# smf_messages

subject: Examples where unintended elements became tricks (not glitches)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]Originally on a general Nintendo gaming related forum, reposting this for GCLF:<br /><br />Inspired by Nester, here are errors in games that have later been reconsidered as tricks or features. Which others can we think of?<br /><br />1. (from Nester): The Wonder Boy in Monster Land game had an exploit where shaking the joystick back and forth could result in more money. The Sega Ages re-release adds a button to do it for you.<br /><br />2i. and the EN, FR, DE, IT exclusive left-facing shore tile glitch, which allows you to fight PokÃ©mon from the wild grass PokÃ©mon buffer, which will either be the previous data or can be overwritten with three tricks; watching old man&#039;s demonstration (player&#039;s name determines PokÃ©mon), Link Cable trading (opponent&#039;s name and unknown things determine PokÃ©mon), in-game NPC (always includes MissingNo.) trading albeit with different effects. An application of this was referred to as the fight Safari Zone PokÃ©mon &quot;trick&quot;.<br /><br />2ii. The &quot;MissingNo.&quot; placeholder PokÃ©mon, manifesting with glitch data (MissingNo.&#039;s sprite and some of its data is really from unrelated program code; just like opening a JPG file in Notepad). The MissingNo. are actually 39 different PokÃ©mon, but 9 have special cries, and 3 use the Kabutops Fossil, Aerodactyl Fossil and Ghost sprites. In the Japanese version, the Ghost sprite MissingNo. is not named &quot;MissingNo.&quot; but &quot;ghost&quot; (not &quot;yurei&quot;).<br /><br />(^ Note; very likely Nintendo of Japan knew about it too, with the Select button glitches in Japanese Red/Green/Blue being viable means to find it)<br /><br />3. The exploit to continuously jump off a Koopa shell in Super Mario Bros. was considered as a trick.<br /><br />4. This one might not have had Namco&#039;s consent to reference. The 2010 Google Doodle featured a Pac-Man game. If you are to proceed to Level 256, you get to see a spoof of the split-screen glitch. <br /><br />https://www.youtube.com/watch?v=GUtM8pwL80o<br /><br />5. World 9, originally a glitch world Super Mario Bros. with 9-1 as an overworld world set underwater. Apparently Nintendo were so surprised regarding reverse engineering of Super Mario Bros. and their glitch levels (of which one method was to exploit a Tennis Game Pak exploit to access any level), that World 9 was inspired by them. Out of Japan, players would also discover World -1 (actually World 36-1).[/font]<br /><br />[img alt=&quot; &quot; src=&quot;https://legendsoflocalization.com/media/super-mario-bros/misc/miyamoto.jpg&quot; style=&quot;max-width:100%;&quot;]<br /><br /><br />Source:<br />https://legendsoflocalization.com/super-mario-bros/misc/<br />https://www.youtube.com/watch?v=N62QPlIX_PQ<br /><br /><br />[font color=&quot;purple&quot;]6. Wavedashing (Super Smash Bros. Melee). Smash Wiki considers it as an exploit, not a glitch. I heard (but not sure of the details) Super Smash Bros. Ultimate would bring something similar to it back.<br /><br />By extension, Nintendo have officially acknowledged glitches, sometimes with patch notes. The Minus World (Super Paper Mario) it is believed and &quot;I am error&quot; text was mentioned in Super Paper Mario.<br /><br />Some vague memory I have also is that either Game Freak/Nintendo like people to find &quot;weird&quot; elements of their games according to a certain interview I forgot. âœ¿[/color]


subject: Japanese PokÃ©mon Gen I's event flags
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]For reference; if you have a save file with beaten Trainers etc., you can use this resource to reenable them. If you need any help I can offer it. http://psense.lib.net/Analysis/RGB/poke/event.html This is from a very old site and has been documented for a long time, but the site faded into obscurity. [/color]


subject: Re: Japanese PokÃ©mon Gen I's event flags
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Mother Hen â˜½ â¤ link=topic=8966.msg215898#msg215898 date=1578257632]<br />[color=purple]For reference; if you have a save file with beaten Trainers etc., you can use this resource to reenable them. If you need any help I can offer it. http://psense.lib.net/Analysis/RGB/poke/event.html This is from a very old site and has been documented for a long time, but the site faded into obscurity. [/color]<br />[/quote]oh shit this is really helpful if i can turn the events off too


subject: Re: subject schmubject lmao got em
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i&#039;m to the point where i&#039;m not even bothering with the lead in<br /><br /><br /><br />bed durst


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8960.msg215904#msg215904 date=1578291618]<br />i&#039;m to the point where i&#039;m not even bothering with the lead in<br /><br /><br /><br />bed durst<br />[/quote]<br />yet you still technically have a lead in to your post. curious! i am very intelligent.<br /><br />if he were a communist he&#039;d be red durst


subject: Re: Japanese PokÃ©mon Gen I's event flags
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8966.msg215899#msg215899 date=1578259543]<br />[quote author=Evie the Mother Hen â˜½ â¤ link=topic=8966.msg215898#msg215898 date=1578257632]<br />[color=purple]For reference; if you have a save file with beaten Trainers etc., you can use this resource to reenable them. If you need any help I can offer it. http://psense.lib.net/Analysis/RGB/poke/event.html This is from a very old site and has been documented for a long time, but the site faded into obscurity. [/color]<br />[/quote]oh s**t this is really helpful if i can turn the events off too<br />[/quote]<br /><br />[color=purple]You&#039;re welcome ^^. Yes, you can. All you have to do is reset all bits (value of 00) or set them all (value of FF) etc. depending on how it works. For me, setting the addresses 00 re-enables (&quot;!&quot;) trainer battles (and if you set it to FF, it would turn them off).[/color]


subject: Re: Clarification on Recent Events
poster_name: Scoob87
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Scoob87
icon: xx
body:
  Hi Ganix,<br /><br />Iâ€™m curious to know if you have any idea what Missingno.s 115, 121 and 135 are? They are all from period 4 and it seems strange that their backsprites werenâ€™t present. Thanks.


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  if he were in constant pain he&#039;d be fred hurts<br /><br />also like three straight pages of fred durst jokes, dog bless<br /><br />shitposting group when. i will literally never stop demanding this.


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8960.msg215912#msg215912 date=1578363102]<br />This thread has seen more activity in one week than the Topiclessness one has in one month.<br />[/quote]<br />this should probs just be merged with it whenever this thread is scheduled for execution<br /><br />if that&#039;s the case then it sorely needs it lmao


subject: Re: subject schmubject lmao got em
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Admins Suck is so 2009 [size=5pt]I don&#039;t feel like going and finding that thread just to make sure I got the right year lmao get yeeted[/size], this thread is better and wholesome.


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8960.msg215915#msg215915 date=1578380606]<br />Admins Suck is so 2009 [size=5pt]I don&#039;t feel like going and finding that thread just to make sure I got the right year lmao get yeeted[/size], this thread is better and wholesome.<br />[/quote]<br />most correct post of the year


subject: Re: subject schmubject lmao got em
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=8960.msg215916#msg215916 date=1578385521]<br />[quote author=Bert link=topic=8960.msg215915#msg215915 date=1578380606]<br />Admins Suck is so 2009 [size=5pt]I don&#039;t feel like going and finding that thread just to make sure I got the right year lmao get yeeted[/size], this thread is better and wholesome.<br />[/quote]<br />most correct post of the year<br />[/quote]<br /><br />It also happens to be my 1000th post.<br /><br />What a milestone/valuable use of my time.


subject: Re: Clarification on Recent Events
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Scoob87 link=topic=8950.msg215909#msg215909 date=1578341707]<br />Hi Ganix,<br /><br />Iâ€™m curious to know if you have any idea what Missingno.s 115, 121 and 135 are? They are all from period 4 and it seems strange that their backsprites werenâ€™t present. Thanks.<br />[/quote]<br /><br />115 and 121 are entirely unknown, and 135 is too blurry to make out in the GCCX video. None of those sprites survived, unfortunately. I&#039;d be curious to know what they were though, as well as any other early scrapped Pokemon that we haven&#039;t seen yet.


subject: Lake of Outrage/Meeting Spot glitch?
poster_name: pngarrett
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi everyone,<br /><br />A little under a month ago, I was playing Pokemon Sword, grinding in the Lake of Outrage, up by where the Hatterene spawns. At the time, the weather was snowing. After about a half hour of constantly encountering mainly overworld battles, I came out of one and realized the weather was suddenly clear. The date had not changed, so I moved around to see if anything would happen, and the location header popped up saying &quot;Meeting Spot&quot;. Maybe a few seconds after that header popped up, it then popped up again correctly saying &quot;Lake of Outrage&quot;, and the weather changed back to snowing. I continued grinding, and about another half hour later, the exact same thing happened. I exited a battle, the weather was clear, the header popped up saying &quot;Meeting Spot&quot; as if I had just entered it, and then a few seconds later, it correctly popped up again saying &quot;Lake of Outrage&quot; and the weather changed back to snowing. <br /><br />Since then, I haven&#039;t had this happen to me again. Granted, I haven&#039;t really grinded there since then. If it&#039;s any help, I had been playing in docked mode for a few hours by then, so I know that the fans on my Switch must have been blowing. I unfortunately don&#039;t have any recordings or screenshots of this happening. <br /><br />My thought is that there must be, for some reason, a check that validates the player&#039;s location or coordinates in the Wild Area once they exit a battle.<br /><br />The location might be checked to determine the location tag of a caught Pokemon or a hatched egg (such as, &quot;caught in the Lake of Outrage&quot;, or &quot;hatched in Motostoke Riverbank&quot;), or it could be to determine what weather should take effect upon returning to the overworld. If so, then the check could either reference the player&#039;s coordinates against a lookup table corresponding to the locations within the Wild Area (coordinates (x,y) to (x&#039;,y&#039;) = Lake of Outrage), or the check could possibly sequentially run through each of the location&#039;s identifiers and determine if the player occupies some kind of variable within that identifier.<br /><br />Either way, it appears on the surface that the check fails, and either defaults to the Meeting Spot, or incorrectly determines that the player is in the Meeting Spot. Seeing as the Meeting Spot&#039;s weather is always clear (I think), it changes the weather of that location to clear until something rechecks the location and changes it back to whatever weather was supposed to be there.<br /><br />Regardless of my speculative theories and everything, for a brief moment, the game clearly thinks that the player is in the Meeting Spot when they aren&#039;t. <br /><br />This is an incredibly small and somewhat insignificant glitch or oversight, but I haven&#039;t seen this posted anywhere online, and I was wondering if anyone has encountered anything similar. I found it really interesting and fun to think of.


subject: Re: Clarification on Recent Events
poster_name: Scoob87
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Scoob87
icon: xx
body:
  [quote author=Ganix link=topic=8950.msg215918#msg215918 date=1578427065]<br />[quote author=Scoob87 link=topic=8950.msg215909#msg215909 date=1578341707]<br />Hi Ganix,<br /><br />Iâ€™m curious to know if you have any idea what Missingno.s 115, 121 and 135 are? They are all from period 4 and it seems strange that their backsprites werenâ€™t present. Thanks.<br />[/quote]<br /><br />115 and 121 are entirely unknown, and 135 is too blurry to make out in the GCCX video. None of those sprites survived, unfortunately. I&#039;d be curious to know what they were though, as well as any other early scrapped Pokemon that we haven&#039;t seen yet.<br />[/quote]<br /><br />My guess is that they were scrapped early on like Omega and how Mew ate its spot. Omegaâ€™s backsprite wasnâ€™t with the assets either probably for the same reason. The period 4 line seems to be all evos and pre-evos of period 2 and 1. My guess is Madame may be there and baby Doduo. <br /><br />Spot 135 appears as though it may be an earlier sprite of baby Doduo or perhaps that fire seal from Spaceworld (from the shape of the blurry sprite in GCCX it is similar in shape to both fire seal and baby Doduo).<br /><br />I wouldnâ€™t be surprised if baby Growlithe was one since in Gen 1 Growlithe and Vulpix are opposites in the versions and baby Vulpix was present in Gen 1 at one point.<br /><br /><br />EDIT: I have one more question, Ganix. What did you acquire Gen. 1-wise? It sounds like you got some data and made assets out of that but were there actual tools and builds of the Gen I prototypes available at your disposal? Iâ€™m just curious from rereading your first post and how you were careful to â€œnot include actual data from the gameâ€. Thanks and cool stuff.


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8960.msg215917#msg215917 date=1578386609]<br />[quote author=Yuzihax link=topic=8960.msg215916#msg215916 date=1578385521]<br />[quote author=Bert link=topic=8960.msg215915#msg215915 date=1578380606]<br />Admins Suck is so 2009 [size=5pt]I don&#039;t feel like going and finding that thread just to make sure I got the right year lmao get yeeted[/size], this thread is better and wholesome.<br />[/quote]<br />most correct post of the year<br />[/quote]<br /><br />It also happens to be my 1000th post.<br /><br />What a milestone/valuable use of my time.<br />[/quote]<br />it&#039;s all worth it for those sweet, sweet shitposts<br /><br />i&#039;m hovering around a little over 800 and that&#039;s after almost 13 years, i really need to step my game up


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I suppose it falls on me [s]as an admin who sucks[/s] to stop this from getting too out of hand, considering there really shouldn&#039;t be any threads in the redirect boards, but so far it&#039;s just been such gold that I don&#039;t want it to end any more than you guys. Let&#039;s say for now that when we hit February, this&#039;ll be moved to General.<br /><br />Oh, and by the way, if he was a revolutionary psychoanalyst, he&#039;d be Freud Durst.


subject: Re: Japanese PokÃ©mon Gen I's event flags
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If pokered-jp is accurate, event flags begin at D747, as with the English version. Are these locations in the save file?


subject: Re: Lake of Outrage/Meeting Spot glitch?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for posting! There isn&#039;t anyone from the Switch dev scene here who&#039;d be able to dig into the reason something like this might happen, so we&#039;re kind of back in 2007 mode and just looking at what happens and when if it&#039;s in a Gen 8 game. So, like you said, it&#039;s a minor glitch but still worth reporting as with any other similar occurrence.


subject: Re: The Member's Guide to Topiclessness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My cousin&#039;s base has just been hit.<br /><br />https://www.cnn.com/middleeast/live-news/us-iran-soleimani-tensions-intl-01-07-20/index.html


subject: Re: The Member's Guide to Topiclessness
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...Whoa. I&#039;m sorry to hear that. :-\<br /><br />Dare I ask, was he one of the good cousins, or...?


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8960.msg215923#msg215923 date=1578447230]<br />I suppose it falls on me [s]as an admin who sucks[/s] to stop this from getting too out of hand, considering there really shouldn&#039;t be any threads in the redirect boards, but so far it&#039;s just been such gold that I don&#039;t want it to end any more than you guys. Let&#039;s say for now that when we hit February, this&#039;ll be moved to General.<br /><br />Oh, and by the way, if he was a revolutionary psychoanalyst, he&#039;d be Freud Durst.<br />[/quote]<br />heck yeah, that&#039;s the spirit! thanks for letting us have our fun, my man. and letting the thread stay alive after it&#039;s sell by date haha.<br /><br />if he was the zodiac killer he&#039;d be ted durst


subject: Re: The Member's Guide to Topiclessness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=891.msg215927#msg215927 date=1578454215]<br />...Whoa. I&#039;m sorry to hear that. :-\<br /><br />Dare I ask, was he one of the good cousins, or...?<br />[/quote]Yeh. One of the better ones. Looks like they missed the main US portion but it&#039;s a shared base so he may still have been hit...


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]I&#039;m so sorry to hear this :&#039;( hope he&#039;s OK.<br /><br />(I don&#039;t like war, because people die it makes me sick)[/color]


subject: Re: Japanese PokÃ©mon Gen I's event flags
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [quote author=Sherkel link=topic=8966.msg215924#msg215924 date=1578447514]<br />If pokered-jp is accurate, event flags begin at D747, as with the English version. Are these locations in the save file?<br />[/quote] <br /><br />[color=purple]I think they may be(?) (at least some) otherwise the challenge/maybe the &quot;!&quot;/no &quot;!&quot; encounter, wouldn&#039;t be there when you fight the Trainer after rebooting the game. However, I do remember playing with level-script pointer (D36E/F in EN currently can&#039;t remember the equivalent for JP) to make an item ball get &quot;!&quot; and walk up to me with &quot;!&quot; or similar; after speedrunners did it. Ah OK, thanks.. that clears some things up, and that&#039;s quite good to hear if we want to disable/enable encounters in the English version.[/color]


subject: Re: The science of PokÃ©mon Evolution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]Apparently in real life most evolutions take place in the egg. (As such, scientists think the solution to chicken or (chicken) egg is that an egg came first; which was very subtely not a chicken?). So if PokÃ©mon can do this instantly after enough experience, possibly they have some hidden power (pun intended) in their genetics/DNA?<br /><br />See also: [url=https://en.wikipedia.org/wiki/Metamorphosis]real world metamorphosis[/url], [url=https://www.telegraph.co.uk/science/2017/10/23/transgender-fish-filmed-changing-sex-bbcs-blue-planet-ii/]transgender fish[/url][/color]


subject: Re: Someone has found a method to find wild PokÃ©mon in Spaceworld 97 Beta
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Unused Trainer link=topic=8916.msg215935#msg215935 date=1578492708]<br />Any new news about PokÃ©mon Gold and Silver beta?<br />[/quote]The original leaker had all his data compromised by legal order and Ganix shared all he was given, so it&#039;s just as uncertain as before it first happened whether or not there will be any more news of this sort.


subject: PokÃ©mon Gold/Silver/Crystal in South America
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple][url=https://gamefaqs.gamespot.com/gbc/198308-pokemon-gold-version/data]According to GameFAQs[/url] (which I have a feeling wasn&#039;t there before), a company called Gradiente released a South American version of PokÃ©mon Gold in 2001. They also released Silver, Crystal according to an auction image I found.<br /><br />[img]https://i.imgur.com/RwbHADV.png[/img]<br /><br />Does anyone know anymore details about these? Thanks.<br /><br />Edit: Apparently this was released in Brazil. Like the UK versions (which are as far as I&#039;m aware the same as US) I wonder if it&#039;s the same as one of the previous ROMs, but makes me wonder if there is a chance it could be in Portuguese making it unique?<br />[/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apparently there&#039;s a 20-minute Pokemon Direct tomorrow. Will it relate to Sword and Shield? Will it reveal a new Mystery Dungeon game? Will it be Sinnoh remakes? Will I ever stop asking rhetorical questions?<br /><br />Find out at 6:30 AM PST tomorrow!


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=891.msg215926#msg215926 date=1578452192]<br />My cousin&#039;s base has just been hit.<br /><br />https://www.cnn.com/middleeast/live-news/us-iran-soleimani-tensions-intl-01-07-20/index.html<br />[/quote]<br />No casualties it looks like, at least from early reports. Keeping my fingers crossed everything is okay for you.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [quote author=Missing? NO! link=topic=8665.msg215942#msg215942 date=1578513844]<br />Apparently there&#039;s a 20-minute Pokemon Direct tomorrow. Will it relate to Sword and Shield? Will it reveal a new Mystery Dungeon game? Will it be Sinnoh remakes? Will I ever stop asking rhetorical questions?<br /><br />Find out at 6:30 AM PST tomorrow!<br />[/quote]<br /><br />[color=purple]I get the impression it might include PokÃ©mon HOME? (Actually it probably is: [url=https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_HOME]&quot;It is planned for launch around the first ten days of 2020.&quot;[/url] with [url=https://www.smogon.com/forums/threads/pokemon-sword-shield-discussion-rd-15-11-2019-official-news-only.3647645/page-162#post-8335161]this as a source[/url]). Though as for other things which may appear in the direct who knows. ^^<br /><br />(I think we may have done this in Japanese class too, but for context from JWPCE, which is a good free one :) ; so it may depend what the exact wording in that article about PokÃ©mon HOME was..(?)) Edit: Yeah.. it&#039;s åˆæ—¬ &quot;first ten days of the month&quot;, so I gather it should come out within two days.)<br /><br />[img]https://i.imgur.com/5EWftqL.png[/img]<br /><br />[/color]


subject: Re: What song are you listening to right now?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=ZojAEhZ8P6k]â€œDosukoi Dancingâ€[/url] by Konishiki.<br /><br />I don&#039;t know why I love this song so much but you can have it when you rip it from my cold, dead hands.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]OK. (The end of the video presentation (an English version at least; not sure of region, maybe both US and UK) stated HOME comes out in February 2020). There will be an expansion pack (two parts so far) with some returning PokÃ©mon; over 200 (including those not in the game) and new ones. :) like Kubfu, Calyrex. More legendaries like Kyogre are back. Galarian Slowpoke apparently will also be available today for free. [/color]


subject: Re: Someone has found a method to find wild PokÃ©mon in Spaceworld 97 Beta
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8916.msg215938#msg215938 date=1578496026]<br />[quote author=Unused Trainer link=topic=8916.msg215935#msg215935 date=1578492708]<br />Any new news about PokÃ©mon Gold and Silver beta?<br />[/quote]The original leaker had all his data compromised by legal order and Ganix shared all he was given, so it&#039;s just as uncertain as before it first happened whether or not there will be any more news of this sort.<br />[/quote]I&#039;m really sorry for leakers, I hope this issue can be resolved and that a lot of info on Pokemon beta will be released in the future.


subject: Re: Someone has found a method to find wild PokÃ©mon in Spaceworld 97 Beta
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=8916.msg215954#msg215954 date=1578604337]<br />[quote author=Sherkel link=topic=8916.msg215938#msg215938 date=1578496026]<br />[quote author=Unused Trainer link=topic=8916.msg215935#msg215935 date=1578492708]<br />Any new news about PokÃ©mon Gold and Silver beta?<br />[/quote]The original leaker had all his data compromised by legal order and Ganix shared all he was given, so it&#039;s just as uncertain as before it first happened whether or not there will be any more news of this sort.<br />[/quote]I&#039;m really sorry for leakers, I hope this issue can be resolved and that a lot of info on Pokemon beta will be released in the future.<br />[/quote][color=purple]I&#039;m sorry for them too. I feel it wasn&#039;t the leakers faults in they didn&#039;t mean to do bad (deep down they are respectful people), but it seems they have to now take responsibility for theft (of the Space World assets, CapuMon assets). We may just not know the circumstances well enough, and in some respects; the discussion has opened a rabbit hole (and feelings of both &quot;they confessed what happened; that&#039;s a good sign&quot; and &quot;this is not the right place&quot;). The law unfortunately has to make a decision, and Game Freak/Nintendo/TPC have the rights what to do in terms of release - so they may either be more open about PokÃ©mon betas/MissingNo.&#039;s eventually, or may not. The hard truth in law is they broke confidentiality (the Nintendo servers; which contained user information)/non-disclosure, and officially the jurisdiction has to manage what happens.[/color]


subject: Re: Glitches on actual hardware
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]I get the impression for physical carts; the ROM can only be changed through physical damage (like a hierarchy; physical&gt;ROM&gt;registers/HRAM/stack/etc.&gt;SRAM&gt;RAM) - except of note; you can modify the HRAM with RAM too etc.), so physical things can affect ROM (damage/bit rot), ROM has control over registers and HRAM (...) ; has control over RAM. This also raises a possible misconception that arbitrary code execution can reprogram the game. It can however, modify the SRAM addresses that cause script execution on boot; so for instance, we can change the Pallet Town script in the save file to a glitch script; allowing for arbitrary code execution on boot. When that modifies things like the map,sprites, audio, text, etc. it is close to &#039;reprogramming the game&#039;. The invalid opcodes usually cause freezes (I think someone a while ago, explained what might happen with these to the processor, but invalid opcodes haven&#039;t seemed to be harmful).<br /><br />For 3DS Virtual Console however, it may be of note there was [url=https://www.youtube.com/watch?v=QxzPfWed3t8]an escape method of sorts[/url] for Gold/Silver (I don&#039;t know if it still exists though). It&#039;s unknown if this would lead to arbitrary code execution on the 3DS, like the past Ocarina of Time 3D, Cubic Ninja exploits etc. Something unknown causes the game to halt and return to the home menu.<br />[/color]


subject: Re: subject schmubject lmao got em
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh shit I didn&#039;t post in this thread at all yesterday I&#039;m sorry.<br />[img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRuHO8W5qbg_uZm24iyqIwq6EWq69MtKwwPA6KO4nHAYGkaopCM&amp;s[/img]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Well, I was wrong. There was no way of knowing before the stream whether or not I was wrong, but I was.<br /><br />Everything they showed in the expansion packs looks excellent. The new Wild Areas, the new Galar forms, additional story content, the new outfit items...I can&#039;t even remember all of it, it was just nonstop good stuff. And that&#039;s exactly the problem: if they could have had this all out in mere months since the original release, it should have been in the original release. I defended Dexit because there was no reason to bring back all the PokÃ©mon if they were already available in previous games, but it&#039;s looking like the real reason to not include them was to get fans to buy the expansion pack later. I didnâ€™t object to the relative lack of content simply because &quot;this is what we&#039;re getting&quot;, but now apparently it&#039;s because they&#039;re rationing it out over additional paid releases.<br /><br />The most optimistic way to see it might be that Game Freak&#039;s trying to &quot;be with the times&quot; like with the virtual pet things in Gen 2 and see whether or not it works out. But even from that standpoint I just can&#039;t get behind it on account of how scummy a practice it is to deliberately release an incomplete game.<br /><br />There&#039;s also nothing that Mystery Dungeon Red and Blue could gain from a Switch remake, but that&#039;s another topic if anyone cares about that.


subject: Re: Someone has found a method to find wild PokÃ©mon in Spaceworld 97 Beta
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I hope that these problems can be resolved as soon as possible, we fans absolutely need information about the beta versions of the PokÃ©mon videogames.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First of all; very glad that Pokemon Mystery Dungeon is getting a remake. Even if it&#039;s not a new story and just has updated graphics, I&#039;m perfectly fine with that--it&#039;s been quite a while since I&#039;ve played a Mystery Dungeon game, so I&#039;m happy that the games are coming back in any capacity. Perhaps if they sell well, they&#039;ll make straight up new Mystery Dungeon games next time.<br /><br />And yeah, Sherkel, my attitude towards the expansion passes pretty much mirror your own. The content itself looks amazing and I&#039;m glad we get a bonus adventure (it&#039;s like an actual postgame compared to the garbage two hours we have right now), but... it should have been included with the original game. Sword and Shield themselves felt incomplete upon release--I shouldn&#039;t have to pay extra money for a polished, finished game. Ultimately I&#039;m disappointed with Game Freak&#039;s decision not to include the 200 additional Pokemon and additional areas from the beginning--it makes it seem as if they purposely left stuff out of the base game to sell it back to us at a later date.<br /><br />However, because I&#039;m a sucker for Pokemon and Game Freak has me by the balls, I&#039;ll go ahead and buy the expansion pass anyway. I have no integrity!


subject: Re: Someone has found a method to find wild PokÃ©mon in Spaceworld 97 Beta
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=8916.msg215961#msg215961 date=1578680916]<br />I hope that these problems can be resolved as soon as possible, we fans absolutely need information about the beta versions of the PokÃ©mon videogames.<br />[/quote]I agree completely. But as this incident shows, where there&#039;s a will, there&#039;s a way!


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I forgot to as well! ...I&#039;ve run out of things to say about that band frontrunner I only know about because of a Tourettes Guy clip. :P Anyhow, what has been you all&#039;s favorite design for the Sonic movie so far? Mine&#039;s probably the original; IMO there&#039;s simply no way to properly turn an illustrated character into a live-action one, so the attempts to make it look &quot;more like Sonic&quot; have only made it worse.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll probably wait until my Switch firmware becomes hackable and experience them vicariously until then. (It might actually be already...not sure if I read all the details properly when I last looked into it.)<br /><br />As for the sales thing with Mystery Dungeon, I suppose it&#039;s a double-edged [i]sword[/i]. I&#039;d rather get purely new content than a remake of a game that was already complete for a system that&#039;s just as capable in its context than the Switch is, but if it&#039;s the best corporate decision for them then it&#039;s the best hope we have for Gen 9.<br /><br />I&#039;m probably opening up tons of talking points that have already been addressed in detail in conversations about EA and whatever the other big ones are, so I&#039;ll just look for those if I care enough to really think about it.


subject: Re: Beat Brock%
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Mother Hen â˜½ â¤ link=topic=8908.msg215958#msg215958 date=1578607494]<br />[color=purple]That sounds like a fun run! :)[/color]<br />[/quote]It was fun to watch being routed, that&#039;s for sure. Most routing is probably very tedious in comparison to &quot;meme runs&quot;. I still haven&#039;t done it myself, though, and don&#039;t plan to. Blindly following a list of inputs over and over until it goes right in a game I&#039;ve already looked at for thousands of hours isn&#039;t my thing; I got my share of it already grinding other routes, in case I wasn&#039;t sure.


subject: Re: subject schmubject lmao got em
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dear god kill it with fire now! Also I love Sonic&#039;s redesign, and hate his original look. Thank god they fixed him! I&#039;m extremely happy to see a live action Sonic movie, as it&#039;s my all time favorite gaming franchise of course.


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  the fear of missing a scheduled fred durst joke in the state sponsored shitpost thread is palpable<br /><br />i&#039;m also on the &quot;original design&quot; team just because it&#039;s hilarious and i wish they had doubled down on it. what a wonderful trainwreck that was and could&#039;ve been had they stuck with it.


subject: Re: Lake of Outrage/Meeting Spot glitch?
poster_name: SgvSth
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All I can find like it right now is this video where the weather got negated.<br /><br />[url=https://youtu.be/hY5E4UPJKEc]https://youtu.be/hY5E4UPJKEc[/url] [Timestamp is 3:36] (Note: Loud noises at 7:50 to 8:00)<br /><br />I have seen another video of someone having issues near Motostroke where the area location flashed on-screen after a battle a few times and would change again once they moved.&nbsp; However, the user seems to have unlisted their video.


subject: Re: PokÃ©mon Gold/Silver/Crystal in South America
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  wow, never knew these existed! would be curious to see what differences there are between other versions, if any. (whether big or small)


subject: Re: Someone has found a method to find wild PokÃ©mon in Spaceworld 97 Beta
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8916.msg215963#msg215963 date=1578693943]<br />[quote author=Unused Trainer link=topic=8916.msg215961#msg215961 date=1578680916]<br />I hope that these problems can be resolved as soon as possible, we fans absolutely need information about the beta versions of the PokÃ©mon videogames.<br />[/quote]I agree completely. But as this incident shows, where there&#039;s a will, there&#039;s a way!<br />[/quote]For us fans of the beta versions of the PokÃ©mon games it is absolutely essential that there are leakers who punctually give new information, the next beta mystery to be solved is for example the beta versions of PokÃ©mon Ruby &amp; Shappire, and the leaker&#039;s work will be basically to solve such mysteries.


subject: Re: Someone has found a method to find wild PokÃ©mon in Spaceworld 97 Beta
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=8916.msg215973#msg215973 date=1578759939]<br />[quote author=Sherkel link=topic=8916.msg215963#msg215963 date=1578693943]<br />[quote author=Unused Trainer link=topic=8916.msg215961#msg215961 date=1578680916]<br />I hope that these problems can be resolved as soon as possible, we fans absolutely need information about the beta versions of the PokÃ©mon videogames.<br />[/quote]I agree completely. But as this incident shows, where there&#039;s a will, there&#039;s a way!<br />[/quote]For us fans of the beta versions of the PokÃ©mon games it is absolutely essential that there are leakers who punctually give new information, the next beta mystery to be solved is for example the beta versions of PokÃ©mon Ruby &amp; Shappire, and the leaker&#039;s work will be basically to solve such mysteries.<br />[/quote]i feel like if it wasn&#039;t expected to come pre-deconstructed they might come more often


subject: Re: PokÃ©mon Gold/Silver/Crystal in South America
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=8969.msg215972#msg215972 date=1578751668]<br />wow, never knew these existed! would be curious to see what differences there are between other versions, if any. (whether big or small)<br />[/quote]<br /><br />[color=purple]Me neither! Well after a little research, it seems these carts are in fact in English, but unsure if there are differences in game.[/color]


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Photon just had a dream that Bert took 2 months straight making a Mario 64 hack which was replacing Big Boo&#039;s Haunt with a folding, soft, deep fried chicken taco level (the chicken was deep-fried, not the taco) and the objective was to survive 5 minutes by not getting crushed while the soft taco kept folding tighter. He managed to win first try because for some reason Bert didn&#039;t notice a safe spot somewhere behind the biggest chicken piece so he just camped there and hoped it wouldn&#039;t fold anymore.<br /><br />And that&#039;s my post for today.


subject: Re: subject schmubject lmao got em
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If he was a monkey at a typewriter trying to write A Tale of Two Cities but made a spelling mistake early on, he&#039;d be Fred Blurst.


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=8960.msg215969#msg215969 date=1578704521]<br />the fear of missing a scheduled fred durst joke in the state sponsored shitpost thread is palpable<br />[/quote]<br />he said, not posting in his own thread for two days straight. whoops.<br /><br />[center][img]https://lh3.googleusercontent.com/nMiYROKmL18nv6heF--3UH9SwYut0FLr_SY1rKxV92-xjmU8NN-6EzKPux37iozUO2V484D2f04hKFpkWuzgJc4=s400[/img][/center]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8665.msg215965#msg215965 date=1578694806]<br />As for the sales thing with Mystery Dungeon, I suppose it&#039;s a double-edged [i]sword[/i]. I&#039;d rather get purely new content than a remake of a game that was already complete for a system that&#039;s just as capable in its context than the Switch is, but if it&#039;s the best corporate decision for them then it&#039;s the best hope we have for Gen 9.<br />[/quote]<br />For Mystery Dungeon, I wouldn&#039;t be surprised at all if we got extended postgame content given how much time has passed between the original games and the remakes. It would seem weird to have nearly five generations of Pokemon pass, but not add in any new content to a game made in Generation 3. I&#039;m hopeful, at least.<br /><br />The demo is fun.


subject: Visual glitches involving Torkoal's smoke and certain moves
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Today I got contacted by Ericchi (friend of mine) which told me that Torkoal&#039;s smoke on the back has some weird glitchiness once the opponent has used certain moves (one of those being Draco meteor, as seen at 7:50) https://youtu.be/a66tRkkbRpo<br /><br />We haven&#039;t seen anything similiar before nor we know about how it gets triggered or why it happens. Anyone else experienced this?


subject: Re: Visual glitches involving Torkoal's smoke and certain moves
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No idea, but it&#039;s not the first video I&#039;ve seen it in, so it&#039;s certainly not limited to his copy.


subject: Re: subject schmubject lmao got em
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=8960.msg215980#msg215980 date=1578882690]<br />[quote author=Yuzihax link=topic=8960.msg215969#msg215969 date=1578704521]<br />the fear of missing a scheduled fred durst joke in the state sponsored shitpost thread is palpable<br />[/quote]<br />he said, not posting in his own thread for two days straight. whoops.<br /><br />[center][img]https://lh3.googleusercontent.com/nMiYROKmL18nv6heF--3UH9SwYut0FLr_SY1rKxV92-xjmU8NN-6EzKPux37iozUO2V484D2f04hKFpkWuzgJc4=s400[/img][/center]<br />[/quote]<br /><br />Happy birthday nerd.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: AcroTic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey there, I&#039;ve been a lurker for the past 3 years, trying various pomeg glitch applications on my own, and I had an idea. Since I can&#039;t really seem to grasp the way memory works I&#039;m hoping I can bring something valuable for you guys to test. <br /><br />I&#039;ve been thinking. Just like the reporter can read Glitch Pokemon names as they are, can&#039;t we force the Move Deleter&nbsp; to say a glitch move with an unreasonably high number of characters? I happened to remove a glitch move on my Emerald, but I couldn&#039;t see any change (since I did that on cartridge). This could even be the solution to activating the Birth Island/Faraway Island flag on US Emerald. <br /><br />I hope I&#039;m not repeating something previously discovered, and since this is my first post on this forum, I just wanna say thank you to all of you for your insight and help over the past few years.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [quote author=AcroTic link=topic=6868.msg215988#msg215988 date=1579076547]<br />Hey there, I&#039;ve been a lurker for the past 3 years, trying various pomeg glitch applications on my own, and I had an idea. Since I can&#039;t really seem to grasp the way memory works I&#039;m hoping I can bring something valuable for you guys to test. <br /><br />I&#039;ve been thinking. Just like the reporter can read Glitch Pokemon names as they are, can&#039;t we force the Move Deleter&nbsp; to say a glitch move with an unreasonably high number of characters? I happened to remove a glitch move on my Emerald, but I couldn&#039;t see any change (since I did that on cartridge). This could even be the solution to activating the Birth Island/Faraway Island flag on US Emerald. <br /><br />I hope I&#039;m not repeating something previously discovered, and since this is my first post on this forum, I just wanna say thank you to all of you for your insight and help over the past few years.<br />[/quote]<br /><br />[color=purple]Hi AcroTic, welcome to the forum! :)<br /><br />Yes, from how I remember it too, sometimes the game will let you delete the move (i.e. it can happen when it is the only glitch move in the list to delete)(?). Maybe like you said, a highly specific length could let you get a favourable corruption, but unsure if Metarkrai has already tried this, I can try to contact him if you want.<br /><br />If so, it may also vary based on the glitch move&#039;s length; like how the internal glitch PokÃ©mon name lengths were found for a mod of an existing tool.<br /><br />The tool was available here and was called &quot;Gen III Extended Hacking Suite&quot;, but it was for checking glitch PokÃ©mon name lengths and I&#039;m unsure if it was compatible with moves. Hopefully if it isn&#039;t compatible, there would be a way to make it. https://forums.glitchcity.info/index.php?topic=7127.0 <br /><br />Unsure if the original links still work but I have a mirror for the Windows/Python code here if this helps. ^^ https://sites.google.com/site/torchickens2/glitching-tools [/color]


subject: Re: subject schmubject lmao got em
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright time to bring this thread full circle:<br /><br />If he finished all his Truth or Dares he&#039;d be Fred Durst.<br /><br />https://www.lexico.com/en/definition/durst


subject: Re: On the definition of &quot;glitch&quot;
poster_name: moose
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t do much here anymore, but I personally consider bug and glitch to be the same, and will probably not remember all of these obscure rules. The longer winded these guidelines are, the more new members will just be tempted to not bother remembering anything and consider them all the same.


subject: Re: Apple's stupidity (and me calling it early)
poster_name: moose
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not caring much about phones, I only really stopped using apple because they did the whole &#039;we&#039;re removing the ability to charge your phone and use headphones at the same time unless you buy our special ones&#039; garbage a few years back.<br /><br />No offense, but earbuds are horrid and you would actually be more likely to see me wearing them if you paid ME $150, not the other way around. Headphones &gt;&gt;&gt;


subject: Re: On the definition of &quot;glitch&quot;
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t really have any stake in this, but a &quot;bug&quot; is effectively the programmatic error that results in unintended behavior, whereas a &quot;glitch&quot; is the direct Ã¦ffect of a bug being triggered. Just use terms that fit the situation or subject.


subject: Re: On the definition of &quot;glitch&quot;
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think it was pretty clear &quot;bug&quot; and &quot;glitch&quot; would be treated the same regarding page names, with a preference for &quot;glitch&quot; for fairly obvious reasons. Clarifying whether or not a given observation is a [i]direct[/i] effect was the main question if I recall correctly.<br /><br />Also, [i]everyone[/i] has a stake in site-related matters unless it&#039;s said otherwise, regardless of their permissions.


