# smf_messages

subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8665.msg214487#msg214487 date=1561917831]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8665.msg214481#msg214481 date=1561912079]<br />[color=purple]<br />Sometimes the 65536 (2^16) etc. subject is about technical limits rather than space, and time. There are also [url=https://hax.iimarckus.org/topic/6738/]workarounds[/url] to the limits. In theory they could add 65536 PokÃ©mon, but if you were to create models for all of them it would take up lots and lots of data and possibly by previous standards; years. In Red/Blue/Yellow, the glitch PokÃ©mon past 190 are not &quot;unused slots&quot;, but more of an extrapolated &#039;what if&#039;; if the PokÃ©mon loaded was more in line with the technical limit and these PokÃ©mon take their data and pointers from other existing areas of the ROM.[/color]<br />[/quote]this was what I was trying to explain, just... badly. The Switch is a 64-bit system, so most likely they&#039;ll be using a 64-bit unsigned integer for Pokemon IDs. (Y&#039;know, as memory/speed optimization is dead in gaming nowadays.)<br />[/quote]<br /><br />[color=purple]Yeah, I saw what you wrote but didn&#039;t fully register your post, sorry about that. :([/color]


subject: Re: Theoretical &quot;Crash Recovery&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8791.msg214489#msg214489 date=1561917963]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8791.msg214488#msg214488 date=1561917897]<br />[color=purple]C90-38F-195 is a Game Genie code to patch 0038 from FF to C9 in Red/Blue - though stepping out of bounds for instance, will not work even with this code enabled.&nbsp; Using a ROM patch maybe 0038 could be converted into a routine that brings control back to the game, with the stack, other addresses fixed and no execution of freezing code (perhaps also possible with many Game Genie codes). It sounds like crash recovery in this case is possible; in fact TheZZAZZGlitch&#039;s debug Yellow hack has crash prevention measures but I don&#039;t know sorry. :( Hope this clears some of your questions anyway. :)[/color]<br />[/quote]Theoretically you could just have it jump to the overworld loop...?<br />I&#039;ll test that later.<br />[/quote]<br /><br />[color=purple]Good luck! :)[/color]


subject: Re: Theoretical &quot;Crash Recovery&quot;
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8791.msg214491#msg214491 date=1561918177]<br />[quote author=Parzival link=topic=8791.msg214489#msg214489 date=1561917963]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8791.msg214488#msg214488 date=1561917897]<br />[color=purple]C90-38F-195 is a Game Genie code to patch 0038 from FF to C9 in Red/Blue - though stepping out of bounds for instance, will not work even with this code enabled.&nbsp; Using a ROM patch maybe 0038 could be converted into a routine that brings control back to the game, with the stack, other addresses fixed and no execution of freezing code (perhaps also possible with many Game Genie codes). It sounds like crash recovery in this case is possible; in fact TheZZAZZGlitch&#039;s debug Yellow hack has crash prevention measures but I don&#039;t know sorry. :( Hope this clears some of your questions anyway. :)[/color]<br />[/quote]Theoretically you could just have it jump to the overworld loop...?<br />I&#039;ll test that later.<br />[/quote]<br /><br />[color=purple]Good luck! :)[/color]<br />[/quote]Even though the rst 38 vector is no longer an infinite loop, it for some reason keeps writing 0039 to RAM for quite a distance before actually jumping TO the overworld loop like it&#039;s supposed to.<br />BGB, are you having a stroke...?<br /><br />EDIT: [b]BGB WHAT THE f**k ARE YOU DOING[/b]<br />[img]https://i.imgur.com/F9u45OC.png[/img]<br /><br />EDIT 2: yup. this is where the inexplicable 0039 stack pushes are coming from.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The Dexit debate:<br /><br />[img]https://y.yarn.co/5f5af6c8-211a-4d3d-a15e-2fce399adae4_text_hi.gif[/img]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8665.msg214493#msg214493 date=1561925243]<br />The Dexit debate:<br /><br />[img]https://y.yarn.co/5f5af6c8-211a-4d3d-a15e-2fce399adae4_text_hi.gif[/img]<br />[/quote]<br /><br />[color=purple][s]waffle[/s] Rofl :D[/color]


subject: Re: Political Viewpoints
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=Sherkel link=topic=8786.msg214483#msg214483 date=1561913159]<br />Felt bad<br />[/quote]<br /><br />[color=purple]Bad in negative sense or &#039;powerglove its really bad&#039; sense? If former sorry to hear you were sad. :([/color]


subject: Re: Political Viewpoints
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bad as in uninterested enough in other things at the time to go along with the fad. I appreciate it. :)


subject: Re: Political Viewpoints
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8786.msg214496#msg214496 date=1561929628]<br />Bad as in uninterested enough in other things at the time to go along with the fad. I appreciate it. :)<br />[/quote]<br /><br />:)


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8665.msg214493#msg214493 date=1561925243]<br />The Dexit debate:<br /><br />[img]https://y.yarn.co/5f5af6c8-211a-4d3d-a15e-2fce399adae4_text_hi.gif[/img]<br />[/quote]<br /><br />Is there really a debate for the other side, though? I know some people have been arguing that we should appreciate what Game Freak is putting out because they&#039;re trying their best, but the [b]overwhelming[/b] majority of people I&#039;ve seen have been fighting vehemently for Game Freak to bring back the National Dex. I haven&#039;t really heard any convincing arguments otherwise.


subject: Re: parodius acts of heinous fair use
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8728.msg214430#msg214430 date=1561737447]<br />[color=purple]We love you, Florida Man.[/color]<br />[/quote]<br /><br />He loves you too, whether you want him to or not.


subject: Re: What movie have you seen recently?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=LanceAndMissingNo. link=topic=8772.msg214286#msg214286 date=1559929088]<br />[quote author=Bert link=topic=8772.msg214201#msg214201 date=1559689068]<br />I saw John Wick 3 too! Awesome movie, loved the sword stuff, although the Casablanca fight and the glass floor fight (especially when Wick gets kicked through all those displays) make it seem like the movie was desperately trying to reach the two-hour mark.<br /><br />Edit: I just remembered the part where the dude gets kicked in the face like four times by a horse and now my jaw hurts.<br />[/quote]Yeah, there are some battles that seems to long. The great inconvenient of this movie is the stamina of the characters, nobody can hold so many hits in the head, like the battle in the library. However, it&#039;s a great action movie, is spectacular visually.<br />[/quote]<br /><br />To be fair, this is the same movie series where characters shoot at each other in public and have sword fights on motorcycles and nobody notices.<br /><br />I watched Under Siege the other day. Still holds up, although I think Marked for Death is Steven Seagal&#039;s best film.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  def sanitize_name(s, supersafe=False):<br />	#These must never be filenames or folder names!&nbsp; Badbadbad!<br />	if not s:<br />		return &#039;Nothing&#039;<br /><br />	s = s.replace(&#039;/&#039;, &#039;-&#039;)<br />	s = s.replace(&#039;\x00&#039;, &#039; &#039;)<br /><br />	if supersafe:<br />		#ext4 will be fine without this, FAT32 will not<br />		#So I guess other filesystems you wanna be safe too<br />		s = s.replace(&#039;&quot;&#039;, &#039;\&#039;&#039;)<br />		s = s.replace(&#039;*&#039;, &#039;-&#039;)<br />		s = s.replace(&#039;:&#039;, &#039;-&#039;)<br />		s = s.replace(&#039;&lt;&#039;, &#039;-&#039;)<br />		s = s.replace(&#039;&gt;&#039;, &#039;-&#039;)<br />		s = s.replace(&#039;?&#039;, &#039;-&#039;)<br />		s = s.replace(&#039;\\&#039;, &#039;-&#039;)<br />		s = s.replace(&#039;|&#039;, &#039;-&#039;)<br /><br />		if len(s) &gt; 200:<br />			s = s[:199] + &#039;â€¦&#039;<br /><br />		if s == &#039;NUL&#039;:<br />			return &#039;null&#039;<br /><br />	if s == &#039;.&#039;:<br />		return &#039;dot&#039;<br />	if s == &#039;..&#039;:<br />		return &#039;dotdot&#039;<br />	return s<br /><br />def sanitize_path(path, supersafe=False):<br />	parts = pathlib.Path(path).parts<br />	if not parts:<br />		return None #hmm<br />	has_slash = False<br />	if parts[0] == &#039;/&#039;:<br />		has_slash = True<br />		parts = parts[1:]<br /><br />	sanitized_parts = [sanitize_name(path_part, supersafe) for path_part in parts]<br />	if has_slash:<br />		sanitized_parts = &#91;&#039;/&#039;] + sanitized_parts<br />	return os.path.join(*sanitized_parts)<br />


subject: Generation III glitch Trainers documentation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]In PokÃ©mon Ruby, you can use code 0202FF5E:XXXX to modify Elite Four Sidney in the PokÃ©mon League. 000 to 2B5 are valid, but can be glitchy and/or unused. 2B6+ and beyond however are glitch Trainers. https://tcrf.net/Pok%C3%A9mon_Ruby_and_Sapphire#Unused_Trainers<br /><br />Post your finds here. :) Not sure if PokÃ©mon other than Level 0 Decamarks are common as of now.<br /><br />02B7: EAIAcRICKY CHARMANDER - Level 0 Decamark; Forces Safari Zone mode[/color]


subject: Re: Trainer DecDex
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll post the ones I can test as well:<br />3B7, 2D3, 2C4, 2FB, 5FF,&nbsp; soft-lock the game before the battle sequence starts<br />2C3, 2C6, 333 crash the whole game<br /><br />2C5: Roster with decamarks, standard battle.<br />[img]https://puu.sh/DNHtY/dc92e95c37.png[/img]<br />2FF, as above.<br />[img]https://puu.sh/DNHAP/85faf9b7cc.png[/img]<br />2D8 forces Safari Zone mode<br />[img]https://puu.sh/DNHzw/cc15619388.png[/img]<br />FFF does the same<br />[img]https://puu.sh/DNHCh/5879418145.png[/img]<br />455 has a super big long name <br />[img]https://puu.sh/DNHEN/9db67d9124.png[/img]<br />[img]https://puu.sh/DNHF3/dcd3581b1d.png[/img]<br />45B does the same<br /><br />444 triggers this and soft-locks the game:<br />[img]https://puu.sh/DNHHl/bac7249531.png[/img]<br />[img]https://puu.sh/DNHHC/206f352a97.png[/img]<br />Will keep this post updated with what I test!


subject: Re: Political Viewpoints
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Here&#039;s me<br />[img]https://i.imgur.com/qM53zt5.png[/img]<br /><br />I don&#039;t like the idea of putting political viewpoints on a chart much anyway. It&#039;s uselessness is evident if you&#039;re an ML, you get libertarian left simply because you have socially liberal views and don&#039;t hate people.


