# old

uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <?php
  function glitchdextemplate($name, $version, $type, $hex, $dec, $pkdx, $stats5, $stats100, $startMoves, $stdMoves, $advMoves, $extra, $footnotes) {
  ?>
  <!-- general info -->
  <b>Name:</b> <?php echo $name?><br>
  <b>Version:</b> <?php echo $version?><br>
  <b>Type:</b> <?php echo $type?><br><b>Hex Number:</b> <?php echo $hex?><br>
  <b>Dec Number:</b> <?php echo $dec?><br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b><?php echo $pkdx?><br>
  <br>
  <!-- end general info -->
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  <!-- stats -->
  Lv. 5 - <?php echo $stats5?><br>
  Lv. 100 - <?php echo $stats100?><br>
  <br>
  <!-- end stats -->
  <!-- starting moves -->
  <b>Starting Moves (Lv. 0)</b><br>
  <?php echo str_replace(",","<br />",$startMoves)?>
  <!-- end starting moves -->
  <br /><br />
  <!-- standard moves -->
  <b>Standard Moves (Lv. 1-100)</b><br>
  <?php echo str_replace(",","<br />",$stdMoves)?>
  <!-- end standard moves -->
  <!-- advanced moves -->
  <br /><br />
  <b>Advanced Moves (Lv. 100<i>**</i>-255</b><br>
  <?php echo str_replace(",","<br />",$advMoves)?>
  <br>
  <!-- end advanced moves -->
  <!-- extra -->
  <?php echo $extra?>
  <!-- end extra -->
  <hr>
  <i><?php echo $footnotes?></i>
  <?php
  }
  ?>
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>]<?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <?php
  function glitchdextemplate($name, $version, $type, $hex, $dec, $pkdx, $stats5, $stats100, $startMoves, $stdMoves, $advMoves, $extra, $footnotes) {
  ?>
  <!-- general info -->
  <b>Name:</b> <?php echo $name?><br>
  <b>Version:</b> <?php echo $version?><br>
  <b>Type:</b> <?php echo $type?><br><b>Hex Number:</b> <?php echo $hex?><br>
  <b>Dec Number:</b> <?php echo $dec?><br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b><?php echo $pkdx?><br>
  <br>
  <!-- end general info -->
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  <!-- stats -->
  Lv. 5 - <?php echo $stats5?><br>
  Lv. 100 - <?php echo $stats100?><br>
  <br>
  <!-- end stats -->
  <!-- starting moves -->
  <b>Starting Moves (Lv. 0)</b><br>
  <?php echo str_replace(",","<br />",$startMoves)?>
  <!-- end starting moves -->
  <br /><br />
  <!-- standard moves -->
  <b>Standard Moves (Lv. 1-100)</b><br>
  <?php echo str_replace(",","<br />",$stdMoves)?>
  <!-- end standard moves -->
  <!-- advanced moves -->
  <br /><br />
  <b>Advanced Moves (Lv. 100<i>**</i>-255</b><br>
  <?php echo str_replace(",","<br />",$advMoves)?>
  <br>
  <!-- end advanced moves -->
  <!-- extra -->
  <?php echo $extra?>
  <!-- end extra -->
  <hr>
  <i><?php echo $footnotes?></i>
  <?php
  }
  ?>
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: frontpage
name: frontpage
fullurl: system/frontpage
oldtext:
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/frontpage'>Edit</a>)</i>"; } 

  <h1>WE ACTUALLY DO HAVE <a href="http://forums.glitchcity.info/">FORUMS</a>, JUST IN CASE YOU WERE WONDERING</h1>

  /*$news = simplexml_load_file('http://abwayax.ab.funpic.org/superglitch/sitenews.php?fid=70&limit=15');

  foreach($news->item As $newspiece) {
  ?>

  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader width=20%>
  	<B><a href="<?php echo $newspiece->link?>"><?php echo $newspiece->title?></a></B>
  </TD></TR>	
  <TR>
  	<TD id=menuitem2 width=20%><b><?php echo $newspiece->author?></a></b><br /><br /><br /><br /></TD>
  	<TD id=menuitem2 width=80%><?php echo nl2br($newspiece->description)?></TD>
  </TR>	
  </TABLE>
  <br />
  	<?php
  */
  //include("http://".(($_SERVER['REMOTE_ADDR'] == "127.0.0.1") ? "127.0.0.1/glitchcity" : "glitchcity.ath.cx")."/forums/ssi.php?ssi_function=boardNews&board=2");
  ssi_boardNews(2);
  ?>
  <br /><br />


uname: Abwayax
article: frontpage
name: frontpage
fullurl: system/frontpage
oldtext:
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/frontpage'>Edit</a>)</i>"; } 

  echo '<h1>WE ACTUALLY DO HAVE <a href="http://forums.glitchcity.info/">FORUMS</a>, JUST IN CASE YOU WERE WONDERING</h1>';

  /*$news = simplexml_load_file('http://abwayax.ab.funpic.org/superglitch/sitenews.php?fid=70&limit=15');

  foreach($news->item As $newspiece) {
  ?>

  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader width=20%>
  	<B><a href="<?php echo $newspiece->link?>"><?php echo $newspiece->title?></a></B>
  </TD></TR>	
  <TR>
  	<TD id=menuitem2 width=20%><b><?php echo $newspiece->author?></a></b><br /><br /><br /><br /></TD>
  	<TD id=menuitem2 width=80%><?php echo nl2br($newspiece->description)?></TD>
  </TR>	
  </TABLE>
  <br />
  	<?php
  */
  //include("http://".(($_SERVER['REMOTE_ADDR'] == "127.0.0.1") ? "127.0.0.1/glitchcity" : "glitchcity.ath.cx")."/forums/ssi.php?ssi_function=boardNews&board=2");
  ssi_boardNews(2);
  ?>
  <br /><br />


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h2>Since 2003</h2><h3>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community</h3></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community</b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community<br /><?php
  list($numarticles,$numglitchdex) = mysql_fetch_array(mysql_query("SELECT COUNT(docs.iname),COUNT(glitchdex.iname) FROM docs,glitchdex"));

  ?></b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community<br /><?php
  list($numarticles,$numglitchdex) = mysql_fetch_array(mysql_query("SELECT COUNT(docs.iname),COUNT(glitchdex.iname) FROM docs,glitchdex"));
  $total = $numarticles + $numglitchdex;
  echo "<span style=\"color:red\">$total</span>";
  ?> pages of information <i>and counting</i></b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community<br /><?php
  list($numarticles,$numglitchdex) = mysql_fetch_array(mysql_query("SELECT COUNT(docs.iname),COUNT(glitchdex.iname) FROM docs,glitchdex"));
  echo $numarticles;
  $total = $numarticles + $numglitchdex;
  echo "<span style=\"color:red\">$total</span>";
  ?> pages of information <i>and counting</i></b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community<br /><?php
  list($numarticles) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM docs"));
  list($numglitchdex) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM glitchdex"));
  $total = $numarticles + $numglitchdex;
  echo "<span style=\"color:red\">$total</span>";
  ?> pages of information <i>and counting</i></b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>


uname: Stackout
article: redblue/73
name: MP-
fullurl: itemdex/redblue/73
oldtext:
  <b>Name: </b>  MP-<br />
  <b>Hex: </b> 73<br />
  <b>Dec: </b> 115<br />
  <br />
  <b>Cost: </b>  955081<br />
  <b>Sale price:</b> 477540<br />
  <br />
  <b>Effect out of battle:</b>  Nothing<br />
  <b>Effect in battle:</b>  Nothing


uname: Stackout
article: myths
name: Glitch Myths
fullurl: docs/myths
oldtext:
  <!NOCOMMENT>
  <!-- Don't remove the above tag until Abwayax says otherwise -->

  <p>Most chances you or one of your friends has heard or even fallen for
  one of these common Pok&eacute;mon/Glitch myths at one time. Back when
  Pok&eacute;mon Red/Blue were new to the video game market and everyone
  was playing them, myths ran rampant, especially with the discovery of
  MissingNo. and the general mysteriousness of a game as large as
  Pok&eacute;mon. Well, now I, <b>ACE91</b>, will debunk many common
  Pok&eacute;mon and Glitch myths and explain the truth about the
  Pok&eacute;mon games. Read on...</p>
  <h2>Ace's Pok&eacute;mon MythBusters</h2>
  <hr>
  <a name="missingno"></a><p><b>Myth:</b> "You shouldn't capture MissingNo. It will completely
  wreck your game."
  </p>
  <blockquote><b>Truth:</b> Fear and uncertainty always seem to win out
  over scientific testing and knowledge... I can say that I believed this
  one myself for a long time, but then I saw the truth. The Glitch
  Pok&eacute;mon [[glitchdex:redblue/missingno|MissingNo.]] and
  [[glitchdex:redblue/m|'M]], contrary to popular belief, do <i>not</i>
  cause significant permanent damage to your game. However, they <i>do</i>
  cause a few glitchy things to happen, but these are easily overlooked
  or fixed. First off, the one thing that makes most people wary of
  MissingNo. is that it messes up the game's graphics when caught,
  causing enemy Pok&eacute;mon images to be flipped horizontally and your
  character's image to be scrambled. This is easily fixed by simply
  looking at the stats of a normal, non-Glitch Pok&eacute;mon. It will
  happen again if you view MissingNo's stats, but you can just view
  another Pok&eacute;mon's stats and return the game's graphics to normal
  again. It has also been said that sending an 'M to your PC will freeze
  the game when you view your PC, and this has truth to it... sort of.
  The freezing will only occur if the 'M is at Level 0, because the game
  can't process a Level 0 Pok&eacute;mon correctly. 'Ms over Level 0 will
  cause no problems. The one bit of permanent damage that MissingNo. and
  'M <i>do</i> cause is scrambling your Hall of Fame and filling it with
  a glitchy mess. This will happen when you encounter a Glitch
  Pok&eacute;mon, even if you <i>don't</i> capture it. However, it's a
  worthwile trade for multiplied items. After all, how often do <i>you</i>
  look at your Hall of Fame?</blockquote>
  <hr>
  <a name="pikablu"></a><p><b>Myth:</b> "If you talk to Oak a million times, he'll give you a
  Pikablu/Pikatwo/Pikayou/Pikawho/Pikashoe/Pikaglue/Pikaf00/slap in the
  face/whatever."
  </p>
  <blockquote><b>Truth:</b> Any "code" that involves getting a "secret
  Pok&eacute;mon" that isn't in the game and isn't glitched (like the
  infamous "Pikablu," which some people I know actually believe exists)
  is definitely fake. Cheats that involve hidden, non-glitched cities,
  extra HMs, and stuff like that are also fake. The only "extra"
  Pok&eacute;mon that the developers put in the game is
  [[bulba-p:Mew|Mew]], and it can be acquired through [[docs:ditto/mew|a
  glitch]]. The people who make this stuff up only want to make you waste
  your time chasing some stupid joke. Of course, if you're really
  determined, keep trying to make something that doesn't exist appear.
  Oak might just be generous and give you that slap in the face. :P</blockquote>
  <hr>
  <a name="mew"></a><p><b>Myth:</b> "If you catch all 150 Pok&eacute;mon and talk to the
  guy in Celadon Mansion, you'll get a Mew."
  </p>
  <blockquote><b>Truth:</b> Not really. All you get for your hard work of completing the entire Pokédex is a diploma. No Mew. Some say (and I myself once thought) that Mew can be obtained this way on the Japanese versions of Pokémon Red/Blue, but I have no way to prove this true or false, as I do not own one.
  Even though you won't get Mew for catching all 150 other Pokémon, you can still get Mew on Pok&eacute;mon Red, Blue, and Yellow by using the
  [[docs:ditto/mew|Mew Glitch]].</blockquote>
  <hr>
  <a name="grass"></a><p><b>Myth:</b> "There's some kind of awesome secret that the developers didn't want you to find in the grass beyond the fence beside Route 1."
  </p>
  <blockquote><b>Truth:</b> For years gamers have wondered what lies in that seemingly endless expanse of grass to the right and left of Route 1 that no one can get to. Some people think you can find Mew or Glitch Pokémon there, others think there's a secret area beyond the grass. Well, there's a "secret" there all right... You take one step into that grass and your game freezes. People have tried this with the Gameshark walk-through-walls code and the same thing has happened every time. No, this isn't because of some defense system that the developers added or anything, it's actually because there's nothing out there. It's not that there's no grass beyond there or anything, there's just <i>nothing</i>. No data, not even empty space. The developers didn't program anything out there because you're not supposed to be able to go there, so when someone walks far enough to see the spot where the grass ends, the game crashes because it doesn't know what to do with the null data. Coincidentally, this is the same reason that the game freezes if you Surf too far in any direction in Glitch City.</blockquote>
  <hr>
  <p>I will be debunking more common myths in the days to come, so stay
  tuned to this page. Also, if you know a myth or something that you
  think is a myth, join the <a
  href="http://forums.glitchcity.info/">forums</a>
  and post it on the <a href="http://forums.glitchcity.info/index.php/topic,5.0.html">official Glitch MythBusters thread</a>. Your myth just
  might be posted on the site.</p>


uname: Stackout
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>


uname: zach
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster:</b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>


uname: zach
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The Amazing Man is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land right infront of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are infront of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk infront of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go infront of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and up towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him.<br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him, to see this:<br>

  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him, to see this:
  <br>

  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you and you walk up to him, look behind him, to see this:
  <br>
  <br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <li><b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br><br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br><br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <br>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof.<br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br><br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <br>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof to find this:
  <br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br><br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br><br>
  <li>
  <br>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br><br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br>
  <li>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br>
  <li>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br>
  <li>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br><br>
  <li>
  <b><u>Cerulean City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Celadon City and go toward Cycling Road without a bike.<br><br>
  <b>2)</b> When you go inside the building, do not move up or down, just walk straight across.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br>
  <li>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br>
  <li>
  <b><u>Cerulean City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Fly to Celadon City and deposit your Bicycle into the PC. Walk east toward Cycling Road.<br><br>
  <b>2)</b> When you go inside the building, walk straight across towards the alternate exit.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br>
  <li>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cinnbar Island, and make sure you have not unlocked the door to the gym and you do not have the key for it.<br><br>
  <b>2)</b> Surf in the water, and get out right below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message pops up saying "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym, then walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture, and then three space away from the base of the gym, walk along the coast, go in front of the door, and will be 3 spaces lower than the picture.</li><br><br>
  <li>
  <b><u>Cerulean City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Fly to Celadon City and deposit your Bicycle into the PC. Walk east toward Cycling Road.<br><br>
  <b>2)</b> When you go inside the building, walk straight across towards the alternate exit.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br>
  <li>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Fly to Cinnabar Island. Make sure you have not unlocked the door to the gym, nor the key from the Pokémon Mansion.<br><br>
  <b>2)</b> Surf a bit in the eastern beach, and get out directly below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message appears reading "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym,  walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture. Thus, being three spaces away from the base of the gym and walking along the coast to the front of the door, you will be 3 spaces lower than the picture.</li><br><br>
  <li>
  <b><u>Cerulean City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (So he is not visible, but if you walk up one space you will see him.)<br><br>
  <b>3)</b> Walk up, and press start at the same time.<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Fly to Celadon City and deposit your Bicycle into the PC. Walk east toward Cycling Road.<br><br>
  <b>2)</b> When you go inside the building, walk straight across towards the alternate exit.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br>
  <li>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Fly to Cinnabar Island. Make sure you have not unlocked the door to the gym, nor the key from the Pokémon Mansion.<br><br>
  <b>2)</b> Surf a bit in the eastern beach, and get out directly below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message appears reading "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym,  walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture. Thus, being three spaces away from the base of the gym and walking along the coast to the front of the door, you will be 3 spaces lower than the picture.</li><br><br>
  <li>
  <b><u>Cerulean City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (He is not visible, but if you walk  one space north he will appear.)<br><br>
  <b>3)</b> Walk north and press start at the same time to see:<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: invisiblepc
name: Invisible PC
fullurl: docs/invisiblepc
oldtext:
  <b>1)</b> Go to Celadon City and walk south to the hotel.
  <br><br>
  <img src="images/invisiblepc1.png"><br><br>
  <b>2)</b> Go directly to the left and one space above the plant. Be sure you are looking north and Press A.<br><br>
  <img src="images/invisiblepc2.png">
  <br> You have just activated an invisible PC. 


uname: Ragnarok
article: invisiblepc
name: Invisible PC
fullurl: docs/invisiblepc
oldtext:
  <b>1)</b> Go to Celadon City and walk south to the hotel.
  <br><br>
  <img src="images/invisiblepc1.png"><br><br>
  <b>2)</b> Go directly to the left and one space above the plant. Be sure you are looking north and Press A...<br><br>
  <img src="images/invisiblepc2.png">
  <br>...to activate the invisible PC. 


uname: Ragnarok
article: invisiblepc
name: Invisible PC
fullurl: docs/invisiblepc
oldtext:
  <b>1)</b> Go to Celadon City and walk south to the hotel.
  <br><br>
  <img src="images/invisiblepc1.png"><br><br>
  <b>2)</b> Go directly to the left and two spaces above the plant. Make sure you are looking north, and Press A...<br><br>
  <img src="images/invisiblepc2.png">
  <br>...to activate the invisible PC. 


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <img src="images/raichu1.png">
  <br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message=Also, the guy who says that "Raichu" went and evovled, I figured that out (though I don't know if anyone mentioned this earlier): The text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialouge came from Blue. So, the man says taht the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <img src="images/raichu1.png">
  <br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message=Also, the guy who says that "Raichu" went and evovled, I figured that out (though I don't know if anyone mentioned this earlier): The text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialouge came from Blue. So, the man says taht the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message=Also, the guy who says that "Raichu" went and evovled, I figured that out (though I don't know if anyone mentioned this earlier): The text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialouge came from Blue. So, the man says taht the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message=Also, the guy who says that "Raichu" went and evovled, I figured that out (though I don't know if anyone mentioned this earlier): The text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialouge came from Blue. So, the man says taht the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message= Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier): the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialouge came from Blue. So, the man says taht the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message= Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier): the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialogue came from Blue. So, the man says thst the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message= Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier) the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br/><br/>
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialogue came from Blue. So, the man says thst the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message= Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier) the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialogue came from Blue. So, the man says that the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message= Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier) the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br><br>
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br><br>
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br><br>
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br><br>
  For the English version, they took the Pokémon from Red/Green. But the dialogue came from Blue. So, the man says that the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message= Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier) the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br><br>
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br><br>
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br><br>
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br><br>
  For the English version, they took the Pokémon from Red/Green, seeing as how the dialogue came from Blue. The man says that the Raichu evolved, since you traded him a Raichu instead of a Kadabra on the other games.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:<br><br>
  <b>Quote from: Meowth346</b><br> 
  Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier) the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br><br>
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br><br>
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br><br>
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br><br>
  For the English version, they took the Pokémon from Red/Green, seeing as how the dialogue came from Blue. The man says that the Raichu evolved, since you traded him a Raichu instead of a Kadabra on the other games.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:<br><br>
  <b>Quote from: Meowth346</b><br> 
  Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier) the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br><br>
  It was basically something like this:<br>
  Japanese Red:<br>
  Trade Raichu for Electrode.<br>
  Guy responds about his Raichu.<br><br>
  Japanese Green:<br>
  Trade Raichu for Electrode.<br>
  Guy responds about his Raichu.<br><br>
  Japanese Blue:<br>
  Trade Kadabra for whoever.<br>
  Guy responds that his Kadabra evolved!
  <br><br>
  For the English version, they took the Pokémon from Red/Green, seeing as how the dialogue came from Blue. The man says that the Raichu evolved, since you traded him a Raichu instead of a Kadabra on the other games.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:<br><br>
  <b>Quote from: Meowth346</b><br> 
  Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier) the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br>
  It was basically something like this:<br><br>
  <b>Japanese Red:</b><br>
  Trade Raichu for Electrode.<br>
  Guy responds about his Raichu.<br><br>
  <b>Japanese Green:</b><br>
  Trade Raichu for Electrode.<br>
  Guy responds about his Raichu.<br><br>
  <b>Japanese Blue:</b><br>
  Trade Kadabra for whoever.<br>
  Guy responds that his Kadabra evolved!
  <br><br>
  For the English version, they took the Pokémon from Red/Green, seeing as how the dialogue came from Blue. The man says that the Raichu evolved, since you traded him a Raichu instead of a Kadabra on the other games.
  }}


uname: Ragnarok
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  A man in Cinnabar Island's Pokémon Laboratory requests a Raichu in exchange for Electrode, but isn't exactly right about it... 
  <br>
  <br>
  <b>1)</b> Walk to this man in Cinnabar Island's Lab. that wants to trade a Raichu for an Electrode.  Select Yes and initiate the trade.
  <br>
  <br>
  <img src="images/raichu1.png">
  <br><br>
  <b>2)</b> After that, speak to him again, and he will tell you the Raichu evolved.
  <br><br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:<br><br>
  <b>Quote from: Meowth346</b><br> 
  "Also, the guy who says that "Raichu" went and evolved, I figured out that (though I don't know if anyone mentioned this earlier) the text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br>
  It was basically something like this:<br><br>
  <b>Japanese Red:</b><br>
  Trade Raichu for Electrode.<br>
  Guy responds about his Raichu.<br><br>
  <b>Japanese Green:</b><br>
  Trade Raichu for Electrode.<br>
  Guy responds about his Raichu.<br><br>
  <b>Japanese Blue:</b><br>
  Trade Kadabra for whoever.<br>
  Guy responds that his Kadabra evolved!
  <br><br>
  For the English version, they took the Pokémon from Red/Green, seeing as how the dialogue came from Blue. The man says that the Raichu evolved, since you traded him a Raichu instead of a Kadabra on the other games."


