Zangoose and Meganium reeled back in their seats.<br /> â€œJust what kind of guy are we dealing with?â€ Meganium Man asked the Chief.<br /> The window behind Porygon-Zâ€™s seat was shattered when a rock was thrown through it, landing on the table. A piece of paper was strapped to the rock with an elastic band. Zangoose picked it up and took out the paper, which read:<br /><br />[center]$1,000,000<br />or<br />[b]THE KIDS DIE[/b][/center]<br /><br />Zangooseâ€™s and Meganium Manâ€™s eyes widened in fear.<br /> â€œGliscor!â€ the Chief called out. The blue, vampiric scorpion bat was at the front desk when he heard his named being barked. Gliscor flew over to the Chief.<br /> â€œYessir?â€<br /> He was given the note.<br /> â€œTake this to the forensics lab and scan the note for fingerprints. Now!â€<br /> â€œYessir,â€ Gliscor said before turning away and leaving for the lab.<br /> Returning to his office, Zangoose picked up the phone to make a call. He pressed the fifth button on the phoneâ€™s speed dial.<br /> â€œWhoâ€™re you calling?â€ Meganium Man asked.<br /> â€œA detective.â€<br /> The phone rang several times, but there was no answer. Instead, the answering machine picked up.<br /> â€œYouâ€™ve reached the office of Detective Flygon! Leave a message at the beep.â€<br /> Beep!<br />â€œYeah, hi Flygon, itâ€™s Zangoose. We got a real nasty situation goinâ€™ on here, and badly need your assistance. Several children have gone missing and none of us can get any leads on who might be taking â€˜em. Gimme a call back the instant you get this message.â€<br /> He hung up the phone and turned to tell Meganium Man something, but when he faced the dinosaur, Zangoose saw the familiar dragon walking down the hall to the mammalâ€™s office. Detective Flygon was no ordinary Flygon, for he was shiny. The dragonflyâ€™s thick, green antennae were blue instead of dark green, and his goggles and wing brims were orange instead of red.<br /> The detective sauntered into Zangooseâ€™s office.<br /> â€œHow does this happen twice in one day?â€ the Chief asked, referring to Flygonâ€™s and Meganium Manâ€™s ridiculously short arrival times.<br /> â€œChief! How longâ€™s it been? Four, five years?â€ Flygon asked.<br /> â€œSomethinâ€™ like that. Look, thereâ€™s somethinâ€™ real wicked at work.â€<br /> â€œI heard, Chief. This is a real vile criminal, for sure.â€ He removed a pen and paper from hammerspace, ready to jot down necessary information.<br /> Zangoose took the detective around the precinct to interview the parents whose children had disappeared. The worrisome bunch repeated their stories to the green dragonfly, who feverishly wrote down everything they told him. He was baffled that nobody saw the kidnapper, which quickly ruled out large PokÃ©mon like Steelix as the culprit. If the children were pulled into the ground at such speeds, it was possible a Dugtrio could be behind it, but that doesnâ€™t explain how nobody would notice their child being pulled under.<br /> â€œSounds like a ghost type to me,â€ Meganium Man said. Flygon and Zangoose nodded in silent agreement.<br /> â€œPersonally, Iâ€™d like to talk to the witnesses,â€ stated Flygon. He asked Meganium Man, â€œWant to come with? The more the merrier.â€<br /> Shrugging, Meganium Man followed the dragon out the door.<br /><br />Meganium Man and Flygon started out by heading to Girafarigâ€™s school in southern Violet City. Although it was recess when they arrived, all the kids were staying close to the school, leaving the playground vacant. The two approached the supervisor, an Azumarill, who eyed them suspiciously. She ambled up to them before they got to the doors.<br /> â€œMay I help you?â€ she asked, her eyes flicking from the superhero to the detective.<br /> Flygon produced an ID card from hammerspace which indicated he was a private detective. Azumarill scrutinized it, then appeared to relax.<br /> â€œWeâ€™re investigating the disappearances of the policeâ€™s children,â€ Flygon explained as he tucked his ID away. â€œI understand that Girafarig Jr. was on school grounds when she was taken?â€<br /> Azumarill swallowed hard and stepped between them, guiding them to the playground.<br /> â€œShe was,â€ Azumarill began. â€œShortly after being dropped off, a hand reached up through the ground, grabbed one of her legs and pulled her through the ground.â€<br /> They arrived at the playground. Meganium Man got an eerie feeling from looking at it. The swings were barely moving in the light breeze, their chains rattling faintly. Looking around, he noticed a disturbance in the stones that had been laid down.<br /> It was shaped like a giraffe with a head on each end.<br /> Not too far away from that, he saw a hole that had been dug up, then filled in. It had been done so recently. Possibly this morning? He wondered, and decided to ask.<br /> â€œOh. One of the groundskeepers, Sandslash, tried to figure out what happened amid the commotion. He burrowed underground in pursuit of whoever kidnapped her, but didnâ€™t get far. There were no tunnels down there and he has no idea where they could have gone.â€<br /> Flygon said to Meganium Man, â€œI think your ghost theory has merit.â€<br /> Next they ventured out to the long, hilly Route 30. Standing atop the highest hill in the valley, they could see Cherrygrove City and the lake. Flygon took in the beautiful scene while at the same time trying to figure out where to start. Plenty of PokÃ©mon were coming and going up and down its hills, but stopping them all and asking if they saw what happened seemed like a waste of time. <br /> He snapped his fingers, then motioned for Meganium Man to follow. The walked south a little ways, to a spot that, as far as Meganium Man could tell, was completely arbitrary. There was nothing special about it, but there was something in Flygonâ€™s eyes that told him the dragon had caught on to something. Suddenly he stopped, pointing at the windswept grass.<br /> â€œRight here. They were taken right here.â€<br /> â€œHow can you tell?â€ asked the superhero.<br /> Flygon, now airborne, guided Meganium Man a couple feet further to a spot where the earth had been burned from below, as if a volcano erupted by the lava couldnâ€™t breach the surface. The glass was black and red, but there was nothing to indicate where Numel, Cameruptâ€™s son, had been taken. It was as if heâ€™d tried to put up a fight or leave some kind of clue behind. Flygon said this exact thought and continued to look around, eyeing the dense forest beyond them.<br /> â€œWeâ€™re going to need more manpower if we head out there,â€ Meganium Man said.<br /> â€œI concur,â€ Flygon said, feeling a bit helpless. â€œLetâ€™s head back to the station and let Zangoose know about this.â€<br /><br />Returning to Zangooseâ€™s office to look over the details, Meganium Man, Flygon, and the police chief were still without any concrete clues to the culprit or where the kids were.<br /> â€œThatâ€™s six children in few days,â€ Meganium Man observed. â€œZangoose, did you recognize the writing on the note?â€<br /> Flygon turned his head to the chief. â€œWhat note?â€<br /> Zangoose explained that a note attached to a rock had been thrown in through the window, and Gliscor was examining it for fingerprints.<br /> â€œOne million dollars? Really?â€ the detective asked, shocked.<br /> â€œYup. The station, maybe even the force, would go bankrupt.â€<br /> â€œWhoeverâ€™s behind this mustâ€™ve known that,â€ Flygon commented. â€œDid he say where to deliver the money?â€<br /> â€œHalf of the children were abducted on Route 30, near the pond,â€ Meganium Man replied. â€œSo they might be expecting it there.â€<br /> â€œSo we have a destination, but what about the money?â€ asked the chief.<br /> â€œItâ€™s a tall order, but itâ€™s certainly doable,â€ the detective said. â€œWait! Iâ€™ve got an idea! Was there a time of delivery requested on the note?â€<br /> â€œNope, just the demand.â€<br /> Gliscor swooped into the room, his pincers covered in latex gloves. He was holding the note in his right claw.<br /> â€œSorry, Chief, noteâ€™s clean. No marks.â€<br /> Zangoose muttered, â€œFigures,â€ under his breath.<br /> When Gliscor left, Flygon asked, â€œHow heavy dâ€™you reckon a million dollars is?â€<br /><br />Zangoose finished stashing the last package of blank white paper into the red leather suitcase. Each package had 500 sheets, and four in total had been slipped into the bag, giving it some weight that each of them guessed was how heavy a suitcase stuffed with a million bucks would be.<br /> â€œThatâ€™s the last of it!â€ the Chief said.<br /> â€œAre you sure this will work, Flygon?â€ asked Meganium Man.<br /> â€œItâ€™s not supposed to work the way you think. We just need to get the kidnapper out in the open.â€<br /> Night had taken over the Johto region, and it was time for Meganium Man, Chief Zangoose, and Detective Flygon to leave for Route 30. Flygon went ahead, soaring high above them towards Route 30â€™s southernmost pond, while the superhero and chief followed.<br /> â€œYou ready for this?â€ Zangoose asked Meganium Man. He nodded.<br /> â€œIn this instance, I am. Whoeverâ€™s doing this deserves whatâ€™s coming to them.â€<br /> Their mood was somber, the unknown statuses of the missing children weighing heavily on their minds. It was unfortunate, but the parents were admitting the worst may have happened to their children. Zangoose had granted them early dismissal that day just in case, and refused to let any of them come until they had found out what happened.<br /> Walking down Route 30, the road was alive with the chirping of Hoothoot and the nattering of Rattata. A light breeze blew Meganium Manâ€™s cape behind him as he and Zangoose walked to the pond. They could hear Poliwag bouncing around in the water in the distance.<br /> Upon reaching the pond, Zangoose set the briefcase down beside a neighboring tree, and then he and Meganium Man left to hide somewhere. Flygon was high above the ground, and swooped down to join them as they hid in the woods.<br /> â€œAny signs?â€ Meganium Man asked the dragon.<br /> â€œNone.â€<br /> They waited and watched the briefcase, eager to take down whoever the kidnapper was.<br /> A shadow crept into their view, but none of them could see who it belonged to. Not even Flygonâ€™s goggles could amplify what the shadow was attached to, which meant it was not a regular PokÃ©mon. The shadow approached the briefcase, and then, to their shock, emerged from the grass.<br /> It was a Haunter.<br /> â€œChief, is that--?â€ Flygon started to ask.<br /> â€œIt is.â€<br /> Haunter floated up from the ground and sauntered up to the suitcase, having a quick look around to see if someone was nearby. His eyes couldnâ€™t see a whole lot, and had no idea that he was being watched.<br /> The ghostâ€™s disembodied right hand reached out for the briefcaseâ€™s handle, which was Zangooseâ€™s time to strike. He stormed out from the woods, sights locked on the kidnapper.<br /> â€œWait!â€ Meganium Man called out, but the chief had already taken off.<br /> â€œThere goes the plan.â€<br /> Haunter could hear footsteps rushing in from behind and turned to face the PokÃ©mon rushing towards him. Zangoose struck dead on with his black, metal claws, slashing the gaseous ghostâ€™s face. Two visible, red cut lines stretched across Haunterâ€™s big, white eyes.<br /> â€œGah!â€ the ghost grunted, floating aback.<br /> Zangoose snarled, â€œYou! Where are the kids?â€<br /> Meganium Man and Detective Flygon stepped out from their hiding place to join the chief and the kidnapper.<br /> Haunter opened his eyes when he heard the voice; he recognized it.<br /> â€œOh, Chief Zangoose. I thought those claws felt familiar.â€<br /> The chief struck again, this time even harder, using the night as his energy. Shadowy tails followed his claws as he lashed out. He swatted Haunter aside, knocking him against the tree.<br /> â€œIâ€™ll ask you once more: where have you hidden the children?â€ Zangoose loomed over his enemy, claws ready to deliver a killing blow.<br /> Getting up, Haunter replied, â€œChill, Chief. The runts are fine and dandy.â€<br /> â€œChill?â€ barked Zangoose as he prepared to strike again, raising his arms. Meganium Man and Flygon pulled the chief back.<br /> â€œHow do you two know each other?â€ Meganium Man asked.<br /> â€œThis little maggot used to be a part of my force,â€ Chief Zangoose explained. â€œBut he was too enthusiastic about accepting bribes. So I fired him.â€<br /> The caped crusader and dragonfly let go of Zangooseâ€™s arms.<br /> â€œWe all gotta make a living somehow, Zangoose.â€<br /> â€œWhich is why youâ€™re asking for one million dollars. You wanted to bankrupt the police department, prying on every parentâ€™s biggest fear to do so,â€ Flygon added.<br /> Haunter tapped the area between his eyes with a finger twice. â€œGood job, Detective Obvious. I knew youâ€™d all comply with my demand once I had the perfect bait, since itâ€™d be foolish to put your offspringâ€™s lives in danger.â€<br /> Flygon was staring up at the stars, his head just slightly raised to do so.<br /> [i]That one. That oneâ€™ll do nicely.[/i]<br /> â€œFine, Haunter. You got the money. Now, take us to the children,â€ Meganium Man demanded.<br /> But the disgraced cop was nobodyâ€™s fool except his own. Floating over to the briefcase, he flipped open its two bronze clasps, the lid opening up like a door. The stacks of paper fell onto the grass.<br /> â€œMoney. Right. What kind of idiot do you take me for? I knew you would try to trick me, and thatâ€™s why I came prepared.â€<br /> He reached into the ground with his right hand, pulling out Girafarigâ€™s daughter from what seemed to be just underground. The youngling was shivering and whimpering. Haunter pulled her close and created a baseball-sized ball of shadowy mist in his left hand.<br /> â€œOne move and the calf gets it!â€ he warned.<br /> â€œYou wouldnâ€™t dare,â€ Meganium Man replied, stepping forward. â€œSheâ€™s collateral. Putting her life in danger is a detriment to your plan.â€<br /> Haunter looked aside, trying to understand what the dinosaur was implying.<br /> â€œNo, no, I specifically said in my note that unless I get a million bucks, the children are going to die. I really couldnâ€™t have made it any clearer.â€<br /> â€œBut you didnâ€™t put a deadline for when the cash was to be delivered. You knew the police would do anything to ensure their childrenâ€™s safety, which is why you left out that little detail,â€ Flygon deduced.<br /> â€œWith that in mind, you have no choice but to let Girafarig go. Not doing so cancels the deal, and you will face justice for this act,â€ added Zangoose.<br /> Haunter hummed over what was being explained to him. â€œNo, I donâ€™t!â€ he replied, turning his attention to the calf. The ghost was ready to launch the shadow ball at her, which would kill her instantly if it was strong enough.<br /> Girafarigâ€™s back head, which even at her young aged bared dangerously sharp fangs, bit down on Haunterâ€™s gassy hide, sinking its razor sharp teeth into his wispy form. It sounded like the fangs were digging into plastic wrap.<br /> Haunter howled as Girafarig Jr. pulled away from the ghost, rushing over to her rescuers. â€œWhatever! I have several more of you where you came from!â€<br /> Flygonâ€™s orange goggles flashed brightly, focusing his raw draconian influence on a car-sized comet close to Earth. The previously aimlessly floating debris barreled its way towards Route 30, becoming coated in blue flames as it breached the Earthâ€™s atmosphere. It was hurdling towards them at ultrasonic speeds, and was on a crash course for the kidnapper.<br /> Haunter reached down to the ground again, but one of Meganium Manâ€™s vines grabbed the wrist. At the same time, the dinosaur lunged toward the ghost and socked him with the other vine.<br /> It was a hard blow and stars exploded in Haunterâ€™s vision. He lashed out with his free hand in a backhanded strike, clipping the superhero on the side of the head. While Haunter spun back around, he formed another Shadow Ball in his other hand. Coming face to face with his opponent, he immediately launched it, but Meganium Man ducked and his projectile swooped over Meganium Manâ€™s head. <br /> As Meganium Man came out of his ducking position, he body slammed Haunter to the ground, forcing all his weight into the attack. Once Meganium Man was satisfied that Haunter was subdued, he peeled himself off the ghost, who now saw the fate that was about to literally befall him. <br /> All he could do was scream.<br /> Zangoose, Flygon and Meganium Man were high-tailing it back to Violet City with Girafarig Jr. in tow, stopping halfway up the hill to watch the spectacle unfold.<br /> Flygonâ€™s Draco Meteor crashed into Haunter, pounding him into the ground. Large clumps of dirt and rock were thrown every which way as the comet embedded itself into the earth. The trio watched to make sure it crushed Haunter, Girafarig Jr. turning away, unable to watch. It sounded like a thousand cannon balls had been dropped on the planet when the comet made impact. The suitcase was destroyed in the crash, for those wondering.<br /> And that was all she wrote for Haunter. Although still alive, the ghost couldnâ€™t move his fingers, or any other part of his body, even the portions that werenâ€™t buried beneath the giant rock. The impact had completely paralyzed him. Zangoose called the police station to arrest Haunter, telling Seviper their location and where the comet was. Once Seviper and Officer Druddigon arrived, Zangoose asked Girafarig Jr., â€œLass, can you tell us where heâ€™d stashed you and the others?â€<br /> Weakly nodding, she took the duo to the northeast end of Route 31, leading them to a dilapidated house surrounded by trees. The house was one floor, was made of yellow bricks and had a mauve roof. Upon reaching its front door, Meganium Man kicked it open to find the missing children huddled in a corner, cold and hungry. All five of them were present. The trio exchanged joyous glances.<br /> Chief Zangoose made a phone call to the worried parents with his PokÃ©Gear, informing them of the happy news. Excited cheers and shouts rang out from the other line, the ones from Quagsire very, very shriek.<br /> Soon, every child had been collected from the house and taken back home. Meganium Man, Flygon, and Zangoose returned to the station immediately after to file a report on Haunter. The chief had given the parents an extended break to spend time with their children, to help them get better after the trauma, and in general, relax.<br /> While lounging in Zangooseâ€™s office, drinking coffee and going over what happened in the standoff, Meganium Man asked Flygon, â€œHowâ€™d you know that would work?â€<br /> â€œI didnâ€™t, really. Actually, I might notâ€™ve done it at all, depending on how the rest of the encounter went down. It just boiled down to chance.â€<br /> â€œItâ€™s hard to believe someone would go to such extremes just for money,â€ observed the caped crusader.<br /> â€œYeah, well, Haunter was the twisted kind. He had it coming, methinks,â€ the chief commented.<br /> â€œMaybe dropping a piece of space junk on him was a bit much, but sometimes you just gotta do what you gotta do,â€ Meganium Man added.<br /> Half an hour went by before Detective Flygon got up to leave. â€œWell, gents, it was nice working with you. May our paths cross again!â€<br /> â€œSame to you, detective,â€ Zangoose replied. Flygon left the station and flew away somewhere. Meganium Man was the next to leave, but before the sauropod walked out the door, Zangoose stopped him.<br /> â€œBefore you go, I need to know something: what made you change your mind?â€<br /> Meganium Man shrugged. â€œI donâ€™t know, chief. I really donâ€™t know. Maybe itâ€™s because the circumstances were different. Missing kids, possibly being harmed, I wish I had an answer. But I donâ€™t. Some things just get your attention and you gotta do something about it.â€<br /> Zangoose nodded, understanding where the vigilante was coming from. The explanation reminded him of why he became a police officer in the first place.<br /> â€œSo, are you gonna stick around? Or is â€˜Meganium Manâ€™ done?â€<br /> â€œAs long as filth like Haunter exist, Iâ€™ll be there to wipe the streets clean. Good day, Chief. Iâ€™ll let you get back to work now.â€<br /> Zangoose waved goodbye to Meganium Man as the dinosaur returned to the city streets to fight crime.<br /><br />Haunter churned about in his cell. He could still float freely, and his wounds were starting to heal, but it was impossible to get out of his cell. The walls were made of a special kind of glass that negated his ghostly powers, rendering escape impossible. He could hurl all the Shadow Balls in the world at it, and they wouldnâ€™t even leave a scratch. These sorts of walls were always used, depending on the PokÃ©monâ€™s type.<br /> The ghost tackled the wall, but he just bounced off it and hit the ground. â€œGAH!â€<br /> Getting up and floating over to his cellâ€™s bed, Haunter made a vow of vengeance against Zangoose, Flygon, and Meganium Man.<br /> â€œYouâ€™re all gonna get yours. Mark my bleeding words, this whole REGION will get what it deserves.â€<br /> Umbreon, one of the prison guards, heard Haunterâ€™s little spiel. The black catlike animal approached his cell.<br /> â€œIs there a problem, Haunter?â€<br /> â€œEEK!â€ the ghost uttered when he saw the dark type standing outside his room. Haunter retreated under the bed sheets, and Umbreon went back to standing guard.<br /> â€œSilly ghost,â€ Umbreon chuckled.<br /><br />[center]The End of Episode #3![/center]


