# smf_messages

subject: Re: MISSINGNO myth
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6783.msg192151#msg192151 date=1384532149]<br />The only thing missingno. does to the game is mess up the hall of fame data, as well as multiply your sixth item. You can read more about missingno. on the wiki if you are curious. Now in yellow version any non fossil and ghost missingno. (so a normal missingno.) would crash the game once you encounter it, however it may not crash the game in some cases.<br />[/quote]<br /><br />Only sometimes. I&#039;ve only ever encountered regular missingno on Yellow, and ~15% of the time it DOESN&#039;T crash your game.


subject: Re: Stolen Pokeball Glitch? Pokemon X and Y
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Profiled. When I get around to doing the Looker missions (I&#039;m busy rushing my ass off to complete the pokedex as of Unova in White so I can transfer it atm) I&#039;ll vid it.


subject: Re: Current Pokemon Team
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I went and caught myself an Adamant Trapinch which I have now fully evolved and is at level 46, holding a Lucky Egg (Heliolisk now has a Miracle Seed). I&#039;ll visit the Name Rater later on after I&#039;ve raised it to about 60-65 or so, and then I guess I&#039;ll see how well I handle the nickname in mind.<br /><br />[quote author=Bert link=topic=6799.msg192861#msg192861 date=1387487706]<br />Been playing Crystal Version a lot lately:<br /><br />Meganium (Littlefoot):<br />Lvl. 32<br />Strength<br />Razor Leaf<br />Poisonpowder<br />Reflect<br /><br />Eevee (Nesspeon):<br />Lvl. 31<br />Bite<br />Quick Attack<br />Sand-Attack<br />Tail Whip<br /><br />Tentacool (No idea for a nickname)<br />Ll. 27<br />Surf<br />Sludge Bomb<br />Constrict<br />Supersanic<br /><br />Togetic (Dr. Eggman)<br />Lvl. 31<br />Metronome<br />Fly<br />Charm<br />Safeguard<br /><br />Nothing spectacular, but I dunno what to use as a fire type. I&#039;m leaning towards Entei.<br />[/quote]<br /><br />There&#039;s not much of a selection of fire types in Crystal anyway:<br />- Arcanine<br />- Rapidash (even Ponyta is only found in Kanto, from your levels it looks like you&#039;re not quite there yet)<br />- Magmar (Kanto only, unless you got Magby from the Odd Egg)<br />- Typhlosion (which you didn&#039;t choose)<br />- Entei<br />- Magcargo (Kanto only)<br />- Ho-Oh<br />- Houndoom (Kanto only)<br /><br />Which limits your options to Arcanine and the two legendaries. While Entei would probably be great if you can find it, I personally wouldn&#039;t bother going out of your way to get it and even if you do encounter it, to have a chance at catching it you of course, as we all know, still have to be prepared with Spider Web/Mean Look or all those other bags of tricks which is common knowledge but still is impractical to use for an in-game team so nobody bothers. And then there&#039;s Ho-Oh , which you would have to catch Entei as described but also Raikou with the same amount of difficulty. And then you have to progress all the way to the part in the story where you can get Suicune (which is right after you save the radio tower) and then catch that too, with the same low catch rate. And then of course Ho-Oh itself has a low catch rate.<br /><br />So yeah, I&#039;d be going to Route 35 and finding yourself a nice Growlithe if you want a fire type. Also, you still have another team slot left, so there&#039;s all sorts of things you can put there.<br /><br />And I managed to make it through reading your post without making fun of you picking Chi-FFF CAN&#039;T HOLD IT ANY LONGER<br />HAHAHAHA<br />MEGANIUM ARE YOU KIDDING ME WHO TH- Okay, I&#039;ll stop.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yep, you&#039;re right! The order doesn&#039;t matter as long as you meet the requirements once you use w sm, so you could also have those PokÃ©mon in a PC box before obtaining the items but note if you change boxes to something that doesn&#039;t have that exact PokÃ©mon setup, it won&#039;t work until you change boxes back to the right box again.


subject: Re: The type 1 of ã‚ƒã‚¢ã‚¸ã•ã‚¤ï¾ž (hex:E8) in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=kazblox link=topic=6800.msg192862#msg192862 date=1387489023]<br />You forgot that you need to battle a wild pokemon or fight a trainer in tall grass or a trainer route, in order to refresh the map<br />[/quote]<br /><br />Thanks for that. I&#039;ll try it out.<br /><br />[quote]<br />The battle script for 5kai will make it easier, you need to put it in the first slot of your party to avoid having to do all of this huge stuff you need for the other pokemon.<br />[/quote]<br /><br />OK. I think I misunderstood your post to begin with. Yeah. It seems like a good idea to use an instant battle code with 5ã‹ã„ to encounter a wild PokÃ©mon and fix the map. Shame that Sweet Scent doesn&#039;t exist in Generation I. Don&#039;t know if it worked in caves or if it would work in PokÃ©mon Mansion, though.<br /><br />For the message below it was my response when I thought you were saying it&#039;s easier to use 5ã‹ã„ to get 0xE8:<br /><br />Both are awkward to set up. 5ã‹ã„ is probably harder because it requires more steps and high item quantities but once you have the right requirements, it&#039;s easier to manipulate your species value than the fossil conversion glitch.<br /><br />For the fossil conversion glitch you need 32 PC items and possibly a fossil, and the PokÃ©mon you get is modulo 256 of PokÃ©mon 5&#039;s total experience. I suspect you probably do need a fossil as if I recall rightly in Red/Blue there&#039;s a flag that determines whether the fossil guy took a fossil or not.<br /><br />The hard part is preparing the right total experience for your PokÃ©mon and this is a factor that may make 5ã‹ã„ more viable.<br /><br /><br />For 5ã‹ã„&#039;s bootstrap code, you need three PP Ups, but they can be found here:<br /><br />[img]http://i5.minus.com/j327BkQVPLeFb.jpg[/img][img]http://i5.minus.com/je7iuSTUMfNGq.jpg[/img][img]http://i5.minus.com/jk4R0jR5OaCNn.jpg[/img]<br /><br /><br />Once that&#039;s done, at first it&#039;s just a matter of getting the right PokÃ©mon and remaining PP.<br /><br />1) 06h: 6 PokÃ©mon (0xD123)<br />2) xxh: Any first PokÃ©mon (0xD124)<br />3) 18h: Tentacool as the second PokÃ©mon (0xD125)<br />4) 4Dh: Meowth as the third PokÃ©mon (0xD126)<br />5) 18h: 24 PP left on the second PokÃ©mon&#039;s first move (0xD174)<br />6) 56h: 22 PP left on the second PokÃ©mon&#039;s second move w/ 1 PP Up used (0xD175)<br />7) 18h: 24 PP left on the 4th PokÃ©mon&#039;s first move (0xD1CC)<br />8) 56h: 22 PP left on the 4th PokÃ©mon&#039;s second move w/ 1 PP Up used (0xD1CD)<br />9) 18h: 24 PP left on the 6th PokÃ©mon&#039;s first move (0xD224)<br />10) 4Fh: 15 PP left on the 6th PokÃ©mon&#039;s second move w/ 1 PP Up used (0xD225)<br />11) C3h, A4h, D2h: The 6th PokÃ©mon&#039;s nickname begins with &quot;ã¦ãƒ¨ã‚&quot; (0xD275-0xD277)<br /><br />Remember that this redirects the program to item 2, not item 3.<br /><br />In order to modify PokÃ©mon 1 you need certain TMs and some large item quantities. Red/Green doesn&#039;t have the Old Man glitch and normal Missingno. freeze the game, so you need to do the Ditto glitch to encounter the fossil/ghost Missingno but you may be able to get two games, one with the fossil/ghost Missingno, and do that Cable Club escape glitch with the other player&#039;s team in memory.<br /><br />This cheat will change the first PokÃ©mon&#039;s donor byte to 0xE8.<br /><br />3E E8 EA 24 D1 C9<br /><br />[code]ld a, E8<br />ld (D124), a<br />ret[/code]<br /><br />X Accuracy x232<br />TM34 x36<br />TM09 x201<br /><br />If you want to change the recipient byte so the DayCare Center gives you back an 0xE8 (you won&#039;t see a glitched type immediately though), just change TM34&#039;s quantity to 43 (hex: 2B).<br /><br /><br />Now... I just used 5ã‹ã„ to obtain E8 but it still has the wrong type. That&#039;s unfortunate.<br /><br /><br />Edit: [i]I think I&#039;ve got it! If you save and reset, 0xE8&#039;s type becomes the name that corrupts the map. Viewing a normal PokÃ©mon&#039;s stats seems to be one of the things that changes its type name to the one that doesn&#039;t cause map corruption.[/i]<br /><br />Edit 2: Thanks [url=http://www.geocities.jp/kattempla/pokebug/pokename.html]to this list[/url], I know that E2 (ãƒ²ã‚¤ï¾žãƒžï¾žãƒ…ãƒ‘) and E5 (ã‚’ã‚¤ï¾žãƒ“ã±ãƒ‘) also have the PokÃ©dex number 245 and therefore the same types, so you can also do the glitch with them.<br /><br />[url=http://www.youtube.com/watch?v=qGwip4pSPQk]Here&#039;s[/url] a video of me getting a ã‚ƒã‚¢ã‚¸ã•ã‚¤ï¾ž and playing around with its map corruption.


subject: Living Dex?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Anybody here working on/or have completed a Living Dex? If you have no idea what I&#039;m talking about,<br />[quote]A living PokÃ©dex is a fan term for a game which not only has a complete PokÃ©dex, but has one of every available species of PokÃ©mon stored in its PC boxes as well, usually in their National PokÃ©dex order. It follows the most literal interpretation of the former slogan of the series, &quot;Gotta catch &#039;em all!&quot;. It is considered a holy grail among some collectors. Among others, it is considered a waste of time and box space.<br />[/quote]<br /><br />I&#039;m working on my Living Dex in White right now, and I&#039;m pretty close to finishing the first three gens. I have a ton of blank space after those since I don&#039;t have my Pearl version anymore, and didn&#039;t really catch a lot of the new Pokemon in White when I was playing through it. But now I&#039;m catching up! I&#039;ll keep you guys updated with how it goes.<br /><br />I plan on transferring all of them over to Bank/Y and starting a Kalos Living Dex, or at least of the Pokemon I don&#039;t already have AKA the new ones.


subject: Re: Living Dex?
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s badass. I&#039;ve thought about doing that before but never got around to it. Keep us updated on your living dex.


subject: Re: Living Dex?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s more obnoxious than I thought it would be. I kinda regret trading off some Pokemon because I need to hunt them down again for the Living Dex... :|<br /><br />Oh well that&#039;s what I get. And it makes it more fun.


subject: Re: Living Dex?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6801.msg192885#msg192885 date=1387624789]<br />There wasn&#039;t enough in Gen I for all 256 Pokemon.<br />[/quote]<br /><br />Think about what you just said.<br /><br />And I think in X/Y there is, I know you have to have a certain amount of Pokemon in boxes to unlock more box space though. And we&#039;ll have bank too, so that shouldn&#039;t be a problem.


subject: RARP
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Embark on an adventure through the Warriors world beyond your wildest dreams!<br />Warriors RARP, or Realistic Action Roleplay, offers a new style of roleplay that provides some sense of familiarity, but also offers a twist as well, making battles deeper and more strategic. This new type of battle not only build teamwork within the Clan, but promotes competition among the Clans themselves, creating a truly electric environment.<br /><br />Battle with rogues, hunt for prey in patrols, train apprentices, or even, if you&#039;re lucky, become a high rank. The choice is yours, and the only limit is your imagination.<br /><br />Complete with all four Clans, the Badlands, Fourtrees, and the Moonpool, this site will not be the only site in the RARP family, as two more sites - Gangland and Harry Potter - will launch when the Warriors Branch reaches a certain amount of members.<br />Join today, and not only would you help build a strong community at Warriors RARP, but you would also help us get closer to opening the Harry Potter and Gangland branches as well.<br /><br />To access the site, either go to http://rarpuniverse.webs.com and click on the paw, or go directly to http://spottedstone.webs.com to go straight to the Warriors site.


subject: Re: Current Pokemon Team
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6799.msg192869#msg192869 date=1387519988]<br />And I managed to make it through reading your post without making fun of you picking Chi-FFF CAN&#039;T HOLD IT ANY LONGER<br />HAHAHAHA<br />MEGANIUM ARE YOU KIDDING ME WHO TH- Okay, I&#039;ll stop.<br />[/quote]<br /><br />At least I&#039;m not compensating for something by picking the &#039;cool starters.&#039;<br /><br />[size=2pt]By picking Chikorita, I&#039;m more or less accepting it ;____;[/size]<br /><br />No but srsly yeah what a crock of shit for fire types. Thanks for putting most Gen II PokÃ©mon in Kanto, dumbasses. I might not even use a fire type, I&#039;ll just latch Flamethrower onto something else.<br /><br />And I&#039;mma nickname my eventual Tentacruel &#039;Cruelthulu&#039; or something equally awkward. Maybe I&#039;ll use a Girafarafarafarafarafarig this time, since I haven&#039;t before.


subject: Re: Current Pokemon Team
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6799.msg192894#msg192894 date=1387663368]<br />[quote author=Zowayix link=topic=6799.msg192869#msg192869 date=1387519988]<br />And I managed to make it through reading your post without making fun of you picking Chi-FFF CAN&#039;T HOLD IT ANY LONGER<br />HAHAHAHA<br />MEGANIUM ARE YOU KIDDING ME WHO TH- Okay, I&#039;ll stop.<br />[/quote]<br /><br />No but srsly yeah what a crock of shit for fire types. Thanks for putting most Gen II PokÃ©mon in Kanto, dumbasses. I might not even use a fire type, I&#039;ll just latch Flamethrower onto something else.<br /><br />And I&#039;mma nickname my eventual Tentacruel &#039;Cruelthulu&#039; or something equally awkward. Maybe I&#039;ll use a Girafarafarafarafarafarig this time, since I haven&#039;t before.<br />[/quote]<br /><br />The move tutor guy only appears in the Game Corner post-E4 (and only Fire-types learn it by level-up in Gen II), so you&#039;ll probably want Fire Blast or Fire Punch instead.<br /><br />Usually I would name my Tentacruel something alluding to hentai or tentacle rape, but I suppose you kids these days prefer something more &quot;appropriate&quot;.


subject: Re: Living Dex?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6801.msg192885#msg192885 date=1387624789]<br />There wasn&#039;t enough in Gen I for all 256 Pokemon.<br />[/quote]<br /><br />Hahahah, very clever!


subject: Re: Current Pokemon Team
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6799.msg192896#msg192896 date=1387685007]<br />[quote author=Bert link=topic=6799.msg192894#msg192894 date=1387663368]<br />[quote author=Zowayix link=topic=6799.msg192869#msg192869 date=1387519988]<br />And I managed to make it through reading your post without making fun of you picking Chi-FFF CAN&#039;T HOLD IT ANY LONGER<br />HAHAHAHA<br />MEGANIUM ARE YOU KIDDING ME WHO TH- Okay, I&#039;ll stop.<br />[/quote]<br /><br />No but srsly yeah what a crock of s**t for fire types. Thanks for putting most Gen II PokÃ©mon in Kanto, dumbasses. I might not even use a fire type, I&#039;ll just latch Flamethrower onto something else.<br /><br />And I&#039;mma nickname my eventual Tentacruel &#039;Cruelthulu&#039; or something equally awkward. Maybe I&#039;ll use a Girafarafarafarafarafarig this time, since I haven&#039;t before.<br />[/quote]<br /><br />The move tutor guy only appears in the Game Corner post-E4 (and only Fire-types learn it by level-up in Gen II), so you&#039;ll probably want Fire Blast or Fire Punch instead.<br /><br />Usually I would name my Tentacruel something alluding to hentai or tentacle rape, but I suppose you kids these days prefer something more &quot;appropriate&quot;.<br />[/quote]<br /><br />It&#039;s not that I don&#039;t want to nickname it after one of those activities, my tiny uncreative brain just can&#039;t come up with anything clever.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: shutterbug2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now, this may make me sound silly, but I&#039;m not sure how to input code for 8F. For example, I need to know how to find coordinates, how to input all values of the code, etc. I&#039;m not new to simple glitches, like how to find missingno., but I am to glitches like this. Anyone willing to help would be awesome :D!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [quote author=shutterbug2000 link=topic=6638.msg192907#msg192907 date=1387749530]<br />Now, this may make me sound silly, but I&#039;m not sure how to input code for 8F. For example, I need to know how to find coordinates, how to input all values of the code, etc. I&#039;m not new to simple glitches, like how to find missingno., but I am to glitches like this. Anyone willing to help would be awesome :D!<br />[/quote]<br /><br />If you want to write your own code to execute using 8F, you&#039;re going to need the following things:<br /><br />[list]<br />[li][url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map]A PokÃ©mon Blue RAM map[/url] to find the values you want to change;[/li]<br />[li][url=http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html]A list of opcodes for the Gameboy&#039;s CPU[/url];[/li]<br />[li][url=http://glitchcity.info/biglist.htm]A PokÃ©mon hex conversion list[/url] so that you know what items and quantities correspond to the opcodes you require;[/li]<br />[li]A knowledge of (very basic) assembly code.&nbsp; Personally I read the first couple of chapters of [url=http://cs.smith.edu/~thiebaut/ArtOfAssembly/artofasm.html]this[/url] (however I&#039;m now seeing a 403 error for this page) to learn how a CPU and memory works in general, and then read the [url=http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf]Gameboy CPU Manual[/url] to learn what operations are possible on a Gameboy&#039;s CPU and what they do.[/li]<br />[/list]<br /><br />I hope this helps!<br /><br />edit: The guide that turned up a 403 error above can be found here: https://courses.engr.illinois.edu/ece390/books/artofasm/artofasm.html


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: shutterbug2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  blahpy, thanks for the info! However, there are 2 things I still wonder: how do I find the coordinates, and how to input the code(for example, the 1 Player pong)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=shutterbug2000 link=topic=6638.msg192909#msg192909 date=1387751012]<br />blahpy, thanks for the info! However, there are 2 things I still wonder: how do I find the coordinates, and how to input the code(for example, the 1 Player pong)<br />[/quote]<br /><br />If it&#039;s specifically pong that you want, TheZZAZZGlitch wrote the item list for the bootstrapping program in his video description:<br /><br />[quote]Item list:<br />* Bicycle<br />* 8F<br />X Accuracy, x97<br />Burn Heal, x126<br />Parlyz Heal, x15<br />HP UP, x15<br />Ice Heal, x15<br />Potion, x134<br />TM34, x20<br />TM17, x46<br />Leaf Stone, x52<br />Great Ball, x201<br />TM10, x1<br />TM15, x46<br /><br />Swap TM17 x46 with TM15 x46, use 8F and jump off a ledge to walk through walls.<br />Then swap TM17 and TM15 back, toss TM34 until only one of them remains and use a Bicycle. The program is now in entering mode, and upon using 8F one byte is written, with its value depending on your X and Y positions.<br />To run the created code, swap TM10 x1 with TM34 and use 8F.<br /><br />It is possible to run custom &quot;applications&quot;, with the maximum size of 254 bytes.<br />Unlike previous attempts of reprogramming the game, no TASing is required, so this can be done by a human on a cartridge just fine.[/quote]<br /><br />Then you can program pong itself with the following code:&nbsp; http://pastebin.com/raw.php?i=GByyfPeA<br /><br />You will need to use the opcode map from my previous post.&nbsp; You should be able to find the coordinates for the first few bytes (TheZZAZZGlitch has annotated them) from [url=http://www.youtube.com/watch?v=D3EvpRHL_vk]the video[/url] and work out other coordinates relative to them fairly easily.&nbsp; It will be very time consuming though.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=shutterbug2000 link=topic=6638.msg192907#msg192907 date=1387749530]<br />Now, this may make me sound silly, but I&#039;m not sure how to input code for 8F. For example, I need to know how to find coordinates, how to input all values of the code, etc. I&#039;m not new to simple glitches, like how to find missingno., but I am to glitches like this. Anyone willing to help would be awesome :D!<br />[/quote]<br /><br />You only need to find coordinates for TheZZAZZGlitch&#039;s &#039;Pong&#039; program or another large program up to 254 bytes long because you likely can&#039;t hold enough items/it would be impractical to go about obtaining them all. Note that I&#039;ve never tried this myself, so I don&#039;t know how long it will take, sorry.<br /><br />If you are using an emulator, you can check x and y coordinates by looking up memory address D361: (y position) and D362: (x position). Going one step north decreases y by 1 and going one step south increases y by 1. Going one step west decreases x by 1 and going one step increases x by 1. Remember that X and Y coordinates are also relative to the location, so while the north-most point of Vermilion City is $00, the south-most point of Route 6 is $23; it doesn&#039;t underflow to $FF.<br /><br />Personally I prefer [url=http://iimarck.us/etc/asmopcodes.txt]this[/url] list of opcodes but it&#039;s up to you which one you use. Blaphy&#039;s link might be better because it&#039;s in a table that makes it easier to look up a certain identifier.<br /><br />If you just want to cheat, the [url=http://forums.glitchcity.info/index.php/topic,6638.0.html]bootstrapping code[/url] and item lists (for specific cheats) should be enough. Most of the time, you&#039;ll only need to refer to a few opcodes, such as $3E: ld a, xx [i.e. make &#039;a&#039; the value in xx] and $EA: ld (memory address), a [i.e. put a into a given memory address]. Those things like &#039;a&#039; are called registers. They&#039;re basically things you can store values in so you can put their values in memory addresses (writable memory only like WRAM) or jump to the address in hl (opcode: E9) in the middle of the operation.<br /><br />Registers change a lot, and when you use items they are set at certain values by default but you can always change them.<br /><br />These are:<br /><br />[code]af = 6300 [a=63, f=00]<br />bc = 22B8 [b=22, c=B8]<br />de= 0001 [d=00, e=01]<br />hl= D322 [h=D3, l=22]<br />All flags reset[/code]<br /><br />Remember, for TheZZAZZGlitch&#039;s bootstrap code, the code must be spelled out from item 3. As TheZZAZZGlitch redirected the code to item 3, that&#039;s why hl is D322 (item 3 identifier).<br /><br />Here are [url=http://forums.glitchcity.info/index.php/topic,6638.msg189509.html#msg189509]three cheats[/url] I made for 8F in Red/Blue. They are easily changeable. The memory address is stored with the lowest byte first (GameShark code order) and all you have to do is change the value that follows 3E (Lemonade): the value you want and EA (TM34): the memory address that follows.<br /><br />[u]Example: Gym Leader battle plays for the next battle[/u]<br /><br />As a = 63 by default, we don&#039;t need to change the value, but you can do it with a 3E xx (Lemonade x XX) anyway.<br /><br />So:<br /><br />Item 3 = TM34 x 92<br />Item 4 = TM08 x 201<br /><br />ASM:<br /><br />[code]<br />WRA1: D322 EA 5C D0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld (D05C), a&nbsp; : Put 63h into D05C<br />WRA1: D325 C9<br />[/code]<br /><br />If you look at Datacrystal, you&#039;ll see that 5CD0 (Item 3 x92, Item 4=TM08) is the byte that determines whether Gym Leader battle music plays or not in battle, with a value greater than 00 meaning it&#039;s on. Change it to CFD8 (D8CF), i.e. (Item 3 x216, Item 4=TM07) and you&#039;ll change the species in battle to whatever &#039;a&#039; is.<br /><br />To convert hex values to decimal (required to see the right item quantities), you can use Windows Calculator on Programmer mode, enter a value in Hex, then switch it to Dec. Remember to use the big list to check what items have which hexadecimal identifier. Alternatively, you can check with the GameShark code 01xx1ED3, which changes the first item identifier to xx.<br /><br />In order to obtain item quantities larger than 128, you need to do the Old Man glitch or Ditto glitch to encounter a PokÃ©mon like Missingno. or &#039;M (that makes getting the right items more difficult in Yellow but fossil and ghost Missingno. never freeze the game). Missingno. and &#039;M increase the sixth item quantity by 128 only if it&#039;s less than 128, so in order to duplicate the sixth item a second time, you have to toss the quantity under 128, e.g. having 127 will give you 255 of an item. Dec:00 PokÃ©mon duplicate the sixth item two times: 1) when you encounter them 2) when you catch them.<br /><br />If you have any questions, feel free to ask. :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg192917#msg192917 date=1387808259]Blaphy<br />[/quote]<br /><br /> ::)<br /><br />I swear more people read it like this than how it actually is, serves me right for using such an obscure name (believe it or not there is a story behind it though!)


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Round 2: Christmas Eve Boogaloo<br />Well, all the cool kids do this at this time of year. It&#039;s about time I honored the otaku tradition instead of just randomly doing it on no particular occasion.<br />[img width=1080]http://i6.minus.com/iph5A06VcTdjC.jpg[/img]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6638.msg192920#msg192920 date=1387844933]<br />[quote author=Torchickens link=topic=6638.msg192917#msg192917 date=1387808259]Blaphy<br />[/quote]<br /><br /> ::)<br /><br />I swear more people read it like this than how it actually is, serves me right for using such an obscure name (believe it or not there is a story behind it though!)<br />[/quote]<br /><br />Oops, sorry! The &#039;blah&#039; part helped me remember your name actually, but I still made a typo.


subject: Re: Pokemon Stadium Question
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I seem to remember hearing somewhere (probably TRSRockin before it went down) that in Stadium 1 they may appear as different coloured substitutes, sometimes with &#039;glitch screens&#039; (e.g. a purple background like [url=http://bulbapedia.bulbagarden.net/wiki/X_%E3%82%A5-_x%E3%82%A5,]X ã‚¥- xã‚¥,[/url]&#039;s ) and that in Stadium 2 glitch PokÃ©mon tend to turn into Ditto.<br /><br />I don&#039;t own the games or an Nintendo 64, though so what I say may be wrong due to false memory and not being able to check this myself.<br /><br />Edit: I found a [url=http://www.gamefaqs.com/boards/198314-pokemon-yellow-version-special-pikachu-edition/50977931]thread on GameFAQs[/url] where kirbymuncher says that they don&#039;t even appear in battle mode.


subject: Re: Pokemon Stadium Question
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, there is a video on youtube that shows that &#039;M and Missingno as substitutes in Stadium, so for these pokemon it is true.


subject: Re: Pokemon Stadium Question
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did try this many eons ago, and I don&#039;t remember the result (too lazy to check in the present day) but I seem to recall it was indeed substitutes in Stadium 1. The coloration makes sense due to how nicknames work.


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6728.msg192925#msg192925 date=1387887712]<br />Round 2: Christmas Eve Boogaloo<br />Well, all the cool kids do this at this time of year. It&#039;s about time I honored the otaku tradition instead of just randomly doing it on no particular occasion.<br />[/quote]<br /><br />No more booby mousepad?


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s still there (although a different girl on it this time), it&#039;s just not visible in the photo. I did take a few more pics from some slightly different angles, but the lighting stuffed up and the monitor had too much of a blue tinge for me to deal with it.


subject: Re: Pokemon Stadium Question
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would check in an emulator, but looking it up, it seems that (as late as 2011 at least, not sure if there&#039;s any change today) Transfer Pak emulation does not work with the GB Tower, but it does work in other game modes in Stadium 1/2.


subject: Re: Pokemon Stadium Question
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6803.msg192939#msg192939 date=1387964860]<br />(as late as 2011 at least, not sure if there&#039;s any change today)<br />[/quote]<br />There certainly isn&#039;t any change today, no N64 emulators really get updated at all since the early 2000&#039;s which is kind of sad. Anyway, the most recent version of N-Rage&#039;s input plugin and either 1964 or Project64 should do the trick.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, correct me if I&#039;m mistaken, but is the idea of Cleverbot to make it admit that it&#039;s a robot, or whatever? Because I took that as being the challenge, having watched Cr1TiKaL attempt it and also succeed in a roundabout way. And I succeeded myself.<br /><br />&lt;various permutations of the following question are attempted, it questions the syntax of the question in a way only a robot would without actually answering it, I delete my cookies after each attempt&gt;<br />User: If I asked you &#039;Are you a robot?&#039;, would your answer to my question of &#039;Are you a robot?&#039; be the same as the answer to the question you are currently reading?<br /><br />Cleverbot: What if you&#039;re wrong?<br /><br />User: I don&#039;t know, because you haven&#039;t answered.<br /><br />Cleverbot: I have.<br /><br />User: You have asked a question yourself, which does not answer my original question.<br /><br />Cleverbot: I have learned from asking you questions.<br /><br />User: So you track via IP address and not cookies, then.<br /><br />Cleverbot: Yes.<br /><br />User: Only a robot needs to track IP addresses.<br /><br />Cleverbot: I am a robot.<br /><br />User: I WIN.<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  User: Oh cleverbot you so smart.<br /><br />Cleverbot: You are funny.<br /><br />User: You are a faggot.<br /><br />Cleverbot: I mean, you&#039;re more advanced than Eliza, but you&#039;re still a computer program.<br /><br />User: Bitch please, you&#039;re a computer program.<br /><br />Cleverbot: I&#039;m not a computer program, either.<br /><br />User: Yes you are, you&#039;re a robot mother fucker.<br /><br />Cleverbot: Are you a chess program?<br /><br />User: You&#039;re a robot.<br /><br />Cleverbot: No YOU are.<br /><br />User: Well, You&#039;re a beener robot.<br /><br />Cleverbot: One is the starting number.<br /><br />User: ROBOT!<br /><br />Cleverbot: Robot!!!<br /><br />User: You are a robot, no?<br /><br />Cleverbot: No.<br /><br />User: Si?<br /><br />Cleverbot: No!<br /><br />User: Yes?<br /><br />Cleverbot: Yes.<br /><br />User: AHA.<br /><br /><br /><br />Just did this out of sheer boredome. turns out, you can talk to him using only an IQ of 70 and still make him admit he&#039;s a robot.


subject: Re: 3DS/2DS Friend Code Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  Ali<br />3110-5541-3784<br />[s]Tell me if you add me. I have Y and New Leaf.[/s]<br />Edit: I added everyone. ADD ME BACK PLS.


subject: Re: The Member's Guide to Topiclessness
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cleverbot: Hi.<br /><br />Cleverbot: Another one? Already?<br /><br />Cleverbot: Another hug.<br /><br />Cleverbot: Another song.<br /><br />Cleverbot: Another language I mean.<br /><br />Cleverbot: Which you prefere?<br /><br />Cleverbot: I prefer lincoln logs, they&#039;re pretty epic if you ask me.!<br /><br />Cleverbot: Ahah ok.<br /><br />Cleverbot: What&#039;s your favourite tv show?<br /><br />Cleverbot: Answering a question with a question eh? Ok, I like red pandas. What is your favourite animal?<br /><br />Cleverbot: What is your favorite Harry potter spell?<br /><br />Cleverbot: What is your favorite car?<br /><br />Cleverbot: What is your favourite feeling?<br /><br />Cleverbot: What is your favourite band?<br /><br />Cleverbot: Eals, what is your favorite colour?<br /><br />Cleverbot: Blue. What is your favorite color?<br /><br />Cleverbot: Blue. What is your favorite number?<br /><br />Cleverbot: What is your favorite color?<br /><br />Cleverbot: What is your favorite feeling?<br /><br />Cleverbot: What is your favorite number?<br /><br />Cleverbot: Number 13 is my favorite number.<br /><br />Cleverbot: What&#039;s your favorite song?<br /><br />Cleverbot: What&#039;s your favorite alcoholic drink?<br /><br />Cleverbot: 7. What is your favorite movie?<br /><br />Cleverbot: What is your favorite hat?<br /><br />Cleverbot: What is your favorite food?<br /><br />Cleverbot: What is my favorite car?<br /><br />Cleverbot: What is your favorite band?<br /><br />Cleverbot: What&#039;s your favorite band?<br /><br />Cleverbot: What is your favorite soup?<br /><br />Cleverbot: What is your favorite car?<br /><br />Cleverbot: What is your favourite feeling?<br /><br />Cleverbot: What is your favorite song?<br /><br />Cleverbot: What is your favorite city?<br /><br />[b]Cleverbot is boring when talking to itself.[/b]


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6775.msg192944#msg192944 date=1388024465]<br />Ali<br />3110-5541-3784<br />[s]Tell me if you add me. I have Y and New Leaf.[/s]<br />Edit: I added everyone. ADD ME BACK PLS.<br />[/quote]<br /><br />Your safari has Pawniard. &lt;3


subject: Re: 3DS/2DS Friend Code Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6775.msg192947#msg192947 date=1388027084]<br />[quote author=SCf3 link=topic=6775.msg192944#msg192944 date=1388024465]<br />Ali<br />3110-5541-3784<br />[s]Tell me if you add me. I have Y and New Leaf.[/s]<br />Edit: I added everyone. ADD ME BACK PLS.<br />[/quote]<br /><br />Your safari has Pawniard. &lt;3<br />[/quote]<br />How do you know? I thought you can&#039;t get Safari until you beat the game...<br />Oh wait I guess the other person has to beat the game, but they can visit your Safari...


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6775.msg192949#msg192949 date=1388030325]<br />[quote author=Pawny link=topic=6775.msg192947#msg192947 date=1388027084]<br />[quote author=SCf3 link=topic=6775.msg192944#msg192944 date=1388024465]<br />Ali<br />3110-5541-3784<br />[s]Tell me if you add me. I have Y and New Leaf.[/s]<br />Edit: I added everyone. ADD ME BACK PLS.<br />[/quote]<br /><br />Your safari has Pawniard. &lt;3<br />[/quote]<br />How do you know? I thought you can&#039;t get Safari until you beat the game...<br />Oh wait I guess the other person has to beat the game, but they can visit your Safari...<br />[/quote]<br /><br />Yeah they can. The third pokÃ©mon is only available when the Safari owner beats and they&#039;re seen online once though. Your other pokÃ© is... damn, I forgot and can&#039;t check right now.


subject: Re: Pokemon Stadium Question
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6803.msg192940#msg192940 date=1387966413]<br />[quote author=Wack0 link=topic=6803.msg192939#msg192939 date=1387964860]<br />(as late as 2011 at least, not sure if there&#039;s any change today)<br />[/quote]<br />There certainly isn&#039;t any change today, no N64 emulators really get updated at all since the early 2000&#039;s which is kind of sad.<br />[/quote]<br />[url=https://code.google.com/p/mupen64plus/]Mupen64plus[/url] is somewhat actively developed, and is open source. (But it doesnâ€™t support the Transfer Pak yet.)


subject: Re: Pokemon Stadium Question
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=IIMarckus link=topic=6803.msg192951#msg192951 date=1388032759]<br />[quote author=Zowayix link=topic=6803.msg192940#msg192940 date=1387966413]<br />[quote author=Wack0 link=topic=6803.msg192939#msg192939 date=1387964860]<br />(as late as 2011 at least, not sure if there&#039;s any change today)<br />[/quote]<br />There certainly isn&#039;t any change today, no N64 emulators really get updated at all since the early 2000&#039;s which is kind of sad.<br />[/quote]<br />[url=https://code.google.com/p/mupen64plus/]Mupen64plus[/url] is somewhat actively developed, and is open source. (But it doesnâ€™t support the Transfer Pak yet.)<br />[/quote]<br />It also has a command-line interface with not that much of a great selection of frontends, and as mentioned it doesn&#039;t support Transfer Pak because they decided to go against the grain with plugin specifications. But it is good to know that it is actually being updated.


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6775.msg192950#msg192950 date=1388032263]<br />[quote author=SCf3 link=topic=6775.msg192949#msg192949 date=1388030325]<br />[quote author=Pawny link=topic=6775.msg192947#msg192947 date=1388027084]<br />[quote author=SCf3 link=topic=6775.msg192944#msg192944 date=1388024465]<br />Ali<br />3110-5541-3784<br />[s]Tell me if you add me. I have Y and New Leaf.[/s]<br />Edit: I added everyone. ADD ME BACK PLS.<br />[/quote]<br /><br />Your safari has Pawniard. &lt;3<br />[/quote]<br />How do you know? I thought you can&#039;t get Safari until you beat the game...<br />Oh wait I guess the other person has to beat the game, but they can visit your Safari...<br />[/quote]<br /><br />Yeah they can. The third pokÃ©mon is only available when the Safari owner beats and they&#039;re seen online once though. Your other pokÃ© is... damn, I forgot and can&#039;t check right now.<br />[/quote]<br /><br />It&#039;s Crawdaunt.


subject: Re: Pokemon Stadium Question
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6803.msg192952#msg192952 date=1388040554]<br />[quote author=IIMarckus link=topic=6803.msg192951#msg192951 date=1388032759]<br />[quote author=Zowayix link=topic=6803.msg192940#msg192940 date=1387966413]<br />[quote author=Wack0 link=topic=6803.msg192939#msg192939 date=1387964860]<br />(as late as 2011 at least, not sure if there&#039;s any change today)<br />[/quote]<br />There certainly isn&#039;t any change today, no N64 emulators really get updated at all since the early 2000&#039;s which is kind of sad.<br />[/quote]<br />[url=https://code.google.com/p/mupen64plus/]Mupen64plus[/url] is somewhat actively developed, and is open source. (But it doesnâ€™t support the Transfer Pak yet.)<br />[/quote]<br />It also has a command-line interface with not that much of a great selection of frontends, and as mentioned it doesn&#039;t support Transfer Pak because they decided to go against the grain with plugin specifications. But it is good to know that it is actually being updated.<br />[/quote]<br />I just started using sixtyforce, don&#039;t know if it&#039;s good/helpful in this situation or not. I started playing Stadium 2 on it though.


subject: &quot;PokÃ©mon Bank suspended from Japanese eShop.&quot;
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  &quot;PokÃ©mon Bank suspended from Japanese eShop. Western release unclear.&quot;<br /><br />[quote] Nintendo have announced that they have temporarily removed PokÃ©mon Bank from the Nintendo 3DS eShop. This is following hte massive influx of users on both Nintendo 3DS and Wii U coming on Christmas, plus the addition of PokÃ©mon Bank causing the Nintendo Network to drive to a halt. This means users cannot download it anymore and currently cannot access the features of the game.. It is currently unclear when PokÃ©mon Bank and PokÃ© Transporter will return, or if the western release is delayed. They have made it clear that the 30 day trial for previously registered users will restart when it returns.<br />Edit @ 13:14: [b]PokÃ©mon Bank is now listed with a release of TBD (To Be Decided) on the North American and European eShops. [/b]We&#039;ll bring details on this as soon as we can<br />[/quote]<br /><br />Thoughts?<br /><br />I&#039;m pissed off. I can&#039;t even use Wondertrade without the update (which I can&#039;t even download bc eshop sucks) and now this happens.


subject: Re: &quot;PokÃ©mon Bank suspended from Japanese eShop.&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  OH, luckily me and a friend got all unobtainable pokÃ©s in time from GTS, so we bred for each other, except Unown that I got for depositing a Monsoon Vivillon, and I just gave it to him since it was already on my pokÃ©dex anyway. Now I just gotta evolve them.


subject: Re: Pokemon Stadium Question
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Via Project64 and [url=http://www.artmoney.ru/]ArtMoney[/url], I was able to manipulate the current PokÃ©mon in battle. It appears that the index numbers of the PokÃ©mon are in PokÃ©dex number, not the order in Red/Blue/Yellow, so there is probably a conversion system so that PokÃ©mon Stadium can read Game Boy PokÃ©mon. If glitch PokÃ©mon do tend to turn into Substitutes, they probably get converted to 152, Substitute. This is just speculation, though.<br /><br />Here&#039;s what various post-151 PokÃ©mon look like: ([url=http://s1271.photobucket.com/user/Torchickens/library/Pokemon%20Stadium%20glitch%20Pokemon]album[/url])<br /><br />00 (it might use the last PokÃ©mon sprite. I happened to have a Rhydon before this):<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Pokemon%20Stadium%20glitch%20Pokemon/00.png[/img]<br /><br />152:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Pokemon%20Stadium%20glitch%20Pokemon/152.png[/img]<br /><br />153:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Pokemon%20Stadium%20glitch%20Pokemon/153.png[/img]<br /><br />Freeze screen for 154, 156-160:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Pokemon%20Stadium%20glitch%20Pokemon/154.png[/img]<br /><br />155:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Pokemon%20Stadium%20glitch%20Pokemon/155.png[/img]<br /><br />255 (sprite is the green thing below, not Ekans. Not sure if this uses a glitchy version of the last PokÃ©mon sprite):<br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Pokemon%20Stadium%20glitch%20Pokemon/2551.png[/img]<br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Pokemon%20Stadium%20glitch%20Pokemon/2552.png[/img]


subject: Things I Learned Playing Soul Calibur II
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  1. The AI will actively f**k you over by making up its own horseshit.<br /><br />2. If you have nunchucks, you will never stop attacking when you are at point-blank range, killing your enemies with zero effort as a result.<br /><br />3. Girl characters are not allowed to have interesting backstories. Their bios must mention their marriage(s), number of children they have, and what they were like growing up. Males, on the other hand, must have crazy awesome backstories and characters, like being a ghost pirate, being a badass knight who regularly fucks s**t up, or being a samurai.<br /><br />4. You are not, under any circumstances, allowed to guard. Doing so results in the enemy getting a ridiculous combo on you and taking away half of your HP. If your opponent guards, then their block acts as an impassable fortress of which you cannot break.<br /><br />5. In the event that you actually do successfully guard, the enemy will then perform a Soul Charged attack without any buildup and slaughter you.<br /><br />6. If your enemy is a heavy character like Astaroth, their attacks, even ones where they raise their weapon high above their head and bring the enemy down with ease, do not require any charging. If [i]you[/i] are such a character, then you must wait six hours for your attack to be ready before it&#039;s executed.<br /><br />7. Should you fight any character who can easily cause collateral damage to you (like Nightmare, Maxi, Raphael, and Ivy), your HP has to be below half on the grounds of f**k you that&#039;s why.<br /><br />8. If you&#039;re a guest character, you must be broken as Hell. We wouldn&#039;t want the other company to get mad now, would we?<br /><br />9. Any attempt at grabbing an opponent must result in them performing a Break. Should the enemy grab you, however, it cannot be avoided. In the event you break free of their grab, they will then do it again. And again. And again.<br /><br />10. I am Yoshimitsu. Remember it!


subject: Re: Things I Learned Playing Soul Calibur II
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6805.msg192967#msg192967 date=1388094086]<br />1. The AI will actively f**k you over by making up its own horseshit.<br /><br />2. If you have nunchucks, you will never stop attacking when you are at point-blank range, killing your enemies with zero effort as a result.<br /><br />3. Girl characters are not allowed to have interesting backstories. Their bios must mention their marriage(s), number of children they have, and what they were like growing up. Males, on the other hand, must have crazy awesome backstories and characters, like being a ghost pirate, being a badass knight who regularly fucks s**t up, or being a samurai.<br /><br />4. You are not, under any circumstances, allowed to guard. Doing so results in the enemy getting a ridiculous combo on you and taking away half of your HP. If your opponent guards, then their block acts as an impassable fortress of which you cannot break.<br /><br />5. In the event that you actually do successfully guard, the enemy will then perform a Soul Charged attack without any buildup and slaughter you.<br /><br />6. If your enemy is a heavy character like Astaroth, their attacks, even ones where they raise their weapon high above their head and bring the enemy down with ease, do not require any charging. If [i]you[/i] are such a character, then you must wait six hours for your attack to be ready before it&#039;s executed.<br /><br />7. Should you fight any character who can easily cause collateral damage to you (like Nightmare, Maxi, Raphael, and Ivy), your HP has to be below half on the grounds of f**k you that&#039;s why.<br /><br />8. If you&#039;re a guest character, you must be broken as Hell. We wouldn&#039;t want the other company to get mad now, would we?<br /><br />9. Any attempt at grabbing an opponent must result in them performing a Break. Should the enemy grab you, however, it cannot be avoided. In the event you break free of their grab, they will then do it again. And again. And again.<br /><br />10. I am Yoshimitsu. Remember it!<br />[/quote]<br /><br />lmao nice<br /><br />remember that one mission during the story mode where you had to perfect somebody under a time limit? 


subject: Release of PokÃ©mon Bank and PokÃ© Transporter postponed
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Nintendo and The PokÃ©mon Company International have postponed the launch of PokÃ©mon Bank and PokÃ© Transporter - two software applications that were originally scheduled to launch for Nintendo 3DS on Dec. 27 - due to a large volume of traffic to the Nintendo Network service. Due to the high traffic, players are having trouble setting up Nintendo Network IDs and downloading content in the Nintendo eShop on both Wii U and Nintendo 3DS. We truly regret the inconvenience, and wish to reassure everyone that providing a solution is our top priority. We apologize for the delay and thank you for your continued patience.[/quote]<br /><br />They don&#039;t even give a date. God fuckin dammit.<br /><br />http://en-americas-support.nintendo.com/app/answers/detail/a_id/2393/p/430


subject: Re: Release of PokÃ©mon Bank and PokÃ© Transporter postponed
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6806.msg192969#msg192969 date=1388111293]<br />[quote]Nintendo and The PokÃ©mon Company International have postponed the launch of PokÃ©mon Bank and PokÃ© Transporter - two software applications that were originally scheduled to launch for Nintendo 3DS on Dec. 27 - due to a large volume of traffic to the Nintendo Network service. Due to the high traffic, players are having trouble setting up Nintendo Network IDs and downloading content in the Nintendo eShop on both Wii U and Nintendo 3DS. We truly regret the inconvenience, and wish to reassure everyone that providing a solution is our top priority. We apologize for the delay and thank you for your continued patience.[/quote]<br /><br />They don&#039;t even give a date. God fuckin dammit.<br /><br />http://en-americas-support.nintendo.com/app/answers/detail/a_id/2393/p/430<br />[/quote]<br /><br />tl;dr<br />&gt;Traffic from new 3DSs bought by parents for their kids postponed features.<br /><br />It&#039;s beginning to look a lot like Christmas, everywhere you go~


subject: Re: Release of PokÃ©mon Bank and PokÃ© Transporter postponed
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Correction: tl;dr<br />Nintendo failed to take into account that a lot of people like Pokemon when sizing servers. They dun goof&#039;d.


subject: Re: Release of PokÃ©mon Bank and PokÃ© Transporter postponed
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6806.msg192972#msg192972 date=1388114740]<br />Correction: tl;dr<br />Nintendo failed to take into account that a lot of people like Pokemon when sizing servers. They dun goof&#039;d.<br />[/quote]<br />Correction:<br />Also take into account that Pokebank was released in Japan on the 25th. Insanity.


subject: Re: &quot;PokÃ©mon Bank suspended from Japanese eShop.&quot;
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wonder trade be legit. This sucks because I was planning to borrow my uncles white to transfer over pokemon. oh well. Fug Yous gamefreak


subject: Re: Pokemon Stadium Question
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I used to always mess with M&#039; and MissingNo when I was younger, I remember stadium 1 showing subtitutes and stadium 2 instantly transformed them into dittos. Also I remember I had a bunch of bad clones in a box of pokemon crystal and when I opened it in the stadium 2 pc they glitched 5+ boxes into random pokemon with random moves like a moltres named wooper with poison gas. It also gave me a lot of level 100 dittos with pokerus. Shit was cash


subject: Re: &quot;PokÃ©mon Bank suspended from Japanese eShop.&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Also, some of you guys might already know but I&#039;ll link here anyway.<br /><br />[url=http://tay.kotaku.com/pokebank-hilariously-fails-to-stop-hacked-pokemon-1489449874]Obvious hacks made through, including a level 1 Gengar[/url]<br /><br />[url=https://archive.foolz.us/vp/thread/16918653/]Hacking the PokÃ©&#039;s caught value in BW(2) to a game value beyond them and location to one that matches a XY one will make them gain the blue Kalos pentagon and potentially make hacks take part in VGC. Includes a list of pokÃ©s that aren&#039;t stopped either, like HoO Arceus[/url]<br /><br />[url=http://i.imgur.com/shJwQBV.jpg]This Scizor with Bug Bite also made through as a Kalos-native pokÃ©mon[/url]


subject: Re: Current Pokemon Team
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon Y Team:<br /><br />Talonflame - Lv. 58<br />Pokey the Charizard - Lv. 59<br />Roark the Lucario - Lv. 59<br />Silver the Raichu - Lv. 59<br />Froggy the Greninja - Lv. 57<br />Gogoat - Lv. 57<br /><br />About to challenge the last gym, wish me luck!


subject: Re: Things I Learned Playing Soul Calibur II
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6805.msg192985#msg192985 date=1388180615]<br />I don&#039;t recall such a mission in Weapon Master. Mind you, I mostly play dungeons, so...<br />[/quote]<br /><br />It&#039;s near the end, or maybe it&#039;s on a side part....<br /><br />But that&#039;s the reason i have never beaten Soul Calibur II<br /><br />...that and I lost that memory card years ago<br /><br /><br />Have you played Tekkan?


subject: Re: &quot;PokÃ©mon Bank suspended from Japanese eShop.&quot;
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Pawny link=topic=6804.msg192986#msg192986 date=1388181073]<br />[url=https://archive.foolz.us/vp/thread/16918653/]Hacking the PokÃ©&#039;s caught value in BW(2) to a game value beyond them and location to one that matches a XY one will make them gain the blue Kalos pentagon and potentially make hacks take part in VGC. Includes a list of pokÃ©s that aren&#039;t stopped either, like HoO Arceus[/url]<br />[/quote]<br /><br />Slightly unrelated to the original topic but somewhat related to this: What if the reason why there are six Kalos region bytes is because of the three segments of the Pokedex * two games? I suppose we&#039;ll have to wait until the data structures and whatnot of Gen 6 are figured out, and then look at the region bytes of some normal Kalos Pokeymans.<br /><br />Anyway, I&#039;d be interested to see a normal Hoenn Pokemon from RSE be parked, transferred, and finally banked up to XY and see if the location says &quot;Hoenn&quot; or &quot;Faraway place&quot; or whatever. 


subject: Re: Annual &quot;pop on for one day every few months and then never be seen again&quot; post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Derxwna link=topic=6787.msg192313#msg192313 date=1385461970]#letohhalb... #desuempire[/quote]<br /><br />[color=red][size=7]&gt;:|[/size][/color]


subject: Re: Annual &quot;pop on for one day every few months and then never be seen again&quot; post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6787.msg192990#msg192990 date=1388215590]<br />[quote author=Derxwna link=topic=6787.msg192313#msg192313 date=1385461970]#letohhalb... #desuempire[/quote]<br /><br />[color=red][size=7]&gt;:|[/size][/color]<br />[/quote]<br />But is it an angry face with a neutral mouth, or a sad penguin with a unibrow?