uname: Ragnarok
article: zeroerror
name: 0 Error
fullurl: docs/zeroerror
oldtext:
  <b>1)</b> Go to Vermillion City.
  <br><br>
  <img src="images/zeroerror1.png">
  <br><br>
  <b>2)</b> Walk up to the route north of Vermilion.
  <br><br>
  <img src="images/zeroerror2.png">
  <br><br>
  <b>3)</b> From here, do a Mew Trick variation by flying away from the trainer in the upper left hand corner of the route.
  <br><br>
  <img src="images/zeroerror3.png">
  <br><br>
  <b>4)</b> Choose to fly back to Vermilion City.
  <br><br>
  <img src="images/zeroerror4.png">
  <br><br>
  <b>5)</b> Walk to the route that is east of Vermilion.
  <br><br>
  <img src="images/zeroerror5.png"><br>
  <b>6)</b> Fight any trainer here. it does not matter who you fight.
  <br><img src="images/zeroerror6.png"><br>
  <b>7)</b> After battle, to back to Vermillion and talk to anyone there.<br><br>
  <b>8)</b> Now walk up to the route north of Vermilion one last time: Voila, 0 Error. Effects can vary, from walking and hearing the Jr. Trainer, to seeing "0 Error" after bringing up the start screen. This has no other affect on the game, and you can Fly away to reset the route.<br><br>
  <img src="images/zeroerror9.png"><br><br>
  <b><i>NOTE:</b> This can be done on any route where you fly away from a trainer before he battles you.  You just have to do the above steps and walk back onto the original route.


uname: Ragnarok
article: amazingman
name: Amazing Man
fullurl: docs/amazingman
oldtext:
  The "Amazing Man" is a non-playable character in the first generation of Pokémon games that jumps to places that normally they would not be able to reach.  There are many variations recorded.<br><br>
  <ul>
  <li>
  <b><u>Celadon City's Amazing Man</b></u>
  <br>
  <b>1)</b> Fly to Celadon City and deposit your Bicycle into the PC. Walk east toward Cycling Road.<br><br>
  <b>2)</b> When you go inside the building, walk straight across towards the alternate exit.<br><br>
  <b>3)</b> When the guard talks to you, forcing you to walk up to him, look behind him to see this:
  <br><br>
  <img src="images/amazingman1.png"></li><br><br>
  <li>
  <b><u>Cinnabar Island's Amazing Man</b></u>
  <br>
  <b>1)</b> Fly to Cinnabar Island. Make sure you have not unlocked the door to the gym, nor the key from the Pokémon Mansion.<br><br>
  <b>2)</b> Surf a bit in the eastern beach, and get out directly below the gym.<br><br>
  <b>3)</b> Continue walking to the left until a message appears reading "The door is locked...".  Look on the roof to find this:
  <br><br>
  <img src="images/amazingman2.png"><br><br>
  <i><b>NOTE:</b><br>
  His location will change depending on how far away you are from the gym when you exit the water.  If you land directly in front of the gym, he will appear where he is in the picture. If you land one space below the gym,  walk along the coast up to the gym, and then turn left so you are in front of the door, he will appear one space lower than the picture.  Land 2 spaces away from the gym, walk along the coast, and then when you reach the gym walk in front of the door, and he will be two spaces lower from the picture. Thus, being three spaces away from the base of the gym and walking along the coast to the front of the door, you will be 3 spaces lower than the picture.</i></li><br><br>
  <li>
  <b><u>Cerulean City's Amazing Man</b></u>
  <br>
  <b>1)</b> Go to Cerulean City and walk north towards the Nugget Bridge.<br><br>
  <b>2)</b> Make sure that the first trainer is one space above the screen. (He is not visible, but if you walk  one space north he will appear.)<br><br>
  <b>3)</b> Walk north and press start at the same time to see:<br><br>
  <img src="images/amazingman3.png">


uname: Ragnarok
article: ssanne
name: Reboard the S.S. Anne
fullurl: docs/ssanne
oldtext:
  <b>1)</b> Make sure the ship has set sail.<br><br>
  <img src="images/ssanne1.png"><br><br>
  <b>2)</b> Stand above and to the left of the guard.<br><br>
  <img src="images/ssanne2.png"><br><br>
  <b>3)</b> Move to the right while pressing start, and save the game.<br><br>
  <img src="images/ssanne3.png"><br><br>
  <b>4)</b> Reset the game. You should then be facing the right. Go to the Start menu and use Surf, but instead of going into the water, you should go south.<br><br>
  <img src="images/ssanne4.png"><br><br>
  <b>5)</b> Continue going south until you reach the S.S. Anne<br><br>
  <img src="images/ssanne5.png">
  <img src="images/ssanne6.png">


uname: Ragnarok
article: ssanne
name: Reboard the S.S. Anne
fullurl: docs/ssanne
oldtext:
  <b>1)</b> Make sure the ship has set sail.<br><br>
  <img src="images/ssanne1.png"><br><br>
  <b>2)</b> Stand above and to the left of the guard.<br><br>
  <img src="images/ssanne2.png"><br><br>
  <b>3)</b> Move to the right while pressing start, and save the game.<br><br>
  <img src="images/ssanne3.png"><br><br>
  <b>4)</b> Reset the game. You should then be facing the right. Go to the Start menu and use Surf, but instead of going into the water, you should go south.<br><br>
  <img src="images/ssanne4.png"><br><br>
  <b>5)</b> Continue going south until you reach the S.S. Anne once again. <br><br>
  <img src="images/ssanne5.png">
  <img src="images/ssanne6.png">


uname: Ragnarok
article: ssanne
name: Reboard the S.S. Anne
fullurl: docs/ssanne
oldtext:
  <b>1)</b> Make sure the ship has set sail.<br><br>
  <img src="images/ssanne1.png"><br><br>
  <b>2)</b> Stand above and to the left of the guard.<br><br>
  <img src="images/ssanne2.png"><br><br>
  <b>3)</b> Move to the right while pressing start, and save the game.<br><br>
  <img src="images/ssanne3.png"><br><br>
  <b>4)</b> Reset the game. You should then be facing the right. Go to the Start menu and use Surf, but instead of going into the water, you should go south.<br><br>
  <img src="images/ssanne4.png"><br><br>
  <b>5)</b> Continue going south until you reach the S.S. Anne once again. Inside, every trainer previously defeated will be up for a battle again. <br><br>
  <img src="images/ssanne5.png">
  <img src="images/ssanne6.png">


uname: Ragnarok
article: agatha
name: Go Back to Agatha from Lance
fullurl: docs/agatha
oldtext:
  <b>1)</b> Stand infront of the right door as soon as you enter Lance's chamber.<br><br>
  <img src="images/agatha1.png"><br><br>
  <b>2)</b> Move to the right while pressing start, and save the game.<br><br>
  <img src="images/agatha2.png"><br><br>
  <b>3)</b> Reset the game.  You should be facing right.  There is a glitch in R/B/Y that allows you to sure on the base of the statues, so press start and use surf.  Instead of going to the right, though, you should go down.<br><br>
  <img src="images/agatha3.png"><br><br>
  <b>4)</b> Continue going down, and you are in the hallway that connects to Agatha's room.<br><br>
  <img src="images/agatha4.png">
  <img src="images/agatha5.png">


uname: Ragnarok
article: transformditto
name: Transform into a Ditto
fullurl: docs/transformditto
oldtext:
  <b>1)</b> Have Ditto as the first Pokemon in your party, and face a wild Spearow/Pidgey (or any one of their evolutions).
  <br><br>
  <b>2)</b> Use Ditto's Transform on it.
  <br><br>
  <img src="images/spearow1.png">
  <br>
  <b>3)</b> Hopefully the wild Pokemon will use Mirror Move. If not, run and try again. 
  <br>
  <img src="images/spearow2.png"><img src="images/spearow3.png">
  <br><br>
  <b>4)</b> Now use Mirror Move again (this may not be necessary), and then catch it or defeat it.  It will say the Pokemon you faced was a Ditto.
  <br><br>
  <img src="images/spearow4.png">


uname: Ragnarok
article: transformditto
name: Transform into a Ditto
fullurl: docs/transformditto
oldtext:
  <b>1)</b> Have Ditto as the first Pokemon in your party, and face a wild Spearow/Pidgey (or any one of their evolutions).
  <br><br>
  <b>2)</b> Use Ditto's Transform on it.
  <br><br>
  <img src="images/spearow1.png">
  <br>
  <b>3)</b> Hopefully the wild Pokemon will use Mirror Move. If not, run and try again. 
  <br><br>
  <img src="images/spearow2.png"><img src="images/spearow3.png">
  <br><br>
  <b>4)</b> Now use Mirror Move again (this may not be necessary), and then catch it or defeat it.  It will say the Pokemon you faced was a Ditto.
  <br><br>
  <img src="images/spearow4.png">


uname: Ragnarok
article: stuckinwall
name: R/B/Y Stuck in Wall
fullurl: docs/stuckinwall
oldtext:
  <b>1)</b> Start a New Game, but do not go into the tall grass yet. Go to the girl that is walking around the town, and block her path until she is forced to go into the grass.
  <br><br>
  <img src="images/1.png">
  <br><br>
  <b>2)</b> Now go into the grass patch next to her.
  <br><br>
  <img src="images/2.png">
  <br><br>
  <b>3)</b> The game should do the rest.
  <br><br>
  <img src="images/3.png">
  <img src="images/4.png"><br><br>
  <img src="images/5.png">
  <img src="images/6.png">
  <img src="images/7.png">


uname: Ragnarok
article: silphscope
name: Marowak Ghost w/o Silph Scope
fullurl: docs/silphscope
oldtext:
  <b>1)</b> Enter Pokemon Tower, and go to the stairs that lead to the final level.<br><br>
  <b>2)</b> When the Ghost appears to stop you, use a Poke Doll. It will flree from the battle.<br><br>
  <img src="images/silphscope1.png">
  <img src="images/silphscope2.png">


uname: Ragnarok
article: cycleroad
name: Cycling Road Without a Bike
fullurl: docs/cycleroad
oldtext:
  <b>1)</b> Go to Celadon city and walk towards Cycling Road.  Make sure you do not have a bike with you.<br><br>
  <b>2)</b> Go north as far as you can and start walking towards the left exit.<br><br>
  <b>3)</b> When the guard starts talking to you, keep pressing B. You will get past him and onto the road.
  <br><br>
  <img src="images/bike1.png">
  <img src="images/bike2.png"><br><br>
  <img src="images/bike3.png">
  <img src="bike4.png">


uname: Ragnarok
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/minor/coolmove">"Cool Move"</a></li>
  </ul>


uname: Ragnarok
article: minor/ilsty
name: Ilsty and ?
fullurl: docs/minor/ilsty
oldtext:
  <b>Ilsty and ?</b> are not actually catchable Pokemon really, but you
  can see them by entering the cheat 011C24DC and going to your Unown Dex.
  <br /><br />
  This is Ilsty:<br />
  <img border="0" src="images/ilsty1.png" width="160" height="144">
  <img border="0" src="images/ilsty2.png" width="160" height="144">
  <img border="0" src="images/ilsty3.png" width="160" height="144">
  <br /><br />
  After Ilsty, you'll see ?:
  <br />
  <img border="0" src="images/question-mark1.png" width="160" height="144">
  <img border="0" src="images/question-mark2.png" width="160" height="144">
  <img border="0" src="images/question-mark3.png" width="160" height="144">


uname: Ragnarok
article: minor/ilsty
name: Ilsty and ?
fullurl: docs/minor/ilsty
oldtext:
  <b>Ilsty and ?</b> are not actually catchable Pokemon really, but you
  can see them by entering the cheat 011C24DC and going to your Unown Dex.
  <br /><br />
  This is Ilsty:<br />
  <img border="0" src="images/ilsty1.png" width="160" height="144">
  <img border="0" src="images/ilsty2.png" width="160" height="144">
  <img border="0" src="images/ilsty3.png" width="160" height="144">
  <br /><br />
  After Ilsty, you'll see ?:
  <br />
  <img border="0" src="images/question-mark1.png" width="160" height="144"><img border="0" src="images/question-mark2.png" width="160" height="144"><img border="0" src="images/question-mark3.png" width="160" height="144">

  They serve no real purpose other than being a code-activated glitch duo. 


uname: Ragnarok
article: minor/ilsty
name: Ilsty and ?
fullurl: docs/minor/ilsty
oldtext:
  <b>Ilsty and ?</b> are not actually catchable Pokemon really, but you
  can see them by entering the cheat 011C24DC and going to your Unown Dex.
  <br /><br />
  This is Ilsty:<br />
  <img border="0" src="images/ilsty1.png" width="160" height="144">
  <img border="0" src="images/ilsty2.png" width="160" height="144">
  <img border="0" src="images/ilsty3.png" width="160" height="144">
  <br /><br />
  After Ilsty, you'll see ?:
  <br />
  <img border="0" src="images/question-mark1.png" width="160" height="144">
  <img border="0" src="images/question-mark2.png" width="160" height="144">
  <img border="0" src="images/question-mark3.png" width="160" height="144">
  <br><br>
  They serve no real purpose beyond just being a code-activated glitch duo. 


uname: Ragnarok
article: minor/ilsty
name: Ilsty and ?
fullurl: docs/minor/ilsty
oldtext:
  <b>Ilsty and ?</b> are not actually catchable Pokemon really, but you
  can see them by entering the cheat 011C24DC and going to your Unown Dex.
  <br /><br />
  This is Ilsty:<br />
  <img border="0" src="images/ilsty1.png" width="160" height="144">
  <img border="0" src="images/ilsty2.png" width="160" height="144">
  <img border="0" src="images/ilsty3.png" width="160" height="144">
  <br /><br />
  After Ilsty, you'll see ?:
  <br />
  <img border="0" src="images/question-mark1.png" width="160" height="144">
   <img border="0" src="images/question-mark2.png" width="160" height="144">
   <img border="0" src="images/question-mark3.png" width="160" height="144">


uname: Abwayax
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>Pokeglitch</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>Kyoukipichi</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  <li>Newo</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  </ul>


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
summary: PkChris\' site has moved, updating button
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <script src="http://abwayax.com/slartibartfast/glitchcity"></script>
  There are <b><script>numIrcUsers();</script></b> on IRC channel #glitchcity:<br />
  <script>printUsers();</script><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokï¿½mon is ï¿½ to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: Abwayax
article: recent
name: Recent Changes
fullurl: misc/recent
oldtext:
  <?php
  $limit = (empty($_GET[limit]) ? 10 : intval($_GET[limit]));
  if(!empty($_GET[oldid])) {
  list($name, $fullurl, $date, $body) = mysql_fetch_array (mysql_query("select name, fullurl, date, oldtext from old where oldid='$_GET[oldid]' limit 1"));
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" class=menubox2>

  <TR><TD colspan=2 align=left class=menuheader>
  	<B><?php echo date("F d Y, g:i:s a",$date)." revision of <a href='$fullurl'>$name</a>"; ?></B>
  </TD></TR>
  <tr><td class="menuitem2">
  <?php
  evalhtml(dotags($body,DIR));
  ?>
  </td></tr></table>
  <?php
  } else {
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" class=menubox2>

  <TR><TD colspan=2 align=left class=menuheader>
  	<B>Recent Changes <?php echo (!empty($_GET[page])) ? "for article $_GET[page]": "on Glitch City Labs" ?></B>
  </TD></TR>
  <?php
  $query = mysql_query("select oldid, uname, fullurl, name, date, summary from old ".(!empty($_GET[page]) ? " where fullurl = '$_GET[page]'" : "")."order by oldid desc limit $limit");
  while($row = mysql_fetch_array($query)) {
  echo "<tr><td class='menuitem2'>".date("F d Y",$row[date])." - <b>$row[uname]</b> updated  <a href='$row[fullurl]'>$row[name]</a> (<i>$row[summary]</i>) (<span style='font-size:9px; '><a href='misc/recent?oldid=$row[oldid]'>view old revision</a> / <a href='misc/recent?page=$row[fullurl]'>view changes to this article</a><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo " / <a href='admin/docs/$row[fullurl]/oldid=$row[oldid]'>edit</a>"; } 
  ?></span>)</td></tr>";
  }
  ?>
  </table>
  <?php
  }
  ?>
  <!nocomment>


uname: Abwayax
article: recent
name: Recent Changes
fullurl: misc/recent
oldtext:
  <?php
  $limit = (empty($_GET[limit]) ? 10 : intval($_GET[limit]));
  if(!empty($_GET[oldid])) {
  list($name, $fullurl, $date, $body) = mysql_fetch_array (mysql_query("select name, fullurl, date, oldtext from old where oldid='$_GET[oldid]' limit 1"));
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" class=menubox2>

  <TR><TD colspan=2 align=left class=menuheader>
  	<B><?php echo date("F d Y, g:i:s a",$date)." revision of <a href='$fullurl'>$name</a>"; ?></B>
  </TD></TR>
  <tr><td class="menuitem2">
  <?php
  evalhtml(dotags($body,DIR));
  ?>
  </td></tr></table>
  <?php
  } else {
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" class=menubox2>

  <TR><TD colspan=2 align=left class=menuheader>
  	<B>Recent Changes <?php echo (!empty($_GET[page])) ? "for article $_GET[page]": "on Glitch City Labs" ?></B>
  </TD></TR>
  <?php
  $query = mysql_query("select oldid, uname, fullurl, name, date, summary from old ".(!empty($_GET[page]) ? " where fullurl = '$_GET[page]'" : "")."order by oldid desc limit $limit");
  while($row = mysql_fetch_array($query)) {
  echo "<tr><td class='menuitem2'>".date("F d Y",$row[date])." - <b>$row[uname]</b> updated  <a href='$row[fullurl]'>$row[name]</a> (<i>$row[summary]</i>) (<span style='font-size:9px; '><a href='misc/recent?oldid=$row[oldid]'>view old revision</a> / <a href='misc/recent?page=$row[fullurl]'>view changes to this article</a>";

  if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo " / <a href='admin/docs/$row[fullurl]/oldid=$row[oldid]'>edit</a>"; } 

  echo "</span>)</td></tr>";
  }
  ?>
  </table>
  <?php
  }
  ?>
  <!nocomment>


uname: Ragnarok
article: minor/unowns
name: Glitch Unowns
fullurl: docs/minor/unowns
oldtext:
  <b>The Glitch Unowns</b> are Unowns that are glitched. Some look like
  versions of <a href="glitchdex/redblue/missingno">MissingNO.</a> while others look
  like blocks with all the Unown letters except Z (A-Y) still others look like
  fragments of blocks with all the Unown letters except Z (A-Y) while others look
  like part &quot;version of MissingNO&quot; and part &quot;Unown letter
  block,&quot; others are blank, and many of them can restart and/or crash your
  game. I don't have pictures of all the Glitch Unowns, but if I get any, I will
  put them on a zip and post it up here.
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF, but to find Glitches,
  don't enter 01 through 1A, as those are the real Unowns. Here are some examples
  of Glitch Unowns:<
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><i>&quot;others
  look like part 'version of MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Ragnarok
article: minor/unowns
name: Glitch Unowns
fullurl: docs/minor/unowns
oldtext:
  <b>The Glitch Unowns</b> are Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO</a> while others look like blocks with all the Unown letters except Z (A-Y).<br> 
  Still, others look like fragments of blocks with all the Unown letters except Z (A-Y), while others look
  like they have some part of a &quot;version of MissingNO&quot; and part oh an &quot;Unown letter
  block,&quot;. Others are blank, and many of them can restart and/or crash your game.
  <br><br> 
  Not many pictures of the Glitch Unowns are documented at this time. 
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF, but to find Glitches,
  don't enter 01 through 1A, as those are the real Unowns. Here are some examples
  of Glitch Unowns:<
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><i>&quot;others
  look like part 'version of MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Ragnarok
article: minor/unowns
name: Glitch Unowns
fullurl: docs/minor/unowns
oldtext:
  <b>The Glitch Unowns</b> are, obviously, Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO.</a> Others look like blocks with all the Unown letters except Z (A-Y) while others look
  like &quot;part MissingNO.&quot; and part &quot;Unown letter block.&quot; 
  Others are blank, and many of them can restart and/or crash your game. 
  <br><br>
  Not many pictures of Glitch Unowns are documented at this time.
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF. However, to find Glitches,
  do <b>not</b> enter Hex 01 through 1A, as those are the real Unowns. Here are some examples
  of Glitch Unowns:
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><i>&quot;others
  look like part 'version of MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Abwayax
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/minor/coolmove">"Cool Move"</a></li>
  </ul>


uname: Abwayax
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/minor/coolmove">"Cool Move"</a></li>
  </ul>


uname: Abwayax
article: minor
name: Minor Glitches
fullurl: docs/minor
summary: Looks like that covers it all.
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/coolmove">"Cool Move"</a></li>
  </ul>


uname: Ragnarok
article: unowns
name: Glitch Unowns
fullurl: minor/unowns
oldtext:
  <b>The Glitch Unowns</b> are, obviously, Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO.,</a> while others look like blocks with all the Unown letters except Z (A-Y). Others look as if they are  &quot;part MissingNO.,&quot; and part &quot;Unown letter block.&quot; Still, others are blank, and many of them can restart and/or crash your game.<br><br>
  Not many pictures of Glitch Unowns are documented at this time, but they are being worked on.
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF. However, to find Glitches, do <b>not</b> enter Hex 01 through 1A, as these are the real Unowns.<br> 
  Here are some examples
  of Glitch Unowns:
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><i>&quot;others
  look like part 'version of MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: SCared Fir3
article: scf3
name: SCared_Fir3
fullurl: staff/scf3
oldtext:
  SCared_Fir3 is one of the many people of GCL who <b>is not</b> one of the obessesive otaku catgirl..people.Unlike some people.. >_> *coughcough*