subject: Competitive Battling
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is anyone here into competitive training (EV training, IV breeding, etc) and competitive battling? I&#039;ve been getting into it for a while and I&#039;ve gotten pretty efficient at EV training and I&#039;ve been wanting to test my skill against some more-experienced battlers rather than just the Battle Maison.<br /><br />Also, general competitive battling discussion thread.


subject: Re: Idea to get 3TrainerPokÃ© as an actual encounter without cheating or ACE
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It should be possible to corrupt $CC4E by using Super Glitch to obtain a very long name, then performing a variation of [url=https://www.youtube.com/watch?v=0_trJBgBJoE]this glitch[/url] to overflow the screen buffer at $C3A0.<br /><br />I&#039;m not aware of any glitch that &#039;holds&#039; the corrupted values for longer than one frame.


subject: Re: Idea to get 3TrainerPokÃ© as an actual encounter without cheating or ACE
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=7181.msg197529#msg197529 date=1423001460]<br />It should be possible to corrupt $CC4E by using Super Glitch to obtain a very long name, then performing a variation of [url=https://www.youtube.com/watch?v=0_trJBgBJoE]this glitch[/url] to overflow the screen buffer at $C3A0.<br /><br />I&#039;m not aware of any glitch that &#039;holds&#039; the corrupted values for longer than one frame.<br />[/quote]<br /><br />Thanks for that information.<br /><br />I had an idea of trying out glitch box-sets for the corruption of CC4E where the extent of corruption would be just right. I am under the impression that if a box-set had 2C in its data having the box open would cause the game to constantly write to that value, but that seems unlikely due to 7F, 7C or 7A (or 79?) (specifically border or empty space tiles) values appearing in the corruption a lot. Can you have actual text (not border/empty space tiles) off the bottom edge of the screen/this far into the corruption?<br /><br />I am not sure exactly when the game will execute the code. Going to a new route then flying with the code 012C4ECC activated the battle, as well as (I think) did opening and closing the menu at one point. The pointer table for PreDef commands in Yellow appears to be 3D:681D (instead of 13:7E79).<br /><br />Going by the PokÃ©mon Red disassembly the actual pointer is 0F:6F18 in Red (search dbw $0F,$6F18)<br /><br />[quote]PredefPointers: ; 7E79<br />; these are pointers to ASM routines.<br />; they appear to be used in overworld map scripts.<br />	dbw $0F,$4D60<br />	dbw $0F,$70C6<br />	dbw $0F,$7073<br />	dbw $0B,$7E40<br />	dbw $0F,$7103<br />	dbw $1E,$5ABA<br />	dbw $03,$7132<br />HealPartyPredef:<br />	dbw BANK(HealParty),HealParty<br />MoveAnimationPredef:<br />	dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation<br />	dbw $03,$771E<br />	dbw $03,$771E<br />	dbw $03,$781D<br />	dbw $03,$7836<br />	dbw $03,$771E<br />	dbw $03,$771E<br />	dbw $03,$7850<br />	dbw $03,$7666<br />	dbw $03,$71D7<br />	dbw $03,$71A6<br />	dbw $03,$469C<br />	dbw $0F,$4A83<br />	dbw $03,$71C8<br />	dbw $03,$71C8<br />	dbw $03,$6E9E<br />	dbw $03,$7850<br />	dbw $03,$4754<br />	dbw $0E,$6F5B<br />	dbw $01,$6E43<br />	dbw $03,$78A5; 1C, used in PokÃ©mon Tower<br />	dbw $03,$3EB5<br />	dbw $03,$3E2E<br />	dbw $12,$40EB<br />	dbw $03,$78BA<br />	dbw $12,$40FF<br />	dbw $03,$7929<br />	dbw $03,$79A0<br />	dbw $12,$4125<br />	dbw $03,$7A1D<br />	dbw $03,$79DC<br />	dbw $01,$5AB0<br />	dbw $0F,$6D02<br />	dbw $10,$4000<br />	dbw $0E,$6D1C<br />	dbw $1C,$778C<br />	[b]dbw $0F,$6F18[/b]<br />	dbw $01,$5A5F<br />	dbw $03,$6A03<br />	dbw $10,$50F3<br />	dbw $1C,$496D<br />	dbw $1E,$5DDA<br />	dbw $10,$5682<br />	dbw $1E,$5869<br />	dbw $1C,$4B5D<br />	dbw $03,$4586<br />StatusScreenPredef:<br />	dbw BANK(StatusScreen),StatusScreen ; 37 0x12953<br />StatusSceren2Predef:<br />	dbw BANK(StatusScreen2),StatusScreen2 ; 38<br />	dbw $10,$50E2<br />	dbw $15,$690F<br />	dbw $10,$5010<br />Predef3BPredef:<br />	dbw BANK(Predef3B),Predef3B; 3B display pic?<br />	dbw $03,$6F54<br />	dbw $10,$42D1<br />	dbw $0E,$6FB8<br />	dbw $1C,$770A<br />	dbw $1C,$602B<br />	dbw $03,$7113<br />	dbw $17,$5B5E<br />	dbw $04,$773E<br />	dbw $04,$7763<br />	dbw $1C,$5DDF<br />	dbw $17,$40DC; 46 load dex screen<br />	dbw $03,$72E5<br />	dbw $03,$7A1D<br />	dbw $0F,$4DEC<br />	dbw $1C,$4F60<br />	dbw $09,$7D6B<br />	dbw $05,$7C47; 4C player exclamation<br />	dbw $01,$5AAF; return immediately<br />	dbw $01,$64EB<br />	dbw $0D,$7CA1<br />	dbw $1C,$780F<br />	dbw $1C,$76BD<br />	dbw $1C,$75E8<br />	dbw $1C,$77E2<br />Predef54Predef:<br />	dbw BANK(Predef54),Predef54 ; 54 initiate trade<br />	dbw $1D,$405C<br />	dbw $11,$4169<br />	dbw $1E,$45BA<br />	dbw $1E,$4510<br />	dbw $03,$45BE<br />	dbw $03,$460B<br />	dbw $03,$4D99<br />	dbw $01,$4DE1<br />	dbw $09,$7D98<br />	dbw $03,$7473<br />DrawHPBarPredef:<br />	dbw $04,$68EF ; 5F draw HP bar<br />	dbw $04,$68F6<br />	dbw $07,$49C6<br />	dbw $16,$5035[/quote]<br /><br />Earlier today I also tried to see if I could get the old man glitch to work in Yellow (this may sound like a stupid idea but I wanted to try it). I talked to the old man to store my name in the grass/cave encounter data, then forced grass tiles (hex:52) in the area by changing the event displacement data, thanks to the [url=https://mega.co.nz/#!1lUwTTKB!bNPOy6Vqw6SyYkjLfXFiAUg0ZgXS_8L_UNq0qUDdqhc]insta-(Glitch City) CoolTrainer data dump[/url] Lucky told us about.<br /><br />I was not able to encounter any PokÃ©mon in that grass, but if I changed D886 (encounter rate) from 00 to something else, I could indeed encounter PokÃ©mon based on my name including 3TrainerPokÃ©.<br /><br />I tried changing one of the map&#039;s connections to Diglett&#039;s Cave too and that didn&#039;t work.<br /><br />I tried forcing the old man battle in a place where the encounter rate is not 00, but the wild PokÃ©mon list got overwritten after the battle so that didn&#039;t work either.<br /><br />My only questions regarding manipulating the wild PokÃ©mon list are:<br /><br />1) Are there accessible glitch maps through manipulating a map connection with encounter lists based on the writable memory? If so, could we use them to encounter 3TrainerPokÃ© even if we have to change the tileset and force a grass tile by event displacement manipulation?<br />2) Where are surfing PokÃ©mon encounters stored?


subject: Long-time lurker, first-time speaker-upper
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xiphiidae
icon: xx
body:
  Hey there everyone! I&#039;m Xiphiidae (or Xiph).<br /><br />I&#039;ve been a lurker of this site for many years now. <br />Only in 2013 did I decide to make an account so that I could actually contribute to discussions, but now have I decided to finally make a post. <br /><br />I&#039;ve been a huge fan of PokÃ©mon since the old timey-times, and I&#039;ve been incredibly interested in glitches since I first learnt about Missingno. I became intrigued by the technical aspects of glitches upon discovering this site and watching Torchickens&#039; videos on YouTube. <br /><br />I&#039;m also somewhat of a competitive battler, having entered that scene during the Gen IV days. <br />I&#039;m from Australia and I&#039;m currently heading into my final undergrad year of University, studying Zoology and Linguistics. <br /><br />I hope we can get along~


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome Xiphiidae!<br /><br />Cool, do you do competitive battling a lot? I did a few in the past but I couldn&#039;t really get into making new teams all of the time and didn&#039;t want to cheat them, I was also not so good, I would lose a lot, but I strongly remember some of my party PokÃ©mon, like the Choice Banded Staraptor I&#039;d use to beat up Dialga on PokÃ©mon Battle Revolution.<br /><br />Good luck with your final year at university.<br /><br />And I&#039;m glad you like my videos. I recognize your avatar. :)


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xiphiidae
icon: xx
body:
  Thanks! :)<br /><br />I was pretty into it and did it a lot back in Gen IV and Battle Revolution, but only now with ORAS am I starting to get back to the stage where I was at before (I sorta skipped Gen V, so it&#039;s difficult getting used to everything that was added/changed since then). <br /><br />I&#039;ll try my best ^w^b <br /><br />Haha, you&#039;re welcome.<br />


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome Xiph!<br /><br />Have you considered battling on Pokemon Showdown? You don&#039;t need to EV train or breed that way, and the battles are shorter thanks to faster and simpler animations.<br /><br />Also, have you heard about Twitch Plays Pokemon?


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=7185.msg197539#msg197539 date=1423067098]<br />Welcome Xiph!<br /><br />Have you considered battling on Pokemon Showdown? You don&#039;t need to EV train or breed that way, and the battles are shorter thanks to faster and simpler animations.<br /><br />Also, have you heard about Twitch Plays Pokemon?<br />[/quote]<br /><br />I&#039;ve considered it but I&#039;ve never tried, actually. I might, but honestly I quite like the breeding aspect, not to mention I can use those PokÃ©s in online/official competitions as well. But Showdown/Online would definitely be good for testing out teams and PokÃ©s though.<br /><br />Of course ;) Truly it was an incredible way of bringing Gen I back into the limelight. 


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Xiphiidae link=topic=7185.msg197536#msg197536 date=1423056496]<br />I&#039;m from Australia and[/quote]<br /><br />YES.


