# smf_messages

subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg205920#msg205920 date=1498765097]<br />Each time you use ws m, it adds a letter from the first PokÃ©mon&#039;s name. So if it was &quot;GF&quot;, you would have to use it once to add the &quot;G&quot;, a second time to add the &quot;F&quot; and a third time to add the name terminator. You don&#039;t have to change the original items in that code as the code will change itself.<br /><br />For the ID 13579 in the ID changing code, you need Lemonade x53 and Repel x11.<br />[/quote]<br />ok i understand i success, thanks<br />and about the question is possible to change ID in pokemon silver (2gen)?is possibile to do it?<br />thanks :)


subject: Shinys in RB
poster_name: Codabra
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was wondering what the simplest way to manipulate the game to get pokemon that when transferred through pokebank are shiny? 


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  81. Mod a certain someone&#039;s homebrew game to work with VC, take the VC copy of Pokemon Red and inject the modified game into it, then give him the CIA. Then be rejected after all this hard work due to no one wanting it.


subject: Re: Shinys in RB
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Try [url=http://glitchcity.info/wiki/Ditto_DV_manipulation]Ditto DV manipulation[/url], as it seems to be the most likely to work.


subject: Re: 1000 ways to FAIL
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  45. Die in GMOD and somehow get disconnected from your local server while it manages to stay up [s]like an absolute douchebag[/s]


subject: Arbitrary code execution with move 00's type in English Gold/Silver
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is something a little similar to this thread for move 00&#039;s type in Crystal: http://forums.glitchcity.info/index.php?topic=7704.0<br /><br />Luckytyphlosion (I think, please correct me if someone else discovered this) found a way to execute arbitrary code execution with move 00&#039;s type in Gold/Silver. This type&#039;s identifier is 0xD0 (dec:208) and after analysis its type name seems to be sourced from 0x8350 in VRAM.<br /><br />0x8350 can contain menu-sprite data for PokÃ©mon on the PokÃ©mon menu as well as possibly NPC sprites(?), but when I had exactly four PokÃ©mon (two tailed PokÃ©mon, bird, tailed PokÃ©mon) I got different results that included freezes and arbitrary code execution which didn&#039;t occur otherwise when I had six PokÃ©mon.<br /><br />https://www.youtube.com/watch?v=TdxzLn0txFM<br /><br />How exactly can we use this for arbitrary code execution outside of speedrunning?<br /><br />I tried making the movement patterns in the video and at one point the game executed E9F0 (Echo RAM for C9F0). Perhaps that&#039;s what the route exploits for it to eventually touch box names at D8BF onward (but that would seem very far away).<br /><br />An update! When the game executed E9F0, it eventually came across the following:<br /><br />jr c, EC68(@EC2D)<br />jp c, FA9B (@EC70)<br /><br />These may have only appeared when moving around in the pattern in the speedrun route.<br /><br />At FA9B (DA9B) is the Speed experience byte 1 of the third slot PokÃ©mon. We know from the Coin Case glitch that we can have this as a low level slide PokÃ©mon, so perhaps following it could be a Quagsire holding an item with a specific move 1 (like Quagsire holding HP Up with Sleep Talk as the first move; jp D61A or Quagsire holding TM02 with Return; as the first move; jp D8C0) for us to jump to stored items or box names.<br /><br />So it looks like we can possibly use this as an alternative to Coin Case glitch, but what would really be cool is if you can do it in Crystal as it&#039;s easy to just trade over a CoolTrainer Ditto from Red/Blue/Yellow. That way no &#039;pseudo-bad clone&#039; would be required nor an unterminated name PokÃ©mon from Red/Blue/Yellow.<br />


subject: Re: Shinys in RB
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One word: MODIFY. Try odd uses, trading in odd patterns (G2&gt;G1&gt;G1&gt;G2&gt;G2 instead of G2&gt;G1&gt;G2, etc.), maybe glitch Transform onto another &#039;mon...


subject: Is 94 worth getting in Red/Blue?
poster_name: Urish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  So I was looking at all the glitch Pokemon in Pokemon Red and Blue, and I came across one called [url=https://bulbapedia.bulbagarden.net/wiki/94]94[/url]. It looks pretty fun to use, and I plan to getting it using the [url=https://bulbapedia.bulbagarden.net/wiki/Remaining_HP_glitch]remaining HP glitch[/url] without cheats. Is it worth all the effort?


subject: Re: Shinys in RB
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=7999.msg205925#msg205925 date=1498781539]<br />Try [url=http://glitchcity.info/wiki/Ditto_DV_manipulation]Ditto DV manipulation[/url], as it seems to be the most likely to work.<br />[/quote]<br /><br />Sadly whenever a PokÃ©mon uses Transform in Generations I and II it is interpreted by the game as Ditto no matter what, so that can&#039;t be used to obtain PokÃ©mon other than Shiny Ditto, like Codabra said.<br /><br />There are multiple ways to get Shiny PokÃ©mon however.<br /><br />One method for PokÃ©mon that can evolve is via the PokÃ©mon merge glitch, which requires [url=http://glitchcity.info/wiki/GlitchDex/Y:255]Q[/url] or [url=http://glitchcity.info/wiki/GlitchDex/RB:255]&#039;M (FF)[/url] (see the linked wiki articles for methods of obtaining those glitch PokÃ©mon).<br /><br />[u]PokÃ©mon merge glitch method:[/u]<br /><br />From an empty box deposit any PokÃ©mon followed by Q/&#039;M (FF) followed by the PokÃ©mon you want Shiny followed by the Red Gyarados from Generation II.<br /><br />Withdraw the first PokÃ©mon and the Red Gyarados (the last PokÃ©mon) in the box should hybridize with the PokÃ©mon you want Shiny. It won&#039;t be stable when interpreted by the Generation II game unless you evolve it.<br /><br />Another method is with arbitrary code execution. As Shininess in Generations I and II is based on DVs, the following codes for 8F or ws m from wherever your bootstrap code goes to (such as item 3 for the recommended ones) will set a PokÃ©mon&#039;s DV bytes to FA (Attack DV of 15, Defense DV of 10) and AA (Speed and Special DVs of 10), hence making it Shiny when transferred to Generation II (and with the maximum possible DVs).<br /><br />[u]8F code, modifying box PokÃ©mon 1&#039;s DVs:[/u]<br /><br />Carbos x218<br />X Accuracy x177<br />Lemonade x250<br />PokÃ© Ball x34<br />Lemonade x170<br />Water Stone x201<br /><br />[tt]<br />ld h,DA<br />ld l,B1<br />ld a,FA<br />inc b<br />ld (hli),a<br />ld a,AA<br />ld (hli),a<br />ret<br />[/tt]<br /><br />[u]ws m code, modifying party PokÃ©mon 1&#039;s DVs:[/u]<br /><br />Carbos x209<br />X Accuracy x133<br />Lemonade x250<br />PokÃ© Ball x34<br />Lemonade x170<br />Water Stone x201<br /><br />[tt]<br />ld h,D1<br />ld l,85<br />ld a,FA<br />inc b<br />ld (hli),a<br />ld a,AA<br />ld (hli),a<br />ret<br />[/tt]<br /><br />Hope that helps! :)


subject: MOVED: Shinys in RB
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=107.0]Generation I Glitch Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=7999.0[/iurl]


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Urish link=topic=8001.msg205934#msg205934 date=1498794780]<br />So I was looking at all the glitch Pokemon in Pokemon Red and Blue, and I came across one called [url=https://bulbapedia.bulbagarden.net/wiki/94]94[/url]. It looks pretty fun to use, and I plan to getting it using the [url=https://bulbapedia.bulbagarden.net/wiki/Remaining_HP_glitch]remaining HP glitch[/url] without cheats. Is it worth all the effort?<br />[/quote]<br /><br />Definitely if you like powerful glitch PokÃ©mon. 94&#039;s front sprite and back sprite is stable and its base stats are amazing. The 205 family in Red/Blue (including ã‚¥ [C1], PokÃ©WTrainer, â™€pã‚¥ ã‚¥ã‚¥T, PC4SH, ã‚¥ &#039; [D2], Pã‚¥ ã‚¥ ã‚¥, PkMnaPkMnã‚¥ â™‚ fPkMnk, Glitch PokÃ©mon [0xDB]) are arguably stronger however their front sprites are known to freeze the game and their backsprites are from 0xBA8A in SRAM leaving a chance that their backsprites may freeze in certain circumstances as well.<br /><br />If your save file is capable of [url=http://glitchcity.info/wiki/Double_distort_CoolTrainer%E2%99%80_corruption]double distort CoolTrainer[/url] you can get it with the multiplication sign in a PokÃ©mon&#039;s nickname and that&#039;s a little easier in my opinion.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Urish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8001.msg205937#msg205937 date=1498799893]<br />Definitely if you like powerful glitch PokÃ©mon. 94&#039;s front sprite and back sprite is stable and its base stats are amazing. The 205 family in Red/Blue (including ã‚¥ [C1], PokÃ©WTrainer, â™€pã‚¥ ã‚¥ã‚¥T, PC4SH, ã‚¥ &#039; [D2], Pã‚¥ ã‚¥ ã‚¥, PkMnaPkMnã‚¥ â™‚ fPkMnk, Glitch PokÃ©mon [0xDB]) are arguably stronger however their front sprites are known to freeze the game and their backsprites are from 0xBA8A in SRAM leaving a chance that their backsprites may freeze in certain circumstances as well.<br /><br />If your save file is capable of [url=http://glitchcity.info/wiki/Double_distort_CoolTrainer%E2%99%80_corruption]double distort CoolTrainer[/url] you can get it with the multiplication sign in a PokÃ©mon&#039;s nickname and that&#039;s a little easier in my opinion.<br />[/quote]<br />Good to know, thanks. I haven&#039;t yet played to the point where I can get a Ditto, but I&#039;ll try out your suggested method when I do. From the looks of it, it looks way easier than what I was going to do. 


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Urish link=topic=8001.msg205938#msg205938 date=1498801030]<br />[quote author=Torchickens link=topic=8001.msg205937#msg205937 date=1498799893]<br />Definitely if you like powerful glitch PokÃ©mon. 94&#039;s front sprite and back sprite is stable and its base stats are amazing. The 205 family in Red/Blue (including ã‚¥ [C1], PokÃ©WTrainer, â™€pã‚¥ ã‚¥ã‚¥T, PC4SH, ã‚¥ &#039; [D2], Pã‚¥ ã‚¥ ã‚¥, PkMnaPkMnã‚¥ â™‚ fPkMnk, Glitch PokÃ©mon [0xDB]) are arguably stronger however their front sprites are known to freeze the game and their backsprites are from 0xBA8A in SRAM leaving a chance that their backsprites may freeze in certain circumstances as well.<br /><br />If your save file is capable of [url=http://glitchcity.info/wiki/Double_distort_CoolTrainer%E2%99%80_corruption]double distort CoolTrainer[/url] you can get it with the multiplication sign in a PokÃ©mon&#039;s nickname and that&#039;s a little easier in my opinion.<br />[/quote]<br />Good to know, thanks. I haven&#039;t yet played to the point where I can get a Ditto, but I&#039;ll try out your suggested method when I do. From the looks of it, it looks way easier than what I was going to do.<br />[/quote]<br /><br />You&#039;re welcome. Good luck and have fun!


subject: Re: Arbitrary code execution with move 00's type in English Gold/Silver
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Parzival link=topic=8000.msg205932#msg205932 date=1498792944]<br />More ACE? Goddamn, this is getting out-of-hand. How many, total, have been found across the series?<br />[/quote]<br /><br />I haven&#039;t kept track since [url=http://forums.glitchcity.info/index.php?topic=7930.msg205036#msg205036]that post ISSOtm made[/url], but for Gold/Silver/Crystal there is:<br /><br />1) Coin Case glitch (EN Gold/Silver only)<br />2) Move 0x00&#039;s type ACE (EN Gold/Silver)<br />3) Unterminated name PokÃ©mon ACE (Crystal only)<br />4) Wrong pocket TM/HM ACE (Gold/Silver/Crystal)<br />5) Glitch PokÃ©dex mode ACE (Gold/Silver(?), Crystal)<br />6) OAM DMA hijacking (requires another form of arbitrary code execution)<br /><br />Theoretically as well you can execute arbitrary code with other glitch moves. I noticed opening the Fight menu with move 0xFD as the only move in Japanese Crystal after using an X Accuracy could execute code from WRAM but only to run into a rst 38 (FF byte).<br /><br />Surprisingly quite a lot for Generation II!<br /><br />As for Generation III there seem to be only two documented so far:<br /><br />1) [url=https://www.youtube.com/watch?v=m9pvNYdhldo]Glitch PokÃ©mon summary ACE[/url]<br />2) [url=https://www.youtube.com/watch?v=1pb-6hMDQBs]Glitch move animation ACE[/url]


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Urish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just in case the double distort CoolTrainerâ™€ corruption doesn&#039;t work, would this be a functioning way to get 94 on Red:<br />1. Use the mew glitch to get a Level 100 Ivysaur with 192 Special<br />2. Use the mew glitch to get a Level 100 Poliwag with at least 241 HP<br />3. Use the mew glitch with the Ivysaur and a wild Ditto to get a Level 1-6 &quot;a&quot; <br />4. Trade that &quot;a&quot; to Yellow, level it up until Level 7 so it evolves, and trade back<br />5. Use the remaining HP glitch with the Poliwag and &#039;M to turn Poliwag into 94<br />I already got a Level 100 Ivysaur with 192 Special thanks to dumb luck on my Red game, so that&#039;s why I need to trade it to Yellow and back. My only problem with this way is that 94 is stuck at Level 100. Any efficient ways to somehow lower its Level?<br /><br />I&#039;ll most likely be using the double distort CoolTrainerâ™€ corruption, but I&#039;m curious to see if my plan would have worked.<br />


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Urish link=topic=8001.msg205941#msg205941 date=1498802395]<br />Just in case the double distort CoolTrainerâ™€ corruption doesn&#039;t work, would this be a functioning way to get 94 on Red:<br />1. Use the mew glitch to get a Level 100 Ivysaur with 192 Special<br />2. Use the mew glitch to get a Level 100 Poliwag with at least 241 HP<br />3. Use the mew glitch with the Ivysaur and a wild Ditto to get a Level 1-6 &quot;a&quot; <br />4. Trade that &quot;a&quot; to Yellow, level it up until Level 7 so it evolves, and trade back<br />5. Use the remaining HP glitch with the Poliwag and &#039;M to turn Poliwag into 94<br />I already got a Level 100 Ivysaur with 192 Special thanks to dumb luck on my Red game, so that&#039;s why I need to trade it to Yellow and back. My only problem with this way is that 94 is stuck at Level 100. Any efficient ways to somehow lower its Level?<br /><br />I&#039;ll most likely be using the double distort CoolTrainerâ™€ corruption, but I&#039;m curious to see if my plan would have worked.<br />[/quote]<br /><br />Yeah that should potentially work. :)<br /><br />The only thing I&#039;m unsure of is if the trade between Red/Blue and Yellow would work as there was one occasion I remember where the game locked up before a trade involving a glitch PokÃ©mon completed, but it&#039;s possible that the problem could have been something else such as the glitch PokÃ©mon belonging to a [url=http://glitchcity.info/wiki/Experience_division_by_0_glitch]bad experience group[/url]. I think it&#039;s likely that the trades will work though. Note you don&#039;t have to obtain the &quot;a&quot; at level 1-6 as the evolution occurs at level 6 and up, not just those levels, so you can leave the Attack modifier at 7 to obtain a level 7 &quot;a&quot;.<br /><br />If the Ivysaur has exactly 13 Special DVs and gains around 10+ Special stat experience (which is extremely small, you can get this by swapping out the Level 1 Ivysaur into a PokÃ©mon on Route 1 to finish the battle) then it should have exactly 192 Special at Level 100. Otherwise you&#039;ll have to be lucky to get the Ivysaur with less than 13 Special DVs and train/give Ivysaur Calcium if necessary, and there is also the factor that feeding it a Calcium could make it gain too much of a boost in Special, as at Level 100 the boosts will be a lot more than +1 or +2. The PokÃ©mon you obtain from the Trainer-Fly glitch have random DVs.<br /><br />I think you will have to give Poliwag a few HP Ups/train it and perform the [url=https://bulbapedia.bulbagarden.net/wiki/Box_trick]box trick[/url] for it to gain 241 HP or more and fortunately we can have a maximum HP that is more than 241.<br /><br />Provided the Ivysaur, Poliwag and &#039;M (FF) are prepared correctly this should work.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Urish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8001.msg205943#msg205943 date=1498805425]<br />Yeah that should potentially work. :)<br /><br />The only thing I&#039;m unsure of is if the trade between Red/Blue and Yellow would work as there was one occasion I remember where the game locked up before a trade involving a glitch PokÃ©mon completed, but it&#039;s possible that the problem could have been something else such as the glitch PokÃ©mon belonging to a [url=http://glitchcity.info/wiki/Experience_division_by_0_glitch]bad experience group[/url]. I think it&#039;s likely that the trades will work though. Note you don&#039;t have to obtain the &quot;a&quot; at level 1-6 as the evolution occurs at level 6 and up, not just those levels, so you can leave the Attack modifier at 7 to obtain a level 7 &quot;a&quot;.<br /><br />If the Ivysaur has exactly 13 Special DVs and gains around 10+ Special stat experience (which is extremely small, you can get this by swapping out the Level 1 Ivysaur into a PokÃ©mon on Route 1 to finish the battle) then it should have exactly 192 Special at Level 100. Otherwise you&#039;ll have to be lucky to get the Ivysaur with less than 13 Special DVs and train/give Ivysaur Calcium if necessary, and there is also the factor that feeding it a Calcium could make it gain too much of a boost in Special, as at Level 100 the boosts will be a lot more than +1 or +2. The PokÃ©mon you obtain from the Trainer-Fly glitch have random DVs.<br /><br />I think you will have to give Poliwag a few HP Ups/train it and perform the [url=https://bulbapedia.bulbagarden.net/wiki/Box_trick]box trick[/url] for it to gain 241 HP or more and fortunately we can have a maximum HP that is more than 241.<br /><br />Provided the Ivysaur, Poliwag and &#039;M (FF) are prepared correctly this should work.<br />[/quote]<br /><br />Sweet, thanks for the confirmation and all the advice. Just one more question: is there a way to lower a Pokemon&#039;s level that does not interfere with what stats it should have at said level? Say if I had a level 53 Abra, could I use it to somehow obtain a Level 25 Abra that has the exact stats my Level 53 Abra would have if it was at level 25? I can&#039;t seem to find anything that would suggest this is possible, but there might be something I haven&#039;t seen or overlooked. Sorry for all these questions, by the way.<br /><br />[s]Also I just beat Misty so I&#039;m one step closer to getting a Ditto. Yaaaaay.[/s]


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=483.msg205684#msg205684 date=1497632961]<br />767. Replace every sentence of every post, every article and every notice with just the first letter.<br />[/quote]<br />[img]https://i.gyazo.com/ed2360134c08a041f790a0cbe295f127.png[/img]<br />Don&#039;t worry, I&#039;m working on it<br />774. Kill Abwayax and bring his body to mars<br />[b]Pulls out knife[/b]


subject: Re: The Official ACE Guide - READ THIS IF YOU ARE NEW TO ACE
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very good idea ISSOtm, it was about time a clear guide was started, because we usually see always the same questions here&nbsp; :P


subject: Re: Arbitrary code execution with move 00's type in English Gold/Silver
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  and gen 4 maybe has the Cascade glitch being able to ACE (not confirmed yet or is it?) and obviously, a glitch move that when used and properly exploited, gives ACE...<br />and gen 1 has an uncountable amount...


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  775. hack into the servers and put every piece of text that can be safely modified without borking the website, thru a text obfuscator


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Urish link=topic=8001.msg205944#msg205944 date=1498809517]<br />[quote author=Torchickens link=topic=8001.msg205943#msg205943 date=1498805425]<br />Yeah that should potentially work. :)<br /><br />The only thing I&#039;m unsure of is if the trade between Red/Blue and Yellow would work as there was one occasion I remember where the game locked up before a trade involving a glitch PokÃ©mon completed, but it&#039;s possible that the problem could have been something else such as the glitch PokÃ©mon belonging to a [url=http://glitchcity.info/wiki/Experience_division_by_0_glitch]bad experience group[/url]. I think it&#039;s likely that the trades will work though. Note you don&#039;t have to obtain the &quot;a&quot; at level 1-6 as the evolution occurs at level 6 and up, not just those levels, so you can leave the Attack modifier at 7 to obtain a level 7 &quot;a&quot;.<br /><br />If the Ivysaur has exactly 13 Special DVs and gains around 10+ Special stat experience (which is extremely small, you can get this by swapping out the Level 1 Ivysaur into a PokÃ©mon on Route 1 to finish the battle) then it should have exactly 192 Special at Level 100. Otherwise you&#039;ll have to be lucky to get the Ivysaur with less than 13 Special DVs and train/give Ivysaur Calcium if necessary, and there is also the factor that feeding it a Calcium could make it gain too much of a boost in Special, as at Level 100 the boosts will be a lot more than +1 or +2. The PokÃ©mon you obtain from the Trainer-Fly glitch have random DVs.<br /><br />I think you will have to give Poliwag a few HP Ups/train it and perform the [url=https://bulbapedia.bulbagarden.net/wiki/Box_trick]box trick[/url] for it to gain 241 HP or more and fortunately we can have a maximum HP that is more than 241.<br /><br />Provided the Ivysaur, Poliwag and &#039;M (FF) are prepared correctly this should work.<br />[/quote]<br /><br />Sweet, thanks for the confirmation and all the advice. Just one more question: is there a way to lower a Pokemon&#039;s level that does not interfere with what stats it should have at said level? Say if I had a level 53 Abra, could I use it to somehow obtain a Level 25 Abra that has the exact stats my Level 53 Abra would have if it was at level 25? I can&#039;t seem to find anything that would suggest this is possible, but there might be something I haven&#039;t seen or overlooked. Sorry for all these questions, by the way.<br /><br />[s]Also I just beat Misty so I&#039;m one step closer to getting a Ditto. Yaaaaay.[/s]<br />[/quote]<br /><br />Anytime. :) I think you may be able to do that with [url=http://glitchcity.info/wiki/Glitch_City_RAM_manipulation]Glitch City RAM manipulation[/url] by using Cut on a specific tile block in the Glitch City.<br /><br />According to the wiki article:<br /><br />Value...	11	50	51	52	53	96<br />will become...	10	109	108	111	76	110<br /><br />So you may be able to change a level 11 PokÃ©mon to a level 10 one, but for the other possible blocks the only thing you can do is increase the level. <br /><br />The old values compared with the new values don&#039;t seem to be useful for this purpose either.<br /><br />The only other way I know of for that to be possible is to use arbitrary code execution (and there&#039;s a chance it may be possible with a 6+ PokÃ©mon glitch but you&#039;d risk corrupting unrelated data and would have to fix your name) to modify address D18C (PokÃ©mon 1&#039;s level) or similar, but it would not be needed as you could just use arbitrary code execution to give yourself a 94. You can&#039;t use a glitch to change the box level as withdrawing a PokÃ©mon from the box will revert it back to the level that it&#039;s meant to be.<br /><br />[quote author=Urish link=topic=8001.msg205944#msg205944 date=1498809517]<br />Sorry for all these questions, by the way.<br />[/quote]<br /><br />That&#039;s OK.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This reminds me that somebody needs to edit 94&#039;s Bulbapedia page to mention its volatile properties...


subject: Re: Random Clipboardiness
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Uh, sure!<br /><br />BBCode:<br />[url=http://flightrising.com/main.php?dragon=13312065]<br />[img]http://flightrising.com/rendern/350/133121/13312065_350.png[/img]<br />[/url]


subject: Re: Random Clipboardiness
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://yt3.ggpht.com/-KRwxrP-bWz0/AAAAAAAAAAI/AAAAAAAAAAA/kB-A-csowXU/s288-c-k-no-mo-rj-c0xffffff/photo.jpg


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=483.msg205953#msg205953 date=1498819555]<br />775. hack into the servers and put every piece of text that can be safely modified without borking the website, thru a text obfuscator<br />[/quote]<br />[img]https://i.gyazo.com/5279c75437f5303ca25181462b9dd8c1.png[/img]<br />That legit took me almost an hour...<br />776. Hack bewear GX onto the internet and make it use Big Throw on GCL


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=8001.msg205955#msg205955 date=1498825012]<br />This reminds me that somebody needs to edit 94&#039;s Bulbapedia page to mention its volatile properties...<br />[/quote]<br />I guess I&#039;m doing even MORE bulbapedia editing after adding &quot;Rival LOL Glitch&quot; to half of the GlitchDex


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  198. Put SM64 &quot;1 key&quot; TAS but every time Mario jumps it&#039;s Watch For Rolling Rocks in 0.5 A presses on the microphone, the local radio and ABC news.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Instead of changing its [i]level[/i], you should change its [i]experience[/i] instead, then let it gain some experience or deposit it then withdraw it to reset its level.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=6638.msg205884#msg205884 date=1498632750]<br />[quote author=asphere link=topic=6638.msg205879#msg205879 date=1498610477]<br />[quote author=TheSixthItem link=topic=6638.msg205878#msg205878 date=1498597819]<br />[quote author=asphere link=topic=6638.msg205877#msg205877 date=1498585589]<br />[quote author=Torchickens link=topic=6638.msg205860#msg205860 date=1498495663]<br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />[s]THE ITEM CODE TO CHANGE ID[/s] u already give it to me i tryed before and it work fine if please say me how to have my own old id back<br />[/quote]<br /><br />Sadly you need to have remembered your old ID to do that but if you know it (check an old PokÃ©mon) let me know and I can give you the code. :)<br /><br />[quote author=asphere link=topic=6638.msg205857#msg205857 date=1498492847]<br />THE ITEM CODE TO CHANGE OT<br />[/quote]<br /><br />OK, I&#039;ve prepared one for the Italian, French, German and Spanish versions for you:<br /><br />Item in slot 1: any item/ws# #m#<br />Item in slot 2: any item/ws# #m# (one of these has to be ws# #m#)<br />Item in slot 3: TM50 x 185<br />Item in slot 4: TM10 x 64<br />Item in slot 5: TM34 x 92<br />Item in slot 6: TM09 x 4<br />Item in slot 7: X Accuracy x43 <br />Item in slot 7: Full Heal x46<br />Item in slot 8: Calcium x52<br />Item in slot 9: TM01 x anything<br />Item in slot 10+: anything<br /><br />[tt]<br />code to place at D326 and below for testing on memory editor:<br /><br />FA B9 D2 40 EA 5C D1 04 2E 2B 34 2E 27 34 C9<br />[/tt]<br /><br />To use it prepare a PokÃ©mon named &quot;GF&quot; in party slot 1 and use ws m three times.<br /><br />If you want to change it back after getting Mew, change item 3&#039;s quantity back to 185 and item 5&#039;s quantity back to 92 (this code changes them so it knows which letter you&#039;re on), prepare a PokÃ©mon named (Your name) in slot 1, and use ws m for (your name length+1) times.<br /><br />Hope this works!<br />[/quote]<br /><br />thanks... can you please say me item code about how i catch all pokemon? and how i must use it? because if i must use this:<br />- ws m<br /> - Item to morph x(any)(meglio 1)<br /> - X accuracy x36<br /> - Carbos x211<br /> - Max Revive x(decimal index nr of item the you want http://glitchcity.info/biglist.htm )<br /> - TM01 x(any)<br />but where i will have pokemon i use decimal number?<br />thanks again<br />[/quote]<br />https://jpst.it/10wNt (Catch any pokemon)<br />[/quote]<br /><br />This work for italian version?<br />And when i use ws m where i ll have pokemon??? Can explain pls?<br />[/quote]<br />Yes, This works for EU versions and to execute this you use ws m and then you enter a battle with the pokemon when you close the menu<br />[/quote]<br />When i use this item i find pkmn lv0, can u help me to find lv 30? or some? <br />[quote author=Torchickens link=topic=6638.msg205920#msg205920 date=1498765097]<br />Each time you use ws m, it adds a letter from the first PokÃ©mon&#039;s name. So if it was &quot;GF&quot;, you would have to use it once to add the &quot;G&quot;, a second time to add the &quot;F&quot; and a third time to add the name terminator. You don&#039;t have to change the original items in that code as the code will change itself.<br /><br />For the ID 13579 in the ID changing code, you need Lemonade x53 and Repel x11.<br />[/quote]<br /><br />can you say me if is possible to change ID on pokemon silver 2 gen? thanks


subject: Re: Save restoreation with 8F
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In future, look at a pokemon&#039;s sprite before doing anything risky, that way if it crashes it&#039;s unlikely to corrupt the save since it would need to change SRAM banks


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Skeef
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]<br />When i use this item i find pkmn lv0, can u help me to find lv 30? or some?<br />[/quote]<br /><br />ISSOtm said something about it depending on the last trainer you fought. However when I use that code on red, depositing or withrawing a PokÃ©mon into a box changes the lvl 0 to whatever the lvl of the PokÃ©mon I put in or take out of the box. Worth a try I guess. Make sure you don&#039;t mess up your bootstrap box or forget to switch back to it if you do that on yellow though.<br /><br />[quote]<br />can you say me if is possible to change ID on pokemon silver 2 gen? thanks<br />[/quote]<br /><br />There seem to be ways of arbitrary code execution on some gen2 games. But I know verry little of that and I&#039;m not sure this is the right thread to discuss gen 2.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Urish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: thumbup
body:
  Well, the double distort CoolTrainer corruption worked (after a few resets). Thank you so much, Torchickens. This was my first ever glitch Pokemon, so this was pretty exciting. <br /><br />[quote author=camper link=topic=8001.msg205966#msg205966 date=1498844802]<br />Instead of changing its [i]level[/i], you should change its [i]experience[/i] instead, then let it gain some experience or deposit it then withdraw it to reset its level.<br />[/quote]<br />How do I do that?


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did. It has hurt a lot.<br />I&#039;m not even sure how, though.<br /><br />Next poster will have been typing during the last few seconds


subject: Re: The Prediction Game!
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  HOW DID YOU GUESS?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br />Next person will have an electronic device


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  [quote author=Torchickens link=topic=6716.msg203439#msg203439 date=1482153433]<br />[quote author=Nostalgia link=topic=6716.msg203430#msg203430 date=1482132531]<br />So basically this would enable ACE stuff much earlier into the game then before? Because before with the item lists in the PC you would need stuff like TM06 (Toxic) which cannot be obtained until after beating the Elite Four.<br />[/quote]<br /><br />Yeah you can conveniently do this early in game once you get the Coin Case (and TM02, TM27). I think it&#039;s also easier to set up.<br /><br />Note I think Quagsire can possibly be replaced with Wooper (jp nz,$xxyy) like in the previously linked speedrunning route, and werster&#039;s [url=https://www.youtube.com/watch?v=oklw2swIT4w]43:47 speedrun[/url] uses a particular path in the PokÃ©mon Center with the starter Croconaw in slot 4 (possibly meaning a specific Croconaw could work too).<br />[/quote]<br /><br />Hey, is possible to change my ID number on Pokemon Silver? i need to change it on pokemon silver 2 gen ITALY...<br />thanks :)


subject: Re: G/S/C glitch discussion
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  HEY can you help me? is possible to change ID number on pokemon Silver 2gen italian?<br />if yes can you explain to me?<br />thanks in advance


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [img]http://puu.sh/wyXG1/501bbdbacf.jpg[/img]<br />1 laptop<br />3 Game Boys (Gray Brick hiding behind the PC, GBC in the black box, pink GBA SP closed)<br />5 Amiibos (contain an NFC chip so I guess they count ?)<br />1 Nintendo Switch (+ 2 Joy-Cons, actually fully independent so they should count on their own)<br />1 new 3DS<br />1 phone (used to take the photo)<br /><br />... You guessed right at least sevenfold. GG.<br /><br /><br />V If the next poster is Charmy, they will be salty.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re in the wrong topic for this, the Coin Case glitch doesn&#039;t work in European localizations of Gold/Silver. There are other methods to obtain ACE, but they are more complicated.<br />(I will continue replying in the &quot;G/S/C glitch discussion&quot;)<br /><br /><br />(Also the post you quoted has no relation whatsoever to what you asked. Quoting a post should be done when you refer to it, please.)


subject: Re: G/S/C glitch discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It is possible to do so with ACE - you&#039;d need to write to the two bytes containing the Trainer ID - but I&#039;m not a Gen II ACE expert, so I&#039;ll pass. (And writing the &quot;save restoration&quot; 8F sucked up all my energy x)<br /><br />First you&#039;d have to choose which method of ACE you pick. There are a couple different ones, one requiring for example two Secret Potions and two Machine Parts to get TMs in the wrong pocket. I think that can be done with cloning, but the &quot;standard&quot; way of doing it is by trading. But if you have only one game/console, you&#039;d have to use another method, etc. I don&#039;t think they are mentioned on the wiki (yet).


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ooh, somebody&#039;s a TMBG fan... :D<br /><br />I think he means that you shouldn&#039;t glitch the Pokemon&#039;s level, but the amount of experience it has. Depositing and withdrawing it causes the game to recalculate its level.


subject: Re: G/S/C glitch discussion
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  [quote author=ISSOtm link=topic=6594.msg205982#msg205982 date=1498920704]<br />It is possible to do so with ACE - you&#039;d need to write to the two bytes containing the Trainer ID - but I&#039;m not a Gen II ACE expert, so I&#039;ll pass. (And writing the &quot;save restoration&quot; 8F sucked up all my energy x)<br /><br />First you&#039;d have to choose which method of ACE you pick. There are a couple different ones, one requiring for example two Secret Potions and two Machine Parts to get TMs in the wrong pocket. I think that can be done with cloning, but the &quot;standard&quot; way of doing it is by trading. But if you have only one game/console, you&#039;d have to use another method, etc. I don&#039;t think they are mentioned on the wiki (yet).<br />[/quote]<br /><br />yes i have 1 only gameboy, but anyway i don t undrstand.. can u post for me how i should do? is like on pkmn yellow 1st gen or change? i didn t find wich mode there are for ACE on gen 2.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6716.msg205981#msg205981 date=1498920468]<br />You&#039;re in the wrong topic for this, the Coin Case glitch doesn&#039;t work in European localizations of Gold/Silver. There are other methods to obtain ACE, but they are more complicated.<br />(I will continue replying in the &quot;G/S/C glitch discussion&quot;)<br /><br /><br />(Also the post you quoted has no relation whatsoever to what you asked. Quoting a post should be done when you refer to it, please.)<br />[/quote]<br />ok sorry i wrong section and mention xD


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Skeef link=topic=6638.msg205970#msg205970 date=1498856594]<br />[quote]<br />When i use this item i find pkmn lv0, can u help me to find lv 30? or some?<br />[/quote]<br /><br />ISSOtm said something about it depending on the last trainer you fought. However when I use that code on red, depositing or withrawing a PokÃ©mon into a box changes the lvl 0 to whatever the lvl of the PokÃ©mon I put in or take out of the box. Worth a try I guess. Make sure you don&#039;t mess up your bootstrap box or forget to switch back to it if you do that on yellow though.<br />[/quote]<br />IIRC, the level of the PokÃ©mon you obtain will be based on :<br />- The level of the last wild PokÃ©mon you fought (if your last fight was against a wild PokÃ©mon)<br />- The roster ID of the last Trainer you fought (otherwise)<br />- 0 if you didn&#039;t fight since you last started up the game<br /><br />[quote author=Skeef link=topic=6638.msg205970#msg205970 date=1498856594]<br />[quote]<br />can you say me if is possible to change ID on pokemon silver 2 gen? thanks<br />[/quote]<br /><br />There seem to be ways of arbitrary code execution on some gen2 games. But I know verry little of that and I&#039;m not sure this is the right thread to discuss gen 2.<br />[/quote]<br />Indeed. There are a bunch of different ACE exploits, but I can&#039;t tell much more (I forgot lol).<br /><br /><br />Also please, asphere, stop quoting huge posts, I think you should remove the innermost posts. It can get pretty annoying :P


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=483.msg205958#msg205958 date=1498833040]<br />[quote author=Charmy link=topic=483.msg205953#msg205953 date=1498819555]<br />775. hack into the servers and put every piece of text that can be safely modified without borking the website, thru a text obfuscator<br />[/quote]<br />[img]https://i.gyazo.com/5279c75437f5303ca25181462b9dd8c1.png[/img]<br />That legit took me almost an hour...<br />776. Hack bewear GX onto the internet and make it use Big Throw on GCL<br />[/quote]<br />damn it I wanted you to use this.<br />https://skaillz.net/obfuscator/<br />also, I&#039;m posting from the the YouTube app of all things... but can it run doom?<br />[quote author=ISSOtm link=topic=483.msg205961#msg205961 date=1498840484]<br />776. Post huge images that make the page WAY too large.<br /><br /><br /><br /><br />:thonkang:<br />[/quote]<br />I&#039;m just one discord message away m9<br />777. Be lucky to get 777 I guess?


subject: Re: The Prediction Game!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  fuck I&#039;m late...<br />oh, and I guess I haven&#039;t died yet so...<br />â†“ is ISSOtm asking me what I did to his game again...


subject: Re: You're Promoted!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  promoted because TMZ4<br />&nbsp; &nbsp; &nbsp; &nbsp; TMZ4<br />&nbsp; &nbsp; &nbsp; &nbsp; TMZ4<br />&nbsp; &nbsp; &nbsp; &nbsp; TMZ4<br />&nbsp; &nbsp; &nbsp; &nbsp; TMZ4


subject: Re: The throw an object at the next poster game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  it&#039;s so fat it doesn&#039;t get near close to me.<br /><br />I throw money with wings (&#128184;) at the next poster.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  how i can insert this symbol in the nickname of 1 pokemon i catch in yellow? the symbol is &#039;<br />i want rename a pokemon with apostrophe, how i can do that? becouse when i transfer it on pkmn moon it change name in FARFETCH D, all maiusc without &#039; and the others 150 pokemon i trasfered change name in correct first letter maiusc the others letters lowercase<br />can you help me with this?<br />thanks


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Urish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=8001.msg205983#msg205983 date=1498920992]<br />Ooh, somebody&#039;s a TMBG fan... :D<br />[/quote]<br />Someone actually got the reference. Neat. [s]I can&#039;t help but feel impressed.[/s]<br /><br />[quote author=Caveat link=topic=8001.msg205983#msg205983 date=1498920992]<br />I think he means that you shouldn&#039;t glitch the Pokemon&#039;s level, but the amount of experience it has. Depositing and withdrawing it causes the game to recalculate its level.<br />[/quote]<br />How do I glitch the amount of experience it has without cheats? Any way to specifically make it 0 or near 0?


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The money flies away !<br /><br />I throw a rock at the next poster. Earth-sized rock to be precise.


subject: Re: You're Promoted!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Promoted because since you&#039;re promoted, if you hadn&#039;t been promoted, then it would have been a time paradox.