  Anyway her favorite Pokemon generation is RBY and GSC.Her first glitch encounter was Missingno in her friend's Red version. XD Patheic.
  Currently she is a Global Moderator on the GCL forums [JOIN THE FOURMS NOW FOO!] and helps out with..stuff around the site and forums.Most likely she'll get killed in Pokemon Mystery Dunegon in the 1st Floor of Tiny Woods.


uname: SCared Fir3
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>
  <h1>June 4,2007</h1>
  <b>SCared_Fir3:</b>Deleted spam comments and added my site profile page.


uname: SCared Fir3
article: scf3
name: SCared_Fir3
fullurl: staff/scf3
oldtext:
  <P><b>SCared_Fir3</b> is one of the many people of GCL who <b>is not</b> one of the obessesive otaku catgirl..people.Unlike some people.. >_> *coughcough*

  <P>Anyway her favorite Pokemon generation is RBY and GSC.Her first glitch encounter was Missingno in her friend's Red version. XD Patheic.
  <P>Currently she is a Global Moderator on the GCL forums [JOIN THE FOURMS NOW FOO!] and helps out with..stuff around the site and forums.
  <br>Most likely she'll get killed in Pokemon Mystery Dunegon in the 1st Floor of Tiny Woods.
  <P>Last but not least she <u>hates</u> people who believe in Pokegods and eats them.


uname: SCared Fir3
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>Pokeglitch</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>Kyoukipichi</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  <li>Newo</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <a href="http://glitchcity.info/staff/scf3"><li>SCared Fir3</a></li>
  </ul>


uname: SCared Fir3
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can find the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.
  <br /><br />
  The level of the Pok&eacute;mon encountered through the Ditto Trick is equal to the Attack <b>modifier</b> (<i>not the stat itself</i>) of the Ditto at the conclusion of the battle. Stat modifiers start at 7, hence why most Pokemon reported from this glitch are at level 7. The range of stat modifiers is from 1 to 13.<sup><a href="http://forums.glitchcity.info/index.php/topic,1102.msg15180.html#new">[1]</a></sup>. In addition, Pok&eacute;mon with a "fading growth pattern" (Mew and all 3-stage evolutionary lines excluding Butterfree, Beedrill, and Dragonite), due to a bug in the algorithm (1.2L<sup>3</sup> - 15L<sup>2</sup> + 100L - 140) used to calculate these Pok&eacute;mon's experience points, have negative experience at levels below 2 (-54 at level 1, -140 at level 0). However, since level values are read as unsigned (i.e. non-negative) integers, this actually equates to a rather large positive number (16,777,076 and 16,777,162, respectively). If this Pok&eacute;mon gains enough experience in battle to stay below 0 (i.e. less than 54), the game will recalculate its level based on experience, forcing the Pok&eacute;mon to level 100, the maximum level that can be attained in battle.<sup><a href="http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_older;action=display;num=1173245441">[2]</a></sup>
  <hr><br><br><br><b>Also</b><br><br><img src="zero.png"><img src="mew.png">


uname: Abwayax
article: changelog
name: Changelog
fullurl: misc/changelog
summary: cleaned up some html
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  </ul>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>
  </ul>
  <h1>June 4,2007</h1>
  <b>SCared_Fir3:</b>Deleted spam comments and added my site profile page.


uname: Ragnarok
article: unowns
name: Glitch Unowns
fullurl: minor/unowns
oldtext:
  <b>The Glitch Unowns</b> are, obviously, Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO.,</a> while others look like blocks with all the Unown letters except Z (A-Y). Others look as if they are  &quot;part MissingNO.,&quot; and part &quot;Unown letter block.&quot; Still, others are blank, and many of them can restart and/or crash your game.<br><br>
  Not many pictures of Glitch Unowns are documented at this time, but they are being worked on.<br><br>
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF. However, to find Glitches, do <b>not</b> enter Hex 01 through 1A, as these are the real Unowns.<br> 
  Here are some examples
  of Glitch Unowns:
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><i>&quot;others
  look like part 'version of MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Ragnarok
article: unowns
name: Glitch Unowns
fullurl: minor/unowns
oldtext:
  <b>The Glitch Unowns</b> are, obviously, Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO.,</a> while others look like blocks with all the Unown letters except Z (A-Y). Others look as if they are  &quot;part MissingNO.,&quot; and part &quot;Unown letter block.&quot; Still, others are blank, and many of them can restart and/or crash your game.<br><br>
  Not many pictures of Glitch Unowns are documented at this time, but they are being worked on.<br>
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF. However, to find Glitches, do <b>not</b> enter Hex 01 through 1A, as these are the real Unowns.<br> 
  Here are some examples
  of Glitch Unowns:
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><i>&quot;others
  look like part 'version of MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Ragnarok
article: unowns
name: Glitch Unowns
fullurl: minor/unowns
oldtext:
  <b>The Glitch Unowns</b> are, obviously, Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO.,</a> while others look like blocks with all the Unown letters except Z (A-Y). Others look as if they are  &quot;part MissingNO.,&quot; and part &quot;Unown letter block.&quot; Still, others are blank, and many of them can restart and/or crash your game.<br><br>
  Not many pictures of Glitch Unowns are documented at this time, but they are being worked on.<br>
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF. However, to find Glitches, do <b>not</b> enter Hex 01 through 1A, as these are the real Unowns.<br> 
  Here are some examples
  of Glitch Unowns:
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><br><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><br><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><br><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><br><i>&quot;others
  look like 'part MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Ragnarok
article: unowns
name: Glitch Unowns
fullurl: docs/unowns
oldtext:
  <b>The Glitch Unowns</b> are, obviously, Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO.</a> Others look like blocks with all the Unown letters except Z (A-Y) while others look
  like &quot;part MissingNO.&quot; and part &quot;Unown letter block.&quot; 
  Others are blank, and many of them can restart and/or crash your game. 
  <br><br>
  Not many pictures of Glitch Unowns are documented at this time.<br>
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF. However, to find Glitches,
  do <b>not</b> enter Hex 01 through 1A, as those are the real Unowns. Here are some examples
  of Glitch Unowns:
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><br><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><br><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><br><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><br><i>&quot;others
  look like 'part MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Ragnarok
article: unowns
name: Glitch Unowns
fullurl: docs/unowns
oldtext:
  <b>The Glitch Unowns</b> are, obviously, Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO.</a> Others look like blocks with all the Unown letters except Z (A-Y) while others look
  like &quot;part MissingNO.&quot; and part &quot;Unown letter block.&quot; 
  Others are blank, and many of them can restart and/or crash your game. 
  <br><br>
  Not many pictures of Glitch Unowns are documented at this time.<br>
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF. However, to find Glitches,
  do <b>not</b> enter Hex 01 through 1A, as those are the real Unowns. Here are some examples
  of Glitch Unowns:
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><br><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><br><br><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><br><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><br><i>&quot;others
  look like 'part MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Ragnarok
article: unowns
name: Glitch Unowns
fullurl: docs/unowns
oldtext:
  <b>The Glitch Unowns</b> are, obviously, Unowns that are glitched. Some look like versions of <a href="glitchdex/redblue/missingno">MissingNO.</a> Others look like blocks with all the Unown letters except Z (A-Y) while others look
  like &quot;part MissingNO.&quot; and part &quot;Unown letter block.&quot; 
  Others are blank, and many of them can restart and/or crash your game. 
  <br><br>
  Not many pictures of Glitch Unowns are documented at this time.<br>
  <br />
  The code to change the first Unown in your Unown Dex is
  01??24DC, where ?? is any Hex number between 00 and FF. However, to find Glitches,
  do <b>not</b> enter Hex 01 through 1A, as those are the real Unowns. Here are some examples
  of Glitch Unowns:
  <br /><br />
  <img border="0" src="images/gu-FC.png" width="160" height="144"><br><i>&quot;Some
  look like versions of MissingNO (like the glitches in good ol' R/B/Y)&quot; </i>(01FC24DC)<br /><br /><img border="0" src="images/gu-FD.png" width="160" height="144"><br><br><i>&quot;others
  are blank&quot; </i>(01FD24DC)<br /><br /><img border="0" src="images/gu-FE.png" width="160" height="144"><br><i>&quot;others
  look like blocks with all the Unown letters except Z (A-Y)&quot; </i>(01FE24DC)<br /><br /><img border="0" src="images/gu-FF.png" width="160" height="144"><br><br><i>&quot;others
  look like 'part MissingNO' and part 'Unown letter block'&quot; </i>(01FF24DC)</p>


uname: Ragnarok
article: dolls
name: Glitch Dolls
fullurl: docs/dolls
oldtext:
  <p align="left">Things are looking up for glitches. It seems as though the
  limited number of dolls you CAN get in G/S/C is only the tip of the iceberg.</p>

  <p align="left">Code to change dolls:<br>

  01<b>??</b>5FD9&nbsp;<br>
  <br>
  Karen Doll - <b>02</b><br>
  Bruno Doll - <b>03</b><br>
  Lance Doll - <b>05</b><br>
  Will Doll - <b>0A</b><br>
  Lass Doll - <b>12</b><br>
  Ash Doll - <b>14</b><br>
  Character Doll - <b>70</b><br>

  Tauros Doll - <b>99</b><br>
  Girl Doll - <b>F3</b><br>
  Clair Doll - <b>79</b><br>
  Mr. Mime Doll - <b>48</b><br>
  Old Lady Doll - <b>93</b><br>
  Weird Thing Doll - <b>39</b><br>
  Butterfree Doll - <b>45</b><br>
  Meowth Doll - <b>69</b><br>
  Rhydon Doll - <b>88</b></p>

  <p align="left">There may be a Koga doll somewhere; I probably missed it.</p>

  <p align="left">We can only guess how something called &quot;'dO&quot; can be
  adorable. </p>

  <img border="0" src="images/glitchdolls/ash.png" width="160" height="144">
  <img border="0" src="images/glitchdolls/bruno.png" width="160" height="144">
  <img border="0" src="images/glitchdolls/butterfree.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/clair.png" width="160" height="144"><img border="0" src="images/glitchdolls/girl.png" width="160" height="144"><img border="0" src="images/glitchdolls/karen.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/lance.png" width="160" height="144"><img border="0" src="images/glitchdolls/lass.png" width="160" height="144"><img border="0" src="images/glitchdolls/meowth.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/monster.png" width="160" height="144"><img border="0" src="images/glitchdolls/mrmime.png" width="160" height="144"><img border="0" src="images/glitchdolls/oldlady1.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/oldlady2.png" width="160" height="144"><img border="0" src="images/glitchdolls/tauros.png" width="160" height="144"><img border="0" src="images/glitchdolls/weirdthing.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/will.png" width="160" height="144">


uname: PichuUmbreon
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <link rel="stylesheet" href="NeonGreen.css">

  <script language="JavaScript">
  <!--
  var doAlerts=false;
  function changeSheets(whichSheet){
    whichSheet=whichSheet-1;
    if(document.styleSheets){
      var c = document.styleSheets.length;
      if (doAlerts) alert('Change to Style '+(whichSheet+1));
      for(var i=0;i<c;i++){
        if(i!=whichSheet){
          document.styleSheets[i].disabled=true;
        }else{
          document.styleSheets[i].disabled=false;
        }
      }
    }
  }
  //-->

  </script>
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community<br /><?php
  list($numarticles) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM docs"));
  list($numglitchdex) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM glitchdex"));
  $total = $numarticles + $numglitchdex;
  echo "<span style=\"color:red\">$total</span>";
  ?> pages of information <i>and counting</i></b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Ragnarok
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Character's Color (Crystal Only)</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/coolmove">"Cool Move"</a></li>
  </ul>


uname: Ragnarok
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Character's Color</a><b>(Crystal Only)</b></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/coolmove">"Cool Move"</a></li>
  </ul>


uname: Ragnarok
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Character's Color</a>
  <b> (Crystal Only)</b></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/coolmove">"Cool Move"</a></li>
  </ul>


uname: Ragnarok
article: changecolor
name: Crystal Color Change
fullurl: docs/changecolor
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br><br>
  <table><tr><td><img src="images/boyred.png"></td>
  <td><img src="images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr><br>
  <tr><td><img src="images/girlblue.png"></td>
  <td><img src="images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table><br><br><br>
  <b>NOTE:</b><br>
  You can do this without starting a new game by skipping the first step, but you will lose all of the pokemon you have saved on your PC.


uname: Ragnarok
article: changecolor
name: Crystal Color Change
fullurl: docs/changecolor
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br><br>
  <table><tr><td><img src="images/boyred.png"></td>
  <td><img src="images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr><br><br>
  <tr><td><img src="images/girlblue.png"></td>
  <td><img src="images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table><br><br><br>
  <b>NOTE:</b><br>
  You can do this without starting a new game by skipping the first step, but you will lose all of the pokemon you have saved on your PC.


uname: PichuUmbreon
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>GCL Theme Changer (beta)</B>
  </TD></TR>
  <TR>
  	<a href="JavaScript:changeSheets(1)">NeonGreen</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <script src="http://abwayax.com/slartibartfast/glitchcity"></script>
  There are <b><script>numIrcUsers();</script></b> on IRC channel #glitchcity:<br />
  <script>printUsers();</script><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokï¿½mon is ï¿½ to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: Ragnarok
article: changecolor
name: Crystal Color Change
fullurl: docs/changecolor
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br>
  <table><tr><td><img src="images/boyred.png"></td>
  <td><img src="images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr><br><br>
  <tr><td><img src="images/girlblue.png"></td>
  <td><img src="images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table><br><br><br>
  <b>NOTE:</b><br>
  You can do this without starting a new game by skipping the first step, but you will lose all of the pokemon you have saved on your PC.


uname: Ragnarok
article: changecolor
name: Crystal Color Change
fullurl: docs/changecolor
oldtext:
  <b>1)</b> Start a game as either a boy or a girl and save it.<br><br>
  <b>2)</b> Start a new game as the opposite gender as the first save.<br><br>
  <b>3)</b> Save the game, but turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".<br><br>
  <b>4)</b> When you restart, you character should be the wrong color.
  <br>
  <table><tr><td><img src="images/boyred.png"></td>
  <td><img src="images/boyblue.png"></td></tr>
  <tr><td><b>Normal Boy</b></td>
  <td><b>New Boy</b></td></tr><br><br>
  <tr><td><img src="images/girlblue.png"></td>
  <td><img src="images/girlred.png"></td></tr>
  <tr><td><b>Normal Girl</b></td>
  <td><b>New Girl</b></td></tr></table><br><br><br>
  <i><b>NOTE:</b><br>You can do this without starting a new game by skipping the first step, but you will lose all of the Pokemon you have saved on your PC.</i>


uname: PichuUmbreon
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>GCL Theme Changer (beta)</B>
  </TD><TR>
  	<a href="JavaScript:changeSheets(1)">NeonGreen</a></TD>
  </TR></TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <script src="http://abwayax.com/slartibartfast/glitchcity"></script>
  There are <b><script>numIrcUsers();</script></b> on IRC channel #glitchcity:<br />
  <script>printUsers();</script><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokï¿½mon is ï¿½ to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: Ragnarok
article: coolmove
name: Cool Move
fullurl: docs/coolmove
oldtext:
  <b>Cool Move</b> is a contest move in Ruby/Sapphire. Use a gameshark code to catch
  one of the <a href="http://nemesistx_1.tripod.com/profglitch/variations.txt">variations of ??????????</a>, then feed it
  some Pokeblocks and put it into a Contest.<br>Most of its moves will be called
  &quot;-&quot;, but one of its moves will be called &quot;Cool Move.&quot; When
  you use this Cool Move, you get a lot of appeal hearts, but you cannot appeal
  again in that contest. When the contest is over, your game will be glitched.
  (Using &quot;-&quot; will give you 4 red appeal hearts, and you can use it repeatedly.
  (The screen will say &quot;?????????? hasn't made its appeal&quot;.) No
  glitchy effects, aside from the &quot;hasn't made its appeal&quot; text, will
  happen.) Mine made it to the Hyper Rank. (It might have a variety of unglitched moves, but if you scroll down too far, the game will glitch.)
  <br /><br />
  <img border="0" src="images/coolmove.png" width="240" height="160">


uname: Ragnarok
article: coolmove
name: Cool Move
fullurl: docs/coolmove
oldtext:
  <b>Cool Move</b> is a contest move in Ruby/Sapphire. Use a gameshark code to catch
  one of the <a href="http://nemesistx_1.tripod.com/profglitch/variations.txt">variations of ??????????</a>, then feed it
  some Pokeblocks and put it into a Contest.<br><br>Most of its moves will be called
  &quot;-&quot;, but one of its moves will be called &quot;Cool Move.&quot; When
  you use this Cool Move, you get a lot of appeal hearts, but you cannot appeal
  again in that contest. When the contest is over, your game will be glitched.
  (Using &quot;-&quot; will give you 4 red appeal hearts, and you can use it repeatedly.
  (The screen will say &quot;?????????? hasn't made its appeal&quot;.) No
  glitchy effects, aside from the &quot;hasn't made its appeal&quot; text, will
  happen.) Mine made it to the Hyper Rank. (It might have a variety of unglitched moves, but if you scroll down too far, the game will glitch.)
  <br /><br />
  <img border="0" src="images/coolmove.png" width="240" height="160">


uname: PichuUmbreon
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <link rel="stylesheet" href="neongreen.css">

  <script language="JavaScript">
  <!--
  var doAlerts=false;
  function changeSheets(whichSheet){
    whichSheet=whichSheet-1;
    if(document.styleSheets){
      var c = document.styleSheets.length;
      if (doAlerts) alert('Change to Style '+(whichSheet+1));
      for(var i=0;i<c;i++){
        if(i!=whichSheet){
          document.styleSheets[i].disabled=true;
        }else{
          document.styleSheets[i].disabled=false;
        }
      }
    }
  }
  //-->

  </script>
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community<br /><?php
  list($numarticles) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM docs"));
  list($numglitchdex) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM glitchdex"));
  $total = $numarticles + $numglitchdex;
  echo "<span style=\"color:red\">$total</span>";
  ?> pages of information <i>and counting</i></b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Ragnarok
article: coolmove
name: Cool Move
fullurl: docs/coolmove
oldtext:
  <b>Cool Move</b> is a contest move in Ruby/Sapphire. Use a Gameshark code to catch
  one of the <a href="http://nemesistx_1.tripod.com/profglitch/variations.txt">variations of ??????????</a>, then feed it
  some Pokeblocks and put it into a Contest.<br><br>Most of its moves will be called &quot;-&quot;, but one of its moves will be called &quot;Cool Move.&quot; <br>
  When you use this Cool Move, you get many appeal hearts, but you cannot appeal
  again in that contest. When the contest is over, your game will be glitched.
  (Using &quot;-&quot; will give you 4 red appeal hearts, and you can use it repeatedly.
  (The screen will say &quot;?????????? hasn't made its appeal&quot;.) No
  glitchy effects, aside from the &quot;hasn't made its appeal&quot; text, will
  happen.) Mine made it to the Hyper Rank. (It might have a variety of unglitched moves, but if you scroll down too far, the game will glitch.)
  <br /><br />
  <img border="0" src="images/coolmove.png" width="240" height="160">


uname: PichuUmbreon
article: pichuumbreon
name: PichuUmbreon
fullurl: staff/pichuumbreon
oldtext:
  AKA PokemonPichu, Glitched, ALEX, Missingno. Master, SonicChaos...<p>

  Yes, PichuUmbreon has many usernames on many sites. His name used to be PokemonPichu on Glitch City Laboratories, but he changed it.<p>

  He's a Nintendo and Sega fanatic/fanboy, but can you be one on two things the same kind? He thinks Gameboy Color is the best console/handheld ever despise all the "OMG"'s from people when they hear that. PichuUmbreon thinks Sony is a cheap video game company because of all the stuff they do, and hates Windows XP and Internet Explorer.<p>

  He's a fanboy on video game series too! He's a Pokemon and Sonic freak.<p>

  He loves video game cheating and hacking, and he even attempts to cheat or hack a computer program with some tools. He hates what most people think of hacking/cheating, and thinks Gameshark is much better than Action Replay, and that Datel wants to do all the hacking to themselves. Gameshark allows you to make codes, while Action Replay uses encrypted codes, and some Action Replays even erase all the codes while getting codes from their site...<p>

  PichuUmbreon likes writing fanfics, but he hasn't done a pure Pokemon fanfic yet as he likes mixing game series. But it's sure to be on Glitch City Laboratories when he does write one.