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, Xiph! Belated welcome to GCLF!<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7185.msg197542#msg197542 date=1423083052]<br />[quote author=Xiphiidae link=topic=7185.msg197536#msg197536 date=1423056496]<br />I&#039;m from Australia and[/quote]<br /><br />YES.<br />[/quote]<br /><br />:D <br /> <br />[quote author=Bert link=topic=7185.msg197543#msg197543 date=1423084479]<br />Hi, Xiph! Belated welcome to GCLF!<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img][/quote]<br /><br />Thanks! ^_^ <br />


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I think linguistics is an interesting subject. I have been studying Japanese for a while now (since 2010 but not intensively) and I previously knew close to nothing about any foreign language.<br /><br />I consider myself to still be a beginner, but I can turn the hiragana/katakana into romaji, vice verse without any help and I&#039;ve learned a few rules and built on my Japanese vocabulary.<br /><br />[u]Let&#039;s learn some Japanese:[/u]<br /><br />Today in my Japanese evening class we learned the potential form for expressing your ability to do something -<br /><br />Example: ã‚ãŸã—ã¯ã™ã“ã—ã«ã»ã‚“ã”ãŒ[b]ã‹ã‘ã¾ã™[/b]ã€‚- I can write a little Japanese.<br /><br />For regular 1 verbs you can put something in ã¾ã™ form and change the kana to be +2 in the ã‚ã„ã†ãˆãŠ(...) series. For example, for the sentence above ã‹ã becomes ã‹ãã¾ã™ and then becomes ã‹ã‘ã¾ã™.<br /><br />For regular 2 verbs you can put something in the&nbsp; ã¾ã™ form but just add ã‚‰ã‚Œ before&nbsp; ã¾ã™, e.g. ã‚ãŸã—ã¯ã»ã—ãŒ[b]ã¿ã‚‰ã‚Œã¾ã™[/b]ã€‚= I can see the stars.<br /><br />For irregular verbs it&#039;s different, for ãã¾ã™ you have to use ã“ã‚‰ã‚Œã¾ã™ and for ã—ã¾ã™ you have to use ã§ãã¾ã™.<br /><br />You can also just use ã“ã¨ãŒã§ãã‚‹ to say you are able to do something, e.g. ã‚ãŸã—ã¯ã«ã»ã‚“ã”ã‚’ã™ã“ã—ã‹ãã“ã¨ãŒã§ãã‚‹ã€‚<br /><br />It has made me think how much we take for granted. I learned the specifics of English intuitively, but non-native English speakers may have to learn the language by a top-down approach by copying a structure/learning when to use certain verb conjugations, etc. I imagine that if I study hard and am actually immersed in Japanese I might become good some day.<br /><br />I&#039;ve nearly finished a TEFL (teaching English as a foreign language) teacher training course as well. There were a few practice lessons we had to teach to non-English speakers in groups. It was quite fun. It&#039;s harder to teach the lower level students compared to intermediate though, because of your &quot;language awareness&quot; (you have to be careful not to use words and structures the students don&#039;t know). It has helped build my confidence so I don&#039;t mind if I don&#039;t end up teaching English.<br /><br />I&#039;m planning to do a ROM hack of Densetsu no Starfy and translate what little I can, [url=http://pastebin.com/LhShby89]I have done the Opening Demo now[/url] and inserted it into the game. I don&#039;t even know how to do GBA graphics hacking yet but I found [url=http://emu-docs.org/Game%20Boy%20Advance/AgentQ_GBASpec.txt]a useful document[/url] so that may help, I&#039;ll do what I can.


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Xiphiidae link=topic=7185.msg197541#msg197541 date=1423070883]<br /><br />Of course ;) Truly it was an incredible way of bringing Gen I back into the limelight.<br />[/quote]<br /><br />They&#039;re starting Season 2 with a Pokemon Red Dex Completion run. Join if you&#039;re free!


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xiphiidae
icon: xx
body:
  [quote author=Spoink link=topic=7185.msg197552#msg197552 date=1423103034]<br />Hello!<br />[/quote]<br />Hello to you too! <br /><br />[quote author=camper link=topic=7185.msg197555#msg197555 date=1423107382]<br />They&#039;re starting Season 2 with a Pokemon Red Dex Completion run. Join if you&#039;re free!<br />[/quote]<br />Oh wow, I&#039;ll have to get in on that. <br /><br />[quote author=Torchickens link=topic=7185.msg197549#msg197549 date=1423091233]<br />I think linguistics is an interesting subject...<br />[/quote]<br />Linguistics is indeed interesting. We&#039;ve had to look at Japanese quite a few times in the past because of its interesting properties (particularly how sentence structure is influenced by context, discourse and topic-prominence), although we only look at romanised Japanese. <br /><br />Sadly I&#039;m only fluent in English. For me, the most difficult thing about learning a language isn&#039;t the sounds or the grammar, but simply building a vocabulary strong enough so that you&#039;re able to express yourself. <br /><br />I&#039;m conversational in Swedish;&nbsp; I understand how to pronounce words and how to use grammar (Swedish grammar is simple and fairly like English), but I always have problems because I simply don&#039;t know enough words. Virtually everyone in Sweden speaks near-perfect English anyway, so it&#039;s not that much of a problem, but I&#039;d like to become fluent in it, if possible. <br /><br />I&#039;ve been considering doing a TEFL course after I finish my undergrad, but I&#039;m not 100% sure yet. I&#039;m pretty certain that I want to go into teaching, but I don&#039;t know whether to teach Science/Biology, Lingustics, English as a Foreign Lanuage or English Language for native speakers. I&#039;m sure that I&#039;ll figure it out. <br /><br />Oh, wow. I&#039;ve always been interested in game translations/localisations since Mato (of [url=http://legendsoflocalization.com]legendsoflocalization.com[/url]) did his work on the Mother 3 translation. His analyses on the translations of FFIV and Earthbound are incredibly interesting.&nbsp; 


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glad to meet you Xiphiidae, hope your time here (however long that may be, hopefully forever), is nothing short of enjoyable.<br />Also, I&#039;d love to battle you sometime. I&#039;ve been wanting to get into competitive battling but I haven&#039;t really gotten the chance to battle against anyone with the teams I&#039;ve made on ORAS.


subject: Re: Long-time lurker, first-time speaker-upper
poster_name: Xiphiidae
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xiphiidae
icon: xx
body:
  [quote author=Missing? NO! link=topic=7185.msg197558#msg197558 date=1423154773]<br />Glad to meet you Xiphiidae, hope your time here (however long that may be, hopefully forever), is nothing short of enjoyable.<br />Also, I&#039;d love to battle you sometime. I&#039;ve been wanting to get into competitive battling but I haven&#039;t really gotten the chance to battle against anyone with the teams I&#039;ve made on ORAS.<br />[/quote]<br /><br />Thank you! (â—•â€¿â—•) <br /><br />I&#039;d love to battle you as well, just add my friend code (under my avatar). I haven&#039;t been able to battle many people either; I&#039;m not a huge fan of Battle Spot (I think that I prefer 6v6 to 3v3), and it&#039;s annoying that you have to pick out random passers-by if you want to 6v6 battle (and if you do this they can use Legendaries/etc.), so it&#039;s not great. Ultimately, I would really like a Stadium-like game to be released for the Wii U.