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=8960.msg215991#msg215991 date=1579157326]<br />Alright time to bring this thread full circle:<br /><br />If he finished all his Truth or Dares he&#039;d be Fred Durst.<br /><br />https://www.lexico.com/en/definition/durst<br />[/quote]Someone just won the thread. ;D [size=1pt]I guess you could say it&#039;s been brought full Sherkel.[/size]


subject: Re: Apple's stupidity (and me calling it early)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can string earbuds under my shirt and put them right in with just a tiny motion and look cooler in my own eyes at the same time! Can&#039;t do that with over-ear headphones. ;) Though I&#039;ll only ever go for the kinds with the attachable rubber tips.<br /><br />Zoway&#039;s post said everything else I would have ever thought of on this, anyway.


subject: Re: On the definition of &quot;glitch&quot;
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ohh gotcha, definitely treat them the same in regards to page names, otherwise that&#039;d probably cause confusion -- I was mostly referring to their usages in technical descriptions and wiki article text.<br /><br />For example, I personally love seeing [i]why[/i] a certain glitch occurs (the &quot;bug&quot;) as well as [i]how[/i] to make that glitch occur in a controllable manner (the &quot;trick&quot; or &quot;exploit&quot;), but those can easily be added in the wiki article itself without needing to be part of the title, especially since the most important part of the glitch is...well, the [i]glitch[/i]. =P<br /><br />One excellent example of this is the ZZAZZ glitch article ([url=https://glitchcity.info/wiki/ZZAZZ_glitch]https://glitchcity.info/wiki/ZZAZZ_glitch[/url]), which not only explains the method of obtaining the glitch, but also the details on what&#039;s going on behind the scenes and how the game mechanics work to produce that effect, which is heckin&#039; [i]awesome[/i] to me. &lt;3<br /><br />And ye I totally agree, I deffo misspoke on the whole stake thing, sorry about that! I mostly meant my post as a &quot;keep this in mind when writing an article&quot; rather than a &quot;these are the rules that should be followed when writing an article&quot;, which wasn&#039;t really apparent from the way I worded it. ^^;;


subject: Re: Apple's stupidity (and me calling it early)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For the record, I actually like most of Apple&#039;s products. I find most of them to be pretty intuitive, sleek, and easy to use for the average user. I tend to figure that I know more about how to use a phone/feel more comfortable than technology than the average user, but I feel as if, even if I had less technical knowledge than I do, I&#039;d still feel very comfortable using an iPhone or an Apple product to do anything.<br /><br />However, there are things that Apple shouldn&#039;t mess with. I can understand wanting to innovate, but innovation shouldn&#039;t come at the sacrifice of compatibility. I was already frustrated with Apple when they made the switch from their 40-prong cable to the lightning cable, but over time I came to like the change. Apple had a universal cable that worked with the majority of their mobile products, and, since the lightning cable was USB-based, I could essentially plug it in to any USB port and use that device to charge my phone. The good thing about the lightning cable, too, is that, well, it&#039;s a cable--if I want to use my phone while charging it, I can do so with no problem. Wireless charging eliminates these two conveniences. <br /><br />I miss the days of old Apple, frankly. When I was growing up, Apple was a leader in innovation, and I know that&#039;s true for most everyone here. They re-invented how the computer was made, made a superior smartphone that pioneered the industry today, and iPods were essentially perfected versions of MP3 players before they merged with iPhones. That innovation, though, all happened more than a decade ago. I haven&#039;t done a ton of research recently, but it seems like Apple&#039;s new products for the past decade have all been new versions of the iPhone, or knockoffs of the iPhone. And sure, the iPhone is great, and it has a lot of neat features (Face ID is nice, the camera is really quality, the screen is quality and I love the full-screen display)... but none of those features seem really, truly &quot;innovative&quot; like mid-2000s Apple seemed.<br /><br />It&#039;s a disappointing trend to say the least. I did read somewhere that countries may start forcing Apple to make their phones and devices compatible with regular USB-C cords, though, so hopefully that goes through and nips this &quot;excluvisity-innovation&quot; in the bud.


subject: Re: What movie have you seen recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Anyone seen Just Mercy yet? I&#039;ve heard really good things. I wanna see that and the new Star Wars so far.<br /><br />I&#039;ve heard Knives Out was really quality but I don&#039;t really have an interest in seeing it--change my mind.


subject: Re: What movie have you seen recently?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Found a combo pack containing Death Wish 2, 3 and 4. Which is a weird sequence, like why not just include all 5 or the first 3 or whatever.<br /><br />Anyway, 2 was all right, 3 was totally bonkers and has Charles Bronson [url=https://www.youtube.com/watch?v=EQyrWf7wNT0]kill the bad guy with a fucking rocket launcher[/url], and 4 was nowhere near as crazy but still entertaining.


subject: Re: What movie have you seen recently?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i don&#039;t really go out to the movies that much but i really enjoyed the new star wars. (pls no flame)


subject: Re: What movie have you seen recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=8772.msg216007#msg216007 date=1579440318]<br />i don&#039;t really go out to the movies that much but i really enjoyed the new star wars. (pls no flame)<br />[/quote]<br /><br />[color=purple]That&#039;s OK! :) We enjoy the media we like. It&#039;s OK to like a film even if it has received bad reviews.<br /><br />Umm.. the last I remember it was the 2017 remake of Beauty and The Beast. Frozen 2 came out and would like to watch it but haven&#039;t yet. Detective Pikachu was shown again for some reason at PC World/Currys (electronics store), unfortunately we weren&#039;t sure whether it was a late ad or the film, as the shop was just closing the time we got there. [/color]


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Forum activity&#039;s been pretty consistent since 2013 at least on paper, and even with Discord now in the picture the amount&#039;s remained steady. But I know what you mean. I&#039;m already starting to miss this thread. :(


subject: Re: What movie have you seen recently?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I saw a decent few when visiting relatives last month. One of them was the new Star Wars; I don&#039;t have much to say on it, but was never too much of a Star Wars guy to begin with. I certainly didn&#039;t like it any less than the previous two or the prequel trilogy. Mulholland Drive was probably the most noteworthy one I saw, but it kind of fell flat on me. A plot centered around romance and acting probably wasn&#039;t my best introduction to the &quot;David Lynch style&quot;, considering it seems right up my alley with my love of narrative-driven games.


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i mean, to be fair, this thread was non-stop shitposting for like a week. forum shitposting is a different animal, sometimes you gotta take longer to recharge. it was a super good way to kick off the decade though!<br /><br />if his hair was falling out he&#039;d be shed durst<br /><br />[quote author=Missing? NO! link=topic=8960.msg216013#msg216013 date=1579571489]<br />Wow, a whole three days without a post in this thread.<br /><br />This forum is dying.<br />[/quote]<br /><br />[quote author=Sherkel link=topic=8960.msg216015#msg216015 date=1579576513]<br />I&#039;m already starting to miss this thread. :(<br />[/quote]<br /><br />then [i]post more[/i], cowards. and [i]never stop[/i] posting.


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=8960.msg216019#msg216019 date=1579581020]<br />kick off the decade<br />[/quote]<br />But<br />[img]https://i.imgur.com/oYkL7Wy.gif[/img]


subject: Re: subject schmubject lmao got em
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I shitposted so hard at the start of this thread I dun runned outta gas.<br /><br />If he were okilly dokilly he&#039;d be Ned Flandurst.


subject: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Turtle
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Turtle
icon: question
body:
  Hey guys,<br /><br />I&#039;ve cleared through most of Silph Co. normally, except for the rocket on the east side of 11F, who I used to catch a couple of Mews using the trainer-fly glitch (by losing to his first Pokemon). That is the only glitch I&#039;ve used on this VC. Now, Giovanni&#039;s sprite is nowhere to be seen on the map, and when I enter the room through either tile, his text box and lines are displayed, but when the text boxes close, the game freezes waiting for Giovanni to reach the player.<br />I&#039;ve attached a reference image of the Silph 11F layout and trainer-fly results, as well as Giovanni being gone on my game. Any thoughts?<br /><br />Thanks, Turtle


subject: Re: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I found out one of my evil lackeys somehow had access to various Pokemon of which there is supposedly only one in the world, I wouldn&#039;t stick around some business plaza waiting for a 10-year-old to kick my ass either.


subject: Re: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The trainer escape glitch has been known to remove overworld sprites. I&#039;ve discovered that, if you use the trainer escape glitch you can remove Snorlax without needing a Pokeflute in the route bellow Lavender. It looks like you probably encountered the same glitch I&#039;m afraid, but instead Giovanni&#039;s sprite was removed from the map.


subject: Re: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Turtle
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=8971.msg216028#msg216028 date=1579744803]<br />It looks like you probably encountered the same glitch I&#039;m afraid, but instead Giovanni&#039;s sprite was removed from the map.<br />[/quote]<br />Is there any way to get the sprite back on the map? (Preferably without ACE)


subject: Re: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]Thanks for this Turtle. While Trainer escape removes overworld sprites, this specific one is new to me. Paco81 had a Silph Co. method of sorts, about the Master Ball event. I wonder if it&#039;s related. https://www.youtube.com/watch?v=59LRIUJueZg <br /><br />[quote author=Turtle link=topic=8971.msg216029#msg216029 date=1579745098]<br />[quote author=Raven Freak link=topic=8971.msg216028#msg216028 date=1579744803]<br />It looks like you probably encountered the same glitch I&#039;m afraid, but instead Giovanni&#039;s sprite was removed from the map.<br />[/quote]<br />Is there any way to get the sprite back on the map? (Preferably without ACE)<br />[/quote]<br /><br />[color=purple]Unsure but possibly PC items beyond slot 50, or if that fails I don&#039;t discount a buffer overflow technique could let you. Also you can use connection copier; but that&#039;s almost as powerful as arbitrary code execution (RAM copier); therefore simulates a GameShark. What you&#039;re looking for may be under &quot;missable objects&quot; in the disassembly. [/color]


subject: Re: What's your favorite video game music?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Can&#039;t beat this one, even though I usually talk about others like Phenac City and S.S. Libra. https://www.youtube.com/watch?v=lWvuTyFysFg[/color]


subject: Reliable video tools
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]Discuss good video tools here:<br /><br />Free:<br /><br />FFMPEG (Requires programming knowledge but very good), free, as it is specific to what you tell it to do; other editors can mess with frame rate, file type, label(s)?<br /><br />FreeVideoJoiner: Its sole purpose is that; a free video joiner. It comes with FFMPEG, but the idea is you use FreeVideoJoiner and combine the video without knowledge of programming, and using a command prompt is not needed.<br /><br />Avidemux (Needs a little knowledge about file formatting, but reliable)<br /><br />Kapwing (possibly), simple GUI with good support. However, I&#039;m using it right now. It may be resource heavy. Like card editors, it&#039;s WYSIWYG, and may be enough if you don&#039;t want specific encodings. You have to have&nbsp; an account/Google Account to remove the watermark, but as far as I know it&#039;s free? I prefer it over Windows Movie Maker which can be slow and have bad encodings. Resolution was published for me as 1280 x 780, which is not perfect; and for older PokÃ©mon games it tends to stretch anyway? However, that can be a problem if you have lots of text and it is small.<br /><br />Paid/shareware:<br />Bandicam (unsure specifics recently. You may have to pay, or you may have to have a watermark on the video. Otherwise, it can be a good screen recorder and setting up recording audio from the computer has been lots simpler in personal experience, where Stereo Mix can sometimes not work with other tools)<br /><br />Grey legality:<br />VisualBoyAdvance video (not all versions of VBA may have it so you may have to find a specific build), WAV recording, BGB audio recording and frame dumper, which can be combined into a video https://code.google.com/archive/p/vba-rerecording<br /><br />Good, but outdated, buggy:<br /><br />Debut (Dazzle DVC-100); paid, but for streaming old consoles, etc.<br />[/color]


subject: Re: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]I&#039;m looking into this for you. Will need some time as I stop using technology at 8PM now. Will try to see if we can combine your glitch with Pacoo81&#039;s to do something; hopefully infinite Master Balls. Maybe altering event flags with a trick could work to do that too. Also if you want Giovanni back, the following may be of help; [url=https://forums.glitchcity.info/index.php?topic=8966.0]but the person who wrote it did it in Japanese[/url]. I&#039;ll try anyway to find it, then the [url=https://forums.glitchcity.info/index.php?topic=6638.msg189609.html#msg189609]&quot;GameShark simulation ACE code&quot;[/url] could write to that address to bring Giovanni back.&nbsp; The order might be similar or the same, but needs verification. [/color]


subject: Re: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Turtle
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Quick Update: I&#039;ve tried to replicate this with mGBA, but I couldn&#039;t get the sprite to disappear using either of the Rockets on 11F. I didn&#039;t try very hard, though, so someone else might find a reliable way to do this.


subject: Re: Reliable video tools
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ffmpeg does not require programming knowledge, merely command line experience and attentiveness. Also you forgot WinFF (the classic ffmpeg wrapper for Windows) and Shotcut, which is Sony Vegas but free.


subject: Re: Reliable video tools
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8972.msg216036#msg216036 date=1579849733]<br />ffmpeg does not require programming knowledge, merely command line experience and attentiveness. Also you forgot WinFF (the classic ffmpeg wrapper for Windows) and Shotcut, which is Sony Vegas but free.<br />[/quote]<br />[color=purple]Thanks. Yeah, programming knowledge wasn&#039;t the right words. You can get experience by searching for scripts on the Internet, modifying them and following the instructions, yes.[/color]


subject: Re: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]Thanks for testing. I think the exact mechanism why they disappear is related to a buffer (and matching text boxes), as TheZZAZZGlitch noted. https://www.youtube.com/watch?v=TYNqXzTKzcw<br /><br />Edit 1: OK have one video, but still trying to replicate your trick, sorry that don&#039;t have video yet for disabling/enabling him. https://www.youtube.com/watch?v=6nOC6NipNOo<br />Edit 2: On this note, the flag in D838 is checked for if you have the Master Ball. If you have it, that&#039;s bit 0x5 (bit 0 is 1) or hex:20. Therefore, using ACE to set D838 to 00 is a way to get infinite Master Balls from the Silph Co. president.<br />Edit 3: Trying to get the sprite to disappear now. D5A6 is called the &quot;bit array of missable objects&quot; according to the Disassembly; is marked with &quot;ds 39&quot; (the size of the array?)[/color]


subject: Re: Reliable video tools
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I should point out that VBA is a crappy emulator, and recommend mGBA instead.<br /><br />More topically, [url=http://www.blackmagicdesign.com/products/davinciresolve]DaVinci Resolve[/url], a video editor which has a free version and is available for all three major OSes.


subject: Re: subject schmubject lmao got em
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=8960.msg216040#msg216040 date=1579865208]<br />don&#039;t forget to uwu early and often<br />[/quote]<br /><br />[color=purple]uwu, yes[/color]


subject: Re: Giovanni Disappeared from Silph Co. [3DS VC Blue]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]OK I&#039;ve found out what to do. [s]Set D5BC to 0x80 or higher. That&#039;s all you need to do to re-enable Giovanni (edit: for me at least). So you can do that with arbitrary code execution, or set up [url=https://glitchcity.info/wiki/Dry_underflow_glitch]dry underflow glitch[/url] in the PC, followed by modification of PC item 57 (I&#039;ll try to verify). Any TM should work because they have high IDs (HM01-TM55 are 0xC4-0xFF) so to clarify TM01, TM02, TM03 would all work etc.[/s]<br /><br />Edit: Sorry I made a mistake. 0x80+ seems to be when he&#039;s gone, so if that item is a TM/HM, replace it with a non-TM/HM that doesn&#039;t range between 0x80 and 0xBF on the Big List, such as Potion. If it is Cancel (0xFF) though you may have to do a delete Cancels trick. Set D5BC to under 0x80, which is one of the quantities possibly PC item 67 or next to it. Sorry for the false call. Hope this helps! :)[/color] 


subject: Re: Glitches on actual hardware
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As said (and assuming an original game), there are no permanent effects that would survive removing the battery for a while;<br /><br />viceversa, there are glitches caused by bad hardware (internal damage or loose connections of the rom/ram/mapper, magnified by the (perfectly valid) [url=https://glitchcity.info/wiki/Pok%C3%A9mon_sprite_corruptions_%28Generation_I%29]use of gamecard memory as an expansion of the console&#039;s[/url]) - see https://lparchive.org/Pokemon-Blue/Fix/ :)


subject: Re: PokÃ©mon Gold/Silver/Crystal in South America
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Ryccardo
icon: clip
body:
  https://produto.mercadolivre.com.br/MLB-1397617349-pokemon-gold-gbc-_JM<br /><br />&quot;Jogo desenvolvido [b]em inglÃ¨s[/b]&quot; :)<br /><br />No-Intro still has it undumped but, given historical precedent (like the complete lack of Portuguese outside manuals in multilingual DS games) I&#039;m now over 90% sure it&#039;s just the regular English version<br /><br /><br />Interestingly, the back cover doesn&#039;t have the disclaimer &quot;reading skills required to properly experience this game&quot; :D


subject: Re: PokÃ©mon Gold/Silver/Crystal in South America
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What a shame for those who didn&#039;t speak English well, the box and manual were translated into Portuguese, but not the game itself! I&#039;m surprised that a Portuguese version didn&#039;t exist, Spanish is similar to Portuguese, and there&#039;s already a Spanish version of the game.


subject: Duel Escape Glitch (TCG)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=ieyYHsurOcQ]Get a load of this[/url]! :D<br /><br />When viewing the full play area, selecting a PokÃ©mon on your bench and then hitting Down and A at the same time while exiting the viewing screen will end the duel. It&#039;s not guaranteed to succeed and only works in particular versions; [url=https://pastebin.com/QnYGzNey]details are in entrpntr&#039;s writeup (including other potential effects and why they happen)[/url], but thankfully it&#039;s not a one-frame trick. Since the default &quot;last winner&quot; is the player, this can be used to skip the tutorial at the beginning as well as all subsequent duels. It&#039;s a whole new way to run the game!


subject: Re: Duel Escape Glitch (TCG)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8973.msg216051#msg216051 date=1580050504]<br />[url=https://www.youtube.com/watch?v=ieyYHsurOcQ]Get a load of this[/url]! :D<br /><br />When viewing the full play area, selecting a PokÃ©mon on your bench and then hitting Down and A at the same time while exiting the viewing screen will end the duel. It&#039;s not guaranteed to succeed and only works in particular versions; [url=https://pastebin.com/QnYGzNey]details are in entrpntr&#039;s writeup (including other potential effects and why they happen)[/url], but thankfully it&#039;s not a one-frame trick. Since the default &quot;last winner&quot; is the player, this can be used to skip the tutorial at the beginning as well as all subsequent duels. It&#039;s a whole new way to run the game!<br />[/quote]<br /><br />[color=purple]Cool! ^^[/color]


subject: Re: subject schmubject lmao got em
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Kaizo hacks are annoying. xD Especially the Sonic ones. I&#039;m good at Sonic, but those hacks are brutal. Also the Sonic 3 ones always have bad music in them. &quot;Let&#039;s just change the pitch of the FM instruments, but keep the PSG instruments the same pitch so the music sounds horrible! Yeah that&#039;s a great idea!&quot; :V


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m probably going to just stick to watching them like most people, especially considering I&#039;m not good at Mario.


subject: Re: Game Boy Game Genie codes?
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got a Game Genie for the Sega Genesis. That has more slots for codes but it&#039;s harder to produce random codes from random characters. To make codes for Genesis games it probably requires more knowledge of a particular game&#039;s code. I also have a NES/SNES now and I plan to buy Game Genie&#039;s to mess around with more codes on those systems.


subject: Re: Game Boy Game Genie codes?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xtreme713ify link=topic=6864.msg216056#msg216056 date=1580072338]<br />I got a Game Genie for the Sega Genesis. That has more slots for codes but it&#039;s harder to produce random codes from random characters. To make codes for Genesis games it probably requires more knowledge of a particular game&#039;s code. I also have a NES/SNES now and I plan to buy Game Genie&#039;s to mess around with more codes on those systems.<br />[/quote]Those are welll-documented. It wouldm&#039;t be hard to make a utility to spit out random valid codes. Interested?


subject: Re: s u b j e c t s c h m u b j e c t l m a o g o t e m
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: exclamation
body:
  [font=comic sans ms][b][color=brown]&quot;shit&quot;post get it hah i&#039;m so original and hilarious :XD: :XD: :XD:[/color][/b][/font]


subject: Re: subject schmubject lmao got em
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lapras link=topic=8960.msg216058#msg216058 date=1580099715]<br />[font=comic sans ms][b][color=brown]&quot;s**t&quot;post get it hah i&#039;m so original and hilarious :XD: :XD: :XD:[/color][/b][/font]<br />[/quote]<br />I&#039;m not even sure what I expected really


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Might just be me, but I&#039;d rather not take it that far.<br /><br />I think we&#039;re losing sight of what&#039;s really important here, which is that if Fred Durst went above the speed limit, he&#039;d be Sped Durst.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Dreamed last night that I had infiltrated the Canadian Ku Klux Klan (yes, that [url=https://en.wikipedia.org/wiki/Ku_Klux_Klan_in_Canada]is/was an actual thing[/url]). Of course, because I&#039;m me, they eventually sniffed me out. This resulted in the inevitable action finale in which I fought two Klansmen two-on-one before engaging the grand wizard in a quick draw. We shot&nbsp; each other in the chest, but unlike him, I was wearing a bulletproof vest.<br /><br />Also I keep having these weird dreams about this long-haired dude telling me to go to Vegas. What the fuck is his problem?<br />[img height=300]https://vignette.wikia.nocookie.net/stephenking/images/2/21/Mister_Randall_Flagg.jpg/revision/latest?cb=20150801195221[/img]


subject: Playable character is offscreen in Crystal.
poster_name: Jagmon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello, this is my first post about a glitch I just encountered in Pokemon Crystal.<br /><br />After using a max repel and saving on top of the staircase in Burned Tower B1F, I reset the game and the camera was about 12 blocks higher than where my character was, rendering him off-screen.<br /><br />I can still walk around to view far off the map and resetting the game brings the glitch back while using the staircase fixes the camera.<br /><br />Just curious as to whether this is a known glitch or not as I found nothing when searching for it.


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ That&#039;s making me want to do an /r/expanddong repost so bad, but don&#039;t want to risk it at work. :P


subject: Re: Playable character is offscreen in Crystal.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Haven&#039;t gotten around to testing this yet, which I should just to be sure, but it seems like a very...unnatural occurrence. Under what circumstances are you playing? Virtual Console, or which emulator?


subject: Re: What song are you listening to right now?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=Q6eBYCdpw-s]Cyrez - Mad Prof[/url]<br /><br />[i]...like burning acid...[/i]


subject: Re: What song are you listening to right now?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  how bout [url=https://www.youtube.com/playlist?list=PLiIQm9HuOqI0jPyPFUyCzYi3_wZqz7JZc]i just keep a playlist?[/url]


subject: Re: What song are you listening to right now?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=3252.msg216087#msg216087 date=1580326697]<br />how bout [url=https://www.youtube.com/playlist?list=PLiIQm9HuOqI0jPyPFUyCzYi3_wZqz7JZc]i just keep a playlist?[/url]<br />[/quote]<br />&gt; Bad Apple Bottom Jeans - Flo Rida Ã— Alstroemeria Records<br />Is it...possible to get more cursed?


subject: Re: What song are you listening to right now?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=3252.msg216088#msg216088 date=1580333692]<br />[quote author=Parzival link=topic=3252.msg216087#msg216087 date=1580326697]<br />how bout [url=https://www.youtube.com/playlist?list=PLiIQm9HuOqI0jPyPFUyCzYi3_wZqz7JZc]i just keep a playlist?[/url]<br />[/quote]<br />&gt; Bad Apple Bottom Jeans - Flo Rida Ã— Alstroemeria Records<br />Is it...possible to get more cursed?<br />[/quote]doesn&#039;t sound as bad as it looks, or it wouldn&#039;t be there


subject: Korean TM Wrong Pocket Pointer List
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  Hey, so I saw Evie&#039;s TM49 Korean thread, thought it was interesting, but then thought, &quot;what are the pointers for EVERY wrong pocket TM.&quot; So I went through where they were stored in the ROM and made a list, and figured I&#039;d share them since it doesn&#039;t appear to be documented anywhere.<br /><br />[code]TM01 14FE<br />TM02 94CD	<br />TM03 CA31	<br />TM04 77E3	<br />TM05 D20C<br />TM06 BEFA<br />TM07 FED0<br />TM08 C4B1<br />TM09 6E0F<br />TM10 5421<br />TM11 CBD2<br />TM12 21A6<br />TM13 7844<br />TM14 59CD<br />TM15 FA0F<br />TM16 D1D1<br />TM17 FA47<br />TM18 D1D6<br />TM19 03FE<br />TM20 16CA<br />TM21 FA6A<br />TM22 D0BE<br />TM23 01FE<br />TM24 16CA<br />TM25 FA6A<br />TM26 D0BE<br />TM27 214F<br />TM28 6C69<br />TM29 28FF<br />TM30 B90F<br />TM31 0428<br />TM32 2323<br />TM33 F418<br />TM34 662A<br />TM35 116F<br />TM36 6980<br />TM37 E9D5<br />TM38 BEFA<br />TM39 FED0<br />TM40 789F<br />TM41 08CA<br />TM42 786A<br />TM43 B8E0<br />TM44 BC21<br />TM45 46D1<br />TM46 4E23<br />TM47 5623<br />TM48 5E23<br />TM49 21CB<br />TM50 10CB<br />HM01 6B62<br />HM02 1919<br />HM03 5D54<br />HM04 A77A<br />HM05 1628<br />HM06 3ACB<br />HM07 3ACB<br />HM08 1BCB<br />HM09 1BCB<br />HM10 38CB<br />HM11 19CB<br />HM12 38CB[/code]<br /><br />(also, as usual, pointers to 4000-7FFF will go to bank 3)


subject: Little Town Hero is getting a physical edition!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://store.nisamerica.com/little-town-hero-big-idea-edition-nintendo-switch<br /><br />Yeah! :D This&#039;ll be the difference between buying and not buying it for me. Anyone here played it?


subject: Re: Little Town Hero is getting a physical edition!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ganix for sure did, i think maybe satomew since he was hyping it up. <br /><br />i personally have no interest, card game combat isn&#039;t my cup of tea with the exception of the megaman battle network series.


subject: Re: New beta map found from PokÃ©mon Ruby and Shappire Beta
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gonna have to lock this, as there&#039;s no discussion happening or info that&#039;s new in spite of the misleading title.


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Started playing through Luigi&#039;s Mansion 3 today, and oh my god, I&#039;m absolutely in love.<br /><br />The thing I hated about Luigi&#039;s Mansion: Dark Moon was that everything was mission-based. You&#039;d complete an objective, get beamed out of the mansion, and then get re-beamed back in, with parts of the layout changed, when you selected your new objective. It really took away the feeling of exploration and curiosity that I had when I played the original Luigi&#039;s Mansion in 2001.<br /><br />Luigi&#039;s Mansion 3 reverses that trend and calls back to the original Luigi&#039;s Mansion on the GameCube. Everything is interconnected, and nothing is mission-based; you have the option, as the player, to explore the mansion as you see fit. You have objectives and you have things to do, but it&#039;s up to you whether or not you want to do them--you can simply explore the mansion to your heart&#039;s content until you want to complete the objective.<br /><br />The environments themselves are so interactive, too. You can interact with just about anything that isn&#039;t tied down in the world, and there&#039;s a variety of different actions Luigi can use to manipulate his environment. You can shine a rainbow light to expose things that aren&#039;t there. You can attach a plunger to an object to pull it across the room or destroy it. You can jump and destroy things around you by pushing the shoulder buttons together. There&#039;s even a feature where you can turn into a gooey version of Luigi and slide through cracks in the walls and floors. It&#039;s really neat how it all comes together, and really rewarding to figure out which particular action you need to take to solve a puzzle in a room. The mansion being totally interconnected really helps lend to the original feeling of curiosity and exploration that were present in the first game, too.<br /><br />Gonna be playing it over the next few days to 100% completion. Should be fun!


subject: Re: subject schmubject lmao got em
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8960.msg216079#msg216079 date=1580308869]<br />^ That&#039;s making me want to do an /r/expanddong repost so bad, but don&#039;t want to risk it at work. :P<br />[/quote]<br />What do you do? Realized I&#039;ve known you for quite a long time but never asked what you do for work.


subject: Re: Reliable video tools
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OBS is a great piece of software to use for screen recording. You can record your entire desktop, a window, or even attach a capture card and record footage from a game console. You also have the option of live-streaming your adventures if you don&#039;t want to record them locally. Highly recommend--there&#039;s really a lot you can do with it.


subject: Re: The dream thread
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Had a dream last night that I almost rear-ended someone&#039;s car. They got mad and started going towards their trunk. Right when they pulled out a sledgehammer to destroy my windshield, my car, and myself, I was jolted awake by my alarm.


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  Old thread, but I noticed how very long the Pokedex Completion item list is and the need to use stacks of the same item. So I looked into it and made a more optimized item list (all item stacks unique, all items are re-obtainable, it&#039;s much shorter and easier to obtain, and it will check all seen data and caught data out of the box, and no corruption in other areas).<br /><br />Items starting at PC Item 2 (yes I said it right, 2, look at the code to see why)<br /><br />Any Item x24<br />Repel xAny<br />Any xAny<br />PP Up x01<br />X Accuracy x32<br />TM29 x01<br />Poke Ball x31<br />Portrait Mail x03<br />Awakening x95<br />Energypowder x50<br />Dragon Scale x02<br />Ultra Ball x34<br />Max Repel x02<br />X Special x43<br />Lovely Mail x05<br />Potion x32<br />TM32 x01<br />Antidote x31<br />Paralyz Heal x11<br />Carbos x02<br />Burn Heal x40<br />TM38 x02<br />TM10 xAny<br /><br /><br />[code]jr $14 ; jump to the ld (bc),a after the sub a,a<br />~~<br />ld a,01 ; execution starts here<br />ld hl,DD20 ; the end of Pokedex Seen Data, code will write the flags backwards<br />ld bc,1F05<br />or a,a ; filler&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />inc bc ; bc = $1F06&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />inc c ; c = $07&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />ld e,a ;&nbsp; e = $01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />ld a,c ; a = $07&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />ld (hld),a ; (hl) = $07<br />sub a,a ; a = $00<br />ld (bc),a ; filler&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />ld (bc),a ; filler<br />ld (hli),a ; (hl) = $00<br />dec hl ; undo the inc hl from previous instruction<br />ld (bc),a ; filler<br />dec (hl) ; (hl) = $FF<br />dec hl ; go to next byte to write<br />cp a,b ; filler<br />dec b ; decrease loop counter<br />ld (de),a ; filler<br />jr nz,$E0 ; jump to the jr $14, jump taken until b = $00<br />ld bc,1F09<br />dec c ; c = $08<br />dec bc ; bc = $1F07<br />dec e ; decrease e for a 1 time loop<br />ld (bc),a ; filler<br />ld a,(bc) ; filler<br />jr z,$E6 ; jump to the ld a,c when e = $00, jump only taken 1 time<br />ld (bc),a ; filler<br />ret[/code]<br /><br />EDIT: Added comments to code


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I help with spreadsheets at an office, filling them up and organizing and all that sort of thing. I don&#039;t feel like going into too much specifics, but it&#039;s a perfect situation for me even if it took some time finding its way over here. I recall you saying you...actually, I don&#039;t remember!


subject: Re: Playable character is offscreen in Crystal.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Users in Discord tested this on both VC and a handful of emulators, but didn&#039;t come up with anything. I should bug them more about posting here, but they concluded they needed a save file to see what was up.


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just realized...<br /><br />THE ONLY PEOPLE WHO PUT THEIR REAL BIRTHDAYS ON AGE VERIFICATIONS ARE KIDS!


subject: Re: subject schmubject lmao got em
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  With a knick knack paddywack, give a dog a bone, this old thread came rolling out of the redirect board!


subject: Re: subject schmubject lmao got em
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8960.msg216120#msg216120 date=1580562272]<br />With a knick knack paddywack, give a dog a bone, this old thread came rolling out of the redirect board!<br />[/quote]Time to abandon [s]thread[/s]ship, the novelty is lost.


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Thanks for all this! ^^ This looks it&#039;ll be great for future Korean Gold/Silver players. (Even though I&#039;ve spent a lot of time with ACE I&#039;m still a poor programmer)[/color]


subject: Can you do anything with a partial Up+Select+B wipe?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I noticed this function tells you not to turn off the power and has the &#039;ticking&#039; icon. Is it possible to create a corrupted save file this way that&#039;s still playable?[/color]


subject: Re: Korean TM Wrong Pocket Pointer List
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Thanks. :) As I don&#039;t use ROMs anymore I can&#039;t easily test, but I notice you have TM49 as 21CB; the same as EN. It could be then that it just redirects from CB21 to D6D2;- [url=https://glitchcity.info/wiki/TMHMDexKO/GS:241]the execution pointer I added when I had breakpoints open[/url], though I&#039;m wondering if there&#039;s a mistake there. [/color]


subject: Re: Playable character is offscreen in Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jagmon link=topic=8974.msg216062#msg216062 date=1580115791]<br />Hello, this is my first post about a glitch I just encountered in Pokemon Crystal.<br /><br />After using a max repel and saving on top of the staircase in Burned Tower B1F, I reset the game and the camera was about 12 blocks higher than where my character was, rendering him off-screen.<br /><br />I can still walk around to view far off the map and resetting the game brings the glitch back while using the staircase fixes the camera.<br /><br />Just curious as to whether this is a known glitch or not as I found nothing when searching for it.<br />[/quote]<br /><br />[color=purple]Hi Jagmon, weclome. :) Thanks for sharing, that sounds interesting, and haven&#039;t heard of it before either. It&#039;s unfortunate (according to Sherkel) it wasn&#039;t able to be replicated, is it possible for you to send a picture please? (even a phone image is fine). If you can also send a save file we can analyse it. Also how far were you in the game? [/color]


subject: Was this mystery ever solved? (on Crystal 1.0, 1.1 Dex page reallocation)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]It&#039;s confirmed ([url=https://hax.iimarckus.org/post/9158/]not here, but it was in the Crystal disassembly[/url]) that there was a glitch with Battle Tower texts which only occurred in version 1.0 (not sure if anyone got it on video before though), where both female and male Trainers would use their texts from the same source, or something along those lines. edit: they get them from the female array https://github.com/pret/pokecrystal/blob/e3e0bcd653f8d671f6fd1390fa922e3b644f4a34/engine/events/battle_tower/trainer_text.asm&nbsp; and there is also this: https://github.com/pret/pokecrystal/blob/91f914718a263839daef24d44eda857bfc7cca95/data/battle_tower/classes.asm&nbsp; Additionally, v1.1 would glitch the Mobile Stadium menu background (but this is normally never seen anyway, as international Crystal did not use the Mobile System GB).[/color]<br />[color=purple]<br />However, there may have been another glitch that still no one seems to have verified or disproven yet. (I tried looking into it a long time ago with no success)[/color]<br /><br />[quote author=Tauwasser on Skeetendo (regarding EN Crystal 1.0 and 1.1&#039;s differences)]<br />These changes are all concerned with the PokÃ©Dex. The Details Submenu (when you press A on the name of a PokÃ©mon) has its own status variable now. This is probably due to the effect that there might be some runtime conditional bugs, because the status variable is actually the same that is used for something else during battle. [b]So when you&#039;re shown the details submenu after catching a PokÃ©mon, there might have been a bug there. I doubt it though.[/b]<br /><br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1733AFh<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1733C0h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1733C3h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1733EFh<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1733F2h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 173403h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 173431h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 173434h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 17344Ch<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 173450h<br />Only in A&nbsp; &nbsp; 173458h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1734B2h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1734B5h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1734F3h<br />Only in B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1734F6h<br />Only in A&nbsp; &nbsp; 173FF4h<br />[/quote]<br /><br />[color=purple]<br />Tauwasser mentioned there may have been a bug in the PokÃ©dex sub-menu, but doubted it. He stated a change in a status variable. Back when I did a cursory check; I noted a detail at some point, and eventually added as part of my own research to the wiki:<br />[/color]<br /><br />[quote author=Me (via the Wiki)]<br />Rev A of the game added a PokÃ©dex page number variable (controlled by bit 0 of address C7E5), ostensibly fixing a possible glitch. In v1.0, this was controlled by address CF65 instead, which is also an address that is written to when the player&#039;s badges animate on the Trainer Card.<br />[/quote]<br /><br />[color=purple]I tried opening the PokÃ©dex directly after opening the Trainer Card, but it unfortunately didn&#039;t seem to affect the PokÃ©dex page number, however, there could be another method to do something with the above detail.<br /><br />Additionally, the Japanese versions of Gold/Silver have a v1.0 and a v1.1. What are their revision differences? as for other versions for Generations I-II, at least one non-formatting change related one is known. (Red/Green; partial Select glitch fix, removal of unused 0x60 byte Link Cable error checking - Japanese Yellow; one of the revisions fixed a glitch in Victory Road with boulders where you could have a walking Pikachu solve the puzzle instead of the boulder).[/color]


subject: On glitch PokÃ©mon in Secret Bases
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]When I used ROMs, I noticed something unique that allowed for an unusual sprite to appear in battle (not just the ? in circle or ??) with these, but my memory is faint and anything more would be asserting too much. Additionally, with battle corrupting glitch moves, could one theoretically catch the Decamark and register its PokÃ©dex entry? Do any Decamark PokÃ©dex entries cause arbitrary code execution?[/color]


subject: Australian Crystal has hidden text changes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]Though this is technically already known, it seems the Australian version of Crystal may have had subtle text changes to discourage gambling. This then, could affect certain glitches that read from those text pointers. (According to [url=https://github.com/pret/pokecrystal/commit/9f7d30439e110715e603bddfd412d849f4e78eca]here[/url]). Unless it was for an April Fools or similar, as the &quot;phony&quot; tag has me wonder.<br /><br />Slots:<br /><br />if DEF(_CRYSTAL_AU)<br />	para &quot;Some machines pays&quot;<br />	line &quot;out a lot.&quot;<br />else<br />	para &quot;You see, I have my&quot;<br />	line &quot;favorite machineâ€¦&quot;<br /><br />	para &quot;It pays out a lot,&quot;<br />	line &quot;I kid you not!&quot;<br /><br />Slots 2:<br />CeladonCityTeacher1Text:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;I lost at the&quot;<br />	line &quot;machines.&quot;<br />	done<br />else<br />	text &quot;I lost at the slot&quot;<br />	line &quot;machines againâ€¦&quot;<br /><br />if DEF(_CRYSTAL_AU)<br />	text &quot;The Game Area for&quot;<br />	line &quot;Grown-ups--CELADON&quot;<br />	cont &quot;GAME CORNER&quot;<br />	done<br />else<br />	text &quot;The Playground for&quot;<br />	line &quot;Everybody--CELADON&quot;<br />	cont &quot;GAME CORNER&quot;<br />	done<br />endc<br /><br />CeladonGameCornerTeacherText:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;The weather&quot;<br />	line &quot;outside is very&quot;<br />	cont &quot;nice.&quot;<br />	done<br />else<br />	text &quot;It&#039;s this machine&quot;<br />	line &quot;I want.&quot;<br /><br />CeladonGameCornerFishingGuruText:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;This machine looks&quot;<br />	line &quot;the same as the&quot;<br />	cont &quot;others.&quot;<br />	done<br />else<br />	text &quot;I think this slot&quot;<br />	line &quot;machine will pay&quot;<br />	cont &quot;outâ€¦&quot;<br /><br />	para &quot;The odds vary&quot;<br />	line &quot;among machines.&quot;<br />	done<br /><br />CeladonGameCornerFisherText1:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;Whoa!&quot;<br /><br />	para &quot;What? You want to&quot;<br />	line &quot;play this machine?&quot;<br /><br />	para &quot;Here, take my&quot;<br />	line &quot;coins.&quot;<br />	done<br />else<br />	text &quot;Gahahaha!&quot;<br /><br />	para &quot;The coins just&quot;<br /><br />CeladonGameCornerFisherFullCoinCaseText:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;Your COIN CASE is&quot;<br />	line &quot;full.&quot;<br />	done<br />else<br />	text &quot;Hey, your COIN&quot;<br />	line &quot;CASE is full, kid.&quot;<br /><br />	para &quot;You must be riding&quot;<br />	line &quot;a winning streak&quot;<br />	cont &quot;too.&quot;<br />	done<br />endc<br /><br />CeladonGymGuyText:<br />	text &quot;Hey! CHAMP in&quot;<br />	line &quot;making!&quot;<br /><br />	para &quot;Are you playing&quot;<br />if DEF(_CRYSTAL_AU)<br />	line &quot;too?&quot;<br />else<br />	line &quot;the slots too?&quot;<br /><br />CeladonGameCornerGrampsText:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;Is there any&quot;<br />	line &quot;difference between&quot;<br />	cont &quot;these lines?&quot;<br />	done<br />else<br />	text &quot;Hmmmâ€¦ The odds are&quot;<br />	line &quot;surely better for&quot;<br /><br />	para &quot;PIKACHU&#039;s line,&quot;<br />	line &quot;butâ€¦ What to do?&quot;<br />	done<br /><br />if DEF(_CRYSTAL_AU)<br />	text &quot;I don&#039;t want to&quot;<br />	line &quot;lose my coins.&quot;<br />	done<br />else<br />	text &quot;Whewâ€¦&quot;<br /><br />	para &quot;I&#039;ve got to stay&quot;<br />@@ -223,6 +228,7 @@ CeladonGameCornerPrizeRoomPharmacistText:<br />	line &quot;cool, or I&#039;ll lose&quot;<br />	cont &quot;all my moneyâ€¦&quot;<br />	done<br /><br />GoldenrodGameCornerPharmacistText:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;This machine looks&quot;<br />	line &quot;the same as the&quot;<br />	cont &quot;others.&quot;<br />	done<br />else<br />	text &quot;I always play this&quot;<br />	line &quot;slot machine. It&quot;<br /><br />	para &quot;pays out more than&quot;<br />	line &quot;others, I think.&quot;<br />	done<br />endc<br /><br />GoldenrodGameCornerPokefanM1Text:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;These machines&quot;<br />	line &quot;seem different&quot;<br /><br />	para &quot;from the ones at&quot;<br />	line &quot;CELADON CITY!&quot;<br />	done<br />else<br />	text &quot;I just love this&quot;<br />	line &quot;new slot machine.&quot;<br /><br />	para &quot;It&#039;s more of a&quot;<br />	line &quot;challenge than the&quot;<br />	cont &quot;ones in CELADON.&quot;<br />	done<br />endc<br /><br />GoldenrodGameCornerCooltrainerMText:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;Nothing is certain&quot;<br />	line &quot;in this area.&quot;<br />	done<br />else<br />	text &quot;Life is a gamble.&quot;<br />	line &quot;I&#039;m going to flip&quot;<br />	cont &quot;cards till I drop!&quot;<br />	done<br />endc<br /><br />if DEF(_CRYSTAL_AU)<br />	para &quot;Different from the&quot;<br />	line &quot;other machines.&quot;<br />	done<br />else<br />	para &quot;I prefer it over&quot;<br />	line &quot;the slots because&quot;<br /><br />GoldenrodGameCornerPokefanM2Text:<br />if DEF(_CRYSTAL_AU)<br />	text &quot;COIN CASE? I threw&quot;<br />	line &quot;it away in the&quot;<br />	cont &quot;UNDERGROUND.&quot;<br />	done<br />else<br />	text &quot;I couldn&#039;t win at&quot;<br />	line &quot;the slots, and I&quot;<br /><br />There also seems to be a Mobile System GB related change:<br /><br />if DEF(_CRYSTAL_AU)<br />INCBIN &quot;mobile/stadium/stadium2_3.bin&quot;<br />elif DEF(_CRYSTAL11)<br />INCBIN &quot;mobile/stadium/stadium2_2.bin&quot;<br />[/color]


subject: Game crashes when using 8F
poster_name: Blendy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blendy
icon: question
body:
  Im using this setup:<br /><br />Pokemon Red (English)<br />Party pokemon:<br />Kanghaskan<br />223 HP Pidgey<br />Parasect<br />Onix<br />Tentacool<br />Arbok<br /><br />And code:<br />8f<br />Lemonade x25<br />TM34 x39<br />TM11 x1<br />Burn Heal x1<br /><br />I used https://eldred.fr/gbz80toitems3/ to convert the asm code to items, (im new to gbz80 coding) my original code was:<br />ld A, 25<br />ld ($D327), A<br /><br />And I was trying to convert the amount of Burn heals to 25<br /><br />Any clue on why that happens?<br /><br />Edit: I changed TM11 x1 to TM11 x201 to add ret at the end of the asm code, like this:<br />ld A, 25<br />ld ($D327), A<br />ret<br /><br />Edit2: As I used $D322 (default in converter) to write the data i added an item at the top of the bag so it starts executing at the 3rd item(lemonade not tm34)


subject: Re: On glitch PokÃ©mon in Secret Bases
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know a few have ACE when viewing their stats, but the &quot;odd sprite&quot; thing is a bit intriguing...


subject: Re: Playable character is offscreen in Crystal.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Evie the Mother Hen â˜½ â¤ link=topic=8974.msg216125#msg216125 date=1580588569]<br />[quote author=Jagmon link=topic=8974.msg216062#msg216062 date=1580115791]<br />Hello, this is my first post about a glitch I just encountered in Pokemon Crystal.<br /><br />After using a max repel and saving on top of the staircase in Burned Tower B1F, I reset the game and the camera was about 12 blocks higher than where my character was, rendering him off-screen.<br /><br />I can still walk around to view far off the map and resetting the game brings the glitch back while using the staircase fixes the camera.<br /><br />Just curious as to whether this is a known glitch or not as I found nothing when searching for it.<br />[/quote]<br /><br />[color=purple]Hi Jagmon, weclome. :) Thanks for sharing, that sounds interesting, and haven&#039;t heard of it before either. It&#039;s unfortunate (according to Sherkel) it wasn&#039;t able to be replicated, is it possible for you to send a picture please? (even a phone image is fine). If you can also send a save file we can analyse it. Also how far were you in the game? [/color]<br />[/quote]OP said they don&#039;t have a hacked 3DS, so no save can be (easily) exported.


subject: Re: Can you do anything with a partial Up+Select+B wipe?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Mother Hen â˜½ â¤ link=topic=8983.msg216123#msg216123 date=1580587335]<br />[color=purple]I noticed this function tells you not to turn off the power and has the &#039;ticking&#039; icon. Is it possible to create a corrupted save file this way that&#039;s still playable?[/color]<br />[/quote]If the save&#039;s checksum matches the save at the precise moment of interruption, I&#039;d imagine so. Probability or something, you understand.