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No but I can&#039;t help but wonder *wink* *wink*<br /><br />Next postier will notice the extra &quot;i&quot; in the noun designating them


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  84. Lose said box.<br />85. Burn said box.<br />86. Crash said box.<br />87. Eat said box.<br />88. Buy said box.<br />89. Build, by your own means, said box.<br />90. Saltify said box.<br />91. Sexually abuse said box.<br />92. Rip said box.<br />93. Unbox said box.<br />94. Trash said box.<br />95. With a PokÃ©mon game, fill said box.<br />96. With a bucket of water, fill said box.<br />98. With PokÃ©mon games, fill a bucket of said boxes.<br />99. Watch said box.<br />100. Bow said box.<br />101. Incorrectly type said boxoxo.<br />102. Outsmart said box.<br />103. Obfuscate said box.<br />104. Post a photo on me_irl of said box.<br />105. Feed a kitten with said box.<br />106. Horrify said box.<br />107. Sorrify said box.<br />108. Glorify said box.<br />109. Store GLaDOS in said box.<br />110. Make said box great again.<br />111. G1ve many 1&#039;s to sa1d box.<br />112. Compress said box.<br />113. Zip, Tar, Gzip, DEFLATE, RARify said box.<br />114. Calculate the CRC-32 of said box.<br />115. Virtualize said box.<br />116. Corrupt said box.<br />117. Have it join the dark side.<br />118. Who ?<br />119. Said box !<br />120. I&#039;m a Jedi and I have no idea what is happening with said box.<br />121. It is Wednesday, my boxes.<br />122. Take 10 minutes of your time to imagine things to do with said box.<br />123. ACTUALLY do them to said box.<br />124. Lose said box. Again.<br /><br /><br />125. NUKE SAID BOX


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  778. Put wings on money. Seriously. Don&#039;t you think time is escaping away fast enough ?<br /><br /><br /><br /><br /><br /><br /><br /><br />(BACEUSE TIME IS MONEY OLOLOLOLOLOL ---&gt;&#91;])


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: asphere
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: asphere
icon: xx
body:
  [quote author=eironeia link=topic=6638.msg196936#msg196936 date=1416204654]<br />Maybe someone finds a use for this. This code maxes out stat exp and DVs for all stats of the first PokÃ©mon in the current PC box. It uses an absolute address and works only for the [i]European versions[/i] of the game, but has only been tested using the German version.<br /><br />It does use copious amounts of throwaway [i]inc b[/i] instructions to make expressing it in items easier, so there&#039;s a good chance it can be optimized in size or require less items with high quantities.<br /><br />[code]; In C without throwaway increments:<br />; a = 0xb8;<br />; h = 0xda;<br />; l = 0xac;<br />; do {<br />;&nbsp; &nbsp;  *((h &lt;&lt; 8) | l) = 0xff;<br />;&nbsp; &nbsp;  l++;<br />; } while (l != a);<br /><br />ld a, $b8&nbsp; &nbsp; ; 3E B8<br />ld h, $da&nbsp; &nbsp; ; 26 DA<br />ld l, $ac&nbsp; &nbsp; ; 2E AC<br /><br />ld (hl), $ff ; 36 FF<br />inc b&nbsp; &nbsp; &nbsp; &nbsp; ; 04, throwaway (PokÃ© Ball)<br />inc l&nbsp; &nbsp; &nbsp; &nbsp; ; 2C<br />inc b&nbsp; &nbsp; &nbsp; &nbsp; ; 04, throwaway (PokÃ© Ball)<br /><br />cp l&nbsp; &nbsp; &nbsp; &nbsp;  ; BD<br />jr nz, $f8&nbsp;  ; 20 F8<br />inc b&nbsp; &nbsp; &nbsp; &nbsp; ; 04, throwaway (PokÃ© Ball)<br />ret&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; C9[/code]<br /><br />Or expressed in items:<br />[list]<br />[li]Lemonade x184 (3E B8)[/li]<br />[li]Carbos x218 (26 DA)[/li]<br />[li]X Accuracy x172 (2E AC)[/li]<br />[li]Max Revive x255 (36 FF)[/li]<br />[li]PokÃ© Ball x44 (04 2C: inc b, inc l)[/li]<br />[li]PokÃ© Ball x189 (04 BD: inc b, cp l)[/li]<br />[li]Fire Stone x248 (20 F8)[/li]<br />[li]PokÃ© Ball x201 (04 C9: inc b, ret)[/li]<br />[/list]<br />[/quote]<br /><br />[quote author=Wack0 link=topic=6638.msg196939#msg196939 date=1416243318]<br />[quote author=eironeia link=topic=6638.msg196936#msg196936 date=1416204654]<br />works only for the [i]European versions[/i] of the game, but has only been tested using the German version.<br />[/quote]<br /><br />To convert from a DE/FR/IT/ES WRAM address to an EN one, subtract 5.<br />[/quote]<br /><br />For have pokemon shiny when i trasnfer it from pokemon yellow to pokemon 7 gen, i must use this code or is different for italian version?<br />ps. idk what mean subtract 5 xD. can you say me the right code of items?<br />thanks<br /><br />edit: i find this code on youtube but it don t work for ita version https://www.youtube.com/watch?v=5uDQLUi0ZEo&amp;t=44s<br /><br />thanks


subject: Re: Save restoreation with 8F
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7996.msg205901#msg205901 date=1498726529]<br />I just came up with a setup that does the job. Probably the most bloated I ever created, and definitely not worth it.<br />But I tested it, and it works !<br />Surely a genius will come after me and squeeze it. But for now...<br /><br />In your bag, starting from item #3 :<br />[code]<br />Lemonade x28 (hex:1C)<br />PokÃ© Ball x6 (hex:06)<br />Parlyz Heal x205 (hex:CD)<br />TM17 x53 (hex:35)<br />Fresh Water x62 (hex:3E)<br />Moon Stone x234 (hex:EA)<br />Great Ball x1 (hex:01)<br />Lemonade x2 (hex:02)<br />Soda Pop x234 (hex:EA)<br />Antidote x64 (hex:40)<br />Carbos x165 (hex:A5)<br />X Accuracy x152 (hex:98)<br />Awakening x139 (hex:8B)<br />TM05 x58 (hex:3A)<br />TM13 x[Any qty]<br />[/code]<br /><br />In your item PC :<br />[code]<br />Max Potion x71 (hex:47)<br />TM13 x213 (hex:D5)<br />Lemonade x123 (hex:7B)<br />TM45 x209 (hex:D1)<br />Repel x159 (hex:9F)<br />Soda Pop x213 (hex:D5)<br />TM01 x234 (hex:EA)<br />HP Up x181 (hex:B5)<br />PokÃ© Ball x195 (hex:C3)<br />Master Ball x1 (hex:01)<br />[/code]<br /><br />Once you&#039;re set up, use ws m and the game will reset with glitched palettes (unless your save file is *exactly* right, but whatever). Until you loaded your save, DON&#039;T SHUT THE CONSOLE DOWN THE SLIGHTEST BIT. You might lose save data !!<br />Now, your save file will be uncorrupted :D So load it ! What are you waiting for ?<br /><br />(You don&#039;t need to save after it&#039;s uncorrupted, but you can :)<br /><br /><br /><br />[code]<br />Commented source code :<br /><br /><br />@ 1:D321 :<br /><br />ld a, $1C<br />inc b ; Padding<br />ld b, $0F ; Carried over to the ROP chain<br />call $35D9 ; BankswitchHome<br />inc a ; Padding<br />ld a, $0A<br />ld [$0103], a ; Enable SRAM<br />ld a, 2<br />dec a ; ld a, 1<br />ld [$400B], a ; Switch to bank 1<br />ld h, $A5<br />ld l, $98<br />ld c, $8B<br />call $D53A ; Jump to part 2 (it never returns)<br /><br /><br />@ 1:D53A :<br /><br />ld de, $D53A ; Part 3<br />push de<br />ld a, $7B<br />push af<br />pop de ; ld d, $7B&nbsp; , backwardest-way (c)ISSOtm 2017 :D<br />ld e, $9F ; de points to checksum function<br />dec a ; Padding<br />push de<br />ret ; Enable ROP chain<br />ld [$B523], a ; sMainDataCheckSum<br />inc b ; Padding<br />jp $0101 ; Jump to game init to avoid losing SRAM<br /><br /><br />Tech explanation :<br /><br />1. We switch to ROM bank $1C because that&#039;s where all save functions are stuffed<br />2. We open SRAM for writing<br />3. We switch to SRAM bank 1<br />4. We set the parameters for the later checksumming<br />5. We *call* the second part, without a RET (you&#039;ll see why)<br />Obviously both bytes of each parameter won&#039;t compile as valid items so I&#039;m going at it the most backwards way possible (notice how b is set at the beginning of the whole thing...)<br /><br />6. The checksum function&#039;s address is a b***h, and hl is locked-up, so we HAVE to use a ROP chain. Yay. Starting by pushing Part 3&#039;s address<br />7. We can&#039;t change anything but a and d, and we must load it when both `ld d, XX` and `$7B` compile to invalid items :/<br />Thus, GVHFWDÃ©fFZ (to sum up)<br />8. We &quot;return&quot; to the checksum function, correct parameters and all, then to Part 3.<br /><br />9. We set the stored checksum to match the calculated sum, thus &quot;uncorrupting&quot; the file<br />10. We&#039;d have to close SRAM, switch to the correct ROM bank and let the user reset the game. However that&#039;d be fairly heavy, and you&#039;re aware that users are stupid, so they will power cycle their console and lose data. We address both issues by resetting ourselves<br />(Note : 0100 is a NOP, so 0101 does reset the game. Plus it avoids that nasty 00 byte.)<br />[/code]<br />[/quote]<br />How many saves back does this go and is there a way to set the save you want to recover


subject: Changing encounter tables in r/b
poster_name: Codabra
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello people of glitch city. I was wondering if it is at all possible to change encounter tables in r/b permanently. Also I&#039;m not asking about the old man glitch that only gets you three. It&#039;s also highly limited.<br /><br />Thanks!


subject: Re: Save restoreation with 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Once you save, the previous save is overwritten, no exceptions. So this goes to the last save only. And OF COURSE, if you saved while attempting to recover your corrupted save... you can&#039;t anymore.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Memory-wise, all EU versions are the same. So use the code eironeia posted, it will work.<br />&quot;Subtracting 5&quot; means &quot;Subtract 5 from the absolute address&quot;. If you don&#039;t understand that learn GBz80 ASM lol :p<br /><br />Furthermore, this code will not turn a PokÃ©mon shiny. Just max out its DVs.


subject: Re: Changing encounter tables in r/b
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Permanently&quot; changing the tables is trivial if you are ROM hacking the game, but if you want to &quot;mod&quot; the unmodified game to do just that, you will need ACE.<br />First, use an exploit like MrCheeze&#039;s virus (for the permanent ACE), and have the custom code do this : (written in C for better understanding)<br /><br />[code]<br />struct EncounterTable {<br />&nbsp; (...) /* Same struct as the game uses */<br />}<br /><br />/* Used to store which maps are modded this way, and how they should be modded */<br />struct ModifMarker {<br />&nbsp; char mapID;<br />&nbsp; struct EncounterTable *ptr;<br />}<br /><br /><br />struct EncounterTable customTableRoute1 = {<br />&nbsp; (...)<br />};<br /><br />struct ModifMarker moddedMaps&#91;] = {<br />&nbsp; {<br />&nbsp; &nbsp; mapID = 1, /* Route 1&#039;s ID */<br />&nbsp; &nbsp; ptr = &amp;customTableRoute1<br />&nbsp; },<br />&nbsp; {<br />&nbsp; &nbsp; (...)<br />&nbsp; }<br />};<br /><br /><br />/* Function ran by the virus&#039;s hook */<br />void customFunc() {<br />&nbsp; for(int i = 0; i &lt; (...) ; i++) {<br />&nbsp; &nbsp; if(moddedMaps[i].mapID == *wCurMap) {<br />&nbsp; &nbsp; &nbsp; memcpy(wGrassMons, moddedMaps[i].ptr, sizeof(struct EncounterTable));<br />&nbsp; &nbsp; }<br />&nbsp; }<br />}<br />[/code]


subject: Re: Changing encounter tables in r/b
poster_name: Codabra
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I mean by glitches I&#039;m not making a Rom I have no understanding of programming at all contrary to my name 


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Truly, at the deepest part of me, I am a panda.<br />Also I&#039;ve got another deep secret but I won&#039;t reveal it in full-public form.<br /><br /><br />You will read this as my prediction.


subject: Re: Changing encounter tables in r/b
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, so you would need a customized save file. It&#039;s a complicated process, mostly version dependent, so... I won&#039;t do it. Not motivated enough.<br /><br />If you want to know :<br />1. It&#039;s possible<br />2. It&#039;s complicated<br />3. It&#039;s a *very* heavy operation. But it&#039;s possible.


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  201. Play the entirety of the Lion King on all of the TVs, full blast, via remote h4x0rzzzzzzzzzzzzzzzzzzzzz.<br /> :XD:


subject: Re: You're Promoted!
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Promoted due to outstanding applications of skills garnered from studying the manufacture and sales of low-quality bootlegs DVDs.


subject: Re: The throw an object at the next poster game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t go to the James Cameron School of Running Away from Things, so you miss and destroy the moon.<br /><br />I throw Shia LaBeouf at the next poster.


subject: Pokemon Yellow (German) - MAX DV and IV
poster_name: Flippy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi there,<br /><br />it&#039;s my first post in this forum so please bear with me (i&#039;ve searched for a same topic but only found this: http://forums.glitchcity.info/index.php?topic=7843.0 wich doesnt exactly helps me)<br /><br />I&#039;ve seen this video on Saturday: https://www.youtube.com/watch?v=jR5rov2e6PU&amp;list=PLlLgBsYY1T4sJf1MeyQmn8r9w8VgXE_Zu<br /><br />so i was triggered to try this. Loaded up my yellow cartdrige into Pokemon Stadium and 5hours later i was ready to try to use the WS M item. Well, long story short, my save file got destroyed.<br /><br />I used the alternative pokemon order (swapped growlithe with scyther). <br /><br />So, now i&#039;m back at the point to catch the Pokemon again (got the WS M Item again + a Nidoking with 183 special for missingno<br /><br />Can i use those Pokemon<br /><br />Tangela with 233 HPs currently)<br />Nidoking<br />Metapod<br />Haunter<br />Flareon<br />Parasect<br />Kadabra<br />Tentacool<br />Grimer<br />Another random PokÃ©mon, but just one<br /><br />with the Item combination fromt he video to max my IVs?<br /><br />I don&#039;t really understand yet what wiped my game. Was it a wrong bootstrap order or was it a wrong set of items?<br /><br /><br />If i&#039;m sounding a bit nooby i&#039;m sorry in advance. I&#039;ve started with all this on just saturday and i want to get a grasp of it.<br /><br /><br />BTW: <br /><br />If i would play on a emulator with my Pokemon Version and an active memory viewer would it act the same as my actual catridge in my Pokemon stadium? <br /><br /><br />I&#039;m not in a rush, i don&#039;t want to transfer pokemon over to sun and moon (i don&#039;t own those) i was just curious to see if this really works.<br /><br /><br /><br />best regards<br /><br />Flippy


subject: Re: 1000 Ways to get kicked out of Wal-Mart/Target
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  202. Scream &quot;IT&#039;S SURPRISE BLACK FRIDAY BUT JUST TODAY!!!! 1000% OFF EVERYTHING!!!!!!1&quot; in the mike. Bonus points if it&#039;s not Friday.<br />Even more bonus points if you also scream the ending &quot;1&quot;.


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would like to dodge him, but he&#039;s going too fast for me to be able to- &quot;JUST! DO IT!!&quot;.<br />I open my eyes. There&#039;s a man going right into my face. He might kill me with the shock. Was I really thinking that I could not save my life ?<br />No. I thank you hugely, Shia, you just made me realize that I had to power to control my life.<br />To choose which path I take.<br />Thank you. From the bottom of my heart.<br />Now, what was I doing, agai-<br /><br />[img]http://25.media.tumblr.com/tumblr_ls9ph49AJF1qlepxzo1_500.gif[/img]<br />Parzival dealt 1550 damage to the ISSOtm !<br />ISSOtm threw a Muslim pork to the next poster.


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, your problem is either that you aren&#039;t using the English language, or that you failed to use the correct setup (either box, including that you didn&#039;t have that box as your active box when using the item; or item setup). We need to know which version and language of the game you&#039;re using.<br /><br />To reduce the chances of corrupting your save file on your next attempt :<br />1. Save your game (this makes save file corruption waaay more likely !!)<br />2. View a PokÃ©mon&#039;s summary (this counters the previous action&#039;s chances of corrupting the save ! :D)<br />3. Use ws m. If you crash you&#039;re THAT less likely to nuke your save file :)<br /><br />Also you [i]technically[/i] can recover a corrupted save file. [url=http://forums.glitchcity.info/index.php?topic=7996.msg205901#msg205901]It&#039;s just that you have to obtain 8F and run this setup [b]without ever saving in-between :D[/b]. Good luck.[/url]


subject: Re: The Official ACE Guide - READ THIS IF YOU ARE NEW TO ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Question : I tried using 8F / ws m, but it corrupted my save. Is there a way to recover it ?<br /><br />Answer : Oh heeeeell yeah. It&#039;s just... [url=http://forums.glitchcity.info/index.php?topic=7996.msg205901#msg205901]Try doing this [b]without ever saving[/b]. And I mean, if you save then it&#039;s game over. You can&#039;t switch boxes either. lol[/url]<br /><br />I might have better for you : here are instructions to reduce the risk of nuking your save file !<br /><br />1. Save (not necessary but heh)<br />2. View a PokÃ©mon&#039;s summary (as innocuous as it might seems xD)<br />3. DON&#039;T SAVE, SWITCH BOXES, OR ANYTHING.<br />4. Use 8F / ws m. Crashes are less lethal to your save data, promise.<br /><br />I didn&#039;t say this was the perfect solution in any way, though. Best practice really is to check, double-check and triple-check you did everything alright, then do what&#039;s above, then use. If you&#039;re on an emulator, a savestate is a must.


subject: Re: The Official ACE Guide - READ THIS IF YOU ARE NEW TO ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Question : How do I write my own setup ?<br /><br />Answer : You need to know the GB&#039;s ASM. Try learning z80 ASM, it&#039;s mostly the same (and for good reasons :P). Then learn some of Gen I&#039;s inner workings, and write your setup.<br />Still, the best way is to become part of the community and worm your way into doing what you&#039;re aiming to. Some did just tha, and are having a great time here ^^<br /><br />If you&#039;d like to commission someone here, we need to know the target version and language, as well as [b]precisely[/b] knowing what you want. That said, we&#039;re open for commissionning, and it&#039;s free !<br /><br />Note to those only knowing C and hoping it&#039;s enough : oooohhhh boyyyy it&#039;s NOT. Believe me. Even for experienced ASM programmers, it&#039;s a pain.


subject: Re: The Official ACE Guide - READ THIS IF YOU ARE NEW TO ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Question : Is it possible to [b]permanently[/b] do blah blah blah wit ACE ?<br /><br />Answer : Whoa there boy, cool your jets. Doing that is probably possible, but the biggest problem with ACE is that it usually doesn&#039;t persist when shutting the console down.<br />But you might have heard about MrCheeze&#039;s virus, which bypasses this restriction by manipulating the save file. The biggest problem is that it&#039;s a very heavy modification of the save file, and... I don&#039;t think anybody here will want to modify everything required for it to work. Sorry, boy.<br />But on the flip side : yes. It&#039;s entirely possible.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b][u][size=12pt]Rebattle Mewtwo[/size][/u][/b]<br /><br />This code will force Mewtwo to reappear in Cerulean cave if you have already fought him. This can be used an infinite number of times for infinite Mewtwos.<br /><br />8f<br />any item xany qnty<br />Lemonade x1<br />Soda Pop x4<br />Thunderstone x95<br />TM16 x119<br />TM34 x192<br />TM13 x201<br /><br />[code]ld a,01 ; a = 1<br />dec a ; a = 0, necessary because you can&#039;t have 0 of an item<br />inc b ; useless filler<br />ld hl,$d85f ; hl = d85f<br />ld (hl),a ; d85f = 0<br />ld ($d5c0),a ; d5c0 = 0<br />ret ; return[/code]<br /><br />Sorry for longevity, I tried my best to avoid duplicate/glitch items. Enjoy!


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: Flippy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Auch sorry didn&#039;t include it in the post:<br /><br />I&#039;m playing the German version. I&#039;ve already used the the alternative layout stated in the yt video (swapping growlithe with scyther). This was stated to work on DE (German = deutsch) versions. But, we&#039;ll it didn&#039;t... <br /><br />Because in the comments&nbsp; was written to ask here I&#039;ve opened a thread. I&#039;ve searched for other similar threads already and found the one in the second link. But this thread is only for getting the id&#039;s to 10, I&#039;d like to get 15 though <br /><br />I&#039;m happy for any help<br /><br />BTW, I&#039;ve got the ws m item again, so I don&#039;t need to recover the save file. Didn&#039;t take that long with double speed, 2x lvl 100 (nidoking + ivysaur before brock, because of 183 and 194 special) and skipping snorlax<br /><br />Best regards <br /><br />Flippy <br />


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This setup won&#039;t work for EU versions. I&#039;m quoting Torchickens here for a setup that does :<br />[quote author=Torchickens link=topic=6638.msg205856#msg205856 date=1498492271]<br />[tt]<br />1.&nbsp; 20 PokÃ©mon in your PC box <br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box <br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box <br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box<br />9.&nbsp; Kadabra as the 8th PokÃ©mon in the current PC box<br />10. Jolteon as the 9th PokÃ©mon in the current PC box<br />11. Geodude as the 10th PokÃ©mon in the current PC box<br />12. Geodude as the 11th PokÃ©mon in the current PC box<br />13. Geodude as the 12th PokÃ©mon in the current PC box<br />14. Geodude as the 13th PokÃ©mon in the current PC box<br />15. Geodude as the 14th PokÃ©mon in the current PC box<br />16. Geodude as the 16th PokÃ©mon in the current PC box<br />17. Geodude as the 15th PokÃ©mon in the current PC box<br />18. Geodude as the 17th PokÃ©mon in the current PC box<br />19. Geodude as the 18th PokÃ©mon in the current PC box<br />20. Geodude as the 19th PokÃ©mon in the current PC box<br />21. Voltorb as the 20th PokÃ©mon in the current PC box<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box<br />23. First PC box PokÃ©mon needs to have 233 HP<br />[/tt]<br />[/quote]<br />Tested ;)


subject: Re: New 3DS-only games on Old 3DS?
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Ryccardo
icon: xx
body:
  A little late? (hey it&#039;s still on the first page...)<br /><br />They crash at the boot logo (if launching them from the regular Home launcher - which needs CFW to disable the otherwise forced card update, and this is why N3DS-exclusive games still bundle O3DS updates), or on a red screen if using Hans<br /><br />For a number of possible reasons depending on your system&#039;s status: kernel too old for the version required by the title&#039;s header/exheader; N3DS exclusives using Secure3 or Secure4 encryption, not whose keys are not implemented* on O3DS; (unproven) plainly screwing up when the system tries to select the higher memory maps and/or CPU speeds :)<br /><br />* Some parts of a title, including the header (which itself selects encryption keys), the icon/banner (the former specifies N3DS exclusiveness as far as the (9.0+?) launcher is concerned, minor &quot;contents&quot; such as the manual - all use more simplified encryption than the one selected in the header for the main application)


subject: Re: The Prediction Game!
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  VBA 1.9 VBA10 BGB Gambatte GBA4IOS DeSmuME kigb NO$GBA NDS4IOS and iNDS<br />No, Roms don&#039;t count<br />Next person has posted on gcl


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: Flippy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So,<br /><br />i&#039;ve tried it with this setup, definitly works. I&#039;ve duplicated the second item without my save getting corrupted.<br /><br />Was the last i did before going to bed yesterday. What i&#039;ve noticed:<br /><br />My item number count ends on 3. So it isn&#039;t 255 like in the video i&#039;ve posted. I&#039;ll have a look at what amount i&#039;m actually getting when perfoming the glitch. As i&#039;ve said, it was the last i did. Then i turned off my Gameboy, put it on my desk and fell asleep <br /><br />Thanks again for providing the list. As of now, i&#039;m hyped :D<br /><br /><br />best regards<br /><br />Flippy


subject: change name and trainer id with coin case ace?
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: forsyz
icon: xx
body:
  Want to change my name and trainer id with coin case ace, however, I don&#039;t know assembly so could someone figure out how I could do that? I&#039;m asking this in case a Celebi event happens in the VC versions that come out later this year so we can transfer glitch Celebi just like Mew. 


subject: Re: change name and trainer id with coin case ace?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=forsyz link=topic=8006.msg206058#msg206058 date=1499179517]<br />Want to change my name and trainer id with coin case ace, however, I don&#039;t know assembly so could someone figure out how I could do that? I&#039;m asking this in case a Celebi event happens in the VC versions that come out later this year so we can transfer glitch Celebi just like Mew.<br />[/quote]<br /><br />Fortunately Crystal_ created the Coin Case memory editor code that allows you to modify many addresses in memory, all we have to do is add specific user friendly nicknames for box 9.<br /><br />https://www.youtube.com/watch?v=ffZjCabeNr4<br /><br />[two characters: address upper byte] [two characters: address lower byte] [two characters: value]<br /><br />The memory addresses we&#039;re dealing with can be found here:<br />http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Gold_and_Silver:RAM_map#Game_Settings<br /><br />Which characters correspond to which bytes can be found here:<br />https://pastebin.com/4ZDpQXGe<br /><br />For changing the player name and Trainer ID you&#039;d need to change both $D1AC-D1AC (player name) and D1A1-D1A2 (player ID).<br /><br />For the player name you&#039;d need to look up the name IDs then write those IDs to D1AC-D1AC http://glitchcity.info/wiki/The_Big_HEX_List So for the name &quot;AB&quot; (80 81 in the Big Hex List) this would be D1A1: 80, D1A2: 81 which using the Pastebin is for the &quot;A&quot; box 9 name: &quot;&#039;m99k?(&quot; and for the &quot;B&quot; box 9 name: &quot;&#039;m99k?)&quot; and so on.<br /><br />For the player ID type the value you want in Windows Calculator on programmer mode on &#039;dec&#039; in scientific mode and click hex to convert it to hexadecimal. The left-most byte will be your value for D1A1 (two digits) and the right-most byte will be your value for D1A2 (also two digits).<br /><br />So if we wanted 12345, this converted into hexadecimal becomes 3039. This means D1A1 must be 30 and D1A2 must be 39. Using the Pastebin we would get &#039;m9cXZ and &#039;m9daZ for the box 9 names.


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: Flippy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I&#039;m back at it again<br /><br />Double checked on the items: it&#039;s indeed 255 no 253. So all clear there.<br /><br />I&#039;ve set up my items now according to the video and my save is still alive and kicking <br /><br />It all works good until the very last part: picking the pokemon back up again then my game freezes <br /><br />I&#039;m using your box layout with the following item combination :<br /><br /><br />Any<br />Wsm<br />Lemonade 255<br />X_Accuracy 134<br />Carbos 209<br />Pokeball 119<br />Fresh Water&nbsp; 201<br /><br />Then I use the wsm, toss 1 X-Acc rinse and repeat 11 times (stop at 123 Xacc). Then using wsm again once more, deposit the pokemon and pick it back up again <br /><br />This results in a freeze. My game is still finde though <br />


subject: Re: Changing encounter tables in r/b
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It is possible with arbitrary code execution - a subclass of glitches that allows the player to run any code they desire on the console, essentially making it possible to do anything with the game. The most popular and most human-friendly method of acquiring arbitrary code execution on Gen I games is through a glitch item called 8F.<br /><br />Once it&#039;s possible to run any code within the game, one might construct a stub of code that will run constantly in the background and would keep overwriting the encounter tables - just like a Gameshark would do.<br /><br />Note that this isn&#039;t exactly changing the encounter tables &quot;permanently&quot;. It only creates an illusion of a permanent change, by constantly overwriting the encounter tables loaded in RAM. If the save file is deleted, everything will be back to normal. Even restarting the game and reloading the save file would reverse the process. We can get around the second restriction by adding some extra code, but the first problem cannot be avoided.<br /><br />There&#039;s at least one thing that glitches cannot and will never be able to do - permanently change the ROM. It&#039;s impossible to permanently modify the cartridge by just pure glitching. With enough work it&#039;s possible to simulate the ROM changes, by loading code into RAM and running it there - but it&#039;s still your original cartridge on the inside. Wipe the save file and everything will be gone.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Urish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry for bumping this thread, but I&#039;d really like to know if there&#039;s any way to glitch the amount of experience a Pokemon has. Anyone know any methods?


subject: Re: change name and trainer id with coin case ace?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @TheSixthItem That&#039;s not the point here xD<br /><br />@forsyz I don&#039;t know much about TMs, but isn&#039;t it possible to obtain this one TM multiple times ? Considering your answer I&#039;m probably wrong but who knows.<br />Otherwise there exists some ways of &quot;mutating&quot; your items using the Coin Case. I am not the one who will tell you how, though :/


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  It hits a butterfly as it travles, thus it turns into a giant vortex tornado which creates a black hole and thus Earth is destroyed. Nice job, TheSixthItem, nice job !<br /><br />I throw Ctrl+Z at the next poster.


subject: Re: change name and trainer id with coin case ace?
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  you can only get one earthquake tm in the&nbsp; game is there a way to get any item with coin case ace


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Skeef
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Couldntthinkofaname link=topic=6638.msg206046#msg206046 date=1499089623]<br />[b][u][size=12pt]Rebattle Mewtwo[/size][/u][/b]<br /><br />[code]<br />ld a,01 ; a = 1<br />dec a ; a = 0, necessary because you can&#039;t have 0 of an item<br />inc b ; useless filler<br />ld hl,$d85f ; hl = d85f<br />ld (hl),a ; d85f = 0<br />ld ($d5c0),a ; d5c0 = 0<br />ret ; return<br />[/code]<br />[/quote]<br /><br />You can have 0 of an item actually.<br /><br />- 8F<br />- Item you want 0 of x1<br />- PokÃ©ball x43<br />- Revive x201<br /><br />[code]<br />inc b ;junk<br />dec hl ;hl is now D321, thats item 2 quantity identifier.<br />dec (hl) ; decrease the quantity of (hl) by 1.<br />ret<br />[/code]


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: Flippy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Flippy
icon: xx
body:
  Thanks for the reply,<br /><br />I&#039;ve tried it with 139 too (found a thread from some time ago)<br /><br />Well, game still freezes, I&#039;ve noticed something though:<br /><br />The pokemon (mew in this case on 100) has full stats in the box, I&#039;ve checked the status from the box menu.<br /><br />I haven&#039;t fought with mew before, so I thought maybe he needs some starting iv to begin with<br /><br />So I&#039;ve fought a ratatta and my mew didn&#039;t listen anymore. It&#039;s trainer I&#039;d went to ffff. After I killed the ratatta my mew leveled up to 7 (from 100)<br /><br />Seems like I somehow overwrote other variables <br /><br />Is xperience higher or lower stored than dv/iv?<br /><br />Edit:<br /><br />Well, I&#039;ve stuffed my mew with rc now. Well....<br /><br /><br />My mew has max stats even though my game froze and instead of its move on 30 he learned tm 55 with 0pp<br /><br />Is it dangerous to go on now?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s indeed possible but I find it tedious. Personally I prefer to stick to non-zero quantities.


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The statement you have just asserted is coincidentally correct.<br /><br />The next poster&#039;s prediction is true.


subject: Re: change name and trainer id with coin case ace?
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  Probably not, but you really should of cloned any important TM&#039;s seeing as it&#039;s so easy to do in Generation II games. Changing the ID is definitely possible, Crystal_ showed me how to do it when I was playing through Crystal. I doubt a Celebi event will happen, but it&#039;s easy enough to get a Celebi through the coin case glitch, then if it&#039;s discovered a certain one will get through with the right trainer ID and player name, simply change it to that with ACE.


subject: Re: change name and trainer id with coin case ace?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=forsyz link=topic=8006.msg206074#msg206074 date=1499260073]<br />you can only get one earthquake tm in the&nbsp; game is there a way to get any item with coin case ace<br />[/quote]<br /><br />[quote author=Nostalgia link=topic=8006.msg206084#msg206084 date=1499284336]<br />Probably not, but you really should of cloned any important TM&#039;s seeing as it&#039;s so easy to do in Generation II games. Changing the ID is definitely possible, Crystal_ showed me how to do it when I was playing through Crystal. I doubt a Celebi event will happen, but it&#039;s easy enough to get a Celebi through the coin case glitch, then if it&#039;s discovered a certain one will get through with the right trainer ID and player name, simply change it to that with ACE.<br />[/quote]<br /><br />Yeah, sometimes the item requirements are an issue. Theoretically you could use a different code but it depends on whether you can create it without those one-off items. One solution to get TM26 Earthquake without clearing your game&#039;s save file if you&#039;re able to use 8F or ws m is to modify the held item address of a PokÃ©mon to be transferred over to Generation II (DA9D for stored PokÃ©mon 1 in Red/Blue or D171 for PC box PokÃ©mon 1 in Yellow) to D9, which is the ID of TM26 (Earthquake).<br /><br />Red/Blue stored PokÃ©mon 1 method:<br /><br />Item 3: Lemonade x 217<br />Item 4: Carbos x 218<br />Item 5: X Accuracy x 157<br />Item 6: Water Stone x 201<br /><br />Yellow stored PokÃ©mon 1 method:<br /><br /><br />Item 3: Lemonade x 217<br />Item 4: Carbos x 209<br />Item 5: X Accuracy x 113<br />Item 6: Water Stone x 201<br /><br />Hope that helps.


subject: Re: change name and trainer id with coin case ace?
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Been reading through the coin case ace thread and someone says you can get any item you want by changing the freshwaters up by 1 on the Celebi code and instead of it changing your Pokemon to Celebi it changes what item it holds depending on the great balls.


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve received another report saying that transfering Darkrai is impossible. Even if it matches the exact conditions of the Darkrai caught in Platinum with the Member Card: same level, same moves, same ability. Is it really something that has been tested before?


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s... weird.<br />I&#039;m not good with Assembly, but you might have overwritten some extra variables.<br />I know you didn&#039;t overwrite Mew&#039;s learnset somehow, because that&#039;s stored in ROM, but I don&#039;t know what else could have caused it.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nope, not like that. With ACE you could, sure. (But again that&#039;s using ACE for everything :P)<br />Depends on what you want to do with that.


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  US Red/Blue RAM map : http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Player$<br />[tt]<br />D179-D17B - Experience<br />D17C-D17D - HP EV<br />D17E-D17F - Attack EV<br />D180-D181 - Defense EV<br />D182-D183 - Speed EV<br />D184-D185 - Special EV<br />D186 - Attack/Defense IV<br />D187 - Speed/Special IV<br />D188 - PP Move 1<br />D189 - PP Move 2<br />D18A - PP Move 3<br />D18B - PP Move 4<br />[/tt]<br />Experience is above EVs and IVs. I&#039;m unsure what went wrong.


subject: Used glitch types
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I would like to make a TypeDex, so I decided to make a dump of all the types that are &quot;used&quot; on glitch PokÃ©mon and glitch moves. It is very messy but hopefully the information should be available within a neater TypeDex listing soon.<br /><br />&quot;\&quot; indicates that the glitch move has a real, non-glitch type.<br /><br /><br />Yellow blank (0x50)-type glitch PokÃ©mon<br />Yellow blank (0x73)-type glitch PokÃ©mon<br />Yellow blank (0x7D)-type glitch PokÃ©mon<br />Yellow glitch (0x24)-type glitch PokÃ©mon<br />Yellow glitch (0x25)-type glitch PokÃ©mon<br />Yellow glitch (0x39)-type glitch PokÃ©mon<br />Yellow glitch (0xA5)-type glitch PokÃ©mon<br />Yellow glitch (0xCF)-type glitch PokÃ©mon<br />Yellow â‚½9? ã‚¥ (0x59)-type glitch PokÃ©mon<br /><br /><br /><br />Red/Blue PokÃ© BB (0xA9)-type glitch PokÃ©mon<br />Red/Blue PokÃ©Maniac (0x61)-type glitch PokÃ©mon<br />Red/Blue blank (0x50)-type glitch PokÃ©mon<br />Red/Blue blank (0xE8)-type glitch PokÃ©mon<br />Red/Blue blank 0x70-type glitch PokÃ©mon<br />Red/Blue blank 0x7B-type glitch PokÃ©mon<br />Red/Blue glitch (0x1C)-type glitch PokÃ©mon<br />Red/Blue glitch (0x21)-type glitch PokÃ©mon<br />Red/Blue glitch (0x27)-type glitch PokÃ©mon<br />Red/Blue glitch (0x2B)-type glitch PokÃ©mon<br />Red/Blue glitch (0x37)-type glitch PokÃ©mon<br />Red/Blue glitch (0x3B)-type glitch PokÃ©mon<br />Red/Blue glitch (0x9D)-type glitch PokÃ©mon<br />Red/Blue glitch (0xA5)-type glitch PokÃ©mon<br />Red/Blue glitch (0xC8)-type glitch PokÃ©mon<br /><br /><br /><br />Bird (0x06)-type glitch PokÃ©mon<br />Flying (0x82)-type glitch PokÃ©mon<br />Ghost (0x88)-type glitch PokÃ©mon<br />Ground (0x84)-type glitch PokÃ©mon<br />Normal (0x0B)-type glitch PokÃ©mon<br />Normal (0x0E)-type glitch PokÃ©mon<br />Normal (0x11)-type glitch PokÃ©mon<br />Normal (0x12)-type glitch PokÃ©mon<br />Normal (0x13)-type glitch PokÃ©mon<br />Normal (0x80)-type glitch PokÃ©mon<br />Normal (0x8D)-type glitch PokÃ©mon<br />Normal (0x8E)-type glitch PokÃ©mon<br />Normal (0x91)-type glitch PokÃ©mon<br />Normal (0x92)-type glitch PokÃ©mon<br />Normal (0x93)-type glitch PokÃ©mon<br /><br /><br /><br />On Moves Red/Blue (track CFD5):<br /><br /><br />00: 0x7A (CoolTrainerF)<br />A6: 0x31 (random)<br />A7: 0x40 (random)<br />A8: 0x21 (random)<br />\A9: 0x03 (Poison)<br />\AA: 0x00 (Normal)<br />AB: 0x50 (blank)<br />AC: 0x2B (random)<br />AD: 0x49 (random)<br />AE: 0xC0 (random)<br />AF: 0x50 (blank)<br />\B0: 0x03 (Poison)<br />B1: 0x97 (Electric-fake)<br />\B2: 0x03 (Poison)<br />\B3: 0x08 (Ghost)<br />B4: 0x2B (random)<br />B5: 0x41 (random)<br />B6: 0x0A (Normal-fake)<br />\B7: 0x03 (Poison)<br />B8: 0x00 (Normal)<br />B9: 0x41 (random)<br />BA: 0x0C (Normal-fake)<br />BB: 0x34 (random)<br />BC: 0xC8 (random)<br />BD: 0x4E (h RED)<br />\BE: 0x02 (Flying)<br />BF: 0x95 (Water-fake)<br />\C0: 0x03 (Poison)<br />\C1: 0x08 (Ghost)<br />C2: 0x41 (random)<br />C3: 0x42 (RED? POKÃ© BB PIDGEY dÃ©)<br />C4: 0x21 (random)<br />C5: 0x3F (random)<br />\C6: 0x00 (Normal)<br />C7: 0x41 (random)<br />C8: 0xB1 (random)<br />C9: 0x91 (Normal-fake)<br />CA: 0xC8 (random)<br />CB: 0x4F (blank)<br />\CC: 0x15 (Water)<br />CD: 0x51 (,KPkMnRED)<br />\CE: 0x03 (Poison)<br />\CF: 0x08 (Ghost)<br />D0: 0x23 (random)<br />D1: 0x35 (random)<br />D2: 0x21 (random)<br />\D3: 0x00 (Normal)<br />\D4: 0x00 (Normal)<br />\D5: 0x19 (Ice)<br />D6: 0x3A (Qi JT RED? POKÃ© BBPIDGEY dÃ©)<br />\D7: 0x00 (Normal)<br />\D8: 0x00 (Normal)<br />D9: 0x3C (i JT RED? POKÃ© BBPIDGEY dÃ©)<br />\DA: 0x02 (Flying)<br />DB: 0x0E (Normal-fake)<br />\DC: 0x00 (Normal)<br />DD: 0x28 (random)<br />DE: 0x1E (random)<br />DF: 0x34 (random)<br />E0: 0x28 (random)<br />\E1: 0x00 (Normal)<br />\E2: 0x00 (Normal)<br />E3: 0x19 (Ice)<br />E4: 0x77 (blank)<br />\E5: 0x00 (Normal)<br />\E6: 0x00 (Normal)<br />E7: 0x41 (random)<br />E8: 0x03 (Poison)<br />E9: 0x80 (Normal-fake)<br />\EA: 0x00 (Normal)<br />\EB: 0x08 (Ghost)<br />EC: 0x28 (random)<br />ED: 0x37 (random)<br />EE: 0x10 (Normal-fake)<br />\EF: 0x03 (Poison)<br />\F0: 0x00 Normal<br />F1: 0x32 (random)<br />F2: 0x0A (Normal-fake)<br />\F3: 0x00 (Normal-fake)<br />F4: 0xC0 (random)<br />F5: 0x53 (8 8 9)<br />\F6: 0x02 (Flying)<br />F7: 0x79 (CoolTrainerM)<br />\F8: 0x03 (Poison)<br />F9: 0x0C (Normal-fake)<br />FA: 0x23 (random)<br />FB: 0x39 (random)<br />FC: 0x21 (random)<br />FD: 0x2F (random)<br />\FE: 0x00 (Normal)<br />FF: 0x32 (random)<br /><br />On Moves Yellow (track CFD4):<br /><br />00: 0x31 (random)<br />A6: 0x31 (random)<br />A7: 0x40 (random)<br />A8: 0x21 (random)<br />\A9: 0x03 (Poison)<br />\AA: 0x00 (Normal)<br />AB: 0x50 (blank)<br />AC: 0xE9 (Swimmer)<br />AD: 0x49 (random)<br />AE: 0xC0 (random)<br />AF: 0x50 (blank)<br />\B0: 0x03 (Poison)<br />B1: 0x81 (Fighting-fake)<br />\B2: 0x03 (Poison)<br />\B3: 0x08 (Ghost)<br />B4: 0x2B (random)<br />B5: 0x41 (random)<br />B6: 0x0A (Normal-fake)<br />\B7: 0x03 (Poison)<br />\B8: 0x00 (Normal)<br />B9: 0x41 (random)<br />BA: 0xC8 (random)<br />BB: 0x34 (random)<br />BC: 0xC8 (random)<br />BD: 0x4E (3lã‚¥)<br />\BE: 0x02 (Flying)<br />\BF: 0x00 (Normal)<br />\C0: 0x03 (Poison)<br />\C1: 0x08 (Ghost)<br />C2: 0x41 (random)<br />C3: 0x42 (B)<br />C4: 0x21 (random)<br />C5: 0x3F (random)<br />\C6: 0x00 (Normal)<br />C7: 0x41 (random)<br />C8: 0x8E (Normal-fake)<br />C9: 0x91 (Normal-fake)<br />CA: 0xC8 (random)<br />CB: 0x4F (blank)<br />\CC: 0x15 (Water)<br />CD: 0x0B (Normal-fake)<br />\CE: 0x03 (Poison)<br />\CF: 0x08 (Ghost)<br />D0: 0x23 (random)<br />D1: 0x35 (random)<br />D2: 0x21 (random)<br />\D3: 0x00 (Normal)<br />\D4: 0x00 (Normal)<br />\D5: 0x19 (Ice)<br />D6: 0x41 (random)<br />\D7: 0x00 (Normal)<br />\D8: 0x00 (Normal)<br />D9: 0x3C (.s.a)<br />\DA: 0x02 (Flying)<br />DB: 0x34 (random)<br />\DC: 0x00 (Normal)<br />DD: 0x28 (random)<br />DE: 0x1E (random)<br />DF: 0x34 (random)<br />E0: 0x28 (random)<br />\E1: 0x00 (Normal)<br />\E2: 0x00 (Normal)<br />\E3: 0x19 (Ice)<br />\E4: 0x07 (Bug)<br />\E5: 0x00 (Normal)<br />\E6: 0x00 (Normal)<br />E7: 0x41 (random)<br />\E8: 0x03 (Poison)<br />E9: 0x2A (random)<br />\EA: 0x00 (Normal)<br />\EB: 0x08 (Ghost)<br />EC: 0x28 (random)<br />ED: 0x37 (random)<br />EE: 0x10 (Normal-fake)<br />\EF: 0x03 (Poison)<br />\F0: 0x00 (Normal)<br />F1: 0x32 (random)<br />F2: 0xC6 (random)<br />\F3: 0x00 (Normal)<br />F4: 0xC0 (random)<br />F5: 0x53 (V)<br />\F6: 0x02 (Flying)<br />F7: 0xD1 (TM)<br />\F8: 0x03 (Poison)<br />F9: 0x0C (Normal-fake)<br />FA: 0x23 (random)<br />FB: 0x39 (random)<br />FC: 0x21 (random)<br />FD: 0x2F (random)<br />\FE: 0x00 (Normal)<br />FF: 0x32 (random)<br /><br />Edit: So as it turns out, there are arbitrary type names :). I have a list of type pointers here and uploaded a video:<br /><br />https://pastebin.com/dYE9ZFNX<br />https://www.youtube.com/watch?v=6V6F-mtkFTc


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: Flippy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, now I tested with a fresh pokemon and it worked. Seems like my mew was bugged from the first setup. <br /><br />But now since this works...<br /><br />My wsm somehow glitched my tm24 to be Lemonade now. Any way to get it back?


subject: Re: Pokemon Yellow (German) - MAX DV and IV
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Try this :<br />[code]<br />ws m<br />Any item (preferably a Moon Stone)<br />PokÃ© Ball x43 (hex:2B)<br />Great Ball x43 (hex:2B)<br />Revive x201 (hex:C9)<br />[/code]<br />Use until the 2nd item has turned into a TM24 :)


subject: Pokemon Yellow, change Pokemon's exp value via ws m
poster_name: Moraxno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I want to change a Pokemon&#039;s exp on my Yellow VC so it gets a certain nature when bringing it to PKMN Bank. The problem is, that it would be a little annoying to calculate a &quot;legit&quot; exp value for each Pokemon for different levels. So my question is: What happens when I set a Level 50 Pokemon&#039;s exp to lets say 2500 and then gain a level? Would it just take a shit ton of exp to do? And could I transfer this Pokemon to Bank? Or would it detect the changed exp value?&nbsp; :o<br /><br />Thanks for you help in advance ;D


subject: Re: Pokemon Yellow, change Pokemon's exp value via ws m
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Moraxno link=topic=8009.msg206102#msg206102 date=1499409290]<br />I want to change a Pokemon&#039;s exp on my Yellow VC so it gets a certain nature when bringing it to PKMN Bank. The problem is, that it would be a little annoying to calculate a &quot;legit&quot; exp value for each Pokemon for different levels. So my question is: What happens when I set a Level 50 Pokemon&#039;s exp to lets say 2500 and then gain a level? Would it just take a s**t ton of exp to do? And could I transfer this Pokemon to Bank? Or would it detect the changed exp value?&nbsp; :o<br /><br />Thanks for you help in advance ;D<br />[/quote]<br /><br />I&#039;m afraid I&#039;m not sure what you mean here, but if you reduce the experience to that of below the PokÃ©mon&#039;s level the PokÃ©mon will drop levels after gaining experience or being deposited and withdrawn from the box.<br /><br />That said I&#039;m unsure how PokÃ©mon Bank handles the experience thing and there&#039;s a chance the level for the PokÃ©mon&#039;s new experience that you manipulated would not be calculated, meaning you could possibly get a nature for the same experience value regardless of level (but that&#039;s speculation and I don&#039;t know the answer for sure, it&#039;s possible PokÃ© Transporter could recalculate the level like if you withdrew the PokÃ©mon from a box).