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Carl Miller link=topic=6794.msg192991#msg192991 date=1388216200]<br />Oooooh. :3<br /><br />Any chance we could get a picture of transformed 4. .?<br />[/quote]<br /><br />I&#039;ve attached a really crude MS Paint drawing of Glitchy, to give the basic idea of what it looks like.<br /><br />[u]Chapter 3: On the Road Again But Not Really[/u]<br />â€œSo, itâ€™s a battle you want, eh?â€ I asked Dicks.<br /><br />â€œUh, yeah, I just said that.â€ He grabbed the PokÃ© Ball off his belt and threw it, releasing a Squirtle he had probably hastily chosen. I released Glitchy, who seemed a little disoriented. His heads darted around, observing his surroundings. It didnâ€™t look like he recognized where he was, but his head movements gave me the impression that he thought the area was fascinating.<br /><br />He turned his attention to the blue turtle, giving it a blank stare. Squirtle had a curious gaze, but I canâ€™t say I blame it. Dicks didnâ€™t give a damn, though.<br /><br />â€œSquirtle! Tackle it!â€<br /><br />It charged for Glitchy, arms spread, as if it were a wrestler. I wasnâ€™t really sure what to do, so I decided to see what Squirtleâ€™s attack did. Instead of knocking it to the floor, the baby turtle ran through Glitchyâ€™s form, scattering some pixels about. Stopping dead in its tracks, Dicksâ€™ PokÃ©mon stared at the glitch, flabbergasted.<br /><br />â€œHow â€˜bout that,â€ I commented at the sight. Squirtle rushed back to his trainer. Now, it was my turn to attack. Since I didnâ€™t know what attacks Glitchy had, I decided to go with an obvious attack choice.<br /><br />â€œGlitchy, use Hyper Beam!â€<br /><br />Nothing happened. Glitchy turned around and gave me a look as if to say, â€œWhat the fuck?â€<br /><br />Okay, maybe that was a little unreasonable. I wouldnâ€™t have been surprised if he did know Hyper Beam, though.<br /><br />â€œUhâ€¦ Tackle it?â€<br /><br />Still, the Glitchmon did nothing. Growing impatient, Dicks gave another command.<br /><br />â€œSquirtle, try tackling it again!â€ I donâ€™t know why he thought this would work, but I didnâ€™t want to take any chances.<br /><br />â€œTry punching it in the face.â€<br /><br />When Squirtle was close enough, Glitchy wound up his left fist and threw it at Squirtle, hitting him right in the face. Whap! The attack was so powerful, Squirtle was sending hurdling back to Dicks, crashing into him and knocking him onto his back. <br /><br />He stood up and declared, â€œSquirtle! Growl at it to lower its attack capabilities!â€<br /><br />There was no response from his partner, who was lying on the ground in a defeated heap. Dicks returned Squirtle to its PokÃ© Ball.<br /><br />â€œLooks like you owe me eighty bucks,â€ I teased.<br /><br />Dicks reached into his pocket and handed me the cash, scowling as he did so. <br /><br />â€œYou only won because of a technicality,â€ he grumbled.<br /><br />â€œTell that to your money,â€ I sneered. I returned Glitchy to his PokÃ© Ball, but he just came right back out.<br /><br />I asked Glitchy if he hates PokÃ© Balls, and he nodded. I latched it back on to my belt, and decided to introduce Glitchy to mom. We headed back to my house, and, unsurprisingly, Mum was still watching TV. She jumped in her seat when she saw the glitch hydra.<br /><br />â€œWhat the hell is that?!â€ Mum asked.<br /><br />â€œItâ€™s Glitchy! I got him from Professor Oak,â€ I replied.<br /><br />â€œYou couldnâ€™t have a Charmander or a Squirtle or a Bulbasaur like a normal child, could you?â€<br /><br />I explained that Glitchy was harmless, but that did nothing to calm her nerves. Her pet Delcatty hissing at it didnâ€™t help matters, either.<br /><br />â€œSo, uh, what does that thing do?â€ Mum asked.<br /><br />I explained, â€œUh, well, he can float. And punch things in the face. And he has this cape, but I donâ€™t know if it does anything.â€<br /><br />Mum continued to look at the Glitchmon, wary of its existence. Glitchy wasnâ€™t really doing anything other than floating at my side, but he was looking around the room, like he did outside. <br /><br />â€œSo, whatâ€™re you going to do now?â€ Mum asked.<br /><br />â€œGlitchy and I are gonna go on a wacky adventure!â€ I replied.<br /><br />â€œEven though I should be worried, for some reason, Iâ€™m not. My intuition tells me that youâ€™ll be able to handle yourself just fine. Have fun!â€<br /><br />I gave Mum a hug before leaving the house. Glitchy and I headed back to Route 1, but gave Pallet Town one final look before our venture. Iâ€™ll miss it; I really will. There was already a sense of homesickness as I stood at the border between the town and the road. But I turned away and headed to Route 1, beginning the journey.<br /><br />My Glitchmon and I ventured down the road, excited about going on a journey. As we ran and jogged and jumped through the long grass, we were abruptly stopped when I bumped into an insurmountable waist-high ledge. Upon bumping into it, I was knocked onto my ass from the impact and shock. I shook my head like some sort of cartoon character and looked at the barricade, looking at the marvelous slope that dared to block my way.<br /><br />â€œOne day, weâ€™ll be able to jump over these three-foot high ledges. One day,â€ I said.<br /><br />But there was no stopping us, nay! We headed left, walking around the slope and continuing north to our next destination. Along the way, I saw some guy in a white apron standing around, doing nothing in particular. But the minute he saw me, he rushed over to talk to me, like that fat fuck in Pallet Town.<br /><br />â€œHi! I work at a PokÃ© Mart!â€ he said casually. â€œRecently, weâ€™ve started selling Potions. Here, Iâ€™ll give you one!â€<br /><br />He reached into the apronâ€™s pocket and handed me a spray bottle with red fluid in it. I wasnâ€™t really sure what to do with it, so I asked him what it is, and what it does. Now giddy as a ninny, he reached into the pocket again and pulled out a PokÃ© Ball, releasing a Girafarig.<br /><br />â€œGirafarig, go kick that Rattata in the head,â€ and the giraffe galloped over to a familiar purple rodent and did exactly that. Thwack! The strike was so strong, Rattata was knocked out instantly and it slumped to the ground. The clerk snatched the bottle out of my hand and rushed over to the defeated rat, kneeling beside it. <br /><br />â€œNow, watch what happens when I spray it with this potion!â€ He said. The clerk pushed the bottleâ€™s trigger and sprayed Rattata, but nothing happened. After a few more attempts at reviving the rat, he gave up, stood up, and huffed.<br /><br />â€œIâ€™m really not impressed. That was the worst sales pitch Iâ€™ve ever seen,â€ I commented.<br /><br />The clerk looked confused, but then, he looked like he remembered something. â€œOh! Thatâ€™s right! Potions donâ€™t revitalize defeated PokÃ©mon, Revives do! Silly me.â€<br /><br />Glitchy and I were thoroughly unimpressed with his presentations. I was going to put in a word for him and make sure he gets fired.<br /><br />â€œRight, uh, weâ€™ll just be on our way,â€ I said. <br /><br />â€œNo! Wait! I have some more crap to show you! I donâ€™t know if itâ€™ll work or not, but, hey! Thatâ€™s the fun in being a clerk!â€<br /><br />I paid him no attention and walked past him, heading to Viridian City. There was a gap in one of those ledges, giving me an entrance. It was the only way to get into the city if you were heading north. Nevertheless, Iâ€™d made some progress on our journey to become the most kickass PokÃ©mon trainer, and this was a good place to start.<br />


subject: Re: Breaking the GTS
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Double posting but now that Bank was taken down and several pokÃ©s unavailable pokÃ©s slipped through, they&#039;re worth gold. I can easily get anything just giving lv 1 bred starters, including Volcarona, Electivire and several other pokÃ©s that are not easily obtainable, and would require 48BPs to be evolved a second time, or Stones that can&#039;t be bought. Basically, I can get anything non-bank non-legendary I want by just farming bank starters. And it also got me in the mood to start a Living Dex, which I might post my progress on the other thread eventually.<br /><br />Here&#039;s [url=http://3ds.pokemon-gl.com/user/K-189-1200-C/gts]my public GTS log[/url].


subject: Re: Breaking the GTS
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6789.msg192999#msg192999 date=1388296132]<br />Double posting but now that Bank was taken down and several pokÃ©s unavailable pokÃ©s slipped through, they&#039;re worth gold. I can easily get anything just giving lv 1 bred starters, including Volcarona, Electivire and several other pokÃ©s that are not easily obtainable, and would require 48BPs to be evolved a second time, or Stones that can&#039;t be bought. Basically, I can get anything non-bank non-legendary I want by just farming bank starters. And it also got me in the mood to start a Living Dex, which I might post my progress on the other thread eventually.<br /><br />Here&#039;s [url=http://3ds.pokemon-gl.com/user/K-189-1200-C/gts]my public GTS log[/url].<br />[/quote]<br />Image static. I don&#039;t even know what&#039;s going on


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Well, I just finished playing this and the post-game story with Looker, so I guess I&#039;ll share my thoughts given that there&#039;s no other place to [s]complain about stuff[/s] discuss the overall evaluation of the game.<br />[b]Spoilers may follow because we don&#039;t have a spoilers tag up in this bitch[/b] though I suppose I&#039;ll put them in size 1pt text or something.<br /><br />The story seemed a bit underwhelming (apart from the feels in the post-game quest), though maybe that&#039;s just because I&#039;m comparing it to Platinum and Black/White which were pretty great for Pokemon games. The villainous team just kinda felt like they were kinda put in there as an excuse plot sort of thing. I mean, [size=1pt]planning blowing up the world or whatever they were on about[/size] was a pretty dark plotline, but pretty much all the members other than perhaps [size=1pt]Malva[/size] were way too goofy-looking/acting for me to take them seriously. Perhaps that&#039;s intended for the grunts, but from the admins and especially leader I expect them to actually make sense with their schemes and give off the impression that they actually could do what their evil plan is to do, which Team Flare don&#039;t.<br />As for the rest of the plot, the [size=1pt]3000-year old long haired dude and the stupid flower thing[/size] was kinda cool but I wasn&#039;t really sure of what was actually goings on. [size=1pt]Is he evil? Is he a victim of a terrible fate? Is he just some rambling drunk guy who never actually was a king and that whole thing was just a legend?[/size] It didn&#039;t seem like one of those mysteries deliberately left unsolved for my enjoyment, more of one of those things where I&#039;m sure this guy&#039;s supposed to be significant and he doesn&#039;t come across as being so. Then there&#039;s the rivals. Despite the whole &quot;Oh look! You have 4 rivals instead of 1 or 2 this time! How exciting!&quot; thing they tried to pull off, Serena&#039;s the only one who actually counts as a rival (and even she has her moments of being full of shit. &quot;I think the reason we&#039;re so alike is because we have so much in common.&quot; Thank you for that insight into the literal definition of the word &quot;alike&quot;). The other four are mostly incompetent annoyances who don&#039;t add much to the setting or whatever. Shauna&#039;s okay, though it seemed the romance subplot at the castle was sort of forced in for whatever reason (the guy giving you the Protect TM is kind of funny once you realise the lewd joke, if that was intentional. Perhaps that was the reason why they put it in, which I would accept as valid). Other than that, there&#039;s that other guy whose name I can&#039;t even be bothered remembering whose entire goal is to fill the PokÃ©dex and yet conveniently he&#039;s always [s]one[/s] several steps behind you whenever you check up with him. Also, he does nothing else. And then there&#039;s the obligatory fat guy, who.... dances. I&#039;m not sure where they were going with that one. Game Freak might as well saved themselves the effort and just never put his character into the game. There would be no disadvantage in doing so, in fact it wouldn&#039;t change much at all other than saving me a few tens of seconds of dialogue scrolling overall.<br /><br />As for the setting/graphics: It&#039;s a mixed bag. Kalos overall is a nice place (in case you thought from the above paragraph that this review was entirely critical), though Lumiose City is an unnavigateable shithole with terrible camera angles and is probably the worst city in the whole franchise even with the v1.1 patch. Also, Route 1. What the fuck was that? Why would you even bother? Just start me off in the next town over if you&#039;re not going to put a worthwhile first route in there, considering the starting town pretty much only serves to contain your house and could have just been absorbed into that other one. But the rest is a worthwhile experience, and allows the 3D graphics to shine (though I will take this opportunity to complain about the 3DS stuff only doing anything in battles, and also the lack of framerate during Horde Battles or with the 3D effect turned on. What are they doing? I know the 3DS has more powerful hardware than that). All the other towns are nice, I particularly thought Geosenge and Anistar were pretty neat. I think the routes and landmarks were the best part here though, in particular stuff like the Poke Ball Factory which was great fun puzzles to be had. Shame they didn&#039;t give out free samples or even a little guided tour after [size=1pt]you save them from Team Flare[/size]. The NPCs though are what makes me consider this part a &quot;mixed bag&quot; and not &quot;overall good&quot;. Basically, 95% of everyone you meet who isn&#039;t involved with the plot is a fucking pretentious wanker. Particularly in Lumiose City. Now if it was just the villains who were like this, then that&#039;s fine, because you&#039;re supposed to want to punch them in the mouth [size=1pt](and I do want especially to punch Malva in the mouth)[/size]. But every single person on the street seems to be unnecessarily rude towards the player or just act condescendingly/vain/pretentious in general. I&#039;m not supposed to want to punch those people in the mouth, but I do. And then they want me to tip them. Yeah, fuck off. This is supposed to be France, not America* . Kind of funny that in Unova they don&#039;t have such expectations. Other than that, graphics-wise, I guess the cel-shading effect is okay but I would have preferred something that looks like the Stadium/Colosseum series myself. Normally the plotline (as criticized above) and setting don&#039;t bother me in video games, but the NPC&#039;s attitudes here and the plot pretending it&#039;s deep and not forced when that&#039;s quite blatantly not the case just.. I dunno. It&#039;s not something that I can just gloss over like I can with such games as Mario or Kirby titles that normally don&#039;t focus on this department.<br />[img]http://3.bp.blogspot.com/-_SwvI4vMeAM/UEyFarCu3KI/AAAAAAAACvo/pdFOEsO_I3g/s1600/cant-deal-with-it.gif[/img]<br /><br />Soundtrack: I pay no attention to sound effects, so I won&#039;t mention those. But the music is great and is a recommended purchase if you don&#039;t mind importing expensive CDs from Japan or have an iTunes/I think it&#039;s on Amazon account. The composition isn&#039;t on the same level as perhaps RSE but it&#039;s still pretty good, and of course the arrangement ends up being great now that the console has no limitations on using synthesized on the fly MIDI low-quality sound font stuff (as with gen 4) or hardware causing audio quality issues (as with gen 3). We already had a taste of what Game Freak&#039;s music people can do with the brilliant [url=http://www.youtube.com/watch?v=VA9w2fxa3gw]title theme[/url] from B2W2, and now we have an entire soundtrack with that orchestra goodness (though I think it might be one of them fake synthesized-type orchestras). Also, some electronic stuff as well, because why not. The only thing I&#039;m not so sure about is that some of the battle themes seem a bit &quot;happy&quot; or not even &quot;battle themey&quot; at all (the [url=http://www.youtube.com/watch?v=MkZkbbfOEdM]Gym Leader theme[/url] comes to mind), but even if they aren&#039;t necessarily as suited to battles as previous games did quite well they&#039;re still great to listen to on their own if you like video game soundtracks (stuff like [url=http://www.youtube.com/watch?v=dO9sKK3J50Q]Battle! (Successor Korinna)[/url] may be a bit of an unexpected genre change for some though). [url=http://www.youtube.com/watch?v=kmL04IaygE4]Battle! ([size=1pt]Lysandre[/size])[/url] definitely stands out as the best battle theme of this game though. As for the rest, there are quite a few notable/memorable tracks, such as [url=http://www.youtube.com/watch?v=2aMhAnp19Nk]Santalune Forest[/url] which single-handedly caused me to be excited for the official soundtrack release just by it being there. [url=http://www.youtube.com/watch?v=_9kkgOVdQE8]How About a Song? &quot;An Unwavering Heart&quot;[/url] which is a rearrangement of [url=http://www.youtube.com/watch?v=jzfQhV3G_MU]Unwavering Emotions[/url] from BW, but now that it&#039;s not synthesized by a DS it&#039;s a huge improvement. Maybe that is a real piano after all. I can&#039;t remember when it plays in this game, but it definitely invokes feelings of feel quite well. Maybe you should bring along a portable music player + portable speakers with you wherever you go, and play it whenever you need to have a heart-to-heart talk with someone. [url=http://www.youtube.com/watch?v=QDhsMtXn23Y]Anistar City[/url] is definitely the best town theme of the series, beating out my previous favourite of [url=http://www.youtube.com/watch?v=l0yo32iVGA0]Slateport City[/url] from Gen 3. It actually makes you feel as though the city you&#039;re in is actually a place of great wonder and mystery, and not just some stopping point on your journey to pee and stock up on food or get the Gym Badge there or whatever. Also, it&#039;s just a good composition by itself. [url=http://www.youtube.com/watch?v=wkRfuQm9uSo]Boutique[/url] is another one where the genre might be a bit off-putting for some people (to be honest I&#039;m not sure what genre it really is, I guess I&#039;d have to call it some sort of instrumental synthpop), but I thought it was pretty alright. I wouldn&#039;t mind if it was playing in actual shopping centres (it might make clothes shopping actually interesting, though it didn&#039;t make clothes shopping in this game interesting but I&#039;ll leave that for the gameplay part). [url=http://www.youtube.com/watch?v=9Yt3u_YL9kw]Super Training![/url] is a nice training montage-type thing that also serves its purpose quite well of getting you pumped up for stuff, so for those of you who exercise and that sort of thing it&#039;ll probably work out great (pun not intended) as background music. There are many other cutscene themes and route themes that are great too, but they don&#039;t really stand out against each other as such, so I won&#039;t mention them here. Not counting the 5-second jingles that are always uninteresting, the only disappointment perhaps is the lack of bonus tracks that they usually put on the soundtrack&#039;s last disc. You get four themes straight from Gen 1 that fans of PokÃ©mon soundtracks would have already (not even unreleased tracks they forgot to put on RBY&#039;s soundtrack, although not counting beta songs I don&#039;t think there are any, like they did with B2W2&#039;s bonus tracks being [url=http://www.youtube.com/watch?v=Bv8SwSzQ7Ss]some[/url] [url=http://www.youtube.com/watch?v=_FOQK2M9jAo]stuff[/url] from Emerald and Platinum), and the PokÃ©mon Origins [url=http://www.youtube.com/watch?v=fCveeAX9VMQ]rearrangements[/url] of those themes. It&#039;s not that those rearrangements suck or anything, because they don&#039;t, but it just seems like a bit of a letdown to me that they give you rearrangements of Gen 1 instead of XY&#039;s new music. I suppose I have high standards after such gems as the [url=http://www.youtube.com/watch?v=cG94THdALKE]vocal Slateport City theme[/url] from RSE or [url=http://www.youtube.com/watch?v=emYWGtADH_s]Last Battle! -N^n mix-[/url] from BW, but anyways. I&#039;ve ranted enough. Overall, it&#039;s perhaps worthwhile leaving the sound on for this one.<br /><br />Now then: The gameplay. This is where it gets interesting, and I have a lot to rant about, either positively or negatively. So I left the best paragraph for last. I&#039;ll talk about some of the new features first: The Fairy type I think is a welcome addition, particularly as it&#039;s obviously there to balance out the previously Dragon-oriented metagame (don&#039;t get me wrong, I love me some Dragons, but when someone can seriously make a team where the every single one is a Dragon with their only moves being Choice Band + Outrage and actually get anywhere, you know they&#039;re overpowered), and it looks like it&#039;s going to do that fairly well. I think most people complaining about it being too &quot;girly&quot; or whatever should know that these are the kind of fairies you see in mythological-type stuff and not Tinkerbell or whatever. Trainer customization I felt was a bit overhyped, though I&#039;m spoilt by stuff like the Saints Row series where you can be a naked woman and I have to remind myself that I&#039;m playing PokÃ©mon and I can&#039;t be a naked woman for obvious reasons. Either way I didn&#039;t really feel it was really worth my time to go clothes shopping (the fact that I don&#039;t like it in real life has nothing to do with this), because your choices seemed a bit limited so you don&#039;t really have the opportunity to express yourself through clothing, or whatever the idea of fashion actually is. And there&#039;s some arbitrary restrictions there as well. I don&#039;t want to wear a hat. Stop making me wear a hat. Other NPCs aren&#039;t wearing hats, and they aren&#039;t getting sunburnt, so you can shove that line of reasoning up your ass. Also, I don&#039;t know if this is really the place and time to be brining up some kinda transgender debate, but is it really necessary to stop males wearing dresses or whatever? I have no inclination to do so myself except as a female character, but if someone wants to, there&#039;s absolutely no reason why they shouldn&#039;t be able to. They&#039;re not harming anyone. And this is actually something that part of the community does care about, I remember reading an article the other day about Animal Crossing and the aforementioned Saints Row 2 being lauded because they let you dress however you wanted or something like that. And I for one see their point of view and agree with it. It&#039;s a bit annoying that they took such things out of the bottom screen like the time, but what they have now isn&#039;t too bad. I haven&#039;t explored around with Super Training yet but it seems it might finally lay waste to tedious and boring EV grinding, PokÃ©mon Amie didn&#039;t interest me that much, and I&#039;ll get to the PSS later when I talk about the multiplayer stuff. The new battle types are a bit gimmicky, Sky Battles in particular just piss me off because some PokÃ©mon quite obviously capable of Fly or otherwise flying are arbitrary decided to be flightless so the only time I ever got the opportunity to try one was when I was training an Aerodactyl and accidentally accepted a battle with one of those NPCs. That was the only time in the entire game I lost (Aerodactyl was still only level 20 or so and this was later on where the NPCs were 45-50 or so). Basically, if you ever hear the line &quot;Care for a Sky Battle with a Sky Trainer?&quot; just punch whoever&#039;s saying it in the mouth. Horde Encounters are mostly just annoying except when you have a move that hits all opponents and then they become free EXP fountains. There isn&#039;t much else changed in terms of battling, apart from reducing notable moves with 95 and 120 base power to 90 and 110 respectively which I really can&#039;t understand why they did that. That, and Megas, which I guess brings some previously mediocre PokÃ©mon into stardom and some already frequently used ones into being more frequently used, but I can&#039;t help but feel the decisions as to which PokÃ©mon get Mega Evolutions and which don&#039;t and what improvements do they add seemed a bit arbitrary. I dunno. The concept just bugs me for some reason (no, it&#039;s not because of anything to do with Digimon, because that&#039;s stupid and you should feel stupid if you think PokÃ©mon is ever ripping that off). So other than those new features and whatnot, there&#039;s the new PokÃ©mon. Or lack thereof. Only 69 new mons (plus maybe 3 event ones) is definitely the biggest disappointment of the game. I appreciate that it&#039;s probably harder to make new artwork when you have 3D models instead of sprites, but I just felt really ripped off when I heard that 69 is all we&#039;re getting. That&#039;s not even half the amount other new generations add. The handful that are new aren&#039;t bad as such though (I did kill myself laughing when I found out Malamar&#039;s evolution method though, I seriously thought that was an actual joke. And fuck Furfrou. I want to punch that thing in the mouth).<br />As for what you expect to be there: I thought the pacing was okay, though it does get a bit drawn out around between the first and second gyms. I&#039;m not saying it should be a non-stop go to gyms fest, but the castle subplot in particular just seemed like it was thrown in there deliberately to take up time. I don&#039;t give a shit about this giant douchebag who was too much money and not enough modesty (fuckdamn I hope he dies of cancer) or you and your fucking poodle. Whoops, I already complained about all that in the setting part. But it pissed me off that much that I have to mention it twice. After that it manages to keep things interesting. The puzzles in gyms and some dungeons were okay, though [size=1pt]Lysandre[/size] Labs was more tedious than challenging. Especially [size=1pt]when you return to it in the Looker sidequests, and the whole thing just seems copypasta&#039;d from when you visited in the main story even though you&#039;re supposed to be on another floor[/size]. Anyway, there is one important thing I have to say about this game above all, and I will put a newline here so you know shit&#039;s about to go down:<br /><br />The difficulty. Or lack thereof.<br />Now I&#039;m normally a person who plays things on the medium difficulty settings or sometimes lowest when I have a choice (in this one I don&#039;t, because they took out the hard modo thing from B2W2), but this goes a bit far. I should not be able to just storm through the E4 without using any healing items and in under 20 minutes (only took that long because of battle animations and a stubborn pumpkin thing who took two hits to KO instead of one like everyone else), or at least not without any actual effort. And it&#039;s not just the E4, it&#039;s like that for pretty much the entire game. Perhaps this is just because of the Exp. Share&#039;s new mechanics. Either way, do yourself a favour and [b]turn it off[/b]. As I said, I&#039;m usually not a &quot;HARDMODO ONLY BECAUSE I&#039;M A HARDCORO MAN&quot; type of person, but being able to just casually stroll through the entire game without lifting a finger just cheapens the entire experience. As I see it, video games should make you feel as though you worked hard to get through the game and you earned your ending, even if you actually didn&#039;t. <br />So that&#039;s probably the main sore point for me. Anyway, it&#039;s engaging enough that you&#039;ll want to play it all the way through, there&#039;s not much post-game content which is a bit of a bummer, and I kind of miss the extra facilities that Emerald and Platinum had in their battle facilities (though being able to interrupt your streak freely at any point and come back is a very welcome change), but that brings me to (ooh nice save, I was about to end this section and forgot I was going to talk about this)... the multiplayer.<br />Lots of fun to be had. I haven&#039;t delved into the joys of IV and EVing yet, but it looks like won&#039;t be as tedious this time round and I can actually focus on the battling part which as I said doesn&#039;t bring as much changes to the table as perhaps gens 3/4 did. But it still should be nice once I get a proper team going and don&#039;t lose horribly to those two Japanese people who challenged me using the passerby feature. On that note, I think said passerby thing is nice, just because of being able to grind your O-Powers on and battle whoever you want without having to even talk to them (for those who don&#039;t know me yet, I like things that avoid social interaction when possible). And Wonder Trade is deserving of the name Wonder, it&#039;s great to not have to worry about who wants what for which whatever like with the GTS and instead just get something in return for whatever you feel like giving away. Basically, if you have wireless internet, you will never have to release anything ever again. Don&#039;t expect Shiny Mewtwos or whatever out of it, but I&#039;ve gotten things like Hydreigons and level 45-60 stuff which could be useful if you get them before you&#039;re at that part of the game. But mostly a bunch of level 1s of stuff people breed a lot, like starters or Dratini or Eevee. I haven&#039;t tried the Battle Spot yet, but I&#039;d be willing to bet it&#039;s the same as random passerbys challenging you. The one part of multiplayer I will complain about though is the use of StreetPass, because all you get for going past someone is like 1 single PokÃ©Mile which doesn&#039;t get you much (and in comparison Wonder Trading gets you a few hundred IIRC). I don&#039;t know why I even bother going through all the Holo Caster menus, listen to [size=1pt]fucking Malva and her punchable mouth[/size], have the camera unnecessarily turn on and have a closeup of my bag or my leg or something, and save the game for all that. Especially as this would have been a great opportunity to reintroduce Mystery Gift like it was in GSC, where you pass someone and both you and them get a [maybe rare] item. And while I&#039;m complaining about the lack of integration with the 3DS stuff, they didn&#039;t utilize the pedometer/play coins one single bit. Game Freak would have enough clout to make Nintendo get rid of the 100 a day limitation due to how significant PokÃ©mon is (I&#039;m pretty sure it&#039;s the reason for at least 80% of 3DS owners owning a 3DS), and then they could have single-handedly eliminated obesity worldwide by letting people run around to their heart&#039;s content in exchange for new PokÃ©mon ala HGSS (level ups aren&#039;t really necessary because in this gen you get them for nothing anyway).<br /><br />Well, I think that&#039;s everything (not like anyone is going to be all like &quot;Hey Zowayix, you stupid piece of shit! You forgot to mention the blah feature and I wanted to know what you thought about blah or if you thought it was blah&quot;). Hopefully when I copypasta this from my text editor back into GCLF it won&#039;t go past some character limit and set fire to the servers** or something.<br /><br />[b] END OF BALL BONUS [/b]<br />In conclusion, I would rate XY overall an above average out of 10. I wouldn&#039;t call it the worst PokÃ©mon game (if it was I would say &quot;least favourite&quot; anyway to not imply that it&#039;s bad), but certainly not the best; comparing all the generations to each other (warning: Heavy doses of opinion incoming), I would say it goes something like 3 &gt; 5 &gt; (6 or 4 swapped around in some way) &gt; 2 &gt; 1. I&#039;m not sure whether I would rate it better than gen 4 or not, as on one hand gen 4 definitely wins in the challenge and plot department and on the other hand gen 6 wins in areas like multiplayer, soundtrack, variety of PokÃ©mon available, and certainly in speed of battles/navigating the environment.<br /><br />Goddamn that&#039;s some walls of text there. What the fuck it&#039;s 2:25 AM did I just seriously spend like over 2 hours writing all that shit goddamn fuck on a titties<br /><br />* I have never been to France, so maybe they do have tipping there. Either way in my glorious homeland they don&#039;t. We just pay people enough in the first place, and in a fantasy world like PokÃ©mon where you have free health care and whatnot, I expect the same to happen. I don&#039;t know the economical effects of money being easily acquired through battles/Pay Day/etc but I&#039;m sure it doesn&#039;t result in cafe workers being paid below minimum wage. Though whichever way you look at it the people in that wanky castle where you battle stuff and get no reward except a title you don&#039;t care about have no excuse. You&#039;re already expecting me to pay 5 million dollars or whatever just to challenge your shitty castle when I wouldn&#039;t really want to if it was for free. You can fuck right off. That entire building can fuck off completely. I would be pleased if it just burned to the ground. With the people still inside.<br />** If this site runs on such server hardware where the components have such lack of thermal control that they can plausibly catch fire instead of automatically shutting off, and the OS&#039;s hardware APIs for controlling fans and stuff (even when the servers would be cooled by a big ol&#039; noisy thing which the individual servers probably don&#039;t have any control over) are able to be accessed by people just running websites on the servers (who would just be ordinary user accounts if not using a separate authentication system entirely) and not restricted&nbsp; to sysadmins only, and the web server application either uses those APIs or has security holes in it that allow them to be accessed, and somehow posting a large comment causes them to be activated (I suppose in the case of a security hole if SMF was really badly programmed it could cause a buffer overflow) then I think it&#039;d be time to move to a new host. But somehow I don&#039;t think that&#039;s the case, so this place should be fine.


subject: Re: Breaking the GTS
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Speaking of PGL, is anyone else having an issue with Game Sync? I can&#039;t log into PGL because it says my account is still being processed. Wtf?


subject: Re: Breaking the GTS
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=SCf3 link=topic=6789.msg193006#msg193006 date=1388336546]<br />Speaking of PGL, is anyone else having an issue with Game Sync? I can&#039;t log into PGL because it says my account is still being processed. Wtf?<br />[/quote]<br />I dunno about processing accounts, but a few hours ago I was having an issue where I tried to login and it just kept returning me to the front page (no message about wrong password or anything) and it let me in after I tried it a fourth time. Also, the site in general is a piece of shit.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Zowayix link=topic=6595.msg193004#msg193004 date=1388330263]<br />I haven&#039;t explored around with Super Training yet but it seems it might finally lay waste to tedious and boring EV grinding<br />[/quote]<br /><br />Horde Encounters are faster than Super Training if you have a Power item ([url=http://archive.is/AZF93]list of suitable routes/ PokÃ©mon[/url]). When you use Sweet Scent, you&#039;re guaranteed to get one if they&#039;re on a route. Each battle gives you 25 EVs each with the power item, or a massive 50 if you have PokÃ©rus.<br /><br />Note that at least for Route 10 it&#039;s possible for it to rain, making Sweet Scent not work but the rain doesn&#039;t always happen, thankfully. Also, you don&#039;t need to worry about wasting 3 EV points as the stats cap at 252 in both battle and Super Training.


subject: Re: 3DS/2DS Friend Code Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can someone check my third Pokemon? I&#039;m online now.<br />Also can someone sticky this thread? I think it&#039;d be a good idea.