  <a href="JavaScript:changeSheets(1)">neongreen</a>


uname: Ragnarok
article: coolmove
name: Cool Move
fullurl: docs/coolmove
oldtext:
  <b>Cool Move</b> is a contest move in Ruby/Sapphire. Use a Gameshark code to catch
  one of the <a href="http://nemesistx_1.tripod.com/profglitch/variations.txt">variations of ??????????</a>, then feed it
  some Pokeblocks and put it into a Contest.<br><br>Most of its moves will be called &quot;-&quot;, but one of its moves will be called &quot;Cool Move.&quot; <br>
  When you use this Cool Move, you get many appeal hearts, but you cannot appeal
  again in that contest. When the contest is over, your game will be glitched.<br>
  (Using &quot;-&quot; will give you 4 red appeal hearts, and you can use it repeatedly.
  (The screen will say &quot;?????????? hasn't made its appeal&quot;.) No
  glitchy effects, aside from the &quot;hasn't made its appeal&quot; text, will
  happen.) Mine made it to the Hyper Rank. (It might have a variety of unglitched moves, but if you scroll down too far, the game will glitch.)
  <br /><br />
  <img border="0" src="images/coolmove.png" width="240" height="160">


uname: Ragnarok
article: coolmove
name: Cool Move
fullurl: docs/coolmove
oldtext:
  <b>Cool Move</b> is a contest move in Ruby/Sapphire. Use a Gameshark code to catch
  one of the <a href="http://nemesistx_1.tripod.com/profglitch/variations.txt">variations of ??????????</a>, then feed it
  some Pokeblocks and put it into a Contest.<br><br>Most of its moves will be called &quot;-&quot;, but one of its moves will be called &quot;Cool Move.&quot; <br>
  When you use this Cool Move, you get many appeal hearts, but you cannot appeal
  again in that contest. When the contest is over, your game will be glitched.<br>
  (Using &quot;-&quot; will give you 4 red appeal hearts, and you can use it repeatedly.
  The screen will say &quot;?????????? hasn't made its appeal&quot;.) <br> No
  glitchy effects, aside from the &quot;hasn't made its appeal&quot; text, will
  happen.) Mine made it to the Hyper Rank. (It might have a variety of unglitched moves, but if you scroll down too far, the game will glitch.)
  <br /><br />
  <img border="0" src="images/coolmove.png" width="240" height="160">


uname: Ragnarok
article: coolmove
name: Cool Move
fullurl: docs/coolmove
oldtext:
  <b>Cool Move</b> is a contest move in Ruby/Sapphire. Use a Gameshark code to catch
  one of the <a href="http://nemesistx_1.tripod.com/profglitch/variations.txt">variations of ??????????</a>, then feed it
  some Pokeblocks and put it into a Contest.<br><br>Most of its moves will be called &quot;-&quot;, but one of its moves will be called &quot;Cool Move.&quot; <br>
  When you use this Cool Move, you get many appeal hearts, but you cannot appeal
  again in that contest. When the contest is over, your game will be glitched.<br>
  (Using &quot;-&quot; will give you 4 red appeal hearts, and you can use it repeatedly.
  The screen will say &quot;?????????? hasn't made its appeal&quot;. No
  glitchy effects, aside from the &quot;hasn't made its appeal&quot; text, will
  happen.) Mine made it to the Hyper Rank. (It might have a variety of unglitched moves, but if you scroll down too far, the game will glitch.)
  <br /><br />
  <img border="0" src="images/coolmove.png" width="240" height="160">


uname: Ragnarok
article: coolmove
name: Cool Move
fullurl: docs/coolmove
oldtext:
  <b>Cool Move</b> is a contest move in Ruby/Sapphire. Use a Gameshark code to catch
  one of the <a href="http://nemesistx_1.tripod.com/profglitch/variations.txt">variations of ??????????</a>, then feed it
  some Pokeblocks and put it into a Contest.<br><br>Most of its moves will be called &quot;-&quot;, but one of its moves will be called &quot;Cool Move.&quot; <br>
  When you use this Cool Move, you get many appeal hearts, but you cannot appeal
  again in that contest. When the contest is over, your game will be glitched.<br><br>
  (Using &quot;-&quot; will give you 4 red appeal hearts, and you can use it repeatedly.
  The screen will say &quot;?????????? hasn't made its appeal&quot;.) No
  glitchy effects, aside from the &quot;hasn't made its appeal&quot; text, will
  happen. Mine made it to the Hyper Rank. (It might have a variety of unglitched moves, but if you scroll down too far, the game will glitch.)
  <br /><br />
  <img border="0" src="images/coolmove.png" width="240" height="160">


uname: Ragnarok
article: coolmove
name: Cool Move
fullurl: docs/coolmove
oldtext:
  <b>Cool Move</b> is a contest move in Ruby/Sapphire. Use a Gameshark code to catch
  one of the <a href="http://nemesistx_1.tripod.com/profglitch/variations.txt">variations of ??????????</a>, then feed it
  some Pokeblocks and put it into a Contest.<br><br>Most of its moves will be called &quot;-&quot;, but one of its moves will be called &quot;Cool Move.&quot; <br>
  When you use this Cool Move, you get many appeal hearts, but you cannot appeal
  again in that contest. When the contest is over, your game will be glitched.<br><br>
  (Using &quot;-&quot; will give you 4 red appeal hearts, and you can use it repeatedly.
  The screen will say &quot;?????????? hasn't made its appeal&quot;.) No
  glitchy effects, aside from the &quot;hasn't made its appeal&quot; text, will
  happen. Mine made it to the Hyper Rank. <br>(It might have a variety of unglitched moves, but if you scroll down too far, the game will glitch.)
  <br /><br />
  <img border="0" src="images/coolmove.png" width="240" height="160">


uname: PichuUmbreon
article: pichuumbreon
name: PichuUmbreon
fullurl: staff/pichuumbreon
oldtext:
  AKA PokemonPichu, Glitched, ALEX, Missingno. Master, SonicChaos...<p>

  Yes, PichuUmbreon has many usernames on many sites. His name used to be PokemonPichu on Glitch City Laboratories, but he changed it.<p>

  He's a Nintendo and Sega fanatic/fanboy, but can you be one on two things the same kind? He thinks Gameboy Color is the best console/handheld ever despise all the "OMG"'s from people when they hear that. PichuUmbreon thinks Sony is a cheap video game company because of all the stuff they do, and hates Windows XP and Internet Explorer.<p>

  He's a fanboy on video game series too! He's a Pokemon and Sonic freak.<p>

  He loves video game cheating and hacking, and he even attempts to cheat or hack a computer program with some tools. He hates what most people think of hacking/cheating, and thinks Gameshark is much better than Action Replay, and that Datel wants to do all the hacking to themselves. Gameshark allows you to make codes, while Action Replay uses encrypted codes, and some Action Replays even erase all the codes while getting codes from their site...<p>

  PichuUmbreon likes writing fanfics, but he hasn't done a pure Pokemon fanfic yet as he likes mixing game series. But it's sure to be on Glitch City Laboratories when he does write one.

  <a href="JavaScript:changeSheets(neongreen.css)">neongreen</a>


uname: PichuUmbreon
article: header
name: header
fullurl: system/header
oldtext:
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->

  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community<br /><?php
  list($numarticles) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM docs"));
  list($numglitchdex) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM glitchdex"));
  $total = $numarticles + $numglitchdex;
  echo "<span style=\"color:red\">$total</span>";
  ?> pages of information <i>and counting</i></b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: SCared Fir3
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  </ul>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>
  </ul>
  <h1>June 4,2007</h1>
  <b>SCared_Fir3:</b>Deleted spam comments and added my site profile page.
  <h1>June 11,07</h1>
  <b>SCared Fir3</b>:Deleted more spam comments


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B><a href="http://forums.glitchcity.info">Forums</a></B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <?php ssi_whosOnline(); ?><br />
  </TD>
  </TR>
  </TABLE>
  <br />
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <?php list($numusers,$users) = ssi_whosOnIRC(); ?>
  There are <b><?php echo $numusers; ?></b> on IRC channel #glitchcity:<br />
  <?php echo $users; ?><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokï¿½mon is ï¿½ to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <?php include_once("forums/ssi.php"); ?>
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->

  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><table><tr><td><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a></td><td align="right"><h1>Since 2003</h1><b>Bringing the most up-to-date glitch information to the Pok&eacute;mon fan community<br /><?php
  list($numarticles) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM docs"));
  list($numglitchdex) = mysql_fetch_array(mysql_query("SELECT COUNT(*) FROM glitchdex"));
  $total = $numarticles + $numglitchdex;
  echo "<span style=\"color:red\">$total</span>";
  ?> pages of information <i>and counting</i></b></td></tr></table><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [<a href="http://glitchcity.info/misc/changelog">Changelog</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B><a href="http://forums.glitchcity.info">Forums</a></B>
  </TD></TR>
  <TR>
  <TD id=menuitem2>
  <?php ssi_whosOnline(); ?><br />
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem2>
  <?php list($numusers,$users) = ssi_whosOnIRC(); ?>
  There are <b><?php echo $numusers; ?></b> on IRC channel #glitchcity:<br />
  <?php echo $users; ?><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokï¿½mon is ï¿½ to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B><a href="http://forums.glitchcity.info">Forums</a></B>
  </TD></TR>
  <TR>
  <TD id=menuitem2>
  <?php ssi_whosOnline(); ?><br />
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B><a href="http://forums.glitchcity.info?action=chat">IRC</a></B>
  </TD></TR>
  <TR>
  <TD id=menuitem2>
  <?php list($numusers,$users) = ssi_whosOnIRC(); ?>
  There are <b><?php echo $numusers; ?></b> users on #glitchcity:<br />
  <?php echo $users; ?><br />
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokï¿½mon is ï¿½ to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: PichuUmbreon
article: Letoh Halb
name: habbocloneetc
fullurl: misc/Letoh Halb
oldtext:
  <div align="center">
  <object classid="clsid:166B1BCA-3F9C-11CF-8075-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/director/sw.cab#version=8,5,1,0" id="habbo" width="720" height="540">
  <param name="src" value="http://images.habbohotel.fi/dcr/release13.2_b11/habbo.dcr">
  <param name="swRemote" value="swSaveEnabled='true' swVolume='true' swRestart='false' swPausePlay='false' swFastForward='false' swTitle='Habbo Hotel' swContextMenu='true' ">
  <param name="swStretchStyle" value="none">
  <param name="swText" value="">
  <param name="bgColor" value="#000000">
  <param name="sw6" value="use.sso.ticket=0">
  <param name="sw2" value="connection.info.host=67.166.61.233;connection.info.port=90">

  <param name="sw4" value="connection.mus.host=game.habbohotel.fi;conn ection.mus.port=30001">
  <param name="sw3" value="client.reload.url=www.imperialhotel.spruz.n et/client">

  <param name="sw1" value="site.url=www.imperialhotel.spruz.net;url.Page Ranking efix=www.imperialhotel.spruz.net">
  <param name="sw5" value="external.variables.txt=http://hebbohotel.pytalhost.net/data/external_variables.txt;external.texts.txt=http://habbohotel.com/gamedata/external?id=external_texts">
  <embed src="http://images.habbohotel.fi/dcr/release13.2_b11/habbo.dcr" bgColor="#000000" width="720" height="540" swRemote="swSaveEnabled='true' swVolume='true' swRestart='false' swPausePlay='false' swFastForward='false' swTitle='Habbo Hotel' swContextMenu='true'" swStretchStyle="none" swText="" type="application/x-director" pluginspage="http://www.macromedia.com/shockwave/download/"
  sw6="use.sso.ticket=0"
  sw2="connection.info.host=67.166.61.233;connection.info.port=90"
  sw4="connection.mus.host=game.habbohotel.fi;connec tion.mus.port=30001"
  sw3="client.reload.url=www.imperialhotel.spruz.net/client"
  sw1="site.url=www.imperialhotel.spruz.net;url.pref ix=www.imperialhotel.spruz.net"
  sw5="external.variables.txt=http://hebbohotel.pytalhost.net/data/external_variables.txt;external.texts.txt=http://habbohotel.com/gamedata/external?id=external_texts" ></embed></object>
  </noscript>
  </div>
  </embed>
  </object>
  </div>
  <!-- --><script type="text/javascript" src="/i.js"></script>


uname: Abwayax
article: habbocloneetc
name: Letoh Halb closed due to AIDS
fullurl: misc/habbocloneetc
summary: closing it down due to AIDS
oldtext:
  <center><font size="50"><b>6210 + 7<br />NEVAR FORGET</b></center>
  (short version: Glitch City Laboratories' bandwidth is too precious to waste on something as AIDS-ridden as this. Seriously. Even orange bread is safer than this.


uname: Abwayax
article: habbocloneetc
name: Letoh Halb closed due to AIDS
fullurl: misc/habbocloneetc
oldtext:
  <center><font size="50"><b>6220 + 7<br />NEVAR FORGET</b></center>
  (short version: Glitch City Laboratories' bandwidth is too precious to waste on something as AIDS-ridden as this. Seriously. Even orange bread is safer than this.


uname: SCared Fir3
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  <P><b>Cycling Road "Glitch City"</b>
  <br><i>Written by SCared Fir3, Images [COMING SOON] from PichuUmbreon</i>
  <P><b>REQUIRES A GAMESHARK.</b>

  <P>-Use the Gameshark code, 01077CCF and go to a Pokemart to buy a ????? (Surfboard).

  <P>-Go to Fushia City, and to Cycling road.

  <P>-Enter the Cycling Road building.

  <P>-Go onto Cycling Road.

  <P>-Keep riding until you reach a patch of water to the north.
  <br><img src=/images/pokemonbluecr.png>
  <P>-Ride up to it and press start, and select items.

  <P>-Find your ?????, and use it.

  <P>-Surf to the right until you reach a patch of land behind the Cycling road building.
  <br>[IMAGEHERE]
  <P>-Walk up to the surfing spot to the north.

  <P>-Use ????? and surf north.

  <P>-Keep going north. After that move around and you will soon discover yourself in a glitched up cycling road!
  <br>[IMAGEHERE]


uname: SCared Fir3
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  <li><a href="http://glitchcity.info/docs/Cycling%20Road%20Glitch%20City">Cycling Road 'Glitch City'</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Character's Color</a>
  <b> (Crystal Only)</b></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/coolmove">"Cool Move"</a></li>
  </ul>


uname: SCared Fir3
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  </ul>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>
  </ul>
  <h1>June 4,2007</h1>
  <b><li>SCared_Fir3:</b>Deleted spam comments and added my site profile page.</li>
  <h1>June 11,07</h1>
  <li><b>SCared Fir3</b>:Deleted more spam comments</li>
  <h1>June 25,07</h1>
  <li><b>SCared_Fir3</b>:Added Cycling Road Glich City to minor glitches [finally!]</li>


uname: Abwayax
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>Pokeglitch</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>d3ad connection <i>(formerly MissingChu)</i></li>
  <li>Kyoukipichi</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu <i>(a.k.a Jirachu)</i></li> 
  <li>Solstice</li>
  <li>Newo</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <a href="http://glitchcity.info/staff/scf3"><li>SCared Fir3</a></li>
  </ul>


uname: Abwayax
article: profglitch
name: Professor Glitch's Laboratory
fullurl: meta/profglitch
summary: updated a bit
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> February 2004 when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>
  Eventually, Abwayax (then "Professor Glitch") found he was too tied up, and updated the site less and less as time went on, much to the disappointment of its visitors. Eventually, sometime in November 2004, Abwayax closed it down and started his next site, <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>, and recruited multiple staffers to help him administer that site.
  <br /><br />
  <b>PGL Forums</b><br />
  The Professor Glitch's Laboratory Forums, or PGLF, has faded into history, but once it was a happy community. After the unveiling of Pokemon Paranormal Research Labs, the forums were renamed to "Pokemon Complete Darkness Forums". When Abwayax learned of the Proboards V4 upgrade, he tried to move the forums to ExoBoards. Things were good until the "PCDF 2.0" forum crashed, forcing members to go back to the old one. The forum has since died, although a small few of its members check in just for nostalgia reasons<sup><a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496&page=88#1181065040">[1]</a></sup>.
  <br /><br />
  Perhaps the greatest event of the PGLF/PCDF forums was the <a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496">"SPAM and win!"</a> thread started by former administrator Jirachu in May 2004. The thread is over 80 pages today. It is estimated that over 50 users (guests and registered members) participated in the thread. The winners of the contest were <a href="meta/izwzyzx">!@#M$%^</a> with 405 posts in the thread, followed by "j" (a.k.a. Groudon) with 123 posts, and third came contest originator Jirachu with 116 posts in the thread.<br /><br />
  <b>Forum Administration</b><br />
  <ul>
  <li><a href="meta/abwayax">Abwayax</a>* (then known as <i>ProfessorGlitch</i>)</li>
  <li><a href="meta/izwzyzx">Izwzyzx</a>* (then known as <i>!@#M$%^</i>)</li>
  <li><a href="meta/d3ad">d3ad connection</a>* (then known as <i>MissingChu</i>)</li>
  <li><a href="meta/jirachu">Jirachu</a></li>
  <li><a href="meta/surfingpichu">Surfingpichu</a></li>
  <li><a href="meta/zowayix">Zowayix</a>*</li>
  <li><a href="meta/ikwaylx">Ikwaylx</a></li>
  </ul>
  Note that because moderator status was given relatively liberally, there would be no point in a list of moderators.<br /><br />
  <i>* means the person is active on the <a href="meta/glitchcity">Glitch City Laboratories</a> forum</i><br />
  <br />
  <b>External Links</b>
  <ul>
  <li><a href="http://nemesistx_1.tripod.com">Professor Glitch's Laboratory</a></li>
  <li><a href="http://profglitch.proboards29.com">Pokemon Complete Darkness Forums</a></li>
  </ul>


uname: Abwayax
article: profglitch
name: Professor Glitch's Laboratory
fullurl: meta/profglitch
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> February 2004 when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>
  Eventually, Abwayax (then "Professor Glitch") found he was too tied up, and updated the site less and less as time went on, much to the disappointment of its visitors. Eventually, sometime in November 2004, Abwayax closed it down and started his next site, <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>, and recruited multiple staffers to help him administer that site.
  <br /><br />
  <b>PGL Forums</b><br />
  The Professor Glitch's Laboratory Forums, or PGLF, has faded into history, but once it was a happy community. After the unveiling of Pokemon Paranormal Research Labs, the forums were renamed to "Pokemon Complete Darkness Forums". When Abwayax learned of the Proboards V4 upgrade, he tried to move the forums to ExoBoards. Things were good until the "PCDF 2.0" forum crashed, forcing members to go back to the old one. The forum has since died, although a small few of its members check in just for nostalgia reasons<sup><a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496&page=88#1181065040">[1]</a></sup>.
  <br /><br />
  Perhaps the greatest event of the PGLF/PCDF forums was the <a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496">"SPAM and win!"</a> thread started by former administrator Jirachu in May 2004. The thread is over 80 pages today. It is estimated that over 50 users (guests and registered members) participated in the thread. The winners of the contest were <a href="meta/izwzyzx">!@#M$%^</a> with 405 posts in the thread, followed by "j" (a.k.a. Groudon) with 123 posts, and third came contest originator Jirachu with 116 posts in the thread.<br /><br />
  <b>Forum Administration</b><br />
  <ul>
  <li><a href="meta/abwayax">Abwayax</a>* (then known as <i>ProfessorGlitch</i>)</li>
  <li><a href="meta/izwzyzx">Izwzyzx</a>* (then known as <i>!@#M$%^</i>)</li>
  <li><a href="meta/d3ad">d3ad connection</a>* (then known as <i>MissingChu</i>)</li>
  <li><a href="meta/jirachu">Jirachu</a></li>
  <li><a href="meta/surfingpichu">Surfingpichu</a></li>
  <li><a href="meta/zowayix">Zowayix</a>*</li>
  <li><a href="meta/ikwaylx">Ikwaylx</a></li>
  </ul>
  Note that because moderator status was given relatively liberally, there would be no point in a list of moderators.<br /><br />
  <i>* means the person is active on the <a href="meta/gcl">Glitch City Laboratories</a> forum</i><br />
  <br />
  <b>External Links</b>
  <ul>
  <li><a href="http://nemesistx_1.tripod.com">Professor Glitch's Laboratory</a></li>
  <li><a href="http://profglitch.proboards29.com">Pokemon Complete Darkness Forums</a></li>
  </ul>


