# smf_messages

subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195297#msg195297 date=1400360992]<br />This is unrelated to your question, but Vae, did you get the any PokÃ©mon trick to work with Dots? I&#039;m starting to worry maybe I&#039;m wrong and it&#039;s only possible with Seasor (and certain random PokÃ©mon), but I wouldn&#039;t understand why.<br />[/quote]<br /><br />I&#039;ve tried six times since to no avail - but to be honest I suspect that this is par for the course and that there is simply an exceptionally low probability of success.<br /><br />When you successfully morphed your Seasor, how many attempts did it take you?<br /><br />[quote author=voltage link=topic=6868.msg195299#msg195299 date=1400363226]I know from earlier that you can&#039;t view Hall of Fame data of the team you had Bad Decamarks in from the PC. Also, while attempting to migrate it, it can&#039;t show up due to its invisibility if it lacks Pokerus. I once tried to migrate one with Pokerus, and the game stated that &quot;This Pokemon is not permitted to migrate.&quot; I&#039;m not entirely sure if Pokerus is why it shows up visibly, though. From the migration screen, it can hold an item if it is visible.&nbsp; <br />[/quote]<br /><br />For most purposes, it&#039;s treated as an Egg (contests, Battle Frontier, move relearner, etc.), so unfortunately it makes sense that it couldn&#039;t be migrated.<br /><br />Do you suppose that Emerald treats it differently if it has PokÃ©rus or not?


subject: Re: Underappreciated PokÃ©mon
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6871.msg194874#msg194874 date=1398820847]<br />Persian too. Pretty adaptable for any situation.Used it to beat Red for first time.Plus it has a cool design.<br />[/quote]<br /><br />I used a Lv90+ Persian in LeafGreen&#039;s post-game to earn money way back in the day. Though to be honest, Pay Day is a slow way of paying for stuff.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195302#msg195302 date=1400363881]<br />[quote author=Torchickens link=topic=6868.msg195297#msg195297 date=1400360992]<br />This is unrelated to your question, but Vae, did you get the any PokÃ©mon trick to work with Dots? I&#039;m starting to worry maybe I&#039;m wrong and it&#039;s only possible with Seasor (and certain random PokÃ©mon), but I wouldn&#039;t understand why.<br />[/quote]<br /><br />I&#039;ve tried six times since to no avail - but to be honest I suspect that this is par for the course and that there is simply an exceptionally low probability of success.<br /><br />When you successfully morphed your Seasor, how many attempts did it take you?<br />[/quote]<br /><br />Just two times. I have a save file with the Seasors, the 65535 HP PokÃ©mon, the fainted PokÃ©mon and the &#039;switch PokÃ©mon&#039; ready, so I can try again and I&#039;ll let you know how many times it takes it to work the next time. I may have been really lucky. <br /><br />Edit: I just tried for the 10th time and got no Egg, so I likely was lucky.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195304#msg195304 date=1400365255]I may have been really lucky. [/quote]<br /><br />You have, at one point, manually changed the relevant byte with success. (Or, at least, I interpret so.)<br /><br />It&#039;s simply a matter of repeating the process as many times as is necessary... :-\


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195305#msg195305 date=1400366516]<br />[quote author=Torchickens link=topic=6868.msg195304#msg195304 date=1400365255]I may have been really lucky. [/quote]<br /><br />You have, at one point, manually changed the relevant byte with success. (Or, at least, I interpret so.)<br /><br />It&#039;s simply a matter of repeating the process as many times as is necessary... :-\<br />[/quote]<br /><br />Yep, that&#039;s right, after I successfully got a Jirachi Egg, I added $40 to the first personality byte (the only one that works, I stress) for both Seasor and Dots and they became regular Eggs and their EVs got interpreted as species.<br /><br />$40 (bit 6) being added to the first personality byte is a one in eight occurrence for Dots, ignoring the actual randomness mechanics involved, as I don&#039;t know them. It would&#039;ve been a one in four occurrence for Seasor, only the &#039;add bit 0 and 2 to first byte; i.e. +05&#039; thing doesn&#039;t result in a regular Egg for this Horsea, so it&#039;s one in eight again.


subject: Re: Bert's Little Shop of Horrors
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=camper link=topic=6923.msg195246#msg195246 date=1400161859]<br />Kabuto + Alakazam. We need a more horrifying Domalakazam!<br />[/quote]<br /><br />When I first saw this post, I misread it and thought you said Kabuto[b]ps[/b]. Alakabuto and Alakabutops are attached!


subject: Re: Favorite original type
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Grass starters are often the (attempted objectively) worst in terms of gym/E4 matchups, stats, level up movepool, etc. so I doubt it.<br /><br />Anyway, I voted for fire because there are two types of PokÃ©mon games:<br />1) I don&#039;t use the starter anyway, though I choose Water just so the rival gets stuck with the Grass type and I have a decent HM slave<br />2) I use Torchic or Chimchar due to their excellent type coverage and attack/speed


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In FR/LG, the PokÃ©mon past the sixth slot are very different to those found in Emerald. They&#039;re mostly identical and non-volatile. https://www.youtube.com/watch?v=0nDwHEoqPhM<br /><br />In Emerald, post-6th slot PokÃ©mon corrupt:<br /><br />-PokÃ©mon in boxes 1 and 2<br />-Day Care<br />-Items<br />-Secret Base items<br /><br />Could these guys corrupt anything different over in Kanto?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Discovery found by Golderzoa333 on his Twitch stream:<br /><br />If you check the summary of the second PokÃ©mon then scroll up twice without leaving the summary (to the Decamark you sent out) you&#039;ll see a &#039;dark&#039; version of your first PokÃ©mon that may be flipped. It&#039;ll disappear after a short time, unless the game happens to lock-up when it&#039;s shown.<br /><br />[img]http://i.minus.com/jAAZL60gPBdlt.png[/img]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195311#msg195311 date=1400511926]<br />Discovery found by Golderzoa333 on his Twitch stream:<br /><br />If you check the summary of the second PokÃ©mon then scroll up twice without leaving the summary (to the Decamark you sent out) you&#039;ll see a &#039;dark&#039; version of your first PokÃ©mon that may be flipped. It&#039;ll disappear after a short time, unless the game happens to lock-up when it&#039;s shown.<br /><br />[img]http://i.minus.com/jAAZL60gPBdlt.png[/img]<br />[/quote]<br /><br />Is that a reproducible effect?&nbsp; Because in some cases some Decamarks cause weird sprite glitches to occur.&nbsp; <br /><br />[table][tr][td]<br />[url=http://i.imgur.com/jcyth4u.png][acronym=Hosted on imgur][img]http://i.imgur.com/jcyth4u.png[/img][/acronym][/url]<br />[center]EG this charmander[/center][/td][/tr][/table]<br /><br />I&#039;ll also note that in that image, it says the PokÃ©mon is a ??????????, and No000.&nbsp; 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195304#msg195304 date=1400365255]<br />I have a save file with the Seasors, the 65535 HP PokÃ©mon, the fainted PokÃ©mon and the &#039;switch PokÃ©mon&#039; ready, so I can try again and I&#039;ll let you know how many times it takes it to work the next time. I may have been really lucky. <br /><br />Edit: I just tried for the 10th time and got no Egg, so I likely was lucky.<br />[/quote]<br /><br />Alright, I have finally achieved success! Yesterday, I got my Jirachi Egg and hatched it. I cloned it and then wiped boxes 1 and 2 clean, releasing the uncorrupted Nuzleafs and erasing all the Bad Eggs. So then this morning I set up the boxes for the same with Deoxys, which succeeded after only eight tries.&nbsp; ;D<br /><br />I have noted some details:<br /><br />1) [u]On both occasions, the valid Eggs were found in box 2, slot 23. This is the same slot in which you find your Jirachi Egg morphed from Seasor;[/u]<br /><br />2) Just as described by others, the Egg was at its &quot;making sounds!&quot; stage when discovered;<br /><br />3) And the Egg was always contained in a Nest Ball.<br /><br />Numerically, box 2, slot 23 is the last slot that is affected by the corruption, but it is always the first to be corrupted. Unless the experiences of others tell otherwise, it may well be that this is the only slot that allows EV corruption - though I must say I doubt this.&nbsp; :???:<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195315#msg195315 date=1400588770]2) Just as described by others, the Egg was at its &quot;making sounds!&quot; stage when discovered;<br /><br />3) And the Egg was always contained in a Nest Ball.<br />[/quote]<br />All of these are the the result of when the 30th bit of PV got changed. The egg used friendship value for hatching (every 256 steps will decreases it by one and it will hatch when it reaches zero). It&#039;s in &quot;making sounds&quot; stage because your PokÃ©mon friendship value is really low. And the 30th bit of origins dword is the 3rd bit of ball used value (Nest Ball have a value of 8 which means 1000[sub]2[/sub])


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  [quote author=pigdevil2010 link=topic=6868.msg195316#msg195316 date=1400591186]All of these are the the result of when the 30th bit of PV got changed. The egg used friendship value for hatching (every 256 steps will decreases it by one and it will hatch when it reaches zero). It&#039;s in &quot;making sounds&quot; stage because your PokÃ©mon friendship value is really low. And the 30th bit of origins dword is the 3rd bit of ball used value (Nest Ball have a value of 8 which means 1000[sub]2[/sub])<br />[/quote]<br /><br />Thanks, I understand that a bit better now.&nbsp; ;)<br /><br />But is the prevalence of the 23rd slot of Box 2 in corruption just my imagination? A pattern is emerging here - Torchickens and I have probably tested corruption 50 times between us. On the few times it has worked, the Jirachi/Deoxys Egg has been in that exact slot without exception.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195315#msg195315 date=1400588770]<br />Alright, I have finally achieved success! Yesterday, I got my Jirachi Egg and hatched it. I cloned it and then wiped boxes 1 and 2 clean, releasing the uncorrupted Nuzleafs and erasing all the Bad Eggs. So then this morning I set up the boxes for the same with Deoxys, which succeeded after only eight tries.&nbsp; ;D<br />[/quote]<br /><br />Yay! I&#039;m glad you were able to do it. :D<br /><br />[quote author=pokechu22 link=topic=6868.msg195314#msg195314 date=1400538159]<br />[quote author=Torchickens link=topic=6868.msg195311#msg195311 date=1400511926]<br />Discovery found by Golderzoa333 on his Twitch stream:<br /><br />If you check the summary of the second PokÃ©mon then scroll up twice without leaving the summary (to the Decamark you sent out) you&#039;ll see a &#039;dark&#039; version of your first PokÃ©mon that may be flipped. It&#039;ll disappear after a short time, unless the game happens to lock-up when it&#039;s shown.<br /><br />[img]http://i.minus.com/jAAZL60gPBdlt.png[/img]<br />[/quote]<br /><br />Is that a reproducible effect?&nbsp; Because in some cases some Decamarks cause weird sprite glitches to occur.&nbsp; <br /><br />[table][tr][td]<br />[url=http://i.imgur.com/jcyth4u.png][acronym=Hosted on imgur][img]http://i.imgur.com/jcyth4u.png[/img][/acronym][/url]<br />[center]EG this charmander[/center][/td][/tr][/table]<br /><br />I&#039;ll also note that in that image, it says the PokÃ©mon is a ??????????, and No000. <br />[/quote]<br /><br />Yeah, it&#039;s reproducible. Different PokÃ©mon in the first position give different results. It says it&#039;s ??????????, and No. 000 because the new PokÃ©mon is. The game doesn&#039;t load the PokÃ©mon&#039;s summary all at once.<br /><br />It loads the data in this order:<br />1)Type<br />2)PokÃ©dex number, species, level, gender<br />3)OT, ID number, ability<br />4)Trainer memo data (nature and location met)<br /><br />Then the &#039;ghost picture&#039; disappears, the Slowpoke cry plays and the game locks up.<br /><br />The screenshot above was taken early in the process, which is why its type changed to normal and its PokÃ©dex number, species name, level and gender changed, but everything else visible about the PokÃ©mon didn&#039;t.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A big discovery!<br /><br />After tracing Emerald&#039;s ASLR, I finally found the address that will always correctly lead to the correct address. The address is 03005D8C. It stored the pointer to another address. This value will be changed every time ASLR is activated to keep the CPU jumps to the correct address. If you want to locate the start position of Pokemon in a box. Just simply add 3E0C to this address&#039; value! For example, if the address 03005DBC value is 02025A30 then the data of the first Pokemon in a box address will start at 0202983C.<br /><br />Proof:<br />[IMG]http://i.imgur.com/vuJcunt.png[/img]


subject: Re: Twitch Plays Pokemon!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Annnnd we&#039;ve beaten Platinum. Kinda surprising actually. I&#039;d have thought they&#039;d be stuck on Cynthia for a while, considering how powerful her team is. I&#039;d have thought it&#039;d turn out like Emerald, where they&#039;d be at the Elite Four for a week or so.


subject: Re: Twitch Plays Pokemon!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TheZZAZZGlitch has his own version of TPP with &quot;RNG &#039;plays&#039; Windows XP&quot;.<br /><br />http://www.youtube.com/watch?v=OlysYt8QmHI<br /><br />What do you think the goal should be?<br /><br /><br /><br />[s]ãƒ½à¼¼àºˆÙ„Íœàºˆà¼½ï¾‰ DELETE SYSTEM32 OR RIOT ãƒ½à¼¼àºˆÙ„Íœàºˆà¼½ï¾‰[/s]


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6824.msg195322#msg195322 date=1400722080]<br />TheZZAZZGlitch has his own version of TPP with &quot;RNG &#039;plays&#039; Windows XP&quot;.<br /><br />http://www.youtube.com/watch?v=OlysYt8QmHI<br /><br />What do you think the goal should be?<br /><br /><br /><br />[s]ãƒ½à¼¼àºˆÙ„Íœàºˆà¼½ï¾‰ DELETE SYSTEM32 OR RIOT ãƒ½à¼¼àºˆÙ„Íœàºˆà¼½ï¾‰[/s]<br />[/quote]<br />Ending one of the svchost.exe process and causing the computer to restart should be easier...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [size=11pt][b]Getting closer to executing arbitrary code without a hacked save file[/b][/size]<br /><br />In case you&#039;re not following my YouTube channel, [url=https://www.youtube.com/watch?v=HgN7UUpX0x0]arbitrary code execution is already possible[/url]. It requires a hacked save file though. So the next natural step is to find a way to do this without any outside tools.<br /><br />The first problem is the method itself. Currently, the glitched name of decamark 0x065C is used as a gateway to arbitrary code execution. Obtaining it without cheating seems currently impossible, since it crashes the game upon hatching. Therefore, a different decamark with code-executing properties is necessary.<br /><br />I further investigated the arbitrary code execution glitch I found earlier, and found its exact cause. With this knowledge, I (or at least my computer) was able to create a list of all decamarks and their possible jump locations.<br />Thanks to this, it was easy to find a decamark with index 0x097D - its glitched summary screen executes code starting at $E118C50 (again, save data), and does not crash the game after or before hatching.<br /><br />If we&#039;re talking TAS only, there are no problems left - just luck manipulation! ...<br /><br />...but things start to look bad if we want to do things without TASing:<br /><br />&nbsp; 1. The save file in Generation III is split into 14 substructures, independent memory blocks. [url=http://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_III]They once again have their order randomized[/url]. 9 of those blocks are PC boxes - so there&#039;s a good 64% chance that the execution will land in one of the Pokemon boxes (and Pokemon boxes are pretty easy to manipulate). Still, a legitly playing person won&#039;t have the certainty that the glitch will always work.<br /><br />&nbsp; 2. Well, if the arbitrary code execution worked, good luck with returning back to the game though. After the destination is reached, the entire stack, interrupt flags and pointers, some IO registers, almost [u]everything[/u] is irreversibly corrupted. Unlike the arbitrary code execution glitches in previous generations, this one is definitely a one way trip.<br /><br />&nbsp; 3. ARM processor architecture is not great for us either. Each instruction in ARM mode takes 4 bytes. So to spell out a single instruction, 4 consecutive bytes need to have their values manipulated. You think it&#039;s difficult? Well, all instructions also have to be on memory addresses divisible by 4...<br /><br />I&#039;m now trying to get rid of the first problem on the list. Maybe there&#039;s a decamark that jumps to a more predictable location, like Pokemon boxes, or Pokemon in the party?<br /><br />I included the previously mentioned list in the post. It is a CSV file with following fields:<br /> - [i]id[/i]: Hex identifier of a decamark.<br /> - [i]name_length[/i]: The length of its name (it determines if the arbitrary code execution is possible and how much RAM will be corrupted; you should not worry about this field now).<br /> - [i]name_offset[/i]: The GBA memory offset where the &#039;name&#039; is stored.<br /> - [i]jump_offset[/i]: Memory location that will get executed once the summary screen is viewed. If filled with dashes (&#039;--------&#039;) no arbitrary code execution occurs.<br /><br />If someone finds a hatchable [!] decamark that executes arbitrary code from a fully predictable memory region, please let me know!


subject: Re: Twitch Plays Pokemon!
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6824.msg195323#msg195323 date=1400729052]<br />[quote author=luckytyphlosion link=topic=6824.msg195322#msg195322 date=1400722080]<br />TheZZAZZGlitch has his own version of TPP with &quot;RNG &#039;plays&#039; Windows XP&quot;.<br /><br />http://www.youtube.com/watch?v=OlysYt8QmHI<br /><br />What do you think the goal should be?<br /><br /><br /><br />[s]ãƒ½à¼¼àºˆÙ„Íœàºˆà¼½ï¾‰ DELETE SYSTEM32 OR RIOT ãƒ½à¼¼àºˆÙ„Íœàºˆà¼½ï¾‰[/s]<br />[/quote]<br />Ending one of the svchost.exe process and causing the computer to restart should be easier...<br />[/quote]<br /><br />It would be most interesting to end up running [tt]taskkill /f /im explorer.exe[/tt], which closes the windows desktop environment, but not any other programs.&nbsp; <br /><br />[size=6pt]If you want to try this, open command prompt, then type that command.&nbsp; To reset it, type [tt]explorer[/tt].[/size]


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6921.msg195154#msg195154 date=1399882256]<br />[quote author=PokeGlitchFanatic link=topic=6921.msg195149#msg195149 date=1399859222]<br />Yeah. Actually never played gen 3. Juat happy to see pokemon having another game!<br />[/quote]Go grab a ROM of R/S/E and play it before it releases. You&#039;ll enjoy it.<br />[/quote]<br />I second this. Gen 3 is AMAZING. I would recommend Emerald, the plot is better.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6921.msg195327#msg195327 date=1400802965]<br />[quote author=MissingNoGuy55 link=topic=6921.msg195154#msg195154 date=1399882256]<br />[quote author=PokeGlitchFanatic link=topic=6921.msg195149#msg195149 date=1399859222]<br />Yeah. Actually never played gen 3. Juat happy to see pokemon having another game!<br />[/quote]Go grab a ROM of R/S/E and play it before it releases. You&#039;ll enjoy it.<br />[/quote]<br />I second this. Gen 3 is AMAZING. I would recommend Emerald, the plot is better.<br />[/quote]<br /><br />Thirded. I got into PokÃ©mon with Gen 3, it&#039;s awesome.


subject: Some weird XY glitch (supposedly)
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  Please note that this did not happen to me and there is, of course, no real proof that the person is telling the truth or not but it doesn&#039;t seem [i]that[/i] far fetched and I found it rather interesting (especially since there aren&#039;t many known XY glitches as it is), so I thought I&#039;d make a topic about it to see what you guys have to say.<br /><br />Here is what they said:<br /><br />[QUOTE]I wanted to play Pokemon X after a long hiatus and I turned it on.<br />When it loaded, all my Pokemon were gone but a level 8 Skitty, which<br />was presumably mine, and no Pokemon were in the box or in the<br />daycare. I had all the badges, and was in Lumonise city so I decided to<br />go catch some more Pokemon, but all the ones I ran into were the<br />legendary birds but they flee before I could even attempt to catch them.<br />( which was unlikely, my Skitty can&#039;t do that much, lol.)<br /><br />Anyways, I ended up having to restart it for a fresh start, but has anyone<br />ever head of this happening or has it happened to them?[/QUOTE]<br /><br />Out of curiosity I asked them if just one of the birds appeared or all three, and they said that they all appeared, not just whichever one s/he should have gotten based on whatever starter s/he picked at the beginning of the game.<br /><br />I don&#039;t really see why this person would have any reason to lie about this since it&#039;s not really anything spectacular, just really obscure and bizarre, and it wouldn&#039;t really be the first time some extremely bizarre glitch happened in a Pokemon game anyway (kind of like the mystery egg glitch that happened so soon after the games were released, haha), but I&#039;m curious as to what you guys have to say about this, and what could have possibly caused something like this to happen... well, unless of course you think they&#039;re just lying&nbsp; ;)


subject: Re: How to make progress glitch in the Yellow version (Only tested in the Spanish ve
poster_name: hunk
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This looks like an automated translation and I cannot understand anything. What&#039;s the language you speak? Maybe someone can provide with a translation.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6921.msg195154#msg195154 date=1399882256]<br />[quote author=PokeGlitchFanatic link=topic=6921.msg195149#msg195149 date=1399859222]<br />Yeah. Actually never played gen 3. Juat happy to see pokemon having another game!<br />[/quote]Go grab a ROM of R/S/E and play it before it releases. You&#039;ll enjoy it.<br />[/quote]<br />Gen 3 was what started me on my Pokemon addiction. Really, really excited for the games that I started out with to finally be getting remakes. They&#039;re timeless, go play them.


subject: Re: How to make progress glitch in the Yellow version (Only tested in the Spanish ve
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hunk link=topic=6939.msg195331#msg195331 date=1400896967]<br />This looks like an automated translation and I cannot understand anything. What&#039;s the language you speak? Maybe someone can provide with a translation.<br />[/quote]Sorry! My English is not good and I&#039;ve helped a pc translator. My language is Spanish, as time has improved the main post, and I make a video of the glitch, thanks.


subject: Re: Some weird XY glitch (supposedly)
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not particularly convinced either which is kind of a shame because I&#039;d love to see some more crazy XY glitches. Alas, all we have are the mystery eggs which never seemed to happen ever again. :(


subject: Re: Some weird XY glitch (supposedly)
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [quote author=Crystalame link=topic=6940.msg195335#msg195335 date=1400970288]<br />I&#039;m not particularly convinced either which is kind of a shame because I&#039;d love to see some more crazy XY glitches. Alas, all we have are the mystery eggs which never seemed to happen ever again. :(<br />[/quote]<br /><br />I don&#039;t really know about mystery eggs.&nbsp; Where can I read up on them?&nbsp; <br /><br />[hr]<br /><br />After looking at the page below, they are basically gen IV bad eggs from 2000.&nbsp; Ok, that makes sense.&nbsp; 


subject: Re: Some weird XY glitch (supposedly)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystalame link=topic=6940.msg195335#msg195335 date=1400970288]<br />I&#039;m not particularly convinced either which is kind of a shame because I&#039;d love to see some more crazy XY glitches. Alas, all we have are the mystery eggs which never seemed to happen ever again. :(<br />[/quote]<br /><br />Yeah, it would be cool if there were more interesting PokÃ©mon X and Y glitches. There are various minor glitches which can be found [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_VI]here[/url] and maybe its [url=http://bulbapedia.bulbagarden.net/wiki/Talk:List_of_glitches_in_Generation_VI]talk page[/url], and we do have cloning.<br /><br />Plus, if you search Youtube you may find X and Y glitches undocumented on Bulbapedia. EXP282 found this interesting [url=https://www.youtube.com/watch?v=b2wUGpi7eB8]glitch[/url] where if you hatch an Egg during PokÃ©radar the music will stop and if you then enter battle and exit the evolution music will play. I&#039;m not sure if that&#039;s been patched, I hope not because it seems pretty harmless.


subject: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It would be great to update our wiki to cover most of the glitches we have collectively verified in the near future. It is also in need of some tender loving care.<br /><br />When I was a regular contributor to the wiki, although I expanded it to a good degree, I made three big mistakes:<br /><br />First, I added in [url=http://glitchcity.info/wiki/index.php/Pomeg_glitch#Status screen errors]at least one[/url] &#039;theory&#039; about the causes of glitches without understanding what I was talking about and these were unverified and hard to read. Now I think if you&#039;re in doubt about something, it&#039;s best to leave it out, even though I&#039;m not a deletionist. I think that a piece of information is better than nothing no matter how small it is, but not when you have no solid reason to support it.<br /><br />Secondly, I was verifying glitches I hadn&#039;t even tried just because they had videos or were documented before. I think it is bad to do that when working on a wiki, especially a research focused one like Glitch City. When it is possible it is good to try something yourself, you may spot something important that was missed, such as, for lack of a good example, the glitch only working in certain circumstances or game revisions. Plus, there&#039;s always a low possibility that the glitch could be fake, even though I think that&#039;s unlikely.<br /><br />Thirdly, I feel that my grammar and choice of words wasn&#039;t particularly good. Now that I&#039;ve learned to be more clear in my writing, I will work on improving the articles that read poorly.<br /><br />Also, I avoided taking my own screenshots, resulting in unnecessarily large/low quality screenshots taken from videos.<br /><br />I will personally go through every glitch page we have except for the Dex pages, and clean them up/update them when I have the time. When that is done (I expect this will take a while), I will work on adding pages for new glitches. This shouldn&#039;t be too bad for certain glitches that I have video descriptions for.<br /><br />[u]A problem that needs fixing:[/u]<br /><br />Using &#039;Search&#039; on &quot;Search Wiki&quot; or &#039;Go&#039; when there is no exact page match does not work. It simply leads to a blank page. I know this has been reported before, but I thought it was worth pointing it out again. It is significantly harder to navigate the wiki without a search option.<br /><br />[u]Future of the wiki: Should we form a glitch alliance?:[/u]<br /><br />There is a highly successful Legend of Zelda glitch wiki called [url=http://jaytheham.com/zcw/Main_Page]Zelda Chaos[/url]. When our wiki is up to standard (when it covers the most recently found glitches we have verified and is functional), I think it would be a good idea to become affiliates with them, and form a glitch wiki alliance, maybe called the &quot;Independent Glitch Wiki Alliance&quot; (IGWA)? All both wikis would have to do is add an &quot;Independent Glitch Wiki Alliance (IGWA)&quot; section to the sidebar, create a logo, and a template to add at the bottom of the main page.<br /><br />I think this would definitely promote the wiki, attract new visitors and maybe new members.<br /><br />[u]New feature proposal, and about the page review system[/u]<br /><br />The new feature I&#039;m thinking of is having template(s) like [url=http://jaytheham.com/zcw/Template:LoZGlitchHeader]this[/url]. We would need permission from Zelda Chaos if we wanted to just base our template on that, but this would be great to have; it would allow us to show which versions a glitch occurs more clearly than just writing e.g. &quot;select buttons work in the Japanese Generation I games except for Pocket Monsters Pikachu&quot;. Thoughts on this?<br /><br />I don&#039;t know whether page review system is worth it personally. Our wiki isn&#039;t very active, and having this feature discourages growth. Since a wiki can easily be updated, any errors can be removed. On the other hand, a page review system means that when the admins are inactive, a new potentially false statement won&#039;t be visible.<br /><br />I think we should remove it, I&#039;d like to think that most of our users have a good knowledge about glitches and won&#039;t add stuff like &quot;Missingno. will erase your save file, don&#039;t catch it.&quot; What do other people think about this?<br /><br />Also, I feel the &quot;accuracy&quot;, &quot;depth&quot; and &quot;readability&quot; fields for the review system aren&#039;t necessary. Was that a MediaWiki default? I&#039;m not sure.<br /><br />[u]Updating the GlitchDex/Should the GlitchDex pages be &#039;wikified&#039;?[/u]<br /><br />I&#039;m not going to focus on this right now, but it would be good to update GlitchDex pages some time with [url=http://forums.glitchcity.info/index.php/topic,6560.0.html]these TM/HM learnsets[/url] and [url=http://forums.glitchcity.info/index.php/topic,6613.0.html]these[/url] level up moves/evolutions. Also valuable are the available Johto guard glitch moves and more available front/back sprites (with a note to say if any of them are random).<br /><br />This would be a lot of work, but to make things easier it would be a good idea to actually wikify the GlitchDex to add new information without Abwayax having the update the HTML. I admittedly am no good at making templates, so I&#039;d need some help in that respect.<br /><br />[u]Completing Project &quot;Palette Town&quot;[/u]<br /><br />It&#039;d be good to finish this project, if it never got finished. [url=http://forums.glitchcity.info/index.php/topic,6373.0.html]Project &quot;Palette Town&quot;&#039;[/url]s goal is to replace all grey scale images on the wiki with Super Game Boy ones. It wouldn&#039;t be too much to do compared to some of the other stuff.


subject: Re: Updating the wiki and its future
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6941.msg195338#msg195338 date=1400977425]<br />[u]New feature proposal, and about the page review system[/u]<br /><br />The new feature I&#039;m thinking of is having template(s) like [url=http://jaytheham.com/zcw/Template:LoZGlitchHeader]this[/url]. We would need permission from Zelda Chaos if we wanted to just base our template on that, but this would be great to have; it would allow us to show which versions a glitch occurs more clearly than just writing e.g. &quot;select buttons work in the Japanese Generation I games except for Pocket Monsters Pikachu&quot;. Thoughts on this?<br /><br />I don&#039;t know whether page review system is worth it personally. Our wiki isn&#039;t very active, and having this feature discourages growth. Since a wiki can easily be updated, any errors can be removed. On the other hand, a page review system means that when the admins are inactive, a new potentially false statement won&#039;t be visible.<br /><br />I think we should remove it, I&#039;d like to think that most of our users have a good knowledge about glitches and won&#039;t add stuff like &quot;Missingno. will erase your save file, don&#039;t catch it.&quot; What do other people think about this?<br /><br />Also, I feel the &quot;accuracy&quot;, &quot;depth&quot; and &quot;readability&quot; fields for the review system aren&#039;t necessary. Was that a MediaWiki default? I&#039;m not sure.[/quote]<br /><br />I agree with this part.&nbsp; I also like the template.&nbsp; It probably would be more useful to have several different templates for different generations, maybe also covering different localizations.&nbsp; It might also be useful to have a template for unverified theories (similar to Wikipedia&#039;s [sup][color=#0000ff][Original research?][/color][/sup] template).<br /><br />[quote author=Torchickens link=topic=6941.msg195338#msg195338 date=1400977425]<br />[u]Updating the GlitchDex/Should the GlitchDex pages be &#039;wikified&#039;?[/u]<br /><br />I&#039;m not going to focus on this right now, but it would be good to update GlitchDex pages some time with [url=http://forums.glitchcity.info/index.php/topic,6560.0.html]these TM/HM learnsets[/url] and [url=http://forums.glitchcity.info/index.php/topic,6613.0.html]these[/url] level up moves/evolutions. Also valuable are the available Johto guard glitch moves and more available front/back sprites (with a note to say if any of them are random).<br /><br />This would be a lot of work, but to make things easier it would be a good idea to actually wikify the GlitchDex to add new information without Abwayax having the update the HTML. I admittedly am no good at making templates, so I&#039;d need some help in that respect.[/quote]<br /><br />That would be highly useful.&nbsp; As some of the pages have no images, and a large number of them also say that the PokÃ©mon can&#039;t be obtained (despite that being false - We have the mew glitch), this would allow for some issues to be fixed.<br /><br />[quote author=Torchickens link=topic=6941.msg195338#msg195338 date=1400977425]<br />[u]Completing Project &quot;Palette Town&quot;[/u]<br /><br />It&#039;d be good to finish this project, if it never got finished. [url=http://forums.glitchcity.info/index.php/topic,6373.0.html]Project &quot;Palette Town&quot;&#039;[/url]s goal is to replace all grey scale images on the wiki with Super Game Boy ones. It wouldn&#039;t be too much to do compared to some of the other stuff.<br />[/quote]<br /><br />Not entirely related to that project, but it may be worth recording some sprites in both ways, as they may be obstructed by what Bulbapedia calls a &quot;[url=http://bulbapedia.bulbagarden.net/wiki/Glitch_screen]Glitch screen[/url]&quot;, and thus not be useful.&nbsp; Of course, some sprites vary, so that may not work too well.&nbsp; 


subject: Re: Updating the wiki and its future
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll happily help out on the Pomeg glitch page over summer sometime. It&#039;s only fair that GCL should have the most in-depth analysis of glitches.&nbsp; :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We&#039;re getting close to the holy grail... :D<br /><br />I got my Mew via corruption of Dots with 151 HP EVs. Yet again, slot 23 of Box 2 was the one to produce this gem. <br /><br />I&#039;m pretty sure I&#039;m not imagining things: ~20 tries for Jirachi, 8 for Deoxys and 5 for this Mew, and the only time in each of those cases when the PokÃ©mon corrupted right, it was the one in slot 23 of Box 2. At this point, I think it&#039;s fair to say that slot 23 of Box 2 is the only slot that will corrupt the stuff correctly.<br /><br />So this afternoon, I&#039;m going to try for my Celebi, but this time I&#039;m only going to put Dots in slot 23 of Box 2.


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6941.msg195341#msg195341 date=1401009170]<br />I&#039;ll happily help out on the Pomeg glitch page over summer sometime. It&#039;s only fair that GCL should have the most in-depth analysis of glitches.&nbsp; :)<br />[/quote]<br /><br />Thanks Vae, good luck and have fun!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s amazing. :o<br /><br />[quote author=TheZZAZZGlitch link=topic=6868.msg195324#msg195324 date=1400780702]<br />&nbsp; 2. Well, if the arbitrary code execution worked, good luck with returning back to the game though. After the destination is reached, the entire stack, interrupt flags and pointers, some IO registers, almost [u]everything[/u] is irreversibly corrupted. Unlike the arbitrary code execution glitches in previous generations, this one is definitely a one way trip.<br />[/quote]<br /><br />TAS talking, even if the code warped us to the Hall of Fame, the save there wouldn&#039;t &quot;fix&quot; it? Because otherwise, at least by TASVideos&#039;s standards, [url=http://tasvideos.org/3903S.html]it would get rejected most likely[/url]. :(


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6868.msg195324#msg195324 date=1400780702]<br />&nbsp; 2. Well, if the arbitrary code execution worked, good luck with returning back to the game though. After the destination is reached, the entire stack, interrupt flags and pointers, some IO registers, almost [u]everything[/u] is irreversibly corrupted. Unlike the arbitrary code execution glitches in previous generations, this one is definitely a one way trip.<br />[/quote]<br /><br />What exactly would happen after corruption? What would happen if you tried to migrate Pokemon to gen 4 after corruption? Would restarting the game differ after corruption?<br /><br />On another note, by hatching a #000 Decamark and performing the &quot;access pokemon beyond the sixth slot&quot; (this needs a shorter name), since you could potentially corrupt more data (by switching pokemon), what can you possibly corrupt? I remember Pawny messing with a Ruby Save file with that glitch, saying:<br /><br />[quote author=Pawny link=topic=6868.msg194725#msg194725 date=1398363856]<br />I had done these experiments before, but using a caught #000 decamark though. Unlike in Emerald, they do not vanish in Ruby/Sapphire. Switching Bad Eggs got me several glitch moves with weirder effects. Another time, attempting to save the game gave a different saving error as the adapter wasn&#039;t connected or something. But another one was like a ZZAZZ glitch: it gave me a ridiculous long name, switched my character&#039;s gender, glitched my trainer card (upon opening it it&#039;d either show Glacia&#039;s sprite, or freeze the game, messed up the frame, and other sprite mess-ups: my character becomes an Azurill doll when using the bicycle, and in Petalburg woods my character became the unused Fat Guy sprite.<br /><br />Although I don&#039;t know what bad egg caused it, I do have the savestate with the effects and could share if anyone is curious. Sadly I doubt it&#039;d be possible to do it just with glitching since it&#039;s triggered upon moving the bad egg into your party. Unless we manage to make the decamark show up as a selectable in PokÃ©mon, in Ruby.<br />[/quote]<br /><br />However, all we&#039;ve manage to corrupt is: Repel effect, Pokemon data, and Maps. Why is it different when you switch eggs around?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg194725#msg194725 date=1398363856]<br />I had done these experiments before, but using a caught #000 decamark though. Unlike in Emerald, they do not vanish in Ruby/Sapphire. Switching Bad Eggs got me several glitch moves with weirder effects. Another time, attempting to save the game gave a different saving error as the adapter wasn&#039;t connected or something. But another one was like a ZZAZZ glitch: it gave me a ridiculous long name, switched my character&#039;s gender, glitched my trainer card (upon opening it it&#039;d either show Glacia&#039;s sprite, or freeze the game, messed up the frame, and other sprite mess-ups: my character becomes an Azurill doll when using the bicycle, and in Petalburg woods my character became the unused Fat Guy sprite.<br /><br />Although I don&#039;t know what bad egg caused it, I do have the savestate with the effects and could share if anyone is curious. Sadly I doubt it&#039;d be possible to do it just with glitching since it&#039;s triggered upon moving the bad egg into your party. Unless we manage to make the decamark show up as a selectable in PokÃ©mon, in Ruby.<br />[/quote]


subject: Re: Project &quot;Palette Town&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  *bump*.<br /><br />I&#039;ve updated all of the images I categorized as &#039;grey-scale&#039;. Are there any pages that still have grey-scale images? Feel free to add stuff to [url=http://glitchcity.info/wiki/index.php/Category:Greyscale_images]this category[/url] and I&#039;ll work on replacing them.<br /><br />We could probably do with a SGB color logo, too. The monochrome one looks rather boring in my opinion, no offense intended.<br /><br />These are the affected pages:<br /><br />Go to Agatha from Lance<br />Amazing Man<br />Go on Cycling Road Without a Bicycle<br />Cooltrainer move<br />Ditto Trick<br />Mew Trick<br />See a Ghost without a Silph Scope<br />Glitch City (Red/Blue/Yellow)<br />Old Man Trick<br />Q Trick<br />Get stuck in a wall<br />Glitched PokÃ©dex<br />Evolving Raichu<br />Go Past the Marowak Ghost Without a Silph Scope<br />Transform into a Ditto<br />Reboard the S.S. Anne<br />Stand on a Tree<br />List of grammar_errors and translation errors in the PokÃ©mon games<br />Walk on Water<br />Zero Error


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195345#msg195345 date=1401026257]<br />[quote author=TheZZAZZGlitch link=topic=6868.msg195324#msg195324 date=1400780702]<br />&nbsp; 2. Well, if the arbitrary code execution worked, good luck with returning back to the game though. After the destination is reached, the entire stack, interrupt flags and pointers, some IO registers, almost [u]everything[/u] is irreversibly corrupted. Unlike the arbitrary code execution glitches in previous generations, this one is definitely a one way trip.<br />[/quote]<br /><br />What exactly would happen after corruption? What would happen if you tried to migrate Pokemon to gen 4 after corruption? Would restarting the game differ after corruption?<br />[/quote]<br /><br />I might be wrong here, but the game shouldn&#039;t be changed afterwards.&nbsp; It just forces you to reboot the game (in some cases, it actualy automaticaly does so!).&nbsp; So Pokemon and such are not going to be changed.&nbsp; <br /><br />Wait.&nbsp; What happens if we tried to modify the save data through this arbitrary execution?&nbsp; Could we make assumptions about the current layout due to the fact that the program worked?&nbsp; For sure, a TAS would be able to move the player to after the elite 4, by altering the save data.&nbsp; You could change the data, then reload the game.&nbsp; Hm...<br /><br />[quote author=luckytyphlosion link=topic=6868.msg195345#msg195345 date=1401026257]<br />On another note, by hatching a #000 Decamark and performing the &quot;access pokemon beyond the sixth slot&quot; (this needs a shorter name), since you could potentially corrupt more data (by switching pokemon), what can you possibly corrupt? I remember Pawny messing with a Ruby Save file with that glitch, saying:<br /><br />[quote author=Pawny link=topic=6868.msg194725#msg194725 date=1398363856]<br />I had done these experiments before, but using a caught #000 decamark though. Unlike in Emerald, they do not vanish in Ruby/Sapphire. Switching Bad Eggs got me several glitch moves with weirder effects. Another time, attempting to save the game gave a different saving error as the adapter wasn&#039;t connected or something. But another one was like a ZZAZZ glitch: it gave me a ridiculous long name, switched my character&#039;s gender, glitched my trainer card (upon opening it it&#039;d either show Glacia&#039;s sprite, or freeze the game, messed up the frame, and other sprite mess-ups: my character becomes an Azurill doll when using the bicycle, and in Petalburg woods my character became the unused Fat Guy sprite.<br /><br />Although I don&#039;t know what bad egg caused it, I do have the savestate with the effects and could share if anyone is curious. Sadly I doubt it&#039;d be possible to do it just with glitching since it&#039;s triggered upon moving the bad egg into your party. Unless we manage to make the decamark show up as a selectable in PokÃ©mon, in Ruby.<br />[/quote]<br /><br />However, all we&#039;ve manage to corrupt is: Repel effect, Pokemon data, and Maps. Why is it different when you switch eggs around?<br />[/quote]<br /><br />I&#039;m going to note that the effects there have been found in Firered by me.&nbsp; In this case, it was a glitched TM name causing overflow.&nbsp; I&#039;m guessing that some string was broken (It could have been an ability, or a species name), and caused such an effect.&nbsp; Actualy looking at that, it mentions glitched moves.&nbsp; So it is very likely that one of the moves did it.&nbsp; 


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  Since you mentioned updating the glitchdex; Im not sure if it going to be needed, but i have compiled high res pictures of every glitch-pokÃ©mon from both the english and japanese PokÃ©mon Red/Blue/Green (before yellow basically). And one thing that iv&#039;e never seen on any web page is a full list of all the Japanese glitch-pokÃ©mon counterparts with their japanese names, And i encountered all of them and saved pics of them and looked at their names and transelated them from japanese to english too. <br /><br />But since i only did it to get the sprites and names i never caught any of them. so i know nothing of the stats or attacks that may or may not differentiate from their english counterparts.