subject: Re: Trainer DecDex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Thanks for your help! I wonder if we can find a Trainer without a fainted Decamark as the PokÃ©mon they send out.[/color]


subject: Re: Generation III glitch Trainers documentation
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]FEED:<br /><br />Appears like it may be a Double Battle. However, forces Safari Zone with only one PokÃ©mon seen. May actually be a Single Battle and the arrow was printed via control character in the name? (but Double Battles are possible with different IDs of the code)[/color]<br /><br />[img]https://i.imgur.com/uoPilWd.png[/img] [img]https://i.imgur.com/gU0OZJs.png[/img]<br />[color=purple]<br />5687:<br /><br />Fisherman sprite. It caused a green tinted screen and the game to lock up at &quot;R&quot; in the text box.<br />[/color]<br />[img]https://i.imgur.com/z7TXR1D.png[/img]<br /><br />[color=purple]<br />02CB: RICKY PONYTA. Prints long scrolling text. Will see if it ends. Edit: Maybe not :(<br /><br />[img]https://i.imgur.com/wU6mvW6.png[/img] [img]https://i.imgur.com/4TWF2hI.png[/img]<br /><br />21FE: Non-freezing Double Battle with two fainted ??????????&nbsp; 21FF: Team Magma/Aqua battle music plays but game locks up 220A: Seems like a mix between Battle Tower mode and Safari Zone. Every time I defeated the ?????????? a new one came out (unlike the other indices).<br />[/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RETIRE
icon: xx
body:
   I am against national dex coming back, for several reasons.<br /><br />1) backwards compatability makes older saves less nostalgic and makes the journey in the new game less enjoyable<br /><br />First of all, the enjoyment of the game should be focused on the journey and the gameplay elements. They want to show pokÃ©mon that support the theme and flow of the game, which can only be a huge improvement. Why has pokÃ©mon become this seperate genre of gaming where its important to keep backwards compatability and keep on sending through old pokÃ©mon? It&#039;s only going to become increasingly LESS fun to fill a large dex, meanwhile ripping the original games the pokÃ©mon came from, from their precious pokÃ©mon. It&#039;s way more compelling to me to keep a mythical in a game I got it from, as that can be seen as REAL nostalgic feelings when going back to the old game. Now all you get is this fake nostalgic feeling when sending over a pokÃ©mon, for like 5 minutes. And then you either glance at them every now and then and lose the achievement aspect, or you just wait to send them over whenever a new game is out. <br /><br />2) allowing gamefreak to put more effort into the NEW pokÃ©mon and new mechanics, rather than wasting thousands of hours on old ones.<br /><br />Yes, you could say making a model and upscaling it doesnt take long once you have a library. But as they seem to be changing mechanics, they need to add a ton of new animations, reconsider moves and make it so encountertables aren&#039;t overloaded with a ton of superlow % encounters, add stupid minigame-like mechanics like swarms or other time-wasters to make a portion of the old pokÃ©mon fit in the game.<br /><br />3) balancing becomes increasingly difficult<br /><br />Have you ever played league of legends? Its a game with 150 characters with unique movesets and 4 abilities. The creators, Riot Games, need to push out weekly patches to fix the meta, fix balancing issues and its a never ending cycle. So. Imagine having to do that for a game with over a 1000 characters with multiple thousands of moveset combinations. But wait, there&#039;s more! Riot games has a single game they have to adapt the meta to. Gamefreak will probably have 2-3 games with online play at the same time, all with different meta&#039;s and different balancing issues they have to fix periodically. This becomes unmaintainable while also working on newer games at the same time. One game could have a completely broken strategy using substitute while in another game substitute has just become a gimic because some new moves and pokÃ©mon can counter it completely. Having less pokÃ©mon allows for clearer balancing issues and less time to be spent fixing a mechanic.<br /><br />4) The reason for outrage<br /><br />Whilst there is definitely a big portion who wants national dex back, they all read or listen to people who know jack s**t about the matter. So many youtubers push their own agenda bcs they want attention by causing this drama or misinterpreting things gamefreak has said just to rally up people. People who want progression and better games and think critically is what we need. I dont say wanting nat dex back is a bad thing, is that they go about it the wrong way.<br /><br />Thnx for reading :)


subject: Re: Wiki Bug List and Reports
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The image of the F9 Mew evolution spot on the arbitrary learnset/evolution glitch Pokemon page is broken.


subject: Re: Wiki Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=bwill11 link=topic=6361.msg214509#msg214509 date=1562093518]<br />The image of the F9 Mew evolution spot on the arbitrary learnset/evolution glitch Pokemon page is broken.<br />[/quote]<br /><br />[color=purple]Seem to have fixed it now. Thanks! :)<br /><br />Edit: Perhaps it was because of an Ã© in the filename?[/color]<br /><br />[img]https://i.imgur.com/goSodBB.png[/img]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [i]Bingo.[/i] This is why I&#039;d want a medium amount of good pizza here too.<br /><br />[quote author=RETIRE link=topic=8665.msg214508#msg214508 date=1562083938]<br />1) backwards compatability makes older saves less nostalgic and makes the journey in the new game less enjoyable<br />[/quote]<br /><br />Exactly. If I wanted to look at a Ho-Oh I caught in 3rd Gen, I wouldn&#039;t want to see some big 3D model on a fancy background with a high-res interface. I&#039;d want to boot up Ruby, mash A through the Ruby intro, load up the PC and look at the summary screen that was limited by the hardware at the time, with the 3rd Gen music and sound effects playing all the while with the &quot;GBA hiss&quot; on top.<br /><br />[quote author=RETIRE link=topic=8665.msg214508#msg214508 date=1562083938]<br />2) allowing gamefreak to put more effort into the NEW pokÃ©mon and new mechanics, rather than wasting thousands of hours on old ones.<br />[/quote]<br /><br />What I was saying earlier. Unlikely that they will, but this makes it possible.<br /><br />[quote author=RETIRE link=topic=8665.msg214508#msg214508 date=1562083938]<br />3) balancing becomes increasingly difficult<br />[/quote]<br /><br />[url=https://en.wiktionary.org/wiki/power_creep]Even Wiktionary agrees[/url]. Also look at [url=https://en.touhouwiki.net/wiki/Touhou_Puppet_Play#Generation_1.8x]Touhou Ningyougeki 1.8[/url] for a great example of the opposite.<br /><br />[quote author=RETIRE link=topic=8665.msg214508#msg214508 date=1562083938]<br />4) The reason for outrage<br />[/quote]<br /><br />Luckily I don&#039;t pay attention to them, so I can&#039;t expand on that. :P I love sensationalism, but it has to actually be entertaining.


subject: Re: Political Viewpoints
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Epsilon link=topic=8786.msg214505#msg214505 date=1562076355]<br />I don&#039;t like the idea of putting political viewpoints on a chart much anyway.<br />[/quote]I kind of like it because it seems pretty arbitrary what issues and questions end up becoming politicized. I don&#039;t like how it promotes the idea of taking one look at someone and liking or hating them before speaking a single word with them, but I guess the same could be said for naming the parties. It&#039;s still a good thing people take results of the D&amp;D alignment test with a grain of salt. [size=4pt](because I totally didn&#039;t get chaotic evil or anything.)[/size]


subject: Re: Generation III glitch Trainers documentation
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Matt1990
icon: xx
body:
  9999 is a glitch trainer that triggers a double battle but softlocks the game once it sends the Decamark<br />2000 is a Magma guy with a long name<br />2019 is the Aqua girl and has an unterminated name<br />30F0 is a Magma dude but once he loads crashes the game<br /><br />3000 is a glitch trainer that freezes when it has to show the roster<br />[img]https://puu.sh/DNS7Z/e019ce47b7.png[/img]<br />3F00 does the same but is a witch<br /><br />3CFF has the Aqua/Hydro leader music but crashes and makes a noise like the ones you get when you unplug your cart<br />[img]https://puu.sh/DNSlP/e4d8329536.png[/img]<br /><br />ACAB triggers a double battle but crashes right after you send out your PokÃ©mon turning the whole screeen purple.<br /><br />FAAA and FAAB for some unknown reason slows down the game to half the framerate. Might be something mGBA related.<br /><br />FA26 triggers a double battle and the Trainer is a Brendan named Ã¹LOLAÃ¹<br />FA2C attempts to trigger a battle against Steven but crashes once it tries to show what the trainer looks like


subject: Wikifang on licensing
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://wiki.telefang.net/File:T1-160.gif]Look at any image uploaded[/url], and you&#039;ll see the following:<br /><br />[quote]The uploader is not required to submit a fair use rationale accompanying this image; the use of the image on this wiki already constitutes as fair use.[/quote]<br /><br />This should help clear up some uncertainty over licensing.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  trying to make an MD5 bruteforce collider in Python<br /><br />Stats for 1024 bytes of data (interrupted mid-search):<br />[code]Performance stats:<br />Total time: 5.83800005913 seconds, total tries: 17306, so avg. tries/sec: 2964.37133003[/code]<br /><br />First script&#039;s performance was something like 50/sec for 10 bytes.<br /><br /><br />wew<br /><br /><br />EDIT: somehow it&#039;s generating more files than are possible and they&#039;re all summing differently while being the right size...??? The f**k???<br /><br />EDIT 2: no it&#039;s not, it&#039;s correct, i&#039;m just fucking dumb


subject: Re: Generation III glitch Trainers documentation
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Matt1990
icon: xx
body:
  FA45: Triggers the Steven theme, glitches the screen and slows the game down a lot<br />[img]https://puu.sh/DO40v/c75d1d403b.png[/img]<br /><br />FA4A and FA4F triggers a double battle and has a glitchy name with arrows<br />FA4B triggers a double battle with AROMA LADY O IA and slows the game down<br /><br />FA50: Aqua/Magma leader music, crashes the game (also first time seeing the main female trainer as opponent!)<br />[img]https://puu.sh/DO470/13f6b5b774.png[/img]<br />FA56 triggers the female avatar again<br /><br />FA5A triggers a flashing screen while entering the battle sequence and crashes the game, FA61 FA70 and do the same but slows down the game when it has to show the trainer<br /><br />FA5C changes the text and crashes when you send out your PokÃ©mon<br />[img]https://puu.sh/DO4b4/2efdcd60ce.png[/img]<br /><br />FA74 uses a Wally sprite!<br /><br />FA8E glitches the background and then freezes the game<br />[img]https://puu.sh/DO4o4/4441bed2e4.png[/img]<br /><br />FA9B: Magma leader with long name, uses the PokÃ©fan sprite<br /><br />FA9D: Champion bug catcher <br /><br />FABD: Youngster with long name, triggers safari mode<br /><br />FAD5: Random colours flashing, nice seizure inducer


subject: Re: Generation III glitch Trainers documentation
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Matt1990
icon: xx
body:
  FADD has a ROSTER but crashes before sending out her PokÃ©mons!<br />[img]https://puu.sh/DO9JN/ffe903c4ee.png[/img]<br /><br />Random.org for binary gave me 9860 to put on the code. Doesn&#039;t crash but the 5 mons are all question marks. Seems to be a link battle.<br />[img]https://puu.sh/DO9VJ/222dffec55.png[/img]<br /><br />ab2c and 43d1 have a name so long it glitches the whole screen<br /><br />9003 triggers random colours and crashes <br /><br />7BCF gives money unlike most which gave me 0$<br /><br />D3AC triggers a double wild battle + link (I suppose???) which the 2nd PokÃ©mon you&#039;ll send out is literally the first one. The sprite behind ?????????? is the one of my PokÃ©mon blacked (in this case Starmie)<br /><br />[img]https://puu.sh/DOa4L/ab21a8a3a1.png[/img]<br /><br />C0A0 triggers a glitchy wild battle against ?????????? which needs a master ball to be caught, any other ball will glitch the graphics and freeze the game