subject: Re: &quot;Buy any item from shop&quot; cheat gym badge man glitch textbox
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=7984.msg205784#msg205784 date=1498227936]<br />I find this funny since when I was 5 or 6 I still had Pokemon Red, a Gameshark and my GBC, and I found these while cheating my young ass off. These are what got me into corruptions. <br /><br />God, the nostalgia...<br />[/quote]<br /><br />I relate to this too, I used to love playing around with my Xploder (which works just like a GameShark).<br /><br />Good times can&#039;t beat them. :)<br /><br />By the way, we now have yet another arbitrary code method:<br />https://www.youtube.com/watch?v=mGbeJnwR32Y<br /><br />Possibly what we can do next is manipulate an arbitrary Trainer victory script.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheSixthItem link=topic=483.msg206098#msg206098 date=1499378604]<br />779. Hunt for (tor)chickens and kill them<br />[/quote]<br /><br />*Gulp*&nbsp; );<br /><br />780. Send the site to the Glitch Dimension.


subject: Re: &quot;Buy any item from shop&quot; cheat gym badge man glitch textbox
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  I now feel like finally downloading a ROM of pokemon green<br />O and are you a magician or something? &lt;3ing my comment while being on gcl 


subject: What are some fun glitches to try out in the English VC Yellow Version?
poster_name: Acebob11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve done the glitches with ws m that allow you to get infinite mews or any Generation 1 Pokemon in PokÃ©mon Sun and Moon, so I have ws m, as well as the tools to get any number of any item or pokemon in the game at any level.&nbsp; I&#039;m very nervous when it comes to glitching, as I don&#039;t want to lose my work.&nbsp; What are some fun, non-harmful glitches I could try out in English Yellow VC?&nbsp; They can be useful or just funny, I don&#039;t care.&nbsp; I just want to have fun, and don&#039;t want to lose or corrupt my save file.


subject: What Football Will Look Like in the Future
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...actually, it&#039;s a lot more complex than that.<br />I won&#039;t spoil anything, but check it out [url=https://www.sbnation.com/a/17776-football]here![/url]<br /><br />This has become one of my new obssessions alongside Petscop and Flight Rising. I&#039;m okay with this.


subject: online server for old pokemon games?
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It would be cool if we could have wifi battles with old gens i know you can do this with hamachi but it&#039;s not easy to find any players


subject: Re: online server for old pokemon games?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember that there was an attempt to revive Mobile System GB, which was basically like Wi-Fi functionality before Wi-Fi even really existed.<br /><br />Is that still going on? Can anyone give me an update?


subject: Re: What are some fun glitches to try out in the English VC Yellow Version?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pick a glitch [url=http://glitchcity.info/wiki/Category:Generation_I_glitches]from here[/url], and read the page attentively, it says if the glitch is harmful or not.<br /><br />There are so many glitches, I can&#039;t point out any specific one.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: GoldenPikachu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does this work on the spanish version of yellow? I got ws m and did the setup but it doesn&#039;t work


subject: Re: online server for old pokemon games?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s [url=http://pkmnclassic.net/]the PokÃ©mon Classic Network[/url] for DS games.<br /><br />[quote author=Caveat link=topic=8012.msg206115#msg206115 date=1499519431]<br />I remember that there was an attempt to revive Mobile System GB, which was basically like Wi-Fi functionality before Wi-Fi even really existed.<br /><br />Is that still going on? Can anyone give me an update?<br />[/quote]<br /><br />[url=https://forums.glitchcity.info/index.php?topic=7509.0]https://forums.glitchcity.info/index.php?topic=7509.0[/url]


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  786: Hack the site to give this error message:<br />ERROR: This is a very shitty glitch site - don&#039;t post here<br />~Hacked by SixthItem<br />https://gyazo.com/7d37ccb8ad01eb77bd0b3ba01b8864c6


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  787: Be a hub for terrorism recruitment.<br />788: Accidentally leak your real identity.<br />789: Delete pinned messages.<br />790: Kill the person who tries to kill a member of this forum.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can also do that by acquiring more than 6 Pokemon through Super Glitch, swapping the Pokemon you want to modify with Pokemon 10 (?), changing the items corresponding to its EXP bytes, then swapping the Pokemon back. And then fix your name before saving.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=2738.msg206085#msg206085 date=1499284859]<br />!pick pikalaxbot yay , pikalaxbot yay<br />[/quote]<br />!pick yay riot, yay riot results in one more bot response.<br /><br />Current top bidder: Konami Digital Entertainment, Inc.


subject: Re: What are you wearing?
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Top: Blue t-shirt with a yellow circle that has a red and blue ! on it<br />Bottom: Jeans<br />feet: Blue&amp;grey striped socks<br />Other: a phone in my hand


subject: Re: online server for old pokemon games?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s also Wimmfi but no one really uses it for Gen4\5 games...<br />https://wiimmfi.de/ if anyone wants to read about it


subject: Re: Save restoreation with 8F
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: likebeingawesome
icon: xx
body:
  Ok well I sadly have use for the code again. I noticed you said use W MS item. Is this code for yellow or by W MS did you mean 8f too?


subject: J glitch item
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: likebeingawesome
icon: xx
body:
  I was wondering if I could get more information on this item. Including why it exists between your items and the area with random items when performing item underflow. As well as what it does and why it sells for 414925 pokedollars in sI shops.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://images-ext-2.discordapp.net/external/xsd1XX7hSosmAAoME1QZEmdQwKxl8k_t1mYirNwvAvo/%3Fsize%3D128/https/cdn.discordapp.com/avatars/312579712281214977/8f64369e6e2bf70c0c8ed9712cf5f36f.jpg


subject: Re: J glitch item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  &#039;j.&#039; is a glitch item with hex ID 00.<br />You get to see it a lot during item underflow, simply because 0 is a popular number and it occurs many times throughout the game&#039;s memory. Which is what item underflow really is - viewing the memory beyond inventory data as items.<br /><br />This item happens to execute code from $01D1, which is in the middle of map header pointers. This garbage code (which isn&#039;t really game code, but the game has to interpret it somehow) eventually causes a jump to $BE42, in the middle of SRAM.<br />It could be potentially used for arbitrary code execution, although only theoretically, since there&#039;s no easy way to control data at $BE42 without cheating or resorting to another form of arbitrary code execution.<br /><br />j.&#039;s sell price of 414925 is completely accidental.<br />The game keeps a table of all item prices. This table only has 96 entries. Item 0 is actually interpreted as item 256, so the game tries to grab the 256th entry of this list, and ends up reading past the table.<br />Just so happens, item names are located there, and the game reads the last 3 bytes of &quot;X ACCURA[b]CY(end marker)[/b]&quot; (0x82, 0x98, 0x50) as an item price.<br /><br />So, the item&#039;s buy price is 829850.<br />The sell price is dynamically calculated by the game to be the half of the buy price.<br />829850 divided by 2 is - you guessed it - 414925.


subject: Re: 1000 ways to FAIL
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  49. have all 26 of the discord servers you&#039;re on be unavailable due to a &quot;temporary outage&quot; while others are all these servers just fine


subject: Arbitrary code execution challenge.
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So a little while ago I thought about making long 8F codes using party, item, and box data. So I have decided to create the arbitray code execution challenge. I have not decided on the prize yet but it will likely be a rare pokemon I will trade in gen 6 or 7.<br /><br />Goal<br />To make an 8f/W MS code that uses Party, bag, box, and location data. The longer the better. Additionally the codes must have a helpful (example make a pokemon have perfect stats) or cool and creative effect (example initiate a custom trainer battle)<br /><br />===Rules===<br />1. One submission per user<br />2. All codes must be original<br />3. The codes cannot have parts that don&#039;t do anything but make it longer.<br />4. Codes must use Party data as well as two or all of the following&nbsp; location cordinate data, bag data, or box data.<br />5. Each memory area used must be used for more than just a jumper code to go to a different area of memory. This includes party data.<br />6. For codes to be accepted you must also give the code used for the 8f codes.


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Caveat
icon: xx
body:
  94 has an excellent typing (3 immunities and no weaknesses, since Dark isn&#039;t a thing yet), excellent stats, and a very large learnset.<br /><br />Its &quot;sibling&quot;, 94 h, has a volatile learnset, which means it can learn ANY MOVE IN THE GAME depending on VRAM. (And you can make it evolve into Mew!)


subject: Trading with Korean games
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SnorlaxMonster
icon: xx
body:
  It&#039;s my understanding that there are compatibility issues between Korean and non-Korean games in Generation IV due to the non-Korean games not including Hangul. However, I&#039;m not completely sure of [i]how[/i] they are incompatible, so I was hoping someone who does know the specifics could help out here.<br /><br />According to [url=http://forums.glitchcity.info/index.php?topic=6256.msg197683#msg197683]HÃ¡Äky in this thread[/url], Korean games can migrate PokÃ©mon from any language of Generation III game. This means it is possible to get non-Korean PokÃ©mon (with non-Hangul name and OT) on a Korean game without trading. [url=https://bulbapedia.bulbagarden.net/wiki/File:Nicknaming_Korean_IV.png]Korean text entry[/url] does allow using only non-Hangul characters anyway, however.<br /><br />[url=http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-trade-and-migration-notes.html]According the UPC[/url], PokÃ©mon that are Korean in origin cannot be traded from a Korean game to a non-Korean game in the Union Room. The sentence about the Classic Ribbon seems to imply that other methods of trading (GTS and Wi-Fi Club) are not prevented from trading Korean PokÃ©mon under these circumstances (although they are no longer available, unfortunately, but there are fan-made workarounds to allow them). Additionally, the wording implies that Korean and non-Korean games can communicate in the Union Room, but Korean language PokÃ©mon cannot be traded to the non-Korean game (so they could still battle, chat, etc. in the Union Room, which should result in the Korean player&#039;s name not displaying properly).<br /><br />Additionally, I&#039;ve seen several sources describe what happens to PokÃ©mon with Hangul names/OTs in non-Korean games. [url=https://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_Diamond_and_Pearl_Versions#Compatibility]According to[/url]&nbsp; [url=http://[url=https://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_Platinum_Version#Compatibility]Bulbapedia[/url], Hangul names/OTs are displayed as blank spaces in DP, whereas in PtHGSS they show up as dashes. However, other sources ([url=http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-language-versions.html]UPC[/url], [url=https://www.gamefaqs.com/boards/946308-pokemon-platinum-version/45407111]this GameFAQs user[/url]) state that they are rendered as question marks in PtHGSS.<br /><br />In Generation VI onward (at least), Eggs traded from games of different languages display the name of &quot;Egg&quot; in the Egg&#039;s language of origin (for example, I have an Egg named &quot;Å’uf&quot; in my English Y; it remains French in origin when hatched, but I can nickname it). I&#039;m not sure whether this occurs in previous generations. If it does, you might be able to send Korean Eggs to a non-Korean Gen IV game using Spin Trade.<br />[hr]<br />So, my main questions are:[list]<br />[*]In what way are Korean and non-Korean Generation IV games incompatible? Which communication features can and can&#039;t they use (of all kinds, not just trading)?<br />[*]If a PokÃ©mon that legitimately has a Hangul name/OT is (legitimately) traded to a non-Korean Generation IV game, how is it displayed?<br />[*]In which games did &quot;Egg&quot; start displaying as the Egg&#039;s language of origin? Does this go all the way back to Gen II?<br />[/list]<br />


subject: Re: Trading with Korean games
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=likebeingawesome link=topic=8015.msg206147#msg206147 date=1499691163]<br />Whats Hangul<br />[/quote]<br />Hangul is the name for the Korean alphabet so a pokemon with a non-Hangul name would be a pokemon with a name in any non-Korean language.


subject: Re: online server for old pokemon games?
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=8012.msg206129#msg206129 date=1499618345]<br />There&#039;s also Wimmfi but no one really uses it for Gen4\5 games...<br />[/quote]<br /><br />As far as I know, Wiimmfi (with a strong anti-cheating philosophy) is the most popular Wii service, while Altwfc is the leader of the DS scene (pkmnclassic.net only runs GTS and battle video hosting; altwfc runs the main Gamespy (friend list) service and Mystery gift)


subject: Re: Trading with Korean games
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Ryccardo
icon: xx
body:
  The Korean version can&#039;t be connected locally with the Italian ones, for one...<br />http://imgur.com/a/yoZ2p<br /><br />---<br />After cheating to have the league marked as beat and a full Pokedex (The men blocking Pal Park disappeared, and I think I can select &quot;go recatch the ones I transferred&quot;), doesn&#039;t seem to be enough to have Leafgreen (I) detected!


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=8001.msg206144#msg206144 date=1499655038]<br />94 has an excellent typing (3 immunities and no weaknesses, since Dark isn&#039;t a thing yet), excellent stats, and a very large learnset.<br /><br />Its &quot;sibling&quot;, 94 h, has a volatile learnset, which means it can learn ANY MOVE IN THE GAME depending on VRAM. (And you can make it evolve into Mew!)<br />[/quote] O_o<br />Wow. I didn&#039;t know this existed.<br />...i&#039;ll have to check it out...


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: likebeingawesome
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=8001.msg206144#msg206144 date=1499655038]<br />94 has an excellent typing (3 immunities and no weaknesses, since Dark isn&#039;t a thing yet), excellent stats, and a very large learnset.<br /><br />Its &quot;sibling&quot;, 94 h, has a volatile learnset, which means it can learn ANY MOVE IN THE GAME depending on VRAM. (And you can make it evolve into Mew!)<br />[/quote]<br />If 94 h does not learn moves does it just use struggle or some random glitchy shenanigans. Also why does it evolve into Mew?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Top: Red t-shirt with white stripes<br />Bottom: green-Khaki trousers<br />feet: normal black socks.<br />Other: a DS (in my hand)<br />lol I&#039;m so original


subject: Re: Is 94 worth getting in Red/Blue?
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=likebeingawesome link=topic=8001.msg206153#msg206153 date=1499734604]<br />[quote author=Caveat link=topic=8001.msg206144#msg206144 date=1499655038]<br />94 has an excellent typing (3 immunities and no weaknesses, since Dark isn&#039;t a thing yet), excellent stats, and a very large learnset.<br /><br />Its &quot;sibling&quot;, 94 h, has a volatile learnset, which means it can learn ANY MOVE IN THE GAME depending on VRAM. (And you can make it evolve into Mew!)<br />[/quote]<br />If 94 h does not learn moves does it just use struggle or some random glitchy shenanigans. Also why does it evolve into Mew?<br />[/quote]<br />as was specified, it&#039;s learnset and it&#039;s evolution data pointers are in VRAM, so by manipulating what is on the screen, you can make it evolve into anything you want.<br />I bet that if it had no moves, it will either Struggle, or the Cooltrainer move will be usable.


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  793. put...<br />[b][i][u][size=36pt][color=red]OH FUCK THAT THUNDER WAS HUGE[/color][/size][/u][/i][/b]


subject: Re: Save restoreation with 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s no way to &quot;set it up quickly&quot;.<br /><br />Also you can&#039;t backup saves. Best you can do is view a PokÃ©mon sprite before attempting anything that might corrupt your save. This will greatly reduce your chances of trashing the save.


subject: Is this the same PokÃ©mon?
poster_name: WildShinyEgg
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I found some old Emerald save in my SD card I forgot it existed. Opening it, I found out I had saved in Verdanturf Battle Tent, had 7 gym badges and all HMs except Waterfall. I had six PokÃ©mon in my party: Blaziken, Gardevoir, Aggron, Crobat, a shiny Linoone and a Tentacruel. I got out the Battle Tent, went to the PokÃ©mon Center and checked my PC. It was set in Box 2, which had 13 or 14 PokÃ©mon on it. Then I check Box 1. It was full and in the first slot there was a white square-ish question mark in a gray background. Selecting it, I found out it was this ? glitch PokÃ©mon that uses those two gigantic question marks for its sprite. It was nicknamed : Ã¨Ã¬Ã” and was at level 5. I checked its summary then googled the thing&#039;s name, and to my surprise I found something that didn&#039;t match with the PokÃ©mon I have. The article for ? says it can only learn Tackle, but my PokÃ©mon doesn&#039;t know it. In fact, it has three moves, Thundershock, Hypervoice and Thunder Wave. I tried to trade it to Ruby and it wouldn&#039;t let me, again probably because I don&#039;t have the NatDex. However, I could check its summary in the trade screen (using Ruby). For some reason, in Ruby the species name appears as (?) instead of ?, which is weird since my Ruby game is in Spanish and all PokÃ©mon names are the same than in the English games, but since this is a glitch PokÃ©mon the species name maybe depends in the game version, like it did back in gen 1. The weirdest thing was that its nickname changed. In the trade screen, it was ã‚¿ã‚»ã‚¿: Ã¨Ã¬Ã” (taseta: Ã¨Ã¬Ã”), then while checking the summary it became ã‚¿ã‚¼ãƒ€: Ã¨Ã¬Ã” (tazeda: Ã¨Ã¬Ã”). Nicknames don&#039;t change, no matter the language. In fact, if you trade a foreign PokÃ©mon (i.e. a German Gardevoir), if the PokÃ©mon isn&#039;t nicknamed the game will keep the foreign species name as a nickname (Guardevoir in this case). My ?, however, has a nickname. Its species name changes, sure, but the nickname shouldn&#039;t.<br />Whatever, since I have the NatDex in Ruby, its index number appeared. The article for ? says that its index numbers are between 252-276, while my ?&#039;s index number is 407 (Roserade&#039;s I think, but anyway it doesn&#039;t even exist in gen 3 so it doesn&#039;t matter). I also found out it&#039;s shiny (its index number is golden).<br /><br />My question is: Is this the same ? the Bulbapedia and GCL articles are about or is it a different glitch PokÃ©mon? Bulbapedia also says ? hatches (what) into this one PokÃ©mon that has an egg sprite and contest types. Mine hasn&#039;t hatched even though I spent half an hour riding the Mach Bike in Bicycle Road with a Flame Body Magcargo in the first slot of my party.<br />I was thinking it could be a corrupted PokÃ©mon or something, but I really can&#039;t think of a PokÃ©mon that learns Thundershock, Thunder Wave and Hypervoice. If it helps, I&#039;m running this save using the same ROM I used for another Emerald save in which I tried Glitzer Popping. I used Seasor and Pluses, without giving them any vitamins, just to see what happened. The result was lots of bad eggs and one egg. This one egg was in the first slot (Box 1) and it was just my Linoone in an egg. You&#039;ll notice this Linoone egg in one of the screencaps, on my Ruby team (I traded it). Maybe the first slot in Box 1 got corrupted or something? I&#039;m 100% sure I never tried any glitches in this old save, nor I used any cheat.<br /><br />Pics or it didn&#039;t happen:<br />https://imgur.com/a/PIu52


subject: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: MorganaTwist
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MorganaTwist
icon: question
body:
   Hello everyone I&#039;m Morgana and new to the forums. <br /><br />I came here to discuss Gen I, II, and III glitches but most importantly, to discuss a glitch I did a long time ago in Emerald that I have forgotten how to do correctly. <br /><br />I can find NO TRACES of it online from anyone other than a prank youtube video where the guy uses a Gameshark to cheat/hack the Mew in, instead of doing the glitch method I have done for years. I need help remembering how to do it and hopefully someone else here knows how to do it right and has done it before. :-\<br /><br />Okay so here&#039;s the story and method, please forgive me for the long post as I wanted to put as much detail in as possible to help others help me figure it out.<br /><br />......<br /><br />So there was this glitch trick in Emerald (official authentic USA version of the game) a <br />while back that I vividly recall doing correctly in order to glitch the beginning of the <br />game to get a wild Mew to show up for me in the beginning town the character moves<br />to.<br /><br />I specifically recall doing these steps but my memory is bad so I could be doing it <br />incorrectly and it has been years. I would appreciate it if someone who knows how to do <br />the trick correctly could tell me what I am doing wrong because I KNOW this works for <br />a fact. Ive done it before several times. But I think I am doing the steps wrong.<br /><br />There IS a youtube video about this online but its done by a GBA Gameshark hacker who <br />is pranking/trolling and while he does hit some nails on the head about how to do this <br />trick his way is incorrect because he is cheating using codes to make that video.<br />BUT THERE IS A LEGIT WAY to this glitch/trick. I recall doing this myself a few years <br />ago. No this is not a troll/joke post I am being completely sincere and serious.<br /><br />Okay here are the steps as I remember it mixed in with the videos steps.<br /><br />Step 1: Pick a male character and name it AJ (or is it Aj or does the name even really <br />matter or the gender of the character?)<br /><br />Step 2: Set the clock to 2:00 (PM or AM or maybe a different time?) when prompted to <br />do so by your characters mom.<br /><br />Step 3: Go through the entire storyline between you and the professor&#039;s daughter (or son) <br />without talking to ANY NPCs besides them (does this mess up the trick?) and get to the <br />point where you get the Pokedex and the Pokeballs from the professor&#039;s kid.<br /><br />Step 4: (optional step?) get the running shoes from your characters mother (do you even <br />have to do this or will it mess up the glitch?)<br /><br />Step 5: Talk to the two NPCs that are in your starter town near the sign of your neighbor <br />Brenden&#039;s house (is it the little girl and the chubby guy? the chubby guy and the thin <br />guy? the little girl and the thin guy? in WHAT order do you talk to these NPCs and <br />which specific ones do you actually talk to?) and do it at least 5 times each per NPC (is it <br />5 times? 6? 3? 10 times? How many times do you actually talk to these guys per each of <br />them and in what order makes the glitch work?)<br /><br />Step 6: Right after talking to them in the right order and as many times as is required, <br />suddenly a chat box will pop up with the text &quot;Myuuu....&quot; and then a RANDOM wild <br />cheat glitch Mew will appear for you to catch for your team or KO! (I would personally <br />CATCH it not kill it).<br /><br />The thing is... I vividly recall in my mind actually DOING this glitch years ago and it <br />actually working. I know it was on my Emerald cartridge as it doesnt work on Ruby or <br />Sapphire. No I am not pulling your leg... the hackers video brought it back up in my mind <br />and refreshed my memory of doing it but I cannot remember the exact steps to make it <br />work! <br /><br />Grrrr does ANYONE know the proper way to do this glitch step by step without <br />using a hacking cheating device like a Gameshark or AR and can anyone else confirm <br />they have done this trick before and it actually working?<br /><br />I remember doing the trick once long ago before even having the POKEDEX from the <br />professor so the wild mew came up as a black and white &quot;?&quot; on the battle field! I know I <br />am not crazy or losing my mind and that I actually accomplished this trick and had tons <br />of Mews in my PC from using the copy glitch at Battle Tower. <br />But I JUST CANT REMEMBER how exactly I did it and I am pulling my hair out trying <br />to remember. D:<br /><br />I recall TWO awesome Mew glitches in my youth in playing Pokemon. The Red/Blue <br />Mew glitch that works on Nugget bridge and THIS ONE for Emerald GBA.<br />Someone please help me solve this so we can get our Mews!&nbsp; <br /><br />I have been glitching these old Pokemon games since the 90&#039;s so I swear I am not trolling <br />or joking and that THIS IS REAL. I have done it before. Just seems that no one else <br />knows about this or the steps besides this hacker guy on Youtube pulling everyone&#039;s leg <br />with a fake video but SOME of his steps are actually correct on how to do it in game <br />without a cheat device!<br /><br />Any help would GREATLY be appreciated. Thank you! Also nice to meet you all. ;)<br /><br />~Morgana


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is almost definitely a false memory of some kind, unless there really is some epic glitch that nobody figured out for some reason.


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: MorganaTwist
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=8017.msg206171#msg206171 date=1499824549]<br />This is almost definitely a false memory of some kind, unless there really is some epic glitch that nobody figured out for some reason.<br />[/quote]<br /><br />No... I am almost absolutely 99.9% positive I did it. I can recall this happening in my minds eye exactly me doing it and recalling and remembering. Its not all hazy like a dream its vivid and direct. As I said in my post, I even recall taking the steps before having the Pokedex and the mew making a cry and showing up as a round white circle with a black edge and a black question mark inside it because having no dex meant dex couldnt identify it. Then doing it over again WITH the dex and seeing Mew because I now had the dex to identify it. I remember this happening exactly just like that and me being frustrated because I had no pokeballs to catch it with. Hmmm... odd isn&#039;t it? I do remember it tho. I KNOW Ive done it I just cant recall exactly how. A little kid told me about it years ago step by step and I remember going home, trying it after writing it all down on a piece of random paper and having luckily enough a pen and then doing it going &quot;holy crap... the kid was right&quot; and being all excited when I got the Mew to come out and caught it.


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: MorganaTwist
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MorganaTwist
icon: xx
body:
  [quote author=Caveat link=topic=8017.msg206171#msg206171 date=1499824549]<br />This is almost definitely a false memory of some kind, unless there really is some epic glitch that nobody figured out for some reason.<br />[/quote]<br /><br />Also, keep in mind the main reason (and I probably should have mentioned this in my main post) that I even went LOOKING online for this glitch trick and found the GBA Gameshark hackers video, was not because I accidentally randomly just stumbled across it, watched it, then had a false memory implanted in my brain tricking me. <br /><br />The whole reason I searched &quot;Mew Emerald Glitch&quot; into my browser and discovered this video was because I went looking for it intentionally. And that was because I had just done the Red/Blue Mew trick on my GBA for fun on my Red game file both the old school one and my virtual copy on my 3DS from the Eshop.<br /><br />In doing that glitch over again after years of having done it to see if I could remember how to do it right, that connected my brain&#039;s memory to a glitch I had also done years LATER in Emerald after having heard about the Mew glitch in Red/Blue that could be done in Emerald. In that moment I recalled having done it before on my own in the Emerald game on my physical save file, because some kid in my past had told me about it and I recalled doing it successfully step by step as the kid had instructed me. <br /><br />In remembering this that triggered me to go look it up online and only THEN is when I found the video of the guy using a Gameshark GBA cheat to do it... but HIS STEPS/METHOD of doing it clicked a sense of familiarity in me on how I HAD done it all those years ago and he was &quot;somewhat&quot; right on the money but his steps were wrong and not to mention he was clearly hacking with a device.<br /><br />So no, I dont believe this is a case of &quot;false memory&quot; implanted in my head by this hack video. I already knew about it and recalled it even before I went searching it up intentionally and discovering this guys video.


subject: Berry glitch in Pokemon Emerald? EDIT: A version of this glitch IS in Emerald
poster_name: 8F
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 8F
icon: xx
body:
  Hi everyone,<br /><br />I&#039;m currently experiencing something strange with my Emerald game: I am unable to get berries from the berry master or his wife; they both tell me to come back tomorrow. <br /><br />Now, the reason I find this so strange is that my internal battery has NOT run dry. Not only do I not get the message of it happening when starting the game but the clock in the main character&#039;s house still works.<br /><br />That said, I always thought the berry glitch was only in Ruby and Sapphire (heck, doesn&#039;t emerald actually have a patch for it!?), so I&#039;m quite confused on what exactly is going on and was hoping someone here could provide some insight?


subject: Re: Berry glitch in Pokemon Emerald? EDIT: A version of this glitch IS in Emerald
poster_name: 8F
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 8F
icon: xx
body:
  Ok, I think I&#039;ve found the cause.<br /><br />However, before going into that, could we please document this? Searching online suggests that this has happened to a number of people, however anyone trying to find help online is just told that they are wrong as the berry glitch is only in RS and that their battery has run dry, or that they have bought a fake copy of the game. The only bit of info I&#039;ve found on this is the link below and the thread on the berry glitch here that has a paragraph at the end explaining it.<br /><br />Anyway, I believe the problem isn&#039;t specifically the berry glitch but one that functions in the exact same way, i.e. while the clock and other time based events will still work but berries will not grow and ncps will no longer give out items daily.<br /><br />The glitch is caused by changing the internal battery on a cart and continuing the game on the same save file (starting a new game fixes the problem).<br /><br />I&#039;ll let this link explain the technicalities as it does a good job:<br />http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch<br /><br />That said, I still need help on fixing this, I really don&#039;t want to restart my save and, as far as I know, flashcarts have been outlawed here in the UK. Any suggestions?


subject: Re: Berry glitch in Pokemon Emerald? EDIT: A version of this glitch IS in Emerald
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=8F link=topic=8018.msg206175#msg206175 date=1499849918]<br />That said, I still need help on fixing this, I really don&#039;t want to restart my save and, as far as I know, flashcarts have been outlawed here in the UK. Any suggestions?<br />[/quote]<br /><br />The ban, from the sources I have, appears to 1- only apply to the &quot;R4&quot; brand, 2- on the blatantly false assumption that their only purpose is running pirated software (although most DSi-compatible flashcards do indeed come with copyright-infringing firmware preinstalled, being the only way for them to run - so ironically the original R4 is more legal than current alternatives), and 3- only applies to selling or trading - so buying for your personal use is fine even on paper, so frankly I would just give them the V and just order flashcards online from a reputable seller, like nds-card...<br /><br />Traditional GBA flashcards used an external programmer, which are probably very cheap by now, and most of which can read and write retail games; however they typically require WinXP or older and a real parallel port (most parallel to USB adapters are specifically for use with printers), plus they&#039;re rather rare... check out http://reinerziegler.de/GBA/gba.htm<br /><br />A variant on those programmers used a PC to GBA link cable and the download play feature; but it would be the most limited way (though a clock-setting program should be able to fit in memory)!<br /><br />The fourth option not listed on the website you linked, is sending a mystery gift e-card that enables the clock reset feature... but it still has the fundamental issue of needing a way to run homebrew or other save dumpers.


subject: Re: Berry glitch in Pokemon Emerald? EDIT: A version of this glitch IS in Emerald
poster_name: 8F
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=8018.msg206176#msg206176 date=1499855639]<br />The ban, from the sources I have, appears to 1- only apply to the &quot;R4&quot; brand, 2- on the blatantly false assumption that their only purpose is running pirated software (although most DSi-compatible flashcards do indeed come with copyright-infringing firmware preinstalled, being the only way for them to run - so ironically the original R4 is more legal than current alternatives), and 3- only applies to selling or trading - so buying for your personal use is fine even on paper, so frankly I would just give them the V and just order flashcards online from a reputable seller, like nds-card...<br /><br />Traditional GBA flashcards used an external programmer, which are probably very cheap by now, and most of which can read and write retail games; however they typically require WinXP or older and a real parallel port (most parallel to USB adapters are specifically for use with printers), plus they&#039;re rather rare... check out http://reinerziegler.de/GBA/gba.htm<br /><br />A variant on those programmers used a PC to GBA link cable and the download play feature; but it would be the most limited way (though a clock-setting program should be able to fit in memory)!<br /><br />The fourth option not listed on the website you linked, is sending a mystery gift e-card that enables the clock reset feature... but it still has the fundamental issue of needing a way to run homebrew or other save dumpers.<br />[/quote]<br /><br />Thanks for your reply!<br /><br />However, in regards to only R4s being banned, I believe it acctually is all falsh cards as &quot;game copiers&quot; were the subject of the case. That said, while it is illegal to sell them, I think it&#039;s fine to buy them, the prolem is that I&#039;d have to import it which was also made illegal... The only listing on ebay is a GBA one from Isreal and other websites are american...<br /><br />It&#039;s a shame that the in-game adjustment isn&#039;t avaliable... From what I understand it is activated through a mystery gift. Could we theoretically create a e-reader card to unlock the event? However, this wouldn&#039;t help me as we&#039;re talking about the PAL region...<br /><br />Other than this, would it be possible to write a custom time to the game through the use of ACE?


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: mkdasher
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: mkdasher
icon: xx
body:
  I took Cryo&#039;s WIP notes for HoO Arceus and made a shorter path. The path takes approx. 25 minutes:<br /><br />NOTE: Apparently this just works for U version.<br /><br />Video: https://www.youtube.com/watch?v=qcQSc_Th7dk<br /><br />=======<br />Step 1<br />=======<br />Tweak into a building (for example Poketch Co.)<br /><br />=======<br />Step 2<br />=======<br />1 S<br />17 W<br />14 N<br />(This steps are different if you do not tweak to Poketch Co.)<br /><br />=======<br />Step 3<br />=======<br />574 W<br />Save &amp; Reset<br /><br />=======<br />Step 4<br />=======<br />2097 S<br />19 W<br />288 S<br />51 E<br />352 S<br />33 W<br />1 E<br />64 S<br />128 E<br /><br />=======<br />Step 5<br />=======<br />If first time visiting Pal Park:<br /> 14S<br /> 1S (OAK)<br /> 17S<br /> 63E<br />If NOT first time visiting Pal Park:<br />&nbsp; &nbsp; 32S<br /> 64E<br /><br />=======<br />Step 6<br />=======<br />177 N<br />1 N (PAL PARK)<br /><br />=======<br />Step 7<br />=======<br />64 N<br />467 W<br />32 N<br />147 E<br />50 S<br />97 W<br />Start - RELOAD GRAPHICS<br /><br />=======<br />Step 8<br />=======<br />82 W<br />608 S<br />32 E<br />11328 S<br />19 E<br />160 S<br />83 W<br />512 S<br />83 E<br />18 N<br />Start - RETIRE (Arceus)<br /><br />=======<br />Step 9<br />=======<br />32 E<br />Start - RELOAD GRAPHICS<br />1 E<br />180 W<br />204 N<br />64 W<br />82 N<br />Start - RELOAD GRAPHICS<br /><br />=======<br />Step 10<br />=======<br />50 S<br />64 W<br />64 S<br />128 W<br />192 S<br />128 W<br />128 S<br />51 E<br />15 S<br />Start - RETIRE<br /><br />----------------------------------------------------------------<br /><br />As Cryo said on his WIP, the idea is going south for about 11k steps, getting to the 3D models section in order to spawn a map that contains a model with ID 510.<br /><br />I&#039;ll try to make a better explanation later, but basically by loading Battle Tower&#039;s WiFi Battle Room, and reloading graphics at the correct time, you are able to both catch Arceus in the HoO, and then exit Pal Park again.


subject: Re: online server for old pokemon games?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=8012.msg206150#msg206150 date=1499715267]<br />[quote author=Charmy link=topic=8012.msg206129#msg206129 date=1499618345]<br />There&#039;s also Wimmfi but no one really uses it for Gen4\5 games...<br />[/quote]<br /><br />As far as I know, Wiimmfi (with a strong anti-cheating philosophy) is the most popular Wii service, while Altwfc is the leader of the DS scene (pkmnclassic.net only runs GTS and battle video hosting; altwfc runs the main Gamespy (friend list) service and Mystery gift)<br />[/quote]<br /><br />Interesting, thanks for that information :) <br /><br />According to pkmnclassic.net, they use altwfc. Does that mean it&#039;s a more limited implementation or do they complement each other?


subject: Re: Save restoreation with 8F
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=likebeingawesome link=topic=7996.msg206168#msg206168 date=1499810310]<br />Why do sprites lower the chance of losing your save file?<br />[/quote]<br />Viewing a Pokemon&#039;s sprite forces the game to switch SRAM Banks which makes it less likely that the one where player save data is stored will get corrupted should anything go wrong.


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Aera
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been unable to test it because there&#039;s no other good reason for me to buy Bank. The guy who gave me the information said it was tested and I&#039;ve definitely seen an Arceus transferred from Gen 4 in Sun and Moon.


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m kind of using this as a general Pokemon update thread now, but...<br /><br />https://www.youtube.com/watch?v=NvDtFNTzNSk<br /><br />This video was just posted to the Pokemon JP YouTube channel earlier today. I have no idea what it&#039;s getting at or what the entire space theme means, but I&#039;d assume it has something to do with UltraSun and UltraMoon.


subject: Re: Save restoreation with 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because 8F makes the Game Boy&#039;s CPU run code outside of where it&#039;s usually done. If done right, you maintain the flow of code &quot;in-bounds&quot; (ie. the way you intended it), but if you made a mistake, the CPU can end up running any kind of code. Thus, possibly trashing your save file.


subject: Re: Save restoreation with 8F
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In addition to this, Virtual Console has a higher chance of corrupting the save if you fuck up with 8F and the game crashes.<br /><br />I&#039;m not sure why, but it&#039;s there and very annoying for everyone involved.


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Problem is, interacting with NPCs has no influence over the game&#039;s RAM whatsoever (besides turning the NPC and displaying the textbox) so this isn&#039;t possible. Also the text &quot;Myuuu...&quot; is NOT present anywhere in the ROM as far as I know. So, I deem this impossible.


subject: Re: Save restoreation with 8F
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think that was because it doesn&#039;t implement SRAM locking.<br /><br />Basically, SRAM (the segment of RAM present on the cartridge that is used to store your save file) cannot be accessed unless you &quot;write&quot; a byte to the cartridge&#039;s ROM. When SRAM is locked, the CPU is denied access to SRAM, and the battery circuits are engaged (meaning if the cartridge loses power, the SRAM&#039;s contents will no decay). Writing any value that&#039;s not an &quot;unlocking&quot; one will lock SRAM again.<br />So, apparently the VC doesn&#039;t implement SRAM locking (because &quot;lol what do we need it for ?&quot;), and add to this that saving sets SRAM banks juuuust right... boom.<br /><br />Also, to anyone wondering why viewing a sprite switches SRAM banks :<br />Sprites are graphical data, and thus take a load of space. So to fit everything in the cartridge, the developers came up with a compression system, but it requires a sizable chunk of RAM. Because the GB&#039;s WRAM is almost completely filled, the developers chose to use a bit of SRAM bank 0 - &#039;cause it&#039;s RAM before being &quot;S&quot;RAM.<br />Fun fact : right after the area where sprites are decompressed, is the Hall Of Fame data. Since glitch PokÃ©mon&#039;s sprites tend to have sizes larger than what can fit in the decompression area, it overflows into Hall Of Fame data. Woopsies.


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok, thanks for the reply!<br /><br />It may work with Arceus indeed, and might just not work with Darkrai with these conditions. At least we don&#039;t know how to make it work yet. If someone knows, don&#039;t hesitate!


subject: Re: Berry glitch in Pokemon Emerald? EDIT: A version of this glitch IS in Emerald
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=8F link=topic=8018.msg206177#msg206177 date=1499857106]<br />The only listing on ebay is a GBA one from Isreal and other websites are american...<br />[/quote]<br />eBay (and their then subsidiary Paypal, and Visa) have been lobbied by certain megacorps to punish sellers of modchips and flashcards, sorry (at least those openly claiming to do so - my favourite seller accepts them with a generic &quot;order number X&quot; payment description)<br /><br />[quote author=8F link=topic=8018.msg206177#msg206177 date=1499857106]<br />It&#039;s a shame that the in-game adjustment isn&#039;t avaliable... From what I understand it is activated through a mystery gift. Could we theoretically create a e-reader card to unlock the event? However, this wouldn&#039;t help me as we&#039;re talking about the PAL region...<br />[/quote]<br />Sure it could, in fact I think the first time this feature was discovered was the leak of the Ruby debug version which includes simulated e-cards to send to another game!<br />([url=http://forums.glitchcity.info/index.php?topic=7114.0]Pokemon e-cards are locked to the language of the game, of course they can be edited[/url], then again it&#039;s still the same issue of needing a GBA flashcard/GBA-PC link cable/save dumper/e-reader+high resolution printer+e-card data to image converter, do they even exist?)<br /><br />[quote author=8F link=topic=8018.msg206177#msg206177 date=1499857106]<br />Other than this, would it be possible to write a custom time to the game through the use of ACE?<br />[/quote]<br />It should, but someone who isn&#039;t me would need to actually write that code with the help of [url=https://github.com/pret/pokeruby/blob/3f88e8c00527333b9dd3e107ce47139967af993f/src/siirtc.c]the disassembly[/url] :)


subject: Re: is there a glitch mon that turns into a bad clone if traded to gen 2
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nope, AFAIK there&#039;s not. And I believe Gen II would deny the trade due to &quot;bad PokÃ©mon&quot;.


subject: Re: is there a glitch mon that turns into a bad clone if traded to gen 2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Sadly there may not be a way to do this in Generation I linked with Generation II, except possibly with remote arbitrary code execution or OAM DMA hijacking, which I&#039;m unsure how you&#039;d go about doing with these games.<br /><br />However, by linking a Japanese Gold/Silver with six PokÃ©mon with an English Gold with one PokÃ©mon that only just got access to the Trade Center you can by trading PokÃ©mon 1 (EN version) with PokÃ©mon 6 (JP version) (https://www.youtube.com/watch?v=-fvurV8KPEo).<br /><br />A bad clone is normally a hybrid between a PokÃ©mon and the hex:00 glitch PokÃ©mon (such as a Sneasel bad clone), which allows for party overloading; the basis for bad clone glitch. Hybrid glitch PokÃ©mon can&#039;t be traded to Generation II due to the abnormal PokÃ©mon trap.<br /><br />Furthermore although altering a Generation I glitch PokÃ©mon&#039;s stored types to match the equivalent Generation II glitch PokÃ©mon will allow it to be traded into Generation II&nbsp; (e.g. a Water/Psychic-type &#039;M 00 can be traded as Slowpoke to Generation II as a Slowpoke because the types match), there are no glitch PokÃ©mon that are interpreted as hex:00 or hex:FF in Generation II with a Generation I game (one of the two index numbers where party overloading is possible).<br /><br />If you&#039;re looking for a bad clone to get Celebi though you may be able to use arbitrary code execution instead. In EN Gold/Silver (only the English version sadly) you can use the Coin Case glitch to get a Celebi or an FF bad clone. (https://www.youtube.com/watch?v=SpfgOVfGVTo https://www.youtube.com/watch?v=DJ3nK2iQo8c).<br /><br />For Crystal I recommend arbitrary code execution with &quot;pseudo-bad clones&quot; (here, with code in the description to get Celebi https://www.youtube.com/watch?v=VtRFxxKW7mY), which is arguably the most reliable method so far. Pseudo bad clones if I remember rightly don&#039;t become ????? when put into the Day Care and out, but they do have an unterminated name. Using 8F/ws m in Red/Blue (8F) or Yellow (ws m), or the 9F glitch item (Red/Blue) we can get an unterminated name PokÃ©mon, such as a Lapras with Perish Song, Bide and Safeguard which redirects the code to box names.<br /><br />For this I recommend using a box with the Lapras with 9F, as 9F doesn&#039;t execute arbitrary code but has a constant effect; which is corrupting the stack and PokÃ©mon nicknames if used too much. After the nickname is corrupted you can save and reset the game to fix the stack but keep the corrupted nickname.<br /><br />You can also use TM33 arbitrary code execution for Crystal, which is harder but definitely also a way. https://www.youtube.com/watch?v=BgCJxChdonc<br /><br />Hope this helps!