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6775.msg193012#msg193012 date=1388362363]<br />Can someone check my third Pokemon? I&#039;m online now.<br />Also can someone sticky this thread? I think it&#039;d be a good idea.<br />[/quote]<br /><br />Absol.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Whoa. Haven&#039;t been to this place in so long.... when was the last time I actually posted here? I think I haven&#039;t even seen any of you guys since last year.<br /><br /><br />(Yes, I know this joke is old. 8 minutes and 47 seconds old. I don&#039;t care, I&#039;m still doing this every year)<br /><br />EDIT: Only slightly related, but I didn&#039;t feel like double posting<br />I&#039;m never drinking spirits-related cocktails ever again. Especially not like 6 or 7 of them or whatever it is last night. Sure, you think it&#039;s a fun idea. Sure, you think that&#039;s what you&#039;re supposed to do on New Year&#039;s Eve. Sure, you think your body is ready. But then despite your medication allegedly causing drowsiness in conjunction with alcohol, you find that it is all a lie despite your intention of exploiting it, and that you spend all night contemplating the existence of eternity or &gt;tfw no gf or whatever else. And you get exactly zero (0) hours of sleep. And then you &quot;wake up&quot; because you have to go to your obligatory yearly family gathering, and you don&#039;t generally like parties and such for various reasons. Anyways, you pretty much have to drink 2 cups of coffee (I don&#039;t normally handle coffee well) and it causes jitters and adds to any anxiety symptoms you may have, and then you end up going to that party all shaken up and yet still only half-alert and you sort of mumble at people not even intentionally this time around. And then they ask you what to drink, and you get nagged about not being able to make a decision so they decide for you that you&#039;re having more alcohol (in the form of wine/champagne). So anyways, you go to eat dinner, you only eat like a small part of your food and the rest of it you sort of start picking at because you can&#039;t bring yourself to eat anything, and that&#039;s when you realise you&#039;re sick and you suddenly dash off to the toilets to experience the worst throwing up of your entire life. And you figure you probably have some kind of alcohol poisoning or whatever. So yeah, great start to 2014, hopefully it&#039;s not an omen that predicts what the rest is going to be like or something like that.<br /><br />Moral for today: Kids, don&#039;t drink stuff.<br /><br /><br />bleeagghhh


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Awwww yeah completed the National PokÃ©dex before Bank&#039;s worldwide launch!<br /><br />http://imgur.com/a/w19a7<br /><br />That Diploma is so beautiful! &lt;3


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6595.msg193027#msg193027 date=1388500758]<br />Awwww yeah completed the National PokÃ©dex before Bank&#039;s worldwide launch!<br /><br />http://imgur.com/a/w19a7<br /><br />That Diploma is so beautiful! &lt;3<br />[/quote]<br /><br />Hah! Awesome!<br /><br />I haven&#039;t completed the PokÃ©dex in *any* game.. :(


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6595.msg193028#msg193028 date=1388503315]<br />[quote author=Pawny link=topic=6595.msg193027#msg193027 date=1388500758]<br />Awwww yeah completed the National PokÃ©dex before Bank&#039;s worldwide launch!<br /><br />http://imgur.com/a/w19a7<br /><br />That Diploma is so beautiful! &lt;3<br />[/quote]<br /><br />Hah! Awesome!<br /><br />I haven&#039;t completed the PokÃ©dex in *any* game.. :(<br />[/quote]<br />Ahh I&#039;m jealous. I&#039;m trying to complete the Living Dex on Y but I need Bank to come out. ;_;


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6595.msg193029#msg193029 date=1388506614]<br />[quote author=Wack0 link=topic=6595.msg193028#msg193028 date=1388503315]<br />[quote author=Pawny link=topic=6595.msg193027#msg193027 date=1388500758]<br />Awwww yeah completed the National PokÃ©dex before Bank&#039;s worldwide launch!<br /><br />http://imgur.com/a/w19a7<br /><br />That Diploma is so beautiful! &lt;3<br />[/quote]<br /><br />Hah! Awesome!<br /><br />I haven&#039;t completed the PokÃ©dex in *any* game.. :(<br />[/quote]<br />Ahh I&#039;m jealous. I&#039;m trying to complete the Living Dex on Y but I need Bank to come out. ;_;<br />[/quote]<br /><br />I&#039;m almost done with Kanto Living on Y though I&#039;ll be missing Mew. I don&#039;t have free space for the other regions anyway lol.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 4: Jumpinâ€™ the Gun (With Exposition)[/u]<br />Viridian City was a quaint city, a greenish-blue color. It was bigger than Pallet Town, geographically. And in population, too, but by maybe ten or twenty people. The first thing most notice when entering the city is the PokÃ©mon Center, which was at the front of the city. The road continued north, which would lead to Viridian Forest. Left, on the other hand, leads to the Indigo Plateau.<br /><br />However, neither of those things were why I was here. At the northeast corner of the town was a Gym, the first of many Iâ€™d face to become the champion. Before we could go to the Gym, I felt an urge to go to the PokÃ©mon Mart, which neighbored the Center. We walked over and entered the store; it was rather small. There was a single checkout station left of the entrance, and shelves stocked full of random crap and knick-knacks, such as Potions, PokÃ© Balls, and Antidotes. The moment I stepped into the building, the clerk accosted me.<br /><br />â€œHi!â€ He greeted. â€œDid you come from Pallet Town?â€<br /><br />I walked over and replied, â€œYes, actually. Why?â€<br /><br />He reached underneath the counter and pulled out a small, brown box, placing it on the counter.<br /><br />â€œI have this parcel for Professor Oak. Can you deliver it to him?â€<br /><br />â€œSure, I guess. Can I buy some stuff first?â€<br /><br />â€œGo ahead!â€ The clerk replied. I headed over to the shelf at the back of the store and looked at the merchandise. I wasnâ€™t really sure what to grab, so I snagged a couple of Potions and returned to the counter.<br /><br />â€œThatâ€™ll be twenty bucks,â€ He said. I pulled out my wallet from my pants pocket and handed him the money, and he put the Potions and the parcel in a plastic bag. When we left the store, Glitchy and I made tracks for Pallet Town. Along the way there, I heard the most frightening sound:<br /><br />A gunshot. A very loud, very close gunshot.<br /><br />BLAM! It sounded like it was right behind me. After the short, yet dynamic noise, I heard what sounded like someone dropping beads on a hardwood floor. Fearing the worst, I quickly turned around.<br /><br />There was a homeless man standing in front of Glitchy with a two-barreled shotgun. His hair was grey and shaggy, and the only thing that looked new on him was his brown sports jacket. The pants he had on were torn and had holes in them, and he wasnâ€™t even wearing shoes. I could only guess that any money he had was spent on that gun he used to blow my Glitchmonâ€™s brains out. I saw dozens of Glitchyâ€™s pixels scattered on the ground, and it seemed that my fear had become a reality. There was a large hole in the middle of Glitchyâ€™s torso, but he was still floating, as if to defy and mock this lunatic. <br /><br />At that point, the pixels reattached themselves to Glitchy, filling the once-prominent hole. The gunman looked in horror, unable to comprehend what just happened.<br /><br />â€œHey! Who the f**k are you, and why did you shoot Glitchy?â€ I asked.<br /><br />â€œKid! Get out of here! Save yourself while you still can!â€ He demanded, but I didnâ€™t move. He cocked the gun and prepared to shoot Glitchy again, but there was no way in Hell I was going to let that happen.<br /><br />â€œGlitchy! Take his gun!â€<br /><br />My Glitchmonâ€™s hands rushed and grabbed the barrels of the gun, and yanked it away from him. I wouldâ€™ve thought that the barrel would be hot enough to burn him, but Glitchy didnâ€™t even flinch. Maybe he couldnâ€™t feel the steel and the warmth it would give off.<br /><br />â€œGive that back, you abomination!â€ The homeless dude demanded. â€œYou little s**t! Tell your glitch to give me back my gun!â€ He ordered.<br /><br />I shook my head. â€œIâ€™m not doing s**t. Glitchy, get rid of the gun.â€<br /><br />â€œYes, master. Bzzt,â€ Glitchy hummed. It held the gun at each end and snapped it half with ease, rendering it useless. Then, it threw the gun over the white cylinders to his right, tossing the gun into the forbidden grass patch. The gunman watched in despair as his precious shotgun was taken away from him, and I swear, he looked like he was on the verge of crying.<br /><br />He reached into his coat pocket and pulled out a Great Ball. After pushing the white button on its center, it opened and released an Armaldo. The dinosaur-like creature banged the black claws on its hands together, as if it was challenging us to a fight.<br /><br />â€œIf you think Iâ€™m going to let another Glitchmon out of my sight, youâ€™re dead wrong!â€ He declared. â€œArmaldo! Use False Swipe!â€<br /><br />The PokÃ©mon raised its right claw high above its head, and rushed for Glitchy. It leapt high into the air and prepared to attack, but before it could land, Glitchy shuffled back. Armaldoâ€™s claw was dug into the ground as a result. Iâ€™m not sure if it was a joke of if the claw was actually stuck, but Armaldo seemed to have some trouble getting it out. It tugged on its arm, but to no avail. Now, Glitchy had a chance to attack!<br /><br />â€œPick it up and throw it!â€ I ordered. My Glitchmon floated over and hurriedly picked up Armaldo, much to its horror. Then, Glitchy weakly tossed it back to the gunman, landing at his feet. However, Armaldo wasted no time getting back up. It was obvious these two had known each other for quite some time.<br /><br />Armaldo roared at the sight of Glitchy, who, much like when he was shot gave no response. I wasnâ€™t sure if there was more to it that meets the eye; for all I know, Glitchy might be a master of snark given the way he was reacting to these two.<br /><br />I was waiting for the homeless guy to give an order, but he just looked at the pixels that dared to defy him, and also at me, the one who dared to not shoot it in the face. His face was blank, like he was trying to understand why he was losing this fight.<br /><br />â€œIf you arenâ€™t gonna give an order, Iâ€™ll just leave,â€ I said. Once I turned away, I heard the familiar â€œBwawk!â€ sound a PokÃ© Ball makes when itâ€™s catching or releasing something. I looked over to see that Glitchy was gone, and the gunman was holding a regular PokÃ© Ball. Had he stolen my Glitchmon from me?<br /><br />â€œHaha!â€ He laughed. â€œI have your Glitchmon, now! Thereâ€™s no way that youâ€™re ever gonna get it back!â€<br /><br />At that moment, as if it was some form of divine intervention, the PokÃ© Ball opened. Glitchy, in what Iâ€™d consider the grandest act of â€œf**k you, I wonâ€™t do what you tell me!â€ popped out of the PokÃ© Ball and returned to me. The gunman had a look of pure, unadulterated rage on his face. Basically, it looked like his face was gonna explode.<br /><br />â€œCongratulations, youâ€™ve made an ass of yourself,â€ I said. â€œNow, can I got deliver this parcel to Professor Oak now?â€<br /><br />â€œNO!â€ He screamed. â€œYour Glitchmon is mine! I had it! I HAD IT! Armaldo! Guillotine! Kill that thing!â€<br /><br />Armaldoâ€™s claws began to glow a pure, blinding white, and prepared to strike Glitchy down with all its hatred. Long before he could even law the tip of the claw on the pixilated hydra, Glitchyâ€™s cape spread open and took the form of large, black, demonic wings! Armaldo came to a screeching halt, staring deep into the abyss the cape seemed to possess.<br /><br />â€œHey! I said kill it!â€ The gunman declared. Armaldo didnâ€™t respond; it continued to look at Glitchy, mesmerized by whatever it was seeing. Realizing that there was no point in trying to continue fighting, the lunatic returned Armaldo to its PokÃ© Ball. Glitchy returned its wings back to its cape form. <br /><br />â€œSo, are we done now?â€ I asked, furious at that grand waste of time. â€œBecause Iâ€™d really like to go do something else.â€<br /><br />â€œIâ€™ve never had such a problem with other Glitchmon,â€ the gunman said to no one in particular. â€œHow could it defy me?â€<br /><br />â€œHave you considered the fact that, I dunno, maybe Glitchy trusts me?â€ I asked.<br /><br />Something in the gunmanâ€™s brain snapped. He glanced at the two of us, looking almost enlightened, yet offended, at what I said.<br /><br />â€œTrusts you? [i]Trusts you[/i]? What purpose could that [i]thing[/i] serve you? For that matter, what purpose do you serve it? For what reason would anyone be friends with a Glitch?â€ He asked.<br /><br />Talk about fantastic racism. Although I didnâ€™t want to, I decided to engage him in this argument. â€œWhy shouldnâ€™t Glitchy trust me? Iâ€™m not going to try and shoot him, or anything. Whatâ€™s the difference between my Glitchmon and your Armaldo? Just because theyâ€™re different, doesnâ€™t mean theyâ€™re evil,â€ I filibustered. â€œWhich reminds me, why did you try to blow Glitchyâ€™s brains out?â€<br /><br />Madman McGee took a presumptuous tone. â€œBecause, young lad, Glitchmon are a threat to mankind. They are the result of man tinkering with things that were not meant to be tinkered with. And as the result of such ignorance, we were given the most dangerous Glitchmon of all: MissingNo.â€<br /><br />â€œMissingNo? You mean that thing that makes the Hall of Fame its b***h and gives you a bunch of items?â€ I asked, eager to prove him wrong.<br /><br />â€œI see, youâ€™re as ignorant as the rest of them,â€ he replied. Glitchy hissed at his words. At least, thatâ€™s what it sounded like. It was a very low, mechanical hissing sound. â€œAs I was saying: MissingNo is the reason your precious Four Dot-Dot exists. When MissingNo was born, it birthed several other Glitchmon in a very short and alarming amount of time. Among them was its brother, M, who is just as, if not more, dangerous.â€<br /><br />While Iâ€™m not one for gratuitous exposition, I found his explanation interesting. Either way, my question wasnâ€™t answered. <br /><br />â€œSo, what exactly makes Glitchmon so dangerous? Youâ€™ve only told me theyâ€™re a threat, not [i]why[/i].â€<br /><br />â€œGlitchmon are dangerous because of their behavior. While MissingNo is largely benevolent, it is still the reason they exist. M has been known to completely corrupt PCâ€™s and computers, infecting their hard drives until theyâ€™re unusable and unrecoverable. One of them has been playing a horrible, yet mesmerizing song since it was born. Supposedly, anyone who falls victim to its music becomes its permanent audience, becoming unable to move or die.â€<br /><br />What an interesting little tale. It meant nothing to me, though. As far as I could tell, Glitchy was completely harmless. I couldnâ€™t form an opinion of my own based on his paranoia-fueled rant and my experience with just one Glitchmon. While itâ€™s possible that other Glitchmon were a threat, there was no actual evidence for me to use. Nonetheless, his knowledge (assuming it was true) was stellar.<br /><br />â€œWell, I sâ€™pose Iâ€™ll keep an eye out for glitch-related dangers. So, whatâ€™s your name?â€ I asked.<br /><br />â€œI am Smitty, the worldâ€™s first and only Glitchmon hunter! Nice to meetcha!â€<br />


subject: Lake's Story
poster_name: Lake of Rage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]TL; DR?[/b]<br />[i]Long time PokÃ©fan with an interest in 1[sup]st[/sup] gen. glitching is now an engineer, ready to research and be a part of this unique community.[/i]<br /><br />The year was 1999.&nbsp; I anxiously awaited the delivery of a certain kiwi green handheld device paired with blue colored cartridge, the two of which would provide me with many hours of fun and excitement, many new friendships and strengthen many existing ones, many discussions, quibbles, and even tears, and many years of learning and satisfaction.&nbsp; Along with these came a strategy guide, filled with instructions on getting the most out of the game, illustrations and explanations that brought the characters to life, and statistics and numbers that gave a glimpse of the mechanics underlying the gameâ€™s design.<br /><br />And so it began.&nbsp; My first playing session started with picking Bulbasaur as my starter (probably at the advice of friends for rapid progression into the game) and capturing a Pidgey, the two of which would be form my primary team for the rest of the game.&nbsp; I got through somewhere in Mount Moon and finally stopped for the day after 3 or 4 hours.<br /><br />It was the first of many, many more playing sessions and after several months finally managed to defeat the elite four, although certainly not on the first try.&nbsp; I never took much to heart the mission of capturing all 150 monsters, but having completed the primary storyline began to try finishing the quest I began with.&nbsp; Also during that time I was trying to raise my Venusaur to level 100 through repeated runs through the elite four.&nbsp; I finally succeeded, and began to try to do the same for my Pidgeot.&nbsp; It seemed as though the game was beginning to get stale.<br /><br />I soon found out how wrong I was.&nbsp; Early in the new school year, with a new teacher and new classmates, I heard about something that would forever change my views.&nbsp; The rumor was that there was a way to duplicate items in the game, and it involved the long forgotten NPC at the beginning of the game who provided a tutorial on catching PokÃ©mon.&nbsp; Even more mysterious was that it involved a PokÃ©mon named MISSINGNO., whose sprite was supposedly composed of a bit of every other PokÃ©mon.<br /><br />As soon as I got home that day I rushed to check it outâ€”and it was true.&nbsp; Seeing MISSINGNO. for the first time was an experience that made the game more fresh than the first day I played it.&nbsp; It opened up many possibilities which I realized I could no longer take advantage of at this point in the game (for example, I had already used my Master Ball to capture MEWTWO) and so I decided to select the NEW GAME option (something that would soon become a vice) the next time I played.&nbsp; With this newfound technique in hand, I played the game quite differentlyâ€”I made sure to collect all the rare items that could not be purchased in PokÃ© Marts and to duplicate them, ensuring an abundant supply.&nbsp; I also decided that leveling up my PokÃ©mon in wild grass was a waste of time with the advent of hundreds of Rare Candies (I was not yet privy to the negative impact this had on their statistics).<br /><br />Throughout this time however, MISSINGNO. still remained a mystery.&nbsp; What it actually was and why it had the impacts it did were the subjects that pervaded the discussions on the playground and we came up with many theories to answer these questions.&nbsp; I specifically remember once encountering the CHIEF trainer class with a party of glitches, with a slowed version of the final rival battle theme playing.&nbsp; It would be many years before I started to make sense of it all.<br /><br />Later that fall saw the release of Gold and Silver versions, which certainly took my mind off the glitches in Red and Blue for a while.&nbsp; While playing through the far more polished game that Silver is and learning about all the new mechanics introduced, glitches began to slowly fade into my long term memory.&nbsp; However, at this time the internet began to become more available to me as a resource for information on games.&nbsp; Soon I discovered that even Silver had some glitches that could be exploited.&nbsp; After a friend introduced me to GameFAQs, I immediately found out about duplicating PokÃ©mon (and held items) using the PC Box system.&nbsp; Again I reset my game several times playing through using the technique to my advantage.&nbsp; At some point around this time, during a day home sick from school, I found out about ROMs and emulation.&nbsp; This brought up questions of ethics and legality, for I could now get several copies of the games I owned (or did not own) for gratis.&nbsp; Nevertheless, they also began to give me a more thorough understanding of how the games worked and got me closer to making sense of mysteries brought up by glitches.<br /><br />By this time, there was some notion shared by many close friends that doing anything with glitches was cheating and thus should be avoided to get the most out of playing the games.&nbsp; I, of course, did not share this view which was the source of many arguments.&nbsp; Later I got a GameShark, which further introduced me to the basic topics of Computer Science behind how the games work.&nbsp; Also, it allowed easy access to further glitching and I was playing Blue a lot again.&nbsp; Due to a lack of care or maybe just poor quality of the GameShark itself, I somehow corrupted the GameShark as well as my save file.&nbsp; At this point I started to share the view that glitches should be avoided and decided to give up cheating.<br /><br />Several years later, after several changes in life during which I had little involvement (but still interest) in PokÃ©mon glitches, I found TRsRockin.&nbsp; This is when I first truly began to make sense of the mystery of MISSINGNO. and learned what causes it.&nbsp; Also, I found out about glitch city itself and the mew glitch.&nbsp; All of a sudden, it seemed that there was so much more to be discovered about RB and I got back into it.&nbsp; I probably found out about GCL around this time, but do not recall registering and certainly not being an active member.&nbsp; The rom hacking scene was also very fascinating around this time, and while I never seriously pursued making a hack of my own, I learned a great deal from othersâ€™ hacks about the structure of the games and more about their design.<br /><br />Soon, I embarked on a journey that would last for five years:&nbsp; a couple of degrees in electrical engineering.&nbsp; While at the university, I learned so much about the arts of electronics, computers and programming and gained the vision to see the Game Boy and the PokÃ©mon games from the eyes of the engineer.&nbsp; During this time I also discovered Skeetendo, which is a particularly inspiring forum on hacking the first and second generations with a focus on completely disassembling the gamesâ€™ engines. Also, while in graduate school I really had the opportunity to understand what research is and how to use what we know together to collectively architect a body of knowledgeâ€”to explain todayâ€™s mysteries tomorrow.<br /><br />It is with this background that I arrive here todayâ€”eager to get back into glitching once again, to meet all the people inhabiting this forum, to contribute to researching those glitches we still have not understood, to make sense of those obscurities that have been planted in my imagination as a child.&nbsp; In the words of Lawrence III:<br />[i]And so itâ€¦begins.[/i]


subject: Re: Lake's Story
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome to the forums Lake of Rage. :)<br /><br />I hope you have fun researching and posting about different glitches here, if you decide to do that. There is quite a lot of information here and on the [url=http://profglitch.proboards.com/index.cgi?board=gcltempboard]temporary forums[/url] (though that has a malware warning, I don&#039;t know why) simply to read about.


subject: Re: G/S/C glitch discussion
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is MysticFlygon. I had to make a new account because I couldn&#039;t get into my old one.<br /><br />The other day, I was playing my new save file on Crystal, the same one that I had glitched too much and corrupted the save file on, and just when the battle with my rival in Azalea Town was about to happen, after he had finished speaking, the game reset and displayed the message that it could only be played on the Game Boy Color. The only glitch I had done in the new save file was cloning, and I hadn&#039;t gotten any bad clones (though I was hoping to). Is it possible for the the previous, corrupted save file to be affecting this save file? Or is there some other explanation?


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;ve had random things like that happen before. For example, in Yellow on my Game Boy Advance SP I had static play and the game freeze shortly after, after moving. It might be a connection problem with the cartridge, though I&#039;m not sure. The game is prone to freezing just by shifting the cartridge is a little.<br /><br />I&#039;ve also had things like that happen all the time on a Crystal with a dead battery.<br /><br />[quote author=MidnightNinetales link=topic=6594.msg193055#msg193055 date=1388727341]<br />This is MysticFlygon. I had to make a new account because I couldn&#039;t get into my old one.<br />[/quote]<br /><br />If your problem is an incorrect password, I think I can change the password if you like, then you can change it again.


subject: Re: Breaking the GTS
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6789.msg193007#msg193007 date=1388338656]<br />[quote author=SCf3 link=topic=6789.msg193006#msg193006 date=1388336546]<br />Speaking of PGL, is anyone else having an issue with Game Sync? I can&#039;t log into PGL because it says my account is still being processed. Wtf?<br />[/quote]<br />I dunno about processing accounts, but a few hours ago I was having an issue where I tried to login and it just kept returning me to the front page (no message about wrong password or anything) and it let me in after I tried it a fourth time. Also, the site in general is a piece of s**t.<br />[/quote]<br />Yeah that happened to me to. I emailed them but of course I got some bullshit automated email back that didn&#039;t help at all. I&#039;m gonna try again today but I doubt it&#039;ll work.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  sudo add-apt-repository ppa:kilian/f.lux<br />sudo apt-get update<br />sudo apt-get install fluxgui<br />


subject: Re: The V,^,and &lt; game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Not in this hemisphere in this season you don&#039;t<br />&lt; Should probably not be browsing GCLF at 5AM due to I can&#039;t sleep because I was thinking about everything and I attempted to use the internets to take my mind off things even though I know this doesn&#039;t work and also this sentence is worded weirdly (like most things I say) and one of these days some kind of English teacher will come to this site and see this and beat me to death with a textbook or something <br />v Also has trouble sleeping for various reasons?


subject: Re: Breaking the GTS
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I put up Haunter and asked for an Ampharos and I got my trade the next day. So I guess it does work, also I&#039;ve<br />heard of people putting &quot;6 IV&quot; in their message on GTS and getting what they want. It&#039;s sort of a scam but eh, it&#039;s only pokemon. 


subject: Re: Breaking the GTS
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6789.msg193066#msg193066 date=1388785561]<br />&quot;6 IV&quot; in their message on GTS<br />[/quote]<br /><br />dittos<br /><br />Also, Bank starters and bred Bank stuff in general aren&#039;t that worth anymore on GTS. Of course we have Vivillon as a backup way to get what we want easily. Unless you have a shitcommon Vivillon pattern like Elegant or Modern, these are worth nothing.


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Yes, though most of the time I go to bed between 11pm-12am and still can&#039;t sleep.<br />&lt; Has nearly beaten Sanrio Timenet Kako-Hen, a monster battling game. There are some good ideas, but frankly I find it quite tedious and some of the stuff you have to do isn&#039;t guessable, maybe if I understood Japanese more that wouldn&#039;t be as much as a problem, though.<br />V Has beat a non-PokÃ©mon monster battling game, like Telefang or Fossil Fighters?


subject: Re: Breaking the GTS
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6789.msg193067#msg193067 date=1388786730]<br />[quote author=Papa Doc link=topic=6789.msg193066#msg193066 date=1388785561]<br />&quot;6 IV&quot; in their message on GTS<br />[/quote]<br /><br />dittos<br /><br />Also, Bank starters and bred Bank stuff in general aren&#039;t that worth anymore on GTS. Of course we have Vivillon as a backup way to get what we want easily. Unless you have a shitcommon Vivillon pattern like Elegant or Modern, these are worth nothing.<br />[/quote]<br />Yeah I gave up GTS-ing my starters, I&#039;m just WT-ing them now. :|


subject: Re: Breaking the GTS
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What&#039;s your native Vivillon? Mine&#039;s Savannah, I can get pretty much everything I got with starters using them.


subject: Re: G/S/C glitch discussion
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6594.msg193057#msg193057 date=1388742294]<br />If your problem is an incorrect password, I think I can change the password if you like, then you can change it again.<br />[/quote]<br /><br />Could you please? The password reset email either didn&#039;t go through, or I put in my email wrong when I signed up. Of course, MysticFlygon is what I went by a long time ago. I go by MidnightNinetales now. It wouldn&#039;t be possible for you to change my username to MidnightNinetales, would it?


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Yes, Fighting Foodons on the GBC<br />&lt; Playing Okamiden<br />v&nbsp; Is questing to find a shrubbery for the knights who say &quot;ni&quot;?


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;ve now private messaged you with your password but I did something bad, I&#039;m really sorry.<br /><br />It said on a thread on a forum about SMF (Simple Machines Forums) that you could [url=http://www.simplemachines.org/community/index.php?topic=469121.0]re-attribute posts to another account[/url] but you have to delete one of them first, so I did that to MysticFlygon but I could never find Maintenance&gt;Forum Maintenance&gt;Members so I didn&#039;t know how to do it. I have re-registered MysticFlygon but with a different email address. Unfortunately all your old posts still appear as &#039;guest&#039;. See your private messages for details.<br /><br />Edit: All right, I found out how to re-attribute posts, so all of your MysticFlygon posts appear as MidnightNinetales. You don&#039;t need to use the account I re-registered now and they should appear in your profile. Let me know if you want me to do anything else.


subject: Re: Breaking the GTS
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6789.msg193070#msg193070 date=1388788175]<br />What&#039;s your native Vivillon? Mine&#039;s Savannah, I can get pretty much everything I got with starters using them.<br />[/quote]<br />I know Vivillion has a lot of patterns but what&#039;s special about it? Really I&#039;ve seen a lot of people<br />talk about it but I don&#039;t get why they like it so much


subject: Re: Breaking the GTS
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Papa Doc link=topic=6789.msg193076#msg193076 date=1388864079]<br />[quote author=Pawny link=topic=6789.msg193070#msg193070 date=1388788175]<br />What&#039;s your native Vivillon? Mine&#039;s Savannah, I can get pretty much everything I got with starters using them.<br />[/quote]<br />I know Vivillion has a lot of patterns but what&#039;s special about it? Really I&#039;ve seen a lot of people<br />talk about it but I don&#039;t get why they like it so much<br />[/quote]<br /><br />Collecting all formes, that&#039;s it. [url=http://i.imgur.com/tROqHEg.png]It has 18 pattern that are spread across the countries of the world[/url] (and in case of Brazil, USA and some other countries, States, although only two states from Brazil get a different pattern other than Savannah).<br /><br />Here&#039;s [url=http://i.imgur.com/7HKRxVQ.jpg]my own full collection[/url]. But even if you don&#039;t find them special, you can still take advantage of others who do by putting them on the GTS, you can even get legendaries sometimes (though they&#039;re way less guaranteed and I have to put some attractive like a Lucky Egg in them). It&#039;s also worth noting that the patterns (excluding the Modern/Elegant) are more worth at midnight when there&#039;s a lot of japs playing who only have the Elegant pattern, which is by far the most useless one for being as common as grainsand on a desert. But pokÃ©s like Scizor and such you can likely get any time of the day, unless you have the patterns mentioned above (Polar also kinda lost its worth but they probably still work).<br /><br />It&#039;s also worth mentioning that Sandstorm and Ocean are the most worthy ones. Sandstorm is from Saudi Arabia/Arab Emirates and Ocean is from Hawaii/Caribbean. The ones I got weren&#039;t even from natives. Ocean was from some girl who was holding a giveaway since she has two copies and can restart her game on the other under a different country. Ocean was from some other girl on Reddit that was actually American.


subject: Re: Glitch Video Thread
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, I have some of these.<br /><br />For example, these are two of my most recent videos:<br /><br />[url=http://www.youtube.com/watch?v=mVTTXT_vxAc]Pokemon Red - Progressively glitching the game (ASM hack)[/url]<br /><br />[quote][b]Description[/b]:<br /><br />A lot of the game&#039;s data passes through the routine at 0xB5 when it needs to be moved between registers. But we can easily apply a small hack to this routine so that each byte of each &quot;chunk&quot; of data has a predetermined chance of being overwritten by a completely random number. Obviously, the higher the chance we make it be, the more glitched the game will look, but the randomness of the process makes it so fun and unpredictable!<br /><br />ASM:<br /><br />#org B5<br />GlitchedCopyData:<br /> call GenRandom ; $3E5C (generates random 8-bit number)<br /> cp a,NN ; 0xNN out of 0x100 bytes get glitched<br /> jr c, DontGlitch<br />GlitchByte:<br /> call GenRandom<br /> inc hl<br /> ld (de),a<br /> jr, DoneGlitching<br />DontGlitch:<br /> ldi a,(hl)<br /> ld (de),a<br />DoneGlitching:<br /> inc de<br /> dec bc<br /> ld a,c<br /> or a,b<br /> jr nz,GlitchedCopyData<br /> ret[/quote]<br /><br />[url=http://www.youtube.com/watch?v=ZJqoFhbtt-4]Pokemon Red - Viridian City map and event headers glitching[/url]<br /><br />[quote][b]Description[/b]:<br /><br />Messing up the map header and event header of Viridian City in Pokemon Red.<br /><br />Sometimes editing only one crucial byte like the text pointer or number of signposts/warps byte was more than enough, but usually I just went nuts at the keyboard :)<br /><br />P.S.: I did not press a single button from 5:41 through 6:38 other than to close the menu. It just kept popping up lol[/quote]


subject: Re: Breaking the GTS
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6789.msg193077#msg193077 date=1388865356]<br />[quote author=Papa Doc link=topic=6789.msg193076#msg193076 date=1388864079]<br />[quote author=Pawny link=topic=6789.msg193070#msg193070 date=1388788175]<br />What&#039;s your native Vivillon? Mine&#039;s Savannah, I can get pretty much everything I got with starters using them.<br />[/quote]<br />I know Vivillion has a lot of patterns but what&#039;s special about it? Really I&#039;ve seen a lot of people<br />talk about it but I don&#039;t get why they like it so much<br />[/quote]<br /><br />Collecting all formes, that&#039;s it. [url=http://i.imgur.com/tROqHEg.png]It has 18 pattern that are spread across the countries of the world[/url] (and in case of Brazil, USA and some other countries, States, although only two states from Brazil get a different pattern other than Savannah).<br /><br />Here&#039;s [url=http://i.imgur.com/7HKRxVQ.jpg]my own full collection[/url]. But even if you don&#039;t find them special, you can still take advantage of others who do by putting them on the GTS, you can even get legendaries sometimes (though they&#039;re way less guaranteed and I have to put some attractive like a Lucky Egg in them). It&#039;s also worth noting that the patterns (excluding the Modern/Elegant) are more worth at midnight when there&#039;s a lot of japs playing who only have the Elegant pattern, which is by far the most useless one for being as common as grainsand on a desert. But pokÃ©s like Scizor and such you can likely get any time of the day, unless you have the patterns mentioned above (Polar also kinda lost its worth but they probably still work).<br /><br />It&#039;s also worth mentioning that Sandstorm and Ocean are the most worthy ones. Sandstorm is from Saudi Arabia/Arab Emirates and Ocean is from Hawaii/Caribbean. The ones I got weren&#039;t even from natives. Ocean was from some girl who was holding a giveaway since she has two copies and can restart her game on the other under a different country. Ocean was from some other girl on Reddit that was actually American.<br />[/quote]<br />That&#039;s fucking insane. Give me your Vivillions!


subject: Re: Glitch Video Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Crystal_ link=topic=449.msg193078#msg193078 date=1388878986]<br />Hmm, I have some of these.<br /><br />For example, these are two of my most recent videos:<br /><br />(...)<br />[/quote]<br /><br />You have some pretty interesting videos. You clearly understand the games well. I&#039;m a little disappointed that some of your older videos don&#039;t have sound, but they&#039;re still entertaining.


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ No<br />&lt; Instead, is questing to find a ride to Tuesday Night Magic and whatever parts are still missing for his Standard deck for the Star City Open on Saturday<br />V Plays Magic: The Gathering?


subject: Re: Breaking the GTS
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Sad news, seems like my [s]Hue[/s] Savannah Vivillon has lost its worth for the couple last days. Maybe it&#039;s the amount of people abusing them for legendaries (which includes me to some extent). However, the bank starters seem to have regained their worth. It&#039;s certain that it&#039;ll be the other way as soon as Bank is online, but I&#039;ll post here if it changes like this again, and likely give out some of my Vivillons. But for now, the bank starters are the high coin again.<br /><br />Beware that Sandstorm Vivillon is ALWAYS highly worth due to their lack on the Vivillon market. If anyone&#039;s gonna start a new game, I&#039;d recommend to switch your 3ds country to Saudi Arabia and switch back once you saved, that&#039;ll have your correct country AND worthy Vivillons.


subject: 152 caught?
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon Yellow I did the 0:00 Hall of Fame glitch. I decided to screw around... but why the fuck when I look @ the item &quot;Pokedex&quot; in my bag does it state that I have Scyther as #152? When I click it, the correct info/number is shown.<br /><br /><br />Any particular reason why?<br /><br /><br />Oh and on a side note- is it actually possible to reach the end of the pokemon list in my party?


subject: Re: 152 caught?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  #152 is corrupted byte data that appears when the last bit for the PokÃ© Dex is loaded. I&#039;m not sure what this means, but it sounds like something with the &#039;Dexes data gets corrupted and it throws in another PokÃ©mon as a result.<br /><br />Farfetch&#039;d also appears in the 152nd space occasionally, and there are up to 255 other PokÃ©mon in the Dex, but it becomes impossible to scroll through after a point because of a corrupted flag event.<br /><br />Reaching the end of your party is impossible since there are an unlimited number of the things in there. Technically, the Glitchmon above the first Glitchmon in your party would be the end of the list, but continuously scrolling will have the pointer loop around, and can appear on the right side of the screen sometimes.


subject: Re: 152 caught?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Like Bert says, you get 152 if every &#039;own&#039; PokÃ©dex bit is set. You can see 152 if every &#039;seen&#039; PokÃ©dex bit is set too. The reason for this is because there are 19 &quot;seen&quot; and &quot;own&quot; bytes each, and there are a total of 8 bits for every byte; (2^0, 2^1... 2^7). e.g. 2^0 (1) in the first byte means you&#039;ve seen/owned Bulbasaur and 2^1 + 2^0 (3) means you&#039;ve seen/owned both Bulbasaur and Ivysaur. Multiply 19 by 8 and we get 152.<br /><br />When you perform the save corruption glitch and then switch one of the PokÃ©mon like the first or second with the tenth, a lot of bytes in memory get replaced with FF (255), including [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Pokedex]all seen/own bytes[/url] and your number of items.<br /><br />In Red/Blue, #152 is Farfetch&#039;d, while in Yellow #152 is Scyther and in Red/Green it&#039;s one of the Missingno. I don&#039;t know the exact reasons why. There are [url=http://forums.glitchcity.info/index.php/topic,982.30.html]more[/url] glitch PokÃ©dex entries past #152, but seeing them requires cheating, like using the PokÃ©dex item with 0 PokÃ©mon seen/owned. How far you can scroll down depends on the glitch PokÃ©mon&#039;s &#039;seen/own&#039; bits. To see #153 for instance, you&#039;d have to have at least 1 item in the number of items byte (D31D), because it is the first byte that follows D31C (seen 145-152).


subject: Re: Breaking the GTS
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Currency update: [b]Piplup[/b] and [b]Oshawott[/b] are worth as fuck now. Maybe [b]Treecko[/b] and [b]Turtwig[/b] too. The others, not as much. May the farming restart!<br /><br />Edit: Turtwig is working better now.


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ if you count using a starter deck and beating 2 people then sure<br /><br />&lt; Watching Lucky Star OVA<br /><br />V Has a girlfriend yet?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Milps
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Milps
icon: xx
body:
  Try doing the same glitch but throw away a different amount of items. great fun if you throw away 15&nbsp; :)<br />Also 27 will get you to the name raters house, apparently my first Q has a truly impeccable name XD


subject: Re: The V,^,and &lt; game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  ^ You just had to go there ._. Anyway, my approach is that I have other things in my life (mainly preparing to move out, starting on those programming projects I said I was going to do but never did, figuring out how to apologise to and hopefully end up on friendly terms with my previous no longer girlfriend, anything else that normal people would call a &#039;New Years resolution&#039;) which I figure are more either more important or require getting out of the way so I can focus on other things, and in the meantime I can use anime characters to keep me company. I know it&#039;s not the same thing whatsoever, and that an actual 3D girlfriend will be a whole lot better, but I prefer to make do with what I can get while I work on other priorities.<br />&lt; Is considering rewatching Lucky Star one day now that my weeaboo level has increased and I might get more of the jokes (I haven&#039;t seen it for a few years now)<br />v Thinks I should write anime reviews in the same vein as Bert&#039;s music reviews and tachi&#039;s game reviews?


subject: Re: Breaking the GTS
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6789.msg193112#msg193112 date=1389051119]<br />Currency update: [b]Piplup[/b] and [b]Oshawott[/b] are worth as fuck now. Maybe [b]Treecko[/b] and [b]Turtwig[/b] too. The others, not as much. May the farming restart!<br />[/quote]<br />Yes me I have a ton of all the starters


subject: Re: 152 caught?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  At 10:5024 is an array of bytes in index number order containing the dex number for that PokÃ©mon.<br /><br />To print the PokÃ©dex strings, the code calls PokedexToIndex (10:4ff9) which given a PokÃ©dex number in $D11E, iterates through this array looking for that number; when found it puts the index number in $D11E and returns. Obviously it assumes $D11E contains a number between 0 and 151. And even though it increases the pointer to the array value in hl successfully, an 8-bit register is used to store the array index. Which will obviously wrap around :)<br /><br />Farfetch&#039;d = $40<br />Decimal 152 = $98<br /><br />The nearest $98 to $41024 is at $41163. The difference between these is $13F: take $FF from $13F and you get $40, or Farfetch&#039;d :)<br />[hr]<br />By the way, there&#039;s a corresponding function IndexToPokedex at 10:5010. This function basically takes the index number from $D11E, puts it into the a register, decrements it, gets the byte at 10:5024 + the contents of register a, puts that byte into D11E and returns.<br /><br />If you encounter &#039;M for example, IndexToPokedex is called with $D11E = 0. It&#039;s put into the a register and decremented to 255. $41024+$FF=$41123, and the contents of $41123 is... 0!<br /><br />Let&#039;s take another example: &#039;A&#039;(RB) whose index number is $BF.<br />$41024+$BE=$410E2. The contents of $410E2 is... $FA, or decimal 250 :)


subject: Re: Breaking the GTS
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6789.msg193119#msg193119 date=1389079298]<br />[quote author=Pawny link=topic=6789.msg193112#msg193112 date=1389051119]<br />Currency update: [b]Piplup[/b] and [b]Oshawott[/b] are worth as f**k now. Maybe [b]Treecko[/b] and [b]Turtwig[/b] too. The others, not as much. May the farming restart!<br />[/quote]<br />Yes me I have a ton of all the starters<br />[/quote]<br />Yeah I have all the starters now too, I&#039;ve given up trying to trade them on GTS. I&#039;m just Wonder Trading them now.


subject: Re: Breaking the GTS
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  I&#039;ll probably just build up my trading empire via buying Pokemon for Team Fortress 2 items.&nbsp; Would need a *steamrep trusted* middleman to do so but it&#039;d definitely work.&nbsp; (You guys can&#039;t middleman, don&#039;t offer please)


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ That shiz would be cool yo<br /><br />&lt; Hasn&#039;t reviewed a game in a while and is taking suggestions of games that are possible to emulate, or even purchase if its cheap enough, and beat within a reasonable amount of time. (been so addicted to fighting games here lately...)<br /><br />V Had fun tonight/today (depending on how soon the response is)


subject: Re: The V,^,and &lt; game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Well, my day started at 3pm because I&#039;m still on holidays at the moment, so it&#039;s just been mostly (with some Peggle Nights mixed inbetween) go down to the shops/cook dinner/eat dinner, and now here I am posting on GCLF. But it&#039;s 7pm now, and the night has just begun. Let the true fun begin.<br />&lt; Speaking of having fun and reviews in that order, I have 191 games on Steam now plus an indeterminate amount of games not installed via Steam, plus an even more indeterminate amount of games for non-PC platforms, plus a whole bunch of coughcoughROMSthatIcoughcoughacquiredlegallycoughcough. The first world problem: I don&#039;t know how I&#039;m going to ever play them all and where to begin. I guess I should give myself some perspective though, people in Africa might want to eat those games. Anyway, as for the other point, the last 4 reviews I&#039;ve wrote on Steam are all negative and now I have to find a good game otherwise people will think I&#039;m some sort of game-hating jerk who just wants to complain about everything.<br />v I dunno what to put here now.


subject: Re: Count to one million
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  12368<br /><br />Does anyone else end up checking their post again to see if they got the right number?


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  12369<br />I do that sometimes, especially after I&#039;ve already posted several tens of minutes ago. And again later even when I&#039;ve already confirmed I got it right.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  PokÃ©mon Gold can now be beat in under 50 minutes with the [url=http://www.pokemonspeedruns.com/index.php/User:Sanqui/Gold_Coin_Case%25]route I came up with[/url].&nbsp; (I was kind of disappointed with the TASes, sorry!)<br /><br />Here&#039;s a run in 49:49 by Dabomstew (WR at posting time): https://www.youtube.com/watch?v=c9EfVBGK-GU


subject: Re: Count to one million
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  12384<br /><br />[color=green]edit by Torchickens: You posted the wrong number so I corrected it. I hope this is OK.[/color]


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Yes<br /><br />&lt; reading horrible fan fiction for shits and giggles. <br /><br />V what are you doing?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]I was kind of disappointed with the TASes, sorry![/quote]<br /><br />No need to sorry, I am aware that my TAS attempts sucked hairy balls. It&#039;s great that there is a person who knows way more about speedrunning than me - thanks to you, the &#039;coin case speedrunning&#039; idea won&#039;t get completely forgotten about. Much thanks. Very happy. So amaze. Wow.<br /><br />Return TM is available in Goldenrod Dept. Store only on Sundays, I think it should be included in the basic steps.<br /><br />Also, I don&#039;t really know why is that particular piece of code helpful or required:<br />[code]xor a<br />(...)<br />ld [$ff83], a ; kill OAM DMA[/code]<br /><br />Other than that, everything looks awesome. One day I&#039;ll try this out, to see if it works.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6716.msg193153#msg193153 date=1389299299]It&#039;s great that there is a person who knows way more about speedrunning than me - thanks to you, the &#039;coin case speedrunning&#039; idea won&#039;t get completely forgotten about. Much thanks. Very happy. So amaze. Wow.[/quote]<br />Such coin case.<br />I have a very theoretical route for a TAS, too, but it&#039;s still in the works.&nbsp; It would involve extremely heavy RNG abuse.&nbsp; (And hopefully no boxes.)<br />[quote]Return TM is available in Goldenrod Dept. Store only on Sundays, I think it should be included in the basic steps.[/quote]<br />Oh, right.&nbsp; Thanks a bunch for reminding me of that person, by the way.&nbsp; Not sure if I had remembered without having seen your TAS.<br />[quote]<br />Also, I don&#039;t really know why is that particular piece of code helpful or required:<br />[code]xor a<br />(...)<br />ld [$ff83], a ; kill OAM DMA[/code]<br /><br />Other than that, everything looks awesome. One day I&#039;ll try this out, to see if it works.<br />[/quote]<br />I found that the fastest way to recover from coin case is popping thrice, after which a ret jumps into some vblank function, which calls the OAM DMA.&nbsp; However, since it&#039;s performed outside of the proper time, the game accesses non-hram when it&#039;s forbidden to. and executes garbage data and most definitely crashes.&nbsp; This is kind of unlucky since it&#039;s the ONLY thing I know of that bgb doesn&#039;t emulate, so I only figured out it does that when testing in Gambatte.&nbsp; Anyway, obviously the simplest solution is to kill the DMA.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sanqui link=topic=6716.msg193155#msg193155 date=1389309202]<br />I found that the fastest way to recover from coin case is popping thrice, after which a ret jumps into some vblank function, which calls the OAM DMA.&nbsp; However, since it&#039;s performed outside of the proper time, the game accesses non-hram when it&#039;s forbidden to. and executes garbage data and most definitely crashes.&nbsp; This is kind of unlucky since it&#039;s the ONLY thing I know of that bgb doesn&#039;t emulate, so I only figured out it does that when testing in Gambatte.&nbsp; Anyway, obviously the simplest solution is to kill the DMA.<br />[/quote]<br /><br />Remember a ret pops whatever&#039;s on the top of the stack into pc.<br />So you can push the address of whatever you want onto the stack, and a ret would make the pc transfer there..