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That would be useful, did you upload those pictures? If so, can you send me a link to them, please?<br /><br />A list of Japanese glitch PokÃ©mon names can actually be found [url=http://www.geocities.jp/kattempla/pokebug/pokename.html]here[/url].<br /><br />I&#039;ve just cleaned up a few pages, working across/down from the all pages list.<br /><br />I had this thought; as much as how I find our pages on pre-release information and unused information useful, I&#039;m inclined to delete most of them, except for iconic ones associated with glitches such as the Bird type. The Cutting Room Floor and Bulbapedia features all of this content so we could just alter the sidebar to link to there, and it wouldn&#039;t keep Glitch City Laboratories focused on glitches to have them. I do feel sentimental about them though, am I thinking in a narrow minded way?


subject: Re: Updating the wiki and its future
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6941.msg195350#msg195350 date=1401060839]<br />That would be useful, did you upload those pictures? If so, can you send me a link to them, please?<br /><br />A list of Japanese glitch PokÃ©mon names can actually be found [url=http://www.geocities.jp/kattempla/pokebug/pokename.html]here[/url].<br /><br />I&#039;ve just cleaned up a few pages, working across/down from the all pages list.<br /><br />I had this thought; as much as how I find our pages on pre-release information and unused information useful, I&#039;m inclined to delete most of them, except for iconic ones associated with glitches such as the Bird type. The Cutting Room Floor and Bulbapedia features all of this content so we could just alter the sidebar to link to there, and it wouldn&#039;t keep Glitch City Laboratories focused on glitches to have them. I do feel sentimental about them though, am I thinking in a narrow minded way?<br />[/quote]<br /><br />I don&#039;t think they should be removed.&nbsp; Even if the information is partialy redundant, it is still a useful set of pages.&nbsp; 


subject: Re: Updating the wiki and its future
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think we should clean up the &quot;Miscellaneous Glitches&quot; section too, and possibly split up the &quot;Oversights&quot; and &quot;Minor Glitches&quot;, because IMO, &quot;Introduction Nidorino glitch&quot; should not be in the same position as the &quot;ZZAZZ Glitch&quot;.


subject: Vanilla GlitchDex?
poster_name: everyusernameistaken
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b][TL;DR] The main purpose of this is to complete my Vanilla GlitchDex, which is defined as all glitch Pokemon that are obtainable [i]without[/i] the use of a GameShark or other cheating device (i.e. through cloning). Please don&#039;t post anything that uses one.[/b]<br /><br />Today I found my DS Lite, which was pretty exciting for me, considering I haven&#039;t been able to play any Pokemon games for a long time, thanks to my broken GameBoy.<br /><br />Anyways, I broke out my old copy of Sapphire, and managed to find my copy of Crystal as well. [s]I&#039;m still looking for Blue/Red.[/s] Found Blue! I borrowed my friends GameBoy as well, so I can use it authentically.<br /><br />Since I beat each game, I reset them to have another go. A few minutes into each, I realized there wasn&#039;t much else to do. So I decided to start up the GlitchDex I never got to.<br /><br />Obtaining glitch Pokemon isn&#039;t hard, especially with a GameShark (which, to mention, I [i]do not[/i] have). However, as I said before, I reset all of my games, which was a terrible idea. So now I can&#039;t perform the Mew glitch without going through the entire story again.<br /><br />So, the point of this is, what glitch Pokemon are out there (in Sapphire, Crystal, or Blue only, since they&#039;re all I have) that:<br /><br />a. Do not require a GameShark or other cheating device<br />b. Do not utilize the Mew Glitch (until I get to that point, at least)<br />c. Hopefully don&#039;t require trading (only because I have no one to do it with, until I find my old GB)<br />d. Won&#039;t critically crash the game (I can also perform on an emulator for all three games if needed; just don&#039;t want to love everything)<br /><br />So, uhm, I don&#039;t think any glitch Pokemon exist under these guidelines, but, I&#039;m giving it a shot. Lemme know what you guys come up with.<br /><br />Thanks!


subject: Re: Vanilla GlitchDex?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=everyusernameistaken link=topic=6942.msg195356#msg195356 date=1401074807]<br />[b][TL;DR] The main purpose of this is to complete my Vanilla GlitchDex, which is defined as all glitch Pokemon that are obtainable [i]without[/i] the use of a GameShark or other cheating device (i.e. through cloning). Please don&#039;t post anything that uses one.[/b]<br /><br />Today I found my DS Lite, which was pretty exciting for me, considering I haven&#039;t been able to play any Pokemon games for a long time, thanks to my broken GameBoy.<br /><br />Anyways, I broke out my old copy of Sapphire, and managed to find my copy of Crystal as well. [s]I&#039;m still looking for Blue/Red.[/s] Found Blue! I borrowed my friends GameBoy as well, so I can use it authentically.<br /><br />Since I beat each game, I reset them to have another go. A few minutes into each, I realized there wasn&#039;t much else to do. So I decided to start up the GlitchDex I never got to.<br /><br />Obtaining glitch Pokemon isn&#039;t hard, especially with a GameShark (which, to mention, I [i]do not[/i] have). However, as I said before, I reset all of my games, which was a terrible idea. So now I can&#039;t perform the Mew glitch without going through the entire story again.<br /><br />So, the point of this is, what glitch Pokemon are out there (in Sapphire, Crystal, or Blue only, since they&#039;re all I have) that:<br /><br />a. Do not require a GameShark or other cheating device<br />b. Do not utilize the Mew Glitch (until I get to that point, at least)<br />c. Hopefully don&#039;t require trading (only because I have no one to do it with, until I find my old GB)<br />d. Won&#039;t critically crash the game (I can also perform on an emulator for all three games if needed; just don&#039;t want to love everything)<br /><br />So, uhm, I don&#039;t think any glitch Pokemon exist under these guidelines, but, I&#039;m giving it a shot. Lemme know what you guys come up with.<br /><br />Thanks!<br />[/quote]<br /><br />._. ummmm i think we have a glitch dex http://glitchcity.info/wiki/index.php?title=GlitchDex<br /><br />by the way nice username. lol.


subject: Re: Vanilla GlitchDex?
poster_name: everyusernameistaken
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6942.msg195357#msg195357 date=1401075117]<br /><br />._. ummmm i think we have a glitch dex http://glitchcity.info/wiki/index.php?title=GlitchDex<br /><br />by the way nice username. lol.<br />[/quote]<br /><br />Yeah I know, but I want to know which of those Pokemon can be obtained using the guidelines I listed. Perhaps the title wasn&#039;t that good.<br /><br />P.S. Thanks, I was running out of ideas, lol.


subject: Re: Project &quot;Palette Town&quot;
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6373.msg195347#msg195347 date=1401035451]<br />We could probably do with a SGB color logo, too. The monochrome one looks rather boring in my opinion, no offense intended.<br />[/quote]<br /><br />Last time I tried touching the logo, xparasite9 got bent out of shape about &quot;tearing down what ACE91 put in place&quot; and no one else really cared one way or the other.&nbsp; But I&#039;m completely fine with a logo change.


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6941.msg195350#msg195350 date=1401060839]<br />That would be useful, did you upload those pictures? If so, can you send me a link to them, please?<br /><br />A list of Japanese glitch PokÃ©mon names can actually be found [url=http://www.geocities.jp/kattempla/pokebug/pokename.html]here[/url].<br /><br />[/quote]<br /><br />Nope i still haven&#039;t uploaded them yet. But i could do that And give you the link aswell.<br />=)


subject: Re: Vanilla GlitchDex?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Mew glitch is really early in the game. It can be accessed before Brock.<br /><br />The item 8F can be used to get all 256 Pokemon in the game, and the item can be obtained through Items Underflow Glitch less than one hour after you start a new game.


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=6941.msg195360#msg195360 date=1401086111]<br />[quote author=Torchickens link=topic=6941.msg195350#msg195350 date=1401060839]<br />That would be useful, did you upload those pictures? If so, can you send me a link to them, please?<br /><br />A list of Japanese glitch PokÃ©mon names can actually be found [url=http://www.geocities.jp/kattempla/pokebug/pokename.html]here[/url].<br /><br />[/quote]<br /><br />Nope i still haven&#039;t uploaded them yet. But i could do that And give you the link aswell.<br />=)<br />[/quote]<br /><br />Yes please, thanks in advance! :D


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195345#msg195345 date=1401026257]the &quot;access pokemon beyond the sixth slot&quot; (this needs a shorter name)[/quote]<br /><br />I sometimes used to refer to it as the hidden team glitch.<br /><br />The process of scrolling to change various aspects of the game could simply be called the &#039;corruption glitch&#039;. (As well as &#039;Glitzer Popping&#039; being one sub-heading.&nbsp; :))


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195367#msg195367 date=1401114461]<br />[quote author=luckytyphlosion link=topic=6868.msg195345#msg195345 date=1401026257]the &quot;access pokemon beyond the sixth slot&quot; (this needs a shorter name)[/quote]<br /><br />I sometimes used to refer to it as the hidden team glitch.<br /><br />The process of scrolling to change various aspects of the game could simply be called the &#039;corruption glitch&#039;. (As well as &#039;Glitzer Popping&#039; being one sub-heading.&nbsp; :))<br />[/quote]<br /><br />I think that&#039;s a cool name. When updating the Bad Egg wiki page, I referred to the scrolling glitch as the &#039;Generation III bit set glitch&#039;, but I said it&#039;s also called Glitzer Popping.<br /><br />Two other changes I made are Trainer Ledge/Fence Collision glitch to Amazing Trainers akin Amazing Man (because it sounds nicer and easier to read, and a tuber can walk through a wall) and Zero Error to Walking lag glitch (because the page actually describes something different)


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=Torchickens link=topic=6941.msg195366#msg195366 date=1401114396]<br />[quote author=hpokÃ©_coloradohugge link=topic=6941.msg195360#msg195360 date=1401086111]<br />[quote author=Torchickens link=topic=6941.msg195350#msg195350 date=1401060839]<br />That would be useful, did you upload those pictures? If so, can you send me a link to them, please?<br /><br />A list of Japanese glitch PokÃ©mon names can actually be found [url=http://www.geocities.jp/kattempla/pokebug/pokename.html]here[/url].<br /><br />[/quote]<br /><br />Nope i still haven&#039;t uploaded them yet. But i could do that And give you the link aswell.<br />=)<br />[/quote]<br /><br />Yes please, thanks in advance! :D<br />[/quote]<br /><br />Aaaand, here they are. everything should be there and i added their names and HEX in the names of every file. so if a file displays only the hex number but no name it&#039;s just that it has no name or that the name is just tiles/other symbols but hiragana, katakana or numbers. =)<br /><br />&lt;OUTDATED LINK&gt;


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Great! Thanks.<br /><br />I wasn&#039;t aware these were Red/Green sprites (a lot of the sprites may be different in the English versions, like Red/Green Missingno. and how it can freeze the game upon encountering it), I was expecting Red/Blue ones, but thanks for your work anyway.<br /><br />If you don&#039;t have Red/Blue ones, I could use Bulbapedia as it has English Red/Blue glitch PokÃ©mon sprites, though a few are wrong, like [url=http://bulbapedia.bulbagarden.net/wiki/File:RBGlitchFA.png]this one[/url]. They would need double checking.<br /><br />I have now updated [url=http://glitchcity.info/wiki/index.php/ZZAZZ_Glitch]the ZZAZZ glitch page[/url]. It took a while, and I upgraded its status to a major glitch. You can warp to the Hall of Fame with it if you know how (see [url=http://glitchcity.info/wiki/index.php/ZZAZZ_Glitch#Party_Pok.C3.A9mon_box_data_shift_glitch]here[/url]).<br /><br />I&#039;d really like to see Glitch City Laboratories wiki as the ultimate PokÃ©mon glitch reference site some day. If people want to help, feel free. If you continue to make good edits, I will promote you to the &#039;QC&#039; user group so you can freely edit the wiki without your edits having to be reviewed.


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=Torchickens link=topic=6941.msg195370#msg195370 date=1401132939]<br />If you don&#039;t have Red/Blue ones, I could use Bulbapedia as it has English Red/Blue glitch PokÃ©mon sprites, though a few are wrong<br />[/quote]<br /><br />yeah, but i could just gather all the English Red/Blue sprites aswell.<br />And Since i initially just assumed Bulbapedia had the right sprites already, I feel like checking all of them myself just to be sure that GlitchCityLaboraiories are using the sprites like they are supposed to be displayed. <br />And this time it won&#039;t take as long to do like the japanese sprites since now i just have to compare and see which of the bulbapedia sprites is correct already. =)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One thing I noticed with a poisoned Bad EGG (to avoid whiting out, revive a Pokemon), after going below 0 HP, the game stops movement every 4 steps.<br /><br />I always thought of it as the &quot;Bad EGG corruption glitch&quot;


subject: Re: Vanilla GlitchDex?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Would 8F count as a Gameshark because of arbitrary code?<br /><br />It doesn&#039;t matter though, as you can also get glitch PokÃ©mon with the Cooltrainer move (at least in Red/Blue) and the randomness of glitch cities (including the ones you can get using Item Underflow).<br /><br />I guess you could get PokÃ©mon using the Remaining HP Glitch too, but I really don&#039;t understand it.


subject: Re: Updating the wiki and its future
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another thing I don&#039;t really like are the speedrunner glitches. The category doesn&#039;t have much purpose, and it&#039;s also arbitrary on what a &quot;speedrunning glitch&quot; is (don&#039;t get me started on the &quot;Catch &#039;em All Speedrun&quot;) so I say that we should move the pages in the category to the Major/Minor Glitches.<br /><br />Same with those. What defines a &quot;Major&quot; Glitch and a &quot;Minor&quot; Glitch?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195373#msg195373 date=1401136755]<br />One thing I noticed with a poisoned Bad EGG (to avoid whiting out, revive a Pokemon), after going below 0 HP, the game stops movement every 4 steps.<br /><br />I always thought of it as the &quot;Bad EGG corruption glitch&quot;<br />[/quote]<br /><br />This is the same with a normal Egg if you get it poisoned via the standard Pomeg glitch.<br /><br />If you have Sacred Ash with you (I got mine from XD: Gale of Darkness), you can also revive any fainted Eggs/Bad Eggs you have in this way.


subject: Re: Updating the wiki and its future
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If we&#039;re ever going to get the wiki moving, it&#039;s reliant on Abwayax setting it up since he&#039;s the only one with the skill to actually wikify it, and with that level of access from my knowledge.<br /><br />That or the MediaWiki template, but mind you I&#039;m not sure about that being able to integrate into the HTML currently present. Correct me if I&#039;m wrong.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Thanks for the comment, Spoink!<br /><br />[u]Chapter 15: Glitch City[/u]<br /><br />([url=https://www.youtube.com/watch?v=tOllq-nJI6c]Music: Glitch City[/url])<br /><br />For those of you who regularly do drugs like acid and LSD to experience the trippiest s**t imaginable, I envy you. No matter how horrible your hallucinations may be, you will never, ever have to live through the grand clusterfuck we had to. To start, I woke up on a green building roof jutting out of the ground. My legs were hanging over the tented middle and my head was just inches above the floor, which was the only remotely normal thing that happened here.<br /><br />Did you ever wake up one morning and say to yourself, â€œThe real world sucks, so instead I wanna venture through a terrible abomination of a city thatâ€™s more annoying to get around than those blasted insurmountable ledges?â€ Of course not, because thatâ€™s stupid. Be thankful you will never have to go through such a place, because I did.<br /><br />I pulled my legs off the arch and rolled down the roof, rolling on top of a higher level somehow. When I was off the roof I was right back on something that simply should not be higher than it: a large stack of numbers and trees. No interference, no blockade, nothing; I was just suddenly on top of this weird tower. I peered over the edge of this spire of trees and numbers.<br /><br />â€œWhat in the name of Tarnation is this place?â€<br /> <br />All I saw was a large, seemingly never-ending [i]place[/i]. Thereâ€™s no other real way to describe it other than as a location. Despite the overwhelming sense of size of the place, there was also a tingling of constriction. Nothing cozy here, folks. It was just a kind of off-white void filled with objects and things that were acting like buildings. Hell, I donâ€™t even think there was air; the environment just felt so stiff and lifeless.<br /><br />Looking left, I saw what looked like a clearing; a regular field with picket fencing on either side. I dared to approach it, to find that it operated like a regular pathway. Walking across it to the end, the way was probably no more than ten feet long and I bumped into an invisible wall when I reached the edge of it. Bonk!<br /><br />Thatâ€™s when I noticed Glitchy wasnâ€™t with me. Oh, balls. Where could he be? Where [i]would[/i] he be? I have no idea what the place is, where it is, [i]what[/i] it is, how or why it is. Mind you, Glitchy beat the tar out of just about everything that got in his way, so he would probably â€“ no, he could [i]definitely[/i] fend for himself here. Jeez, remembering what he did to Charizard M gave me shivers. Iâ€™ve never seen necks twist like that before.<br /><br />â€œHello?â€ I shouted. There wasnâ€™t even an echo. My voice travelled, but only for about two and a half centimeters or so. â€œIs anybody there?â€<br /><br />â€œMaster! Bzzt.â€<br /><br />I have never been happier to hear that. Granted, I was only out for a couple hours or so, but still. Turning around, I saw Glitchy zooming towards me, carrying the iron rod and his cape was open like wings. Man, I never noticed how graceful and streamlined his flying was before now.<br /><br />â€œGLITCHY!â€ I belted, running for him. Oh, never in my life have I regretted something so quickly. After taking a single step, I hit my head against another invisible wall. â€œHurf.â€ Well, okay then, Iâ€™ll just return to the grass field and go south or whatever begotten direction I came from. So, I turned left and saw that same grass patch from thirty seconds ago, but when I approached it, my head hit yet another invisible wall.<br /><br />No. No, no, no. NO! NO! NO! NO! NO! Damn it! My fears were real: I had been trapped in an invisible box. Well, okay, that didnâ€™t even break my top ten fearsâ€¦ or my top fifty fearsâ€¦ or my top trillion fears lists, but, admit it, if you suddenly wound up trapped in a box, youâ€™d be terrified too. Glitchy reached the absurd container quickly, giving me a stare as if to imply I had gone mad. And itâ€™s entirely possibly have; if anything, I lost it when I landed on that tower of numbers and trees.<br /><br />I threw my right foot out at the invisible wall, hoping it would puncture the blockade and I could just force my way through it. A clack sound rang out through the cube when my foot made contact, but there was no such luck otherwise.<br /><br />â€œHey, Glitchy. Can you get me outta here?â€<br /><br />Glitchy replied, â€œI shall try, master. Bzzt. Stand back. Bzzt.â€<br /><br />I did what I was told and took two steps behind, hitting the wall behind me. What theâ€¦ had the box gotten smaller? Sure, I hadnâ€™t checked the perimeters of it when I first, um, wound up inside, and, again, Iâ€™m pretty sure Iâ€™ve gone mad. Good grief, [i]what the f**k kind of horrible place is this[/i]? No, no, I will not stop asking that! Not even when we eventually get out of here will I stop asking what this place is. With Arceus as my witness, I will not, regardless of the circumstances, ever understand what this landscape is. Like I mentioned earlier, the closest I can get to accurately describing it is â€˜clusterfuck.â€™<br /><br />Glitchy clutched the base of the iron stick like a katana, and pulled it back. Something flashed in his nonexistent eyes. Yeah, I know how ridiculous that sounds, but there was definitely a spark there. When youâ€™ve got that strong of a bond with your PokÃ©monâ€¦ well, Glitchmon, I sâ€™pose, little things like that mean a lot. Sure, Glitchyâ€™s voice was as mechanical as ever, but, possibly because of how far weâ€™ve come and all weâ€™ve done, thereâ€™s emotion in there that wasnâ€™t present when we first met.<br /><br />Anyway, Glitchy abruptly thrust the pole into the invisible wall, audibly puncturing it with a loud, obnoxious â€˜Fop!â€™ Just to make this stranger, a few pixels were loosened from the wall, where Glitchy impaled it, and collapsed onto the ground. Like usual, it sounded like beads hitting a hardwood floor. They were different colors, some reds, some greens, and even some browns were apparent.<br /><br />â€œMaster, I am going to pull you through the wall. Bzzt. Grab the rod and do not, under any circumstances, let go. Bzzt.â€<br /><br />So, I clutched the cold iron tightly with both hands, nodding to Glitchy when I was good to go. His two heads nodded back. His three fingered hands tightened their grip. Hell, how would this even work? Brute force? Donâ€™t get me wrong, Glitchy could probably beat up Lt. Surge while listening to DragoniteForce on a train going 9001 miles per hour on a crash course for Hell, but this certainly isnâ€™t that.<br /><br />â€œHere we go! Bzzt.â€<br /><br />And away we went! Glitchy pulled the metal pole out of the barrier with such force, I crashed through the wall like it was nothing, taking dozens upon dozens of pixels with me. Damn it, the impact sure hurt. It wasnâ€™t quite like being thrown through a brick wall, but it was pretty close. Maybe a wall of bees would be a better comparison. Not wasps, not yellow jackets, just regular bees with their stingers aimed at you. The sensation hung around for a while, much like getting stung by a bee. <br /><br />A few pixels were stuck in my hair from the impact with the wall; they felt very strange. It was sorta like when your hair gets wet from the rain, and youâ€™ve got those little droplets of water on your head, but these felt more like bread crumbs than water. Glitchy departed from the scene and descended to the ground while pixels loosened from the box rained down, though there werenâ€™t that many. My God, there was no actual ground to speak of; just this bizarre off-white surrounding that was as large and expansive as oblivion itself. Maybe even bigger. Thatâ€™s not even taking into account the outrageously maddening environment of the void, with fractions of buildings sticking out of the ground, mountain ridges protruding from walls, and large fields of random stuff, like lakes that were only the size of an average table neighboring patches of grass, surrounded by spinning warp tiles. Hell, thatâ€™s not even the [i]weirdest[/i] thing here. No matter what I saw, no matter how bizarre this world looked, nothing was as insane as the thing I saw before it.<br /><br />Taking a chance, I looked up to the sky. There was no sky. There was no blue, no grey, no black, no red, nothing you could even call a color. All I saw was nothing. Pure, absolute, unrelentingly aggressive, terrifying nothing.<br /><br />â€œIâ€™m sure Iâ€™ll regret the answer, but where are we?â€<br /><br />Glitchy replied, â€œThis is Glitch City. Bzzt. It is a place â€“ the natural home â€“ of Glitchmon, such as MissingNo, LM4, and I. Bzzt. All Glitchmon are born in Glitch City and are subject to the reign of its King, who is, according to PPkmnP, 3TrainerPokÃ©. Bzzt. However, there is also a supposed [i]God[/i] of Glitch City, but their presence is only called upon when in dire need. Bzzt.â€<br /><br />I asked, â€œSo, would the God, or the King, be the reason so many Glitchmon have appeared in Kanto?â€<br /><br />â€œThat is quite likely. Bzzt. However, PPkmnP gave me the impression that it was 3TrainerPokÃ© who is making that happen, and, as such, is the reason that Glitchmon have appeared outside of Glitch City. Bzzt.â€<br /><br />â€œAnd, let me guess, 3TrainerPokÃ© is [i]eeeeviiiiiilllll[/i], right?â€<br /><br />Glitchy shrugged. â€œWellâ€¦ I suppose it is possible that he is. Bzzt. That would explain why he wants MissingNo, and sent out PPkmnP out to try and find him. Bzzt. I imagine that 3TrainerPokÃ© would stay behind the scenes and give orders from the shadows, to keep up the mysteriousness of his being. Bzzt. Unfortunately, master, that is all I know and can predict. Bzzt.â€<br /><br />â€œBut, why wouldnâ€™t the God of this place intervene?â€<br /><br />â€œI can not be sure that there even [i]is[/i] a God here. Bzzt.â€<br /><br />Ah, well, that explains a lot. In this case, I suppose we should try and find 3TrainerPokÃ© and try to get some answers as to whatâ€™s been going on. Who knows? 3TrainerPokÃ© might actually be a pretty cool guy who just flubbed up something, and needs MissingNo to fix it. Iâ€™d come to the conclusion that PPkmnP was just totally insane, even before his breakdown. Although, LM4 said that he freed MissingNo from the Kingâ€™s [i]grip[/i], but thatâ€™s an enigmatic phrase in this instance.<br /><br />Sweet Gyarados, what if Glitchy was behind this madness? Could it be that this two-headed, cape wearing, rod-toting pixilated dragon was actually the King here? Was Glitchy a madman bent on taking over the world through any means necessary, even if it meant he had to befriend â€“ or, pretend to be friends with a human?<br /><br />â€œNo. Bzzt,â€ Glitchy snapped. Damn it, now I felt like an arsehole. I think this place was starting to get to me. It was absurd to think that Glitchy was so malevolent. <br /><br />Despite how alien this place was, I really, really wanted to see what else was around. It was prodding my interest with its horrid little fingers, nudging me and saying, â€œGet going! You may never see anything like this again!â€<br /><br />Wait. Whereâ€™re the others? Dicks, Amber, MissingNo and Travis were nowhere in sight. And I mean absolutely nowhere in sight. I could see for miles, and there was a lot to see, but there were no other humans visible at the moment. Oh, no. What if something happened to them? I would hate to think that my idiocy would have put them in grave danger.<br /><br />Well, it doesnâ€™t look like I have the option of not exploring this place now.<br />


subject: Re: Vanilla GlitchDex?
poster_name: everyusernameistaken
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6942.msg195363#msg195363 date=1401086662]<br />The Mew glitch is really early in the game. It can be accessed before Brock.<br /><br />The item 8F can be used to get all 256 Pokemon in the game, and the item can be obtained through Items Underflow Glitch less than one hour after you start a new game.<br />[/quote]<br /><br />Perhaps I&#039;m thinking of a different Mew Glitch. I thought you had to fly to to Cinnabar Island? Excuse me if I&#039;m off, I really never got into Glitches.<br /><br />Also, what exactly is &quot;Item 8F&quot;? How does it allow me to catch glitch Pokemon?<br /><br />Thanks in advance!


subject: Re: Vanilla GlitchDex?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=everyusernameistaken link=topic=6942.msg195379#msg195379 date=1401144050]<br />Perhaps I&#039;m thinking of a different Mew Glitch. I thought you had to fly to to Cinnabar Island? Excuse me if I&#039;m off, I really never got into Glitches.<br />[/quote]<br /><br />In PokÃ©mon Yellow, you need to go to Cinnabar because ditto appears there.&nbsp; But in red/blue, you can do it earlier, near Fuchsia city.&nbsp; <br /><br />[quote author=everyusernameistaken link=topic=6942.msg195379#msg195379 date=1401144050]<br />Also, what exactly is &quot;Item 8F&quot;? How does it allow me to catch glitch Pokemon?<br /><br />Thanks in advance!<br />[/quote]<br /><br />8F is an interesting item in red and blue that lets you execute arbitrary code.&nbsp; Watch [url=https://www.youtube.com/watch?v=Sw0h7ImFsAs]these[/url] [url=https://www.youtube.com/watch?v=WD_GVaQwn8o]three[/url] [url=https://www.youtube.com/watch?v=D3EvpRHL_vk]videos[/url] for some examples and how to get it.&nbsp; There&#039;s an equivalent in yellow, named ws m.<br /><br />I&#039;m not too good with them, but there&#039;s some scripts and a ton more info in [url=http://forums.glitchcity.info/index.php/topic,6638.0.html]this thread[/url].


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6941.msg195375#msg195375 date=1401140207]<br />Another thing I don&#039;t really like are the speedrunner glitches. The category doesn&#039;t have much purpose, and it&#039;s also arbitrary on what a &quot;speedrunning glitch&quot; is (don&#039;t get me started on the &quot;Catch &#039;em All Speedrun&quot;) so I say that we should move the pages in the category to the Major/Minor Glitches.[/quote]<br /><br />Good point.<br /><br />[quote author=luckytyphlosion link=topic=6941.msg195375#msg195375 date=1401140207]<br />Same with those. What defines a &quot;Major&quot; Glitch and a &quot;Minor&quot; Glitch?<br />[/quote]<br /><br />I will try to come up with some sort of solution. The next thing I&#039;m planning to do is combine the Mew Trick and Ditto Trick page to create a &quot;Trainer escape glitch&quot; page and add more information, so I&#039;ll work on forming some sort of rule for categories of glitches after that.<br /><br />Fun fact: The Trainer-Fly glitch is known in Japanese on Legendary Star Blob as the &#039;[url=http://hakuda2.web.fc2.com/wario/poke1/f1.html]Special Encounter glitch[/url]&#039; (Japanese: ã¨ãã—ã‚…ã‚¨ãƒ³ã‚«ã‚¦ãƒ³ãƒˆ). That&#039;s actually a pretty good name for it, just that the talking to trade NPCs thing messes that name up, plus you don&#039;t always get a Special encounter if the last text box wasn&#039;t the start menu and [url=http://glitchcity.info/wiki/index.php/Walking_lag_glitch]you can work the glitch[/url] so you encounter an undefeated Trainer from the place you return to, not a Special stat PokÃ©mon/Trainer.<br /><br />[quote author=hpokÃ©_coloradohugge link=topic=6941.msg195372#msg195372 date=1401134615]<br />[quote author=Torchickens link=topic=6941.msg195370#msg195370 date=1401132939]<br />If you don&#039;t have Red/Blue ones, I could use Bulbapedia as it has English Red/Blue glitch PokÃ©mon sprites, though a few are wrong<br />[/quote]<br /><br />yeah, but i could just gather all the English Red/Blue sprites aswell.<br />And Since i initially just assumed Bulbapedia had the right sprites already, I feel like checking all of them myself just to be sure that GlitchCityLaboraiories are using the sprites like they are supposed to be displayed. <br />And this time it won&#039;t take as long to do like the japanese sprites since now i just have to compare and see which of the bulbapedia sprites is correct already. =)<br />[/quote]<br /><br />Yeah, please do that. I&#039;d appreciate it. Sorry for not replying right away.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘<br />â–‘â–‘â–‘â–‘â–‘â–‘â–„â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–„â–„â–‘â–‘â–‘ â–‘â–‘â–‘â–‘â–„â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–â–‘â–‘ â–‘â–‘â–„â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–€â–€â–“â–€â–ˆâ–ˆâ–ˆâ–‘â–‘â–‘ â–‘â–„â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–“â–’â–’â–’â–’â–’â–’â–“â–“â–ˆâ–â–‘â–‘ â–‘â–Œâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–’â–’â–’â–„â–’â–’â–’â–’â–„â–â–‘â–‘ â–‘â–‘â–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–ˆâ–’â–’â–’â–€â–‘â–€â–’â–’â–€â–Œâ–‘â–‘â–‘ â–‘â–‘â–Œâ–“â–€â–€â–ˆâ–ˆâ–’â–’â–’â–’â–’â–„â–„â–’â–’â–„â–Œâ–‘â–‘â–‘ â–‘â–‘â–Œâ–’â–“â–“â–Œâ–ˆâ–’â–’â–’â–’â–’â–’â–€â–‘â–’â–€â–Œâ–‘â–‘â–‘ â–‘â–‘â–‘â–„â–’â–‘â–Œâ–ˆâ–’â–’â–’â–’â–’â–’â–’â–â–‘â–’â–Œâ–‘â–‘â–‘ â–‘â–‘â–‘â–€â–ˆâ–“â–“â–“â–’â–’â–’â–’â–’â–’â–’â–€â–€â–’â–â–‘â–‘â–‘ â–‘â–‘â–‘â–‘â–Œâ–“â–“â–“â–’â–’â–’â–’â–‘â–‘â–‘â–‘â–’â–â–‘â–‘â–‘â–‘ â–‘â–‘â–‘â–‘â–‘â–€â–„â–“â–“â–’â–’â–’â–’â–Œâ–ˆâ–ˆâ–â–‘â–‘â–‘â–‘â–‘ â–‘â–‘â–‘â–‘â–‘â–‘â–€â–„â–“â–’â–’â–’â–’â–’â–€â–€â–‘â–‘â–‘â–‘â–‘â–‘ â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–‘â–€â–„â–„â–’â–’â–“â–„â–â–‘â–‘â–‘â–‘â–‘â–‘


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I spent an hour today testing stuff out in XD: Gale of Darkness. But jeez, that game is one heck of a glitch-proof fortress.<br /><br />All of my corrupted hatched stuff (Deoxys, Jirachi, Mew, Ho-Oh and a glitchy Caterpie) would not show up at all in the trading menu. A blank space was shown in its slot instead, which could not be interacted with. <br /><br />Glitchy markings were erased when sent to XD: GoD, and my Sneasel with the name &quot;Sne[down arrow]sel&quot; was renamed &quot;Snesel&quot; when traded over.<br /><br />XD: Gale of Darkness&#039;s GameCube vs. Gameboy battle system is even more impenetrable. My Jirachi, Deoxys, etc. (even Caterpie) showed up as Bad Eggs on the battle selection screen and PokÃ©mon with glitch moves were unable to fight.<br /><br />So XD: Gale of Darkness will not allow:<br /><br />-Glitch moves to show up in battle<br />-Glitch moves to be used in GCN v GBA battles<br />-&#039;Hacked&#039; (or PokÃ©mon suspected of being hacked) to be traded<br />-PokÃ©mon with ?35 HP to remain at this health quantity<br />-Glitch markings to have any effect<br />-Bad Eggs<br />-Glitchy names<br /><br />This game is the ultimate glitcher&#039;s cockblock, my friends.<br /><br />[quote author=Wack0 link=topic=6868.msg195389#msg195389 date=1401213344]<br />Does anyone know what glitch moves with long names do in contests?<br />[/quote]<br /><br />I&#039;ve tested 5, and all of them have frozen the game. <br /><br />There is apparently some potential here (look up &#039;Cool Move&#039; to see what I mean), but it could be a while until something concrete is found.


subject: Categorizing glitches
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is my proposed new categorization system. What defines a major glitch/miscellaneous glitch/minor glitch has a subjective element to it, so I tried some new things.<br /><br />I am thinking of using these categories for the sidebar. The generation categories are inspired by how Bulbapedia separates their list of glitches by generation:<br /><br />Following on from &#039;main menu&#039;:<br /><br />*Arbitrary code execution<br />**Through 8F/ws m (Generation I)<br />**Through Trainer FC (Generation I)<br />**Through the Coin Case (Generation II)<br />**Through Decamark 097D (Generation III)<br /><br />Following on from &#039;databases&#039;:<br /><br />*Obtain PokÃ©mon (category, some examples follow)<br />*Obtain impossible Moves (category, some examples follow)<br />*Cause large scale corruption (category, some examples follow)<br /><br />*Glitches by generation<br />**Generation I<br />**Generation II<br />**Generation III<br />**Generation IV<br />*Generation V<br />*Generation VI<br />*Spin-off game glitches<br /><br />Plus we could do with our own lists of glitches (by generation).<br /><br />Any feedback would be much appreciated. Are there any other categories you feel worth adding?


subject: Re: Categorizing glitches
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  This is kind of an ideal outline for what I&#039;d like to add to the Pomeg glitch page, once I get around to it:<br /><br />[u]Major glitches:[/u]<br /><br />1) Shift/Set malfunction (its own page separate to Pomeg glitch)<br /> <br /> -Revive method<br />&nbsp; &nbsp; *oE {e Ai<br />&nbsp; &nbsp; *False Swipe<br /> -Level-up method<br />&nbsp; &nbsp; *oE A3<br />&nbsp; &nbsp; *R/S Bad Eggs<br />&nbsp; &nbsp; *&#039;Shared HP&#039; quirks<br /> -Volt/Water Absorb method<br />&nbsp; &nbsp; *Giving opponents ?35 HP<br />&nbsp; &nbsp; *Change in 4th character of opponent&#039;s name<br /> -Pseudoclones (new name of &#039;YOPs&#039; :))<br />&nbsp; &nbsp; *Gengar/Azurill Pseudoclones<br />&nbsp; &nbsp; *Draining and BoEAN variants<br /><br />2) Corruption/hidden team glitch<br /><br />Apart from the initial method (voltage&#039;s hidden team glitch), I can&#039;t contribute a lot to this one. I guess a lot of the focus on an updated wiki would be on this new glitch anyway.&nbsp; ;)<br /><br />-White Decamarks effect<br /><br />[u]Minor glitches:[/u]<br /><br />-Charm glitch<br />&nbsp; &nbsp; *Spinning glitch blocks<br />-Egg poisoning/reviving<br />-Egg training<br />&nbsp; &nbsp; *Memento bases<br />&nbsp; &nbsp; *Shedinja Egg quirk<br />-Summary overload (FR/LG)<br />-Fainting via non-healing methods<br />-Extra-maximum health swapping via Softboiled/Moomoo Milk (D/P/Pt)<br /><br />There&#039;s a bit more, but off the top of my head I haven&#039;t listed everything. I&#039;ve gotten half of the Shift/Set malfunction page down so far in a Word document.&nbsp; :)


subject: Re: Categorizing glitches
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nice one. Good luck :)<br /><br />I forgot to mention a category for the sidebar that&#039;s worth adding &#039;Duplicate and change your items&#039;.


subject: Re: Categorizing glitches
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glitched Pokemon markings also allow you to execute arbitrary code, but only one glitched markings work, which is 0xA6 which jumps to $20207C8 - a valid location!<br /><br />[size=4pt]Yes, I just copypasted the last section.[/size]<br /><br />I guess also add an &quot;Oversights&quot; category, like including the &quot;Introduction Nidorino Glitch&quot; and the &quot;Celadon Hotels/w/e PC Glitch&quot;.<br /><br />[size=1pt]Then everyone will get in an argument about whether &quot;Marowak Skip Glitch&quot; is a glitch or an oversight[/size]<br /><br />Does large scale corruption necessary mean &quot;destroying the save file (like ZZAZZ)&quot; or a glitch where you can manipulate bytes in the RAM (Like Item Underflow)?


subject: Re: English R/B/Y equivalent of Dokokashira door glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  TheZZAZZGlitch, I&#039;ve made a red link on the wiki for [url=http://glitchcity.info/wiki/index.php?title=International_%27dokokashira_door_glitch%27&amp;action=edit&amp;redlink=1]international &#039;dokokashira door glitch&#039;[/url]. May you make an article for it while I work on fixing up existing pages (I&#039;ve [url=http://glitchcity.info/wiki/index.php/Dokokashira_door_glitch]just done dokokashira door glitch[/url]) please? It&#039;s fine if you don&#039;t want to, of course.<br /><br />Also, I&#039;d appreciate it if you could fact check this, below. Thanks in advance.<br /><br />[quote]<br />==International version equivalent==<br />{{main article|International &#039;Dokokashira door glitch&#039;}}<br />If the player removes the end marker (hex:FF) for their party that is located in the relevant address for the number of PokÃ©mon +1, essentially the equivalent of the dokokashira door glitch will occur (where &#039;post-6&#039; PokÃ©mon take poison damage), with the degree of corruption depending on how many addresses it takes for the game to find an FF, with more addresses basically causing more corruption. The warping effect does not happen in the English versions, however.<br /><br />This is possible by activating the [[ZZAZZ glitch]] with working party values of one PokÃ©mon (01 xx FF), three PokÃ©mon (03 xx yy zz FF), four PokÃ©mon (04 ww xx yy zz FF) and six PokÃ©mon (06 uu vv ww xx yy zz FF). The FFs will get replaced with hex:99.<br /><br />It is also possible to pull off this glitch with Super Glitch. See this thread [link to this thread] on the forums for more information. [/quote]


subject: Re: Categorizing glitches
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6943.msg195394#msg195394 date=1401225254]<br />Glitched Pokemon markings also allow you to execute arbitrary code, but only one glitched markings work, which is 0xA6 which jumps to $20207C8 - a valid location!<br /><br />[size=4pt]Yes, I just copypasted the last section.[/size]<br />[/quote]<br /><br />Ok. Thanks.<br /><br />[quote author=luckytyphlosion link=topic=6943.msg195394#msg195394 date=1401225254]<br />I guess also add an &quot;Oversights&quot; category, like including the &quot;Introduction Nidorino Glitch&quot; and the &quot;Celadon Hotels/w/e PC Glitch&quot;.<br />[/quote]<br /><br />I don&#039;t know if that&#039;s a good idea. Many glitches in general (I don&#039;t know if sub-glitches would be oversights, &quot;unintentional&quot; and &quot;failure&quot; being the operative words) can be considered oversights. From define:oversight on Google, an oversight is &quot;an unintentional failure to notice or do something.&quot; I don&#039;t know the source though. A good source would ask a large scale of people what their opinion of an &#039;oversight&#039; is.<br /><br />For example, Game Freak probably didn&#039;t expect you to be able to open the PokÃ©mon menu in another Trainer&#039;s vision and fly away, or get a wild encounter in the vision of the Bug Catcher from Viridian Forest&#039;s vision and lose to the wild PokÃ©mon.<br /><br />[quote author=luckytyphlosion link=topic=6943.msg195394#msg195394 date=1401225254]<br />Does large scale corruption necessary mean &quot;destroying the save file (like ZZAZZ)&quot; or a glitch where you can manipulate bytes in the RAM (Like Item Underflow)?<br />[/quote]<br /><br />I guess it could mean both (but I was thinking about the ZZAZZ glitch writing many 99s without you having to do the work yourself), but now that you point this out, I&#039;m beginning to doubt whether &#039;large scale corruption&#039; is a good category. Maybe it could be changed to &quot;(Potential) large scale corruption&quot; but this sounds awfully specific.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  So I transferred my Mewtwo into Gen IV and the location stated it was from <br />---------- instead of Hoenn.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6868.msg195397#msg195397 date=1401240555]<br />So I transferred my Mewtwo into Gen IV and the location stated it was from <br />---------- instead of Hoenn.<br />[/quote]<br /><br />I&#039;ve found the same thing.&nbsp; :)<br /><br />I can&#039;t test what happens to it in Gen V at the moment, though.


subject: Is the Coin Case arbritrary code execution thread locked?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Is the Coin Case arbritrary code execution thread on PokÃ©mon Glitch Discussion locked? For me, it has a padlock next to it on the PokÃ©mon Glitch Discussion board, but when I go on the thread the site suggests it isn&#039;t locked, because the page has a &#039;lock topic&#039; option.


subject: Re: Is the Coin Case arbritrary code execution thread locked?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nope, don&#039;t see it here. Though I do recall this happened to me and someone else with the Omega Ruby/Alpha Sapphire announcement thread.


subject: Re: Is the Coin Case arbritrary code execution thread locked?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t see it as that way, but it is entirely possible it was appearing that way.&nbsp; As was mentioned before, the Î©RÎ±S thread also appeared to be locked when it wasn&#039;t.&nbsp; It also was stickied, so that may relate.&nbsp; 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195390#msg195390 date=1401216402]<br />I spent an hour today testing stuff out in XD: Gale of Darkness. But jeez, that game is one heck of a glitch-proof fortress.<br /><br />All of my corrupted hatched stuff (Deoxys, Jirachi, Mew, Ho-Oh and a glitchy Caterpie) would not show up at all in the trading menu. A blank space was shown in its slot instead, which could not be interacted with. <br /><br />Glitchy markings were erased when sent to XD: GoD, and my Sneasel with the name &quot;Sne[down arrow]sel&quot; was renamed &quot;Snesel&quot; when traded over.<br /><br />XD: Gale of Darkness&#039;s GameCube vs. Gameboy battle system is even more impenetrable. My Jirachi, Deoxys, etc. (even Caterpie) showed up as Bad Eggs on the battle selection screen and PokÃ©mon with glitch moves were unable to fight.<br /><br />So XD: Gale of Darkness will not allow:<br /><br />-Glitch moves to show up in battle<br />-Glitch moves to be used in GCN v GBA battles<br />-&#039;Hacked&#039; (or PokÃ©mon suspected of being hacked) to be traded<br />-PokÃ©mon with ?35 HP to remain at this health quantity<br />-Glitch markings to have any effect<br />-Bad Eggs<br />-Glitchy names<br /><br />This game is the ultimate glitcher&#039;s cockblock, my friends.<br />[/quote]<br /><br />Yeah, Colosseum and XD both have very very VERY strict error checking. I found that out earlier playing with AR codes in Dolphin. The only thing I found was hacking party PokÃ©mon 1 to the front yielding a blank slot enables you to get to a weird blank summary screen (weirder in Colosseum in my opinion).


subject: Re: English R/B/Y equivalent of Dokokashira door glitch
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have just created the article you mentioned.<br />Also, the article section you presented in the previous post is 100% accurate.


subject: Re: Is the Coin Case arbritrary code execution thread locked?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Problem solved:<br /><br />http://forums.glitchcity.info/Themes/GCL3/images/topic/my_hot_post_sticky.gif<br /><br />It&#039;s an icon that has the wrong image on it (the lock icon instead of the red sticky dot).&nbsp; We just need to make a replacement image.