subject: Re: Meganium Man, Season 1!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I just noticed that the entire episode didn&#039;t get posted. Sorry!<br /><br />[b][u]Meganium Man #4: Gang Related[/u][/b] <br /> The streets can be a scary place at night. Itâ€™s when the beasts and goblins come out to do the Monster Mash, when petty crime lords emerge from societyâ€™s underbelly to do their shady jobs, and, in this instance, when gangs make it their turf.<br /> Ecruteak City is smack dab in the northern middle of the Johto region, home to a majority of the regionâ€™s history. Famously, it is home to the Brass and Tin Towers, the former of which destroyed in a fire when a lightning bolt struck it a long, long, long time ago. To this day, the charred, ruinous building still smells of pungent smoke which would choke anyone who entered its now nonexistent doors.<br /> Well, almost anyone.<br /> Anyone whoâ€™s seen a 1950â€™s movie or Police Academy 2 knows that ruffians like to make their hideouts the seediest of places. This episode is no exception.<br /> Despite the noxious conditions of the burned tower, anyone willing to take the risk of dying from some kind of cancer is more than welcome to try and make it their home. When the fire was doused by a rainstorm, PokÃ©mon such as Koffing, Weezing and Magmar did just that, the formersâ€™ natural gasses turning the already dreadful living conditions into utterly hostile. Magmarâ€™s hellish heat turned its smoky warmth into what felt like an industrial furnace. The floors are covered in holes, including the basement. Nobody knows where the basement pits go to, but nobody wants to find out.<br /> But some PokÃ©mon are into that sort of thing. Especially in the case of a certain rat and his chums who have since made it their quarters.<br /> â€œHeheh, boss! Boss!â€ chortled Poliwhirl, the swirl on his belly rotating a few times. â€œWhatâ€™re we gonna do next, huh? Huh?â€<br /> â€œIâ€™unno,â€ Raticate replied lazily. He, like the rest of the gang, was wearing a black leather jacket. The middle whisker on the left side of his rodent face had been cut in half from a previous scuffle, and his fur was ratty and unkempt. The ratâ€™s leather jacket had stringy shreds hanging off the shoulders that draped down to his long, whip-like tail. â€œAnyone know of a place deservinâ€™ a good whack?â€<br /> The rest of the gang shrugged in indifference.<br /> â€œI-erra, have an idear,â€ piped up Bagon, a little blue creature with three, grey ridges covering the top of his head. His jacket lacked sleeves, and he had the most unusual speech mannerisms. â€œWhy donâ€™t we-err, attack New Bark Town?â€ His voice was almost monotonic.<br /> â€œNew Bark?â€ asked Raticate, whimsically. â€œNew Bark! Wow, thatâ€™s a name I ainâ€™t heard in forever. Hyuk! Letâ€™s do it!â€ <br /> Raichu, the orange rodent with a tail tipped like a lightning bolt, looked up to the hole in the above floor. No light was coming through the shattered windows or any of the buildingâ€™s many holes.<br /> â€œEh, you sure â€˜bout that, boss? I think itâ€™s nighttime,â€ asked the rodent.<br /> â€œWhy not? We donâ€™t work on a set schedule. Our bikes got lights.â€<br /> â€œAâ€™ighty, then!â€ Raichu replied. The gang headed to the back of the room, where their motorcycles were stashed. All of them (barring Bagon, who instead rode with Poliwhirl) drove around on black motorcycles, because that was the cool thing to do in the 1970s. It worked for Meat Loaf and Rob Halford, didnâ€™t it?<br /> Now all revved up with someplace to go, Raticate was the first to depart from the tower, driving up an uneven pathway he and his goons had set up along the walls when they wanted out of the Brass Tower. He blitzed through the doorway and into Ecruteakâ€™s streets, with Raichu not too far behind. Behind the mouse were Poliwhirl and Bagon, behind them the otter-with-a-yellow-floatation-device Floatzel, and behind him the blue, robed fighter Sawk. A few more PokÃ©mon â€“ the ferocious Vigoroth, the hardy Golem (who rolled instead of riding a bike), and last but not least, the fists-for-ears rabbit Diggersby joined the group on their upcoming rampage.<br /> The snarling of motorcycle engines wove throughout the antiquated city, as anyone who was awake knew there was trouble afoot. Cackling like schizophrenic hyenas, Raticate and his gang made tracks for New Bark Town, unaware of what awaited them in the quaint city. As they drove, the group talked to each other in wild cacophony that nobody could understand, but they pretended to anyway before going back to howling with laughter.<br /> They veered left at Route 36 to enter Violet City, where the police station was. As the cyclists laughed, Zangoose, perturbed by the noises, stood in the doorway to watch the gang zoom by. <br /> â€œItâ€™s ten at night!â€ he hollered to them. â€œIdiots.â€<br /> Raticate and his group didnâ€™t hear the Chiefâ€™s insult and kept on driving to New Bark Town, ready to raise hell, smash stuff, and call everyone stupid. The streetlights guided them to their destination; anyone in their way was forced to dive out of their path or risk getting trampled by the wheels and/or Golem. Reaching into his coat pocket, Raticate pulled out his trench knife, a weapon with a curved blade and a D-shaped guard that protects the knuckles. It was his favorite thing in the entire world, and if anyone dared to take it from him, theyâ€™d be sorry.<br /> â€œThere-erra, it is!â€ Bagon shouted as they drew closer to the townâ€™s entrance.<br /> â€œYEEEEEEEEEEEEEEEEHAAAAW!â€ Raticate cheered upon entering New Bark Town. Right away, he and the others drove around in a wide circle in the townâ€™s middle, like they usually did before wreaking havoc. As Golem spun around, he sent rocks and pebbles flying every which way, shattering windows and lodging them in the metal mailboxes. â€œAâ€™ight boys! Letâ€™s paint the town red!â€<br /> They broke the circle and started going after whatever they felt like. Poliwhirl picked up a metal garbage can and chucked it through a window belonging to a house on the southwest side of town, then drove somewhere else.<br /> Golem rolled into a streetlightâ€™s pole, tearing it from its foundations and toppling it over onto Route 29. Raticate was hanging back, watching the chaos unfold. He had the tip of his trench knife touching his free handâ€™s index finger, and twirled the blade slightly. Raichu aimed a Thunderbolt attack at a house near the lake, hitting its satellite antenna. CRA-KOW! A loud, quaking thunderclap rolled through the town.<br /> In the midst of the lunacy, the daring hero appeared, standing on his houseâ€™s roof.<br /> â€œSTOP RIGHT THERE, CRIMINAL SCUM!â€ Meganium Man declared. His cape was blowing in the wind, even though there was no wind to do so. The gang stopped their antics to face the caped crusader.<br /> â€œHowâ€™s about you make us?â€ Raticate dared, driving forward. â€œThereâ€™s nine of us and only one of you!â€<br /> Accepting the challenge, Meganium Man jumped down from his roof, landing in the streets with a minor thud! He was not used to such movements; his feet gave out right as he landed, and the dinosaur fell over.<br /> â€œGAHAHAHAHAAAAA!â€ Raticate and company laughed, their howling shrill as ever.<br /> â€œWhat the heck was that?!â€ Vigoroth wondered, his voice always sounding enraged.<br /> â€œMan, that was-erra, stupid!â€<br /> â€œWhat kind of hero canâ€™t get the basic â€˜jump-from-rooftopâ€™ move down?â€ Golem mocked.<br /> Undeterred from these insults, Meganium Man got back up, ready to protect his town. He shook off the dirt and paid his minor injury no mind.<br /> Instantly, Raticate and his cronies started homing in on him, staying close to corner him at the lake leading to Tohjo Falls. The hero had no intentions of going down without a fight, but before either side could make a moveâ€¦<br /> â€œHe said, â€˜stop right there, criminal scumâ€™!â€ shouted a womanâ€™s voice from behind. Looking back, Raticate, Meganium Man, and the gang members saw a Typhlosion standing on the rooftop of the house Poliwhirl attacked. Her flame collar was much more wild than usual, and curled down like a cloak, even draping around her arms and hiding them. Typhlosion was wearing a black mask around her eyes, and black gloves and boots; these were her only disguise other than her flames. <br /> â€œAnd if you donâ€™t, weâ€™ll make ya!â€ hollered another voice, this one a manâ€™s. A Feraligatr clad in body armor and a knightâ€™s helmet was standing on the roof of Professor Elmâ€™s research lab, at the northwest of town.<br /> Typhlosion jumped off the roof and turned into a ball of fire, landing just inches away from the gang. Feraligatr hopped off the labâ€™s rooftop to join her.<br /> â€œWho are you two nimrods?â€ Raticate asked in disbelief.<br /> [i]It canâ€™t be![/i] Harley thought to himself.<br /> Typhlosion declared, â€œI am Typhlosion the Triumphant! Defender of the meek!â€<br /> Feraligatr puffed out his chest and announced, â€œI am Fighter Feraligatr! Guardian of the helpless!â€<br /> Diggersby observed, â€œThose titles need lots oâ€™ work.â€<br /> â€œItâ€™s an ambush!â€ Raticate exclaimed. â€œYouâ€™re heroes, whereâ€™s your sense of honor?â€<br /> â€œThereâ€™s nothing honorable about petty thugs like you, Raticate!â€ Typhlosion retorted. â€œNow, get out of here, or else youâ€™ll be leaving in a hearse.â€<br /> [i]Oh, jeez, it is.[/i]<br /> The rat had been threatened before, but never like that. He clenched his knife tightly, wondering if he should strike or not. Instead, he tucked it back in his jacket.<br /> â€œFine, you win this round! But weâ€™ll be back!â€ Raticate vowed, revving the bike. Putting the pedal to the metal, the rodent veered around the echidna and alligator, heading down Route 29. His buddies took after him once again, bummed that their rampage had ended so soon.<br /> After making sure nobody was within earshot, Feraligatr asked, â€œYou okay, Harley?â€<br />*****<br /> â€œWow, whatâ€™s it been? Six, seven years since I saw you guys last?â€ Harley asked, now out of costume. He, Typhlosion, and Feraligatr were in a diner in Cherrygrove City, drinking coffee and eating a late night snack.<br /> â€œAt least,â€ replied Feraligatr, taking a sip of his coffee.<br /> â€œThat was quite a way to reunite,â€ added Typhlosion. â€œAnd I thought you were the cautious one.â€ She pointed to the sauropod. Both of them had since taken off their uniforms, like Harley did.<br /> â€œSo what made you come back? I thought you two moved to different regions.â€<br /> Shrugging, Feraligatr replied, â€œWhen we heard about all the insanity â€˜Meganium Manâ€™ had gotten into, we couldnâ€™t believe it and had to see it for ourselves. I know every kid dreams of doing that, but you donâ€™t hear of them actually doing it that often.â€&nbsp; <br /> Typhlosion nodded in agreement, but added, â€œHe should really watch himself, though. The fiasco in Goldenrod City would shake even the most hardened PokÃ©mon.â€<br /> Harley avoided Typhlosionâ€™s statement, refusing to explain his actions in the city. After taking a bite of his brownie, he asked, â€œWhy did you two, yâ€™knowâ€¦?â€<br /> â€œWe felt inspired by what he did and wanted to see if we could pull it off,â€ Feraligatr answered.<br /> â€œHang on, Vic, thatâ€™s not entirely true. The timing was more if a coincidence, really. But the inspiration part is true,â€ Typhlosion replied.<br /> The dinosaur felt warm and fuzzy inside, but had doubts over his influence on them. Although the trio played superhero often as children, Harley was actually living it. What Vic the Feraligatr and Ari the Typhlosion said really made him see it in a different light. Before, Harley donned the mask and cape out of boredom. Now, Meganium Man was a way of life.<br /> At that point, he had an idea.<br /> â€œHow would you guys like to help me take down that gang?â€<br /> â€œYouâ€™re really not the same PokÃ©mon we grew up with,â€ Vic whimsically said.<br /> To Harley, that was a yes. Ari didnâ€™t respond, but he knew sheâ€™d be up for it. The Typhlosion was the adventurous one of their group, taking them down previously uncharted paths of Route 29, 30, and 31. Even as a Cyndaquil, Ari was a hothead. Vic, well, was sort of the glue that kept the trio together. He had a good head on his shoulders and wasnâ€™t as prone to taking risks as Ari, but it didnâ€™t take much to convince him that cave really doesnâ€™t have electric types, for real.<br /> â€œOh, man, this is gonna be awesome!â€ Vic cheered.<br /> â€œWeâ€™ll need a plan, though. Iâ€™m not even sure where theyâ€™re from,â€ Harley cautioned.<br /> â€œHow about we follow their tire tracks? Thatâ€™ll take us right to them,â€ Ari replied.<br /> â€œOr just follow the scent,â€ Vic added, jokingly.<br /> The answer, a mind bogglingly simple one, hit them all at once.<br /> â€œOr ask the other witnesses!