subject: PokÃ©mon Yellow Save Destruction (3DS VC)
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SuperGlitchy
icon: xx
body:
  Hi. Long time listener, first time caller... in half of a decade. <br /><br />I&#039;ve been doing a living dex while capturing all PokÃ©mon in their home generation, and it was going fairly well. I was lurking around on IGN/GameFAQs and someone had suggested a very interesting way of doing the long range trainer glitch. Without using Ditto or a specific special stat. It seemed fairly intriguing to me, and I was looking for a stable MissingNo. (apparently x4 harder to encounter on Yellow VC than cartridge) to get lots of rare candies. <br /><br />Note: I used the debug menu on VC to make the game go x10 its normal speed. I doubt this had anything to do with the save file, however. <br /><br />I&#039;m sure it&#039;s nothing new, but here are the steps I took: <br /><br />1. Fly away from the kid west of the Cerulean bridge. <br />2. Save my game by changing a PC BOX and restarting the game.<br />3. Fly away from the gambler near Lavender Town. <br />4. Save my game by changing a PC box and restarting a game. <br />5. Battle a trainer that is more than one tile away. <br />6. Talking to a NPC that wants to trade and selecting &#039;NO&#039;<br />* Here&#039;s the thing with this one: The tutorial said to use the girl who asks for a Cubone south of Cerulean, but I had already traded her so I had the genius idea of going to the PokÃ©mon lab in Cinnabar instead. More on this later. <br />7. Fly to Cerulean. <br />8. Go up to Nugget Bridge. The menu pops up, but instead of pressing B, I flew to Lavender Town as per the tutorial.<br />9. Fight a Level 80 Starmie as SOON as I landed outside the PokÃ©mon center. <br />* This actually changed based on the trainer I spoke to. I eventually did try the girl in Cerulean. Here&#039;s my results. <br />Cubone for Machoke Girl: Level 80 Starmie<br />Golduck for Rhydon: Level 80 Starmie<br />Growlithe for Dewgong: Level 100+ Electrode<br />Kangaskahn for Muk: Level 100+ Kingler <br />10. Walk to Route 8.<br />11. Press B when the start menu comes up, triggering another battle.<br /><br />There&#039;s quite a lot of RNG involved in this and that was kind of fun about it. It seemed as if each NPC had their own batch of PokÃ©mon that was encounter-able after speaking to them because I would encounter the same few or so. Sometimes glitch trainers appeared or trainers who had the wrong roster. Several times I encountered Lance with an unglitched 152 level Squirtle or Bruno with Blaine&#039;s team. <br /><br />All of the MissingNo. encounters I had seen so far had crashed my game, but I was able to trigger a battle with â™€ and actually &#039;fight&#039; it because the cry was sped through. Until the game crashed, haha.<br /><br />On one of my encounters after 100+ Kingler, I encountered a glitch PokÃ©mon that crashed the game on encounter. Not the first time. Shrugged it off, reset through the debug menu, was ready to play some more RNGesus. File was gone. No indication of corruption. <br /><br />Okay, cool! It seems valid on SaveDataFiler. Oh, it won&#039;t open on PKHex? Or Rhydon? This isn&#039;t good. I opened up the file in a hex editor and compared it to a &#039;clean&#039; file and it seems the entirety of Bank 1 was overwritten with garbage. <br /><br />[url=https://imgbb.com/][img]https://i.ibb.co/nwyBjNS/hello2.png[/img][/url]<br />[url=https://imgbb.com/][img]https://i.ibb.co/3hRDnCX/hello3.png[/img][/url]<br /><br />First one is garbage, second one is clean. Let me reiterate, this PokÃ©mon did not use any move whatsoever or barely even showed its sprite. The game crashed two seconds after encountering it. <br /><br />I get my mistake. :P I really should have made a back up of my file using JKSV before I did this, but it didn&#039;t cross my mind that merely encountering a glitch PokÃ©mon would erase my file. I mean, I have several cartridges and have abused them a lot glitch-wise, but outside of Super glitch or other ZZAZZy shenanigans, the Bank 1 being overwritten on encounter has NEVER happened to me. While it sucks to have to restart my dex, I think it might be a lot less hair raising to do it in Red and Blue anyways... I&#039;m more surprised that I encountered anything like this and dealing with RNG was kind of fun. (Not sarcastic)<br /><br />If this has happened to you, please tell me! I might try to recreate it on a copy VC (force a different title ID) but not risking my main file ever again with something like that. 


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=lYBM_k0h4h0]secret baseï½žå›ãŒãã‚ŒãŸã‚‚ã®ï½ž (10 years after Ver.)[/url]


subject: Re: PokÃ©mon Yellow Save Destruction (3DS VC)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, good ol RST 38!<br /><br /><br />In a lot of crashes in R/B, the crash happens because codeflow is redirected to address 0038. This address contains a single instruction, rst 38. This instruction loops back and back to 0038, causing the crash.<br /><br />However, because rst is a call instruction, &quot;0039&quot;, the next address, get constantly pushed to the stack, causing an overflow. In most cases, the save file is locked, so the&nbsp; stack overflow is inconsequential to your save. However, for some reason (maybe related to VC inaccuracy of save data), your save was unlocked, causing &quot;0039&quot; to trash your save file.<br /><br />Better luck next time.


subject: Re: PokÃ©mon Yellow Save Destruction (3DS VC)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Hi SuperGlitchy!<br /><br />Yes, if you talk to a trade NPC before activating the encounter; you can get different PokÃ©mon. This was noted by Paco81 but was analysed later. The PokÃ©mon is determined by the fifth/sixth character of the trade PokÃ©mon&#039;s nickname.<br /><br />Red/Blue yields<br /><br />Route 2 - Abra for Mr. Mime (MARCEL): Level 139 Snorlax<br />Route 5 - Nidoranâ™‚ for Nidoranâ™€ (SPOT): Level 80 Missingno. (50h, Dec: 80)<br />Route 11 - Nidorino for Nidorina (TERRY): Level 80 Starmie<br />Route 18 - Slowbro for Lickitung (MARC): Level 80 Missingno. (50h, Dec: 80)<br />Cerulean City - Poliwhirl for Jynx (LOLA): Level 80 Missingno. (50h, Dec: 80)<br />Vermilion City - Spearow for Farfetch&#039;d (DUX): Level 80 Missingno. (50h, Dec: 80)<br />Cinnabar Island - Raichu for Electrode (DORIS): Level 80 Missingno. (92h, Dec: 146)<br />Cinnabar Island - Venonat for Tangela (CRINKLES): Level 139 Kingler<br />Cinnabar Island - Ponyta for Seel (SAILOR): Level 145 Clefable<br /><br />Yellow yields<br /><br />Route 2 - Clefairy for Mr. Mime (MILES): Level 80 Missingno. (92h, Dec: 146)<br />Route 5 - Cubone for Machoke (RICKY): Level 80 Starmie<br />Route 11 - Lickitung for Dugtrio (GURIO): Level 80 Clefable<br />Route 18 - Tangela for Parasect (SPIKE): Level 80 Snorlax<br />Cinnabar Lab - Golduck for Rhydon (BUFFY): Level 80 Starmie<br />Cinnabar Lab - Growlithe for Dewgong (CEZANNE): Level 141 Electrode<br />Cinnabar Lab - Kangaskhan for Muk (STICKY): Level 152 Kingler<br /><br />Yes, if you do this for a double Trainer escape glitch; you can get a wide range of PokÃ©mon because the above have random DVs, and given their level the number of PokÃ©mon you can get will vary a lot.<br /><br />This can be abused for a way of finding stable MissingNo. (I think a speedrunner may have found it) The chance of getting a Fossil/Ghost MissingNo. this way is something like 1/8 (??) sorry, can&#039;t remember and you can keep soft resetting to try again.<br /><br />https://www.youtube.com/watch?v=73fAlzIbi9k<br /><br />As for the save corruption, I&#039;m sorry to hear about your save. :( 3DS Virtual Console through experience seems more likely to erase your save file if you view freezing sprites, press A on long name items at the wrong place, walk out of bounds, etc.<br /><br />Hope this helps.[/color]


subject: Re: PokÃ©mon Yellow Save Destruction (3DS VC)
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you so much for the in-depth explanation, both of you! Accumulating 60 PokÃ©mon or so didn&#039;t take too long on x10 speed, and I&#039;m not too mad because this is pretty interesting. <br /><br />It&#039;s crazy that VC allows that. It also kind of sucks that even Nintendo&#039;s own emulation is inaccurate to that of a cartridge. Time to be a bit more careful with backing up data-- what I should have been doing all along. <br /><br />Have a great day.&nbsp; :)


subject: Re: Wikifang on licensing
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8814.msg214515#msg214515 date=1562101510]<br />[url=https://wiki.telefang.net/File:T1-160.gif]Look at any image uploaded[/url], and you&#039;ll see the following:<br /><br />[quote]The uploader is not required to submit a fair use rationale accompanying this image; the use of the image on this wiki already constitutes as fair use.[/quote]<br /><br />This should help clear up some uncertainty over licensing.<br />[/quote]<br />[color=purple]<br />That&#039;s a good idea!<br /><br />Hmm. Do you know which page (if any) under the MediaWiki: namespace will modify the text that&#039;s added to a file automatically? So we can add that message.<br /><br />File File history File usage<br /><br />File history<br />Click on a date/time to view the file as it appeared at that time.<br /><br />File usage<br />The following page uses this file:[/color]


subject: Re: PokÃ©mon Yellow Save Destruction (3DS VC)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SuperGlitchy link=topic=8815.msg214523#msg214523 date=1562165557]<br />Thank you so much for the in-depth explanation, both of you! Accumulating 60 PokÃ©mon or so didn&#039;t take too long on x10 speed, and I&#039;m not too mad because this is pretty interesting. <br /><br />It&#039;s crazy that VC allows that. It also kind of sucks that even Nintendo&#039;s own emulation is inaccurate to that of a cartridge. Time to be a bit more careful with backing up data-- what I should have been doing all along. <br /><br />Have a great day.&nbsp; :)<br />[/quote]<br /><br />You&#039;re welcome. ^^ Hope you have a great day too!


subject: Re: Rom Hacking Tools Database [HELP APPRECIATED]
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  It&#039;s about time for a proper updated version of this thread. All I can think of linking to right now is the disassemblies, as I haven&#039;t hacked since long before those were completed, but there are probably still some tools that are useful alongside those, especially for the GBA games. Leaving it unlocked so anyone with some experience can tell me what those are.<br /><br />August edit: I&#039;ll just unsticky this for now, as most will go to Skeetendo or PokÃ©community for this first anyways.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I accidentaly found an weird property of unterminated name glitch items. <br />If you use an unterminated name glitch item in the entrance to the underground tunnel (celadon side, the exact spot is the left tile of the entrance mat), it results in the hooked metaphor effect, but before the battle menu appears the message&nbsp; &quot;wait&quot; appears in the middle of the screen and the rest of the screen is blank.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214528#msg214528 date=1562179051]the hooked metaphor effect<br />[/quote]<br />Yeah, it&#039;s like you went underneath the surface of Kanto and found something hidden. ;)<br /><br />Nice new tidbit, anyhow! :)


subject: Soul Silver GTS free pokemon glitch
poster_name: American Doggo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking so see if anyone has any explanation for or any similar experiences with this glitch I happened to find back in 2011. So I was on an original ds where connecting to wifi was wacky and I somehow connected to one of those xfinity Wi-Fi&#039;s you see everywhere and whenever I went into the gts and connected it would put me into the end of the trade animation where you see the pokeball falling and it would give me a random pokemon. A lot of these pokemon were named ????? So it was strange, but I was 10 years old so I didn&#039;t really pay much attention. Later I found out a lot of them were event pokemon from all over the place including some very rare ones. After a few weeks of grinding it I swing internet connections and could never get it to work again. I have no clue how any of this happened I just got lucky. I still have many of the pokemon in my copy of ultra sun. 


subject: Re: Soul Silver GTS free pokemon glitch
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  Xfinity is a company that I don&#039;t know the specifics about, but Xfinity WiFi appears as unprotected wifi but in order to actually use the Wifi for things, you have to go to website to pay to use Xfinity (on mobile devices you get a notification about this) and you can choose between just using Xfinity for a short time or have the ability to use it forever, so hotels often use it due to the ability to essentially rent the wifi. However, something such as a DS that can connect to the internet but can&#039;t use a browser will not be able to use Xfinity due to not being able to access the website (interestingly, the Switch is programmed to not connect to Xfinity because of this limitation). I think that when you connect, Xfinity sends blank data in all situations other than accessing the Xfinity website until you pay, and when you went to the GTS with Xfinity WiFi, Xfinity sent you garbage data that&#039;s supposed to cause an error in a browser, resulting in you getting a weird Pokemon with an undefined name (thus the nickname ?????) from the garbage data in exchange for whatever you had deposited in the GTS (even if you had nothing deposited at all).


subject: Re: Soul Silver GTS free pokemon glitch
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm! I was about to say nobody properly remembers stuff from when they&#039;re only 10, until you said you still have them on Ultra Sun! If you could upload PK7s of them, that might shed some light on how they reached you. IR-GTS was set up in such a way that someone couldnâ€™t accidentally intercept sending a PokÃ©mon, so even if you connected to someone else&#039;s Wi-Fi it&#039;s unlikely to be along those lines...<br /><br />Come to think of it, are you sure you had nothing deposited into the GTS? Back around 2010 I used to connect to the GTS now and then just to fulfill absurd postings like Bidoof for Celebi.