subject: Re: English R/B/Y equivalent of Dokokashira door glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6661.msg195409#msg195409 date=1401291072]<br />I have just created the article you mentioned.<br />Also, the article section you presented in the previous post is 100% accurate.<br />[/quote]<br /><br />Thanks a bunch! :D


subject: Re: Updating the wiki and its future
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Outside of updating the Wiki, I have a question regarding the &#039;Interactive Tools&#039; section on the sidebar. None of them seem to be working anymore.<br />I know HTML/JavaScript on a fairly decent level, and I could recreate these tools, as well as create some new ones. Should I do it, would it be of any use to someone?


subject: Re: Project &quot;Palette Town&quot;
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [s]I think the logo should not be changed.&nbsp; The background is grayscale, and both of them look fine, because the entire site is primarily grayscale.&nbsp; So changing it would possibly make it look out of place.[/s]<br /><br />Mockup below looks fairly nice, so this is potentialy ignorable.&nbsp; 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I found this on Bulbapedia&#039;s Decamarks page yesterday:<br /><br />http://bulbapedia.bulbagarden.net/wiki/Ten_question_marks<br /><br />[quote author=Bulbapedia]?????????? may hold an item. The item will be called ???????? (eight marks), with a description in the Bag of ????? (five marks). The item can only make a PokÃ©mon that is holding it become glitched if migrated to PokÃ©mon Diamond or Pearl.[/quote]<br /><br />Unless there&#039;s a specific way of doing this, Octomarks just seems to disappear when sent to Gen IV. Maybe only specific Octomarks can produce this sort of effect? <br /><br />In any case, this quote to me is somewhat suspect. I wonder what it means when it says the PokÃ©mon holding it can &quot;become glitched&quot;. Glitch markings also seem to be out of the question in Gen IV as far as I can see.


subject: Re: Project &quot;Palette Town&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=pokechu22 link=topic=6373.msg195413#msg195413 date=1401310740]<br />I think the logo should not be changed.&nbsp; The background is grayscale, and both of them look fine, because the entire site is primarily grayscale.&nbsp; So changing it would possibly make it look out of place.<br />[/quote]<br /><br />OK. Here&#039;s a mockup. I didn&#039;t scale it to the exact size or put it in the blue border, though:<br /><br />[img]http://i.minus.com/jbmtjpBgTFTDWc.png[/img]


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.siliconera.com/2014/05/29/nintendo-file-delta-emerald-trademark-japan-yep-sounds-like-pokemon/] Nintendo filed a trademark for Delta Emerald.[/url] It might not happen, but it&#039;s still news.


subject: Re: Is the Coin Case arbritrary code execution thread locked?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Aha, thanks Phoenix.<br /><br />That would explain why it&#039;s happening to me but not Zowayix or pokechu22 because they didn&#039;t post there.


subject: List of unused PokÃ©mon game trademarks
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I felt like making a list like this out of interest. There are some interesting names. You can make searches for some trademarks [url=http://www1.ipdl.inpit.go.jp/syutsugan/TM_SEARCH_A.cgi]here[/url].<br /><br />PokÃ©mon names that are the same as existing games but written with different characters will not be listed.<br /><br />(?): [url=http://www.siliconera.com/2014/05/29/nintendo-file-delta-emerald-trademark-japan-yep-sounds-like-pokemon/]Delta Emerald[/url]<br />2002-63587&nbsp; ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ï¼¼ãƒˆãƒ‘ãƒ¼ã‚º [PokÃ©mon Topaz]<br />2002-63591&nbsp; ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ï¼¼ãƒ›ãƒ¯ã‚¤ãƒˆã‚´ãƒ¼ãƒ«ãƒ‰ [PokÃ©mon White Gold]<br />2002-63588&nbsp; ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ï¼¼ãƒˆãƒ«ãƒžãƒªãƒ³ [PokÃ©mon Tourmaline]<br />2002-63590 ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ï¼¼ãƒ ãƒ¼ãƒ³ã‚¹ãƒˆãƒ¼ãƒ³ [PokÃ©mon Moonstone]<br /><br /><br />2008-93270 ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼èŒ¶ [Pokemon Brown]<br />2008-93272 ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ç° [Pokemon Gray]<br />2008-93273 ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼æœ± [Pokemon Scarlet]<br />2008-93274 ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ç´« [Pokemon Purple]<br />2008-93275 ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ç´… [Pokemon Crimson]<br />2008-93276 ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ç·‹ [Pokemon Scarlet]<br /><br />I haven&#039;t confirmed these, but apparently they were registered:<br /><br />(?): PokÃ©mon Aqua Blue<br />(?): PokÃ©mon Amethyst<br /><br />Any more?


subject: Music Fade out during battles
poster_name: Missingno255
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missingno255
icon: xx
body:
  I don&#039;t believe there was a discussion on this AFAIK.<br /><br />In Generation 1, would anyone happen to know the reason why the music fades out in battle or overworld after doing certain glitches? It happens from the effects of TMTRAINER and when you or opposing opponent (Wild or Trainer) have no pokemon in battle or from the glitch mart in the over world. I did some research using theZZAZZglitch&#039;s Pokemon Yellow Debug ROM (Experimenting with this on real hardware (GBA) using Everdrive GB) and found that changing the byte at 0xCFC6 (the start of the battle data) to a non zero value, the music fades out (sound effect at the end of the fade out is different for each hex value). Two other bytes at 0xCFC7 and CFC8 seem to decrement when the music is fading, although CFC6 remains at 00 when done through the &quot;No Pokemon&quot; glitch. I can&#039;t seem to figure out for the life of me why this happens XD. Also this post may need to be moved into the Pokemon Red/Blue glitch discussion thread. if it&#039;s warranted.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6921.msg195417#msg195417 date=1401394999]<br />[url=http://www.siliconera.com/2014/05/29/nintendo-file-delta-emerald-trademark-japan-yep-sounds-like-pokemon/] Nintendo filed a trademark for Delta Emerald.[/url] It might not happen, but it&#039;s still news.<br />[/quote]<br /><br />Trademark applications don&#039;t actually imply the applicant is going to make anything, it&#039;s just a necessary measure so that no other random company makes something called &#039;Delta Emerald&#039;.


subject: Re: Music Fade out during battles
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [quote author=Missingno255 link=topic=6947.msg195422#msg195422 date=1401401948]<br />I don&#039;t believe there was a discussion on this AFAIK.<br /><br />In Generation 1, would anyone happen to know the reason why the music fades out in battle or overworld after doing certain glitches? It happens from the effects of TMTRAINER and when you or opposing opponent (Wild or Trainer) have no pokemon in battle or from the glitch mart in the over world. I did some research using theZZAZZglitch&#039;s Pokemon Yellow Debug ROM (Experimenting with this on real hardware (GBA) using Everdrive GB) and found that changing the byte at 0xCFC6 (the start of the battle data) to a non zero value, the music fades out (sound effect at the end of the fade out is different for each hex value). Two other bytes at 0xCFC7 and CFC8 seem to decrement when the music is fading, although CFC6 remains at 00 when done through the &quot;No Pokemon&quot; glitch. I can&#039;t seem to figure out for the life of me why this happens XD. Also this post may need to be moved into the Pokemon Red/Blue glitch discussion thread. if it&#039;s warranted.<br />[/quote]<br /><br />I did some quick stuff.&nbsp; This byte is set changed to change music; monitor it when entering/exiting oak&#039;s lab.&nbsp; It must be bank dependent, but on the over world, it seems to switch music.&nbsp; But it clears the previous channels.&nbsp; So if it plays a sound effect, too bad, no more music.&nbsp; Try setting it to [tt]EA[/tt] while in a battle.&nbsp; <br /><br />I think I might upload a video of me messing around with this for 20 minutes, even though it would be kind of random.&nbsp; <br /><br />EDIT: Video uploading [url=http://youtu.be/XgDmEHxClNc]here[/url].


subject: Re: Music Fade out during battles
poster_name: Missingno255
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, that video explains alot. So CFC6 is a pointer to all the SFXes and music depending on what sound bank is loaded. CFC7 and CFC8 are volume controls, possibly. Now I know why that buzzing tone plays when Super Glitch does it&#039;s PokePC variant when it asks to switch pokemon and where all the glitch sounds come from (E.G. when Missingno.&#039;s pokedex is displayed). So when you enter battle with no pokemon or opponent has no pokemon, it basically is trying to play invalid music? Doesn&#039;t make sense, but that&#039;s what I&#039;m getting from this lol.&nbsp; :o


subject: Re: Project &quot;Palette Town&quot;
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6373.msg195416#msg195416 date=1401384261]<br />[quote author=pokechu22 link=topic=6373.msg195413#msg195413 date=1401310740]<br />I think the logo should not be changed.&nbsp; The background is grayscale, and both of them look fine, because the entire site is primarily grayscale.&nbsp; So changing it would possibly make it look out of place.<br />[/quote]<br /><br />OK. Here&#039;s a mockup. I didn&#039;t scale it to the exact size or put it in the blue border, though:<br /><br />[img]http://i.minus.com/jbmtjpBgTFTDWc.png[/img]<br />[/quote]<br /><br />That actualy looks like it works well color-wise.&nbsp; I guess it is partly because SGB colors are less vibrant than that of the GBC.&nbsp; For whatever reason when I pictured it in my head, it seemed like it would be too bright.&nbsp; 


subject: Re: Music Fade out during battles
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missingno255 link=topic=6947.msg195425#msg195425 date=1401415231]<br />CFC7 and CFC8 are volume controls, possibly. <br />[/quote]<br /><br />From what they were doing, I have a better guess, though it still might be wrong: $CFC7 says how long it should take to fade (confirmable by changing it), and $CFC8 counts down rapidly while it is going.&nbsp; $CFC8 seems to end on the value of $CFC7, which is interesting.<br /><br />I haven&#039;t checked what actualy happens because I can&#039;t read assembly.&nbsp; But it seems likely that it does something like this:<br /><br />[code]<br />//Would set the music to whatever id corosponds to.&nbsp; ID seems to be capable of two or more channels, and sound effects.&nbsp; So it may vary.<br />void set_music(UBYTE id); //Exrenal function declaration.<br /><br />extern UBYTE soundVolume; //Where ever this is, but it is what gets set.<br /><br />UBYTE newSound; //$CFC6<br />UBYTE soundDelay; //$CFC7<br />UBYTE soundCountdown; //$CFC8<br /><br />//Would be called automaticaly without checking what to change it to.<br />void processSoundChange() {<br />&nbsp; &nbsp; if (newSound != 0) {<br />&nbsp; &nbsp; &nbsp; &nbsp; if (soundVolume != 0) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (soundCountdown != soundDelay) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; soundCountdown ++; //Don&#039;t remember if it is being added to or subtracted, but either way might make sense...<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; soundVolume --;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; soundCountdown = 0;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; } else {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; soundVolume = 10; //Or whatever the default full thing is.<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_music(newSound);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newSound = 0;<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; }<br />}<br />[/code]<br /><br />I still haven&#039;t figured out what $CFC9 is, but it matches $CFC6 in many cases.&nbsp; I&#039;m also not sure if any of the above is correct.


subject: Re: Music Fade out during battles
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In TMTRAINER effect and ZZAZZ glitch (string buffer overflow), the reason that music fades out is that it&#039;s switched to a Pokemon cry. You can hear the cry just after the music stops.<br /><br />I still wonder where the infinite loop music from several glitch dex entries comes from. When viewing the memory viewer during those loops, it seems that channel isn&#039;t playing background music (the corresponding value is constant), so it could be a sound effect...


subject: Re: Music Fade out during battles
poster_name: Missingno255
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missingno255
icon: xx
body:
  [quote author=camper link=topic=6947.msg195428#msg195428 date=1401432543]<br />In TMTRAINER effect and ZZAZZ glitch (string buffer overflow), the reason that music fades out is that it&#039;s switched to a Pokemon cry. You can hear the cry just after the music stops.<br /><br />I still wonder where the infinite loop music from several glitch dex entries comes from. When viewing the memory viewer during those loops, it seems that channel isn&#039;t playing background music (the corresponding value is constant), so it could be a sound effect...<br />[/quote]Yeah I just found that out with TMTRAINER and &quot;No Pokemon&quot; glitch. :D It appears that the RAM from somewhere else is getting corrupted and it&#039;s reaching that offset.<br /><br />You guess is as good as mine where the infinite loop glitch comes from. :P


subject: Re: Music Fade out during battles
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6947.msg195428#msg195428 date=1401432543]<br />In TMTRAINER effect and ZZAZZ glitch (string buffer overflow), the reason that music fades out is that it&#039;s switched to a Pokemon cry. You can hear the cry just after the music stops.<br /><br />I still wonder where the infinite loop music from several glitch dex entries comes from. When viewing the memory viewer during those loops, it seems that channel isn&#039;t playing background music (the corresponding value is constant), so it could be a sound effect...<br />[/quote]<br /><br />It&#039;s my guess that it is a sound effect.&nbsp; $CFC6 seems to be able to switch to both sound effects and music while clearly being intended for music only.&nbsp; The IDs used in it correspond to both.<br /><br />And text boxes are able to play sound effects - Look at the pewter city jigglypuff.&nbsp; So it probably is doing a similar thing, just not using a fade.&nbsp; 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Lum
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In the Japanese version, why are there zero wild Pokemon encounters on the eastern Cinnabar Island coast?<br />I know our page on the Old Man Trick hasn&#039;t covered that yet.


subject: Re: Music Fade out during battles
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Playing sound effects as background music is different from playing sound effects as... well, sound effects.<br /><br />Sound effect channels just block the corresponding music channel during its play, and there&#039;s no fadeout.


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6941.msg195412#msg195412 date=1401293712]<br />Outside of updating the Wiki, I have a question regarding the &#039;Interactive Tools&#039; section on the sidebar. None of them seem to be working anymore.<br />I know HTML/JavaScript on a fairly decent level, and I could recreate these tools, as well as create some new ones. Should I do it, would it be of any use to someone?<br />[/quote]<br /><br />That would be useful, but I suggest maybe you should email Abwayax for permission first, in case he still has the code and just hasn&#039;t re-implemented the old tools on to the site.<br /><br />I have no problem with you making new tools. Go for it, if you like and I will put them on the sidebar.<br /><br />Newest update: [url=http://glitchcity.info/wiki/index.php/Coin_Case_glitches]Coin Case glitches[/url].


subject: Re: Twitch Plays Pokemon!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  A graphical glitch was found in Blackthorn City&#039;s gym while doing things like opening the PokÃ©gear and closing it, but how do you cause it? And does it happen on a real console?<br /><br /><br />[img]http://i.minus.com/jbaIbHLpc18FTi.png[/img]


subject: Re: Twitch Plays Pokemon!
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That happens all the time on emulator actually, it&#039;s usually fixed by reloading the graphics. Sometimes it&#039;s a bit more serious and the game would lock upon leaving the building or something. I heard it&#039;s a side effect of the AP-remover (or not being fully removed) but I&#039;ve never confirmed anything.


subject: Re: Twitch Plays Pokemon!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6824.msg195437#msg195437 date=1401472272]<br />That happens all the time on emulator actually, it&#039;s usually fixed by reloading the graphics. Sometimes it&#039;s a bit more serious and the game would lock upon leaving the building or something. I heard it&#039;s a side effect of the AP-remover (or not being fully removed) but I&#039;ve never confirmed anything.<br />[/quote]<br /><br />Oh, OK. Thanks.


subject: Who's got Pokerus?
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I just got Pokerus for the second time in my pokemon playing career. This time was in a replay of emerald, before I even got to the first gym!<br /><br />I just wanted to check out who else got Pokerus, where they got it from, and in what game. So, just share your stories involving this rare virus!


subject: Re: Who's got Pokerus?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got pokerus in black (emulated). If nintendo didn&#039;t shut down the wifi services for that game, i could have traded it to you for a pidgey or something. 


subject: Re: Who's got Pokerus?
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The only game I got Pokerus in was in Emerald...but that was from the corruption from the Hidden Team/access Pokemon beyond the sixth slot glitch. I haven&#039;t gotten Pokerus the normal way yet.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hours passed. Freddy and Dunsparce were down for the count; Dunsparce was slain, but Freddy was out like a light. Eventually, he emerged from unconsciousness. He looked around, glowing with pride and relief when he remembered Gliscor&#039;s demise.<br /><br />All that went away when he saw his fallen friend.<br /><br />&quot;Dunsparce...?&quot; Freddy asked, fearing the worst. &quot;D-Dunsparce?&quot;<br /><br />He rushed over to his comrade. Dunsparce&#039;s death crashed into him like a train made of exploding cement bricks. Tears welled up and streamed down his face onto the roof as the sauropod mourned his friend&#039;s death.<br /><br />The flapping of Lugia&#039;s wings filled the air as the white dragon rose up from below. The slash on his neck, although still there, was starting to heal.<br /><br />&quot;FREDDY?&quot; Lugia asked. &quot;WHAT HAPPENED?&quot;<br /><br />Meganium told Lugia about the remnants of the battle and what happened to Dunsparce, breaking down in tears as he told the tale.<br /><br />&quot;I SEE... GLISCOR WAS TRULY A MONSTER. HIS DEATH WILL AT LAST BRING PEACE TO THE BOX OF IMAGINATION.&quot;<br /><br />&quot;Great...&quot; Freddy huffed, experiencing a mix of pride and pain.<br /><br />Lugia closed his eyes. &quot;TO SHOW MY APPRECIATION FOR YOUR HARD WORK, I WILL GRANT YOU ONE WISH. WHAT IS IT, FREDDY?&quot;<br /><br />Freddy replied, &quot;I... I wish Dunsparce was back!&quot;<br /><br />http://www.youtube.com/watch?v=BT7fjfExtb8<br /><br />The dragon nodded, acknowledging how silly it was to ask what Freddy&#039;s wish would be. Lugia rose up under the sun, his wings spread wide. The light of the sun shone off Lugia&#039;s wide wings, raining down onto the roof as magnificent, shimmering, holy rays. Lugia adjusted his wings so that the sun&#039;s rays would land on Dunsparce, and soon the little snake was engulfed in light.<br /><br />Staring down, Lugia&#039;s eyes glowed a distinct yellow, and, as he raised his head, so did the case of light. When the engulfed Dunsparce was at eye level with Lugia, a blizzard of white specs detached themselves from the dragon&#039;s wings and surrounded the case, closing in like a vortex. Faster and faster they spun, until both the specs and the light vanished into nothingness.<br /><br />There, in the air, was Dunsparce, looking dapper as ever. Flop! He landed on the roof belly-first.<br /><br />&quot;What... What happened?&quot; asked Dunsparce.<br /><br />&quot;He&#039;s back!&quot; Freddy exclaimed while bursting at the seams with happiness. &quot;DUNSPARCE! YOU&#039;RE ALIIIIIVE!&quot;<br /><br />&quot;Freddy? LUGIA?! I&#039;m... alive! I&#039;M ALIIIIIIIIIIIIIIIIIVE!&quot; The heroes hugged each other and ran around the roof of Gliscor&#039;s tower in delight and joy. Lugia descended onto the roof, watching them as they celebrated.<br /><br />&quot;FREDDY! DUNSPARCE!&quot; Lugia began, &quot;BECAUSE OF YOUR BRAVE AND TIRELESS EFFORTS, PEACE HAS RETURNED TO THE BOX OF IMAGINATION. EVEN A LEGENDARY POKÃ©MON SUCH AS MYSELF COULD NEVER TAP INTO THE POWER OF MY SUPER FORM! I OWE YOU TWO MY DEEPEST THANKS FOR YOUR WORK IN DEFEATING GLISCOR. HAD IT NOT BEEN FOR YOU, THIS WORLD COULD HAVE FALLEN TO HIM.&quot;<br /><br />&quot;Thank you, Lugia! It means a lot!&quot; Dunsparce replied.<br /><br />â€œYOU ARE WELCOME, DUNSPARCE. WHAT WILL YOU TWO DO NOW? DO YOU WISH TO STAY IN THE BOX OF IMAGINATION, OR DO YOU DESIRE TO RETURN TO YOUR WORLD?â€<br /><br />Our heroes thought about their answer for a few minutes. There were many ups and downs to the question, such as: they could stay in the Box to protect it, but if trouble goes down in their world, they would not be there to stop it. They made a few friends in the Box, but they also had many friends outside of it. It was a tough decision.<br /><br />â€œLugia? Weâ€™ve made our decision. We wish to return to our world,â€ Freddy said.<br /><br />The white dragon nodded and smiled. â€œAS YOU WISH. HOP ON MY BACK, AND I WILL RETURN YOU TO THE ENTRANCE FROM WHICH YOU CAME.â€<br /><br />He turned around and lowered himself, and our heroes climbed onto Lugiaâ€™s back. Lugia flapped his wings, taking to the sky, and departed from the golden tower. <br /><br />The sights looked magnificent from the sky. Lugia frisked through the clouds, soaring across the big blue yonder with the majestic grace of a swan, making the sky his own.&nbsp; His soothing roar filled the air, resonating throughout the entire Box. Looking down, Freddy and Dunsparce watched as the cities and sights of the Box drifted past them; this would likely be the last time theyâ€™d see anything within the Box of Imagination again. The laughter of children playing caught their ears; it was such a wonderful sound. Even the air felt fresher! Nobody was really sure what Gliscorâ€™s defeat really [i]did[/i], but the world felt so new, so rejuvenated from our heroesâ€™ victory. <br /><br />â€œWow!â€ our heroes awed in unison.<br /><br />â€œWE HAVE YOU TWO TO THANK,â€ Lugia added.<br /><br />â€œI always thought being a superhero would be awesome as a kid, but to actually [i]be[/i] one? Whoâ€™d a thunk it?â€ Freddy uttered.<br /><br />â€œHaha! Exactly!â€ Dunsparce replied. Even Lugia chuckled!<br /><br />After a while, the dragon had arrived at a very familiar place: the entrance zone. It was the same place where Freddy and Dunsparce arrived when they first hopped into the box. They met Wailord there! He was still swimming in the lake Freddy gave him, too. Freddy and Dunsparce hopped off Lugiaâ€™s back, approached the door to their world, but stopped.<br /><br />â€œHmmmâ€¦â€ Dunsparce sighed.<br /><br />â€œWhatâ€™s up?â€ Freddy asked.<br /><br />Dunsparce explained, â€œWellâ€¦ Does it really have to end here? I mean, weâ€™ve made so many memories in the Box of Imagination. My possession, the devouring of Empoleon, and even nearly being decimated by Lugiaâ€™s Hyper Beam are all things Iâ€™ll look back on when Iâ€™m older. Isnâ€™t there a way we could, I donâ€™t know, maybe come back here one day?â€<br /><br />Lugia replied, â€œWELL, I DO NOT KNOW WHY THE BOX OF IMAGINATION IS JUST SITTING IN THE MIDDLE OF A ROAD. THE BOX CAN BE MOVED. FREDDY AND DUNSPARCE, FOR SAVING THE WORLD, I WILL ALLOW YOU TWO TO COME BACK HERE ANY TIME. JUST MAKE SURE THAT THE BOX IS HIDDEN IN A PLACE WHERE NOBODY OTHER THAN YOU TWO WILL KNOW ABOUT IT.â€<br /><br />Our heroes nodded. â€œYouâ€™ve got a deal, Lugia!â€<br /><br />â€œGOODBYE, HEROES. I WISH YOU LUCK ON YOUR FUTURE ENDEAVORS!â€<br /><br />Freddy pushed the door open, returning to the real world.&nbsp; They were abruptly jettisoned from the box and onto the road, the exact same place where they first saw the Box. Our heroes tucked it into Hammerspace and ventured down the road, back to Freddyâ€™s house.<br /><br />â€œWell, that was quite an adventure!â€ Dunsparce exclaimed.<br /><br />â€œYeah! And to think, we saved the world! Well, Lugiaâ€™s world, but still!â€<br /><br />The two reminisced on the way to Freddyâ€™s place, and celebrated by drinking hot chocolate and watching a marathon of the [i]Tyranitar[/i] film series. First was [i]Tyranitar[/i], then came [i]Tyranitar Raids Again[/i], and after that was [i]Tyranitar vs. Hydreigon[/i]. They were up till 5am before the slew of films had ended!<br /><br />In the Box of Imagination, a statue of the two heroes was erected in their honor, overseen by Lugia and Wailord. The giant stone monument stands in the entrance of the Box of Imagination, with a commemorative plaque, stating:<br /><br />â€œFOR THEIR FEARLESS EFFORTS TO DEFEAT GRANDMASTER GLISCOR, THIS STATUE IS DEDICATED TO FREDDY â€˜ABBADONâ€™ MCSTICKLETON AND DUNSPARCE.â€<br /><br />Over time, all traces of the heroes except the monument faded away from the Box of Imagination; a slight echo of their names was all that remained.<br /><br />[center][u]The End[/u][/center]<br /><br />[b][u]Credits and Acknowledgments[/u][/b]<br /><br />[b]Cast:[/b]<br />Freddy â€˜Abbaddonâ€™ McStickleton<br />Dunsparce<br />Wailord<br />Gyarados<br />Empoleon<br />Grandmaster Gliscor<br />Lugia<br />Lugia Jr.<br />Gligar<br />King Gligar<br />Girugamesh Guy<br />Kim Jong Il<br />Super Saiyan Hank Hill<br /><br />[b]Written By:[/b]<br />Bert<br />Blahpy<br />Camper<br />Fivex<br />Photon-Phoenix<br />Tachi<br />Zowayix<br /><br />[b]Drawn and Assembled By:[/b]<br />Bert<br /><br />[b]Sprites Stolen From:[/b]<br />[url=http://pokemondb.net/sprites/]PokÃ©monDB.net[/url]<br /><br />[b]Where I Have Hidden the Bodies: [/b]<br />Under a big maple tree in Louisiana.<br /><br />[b]Special Thanks To:[/b]<br />Blahpy<br />Camper<br />Fivex<br />Photon-Phoenix<br />Tachi<br />Zowayix<br /><br />Thank you all so much for participating!<br />


subject: Re: Who's got Pokerus?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The first time I got PokÃ©rus was on Ruby Version. I wasn&#039;t paying attention, so all I see on the screen is this massive wall of text explaining what it was.<br /><br />My Charizard on Crystal Version got it some time ago. It didn&#039;t make grinding in Victory Road any easier, unfortunately.


subject: Re: Updating the wiki and its future
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  I know that there are a few other things that probably would be worth having tools for - A GameShark code generator and a GameGenie code generator.&nbsp; <br /><br />For reference, I guess, I will add info on GameShark codes in this post, and you can read the specifics of GameGenie codes on [url=http://www.devrs.com/gb/files/gg.html]this page[/url].<br /><br />GameShark format: [color=#BB4444]BB[/color][color=#44BB44]VV[/color][color=#4488BB]YY[/color][color=#4444BB]XX[/color], where [color=#BB4444]BB[/color] is the bank, usually 01 (I don&#039;t know the details of this), [color=#44BB44]VV[/color] is the value, and [color=#4444BB]XX[/color][color=#4488BB]YY[/color] (note the order swap) is the address.&nbsp; <br /><br />[hr]<br />[hr]<br />[hr]<br /><br />EDIT: I just noticed something else: The sections for mew glitch and ditto trick aren&#039;t actually linked to the subsection.&nbsp; The links should go to [url=http://glitchcity.info/wiki/index.php/Trainer_escape_glitch#Mew_Trick]here[/url] and [url=http://glitchcity.info/wiki/index.php/Trainer_escape_glitch#Ditto_Trick]here[/url].


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  lmao i forgot that I got kim jung un and that girugamesh kid in there.<br /><br /><br />Nice story Bert.


subject: Re: Underappreciated PokÃ©mon
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  After returning fom vacation, i am back!<br />Garbodor.<br />Honestly,this chain gets so much hate.<br />Dont be mean.<br />Pretty irratating to face,plus toxic spikes always suit well.<br />


subject: Possible glitch explotation?!?
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok, so we all know about the wonder trade move glitch. If a pokemon only has 1 move when it is traded ,and it learns a new one, will we have created a pokemon with no moves? Will be hard to test,but fun to discuss.<br />


subject: Re: Possible glitch explotation?!?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  That glitch has been fixed since 1.2, and you can&#039;t go online without the last patches, so the glitch is pretty much gone.<br /><br />EDIT: and afaik the Bulbapedia explanation was wrong: they didn&#039;t delete the moves, instead, their moves just wouldn&#039;t change at all.


subject: Re: Who's got Pokerus?
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got it once in Emerald through Action Replay mishaps -- I never obtained it legitimately.<br /><br />Spread that to Pearl and eventually to Black.


subject: Re: Who's got Pokerus?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  I first got by spawning cheated shiny full-255 pokÃ©s in my Emerald. :/<br /><br />The first &quot;legit&quot; one was a Gastly I got via Wonder Trade in Y, but that&#039;s not really mine.


subject: Re: Underappreciated PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t remember the last time I heard someone mention Walrein. It&#039;s got that moustache of power, an afro, and those large fangs to crush and devour your hopes and dreams with.<br /><br />It doesn&#039;t help that it&#039;s used by the most forgettable Elite 4 member, Glacia. And that Sealeo is very underwhelming in the attack department, but its bulk more than makes up for that.


subject: Re: Who's got Pokerus?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve gotten it [legitimately] a couple of times IIRC, one that I do remember was when I was playing Emerald and I got it more or less at the start of the game. Fo&#039; reals. That might have actually been the same run where I found a Pikachu with Light Ball on the first try.


subject: Re: Weird Poke-youtuber observation
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6950.msg195454#msg195454 date=1401497988]<br />Ok, this is for everybody who is a fan of Missingnoxpert.<br />[/quote]<br />lol who the fuck is that?<br /><br />


subject: Re: Who's got Pokerus?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://mega.co.nz/#!V08SSSja!7ExqEBpF_xDjdErY6Kl8nXO4-AEvpbI-q6sFEQ3Ah8s]The TPP Platinum save file has one.[/url] Look for the Togepi in the PC.


subject: Re: Weird Poke-youtuber observation
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6950.msg195454#msg195454 date=1401497988]<br />Ok, this is for everybody who is a fan of Missingnoxpert.<br />[/quote]<br /><br />im a great fan of him, I started watching his videos with his shiny-hunting before he uploaded let&#039;s glitch pokÃ©mon yellow =)


subject: Re: Who's got Pokerus?
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6948.msg195457#msg195457 date=1401503975]<br />I&#039;ve gotten it [legitimately] a couple of times IIRC, one that I do remember was when I was playing Emerald and I got it more or less at the start of the game. Fo&#039; reals. That might have actually been the same run where I found a Pikachu with Light Ball on the first try.<br />[/quote]<br /><br />Hey, that sounds a lot like mine. I got it some time in Petalburg woods, before I even got to the first gym city. I was very confused because I knew the rarity of that was astronomical, as it is rarer than shiny pokemon IIRC, and to get it that early was a pleasant surprise. I&#039;m &quot;keeping it fresh&quot; by storing it on an Abra in my PC, which I caught specifically for that purpose (even named it &quot;Pokerus&quot;), as I know I&#039;ll never train an Abra accidentally.


subject: Re: Weird Poke-youtuber observation
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6950.msg195454#msg195454 date=1401497988]<br />Ok, this is for everybody who is a fan of Missingnoxpert.<br />[/quote]<br /><br />But what is? Don&#039;t leave us hanging like that. There&#039;s a limit to how much susp- OH NO<br />THEY GOT HER<br />THEY KILLED POKEGLITCHFANATIC RIGHT THERE AS SHE WAS TYPING HER POST AND yeah I dunno.


subject: Re: Who's got Pokerus?
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Got it once in Sapphire, once in Pearl and once on the first week of playing Y.<br /><br />And of course, corruption experimentation has left PokÃ©rus on most of my stuff in Emerald. Speaking of which, Emerald&#039;s internal battery has died - will PokÃ©rus ever wear off?


subject: Re: Who's got Pokerus?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve only ever had it on emulator of gold version, kind of like how I always find shinies while derping around on an emulator but never in the actual games


subject: Re: Updating the wiki and its future
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Made some changes to [url=http://glitchcity.info/wiki/index.php/Trainer_escape_glitch]Trainer escape glitch[/url] page.<br /><br />Also, removing Snorlax doesn&#039;t require Fly or access to Lavender Town. There&#039;s a long range trainer on Route 6 and Teleport can be used.


subject: Re: Weird Poke-youtuber observation
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Im not dead dont worry.<br />Ok, so there is a youtuber by the name of Test Name.<br />He hasn&#039;t posted in over a year, but i believe he is a young MissingnoXpert.<br />Check out his channel.<br />Here it is:<br />http://www.youtube.com/user/OMGNoNamesAvailLOL/featured<br />Ok. Reasons i think my theory is right:<br /><br />He does pokemon glitching videos,just like Xpert<br />A channel that he recommends is MissingnoXpert<br />In one of his videos,when he enters the tweaking abyss, he says<br />&quot;No cheating device.&quot;&nbsp; Just like Xpert....<br />And the final reason is that not a lot of glitch youtubers do commentary, and both channels do.<br />If anybody has a youtube account, could they ask him for me? It would be cool.<br /><br />


subject: Pokemon plushes
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Who doesn&#039;t love fluffy, huggable pokemon?<br />Not a lot of people. <br />This is a thread to talk about stuffed pokemon and share pictures. Yay! 


subject: Re: Pokemon plushes
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I have two drawers full of the things. Off the top of my head:<br /><br />Hydreigon (he sits on top of a TV)<br />Entei<br />Raikou<br />Suicune<br />Charizard<br />Onix<br />Eevee<br />Espeon<br />Pikachu, Raichu, and Pichu<br />Squirtle<br />Ivysaur<br />Wobbufett, apparently<br />Gligar<br />Lugia<br />Ho-Oh<br />Deoxys<br />Mew<br />Cherrim<br />Roserade<br />Gengar<br />Salamence<br />Skitty<br />Axew<br />Arbok<br />Gyarados<br />Sudowoodo<br />Chikorita<br />Dialga<br />Palkia<br />Giratina (Origin Forme; he rests on one of my computer&#039;s speakers!)<br />Lucario<br />Charmander<br />Cyndaquil<br />Totodile<br />Treeko, Torchic, and Mudkip<br />Groudon<br /><br />...And many more<br /><br />My wishlist includes:<br />Meganium (I know it&#039;s out there somewhere. I saw it on eBay once for like $100)<br />Gliscor<br />Dodrio<br />Camerupt<br />Moltres<br />Tyrantrum<br />Tropius<br />Flygon<br /><br />Apparently the ones on my wishlist are super duper rare.


subject: Re: Pokemon plushes
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Today, I got a plush dragonite, lapras, and mew.<br />That&#039;s why I made this post.<br />Are you looking for any of them?<br />


subject: Re: Pokemon plushes
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve got those ones :P There&#039;s a Kyogre sitting in the back of the drawer, too.<br /><br />Guess I should add Groudon to the wishlist.


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  One of the next major updates is [url=http://glitchcity.info/wiki/index.php/Evolve_without_an_evolutionary_stone]Evolve with an evolutionary stone[/url]. I added all the stone/item glitch PokÃ©mon evolutions that echinodermata found. Though at least one works, I will have to verify all of them at one point. Plus due to some of them happening at levels over 100, certain evolutions may be impossible without the PokÃ©mon being an unstable hybrid (i.e. donor byte controls the experience cap, recipient byte controls the level calculation), but being an unstable hybrid doesn&#039;t necessarily mean you can grow to a certain level.


subject: Re: Who's got Pokerus?
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6948.msg195464#msg195464 date=1401536376]<br />Got it once in Sapphire, once in Pearl and once on the first week of playing Y.<br /><br />And of course, corruption experimentation has left PokÃ©rus on most of my stuff in Emerald. Speaking of which, Emerald&#039;s internal battery has died - will PokÃ©rus ever wear off?<br />[/quote]<br /><br />Yeah, I&#039;m pretty sure, because my emulator version had it and it still wore off.


subject: Re: Vanilla GlitchDex?
poster_name: everyusernameistaken
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I thought you were able to do it before Brock, but apparently need go reach Fuchsia City? I&#039;m confused.


subject: Re: Vanilla GlitchDex?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokechu and Camper are thinking about a &quot;Ditto Trainer-Fly&quot;, where you have a Ditto copy the special value of your PokÃ©mon&#039;s [special value], to manipulate the encounter you want.<br /><br />The Trainer Fly you are thinking about is in Viridian Forest in Yellow, where there is a Long Range Trainer in the forest to perform the Trainer-Fly Glitch using an escape rope. In Red/Blue, it&#039;s much more luck based, requiring you to get an encounter on a Tile where a trainer can spot you, with this being about the last Bug Catcher in the forest.<br /><br />(I need to reword this, perhaps someone can explain this better)


subject: Re: Vanilla GlitchDex?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=everyusernameistaken link=topic=6942.msg195477#msg195477 date=1401582192]<br />I thought you were able to do it before Brock, but apparently need go reach Fuchsia City? I&#039;m confused.<br />[/quote]<br /><br />You can preform a subset of the glitch before brock (There&#039;s a long-range trainer in viridian which you can use with an escape rope), but you need to reach Fuchsia to access a ditto which lets you get a larger and more controllable range of PokÃ©mon.&nbsp; 


subject: Re: Pokemon plushes
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Despite going to the department store in Japan&#039;s Epcot pavilion, I haven&#039;t any PokÃ©plushies right now. D: I used to have a squeaky Pikachu, though, and I want a Gardevoir plushie. :3


subject: Re: Updating the wiki and its future
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]The attack stage can also be rose to 8 through the use of an X Attack or rose up to 9 through Swords Dance.[/quote]<br />You can let the Ditto use Swords Dance to raise the attack stage to 13. 8, 10 and 12 can be achieved by Growl.


subject: Re: Pokemon plushes
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6951.msg195480#msg195480 date=1401596478]<br />and I want a Gardevoir plushie. :3<br />[/quote]<br />From what I can find, the only official Gardevoir plushies are those that come in a set of six psychic types (Jynx, Slowbro, Malamar, Chimecho, and Wynaut are the other ones).<br />[size=1pt]There&#039;s also a Gardevoir dakimakura cover out there if you know where to find it (I looked it up just now to confirm I wasn&#039;t misremembering things), but the art is most definitely NSFW.[/size]<br /><br />Anyway, here&#039;s a poorly taken photo of what I have lying around:<br />[img width=800]http://i.imgur.com/lJtBuD7.jpg[/img]<br />The smaller Pikachu makes noises when you squeeze it, I can&#039;t remember if the Psyduck is supposed to as well but it currently doesn&#039;t so it&#039;s either broken or the batteries (which appear to be proprietary) are who knows where.<br /><br />Also some Pikachu slippers, but I didn&#039;t know if those are considered plushies or not. Anyway, I&#039;m wearing them. No photos because nobody wants to see my werewolf legs.


subject: Re: Updating the wiki and its future
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For whatever reason, when on the forums the &quot;Reference Documents&quot; section merges with &quot;Unused Content and Prerelease Information&quot;.&nbsp; The latter&#039;s header dissapears.&nbsp; It reapears when on the wiki.&nbsp; 


subject: Re: Pokemon plushes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t collect PokÃ©mon stuffed toys, but I have a few of them:<br /><br />Pikachu (at least 2)<br />Marill<br />Starly<br />Pachirisu<br />Cherrim


subject: Ultra Ball and Great Ball glitch, how does it work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Copy and paste from my Youtube video:<br /><br />[quote]In Pocket Monsters Blue, when you buy two sets of Ultra Ball x99 or Great Ball x99 it messes some data up.<br /><br />If you bought two sets of Ultra Ball x99 the exit mat will no longer work, and if you save and reset you can see that what makes up the border has also changed.<br /><br />If you bought two sets of Great Ball x99, your badges byte will be changed to something like 62h, which equates to having the Cascade Badge, Marsh Badge and Volcano Badge. <br /><br />The cause is unknown. This glitch doesn&#039;t work on other versions, strangely not even in Red, Green or Pocket Monsters Pikachu.<br /><br />Instead of another stack of x99, you can buy say 99 Great Balls and 1 Great Ball and get a different effect like no badges.<br /><br />Do NOT save after buying the two sets of x99 Ultra Balls if you value your save file. You won&#039;t be able to escape Cinnabar Island PokÃ©Mart without blacking out, and there is no way to escape the PokÃ©mon League at all, because loading the save file causes a freeze.<br /><br />Relevant PokÃ© Marts:<br /><br />Lavender Town<br />Celadon Department Store - Great Ball section<br />Fuschia City<br />Cinnabar Island<br />Indigo Plateau<br />[/quote]<br /><br />After some observation, the number of items you buy for the second stack directly influences the result.<br /><br />With all badges, buy 99 Great Balls and then 1 Great Ball, and the number of badges address (D2D5) will change to 00 (no badges). With just the BoulderBadge (01), buy 99 Great Balls and then 1 Great Ball and it will change to 02 (just the Cascade Badge), suggesting it was a +1.<br /><br />Another example; buy 99 Great Balls and then 50 Great Balls, and if you had FF in the badges byte it will change to 31h, which is 110001, so if you read the bits least significant first it means you have badge 1 (Boulder Badge), badge 5 (Soul Badge) and badge 6 (Marsh Badge). Notice that 31h is FFh + 32h (50, the number of balls for the second stack we bought) when modulo 256 is in effect.<br /><br />The same logic applies to buying 99 Ultra Balls and another stack, but the address that changes is D2E7; the map&#039;s height in blocks, and changing this apparently means you can&#039;t use the exit mat to escape.<br /><br />Why is it these addresses that change? They are notably close to D2C9; the 20th item quantity, if that matters.


subject: Re: Pokemon plushes
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Coolz, i got some too:<br /><br />Charmander<br />Bulbasaur<br />Togepi<br />Axew<br />Froakie<br />Flareon( I Bought it while the first twitchplayspokÃ©mon was running, so...&quot; FALSE PROPHET&quot;!!)<br />Sylveon<br /><br />...And im going to buy a Umbreon soon like next week. =3


subject: Re: Who's got Pokerus?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Iv&#039;e found six shinies, but i&#039;ve never ever got Pokerus on any game, and i play alot....like; 3-4 hours a day (any gen)


subject: Articuno and binoculars
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You still see Articuno through the binoculars in the gate on Route 15 after catching it. This applies to both Generation I and Generation III.<br /><br />In Generation I this isn&#039;t the case with a Snorlax after catching it, so it makes me wonder why Articuno is different. Of course, Game Freak didn&#039;t have to make things consistent, but I think it makes things a little confusing.


subject: Re: Weird Poke-youtuber observation
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=PokeGlitchFanatic link=topic=6950.msg195469#msg195469 date=1401564365]<br />Im not dead dont worry.<br />Ok, so there is a youtuber by the name of Test Name.<br />He hasn&#039;t posted in over a year, but i believe he is a young MissingnoXpert.<br />Check out his channel.<br />Here it is:<br />http://www.youtube.com/user/OMGNoNamesAvailLOL/featured<br />Ok. Reasons i think my theory is right:<br /><br />He does pokemon glitching videos,just like Xpert<br />A channel that he recommends is MissingnoXpert<br />In one of his videos,when he enters the tweaking abyss, he says<br />&quot;No cheating device.&quot;&nbsp; Just like Xpert....<br />And the final reason is that not a lot of glitch youtubers do commentary, and both channels do.<br />If anybody has a youtube account, could they ask him for me? It would be cool.<br />[/quote]<br /><br />Yeah i kind of get what you mean, but i looked into it and i found alot of proof that tells that he is not MissingnoXpert (Look at attached picture) also; in one of &quot;Noname/TestName&quot;&#039;s videos he mentions: &quot;The gym leader from Gen 2&quot; which is Jasmine, and since MissingoXpert is very well know of the Gen 2 games from when he played gold as a kid he knows very much and i think he would know her name. Also if you look at some of MissingnoXperts erliest videos you can tell that his voice and &quot;Noname/TestName&quot;&#039;s voice is quite different. <br /><br />But i get why you would have this theory, since they are quite alike. and i think &quot;Noname/TestName&quot; takes alot of inspiration from MissingoXpert.<br /><br />Don&#039;t forget to check my Attachemt for further information ^^


subject: Re: Articuno and binoculars
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=Torchickens link=topic=6954.msg195491#msg195491 date=1401659305]<br />You still see Articuno through the binoculars in the gate on Route 15 after catching it.<br />[/quote]<br /><br />Yeah i noticed that on my yellow about a year ago. But one thing that bothered me was that Articunos sprite was green like every route is in yellow because the binocularhouse/RouteTransitionHouse also uses the Route pallete instead of the &quot;blue pokÃ©mon pallete&quot; found in the battle screen of yellow.


subject: Re: Articuno and binoculars
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=6954.msg195494#msg195494 date=1401659841]<br />[quote author=Torchickens link=topic=6954.msg195491#msg195491 date=1401659305]<br />You still see Articuno through the binoculars in the gate on Route 15 after catching it.<br />[/quote]<br /><br />Yeah i noticed that on my yellow about a year ago. But one thing that bothered me was that Articunos sprite was green like every route is in yellow because the binocularhouse/RouteTransitionHouse also uses the Route pallete instead of the &quot;blue pokÃ©mon pallete&quot; found in the battle screen of yellow.<br />[/quote]<br /><br />Ah yeah, that&#039;s kind of annoying for a PokÃ©mon that&#039;s supposed to be blue.