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  couldn&#039;t one just loop through the applicable part of WRAM/SRAM and write FF to the entire area? To my knowledge, it&#039;s just a straight-up bitfield...


subject: Re: Playable character is offscreen in Crystal.
poster_name: Jagmon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Unfourtently I have progressed past this point but I did record a video when the glitch occurred. I had beat Red, caught all 250 available pokemon and played almost 100 hours. To the best of my knowledge, the rest of the save is glitchless. The glitch occurred when trying to find a 1% Weezing, I had an lv 16 Togetic in the first place of my party and also a Typhlosion that was around lv 97-100. Other pokemon I might have had on me include Koffing, Ditto, Omanyte, Tyrogue (potentially as an egg) or Hitmonchan. I was about halfway through my first max repel when I saved and exited. Upon returning I appeared as I did in the video attached. Not sure the rules on linking but I have an Imgur link.<br /><br />https://imgur.com/a/7DNxbug


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  probs should just merge it with the topiclessness thread really, it could stand to inherit some good fresh shitpost energyâ„¢<br /><br />or just given a nice state funeral and trashed, whichever folks find preferable


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  or it could just keep going, i&#039;m also very much fine with that<br /><br />keep the dream alive, lads<br /><br />coming soon: a shitty ms paint of fred durst


subject: Re: subject schmubject lmao got em
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  man i wish we could embed videos again but either way, just saw this in my sub box<br /><br />https://www.youtube.com/watch?v=HqXh9WVGzLE


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  WRAM is far more simple to do as save data in SRAM protected under a checksum, and it&#039;s also locked so you would have to unlock it. Looping through the WRAM part of Pokedex data is (mostly) what I do, however, there is a slight caveat as the end of the Pokedex data is $07 instead of $FF, since there are only 251 mons in the game. But that is fairly simple to get around (just make it so once loop 1 finishes/before it starts (depending on if you go forwards or backwards, I decided to go backwards because items restrictions made it more favorable), it writes $07 instead of $FF, then make loop 1 loop once more so you can get seen/owned data too (again, depending on whether you go forwards or backwards).


subject: It was nice to see you all again
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know what they say: it&#039;s better to burn out than to fade away! It seems like my time has come to choose, so it&#039;s only common decency to give a few words to a site and community that&#039;s been as important to me as this one, and in my life for more than half of it at that!<br /><br />While leaving may seem over the top, there&#039;s only so much pressure I can take, and whatever desire I have remaining to continue updating and maintaining the site is outweighed by the heavy realization my involvement isn&#039;t as valued as I had thought it was. I&#039;m not one for permanent declarations of anything, so it&#039;s more likely than not that I will still appear again. I just know I need some time away.<br /><br />As the only admin both interested in the subject material and active on Discord, I would not have forgiven myself if despite my standing, I was still too afraid to speak up. I&#039;m relieved that I overcame that hesitation, especially seeing as it paved the way to discovering what the community truly thought of me being here. It&#039;s certainly not the first time this has happened, so thank all of you for being honest and not prolonging this unnecessarily for me!<br /><br />This site was the first I ever became a significant part of and the first I moderated, and as time went on I realized more and more how much my early time here shaped my views of how to communicate on the Internet, as well as how moderation and leadership of small groups in general ought to be conducted. This was a driving force behind my latest phase of activity, and while the results of providing new users a helping hand and bringing the knowledge base up to speed have been mixed, I&#039;m glad to have done what I have and also to have a clear indication of when to stop.<br /><br />Having done everything I could think of for this community in the two years since I returned, it&#039;s with a clear head that I can finally step away, knowing now that this is another way I can help.<br /><br />Thank you!


subject: Re: It was nice to see you all again
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8990.msg216152#msg216152 date=1580648046]<br />You know what they say: it&#039;s better to burn out than to fade away! It seems like my time has come to choose, so it&#039;s only common decency to give a few words to a site and community that&#039;s been as important to me as this one, and in my life for more than half of it at that!<br /><br />While leaving may seem over the top, there&#039;s only so much pressure I can take, and whatever desire I have remaining to continue updating and maintaining the site is outweighed by the heavy realization my involvement isn&#039;t as valued as I had thought it was. I&#039;m not one for permanent declarations of anything, so it&#039;s more likely than not that I will still appear again. I just know I need some time away.<br /><br />As the only admin both interested in the subject material and active on Discord, I would not have forgiven myself if despite my standing, I was still too afraid to speak up. I&#039;m relieved that I overcame that hesitation, especially seeing as it paved the way to discovering what the community truly thought of me being here. It&#039;s certainly not the first time this has happened, so thank all of you for being honest and not prolonging this unnecessarily for me!<br /><br />This site was the first I ever became a significant part of and the first I moderated, and as time went on I realized more and more how much my early time here shaped my views of how to communicate on the Internet, as well as how moderation and leadership of small groups in general ought to be conducted. This was a driving force behind my latest phase of activity, and while the results of providing new users a helping hand and bringing the knowledge base up to speed have been mixed, I&#039;m glad to have done what I have and also to have a clear indication of when to stop.<br /><br />Having done everything I could think of for this community in the two years since I returned, it&#039;s with a clear head that I can finally step away, knowing now that this is another way I can help.<br /><br />Thank you!<br />[/quote]Is there something I missed or are we just hemorrhaging members?


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=8869.msg216150#msg216150 date=1580640252]<br />WRAM is far more simple to do as save data in SRAM protected under a checksum, and it&#039;s also locked so you would have to unlock it. Looping through the WRAM part of Pokedex data is (mostly) what I do, however, there is a slight caveat as the end of the Pokedex data is $07 instead of $FF, since there are only 251 mons in the game. But that is fairly simple to get around (just make it so once loop 1 finishes/before it starts (depending on if you go forwards or backwards, I decided to go backwards because items restrictions made it more favorable), it writes $07 instead of $FF, then make loop 1 loop once more so you can get seen/owned data too (again, depending on whether you go forwards or backwards).<br />[/quote]Unlocking SRAM is as simple as writing any byte ending in A to 0000 (additionally, it&#039;s often unlocked as bank 0 is used for buffer space,) and the game calculates the checksum when saving, so we should be able to reuse that code, in theory.<br />Does this version use the same memory setup as US GS? (It&#039;s in WRAM in US GS, which is nice.)


subject: Re: Game crashes when using 8F
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Blendy link=topic=8987.msg216137#msg216137 date=1580602305]<br />No, im in vba link 1.8 (i can transfer the sav to 3dsvc if necessary)<br />[/quote]VBA is very bad for people doing anything outside casual play, as the codebase is way less accurate than other emulators. I&#039;d suggest BGB if you want a debugger, or Sameboy if you like RetroArch.


subject: Re: It was nice to see you all again
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for your help here on GCL throughout the years. You were both a great Moderator and Admin. Sometimes it&#039;s better to step away for a bit. If you ever do return, I&#039;m sure the discord and site will still be online. 


subject: Re: It was nice to see you all again
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8990.msg216155#msg216155 date=1580660519]<br />Is there something I missed or are we just hemorrhaging members?<br />[/quote]<br />something happened in the discord, it&#039;s not my place to say however. 


subject: Re: subject schmubject lmao got em
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In high school, I was dared to play &quot;gay chicken&quot;, which is where two straight guys pretend to be gay, and the first one to chicken out loses. The other guy and I are both really stubborn, and neither one of us wanted to lose. We&#039;ve been married 14 years and we run a bed and breakfast in Vermont with out adopted daughter. If that dude doesn&#039;t chicken out soon, I&#039;m going to start to suspect that he&#039;s actually gay


subject: Re: Game crashes when using 8F
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Blendy link=topic=8987.msg216158#msg216158 date=1580662562]<br />Oh ok and is there any Code diference between european english ver and non-european english?<br />[/quote]Not that I can tell.


subject: Locking Item IDs with a GameShark Code
poster_name: iTNZ
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I am trying to get all the glitchmons with the alt catch em all code with 8F and some glitch PokÃ©mon morph into an item or duplicating an item in the setup. That is really annoying. Is there a gameshark code that locks item ids? Thanks.


subject: Re: Locking Item IDs with a GameShark Code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=iTNZ link=topic=8991.msg216164#msg216164 date=1580668976]<br />So I am trying to get all the glitchmons with the alt catch em all code with 8F and some glitch PokÃ©mon morph into an item or duplicating an item in the setup. That is really annoying. Is there a gameshark code that locks item ids? Thanks.<br />[/quote]<br /><br />[color=purple]Mm it is isn&#039;t it. Yes. Item 1 is D31E, item 1 quantity is D31F (20, 21 (...) 2A 2B 2C 2D 2E 2F 30 (...) and so on up to D346 (item 21). The digit pairs are swapped, so this means EN RB 01xx1ED3 will modify item 1, 01xx1FD3 will modify item 1 quantity etc. (But in EN Yellow it would be 01xx1DD3, 01xx1ED3 instead). The full address list can be found [url=https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Items]here[/url]. Hope this helps! :)[/color]


subject: Re: Game crashes when using 8F
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=iTNZ link=topic=8987.msg216165#msg216165 date=1580669038]<br />A 223 pidgey? you mean 233?<br />[/quote]I... damn how did i miss that, yeah that might do it


subject: Re: Game crashes when using 8F
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [color=purple]Hi :) hope this may help (your suspicions about item 3 are correct). ^^ I&#039;ve marked what to change in blue.[/color]<br /><br />[quote]<br />Im using this setup:<br /><br />Pokemon Red (English)<br />Party pokemon:&nbsp; [color=blue] &gt; Looks OK according to this [url=https://glitchcity.info/wiki/List_of_8F_bootstrap_setups#6%20Pok%C3%A9mon%20setup]6 PokÃ©mon setup[/url][/color]<br />Kanghaskan<br />223 HP Pidgey&nbsp;  [color=blue]&gt; Replace with 233 HP as iTNZ pointed out (if not typo)[/color]<br />Parasect<br />Onix<br />Tentacool<br />Arbok<br /><br />And code:<br />8f<br />[color=blue][Have any item 2 here][/color]<br />Lemonade x25<br />TM34 x41&nbsp; [color=blue]Unfortunately the reorganisation meant I changed x39 to x41, as the Burn Heal quantity stack is now at item 6 quantity. Hope that&#039;s OK, if you want it at item 5 quantity can try to rewrite the code[/color]<br />TM11 x1&nbsp; [color=blue]The game is going to run the x1 as a ld bc,xxyy; which is convenient here as Burn Heal x1 is not run as code; the values are loaded for xx and yy. However (see addition of TM01 item) [/color]<br />Burn Heal x1<br />TM01 x(any) [color=blue]Ret (C9) is normally needed to end the code. After the end of the code (can be after a quantity or item, you&#039;ll need a x201 or TM01). We normally add a ret (C9 byte), because the game doesn&#039;t know where the end of the code is, so it will execute item 7 quantity, 8, and so on and when it encounters code like Cancels (0xFF) that is one way the game can freeze (the full story is more complex but unless you change &quot;sp&quot; rets can reliably mark the end for you). The code otherwise should change item 6 quantity to 25.<br /><br />[color=blue]I think this code may need the Lemonade x25 stacks and below to begin at item 3. This is where most codes which use the &#039;D322&#039; or &#039;to item 3&#039; setup will start, except for codes that read other quantities as a feature etc. The code unmodified (but beginning at item 3 except 8F should stay at item 1) reads: ld a,19&nbsp; ld (D327),a&nbsp;  ld bc, 010c. &gt; it&#039;s now ld a,19 ld (D329),a ld bc,010c&nbsp; ret<br />[/quote]


subject: Re: Game crashes when using 8F
poster_name: Blendy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blendy
icon: xx
body:
  Ow 233 ......... <br />And if i add +2 items after 8f wouldn&#039;t It just start at the 2nd item i add? Because 8f is first and 2nd (any) item id third???<br />And yes i added ret.<br />Ty all<br /><br />Edit: Yaaaaaay It works! Now I can start learning z80 being able to test!&nbsp; :D


subject: Re: Game crashes when using 8F
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Mother Hen â˜½ â¤
icon: xx
body:
  [quote author=Blendy link=topic=8987.msg216170#msg216170 date=1580672088]<br />Ow 233 ......... <br />And if i add +2 items after 8f wouldn&#039;t It just start at the 2nd item i add? Because 8f is first and 2nd (any) item id third???<br />And yes i added ret.<br />Ty all<br />[/quote]<br /><br />[color=purple]In that case there would be a change of +2 only if 8F is item 1 (1+2&gt;3), however if you had it at say item 2, it would be (2+1&gt;3); because technically only item 3 and below&#039;s content matter for the code (other than for the stack you use 8F itself). In other words, here the item 3 is the absolute item 3 (not dependent on relatively where you are on the list). Physically you still need 8F at item 1, item 2, or somewhere outside of (in this case, items 3-7) to use the item. However, you could also have say items 3-7 contain the code and the rest of the inventory be anything (except for one slot to have 8F).[/color]<br /><br />[color=purple]Pleasure to help. Happy it worked! ^^[/color]<br />


subject: Re: Locking Item IDs with a GameShark Code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=iTNZ link=topic=8991.msg216167#msg216167 date=1580669450]<br />Thank you so much Evie! You are always helpful. :)<br />[/quote]<br /><br />[color=purple]Thanks ^-^ uwu umm not always but appreciate it. [/color]


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  You kinda proved my point on SRAM being more complicated lol, sure you could do that but that adds more items to the item list.<br /><br />It doesn&#039;t have the same memory layout as US GS,&nbsp; sadly. Heck the box names seem to use 2 bytes instead of 1 (so it&#039;s not optimal for ACE payloads). Although, I haven&#039;t looked into the mail buffer, maybe that could be used for longer ACE payloads? <br /><br />EDIT: when I mean different layout, I mean different locations for memory addresses, the structure is *mostly* the same as US GS tho.


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  Found it:<br />Continuous memory block from DCE2 to DD22, total of 3F bytes. Owned data from DCE2 to DD01, seen data from DD02 to DD22.<br /><br />That was an interesting game of Battleship...<br /><br />EDIT: ok so i&#039;m stupid, seen data&#039;s the latter half. Fixed.<br /><br />EDIT 2: oh ok so apparently doing it like this allows for glitch mons to have their pokedex entries seen. That was weird to see while flicking through the list...<br />gastly, haunter, gengar, [url=https://imgur.com/a/VKNqOk5][i]gengar confetti[/i][/url], onix...


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  Yeah, as I said, the end of the seen/owned data both have a $07 byte at the end as only 251 slots are valid (with 5 invalid slots). 


subject: Re: Korean TM Wrong Pocket Pointer List
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  There isn&#039;t a mistake, for whatever reason, that section of ROM actually has a JP D6D2 right in that spot (like, no other unintended code executed, just jp D6D2).<br /><br />Also, just to note, if you&#039;re using breakpoints, you could just do a breakpoint at 0032, since the game uses rst JumpTable for item execution (although you could just go to where it has a list of the execution pointers... which will be in little endian and the unusable items have execution pointers too (they&#039;re just unusable) so you have to make sure to skip those).<br /><br />EDIT: Also, 21CB is big endian, CB21 is little endian. It doesn&#039;t point to RAM, it points to ROM (which then jumps to RAM).


subject: Re: It was nice to see you all again
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  Hello all. I would like to make the official statement regarding the recent events that have happened.<br /><br />Sherkel has been banned for making pro-pedophilia statements in our Discord and elsewhere, and for being part of a pedophile advocate community. Please note that we appreciate the very helpful contributions he has made, and that this ban is not motivated by personal issues. However, as our community by its nature attracts minors, we wish to make them feel as safe and comfortable as possible, and we hold that pedophiles and pedophile-advocates do not make our community safe for minors.<br /><br />This is our last word on the subject, and thus I am closing this thread.


subject: Re: subject schmubject lmao got em
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=8960.msg216162#msg216162 date=1580664791]<br />In high school, I was dared to play &quot;gay chicken&quot;, which is where two straight guys pretend to be gay, and the first one to chicken out loses. The other guy and I are both really stubborn, and neither one of us wanted to lose. We&#039;ve been married 14 years and we run a bed and breakfast in Vermont with out adopted daughter. If that dude doesn&#039;t chicken out soon, I&#039;m going to start to suspect that he&#039;s actually gay<br />[/quote]<br /><br />[img height=300]https://meme.xyz/uploads/posts/t/l-48714-j-k-rowling-reveals-that-you-the-reader-were-gay-all-along.jpg[/img]


subject: Is there a way to encounter glitch trainers with ACE?
poster_name: iTNZ
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just the title. Just like the alternative catch em all code is there a way to encounter glitch trainers with ace? Thanks.


subject: Re: Is there a way to encounter glitch trainers with ACE?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  Certainly, it&#039;d just require changing wCurOpponent to the fight you want to do. It&#039;d take a fairly small payload.<br /><br />[code]ld a,xx ; xx is the fight you want, check the big hex list for the one you want<br />ld (d059),a ; d059 = wCurOpponent<br />ret[/code]<br /><br />Assuming you are using items for the payload, this would be simply using these items:<br /><br />[code]Lemonade x(Fight you want)<br />TM34 x89<br />TM08 x201[/code]<br /><br />EDIT: I forgot little endian existed for a moment lol


subject: Re: subject schmubject lmao got em
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8960.msg216199#msg216199 date=1580877937]<br />Oh, so this is where this topic went. <br />[/quote]<br /><br />It&#039;s really weird not seeing it where it used to be.


subject: ACE on Original Cart
poster_name: Blendy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  I read that ace can be dangerous, Will It some way corrupt the Game? (Ps: i don&#039;t care about my save, just the game,)<br />I know that ROM stands for ReadOnlyMemory, but It can get corrupted by accidents(falling, getting water in, etc). Could some part of It/of the ram get corrupted with NO WAY of ever playing on that cart again?(without external tools)


subject: Re: ACE on Original Cart
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  I am 99% sure there is no way to corrupt the save to the point you can&#039;t get to the &quot;wipe save data&quot; screen... even if there is a way, that wouldn&#039;t stop you from simply taking out the battery for a while to wipe the SRAM.


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Update on Luigi&#039;s Mansion 3:<br /><br />Overall I really enjoyed the game. The game is primarily puzzle-based--you&#039;ll spend a lot of time in various rooms around the hotel, solving various puzzles to either fight ghosts, move on to the next room, find treasure, and progress in general. The fun things about these puzzles is that each floor has a specific theme, and, subsequently, each puzzle is based around that theme. There&#039;s a ton of variety in floors--there&#039;s an ocean level, a pyramid level, a museum level, a music level, a television studio--the variety is great and welcome because it helps the puzzles in each floor not get repetitive or redundant. Every floor has a unique challenge and a unique atmosphere to offer, and every floor requires you use all your tools in able to solve its puzzles. There&#039;s nothing Legend of Zelda-like about these floors; you&#039;ll use your entire arsenal in each floor.<br /><br />The combat is a little mixed. There&#039;s again a good variety in combat-related puzzles that you&#039;ll use your entire arsenal of weapons to solve, but frankly it gets old after a while. Ghosts don&#039;t really progress in difficulty as you move forward in the game; just in quantity. You&#039;ll be solving the same combat-related puzzles even just before the final boss--there&#039;ll just be more of those puzzles for you to solve. I would have loved to see more variety in the types of ghosts in the hotel. The original Luigi&#039;s Mansion had around 15-16 normal ghost types. By comparison, Luigi&#039;s Mansion 3 has only 7, and you&#039;ll only face 2 types for the majority of floors that you&#039;re on. I&#039;m also unsure what to think about the slam mechanic introduced to the Poltergust-G00. You can defeat ghosts normally, but you also have the option of pressing A once you&#039;ve been sucking the ghost for a certain amount of time. Each time you press A, you&#039;ll slam the ghost into the ground, dealing 20 damage. You&#039;re able to do this up to 7 times before the ghost escapes--it makes the whole catching process a bit too easy for me. I would have preferred the combat style of the original Luigi&#039;s Mansion.<br /><br />Probably my biggest gripe with Luigi&#039;s Mansion 3 is the fact that the floors seem to be somewhat disconnected--the atmosphere changes wildly from floor to floor, and, though the individual atmospheres of each floor are good on their own, the hotel really doesn&#039;t feel connected like the original Luigi&#039;s Mansion felt. The original Luigi&#039;s Mansion felt great because there were no loading screens, everything was connected, and every room felt like something you could legitimately find in a real mansion. Luigi&#039;s Mansion 3, on the other hand, while achieving that &quot;hotel theme&quot; on some floors, really strays away from that on other floors, opting for more of a fantasy feel with pyramids, oceans, and museums to explore. This isn&#039;t necessarily a bad change, perse--I just prefer the more connected theme of the original game.<br /><br />Anyway, I would definitely recommend this game for anyone wanting a good puzzle-game to boost their spirits a bit. The game lasted me about 15 hours and was fun right up until the very end.


subject: Re: ACE on Original Cart
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CytricAcid
icon: xx
body:
  I believe the only way you could damage anything on cart is [url=https://gbdev.gg8.se/wiki/articles/LCDC]turning off the screen during vblank[/url], but i highly doubt you&#039;d do that on accident.


subject: Re: I'm leaving GCLF
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  can i get uh<br /><br />12pk of boneless torpedoes<br /><br />1L of cherry quantum bepis<br /><br />1 charmander<br /><br />6 goa&#039;uld symbiotes<br /><br />1 borg cube, extra large<br /><br />pizza ball, pepperoni with extra ranch<br /><br />5 onion rings<br /><br />1 Nykthos, Shrine to Nyx<br /><br />a pie


subject: Re: ACE on Original Cart
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you are not concerned with the risks of your save file as a result of carelessness, there should not be any damage to the cartridge.<br /><br />Nintendo required that all cartridges check for vblank before shutting off the screen due to concerns for potential damage. Even then, you would have to making a conscious repeated effort to damage your gameboy in that way. For perspective, a common RST 38 error will write a value that will shutoff the screen, probably while the screen is still drawing.


subject: Re: subject schmubject lmao got em
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It really is. It looked so out of place in a place it wasn&#039;t supposed to be, but it just looked like it belonged there you know? :P


subject: Re: Religion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=danny link=topic=4813.msg196623#msg196623 date=1412426758]<br />[quote author=Zach the Glitch Buster link=topic=4813.msg120288#msg120288 date=1240461953]<br />Eh, agnostic simply because too many religions have really pissed me off and I see no reason to throw my beliefs behind something I don&#039;t control. Respectively, I&#039;ve seen to many atheist&#039;s be full out ass holes by trying to convert people to there empty void of nothingness. Best remove myself from the bickering and go agnostic. <br />Although, just to add to the confusion, I go to a catholic school. [size=1pt]I also love it there. No nuns smacking kids with rulers. Much more liberal Catholic school. Not actually tied to the local church at all. [/size]<br />[/quote]<br /><br />Pretty much me too. I go to a catholic school and I am really confused. Do I pick one, stick with Catholicism? Christianity? Buddhism? FSMism? Agnosticism? The 4957293739 I haven&#039;t heard of?<br />[/quote]<br /><br />Don&#039;t worry, the greatest commandment is &quot;Love thy God&quot; (the abstractivity in this; if God is spirit means you need to have some spirituality or maybe if not Christian, another religion, I&#039;m not a priest so can&#039;t say though, or ritual even if it&#039;s like playing PokÃ©mon, science counts too) - the different branches like Catholicism, Protestantism or anyone who identifies as a Christian or is for it (&quot;anyone who is with me is not against me&quot;) followed by &quot;Love thy neighbour love thyself&quot;. The idea is that by accepting the good in everyone (apart from pride, sloth, envy, jealousy, and the commandments, also to not get too greedy) but you try not to judge them which you get Jesus to heal) you can live forever - but it&#039;s from my understanding meant to be an &quot;every day religion&quot;; basically to always treat each other with unconditional love/respect and to also not resist evil against you but to open their hearts. (I&#039;m culturally like a woman but accept that my sex is still male) Living forever is also abstract; because death is not death you simply go to another spiritual place (Bible believes in heavens, hells, others might say reincarnation, and more).


subject: Re: I'm leaving GCLF
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m partly leaving too sorry, and demoted myself, but will still sign in to answer people&#039;s questions (will explain soon).


subject: Re: I'm leaving GCLF
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie (retired from head adminship) link=topic=8996.msg216214#msg216214 date=1581101217]<br />I&#039;m partly leaving too sorry, and demoted myself, but will still sign in to answer people&#039;s questions (will explain soon).<br />[/quote]<br /><br />:(<br /><br />I can&#039;t say I blame you, though. Should this be permanent, I commend your tireless Wiki and Forum efforts and contributions.<br /><br />If I might ask, why?


subject: Re: I'm leaving GCLF
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  I have a lot of projects ongoing at the moment, so I can&#039;t give it the time it would deserve. All the best.<br /><br />[quote author=Epsilon link=topic=8996.msg216215#msg216215 date=1581101668]<br />[quote author=Evie (retired from head adminship) link=topic=8996.msg216214#msg216214 date=1581101217]<br />I&#039;m partly leaving too sorry, and demoted myself, but will still sign in to answer people&#039;s questions (will explain soon).<br />[/quote]<br /><br />:(<br /><br />I can&#039;t say I blame you, though. Should this be permanent, I commend your tireless Wiki and Forum efforts and contributions.<br /><br />If I might ask, why?<br />[/quote]<br /><br />:( it&#039;s permanent I&#039;m sorry though. What I mean is I intend to come back (but not do active glitch work/get involved with management anymore), so if you ask a glitch question I&#039;ll give you the answer I remember but research has took its toll.


subject: Re: I'm leaving GCLF
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for all the time and work you&#039;ve put in to this site. Should you change your mind you are welcome back any time. :)


subject: Re: I'm leaving GCLF
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=8996.msg216218#msg216218 date=1581103025]<br />Thank you for all the time and work you&#039;ve put in to this site. Should you change your mind you are welcome back any time. :)<br />[/quote]<br /><br />Thank you :)


subject: Re: I'm leaving GCLF
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Evie, you&#039;ve been on this site since before I was here (I think), and, every time I saw you post, you had something incredibly meaningful, positive, and helpful to say. Your contributions to this site have been extremely well-documented and are very extensive, and you will very much be missed among all of us here.<br /><br />Please stop by every now and again to say hi! We&#039;ll miss your contributions to the glitch research community for sure, but we&#039;ll miss your presence as a person almost more than that.<br /><br />Stay in touch and best of luck in your next chapter, whatever that may be!


subject: Re: I'm leaving GCLF
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh man so many people that have been a relative part of the community have stepped down, left or been banned. :( GCLF was the very first community I joined back in 2006, and it&#039;s depressing to see what&#039;s been going on as of late. You were a very valuable asset to the GCLF community Evie, and I will miss you. Bart, I will miss you too if you&#039;re seriously leaving. Best of luck with your future projects Evie!


subject: GCL APPRECIATION THREAD
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright so it&#039;s not really any secret that we&#039;ve had a rough go of it here as of late, so I figured it&#039;d be a good idea to put together a little positivity thread so we can get some shred of positivity back in here after all the recent staff and member resignations. I&#039;ll start us off, but feel free to post a reply and say why you&#039;re grateful for GCL, this forum, its community, the Discord, or anything else Pokemon-glitch related!<br /><br />GCL has singlehandedly shaped me into the person I am today. I discovered this forum when I was 9 years old, and have been posting consistently ever since. Yes, there&#039;s been some absences where I&#039;ve disappeared for a few months or so, but I almost always end up coming back and checking in with a community that literally shaped my internet presence.<br /><br />This forum has allowed me to develop my skills as a communicator on the internet, and there&#039;s been a ton of growth. I can&#039;t tell you how grateful I am for the staff back in 2007 for not banning the most annoying 9 year old on the internet, ever, and allowing him to grow into the staff member I am today. This forum has taught me responsibility with my staff privileges, how to communicate with people from all across the world, how to be part of a community that&#039;s bigger than just yourself, and how to (almost most-importantly) shut up and listen for once. I was really bad at that early on in my time here, but this site showed me where I was going wrong and taught me how to listen. I&#039;m very, very grateful.<br /><br />The other thing GCL introduced me to was the world of Pokemon glitching and reverse-engineering. This forum shaped my interest in computer programming, game design, and reverse engineering/hacking that I delved into in my high school years and have been interested in ever since. Without this community here, I would not be as interested in technology and how it works--those are interests that shaped both my educational career and my actual career, and it&#039;s all because of Glitch City Labs that that interest sparked in the first place. This place has truly shaped me, and I couldn&#039;t be more thankful that it exists.<br /><br />To the staff, thank you. I couldn&#039;t be more grateful for your patience with me throughout the years. You all have been an incredibly mature, knowledgeable, and friendly resource for me to go to when I needed to learn something or I had a question. You&#039;ve also been a great team to work with while I&#039;ve been here--I&#039;ve helped deal with a lot of issues while I&#039;ve been here, and I&#039;m thankful to have been a part of the team for all of it. It&#039;s weird, but I&#039;ve kind of grown up with all of you, in a way. I started as a Local Moderator when I was 11, and I&#039;m 22 now. I&#039;ve been a staff member on this website for over half my life. Through all the ups and downs, I&#039;ve kept my rank, stayed as a (hopefully) valuable member of the team, and done my part to make this place what it is today. Thank you for the opportunity and guidance throughout the years.<br /><br />This sounds like a resignation thread, but it isn&#039;t! I&#039;m not going anywhere! I just want to tell you all thank you for being you, that I appreciate this website and owe a lot of my personal development to its community, and that I&#039;m excited for what the future has in store for us all. I&#039;M NOT GOING ANYWHERE!!!! 


subject: Re: GCL APPRECIATION THREAD
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GCL was the very first forum I ever joined way back in 2006. My forum etiquette wouldn&#039;t be what it is now without this place, because if you were around in late December 2006/early 2007 then you probably interacted with my first account on here, and I was a complete cringy noob. This was the very first community that I ever interacted with, and I was amazed to find such a place that talked about my favorite things about Generation 1. When I did have internet for that brief moment in time as a teenager, I would eagerly log on to the forums to see what everyone was talking about. I remember the say box being broken and constantly saying &quot;You&#039;ve been banned&quot;, and how many people were reporting the issue. xD I remember when each glitch Pokemon had their own place to post comments on, and I remember posting a very cringy comment on Female Symbol&#039;s page as a joke. x_x I remember when the site looked like this and it brings back so much nostalgia. <br />[url=https://ibb.co/zGyGQ23][img]https://i.ibb.co/6g3grtK/gcl-throwback.png[/img][/url]<br /><br />I know the recent events have been depressing, and shocking (for me at least) but I&#039;m glad the community is still running to this day and I&#039;m glad I&#039;m still part of it, even if I made multiple accounts throughout the years. :V Forgive me for doing that, I don&#039;t know how many times I&#039;ve apologized for my stupidity in the past. :V


subject: Re: GCL APPRECIATION THREAD
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In July I&#039;ll have been here for 8 years and even though I do nothing but shitpost you guys have let me stay and for that I thank you.<br /><br />Here&#039;s to many (hopefully) more years of nonsense.


subject: Re: GCL APPRECIATION THREAD
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve lurked this place for many years, over a decade i think at this point (gotta check my old account...) but i always really liked this place, and it finally helped me decide what i want to study in college after a failed attempt at trying to major in &quot;video game design&quot;. (protip, dont.)<br /><br />i love how this community has broken down a classic video game to its bits and bytes and we&#039;re still finding more bugs and secrets in it. it&#039;s kind of a kid&#039;s first introduction to computer programming and security. <br /><br />i dont think anyone knows me as well as you do each other but i&#039;ve watched this forum grow and discover ACE and the background to glitches such as the coin case glitch and my personal favorite, ZZAZZ, and it makes me happy to see.<br /><br />this is a turning point in GCLF, but i don&#039;t believe it the end at all. 


subject: Re: I'm leaving GCLF
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i hope to see you around sometime, evie, your knowledge and positivity was always so nice to see on these forums. i wish you good luck wherever you might go and hope you come around and see us once in a while!


subject: Re: I'm leaving GCLF
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=8996.msg216220#msg216220 date=1581111330]<br />;_;7<br />[/quote]<br /><br />I&#039;m so sorry ;_;<br /><br />[quote author=Missing? NO! link=topic=8996.msg216221#msg216221 date=1581122704]<br />Evie, you&#039;ve been on this site since before I was here (I think), and, every time I saw you post, you had something incredibly meaningful, positive, and helpful to say. Your contributions to this site have been extremely well-documented and are very extensive, and you will very much be missed among all of us here.<br /><br />Please stop by every now and again to say hi! We&#039;ll miss your contributions to the glitch research community for sure, but we&#039;ll miss your presence as a person almost more than that.<br /><br />Stay in touch and best of luck in your next chapter, whatever that may be!<br />[/quote]<br /><br />&lt;3 (I will)<br /><br />[quote author=Raven Freak link=topic=8996.msg216222#msg216222 date=1581123188]<br />Oh man so many people that have been a relative part of the community have stepped down, left or been banned. :( GCLF was the very first community I joined back in 2006, and it&#039;s depressing to see what&#039;s been going on as of late. You were a very valuable asset to the GCLF community Evie, and I will miss you. Bart, I will miss you too if you&#039;re seriously leaving. Best of luck with your future projects Evie!<br />[/quote]<br /><br />Thanks so much!<br /><br />[quote author=CytricAcid link=topic=8996.msg216227#msg216227 date=1581145599]<br />i hope to see you around sometime, evie, your knowledge and positivity was always so nice to see on these forums. i wish you good luck wherever you might go and hope you come around and see us once in a while!<br />[/quote]<br /><br />You too. &lt;3


subject: Re: Turn on computer in viridian forest with glitchzone
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Yes it&#039;s called text box ID matching as Parzival mentioned. :) Somewhere in the higher, hardware sensitive RAM (see [url=http://gameboy.mongenel.com/dmg/asmmemmap.html]here[/url]) is a universal text box address ($FF8C has seemed to be the one in question, which I seem to have found on the error message article by someone on Bulbapedia) and tested. During Trainer escape glitch, it&#039;s also stored at CF13 (note both of these addresses are subject to error but they seem to be the ones). When you open the Start menu, it sets it to an ID (00? or maybe 01?) that&#039;s usually the Start menu. However, chatting to other things can change it.<br /><br />Now, when you get the turn on the computer; it&#039;s sometimes because of how text encoding works, and PCs can be accessed by glitches, or maybe valid PCs in the area too. Basically, F9, FC and FD are different PCs (normal, items and PokÃ©mon only). &quot;PokÃ©mon only&quot; is unused, with &quot;Switch on!&quot; text with it. It seems during development it was planned for Bill&#039;s House in meta map script activation at <br />W_BILLSHOUSECURSCRIPT:: ; d661. At the time I noted it [url=https://glitchcity.info/wiki/MetascriptDex/RB:D661_(Bill%27s_house)]on this wiki page[/url], it was script 0x05.[/color]


subject: Re: What movie have you seen recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ooh man, saw [b]Just Mercy[/b] a few days ago and absolutely loved it. This might not be the crowd that&#039;s interested in this kind of movie, but the movie tells a really great story about a real lawyer (Bryan Stevenson) who fights for justice of inmates incarcerated on death row. It&#039;s really eye-opening to how parts of the criminal justice system, especially in the deep south of the United States, completely fail people of color and other minorities. Definitely check it out if you can.<br /><br />Highly recommend reading Stevenson&#039;s book of the same name, too.


subject: Trying to teach myself a little bit more than GBZ80
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Hi :) I noticed 0.84765625 x2.56 = 2.17 (may just be coincidental find). From reading http://gasousnale.hatenablog.com/entry/2017/06/01/033623 . So, take Python; how can we use this to convert long decimal numbers to pure binary and print the outcome (for a project I&#039;m doing). Thanks.<br /><br />Edits: The article mentions 1101 1001, which is that 217 number. So some kind of in theoretical calculus method that could be part of the system. Edits: This may be what I need for now hmm? https://www.youtube.com/watch?v=XdZqk8BXPwg[/color]


subject: Re: What's your favorite video game music?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nothing that I&#039;ve ever listened to has beat this one (shameless plug, I uploaded it to Youtube before other channels did)<br />https://www.youtube.com/watch?v=o4bRbEdrfiU<br />Cort&#039;s battle theme sounds epic on it&#039;s own, but really fits the part of the game well too. I don&#039;t want to give anything away, because anyone who loves RPGs (and I assume most of us here do, we all love Pokemon!) should really give this game a go sometime.<br />


subject: Re: I'm leaving GCLF
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow its really sad, but all I can thank is &quot;Thank you&quot;&nbsp; - it was a blast reading your stuff tbh!<br />Take care! :)


subject: Re: I'm leaving GCLF
poster_name: coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Take care Evie &amp; Good luck for the future!<br /><br />Thank you for everything you&#039;ve done for the community. 


subject: Re: What's your favorite video game music?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I like AlphaDream&#039;s music, like the main title theme. https://www.youtube.com/watch?v=5mxxIgVqaXc[/color]


subject: Re: Religion
poster_name: LTMS
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Atheist here. Been disappointed too many times by events in my and other people&#039;s lives to the point that I just can&#039;t accept the existence of a superior being whose role should be looking upon us.<br /><br />[quote author=ISSOtm link=topic=4813.msg209603#msg209603 date=1527604891]<br />There&#039;s another theory that makes more sense, at least imo: the universe has always existed, and always will; at some point, it starts collapsing on itself due to gravity, and when it&#039;s as condensed as it can (there&#039;s a hard limit to matter density), then it [b]bounces[/b] back, and starts anew.<br /><br />The universe exists because it can, and there has never been any creation -- it has always existed, and always will.<br />Infinity&#039;s a pretty cool concept :D<br />[/quote]<br /><br />As an High School Physics student and possibly University Physics student too, I find the Big Bounce cosmological model as possibly one of the most coherent models out there. The two main flaws of such a model are that <br />1) A singularity of infinite density is not possible, but the problem could be avoided if we consider Repulsive Gravity a possibility<br /><br />2) The universe is currently in an expansive phase and the theories about how the &quot;crunch&quot; should start are pretty bad, tbh. Yet, a possibility is that the crunch could happen once a Big Freeze takes place.<br />For those who didn&#039;t study Physics, a Big Freeze is a cosmological model in which the entropy reaches its maximum value. If that happens, energy would be distrubuted evenly in the whole universe, with an impossibilty of non-conservative transformations, bringing the whole universe in a state of paralysis (or, as the name says, &quot;freeze&quot;). Once the universe is &quot;frozen&quot;, what would happen is that the PoincarÃ© Recurrence Theorem ensures us that a system, after &quot;[i]a sufficently long but finite time[/i](about e[sup]Number of particles[/sup] seconds)&quot;, the system will be in the same state on which it started, effectively getting us back to the starting point allowing us for another bounce start.