subject: Help With Remaining HP Glitch (PC Box)
poster_name: ThatOldGuy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hello, this is my first post on this site so I don&#039;t know if this is the right place or not, I can repost it somewhere else if necessary. As the title says, I&#039;m having a little bit of trouble with the PC Box remaining HP glitch. I haven&#039;t ever completely filled my box 1, and I&#039;ve followed the instructions exactly, even using several different 255 catch rate Pokemon. No matter what I try, I can&#039;t seem to get any level change happening after I withdraw the Q. I have attached a save file so someone else can try if necessary. 


subject: Re: Help With Remaining HP Glitch (PC Box)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ThatOldGuy link=topic=8819.msg214537#msg214537 date=1562378552]<br />Hello, this is my first post on this site so I don&#039;t know if this is the right place or not, I can repost it somewhere else if necessary. As the title says, I&#039;m having a little bit of trouble with the PC Box remaining HP glitch. I haven&#039;t ever completely filled my box 1, and I&#039;ve followed the instructions exactly, even using several different 255 catch rate Pokemon. No matter what I try, I can&#039;t seem to get any level change happening after I withdraw the Q. I have attached a save file so someone else can try if necessary.<br />[/quote]<br /><br />[color=purple]Hi ThatOldGuy, welcome to the forums. :) Yeah, this is the right board. ^^<br /><br />I&#039;m sorry to hear it&#039;s not working for you. :( I&#039;ll look at your save file and see if I can get it to work. If so, will send you a video. Do you know if you&#039;ve deposited more than you&#039;ve ever before and are using box 1 (as no other box works; due to them being filled with 0xFF bytes by default)? If unsure how many you&#039;ve had in box 1 try 19 PokÃ©mon as the max you have in the box always.[/color]


subject: G/S/C/B wireless VC patches?
poster_name: Halfshadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi. I&#039;m searching the wireless patches to create the cias with my hack roms. I&#039;m using &quot;Ultimate GBC VC injector for 3DS&quot; but ask me a .PATCH file to create a CIA that could communicate.<br /><br />Someone have these patches? Unfortunately the old archive in GBAtemp is offline...<br /><br />I need of:<br /><br />Gold<br />Silver<br />Crystal<br />Blue (&#039;cause I made also a pokÃ©mon Green hack on Blue)<br /><br />I need of them for the italian versions, but I think could work also for the U versions, maybe I&#039;ll have only to fix the checksum in the PATCH files?


subject: Re: Help With Remaining HP Glitch (PC Box)
poster_name: ThatOldGuy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ThatOldGuy
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8819.msg214540#msg214540 date=1562424425]<br />[quote author=ThatOldGuy link=topic=8819.msg214537#msg214537 date=1562378552]<br />Hello, this is my first post on this site so I don&#039;t know if this is the right place or not, I can repost it somewhere else if necessary. As the title says, I&#039;m having a little bit of trouble with the PC Box remaining HP glitch. I haven&#039;t ever completely filled my box 1, and I&#039;ve followed the instructions exactly, even using several different 255 catch rate Pokemon. No matter what I try, I can&#039;t seem to get any level change happening after I withdraw the Q. I have attached a save file so someone else can try if necessary.<br />[/quote]<br /><br />[color=purple]Hi ThatOldGuy, welcome to the forums. :) Yeah, this is the right board. ^^<br /><br />I&#039;m sorry to hear it&#039;s not working for you. :( I&#039;ll look at your save file and see if I can get it to work. If so, will send you a video. Do you know if you&#039;ve deposited more than you&#039;ve ever before and are using box 1 (as no other box works; due to them being filled with 0xFF bytes by default)? If unsure how many you&#039;ve had in box 1 try 19 PokÃ©mon as the max you have in the box always.[/color]<br />[/quote]<br /><br />I honestly might have never deposited more than 6 Pokemon into box 1, I&#039;ll try putting in 19 and then withdrawing them then I&#039;ll try again and update you.<br /><br />Edit: I tried like 5 more times and it still doesn&#039;t work, the level of the Pokemon I catch doesn&#039;t change after I withdraw the Q


subject: Re: Spiky Shield Sky Drop glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello,<br /><br />Guerdina from the staff of PRAMA Initiative has investigated this glitch a bit further. First of all, you cannot do this glitch with only one valid PokÃ©mon: the game will faint it. <br /><br />Since the glitch is patched on 1.1, you cannot do it online anymore, so you have to do it in solo gameplay while playing 1.0. Because no wild PokÃ©mon on S/M knows Spiky Shield, you must face a Smeargle for example, and get it to sketch Spiky Shield - then change for your PokÃ©mon with Sky Drop.<br /><br />When the glitch is active, [b]your PokÃ©mon cannot attack or be attacked, even by Struggle (which fails)[/b]. As a result, the game is stuck in an infinite loop as soon as the opponent runs out of PP.<br /><br />If you poison the foe before the glitch is active, when the enemy PokÃ©mon faints, you win the battle and your PokÃ©mon is officially fainted. The same probably happens if the foe uses Teleport. So there is no way to end the battle with a 0 HP PokÃ©mon that is not fainted.<br /><br />Whatever issue is happening with this glitch may be happening when the game tries to switch the fainted PokÃ©mon, maybe because due to an oversight your HP &quot;goes below 0&quot; and this is not acceptable for the function that calls for the switch. The PokÃ©mon is fainted, but the battle engine fails to trigger the switch.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://i.imgur.com/7Cyv1vv.png[/img]&nbsp; &nbsp; [img]https://i.imgur.com/YNgYLBQ.png[/img]<br /><br />[img]https://i.imgur.com/ZN95RKU.png[/img]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=RETIRE link=topic=8665.msg214508#msg214508 date=1562083938]<br /> I am against national dex coming back, for several reasons.<br /><br />1) backwards compatability makes older saves less nostalgic and makes the journey in the new game less enjoyable<br /><br />First of all, the enjoyment of the game should be focused on the journey and the gameplay elements. They want to show pokÃ©mon that support the theme and flow of the game, which can only be a huge improvement. Why has pokÃ©mon become this seperate genre of gaming where its important to keep backwards compatability and keep on sending through old pokÃ©mon? It&#039;s only going to become increasingly LESS fun to fill a large dex, meanwhile ripping the original games the pokÃ©mon came from, from their precious pokÃ©mon. It&#039;s way more compelling to me to keep a mythical in a game I got it from, as that can be seen as REAL nostalgic feelings when going back to the old game. Now all you get is this fake nostalgic feeling when sending over a pokÃ©mon, for like 5 minutes. And then you either glance at them every now and then and lose the achievement aspect, or you just wait to send them over whenever a new game is out. <br /><br />2) allowing gamefreak to put more effort into the NEW pokÃ©mon and new mechanics, rather than wasting thousands of hours on old ones.<br /><br />Yes, you could say making a model and upscaling it doesnt take long once you have a library. But as they seem to be changing mechanics, they need to add a ton of new animations, reconsider moves and make it so encountertables aren&#039;t overloaded with a ton of superlow % encounters, add stupid minigame-like mechanics like swarms or other time-wasters to make a portion of the old pokÃ©mon fit in the game.<br /><br />3) balancing becomes increasingly difficult<br /><br />Have you ever played league of legends? Its a game with 150 characters with unique movesets and 4 abilities. The creators, Riot Games, need to push out weekly patches to fix the meta, fix balancing issues and its a never ending cycle. So. Imagine having to do that for a game with over a 1000 characters with multiple thousands of moveset combinations. But wait, there&#039;s more! Riot games has a single game they have to adapt the meta to. Gamefreak will probably have 2-3 games with online play at the same time, all with different meta&#039;s and different balancing issues they have to fix periodically. This becomes unmaintainable while also working on newer games at the same time. One game could have a completely broken strategy using substitute while in another game substitute has just become a gimic because some new moves and pokÃ©mon can counter it completely. Having less pokÃ©mon allows for clearer balancing issues and less time to be spent fixing a mechanic.<br /><br />4) The reason for outrage<br /><br />Whilst there is definitely a big portion who wants national dex back, they all read or listen to people who know jack s**t about the matter. So many youtubers push their own agenda bcs they want attention by causing this drama or misinterpreting things gamefreak has said just to rally up people. People who want progression and better games and think critically is what we need. I dont say wanting nat dex back is a bad thing, is that they go about it the wrong way.<br /><br />Thnx for reading :)<br />[/quote]<br /><br />Just gonna give my opinion.<br /><br />1. You and I might like holding on to your older games and admiring your Pokemon from the games they came from, but not everybody likes to keep them. Some people like to be able to keep Pokemon they put a lot of blood, sweat and tears into without having to keep all of their old cartridges lying around. Beyond that, this has been an ongoing feature for several years, and just cutting it off with no warning was uncalled for.<br /><br />2. That would be a fair point if they were but... they aren&#039;t really changing much. In fact, they&#039;re removing mechanics while reusing old animations and models. Dynamax is cool but it&#039;s not gonna be a significant game changer, and I&#039;m fairly certain it&#039;s gonna be cut from Gen 9 or 10 just like every other flavor of the day gimmick from the last three generations.<br /><br />3. Balance has been an issue since Gen 1, and arguably the problem has gotten worse over the years, but removing Pokemon is not a good long term solution. Removing some Pokemon will not automatically make others better. With over 800 creatures in existence, some are bound to be better than others, it&#039;s just a fact.<br /><br />4. Yes, some people have been acting like babies, especially on Twitter. And some YouTubers are just jumping on the bandwagon and spreading misinformation and toxic ideals. Apart from that, though, it&#039;s not the fact that Pokemon are being cut, that&#039;s a bummer but I could make peace with that. It&#039;s more about why they said they were doing it. As we can plainly see, there&#039;s almost no extra care going into the animations, the graphics, the gameplay, or anything to set this game apart outside of the region, which is unremarkable at best. I can safely say that I&#039;ve seen GameCube games that look light years better (see Metroid Prime, Super Mario Sunshine, Resident Evil remake, Pikmin 2, F-Zero GX, even Pokemon XD: Gale of Darkness had better battle animations at the very least). I don&#039;t want these games to blow me away like Zelda, I just want something aesthetically pleasing, and these games can&#039;t even be called unremarkable in terms of visual appeal, they&#039;re straight up bad and dated.


subject: Re: Weird Questions
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because everything that eats, burps.<br /><br />Why is the NBA given to the formation of superteams?