â€<br /> Harley left a $20 bill on the table, and the trio ducked out of the diner.<br />******<br /> Once again in costume, Meganium Man, Typhlosion the Triumphant and Fighter Feraligatr went around Cherrygrove City, asking everyone if they saw where Raticate and his pals were going. An easy answer: Route 30. The motorcyclesâ€™ roaring woke up most of the citizens, who saw the furball and company tearing up the road.<br /> A Donphan, an elephant like PokÃ©mon out for a late night walk, told the trio he saw some â€œhooligans on bikesâ€ driving towards Violet City.<br /> â€œThey wouldnâ€™t be dumb enough to make their hideout anywhere near the police station, would they?â€ Meganium Man asked to nobody.<br /> Donphan answered him, â€œAh dun think so. But ya never know with them ruffians. Theyâ€™s the spontaneous kind. They sure smelled funneh, though. All smoky and fiery and whatnot.â€<br /> The trio had to think about that one.<br /> â€œI canâ€™t think of anywhere around here like that,â€ Typhlosion wondered.<br /> â€œUnless theyâ€™re atâ€¦â€ Feraligatr trailed off, then headed further up Route 31.<br /> Meganium Man thanked Donphan, saying, â€œThanks, sir! You mightâ€™ve just given us the tip we need!â€<br /> â€œAinâ€™t nothinâ€™! Good luck!â€<br /> Typhlosion and Meganium followed Feraligatr, who was sure of where the gang had stationed themselves. It wasnâ€™t too far from Violet City, he told his comrades. The gator was too excited to even think about stopping to tell them exactly what he was thinking.<br /> Heading northwest up Route 36 and 37, the trio saw the looming, Tin Tower up ahead. It still looked magnificent, even three hundred something years after being constructed, illuminated by the moonlight. Standing at Ecruteak Cityâ€™s and Route 37â€™s border, Fighter Feraligatr pointed just slightly to his left.<br /> The Burned Tower.<br /> â€œThere? Why there?â€ asked Typhlosion the Triumphant.<br /> â€œI could be wrong, but the Burned Tower is the only place I could think of that smelled like Donphan described. Smoky, fiery and whatnot.â€<br /> â€œHiding in plain sight!â€ Meganium Man declared, enlightened. â€œOf course! Nobody would ever think to go inside the tower, except them.â€<br /> Meganium Man led his friends to and up the Burned Towerâ€™s crumbling steps, entering the smoldering skyscraper. Typhlosionâ€™s fiery cape provided light for them to see inside the wretched darkness, but it alerted a certain rodent to their presence.<br /> â€œHey! Is the tower on fire again?â€ Raticate shouted from the basement. He looked up to see a familiar group standing at the edge of the hole. â€œOh, itâ€™s you three! Scram! Weâ€™ve got havoc to wreak in the morning!â€<br /> Bagon joined him. â€œYes, erra, havoc!â€<br /> â€œYouâ€™re not gonna be wreaking anything, Raticate!â€ Meganium Man declared. â€œâ€™Cause weâ€™re gonna stop you!â€<br /> Meganium Man wrapped two vines around a piece of scaffolding above him, intending to make up for his sloppy entrance in New Bark Town. Swinging from the metal, the uneven scaffolding came loose and collapsed; Meganium Man swung, hit the basement wall, and hit the ground.<br /> Once again, Raticate and his gang laughed like loonies at the display.<br /> â€œSo not only did you fail to jump from your roof dynamically, you also botched the â€˜heroic swing into actionâ€™ move, too. What a legacy youâ€™re gonna leave behind!â€ Raticate jeered. He stormed over to Meganium Man, who was dazed from his collision with the wall. â€œGet up!â€ the rat demanded, grabbing a clump of fur on the back of the dinosaurâ€™s head. Pulling up, the hero rose from the ground, covered in soot and dirt. Raichu and Floatzel had preoccupied themselves with Feraligatr, having type advantages over them respectively. Raticate removed his trench knife from his jacket.<br /> Bagon, bored and wanting something to do, asked his leader, â€œSo-erra, whatâ€™re we gonna do-erra with him?â€<br /> The rat was clutching Meganium Manâ€™s lower neck petals tight. â€œIâ€™unno, Bagon. Whaddya think we should do?â€ he raised the knife to the dinosaurâ€™s neck.<br /> â€œI say we-erra, cut up the petals! Make nice-erra, gifts!â€<br /> Raticate lost all hope in Bagon at that moment. The rat dished out an uppercut with the hand holding the knife, punching Bagonâ€™s lower jaw and sending him tumbling backwards.<br /> â€œHey, nice one!â€ Meganium Man commented.<br /> Raising the knife high, Raticate declared, â€œ[i]Iâ€™m gonna kill you[/i]!â€<br /> The fight was on! While the remaining goons went to deal with Typhlosion and Feraligatr, Raticate thrust his knife straight for Meganium Manâ€™s eyes. Ducking, the steel missed the green oneâ€™s face and the blade lodged itself in the walls; the building was in such poor shape, a clump of cement and plaster fell when Raticateâ€™s knife stabbed the wall.<br /> Typhlosion found out how much of a punch Bagon had despite his small size. The little dragon headbutted her with his heavy noggin, pushing her back and away from Feraligatr. â€œOof!â€ she yelped. Bagonâ€™s three head ridges had left a minor bruise on her stomach.<br /> WHAP! Feraligatr swung his tail at the runt, smacking Bagon aside and tumbling over. Raichu, who had stored thousands upon thousands of volts of electricity in his cheeks, unleashed the lightning storm upon Fighter. The dazzling array of lightning bolts surged over Feraligatr in an arc, but before they could electrocute the gator, Typhlosion came to the rescue with a blast of fire she shot at Raichu. Upon hitting the electric mouse, the lightning fizzled away, and sent Raichu violently hurdling aside.<br /> Raticate swung and lunged his knife at Meganium Man with reckless abandon, unable to land a nick on the dinosaur.<br /> â€œQuit moving so I can cut you!â€<br /> â€œNEVER!â€<br /> Jumping into the air, Raticate spun around and swatted the hero across his face with his long, rat tail. A clear red mark was visible across Meganium Manâ€™s eyes, and the crack could be heard by everyone in the basement. Quickly retaliating, Meganium Man returned the favor when Raticate landed and slapped the rat across the face with a vine whip.<br /> â€œHey, stop that! That stings, yâ€™know!â€ the gang leader complained.<br /> â€œSo why should I let you hit me, but I canâ€™t hit you?â€<br /> â€œBecause shut up, thatâ€™s why!â€<br /> Switching to something Meganium Man would have difficulty countering, Raticate dished out a punch, punching the dinosaurâ€™s upper chest, between his front legs.<br /> â€œHurf!â€<br /> Meganium Manâ€™s knees buckled from shock, involuntarily crouching down. This was the ratâ€™s cue to punch him once more, this time in the face. Whack! Meganium Man fumbled aside from the rodentâ€™s strike.<br /> Vigoroth channeled his adrenaline into wild and frenzied attacks, swiping at Feraligatr, his claws scraping and scratching against the blue beastâ€™s armor. Chalky white lines adorned the metal, his claws digging into it and just touching Feraligatrâ€™s chest. Fighterâ€™s fist lowered its temperature and was soon encased in a block of ice; the vigorous sloth was too focused to notice. It wasnâ€™t until he felt the frozen fist of Feraligatr wallop his right side that he realized something was about to happen. With a yelp, Vigoroth moved away from Feraligatr to try and recuperate, but thatâ€™s Diggersby swung overhead with one of his long, bulky ear arms and brought it down on the gatorâ€™s noggin.<br /> â€œYow!â€ Fighter heaved as Diggersbyâ€™s attack smacked him to the floor.<br /> Golem and Floatzel were sauntering towards Typhlosion, relishing that they both had type advantages over her. Just to be cruel, Golem kicked a large, nearby stone at her, but the Triumphant jumped out of the way. The stone rolled across the ground towards the wall behind her.<br /> â€œMan, that was dumb. Follow my lead!â€ Floatzel chastised Golem, firing a helically wrapped burst of water at the fiery echidna, or whatever Typhlosion is supposed to be. She booked it, moving left to dodge the water, but Floatzel followed her path. Turning around faster than the naked eye could see, Typhlosion dashed towards Floatzel in a zigzag pattern and tackled him head on, knocking him to the floor.<br /> Desperate to get the knife out of Raticateâ€™s hands, Meganium Man tried an odd maneuver and, with his right front paw, shoved the rat away. It was a flimsy sort of punch, but it worked and Raticate lost his grip on the blade, dropping it. With a vine whip, Meganium Man quickly picked it up and brought it to himself, tucking it away in hammerspace.<br /> â€œCâ€™mon, Raticate! Letâ€™s fight like men!â€ Meganium Man chortled, sauntering to the gang leader. Looking behind, the rodent saw he was behind a wall. Jump backwards and planting his feet against it, Raticate launched himself forward for the mother of all tackles, crashing into Meganium Man and knocking them both to the floor. The dinosaurâ€™s head was hanging over the edge of a pit, which was Raticateâ€™s chance to climb on top of him and take hold of the green oneâ€™s head, keeping it in place.<br /> â€œSee that? See whatâ€™s down there?â€<br /> â€œUh, no.â€<br /> â€œGood! Thatâ€™s where youâ€™re goinâ€™!â€<br /> Before he could try and shove Meganium Man down the hole, the remains of the tower started shaking from all the attacks and beams being exchanged. The walls shook and cracks started appearing on the basement ceiling, which everybody saw.<br /> â€œWe better get outta here!â€ Sawk warned as a chunk of the ceiling collapsed.<br /> â€œEvery man for himself!â€ Raticate shouted. The PokÃ©mon started running up the motorcycle ramp and thoughtlessly running across the crumbling first floor to get out of the building. Seconds after the last PokÃ©mon, Bagon was out of the tower, the first floor crumbled and collapsed into the basement. The building let out a pained moan as a part of it perished. A small dust cloud seeped out from the doorway, but it didnâ€™t even reach the heroes, who stood a few feet away from its entrance stairs.<br /> â€œOur home!â€ Raichu jeered.<br /> â€œOur bikes!â€ Vigoroth added. Sawk smacked him upside the head.<br /> â€œYeesh,â€ Feraligatr huffed.<br /> The group stood and looked at the still standing tower, but Raticate showed little concern for what had happened to their hideout.<br /> â€œHmph. Are you happy now?â€ he asked, turning to face the trio.<br /> â€œWell, uh, not really, no,â€ Meganium Man stammered. â€œWhat was the point of making your hideout such an unstable building, anyway?â€<br /> â€œThere ainâ€™t many other places to make one. I mean, that shop in Mahogany Town has an abandoned basement, but it isnâ€™t quite the same.â€<br /> Bagon walked up to Raticate and asked, â€œSo-erra, where do we go-erra, now?â€<br /> Raticate didnâ€™t have an answer to the question, but replied, â€œWell, I guess weâ€™ll just find somewhere else to hang out. I hear Veilstone City has a bunch of empty warehouses.â€<br /> â€œA warehouse? Killer!â€ Sawk exclaimed. Talking among themselves, the gang walked away from the tower towards Route 40.<br /> Meganium Man, Fighter Feraligatr and Typhlosion the Triumphant watched blankly at the gang as they left Ecruteak.<br /> â€œWhat an odd bunch,â€ Typhlosion said.<br /> â€œReally,â€ Fighter added.<br /> They also left Ecruteak City, heading down Route 36 and back to southern Johto.<br /> â€œWell, that was fun! We really should do this again,â€ Meganium Man said to his friends.<br /> â€œAbsolutely! The three of us could form an organization of crimefighters and call it the Justice League, or something like that!â€ Feraligatr replied. He was later sued for copyright infringement.<br /> â€œBut first,â€ Meganium Man added, â€œI could really use a vacation!â€<br />******<br /> Nobody in Johto saw Raticate or his gang after that night, and nobody knows where they went. Except for the poor souls in Veilstone Cityâ€™s Game Corner, whose staff doesnâ€™t have enough Clawitzer Cocktails to make them happy.<br /> [i]Daaaaa na-na-na-naaaaa, da-na-naaaaaaaaa[/i]! A slot machine played its victory chime as one of the gang members hit the jackpot once again.<br /> â€œWOOOOHOOOO!â€ Sawk cheered as the coins started pouring out from the machine. â€œBoss, checkit! Think this is enough for that Sharpedo doll?â€<br /> Raticate was standing behind him, surrounded by coffee cups filled with gold coins. There were 4500 coins in total, and Sawkâ€™s winnings made it 4600.<br /> â€œNo need!â€ Bagon said, standing in the doorway. Beside him was a large doll of a torpedo-like shark. â€œThey-erra, said theyâ€™d give it-erra, to us for free if we-erra, just left! I said-erra, sure, got the doll, and-erra, they fell for it!â€<br /> â€œSUCKERRRRS!â€ Raticate shouted. He and his friends screeched with laughter over this ridiculous victory and went back to playing the slots.<br /><br />[center]The End of Episode #4![/center]