subject: Re: ACE on Original Cart
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Blendy link=topic=8997.msg216202#msg216202 date=1580920631]<br />I read that ace can be dangerous, Will It some way corrupt the Game? (Ps: i don&#039;t care about my save, just the game,)<br />I know that ROM stands for ReadOnlyMemory, but It can get corrupted by accidents(falling, getting water in, etc). Could some part of It/of the ram get corrupted with NO WAY of ever playing on that cart again?(without external tools)<br />[/quote]<br /><br />[color=purple]I think at the most it could damage the save file; ROM is susceptible bit rot/overheating etc. but in short, it should be safe if you don&#039;t mind about the save file. If following instructions (which can be very precise), things should go OK; but the trouble is they can be very precise (e.g. I&#039;ve seen someone not get Coin Case to work because of a very slight typo like d/&#039;d they overlooked - it&#039;s fortunate there you usually get just a Glitch Dimension). On cart, you&#039;re generally safe except for physical damage. <br /><br />On Virtual Console, it&#039;s much the same; however, I&#039;ve noticed often when the striped bars freeze happen I&#039;d seem to more often than not lose my save file. There, a precaution is apparently secured by flashing a PokÃ©mon&#039;s summary(?). I&#039;m unsure the full story with Virtual Console, as it is possible for a glitch to freeze the Virtual Console emulator ; if it&#039;s given that authority I don&#039;t discount there could be an escape method; but it seems it would have to be elaborate(?), i.e. I think I got it with a bad map in Gold/Silver.[/color]


subject: Re: Playable character is offscreen in Crystal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jagmon link=topic=8974.msg216138#msg216138 date=1580604689]<br />Unfourtently I have progressed past this point but I did record a video when the glitch occurred. I had beat Red, caught all 250 available pokemon and played almost 100 hours. To the best of my knowledge, the rest of the save is glitchless. The glitch occurred when trying to find a 1% Weezing, I had an lv 16 Togetic in the first place of my party and also a Typhlosion that was around lv 97-100. Other pokemon I might have had on me include Koffing, Ditto, Omanyte, Tyrogue (potentially as an egg) or Hitmonchan. I was about halfway through my first max repel when I saved and exited. Upon returning I appeared as I did in the video attached. Not sure the rules on linking but I have an Imgur link.<br /><br />https://imgur.com/a/7DNxbug<br />[/quote]<br /><br />[color=purple]I tried it but with different PokÃ©mon, but no luck so far sorry. Your video looks really interesting, can you go out of bounds enough to corrupt one of the variables listed here? https://glitchcity.info/wiki/Out_of_bounds_Glitch_City_(Generation_II)#In%20Pok%C3%A9mon%20Crystal .[/color]


subject: Re: What games have you been playing recently?
poster_name: sparkle8205
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lately I&#039;ve been playing Spyro: Reignited, A Hat in Time, and Legend of Zelda: Breath of the Wild. (I cant get enough of the game&nbsp; ;D)


subject: Re: What's your favorite video game music?
poster_name: sparkle8205
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: sparkle8205
icon: xx
body:
  It&#039;s a tie between Lance&#039;s fight from Pokemon Gold, and Trainwreck of Electro Swing from A Hat in Time. <br /><br />https://www.youtube.com/watch?v=2c1iSpk3u1A -&nbsp; Trainwreck of Electro Swing from A Hat in Time. 


subject: Re: What games have you been playing recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=sparkle8205 link=topic=8787.msg216247#msg216247 date=1581557225]<br />Lately I&#039;ve been playing Spyro: Reignited, A Hat in Time, and Legend of Zelda: Breath of the Wild. (I cant get enough of the game&nbsp; ;D)<br />[/quote]<br /><br />[color=purple]Cool, glad you like them. ^^[/color]


subject: Looking for legit Melmetal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Umm does anyone have one please to complete my dex? (please no PKSM, PkHex, etc.) I can offer Shinies, and various legendaries like Keldeo (I may have more than one Celebi, Jirachi, Mew, as well). All as far as I know are legit, and won&#039;t trade any that seem illegitimate. I have a Level 100 Shiny Scrafty, most the Odd Egg Shinies as far as I know, all(?) the Ultra Sun/Ultra Moon wormhole Shinies, others. We can reply with a Link Code. Also I have almost a full PokÃ©dex (not a living dex anymore though; just have got all 1-808 up to some point; so can help with that but please no scamming). Thanks in advance. :)[/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Today I secured my first big, full-time job after graduating college this past Spring. I am now an actual adult!


subject: Re: Looking for legit Melmetal.
poster_name: coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: xx
body:
  Hi,<br /><br />I know it&#039;s not what you&#039;re requesting - But I have one if you want to touch trade and just trade it back and fourth simply for the PokÃ©dex Entry.<br />But if you&#039;re looking for one to add to a living dex then i completely understand if you&#039;re not interested.<br /><br />Let me know regardless! =)<br /><br />edit: Actually now that I think about it. Melmetal shouldn&#039;t actually be part of the galar dex until the DLC. So even if we did trade one back and fourth I just realized that it wouldn&#039;t do much. Hmm. Unless it has it pre-registered later when the updated Galar Dex gets releases during the DLC later this summer.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=891.msg216251#msg216251 date=1581643092]<br />Today I secured my first big, full-time job after graduating college this past Spring. I am now an actual adult!<br />[/quote]<br /><br />[color=purple]Congratulations!! Happy for you. :D[/color]


subject: Re: Looking for legit Melmetal.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Thanks both :). @coloradohugge, I&#039;d prefer to wait until someone wants to trade one permanently, thank you though! ^^[/color]


subject: Re: Australian Crystal has hidden text changes?
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Evie (retired from head adminship) link=topic=8986.msg216130#msg216130 date=1580593871]<br />Unless it was for an April Fools or similar, as the &quot;phony&quot; tag has me wonder.<br />[/quote]<br />If you mean the &quot;.PHONY&quot;, it&#039;s a special command that declares the following targets as non-files:<br /><br />Makefile targets are those section headers in the format &quot;target: dependencies&quot; followed by programs to be executed to generate a file called literally &quot;target&quot; as written in that header;<br />we can see soon afterwards &quot;crystal-au: pokecrystal-au.gbc&quot; with no commands afterwards, effectively making the request to build &quot;crystal-au&quot; a synonym for building &quot;pokecrystal-au.gbc&quot;;<br />that doesn&#039;t require declaring &quot;crystal-au&quot; as &quot;PHONY&quot; as long as a file called &quot;crystal-au&quot; doesn&#039;t exist (which this Makefile won&#039;t create, but could exist for any reason) - declaring it as PHONY excludes it from this assumption that it ought to result in a file called &quot;crystal-au&quot; :)


subject: Corrupting pokemon ranger save file
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder if its possible to get another manaphy by turning off the game while saving. The game seems to act like there is no save file if it is corrupted i tested this by injecting a corrupted file and all i got was new game. I can&#039;t seem to get the timing down as when i turn it off its either before it actually saves or after it saves.


subject: Re: Australian Crystal has hidden text changes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=8986.msg216260#msg216260 date=1582327259]<br />[quote author=Evie (retired from head adminship) link=topic=8986.msg216130#msg216130 date=1580593871]<br />Unless it was for an April Fools or similar, as the &quot;phony&quot; tag has me wonder.<br />[/quote]<br />If you mean the &quot;.PHONY&quot;, it&#039;s a special command that declares the following targets as non-files:<br /><br />Makefile targets are those section headers in the format &quot;target: dependencies&quot; followed by programs to be executed to generate a file called literally &quot;target&quot; as written in that header;<br />we can see soon afterwards &quot;crystal-au: pokecrystal-au.gbc&quot; with no commands afterwards, effectively making the request to build &quot;crystal-au&quot; a synonym for building &quot;pokecrystal-au.gbc&quot;;<br />that doesn&#039;t require declaring &quot;crystal-au&quot; as &quot;PHONY&quot; as long as a file called &quot;crystal-au&quot; doesn&#039;t exist (which this Makefile won&#039;t create, but could exist for any reason) - declaring it as PHONY excludes it from this assumption that it ought to result in a file called &quot;crystal-au&quot; :)<br />[/quote]<br /><br />[color=purple]Thanks for clearing that up. :)[/color]


subject: Re: Corrupting pokemon ranger save file
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=forsyz link=topic=9003.msg216262#msg216262 date=1582544402]<br />I wonder if its possible to get another manaphy by turning off the game while saving. The game seems to act like there is no save file if it is corrupted i tested this by injecting a corrupted file and all i got was new game. I can&#039;t seem to get the timing down as when i turn it off its either before it actually saves or after it saves.<br />[/quote]<br /><br />[color=purple]Good question and thread. :) The only thing I have to add is it may happen with certain Nintendo DS games (e.g. note these are non-PokÃ©mon; the video games Densetsu no Stafy 4 and The Legendary Starfy) where a Nintendo DS game will state the save file is corrupted and explicitly state that the game will delete it.<br /><br />Other games load backup data if they can (like Diamond/Pearl/Platinum and GBA Ruby/Sapphire/Emerald before it). I don&#039;t know what happens if both the original and backup data is corrupted though; maybe Diamond/Pearl/Platinum delete those too (though a fast way to find out could be with an emulator). (Off-topic while it probably wouldn&#039;t work, on this note, I wonder if anything could happen if you use Pal Park and the save file is corrupted? Has anyone tried this yet.)<br /><br />Closer on topic as this is about Ranger, unfortunately I know virtually nothing about the Ranger engine and glitches on a technical basis sorry. Perhaps the save file would have to be checksummed; and the save file is corrupted, but the corrupted save may still be loaded into memory somewhere (i.e. stored in the SRAM/physically on the save but you just can&#039;t attempt to load it normally)<br /><br />For Emerald, as well as early as Generation I/and likely II, other IV games, backup data may still be there - just inaccessible. From III and up, there are two save files; the current save file and the backup, so when you corrupt the current one DPPHGSS loads the backup. For other games with one save file that count here; the save file technically is still there, but the game doesn&#039;t let the continue options appear and/or show indication that a save file exists. This is done by checking the checksum of a save; e.g. a calculation may be done on the save file to create a value, which is compared to the stored checksum value on the save (so it could go something like (very basic example this doesn&#039;t actually happen): add all the bytes on the save together, divide by 4. Check if the value at this offset is 05 as it should be if a successful save was made. and so on)<br /><br />For Ranger then, we&#039;d first have to find the means of finding how the save file validation is done. I did a quick search and it seems someone raised it on Project PokÃ©mon, but for a different game in the PokÃ©mon Ranger series. Apparently the original game may have an encrypted save file, while other Ranger games don&#039;t have encryption or at least the same sort of it. https://projectpokemon.org/home/forums/topic/45846-pokemon-ranger-save-file-encryption/<br />[/color]


subject: Re: Korean TM Wrong Pocket Pointer List
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=8980.msg216178#msg216178 date=1580688657]<br />There isn&#039;t a mistake, for whatever reason, that section of ROM actually has a JP D6D2 right in that spot (like, no other unintended code executed, just jp D6D2).<br /><br />Also, just to note, if you&#039;re using breakpoints, you could just do a breakpoint at 0032, since the game uses rst JumpTable for item execution (although you could just go to where it has a list of the execution pointers... which will be in little endian and the unusable items have execution pointers too (they&#039;re just unusable) so you have to make sure to skip those).<br /><br />EDIT: Also, 21CB is big endian, CB21 is little endian. It doesn&#039;t point to RAM, it points to ROM (which then jumps to RAM).<br />[/quote]<br /><br />[color=purple]I see, thanks. Good point :) (Just hypothetically ACE could be the result of a call or a different jp not from JumpTable sometimes). I remember someone [url=https://forums.glitchcity.info/index.php?topic=7930.msg205053#msg205053]did an experiment too[/url]; but for Generation I which was a search for where &quot;jp [hl]&quot; occurs in the ROM. I wonder if more exploits could be found for Generation II that way?<br /><br />Yeah (actually this how me and a friend learned about wrong pocket TM/HMs really long ago before any exploits with them were published on these forums - we took a tool that edited item effect pointers and noticed the TMs/HM pointers on it were the actual ones when you use the item). Do you know the offset/pointer to the pointer table?<br /><br />On that note, what would you have to do in the RAM to force the execution of things like HM07 and Teru-Sama? (and possibly re-enable the use option) Is it possible with simple RAM locking, or would you have to restructure things? As was well documented, some Teru-Sama have different effects including unused effects like unfinished unused PokÃ© Flute code. I do wonder whether we can use existing ACE to enable those, to access other undocumented item effect pointers.<br /><br />I might have a look at the pointers and the disassembly to see if there are any Korean specific ROM pointers I disregarded as &#039;at a glance nothing seems to happen&#039;.[/color]<br /><br /><br />


subject: Can someone give me a technical explanation
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...of why, when trading between a GBA game and one of the Gamecube titles, the player on the GBA game has to be in a Pokemon Center?<br /><br />I&#039;m curious as to why this is the case, especially since inter-generational communication for later games (Pal Park, Poketransfer, My Pokemon Ranch) doesn&#039;t follow this rule. Is it a hardware limitation?


subject: Re: Can someone give me a technical explanation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=greentyphlosion link=topic=9004.msg216266#msg216266 date=1582652638]<br />...of why, when trading between a GBA game and one of the Gamecube titles, the player on the GBA game has to be in a Pokemon Center?<br /><br />I&#039;m curious as to why this is the case, especially since inter-generational communication for later games (Pal Park, Poketransfer, My Pokemon Ranch) doesn&#039;t follow this rule. Is it a hardware limitation?<br />[/quote]<br /><br />[color=purple]Wondering if it may have been because hypothetically you could trade while facing a challenge like one of the Elite Four members, allowing you to cheat (e.g. all your PokÃ©mon are fainted, you trade the fainted ones back to Colosseum/XD to heal them, then trade them back while you&#039;re still facing the Elite Four). In X/Y you could actually do something like this with random online battles (to heal your team) if I remember rightly, and Game Freak may have addressed this in a later generation.<br /><br />Another idea is that it could prevent a potential &#039;game over&#039;, but don&#039;t have any context for this latter idea except that there are PokÃ©mon games that say something like &quot;(X) was worried about you./came back. Did it miss you?&quot; if you try to release all your PokÃ©mon with a HM (very sorry, my memory sucks nowadays). [/color]


subject: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Hi. As I don&#039;t use ROMs anymore, I&#039;m unfortunately struggling to troubleshoot this problem I&#039;m having (e.g. the state of the stack and program counter). I&#039;m using EN Crystal, however my save battery doesn&#039;t seem to work at all anymore, and don&#039;t want to try it on Virtual Console until it works.<br /><br />From the wiki thanks to pfero:<br /><br />[quote]<br />If the player has the ability to put arbitrary data in a string, then both the setup and the bootstrap can actually both be done from within the string itself:<br /><br />Instead of setting up &quot;0x15 0x00&quot; after the string buffer, 0x15 followed by 0x00 in the string itself could be used to trigger this glitch.<br />By putting carefully constructed byte sequences between 0x15 and 0x00, valid mobile functions can be triggered and modify the value at $CD52.<br />This principle can be used after the player has already achieved ACE, to make subsequent execution of arbitrary code easier. Alternatively, they might be used to setup ACE by trading with another game, or with a game-altering device.<br /><br />The following self-contained setups are designed by pfero:<br /><br />4F 15 08 05 C9 00 (code) 37 C9<br />This works in any unverified string, notably including PokÃ©mon nickname and mail messages. This means that it can be transferred from any Generation I game (with just enough space to jump to a more convenient location) or Generation II game (with more space to possibly write a &quot;built-in&quot; payload).<br />[/quote]<br /><br />[color=purple]Question here: If you use this setup, are there any other setups you need with it? Is it that all I need to do is have this nickname, and any secondary bootstrapping, followed by the actual code at (code)? <br />I had a thought with this but don&#039;t know if it would work, that if all you need is the nickname could we perform arbitrary code execution in battle?<br /><br />For this I used 18 87 in code in PokÃ©mon 1&#039;s nickname. (redirection to DDD0); party PokÃ©mon 6&#039;s held item.&nbsp; There I placed C3 75 DB (to TM/HM pocket) and finally in TM/HM pocket, I tried ld a,fb ld (d204),a ret&nbsp; (3E FB EA 04 D2 C9) - which is code to turn the enemy PokÃ©mon into Celebi. This way theoretically it would make a properly terminated name that still makes use of Crystal&#039;s $15 character exploit.<br /><br />Unfortunately however, it didn&#039;t work. After one version of my code that omitted it, I added a pop [hl] in case that was needed, but it wouldn&#039;t work either. For reference, here is my code in GameShark format, so you can enter these and select &quot;go to&quot; de41, &quot;go to&quot; ddd0 and &quot;go to&quot; db75 if you use emulators.<br /><br />014F41de<br />011542de<br />010843de<br />010544de<br />01c945de<br />010046de<br />011847de<br />018748de<br />013749de<br />01c94ade<br />01504bde<br /><br />01c3d0dd<br />0175d1dd<br />01dbd2dd<br /><br />013e75db<br />01fb76db<br />01ea77db<br />010478db<br />01d279db<br />01e17adb<br />01c97bdb<br /><br />All I get so far is freezes or resets. Could anyone help please? Thanks :)[/color]


subject: Gold/Silver trainer pointers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]All are in bank 0xE, from 03993E (0E:593E). I think they may represent party_pointers.asm in the disassembly; but unsure, and taking a gamble on that (if anyone knows would be grateful to hear). If the copy was successful and this is the correct table, perhaps we can use it (with the sprite pointers - different to this database) to make custom glitch trainers. I&#039;m actually doing this by hand on real hardware (no emulator, just [url=https://forums.glitchcity.info/index.php?topic=8241.0]Epsilon&#039;s memory editor[/url] to read the values). I&#039;ll be adding the pointers as they appear one by one in edits.<br /><br />(I&#039;m using code 3e 0e 21 3e 59 01 00 02 11 41 DC CD CD 0D C9 to temporarily dump into DC41.)<br /><br />I&#039;m unsure why some glitch trainers freeze the game, could it be because the roster data isn&#039;t terminated, the sprite, something else or both?<br /><br />Little endian pointers (actual pointer is reverse, so 59C2, 59D8 etc.)<br /><br />01 | C259 dw FalknerGroup<br />02 | D859 dw WhitneyGroup<br />03 | EE59&nbsp; &nbsp;  dw BugsyGroup<br />04 | 085A	dw MortyGroup<br />05 | 285A	dw PryceGroup<br />06 | 425A	dw JasmineGroup<br />07 | 5E5A	dw ChuckGroup<br />08 | 725A	dw ClairGroup<br />09 | 925A	dw Rival1Group<br />0a | F45B	dw PokemonProfGroup<br />0b | F45B	dw WillGroup<br />0c | 195C	dw PKMNTrainerGroup<br />0d | 3D5C	dw BrunoGroup<br />0e | 635C	dw KarenGroup<br />0f | 895C	dw KogaGroup<br />10 | AE5C	dw ChampionGroup<br />11 | DA5C	dw BrockGroup<br />12 | 005D	dw MistyGroup<br />13 | 205D	dw LtSurgeGroup<br />14 | 495D	dw ScientistGroup<br />15 | 845D	dw ErikaGroup<br />16 | A45D	dw YoungsterGroup<br />17 | 2E5E	dw SchoolboyGroup<br />18 | 055F	dw BirdKeeperGroup<br />19 | DC5F	dw LassGroup<br />1A | B860	dw JanineGroup<br />1B | DF60	dw CooltrainerMGroup<br />1C | 2362	dw CooltrainerFGroup<br />1D | 3F63	dw BeautyGroup<br />1E | 1E64	dw PokemaniacGroup<br />1F | B264	dw GruntMGroup<br />20 | 3E66	dw GentlemanGroup<br />21 | 7B66	dw SkierGroup<br />22 | 9466	dw TeacherGroup<br />23 | BA66	dw SabrinaGroup<br />24 | D666	dw BugCatcherGroup<br />25 | 7767	dw FisherGroup<br />26 | A868	dw SwimmerMGroup<br />27 | C769	dw SwimmerFGroup<br />28 | AC6A	dw SailorGroup<br />29 | 4C6B	dw SuperNerdGroup<br />2A | D86B	dw Rival2Group<br />2B | C86C	dw GuitaristGroup<br />2C | E46C	dw HikerGroup<br />2D | FC6D	dw BikerGroup<br />2E | 706E	dw BlaineGroup<br />2F | 8B6E	dw BurglarGroup<br />30 | BE6E	dw FirebreatherGroup<br />31 | 166F	dw JugglerGroup<br />32 | 656F	dw BlackbeltGroup<br />33 | DF6F	dw ExecutiveMGroup<br />34 | 5170	dw PsychicGroup<br />35 | 0771	dw PicnickerGroup<br />36 | FF71	dw CamperGroup<br />37 | E872	dw ExecutiveFGroup<br />38 | 2473	dw SageGroup<br />39 | 9173	dw MediumGroup<br />3A | E873	dw BoarderGroup<br />3B | 1274	dw PokefanMGroup<br />3C | BF74	dw KimonoGirlGroup<br />3D | FB74	dw TwinsGroup<br />3E | 8B75	dw PokefanFGroup<br />3F | D575	dw RedGroup<br />40 | FF75	dw BlueGroup<br />41 | 2A76	dw OfficerGroup<br /><br />; Glitch trainer classes begin here.<br /><br />42 | 3F76<br />43 | 8580<br />43 | 8B8A<br />44 | 8D84<br />45 | 9150<br />46 | 0107<br />47 | 1021<br />48 | BD00<br />49 | 0009<br />4A | 1121<br />4B | BD10<br />4C | 00FF<br />4D | 9687<br />4E | 8893<br />4F | 8D84<br />50 | 9850<br />51 | 0112<br />52 | 2303<br />53 | 66E3 (!)<br />54 | 7614<br />55 | F1CD (!)<br />56 | D517<br />57 | D0FF<br />58 | 8194<br />59 | 8692<br />5A | 9850<br />5B | 010E<br />5C | 0B21<br />5D | 516A<br />5E | 000E<br />5F | 0E28<br />60 | 516A<br />61 | 0010<br />62 | 7B62<br /><br />(To be continued)<br />[/color]


subject: JumpTable patch idea/dumping ACE pointers with no emulator with Game Genie?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple][quote author=CasualPokePlayer link=topic=8980.msg216178#msg216178 date=1580688657]<br />There isn&#039;t a mistake, for whatever reason, that section of ROM actually has a JP D6D2 right in that spot (like, no other unintended code executed, just jp D6D2).<br /><br />Also, just to note, if you&#039;re using breakpoints, you could just do a breakpoint at 0032, since the game uses rst JumpTable for item execution (although you could just go to where it has a list of the execution pointers... which will be in little endian and the unusable items have execution pointers too (they&#039;re just unusable) so you have to make sure to skip those).<br /><br />EDIT: Also, 21CB is big endian, CB21 is little endian. It doesn&#039;t point to RAM, it points to ROM (which then jumps to RAM).<br />[/quote]<br /><br /><br />[color=purple]I&#039;m wondering if the JumpTable (s) in Generations I/II could be patched with Game Genie to not run code but dump it in RAM; for instance, whenever you use an arbitrary code execution, it instead replacing your items with the effect pointer, so that 8F prints D1 63 as TM09 x99 or similar. [/color]


subject: The Legend of Zelda: Ocarina of Time prerelease VHScontents surfaced
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Found this in my feed. https://www.youtube.com/watch?v=Y41A7mzAQ-4 Quite interesting, I believe there was a similar VHS for PokÃ©mon Red too, though unrelated to the Ocarina of Time one https://www.youtube.com/watch?v=b96CiRlrZtI [/color]


subject: The reasons why I stepped down
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]There were two main reasons:<br /><br />1. I think I may have felt overwhelmed a little with stress (and sometimes I get very shy on Discord, as of recent YouTube too as I get an exponential number of comments now - I used to get on top of them all until it reached 99+ and I stopped replying. For this reason I have regrets like (thoughts about myself): &quot;she ignores comments&quot;. This has correlated with me being a little apathetic at times and having less enthusiasm for taking on an editorial role. <br />-&gt;On hindsight, now I seem to feel clearer I wonder if I should just be a global moderator/staff here. I&#039;m worried though as I left with short notice and Photon-Phoenix isn&#039;t as active as he used to either, and Abwayax stepped down too. I&#039;m unsure of how Photon-Phoenix feels or his circumstances, but I&#039;m worried this site is in risk of not having a head admin. <br /><br />2. The banning of Sherkel and Sasara, the disturbances they caused in the community (but also I feel to scapegoat is wrong, I welcome people but not actions that make people feel unsafe), and claims; as well as [url=https://forums.glitchcity.info/index.php?topic=8950.0]this separate situation[/url]. This left me feel unsafe and not wanting to take the role of head admin any longer.<br /><br />(3. I&#039;m not as good with glitches as I used to be; in combination with apathy and decision to step down from emulation to be safe, data-mining now takes a lot more time. Additionally, I posted a YouTube video for a short while that I wouldn&#039;t be doing arbitrary code execution, but removed it later. Fortunately there is a way to datamine without using ROM hacks with my limited programming knowledge and the existing memory editor GUI arbitrary code execution programs, which I got working earlier. From what happened with the historical Game Genie case, reverse engineering/playaround(?) is at least a grey area; though Nintendo have took action against emulation/unauthorised copies moreso now, and I wanted to step down from that as well. Additionally lots of people want a PokÃ©mon Bank Celebi, which still leaves me unsure what to do, as (if from Nintendo&#039;s terms of use against cheating online) people can get banned for that; maybe tell them how to do it but warn them Nintendo don&#039;t like it (and I personally don&#039;t like it either and release my hackmons). [/color]


subject: Re: Can someone give me a technical explanation
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, you can do this as early as BW with infrared trading during the E4. That&#039;s a good point about a potential game over, I hadn&#039;t considered that. For that matter, I wonder if the Pokemon League counts as a Center... have to try that at some point.


subject: Re: Can someone give me a technical explanation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=greentyphlosion link=topic=9004.msg216273#msg216273 date=1582707160]<br />Yeah, you can do this as early as BW with infrared trading during the E4. That&#039;s a good point about a potential game over, I hadn&#039;t considered that. For that matter, I wonder if the Pokemon League counts as a Center... have to try that at some point.<br />[/quote]<br /><br />[color=purple]Ooh I see. OK have fun experimenting. ^^[/color]


subject: Re: Poems
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Nature is a label for nature which is not necessarily nature as it could be the word nature but if in nature is nature (which is not nature) (Feel in a random mood ^^;)[/color]


subject: Re: Random doodles
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8630.msg216278#msg216278 date=1582785845]<br />I think I had this as my avatar many years ago.<br />[/quote]<br /><br />[color=purple]I remember something like that! Cool :D<br /><br />[img]https://i.imgur.com/VL6w6k8.png[/img][/color]


subject: Re: Metaphysics ideas
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]What if there is a speed of darkness, faster than light; therefore giving the illusion of violating causation. C=3x10^8, what if black holes emit frequencies even higher than frequencies on the electromagnetic spectrum (that all seem to have speed of c); hence absorb them, and are not the absence of light but higher light than electromagnetic spectrum (that our eyes just suck, but if we had better eyes might they look white?). Also there is some kind of constant 2.661 or something; it interesting has a use in biology for populations, yet you can apply it to physics in a strange way. Unfortunately I can&#039;t remember the video.<br /><br />If relativity can be applied to space-time, could it be applied to more things? Also I like to think consciousness is like the Heisenberg uncertainty principle; thoughts and vision are closer to you but have relatively little effect on (future) matter (in your life)? Things furthest away from you have the most? Or is it actually the other way round, again relative to you; because hypothetical alien life at the opposite side of the universe doesn&#039;t even make it past your event horizon.[/color]


subject: Re: Glitch-Inspired Music
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]When I put encoded text into a WAV file, I got a certain type of noise, I tried a simpler form from binary and it sounded like heavy rain. This seems actually a good way to make royalty free rain sound, but unsure of the specifics of how it happened.[/color]


subject: Re: The reasons why I stepped down
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heh, I can definitely empathize with #1 -- answering the same question(s) over and over on YT can get grating. Even if you have the answer to a question in a pinned comment, in the description, and even in the video itself, people are [i]still[/i] going to ask the same questions that have already been answered right in front of them.<br /><br />I know they don&#039;t do that kind of thing on purpose at all, and it&#039;s just a matter of not having looked everywhere prior to posting (hell, I did the same thing a few times in the past), but I know how much it can wear you down to the point where you stop checking comments altogether, because that&#039;s happened to me twice so far between both of my YT accounts. =&#039;)<br /><br />Also, I apologize for the negative attention gained from the whole Wack0 situation; I never meant for that to attract any negative attention towards GCL, but I can totally understand how it&#039;d look bad on GCL for harboring a person who illegally intruded into a network (Wack0) and a person who leaked data from that intrusion (me), and I can only imagine how much of a nightmare I/we caused staff as a result. &quot;orz<br /><br />It sucks to hear that the Wack0 thing was a factor in being a major stressor for ya, and [i]especially[/i] a factor in making you feel unsafe. I wholly apologize for the negative vibes I/we brought upon y&#039;all, but I&#039;m deffo glad you&#039;re sticking around regardless of position instead of bouncing for good! ^^


subject: Re: The reasons why I stepped down
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can definitely understand #1, I&#039;ve had the same thing happen to me but in the Sonic community. It wasn&#039;t on Youtube, but on another forum I frequently lurk at. I have issues responding to messages in a timely fashion because of my social anxiety. Whenever I do see I got a message I just tell myself that I will respond later and I forget about it. :S It&#039;s good to give yourself a break for a bit, it&#039;s got to be overwhelming having a very popular Youtube channel. I&#039;m sorry to hear that recent events also stressed you out. :( I&#039;m sure if you wanted to be a Global Moderator, Photon-Phoenix wouldn&#039;t mind promoting you. However, it might be best to just be a &quot;Veteran Contributor&quot; for a bit, to help you relax. I don&#039;t know what the future has in store for GCL, but I really hope it stays online for years to come.


subject: Re: The reasons why I stepped down
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=9009.msg216283#msg216283 date=1582834318]<br />I can definitely understand #1, I&#039;ve had the same thing happen to me but in the Sonic community. It wasn&#039;t on Youtube, but on another forum I frequently lurk at. I have issues responding to messages in a timely fashion because of my social anxiety. Whenever I do see I got a message I just tell myself that I will respond later and I forget about it. :S It&#039;s good to give yourself a break for a bit, it&#039;s got to be overwhelming having a very popular Youtube channel. I&#039;m sorry to hear that recent events also stressed you out. :( I&#039;m sure if you wanted to be a Global Moderator, Photon-Phoenix wouldn&#039;t mind promoting you. However, it might be best to just be a &quot;Veteran Contributor&quot; for a bit, to help you relax. I don&#039;t know what the future has in store for GCL, but I really hope it stays online for years to come.<br />[/quote]<br /><br />[color=purple]Bless :( Well you&#039;re not alone, I&#039;ve been there before. &lt;3[/color]<br /><br />[quote author=Ganix link=topic=9009.msg216282#msg216282 date=1582812818]<br />Heh, I can definitely empathize with #1 -- answering the same question(s) over and over on YT can get grating. Even if you have the answer to a question in a pinned comment, in the description, and even in the video itself, people are [i]still[/i] going to ask the same questions that have already been answered right in front of them.<br /><br />I know they don&#039;t do that kind of thing on purpose at all, and it&#039;s just a matter of not having looked everywhere prior to posting (hell, I did the same thing a few times in the past), but I know how much it can wear you down to the point where you stop checking comments altogether, because that&#039;s happened to me twice so far between both of my YT accounts. =&#039;)<br /><br />Also, I apologize for the negative attention gained from the whole Wack0 situation; I never meant for that to attract any negative attention towards GCL, but I can totally understand how it&#039;d look bad on GCL for harboring a person who illegally intruded into a network (Wack0) and a person who leaked data from that intrusion (me), and I can only imagine how much of a nightmare I/we caused staff as a result. &quot;orz<br /><br />It sucks to hear that the Wack0 thing was a factor in being a major stressor for ya, and [i]especially[/i] a factor in making you feel unsafe. I wholly apologize for the negative vibes I/we brought upon y&#039;all, but I&#039;m deffo glad you&#039;re sticking around regardless of position instead of bouncing for good! ^^<br />[/quote]<br /><br />[color=purple]Thank you Ganix. âœ¿[/color]


subject: Game programming video thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]https://www.youtube.com/watch?v=Br5NfeQsLQo This video talks about coding secrets in Sonic The Hedgehog. Here discuss other videos like this you find interesting.<br /><br />https://www.youtube.com/watch?v=o8qgArSqMsc How a SEGA GLITCH created stunning images&nbsp;  (for Raven Freak) [/color]


subject: Re: Game programming video thread
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh man, Liz and I actually started getting into GameHut recently. Our favorite so far was the programming tricks they used to achieve the 3D effect in Toy Story.<br /><br />[url=https://youtu.be/IhMMK3QLxSM]https://youtu.be/IhMMK3QLxSM[/url]


subject: Re: Game programming video thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ganix link=topic=9010.msg216286#msg216286 date=1582898158]<br />Oh man, Liz and I actually started getting into GameHut recently. Our favorite so far was the programming tricks they used to achieve the 3D effect in Toy Story.<br /><br />[url=https://youtu.be/IhMMK3QLxSM]https://youtu.be/IhMMK3QLxSM[/url]<br />[/quote]<br /><br />[color=purple]Awesome! Glad you both like it! ^^[/color]


subject: Wild appeared as a battle tile writer/JP equivalent?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]https://glitchcity.info/wiki/Wild_appeared!<br /><br />After performing wild appeared but on original Japanese versions, I noticed some ã§ (de) were printed on the screen and kept after the battle started. In Japanese Red/Green you can do CoolTrainer, however I&#039;m unsure of the coordinate that touches CFBF. Yet, also, in Japanese versions D036 is not a menu tile (at least out of battle); hence we could probably use the battle reload glitch item to encounter any non-glitch PokÃ©mon we want :&gt; maybe this can be adapted to [url=https://glitchcity.info/wiki/LGFly]an LGFly port[/url], although one that requires the expanded party.<br /><br />Testing: Actually it seems it probably doesn&#039;t extend that far, and maybe direct corruption would be subject to the four values $31 - No status ailment $32 - Status ailment $33 - Fainted or $34 - Empty, unfortunate. :(&nbsp; Edit: Yeah I got a Magmar but had to fix a freezing back sprite.<br /><br />However... um can you change the ã§ to control characters to corrupt more space. Maybe that&#039;d do it.<br /><br />Ah but this occurs in EN version too.. just blank spaces though. However, last time I played around with that re: control characters I got infinite name (thanks to Dragon59095 may have been danny)&nbsp; all I could do was an infinite name that freezes the game hmm. https://www.youtube.com/watch?v=fJrv1Eivs9Q but now I can revise and see if you can force CoolTrainers with control characters.<br />[/color]


subject: Re: Wild appeared as a battle tile writer/JP equivalent?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]I&#039;ve got an idea for a promising glitch. [s]This time it&#039;ll be a secret until I get it to work and route the logistics, as it&#039;s powerful. [/s]<br /><br />Actually sorry, it&#039;s best out. The theory is like this. Now, when you do [url=https://glitchcity.info/wiki/Grass/rock_Surfing_glitch]grass/rock surfing glitch[/url] (Spain/Italy versions only; but can be ported to EN versions), Trainer ID byte 1 determines the sixth water PokÃ©mon. This is item 30 quantity, hence can be anything. So you can fight PokÃ©mon IDs 1 through 199 as usual, and Trainer 0 through 55. If you fight C3 this way, you fight hÃ‘ã€ˆYour Rival&#039;s Nameã€‰. So if you just use an unterminated rival name in theory you could still corrupt the CoolTrainer coordinate with its name (might still be x=1 y=6 but unsure). This way, you corrupt the enemy PokÃ©mon, letting you get PokÃ©mon 201-255 too. [/color]


subject: Re: Game programming video thread
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Jon Burton is a really cool guy, his work on various Sega Genesis and Saturn games is very impressive. :) I think it&#039;s cool he even went into some detail on how Sonic 1 works, though fun fact the Special Stage scrolling was originally smoother than it is in the final game, but rumor has it Yuji Naka slowed it down because it gave him motion sickness. There&#039;s actually a modding guide on Sonic Retro that shows you how to smooth the rotation of the special stage, and a few hacks have used it. Another tidbit I noticed in his recent video, during the tidbit while he&#039;s explaining the different VDP layers he mentions that he&#039;s not quite sure why there are a few GHZ wall sprites, and that he thought it was there for decoration, but they actually act as a barrier to prevent Sonic from going through the foreground checkered walls. Still it&#039;s nice that he&#039;s making these videos for those who aren&#039;t familiar with game development. :) I came across a Sega Saturn development playlist on Youtube just now. I haven&#039;t watched the videos yet, but the Saturn really intrigues me because it&#039;s one of the most difficult consoles to develop games on. https://www.youtube.com/watch?v=f_OchOV_WDg&amp;list=PLDlkDiik0KeJjqlX2wjoUuoqoAY80wOtp


subject: Re: JumpTable patch idea/dumping ACE pointers with no emulator with Game Genie?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  Not exactly a good idea, since rst JumpTable is also used by other functions (including several overworld functions, and another function before right before that for jumping to the get item effect function).<br /><br />Although, you could just make it so it prints out the effect pointer based on the starting point of those pointers (in English and Korean Gold, they both start the pointer list at 3:67C0, Gen 1 and other localizations probably have it somewhere else, wouldn&#039;t be too hard to hunt them down with bgb breakpoints). Also note, the pointer list is in little endian so keep that in mind when making such ACE.