subject: Re: G/S/C/B wireless VC patches?
poster_name: Halfshadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you very much Parzival.<br /><br />The tool isn&#039;t helpful to add the patches but however have a function to extract the existing official CIAS and repack them, I replaced the roms and them work perfectly, can link with the clean VC apps too. Wonderful.<br /><br />I made also italian PokÃ©mon Green over italian Blue without erase it, changing also the internal ID, the tool when repack the CIA recalculate also the checksum then I have a full working italian Green too together with the other games in my 3DS.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1- Harry Potter and the Chamber of Secrets (PS1) - was too bad of a player as a kid to go beyond 60% or so, later (with the help of a friend) found out that the disc was too scratched to load a couple of levels after that point, ultimately replayed &amp; finished it on an emulator a couple of years ago...<br /><br />2- Pokemon Crystal - allegedly lost it, found it a long time later glued to the floor by some adhesive and very smelly substance, at which point (well, after planing off that stuff on the back) it only booted to a light blue screen (comparable to the background of the gender selection screen) - probably a bad mapper<br /><br />3- Super Mario Bros 3 (heee) (GBA) - save chip went bad and pulled down the entire bus, so I brutally removed it, resulting in a game that&#039;s unplayable (as many people who tried to emulate it know, it requires its Flash 128K to even start) but certainly dumpable, so I did that and now play it occasionally on my Ezflash 3in1 (I actually kept the shell, sanded down the insided, superglued the electronics of the Lite-sized flashcard inside to make it fit in an original DS, and added in green marker &quot;in 1&quot; to the &quot;Super Mario 3&quot; logo&nbsp; ;D )<br /><br />


subject: Re: Anyone seen or accessed this screen in any way? (Pokemon Pnball Ruby &amp; Sapphire)
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I thought I had replied half a year ago... [size=8pt]at least it&#039;s still in the first page (4th from the top, specifically) :P[/size]<br /><br />So, I did some experiments, and figured out the game engine basically works on a mode and sub-mode system - by changing those values, I found the bonus select screen: https://tcrf.net/Pok%C3%A9mon_Pinball:_Ruby_%26_Sapphire :)


subject: Re: The battery in the Gen 1 games
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8596.msg211994#msg211994 date=1546133025]<br />[quote author=ISSOtm link=topic=8596.msg211989#msg211989 date=1546108303]<br />Therefore, the battery is only drained while the Game Boy is *not* powered on. How much the game is played may later the battery&#039;s life significantly.<br />[/quote]Incorrect. I&#039;ve never seen one that actually stops pulling from the battery when plugged in and receiving power via the console. It usually just ends up hooking them up in parallel, so it just draws amperage from both.<br />[/quote]<br /><br />The 8-pin &quot;MM1261&quot; chip (I don&#039;t remember the digits) is supposed to switch SRAM/mapper power between battery and console depending on the availability of the latter (as well as forcing write protection to be enabled when not on external power); this is in contrast to the NES model of simply having both sources in parallel (after a diode to prevent charging)!<br /><br />Of course there&#039;s no such thing as a truly infinite impedance voltmeter, so Parzival is not technically wrong either... :)


subject: Re: What games have you been playing recently?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whatever I said about the Layton art style before, they definitely changed it for the better on the 3DS. Been playing Mystery Journey here and there.


subject: Re: Anyone seen or accessed this screen in any way? (Pokemon Pnball Ruby &amp; Sapphire)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Yeah, a TCRF user had it. However that by no means makes it any less of a find; given you got it by reversing the game yourself. Great work finding this ^^[/color]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ow do you want to provide the required attribution for material sourced from the OSC wiki? I was thinking a Wikipedia-style {{Ambox}}-based template


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: HÄlian
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8803.msg214421#msg214421 date=1561627362]<br />[color=purple]5. Sennen Kazoku (GBA) has a save battery. If it is dead you can&#039;t play the game at all due to an error message before the title screen. Many of them nowadays don&#039;t work, which is why it&#039;s a good idea to get it on Japanese Wii U Virtual Console instead.<br /><br />[img]https://gamefaqs.akamaized.net/screens/1/6/b/gfs_62043_1_1.jpg[/img][/color][/quote]<br /><br />æ™‚è¨ˆæ©Ÿèƒ½ãŒã“ã‚ã‚Œã¦ã„ã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚<br />æœ€å¯„ã‚Šã®ä»»å¤©å ‚ã€ŒãŠå®¢æ§˜ã”ç›¸è«‡çª“å£ã€ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„ã€‚<br /><br />[i]Tokei-kinÅ ga kowarete iru kanÅsei ga arimasu.<br />Moyori no NintendÅ â€œO-kyaku-sama Go-sÅdan-madoguchi&#039; ni o-toi-awase kudasai.[/i]<br /><br />â€œThere is a possibility that the clock function is broken.<br />Please contact your nearest Nintendo Customer Support Center.â€


subject: Re: The Ultimate Cheat Code
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â€¦hide in the Name Rater&#039;s futon closet (or sleep on the futon before 1.1.5 or if your region is Australasia) for three day/night cycles. After that, burn down the Name Rater&#039;s house, thenâ€¦


subject: Re: Suggest an unlikely SSBU character
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo â€” Wooloo<br />3rd party â€” Fat Joe ([i]Def Jam: Fight For NY[/i])<br />Non-video game â€” Windows 2000-tan (OS-tan)


subject: Re: Link in Airport Security!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Link was in the middle of pulling out a computer when the rotom possessed airport security. He puts it back away slowly.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When you debate the ability of Gigantomax Alolan Exeggutor to act as a space elevator with your coworker.


subject: Re: You know you've been playing pokemon too long when...
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know you&#039;ve been playing [i]PokÃ©mon[/i] for too long when you become determined to keep two versions of this thread alive.


subject: Re: Smart Answers to Stupid Questions.
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because he once made a slinky catch fire when trying to re-coil it.<br /><br />Has anyone really been far even as decided to use even go want to do look more like?


subject: Re: If you had to (...) game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m already both, so I&#039;ll choose â€œa jockâ€.<br /><br />If you had to eat only one food for an entire year, what would you choose?


subject: Re: The If game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [s]Final Fantasy would still be on Nintendo.[/s] 2K sports games would probably still be a thing.<br /><br />What if video game consoles didn&#039;t exist?


subject: Re: Rate the avatar above you.
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  2/10, 4/10 with rice. I&#039;m still waiting to find out what&#039;s gonna happen now all your PokÃ©mon are level 100.


subject: Re: The Never-ending Predictions
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  2208: UNIX-tan is still missing in action, while SHODAN sabotages the five SHODAN units ordered to coÃ¶rdinate the resistance to the REALLY evil Charizards â€™Ms&#039; invasion of Venus within 90 seconds of first boot.<br /><br />In lighter news, England is still trying to leave the European Union.


subject: Re: The throw an object at the next poster game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  One of the thorns cuts me and I bleed out.<br /><br />In my death throes, I throw a Decamark at the next poster.