subject: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: HÃ¡Äky
poster_email: *****@*****
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  While poking around in Emeraldâ€™s ROM, I noticed that at $9AA144, thereâ€™s a multiboot payloadâ€”a program designed to be transferred over the Link Cable to a connected GBAâ€”with a header using the game ID â€œTESTâ€. (This ID is â€œBPEEâ€ for Emerald, â€œAXVEâ€ for Rubyâ€¦ The string â€œTESTâ€ is at offset $AC of the header, or $9AA1F0.)<br /><br />The actual program is compressed using the LZ77 method built into the GBA BIOS, so for anyone who wants to look at it, Iâ€™ve put the decompressed file in the attachment to this post (frlge-TEST.bin). Looking at it in a sprite viewer, the file includes a complete copy of Ruby and Sapphireâ€™s fonts, including the unused Unown font. It also contains a bunch of text in the Generation III gamesâ€™ character encoding, starting at $1FDA8 of the decompressed file. Some of the latter messages hint at the origin of this program:<br /><br />[quote]The save filehas been deleted...<br />The save file is corrupted.<br />There is no save file.<br />Please select \v0 POKÃ©MON.<br />Please select a POKÃ©MON.<br />Do what with \v4?<br />SWITCH<br />SEND OUT<br />SUMMARY<br />CANCEL<br />SELECT<br />DESELECT<br />POKÃ©MON SKILLS<br />BATTLE MOVES<br />TYPE<br />HP<br />ATTACK<br />DEFENSE<br />SP. ATK<br />SP. DEF<br />SPEED<br />NONE<br />BERRY<br />CANCEL<br />INFO<br />-<br />--<br />---<br />POWER<br />ACCURACY<br />CANCEL<br />STATUS<br /> <br />No. \v0<br />Select additional POKÃ©MON!<br />FIGHT<br />GIVE IN<br />POKÃ©MON<br />What will<br />\v4 do?<br />PP<br />MOVE TYPE<br />NORMAL<br />FIGHT<br />FLYING<br />POISON<br />GROUND<br />ROCK<br />BUG<br />GHOST<br />STEEL<br />???<br />FIRE<br />WATER<br />GRASS<br />ELECTR<br />PSYCHC<br />ICE<br />DRAGON<br />DARK<br />Will you give in?<br />Yes<br />No<br />\v4 canâ€™t be<br />switched out!<br />FOE \v0â€™s SHADOW TAG stops<br />\v4 from switching out!<br />FOE \v0â€™s ARENA TRAP stops<br />\v4 from switching out!<br />FOE \v0â€™s MAGNET PULL stops<br />\v4 from switching out!<br />\v4â€™s \v0 is disabled!<br />\v4 canâ€™t use the same<br />move in a row due to the TORMENT!<br />\v4 canâ€™t use<br />\v0 after the TAUNT!<br />\v4 canâ€™t use the<br />sealed \v0!<br />CHOICE BAND allows the<br />use of only \v0!<br />Thereâ€™s no PP left for<br />this move!<br />\v4 has no energy<br />left to battle!<br />\v4 is already<br />in battle!<br />\v4 has already been<br />selected.<br />You canâ€™t switch \v4â€™s<br />POKÃ©MON with one of yours!<br />\v4 has no<br />moves left!<br />CHARMANDER<br />KANGASKHAN<br />TYPHLOSION<br />Link standby...<br />Linking...<br />Please donâ€™t turn off the power.<br />Save failed.<br />The link was interrupted.<br />This Game Pak cannot be linked to<br />POKÃ©MON COLOSSEUM.<br />This Game Pak cannot trade with<br />POKÃ©MON COLOSSEUM.<br />Receiving move data...<br />Sending POKÃ©MON data...<br />Receiving battle POKÃ©MON data...<br />Receiving battle data...<br />Start POKÃ©MON trade.<br />End POKÃ©MON trade.<br />Sending POKÃ© COUPONS...<br />Receiving POKÃ© COUPONS...<br />Your Berry Program was updated.<br />Unable to update Berry Program.[/quote]<br /><br />The word â€œfilehasâ€ on the first line is their typo, not mine, and Iâ€™m not sure whatâ€™s so special about Charmander, Kangaskhan, and Typhlosion. (Maybe they were used to test message lengths.)<br /><br />There are a few other pieces of text in the file. Bizarrely, the strings â€œMALICIOSOâ€ and â€œGIRO FUEGOâ€ appear at $1FBFC; those are the Spanish names of the moves Leer and Fire Spin. Also, the ASCII strings â€œpokemon ruby versionâ€ and â€œpokemon sapphire versionâ€ each appear twice near the end of the file. (Amusingly, TCRF [url=https://tcrf.net/PokÃ©mon_Emerald#Development_Text]notes the fragments of this text[/url], as they appear within the compressed block, and calls them an â€œObvious leftover from when Pokemon Ruby and Sapphire were being developed.â€ Not so obvious now, is it? :D)<br /><br />This program was definitely based on, but is not identical to, the program that PokÃ©mon Colosseum runs on connected GBAs for multiplayer battles and trades. Colosseumâ€™s multiboot program also uses the game ID â€œTESTâ€â€”despite being used in the final version! I extracted this program from both the NTSC and PAL versions of Colosseum, and will include those decompressed files in the attachment as well for anyone who wants to try to see what the differences actually are.<br /><br />(The PAL version of Colosseum actually contains six copies of the â€œTESTâ€ program. One is identical to the NTSC version, and the other five are in the PAL versionâ€™s five supported languages, including a second, different English copy. Thatâ€™s the one Iâ€™ve named â€œcolo-TEST-pal-en.binâ€.)<br /><br />The English FireRed and LeafGreen contain exactly the same program as Emerald, and identical copiesâ€”still with English textâ€”are in the European localizations of FireRed, LeafGreen, and Emerald. As far as I can tell, there is no equivalent to this program in the Japanese versions: the only GBA header in those ROMs, other than the cartridge header itself, is the one for the Ruby/Sapphire Berry glitch fix (which uses game ID â€œAGBJâ€, which was probably some sort of default but also actually represents the game [i]GetBackers Dakkanya: Jigoku no Scaramouche[/i]).<br /><br />Since itâ€™s missing from the Japanese versions and untranslated in others, it seems fairly clear that this program isnâ€™t used in the final game, but I canâ€™t understand what it could possibly have been used [i]for[/i]. When a GBA is linked with PokÃ©mon Colosseum, Colosseum itself sends the required program to the GBA. What exactly would be accomplished by sending Colosseumâ€™s link-battle program from a GBA running FireRed/LeafGreen to another GBA? The best theory I can think of is that Nintendo of America was experimenting with adding a single-cartridge multiplayer feature to FireRed and LeafGreen, based on the code from Colosseum. But that seems unlikely; is there an obvious explanation Iâ€™m missing?