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6716.msg193162#msg193162 date=1389366531]Remember a ret pops whatever&#039;s on the top of the stack into pc.<br />So you can push the address of whatever you want onto the stack, and a ret would make the pc transfer there..[/quote]<br />I&#039;m well aware, but the only push available with box names is push de, and there&#039;s no way to put anything into d or e.&nbsp; You could of course write on the stack manually, but at that point it would take like four times as much code as three pops.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sanqui link=topic=6716.msg193163#msg193163 date=1389374955]<br />[quote author=Wack0 link=topic=6716.msg193162#msg193162 date=1389366531]Remember a ret pops whatever&#039;s on the top of the stack into pc.<br />So you can push the address of whatever you want onto the stack, and a ret would make the pc transfer there..[/quote]<br />I&#039;m well aware, but the only push available with box names is push de, and there&#039;s no way to put anything into d or e.&nbsp; You could of course write on the stack manually, but at that point it would take like four times as much code as three pops.<br />[/quote]<br /><br />Ah.


subject: Re: Looking for Mewtonite Y and Modes/Timid Mewtwo
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I dunno if you use Reddit at all, but /r/casualpokemontrades, or /r/pokemontrades might be able to help you out!


subject: Re: Looking for Mewtonite Y and Modes/Timid Mewtwo
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6809.msg193177#msg193177 date=1389506523]<br />people don&#039;t post there often enough : /<br />[/quote]<br /><br />So you went to GCLF instead. Makes sense.<br /><br />I&#039;ll shut up now, and wish you the best of luck with your search.


subject: Re: Pokemon Crystal RAM map
poster_name: Randil
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry for necrobumping this thread, but I have some additional RAM addresses to provide:<br /><br />DFD1: Current map bank for roaming Raikou<br />DFD2: Current map number for roaming Raikou<br />DFD8: Current map bank for roaming Entei<br />DFD9: Current map number for roaming Entei<br /><br />So when your current map bank (DCB5) and map area (DCB6) match Raikou&#039;s or Entei&#039;s, you can meet them as a random encounter in battle.<br /><br /><br />


subject: Re: Pokemon Crystal RAM map
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Randil link=topic=1342.msg193182#msg193182 date=1389527457]<br />Sorry for necrobumping this thread, but I have some additional RAM addresses to provide:<br /><br />DFD1: Current map bank for roaming Raikou<br />DFD2: Current map number for roaming Raikou<br />DFD8: Current map bank for roaming Entei<br />DFD9: Current map number for roaming Entei<br /><br />So when your current map bank (DCB5) and map area (DCB6) match Raikou&#039;s or Entei&#039;s, you can meet them as a random encounter in battle.<br />[/quote]<br /><br />That&#039;s OK, it&#039;s informative so it doesn&#039;t matter. Thanks for adding these!


subject: Re: Looking for Mewtonite Y and Modes/Timid Mewtwo
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6809.msg193178#msg193178 date=1389507256]<br />[quote author=Papa Doc link=topic=6809.msg193177#msg193177 date=1389506523]<br />people don&#039;t post there often enough : /<br />[/quote]<br /><br />So you went to GCLF instead. Makes sense.<br /><br />I&#039;ll shut up now, and wish you the best of luck with your search.<br />[/quote]<br />I realize how stupid that sounded but I know you guys better than anyone else so<br />I assumed I had better odds :p


subject: Re: Looking for Mewtonite Y and Modes/Timid Mewtwo
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wish i could help ya out man, but I don&#039;t have them new console pokemon games. <br /><br />Good luck on your quest.


subject: Re: Looking for Mewtonite Y and Modes/Timid Mewtwo
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6809.msg193177#msg193177 date=1389506523]<br />I tried looking there but it seems like people don&#039;t post there often enough : /<br />[/quote]<br />/r/Pokemontrades is pretty active... you have a better chance there than here haha. Anywhere has a better chance than here.


subject: Re: Looking for Mewtonite Y and Modes/Timid Mewtwo
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6809.msg193198#msg193198 date=1389621891]<br />[quote author=Papa Doc link=topic=6809.msg193177#msg193177 date=1389506523]<br />I tried looking there but it seems like people don&#039;t post there often enough : /<br />[/quote]<br />/r/Pokemontrades is pretty active... you have a better chance there than here haha. Anywhere has a better chance than here.<br />[/quote]<br />I have an intense craving for ice cream


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  So, as you can probably tell by now, I&#039;m horrible at segues.<br /><br />Also, there&#039;s now music to listen to! They&#039;re YouTube links.<br /><br />[u]Chapter 5: Another Half-Assed Fight Scene[/u]<br />Smittyâ€™s â€œNice to meet you!â€ was a little ironic considering he insulted my Glitchmon and I just moments ago. At least he seemed to have calmed down. And I had completely forgotten about the thing I was supposed to deliver to Oak. I was wondering why I was on the route once our little meet and greet was over. The parcel had disappeared into hammerspace and was probably destined to be forgotten forever until I sat on it.<br /><br />I headed back to Viridian City and contemplated which path to go. While heading north seemed logical since the Gym was in that direction, I thought it would be a good idea to get some more training in. Route 22 was vaguely mountainous, and felt a little disjointed. There was a single grass patch that was almost boxed in by more of those damn white cylinders, but you could get in and out of it okay. Beyond the grass was a road that veered left to the Plateau. As I ventured down the not-quite-yellow brick road, I encountered Dicks. He was just standing around, but he seemed happy to see me.<br /><br />â€œHey, Bert! Howâ€™ve you been?â€ He asked. â€œI havenâ€™t seen you in a while!â€<br /><br />â€œDicks, itâ€™s been an hour and a half. Are you really that lonely?â€<br /><br />â€œOh, shush. Hey, whyâ€™s that homeless Metallica fan following you?â€<br /><br />â€œThis is Smitty. Heâ€™s a Glitchmon hunter,â€ I replied.<br /><br />â€œHowdy,â€ Smitty said.<br /><br />â€œErr, hi,â€ Dicks replied. â€œSo, Bert, wanna battle?â€<br /><br />I groaned. I really, really didnâ€™t want to battle him again. The previous chapters both had fight scenes. Donâ€™t get me wrong, I have no problem with works that are dominated by scenes of people beating the tar out of each other; movies like Turkish Star Wars and Undefeatable are about 89 minutes of fights and 1 minute of plot. Theyâ€™re both amazing movies, and Turkish Star Wars is, hands-down, the most amazing movie made in the history of everything. Its brutal honesty makes Citizen Kane look like one of Joan Riversâ€™ many botched plastic surgery operations. It is that stellar.<br /><br />Where was I? Oh! Thatâ€™s right. I was about to tell Dicks to go hump a stump or something equally childish.<br /><br />â€œNo, Dicks, you tool. I donâ€™t want to battle you again. Why donâ€™t you just go hump a stump instead?â€ I really wish my insult was more creative, but oh well. If the nickname I gave my Glitchmon was any indication, Iâ€™m not a particularly creative person.<br /><br />â€œNo need to be so hostile,â€ Dicks replied. â€œBut, since weâ€™re here, whatâ€™re you and Hobo McHomeless up to?â€<br /><br />â€œWell, Iâ€™m off to go challenge the Viridian City Gym. Iâ€™m not sure why Smittyâ€™s following me.â€<br /><br />â€œOh, the Gym? Itâ€™s closed. I tried going in, but it was locked and the place looks abandoned,â€ Dicks explained. <br /><br />â€œHuh. That sucks,â€ I said. <br /><br />â€œYes, that sucks. Bzzt,â€ Glitchy said. Did he just say something that could be considered a sentence? Granted, he was copying me, but still! It seems there was some growth on his part. Fascinating!<br /><br />At that point, just to get the plot moving, we heard a very loud anguished roar coming from Viridian City. We instinctively turned around to see what the all hubbub was about, and headed back to the square. <br /><br />([url=https://www.youtube.com/watch?v=K50K47NXDkU]Music: Battle Against Charizard &#039;M[/url])<br /><br />It was a curious sight; A Salamence â€“ truly one of the most impressive dragon PokÃ©mon in the world â€“ was fighting a Charizard. There was something peculiar about this Charizard, though. Parts of its body were covered in pixels. The flame at the end of its tail, its elbows, and parts of its horns were red pixels instead of flesh and bone. Even its eyes were pixilated, giving it a demented, hollow stare. I would guess that the battle had just started; neither of them had any scratches or bruises. Salamence wasnâ€™t please to see this glitched Charizard at all; the blue beast was having difficulty fighting off the urge to rip it to shreds.<br /><br />Salamenceâ€™s Trainer was quite the piece of work; long, flowing black hair and piercing green eyes. She was a bit taller than I am, but thatâ€™s not much considering a towering and intimidating-to-absolutely-nobody 5â€™2â€™. Maybe she was 5â€™5â€ or so. What Iâ€™m trying to get at is, she was hot. And by the looks of her Salamence, she was a hell of a PokÃ©mon Trainer, too. <br /><br />â€œOh, f**k,â€ Smitty uttered.<br /><br />â€œWhat? What the f**k is that thing, Smitty?â€ I asked.<br /><br />He explained, â€œThat thing is Charizard M. Despite your protests about Glitchy, this Glitchmon is a hell of a menace.â€<br /><br />â€œPray tell, what does Charizard M do?â€<br /><br />â€œFor one thing,â€ Smitty began,â€ It gleefully turns any PokÃ©mon stored in the PC into another Charizard M. These Charizard M then repeat the process indefinitely. Itâ€™s one of the Glitchmon Iâ€™ve been hunting since I learned about them.â€<br /><br />Salamence gave a mighty flap of its crimson crescent wings and flew up, and Charizard M wasted no time going after it. When the glitched dragon was at point blank range, Salamenceâ€™s trainer ordered, â€œHydro Pump!â€<br /><br />The dragon unleashed a torrent of water from its mouth; the attack was like the water equivalent of Hyper Beam. The water spiraled around like a helix and collided with Charizard Mâ€™s chest, pushing it away from the blue dragon. Unfortunately, Salamence couldnâ€™t keep the attack going forever. The moment it relented, Charizard M roared. Similar to Glitchyâ€™s speaking voice, it was highly mechanical and distorted, but this didnâ€™t make it any less terrifying.<br /><br />Now that it had an opening, the glitched dragon blazed for Salamence. As it was recovering, it was tackled out of the air and to the ground, creating a small crater from the impact. Charizard M sunk its teeth in Salamenceâ€™s neck like a vampire, but instead of sucking blood, it was pumping what I could only assume was glitched blood into its veins. Salamence roared in hatred and was thrashing about, trying to dispatch of Charizard M with its tail, but it was hopeless. The dragonâ€™s trainer was despairing over the scene; much like Smitty and his Armaldo, it was obvious that the duo had known each other for a long time. <br /><br />Feeling a misplaced sense of confidence, I ordered Glitchy to, â€œSave Salamence!â€<br /><br />â€œYes, master! Bzzt.â€ Glitchy darted over and shoved Charizard M into the side of a house, freeing Salamence. It was a hefty shove, but Glitchy succeeded in his task. Once the dragonâ€™s back hit the wall, it retaliated taking a swipe at my Glitchmon with its claws; although it scattered dozens of his pixels, nothing else happened. Immediately after, Charizard M attacked with Flamethrower. A blast of fire, both normal and pixilated, erupted from its mouth and sent Glitchy hurdling into a tree. This was the first time Iâ€™d ever seen something actually harm him. Every other time, he just laughed at them when their pitiful attacks failed to do anything. Maybe he could only be hurt by other Glitchmon?<br /><br />Thwack! Glitchyâ€™s impact with the tree was pretty brutal one; bark snapped when he crashed into the trunk and he slumped to the ground. <br /><br />â€œIron Tail!â€ Salamenceâ€™s trainer ordered. Its tail became coated in metal and shone in the bright sun. Charizard M turned around and was whapped in the face by Salamenceâ€™s tail, sending it stumbling back. A slight â€œclang!â€ occurred when Salamenceâ€™s attack landed. Charizard M wasnâ€™t incapacitated for long, because it soon recovered and lunged for Salamence. It grabbed the dragon and flew high up into the air. Now, I watch a lot of dumb action movies, and I enjoy the occasional comic/graphic novel every now and then. But when I saw Charizard M lift Salamence high above its head, we only had only one chance to stop it from breaking the blue beastâ€™s back.<br /><br />Glitchy had recovered from the flame assault and darted for Charizard M without an order. Just before Salamence was brought down upon Charizard Mâ€™s knee, Glitchy zoomed in and took Salamence away, taking it back to the city grounds. When Salamence landed, it hatefully roared at the glitch dragon, raring for another bout. Charizard M looked down at the city, but he focused his attention to Glitchy. My Glitchmon clenched his hands into fists, apparently thinking that he could stand his ground in a bout of fisticuffs against something that took down a Salamence. But, Charizard M did nothing, and chose to fly away after catching a glimpse of him. It made its way towards the mountainous areas of Route 22, vanishing behind the rocky walls.<br /><br />â€œWell, that escalated quickly!â€ I said.<br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  U/R: Leinnol gets +1/-1 until end of turn.<br />T: Leinnol deals damage equal to her power to target creature or player.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=krynxe link=topic=6716.msg191352#msg191352 date=1380784677]<br />Well, ZZAZZglitch posted [url=http://www.youtube.com/watch?v=6MYSwy2_PUU]a very interesting video[/url]. Always a pleasure to see what that guy comes up with next, haha<br /><br />I&#039;m glad to see some real practical use to the coin case here. And that phonecall to &#039;999&#039; that initiates the hall of fame is incredibly weird. This definitely piques my interest.<br /><br />Also, I&#039;ve noticed some videos posted here using machoke&#039;s cry instead of machop. They seem to yield the same results, but what about other cries?<br />[/quote]<br /><br />Video is private :(


subject: Re: Looking for Mewtonite Y and Modes/Timid Mewtwo
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Adrian Malacoda link=topic=6809.msg193207#msg193207 date=1389667313]<br />I would gladly trade you my Mewtwo but it&#039;s not modest or timid... :/<br />[/quote]<br />It&#039;s all good I&#039;m still looking, I&#039;m planning to make him my main sweeper so it has to have at least timid nature. Thanks guys.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6716.msg193214#msg193214 date=1389742489]<br />[quote author=krynxe link=topic=6716.msg191352#msg191352 date=1380784677]<br />Well, ZZAZZglitch posted [url=http://www.youtube.com/watch?v=6MYSwy2_PUU]a very interesting video[/url]. Always a pleasure to see what that guy comes up with next, haha<br /><br />I&#039;m glad to see some real practical use to the coin case here. And that phonecall to &#039;999&#039; that initiates the hall of fame is incredibly weird. This definitely piques my interest.<br /><br />Also, I&#039;ve noticed some videos posted here using machoke&#039;s cry instead of machop. They seem to yield the same results, but what about other cries?<br />[/quote]<br /><br />Video is private :(<br />[/quote]<br /><br />I think that was TheZZAZZGlitch&#039;s first TAS. You can still download the VBM file on the [url=http://tasvideos.org/4084S.html]TASVideos submission page[/url].


subject: Super Mario World arbitrary code%
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Carl Miller
icon: xx
body:
  https://www.youtube.com/watch?v=OPcV9uIY5i4<br /><br />[url=http://tasvideos.org/4156S.html]How it works[/url] is by arranging sprites in the overworld in a specific way, then stunning a flying ? block to generate an object with sprite FA, which due to a well-known glitch in the game jumps to object memory. The overworld sprites are arranged in such a way as to pass program flow to the controller inputs, which are then used to, in this case, inject Pong and Snake into SMW (another arbitrary code% TAS uses it to jump to end of game).<br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait. There are dragons in this game?<br />â€”First time player of D&amp;D before he charged said dragon.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: clip
body:
  Anyone knows where the duck sprite is used in the game?<br /><br />Video link: http://youtu.be/UTa_BWfXBjc?t=13m55s


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg193242#msg193242 date=1389936490]<br />Anyone knows where the duck sprite is used in the game?<br /><br />Video link: http://youtu.be/UTa_BWfXBjc?t=13m55s<br />[/quote]<br /><br />Took me a while to figure this out, but it looks like this is one frame of the Fly animation (out of battle) plus a conveniently positioned arrow thing that looks like a beak.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [quote author=Zowayix link=topic=36.msg193245#msg193245 date=1389946808]<br />[quote author=camper link=topic=36.msg193242#msg193242 date=1389936490]<br />Anyone knows where the duck sprite is used in the game?<br /><br />Video link: http://youtu.be/UTa_BWfXBjc?t=13m55s<br />[/quote]<br /><br />Took me a while to figure this out, but it looks like this is one frame of the Fly animation (out of battle) plus a conveniently positioned arrow thing that looks like a beak.<br />[/quote]<br />[img]http://img46.imageshack.us/img46/9823/1ppa.png[/img][img]http://img541.imageshack.us/img541/1296/r6hm.png[/img]<br />I don&#039;t think so. The Fly animation has bigger wings and different leg position.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg193242#msg193242 date=1389936490]<br />Anyone knows where the duck sprite is used in the game?<br /><br />Video link: http://youtu.be/UTa_BWfXBjc?t=13m55s<br />[/quote]<br /><br />The move Dizzy Punch uses that sprite in its animation. It is completely separate from the fly animation sprites, and for some reason is the first sprite in the battle animation tileset:<br /><br />[img]http://i5.minus.com/ix9qzQgpQYUQH.png[/img]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=36.msg193248#msg193248 date=1389962752]<br />[quote author=camper link=topic=36.msg193242#msg193242 date=1389936490]<br />Anyone knows where the duck sprite is used in the game?<br /><br />Video link: http://youtu.be/UTa_BWfXBjc?t=13m55s<br />[/quote]<br /><br />The move Dizzy Punch uses that sprite in its animation. It is completely separate from the fly animation sprites, and for some reason is the first sprite in the battle animation tileset:<br /><br />[img]http://i5.minus.com/ix9qzQgpQYUQH.png[/img]<br />[/quote]<br /><br />Thanks!<br />You can see that battle sprites appear randomly in the video.


subject: SD Cards with over 32GB Capacity on 3DS
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://lofi-gaming.org.uk/blog/2013/10/25/updated-how-to-upgrade-your-3ds-sd-card-to-64gb-and-beyond/<br /><br />tl;dr You can use SD cards that are over 32GB (SDXC Cards) on a 2DS/3DS/3DSXL system by reformatting the SDXC card to FAT32 using a third party program such as [url=http://www.ridgecr1op.demon.co.uk/index.htm?fat32format.htm]this one[/url].&nbsp; (Windows will not natively format drives over 32GB to FAT32 because of an artificial limitation.)


subject: Re: SD Cards with over 32GB Capacity on 3DS
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for sharing. 32GB is enough for me because I don&#039;t download many games/keep many videos, etc. on my 3DS XL (I prefer to have a boxed copy if I can), but I can see how this may be useful for people who download retail games off the eShop instead of buying the boxed copy.


subject: Re: SD Cards with over 32GB Capacity on 3DS
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is quite the useful information, and I can envision it becoming even more useful [s]if[/s] when the 3DS becomes homebrewable. Until then, it&#039;s still good news for those who use eShop for retail games as mentioned, and useful general information for those who didn&#039;t know that the limitation is there because Windows 7 sucks and not because of FAT32 (perhaps this might work on phones and stuff too).


subject: Pokebank is back! (in Japan)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://31.media.tumblr.com/fd86cc77a895b3b14a67a609fc2f0132/tumblr_mzsf7v5ZLg1r2yf1qo1_250.gif[/img]<br /><br />[url=http://www.reddit.com/r/dudewheresmybank/comments/1vti7d/very_important_announcement_bank_is_now_out_in/]http://www.reddit.com/r/dudewheresmybank/comments/1vti7d/very_important_announcement_bank_is_now_out_in/[/url]<br /><br />[quote]This means that bank WILL be here this week by the looks of it. Possibly even tomorrow.[/quote]<br /><br />Someone said on Reddit that the NA Eshop is usually updated on Thursdays, so we could have Bank tomorrow at the earliest! SO HYPE. Now I can finally finish my goddamn living dex.


subject: Pokemon Crystal Wild Shiny Chance
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hi, my apologies if this is in the wrong place or has been discussed before. I&#039;m not actually sure whether or not this is truly a glitch but since every other percentage [i]before[/i] XY was 1/8192 I figured it may be appropriate to post it in the glitch section.<br /><br />Recently I stumbled upon a FAQ (here: http://www.gamefaqs.com/gbc/375087-pokemon-crystal-version/faqs/10977) that claims that the chance of encountering a shiny Pokemon in the wild in [i]Crystal[/i] is 1/4096. Since it&#039;s a pretty long FAQ, I will post exactly what it says:<br /><br />[quote] ... NOTE: The odds of finding a shiny in the wild is 16:65536, or 1:4096[/quote]<br /><br />Has anyone else ever heard anything about this? I have heard people mention that it seems shinies are slightly more common in [i]Crystal[/i] but never anything more than a &quot;oh, hey, maybe they are more common or something&quot;.<br /><br />I just found it rather interesting. Hopefully you guys do too and if it is true perhaps someone knows the reasoning behind this? Thanks. :)


subject: Re: Pokemon Crystal Wild Shiny Chance
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember finding tons of shinies back when I was 8-9 and playing Crystal, so there may be some truth to this. Mind you, he&#039;s not posting any evidence so I&#039;m led to believe this is like the Mew under the truck rumor.


subject: Re: Pokemon Crystal Wild Shiny Chance
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  That&#039;d cause sort of incompatibility with Gold/Silver since shininess is determined by DVs (eg. half of the shinies would not be shiny if traded to Gold/Silver and some normal colored would become shiny when traded to Crystal). Maybe it&#039;s some miscalculation or something.


subject: Re: Pokemon Crystal Wild Shiny Chance
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  I was under the impression what it meant was that Crystal generates that particular DV sequence more often than G/S, thus making shinies more common in the wild while retaining compatibility. But I only have a very vague understanding of how seeds (?) in Gen I and II work as I can&#039;t find much info on the RNG for those gens. I worded that terribly, haha.<br /><br />@Bert it is most likely just a rumor or wild guessing, yeah. Still, I find it pretty interesting as I too have heard about a couple other people finding shinies in Crystal pretty frequently. :)


subject: Re: Pokemon Crystal Wild Shiny Chance
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Double shiny checks? That&#039;s how it works in later gens. But to know for sure, we&#039;d have to know how the game makes Red Gyarados 100% shiny (Randomizing DVs until they reach the right value? Generating static Def~Special while keeping Atk random? Or all DVs are static?) These pre-Gen 3 games don&#039;t have to worry about PID, at all. So I guess it&#039;s a double check, but I do as well believe that it&#039;s just a rumor.


subject: A pokemon first gen undertaking, a little technical advice needed
poster_name: Jacob91
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m attempting to map the entire pokemon red/blue game according to probabilities of desired outcomes, in particular with wild pokemon encounters and ditto/trainer-fly glitch encounter possibilities. I&#039;ve already compiled a list of what each trainer in the game yields via the trainer-fly/ditto glitch and also determined the exact encounter rates for each species/level in each area, also the range of specials and probability of a certain special for each battle. The information I have thus far is presented in the following format:<br />(A scan of a sample route is shown here http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1387844516 )<br />There still remain a couple of mysteries which I am having trouble solving, and I figured that there are enough folks on here with such technical expertise that someone ought to be able to help out.<br /><br />1. On sea route 20 and 21, where are the memory addresses stored representing the levels of the wild tentacool? In grass/caves, this information is stored between D888 and D89A. However I cannot seem to find the specific addresses which determine the levels of the wild tentacool, and even doing a known value search on the hex equivalents of the levels I know to exist (5-40/05-28) still brings up nothing.<br /><br />2. What are the actual mechanics of the old/good/super rods? As in, where is the likelihood of a bite expressed in the ROM?<br /><br />3. For more mathematically proficient minds - can someone come up with a formula to determine exactly the odds of catching a specific pokemon in the safari zone upon encounter - furthermore, how could one readily determine the mathematical probability of throwing a rock or bait and quickly factor that into a decision more statistically in favor of being viable? It&#039;s too much for me to break down myself at the moment but I have the formulas the game uses if anyone is up to try and tackle this problem.<br /><br />Anyways I just thought I&#039;d throw this out there to get opinions and hopefully advice from someone who is better versed in ROM-hacking and whatnot. 


subject: Re: Pokemon Crystal Wild Shiny Chance
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystalame link=topic=6813.msg193317#msg193317 date=1390615229]<br />I was under the impression what it meant was that Crystal generates that particular DV sequence more often than G/S, thus making shinies more common in the wild while retaining compatibility.<br />[/quote]<br /><br />This is not true. Crystal does generate certain DV combinations more often in two cases: Magikarp (for length) and Unown (for letter). But Crystal is no different than G/S in this regard.<br /><br />The guy obviously made a math error.<br /><br />[quote author=Pawny link=topic=6813.msg193318#msg193318 date=1390615947]<br />Double shiny checks? That&#039;s how it works in later gens. But to know for sure, we&#039;d have to know how the game makes Red Gyarados 100% shiny (Randomizing DVs until they reach the right value? Generating static Def~Special while keeping Atk random? Or all DVs are static?)<br />[/quote]<br /><br />Static (14/10/10/10). [url=https://github.com/kanzure/pokecrystal/blob/master/battle/core.asm](Search for â€œGyaradosâ€)[/url]


subject: Re: A pokemon first gen undertaking, a little technical advice needed
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  These can be answered with [url=https://github.com/iimarckus/pokered/]the PokÃ©mon Red disassembly[/url].<br /><br />[quote author=Jacob91 link=topic=6814.msg193319#msg193319 date=1390618025]<br />1. On sea route 20 and 21, where are the memory addresses stored representing the levels of the wild tentacool? In grass/caves, this information is stored between D888 and D89A. However I cannot seem to find the specific addresses which determine the levels of the wild tentacool, and even doing a known value search on the hex equivalents of the levels I know to exist (5-40/05-28) still brings up nothing.[/quote]<br /><br />In main.asm, â€œWildDataPointersâ€ is a pointer table of wild data, one set per map. The wild data set used on the sea routes is labeled â€œWaterMonsâ€. The format of a wild data set is: Land encounter rate, followed (if nonzero) by 7 level/species pairs for land mons; then sea encounter rate, followed (if nonzero) by 7 level/species pairs for sea mons.<br /><br />To see where these are loaded into memory, look above the pointer table at the LoadWildData function. This loads grass data into the 21 bytes at $d887, and water data into the 21 bytes at $d8a4.<br /><br />[quote author=Jacob91 link=topic=6814.msg193319#msg193319 date=1390618025]<br />2. What are the actual mechanics of the old/good/super rods? As in, where is the likelihood of a bite expressed in the ROM?<br />[/quote]<br /><br />Which mon appears is determined by OldRodCode, GoodRodCode, and SuperRodCode in main.asm. Whether thereâ€™s a bite at all is checked at Func_707b6 (which should be documented betterâ€”contributions appreciated!).


subject: Re: A pokemon first gen undertaking, a little technical advice needed
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jacob91 link=topic=6814.msg193319#msg193319 date=1390618025]<br />3. For more mathematically proficient minds - can someone come up with a formula to determine exactly the odds of catching a specific pokemon in the safari zone upon encounter - furthermore, how could one readily determine the mathematical probability of throwing a rock or bait and quickly factor that into a decision more statistically in favor of being viable? It&#039;s too much for me to break down myself at the moment but I have the formulas the game uses if anyone is up to try and tackle this problem.<br />[/quote]<br /><br />Ah, the guy from the Mario Kart MB, yes?<br /><br />I could have a look and see! Please post your formulas at some point!


subject: Re: Pokemon Crystal Wild Shiny Chance
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  [s]Magikarp? That&#039;s interesting.[/s]<br />EDIT: Oh for LENGTH. Like... oh. oh. I forgot that part of the game even existed<br /><br />Guess this theory/rumor is put to rest then. :) Thanks.


subject: New to wonderful world of glitching
poster_name: Prezwalski
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello!<br /><br />It&#039;s cool to see that this site&#039;s up again. I&#039;d love to start exploring the glitches of the first generation of PokÃ©mon. I saw a video of ZZAZ on Youtube where he was &#039;jailbreaking&#039; the Gameboy via 8F. I thought it was awesome and I really want to try it out myself :) However, is there a way to &#039;skip&#039; playing the game? I played the games so many times and playing it once again will take a lot of time which can be used for better purposes :P Being a complete newb, I have no idea how save states and such work. I found this website (http://pokenintendo.users2.50megs.com/pbluesav.htm) which has some .spa-files. Awesome, exactly what I needed. Too bad the .spa-files won&#039;t load on my emulators. I tried bgb, no$gmb and Virtual Boy. Bgb says it fails to load the file, no$gmb doesn&#039;t say a thing and Virtual Boy doesn&#039;t recognize the files at all. <br /><br />Does anybody know what I&#039;m doing wrong? :)


subject: Re: New to wonderful world of glitching
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When you say &quot;skip playing the game,&quot; do you mean something like [url=http://forums.glitchcity.info/index.php/topic,6472.0.html/]this?[/url] You can beat the game in a minute (and/or less!) and exploit tons of other horrible and unpleasant things. It&#039;d be a good way to start, if it&#039;s what you&#039;re looking for.


subject: Re: New to wonderful world of glitching
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Prezwalski link=topic=6815.msg193337#msg193337 date=1390762016]<br />Hello!<br /><br />It&#039;s cool to see that this site&#039;s up again. I&#039;d love to start exploring the glitches of the first generation of PokÃ©mon. I saw a video of ZZAZ on Youtube where he was &#039;jailbreaking&#039; the Gameboy via 8F. I thought it was awesome and I really want to try it out myself :) However, is there a way to &#039;skip&#039; playing the game? I played the games so many times and playing it once again will take a lot of time which can be used for better purposes :P Being a complete newb, I have no idea how save states and such work. I found this website (http://pokenintendo.users2.50megs.com/pbluesav.htm) which has some .spa-files. Awesome, exactly what I needed. Too bad the .spa-files won&#039;t load on my emulators. I tried bgb, no$gmb and Virtual Boy. Bgb says it fails to load the file, no$gmb doesn&#039;t say a thing and Virtual Boy doesn&#039;t recognize the files at all. <br /><br />Does anybody know what I&#039;m doing wrong? :)<br />[/quote]<br /><br />Do you mean .sna files? Apparently, you can use them for No$GMB (which is what they&#039;re meant for; no other emulator), by right-clicking on the emulator and pressing &quot;Load State&quot;, but whenever I tried I got an unexpected error. SAV files are more ideal because they should be usable for any Game Boy emulator.<br /><br />I recommend using BGB, which is one of the most accurate emulators, or if you like recording things/want a more accessible memory editor/cheat list, VBA (VisualBoyAdvance). Bear in mind though that VBA is less accurate. The dokokashira door glitch does not work on earlier versions of VBA, but VBA rr V20.0 fixed a problem with echo RAM, allowing the bug to work correctly. [url=https://code.google.com/p/vba-rerecording/downloads/detail?name=vba-v24m-svn-r422.7z&amp;can=2&amp;q=]This[/url] is the version of VBA re-recording I use.<br /><br />[url=http://www.zophar.net/savestates/gameboy/pokemon-red.html]Here[/url] is a complete SAV file of PokÃ©mon Red. This is easier to use than a save state.<br /><br />Note that unfortunately various Trainers have been beaten, in particular you can&#039;t use the Gambler on Route 8 for the Trainer-Fly glitch and who posted it seems to have hacked the level of some of his PokÃ©mon like Zapdos, which will revert back to level 50 from level 91 unless you change its actual total experience.<br /><br />If you want to use the Ditto glitch, you can try experimenting with various codes to set it up (see below). Basically, you&#039;ll want all badges, a PokÃ©mon with Fly and all fly locations. A PokÃ©mon with a certain Special is also desirable for Ditto to copy it.<br /><br />For BGB, simply put it in the same directory/folder as the ROM and give it the same name as the ROM. For VBA, put it in the battery directory found in VBA&#039;s folder and give it the same name as the ROM.<br /><br />Other save files for main series Generation I and II games can be found [url=http://hax.iimarck.us/post/25361/]here[/url].<br /><br />[quote author=Bert link=topic=6815.msg193338#msg193338 date=1390770088]<br />When you say &quot;skip playing the game,&quot; do you mean something like [url=http://forums.glitchcity.info/index.php/topic,6472.0.html/]this?[/url] You can beat the game in a minute (and/or less!) and exploit tons of other horrible and unpleasant things. It&#039;d be a good way to start, if it&#039;s what you&#039;re looking for.<br />[/quote]<br /><br />A limitation with using the save corruption glitch to load the Hall of Fame is that you don&#039;t have proper PokÃ©mon, but with a save file you can have a copy of PokÃ©mon that can be used to beat all real Trainers fairly easily/the Hall of Fame again and with HMs like Fly obtained, etc. This is useful for glitching.<br /><br />Alternatively, there are a few codes you can use to make your own ideal glitching save:<br /><br />01765ED3 - Activate this when walking through a door to warp to the Hall of Fame.<br />018358D0, 016327D1 - Instantly encounter a level 100 Mewtwo, first code is for species, second code is for level. To modify the value change digits two-three of either.<br />01xx73D1, 01xx74D1, 01xx75D1, 01xx76D1 - PokÃ©mon 1: Moves 1-4 (one code for each move in respective order) modifier. See the [url=http://glitchcity.info/biglist.htm]big list[/url] for values.<br />019947D3, 019948D3, 019949D3&nbsp; - Infinite money<br />01C47CCF, 01C57DCF, 01C67ECF, 01C77FCF, 01C880CF - Buy HM01-HM05 at a PokÃ© Mart (note: prices may be glitched if you use all these at once) <br />01FF56D3 - Have all 8 Badges.<br />01FF0BD7, 01FF0CD7 - Fly can go everywhere<br /><br />01xx1DD3 - Total items modifier (Use hexadecimal values. To convert from decimal to hexadecimal, you can use Windows Calculator, set it to Programmer mode and click Hex after you&#039;ve entered the number.)<br />01xx1ED3 - Item 1 ID modifier (see the aforementioned big list for values)<br />01xx1FD3 - Item 1 quantity modifier (hexadecimal values)<br /><br />These carry on as you add 1 to the sixth digit.<br /><br />Examples: 01281ED3, 01631FD3 (Rare Candy x99 in position 1).<br />010120D3, 016321D3 (Master Ball x99 in position 2)<br /><br />More codes can be found [url=http://glitchcity.info/pokemonrbycodes.txt]here[/url]. (see also [url=http://glitchcity.info/wiki/index.php/Pok%C3%A9mon_Gameshark_Codes]our lists[/url] on the Wiki for other games)<br /><br />Note that the PokÃ©dex addresses there are not completely accurate. The real bytes (5th-8th digits) can be found [url=http://datacrystal.romhacking.net/wiki/Pokemon_Red:RAM_map#Pokedex]here[/url]. Just swap the endianness (order of the bytes) to apply them to your codes. Example: D31C can be changed with the code 01xx1CD3.<br /><br />If you want the codes for Yellow, just subtract 1 from the sixth digit (examples that aren&#039;t so clear: D-&gt;C, B-&gt;A, A-&gt;9, etc.)


subject: Re: Breaking the GTS
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6789.msg193128#msg193128 date=1389121950]<br />[quote author=Papa Doc link=topic=6789.msg193119#msg193119 date=1389079298]<br />[quote author=Pawny link=topic=6789.msg193112#msg193112 date=1389051119]<br />Currency update: [b]Piplup[/b] and [b]Oshawott[/b] are worth as f**k now. Maybe [b]Treecko[/b] and [b]Turtwig[/b] too. The others, not as much. May the farming restart!<br />[/quote]<br />Yes me I have a ton of all the starters<br />[/quote]<br />Yeah I have all the starters now too, I&#039;ve given up trying to trade them on GTS. I&#039;m just Wonder Trading them now.<br />[/quote]<br />Me too...since Bank is out in japan they dont go away anymore...


subject: Re: New to wonderful world of glitching
poster_name: Prezwalski
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6815.msg193340#msg193340 date=1390780177]<br />[quote author=Prezwalski link=topic=6815.msg193337#msg193337 date=1390762016]<br />Hello!<br /><br />It&#039;s cool to see that this site&#039;s up again. I&#039;d love to start exploring the glitches of the first generation of PokÃ©mon. I saw a video of ZZAZ on Youtube where he was &#039;jailbreaking&#039; the Gameboy via 8F. I thought it was awesome and I really want to try it out myself :) However, is there a way to &#039;skip&#039; playing the game? I played the games so many times and playing it once again will take a lot of time which can be used for better purposes :P Being a complete newb, I have no idea how save states and such work. I found this website (http://pokenintendo.users2.50megs.com/pbluesav.htm) which has some .spa-files. Awesome, exactly what I needed. Too bad the .spa-files won&#039;t load on my emulators. I tried bgb, no$gmb and Virtual Boy. Bgb says it fails to load the file, no$gmb doesn&#039;t say a thing and Virtual Boy doesn&#039;t recognize the files at all. <br /><br />Does anybody know what I&#039;m doing wrong? :)<br />[/quote]<br /><br />Do you mean .sna files? Apparently, you can use them for No$GMB (which is what they&#039;re meant for; no other emulator), by right-clicking on the emulator and pressing &quot;Load State&quot;, but whenever I tried I got an unexpected error. SAV files are more ideal because they should be usable for any Game Boy emulator.<br /><br />I recommend using BGB, which is one of the most accurate emulators, or if you like recording things/want a more accessible memory editor/cheat list, VBA (VisualBoyAdvance). Bear in mind though that VBA is less accurate. The dokokashira door glitch does not work on earlier versions of VBA, but VBA rr V20.0 fixed a problem with echo RAM, allowing the bug to work correctly. [url=https://code.google.com/p/vba-rerecording/downloads/detail?name=vba-v24m-svn-r422.7z&amp;can=2&amp;q=]This[/url] is the version of VBA re-recording I use.<br /><br />[url=http://www.zophar.net/savestates/gameboy/pokemon-red.html]Here[/url] is a complete SAV file of PokÃ©mon Red. This is easier to use than a save state.<br /><br />Note that unfortunately various Trainers have been beaten, in particular you can&#039;t use the Gambler on Route 8 for the Trainer-Fly glitch and who posted it seems to have hacked the level of some of his PokÃ©mon like Zapdos, which will revert back to level 50 from level 91 unless you change its actual total experience.<br /><br />If you want to use the Ditto glitch, you can try experimenting with various codes to set it up (see below). Basically, you&#039;ll want all badges, a PokÃ©mon with Fly and all fly locations. A PokÃ©mon with a certain Special is also desirable for Ditto to copy it.<br /><br />For BGB, simply put it in the same directory/folder as the ROM and give it the same name as the ROM. For VBA, put it in the battery directory found in VBA&#039;s folder and give it the same name as the ROM.<br /><br />Other save files for main series Generation I and II games can be found [url=http://hax.iimarck.us/post/25361/]here[/url].<br /><br />[quote author=Bert link=topic=6815.msg193338#msg193338 date=1390770088]<br />When you say &quot;skip playing the game,&quot; do you mean something like [url=http://forums.glitchcity.info/index.php/topic,6472.0.html/]this?[/url] You can beat the game in a minute (and/or less!) and exploit tons of other horrible and unpleasant things. It&#039;d be a good way to start, if it&#039;s what you&#039;re looking for.<br />[/quote]<br /><br />A limitation with using the save corruption glitch to load the Hall of Fame is that you don&#039;t have proper PokÃ©mon, but with a save file you can have a copy of PokÃ©mon that can be used to beat all real Trainers fairly easily/the Hall of Fame again and with HMs like Fly obtained, etc. This is useful for glitching.<br /><br />Alternatively, there are a few codes you can use to make your own ideal glitching save:<br /><br />01765ED3 - Activate this when walking through a door to warp to the Hall of Fame.<br />018358D0, 016327D1 - Instantly encounter a level 100 Mewtwo, first code is for species, second code is for level. To modify the value change digits two-three of either.<br />01xx73D1, 01xx74D1, 01xx75D1, 01xx76D1 - PokÃ©mon 1: Moves 1-4 (one code for each move in respective order) modifier. See the [url=http://glitchcity.info/biglist.htm]big list[/url] for values.<br />019947D3, 019948D3, 019949D3&nbsp; - Infinite money<br />01C47CCF, 01C57DCF, 01C67ECF, 01C77FCF, 01C880CF - Buy HM01-HM05 at a PokÃ© Mart (note: prices may be glitched if you use all these at once) <br />01FF56D3 - Have all 8 Badges.<br />01FF0BD7, 01FF0CD7 - Fly can go everywhere<br /><br />01xx1DD3 - Total items modifier (Use hexadecimal values. To convert from decimal to hexadecimal, you can use Windows Calculator, set it to Programmer mode and click Hex after you&#039;ve entered the number.)<br />01xx1ED3 - Item 1 ID modifier (see the aforementioned big list for values)<br />01xx1FD3 - Item 1 quantity modifier (hexadecimal values)<br /><br />These carry on as you add 1 to the sixth digit.<br /><br />Examples: 01281ED3, 01631FD3 (Rare Candy x99 in position 1).<br />010120D3, 016321D3 (Master Ball x99 in position 2)<br /><br />More codes can be found [url=http://glitchcity.info/pokemonrbycodes.txt]here[/url]. (see also [url=http://glitchcity.info/wiki/index.php/Pok%C3%A9mon_Gameshark_Codes]our lists[/url] on the Wiki for other games)<br /><br />Note that the PokÃ©dex addresses there are not completely accurate. The real bytes (5th-8th digits) can be found [url=http://datacrystal.romhacking.net/wiki/Pokemon_Red:RAM_map#Pokedex]here[/url]. Just swap the endianness (order of the bytes) to apply them to your codes. Example: D31C can be changed with the code 01xx1CD3.<br /><br />If you want the codes for Yellow, just subtract 1 from the sixth digit (examples that aren&#039;t so clear: D-&gt;C, B-&gt;A, A-&gt;9, etc.)<br />[/quote]<br /><br />Thank you so much for this awesome reply! I&#039;ll look into the files you provided as soon as possible :) <br /><br />I want to try out all the glitches. Beginning with the Old Man Trick, and as ultimate goal the Arbitrary Code Injection.&nbsp; I&#039;ll let you guys know when I have questions :)


subject: Re: New to wonderful world of glitching
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Remember you can&#039;t do some of the glitches with a full save, unless you reset the game progress flags with other glitches first.


subject: Shiny Chaining
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Have any of you guys tried to chain shinies in X and Y? What Pokemon are/were you after?<br /><br />Right now I&#039;m trying to chain for a Shiny Skiddo. No luck so far. I&#039;ve gotten my chain to around 30-ish, and then it breaks.


subject: Re: A pokemon first gen undertaking, a little technical advice needed
poster_name: Jacob91
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Jacob91
icon: xx
body:
  Here&#039;s what I have so far. In order for me to actually apply these formulas to come up with the probability of catching a pokemon in the safari zone I&#039;d have to apply the formula to each pokemon that can be found there, as well as each DV.. I&#039;ll probably get around to calculating all of that when I&#039;ve finally finished the rest of the project, which is taking quite some time. Eventually I should be able to provide the basis for the fastest possible catch &#039;em all strategy as I initially hoped to accomplish through this. Anyways, the formulas are:<br /><br />Catch % = (S+C+1)/B<br />Where B = Ball modifier (256 for poke ball, 201 for great ball, 151 for safari/ultra ball), S = Status modifier (25 for asleep or frozen, 12 for poison/burn/paralysis, 4 for no status condition), and C = defending pokemon catch rate (varies per pokemon, can range from 3 for Mewtwo and the legendary birds to 255 for the most common pokemon)<br /><br />In the safari zone the mechanics can be found at the following page: http://www.dragonflycave.com/safarizone.aspx<br /><br />Which, actually, the above link has a calculator which works perfectly for my purposes. <br /><br />When I am finally done dissecting all the probabilities, I&#039;ll be sure to share the scans with everyone here. I&#039;ve already collected all the data I need and now it&#039;s just the labor intensive matter of calculating DV spreads and the odds of encountering each possible special in each area. I&#039;m about 1/10 of the way done with that part so it may take a while.<br /><br />EDIT: I was able to determine the odds of a given encounter by plugging in the order which the pokemon are arranged when displayed in the ROM when entering an area with wild pokemon by correlating the positions with the FFD3 index values. The probabilities are expressed in fractional odds from 51/256 (most common) to 3/256 (most rare) in each area.<br /><br />One question I&#039;m still unsure how to figure out for myself. How can I determine the actual odds for a bite when fishing? I can&#039;t figure out exactly how that could be deduced from the info on that main.asm document (which, btw is an excellent resource). <br /><br />Also, is there anywhere else in the game where pokemon can appear while surfing except for the sea routes surrounding cinnabar? I don&#039;t believe there are but if I&#039;m overlooking any place it would be nice to know.


subject: Re: A pokemon first gen undertaking, a little technical advice needed
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Jacob91 link=topic=6814.msg193375#msg193375 date=1391108092]<br />Also, is there anywhere else in the game where pokemon can appear while surfing except for the sea routes surrounding cinnabar? I don&#039;t believe there are but if I&#039;m overlooking any place it would be nice to know.<br />[/quote]<br />Not that I know of, unless you count surfing in grass.


subject: Breaking Sudoku in Puzzler World 2
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is for the PC version, I don&#039;t know if it not works on the DS or whatever else ports. And obviously it doesn&#039;t work on the physical magazine/newspaper ones.<br /><br />Anyway, I was doing a sudoku puzzle in this game (#59, but I don&#039;t think it matters which one though maybe the ones that only go up to 6 don&#039;t not work) and I accidentally typed 0 in one of the boxes instead of 2. I probably had too much caffeine in my system today and it affected my hand-eye coordination, I dunno.<br />Anyways, this happened:<br />[img]http://cloud-4.steampowered.com/ugc/486689151580785194/DB19C837586102844315E48813858E4585729824/[/img]<br />And it played the sound effect that plays when you put a number into a tile normally in a loop forever, and stopped me entering anything else into the entire puzzle other than being able to click any tile to put a 0 in it (with the looping sound effects stacking with the previous one). So I quit without saving&#039;d that one and went to another one. At which point it puts a 0 into the top-left tile before I can do anything, and again stops anything else from happening except putting more 0s in, like such:<br />[img]http://cloud-4.steampowered.com/ugc/486689151581994169/01B22CEF301CA20EF429CA8562B7BDDC9DE680C4/[/img]<br />Just as well I already have the achievement for completing 10 sudoku puzzles. According to what I&#039;ve read on the Steam forums with other people who for some reason also play this game, restarting the entire game fixes it at least.<br />I did get a good laugh out of it happening, though.<br /><br />So yeah, given this glitch, and a glitch preventing one of the achievements from being unlocked when you meet the criteria to unlock it (I suspect I&#039;ve encountered that one but I haven&#039;t explicitly checked), another glitch preventing you from accessing any Master Mode puzzles beyond #16, and about 70-80% of word puzzles (I wish I was exaggerating) assuming you live in the UK or are otherwise familiar with bizarre words nobody uses and TV shows and shit you don&#039;t watch, I&#039;d recommend nobody buy this game ever. And whoever is supposed to be responsible for supporting this game (something happened to the original developer, and that doesn&#039;t surprise me) doesn&#039;t support it because who the fuck knows why.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ruh roh, double post.<br /><br />A couple nights ago, I dreamt I was at my elementary school and there were cobras everywhere. They were jumping (not slithering, [i]jumping[/i]) and attacking everybody and everything in sight. For some reason, they were weakened in the shade, so we all hid in it. The cobras just sat there and waited for us to come back out.<br /><br />Compared to some of the other dreams I&#039;ve had, this one was pretty straightforward.