subject: Re: Quote game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=1220.msg213542#msg213542 date=1553953339]<br />[quote author=HÄlian link=topic=1220.msg213518#msg213518 date=1553899839]<br />[quote author=ISSOtm link=topic=1220.msg213459#msg213459 date=1553611870]<br />[quote author=HÄlian link=topic=1220.msg213371#msg213371 date=1553292303]<br />[quote author=ISSOtm link=topic=1220.msg213152#msg213152 date=1552564750]<br />[quote author=HÄlian link=topic=1220.msg213148#msg213148 date=1552562263]<br />[quote author=ISSOtm link=topic=1220.msg202488#msg202488 date=1474982230]<br />[quote author=Yeniaul link=topic=1220.msg202457#msg202457 date=1474824804]<br />[quote author=Charmy link=topic=1220.msg202452#msg202452 date=1474821780]<br />[quote author=ISSOtm link=topic=1220.msg202377#msg202377 date=1474498692]<br />[quote author=Carl Miller link=topic=1220.msg202364#msg202364 date=1474492313]<br />[quote author=Charmy link=topic=1220.msg202340#msg202340 date=1474475783]<br />[quote author=ISSOtm link=topic=1220.msg202334#msg202334 date=1474471038]<br />[quote author=Charmy link=topic=1220.msg202332#msg202332 date=1474468249]<br />[quote author=camper link=topic=1220.msg202325#msg202325 date=1474464162]<br />[quote author=ISSOtm link=topic=1220.msg202291#msg202291 date=1474441705]<br />[quote author=Missingno. Master link=topic=1220.msg181040#msg181040 date=1274767349]<br />[quote author=GlitchesAndStuff link=topic=1220.msg144567#msg144567 date=1249823542]<br />[quote author=Wa link=topic=1220.msg144049#msg144049 date=1249690754]<br />[quote author=Adam glitch link=topic=1220.msg143793#msg143793 date=1249645944]<br />[quote author=Zowayix link=topic=1220.msg143747#msg143747 date=1249611438]<br />[quote author=Adam glitch link=topic=1220.msg143580#msg143580 date=1249572152]<br />[quote author=Sir Puppum Hat link=topic=1220.msg143347#msg143347 date=1249503453]<br />[quote author=Adam glitch link=topic=1220.msg143323#msg143323 date=1249499080]<br />[quote author=SOME RANDOM NOOB link=topic= date=9000000000]<br />[quote author=Sir CJ Miller, Baron Miller link=topic=1220.msg143273#msg143273 date=1249486750]<br />[quote author=Torchickens link=topic=1220.msg143221#msg143221 date=1249483628]<br />[quote][quote author=Axaj link=topic=1220.msg138689#msg138689 date=1248572411]<br />[quote author=Missing? NO! link=topic=1220.msg138596#msg138596 date=1248545865]<br />[quote author=Sir Puppum Hat link=topic=1220.msg127673#msg127673 date=1244231708]<br />[quote author=Missing? NO! link=topic=1220.msg127653#msg127653 date=1244218240]<br />[quote author=Flashy link=topic=1220.msg127317#msg127317 date=1243745795]<br />[quote author=Sir CJ Miller, Baron Miller link=topic=1220.msg127316#msg127316 date=1243743235]<br />[quote author=Flashy link=topic=1220.msg127315#msg127315 date=1243741143]<br />[quote author=Sir CJ Miller, Baron Miller link=topic=1220.msg127305#msg127305 date=1243733990]<br />[quote author=Flashy link=topic=1220.msg127276#msg127276 date=1243708278]<br />[quote author=BLMNDEF link=topic=1220.msg127274#msg127274 date=1243707588]<br />[quote author=Tombstoner link=topic=1220.msg127251#msg127251 date=1243688079]<br />[quote author=BLMNDEF link=topic=1220.msg127211#msg127211 date=1243644479]<br />[quote author=Missing? NO! link=topic=1220.msg127193#msg127193 date=1243635725]<br />[quote author=Tombstoner link=topic=1220.msg127182#msg127182 date=1243633325]<br />[quote author=Flashy link=topic=1220.msg127177#msg127177 date=1243631280]<br />[quote author=Torchickens link=topic=1220.msg126979#msg126979 date=1243538759]<br />[quote][quote author=Sir CJ Miller, Baron Miller link=topic=1220.msg126956#msg126956 date=1243532110]<br />[quote author=Axaj link=topic=1220.msg126932#msg126932 date=1243522665]<br />[quote author=Jolteondude666 link=topic=1220.msg126917#msg126917 date=1243515950]<br />[quote author=Zowayix link=topic=1220.msg126849#msg126849 date=1243471597]<br />[quote author=Tombstoner link=topic=1220.msg126845#msg126845 date=1243470849]<br />[quote author=BLMNDEF link=topic=1220.msg126837#msg126837 date=1243467992]<br />[quote author=:56 ERROR link=topic=1220.msg116468#msg116468 date=1235962832]<br />[quote author=Kyoukipichi link=topic=1220.msg116444#msg116444 date=1235941328]<br />[quote author=Tombstoner link=topic=1220.msg116442#msg116442 date=1235940048]<br />[quote author=:56 ERROR link=topic=1220.msg116337#msg116337 date=1235849333]<br />[quote author=Zowayix link=topic=1220.msg116273#msg116273 date=1235800194]<br />[quote author=Mr. TTT link=topic=1220.msg116263#msg116263 date=1235798198]<br />[quote author=Zowayix link=topic=1220.msg116258#msg116258 date=1235790792]<br />[quote author=:56 ERROR link=topic=1220.msg116249#msg116249 date=1235789843]<br />[quote author=Zowayix link=topic=1220.msg116230#msg116230 date=1235781807]<br />[quote author=Mr. TTT link=topic=1220.msg116197#msg116197 date=1235764617]<br />[quote author=atoms2ashes link=topic=1220.msg116177#msg116177 date=1235731714]<br />[quote author=:56 ERROR link=topic=1220.msg115484#msg115484 date=1235173429]<br />[quote author=Prof. Sherkel link=topic=1220.msg115456#msg115456 date=1235097950]<br />[quote author=Zowayix link=topic=1220.msg115306#msg115306 date=1234943577]<br />[quote author=Mr. TTT link=topic=1220.msg115280#msg115280 date=1234923830]<br />[quote author=:56 ERROR link=topic=1220.msg115270#msg115270 date=1234915573]<br />[quote author=Sasser.B link=topic=1220.msg115240#msg115240 date=1234865289]<br />[quote author=:56 ERROR link=topic=1220.msg115152#msg115152 date=1234678299]<br />[quote author=Mr. TTT link=topic=1220.msg115133#msg115133 date=1234668104]<br />[quote author=Axaj link=topic=1220.msg115132#msg115132 date=1234667808]<br />[quote author=Mr. TTT link=topic=1220.msg115129#msg115129 date=1234667516]<br />[quote author=Jolteondude666 link=topic=1220.msg114935#msg114935 date=1234464116]<br />[quote author=:56 ERROR link=topic=1220.msg114893#msg114893 date=1234398414]<br />[quote author=Jolteondude666 link=topic=1220.msg114853#msg114853 date=1234378110]<br />[quote author=:56 ERROR link=topic=1220.msg114800#msg114800 date=1234310268]<br />[quote author=Mr. TTT link=topic=1220.msg114793#msg114793 date=1234309852]<br />[quote author=:56 ERROR link=topic=1220.msg114789#msg114789 date=1234309715]<br />[quote author=Mr. TTT link=topic=1220.msg114778#msg114778 date=1234309084]<br />[quote author=Jolteondude666 link=topic=1220.msg114740#msg114740 date=1234281187]<br />[quote author=:56 ERROR link=topic=1220.msg114714#msg114714 date=1234242227]<br />[quote author=Mr. TTT link=topic=1220.msg114668#msg114668 date=1234224622]<br />[quote author=BLMNDEF link=topic=1220.msg114657#msg114657 date=1234222213]<br />[quote author=Jolteondude666 link=topic=1220.msg114609#msg114609 date=1234195310]<br />[quote author=agusganog link=topic=1220.msg114580#msg114580 date=1234147682]<br />[quote author=Bluelatios link=topic=1220.msg114572#msg114572 date=1234138304]<br />I[quote author=Jolteondude666 link=topic=1220.msg114488#msg114488 date=1234086204]<br />[quote author=:56 ERROR link=topic=1220.msg114441#msg114441 date=1234059616]<br />[quote author=Jolteondude666 link=topic=1220.msg114318#msg114318 date=1234031653]<br />[quote author=:56 ERROR link=topic=1220.msg114284#msg114284 date=1234028789]<br />[quote author=Jolteondude666 link=topic=1220.msg114254#msg114254 date=1234006149]<br />[quote author=Zowayix link=topic=1220.msg114253#msg114253 date=1234004568]<br />[quote author=Jolteondude666 link=topic=1220.msg114236#msg114236 date=1233996039]<br />[quote author=Shinji Ikari/MissingNo. link=topic=1220.msg114208#msg114208 date=1233980049]<br />[quote author=:56 ERROR link=topic=1220.msg114197#msg114197 date=1233978237]<br />[quote author=Mr. TTT link=topic=1220.msg114158#msg114158 date=1233958003]<br />[quote author=:56 ERROR link=topic=1220.msg114132#msg114132 date=1233943081]<br />[quote author=Shinji Ikari/MissingNo. link=topic=1220.msg114114#msg114114 date=1233937593]<br />[quote author=:56 ERROR link=topic=1220.msg114064#msg114064 date=1233893664]<br />[quote author=Jolteondude666 link=topic=1220.msg113828#msg113828 date=1233850311]<br />[quote author=:56 ERROR link=topic=1220.msg113764#msg113764 date=1233801232]<br />[quote author=Jolteondude666 link=topic=1220.msg113682#msg113682 date=1233766982]<br />[quote author=:56 ERROR link=topic=1220.msg113601#msg113601 date=1233703481]<br />[quote author=Mr. TTT link=topic=1220.msg113588#msg113588 date=1233699073]<br />[quote author=Jolteondude666 link=topic=1220.msg113497#msg113497 date=1233651056]<br />[quote author=:56 ERROR link=topic=1220.msg113418#msg113418 date=1233617803]<br />[quote author=Mr. TTT link=topic=1220.msg113394#msg113394 date=1233613891]<br />[quote author=Jolteondude666 link=topic=1220.msg113280#msg113280 date=1233559713]<br />[quote author=Mr. TTT link=topic=1220.msg113186#msg113186 date=1233469934]<br />[quote author=Torchickens link=topic=1220.msg113107#msg113107 date=1233407960]<br />[quote][quote author=Mr. TTT link=topic=1220.msg113069#msg113069 date=1233360736]<br />[quote author=:56 ERROR link=topic=1220.msg112993#msg112993 date=1233190661]<br />[quote author=Torchickens link=topic=1220.msg112861#msg112861 date=1233080940]<br />[quote author=Jolteondude666 link=topic=1220.msg112791#msg112791 date=1233011626]<br />[quote author=Mr. TTT link=topic=1220.msg112774#msg112774 date=1233006893]<br />[quote author=?????(000) link=topic=1220.msg112736#msg112736 date=1233002205]<br />[quote author=Mr. TTT link=topic=1220.msg112728#msg112728 date=1233000166]<br />[quote author=?????(000) link=topic=1220.msg112691#msg112691 date=1232988792]<br />[quote author=Mr. TTT link=topic=1220.msg112669#msg112669 date=1232932192]<br />[quote author=?????(000) link=topic=1220.msg112574#msg112574 date=1232916857]<br />[quote author=:56 ERROR link=topic=1220.msg112561#msg112561 date=1232912327]<br />[quote author=Axaj link=topic=1220.msg112386#msg112386 date=1232811264]<br />[quote author=Zowayix link=topic=1220.msg112371#msg112371 date=1232798279]<br />[quote author=Mr. TTT link=topic=1220.msg112340#msg112340 date=1232775667]<br />[quote author=:56 ERROR link=topic=1220.msg111140#msg111140 date=1232344160]<br />[quote author=Mr. TTT link=topic=1220.msg111072#msg111072 date=1232325072]<br />[quote author=Zowayix link=topic=1220.msg111070#msg111070 date=1232325006]<br />[quote author=Mr. TTT link=topic=1220.msg111068#msg111068 date=1232324900]<br />[quote author=:56 ERROR link=topic=1220.msg111045#msg111045 date=1232319495]<br />[quote author=Prof. Sherkel link=topic=1220.msg111022#msg111022 date=1232318497]<br />[quote author=Mr. TTT link=topic=1220.msg110985#msg110985 date=1232317115]<br />[quote author=Zowayix link=topic=1220.msg110619#msg110619 date=1232267194]<br />[quote author=Mr. TTT link=topic=1220.msg110606#msg110606 date=1232254702]<br />[quote author=:56 ERROR link=topic=1220.msg110604#msg110604 date=1232253777]<br />[quote author=Mr. TTT link=topic=1220.msg110587#msg110587 date=1232239303]<br />[quote author=Zowayix link=topic=1220.msg110585#msg110585 date=1232239223]<br />[quote author=Mr. TTT link=topic=1220.msg110410#msg110410 date=1232214122]<br />[quote author=:56 ERROR link=topic=1220.msg110406#msg110406 date=1232213175]<br />[quote author=Zowayix link=topic=1220.msg110258#msg110258 date=1232190080]<br />[quote author=:56 ERROR link=topic=1220.msg110224#msg110224 date=1232158669]<br />[quote author=Zowayix link=topic=1220.msg109989#msg109989 date=1232073994]<br />[quote author=Mr. TTT link=topic=1220.msg109981#msg109981 date=1232065542]<br />[quote author=:56 ERROR link=topic=1220.msg109235#msg109235 date=1231813732]<br />[quote author=?????