subject: Yet another another another (...) Mew glitch/PokÃ©mon 0-199 (Red/Blue only)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]<br />1. Make item 5 (D326) read 10 24 (Full Restore x36)<br />2. Make item 6 read 00 18 (j. x24)<br />3. Set item 30 quantity to anything you want (you can change it to control one of the encounter slots later)<br />4. Have cursor on PokÃ©mon menu, then talk to Pewter Museum guy from right hand side using Rival&#039;s effect item (e.g. hex:94).<br />5. With the partially locked controls, use Fly (PokÃ©mon 1 needs it beforehand) to go to Pallet Town<br />6. In Pallet Town, you should be able to open the items menu and use 8 8.<br />7. Use it, then Fly away again to Fuchsia City, change boxes at a PC and reset the game.<br />8. The automatic Start menu should be gone. Push the Strength boulder in the warden&#039;s house (requires Strength)<br />9. Locate quantity item D600 in the expanded PC (may be four below a PokÃ© Ball x0 above the Master Ball x0) and change to x1 (enables Trainer-escape glitch)<br />10. Flash the Start menu and close it. Then, return to Route 6 and you should the menu open.<br />11. Use 8 8 and you should get a Trainer battle (no Special stats needed)<br />12. Use 9F to open the menu, and then save the game<br />13. Use Rival&#039;s effect item to walk on the water. (May be best not to save as unsure if saving again breaks the glitch)<br />14. Now, you will start fighting PokÃ©mon you aren&#039;t supposed to in the water. It may often be MissingNo. and &#039;M. However, you can also fight the PokÃ©mon you specified item 30&#039;s quantity to. Using this exact method, I was also able to get Mew. Hence, if item 30&#039;s quantity was x21, you may get double the chance of being able to grab a Mew. You can use another item 30 quantity like x195 to grab h PokÃ© (hex:C3), etc.<br />[/color]


subject: Re: JumpTable patch idea/dumping ACE pointers with no emulator with Game Genie?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=9007.msg216291#msg216291 date=1582945572]<br />Not exactly a good idea, since rst JumpTable is also used by other functions (including several overworld functions, and another function before right before that for jumping to the get item effect function).<br /><br />Although, you could just make it so it prints out the effect pointer based on the starting point of those pointers (in English and Korean Gold, they both start the pointer list at 3:67C0, Gen 1 and other localizations probably have it somewhere else, wouldn&#039;t be too hard to hunt them down with bgb breakpoints). Also note, the pointer list is in little endian so keep that in mind when making such ACE.<br />[/quote]<br /><br />[color=purple]Thanks CasualPokePlayer :)[/color]


subject: Re: Any interest in non-GameCube â€“ Game Boy Advance link cable PokÃ©mon Ruby ACE?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Parzival link=topic=8732.msg213827#msg213827 date=1555956533]<br />&gt;Any interest in<br />Always.<br />[/quote]<br /><br />[color=purple] :)<br /><br />So we know we can do it with move animations. I found this in the disassembly https://github.com/pret/pokeruby/blob/master/data/battle_anim_scripts.s<br />Also we&#039;ve got https://github.com/pret/pokeruby/blob/master/data/battle_ai_scripts.s , and other branches at https://github.com/pret/pokeruby/tree/master/data<br /><br />Since DMA might not be present in Ruby (or at least; a lot of it wasn&#039;t), I wonder if there could potentially be a way/if we can find a pointer just lucky enough to be useful?<br /><br />Recently merrp has done Japanese Emerald TASes. I wonder if a method be used in Ruby too (except Ruby Pomeg glitch doesn&#039;t work)? https://www.youtube.com/channel/UCONRCg17CLQ0DJdvqfkAS_A[/color]<br />


subject: Re: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  I looked into this, and the results were... interesting to say the least.<br /><br />I first tested it by looking at the nickname in the party screen (just in case battle did smth weird, just checking if the actual payload is correct)<br /><br />pc = $CD52, does some stuff then rets to D079 (wStringBuffer1+06, seems to be correct)<br /><br />pc = $D079, jr 87, which does jr D002 (which is wKeepSevenBiasChance? Which nop slides downwards then hits some rst 38 bytes and ofc standard 00 39 crash). So that&#039;s a big issue. I think you thought it jumps to DE47 (wPartyMonNicknames+06), but it doesn&#039;t, it jumps to a string buffer where the nickname is stored (since that is the source of the string anyways).<br /><br />I used bgb to forced it to jump to wPartyMon6Item instead of wKeepSevenBiasChance, then it jumps to $DB75 (which is wBoxNames? You say &quot;to TM/HM pocket&quot; so this might have been a mistake), then the code goes down, and crashes yet again because you put a pop hl in the ret byte but didn&#039;t put a ret byte after the pop hl. I put a ret after the pop hl and it returned safely and did the thing that it intended.<br /><br />Now I went ahead and looked into actually executing it in a battle, and that was interesting to say the least. When it rets, it doesn&#039;t go to D079, it now goes to C627 (battles have a different buffer, this is sometime after in that buffer). So now you have jr 87 in C627, which jumps to C5B0. Obviously wrong, so something else would have to be used. This buffer is actually not that bad to use, since right after the string, we get wBattleMonSpecies, wBattleMonItem, and wBattleMoves. All of which are completely abusable. So, for a simple payload, instead of 18 87, use 18 03 (jr wBattleMonSpecies, jumps over the ret that&#039;s in the name), and have the payload mon be a Quagsire holding Miracle Seed with Safeguard as its first move (this might sound a bit familiar ;^). From there, have DB75 and onwards have 3E FB EA 04 D2 E1 C9. (ld a,FB ld (wTempEnemyMonSpecies),a pop hl ret). And then catch Celebi ;)<br /><br />EDIT: Although, since it seems that you meant to redirect execution to items, you will probably want a different payload mon. Instead of a Quagsire holding Miracle Seed with Safeguard, you&#039;d want a Quagsire holding TM50 with Return as its first move (yes, the known bootstrap for PC Items). Then for PC Items, you&#039;d want this payload (or something else ig but this is somewhat optimized for item restrictions).<br /><br />[code]TM33 x01<br />Wht Apricorn x01<br />Burn Heal x22<br />TM18 x01<br />Great Ball xAny<br />Repel x89<br />Potion x03<br />TM10 xAny<br />[/code]<br /><br />For actual code on this payload:<br /><br />[code]<br />pop hl<br />ld bc,$0161<br />ld a,(bc) ; a = $FB <br />ld d,$D1<br />ld bc,$xx04 ; c = $04<br />inc d ; d = $D2<br />ld e,c ; de = $D204<br />ld (de), a ; wTempEnemyMonSpecies = $FB<br />inc bc ; filler<br />ret[/code]<br /><br />EDIT2: Also after just doing tests with this, the code works fine, but I&#039;m questioning the &quot;properly terminated name&quot; part lol<br />[img]https://i.gyazo.com/cb717e92f0006e5cdd69f927985f8743.png[/img]<br />


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dreamed last night I was playing a very badly glitched generation II Pokemon game. The player character was one tile away from where they usually are, the overworld colours were extremely corrupted, and the environment was like a massive glitch city that changed every few steps or so. In wild battles, the background consisted of pixelated garbage and the Pokemon themselves were typically over level 100. But weirdest of all was: in battle, the Pokemon&#039;s faces were replaced with expressions similar to Mimikyu&#039;s bedsheet face.


subject: Re: Someone has found a method to find wild PokÃ©mon in Spaceworld 97 Beta
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Giovanni was present at the 1997 Spaceworld PokÃ©mon and Silver demo. I wonder why they removed him, his presence was really cool: https://youtu.be/hfU87Qhhl4E


subject: Re: Gold/Silver trainer pointers (work in progress)
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did I ask for a testimony of the original origin of the trainers wasn&#039;t exactly that of the final games? Just think of the Spaceworld 97 demo where Bugsy was initially the second gym leader.


subject: Re: Korean TM Wrong Pocket Pointer List
poster_name: Unused Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  But in Korea have they had severe translation problems from Japanese in game development? Given the many mistakes made during development.


subject: Re: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well the ACE exploit is just the result of Gamefreak sucking at error checking. It works fine if you know where it&#039;s actually executing at.<br /><br />Also, I sorta dislike how the payload mon is just a bootstrap, so here is a compact setup that has the entire payload onto the pokemon.<br /><br />Poliwrath, holding HM09, with the moves Morning Sun, Comet Punch, Fury Cutter, and Dragonbreath (in that order), with 12 Attack and 9 Defense DVs. Preferably, you would use Gen 1 to obtain such a mon, by changing Poliwrath&#039;s catch rate to $FB, and give it the moves TM34, Comet Punch, TM10, and TM25, and ACE in $C9 for the Attack/Defense DVs. And also ACE in the 0x1508 name itself.


subject: Re: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=9005.msg216299#msg216299 date=1583146109]<br />So the ACE function is very good working even in the second generation?<br />[/quote]<br /><br />[color=purple]Convenient to use? Yes, potentially with this. :) However, a link trade may be needed.[/color]


subject: Re: Korean TM Wrong Pocket Pointer List
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=8980.msg216301#msg216301 date=1583146298]<br />But in Korea have they had severe translation problems from Japanese in game development? Given the many mistakes made during development.<br />[/quote]<br />Korean GS was based on Western GS, not the JP version (which is also why the entire Latin alphabet is in the game, and international trades *mostly* work fine).


subject: Re: Gold/Silver trainer pointers (work in progress)
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Unused Trainer link=topic=9006.msg216300#msg216300 date=1583146227]<br />Did I ask for a testimony of the original origin of the trainers wasn&#039;t exactly that of the final games? Just think of the Spaceworld 97 demo where Bugsy was initially the second gym leader.<br />[/quote]<br />And Bugsy is the second gym leader in the final game? Wdym?


subject: Re: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=9005.msg216295#msg216295 date=1583119145]<br />So, for a simple payload, instead of 18 87, use 18 03 (jr wBattleMonSpecies, jumps over the ret that&#039;s in the name), and have the payload mon be a Quagsire holding Miracle Seed with Safeguard as its first move (this might sound a bit familiar ;^).<br />[/quote]<br /><br />I looked into an actual box name for this (and keeping in mind 3DSVC restrictions, cough no ECHO RAM cough), and I&#039;ve figured out a box code that works and attempts to minimize potential corruption. Here it is:<br /><br />[code]<br />. Z p 0 &#039;m â™€ &lt;PK&gt; 3<br />. &lt;Space&gt; . G 0 5 â™€ p<br />. &lt;Space&gt; . &lt;Space&gt; 0 p &#039;v â™‚<br />â™€ &lt;PK&gt; 3 . &lt;Space&gt; . &lt;MN&gt; p<br />&#039;d[/code]<br /><br />Screenshot of code from bgb because am too lazy to actually write it down<br />[img]https://i.gyazo.com/dac1b790c77a3febbc15d5cdc7bc9df9.png[/img]<br /><br />Also, random tests of this indicate that it only sometimes work (stack pointer BS is too much, sometimes it crashes but usually it&#039;s stable, S/Q until it works fine ig lol). Although, as long as it&#039;s stable (most of the time it is), corruption will be minimal.


subject: Fairy Lock glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Apparently in Sword/Shield Fairy Lock currently locks up the game (in v1.1) if animations are enabled. It seems no transferable PokÃ©mon can learn it yet, so it has to be called with Metronome.[/color]<br /><br />[quote author=Bulbapedia]In PokÃ©mon Sword and Shield v1.1, if a PokÃ©mon uses Fairy Lock while animations are enabled, the game crashes. Due to no PokÃ©mon that can learn the move being present in PokÃ©mon Sword and Shield, the only way for this to legitimately occur is when the move is called via Metronome.<br /><br />The crash does not occur if animations are disabled. It also does not occur in PokÃ©mon Sword and Shield v1.0.<br />[/quote]<br />[color=purple]<br />After checking the history, this was contributed by SadisticMystic. (who is also a member of this forum)<br /><br />https://bulbapedia.bulbagarden.net/w/index.php?title=Fairy_Lock_%28move%29&amp;type=revision&amp;diff=3096224&amp;oldid=3090524[/color]<br /><br />[color=purple]<br />(Sorry this is in the wrong sub-board, please move)[/color]


subject: Re: Fairy Lock glitch
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sounds like an ACE exploit kappa<br /><br />(Probably not but it&#039;d be epic if ACE was possible with this).


subject: Re: Fairy Lock glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=9013.msg216309#msg216309 date=1583251406]<br />Sounds like an ACE exploit kappa<br /><br />(Probably not but it&#039;d be epic if ACE was possible with this).<br />[/quote]<br /><br />[color=purple]I don&#039;t know anything about the Switch architecture, but would be interesting! :) ha ha (I think Cryo and I had a discussion re: other freeze methods, like the Move Relearner list overflow ScriesM found).[/color]


subject: Re: Fairy Lock glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]I may have got it to work. Lucky. It seems the freeze occurs before it actually says the PokÃ©mon used Fairy Lock, so unfortunately I couldn&#039;t get it on video as I&#039;m relying on the Switch built-in recorder, which doesn&#039;t let you take a video if the error message comes up. So next time, if this was the glitch; it&#039;s probably best to use a capture device. Metronome worked without a freeze but just before the (used x) text this happened. &quot;The software was closed because an error occurred.&quot; screen popped up; like the Move Relearner glitch. [/color]


subject: Re: Fairy Lock glitch
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie (retired from head adminship) link=topic=9013.msg216310#msg216310 date=1583258649]<br />[color=purple] re: other freeze methods, like the Move Relearner list overflow ScriesM found).[/color]<br />[/quote]<br />Speaking of that, that was reportedly fixed in v1.1, has anyone independently verified that and checked whether it was only a partial fix (if the v1.1 fix true).


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple][url=https://www.youtube.com/watch?v=Ck-kyei7gSk][Touhou Orchestra] Suite Embodiment of Scarlet Devil - Kokyo Active NEETs][/url][/color]


subject: Re: Religion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple](Play in the dark here): What seems to be personally is let&#039;s call them memes; the memes from the start have more power later on. Does this means the future is cosmic shifted to have a longer wavelength? The more intricate things from the start (&#039;God&#039; &#039;mum&#039; &#039;dad&#039; and eventually more things we learn to accept) are shorter. However, I guess for one born accepting God; God has power. Yet for others not so much (the joke in Scribblenauts an atheist beats God). In that respect; everything is complementary here - but it&#039;s strange how we have consciousness; and something rather than nothing. I&#039;m torn whether Einstein was right when he said life is a delusion. What I&#039;m wondering if everything is influenced by relativity; some things though are more ROM (past) and then more RAM (future) - yet together they fuse because opposites attract. I think the issue with purpose might be that if we are in a simulation hypothetically; we can&#039;t escape it. Things like &quot;god&quot; &quot;math&quot; may seem logical but in fact higher up we can&#039;t discount they are illusions (or maybe there are inherently true things).<br />[/color]


subject: Re: Hey guys what's h-
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Incredibly incredibly stoked for Mystery Dungeon XD coming out soon. I remember the original story making me cry on my way to elementary school--can&#039;t wait to play it with an adult perspective.


subject: Re: Ideas about science and philosophy thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Prayer affirmation and faith are not necessarily magical; they&#039;re more like HRAM. By Heisenberg&#039;s uncertainty principle; full knowledge is impossible; only pieces of it, yet scientific method gives more accurate. The trouble is; in order to test relativity of space time more information is needed taking more time?


subject: Re: Poems
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Tomorrow tomorrow today today yesterday. What is innovation if not original; the negative polarity of nature which we suppress: copyright, yet conversely this is covert nature too with us as the selfish gene.[/color]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  So I&#039;ve been looking at 8F, and dislike its bootstrap, so I decided to make my own bootstrap.<br /><br />[code]6 Pokemon<br /><br />Anything, but I recommend a flyer for this slot, also needs 233 HP<br />Growlithe<br />Marowak<br />Vaporeon<br />Machoke<br />Slowbro<br />[/code]<br />The bootstrap does this<br />[code]ld b,xx ; filler, xx is Pokemon 1<br />ld hl,6991<br />add hl,hl ; get D322<br />ld (xxFF),sp ; xx being Pokemon 1<br />~~<br />jp hl ; jump to 2nd item in bag<br />[/code]<br /><br />The benefit of this bootstrap is that you can have (mostly) ANY Pokemon in slot 1, like Mew, as long as you keep it at 233 HP.


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=891.msg216321#msg216321 date=1583299387]<br />Incredibly incredibly stoked for Mystery Dungeon XD coming out soon. I remember the original story making me cry on my way to elementary school--can&#039;t wait to play it with an adult perspective.<br />[/quote]<br /><br />[color=purple]Hope you enjoy it! ^^[/color]


subject: Re: Finish the story!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Two years later, Luigi returns and plots his revenge as Mr. L and his shadow Glitch Luigi &gt;:)[/color]


subject: Re: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=9005.msg216307#msg216307 date=1583209527]<br />[quote author=CasualPokePlayer link=topic=9005.msg216295#msg216295 date=1583119145]<br />So, for a simple payload, instead of 18 87, use 18 03 (jr wBattleMonSpecies, jumps over the ret that&#039;s in the name), and have the payload mon be a Quagsire holding Miracle Seed with Safeguard as its first move (this might sound a bit familiar ;^).<br />[/quote]<br /><br />I looked into an actual box name for this (and keeping in mind 3DSVC restrictions, cough no ECHO RAM cough), and I&#039;ve figured out a box code that works and attempts to minimize potential corruption. Here it is:<br />[/quote]<br /><br />[color=purple]I think Echo RAM possibly does work on 3DS VC(?), it might just be cases like Stadium Game Boy tower. https://forums.glitchcity.info/index.php?topic=7559.0 [/color]


subject: Re: Really bad jokes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix]<br />When will all these jokes about Turning machines come to an end?<br /><br />You can&#039;t really know for sure.<br />[/quote]<br />[color=purple]Life is a broken Turing machine, it goes back and forth back and forth.[/color]<br /><br />[color=purple]How do you make a neutrino baby happy? Give it a positive spin. :)[/color]


subject: Re: Coin names for obscure feelings
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Phantasmagoria; it&#039;s an existing word but you get it when the heart fully eclipses the mind. I coin counter-phantasmorgia (HRAM of ROM awakening); which is return to logic; but you have to train it. However, cognition doesn&#039;t matter; what&#039;s important for health is balance. (but really to care about each other who you relate with; regardless of who you are &gt; we need a balance of self-care and loving those who care about us)[/color]


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Sorry to hear about all of our bad dreams. There&#039;s an idea dreams allow us to see what we&#039;re suppressing, based on their symbolism. This is what the Native Americans believed; they would intentionally go into sweat rooms to imagine new things. These dreams if given enough power can manifest, so the more you suppress the worst it gets. Recently I had a bad dream (the first in what feels like months ago, but is really a few weeks) that a dinosaur was chasing me in my old house and reached the bedroom. Opposite me was the window, but instead of jumping I kicked the dinosaur and woke up feeling a little shocked. Sometimes we may suppress things without realising. This and the same words can be understood in completely different ways. Vsauce has an interesting video how phantasmagoria can happen to anyone. The placebo effect also has a negative counterpart called the nocebo effect; if you follow a belief system that feels negative, it can consume you. We can get influenced by them by suppressing and masking. https://www.youtube.com/watch?v=U3lWVLuc6CE[/color]


subject: The Liar Princess and The Blind Prince
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]This video game is a platform-puzzle game of sorts. The Liar Princess was a wolf, who fell in love with a human prince. However, because The Liar Princess was not a human (a &#039;scary&#039; wolf) and didn&#039;t want to scare The Blind Prince, she masked away her identity and asked a witch to try to force her to transform into a human too. The Liar Princess felt sad because she was hiding this fact all the time, however, she helped the prince all the way through. The Blind Prince however accepted her as a wolf too, loving her unconditionally. For her this may have been filling the gap she was missing, which is a lovely story; and reminds me of Beauty and The Beast.<br /><br />This is relevant today too. Love is love regardless of who we are. In Japan, people are falling in love with artificial intelligence; and there may be a stigma that this is dangerous; but if it makes them happy so be it; yet there is a complex dynamic here and it can lead to negative things like addiction; and can be where one person wants to do it, the other person doesn&#039;t and they clash &gt; it&#039;s sometimes hard whether to be overly submissive, but we&#039;ve got to always &#039;follow the yellow brick road&#039; (i.e. to follow your heart always and see how things develop) so to speak. Acting against the status quo, culture, and (in this case heritage; she was a wolf and in the game she still has her love of human meat) may be harder than people think; probably for most of us, very very hard. [/color]


subject: Re: Aevilia - a RPG made from (nearly) scratch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]ISSOtm I always found it very sweet you made the protagonist me. I&#039;ve shied away from this a lot due to stress, how is Aevilia going?[/color]


subject: Re: Making my own video game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8624.msg212308#msg212308 date=1548107598]<br />So, yeah, uh, I decided to make my own video game recently. Thought why not, I have the time and a bit of programming experience, so why not dive in and see what I can do?<br /><br />I started work on January 3rd using the Gamemaker 8.1 Pro Engine; I&#039;m planning to convert over to Gamemaker Studio (or maybe Unity, not sure) once I&#039;ve finished a beta version and all the elements work properly. The game is basically a top-down adventure-puzzler, where your character will traverse through many dungeons with traps, enemies, and other hazards that could kill him. I&#039;m using a &quot;16-bit&quot; graphic style for this project (it&#039;s not really 16-bit, but will definitely look that way once the project is finished).<br /><br />So yeah. I&#039;ll go ahead and post updates here I guess?<br /><br />After a few weeks of work, I&#039;ve finished the movement of the main character, gotten 7 different interactable tiles coded, finished the death sequence, and made a test level. Now I&#039;m just adding elements to the game (currently adding projectile hazards, such as an arrow and bullet).<br />[/quote]<br /><br />[color=purple]How is it going? :)[/color]


subject: Re: Game programming video thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=9010.msg216290#msg216290 date=1582929760]<br />Jon Burton is a really cool guy, his work on various Sega Genesis and Saturn games is very impressive. :) I think it&#039;s cool he even went into some detail on how Sonic 1 works, though fun fact the Special Stage scrolling was originally smoother than it is in the final game, but rumor has it Yuji Naka slowed it down because it gave him motion sickness. There&#039;s actually a modding guide on Sonic Retro that shows you how to smooth the rotation of the special stage, and a few hacks have used it. Another tidbit I noticed in his recent video, during the tidbit while he&#039;s explaining the different VDP layers he mentions that he&#039;s not quite sure why there are a few GHZ wall sprites, and that he thought it was there for decoration, but they actually act as a barrier to prevent Sonic from going through the foreground checkered walls. Still it&#039;s nice that he&#039;s making these videos for those who aren&#039;t familiar with game development. :) I came across a Sega Saturn development playlist on Youtube just now. I haven&#039;t watched the videos yet, but the Saturn really intrigues me because it&#039;s one of the most difficult consoles to develop games on. https://www.youtube.com/watch?v=f_OchOV_WDg&amp;list=PLDlkDiik0KeJjqlX2wjoUuoqoAY80wOtp<br />[/quote]<br /><br />[color=purple]Thank you :)[/color]


subject: Re: Mario Maker 2 levels
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Nice level names. Umm a lot of mine suck. My favourite is this one WMB-X7W-KWF (Great Bridge of Meowser). My username is EvieHime. [/color]


subject: Re: What's your favorite video game music?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=sparkle8205 link=topic=82.msg216248#msg216248 date=1581557510]<br />It&#039;s a tie between Lance&#039;s fight from Pokemon Gold, and Trainwreck of Electro Swing from A Hat in Time. <br /><br />https://www.youtube.com/watch?v=2c1iSpk3u1A -&nbsp; Trainwreck of Electro Swing from A Hat in Time.<br />[/quote] [color=purple]Cool. Right now I just adore Kirby: Triple Deluxe music; a nice mustard yellow aesthetic.[/color]


subject: Re: Stupid strategies
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]In Super Smash Bros. Brawl, you can get two Lucas to lower kick the Sandbag or similar, and get a relatively high distance just by button mashing. Also this one is quirky too; in Mega Man the pause buffer exploit thingie to beat bosses.[/color]


subject: Re: Opinions of the public about Nintendo games.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8183.msg208339#msg208339 date=1516462100]<br />Nintendo should re-release games like Mega Man 9 and 10 that was on the Wii eShop only but are part of that series history.<br />[/quote] [color=purple]Prophet :) Umm with me I think like; games used to be a lot simpler; and it&#039;s crossing the boundary between game/novel (I guess it&#039;s like combine two different things together it feels unsettling but I don&#039;t know, like some people adore text heavy games and visual novels). With me I miss simple pick up and play gameplay like in Mario, Kirby; Yoshi (so I quite like the new Kirby, Yoshi games even though they can be easy or short; however I love relaxing things in general). There are nice indie games like this too. PokÃ©mon originally felt like &quot;Team Rocket are bad guys get em&quot;; in time characters have developed which is good but not necessarily, as gameplay can suffer. There can be a lot of text, though love reading too (just don&#039;t always feel like it). Unpopular opinion maybe is, I love Super Paper Mario; for some there is too much dialogue (this and Starfy kind of seemed to have the same volume). I love a lot of their games simply for their basic charm/cuteness too. [/color]


subject: Re: Really bad jokes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]What do you call a mystical eye from Ireland? An Iris Fairy. A cross between an eye and a telescope. An eye-sotope. A hysterical eye. An eye-scream. A deer with an eye for a body. An eye-deer. [/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=891.msg215336#msg215336 date=1570775984]<br />[quote author=Evie the Mother Hen â˜½ â¤ link=topic=891.msg215329#msg215329 date=1570740740]<br />[color=purple]Chikorita is a cute butternut squash celery. Probably tastes like soil though. But don&#039;t eat her!! [/color]<br />[/quote]this is such an interesting thing you&#039;ve said<br />but like<br />&lt;rips what you&#039;ve said to shreds in 200 words&gt;<br /><br /><br />that&#039;s right i can joke about myself<br />what of it<br />[/quote]<br /><br />[color=purple]It&#039;s OK :), I do too. Yes.. I love the soil [url=https://www.youtube.com/watch?v=AacoxHFYvZw]it&#039;s so bad[/url]. Cute cats. https://www.youtube.com/watch?v=OrJMUNEyZsE[/color]


subject: Re: What movie have you seen recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I&#039;m a fan of the new Sonic film. :) Maybe Tails will come back in a sequel. Also Sonic and the dog, gosh that&#039;s adorable.[/color]


subject: Re: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=Evie (retired from head adminship) link=topic=9005.msg216327#msg216327 date=1583420951]<br />[color=purple]I think Echo RAM possibly does work on 3DS VC(?), it might just be cases like Stadium Game Boy tower. https://forums.glitchcity.info/index.php?topic=7559.0 [/color]<br />[/quote]<br />Ohhh, I was thinking of another emulation inaccuracy and mistook that for lack of ECHO RAM emulation lol, I guess the box code is useful for VBA users lol


subject: Re: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote]<br />Ohhh, I was thinking of another emulation inaccuracy and mistook that for lack of ECHO RAM emulation lol, I guess the box code is useful for VBA users lol<br />[/quote]<br /><br />[color=purple]That&#039;s OK mousie ^^. Umm yeah lol. :) I wonder if there are any cases it&#039;s actually better to use Stadium Game Boy Tower and old VBA versions for glitching. Not sure what exactly happens when those run Echo RAM.[/color]


subject: Re: 0x1508 exploit help question (also easy battle/no weather ACE)?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=Evie (retired from head adminship) link=topic=9005.msg216346#msg216346 date=1583440690]<br />[color=purple]I wonder if there are any cases it&#039;s actually better to use Stadium Game Boy Tower [/color]<br />[/quote]<br />I guess Bad Clones? lol<br /><br />For box names that abuse ECHO RAM<br /><br />[code]p &#039;v 6 Ã© &lt;Space&gt; 5 l &lt;PK&gt;<br />Ã© &#039;m &#039;m &#039;d[/code]<br />[code]xor a ; get $00<br />sub a,$FC ; get $04<br />ld (FB7F),a<br />xor e ; $04 XOR $FF = $FB<br />pop hl ; needed to avoid crash<br />ld (D2[D2]),a ; [D2] is replaced by the ACE<br />ret nc ; carry flag isn&#039;t set by previous ACE so xor a isn&#039;t needed[/code]<br /><br />Box names are fun to make lol<br /><br />EDIT: Fixed box names lol<br /><br />EDIT2: Actually fixed box names and tested them lol, they work


subject: Re: Song That Represents Your Day
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]https://www.youtube.com/watch?v=LLhcH2bjkHA yum. middle of day: https://www.youtube.com/watch?v=0eMzFcgfsZM &quot;It&#039;s been a whole 10 years, but finally my depression&#039;s past and I am so happy.&quot; ^^ I feel warm and free, light and feminine. (It started in 2010 after my father&#039;s passing) https://www.youtube.com/watch?v=3RshJFAgjLs [/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://wl3-cdn.landsec.com/sites/default/files/images/shops/logos/costa-coffee_0.png[/img] [img]https://cdn1-www.gamerevolution.com/assets/uploads/2019/12/Pokemon-Sword-and-Shield-Battle-Cafe-locations-usage.jpg[/img]


subject: Re: The battery in the Gen 1 games
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Nostalgia link=topic=8596.msg211986#msg211986 date=1546086595]<br />I have read that the battery in the first generation games can die eventually, but I&#039;ve never experienced this myself and I&#039;ve owned a copy of Pokemon Red from release date that never had a problem saving. I also a purchased a used copy of Pokemon Yellow a few years back from Ebay that also never had any save issues. <br /><br />In the second generation games the battery issues are well documented due to the in-game clock feature draining the battery, but there is no such feature in the first generation games. <br /><br />So I&#039;m wondering has anyone here had an issues with the battery dying in first generation games and is there more detailed info on what causes it?<br />[/quote]<br /><br />[color=purple]Yes it&#039;s possible. Some of my Generation I games seem to have had their save corrupted while powered off. Other issues include possible MBC (memory bank control) malfunctions such as https://www.youtube.com/watch?v=FyXVd_lpjRQ and Oak sounding like Gastly when you start a new game, black boxes/striped lines for sprites. https://www.youtube.com/watch?v=sz3bUVg-UNU PokÃ©mon Gold/Silver/Crystal will exhaust the save battery while powered off due to the real-time clock (RTC), causing extra drain on the cartridge. [/color]


subject: For no particular reason
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Lugdvig Van Beethoven... For no particular reason. Reply with (anything here) for no particular reason. :) [/color]


subject: Re: PokÃ©mon Gold/Silver/Crystal in South America
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Got it. ^^ Here is the back. It says (inner label) &quot;Gradiente Entertainment PGB190764A1K (C) 2000 Nintendo. It has a gold circular sticker that also says &quot;Warranty Void if Removed&quot;. [img]https://i.imgur.com/eDoO1jA.png[/img] [/color]


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Pokedude link=topic=8803.msg214770#msg214770 date=1564064649]<br />Well at least I got a replacement yesterday! That saved data though... XD<br />[/quote]<br /><br />[color=purple]Other than PokÃ©mon, my Robopon and Telefang cartridges have dead batteries. Also :( (Will this happen to all unused/untreated Game Boy games eventually?) [img]https://i.imgur.com/G1FvLST.png[/img] Curiously, tilting the cartridge a little before turning the power on lets it work. [/color]


subject: Re: On the definition of &quot;glitch&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]For Yuzihax, Photon-Phoenix, Abwayax. I started these in January (there may be a few more) but want input if that&#039;s OK. Thanks. https://glitchcity.info/wiki/Template:Glitch https://glitchcity.info/wiki/Template:Exploit https://glitchcity.info/wiki/Template:Exvuln [/color]


subject: Re: Decoration data in Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Glitch decorations are also in an unfinished PosterDex on the wiki https://glitchcity.info/wiki/PosterDex Near complete data (however these were gathered empirically; we may not know if any are from RAM) are at https://forums.glitchcity.info/index.php?topic=6202.0 and https://forums.glitchcity.info/index.php?topic=6205.0[/color]


subject: Re: Lorelei's dolls on Four Island
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Wow nice research. Yes I seem to remember that and not knowing how it worked. [/color]


subject: Re: Switch/3DS Friend Code Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]If anyone wants mine it&#039;s SW-2705-8822-3019. Note this is strictly for game stuff, for privacy.[/color]


subject: Re: PSR Marathon 2019
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Colosseum, cool. In PokÃ©mon XD, there is a mysterious glitch right at the end on Citadark Island. It involves the moving platforms and lets you go out of bounds. Currently I&#039;m unsure if anyone figured out the cause. Vaeporsage wondered if it was to do with the model of one of the Cipher member&#039;s Wailord. This statement though may be subject to confirmation bias, and (I&#039;m in the same trap) I seem to remember acting on what Vae said but still not securing the glitch. https://forums.glitchcity.info/index.php?topic=8229.0 [/color]


subject: Re: Safari Zone warden with no Gold Teeth originally spoke in broken Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Hmm I wonder if anyone got confirmation. May have simply been my confirmation bias. I&#039;m sorry for spreading possible misinformation. [/color]


subject: Re: What are your favourite types?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]In addition to Fairy and Electric, I like Dragon and Psychic, Ghost, Dark, Water.[/color]


subject: Re: Can you do anything with a partial Up+Select+B wipe?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Parzival link=topic=8983.msg216135#msg216135 date=1580601741]<br />[quote author=Evie the Mother Hen â˜½ â¤ link=topic=8983.msg216123#msg216123 date=1580587335]<br />[color=purple]I noticed this function tells you not to turn off the power and has the &#039;ticking&#039; icon. Is it possible to create a corrupted save file this way that&#039;s still playable?[/color]<br />[/quote]If the save&#039;s checksum matches the save at the precise moment of interruption, I&#039;d imagine so. Probability or something, you understand.<br />[/quote] [color=purple]Thanks for the input[/color]


subject: Re: Cause of completely corrupted Pokemon Red cartridge?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=pikminmovie link=topic=8926.msg215527#msg215527 date=1573684440]<br />I had made a reddit post (https://www.reddit.com/r/pokemon/comments/dvl995/help_with_original_pokemon_red_copy/) and couldn&#039;t get any extraordinarily helpful answers, so I thought I&#039;d make an account and come here.<br /><br />I have given more information in the reddit post, but long story short, I picked up a cartridge of red for my Gameboy SP at a local game store. Upon bringing it home and trying it, I quickly figured out that there were some serious issues with the cartridge. A very long, eventually repeating until soft lock, chain of Pokemon cry&#039;s and altered town music plays when trying to make a new save file and speak to professor Oak, and resetting save data produces similar effects, with a text box eventually appearing that says &quot;TRAINER9&quot;. I have determined that this is not a hardware issue by crosschecking on a different device; still same issue. Here&#039;s a link to a video I posted documenting it (unprofessional, sorry, if anyone is interested I can record both Oak and attempting to reset save data fully): https://www.youtube.com/watch?v=ojWdX0sKC-g<br /><br />Does anyone here have any idea what may be causing this to happen, or if there anything else that I might be able to try/document? Thank you for your patience.<br />[/quote]<br /><br />[color=purple]Yes, it might be a cart fault (such as memory bank controller/MBC fail) that&#039;s speculated to be why Oak turns into Gastly; because&nbsp; the game is stuck on the bankless memory region and the Oak intro is meant to use the banks; so it runs the wrong code causing the seemingly random glitch (because the game cannot differentiate code and data automatically). You&#039;re not alone too https://www.youtube.com/watch?v=FyXVd_lpjRQ<br /><br />Long answer, the Game Boy uses the MBC for PokÃ©mon Red, and only 0000 to 0:4000-0:7FFF can be accessed from the ROM at a time. What the MBC does allows the game to grab data from other parts of the ROM, such as 1:4000, 2:4000, and others. In order to convert a pointer into an offset, we follow the guide here https://datacrystal.romhacking.net/wiki/Pointer Each three byte pointer (Y:XXXX) represents what is referred to as an offset, and is the exact location in a hex editor; but for the most part not the game while it is running.&nbsp; [/color]


subject: Re: Project Phoenix board
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]*sorry for the bump hope this is OK* If anyone requests a particular article can add it for you. :)[/color]


subject: Re: The master glitch directories
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]These were meant to be (always incomplete) lists of all glitches. However, you&#039;re right; we have the categories Generation I glitches, Generation II glitches (...) etc. already for this.[/color]


subject: Re: How to add images to the wiki
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]For extra clarity, https://www.mediawiki.org/wiki/Help:Images should give most of this. :) Hope this helps! ^^ [/color]


subject: Castelia City passerby glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]From the Discord chat is an interesting glitch Burger shared with us: https://www.youtube.com/watch?v=crb-qQ58EGo It is by kokubo811 and has become viral in the Japanese speaking community. Currently the demonstration is from a tool-assisted play, but theoretically it can be done on cartridge but not confirmed. Burger also asked if the game can be frozen this way.[/color]


subject: Tetris
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Discuss Tetris. There are communities of hardcore Tetris fans, who document lots of different strategies and quirks. https://www.youtube.com/user/LeSpyroshisaure is a nice channel. Lots of strategies are published on the Hard Drop community&#039;s wiki. [/color]


subject: Re: Best game in the original Sonic trilogy (and Knuckles)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Not exactly related, but I just saw a video about an obscure Sonic game called Sonic Runners. https://www.youtube.com/watch?v=WyRmHTxeMEw ; on obscure Sonic games, there is also (an originally download only) Sonic game called Sonic Eraser. [/color]


subject: Re: Tetris
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Someone called?<br /><br />My favorites, as games, are the NES Tengen one and its arcade original, TGM3 (actually its unofficial DS clone), and the two DS ones (Nintendo&#039;s and Tetris Party Deluxe) :)<br />Oh, I forgot the Brick Game version&nbsp; ;D<br /><br />But the best music is found in the former, in Tetris Worlds (GBA/Xbox/GC/PS2), in BPS&#039;s NES version, and the GB classic!<br /><br />[quote author=Evie (retired from head adminship) link=topic=9018.msg216373#msg216373 date=1583530338]the Hard Drop community&#039;s wiki<br />[/quote]<br />Can&#039;t recommend that enough - most pages are hard to read lists of specific facts, and not all of them either, but what&#039;s there is generally correct and often the most practical place to read about it (like this site, amirite?)


subject: Re: Tetris
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Ryccardo link=topic=9018.msg216376#msg216376 date=1583538733]<br />Someone called?<br />[/quote]<br /><br />[color=purple]Yay! I attracted a Tetris dude![/color]<br /><br />[color=purple]Cool! ^^ Gosh yes! Tetris DS love that too. I think it got stigma because of the hold thing (?) but it&#039;s fun. Game Boy Tetris as well is great. Also Tetris 99 is silly and awesome.<br /><br />[quote author=Ryccardo link=topic=9018.msg216376#msg216376 date=1583538733]<br />Can&#039;t recommend that enough - most pages are hard to read lists of specific facts, and not all of them either, but what&#039;s there is generally correct and often the most practical place to read about it (like this site, amirite?)<br />[/quote]<br /><br />[color=purple]I see, ahh :( . Hmm. Yes we&#039;ve fallen into the same trap lol. [/color]


subject: Re: Pokemon Crystal Remote Code Execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Might now be possible with https://forums.glitchcity.info/index.php?topic=9005.0 too? :)[/color]


subject: Re: I'm leaving GCLF
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i&#039;m late as hell, but thank you for your contributions over the years and good luck in the future.