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Has anyone ever explained why battling &#039;M (and others) causes the infamous &quot;battle graphics are cut into stripes and said stripes flipped and swapped&quot;?<br /><br />What about permanently making a route laggy/outright crashing if the Trainer-Fly glitch is performed, the game is saved (by changing boxes) and reloaded, then the 2nd trainer is picked from the same route?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=36.msg206195#msg206195 date=1499982409]<br />Has anyone ever explained why battling &#039;M (and others) causes the infamous &quot;battle graphics are cut into stripes and said stripes flipped and swapped&quot;?<br /><br />What about permanently making a route laggy/outright crashing if the Trainer-Fly glitch is performed, the game is saved (by changing boxes) and reloaded, then the 2nd trainer is picked from the same route?<br />[/quote]<br /><br />1. I believe it&#039;s because its sprites are too large. Same reason why it corrupts the Hall of Fame.<br />2. The glitch occurs because the game advances the map script after the battle, causing it to read invalid flags. This causes it to try and start a battle EVERY. SINGLE. TIME you take a step.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=36.msg206196#msg206196 date=1499986736]<br />[quote author=Ryccardo link=topic=36.msg206195#msg206195 date=1499982409]<br />Has anyone ever explained why battling &#039;M (and others) causes the infamous &quot;battle graphics are cut into stripes and said stripes flipped and swapped&quot;?<br /><br />What about permanently making a route laggy/outright crashing if the Trainer-Fly glitch is performed, the game is saved (by changing boxes) and reloaded, then the 2nd trainer is picked from the same route?<br />[/quote]<br /><br />1. I believe it&#039;s because its sprites are too large. Same reason why it corrupts the Hall of Fame.<br />2. The glitch occurs because the game advances the map script after the battle, causing it to read invalid flags. This causes it to try and start a battle EVERY. SINGLE. TIME you take a step.<br />[/quote]<br />I can&#039;t exactly remember why, but sprites large enough will corrupt a flag that&#039;s normally only set by the PokÃ©dex. You see, when looking at an entry in the PokÃ©dex, the sprite is facing the opposing direction as in battle. Thus, the game has to both write the tiles flipped, but also it has to flip the order in which tiles are displayed.<br />However, battle animations assume this flag is reset, and put the tiles back in the &quot;normal&quot; order - though tiles are still flipped, hence the broken graphics.<br /><br />The game does try to start a battle on every frame (even worse than every step : try opening your START menu... lol), and this makes it try to display a text box (hence disappearing sprites and, I think, random sounds).


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: MorganaTwist
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8017.msg206188#msg206188 date=1499948670]<br />Problem is, interacting with NPCs has no influence over the game&#039;s RAM whatsoever (besides turning the NPC and displaying the textbox) so this isn&#039;t possible. Also the text &quot;Myuuu...&quot; is NOT present anywhere in the ROM as far as I know. So, I deem this impossible.<br />[/quote]<br /><br />Perhaps. I mean you could be right, that makes sense, and I could be totally wrong or remembering something wrong but I just have this strong feeling that I am not as I vividly recall doing these steps and doing it myself in game successfully.<br /><br />I still have this strong memory of doing it years ago successfully and getting a Mew. It was like one of those hidden things that Nintendo programmed into the game. Kind of like how they programmed Mew in Red/blue with the fly, trainer, nugget bridge, glitch to get Mew. It was in the game somehow so I think they put it there whether by accident through mistakes in code due to the Missingno. glitch or on purpose. <br /><br />Like a top secret thing that most people weren&#039;t supposed to know about. Some game creators have done this over the years programming secret characters, bosses, levels, and text within their games, mostly for testing purposes or just mainly for fun to see if anyone finds it or figures it out. I think that was what I remember the kid telling me years ago about the Mew glitch in Emerald when he showed me the steps to do it. <br /><br />He said the mew was a glitch but programmed in and that not many people, besides Nintendo&#039;s game programmers and coders knew about it. He even showed me on his physical Emerald copy of the game in his GBA doing it and showing it to me. I wrote the steps down on paper, went home tried it, got the Mew and was super excited. I even remember dancing around the room with my GBA all hyper because it worked and enjoying battling in the game with my glitch Mew.<br /><br />I mean memories are not normally something that can be wrong as its a persons personal experience stored in their head untouched and if you guys only knew me in person you would know just how good my memory is when it comes to games, books, movies, and all kinds of stuff I have stored in my brain when it comes to info and entertainment.<br /><br />My mind is a steel trap for video game and movie knowledge and books or comics. Its not like me to have false memories, incorrect memories, or misquote something. I know tons of movie and game dialogue by heart because of the many years spent watching and playing them so I am like a walking wiki when it comes to games, movies, and books.<br /><br />This is why this feels so odd to me that this trick no longer works or that I can no longer recall the steps exactly as I had done them before. I remember doing it and having it be successful, but just not the steps taken in order to get there. And its not like me to forget or misremember something like that. <br /><br />Ive been glitching and playing games like this for YEARS.<br />I would know in my own head whether or not something like this was done and possible or not based on my own experiences. I cant explain why this suddenly has been erased from me or why its seemingly missing from the game now and no longer works when I KNOW for sure it used to. I dunno. Im stumped. D:


subject: Does the localization affect some glitches?
poster_name: BrockPetersSDD
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First post here, so I don&#039;t know much about this<br />But does the localization of the game affect glitches?<br />I know about some glitches that are different from cartridge to cartridge, but i don&#039;t know about glitches affected by the localization<br />Are there any? Because i want to try them on italian versions, both on console and emulator


subject: Re: Does the localization affect some glitches?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There are some glitches that were fixed in European localizations (Old Man glitch, and some others I can&#039;t remember) but there is actually one glitch known to be exclusive to Spanish and Italian localizations!<br /><br />If you encounter a Trainer, then use a glitch to surf into grass, you can encounter unusual Pokemon depending on the data of said trainer.<br /><br />[url=http://glitchcity.info/wiki/Grass/rock_Surfing_glitch]Here is its wiki page![/url]


subject: Re: Does the localization affect some glitches?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=BrockPetersSDD link=topic=8022.msg206201#msg206201 date=1500028404]<br />I know about some glitches that are different from cartridge to cartridge, but i don&#039;t know about glitches affected by the localization<br />[/quote]<br />Wait, what? Which ones are you talking about?


subject: Re: is there a glitch mon that turns into a bad clone if traded to gen 2
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8019.msg206194#msg206194 date=1499967469]<br />Sadly there may not be a way to do this in Generation I linked with Generation II, except possibly with remote arbitrary code execution or OAM DMA hijacking, which I&#039;m unsure how you&#039;d go about doing with these games.<br />[/quote]<br />OAM DMA hijacking?<br />...OH YEAH... ISSOtm had to do that for the Pokemon Red: Stryder7x edition save file.<br />[size=4pt]That was hilarious to watch go down. Not for him, but the rage was [i]real[/i][/size]<br />Anyway, that code could be reused for this.<br />And we could do to Gen 2 what we did to Gen 1 and Stadium: Buffer overflow ACE (if exists)


subject: Re: Does the localization affect some glitches?
poster_name: BrockPetersSDD
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8022.msg206204#msg206204 date=1500035736]<br />[quote author=BrockPetersSDD link=topic=8022.msg206201#msg206201 date=1500028404]<br />I know about some glitches that are different from cartridge to cartridge, but i don&#039;t know about glitches affected by the localization<br />[/quote]<br />Wait, what? Which ones are you talking about?<br />[/quote]<br />For example Female Symbol


subject: Re: Does the localization affect some glitches?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=BrockPetersSDD link=topic=8022.msg206206#msg206206 date=1500037225]<br />[quote author=Parzival link=topic=8022.msg206204#msg206204 date=1500035736]<br />[quote author=BrockPetersSDD link=topic=8022.msg206201#msg206201 date=1500028404]<br />I know about some glitches that are different from cartridge to cartridge, but i don&#039;t know about glitches affected by the localization<br />[/quote]<br />Wait, what? Which ones are you talking about?<br />[/quote]<br />For example Female Symbol<br />[/quote]<br />You put it like every cart changed what happened... xD


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  In my opinion, GF knows the Elite 4 Glitch and knows that it allows to catch Darkrai and Shaymin in D/P (but not Arceus). It is possible that they know the Tweaking Trick as well, but it couldn&#039;t be used to catch Arceus back then.<br /><br />Thus, [b]while conceiving the bank[/b], they blocked every Shaymin and Darkrai caught on D/P. It is possible that the bank allows the distributed ones (Darkrai ALMIA and Shaymin TRU) to pass. I don&#039;t know anyone that has them to test it.<br /><br />However, they didn&#039;t secured D/P&#039;s Arceus, since there was no way to get one.


subject: Re: is there a glitch mon that turns into a bad clone if traded to gen 2
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  its a pain to get a bad clone and I want to do ace on crystal but&nbsp; I don&#039;t think there&#039;s a way to link a gbc game up to emulated Pokemon stadium 2


subject: Re: is there a glitch mon that turns into a bad clone if traded to gen 2
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What is your goal exactly? If you want to perform ACE but can&#039;t use a Bad Clone, you can still perform the other ACE methods. Since you seem to have a Gen I game, why don&#039;t you use TM Code Execution as Torchickens suggested?


subject: Re: ace on aus version of the game
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I may be wrong but I suppose the AUS version is a GER version? Or do you have a specific game?<br /><br />In any way, ACE works the same way in all european non-english games, as far as I know. In this board, you will easily find setups for any european games :)


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7845.msg206208#msg206208 date=1500044864]<br />Thus, [b]while conceiving the bank[/b], they blocked every Shaymin and Darkrai caught on D/P. It is possible that the bank allows the distributed ones (Darkrai ALMIA and Shaymin TRU) to pass. I don&#039;t know anyone that has them to test it.<br /><br />However, they didn&#039;t secured D/P&#039;s Arceus, since there was no way to get one.<br />[/quote]If I had a 3DS, i&#039;d be having [i]SO MUCH FUN[/i] right now...<br />Because I&#039;d be injecting [url=https://projectpokemon.org/forums/forums/topic/4470-ppse-ds-r11/]all sorts of custom shit[/url] into my PokeBank.<br /><br />I&#039;m such an asshole to games. ;D


subject: Large (but still incomplete) list of R/S flags and variables
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now you know what I did in the past 20 hours outside of eating and sleeping...<br /><br />https://gist.github.com/rboninsegna/a4a63c2b66c42e371a94f860eae55361<br /><br />Worth mentioning that a future version of PkHeX will have editing support for them! https://github.com/kwsch/PKHeX/commit/ee57bc49f066bb6c477df39f2db7aea5f209198c :)


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whoa there. Mew was indeed programmed into the game, sure. But first : it was a joke between devs. It wasn&#039;t supposed to be shown to the public.<br /><br />The Mew Glitch is purely unintentional. If it allows to encounter Mew with this NPC, it&#039;s pure luck. It was never programmed in, rather, it results of a series of oversights in the games code. I can assure you, even if you can think &quot;Yeah but to be so complex it had to be intentional&quot;, it&#039;s not. I could explain why.<br /><br />But anyways, due to the very differences in the way the games are programmed, there&#039;s NO WAY such a glitch could be possible in Emerald. Also, Mew is NOT a glitch. It&#039;s some really programmed PokÃ©mon. Fully programmed. Just not supposed to be accessed. You know, a joke. Originally, at least.<br /><br />But I stress it, this memory is wrong. You probably did the glitch on Red, Blue or Yellow, but not in Emerald.


subject: Re: ace on aus version of the game
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All english version are identical. ACE is different in non-english games, but works indeed the same way in every english game :)


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello Morgana and welcome to GCLF.<br /><br />First of all no one is calling you a liar. You seem pretty convinced of what you say and we understand that.<br />However, the glitch as you described seems to be... impossible.<br /><br />I don&#039;t think the devs have implemented this on purpose either. If you try it in all the sort of ways that could match what you remember, it probably won&#039;t work. As hard as it may be to hear, I also have a tendency to say that your brain is mixing elements and gets you confused.<br /><br />However, if you manage to make this work legitly at some point, we will be very interested :)


subject: Re: is there a glitch mon that turns into a bad clone if traded to gen 2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=forsyz link=topic=8019.msg206209#msg206209 date=1500045726]<br />its a pain to get a bad clone and I want to do ace on crystal but&nbsp; I don&#039;t think there&#039;s a way to link a gbc game up to emulated Pokemon stadium 2<br />[/quote]<br /><br />[quote author=Krys3000 link=topic=8019.msg206210#msg206210 date=1500048995]<br />What is your goal exactly? If you want to perform ACE but can&#039;t use a Bad Clone, you can still perform the other ACE methods. Since you seem to have a Gen I game, why don&#039;t you use TM Code Execution as Torchickens suggested?<br />[/quote]<br /><br />Yeah, you don&#039;t need a bad clone for glitch TM ACE and you can also use the arguably easier unterminated name glitch PokÃ©mon ACE. If you have 9F on Generation I the unterminated name glitch PokÃ©mon method doesn&#039;t require resetting for a pseudo-bad clone (which is a corrupted PokÃ©mon similar to a bad clone that doesn&#039;t become ????? after putting it into the Day Care and out). These two methods require accessing the Time Capsule and don&#039;t require Stadium 2; which only helps for obtaining a bad clone.


subject: Re: is there a glitch mon that turns into a bad clone if traded to gen 2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=forsyz link=topic=8019.msg206228#msg206228 date=1500208704]<br />using yellow though and it does not have 9f<br />[/quote]<br /><br />I see. If you use -g m (hex:6A) on Yellow many times instead of 9F you can corrupt box nicknames in the same way.


subject: Re: Obtaining Shaymin and Darkrai with the Void Glitch in 10 minutes!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  According to Aera, if the &quot;PokÃ©mon League&quot; locations play the PokÃ©mon Centre theme, it&#039;s all righty. You can do a BSoD test just to be sure.<br />Also the Jubilife-s are normal.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  summon falling_block ~ ~1 ~ {Block:stone,Time:1,Passengers:[{id:falling_block,Block:redstone_block,Time:1,Passengers:[{id:falling_block,Block:activator_rail,Time:1,Passengers:[{id:commandblock_minecart,Command:&quot;gamerule commandBlockOutput false&quot;},{id:commandblock_minecart,Command:&quot;fill ~2 ~-3 ~-2 ~13 ~4 ~2 stained_hardened_clay 15 hollow&quot;},{id:commandblock_minecart,Command:&quot;fill ~2 ~-2 ~-2 ~13 ~3 ~2 stained_glass 15 0 stained_hardened_clay&quot;},{id:commandblock_minecart,Command:&quot;fill ~3 ~-2 ~-1 ~12 ~3 ~1 chain_command_block 5&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~3 ~1 chain_command_block 2&quot;},{id:commandblock_minecart,Command:&quot;fill ~12 ~3 ~1 ~4 ~3 ~1 chain_command_block 4&quot;},{id:commandblock_minecart,Command:&quot;setblock ~12 ~2 ~1 chain_command_block 1&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~2 ~ chain_command_block 3&quot;},{id:commandblock_minecart,Command:&quot;fill ~12 ~2 ~ ~4 ~2 ~ chain_command_block 4&quot;},{id:commandblock_minecart,Command:&quot;setblock ~12 ~2 ~-1 chain_command_block 3&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~1 ~-1 chain_command_block 1&quot;},{id:commandblock_minecart,Command:&quot;fill ~12 ~1 ~-1 ~4 ~1 ~-1 chain_command_block 4&quot;},{id:commandblock_minecart,Command:&quot;setblock ~12 ~1 ~ chain_command_block 2&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~1 ~1 chain_command_block 2&quot;},{id:commandblock_minecart,Command:&quot;fill ~12 ~1 ~1 ~4 ~1 ~1 chain_command_block 4&quot;},{id:commandblock_minecart,Command:&quot;setblock ~12 ~ ~1 chain_command_block 1&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~ ~ chain_command_block 3&quot;},{id:commandblock_minecart,Command:&quot;fill ~12 ~ ~ ~4 ~ ~ chain_command_block 4&quot;},{id:commandblock_minecart,Command:&quot;setblock ~12 ~ ~-1 chain_command_block 3&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~-1 ~-1 chain_command_block 1&quot;},{id:commandblock_minecart,Command:&quot;fill ~12 ~-1 ~-1 ~4 ~-1 ~-1 chain_command_block 4&quot;},{id:commandblock_minecart,Command:&quot;setblock ~12 ~-1 ~ chain_command_block 2&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~-1 ~1 chain_command_block 2&quot;},{id:commandblock_minecart,Command:&quot;fill ~12 ~-1 ~1 ~4 ~-1 ~1 chain_command_block 4&quot;},{id:commandblock_minecart,Command:&quot;setblock ~12 ~-2 ~1 chain_command_block 1&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~-2 ~ chain_command_block 3&quot;},{id:commandblock_minecart,Command:&quot;fill ~12 ~-2 ~ ~4 ~-2 ~ chain_command_block 4&quot;},{id:commandblock_minecart,Command:&quot;setblock ~12 ~-2 ~-1 chain_command_block 3&quot;},{id:commandblock_minecart,Command:&quot;setblock ~3 ~-2 ~-1 repeating_command_block 5&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~3 ~ {auto:1,Command:\&quot;scoreboard players tag @a remove Show\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~3 ~1 {auto:1,Command:\&quot;scoreboard players tag @a remove Ground\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~3 ~1 {auto:1,Command:\&quot;execute @e[type=Snowball,score_BrType_min=32] ~ ~ ~ kill @e[name=Snow,r=50]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~3 ~1 {auto:1,Command:\&quot;execute @e[type=Snowball,score_BrType_min=32] ~ ~ ~ kill @e[name=Snow,r=50]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~3 ~1 {auto:1,Command:\&quot;execute @e[type=Snowball,score_BrType_min=32] ~ ~ ~ /title @p title [{\\\&quot;text\\\&quot;:\\\&quot;Please donÂ´t spam this\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gray\\\&quot;,\\\&quot;bold\\\&quot;:\\\&quot;true\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~3 ~1 {auto:1,Command:\&quot;execute @e[name=Snow] ~ ~ ~ /scoreboard players add @e[type=Snowball] BrType 1\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~3 ~1 {auto:1,Command:\&quot;scoreboard players tag @a remove Info\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~3 ~1 {auto:1,Command:\&quot;scoreboard players tag @e remove SnowTrue\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~3 ~1 {auto:1,Command:\&quot;kill @e[score_Sneaky_min=3,tag=!SnowTrue,name=Snow]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~3 ~1 {auto:1,Command:\&quot;scoreboard players set @e[name=Snow,tag=SnowTrue] Sneaky 0\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~3 ~1 {auto:1,Command:\&quot;scoreboard players set @a Sneaky 0\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~2 ~1 {auto:1,Command:\&quot;execute @a[score_Sneaky_min=1] ~ ~ ~ /tp @e[score_Sneaky_min=10,name=Brushes,r=2] ~ -100 ~\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~2 ~1 {auto:1,Command:\&quot;execute @a ~ ~ ~ /tp @e[score_Sneaky_min=2,name=Brushes,rm=2,r=5] ~ -100 ~\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~2 ~1 {auto:1,Command:\&quot;scoreboard players tag @a remove Holding\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~2 ~1 {auto:1,Command:\&quot;execute @a[score_Sneaky=0,tag=Holding] ~ ~ ~ /replaceitem entity @a[r=0] slot.weapon.offhand snowball 1 0 {Unbreakable:1b,ench:[{id:6,lvl:1}],HideFlags:37,display:{Name:\\\&quot;Worldedit Brushes/Voxelsniper by Stevertus\\\&quot;,Lore:[\\\&quot;Subscribe me!\\\&quot;]}} \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~2 ~1 {auto:1,Command:\&quot;execute @a[tag=Holding] ~ ~ ~ execute @e[type=Snowball,dx=2,dy=2,dz=2] ~ ~ ~ summon armor_stand ~ ~1.8 ~ {Invisible:1b,NoGravity:1b,CustomName:\\\&quot;Snow\\\&quot;}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~2 ~1 {auto:1,Command:\&quot;execute @a[tag=!Ground] ~ ~ ~ /execute @a[r=0,tag=Holding,rx=90,rxm=85,score_Sneaky_min=1] ~ ~ ~ /summon chest_minecart ~ ~-0.69 ~ {NoGravity:1b,CustomName:\\\&quot;Brushes\\\&quot;,Invulnerable:1b,Silent:1b,Rotation:[0.0F,180.0F],Silent:1b,CustomDisplayTile:1,DisplayTile:1,DisplayOffset:1600}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~2 ~1 {auto:1,Command:\&quot;scoreboard players tag @a remove RaiseOpen\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~2 ~1 {auto:1,Command:\&quot;scoreboard players tag @a remove MeltOpen\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~2 ~1 {auto:1,Command:\&quot;scoreboard players tag @a remove SphereOpen\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~2 ~1 {auto:1,Command:\&quot;scoreboard players tag @a remove CubeOpen\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~2 ~ {auto:1,Command:\&quot;execute @a[tag=Ground] ~ ~ ~ title @a[r=0,tag=Holding,rx=90,rxm=85,score_Sneaky_min=1] title [{\\\&quot;text\\\&quot;:\\\&quot;Stand on the Ground!\\\&quot;}]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~2 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue] ~ ~ ~\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~2 ~ {auto:1,Command:\&quot;scoreboard players set @e[type=Snowball] BrType 0\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~2 ~ {auto:1,Command:\&quot;clear @a[score_Sneaky_min=1] snowball 0 1 {Unbreakable:1b}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~2 ~ {auto:1,Command:\&quot;execute @e[tag=DropDia] ~ ~ ~ execute @e[tag=DropRed,r=1] ~ ~ ~ /kill @e[type=item,r=1]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~2 ~ {auto:1,Command:\&quot;execute @e[tag=DropDia] ~ ~ ~ execute @e[tag=DropRed,r=1] ~ ~ ~ /particle smoke ~ ~ ~ 0.1 1 0.1 0.1 100\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~2 ~ {auto:1,Command:\&quot;execute @e[tag=DropDia] ~ ~ ~ execute @e[tag=DropRed,r=1] ~ ~ ~ /give @p diamond_sword 1 0 {AttributeModifiers:[{AttributeName:\\\&quot;generic.attackDamage\\\&quot;,Amount:0.0D,Operation:2,Name:\\\&quot;Attack Damage\\\&quot;,UUIDMost:10000,UUIDLeast:100000}],ench:[{id:6,lvl:1}],Unbreakable:1b,HideFlags:39,display:{Name:\\\&quot;Brush\\\&quot;,Lore:[\\\&quot;Lookdown,Sneak+Rightclick to change settings.\\\&quot;,\\\&quot;Rightclick to brush\\\&quot;,\\\&quot;Press F to show your current brush information\\\&quot;]}} \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~2 ~ {auto:1,Command:\&quot;scoreboard players tag @e[type=item] add DropRed {Item:{id:\\\&quot;minecraft:redstone\\\&quot;,Count:10b}}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~2 ~ {auto:1,Command:\&quot;scoreboard players tag @e[type=item] add DropDia {Item:{id:\\\&quot;minecraft:diamond_sword\\\&quot;,Count:1b}} \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~2 ~ {auto:1,Command:\&quot;execute @a[tag=Holding] ~ ~ ~ /entitydata @e[type=Snowball,r=4] {Invulnerable:1b,NoGravity:1b,Invisible:1b}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~2 ~-1 {auto:1,Command:\&quot;clear @a[tag=!Holding] snowball 0 1 {Unbreakable:1b}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=8,score_BrType=8,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 leaves 4 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=7,score_BrType=7,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 log 12 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=6,score_BrType=6,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 cobblestone 0 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=5,score_BrType=5,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 stonebrick 0 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=4,score_BrType=4,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 planks 0 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=3,score_BrType=3,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 sand 0 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=2,score_BrType=2,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 stone 0 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=1,score_BrType=1,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 grass 0 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~2 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrType_min=0,score_BrType=0,r=0] ~ ~ ~ /fill ~6 ~6 ~6 ~-6 ~-6 ~-6 air 0 replace stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-2 ~ fill ~1 ~3 ~3 ~-1 ~-3 ~-3 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-2 ~ fill ~3 ~3 ~1 ~-3 ~-3 ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-2 ~ fill ~3 ~2 ~3 ~-3 ~-2 ~-3 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-2 ~ fill ~1 ~1 ~4 ~-1 ~-1 ~-4 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-2 ~ fill ~1 ~4 ~1 ~-1 ~-4 ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-2 ~ fill ~4 ~1 ~1 ~-4 ~-1 ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=3,score_BrSize=3,r=0] ~ ~-2 ~ fill ~2 ~2 ~2 ~-2 ~-2 ~-2 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=3,score_BrSize=3,r=0] ~ ~-2 ~ fill ~1 ~1 ~3 ~-1 ~-1 ~-3 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=3,score_BrSize=3,r=0] ~ ~-2 ~ fill ~1 ~3 ~1 ~-1 ~-3 ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~1 ~-1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=3,score_BrSize=3,r=0] ~ ~-2 ~ fill ~3 ~1 ~1 ~-3 ~-1 ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=2,score_BrSize=2,r=0] ~ ~-2 ~ fill ~2 ~1 ~1 ~-2 ~-1 ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=2,score_BrSize=2,r=0] ~ ~-2 ~ fill ~-1 ~-1 ~2 ~1 ~1 ~-2 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=2,score_BrSize=2,r=0] ~ ~-2 ~ fill ~1 ~2 ~1 ~-1 ~-2 ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=1,score_BrSize=1,r=0] ~ ~-2 ~ fill ~1 ~ ~ ~-1 ~ ~ stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=1,score_BrSize=1,r=0] ~ ~-2 ~ fill ~ ~ ~1 ~ ~ ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=2,score_BrMode=2,r=0] ~ ~ ~ /execute @e[score_BrSize_min=1,score_BrSize=1,r=0] ~ ~-2 ~ fill ~ ~1 ~ ~ ~-1 ~ stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=1,score_BrMode=1,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-2 ~ fill ~3 ~3 ~3 ~-3 ~-3 ~-3 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=1,score_BrMode=1,r=0] ~ ~ ~ /execute @e[score_BrSize_min=3,score_BrSize=3,r=0] ~ ~-2 ~ fill ~2 ~2 ~2 ~-2 ~-2 ~-2 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=1,score_BrMode=1,r=0] ~ ~ ~ /execute @e[score_BrSize_min=2,score_BrSize=2,r=0] ~ ~-2 ~ fill ~1 ~1 ~1 ~-1 ~-1 ~-1 stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~1 ~ {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=1,score_BrMode=1,r=0] ~ ~ ~ /execute @e[score_BrSize_min=1,score_BrSize=1,r=0] ~ ~-2 ~ fill ~ ~ ~ ~ ~ ~ stone_slab 10\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=3,score_BrMode=3,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-1.9 ~ clone ~3 ~2 ~3 ~-3 ~-2 ~-3 ~-3 ~-3 ~-3 masked move\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=3,score_BrMode=3,r=0] ~ ~ ~ /execute @e[score_BrSize_min=3,score_BrSize=3,r=0] ~ ~-1.9 ~ /clone ~-2 ~1 ~-2 ~2 ~-2 ~2 ~-2 ~-4 ~-2 masked move\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=3,score_BrMode=3,r=0] ~ ~ ~ /execute @e[score_BrSize_min=2,score_BrSize=2,r=0] ~ ~-1.9 ~ clone ~-2 ~ ~-2 ~2 ~-1 ~2 ~-2 ~-2 ~-2 masked move\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=3,score_BrMode=3,r=0] ~ ~ ~ /execute @e[score_BrSize_min=1,score_BrSize=1,r=0] ~ ~-1.9 ~ clone ~1 ~-1 ~1 ~-1 ~-1 ~-1 ~-1 ~-2 ~-1 masked move\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=4,score_BrMode=4,r=0] ~ ~ ~ /execute @e[score_BrSize_min=4,score_BrSize=4,r=0] ~ ~-1.9 ~ clone ~3 ~-4 ~3 ~-3 ~-1 ~-3 ~-3 ~-1 ~-3\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=4,score_BrMode=4,r=0] ~ ~ ~ /execute @e[score_BrSize_min=3,score_BrSize=3,r=0] ~ ~-1.9 ~ clone ~2 ~-2 ~2 ~-2 ~-1 ~-2 ~-2 ~ ~-2\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=4,score_BrMode=4,r=0] ~ ~ ~ /execute @e[score_BrSize_min=2,score_BrSize=2,r=0] ~ ~-1.9 ~ clone ~2 ~-1 ~2 ~-2 ~-1 ~-2 ~-2 ~ ~-2\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow,tag=!SnowTrue,score_Sneaky_min=2] ~ ~ ~ /execute @e[score_BrMode_min=4,score_BrMode=4,r=0] ~ ~ ~ /execute @e[score_BrSize_min=1,score_BrSize=1,r=0] ~ ~-1.9 ~ clone ~1 ~-1 ~1 ~-1 ~-1 ~-1 ~-1 ~ ~-1\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~1 ~1 {auto:1,Command:\&quot;execute @e[name=Snow] ~ ~ ~ /particle flame ~ ~-2 ~ 0 0 0 0.1 1 force @a[tag=Holding]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~1 ~1 {auto:1,Command:\&quot;execute @a ~ ~ ~ /scoreboard players operation @e[r=10,name=Snow] BrMode = @a[r=0] BrMode\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~ ~1 {auto:1,Command:\&quot;execute @a ~ ~ ~ /scoreboard players operation @e[r=10,name=Snow] BrType = @a[r=0] BrType\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~ ~1 {auto:1,Command:\&quot;execute @a ~ ~ ~ /scoreboard players operation @e[r=10,name=Snow] BrSize = @a[r=0] BrSize\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~ ~1 {auto:1,Command:\&quot;execute @e[type=Snowball] ~ ~ ~ scoreboard players tag @e[name=Snow,r=7] add SnowTrue\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~ ~1 {auto:1,Command:\&quot;execute @e[type=Snowball] ~ ~ ~ /teleport @e[name=Snow,r=4] ~ ~1.9 ~\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~ ~1 {auto:1,Command:\&quot;execute @a ~ ~ ~ /kill @e[rm=100,type=Snowball]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~ ~1 {auto:1,Command:\&quot;execute @a[tag=Holding] ~ ~ ~ /entitydata @e[type=Snowball,r=4] {Invulnerable:1b,NoGravity:1b,Invisible:1b}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~ ~1 {auto:1,Command:\&quot;execute @a ~ ~ ~ detect ~ ~-1 ~ air 0 /scoreboard players tag @a add Ground\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~ ~1 {auto:1,Command:\&quot;scoreboard players add @e[name=Snow] Sneaky 1\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~ ~1 {auto:1,Command:\&quot;scoreboard teams join NoCol @e[name=Brushes]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~ ~1 {auto:1,Command:\&quot;scoreboard players add @e[name=Brushes] Sneaky 1\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~ ~ {auto:1,Command:\&quot;scoreboard players tag @a add Holding {SelectedItem:{id:\\\&quot;minecraft:diamond_sword\\\&quot;,Damage:0s,Count:1b,tag:{Unbreakable:1b,display:{Name:\\\&quot;Brush\\\&quot;}}}}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=0,score_BrType=0] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Air\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=8,score_BrType=8] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;leaves\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=7,score_BrType=7] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;log\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=6,score_BrType=6] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;cobblestone\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=5,score_BrType=5] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;stone bricks\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=4,score_BrType=4] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;planks\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=3,score_BrType=3] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;sand\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=2,score_BrType=2] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Stone\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~ ~ {auto:1,Command:\&quot;execute @a[score_BrType_min=1,score_BrType=1] ~ ~ ~ /tellraw @a[r=0,tag=Show,score_BrMode_min=1,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Material: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Grass\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~12 ~ ~-1 {auto:1,Command:\&quot;tellraw @a[tag=Show,score_BrMode_min=0,score_BrMode=0] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Mode: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;None\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~11 ~ ~-1 {auto:1,Command:\&quot;tellraw @a[tag=Show,score_BrMode_min=4,score_BrMode=4] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Mode: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Raise\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~10 ~ ~-1 {auto:1,Command:\&quot;tellraw @a[tag=Show,score_BrMode_min=3,score_BrMode=3] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Mode: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Lower\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~9 ~ ~-1 {auto:1,Command:\&quot;tellraw @a[tag=Show,score_BrMode_min=2,score_BrMode=2] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Mode: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Sphere\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~8 ~ ~-1 {auto:1,Command:\&quot;tellraw @a[tag=Show,score_BrMode_min=1,score_BrMode=1] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Mode: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Cube\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~7 ~ ~-1 {auto:1,Command:\&quot;tellraw @a[tag=Show] [{\\\&quot;text\\\&quot;:\\\&quot;Brush \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;gold\\\&quot;},{\\\&quot;text\\\&quot;:\\\&quot;Size: \\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;},{\\\&quot;score\\\&quot;:{\\\&quot;name\\\&quot;:\\\&quot;@a[tag=Show]\\\&quot;,\\\&quot;objective\\\&quot;:\\\&quot;BrSize\\\&quot;},\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;}] \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~6 ~ ~-1 {auto:1,Command:\&quot;tellraw @a[tag=Show] [{\\\&quot;text\\\&quot;:\\\&quot;Brush Information:\\\&quot;,\\\&quot;color\\\&quot;:\\\&quot;dark_red\\\&quot;,\\\&quot;bold\\\&quot;:\\\&quot;true\\\&quot;}]\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~5 ~ ~-1 {auto:1,Command:\&quot;replaceitem entity @a[tag=Show] slot.weapon.mainhand minecraft:diamond_sword 1 0 {AttributeModifiers:[{AttributeName:\\\&quot;generic.attackDamage\\\&quot;,Amount:0.0D,Operation:2,Name:\\\&quot;Attack Damage\\\&quot;,UUIDMost:10000,UUIDLeast:100000}],ench:[{id:6,lvl:1}],Unbreakable:1b,HideFlags:39,display:{Name:\\\&quot;Brush\\\&quot;,Lore:[\\\&quot;Lookdown,Sneak+Rightclick to change settings.\\\&quot;,\\\&quot;Rightclick to brush\\\&quot;,\\\&quot;Press F to show your current brush information\\\&quot;]}} \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~4 ~ ~-1 {auto:1,Command:\&quot;scoreboard players tag @a add Show {Inventory:[{id:\\\&quot;minecraft:diamond_sword\\\&quot;,Damage:0s,Slot:-106b,Count:1b,tag:{Unbreakable:1b}}]}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~ ~-1 {auto:1,Command:\&quot;execute @a[score_BrSize_min=4,score_BrSize=4] ~ ~ ~ /execute @a[r=0,score_BrMode_min=1,score_BrMode=2] ~ ~ ~ /entitydata @e[type=chest_minecart,name=Brushes,r=5] {Items:[{Slot:0},{Slot:1},{Slot:2},{Slot:2},{Slot:3},{Slot:5},{Slot:6},{Slot:7},{Slot:8},{Slot:9},{id:\\\&quot;stained_glass_pane\\\&quot;,Damage:14,Count:1,Slot:10,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Size 1\\\&quot;}}},{id:\\\&quot;stained_glass_pane\\\&quot;,Damage:14,Count:1,Slot:11,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Size 2\\\&quot;}}},{id:\\\&quot;stained_glass_pane\\\&quot;,Damage:14,Count:1,Slot:12,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Size 3\\\&quot;}}},{id:\\\&quot;stained_glass_pane\\\&quot;,Damage:1,Count:1,Slot:13,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Size 4\\\&quot;}}},{Slot:14,tag:{Unbreakable:1b,HideFlags:37}},{Slot:15},{id:\\\&quot;barrier\\\&quot;,Damage:0,Count:1,Slot:17,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Cancel\\\&quot;}}},{Slot:16},{id:\\\&quot;leaves\\\&quot;,Damage:0,Count:1,Slot:18,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: leaves\\\&quot;}}},{id:\\\&quot;barrier\\\&quot;,Damage:0,Count:1,Slot:19,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: air\\\&quot;}}},{id:\\\&quot;grass\\\&quot;,Damage:0,Count:1,Slot:20,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: grass\\\&quot;}}},{id:\\\&quot;stone\\\&quot;,Damage:0,Count:1,Slot:21,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: stone\\\&quot;}}},{id:\\\&quot;sand\\\&quot;,Damage:0,Count:1,Slot:22,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: sand\\\&quot;}}},{id:\\\&quot;planks\\\&quot;,Damage:0,Count:1,Slot:23,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: planks\\\&quot;}}},{id:\\\&quot;stonebrick\\\&quot;,Damage:0,Count:1,Slot:24,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: stonebrick\\\&quot;}}},{id:\\\&quot;cobblestone\\\&quot;,Damage:0,Count:1,Slot:25,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: cobblestone\\\&quot;}}},{id:\\\&quot;log\\\&quot;,Damage:0,Count:1,Slot:26,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: log\\\&quot;}}}]}\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;blockdata ~3 ~-1 ~-1 {auto:1,Command:\&quot;execute @a[score_BrSize_min=3,score_BrSize=3] ~ ~ ~ /execute @a[r=0,score_BrMode_min=1,score_BrMode=2] ~ ~ ~ /entitydata @e[type=chest_minecart,name=Brushes,r=5] {Items:[{Slot:0},{Slot:1},{Slot:2},{Slot:2},{Slot:3},{Slot:5},{Slot:6},{Slot:7},{Slot:8},{Slot:9},{id:\\\&quot;stained_glass_pane\\\&quot;,Damage:14,Count:1,Slot:10,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Size 1\\\&quot;}}},{id:\\\&quot;stained_glass_pane\\\&quot;,Damage:14,Count:1,Slot:11,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Size 2\\\&quot;}}},{id:\\\&quot;stained_glass_pane\\\&quot;,Damage:1,Count:1,Slot:12,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Size 3\\\&quot;}}},{id:\\\&quot;stained_glass_pane\\\&quot;,Damage:14,Count:1,Slot:13,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Size 4\\\&quot;}}},{Slot:14,tag:{Unbreakable:1b,HideFlags:37}},{Slot:15},{id:\\\&quot;barrier\\\&quot;,Damage:0,Count:1,Slot:17,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Cancel\\\&quot;}}},{Slot:16},{id:\\\&quot;leaves\\\&quot;,Damage:0,Count:1,Slot:18,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: leaves\\\&quot;}}},{id:\\\&quot;barrier\\\&quot;,Damage:0,Count:1,Slot:19,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: air\\\&quot;}}},{id:\\\&quot;grass\\\&quot;,Damage:0,Count:1,Slot:20,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: grass\\\&quot;}}},{id:\\\&quot;stone\\\&quot;,Damage:0,Count:1,Slot:21,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: stone\\\&quot;}}},{id:\\\&quot;sand\\\&quot;,Damage:0,Count:1,Slot:22,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: sand\\\&quot;}}},{id:\\\&quot;planks\\\&quot;,Damage:0,Count:1,Slot:23,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: planks\\\&quot;}}},{id:\\\&quot;stonebrick\\\&quot;,Damage:0,Count:1,Slot:24,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: stonebrick\\\&quot;}}},{id:\\\&quot;cobblestone\\\&quot;,Damage:0,Count:1,Slot:25,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: cobblestone\\\&quot;}}},{id:\\\&quot;log\\\&quot;,Damage:0,Count:1,Slot:26,tag:{Unbreakable:1b,HideFlags:37,display:{Name:\\\&quot;Type: log\\\&quot;}}}]} \&quot;}&quot;},{id:commandblock_minecart,Command:&quot;summon falling_block ~ ~2 ~ {Block:command_block,Time:1}&quot;},{id:commandblock_minecart,Command:&quot;setblock ~ ~ ~1 command_block 0 0 {Command:\&quot;fill ~ ~-3 ~-1 ~ ~ ~ air\&quot;}&quot;},{id:commandblock_minecart,Command:&quot;setblock ~ ~-1 ~1 redstone_block&quot;},{id:commandblock_minecart,Command:&quot;kill @e[type=commandblock_minecart,r=1]&quot;}]}]}]}


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=7973.msg206230#msg206230 date=1500228526]<br />I have no idea what that&#039;s about, even Google translate didn&#039;t help...<br />[/quote]<br />Google translate is seriously shite... look at this<br />[img]https://image.prntscr.com/image/OakrwmDQTv2CeQcwPIoXZw.png[/img]<br />[img]https://image.prntscr.com/image/SzdrHQlVSzeYZgX_Mr9oRA.png[/img]<br />It won&#039;t help with anything


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mefista
icon: xx
body:
  Hey, perhaps it&#039;s that &quot;mandela effect&quot; some people like talking about - reality changed, and you are the among ones who remembers the old one.<br /><br />Like that cartoon about a metal band with magical powers only I and girl whom I randomly spoke to once seem to remember.You know,the one that first episode of Metalocalypse had a shout-out to.<br />


subject: Re: Looking for copies of PokÃ©mon Geum and Eun (Korean)
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Korean Gold and Silver were just announced for [url=http://www.nintendo.co.kr/PR/press_list.php?idx=268]3DS Virtual Console in Korean[/url], so now you have that as an option too.


subject: some questions of a starting glitch-er...
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: natanelho
icon: xx
body:
  I am new to this forum (first post yay) but I read things here for a long time. I understand what 8f does- executing code starting from number of pokemons in party, then most of the time a setup of specific pokemons redirects it to inventory...<br />I learned recently assembly for 8051, 8085 (and others) and I want to execute some code in pokemon... I just want to know where can I find :<br />1. a compiler or a tool that can convert assembly code to hex,<br />2. any documentation of all the asm instructions I can use with 8f- I mean, I learned asm for a few processors and most of them have different instruction lists even if it is small...<br />3. a list of all ram/save addresses and what they represent to know for sure I dont mess up what I shouldn&#039;t and to know what I should manipulate to if I want to get what I want in the game itself... and maybe where it is safe to write<br />4. how to test code before executing it on pokemon- I mean it&#039;s a lot of hassle and I don&#039;t want to go through all that and get a little bug in the code...<br /><br />also a few questions- is there an unused part of the save where I can place code or maybe backup some of my save or data and the game doesn&#039;t touch or modify it?<br /><br />EDIT:is there an easy way with an emulator to force the program counter to a location I say? any painless way?<br /><br />and if you can, a list of where are subroutines in memory and how to use them- things like &quot;encounter with a wild pokemon&quot; or &quot;... with a legendary&quot;... I assume they exist right? <br /><br />tl;dr Im new to pokemon glitching but not to programming, help!


subject: Brick the save file in R/B/Y GLITCHLESS
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheSixthItem
icon: xx
body:
  Method #1: Fuchisa city $500:<br />DOES NOT WORK IN YELLOW<br />Requirements: Must not have surf<br />Step 1: Defeat every trainer up to Fuchisa <br />Step 2: Release any Meowth/Persian<br />Step 3: Become too poor to buy pokeballs <br />Step 4: Pick up all game corner coins and waste them all<br />Congratulations! You have now bricked your save file, no surf=no cinnibar <br /><br />Method #2: Saffron city $100<br />Same thing as above <br />You are now too broke to buy water for the guard!<br />Method #3: Stranded on an island that gets blown up when generation 2 comes around:<br />MUST NOT HAVE ANY RODS<br />Step 1: Go to cinnibar <br />Step 2: Release surf user<br />Step 3: Release fossil Pokemon <br />Step 4: Release fly user<br />Step 5: Release any pokemon that can learn surf/fly<br />Step 6: Heal at cinnibar tra-I MEAN POKEMON CENTER<br />You now can&#039;t get off cinnibar. Enjoy starving to death or getting killed by a volcano <br />Method 4: Lorelei:<br />Step 1: Make the ONLY Pokemon in your party a Primape/Poliwrath/Ivysaur at ~Level 30<br />Step 2: Teach that Pokemon rage<br />Step 3: Deplete the PP of all moves except for rage<br />Step 4: Toss all PP restoring items<br />Step 5: Save<br />Step 6: Fight Lorelei<br />You now can&#039;t knock Dewgong out (It&#039;ll spam rest because Psychic &gt;Fighting/Poison and you aren&#039;t strong enough to knock it out with three crits) and it can&#039;t knock you out (Rest won&#039;t damage you) so you have to 1/256 miss 20 times back to back. Good luck with that<br />ESCAPES:<br />Escape for #1:<br />Trade a Meowth from a different game or trade surf via stadium 2<br />Escape for #2:<br />Trade a Meowth from a different game or trade a drink via stadium 2<br />Escape for #3:<br />Trade a surf user, fly user, or a prize pokemon from stadium 2<br />Escape for #4:<br />1/256 miss rage 20 times back to back<br />Yeah, good luck with that!