uname: Abwayax
article: profglitch
name: Professor Glitch's Laboratory
fullurl: meta/profglitch
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> February 2004 when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>
  Eventually, Abwayax (then "Professor Glitch") found he was too tied up, and updated the site less and less as time went on, much to the disappointment of its visitors. Eventually, sometime in November 2004, Abwayax closed it down and started his next site, <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>, and recruited multiple staffers to help him administer that site.
  <br /><br />
  {{anchorlink|pglf|<b>PGL Forums</b>}}<br />
  The Professor Glitch's Laboratory Forums, or PGLF, has faded into history, but once it was a happy community. After the unveiling of Pokemon Paranormal Research Labs, the forums were renamed to "Pokemon Complete Darkness Forums". When Abwayax learned of the Proboards V4 upgrade, he tried to move the forums to ExoBoards. Things were good until the "PCDF 2.0" forum crashed, forcing members to go back to the old one. The forum has since died, although a small few of its members check in just for nostalgia reasons<sup><a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496&page=88#1181065040">[1]</a></sup>.
  <br /><br />
  Perhaps the greatest event of the PGLF/PCDF forums was the <a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496">"SPAM and win!"</a> thread started by former administrator Jirachu in May 2004. The thread is over 80 pages today. It is estimated that over 50 users (guests and registered members) participated in the thread. The winners of the contest were <a href="meta/izwzyzx">!@#M$%^</a> with 405 posts in the thread, followed by "j" (a.k.a. Groudon) with 123 posts, and third came contest originator Jirachu with 116 posts in the thread.<br /><br />
  <b>Forum Administration</b><br />
  <ul>
  <li><a href="meta/abwayax">Abwayax</a>* (then known as <i>ProfessorGlitch</i>)</li>
  <li><a href="meta/izwzyzx">Izwzyzx</a>* (then known as <i>!@#M$%^</i>)</li>
  <li><a href="meta/d3ad">d3ad connection</a>* (then known as <i>MissingChu</i>)</li>
  <li><a href="meta/jirachu">Jirachu</a></li>
  <li><a href="meta/surfingpichu">Surfingpichu</a></li>
  <li><a href="meta/zowayix">Zowayix</a>*</li>
  <li><a href="meta/ikwaylx">Ikwaylx</a></li>
  </ul>
  Note that because moderator status was given relatively liberally, there would be no point in a list of moderators.<br /><br />
  <i>* means the person is active on the <a href="meta/gcl">Glitch City Laboratories</a> forum</i><br />
  <br />
  <b>External Links</b>
  <ul>
  <li><a href="http://nemesistx_1.tripod.com">Professor Glitch's Laboratory</a></li>
  <li><a href="http://profglitch.proboards29.com">Pokemon Complete Darkness Forums</a></li>
  </ul>


uname: Abwayax
article: profglitch
name: Professor Glitch's Laboratory
fullurl: meta/profglitch
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> February 2004 when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>
  Eventually, Abwayax (then "Professor Glitch") found he was too tied up, and updated the site less and less as time went on, much to the disappointment of its visitors. Eventually, sometime in November 2004, Abwayax closed it down and started his next site, <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>, and recruited multiple staffers to help him administer that site.
  <br /><br />
  {{anchorlink|profglitch|pglf|<b>PGL Forums</b>}}<br />
  The Professor Glitch's Laboratory Forums, or PGLF, has faded into history, but once it was a happy community. After the unveiling of Pokemon Paranormal Research Labs, the forums were renamed to "Pokemon Complete Darkness Forums". When Abwayax learned of the Proboards V4 upgrade, he tried to move the forums to ExoBoards. Things were good until the "PCDF 2.0" forum crashed, forcing members to go back to the old one. The forum has since died, although a small few of its members check in just for nostalgia reasons<sup><a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496&page=88#1181065040">[1]</a></sup>.
  <br /><br />
  Perhaps the greatest event of the PGLF/PCDF forums was the <a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496">"SPAM and win!"</a> thread started by former administrator Jirachu in May 2004. The thread is over 80 pages today. It is estimated that over 50 users (guests and registered members) participated in the thread. The winners of the contest were <a href="meta/izwzyzx">!@#M$%^</a> with 405 posts in the thread, followed by "j" (a.k.a. Groudon) with 123 posts, and third came contest originator Jirachu with 116 posts in the thread.<br /><br />
  <b>Forum Administration</b><br />
  <ul>
  <li><a href="meta/abwayax">Abwayax</a>* (then known as <i>ProfessorGlitch</i>)</li>
  <li><a href="meta/izwzyzx">Izwzyzx</a>* (then known as <i>!@#M$%^</i>)</li>
  <li><a href="meta/d3ad">d3ad connection</a>* (then known as <i>MissingChu</i>)</li>
  <li><a href="meta/jirachu">Jirachu</a></li>
  <li><a href="meta/surfingpichu">Surfingpichu</a></li>
  <li><a href="meta/zowayix">Zowayix</a>*</li>
  <li><a href="meta/ikwaylx">Ikwaylx</a></li>
  </ul>
  Note that because moderator status was given relatively liberally, there would be no point in a list of moderators.<br /><br />
  <i>* means the person is active on the <a href="meta/gcl">Glitch City Laboratories</a> forum</i><br />
  <br />
  <b>External Links</b>
  <ul>
  <li><a href="http://nemesistx_1.tripod.com">Professor Glitch's Laboratory</a></li>
  <li><a href="http://profglitch.proboards29.com">Pokemon Complete Darkness Forums</a></li>
  </ul>

summary:
  I should not have to tell the template what page it\'s on. This is a quirk of the GCL templating system, which I hope to fix soon.


uname: Abwayax
article: abwayax/sandbox
name: Personal Sandbox
fullurl: staff/abwayax/sandbox
oldtext:
  <table style="float:right">
  <tr>
  <th colspan="2"><b>Izwzyzx</b>
  </th></tr>
  <tr>
  <td style="font-size: 90%;" align="center" colspan="2"> <img src="http://img.photobucket.com/albums/v206/missingno/Avatars/IzwzyzxAvatar_War.png" alt="IzwzyzxAvatar_War.png" />
  </td></tr>
  <tr>
  <td><small>Other known names</small>
  </td><td><a href="/index.php?title=Preeminent_Izwzyzx" title="Preeminent Izwzyzx">Preeminent Izwzyzx</a><br /><a href="/index.php?title=CATS" title="CATS">CATS</a><br />MISSINGNO<br />Missingno73003<br /><a href="/index.php?title=Sythrtaugh" title="Sythrtaugh">Sythrtaugh</a>

  </td></tr>
  <tr>
  <td><small>Gender</small>
  </td><td>Male
  </td></tr>
  <tr>
  <td><small>Age</small>
  </td><td>presumably between 16 and 18
  </td></tr>
  <tr>
  <td><small>Forums active in</small>
  </td><td><a href="/index.php?title=Team_Rocket%27s_Rockin_Forums" title="Team Rocket's Rockin Forums">Team Rocket's Rockin Forums</a><br /><a href="/index.php?title=Epic_Forum_Of_Awesomeness&amp;action=edit" class="new" title="Epic Forum Of Awesomeness">Epic Forum Of Awesomeness</a>

  </td></tr>
  <tr>
  <td><small>Forums formerly active in</small>
  </td><td><a href="/index.php?title=Baseclub" title="Baseclub">Baseclub</a><br /><a href="/index.php?title=Pi_Vault" title="Pi Vault">Pi_Vault</a><br /><a href="http://14.freebb.com/glitchsociety/glitchsociety.html" class='external text' title="http://14.freebb.com/glitchsociety/glitchsociety.html" rel="nofollow">The Glitch Society</a><br /><a href="/index.php?title=Glitch_City_Laboratories_Forums" title="Glitch City Laboratories Forums">Glitch City Laboratories Forums</a>
  </td></tr>
  <tr>
  <td><small>IRC Channels active in</small>
  </td><td><a href="/index.php?title=IRC:trsrockin" title="IRC:trsrockin">#trsrockin</a><br /><a href="/index.php?title=IRC:epicchannel&amp;action=edit" class="new" title="IRC:epicchannel">#EpicChannel</a>
  </td></tr>

  <tr>
  <td><small>IRC Channels formerly active in</small>
  </td><td><a href="/index.php?title=IRC:tehglitchsociety&amp;action=edit" class="new" title="IRC:tehglitchsociety">#tehglitchsociety</a><br /><a href="/index.php?title=IRC:nohug" title="IRC:nohug">#nohug</a><br /><a href="/index.php?title=IRC:nomac&amp;action=edit" class="new" title="IRC:nomac">#nomac</a><br /><a href="/index.php?title=IRC:nomorph&amp;action=edit" class="new" title="IRC:nomorph">#nomorph</a><br /><a href="/index.php?title=IRC:baseclub&amp;action=edit" class="new" title="IRC:baseclub">#baseclub</a><br /><a href="/index.php?title=IRC:knightswhosaymeh" title="IRC:knightswhosaymeh">#knightswhosaymeh</a><br /><a href="/index.php?title=IRC:PMD" title="IRC:PMD">#PMD</a>
  </td></tr>
  <tr>
  <td><small><b>Pwnage level</b></small>
  </td><td><b>10</b> <i>(Preeminent)</i>

  </td></tr>
  <tr>
  <td colspan="2"><div class="center"><a href="http://gammapedia.goldeye.info/index.php?title=Template:Person&amp;action=edit" class='external text' title="http://gammapedia.goldeye.info/index.php?title=Template:Person&amp;action=edit" rel="nofollow">edit this template</a></div>
  </td></tr></table>

  {{testtemp}}
  <br />
  {{testtemp|foo=baz}}
  <br />
  {{testtemp|foo=baz|bar=qux}}
  <br />
  {{testtemp|myrna}}
  <br />
  {{testtemp|myrna|foo=bar|bar=qux}}
  {{Imagecaptioned|images/ash.png|It's an adorable PUT IT AWAY.|100|left}}
  {{Imagecaptioned|images/will.png|It's an adorable green carpet.|150|right}}
  Foo.

     <div class="sidebar"> a floated box with some content
     </div>


uname: Abwayax
article: person
name: Person template
fullurl: templates/person
oldtext:
  <table style="float:right">
  <tr>
  <th colspan="2"><b>{name}</b>
  </th></tr>
  <tr>
  <td style="font-size: 90%;" align="center" colspan="2"> <img src="{pic}" alt="{name}" />
  </td></tr>
  <tr>
  <td><small>Years active</small>
  </td><td>
  {time}
  </td></tr>
  <tr>
  <td><small>Aliases</small>
  </td><td>
  {names}
  </td></tr>
  <tr>
  <td><small>Notable positions</small>
  </td><td>
  {pos}
  </td></tr>
  <tr>
  <td><small>Achievements</small>
  </td><td>
  {achiev}
  </td></tr>
  <tr>
  </table>


uname: Abwayax
article: abwayax
name: Abwayax
fullurl: meta/abwayax
oldtext:
  {{Person|pic=images/blank.gif|time=November 2003 - present|names=Professor Glitch<br />Nemesis|pos=Owner, [[Nemesis' Temple]]<br />Owner, [[pgl|Professor Glitch's Laboratory]]<br />Owner, [[pprl|Pokemon Paranormal Research Laboratories]]<br />Chief Administrator, [[gcl|Glitch City Laboratories]]<br />Moderator, [[trsrockin|TRsRockin Forums]]}}


uname: Abwayax
article: abwayax
name: Abwayax
fullurl: meta/abwayax
oldtext:
  {{Person|pic=images/blank.gif|time=November 2003 - present|names=Professor Glitch<br />Nemesis|pos=Owner, [[Nemesis' Temple]]<br />Owner, [[pgl|Professor Glitch's Laboratory]]<br />Owner, [[pprl|Pokemon Paranormal Research Laboratories]]<br />Chief Administrator, [[gcl|Glitch City Laboratories]]<br />Moderator, [[trsrockin|TRsRockin Forums]]}}

  {{Person}}


uname: Abwayax
article: abwayax
name: Abwayax
fullurl: meta/abwayax
oldtext:
  {{person|pic=images/blank.gif|time=November 2003 - present|names=Professor Glitch<br />Nemesis|pos=Owner, [[Nemesis' Temple]]<br />Owner, [[pgl|Professor Glitch's Laboratory]]<br />Owner, [[pprl|Pokemon Paranormal Research Laboratories]]<br />Chief Administrator, [[gcl|Glitch City Laboratories]]<br />Moderator, [[trsrockin|TRsRockin Forums]]}}


uname: Abwayax
article: abwayax
name: Abwayax
fullurl: meta/abwayax
oldtext:
  {{person|pic=images/blank.gif|time=November 2003 - present|names=Professor Glitch<br />Nemesis|pos=Owner, [[Nemesis' Temple]]<br />Owner, Professor Glitch's Laboratory<br />Owner, Pokemon Paranormal Research Laboratories<br />Chief Administrator, Glitch City Laboratories<br />Moderator, trsrockin|TRsRockin Forums|achiev= }}


uname: Abwayax
article: person
name: Person template
fullurl: templates/person
oldtext:
  <table style="float:right; background-color: 000000">
  <tr>
  <th colspan="2"><b>{name}</b>
  </th></tr>
  <tr>
  <td style="font-size: 90%;" align="center" colspan="2"> <img src="{pic}" alt="{name}" />
  </td></tr>
  <tr>
  <td><small>Years active</small>
  </td><td>
  {time}
  </td></tr>
  <tr>
  <td><small>Aliases</small>
  </td><td>
  {names}
  </td></tr>
  <tr>
  <td><small>Notable positions</small>
  </td><td>
  {pos}
  </td></tr>
  <tr>
  <td><small>Achievements</small>
  </td><td>
  {achiev}
  </td></tr>
  <tr>
  </table>


uname: Abwayax
article: person
name: Person template
fullurl: templates/person
oldtext:
  <table style="float:right; background-color: #000000">
  <tr>
  <th colspan="2"><b>{name}</b>
  </th></tr>
  <tr>
  <td style="font-size: 90%;" align="center" colspan="2"> <img src="{pic}" alt="{name}" />
  </td></tr>
  <tr>
  <td><small>Years active</small>
  </td><td>
  {time}
  </td></tr>
  <tr>
  <td><small>Aliases</small>
  </td><td>
  {names}
  </td></tr>
  <tr>
  <td><small>Notable positions</small>
  </td><td>
  {pos}
  </td></tr>
  <tr>
  <td><small>Achievements</small>
  </td><td>
  {achiev}
  </td></tr>
  <tr>
  </table>


uname: Abwayax
article: person
name: Person template
fullurl: templates/person
oldtext:
  <table style="float:right; background-color: #000000">
  <tr>
  <th colspan="2" class="menuitem2"><b>{name}</b>
  </th></tr>
  <tr>
  <td style="font-size: 90%;" align="center" colspan="2"> <img src="{pic}" alt="{name}" />
  </td></tr>
  <tr>
  <td><small>Years active</small>
  </td><td>
  {time}
  </td></tr>
  <tr>
  <td><small>Aliases</small>
  </td><td>
  {names}
  </td></tr>
  <tr>
  <td><small>Notable positions</small>
  </td><td>
  {pos}
  </td></tr>
  <tr>
  <td><small>Achievements</small>
  </td><td>
  {achiev}
  </td></tr>
  <tr>
  </table>


uname: Abwayax
article: person
name: Person template
fullurl: templates/person
oldtext:
  <table style="float:right; background-color: #000000">
  <tr>
  <th colspan="2" class="menuitem2"><b>{name}</b>
  </th></tr>
  <tr>
  <td style="font-size: 90%;" align="center" colspan="2"  class="menuitem2"> <img src="{pic}" alt="{name}" />
  </td></tr>
  <tr>
  <td class="menuitem2"><small>Years active</small>
  </td><td class="menuitem2">
  {time}
  </td></tr>
  <tr>
  <td class="menuitem2"><small>Aliases</small>
  </td><td class="menuitem2">
  {names}
  </td></tr>
  <tr>
  <td class="menuitem2"><small>Notable positions</small>
  </td><td class="menuitem2">
  {pos}
  </td></tr>
  <tr>
  <td class="menuitem2"><small>Achievements</small>
  </td><td class="menuitem2">
  {achiev}
  </td></tr>
  <tr>
  </table>


uname: Abwayax
article: abwayax
name: Abwayax
fullurl: meta/abwayax
oldtext:
  {{person|pic=images/blank.gif|time=November 2003 - present|names=Professor Glitch<br />Nemesis|pos=Owner, Nemesis' Temple<br />Owner, Professor Glitch's Laboratory<br />Owner, Pokemon Paranormal Research Laboratories<br />Chief Administrator, Glitch City Laboratories<br />Moderator, trsrockin|TRsRockin Forums|achiev= }}


uname: Abwayax
article: person
name: Person template
fullurl: templates/person
oldtext:
  <table style="float:right; background-color: #000000">
  <tr>
  <th colspan="2" class="menuitem2"><b>{name}</b>
  </th></tr>
  <tr>
  <td style="font-size: 90%;" align="center" colspan="2"  class="menuitem2"> <img src="{pic}" alt="{name}" />
  </td></tr>
  <tr>
  <td class="menuitem2"><small>Years active</small>
  </td><td class="menuitem2">
  <small>{time}</small>
  </td></tr>
  <tr>
  <td class="menuitem2"><small>Aliases</small>
  </td><td class="menuitem2">
  <small>{names}</small>
  </td></tr>
  <tr>
  <td class="menuitem2"><small>Notable positions</small>
  </td><td class="menuitem2">
  <small>{pos}</small>
  </td></tr>
  <tr>
  <td class="menuitem2"><small>Achievements</small>
  </td><td class="menuitem2">
  <small>{achiev}</small>
  </td></tr>
  <tr>
  </table>


uname: Abwayax
article: abwayax
name: Abwayax
fullurl: meta/abwayax
oldtext:
  {{person|pic=images/blank.gif|time=November 2003 - present|names=Professor Glitch<br />Nemesis|pos=Owner, Nemesis' Temple<br />Chief Administrator, Glitch City Laboratories<br />Moderator, TRsRockin Forums<br />Owner, #trsrockin<br />Owner, #glitchcity|achiev= }}


uname: Abwayax
article: abwayax
name: Abwayax
fullurl: meta/abwayax
oldtext:
  <!-- will do more work on this later -->

  {{person|pic=images/blank.gif|time=November 2003 - present|names=Professor Glitch<br />Nemesis|pos=Owner, Nemesis' Temple<br />Chief Administrator, Glitch City Laboratories<br />Moderator, TRsRockin Forums<br />Owner, #trsrockin<br />Owner, #glitchcity|achiev= }}
  <b>Abwayax</b> is probably best known as the chief administrator of <a href="meta/gcl">Glitch City Laboratories</a>.


uname: Abwayax
article: abwayax
name: Abwayax
fullurl: meta/abwayax
oldtext:
  {{person|pic=images/blank.gif|time=November 2003 - present|names=Professor Glitch<br />Nemesis|pos=Owner, Nemesis' Temple<br />Chief Administrator, Glitch City Laboratories<br />Moderator, TRsRockin Forums<br />Owner, #trsrockin<br />Owner, #glitchcity|achiev= }}
  <b>Abwayax</b> is probably best known as the chief administrator of <a href="meta/gcl">Glitch City Laboratories</a>.


uname: zach
article: emerald cloneing
name: Emerald Cloneing
fullurl: docs/emerald cloneing
oldtext:
  Step One, Go to the PC in the battle tower. Must be on Emerald Version only.
  <br />
  Step Two,Deposit the pokemon(s) you want to clone in any slot of Lanete's PC. Or, if you want to clone items, give the item(s) you want to clone to any pokemon in the PC.
  <br />
  Step Three, Exit the computer and save your game.
  <br />
  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you stored in step two.
  <br />
  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />
  Step Six, She will ask if you want to make a challenge. Select yes and choose any two eligible pokemon from your party.
  <br />
  Step Seven, She will tell you that you must save the game before making a challenge and ask you if that is OK. Select yes.
  <br />
  Step Eight, The game will freeze for 2-3 seconds.
  <br />
  Step Nine, After, but not during, the freeze, turn off the game. It is not necessary to save again.
  <br />
  Step Ten, When your game is turned back on, the cloned pokemon(s) or item(s) will be both in your party and in the PC.


uname: zach
article: emerald cloneing
name: Emerald Cloneing
fullurl: docs/emerald cloneing
oldtext:
  Step One, Go to the PC in the battle tower. Must be on Emerald Version only.