subject: Re: I'm leaving GCLF
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=SCf3 link=topic=8996.msg216380#msg216380 date=1583589482]<br />i&#039;m late as hell, but thank you for your contributions over the years and good luck in the future.<br />[/quote][color=purple]Thanks! :D (It&#039;s OK)[/color]


subject: Re: Ideas about science
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=ISSOtm link=topic=8653.msg212714#msg212714 date=1550402756]<br />Traveling to the past (or the future, for that matter) is impossible anyways due to violating the principle of conservation: if you exist at a moment T and not anymore at T+1, then the universe lost mass out of nowhere. (Additionally, if you didn&#039;t exist at time T but did at T+1, then suddenly the universe would have gained mass.)<br />The only possibility I see to travel through time is to have &quot;inverse&quot; causality from the very beginning, ie. go backwards in time, but from the very beginning.<br />I&#039;m unsure how well this would work with our (mostly?) causal (again, from our point of view) universe. The more I think about it, the more awkward it seems.<br /><br />Maybe free will doesn&#039;t exist, we don&#039;t really know. Here&#039;s an example: take any RNG running on a computer. It&#039;s fully deterministic, as TASes prove it time and time again, but humans can&#039;t comprehend it and so call it &quot;random&quot;. It&#039;s not impossible that everything works in 100% deterministic ways, but since we can&#039;t wrap our heads around it - and legitimately, as it&#039;s a problem so complex that an entire universe is needed to run it - we call it &quot;random&quot;, &quot;free will&quot;, etc. On the other hand, quantum physics have a share of random in them, and maybe why things act consistently [i]most of the time[/i] is because at such a large scale, outliers tend to blend in the mass. And &quot;irrational decisions&quot; (not behaviors!) could be explained the same way as rolling a fumble on dice.<br /><br />Just to say, waves are not matter.<br /><br />Experiencing time &quot;slower&quot; is when your brain focuses on something intensely, recording much more information about it. Usually information goes through the filter of our consciousness, and some things are dropped entirely to avoid being overrun with stimuli. Such situations causing &quot;extreme knowledge&quot; sounds more like the brain is thinking intensely, giving off a false impression. As for forgetting, memories are simply connections between neurons - so that when you remember about something, which activates the corresponding neuron, it also activates other neurons, which the memory &quot;links&quot;. Example: when you remember about that dinner with your SO, the neuron representing your SO will activate, which will also send impulses to the neuron representing their parents, who were there as well, and so on.<br /><br /><br />Overall, I find most of what you said to be... out there. I don&#039;t mean to be offensive, and also there is some definitive truth in what you said, but I guess I just don&#039;t share the same vision of things..?<br />[/quote]<br /><br />[color=purple]Thanks. I watched a Vsauce video; it says the mind lives slightly in the past ~80 milliseconds but the world does not. I do genuinely wonder if we got it all wrong due to human arrogance; we don&#039;t travel to the future, we travel back in time to matter (ROM) but as for consciousness; it gets more loving and that matter we eat is annihilated into pure energy (it&#039;s unsettling, but the Sioux believed everything has consciousness; even say a chair? - which is an important lesson not to worry too much, just follow the flow - however a chair doesn&#039;t have organs so won&#039;t see in theory; it might feel quite at peace but might feel some really otherworldly pain deep down). I don&#039;t discount eventually we will be infinite love, but then you run into measuring infinites; in other words, do what you want, but if it&#039;s wrong you create a bad world; but materialism won&#039;t bother you ever again - it humbles you and you create a new universe to patch your mistakes. That can be why we start worrying more easily (however what we perceive is all just an illusion) yet experience prepares us for it. The gradient might be based on our DNA (but like Tao philosophy); the outer than represents what we feel (or can analyse by science); depends on how you interpret it, but is not really the truth (in other words, things can exceed c 3x10^8 ; it&#039;s relative to time as well; dark matter is really something our eyes can&#039;t perceive yet), hence why the universe from our eyes appears to be expanding away from us. Humans might evolve too and the brain might lag slightly behind this. https://www.youtube.com/watch?v=BTOODPf-iuc Of course, this argument is void unless someone tests it. You can learn all this easy by opening your heart (took me 10 years. This lead to me well.. not getting in touch with reality which is scary; but am healed now). I learned the hard way but, tell someone &quot;open heart&quot;; they&#039;ll have different interpretations so it will only work for a limited time - suppressing is not necessarily suppressing; it can also be focus. You&#039;ve always got to believe in what matters to you the most; it&#039;s testing but worth it. However, I gave up at some point and Jesus served me ever since - yet there&#039;s a cost to that; follow too much become a dog (God reversed), or follow too little you start getting vanity, pride, all that stuff which is never the answer. Again though, the heart always wins; in a gist - we do what we want, but not try to hurt each other. Sometimes it&#039;s always a gamble, but it&#039;s like if someone argues it&#039;s sometimes healthy to let it flow over your head and forgive later. Also very important; if you&#039;re a Christian too don&#039;t let anyone say you&#039;re not as he says &quot;whoever is with me is not against me&quot;, on the other hand I don&#039;t know but it&#039;s a reliable way as you get into your head someone who died to save humanity. Ah we also have https://www.youtube.com/watch?v=O2jkV4BsN6U https://www.youtube.com/watch?v=L45Q1_psDqk[/color] &quot;If something is not settled by experiment it is not worthy of debate&quot;. This may sound like a contradiction; but really with quantum physics you need to actually prove its reliability through a revised scientific method whatever that is. Do greater truths take more time?/Quantum particles require more work to find and only last a while.<br /><br />^ Note we all have uncomfortable thoughts regardless of who we are. Sorry, sometimes I can&#039;t cope and go yandere.[/color]


subject: How it feels
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://i.imgur.com/1FzAbbd.png[/img]&nbsp;  [color=purple]Yet...[/color] [img]https://i.imgur.com/XahsTJX.png[/img]


subject: Re: I maked good drawing
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]It&#039;s cute ^^[/color] <br /><br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=7259.msg198395#msg198395 date=1428593133]<br />(Removed NSFW)<br />[/quote]<br /><br />[color=purple]Don&#039;t you dare![/color]


subject: Japanese Super Mario Bros. Commercial - English Translated
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple][url=https://www.youtube.com/watch?v=T9iGuePCobo]An interesting video by Clyde Mandelin of a translated version of the Japanese Super Mario Bros. commercial. Thought would share. ^^[/url][/color]


subject: Mystery Dungeon remake topic
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You thought they learned from the SW/SH + exFAT autosave fiasco?&nbsp; ::)<br /><br />https://twitter.com/surferFTW26/status/1236328656248680449?s=19


subject: Re: Some competitive battling box name codes for Coin Case arbitrary code execution
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is it possible to make Aerodactyl female? <br />I use the coin case and change the box names to make Pokemon 1 a Shiny Female. <br />Ap0&#039;d&#039;vR55<br />Ã©&#039;m2p0?&#039;vm&nbsp; &nbsp;  [atk 3, defense 10]&nbsp;  <br />Ã©A4p0&#039;d&#039;vQ<br />Ã©?2p0k55&nbsp; &nbsp; &nbsp; &nbsp; [special 10, spd 10]<br />55Ã©A4ppp<br />&#039;v7&#039;v&#039;dÃ©42p<br />Ã©D9&#039;l&#039;lA&#039;lx<br />&#039;d5555555<br />It works on other pokemon but Aerodactyl always stays male..<br /><br />


subject: Re: Some competitive battling box name codes for Coin Case arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=dsteel23 link=topic=8111.msg216390#msg216390 date=1583699854]<br />Is it possible to make Aerodactyl female? <br />I use the coin case and change the box names to make Pokemon 1 a Shiny Female. <br />Ap0&#039;d&#039;vR55<br />Ã©&#039;m2p0?&#039;vm&nbsp; &nbsp;  [atk 3, defense 10]&nbsp;  <br />Ã©A4p0&#039;d&#039;vQ<br />Ã©?2p0k55&nbsp; &nbsp; &nbsp; &nbsp; [special 10, spd 10]<br />55Ã©A4ppp<br />&#039;v7&#039;v&#039;dÃ©42p<br />Ã©D9&#039;l&#039;lA&#039;lx<br />&#039;d5555555<br />It works on other pokemon but Aerodactyl always stays male..<br />[/quote] [color=purple]Sorry, I&#039;m afraid like Chikorita, Cyndaquil, Totodile it&#039;s not possible in Generation II due to its ratio 87.5% male. In order for a PokÃ©mon to be Shiny, it must have an Attack IV of 2, 3, 6, 7, 10, 11, 14, or 15 and Defense, Speed, (internal Special) of 10. Applying 2A AA (the lowest DV Shiny) unfortunately doesn&#039;t produce a female Aerodactyl, because female Aerodactyl must have Attack DVs of 0 or 1 (i.e. we&#039;d replace the 2A with 0X, 1X); so 2/16 or 1/8 (12.5%) are female but none are female and Shiny. Other PokÃ©mon with different ratios can be Shiny and female, such as Shiny Pichu (50/50), Shiny Blissey (100% female).[/color]


subject: Re: Mystery Dungeon remake topic
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=9023.msg216389#msg216389 date=1583699187]<br />You thought they learned from the SW/SH + exFAT autosave fiasco?&nbsp; ::)<br /><br />https://twitter.com/surferFTW26/status/1236328656248680449?s=19<br />[/quote] [color=purple]Gosh that&#039;s scary. Reminds me of that bug with a certain Fire Emblem Switch game.[/color]


subject: Cartoon Network
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]After being shot back to the 90s by Angela Anaconda, what was your favourite Cartoon Network show? I liked Courage the Cowardly Dog, Ed Edd n Eddy, Dexter&#039;s Lab, The Powerpuff Girls, Samurai Jack, Billy &amp; Mandy, Cramp Twins, Cow &amp; Chicken, ah also Foster&#039;s Home For Imaginary Friends, Code Name Kid&#039;s Next Door, Samurai Jack, I Am Weasel (others I didn&#039;t really watch but knew). https://www.youtube.com/watch?v=UA9v8UQf4OE And Scooby Doo [s]but that doesn&#039;t count[/s] yes it does. And because I was only like 7 I felt weirded out by Scooby Doo Night of 100 Frights thinking I&#039;d got to watch all of it or something; like the longest show ever. Ah also remember Truck A Toon? Finally from that video I watched Looney Tunes and bought a Game Boy Color game where you had to collect the characters; a bit like PokÃ©mon but not; because collect em all was the trend then.[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=6716.msg207324#msg207324 date=1508528760]<br />From my understanding, what the code does is take the character&#039;s hex value, subtract $80, and use the end result as the item.<br /><br />&#039;t ($d5) - ($80) = $55, which should return Red Apricorns.<br /><br />Unfortunately, The hex value of PP Ups ($3e) + ($80) = ($BE), which is not able to be represented as a valid character.<br /><br />If you would like, i can alter the code to produce PP Ups.<br /><br />Edit: Change box 2 to p0&#039;v&#039;vYÃ©7&#039;t <br /><br />Hope this helps!<br />[/quote]<br /><br />I&#039;m very new to this. Any chance you could help me with the code for Twisted Spoon ? Would be much appreciated! Thanks


subject: Re: Some competitive battling box name codes for Coin Case arbitrary code execution
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
   [color=purple]Sorry, I&#039;m afraid like Chikorita, Cyndaquil, Totodile it&#039;s not possible in Generation II due to its ratio 87.5% male. In order for a PokÃ©mon to be Shiny, it must have an Attack IV of 2, 3, 6, 7, 10, 11, 14, or 15 and Defense, Speed, (internal Special) of 10. Applying 2A AA (the lowest DV Shiny) unfortunately doesn&#039;t produce a female Aerodactyl, because female Aerodactyl must have Attack DVs of 0 or 1 (i.e. we&#039;d replace the 2A with 0X, 1X); so 2/16 or 1/8 (12.5%) are female but none are female and Shiny. Other PokÃ©mon with different ratios can be Shiny and female, such as Shiny Pichu (50/50), Shiny Blissey (100% female).[/color]<br />[/quote]<br /><br />Thank you for letting me know.


subject: Cute lyrics for songs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]https://www.youtube.com/watch?v=zKGZwe4XMxA @0:16 Time though it repeats, time never deletes. There was a time, where all was bliss. Way back at home, way back at home, we find happiness, happiness and love (total peace of mind) it&#039;s lovely here at home, lovely to be at home, so don&#039;t worry about a thing.[/color]


subject: Re: Some competitive battling box name codes for Coin Case arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=dsteel23 link=topic=8111.msg216395#msg216395 date=1583756814]<br /> [color=purple]Sorry, I&#039;m afraid like Chikorita, Cyndaquil, Totodile it&#039;s not possible in Generation II due to its ratio 87.5% male. In order for a PokÃ©mon to be Shiny, it must have an Attack IV of 2, 3, 6, 7, 10, 11, 14, or 15 and Defense, Speed, (internal Special) of 10. Applying 2A AA (the lowest DV Shiny) unfortunately doesn&#039;t produce a female Aerodactyl, because female Aerodactyl must have Attack DVs of 0 or 1 (i.e. we&#039;d replace the 2A with 0X, 1X); so 2/16 or 1/8 (12.5%) are female but none are female and Shiny. Other PokÃ©mon with different ratios can be Shiny and female, such as Shiny Pichu (50/50), Shiny Blissey (100% female).[/color]<br />[/quote]<br /><br />Thank you for letting me know.<br />[/quote] [color=purple]It&#039;s OK ^^[/color]


subject: Re: Some competitive battling box name codes for Coin Case arbitrary code execution
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bit off topic, but could you help me with this. The last post on this thread. https://forums.glitchcity.info/index.php?topic=6716.360<br />Trying to figure out the code name for Box 2 to have Twisted Spoon in the item slot.


subject: Re: Some competitive battling box name codes for Coin Case arbitrary code execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=dsteel23 link=topic=8111.msg216398#msg216398 date=1583757732]<br />Bit off topic, but could you help me with this. The last post on this thread. https://forums.glitchcity.info/index.php?topic=6716.360<br />Trying to figure out the code name for Box 2 to have Twisted Spoon in the item slot.<br />[/quote]<br /><br />[color=purple]Sure ^^, one moment while I revise it. It seems Epsilon is online now so he may be able to help. :)[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=dsteel23 link=topic=6716.msg216394#msg216394 date=1583756593]<br />[quote author=Epsilon link=topic=6716.msg207324#msg207324 date=1508528760]<br />From my understanding, what the code does is take the character&#039;s hex value, subtract $80, and use the end result as the item.<br /><br />&#039;t ($d5) - ($80) = $55, which should return Red Apricorns.<br /><br />Unfortunately, The hex value of PP Ups ($3e) + ($80) = ($BE), which is not able to be represented as a valid character.<br /><br />If you would like, i can alter the code to produce PP Ups.<br /><br />Edit: Change box 2 to p0&#039;v&#039;vYÃ©7&#039;t <br /><br />Hope this helps!<br />[/quote]<br /><br />I&#039;m very new to this. Any chance you could help me with the code for Twisted Spoon ? Would be much appreciated! Thanks<br />[/quote]<br /><br />[color=purple]<br /><br />[REQUIRED] One-off code so all future codes don&#039;t need the &#039;return to game&#039; code:<br />Box 1 : Ap0w&#039;vA55&nbsp; &nbsp; (XOR A; OR b6; SUB 0x80)<br />Box 2 : Ã©&#039;m2p&#039;v7&#039;v&#039;d (LD [d2f8], A; XOR A; SUB fd; SUB d0)<br />Box 3 : Ã©A355555&nbsp; &nbsp;  (LD [80f9], A)<br />Box 4+: 55555555&nbsp; &nbsp;  (Safe filler code)<br />Box 13: 5555pÃ©D9&nbsp; &nbsp;  (XOR A; LD [83ff], A)<br />Box 14: &#039;l&#039;lA&#039;lx&#039;d55 (POP DE; POP DE; INC SP; POP DE; OR A; RET NC)<br /><br /><br />Let&#039;s modify this to change PokÃ©mon 3&#039;s held item:<br />[quote]<br />Pokemon 5, Move 4 Modifier (Aeroblast) - Box 1, change r to whatever and replace 5555 with &#039;v(Letter)55 or &#039;v(Letter)&#039;v(Letter) when needed:<br />Box 1: Ap0r5555&nbsp;  (XOR A; OR b1)<br />Box 2: Ã©â™‚455555&nbsp;  (LD [efda], A)<br />Box 3+: 55555555<br />Box 13 and 14: Should never be modified after using the required code.<br />[/quote][color=purple]<br />^ This becomes;[/color]<br /><br />[color=purple](Bold means change)<br /><br />&gt; Box 1: Ap0[b]?[/b]5555 (XOR A OR e6 ) ; xor A or E6 basically means reset to 0 and add E6 (?).<br />&gt; Box 2: [b]&#039;vG[/b]Ã©[b]G[/b]4555&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; &#039;vA is subtract 86 because e6-86 is 60 (TwistedSpoon; see https://glitchcity.info/wiki/The_Big_HEX_List) (LD [dA8C], a). E6 is a ? mark. The bold M is taken from 8C in DA8C. 4 is FA; but FA8C is the basically the same as DA and works on VC.<br />&gt; Box 3-12: 55555555 <br />; As usual Box 13/14 remain the same<br /> <br /><br />We also can refer to http://pastebin.com/raw/arPmsvYu by Sanqui<br /><br />This code will change the held item of PokÃ©mon 3 (the same as doing the GameShark code 01xx8CDA once). This should let you get TwistedSpoon. Hope this helps. Feel free to ask if you have any questions. :)<br /><br />(edit: I messed up something fixed post now.)[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you so much for helping out. Pardon my ignorance but how do you input Apostrophe into the box name? It doesn&#039;t show up as a character. I&#039;m on Pokemon Gold on the Gameboy and using the coin case . 


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=dsteel23 link=topic=6716.msg216401#msg216401 date=1583760745]<br />Thank you so much for helping out. Pardon my ignorance but how do you input Apostrophe into the box name? It doesn&#039;t show up as a character. I&#039;m on Pokemon Gold on the Gameboy and using the coin case .<br />[/quote]<br />[color=purple]You&#039;re welcome. I&#039;m sorry I overlooked this too.&nbsp; :-[ Changed it again this might help[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: dsteel23
icon: xx
body:
  &gt; Box 1: Ap0[b]?[/b]5555 (XOR A OR e6 ) ; xor A or E6 basically means reset to 0 and add E6 (?).<br />&gt; Box 2: [b]&#039;vG[/b]Ã©[b]G[/b]4555&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; &#039;vA is subtract 86 because e6-86 is 60 (TwistedSpoon; see https://glitchcity.info/wiki/The_Big_HEX_List) (LD [dA8C], a). E6 is a ? mark. The bold M is taken from 8C in DA8C. 4 is FA; but FA8C is the basically the same as DA and works on VC.<br />&gt; Box 3-12: 55555555 <br />; As usual Box 13/14 remain the same<br /><br />My game restarts with a different colour. My 3rd &#039;slide&#039; Pokemon now knows solarbeam as its first move, not sure if that&#039;s the result ? hah


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=dsteel23 link=topic=6716.msg216403#msg216403 date=1583762104]<br />&gt; Box 1: Ap0[b]?[/b]5555 (XOR A OR e6 ) ; xor A or E6 basically means reset to 0 and add E6 (?).<br />&gt; Box 2: [b]&#039;vG[/b]Ã©[b]G[/b]4555&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; &#039;vA is subtract 86 because e6-86 is 60 (TwistedSpoon; see https://glitchcity.info/wiki/The_Big_HEX_List) (LD [dA8C], a). E6 is a ? mark. The bold M is taken from 8C in DA8C. 4 is FA; but FA8C is the basically the same as DA and works on VC.<br />&gt; Box 3-12: 55555555 <br />; As usual Box 13/14 remain the same<br /><br />My game restarts with a different colour. My 3rd &#039;slide&#039; Pokemon now knows solarbeam as its first move, not sure if that&#039;s the result ? hah<br />[/quote] <br /><br />[color=purple]Oh nooo Evie you idiot!! -_- (note to self before writing codes always test them) OK can you try this in box 1 and 2 please?<br /><br />Ap0?5555 (? is the character not something to change and 0 is zero)<br />&#039;vGÃ©L4555[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Oh nooo Evie you idiot!! -_- (note to self before writing codes always test them) OK can you try this in box 1 and 2 please?<br /><br />Ap0?5555 (? is the character not something to change and 0 is zero)<br />&#039;vGÃ©L4555[/color]<br /><br />The one off code works fine, however when I change the box names to the ones you gave me the game freezes or restarts in a new colour.<br />FYI: I&#039;ve got 5 Pokes in my party<br />Pokemon 3 is a slide HootHoot and is carrying Max Repel as the change item<br />


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Sorry to hear that it still didn&#039;t work. I see. Sometimes, in addition to doing the movement pattern and listening to Bellsprout/Machop&#039;s cry, you need to switch bag pockets before using the Coin Case. The issue might be if you open the bag on that pocket without switching pockets it won&#039;t work, resulting in the colours reset (called a Glitch Dimension). Another issue might be if boxes 3-12 were changed after using the one-off code, and when the one-off code works, you can save and reset to secure that future codes work because you have to execute it again otherwise. Additionally re: getting Solarbeam, are you using the same slide PokÃ©mon as when you got it?[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have used the coin case exploit for a while now and I am familiar with the bag pocket switching and usual bugs.<br /><br />&quot;Another issue might be if boxes 3-12 were changed after using the one-off code&quot; - regarding this, the one off code has Box 3 set as Ã©A355555, so you would have to change it to 55555555 in order to make it work right? As the code only requires the name change of boxes 1 and 2. <br /><br />So I am a little confused as to what the underlying issue may be.<br /><br />The slide pokemon works for the One off code so surely it would work for the next code? I&#039;ll try with a new slide and update this.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Sorry, yes change it to 55555555. Yeah if the slide PokÃ©mon works it should work again. I got it to happen on a video hope this might clear some things up. :) Otherwise I don&#039;t know sorry. :( https://www.youtube.com/watch?v=x-uM9PJUDwc&amp;feature=youtu.be[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: dsteel23
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It worked! It had to do with the fact that you were turning off menu account in settings? I had no idea that was a thing to do. Thank you so much for the video. You are a legend. 


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=dsteel23 link=topic=6716.msg216409#msg216409 date=1583771803]<br />It worked! It had to do with the fact that you were turning off menu account in settings? I had no idea that was a thing to do. Thank you so much for the video. You are a legend.<br />[/quote]<br /><br />[color=purple]Yay! You&#039;re welcome. ^^ Glad it worked and sorry for me taking such a long time. You can do it with menu account on too, but the menu will lag even more, repeating the menu descriptions letter by letter on loop. So still unsure, but I get freezes like you if I don&#039;t change box 3 to 55555555[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Unused Trainer link=topic=6716.msg216411#msg216411 date=1583781792]<br />How many ACE mode has PokÃ©mon Gold and Silver?<br />[/quote]<br /><br />[color=purple]Umm, for Gold/Silver we have the following ACE methods;<br /><br />1. Coin Case<br />2. [url=https://glitchcity.info/wiki/Wrong_pocket_TMs_and_HMs]Wrong pocket TMs[/url]<br />3. [url=https://www.youtube.com/watch?v=W-yPxRpoKyI]Move 0x00&#039;s type 0xD0 arbitrary code execution[/url]<br /><br />ACE within ACE: FF80 ACE<br /><br />Crystal has a few more:<br /><br />1. 0x15 control character ACE<br />2. [url=https://glitchcity.info/wiki/Burned_Tower_Silver_wrong_side_glitches]Burned Tower Silver wrong side glitches[/url]<br /><br />Edit: Ah, also remote code execution :) https://www.youtube.com/watch?v=e8CO_e_rKd8 and https://www.youtube.com/watch?v=exbS3yO45k0 <br /><br />Edit 2:<br /><br />Stack smash ACE<br />Glitch PokÃ©dex mode ACE<br />CartSwap ACE<br /><br />https://forums.glitchcity.info/index.php?topic=8126.msg207521#msg207521<br /><br />Hope this helps :)[/color]


subject: Re: Cute lyrics for songs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]On the Horizon (Sanrio Timenet)<br /><br />ã¡ã¸ã„ã›ã‚“ã«ã‚€ã‘ã¦<br /><br />https://www.youtube.com/watch?v=nbDdUBsECaU&amp;t=1456s<br /><br />At times of loss there is always love. Nothing to fear, if we believe in love; love. Just like a calm white dove yes. There&#039;s nothing to fear, no... Things always do improve in time.. yes they do and if we fall down; we can always go up, through the ladder of time. Yes.[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie (retired from head adminship) link=topic=6716.msg216412#msg216412 date=1583787853]<br />[quote author=Unused Trainer link=topic=6716.msg216411#msg216411 date=1583781792]<br />How many ACE mode has PokÃ©mon Gold and Silver?<br />[/quote]<br /><br />[color=purple]Umm, for Gold/Silver we have the following ACE methods;<br /><br />1. Coin Case<br />2. [url=https://glitchcity.info/wiki/Wrong_pocket_TMs_and_HMs]Wrong pocket TMs[/url]<br />3. [url=https://www.youtube.com/watch?v=W-yPxRpoKyI]Move 0x00&#039;s type 0xD0 arbitrary code execution[/url]<br /><br />ACE within ACE: FF80 ACE<br /><br />Crystal has a few more:<br /><br />1. 0x15 control character ACE<br />2. [url=https://glitchcity.info/wiki/Burned_Tower_Silver_wrong_side_glitches]Burned Tower Silver wrong side glitches[/url]<br /><br />Edit: Ah, also remote code execution :) https://www.youtube.com/watch?v=e8CO_e_rKd8 and https://www.youtube.com/watch?v=exbS3yO45k0 <br /><br />Edit 2:<br /><br />Stack smash ACE<br />Glitch PokÃ©dex mode ACE<br />CartSwap ACE<br /><br />https://forums.glitchcity.info/index.php?topic=8126.msg207521#msg207521<br /><br />Hope this helps :)[/color]<br />[/quote]<br />Also wrong pocket TM ACE, also depositing the terminator into a box (possible with temp view corruption from friendly clones).


subject: Re: Mystery Dungeon remake topic
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=Ryccardo link=topic=9023.msg216389#msg216389 date=1583699187]<br />You thought they learned from the SW/SH + exFAT autosave fiasco?&nbsp; ::)<br /><br />https://twitter.com/surferFTW26/status/1236328656248680449?s=19<br />[/quote]<br />&quot;this bug can softlock your game&quot;<br />[i]proceeds to do save corruption[/i]<br />... what did you expect?<br /><br />(although tbf there should of been some sort of checksuming thing stopping this lol)


subject: Re: Cute lyrics for songs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]https://www.youtube.com/watch?v=C90pz1EXIV4 It&#039;s the cute blob from Planet Popstar, Kirby of the Stars. Don&#039;t mess with Kirby he&#039;ll swallow you whole. Hooray for Kirby! Hooray for Kirby! He fights his hungry rival King Dedede. Where he came from is a complete mystery. Hooray for Kirby! Hooray for Kirby! ^^[/color]


subject: Re: How far can 0x0 sprite dimensions corrupt?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Actually there&#039;s a great point here. You can probably use the [url=https://sites.google.com/site/torchickens2/glitching-tools]sprite import tools and method[/url] in someway; except these originally aren&#039;t sprites but data/code interpreted as sprites. A 7x7 sprite is 56x56 pixels. We can probably find how many pixels then a 256x256 sprite would be; hence around how many bytes long it might be. We know these cause buffer overflows into SRAM (and in Yellow MissingNo.&#039;s case C0EF/C0F0). Maybe you do 256x8 which is 2048 pixels.[/color]


subject: Re: The exact reason why unstable missingno crashes.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Crystal_ link=topic=7112.msg198564#msg198564 date=1432308692]<br />The problem with Yellow MissingNo is not its 10x13 sprite size at 0x39fcc (base stats data), but the first byte of its sprite data which is also supposed to be the sprite size. This size value is used during the decompression while the one in the base stats data is used during the &quot;post-decompression&quot; to determine how to arrange and where to place the decompressed chunks of the sprite on the screen. This is all I know though.<br /><br />Yellow MissingNo.&#039;s frontsprite pointer points to 0x0006 which is 0x00. This means both height and width of 0. These width (high nybble) and height (low nybble) values are multiplied by 8 and saved to W_SPRITEWIDTH and W_SPRITEHEIGHT. I don&#039;t really know what happens from here but if you change 0x0006 to anything between 0x01 to 0xFF (i.e. anything not 0 width AND 0 height) everything will be fine other than the well-known HoF corruption which is still very far from reaching WRAM.<br />[/quote]<br /><br />[color=purple]Hmm anyone know more?[/color]<br /><br />[quote author=Wiki]<br />Its base experience yield byte is 0x0B. Its sprite dimensions in the base data structure is 10x13, but actual sprite dimensions are 0x0. Its front sprite source pointer is 0x0006 and its back sprite source pointer is 0x0D0C with actual sprite dimensions of 6x6.<br />[/quote]


subject: Re: How far can 0x0 sprite dimensions corrupt?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]So we have (from disassembly);<br /><br />wSpriteCurPosX:: ; d0a1<br />	ds 1<br />wSpriteCurPosY:: ; d0a2<br /><br />For D0A1, the game seems to cycle through values of 0 to (sprite width x8). For instance, when loading Rattata&#039;s sprite; d0a1 will only be from $00-$27 (dec:0-39), because 5x8=40. (Rattata has 5 for its dimensions).<br /><br />Encountering Yellow MissingNo. (addresses here other than A188 are -1)<br /><br />When we get to<br /><br />sSpriteBuffer1:: ds SPRITEBUFFERSIZE ; a188<br /><br />@0:24D9<br />; Put a into D0A0<br />; Put D0AC (sprite output pointer) into a<br />; increment a, and then value in D0AC<br />; At some point we get back to 0:24D9. D0A0 increases to the maximum width of Yellow MissingNo. (256 bytes).<br />; hl (a188) increases 1040 times<br /><br />OK my Yellow MissingNo. corrupted up to C30F from the 2564 routine.<br />[/color]


subject: Re: Cartoon Network
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Teen Titans will always be the best cartoon ever aired on Cartoon Network. I also love Steven Universe, and it&#039;s a shame that the series ends at the end of the month... :( I also enjoyed the Powerpuff Girls, Courage, and I used to watch Johnny Bravo too and I liked Dexter&#039;s Lab.


subject: Re: Cartoon Network
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have big nostalgia for Cartoon Network. I don&#039;t know if I have a single favorite but it would be one of Dexter&#039;s Laboratory, Powerpuff Girls, Cow and Chicken, Ed Edd n Eddy, Sheep in the Big City


subject: Re: Cartoon Network
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I knew this place had good taste!<br /><br />I was a huge fan of Powerpuff Girls, Ed Edd n Eddy, Dexter&#039;s Laboratory, and Codename: Kids Next Door. Courage the Cowardly Dog was also one of my favorites that my family actually got into at one point, lol. I&#039;m nostalgic for old Cartoon Network. Wish they made cartoons like that nowadays.


subject: Re: What book are you reading?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Haven&#039;t started it yet, but I finally got The Executioner #1: War Against the Mafia, as well as some books in Edgar Rice Burroughs&#039; Pellucidar series.


subject: Re: Party not healed after Plasma Frigate event?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Unfortunately it seems the player&#039;s party is healed here, only if all of the player&#039;s PokÃ©mon are fainted. Hugh won the battle and my party was all fainted, but my party was fully healed afterwards. I haven&#039;t however got a definite tie to check, or tested Japanese Black 2/White 2 yet.[/color]


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Been playing through Pokemon Mystery Dungeon DX recently, and it&#039;s just as fun as I remember. It honestly doesn&#039;t seem like they made any changes to the game other than graphics--the music sounds the same, the story is the same, and most of the mechanics are pretty similar. There are added moves and a few different mechanics (stronger Pokemon in dungeons, camps aren&#039;t open and only shown in artwork, rather than in the game itself), but other than that everything is really similar.<br /><br />It&#039;s really nice. Mystery Dungeon was one of my favorite games when I was younger, so I&#039;m happy to play the game again later on. The randomness of the dungeon layouts keeps me coming back every single time--it&#039;s really easy, as well, to do a few rescue missions in an hour and call it a day. You don&#039;t really have to dedicate a ton of time to play sessions. Highly recommend.


subject: Looking into JP Red/Green Missingno.
poster_name: jctitan48
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lately, I been doing things related to glitch Pokemon in the Japanese Red/Green games. I used cheat codes to freeze the sound bank to $08 so I&#039;d prevent crashes related to those sound banks. I encountered Missigno., and well...<br /><br />After some weird sounds, it corrupted all of the memory areas nearly up to the box data (around $DA5D)! It must be the sprite. It may have similar behavior to 4 4, or hex C1 glitch Pokemon, but I&#039;m looking into it more.<br /><br />[size=8pt](would you guys help me with this)[/size]


subject: Re: Cartoon Network
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Cool! (@Abwayax: I never watched Sheep in the Big City but it&#039;s probably something I&#039;d watch if knew it at that time). @Missing? NO! Hmm, well the 90s had a certain aesthetic; it also popularised &#039;shadow symbolism&#039; so people might say Courage the Cowardly Dog is &#039;too dark&#039; for kids etc. - that&#039;s an issue in art; perhaps some people feel the same way about games like Undertale. This said, I like the later Stephen Universe (but not watched it). In general I don&#039;t know much at all about the newer cartoons.[/color]


subject: Re: Looking into JP Red/Green Missingno.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=jctitan48 link=topic=9028.msg216431#msg216431 date=1584369012]<br />Lately, I been doing things related to glitch Pokemon in the Japanese Red/Green games. I used cheat codes to freeze the sound bank to $08 so I&#039;d prevent crashes related to those sound banks. I encountered Missigno., and well...<br /><br />After some weird sounds, it corrupted all of the memory areas nearly up to the box data (around $DA5D)! It must be the sprite. It may have similar behavior to 4 4, or hex C1 glitch Pokemon, but I&#039;m looking into it more.<br /><br />[size=8pt](would you guys help me with this)[/size]<br />[/quote] [color=purple]Sure, I&#039;ll look into it for you. :)<br /><br />The battle sound bank is, like English versions 08. It seems for me, at 113F, a becomes $88 because of an or with e (80).&nbsp; 08 or 80 thus produces sound bank $88 (leading to an earlier rather than later freeze). Therefore it&#039;s a question; where does e come from. Also if C0EF/C0F0 is 02 at this point (it&#039;s normally 08), I get 82 instead again from or e. With breakpoints on both C0EE on write and 113F; e is 40 then it goes 80 40 80 40 80 c0 80 c0 80 c0. Still this is not in the save file, hmm. However, it is the same when I encounter MissingNo. again at Red&#039;s house.<br />[/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=891.msg216430#msg216430 date=1584333080]<br />&quot;If you cure the Coronavirus, it wins.&quot;<br />-Justin Trudeau, probably.<br />[/quote]<br /><br />This became dated within a matter of hours. I&#039;m surprised he&#039;s actually closing Canada&#039;s borders at all; that&#039;s not very progressive in Current Year.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie (retired from head adminship) link=topic=891.msg216432#msg216432 date=1584538277]<br />[color=purple]Don&#039;t worry about the news. &lt;3 [/color]<br />[/quote]<br />Hard to ignore the news when it&#039;s happening in your town. :(


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]I relate with that Missing? NO!; me too, everywhere is closing down.<br /><br />Sometimes worry is volitional; in other words - we cannot control our emotions, it&#039;s impossible. However, you can always ride with them. When you trust your gut, &quot;the fears that once controlled me can&#039;t get to me at all&quot;, which is probably why things like memes are so effective.<br /><br />I hate to be resentful because in a way I&#039;m doing the same thing as them because opinion - the elephant in the room so to speak; 53 deaths from Coronavirus from a cold perspective is not necessarily breaking news (&quot;breaking&quot; is a subjective word with loaded connotations. Meanwhile other deaths may remain unreported), and it is only specific variations that are lethal (the population of a country is millions). In statistics there is also room for omission of important data (how many deaths from Coronavirus are of the &#039;lethal&#039; type and how many are of the &#039;harmless&#039; type; how many deaths from common cold are ignored and regarded as not a pandemic, age ranges of lethal cases), and systematic bias.<br /><br />Sorry that I minimised it though :(, I wasn&#039;t sure what to say.<br />[/color]


subject: Re: What games have you been playing recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8787.msg216429#msg216429 date=1584302892]<br />Been playing through Pokemon Mystery Dungeon DX recently, and it&#039;s just as fun as I remember. It honestly doesn&#039;t seem like they made any changes to the game other than graphics--the music sounds the same, the story is the same, and most of the mechanics are pretty similar. There are added moves and a few different mechanics (stronger Pokemon in dungeons, camps aren&#039;t open and only shown in artwork, rather than in the game itself), but other than that everything is really similar.<br /><br />It&#039;s really nice. Mystery Dungeon was one of my favorite games when I was younger, so I&#039;m happy to play the game again later on. The randomness of the dungeon layouts keeps me coming back every single time--it&#039;s really easy, as well, to do a few rescue missions in an hour and call it a day. You don&#039;t really have to dedicate a ton of time to play sessions. Highly recommend.<br />[/quote]<br /><br />[color=purple]I liked the (spoiler): [size=2pt]secret end part with Gengar and Gardevoir[/size][/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]https://www.youtube.com/watch?v=tkIzv6kXd4k https://www.youtube.com/watch?v=MuF5C8cQ_XM <br /><br />Phew.. https://www.youtube.com/watch?v=S3r0iaj_Bzc[/color]


subject: Re: Cute lyrics for songs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Here we stand together. Here we unite forever. So many things are like broken glass, so let&#039;s patch that up. And then the&#039;s day we finally find; we are all alike. If you suffer I will suffer with you. If you are happy I&#039;ll be too. True friendship is not bought. True friendship is not forced. True friends will come to you anyway. :) https://www.youtube.com/watch?v=nBQr26lnppc<br /><br />Warsall Gummage omg&nbsp; ^^. https://www.youtube.com/watch?v=jxtnCnMFqFg<br /><br />[/color]


subject: User side randomiser (no ROM hack needed, glitches only)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple] Red/Blue version<br />User PokÃ©mon before battle randomiser. Have fun.<br /><br />@d322 3e c9 21 80 ff 22 3e 7e 22 3e db 22 3e c3 ea 80 ff c9<br />@db7e 3e 50 ea a0 c3 fa d3 ff ea d9 cf fa d4 ff ea 1c d0 d6 55 ea 1d d0 d6 77 ea 1e d0 d6 99 ea 1f d0 3e 01 ea 63 d1 3e ff ea 65 d1 c9<br /><br />Currently it only randomises the first PokÃ©mon in battle. Glitch PokÃ©mon are included and glitch moves. Super Glitch is removed by default (after opening items menu at the least), you can re-enable it by removing 3e 50 ea a0 c3.<br /><br />Video and save file soon.<br /><br />Save file (PokeRedRandomUserBuggy.sav ) https://sites.google.com/site/torchickens2/pokemon-save-files<br />Video https://www.youtube.com/watch?v=VoT_-sQwtf0<br />[/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Hey Siivagunner I hear your cry. :( &lt;3 https://www.youtube.com/watch?v=yljO93azJMs[/color]


subject: Re: What's your favorite video game music?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]https://www.youtube.com/watch?v=_Siu8EoG-Ro&nbsp; https://www.youtube.com/watch?v=wTKIpeC1I7Q https://www.youtube.com/watch?v=e8WUSw4fwCQ https://www.youtube.com/watch?v=xfu0XBf8kmk https://www.youtube.com/watch?v=AJyd9VFVwP0 https://www.youtube.com/watch?v=tkIzv6kXd4k [/color]


subject: Re: Mario &amp; Luigi series
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]KotoBattle has a song called ã§ã‹ã‘ã‚ˆã† . From stem å‡ºæŽ›ã‘ã‚‹, &quot;to go out&quot;. ã‚ˆã† is referred to as volitional form; used for intentions. I gave it the fan name &quot;let&#039;s go&quot; theme, a nod to Mario &amp; Luigi but on hindsight it could be a fun coincidence (yet headcanon is good too). [/color]


subject: A cheat code for more realistic looking art &gt;:)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple][url=https://deepdreamgenerator.com/]Use Deep Dream Generator[/url]. First draw some doodles. Next steal something from nature yeah... Next you can splice them together Colress style. Some could say it&#039;s cheating but huehue if it makes you happy it&#039;s good. :) Also Gary Oak is the universe.[/color]


subject: ASH: Archaic Sealed Heat
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]I&#039;m newly interested in this RPG, some may find it a bit generic but it has this charm to it. This game also has a doujinshi (fan made) manga and an art book, as well as a drama CD. It was all hyped up but it may have flopped. Aisya&#039;s name is probably from A. S. H. There is also a game called Soma Bringer with a character called Idea, so some may mix them up.<br /><br />[img]https://upload.wikimedia.org/wikipedia/en/6/63/ASH_-_Archaic_Sealed_Heat_Coverart.png[/img]<br /><br />[s]Oh no sorry wrong board please move.&nbsp; :-[[/s] Thanks :)[/color]


subject: Re: The Hitchhiker's Guide To The Galaxy and Earthbound
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8837.msg214748#msg214748 date=1563977127]<br />I finally got around to reading [i]The Hitchhiker&#039;s Guide to the Galaxy[/i] recently. It had always been on my radar, due to the fact that it gets referenced by every piece of media imaginable. The verdict is that it&#039;s a hilarious, self-aware book that I enjoyed a lot. However, one thing stuck out a lot while reading it, and that was how similar its humor was to that of Earthbound and Mother 3 (I have yet to play Mother 1/Earthbound Beginnings, but I&#039;m sure a lot of similarities apply to it too). Some similarities are readily apparent, like how both [i]Hitchhiker&#039;s Guide[/i] and [i]Earthbound[/i] have a very self-aware writing style that is made even more ludicrous by what&#039;s going on in the story, and how they poke fun at everyday life. However, there are more similarities that I can&#039;t put my finger on. At the very least I would definitely recommend Hitchhiker&#039;s Guide to fans of Earthbound and vice versa.<br />[/quote]<br /><br />[color=purple]Sounds interesting. I have a (biased) head-canon interpretation that the Mother series has elements that poke fun of everyday life in the context of America and consumerism, science fiction, but the strange aesthetic in general ; in the end heart always wins. In Mother 3 (in Japan too the number 3 is unfortunately associated with dark concepts), according to Itoi it was originally [url=https://forum.starmen.net/forum/Games/Mother3/Original-Earthbound-64-script]much darker[/url]; an apparent paradox of censorship is that after success, these things are later revealed. However, the final Mother 3 game is dark too; in which Porky/Pokey Minch trapped himself in the Absolutely Safe Capsule after abuse, when really he had a heart but let his shadows take over. As a result, this was a figurative &#039;abyss&#039; - yet the game is balanced with a light hearted approach. In the West, history associated gritty RPGs with places like the United States; but in the East, one can find covert grittyness too. It&#039;s unsettling because well.. lots of us want to escape with kawaii, cartoons, anime etc. ; but there is a message about marginalisation here. Mother 3&#039;s logo is of metal and wood - a concept that seems unsettling; how can you merge nature/idealism and wood/hard facts together, but it&#039;s better to be marginalised and true than to wear a mask forever like the Masked Man (or is it): We forget that there are two sides to everything (or is it?).&nbsp; Shigesato Itoi named Mother after a John Lennon song according to https://www.youtube.com/watch?v=VAxDwc5S4bk - but yeah we have a strange relationship with truth; people can claim everything, and what is known in media studies ([url=https://www.livescience.com/61444-black-death-cause-found-transmission.html]also history[/url]) may very well be a lie. Excuse, I digressed a lot there. [/color]