subject: Re: some questions of a starting glitch-er...
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For number 3 use a RAM/ROM Map http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red_and_Blue:ROM_map<br /><br />Additionally the Pokered Disassembly can be useful to you https://github.com/pret/pokered<br /><br />I can&#039;t help you with the other questions but there are other people here who can help you.


subject: Re: some questions of a starting glitch-er...
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello,<br /><br />Here are other useful ressources:<br />- The v3 of ISSOtm&#039;s GBZ80 to Items https://issotm.github.io/gbz80toitems3/ can convert opcodes to item lists. If you really need a code to hex conversion, you can use the v2 of this tool available on PRAMA Initiative, but in French: http://prama-initiative.com/8F/<br />- A list of GBZ80 opcodes: http://pastraiser.com/cpu/gameboy/gameboy_opcodes.html<br />- A summary on how to use them: http://www.devrs.com/gb/files/opcodes.html<br />


subject: Re: some questions of a starting glitch-er...
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  added to my first post: is there an easy way with an emulator to force the program counter to a location I say? any painless way?<br /><br />[quote author=Flandre Scarlet link=topic=8026.msg206242#msg206242 date=1500391004]<br />For number 3 use a RAM/ROM Map http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red_and_Blue:ROM_map<br /><br />Additionally the Pokered Disassembly can be useful to you https://github.com/pret/pokered<br /><br />I can&#039;t help you with the other questions but there are other people here who can help you.<br />[/quote]<br />the ram/rom maps are great! I think I saw them before, when I was researching it, I dont understand half of whats written there- and I cant find what I want like where is the code for x... and about the disassembly- I dont understand where everything starts, where is the code....yeah Im new to this and I didnt really used to get non complete info<br /><br />[quote author=Krys3000 link=topic=8026.msg206243#msg206243 date=1500393905]<br />Hello,<br /><br />Here are other useful ressources:<br />- The v3 of ISSOtm&#039;s GBZ80 to Items https://issotm.github.io/gbz80toitems3/ can convert opcodes to item lists. If you really need a code to hex conversion, you can use the v2 of this tool available on PRAMA Initiative, but in French: http://prama-initiative.com/8F/<br />- A list of GBZ80 opcodes: http://pastraiser.com/cpu/gameboy/gameboy_opcodes.html<br />- A summary on how to use them: http://www.devrs.com/gb/files/opcodes.html<br /><br />[/quote]<br />thanks for the opcode-&gt;item list converter, from there I can use the big list to convert item-&gt;hex, so its good I guess... thanks... will probably make a tool that will do both item lists and hex... I need hex because I would like to write lots of code and that will require hex to do it easier... and I dont speak french so it will be a hell to use your other suggestion<br />I think I dont understand the GBZ80 opcode list but I guess I will use the summary... by the way does the summary include&nbsp; every single possible instruction that exists? or only the most used ones?<br />


subject: Re: Brick the save file in R/B/Y GLITCHLESS
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Method 3 is also defeated by trading a PokÃ©mon that knows Teleport or Dig, if you didn&#039;t heal at Cinnabar.<br /><br />I&#039;ll add a quick method to softlock even though it&#039;s not glitchless :<br />1. Don&#039;t obtain the badges for Surf or Fly<br />2. Use WTW to go to Cinnabar<br />3. Heal there<br />4. Drop any method of enabling WTW again (such as the required items for 8F/ws m)<br />You are now stuck ! :D


subject: Re: some questions of a starting glitch-er...
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heya ! I&#039;m the guy who wrote GBZ80 to Items.<br /><br />The only real way of doing ASM -&gt; hex is to use a bit of compiler, since .gb/.gbc files are just hex dumps of the ROM.<br />The way I do it when I need some quick and dirty stuff is using BGB&#039;s code editor, or the Big HEX List when items are also needed. (When developing 8F codes, it&#039;s not considered good practice to force the user to have invalid items, but invalid quantities are fine)<br /><br />BGB has the &quot;Run&quot; menu, which I often use with &quot;Call cursor&quot; (allows calling a function easily). It also has &quot;jump to cursor&quot;, &quot;step&quot; (single-step instruction), &quot;run to next line&quot; (single-step except if it&#039;s a call, which is entirely run), etc. It&#039;s AWESOME.<br /><br />If you want to get into 8F/ws m, it&#039;s a good idea to be in touch with GB programming. I recomment [url=https://github.com/avivace/awesome-gbdev/]Avivace&#039;s Awesome-GBDev list[/url], which has some very good tutorials on how to program for the GB. This will help you learning the GBz80&#039;s assembly, which is very similar to the z80&#039;s, btw)<br />It also links to RGBDS, which is in my opinion the best platform to compile GBz80 assembly.<br /><br /><br />The &quot;8F compatibility&quot; list doesn&#039;t exist, but I can either suggest going the automatic way with GBz80 to Items (I recommend v3 &#039;cause it&#039;s simpler to use, but I also have an English version of v2 lying around somewhere), or you can use the Big HEX List (link in the sidebar under &quot;References&quot;)<br /><br /><br />To get the comprehensive list of RAM addresses, check out [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map]Datacrystal[/url] (link extracted from Flandre Scarlet&#039;s post). For the FULL list, go check out [url=https://github.com/pret/pokered]PokÃ©red[/url] (again, from Flandre Scarlet&#039;s), and more specifically [url=https://github.com/pret/pokered/blob/master/wram.asm]the wram.asm file[/url]<br /><br /><br />My workflow for testing the code :<br />1. Write it (I use Notepad++ with a custom language on Windows, and gedit with a custom language on Linux)<br />2. Compile it with RGBDS or the Big HEX List, I use the latter out of old habit but you might prefer the first<br />3. Extract the hex<br />4. Paste it into your inventory with BGB<br />5. Save state<br />6. Run, maybe trace execution to check if all goes fine (#BGBsDebuggerIsMyWai)<br />7. If needed, load state, refine code, retry<br />8. Use GBz80 to Items to compile code into items<br />9. Publish (Using Firefox, this is totally not a product placement)<br /><br /><br />Okay, that was a huge post. But hopefully it will explain everything you need to know - oh right, I forgot : pokered is made to be compiled with RGBDS. Just so you know, that&#039;s the RGBDS syntax.<br /><br />PS : I really recommend you read a tutorial on GB Dev, because that will explain how the Game Boy works, which imo is essential to understanding some things when toying with 8F/ws m.


subject: Re: Brick the save file in R/B/Y GLITCHLESS
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Caveat
icon: xx
body:
  I genuinely thought this was going to say something like &quot;smash the cartridge with a brick&quot;.


subject: Re: Brick the save file in R/B/Y GLITCHLESS
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8027.msg206245#msg206245 date=1500403929]<br />Method 3 is also defeated by trading a PokÃ©mon that knows Teleport or Dig, if you didn&#039;t heal at Cinnabar.<br />[/quote]<br />Forgot that step lol


subject: Re: Looking for copies of PokÃ©mon Geum and Eun (Korean)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=7875.msg204796#msg204796 date=1490126656]<br />If you search around Naver (the Korean Google basically) with the Korean names (í¬ì¼“ëª¬ìŠ¤í„° ê¸ˆ &amp; ì€) you might be able to find something.<br />[/quote]<br /><br />Thanks. I had a look and couldn&#039;t find anything though, sadly.<br /><br />[quote author=SnorlaxMonster link=topic=7875.msg206239#msg206239 date=1500372263]<br />Korean Gold and Silver were just announced for [url=http://www.nintendo.co.kr/PR/press_list.php?idx=268]3DS Virtual Console in Korean[/url], so now you have that as an option too.<br />[/quote]<br /><br />Ah thanks SnorlaxMonster! I may consider buying a Korean 3DS then if I have no luck.


subject: Re: Religion
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The existence of a God cannot be proven or dis-proven. You cannot prove that there is a flying megatron outside of space time which created the universe. It&#039;s simply not possible.<br /><br />You trust the chemicals in your brain to tell you that they are chemicals. Everything you observe and believe in are based on faith.


subject: Re: Emulating the Mobile Adapter GB
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This thread has been dead for some time and I would like to remind Hacky and possibly other people working on this that I would pay LOADS of money to the person kickstarting this back to life. I am fascinated with the Mobile GB and I would love to see it emulated. 


subject: Re: Emulating the Mobile Adapter GB
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />[quote author=HÃ¡Äky link=topic=7509.msg200525#msg200525 date=1465883166]<br />[youtube]https://youtu.be/0ZerrH7rYZU[/youtube]<br />[/quote]<br />Pretty sure that needs to be [code][MEDIA=youtube]4Uh4sgtmDMQ[/MEDIA][/code]<br />But anyways, this is a really good concept. We really need it emulated.


subject: Re: Why i hate BGB
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=naf102 link=topic=7635.msg201833#msg201833 date=1473193806]<br />I mainly use an Android emulator called My OldBoy. Its emulation is pretty accurate and I have like 15 save state slots. However, I do not have access to a debugger which really sucks because obviously I cannot see what is going on in the game which makes coding 8F codes a challenge.<br />[/quote]<br />Same. I use an iOS emulator called GBA4IOS and it has pretty accurate emulation. It just ignores invalid opcodes/stops but there&#039;s no debugger


subject: Re: Emulating the Mobile Adapter GB
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7509.msg206252#msg206252 date=1500559032]<br /><br />[quote author=HÃ¡Äky link=topic=7509.msg200525#msg200525 date=1465883166]<br />[youtube]https://youtu.be/0ZerrH7rYZU[/youtube]<br />[/quote]<br />Pretty sure that needs to be [code][MEDIA=youtube]4Uh4sgtmDMQ[/MEDIA][/code]<br />But anyways, this is a really good concept. We really need it emulated.<br />[/quote]<br /><br />I think relatively recently we had working [youtube] tags that would embed YouTube videos, but for whatever reason they sadly no longer work.


subject: Re: Can Gen I Glitch Pokemon be transferred to Gen VII?
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheSixthItem link=topic=7882.msg205729#msg205729 date=1497883528]<br />You might be able to use cfw to edit pokebank and allow glitch Pokemon (can&#039;t test it because I still need to hard mod)<br />[/quote]<br /><br />I can let you test with my 3DS if you fancy.


subject: Re: Emulating the Mobile Adapter GB
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been looking into this recently but I&#039;m unsure if Hacky&#039;s python script actually connects to the internet or not. If it could attempt a connection to the internet, then we can just replace the POP server with our own, right? I am able to host such a thing however I am un-aware if this attempts to connect to DION.<br /><br />I understand the script is effectively acting like a server, but what if we made our server act like the script? Would that work too?


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://bulbapedia.bulbagarden.net/w/index.php?title=PokÃ©_Transporter&amp;diff=next&amp;oldid=2669181]Apparently[/url] Mewtwo can now be transferred with Pay Day. I don&#039;t know when this change occurred.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  flannery names Schoolgirl Grunt which is a PokÃ© Ball, has a Rayquaza which most likely isn&#039;t a Rayquaza and it is just a Stoutland with that Ditto&#039;s hidden ability (I forgot it&#039;s name) and is named Rayquaza 


subject: Re: some questions of a starting glitch-er...
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8026.msg206246#msg206246 date=1500404926]<br />Heya ! I&#039;m the guy who wrote GBZ80 to Items.<br /><br />The only real way of doing ASM -&gt; hex is to use a bit of compiler, since .gb/.gbc files are just hex dumps of the ROM.<br />The way I do it when I need some quick and dirty stuff is using BGB&#039;s code editor, or the Big HEX List when items are also needed. (When developing 8F codes, it&#039;s not considered good practice to force the user to have invalid items, but invalid quantities are fine)<br /><br />BGB has the &quot;Run&quot; menu, which I often use with &quot;Call cursor&quot; (allows calling a function easily). It also has &quot;jump to cursor&quot;, &quot;step&quot; (single-step instruction), &quot;run to next line&quot; (single-step except if it&#039;s a call, which is entirely run), etc. It&#039;s AWESOME.<br /><br />If you want to get into 8F/ws m, it&#039;s a good idea to be in touch with GB programming. I recomment [url=https://github.com/avivace/awesome-gbdev/]Avivace&#039;s Awesome-GBDev list[/url], which has some very good tutorials on how to program for the GB. This will help you learning the GBz80&#039;s assembly, which is very similar to the z80&#039;s, btw)<br />It also links to RGBDS, which is in my opinion the best platform to compile GBz80 assembly.<br /><br /><br />The &quot;8F compatibility&quot; list doesn&#039;t exist, but I can either suggest going the automatic way with GBz80 to Items (I recommend v3 &#039;cause it&#039;s simpler to use, but I also have an English version of v2 lying around somewhere), or you can use the Big HEX List (link in the sidebar under &quot;References&quot;)<br /><br /><br />To get the comprehensive list of RAM addresses, check out [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map]Datacrystal[/url] (link extracted from Flandre Scarlet&#039;s post). For the FULL list, go check out [url=https://github.com/pret/pokered]PokÃ©red[/url] (again, from Flandre Scarlet&#039;s), and more specifically [url=https://github.com/pret/pokered/blob/master/wram.asm]the wram.asm file[/url]<br /><br /><br />My workflow for testing the code :<br />1. Write it (I use Notepad++ with a custom language on Windows, and gedit with a custom language on Linux)<br />2. Compile it with RGBDS or the Big HEX List, I use the latter out of old habit but you might prefer the first<br />3. Extract the hex<br />4. Paste it into your inventory with BGB<br />5. Save state<br />6. Run, maybe trace execution to check if all goes fine (#BGBsDebuggerIsMyWai)<br />7. If needed, load state, refine code, retry<br />8. Use GBz80 to Items to compile code into items<br />9. Publish (Using Firefox, this is totally not a product placement)<br /><br /><br />Okay, that was a huge post. But hopefully it will explain everything you need to know - oh right, I forgot : pokered is made to be compiled with RGBDS. Just so you know, that&#039;s the RGBDS syntax.<br /><br />PS : I really recommend you read a tutorial on GB Dev, because that will explain how the Game Boy works, which imo is essential to understanding some things when toying with 8F/ws m.<br />[/quote]<br />thanks for the awesome list! I spent a few days just looking in the list and reading... some cool projects and documentation...<br />can you please give me a link to a good gb asm dev guide? in the awesome list I found only 2, one is ASMschool which is not complete (lesson 10 onward is exactly what I need....) and that spanish guide with the translation.. the translation is terrible and I barely understand what he does there...<br /><br />I also use notepad++ while on windows (and Im in windows 90% of the time) and it does its job with lang set to asm, but not perfectly or atleast as good as I would want it to be... can you please send me the custom language you talked about and a brief explaination on how to install it? that would be great...<br /><br />I already installed RGBDS and BGB and BGB is pretty good... only complaint is it cant run at, like, 10 times the speed of a normal GB to fast forward the slow game pokemon is... or can it? I already ran a successful code (something as easy as changing the ammount of money I have) but I want more of course... its really annoying when BGB shows a few lines in one line when it interprets this line as an asm instruction.. is there a way to tell it to just show a hex list of memory? its pretty confusing when I want to write a code and it interprets the byte before where it starts as the first part of the instruction...<br /><br />and thanks for making the item list! I know I can compile my code and copy paste the hex values but then I need to add a header, do stupid shit like that and then search my code in the gb file... if you could add a hex value representing the item next to the item, as it perfectly does with glitch items and the amount of each item on the right, I dont think it would hurt anybody...<br /><br />also can you (or anybody else) share with me a few tips for how to make item lists include only non-glitch items? I already discovered one trick which is to use nop as a placeholder but it only works sometimes which is not really that much...


subject: Re: Religion
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I believe we cant know if we are in a &quot;base reality&quot;, in other words, a non simulation world, or if there is a world outside this one. I cant go outside this existence by my own will, therefore it doesnt matter if I believe in it or not as it has no implications. therefore I believe we are in a base reality, that gods are fake and made-up by mortal minds as it is the simplest explanation to what we see and feel. someone who devotes his life to a religion is just wasting his time... but I dont hate ones who do. unless they make some stupid ass shit decisions that can affect me and others who arent in that religion in a negative way... in such case I wont shut up. but that&#039;s how I react with other groups, not only religious ones


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Frame<br />Return to game<br />to claim reward No ad available<br />try again later Please try again tomorrow


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://images.discordapp.net/attachments/326002875430076428/338358191127789568/Zrzutekranu_2017-07-22-18-34-01-108.jpeg


subject: Re: some questions of a starting glitch-er...
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you want to make BGB speedup a bunch, you can go to options, and find an option affecting the frame rate, just don&#039;t set it to above 999 or it&#039;ll most likely crash for some reason 


subject: Re: Religion
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=4813.msg206264#msg206264 date=1500750988]<br />[quote author=natanelho link=topic=4813.msg206263#msg206263 date=1500737091]<br />I believe we cant know if we are in a &quot;base reality&quot;, in other words, a non simulation world, or if there is a world outside this one. I cant go outside this existence by my own will, therefore it doesnt matter if I believe in it or not as it has no implications. <br />[/quote]<br /><br />I agree with this, and I think God (if God exists) will always love us unconditionally.<br /><br />[quote author=natanelho link=topic=4813.msg206263#msg206263 date=1500737091]<br />therefore I believe we are in a base reality, that gods are fake and made-up by mortal minds as it is the simplest explanation to what we see and feel. someone who devotes his life to a religion is just wasting his time... but I dont hate ones who do. unless they make some stupid ass s**t decisions that can affect me and others who arent in that religion in a negative way... in such case I wont shut up. but that&#039;s how I react with other groups, not only religious ones<br />[/quote]<br /><br />I relate with this too. I find dogma is fine as long as you don&#039;t try to force your view on others and remember to treat people with love and respect. I really dislike that and also religious extremism. In my view you risk not living in God at all and also risk falling to narrow-minded thinking or segregating those who don&#039;t believe in your views.<br /><br />I relate to Christianity though in various ways. My favourite parable is that a good shepherd opens the door by the gate, if you go in by the fence you could scare the sheep and doing that in general is disrepectful (the quote goes on to say that those who go in by the fence are by figures of speech a &quot;burglar&quot;). Therefore we treat others with respect, also be humble and also if you ever meet with someone with ideals that you don&#039;t believe in, you go in their shoes, acknowledge their ideals and treat them with fairly.<br /><br />I also relate to Jesus&#039; saying that he is there so &quot;the blind will see&quot; and &quot;those who see will become blind&quot;. This could be interpreted to mean that at times we are caught in an issue such as low mood and &#039;don&#039;t see the light&#039;, but God/Jesus will make us understand the issue with greater insight and forgive ourselves and/or others.<br /><br />Those who see will become blind at a first glance sounds bad, but it means that sometimes in life we have received our comfort but will eventually lose it. It is believed this is needed in Christianity because in God&#039;s view those who become proud risk developing qualities such as arrogance, selfishness, being judgemental, discriminating or segregative, condescending. <br />This is also links into a saying that God chose wisdom in the world to fool the wise, like how in science we have many times changed our paradigms to better fit new discoveries. It also humbles the spirit for things to be this way and strengthens our unconditional love.<br /><br />Though this is not in Christianity, I feel this also similar to the spiritual law of balance and polarity. If you feel an extreme emotion (such as a keen enthusiasm in something or depression) or are even in an extreme situation (like being a slave), you must at some point have experienced the opposite situation (even if you were a slave but became a dictator in another life) to complete our understanding of the experience.<br /><br />I&#039;m going to be assertive though in saying I disagree however with some parts of the Bible, in particular the views the homosexuality is immoral (the Bible says they will not &quot;inherit the kingdom of God&quot;), as well as (actual quote) &quot;A woman must not wear men&#039;s clothing, nor a man wear women&#039;s clothing, for the LORD your God detests anyone who does this.&quot; and this one is obscure but there is also a verse along the lines that women should be submissive as Eve ate the fruit! In my view that is just sexism disguised as an archetype. Sadly I can no longer find the last one.<br /><br />This is personally why I stopped believing in fundamental Christianity and became agnostic. But I wish people of all religions could transcend to a place in which their ideals are met without hurting other people.<br /><br />I personally believe the meaning of life is simply to strengthen love through hardship (in fact we could have eternal love but if you had something to compare it with like yin/yang the feeling would become stronger), but I still assert that I know nothing about God.<br />[/quote]<br />that&#039;s a pov of someone I would respect. people who say they believe in every word written in the holy book are not very smart most of the time, they either dont read or dont understand it and say they do. I mean, the book (most of them) is super old, most of it needs an interpretation because it holds more then one meaning depending on how you interpret it, and not everybody can interpret it however they want- only the big people can and you have to accept it... you cant get a huge book with tons of stuff and which is old and say you agree with all of it... times change, and so is society...


subject: Re: some questions of a starting glitch-er...
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Thing is, I actually never read a single GB tutorial. I actually started with programming on the TI 83+, which has the z80 processor. When I approached the GBz80, I understood it as a z80 stripped of a bunch of its instructions and with a few extra ones. Thus, I can&#039;t give you such a link. It will depend on what you need.<br /><br />The custom language file is attached to this post. To install it :[list type=decimal]<br />[li]Language -&gt; Define you language...[/li]<br />[li]Import... -&gt; Select GBz80.xml[/li]<br />[li]Close the pop-up[/li]<br />[li]&quot;GBz80&quot; will be present at the bottom of the Language menu<br />(Note : I configured it to be the language associated with .asm and .inc files)[/li]<br />[/list]<br /><br />BGB can&#039;t speed-up as much as, say, VBcrap, because it is less optimized. This is a consequence of better accuracy. It&#039;s a complicated topic. I got it speed up by 5x.<br /><br />Now, there&#039;s just something I don&#039;t understand. What is wrong with the hex viewer panel ? The one under the code panel. This one shows raw bytes, so that&#039;s exactly what you need, yet you don&#039;t seem to notice it.<br />Also, if there is a byte that&#039;s misinterpreted in the code panel, note the address of the first byte of the code, hit Ctrl+G, type the address, and go. This will force BGB to interpret that byte as the first byte of an instruction. This doesn&#039;t work perfectly and may require some fiddling, but it&#039;s better than nothing.<br /><br />You don&#039;t need to add a header. BGB will load even badly malformed ROMs (just telling you OH MY GOD WHAT THE FUCK in the middle of the loading), and if you just put the code at $0000 it will show up at the first address in the ROM. So lol.<br />I&#039;ll maybe add a raw hex output to GBz80 to Items, but currently nobody requests it (aside from you and someone else) and I&#039;m already programming something else, so I don&#039;t have a lot of time. tl;dr : I&#039;ll maybe add it, but it&#039;s not on my priority list.<br /><br />The placeholder used classically is &quot;inc b&quot;, but then there are a couple others. When you need a &quot;filler&quot; byte, check which registers aren&#039;t locked-up, and use an instruction that trashes another one. rlca, scf, etc. Second possibility is to use 3-bytes instructions, mostly 16-bit loads. The [s]sky[/s] number of instructions is the limit !


subject: Re: Emulating the Mobile Adapter GB
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know that GCF has such a reputation for having an [i]excellent[/i] and [i]eagerly helpful[/i] community when it comes to this kind of stuff, but I would like to see if anybody can/help me in making a legitimate emulator that connects to DION or any homebrew server we chose.<br /><br />It shouldn&#039;t be so difficult right? The Dolphin team emulated the SP1 Broadband board quite successfully iirc.<br /><br />Also, does the mobile phone adapter still work in 2017? As in, if I edited the rom of Crystal and the Mobile Trainer to not connect to gameboy.datacenter.ne.jp but instead to our own server, would it work?


subject: Alternative ways to get whatever Pokemon or Item you wante in G/S/C
poster_name: FFer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: FFer
icon: xx
body:
  Coin case Arbitrary code execution doesn&#039;t work in spanish version of G/S/C, but it is possible to register in your dex almost whatever pokemon you want via bad clone/egg glitch. <br /><br />However there&#039;s a problem with&nbsp; these 7 pokemon, (Articuno (Transform), Moltres (Dizzy Punch),&nbsp; Gengar (Psychic) , Golem (Solar Beam), Steelix (Milk drink) Porygon 2 (Vital Throw), Slowking (Lock on)) Because there&#039;s no way one pokemon can pass these egg moves to the egg we want to hatch in this glitch.<br /><br />Recently I have been interested in gia&#039;s shiny celebi glitch, specially in his method to get whatever shiny pokemon you want using friendship instead of the HEX moves .<br /><br />The question here is, Is there any way to corrupt an egg so it will hatch in the pokemon you want, using friendship?<br /><br />I&#039;ve been messing up with the shiny celebi glitch (First time I got a shiny nÂº252 T_T) later I realised that you can use any lvl 0 pokemon which was in your party during the glitch instead of the rattata to get that pokemon. So is there any way to do it?<br /><br />Thanks


subject: Re: Religion
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ravioli
icon: xx
body:
  [quote author=Torchickens link=topic=4813.msg206264#msg206264 date=1500750988]<br />I&#039;m going to be assertive though in saying I disagree however with some parts of the Bible, in particular the views the homosexuality is immoral (the Bible says they will not &quot;inherit the kingdom of God&quot;), as well as (actual quote) &quot;A woman must not wear men&#039;s clothing, nor a man wear women&#039;s clothing, for the LORD your God detests anyone who does this.&quot; and this one is obscure but there is also a verse along the lines that women should be submissive as Eve ate the fruit! In my view that is just sexism disguised as an archetype. Sadly I can no longer find the last one.<br />[/quote]<br />Except this isn&#039;t necessarily true. Christianity in general is commonly associated with the same rules of Catholicism where every rule and statement in the bible is followed and acknowledged. However, this is not the case. There are different sects of Christianity. Christ acknowledged that the Old Testament was pharisee law bullshit for the most part. â€œDo not think that I have come to abolish the Law or the Prophets; I have not come to abolish them but to fulfill them. For truly, I say to you, until heaven and earth pass away, not an iota, not a dot, will pass from the Law until all is accomplished.â€ (Matthew 5:17â€“18) The Old Testament was fulfilled by Christ, so the concept of Christianity is to love Christ, and to accept he is your Lord and Savior. <br /><br />This is at least the Protestant view of this, as I cannot fully explain something from which I don&#039;t understand, (other christian sects).<br /><br />tldr; the old testament is not neccesary to follow and was called out as bullshit by christ


subject: Re: change name and trainer id with coin case ace?
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: forsyz
icon: xx
body:
  [quote author=Torchickens link=topic=8006.msg206086#msg206086 date=1499292325]<br />[quote author=forsyz link=topic=8006.msg206074#msg206074 date=1499260073]<br />you can only get one earthquake tm in the&nbsp; game is there a way to get any item with coin case ace<br />[/quote]<br /><br />[quote author=Nostalgia link=topic=8006.msg206084#msg206084 date=1499284336]<br />Probably not, but you really should of cloned any important TM&#039;s seeing as it&#039;s so easy to do in Generation II games. Changing the ID is definitely possible, Crystal_ showed me how to do it when I was playing through Crystal. I doubt a Celebi event will happen, but it&#039;s easy enough to get a Celebi through the coin case glitch, then if it&#039;s discovered a certain one will get through with the right trainer ID and player name, simply change it to that with ACE.<br />[/quote]<br /><br /><br /><br />Yeah, sometimes the item requirements are an issue. Theoretically you could use a different code but it depends on whether you can create it without those one-off items. One solution to get TM26 Earthquake without clearing your game&#039;s save file if you&#039;re able to use 8F or ws m is to modify the held item address of a PokÃ©mon to be transferred over to Generation II (DA9D for stored PokÃ©mon 1 in Red/Blue or D171 for PC box PokÃ©mon 1 in Yellow) to D9, which is the ID of TM26 (Earthquake).<br /><br />Red/Blue stored PokÃ©mon 1 method:<br /><br />Item 3: Lemonade x 217<br />Item 4: Carbos x 218<br />Item 5: X Accuracy x 157<br />Item 6: Water Stone x 201<br /><br />Yellow stored PokÃ©mon 1 method:<br /><br /><br />Item 3: Lemonade x 217<br />Item 4: Carbos x 209<br />Item 5: X Accuracy x 113<br />Item 6: Water Stone x 201<br /><br />Hope that helps.<br />[/quote]<br /><br />How do i change what item it makes the pokemon hold?


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  take this- a real way to get mew (with lots of glitches) which I take as real even tho I didnt do it myself, produced by respected forum member-<br /><br />https://www.youtube.com/watch?v=2sCWRHeTp0s<br /><br />cant see any of the steps you talked about, it involves a hard glitch named &quot;pomeg glitch&quot;


subject: Re: change name and trainer id with coin case ace?
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=forsyz link=topic=8006.msg206275#msg206275 date=1500823847]<br />[quote author=Torchickens link=topic=8006.msg206086#msg206086 date=1499292325]<br />[quote author=forsyz link=topic=8006.msg206074#msg206074 date=1499260073]<br />you can only get one earthquake tm in the&nbsp; game is there a way to get any item with coin case ace<br />[/quote]<br /><br />[quote author=Nostalgia link=topic=8006.msg206084#msg206084 date=1499284336]<br />Probably not, but you really should of cloned any important TM&#039;s seeing as it&#039;s so easy to do in Generation II games. Changing the ID is definitely possible, Crystal_ showed me how to do it when I was playing through Crystal. I doubt a Celebi event will happen, but it&#039;s easy enough to get a Celebi through the coin case glitch, then if it&#039;s discovered a certain one will get through with the right trainer ID and player name, simply change it to that with ACE.<br />[/quote]<br /><br /><br /><br />Yeah, sometimes the item requirements are an issue. Theoretically you could use a different code but it depends on whether you can create it without those one-off items. One solution to get TM26 Earthquake without clearing your game&#039;s save file if you&#039;re able to use 8F or ws m is to modify the held item address of a PokÃ©mon to be transferred over to Generation II (DA9D for stored PokÃ©mon 1 in Red/Blue or D171 for PC box PokÃ©mon 1 in Yellow) to D9, which is the ID of TM26 (Earthquake).<br /><br />Red/Blue stored PokÃ©mon 1 method:<br /><br />Item 3: Lemonade x 217<br />Item 4: Carbos x 218<br />Item 5: X Accuracy x 157<br />Item 6: Water Stone x 201<br /><br />Yellow stored PokÃ©mon 1 method:<br /><br /><br />Item 3: Lemonade x 217<br />Item 4: Carbos x 209<br />Item 5: X Accuracy x 113<br />Item 6: Water Stone x 201<br /><br />Hope that helps.<br />[/quote]<br /><br />How do i change what item it makes the pokemon hold?<br />[/quote]<br />looks like the amount of lemonade determines the item in both codes as its the only thing there corresponding with the item id of TM26... look here:https://glitchcity.info/wiki/The_Big_HEX_List


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ```<br />wPartyMon5HP +1&nbsp; &nbsp;  = $08 ; Start ASM<br />wPartyMon5BoxLevel&nbsp; = $24 ; inc h<br />wPartyMon5Status&nbsp; &nbsp; = $00 / $01<br />wPartyMon5Type&nbsp; &nbsp; &nbsp; = Non-crashing<br />wPartyMon5Type2&nbsp; &nbsp;  = Non-crashing<br />wPartyMon5CatchRate = Non-crashing<br />wPartyMon5Moves&nbsp; &nbsp;  = $2E ; ld l, $XX&nbsp; ; Roar<br />wPartyMon5Moves+1&nbsp;  = $26 ; Double-Edge<br />wPartyMon5Moves+2&nbsp;  = $18 ; jr&nbsp; ; Double-Kick<br />wPartyMon5Moves+3&nbsp;  = $05 ; Mega Punch<br />wPartyMon5OTID&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Skip<br />wPartyMon5OTID+1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; Skip<br />wPartyMon5Exp&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Skip<br />wPartyMon5Exp+1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Skip<br />wPartyMon5Exp+2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Skip<br />wPartyMon5HPExp&nbsp; &nbsp;  = $00 ; nop<br />wPartyMon5HPExp&nbsp; &nbsp;  = $E9 ; jp hl<br />```


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you had a Gameshark/AR back in the days, and if (like me) you entered many/random codes found on the internet, you might have used a code that overwrites the next NPC script that the game wants to execute by the Mew script.<br /><br />At least, this is the only kind of code that allows you to get the Mew fight (along with the Myuuu/Miou/don&#039;tremember dialogue and the Mew sprite appearing) while talking to a NPC.<br /><br />And as the others said, aside from controlled and very specific arbitrary code execution using glitch moves and Pomeg Glitch, there is no known way to change the adresses that manage the scripts of the NPC on the current map to something else (let aside the ability to manipulate that and obtain the adress for the Mew script).<br />If that sort of manipulation existed, things would have been awesome for abritrary code execution.


subject: Re: Emulating the Mobile Adapter GB
poster_name: MissingNo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thoughts I wanna throw out there from my limited Japanese phone system knowledge:<br /><br />AFAIK, the PHS network allowed for the use of &quot;personal&quot; cells that interconnected to the Japanese PTSN (eg, to use your PHS phone as a cordless home phone). PHS phone + DDI PHS adapter + PHS base station + Asterisk magic(?)/dial up server/email system for comms = &quot;real life&quot; Mobile Adapter GB emulation?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Technically u can sell plots, but It&#039;s quite precarious. there is a command (/p set owner [name]) that lets u transfer ownership of a plot. If u want to exchange it for money tho, u have to record everything to make sure u don&#039;t get scammed.


subject: Re: Alternative ways to get whatever Pokemon or Item you wante in G/S/C
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  To get the PokÃ©mon of your choice in G/S/C, you have 5 solutions:<br /><br />- Bad Clone Trick, as you mentioned. This glitch also allows you to equip a PokÃ©mon with any move (using the item of corresponding hex ID) so that may help.<br />- One of the 4 methods of Code Execution: Coin Case (only in english games), TM Code Execution, Bad Clone Code Execution, and Move 00 Type Code Execution. You&#039;ll find thread about all of those in GCLF, but don&#039;t hesitate to ask if needed :)<br /><br />I have no extensive knowledge about the method with friendship but I&#039;m not sure you can corrupt an egg with it


subject: Re: change name and trainer id with coin case ace?
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: forsyz
icon: xx
body:
  tried the code but the pokemons just holding a berry have checked the bootstrap and the items and they are all correct


subject: Re: Alternative ways to get whatever Pokemon or Item you wante in G/S/C
poster_name: FFer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8028.msg206286#msg206286 date=1500889588]<br /><br />-&nbsp; TM Code Execution, Bad Clone Code Execution, and Move 00 Type Code Execution. You&#039;ll find thread about all of those in GCLF, but don&#039;t hesitate to ask if needed :)<br />[/quote]<br /><br />As far as I know you need to trade with other&nbsp; pokemon games in order to perform Move 00 Type Code Execution and TM Code Execution.<br />I know about&nbsp; the Bad Clone Code Execution that Werster performed in his speedrun, but I couldn&#039;t find more information about that. <br /><br />The problem here is that I can&#039;t equip an Egg with any of the 7 moves I mentioned before so it will have a Pokemon that hatches with the same moves, that&#039;s the main reason why I can&#039;t perform the celebi egg glitch in order to get any of those 7 pokemon. Even If I could equip any pokemon with any move, that doesn&#039;t mean the parents will pass the moves to the resultant egg by breeding. <br /><br />[quote author=Krys3000 link=topic=8028.msg206286#msg206286 date=1500889588]<br /><br />I have no extensive knowledge about the method with friendship but I&#039;m not sure you can corrupt an egg with it<br />[/quote]<br /><br />Then you will find this glitch interesting<br /><br />https://glitchcity.info/wiki/Shiny_Celebi_trick<br />https://www.youtube.com/watch?v=BnSEbS2vk-4<br /><br />In this glitch he is using as many friendship points as the pokedex number of the pokemon he wants. But as the Celebi trick he can get the Pokemon, but he can&#039;t register it, so this would be very interesting if it had an egg variant like the main celebi glitch.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: forsyz
icon: xx
body:
  trying to change a Pokemon&#039;s item address with w sm i&#039;m using this by Torchickens&nbsp; I have the bootstrap and items correct but the Pokemon&#039;s item is still a berry when I see it on the trade.<br />Item 3: Lemonade x 217<br />Item 4: Carbos x 209<br />Item 5: X Accuracy x 113<br />Item 6: Water Stone x 201<br />[img]https://image.prntscr.com/image/cPlHyLluSj6ZrxcANjQOXQ.png[/img]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Skeef link=topic=6638.msg206078#msg206078 date=1499278140]<br />[quote author=Couldntthinkofaname link=topic=6638.msg206046#msg206046 date=1499089623]<br />[b][u][size=12pt]Rebattle Mewtwo[/size][/u][/b]<br /><br />[code]<br />ld a,01 ; a = 1<br />dec a ; a = 0, necessary because you can&#039;t have 0 of an item<br />inc b ; useless filler<br />ld hl,$d85f ; hl = d85f<br />ld (hl),a ; d85f = 0<br />ld ($d5c0),a ; d5c0 = 0<br />ret ; return<br />[/code]<br />[/quote]<br /><br />You can have 0 of an item actually.<br /><br />- 8F<br />- Item you want 0 of x1<br />- PokÃ©ball x43<br />- Revive x201<br /><br />[code]<br />inc b ;junk<br />dec hl ;hl is now D321, thats item 2 quantity identifier.<br />dec (hl) ; decrease the quantity of (hl) by 1.<br />ret<br />[/code]<br />[/quote]<br />about that code for 0 quantity of item 2- you assume hl contains D322 before the execution, how can you know that?<br />more general question- what are the states of the registers before using 8f, and do I have to return them to that state for the game to work properly?<br />sorry I&#039;m new in glitching, and I did a few codes already including one that changes item-1 quantity to 0, and it took me 3 items instead of 2 because I didn&#039;t know the values of the registers and had to insert the values manually...


subject: Re: PokÃ©mon Stadium - N64 ACE HYPE !
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  lol imagine somebody who wants to hack their n64 asks an expert to do the job, the expert comes with 4 pokemon carts and controllers and starts doing funny busyness... (I know it isnt really helpful for piracy/hacking)<br /><br />great news! if its possible to write data from gen1 carts to the n64 ram, and then run the code why cant we just pass a small loop that instructs the n64 to write from controller or at least from the gb ram, which can be connected to a tas to write data super fast?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It is D322 because of the boostrap code.<br /><br />Remember the execution is done IN YOUR TEAM and you reroot it to item 3 (which is $D322)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: jfb1337
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep, the bootstrap code in your party is basically <br />- set hl to D322<br />- jump to hl<br /><br />So in your items code you can always assume hl is D322.


subject: Re: Foreign language R/B glitches (project)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  Thought I would update this thread with some info on Italian MissingNo.<br /><br />Torchickens has already researched it slightly, but for those who don&#039;t know, Italian MissingNo simply freezes the game when attempting to view its sprite due to the sound bank being changed. Getting a clear cut of its sprite even when fixing the sound bank is hard because so much garble gets in the way due to a buffer overflow. I had an idea with Photon-Phoenix last night which involved altering the Pewter Museum fossils to show MissingNo instead.<br /><br />It worked, and there was a clear image, but everything was garbled around MissingNo. The music also became a cacophony of decibels.<br /><br />I got a [url=https://www.youtube.com/watch?v=42xKfhrZyDw]video of it (TURN DOWN YOUR VOLUME)[/url]<br /><br />Here&#039;s the sprite cut out of the display box:<br /><br />[img]https://i.imgur.com/wng5XMr.png[/img]<br /><br />More interestingly, MissingNo appears different in Italian Blue than Red, the difference being subtle but enough:<br /><br />[img]https://i.imgur.com/8XzOhVV.png[/img]<br /><br />You can do this yourself using Torchicken&#039;s sound bank fix, codes 0102EFC0 &amp; 0102F0C0. The Fossil modifier for the display case is 01xx96CF.<br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  want a ws m code to change the ot and trainer id of a pokemon so pikachu will still exit its ball when i change the name and trainer id 


subject: Re: change name and trainer id with coin case ace?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, there&#039;s an error in Torchicken&#039;s post : the Yellow setup modifies party PokÃ©mon #1.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  @natanelho http://forums.glitchcity.info/index.php?topic=6638.msg189503#msg189503S<br />Though I wouldn&#039;t trust the value of b, because mainly of the 6-PokÃ©mon setup.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg206302#msg206302 date=1501070006]<br />@natanelho http://forums.glitchcity.info/index.php?topic=6638.msg189503#msg189503S<br />Though I wouldn&#039;t trust the value of b, because mainly of the 6-PokÃ©mon setup.[/quote]<br />1. thanks! didnt see that for some reason. question is- did any of the values change since then because of changed bootstrap? (yes you already said about b, talking about the others)... <br />2. lots of 8f code seems to just load some data into registers and shit happens- like how does the catch &#039;em all code works?- it just loads some value to the &quot;wCurOpponent&quot; which is the species of the opponent in wild battle... there is no code to initiate the battle itself.... lots of item lists are like this- just put the right data in the right spot without calling any function like I would expect... can anybody explain that to me?<br />3. where are the in-game functions to write text to the lil window on the screen? I wanna write some text without consequences easily and without having to clear it out, like when I just write tiles to the right place in ram directly...<br />4. is there a code to buy more then 99 items from shops? it will be more convenient then just making those items myself (duping and stuff)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1. I don&#039;t know. What&#039;s consistent, however, is the value of hl, because what most bootstraps essentially do is [code]<br />ld hl, $D322<br />jp [hl]<br />[/code]<br />(Most is actually &quot;all but the glitched 3-PokÃ©mon setup&quot;)<br /><br />2. That&#039;s because codes interface with the game&#039;s engine. The way wCurOpponent works in the overworld is : if on one frame in the overworld, this value is non-zero, the game starts a battle with wCurOpponent as the opponent&#039;s ID. Thus, we write to that address, close the menu, and on the overworld frame that follows the menu&#039;s closing, the game starts the battle.<br /><br />3. There are but OH BOY IT&#039;S SHIT. This game&#039;s text engine is a NIGHTMARE. I&#039;d have to look back a bit at it (I had researched it for my SRAM hack), because it&#039;s very not obvious what you have to do. Give me a moment. A long one.<br /><br />4. There&#039;s none, because the game&#039;s programming doesn&#039;t allow going past 99 ($63) items. Using DMA hijacking it may actually be possible, but good luck on this one.


subject: Perfect opportunity
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My local store just got their display New 2DS XL. Anyone know how to fuck with it?<br /><br />(Side note: I&#039;m posting from the display iPad Pro. It&#039;s disgustingly outdated. iOS 5... Also, the tether for the display 2DS has a developer cart box... whatever the hell it&#039;s called.)