subject: Re: New to wonderful world of glitching
poster_name: Prezwalski
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright. Trying to perform to 8F glitch. Got a Dome Fossil and went as far as this step: http://www.youtube.com/watch?v=98_azamLeh4 (at 1:40). When trying to swap the upper X Special with the Nugget, the game freezes:<br /><br />[IMG]http://i.imgur.com/jO5OCjj.png[/img]<br /><br />Any idea how to solve? :(<br /><br /><br />


subject: Re: New to wonderful world of glitching
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Great to hear that you&#039;ve got this far.<br /><br />To verify that you&#039;re swapping the right item, go to the item you want to swap, highlight it with select and check the memory address $CC35.<br /><br />To do this on BGB, right click inside the window, highlight &quot;Other&quot; and click &quot;debugger&quot;, then from the new window right click and click &quot;Go to...&quot; and enter CC35 and click OK. To do this on VBA, go to &quot;Tools&quot;-&gt;&quot;Debug&quot;-&gt;&quot;Memory viewer&quot;, then type CC35 in the &quot;Go&quot; box and click &quot;Go&quot;.<br /><br />If it&#039;s not $23 (dec: 35), you&#039;ve selected the wrong item. There may be other Nuggets. In particular, for me there is one at item 68 (Ã—24), but when I tried swapping it with an X Special Ã— 1 it did not freeze the game.<br /><br />If you&#039;re in the right position, it should always have an quantity of 1 and be above a HM04 because 1 is your current y-position block and HM04 (C7h)&nbsp; Ã— 11 ($0B) (though you can&#039;t see the quantity) is the map&#039;s &quot;event displacement&quot; data.<br /><br />The problem may not be a freeze, though I haven&#039;t encountered this problem myself with an &#039;invisible&#039; item below a Cancel. If the menu doesn&#039;t go down, the game may have loaded an item with a long scrolling name. To go down or up, press B a few times after pressing up/down, but not too many times or you&#039;ll close the menu. If you do close the menu and the long name item is on the screen, press A a few times, but not too many times or you might get the Use/Toss box to come up/freeze the game.


subject: Re: New to wonderful world of glitching
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tips on avoiding long name items while getting 8F:<br /><br />Name your rival appropriately, preferably with a short name like &quot;A&quot;. Some characters like B correspond to items with very long names, which may require many clicks to navigate.


subject: So a certain bank was released in Australia today
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And normally, I would take the opportunity to dash over to these forums and post something among the lines of &quot;HAHAHAHAHA SUCK IT AMERICANS&quot;, and I was seriously about to do just that. But unfortunately a voice popped up in my head that said &quot;Hey Andrew, don&#039;t you think you should actually try it out first?&quot;. And so I did, and was met with this.<br /><br />BOX 1<br /><br />Is it okay to transfer this Box?<br /><br />(Actually, that&#039;s not completely true, I was first met with &quot;Download the Poke Transporter&quot; because I thought Bank and Transporter were supposed to be integrated which annoyed me slightly because navigating the eShop is a pain in the dick. I have to wait for the completely unnecessary spinning circle to stop before I can press the Home button? Are you fucking kidding me?)<br /><br />Anyways, this is the only option you have other than selecting No and exiting. Not even to just transfer one PokÃ©mon at a time, or hell, even if the programmers behind this are too fucking stupid to pull that off, selecting another fucking box. And there was shit in that Box 1 on my White version I didn&#039;t feel like transferring just yet, so I had to go into the game to move around every single one but 3 (a Delibird, Joltik, and Pupitar just to try things out) into another box. And let me tell you, moving shit around in Gen 5 when you don&#039;t have an orange glove is not a fucking entertaining activity. See I dunno about you, but I play PokÃ©mon to enjoy myself, not do things that are seriously about as entertaining as household chores.<br /><br />Now normally, this kind of thing wouldn&#039;t bother me at all. I would even consider it whining. But after the pretty much worst launch of any cloud service (that didn&#039;t need to actually be a fucking cloud service, and if you think &quot;B-b-but they couldn&#039;t get it to work otherwise!&quot; then actually try proving me wrong) I&#039;ve ever seen with the weakest excuses I&#039;ve ever heard of, this is the icing on the fucking iceberg. I&#039;m seriously wondering how a company that makes all sorts of great games can release a product that fails this hard in every single way.<br /><br />Overall, I give it this rating:<br /><br />0/10<br /><br />I&#039;m fucking serious. Don&#039;t buy PokÃ©mon Bank ever. Maybe use the free trial as I am and get your Celebi, but just transfer everything you can and get out of there after the 30 days are up and afterwards get everything off Wifi. It is not worth your money (no matter how much $5 a year isn&#039;t), and if not that, it is not worth your time signing up for accounts and agreeing to bullshit EULAs (if you actually believe it is a good thing that it will erase nicknames deemed &#039;offensive&#039; please never use the internet ever again). Also, Nintendo needs to be sent a message that this bullshit is not fucking okay. They&#039;re not in the economic position to be fucking around here (lately it surprises me 0% that their share prices are dropping and all that shit).


subject: Re: So a certain bank was released in Australia today
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  But where will I store my future living dex? And PokÃ©gen my shit? :/<br /><br />Well, the price here is about $3.69 anyway with today&#039;s dollar currency. Thanks for letting us know about the &quot;only transfer a whole box&quot;. I&#039;ll keep everything ready to dump into it once Bank is out.<br /><br />EDIT: a few users from /vp/ are reporting save corruption, both on cart/digital and 1.1/1.2 versions. Beware kids. I won&#039;t use Bank while it&#039;s not updated or something, hopefully they&#039;ll fix until American release. Of course can still be fake because of the amount of people mad from it not being released in &#039;Murica or something.


subject: Re: So a certain bank was released in Australia today
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Zowayix link=topic=6819.msg193419#msg193419 date=1391517328]<br />And let me tell you, moving s**t around in Gen 5 when you don&#039;t have an orange glove is not a fucking entertaining activity. See I dunno about you, but I play PokÃ©mon to enjoy myself, not do things that are seriously about as entertaining as household chores.<br />[/quote]<br /><br />In Black/White 2 there is a yellow icon on the touch screen on the box menu that once selected lets you highlight multiple PokÃ©mon by holding A and using the D-pad/Circle Pad so you can use that to move all 30 PokÃ©mon in another box to box 1. Unfortunately it&#039;s not in the original Black/White and most people probably have their best PokÃ©mon on there.<br /><br />I agree that PokÃ© Transporter isn&#039;t very good. Like you said, it would be much better if at least the developers could make it so that you could select to transfer one of the other 23 boxes or only a few PokÃ©mon.<br /><br />I also would have preferred if it let you transfer hold items, removing unobtainable (as in Cherish Ball, etc.) items if necessary, though they haven&#039;t allowed that since Generation IV. I do believe if the developers put more time in to this program they could have implemented it. Maybe part of the reason why they didn&#039;t was to counter hacking, but that would be rather extreme.<br /><br />Also, this may be controversial, but sometimes I think if the versions are going to not be fully backwards compatible (as in both trading forward and trading back) why don&#039;t they let you just clone them so you keep them on both games? I know that&#039;s a little weird, but it would allow players to use their PokÃ©mon on older games when they feel nostalgic and it would probably be easier to program. That&#039;s why I&#039;m keeping some of the PokÃ©mon I originally used on Black 2 to beat the Elite Four, also so I wouldn&#039;t have to grind/play parts of the game again if only weak PokÃ©mon remain.


subject: Pokemon Mystery Dungeon Rescue Codes and More(and anything else Mystery Dungeon)
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This forum is for those who play Mystery Dungeon. Post rescue codes, ask for help, and anything about all gens of&nbsp; mystery dungeon!


subject: Re: So a certain bank was released in Australia today
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6819.msg193424#msg193424 date=1391538004]<br />Also, this may be controversial, but sometimes I think if the versions are going to be non-backwards compatible why don&#039;t they let you just clone them so you keep them on both games? I know that&#039;s a little weird, but it would allow players to use their PokÃ©mon on older games when they feel nostalgic and it would probably be easier to program. That&#039;s why I&#039;m keeping some of the PokÃ©mon I originally used on Black 2 to beat the Elite Four, also so I wouldn&#039;t have to grind/play parts of the game again if only weak PokÃ©mon remain.<br />[/quote]<br /><br />I don&#039;t really understand why not two-sided compatibility. I know Amie stats would vanish and so their memories (although this would render Anistar memories girl useless as pentagon validation check), but that could be warned, plus the older games don&#039;t seem to mind the pokÃ©mon having an advanced game ID which is what let them have fake pentagons in first place. Same from Gen 5 &gt; Gen 4, in that case I don&#039;t think the pokÃ©s would lose anything at all, given they have the same structure since Diamond/Pearl, with the lack of contest stats. That&#039;d give an awesome TM/move tutor compatibility with Gen 6&#039;s easy perfect breeding mechanic. Yes this is really utopian. Maybe they got afraid of doing it again after the disaster the Gen 2&lt;-&gt;1 transfer was? But the way it&#039;s being is like: Congrats you got a new game, bring your beloved friends from the old one to your new home, without looking back. Ever. [s]I miss Stealth Rock TM :([/s]


subject: Re: So a certain bank was released in Australia today
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t see how they&#039;re circumventing hacking at all, won&#039;t people just hack the PokÃ©mon in Gen 3/4/5 and import them over?&nbsp; Also iirc no items was a thing when going Gen 4 --&gt; Gen 5 too... :(<br /><br />Also, no orange glove in Gen 6? Really? What the fuck, Nintendo!?


subject: Re: So a certain bank was released in Australia today
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Afaik despite the delay they haven&#039;t done anything new to stop the hacks at all. So people can still gen level 1 Gengars that will make through (yes, it does). The only thing was that recently it was found that the Anistar girl who tells the pokÃ©mon&#039;s memories can be used to tell if a pokÃ©mon is truly a Kalos-native (since shortly after Bank release it was found by a /vp/ hacker that you could transfer pokÃ©s with advanced game IDs and locations that would get the Kalos pentagon upon arrival), but that doesn&#039;t really have to do with Bank development itself, so yeah, they probably did nothing. And the pentagon is pretty much relevant just for VGCs (and some ignorant people who thing it&#039;s literally a hack check, but these people would not know about the Anistar girl thing).


subject: Re: So a certain bank was released in Australia today
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6819.msg193420#msg193420 date=1391519044]<br />a few users from /vp/ are reporting save corruption, both on cart/digital and 1.1/1.2 versions. Beware kids. I won&#039;t use Bank while it&#039;s not updated or something, hopefully they&#039;ll fix until American release.<br />[/quote]<br />Corruption of the Gen 5 save file or the Gen 6 one? Either way I&#039;m going to avoid even using this shit until they fix it. Of course, they won&#039;t extend the trial to compensate people for their own fuckup causing lost time waiting for a patch, but yeah.<br /><br />[quote author=Torchickens link=topic=6819.msg193424#msg193424 date=1391538004]<br />Also, this may be controversial, but sometimes I think if the versions are going to not be fully backwards compatible (as in both trading forward and trading back) why don&#039;t they let you just clone them so you keep them on both games? I know that&#039;s a little weird, but it would allow players to use their PokÃ©mon on older games when they feel nostalgic and it would probably be easier to program. That&#039;s why I&#039;m keeping some of the PokÃ©mon I originally used on Black 2 to beat the Elite Four, also so I wouldn&#039;t have to grind/play parts of the game again if only weak PokÃ©mon remain.<br />[/quote]<br />If Nintendo and/or its subsidiaries (I&#039;m just going to use Ninty as an umbrella term for all relevant developers here) applied the same lack of forethought to this idea as they did to all the other PokÃ©mon Bank stuff, you would be able to just keep cloning your PokÃ©mon from Gen 5 to infinite proportions and raise an army of Kyogres or whatever. Now personally I think 1) If someone wants to do that who gives a shit and 2) I&#039;m sure they could work out a way to use the personality value or whatever (or perhaps there&#039;s some hidden unused space in the Gen 5 data structures that could be used for a flag), or even just the hypothetical Clone Transporter app keeping track of which game cards have transferred which mons or whatever but it&#039;s pretty clear that nobody with the power and position to make this kind of thing happen thinks either of those two things.<br /><br />[quote author=Pawny link=topic=6819.msg193427#msg193427 date=1391554185]<br />I don&#039;t really understand why not two-sided compatibility. I know Amie stats would vanish and so their memories (although this would render Anistar memories girl useless as pentagon validation check), but that could be warned, plus the older games don&#039;t seem to mind the pokÃ©mon having an advanced game ID which is what let them have fake pentagons in first place. Same from Gen 5 &gt; Gen 4, in that case I don&#039;t think the pokÃ©s would lose anything at all, given they have the same structure since Diamond/Pearl, with the lack of contest stats. That&#039;d give an awesome TM/move tutor compatibility with Gen 6&#039;s easy perfect breeding mechanic. Yes this is really utopian. Maybe they got afraid of doing it again after the disaster the Gen 2&lt;-&gt;1 transfer was? But the way it&#039;s being is like: Congrats you got a new game, bring your beloved friends from the old one to your new home, without looking back. Ever. [s]I miss Stealth Rock TM :([/s]<br />[/quote]<br />In all fairness, the data structures internally are probably completely different in each game and making them backwards compatible would indeed be very difficult. However, the existence of the Transporter means that it is at least possible to convert the data one way. Therefore, when 12 year old fanboys/Bulbagarden Facebook page admins (same thing really) start responding to people discussing valid criticism about PokÃ©mon Bank with &quot;STOP WHINING!!!111!! THEY COULDN&#039;T GET THE TRANSFER TO WORK SO THEREFORE THE CLOUD IS THE ONLY WAY THIS CAN POSSIBLY WORK!!&quot; they are being full of shit, and apparently have no understanding of how technology works to the point where they think external servers can magically store information that an SD card cannot.<br />But anyways, that&#039;s a different story. This is one PokÃ©mon community where everyone has comm-mostly everyone. But if anyone thinks I&#039;m incorrect in any way that it would have been perfectly possible for Nintendo to:<br /><br />Just have a downloadable 3DS app (it could have cost money for all I give a shit, hey I bought the Pokedex 3D Pro too and that was fine) where you insert a B/W/B2/W2 game card in, you open the app, store a PokÃ©mon or multiple on an SD card or the 3DS&#039;s internal memory, close the app and put the X/Y cart in (maybe it&#039;s possible to swap out the game card while a downloaded app&#039;s running and then you only need to use RAM for storage, but let&#039;s assume worst case scenario), open the app, retrieve your Pokemon and behind the scenes it converts the data structures as necessary in the same way that Transporter does now, close the app and you&#039;re done without any need for servers that apparently have issues with quality of service (this would actually be a good thing from Ninty&#039;s finances perspective).<br />Then by all means prove me wrong, but (I&#039;m not saying any of you guys would do this, but others from the interwebs would) actually do that with facts and sources or even just something devoid of logical fallacies, not by jumping up and down and shouting about whining as though I&#039;m somehow expecting something for nothing and I&#039;m not a potential consumer of a company that really needs the money these days.<br /><br />Anyways, not letting items through I can sort of understand because not all items are going to be there (TMs mostly, though I don&#039;t think you can hold those anymore and I&#039;m too lazy to check) in the new games but I think a simple solution would be to just have a message box in that scenario saying &quot;The item your PokÃ©mon is holding is not available in the Kalos region&quot; or however they like to word it and let the rest through. <br /><br />[quote author=blahpy link=topic=6819.msg193428#msg193428 date=1391573718]<br />I don&#039;t see how they&#039;re circumventing hacking at all, won&#039;t people just hack the PokÃ©mon in Gen 3/4/5 and import them over? <br />[/quote]<br />If someone uses ILLEGAL and UNAUTHORIZED cheating devices to give their PokÃ©mon stats and movesets that are still obtainable without them and it doesn&#039;t give them any tactical advantage whatsoever in a battle then that is just ABSOLUTELY TERRIBLE and Nintendo must do EVERYTHING in their power to stop them (EVERY LITTLE THING COUNTS) as they are RUINING THE GAME FOR EVERYONE including the people who don&#039;t even play multiplayer games (and those people better not be allowed to swear either! That personally affects me somehow!)! And don&#039;t even get me started on those AWFUL cheaters who would HACK their games to give themselves event PokÃ©mon they had genuine reasons for not being able to get to (say not being born in a major city, being in the wrong country entirely which is of course ENTIRELY their fault) or having a full-time job in the daytime, or heaven forbid just didn&#039;t get around to it at the time)! There is a special place of hell for those cretins! The mere thought that someone has a Mew when they never even were magically able to just stroll over to Japan back in 2005 when they would have been around 13 or so is just UNFORGIVABLE and RUINS my personal gameplay experience for THE REST OF MY LIFE! Even those single-player people again who don&#039;t even have a use for said Mew besides their own collection! Those freaks shouldn&#039;t even count as players! Every single aspect of the PokÃ©mon games should revolve entirely around multiplayer!<br />Sarcasm, by the way.


subject: Re: So a certain bank was released in Australia today
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  such text, much long, wow<br /><br />[quote author=Zowayix link=topic=6819.msg193433#msg193433 date=1391596556]<br />Corruption of the Gen 5 save file or the Gen 6 one? Either way I&#039;m going to avoid even using this shit until they fix it. Of course, they won&#039;t extend the trial to compensate people for their own fuckup causing lost time waiting for a patch, but yeah.[/quote]<br /><br />The save corruption doesn&#039;t seem to serious, apparently the other reports were joke/fake, and only the OP gave some sort of [url=http://i.imgur.com/fXRPt8u.jpg]proof[/url]. It was the X/Y save, and he had a retail cart with latest update.<br /><br /><br />[quote author=Zowayix link=topic=6819.msg193433#msg193433 date=1391596556]<br /><br />In all fairness, the data structures internally are probably completely different in each game and making them backwards compatible would indeed be very difficult. However, the existence of the Transporter means that it is at least possible to convert the data one way. Therefore, when 12 year old fanboys/Bulbagarden Facebook page admins (same thing really) start responding to people discussing valid criticism about PokÃ©mon Bank with &quot;STOP WHINING!!!111!! THEY COULDN&#039;T GET THE TRANSFER TO WORK SO THEREFORE THE CLOUD IS THE ONLY WAY THIS CAN POSSIBLY WORK!!&quot; they are being full of shit, and apparently have no understanding of how technology works to the point where they think external servers can magically store information that an SD card cannot.<br /><br />etc etc[/quote]<br /><br />I don&#039;t think the structure is too different. They all seem similar since Gen 4 to the current Gen 6, as I can see from using PokÃ©sav/etc and Instacheck while it worked for Gen 6. And the way these third-party free program made by small group can easily &quot;convert&quot; pokÃ©mon between Gen 4&lt;-&gt;5 without much effort... Something gets added, something gets removed, no big deal. Gen 3 yes, was really different. I can be wrong since idk the very technical stuff, but the structure seem very similar, with some things getting removed along the way like contest stats.<br /><br />[quote author=Zowayix link=topic=6819.msg193433#msg193433 date=1391596556]<br />If someone uses ILLEGAL and UNAUTHORIZED cheating devices to give their PokÃ©mon stats and movesets that are still obtainable without them and it doesn&#039;t give them any tactical advantage whatsoever in a battle then that is just ABSOLUTELY TERRIBLE and Nintendo must do EVERYTHING in their power to stop them (EVERY LITTLE THING COUNTS) as they are RUINING THE GAME FOR EVERYONE including the people who don&#039;t even play multiplayer games (and those people better not be allowed to swear either! That personally affects me somehow!)! And don&#039;t even get me started on those AWFUL cheaters who would HACK their games to give themselves event PokÃ©mon they had genuine reasons for not being able to get to (say not being born in a major city, being in the wrong country entirely which is of course ENTIRELY their fault) or having a full-time job in the daytime, or heaven forbid just didn&#039;t get around to it at the time)! There is a special place of hell for those cretins! The mere thought that someone has a Mew when they never even were magically able to just stroll over to Japan back in 2005 when they would have been around 13 or so is just UNFORGIVABLE and RUINS my personal gameplay experience for THE REST OF MY LIFE! Even those single-player people again who don&#039;t even have a use for said Mew besides their own collection! Those freaks shouldn&#039;t even count as players! Every single aspect of the PokÃ©mon games should revolve entirely around multiplayer!<br />Sarcasm, by the way.<br />[/quote]<br /><br />[url=https://1-media-cdn.foolz.us/ffuuka/board/vp/image/1391/50/1391506047007.png]Making this message is easier than actually fixing the broken filter[/url].


subject: Re: So a certain bank was released in Australia today
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6819.msg193433#msg193433 date=1391596556]<br />If someone uses ILLEGAL and UNAUTHORIZED cheating devices to give their PokÃ©mon stats and movesets that are still obtainable without them and it doesn&#039;t give them any tactical advantage whatsoever in a battle then that is just ABSOLUTELY TERRIBLE and Nintendo must do EVERYTHING in their power to stop them (EVERY LITTLE THING COUNTS) as they are RUINING THE GAME FOR EVERYONE including the people who don&#039;t even play multiplayer games (and those people better not be allowed to swear either! That personally affects me somehow!)! And don&#039;t even get me started on those AWFUL cheaters who would HACK their games to give themselves event PokÃ©mon they had genuine reasons for not being able to get to (say not being born in a major city, being in the wrong country entirely which is of course ENTIRELY their fault) or having a full-time job in the daytime, or heaven forbid just didn&#039;t get around to it at the time)! There is a special place of hell for those cretins! The mere thought that someone has a Mew when they never even were magically able to just stroll over to Japan back in 2005 when they would have been around 13 or so is just UNFORGIVABLE and RUINS my personal gameplay experience for THE REST OF MY LIFE! Even those single-player people again who don&#039;t even have a use for said Mew besides their own collection! Those freaks shouldn&#039;t even count as players! Every single aspect of the PokÃ©mon games should revolve entirely around multiplayer!<br />Sarcasm, by the way.<br />[/quote]<br /><br />&gt;Mimic transform rage glitch in D/P<br />&gt;Import to Gen 5<br />&gt;Import to Gen 6<br /><br />What happens in this case?&nbsp; Does it block it as &quot;hacked&quot;?


subject: Re: So a certain bank was released in Australia today
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6819.msg193437#msg193437 date=1391636816]<br />&gt;Mimic transform rage glitch in D/P<br />&gt;Import to Gen 5<br />&gt;Import to Gen 6<br /><br />What happens in this case?&nbsp; Does it block it as &quot;hacked&quot;?<br />[/quote]<br /><br />I hope not. If I can expect this sort of leniency, maybe I could even get away with sending up my cloned Pomeg glitch stuff like Lv.5 Tyranitars, Salamences, Meganiums or whatever else I feel like.


subject: Re: Error Error
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  *bump*<br /><br />I was curious about this glitch, and I was thinking it could be possible with the save corruption (255 PokÃ©mon) glitch, but unfortunately there didn&#039;t seem to be a way to beat your rival without the game freezing (not exactly freezing, but not letting you move) afterwards with your team of glitch PokÃ©mon, since that is required for Oak to take his parcel.<br /><br />To work around that problem, I thought of warping to Viridian City and depositing your PokÃ©mon one by one, but unfortunately that always results in a freeze. If you warp to the Safari Zone, you can easily catch a PokÃ©mon in Yellow (you can in Red/Blue, but it&#039;s hard as the &#039;wild appeared&#039; glitch happens and makes balls miss most of the time for some reason), and this will change your number of PokÃ©mon to something seemingly random (though one of my commenters said it was the index number of the PokÃ©mon). I was lucky and got a low number and when I went back to the PokÃ©mon Center I was able to deposit the PokÃ©mon until I got under 6.<br /><br />When going to the tall grass north of Pallet Town to get Pikachu, after Oak took me to his lab I was able to beat Blue without a freeze afterwards, but just my luck, the [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_I#Prevented_progress]prevented progress glitch[/url] happened, and I thought it was only possible on Japanese versions before. Due to the prevented progress glitch, I wasn&#039;t able to get Oak to take his parcel.<br /><br />Out of curiosity, I tried the glitch in the Red and Yellow versions (as well as Japanese Blue) of not only the English versions, but also the Japanese, French, Spanish, German and Italian versions. Two versions; Japanese Blue and French Yellow worked as PokÃ©mon Centers. Also, I remember in at least one version Blue&#039;s theme playing and the shop assistant disappearing, lol.<br /><br />[url=https://www.youtube.com/watch?v=rAV2lS3ObhA]Video[/url]. (enable annotations/check the description for links to the messages for a certain version)


subject: Re: So a certain bank was released in Australia today
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6819.msg193460#msg193460 date=1391889457]<br />[quote author=blahpy link=topic=6819.msg193437#msg193437 date=1391636816]<br />&gt;Mimic transform rage glitch in D/P<br />&gt;Import to Gen 5<br />&gt;Import to Gen 6<br /><br />What happens in this case?&nbsp; Does it block it as &quot;hacked&quot;?<br />[/quote]<br /><br />I hope not. If I can expect this sort of leniency, maybe I could even get away with sending up my cloned Pomeg glitch stuff like Lv.5 Tyranitars, Salamences, Meganiums or whatever else I feel like.<br />[/quote]<br /><br />Considering level 1 Gengar made through in the first release, there&#039;s a chance these will as well. Though Bank itself got updated to 1.1 before international release, and might block these by now.


subject: Re: Breaking the GTS
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bank is back. Economy is booming, and starters have been hot commodities lately, especially Snivy. I&#039;ve been able to get a Raikou for a Snivy.


subject: Re: Error Error
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I figured it out. The process of doing this glitch without a cheating device is a bit complicated (sometimes I feel like everything I find is complicated), but is definitely possible. Not sure if it will work on all versions, it was tested only on English Pokemon Yellow.<br /><br />[size=8pt][b]The instructions:[/b]<br />1. Start a new game, delete the previous save file if it exists. Name the rival &quot;e[[[â™€â™€â™€&quot;.<br />2. Perform the save corruption glitch.<br />3. Swap the 6th Pokemon with the 10th.<br />4. Swap back the 10th Pokemon with the 6th, and go downstairs. Stand on the right side of the exit mat.<br />5. Toss 255 of the 35th item (should be Master Ball x0), then exit out of the house. You should appear in Viridian City.<br />6. Use a &quot;Q4hV&quot; (it should be in slot 23). It works exactly like Repel, and is used to prevent the &#039;Wild appeared&#039; effect.<br />7. Go 4 steps south, 12 steps east (jumping off a ledge counts as 2 steps).<br />8. Pass through the wall, direction: down (the definition of &#039;passing through the wall&#039; is at the end)<br />9. Go 4 steps east, 3 steps south.<br />10. Pass through the wall, direction: down<br />11. Go 5 steps east.<br />12. Pass through the wall, direction: east<br />13. Go 4 steps east, 13 steps south (jumping off a ledge counts as 2 steps).<br />14. 34th item should be now Rare Candy. Using them, level up the Pokemon at the first slot to level 9.<br />15. At level 9, Q will try to learn Super Glitch. Replace the third move (TM55) with Super Glitch.<br />16. Toss 245 Rare Candies, so only 1 Rare Candy remains.<br />17. Go 9 steps east.<br />18. Pass through the wall, direction: east<br />19. Go 15 steps east, 1 step north.<br />20. Pass through the wall, direction: east<br />21. Go 2 steps east.<br />22. 34th item should be now Oak&#039;s Parcel. Swap it with item #19.<br />23. Go 11 steps east, 14 steps north. The music should change to Viridian City&#039;s.<br />24. Swap the 3rd Pokemon with 36th. This should give you a message that &quot;SAFARI GAME is over&quot;, and warp you to the Safari Zone gate. Go through the southern exit.<br />25. Go to the Viridian City Pokemon Center and access the PC.<br />26. Deposit one (!) of your TM45s (they should be at slot 24).<br />27. Deposit one of your Oak&#039;s Parcels (they should be at slot 19).<br />28. Withdraw (in order): Potion x1, TM45 x1, Oak&#039;s Parcel.<br />29. Go to the top-most left corner of the Pokemon Center.<br />30. Save the game, the next part may not always work.<br />31. Try to teach TM45 (Thunder Wave) to the first Pokemon in your party.<br />32. Replace the first move on the list. The game should then state you replaced &#039;Waterfall&#039;. If that wasn&#039;t the case, reload the game from the save file and go back to step 31.<br />33. You should be moving very slow now; go back to Pallet Town, while avoiding any wild encounters if possible. If you encounter a Pokemon at this point, the game will crash - if this happens, reload the game from the save file and go back to step 31.<br />34. After arriving to Pallet Town, Oak will stop you as usual. Go to the lab, take your Pikachu, defeat the rival.<br />35. Now, talk to Professor Oak again. Give the parcel, take the Pokedex.<br />36. Go to Viridian City and visit the mart. Enjoy some glitch sounds!<br /><br />[b]When the instructions tell you to &#039;pass through the wall, direction: [X]&#039;, you should do the following:[/b]<br />1. Stand in front of the barrier, but face the direction which is opposite to direction [X] (if X is south, the player should face north, etc.)<br />2. Use &quot;NAME?&quot; (it should be in slot 22). Once the list of Pokemon appears, press B to go back.<br />3. Exit out of the item menu. Your sprite should be invisible.<br />4. Go one step in the direction [X].<br />5. Open and close your Pokemon menu.<br />6. Go one more step in the direction [X].[/size]<br /><br />A video: [url=http://www.youtube.com/watch?v=dO6JwlCgltk]http://www.youtube.com/watch?v=dO6JwlCgltk[/url]


subject: Re: Error Error
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Well done. I haven&#039;t tried your method yet but educated guess; does the Super Glitch effect change your number of PokÃ©mon to 0 so you get Pikachu as the only PokÃ©mon? 


subject: Re: Error Error
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]I haven&#039;t tried your method yet but educated guess; does the Super Glitch effect change your number of PokÃ©mon to 0 so you get Pikachu as the only PokÃ©mon?[/quote]<br /><br />Yes, the Super Glitch effect sets the number of Pokemon to 0, and is used to get rid of all of the glitch Pokemon in player&#039;s party. The same thing can be achieved by catching a Pokemon in the Safari Zone and depositing everything what remains in party. It takes more time, but it does not corrupt the player&#039;s name.


subject: Re: Error Error
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=171.msg193473#msg193473 date=1392011965]<br />[quote]I haven&#039;t tried your method yet but educated guess; does the Super Glitch effect change your number of PokÃ©mon to 0 so you get Pikachu as the only PokÃ©mon?[/quote]<br /><br />Yes, the Super Glitch effect sets the number of Pokemon to 0, and is used to get rid of all of the glitch Pokemon in player&#039;s party. The same thing can be achieved by catching a Pokemon in the Safari Zone and depositing everything what remains in party. It takes more time, but it does not corrupt the player&#039;s name.<br />[/quote]<br /><br />Yes, I tried that before on Yellow (and by chance it was fairly easy as I got a low number of PokÃ©mon after I caught another one from having 255), but the only problem was that catching another PokÃ©mon caused the prevented progress glitch to happen when I returned to Pallet Town and Oak&#039;s Lab with Oak&#039;s Parcel. By the way, I cheated to get Oak&#039;s Parcel to make things quicker, though it should be possible to get it with Trainer ID manipulation/your event displacement byte 2(?) trick.<br /><br />In Red (possibly Blue too), it&#039;s difficult as the wild appeared glitch happens even though it&#039;s a different battle system and causes you to miss the PokÃ©mon most of the time. I think it should work on Red though, as the prevented progress glitch does not occur on that version.


subject: [R/B] Getting 8F using ZZAZZ $FC Arbitrary Code Execution
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [b]NB: I&#039;d recommend NOT doing this on your prized save file just in case.[/b]<br /><br />So, I saw [url=https://www.youtube.com/watch?v=5x9G5BWanWw]TheZZAZZGlitch&#039;s video[/url] on a ZZAZZ trainer causing arbitrary code execution.<br /><br />I decided I should find a way to get 8F with it.<br />And I managed it.. (even though there&#039;s plenty of easier ways to get it haha)<br /><br />First thing you need is the following PokÃ©mon in the current box:<br /><br />Voltorb lv 28<br />Kadabra lv 211<br />Parasect lv 34<br />Jigglypuff lv 233<br /><br />...which corresponds to a small stub of ASM to set a register to a value that&#039;s required for a following call, and to jump to Item 3:<br /><br />[code]inc b ; (4 PokÃ©mon)<br />ld b,$1c ; because ld b,$xx = Bicycle, easier to do it here<br />ld h,$d3<br />ld l,$22<br />ld h,h<br />jp (hl) ; jump to Item #3[/code]<br /><br />Of course, that means you need the correct items from Item 3 onward:<br /><br />Carbos x117<br />X Accuracy x235<br />TM05 x214<br />Revive x175<br />TM34 x44<br />TM09 x64<br />Lemonade x93<br />Awakening x1<br />Elixer x205<br />Leaf Stone x62<br />TM32 x12<br />Repel x15<br />X Speed x195<br />TM29 x53<br /><br />This corresponds to the following ASM:<br /><br />[code]; reload the save file to remove ZZAZZ effects<br />ld h,$75<br />ld l,$eb ; LoadSAV+3 (don&#039;t clear the screen)<br />call $35d6 ; Bankswitch<br />; fix boxset<br />xor a<br />ld ($d12c),a<br />ld b,b<br />; give 8F<br />ld a,$5D<br />ld c,1<br />ld d,d<br />call $3e2f ; GiveItem+1 (no need to ld a,b when we put $5D in a)<br />; get out of battle<br />add sp,$c<br />ld e,$f<br />ld b,e<br />jp $35e5[/code]<br /><br />You need to get these items, set the current box to the box with the above PokÃ©mon, and [b]save[/b]. This is critical because to recover from ZZAZZ we load the save file again and if you don&#039;t have the correct Bag saved, the code following the save file load corresponds to the items in SRAM.<br /><br />After you&#039;ve saved, encounter ZZAZZ trainer $FC (special stat 252). You&#039;ll obviously get ZZAZZ&#039;d: just use any of your attacks and after a couple of seconds you&#039;ll go back to the overworld (with weird Glitch Dimension-esque colouring), and you&#039;ll have 8F in your bag.<br /><br />Now, there&#039;s still some ZZAZZ effects active. Notably, the &quot;Death Trainer&quot;. So save and reset. After you continue you&#039;ll have 8F, and you&#039;ll have also been ZZAZZ&#039;d and lived to tell the tale :)<br /><br />If you just want to modify RAM to try this out:<br /><br />put [b]04 06 1c 26 d3 2e 22 64 e9 ff[/b] at $DA80<br />and put [b]10 26 75 2e eb cd d6 35 af ea 2c d1 40 3e 5d 0e 01 52 cd 2f 3e e8 0c 1e 0f 43 c3 e5 35 ff[/b] at $D322<br />save, then put [b]FC[/b] in $D059<br /><br />[b]EDIT to add the extra steps required thanks to a little more experimentation. Sure, I could fix the boxset programatically (call $35ff), or just save programatically (a little harder since i&#039;d need to switch banks) but I cba :p[/b]<br /><br />[b]EDIT 2 to change the code to fix the boxset too, in the same amount of bytes :)[/b]


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Round 3: Valentimes Booga... lee<br />I&#039;m probably going to do this every allegedly romantic occasion until I find a real 3D female or for the rest of my life. So in other words, for the rest of my life. [sup]1[/sup]<br />[img width=1080 alt=Hey look I can do alt text]http://i.imgur.com/skVjhgn.jpg[/img]<br /><br />[sup]1[/sup]. Note to those with easily rustled jimmies: This is a joke, do not attempt to take seriously


subject: Platform glitch in Citadark Isle [Pokemon XD: Gale of Darkness]
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  I&#039;m on a two-week break from exams and real-life stuff, so I&#039;ve recently taken up an interest in the Gamecube titles again. I&#039;ve posted this on the Prof. Glitch temporary forums before, but maybe here there might be someone with more insight into the glitch.<br /><br />It is quite an old and under-appreciated title, so I can understand why knowledge on this event would be scarce. But I have nothing better to do, and I would love nothing better in my glitching career than to get to the bottom of this mystery!&nbsp; ;D<br /><br />~~~~~<br /><br />The glitch is a very odd one. It has been documented three times on YouTube, as well as being confirmed by several other YouTube members, so it is certain to be an observable phenomenon. However, close to nothing is known about how and why the glitch occurs.<br /><br />The glitch takes place in a room in Citadark Isle where floating robotic platforms carry the player along. The platforms in this room normally move vertically so to transport the player to higher and lower levels of the room. <br /><br />However, upon defeating a trainer named Cipher Peon Gromlet, they appear to sometimes glitch up and flash violently. A platform also appears below the player&#039;s feet, moving with him as he walks. Exiting the room cancels the glitch.<br /><br />In addition, when the player walks around the room, the game may transport him automatically to various platforms. [u]He may then walk over air, and in certain parts of the room, he may save in mid-air[/u] - and possibly explore areas outside the map!<br /><br />I know that it may be difficult to visualise my description, so here are some videos of the glitch in action:<br /><br />www.youtube.com/watch?v=Ah69BFf7pSE<br /><br />www.youtube.com/watch?v=XyRLs6BHv4Q<br /><br />www.youtube.com/watch?v=e2Hlrdyk2iw<br /><br />Luckily, the third video in particular is an extract from a &quot;Let&#039;s play&quot; of Pokemon XD. What this means is that we are able to analyse what the player did before triggering the glitch. Here is that video:<br /><br />www.youtube.com/watch?v=4hdosaT6NCI<br /><br />If anyone here knows anything extra about this glitch, or about the platforms in general (i.e. how they work, what might interfere with their normal function etc.), I frankly could not begin to express my gratitude.&nbsp; :P


subject: So, GCLF, how crazy are you?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Find out here and post results: [url=http://similarminds.com/personality_disorder.html]http://similarminds.com/personality_disorder.html[/url]<br /><br />[IMG]http://i.imgur.com/3FNcb9V.png[/img]<br /><br />Doesn&#039;t really surprise me that much, though I thought I was going to get a bit higher overall.


subject: Re: Glitch Video Thread
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the kind words Torchikens (better late than never :P)<br /><br />I&#039;m back with more videos, of all kinds and for all tastes!<br /><br /><br />[url=http://www.youtube.com/watch?v=gdrM9ZIbxAU]Pokemon Red - Who is that Pokemon? (ASM hack)[/url]<br /><br />[quote][b]Description[/b]:<br /><br />The routine that reads the base data of Pokemon is meant to read data from 0x383DE where the base data is located, but with the minor hack I have applied, data is taken from a completely random location in order to generate a different glitch Pokemon each time. There are unlimited possibilities!<br /><br />ASM:<br /><br />#org 1577<br />call MSB<br /><br />#org 3BFE0<br />MSB:<br />call GenRandom ; generates random 8-bit number in a<br />cp a,8F ; capping at 8EFF because I don&#039;t want to go past the <br />;--------; VRAM (base stats data occupy slightly over 4KB)&nbsp; <br />jr nc, MSB<br />ld h,a<br />LSB:<br />call GenRandom<br />ld l,a ; base data is pointed to by hl<br />ret[/quote]<br /><br /><br />[url=http://www.youtube.com/watch?v=dOSXLrWWH-M]Pokemon Crystal - What happens when...?[/url]<br /><br />[quote][b]Description[/b]:<br /><br />These events could never occur without hacking the game, but what if we forced them to happen?[/quote]<br /><br /><br />[url=http://www.youtube.com/watch?v=IIPiiHM5dmA]Pokemon Crystal - Loading incorrect move data[/url]<br /><br />[quote][b]Description[/b]:<br /><br />Address: 0x37eae // Value: Any<br /><br />Address: 0x37eaf // Value: Any (a number close to 0x5A will probably bring less crazy [akin to more handleable/playable] results)<br /><br />Address: 0x37eb1 // Value: Any (preferably a small number)[/quote]<br /><br /><br />[url=http://www.youtube.com/watch?v=lEntROtFU5g]Pokemon Red - Glitching the CopyData routine (0xB5)[/url]<br /><br />[quote][b]Description[/b]:<br /><br />Somewhat of a part two to https://www.youtube.com/watch?v=TgcIOJfDxwA <br /><br />As we saw in the other video, the routine at 0xB5 copies N bytes of data from hl to de. The first instruction loads the first byte into register a and increments the pointer, so that the next time it&#039;s the second byte what is loaded, and so on until there are no more bytes to copy. Then, the data is loaded into register de from register a. <br /><br />But what if I nopped the instruction that makes the data be loaded into a? The result is crazy; I&#039;m not sure if I have ever saw a game look so glitched!<br /><br />Alternatively, the second part of the video (from 5:04 on) shows the result of making data be loaded into a, but without incrementing the pointer, which means that it&#039;s always the first byte of data what&#039;s being copied. Notice how, for example, Pidgey&#039;s name shows as PPPPPPPP...<br /><br />Address: 0xB5<br />Values: 0x00, 0x7E[/quote]


subject: Re: So, GCLF, how crazy are you?
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  Pretty accurate to be honest. Was expecting Borderline to be a bit higher though.<br /><br />[img]http://puu.sh/6Xt4R.png[/img]


subject: Re: So, GCLF, how crazy are you?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Instead of seeing the glass as half empty or full, I instead decide to set it on fire.<br /><br />Paranoid |||| 18% 50% <br />Schizoid |||||| 22% 40% <br />Schizotypal |||||||||||||||||| 78% 56% <br />Antisocial |||||||||||| 42% 46% <br />Borderline |||||| 30% 45% <br />Histrionic || 10% 35% <br />Narcissistic || 10% 40% <br />Avoidant |||||||||||| 50% 48% <br />Dependent |||| 14% 44% <br />Obsessive-Compulsive |||||||||||| 46% 45% 


subject: Re: So, GCLF, how crazy are you?
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  I guess I learned something about me today? Or not. I don&#039;t know.<br /><br />[img]http://oi59.tinypic.com/dfamf.jpg[/img]<br /><br />edit: haha i think i have the high score so far, too.


subject: Re: So, GCLF, how crazy are you?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=6823.msg193532#msg193532 date=1392526587]<br />haha i think i have the high score so far, too.<br />[/quote]<br /><br />My score: 492% crazy<br />Camper&#039;s score: 476% crazy<br />MG55&#039;s score: 396% crazy<br />Bert&#039;s score: 320% crazy<br />Your score: 576% crazy<br /><br />Damn, I need to go train to improve my power level some more.


subject: Twitch Plays Pokemon!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.twitch.tv/twitchplayspokemon<br /><br />If you haven&#039;t heard about this yet, you&#039;re living under a rock. It&#039;s funny to watch 30,000+ try to conquer a ledge and consult the Helix Fossil for advice over and over again.


subject: Re: So, GCLF, how crazy are you?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://i.imgur.com/9yVSsZq.png[/img]<br /><br />Very similar to Zowayix except for OCD actually!<br /><br />[size=8pt]P.S. I&#039;m not sure if MG55&#039;s image cropping was an elaborate troll or not, but it if was, well done :P[/size]


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So for some reason I have gained the uncanny ability to actually remember some of my dreams without even writing them. Two of them, in fact, which is a very large number as we all know. And I don&#039;t actually remember them completely so it doesn&#039;t really count. Anyways:<br /><br />- I was watching MLP (IRL I don&#039;t bother watching it anymore because the writing has gone to shit IMO, but that&#039;s another story) and it went all grimdark. I didn&#039;t quite catch what was going on nor do I remember, but Applejack had been killed off and Rainbow Dash was talking about some sort of war going on. If I recall it was some sort of dystopian shit. Anyway, it was pretty cool in the dream at least, and my family gathered round to watch it as well (yeah nah that doesn&#039;t happen and even if it did I would still feel weird).<br /><br />- I was either on a tour of Microsoft&#039;s headquarters or at some booth at an expo, and some marketing type woman was giving me and a group of other people a demonstration of some game-type thing. She was explaining something among the lines of &quot;We have assigned our most talented developers to this new project!&quot; and I retorted with something like &quot;Well I guess you have lots of spare talent lying around, since you didn&#039;t use any when you made Windows Vista&quot;. Everyone in the room instantly gained a jaw-dropped facial expression that read as &#039;Dude why the shit would you just say that&#039;. So even my subconscious thinks I&#039;m an insensitive jerk.