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6953.msg195487#msg195487 date=1401650832]<br />Copy and paste from my Youtube video:<br /><br />[quote]<br />Relevant PokÃ© Marts:<br /><br />Lavender Town<br />Celadon Department Store - Great Ball section<br />Fuschia City<br />Cinnabar Island<br />Indigo Plateau<br />[/quote]<br />[/quote]<br /><br />Why those specificaly?&nbsp; That&#039;s weird.&nbsp; <br /><br />What happens when you buy other items?&nbsp; And is it possible other data is corrupted too?<br /><br />This almost sounds like the cause for the ZZAZZ glitch, where adition is breaking something.&nbsp; But I&#039;m not sure.&nbsp; <br /><br />Very weird.&nbsp; 


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Because those PokÃ© Marts have Great Balls and/or Ultra Balls.<br /><br />I started a new PokÃ©mon Red, went to Cinnabar Island with just the Potion and got this after buying two stacks of 99 Ultra Balls, so apparently the glitch works in English versions! (but it stops working after a certain point, the same applies to Red/Green though I couldn&#039;t get it to work in Yellow):<br /><br />[img]http://i.minus.com/juicpiQeWeQpU.png[/img][img]http://i.minus.com/jbaL3PX1FlGrFi.png[/img]<br /><br />Then when I checked my items, apparently the game thought I only bought one stack of Ultra Balls:<br /><br />[img]http://i.minus.com/jbeVYWNW2sYQF4.png[/img]<br /><br />When buying a third stack of 99 Ultra Balls this happened:<br /><br />[img]http://i.minus.com/jbuLQiCxAqTdNM.png[/img]<br /><br />Then when I checked my items pack I only got 1 extra, and my &#039;position&#039; on the map and the &#039;positions&#039; of NPCs on the map got shifted down.<br /><br />[img]http://i.minus.com/jbwQfEb6QVbrA6.png[/img][img]http://i.minus.com/jbvEozfQUXE7j2.png[/img]<br /><br />From there, I could go off the map and get a freeze.<br /><br />When I bought two stacks of 99 Great Balls nothing visible happened.<br /><br />I came across this glitch by myself, so I don&#039;t know if it&#039;s already documented elsewhere.<br /><br />Also:<br /><br />[img]http://i.minus.com/jbo2x7iggZtOID.png[/img]<br /><br />Um... apparently yes it does.<br /><br />Edit: Trying to buy more Ultra Balls (specifically Ultra Balls for some reason) when you have 99 may cause you not to get another stack. You can keep buying 1 (or more) and you can browse through D35D values 01 up to 63 (which is 99 in decimal!), e.g. buy 2 and D35D changes from 00 to (+)02. Changing D35D changes the &#039;brightness value&#039;, but that name isn&#039;t really accurate.


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is simply amazing.&nbsp; That this was never found...&nbsp; Wow.<br /><br />Very impressive.&nbsp; And odd.&nbsp; <br /><br />I can confirm that this also happens in EdiciÃ³n Roja (Spanish red).&nbsp; Also, with the upward scrolling of the mart when buying three: It persists after saving.&nbsp; And if you walk to where the exit should be, you can exit.&nbsp; 


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When I tried with Item Underflow activated, I saw that it replaced the &quot;Brightness Value&quot; and the &quot;X-Coord Value&quot;. The Brightness value are always Ultra Balls and the position that the character is in when it is on the left of the mart guy. So what must be happening is that the game places the Ultra Balls in those values, thinking that those values are part of the inventory. Don&#039;t know why this happens, though.


subject: Re: Weird Poke-youtuber observation
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Zowayix link=topic=6950.msg195463#msg195463 date=1401532691]<br />[quote author=PokeGlitchFanatic link=topic=6950.msg195454#msg195454 date=1401497988]<br />Ok, this is for everybody who is a fan of Missingnoxpert.<br />[/quote]<br /><br />But what is? Don&#039;t leave us hanging like that. There&#039;s a limit to how much susp- OH NO<br />THEY GOT HER<br />THEY KILLED POKEGLITCHFANATIC RIGHT THERE AS SHE WAS TYPING HER POST AND yeah I dunno.<br />[/quote]<br /><br />Yeah i know right....<br /><br />So i&#039;m assuming like the millions of other youtube channels out there who want [s]money from ad revenue[/s] to make quality videos, copy some other famous youtuber and use our site and step by step methods and suddenly say &quot;LOOK WHAT I DID GUYS, IT WAS ME, ALL ME&quot; or some shit, and that&#039;s what&#039;s bringing the younger traffic in, them reffering to us. It&#039;s nothing new.<br />(and i&#039;m assuming you&#039;re young by observations hPoke_coloradohugge, and PokeGlitchFanatic, but that could easily be a misconception. no offense if i&#039;m wrong.)<br /><br />Eh, at least it&#039;ll revive the site i guess.


subject: Re: Articuno and binoculars
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Torchickens link=topic=6954.msg195491#msg195491 date=1401659305]<br />You still see Articuno through the binoculars in the gate on Route 15 after catching it. This applies to both Generation I and Generation III.<br /><br />In Generation I this isn&#039;t the case with a Snorlax after catching it, so it makes me wonder why Articuno is different. Of course, Game Freak didn&#039;t have to make things consistent, but I think it makes things a little confusing.<br />[/quote]<br /><br />They most likely they forgot to change that by that period of development. Game designing is nowhere as tedious as it used to be, lol.<br /><br />and I&#039;m sure you know that they were dumb enough to replace the debugging tool with Mew, soooo you know, even if they did catch it, there&#039;s probably not much they could have done.<br /><br /><br />As for gen III, only one word, insanity.


subject: Re: Weird Poke-youtuber observation
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  MissingnoXpert is actualy fairly decent.&nbsp; He talks about sources and such.&nbsp; His videos do serve as a good visual demonstartion, and I don&#039;t feel like he is trying to copy someone else&#039;s style.&nbsp; He&#039;s a good introduction.


subject: Is Operation Time Capsule ever going to be back up?
poster_name: Zelek
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know if this belongs here, but whatever. If Abwayax is reading this, I would like to know: are you ever going to re-open Operation Time Capsule and OTC2 (the &quot;sister sites&quot; of Glitch City Labs)? There are so many bumpers on that site that aren&#039;t on YouTube or otherwise.


subject: MOVED: Is Operation Time Capsule ever going to be back up?
poster_name: Photon-Phoenix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=http://forums.glitchcity.info/index.php?board=9.0]General Discussion[/url].<br /><br />[iurl]http://forums.glitchcity.info/index.php?topic=6956.0[/iurl]


subject: Unknown English Yellow ver. Pokemon Center Glitch?
poster_name: venndigo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My brother&#039;s girlfriend came across a glitch while screwing around with various other glitches in an English cop of Pokemon Yellow that I&#039;ve never seen any information about. Unfortunately I don&#039;t know exactly what she did before the glitch occurred, but the result was that, upon entering a Pokemon Center, she accessed what seems to be an unused map of a Pokemon Center with a much darker tileset, a different sprite for Nurse Joy, and the counter far closer to the door (so that it could be seen immediately upon entering.) As she wasn&#039;t expecting anything unusual to happen, she didn&#039;t keep track of everything she&#039;d done with her cartridge before encountering the strange Pokemon Center, and we haven&#039;t been able to recreate the glitch so far. Tiles from the dark tileset have appeared in Glitch City and similar circumstances.<br /><br />I assume she did something similar to the Dokokashira Door and rerouted where the door lead, but I&#039;m not sure how this is accomplished in an English Yellow version, and I&#039;ve never seen any record of this particular unused map before.<br /><br />Has anyone else found this &quot;dark Pokemon Center&quot; in Yellow? More information would be appreciated, thank you. :)


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  The glitch is present in all Japanese releases and English R/B. It does not work in English Yellow.<br /><br />When adding an item to the inventory, the game runs through every single item in the bag, executing the following algorithm:<br /><br />1. See if the currently checked item is the one that is added to the inventory<br />2. If so, try to increase its quantity instead of adding a new stack. If it fails, advance to the next item and go back to step 1<br />3. See if the item after the checked item is an end terminator (0xFF). If so, stop.<br />4. Advance to the next item and go back to step 1<br /><br />It works great for most situations. Some of the people may have spotted the error already: Once the game tries to increase the quantity of an item, it does not bother checking for the end terminator anymore. Because of that, things may start to get pretty bad if there&#039;s a 99 stack in the last inventory slot. Let&#039;s see how it works out in action - say we have the following inventory:<br /><br />[tt]Potion&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />Ultra Ball&nbsp; &nbsp; &nbsp;  x99<br />END_TERMINATOR&nbsp;  x0[/tt]<br /><br />Let&#039;s assume we&#039;re adding Ultra Balls to the inventory. The game will walk through every single item, to see if the newly added items can merge into any of the stacks in inventory. It will eventually check the 99 stack of Ultra Balls to see if any new Ultra Balls can be merged with this stack. They can&#039;t, since the stack is already full. So the game will move on to the next item, the end terminator.<br />But the game only tests for the end terminator on the following item, not the currently checked one. So the end terminator goes unnoticed - as the result, memory beyond the inventory data will be treated as items.<br /><br />On the previously presented Pokemon Blue example, the address that got corrupted was $D35D, because it was treated as an item quantity for $D35C. In Pokemon Blue, $D35C seems to always be 0x02 - the hex ID of Ultra Ball. Since it is the closest &quot;Ultra Ball stack&quot; the game could find, it will store the newly bought items there.<br /><br />It&#039;s important to note that the glitch works with every item, not just Ultra Balls. The balls are just the most convenient items, since their hex IDs are very low and happen to exist in many memory locations.<br />Also it&#039;s the inventory adding subroutine that&#039;s faulty, not the Pokemon Mart selling mechanics. So the same glitch should be possible with item boxes or other inventories (if there are any).


subject: Re: Glitch Preferences
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6895.msg194884#msg194884 date=1398892967]<br />[quote author=luckytyphlosion link=topic=6895.msg194882#msg194882 date=1398890138]<br />Especially since Mew is under the Truck now.&nbsp; :D<br />[/quote]<br /><br />Under a Ford F150, it seems.<br /><br />[img]https://i.chzbgr.com/maxW500/6411061760/h015CF705/[/img]<br />[/quote]<br /><br />You deserve a medal...


subject: Re: Glitch Preferences
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6895.msg194884#msg194884 date=1398892967]Ford[/quote]<br /><br />Well [i]there&#039;s[/i] your problem...<br /><br />( ;) )


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, we can essentially write arbitrary bytes in RAM (following those conditions, of course)? Could this be exploitable?


subject: Re: Weird Poke-youtuber observation
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6950.msg195501#msg195501 date=1401671640]<br /><br />(and i&#039;m assuming you&#039;re young by observations hPoke_coloradohugge, and PokeGlitchFanatic, but that could easily be a misconception. no offense if i&#039;m wrong.)<br /><br />[/quote]<br /><br />*coughs* Im 18, thank you very much...


subject: Be able to see your party PokÃ©mon after SuperGlitch
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: clip
body:
  So, two years ago i was screwing around with super glitch on a PokÃ©mon Red .rom with a emulator on my ExperiaPlay cellphone and i just casually tried a bunch of things and since it was on emulator and with save states i could easly try many things over and over again without having to re-do stuff or having to create a new save file when file corruptions occour. <br /><br />So, I was in Celadon city and i made my ã‚¥ . 4 (HexC2) use Super Glitch by makeing it forgeting another move with HM04 [Check picture attachment 1], And so there i was with a weird name and with hundreds of pokÃ©mon in my party, Just like any SupeGlitch and it would allways crash if i tried to open my party since it&#039;s cramed with glitch PokÃ©mon with a bunch of status effects. Then it hit me, what if i go to Lavender town and heal my PokÃ©mon in the Purifyingzone in the PokÃ©mon Tower, maybe then i can actually open my party without the game crashing on me. <br /><br />So i did that and the purifyingzone randomly turned to a pokÃ©mon center and after about 2min of healing my PokÃ©mon the game actually worked like it should[check picture 2], and i know that every time i tried to heal my party at the regular pokÃ©mon center with super glitch it ALLWAYS crashed right after i healed. But this time it didn&#039;t.<br /><br />I then tried to open my party, And it finally worked[check picture 3-8]. but i quickly realised that a Charizard &#039;M (HexFF) was blocking the second slot in the party, so i moved some PokÃ©mon around and then i could finally see all of the glitch PokÃ©mon.<br /><br />Has this every happend to anybody else? (if it has im sorry if i&#039;ve been living under a rock), but i&#039;ve never seen this method ever being documented and i&#039;ve only seen people being able to see their super glitch party using the PC in te PokÃ©mon Center.<br /><br />(Please tell me if i missed some important part or if this thread is pure crap since this has been covered before or something like that, im just curious. Just be kind and respectfull.) Tnx ^^<br /><br />


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SM
icon: xx
body:
  with yami shop glitch we can change other memory adress, too.<br />for example, buying master ball by yami shop glitch can change d365(warp location) to mart&#039;s town ~ 63(99) S.S.Anne Deck<br /><br />http://youtu.be/6PxBIzRY4eg<br /><br />D358 was 01 so I needed to make d359 63(99)<br />I bought 30 master ball because D359(Player ID?) was 45(69)


subject: Re: Unknown English Yellow ver. Pokemon Center Glitch?
poster_name: venndigo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As I said, we only pulled off this glitch once. There wasn&#039;t a chance to record footage of it when we first found it as no one was prepared/expecting it to happen. If we manage to recreate the glitch I&#039;ll be sure to provide a video, but at this point I&#039;m hoping someone recognizes it by description alone.


subject: Re: Be able to see your party PokÃ©mon after SuperGlitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  The purifying zone seems to load text from other banks when super glitch is in effect. You were lucky that it was a Pokemon Center text.<br /><br />Healing your party at a regular Pokemon Center doesn&#039;t always crash the game. Sometimes you can be returned to the main menu (with Pokemon Center tileset), and sometimes there&#039;s a PA message and you&#039;re teleported to Glitch Cave and then automatically flown to the Abyss. You were lucky (again) that it didn&#039;t cause any of those effects. But of course the location you&#039;re at could matter (Super Glitch won&#039;t crash the game in Diglett&#039;s Cave, for example).


subject: Re: Be able to see your party PokÃ©mon after SuperGlitch
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=camper link=topic=6959.msg195516#msg195516 date=1401732326]<br />The purifying zone seems to load text from other banks when super glitch is in effect. You were lucky that it was a Pokemon Center text.<br /><br />Healing your party at a regular Pokemon Center doesn&#039;t always crash the game. Sometimes you can be returned to the main menu (with Pokemon Center tileset), and sometimes there&#039;s a PA message and you&#039;re teleported to Glitch Cave and then automatically flown to the Abyss. You were lucky (again) that it didn&#039;t cause any of those effects. But of course the location you&#039;re at could matter (Super Glitch won&#039;t crash the game in Diglett&#039;s Cave, for example).<br />[/quote]<br /><br />I guess i could possibly even share some &quot;.sav files&quot; if anyone would like to do some testing. Well...Since i did this about 2 years ago i&#039;ve done plenty of testing and i&#039;ve tried a bunch of different things but im sure that there&#039;s alot of stuff that could perhaps still be covered, who know&#039;s?<br /><br />And this goes for everyone; Just ask and i&#039;ll share them if anyone is interested. ^^


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6953.msg195511#msg195511 date=1401707413]<br />So, we can essentially write arbitrary bytes in RAM (following those conditions, of course)? Could this be exploitable?<br />[/quote]<br />Doesn&#039;t matter, an inventory with at least 40 slots cover most of the important ram bytes, shown in this post here: http://forums.glitchcity.info/index.php/topic,6914.0.html<br />The rest of the slots (40+ slots) don&#039;t affect the game, but that&#039;s just me testing.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess I better comment now rather than later:<br /><br />I&#039;ve been reading this fic for a couple of months now. And I&#039;m hooked. Keep it up, can&#039;t wait for the next chapter :)


subject: Repopulate Glitch City!
poster_name: Xtremedude720
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  Maybe, just maybe, we can repopulate this site. I just joined it, I&#039;ve been exploring it, and I love it. I&#039;m sure there are other glitchers out there that would love this.


subject: Re: Repopulate Glitch City!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Many members of GCLF are planning on adding many of the glitches they&#039;ve found to the wiki, and fixing the wiki for the future. They have a forum post here: http://forums.glitchcity.info/index.php/topic,6941.0.html


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [I]When I have text [u][acronym=Like this]Underlined[/acronym][/u], hover over it for additional notes.[/I]<br /><br />[quote author=TheZZAZZGlitch link=topic=6953.msg195507#msg195507 date=1401690919]<br />The glitch is present in all Japanese releases and English R/B. It does not work in English Yellow.<br /><br />When adding an item to the inventory, the game runs through every single item in the bag, executing the following algorithm:<br /><br />1. See if the currently checked item is the one that is added to the inventory<br />2. If so, try to increase its quantity instead of adding a new stack. If it fails, advance to the next item and go back to step 1<br />3. See if the item after the checked item is an end terminator (0xFF). If so, stop.<br />4. Advance to the next item and go back to step 1<br /><br />It works great for most situations. Some of the people may have spotted the error already: Once the game tries to increase the quantity of an item, it does not bother checking for the end terminator anymore. Because of that, things may start to get pretty bad if there&#039;s a 99 stack in the last inventory slot. Let&#039;s see how it works out in action - say we have the following inventory:<br /><br />[tt]Potion&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />Ultra Ball&nbsp; &nbsp; &nbsp;  x99<br />END_TERMINATOR&nbsp;  x0[/tt]<br />[/quote]<br /><br />I think I also see why it stops working after progressing in the game: Rather than being something like this as it is at the start of the game: <br /><br /><br />[table]<br />[tr][td][tt][b]Hex1[/b][/tt][/td][td][tt][b]Hex2[/b][/tt][/td][td][tt][b]||[/b][/tt][/td][td][tt][b]Item name[/b][/tt][/td][td][tt][b]Count[/b][/tt][/td][/tr]<br />[tr][td][tt]14[/tt][/td][td][tt]01[/tt][/td][td][tt]||[/tt][/td][td][tt]Potion[/tt][/td][td][tt]x01[/tt][/td][/tr]<br />[tr][td][tt]FF[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]00[/acronym][/u][/tt][/td][td][tt]||[/tt][/td][td][tt]End of list[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]x00[/acronym][/u][/tt][/td][/tr]<br />[tr][td][tt]00[/tt][/td][td][tt]00[/tt][/td][td][tt]||[/tt][/td][td][tt][u][acronym=Fine, #j..&nbsp; But for the developers, nothing.]Nothing[/acronym][/u][/tt][/td][td][tt]0[/tt][/td][/tr]<br />[tr][td][tt]00[/tt][/td][td][tt]00[/tt][/td][td][tt]||[/tt][/td][td][tt][u][acronym=Fine, #j..&nbsp; But for the developers, nothing.]Nothing[/acronym][/u][/tt][/td][td][tt]0[/tt][/td][/tr]<br />[tr][td][tt]00[/tt][/td][td][tt]00[/tt][/td][td][tt]||[/tt][/td][td][tt][u][acronym=Fine, #j..&nbsp; But for the developers, nothing.]Nothing[/acronym][/u][/tt][/td][td][tt]0[/tt][/td][/tr]<br />[tr][td][tt]00[/tt][/td][td][tt]00[/tt][/td][td][tt]||[/tt][/td][td][tt][u][acronym=Fine, #j..&nbsp; But for the developers, nothing.]Nothing[/acronym][/u][/tt][/td][td][tt]0[/tt][/td][/tr]<br />[tr][td][tt]00[/tt][/td][td][tt]00[/tt][/td][td][tt]||[/tt][/td][td][tt][u][acronym=Fine, #j..&nbsp; But for the developers, nothing.]Nothing[/acronym][/u][/tt][/td][td][tt]0[/tt][/td][/tr]<br />[tr][td][tt]00[/tt][/td][td][tt]00[/tt][/td][td][tt]||[/tt][/td][td][tt][u][acronym=Fine, #j..&nbsp; But for the developers, nothing.]Nothing[/acronym][/u][/tt][/td][td][tt]0[/tt][/td][/tr]<br />[/table]<br /><br />But later in the game, you have this, assuming you bought and sold stuff (but not the potion):<br /><br />[table]<br />[tr][td][tt][b]Hex1[/b][/tt][/td][td][tt][b]Hex2[/b][/tt][/td][td][tt][b]||[/b][/tt][/td][td][tt][b]Item name[/b][/tt][/td][td][tt][b]Count[/b][/tt][/td][/tr]<br />[tr][td][tt]14[/tt][/td][td][tt]01[/tt][/td][td][tt]||[/tt][/td][td][tt]Potion[/tt][/td][td][tt]x01[/tt][/td][/tr]<br />[tr][td][tt]FF[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]00[/acronym][/u][/tt][/td][td][tt]||[/tt][/td][td][tt]End of list[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]x00[/acronym][/u][/tt][/td][/tr]<br />[tr][td][tt]FF[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]00[/acronym][/u][/tt][/td][td][tt]||[/tt][/td][td][tt]End of list[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]x00[/acronym][/u][/tt][/td][/tr]<br />[tr][td][tt]FF[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]00[/acronym][/u][/tt][/td][td][tt]||[/tt][/td][td][tt]End of list[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]x00[/acronym][/u][/tt][/td][/tr]<br />[tr][td][tt]FF[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]00[/acronym][/u][/tt][/td][td][tt]||[/tt][/td][td][tt]End of list[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]x00[/acronym][/u][/tt][/td][/tr]<br />[tr][td][tt]FF[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]00[/acronym][/u][/tt][/td][td][tt]||[/tt][/td][td][tt]End of list[/tt][/td][td][tt][u][acronym=(I think; but it might be FF)]x00[/acronym][/u][/tt][/td][/tr]<br />[tr][td][tt]00[/tt][/td][td][tt]00[/tt][/td][td][tt]||[/tt][/td][td][tt][u][acronym=Fine, #j..&nbsp; But for the developers, nothing.]Nothing[/acronym][/u][/tt][/td][td][tt]0[/tt][/td][/tr]<br />[tr][td][tt]00[/tt][/td][td][tt]00[/tt][/td][td][tt]||[/tt][/td][td][tt][u][acronym=Fine, #j..&nbsp; But for the developers, nothing.]Nothing[/acronym][/u][/tt][/td][td][tt]0[/tt][/td][/tr]<br />[/table]<br /><br />So the game skips the first FF, but hits the next.<br /><br />I hypothesize that one could avoid this by buying enough items that the bag is almost full save for one FF.&nbsp; Maybe.&nbsp; 


subject: Re: Is Operation Time Capsule ever going to be back up?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Operation Time Capsule will indeed return. Everyone around here knows how bad I am with deadlines, so I don&#039;t ever set deadlines for these kinds of things anymore.<br /><br />The bumper archive is safe with me and backed up several times over (as I&#039;ve taken to doing recently). However, there now are many bumpers on YouTube that aren&#039;t in the OTC archive anymore (I stopped actively collecting them off YouTube a while ago, been meaning to but stuff always comes up).


subject: Re: Is Operation Time Capsule ever going to be back up?
poster_name: Zelek
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6956.msg195524#msg195524 date=1401753989]<br />Operation Time Capsule will indeed return. Everyone around here knows how bad I am with deadlines, so I don&#039;t ever set deadlines for these kinds of things anymore.<br /><br />The bumper archive is safe with me and backed up several times over (as I&#039;ve taken to doing recently). However, there now are many bumpers on YouTube that aren&#039;t in the OTC archive anymore (I stopped actively collecting them off YouTube a while ago, been meaning to but stuff always comes up).<br />[/quote]<br />Would it be possible to download these bumpers (like, could you upload them to Rapidshare or something)? Lately, I&#039;ve been putting together a compilation of almost every bumper spanning from June 14, 2004 to June 3, 2007 (the CN City/YES! era), but I know OTC/OTC2 had a number of bumpers that I can&#039;t get off YouTube.


subject: Re: Weird Poke-youtuber observation
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=6950.msg195512#msg195512 date=1401709190]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6950.msg195501#msg195501 date=1401671640]<br /><br />(and i&#039;m assuming you&#039;re young by observations hPoke_coloradohugge, and PokeGlitchFanatic, but that could easily be a misconception. no offense if i&#039;m wrong.)<br /><br />[/quote]<br /><br />*coughs* Im 18, thank you very much...<br />[/quote]<br /><br />let me just.. here.<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6950.msg195501#msg195501 date=1401671640]<br /><br />(and i&#039;m assuming you&#039;re young by observations hPoke_coloradohugge, and PokeGlitchFanatic, [b][i][u]but that could easily be a misconception.[/u][/i][/b] [u][i][b][size=36pt]no offense if i&#039;m wrong[/size][/b][/i][/u].)<br /><br />so in case you&#039;re going to be angry and lose your cool, let me spell it out for you<br /><br />&quot;that could easily be a misconception&quot; translates to &quot;I could be wrong about that.&quot; <br />so if i&#039;m wrong<br />&quot;No offense if i&#039;m wrong&quot; <br />It was my bad<br />we all make mistakes<br /><br />lets be friends and drink coffee with cream or something<br /><br />


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Xtremedude720 link=topic=6960.msg195521#msg195521 date=1401742711]<br />Maybe, just maybe, we can repopulate this site. I just joined it, I&#039;ve been exploring it, and I love it. I&#039;m sure there are other glitchers out there that would love this.<br />[/quote]<br />It&#039;ll happen at this rate. You can thank youtube.<br /><br />I just hope somebody will replace my role as the member who contributes nothing other than general discussion...


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6953.msg195523#msg195523 date=1401747001]<br />I hypothesize that one could avoid this by buying enough items that the bag is almost full save for one FF.&nbsp; Maybe.&nbsp; <br />[/quote]<br /><br />Yes, certainly, unless the game checks for the number of items in the bag as well before letting you buy anything.<br /><br />I find it somewhat interesting that the FF entries remain there after items have been added and removed, but I suppose there would be no legitimate reason to change them back to 00 if the method didn&#039;t have a bug.<br /><br />Instead of removing the warp, is it possible to change the warp to somewhere else?


subject: Re: Weird Poke-youtuber observation
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You might like to remember that saying &quot;no offense&quot; doesn&#039;t make something not offensive (not that being unsure of someone&#039;s age is an offensive thing, I just feel like I should point this out).


subject: Re: Weird Poke-youtuber observation
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6950.msg195529#msg195529 date=1401770854]<br />You might like to remember that saying &quot;no offense&quot; doesn&#039;t make something not offensive (not that being unsure of someone&#039;s age is an offensive thing, I just feel like I should point this out).<br />[/quote]<br /><br />:P<br />Good point, but either way I said it could easily be a misconception. So is previously stating that &quot;hey i might be wrong&quot; not counter the false assumptions? I mean, i just stated it, so no sense in beating a cow that&#039;s already walking to the pen, right?Not to mention some of the members here have aspergers/autism which, in my case, makes it a lot harder to determine what&#039;s what. Not that should be an excuse or anything, but whatever here,<br /><br />I apologize for my rude behavior, I&#039;m kinda going through some sleep deficiency here. 


subject: Re: Unknown English Yellow ver. Pokemon Center Glitch?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6958.msg195518#msg195518 date=1401739471]<br />It&#039;s possible she tried doing the Glitch City glitch inside a PokÃ©mon Center.<br />[/quote]<br />That won&#039;t work. Glitch City destination depends on &quot;last outdoor map visited&quot; rather than &quot;current map&quot;, so Pokemon Center Glitch City normally can&#039;t be accessed.


subject: Re: Weird Poke-youtuber observation
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6950.msg195501#msg195501 date=1401671640]<br /><br />(and i&#039;m assuming you&#039;re young by observations hPoke_coloradohugge, and PokeGlitchFanatic, [b][i][u]but that could easily be a misconception.[/u][/i][/b] [u][i][b][size=36pt]no offense if i&#039;m wrong[/size][/b][/i][/u].)<br /><br />so in case you&#039;re going to be angry and lose your cool, let me spell it out for you<br /><br />&quot;that could easily be a misconception&quot; translates to &quot;I could be wrong about that.&quot; <br />so if i&#039;m wrong<br />&quot;No offense if i&#039;m wrong&quot; <br />It was my bad<br />we all make mistakes<br /><br />lets be friends and drink coffee with cream or something<br />[/quote]<br /><br />Did i seem angry?<br />Lol, No then you misunderstood me. I KNOW that you didn&#039;t mean it in a offencive way, i was just pointing it out, to clearify. I didn&#039;t take it bad and it&#039;s not like i answerd in all CAPS with a bunch of exclamation marks, So i never said i would get angry or &quot;lose my cool&quot; (*my cool is allways on)...<br /><br /> I should probably be using smileys more so people can tell if im serious or not.&nbsp; ;)<br /><br />(Maybe you looked at Red which i has as a avatar pictue while you read it, Cause he looks f*cking pissed) 


subject: Re: Unknown English Yellow ver. Pokemon Center Glitch?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6958.msg195531#msg195531 date=1401775845]<br />[quote author=luckytyphlosion link=topic=6958.msg195518#msg195518 date=1401739471]<br />It&#039;s possible she tried doing the Glitch City glitch inside a PokÃ©mon Center.<br />[/quote]<br />That won&#039;t work. Glitch City destination depends on &quot;last outdoor map visited&quot; rather than &quot;current map&quot;, so Pokemon Center Glitch City normally can&#039;t be accessed.<br />[/quote]<br /><br />yeah, i actually tried doing it like 2 mins after i read: &quot;It&#039;s possible she tried doing the Glitch City glitch inside a PokÃ©mon Center.&quot;<br /><br />but like you said camper....didn&#039;t work ^^&nbsp; :)


subject: Re: Repopulate Glitch City!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195527#msg195527 date=1401762064]<br />[quote author=Xtremedude720 link=topic=6960.msg195521#msg195521 date=1401742711]<br />Maybe, just maybe, we can repopulate this site. I just joined it, I&#039;ve been exploring it, and I love it. I&#039;m sure there are other glitchers out there that would love this.<br />[/quote]<br />It&#039;ll happen at this rate. You can thank youtube.<br /><br />I just hope somebody will replace my role as the member who contributes nothing other than general discussion...<br />[/quote]<br /><br />[i]Your[/i] role? I&#039;ve been doing that since before you even came here, Sonny Jim!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Zklosty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well.. I think I maybe have discovered something. I apologize in advance for the lack of details on this. While I was doing this &quot;Access Pokemon beyond the sixth slot&quot; glitch, after the battle was over and I whited out, I was teleported to an area where the entire screen was covered with trees. I couldn&#039;t move anywhere. I&#039;m not sure if it teleported me, or the game had trouble loading the town I was in after whiting out. If it was teleportation though, maybe we&#039;re able to teleport to places in the game such as, Faraway Island or Naval Rock through using this glitch. <br />I did last heal before using the glitch at Oldale Town and where I was sent to after whiting out, was still Oldale Town (but I saw only trees and I couldn&#039;t move). I did this glitch on cartridge, and I also did scroll up in the glitched Pokemon menu for about 20 seconds. +-3 seconds at most.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The teleportation has been found by a few other people. I can&#039;t remember who or when exactly, but by using WTW hacks, it was found that the screen had just been covered with tree tiles, and that exiting that portion of the screen showed everywhere else to be normal.<br /><br />So unless I&#039;ve mistaken some details, it seems to be an issue with distorting the map at hand rather than being transported to some new map.<br /><br />Regardless, it&#039;s certainly worth experimenting with outside of Oldale.&nbsp; :)


subject: Re: Is Operation Time Capsule ever going to be back up?
poster_name: Zelek
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6956.msg195535#msg195535 date=1401806211]<br />Here is the entire OTC archive as it stands today: http://optimecapsule.com/bumpers/<br />[/quote]<br />What about OTC2? The link you provided doesn&#039;t have any City bumpers (the ones I&#039;m looking for).


subject: Re: Unknown English Yellow ver. Pokemon Center Glitch?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=6958.msg195533#msg195533 date=1401778112]<br />[quote author=camper link=topic=6958.msg195531#msg195531 date=1401775845]<br />[quote author=luckytyphlosion link=topic=6958.msg195518#msg195518 date=1401739471]<br />It&#039;s possible she tried doing the Glitch City glitch inside a PokÃ©mon Center.<br />[/quote]<br />That won&#039;t work. Glitch City destination depends on &quot;last outdoor map visited&quot; rather than &quot;current map&quot;, so Pokemon Center Glitch City normally can&#039;t be accessed.<br />[/quote]<br /><br />yeah, i actually tried doing it like 2 mins after i read: &quot;It&#039;s possible she tried doing the Glitch City glitch inside a PokÃ©mon Center.&quot;<br /><br />but like you said camper....didn&#039;t work ^^&nbsp; :)<br />[/quote]<br />You can do it with proper setup - something to change D365 (D364 in Yellow) to the ID of the Pokemon Center.


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6960.msg195534#msg195534 date=1401795827]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195527#msg195527 date=1401762064]<br />[quote author=Xtremedude720 link=topic=6960.msg195521#msg195521 date=1401742711]<br />Maybe, just maybe, we can repopulate this site. I just joined it, I&#039;ve been exploring it, and I love it. I&#039;m sure there are other glitchers out there that would love this.<br />[/quote]<br />It&#039;ll happen at this rate. You can thank youtube.<br /><br />I just hope somebody will replace my role as the member who contributes nothing other than general discussion...<br />[/quote]<br /><br />[i]Your[/i] role? I&#039;ve been doing that since before you even came here, Sonny Jim!<br />[/quote]<br /><br />. n . <br /><br />but my role...


subject: Re: Repopulate Glitch City!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You have two jobs:<br /><br />1) Know your role<br />2) Shut your mouth<br /><br />and you&#039;re pretty shit at both of them.


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6960.msg195541#msg195541 date=1401825068]<br />You have two jobs:<br /><br />1) Know your role<br />2) Shut your mouth<br /><br />and you&#039;re pretty shit at both of them.<br />[/quote]<br /><br />No i have 1 job<br /><br />1) Not break rules.<br /><br />:P doing alright at that these days.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Zklosty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I just found this video already posted by TheZZAZZGlitch (https://www.youtube.com/watch?v=OH8apzY9r0c) where it shows almost exactly what happened to me with being in that place with all the tree tiles. I guess I&#039;ll start experimenting with this map distortion, teleportation, or whatever it is in different areas. 


subject: Re: Is Operation Time Capsule ever going to be back up?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OTC 2 was never part of &quot;OTC proper&quot;, it wasn&#039;t actually part of the OTC archive (and I think somewhere along the line it actually went offline before OTC itself did).<br /><br />I uploaded what I have of OTC 2 here: http://optimecapsule.com/otc2/browse.php I don&#039;t think anything was added to it after 2007 or so. Some of those (the summer ones and the &quot;Fall is something grownups invented&quot;) were ones I recorded myself (with a cheap camcorder, hence the quality).


subject: Re: Articuno and binoculars
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6954.msg195491#msg195491 date=1401659305]<br />You still see Articuno through the binoculars in the gate on Route 15 after catching it. This applies to both Generation I and Generation III.<br /><br />In Generation I this isn&#039;t the case with a Snorlax after catching it, so it makes me wonder why Articuno is different. Of course, Game Freak didn&#039;t have to make things consistent, but I think it makes things a little confusing.<br />[/quote]<br /><br />Not a glitch, just an oversight. Led to a lot of people who didnâ€™t know any better labeling it Hoâ€oh, back in the dayâ€¦


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6960.msg195547#msg195547 date=1401839906]<br />Ah, to be young and ignorant... ;)<br />[/quote]<br /><br />Let&#039;s settle this with the man&#039;s way, with a children&#039;s card game!<br /><br />Yugioh -&gt; Devpro<br /><br />


subject: Re: Repopulate Glitch City!
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195550#msg195550 date=1401864462]<br />[quote author=Carl Miller link=topic=6960.msg195547#msg195547 date=1401839906]<br />Ah, to be young and ignorant... ;)<br />[/quote]<br /><br />Let&#039;s settle this with the man&#039;s way, with a children&#039;s card game!<br /><br />Yugioh -&gt; Devpro<br />[/quote]<br /><br />Not settling with PokÃ©mon Battle &gt;:(


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6960.msg195553#msg195553 date=1401916468]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195550#msg195550 date=1401864462]<br />[quote author=Carl Miller link=topic=6960.msg195547#msg195547 date=1401839906]<br />Ah, to be young and ignorant... ;)<br />[/quote]<br /><br />Let&#039;s settle this with the man&#039;s way, with a children&#039;s card game!<br /><br />Yugioh -&gt; Devpro<br />[/quote]<br /><br />Not settling with PokÃ©mon Battle &gt;:(<br />[/quote]<br /><br />Sure let me just find my 4000 mile gameboy link cable, I knew this would come in handy SOMEDAY! Money WELL invested!


subject: Re: Repopulate Glitch City!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Carl Miller
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195550#msg195550 date=1401864462][quote author=Carl Miller link=topic=6960.msg195547#msg195547 date=1401839906]Ah, to be young and ignorant... ;)[/quote]<br /><br />Let&#039;s settle this with the man&#039;s way, with a children&#039;s card game!<br /><br />Yugioh -&gt; Devpro[/quote]<br /><br />Foolish boy, there is only one way a man settles his differences...<br /><br />[img]http://www.wizards.com/magic/images/mtgcom/fcpics/making/mr224_back.jpg[/img]


subject: Re: Repopulate Glitch City!
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6960.msg195556#msg195556 date=1401956144]<br />He did say a [i]children&#039;s[/i] card game...<br />[/quote]<br /><br />OK, maybe someone should ask him if he has any threes :P


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for your replies and research guys while I&#039;ve been away. I&#039;ll play around with this glitch to do cool things like what SM did at some point.<br /><br />[quote author=blahpy link=topic=6953.msg195528#msg195528 date=1401770681]<br />I find it somewhat interesting that the FF entries remain there after items have been added and removed, but I suppose there would be no legitimate reason to change them back to 00 if the method didn&#039;t have a bug.<br />[/quote]<br /><br />Stuff like that probably happens in several cases. Here, usually the FF entries are for item identifiers, not item quantities though. Example - an &#039;empty&#039; items pack that had 3 items max: FF 00 FF 02 FF 02 FF.<br /><br />FF permanence is also the case with your boxed PokÃ©mon, and when you get 20 boxed PokÃ©mon you can never take the FF out of the end byte (DA94 position 21) which is why [url=http://forums.glitchcity.info/index.php?topic=6907.0]the storage box data shift glitch[/url] (involving shifting bytes upward) no longer works after having a full box 1 at any point without you having to reset the game, and boxes other than box 1 are apparently filled with FF by default on real hardware.<br /><br />[quote author=SM link=topic=6953.msg195514#msg195514 date=1401719081]<br />I bought 30 master ball because D359(Player ID?) was 45(69)<br />[/quote]<br /><br />Yes, D359 is byte 1 of the player ID word.<br /><br />I&#039;ve found that although the game will stop at the next FF other than a checked one according to TheZZAZZGlitch&#039;s explanation, FFs for item quantities rather than identifiers don&#039;t matter (i.e. odd addresses)<br /><br />If you have ever had 20 items, you may never able to pull off this glitch without other tricks (maybe it&#039;s possible to enable again with something like item underflow glitch or 8F?) Getting a 20th item places an FF on D346, and say you had 99 Ultra Balls in position 19 and bought more Ultra Balls, the game will add a 20th Ultra Ball stack (with correct quantity) but wrongly say your items pack is full when you try to buy more. If you have 19 items but removed the FF in D346 with memory viewer, the glitch can indeed work with 19 items and buying a 20th.<br /><br />


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6960.msg195557#msg195557 date=1401961455]<br />[quote author=Abwayax link=topic=6960.msg195556#msg195556 date=1401956144]<br />He did say a [i]children&#039;s[/i] card game...<br />[/quote]<br /><br />OK, maybe someone should ask him if he has any threes :P<br />[/quote]<br /><br />go fish!<br /><br />[quote author=Abwayax link=topic=6960.msg195556#msg195556 date=1401956144]<br />He did say a [i]children&#039;s[/i] card game...<br />[/quote]<br /><br />Know right?<br /><br />[quote author=Carl Miller link=topic=6960.msg195555#msg195555 date=1401948325]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195550#msg195550 date=1401864462][quote author=Carl Miller link=topic=6960.msg195547#msg195547 date=1401839906]Ah, to be young and ignorant... ;)[/quote]<br /><br />Let&#039;s settle this with the man&#039;s way, with a children&#039;s card game!<br /><br />Yugioh -&gt; Devpro[/quote]<br /><br />Foolish boy, there is only one way a man settles his differences...<br /><br />[img]http://www.wizards.com/magic/images/mtgcom/fcpics/making/mr224_back.jpg[/img]<br />[/quote]<br />Dude that game is nearing the lines of warhammer 40k expensive. fuck that.


subject: Re: Repopulate Glitch City!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195560#msg195560 date=1401996688]<br />[quote author=Carl Miller link=topic=6960.msg195555#msg195555 date=1401948325]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195550#msg195550 date=1401864462][quote author=Carl Miller link=topic=6960.msg195547#msg195547 date=1401839906]Ah, to be young and ignorant... ;)[/quote]<br /><br />Let&#039;s settle this with the man&#039;s way, with a children&#039;s card game!<br /><br />Yugioh -&gt; Devpro[/quote]<br /><br />Foolish boy, there is only one way a man settles his differences...<br /><br />[img]http://www.wizards.com/magic/images/mtgcom/fcpics/making/mr224_back.jpg[/img]<br />[/quote]<br />Dude that game is nearing the lines of warhammer 40k expensive. fuck that.<br />[/quote]<br /><br />Cockatrice and Magic Workstation and OCTGN and GCCG and LackeyCCG are things.


subject: Re: Repopulate Glitch City!
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6960.msg195561#msg195561 date=1402003475]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195560#msg195560 date=1401996688]<br />[quote author=Carl Miller link=topic=6960.msg195555#msg195555 date=1401948325]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195550#msg195550 date=1401864462][quote author=Carl Miller link=topic=6960.msg195547#msg195547 date=1401839906]Ah, to be young and ignorant... ;)[/quote]<br /><br />Let&#039;s settle this with the man&#039;s way, with a children&#039;s card game!<br /><br />Yugioh -&gt; Devpro[/quote]<br /><br />Foolish boy, there is only one way a man settles his differences...<br /><br />[img]http://www.wizards.com/magic/images/mtgcom/fcpics/making/mr224_back.jpg[/img]<br />[/quote]<br />Dude that game is nearing the lines of warhammer 40k expensive. fuck that.<br />[/quote]<br /><br />Cockatrice [s]and Magic Workstation and OCTGN and GCCG and LackeyCCG are things[/s].<br />[/quote]<br /><br />I&#039;m fairly certain only one of those is a &quot;thing&quot;


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Damn, wizards is uptight about that shit. So why is the online clients illegal? <br /><br />Yeah besides, im not much of a magic player. I own a deck, but it&#039;s utter shit, and even if i were to download cockratice, it&#039;d take me weeks to discover what the hell works, what cards go best with what, etc etc etc and if you know me at all, you&#039;d know i&#039;m not willing to put in that much effort into this.<br /><br />


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, you could always just use 8F to rewrite those bytes that were changed to FF... It would be a hassle of course though


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6960.msg195565#msg195565 date=1402012931]<br />...There&#039;s no profit in allowing people to play it for free online though<br />[/quote]<br />free advertisement. :P Hell, konami doesn&#039;t get PO&#039;d about YGOPRO or duel network.<br /><br />And besides, Magic is STILL the most profitable tcg out there, does it really matter that they lose like 120 dollars a year in profit? Because people are still going to play in tournaments and shit, just sayin&#039;.


subject: Re: Repopulate Glitch City!
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6960.msg195565#msg195565 date=1402012931]<br />...There&#039;s no profit in allowing people to play it for free online though<br />[/quote]<br />They don&#039;t allow it. They actually went after Cockatrice with a cease and desist.<br /><br />Free advertising is nice but from their point of view it&#039;s not free since it actually cuts into their profits. They have an online version of the game as well (which, believe it or not, is as expensive as the physical game).


subject: Re: Repopulate Glitch City!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195542#msg195542 date=1401825996]<br />[quote author=Carl Miller link=topic=6960.msg195541#msg195541 date=1401825068]<br />You have two jobs:<br /><br />1) Know your role<br />2) Shut your mouth<br /><br />and you&#039;re pretty s**t at both of them.<br />[/quote]<br /><br />No i have 1 job<br /><br />1) Not break rules.<br /><br />:P doing alright at that these days.<br />[/quote]<br /><br />You sound like me when I first joined GCLF...<br /><br />Also shoutout to whoever finally redirected glitchcity.info to the FORUMS instead of that goddamn maitenance message. Hopefully that will encourage more people to check us out.


subject: Re: Pokemon plushes
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If any of you guys are hardcore into collecting Pokemon plush or really anything Pokemon, you should check out pkmncollectors on livejournal. It&#039;s a huge community of Pokemon collectors, it&#039;s awesome. I have way too much shit to list, so I&#039;ll just post some pics.<br /><br />[img]http://ic.pics.livejournal.com/accio_pond/42036412/101686/101686_600.png[/img]<br /><br />Closeups<br />http://ic.pics.livejournal.com/accio_pond/42036412/100161/100161_original.jpg<br />http://ic.pics.livejournal.com/accio_pond/42036412/99696/99696_original.jpg<br />http://ic.pics.livejournal.com/accio_pond/42036412/100615/100615_original.jpg<br /><br />I have a huge binder of TCG, mainly the newer stuff and some stuff from the first Wizards sets.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6921.msg195423#msg195423 date=1401403562]<br />[quote author=voltage link=topic=6921.msg195417#msg195417 date=1401394999]<br />[url=http://www.siliconera.com/2014/05/29/nintendo-file-delta-emerald-trademark-japan-yep-sounds-like-pokemon/] Nintendo filed a trademark for Delta Emerald.[/url] It might not happen, but it&#039;s still news.<br />[/quote]<br /><br />Trademark applications don&#039;t actually imply the applicant is going to make anything, it&#039;s just a necessary measure so that no other random company makes something called &#039;Delta Emerald&#039;.<br />[/quote]<br /><br />As much as I&#039;d love it, I doubt they&#039;re making a Delta Emerald... we know from the past that they TM random shit so other people can&#039;t get ahold of it/to get people to speculate.