  <br />
  Step Two,Deposit the pokemon(s) you want to clone in any slot of Lanete's PC. Or, if you want to clone items, give the item(s) you want to clone to any pokemon in the PC.
  <br />

  Step Three, Exit the computer and save your game.
  <br />

  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you stored in step two.
  <br />

  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />

  Step Six, She will ask if you want to make a challenge. Select yes and choose any two eligible pokemon from your party.
  <br />

  Step Seven, She will tell you that you must save the game before making a challenge and ask you if that is OK. Select yes.
  <br />

  Step Eight, The game will freeze for 2-3 seconds.
  <br />

  Step Nine, After, but not during, the freeze, turn off the game. It is not necessary to save again.
  <br />

  Step Ten, When your game is turned back on, the cloned pokemon(s) or item(s) will be both in your party and in the PC.


uname: zach
article: emerald cloneing
name: Emerald Cloneing
fullurl: docs/emerald cloneing
oldtext:
  <b>Emerald Cloneing<b>
  <br><br>
  Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.
  <br />
  <br />
  Step Three, Exit the computer and save your game.
  <br />
  <br />
  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.
  <br />
  <br />
  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />
  <br />
  Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.
  <br />

  Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.
  <br />

  Step Eight, The game will freeze for 2-3 seconds.
  <br />

  Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.
  <br />

  Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.


uname: zach
article: emerald cloneing
name: Emerald Cloneing
fullurl: docs/emerald cloneing
oldtext:
  <b>Emerald Cloneing<b>
  <br><br>
  Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.
  <br />
  <br />
  Step Three, Exit the computer and save your game.
  <br />
  <br />
  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.
  <br />
  <br />
  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />
  <br />
  Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.
  <br />
  <br />
  Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.
  <br />
  <br />
  Step Eight, The game will freeze for 2-3 seconds.
  <br />
  <br />
  Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.
  <br />
  <br />
  Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.


uname: zach
article: emerald cloneing
name: Emerald Cloneing
fullurl: docs/emerald cloneing
oldtext:
  <b>Emerald Cloneing</b>
  <br><br>
  Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.
  <br />
  <br />
  Step Three, Exit the computer and save your game.
  <br />
  <br />
  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.
  <br />
  <br />
  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />
  <br />
  Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.
  <br />
  <br />
  Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.
  <br />
  <br />
  Step Eight, The game will freeze for 2-3 seconds.
  <br />
  <br />
  Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.
  <br />
  <br />
  Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.


uname: zach
article: emerald cloneing
name: Emerald Cloneing
fullurl: docs/emerald cloneing
oldtext:
  <b>Emerald Cloneing</b>
  <br><br>
  The only requirment for this glitch is to have access to battle tower. This only works on Emerald
  <br><br>
  Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.
  <br />
  <br />
  Step Three, Exit the computer and save your game.
  <br />
  <br />
  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.
  <br />
  <br />
  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />
  <br />
  Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.
  <br />
  <br />
  Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.
  <br />
  <br />
  Step Eight, The game will freeze for 2-3 seconds.
  <br />
  <br />
  Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.
  <br />
  <br />
  Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.


uname: Newo
article: emeraldcloning
name: Emerald Cloning
fullurl: docs/emeraldcloning
oldtext:
  <b>Emerald Cloning</b>
  <br><br>
  The only requirment for this glitch is to have access to battle tower. This only works on Emerald
  <br><br>
  Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.
  <br />
  <br />
  Step Three, Exit the computer and save your game.
  <br />
  <br />
  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.
  <br />
  <br />
  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />
  <br />
  Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.
  <br />
  <br />
  Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.
  <br />
  <br />
  Step Eight, The game will freeze for 2-3 seconds.
  <br />
  <br />
  Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.
  <br />
  <br />
  Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.


uname: Newo
article: emeraldcloning
name: Emerald Cloning
fullurl: docs/emeraldcloning
oldtext:
  <b>Emerald Cloning</b>
  <br><br>
  The only requirment for this glitch is to have access to battle tower. This only works on Emerald
  <br><br>
  <li>Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.
  <br />
  <br />
  Step Three, Exit the computer and save your game.
  <br />
  <br />
  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.
  <br />
  <br />
  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />
  <br />
  Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.
  <br />
  <br />
  Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.
  <br />
  <br />
  Step Eight, The game will freeze for 2-3 seconds.
  <br />
  <br />
  Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.
  <br />
  <br />
  Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.


uname: Newo
article: emeraldcloning
name: Emerald Cloning
fullurl: docs/emeraldcloning
oldtext:
  <b>Emerald Cloning</b>
  <br><br>
  The only requirment for this glitch is to have access to battle tower. This only works on Emerald
  <br><br>
  <list><li>Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  <li>Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.
  <br />
  <br />
  <li>Step Three, Exit the computer and save your game.
  <br />
  <br />
  Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.
  <br />
  <br />
  Step Five, Talk to the lady behind the counter closest to the PC.
  <br />
  <br />
  Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.
  <br />
  <br />
  Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.
  <br />
  <br />
  Step Eight, The game will freeze for 2-3 seconds.
  <br />
  <br />
  Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.
  <br />
  <br />
  Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.</list>


uname: Newo
article: emeraldcloning
name: Emerald Cloning
fullurl: docs/emeraldcloning
oldtext:
  <b>Emerald Cloning</b>
  <br><br>
  The only requirment for this glitch is to have access to battle tower. This only works on Emerald
  <br><br>
  <list><li>Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  <li>Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.</li>
  <br />
  <br />
  <li>Step Three, Exit the computer and save your game.</li>
  <br />
  <br />
  <li>Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.</li>
  <br />
  <br />
  <li>Step Five, Talk to the lady behind the counter closest to the PC.</li>
  <br />
  <br />
  <li>Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.</li>
  <br />
  <br />
  <li>Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.</li>
  <br />
  <br />
  <li>Step Eight, The game will freeze for 2-3 seconds.</li>
  <br />
  <br />
  <li>Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.</li>
  <br />
  <br />
  <li>Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.</li>


uname: Newo
article: emeraldcloning
name: Emerald Cloning
fullurl: docs/emeraldcloning
oldtext:
  <b>Emerald Cloning</b>
  <br><br>
  The only requirment for this glitch is to have access to battle tower. This only works on Emerald
  <br><br>
  <li>Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.<br><br />


  <li>Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.</li>
  <br />
  <br />
  <li>Step Three, Exit the computer and save your game.</li>
  <br />
  <br />
  <li>Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.</li>
  <br />
  <br />
  <li>Step Five, Talk to the lady behind the counter closest to the PC.</li>
  <br />
  <br />
  <li>Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.</li>
  <br />
  <br />
  <li>Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.</li>
  <br />
  <br />
  <li>Step Eight, The game will freeze for 2-3 seconds.</li>
  <br />
  <br />
  <li>Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.</li>
  <br />
  <br />
  <li>Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.</li>


uname: Newo
article: emeraldcloning
name: Emerald Cloning
fullurl: docs/emeraldcloning
oldtext:
  <b>Emerald Cloning</b>
  <br><br>
  The only requirment for this glitch is to have access to battle tower. This only works on Emerald
  <br><br>
  <li>Step One, Go to the PC in the battle tower. Must be on Emerald Version
  only.</li><br><br />


  <li>Step Two,Deposit the pokemon(s) you want to clone in any slot of
  Lanete's PC. Or, if you want to clone items, give the item(s) you want
  to clone to any pokemon in the PC.</li>
  <br />
  <br />
  <li>Step Three, Exit the computer and save your game.</li>
  <br />
  <br />
  <li>Step Four, Withdraw the pokemon(s) or item(s) from the PC that you
  stored in step two.</li>
  <br />
  <br />
  <li>Step Five, Talk to the lady behind the counter closest to the PC.</li>
  <br />
  <br />
  <li>Step Six, She will ask if you want to make a challenge. Select yes and
  choose any two eligible pokemon from your party.</li>
  <br />
  <br />
  <li>Step Seven, She will tell you that you must save the game before
  making a challenge and ask you if that is OK. Select yes.</li>
  <br />
  <br />
  <li>Step Eight, The game will freeze for 2-3 seconds.</li>
  <br />
  <br />
  <li>Step Nine, After, but not during, the freeze, turn off the game. It is
  not necessary to save again.</li>
  <br />
  <br />
  <li>Step Ten, When your game is turned back on, the cloned pokemon(s) or
  item(s) will be both in your party and in the PC.</li>


uname: zach
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>Pokeglitch</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>Zach The Glitch Buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>d3ad connection <i>(formerly MissingChu)</i></li>
  <li>Kyoukipichi</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu <i>(a.k.a Jirachu)</i></li> 
  <li>Solstice</li>
  <li>Newo</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <a href="http://glitchcity.info/staff/scf3"><li>SCared Fir3</a></li>
  </ul>


uname: zach
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>Pokeglitch</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <a
  http://forums.glitchcity.info/index.php?action=profile><li>Zach The Glitch Buster</li></a>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>Kyoukipichi</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>d3ad connection <i>(formerly MissingChu)</i></li>
  <li>Kyoukipichi</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu <i>(a.k.a Jirachu)</i></li> 
  <li>Solstice</li>
  <li>Newo</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <a href="http://glitchcity.info/staff/scf3"><li>SCared Fir3</a></li>
  </ul>


uname: zach
article: standontree
name: Stand On a Tree
fullurl: docs/standontree
oldtext:
  This glitch is a way to stand on a tree in Emerald.

  Requirements: You must have a full bag. Also you could not have talked to PokéMart man in Oldale town.

  Now first talk to the PokéMart man in Oldale town, then walk north, one step outside of town. Then talk to him again from the the left side and let the rest happen. You'll walk right through the Mart and get forced onto a tree!


uname: zach
article: standontree
name: Stand On a Tree
fullurl: docs/standontree
oldtext:
  <br><br>
  This glitch is a way to stand on a tree in Emerald.
  <br><br>
  Requirements: You must have a full bag. Also you could not have talked to PokéMart man in Oldale town.<br><br />

  Now first talk to the PokéMart man in Oldale town, then walk north, one step outside of town. Then talk to him again from the the left side and let the rest happen. You'll walk right through the Mart and get forced onto a tree!


uname: zach
article: standontree
name: Stand On a Tree
fullurl: docs/standontree
oldtext:
  <b>Stand on a Tree</b>
  <br><br>
  This glitch is a way to stand on a tree in Emerald.
  <br><br>
  Requirements: You must have a full bag. Also you could not have talked to PokéMart man in Oldale town.<br><br />

  Now first talk to the PokéMart man in Oldale town, then walk north, one step outside of town. Then talk to him again from the the left side and let the rest happen. You'll walk right through the Mart and get forced onto a tree!


uname: zach
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  <li><a href="http://glitchcity.info/docs/Cycling%20Road%20Glitch%20City">Cycling Road 'Glitch City'</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Character's Color</a>
  <b> (Crystal Only)</b></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/coolmove">"Cool Move"</a></li>
  </ul>
  <h2>Emerald</h2>
  <li><a href="docs/standontree">Stand on Tree</a></li>


uname: zach
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  <li><a href="http://glitchcity.info/docs/Cycling%20Road%20Glitch%20City">Cycling Road 'Glitch City'</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Character's Color</a>
  <b> (Crystal Only)</b></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/coolmove">"Cool Move"</a></li>
  </ul>
  <h2>Emerald</h2>
  <ul>
  <li><a href="docs/standontree">Stand on Tree</a></li>


uname: zach
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  </ul>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>
  </ul>
  <h1>June 4,2007</h1>
  <b><li>SCared_Fir3:</b>Deleted spam comments and added my site profile page.</li>
  <h1>June 11,07</h1>
  <li><b>SCared Fir3</b>:Deleted more spam comments</li>
  <h1>June 25,07</h1>
  <li><b>SCared_Fir3</b>:Added Cycling Road Glich City to minor glitches [finally!]</li>
  <li><b>Zach The Glitch Buster: </b>Added the Stand on Tree glitch and put in the minor glitch page</li>
  </ul>


uname: zach
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  </ul>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>
  </ul>
  <h1>June 4,2007</h1>
  <b><li>SCared_Fir3:</b>Deleted spam comments and added my site profile page.</li>
  <h1>June 11,07</h1>
  <li><b>SCared Fir3</b>:Deleted more spam comments</li>
  <h1>June 25,07</h1>
  <li><b>SCared_Fir3</b>:Added Cycling Road Glich City to minor glitches [finally!]</li>
  </ul>
  <h1>July 1, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Added the Stand on Tree glitch and put in the minor glitch page</li>
  </ul>


uname: zach
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  </ul>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>
  </ul>
  <h1>June 4,2007</h1>
  <b><li>SCared_Fir3:</b>Deleted spam comments and added my site profile page.</li>
  <h1>June 11,07</h1>
  <li><b>SCared Fir3</b>:Deleted more spam comments</li>
  <h1>June 25,07</h1>
  <li><b>SCared_Fir3</b>:Added Cycling Road Glich City to minor glitches [finally!]</li>
  </ul>
  <h1>July 1, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Added the Stand on Tree glitch and put it in the minor glitch page</li>
  </ul>


uname: Papa Doc
article: goldsilver
name: GOLD/SILVER Itemdex
fullurl: itemdex/goldsilver
oldtext:
  Enter the code 01??2ACF, then go to mahogany town, into the mart and try checking menu or buying item (you should be able to go below the cancel) The game usually freezes or restarts with messed up colors when you press A on the glitchy text in menu (glitchy text triggered by entering an invalid item hex: see list of item digits in gameshark codes page). Also remember to replace ?? with the hex number.


  ------------------------------------------------------

  ALL GLITCH ITEMS CAN ONLY BE ATTACHED TO POKEMON AND HAVE POKEMON USE IN BATTLE. Be sure to attach item BEFORE you leave mart, glitch items always vanish from pack when u leave mart. After attaching,leave building and get into any battle. Only some glitch items available through glitchmart


  ------------------------------------------------------


  These are the hexes in wich you replace the (xx) in the code: 32, 38, 81 (hm12), 89 (slowpoketail),8E, 94 (weird people in shop), 95, 99 (minor strangemart), 9A, 9B (very minor strangemart), B0 (slowpoketail and HM10), B3 (really weird people/pokemon in mart). On a few rare occasions the weird item list MIGHT not appear. If this happens just try a different number.


  Glitch items bought at mart are usually either 0 or 39321 pokedollars despite what what price is shown in the mart. Each strangemart is different. Try them all for many non-glitch items too. (the lists of items are long, but not infinite)


  ------------------------------------------------------


  Normal effects of  glitch  items: sadly, MOST glitch items cause the opponents health to become glitched  when you hit them, and yours to be glitched and INFINITLEY draining when they attack you. they cause your health bar to become glitched even when they are not attached, Having certain glitch items in your pack also causes you to have infinite master balls.( wich is good depending on the side effects cause by having them.)

  ------------------------------------------------------


  Glitch items obtained through mart:

  ?: normal effect.   mart hexes: ALMOST all of strangemarts

  teru-sama: normal effect. mart hexes: ALMOST all of strangemarts

  HM12: when opponent attacks, they will use karate chop but fail because they are out of pp.  Mart Hex: 81  item hex: FE

  Slowpoketail: normal effect.   mart hexes: B0, 89

  HM10: normal effect.   mart hex: B0   item hex:FC

  Modifying first items: some items are obtained by modifing first item (01??B8D5). for some reason, it usually doesn’t work if you have items in your pack already. 
  Obtained through modify first items:HM08: normal effect: item hex: FA

  HM09: normal effect: item hex: FB

  HM10: (see items obtained through mart)

  HM11: normal effect   item hex: FD

  HM12: (see items obtained through mart)

  HM 13: I got it to appear only by entering the “item tree” code (01??2ACF). I went to a berry tree and when it said I got the item, I checked my bag but it wasn’t there!  item hex: FF

  ------------------------------------------------------


  UPDATE: More glitched HM’s. A recent discovery led to finding that other normal TMs and HMs become glitched when in the item pocket. They have really cool effects, I actually had 1 item so I modified the second slot with 01??BAD5 but it should work. After finding that HM’s 8 and up were not very exciting I was disappointed but then Torchickens found HM 06 was glitched……after that I tried the other “normal” HM’s and sure enough, they were glitch items when in the item pocket.
  Use the modify first item to get these items.


  HM01: hex:F3  use it and it will say, give a nickname to HM 01? Say yes and you will nickname the first pokemon in your party and then the game will reset with REALLY BRIGHT lighting, say no and the game will reset with odd colors, before reseting the game it will flash an odd image.

  HM 02:hex:F4 does absolutely nothing, Press use and it simply flashes and goes back to the list.

  HM03:hex:F5 this one is a must get item because it gives you a free glitch pokemon, Use it and the screen will blink. Then go to your party and you will find a glitch pokemon named, ?. (I’m not kidding, its an awesome discovery!!)


  HM04: Hex F6 use and the music stops abrubtly and the game resets with weird color. It also flashes half of the strange image from HM 01.

  HM05:hex F7 game freezes :] 

  HM06: hex F8: credit goes to Torchickens for finding this one…which led me to finding the other HM’s glitched. Use it and your home PC menu will pop up. You can change setting to your room! If you close it the normal menu pops up. Close it and a message saying “no windows available for popping” appears and the game freezes.


  HM07: hex F9 this one is the BEST!, Use it and the item menu glitches up. Keep messing with it by trying to use it and the menu get glitchier every time, you can try to use other items and see what happens. If you keep using it the game eventually gets too glitchy and freezes, lol this one rocks!



  The other TMs have similar effects (when in item pocket). Try them out if you want, but I have not seen any other effects so far….


  Well, that’s what I found until further research. Please PM Bluelatios if you find anything else.


uname: rocco
article: redblue/tm01
name: Attackdex :: TM01
fullurl: attackdex/redblue/tm01
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM01<br />
  <b>Hex:</b> C9<br />
  <b>Dec:</b> 201<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sandstorm]]<br />
  <b>NEW! Rocco's Move Nickname: N/A
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 37 <br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 3<br />
  <br />
  <b>Description of Effects</b><br />
  TM01 is an attack with no hit rate, but X Accuracy can make this attack hit. It has no animation and it has a 30% chance of poisoning the foe.
  <br /><br />
  <b>TM01 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/japsymbol">Japanese Symbol Glitch</a> (Lv. 64)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM01 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/z4">Z4</a> (Lv. 250)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: rocco
article: redblue/tm01
name: Attackdex :: TM01
fullurl: attackdex/redblue/tm01
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM01<br />
  <b>Hex:</b> C9<br />
  <b>Dec:</b> 201<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sandstorm]]<br />
  <b>NEW! Rocco's Move Nickname:</b> N/A
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 37 <br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 3<br />
  <br />
  <b>Description of Effects</b><br />
  TM01 is an attack with no hit rate, but X Accuracy can make this attack hit. It has no animation and it has a 30% chance of poisoning the foe.
  <br /><br />
  <b>TM01 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/japsymbol">Japanese Symbol Glitch</a> (Lv. 64)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM01 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/z4">Z4</a> (Lv. 250)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: rocco
article: redblue/tm01
name: Attackdex :: TM01
fullurl: attackdex/redblue/tm01
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM01<br />
  <b>Hex:</b> C9<br />
  <b>Dec:</b> 201<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sandstorm]]<br />
  <b>NEW! Rocco's Move Nickname:</b> N/A<br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 37 <br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 3<br />
  <br />
  <b>Description of Effects</b><br />
  TM01 is an attack with no hit rate, but X Accuracy can make this attack hit. It has no animation and it has a 30% chance of poisoning the foe.
  <br /><br />
  <b>TM01 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/japsymbol">Japanese Symbol Glitch</a> (Lv. 64)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM01 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/z4">Z4</a> (Lv. 250)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: rocco
article: redblue/tm01
name: Attackdex :: TM01
fullurl: attackdex/redblue/tm01
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM01<br />
  <b>Hex:</b> C9<br />
  <b>Dec:</b> 201<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sandstorm]]<br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 37 <br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 3<br />
  <br />
  <b>Description of Effects</b><br />
  TM01 is an attack with no hit rate, but X Accuracy can make this attack hit. It has no animation and it has a 30% chance of poisoning the foe.
  <br /><br />
  <b>TM01 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/japsymbol">Japanese Symbol Glitch</a> (Lv. 64)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM01 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/z4">Z4</a> (Lv. 250)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: Abwayax
article: menus.js
name: menus.js
fullurl: system/menus.js
oldtext:
  <?php //Warning: You should have a -moderate- understanding of JavaScript before attempting to add or play around with these menus.

  if($_SERVER['REMOTE_ADDR'] == "127.0.0.1") {
  $dexurl = "{FULLURL}glitchdex";
  } else {
  $dexurl = "{FULLURL}glitchdex";
  }
  ?>
  // Menus for Glitch City Laboratories
  // Menu content (C) 2005 Abwayax and the Glitch City Staff
  // AnyLink Vertical Drop-down Menu Engine (C) DynamicDrive.com

  // Menu settings
  var menu_width = "150px";
  var disappeardelay=250  //menu disappear speed onMouseout (in miliseconds)
  var horizontaloffset=2 //horizontal offset of menu from default location. (0-5 is a good value)

  //Contents for menu "glitchdex"
  var glitchdex=new Array()
  glitchdex[0]='<a href="<?php echo $dexurl ?>/redblue">Red/Blue</a>'
  glitchdex[1]='<a href="<?php echo $dexurl ?>/yellow">Yellow</a>'
  glitchdex[2]='<a href="<?php echo $dexurl ?>/green">Green</a>'
  glitchdex[3]='<a href="<?php echo $dexurl ?>/tcg">TCG</a>'
  glitchdex[4]='<a href="<?php echo $dexurl ?>/goldsilvercrystal">Gold/Silver/Crystal</a>'
  //glitchdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  glitchdex[5]='<a href="<?php echo $dexurl ?>/rubysapphire">Ruby/Sapphire/FireRed/LeafGreen/Emerald</a>'
  glitchdex[5]='<a href="<?php echo $dexurl ?>/diamondpearl">Diamond/Pearl</a>'

  //Contents for menu "itemdex"
  var itemdex=new Array()
  itemdex[0]='<a href="/itemdex/redblue">Red/Blue</a>'
  //itemdex[1]='<a href="#">Yellow</a>'
  //itemdex[2]='<a href="#">Gold/Silver/Crystal</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire</a>'

  //Contents for menu "attackdex"
  var attackdex=new Array()
  attackdex[0]='<a href="/attackdex/redblue">Red/Blue</a>'
  //attackdex[0]='<a href="#">Red/Blue</a>'
  //attackdex[1]='<a href="#">Yellow</a>'
  //attackdex[2]='<a href="/attackdex/goldsilver">Gold/Silver/Crystal</a>'
  //attackdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "trainerseyes"
  var trainerseyes=new Array()
  trainerseyes[0]='<a href="#">Red/Blue</a>'
  trainerseyes[1]='<a href="#">Yellow</a>'
  trainerseyes[2]='<a href="#">Gold/Silver/Crystal</a>'
  //trainerseyes[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "biglist"
  var biglist=new Array()
  biglist[0]='<a href="#">Red/Blue Only</a>'
  biglist[1]='<a href="#">Yellow Only</a>'
  biglist[2]='<a href="#">Gold/Silver/Crystal Only</a>'
  biglist[3]='<a href="#">Ruby/Sapphire Only</a>'


uname: Abwayax
article: redblue/tm01
name: Attackdex :: TM01
fullurl: attackdex/redblue/tm01
summary: I don\'t think a nickname would be very useful ;)
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM01<br />
  <b>Hex:</b> C9<br />
  <b>Dec:</b> 201<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sandstorm]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 37 <br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 3<br />
  <br />
  <b>Description of Effects</b><br />
  TM01 is an attack with no hit rate, but X Accuracy can make this attack hit. It has no animation and it has a 30% chance of poisoning the foe.
  <br /><br />
  <b>TM01 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/japsymbol">Japanese Symbol Glitch</a> (Lv. 64)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM01 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/z4">Z4</a> (Lv. 250)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: Abwayax
article: minor
name: Minor Glitches
fullurl: docs/minor
summary: remove link to deleted page
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a>, there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Character's Color</a>
  <b> (Crystal Only)</b></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/coolmove">"Cool Move"</a></li>
  </ul>
  <h2>Emerald</h2>
  <ul>
  <li><a href="docs/standontree">Stand on Tree</a></li>


uname: Abwayax
article: menus.js
name: menus.js
fullurl: system/menus.js
oldtext:
  <?php //Warning: You should have a -moderate- understanding of JavaScript before attempting to add or play around with these menus.