subject: Re: Perfect opportunity
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8031.msg206306#msg206306 date=1501109014]<br />Pour a bucket of water on it.<br />[/quote]Things that [i]don&#039;t[/i] require large amounts of alerting-the-employees.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg206304#msg206304 date=1501088730]<br />1. I don&#039;t know. What&#039;s consistent, however, is the value of hl, because what most bootstraps essentially do is [code]<br />ld hl, $D322<br />jp [hl]<br />[/code]<br />(Most is actually &quot;all but the glitched 3-PokÃ©mon setup&quot;)<br /><br />2. That&#039;s because codes interface with the game&#039;s engine. The way wCurOpponent works in the overworld is : if on one frame in the overworld, this value is non-zero, the game starts a battle with wCurOpponent as the opponent&#039;s ID. Thus, we write to that address, close the menu, and on the overworld frame that follows the menu&#039;s closing, the game starts the battle.<br /><br />3. There are but OH BOY IT&#039;S s**t. This game&#039;s text engine is a NIGHTMARE. I&#039;d have to look back a bit at it (I had researched it for my SRAM hack), because it&#039;s very not obvious what you have to do. Give me a moment. A long one.<br /><br />4. There&#039;s none, because the game&#039;s programming doesn&#039;t allow going past 99 ($63) items. Using DMA hijacking it may actually be possible, but good luck on this one.<br />[/quote]<br />ok thanks for the answers! about 2- so its basically uses the way the game was designed? ok great. is there a way to actually call a subroutine that starts a battle? would be fun starting a battle in the mid of the battle...or stuff. IDK..<br />about 3- so is there an easier way to write text? and then clean it easily? by easily I mean not backing up the tile map and restoring afterwards...<br /><br />about the 3 pokemon bootstrap you mentioned- if it doesnt jp to D322 how does it work then? or does it just use another rp?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is a way to start a battle directly, but it&#039;s pointless to try nesting battles since the nested battle will overwrite the data for the nesting battle. So you&#039;ll end up finishing the nested battle twice.<br />The 3-PokÃ©mon setup does jump to $D322, but it does so by directly writing the jump instruction, therefore leaving hl pointing at the party count (D1idon&#039;tremember instead of D322)<br /><br />Actually processing text shouldn&#039;t be too hard, you just have to call a proper offset, but figuring out what the hell to do was the hardest thing I ever did in this game.


subject: Re: Yellow MissingNo.'s faces
poster_name: Zheria
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Something else cool about yellow missingno is that it changes into either rattata or raticate upon entering into to battle with either rattata or raticate. Just something cool to add to that pokemon theory about Gary&#039;s Raticate.&nbsp; I will upload pics later today.


subject: [tut]how to get (almost) infinite, free safari zone session
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: natanelho
icon: lamp
body:
  this is a sub-glitch, not very easy and only tried it on VC pokemon blue english ver, but I see no reason it wont work elsewhere.<br />it might be not an original finding, while I did find it by myself, I googled it and no results so I assume it is something new...<br />step 1- get a glitch item that lets you walk through walls- I used item number 148 (94 hex). [s]might add a tut for this later (basically either with item underflow or ACE, I recommend the letter tho its a little slower to set up)[/s]EDIT- was bored enough, added it in the end of this message<br />step 2- enter the safari zone building<br />step 3- stand in the left lane in the entrance and face right:<br />[img]http://i.imgur.com/hTcOI86.png[/img]<br />step 4- use the glitch item, close the pokemon menu and walk one step to the left. now you are invisible so you should count your steps to know where you stand<br />step 5- walk a few steps up so you will be one or more tiles north to the line of sight of the safari worker. if you started in the place where I showed in the picture you should walk exactly 3 tiles upward.<br />step 6- open pokemon menu again to stop walking through walls as you cant enter the saffari without it.<br />step 7- enter the saffari- you have 0 steps and 0 (safari) balls- do as you please! sad thing is you still need to play with the rocks and safari balls....<br /><br />if you want to leave the safari zone just walk out of the safari and decline when they offer you to pay 500$ for what you just did for free lol<br /><br />dont know if it is useful for anybody, hope it is...<br />also I am not a native englisher, dont try to shame me for using this damn lang wrong<br /><br />EDIT- how to get that item (hex 94):<br />1. get 8f- search on youtube how to get it. very useful, very easy, does all sorts of things<br />2. get this item list in your bag exactly as I write it (can add as much crap [font=verdana]in the end of list as you want, but try not to):[/font]<br /><br />items from 1st to last:<br />[code]**crap&nbsp; &nbsp; x1<br />8f&nbsp; &nbsp; &nbsp;  x1<br />Lemonade&nbsp; x148<br />TM34&nbsp; &nbsp; &nbsp; x30<br />TM11&nbsp; &nbsp; &nbsp; x4<br />TM01&nbsp; &nbsp; &nbsp; x[any ammount][/code]<br />**when I say crap I mean any replaceable item, preferably pokeball as its cheap<br /><br /><br />also when I say you get 0 safari balls, this means 256, as the game will underflow once you use one. and this applies to any items with amount of 0...


subject: Re: Perfect opportunity
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  somehow install a9lh or b9 on it, then open devmenu or however this shits is called and the next time an employee looks at it, accuse him of being a filthy pirate


subject: Re: Perfect opportunity
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=natanelho link=topic=8031.msg206313#msg206313 date=1501162232]<br />somehow install a9lh or b9 on it, then open devmenu or however this shits is called and the next time an employee looks at it, accuse him of being a filthy pirate<br />[/quote]<br />[quote author=Parzival link=topic=8031.msg206307#msg206307 date=1501113971]<br />Things that [i]don&#039;t[/i] require large amounts of alerting-the-employees.<br />[/quote]<br />lol


subject: Re: Perfect opportunity
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=natanelho link=topic=8031.msg206313#msg206313 date=1501162232]<br />somehow install a9lh or b9 on it, then open devmenu or however this shits is called and the next time an employee looks at it, accuse him of being a filthy pirate<br />[/quote]I don&#039;t have SD access, nor does it seem Home menu access. Boot-up key combos don&#039;t seem to work either, but I&#039;m probably doing those wrong.


subject: Re: Need help with wild Mew glitch in Emerald I did years ago (not joking/trolling)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d say it&#039;s almost definitely a dream you had.<br /><br />I was totally convinced a couple years ago that Irish-language versions of the legendary bird trio had been printed in the Trading Card Game for one specific event in Dublin. I had thought this for a long time, decided one day to try to get my hands on some, only for everyone to tell me they don&#039;t exist. I dreamt it.


subject: Re: [tut]how to get (almost) infinite, free safari zone session
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ooh, this makes me wonder if there&#039;s a way to get in the Safari Zone and fight the Pokemon normally.<br />I know you can just go to Cinnabar, but THAT&#039;S BORING!


subject: Re: [tut]how to get (almost) infinite, free safari zone session
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is, if you override the map&#039;s script and re-set the battle types to &quot;wild&quot;. I think. I&#039;m not sure how it&#039;s set but I think that&#039;s how.


subject: Re: Arbitrary code execution with move 00's type in English Gold/Silver
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=8000.msg205940#msg205940 date=1498801580]<br />[quote author=Parzival link=topic=8000.msg205932#msg205932 date=1498792944]<br />More ACE? Goddamn, this is getting out-of-hand. How many, total, have been found across the series?<br />[/quote]<br /><br />I haven&#039;t kept track since [url=http://forums.glitchcity.info/index.php?topic=7930.msg205036#msg205036]that post ISSOtm made[/url], but for Gold/Silver/Crystal there is:<br /><br />1) Coin Case glitch (EN Gold/Silver only)<br />2) Move 0x00&#039;s type ACE (EN Gold/Silver)<br />3) Unterminated name PokÃ©mon ACE (Crystal only)<br />4) Wrong pocket TM/HM ACE (Gold/Silver/Crystal)<br />5) Glitch PokÃ©dex mode ACE (Gold/Silver(?), Crystal)<br />6) OAM DMA hijacking (requires another form of arbitrary code execution)<br /><br />Theoretically as well you can execute arbitrary code with other glitch moves. I noticed opening the Fight menu with move 0xFD as the only move in Japanese Crystal after using an X Accuracy could execute code from WRAM but only to run into a rst 38 (FF byte).<br /><br />Surprisingly quite a lot for Generation II!<br /><br />As for Generation III there seem to be only two documented so far:<br /><br />1) [url=https://www.youtube.com/watch?v=m9pvNYdhldo]Glitch PokÃ©mon summary ACE[/url]<br />2) [url=https://www.youtube.com/watch?v=1pb-6hMDQBs]Glitch move animation ACE[/url]<br />[/quote]<br /><br />For the record, you missed RCE through trading in Gen II (TheZZAZZGlitch demonstrated it once, I think his YouTube video description said the bug was similar if not the exact same as the one used for trade RCE in Gen I), and RCE through JoyBus link in Gen III.<br />


subject: need help with cute charm glitch please
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  so I read about it a little and my problem is there are only two kinds of tutorials- the ones that explain nothing (&quot;so you want your id and secret id to be in a certain position&quot; fuck you so much useless info!) and the ones that assume I know everything (&quot;open pandoras box program input bla bla&quot; - the damn program wont open because it requires some shitty parameters that you never explained!) <br />so can somebody explain how to use rng abuse to get a shiny charm glitch id-sid pair? I dont care about thee natures, just so it would be shiny and if thats important that the lead will be male cute charm-er as it sounds the easiest to use, tho if it is harder to obtain I dont really care


subject: Re: [tut]how to get (almost) infinite, free safari zone session
poster_name: TheSixthItem
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can also do safari zone walk through walls and after you&#039;re past the guard, talk to him while standing on the desk


subject: Are Super Glitch Moves Random Outcomes?
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  So yeah, the reason I&#039;m asking this is, well, I was having a field day with glitch move #167 (Hex ID: A7). As of now, I managed to get these effects from it.:<br /><br />Type: (Glitch)9Poke(Glitch)99<br />PP: 20<br />Effects: <br />Common Effects: Freezes the game and makes the sounds freak out upon pressing &quot;Fight&quot;<br />Makes the enemy pokemon &quot;sweat&quot; and freezes the game.<br />Instantly poisons the enemy, then makes it sleep while also filling the game with glitchy garbage.<br />Fills the text box with a glitchy mess with the Player&#039;s name and the word &quot;Item&quot;<br /><br />Rare Effects: Actually working. The move itself has an animation similar to Cut. The move is rather powerful; I landed 6 HP of damage on an LM4 with a defense of 15 (my LM4 has 13 attack), which would give me an approximate power range of 57-73. Also, the move drains the opponent&#039;s HP.<br /><br />On Bulbapedia, there is only one listed outcome of each move; yet, I&#039;ve managed to find various outcomes with Move #167, including the most desirable effect (a powerful draining move). Are these moves really as &quot;set in stone&quot; as Bulbapedia made them out to be or no?


subject: Re: Emulating the Mobile Adapter GB
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is already an emulator that supports the Mobile Adapter GB.<br /><br />[url=https://github.com/shonumi/gbe-plus]https://github.com/shonumi/gbe-plus[/url]


subject: Re: Does the localization affect some glitches?
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This question is rather vague but yes. For example, the bug that lets you collect multiple Nuggets from the disguised Team Rocket Grunt at the end of Nugget Bridge in Japanese and English versions of FireRed and LeafGreen was patched in European localizations to restore the original Red and Green behavior.


subject: Re: some questions of a starting glitch-er...
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=natanelho link=topic=8026.msg206262#msg206262 date=1500720368]<br />I already installed RGBDS and BGB and BGB is pretty good... only complaint is it cant run at, like, 10 times the speed of a normal GB to fast forward the slow game pokemon is... or can it?<br />[/quote]<br /><br />You can assign a key for the fast forward function. Open BGB&#039;s settings and tick &quot;configure extra buttons&quot; under the Joypad tab, then click the &quot;configue keyboard&quot; button. You&#039;ll find fast forward after clicking &quot;Skip/clear&quot; or &quot;Skip/keep&quot; (depends on what you want to do) twice.


subject: Re: ace on aus version of the game
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All English-version games of the first three generations should be the same everywhere. The DS games started to distinguish them more (for example, the American English releases of Diamond and Pearl include a notice about the ESRB and online play during the Opening Movie).


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: natanelho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  does anyone there knows how to make a starter with a certain pokeball I choose? I RNG-bread my starter to be shiny, so now I have a white litten named 1337 and I thought about breeding it again to get a shiny with a premiere ball so it will match the color<br />is there a way to do this via breeding? because if I use different species the female will pass the ball and the specie of the offspring, so I need a female litten to start with...


subject: Re: Are Super Glitch Moves Random Outcomes?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They aren&#039;t though the title of your topic is misleading : their behavior can be controlled. Without any complex manipulations.


subject: Re: Are Super Glitch Moves Random Outcomes?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The move only has one effect - deal damage while draining HP. All others are just caused by the name of the move.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://media.discordapp.net/attachments/326002875430076428/342081809938645020/Chinese_Emerald.006.png


subject: Howdy
poster_name: Aaron1Olson
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello! I have been lurking around a bit, learning more about A.C.E in pokemon red &amp; blue. A friend and I recently picked up red and blue on the 3ds to try and fill our pokedexes and battle and after discovering the long range trainer glitch, to get mew, I ended up here messing with memory addresses and learning to utilize the god that is 8f.&nbsp; ;D<br /><br />Im currently in college for computer science and coincedently I will be taking 80x86 assembly this semester as my last programming course before transferring (if i do&nbsp; :P ). I figure learning about the z80 may give me a little knowledge of the basics going in. Ive already learned some things like how 8f and the bootstrap works and etc. Pretty cool stuff. Hoping to write some of my own little hacks for fun! 


subject: All-System Emulation Accuracy Tests
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  After the testing done on GBx emulators with 8F/ws m, I decided to do this when I got around to it. I&#039;m bored, so I figured why the hell not?<br />This&#039;ll be for ALL systems, not just GBx, so it&#039;ll take a long time to do.<br />Help is appreciated.<br /><br />Test ROMs to use:<br />GBx: [url=http://www.pouet.net/prod.php?which=16402]Mental Respirator[/url]<br />GBA: [url=http://www.pouet.net/prod.php?which=62590]Up Rough City[/url]<br />Genesis: [url=http://www.pouet.net/prod.php?which=61724]Overdrive[/url]<br />NES: [url=http://www.pouet.net/prod.php?which=31539]High Hopes[/url]<br />SNES: TBD<br />Master System: TBD<br />More systems to come...?<br /><br />Most accurate emulators:<br />GBx: Surprisingly, [b]KiGB[/b] won. It&#039;s as accurate as BGB, HOWEVER it emulates the color issues that the CGB&#039;s LCD had instead of showing the real colors, which bumps it just ahead of BGB. If you&#039;re emulating 2 GBCs with link capabilities, however, [b]GEST[/b] is definitely the way to go.<br />GBA: BatGBA<br />Genesis: Exodus<br />NES: You&#039;re all garbage. [b]NOT A SINGLE ONE[/b] would run the test ROM and survive past 5 frames.<br />SNES: TBD<br />Master System: TBD<br /><br />All of these ROMs are homebrew tech demos where the dev groups compete to see who can make the coolest tech demos. These people do things no one knows about beforehand, so they&#039;re quite good indicators of accuracy. Think dick-measuring contests between hypergeeks.<br /><br />Someone told me my NES tests were invalid since I didn&#039;t set PAL mode, and that KiGB isn&#039;t the most accurate since BGB also has the LCD color-difference, I just have to set it.<br />I&#039;m going to say this now:<br />[size=12pt]THE ONLY SETTINGS I CHANGE ARE WINDOW SIZE AND RESIZABILITY WHEN NECESSARY. ALL EMULATION- AND COLOR-RELATED SETTINGS ARE UNCHANGED. ALL OF THESE EMULATORS WERE TESTED WITH FIRST-RUN CONDITIONS. I SHOULDN&#039;T HAVE TO SET THE REGION OR COLOR SETTINGS, THESE THINGS SHOULD BE DETECTED OR SET AUTOMATICALLY.[/size]


subject: Re: All-System Emulation Accuracy Tests
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  GBx (Mental Respirator):<br />BGB 1.5.2: The chessboard section flickered a lot. This counts as a major graphics problem.<br />DreamGBC 2001 Beta5: There were a few ugly but minor graphics errors, and the Gin&amp;Tonic trick failed. The audio has slight pitch errors. The chessboard section is fairly messed up.<br /><br />[b]GEST 1.1.1 supports 2 GBs emulating at once and linking between them, like TGB Dual, so this test will be run with both GBs synchronised.[/b]<br />GEST 1.1.1: The Gin&amp;Tonic trick fails. Some colors are somewhat darker than they should be.<br /><br />[b]TGB Dual Build 2053 supports 2 GBs emulating at once and linking between them, like GEST, so this test will be run with both GBs synchronised.[/b]<br />TGB Dual Build 2053: Sound is all but destroyed. Fails the Gin&amp;Tonic trick. Multiple minor video problems are present. The chessboard section flickers AND GB2 has a slightly harder time with it than GB1.<br /><br />PlayGuy 1.03 Beta: One major graphics problem present. Some minor graphics problems present. The chessboard section flickers. <br />KiGB 2.04: Emulates how colors look on the LCD instead of how they should look internally. Bonus points.<br />VBA 1.8.0 Beta 3: Has minor graphics problems in spades. Some minor sound issues. Slowdown issues present. Chessboard flickers. Fails Gin&amp;Tonic trick.<br />VBA-M 2.0.0: Some minor graphics problems. Color problems present. Chessboard flickers. <br />zBoy 0.12: ROM tries to load, but crashes. This is due to lack of CGB support.<br /><br />GBA (Up Rough City):<br />VBA 1.8.0 Beta 3: Minor audio issues. Some stuttering. Runs slow, even though 100% speed is reported.<br />BatGBA 2.25b: Very minor audio problems.<br />BoycottAdvance 0.2.8: No audio.<br />RascalBoy Advance 1.3.0.0: Crash on attempt to start ROM.<br />NO$GBA 2.8d: Somewhat jittery. Some audio bugs.<br /><br />Genesis (Overdrive):<br />Fusion 3.64: Several major problems during the twisted-board and &quot;TITAN 512C FOREVER&quot; sections. The test ROM reports &quot;YOUR EMULATOR SUXX&quot;. Some minor problems during the parallax-chessboard credits. Occasional minor audio hiccups.<br />Gens 2.14: Several audio problems. A bit too sharp video-wise, so motion produces artifacts. During the parallax landscape section, some shadows harshly flicker. <br />At the &quot;TITAN 512C FOREVER&quot; section, the image is fairly chewed up. The test ROM reports &quot;YOUR EMULATOR SUXX.&quot; <br />retroDrive 5: ROM is accepted, but no actual code is read from the file.<br />Regen 0.97: Extremely minor color issues. Some momentary graphics problems during the parallax-chessboard credits. At the &quot;TITAN 512C FOREVER&quot; section, the image is fairly chewed up. The ROM reports &quot;YOUR EMULATOR SUXX&quot;.<br />DGen/SDL 1.32: Lots of audio problems. Huge audio sync problem. Lots of minor video bugs. Several tests don&#039;t even show on-screen. Tests that work are either crippled or randomly are skipped halfway through. Half of the &quot;TITAN 512C FOREVER&quot; scene doesn&#039;t even render. The ROM reports &quot;YOUR EMULATOR SUXX&quot;.<br />AGES 0.30: Emulator doesn&#039;t detect that the cart is PAL, so it&#039;s running at 60 FPS instead of 50. Huge audio sync problem. Several major audio problems. Multiple minor video problems. Large video-only slowdown during starfield and sphere sections, causing the audio to be almost 30 seconds ahead. Several sections end one frame after they start, even if they&#039;re nowhere near done. Other sections wait after the first frame is rendered until the previous section is normally done. During the vertical scroller section, the ROM doesn&#039;t advance to the next test until well after it should, giving us a view of unrelated s**t as it scrolls past as a texture. The emulator&#039;s having a tough time dealing with bankswitching graphics. During the spinning-cube section, the game skips to the next section, nearly causing a crash. The ROM reports &quot;YOUR EMULATOR SUXX&quot;. <br />Exodus 2.0.1: A few extremely minor graphics flaws are present. There is slowdown on several sections, but this is due to my processor, not the emulator. The ROM reports &quot;YOUR EMULATOR SUXX&quot;.<br /><br /><br />NES (High Hopes):<br />FakeNES 0.5.9 Beta 2: ROM freaks out, then crashes.<br />FCEUX 2.2.2: ROM is accepted, but won&#039;t run.<br />HalfNES 0.61: ROM is accepted, but won&#039;t run.<br />JNES 1.1.1: ROM freaks out, then crashes.<br />MarioNES 1.5: ROM freaks out, then crashes.<br />nemulator 2.6: ROM is accepted, but won&#039;t run.<br />NESten 0.61 Beta 1: ROM is accepted, but won&#039;t run.<br />NesterJ 0.51 Beta: ROM is accepted, but won&#039;t run.<br />Nestopia 1.40: ROM is accepted, but won&#039;t run.<br />Nintendulator 0.975: ROM is accepted, but won&#039;t run.<br />olafnes 0.2.1.7: Gives a burst of sound output, then nothing.<br />RockNES 5.142: ROM is accepted, but won&#039;t run.<br />UberNES 2011: ROM is accepted, won&#039;t run.<br />VirtuaNES 0.97: ROM is accepted, won&#039;t run.<br /><br />SNES:<br /><br /><br />Master System:<br /><br />


subject: Editing VRAM
poster_name: Aaron1Olson
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Aaron1Olson
icon: xx
body:
  Is there much documentation about editing VRAM memory locations?<br /><br />In particular, I was wondering if someone can explain how color works on red and blue. Is it preprogrammed in the rom or does the GBC&#039;s hardware somehow handle that?<br /><br /> I was curious to see if i could edit the color overlay that changes when going into different towns and routes.&nbsp; <br />(Or do anything with a visual effect. Ive managed to remove the player sprite and make him appear to be in grass lol )


subject: Re: Editing VRAM
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When in doubt, consult the Good Book of GB. http://gbdev.gg8.se/wiki/articles/Pan_Docs<br />You&#039;ll need to make sure you&#039;re only writing during VBlank, and you&#039;ll be editing palettes for color changes.


subject: What odd traits do you have?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What weird, strange, disgusting, interesting, etc. traits do you possess?<br />For example, I have The Power of Teleportationâ„¢. I&#039;m proficient in appearing out of nowhere, doing things without anyone realizing I moved, and I&#039;m getting better at disappearing into thin air. I&#039;m not entirely sure how it works, but it does.


subject: Re: Editing VRAM
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you&#039;re doing this via ACE, use what Parzival said above.<br />If you&#039;re wondering how to switch VRAM banks, you have to write to the VBK register, located at $FF4F.<br /><br />If you&#039;re doing this via BGB, it&#039;s fairly easier due to the VRAM viewer.<br />Editing VRAM from the memory viewer can be done at any time, even when it&#039;s locked. To let you see locked VRAM, right-click locked VRAM or SRAM in the memory viewer and check &quot;Force memory visibility&quot;.<br />To get a VRAM location, you can use the &quot;BG map&quot; tab.<br />Also, you can edit palettes directly in the VRAM viewer, just click on a color slot and edit the three shades on the right.<br />Want the memory viewer to go to VRAM bank 1 ? Easy, open the &quot;Goto&quot; box (Ctrl+G, or right-click -&gt; &quot;Goto&quot;) and type something like &quot;1:9C00&quot;. Same for bank 0.


subject: Re: Editing VRAM
poster_name: Aaron1Olson
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks to you both for the replies. I&#039;m not really trying to do anything in particular, just explore more of how the gameboy and the pokemon ROM works. That GBdev page will help out Parzival.<br /><br />and ISSOtm, <br />I have no preferred method, just trying to learn by tinkering around. I&#039;m taking a assembler course this semester in a few weeks and coincidentally discovered these Pokemon glitches and it piqued my interest to learn more about A.C.E &amp; asm and possibly have a little extra knowledge going into the class! I will try BGB, I wasn&#039;t aware it had that feature! Thanks.


subject: Re: Editing VRAM
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A good place to start is here: http://tutorials.eeems.ca/ASMin28Days/welcome.html<br />This is for the stock Z80, so it&#039;s a little different, but it&#039;ll do as a basic GBz80ASM intro.


subject: Re: Editing VRAM
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s also specifically tailored for the TI-8x+ calculators, so it explains a lot of things that don&#039;t matter on the GB, such as IO port,s BCALLS, etc.


subject: Re: What odd traits do you have?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have the power of Mind-Reading. I can often tell what people would like to hear, or expect me (or someone else) to tell.<br />Often I am conflicted between telling someone what&#039;s true, what they would like to hear and what they should hear.<br /><br />It&#039;s more often a burden than a blessing, since I know when people are getting angry. I know it&#039;s going to turn sour soon, so I&#039;m in fear.<br />Also there are a few people, such as my stepfather, that I am completely unable to decipher. It feels super weird to have no idea what they think at a given moment. Especially when they hide their thoughts and feelings from everybody with great mastery.


subject: Re: Editing VRAM
poster_name: Aaron1Olson
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sweet, I will check the tutorial out. Is there an easy way to run the assembled programs for these architectures? <br />maybe an emulator of some sort that shows registers values and etc as I step through?<br />( I don&#039;t have a TI-83+ ;p )<br /><br />


subject: Re: Editing VRAM
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BGmotherf*inB.<br /><br />BGB is [i]definitely[/i] the way to go if you want to do shtuff of that sort.<br />You can either run a compiled ROM if that&#039;s what you want, or, if trying 8F thingies, the memory edition box supports<br />- Hex<br />- Strings<br />- Direct assembly code (yessss)<br /><br />You can trace exec, modify registers on-the-fly, re-route exec wherever and whenever you want... and it&#039;s free.<br />(And the dev is a very nice guy)


subject: Anti-virus and Anti-malware tests
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because I&#039;m bored, I&#039;m testing my entire 50GB malware collection against several popular anti-virus and anti-malware products. This should be interesting.<br />Your mileage with detection will DEFINITELY vary, but none of my malware&#039;s newer than 2012, so the rates should be fairly high. These tests will only be done with the Free versions of the software.<br /><br />Detection rates:<br />Malwarebytes&#039; Anti-Malware: [b]8.6%[/b]<br />Avast: 


subject: Re: Editing VRAM
poster_name: Aaron1Olson
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gotcha. I will mess around with BGB, still trying to figure out how it all works and get used to the debugger.<br />I may also try to make a simple hello world!-type ROM (if i can figure it out&nbsp; :-X )<br /><br />Thanks again&nbsp; 8)


subject: Re: Editing VRAM
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d recommend you join our Discord server, I&#039;d be able to help more over there.<br />I&#039;m pretty fluent with BGB and creating GB ROMs, so I could help there. [s]Just make sure you&#039;re using RGBDS as your compiler suite, lol[/s]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [10:53 PM] ??_V@YAXPAX@Z: I wish I&#039;d never read that post (somewhere on reddit, a while ago) about how &quot;It is tempting to assume that&quot; used by a scientist pretty much means &quot;it&#039;s complete bullshit to think that&quot;<br />[10:54 PM] ??_V@YAXPAX@Z: Now I can&#039;t read a paper without noticing that phrase every time it pops up


subject: Re: What odd traits do you have?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have the power of Precognition. I can often Feel that an event is going to happen well before it does. I&#039;m not 100% accurate, though, so either I&#039;m looking into alternate realities as well or there&#039;s something messing with me.


subject: Re: Yellow MissingNo.'s faces
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zheria link=topic=7949.msg206311#msg206311 date=1501157968]<br />Something else cool about yellow missingno is that it changes into either rattata or raticate upon entering into to battle with either rattata or raticate. Just something cool to add to that pokemon theory about Gary&#039;s Raticate.&nbsp; I will upload pics later today.<br />[/quote]<br /><br />Hmm. Was this with a normal MissingNo. or fossil/ghost MissingNo.?<br /><br />Red/Blue/Yellow MissingNo. Aerodactyl Fossil, PokÃ©mon Tower Ghost forms can do that because they can copy the sprite pointer (but not the bank), and Rattata/Raticate&#039;s sprite bank is 0x0D; the same as Aerodactyl Fossil and PokÃ©mon Tower Ghost MissingNo.<br /><br />In fact bank 0x0D is used for any PokÃ©mon with an ID between 0x99-0xFF; hence the same trick with Aerodactyl Fossil and PokÃ©mon Tower Ghost MissingNo. can be done with those indices.<br /><br />For Kabutops Fossil MissingNo. it uses a sprite from bank 0x0B, and since PokÃ©mon with IDs 0x4A-0x73 are also from bank 0x0B they can be used with Kabutops Fossil MissingNo. for the backsprite copying trick.<br /><br />https://www.youtube.com/watch?v=0whEt-4yVwM


subject: Re: Are Super Glitch Moves Random Outcomes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, if a [url=http://glitchcity.info/wiki/0x50_sub-tile]0x50 sub-tile[/url] was early on the saved screen data then the Super Glitch move can never cause noticeable corruption outside of its actual move effect.<br /><br />From there it depends on whether the move effect is taken from RAM or not. (Some?) moves such as move 0x00 in Red/Blue do, hence can be used for [url=https://www.youtube.com/watch?v=SqHdpWu78XQ]arbitrary code execution[/url] or multiple effects.


subject: Re: [tut]how to get (almost) infinite, free safari zone session
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Unfortunately this is not original (see [url=https://www.youtube.com/watch?v=MzuC5e6lFdM]video[/url]). Still nice post though. :)<br /><br />[quote author=ISSOtm link=topic=8032.msg206319#msg206319 date=1501186944]<br />There is, if you override the map&#039;s script and re-set the battle types to &quot;wild&quot;. I think. I&#039;m not sure how it&#039;s set but I think that&#039;s how.<br />[/quote]<br /><br />Changing the map script at D36E-D36F (available in expanded items pack) doesn&#039;t seem to disable the battle mode/step counter sadly. It does allow you to bypass the gatehouse without being stopped though, which is another way to perform this trick.


subject: Re: Religion
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=4813.msg206355#msg206355 date=1501869052]<br />I see. Yeah, there are different sects/ways to interpret it. :)<br /><br />I feel we live in a more accepting society nowadays that isn&#039;t as strict regarding ways of life. For what it&#039;s worth this dilemma is known as apostasy (also in a negative sense referred to as &quot;falling away&quot;), which means some of the Bible&#039;s original laws/principles are abandoned.<br />[/quote]<br /><br />Because people interpret the Bible differently with it&#039;s translations. It&#039;s not interpretations, which is contrary to popular belief. Different denominations have different translations of the book. I&#039;d say KJV is the best, but in KJV&#039;s translation it says that Peter is not the first Pope.<br /><br />Protestants believe that the KJV, (their translation), proves that which we are not to 100% follow the old testament. Sola fide, sola scriptura.


subject: Re: Emulating the Mobile Adapter GB
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7509.msg206324#msg206324 date=1501510983]<br />There is already an emulator that supports the Mobile Adapter GB.<br /><br />[url=https://github.com/shonumi/gbe-plus]https://github.com/shonumi/gbe-plus[/url]<br />[/quote]<br /><br />I can&#039;t find any documentation on that. 


subject: Re: Emulating the Mobile Adapter GB
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SatoMew link=topic=7509.msg206324#msg206324 date=1501510983]<br />There is already an emulator that supports the Mobile Adapter GB.<br /><br />[url=https://github.com/shonumi/gbe-plus]https://github.com/shonumi/gbe-plus[/url]<br />[/quote]<br /><br />[quote author=ravioli link=topic=7509.msg206364#msg206364 date=1501983199]<br />[quote author=SatoMew link=topic=7509.msg206324#msg206324 date=1501510983]<br />There is already an emulator that supports the Mobile Adapter GB.<br /><br />[url=https://github.com/shonumi/gbe-plus]https://github.com/shonumi/gbe-plus[/url]<br />[/quote]<br /><br />I can&#039;t find any documentation on that. <br />[/quote]<br /><br />Wow that&#039;s news to me too. How do you use it on Windows and get PokÃ©mon Mobile System GB to work with it?


subject: Re: Emulating the Mobile Adapter GB
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I looked at the code, the emulation there is incomplete, and seems only there to get Mobile Trainer to work.


subject: Re: Emulating the Mobile Adapter GB
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7509.msg206367#msg206367 date=1502030652]<br />I looked at the code, the emulation there is incomplete, and seems only there to get Mobile Trainer to work.<br />[/quote]<br /><br />I see, thanks.&nbsp; :) That&#039;s a shame. :/<br /><br />A little later I found a Windows download link on the Emu Gen wiki, but I still don&#039;t know how to get Mobile Trainer to work on it.<br /><br />http://emulation.gametechwiki.com/index.php/GBE%2B


subject: Having trouble turning PokÃ©mon shiny using ACE in Yellow
poster_name: Lumi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m having some trouble trying to turn PokÃ©mon shiny using ACE in the Virtual Console version of Yellow and would appreciate any help you can give.<br /><br />Up until the point of trying to turn a PokÃ©mon shiny I&#039;ve been following this guide: [url=https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/]https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/[/url]<br /><br />It&#039;s been working well and I&#039;m able to use the codes mentioned in that guide (which takes its information from this site), but I&#039;ve hit a wall trying to turn my Mew shiny. I&#039;ve tried several codes that are floating around and none of them worked.<br /><br />Thankfully the codes didn&#039;t wipe my save but I&#039;ve run out of things to try. I did try the search function to look through the forums but didn&#039;t find anything specifically about turning PokÃ©mon shiny. I know the DV&#039;s need to be 10 for Attack, Special and Speed, as well as 2, 3, 6, 7, 10, 11, 14 or 15 for Defense for a PokÃ©mon to be shiny after being transferred to Sun or Moon, I just have no idea how to accomplish that. Any help would be greatly appreciated.<br /><br />I&#039;m using the English version of PokÃ©mon Yellow on Virtual Console.<br /><br />I have the &#039;ws# #m#&#039; item and the following 11 PokÃ©mon set up in my box: 233 HP Seel ,Parasect, Growlithe, Magikarp, Psyduck, Flareon, Tentacool, Female Nidoran, and three other PokÃ©mon.


subject: Re: The Member's Guide to Topiclessness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m playing Yellow legit now, and I managed to roll a Pikachu that has shit Special and Defence, but crits 90% of the time. Fuck.


subject: Pokemon Crystal version korean translation
poster_name: wintiger0222
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello, I want to translate pokemon crystal version into korean.<br />Because I am weak at english, so there can be many errors in my sentence.<br /><br />I made pokemon yellow version korean fan translation before.<br />[url=https://windowstiger.tistory.com/169]https://windowstiger.tistory.com/169[/url]<br /><br />The pokemon yellow disassembly project was very helpful.<br /><br />Now, I&#039;m going to translate pokemon crystal version.<br /><br />There are official korean version of Gold and Siver version.<br />So almost text can be reused at korean version.<br /><br />But, it&#039;s hard to dumping text.<br />I have G2Map v0.2 but PKSV dose not support korean.<br />Also PKSV&#039;s dumped script is not good to contribute script asm files.<br /><br />Is there no easy way?<br />


subject: Re: Having trouble turning PokÃ©mon shiny using ACE in Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lumi link=topic=8040.msg206371#msg206371 date=1502054523]<br />I&#039;m having some trouble trying to turn PokÃ©mon shiny using ACE in the Virtual Console version of Yellow and would appreciate any help you can give.<br /><br />Up until the point of trying to turn a PokÃ©mon shiny I&#039;ve been following this guide: [url=https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/]https://www.reddit.com/r/pokemon/comments/5q8zlg/getting_gen_1_mew_in_yellow_guide_does_not_work/[/url]<br /><br />It&#039;s been working well and I&#039;m able to use the codes mentioned in that guide (which takes its information from this site), but I&#039;ve hit a wall trying to turn my Mew shiny. I&#039;ve tried several codes that are floating around and none of them worked.<br /><br />Thankfully the codes didn&#039;t wipe my save but I&#039;ve run out of things to try. I did try the search function to look through the forums but didn&#039;t find anything specifically about turning PokÃ©mon shiny. I know the DV&#039;s need to be 10 for Attack, Special and Speed, as well as 2, 3, 6, 7, 10, 11, 14 or 15 for Defense for a PokÃ©mon to be shiny after being transferred to Sun or Moon, I just have no idea how to accomplish that. Any help would be greatly appreciated.<br /><br />I&#039;m using the English version of PokÃ©mon Yellow on Virtual Console.<br /><br />I have the &#039;ws# #m#&#039; item and the following 11 PokÃ©mon set up in my box: 233 HP Seel ,Parasect, Growlithe, Magikarp, Psyduck, Flareon, Tentacool, Female Nidoran, and three other PokÃ©mon.<br />[/quote]<br /><br />Hi Lumi,<br /><br />I think for editing I personally recommend setting up the reusable RAM writer (pseudo-GameShark). This way you can write any address to RAM, WRAM you want.<br /><br />The reusable RAM writer is as such from item 3:<br /><br />Lemonade x(xx)<br />Carbos x(yy)<br />X Accuracy x(zz)<br />PokÃ© Ball x119<br />Carbos x211<br />Lemonade x0<br />X Accuracy x35 (x34 in Yellow)<br />PokÃ© Ball x34<br />HP Up x34<br />HP Up x34<br />TM01 x0<br /><br />The Lemonade (xx) represents the value. The Carbos (yy) is the first byte of the address, and the X Accuracy (zz) is the second byte of the address. Many addresses can be found [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map]here[/url] and [url=https://github.com/pret/pokered/blob/master/wram.asm]here[/url]. When you use this code, the quantities of xx, yy and zz reset back to 0 (or 256), allowing you to make any edit you want again and again.<br /><br />For making a PokÃ©mon Shiny, as you said originally it was supposed to be 10 in Speed, Defense, Special and 2, 3, 6, 7, 10, 11, 14 or 15 in Attack. PokÃ©mon Bank changed it for unknown reasons to be 10 in Speed, Attack, Special and 2, 3, 6, 7, 10, 11, 14 or 15 in Defense.<br /><br />The addresses in question are two of the DV bytes. Attack/Defense IV and Speed/Special IV. For PokÃ©mon 1 these are D186 and D187 respectively, which in Yellow are -1 of the original (as is the case with many memory addresses in Yellow), so are D185 and D186.<br /><br />Now, the values we need are represented by one nybble (digit) of the byte; upper-most nybble first, and are AF (Attack=10 [A], Defense=15 [F]) and&nbsp; AA (Speed=10 [A], Special=10 [A]).<br /><br />This means the first edit we need to do is Lemonade x 175 [AF], Carbos x 209 [D1], X Accuracy x 133 [85], which will apply the Attack/Defense DVs to party PokÃ©mon 1.<br /><br />The second edit we need to do is Lemonade x 170 [AA], Carbos x 209 [D1], X Accuracy x 134 [86], which will apply the Speed/Special DVs the party PokÃ©mon 1.<br /><br />If you ever want to convert hexadecimal into decimal yourself, Windows Calculator on programmer mode is a great tool.<br /><br />I don&#039;t know if PokÃ©mon Bank &#039;fixed&#039; the DV thing and Bulbapedia doesn&#039;t say it has, but in case it did the bytes would instead be FA and AA, which would be Lemonade x 250 [FA], Carbos x 209 [D1], X Accuracy x 133 [85] and Lemonade x 170 [AA], Carbos x 209 [D1], X Accuracy x 134 [86].<br /><br />I hope this helps and good luck! :)


subject: Re: Pokemon Crystal version korean translation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That is awesome! Unfortunately I don&#039;t know how I can help :( but good luck with your project. I think I may have seen your PokÃ©mon Yellow fan translation before in one of SM&#039;s videos.


subject: Re: Having trouble turning PokÃ©mon shiny using ACE in Yellow
poster_name: Lumi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you so much for your thorough explanation, that&#039;s really helpful!<br /><br />Playing around with ACE is so exciting, but trying to understand what I was actually doing got confusing real quick. I feel like you just opened up a whole new layer of possibilities. Thank you again for taking the time to explain it all in such detail. You&#039;re amazing!


subject: Re: Having trouble turning PokÃ©mon shiny using ACE in Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Lumi link=topic=8040.msg206376#msg206376 date=1502107627]<br />Thank you so much for your thorough explanation, that&#039;s really helpful!<br /><br />Playing around with ACE is so exciting, but trying to understand what I was actually doing got confusing real quick. I feel like you just opened up a whole new layer of possibilities. Thank you again for taking the time to explain it all in such detail. You&#039;re amazing!<br />[/quote]<br /><br />Aww thanks. You&#039;re very welcome! :)<br /><br />Yeah the first time I learned about arbitrary code execution (which was only for Japanese versions then) it seemed alien to me as well. I feel once you think it&#039;s like a database with the bytes themselves (from items in this case) representing the code it becomes more familiar. [url=http://marc.rawer.de/Gameboy/Docs/GBCPU_Instr.html]This page[/url] is also useful for learning how to program in Game Boy ASM when used in combination with [url=https://iimarck.us/etc/asmopcodes.txt]this[/url].


subject: Re: PokÃ©mon Moon and Sun Discussion
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sadly, it&#039;s impossible to pass down a non-normal ball if the Pokemon is obtained via gift, as that&#039;s always the ball it comes in, and litten isn&#039;t available in the wild.


subject: Re: need help with cute charm glitch please
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First off, what method do you want to use.<br />Method 1: 100% legit method<br />Method 2: You know, i wanted to save a little bit if time method<br />Method 3: 1337 h4x0r method


subject: Re: Point the pokedex!
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *Points the dex at a different Pokedex that&#039;s pointing at a different Pokedex that&#039;s pointing at a different Pokedex that&#039;s pointing at a different Pokedex that&#039;s pointing at a different Pokedex *<br />Dex:49 4E 43 45 50 54 49 4F 4E 21 21 21<br /><br />


subject: Re: Pokemon Crystal version korean translation
poster_name: wintiger0222
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: wintiger0222
icon: xx
body:
  [quote author=Torchickens link=topic=8041.msg206375#msg206375 date=1502104557]<br />That is awesome! Unfortunately I don&#039;t know how I can help :( but good luck with your project. I think I may have seen your PokÃ©mon Yellow fan translation before in one of SM&#039;s videos.<br />[/quote]<br />Well, what you think it&#039;s pokemon yellow is pokemon red fan translation of gold&#039;s offical korean version.<br />ANYWAY<br />I&#039;m planing to copy korean gold and silver&#039;s text into crystal version.<br />So there needs two comparison.<br />First, comparison scripts of korean gold and english gold.<br />Second, comparison scripts of english gold and english crystal.<br /><br />But PKSV does not work for korean.<br /><br />[img]http://i.imgur.com/UsodC3z.png[/img]<br />These are same map of korean and english version.(Upper is korean)<br />G2map can support korean version.<br /><br />[img]http://i.imgur.com/XiwEuAH.png[/img]<br />But When I open same person&#039;s script by PKSV.(Left is korean)<br />Korean does not seen well, because korean control code is not same with english&#039;s one.<br /><br />Is there no way to Use korean at PKSV or just another tool?<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=3088.msg206379#msg206379 date=1502135944]<br />are you RNG manipulating without even trying?<br />[/quote]...maybe.<br />


subject: Re: Anti-virus and Anti-malware tests
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got a response in regards to MBAM&#039;s bad detection rate.<br />[quote]How exactly do you run these tests?&nbsp; is your malware collection housed on disc ( from before)?<br /><br />If the latter, that is not how current modern-day malware comes in. This means your testing is invalid.[/quote]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Marv231
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I use this S7 Setup on my German Blue Version for Catch em all. <br />But instead of encountering a Mew, Level 5, it add 5 Calzium at the end of my Inventory.<br /><br />S7<br />Any Item (I have a Ultra Ball there)<br />Repel x21 (Index Nr. for Mew)<br />Awekening x5<br />X-Speed 69<br />Lemonade x201<br /><br />I tried a few other Setups, that I found here, but they have the same effect or do nothing. <br />Is there a working Setup for my Game ?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not sure what your code is supposed to be, but it doesn&#039;t seem to be what you think.<br /><br />You can use the standard Single-addresse value changing code to trigger the encounter of a Mew in the grass, but the level is variable.<br /><br />Modified code for european games is:<br /><br />Anything<br />8F<br />Lemonade x21<br />X Accuracy x221 (x220 if yellow)<br />Carbos x207<br />PokÃ© Ball x119<br />Cool Water x201<br /><br />Another solution is the fake Ditto Trick:<br /><br />Anything<br />8F<br />ThunderStone x45<br />TM05 x4<br />Max Revive x21<br />Awakening x8<br />Max Ether x4<br />Repel x254 (253 if Yellow)<br />PokÃ© Ball x25<br />Lemonade x1<br />Antidote x119<br />TM01 xany<br /><br />Then you&#039;ll encounter mew by going on Route 16 from Celadon and closing the START Menu. There&#039;s a way to modify it to change the level, I&#039;ll try to do that later.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Marv231
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks.&nbsp; The Celadon- Route 16 Code works fine. <br /><br /><br />I found another Setup, where the Level is the same, like the last seen Pokemon. <br />In my case, Level of Arbok, that I took out of the PC to have my Bottrap complete. <br />With leveling Arbok, I can set the Level of the Pokemon, I like to have.<br /><br />Any Item x Indexnumber of the Pokemon, you want <br />S7<br />TM 50 x 36<br />TM 11 x9<br />TM 34 x94<br />TM08&nbsp; x201<br /><br />After using S7 and closing the menue, the Battle with the Pokemon starts


subject: Re: Having trouble turning PokÃ©mon shiny using ACE in Yellow
poster_name: Lumi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright, so.... I&#039;m having some trouble managing multiple 0 or over 99 stacks. I noticed that a stack of 255 morphs another stack of 255 into the same type of item in storage. I also don&#039;t have a clue how to maintain a stack of 0 while grabbing another stack from the PC. A 0 stack turns into 255 when taken out. I&#039;m sure I&#039;m missing something stupidly obvious but I could really use a couple more pointers on how to have multiple stacks of something in your inventory and still be able to use codes to get multiple stacks of another item.