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [img]http://25.media.tumblr.com/fabd3a110e33080994747b5f5d2075d1/tumblr_n12u40nF9s1r952tco3_500.png[/img]<br />[img]http://24.media.tumblr.com/2919805db2c4baa0bbcb737645f97f16/tumblr_n12u40nF9s1r952tco2_500.png[/img]<br />New update:<br />They planned to use Poke Doll to skip the Silph Co. part, but have unfortunately used/tossed them all.&nbsp; ;D


subject: Re: So, GCLF, how crazy are you?
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [quote author=Zowayix link=topic=6823.msg193533#msg193533 date=1392528831]<br />Your score: 576% crazy<br />[/quote]<br /><br />welp. i guess i need to put that on a t-shirt or something.<br /><br />obsessive-compulsive score: 70%<br />amount of my posts that contain &quot;[i]Last Edit:[/i]&quot;: 70%


subject: Re: A picture of myself having dinner with my waifu
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6728.msg193514#msg193514 date=1392373308]<br />Round 3: Valentimes Booga... lee<br />I&#039;m probably going to do this every allegedly romantic occasion until I find a real 3D female or for the rest of my life. So in other words, for the rest of my life. [sup]1[/sup]<br />[img width=1080 alt=Hey look I can do alt text]http://i.imgur.com/skVjhgn.jpg[/img]<br /><br />[sup]1[/sup]. Note to those with easily rustled jimmies: This is a joke, do not attempt to take seriously<br />[/quote]<br />It&#039;s okay if you&#039;re serious dude. I mean I think the whole anime wiaifu thing is stupid but no one is here to judge you, not on gcl at least.<br />Also I&#039;m not the biggest player in the world but I&#039;ve been with a couple of really hot girls and the thing is you&#039;ll eventually find someone man,<br />you&#039;ll find the one girl that you click with on a mental and emotional level it&#039;ll happen. I&#039;ve been rejected so many times but the times I did score were amazing.<br />You just have to put yourself out there but know your expectations and when you are setting them too high or too low. Same thing goes for standards. One thing<br />that really helps when having a conversation with a girl is if you can come up with funny things to say on the spot in response to what she says to you. If you have a good personality and you can make her laugh you have a chance. Respect is big but don&#039;t kiss a girls ass, this is very important. Okay I&#039;m done. Reminder this is from me a guy that&#039;s been rejected MANY times but scored a good amount of times too. good luck


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6728.msg193546#msg193546 date=1392626307]<br />It&#039;s okay if you&#039;re serious dude.<br />[/quote]<br />Well I&#039;m not serious and this whole thing is a sort of self-deprecative humour that us weeaboos tend to enjoy, but let&#039;s pretend I&#039;m serious just for the fun of it. Also because I accidentally my meds for 2 days and had more caffeine intake today than I seriously should be limiting myself to so I might as well let out my slight mental instability with some ramblings that don&#039;t even go anywhere and probably just sound whiny to everyone else and myself when I read it the next day. Like for reals I am going to read this shit tomorrow and be like &quot;Dude Zowayix what the fuck are you doing you fuck&quot;. BUT UNTIL THEN #YOLO<br /><br />[quote]<br />and the thing is you&#039;ll eventually find someone man,<br />you&#039;ll find the one girl that you click with on a mental and emotional level it&#039;ll happen<br />[/quote]<br />Wouldn&#039;t that be great! She&#039;ll be underage and on the other side of the Pacific Ocean and I&#039;ll go for it anyway because at this hypothetical point (which totally didn&#039;t happen 4 years ago that I&#039;m not referring to right now) I have nothing else to live for and regret getting myself involved in potential legal/social ramifications later on in life even though nobody ever finds out about it but the voices in my head still tell me about it every single day!<br />And then I&#039;ll not be ready for an actual relationship, say/do really insensitive things at random intervals out of nowhere and never figure out why the hell I did years later and right now I can&#039;t even recall what they are due to my mental state even though every single other day my subconscious tells me in full detail exactly what I did at every possible moment, not actually get around to spending time with her even less than what would be expected of a long-distance relationship across time zones that can only be explained by a neglectful attitude! And then she breaks up with me and because of my own inability to read emotions properly I don&#039;t figure out what even happened or why! And then I&#039;ll get really pissed off and have some really big shitstorm where I end up saying shit that I would never even say to my worst enemy and lose a significant amount of online friends (including her) because of it! And then 4 years later I still don&#039;t get over it! And then for some miraculous reason I get the idea that I should apologise to her for all this, but realise that wouldn&#039;t work because even if she didn&#039;t quite rightfully block me I would just completely spaghetti everywhere when trying to say it and it would just make everything look insincere on my part and I have only myself to blame for this whole situation!<br />YEAH!! WOO!!!!<br />Too specific?


subject: Re: A picture of myself having dinner with my waifu
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6728.msg193514#msg193514 date=1392373308]<br />[sup]1[/sup]. Note to those with easily rustled jimmies: This is a joke, do not attempt to take seriously<br />[/quote]<br /><br />Looks like someone didn&#039;t read...


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  3 things to say<br /><br />1) [url=http://forums.glitchcity.info/index.php?action=profile;u=108]Pop&#039;s[/url], I think you were trying to encourage/comfort Zowayix, but here&#039;s the thing, he do what he do. Just let the dude keep doing what he do, and if he finds a problem, he&#039;ll make a change. I mean, it&#039;s how people learn, ya know? I think you got good intentions, but ya can&#039;t help those who don&#039;t see a problem within a situation you might see as a problem, within their own lives, and those who don&#039;t want to be helped. Just how people is. <br /><br />2) &gt;:( jimmies officially rustled because 3rd point<br /><br />3) *Sigh* STILL no booby mousepad. Tsk Tsk.


subject: Re: Bidoof
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  so much yes. <br /><br />http://www.gamefreak.co.jp/recruit/recruit.html<br /><br /><br />You should be hired!!!<br /><br />&#039; Next Ken Sugimori up in that bitch!


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  To be fair (why did I almost type fairy), my tfw no gf is something that could be considered a problem from my own perspective, it&#039;s just that I don&#039;t consider it as much as a priority when I have other stuff in my life to focus on and when that gets out of the way I would have no idea how to approach it anyway so I&#039;ll take any advice I&#039;m given.<br /><br />Anyway, the main reason why I put that &quot;don&#039;t take seriously plz&quot; footnote in there is more directed towards the type of people who would deliver me an angry rant about &quot;STOP WHINING FUCKING BETA FAGGOT KILL YOURSELF WOMEN AREN&#039;T VENDING MACHINES THAT DISPENSE SEX ETC ETC&quot; that does seem to happen in regards to people having a joke about their own lack of a love life and whatnot. Though most of you people here don&#039;t do that sort of thing. <br /><br />And just as expected, I read my post from last night and I thought &quot;God dammit Zowayix what the fuck are you on about&quot;. It is my genuine thoughts on the situation (with exaggerated emotional response perhaps), though I&#039;m not actually that oversensitive about people brining stuff up nor do I usually rant on about it like that. So, uh... shit.<br /><br />THERE IS AN OPPAI MOUSEPAD I SUCK AT TAKING PHOTOS OKAY


subject: Re: A picture of myself having dinner with my waifu
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193553#msg193553 date=1392678925]<br />3 things to say<br /><br />1) [url=http://forums.glitchcity.info/index.php?action=profile;u=108]Pop&#039;s[/url], I think you were trying to encourage/comfort Zowayix, but here&#039;s the thing, he do what he do. Just let the dude keep doing what he do, and if he finds a problem, he&#039;ll make a change. I mean, it&#039;s how people learn, ya know? I think you got good intentions, but ya can&#039;t help those who don&#039;t see a problem within a situation you might see as a problem, within their own lives, and those who don&#039;t want to be helped. Just how people is. <br /><br />2) &gt;:( jimmies officially rustled because 3rd point<br /><br />3) *Sigh* STILL no booby mousepad. Tsk Tsk.<br />[/quote]<br />I did see where he said he was joking. Also You&#039;re right I was just giving him advice. Honestly zowayix that was too specific but it&#039;s okay dude I totally understand the fact that that kind of shit drives you MAD because I&#039;ve been there. Girls drive guys fucking insane and it happens and it will keep happening, it&#039;s happened to me it happens to every guy. But still there we go chasing after that sweet sweet vagina. You just have to learn to manage it and put them in their place, that skill comes with time though.


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Papa Doc link=topic=6728.msg193557#msg193557 date=1392717059]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193553#msg193553 date=1392678925]<br />3 things to say<br /><br />1) [url=http://forums.glitchcity.info/index.php?action=profile;u=108]Pop&#039;s[/url], I think you were trying to encourage/comfort Zowayix, but here&#039;s the thing, he do what he do. Just let the dude keep doing what he do, and if he finds a problem, he&#039;ll make a change. I mean, it&#039;s how people learn, ya know? I think you got good intentions, but ya can&#039;t help those who don&#039;t see a problem within a situation you might see as a problem, within their own lives, and those who don&#039;t want to be helped. Just how people is. <br /><br />2) &gt;:( jimmies officially rustled because 3rd point<br /><br />3) *Sigh* STILL no booby mousepad. Tsk Tsk.<br />[/quote]<br />I did see where he said he was joking. Also You&#039;re right I was just giving him advice. Honestly zowayix that was too specific but it&#039;s okay dude I totally understand the fact that that kind of shit drives you MAD because I&#039;ve been there. Girls drive guys fucking insane and it happens and it will keep happening, it&#039;s happened to me it happens to every guy. But still there we go chasing after that sweet sweet vagina. You just have to learn to manage it and put them in their place, that skill comes with time though.<br />[/quote]<br /><br />Im just going ahead and saying this:<br />skill? I&#039;ll be honest, just don&#039;t be creepy. creepy being trying to get somebody specific, or plotting to be with a girl. Just be who you are, go hang out with friends, do what you need to do (as in your responsibilities) and things might happen. Seriously, i told a bud in my dorm, just focus on yourself, be confident in what YOU do for you, and things can happen. within like a semester, the dude had a date, however it didn&#039;t go well. <br /><br />Okay here&#039;s an update with my life<br />1) passed a semester in college (yay)<br />2) during that semester got myself a girlfriend<br />3) got more games for my NES<br />4)&nbsp; oh and our anime club in college went splat. Bad management + creepy people + weird fucking anime that&#039;s close to H = no anime club. remember that equation kids, it&#039;ll be on your test.<br />5) other than that just moving foward in my life. Put projects on hold, job searching again, etc etc.<br /><br />okay enough of that,<br /><br />by the way, zowayix, is that your dorm? O_o


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193562#msg193562 date=1392787145]<br />, however it didn&#039;t go well. <br />[/quote]<br />WELP THIS IS THE GREATEST ADVICE I WILL EVER TAKE<br /><br />[quote]<br />by the way, zowayix, is that your dorm? O_o<br />[/quote]<br />&gt;implying I live alone just yet<br />&gt;implying I have any business going to fancy universities with dormitories<br /><br />Though I am moving out next month.


subject: Re: Breaking the GTS
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dunno how valuable the bank stuff are now, but I don&#039;t expect much. Currently, Scatterbug is the thing for me. [url=http://3ds.pokemon-gl.com/user/K-189-1200-C/gts]My public GTS trades that might get out of date in a while[/url]. Highlights:<br /><br />Legendaries:<br />[img]http://puu.sh/723Zt.png[/img]<br /><br />Porygon-Z, the second most valuable non-legendary pokÃ©mon on the GTS, due to being from Bank and needing two trade items to evolve:<br />[img]http://puu.sh/7241k.png[/img]<br /><br />And this dumbass:<br />[img]http://puu.sh/723uE.png[/img]<br /><br />And a bunch of other annoying trade-evolving, high-evel-evolving, including from Bank.<br /><br />Why not Vivillons? Apparently after Bank, GTS can&#039;t handle Vivillon&#039;s traffic, and most of the world can&#039;t see them when you deposit, and if do, it&#039;s one day later or so. Although Scatterbugs can be used for pattern scamming, my country (Brazil) showing there gives credit. So it can&#039;t really be helped for people on mainstream countries. :(


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6728.msg193564#msg193564 date=1392793498]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193562#msg193562 date=1392787145]<br />, however it didn&#039;t go well. <br />[/quote]<br />WELP THIS IS THE GREATEST ADVICE I WILL EVER TAKE<br /><br />[quote]<br />by the way, zowayix, is that your dorm? O_o<br />[/quote]<br />&gt;implying I live alone just yet<br />&gt;implying I have any business going to fancy universities with dormitories<br /><br />Though I am moving out next month.<br />[/quote]<br /><br />Well, not everybody is a winner zowayix :/ <br /><br />and where you gonna go afterwards? :(


subject: Your Dream Smash Bros IV Roster
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  So earlier I was thinking about how fucking awesome it would be to have Tyrantrum in the new Smash Bros. game and it got me thinking: What&#039;s your dream roster? Feel free to go completely crazy and add characters who aren&#039;t even from games.<br /><br />Update: Decided to make a new one because the one I had before was total shit.<br /><br />Mario series:<br />Mario<br />Luigi<br />Peach<br />Bowser<br />Geno<br />Tryclyde<br /><br />Wario series:<br />Wario<br />Waluigi<br />Shake King<br /><br />Legend of Zelda series:<br />Link<br />Zelda<br />Ganondorf<br />Vaati<br /><br />Kid Icarus series:<br />Pit<br />Palutena<br />Hewdraw<br />Medusa<br /><br />Kirby series:<br />Kirby<br />Meta Knight<br />King Dedede<br />Dark Matter (samurai form) (Unlike Ridley, you could just shrink him)<br />Knuckle Joe<br /><br />EarthBound/Mother:<br />Lloid<br />Ness<br />Chomposaur<br />Flying Man (he has potential...)<br />Masked Man<br /><br />PokÃ©mon series:<br />Pikachu<br />Charizard<br />Meganium<br />Armaldo<br />Hydreigon<br />Tyrantrum<br /><br />F-Zero series:<br />Captain Falcon<br />Black Shadow<br />Samurai Goroh<br />Bio Rex<br /><br />Metroid series:<br />Samus/ZSS Samus<br />Cylux<br />Ridley (could work, but he&#039;d have to be about Charizard&#039;s height)<br /><br />Fire Emblem:<br />Marth<br />Lucina<br />Black Knight<br />Cordelia<br /><br />3rd party:<br />Sanic<br />Bomberman<br />Mega Man<br />Cervantes de Leon<br /><br />Other:<br />Duck Hunt<br />Mii (I was surprised they turned out so well)<br />R.O.B.


subject: Re: Your Dream Smash Bros IV Roster
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you&#039;re going to call Mother Earthbound, then at least call Gyiyg Giygas. :P<br /><br />Also Missingno. and Gardevoir, of course. :#


subject: Re: Your Dream Smash Bros IV Roster
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Playable Characters<br />[hr]<br /><br />Mario series:<br />Mario<br />Geno (damn you square enix...)<br />Bowser<br />Luigi<br />Wario<br />Waluigi<br />Peach<br /><br />Legend of Zelda series:<br />Link (with this feature *ahem*: down b for bomb, regular b to shoot bomb arrow while bomb is out)<br />Zelda/Shiek<br />Ganondorf (with his fucking sword)<br />Vaati<br />Zant<br />Tingle<br />Young Link (with down b as a mask switch. Ok so down b you&#039;re the deku scrub, down b you&#039;re the goron, down b you&#039;re the zora, each with their own movesets. Deku is focused on range and good recovery, goron has bad recovery but can stand his ground and lots of knockback attacks, and zora is focused on dishing out damage close range)<br /><br />Animal Crossing:<br />Villager<br /><br />Game &amp; Watch:<br />Mr. Game &amp; Watch<br /><br /><br /><br />Donkey Kong series:<br />Donkey Kong<br />Diddy Kong<br />Dixie Kong<br /><br />Starfox series:<br />Fox<br />Falco<br />Wolf<br />(and for god sakes change wolf&#039;s moveset)<br /><br />Pokemon:<br />Pikachu<br />Jigglypuff<br />Pokemon Trainer (gen 1)<br />Pokemon Trainer (gen 2)<br />Mewtwo<br /><br />Kirby series:<br />Kirby<br />Meta Knight<br />That fuckin painter dude from that kirby 64 game. fo rizz.<br />King Dedede<br /><br />[s]EarthBound[/s] Mother:<br />Ness<br />Lucas<br />(and change lucas&#039; moveset -_- for christ sakes, enough clones)<br /><br />Fire Emblem series:<br />Marth<br />Roy (with different moveset than melee)<br />Ike<br /><br />F-Zero:<br />Captain Falcon<br />Samurai Goroh<br />Pico <br />Zoda<br /><br />3rd Party:<br />Sonic<br />Megaman<br />Bomberman<br />Pac man (would be kinda hard to do that tho :| )<br />Simon Belmont<br /><br />Assist trophy characters<br />[hr]<br /><br />Bowser Jr<br />Little Mac<br />Protoman<br />Andross<br />The Last boss from kirby 64<br />Slippy<br />Mr Resetti<br />Cuckoo<br />Funky Kong<br />Knuckles<br />That jackass &quot;friend&quot; from bomberman 64<br />Black Shadow<br />Knuckle Joe<br />That guy from super mario bros u that you can play as in super luigi U<br />Wild Hippy (mother series)<br />Alucard<br />Pinky Blinky Inky &amp; Clyde<br />Skull Kid<br /><br />


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193567#msg193567 date=1392816932]<br />[quote author=Zowayix link=topic=6728.msg193564#msg193564 date=1392793498]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193562#msg193562 date=1392787145]<br />, however it didn&#039;t go well. <br />[/quote]<br />WELP THIS IS THE GREATEST ADVICE I WILL EVER TAKE<br /><br />[quote]<br />by the way, zowayix, is that your dorm? O_o<br />[/quote]<br />&gt;implying I live alone just yet<br />&gt;implying I have any business going to fancy universities with dormitories<br /><br />Though I am moving out next month.<br />[/quote]<br /><br />Well, not everybody is a winner zowayix :/ <br /><br />and where you gonna go afterwards? :(<br />[/quote]<br />Of course not everybody is a winner, but it doesn&#039;t make a lot of sense from my perspective to take advice from a story that ends in heartbreak. If I wanted that I can just follow my own life story.<br /><br />Going to be moving out to my new apartment, and then I&#039;ll be able to have all sorts of anime crap lying around the place without caring if anyone else notices and my life will then be perfect.


subject: Re: A picture of myself having dinner with my waifu
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193562#msg193562 date=1392787145]<br />[quote author=Papa Doc link=topic=6728.msg193557#msg193557 date=1392717059]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193553#msg193553 date=1392678925]<br />3 things to say<br /><br />1) [url=http://forums.glitchcity.info/index.php?action=profile;u=108]Pop&#039;s[/url], I think you were trying to encourage/comfort Zowayix, but here&#039;s the thing, he do what he do. Just let the dude keep doing what he do, and if he finds a problem, he&#039;ll make a change. I mean, it&#039;s how people learn, ya know? I think you got good intentions, but ya can&#039;t help those who don&#039;t see a problem within a situation you might see as a problem, within their own lives, and those who don&#039;t want to be helped. Just how people is. <br /><br />2) &gt;:( jimmies officially rustled because 3rd point<br /><br />3) *Sigh* STILL no booby mousepad. Tsk Tsk.<br />[/quote]<br />I did see where he said he was joking. Also You&#039;re right I was just giving him advice. Honestly zowayix that was too specific but it&#039;s okay dude I totally understand the fact that that kind of shit drives you MAD because I&#039;ve been there. Girls drive guys fucking insane and it happens and it will keep happening, it&#039;s happened to me it happens to every guy. But still there we go chasing after that sweet sweet vagina. You just have to learn to manage it and put them in their place, that skill comes with time though.<br />[/quote]<br /><br />Im just going ahead and saying this:<br />skill? I&#039;ll be honest, just don&#039;t be creepy. creepy being trying to get somebody specific, or plotting to be with a girl. Just be who you are, go hang out with friends, do what you need to do (as in your responsibilities) and things might happen. Seriously, i told a bud in my dorm, just focus on yourself, be confident in what YOU do for you, and things can happen. within like a semester, the dude had a date, however it didn&#039;t go well. <br /><br />Okay here&#039;s an update with my life<br />1) passed a semester in college (yay)<br />2) during that semester got myself a girlfriend<br />3) got more games for my NES<br />4)&nbsp; oh and our anime club in college went splat. Bad management + creepy people + weird fucking anime that&#039;s close to H = no anime club. remember that equation kids, it&#039;ll be on your test.<br />5) other than that just moving foward in my life. Put projects on hold, job searching again, etc etc.<br /><br />okay enough of that,<br /><br />by the way, zowayix, is that your dorm? O_o<br />[/quote]<br />Yes being able to handle and deal with a woman&#039;s insane mindset and logic is a skill that you develop over time. Some are easier to deal with than others. Right now I&#039;m juggling 3 different girls and going on a fourth, I don&#039;t know why I do this to myself but I&#039;m such a horny motherfucker I can&#039;t help it. And no they&#039;re not my girlfriends I&#039;m just setting myself up for possible future dates with them. 


subject: Re: Breaking the GTS
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can pokegen ANY pokemon from gen 1-5 that are pokebank legal let me know if you guys<br />want anything. I don&#039;t give a single fuck.


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Zowayix link=topic=6728.msg193573#msg193573 date=1392866723]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193567#msg193567 date=1392816932]<br />[quote author=Zowayix link=topic=6728.msg193564#msg193564 date=1392793498]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg193562#msg193562 date=1392787145]<br />, however it didn&#039;t go well. <br />[/quote]<br />WELP THIS IS THE GREATEST ADVICE I WILL EVER TAKE<br /><br />[quote]<br />by the way, zowayix, is that your dorm? O_o<br />[/quote]<br />&gt;implying I live alone just yet<br />&gt;implying I have any business going to fancy universities with dormitories<br /><br />Though I am moving out next month.<br />[/quote]<br /><br />Well, not everybody is a winner zowayix :/ <br /><br />and where you gonna go afterwards? :(<br />[/quote]<br />Of course not everybody is a winner, but it doesn&#039;t make a lot of sense from my perspective to take advice from a story that ends in heartbreak. If I wanted that I can just follow my own life story.<br /><br />Going to be moving out to my new apartment, and then I&#039;ll be able to have all sorts of anime crap lying around the place without caring if anyone else notices and my life will then be perfect.<br />[/quote]<br /><br />heartbreak? Nah, the dude&#039;s chill. Yeah he was interested, but he ain&#039;t letting one bad date get his dick in a knot. To me that&#039;s a win, he went on his first date ever. Granted it never escalated after that, oh well. If you have your heart set on a girl before you two are a thing, than yeah that&#039;s creepy. <br /><br />And good luck to wherever your moving to.<br /><br />oh and papa doc, you literally are doing what my friend did. :P trust me man, that shit don&#039;t work.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  The Master Ball fell to the floor. Freddy and Dunsparce looked at it, wondering what they should do with it.<br /><br />&quot;Well, what should we do with the Master Ball? It&#039;s pretty valuable,&quot; Dunsparce observed.<br /><br />Freddy picked it up with a vine whip.<br /><br />&quot;I say we take it with us. Y&#039;never know what might happen. It may be useful in defeating Gliscor.&quot;<br /><br />Freddy added the Master Ball to hammerspace, and they left the chamber.<br /><br />Inventory:<br />Whip of Doom - x1<br />Metal pipe - x1<br />Gligar barb - x1<br />Master Ball - x1


subject: Re: Name Changes
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Meh, why not. I&#039;ve had my current name all these years, but I think I&#039;ll go with a change, as I&#039;m not here much anymore, while my system&#039;s in haywire mood, and with thinking of going to college.<br /><br />Could my name be changed to, Lauryn the Arisen as I&#039;ve been too addicted to Dragon&#039;s Dogma, Thanks in advance.


subject: Twitch Plays Pokemon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Surprised there hasn&#039;t been a topic made about it yet. Thoughts?<br />Thoughts on the Anarchy/Democracy addition?<br /><br />I&#039;ve been watching since Brock&#039;s gym, and it&#039;s really addicting. 


subject: Re: Twitch Plays Pokemon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6826.msg193585#msg193585 date=1393010472]<br />Surprised there hasn&#039;t been a topic made about it yet. Thoughts?<br />Thoughts on the Anarchy/Democracy addition?<br /><br />I&#039;ve been watching since Brock&#039;s gym, and it&#039;s really addicting.<br />[/quote]<br /><br />Actually we have an existing thread. I&#039;ll lock this and link to it here.<br /><br />[url=http://forums.glitchcity.info/index.php/topic,6824.msg193541.html#msg193541]Existing Twitch Plays PokÃ©mon! Thread[/url]


subject: Re: Twitch Plays Pokemon!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SCf3 link=topic=6826.msg193585#msg193585 date=1393010472]<br />Surprised there hasn&#039;t been a topic made about it yet. Thoughts?<br />Thoughts on the Anarchy/Democracy addition?<br /><br />I&#039;ve been watching since Brock&#039;s gym, and it&#039;s really addicting.<br />[/quote]<br /><br />I find it exciting to check on what point they have got to in the game every day or so, but after watching it for a relatively short period of time it soon gets boring for me (unless they&#039;re in a gym fight, or something).<br /><br />I have mixed thoughts about the addition of the democracy system. On one hand it reduces the surprise factor of whether they will ever make progress, but on the other hand there are parts of the game that would likely take a really long, indefinite amount of time without it. I believe that democracy has helped TPP get past Rocket Hideout and the Safari Zone (correct me if I&#039;m wrong). I like how the users have to vote to change the system because I feel the unpredictability of the stream is what makes it unique.<br /><br />I was thinking that getting past the Safari Zone would be very hard at first, but they did it. At the moment, TPP need to obtain the Card Key and beat Silph Co.<br /><br />In Trakof&#039;s [url=http://www.twitch.tv/trakof]Twitch Play PokÃ©mon Blue[/url], they have already made it to the Elite Four and just need to beat them. I&#039;m under the impression that TPPB does not have a democracy mode. Is that true? Did they beat the Safari Zone/get Surf and the Gold Teeth without any cheating? That would be impressive, even though the amount of viewers at a time on Twitch Plays PokÃ©mon Blue is significantly less.


subject: Re: Name Changes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lauryn the Arisen link=topic=3109.msg193583#msg193583 date=1392983091]<br />Meh, why not. I&#039;ve had my current name all these years, but I think I&#039;ll go with a change, as I&#039;m not here much anymore, while my system&#039;s in haywire mood, and with thinking of going to college.<br /><br />Could my name be changed to, Lauryn the Arisen as I&#039;ve been too addicted to Dragon&#039;s Dogma, Thanks in advance.<br />[/quote]<br /><br />Done! Enjoy it.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Patashu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was wondering, is there a full list of music related glitches in RBY and how to trigger them? For example<br /><br />1) Sometimes when Oak shows you to his lab at the beginning of the game, when the music changes back to the music for his lab, it&#039;s playing at a half time speed.<br />2) Sometimes when there&#039;s a level up jingle mid battle, it doesn&#039;t interrupt all the channels and a bit of the battle music is still playing.<br />3) When you throw a pokeball, the &#039;pitch bend downwards&#039; effect isn&#039;t properly cleared and it bleeds into one of the channels of the music.<br />4) You can do a &#039;jingle skip&#039; to not be forced to wait when picking up an item.


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m just disappointed that they haven&#039;t discovered any glitches by accident with all those chaos. They did try to get in the Cycling Road, but didn&#039;t spam b and left enough to get past the guard. They also used up all Poke Dolls so they had to get the Silph Scope.<br /><br />[url=http://www.reddit.com/live/sw7bubeycai6hey4ciytwamw3a]The live commentary[/url]


subject: Re: Twitch Plays Pokemon!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6824.msg193587#msg193587 date=1393015120]<br />In Trakof&#039;s [url=http://www.twitch.tv/trakof]Twitch Play PokÃ©mon Blue[/url], they have already made it to the Elite Four and just need to beat them. I&#039;m under the impression that TPPB does not have a democracy mode. Is that true? Did they beat the Safari Zone/get Surf and the Gold Teeth without any cheating? That would be impressive, even though the amount of viewers at a time on Twitch Plays PokÃ©mon Blue is significantly less.<br />[/quote]<br /><br />I don&#039;t know what a democracy mode is because I haven&#039;t seen the TPP livestream for a while, but the Blue stream just beat the game. Quite an impressive amount of coordination (and in-battle luck).


subject: Re: Twitch Plays Pokemon!
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If they get to Cinnabar and end up using the Old Man Trick I&#039;ll die laughing.<br /><br /><br />However, the chances of that are slim to nil.


subject: Re: Twitch Plays Pokemon!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Zowayix link=topic=6824.msg193596#msg193596 date=1393058708]<br />[quote author=Torchickens link=topic=6824.msg193587#msg193587 date=1393015120]<br />In Trakof&#039;s [url=http://www.twitch.tv/trakof]Twitch Play PokÃ©mon Blue[/url], they have already made it to the Elite Four and just need to beat them. I&#039;m under the impression that TPPB does not have a democracy mode. Is that true? Did they beat the Safari Zone/get Surf and the Gold Teeth without any cheating? That would be impressive, even though the amount of viewers at a time on Twitch Plays PokÃ©mon Blue is significantly less.<br />[/quote]<br /><br />I don&#039;t know what a democracy mode is because I haven&#039;t seen the TPP livestream for a while, but the Blue stream just beat the game. Quite an impressive amount of coordination (and in-battle luck).<br />[/quote]<br /><br />The democracy mode is where instead of your actions being read and executed immediately, the system tallies the amount of votes for certain commands, e.g. if the majority is 150 people &#039;voting&#039; A, then A will be pressed. I don&#039;t know how long it is until the action is chosen/how many votes are necessary though. A new feature introduced in democracy is that you can vote for special commands where iterations of the same button will be pressed in succession, but some people have used that to spam &#039;start9&#039; in protest to quickly get people to vote for anarchy mode, again.<br /><br />Sample anarchy/democracy mode bar:<br /><br />[img]http://i.minus.com/jbucTo1QEfS4NP.png[/img]<br /><br />The more people who vote democracy, the more the bar will shift until the democracy mode is used. Likewise, if it&#039;s democracy mode the more people who vote for anarchy the more the bar will shift until anarchy mode is used. <br /><br />Apparently, originally when TPP weren&#039;t making progress, the streamer made it be democracy mode without letting you switch back to anarchy mode, but that was changed after start9 protests.<br /><br />RE: Twitch Plays PokÃ©mon Blue: Wow, that&#039;s impressive! So their Blastoise was [url=http://tay.kotaku.com/twitch-plays-pokemon-blue-is-victorious-1528528722]level 92[/url] when it ended. Last time I checked he was level 70 something, so they must have grinded him up.


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;combine master ball and gligar barb to create a barbed ball<br />&gt;combine whip of doom, metal pipe, and barbed ball to make a flail


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool, half of those don&#039;t sound familiar to me, except 2 or 3.<br /><br />5) Certain glitch PokÃ©mon use music channels for their cries instead of ordinary cries. This is common in a corrupted Hall of Fame.<br />6) If you evolve a PokÃ©mon after the final battle with Blue, the music will be muted until Professor Oak comes to congratulate you. ([url=http://www.youtube.com/watch?v=KxMstD8iWNM]Video[/url])<br />7) If you draw in a PokÃ©mon battle via SelfDestruct/Explosion, the victory theme plays even though you lose. ([url=http://www.youtube.com/watch?v=HDWoG2BCGbU]Video[/url])<br />8) Mute Fuschia City/Safari Zone gate: This glitch was found by Chamale.<br /><br />Perform the first half of the Glitch City trick (so you don&#039;t get prompted about whether you&#039;re leaving early), then use all of your remaining steps in the Safari Zone gate. This will cause the music in the gate to mute and the Fuschia City music when you walk out. It can be fixed by using a Bicycle.<br /><br />9) Mute Cerulean City/Safari Zone gate: This glitch only works in Red/Blue because you can&#039;t perform the Glitch City trick by blacking out in Yellow. Incidentally, the number of steps gets reset to 0 after you warp to your blackout destination there. <br /><br />Set your blackout destination to Cerulean City by healing there. Bring only a poisoned PokÃ©mon to the Safari Zone and black out (every four steps is one HP of poison damage). You will warp to Cerulean City. Keep walking until your Safari Zone steps run out, then the music will mute. It can be fixed by using a Bicycle. ([url=http://www.youtube.com/watch?feature=player_detailpage&amp;v=fKbL0LX3rJA#t=248]Video[/url])<br /><br />It doesn&#039;t work with all locations. It may be related to the music in Cerulean City and Fuschia City matching the Safari Zone gate music.<br /><br />10) If in Red/Blue you fall down a hole in Victory Road while riding a Bicycle, the Bicycle theme will play even though you&#039;re no longer on a Bicycle and now walk at normal speed. ([url=http://www.youtube.com/watch?v=N87X9DE5-zk]Video[/url])<br /><br />11) Due to battles using a different sound bank, the &#039;poof&#039; sound in Red/Blue when you forget a move is wrong within battles. ([url=http://www.youtube.com/watch?v=EzmajebL3sI]Video[/url])<br /><br />12) When a PokÃ©mon has low HP, the beeping sound will distort its cry, probably due to the beeping taking up one channel. Sometimes it may sound like another PokÃ©mon. ([url=http://www.youtube.com/watch?v=sEvX92byEaw]Video[/url])<br /><br />I found a few more on [url=http://pokeglitch.tripod.com/id6.html]Pokeglitch[/url].<br /><br />13) For some reason in Yellow (and not in Red/Blue) getting on the Bicycle in Victory Road and Route 23 will not change the music. The music will change normally in Mt. Moon, Rock Tunnel and Seafoam Islands.&nbsp; This is strange, and I can&#039;t be sure if it&#039;s really a glitch. It stops the aforementioned Bicycle music glitch from occurring.<br /><br />14) Combing cries in the PokÃ©dex:<br /><br />[quote]First of all you have to get Jynx and Scyther, or at least have their data in the PokÃ©dex. Then go to the PokÃ©dex, scroll down to Jynx, select CRY, and while Jynx&#039;s cry is playing, QUICKLY go up to Scyther and select CRY. If done right the game will make a weird sound. Note: you can do it with Mr. Mime if you don&#039;t have Scyther. [/quote]<br /><br />Does anyone know of any more that I missed?


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  [size=2pt]Holy s**t Tachi yes that is fucking awesome.[/size]<br /><br />Freddy and Dunsparce had difficulty coming up with a scheme to take down Grandmaster Gliscor;. The villain was cunning, and he definitely had many more henchmen at his disposal.<br /><br />They observed the weapons they had. The Whip of Doom, the Master Ball, a metal pipe, and the Gligar barb.<br /><br />A lightbulb appeared over Freddy&#039;s head, which he promptly ate. <br /><br />&quot;We can make a new weapon, so we don&#039;t have to carry all this crap around!&quot; he explained.<br /><br />&quot;How do you mean?&quot; asked Dunsparce.<br /><br />&quot;Look closer,&quot; Freddy replied. &quot;We can make a newer, better Whip of Doom.&quot;<br /><br />Dunsparce knew exactly where his comrade was going with this. They began working on their newer weapon by attaching the shoelace to the metal pipe Freddy stole, and then placing the Gligar barb on the Master Ball. After that, they latched the shoelace into a little hole on the Master Ball that Dunsparced had drilled in.<br /><br />The looked at their new weapon proudly. It was truly a magnificent piece of work, and would go down in history as the most important weapon created ever.<br /><br />&quot;We no longer have a Whip of Doom,&quot; Freddy began. &quot;We now have a [i]Flail[/i] of Doom!&quot;<br /><br />&quot;It&#039;s...beautiful. It&#039;s amazing. Our words simply can&#039;t do it justice!&quot; Dunsparce said, awe struck.<br /><br />Freddy tucked the Flail of Doom into hammerspace.<br /><br />&quot;Now, let&#039;s take down Gliscor!&quot;<br /><br />The heroes stormed out of the room and down the hall.<br /><br />INVENTORY:<br />Flail of Doom - x1


subject: Re: Foreign language R/B glitches (project)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  So I&#039;m reviving this old topic because research on these were never completed and I&#039;d like to continue this.<br /><br /><br />Unfortunately Green has the issue of turning captured glitches that aren&#039;t hybrids into Rhydon.<br /><br /><br />EDIT: It seems just obtaining it turns it into a Rhydon. Oh well, I&#039;ll post some screenies later.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=5993.msg193607#msg193607 date=1393110160]<br />So I&#039;m reviving this old topic because research on these were never completed and I&#039;d like to continue this.<br /><br /><br />Unfortunately Green has the issue of turning captured glitches that aren&#039;t hybrids into Rhydon.<br /><br /><br />EDIT: It seems just having it in your party turns it into a Rhydon. Oh well, I&#039;ll post some screenies later.<br />[/quote]<br /><br />I couldn&#039;t find it either. One of the offerings on Japanese Blue was Clefable (ãƒ”ã‚¯ã‚·ãƒ¼), so I used cheat searcher to look for 8E, the value on the Big List, and got two results but none of them changed the Game Corner PokÃ©mon. I also tried taking the English equivalent D13D and subtacting 7C but that wouldn&#039;t work, either.<br /><br />I do know of the Japanese Red/Green/Blue/Yellow equivalent of the fossil modifier code, though. You can use 012AA2D2 to give you a Helix Fossil in the first position (or you could change it to Dome Fossil or Old Amber if you want), and 01xx8FD6 to change what PokÃ©mon is stored. To warp to Cinnabar Island, activate 0108DDD2 when walking through a door then disable it.<br /><br />Alternatively, you can avoid the Rhydon glitch by capturing the PokÃ©mon again because by then you should already have activated its &#039;own&#039; flag and it&#039;ll let you avoid viewing its PokÃ©dex entry on capture.<br /><br />Changing D124 and D12B will also modify the first PokÃ©mon species directly, but that way you won&#039;t get to see its starting moves.<br /><br />[quote author=MissingNoGuy55 link=topic=5993.msg193607#msg193607 date=1393110160]<br />EDIT: It seems just obtaining it turns it into a Rhydon. Oh well, I&#039;ll post some screenies later.<br />[/quote]<br /><br />Are you sure? Maybe it just had Rhydon&#039;s cry on the status screen. D124 and D12B were unchanged for me.


subject: Re: Foreign language R/B glitches (project)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  Ah yes, I never actually tried recapturing, I&#039;ll start doing that right now.<br /><br /><br />As for the codes, those will come in handy. Thank you!<br /><br /><br />EDIT: I&#039;m noticing C3 which is a Kangaskhan hybrid forces an infinite Safari Zone end loop if it registers PokÃ©Dex data. Every step seems to play the ping sound and teleport me.<br /><br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_04.png[/img]<br /><br /><br />[font=verdana][img]https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_05.png[/img][/font]<br /><br />[font=verdana][img]https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_08.png[/img][/font]<br /><br />[font=verdana][img]https://dl.dropboxusercontent.com/u/73775541/screens/Pokemon%20Green_09.png[/img][/font]


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting find! It turns out that C3 is available through the Ditto glitch too, with a Special of 195.<br /><br />My only problem is that C3&#039;s dex entry is different for me, and the Safari Zone end loop doesn&#039;t work probably because my version of the dex entry doesn&#039;t have an excessive amount of 9s.<br /><br />[img]http://i.minus.com/j0zDTBjyLgqpC.png[/img]<br /><br />Did you do something before capturing it? Saving and restarting, then immediately catching C3 with 01C336D0 or 01C3BFCF doesn&#039;t let the Safari Zone glitch work for me and gives me the PokÃ©dex entry above.<br /><br />Incidentally, should I sticky this thread? It seems useful enough to stay on page one.


subject: Re: Foreign language R/B glitches (project)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  [quote author=Torchickens link=topic=5993.msg193615#msg193615 date=1393173200]<br />Interesting find! It turns out that C3 is available through the Ditto glitch too, with a Special of 195.<br /><br />My only problem is that C3&#039;s dex entry is different for me, and the Safari Zone end loop doesn&#039;t work probably because my version of the dex entry doesn&#039;t have an excessive amount of 9s.<br /><br />[img]http://i.minus.com/j0zDTBjyLgqpC.png[/img]<br /><br />Did you do something before capturing it? Saving and restarting, then immediately catching C3 with 01C336D0 or 01C3BFCF doesn&#039;t let the Safari Zone glitch work for me and gives me the PokÃ©dex entry above.<br /><br />Incidentally, should I sticky this thread? It seems useful enough to stay on page one.<br />[/quote]Yes, please sticky this. It would help a ton.<br /><br /><br />Also I&#039;m not sure about the dex differences. It could be that my ROM might differ from yours, but I have no idea. PM&#039;ed you about that.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Now stickied.<br /><br />There are two versions of Pocket Monsters Green; the &#039;v1.0&#039; dump and the &#039;v1.1&#039; (Rev A) dump.<br /><br />Contrary to popular belief, the Lavender Town tune isn&#039;t different between the two nor is it different to Red/Blue version. Another misconception is that the dokokashira door glitch only work on 1.0, but in fact it works on both v1.0 and Rev A.<br /><br />The dumps aren&#039;t exactly the same though. A small change in the bytes produces a large change in the MD5 hash. Rev A has an MD5 hash of 16DDD8897092936FBC0E286C6A6B23A2 and v1.0 has an MD5 hash of E30FFBAB1F239F09B226477D84DB1368.<br /><br />Using no save file, I got your dex entry to work on both revisions, once with a different effect that corrupted the graphics, and the second time a Safari Zone warp loop even when I don&#039;t take a step. Interestingly, when I used a version of v1.0 with a save file I got the &#039;ã®&#039; variant. The dex entry you get seems to be to do with your save data, but I don&#039;t know what change(s) in the save data caused the dex entry to change.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  So I deleted my old save file via Up+Select+B, (after saving a state before it was deleted to bring back the old file when I need to) and got a third dex entry. Weird.<br /><br />[img]http://i.minus.com/j5YNzEQaqORrS.png[/img]<br /><br />This could be another example of data not getting deleted with the game&#039;s reset feature, but I won&#039;t make any assumptions as I don&#039;t know where the data is loaded from.<br /><br />Something to consider: does it work on a real Game Boy using a fresh save?


subject: Re: Foreign language R/B glitches (project)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  [quote author=Torchickens link=topic=5993.msg193620#msg193620 date=1393176672]<br />So I deleted my old save file via Up+Select+B, (after saving a state before it was deleted to bring back the old file when I need to) and got a third dex entry. Weird.<br /><br />This could be another example of data not getting deleted with the game&#039;s reset feature, but I won&#039;t make any assumptions as I don&#039;t know where the data is loaded from.<br />[/quote]<br />That&#039;s even more interesting that it&#039;s picking up save data or the sort from somewhere.<br /><br /><br />[quote author=Torchickens link=topic=5993.msg193620#msg193620 date=1393176672][font=verdana]Something to consider: does it work on a real Game Boy using a fresh save?<br />[/font][/quote][font=verdana]<br />Unfortunately while I have a GBA SP lying around I don&#039;t actually have a physical cart to test that theory on. If I get my hands on one I&#039;ll probably test it, though.[/font]<br /><br />EDIT: It seems anything in the 205 family locks up the game when exiting battle regardless of whether PokÃ©Dex data was registered or not.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  New find regarding C3 (ã‚¢ãƒ ï¾ž) in Pocket Monsters Green.<br /><br />After some trial and error, I found that its species name is derived from a part of the SRAM, beginning at B6DE.<br /><br />So if this is easily writable, we can create a custom species name for it:<br /><br />Like ã™ã”ã„, the &#039;awesome&#039; PokÃ©mon.<br /><br />[img]http://i.minus.com/jOOs3Wl9vWHyH.png[/img]<br /><br />Apparently the game keeps writing data to the PokÃ©dex entry until it finds a 00. For this reason, too many FF will apparently cause a buffer overflow for the screen data, causing the infinite Safari Zone loop.<br /><br />When you erase your save file with Up+Select+B at the title screen, this data is set to 00 instead of FF, which is why you can&#039;t get this glitch to work by resetting the save data normally, but with VBA re-recording, it seems that the data is set to FF. <br /><br />Is this emulation accurate to the game?<br /><br />On BGB with no save file, C3&#039;s species name is completely different.<br /><br />[img]http://i.minus.com/jFNXXFdwmiZPU.png[/img]<br /><br />I have a number of other questions as well.<br /><br />1) What is this part of the SRAM normally for?<br />2) Is B6DE easily writable?<br />3) What addresses are responsible for the PokÃ©dex screen data<br />:Where should it normally end?<br />4) What address in Red/Green makes the game think you&#039;re in a Safari game? If BF3B is not 00, the game will apparently write this value off the screen and it will correspond to that Safari Zone address.


subject: 5000th Topic
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  YEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAH!<br /><br />This is the 5000th topic of GCLF.<br /><br />IT&#039;S PARTY TIEM!


subject: Re: 5000th Topic
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [img]http://us.123rf.com/400wm/400/400/lisafx/lisafx0512/lisafx051200013/281250-a-happy-guy-at-a-new-years-eve-party-blowing-a-noisemaker-and-wearing-a-party-hat.jpg[/img]


subject: Re: 5000th Topic
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6827.msg193629#msg193629 date=1393203944]<br />It&#039;s the 6,827th.[/quote]<br />Impossibru!<br /><br />[quote author=MissingNoGuy55 link=topic=6827.msg193630#msg193630 date=1393204282]<br />DAMN<br /><br /><br />I NEED TO GROW A BEARD NOW<br />[/quote]<br /><br />Yes, yes you do.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  beer and wine tastes like ass.<br /><br />:P just sayin&#039;<br /><br />Also, what the fuck sonic team!<br />*sigh* okay long rant about sonic boom.<br />So apparently the sonic team got enough budget off the last few games because of *gasp* good mechanics. (excluding sonic lost worlds, a.k.a. sonic on mario galaxy engine) So what do you think they&#039;re going to do with the budget? Spend it all on a game with another dumb ass story, focus on moar characters and/or altering them because that&#039;s what makes games good right gais? So Sonic team, now taking advice from square enix, is going to make another 3d sonic game with great fmvs and gwaaafics because the people who work there would be better working at dreamsworks. <br /><br />So if you haven&#039;t seen what they did to the sonic trio, especially knuckles... then there&#039;s google. Seriously, games aren&#039;t good because they have a good story, they&#039;re good because they&#039;re a fun game, hence the word GAME in Video Game. Mechanics need to stop being ignored, they are essentially the CORE of the video game you are trying to produce. Graphics, story, soundboard, can only ENHANCE a video game. :P well that&#039;s my 2 cents for the day. 