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know why but Pokemon Brown is so funny to me... Pokemon Poop. Heh.<br /><br />Pokemon White Gold is interesting though, I would say maybe it was a contender for Heart Gold but it was TM&#039;d all the way back in 2002. <br /><br />Also what the hell is Tourmaline? LOL @ Pokemon Moonstone. Scarlet would sound cool as a game, not gonna lie.<br /><br />Pokemon Gray isn&#039;t that surprising, or Purple. Considering Gen IV&#039;s colors, Diamond - Blue, Pearl - Purple, Platinum - Grey.


subject: Re: Some weird XY glitch (supposedly)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I call bullshit, sounds like a story someone made up so they could tell their school friends a &quot;cool Pokemon glitch.&quot; (like Pokegod/Missingno crap from the 90s) Did you read this online?<br /><br />I&#039;m not convinced, considering XY isn&#039;t that &quot;glitchy&quot; anyway (in terms of major glitches)<br /><br />Plus lol, Skitty.


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6960.msg195568#msg195568 date=1402023025]<br /><br />You sound like me when I first joined GCLF...<br /><br />Also shoutout to whoever finally redirected glitchcity.info to the FORUMS instead of that goddamn maitenance message. Hopefully that will encourage more people to check us out.<br />[/quote]<br /><br />oh that got fixed? <br />Nice. Give them a warm thank you from me too.<br /><br />So I hear the pokemon tcg is running low on funds.


subject: List of Japan only tricks
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I thought it would be a good idea to list the Japanese version PokÃ©mon glitches that were removed in the English versions. Know any more?<br /><br />Edit: Oops, I didn&#039;t include Generation III and later glitches.<br /><br />Red &amp; Green only:<br /><br />*Opening the PokÃ©mon menu with no PokÃ©mon via a Potion.<br />*Select button glitch within PokÃ©mon battle (v1.0 only).<br />*Saffron Gym glitch (when you lose to Sabrina you get the badge when you return).<br />*Surf from a cliff.<br />*Uncertain: Do glitches like those caused by viewing type 20h occur in other versions?<br />*Uncertain: Is there an item effect in other versions like v1.0&#039;s Gold Badge that causes the Yami Shop glitch?<br /><br />Red, Green and Blue:<br /><br />*Select button glitch (still works when you use select outside of battle).<br />*Removing objects with the Card Key.<br />*Old man full party and box glitch (he can&#039;t catch the Weedle because your box is full).<br />*Swapping lift options.<br />*Seafoam Islands text box glitches.<br />*Magikarp salesman glitch.<br /><br />Pocket Monsters Pikachu:<br /><br />*Uncertain: Does the glitch caused by viewing FF&#039;s status happen in other versions?<br /><br />Small list of select button glitches:<br /><br />*Partial switch glitch (swapping valid party members within battle), v1.0 of Red/Green only.<br />*Dokokashira door glitch.<br />*Fossil conversion glitch.<br />*Alternative walk through walls glitch.<br />*Warp by Nidoranâ™‚.<br />*Get a Yami Shop glitch item (14th cursor position with 2nd).<br />*Second type glitch (e.g. Water PokÃ©mon into Mew).<br />*Make your own items glitch.<br />*Skip to level 100.<br />*Number of items = defense exp byte 2 (D141): 9th cursor position with 1st.<br />*Get any move (swap data in 9th cursor position with any move in battle. Move depends on current exp byte 3.)<br /><br />Japanese PokÃ©mon Gold/Silver:<br /><br />*Bug-Catching Contest data copy glitch (v1.0.)<br />:SatoMew2 said it doesn&#039;t work in rev A, but I haven&#039;t tested it in both versions yet.


subject: Re: Repopulate Glitch City!
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I figured that it was &quot;complete&quot; enough for people to browse the wiki and post on the forums, so having that maintenance thing wasn&#039;t doing any good. Plus, I had to change the message for OTC because it was outdated, so I figured I might as well update the GCL one as well<br /><br />This doesn&#039;t mean everything is 100% fixed of course - I had people claiming I should just end the beta because it&#039;s &quot;good enough&quot;, and now in the &quot;future of the wiki&quot; thread (which I need to post in eventually) people are discussing bugs in the wiki, which evidently means it&#039;s [i]not[/i] good enough!


subject: Re: Repopulate Glitch City!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6960.msg195562#msg195562 date=1402006912]<br />[quote author=Carl Miller link=topic=6960.msg195561#msg195561 date=1402003475]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195560#msg195560 date=1401996688]<br />[quote author=Carl Miller link=topic=6960.msg195555#msg195555 date=1401948325]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6960.msg195550#msg195550 date=1401864462][quote author=Carl Miller link=topic=6960.msg195547#msg195547 date=1401839906]Ah, to be young and ignorant... ;)[/quote]<br /><br />Let&#039;s settle this with the man&#039;s way, with a children&#039;s card game!<br /><br />Yugioh -&gt; Devpro[/quote]<br /><br />Foolish boy, there is only one way a man settles his differences...<br /><br />(Magic: The Gathering card back)<br />[/quote]<br />Dude that game is nearing the lines of warhammer 40k expensive. fuck that.<br />[/quote]<br /><br />Cockatrice [s]and Magic Workstation and OCTGN and GCCG and LackeyCCG are things[/s].<br />[/quote]<br /><br />I&#039;m fairly certain only one of those is a &quot;thing&quot;<br />[/quote]<br /><br />Cockatrice http://www.woogerworks.com/<br />Magic Workstation http://blog.mtgbr.com/mws/recursos/#tabs-1-10<br />OCTGN http://www.octgn.net/<br />GCCG http://gccg.sf.net<br />LackeyCCG http://www.lackeyccg.com/


subject: Re: Repopulate Glitch City!
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  There&#039;s a subtle difference between things and [i]things[/i]. OCTGN and LackeyCCG might exist, but are they [i]things[/i] like Cockatrice and MTGO are? <br /><br />Not to mention that out of all of those, all but two are proprietary and Windows/OS X only, which rules them out [i]immediately[/i] for me. Not surprisingly, out of all those (including Cockatrice) I think GCCG is actually the most interesting (multiple game support [i]and[/i] scripting support!).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Someone asked a good question on one of the Glitzer Popping videos.<br /><br />If a PokÃ©mon has 1 ATK EV and 156 HP EVs, the PokÃ©mon in the Egg will be...an Egg. So you hatch the Egg and get an Egg...the question of course being: what hatches from this Egg?&nbsp; ;D<br /><br />I&#039;d imagine it freezes, but I really have no idea to be honest.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Doesn&#039;t 19C behalve like a pokÃ©mon in that case? I&#039;d assume it hatches normally, and then we&#039;ll have a guaranteed Pomeg faint Effect, without Pomeg (which I did back in Ruby/Sapphire to force bad eggs to fight). Torchickens hatched a 19C from a corrupted daycare couple iirc and it didn&#039;t freeze (I&#039;ve had no luck with this though, every time the old man hands me the egg from corrupted parents the game softlocks. But that&#039;s not in the hatching)<br /><br />But it&#039;s worth testing.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg195579#msg195579 date=1402086088]I&#039;d assume it hatches normally, and then we&#039;ll have a guaranteed Pomeg faint Effect, without Pomeg (which I did back in Ruby/Sapphire to force bad eggs to fight).[/quote]<br /><br />I&#039;m not sure what you mean by the &#039;guaranteed Pomeg faint effect&#039;.<br /><br />[quote author=Pawny link=topic=6868.msg195579#msg195579 date=1402086088]But it&#039;s worth testing.[/quote]<br /><br />Sure is! Will do ASAP. :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195580#msg195580 date=1402086306]<br />I&#039;m not sure what you mean by the &#039;guaranteed Pomeg faint effect&#039;.<br />[/quote]<br /><br />It&#039;s treated as an egg and pokÃ©mon at same time. You can deposit your pokÃ©s/faint your others and have it as your only &quot;pokÃ©mon&quot;, yet, the second pokÃ©mon (or last, I dunno), will be forced to be sent out. Idk if this works like Pomeg does in Emerald for access beyond the 6th slot though, I&#039;ll test it in a few minutes and post/edit this post with the results. But it does work for forcing eggs to fight without Pomeg use.<br /><br />EDIT: confirmed it does work. The 19C has to be in first slot, and the only other alive pokÃ©mon in the last like normal, just get in a wild battle, flee, deposit it, go in another wild battle, and done, you&#039;ll send out a decamark as normal, and the beyond-6th-slot is accessible. But instead of whiting out when the game realizes your decamark is dead, it just forces you to send out the 19C. Since it doesn&#039;t need further Pomeg use, you can corrupt your boxes over and over without resetting, you just have to repeat the process of sending out an alive pokÃ©mon from the 6th slot then deposit it, between each attempt.<br /><br />tl;dr yes you can get Pomeg subglitches with 19C without wasting Pomegs and/or time leaving your pokÃ© with 1HP and needing HP EVs.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was looking at the back of my trainer card and it said that I had 65535 link trades despite not trading at all in that game. I&#039;m not entirely sure, but I think it might be due to OT corruption.


subject: Re: Forum Rules
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It looks like the &quot;Bump&quot; rule is missing?<br /><br />[quote=rules]<br />8.Stickies, by their nature, cannot be &quot;bumped&quot; and thus are exempt from this rule.<br />[/quote]<br /><br />Above it, it doesn&#039;t define &quot;Bump&quot;ing, which may make this a bit confusing.&nbsp; 


subject: Re: Forum Rules
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=88.msg195583#msg195583 date=1402105824]<br />It looks like the &quot;Bump&quot; rule is missing?<br /><br />[quote=rules]<br />8.Stickies, by their nature, cannot be &quot;bumped&quot; and thus are exempt from this rule.<br />[/quote]<br /><br />Above it, it doesn&#039;t define &quot;Bump&quot;ing, which may make this a bit confusing. <br />[/quote]<br /><br />Do you not know what bump means...?


subject: Re: Forum Rules
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  It used to be against the rules to post in a thread that had not been posted in at most one month. So if a thread&#039;s last post was in 2007 and you posted in it today, that would be a bump. It&#039;s called a bump because it moves the thread to the top of the thread index. It is sometimes referred to as necroposting (because it brings a dead thread back to life). On help forums, it&#039;s common for people to post a message consisting solely of the word &quot;bump&quot; to force it back to the top of the thread index. Stickies are always at the top of the thread index, so the rule did not apply to them.<br /><br />I&#039;m guessing that rule was removed following the reopening of the forums, as every thread on the forum was a couple years old at that point.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Zklosty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6868.msg195582#msg195582 date=1402100624]<br />I was looking at the back of my trainer card and it said that I had 65535 link trades despite not trading at all in that game. I&#039;m not entirely sure, but I think it might be due to OT corruption.<br />[/quote]<br />I&#039;ve had similar effects, but I&#039;ve had my Hall of Fame Debut corrupted to 999:59:59; Link Battles corrupted to W:9999 L:9999; PokeBlocks W/ Friends corrupted to 65535; and lastly Won Contests W/ Friends corrupted to 999. I also noticed sometimes when you see the Link Battles stat is corrupted, the records that are found using the blue terminal in the second level in the pokemon center are corrupted too. It looks like you fought a trainer named &quot;&nbsp; &nbsp; &nbsp;  &quot; and you had a draw against him ?384 times according to these &quot;Battle Results&quot; records 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  [quote author=Zklosty link=topic=6868.msg195586#msg195586 date=1402111916]<br />[quote author=voltage link=topic=6868.msg195582#msg195582 date=1402100624]<br />I was looking at the back of my trainer card and it said that I had 65535 link trades despite not trading at all in that game. I&#039;m not entirely sure, but I think it might be due to OT corruption.<br />[/quote]<br />I&#039;ve had similar effects, but I&#039;ve had my Hall of Fame Debut corrupted to 999:59:59; Link Battles corrupted to W:9999 L:9999; PokeBlocks W/ Friends corrupted to 65535; and lastly Won Contests W/ Friends corrupted to 999. I also noticed sometimes when you see the Link Battles stat is corrupted, the records that are found using the blue terminal in the second level in the pokemon center are corrupted too. It looks like you fought a trainer named &quot;&nbsp; &nbsp; &nbsp;  &quot; and you had a draw against him ?384 times according to these &quot;Battle Results&quot; records <br />[/quote]<br /><br />I just went upstairs and you were right about that opponent, except I &quot;won&quot; against that trainer that number of times . I also saw the Mystery Event delivery guy and he gave me a working Eon Ticket [s]from glitching[/s] for &quot;activating&quot; the Mystery Event. I really want to know why this happened, like how I got ???????? from the lottery instead obtaining of it via Trick. I wouldn&#039;t be surprised if we would be able to obtain working tickets for Deoxys/Mew/Ho-oh/Lugia now.


subject: Re: Forum Rules
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=88.msg195585#msg195585 date=1402111299]<br />I&#039;m guessing that rule was removed following the reopening of the forums, as every thread on the forum was a couple years old at that point.<br />[/quote]<br /><br />I didn&#039;t see any conformation, but idea related: [url=http://forums.glitchcity.info/index.php/topic,6690.0.html]http://forums.glitchcity.info/index.php/topic,6690.0.html[/url]<br /><br />(For Gary/other actual rulemaker these days to see) Is this confirmed now?<br />


subject: Re: The V,^,and &lt; game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Eating some pasta tuna bake and reading some posts from 2010. I probably shouldn&#039;t do the latter, given the you know who appearing in that timeline.<br />&lt; The fire alarm going off in my apartment block had nothing to do with me actually cooking for once it just goes off every 2-3 days I swear<br />v Lives alone?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Interesting, that&#039;s great! How did you obtain it? Was it simply by talking to him after doing the corruption or did you have to do something else?<br /><br />I don&#039;t know if the Eon Ticket was the only thing you could get with Mystery Events. Bulbapedia doesn&#039;t have much information about it.


subject: Re: Forum Rules
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=88.msg195584#msg195584 date=1402110914]<br />[quote author=pokechu22 link=topic=88.msg195583#msg195583 date=1402105824]<br />It looks like the &quot;Bump&quot; rule is missing?<br /><br />[quote=rules]<br />8.Stickies, by their nature, cannot be &quot;bumped&quot; and thus are exempt from this rule.<br />[/quote]<br /><br />Above it, it doesn&#039;t define &quot;Bump&quot;ing, which may make this a bit confusing. <br />[/quote]<br /><br />Do you not know what bump means...?<br />[/quote]<br /><br />I kind of do.&nbsp; I was only asking because I was re-reading the rules, and noticed that rule 8 was refering to a non-existant previous rule.&nbsp; 


subject: Re: Forum Rules
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Rules were updated back in May to fix the COMPLETELY broken formatting it had and to remove the temporary rule about posting in topics before maintenance happened.&nbsp; Seems two of the bumping rule points got removed somehow so I added them back.<br /><br />[quote author=Zowayix link=topic=88.msg195589#msg195589 date=1402124774]<br />[quote author=Abwayax link=topic=88.msg195585#msg195585 date=1402111299]<br />I&#039;m guessing that rule was removed following the reopening of the forums, as every thread on the forum was a couple years old at that point.<br />[/quote]<br /><br />I didn&#039;t see any conformation, but idea related: [url=http://forums.glitchcity.info/index.php/topic,6690.0.html]http://forums.glitchcity.info/index.php/topic,6690.0.html[/url]<br /><br />(For Gary/other actual rulemaker these days to see) Is this confirmed now?<br /><br />[/quote]<br /><br />If you can put what the rule would be into one line, sure.&nbsp; Currently I removed parts of the second footnote in response.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.serebii.net/index2.shtml]New stuffs, mostly Megas[/url]<br /><br />Holy shit Mega Diancie. Cutest pokÃ©mon ever!


subject: Re: Repopulate Glitch City!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I like GCCG. The problem is that there&#039;s usually no-one on. D: But I think the support for all different formats (the guy said he&#039;s even going to put Conspiracy in!) outweighs that.<br /><br />I wonder how well Cockatrice runs when compiled on Linux...


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ nah, living with my gf at her apartment.<br /><br />&lt; is contemplating nuzlocking pokemon red<br /><br />V&nbsp; plays an instrument?


subject: Re: The V,^,and &lt; game
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Nah, prefer not listening to my own terrible music<br /><br />&lt; Is thinking how a Pokemon Red Nuzlocke even makes sense when you can beat the game without even getting a Pokemon<br /><br />v Watches TPP?


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^TPP? Twitch plays pokemon? time to time if that&#039;s what the acronym stood for<br /><br />&lt; practicing &quot;guile&#039;s theme&quot; on my guitar. :P<br /><br />V plays any fighting games?


subject: Re: Repopulate Glitch City!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Xtremedude720 link=topic=6960.msg195599#msg195599 date=1402164169]<br />Well, I started something weird...<br />[/quote]<br />Just another day at Glitch City Labs!


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glad to see my bro Sceptile getting a Mega. Grass/dragon, though?<br /><br />Also HOT DAYUM THOSE NEW MAGMA/AQUA OUTFITS.


subject: Re: The V,^,and &lt; game
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Frequently. I tend to play BlazBlue, Guilty Gear and Skullgirls most of the time. Occasionally, I do&nbsp; play Street Fighter Alpha 3.<br /><br />&lt; I&#039;m resting on my bed.<br /><br />V Do you play non-Pokemon RPGs?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Drat. Accidently clicked Remove instead of Modify. <br /><br />[quote author=Torchickens link=topic=6868.msg195592#msg195592 date=1402149636]<br />Interesting, that&#039;s great! How did you obtain it? Was it simply by talking to him after doing the corruption or did you have to do something else?<br /><br />I don&#039;t know if the Eon Ticket was the only thing you could get with Mystery Events. Bulbapedia doesn&#039;t have much information about it.<br />[/quote]<br /><br />It was post-corruption as far I as I&#039;m aware. Interestingly, he refers to it as a Mystery Event while giving the ticket but refers to it as a Mystery Gift if you talk to him afterward.


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ um, hell the fuck yeah. I prefer rpg tactics however such as disgaea, fire emblem, etc. In terms of jrpgs, legend of dragoon, super mario rpg, hell all the mario rpgs really, legend of legaia, etc etc. Im putting off parasite eve for now, but going to get to that one eventually.<br /><br />&lt; wanting to play blazblue again with friends, main noel, noob test is my carl. (I don&#039;t go full out on new players who just jump in) <br /><br />V&nbsp; plays disgaea?


subject: Re: Repopulate Glitch City!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6960.msg195605#msg195605 date=1402171603]<br />[quote author=Xtremedude720 link=topic=6960.msg195599#msg195599 date=1402164169]<br />Well, I started something weird...<br />[/quote]<br />Just another day at Glitch City Labs!<br />[/quote]<br />[img]http://www.kamisama.fr/images/fb-like.jpg[/img]<br /><br />So bert, what kind of ms paint adventure you going to make?


subject: Re: Count to one million
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  13117 (we messed up somewhere. I&#039;ve fixed everyone&#039;s posts from &#039;13400&#039; and onward)


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What new Magma/Aqua outfits?<br /><br />Also they need to stop ruining the game with mega evolutions. It&#039;s turning into fucking Digimon.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6921.msg195606#msg195606 date=1402172358]<br />Glad to see my bro Sceptile getting a Mega. Grass/dragon, though?<br />[/quote]<br />With Lightningrod. It&#039;ll be an amazing counter to Rotom-W, which I think is what they were going for.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6921.msg195621#msg195621 date=1402185934]<br />[quote author=Bert link=topic=6921.msg195606#msg195606 date=1402172358]<br />Glad to see my bro Sceptile getting a Mega. Grass/dragon, though?<br />[/quote]<br />With Lightningrod. It&#039;ll be an amazing counter to Rotom-W, which I think is what they were going for.<br />[/quote]<br /><br />Unless it has Hidden Power Ice, but otherwise, Mega Sceptile seems like the perfect counter to Rotom-W.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6921.msg195617#msg195617 date=1402183432]<br />What new Magma/Aqua outfits?<br /><br />Also they need to stop ruining the game with mega evolutions. It&#039;s turning into fucking Digimon.<br />[/quote]<br /><br />I was annoyed at the concept of temporary evolution, cause it was one of the things that, if you asked the pokemon company 10 years ago, they would have looked at you like you were stupid.<br /><br />But LITERALLY USING THE WORD DEVOLUTION?!<br /><br />I hoped to never see that word and pokemon in a related way outside of fanfics and my nightmares.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I was going through some Trancemaster CDs I picked up somewhere (or maybe I downloaded them), and I noticed [url=http://www.discogs.com/artist/48220-Lawnmover]this[/url] as one of the artists on volume 5...<br /><br />Obviously it has nothing to do with what we&#039;re thinking of because it&#039;s from 1993, but it&#039;s funny how that name is always going to be associated with this place forever.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  I like Mega Evolutions. They just made a few ones too op though.<br /><br />[quote author=Missing? NO! link=topic=6921.msg195621#msg195621 date=1402185934]<br />With Lightningrod. It&#039;ll be an amazing counter to Rotom-W, which I think is what they were going for.<br />[/quote]<br /><br />And with a bit more speed, it can scare Greninjas away despite the 4x weakness to Ice.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Based on the shot of the player talking to Steven, the region seems to be looking good graphics-wise.&nbsp; :)<br /><br />I&#039;ll still holding out for information on Diving, though. I have a feeling that will be so mind-blowing in 3D.&nbsp; :o


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OMG YES I FORGOT ABOUT DIVING<br /><br />in other news, Primal PokÃ©mon? so there&#039;s a chance of Primal Dialga in a main series game?!?!?! omfg YES.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6921.msg195629#msg195629 date=1402235115]<br />in other news, Primal PokÃ©mon? so there&#039;s a chance of Primal Dialga in a main series game?!?!?! omfg YES.<br />[/quote]<br /><br />Likely in DP remake in next handheld.&nbsp; :P


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6921.msg195630#msg195630 date=1402235499]<br />[quote author=Wack0 link=topic=6921.msg195629#msg195629 date=1402235115]<br />in other news, Primal PokÃ©mon? so there&#039;s a chance of Primal Dialga in a main series game?!?!?! omfg YES.<br />[/quote]<br /><br />Likely in DP remake in next handheld.&nbsp; :P<br />[/quote]<br />There probably won&#039;t be a DP remake, unless the next console doesn&#039;t support DS games.


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6941.msg195370#msg195370 date=1401132939]<br />If you don&#039;t have Red/Blue ones, I could use Bulbapedia as it has English Red/Blue glitch PokÃ©mon sprites, though a few are wrong<br />[/quote]<br /><br />I Checked every glitch pokemon (Dec BF-FF) on Red and Blue and i fixed some mistakes that are present on some of the sprites that bulbapedia is using, <br />Do you need them aswell? cause i can send a link. =)


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=6941.msg195632#msg195632 date=1402247063]<br />[quote author=Torchickens link=topic=6941.msg195370#msg195370 date=1401132939]<br />If you don&#039;t have Red/Blue ones, I could use Bulbapedia as it has English Red/Blue glitch PokÃ©mon sprites, though a few are wrong<br />[/quote]<br /><br />I Checked every glitch pokemon (Dec BF-FF) on Red and Blue and i fixed some mistakes that are present on some of the sprites that bulbapedia is using, <br />Do you need them aswell? cause i can send a link. =)<br />[/quote]<br /><br />Yes please, that would be great.


subject: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is an interesting trap that prevents you from going forward or backwards a day by enabling or disabling Daylight Saving Time in PokÃ©mon Gold and Silver (I haven&#039;t tested Crystal). <br /><br />At your house, if the time is 11:XX AM you can&#039;t enable Daylight Saving Time (to go forward to the next day), and if the time is 12:XX AM you can&#039;t disable it (to go backwards to the last day) because Mom &quot;lost the instruction booklet for the PokÃ©gear&quot;. Full quote: &quot;I lost the in-struction booklet for the POKÃ©GEAR. Come back again in a while.&quot;<br /><br />Additionally, she says &quot;Do you want to adjust your clock for Daylight Saving Time?&quot; rather than &quot;Is Daylight Saving Time over?&quot; or &quot;Do you want to switch to Daylight Saving Time?&quot;.<br /><br />In case someone asks, this wasn&#039;t a problem in the Japanese versions Kin/Gin, because Daylight Saving Time wasn&#039;t included in the game. Daylight Saving Time apparently isn&#039;t as popular in Japan as it is overseas.


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here&#039;s some images of this, just to be helpful:<br /><br />In all of them, I choose yes.&nbsp; If you choose no, it just says her leaving message.<br /><br />Trying to toggle daylight savings at 12 AM (my save file had no clock set, so I couldn&#039;t test turning it off, but I did notice that you don&#039;t get the error if it is 1 AM and would become 2):<br /><br />[acronym=Hosted on imgur...]<br />[url=http://i.imgur.com/hsnnz4o.png][img]http://i.imgur.com/hsnnz4o.png[/img][/url][url=http://i.imgur.com/tmsPXkk.png][img]http://i.imgur.com/tmsPXkk.png[/img][/url][url=http://i.imgur.com/sEoawYc.png][img]http://i.imgur.com/sEoawYc.png[/img][/url][url=http://i.imgur.com/7xwdt6Q.png][img]http://i.imgur.com/7xwdt6Q.png[/img][/url][url=http://i.imgur.com/q8SWvM0.png][img]http://i.imgur.com/q8SWvM0.png[/img][/url][url=http://i.imgur.com/pfd84F1.png][img]http://i.imgur.com/pfd84F1.png[/img][/url]<br />[/acronym]<br /><br />Turning on daylight savings time:<br /><br />[acronym=Hosted on imgur...]<br />[url=http://i.imgur.com/EF7EUvR.png][img]http://i.imgur.com/EF7EUvR.png[/img][/url][url=http://i.imgur.com/lTAcATK.png][img]http://i.imgur.com/lTAcATK.png[/img][/url][url=http://i.imgur.com/JWrPNnh.png][img]http://i.imgur.com/JWrPNnh.png[/img][/url][url=http://i.imgur.com/U8Ms2Jo.png][img]http://i.imgur.com/U8Ms2Jo.png[/img][/url][url=http://i.imgur.com/sZlYSbe.png][img]http://i.imgur.com/sZlYSbe.png[/img][/url]<br />[/acronym]<br /><br />Turning off daylight savings time:<br /><br />[acronym=Hosted on imgur...]<br />[url=http://i.imgur.com/p64DMqB.png][img]http://i.imgur.com/p64DMqB.png[/img][/url][url=http://i.imgur.com/4sZ5o1n.png][img]http://i.imgur.com/4sZ5o1n.png[/img][/url][url=http://i.imgur.com/dkE8j7v.png][img]http://i.imgur.com/dkE8j7v.png[/img][/url]<br />[/acronym]<br /><br />What&#039;s weird about this is that it seems to know when switching it would change the day.&nbsp; But it doesn&#039;t use the message for that.&nbsp; Still, nice find!


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks Pokechu. Cheers for verifying it on Crystal. For reference you can change the current hour in Crystal with D4B7 (the equivalent address is D1DD in Gold/Silver)<br /><br />Those screenshots will be useful if I ever make a wiki article about it. At the moment I&#039;m focusing on updating and correcting existing pages, and then making pages for new glitches.


subject: Re: Foreign language R/B glitches (project)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  So i just started doing research on all the glitchpokÃ©mon in the japanese version of yellow, and i found a pretty neat thing;<br /><br />as you know; GlitchPokÃ©mon with the same decimal index behave, has different stats and look differently(both in color and in sprites) in Red/Blue &amp; in Yellow,<br /> this is still the case with The Japanese versions of Red/Green and Yellow respectively.<br /><br />But as you know...<br /><br />Also the names change; for example: hex index C3 is called &quot;hpokÃ©&quot; in Red/Blue, but is called &quot;ã‚¥ ( Z 4&quot; Yellow.<br /><br />THIS on the other hand is NOT the case with the Japanese version of PokÃ©mon Yellow. No, in the Jp version of yellow ALL the glitch pokÃ©mon has the same name as their Red/Green counterpart.<br /><br />So let&#039;s take the GlitchPokÃ©mon with the hex index of C3 once again as our example: In the japanese version (Red/Green), &quot;hpokÃ©&quot; is called &quot;ã‚¢ãƒ &#039;&#039;&quot;[AMU] (which is already covered on this thread), but in the Japanese version of yellow unlike the english version it&#039;s still called &quot;ã‚¢ãƒ &#039;&#039;&quot; rather than in the English versions with &quot;hpokÃ©&quot; ---&gt; &quot;ã‚¥ ( Z 4&quot;. <br /><br />And This is the case with EVERY GlitchPokÃ©mon in The Japanese Yellow EXEPT the Japanese version &quot;MISSINGNO.&quot; which does not even have a name at all in Japanese Yellow...<br />


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6921.msg195631#msg195631 date=1402237407]<br />[quote author=Pawny link=topic=6921.msg195630#msg195630 date=1402235499]<br />[quote author=Wack0 link=topic=6921.msg195629#msg195629 date=1402235115]<br />in other news, Primal PokÃ©mon? so there&#039;s a chance of Primal Dialga in a main series game?!?!?! omfg YES.<br />[/quote]<br /><br />Likely in DP remake in next handheld.&nbsp; :P<br />[/quote]<br />There probably won&#039;t be a DP remake, unless the next console doesn&#039;t support DS games.<br />[/quote]<br /><br />People said there probably wouldn&#039;t be an r/s remake. They were wrong.<br /><br />Sinnoh remakes would be too far away to speculate about yet though, come back in a few years and try again :P


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Quick question (I would check myself but I don&#039;t have time right now): What happens on other localizations?&nbsp; <br /><br />[I]If[/I] I get time, I will test in Spanish Crystal.&nbsp; 


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, very interesting. I checked and this text appears in the text dump indeed. I should have noticed it before, I usually remember the dialogues within the first two gens games.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zklosty link=topic=6868.msg195586#msg195586 date=1402111916] It looks like you fought a trainer named &quot;&nbsp; &nbsp; &nbsp;  &quot; and you had a draw against him ?384 times according to these &quot;Battle Results&quot; records<br />[/quote]<br /><br />Is it just me or ?384 looks like 16384 (2[sup]14[/sup])


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=6868.msg195646#msg195646 date=1402288254]<br />[quote author=Zklosty link=topic=6868.msg195586#msg195586 date=1402111916] It looks like you fought a trainer named &quot;&nbsp; &nbsp; &nbsp;  &quot; and you had a draw against him ?384 times according to these &quot;Battle Results&quot; records<br />[/quote]<br /><br />Is it just me or ?384 looks like 16384 (2[sup]14[/sup])<br />[/quote]<br /><br />I thought the same thing.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=5993.msg195641#msg195641 date=1402267110]<br />And This is the case with EVERY GlitchPokÃ©mon in The Japanese Yellow EXEPT the Japanese version &quot;MISSINGNO.&quot; which does not even have a name at all in Japanese Yellow...<br />[/quote]<br /><br />Actually 1F, B6 and B7 are still called ã‘ã¤ã°ã‚“ (&#039;Ketsuban&#039;, meaning a &#039;missing number&#039;) in all versions of Pocket Monsters Pikachu (I haven&#039;t tested all variants, and 1F glitched up the game on the opponent&#039;s side, but I could see its name with 011F24D1, 011F2BD1). <br /><br />What we know as ghost Missingno. (B8) is actually called &#039;ghost&#039; (ã‚´ãƒ¼ã‚¹ãƒˆ) in all Japanese versions, and this is apparently unused as all PokÃ©mon Tower ghosts are normally called ã‚†ã†ã‚Œã„ ([url=http://en.wikipedia.org/wiki/Y%C5%ABrei]yuurei[/url]).


subject: Re: Foreign language R/B glitches (project)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=Torchickens link=topic=5993.msg195649#msg195649 date=1402308887]<br />[quote author=hpokÃ©_coloradohugge link=topic=5993.msg195641#msg195641 date=1402267110]<br />And This is the case with EVERY GlitchPokÃ©mon in The Japanese Yellow EXEPT the Japanese version &quot;MISSINGNO.&quot; which does not even have a name at all in Japanese Yellow...<br />[/quote]<br /><br />Actually 1F, B6 and B7 are still called ã‘ã¤ã°ã‚“ (&#039;Ketsuban&#039;, meaning a &#039;missing number&#039;) in all versions of Pocket Monsters Pikachu (I haven&#039;t tested all variants, and 1F glitched up the game on the opponent&#039;s side, but I could see its name with 011F24D1, 011F2BD1). <br /><br />[/quote]<br /><br />Yeah I Already know ALL this. ^^ But I thought it was obvious when i said: &quot;EVERY GlitchPokÃ©mon in The Japanese Yellow EXEPT the Japanese version MISSINGNO.&quot;, since i didn&#039;t mean the &quot;Special Missingno.&quot;&#039;s Like B6-B7. <br /><br />Also, I tried Missingno. with the hex B5 and it just displayed it as blank where the name is.<br /><br />[quote author=Torchickens link=topic=5993.msg195649#msg195649 date=1402308887]<br />What we know as ghost Missingno. (B8) is actually called &#039;ghost&#039; (ã‚´ãƒ¼ã‚¹ãƒˆ) in all Japanese versions, and this is apparently unused as all PokÃ©mon Tower ghosts are normally called ã‚†ã†ã‚Œã„ ([url=http://en.wikipedia.org/wiki/Y%C5%ABrei]yuurei[/url]).<br />[/quote]<br /><br />And yes im aware of this aswell since i&#039;ve already encountered all the Japanese Red/Green GlitchPokÃ©mon&#039;s (That i sent all the sprites of in this thread: http://forums.glitchcity.info/index.php/topic,6941.0.html)<br /><br /> :)


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=Torchickens link=topic=6941.msg195636#msg195636 date=1402255188]<br />[quote author=hpokÃ©_coloradohugge link=topic=6941.msg195632#msg195632 date=1402247063]<br />[quote author=Torchickens link=topic=6941.msg195370#msg195370 date=1401132939]<br />If you don&#039;t have Red/Blue ones, I could use Bulbapedia as it has English Red/Blue glitch PokÃ©mon sprites, though a few are wrong<br />[/quote]<br /><br />I Checked every glitch pokemon (Dec BF-FF) on Red and Blue and i fixed some mistakes that are present on some of the sprites that bulbapedia is using, <br />Do you need them aswell? cause i can send a link. =)<br />[/quote]<br /><br />Yes please, that would be great.<br />[/quote]<br /><br />OK here is the Link: &lt;OUTDATED LINK&gt;<br /><br />Also, I have a question aswell:<br /><br />So if we are improveing the GlitchDex, is it possible to have every version of every GlitchPokÃ©mon on the list; like the English, Japanese, Frensh, Spanish and German version? <br /><br />Cause there&#039;s still alot of neat things to be found in allt the other versions (language wise) of Generation 1 GlitchPokÃ©mon that I can&#039;t find being covered ever before on any other site.