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: Stackout
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modified_name: Wack0
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  Interesting. Can you provide the Berry Glitch fix ROMs from FR/LG/Emerald aswell? Would be interesting for me to reverse when I get the time, unless you already did and know what caused the Berry Glitch, and how the fix was done?


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: HÃ¡Äky
poster_email: *****@*****
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icon: clip
body:
  [quote author=Wack0 link=topic=7187.msg197562#msg197562 date=1423219009]<br />Interesting. Can you provide the Berry Glitch fix ROMs from FR/LG/Emerald aswell?[/quote]<br />Sure. The Japanese, English, and European versions of the fix differ, but all are unchanged from FireRed/LeafGreen to Emerald. The fourth file Iâ€™ve included is the fix from the Japanese e-Reader cards 16-A001 and 16-A002. I havenâ€™t really looked at the various GameCube discs that provided the fix, but if the above text dump is to be believed, Colosseumâ€™s version of the fix is part of the â€œTESTâ€ program.<br /><br />[quote author=Wack0 link=topic=7187.msg197562#msg197562 date=1423219009]Would be interesting for me to reverse when I get the time, unless you already did and know what caused the Berry Glitch, and how the fix was done?[/quote]<br />That was what I was trying to find out when I ran into this. (The â€œTESTâ€ code immediately follows the â€œAGBJâ€ Berry glitch fix in the FR/LG/E ROMs.) I havenâ€™t learned much of anything yet, because I started out by looking at the Japanese e-Reader version of the fix. That was a poor choice, because in order to squeeze it onto two e-Reader cards, it makes heavy use of calls to the gameâ€™s own functions in ROM (only possible because, unlike the international releases, there was only one ROM version of Ruby/Sapphire in Japan; this was probably among the reasons why equivalent cards werenâ€™t made for the English version). The version-independent fixes from the Western games should be easier to analyze.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Mechakhan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi!<br />I decided to take a look at the last Decamark in the game (hex FFFF) in pokemon emerald (Is this thread ruby only?) It took a few tries due to the game crashing when it hatched, but I eventually got it with glitzer popping. When I looked at its summary, the game crashed with a black screen and annoying sounds. Then I tried depositing it in the PC and got an interesting music glitch. I made a video showing the effects.<br /><br />[url=https://www.youtube.com/watch?v=nedYzxCi3UM]https://www.youtube.com/watch?v=nedYzxCi3UM[/url]<br /><br /><br /><br /><br />


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Just disassembled AGBJ (English), and it seems to set stuff up and immediately jump into thumb mode, into something past the end of the ROM...