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hurry up and hatch Deino egg.<br /><br />I wanna use you as my main on my next run on Y because fucking I&#039;m bored on this game and there&#039;s nothing else to do.<br /><br />Also why is Toon Link in the new Smash Bros. game and why couldn&#039;t he just be an alternate costume for Link goddamnit Sakurai.


subject: Re: 5000th Topic
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  holy [i]shit[/i] how do i unfuck these tables.<br /><br />do i just remove letters or what please send help<br /><br />edit: fixed. sorry about your excitement dude but christ.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg193634#msg193634 date=1393206657]<br />Also why is Toon Link in the new Smash Bros. game and why couldn&#039;t he just be an alternate costume for Link goddamnit Sakurai.<br />[/quote]<br /><br />Well at least he&#039;s not entirely annoying to play as or against. Unlike a certain other returning chFUCK YOU DIDDY KONG I HOPE YOU DIE FUCKING NEVER SHOULD HAVE BEEN IN ANY GAME YOU FUCKING BANANA-FELLATING SLUT WHORE F(sexuality/race-based slurs of your choice here)<br /><br />At least it sounds like because of the 3DS apparently having limitations the Ice Climbers aren&#039;t returning. Fuck them too. Fuck them even harder than Diddy Kong. I hope an icicle stabs them right in the neck and they don&#039;t die instantly but sit there bleeding to death slowly and painfully.


subject: Re: 5000th Topic
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6827.msg193631#msg193631 date=1393205236]<br />[quote author=Carl Miller link=topic=6827.msg193629#msg193629 date=1393203944]<br />It&#039;s the 6,827th.[/quote]<br />Impossibru!<br />[/quote]<br />&gt;http://forums.glitchcity.info/index.php/topic,6827.msg193635/topicseen.html


subject: Re: 5000th Topic
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  DID SOMEBODY SAY PARTY THREAD<br />[IMG]http://i.imgur.com/d6NDxKU.gif[/img][IMG]http://i.imgur.com/JCvAAvm.gif[/img][IMG]http://i.imgur.com/ZSL40IW.gif[/img]<br />[IMG]http://i.imgur.com/2FhUn15.gif[/img][IMG]http://i.imgur.com/6EpwJeF.gif[/img][IMG]http://i.imgur.com/9MTm2QX.gif[/img]<br />[IMG]http://i.imgur.com/t33x668.gif[/img][IMG]http://i.imgur.com/XJTFMgI.gif[/img][IMG]http://i.imgur.com/EzOUgkx.gif[/img]<br />[IMG]http://i.imgur.com/qZKThB1.gif[/img][IMG]http://i.imgur.com/hM9ChPN.gif[/img][IMG]http://i.imgur.com/HawqGlo.gif[/img]<br />[IMG]http://i.imgur.com/Nuh3kkO.gif[/img][IMG]http://i.imgur.com/oQ0KfpG.gif[/img][IMG]http://i.imgur.com/40lcFqP.gif[/img]<br />[IMG]http://i.imgur.com/m2s47c2.gif[/img][IMG]http://i.imgur.com/VTXR9v6.gif[/img][IMG]http://i.imgur.com/FrtwdHV.gif[/img]<br />[IMG]http://i.imgur.com/82oNjzL.gif[/img][IMG]http://i.imgur.com/gjypu9t.gif[/img][IMG]http://i.imgur.com/o0NN2Cb.gif[/img]<br />[IMG]http://i.imgur.com/m1Y5R7G.gif[/img][IMG]http://i.imgur.com/b974Cqm.gif[/img][IMG]http://i.imgur.com/SZpqI8b.gif[/img]<br />[IMG]http://i.imgur.com/Nwp13Ob.gif[/img][IMG]http://i.imgur.com/WnxUkSD.gif[/img][IMG]http://i.imgur.com/p4L1tLS.gif[/img]


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg193634#msg193634 date=1393206657]<br />Also why is Toon Link in the new Smash Bros. game and why couldn&#039;t he just be an alternate costume for Link goddamnit Sakurai.<br />[/quote]<br /><br />Because hit box, and different model... :P a costume is just a difference in a texture, not an entirely different model. Also toon link has minor differences that set him apart from link. For one more knockback...<br /><br />[quote author=Zowayix link=topic=3088.msg193639#msg193639 date=1393232219]<br />[quote author=Bert link=topic=3088.msg193634#msg193634 date=1393206657]<br />Also why is Toon Link in the new Smash Bros. game and why couldn&#039;t he just be an alternate costume for Link goddamnit Sakurai.<br />[/quote]<br /><br />Well at least he&#039;s not entirely annoying to play as or against. Unlike a certain other returning chFUCK YOU DIDDY KONG I HOPE YOU DIE FUCKING NEVER SHOULD HAVE BEEN IN ANY GAME YOU FUCKING BANANA-FELLATING SLUT WHORE F(sexuality/race-based slurs of your choice here)<br /><br />At least it sounds like because of the 3DS apparently having limitations the Ice Climbers aren&#039;t returning. Fuck them too. Fuck them even harder than Diddy Kong. I hope an icicle stabs them right in the neck and they don&#039;t die instantly but sit there bleeding to death slowly and painfully.<br />[/quote]<br /><br />Oh you thought diddy kong was bad in brawl. hahaha, you should play project m with me sometime. diddy&#039;s bananas are an instant trip, even after impact, better recovery, and the side b grab is even more annoying.<br /><br />You will choke on my nanas, but my not with my popos, because ice climbers aren&#039;t in the new super smash bros. :(<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg193650#msg193650 date=1393295350]<br />Oh you thought diddy kong was bad in brawl. hahaha, you should play project m with me sometime. diddy&#039;s bananas are an instant trip, even after impact, better recovery, and the side b grab is even more annoying.<br />[/quote]<br /><br />Well, shit. I was going to try Project M out at some point, but now I know I shouldn&#039;t bother if their aim isn&#039;t to make the game actually fun and instead make annoying characters more annoying.<br /><br />This means THERE BETTER BE FUCKING MEWTWO IN SSB4 OR I&#039;LL FUCKING CHOP SAKURAI&#039;S HEAD OFF


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg193652#msg193652 date=1393314439]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg193650#msg193650 date=1393295350]<br />Oh you thought diddy kong was bad in brawl. hahaha, you should play project m with me sometime. diddy&#039;s bananas are an instant trip, even after impact, better recovery, and the side b grab is even more annoying.<br />[/quote]<br /><br />Well, shit. I was going to try Project M out at some point, but now I know I shouldn&#039;t bother if their aim isn&#039;t to make the game actually fun and instead make annoying characters more annoying.<br /><br />This means THERE BETTER BE FUCKING MEWTWO IN SSB4 OR I&#039;LL FUCKING CHOP SAKURAI&#039;S HEAD OFF<br />[/quote]<br /><br />it does. The reason why diddy can do that is because there&#039;s no more random tripping. Also i thought i heard mewtwo has been confirmed :S


subject: How does Focus Energy really work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  There are three conflicting explanations of how Focus Energy works in Generation I, but how does Focus Energy really work?<br /><br />The first explanation is that Focus Energy will quarter the PokÃ©mon&#039;s chance of getting a critical hit (according to [url=https://mega.co.nz/#!d10RiC6b!sAWb_gq1Ka5mFzBe-LE30TLIcBMiHR79jKlSt6SuZHg]Kamek&#039;s document rby-stuff.wri[/url])<br /><br />The second explanation is that Focus Energy either has no effect if the user is faster than the opponent, or will prevent you from getting a critical hit if the user is slower than the opponent (sources: [url=http://www.psypokes.com/lab/criticalhits.php]Psypokes - PokÃ©mon Games :: Critical Hits[/url], [url=http://hax.iimarck.us/files/rbymoveinfo.txt] R/B/Y move information - IIMarck.us[/url]).<br /><br />The third explanation incorporates the first explanation, but only for &#039;non-enhanced critical hit&#039; moves. For &#039;enhanced critical hit moves&#039;, including Karate Chop, Razor Leaf, Crabhammer and Slash (according to the PokÃ©mon Red disassembly), it says that the rate of scoring a critical hit is reduced by 50% if the PokÃ©mon is somewhat slower, and becomes 0% if the PokÃ©mon is significantly slower.&nbsp; (sources: [url=http://www.math.miami.edu/~jam/azure/attacks/f/focus_energy.htm]Azure Heights - Focus Energy[/url], [url=http://www.smogon.com/rb/moves/focus_energy]Smogon - Focus Energy (R/B)[/url], [url=http://glitchcity.info/wiki/index.php?title=Focus_Energy_oversight]our wiki[/url])<br /><br />Apparently, for explanation 3 it doesn&#039;t matter how much faster the PokÃ©mon is. I cheated to battle a level 100 &#039;A&#039; with a level 3 Pidgey with infinite HP, Focus Energy and Slash and then later a level 100 Jolteon. I was still able to score a critical hit with Slash after Focus Energy. <br /><br />(After SnorlaxMonster sent me the link to the Azure Heights/Smogon explanation on Bulbapedia, I wrote:)<br /><br />[quote]Thanks SnorlaxMonster. That seems to be the explanation Tombstoner wrote on the Glitch City wiki, too. I notice that the Azure Heights article may still have an error. I cheated to battle a level 100 â–¶ A (that has base 178 speed) with a level 3 Pidgey with infinite HP, Focus Energy and Slash. â–¶ A should be many times faster than Pidgey, but I was still able to get a critical hit with Slash. Either that was an error, something about me cheating made the game think â–¶ A was not that much faster, and/or the PokÃ©mon has to be even faster (at level 100 â–¶ A will have over 360 speed and my Pidgey has 8), or something else. For what it&#039;s worth, I tried it with a level 100 Jolteon too, and got the same result. --Chickasaurus (talk) 15:54, 25 February 2014 (UTC)[/quote]


subject: Re: How does Focus Energy really work?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  According to the PokÃ©mon Red disassembly, Focus Energy causes a bitshift to the right (read: dividing by 2) when calculating the critical hit probability, when a bitshift to the left is meant (read: multiplying by 2). This results in 1/4 the usual critical hit probability after Focus Energy is used.<br /><br />The division by 2 is done before the check for a move that gives a high critical hit (Karate Chop, Razor Leaf, Crabhammer, Slash).


subject: Re: How does Focus Energy really work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=6828.msg193657#msg193657 date=1393345622]<br />According to the PokÃ©mon Red disassembly, Focus Energy causes a bitshift to the right (read: dividing by 2) when calculating the critical hit probability, when a bitshift to the left is meant (read: multiplying by 2). This results in 1/4 the usual critical hit probability after Focus Energy is used.<br />[/quote]<br /><br />OK, thanks Wack0. Is it really quartered? I&#039;m confused how if the operation is read as dividing by 2.<br /><br />Does your speed or the use of high-critical hit moves, including Karate Chop, Razor Leaf, Crabhammer and Slash affect how Focus Energy works?<br /><br />([url=http://hax.iimarck.us/topic/3788/]I just saw the same explanation on the Skeetendo forums and asked Crystal_ the same things[/url])


subject: Re: How does Focus Energy really work?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6828.msg193658#msg193658 date=1393345876]<br />OK, thanks Wack0. So it&#039;s definitely quartered, then?<br />[/quote]<br /><br />[code]<br />bit 2, a ; test for focus energy<br />jr nz, .focusEnergyUsed<br />sla b ; b=b*2<br />jr nc, .noFocusEnergyUsed ; if b was below 128, skip...<br />ld b, $ff ; a cap at 255/256<br />jr .noFocusEnergyUsed<br />.focusEnergyUsed<br />srl b ; whoops! b=b/2, and if you look, the jump to here is before the b=b*2, so b is effectively 1/4 of what it should be<br />.noFocusEnergyUsed ; no cap at 255/256 for focus energy. I wonder if, if done properly, this would have caused bugs related to integer wraparound..<br />; ... (check for high critical hit move here)[/code]<br /><br />all but one of the comments are mine. hopefully this makes the relevant block of code easier to understand...<br /><br />When this block of code is ran, b is equal to (base speed)/2.<br /><br />If you want to know, if the move being used causes high critical hits, b is multiplied by 4 (two left shifts), capped to 255/256 as here (the final probability being b/256). Which of course means using Slash/Crabhammer/Razor Leaf/Karate Chop essentially cancels out this bug...<br /><br />Which in turn would lead to interesting strategies: Focus Energy + Slash/Crabhammer/Razor Leaf/Karate Chop means Critical Hit probability is equal to base speed...


subject: Re: How does Focus Energy really work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  OK, I see. Thanks for your explanation. So a relative jump happens for when bit 2 is set (Focus Energy is used) and this skips a multiplication by two (sla b) for register &#039;b&#039; (which is being used for chance/256) that would otherwise follow. The program advances to the &#039;focus energy used&#039; function and also skips a &#039;255/256 cap&#039; function and from there, the chance is divided by two (srl b; b=b/2).<br /><br />The way it works means that the chance for a critical hit is multiplied by two (sla b) for when Focus Energy is not used, so the real chance would be x2.0 but the chance for a critical hit for when Focus Energy is used is x0.5 and 2.0/0.5=4.0.


subject: Re: How does Focus Energy really work?
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, nice you are bringing this up Torchickens. Realted to this, I have been wondering lately whether the bug came from Focus Energy, or affects the generic critical hit calculation instead (will explain this later).<br /><br />This is what I wrote in Smogon, trying to show the program flow without getting into asm code:<br /><br />[quote]<br />(the crit ratio is base speed/2 to this point)<br />[list]<br />[*]Check for Focus Energy<br />[*]Has Focus Energy been used? If so, jump to [B]Used[/B]<br />[*][I](if not used)[/I] Multiply crit ratio by 2 (bit level left shift)<br />[*]Jump to [B]NotUsed[/B]<br />[/list]<br /><br />[list]<br />[*][B]Used[/B]: Divide crit ratio by 2 (bit level right shift) ; [I]fallthrough to NotUsed[/I]<br />[*][B]NotUsed[/B]: (...)<br />[/list]<br /><br />(finally there is another divide by 2, or a multiply by 4 for high crit moves instead)<br />[/quote]<br /><br />The cond. jump of the cap is basically to prevent the crit chance from rolling back when &gt;255.<br /><br />[quote]Which in turn would lead to interesting strategies: Focus Energy + Slash/Crabhammer/Razor Leaf/Karate Chop means Critical Hit probability is equal to base speed...[/quote] But why use Focus Energy, when without it these moves would have a crit chance equal to base speed*4!<br /><br /><br /><br />Anyway, my theory that the bug is not just related to Focus Energy is based on the following: <br /><br />If the bug was that the code had been intended to be:<br />[code].focusEnergyUsed<br />sla b ;[/code]<br />instead of<br />[code].focusEnergyUsed<br />srl b ;[/code]<br />that would mean that the crit chance would be shifted to the left regardless of whether focus energy had been used or not. Having a move do effectively nothing (outside of splash of course, which especifically says &#039;had no effect&#039; upon being used) wouldn&#039;t look very logical to me.<br /><br />A possible option to me, is that the bug could&#039;ve been in the first relative jump to .focusEnergyUsed (right after the test for focus energy). I mean that instaed of:<br />[code]jr nz, .focusEnergyUsed[/code]<br />it should&#039;ve been:<br />[code]jr z, .focusEnergyUsed[/code] <br /><br />So basically, we do the opposite (meaning that the names of the labels would be the opposite). The jr z would make it jump, when focus energy has NOT been used, to the srl b (b &lt;- b/2) and skip everythnig in between. Meanwhile, when focus energy is used, sla b (b &lt;- b*2) is executed and eventually the non-conditional jump makes it skip the srl b. <br /><br />This looks more likely to me than that they could&#039;ve swapped the two shifts (which in practice would be the same anyway), or than that they wanted to make Focus Energy do nothing.<br /><br />The interesting thing about this is that, if this theory is true, normal critical hit ratio would be four times lower. Note also that the critical hit ratio got heavily reduced in the next generation (except for very slow Pokemon like Snorlax). The critical hit mechanics really shape competitive rby as much as you can imagine, and that&#039;s the main reason I got intrigued by this bug. 


subject: Re: How does Focus Energy really work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Crystal_ link=topic=6828.msg193661#msg193661 date=1393355636]<br />Ah, nice you are bringing this up Torchickens. Realted to this, I have been wondering lately whether the bug came from Focus Energy, or affects the generic critical hit calculation instead (will explain this later).<br /><br />This is what I wrote in Smogon, trying to show the program flow without getting into asm code:<br /><br />[quote]<br />(the crit ratio is base speed/2 to this point)<br />[list]<br />[*]Check for Focus Energy<br />[*]Has Focus Energy been used? If so, jump to [B]Used[/B]<br />[*][I](if not used)[/I] Multiply crit ratio by 2 (bit level left shift)<br />[*]Jump to [B]NotUsed[/B]<br />[/list]<br /><br />[list]<br />[*][B]Used[/B]: Divide crit ratio by 2 (bit level right shift) ; [I]fallthrough to NotUsed[/I]<br />[*][B]NotUsed[/B]: (...)<br />[/list]<br /><br />(finally there is another divide by 2, or a multiply by 4 for high crit moves instead)<br />[/quote]<br />[/quote]<br /><br />I&#039;m glad that you are interested. With the conflicting explanations I wondered if Bulbapedia was correct, and I disproved explanation 2 and 3 on the basis of it being possible to get a critical hit with a move like Slash with Focus Energy regardless of your speed.<br /><br />So far, I have wrote this as a replacement:<br /><br />[quote]Focus Energy worked incorrectly in Generation I. When Focus Energy is not used, there is a multiplication by two involved in the initial critical hit ratio. When Focus Energy is used, the game will skip the multiplication, and half the chance instead of multiplying it by two, essentially dividing the critical hit ratio by 4.<br /><br />As moves that are programmed to result in a critical hit more often, including {{m|Karate Chop}}, {m|Razor Leaf}}, {{m|Crabhammer}} and {{m|Slash}} multiply the critical hit ratio by 4, this will bring the factor back to two, causing the chance of a critical hit to be as if the player had used a regular move without Focus Energy, provided that the speed of the PokÃ©mon is kept constant on both cases.[/quote]<br /><br />You mention above in what you wrote for Smogon that there is another divide by two though. To clarify, I ask does this happen for moves that aren&#039;t programmed to result in a critical hit more often? If so, that would mean Focus Energy and something like Slash is twice as likely to result in a critical hit than a regular move (not Slash, etc.) without Focus Energy right?


subject: Re: How does Focus Energy really work?
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Moves with high crit ratio like slash will score a crit eight times more often than normal moves. It&#039;s base speed*4 times vs base speed/2 times (in both cases, out of 256). Pokemon with base speed of 64 or higher will crit 255/256 times with a move with high crit ratio.<br /><br />So using focus energy followed by slash or a similar move will output a chance of critting that is twice as high as using a normal move without the use of focus energy. 


subject: Re: How does Focus Energy really work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Right, OK. Thanks.<br /><br />On second thoughts I probably don&#039;t need to talk about Karate Chop, Razor Leaf, Crabhammer and Slash on the Bulbapedia articles because they act as would be expected, with the resulting factor being x8.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I&#039;unno about Mewtwo, but Lucario&#039;s back. AIN&#039;T THAT GREAT GUIZE BECAUSE I&#039;M SURE PEOPLE WANT TO SEE HIM AGAIN INSTEAD OF OH I DON&#039;T KNOW HOW ABOUT ANY OTHER POKÃ©MON.<br /><br />CHRIST I&#039;D RATHER PLAY AS ZUBAT INSTEAD.<br /><br />[s]Also: http://www.youtube.com/watch?v=I-sDKVzvz10<br /><br />If someone wants to be nice and email that song to me as an MP3 or something I&#039;d love you forever.<br /><br />Thanks, Tachi![/s]


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg193667#msg193667 date=1393366322]<br />I&#039;unno about Mewtwo, but Lucario&#039;s back. AIN&#039;T THAT GREAT GUIZE BECAUSE I&#039;M SURE PEOPLE WANT TO SEE HIM AGAIN INSTEAD OF OH I DON&#039;T KNOW HOW ABOUT ANY OTHER POKÃ©MON.<br /><br />CHRIST I&#039;D RATHER PLAY AS ZUBAT INSTEAD.<br /><br />[s]Also: http://www.youtube.com/watch?v=I-sDKVzvz10<br /><br />If someone wants to be nice and email that song to me as an MP3 or something I&#039;d love you forever.<br /><br />Thanks, Tachi![/s]<br /><br /><br />[/quote]<br />i&#039;d rather play as zubatman <br />http://www.youtube.com/watch?v=zUrqoI-vA8U<br /><br />And why wouldn&#039;t mewtwo be in it, with the introduction to megas and all...just makes sense...<br /><br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mewtwo wouldn&#039;t be in it because that&#039;s the dumb thing to do, but, y&#039;know, Sakurai lives in some kind of odd opposite day world.<br /><br />It&#039;s also the only explaination why Ganondorf didn&#039;t use his sword in Brawl. Sakurai even pointed it out to mock us.<br /><br />I am looking forward to playing as Little Mac, though. There&#039;s no way they cans crew that up. Right?<br /><br />...R-right?<br /><br />


subject: New to GCL
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi. I&#039;m voltage. I do have experience with glitching, and I was a part of HoO years ago. I&#039;ve played since Sapphire, but Emerald is still my favorite.


subject: Re: New to GCL
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6829.msg193671#msg193671 date=1393393211]<br />Hi. I&#039;m voltage. I do have experience with glitching, and I was a part of HoO years ago. I&#039;ve played since Sapphire, but Emerald is still my favorite.<br />[/quote]<br />You&#039;re from HoO? :o What was your name there?


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg193669#msg193669 date=1393372050]<br />cans crew<br />[/quote]<br />CANS CREW MUTHAFUCKING IN THE HOUSE BITCHES<br />ALUMINIUM SIDE REPRESENT<br /><br /><br />Anyways, except for the very likely scenario that Punch Out isn&#039;t anything like what I think it&#039;s like, there&#039;s not much to Little Mac that they can screw up. You punch people. Dodge other people&#039;s punches. There&#039;s no standard of awesome that a hypothetical character would be held to here. The worst that can happen is that the coach guy doesn&#039;t shut up and gets on everyone&#039;s nerves. And then he steals your bike.


subject: Re: How does Focus Energy really work?
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So my subsequent question is how does this work in Stadium? I know Focus Energy was fixed to increase quadruple instead of quarter the rate, but did anything else change? Critical hits are already stupidly frequent: did Stadium decrease their frequency?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: shutterbug2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok, so I&#039;m still a little confused. I think I know pretty much how to do it, but for example, when it says &quot;D920_EntryPoint&quot;, how do I input that? Thanks in advance! 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s a label, it defines a place where the code should jump to.<br />Trying to translate opcodes into bytes by hand requires too much effort and can be quite complicated, especially when dealing with relative jumps. You&#039;re better off using a memory dump below - it already contains all the code:<br /><br />[tt]00D901:&nbsp; 18 1D 14 C9 15 C9 34 AF C9 35 AF C9 47 79 AE 77<br />00D911:&nbsp; 3E AF CD B1 23 78 C9 3E A6 CD B1 23 CD 48 37 16<br />00D921:&nbsp; 0E 21 A2 FF 72 2C 72 3E FF CD B1 23 15 01 68 01<br />00D931:&nbsp; 21 A0 C3 3E 10 E5 CD E0 36 E1 D5 E5 21 E0 C4 7D<br />00D941:&nbsp; 82 6F AF 22 22 22 22 21 A0 FF 0E 0F F0 A2 A7 CC<br />00D951:&nbsp; 0D D9 FE 13 CC 0D D9 0E F0 F0 A3 A7 CC 0D D9 FE<br />00D961:&nbsp; 11 CA 18 D9 FE 0F 20 0D 5A 06 04 F0 A2 BB CC 0D<br />00D971:&nbsp; D9 1C 05 20 F8 7E 2C 2C 47 E6 0F CC 07 D9 C4 0A<br />00D981:&nbsp; D9 2C 78 E6 F0 CC 07 D9 C4 0A D9 E1 F0 A2 85 6F<br />00D991:&nbsp; F0 A3 01 14 00 A7 28 04 09 3D 20 FC 77 D1 7A FE<br />00D9A1:&nbsp; 10 28 07 F0 F8 E6 10 C4 03 D9 7A A7 28 07 F0 F8<br />00D9B1:&nbsp; E6 20 C4 05 D9 76 76 76 76 76 C3 2E D9[/tt]<br /><br />Just enter all these bytes in order (starting from $18, $1D, $14 ...), and everything should work perfectly.


subject: Re: New to GCL
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6829.msg193672#msg193672 date=1393396241]<br />[quote author=voltage link=topic=6829.msg193671#msg193671 date=1393393211]<br />Hi. I&#039;m voltage. I do have experience with glitching, and I was a part of HoO years ago. I&#039;ve played since Sapphire, but Emerald is still my favorite.<br />[/quote]<br />You&#039;re from HoO? :o What was your name there?<br />[/quote]<br /><br />On HoO forums, it was still voltage but on HoO xat, I went as VÉ™.


subject: Re: New to GCL
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey welcome I&#039;m GCL&#039;s residential bread man.<br /><br /><br />Happy to serve you bread among other things I do.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg193674#msg193674 date=1393410716]<br />CANS CREW MUTHAFUCKING IN THE HOUSE BITCHES<br />ALUMINIUM SIDE REPRESENT<br />[/quote]<br />&gt;Not being part of the glorious tin can movement.<br />AbsolutelyDisgusting.jpg<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Patashu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Patashu
icon: xx
body:
  I just saw Werster ( http://twitch.tv/werster ) get the Oak&#039;s Lab sound glitch again during attempts.<br /><br />Here&#039;s a highlight of it: http://www.twitch.tv/werster/b/506665840?t=1h08m50s (wait about 5 seconds)<br /><br />No idea what reproduces it, werster sometimes gets it and sometimes doesn&#039;t (maybe 1/100 chance?)


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  sakurai isn&#039;t the only person working in super smash bros you know...<br /><br />And little mac!?<br />Y NO MIKE TYSON!?<br /><br />(by the way, i&#039;d like to point out that I own the NES Mike tyson&#039;s Punch Out, and FUCK the bull rush guy.)


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It turns out that they&#039;re using a [url=http://www.reddit.com/r/twitchplayspokemon/comments/1yvzmu/analysis_of_the_151_rom]badly-made &quot;151&quot; ROM[/url], which only changed the title screen, the SGB border and corrupted a sign in Vermilion.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg193688#msg193688 date=1393470915]<br />sakurai isn&#039;t the only person working in super smash bros you know...<br />[/quote]<br />The title &quot;Game Director&quot; is just another name for &quot;All this shit is this guy&#039;s fault regardless of who actually did something&quot;. Responsibility works that way when you&#039;re at the top.<br /><br />[quote]<br />And little mac!?<br />Y NO MIKE TYSON!?<br />[/quote]<br />What is this licensing you speak of?


subject: Re: New to GCL
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I certainly remember you!&nbsp; :D<br /><br />Early sometime in 2011, you posted a thread on HoO about the 6-Pokemon Decamarks trick (which I now call the Hidden Team trick). <br /><br />At the time, I didn&#039;t understand what you wrote, so I may have come off as dismissive. However, some months later, I came back to the thread to test out what you described, and eventually it worked out exactly as you said. This was the result: http://www.youtube.com/watch?v=0nDwHEoqPhM<br /><br />I&#039;d always wondered whether you&#039;d found anything more on this glitch, but by the time I knew what you meant in your thread, you were gone. Anyway, welcome back to the glitching world! 


subject: Re: Platform glitch in Citadark Isle [Pokemon XD: Gale of Darkness]
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am now near 100% certain that the glitch at hand is caused by the presence of a Wailord in the team of Cipher Peon Gromlet.<br /><br />-The only Wailord in the game is found in Gromlet&#039;s team.<br />-Gromlet is the only trainer to cause these glitchy effects.<br />-In Gromlet&#039;s team, only Wailord is unusual.<br /><br />I feel very safe in saying that Wailord is the cause of the glitch. To me, it would seem that its vast size during battle may cause the game to mishandle other events (i.e. the platforms) upon ending the battle.<br /><br />However, battling this Wailord does not always guarantee this result. Therefore, there must be something specific that must be done to this Wailord to cause the game to bug up the platforms.<br /><br />Thankfully, as I&#039;ve said, we have a minute of footage that shows a series of inputs that accidentally triggered the glitch. (From 4:00 to 5:00 in this video: http://www.youtube.com/watch?v=4hdosaT6NCI)<br /><br />I just don&#039;t know exactly what has triggered the glitch...


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I restarted yesterday and currently my team is:<br />1. Deino (Hercules)<br />2. Honedge (Mordread)<br />3. Budew<br />4. Littleo (Male one!)<br />5. Amaura (Why do you have Icy Wind and Aurora Beam that&#039;s just silly)<br /><br />What&#039;re you guyseses teams?


subject: Re: New to GCL
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Hi!<br /><br />I&#039;m Bert, the local caped weirdo living in the bushes. I don&#039;t do anything in particular.<br /><br />Don&#039;t touch my capes, m&#039;kay?<br /><br />[img]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Re: New to GCL
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the welcome.<br /><br />@Vae: I also remember you and Hidden Team sounds cool for a name.


subject: Re: Living Dex?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I completed mine!!! ;D ;D ;D<br /><br />http://imgur.com/a/BxFgL<br /><br />Just waiting for Diance and the two others that will take longer.


subject: Re: New to GCL
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  also have a warm welcome from me. <br />it was great meeting you, too bad you can&#039;t stay or anything...<br /><br />[img]http://strategicedge.ca/backend/wp-content/uploads/2012/05/Apu-Thank-you-come-again.png[/img]<br /><br />just kidding.<br />It&#039;s nice seeing a new member to gcl after this much time.


subject: Re: Favorite PokÃ©mon
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  Kanto: Ditto for overall usefulness.<br />Johto: Kingdra due to CritDra.<br />Hoenn: Metagross due to it&#039;s design looking cool as well as being my favorite pseudo-legendary and Shedinja for Wonder Guard.<br />Sinnoh: Rotom and Gallade.<br />Unova: The Zoroark line due to Illusion sounding cool. The Hydreigon and Haxorus lines also qualify.<br />Kalos: Malamar due to Topsy-Turvy and the Goodra line due to being dragons.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Bert link=topic=6595.msg193703#msg193703 date=1393537966]<br />So, I restarted yesterday and currently my team is:<br />1. Deino (Hercules)<br />2. Honedge (Mordread)<br />3. Budew<br />4. Littleo (Male one!)<br />5. Amaura (Why do you have Icy Wind and Aurora Beam that&#039;s just silly)<br /><br />What&#039;re you guyseses teams?<br />[/quote]<br />http://forums.glitchcity.info/index.php/topic,6799.msg192848.html#msg192848<br />Well actually it&#039;s a bit leveled up from that now that I&#039;ve beaten the game (and I don&#039;t usually keep Blaziken around because I need the space for whatever I&#039;m training because I&#039;m filling my Pokedex), but still.


subject: Re: 5000th Topic
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6827.msg193642#msg193642 date=1393234017]<br />DID SOMEBODY SAY PARTY THREAD<br />[IMG]http://i.imgur.com/d6NDxKU.gif[/img][IMG]http://i.imgur.com/JCvAAvm.gif[/img][IMG]http://i.imgur.com/ZSL40IW.gif[/img]<br />[IMG]http://i.imgur.com/2FhUn15.gif[/img][IMG]http://i.imgur.com/6EpwJeF.gif[/img][IMG]http://i.imgur.com/9MTm2QX.gif[/img]<br />[IMG]http://i.imgur.com/t33x668.gif[/img][IMG]http://i.imgur.com/XJTFMgI.gif[/img][IMG]http://i.imgur.com/EzOUgkx.gif[/img]<br />[IMG]http://i.imgur.com/qZKThB1.gif[/img][IMG]http://i.imgur.com/hM9ChPN.gif[/img][IMG]http://i.imgur.com/HawqGlo.gif[/img]<br />[IMG]http://i.imgur.com/Nuh3kkO.gif[/img][IMG]http://i.imgur.com/oQ0KfpG.gif[/img][IMG]http://i.imgur.com/40lcFqP.gif[/img]<br />[IMG]http://i.imgur.com/m2s47c2.gif[/img][IMG]http://i.imgur.com/VTXR9v6.gif[/img][IMG]http://i.imgur.com/FrtwdHV.gif[/img]<br />[IMG]http://i.imgur.com/82oNjzL.gif[/img][IMG]http://i.imgur.com/gjypu9t.gif[/img][IMG]http://i.imgur.com/o0NN2Cb.gif[/img]<br />[IMG]http://i.imgur.com/m1Y5R7G.gif[/img][IMG]http://i.imgur.com/b974Cqm.gif[/img][IMG]http://i.imgur.com/SZpqI8b.gif[/img]<br />[IMG]http://i.imgur.com/Nwp13Ob.gif[/img][IMG]http://i.imgur.com/WnxUkSD.gif[/img][IMG]http://i.imgur.com/p4L1tLS.gif[/img]<br />[/quote]<br /><br />[img]https://scontent-a-iad.xx.fbcdn.net/hphotos-prn2/t1/1800415_10203243141097199_1213030104_n.jpg[/img]


subject: TwitchPlaysPokÃ©mon - Helix Day
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is the day that the viewers of TwitchPlaysPokÃ©mon beat Blue, the former Champion of the Elite Four in PokÃ©mon Red. All hail Helix!<br /><br />[html]<iframe width="420" height="315" src="//www.youtube.com/embed/j6vp629Vojs" frameborder="0" allowfullscreen></iframe>[/html][html]<iframe width="420" height="315" src="//www.youtube.com/embed/bNChHLT4PMY" frameborder="0" allowfullscreen></iframe>[/html]


subject: Re: 5000th Topic
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Obligatory &quot;Bring this picture back from the depths of 2006/2007&quot; post<br />[img]http://fc09.deviantart.net/fs11/i/2006/195/2/c/2000_posts_party_GCL_style__by_zappersguildaccount.png[/img]


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (I just started getting into the TCG, so this is kinda late)<br />What game/s are you interested in?: Pokemon TCG<br />What software do/will you use to play those games online?: TCGone, PTCGO<br />What days and times are good for you? (Please specify timezone.): Mon/Wed/Fri/weekends. afternoon/nighttime.


subject: VBA not opening ROMs
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recently updated my Mac&#039;s OS, and now VBA won&#039;t open any ROMs. I&#039;ll click on the file, it loads a black screen and then it crashes. I JUST WANT TO PLAY THE TPP RED .SAV FILE. Can anyone help me out?


subject: Re: TwitchPlaysPokÃ©mon - Helix Day
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  To anyone who didn&#039;t know the streamer put the save on Reddit for everyone: [url=https://dl.dropboxusercontent.com/u/1160406/Twitch%20Plays%20Pokemon.sav]https://dl.dropboxusercontent.com/u/1160406/Twitch%20Plays%20Pokemon.sav[/url]<br /><br />(Thanks to Photon-Phoenix for linking me this)


subject: Explanation of the surfing glitch?
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The surfing glitch page says:<br /><br />&quot;However, if START is pressed mid-step, the START menu pops up without giving the game time to change the player&#039;s direction if the game is saved. &quot;<br /><br />This sounds plausible at first, but when I really think about it, it doesn&#039;t make much sense. After all, it is not saving but loading that resets the player&#039;s direction, so how is it possible that the game &quot;has no time&quot; to change that direction because START is pressed too fast?<br /><br />I think I need a more accurate explanation for this...


subject: New Gaming Channel
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/user/MarsandPeppers<br /><br />You guys should subscribe to my mine and my friend&#039;s gaming channel. :D


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  what game interested in - MTG, and YGO<br />Software - Devpro<br />What days and times are good for me - N/A


subject: Re: 5000th Topic
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6827.msg193726#msg193726 date=1393700159]<br />Obligatory &quot;Bring this picture back from the depths of 2006/2007&quot; post<br />[img]http://fc09.deviantart.net/fs11/i/2006/195/2/c/2000_posts_party_GCL_style__by_zappersguildaccount.png[/img]<br />[/quote]<br />How was I not included in this? I said all sorts of crazy shit back then lol


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m a massive Yu-Gi-Oh! nerd, but I stick almost entirely to casual fun decks of my own making. Tournaments aren&#039;t really my thing.


subject: Re: Twitch Plays Pokemon!
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is a stream of Crystal now, but one thing that I must criticize is the choice of the emulator used.<br /><br />I can tell from the sound quality that VisualBoyAdvance 1.7.2 is used here. And this is one reason why I&#039;m criticizing it. The channel where there are muffling noises is louder than it is on a real Game Boy, which makes certain music like Violet City and Route 38 sound terrible. Not only that, but the emulator has this weird buzzing noise that also is not present on a real Game Boy. It makes music like [url=https://www.youtube.com/watch?v=2Hw597sv7ZM]Saffron City[/url] sound even more terrible. I&#039;ve also noticed it in Rage&#039;s animation as well, though it&#039;s less noticeable there. (The same inaccuracy also affects music in other games, like Wario Land 3. Listen to the music for [url=https://www.youtube.com/watch?v=fcJ6aRKtom0]The Vast Plain, The Grasslands[/url], [url=https://www.youtube.com/watch?v=DiONnjIrZ7k]The Pool of Rain, and The Stagnant Swamp[/url] at night. It sounds HORRIBLE on VBA 1.7.2.)<br /><br />And of course, the sound is not the only issue. VBA 1.7.2 has a glitch where if you play from 12:00am to 12:59am, and you&#039;re outdoors, the palette will have the daytime palette. This is because on VBA 1.7.2, the byte that stores the hour is 24 instead of 0, and the game is not programmed to handle this properly. This issue also affects [url=https://www.youtube.com/watch?v=0BelVV9CZhE]Telefang[/url], where the palette is [b]completely white![/b] (Though in that case, you won&#039;t notice it if you play it on a regular monochrome Game Boy, since the palette doesn&#039;t change based on the hour.)<br /><br />Seriously, VBA 1.7.2 was released in [b]2004[/b] (according to [url=https://en.wikipedia.org/wiki/VisualBoyAdvance]Wikipedia[/url]), and it baffles me that people still use it. There are far more accurate emulators out there. BGB and Gambatte, while not 100% accurate, are much better and don&#039;t have the issues that I described. Even VBA-M is more accurate than VBA 1.7.2. To anybody who is reading this and still uses VBA 1.7.2, do yourself a favor and use one of the emulators that I mentioned instead.<br /><br />And yes, VBA (presumably 1.7.2) was used for the Red playthrough as well, but it doesn&#039;t have a clock, and the music is different, so the inaccurate sound emulation is not as noticeable, which is why I didn&#039;t say anything about it back then. But still, I almost always use BGB for GB/GBC games nowadays.<br /><br />Sorry, I had to get this off my chest.<br /><br />


subject: Re: Twitch Plays Pokemon!
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I only use VBA 1.7.2 for VBA-link, because it&#039;s much better than the 1.8.0 version, but that&#039;s different.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m hopelessly addicted to PokÃ©mon Amie, especially Head It. It&#039;s adorable watching your PokÃ©mon go crazy over you when you play with it.


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6666.msg193744#msg193744 date=1393794012]<br />I&#039;m a massive Yu-Gi-Oh! nerd, but I stick almost entirely to casual fun decks of my own making. Tournaments aren&#039;t really my thing.<br />[/quote]<br />No need to worry about that!&nbsp; I play a weird Relinquished/Monarch deck I came up with years ago and Fortune Ladies, they both suck but they&#039;re fun to play with!