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks. This is really handy :).<br /><br />That sounds like a good idea, but it would take ages to collect and submit all of the data. I suggest it shouldn&#039;t be on GlitchDex, but rather a page like JPGlitchDex or ESGlitchDex then say ã‚£ï¾žã‚ƒã‚¾â”›ï¼¡ (hex:00) could go under JPGlitchDex/RG:000.<br /><br />I really think that the GlitchDex should be wikified.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Man, am I glad Nintendo chose to make this a 6th gen game and not 5th gen. I have a feeling I might just cry when I see Hoenn again with the best graphics of all games yet.&nbsp; :)<br /><br />About big cities: Kanto has Saffron, Johto has Goldenrod, Sinnoh has Jubilife, Unova has Black City and Kalos has Lumiose. So what&#039;s Hoenn&#039;s metropolis? Rustboro, Lilycove, Slateport? <br /><br />I was thinking about this lately and I&#039;m really not sure. I think it would be cool to see one of them become the clear urban focus of the Hoenn region - preferably Rustboro due to how early on it&#039;s visited.<br /><br />[quote author=Wack0 link=topic=6921.msg195629#msg195629 date=1402235115]OMG YES I FORGOT ABOUT DIVING[/quote]<br /><br />I&#039;m hoping most of all for a Glittering Cave-style first-person view of underwater Hoenn. :3


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  For me B5 is still called &#039;ã‘ã¤ã°ã‚“&#039;. Weird if it can be different.<br /><br />[img]http://i.minus.com/jk20YFgTE5jMD.png[/img][img]http://i.minus.com/jeJ43p8eV4MYW.png[/img]


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In terms of population:<br />Kanto - Celadon City<br />Johto - Goldenrod City<br />Hoenn - Lilycove City<br />Sinnoh - Hearthome City<br />Unova - Nimbasa City<br />Kalos - Lumiose City


subject: Rhydon glitch:- bug or valid error handler?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  FSX raised an interesting point on Bulbapedia&#039;s [url=http://bulbapedia.bulbagarden.net/wiki/Talk:Rhydon_glitch]talk page for Rhydon glitch[/url]. He/she thinks it is error handling code working as designed, and it sounds convincing, but can anyone prove it? I&#039;d appreciate it if anyone experienced with ASM could walk through the routine, say what&#039;s happening, then make a judgement from there.<br /><br />For people who don&#039;t know; when a glitch family (0, 152-255) PokÃ©mon is obtained and then an invalid PokÃ©dex entry is loaded, the PokÃ©mon reverts into a perfectly stable Rhydon, or an unstable hybrid with Rhydon as the donor and the glitch PokÃ©mon as the recipient if it is sent to Bill&#039;s PC.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6921.msg195655#msg195655 date=1402332219]<br />In terms of population:<br />Kanto - Celadon City<br />Johto - Goldenrod City<br />Hoenn - Lilycove City<br />Sinnoh - Hearthome City<br />Unova - Nimbasa City<br />Kalos - Lumiose City<br />[/quote]<br /><br />I&#039;m just referring to size, really. As for Celadon and Hearthome, I&#039;m still inclined to call Saffron and Jubilife more dominant cities. Saffron has more houses and Silph Co. is bigger than the Celadon Dept. Store. Jubilife has two- and three-storey houses and seems more full of people than Hearthome to me.&nbsp; :)<br /><br />I wouldn&#039;t want Rustboro to be another Lumiose, but it would be nice to see it developed into the next best thing. Something Goldenrod-sized and equally distinctive would be nice.


subject: (Newly discovered?) Super Mario Bros. glitch found.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I watched a video about a certain Super Mario Bros. glitch called &#039;beanstalk summoning magic&#039; (tweeted by Tomato) and it got me wondering about something (see the last paragraph).<br /><br />Apparently it works like this:<br /><br />Basically you can lose a life to a Hammer Brother in World 5-2 when you&#039;re climbing a beanstalk, and the beanstalk may grow on your next attempt. ([url=https://www.youtube.com/watch?v=4e-x7zHzF74]Youtube video[/url])<br /><br />There is an application of this:<br />If you&#039;re in two player mode you can have the beanstalk appear in an earlier course if Luigi was last in one.<br /><br />With World 1-2 there are Buzzy Beetles you can climb down on to and [url=https://www.youtube.com/watch?v=aSL3og5--uE]get infinite lives with[/url].<br /><br />Is there a possibility of accessing glitch places without the Minus World trick or the [url=http://legendsoflocalization.com/super-mario-bros/misc/]Famicom cartridge ejecting tricks[/url] to access 256 worlds if you climb to the top of the beanstalk in a different place?


subject: Re: (Newly discovered?) Super Mario Bros. glitch found.
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6967.msg195658#msg195658 date=1402348974]<br /><br />Is there a possibility of accessing glitch places without the Minus World trick or the [url=http://legendsoflocalization.com/super-mario-bros/misc/]Famicom cartridge ejecting tricks[/url] to access 256 worlds if you climb to the top of the beanstalk in a different place?<br />[/quote]<br /><br />I doubt it, since a level can only have a certian &quot;warp exit&quot;, so even if you would be able to spawn a beanstalk in a World it would still always take you to the worlds respective &quot;warp exit&quot;; like for example if you do this glitch in World 5-2 and manage to somehow climb all the way to the top on the beanstalk (i have no idea how) it would still take you to &quot;Coin Heaven A&quot; ( http://strategywiki.org/wiki/Super_Mario_Bros./Coin_Rooms#Coin_Heaven_A ) or possibly even &quot;Swim Area A&quot; ( http://strategywiki.org/wiki/Super_Mario_Bros./Coin_Rooms#Swim_Area_A ) though i douth the latter one.<br /><br />(Hmm...this got me thinking though; I wounder if this glitch is somehow different in Super Mario Bros.2 on Famicom Disk System, just cause that game usually has more &quot;warp exit&quot;&#039;s if im not mistaken....)


subject: Re: Updating the wiki and its future
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6941.msg195652#msg195652 date=1402328742]<br />Thanks. This is really handy :).<br /><br />That sounds like a good idea, but it would take ages to collect and submit all of the data. I suggest it shouldn&#039;t be on GlitchDex, but rather a page like JPGlitchDex or ESGlitchDex then say ã‚£ï¾žã‚ƒã‚¾â”›ï¼¡ (hex:00) could go under JPGlitchDex/RG:000.<br /><br />I really think that the GlitchDex should be wikified.<br />[/quote]<br /><br />Sound&#039;s like a great idea, We could atleast start by submitting all the sprites and names, just as a start. and maybe focus on stats and other differences later when the English Glitchdex is looking more or less finished...idk, But still great idea with the separation! =)


subject: Re: Foreign language R/B glitches (project)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: clip
body:
  [quote author=Torchickens link=topic=5993.msg195654#msg195654 date=1402330602]<br />For me B5 is still called &#039;ã‘ã¤ã°ã‚“&#039;. Weird if it can be different.<br /><br />[img]http://i.minus.com/jk20YFgTE5jMD.png[/img][img]http://i.minus.com/jeJ43p8eV4MYW.png[/img]<br />[/quote]<br /><br />That is so very weird...<br />OK, here&#039;s a question...did you use the mew glitch like you normaly would or did you use the gameshark wild pokÃ©mon encounter code (01xxBFCF) when you did this. Cause I get a totally different looking Ketsuban, with no name and&nbsp; a babyblue &quot;Lshaped&quot; block...<br /><br />This is how B5 appeared on my screen:<br />


subject: Re: Foreign language R/B glitches (project)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=5993.msg195661#msg195661 date=1402350654]<br />[quote author=Torchickens link=topic=5993.msg195654#msg195654 date=1402330602]<br />For me B5 is still called &#039;ã‘ã¤ã°ã‚“&#039;. Weird if it can be different.<br /><br />[img]http://i.minus.com/jk20YFgTE5jMD.png[/img][img]http://i.minus.com/jeJ43p8eV4MYW.png[/img]<br />[/quote]<br /><br />That is so very weird...<br />OK, here&#039;s a question...did you use the mew glitch like you normaly would or did you use the gameshark wild pokÃ©mon encounter code (01xxBFCF) when you did this. Cause I get a totally different looking Ketsuban, with no name and&nbsp; a babyblue &quot;Lshaped&quot; block...<br /><br />This is how B5 appeared on my screen:<br />[/quote]<br />You seem to have no Pokemon when you encountered it. That means some memory was modified and the sprite (and the Pokemon) might not be the original one.


subject: Re: Foreign language R/B glitches (project)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=camper link=topic=5993.msg195662#msg195662 date=1402378527]<br />[quote author=hpokÃ©_coloradohugge link=topic=5993.msg195661#msg195661 date=1402350654]<br />[quote author=Torchickens link=topic=5993.msg195654#msg195654 date=1402330602]<br />For me B5 is still called &#039;ã‘ã¤ã°ã‚“&#039;. Weird if it can be different.<br /><br />[img]http://i.minus.com/jk20YFgTE5jMD.png[/img][img]http://i.minus.com/jeJ43p8eV4MYW.png[/img]<br />[/quote]<br /><br />That is so very weird...<br />OK, here&#039;s a question...did you use the mew glitch like you normaly would or did you use the gameshark wild pokÃ©mon encounter code (01xxBFCF) when you did this. Cause I get a totally different looking Ketsuban, with no name and&nbsp; a babyblue &quot;Lshaped&quot; block...<br /><br />This is how B5 appeared on my screen:<br />[/quote]<br />You seem to have no Pokemon when you encountered it. That means some memory was modified and the sprite (and the Pokemon) might not be the original one.<br />[/quote]<br /><br />Nope, that&#039;s not true. I have the starter Pikachu, so that is unfortunately not the case...<br /><br />Here&#039;s how it looks when I do it: https://www.youtube.com/watch?v=mjqAEu85GrE&amp;list=UUwPuY0YkbRWrTVZk78ZuapA<br />And I even show that i has a PokÃ©mon before encounter Ketsuban(B5)


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  SO WHY THE FUCK HAS THIS TOPIC JUST BEEN SITTING HERE FOR THAT LONG WITHOUT REPL-<br /><br />OH WAIT<br /><br />TACHI HAPPENED<br /><br />THAT EXPLAINS EVERYTHING


subject: Re: Foreign language R/B glitches (project)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s what I meant. The encounter modified some memory to make you have no Pokemon and changed the enemy itself.


subject: Re: Rhydon glitch:- bug or valid error handler?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  On first sight, I don&#039;t think it&#039;s intentional. If the capture flag hasn&#039;t been set, pc ends up here:<br /><br />[code]ld hl,ItemUseBallText06<br />	call PrintText<br />	call CleanLCD_OAM<br />	ld a,[$cfe5]	;caught mon_ID<br />	ld [$d11e],a<br />	ld a,$3d<br />	call Predef[/code]<br /><br />..which shows the &quot;dex entry will be added&quot; text and runs predefined call $3d (10:42d1, ShowPokedexData).<br /><br />ShowPokedexData just does some initial stuff and falls through to the code that&#039;s ran when you open a dex entry inside the PokÃ©dex.<br /><br />AddPokemonToParty adds the PokÃ©mon whose index number is in $CF91. I&#039;m assuming that $CF91 gets corrupted somewhere inside ShowPokedexDataInternal.<br /><br />The unnamed function that adds a PokÃ©mon to the current box also gets the index number from $CF91.<br /><br />The easiest way to check this is to set a breakpoint on write to $CF91 on the &quot;dex data will be added...&quot; textbox after capturing a glitch family PokÃ©mon without its capture flag set.<br /><br />edit: fixed mistakes in rushed analysis


subject: Re: Rhydon glitch:- bug or valid error handler?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6966.msg195667#msg195667 date=1402407498]<br />Some quick test: $CF91 changes to $01 on the exact frame that the dex entry is shown.<br />[/quote]<br /><br />I&#039;m going to assume it&#039;s something related to sprites being invalid. I&#039;ll run it in bgb&#039;s debugger setting appropriate breakpoints later.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  What you got was a trainer with no name (evident by it sending out PokÃ©mon and the &quot;ãŒ ã˜ã‚‡ã†ã¶ã‚’ ã—ã‹ã‘ã¦ããŸ!&quot; part), which is interesting because as you likely already know normally only dec:200+ encounters give you Trainers, however 4 4 (BF, 191) can. <br /><br />If you look carefully on your video at 0:25 it says &quot;ã¯ [u]ã‘ã¤ã°ã‚“[/u]ã‚’ ãã‚Šã ã—ãŸ!&quot; which is the equivalent of our &quot;sent out Missingno.&quot;


subject: Re: Rhydon glitch:- bug or valid error handler?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Yes, it is an intended feature.[/b]<br /><br />The decision comes from an undocumented function at address $1389:<br /><br />[tt]	and a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Is the dex number 000?<br />	pop hl<br />	jr z, .asm_13a7&nbsp; &nbsp; ; If it is, it&#039;s invalid<br />	cp $98&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Is the dex number less than 152?<br />	jr c, .asm_13ad&nbsp; &nbsp; ; If it is, it&#039;s valid<br /><br />Invalid:<br />	ld a, $1<br />	ld [$cf91], a&nbsp; &nbsp; &nbsp; ; Set the index number to 01 (Rhydon)<br />	ret&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Return as if nothing ever happened<br /><br />Valid:<br />&nbsp;  push hl<br />	(...)[/tt]


subject: Re: Rhydon glitch:- bug or valid error handler?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OK, that&#039;s excellent. Thanks TheZZAZZGlitch.<br /><br />Thank you Wack0 too for your research, even though you didn&#039;t come to the right conclusion.


subject: Re: Rhydon glitch:- bug or valid error handler?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]<br />Thank you Wack0 too for your research, even though you didn&#039;t come to the right conclusion.<br />[/quote]<br /><br />Heh, would have probably figured that out when I ran it in a debugger. Rush analysis generally means wrong conclusions.<br /><br />Nice to know there&#039;s some form of error handling related to invalid PokÃ©mon.. although not much!


subject: Re: Foreign language R/B glitches (project)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=Torchickens link=topic=5993.msg195669#msg195669 date=1402411012]<br />as you likely already know normally only dec:200+ encounters give you Trainers, however 4 4 (BF, 191) can. <br />[/quote]<br />Yeah, im aware. But it&#039;s kind of weird that This Ketsuban would do the same thing<br /><br />[quote author=Torchickens link=topic=5993.msg195669#msg195669 date=1402411012]<br />If you look carefully on your video at 0:25 it says &quot;ã¯ [u]ã‘ã¤ã°ã‚“[/u]ã‚’ ãã‚Šã ã—ãŸ!&quot; which is the equivalent of our &quot;sent out Missingno.&quot;<br />[/quote]<br />Ah! I never noticed that when i played! Good eye! I didn&#039;t see that text cause it was only on the screen for like 2 frames. =)<br /><br />[quote author=camper link=topic=5993.msg195665#msg195665 date=1402394861]<br />That&#039;s what I meant. The encounter modified some memory to make you have no Pokemon and changed the enemy itself.<br />[/quote]<br /><br />Ok, Sorry i did not know that. ^^ 


subject: Game breaking glitch
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was experimenting with pokemon black(trying to tweak, shiny hunting, the normal.) and i flew to driftveil city becauae i got bored. The game lagged on the fly animation and it turned pink. It was weird. I jammed to the Driftveil theme, and took four steps left. The game&#039;s screen turned completely black, and no buttons worked. I pried the cartridge out, and put it back. My save file for the game was gone, and the new game button was discolored and wouldn&#039;t work. Had to get a new cartridge! Anybody know anything?(i have never used any cheating devices.)


subject: Re: Game breaking glitch
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hotswapping something that&#039;s not designed to be hotswapped often leads to the bad kind of undefined behavior. Protip: don&#039;t fuck with a live circuit.


subject: Re: Game breaking glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That&#039;s very odd. Do you remember where you were before you flew to Driftveil City? I could try repeating it. It could be a random cartridge reading problem I suppose. My PokÃ©mon Black has no sort of &#039;the cartridge is ejected&#039; message, unlike other Nintendo DS games.<br /><br />Also, which DS/3DS system were you using? I&#039;m asking just in case that has anything to do with it.


subject: Odd corruption glitch in PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I was researching glitch mail in PokÃ©mon Crystal and I found that the [url=http://hax.iimarck.us/topic/663/]mail memory addresses[/url] are the same. I also found that invalid glitch mail types are not the same between Gold/Silver and Crystal.<br /><br />This is the glitchy Flower Mail type (seen for probably all glitch mail types except FF) as it appears in Gold/Silver and Crystal:<br /><br />The left picture is on Gold/Silver, and the right picture is on Crystal:<br /><br />[img]http://i.minus.com/jxh863lME4NBb.png[/img][img]http://i.minus.com/jbuDj4v321zOHS.png[/img]<br /><br />In Gold/Silver, the FF mail type displays a non-freezing purple screen, but in PokÃ©mon Crystal it resets the game, not causing a glitch dimension for me.<br /><br />To my surprise there were weird effects when I re-loaded the save.<br /><br />Firstly, my character was out of place, but warps and events still work. The out of place thing can be fixed by using Fly. Opening the menu causes the player character to disappear until it is closed again.<br /><br />[img]http://i.minus.com/jcsJ1vzQlN0ds.png[/img][img]http://i.minus.com/jJhYahQ9o8Shv.png[/img]<br /><br />Secondly, trying to to do a various things freezes the game or causes a Glitch Dimension.<br /><br />*Use an item. (not with all items)<br />*Toss an item.<br />*Give an item to a PokÃ©mon (sometimes).<br />*Withdraw an item from the PC.<br />*Deposit an item in the PC.<br />*Phone someone.<br /><br />Thirdly, and possibly the glitch with the most potential, if any practical use is this:<br /><br />Opening the items pack puts you into the TM/HM pocket with the cursor position (not the actual item) at #8 (hex:07). If you keep scrolling down the item description will go blank.<br /><br />[img]http://i.minus.com/jfeEGTzmmHzPD.png[/img][img]http://i.minus.com/jZReLnsePeFwT.png[/img]<br /><br />I don&#039;t know if it actually goes past cancel or something else happens. You can&#039;t switch the positions of items in the TM/HM pocket, so there is no memory corruption through swapping post 20 items this way if you do in fact scroll past position 20. (Apparently [url=http://forums.glitchcity.info/index.php/topic,6723.msg190683.html]this[/url] glitch allows you to do something like that though?)<br /><br />If you&#039;re lucky you may be able to give a PokÃ©mon an item, but the game may reset/freeze:<br /><br />[img]http://i.minus.com/jC4Gydossrfn0.png[/img]<br /><br />I&#039;ve only been able to give them HM08, which was the last item in the list.<br /><br />I used a PokÃ©mon Crystal save file from the internet for this, which is why my character name is &#039;AMANDA&#039;.<br /><br />Edit: If you take the HM08, save and reset it will be in your items pack in the items pocket rather than the TM/HM pocket.<br /><br />[img]http://i.minus.com/jb1sbUbYNXngxQ.png[/img]<br /><br />Edit 2: I remember [url=http://forums.glitchcity.info/index.php/topic,5302.msg142197.html]when I experimented with TM/HMs in the items pocket before[/url] they had a different effect. If the item isn&#039;t always HM08 (which only has a give/toss/sel option), maybe we could activate glitch effects?<br /><br />Edit 3: If you try to sell blank description items you can get tons of money with no freeze. Yay. This does cause memory corruption though. I will see if any glitch Unown give you FF type mail next.


subject: Re: Odd corruption glitch in PokÃ©mon Crystal
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  Partial resets?&nbsp; I actually remember something like this.&nbsp; Now I will need to search thru some spreadsheets, and I know it was gameshark based, but I think I remember something else that caused an effect like this.&nbsp; Though it was slightly different.&nbsp; <br /><br />EDIT: Found it!&nbsp; PokÃ©mon EdiciÃ³n Amarilla (Spanish Yellow Version), set $D611 to 0x35.&nbsp; Then, enter the Viridian City PokÃ©Mart (only tested without already having done the oak&#039;s parcel stuff; start a new game).&nbsp; The game does some stuff, but it isn&#039;t very interesting, unlike this one.&nbsp; <br /><br />EDIT2: [url=https://www.youtube.com/watch?v=cONGQrnSYrk]Video[/url].


subject: Re: Odd corruption glitch in PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ooh, that&#039;s pretty interesting. Shame that after trying that the game freezes for me on the title screen (but not the intro).<br /><br />No luck in finding a suitable Unown so far. Strangely all but one I tried didn&#039;t corrupt the mail box (the odd one out was 2B that made a repeating 00 39 corruption). I don&#039;t know if me originally having no mail in the box had anything to do with it.<br /><br />Interestingly, when I tried Glitch Unown hex:22 with the code 0122D9DE the game reset itself and then skipped the intro and loaded the &quot;Clear all save data?&quot; No/Yes screen. From there no buttons would do anything. Strange.


subject: Re: Odd corruption glitch in PokÃ©mon Crystal
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [quote author=Torchickens link=topic=6969.msg195684#msg195684 date=1402521817]<br />Ooh, that&#039;s pretty interesting. Shame that after trying that the game freezes for me on the title screen (but not the intro).<br />[/quote]<br /><br />Same thing happens to me, which is unfortunate.&nbsp; I didn&#039;t remember the entire details when I made the original post.&nbsp; Also, [url=https://www.youtube.com/watch?v=cONGQrnSYrk]here[/url] is a video of this effect.<br /><br />EDIT: I can&#039;t get the effect from this main post to work in crystal.&nbsp; I&#039;ve tried it in both VBA-M and No$GMB.&nbsp; The latter is giving an unknown opcode warning.&nbsp; Which emulator do you use?


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.youtube.com/watch?v=AFlL2pW6lY8]E3 trailer.[/url]<br />[url=http://www.serebii.net/hoennmap.jpg]ORAS Hoenn Map.[/url]<br />[url=http://www.youtube.com/watch?v=GhBSCthYTLE]Mega Sableye reveal.[/url]


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Kinda disappointed with Mega Sableye&#039;s design. All that really changed is that its eyes got red and it got a gem shield. Wonder how it&#039;ll work in game though? Sableye was already pretty good as a lead in competitive play, thanks to having Prankster.


subject: Re: Game breaking glitch
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It might have been the fact that i used an old ds that is my &quot;glitcher.&quot; I don&#039;t cheat on it, but i pull off tweaking and other glitches on it. Its 3 years old, but its never had a problem. I just dont want to screw with my 3ds game controller by spamming arrow keyes. I did a few wild battles before flying, and something weird did happen. I went into a battle with Crystal, my fabulous Serviper. It wqs the only one in my party, and i went in dark grass. A double battle engaged with a normal pokemon and a ?. I was freaked out, so i ran from it and flew to driftveil. Could either of these have affected it? (Also, i dont screw with circuits or change batteries, for that matter. ) Does the internal battery run dry and corrupt games like it did previously?


subject: Re: Game breaking glitch
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Carl Miller
icon: xx
body:
  DS game cards don&#039;t have internal batteries, as they have flash memory instead of SRAM and the DS has an internal real-time clock, thus rendering them unneeded.


subject: Re: Odd corruption glitch in PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I used [url=https://code.google.com/p/vba-rerecording/downloads/detail?name=vba-v24m-svn-r422.7z]this[/url] emulator.<br /><br />New find. When this glitch happens, a lot of values in memory addresses from CFBB-E080 become 07. E081-E0A4 also become 07, but these are reset to other values.<br /><br />One of the notable addresses is D22D, the battle type modifier, so you can turn wild PokÃ©mon into Trainers. Trainers themselves mess up too, all I tested have a Squirtle (07) that knows Fire Punch x4, with abnormally high Special Attack.<br /><br />Edit: [url=http://www.youtube.com/watch?v=ajTUBtTYYqM]A video is worth 1000 words[/url].<br /><br />I switched to VBA-RR v23.6 svn480 because it doesn&#039;t have certain graphical bugs. In that emulator, the effects happened but without the use item freezes, but to know for sure what&#039;s the correct behavior someone needs to try this on a real Game Boy.<br /><br />Edit 2: I checked all glitch Unown and found no Unown you can use to get an FF type mail, though I did find various map corrupting Unown: 3A, 80, 8B, 8D, 90, 9E, A1, C0, D3. But it&#039;s a shame I couldn&#039;t get to the Fuchsia City train door with them.<br /><br />Edit 3: Kylemsguy tried it on a real cartridge. https://www.youtube.com/watch?v=27xAM7w42TI


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.youtube.com/watch?v=8FJEyj6ctTQ]New footage of Mega Swampert, Mega Sceptile and Mega Diancie.[/url]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is not a glitch, rather is a curiosity in the Red/Blue/Yellow versions, of one room secret or Gary&#039;s room in the Lance&#039;s room. I had the map of the Lance&#039;s room with the secret room (done for my in Photoshop ^^)<br /><br />[img]http://4.bp.blogspot.com/--pbYv5Plf84/U5LztMiTFsI/AAAAAAAAABo/ro81eVUdFx0/s1600/Mapa_Secreto_Curiosidad_Pok%C3%A9monYellow_byAddriTrainer.png[/img]


subject: Gizooglemon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Step 1: Go to [url=http://www.gizoogle.net/tranzizzle.php]Gizoogle[/url].<br /><br />Step 2: Go to Bulbapedia, pull up a PokÃ©mon/Character/Whatever.<br /><br />Step 3: Copy the Bulbapedia article&#039;s URL into Gizoogle&#039;s translator.<br /><br />Step 4: Post hilarious shit.<br /><br />[url=http://www.gizoogle.net/tranzizzle.php?search=bulbapedia.bulbagarden.net%2Fwiki%2FMeganium_%28Pok%E9mon%29&amp;se=Go+Git+Dis+Shiznit]Meganium[/url]&#039;s &#039;dex entries for D/P, B/W/B2/W2/ gave me this:<br /><br />[quote]Its breath has tha dunkadelic mobilitizzle ta revive dead plants n&#039; flowers. [/quote]<br /><br />[quote]dunkadelic[/quote]<br /><br />[quote][b][size=18pt]dunkadelic[/size][/b][/quote]<br /><br />Can &#039;dunkadelic&#039; be GCLF&#039;s word of the day?


subject: Re: Gizooglemon
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://www.gizoogle.net/tranzizzle.php?search=http%3A%2F%2Fbulbapedia.bulbagarden.net%2Fwiki%2FTen_question_marks&amp;se=Go+Git+Dis+Shiznit#Pok.C3.A9dex_entries]??????????[/url]:<br /><br />[quote=Emerald]<br />This be a newly discovered PokÃ©mon. I aint talkin&#039; bout chicken n&#039; gravy biatch. Well shiiiit, it is currently under investigation. I aint talkin&#039; bout chicken n&#039; gravy biatch. No detailed shiznit be available at dis time. [/quote]<br /><br />Ok, this is amazing.&nbsp; 


subject: Re: Gizooglemon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Tyrantrum be a large, dinosaurian PokÃ©mon, closely resemblin theropodz like Tyrannosaurus. Well shiiiit, it is predominantly brick-red up in coloration, wit scaly patterns on its skin n&#039; scattered orange highlights on a shitload of tha scalez n&#039; ridges. Da underbelly is gray wit white borders, n&#039; it has a long-ass tail wit two orange spikes near tha tip. Its lil&#039; small-ass forelimbs have only two black clawed digits yo, but it has bangin hind hairy-ass legs wit three sharp, black talons. Plated, armor-like ridges is found on tha front of tha hairy-ass legs n&#039; down tha back n&#039; tail. Right back up in yo muthafuckin ass. Spiky, white &quot;fluff&quot;, similar ta tha primitizzle feathers on nuff dinosaurs, extendz tha fuck into a cold-ass lil cape-like fringe round tha neck fo&#039; realz. Additionizzle featherin forms a prominent beard on tha lower jaw, which is otherwise gray up in coloration. I aint talkin&#039; bout chicken n&#039; gravy biatch. Its head is proportionally large, wit a ridged snout n&#039; bangin jaws. Da lower jaw is lined wit pointed teeth, n&#039; tha upper jaw features a fuckin shitload of tooth-like projections which is also highlighted orange. Its eyes step tha fuck up ta have black sclera wit white irises fo&#039; realz. An orange, five-pointed crest extendz from tha snout above tha eyes n&#039; point backwards, givin it tha appearizzle of bustin a cold-ass lil crown. <br /><br />Before its extinction, wild Tyrantrum used ta live 100 mazillion muthafuckin years ago, when its bangin jaw conferred its status as a unmatched predator. Shiiit, dis aint no joke. Right back up in yo muthafuckin ass. Since dat shiznit was considered invincible up in tha ancient ghetto, it behaved like a mackdaddy. [/quote]<br /><br />Tyrantrum: Muthafuckin&#039; Mackdaddy.


subject: Re: Gizooglemon
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=this thread]<br />Step 1: Go ta Gizoogle.<br /><br />Step 2: Go ta Bulbapedia, pull up a PokÃ©mon/Character/Whatever.<br /><br />Step 3: Copy tha Bulbapedia article&#039;s URL tha fuck into Gizoogle&#039;s translator.<br /><br />Step 4: Post hilarious s**t.<br />[/quote]


subject: Re: Gizooglemon
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Gardevoir be a white bipedal PokÃ©mon wit a lower body resemblin a slim gown wit a chronic underside. Well shiiiit, it has long, slender, white hairy-ass legs underneath tha gown, n&#039; chronic afro dat curls down tha sidez of its head. Y&#039;all KNOW dat shit, muthafucka! There is spikes on tha side of its face, resemblin a masquerade mask. Well shiiiit, it has chronic arms n&#039; long, slender fingers dat resemble gloves fo&#039; realz. A red fin-like horn extendz from its chest, n&#039; a shorter, mo&#039; rounded horn extendz from tha back fo&#039; realz. A crew of chronic on its chest extendz ta tha centermost horn n&#039; connects ta its sleeve-like arms.<br /><br />As Mega Gardevoir, it turns almost straight-up white; only its afro remains green. I aint talkin&#039; bout chicken n&#039; gravy biatch. Its gown becomes longer n&#039; wider, resemblin a funky-ass bridal gown. I aint talkin&#039; bout chicken n&#039; gravy biatch. Da forearms is slightly thicker wit a pointed extension above tha elbow. Its facial spikes is larger n&#039; now curl upwards. In contrast, its afro is now shorter n&#039; mo&#039; tightly curled. Y&#039;all KNOW dat shit, muthafucka! There is now two horns up in tha center of its chest, extendin ta either side. These horns is holla&#039;d ta be a physical manifestation of dis PokÃ©monz ass, n&#039; it be able ta use tremendous psycho juice now dat it is open [1].<br /><br />Gardevoir can sense when its Trainer is up in danger, n&#039; will use its psycho juice ta distort dimensions n&#039; create a lil&#039; small-ass black hole ta protect its Trainer n&#039; shit. Well shiiiit, it will even give up its game ta protect its Trainer n&#039; shit. Well shiiiit, it can use its powers ta peep tha future. Right back up in yo muthafuckin ass. Since it supports itself wit its psycho powers, it do not feel tha pull of gravity. Well shiiiit, it is known ta bust moves up in urban areas.[/quote]<br /><br />-1 point for not changing &quot;urban areas&quot; to &quot;da hood&quot;.<br /><br />Where&#039;s my psycho juice, damn it? :P


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6921.msg195695#msg195695 date=1402616667]<br />I&#039;m still waiting for Red/Blue ports to the virtual console. :)<br />[/quote]<br /><br />Yeah, that&#039;d be interesting. Nintendo can include patch files, I wonder how many glitches would be patched in a hypothetical R/B Virtual Console release.<br /><br />But 8F in R/B on VC would be just awesome :P


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It doesn&#039;t say on the Red/Blue interactive map here: http://pokeworld.herokuapp.com/rb/113#24,16


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg195699#msg195699 date=1402631359]<br />Are there warps in the secret room?<br />[/quote]<br /><br />Pretty sure there aren&#039;t.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=36.msg195704#msg195704 date=1402665046]<br />[quote author=camper link=topic=36.msg195699#msg195699 date=1402631359]<br />Are there warps in the secret room?<br />[/quote]<br /><br />Pretty sure there aren&#039;t.<br />[/quote]<br /><br />Yeah. I just checked Red/Blue and Red/Green (in case they were removed), and you can&#039;t go anywhere by trying to enter the &#039;exits&#039; with CD38 set to 0.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Addri Trainer
icon: xx
body:
  [quote author=luckytyphlosion link=topic=36.msg195703#msg195703 date=1402659468]<br />It doesn&#039;t say on the Red/Blue interactive map here: http://pokeworld.herokuapp.com/rb/113#24,16<br />[/quote]This room doesn&#039;t lead anywhere. If that you meant what you have taught me<br /><br />[quote author=Torchickens link=topic=36.msg195705#msg195705 date=1402666157]<br />[quote author=pokechu22 link=topic=36.msg195704#msg195704 date=1402665046]<br />[quote author=camper link=topic=36.msg195699#msg195699 date=1402631359]<br />Are there warps in the secret room?<br />[/quote]<br /><br />Pretty sure there aren&#039;t.<br />[/quote]<br /><br />Yeah. I just checked Red/Blue and Red/Green (in case they were removed), and you can&#039;t go anywhere by trying to enter the &#039;exits&#039; with CD38 set to 0.<br />[/quote]I&#039;ve only tested in the spanish versions of Red/Blue and Yellow. It&#039;s curious because can be only accessed with the GameShark&#039;s code :CD38.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I mean that the secret room exists in both the English and Spanish versions, as well as Red/Green and it can be accessed with the same method (010138CD), but the room doesn&#039;t lead anywhere.<br /><br />(Not sure if there was a translation problem somewhere. Sorry if I wasn&#039;t clear enough.)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg195708#msg195708 date=1402681636]<br />I mean that the secret room exists in both the English and Spanish versions, as well as Red/Green and it can be accessed with the same method (010138CD), but the room doesn&#039;t lead anywhere.<br /><br />(Not sure if there was a translation problem somewhere. Sorry if I wasn&#039;t clear enough.)<br />[/quote]Ah, sorry. Had confused me.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 16: Sightseeing Has Never Been So Wrong[/u]<br />Iâ€™m sure youâ€™ve guessed by now that I donâ€™t enjoy a lot of things. Cruises, to an overabundance of battles, and being thrown into a new dimension where nothing even remotely resembles the world youâ€™re used to are not my ideas of having a good time. Hell, I can barely tolerate being in a car for an extended period of time.<br /><br />Well, now we can add sightseeing to my list of â€œthings I never want to do again.â€ What an unimaginable bore. Walking around, taking photos of meaningless things. Okay, thatâ€™s not fair. If I were to go sightseeing, Iâ€™d likely take pictures of landmarks and other neat shit instead of friends, both bringing them along [i]and[/i] taking photographs of them. In my large collection of random garbage that clutters 75% of by bedroom, my most prized possession is a picture of me and Entei beating the shit out of a hippie in Lilycove City when I was 14. The photo depicts a hippie on the ground, screaming in fear and begging for help, while I smack him in the face with a golf club and Entei using Fire Blast on his hair. It is framed and sits comfortably on my nightstand beside my bed. Whenever Iâ€™m feeling down, I just look at that photo and I feel much better. Remind me to show it to Glitchy when we return home.<br /><br />To be fair, this little adventure has had a lot of ups. Travelling the region with Glitchy has really made me appreciate the world more and I feel a little healthier and livelier from all the walking, the experience of having a Glitchmon and building an impenetrable friendship with it, making new friends and, in a twisted way, being in Glitch City. And, since itâ€™s very likely that the others are in completely random parts of this place, I had pretty much no choice but to sightsee. Joy.<br /><br />â€œGlitchy, do you know anything about this place?â€<br /><br />â€œVery little. Bzzt. All I know of Glitch City is that it is the birth place of all Glitchmon, and is ruled by a King. Bzzt.â€<br /><br />â€œWell, do you have any idea, even an inkling, as to where the rest of the group could be?â€<br /><br />The 4. .â€™s heads started looking every which way, giving me an idea that he knew where they were, or maybe even where just one of them was. Either way, one was better than none.<br /><br />Both heads craned up to his right. â€œThere. Bzzt. MissingNo is up there. Bzzt.â€ He was looking at one of the large cliffs hanging from the air. â€œI can sense Amberâ€™s Double Question Marks, but it is very distant and even further away. Bzzt.â€<br /><br />Hoo fucking ray. <br /><br />â€œAll right, we may as well get a move on.â€<br /><br />Glitchy lowered himself, allowing me to hop on his back, like back on the S.S. Essessessess. His cape spread into its winged form, the tips becoming more pointed. Iâ€™m not sure why; maybe it was for aerodynamic purposes or something. Thatâ€™s what I say whenever I do something, whether the context makes sense or not. Context is for losers anyway. <br /><br />â€œOff we go! Bzzt.â€<br /><br />Glitchy took to the air, and right away I realized this flight was going to be unpleasant. I could feel things that I couldnâ€™t feel before. The restrictive sense that plagued this world was even more apparent now. Flying made it even worse. For some reason, I just knew I was going to get smacked in the face by an invisible, hanging obstacle, fall off Glitchy, and get impaled on a pile of ones and Aâ€™s. Such is life, I guess.<br /><br />While flying, Glitchy held is fist out in front of him, like Superman. Now, thatâ€™s awesome. He clutched the iron rod in his other hand, making sure that he would clothesline anyone stupid enough to come charging at us just slightly to his left. Or maybe Glitchy would stab them. Either way, we were probably in the clear as far as combat is concerned.<br /><br />Even in flight, there was no air. There was no wind blowing through my hair, no air blowing my blue cape behind me, nothing. I want out. I want to get out of here as fast as possible. I know that weâ€™ll be here for a long while, but, really, the sooner we can defeat the villain (who we have yet to see, seriously, this is actually the sixteenth chapter), the better. At least, Iâ€™m hoping that defeating the villain will get us out of here. Iâ€™ve seen enough B-movies to be sure that would happen, and Iâ€™m pretty sure those terrible movies wouldnâ€™t lie to me.<br /><br />â€œDuck! Bzzt.â€<br /><br />I managed to get, â€œWhaâ€ out of my mouth before I was hit by an invisible wall that smacked me on the head. Oh, so thatâ€™s was Glitchy meant. Glitchy dove a little ways to avoid the wall, but I had no idea what he meant and suffered for it. After hitting my head, I fell off Glitchyâ€™s back and plummeted towards ground that may or may not exist. Of all the times I predicted how Iâ€™d die, this one, the stupidest one, was the right one.<br /><br />Looking down, I saw nothing. Much like the sky, there was no ground. Hell, I couldnâ€™t even be sure if I was looking at the ground at all. However, since my cape and my hair were up from the fall, Iâ€™m pretty sure I was. 80% sure.<br /><br />Right before I hit the ground and died a splattery death, Glitchyâ€™s three-fingered hands snatched me from my fall, cradling me.<br /><br />â€œWhew. Thanks, Glitchy! It almost seemed like there was going to be some tension there.â€<br /><br />â€œNo problem, master. Bzzt.â€<br /><br />Glitchy landed on the ground and I hopped onto his back again, and, again, he flew with his fist out in front of him. Awesome, again. No, really. It was amazing to see that heâ€™d grown a personality of his own, kinda like a fearless leader type.<br /><br />Next time Glitchy told me to duck, I listened. I have no idea what I was avoiding, but there was a definite â€œwhooshâ€ as we flew under it. The obstacle sounded thick, bigger than your average wall. When I turned around, there was nothing there. Invisible barriers are just as bad as those damned 3ft tall ledges that nobody can overcome. When I eventually get some kind of authority, Iâ€™m gonna have those damn things removed.<br /><br />â€œWhatâ€™d we just avoid?â€<br /><br />â€œIâ€™m not sure. Bzzt. I can sense the obstacles, but not see them. Bzzt. Just heed my warnings and you should be fine. Bzzt.â€<br /><br />A large brownish grey cliff assaulted my vision. Wow, that was quick. Suddenly, Glitchy slammed on the brakes and came to a harsh stop.<br /><br />â€œYikes. Bzzt.â€<br /><br />Thereâ€™s no way we couldâ€™ve arrived at the cliff that fast. It was miles away, and then it was in front of us. No, I didnâ€™t faze out on the way there. Sure, I blinked, but that doesnâ€™t even take a second to do. In that half a second, Glitchy had arrived at the cliff. I know Iâ€™m repeating myself, but Glitch City is a fucking bizarre place. An eldritch, horrible place that was not meant to be seen by any mortal, or any immortal.<br /><br />Glitchy looked up. The cliff sloped upwards, was at least 100ft high, and about the width of a city. It looked so much smaller in the distance, but we all know how that turned out. Glitchy ascended, scaling the land formation that was certainly not a mere 100ft in height, no, it was at least thrice as high. Thatâ€™s right, I said thrice.<br /><br />Just as quickly as the walls changed height, they shrunk back to the supposed height I assumed initially. We were at the top, and saw MissingNo floating there, looking around. I hopped off Glitchy and realized that the cliff was actual ground. The only thing stopping me from throwing myself down and kissing it was the fact that, yâ€™know, Glitch City is a weird place. A hand could erupt from the floor and punch me if I tried that.<br /><br />â€œMissingNo!â€ I hollered.<br /><br />â€œBert! Glitchy!â€ the backwards L replied. â€œHave you fared well here, so far?â€<br /><br />I replied, â€œWell, I got hit in the face by an invisible wall and was trapped in an invisible box, but otherwise I canâ€™t complain.â€<br /><br />â€œCharizard M must be here somewhere. Bzzt. He wouldnâ€™t [i]dare[/i] leave us alone here after the struggle in Pallet Town. Bzzt.â€<br /><br />MissingNo nodded. â€œYes, you are correct. Charizard M is here, but is nowhere near us. However, I would not worry about the dragon too much, because 3TrainerPokÃ© is here.â€<br /><br />A chill went down my spine when I heard the name. The moniker felt so different here, but when Glitchy told me about Glitch City in chapter 15, I felt nothing other than a little discomfort. Was he near us? Was this like any given episode of [i]Ghost PokÃ©mon Adventures[/i], where, when a spirit is close to someone, they feel cold?<br /><br />â€œHeâ€™s here, is he? Where?â€ I asked.<br /><br />â€œSomewhere. If anything, the King is likely in his tower.â€<br /><br />â€œAnd this tower is where?â€<br /><br />MissingNo replied, â€œAt the very end of Glitch City. Despite being a universe of its own, Glitch City does have boundaries that act like invisible walls.â€<br /><br />There was so much I wanted to know! Despite the begotten horror that leaks from every conceivable angle in this place, the lore behind it was damn fascinating.<br /><br />Glitchyâ€™s head looked up and to the left. The flapping of wings could be heard.<br /><br />Oh, no. No, no, no, no. Please, no. Donâ€™t let it beâ€”<br /><br />â€œMissingNo!â€ Phew, it was just Amber. I looked and saw Salamence approaching with all the cautiousness of a train conductor desperately trying to get a derailed train back on the tracks. The dragon was not happy being here. So that makes two of us. There was someone behind her, though. It was Shorts Kid. The poor kid was scared out of his wits, and he was still upset over his Ratattaâ€™s unpleasant demise.<br /><br />Salamence landed on the terrain. â€œAm I ever happy to see your cape,â€ Amber said to me. I gave a slight nod back.<br /><br />â€œI hate this place! Itâ€™s uncomfortable and I feel weird!â€ Shorts Kid complained.<br /><br />â€œYou and I both, dude. You and I both,â€ I replied.<br /><br />â€œIt looks like most of the gang is here. Anyone seen Dicks, Travis, or Tyrannosaurus Crab?â€<br /><br />Tyrannosaurus Crab? What the Hell was that? Oh, LM4. Itâ€™s got a T-Rex head and big crab claws for hands.<br /><br />Salamence was fidgeting constantly, like he was fighting the urge to break everything here. Amber brought out Aurorus, who seemed indifferent to Glitch City, and her ??, wasâ€¦ being ??.<br /><br />â€œNo, we havenâ€™t seen the others. Bzzt. I cannot even sense Travisâ€™s Hybridmon. Bzzt.â€<br /><br />While the others made chitchat, I returned to the edge of the cliff and peered down; making sure that nothing had changed. What I was hoping to see was the same, off-white glitched floor. What I saw instead was an army of Nidorino standing below, but they were no ordinary Nidorino, of course. Damn it, I would just love for something to be ordinary again.<br /><br />The Nidorinoâ€™s horns, ears, claws and spots were all pixilated, violet. There mustâ€™ve been a hundred of them. They werenâ€™t doing anything other than sniffing around, but we all know thatâ€™s gonna change in a few seconds.<br /><br />â€œUm, you guys might wanna come check this out.â€<br /><br />Glitchy and the others approached the cliff side and looked at the group of Nidorino.<br /><br />â€œCool, Nidorino!â€ Shorts Kid said, obviously not seeing what I was seeing.<br /><br />â€œWe need to go. Bzzt.â€<br /><br />Right when Glitchy said his catchphrase, the Nidorinoâ€™s heads all looked up. And then they started climbing up the invisible wall in front of them. Glitchy lightly tapped an end of the iron rod in his other hand, anticipating the challenge. Salamence and Aurorus grunted and snarled in agreement with my Four Dot-Dot.<br /><br />Just once, Iâ€™d like to go more than two chapters without a fight scene.<br />


subject: Re: Gizooglemon
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  [b][url=http://gizoogle.net/index.php?search=glitchcity.info]Glitch Citizzle Laboratories[/url][/b]<br /><br />[quote]Quit playin&#039; n&#039; do what tha fuck I be sayin&#039;! Please login or register<br /><br />[b]Shit:[/b] Report any bugs you find on tha FORUMS up in this topic.<br /><br />Yo, wuz crackalackin&#039;, biatch? Yo ass is smokin tha [b]Glitch Citizzle Laboratories[/b] wiki! We is a PokÃ©mon fansite all bout tha various glitches n&#039; quirkz of tha game series. Put ya muthafuckin choppers up if ya feel dis! We currently have [b]273[/b] pages yo, but we constantly hustlin on more.<br /><br />Want ta help, biatch? Peep up our manual of style, learn what is expected of articlez at GCL, n&#039; read bout our article validation fo&#039; realz. Also consult tha MediaWiki help documents fo&#039; shiznit on how tha fuck ta edit wikis up in general.[/quote]<br /><br />Bulbapedia article on [b][url=http://www.gizoogle.net/tranzizzle.php?search=http%3A%2F%2Fbulbapedia.bulbagarden.net%2Fwiki%2FGlitch_City_Laboratories&amp;se=Go+Git+Dis+Shiznit]Glitch Citizzle Laboratories[/url][/b]:<br /><br />[quote][b]Glitch Citizzle Laboratories[/b] be a PokÃ©mon fansite pimped by Abwayax up in 2005, though it is tha sickest fuckin up in a seriez of cribs dat span back ta 2003. Da joint focuses primarily on glitches, especially dem up in tha PokÃ©mon series. Put ya muthafuckin choppers up if ya feel dis! Well shiiiit, it is named afta Glitch City.<br /><br />On December 10, 2010, tha joint was taken down fo&#039; maintenance. Users was offered a temporary forum until tha joint was back online. Put ya muthafuckin choppers up if ya feelin dis shiznit! On August 8, 2011, private beta testin of tha joint was busted out; playas could request access accounts on tha temporary forum. Da joint was reopened ta tha hood on October 24, 2011; however, some pages still redirect ta tha maintenizzle notice.[/quote]


subject: Re: Gizooglemon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My profizzle:<br /><br />[quote]Custom Title: Professionizzle Mouthbreather. <br />Personal Text: Contributin not a god damn thang since 2012. <br />Gender: <br />Male <br />Age: 21 <br />Location: Between a rock n&#039; a glitched place. <br />Favorite Glitch: Da Mew Glitch (Level 7 Gyarados is phat). <br />Date Registered: July 26, 2012, 09:04:29 PM <br />Local Time: June 13, 2014, 10:02:15 PM <br />Last Active: Today at 08:01:46 PM <br /><br />Signature:<br />Peep up mah MS Paint Adventure, MEGANIUM ADVENTURES! [Completed 5/30/2014]<br /><br />And also check up Da Rap of Glitchy, tha 4. .<br /><br />&quot;BUT HE WHO IS UNJUST IS DOOMED TO DESTRUCTION.&quot;<br />-Some muthafucka up in Violet City, PokÃ©mon Vietnamese Crystal[/quote]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Messing around with this a bit more, trying to come up with some sort of route for a consistent speedrun at the moment. Came across something I hadn&#039;t seen before though...<br /><br />Turned a castform into a regular Bad Egg, nothing much interesting. But when I went back to Route 119, when I go down far enough from Fortress that the Rain is meant to start, the game just froze up and I couldn&#039;t move. Not sure what made that happen, but the fact that it had overworld effects without actually looking at the Pokemon is promising I guess?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=werster link=topic=6868.msg195713#msg195713 date=1402738837]<br />Messing around with this a bit more, trying to come up with some sort of route for a consistent speedrun at the moment. Came across something I hadn&#039;t seen before though...<br /><br />Turned a castform into a regular Bad Egg, nothing much interesting. But when I went back to Route 119, when I go down far enough from Fortress that the Rain is meant to start, the game just froze up and I couldn&#039;t move. Not sure what made that happen, but the fact that it had overworld effects without actually looking at the Pokemon is promising I guess?<br />[/quote]<br />Can you try to replicate this when weather effects are everywhere? Does it still crash when you go to the desert or when it&#039;s sunny?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe I&#039;m stating the obvious, but isn&#039;t the secret room the room where your Rival is? I think it appears empty without battling Lance or entering the room with normal means. In PokÃ©mon games (especially Gen I) many maps were handled like that, by putting other rooms that seem to belong to another map in the same map, but separated from the rest (the same happens with many map layouts of the caves, for example).