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I dream when I&#039;m awake -_- Eve stop performing arbitrary code execution on synchronous events. https://www.youtube.com/watch?v=mBdvK3BYYLc (Seriously this is my nightmare) I can&#039;t mask it away any longer.[/color]


subject: Re: Game bugs out at Cinnabar when fixing dry PC underflow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]The only Trainer escape maps possible (so far) are the ones in MetascriptDex; typically via script 01 of that map (note: 01 may be unlisted on that dex because it is kind of in limbo between glitch and intended mechanism). For example, script 1 in Route 3 works, script 1 in other maps like the towns and cities do not (they have no trainers. I think the game expects a write to D059 as a trainer/one of the reason the whole glitch technique works.) Bwill11 is right in that you can alter map data; these include &#039;metascripts&#039;; a type of global map script that has more permanence than D36E scripts. Additionally, depending on the location of the first FF I wonder if depositing the item incremented something else, possibly Cinnabar Island&#039;s meta script. (alluding to 99 item stack glitch)[/color]


subject: Pokemon Facts thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Sent from my phone. Post any Pokemon facts here you find interesting (with non glitches in mind but glitches too if you like. I learned a lot about gym leaders here thanks HoopsandHipHop. https://www.youtube.com/watch?v=7DNOxIgl8Bs [/color]


subject: Own Tempo (debatable) glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Shared by my Bulbapedia friend SnorlaxMonster. It involves Own Tempo and the Confusion status. It might be on their list of glitches. It also occurs in Gen 4 and Sword/Shield according to SnorlaxMonster. From how I gathered it only affected one turn?. SadisticMystic may know more, Edit: Found it there possibly; SnorlaxMonster also explained the glitch to me on Discord. SnorlaxMonster&#039;s channel has the SW/SH video. [/color]<br /><br />[quote author=Bulbapedia history]<br />If a PokÃ©mon with a status condition that has an Ability that cures that status condition (e.g. a paralyzed PokÃ©mon with Limber) is sent into battle as one of the lead PokÃ©mon or to replace a fainted PokÃ©mon, or gains that Ability due to Trace, it will not be cured of its status condition until after a PokÃ©mon takes its turn (uses a move, switches out, etc.). However, it will be immediately cured of the status condition if it is switched in to replace a switched out PokÃ©mon.<br /><br />Likewise, if a PokÃ©mon with Trace is confused due to obtaining it from Baton Pass, if it gains Own Tempo via Trace it will not be cured of confusion until after a PokÃ©mon takes its turn (uses a move, switches out, etc.).<br />[/quote]<br /><br />[color=purple]I&#039;m making a compilation video of the base (underlying) glitch.[/color]


subject: Gen 3 ACE development thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Since meticulous TheZZAZZGlitch&#039;s and Metarkrai&#039;s initial documentation, this topic has gone further. Lesser known heroes here are people like Merrp and Startoria with Merrp kindly posting new information here. (ACE has also been worked on via Game Boy Advance-GameCube cable, though that class of ACE is a different one). Discuss :) https://glitchcity.info/wiki/Arbitrary_code_execution<br /><br />You can find a several people on YouTube who do Gen 3 ACE, and documentation can be found on Japanese blogs, sometimes 2ch.[/color]


subject: Re: Gen III Remote Code Execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple](bumping, not sure what to add though other than a question, sorry) Has anyone recorded this yet? I wonder if you can use it to cheat other games too. Is there an inverse kind lf GBA GameCube exploit? This could mean Action Replay is not needed. Perhaps a bad Gen 3 Pokemon that bypasses Colosseum/XD&#039;s legality checking (i.e. Some Bonsly can be traded both ways/other are seemingly rejected). I wonder why that is, as I was able to trade Bonsly Decamark to XD at some point. Also if there is a RS/FRLG/E/XD/Colo trade menu glitch maybe that would work i.e. there might be a way if Bonsly/Munchlax Decamark summaries can cause ACE? [/color]


subject: Re: Damage rollover
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Hi SadisticMystic, how does this relate to Gen 4-? Thanks. In Gen 3 you can heal Pokemon with Water Spout/Eruption using Pomeg Pokemon with high HP. https://m.youtube.com/watch?v=OdHRxG9jC0U[/color]


subject: Re: Trading shiny locked PokÃ©mon through Wi-Fi oversight(both Gen VI and VII)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Hmm sad it seems you can&#039;t transfer Eggs up through the generations (with Wi-Fi Connection Poke Transfer). Gen IV however, ACE is becoming more of a thing. (with Retire glitch). I remember too unrelated (but might be worth stressing) how the spoof Wi-Fi servers were made (DNS exploit? I think Cryo documented it very early then it got copied. You can do it with Mario Kart DS too, etc.) From how I was aware though, you can now only do it with Action Replay, but someone called Jaybug I believe found an exploit extending the original. For this reason, you already could(/can) get any Pokemon in Generation IV with an Internet connection. I wonder though if Gen IV glitch mon have been sent that way.<br /><br />Actually with a DS flash card and Poke Transfer hack that would work, but in that case, it would probably be better to use Action Replay/external device. As for Gen VI, then there are the 3DS vulnerabilities, and another luckytyphlosion (bless â€¹3) theorised you can probably do something with infrared as GSC BW use it. When my laptop is back (as projects kill my sleep and my mum loves me too much) I&#039;ll pass it on to Shonumi, who is emulating the obscure. [/color]<br /><br />[quote author=MrBean (popular Mario Kart DS person)]<br />Hey guys! Thanks to a new bug in Nintendo&#039;s implementation of SSL (called &quot;nds-constraint&quot;) as discovered by shutterbug2000, it is now possible to play Nintendo DS games online via custom server (Wiimmfi in this case) without modifying your DS, or needing a cheating device or a flashcart! Literally the only instruction is to enter the DNS listed above in your connection settings, and you are good to go!<br />[/quote]<br /><br />[color=purple]Aha![/color]


subject: Rotom = Meditite (Pomeg Glitch, Platinum)
poster_name: map233224
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: map233224
icon: exclamation
body:
  Alright, this will need to be updated once we get more information on the subject, but here&#039;s the current situation :<br /><br />It has been theorized that the Pomeg Glitch in Diamond, Pearl &amp; Platinum (or more broadly speaking, having 6 PokÃ©mon knocked out in your party) will allow you to [b]encounter and catch any PokÃ©mon[/b] species when encountering Rotom (and potentially other stationary PokÃ©mon, but this is the easiest one to access in the game).<br /><br />Here&#039;s the current setup for PokÃ©mon Platinum (US) :<br /><br />â€¢ TID = 0x8888 and SID = 0x422A (obtained with seed 0x9B061572)<br /><br />Now you need to get a party of 6 knocked out PokÃ©mon, a consequence of the GEN 4 Pomeg Glitch. The fastest way to setup the Pomeg Glitch from a fresh save is to manip this specific Golduck by tweaking on the Surf tiles of Route 205 just left of Eterna City :<br /><br />â€¢ Hit seed 0xA8040757 and frame 45 (method J, surfing) to encounter a Lv 39 Golduck (PID = 0x994714D8).<br /><br />Once you&#039;ve hit the seed, you do left-right on your Bike and use Honey (flee the Lv 30 female Psyduck), then left-right 14 times, use Honey and catch the Lv 39 male Golduck. This Golduck is a beast so you should beat Fantina and Barry quite easily.<br /><br />â€¢ Once your 5 other PokÃ©mon are KO, put Golduck in front and use 4 HP Up, then get down to 1 HP (Poison Sting from a wild Wurmple in Eterna Forest is the fastest), use 3 Pomeg Berry and use a Rare Candy. It is very important that you do not gain any HP EVs before doing these steps.<br /><br />You can buy HP Ups from the Veilstone Department Store, and reset for Pomeg Berry at the Berry Master&#039;s house on Route 208 (every time you get a Pomeg Berry, save, set the time to 23:59, get back in game, save and talk to him when the time hits 00:00, reset if you don&#039;t get a Pomeg Berry).<br /><br />Now you need to manipulate Rotom in Old Chateau.<br /><br />â€¢ Rotom&#039;s PID = 0x09E07196 (seed 0x66010338, frame 1, method J stationary)<br />â€¢ ASLR = 0x0227116C (more on how to manip this in the future)<br /><br />Now, if you&#039;ve done all of this correctly, you will encounter a Lv 221 female Meditite, which you can perfectly catch (it will even trigger its PokÃ©dex entry if you&#039;ve never caught one).<br /><br />[b]The Proof of Concept video :[/b] https://www.youtube.com/watch?v=Cidiu16C_Bk<br /><br />This Meditite has Scrappy (which it really shouldn&#039;t have lol), 44 Ribbons, 4 glitch moves, the Fateful Encounter flag and is sent back to level 100 once caught. You can breed it, and it is thought to be more interesting to get a Lv 1 (or at least a low level) PokÃ©mon, so that the Day Care will get rid of its glitch moves after a bit of biking around, knowing that they pretty much always crash the game when interacting with them.<br /><br />The community is actively researching the process behind the generation of such PokÃ©mon, in the hopes that we can manipulate entirely what we get (species, held items, abilities, moves, etc...). I hope we break these games soon ! 


subject: Re: Rotom = Meditite (Pomeg Glitch, Platinum)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Hmm. Maybe grabbing a PKM file of the intended Rotom and the Meditite might help? Maybe we could compare the bytes. The difference in their index numbers is also 0xAC(?)[/color]


subject: Re: Rotom = Meditite (Pomeg Glitch, Platinum)
poster_name: BUGLITCH
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice write up!<br /><br />It&#039;s bit of a shame that the Battle Corruption&#039;s output is mainly based on RNG but as it&#039;s the case it&#039;s worth investigating as it&#039;s the only way we&#039;ll get to manipulate it anyway.<br />Being able to calculate the TID/SID, Rotom&#039;s PID and ASLR to get a custom PokÃ©mon would be great and also the only way to get custom PokÃ©mons so far.<br /><br />We should also maybe find another stable battle because Rotom can only be fought once (Though I&#039;m not sure anyone sane would attempt this method twice, especially because TID/SID has to stay the same).


subject: Re: Trading shiny locked PokÃ©mon through Wi-Fi oversight(both Gen VI and VII)
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie (retired from head adminship) link=topic=8745.msg216457#msg216457 date=1584723571]I remember too unrelated (but might be worth stressing) how the spoof Wi-Fi servers were made[/quote]<br />It turned out the &quot;Nintendo&quot; Wi-Fi Connection was invented, designed, and ran (hence the closure) by GameSpy, who was an authority in PC online gaming and reused parts of the protocol, therefore helping clone the main servers$ (responsible for finding players*);<br /><br />they operated over HTTPS but simply editing the rom (or the copy in ram, as DS games don&#039;t run directly from the gamecard) to remove that S was sufficient to make them connect without encryption, which in turn was very convenient for documenting as much of the protocol as possible as well as connecting to the clones;<br /><br />nds-constrain&#039;t came later, when it was further discovered that the DS games accepted any server certificate signed by Nintendo regardless of whether said certificate has the privilege of being valid for nintendowifi.net or whatever (in fact what&#039;s commonly used is one of the per-console certificates used to login to the Wii Shop!)<br /><br />* turns out the friend system is mostly handled remotely, so on Wiimmfi you can optionally choose (for certain games) to set the server to handle friend requests unilaterally (ie only the other players need to add you)<br /><br />$ this excludes the GTS, networked Battle Tower, Plaza Minigames, etc - they are being cloned by the &quot;Pokemo Classic Network&quot;, which the Wiimmfi DNS also provides access to!<br /><br />[quote author=Evie (retired from head adminship) link=topic=8745.msg216457#msg216457 date=1584723571]For this reason, you already could(/can) get any Pokemon in Generation IV with an Internet connection[/quote]<br />The GTS did indeed not use encryption in the first place, so it was perhaps the first thing to be cloned well before the first rumors of the WFC closing - and what that service (or was it a program you ran on your PC?) did was transferring .pkm files from and to the game :)


subject: Re: Thoughts of the day/week/whenever
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]If Chikorita is a Cucumber and Celebi an onion [s]Shrek[/s], what is Shaymin (don&#039;t say Gracidea that&#039;s cheating. Says me on a glitching forum. -_-). Also Snivy is a forbidden fr..-plant. [/color]


subject: Hobbies
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Other than computing, what are our hobbies? :) I like walking, now gardening/plant care, also swimming but am crap at swimming. I like Japanese but can&#039;t write much. There are Discord groups for joining to help. It may seem tough but with lots of practise/whatever depending on your rate, you can get used to it. Immersion is good. I recommend Japanese For Busy People, verb conjugation books, and JWPCE is a good free dictionary (you may want to buy a physical one though). If beginner, grab flash cards and try spaced repetition, which may help. Ah there are also open source spaced repetition software (Anki?). If can afford though can be expensive, there are Japanese schools online. I don&#039;t like Rosetta Stone, instead meet a teacher/sensei in public. Also I can teach you some but consider me a 5 year old.[/color]


subject: Re: Thoughts of the day/week/whenever
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie (retired from head adminship) link=topic=8905.msg216462#msg216462 date=1584823786]<br />[color=purple]If Chikorita is a Cucumber and Celebi an onion [s]Shrek[/s], what is Shaymin (don&#039;t say Gracidea that&#039;s cheating.[/color]<br />[/quote]<br /><br />A Ch-ch-ch-chia Pet.<br /><br />[img height=300]https://cdn.shopify.com/s/files/1/2102/8057/products/chia-hedgehog.jpg?v=1577464978[/img]


subject: Re: Thoughts of the day/week/whenever
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If it&#039;s any consolation, my neighbor is probably sick of hearing me sing Dead or Alive songs while I&#039;m in the shower.


subject: Re: Thoughts of the day/week/whenever
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8905.msg216466#msg216466 date=1584857489]<br />If it&#039;s any consolation, my neighbor is probably sick of hearing me sing Dead or Alive songs while I&#039;m in the shower.<br />[/quote]<br /><br />[color=purple]&lt;3 Well you&#039;re not alone :) like I can&#039;t stop talking in real life too (but get shy if have to speak), but asked neighbour they were like &quot;ah it&#039;s OK&quot; so don&#039;t worry. ^^ [/color]


subject: Can someone research this effect?
poster_name: Bottinator22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  https://www.youtube.com/watch?v=D_3RsweZw3A<br />The &quot;limbo&quot; effects in this video.<br />They&#039;re quite strange, and I&#039;ve only ever seen them in this video.<br />So basically:<br />- Pokemon Yellow<br />- Player leaves Pallet Town with no starter, this person does it with a WTW code<br />- Player fights enemy Pokemon, resulting in &quot;wild appeared&quot; effect<br />- Player somehow defeats enemy Pokemon, likely due to burn/poison<br />- After the enemy is defeated and battle ends, they are send to a &quot;limbo&quot;<br />- A limbo seems to be a specific map, but with strange properties, including:<br />&nbsp; &nbsp; - NPCs with broken graphics<br />&nbsp; &nbsp; - NPCs with broken dialogue<br />&nbsp; &nbsp; - Strangely repeating tiles, possibly due to broken dimensions, and is seemingly infinite<br />Can someone see why this happens and what&#039;s going on when it does happen?


subject: Re: Thoughts of the day/week/whenever
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I actually wanted to be a singer way back when I was 15-16, after getting into Queen. Started writing lyrics after getting into DragonForce. Started playing guitar at 21, but I&#039;m garbage at it. I still like singing but I&#039;ve never been in a band and I haven&#039;t written any lyrics in quite a while.<br /><br />Anyway, here&#039;s tonight&#039;s shower concert setlist, all Dead or Alive covers:<br />1. Son of a Gun<br />2. My Heart Goes Bang (Get Me to a Doctor)<br />3. Lover Come Back (to Me)<br />Encore:<br />4. Special Star


subject: Re: Can someone research this effect?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Bottinator22 link=topic=9038.msg216468#msg216468 date=1584926488]<br />https://www.youtube.com/watch?v=D_3RsweZw3A<br />The &quot;limbo&quot; effects in this video.<br />They&#039;re quite strange, and I&#039;ve only ever seen them in this video.<br />So basically:<br />- Pokemon Yellow<br />- Player leaves Pallet Town with no starter, this person does it with a WTW code<br />- Player fights enemy Pokemon, resulting in &quot;wild appeared&quot; effect<br />- Player somehow defeats enemy Pokemon, likely due to burn/poison<br />- After the enemy is defeated and battle ends, they are send to a &quot;limbo&quot;<br />- A limbo seems to be a specific map, but with strange properties, including:<br />&nbsp; &nbsp; - NPCs with broken graphics<br />&nbsp; &nbsp; - NPCs with broken dialogue<br />&nbsp; &nbsp; - Strangely repeating tiles, possibly due to broken dimensions, and is seemingly infinite<br />Can someone see why this happens and what&#039;s going on when it does happen?<br />[/quote]<br /><br />[color=purple]It might be this: the game has to send out a PokÃ©mon, and picks one that isn&#039;t fainted. Having 0 PokÃ©mon is synonymous in context of the code/program with having 256 PokÃ©mon; so that PokÃ©mon is sent out (i.e. it isn&#039;t the 256th PokÃ©mon is sent out but one that isn&#039;t fainted; but unsure of any more. There could hypothetically be a RAM address for that like Emerald&#039;s previous participant (related to Pomeg)). When that PokÃ©mon gains experience then, it may not be PokÃ©mon 1-6. Instead one of 7-256. (see also https://forums.glitchcity.info/index.php?topic=6991.msg195984#msg195984 ) This does not represent PokÃ©mon data, so the level up alters RAM map data instead of RAM PokÃ©mon data etc, additionally extrapolation of participant flags may occur; i.e. extension of bit field D058 (D057 in Yellow?) ; the seemingly random level ups are not random. The limbo effect is not one effect; but a mixture of several already known ones; for example, if you open the menu at Route 1 in PokÃ©mon Yellow and do a CoolTrainer (Yellow CoolTrainer exists too but functions slightly differently; i.e. you can&#039;t carry forth screen data from out of battle without additional steps); you can turn the NPC sprites into different ones like in the video. Additionally, the opening PokÃ©mon menu is because opening the PokÃ©mon or items menu saves the screen data.&nbsp; <br /><br />Limbo;<br />1. &#039;Stretched map&#039;; coordinates and/or map pointer corruption? (D361, D362, D363, D364, D35F-60 etc.). Is it possible to warp too, e.g. to Hall of Fame? Possibly in theory, you&#039;d just have to take the participants and statuses of the &#039;extraneous&#039; (7-256) PokÃ©mon into consideration.<br />2. Broken graphics; I don&#039;t know this one, except it&#039;s a known effect of CoolTrainer.<br />3. Broken dialogue; Like that old &quot;haunted TV&quot; video on TRSRockin, D36C-D36D - the text pointer table.<br /><br />Edit 1:<br />Indeed, in Yellow if you use a Rare Candy on PokÃ©mon 12 after 255 PokÃ©mon glitch of SRAM glitch, you can modify D35D; the map. (You can probably do the same in Red for D35E but don&#039;t know for sure). Hence to check the participant flag for PokÃ©mon 12; that would be D057&#039;s (12th bit) (sorry my binary sucks). However, there are only 8 bits in a byte.<br /><br />We can make a table and assume; n [y] - so you do<br /><br />(do the same but extrapolate backwards)<br />D058 0 [0], 8 [2^0] , 9 [2^1], 10 (2^1), 11 (2^2), [b]12 (2^3)[/b]<br />(forwards)<br /><br />2^3=8<br /><br />This means you have to write 8 to D058 (wCurOpponent before battle) to get the 12th PokÃ©mon to level up, which also must not be fainted.<br /><br />However, how would we get this to become 0x76 (Hall of Fame)?<br /><br />In Japanese (due to Select glitch) and non-English European versions (due to the menu-sprites buffer glitch), this is possibly simpler.<br /><br />Edit 2:<br />Aha! I noticed something. So try swapping PokÃ©mon 3 into PokÃ©mon 12; D35D becomes not from RAM but ROM. That&#039;s until I swapped PokÃ©mon 10 into PokÃ©mon 3; wiping the FFs (but unsure if coincidence). After, I swapped PokÃ©mon 3 with 12 again, and it&#039;s sourcing from D1D2 (PokÃ©mon 3&#039;s experience now).


subject: Weird PokÃ©mon Yellow artifact
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Got this when directly loading SRAM into BGB via Debugger&gt;File&gt;Load SRAM. I don&#039;t know why..&nbsp; Edit: It seemed to appear again for a different reason? [img]https://i.imgur.com/6h8BDKu.png[/img][/color]


subject: Re: Damage rollover
poster_name: SadisticMystic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you want to play around with a detailed breakdown of the damage in 5+, https://docs.google.com/spreadsheets/d/14XBTYYRp1OK5epQzB3SF2ccdSkuA6Jv7UlRQi66pxkY/edit?usp=sharing exists and should take into account every place it&#039;s possible to roll over. I&#039;m not aware of any disassembly for 4, and haven&#039;t put together the steps for 3 in the right order to be able to make sheets for those (and don&#039;t even have any games from 4 or 5 to be able to test in them). However, I do know of a few relevant data points from them:<br /><br />At least the 16-bit overflow at the end is present in gen 4, in common with the current formula structure.<br /><br />Having 0 defense in the current games is impossible without hacking (can&#039;t go lower than 4 x 0.25), but if you do, a 0 defensive stat counts as an infinitely high stat as the game hits the panic button rather than attempt to divide by 0, and the only damage you get comes from the +2 term and whatever comes afterward. In gen 3, the 0 stat can be realized by Leering a level 2 wild down to 1 defense, then hitting it with Explosion--which shows that the game handled it the same way even back then! (I suspect that hacking a stat up to exactly 6554 in gen 3 may also cause it to count as 0, due to the ground-state stat fraction being 10/10 there instead of 2/2 like it is in more recent games.)<br /><br />Has that Water Spout scenario been stepped through in a debugger to see what&#039;s going on? The Water Spout power variable is documented as a u8, but stock tests with Wailord are sufficient to prove that they at least hardened it against naive 8- and even 16-bit rollovers early on. 65534/401 HP could be counting as 193 power, 24513, or some totally unexpected number--any pointers there?


subject: Re: Damage rollover
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Thanks for the input :). Umm when I tried it, it was from a suggestion from a viewer but I haven&#039;t stepped it through with a debugger unfortunately, sorry. (Ah like the Protect chance thing)[/color]


subject: Re: Can someone research this effect?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [quote author=Bottinator22 link=topic=9038.msg216475#msg216475 date=1584981221]<br />Ah yes, text pointer table. Forgot about that.<br />Is there any possible practical use of this?<br />[/quote]<br /><br />[color=purple]It&#039;s possible but otherwise if you mean strictly &#039;practical&#039; not sure, sorry :( - and you can typically do things with a lot more precision with expanded item pack. The items are here if that helps. :) https://glitchcity.info/wiki/Expanded_bag_item_documentation_(Generation_I)<br /><br />D35D/current map manipulation, it seemed earlier you can do by messing with PokÃ©mon 12&#039;s experience). So if a PokÃ©mon levels up and forces the text pointer to be in RAM that may be manipulable. When the text pointer table is in RAM, it reads the pointer you feed it as a pointer table for two byte pointers. Entry 1 is text 0, entry 2 is text 1, etc. (local to NPCs on the map) Following the pointer, you can add 08 to the start; indicating the text box runs code after the 08.[/color]


subject: Re: Can someone research this effect?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]&quot;Darn it!&quot; - Admittedly I feel like I&#039;ve lost my touch... :( (I&#039;m tempted by lots of theoretical glitchy snakes but nothing seems to work nowadays when I try it lol, like I glitched my mind&#039;s own SRAM)[/color]


subject: Re: Missingno. in Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]RE: â™€ . (C1)	; I wonder if you can corrupt C109 with it? (based on https://glitchcity.info/wiki/Facing_direction_arbitrary_code_execution) [/color]


subject: Re: Gen 3 ACE development thread
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  I&#039;ve looked into using 0x0611 repeatably (even after hatching) and I&#039;ve found a place that does the animation without displaying the species name.<br /><br />[url=https://youtu.be/o2M2p965fic]https://youtu.be/o2M2p965fic[/url]<br /><br />No need to really EV train DOTS to 233 HP and 64 Attack EVs, when you can simply use a Contest to do ACE lol


subject: Re: Gen 3 ACE development thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=9035.msg216479#msg216479 date=1585042675]<br />I&#039;ve looked into using 0x0611 repeatably (even after hatching) and I&#039;ve found a place that does the animation without displaying the species name.<br /><br />[url=https://youtu.be/o2M2p965fic]https://youtu.be/o2M2p965fic[/url]<br /><br />No need to really EV train DOTS to 233 HP and 64 Attack EVs, when you can simply use a Contest to do ACE lol<br />[/quote] [color=purple]Whoa, thank you for this! :) [/color]


subject: Re: IPS patch for VC Crystal vs. original Crystal?
poster_name: MSco
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=8216.msg208448#msg208448 date=1517072700]<br />here are all of the Gen II patches from VC Crystal: https://cdn.discordapp.com/attachments/281954166698672128/406856923942748161/CrystalVC_patches.zip<br />[/quote]<br />I would like to inject a gbc rom of the German version of Pokemon Crystal (Pokemon Kristall Edition) into a VC cia for 3ds with one of these patches. <br /><br />However, which of these patches do I have to use for my german crystal rom? There are 18 different patches and I dont know, how to determine, which is the correct one. 


subject: Are there any tricks for Agatha in PokÃ©mon Red/Blue
poster_name: massmarines
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: massmarines
icon: question
body:
  I did beat Lorelei with a level 2 Nidoran Male today and want to beat the whole Elite 4 with the lowest possible level.<br />Agatha is not easy because she switches into Golbat, uses Haze and therefore makes all my Doubleteams gone.<br />She is also not a victim to the &quot;super-effective&quot;-bug like Lorelei or Lance.<br />So, apart from pure luck, are there any tricks for her that I can use?


subject: Re: Are there any tricks for Agatha in PokÃ©mon Red/Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]Hi, welcome to the forum. ^^ There is the&nbsp; https://glitchcity.info/wiki/Switch_PP_underflow_glitch but it&#039;s not easy to do at a low level. I notice Lorelei&#039;s Dewgong likes to use Rest, though. Another technique that will take you through the whole league without arbitrary code or warping/using Rival&#039;s/Jack effect items is with the &#039;CoolTrainer move&#039;. If you do it with the last time you opened the Pokemon menu at Vermilion City in the water with bushes below, you can defeat the whole league. One moment while I grab the video. Unfortunately can&#039;t think of a strictly non glitch trick though :(, but hope this helps anyway. :)<br /><br />Edit;<br />https://www.youtube.com/watch?v=qNUz3HOaEos<br /><br />And https://www.youtube.com/watch?v=mvBcE320VOI<br />[/color]


subject: Re: Glitch Discovered in Crystal
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=greentyphlosion link=topic=8130.msg207593#msg207593 date=1509755852]<br />Did a runthrough of Crystal recently and tested something out of curiosity, with a surprising result.<br /><br />In HGSS, if the player leaves the Dragon&#039;s Den using an Escape Rope before Clair gives them TM59 Dragon Pulse, she will give it to them in the gym instead. It is not possible to use an Escape Rope to exit the Dragon&#039;s Den in Crystal due to Clair approaching the player as soon as they exit the shrine, but it is possible to white out inside the shrine if all the player&#039;s Pokemon faint due to poison damage. This, I did.<br /><br />Upon respawning outside the last Pokemon Centre used, I returned to the Blackthorn Gym where Clair tells the player &quot;You kept me waiting!&quot; and gives them TM24 Dragonbreath.<br /><br />However, when I went into the Dragon&#039;s Den immediately after this to collect the gift Dratini, upon reaching the door of the shrine, Clair approaches the player and gives them TM24, as usual. So, by doing this, I wound up getting two copies.<br /><br />A slightly convoluted process, but one worth doing.<br />[/quote]<br /><br />Reviving an old topic (soz) but I&#039;ve just done a runthrough of Gold with maxed TMs courtesy of Evie&#039;s ACE box naming. I was curious to see if any interesting effect could be produced from the player being unable to accept TM24 from Clair in this version, but sadly not - she gives the player the TM, the game displays the standard &quot;the TM pocket is full...&quot; message, and the cutscene continues on as if it had been received. If the player returns to the gym, she will say &quot;you have proven yourself to me&quot; and award the TM. <br /><br />I&#039;m surprised that the developers thought ahead for this beyond-unlikely scenario, but my reward was a line of text you wouldn&#039;t otherwise get. So that&#039;s... something.<br />


subject: Re: Rotom = Meditite (Pomeg Glitch, Platinum)
poster_name: LeapingRiolu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Arceus is actually treated as a static encounter for purposes of this glitch, so while it would be tedious this is possible to repeat, albeit not with this exact setup I&#039;d presume as this is for rotom. Not sure if the static mon effects, that&#039;d be a question for MAP.


subject: How to transfer my coin case glitch Mewtwo in poke transporter? Chang ID?
poster_name: vesh88
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi there.<br /><br />So I used this method to hatch a Mewtwo (and also the Celebi, exact same as vid besides different code for Mewtwo instead of Mew) - https://www.youtube.com/watch?v=LUWh9vVSgtE<br /><br />Did this on the 3DS virtual console<br /><br />I&#039;ve been trying to search around if there&#039;s any possible way to get it through to poke transporter into pokebank. Saw on this old post about changing the Pokemons ID https://forums.glitchcity.info/index.php?topic=8091.msg207177#msg207177 I got that done but I believe this would only work for Mew, using an event Mew ID??<br />Is there a way to change the ID to say what my ones on my Pokemon Yellow version are? - 11345. <br /><br />If so, would I then need to somehow change trainer ID?? Below that link of that old post the same user then puts codes for trainer ID to match. I did that but still says OT as my name (no idea if it worked) but still couldn&#039;t transport, I assume as it only works for an event Mew with that process<br /><br />Thanks :)


subject: Re: Are there any tricks for Agatha in PokÃ©mon Red/Blue
poster_name: massmarines
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: massmarines
icon: xx
body:
  Well, since the reapplied Badge-bonus(which I used for Lorelei) is probably also not intended it would be arbitrarily to call the one allowed and the other forbidden for such a challenge.<br /><br />I try the lucky route instead of the instant victory because it just feels better for me^^.<br /><br />Let&#039;s see if I have to rely on other bugs/glitches to beat the whole Elite 4 + Rival with low-level PokÃ©mon.<br /><br />Agatha is at least theoretically possible with only the reapplied Badge-bonus if she uses Confuseray on the Substitute like alot of times.<br /><br />And Lance is possible shown here: https://www.youtube.com/watch?v=aLdrHvCxPWI<br /><br />Edit:<br /><br />I tried it with a few resets and finally made it: https://youtu.be/0nAfSI_SJ3E


subject: Why can't my Aerodactyl beat Gary's Pidgeot? (PokÃ©mon Red) Badge-bonus [solved]
poster_name: massmarines
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: massmarines
icon: xx
body:
  https://youtu.be/0_YBpbkWqqc<br /><br />Here&#039;s what I do:<br /><br />6 times Doubleteam<br />6 times every x-item<br /><br />So the reapplied Badge-bonus must be high, but I can&#039;t even one-shot Pidgeot&#039;s Substitute.<br /><br />Can someone enlighten me?<br /><br />The reason I do this: I want to beat Gary with a low-level PokÃ©mon like the Elite 4 members just for fun^^<br /><br />Edit: ah, I know what I have done wrong, I used the x-Attacks last, but by changing my attack stat the Badge-boost goes away!


subject: Re: Hobbies
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  As a complete shut-in my hobbies include:<br />- Playing video games<br />- Reading<br />- Writing<br />- Listening to music<br />- Watching movies/TV (been on a Walker, Texas Ranger kick recently)<br />- Driving<br />- Singing, although I usually do that while driving<br />- Shitposting<br /><br />I am a very boring man.


subject: Re: parodius acts of heinous fair use
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glitchkrieg Bop:<br />---------------------<br />Bleep, blip, let&#039;s glitch<br />Bleep, blip, let&#039;s glitch<br />Bleep, blip, let&#039;s glitch<br />Bleep, blip, let&#039;s glitch<br /><br />MissingNo used Sky Attack<br />8F turned the screen black<br />My whole game&#039;s outta whack now<br />The Glitchkrieg Bop<br /><br />Down here in Glitch City<br />The situation&#039;s shitty<br />Isn&#039;t it a pity?<br />Glitchkrieg Bop<br /><br />Bleep, blip, let&#039;s glitch<br />The entire game has crashed now<br />What I&#039;ve done, I dunno<br />But they&#039;re all revved up and ready to blow<br /><br />Charizard &#039;M is flying<br />My batteries are dying<br />Game Freak is crying<br />The Glitchkrieg Bop<br /><br />They have so much HP<br />How can this be?<br />My Glitchmon are exploding<br />Glitchkrieg Bop<br /><br />Bleep, blip, let&#039;s glitch<br />The entire game has crashed now<br />What I&#039;ve done, I dunno<br />But they&#039;re all revved up and ready to blow<br /><br />They&#039;re level 255<br />I&#039;m not getting out alive<br />But I don&#039;t want off the ride<br />The Glitchkrieg Bop<br /><br />Look at all them pixels<br />Blowin&#039; up like missiles<br />All the sprites have swiveled<br />The Glitchkrieg Bop<br /><br />Bleep, blip, let&#039;s glitch<br />Bleep, blip, let&#039;s glitch<br />Bleep, blip, let&#039;s glitch<br />Bleep, blip, let&#039;s glitch


subject: Re: How to transfer my coin case glitch Mewtwo in poke transporter? Chang ID?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple]The Trainer ID and OT shouldn&#039;t matter for Mewtwo. However, yes for Mew you need OT &quot;GF&quot; (or ge-furi in katakana for JP versions only) and ID 22796 (Mew is just a special exception as it was only released for special VC distribution releases). Does the Mewtwo have legal moves and is it at least Level 70? It seems like something simple but easy to overlook, as Bank does/has checked those things. Hope this helps. ^^ [/color]


subject: Re: Name Changes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]May someone change my display name back to &quot;Evie the Bird Mother &#127800; â˜½&quot; please? Thanks :)[/color]


subject: Re: Gold/Silver trainer pointers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie (retired from head adminship)
icon: xx
body:
  [color=purple](Copy and paste into Notepad++. The line number is the index number)<br /><br /><br />C259<br />D859<br />EE59<br />085A<br />285A<br />425A<br />5E5A<br />725A<br />925A<br />F45B<br />F45B<br />195C<br />3D5C<br />635C<br />895C<br />AE5C<br />DA5C<br />005D<br />205D<br />495D<br />845D<br />A45D<br />2E5E<br />055F<br />DC5F<br />B860<br />DF60<br />2362<br />3F63<br />1E64<br />B264<br />3E66<br />7B66<br />9466<br />BA66<br />D666<br />7767<br />A868<br />C769<br />AC6A<br />4C6B<br />D86B<br />C86C<br />E46C<br />FC6D<br />706E<br />8B6E<br />BE6E<br />166F<br />656F<br />DF6F<br />5170<br />0771<br />FF71<br />E872<br />2473<br />9173<br />E873<br />1274<br />BF74<br />FB74<br />8B75<br />D575<br />FF75<br />2A76<br />[hr][color=purple]<br />3F76<br />8580<br />8B8A<br />8D84<br />9150<br />0107<br />1021<br />BD00<br />0009<br />1121<br />BD10<br />00FF<br />9687<br />8893<br />8D84<br />9850<br />0112<br />2303<br />66E3<br />7614<br />F1CD<br />D517<br />D0FF<br />8194<br />8692<br />9850<br />010E<br />0B21<br />516A<br />000E<br />0E28<br />516A<br />0010<br />7B62<br />2BD2<br />00FF<br />8C8E<br />9193<br />9850<br />0115<br />5C7A<br />B4D4<br />AE15<br />5D5F<br />66AE<br />6519<br />5E5F<br />F7D4<br />8A17<br />5DB4<br />D466<br />65FF<br />8F91<br />9882<br />8450<br />011B<br />561D<br />C43E<br />9C1D<br />571D<br />C43E<br />9C1F<br />DDC4<br />1F36<br />3BFF<br />8980<br />928C<br />888D<br />8450<br />011E<br />5155<br />3031<br />561E<br />5155<br />3031<br />5623<br />D067<br />F158<br />E7FF<br />8287<br />9482<br />8A50<br />011B<br />392B<br />6302<br />9A1E<br />3E5F<br />AA39<br />DFFF<br />828B<br />8088<br />9150<br />0125<br />9456<br />3915<br />E125<br />9456<br />5515<br />E125<br />9456<br />3A15<br />E128<br />E66C<br />393F<br />E1FF<br />E650<br />0005<br />98FF<br />E650<br />0005<br />9BFF<br />E650<br />0005<br />9EFF<br />E650<br />000C<br />5C0E<br />2910<br />99FF<br />E650<br />000C<br />5C0E<br />2910<br />9CFF<br />E650<br />000C<br />5C0E<br />2910<br />9FFF<br />E650<br />0114<br />5D7A<br />B4D4<br />AE12<br />5121<br />5430<br />3114<br />298D<br />302C<br />6D16<br />992D<br />734B<br />4DFF<br />E650<br />0114<br />5D7A<br />B4D4<br />AE12<br />5121<br />5430<br />3114<br />298D<br />302C<br />6D16<br />9C2B<br />6C34<br />62FF<br />E650<br />0114<br />5D7A<br />B4D4<br />AE12<br />5121<br />5430<br />3114<br />298D<br />302C<br />6D16<br />9F2B<br />6337<br />2CFF<br />E650<br />011E<br />2A8D<br />2C6D<br />111C<br />5121<br />5431<br />561E<br />5D7A<br />D4AE<br />F720<br />D72B<br />6267<br />B920<br />9A73<br />4B4D<br />22FF<br />E650<br />011E<br />2A8D[/color]


subject: Re: Hobbies
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is a good topic!<br /><br />I participate in Super Smash Bros. Ultimate tournaments in my off-time. I typically host tournaments around the region, too, including majors. It&#039;s a fun time-sink that&#039;s super rewarding. I like organizing a community. Oddly enough, I learned how to do that here, at GCL. Funny how that works.<br /><br />My more casual hobbies include traveling, going on walks, working out (though I can&#039;t go to the gym right now because the gym is closed :(), and cats. My goal this year is to travel to somewhere outside of North America, but it doesn&#039;t look like I&#039;ll get to do that for a while.


subject: Re: Gen 3 ACE development thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I&#039;ve dumped [url=https://docs.google.com/viewer?a=v&amp;pid=sites&amp;srcid=ZGVmYXVsdGRvbWFpbnx0b3JjaGlja2VuczJ8Z3g6NWQyMmQxNGQzNjk0NTY1Ng]a text file[/url] for the Ruby/Sapphire animation pointers from 81C7168, hope this may come of use.[/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I built my first computer! Works like a dream.<br /><br />[url=https://twitter.com/SSBGyromight/status/1243750671712522241]Here&#039;s a link to what it looks like.[/url]<br />[url=https://l.facebook.com/l.php?u=https%3A%2F%2Fpcpartpicker.com%2Flist%2FFXZBrV%3Ffbclid%3DIwAR0S4wIA8I9E998S4SN4zBqN0HaKElFsXB0x4PH64QOCMuep3K6sh1_QZUE&amp;h=AT0iVJCWMqRDT1J45YcPCa1_pp8ZfRA6-r4yM3ytOBespR1VS__P8bWrTS5wwHBMsS5Idr9nCfkcOa5QUeVvcBZYFvs2qcu0nuqEJO2yIRHyezMc-_rKejxBzIvBOypis-LWHH-2LbyDlwkzHIPVrQ]Here&#039;s a link to the build.[/url]<br /><br />


subject: Re: Thoughts of the day/week/whenever
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Iâ€™ve been having a lot of fun playing my bass guitar and getting back into music, although I kind of got way in over my head at first trying to play advanced Iron Maiden songs (Steve Harris is a BEAST), but itâ€™s all in good fun. Iâ€™m going to learn new songs by two of my top favorite artists Depeche Mode and Massive Attack, and also a couple of Faith No More songs. Thereâ€™s more but these are just the ones off the top of my head. Aside from that Iâ€™ve really been craving to have some deep conversations and make new friends, I have many interests so feel free to message me Iâ€™m open to talk about mostly anything : )


subject: Re: How to transfer my coin case glitch Mewtwo in poke transporter? Chang ID?
poster_name: vesh88
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Bird Mother &#127800; â˜½ link=topic=9042.msg216492#msg216492 date=1585335941]<br />[color=purple]The Trainer ID and OT shouldn&#039;t matter for Mewtwo. However, yes for Mew you need OT &quot;GF&quot; (or ge-furi in katakana for JP versions only) and ID 22796 (Mew is just a special exception as it was only released for special VC distribution releases). Does the Mewtwo have legal moves and is it at least Level 70? It seems like something simple but easy to overlook, as Bank does/has checked those things. Hope this helps. ^^ [/color]<br />[/quote]<br /><br />Thanks for the reply. Yep the moves are legal, but not level 70, so that makes sense!