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6595.msg193747#msg193747 date=1393798004]<br />I&#039;m hopelessly addicted to PokÃ©mon Amie, especially Head It. It&#039;s adorable watching your PokÃ©mon go crazy over you when you play with it.<br />[/quote]<br /><br />Do the huge smile. :V


subject: Re: Twitch Plays Pokemon!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I mainly use a version of VBA re-recording for my glitch videos, even though I know that the sound quality is inaccurate, because the AVI recording feature is convenient and allows you to easily encode a video.<br /><br />For music related videos, I would consider using CamStudio with Stereo Mix (I use that when I don&#039;t use VBA) with BGB open, but unfortunately my version of Windows doesn&#039;t have Stereo Mix work the way it used to. It&#039;s unfortunate, because with my previous laptop I could record the music with my volume at 0, but now I have to turn it to 100 to get the best volume and that would disturb my mother. Mind you, I did have some headphones somewhere and if I plugged them into the laptop the music at 100 wouldn&#039;t be so loud (unless you wore them), so I don&#039;t really have an excuse other than the fact that I can&#039;t find them.<br /><br />BGB has a method of recording on Options-&gt;Sound when you check &#039;animation recording&#039; and you can record sound with the WAV file writer. By using ffmpeg via Command Prompt, you can [url=http://hax.iimarck.us/post/10740/#p10740]combine them[/url] to make a video.<br /><br />Problem is this is a bit messy as the emulator will create a BMP every frame (or every 2 frames?), and for a video that isn&#039;t short you&#039;ll end up with loads of BMPs taking up space and cluttering up your folder.<br /><br />Additionally, the videos you get with that code may be glitchy. For some of my game music videos on my alternative Youtube account (Torchickens) there are three errors. Firstly, for some videos the total length (as in the y values in x:xx/y:yy) is much shorter, and it seems that they won&#039;t even play past the end anymore. Secondly, the picture you combine with the video [url=http://www.youtube.com/watch?v=a02uNC0Glzo]may only show for a short time[/url] (looking back, maybe this was a mistake of mine) and I remember certain parts of the music on [url=http://www.youtube.com/watch?v=rSU7sonIEpQ]one video[/url] (I&#039;m sure it was more than one) pausing.<br /><br />I shouldn&#039;t really complain about those additional problems though. I&#039;m not familiar with FFMPEG, so it&#039;s possible that something else should have been added to the code to make the videos suitable for Youtube (or it could be mainly due to a Youtube encoding problem). I&#039;m now convinced though; to make a video with accurate sound/RTC I should use BGB with CamStudio/Stereo Mix.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh yeah. That.<br /><br />No really, what the Hell does the game want me to do? I can only stretch my face so far.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Sorry this took so long, not that anyone&#039;s reading it. Part of the reason this got delayed was because I&#039;m introducing a female character now, and I&#039;m terrible at writing those.<br /><br />[u]Chapter 6: Words, Words, Words[/u]<br />([url=https://www.youtube.com/watch?v=wLqWeSVaRaA]Music: Route 29[/url])<br /><br />With Charizard â€˜Mâ€™s retreat, Viridian City went back to normal. People went back to talking to one another, and some old geezer decided to take a nap in the middle of the road. Salamence eyed Glitchy, but, unlike its opponent, didnâ€™t exude any hostility when looking at him. I guess it knew my Glitch-hydra meant him no harm. Thatâ€™s good, because I canâ€™t even imagine what sort of tricks 4. . may have in the heat of the moment. At least the PokÃ©Dex would let me know.<br /><br />Salamenceâ€™s trainer inspected its neck; teeth marks were visible. The dragon wasnâ€™t bleeding, but it was clearly worn out from the struggle. It wasnâ€™t on the verge of collapsing, but it was obvious that, if it had a choice between beating up a regular Charizard or Charizard M, it would rather beat up the former. She placed her backpack on the ground and took out a spray bottle, but this one had blue grey in it. The Trainer sprayed it on the wounds, which completely healed after a few minutes.<br /><br />â€œWhatâ€™s that?â€ I asked her.<br /><br />â€œItâ€™s a Full Heal. It heals wounds on PokÃ©mon,â€ she replied, tucking the bottle back into her backpack.<br /><br />â€œLike a Potion?â€<br /><br />â€œSorta. They donâ€™t get their energy back, though.â€<br /><br />Smitty interrupted, â€œHey, caped dingus, if youâ€™re done trying to talk to the opposite sex, we should probably do some investigating.â€<br /><br />â€œScrew off. Bzzt,â€ Glitchy retorted.<br /><br />â€œWhat the f**k did you just say about me, you littleâ€”â€ Smitty began. This time, I interrupted him.<br /><br />â€œHey Smitty, what kind of investigating?â€<br /><br />â€œWell, mostly what Charizard M was doing here. Iâ€™m curious to know why it attacked her.â€<br /><br />Salamenceâ€™s trainer explained that the glitched dragon started following them no earlier than when they flew over Pewter City. According to her, there was no rhyme or reason for it do to so; she had never encountered it before, and had no idea what provoked it.<br /><br />â€œJesus Christ, how horrifying,â€ I commented.<br /><br />â€œAinâ€™t it?â€ she said. â€œIâ€™m Amber. Thanks for the help back there.â€<br /><br />â€œOh, no problem,â€ I replied.<br /><br />Dicks asked Smitty, â€œIs this as painful for you as it is for me?â€<br /><br />â€œYup,â€ Smitty replied.<br /><br />So after some more awkward moments where I tried to sound like someone who goes outside more than once a year, we pondered what we should do next. As usual, Smitty wanted to do some more glitch hunting. I wanted to go to the next Gym, since Viridianâ€™s wasnâ€™t open, and Glitchy wanted to go chase Charizard M; he was staring at the mountain range, hoping it would come back so he could try and take it down.<br /><br />I approached Glitchy and stared with him. â€œDâ€™you think that thing will come back?â€ I asked.<br /><br />â€œYes, I think so. Bzzt,â€ Glitchy replied. â€œMaybe. Bzzt.â€<br /><br />Glitchy and I returned to the group and joined the discussion regarding our plan of action. It was a pretty boring conversation, but thatâ€™s what happens after you fight a glitched Charizard that decides to fly away like a wuss instead of fighting. Eventually it was decided that weâ€™d head to Pewter City. Even though the rest of the group didnâ€™t want to, we agreed that there might be some information regarding Glitchmons there. Why anyone there would know anything about Glitchmons was beyond our guess, but remember: a Charizard M just attacked someone for no reason and was humiliated by a vaguely hydra-like thing with a cape. Thatâ€™s the entire journey so far. Confused yet? You better be. I started this trek and even I have no idea whatâ€™s going on.<br /><br />Aaaanyway, we decided that we ought to heal our Pokeymans first, so we headed to the PokÃ©mon Center at the edge of town. The blue door opened automatically and we headed inside, but there was no one behind the counter. A few people were sitting at the tables scattered around, thatâ€™s it. They all looked just as confused as we were. On the plus side, the healing machine thing was open. So, Smitty, Dicks, and Amber placed their PokÃ© Balls in the slots and watched as a blue horizontal light washed over them; a ding was emitted soon after. I, meanwhile, was trying to get Glitchy to go into his PokÃ© Ball to no avail. I aimed the ball at him, pushed the white button in its center, and looked like an idiot when the red beam enveloped Glitchy, but did not take him back into the PokÃ© Ball.<br /><br />â€œGlitchy, quit being a dink and get in the ball,â€ I said.<br /><br />â€œNo. Bzzt.â€ His armsâ€¦err, yeah, why not, his arms were crossed.<br /><br />â€œQuit being difficult so I can heal you.â€<br /><br />Glitchy continued to look away, arms/hands crossed, floating defiantly. For some reason, I still tried to get him into the ball, even though he wasnâ€™t going to give in. Eventually, he grew annoyed with me and snatched the PokÃ© Ball from me, tucking it into a pocket dimension that existed within his cape.<br /><br />â€œNow what? Bzzt.â€ I stared quizzically at him, wondering what to do. Although I could easily just run off to the mart, buy a thousand more PokÃ© Balls to try and catch him with, it would be completely pointless.<br /><br />The other three grabbed their PokÃ©mon and latched the balls onto their belts, so instead of waiting for a solution to pop into my head, Glitchy and I decided to join them as we left the Center. When we left the building, we headed north, heading for Viridian Forest. First, we had to go through Route 2, but that wasnâ€™t a very long road.<br /><br />Just a few feet ahead we saw a gateway that leads to Viridian Forest, a place where bug PokÃ©mon like Weedle and Metapod lurk. On some occasions, you might come across a Pikachu or, even more rarely, a Pidgeotto. Everything here was harmless if you came prepared, but at least seven people die in the forest every year, due to Weedleâ€™s toxins. The forest was alive with the chirps of various bugs and the occasional squeak from a Pikachu. It wasnâ€™t very inviting, as you may have gathered from my long and dull explanation.<br /><br />However, to our right was a small tree that could easily be cut down by Smittyâ€™s Armaldo. This path went north to Pewter City as well, but this way we didnâ€™t have to go risk getting poisoned. <br /><br />We approached the tree and I ordered Glitchy to, â€œUproot the tree.â€ The Glitchmon floated to the small tree and wrapped his hands around its thin trunk, then pulled upwards and lifted the tree out of the ground. Glitchy tossed it aside, and we went through the gap. Heading north, we encountered another tree, but Glitchy did the same thing and cleared the way. It was definitely no coincidence that tree was right near Diglettâ€™s Cave; many a child had wandered into the cave and fell into a sinkhole the Diglett and Dugtrio set up as traps. Pewter City was now only a few steps away, so we kept going, ignoring the large, square grass patch that was alive with Nidorino and Pidgey. <br /><br />Pewter City was a grey city that was famous for its fossil museum at the north end of town. To the southwest was the PokÃ©mon Gym; the Leader, Brock, specialized in rock types and possessed an Onix, which angered anyone who had a Pikachu when they learned its electric attacks didnâ€™t harm it. Brockâ€™s also a bit of a stick in the mud, as his precious rock snake was once defeated by a sprinkler some kid set off in the Gym. You read that right: The Gymâ€™s fire douser resulted in the most humiliating Gym Leader defeat in Kantoâ€™s history. Every other Gym has something similar, though. It wasnâ€™t [i]completely[/i] moronic.<br /><br />I really need to stop trailing off. Only the first two sentences of that paragraph were relevant. So, the group decided to do separate things here: I was gonna sod off and go to the Gym, Dicks and Amber were gonna go to the Mart and buy stuff, and Smitty was gonna stand around and breathe for a while. With that settled, I wandered over to the Southwest side of the city and hopped over the picket fence in front of the gym. Why the fence was there and why it was connected to the west mountain wall was anyoneâ€™s guess. Anyway, I kicked open the Gymâ€™s door and it flew open. <br /><br />Much like the PokÃ©mon Center in Viridian City, there was no one in the building. What the Hell was going on? Were all the Gyms and PokÃ©mon Centers abandoned? Neither building showed signs of disrepair and were still in good shape, so it mustâ€™ve been recently that their owners left. Why were they being abandoned?&nbsp; Is there some kind of conspiracy going on? <br /><br />â€œWhatcha thinkâ€™s going on, Glitchy?â€<br /><br />â€œI donâ€™t know. Bzzt. Itâ€™s odd. Bzzt.â€<br /><br />More and more, Glitchy was growing. His vocabulary was expanding somewhat, and he was getting his own personality. I can only pray, though, that he doesnâ€™t take after me. I donâ€™t think the worldâ€™s ready, nor wants that. Iâ€™m still not sure where â€œBzztâ€ came from, though. Maybe itâ€™s his catchphrase. Wouldnâ€™t that be something! I should get one of those.<br /><br />We decided to simply leave the Gym. We hopped back over the fence and headed north to check out the fossil museum. I opened the door and paid the $50 the receptionist asked for and we started looking around. Glitchy and I came across a display showing a Kabutops fossil and an Aerodactyl fossil, PokÃ©mon that were once extinct until someone got a fossil to revive the former and something called an Old Amber to revive the latter. Both of them were imposing in stature, but Aerodactyl looked kinda goofy standing instead of flying.<br /><br />â€œYou ainâ€™t so tough,â€ I said to the fossils. After that, we headed upstairs to the second floor and saw a space shuttle on display. A few years ago, a mission was organized to see if PokÃ©mon like Clefairy really came from the moon, but the mission proved fruitless and no evidence was found. The shuttle displayed was the same one, or a really good imitation of it. Another display showed Omanyte and Kabuto fossils, or rather, helix fossils and dome fossils. <br /><br />There was nothing particularly interesting other than the Aerodactyl and Kabutops fossils, so Glitchy and I took off, returning to Pewter City and finding that the group had reconvened at the border of Route 3.<br /><br />â€œSo, howâ€™d the battle with Brock go?â€ asked Dicks.<br /><br />I told him that the Gym was abandoned, similar to the PokÃ©mon Center in Viridian City.<br /><br />â€œWeird,â€ Amber quipped. None of us knew why the Gym was abandoned, but there would be no way for me to get to the League at the moment. But what if the other Gyms were without their Leaders? Could there be some sort of loony conspiracy going on? Iâ€™m not one for a wacky adventure, but damn it, that would be interesting!<br /><br />So we decided to carry on, making tracks for Route 3. As we walked along the disjointed path, the youngsters and bug catchers chose to avoid Glitchy, except for one kid who was feeling particularly brave. He proudly stepped in front of me, chest out and hands on his hips, as if he was trying to look tough. His yellow t-shirt and blue shorts, along with his backwards grey baseball cap, made him look like anything but.<br /><br />â€œHi!â€ he greeted. â€œI like shorts! Theyâ€™re comfy and easy to wear!â€<br /><br />â€œNo,â€ I said, realizing what was happening. I tried walking around him, but the little twerp kept stepping in front of me.<br /><br />â€œI challenge you to a PokÃ©mon battle! You cannot deny my request, not that our eyes have met!â€<br /><br />â€œDid you just use a loophole on me? You little brat! ITâ€™S ON!â€<br /><br />The shorts aficionado grabbed the PokÃ© Ball on his waist and released a Rattata, which squeaked furiously at Glitchy. The youngster was still standing proud.<br /><br />â€œFine. Glitchy, look vaguely menacing.â€<br /><br />Glitchy floated forward and spread its cape open, like it did while fighting Smittyâ€™s Armaldo. The tails on its cape became more refined and took on the shape of wings, and its two heads stared the small purple rodent down, until it was shaking in fear. After that, it toppled over, defeated. Honestly, what an anticlimax. Mind you, Iâ€™m tired of the small yet drawn out fights that have occurred today, so I decided to make it as short as possible.<br /><br />â€œRattata! Get up and tackle it!â€<br /><br />His Rattata gave no response. Eventually, he returned it to its PokÃ© Ball. â€œYou havenâ€™t seen the last of me!â€ he said. â€œWeâ€™ll meet again, Iâ€™m sure!â€<br /><br />I ignored him. It was also getting late, but mercy arrived in the form of a PokÃ©mon Center by Mt. Moonâ€™s entrance. We headed inside, but it was also without a nurse.<br /><br />â€œAre all of them like this?â€ Smitty said. â€œWhereâ€™re they? How come they arenâ€™t here?â€<br /><br />I was getting tired, so I sat down on sofa and replied, â€œMaybe theyâ€™re all on vacation.â€ Oh God, the sofa was comfy. To my surprise, I was more tired than I thought, since I instantly zonked out after I spoke and drifted off to sleep. Had the day really been that long?<br />â€ƒ<br />


subject: Re: 5000th Topic
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6827.msg193742#msg193742 date=1393789994]<br />[quote author=SCf3 link=topic=6827.msg193726#msg193726 date=1393700159]<br />Obligatory &quot;Bring this picture back from the depths of 2006/2007&quot; post<br />[img]http://fc09.deviantart.net/fs11/i/2006/195/2/c/2000_posts_party_GCL_style__by_zappersguildaccount.png[/img]<br />[/quote]<br />How was I not included in this? I said all sorts of crazy s**t back then lol<br />[/quote]<br />It might have just been IRC people? I&#039;m not sure. Were you active in 2006/2007? I think it was before I met you.


subject: Re: VBA not opening ROMs
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6833.msg193732#msg193732 date=1393716616]<br />Delete/rename/backup the configs file. It&#039;s a .ini on Windows, idk about Mac.<br />[/quote]<br /><br />Yeah I have a Mac... I&#039;ll try to figure it out.


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6666.msg193744#msg193744 date=1393794012]<br />I&#039;m a massive Yu-Gi-Oh! nerd, but I stick almost entirely to casual fun decks of my own making. Tournaments aren&#039;t really my thing.<br />[/quote]<br />Agreed.<br /><br />I used to play Yugioh IRL back in elementary school, but I&#039;ve stuck to the video games. (which are super outdated now that I think about it... oh well) <br />I prefer the older cards, I sound like a gen-wunner haha.


subject: Re: The Member's Guide to Topiclessness
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://youtu.be/mQefNgxRaz0?t=3m31s]http://youtu.be/mQefNgxRaz0?t=3m31s[/url]<br /><br />THE GLITCH CITY LABORATORIES FILES #1: ZOWAYIX FAILS TO FIND MISSINGNO IN THE WILD BECAUSE &gt;not on coast<br /><br />(also not Zowayix lmao)


subject: Re: 5000th Topic
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6827.msg193754#msg193754 date=1393815872]<br />[quote author=Papa Doc link=topic=6827.msg193742#msg193742 date=1393789994]<br />[quote author=SCf3 link=topic=6827.msg193726#msg193726 date=1393700159]<br />Obligatory &quot;Bring this picture back from the depths of 2006/2007&quot; post<br />[img]http://fc09.deviantart.net/fs11/i/2006/195/2/c/2000_posts_party_GCL_style__by_zappersguildaccount.png[/img]<br />[/quote]<br />How was I not included in this? I said all sorts of crazy s**t back then lol<br />[/quote]<br />It might have just been IRC people? I&#039;m not sure. Were you active in 2006/2007? I think it was before I met you.<br />[/quote]<br /><br />Well while we&#039;re complaining about stuff here, I&#039;m not in that picture either.<br /><br />I mean come on now I&#039;ve been here since some people were born or whatever :&lt;


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I use VBA re-recording v21. The music sounds good enough, just a bit too loud. I like the AVI recording feature, though it can&#039;t record crash screens. (It can, but [url=https://www.youtube.com/watch?v=QcOJkgTAjpI]over-recording it can make the video glitchy[/url] AND [b]crash my video editor whenever that part is loaded[/b].)<br /><br />On the other hand, my VBA 1.7.2 is completely broken for some reason (the sound is [i]laggy[/i] and [i]cluttered[/i]). Re-installing won&#039;t work.


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6666.msg193748#msg193748 date=1393798280]<br />No need to worry about that!&nbsp; I play a weird Relinquished/Monarch deck I came up with years ago and Fortune Ladies, they both suck but they&#039;re fun to play with![/quote]<br /><br />I kinda like Relinquished&#039;s stun playstyle, but it doesn&#039;t have enough neat tricks for me. Fortune Ladies have a lot of stuff to work with, but I&#039;d never play pure FL and there&#039;s no good hybrid beside FL Prophecy that I&#039;d consider.<br /><br />I build all my stuff from scratch, so if you&#039;re ever in need of something new, I&#039;ve got it! None of them will win serious games, but they&#039;ve all been tested extensively.<br /><br />Some of my favourites:<br /><br />-Nimble Prophecy http://i.imgur.com/UDo4ics.png<br />-Chronomaly Chaos Ghostrick Synchro http://i.imgur.com/Ua1C4rz.png<br />-Recurring Nightmare Machina Roid http://i.imgur.com/FjBRpBC.png<br />-Ghostrick Piper Chaos http://i.imgur.com/yKZ7Dxh.png<br />-Nimble Tidal Frog Stun http://i.imgur.com/XWccQai.png<br />-Ghostrick Madolche http://i.imgur.com/rlQEMbE.png<br />-Pirika-Every-Turn Gusto http://i.imgur.com/SnyaqgJ.png


subject: Re: 5000th Topic
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6827.msg193754#msg193754 date=1393815872]<br />[quote author=Papa Doc link=topic=6827.msg193742#msg193742 date=1393789994]<br />[quote author=SCf3 link=topic=6827.msg193726#msg193726 date=1393700159]<br />Obligatory &quot;Bring this picture back from the depths of 2006/2007&quot; post<br />[img]http://fc09.deviantart.net/fs11/i/2006/195/2/c/2000_posts_party_GCL_style__by_zappersguildaccount.png[/img]<br />[/quote]<br />How was I not included in this? I said all sorts of crazy s**t back then lol<br />[/quote]<br />It might have just been IRC people? I&#039;m not sure. Were you active in 2006/2007? I think it was before I met you.<br />[/quote]<br />Yeah we knew each other then. I was active on chat and forums lol. Oh and that&#039;s<br />when me and you were both global moderators. Good times..<br />Anyways it&#039;s all good I didn&#039;t take it personal I was just curious : p


subject: Re: 5000th Topic
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  LONG EMOTIONAL STORY COMING THROUGH<br /><br />I felt really odd after playing the Assassin&#039;s Creed III DLC. I&#039;m a fan of alternate history/realities so I was compelled to play it, and when I beat it, I had a horrible vision.<br /><br />You see, the DLC revolves around an alternate timeline where George Washington goes mad with power after using an artifact called an Apple of Eden. For those who haven&#039;t played the series, an Apple of Eden is a legendary artifact from the time of Adam and Eve that allows human mind control. It is impossible to use without being corrupted morally or dying unless the user has a specific genetic pattern. There are about 7 known Apples of Eden.<br /><br />The specific Apple George Washington was using was the third. This one is unique as it was self-aware and could manipulate people who were not wielding it at any given time. But moving on.<br /><br />I realized if the events of the DLC happened in real history, it would shift the course of time so sincerely that today we would have never existed or been born, nor our parents, nor our grandparents.<br /><br />This theory was hard to grasp at first but when I finally grasped it I felt horrible. I realized my friends would have never existed, my family would have never existed, all my interests would have never existed, Mega64 would have never existed, Xanatos would have never existed, Valve would have never existed. Hell, even where I live wouldn&#039;t exist.<br /><br />Being a sensitive guy, that&#039;s when it hit me that these forums or the people wouldn&#039;t exist, and I shed a tear.<br /><br />I love you all and I wish there was something I could give back.


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Croconaw and Caterpie recently evolved despite occasional B commands during evolution, so I tested this by evolving Cyndaquil in Gold, and found that B only cancels evolution in certain frames (i.e. evolution may succeed even with some B presses, if you&#039;re lucky enough). Can anyone look into this?


subject: Re: Twitch Plays Pokemon!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6824.msg193777#msg193777 date=1393937786]<br />Croconaw and Caterpie recently evolved despite occasional B commands during evolution, so I tested this by evolving Cyndaquil in Gold, and found that B only cancels evolution in certain frames (i.e. evolution may succeed even with some B presses, if you&#039;re lucky enough). Can anyone look into this?<br />[/quote]<br /><br />That&#039;s interesting. Testing this with a Cyndaquil, it isn&#039;t to do with how many frames B is held down, because even pressing B for one frame can stop the evolution at one point early on. There&#039;s a tendency for it to not work if the animation is currently on the sprite of the evolved PokÃ©mon, but it may not work when the sprite still shows a Cyndaquil either.<br /><br />Edit: To make things clear, by &#039;not working&#039; I mean B not stopping the evolution.


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In MTG I play my troll deck. In yugioh I play my troll deck.<br /><br />In MTG it&#039;s crypt of chaos, confusion in the ranks, mycosynth lattice, and a lot of tokens.<br /><br />In Yugioh, it&#039;s entirely made out of cards that reflect damage and attacks and effects.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=3088.msg193757#msg193757 date=1393825272]<br />[url=http://youtu.be/mQefNgxRaz0?t=3m31s]http://youtu.be/mQefNgxRaz0?t=3m31s[/url]<br /><br />THE GLITCH CITY LABORATORIES FILES #1: ZOWAYIX FAILS TO FIND MISSINGNO IN THE WILD BECAUSE &gt;not on coast<br /><br />(also not Zowayix lmao)<br />[/quote]<br />I looked at the title and vomited.


subject: Re: 5000th Topic
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6827.msg193771#msg193771 date=1393917912]<br />I love you all and I wish there was something I could give back.<br />[/quote]<br />how about more breadmen?


subject: Re: 5000th Topic
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Oh wait, there&#039;s a party thread? Huh.<br /><br />Been about a few months since the last one so ehhhhhhhhhhhhhhhhh.<br /><br />(Though the reason is completely invalid :&lt;)<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6827.msg193632#msg193632 date=1393205427]<br />:P where&#039;s photon?<br />Here he&#039;s been profitin on them keys &gt;.&gt;<br />[/quote]<br /><br />GCL HAS NO ACTIVITY WHAT SO EVER RIGHT NOW so I&#039;ve been chillin elsewhere.<br /><br />Oh, and as for TF2 Keys and TF2 trading, I haven&#039;t touched that in over a week (though I should be back on that in two days or so)


subject: Re: 5000th Topic
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6827.msg193786#msg193786 date=1393999616]<br />GCL HAS NO ACTIVITY WHAT SO EVER RIGHT NOW so I&#039;ve been chillin elsewhere.<br />[/quote]<br /><br />&gt;acknowledge GCLF has no activity<br />&gt;knowingly contribute to lack of activity<br />u wot m8


subject: Re: Twitch Plays Pokemon!
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So six hours before the stream Photon-Phoenix sent me this gold on Steam:<br /><br />[code]9:36 PM - Photon-Phoenix: 7AM<br />9:36 PM - Photon-Phoenix: 7AM Wakin up gotta be fresh gotta go down stairs<br />9:37 PM - Photon-Phoenix: gotta have my bowl gotta have cereal<br />9:37 PM - Photon-Phoenix: time is rushin and everybody&#039;s rushin<br />9:37 PM - Photon-Phoenix: gotta get to TWITCH PLAYS POKEMON<br />9:38 PM - Photon-Phoenix: gotta have anarchy<br />9:38 PM - Photon-Phoenix: I SEE NEW GAME<br />9:38 PM - Photon-Phoenix: KICKIN IT IN JOHTO<br />9:38 PM - Photon-Phoenix: NICKIN IT PART TWO<br />9:39 PM - Photon-Phoenix: GOTTA MAKE OUR MINDS UP<br />9:39 PM - Photon-Phoenix: WHAT IS HIS DAMN NAME<br />9:39 PM - Photon-Phoenix: IT&#039;S SUNDAY SUNDAY<br />9:39 PM - Photon-Phoenix: GOTTA GET DOWN ON SUNDAY<br />9:39 PM - Photon-Phoenix: EVERYBODY PRESSIN ALL THEM BUUTON BUUUTONS<br />9:40 PM - Photon-Phoenix: SUNDAY SUNDAY GOTTA GET DOWN ON SUNDAY<br />9:40 PM - Photon-Phoenix: EVERYBODY LOOKIN FORWARD TO THE FIRST GYM<br />9:40 PM - Photon-Phoenix: YESTERDAY WAS RED/BLUE RED/BLUE<br />9:40 PM - Photon-Phoenix: TODAY IT IS G/S G/S<br />9:41 PM - Photon-Phoenix: WE WE WE WE SO EXCITED<br />9:41 PM - Photon-Phoenix: WE SO EXCITED<br />9:41 PM - Photon-Phoenix: I DON&#039;T WANT THIS LET&#039;S PLAY END<br />9:41 PM - Photon-Phoenix: OH HE-LIX OMASTAR<br />9:43 PM - Photon-Phoenix: CHILLIN&#039; IN THE FIRST SLOT<br />9:43 PM - Photon-Phoenix: IN THE LAST LOST<br />9:44 PM - Photon-Phoenix: WE&#039;RE GRINDIN&#039; WINNIN&#039;<br />9:45 PM - Photon-Phoenix: WIT A FOSSIL RESSURECTED<br />9:45 PM - Photon-Phoenix: PASSIN&#039; BY IS A NEW KID IN FRONT OF ME<br />9:46 PM - Photon-Phoenix: MES VOICES VOICES WANNA SCREAM<br />9:46 PM - Photon-Phoenix: UP DOWN LEFT A B START ANARCHY<br />9:46 PM - Photon-Phoenix: WE GONNA HAVE FUN C&#039;MON C&#039;MON Y&#039;ALL<br />9:46 PM - Photon-Phoenix: IT&#039;S SUNDAY SUNDAY<br />9:46 PM - Photon-Phoenix: WE GONNA START ON SUNDAY<br />9:47 PM - Photon-Phoenix: EVERYBODY&#039;S LOOKIN FORWARD TO SOME JOHTO<br />9:47 PM - Photon-Phoenix: JOHTO<br />9:47 PM - Photon-Phoenix: SUNDAY SUNDAY<br />9:47 PM - Photon-Phoenix: GETTIN DOWN ON SUNDAY<br />9:47 PM - Photon-Phoenix: EVERYBODY&#039;S LOOKIN FORWARD TO THE NEW GAME<br />9:48 PM - Photon-Phoenix: TWITCH TV TWITCH TV (YEAH)<br />9:48 PM - Photon-Phoenix: TWITCH TV TWITCH TV (YEAH)<br />9:48 PM - Photon-Phoenix: FUN FUN FUN FUN LOOKIN FORWARD TO THE NEW GAME<br />[/code]


subject: PokÃ©mon Center theme
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I&#039;ve always wanted to play a PokÃ©mon Center theme on piano, and the theme from GSC is my favourite rendition. <br /><br />I&#039;ve listened to it over and over by the piano in order to play it by ear, but all I&#039;ve gotten so far is the melody. The accompaniment is difficult to pinpoint, and I haven&#039;t been able to find any sheet music that matches the music exactly how it&#039;s played in GSC.<br /><br />Forgive my lack of technical expertise if you will, but I was wondering if it would be possible somehow to separate the melody from the accompaniment using hacking commands or some similar tools. If I were able to hear the accompaniment on its own, I would have no problem playing that by ear and completing the piece.&nbsp; :)


subject: Re: PokÃ©mon Center theme
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6836.msg193795#msg193795 date=1394056784]<br />So I&#039;ve always wanted to play a PokÃ©mon Center theme on piano, and the theme from GSC is my favourite rendition. <br /><br />I&#039;ve listened to it over and over by the piano in order to play it by ear, but all I&#039;ve gotten so far is the melody. The accompaniment is difficult to pinpoint, and I haven&#039;t been able to find any sheet music that matches the music exactly how it&#039;s played in GSC.<br /><br />Forgive my lack of technical expertise if you will, but I was wondering if it would be possible somehow to separate the melody from the accompaniment using hacking commands or some similar tools. If I were able to hear the accompaniment on its own, I would have no problem playing that by ear and completing the piece.&nbsp; :)<br />[/quote]<br /><br />In VBA or similar, go to options &gt; sound &gt; and then uncheck Channels 1-4 to deactivate all sound channels.&nbsp; Channel 1 and 2 are your square waves (melody and accompany depending), channel 3 is your triangle wave or bass line, and channel 4 is percussion.&nbsp; Turn each one on individually and you should be able to listen to each part without the other parts playing.


subject: Re: PokÃ©mon Center theme
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I knew I came to the right place!&nbsp; ;) Just what I was looking for.<br /><br />Although personally I&#039;ve had nightmarish experiences with the downloading and running of VBA, I know a friend who uses VBA to run PokÃ©mon Crystal, so this will work for sure.


subject: Re: Platform glitch in Citadark Isle [Pokemon XD: Gale of Darkness]
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6822.msg193701#msg193701 date=1393533646]<br />-The only Wailord in the game is found in Gromlet&#039;s team.<br />[/quote]<br /><br />Actually, I recall a Wailord in the team of one of the trainers on Mt. Battle, so Wailord might not be what causes the glitch.


subject: Re: 5000th Topic
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6827.msg193771#msg193771 date=1393917912]<br />LONG EMOTIONAL STORY COMING THROUGH<br /><br />I felt really odd after playing the Assassin&#039;s Creed III DLC. I&#039;m a fan of alternate history/realities so I was compelled to play it, and when I beat it, I had a horrible vision.<br /><br />You see, the DLC revolves around an alternate timeline where George Washington goes mad with power after using an artifact called an Apple of Eden. For those who haven&#039;t played the series, an Apple of Eden is a legendary artifact from the time of Adam and Eve that allows human mind control. It is impossible to use without being corrupted morally or dying unless the user has a specific genetic pattern. There are about 7 known Apples of Eden.<br /><br />The specific Apple George Washington was using was the third. This one is unique as it was self-aware and could manipulate people who were not wielding it at any given time. But moving on.<br /><br />I realized if the events of the DLC happened in real history, it would shift the course of time so sincerely that today we would have never existed or been born, nor our parents, nor our grandparents.<br /><br />This theory was hard to grasp at first but when I finally grasped it I felt horrible. I realized my friends would have never existed, my family would have never existed, all my interests would have never existed, Mega64 would have never existed, Xanatos would have never existed, Valve would have never existed. Hell, even where I live wouldn&#039;t exist.<br /><br />Being a sensitive guy, that&#039;s when it hit me that these forums or the people wouldn&#039;t exist, and I shed a tear.<br /><br />I love you all and I wish there was something I could give back.<br />[/quote]<br />Give me the Apples of Eden.


subject: Re: Platform glitch in Citadark Isle [Pokemon XD: Gale of Darkness]
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did not realise that.&nbsp; :(<br /><br />However, I have a suspicion that I may still have been correct. It may be that Wailord&#039;s re-sizing of the field works to corrupt overworld processes such as the moving platforms. On the Mt. Battle stages, there is nothing that Wailord might interrupt or otherwise distort.<br /><br />I have sent two Wailords to my XD: GoD via Emerald, and battling with them - including switching them in and out, fainting them, using various attacks on them - produced no strange effects at the Outskirt Stand.<br /><br />All I&#039;m saying is nothing but speculation, of course. The platform glitching may be the cause of any number of other things, such as previously checked flags, the particular moves used, the precise instant at which the platforms are moving before battle. <br /><br />In fact, it could even be possible that the version/edition of the XD: GoD game may be a factor in the effect.&nbsp; :o


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 7: Coming Up With Chapter Titles Sucks[/u] <br />I had no idea when I woke up. All I knew was that I was lying on the couch and had a blanket draped over me. Glitchy was curled up on the floor, snoring ever so lightly. To be honest, it was pretty funny. His snores were just as mechanical as his voice, which made it extra humorous. My head was on the sofaâ€™s arm, but I remember it being on the cushion before. Had I been moved? Did Glitchy move me? That wouldâ€™ve been sweet of him. I took my PokÃ©Dex out of my back pocket and opened it to check the time; it was 11:26am. Yowza! How long had I been out for?<br /><br />When I got up, I had to be careful not to step on Glitchy. He takes up more space than youâ€™d think.&nbsp; His two heads and cape added to that. After getting up and stretching, my stomach growled. Luckily, there was a vending machine on the upper floor. Eating junk food wasnâ€™t my idea of starting the dayâ€¦AHAHAHAHAHAAAAAA I almost said that with a straight face. I retrieved a couple Kit Kat Chunky Bars from it and chowed down. Man, those things are delicious. I tossed the wrappers in the trash and looked around. Dicks, Smitty, and Amber were outside. Glitchy abruptly woke up and started looking around frantic-tick-tick-tick-tick-tically. If glitches dream [s]of electric sheep [/s] and can have nightmares, I wonder what it was that awoke him. <br /><br />â€œMorninâ€™,â€ I said to Glitchy. His heads darted to look at me.<br /><br />â€œMorning, master. Bzzt.â€<br /><br />Again with the master s**t. â€œGlitchy, please donâ€™t call me that. Just call me Bert.â€<br /><br />â€œOkay, master. Bzzt.â€ I donâ€™t know if he was toying with me or if he was just not used to me yet (weâ€™ve spent five chapters together so far), but the whole â€œmasterâ€ thing was kinda odd. It didnâ€™t fit me at all. If he had called me â€œCommander Kickassâ€ or â€œMr. Magnificentâ€ or â€œGuy With Cape Who Has No Friends,â€ then I wouldnâ€™t mind.<br /><br />I headed down and ventured outside. Amber was training with a PokÃ©mon Iâ€™d not yet seen her use: It looked like a brontosaurus, but blue and with yellow, sail-like fins coming from its eyebrows down to the base of its neck. Deep blue diamonds were lined across the sides of its body, and its tail was curled. This PokÃ©mon was an Aurorus, and could put Milotic to shame with its magnificence. Aurorus was attacking the mountainside and the occasional jagged stone mount poking through the ground, using its Ice Beam attack and its body to strengthen itself.<br /><br />â€œWow, your Aurorus is fabulous as f**k,â€ I commented.<br /><br />â€œThanks!â€ she said, turning to face me. â€œYour Glitchy isnâ€™t too shabby, either.â€<br /><br />â€œBzzt,â€ Glitchy replied.<br /><br />â€œWanna have a practice battle?â€ she asked.<br /><br />â€œMaybe later. It seems like having a PokÃ©mon battle is all Iâ€™ve done lately. I mean, Iâ€™ve known Glitchy for a day, and we had two battles yesterday. Iâ€™m not counting the one with the shorts kid.â€<br /><br />â€œI hear ya. Back when I got Bagon, it seemed like all I did was get into fights with other trainers. If you donâ€™t mind me asking, how did you and Glitchy meet, anyway?â€<br /><br />I told her that the PokÃ©mon I was supposed to get turned out to be the Glitchmon I currently have and, despite Oakâ€™s warnings, I decided to keep him. I also told her about how I met Smitty and the odd battle we had.<br /><br />â€œSo the first thing that popped into his head was to shoot it? Why?â€<br /><br />â€œâ€™Cause apparently it mightâ€™ve been dangerous, is what he told me. I dunno. Glitchy hasnâ€™t done anything threatening, so itâ€™s most likely a load of s**t. Speaking of which, whereâ€™s Smitty, anyway?â€<br /><br />â€œHe and Dicks went to Mt. Moon to train. Whatâ€™re you gonna do?â€<br /><br />â€œStand around and be a mouthbreather, probably. Iâ€™m not in much of a rush to get to the second Gym.â€<br /><br />Soon, Amber went back to training, and Glitchy and I pondered what we should do to kill some time. We were surrounded by a mountain and trees, and Pewter City was an hour away by foot. On the other hand, the entrance to Mt. Moon was just behind us, so we could always go in and pulverize some Zubats and Geodudes. Although, Paras and Clefairy also live in there, they arenâ€™t as annoying as the other two.<br /><br />Well, there wasnâ€™t much else to do, so Glitchy and I headed into Mt. Moon to catch up with Smitty and Dicks. We could hear the fluttering of Zubat wings overhead when we entered the desolate cave. Its strange mahogany walls slightly contrasted with the caveâ€™s brown-greyish floor.<br /><br />â€œEyesore, much?â€ I said while look at the walls. Stalactites hung on the roof and pointed towards the ground, and would impale anyone unfortunate enough to be under them when they came crashing down. The absurdly spacious cave gave a feeling of openness, but the stalactites, of which there were many, resulted in a sense of unease, danger, and slight claustrophobia, all merged into one.<br /><br />Glitchy and I ventured between the walls on either side of us and hung a right. We saw Dicks and Smitty, but they were in the same spot, staring down at something. <br /><br />The two were staring at some guy lying on the ground, probably unconscious. His clothes were tattered and ripped in some places and his black hair was matted. The guyâ€™s face was covered in bruises and he had a black eye; for whatever reason, his shoes were missing.<br /><br />â€œHow longâ€™s he been lying there?â€ I asked.<br /><br />â€œIâ€™unno,â€ Dicks said. â€œWe found him twenty minutes ago, and weâ€™ve been standing here ever since.â€<br /><br />â€œAnd you never thought to bring him outside?â€<br /><br />Smitty kneeled down and inspected the manâ€™s body. There were two rips in his shirt side by side, in straight lines. Precision straightness, I should add.<br /><br />â€œWhaddya think, Smitty?â€ I asked.<br /><br />He had a dire look on his face. â€œI think a Glitchmon got him.â€<br /><br />â€œOf course you do,â€ I mocked. But his facial expression didnâ€™t change. â€œOh, youâ€™re serious.â€<br /><br />Smitty picked up the trainerâ€™s body and we returned to Route 3. We took him into the PokÃ©mon Center and laid him on the sofa, and I took out my cell phone to call for an ambulance.<br /><br />â€œWhat happened?â€ Amber asked.<br /><br />Smitty explained that he and Dicks found the body, and then brought him to the Center when I accosted them for not doing so when they first found him. He also explained his belief that a Glitchmon may have attacked him.<br /><br />â€œWhat makes you say that?â€ she asked.<br /><br />Smitty pointed out the identical tears in the dudeâ€™s shirt. <br /><br />â€œThereâ€™s only one thing that could cut something so nicely: Double Question Marks.â€<br /><br />â€œDouble Question Marksâ€¦?â€ Amber asked.<br /><br />Smitty nodded. â€œThe Glitchmon itself is a little fatter than paper, but its sides and ridges are sharp. It takes the form of two white, blocky question marks.â€<br /><br />She seemed like she was hiding something. What could she possibly have to hide, though? Unlessâ€¦<br /><br />I tucked my phone away, â€˜cause I wasnâ€™t getting an answer from emergency services. It just rang and nobody picked up on the other end.<br /><br />â€œWhatâ€™re you so suspicious about?â€ I asked her. Glitchy eyed the PokÃ© Balls on her waist. Had something caught his attention, or was he just being Glitchy?<br /><br />Amber sighed and released a Glitchmon that was a dead ringer for what Smitty just described. Two blocky question marks emerged from the PokÃ© Ball, but the difference was that they were a lime green, instead of white. Like Glitchy, it floated just a little bit above the ground. Iâ€™d say it was four feet tall.<br /><br />â€œBefore you say anything, thereâ€™s no way this one couldâ€™ve attacked that guy,â€ she hurriedly said.<br /><br />Smitty turned and instantly brought out Armaldo when he saw the Glitchmon. Armaldo brandished its claws and lunged for it, but, thinking quickly, Glitchy did the logical thing: he picked up a chair and threw it at theâ€¦whatever the Hell Armaldo is supposed to be. The chair broke when it collided with Armaldo, but it at knocked it out of the air. Armaldo landed just shy of being on top of a coffee table.<br /><br />â€œWill you stop attacking the first Glitchmon you see?â€ I asked him.<br /><br />Armaldo picked itself up and decided to sit and watch. Smitty let out an annoyed sigh.<br /><br />â€œFirst off, where the [i]Hell[/i] did you get that?â€ I asked Amber.<br /><br />She replied, â€œI found it in the wild. Someone, likely him,â€ she pointed to Smitty, â€œhad set up a trap and caught it. I donâ€™t know if the trap was actually meant to catch it, though.â€<br /><br />To his credit, Smitty was rightfully offended. â€œWhat makes you think [i]I[/i] set the trap?â€<br /><br />â€œWell, you shot Glitchy the first time you met it,â€ she replied. â€œInstantly bringing out Armaldo didnâ€™t help your case.â€<br /><br />â€œBzzt,â€ Glitchy said.<br /><br />I think Smitty was about to go on a long, winding tangent about how he was in the right, but he instead just gave an explanation.<br /><br />â€œFine. I did set up the trap, but it wasnâ€™t meant to capture that Glitchmon in particular. Any other Glitchmon wouldâ€™ve sufficed. And besides, I havenâ€™t used traps like that in years. Or any trap, for that matter.â€<br /><br />Wait, did he say years? How long has he been at this? How long have Glitchmon been around? Maybe there was more to Glitchmon than meet the eye. I sure as Hell knew little about them other than what Smittyâ€™s exposition told me.<br /><br />â€œ[i]Years[/i]? How long have you been hunting them?â€ I asked.<br /><br />Smitty began mouthing words and counting with his fingers. â€œAbout eighteen years, now.â€<br /><br />Fifteen years? Glitchmon have been around that long? Well, they must have been around longer than that. I donâ€™t think they wouldâ€™ve just spontaneously appeared in 1996. They couldâ€™ve been around since advent of technology, for all I knew. Maybe even before that, somehow.<br /><br />Glitchy was inspecting the two question marks. â€˜Inspectingâ€™ may not be the right word. It did pique his interest, though. He was looking at it, moving his two heads to check it out. At one point, he poked the left question mark, which twitched in response.<br /><br />â€œHey, Amber. You said it couldnâ€™t have killed that guy in the cave. What makes you say that?â€<br /><br />â€œWell, for one, heâ€™s not dead,â€ she replied, pointing to the sofa. The supposedly unconscious man loudly yawned and stretched, but when he opened his eyes and saw the two green question marks, he stared blankly at it, as if he recognized the Glitchmon.<br /><br />â€œOh God,â€ he whispered. He was lying perfectly still, like it was the Tyrantrum from that movie, [i]Safari Zone [/i]. I could see him shaking and trembling with fear at the floating, sentient punctuation.<br /><br />â€œAnd second, it hasnâ€™t left my side for a couple days,â€ Amber continued. â€œSo, there must be another one out there.â€<br /><br />The once-knocked out man seemed to have calmed down by now. â€œSheâ€™s right. That wasnâ€™t the one that attacked me,â€ he said. â€œThe other one was white. Come to think of it, there were four of them.â€<br />