  if($_SERVER['REMOTE_ADDR'] == "127.0.0.1") {
  $dexurl = "{FULLURL}glitchdex";
  } else {
  $dexurl = "{FULLURL}glitchdex";
  }
  ?>
  // Menus for Glitch City Laboratories
  // Menu content (C) 2005 Abwayax and the Glitch City Staff
  // AnyLink Vertical Drop-down Menu Engine (C) DynamicDrive.com

  // Menu settings
  var menu_width = "150px";
  var disappeardelay=250  //menu disappear speed onMouseout (in miliseconds)
  var horizontaloffset=2 //horizontal offset of menu from default location. (0-5 is a good value)

  //Contents for menu "glitchdex"
  var glitchdex=new Array()
  glitchdex[0]='<a href="<?php echo $dexurl ?>/redblue">Red/Blue</a>'
  glitchdex[1]='<a href="<?php echo $dexurl ?>/yellow">Yellow</a>'
  glitchdex[2]='<a href="<?php echo $dexurl ?>/green">Green</a>'
  glitchdex[3]='<a href="<?php echo $dexurl ?>/tcg">TCG</a>'
  glitchdex[4]='<a href="<?php echo $dexurl ?>/goldsilvercrystal">Gold/Silver/Crystal</a>'
  //glitchdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  glitchdex[5]='<a href="<?php echo $dexurl ?>/rubysapphire">Ruby/Sapphire/FireRed/LeafGreen/Emerald</a>'
  glitchdex[6]='<a href="<?php echo $dexurl ?>/diamondpearl">Diamond/Pearl</a>'

  //Contents for menu "itemdex"
  var itemdex=new Array()
  itemdex[0]='<a href="/itemdex/redblue">Red/Blue</a>'
  //itemdex[1]='<a href="#">Yellow</a>'
  //itemdex[2]='<a href="#">Gold/Silver/Crystal</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire</a>'

  //Contents for menu "attackdex"
  var attackdex=new Array()
  attackdex[0]='<a href="/attackdex/redblue">Red/Blue</a>'
  //attackdex[0]='<a href="#">Red/Blue</a>'
  //attackdex[1]='<a href="#">Yellow</a>'
  //attackdex[2]='<a href="/attackdex/goldsilver">Gold/Silver/Crystal</a>'
  //attackdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "trainerseyes"
  var trainerseyes=new Array()
  trainerseyes[0]='<a href="#">Red/Blue</a>'
  trainerseyes[1]='<a href="#">Yellow</a>'
  trainerseyes[2]='<a href="#">Gold/Silver/Crystal</a>'
  //trainerseyes[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "biglist"
  var biglist=new Array()
  biglist[0]='<a href="#">Red/Blue Only</a>'
  biglist[1]='<a href="#">Yellow Only</a>'
  biglist[2]='<a href="#">Gold/Silver/Crystal Only</a>'
  biglist[3]='<a href="#">Ruby/Sapphire Only</a>'


uname: Abwayax
article: menus.js
name: menus.js
fullurl: system/menus.js
oldtext:
  <?php //Warning: You should have a -moderate- understanding of JavaScript before attempting to add or play around with these menus.

  if($_SERVER['REMOTE_ADDR'] == "127.0.0.1") {
  $dexurl = "{FULLURL}glitchdex";
  } else {
  $dexurl = "{FULLURL}glitchdex";
  }
  ?>
  // Menus for Glitch City Laboratories
  // Menu content (C) 2005 Abwayax and the Glitch City Staff
  // AnyLink Vertical Drop-down Menu Engine (C) DynamicDrive.com

  // Menu settings
  var menu_width = "150px";
  var disappeardelay=250  //menu disappear speed onMouseout (in miliseconds)
  var horizontaloffset=2 //horizontal offset of menu from default location. (0-5 is a good value)

  //Contents for menu "glitchdex"
  var glitchdex=new Array()
  glitchdex[0]='<a href="<?php echo $dexurl ?>/redblue">Red/Blue</a>'
  glitchdex[1]='<a href="<?php echo $dexurl ?>/yellow">Yellow</a>'
  glitchdex[2]='<a href="<?php echo $dexurl ?>/green">Green</a>'
  glitchdex[3]='<a href="<?php echo $dexurl ?>/tcg">TCG</a>'
  glitchdex[4]='<a href="<?php echo $dexurl ?>/goldsilvercrystal">Gold/Silver/Crystal</a>'
  //glitchdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  glitchdex[5]='<a href="<?php echo $dexurl ?>/rubysapphire">Ruby/Sapphire</a>'
  glitchdex[6]='<a href="<?php echo $dexurl ?>/diamondpearl">Diamond/Pearl</a>'

  //Contents for menu "itemdex"
  var itemdex=new Array()
  itemdex[0]='<a href="/itemdex/redblue">Red/Blue</a>'
  //itemdex[1]='<a href="#">Yellow</a>'
  //itemdex[2]='<a href="#">Gold/Silver/Crystal</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire</a>'

  //Contents for menu "attackdex"
  var attackdex=new Array()
  attackdex[0]='<a href="/attackdex/redblue">Red/Blue</a>'
  //attackdex[0]='<a href="#">Red/Blue</a>'
  //attackdex[1]='<a href="#">Yellow</a>'
  //attackdex[2]='<a href="/attackdex/goldsilver">Gold/Silver/Crystal</a>'
  //attackdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "trainerseyes"
  var trainerseyes=new Array()
  trainerseyes[0]='<a href="#">Red/Blue</a>'
  trainerseyes[1]='<a href="#">Yellow</a>'
  trainerseyes[2]='<a href="#">Gold/Silver/Crystal</a>'
  //trainerseyes[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "biglist"
  var biglist=new Array()
  biglist[0]='<a href="#">Red/Blue Only</a>'
  biglist[1]='<a href="#">Yellow Only</a>'
  biglist[2]='<a href="#">Gold/Silver/Crystal Only</a>'
  biglist[3]='<a href="#">Ruby/Sapphire Only</a>'


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR><!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Changed header</li>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>
  <h1>May 3, 2007</h1>
  <ul>
  <li><b>Stackout:</b> Changed all refs to forums.glitchcity.ath.cx to forums.glitchcity.info on Glitch Myths page. [*.ath.cx is blocked by some net nanny proggies]</li>
  </ul>
  <h1>May 31, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Made all pages have normal width. Cleaned out spam on comments throught the web site. There is still more spam cleaning to be done </li>
  </ul>
  <h1>June 4,2007</h1>
  <b><li>SCared_Fir3:</b>Deleted spam comments and added my site profile page.</li>
  <h1>June 11,07</h1>
  <li><b>SCared Fir3</b>:Deleted more spam comments</li>
  <h1>June 25,07</h1>
  <li><b>SCared_Fir3</b>:Added Cycling Road Glich City to minor glitches [finally!]</li>
  </ul>
  <h1>July 1, 2007</h1>
  <ul>
  <li><b>Zach The Glitch Buster: </b>Added the Stand on Tree glitch and put it in the minor glitch page</li>
  </ul>
  <h1>July 4, 2007</h1>
  <ul>
  <li><b>Abwayax: </b>Added page on the <a href="docs/bird">Bird</a> type</li>
  </ul>


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: footer
name: footer
fullurl: system/footer
oldtext:
  <div align="center">
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  <br />
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/footer'>Edit</a>)</i>"; } 
  ?><br />
  <i>Copyright (c) 2003 - 2007 Abwayax and the Glitch City Labs Team. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled "<a href="http://glitchcity.ath.cx/docs/misc/license">GNU Free Documentation License</a>".</i></center>
  </body></html>


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="110" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="110" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="40" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="80%" valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="90%" valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkmpp.animesplash.net">
  <img src="http://pkmpp.animesplash.net/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!" style="border: 1px solid #000000; " width="88" height="31"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/bird">Bird Type</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="85%" valign="top">


uname: rocco
article: redblue/tm47
name: Attackdex :: TM47
fullurl: attackdex/redblue/tm47
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM47<br />
  <b>Hex:</b> F7<br />
  <b>Dec:</b> 247<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Shadow Ball]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 121<br />
  <b>Hit Rate:</b> 123/256<br />
  <b>PP:</b> 16<br />
  <br />
  <b>Description of Effects</b><br />
  TM47 is a powerful glitch move that may poison the foe. It is not learned by any currently known Glitch Pokémon.
  <br /><br />
  <b>TM47 is a Standard Move for:</b>
  <ul>
  <li><i>No known Glitch Pokémon learn TM47.</i></li>
  </ul>
  <b>TM47 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Glitch Pokémon learn TM47.</i></li>
  </ul>


uname: rocco
article: redblue/tm14
name: AttackDex :: TM14
fullurl: attackdex/redblue/tm14
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM14<br />
  <b>Hex:</b> D6<br />
  <b>Dec:</b> 214<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sleep Talk]]<br />
  <br />
  {{Imagecaptioned|images/tm14.png|TM14 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm14-2.png|TM14's animation continued. Notice how the Pokémon disappears, just as with Explosion.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 85<br />
  <b>Hit Rate:</b> 75/256<br />
  <b>PP:</b> 29<br />
  <br />
  <b>Description of Effects</b><br />
  TM14 is an attack that has an animation identical to that of [[bulba-m:Explosion]], but does not cause the user to faint. This effect is similar to that of <a href="attackdex/redblue/TM28">TM28</a>, although TM28 is more accurate. It may lower the foe's accuracy.
  <br /><br />
  <b>TM14 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM14 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: rocco
article: redblue/tm21
name: AttackDex :: TM21
fullurl: attackdex/redblue/tm21
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM21<br />
  <b>Hex:</b> DD<br />
  <b>Dec:</b> 221<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sacred Fire]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 67<br />
  <b>Hit Rate:</b> 2/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM21 is glitch move that is not learned by any currently documented Glitch Pokémon. It has almost neglegible accuracy, and zero PP. It would be useful for its G/S/C equivalent (the rare and powerful move [[bulba-m:Sacred Fire]], learned only by [[bulba-p:Ho-Oh|Ho-Oh]]), but because no currently documented Glitch Pokémon learn it, it is currently impossible to get it without using Gameshark or another cheating device anyway. It has the animation of Hydro Pump, but freezes the game if the enemy doesn't faint, like <a href=attackdex/redblue/tm42>TM42.</a>
  <br /><br />
  <b>TM21 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>
  <b>TM21 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>


uname: rocco
article: redblue/tm49
name: AttackDex :: TM49
fullurl: attackdex/redblue/tm49
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM49<br />
  <b>Hex:</b> F9<br />
  <b>Dec:</b> 249<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Rock Smash]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 67<br />
  <b>Hit Rate:</b> 10/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM49 is a very inaccurate Glitch move with a power of 67, making it of average strength. Its PP is 0, so you have to Gameshark it some PP in order to use it, but it has a nice effect. It damages your foe AND gives you armor. When it does hit, it displays an Ice Punch animation.
  <br /><br />
  <b>TM49 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM49 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: rocco
article: redblue/tm41
name: AttackDex :: TM41
fullurl: attackdex/redblue/tm41
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM41<br />
  <b>Hex:</b> F1<br />
  <b>Dec:</b> 241<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sunny Day]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 71 <i>(Not applicable to TM41)</i><br />
  <b>Hit Rate:</b> 0/256 <i>(Not applicable to TM41)</i><br />
  <b>PP:</b> 2<br />
  <br />
  <b>Description of Effects</b><br />
  TM41 is a move that greatly increases the user's EVADE, much like <a href="/attackdex/redblue/tm05">TM05</a>. It is one of a few glitch moves that can be used as an alternative to TM05 on Yellow because TM05 freezes the game on Yellow. It has an animation like [[bulba-m:Psybeam]].
  <br /><br />
  <b>TM41 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM41 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: rocco
article: redblue/tm47
name: Attackdex :: TM47
fullurl: attackdex/redblue/tm47
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM47<br />
  <b>Hex:</b> F7<br />
  <b>Dec:</b> 247<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Shadow Ball]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 121<br />
  <b>Hit Rate:</b> 123/256<br />
  <b>PP:</b> 16<br />
  <br />
  <b>Description of Effects</b><br />
  TM47 is a powerful glitch move that may poison the foe. In Yellow, the effect is different. It lowers a glitched stat with a weird random name. It is not learned by any currently known Glitch Pokémon. 
  <br /><br />
  <b>TM47 is a Standard Move for:</b>
  <ul>
  <li><i>No known Glitch Pokémon learn TM47.</i></li>
  </ul>
  <b>TM47 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Glitch Pokémon learn TM47.</i></li>
  </ul>


uname: rocco
article: A [2]
name: A [2]
fullurl: glitchdex/green/A [2]
oldtext:
  <p align='center'><b>Image:</b><br />
  </p>
  <b>Name:</b> A [2]<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Poison<br />
  <b>Hex Number:</b> C3<br />
  <b>Dec Number:</b> 195<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 089<br />
  <b>Evolution: </b><br>
  <b>Red/Blue Equivalent:</b> <a href=glitchdex/redblue/hpoke<br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 15, Def 13, Spd 10, Spc 11, HP 28 
  <br />
  Lv. 100 - n/a
  <br />
  Lv. 255 - n/a
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Pound<br>
  0 - Disable<br>
  0 - Poison Gas<br>
  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  <br>
  Coming Soon...<br />
  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br />
  n/a<br />
  <br />
  <b>Description</b><br />
  <i>n/a</i><br />


uname: rocco
article: eT
name: E T
fullurl: glitchdex/green/eT
oldtext:
  <p align='center'><b>Image:</b><br />
  </p>
  <b>Name:</b> E T<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Bug/Poison<br />
  <b>Hex Number:</b> CF<br />
  <b>Dec Number:</b> 207<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 15<br />
  <b>Evolution: </b><br>
  <b>Red/Blue Equivalent:</b> <a href=glitchdex/redblue/opkmn4x>OPkMn4X<br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 13, Def 9, Spd 13, Spc 10, HP 21 
  <br />
  Lv. 100 - n/a
  <br />
  Lv. 255 - n/a
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Fury Attack<br>
  0 - Thunderpunch<br>
  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  <br>
  Coming Soon...<br>
  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br />
  n/a<br />
  <br />
  <b>Description</b><br />
  <i>n/a</i><br />


uname: rocco
article: R
name: R
fullurl: glitchdex/green/R
oldtext:
  <p align='center'><b>Image:</b><br />
  </p>
  <b>Name:</b> R<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Normal/Fighting<br />
  <b>Hex Number:</b> BF<br />
  <b>Dec Number:</b> 191<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 250<br />
  <b>Evolution: </b><br>
  <b>Red/Blue Equivalent:</b> <a href=glitchdex/redblue/A250>A</a><br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 9, Def 8, Spd 22, Spc 26, HP 30 
  <br />
  Lv. 100 - n/a
  <br />
  Lv. 255 - n/a
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Screech<br>
  0 - Pay Day<br>
  0 - Cut<br>
  0 - TM05<br>
  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  <br>
  Coming soon...<br>
  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br />
  n/a<br />
  <br />
  <b>Description</b><br />
  <i>R is the first discovered #250 full glitch pokemon in Green version. This glitch is useful in ways. It's got Cut and a glitch move that's called TM05 that looks like Fury Swipes but it acts like Recover, restoring half of it's own HP. This glitch is known for freezing games when encountered, so a Red/Blue A (#250) must be traded to Green to get this glitch. However, it can be used in battle.</i><br />


uname: rocco
article: [blank]
name: [blank]
fullurl: glitchdex/diamondpearl/[blank]
oldtext:
  <p align='center'><b>Image:</b><br />
  </p>
  <b>Name:</b> [Blank]<br />
  <b>Version:</b> Diamond/Pearl<br />
  <b>Type:</b> Unknown<br />
  <b>Hex Number:</b> 00<br />
  <b>Dec Number:</b> 0<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 0<br />
  <b>Evolution: </b>Unknown<br>
  <br>
  <b>Stats:</b><br />
  <i>Stats are currently unavailable for this glitch.</i><br>
  <b>Description</b><br />
  <i>The first glitch discovered in Diamond and Pearl. Nothing is known about it because it is only confirmed to be found in the Japanese version by a Double Battle glitch.
  To do it, have 2 pokemon: a strong one and a fainted one. Go to the Restaurant west of Sunyshore City. Ask to fight one of the customer duos. You fight...and BAM! Out comes a Level 0 glitch replacing the fainted Pokemon! (like he'll do any better...) That's all that's known...for now.</i><br />


uname: rocco
article: 9ZO9U
name: Glitcherino (G)
fullurl: glitchdex/green/9ZO9U
oldtext:
  <b>Image:</b><br />
  <b>Name:</b> Glitcherino<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Poison<br>
  <b>Hex Number:</b> FA<br>
  <b>Dec Number:</b> 250<br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 33<br>
  <b>Evolution:</b> <br>
  <b>Red/Blue Equivalent:</b><a href=glitchdex/redblue/glitcherino<a/><br>
  <br>
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  Lv. 5 - Atk 12, Def 10, Spd 11, Spc 11, HP 19
  <br>
  Lv. 100 - Atk 183, Def 149, Spd 147, Spc 138, HP 260 
  <br>
  Lv. 255 - n/a
  <br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br>
  0 - Leer<br>
  0 - Tackle<br>
  0 - Horn Attack<br>
  0 - Minimize
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br>
  6 - TM09<br>
  10 - Pin Missile<br>
  13 - Horn Drill<br>
  14 - Whirlwind<br>
  17 - Clamp<br>
  18 - Aurora Beam<br>
  21 - Horn Drill<br>
  22 - Bubblebeam<br>
  24 - HM01<br>
  31 - Comet Punch<br>
  32 - TM52<br>
  33 - Transform<br>
  34 - Headbutt<br>
  36 - Tackle<br>
  40 - Wrap<br>
  42 - Whirlwind<br>
  44 - Haze<br>
  48 - Pound<br>
  62 - Razor Wind<br>
  71 - Glitch Move<br>
  95 - TM40
  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br>
  n/a<br>
  <br>
  <b>Description</b><br>
  <i>n/a</i><br>


uname: rocco
article: 9ZO9U
name: Glitcherino (G)
fullurl: glitchdex/green/9ZO9U
oldtext:
  <b>Image:</b><br />
  <b>Name:</b> Glitcherino<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Poison<br>
  <b>Hex Number:</b> FA<br>
  <b>Dec Number:</b> 250<br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 33<br>
  <b>Evolution:</b> <br>
  <b>Red/Blue Equivalent:</b> <a href=glitchdex/redblue/glitcherino>Glitcherino</a><br>
  <br>
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  Lv. 5 - Atk 12, Def 10, Spd 11, Spc 11, HP 19
  <br>
  Lv. 100 - Atk 183, Def 149, Spd 147, Spc 138, HP 260 
  <br>
  Lv. 255 - n/a
  <br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br>
  0 - Leer<br>
  0 - Tackle<br>
  0 - Horn Attack<br>
  0 - Minimize
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br>
  6 - TM09<br>
  10 - Pin Missile<br>
  13 - Horn Drill<br>
  14 - Whirlwind<br>
  17 - Clamp<br>
  18 - Aurora Beam<br>
  21 - Horn Drill<br>
  22 - Bubblebeam<br>
  24 - HM01<br>
  31 - Comet Punch<br>
  32 - TM52<br>
  33 - Transform<br>
  34 - Headbutt<br>
  36 - Tackle<br>
  40 - Wrap<br>
  42 - Whirlwind<br>
  44 - Haze<br>
  48 - Pound<br>
  62 - Razor Wind<br>
  71 - Glitch Move<br>
  95 - TM40
  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br>
  n/a<br>
  <br>
  <b>Description</b><br>
  <i>n/a</i><br>


uname: rocco
article: redblue/hm01
name: Attackdex :: HM01
fullurl: attackdex/redblue/hm01
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> HM01<br />
  <b>Hex:</b> C4<br />
  <b>Dec:</b> 196<br />
  <b>G/S/C Equivalent:</b> Icy Wind<br />
  <br />
  {{Imagecaptioned|images/hm01.png|HM01 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 81<br />
  <b>Hit Rate:</b> 39/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  HM01's effects are unknown. The hex code is not zero, however no significant effects have been observed. In Yellow, though, it lowers yet another glitched stat, like <a href=attackdex/redblue/tm47>TM47</a>.
  <br /><br />
  <b>HM01 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/chisai-u3">Chisai-u 3 (#209)</a> (Lv.24)</li>
  </ul>
  <b>HM01 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/lm4">LM4</a> (Lv.242)</li>
  </ul>