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Stilgar link=topic=36.msg195715#msg195715 date=1402750309]<br />Maybe I&#039;m stating the obvious, but isn&#039;t the secret room the room where your Rival is? I think it appears empty without battling Lance or entering the room with normal means. In PokÃ©mon games (especially Gen I) many maps were handled like that, by putting other rooms that seem to belong to another map in the same map, but separated from the rest (the same happens with many map layouts of the caves, for example).<br />[/quote]Indeed, it is similar to the Champion&#039;s room. That&#039;s what I thought, but it isn&#039;t. I have done out of curiosity of what you said before fighting Lance, I&#039;ve won and I have gone to the secret room and ... everything was same. About what you said about the caves as such I didn&#039;t understand.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think what he meant about the caves was what is seen in Mt.&nbsp; Moon: <br /><br />[acronym=Hosted on imgur][URL=http://imgur.com/ktKWAAH][IMG]http://i.imgur.com/ktKWAAH.png[/img][/URL][/acronym]<br /><br />However, this does not seem to be the case for the champion&#039;s room; if you try to use walk thru walls in the real one it will cause the game to crash (as it normally does when walking out of bounds).


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=36.msg195718#msg195718 date=1402765530]<br />I think what he meant about the caves was what is seen in Mt.&nbsp; Moon: <br /><br />[acronym=Hosted on imgur][URL=http://imgur.com/ktKWAAH][IMG]http://i.imgur.com/ktKWAAH.png[/img][/URL][/acronym]<br /><br />However, this does not seem to be the case for the champion&#039;s room; if you try to use walk thru walls in the real one it will cause the game to crash (as it normally does when walking out of bounds).<br />[/quote]I&#039;m play Pokemon in my Blue Game Boy and I heard that and isn&#039;t the same in this case. These sites are accessible without tricks or gamesharks. 


subject: Re: Glitch Video Thread
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just mad a youtube channel. here is the link for the first video:https://www.youtube.com/watch?v=g3WkRvnMxW4<br />The channel is in my signature.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I&#039;ve been trying the &quot;hatch any pokemon&quot; subglitch, and it just isn&#039;t working. I might just be REALLY unlucky, but I&#039;ve done it over 50 times and no regular egg :/<br /><br /><br />I have SEASOR with the proper EVs for Jirichi cloned and in the boxes for me.<br /><br />I have Kirlia with enough HP evs to go negative first in my party, then a fainted oddish, then Rayquaza at my save point.<br /><br /><br />I use the Pomeg berry, encounter a Pokemon, switch to Rayquaza, run.<br /><br />Go to Pokemon Center, deposit Rayquaza, heal Kirlia via potion.<br /><br />Encounter wild Pokemon, send out Decamark, view Kirlia&#039;s status, go up 2x to cancel button, then up 42 times.<br /><br />Then I cancel, try to run, white out (pokemon stay fainted) and check my PC.<br /><br /><br />I think my count is now at 55 tries, and no luck :/<br /><br />Am I doing everything right? The bad eggs appear as they&#039;re supposed to. Maybe I&#039;m just stupid...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, you&#039;re right...it shouldn&#039;t take that many tries.&nbsp; :???:<br /><br />You have done the procedure correctly, but there are some small slip-ups that could still happen. Your Seasor&#039;s EXP gained may not be suitable for the experience-&gt;growth transformation. I don&#039;t know what specific values are suitable and which aren&#039;t, but if you post that here someone will be able to tell you.<br /><br />Aside from that, it&#039;s possible that you&#039;ve made other mistakes without noticing. It&#039;s worth checking that the Seasor you&#039;ve cloned hasn&#039;t been corrupted before. It sounds silly, but last week I tried 25 times to turn my Dots Nuzleaf into a Celebi, but I later found out that the Dots I was using had its markings altered, a sure sign that I had messed with it previously. This would have changed aspects of its data, possibly including the personality value, making it unsuitable for transformation.<br /><br />The only other thing I can think of is that, when EV training your Seasor, you may have let PokÃ©rus spread to it unbeknownst to you. This would mean that when Seasor is transformed, the PokÃ©mon in the Egg would not be a Celebi because the EVs you&#039;d given it would be higher than 251. Then again, it seems as though you didn&#039;t get an Egg at any point.<br /><br />If I were you, I think the best thing to do at this stage would be to start over. If you have a cloned copy of the original Seasor without any alterations, I&#039;d recommend re-distributing its EVs and cloning it again. This may sound defeatist and a daunting proposition given how much time you have already devoted, but seeing as you understand the process fully and have done it before, I feel it&#039;s the best course of action in this circumstance.<br /><br />There&#039;s one other thing I might add, if you are willing to restart your set-up. So far, every reported successful instance of Glitzer Popping via EVs has left the valid Egg in one specific spot: Slot 23 of Box 2. (Where top-right corner=6th and bottom-left corner=25th.) Therefore, it would be possible to skip the cloning process in your case, given that your Celebi Egg will be found there.<br /><br />Best of luck, and report back with any further questions.&nbsp; :)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I see. Uhm, could it be a sort of duplicate of the Champion&#039;s room then? I mean, it looks exactly the same it seems, probably it&#039;s a duplicate in a similar way a duplicate of Diglett&#039;s Cave exists in the game data. Probably they wanted to handle the Champion&#039;s room the same way the different Mt.Moon rooms are (so that the player can&#039;t see them at the same time during normal gameplay), but then decided to put the real one in a different map.


subject: Re: Count to one million
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Looks like it, it&#039;s the same in reverse. Though it&#039;s not as unique as say 50000, as a lot of numbers are like that.<br /><br />13132


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here&#039;s a draft for a wiki article on this effect, which I am calling &quot;Daylight Savings Date Change Trap&quot; (though this term is really akward and should be changed).&nbsp; I&#039;ve put a few notes in there that are going to be described at the bottom of this post, but most are minor things.&nbsp; <br /><br />[hr]<br /><br />The [b]Daylight Savings Date Change Trap[/b] is an [url=http://glitchcity.info/wiki/index.php/Error_trap]Error trap[/url] in the English[sup][1][/sup] versions of PokÃ©mon Gold, PokÃ©mon Silver, and PokÃ©mon Crystal.&nbsp; It refers to the event that hapens when trying to enable daylight savings time between 12:00 AM and 12:59 AM[sup][2][/sup] or disable it between 1:00 PM and 1:59 PM[sup][2][/sup] by talking to one&#039;s mother.&nbsp; When one trys to do that, their mom first ask, &quot;Do you want to adjust your clock for Daylight Savings Time?&quot;, as opposed to the normal messages.&nbsp; If the player says yes, their mom replies, &quot;I lost the instruction[sup][3][/sup] booklet for the POKÃ©GEAR. Come back in a while.&nbsp; Just do what you can.&quot;, barring the player from toggling it.&nbsp; <br /><br />This message probably exists to prevent the player from changing the date via daylight savings time, or to prevent issues where the time goes beond the normal times (EG 13:31 AM or 0:42 PM).[sup][4][/sup]<br /><br />[hr]<br /><br />[1]: I haven&#039;t tested this in other localizations.&nbsp; However, you mentioned it can&#039;t be done on the japanese versions as they don&#039;t have Daylight Savings.&nbsp; <br /><br />[2]: For both of these, the effective times (I assume) are slightly further than 59, as in until the last frame.&nbsp; However, the exact distinction there is hard to phrase consisely.&nbsp; Also, I haven&#039;t actualy confirmed these times; but they are what appears to be correct.<br /><br />[3]: The origional message has a -, so that posibly should be included (in the style of [url=http://glitchcity.info/wiki/index.php/No_windows_avail-able_for_popping.]No windows avail-able for popping[/url]), or left out.<br /><br />[4]: Since this paragraph is unconfirmed, I&#039;m not sure if I should include it or not.&nbsp; <br /><br />[hr]<br /><br />Also, what happens if one starts to talk to their mom at, say, 11:59 AM, but then waits until 12:01 AM until changing daylight savings?&nbsp; Could glitches occur from that?&nbsp; I&#039;m going to need to investigate this as well...&nbsp; 


subject: Re: Count to one million
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  13144<br /><br />@Carl Miller: Decamark fun, in ruby.&nbsp; It just did this one time; and I took a screenshot, because I knew it was an interesting one.&nbsp; 


subject: Re: ProjectLinkCable
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My mother speaks decent french, so when I have some time, I&#039;ll have her send a translated E-mail. Then I can continue henceforth with my work!!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [i]Good news:[/i] Today I&#039;ve found out that it is possible to transfer PokÃ©mon with glitch moves to Ruby and Sapphire.<br />[i]Bad news:[/i] You need PokÃ©mon Box: Ruby and Sapphire for the GameCube in order to do so. Attempting to trade from cartridge to cartridge will result in the game crashing as the &quot;Is this trade OK?&quot; message loads.&nbsp; :P<br /><br />By taking a Smeargle with the Unonkaana move into Box: R/S from Emerald and from there into Sapphire, I was able to experiment with the glitch move a little bit. It functions differently to how it does in Emerald in a number of ways, though none of them particularly interesting.<br /><br />As the cursor scrolls over R/S Unonkaana, the game music goes off-key for a fraction of a second. Red patches and square patterns appear on the screen just like with other R/S glitch moves. Entering a contest with R/S Unonkaana will crash the game when it comes to your turn.<br /><br />Same as in Emerald, R/S Unonkaana changes the battle style once the &#039;Fight&#039; menu is opened. Here, it becomes a normal, single trainer battle. Defeating a wild PokÃ©mon after this means that you have beaten &quot;PKMN Trainer&quot;, who has your character&#039;s sprite, with 0 PokÃ©dollars for winning. <br /><br />If used in a double battle, the PokÃ©mon will cram themselves into the field as it has been &#039;compressed&#039; into a single battle. Kinda like this: https://www.youtube.com/watch?v=uLO9UN-ytkE<br /><br />I have a few other glitch moves I could also test out. I might find something interesting, but seeing as this process requires a glitcher to possess the esoteric PokÃ©mon Box: Ruby and Sapphire, it would ultimately be only hypothetical for most people.&nbsp; :P<br /><br />


subject: Re: ProjectLinkCable
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: clip
body:
  This is a cable i have, it works with a Gameboy Advance, it&#039;s used with a Gameboy Advance Multicartridge that i use while Glitching PokÃ©mon on a console instead of computer (you can upload ROM&#039;s to the cart).<br />And im guessing this is the kind of cable that would be used in this project? =) <br /><br />(check attachment picture)


subject: pokemon cry maker
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. [/quote]<br />[quote] In Generation II, there were 30 new base cries introduced, applying the same techniques as before.[/quote]<br /><br />I think it would be fun if we can choice sample cry and modify pitch, speed echo, sound channel to make own cry.<br />for example, if I choice nidoran&#039;s cry and choice 0 pitch and 0 echo, it would play missingno&#039;s cry<br />is it possible to make this program with java or something?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195747#msg195747 date=1402956741]<br />[i]Good news:[/i] Today I&#039;ve found out that it is possible to transfer PokÃ©mon with glitch moves to Ruby and Sapphire.<br />[i]Bad news:[/i] You need PokÃ©mon Box: Ruby and Sapphire for the GameCube in order to do so. Attempting to trade from cartridge to cartridge will result in the game crashing as the &quot;Is this trade OK?&quot; message loads.&nbsp; :P<br /><br />By taking a Smeargle with the Unonkaana move into Box: R/S from Emerald and from there into Sapphire, I was able to experiment with the glitch move a little bit. It functions differently to how it does in Emerald in a number of ways, though none of them particularly interesting.<br /><br />As the cursor scrolls over R/S Unonkaana, the game music goes off-key for a fraction of a second. Red patches and square patterns appear on the screen just like with other R/S glitch moves. Entering a contest with R/S Unonkaana will crash the game when it comes to your turn.<br /><br />Same as in Emerald, R/S Unonkaana changes the battle style once the &#039;Fight&#039; menu is opened. Here, it becomes a normal, single trainer battle. Defeating a wild PokÃ©mon after this means that you have beaten &quot;PKMN Trainer&quot;, who has your character&#039;s sprite, with 0 PokÃ©dollars for winning. <br /><br />If used in a double battle, the PokÃ©mon will cram themselves into the field as it has been &#039;compressed&#039; into a single battle. Kinda like this: https://www.youtube.com/watch?v=uLO9UN-ytkE<br /><br />I have a few other glitch moves I could also test out. I might find something interesting, but seeing as this process requires a glitcher to possess the esoteric PokÃ©mon Box: Ruby and Sapphire, it would ultimately be only hypothetical for most people.&nbsp; :P<br />[/quote]<br /><br />Nice!<br /><br />I&#039;ve been experimenting with glitch moves on my Ruby cart but only got moves that freeze the game when you enter the fight menu, or freeze the game when you use them, or that always miss.


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The code is in the disassemblyâ€¦ Analyze, donâ€™t speculate.<br /><br />[code]DSTChecks: ; 16439<br />; check the time; avoid changing DST if doing so would change the current day<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [$d4c2]<br />&nbsp; &nbsp; &nbsp; &nbsp; bit 7, a<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [hHours]<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .asm_16447<br />&nbsp; &nbsp; &nbsp; &nbsp; and a ; within one hour of 00:00?<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .LostBooklet<br />&nbsp; &nbsp; &nbsp; &nbsp; jr .next<br /><br />.asm_16447<br />&nbsp; &nbsp; &nbsp; &nbsp; cp 23 ; within one hour of 23:00?<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .next<br />&nbsp; &nbsp; &nbsp; &nbsp; ; fallthrough<br /><br />.LostBooklet<br />&nbsp; &nbsp; &nbsp; &nbsp; call Function164ea<br />&nbsp; &nbsp; &nbsp; &nbsp; bccoord 1, 14<br />&nbsp; &nbsp; &nbsp; &nbsp; ld hl, UnknownText_0x164f4 ; Do you want to adjust your clock for Daylight Saving Time?<br />&nbsp; &nbsp; &nbsp; &nbsp; call Function13e5<br />&nbsp; &nbsp; &nbsp; &nbsp; call YesNoBox<br />&nbsp; &nbsp; &nbsp; &nbsp; ret c<br />&nbsp; &nbsp; &nbsp; &nbsp; call Function164ea<br />&nbsp; &nbsp; &nbsp; &nbsp; bccoord 1, 14<br />&nbsp; &nbsp; &nbsp; &nbsp; ld hl, LostInstructionBookletText<br />&nbsp; &nbsp; &nbsp; &nbsp; call Function13e5<br />&nbsp; &nbsp; &nbsp; &nbsp; ret<br /><br />.next<br />&nbsp; &nbsp; &nbsp; &nbsp; â€¦[/code]


subject: (Generation 1) Where are the functions and how do I call them with ASM?
poster_name: gskw
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gskw
icon: xx
body:
  I have seen some information about functions such as strcpy() and memcpy(), but what about the rest?<br />EDIT: I found something at [url=http://wiki.iimarck.us/RGBY/Scripting_Reference/]iimarckus&#039; wiki[/url], but what about the standard functions?


subject: Re: (Generation 1) Where are the functions and how do I call them with ASM?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Look at the pokered disasm... https://github.com/iimarckus/pokered/<br /><br />For other games/languages other than english you&#039;ll need to search around in the ROM with a hex editor.


subject: What is a video game glitch? - a survey
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m doing a small SurveyMonkey survey about defining a video game glitch. The link to it is [url=https://www.surveymonkey.com/s/7RYXS27]here[/url]. It isn&#039;t linked to a university project or anything, it&#039;s simply out of interest. But the survey will be targeted at gamers. It is completely free.<br /><br />I&#039;d like it if people could have a go at it, and I&#039;ll consider posting about it on other places.<br /><br />You don&#039;t have to finish the survey. You can cancel at any time. As I don&#039;t know much about how SurveyMonkey works, I&#039;m not sure if it&#039;s possible to remove a submission though. I think there is a maximum of 100 responses for the free version.


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  D0D6 in Gold/Silver will change what day is displayed on the clock reset interface. 00 (Sunday) to 06 (Saturday) are valid values. I don&#039;t know if glitch days exist in the actual game.<br /><br />The days on the PokÃ©gear accessed with the clock reset loop around (so day hex:07 &#039;Dayday&#039; is Sunday, hex:08 is Monday, and so on)<br /><br />[img]http://i.minus.com/jMJjDyCUO4dpL.png[/img] [img]http://i.minus.com/jSbhpEyKZp6gv.png[/img] - Day 8/9<br />[img]http://i.minus.com/jNLV7Om5c5YnA.png[/img] [img]http://i.minus.com/jbtkrZfJ0rCsqE.png[/img] - Day 10/11<br />[img]http://i.minus.com/jcySUkTsFw0d9.png[/img] - Day 12<br /><br />Dayday makes me laugh. I actually played around with glitch days a relatively long time ago. I heard about someone getting &#039;Badgesday&#039; or something like that.


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Kelvinv link=topic=6594.msg195758#msg195758 date=1403104353]<br />Probable the word is automatically added by a script<br />[/quote]<br /><br />Not sure exactly what you mean, but to me it looks like a word may be added before &#039;Day&#039; and &#039;Day&#039; may be constant. However, you can&#039;t always see &#039;Day&#039;, so I don&#039;t know.<br /><br />Did you know: Green Day is in Crystal? (D1ED, hex: 0E)<br /><br />[img]http://i.minus.com/jsXyRINjBejKn.png[/img]<br /><br />So is Redday (hex:0D) and Momday (hex:0F)


subject: Re: G/S/C glitch discussion
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Probably the game for some days (that have no day in their name) loads strings without ending terminator


subject: Re: G/S/C glitch discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6594.msg195759#msg195759 date=1403105306]<br /><br />Did you know: Green Day is in Crystal? (D1ED, hex: 0E)<br /><br />[img]http://i.minus.com/jsXyRINjBejKn.png[/img]<br />[/quote]<br />This is strange. &quot;Green&quot; doesn&#039;t exist in English Crystal, unless it&#039;s referencing other things.


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Actually it does, but it&#039;s probably unused. Have one mail in the Mail Box, set A835 to hex:39, and the first &#039;letter&#039; (actually a control character) in the mail will be &#039;GREEN&#039;.


subject: Re: Updating the wiki and its future
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Is the [url=http://glitchcity.info/wiki/index.php/Battle_Barry_every_day]battle Barry every day[/url] glitch fake? I tried it in Platinum via the [url=http://glitchcity.info/wiki/index.php/Midnight_exploit]midnight exploit[/url] from Sunday to Monday, and Barry said &quot;Oh, it&#039;s you, (NAME). Did you battle with everyone? Don&#039;t you think it&#039;s kind of cool, though? When people talk about PokÃ©mon, they all start smiling!&quot; instead of his post-battle text or battling again.<br /><br />It&#039;s possible that the glitch only works on Diamond/Pearl or is fake.<br /><br />Edit: It&#039;s real. Bulbapedia actually [url=http://bulbapedia.bulbagarden.net/wiki/Barry_(game)#Trivia]mention it[/url] not working in Platinum, but not in detail.<br /><br />In Platinum, Barry is intended to stay at the Survival Area outside of Saturday or Sunday, where he will say something like the text mentioned above instead of battling you. In Diamond and Pearl though, he&#039;s only supposed to be at the Fight Area on Saturday or Sunday. If the time rolls over midnight so it&#039;s Monday-Friday Barry will stay (changing the DS date directly doesn&#039;t count) and may battle you again, but it&#039;s apparent he isn&#039;t supposed to. If you reload the actual Fight Area map (via warp, Fly, Explorer Kit) on one of those days Barry will disappear.<br /><br />The results of the Explorer Kit effects hinted at a new glitch, and it works. If you wait until the next day when the next day would be a Saturday or Sunday, happen to be in Barry&#039;s position, use the Explorer Kit and resurface you will be standing on top of Barry. You can just walk off him though.


subject: Re: G/S/C glitch discussion
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  In Crystal (tested in both English and Spanish), D002 is the one used for the Mom interface.&nbsp; Values above [b]07[/b] cause glitch text.&nbsp; Something notable is that both 00 and 07 are Sunday (domingo), despite only 00 being used.&nbsp; <br /><br />I want to use the clock reset, but I don&#039;t know the password.&nbsp; I managed to get the UI (info [url=http://tcrf.net/Pokemon_Crystal#Clock_Reset]here[/url]) after realizing that right is not left, but I can&#039;t get a password.&nbsp; <br /><br />On a side note, the password UI is different in the Spanish version.<br /><br />[table]<br />[tr][td][acronym=Hosted on imgur][url=http://imgur.com/oDI8fwT][img]http://i.imgur.com/oDI8fwT.png[/img][/url][/acronym][/td][td][acronym=Hosted on imgur][url=http://imgur.com/7a5mrWJ][img]http://i.imgur.com/7a5mrWJ.png[/img][/url][/acronym][/td][/tr]<br />[tr][td]English[/td][td]Spanish[/td][/tr]<br />[/table]<br /><br />Pseudo-edit (still typing this): Figured out the password; it worked the same as it was in gold/silver, so I can use [url=http://www.psypokes.com/gsc/timechange.php]this tool[/url].&nbsp; (Testing on Spanish crystal).&nbsp; D1ED remains the address for that UI.<br /><br />Real edit 1: In Spanish crystal, I get &quot;Verde&quot; and &quot;Rojo&quot; for 0E and 0D.&nbsp; Likely because Spanish doesn&#039;t append &quot;Day&quot; to the end (we have Mon-day, Tues-day, ect, but for Spanish that part is unneeded it seems).&nbsp; 


subject: Re: The Pacifidlog TM man and the berry glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found [url=https://www.youtube.com/watch?v=VXD8sAGztHE]a video[/url] of someone getting the glitch in Japanese Sapphire. For their game it says 64317 days.


subject: Tha straight-up legit channel of tha crib.
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As of the time of this post, the official IRC channel of Glitch City Laboratories is [b]#glitchcity[/b] on irc.rizon,net. Please be advised that all GCL site and forum rules apply in this channel. It is an extension of the site and not a third-party space.<br /><br />Web link: http://client00.chat.mibbit.com/?server=irc.rizon.net&amp;amp;amp;channel=%23glitchcity


subject: Re: Tha straight-up legit channel of tha crib.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6975.msg195768#msg195768 date=1403189234]<br />someone&#039;s been messing around with gizzoogle too much.<br />[/quote]<br /><br />Dear God, what have I done?!


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 17: Random Acts of Sensible Violence[/u]<br />I donâ€™t care anymore.<br /><br />Weâ€™ve been here forâ€¦ I have no idea. Frankly, I donâ€™t even think time exists here. Everythingâ€™s so still, so lifeless, so horribly numbing, like everything is frozen in time. Air doesnâ€™t exist here, thatâ€™s for sure. How could anything, regardless if itâ€™s a Glitchmon or not, survive here for an extended period of time? [i]Why[/i]? What could be gained by staying here?<br /><br />On the topic of time, Iâ€™m pretty sure that weâ€™ve been here for maybe two days. Just a wild guess, that. My only hope was to see if the PokÃ©Dex was keeping time. I grabbed it from my pocket and flipped it open, looking at the top of the screen.<br /><br />Oh, it was keeping time, all right. But if I had to describe it, time was moving sideways, not backwards or forwards. Thatâ€™s as close as I can get.<br /><br />The Glitcherino were muttering and growling to themselves as they climbed up a wall that doesnâ€™t exist. Oh, sanity, I feel your pain. Amber and Shorts Kid looked equally as flabbergasted at the sight, while Glitchy and MissingNo looked mildly irritated. Soon the horde had reached the summit and stared at us, a few of them dragging their foot across the stony floor, ready to charge. Their pixilated horns were aimed forward, ready to impale us. Glitchy aimed the pointed end of the iron rod at them, ready to return the favor. <br /><br />And then the Glitcherino stopped. They looked up, noticing the large shadow figure above. It landed on the ground with a loud, quaking thud! But I recognized its bizarre form.<br /><br />LM4.<br /><br />[Music: [url=https://www.youtube.com/watch?v=YinRPzyZEfw]Enemy: Chaos[/url]]<br /><br />The many-tentacled one made quite an entrance. The force of the impact overwhelmed dozens of the Glitcherino, toppling them onto their sides, often violently. However, many stood their ground, eyeing the sort-of-blob monster. The pseudo-Shoggoth wasted no time putting his appendages to good use, grabbing, smacking, and strangling any Glitcherino that dared to attack.<br /><br />One of the purple rhinos thought it was smart and leapt through the air, but, luckily for it, LM4 was caught up in dealing with its brethren. Glitchy zoomed up and swung the iron rod like a baseball bat, sending the Glitcherino flying away. THWACK!<br /><br />â€œFore! Bzzt.â€<br /><br />The Glitcherino hit the ground hard and rolled along, tumbling over the cliffâ€™s edge and falling to grounds unknown. A small hole was made from its impact.<br /><br />â€œNoice,â€ I commented.<br /><br />A particularly dense Glitcherino tried running around LM4 to get at us. So the Shoggoth ate it. LM4â€™s T-Rex head turned and snatched the Glitchmon, sunk his glitch teeth into it, and tore the Nidorino apart. Then, he swallowed what he had in his mouth in one gulp.<br /><br />â€œShiiiiit,â€ Amber sighed.<br /><br />The remains of the Glitcherino dropped to the ground. By now, LM4 was overwhelmed by them, and they started homing in on us. Amber, MissingNo, Shorts Kid, Glitchy and I stood in a tight circle, our PokÃ©mon and Glitchmon eager to fight.<br /><br />I swear, Glitchy and ?? were talking. They were making little noises to each other that sounded like a conversation, but I had no idea what either of them was saying. Not even Glitchy, whose only responses and comments were, of course, â€œBzzt.â€ It sounded almost like a language of some sort, which doesnâ€™t really surprise me.<br /><br />â€œCaptain, take this. Bzzt,â€ Glitchy said, handing me the iron rod.<br /><br />â€œErr, all right. Why?â€<br /><br />Glitchy flashed me a coy smile, despite lacking a mouth. â€œ[i]This[/i] is why. Bzzt.â€<br /><br />He picked up ?? by the bottom, holding the question markâ€™s dots. Three Glitcherino were closing in, and thatâ€™s when Glitchy struck. Swiftly, Glitchy swung the ?? like two swords to his left, slicing the Glitcherino in halves, splattering their glitch blood on the green punctuation. Even after slaying the Glitchmon, Glitchy was still holding onto the ??. Youâ€™d think that after seeing this random act of sensible violence, the Glitcherino would fuck off. But that would be logical. And this is Glitch City, a place that makes logic its bitch.<br /><br />Amber was, for a lack of a better word, horrified. For some reason, I didnâ€™t even flinch. Well, I winced when a drop of the severed Glitchmonâ€™s blood landed on my cheek, but that was it. I think the battle with PPkmnP had something to do with it. These are just some corrupted Nidorino. PPkmnP was a psychotic, eight headed spider with a temper comparable to Visser 3, who not only chased us for [i]miles[/i], but actually attempted to bury us alive.<br /><br />â€œWe are getting nowhere!â€ MissingNo cried. â€œWe have to find a way to flee!â€<br /><br />Yet another Glitcherino tried to attack from the sky, and Glitchy swung Amberâ€™s ??, but instead of slicing it in half, decapitated it. Lovely.<br /><br />Aurorusâ€™ collar was glowing brightly and flashing wildly with electricity. Usually it changes colors, but it was purely yellow now. It launched a series of Thunderbolt attacks into the sky, spreading blasts of lightning everywhere. Then, the lightning rained down around us, striking many Glitcherino and exploding them.<br /><br />I vomited then.<br /><br />The battle, although going in our favor all the way, showed no end in sight. Glitcherino after Glitcherino kept coming, apparently unaware of the fates of the others.<br /><br />But then came the variety.<br /><br />Many more, regular, glitched PokÃ©mon appeared. The army was rushing down an invisible sloped hill behind us, but there were no Glitcherino. There were others. Many, discolored Hybridmon were rampaging into the fray. I saw a Raichu with a black body instead of its usual orange. There was a Girafarig with grey hindquarters instead of brown. A Bisharp with green armor instead of red was scraping its bladed arms together. A purple Meganium was preparing to unleash a barrage of Razor Leafs at us.<br /><br />The first thing that came to my head was, â€œâ€¦but I [i]like[/i] Meganium.â€<br /><br />And I had no PokÃ© Balls.<br /><br />â€œHey, Amber. Yâ€™got any PokÃ© Balls to spare?â€<br /><br />She replied, â€œOne or two. Why?â€<br /><br />â€œâ€™Cause Iâ€™mma try and catch that there Meganium.â€<br /><br />Amber reached into her backpack and handed me a PokÃ© Ball. â€œGo nuts.â€<br /><br />Was I really going to do this? I thought, as I held the container. Yes. Yes I was.<br /><br />MissingNo unleashed two separate barrages of Water Gun at the exact same time, pelting a section of the horde of Hybridmon that were coming. He missed Meganium, thankfully. I saw a pink Charizard go down! My God, a pink Charizard. If the army had a leader, Iâ€™d guess it was the Hydreigon at the front of the line; its black fur was a dazzling red.<br /><br />When Meganium was in range, I threw the PokÃ© Ball at it. But it just batted it back to me with a Vine Whip.<br /><br />â€œGood job,â€ Amber ribbed.<br /><br />The Glitcherino hightailed it out of the fray after seeing the Hydreigon, fearing the dragonâ€™s never ending hunger. Good call, too. All of those Hybridmon were fully evolved, or, in cases like Girafarig, single stage Hybridmon that can pack a punch. Not that it really mattered, since Hydreigon would likely slaughter us in the blink of an eye if it gets the chance.<br /><br />With a bountiful leap, Girafarig was the first to actually reach and join the battle, landing in front of Shorts Kid, who was basically crying in fear by now. When he saw the angry giraffe, he crawled back, begging for his life.<br /><br />â€¦And Salamence comes to the rescue! The dragon swung its tail, clothes lining Girafarig and swatting it aside.<br /><br />â€œT-thank you, Salamence!â€ Shorts Kid stammered. The dragon warmly smiled.<br /><br />We were surrounded now. The number of Hybridmon that had entered the clash was mindblowing, and there was no way, not even with Salamence and Aurorus, we could get out of here quickly. We needed a plan, preferably a good one.<br /><br />â€œMissingNo, whatâ€™s the best way to get out of here?â€ Amber asked.<br /><br />The backwards L replied, â€œLikely by flight. However, there is a large amount of flying Hybridmon among them. New type advantages are necessary to defeat Hydreigon.â€<br /><br />â€œGreat, so use Water Gun,â€ I said.<br /><br />MissingNo did exactly that and shot to, intertwining blasts of water at the flying, three-headed dragon. And he almost hit it, too. Right before Hydreigon was reduced to a soaking, snarling mess, it swooped aside and avoided the beams. It did very little other than flying around and watching the battle, which is strange, considering the speciesâ€™ nasty and violent reputation.<br /><br />Something grabbed my left arm and pulled me to the floor. If I didnâ€™t know any better, Iâ€™d say it was a Vine Whip. I rolled onto my stomach and looked up, and while there was indeed a Vine Whip, it was not from Meganium. No, it came from a Victreebel, a Venus flytrap. It was basically a flower bulb with a mouth around its top brim, a large green leaf covering the hole, and a brown vine with a yellow tip at the end. And, wouldnâ€™t ya know it, I was staring right into its mouth. I almost cut myself on those two, sharp teeth around the bottom.<br /><br />â€œJeez!â€ I shouted, backing away. Victreebel wasnâ€™t yellow, no, it was an icy blue. An ice type Victreebel. Fun.<br /><br />The vine raised high above its head and, in a flash, snagged my left leg.<br /><br />â€œNo!â€<br /><br />My foot was in its mouth quickly. But right before the flytrap could sink its little fangs into my skin, Glitchy arrived at my side and impaled the flower with ??, like before. He hooked the question marks into Victreebelâ€™s back, lifted it up, and chucked it aside.<br /><br />â€œAre you all right, master? Bzzt.â€<br /><br />â€œYeah!â€ I replied.<br /><br />Never in my life have I seen a PokÃ©mon battle on this large of a scale. There had to be at least 200 different Hybridmon here, all of them blindly attacking us for some reason. Was it by orders of 3TrainerPokÃ©? Were they just pissed that complete strangers had intruded upon their territory, and were just fighting for their homeland? Youâ€™d think theyâ€™d have warned us before picking a fight.<br /><br />While Aurorus was handling itself quite well, Salamence was one more Hybridmon away from going, â€œRocks fall, and everyone diesâ€ on us. Hell, he could probably force the roof of this cliff to collapse and bury everything here.<br /><br />Salamence didnâ€™t go [i]that[/i] far, but it wasted no time attacking the purple Meganium with its Flamethrower attack. The poison type sauropod was wandering around the fray, looking for an entrance, but picked the wrong PokÃ©mon to walk by. Something wasnâ€™t right, though. The fire was hitting a wall where Meganium was. Salamence kept up the bombardment for a while, and only let up because he needed to catch a breather. Meganium was standing behind a glass barrier it had set up right before Salamence lashed out at it, blocking the inferno.<br /><br />â€œBert, if you still wish to catch Meganium, now is your chance,â€ LM4 warned me, who was dealing with a rather pesky white Tyrantrum. He swung at the dinosaur with the pincer on its left and smacked it on the side of its head, toppling it over onto its side.<br /><br />Dilemmas, dilemmas. Although I wanted that Meganium, I wasnâ€™t going to focus entirely on it when Glitchy would be needed. Salamence prepared to attack again, but I swung the iron rod in front of it, saying, â€œItâ€™s mine.â€<br /><br />Aurorus pulled out several chunks of the cliff via psychic powers and hurled them at Hydreigon, succeeding in pelting the dragon with the rocks and grounding it. Hydreigon yelped as the Aurorusâ€™ Ancient Power attack buried it under a small pile of debris, which would, hopefully, be enough to keep it at bay for now. I told MissingNo, â€œKeep an eye on him. If it gets up, yâ€™know what to do, right?â€<br /><br />MissingNo replied, â€œI do.â€<br /><br />Right away, Meganium attacked with a flurry of Razor Leafs, which, considering Glitchyâ€™s water typing, would spell doom if the attack landed.<br /><br />It did.<br /><br />The attack was so sudden; Glitchy was caught off guard and was stricken with every single leaf Meganium had launched. There were at least two dozen of them.<br /><br />â€œHyurk! Bzzt,â€ Glitchy heaved, hitting the floor. He collapsed on his side, lying perfectly still. Breathing, but knocked out.<br /><br />â€œFour Dot-Dot has been defeated,â€ cooed the PokÃ©Dex. Thanks, you worthless device.<br /><br />Just like that, Glitchy was defeated. As I pondered what to do, Meganium shot a large, purple blob of sludge at me from its mouth. Out of instinct, I hit the ground and rolled out of the way. Sploop! The sludge bomb splashed astray like water.<br /><br />I picked myself up and clutched the iron rod, beckoning Meganium to attack me again. The sauropod lowered its head and charged forward. I had no time to look behind and see how far the headbutt would throw me, but I was sure I was close to the edge of the cliff. Rolling across the rocky terrain hurt like Hell, and I had no intention of doing it again, if I had a choice. When Meganium was about to tackle me, I swung the rod in a low sweep, tripping it. Meganium stumbled a little ways before crashing onto the ground.<br /><br />â€œAmber, dâ€™you have any Max Revives or regular Revives?â€ I shouted.<br /><br />She hollered back, â€œNo, why?â€<br /><br />It hit her quickly that thereâ€™s only one reason Iâ€™d ask for a Max Revive. Glitchy was close, but LM4 had situated itself beside the Four Dot-Dot to protect it.<br /><br />With Meganium down and fire rampaging through my veins, I grabbed the PokÃ© Ball and threw it. The capsule opened, engulfing the sauropod and pulling it inside through a red beam. When the ball landed on the ground, it wobbled. Bwup. Again, it wobbled. Bwup. Third timeâ€™s the charm. Bwup. [i]Click[/i].<br /><br />â€œMeganium has been caught!â€ said Captain Obvious â€“ err, I mean, the PokÃ©Dex. I grabbed the PokÃ© Ball, not realizing what I had just done, despite it happening right in front of me. Looking at the red top, I discovered that this was the first PokÃ©mon that I had actually caught.<br /><br />Thatâ€™s probably why I didnâ€™t notice whatever it was behind me approaching.<br /><br />Just before I turned around, something violently shoved me over the cliffâ€™s edge, and, as I fell towards the invisible floor to certain death, I heard the familiar, eldritch roar of Charizard M.<br />


subject: Re: Tha straight-up legit channel of tha crib.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6975.msg195768#msg195768 date=1403189234]<br />someone&#039;s been messing around with gizzoogle too much.<br />[/quote]<br />You trippin&#039; homie, GCL has always been legit gangsta. No translators involved.


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s now on the wiki ([url=http://glitchcity.info/wiki/index.php/Pok%C3%A9gear_instruction_booklet_trap]link[/url]). Pokechu, sorry for not making an article about it sooner. I PM&#039;d you that I&#039;d make an article about it for yesterday, but unfortunately wasn&#039;t available then.


subject: [Yellow] Another development on the escapeable Viridian Forest trainer
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been a lurker here and on many other glitch sites for many years (since ~2002, when 256k ADSL was a luxury, everyone played some form of Game Boy during break times in elementary school that lasted 30 minutes in the morning and 1 hour in the afternoon, people asking to borrow my cable as it was the only one with the Color/Advance mode switch, we even managed to do 4-player berry blending in R/S, ... good times :D )<br /><br />Anyway, yesterday I found a video highlighting this trainer in Viridian Forest who can be used to potentially catch a level 100 with no badges and the author forgot to mention he&#039;s a Yellow exclusive... but the novelty is what he did afterwards.<br /><br />All tutorials I&#039;ve read would claim that at this point the only unbeaten trainer outside Viridian Forest could be the optional battle with your rival. (What about the one in Brock&#039;s gym?)<br /><br />The allegedly new finding is that while triggering the guy that drags you to the Pewter Gym does not immediately release the controls like the 2nd trainer would normally do, it&#039;s sufficient to trigger the battle with the Special-determined opponent!<br /><br />This video I poorly made &gt;[url=https://www.youtube.com/watch?v=oGn6RnKG5pA]https://www.youtube.com/watch?v=oGn6RnKG5pA[/url]&lt; should have all the key details in the description including a link to the original video I mentioned, feel free to ask for any further details if you don&#039;t find it very clear :)


subject: Re: Tha straight-up legit channel of tha crib.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6975.msg195771#msg195771 date=1403217991]<br />[quote author=Wack0 link=topic=6975.msg195768#msg195768 date=1403189234]<br />someone&#039;s been messing around with gizzoogle too much.<br />[/quote]<br />You trippin&#039; homie, GCL has always been legit gangsta. No translators involved.<br />[/quote]<br />[img]http://fc03.deviantart.net/fs71/f/2013/204/2/0/aw_shit_nigga_by_sonamydbz-d6evcdj.jpg[/img]


subject: Re: Flame War
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  HEY TACHI.<br /><br />WAY TO DELETE [url=http://forums.glitchcity.info/index.php/topic,4615.msg195776.html#msg195776]YOUR POST[/url], YOU FUCKIN&#039; COWARD.<br /><br />YOU MIGHT BE TAKEN SERIOUSLY IF YOU DIDN&#039;T BACKPEDAL ALL THE TIME.<br /><br />NICE COMIC, ZOWAYIX.<br /><br />I COULD PROBABLY BE A TOP-NOTCH MODERATOR TOO, IF I PUT THE ABSOLUTE BARE MINIMUM AMOUNT OF EFFORT INTO EVERYTHING.<br /><br />[size=1pt]Although now that I think about it, weren&#039;t your stars blue before?[/size]


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=4587.msg195777#msg195777 date=1403302684]<br />[size=1pt]Although now that I think about it, weren&#039;t your stars blue before?[/size]<br />[/quote]<br /><br />LOCAL MODERATOR COLOURS OVERRIDE STAFF COLOURS BUT IT STILL SAYS STAFF UNDERNEATH<br />LEARN2READ


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Bert link=topic=4587.msg195777#msg195777 date=1403302684]<br />HEY TACHI.<br /><br />WAY TO DELETE [url=http://forums.glitchcity.info/index.php/topic,4615.msg195776.html#msg195776]YOUR POST[/url], YOU FUCKIN&#039; COWARD.<br /><br />YOU MIGHT BE TAKEN SERIOUSLY IF YOU DIDN&#039;T BACKPEDAL ALL THE TIME.<br /><br />NICE COMIC, ZOWAYIX.<br /><br />I COULD PROBABLY BE A TOP-NOTCH MODERATOR TOO, IF I PUT THE ABSOLUTE BARE MINIMUM AMOUNT OF EFFORT INTO EVERYTHING.<br /><br />[size=1pt]Although now that I think about it, weren&#039;t your stars blue before?[/size]<br />[/quote]<br /><br />HEY BERT NICE AVATAR.<br /><br />ITS AS COMPELLING AS A SONIC FAN CHARACTER MADE BY A 13 YEAR OLD AUTISTIC GIRL WHO NEEDED SOMETHING TO BEAT IT TO ON A FRIDAY AFTERNOON. DO YOU EVEN MUSIC? ALL I CAN RECALL IS THAT YOU LIKE GAY ASS POKEMON MOVIE MUSIC PLAYED BY A GUY THAT LOOKS LIKE THE SHOOP DA WHOOP FACE IF HE WAS HUMAN!<br /><br />http://youtu.be/HUnel5Sd9l4?t=1m19s (PAUSE THAT SHIT)<br /><br />DO YOU EVEN GIMP!? MY GOD SO FUCKING NOOB!!!


subject: Re: Flame War
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I MIGHT CARE ABOUT YOUR OPINIONS ON MY AVATAR IF I MADE IT FOR YOU.<br /><br />BUT I DIDN&#039;T AND I DON&#039;T.<br /><br />B***H WHAT THE F**K DO YOU KNOW ABOUT MUSIC? I&#039;VE GOT STUFF THAT&#039;S SO FAR UNDERGROUND IT&#039;S BASICALLY AT THE EARTH&#039;S CORE.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=4587.msg195779#msg195779 date=1403305739]<br />DO YOU EVEN GIMP!? MY GOD SO FUCKING NOOB!!!<br />[/quote]<br /><br />YOU&#039;RE CALLING [i]ME[/i] A NOOB? HOLY F**K, THE KETTLE COULD SUE YOU FOR COMMITTING A HATE CRIME.