(000) link=topic=1220.msg109194#msg109194 date=1231809057]<br />[quote author=:56 ERROR link=topic=1220.msg109131#msg109131 date=1231699032]<br />[quote author=Zowayix link=topic=1220.msg109102#msg109102 date=1231672276]<br />[quote author=:56 ERROR link=topic=1220.msg109066#msg109066 date=1231638375]<br />[quote author=Axaj link=topic=1220.msg109050#msg109050 date=1231603824]<br />[quote author=Mr. TTT link=topic=1220.msg109038#msg109038 date=1231569943]<br />[quote author=Axaj link=topic=1220.msg109033#msg109033 date=1231557725]<br />[quote author=:56 ERROR link=topic=1220.msg109028#msg109028 date=1231551567]<br />[quote author=Fivex the Third link=topic=1220.msg108998#msg108998 date=1231458451]<br />[quote author=:56 ERROR link=topic=1220.msg108987#msg108987 date=1231433248]<br />[quote author=Zowayix link=topic=1220.msg108957#msg108957 date=1231328025]<br />[quote author=:56 ERROR link=topic=1220.msg108945#msg108945 date=1231297772]<br />[quote author=GARY &#039;M 9 link=topic=1220.msg108905#msg108905 date=1231190672]<br />New quote starting now, the old one&#039;s officially TOO BIG as screamed by SMF.<br />[/quote]<br />[s]Quoate[/s] Quote me!<br />[/quote]<br />k<br />[/quote]<br />WINNING PHAIL.<br />[/quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote author=GARY &#039;M 9 link=topic=1220.msg108905#msg108905 date=1231190672]<br />New quote starting now, the old one&#039;s officially TOO BIG as screamed by SMF.[quote author=GARY &#039;M 9 link=topic=1220.msg108905#msg108905 date=1231190672]<br />New quote starting now, the old one&#039;s officially TOO BIG as screamed by SMF.<br />[quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote]Didn&#039;t say I couldn&#039;t do this!<br />[img]http://i430.photobucket.com/albums/qq23/wesnr/dancingmonkey.gif[quote]Ur mom&#039;s face is an alcoholic stripper.[/quote][/img][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote]<br />[/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote]<br />Never said I couldn&#039;t do this!<br />[img]http://i430.photobucket.com/albums/qq23/wesnr/dancingmonkey.gif[/img]<br /><br /><br /><br /><br />You have been QUOTED by :56 ERROR<br /><br /><br />[/quote]<br />[quote]Ur mom&#039;s face is an alcoholic stripper.[/quote]<br /><br />[i]Holy f**k, this is getting to EPIC PROPORTIONS.<br />And somehow I can&#039;t escape the dreaded quote box. Halp?[/i]<br /><br /><br />[/quote]<br />Does anyone know a good your mom joke?<br />[/quote]<br />Nope.<br />[/quote]<br />blah<br />[/quote]<br />lol quote<br />[/quote]<br /><br />I&#039;m back everyone! Good to see ya again!<br />[/quote]<br />[s]Oh dear God he&#039;s back[/s] Welcome back!<br />[/quote]<br />HEY GUYS I&#039;M BACK TOO<br />FROM THE CAVE<br />[/quote]<br />HEY GUYS I NEVER REALLY LEFT SO I CAN&#039;T SAY I&#039;M BACK<br />[/quote]<br />Person.<br />[/quote]<br />no u<br />[/quote]<br />NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS...<br />[/quote] AAH, GRR, OHH...<br />[/quote]<br />YOU CANNOT GRASP THE TRUE FORM OF MAMA LUIGI&#039;S ATTACK<br />[/quote]<br />THAT&#039;S MAMA GIYGAS TO YOU MARIO<br />[/quote]<br />MARIO MAH BOII, THAT&#039;S MAMA GIYGAS TO YOU MARIO *wheeze* <br />[/quote]ARGH NO MORE IRC FOR ME<br />[/quote]<br />IT IS WRITTEN HERE THAT ONLY LINK CAN MAKE DINNER.<br />[/quote]I LOVE ICE CREAM<br />[/quote]BOTOPHUCKET<br />[/quote]<br />MAH BOII, MY s**t SAILS IN THE MORNING, I WONDER WHAT&#039;S FOR DINNER?<br />[/quote][b]LISTEN TO ME, I AM TRAPPED INSIDE THIS ROOM. THE FIRE IS CLOSING IN ON ME. OH GOD HELP, CALL THE FIRE DEPARTMENT! THE ADDRESS IS [/b]<br />[/quote]<br />I CAN&#039;T BE BOTHERED TO THINK OF A YOUTUBE POOP REFERENCE RIGHT NOW SO I&#039;M GOING TO TYPE THIS SENTENCE INSTEAD<br />[/quote]HI ZOWAYIX<br />[/quote]<br />MAH BOII, THIS &lt;white giygas that zowayix has in his avatar&gt; IS WHAT ALL TRUE WARRIORS STRIVE FOR.<br />*finger up*<br />[/quote]Finger down.<br />[/quote]<br />GREAT! I CAN&#039;T WAIT TO BOMB SOME NEW AGE RETRO HIPPIES<br />[/quote]<br />ROFLCOPTER LOLLERBADES<br />[/quote]<br />LINK, YOU MUST MAKE DINNER, OR ELSE YOU WILL DIE!<br />[/quote]<br />HAY GUISE! I TRUCK AN IDEA THAT MITE WORK! EET PIY AND SAY s**t WILE TAKING 2 UR MOM<br />[/quote]SHUT UP YOU FAT SACK OF INSTRUCTION BOOK<br />[/quote]<br />Always with the insults... typical you, isn&#039;t it?<br />[/quote]Man, people always got so uptight about that in &#039;07. They&#039;re jokes, people.<br />[/quote]<br />And your mom was good last night.<br />[/quote]:/<br />[/quote]<br />By the way, your pants have fallen down.<br />[/quote]<br />Please quote this...<br />[/quote]<br />NO<br />[/quote]LET&#039;S ALL SING CONSIDERING THE FACT THAT GIRLS MAY BE HERE<br />[/quote]<br />Random Quote[/quote]<br />[/quote]YAR HAR FIDDLEDEEDEE BEING A PIRATE IS ALRIGHT TO BE DO WHAT YOU WANT &#039;CUZ A PIRATE IS FREE YOU ARE A PIRATE<br />[/quote]<br />Wanna get high?<br />[/quote]AWW I WANNA BE A PART OF UNOFFICIAL STAFF TOO HOW DO I JOIN<br />[/quote]<br />[img]http://img.photobucket.com/albums/v233/MastahCrushed/awesome.png[/img]<br />THIS IS AWESOME<br />[/quote]<br />[img]http://i11.tinypic.com/67qqkk4.jpg[/img] I&#039;m too happy! Kill me!<br />[/quote]kill me now<br />[/quote]<br />THIS FACE CONTAINS WIN.<br />[/quote]<br /><br />who, Itsuki Koizumi&#039;s face?<br />[/quote]<br /><br />No, the awesome smiley face<br />[/quote]<br /><br />I HAVE A LARGE KNEECAP! *Shot repeatedly*<br />[/quote]<br /><br />*shoots Jolteondude*<br />[/quote]<br />I have a team of Shiny Ghost MissingNo.!<br />[/quote]<br /><br />I prefer hot chocolate!<br />[/quote]f**k you and your hot chocolate<br />Also what&#039;s up with CJ&#039;s new infatuation with Gardies?<br />[/quote]<br />No idea, but learning that he wanted to see one, well&nbsp; O_o, I&#039;d rather kiss another Pokemon than do that.<br />[/quote]<br />Because they&#039;re hot.<br />[/quote]<br /><br />So&#039;s a cup of tea.<br />[/quote]<br />You would drink a cup of tea?<br />[/quote]<br />No, but there&#039;s an idea.<br />[/quote]<br /><br />An idea about drinking a cup of tea?<br />[/quote]<br /><br />No, not that, idiot. An idea for a piece of art.<br />[/quote]<br /><br />That would be even more disturbing.<br />[/quote]<br /><br />I do not f**k fish.<br />[/quote]ts a HUUUUGE list!<br />[/quote]<br />[/quote]<br /><br />Lol lol lol lol olol spam spam spa-<br /><br />wait, I shouldn&#039;t be spamming. Look, guys, just make this quote longer, OK? <br /><br />Hang on, I spammed just then.&nbsp; ::) typical me, eh?<br />[/quote]<br /><br />ABLEBBATUHBLEBBA I AM A DUMMY!<br />[/quote]BLMNDEF I DON&#039;T UNDERSTAND YOUR NAME AAAAAAARGH<br />[/quote]<br /><br />THIS IS BLASPHEMY!!<br />THIS IS MADNESS!!!<br />[img]http://nimishbatra.files.wordpress.com/2007/03/cartoon-7_2.jpg[/img]<br />THIIIIIISSSSSSSS ISSSSSSSSS SCOOOOOTLAAAAAAAAAAANNDDD!!<br />[/quote]<br /><br />Who the f**k is that?<br />[/quote]IT&#039;S UNOFFICIAL STAFF!<br />[/quote]<br /><br />FTW<br />[/quote][b]BLMNDEF<br />IS<br />COOL[/b]<br />[/quote]<br /><br />[b]AGREES WITH MR. TTT[/b]<br />[/quote]<br /><br />OK, so... have any of you heard of Lucky Star?<br />[/quote]<br /><br />IT&#039;S-A ME! THE STERIOTYPICAL ITALIAN PLUMBER!<br />[/quote]<br /><br />*Shot repeatedly, and struck with banhammer*<br />[/quote]<br />dude BLMNDEF is cool don&#039;t mock him out<br />[/quote]<br /><br />Um shud we start a new quote?<br />[/quote]No, we&#039;re supposed to make this thing as massive as possible.<br />[/quote]<br /><br />PINGAS! *everyone cheers*<br />[/quote]<br />Antimatter fart attack!<br />[/quote]<br />BLUE SCREEN OF DEATH ERROR.<br />[img]http://worshipcity.files.wordpress.com/2008/04/blue-screen-2.jpg[/img]<br />MAKE THIS QUOTE BIGGER WITH PICTURES<br />[/quote]PICTURES DON&#039;T MAKE IT ANY BIGGER THEY JUST MAKE IT MORE ANNOYING<br />[/quote]<br />That&#039;s what she said.<br />[/quote]Hi guys.<br />Yes my liege!<br />BTW search Yes My Liege Madness!<br />[/quote]<br /><br />Mr. TTT&#039;s avatar is extra seizure madness!<br />[/quote]<br />I liek Gardies...<br />[/quote]CON SARN IT WHY AND HOW DOES EVERYONE LIKE THE GARDIES ANYWAY THEY&#039;RE EXTREMELY UNATTRACTIVE IN THE OFFICIAL SERIES<br />[/quote]<br />They resemble humans more than most other Pokemon.<br />[/quote]<br />PERMABANHAMMER!!!!1111!!<br />[/quote]<br />wat<br />[/quote]wat<br />[/quote]http://www.youtube.com/watch?v=rtFotf7NEWg&amp;feature=related<br /><br />[/quote]<br /><br />[img]http://media.comicvine.com/uploads/2/28639/552704-552048_weegee_super_small.png[/img]<br /><br />I SWEAR I DID NOT PUT THIS WEEGEE IN, HE IS ON GCLF!!<br />[/quote]Uh oh!<br />[/quote]desu<br />[/quote]<br /><br />darnit why does everyobdy always spam DESU?<br />[/quote]<br />HAIL BOBO REVAMP:<br />[img]http://i39.tinypic.com/msit05.jpg[/img]<br /><br />[/quote]I MADE YES MY LEG MADNESS!<br />[/quote]<br />[/quote]<br /><br />[size=7]I AAM DUM[/size]<br />[/quote]<br /><br />Maybe we should consider starting over.<br />[/quote]<br />[size=7]HECK NO![/size]<br />[/quote]<br />I wish my computer could handle the lag (stupid vista)[/quote]<br />[/quote]this is becoming an epic monstrosity<br />[/quote]<br />[size=47pt]It won&#039;t put more quotes darn it!<br />^ LOL ^[/size]<br />[/quote]<br />No..........more. KILL ME!<br />[/quote]<br />[/quote]<br />[/quote]<br />[img]http://i41.tinypic.com/2aerwnp.jpg[/img]<br />I AM SUPER GOLDUCK BOY!<br /><br />[/quote][b]so I was at Gikopoi again today, and I had some fun. The boons came out to plaaaaaaayyyeeeeahh.[/b]<br />[/quote]<br />[size=7]AXAJ FAILS[/size]<br />[/quote][b][size=8]well I think that gardies fail[/size][/b]<br />[/quote]<br />[size=9]I reject your reality and substitute my own![/size]<br />[/quote][font=comic sans ms][size=7]with what, homo?[/size][/font]<br />[/quote]<br />DEATH <br />[/quote]IS IT JUST ME OR DO DONGLES SOUND LIKE SOME KIND OF SEX TOY<br />[/quote]<br />I&#039;M BRINGING THIS THING BACK<br />[/quote]<br />Yo momma is so hairy, Bigfoot takes pictures of her!<br />[/quote]<br />quote[/quote]<br />[/quote]<br />Who took out all the goddamn swearing?<br />[/quote]<br />HI ALL YOU FREERUNERS!<br />[/quote]<br />[/quote][i][b]this s**t is so fucking massive it collapsed into the fourth dimension[/b][/i]<br />I like how you star out &quot;s**t&quot; but not &quot;fucking&quot;.<br />[/quote]<br />[/quote]<br />He didn&#039;t. Fucking apparently isn&#039;t picked up by the wordfilter.<br />[/quote]<br />Wordfilter? I never knew that there was one.