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since the Berry glitch has been mentioned, does anyone know the full details on the [url=http://bulbapedia.bulbagarden.net/wiki/Berry_Program_Update]Berry Program Update[/url]? I never used it and lack the hardware to test it, plus I haven&#039;t had much luck with VBA Link, where I get a white screen after sending the patch to the Ruby or Sapphire game.


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7187.msg197567#msg197567 date=1423250648]<br />Since the Berry glitch has been mentioned, does anyone know the full details on the [url=http://bulbapedia.bulbagarden.net/wiki/Berry_Program_Update]Berry Program Update[/url]? I never used it and lack the hardware to test it, plus I haven&#039;t had much luck with VBA Link, where I get a white screen after sending the patch to the Ruby or Sapphire game.<br />[/quote]<br /><br />...this is basically what we&#039;re discussing. White screen sounds like maybe the real hardware does something different. Which would explain it jumping to beyond the end of the ROM.


subject: Bayonetta Leg gun glitch/exploit
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is a rather famous bug involving the Rocket Launcher weapon in the first Bayonetta, known as the Lt. Col. Kilgore.&nbsp; It&#039;s deemed a glitch because the animations it does are weird and the damage output, speed, and combo points are unusually high for the Lt. Col. Kilgore.<br /><br />To do this glitch in loadout A, equip Durga to your feet (works with either but the faster attack speed of lighting durga is ideal.) and any fast weapon to your hands (the best I&#039;ve founds is shuraba, but it works with the Onyx Roses, Scarborough Fair, Bazillions and Durga (either version). In loadout B equip any weapon to your hands (I&#039;ve noticed the results are slightly better with Shuraba but any weapon works with this)&nbsp; and Lt. Col. Kilgore to your feet. In a fight, execute the following combination PPPPK while in load out A (the one with Durga equipped to your feet). <br /><br />When you press the kick button at the end of this combo, Bayonetta (or Jeanne or Zero if you&#039;re playing as them) will do a flurry of kicks with the Durga. During this animation, quickly switch to loadout B. The kick animation will carry over to Loadout B and Bayonetta will fire 12 Kilgore Rockets in several directions at a speed faster than the Kilgore are normally capable of. In addition, the rockets are&nbsp; presumably worth the same amount of combo points as the Lighting Durga, but do the amount of damage Kilgore rockets are supposed to do. With Durga equipped to your hands in loadout B, Bayonetta will unleash a flurry of slashes while doing a front flip forward while launching a wicked weave. This combo isn&#039;t as damaging as others with the Kilgore glitch however but it looks cool at least. Having Shuraba equipped to your hands in loadout B seems to deliver the most damage. <br /><br />A variation of this glitch can be done with the Onyx Roses by having them on your feet in loadout B instead of the Kilgore. A pretty good alternative for early game actually. (since you don&#039;t get the Lt. Col. Kilgore until much later). It&#039;s not as damaging from a distance, but point blank shots do significant damage (since they are shotguns afterall.) Even so, the overall damage pales in comparison to using the Lt. Col. Kilgore for this bug/exploit.<br /><br />A lot of players consider this cheating because you&#039;re using an unintended glitch to score high combo points and do tons of damage. <br /><br />This bug works on every version of Bayonetta, even the recently released Wii U port.&nbsp; &nbsp;  


subject: Re: Gen4: Glitching the game with an empty party
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: sunriseespeon
icon: xx
body:
  I have it working!<br />I don&#039;t have any screenshots of it (will have to grab from video I recorded since I&#039;m having trouble getting it uploaded) but heres the rundown<br />-Normal glitchy stuff, since this was just some random save I grabbed from pokÃ©dit I can&#039;t advance unless I do so manually on a normal save file (which I&#039;m too lazy to, I had a normal save file but I think I deleted it when clearing out stuff in my folders) so I was just on the route outside Cherrygrove<br />-I got into a battle with a bad egg! Like, the fight screen loaded. It was hilarious. I was hurt by poison twice in a row, asleep, and burned. The poison/burn damage seems to like looping down from 99 to decrease 1 hp, but on the last loop it loops down from 999, not 99. I spammed throwing balls at it (but box was full, because this was just some random file with every pokemon) and one time a message simply said: x995... then the game crashed.<br />-I tried the rival battle. It crashed and made horrendous noises.<br /><br />I&#039;m going to advance normally and try it at different times. Maybe I should try it on my Japanese roms? Does pokesav even work with them?


subject: Berry Glitch Fix
poster_name: Cryptic_Lynx
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Cryptic_Lynx
icon: xx
body:
  Hey, I need some help with fixing the berry glitch.<br /><br />So just a bit ago, maybe a few weeks, my brother decided he was tired of having &quot;the battery run dry&quot; in his Pokemon Ruby game and opened up the cartridge and replaced it himself. Game worked fine.<br />Just today, he said that the berries failed to grow, but with no warning upon startup. I attached my link cable to both gameboys and went through the directions of fixing it.<br />One thing that confused us was that when we did the step where you boot up Pokemon Ruby with Start and Select held down, nothing happened. Both gameboys just sat there without changing screens or saying that it was fixed.<br />Could this be a problem with the new battery mimicking the Berry Glitch, or has it actually been fixed and we don&#039;t know it?<br />


subject: Re: Berry Glitch Fix
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  You have to press START + SELECT when the GBA with Ruby or Sapphire itself is booting, not the game. You should hear a sound and the screen should display &quot;GAME BOY&quot; without &quot;Nintendo&quot; below it. At this point, the GBA with FireRed, LeafGreen, or Emerald should send the patch to the GBA with Ruby or Sapphire and display a message of success.<br /><br />Remember that the FireRed/LeafGreen/Emerald game must be player 1 while the Ruby/Sapphire game must be player 2.


subject: Re: Gen4: Glitching the game with an empty party
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=sunriseespeon link=topic=7168.msg197571#msg197571 date=1423254443]<br />Maybe I should try it on my Japanese roms? Does pokesav even work with them?<br />[/quote]<br /><br />It does but you need to set Windows to use the Japanese encoding in non-Unicode software, which somehow causes Pokesav to always yield the error message that the save file is of the wrong type. That is my experience with it, at least. I&#039;ve tried the original Japanese versions of the program and the English-translated ones too.


subject: Re: Infinite Nugget glitch fixed in Spanish FR/LG
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for the research, Blaziken257. I can confirm that it only occurs in the Japanese and English versions as it was fixed in all European versions.


subject: Re: Pal Park glitch in foreign versions
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another interesting thing is that, in my experience, a Japanese Generation III save file loads fine in the Western versions while the opposite is not true; Japanese versions recognize the Western game save data as being invalid or corrupted.<br /><br />[quote author=HÃ¡Äky link=topic=6256.msg196940#msg196940 date=1416243694]<br />The Western font includes remnants of the Japanese font, but the full Japanese font is available separately and is used for PokÃ©mon from Japanese games. For example, the name of Celebi from the Japanese Colosseum bonus disc [url=http://www.pokewiki.de/Datei:EventPokeGBA_Celebi_(Ageto).png]displays correctly[/url] in a Western game even though the katakana ãƒ¬ was replaced by â¬‡ in the Western font.<br />[/quote]<br /><br />Is that why the player&#039;s name becomes messed up when a Japanese save file is loaded on a Western game?


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7187.msg197569#msg197569 date=1423251695]<br />[quote author=SatoMew link=topic=7187.msg197567#msg197567 date=1423250648]<br />Since the Berry glitch has been mentioned, does anyone know the full details on the [url=http://bulbapedia.bulbagarden.net/wiki/Berry_Program_Update]Berry Program Update[/url]? I never used it and lack the hardware to test it, plus I haven&#039;t had much luck with VBA Link, where I get a white screen after sending the patch to the Ruby or Sapphire game.<br />[/quote]<br /><br />...this is basically what we&#039;re discussing. White screen sounds like maybe the real hardware does something different. Which would explain it jumping to beyond the end of the ROM.<br />[/quote]<br /><br />Does the GBA Hardware have some scratch space at the end of the ROM area that&#039;s not properly implemented in VBA? I am not very familiar with the GBA&#039;s architecture, but it could be accessing some temporary part of the GBA&#039;s memory (either RAM or otherwise) that&#039;s not normally used in regular execution.<br /><br />It would be fascinating if the Berry Glitch was actually fixed by patching the GBA&#039;s Firmware.


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7187.msg197569#msg197569 date=1423251695]<br />...this is basically what we&#039;re discussing. White screen sounds like maybe the real hardware does something different. Which would explain it jumping to beyond the end of the ROM.<br />[/quote]<br /><br />I thought HÃ¡Äky was talking about an unused program in Colosseum and not the Berry Program Update in FireRed, LeafGreen, and Emerald.<br /><br />[quote author=Kraust link=topic=7187.msg197578#msg197578 date=1423262596]<br />Does the GBA Hardware have some scratch space at the end of the ROM area that&#039;s not properly implemented in VBA? I am not very familiar with the GBA&#039;s architecture, but it could be accessing some temporary part of the GBA&#039;s memory (either RAM or otherwise) that&#039;s not normally used in regular execution.<br /><br />It would be fascinating if the Berry Glitch was actually fixed by patching the GBA&#039;s Firmware.<br />[/quote]<br /><br />Actually, when I tried the patch in VBA Link, I was using the GBA BIOS as well, otherwise it&#039;s not even possible to start it. The instance with Ruby or Sapphire gets stuck on a white screen right after the patch is sent. The second part of the patch is done in Ruby or Sapphire and this issue prevents me from progressing further.


subject: Re: Unused PokÃ©mon Colosseum â€œTESTâ€ program in FR/LG/E
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7187.msg197565#msg197565 date=1423237749]<br />Just disassembled AGBJ (English), and it seems to set stuff up and immediately jump into thumb mode, into something past the end of the ROM...[/quote]<br />The program is decompressed into RAM at $02010000 and executed from there.<br /><br />[quote author=SatoMew link=topic=7187.msg197579#msg197579 date=1423263340]I thought HÃ¡Äky was talking about an unused program in Colosseum and not the Berry Program Update in FireRed, LeafGreen, and Emerald.[/quote]<br />The first post is about the program from Colosseum being in FR/LG/E. Wack0 changed the subject. :)