uname: rocco
article: redblue/hm03
name: AttackDex :: HM03
fullurl: attackdex/redblue/hm03
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> HM03<br />
  <b>Nickname:</b> Dream Bite<br>
  <b>Hex:</b> C6<br />
  <b>Dec:</b> 198<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Bone Rush]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 50<br />
  <b>Hit Rate:</b> 8/256<br />
  <b>PP:</b> 59<br />
  <br />
  {{Imagecaptioned|images/hm03.png|HM03 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/hm03-2.png|HM03 works like Dream Eater.|100|right}}
  <b>Description of Effects</b><br />
  HM03 is a weak and incredibly inaccurate glitch move that has an effect similar to [[bulba-m:Dream Eater]]--that is, it only works when the foe is sleeping and it drains health. HM03 would be useful for its G/S/C equivalent (the move Bone Rush, which is only learned by [[bulba-p:Marowak]]) but it is not learned by any Glitch Pokémon that can be obtained without use of a Gameshark.
  <br /><br />
  <b>HM03 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>HM03 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: rocco
article: redblue/hm04
name: AttackDex :: HM04
fullurl: attackdex/redblue/hm04
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> HM04<br />
  <b>Nickname:</b> Super Beam<br>
  <b>Hex:</b> C7<br />
  <b>Dec:</b> 199<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Lock-On]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 58<br />
  <b>Hit Rate:</b> 120/256<br />
  <b>PP:</b> 33<br />
  <br />
  {{Imagecaptioned|images/hm04.png|HM04 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/hm04-2.png|HM04 has the same animation as Hyper Beam.|100|right}}
  <b>Description of Effects</b><br />
  HM04 is a somewhat weak glitch move that has the same animation and effect as Hyper Beam--that is, it causes the user to skip a turn after attacking. Even though it is somewhat more accurate than other glitch moves (about 50% accuracy), its turn-skipping effect and its low damage make it an inefficient move. However, it may be desirable for its G/S/C equivalent: the highly useful move Lock-On.
  <br /><br />
  <b>HM04 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>HM04 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: rocco
article: redblue/tm04
name: Attackdex :: TM04
fullurl: attackdex/redblue/tm04
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM04<br />
  <b>Nickname:</b> Sprinkle<br>
  <b>Hex:</b> CC<br />
  <b>Dec:</b> 204<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Charm]]<br />
  <br />
  {{Imagecaptioned|images/tm04.png|TM04 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm04-2.png|No effect!|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 21 <i>(Not applicable to TM04)</i><br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 39<br />
  <br />
  <b>Description of Effects</b><br />
  TM04 has an animation like [[bulba-m:PoisonPowder]], but its only effect is displaying a message that says, "No effect!", just like [[bulba-m:Splash]]. Therefore, it is essentially useless.
  <br /><br />
  <b>TM04 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 88)</li>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 71, 95)</li>
  <li><a href="glitchdex/redblue/lm4">LM4</a> (Lv. 59)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 85)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 88)</li>
  </ul>
  <b>TM04 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A (#250)</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/c">C</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 211)</li>
  <li><a href="glitchdex/redblue/7pkmn7">7<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> 'v</a> (Lv. 102)</li>
  <li><a href="glitchdex/redblue/ng">Ng $</a> (Lv. 102)</li>
  </ul>


uname: rocco
article: redblue/tm05
name: AttackDex :: TM05
fullurl: attackdex/redblue/tm05
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM05<br />
  <b>Nickname:</b> Prank<br>
  <b>Hex:</b> CD<br />
  <b>Dec:</b> 205<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Rollout]]<br />
  <br />
  {{Imagecaptioned|images/tm05.png|TM05 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 76 <i>(Not applicable to TM05)</i><br />
  <b>Hit Rate:</b> 78/256 <i>(Not applicable to TM05)</i><br />
  <b>PP:</b> 21<br />
  <br />
  <b>Description of Effects</b><br />
  TM05 is one of the most common—and most useful—Glitch moves. When used in Red/Blue, it <b>greatly</b> increases the user's EVADE, making it more effective than similar non-Glitch moves like Double Team. In Yellow, however, it has a different effect: it does a moderate amount of damage, and then freezes the game. Alternative moves (such as <a href="/attackdex/redblue/tm41">TM41</a>) are therefore required to produce the same effect as Red/Blue TM05 in Yellow.<br />
  <br />
  TM05 is probably the most commonly learned Glitch move. So many Glitches learn this move that a list is impossible to make as of now.
  <br /><br />
  <b>TM05 is a Standard Move for:</b>
  <ul>
  <li><i>Too many Glitches to list here. (May be added later.)</i></li>
  </ul>
  <b>TM05 is an Advanced Move for:</b>
  <ul>
  <li><i>Too many Glitches to list here. (May be added later.)</i></li></ul>


uname: rocco
article: redblue/tm07
name: AttackDex :: TM07
fullurl: attackdex/redblue/tm07
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM07<br />
  <b>Nickname:</b> Shadow Cut<br>
  <b>Hex:</b> CF<br />
  <b>Dec:</b> 207<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Swagger]]<br />
  <br />
  {{Imagecaptioned|images/tm07.png|TM07 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm07-2.png|TM07 crashes the game.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 131<br />
  <b>Hit Rate:</b> 50/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM07 has no PP, and therefore cannot be used unless a Gameshark code or other method is used to give it PP. If it is somehow made useable, by Gameshark or otherwise, it does damage and then freezes the game.
  <br /><br />
  <b>TM07 is a Starting Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/h">h</a></li>
  <li><a href="glitchdex/redblue/m2">'M (2)</a></li>
  </ul>
  <b>TM07 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 16)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 16)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 19)</li>
  </ul>
  <b>TM07 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 195)</li>
  <li><a href="glitchdex/redblue/pc4sh">PC4SH</a> (Lv. 145, 146, 148, 185)</li>
  <li><a href="glitchdex/redblue/ag">A G</a> (Lv. 197)</li>
  <li><a href="glitchdex/redblue/unnamed_D7">[block]</a> (Lv. 145, 148)</li>
  <li><a href="glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 197)</li>
  <li><a href="glitchdex/redblue/unnamed_DB">[block]</a> (Lv. 145)</li>
  <li><a href="glitchdex/redblue/pkmn3"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> (3)</a> (Lv. 199)</li>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 198)</li>
  <li><a href="glitchdex/redblue/chisai-u4">Chisai-u (4)</a> (Lv. 145, 146, 148, 185)</li>
  <li><a href="glitchdex/redblue/charizard_m">Charizard 'M</a> (Lv. 145, 146, 148, 185)</li>
  </ul>


uname: rocco
article: redblue/tm08
name: AttackDex :: TM08
fullurl: attackdex/redblue/tm08
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM08<br />
  <b>Nickname:</b> Running Slash<br>
  <b>Hex:</b> D0<br />
  <b>Dec:</b> 208<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Milk Drink]]<br />
  <br />
  {{Imagecaptioned|images/tm08.png|TM08 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm08-2.png|TM08 misses.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 30<br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 20<br />
  <br />
  <b>Description of Effects</b><br />
  TM08 is a Glitch move that does normal damage with a scratching animation. When it misses, however, it inflicts damage to the user like the Jump Kick moves. Combined with its low accuracy, this makes it a risky move to use.
  <br /><br />
  <b>TM08 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A</a> (Lv. 15)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM08 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A</a> (Lv. 133)</li>
  <li><a href="glitchdex/yellow/44hy">4 4 Hy</a> (Lv. 162, 165, 167, 168)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: rocco
article: redblue/tm09
name: AttackDex :: TM09
fullurl: attackdex/redblue/tm09
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM09<br />
  <b>Nickname:</b> Suicide Fist<br>
  <b>Hex:</b> D1<br />
  <b>Dec:</b> 209<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Spark]]<br />
  <br />
  {{Imagecaptioned|images/tm09-2.png|TM09 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm09-3.png|TM09 misses fairly often, in which case your Pokémon faints for nothing.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 255<br />
  <b>Hit Rate:</b> 85/256<br />
  <b>PP:</b> 9/16<br />
  <br />
  <b>Description of Effects</b><br />
  TM09 is a glitch move that works like Selfdestruct, causing the user to faint after the attack. However, it has the same low accuracy typical to all glitch moves, making it extremely risky to use. Unlike many other glitch moves, however, the effect is well worth it. TM09's power is 255, the highest number that can be contained in one byte, and therefore the highest power that an attack in Pokémon can have. This puts its power level above even Explosion, if only by a little.
  <br /><br />
  <b>TM09 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/44">4 4</a> (Lv. 33)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM09 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 202)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: rocco
article: redblue/tm10
name: AttackDex :: TM10
fullurl: attackdex/redblue/tm10
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM10<br />
  <b>Nickname:</b> Discharge<br>
  <b>Hex:</b> D2<br />
  <b>Dec:</b> 210<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Fury Cutter]]<br />
  <br />
  {{Imagecaptioned|images/tm10.png|TM10 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 74<br />
  <b>Hit Rate:</b> 81/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM10 is a glitch move that is not learned by any currently documented Glitch Pokémon, and therefore can only be acquired through Gameshark. Its effects are currently unknown, but it is known that it has an animation like Focus Energy.
  <br /><br />
  <b>TM10 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM10.</i></li>
  </ul>
  <b>TM10 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM10.</i></li>
  </ul>


uname: rocco
article: redblue/tm13
name: AttackDex :: TM13
fullurl: attackdex/redblue/tm13
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM13<br />
  <b>Nickname:</b> Blindfold<br>
  <b>Hex:</b> D5<br />
  <b>Dec:</b> 213<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Attract]]<br />
  <br />
  {{Imagecaptioned|images/tm13.png|TM13 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 30 <i>(Not applicable to TM13)</i><br />
  <b>Hit Rate:</b> 7/256 <i>(Not applicable to TM13)</i><br />
  <b>PP:</b> 10<br />
  <br />
  <b>Description of Effects</b><br />
  TM13 is a glitch move that increases the user's EVADE greatly, similarly to <a href="attackdex/redblue/tm05">TM05</a> and <a href="attackdex/redblue/tm41">TM41</a>. It has an animation identical to Wrap or Bind.
  <br /><br />
  <b>TM13 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM13 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: rocco
article: redblue/tm14
name: AttackDex :: TM14
fullurl: attackdex/redblue/tm14
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM14<br />
  <b>Nickname:</b> Smoke Bomb<br>
  <b>Hex:</b> D6<br />
  <b>Dec:</b> 214<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sleep Talk]]<br />
  <br />
  {{Imagecaptioned|images/tm14.png|TM14 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm14-2.png|TM14's animation continued. Notice how the Pokémon disappears, just as with Explosion.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 85<br />
  <b>Hit Rate:</b> 75/256<br />
  <b>PP:</b> 29<br />
  <br />
  <b>Description of Effects</b><br />
  TM14 is an attack that has an animation identical to that of [[bulba-m:Explosion]], but does not cause the user to faint. This effect is similar to that of <a href="attackdex/redblue/TM28">TM28</a>, although TM28 is more accurate. It may lower the foe's accuracy.
  <br /><br />
  <b>TM14 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM14 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: rocco
article: redblue/tm18
name: AttackDex :: TM18
fullurl: attackdex/redblue/tm18
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM18<br />
  <b>Nickname:</b> Beak Screw<br>
  <b>Hex:</b> DA<br />
  <b>Dec:</b> 218<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Frustration]]<br />
  <br />
  {{Imagecaptioned|images/tm18.png|TM18 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 7<br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 32/46<br />
  <br />
  <b>Description of Effects</b><br />
  TM18 is a Flying-type glitch move (making it one of the few glitch moves with a non-glitched type) that is very inaccurate and does a tiny amount of damage. It also forces you to skip your next turn, like Hyper Beam. This makes it an interesting but pathetically weak glitch move.
  <br /><br />
  <b>TM18 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM18 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: rocco
article: redblue/tm21
name: AttackDex :: TM21
fullurl: attackdex/redblue/tm21
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM21<br />
  <b>Nickname:</b> Sacred Pump<br>
  <b>Hex:</b> DD<br />
  <b>Dec:</b> 221<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sacred Fire]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 67<br />
  <b>Hit Rate:</b> 2/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM21 is glitch move that is not learned by any currently documented Glitch Pokémon. It has almost neglegible accuracy, and zero PP. It would be useful for its G/S/C equivalent (the rare and powerful move [[bulba-m:Sacred Fire]], learned only by [[bulba-p:Ho-Oh|Ho-Oh]]), but because no currently documented Glitch Pokémon learn it, it is currently impossible to get it without using Gameshark or another cheating device anyway. It has the animation of Hydro Pump, but freezes the game if the enemy doesn't faint, like <a href=attackdex/redblue/tm42>TM42.</a>
  <br /><br />
  <b>TM21 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>
  <b>TM21 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>


uname: rocco
article: redblue/tm22
name: AttackDex :: TM22
fullurl: attackdex/redblue/tm22
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM22<br />
  <b>Nickname:</b> Super Claw<br>
  <b>Hex:</b> DE<br />
  <b>Dec:</b> 222<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Magnitude]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 35 <i>(Not applicable to TM22)</i><br />
  <b>Hit Rate:</b> 50/256<br />
  <b>PP:</b> 5/20<br />
  <br />
  {{Imagecaptioned|images/tm22.png|TM22 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM22 is a glitch move that is not learned by any currently documented Glitch Pokémon. It has an animation like Cut, and cuts the foe's HP in half like Super Fang. Although no currently documented Glitch Pokémon learn it, it is possible to get a Golem with TM22 by means of a trade glitch between R/B/Y and G/S/C. If you trade a Graveler to G/S/C at the exact level that it learns Magnitude, it will evolve into Golem in the trade room and learn Magnitude. It can then be traded back to R/B/Y, where Magnitude will become TM22.
  <br /><br />
  <b>TM22 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM22</i></li>
  </ul>
  <b>TM22 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM22</i></li>
  </ul>


uname: rocco
article: redblue/tm23
name: AttackDex :: TM23
fullurl: attackdex/redblue/tm23
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM23<br />
  <b>Nickname:</b> Drain Fist<br>
  <b>Hex:</b> DF<br />
  <b>Dec:</b> 223<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Dynamicpunch]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 255<br />
  <b>Hit Rate:</b> 85/256<br />
  <b>PP:</b> 61/4<br />
  <br />
  {{Imagecaptioned|images/tm23.png|TM23 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM23 is a glitch move that is inaccurate, but has incredible power (255, the most power any attack can have) and drains the foe's health like Mega Drain. It also has a lot of PP, making it fairly usable in battle. However, only one known Glitch Pokémon learns this move, and there is no currently known method for catching it without Gameshark. It has the same animation as Fire Punch.
  <br /><br />
  <b>TM23 is a Standard Move for:</b>
  <ul>
  <li><a href="http://glitchcity.ath.cx/glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 86)</li>
  </ul>
  <b>TM23 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM22 over Level 100</i></li>
  </ul>


uname: rocco
article: redblue/tm24
name: AttackDex :: TM24
fullurl: attackdex/redblue/tm24
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM24<br />
  <b>Nickname:</b> Stun Punch<br>
  <b>Hex:</b> E0<br />
  <b>Dec:</b> 224<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Megahorn]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 118<br />
  <b>Hit Rate:</b> 81/256<br />
  <b>PP:</b> 0<br />
  <br />
  {{Imagecaptioned|images/tm24.png|TM24 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM24 is a powerful and somewhat inaccurate move that has a 30% of causing paralysis. It also has no PP, making it unusable unless you have a Gameshark. However, its true value is in its G/S/C equivalent, the rare and powerful attack Megahorn, normally learned only by Heracross. By using the [[docs:q|Q Glitch]] to transfer this move to a normal Pokémon, and then trading that Pokémon to G/S/C, you can give almost any evolved R/B/Y Pokémon the move Megahorn.
  <br /><br />
  <b>TM24 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM24 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Papa Doc
article: duplicate
name: G/S/C Duplicate Pokemon
fullurl: docs/duplicate
oldtext:
  <b>1)</b> Deposit the pokemon you want to duplicate into a box on your PC.<br>
  <img src="images/duplicate1.png"><br><br>
  <b>2)</b> Now switch to an empty box on your PC.<br>
  <img src="images/duplicate2.png"><br><br>
  <b>3)</b> Turn off the game while it says "SAVING...DO NOT TURN OFF THE POWER".  Turn the game back on and look into your party.  It should have the pokemon you deposited.<br>
  <img src="images/duplicate3.png"><br><br>
  <b>4)</b> Check your PC, and you should find the pokemon you deposited in there as well.<br>
  <img src="images/duplicate4.png">
  <br><br><br>
  <b>NOTES:</b><br>
  <ul>
  <li> You can duplicate more than one pokemon at a time.
  <li> To duplicate items have a pokemon holding that item.
  <li> This can be done to get all of the starters.
  <li>This can damage your pc, and cause you to lose Pokemon.
  </ul>


uname: rocco
article: redblue/tm26
name: AttackDex :: TM26
fullurl: attackdex/redblue/tm26
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM26<br />
  <b>Hex:</b> E2<br />
  <b>Dec:</b> 226<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Baton Pass]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 14/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM26 is glitch move that is not learned by any currently documented Glitch Pokémon. It has almost neglegible accuracy, and zero PP. It would be useful for its G/S/C equivalent (the highly useful move [[bulba-m:Baton Pass]]), but because no currently documented Glitch Pokémon learn it, it is currently impossible to get it without using Gameshark or another cheating device anyway.
  <br /><br />
  <b>TM26 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM26</i></li>
  </ul>
  <b>TM26 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM26</i></li>
  </ul>


uname: rocco
article: redblue/tm27
name: AttackDex :: TM27
fullurl: attackdex/redblue/tm27
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM27<br />
  <b>Nickname:</b> Supercharge<br>
  <b>Hex:</b> E3<br />
  <b>Dec:</b> 227<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Encore]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 35 <i>(Not applicable to TM27)</i><br />
  <b>Hit Rate:</b> 7/256 <i>(Not applicable to TM27)</i><br />
  <b>PP:</b> 3<br />
  <br />
  {{Imagecaptioned|images/tm27.png|TM27 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM27 is a glitch move that greatly increases the user's Attack, much like Swords Dance. However, because of its low PP, there's really no reason to choose it over Swords Dance unless you like the Mega Kick animation or just like to use glitch moves.
  <br /><br />
  <b>TM27 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM27 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: rocco
article: redblue/tm28
name: AttackDex :: TM28
fullurl: attackdex/redblue/tm28
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM28<br />
  <b>Nickname:</b> Bomb<br>
  <b>Hex:</b> E4<br />
  <b>Dec:</b> 228<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Pursuit]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 85<br />
  <b>Hit Rate:</b> 118/256<br />
  <b>PP:</b> 54<br />
  <br />
  {{Imagecaptioned|images/tm28.png|TM28 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm28-2.png|The user disappears, but doesn't faint.|100|right}}
  <b>Description of Effects</b><br />
  TM28 is a good, solid glitch attack learned by a few different Glitch Pokémon. It does decent damage, has 50% accuracy (which is good for a glitch attack), and has a 30% chance of lowering the foe's Special stat. The must unusual aspect of this attack is its animation, which is that of Selfdestruct and Explosion. When this attack is used, the attacking Pokémon will appear to explode and disappear, but won't faint. The Pokémon will be invisible for the rest of the battle when this occurs.
  <br /><br />
  <b>TM28 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM28 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: rocco
article: redblue/tm32
name: AttackDex :: TM32
fullurl: attackdex/redblue/tm32
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM32<br />
  <b>Nickname:</b> Poison-Leaf Rush<br>
  <b>Hex:</b> E8<br />
  <b>Dec:</b> 232<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Metal Claw]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 7<br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 52<br />
  <br />
  {{Imagecaptioned|images/tm32.png|TM32 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm32-2.png|The user takes damage when TM32 misses.|100|right}}
  <b>Description of Effects</b><br />
  TM32 is an interesting but ultimately useless glitch move. It has an animation like Razor Leaf, is a Poison-type move (very few glitch moves have non-glitched types), and damages the user when it misses like Jump Kick. However, its low accuracy and miniscule power mean that all you'll really be doing with this move is damaging yourself a lot and barely scratching your foe when you hit. If you want to use this move, stock up on X Accuracies and X Attacks, or it'll be a long ride home.

  However, even if TM32 was a powerful move, it wouldn't matter--TM32 is not learned by any currently documented Glitch Pokémon.
  <br /><br />
  <b>TM32 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM32</i></li>
  </ul>
  <b>TM32 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM32</i></li>
  </ul>


uname: rocco
article: redblue/tm33
name: AttackDex :: TM33
fullurl: attackdex/redblue/tm33
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM33<br />
  <b>Nickname:</b> Drain Bite<br>
  <b>Hex:</b> E9<br />
  <b>Dec:</b> 233<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Vital Throw]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 119<br />
  <b>Hit Rate:</b> 121/256<br />
  <b>PP:</b> 49<br />
  <br />
  {{Imagecaptioned|images/tm33.png|TM33 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM33 is a solid attacking move with decent accuracy (about 50%, which is good for a glitch move but bad overall). It sucks health from the foe like Mega Drain.
  <br /><br />
  <b>TM33 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM33 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