subject: Re: Having trouble turning PokÃ©mon shiny using ACE in Yellow
poster_name: Lumi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nevermind, I&#039;m a doofus. Early on someone said I shouldn&#039;t have any items in my inventory other than those of the code I&#039;m using, but the item decreasing works fine with other items below the code, so I&#039;m sorted.


subject: Re: Emulating the Mobile Adapter GB
poster_name: XOlifreX
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fantastic that this is being worked on! <br />I would love to see the Mobile Adapter GB being fully emulated, not only for PokÃ©mon, but for other games aswell!<br /><br />I, myself, would love to see the GBA game Mario Kart Super Circuit work with the Mobile Adapter. The game only used the platform for time trail rankings &amp; exchanging ghosts.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  has any one tried coin case ace on the gold sliver vc injects because i&#039;ve heard coincase ace does not work on vba or the gb tower because of inaccurate emulation this may cause it not to work on gold sliver vc


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=forsyz link=topic=6716.msg206395#msg206395 date=1502450466]<br />has any one tried coin case ace on the gold sliver vc injects because i&#039;ve heard coincase ace does not work on vba or the gb tower because of inaccurate emulation this may cause it not to work on gold sliver vc<br />[/quote]<br /><br />Nobody has had a chance yet since Gen 2 VC doesn&#039;t come out until September 22nd.


subject: Re: Emulating the Mobile Adapter GB
poster_name: PokeAcer549
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;d be cool to see the actual web servers this used brought back; a null-modem cable could be constructed using the real Mobile Adapter GB, which could then plug into a PC for actual Internet connection.<br />(Or, find a way to make one that works with newer phones using USB-OTG on Android devices)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: forsyz
icon: xx
body:
  you can inject them into the vc if you have cfw and they just reuse the same emulator for all the games they changed a few things with the gen 1 vc emulator but it emulates just like the older one. edit tried it on the vc emulator and it does work so coin case stuff should work on the vc versions of gs as long as the terminator is not changed


subject: Copycat/Protect Bug
poster_name: Shrew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It took place in Turn 6-7 of this Battle Video:<br />3M3G-WWWW-WWW8-9PV2<br /><br />Mega Sharpedo used Protect, to protect itself from Liepard&#039;s Play Rough. Next turn, Liepard used Copycat, which then uses Play Rough. However the message, &quot;It doesn&#039;t effect the enemy Sharpedo...&quot; shows, which normally only happens if you target a pokemon with a type it&#039;s immune to, i.e. Psychic. Might also be worth noting Toxic Spikes were on Liepard&#039;s side of the field and Liepard was poisoned.<br /><br />I haven&#039;t done any testing on it though to confirm it. If anyone can confirm what factors are the cause, it would be appreciated.&nbsp; ;D


subject: Re: Copycat/Protect Bug
poster_name: MegaLuxray
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MegaLuxray
icon: xx
body:
  i think this is because Dark types are immune to moves affected by Prankster, which I assume was Liepard&#039;s Ability. And this includes moves called by moves like Metronome, Assist, Copycat, and Sleep Talk.


subject: Re: Emulating the Mobile Adapter GB
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am going to begin working on this to connect to the actual internet. I would like someone like Hacky who has an actual mobile gb adapter too. <br /><br />I made a discord for people who would like to help!<br /><br />https://discord.gg/DFkW5KU


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: forsyz
icon: xx
body:
  [quote author=bestgoldglitche link=topic=6716.msg200730#msg200730 date=1468315566]<br />[quote author=camper link=topic=6716.msg190560#msg190560 date=1373561320]<br />Item cloning is possible with Pokemon cloning. Now we need to find a way to do item mutation.<br />[/quote]<br /><br />I&#039;ve been playing around with this glitch for a while now and recently found a way to produce any item.&nbsp; The process is almost the same as what TheZZAZZGlitch laid out in his video where he explained how to get Celebi.&nbsp; <br /><br />https://www.youtube.com/watch?v=SpfgOVfGVTo<br /><br />Basically, you place 43 Fresh Water in your PC instead of 42, and you&#039;ll jump to the item of the first Pokemon in your party instead of the ID number.&nbsp; Given the normal set up that would yield HM09 I think which can be sold for about 19000 Pokebucks...<br /><br />This happens because the stack of 4 Great balls increases the index number of the item where TheZZAZZGlitch placed HM07 in the video, so you don&#039;t just get back the same item that you put in the PC.&nbsp; Also, using only 2 Great Balls increases the index number by 1 and using multiple stacks of Great Balls will increase the index number in the same manner.<br /><br />This can be helpful for getting stray items by finding base items that have an index number before theirs as you can swap out HM07 with other base items to mutate.&nbsp; This way you don&#039;t even lose the item you were initially working with.<br /><br />I don&#039;t know much assembly, but I know enough to understand the concepts behind how the glitch works.&nbsp; Given that 42 Fresh Water correspond to changing the ID number of the first Pokemon in your party, subsequently adding Fresh Water with move you one byte further into the Pokemon&#039;s data allowing you to overwrite things like moves by having 44 to 47 Fresh Waters or EXP by having 50 to 52.&nbsp; <br /><br />There&#039;s a simple list of the data structure here:<br />http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II<br /><br />An interesting way to use this is getting a level 100 by changing the EXP of a Pokemon and simply knocking out one wild Pokemon.&nbsp; I&#039;m pretty sure this takes 50 Fresh Water.<br /><br />So there&#039;s a rudimentary form of item mutation and also access to all the Pokemon&#039;s stats and their Attacks, EXP, Friendship etc.<br /><br />Oh, and a nice list of Pokemon, Moves, and Items by index number courtesy of TheZZAZZGlitch&#039;s video:<br />http://pastebin.com/raw/arPmsvYu<br />[/quote] tried to do it with 8 great balls but it just cases game to white screen looks like it only works with 2 or 4 great balls which mean you have you do the glitch twice if swap the items out in the pc if you want to change the item into one that&#039;s more then 2 index numbers away


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re dealing with Coin Case ACE here. You either did something wrong... or you need to switch to BGB. ;)


subject: Re: Emulating the Mobile Adapter GB
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have actually been working on this occasionally over the past several months, but never found the time to compile my notes into something coherent.<br /><br />Iâ€™ve figured out how the HTTP authentication scheme is supposed to work (an essential prerequisite for creating a server), and have also mostly documented the PokÃ©mon News system. I need to put together a video to show that off, which I should do tomorrow.<br /><br />I have some design plans for a server and client, but havenâ€™t implemented anything. I might start on that this week, although Iâ€™m torn on whether to do that first or decipher the Battle Tower system.<br /><br />[quote author=ravioli link=topic=7509.msg206272#msg206272 date=1500815880]Also, does the mobile phone adapter still work in 2017? As in, if I edited the rom of Crystal and the Mobile Trainer to not connect to gameboy.datacenter.ne.jp but instead to our own server, would it work?[/quote]<br /><br />The adapter still works for peer-to-peer communication (PokÃ©mon Cable Club) as long as the handsets are able to receive service. The last PDC network shut down in March 2012, and the original frequency allocation for CDMA service in Japan was changed in July 2012, so it is likely that only DDI Pocket handsets still work, as their service continues under the Y!mobile brand.<br /><br />To allow the adapter to connect to the Internet, an alternative to the DION dial-up service would need to be provided. Assuming that were possible, the adapter would need to be reconfigured to dial that service instead of DION; this could be achieved by running a specially-prepared ROM off a flash cartridge, or perhaps through an elaborate arbitrary code execution exploit. But if you could connect to your own dial-up ISP, you wouldnâ€™t need to edit the domain names in the ROM; you could just intercept requests at the ISP end and redirect them to the server of your choice.<br /><br />If the goal is just to connect a real PokÃ©mon Crystal (or other compatible game) cartridge to a reconstructed server, then a much simpler way to achieve that would be to plug a device directly into the link port and emulate the Mobile Adapter GB in exactly the same way that a PC-based emulator would. (Can a Raspberry Pi bit-bang at 256 Kib/s?)<br /><br />[quote author=PokeAcer549 link=topic=7509.msg206397#msg206397 date=1502454193]It&#039;d be cool to see the actual web servers this used brought back; a null-modem cable could be constructed using the real Mobile Adapter GB, which could then plug into a PC for actual Internet connection.[/quote]<br /><br />Thatâ€™s another possibility, but would require knowing the protocol the adapter uses to control the handset (surely itâ€™s documented somewhere?). Also, I doubt the requisite connectors are still manufactured, so some disassembly may be requiredâ€¦ :)<br /><br />Eventually Iâ€™ll want to do something like that anyway, in order to test the actual behavior of the adapter and find out what those missing numbers in the command list are for.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: forsyz
icon: xx
body:
  [quote author=Parzival link=topic=6716.msg206403#msg206403 date=1502603759]<br />You&#039;re dealing with Coin Case ACE here. You either did something wrong... or you need to switch to BGB. ;)<br />[/quote] i did do something wrong the first time i tried it with 8 great balls the Pokemon in first party slot was holding no item idk if that will affect it or you can only raise the index by 1 or 2 with 2 or 4 great balls I&#039;ve tried 2 and 4 great balls and they work. edit: found out you have to use multiple stacks of great balls if you want to increase the index by more then 2


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  forsyz, Coin Case ACE uses Echo RAM (since it basically runs code from there), and it didn&#039;t work with VBA because it didn&#039;t emulate Echo RAM.<br />The VC is known to emulate Echo RAM (as seen [url=http://forums.glitchcity.info/index.php?topic=7559.0]here[/url]), so Coin Case had to work.


subject: Re: Emulating the Mobile Adapter GB
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7509.msg206404#msg206404 date=1502611173]<br />I have some design plans for a server and client, but havenâ€™t implemented anything. I might start on that this week, although Iâ€™m torn on whether to do that first or decipher the Battle Tower system.<br />[/quote]<br /><br />I&#039;d personally love to see a server and client even if it doesn&#039;t support the Battle Tower first. :) Though it may be a good idea to make sure the Battle Tower system works first, if online battles/trades work sooner rather than later then it&#039;s really exciting and doing a few test battles could be fun, you could release it in a video for people to use, and you could always incorporate the Battle Tower functionality later for a later release.<br /><br />On the other hand it may be fun to learn how the Battle Tower works.<br /><br />Up to you of course though, I would feel torn as well.


subject: How can I correct a mistake I've made with the 8f ?
poster_name: The Piaf
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello ! This is my first post on this forum (and I&#039;ll probably make a lot of mistake while writing this because I&#039;m still learning English, sorry about that)<br /><br />So here&#039;s my problem, I was following a tutorial who&#039;s suppose to let new transfer mew into sun and moon but sadly for me I forgot a step where I was supposed to use the 8f and I used the 8f for the next step who had a different Another item composition and I saved (because I don&#039;t always think before acting).<br /><br />When I realized my mistake I started looking for a way to reset the changes that I&#039;ve made with the 8f without deleting my saved file and I couldn&#039;t find anything.<br /><br />So here I am, asking you If there&#039;s any way for me to fix my mistake.<br /><br />Thanks for you&#039;re future answer (and once again sorry for my English)


subject: Re: How can I correct a mistake I've made with the 8f ?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Do you have any obvious side effects in your game? Has your code provoked something bad? And most importantly, do you still know what WAS this code? Also did you use a code for french games or english games, since it isn&#039;t the same?<br /><br />Also, since you are french, I&#039;d like to inform you of the existance of a french PokÃ©mon glitch community: PRAMA Initiative. We have a website in completion, a forum, and a discord server so don&#039;t hesitate to come!


subject: Re: How can I correct a mistake I've made with the 8f ?
poster_name: The Piaf
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: The Piaf
icon: xx
body:
  I don&#039;t really have side effect on my game, I just can&#039;t go back to the first step of the tutorial because it crash my game when I use the 8f, and yes my game is in French but I don&#039;t think it will be a problem for this manipulation.<br />(The link to the tutorial:https://m.youtube.com/watch?v=H8AgGp5cqPI the method that I use start at 15:20)<br />Here&#039;s what the tutorial asked me to have to use the 8f for the second time (I used it for the first time)<br /><br />8f<br />Any items xAny<br />Antidote x38<br />Tm18 x1 <br />Any items xAny<br />X Accuracy x162<br />Lemonade x89<br />Water stone x1 <br />Any items xAny<br />TM01 xAny<br /><br />And here&#039;s the composition that I should have used in first<br /><br />8f<br />Any items xAny<br />Antidote x38<br />TM18 x1 <br />Any items xAny<br />X Accuracy x163<br />Lemonade x12<br />Water stone x1 <br />Any items xAny<br />TM01 xAny


subject: Easiest way to obtain Celebi on Japanese Gold and Silver?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;ve been looking online for glitch discussions in the Japanese PokÃ©mon glitch community to see if there have been any new discoveries, and I found this:<br /><br />http://nakayoshibaddi.hatenadiary.jp/entry/2017/08/02<br /><br />According to the article, using the [url=https://bulbapedia.bulbagarden.net/wiki/Bug-Catching_Contest_data_copy_glitch]Bug-Catching Contest data copy glitch,[/url] we should be able to obtain a ????? by exploiting the glitch when you have never had any PokÃ©mon in slot 6.<br /><br />This is significant because obtaining a bad clone without PokÃ©mon Stadium 2 can be very difficult, and soon Pocket Monsters Kin/Gin (the Japanese Gold/Silver) will be released on 3DS eShop in Japan, making this method an ideal way of potentially obtaining Celebi without the [url=http://glitchcity.info/wiki/Duplicate_key_items_glitch]duplicate key items glitch[/url] (which outside of this or bad clone glitch would require a trade with Generation I).<br /><br />I&#039;ve been thinking the method to do this then could potentially be relatively easy, similar to the [url=https://www.youtube.com/watch?v=LUWh9vVSgtE]recently discovered way to get Celebi on English Gold/Silver with mainly just box names that eliminates the need of a complicated box item setup[/url] (hopefully this will work the same on the upcoming VC releases and I plan on testing it).<br /><br />I would love to help the Japanese community get Celebi on the 3DS eShop version and if I get a legitimate Korean Gold/Silver cartridge or buy a Korean 3DS and purchase one of those, I may look into the easiest way to do it there as well.<br /><br />This way of obtaining ????? in Japanese Gold/Silver isn&#039;t a new find, as Chain Sword documented in December 2014 how to get a ????? 00 using the Bug-Catching Contest data copy glitch in a video. It&#039;s very likely as well that Japanese players knew about this before then.<br /><br />See https://www.youtube.com/watch?v=gblgYk6WEmI<br /><br />We already know with a ????? 00 or FF that this is a gateway to [url=http://glitchcity.info/wiki/%3F%3F%3F%3F%3F_party_overloading]????? party overloading[/url], which we can use for the party-based variation of the Celebi glitch.<br /><br />We can&#039;t obtain a Sneasel with Beat Up early in the game (at least without shifting the experience, etc.), but we could trade one on to the game that obtained the ?????. In theory as well, we can probably adjust the glitch to work with total experience&#039;s least significant byte (6 more bytes from move 3), so that a total experience of 251 could be shifted into the second species byte; the one that is used for the PokÃ©mon you get when you take it into the Day Care and out again.<br /><br />Since an Egg can&#039;t normally have 251 experience, either some more work would have to be done for the total experience method to hatch a Celebi that registers in the PokÃ©dex, or we would be left with a Celebi that isn&#039;t registered in the PokÃ©dex.<br /><br />Going deeper, if we can get ????? 00 this way we may also be able to set up the duplicate key items glitch and perform arbitrary code execution with [url=http://glitchcity.info/wiki/Glitch_item#TMs_and_HMs_outside_of_the_correct_pocket]wrong pocket TM/HMs[/url] or [url=http://glitchcity.info/wiki/Glitch_PokÃ©dex_categories]glitch PokÃ©dex categories[/url] (by messing around with items in the expanded balls pocket; where stored items can be found, including TMs) to do whatever we want with box names, such as getting a Shiny Celebi that registers in the PokÃ©dex. It would require some precise counting [url=https://www.youtube.com/watch?v=D0VVZY5s_ac]like in Japanese Crystal[/url] but is worth it.<br /><br />Setting that up may be easier if it is possible for ????? 00 or FF to corrupt the inventory with [url=http://glitchcity.info/wiki/%3F%3F%3F%3F%3F_map_corruption]????? map corruption[/url] (Paco81 call this Missingning) in Japanese Gold/Silver as well.


subject: Re: Easiest way to obtain Celebi on Japanese Gold and Silver?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very interesting Torchickens, nice findings! I can&#039;t wait for VC release so we can unleash the dogs on it&nbsp; ;D


subject: Re: Pokemon Direct - June 6th, 2017
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, the only thing we know so far about the new games is that there&#039;ll be a new Lycanroc form (Dusk Form) in them, which basically just looks like a combination of Night Form and Day Form.<br /><br />They&#039;re really revealing a lot less information about these games than they did Sun and Moon. Not sure how much I like that strategy.


subject: Re: Emulating the Mobile Adapter GB
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Question: If we connect to a server from a client, but it&#039;s over Dial-Up, is it still technically considered to be running on an actual adapter and therefore valid in TAS?


subject: Re: Easiest way to obtain Celebi on Japanese Gold and Silver?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8044.msg206414#msg206414 date=1502656760]<br />Very interesting Torchickens, nice findings! I can&#039;t wait for VC release so we can unleash the dogs on it&nbsp; ;D<br />[/quote]Build your own VC copy and go. Don&#039;t wait.<br />DO IT<br />YOU KNOW YOU WANT TO<br />[b]DO IIIIIIIIIIIIIIIIIIIIIIT[/b]


subject: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: Harvey27
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Harvey27
icon: smiley
body:
  Hello everyone, I hope you are well. Well, I make this post because I need help about emulating the event of Egg Ticket on my departure (which will attach in this post) Pokemon Crystal (JP), so I have understood, you need to make a change in starting to get it, But I have not the slightest idea how to do it, so I came to ask for help from someone who can do me this favor, I would greatly appreciate it, I have been looking for this event for a long time. Sorry for the inconvenience and I thank you from the heart who can help me and read this post.


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Harvey27 link=topic=8045.msg206418#msg206418 date=1502680366]<br />Hello everyone, I hope you are well. Well, I make this post because I need help about emulating the event of Egg Ticket on my departure (which will attach in this post) Pokemon Crystal (JP), so I have understood, you need to make a change in starting to get it, But I have not the slightest idea how to do it, so I came to ask for help from someone who can do me this favor, I would greatly appreciate it, I have been looking for this event for a long time. Sorry for the inconvenience and I thank you from the heart who can help me and read this post.<br />[/quote]IIRC you can set events in SRAM to take effect when you next boot up, but I don&#039;t know the offsets or values in the J version.<br />Ask Torchickens or ISSOtm.


subject: Re: How can I correct a mistake I've made with the 8f ?
poster_name: Marv231
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Marv231
icon: xx
body:
  Since you play it in French (a non-english Version), it`s a little different. <br />For the Team, change Onix against Graveler.<br /><br />And you need S7 (7eme Etage) to let the Setup work, who is slighty different, too.<br /><br />I have a Team- and a Item-Setup, that should work for you <br /><br /><br />Party:<br />1. Mew (could be any Pokemon, but the following Item Setup work o the first Pokemon in your Party)<br />2. Pidgey (with 233 Kp)<br />3. Parasekt<br />4. Graveler <br />5. Tentacool<br />6. Arbok<br /><br />And now the Inventory:<br /><br />7eme Etage<br />Any Item&nbsp;  (tout Ã©lÃ©ment) x89<br />Dire Hit&nbsp;  (Muscle +)&nbsp; &nbsp;  x58<br />Iron&nbsp; &nbsp; &nbsp;  (Fer)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x37<br />X-Accuracy (PrÃ©cision +)&nbsp; x124<br />Waterstone (Pierre Eau)&nbsp;  x62<br />Bur Heal&nbsp;  (Anti-BrÃ»le)&nbsp;  x50<br />Poke Ball&nbsp; (PokÃ© Ball)&nbsp; &nbsp; x43<br />Antidote&nbsp;  (Antidote)&nbsp; &nbsp;  x43<br />Protein&nbsp; &nbsp; (ProtÃ©ine)&nbsp; &nbsp;  x62<br />PP-Up&nbsp; &nbsp; &nbsp; (PP Plus)&nbsp; &nbsp; &nbsp; x60<br />Ice Heal&nbsp;  (Antigel)&nbsp; &nbsp; &nbsp; x50<br />Lemonade&nbsp;  (Limonade)&nbsp; &nbsp;  x133<br />Great Ball (Super Ball)&nbsp;  x50<br />Fresh Water(Eau FraÃ®che)&nbsp; x34<br />TM 01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br /><br /><br />You only need to use 7eme Etage once. The first Pokemon in your team now have the OT GF and the ID 22796 and you can transfer it. <br />


subject: Re: Easiest way to obtain Celebi on Japanese Gold and Silver?
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  but if they do a Celebi event just like mew there won&#039;t be a way to change its id and ot so it transfers on non english versions


subject: Re: Easiest way to obtain Celebi on Japanese Gold and Silver?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=forsyz link=topic=8044.msg206421#msg206421 date=1502704303]<br />but if they do a Celebi event just like mew there won&#039;t be a way to change its id and ot so it transfers on non english versions<br />[/quote]<br /><br />Trading to an English version to do Coin Case code exec may work for European G/S.<br /><br />Maybe TMs outside of TM pocket code exec (like Crystal) too? Has anybody looked into that in G/S? I guess that would require trading too, though.<br /><br />Also, possibly Johto Guard Glitch trading back to Gen I and doing it there? I&#039;m probably forgetting something important that would stop that from working, though.


subject: Re: What odd traits do you have?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m actually an otherwordly force of some kind that coagulated into human form.<br /><br />Also, I&#039;m stupidly flexible.


subject: Re: Are Super Glitch Moves Random Outcomes?
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve always wondered, are there Super Glitch moves whose names are never long enough to cause corruption?


subject: Re: The Member's Guide to Topiclessness
poster_name: Caveat
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [i]i swear to god i&#039;m not dead[/i]<br /><br />Anyway, I had leg surgery last month. Yay. (It&#039;s not really painful at all.)


subject: Re: Easiest way to obtain Celebi on Japanese Gold and Silver?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TM Code Execution works fine in G/S, although you need TM25, not TM33. But it&#039;s a pain in the ass, just like Crystal.<br /><br />Bad Clone ACE and Move-0 Type ACE probably also?


subject: Re: All-System Emulation Accuracy Tests
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=8036.msg206425#msg206425 date=1502717005]<br />Bizhawk is a pretty damm good NES emulator, does that work?<br />[/quote]Bizhawk is basically RetroArch. It&#039;s not its own emulator, just a loader for multiple emulators.


subject: Re: Are Super Glitch Moves Random Outcomes?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Caveat link=topic=8034.msg206424#msg206424 date=1502716803]<br />I&#039;ve always wondered, are there Super Glitch moves whose names are never long enough to cause corruption?<br />[/quote]If they didn&#039;t cause corruption, [i]they wouldn&#039;t be Super Glitch moves.[/i] xD


subject: Re: Are Super Glitch Moves Random Outcomes?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can read [url=http://forums.glitchcity.info/index.php?topic=6992.msg198569#msg198569]this post[/url] by TZG on the behavior of Super Glitch corruptions.<br /><br />As you will see, one super glitch move is guaranteed to corrupt (hex:A6) while one never does, but in old versions of VBA only (hex:A7).


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Normally, there is a flag in the save file that controls whether the event is active or not. I don&#039;t think the JP version of Crystal has been disassembled, so you&#039;d need to figure which offset the flags are stored at.<br />For the next part, I&#039;d assume flags are laid out in the same way in the JP and US versions, so the flag would be at the same distance (from the base offset figured earlier). Then you just set the bit, and modify the checksums to avoid a &quot;yer file is darn corrupted, sonny !&quot;.<br /><br />Another solution is to simply edit the flag in the game&#039;s WRAM while it&#039;s running (which should be as simple as a GameShark code).<br />Again, this should be figured out fairly simply, I think memory in the JP and US versions is laid out quite similarly.


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: Harvey27
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8045.msg206434#msg206434 date=1502751299]<br />Normally, there is a flag in the save file that controls whether the event is active or not. I don&#039;t think the JP version of Crystal has been disassembled, so you&#039;d need to figure which offset the flags are stored at.<br />For the next part, I&#039;d assume flags are laid out in the same way in the JP and US versions, so the flag would be at the same distance (from the base offset figured earlier). Then you just set the bit, and modify the checksums to avoid a &quot;yer file is darn corrupted, sonny !&quot;.<br /><br />Another solution is to simply edit the flag in the game&#039;s WRAM while it&#039;s running (which should be as simple as a GameShark code).<br />Again, this should be figured out fairly simply, I think memory in the JP and US versions is laid out quite similarly.<br />[/quote]<br /><br />The truth is that I already tried to modify the save file of Pokemon Crystal (JP) with respect to the post made in this place, first doing a backup of the save file, but it corrupted the game, later I went with several people who knew about this, Asking if they help me, because one of them does not like it so much, let this search pause, but the truth, I would like to have it, but I do not know how to do it, I have not found any gameshark code of the Egg Ticket and therefore the only thing I have as a reference Is the post, but I really have no idea how to do it, so I thought of doing this post to get a help, if you wish, you can keep the save file, but in truth, I do not want to damage the game again Since I have it quite advanced, apologize for how long this response is.


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Harvey27 link=topic=8045.msg206435#msg206435 date=1502763103]<br />[quote author=ISSOtm link=topic=8045.msg206434#msg206434 date=1502751299]<br />Normally, there is a flag in the save file that controls whether the event is active or not. I don&#039;t think the JP version of Crystal has been disassembled, so you&#039;d need to figure which offset the flags are stored at.<br />For the next part, I&#039;d assume flags are laid out in the same way in the JP and US versions, so the flag would be at the same distance (from the base offset figured earlier). Then you just set the bit, and modify the checksums to avoid a &quot;yer file is darn corrupted, sonny !&quot;.<br /><br />Another solution is to simply edit the flag in the game&#039;s WRAM while it&#039;s running (which should be as simple as a GameShark code).<br />Again, this should be figured out fairly simply, I think memory in the JP and US versions is laid out quite similarly.<br />[/quote]<br /><br />The truth is that I already tried to modify the save file of Pokemon Crystal (JP) with respect to the post made in this place, first doing a backup of the save file, but it corrupted the game, later I went with several people who knew about this, Asking if they help me, because one of them does not like it so much, let this search pause, but the truth, I would like to have it, but I do not know how to do it, I have not found any gameshark code of the Egg Ticket and therefore the only thing I have as a reference Is the post, but I really have no idea how to do it, so I thought of doing this post to get a help, if you wish, you can keep the save file, but in truth, I do not want to damage the game again Since I have it quite advanced, apologize for how long this response is.<br />[/quote]If it marked it as corrupted, you forgot to re-sum the save.<br />Set the bit with a GS code, then save and reset and let the game do it for you.


subject: Riots
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What&#039;s your stance on the current riots happening due to racism?<br />There&#039;s no judgment here. If someone judges you, I&#039;ll... I&#039;ll get the fucking mean police on &#039;em. Anyway...<br />My stance is that both sides can deal with it.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot&#128098;boot


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @harvey :<br />The thing with the game&#039;s save file is that there&#039;s a system to check if they have been tampered with. Thus, when modifying your save file, you need to change a few other bytes to make it valid to the game&#039;s save file loader.<br />The other option relies on the fact that the &quot;main&quot; data (ie. all saved data but PokÃ©mon boxes) is transferred to WRAM when loading your save, and back to SRAM when saving.<br />Thus, you can :<br />1. load your valid save file<br />2. edit the byte in WRAM (RAM, if you want) containing the bit controlling the event<br />3. save your game (optional, since the event will be active, but for the sake of safety it&#039;s a good idea)<br />4. you got it !<br />Because there&#039;s no protection against modifying WRAM (and for a good reason : the game always modifies WRAM because it&#039;s its &quot;workspace&quot; !), you can freely edit it and have the game&#039;s saving code perform the checksum calculation for you by clicking that &quot;SAVE&quot; option !


subject: Re: How can I correct a mistake I've made with the 8f ?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Marv123, your code seems to be the most efficient that I&#039;ve seen so far for european games. Can I publish it on PRAMA?<br /><br />Good that you have your solution The Piaf. About your first try, the code you used probably just crashed the game with no particular effect, so don&#039;t worry about it :)


subject: Re: change name and trainer id with coin case ace?
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: forsyz
icon: xx
body:
  i used this with the coin case memory editor to test but the ot of the Pokemon in first box will not change 9rAD?a can edit pokemon in party but its not working with Pokemon in current box and i can&#039;t get the id i want on a pokemon in my party its wrong i write the first byte then the second but the numbers not what i want i did&nbsp; !/XZSZ and !/YZs9 but the id is not&nbsp; <br /> 11219 guess somethings wrong with this list https://pastebin.com/4ZDpQXGe then because i tried doing other ids and they worked. Seems s9 is turning it to b1 and not d3 idk why edit forgot to use the one with the comma but im still having a problem editing mons ot in pc box with B00286- 9rAC?a


subject: Re: Does the localization affect some glitches?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Many glitches are JP-only, but even between close localizations, there are differences. <br /><br />Many glitches only works in english games (Coin Case, Brock Through Walls, No Guard Glitch, Hooked Dragonite Glitch, Battle tower eon glitch... and so much more!) and some others need to be adapted to work on other games. This is because there is a shift in WRAM addresses between english and european non-english games, and that obviously affects the way glitches work.<br /><br />However, european localizations are almost the same. I only know one subglitch working only in french games (cavern glitch) and there is two events of glitches working only in Italian and Spanish games (Missigning glitch in 2G and Walk on Water Glitch in 1G, the latter being adaptable to other localizations).


subject: Re: How can I correct a mistake I've made with the 8f ?
poster_name: Marv231
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8043.msg206441#msg206441 date=1502794711]<br />Marv123, your code seems to be the most efficient that I&#039;ve seen so far for european games. Can I publish it on PRAMA?<br /><br />Good that you have your solution The Piaf. About your first try, the code you used probably just crashed the game with no particular effect, so don&#039;t worry about it :)<br />[/quote]<br /><br /><br />Sure, feel free to share it&nbsp; :)


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess it&#039;d be possible to edit a PokÃ©mon to be valid for GS purposes, if caught data has to be added that&#039;d require ACEing Crystal. Complicated matters.


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=7833.msg206446#msg206446 date=1502834424]<br />I guess it&#039;d be possible to edit a PokÃ©mon to be valid for GS purposes, if caught data has to be added that&#039;d require ACEing Crystal. Complicated matters.<br />[/quote] how would you do a memory editor in crystal like gs coin case one with a bad clone?


subject: Re: Transferring customizable PokÃ©mon from Red/Blue VC into Sun/Moon.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://tutorials.eeems.ca/ASMin28Days/welcome.html]Start learning Z80ASM here. Come back when you&#039;re done, and you&#039;ll be able to write your own scripts.[/url]