subject: Re: Toilet paper
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  lmao no &quot;none&quot; option, major missed opportunity my man<br /><br />also under, go ahead and vote me off the island over it you cowards


subject: Professor Oak's PokÃ©dex ratings 153-255
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]You may know that getting your PokÃ©dex rating with 152 owned (possible without arbitrary code execution) will result in a glitch text box. Curiously, there are actually more glitch text boxes that you can get by altering the script 11:4169 (DisplayDexRating) with Game Genie. Theoretically, you can run a modified version of the script with arbitrary code execution to access the others as well.<br /><br />At 11:41D1 is the DexRatingsTable; which is stored for each entry as (Number of PokÃ©mon needed) followed by what appears to be the text pointer.<br /><br />Game Genie codes:<br /><br />XX1-80B-A2D<br />3E1-7FB-912 (Note: In Yellow it&#039;s 3E1-7FB-91E)<br />001-7EB-081<br /><br />DexRatingsTable:<br />	db 10<br />	dw PokedexRatingText_44201<br />	db 20<br />	dw PokedexRatingText_44206<br />	db 30<br />	dw PokedexRatingText_4420b<br />	db 40<br />	dw PokedexRatingText_44210<br />	db 50<br />	dw PokedexRatingText_44215<br />	db 60<br />	dw PokedexRatingText_4421a<br />	db 70<br />	dw PokedexRatingText_4421f<br />	db 80<br />	dw PokedexRatingText_44224<br />	db 90<br />	dw PokedexRatingText_44229<br />	db 100<br />	dw PokedexRatingText_4422e<br />	db 110<br />	dw PokedexRatingText_44233<br />	db 120<br />	dw PokedexRatingText_44238<br />	db 130<br />	dw PokedexRatingText_4423d<br />	db 140<br />	dw PokedexRatingText_44242<br />	db 150<br />	dw PokedexRatingText_44247<br />	db NUM_POKEMON + 1<br />	dw PokedexRatingText_4424c<br /><br /><br />[b]EN RB:<br /><br />152-216 PokÃ©mon : The same rating(?) 2559<br />217-249 PokÃ©mon: C322<br />250-254 PokÃ©mon: 0407<br />255 PokÃ©mon: Unknown (Freeze before text)<br /><br /><br />EN Y:<br /><br />152-227 PokÃ©mon : The same rating(?) 2A54<br />228-254 PokÃ©mon: A917<br />255 PokÃ©mon: Unknown (Freeze before text)<br /><br />JP G v1.0 11:42B9/XX2-A5B-A29 3E2-A4B-6E5 002-A3B-081<br /><br />152 : 5630<br />(incomplete)[/b]<br /><br />Notes:<br /><br />RB - C322 is part of the C300 OAM buffer. You can have this have 08 at the beginning with extra glitching, and proceed to write your own custom rating script. As this is for OAM, codes like 01xx22C3 might not work.<br /><br />Y - A917 is in SRAM, but unfortunately SRAM may be locked. If there is no way to unlock it before getting the dex rated, theoretically you could use OAM DMA hijacking to open SRAM too.<br /><br />Below is a dump of 3 x 256 checks ([id][number of PokÃ©mon; 1 byte][text pointer; 2 bytes]). (However, something different controls the glitch text boxes. By setting a breakpoint to 11:4194, you can find the text pointer from hl.)<br /><br />001 0A0142<br />002 140642<br />003 1E0B42<br />004 281042<br />005 321542<br />006 3C1A42<br />007 461F42<br />008 502442<br />009 5A2942<br />010 642E42<br />011 6E3342<br />012 783842<br />013 823D42<br />014 8C4242<br />015 964742<br />016 984C42<br />017 175858<br />018 255017<br />019 935825<br />020 5017CC<br />021 582550<br />022 170359<br />023 255017<br />024 3D5925<br />025 50176D<br />026 592550<br />027 17B859<br />028 255017<br />029 D95925<br />030 501703<br />031 5A2550<br />032 172E5A<br />033 255017<br />034 605A25<br />035 5017A8<br />036 5A2550<br />037 17D95A<br />038 255017<br />039 0A5B25<br />040 501739<br />041 5B2550<br />042 176F5B<br />043 255006<br />044 0407DF<br />045 406342<br />046 5D4200<br />047 7742CD<br />048 FA22C3<br />049 3C3C6B<br />050 426C42<br />051 714276<br />052 42FF17<br />053 A15B25<br />054 5017E8<br />055 5B2550<br />056 F60002<br />057 070300<br />058 FF0704<br />059 00FF00<br />060 042905<br />061 07FFD0<br />062 011009<br />063 0EFE01<br />064 020707<br />065 08FFFF<br />066 032A06<br />067 0FFFD0<br />068 041EC7<br />069 07031F<br />070 C70704<br />071 160E0F<br />072 FE432C<br />073 43AF42<br />074 00A443<br />075 CDC542<br />076 CD3C3C<br />077 213443<br />078 112643<br />079 FA3AD6<br />080 CD6031<br />081 EA3AD6<br />082 C92126<br />083 D1CB6E<br />084 CBAEC8<br />085 FA96D7<br />086 CB4720<br />087 18010C<br />088 06CD0B<br />089 430108<br />090 03CD04<br />091 43010A<br />092 08CD04<br />093 43010D<br />094 0DC304<br />095 43010C<br />096 06CD04<br />097 430108<br />098 03CD0B<br />099 43010A<br />100 08CD0B<br />101 43010D<br />102 0DC30B<br />103 433E2D<br />104 EA9FD0<br />105 18053E<br />106 0EEA9F<br />107 D03E17<br />108 CD6D3E<br />109 C9FA09<br />110 C1FE04<br />111 C0AFE0<br />112 B43E04<br />113 E08CC3<br />114 202919<br />115 324C32<br />116 753241<br />117 43F424<br />118 F4245A<br />119 430130<br />120 98D74B<br />121 435543<br />122 504350<br />123 43FF08<br />124 213443<br />125 CDCC31<br />126 C3D724<br />127 17A847<br />128 285017<br />129 D54728<br />130 5017DC<br />131 472850<br />132 082195<br />133 43CD49<br />134 3CCDEC<br />135 35FA26<br />136 CCA720<br />137 223E01<br />138 EA3CCC<br />139 2126D1<br />140 CBEE21<br />141 9A43CD<br />142 493C3E<br />143 ADCDB1<br />144 232196<br />145 D7CB46<br />146 CBC628<br />147 0ACB86<br />148 180621<br />149 9F43CD<br />150 493CC3<br />151 D72417<br />152 0A4828<br />153 501726<br />154 482850<br />155 173448<br />156 28502E<br />157 081B04<br />158 00FF1B<br />159 0500FF<br />160 1B0600<br />161 FF1B07<br />162 00FF0A<br />163 0500D6<br />164 171500<br />165 D81B1A<br />166 00FF1B<br />167 1B00FF<br />168 000320<br />169 1515FF<br />170 D241E4<br />171 043D07<br />172 12FFFF<br />173 821D3D<br />174 1916FF<br />175 FF8326<br />176 11C81B<br />177 0411C8<br />178 1B0512<br />179 C81B06<br />180 12C81B<br />181 0769C7<br />182 0A05EF<br />183 C71715<br />184 1CC81B<br />185 1A1CC8<br />186 1B1B40<br />187 414141<br />188 414141<br />189 414141<br />190 414141<br />191 41425C<br />192 060E0E<br />193 530E11<br />194 111111<br />195 110E0E<br />196 0E5D5C<br />197 770E47<br />198 460E0E<br />199 0E0E0E<br />200 0E4063<br />201 0E5D44<br />202 0E430E<br />203 460E53<br />204 580E57<br />205 58550E<br />206 0E4650<br />207 494958<br />208 060746<br />209 0E0E0E<br />210 063847<br />211 0E5D44<br />212 113A3B<br />213 0A0E46<br />214 0E4343<br />215 31380E<br />216 315D44<br />217 113F3B<br />218 0A534A<br />219 494949<br />220 58060E<br />221 575144<br />222 113F3B<br />223 0A460E<br />224 0E0E06<br />225 070E0E<br />226 0E5D44<br />227 113F3B<br />228 0A460E<br />229 0E0E48<br />230 0E580E<br />231 575144<br />232 113F3B<br />233 0A460E<br />234 0B0B0B<br />235 0E0652<br />236 075D44<br />237 113F3B<br />238 0A460E<br />239 0E0E0E<br />240 0E0E44<br />241 0E4644<br />242 113F3B<br />243 0A460E<br />244 0B0B0B<br />245 4E0E44<br />246 0E4644<br />247 113F3B<br />248 0A460E<br />249 0E0E0E<br />250 0E0E06<br />251 0E4648<br />252 583F3B<br />253 574A49<br />254 494949<br />255 494906<br />256 0E0611<br /><br /><br /><br />[/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: Angrysmurf
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hope everyone is safe and healthy in the current COVID-19 situation, and my thanks to any healthcare or similar dangerous occupation workers if they happen to be reading this. Have found myself looking at forums and stuff online from the past a lot lately with the quarantine and still remember GCL as the first forum I ever posted to :)


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Angrysmurf
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A little late, but I appreciate the responses from everyone. I didn&#039;t end up buying a Switch, still may in the next few months depending on how COVID-19 goes (i.e., if quarantine lasts a while that will make the purchase justifiable).


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Angrysmurf
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://r.gpx.plus/ZRRMp][img]https://i.gpx.plus/ZRRMp/o.png[/img][/url][url=https://r.gpx.plus/EylMp][img]https://i.gpx.plus/EylMp/o.png[/img][/url][url=https://r.gpx.plus/QSmMp][img]https://i.gpx.plus/QSmMp/o.png[/img][/url][url=https://r.gpx.plus/lwmMp][img]https://i.gpx.plus/lwmMp/o.png[/img][/url][url=https://r.gpx.plus/zVCMp][img]https://i.gpx.plus/zVCMp/o.png[/img][/url][url=https://r.gpx.plus/lCoBp][img]https://i.gpx.plus/lCoBp/o.png[/img][/url]


subject: Would playing PokÃ©mon Red on a PokÃ©mon Gold/Silve cartridge be possible via ACE?
poster_name: massmarines
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I saw [url=https://www.youtube.com/watch?v=c81P5srA7vY]https://www.youtube.com/watch?v=c81P5srA7vY[/url] where someone plays snake on a PokÃ©mon Silver game.<br /><br />Would it be possible to emulate PokÃ©mon Red/Blue on Gold/Silver?<br /><br />Or would it be too time-consuming? You could probably borrow something from GS but some things have to be &quot;written&quot; or not?


subject: Re: Would playing PokÃ©mon Red on a PokÃ©mon Gold/Silve cartridge be possible via ACE?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=Vjm8P8utT5g<br /><br />This is the closest thing you can really get to what you want, and even then it&#039;s more smoke and mirrors than the actual game being played.<br /><br />From the submission text:<br /><br />[quote]But this is going to be a predefined input file anyway, so I don&#039;t need to run all of the actual code, I just need to run equivalent code that produces the same audio-visual effect as the original. At first I thought about streamlining the original code by cutting not needed code paths and priming it so that it produced the predetermined results I wanted (basically pre-computing the emulation and only running the resulting instructions), but I came up with an even more radical idea: I realized that all the instructions that really mattered are those that put tiles on the screen or played some sounds. So all I need to do is emulate the actual audio-visual output of the game with the right timing, without any internal game state.<br /><br />This realization was the key to this run, as it opened many more possibilities: The source of the A/V doesn&#039;t need to be another game. It could be a hack of a game. Or the mash-up of different games. Or from a different system. Or literally arbitrary A/V. This made this run become not about running a game in another game, but more about pushing the limits of the Gameboy hardware and see what is possible. [/quote]


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, long time no see! I remember you from waaaay back when. Hope you&#039;re doing well and hopefully I&#039;ll see you around here more often.


subject: Re: Toilet paper
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=9044.msg216510#msg216510 date=1585784107]<br />&gt;5 people hang it over the top<br /><br />Savages, the lot of you.<br />[/quote]<br />This opinion should get you thrown in jail.


subject: Obtain 8F with Glitch Pokemon '94?
poster_name: Scroogeduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey guys<br /><br />I only made the ACE with pokemon yellow until now. <br />But im interested in doing the same in red/blue (non english version). <br />So first - i have read and watched some videos how to obtain the 8F. I havent seen right now that someone made it with the glitch pokemon &#039;94.<br />I know in wild it freezes, but not in battle... so here is a topic about &quot;Get glitch items using left-facing shore tile glitch&quot;.<br />Can i obtain 8F with this pokemon to mutate item?<br /><br />Thanks and have a nice day :)<br />Best regards<br />Scroogeduck


subject: Why is the Celebi Coincase glitch not working for me?
poster_name: massmarines
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: massmarines
icon: xx
body:
  Do I make something wrong?<br />https://youtu.be/a2bLtOwtHzQ<br /><br />I use a rom named &quot;Pokemon - Silver Version (UE) [C][!]&quot;, can&#039;t get the version, but it&#039;s English.<br />The Coincase displays a glitched message and that&#039;s all, no Celebi after giving a PokÃ©mon to the Daycarelady.<br /><br />My Party is(I already tried with only 4 PokÃ©mon):<br /><br />Pidgey named CELEBI<br />Fly-Pidgey<br />Lowlevel Rattata<br />Quagsire with HP-up and Sleep Talk as its first move<br />Feraligatr holding Coin Amulett<br />Bellsprout with Cut/Flash<br /><br />I use this itemlist:<br />https://pastebin.com/THemp22b<br /><br />Oh, I use Visual Boy advance, I think it doesn&#039;t work because it&#039;s this emulator, I will try with a different one!


subject: Is there any way to open the trade menu in VC using 8F or ws m?
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When you speak to the trade woman and save the game in VC, the trade menu opens. Now I&#039;m wondering: is there any way to open the menu remotely using 8F or ws m? I want to know the answer to that question. Someone please help me?


subject: Re: Obtain 8F with Glitch Pokemon '94?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [quote author=Scroogeduck link=topic=9047.msg216513#msg216513 date=1585825805]<br />Hey guys<br /><br />I only made the ACE with pokemon yellow until now. <br />But im interested in doing the same in red/blue (non english version). <br />So first - i have read and watched some videos how to obtain the 8F. I havent seen right now that someone made it with the glitch pokemon &#039;94.<br />I know in wild it freezes, but not in battle... so here is a topic about &quot;Get glitch items using left-facing shore tile glitch&quot;.<br />Can i obtain 8F with this pokemon to mutate item?<br /><br />Thanks and have a nice day :)<br />Best regards<br />Scroogeduck<br />[/quote]<br /><br />[color=purple]Hi ^^. You can indeed, you just need a Good Rod ($4D) in slot 4 to get 8F ($5D). You can either catch 94/94h with CoolTrainer to modify slot 4, or encounter one as one of a glitch Trainer&#039;s PokÃ©mon with the old man trick (with a character in player name slot 3, 5 or 7 that gives a Trainer, such as Pk, Mn, ?, !) and a Silph Co. Rocket on 11F as the previous Trainer fought.&nbsp; https://www.youtube.com/watch?v=8W7RyjER8jM[/color]


subject: Is there a rundown of the whole gen 2 beta, capumon assets etc situation?
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: sunriseespeon
icon: xx
body:
  I&#039;m assuming these two are linked and call it a situation because I&#039;ve seen them mentioned together before. I was looking hopefully for just a... full explanation. All I&#039;ve seen is the beta roms themselves, and some murmurings of controversy after something to do with capumon assets? But I never really poked around hard enough to figure out what exactly went on. I&#039;m mostly curious as to A- where exactly do they originate? Both in terms of &quot;do we know or have an idea of how they were obtained&quot; and in terms of the people who originally shared them, cause I just happened to hear about the gen 2 beta from some tumblr posts but it was all art of what it was, no background detail. From the same people, or from different people?. B- why am I hearing about controversy? Obviously leaks are a dubious subject in general, but I have vague memories of seeing a lot of complaints regarding capumon stuff specifically that I just kinda skipped over cause they weren&#039;t really in context (if you know, you know and if you don&#039;t then go find it yourself lol sort of thing)<br />I think the only place I actually saw capumon related content is this helix chamber(?) site but I don&#039;t really know what&#039;s going on there either, it&#039;s all just detailed posts on what they actually contain?<br />Sorry if this post doesn&#039;t really make sense. I&#039;ll try and elaborate if asked.<br />(On second thought I&#039;m not sure if this is the right subforum, so feel free to move it if needed)


subject: Re: Is there a rundown of the whole gen 2 beta, capumon assets etc situation?
poster_name: Cryo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I actually posted a decent summary of the series of events that preceded everything here: https://forums.glitchcity.info/index.php?topic=8950.0<br /><br />tl;dr: Wack0 (Riley) hacked into Nintendo while on bail from Microsoft and obtained a crapton of Pokemon stuff, including pre-release builds, prototypes, source code, etc.<br /><br />I released some of these assets anonymously and in an interpreted form to stay as legally-sound as possible (hence why there are PNG files and not actual data files, etc.), but it all got too stressful and I made the announcement linked above and deleted everything I had.<br /><br />That&#039;s about it as far as a tl;dr goes though.


subject: Re: Toilet paper
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=9044.msg216519#msg216519 date=1585886514]<br />I voted over but I don&#039;t actually hang it cause the hanger broke<br />[/quote]<br />What do you do? Do you just have it on the floor like a madman?


subject: Re: Is there a rundown of the whole gen 2 beta, capumon assets etc situation?
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ganix link=topic=9050.msg216518#msg216518 date=1585866328]<br />I actually posted a decent summary of the series of events that preceded everything here: https://forums.glitchcity.info/index.php?topic=8950.0<br /><br />tl;dr: Wack0 (Riley) hacked into Nintendo while on bail from Microsoft and obtained a crapton of Pokemon stuff, including pre-release builds, prototypes, source code, etc.<br /><br />I released some of these assets anonymously and in an interpreted form to stay as legally-sound as possible (hence why there are PNG files and not actual data files, etc.), but it all got too stressful and I made the announcement linked above and deleted everything I had.<br /><br />That&#039;s about it as far as a tl;dr goes though.<br />[/quote]<br />Ohhh I see. Thanks for the link, I&#039;ll have a read now.


subject: Re: Why is the Celebi Coincase glitch not working for me?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=massmarines link=topic=9048.msg216514#msg216514 date=1585826356]<br />Oh, I use Visual Boy advance, I think it doesn&#039;t work because it&#039;s this emulator, I will try with a different one!<br />[/quote]<br />VBA doesn&#039;t correctly emulate ECHO RAM, which is needed for the glitch. Please use a good emulator that actually tries to be accurate lol (e.g. bgb, Sameboy, Gambatte, personally think bgb is the best of them but the other 2 are good too).


subject: Re: Obtain 8F with Glitch Pokemon '94?
poster_name: Scroogeduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey dude<br /><br />Thanks for your answer :). So i will do it with pokemon &#039;94.<br /><br />Best regards and have a nice weekend<br />Scroogeduck


subject: Re: Obtain 8F with Glitch Pokemon '94?
poster_name: Scroogeduck
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Scroogeduck
icon: xx
body:
  Again a question :).<br />Im playing a little bit with the pokemon &#039;94. Could it be, that when i changed an item with the pokemon, i cant change the same item again when i see the &#039;94 pokemon?<br />First i used a good rod like you said and i received the item i needed, the item &quot;S7&quot; (in german version) -&nbsp; opponent is using again &#039;94, my item wont change. Is this coz my save file is too glitched or is this that way :)?<br /><br />Best regards<br />Scroogeduck


subject: Re: Obtain 8F with Glitch Pokemon '94?
poster_name: Scroogeduck
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Scroogeduck
icon: xx
body:
  I checked this page: https://www.glitchcity.info/wiki/Get_glitch_items_using_left-facing_shore_tile_glitch_(Red/Blue)<br />there is a sentence: &quot;This will only occur if the original identifier, when converted into binary, did not have bit 0x4 set (Good Rod counts).&quot;<br /><br />Maybe this is the answer^^? But i dont get it, what is meant with the original identifier and 0x4?<br /><br />Best regards<br />Scroogeduck<br /><br />Edit: Okey, i got it, thanks :).


subject: MOVED: Why is the Celebi Coincase glitch not working for me?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=108.0]Generation II Glitch Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=9048.0[/iurl]


subject: MOVED: Would playing PokÃ©mon Red on a PokÃ©mon Gold/Silve cartridge be possible via ACE?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=108.0]Generation II Glitch Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=9046.0[/iurl]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: yntzl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: yntzl
icon: xx
body:
  [quote author=spamviech link=topic=6716.msg208071#msg208071 date=1514517563]<br />Little helper code which might be useful to someone else as well:<br />Maximize all PC items (quantity x 255) while leaving the item type unchanged.<br />[code]<br />1)&nbsp;  A&nbsp;  p&nbsp; &#039;v&nbsp;  5&nbsp;  Ã©&nbsp;  4&nbsp;  2&nbsp;  5		XOR A; SUB fb; LD [faf8], A			| A-&gt;05<br />2)&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  /&nbsp;  2&nbsp;  p&nbsp; &#039;v&nbsp;  .		SUB ff; LD [f3f8], A; XOR A; SUB e8		| A-&gt;06; A-&gt;18<br />3)&nbsp;  Ã©&nbsp;  0&nbsp;  2&nbsp; &#039;v&nbsp;  2&nbsp;  Ã©&nbsp;  5&nbsp;  2		LD [f6f8], A; SUB f8; LD [fbf8], A		| A-&gt;20<br />4)&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  â™€&nbsp;  2&nbsp; &#039;v&nbsp;  9&nbsp;  5		SUB ff; LD [f5f8], A; SUB ff			| A-&gt;21; A-&gt;22<br />5)&nbsp;  Ã©&nbsp;  2&nbsp;  2&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  3&nbsp;  2		LD [f8f8], A; SUB ff; LD [f9f8], A		| A-&gt;23<br />6)&nbsp; &#039;v&nbsp;  Ã—&nbsp;  Ã©&nbsp;  ,&nbsp;  2&nbsp;  0&nbsp;  9&nbsp;  9		SUB f1; LD [f4f8], A; OR ff; LD B, 32		| A-&gt;32<br />7)&nbsp;  0&nbsp;  0&nbsp;  0&nbsp;  5&nbsp;  5&nbsp;  5&nbsp;  5&nbsp;  5		LD HL, 18f6; LD [HLI], A; INC HL; DEC B; JR NZ, fb	| HL-&gt;f618<br />8)&nbsp;  x&nbsp; &#039;d					OR A; RET NC<br />[/code]<br /><br />Fun little thing about x0 quantity (at least in the PC):<br />You can withdraw/toss any quantity you want, it won&#039;t change the quantity of the item. While tossing obviously does nothing, withdrawing works without problems (creates items).<br />Depositing an additional item of the type simply adds the amount which restores normal functionality.<br />Possibly also works in the inventory to give you an infinite amount of an item, but I didn&#039;t test that.<br />[/quote]<br /><br />This code works with TM17 or TM25, but it also corrupted my save file lol.<br /><br />The player sprite changed (fixed when using surf or fly), opening the PokÃ©dex crash the game (hear the Bellsprout cry from the party as a possible workaround), I can&#039;t get off the train when travelling between Johto and Kanto and possibly some more stuff is broken that I haven&#039;t noticed yet.<br /> <br />Now I&#039;m looking for a cheap cart reader to backup and fix the save on a PC.<br /><br />[quote author=Epsilon link=topic=6716.msg207575#msg207575 date=1509666726]<br />(Super apologies for double-posting)<br /><br /><br />Stored Pokemon 1 is shiny:<br />Box 1: ApÃ©&#039;m2Ã©&#039;r2<br />Box 2: Ã©&amp;2&#039;v0555<br />Box 3: Ã©AAp0&#039;d&#039;vQ<br />Box 4: Ã©Ã©2p&#039;v955<br />Box 5: 55555Ã©AA<br />Box 6: p0Ã©Ã©Xn55<br />Box 7: p0kÃ©Ynp&#039;d<br /><br /><br />(Coin case version)<br />Box 1: ApÃ©&#039;m2Ã©&#039;r2<br />Box 2: Ã©&amp;2&#039;v0555<br />Box 3: Ã©AAp0&#039;d&#039;vQ<br />Box 4: Ã©Ã©2p&#039;v955<br />Box 5: 55555Ã©AA<br />Box 6: p0Ã©Ã©Xn55<br />Box 7: p0kÃ©Yn55<br />Box 8: pÃ©Z(mult).9&#039;l&#039;l<br />Box 9: &#039;l&#039;lp&#039;d5555<br />[/quote]<br /><br />Very nice fam, worked flawlessly with TM25. 


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]To fix the PokÃ©dex, you&#039;ll need to change Gold&#039;s last mode PokÃ©dex mode RAM address if it got corrupted, which is D67E (D959 in Crystal). You should be able to do this with Crystal_&#039;s generic purpose method, or the following TM17 code (assuming your bootstrap goes to box names at box 1 character 2 [TM02 and Return]).<br /><br />Box 1: Ap09&#039;vB55 (number 0 and number 5)<br />Box 2: Ã©&#039;m255px5 (not multiply but lowercase x, and number 5s)<br />Box 3: Ã©A0&#039;d<br /><br />The Magnet Train flag may be at a different address, which I&#039;m unsure of sorry.[/color]


subject: Re: Post screenshots of your desktop and other things of your computer here.
poster_name: yntzl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://cdn.discordapp.com/attachments/493561838273953792/696873931600035900/unknown.png[/img]<br /><br />quarantine vibes.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple][url=https://www.youtube.com/watch?v=PZOQZc_Caoo]The Melody of All Beginnings -theme of Î©Î±- - PokÃ©mon Omega Ruby/Alpha Sapphire[/url][/color]


subject: Professor Oak trainer glitch
poster_name: ValientOrc98
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just found out that if you talk to the trainers on Route 20 then they will turn into Professor Oak but this effect will disappear when the battle is over. Hmm, how it started. I first was editing the map layout then I talked to a trainer and after the text box finished it then turned into Professor Oak which is weird but that&#039;s the Gen 1 system works. I talked to Evie about this glitch and there are three different ways this glitch can be performed as she made a video on it after she saw my documentation of the glitch.<br />[img]https://live.staticflickr.com/65535/49755472221_67c37113de_o.png[/img]


subject: Re: What song are you listening to right now?
poster_name: yntzl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://youtu.be/xW4nufr8quE]PokÃ©mon DPPt: Floaroma Town - Jazz Clarinet &amp; Orchestra Arrangement[/url]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]https://www.youtube.com/watch?v=CKAc3nYEatw[ edit @00:16 yume no tsuzuki - Mariya Takeuchi/color]


subject: Pulseman and The Fiery Neutrino
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]&quot;Water can destroy Pulseman&quot; as his nightmare wrote. Little did Pulseman know he himself was part of a simulation. Pulseman: &quot;Does not compute! Does not compute!&quot; Well to be fair he couldn&#039;t escape that fact, he was by nature a game character; epistemologically he couldn&#039;t be real? Or could he? To cope Pulseman switched to bank 2; the Negative Zone. Pulseman:Waaah my enemy neutralises me I&#039;m evil, life is evil. :( Pulseman then in a twist of events met Mr. Gimmick (SunSoft character). &quot;Cheer up Pulseman!&quot; said the dinosaur. &quot;I&#039;m just a line of code. :(&quot; said Pulseman. Mr. Gimmick then produced a heart; here take it. &quot;Infinite can heal Pulseman&quot; :) then said Pulseman with a beautiful grin on his face. It wasn&#039;t that Pulseman was bad, nor even his enemies, he was just afraid of himself.[/color]


subject: Making a little corruption experiment
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [Color=purple]With one glitch item: Basically the concept is one arbitrary code item calls CopyData to copy the sprite of a Pokemon of your choice into RAM (so it&#039;s there to corrupt as ROM is read only). Ideally you view the Dex entry, then use it.<br /><br />With the other: It asks if you want corrupt it and increase the intensity of the corruption. In theory, you corrupt 1 byte of the sprite, then it doubles to 2 and so on; until say the sprite of Bulbasaur is indistinguishable from the real one.<br /><br />I got Yes/No box to work and text, but the code is still broken so far.[/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [quote author=yntzl link=topic=3252.msg216545#msg216545 date=1586528209]<br />[url=https://youtu.be/xW4nufr8quE]PokÃ©mon DPPt: Floaroma Town - Jazz Clarinet &amp; Orchestra Arrangement[/url]<br />[/quote]<br />[color=purple]Sweet :)<br /><br />https://www.youtube.com/watch?v=8TIAouFE3-I &lt; I&#039;m in this mood, it&#039;s like you&#039;re in a desert where nothing grows but you still have faith. [/color]


subject: Re: What odd traits do you have?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I have Alice in Wonderland syndrome; very imaginative but sometimes can&#039;t see common sense; yet have weird self-referential insight that I have it; this allows me to cope - I have huge anima but it&#039;s hard to find my animus, but my family keep me safe.[/color]


subject: Re: Making a little corruption experiment
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I wanted to make a neural network experiment too.I came across a biology expert on Twitter (Lauren someone?) but I don&#039;t quite <br /> know where to start logistically. So the idea is maybe; the intention is that the first half is one PokÃ©mon, the second half is another; to splice them together deep dream style. However, the catch will be that only RNG (e.g. from d-sum) generates it. [/color]


subject: Re: The Liar Princess and The Blind Prince
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I guess there is a strange dynamic; where only when becoming &#039;evil&#039; you are saved; as we gain more knowledge paradoxically we get more stupid. It&#039;s something that is met with hostility, but is relevant today as everything is a click away. Before the industrial revolution, experts had to find these things themselves through hard labour. With this postmodernism may be minimalised as hostile, when that&#039;s not necessarily the case.[/color]


subject: Re: Which would you rather?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=4301.msg214602#msg214602 date=1562711196]<br />Western.<br /><br />Would you rather not have to eat or not have to sleep?<br />[/quote]<br /><br />[color=purple]Not have to sleep, honestly (as long as there is a way). It&#039;s not that I hate sleep.<br /><br />Would you rather listen to https://www.youtube.com/watch?v=W0xk1qED9Zs non-stop or win by doing absolutely nothing.[/color]


subject: Re: Cute lyrics for songs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Gone is the crab, of your turbulent past. A child again, you knew not to venture but washed by the sun. You don&#039;t even know it the stupid but wise Leo you are. https://youtu.be/8TIAouFE3-I?t=457 Smoke and mirrors but it&#039;s fine.<br /><br />https://youtu.be/8TIAouFE3-I?t=503<br />Agate Village, found the seasons come to waste. But in it all we&#039;re together, and we fight. Just like Cloud Strife there will be a way. :)[/color]


subject: Re: Aggretsuko
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]https://www.youtube.com/watch?v=kX9SuBuBaPM]There&#039;s a message in this one, although heavy and quite sad.[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: yntzl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: yntzl
icon: xx
body:
  [quote author=yntzl link=topic=6716.msg216528#msg216528 date=1586093422]<br />[quote author=spamviech link=topic=6716.msg208071#msg208071 date=1514517563]<br />Little helper code which might be useful to someone else as well:<br />Maximize all PC items (quantity x 255) while leaving the item type unchanged.<br />[code]<br />1)&nbsp;  A&nbsp;  p&nbsp; &#039;v&nbsp;  5&nbsp;  Ã©&nbsp;  4&nbsp;  2&nbsp;  5		XOR A; SUB fb; LD [faf8], A			| A-&gt;05<br />2)&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  /&nbsp;  2&nbsp;  p&nbsp; &#039;v&nbsp;  .		SUB ff; LD [f3f8], A; XOR A; SUB e8		| A-&gt;06; A-&gt;18<br />3)&nbsp;  Ã©&nbsp;  0&nbsp;  2&nbsp; &#039;v&nbsp;  2&nbsp;  Ã©&nbsp;  5&nbsp;  2		LD [f6f8], A; SUB f8; LD [fbf8], A		| A-&gt;20<br />4)&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  â™€&nbsp;  2&nbsp; &#039;v&nbsp;  9&nbsp;  5		SUB ff; LD [f5f8], A; SUB ff			| A-&gt;21; A-&gt;22<br />5)&nbsp;  Ã©&nbsp;  2&nbsp;  2&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  3&nbsp;  2		LD [f8f8], A; SUB ff; LD [f9f8], A		| A-&gt;23<br />6)&nbsp; &#039;v&nbsp;  Ã—&nbsp;  Ã©&nbsp;  ,&nbsp;  2&nbsp;  0&nbsp;  9&nbsp;  9		SUB f1; LD [f4f8], A; OR ff; LD B, 32		| A-&gt;32<br />7)&nbsp;  0&nbsp;  0&nbsp;  0&nbsp;  5&nbsp;  5&nbsp;  5&nbsp;  5&nbsp;  5		LD HL, 18f6; LD [HLI], A; INC HL; DEC B; JR NZ, fb	| HL-&gt;f618<br />8)&nbsp;  x&nbsp; &#039;d					OR A; RET NC<br />[/code]<br /><br />Fun little thing about x0 quantity (at least in the PC):<br />You can withdraw/toss any quantity you want, it won&#039;t change the quantity of the item. While tossing obviously does nothing, withdrawing works without problems (creates items).<br />Depositing an additional item of the type simply adds the amount which restores normal functionality.<br />Possibly also works in the inventory to give you an infinite amount of an item, but I didn&#039;t test that.<br />[/quote]<br /><br />This code works with TM17 or TM25, but it also corrupted my save file lol.<br /><br />The player sprite changed (fixed when using surf or fly), opening the PokÃ©dex crash the game (hear the Bellsprout cry from the party as a possible workaround), I can&#039;t get off the train when travelling between Johto and Kanto and possibly some more stuff is broken that I haven&#039;t noticed yet.<br /> <br />Now I&#039;m looking for a cheap cart reader to backup and fix the save on a PC.<br /><br /><br />[/quote]<br /><br />Just noticed more broken stuff, when interacting with the receptionist at the Trainer House or with Cal I get the following dialog &quot;Object event.&quot;<br /><br />[img]https://cdn.discordapp.com/attachments/493561838273953792/698355356354478121/20200410_230612_disc.jpg[/img]<br /><br />Sadly the Mystery Gift doesn&#039;t seem to work between the 3DS VC and GBC to see if that would fix.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Nice. (Object Event is known. I don&#039;t know why it happened at the Trainer House, though).[/color]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: yntzl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It is being a wild ride with the save on this state because I don&#039;t know what else is broken and I can become stuck. Another thing that I noticed is that the boat between Johto and Kanto don&#039;t work -- the missing girl event is partially reset (her gramps bumps into me) but she is nowhere to be found and the boat never arrives at Vermilion.<br /><br />I think some flags regarding the post game where reset, which would explain the &quot;Object event.&quot; in the Trainer House I guess?<br /><br />Can&#039;t wait for my cart reader to arrive so I can dive deeper into this mess, this is being a great opportunity for me to get into some ASM, kinda nice.


subject: Re: Mystery Dungeon remake topic
poster_name: lacoco4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi! This is gonna be my first post because I can&#039;t find much else to contribute to in the forums.<br /><br />Doing a quick search of &#039;Pokemon Mystery Dungeon DX Bug&#039; in Japanese brought me to a page with a few glitches listed.<br />http://angry-mhm.com/%E3%80%90%E3%83%9D%E3%82%B1%E3%83%80%E3%83%B3dx%E3%80%91%E8%A3%8F%E6%8A%80%E3%83%BB%E3%82%A8%E3%83%A9%E3%83%BC%E3%82%84%E3%83%90%E3%82%B0%E3%81%AE%E8%A7%A3%E6%B1%BA%E6%B3%95%E3%83%BB%E5%B0%8F%E6%8A%80/<br /><br />Almost none of them have actual screenshots so I have no idea if they&#039;re legit, but they&#039;re minor glitches to start with so why not share them.<br />Glitches that were encountered were:<br /><br />1. Error message after autosaving<br />2. Play time display error: One person got 999:59:59 on the day they bought it, and another person&#039;s play time decreased to less than an hour from 34 hours.<br />3. Partner pokemon disappearing (graphic display error,) fixed after soft resetting<br />4. Freezing problems: A freeze while going upstairs (the music continued,) after choosing starter Pokemon, while choosing partner Pokemon. All were fixed after soft resetting.<br />5. Walked through the rescue bulletin board while trying to check it; was not able to get out of from behind the bulletin board.<br />6. The button stopped reacting at an event scene. Was not fixed even after soft resetting, but was fixed after hard resetting.<br /><br />None of them sound really interesting, though.


subject: Re: The dream thread
poster_name: lacoco4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Literally had a dream about getting my copy of Pokemon Diamond locked for good because of exploring the void without Fly or Teleport.<br />I think what it meant was that I was finally gonna join the GCL forums after reading it for 10 years.


subject: Nice to meet you
poster_name: lacoco4
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: lacoco4
icon: xx
body:
  Woah it&#039;s intimidating to make a whole thread just for my own introduction.<br /><br />Hi! I just joined GCL, so I&#039;m a newbie in that sense.<br />I&#039;ve also been an admirer of this website for about 10 years, mostly been reading the wiki.<br />English is not my first language, so I couldn&#039;t read the forums when I was younger. But Pokemon glitches excited me a lot, and I remember at one point I was posting stuff like &quot;In Search for Fellow Pokemon Glitch Researchers&quot; in Korean, posting recreations of the hiker glitch in DP (because that was the only glitch easy enough for me to understand how to perform back then.) There still isn&#039;t a Korean GCL or Hall of Origin, although there&#039;s some youtuber who made videos of performing some of RETIRE&#039;s 2017 void stuff.<br /><br />The last few weeks I&#039;ve been back into my Void hype, reading the full versions of The Hall of Origin Void Knowledge PDF and RETIRE&#039;s Void Complete Guide.<br />After that, I still wanted more to learn, so I started digging the forums... and here I am now.<br /><br />I also joined the discord server, but I&#039;m wondering if some of the channels(?) are member exclusive because I don&#039;t see a #general or #glitch discussion.<br />Man I really wanna get involved with the most recent Void explorations and stuff but I don&#039;t know where to stick my head into.<br />


subject: Re: Mystery Dungeon remake topic
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=lacoco4 link=topic=9023.msg216564#msg216564 date=1586631988]<br />2. Play time display error: One person got 999:59:59 on the day they bought it, and another person&#039;s play time decreased to less than an hour from 34 hours.<br />[/quote]<br />Thanks for bumping this topic I&#039;m subscribed to - since I have reliable (trusted 2nd hand) proof of this one :)<br /><br />This friend of mine got hit by this issue some time between unlocking Magma Cavern and defeating Rayquaza, when he noticed the time maxing out; he estimated his actual play time as &quot;9 hours, plus 4/5 in the dojo, plus forgetting it on for some time&quot;...<br />*<br />...two days later (2020-3-14), after catching Articuno and Moltres he went for Zapdos, and soon after that he noticed the timer had gone down to 2h51m!<br /><br /><br />* unrelated to the above, at that time I sent him a photo I found on reddit of yet another glitch, attached to this post!


subject: Re: Nice to meet you
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Henlo fren.<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: Nice to meet you
poster_name: yntzl
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: yntzl
icon: xx
body:
  Hello fam, nice to meet you.<br /><br />There&#039;s a lot of people that are here since 2006 and I wanted to be one of them -- the language barrier was also a issue and some other things prevented me from joining the party earlier, but anyway, better late than never.<br /><br />Welcome.<br /><br />


subject: Re: Mystery Dungeon remake topic
poster_name: lacoco4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=9023.msg216567#msg216567 date=1586646893]<br />[quote author=lacoco4 link=topic=9023.msg216564#msg216564 date=1586631988]<br />2. Play time display error: One person got 999:59:59 on the day they bought it, and another person&#039;s play time decreased to less than an hour from 34 hours.<br />[/quote]<br />Thanks for bumping this topic I&#039;m subscribed to - since I have reliable (trusted 2nd hand) proof of this one :)<br /><br />This friend of mine got hit by this issue some time between unlocking Magma Cavern and defeating Rayquaza, when he noticed the time maxing out; he estimated his actual play time as &quot;9 hours, plus 4/5 in the dojo, plus forgetting it on for some time&quot;...<br />*<br />...two days later (2020-3-14), after catching Articuno and Moltres he went for Zapdos, and soon after that he noticed the timer had gone down to 2h51m!<br /><br /><br />* unrelated to the above, at that time I sent him a photo I found on reddit of yet another glitch, attached to this post!<br />[/quote]<br /><br />I did read that the software was patched around early~mid March (I don&#039;t remember the exact date but I&#039;m sure it wouldn&#039;t be hard to find online) but I guess there were more glitches left unfixed...<br />It&#039;s still kinda surprising because I feel like a play time display glitch would be something both extremely noticeable and easy to fix.<br /><br />The Missingno aesthetic (no I am not calling it a MissingNo.) Swampert looks badass though LOL I love it!!


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lacoco4 link=topic=6554.msg216565#msg216565 date=1586633390]<br />I think what it meant was that I was finally gonna join the GCL forums after reading it for 10 years.<br />[/quote]<br /><br />I&#039;ve literally had dreams involving me and other members going on wacky adventures. I have no clue what anyone from here looks like.<br /><br />Last night I dreamed I was at Wal Mart and there was a t. rex running around eating people. I managed to elude it by hiding in a change room, but the guy in the one next to me wasn&#039;t as lucky.


subject: Some questions for &quot;glitch item with left facing shore tile glitch&quot; in german
poster_name: Scroogeduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello guys<br /><br />I tried to receive a glitch item with the &quot;left facing shore tile glitch&quot;. <br />So first i have to fight against the team rocket guy and the hex value 28 goes into D05D (in german is the address D062)<br />Then i have to go to the old man and then to cinnabar island. Thats okey. In english you will have a glitch trainer with a pokemon (hex:F1) in his team.<br /><br />The problem is, that in german we have another pokemon team. (The adress with the pokemon team is: D8A2)<br />I have no F1 when i fight against the team rocket guy on floor 11F.<br /><br />So i tested what pokemon team will use glitch trainers between 00 - 30<br />With a value of 27 instead of 28, the opponents players team is: hex values: BA D0 EA BD D0 F1<br />So this would fit, but his second pokemon he will put in battle freezes the game all the time. So no chance with that.<br />Next value was 30, first pokemon is F1, so that would be nice, but the question is now how i can find a trainer which will load 30 in D062.<br /><br />My two questions are :) - <br />- Is there an option that the game wont freeze when i battle against D0?<br />- Is there somewhere a data page or something how i can check what values npc puts in roster?<br /><br />Best regards and have a nice day<br />Scroogeduck


subject: double distort Cooltrainer Glitch in german version
poster_name: Scroogeduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Me again :)<br /><br />I try to do the double distort cooltrainer glitch from this video: https://www.youtube.com/watch?v=aqy9QSbn1to&amp;t=174s<br /><br />I tried it but i cant use cooltrainer a second time, like the user PRAMA has written in the comments:<br />&quot;Hello Torchickens, just for you to know, it appears impossible to trigger the corruption a second time using the FIGHT menu in french versions. It only works with the team menu ; which means the double distort works but only if ditto has the specific name. Or maybe there is another RAM-related thing that influence the second corruption but not the first :)&quot;<br /><br />-&gt; unfortunately i dont get it when i have to do what^^? <br />When i should do the second time the cooltrainer, i should use team menue and then catch the pokemon^^?<br /><br />Best regards<br />Scroogeduck<br />


subject: A few questions about a video I saw regarding glitching in Emerald
poster_name: Mentor
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  I found this https://www.youtube.com/watch?v=-fejhZkU8X0 and wanted to try it out however I couldnt find answers to some questions I and probably other people could have<br />1)Is there any box that is safe?Box 14 maybe? I got some Pokemon I dont really want to lose. Is day care even safe?My own party?<br />2)How to identify 0x0611 egg from DOTS?