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=4587.msg195780#msg195780 date=1403308787]<br />I MIGHT CARE ABOUT YOUR OPINIONS ON MY AVATAR IF I MADE IT FOR YOU.<br /><br />BUT I DIDN&#039;T AND I DON&#039;T.<br /><br />B***H WHAT THE F**K DO YOU KNOW ABOUT MUSIC? I&#039;VE GOT STUFF THAT&#039;S SO FAR UNDERGROUND IT&#039;S BASICALLY AT THE EARTH&#039;S CORE.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=4587.msg195779#msg195779 date=1403305739]<br />DO YOU EVEN GIMP!? MY GOD SO FUCKING NOOB!!!<br />[/quote]<br /><br />YOU&#039;RE CALLING [i]ME[/i] A NOOB? HOLY F**K, THE KETTLE COULD SUE YOU FOR COMMITTING A HATE CRIME.<br />[/quote]<br /><br />WELL YA SHOULD MAKE THAT AVATAR FOR ME, AT LEAST I HAVE TASTE!<br /><br />BITCH, I KNOW SO MUCH MUSIC IT&#039;D MAKE YO &quot;UNDERGROUND&quot; HIPSTER PRETENTIOUS WANNABE SHIT LOOK LIKE ANOTHER TURD ON THE EARTHS CRUST, DON&#039;T GIVE ME THIS &quot;UNDERGROUND&quot; SHIT. MOST OF YOUR MUSIC BE COPYING FROM PEOPLE THAT WERE BEFORE OUR TIME YOU FUCKING NOOB!<br /><br />YEAH IM CALLING YOU A NOOB! DO YOU EVEN GIMP!? DO YOU EVEN!?<br /><br />THE ONLY THING THE KETTLE COULD SUE FOR IS FOR ME BEING TOO SEXY THAT IT&#039;S A PUBLIC DISTURBANCE!!!<br /><br />SPEAKING OF SEXY,<br />WHERE&#039;S YOUR LOVER ERNIE, BERT? HE STILL AT HOME PLAYING WITH HIS RUBBER DUCKY? MAYBE YOU SHOULD SPEND MORE TIME WITH HIM RATHER THAN MAKING SHITTY POKEMON FAN FICS!!!


subject: Re: Flame War
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]AT LEAST I HAVE TASTE![/quote]<br /><br />AND YET YOUR PICTURE IS JUST THE BUENO PICTURE EDITED TO SHOW NED FLANDERS SAYING &#039;DIDDELY.&#039;<br /><br />[quote]MOST OF YOUR MUSIC BE COPYING FROM PEOPLE THAT WERE BEFORE OUR TIME YOU FUCKING NOOB![/quote]<br /><br />OH MY GOD YOU JUST WON&#039;T STOP SHOUTING RACIAL EXPLETIVES AT THE POOR KETTLE.<br /><br />PLEASE, ENDEAR ME TO THIS &quot;MUSIC&quot; YOU APPARENTLY KNOW SO MUCH ABOUT.<br /><br />THE ONLY THING IN YOUR ARGUMENT THAT GENUINELY PISSED ME OFF IS YOU CALLING ME A PRETENTIOUS HIPSTER. IF IT WERE UP TO ME, I&#039;D HAVE ANYONE WHO IDENTIFIED AS SUCH EUTHANIZED ON THE SPOT. SAME WITH THESE DIPSHITS WHO CALL THEMSELVES &quot;NERDS&quot; BECAUSE THE WATCH THE BIG BAZOOPER THEORY.<br /><br />[quote]SPEAKING OF SEXY,<br />WHERE&#039;S YOUR LOVER ERNIE, BERT? HE STILL AT HOME PLAYING WITH HIS RUBBER DUCKY? MAYBE YOU SHOULD SPEND MORE TIME WITH HIM RATHER THAN MAKING SHITTY POKEMON FAN FICS!!![/quote]<br /><br />AT LEAST I HAVE A LOVER, TACHI.


subject: Re: ProjectLinkCable
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Precisely! Did you make it yourself or did you buy it somewhere? You may save the project, because this forum has been dead for quite a bit, and my time is belittling with my summer job.


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Ryccardo
icon: xx
body:
  Obligatory &quot;in international versions&quot; video (even though it&#039;s almost obvious this is going to be in the Italian one too): http://youtu.be/MxeeXJg5an4<br /><br />Unlike the English version shown in pokechu22&#039;s screenshots where this is subtler, your mom&#039;s change in wording to mask the direction of the blocked change (why?) feels much more forced.<br />[hr]<br />Then again we Italian-speaking kids were left to imagine what the move &quot;Libbra&quot; could possibly do... (&quot;Pound&quot; as in the unit of weight!)


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=4587.msg195782#msg195782 date=1403382288]<br />[quote]AT LEAST I HAVE TASTE![/quote]<br /><br />AND YET YOUR PICTURE IS JUST THE BUENO PICTURE EDITED TO SHOW NED FLANDERS SAYING &#039;DIDDELY.&#039;<br /><br />[quote]MOST OF YOUR MUSIC BE COPYING FROM PEOPLE THAT WERE BEFORE OUR TIME YOU FUCKING NOOB![/quote]<br /><br />OH MY GOD YOU JUST WON&#039;T STOP SHOUTING RACIAL EXPLETIVES AT THE POOR KETTLE.<br /><br />PLEASE, ENDEAR ME TO THIS &quot;MUSIC&quot; YOU APPARENTLY KNOW SO MUCH ABOUT.<br /><br />THE ONLY THING IN YOUR ARGUMENT THAT GENUINELY PISSED ME OFF IS YOU CALLING ME A PRETENTIOUS HIPSTER. IF IT WERE UP TO ME, I&#039;D HAVE ANYONE WHO IDENTIFIED AS SUCH EUTHANIZED ON THE SPOT. SAME WITH THESE DIPSHITS WHO CALL THEMSELVES &quot;NERDS&quot; BECAUSE THE WATCH THE BIG BAZOOPER THEORY.<br /><br />[quote]SPEAKING OF SEXY,<br />WHERE&#039;S YOUR LOVER ERNIE, BERT? HE STILL AT HOME PLAYING WITH HIS RUBBER DUCKY? MAYBE YOU SHOULD SPEND MORE TIME WITH HIM RATHER THAN MAKING SHITTY POKEMON FAN FICS!!![/quote]<br /><br />AT LEAST I HAVE A LOVER, TACHI.<br />[/quote]<br /><br />[size=1pt](jesus christ dude, it&#039;s just a game, you know i don&#039;t really mean any of this, you&#039;re a cool guy.)[/size]<br /><br />WHY SHOULD I HAVE TO EXPLAIN WHAT MUSIC I HAVE TO YOU!? YOU HAVE ALREADY BEEN TAINTED BY THE &quot;UNDERGROUND&quot; SO ANYTHING THAT INVOLVES TALENT WOULD JUST SOUND BAD TO YOU!<br /><br />IF YA DON&#039;T LIKE BEING CALLED A HIPSTER, STOP BEING A HIPSTER!!!<br /><br />AND YOU&#039;RE JUST JEALOUS OF MY AVATAR BECAUSE IT&#039;S JUST #2SEXY4U<br /><br />OH YEAH!? WELL YOU WON&#039;T KEEP ERNIE FOR LONG IF YOU KEEP IGNORING HIM!!! HE MIGHT JUST FIND LOVE WITH HIS RUBBER DUCKY!<br /><br />[size=2pt]i do have a lover, kinda living with her right now due to being homeless and shiznizzle... that&#039;s kinda why my activity isn&#039;t as large here, and why i haven&#039;t emailed you footage for the nuzlocke, been kind of busy getting back on my feet.[/size]<br />


subject: Re: Flame War
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [size=1pt]I know it&#039;s a game and you don&#039;t mean any of it. Neither do I.[/size]<br /><br />[quote]OH YEAH!? WELL YOU WON&#039;T KEEP ERNIE FOR LONG IF YOU KEEP IGNORING HIM!!! HE MIGHT JUST FIND LOVE WITH HIS RUBBER DUCKY![/quote]<br /><br />OH DEAR. UM. WELL.<br /><br />ABOUT THAT.<br /><br />I WISH IT [i]WAS[/i] A RUBBER DUCKY I JUST WALKED IN ON HIM... DOING THINGS TO.<br /><br />BE HAPPY YOU&#039;LL NEVER HAVE TO SEE THAT.<br /><br />I BLAME THE HIPPIES.


subject: Re: ProjectLinkCable
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=xtreme713ify link=topic=6887.msg195783#msg195783 date=1403384445]<br />Precisely! Did you make it yourself or did you buy it somewhere? You may save the project, because this forum has been dead for quite a bit, and my time is belittling with my summer job.<br />[/quote]<br /><br />It&#039;s a custom cable, and yeah. Just tell me what i can do for you and i&#039;ll try to help since i already have the equipment. <br />But we still have no perticular software that would be able to link the gameboy to emulator at the moment, So that&#039;s a problem.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6887.msg195786#msg195786 date=1403388147]<br />so now all you got to do is program a plugin for VBA or any said gameboy/gameboy advance emulator.<br />[/quote]<br /><br />Yeah, A plugin like that would be wounderbar. I have no idea how create one though sadly...


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=6964.msg195784#msg195784 date=1403387790]<br />Then again we Italian-speaking kids were left to imagine what the move &quot;Libbra&quot; could possibly do... (&quot;Pound&quot; as in the unit of weight!)<br />[/quote]<br /><br />This seems appropriate: https://www.youtube.com/watch?v=iMpXAknykeg


subject: Re: Flame War
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=4587.msg195787#msg195787 date=1403388577]<br />I BLAME THE HIPPIES.<br />[/quote]<br /><br />I BLAME SOMEONE WHO I PROBABLY CAN&#039;T MENTION. DO NOT BANNED.


subject: Missingno.=Cubone: the reason
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, this all has to do with the rhydon glitch, you know, that annoying glitch that turns PokÃ©s with invalid PokÃ©dex numbers into rhydon... Well, this actually happens because the flag for captures (the one you get after, in this case missingno. resulting in the flag of cubone cubone) is modulo 152..., so if a pokemon has a number of, lets say, 234, then 234 mod 152 is 82, or&nbsp; Magneton. For missingno, it is a special case. Since (in Gen I) there is no pokemon of ID 0, it doesn&#039;t rollover, so 256 modulo 152 equals 104... The number of Cubone. The reason the&nbsp; cubone conversion happens is (maybe, I&#039;m no technician XD) that the flags after 152 don&#039;t show up correctly, so the game tries to minimize the glitches by %ing<br /><br />Sorry for the piss poor grammar, and sorry for the lack of explanation, i just got very tired of conspiracies...


subject: Minimize (ReducciÃ³n) glitch
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hi everyone, I come to speak of a small bug that happened to me yesterday. I&#039;ve uploaded a video to YT.<br /><br />http://www.youtube.com/watch?v=SOQjt7crzPY<br /><br />My pokemon chance the Reduction&#039;s sprite for the sprite of my pokemon enemy (Chansey was used the Reduction move) and Chansey had the sprite broken of my pokemon of my team. This ever happened to you?<br /><br />This glitch It occurred to me in the emulators of VBA and BGB. Today I will try to console. Regards.<br /><br />[color=green]Edit by Torchickens: I changed the title to the correct English name and put the Spanish version name in brackets.[/color]


subject: Re: Missingno.=Cubone: the reason
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is a cool observation.<br /><br />The actual reason why owning Cubone corresponds to seeing Missingno. is because the encounter flags directly follow the capture flags: (see [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Pokedex]here[/url])<br /><br />The 19 valid seen/own bytes each allow for 152 (19*8 because each bit means you&#039;ve registered a PokÃ©mon) entries.<br /><br />So, if you encounter #152 then #152 actually gets registered (the game adds +2^7 of D309). In PokÃ©mon Red/Blue it&#039;s Farfetch&#039;d, in PokÃ©mon Yellow it&#039;s Scyther.<br /><br />But the game doesn&#039;t stop there. If you register the non-existing (from all the glitch PokÃ©mon I know) #153 as owned it will set the first bit (+2^0) of D30A, which is the first encounter (rather than capture) address, meaning that capturing #153 means that you&#039;ve seen Bulbasaur, and the game just works through each bit of all the PokÃ©dex seen addresses.<br /><br />The PokÃ©dex bits come in PokÃ©dex order, and from what you found, we have a convenient way of finding out what invalid PokÃ©dex number has what own flag, through (n)mod152. This is not what the game actually does, but it works.<br /><br />#000 (used for &#039;M/Missingno.) is actually managed as #256, so the game will work through 255-151 invalid capture flags before getting to it, which is 104 so far. But 152 doesn&#039;t count as a own flag that&#039;s actually a seen flag, so let&#039;s call it 103. This means that the number for what follows is 104, which is Cubone&#039;s PokÃ©dex number.<br /><br />The same thing happens with invalid encounter flags.<br /><br />D31C is the last seen byte. It can hold 8 bits; 145-152.<br /><br />D31D can hold 8 bits too (153-160) but this byte isn&#039;t a valid PokÃ©dex byte, it&#039;s used for your total number of items. In Japanese Yellow, there is a glitch PokÃ©mon hex:ED that doesn&#039;t freeze the game and has a PokÃ©dex number of 159.<br /><br />This means that encountering it on the opponent&#039;s side changes your total number of items. 153 is bit 1 (2^0), so 159 would be bit 7 (2^6), and this means encountering hex:ED adds +2^6 (or 64) to your total number of items, but if bit 7 was set then it probably wouldn&#039;t. (if you had 64 or 192 items)<br /><br />Finding why Missingno. adds 128 to the sixth item is a matter of extrapolation:<br /><br />D31C: Dex 152 (would have its own accessible PokÃ©dex; Farfetch&#039;d in English Red/Blue or Scyther in English Yellow)<br />D31D: Dex 153-160 total items<br />D31E: Dex 161-168 item 1 identifier<br />D31F: Dex 169-176 item 1 quantity<br />D320: Dex 177-184 item 2 identifier<br />D321: Dex 185-192 item 2 quantity<br />D322: Dex 193-200 item 3 identifier<br />D323: Dex 201-208 item 3 quantity<br />D324: Dex 209-216 item 4 identifier<br />D325: Dex 217-224 item 4 quantity<br />D326: Dex 225-232 item 5 identifier<br />D327: Dex 233-240 item 5 quantity<br />D328: Dex 241-248 item 6 identifier<br />D329: Dex 249-000 item 6 quantity<br /><br />D329 is shared with the quantity of item 6. In this group, 000 is listed last. This means it is for the last bit or bit 8 (+2^7), and 2^7 in decimal happens to be 128. When you have 128 or more items in the sixth position, the item won&#039;t be duplicated again because bit 8 is set.


subject: Re: [Yellow] Another development on the escapeable Viridian Forest trainer
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Welcome to the forums! That&#039;s cool. I joined GCL in 2006, but can&#039;t remember doing much lurking. Some of the oldbies here may remember [url=http://forums.glitchcity.info/index.php?topic=1089.10]&#039;ancestors&#039; of this site[/url] and the unrelated website [url=http://pokeglitch.tripod.com/]Pokeglitch[/url], but I don&#039;t know if any of them started in 2002.<br /><br />What other glitch sites were around in 2002?<br /><br />[quote author=Ryccardo link=topic=6976.msg195774#msg195774 date=1403296091]<br />Anyway, yesterday I found a video highlighting this trainer in Viridian Forest who can be used to potentially catch a level 100 with no badges and the author forgot to mention he&#039;s a Yellow exclusive... but the novelty is what he did afterwards.<br />[/quote]<br /><br />Actually, you can get a level 100 PokÃ©mon with no badges in PokÃ©mon Red and Blue too. Though there is no long range Trainer at the forest in PokÃ©mon Red and Blue, you&#039;re able to get a wild encounter on the final Bug Catcher and black out. ([url=https://www.youtube.com/watch?v=5RevIIYYoVc]video[/url])<br /><br />[quote author=Ryccardo link=topic=6976.msg195774#msg195774 date=1403296091]<br />The allegedly new finding is that while triggering the guy that drags you to the Pewter Gym does not immediately release the controls like the 2nd trainer would normally do, it&#039;s sufficient to trigger the battle with the Special-determined opponent!<br /><br />This video I poorly made &gt;[url=https://www.youtube.com/watch?v=oGn6RnKG5pA]https://www.youtube.com/watch?v=oGn6RnKG5pA[/url]&lt; should have all the key details in the description including a link to the original video I mentioned, feel free to ask for any further details if you don&#039;t find it very clear :)<br />[/quote]<br /><br />This is cool. I didn&#039;t know that. Thanks for sharing it. :)


subject: Re: [Yellow] Another development on the escapeable Viridian Forest trainer
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (Somehow related) What if you have never fought any battles before doing the glitch (i.e. skipping the rival&#039;s fight in the lab in some way)? Which Pokemon would you encounter when you get back to the escaped map?


subject: Re: Reduction's glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Another great find, Addri! It works in English Red/Blue too.<br /><br />It was apparently fixed in Yellow, but I&#039;ve only tested this with the codes 016BECCF, 016BEDCF, 016BEECF, 016BEFCF (all of the opponent&#039;s moves are Minimize).<br /><br />You need to have the opponent use Minimize, open and close the Fight menu, and then view the status of any PokÃ©mon. The opponent will then use the sprite of the PokÃ©mon you viewed, but scrambled and it will use the same palette as the original opponent, and your PokÃ©mon starts to use the Minimize sprite.


subject: Re: Reduction's glitch?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tested in my Game Boy Advance SP the Trick and works!<br /><br />[img]http://i.gyazo.com/c587d3089dddc59e9c235c44978494a1.png[/img]<br /><br />[img]http://i.gyazo.com/5a2603eb51372b2c7a7e76184d095514.png[/img]<br /><br />[quote author=Torchickens link=topic=6978.msg195797#msg195797 date=1403444337]<br />Another great find, Addri! It works in English Red/Blue too.<br /><br />It was apparently fixed in Yellow, but I&#039;ve only tested this with the codes 016BECCF, 016BEDCF, 016BEECF, 016BEFCF (all of the opponent&#039;s moves are Minimize).<br /><br />You need to have the opponent use Minimize, open and close the Fight menu, and then view the status of any PokÃ©mon. The opponent will then use the sprite of the PokÃ©mon you viewed, but scrambled and it will use the same palette as the original opponent, and your PokÃ©mon starts to use the Minimize sprite.<br />[/quote]<br /><br />I only tested on PokÃ©mon Rojo/Azul (the spanish versions of Red/Blue). I think That in the game must have appeared Missigno. (By broken sprites). Have you tried the game without having ever appear Missigno.?


subject: Re: Reduction's glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool. No, seeing glitch PokÃ©mon like Missingno. isn&#039;t anything to do with it. I just tried this from a new save that didn&#039;t see or have any glitch PokÃ©mon and it worked.<br /><br />By the way, it works with Substitute but no valid wild PokÃ©mon know Substitute. That said, you should be able to have Ditto Transform into a PokÃ©mon that knows it. Sabrina&#039;s Mr. Mime doesn&#039;t know Substitute.


subject: Re: [Yellow] Another development on the escapeable Viridian Forest trainer
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;d probably not encounter a Pokemon (start menu would Pop Up and that&#039;s all that would happen).


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It seems that &#039;[url=https://www.youtube.com/watch?v=pTJvPXhRnW4]Glitch Hell[/url]&#039; (a term I use for the glitchy mess that appears when you step out of bounds in the Japanese Red/Green) is merely an emulator error, in at least the initial cartridge revisions. This is unfortunate, because I like the glitch music there.&nbsp; :(<br /><br />Glitch Hell can happen for Pocket Monsters Pikachu v1.0 too (though it is different there), but my Pocket Monsters Pikachu is a later revision (it&#039;s marked &#039;11D&#039;), because Gold Badge (hex: 6A) works like a PokÃ©mon Center instead of causing a &#039;pseudo-freeze&#039; where you can open the PokÃ©mon menu again (see [url=http://forums.glitchcity.info/index.php/topic,6883.msg194984.html#msg194984]here[/url] for more information), so I can&#039;t confirm whether that behaviour is natural.<br /><br />I&#039;m considering buying the initial revisions soon to confirm whether Glitch Hell ever existed.<br /><br />Glitch Hell is different in Pocket Monsters Pikachu v1.0 in the way that the game may just freeze with no glitch sounds or corruption of Red&#039;s sprite. In Japanese Blue and later revisions of Pocket Monsters Pikachu, you get merely a white screen freeze on emulators.<br /><br />At one point before it worked differently and I don&#039;t know why, where Red would keep moving and the Bicycle music would play, like when you enter a [url=http://glitchcity.info/wiki/index.php/Cycling_based_glitch_maps]cycling based glitch map[/url] in English Yellow, and then you&#039;d fly to a Glitch City like map FE. Can anyone repeat this?


subject: Re: ProjectLinkCable
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just found an aditional use for this: It could be used with an emulated gameboy printer.&nbsp; There&#039;s [url=http://devrs.com/gb/files/gbpe.zip]this rom[/url] which emulates a printer, so it would allow for printing without using the actual device.&nbsp; 


subject: Re: [Yellow] Another development on the escapeable Viridian Forest trainer
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  Something I remember trying was using the PC&#039;s switch box to save the game.&nbsp; Then reseting, and you can open the menu again.&nbsp; But you still have some of the long-range trainer effects.&nbsp; If I remember correctly, you can&#039;t actualy enter a battle propperly at this point, but instead it gave me a glitch text box.&nbsp; I think I also talked to the guy that walks you around, so basicly the same steps as this except I saved with the PC beforehand.&nbsp; <br /><br />I&#039;m going to try to do this again and post a video (I tried to video this a long time ago but it didn&#039;t really work at that time). <br /><br />EDIT: Video at http://youtu.be/oeu603ZUXjw.


subject: Re: Minimize (ReducciÃ³n) Glitch
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Addri Trainer
icon: xx
body:
  [quote author=Torchickens link=topic=6978.msg195799#msg195799 date=1403455398]<br />Cool. No, seeing glitch PokÃ©mon like Missingno. isn&#039;t anything to do with it. I just tried this from a new save that didn&#039;t see or have any glitch PokÃ©mon and it worked.<br /><br />By the way, it works with Substitute but no valid wild PokÃ©mon know Substitute. That said, you should be able to have Ditto Transform into a PokÃ©mon that knows it. Sabrina&#039;s Mr. Mime doesn&#039;t know Substitute.<br />[/quote]Sorry, I confused with other effect of Missingno. <br />I really also happened if he worked with Substitute, thanks for the information. Regards!&nbsp; :D


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  backend = &quot;glx&quot;;<br />paint-on-overlay = true;<br />glx-no-stencil = true;<br />glx-no-rebind-pixmap = true;<br />vsync = &quot;opengl-swc&quot;; <br /><br /># These are important. The first one enables the opengl backend. The last one is the vsync method. Depending on the driver you might need to use a different method.<br /># The other options are smaller performance tweaks that work well in most cases. <br /># You can find the rest of the options here: https://github.com/chjj/compton/wiki/perf-guide, and here: https://github.com/chjj/compton/wiki/vsync-guide<br /><br /><br /># Shadow<br />shadow = true;			# Enabled client-side shadows on windows.<br />no-dock-shadow = true;		# Avoid drawing shadows on dock/panel windows.<br />no-dnd-shadow = true;		# Don&#039;t draw shadows on DND windows.<br />clear-shadow = true;		# Zero the part of the shadow&#039;s mask behind the window (experimental).<br />shadow-radius = 7;		# The blur radius for shadows. (default 12)<br />shadow-offset-x = -7;		# The left offset for shadows. (default -15)<br />shadow-offset-y = -7;		# The top offset for shadows. (default -15)<br />shadow-exclude = [<br /> &quot;! name~=&#039;&#039;&quot;,<br /> &quot;n:e:Notification&quot;,<br /> &quot;n:e:Plank&quot;,<br /> &quot;n:e:Docky&quot;,<br /> &quot;g:e:Synapse&quot;,<br /> &quot;g:e:Kupfer&quot;,<br /> &quot;g:e:Conky&quot;,<br /> &quot;n:w:*Firefox*&quot;,<br /> &quot;n:w:*Chrome*&quot;,<br /> &quot;n:w:*Chromium*&quot;,<br /> &quot;class_g ?= &#039;Notify-osd&#039;&quot;,<br /> &quot;class_g ?= &#039;Cairo-dock&#039;&quot;,<br /> &quot;class_g ?= &#039;Xfce4-notifyd&#039;&quot;,<br /> &quot;class_g ?= &#039;Xfce4-power-manager&#039;&quot;<br />];<br /><br /># The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches <br /># (most applications are fine, only apps that do weird things with xshapes or argb are affected). <br /># This list includes all the affected apps I found in my testing. The &quot;! name~=&#039;&#039;&quot; part excludes shadows on any &quot;Unknown&quot; windows, this prevents a visual glitch with the XFWM alt tab switcher.<br /><br /># Fading<br />fading = true; # Fade windows during opacity changes.<br />fade-delta = 4; # The time between steps in a fade in milliseconds. (default 10).<br />fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).<br />fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).<br />#no-fading-openclose = true; # Fade windows in/out when opening/closing<br /><br />detect-client-opacity = true; # This prevents opacity being ignored for some apps. For example without this enabled my xfce4-notifyd is 100% opacity no matter what.<br /><br /># Window type settings<br />wintypes:<br />{<br />&nbsp; tooltip = { fade = true; shadow = false; };<br />};


subject: Re: Generation II: Mom losing the instruction booklet for the PokÃ©gear
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6964.msg195789#msg195789 date=1403392095]<br />[quote author=Ryccardo link=topic=6964.msg195784#msg195784 date=1403387790]<br />Then again we Italian-speaking kids were left to imagine what the move &quot;Libbra&quot; could possibly do... (&quot;Pound&quot; as in the unit of weight!)<br />[/quote]<br /><br />This seems appropriate: https://www.youtube.com/watch?v=iMpXAknykeg<br />[/quote]<br /><br />Ha ha, wow. That was a bad mistranslation. :(


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=36.msg195802#msg195802 date=1403463191]<br />Have you tested on BGB?<br />[/quote]<br /><br />I was able to replicate the Bicycle effect on BGB, thanks. D2DD went to map FF (normal freeze tile map), then changed to map D2 (Silph Co. 5F, but I couldn&#039;t see it), then after moving for a while with the cycling based glitch map effect I entered a warp to a map 15h (Route 10) Glitch City, flying there. Afterwards another CBGM effect happened, but without Red moving or the map changing. The game froze later.<br /><br />Glitch Hell works on BGB in Pocket Monsters Red/Green or Pikachu v1.0 but not Blue or later revisions of Pikachu, like in the version of VBA I tried.<br /><br />Edit: Now the Bicycle effect no longer works for me in BGB. Weird.<br />Edit 2: But it worked again after reloading the game instead of resetting.


subject: Arbitrary code execution in English PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In Generation II, when TMs and HMs are in the items, balls or key items pocket they do not work properly.<br /><br />In Crystal, HM06 (item hex:F8) in the items, balls or key items pocket has an invalid pointer that jumps to ROM0:3ACB. I actually didn&#039;t find this through hacking, but through a tool called [url=http://hax.iimarck.us/topic/4/]Item Editor GSC[/url] made by Mateo.<br /><br />After I looked into it further, there is the code &#039;jp nc, CD1A&#039; (D2 1A CD) here, where the game will jump to CD1A, which is in RAM.<br /><br />Arbitrary code execution is possible if you wrote your own code at CD1A with cheats, like make the first PokÃ© Ball Master Ball: 3E 01 EA D8 D8 C9, but unfortunately CD1A is not the most manipulable location.<br /><br />On my save CD1A-CD1F is 00, so the emulator falls through. There is code from CD20 that seems to change based on your location on the map after you take at least one step, so the emulator tries to run the code there.<br /><br />Theoretically, you could probably manipulate this code to redirect you to something where you can have more controllable code, like D8F2; the first item in the PC.<br /><br />There is another obstacle though: How do you obtain HM06 in the wrong pocket?<br /><br />When you get a PokÃ©mon that is holding HM06 via a Generation I PokÃ©mon with an unused catch rate in memory (because catch rates get converted into items) or theoretically through the bad clone glitch, when you take it off it goes into the TM/HM pocket, meaning that it works the way it should do.<br /><br />This means that we need to think of another way of obtaining HM06.<br /><br />Also, it&#039;s definitely worth asking: Are there any other TMs/HMs in the wrong pocket where you can make the game jump to somewhere in memory?<br /><br />Here is a suggestion for getting HM06:<br /><br />Possible method:<br /><br />1) Get a ????? (00) through the bad clone glitch.<br />2) Try to get a glitch Unown through 6+ party trick that causes map corruption. The 6+ party trick requires a hex:00 obtained with the bad clone glitch. Map corruption Unown include 80, 8B, 8D, 90, 9E, A1, C0, D3.<br /><br />I haven&#039;t confirmed if it&#039;s possible to get glitch Unown this way in PokÃ©mon Crystal, (though [url=https://www.youtube.com/watch?v=LidIxft06ho]it is possible[/url] in Gold/Silver through the defense stat of the PokÃ©mon in the fifth position modulo 256) unfortunately.<br /><br />3) Prepare yourself just a poisoned PokÃ©mon, view your map corruption Unown, then step into an out of bounds location that will give you a HM06 or a more/equally suitable item.<br /><br />With two locations; south of Prof. Elm&#039;s lab (through glitch Unown 8D) and south of Mt. Silver (the latter through cheats, might work with 8D), I got HM06 in the Balls pocket.<br /><br />Look at the pictures below:<br /><br />[img]http://i.minus.com/jMGNqYAHLZUzq.png[/img][img]http://i.minus.com/jbiHs3Rat3QeOs.png[/img][img]http://i.minus.com/jiZhXNGEj1Y6M.png[/img] [img]http://i.minus.com/jbn5dBqDbYT8wR.png[/img]<br /><br />[img]http://i.minus.com/jmMuTczT6cciZ.png[/img][img]http://i.minus.com/jblCJnHkAhJFfS.png[/img][img]http://i.minus.com/jcuPpzf5k5wM9.png[/img][img]http://i.minus.com/j8r6niJz2FH8b.png[/img]<br /><br />[img]http://i.minus.com/jbn0SUDlRv4vXg.png[/img][img]http://i.minus.com/jbifrTHCuai52F.png[/img][img]http://i.minus.com/jI8n288EuAFbd.png[/img][img]http://i.minus.com/jZNsE7NEULEWJ.png[/img]<br /><br />[img]http://i.minus.com/jbxz3nc5RX0Aml.png[/img]<br /><br />I viewed the Glitch Unown on the exit mat, exited the PokÃ©dex, then went left and down.<br /><br />My items were corrupted.<br /><br />After scrolling past Cancel in the Balls pocket I found a HM06 in where the end position was supposed to be (D8F0; 13th Ball ID).<br /><br />I was going to suggest that you could white out due to poison to keep it, then swap it to the first position, but unfortunately all poisoned status ailments are removed once you enter the map.<br /><br />So maybe it would be a good idea to search for out of bounds locations where you can Teleport away or where poison doesn&#039;t get removed? You may not be able to Fly away due to badges getting removed.<br /><br />Going out of bounds messes up your items, possibly included stored items, so that may be a problem if you have either more than the maximum number of items (withdrawing them would shift up unrelated data and likely cause a freeze) or if you&#039;re given the hex:00 item, where the game causes a lock-up when you scroll down to it or when you try to view it (I don&#039;t know if this always happens).<br /><br />See also:<br /><br />Maybe [url=http://forums.glitchcity.info/index.php/topic,6723.msg190683.html]this glitch[/url] is worth looking into, more so than my method above. I don&#039;t understand it because I haven&#039;t tried it, only the duplicate key items part, so I can&#039;t theorize about it. It would have far less bad side effects though.<br /><br />Edit: The emulator I used was VBA-rr-svn480-win32. Other emulators may give different results when stepping out of bounds.<br /><br />Edit 2: Copy and paste from a slightly changed version of [url=http://forums.glitchcity.info/index.php/topic,6723.msg195819.html#msg195819]my post on HÃ¡Äky&#039;s thread[/url] :-<br /><br />[quote author=Torchickens link=topic=6723.msg195819#msg195819 date=1403548111]<br />I was close to getting HM06 in the Balls pocket without cheating in PokÃ©mon Crystal with HÃ¡Äky&#039;s trick.<br /><br />I got three Secret Potions, and performed your trick up to the two Secret Potions in position 25 and 26 (where end should be). From there, I swapped them and caused the bytes shift upwards glitch in the balls pocket. Then, the end (FF) byte got converted into a quantity of 255. Since all quantities become items, I wanted to toss 7 of them to get a quantity of 248 (F8), which is HM06&#039;s index number, so that when I repeated the &#039;swap two stacks of Secret Potions at position 25 and 26 trick&#039; it&#039;d give me HM06.<br /><br />Unfortunately the quantities of the items in the balls pocket wouldn&#039;t get reduced (now I understand that this is what your trick is about; using items infinitely including PC items from the Balls pocket) so I couldn&#039;t get HM06.<br /><br />Is there a way to work around this? Trying to go out of bounds to get HM06 is emulator dependent, and the map distortion methods have a random element to them.<br /><br />Edit: I have another question too. What is the address D958 used for in Crystal? It&#039;s a Max Revive (hex:28) on my save, but I&#039;d like it to be HM06. It&#039;s the first and only item address after the PC item addresses (which directly follow the balls addresses) that I can access without a hex:00 item freeze.<br />[/quote]


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  *bump*<br /><br />I was close to getting HM06 in the Balls pocket without cheating (see [url=http://forums.glitchcity.info/index.php/topic,6979.msg195816/topicseen.html#msg195816]this[/url] thread) in PokÃ©mon Crystal with this.<br /><br />I got three Secret Potions, and performed your trick up to the two Secret Potions in position 25 and 26 (where end should be). From there, I swapped them and caused the bytes shift upwards glitch in the balls pocket. Then, the end (FF) byte got converted into a quantity of 255. Since all quantities become items, I wanted to toss 7 of them to get a quantity of 248 (F8), which is HM06&#039;s index number, so that when I repeated the &#039;swap two stacks of Secret Potions at position 25 and 26 trick&#039; it&#039;d give me HM06.<br /><br />Unfortunately the quantities of the items in the balls pocket wouldn&#039;t get reduced (now I understand that this is what your trick is about; using items infinitely including PC items from the Balls pocket) so I couldn&#039;t get HM06.<br /><br />Is there a way to work around this? Trying to go out of bounds to get HM06 is emulator dependent, and the map distortion methods have a random element to them.<br /><br />Edit: I have another question too. What is the address D958 used for in Crystal? It&#039;s a Max Revive (hex:28) on my save, but I&#039;d like it to be HM06. It&#039;s the first and only item address after the PC item addresses (which directly follow the balls addresses) that I can access without a hex:00 item freeze.


subject: Re: [Yellow] Another development on the escapeable Viridian Forest trainer
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6976.msg195794#msg195794 date=1403434322]<br />Welcome to the forums! That&#039;s cool. I joined GCL in 2006, but can&#039;t remember doing much lurking. Some of the oldbies here may remember [url=http://forums.glitchcity.info/index.php?topic=1089.10]&#039;ancestors&#039; of this site[/url] and the unrelated website [url=http://pokeglitch.tripod.com/]Pokeglitch[/url], but I don&#039;t know if any of them started in 2002.<br /><br />What other glitch sites were around in 2002?<br />[/quote]<br />Maybe I just misestimated...<br />&quot;Prof. Glitch&quot; hosted on some &quot;nemesis&quot; domain is the earliest I remember of those.<br /><br />[quote author=Torchickens link=topic=6976.msg195794#msg195794 date=1403434322]<br />Actually, you can get a level 100 PokÃ©mon with no badges in PokÃ©mon Red and Blue too. Though there is no long range Trainer at the forest in PokÃ©mon Red and Blue, you&#039;re able to get a wild encounter on the final Bug Catcher and black out.<br />[/quote]<br />If you look carefully in my video, I savestated just before walking to the trainer... because in the previous attempt I got into a wild battle in that exact moment, but trying to intentionally repeat it (on real hardware) doesn&#039;t sound THAT fun :)<br /><br />[hr]<br />[quote author=luckytyphlosion link=topic=6976.msg195800#msg195800 date=1403456789]<br />You&#039;d probably not encounter a Pokemon (start menu would Pop Up and that&#039;s all that would happen).<br />[/quote]<br />Very likely, same as if you just power cycled... unless something weird is done when various variables are reset as you choose New Game?<br /><br />[hr]<br />[quote author=pokechu22 link=topic=6976.msg195804#msg195804 date=1403464399]<br />Something I remember trying was using the PC&#039;s switch box to save the game.&nbsp; Then reseting, and you can open the menu again.&nbsp; But you still have some of the long-range trainer effects.<br />[/quote]<br />The only thing I clearly remember is using the PC-to-save trick to defeat the gambler closest to Lavender while flying from the underground tunnel one, the game turned very laggy afterwards and crashed if you approached the group of 4 trainers in the middle of the route...


subject: Re: Theory - Arbitrary code execution in English PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
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  New developments, big thanks to Wack0. Sorry for double posting, but I thought these developments would be good to describe in a new post.<br /><br />Wack0 found that TM33 outside of the TM/HM pocket points to F418 (in Echo RAM), which is essentially D418.<br /><br />This is used for the third character of the nickname of enemy PokÃ©mon #5. When you enter a link battle, this data gets written to. So by using 8F or w sm in PokÃ©mon Red/Blue/Yellow, you can give a PokÃ©mon whatever you want as its nickname, including something like &#039;jp $xxyy&#039; (C3 yy xx) then theoretically send it to a second Generation II game, make it the fifth PokÃ©mon, then battle with the second game to put that data into F418.<br /><br />The data stays when you leave the Cable Club Colosseum, but not after you save and reset the game, so it&#039;s theoretically possible to jump to anywhere more useful, but only in the same session and after linking up with the other Trainer.<br /><br />Probably all that&#039;s left to do now is actually get the item outside the TM/HM pocket.<br /><br />Another item, TM18 points to D230; the wild battle type. Wack0 suggests that maybe the code can fall through to D280 (number of PokÃ©mon in enemy Trainer&#039;s party)<br /><br />In Spanish Crystal, TM11 is assumed to be the equivalent of TM18, because it also points to F418, and the Spanish items pocket item addresses are the same as the English version (but this is a sweeping assumption, take it with a pinch of salt).<br /><br />Wack0 tried using GSC Item Editor with other languages too but he got a freeze.<br /><br />Also, we may have an alternative to Coin Case ACE in Gold and Silver. TM25 points to FA6A (the same as DA6A), and DA6A is the least significant Defense EV byte of the second PokÃ©mon in the party. The Speed EVs word follows, and you can make a jump to somewhere more useful (via C3 yy xx again). This may be possible without trading, but getting the exact EVs would be tedious and it would be hard to keep track of them without memory viewer. Like getting the right nickname for enemy PokÃ©mon #5, you should also be able to use 8F/ws m on Generation I to make the second PokÃ©mon have the Defense and Speed EVs you want.<br /><br />An advantage of this compared to Coin Case ACE is that you can easily point to somewhere different, and you don&#039;t have to walk around and use the item in a specific place, but setting up takes longer.<br /><br />Edit: I overlooked something. You can get TM01-HM07 in the balls pocket by performing HÃ¡Äky&#039;s trick and having TMs/HMs in the items storage system in the PC.


subject: Re: [Yellow] Another development on the escapeable Viridian Forest trainer
poster_name: Torchickens
poster_email: *****@*****
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  [quote author=Ryccardo link=topic=6976.msg195821#msg195821 date=1403557112]<br />The only thing I clearly remember is using the PC-to-save trick to defeat the gambler closest to Lavender while flying from the underground tunnel one, the game turned very laggy afterwards and crashed if you approached the group of 4 trainers in the middle of the route...<br />[/quote]<br /><br />For your reference we have [url=http://glitchcity.info/wiki/index.php/Walking_lag_glitch]a wiki article[/url] about that effect, but it isn&#039;t too detailed. Hope you find it useful.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: rortik
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  [quote author=VaeporSage link=topic=6868.msg195727#msg195727 date=1402831624]<br />Well, you&#039;re right...it shouldn&#039;t take that many tries.&nbsp; :???:<br /><br />You have done the procedure correctly, but there are some small slip-ups that could still happen. Your Seasor&#039;s EXP gained may not be suitable for the experience-&gt;growth transformation. I don&#039;t know what specific values are suitable and which aren&#039;t, but if you post that here someone will be able to tell you.<br /><br />Aside from that, it&#039;s possible that you&#039;ve made other mistakes without noticing. It&#039;s worth checking that the Seasor you&#039;ve cloned hasn&#039;t been corrupted before. It sounds silly, but last week I tried 25 times to turn my Dots Nuzleaf into a Celebi, but I later found out that the Dots I was using had its markings altered, a sure sign that I had messed with it previously. This would have changed aspects of its data, possibly including the personality value, making it unsuitable for transformation.<br /><br />The only other thing I can think of is that, when EV training your Seasor, you may have let PokÃ©rus spread to it unbeknownst to you. This would mean that when Seasor is transformed, the PokÃ©mon in the Egg would not be a Celebi because the EVs you&#039;d given it would be higher than 251. Then again, it seems as though you didn&#039;t get an Egg at any point.<br /><br />If I were you, I think the best thing to do at this stage would be to start over. If you have a cloned copy of the original Seasor without any alterations, I&#039;d recommend re-distributing its EVs and cloning it again. This may sound defeatist and a daunting proposition given how much time you have already devoted, but seeing as you understand the process fully and have done it before, I feel it&#039;s the best course of action in this circumstance.<br /><br />There&#039;s one other thing I might add, if you are willing to restart your set-up. So far, every reported successful instance of Glitzer Popping via EVs has left the valid Egg in one specific spot: Slot 23 of Box 2. (Where top-right corner=6th and bottom-left corner=25th.) Therefore, it would be possible to skip the cloning process in your case, given that your Celebi Egg will be found there.<br /><br />Best of luck, and report back with any further questions.&nbsp; :)<br />[/quote]<br /><br />Started over, same result. I am aware that slot 23 is the slot to check; though I have checked every egg.<br /><br />My current SEASOR&#039;s xp us lv 36, 48262 xp, 2391 till next level. I don&#039;t have pokerus on this game, so that&#039;s not the problem. Like I said, I never got any egg at all.<br /><br />I never messed with the thing, I didn&#039;t even have it until I learned about this glitch. Some of the ones that are left over that didn&#039;t turn into Bad EGGs do have different markings, however.<br /><br /><br /><br />A question unrelated to my issue: since Box 2, slot 23 is the one to check, couldn&#039;t you put the Pokemon only there? Do we really need to fill the first Box/most of the second one?