subject: Re: Emulating the Mobile Adapter GB
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: HÃ¡Äky
icon: xx
body:
  Okay, â€œtomorrowâ€ was two days ago, but I have this silly, old-fashioned obsession with factual accuracy and needed to recheck a bunch of things. I guess it would be easier if I posted more oftenâ€¦ :) <br /><br />[quote author=Parzival link=topic=7509.msg206416#msg206416 date=1502673404]<br />Question: If we connect to a server from a client, but it&#039;s over Dial-Up, is it still technically considered to be running on an actual adapter and therefore valid in TAS?<br />[/quote]<br /><br />I think more research is needed to determine accurate timings for the adapter ;D<br /><br />[hr]<br /><br /><br />[size=12pt][b]HTTP authentication scheme[/b][/size]<br />Nintendoâ€™s mobile library will attempt to authenticate the user with the Mobile System GB server only when a POST request is made for [tt]http://gameboy.datacenter.ne.jp/cgb/upload[/tt] or [tt]http://gameboy.datacenter.ne.jp/cgb/ranking[/tt], and only if the filename at the end of the URI begins with a number indicating a service fee (even if itâ€™s Â¥0).<br /><br />Even when those conditions are met, the library has a bug that can cause it to fail to detect whether authentication is required:<br /><br />[code]; Find the string terminator at the end of the URI <br />.asm_1112a0<br />	ld a, [hli]<br />	or a<br />	jr nz, .asm_1112a0<br /><br />; Now back up and find the last slash<br />; Right now, hl points to the byte *after* the string terminator!<br />; If that byte happens to be a slash ($2F), this code may<br />; fail to properly detect whether this is a paid upload.<br />; There ought to be a â€œdec hlâ€ here.<br />.asm_1112a4<br />	ld a, [hld]<br />	cp $2f<br />	jr nz, .asm_1112a4[/code]<br /><br />Since PokÃ©mon Crystal does not erase the last URI in memory before writing the next in a series of requests, it is possible that the residual byte after the string terminator could be a slash if a previous URI was longer than the current one. A careful choice of URIs avoids this issue.<br /><br />An authentication attempt begins by sending an HTTP GET request, to which the server responds with [tt]401 Unauthorized[/tt] and a [tt]WWW-Authenticate: GB00 name=&quot;â€¦&quot;[/tt] header, where the [tt]name[/tt] is an arbitrary 36-byte value encoded in Base64.<br /><br />The game then sends another GET request, this time with the header [tt]Authorization: GB00 name=&quot;â€¦&quot;[/tt], where the [tt]name[/tt] is a concatenation of two separate Base64-encoded values: the first is the first 32 bytes from the [tt]WWW-Authenticate[/tt] name, and the second is a 36-byte value determined by a byzantine procedure:<br />[list type=decimal][li]The login password is appended to the 48-character Base64-encoded [tt]WWW-Authenticate[/tt] name, and then this string is hashed with MD5.[/li]<br />[li]The 36-byte [tt]WWW-Authenticate[/tt] value is split into two 18-byte values, the first containing all of the even-numbered bits of the original and the second containing all of the odd-numbered bits. The first byte of each two-byte pair fills the most significant bits of each output byte, and the second byte fills the least significant bits. These values are concatenated into a new 36-byte string.[/li]<br />[li]The login ID is appended to the MD5 hash from step 1. This string is padded with $FF until it is 35 bytes long, then a $00 is added to make it 36 bytes.[/li]<br />[li]The 36-byte strings produced in steps 2 and 3 are xorâ€™d.[/li]<br />[li]But that would have been too simple, so then each byte has bits 0, 3, and 6 rotated into bits 3, 6, and 0.[/li][/list]<br />The first step necessitates that the server retains usersâ€™ plaintext passwords in order to calculate arbitrary MD5 hashes from themâ€”unless the value in the [tt]WWW-Authenticate[/tt] header is predetermined, which would allow the hash to be precalculated, but would make the rest of this shell game even [i]more[/i] pointless as a successful authentication attempt could be replayed.<br /><br />If the [tt]Authorization[/tt] header is valid, the server responds with [tt]200 OK[/tt] and a [tt]Gb-Auth-ID[/tt] header which contains an arbitrary string. The game then sends its POST request and includes the same [tt]Gb-Auth-ID[/tt] header.<br /><br /><br />[size=12pt][b]PokÃ©mon News[/b][/size]<br />A PokÃ©mon News download begins by accessing [tt]http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/news/index.txt[/tt], a text file containing four URIs which are used to:<br />[list type=decimal][li]Download metadata for the current News issue[/li]<br />[li]Upload selected data from the save file[/li]<br />[li]Upload scores to be added to the rankings, and receive the updated rankings in response[/li]<br />[li]Download the current News issue[/li][/list]<br />The cost of PokÃ©mon News was Â¥100 per issue. The fourth URI should be tagged with that cost so that it is displayed by the game; the two upload URIs should be tagged with a cost of Â¥0 so that the game will authenticate and upload the data.<br /><br /><br />[b]Metadata[/b]<br />The metadata file is an unstructured hodgepodge of variable-length fields, the boundaries of which can only be determined by parsing each field in its own unique way. In typical Game Freak style, the game makes no effort to validate the data received from the server or protect against buffer overflows. A malformed metadata file can certainly crash the game and corrupt the save file (Iâ€™ve done it more than once), and could probably execute arbitrary code.<br /><br />[i]Unique ID:[/i] This is a fixed-width field which, inexplicably, is 12 bytes long. If this ID is the same as the last News that was downloaded, then the download is aborted with the message ã€Œã‚ãŸã‚‰ã—ã„ã€€ãƒ‹ãƒ¥ãƒ¼ã‚¹ã¯ã€€ã‚ã‚Šã¾ã›ã‚“ã€€ã§ã—ãŸã€ [i]There was no new News.[/i]<br /><br />[i]Description:[/i] A text string, terminated with $50, that is displayed in the lower text box when the player is asked to confirm whether he or she wants to upload the save data and proceed with the News download.<br /><br />[i]Rankings save address:[/i] This 2-byte field contains the address where the rankings data will be stored in SRAM bank 6. Since the main News data will be written starting at 6:A000, the rankings data should be placed somewhere around 6:B000, such that the News does not overwrite the rankings.<br /><br />[i]Rankings metadata:[/i] This field begins with a 16-bit value denoting the length of the data that follows. The data is a series of 16-bit values, one for each rankings table that will be sent, indicating the width of a record in each rankings table. (For example, if there are 9 different rankings tables and each table contains 26-byte records, this field would be [tt]12 00 1A 00 1A 00 1A 00 1A 00 1A 00 1A 00 1A 00 1A 00 1A 00[/tt].)<br /><br />[i]Save data selection:[/i] This is a list of the regions of save data that will be sent to the server. Each region is specified by four bytes: the first byte is an SRAM bank, the second and third are an address, and the fourth is the number of bytes to send. The end of the list is marked with $FF. The requested data is concatenated and uploaded as a binary file.<br /><br />[i]Rankings data selection:[/i] This specifies the data that will be submitted for the rankings. The rankings data is submitted as keyâ€“value pairs in the manner of an HTML form submission, with the values encoded in ASCII hexadecimal. Each key is a string literal (in ASCII?) terminated with $50 (ASCII [tt]&quot;P&quot;[/tt]â€½). Each value is specified with a bank number, address, and length in the same manner as the save data upload. The list of keyâ€“value pairs is terminated with $50 ([i]i.e.[/i], an empty string where the name of the next key would be expected).<br /><br />Although data can technically be read from anywhere in SRAM, there is a block of data at 5:A001â€“A082 which exists specifically for use in the rankings. With the exception of 5:A016â€“A017, which doesnâ€™t seem to be referenced at all, this block comprises 2-, 3-, or 4-byte big-endian values which are managed by a series of functions in bank $41. (Except for the Battle Tower win counter, these functions are still called in the English version in the relevant situations, but theyâ€™ve been dummied out, and wouldnâ€™t work anyway since SRAM bank 5 doesnâ€™t exist.)<br /><br />[table]<br />[tr][td][b]Address[/b][/td][td][b]Length[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]A001[/td][td]4[/td][td]Play time when last entered the Hall of Fame (2 bytes hours, 1 byte minutes, 1 byte seconds)[/td][/tr]<br />[tr][td]A005[/td][td]4[/td][td]Step count when last entered the Hall of Fame[/td][/tr]<br />[tr][td]A009[/td][td]3[/td][td]Number of times the party was healed when last entered the Hall of Fame[/td][/tr]<br />[tr][td]A00C[/td][td]1[/td][td]Extraneous byte copied from 5:A03C when last entered the Hall of Fame[/td][/tr]<br />[tr][td]A00D[/td][td]3[/td][td]Number of battles when last entered the Hall of Fame[/td][/tr]<br />[tr][td]A010[/td][td]4[/td][td]Step count[/td][/tr]<br />[tr][td]A014[/td][td]2[/td][td]Number of Battle Tower wins[/td][/tr]<br />[tr][td]A018[/td][td]3[/td][td]Number of times TMs and HMs have been taught[/td][/tr]<br />[tr][td]A01B[/td][td]3[/td][td]Number of battles[/td][/tr]<br />[tr][td]A01E[/td][td]3[/td][td]Number of wild PokÃ©mon battles[/td][/tr]<br />[tr][td]A021[/td][td]3[/td][td]Number of Trainer battles[/td][/tr]<br />[tr][td]A024[/td][td]3[/td][td]Unused[/td][/tr]<br />[tr][td]A027[/td][td]3[/td][td]Number of Hall of Fame inductions[/td][/tr]<br />[tr][td]A02A[/td][td]3[/td][td]Number of wild PokÃ©mon caught[/td][/tr]<br />[tr][td]A02D[/td][td]3[/td][td]Number of hooked PokÃ©mon encounters[/td][/tr]<br />[tr][td]A030[/td][td]3[/td][td]Number of Eggs hatched[/td][/tr]<br />[tr][td]A033[/td][td]3[/td][td]Number of PokÃ©mon evolved[/td][/tr]<br />[tr][td]A036[/td][td]3[/td][td]Number of Berries and Apricorns picked[/td][/tr]<br />[tr][td]A039[/td][td]3[/td][td]Number of times the party is healed[/td][/tr]<br />[tr][td]A03C[/td][td]3[/td][td]Number of times Mystery Gift is used[/td][/tr]<br />[tr][td]A03F[/td][td]3[/td][td]Number of trades[/td][/tr]<br />[tr][td]A042[/td][td]3[/td][td]Number of uses of field move Fly[/td][/tr]<br />[tr][td]A045[/td][td]3[/td][td]Number of uses of field move Surf[/td][/tr]<br />[tr][td]A048[/td][td]3[/td][td]Number of uses of field move Waterfall[/td][/tr]<br />[tr][td]A04B[/td][td]3[/td][td]Number of times the player whited out[/td][/tr]<br />[tr][td]A04E[/td][td]3[/td][td]Number of Lucky Number Show prizes won[/td][/tr]<br />[tr][td]A051[/td][td]3[/td][td]Number of Phone calls made and received[/td][/tr]<br />[tr][td]A054[/td][td]3[/td][td]Unused[/td][/tr]<br />[tr][td]A057[/td][td]3[/td][td]Number of Colosseum battles[/td][/tr]<br />[tr][td]A05A[/td][td]3[/td][td]Number of times playerâ€™s PokÃ©mon used Splash[/td][/tr]<br />[tr][td]A05D[/td][td]3[/td][td]Number of tree PokÃ©mon encounters[/td][/tr]<br />[tr][td]A060[/td][td]3[/td][td]Unused[/td][/tr]<br />[tr][td]A063[/td][td]3[/td][td]Number of Colosseum wins[/td][/tr]<br />[tr][td]A066[/td][td]3[/td][td]Number of Colosseum losses[/td][/tr]<br />[tr][td]A069[/td][td]3[/td][td]Number of Colosseum ties[/td][/tr]<br />[tr][td]A06C[/td][td]3[/td][td]Number of times playerâ€™s PokÃ©mon used SelfDestruct or Explosion[/td][/tr]<br />[tr][td]A06F[/td][td]2[/td][td]Current streak of consecutive slot machine wins[/td][/tr]<br />[tr][td]A071[/td][td]2[/td][td]Longest streak of consecutive slot machine wins[/td][/tr]<br />[tr][td]A073[/td][td]4[/td][td]Total coins won from slot machines[/td][/tr]<br />[tr][td]A077[/td][td]4[/td][td]Total money earned from battles (including Pay Day)[/td][/tr]<br />[tr][td]A07B[/td][td]2[/td][td]Largest Magikarp measured[/td][/tr]<br />[tr][td]A07D[/td][td]2[/td][td]Smallest Magikarp measured[/td][/tr]<br />[tr][td]A07F[/td][td]2[/td][td]Bug-Catching Contest high score[/td][/tr]<br />[tr][td]A081[/td][td]2[/td][td]Bytewise checksum of A001â€“A080[/td][/tr]<br />[/table]<br /><br />There are functions which would increment the three-byte values at 5:A024, 5:A054, and 5:A060, but these functions donâ€™t appear to be referenced even in the Japanese version.<br /><br />5:A039 is incremented when the party is healed at a PokÃ©mon Center, by the machine in Elmâ€™s Lab, by Mr. PokÃ©mon after giving the Mystery Egg, by Lance in the Rocket Hideout, by the old woman on Route 26, by resting in the bed on the S.S. Aqua, or before a Battle Tower or mobile Colosseum battle. It is [i]not[/i] incremented when the party is healed after whiting out, by using a Sacred Ash, after winning or losing the first rival battle in Cherrygrove City, or after defeating the last Rocket Grunt in Slowpoke Well, Sailor Stanly on the S.S. Aqua, Lance at the PokÃ©mon League, or Red at Mt. Silver.<br /><br />The value from 5:A039 is then copied into 5:A009 when entering the Hall of Fame, but 4 bytes are copied rather than 3, so the high byte of the number of times Mystery Gift was used is copied into 5:A00C. (That byte will still always be $00, because Mystery Gift canâ€™t be used more than 65535 times before the SRAM battery runs out. ;))<br /><br />5:A05A and 5:A06C are incremented when the effect of the move is executed during the playerâ€™s turn, regardless of whether it was chosen by the player, chosen by a disobedient PokÃ©mon, or called through Metronome, Mirror Move, or Sleep Talk.<br /><br />[b]Save data upload[/b]<br />The game uploads the save data as specified in the metadata file. The body of the serverâ€™s response is of no consequence.<br /><br />[b]Rankings upload[/b]<br />The game uploads the rankings data as specified in the metadata file. The server responds with the updated rankings tables. The game saves that data to the address specified in the metadata file. Each table begins with a 12-byte header:<br /><br />[table]<br />[tr][td][b]Offset[/b][/td][td][b]Length[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]$0[/td][td]4[/td][td]Number of ranked players (big-endian)[/td][/tr]<br />[tr][td]$4[/td][td]2[/td][td]Unknown[/td][/tr]<br />[tr][td]$6[/td][td]4[/td][td]Playerâ€™s rank (big-endian; will be treated as unranked if this value is greater than the number of ranked players)[/td][/tr]<br />[tr][td]$A[/td][td]2[/td][td]Number of entries in the table (big-endian)[/td][/tr]<br />[/table]<br /><br />The number of ranked players may be greater than the number of entries in the table; [i]e.g.[/i], 1000 players might be given ranks (shown only to themselves) even though the table only lists the top 10 (shown to everyone).<br /><br />Each entry in the table is of the length specified in the metadata file. The first 24 bytes follow a fixed format and the remaining bytes (up to 4?) are the score value.<br /><br />[table]<br />[tr][td][b]Offset[/b][/td][td][b]Length[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]$00[/td][td]7[/td][td]Trainer name[/td][/tr]<br />[tr][td]$07[/td][td]1[/td][td]Prefecture (values assigned in gojÅ«on order from $01 = Aichi-ken to $2F = Wakayama-ken)[/td][/tr]<br />[tr][td]$08[/td][td]2[/td][td]Unknown[/td][/tr]<br />[tr][td]$0A[/td][td]1[/td][td]Age[/td][/tr]<br />[tr][td]$0B[/td][td]1[/td][td]Gender ($00 = male, $01 = female)[/td][/tr]<br />[tr][td]$0C[/td][td]12[/td][td]Message (six two-byte little-endian easy chat words)[/td][/tr]<br />[tr][td]$18[/td][td]?[/td][td]Score (big-endian)[/td][/tr]<br />[/table]<br /><br />[b]News download[/b]<br />The game downloads the News issue, stores it at 6:A000, and then executes it.<br /><br />Based on the historical accounts of PokÃ©mon News (particularly [url=http://www2u.biglobe.ne.jp/~kakeru/pokemon2/mobile/]Kakeruâ€™s transcripts of the last seven issues[/url]), which describe various quizzes, minigames, and rewards (including, of course, the GS Ball), it can be surmised that the News involves a scripting language with many different commands. Without access to any of the original News downloads, it could be quite a challenge to determine how the data is packaged and what the available commands are, and then reconstruct something resembling a News issue.<br /><br />â€¦<br /><br />Good news, everyone! Game Freak left us some samples in ROM bank $7D.<br /><br />There are three unused functions in that bank which each copy a different block of data to 6:A000. If a News issue has already been downloaded, these functions overwrite it with data from the ROM. (If no News had been downloaded, the game will say ã€Œã¾ãˆã®ã€€ãƒ‹ãƒ¥ãƒ¼ã‚¹ãŒã€€ã‚ã‚Šã¾ã›ã‚“ï¼ã€ â€œThere is no old NEWSâ€¦â€ when attempting to view it. This can be manually overridden by setting 5:AA72 to $01.)<br /><br />This data in the ROM does [i]not[/i] include any of the metadata or rankings tables, only the main News download. (This means we donâ€™t know what data from the save file would be requested by the server, or what message would be displayed before downloading the News.) Also, dispointingly, none of the text of these News issues was translated in Vietnamese Crystal.<br /><br />[b][url=https://www.youtube.com/watch?v=CmvFT4PLAMQ]Hereâ€™s a video showing each of the News issues found in the ROM.[/url][/b]<br /><br /><br />[b]Trainer Rankings[/b]<br />A News issue entitled ã€Œãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€ [i]Trainer Rankings[/i] appears at 7D:5C6B in the Japanese ROM and at 7D:5DB4 in the localized ROMs. The function to copy this data into SRAM is at 7D:5C56 in the Japanese ROM and at 7D:5D9F in the localized ROMs.<br /><br />This is the simplest News issue found in the ROM, having no features other than the rankings. It matches the screenshots on pages 25â€“26 of the [i]Pocket Monsters: Crystal Version: Mobile Guide[/i] (ãƒã‚±ãƒƒãƒˆãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼ ã‚¯ãƒªã‚¹ã‚¿ãƒ«ãƒãƒ¼ã‚¸ãƒ§ãƒ³ ãƒ¢ãƒã‚¤ãƒ«ã®ã¦ã³ã) packaged with the Mobile Adapter GB.<br /><br />The main menu has four options:<br />[table][tr][td][b]Name[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€€ã‚’ã€€ã¿ã‚‹<br />[i]View Rankings[/i][/td][td]ã„ã‚ã„ã‚ãªã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ãŒã€€ã¿ã‚Œã¾ã™<br />[i]View the different rankings.[/i][/td][/tr]<br />[tr][td]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€€ã®ã€€ã›ã¤ã‚ã„<br />[i]Rankings Description[/i][/td][td]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã®ã€€ã›ã¤ã‚ã„ã§ã™<br />[i]A description of the rankings.[/i][/td][/tr]<br />[tr][td]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€€ã®ã€€ã“ã†ã—ã‚“<br />[i]Update Rankings[/i][/td][td]ã•ã„ã—ã‚“ã®ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã‚’ã€€ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰ã€€ã—ã¾ã™<br />[i]Download the latest rankings.[/i][/td][/tr]<br />[tr][td]ã‚„ã‚ã‚‹<br />[i]Quit[/i][/td][td]ãƒ‹ãƒ¥ãƒ¼ã‚¹ã‚’ã€€ã¿ã‚‹ã®ã‚’ã€€ã‚„ã‚ã¾ã™<br />[i]Quit viewing the News.[/i][/td][/tr][/table]<br /><br />The background music for these menus is â€œElm PokÃ©mon Labâ€.<br /><br />[i]Quit[/i] (or pressing B) returns to the News Machine menu. [i]Update Rankings[/i] downloads the News metadata from the server, and then proceeds to submit the save data and rankings again only if the unique ID of the News issue has not changed. The description of the rankings says:<br /><br />[quote]ï¼“ã¤ã®ã€€ãƒ†ãƒ¼ãƒžã§ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ï¼<br />ã„ã¾ã€€ãŠãã£ãŸã€€ãƒ¬ãƒãƒ¼ãƒˆã€€ã‹ã‚‰ã‚‚<br />ãªã«ã‹ãŒã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã«ã€€ã¯ã„ã£ã¦<br />ã„ã‚‹ã‹ã‚‚ã€€ã—ã‚Œã¾ã›ã‚“ï¼<br /><br />[i]Rankings in three categories!<br />Now something from the save file you sent could be in the rankings![/i][/quote]<br /><br />[i]View Rankings[/i] brings up a submenu to select from three ranking categories:<br />[list][li]ã‚³ãƒ­ã‚·ã‚¢ãƒ ã§ã€€ã‹ã£ãŸã€€ã‹ã„ã™ã† [i]Number of Colosseum wins[/i][/li]<br />[li]ã‚€ã—ã¨ã‚ŠãŸã„ã‹ã„ã€€ã“ã†ã¨ãã¦ã‚“ [i]Bug-Catching Contest high score[/i][/li]<br />[li]ã¤ã£ãŸã€€ã‚³ã‚¤ã‚­ãƒ³ã‚°ã®ã€€ãŠãŠãã• [i]Size of caught Magikarp[/i][/li][/list]<br />In each category, there are three rankings:<br />[list][li]ãœã‚“ã“ãã€€ã®ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚° [i]National ranking[/i][/li]<br />[li]ã¨ã©ã†ãµã‘ã‚“ã€€ã®ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚° [i]Prefectural ranking[/i][/li]<br />[li]ã‚†ã†ã³ã‚“ã°ã‚“ã”ã†ã€€ã®ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚° [i]Postal code ranking[/i][/li][/list]<br />The latter two rankings would depend on the prefecture and the three-digit prefix of the postal code entered in the Mobile Profile. If the player has opted not to enter a postal code, itâ€™s treated as 000 (no actual Japanese postal code starts with 000).<br /><br />The first of the downloaded rankings tables is expected to contain the national ranking for Colosseum wins, the second one the prefectural ranking for the same, the fourth one the national ranking for the Bug-Catching Contest, [i]et cetera[/i].<br /><br />Selecting any ranking shows the top 10 entries; for each entry, the trainer name, score, gender, age, prefecture can be seen, as well as the message they set in the Mobile menu. At the bottom of each top-10 ranking, the player can see their own current score (read from the corresponding address in SRAM: 5:A063 for the Colosseum, 5:A07F for the Bug-Catching Contest, and 5:A07B for the largest Magikarp) and ranking (as of the last rankings download, so not necessarily consistent with the score read from SRAM). If the player is not ranked, their score is followed by the message ã€Œãƒ©ãƒ³ã‚¯ã‚¤ãƒ³ã€€ã—ãªã‹ã£ãŸâ€¦ã€€ã–ã‚“ã­ã‚“â€¦ã€ [i]You were not rankedâ€¦ Sorryâ€¦[/i]<br /><br />The message ã€Œãƒ©ãƒ³ã‚­ãƒ³ã‚°ãƒ‡ãƒ¼ã‚¿ãŒã€€ã‚ã‚Šã¾ã›ã‚“[ã€‚]ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã®ã€€ã“ã†ã—ã‚“ã‚’ã€€ã™ã‚‹ã°ã€€ã¿ã‚‹ã“ã¨ãŒã€€ã§ãã¾ã™ã€ [i]There is no rankings data. You can see it by updating the rankings.[/i] appears in this News data (and all the other ones, too), but I donâ€™t know what circumstances would cause it to appear.<br /><br />In the Japanese ROM only, there is a near-identical copy of this News data at 7E:4000. (In the localized ROMs, bank $7E instead contains data for the offline Battle Tower and Odd Egg event.) The only difference is that the copy at 7E:4000 is missing four bytes at offset $002. Two of these missing bytes represent the length of the remaining data and the other two bytes are a bytewise checksum of that data. Since the checksum fails, the game refuses to load this version of the data, saying ã€Œãƒ‹ãƒ¥ãƒ¼ã‚¹ã®ã€€ãƒ‡ãƒ¼ã‚¿ãŒã€€ã“ã‚ã‚Œã¦ã„ã¾ã™[ã€‚]ã€€ã‚ˆã¿ã“ã¿ã€€ãªãŠã—ã¦ã€€ãã ã•ã„ã€ â€œThe NEWS data is corrupted. Please download the NEWS again.â€<br /><br /><br />[b]Trainer Rankings ([i]bis[/i])[/b]<br />Another News issue entitled ã€Œãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€ [i]Trainer Rankings[/i] appears at 7D:4015 in the Japanese ROM and 7D:4018 in the localized ROMs. The corresponding function to copy this data into SRAM is at 7D:4000 in the Japanese ROM and 7D:4003 in the localized ROMs.<br /><br />The most obvious difference between this News issue and the other one is that the main menu has an additional option called ã€Œãƒã‚±ãƒ¢ãƒ³ãªãã”ãˆã‚¯ã‚¤ã‚ºã€ [i]PokÃ©mon Cries Quiz[/i], with the description ã€Œãƒã‚±ãƒ¢ãƒ³ã®ã€€ãªãã”ãˆã‚’ã€€ã‚ã¦ã¦ã­ï¼ã€ [i]Guess the PokÃ©mon cries![/i]. The quiz has ten PokÃ©mon to choose from: Suicune, Clefairy, Spearow, Gastly, Togepi, Zubat, Jynx, Espeon, Mewtwo, and Dunsparce. For each one, the player can listen to three different cries and guess which one is the correct cry for that PokÃ©mon. Thereâ€™s no scoring and no reward for guessing correctly. The background music for the quiz is â€œHurry Along 2â€.<br /><br />The rankings menus have several changes:<br /><br />The [i]Update Rankings[/i] option has beenâ€¦updatedâ€¦to give some feedback after the download: If successful, ã€Œãƒ©ãƒ³ã‚­ãƒ³ã‚°ã®ã€€ã“ã†ã—ã‚“ã‚’ã€€ã—ã¾ã—ãŸï¼ã€ [i]Rankings update done![/i] If the news ID has changed, ã€Œãƒ©ãƒ³ã‚­ãƒ³ã‚°ã®ã€€ã“ã†ã—ã‚“ã«ã€€ã—ã£ã±ã„â€¦ã€€ã‚ãŸã‚‰ã—ã„ã€€ãƒ‹ãƒ¥ãƒ¼ã‚¹ã‚’ã€€ã‚ˆã¿ã“ã‚“ã§ã€€ãã ã•ã„ã€ [i]Rankings update failedâ€¦ Please load the new News.[/i] If cancelled by the user (or an error occurs?), ã€Œãƒ©ãƒ³ã‚­ãƒ³ã‚°ã®ã€€ã“ã†ã—ã‚“ã‚’ã€€ã‚„ã‚ã¾ã—ãŸã€ [i]Rankings update cancelled.[/i]<br /><br />The category [i]Number of Colosseum wins[/i] has been replaced by ã€Œãƒãƒˆãƒ«ã‚¿ãƒ¯ãƒ¼ã§ã€€ã‹ã£ãŸã€€ã‹ã„ã™ã†ã€ [i]Number of Battle Tower wins[/i]. Notably, this ranking tries to read the playerâ€™s score from the unused location 5:A016, rather than the correct address 5:A014.<br /><br />The local rankings now have the playerâ€™s prefecture and postal code in the title of the rankings ([i]e.g.,[/i] mine are called ã€Œã¨ã†ãã‚‡ã†ã¨ã€€ã®ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€ and ã€Œã€’ï¼ï¼ï¼ã€€ã®ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€ because I set my prefecture to TÅkyÅ-to and didnâ€™t set a postal code).<br /><br />Selecting a blank entry in the top 10 now displays the message ã€Œã“ã“ã«ã¯ã€€ã ã‚Œã‚‚ã€€ãƒ©ãƒ³ã‚¯ã‚¤ãƒ³ã€€ã—ã¦ã¾ã›ã‚“ã€ [i]No one is ranked here.[/i]<br /><br />If the playerâ€™s score in any ranking is checked using the ã€Œ[playerâ€™s name]ã€€ã®ã€€ã˜ã‚…ã‚“ã„ã€ option and the player is #1 in that ranking, this message is displayed:<br /><br />[quote]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã§ã€€ãƒˆãƒƒãƒ—ã‚’ã€€ã¨ã£ãŸ<br />ã‚ãªãŸã«â€¦<br />ã™ã¦ããªã€€ãƒ—ãƒ¬ã‚¼ãƒ³ãƒˆãŒã€€ã‚ã‚Šã¾ã™<br />ãŠãŸã®ã—ã¿ã«ï¼<br /><br />[i]For earning the top spot in the rankingâ€¦<br />Here is a wonderful gift! Enjoy![/i][/quote]<br /><br />This triggers the GS Ball event; the player will receive the GS Ball upon leaving the PokÃ©Com Center.<br /><br /><br />[b]PokÃ©mon News Debug Starting Issue[/b]<br />A News issue entitled ã€Œãƒã‚±ãƒ¢ãƒ³ãƒ‹ãƒ¥ãƒ¼ã‚¹ã€€ãƒ‡ãƒãƒƒã‚°ã‹ã„ã—ã”ã†ã€ [i]PokÃ©mon News Debug Starting Issue[/i] appears only in the Japanese ROM at 7D:4DD0.&nbsp; The function to copy this data into SRAM is at 7D:4DBB.<br /><br />The main menu options are:<br />[table][tr][td][b]Name[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]ãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ãƒ©ãƒ³ã‚­ãƒ³ã‚°<br />[i]Trainer Rankings[/i][/td][td]ã„ã‚ã„ã‚ãªã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ãŒã€€ã¿ã‚Œã¾ã™<br />[i]View the different rankings.[/i][/td][/tr]<br />[tr][td]ãƒã‚±ãƒ¢ãƒ³ãªãã”ãˆã‚¯ã‚¤ã‚º<br />[i]PokÃ©mon Cries Quiz[/i][/td][td]ãƒã‚±ãƒ¢ãƒ³ã®ã€€ãªãã”ãˆã‚’ã€€ã‚ã¦ã¦ã­ï¼<br />[i]Guess the PokÃ©mon cries![/i][/td][/tr]<br />[tr][td]ã‚²ãƒ¼ãƒ•ãƒªã‹ã‚‰ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸<br />[i]Message from Game Freak[/i][/td][td]ã‚²ãƒ¼ãƒ ãƒ•ãƒªãƒ¼ã‚¯ã‹ã‚‰ã®ã€€ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã§ã™<br />[i]A message from Game Freak.[/i][/td][/tr]<br />[tr][td]ã‚„ã‚ã‚‹<br />[i]Quit[/i][/td][td]ãƒ‹ãƒ¥ãƒ¼ã‚¹ã‚’ã€€ã¿ã‚‹ã®ã‚’ã€€ã‚„ã‚ã¾ã™<br />[i]Quit viewing the News.[/i][/td][/tr][/table]<br /><br />[i]Trainer Rankings[/i] leads to a submenu identical to the first [i]Trainer Rankings[/i] news data. The [i]PokÃ©mon Cries Quiz[/i] is identical to the one in the second [i]Trainer Rankings[/i] news data. The [i]Message from Game Freak[/i] could probably be translated better by someone who knows what theyâ€™re doing, but Iâ€™ll give it a shot:<br /><br />[quote]ã•ã‚ã‚„ã‹ãªã€€ã‚ãã‹ãœãŒã€€ãµãã¬ã‘ã‚‹<br />ãã‚‡ã†ã€€ã“ã®ã”ã‚ã§ã™ãŒ<br />ã¿ãªã•ã¾ã€€ã„ã‹ãŒã€€ãŠã™ã”ã—ã§<br />ã„ã‚‰ã£ã—ã‚ƒã„ã¾ã™ã§ã—ã‚‡ã†ã‹<br /><br />ã‚ã‚Œã‚ã‚Œã€€ã‚¯ãƒªã‚¹ã‚¿ãƒ«ãƒãƒ¼ãƒ ã¯<br />ã¾ã„ã«ã¡ã€€ã¿ãŽã¦ã«ã€€ãƒžã‚¦ã‚¹<br />ã²ã ã‚Šã¦ã«ã€€ã“ã¶ã—ã‚’ã€€ã«ãŽã‚Šã—ã‚<br />ã­ã‚€ããªã‚Œã°ã€€ãŠãŸãŒã„ã‚’ã€€ãªãã‚Š<br />ã‹ã‚“ã›ã„ã«ã€€ã‚€ã‘ã¦ã€€ã¯ã’ã‚“ã§ãŠã‚Šã¾ã™<br /><br />ã“ã®ã€€ãƒ‹ãƒ¥ãƒ¼ã‚¹ã¯ã€€ãƒ‡ãƒãƒƒã‚°ã‚ˆã†ã«<br />ã¤ãã‚‰ã‚Œã¦ã€€ãŠã‚Šã¾ã™<br /><br />ã§ã™ã®ã§ã€€ãªãã”ãˆã‚¯ã‚¤ã‚ºãªã©ã§ã‚‚<br />ã€Žãšã‹ã‚“ã«ãªã„ã€€ãƒã‚±ãƒ¢ãƒ³ãŒï¼<br />â€¦ã¨ã„ã†ã€€ã”ã—ã‚“ã±ã„ã¯<br />ã”ã‚€ã‚ˆã†ã§ã€€ã”ã–ã„ã¾ã™<br /><br />ãã‚Œã§ã¯ã€€ã²ãã¤ã¥ãã€€ãƒ‹ãƒ¥ãƒ¼ã‚¹ã®<br />ãƒ‡ãƒãƒƒã‚°ã‚’ã€€ã‚ˆã‚ã—ãã€€ãŠã­ãŒã„ã—ã¾ã™<br /><br />ã‚‚ã¡ã‚ã‚“ã€€ã»ã‹ã®ã¨ã“ã‚ã‚‚<br />ã‚ˆã‚ã—ãã€€ãŠã­ãŒã„ã—ã¾ã™<br />â€¦â€¦â€¦ã€€â€¦â€¦â€¦ã€€â€¦â€¦â€¦<br /><br />[i]As the refreshing autumn breeze now blows through, is everyone getting along well?<br /><br />Every day our Crystal Team is striving to finish the game, with our right hands holding our mice, and our left hands clenched in fists to hit each other if we get sleepy.<br /><br />We made this News for debugging use.<br /><br />Thus, in the Cries Quiz for example, you donâ€™t need to worry about things like, â€œThat PokÃ©monâ€™s not in the PokÃ©dex!â€<br /><br />That said, we ask that you continue with debugging the News.<br /><br />Of course, weâ€™d like you to work on other things as wellâ€¦[/i][/quote]<br /><br />This message seems to be directed at Nintendoâ€™s product testers, which suggests it may have been deliberately included in the final build that Game Freak submitted for testing. The background music for the message is â€œNational Parkâ€.<br /><br /><br />[b]PokÃ©mon News First Issue[/b]<br />In the localized ROMs, the [i]PokÃ©mon News Debug Starting Issue[/i] is replaced by an entirely different issue entitled ã€Œãƒã‚±ãƒ¢ãƒ³ãƒ‹ãƒ¥ãƒ¼ã‚¹ã€€ãã†ã‹ã‚“ã”ã†ã€ [i]PokÃ©mon News First Issue[/i], found at 7D:4DD3. The function to copy this data into SRAM is at 7D:4DBE.<br /><br />The fact that it appears in the localized ROMs and not the Japanese ROM suggests it may have been developed after the Japanese ROM was finalized. The name implies that it could be the actual first issue of PokÃ©mon News that was published when the Mobile System GB launched in January 2001. However, I donâ€™t think it is, because it contains the same script as the second [i]Trainer Rankings[/i] data for awarding the GS Ball to a player who is #1 in any ranking, and Iâ€™m not aware of any documentation that the GS Ball was actually distributed in this manner.<br /><br />The main menu options are:<br />[table][tr][td][b]Name[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]ãƒ‹ãƒ¥ãƒ¼ã‚¹ã‚¬ã‚¤ãƒ‰<br />[i]News Guide[/i][/td][td]ã‚ˆã¿ã“ã‚“ã ã€€ãƒ‹ãƒ¥ãƒ¼ã‚¹ã‚’ã€€ã‹ã‚“ãŸã‚“ã«ã€€ã›ã¤ã‚ã„ã—ã¾ã™<br />[i]A brief description of the loaded News.[/i][/td][/tr]<br />[tr][td]ãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ãƒ©ãƒ³ã‚­ãƒ³ã‚°<br />[i]Trainer Rankings[/i][/td][td]ï¼“ã¤ã®ã€€ãƒ†ãƒ¼ãƒžã§ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã‚’ã€€ã—ã¾ã™ï¼<br />[i]Rankings in three categories![/i][/td][/tr]<br />[tr][td]ãƒã‚±ãƒ¢ãƒ³ã‚«ãƒ«ãƒˆ<br />[i]PokÃ©mon Cult[/i][/td][td]ã“ã‚Œã¾ã§ã®ã€€ã¼ã†ã‘ã‚“ã‚’ã€€ã©ã“ã¾ã§ã€€ãŠã‚‚ã„ã ã›ã‚‹ã‹ã€€ãƒ†ã‚¹ãƒˆã—ã¾ã™ï¼<br />[i]Test how well you remember your adventure so far![/i][/td][/tr]<br />[tr][td]ã‚„ã‚ã‚‹<br />[i]Quit[/i][/td][td]ãƒ‹ãƒ¥ãƒ¼ã‚¹ã‚’ã€€ã¿ã‚‹ã®ã‚’ã€€ã‚„ã‚ã¾ã™<br />[i]Quit viewing the News.[/i][/td][/tr][/table]<br /><br />The [i]News Guide[/i] says:<br /><br />[quote]ãƒã‚±ãƒ¢ãƒ³ãƒ‹ãƒ¥ãƒ¼ã‚¹ã€€ãã†ã‹ã‚“ã”ã†ã§ã¯<br />ãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã¨<br />ãƒã‚±ãƒ¢ãƒ³ã‚«ãƒ«ãƒˆã‚¯ã‚¤ã‚ºã§<br />ãŠãŸã®ã—ã¿ã€€ãã ã•ã„ï¼<br /><br />ã‚ãªãŸã®ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã®ã€€ã›ã„ã›ãã¯<br />ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã®ã€€ã“ã†ã—ã‚“ã‚’ã€€ã™ã‚Œã°<br />ãªã‚“ã©ã§ã‚‚ã€€ã‹ãã‹ãˆã‚‰ã‚Œã‚‹ã®ã§<br />ãŒã‚“ã°ã‚Œã°ã€€ãƒˆãƒƒãƒ—ã«ã€€ãªã‚Œã‚‹ã‹ã‚‚ï¼<br /><br />[i]In the PokÃ©mon News First Issue, please enjoy Trainer Rankings and the PokÃ©mon Cult Quiz!<br /><br />Your rankings can be updated as many times as you like; try your best and you might reach the top![/i][/quote]<br /><br />The [i]Trainer Rankings[/i] submenu is pretty much the same as the second [i]Trainer Rankings[/i] data (including the GS Ball reward), except that the playerâ€™s score for [i]Number of Battle Tower wins[/i] is read from the correct address, 5:A014. The menu items have been rearranged and most of the descriptions rewritten:<br /><br />[table][tr][td][b]Name[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€€ã‚’ã€€ã¿ã‚‹<br />[i]View Rankings[/i][/td][td]ã„ã‚ã„ã‚ãªã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ãŒã€€ã¿ã‚Œã¾ã™<br />[i]View the different rankings.[/i][/td][/tr]<br />[tr][td]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€€ã®ã€€ã“ã†ã—ã‚“<br />[i]Update Rankings[/i][/td][td]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã‚’ã€€ã‚ˆã¿ã“ã¿ãªãŠã—ã¾ã™<br />ã‚ãªãŸã®ã€€ã›ã„ã›ãã‚‚ã€€ã‹ã‚ã‚Šã¾ã™<br />[i]Reloads the rankings. Your results will also change.[/i][/td][/tr]<br />[tr][td]ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã€€ã®ã€€ã›ã¤ã‚ã„<br />[i]Rankings Description[/i][/td][td]ã“ã‚“ã‹ã„ã®ã€€ãƒ©ãƒ³ã‚­ãƒ³ã‚°ã®ã€€ãƒ†ãƒ¼ãƒžã«ã€€ã¤ã„ã¦ã€€ã›ã¤ã‚ã„ã—ã¾ã™<br />[i]Describes the current rankings categories.[/i][/td][/tr]<br />[tr][td]ã‚„ã‚ã‚‹<br />[i]Quit[/i][/td][td]ã•ã„ã—ã‚‡ã®ã€€ãƒšãƒ¼ã‚¸ã«ã€€ã‚‚ã©ã‚Šã¾ã™<br />[i]Return to the first page.[/i][/td][/tr][/table]<br /><br />The [i]Rankings Description[/i] is more descriptive:<br /><br />[quote]ãƒãƒˆãƒ«ã‚¿ãƒ¯ãƒ¼ã§ã€€ã‹ã£ãŸã€€ã‹ã„ã™ã†ã¯<br />ï¼”ï¼ã°ã‚“ã©ã†ã‚ã®ã€€ãƒãƒˆãƒ«ã‚¿ãƒ¯ãƒ¼ã§<br />ã‚ãªãŸãŒã€€ã“ã‚Œã¾ã§ã«ã€€ãªã‚“ã«ã‚“ã®<br />ãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ã¨ã®ã€€ã—ã‚‡ã†ã¶ã«ã€€ã‹ã£ãŸã‹<br />ã«ã‚“ãšã†ã§ã€€ããã„ã¾ã™<br /><br />ã‚³ã‚¤ã‚­ãƒ³ã‚°ã®ã€€ãŠãŠãã•ã¯<br />ã„ã‹ã‚Šã®ã¿ãšã†ã¿ã«ã€€ã„ã‚‹<br />ã¤ã‚Šã‚ã„ã˜ã‚“ã«ã€€ã¯ã‹ã£ã¦ã‚‚ã‚‰ã£ãŸ<br />ã‚³ã‚¤ã‚­ãƒ³ã‚°ã®ã€€ã†ã¡ã€€ã„ã¡ã°ã‚“<br />ãŠãŠãã‹ã£ãŸã€€ã‚‚ã®ã§ã€€ããã„ã¾ã™<br /><br />ã‚€ã—ã¨ã‚ŠãŸã„ã‹ã„ã€€ã“ã†ã¨ãã¦ã‚“ã¯<br />ã—ãœã‚“ã“ã†ãˆã‚“ã§ã€€ãŠã“ãªã‚ã‚Œã‚‹<br />ã‚€ã—ã¨ã‚ŠãŸã„ã‹ã„ã§ã€€ã“ã‚Œã¾ã§ã«<br />ã¨ã£ãŸã€€ã„ã¡ã°ã‚“ã€€ãŸã‹ã„<br />ã¦ã‚“ã™ã†ã§ã€€ããã„ã¾ã™<br /><br />[i]â€œNumber of Battle Tower winsâ€ is ranked by the number of trainers youâ€™ve won battles against so far in the Battle Tower on Route 40.<br /><br />â€œSize of caught Magikarpâ€ is ranked by the largest Magikarp measured by the Fishing Guru at Lake of Rage.<br /><br />â€œBug-Catching Contest high scoreâ€ is ranked by the highest score earned so far in the Bug-Catching Contest held in the National Park.[/i][/quote]<br /><br />The [i]PokÃ©mon Cult Quiz[/i], unlike the cries quiz, is a proper quiz with scoring. Ten multiple-choice questions are presented in sequence, varying from mildly obscure (Is Momâ€™s specialty a Cinnabar Volcano [s]bakemeat[/s] burger, curry, or yakisoba?) to incredibly obscure (How many times did Earl spin around before he entered the PokÃ©mon Academy?). After youâ€™ve answered all of the questions, Professor Oak evaluates your performance, although he doesnâ€™t give any reward. The background music during the quiz is â€œGoldenrod Game Cornerâ€, and the music for the evaluation is â€œPokÃ©gear Radio: Professor Oakâ€™s PokÃ©mon Talkâ€.<br /><br /><br />[b]News data structure[/b]<br />While I havenâ€™t yet endeavored to write my own fake news, I have done some basic analysis of the structure of the existing data:<br /><br />[i]Header[/i]<br />The data has a six-byte header; the first two bytes are [tt]00 A0[/tt], the next two bytes are a bytewise checksum of the data (excluding the header), and the final two bytes are the length of the data (excluding the header). As mentioned above, the duplicate News data at 7E:4000 in the Japanese ROM omits these checksum and length values, and therefore doesnâ€™t work in the final game.<br /><br />[i]Screen data[/i]<br />Data for the opening screen of the News issue begins immediately after the header. Other screens use the same data structure, which may be placed anywhere in the file and called using script command $01.<br /><br />[table]<br />[tr][td][b]Length[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]1[/td][td]Background music ID[/td][/tr]<br />[tr][td]1[/td][td]Number of custom palettes[/td][/tr]<br />[tr][td]8Ã—[/td][td]Custom palette data. Four two-byte color values. Repeat Ã— number of custom palettes.[/td][/tr]<br />[tr][td]1[/td][td]Number of boxes to draw[/td][/tr]<br />[tr][td]6Ã—[/td][td]Box data. The first two bytes are origin [i]x[/i] and [i]y[/i] coordinates, the next two bytes are length and width, the fifth byte is the border type, and the sixth byte is the palette. Repeat Ã— number of boxes to draw.[/td][/tr]<br />[tr][td]1[/td][td]Number of strings to print[/td][/tr]<br />[tr][td]?Ã—[/td][td]Position to print a string, expressed as an offset into the screen buffer, followed by the string itself ($50-terminated). Repeat Ã— number of strings to print.[/td][/tr]<br />[tr][td]12[/td][td]Menu origin [i]x[/i] and [i]y[/i] coordinates, number of columns and rows, column width and row height, plus six more bytes of menu parameters?[/td][/tr]<br />[tr][td]16[/td][td]Offsets to script data for each of the eight joypad buttons (A B Select Start â† â†’ â†‘ â†“). These offsets are relative to the start of the current screen data. The value $FFFF is used for a button which has no script.[/td][/tr]<br />[tr][td]1[/td][td]Number of menu items.[/td][/tr]<br />[tr][td]4[/td][td]Position to print menu descriptions, expressed as an offset into the screen buffer, and width and height of the area to be blanked before printing a description. (The blanked area begins one row above the given text position, to account for diacritics.)[/td][/tr]<br />[tr][td]1[/td][td]If not $00, loads the rankings table specified in 0:CD62. (That address should have been set by a script on the prior screen.)[/td][/tr]<br />[tr][td]2Ã—[/td][td]Pointer to the name of each menu item. Repeat Ã— number of items.[/td][/tr]<br />[tr][td]2Ã—[/td][td]Pointer to script data for each menu item. Repeat Ã— number of items.[/td][/tr]<br />[tr][td]2Ã—[/td][td]Pointer to description text for each menu item. Repeat Ã— number of items.[/td][/tr]<br />[/table]<br /><br />If anyone wants to have a go at documenting the News script commands, theyâ€™re in [tt]Jumptable17d72a[/tt] in pokecrystalâ€™s misc/mobile_5f.asm. Also of interest is the text character $15, which invokes another, smaller scripting language within a text string; this is used extensively in the PokÃ©mon News data to insert variables into strings. Those commands are defined by the jumptable in [tt]Function17f047[/tt].


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: Harvey27
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do not want to be rude, I want to tell you that I really do not know how to modify the save files or understand the indications they give me since I do not know the subject, I would like to learn, besides not understanding English perfectly since my native language is The Spanish, then I go slowly learning to defend myself better in this language; But for the moment I have no way to divide my time, so I know that what I will ask next is very brazen of me, so I ask if there is any possibility that someone who knows how to modify my game to get the Egg Ticket can To make the necessary modification to obtain it, even if I do not have to pay such a favor, I can wait, if they can not, at least I appreciate the help they gave me, as I gradually lose more of the courage and hope that I can get that rare pokemon that So anxious. Thank you for taking the time to help me and I admire your great work in everything done on this page, especially the Egg Ticket (With the Mobile Adapter GB System).


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Editing the save file wonâ€™t help because the Egg Ticket event is [i]not in the game[/i]. There is nothing in the Japanese ROM that defines which PokÃ©mon you can receive from it or what their chance of being shiny is. The only way to redeem the Egg Ticket is to connect to an emulated Mobile System GB with an emulated Mobile Adapter GB in order to download a file which contains the PokÃ©monâ€™s data. The [url=http://pastebin.com/igq4SuVd]proof-of-concept Python script I wrote last year[/url] links to BGB and emulates enough of the Mobile Adapter GB and Mobile System GB to allow the Egg Ticket to be redeemed. (It assumes that the PokÃ©mon available using the Egg Ticket were the same ones, with the same probabilities, as in the English versionâ€™s Odd Egg event; I donâ€™t know for sure that this assumption is correct.)


subject: Re: Easiest way to obtain Celebi on Japanese Gold and Silver?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=forsyz link=topic=8044.msg206421#msg206421 date=1502704303]<br />but if they do a Celebi event just like mew there won&#039;t be a way to change its id and ot so it transfers on non english versions<br />[/quote]<br /><br />Fortunately like Krys3000 said wrong pocket TM code execution (or likely glitch PokÃ©dex category ACE) works fine on non-English versions (however I haven&#039;t tested every version). Setting it up however requires the duplicate key items glitch, ????? status corruption, or another arbitrary code method.<br /><br />Move 00/type D0 code execution works on English Gold/Silver but I don&#039;t know the details on whether it works (or if a similar move ACE works) on non-English versions.<br /><br />Bad clone ACE (also known as unterminated name PokÃ©mon ACE) only works for Crystal sadly, like forsyz said and I&#039;ve only tested it on English Crystal.


subject: Re: Emulating the Mobile Adapter GB
poster_name: ravioli
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool! I&#039;ve backed up all your documentation on http://42chan.org/mgb/gb.html. I always have a server if you need it for emulating the GB adapter..


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
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  [quote author=HÃ¡Äky link=topic=8045.msg206452#msg206452 date=1502861965]<br />(It assumes that the PokÃ©mon available using the Egg Ticket were the same ones, with the same probabilities, as in the English versionâ€™s Odd Egg event; I donâ€™t know for sure that this assumption is correct.)<br />[/quote]From (ECCH) Bulbapedia:<br />[quote]In the Japanese version of PokÃ©mon Crystal, there is a 50% chance the hatched PokÃ©mon will be Shiny (IVs 2/10/10/10) and a 50% chance it will not (IVs 0/0/0/0).<br />In the international versions of PokÃ©mon Crystal, there is a 14% chance the hatched PokÃ©mon will be Shiny (IVs 2/10/10/10) and an 86% chance it will not (IVs 0/0/0/0), but the chance of any particular PokÃ©mon species hatching from the Egg and the chance of any given species being Shiny are not uniform.[/quote]


subject: Re: Help to emulate the Egg Ticket Event in Pokemon Crystal (JP)
poster_name: HÃ¡Äky
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  [quote author=Parzival link=topic=8045.msg206457#msg206457 date=1502907708]<br />[quote author=HÃ¡Äky link=topic=8045.msg206452#msg206452 date=1502861965]<br />(It assumes that the PokÃ©mon available using the Egg Ticket were the same ones, with the same probabilities, as in the English versionâ€™s Odd Egg event; I donâ€™t know for sure that this assumption is correct.)<br />[/quote]From (ECCH) Bulbapedia:<br />[quote]In the Japanese version of PokÃ©mon Crystal, there is a 50% chance the hatched PokÃ©mon will be Shiny (IVs 2/10/10/10) and a 50% chance it will not (IVs 0/0/0/0).<br />In the international versions of PokÃ©mon Crystal, there is a 14% chance the hatched PokÃ©mon will be Shiny (IVs 2/10/10/10) and an 86% chance it will not (IVs 0/0/0/0), but the chance of any particular PokÃ©mon species hatching from the Egg and the chance of any given species being Shiny are not uniform.[/quote]<br />[/quote]<br /><br />Bulbapedia originally said that the Odd Egg had a [url=https://bulbapedia.bulbagarden.net/w/index.php?title=PokÃ©mon_Egg&amp;diff=prev&amp;oldid=54588]50% chance of being shiny in [i]all[/i] versions[/url], then that it was [url=https://bulbapedia.bulbagarden.net/w/index.php?title=PokÃ©mon_Egg&amp;diff=prev&amp;oldid=326412]50% for the Japanese event but 12.5% in the English version[/url], then reverted back to [url=https://bulbapedia.bulbagarden.net/w/index.php?title=PokÃ©mon_Egg&amp;diff=prev&amp;oldid=870182]50% for all versions[/url] until someone finally came up with the correct [url=https://bulbapedia.bulbagarden.net/w/index.php?title=PokÃ©mon_Egg&amp;diff=1499762&amp;oldid=1499352]14% figure from the localizations[/url]. I have no reason to believe that the 50% figure is anything more than someoneâ€™s guess thatâ€™s been propagated as fact.