<br />[/quote][quote author=Adam glitch link=topic=1220.msg143793#msg143793 date=1249645944]<br />[quote author=Zowayix link=topic=1220.msg143747#msg143747 date=1249611438]<br />[quote author=Adam glitch link=topic=1220.msg143580#msg143580 date=1249572152]<br />[quote author=Sir Puppum Hat link=topic=1220.msg143347#msg143347 date=1249503453]<br />[quote author=Adam glitch link=topic=1220.msg143323#msg143323 date=1249499080]<br />[quote author=SOME RANDOM NOOB link=topic= date=9000000000]<br />[quote author=Sir CJ Miller, Baron Miller link=topic=1220.msg143273#msg143273 date=1249486750]<br />[quote author=Torchickens link=topic=1220.msg143221#msg143221 date=1249483628]<br />[quote][quote author=Axaj link=topic=1220.msg138689#msg138689 date=1248572411]<br />[quote author=Missing? NO! link=topic=1220.msg138596#msg138596 date=1248545865]<br />[quote author=Sir Puppum Hat link=topic=1220.msg127673#msg127673 date=1244231708]<br />[quote author=Missing? NO! link=topic=1220.msg127653#msg127653 date=1244218240]<br />[quote author=Flashy link=topic=1220.msg127317#msg127317 date=1243745795]<br />[quote author=Sir CJ Miller, Baron Miller link=topic=1220.msg127316#msg127316 date=1243743235]<br />[quote author=Flashy link=topic=1220.msg127315#msg127315 date=1243741143]<br />[quote author=Sir CJ Miller, Baron Miller link=topic=1220.msg127305#msg127305 date=1243733990]<br />[quote author=Flashy link=topic=1220.msg127276#msg127276 date=1243708278]<br />[quote author=BLMNDEF link=topic=1220.msg127274#msg127274 date=1243707588]<br />[quote author=Tombstoner link=topic=1220.msg127251#msg127251 date=1243688079]<br />[quote author=BLMNDEF link=topic=1220.msg127211#msg127211 date=1243644479]<br />[quote author=Missing? NO! link=topic=1220.msg127193#msg127193 date=1243635725]<br />[quote author=Tombstoner link=topic=1220.msg127182#msg127182 date=1243633325]<br />[quote author=Flashy link=topic=1220.msg127177#msg127177 date=1243631280]<br />[quote author=Torchickens link=topic=1220.msg126979#msg126979 date=1243538759]<br />[quote][quote author=Sir CJ Miller, Baron Miller link=topic=1220.msg126956#msg126956 date=1243532110]<br />[quote author=Axaj link=topic=1220.msg126932#msg126932 date=1243522665]<br />[quote author=Jolteondude666 link=topic=1220.msg126917#msg126917 date=1243515950]<br />[quote author=Zowayix link=topic=1220.msg126849#msg126849 date=1243471597]<br />[quote author=Tombstoner link=topic=1220.msg126845#msg126845 date=1243470849]<br />[quote author=BLMNDEF link=topic=1220.msg126837#msg126837 date=1243467992]<br />[quote author=:56 ERROR link=topic=1220.msg116468#msg116468 date=1235962832]<br />[quote author=Kyoukipichi link=topic=1220.msg116444#msg116444 date=1235941328]<br />[quote author=Tombstoner link=topic=1220.msg116442#msg116442 date=1235940048]<br />[quote author=:56 ERROR link=topic=1220.msg116337#msg116337 date=1235849333]<br />[quote author=Zowayix link=topic=1220.msg116273#msg116273 date=1235800194]<br />[quote author=Mr. TTT link=topic=1220.msg116263#msg116263 date=1235798198]<br />[quote author=Zowayix link=topic=1220.msg116258#msg116258 date=1235790792]<br />[quote author=:56 ERROR link=topic=1220.msg116249#msg116249 date=1235789843]<br />[quote author=Zowayix link=topic=1220.msg116230#msg116230 date=1235781807]<br />[quote author=Mr. TTT link=topic=1220.msg116197#msg116197 date=1235764617]<br />[quote author=atoms2ashes link=topic=1220.msg116177#msg116177 date=1235731714]<br />[quote author=:56 ERROR link=topic=1220.msg115484#msg115484 date=1235173429]<br />[quote author=Prof. Sherkel link=topic=1220.msg115456#msg115456 date=1235097950]<br />[quote author=Zowayix link=topic=1220.msg115306#msg115306 date=1234943577]<br />[quote author=Mr. TTT link=topic=1220.msg115280#msg115280 date=1234923830]<br />[quote author=:56 ERROR link=topic=1220.msg115270#msg115270 date=1234915573]<br />[quote author=Sasser.B link=topic=1220.msg115240#msg115240 date=1234865289]<br />[quote author=:56 ERROR link=topic=1220.msg115152#msg115152 date=1234678299]<br />[quote author=Mr. TTT link=topic=1220.msg115133#msg115133 date=1234668104]<br />[quote author=Axaj link=topic=1220.msg115132#msg115132 date=1234667808]<br />[quote author=Mr. TTT link=topic=1220.msg115129#msg115129 date=1234667516]<br />[quote author=Jolteondude666 link=topic=1220.msg114935#msg114935 date=1234464116]<br />[quote author=:56 ERROR link=topic=1220.msg114893#msg114893 date=1234398414]<br />[quote author=Jolteondude666 link=topic=1220.msg114853#msg114853 date=1234378110]<br />[quote author=:56 ERROR link=topic=1220.msg114800#msg114800 date=1234310268]<br />[quote author=Mr. TTT link=topic=1220.msg114793#msg114793 date=1234309852]<br />[quote author=:56 ERROR link=topic=1220.msg114789#msg114789 date=1234309715]<br />[quote author=Mr. TTT link=topic=1220.msg114778#msg114778 date=1234309084]<br />[quote author=Jolteondude666 link=topic=1220.msg114740#msg114740 date=1234281187]<br />[quote author=:56 ERROR link=topic=1220.msg114714#msg114714 date=1234242227]<br />[quote author=Mr. TTT link=topic=1220.msg114668#msg114668 date=1234224622]<br />[quote author=BLMNDEF link=topic=1220.msg114657#msg114657 date=1234222213]<br />[quote author=Jolteondude666 link=topic=1220.msg114609#msg114609 date=1234195310]<br />[quote author=agusganog link=topic=1220.msg114580#msg114580 date=1234147682]<br />[quote author=Bluelatios link=topic=1220.msg114572#msg114572 date=1234138304]<br />I[quote author=Jolteondude666 link=topic=1220.msg114488#msg114488 date=1234086204]<br />[quote author=:56 ERROR link=topic=1220.msg114441#msg114441 date=1234059616]<br />[quote author=Jolteondude666 link=topic=1220.msg114318#msg114318 date=1234031653]<br />[quote author=:56 ERROR link=topic=1220.msg114284#msg114284 date=1234028789]<br />[quote author=Jolteondude666 link=topic=1220.msg114254#msg114254 date=1234006149]<br />[quote author=Zowayix link=topic=1220.msg114253#msg114253 date=1234004568]<br />[quote author=Jolteondude666 link=topic=1220.msg114236#msg114236 date=1233996039]<br />[quote author=Shinji Ikari/MissingNo. link=topic=1220.msg114208#msg114208 date=1233980049]<br />[quote author=:56 ERROR link=topic=1220.msg114197#msg114197 date=1233978237]<br />[quote author=Mr. TTT link=topic=1220.msg114158#msg114158 date=1233958003]<br />[quote author=:56 ERROR link=topic=1220.msg114132#msg114132 date=1233943081]<br />[quote author=Shinji Ikari/MissingNo. link=topic=1220.msg114114#msg114114 date=1233937593]<br />[quote author=:56 ERROR link=topic=1220.msg114064#msg114064 date=1233893664]<br />[quote author=Jolteondude666 link=topic=1220.msg113828#msg113828 date=1233850311]<br />[quote author=:56 ERROR link=topic=1220.msg113764#msg113764 date=1233801232]<br />[quote author=Jolteondude666 link=topic=1220.msg113682#msg113682 date=1233766982]<br />[quote author=:56 ERROR link=topic=1220.msg113601#msg113601 date=1233703481]<br />[quote author=Mr. TTT link=topic=1220.msg113588#msg113588 date=1233699073]<br />[quote author=Jolteondude666 link=topic=1220.msg113497#msg113497 date=1233651056]<br />[quote author=:56 ERROR link=topic=1220.msg113418#msg113418 date=1233617803]<br />[quote author=Mr. TTT link=topic=1220.msg113394#msg113394 date=1233613891]<br />[quote author=Jolteondude666 link=topic=1220.msg113280#msg113280 date=1233559713]<br />[quote author=Mr. TTT link=topic=1220.msg113186#msg113186 date=1233469934]<br />[quote author=Torchickens link=topic=1220.msg113107#msg113107 date=1233407960]<br />[quote][quote author=Mr. TTT link=topic=1220.msg113069#msg113069 date=1233360736]<br />[quote author=:56 ERROR link=topic=1220.msg112993#msg112993 date=1233190661]<br />[quote author=Torchickens link=topic=1220.msg112861#msg112861 date=1233080940]<br />[quote author=Jolteondude666 link=topic=1220.msg112791#msg112791 date=1233011626]<br />[quote author=Mr. TTT link=topic=1220.msg112774#msg112774 date=1233006893]<br />[quote author=?????(000) link=topic=1220.msg112736#msg112736 date=1233002205]<br />[quote author=Mr. TTT link=topic=1220.msg112728#msg112728 date=1233000166]<br />[quote author=?????(000) link=topic=1220.msg112691#msg112691 date=1232988792]<br />[quote author=Mr. TTT link=topic=1220.msg112669#msg112669 date=1232932192]<br />[quote author=?????(000) link=topic=1220.msg112574#msg112574 date=1232916857]<br />[quote author=:56 ERROR link=topic=1220.msg112561#msg112561 date=1232912327]<br />[quote author=Axaj link=topic=1220.msg112386#msg112386 date=1232811264]<br />[quote author=Zowayix link=topic=1220.msg112371#msg112371 date=1232798279]<br />[quote author=Mr. TTT link=topic=1220.msg112340#msg112340 date=1232775667]<br />[quote author=:56 ERROR link=topic=1220.msg111140#msg111140 date=1232344160]<br />[quote author=Mr. TTT link=topic=1220.msg111072#msg111072 date=1232325072]<br />[quote author=Zowayix link=topic=1220.msg111070#msg111070 date=1232325006]<br />[quote author=Mr. TTT link=topic=1220.msg111068#msg111068 date=1232324900]<br />[quote author=:56 ERROR link=topic=1220.msg111045#msg111045 date=1232319495]<br />[quote author=Prof. Sherkel link=topic=1220.msg111022#msg111022 date=1232318497]<br />[quote author=Mr. TTT link=topic=1220.msg110985#msg110985 date=1232317115]<br />[quote author=Zowayix link=topic=1220.msg110619#msg110619 date=1232267194]<br />[quote author=Mr. TTT link=topic=1220.msg110606#msg110606 date=1232254702]<br />[quote author=:56 ERROR link=topic=1220.msg110604#msg110604 date=1232253777]<br />[quote author=Mr. TTT link=topic=1220.msg110587#msg110587 date=1232239303]<br />[quote author=Zowayix link=topic=1220.msg110585#msg110585 date=1232239223]<br />[quote author=Mr. TTT link=topic=1220.msg110410#msg110410 date=1232214122]<br />[quote author=:56 ERROR link=topic=1220.msg110406#msg110406 date=1232213175]<br />[quote author=Zowayix link=topic=1220.msg110258#msg110258 date=1232190080]<br />[quote author=:56 ERROR link=topic=1220.msg110224#msg110224 date=1232158669]<br />[quote author=Zowayix link=topic=1220.msg109989#msg109989 date=1232073994]<br />[quote author=Mr. TTT link=topic=1220.msg109981#msg109981 date=1232065542]<br />[quote author=:56 ERROR link=topic=1220.msg109235#msg109235 date=1231813732]<br />[quote author=?????(000) link=topic=1220.msg109194#msg109194 date=1231809057]<br />[quote author=:56 ERROR link=topic=1220.msg109131#msg109131 date=1231699032]<br />[quote author=Zowayix link=topic=1220.msg109102#msg109102 date=1231672276]<br />[quote author=:56 ERROR link=topic=1220.msg109066#msg109066 date=1231638375]<br />[quote author=Axaj link=topic=1220.msg109050#msg109050 date=1231603824]<br />[quote author=Mr. TTT link=topic=1220.msg109038#msg109038 date=1231569943]<br />[quote author=Axaj link=topic=1220.msg109033#msg109033 date=1231557725]<br />[quote author=:56 ERROR link=topic=1220.msg109028#msg109028 date=1231551567]<br />[quote author=Fivex the Third link=topic=1220.msg108998#msg108998 date=1231458451]<br />[quote author=:56 ERROR link=topic=1220.msg108987#msg108987 date=1231433248]<br />[quote author=Zowayix link=topic=1220.msg108957#msg108957 date=1231328025]<br />[quote author=:56 ERROR link=topic=1220.msg108945#msg108945 date=1231297772]<br />[quote author=GARY &#039;M 9 link=topic=1220.msg108905#msg108905 date=1231190672]<br />New quote starting now, the old one&#039;s officially TOO BIG as screamed by SMF.<br />[/quote]<br />[s]Quoate[/s] Quote me!<br />[/quote]<br />k<br />[/quote]<br />WINNING PHAIL.<br />[/quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote author=GARY &#039;M 9 link=topic=1220.msg108905#msg108905 date=1231190672]<br />New quote starting now, the old one&#039;s officially TOO BIG as screamed by SMF.[quote author=GARY &#039;M 9 link=topic=1220.msg108905#msg108905 date=1231190672]<br />New quote starting now, the old one&#039;s officially TOO BIG as screamed by SMF.<br />[quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote][quote]Didn&#039;t say I couldn&#039;t do this!<br />[img]http://i430.photobucket.com/albums/qq23/wesnr/dancingmonkey.gif[quote]Ur mom&#039;s face is an alcoholic stripper.[/quote][/img][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote]<br />[/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote][/quote]<br />Never said I couldn&#039;t do this!<br />[img]http://i430.photobucket.com/albums/qq23/wesnr/dancingmonkey.gif[/img]<br /><br /><br /><br /><br />You have been QUOTED by :56 ERROR<br /><br /><br />[/quote]<br />[quote]Ur mom&#039;s face is an alcoholic stripper.[/quote]<br /><br />[i]Holy f**k, this is getting to EPIC PROPORTIONS.<br />And somehow I can&#039;t escape the dreaded quote box. Halp?[/i]<br /><br /><br />[/quote]<br />Does anyone know a good your mom joke?<br />[/quote]<br />Nope.<br />[/quote]<br />blah<br />[/quote]<br />lol quote<br />[/quote]<br /><br />I&#039;m back everyone! Good to see ya again!<br />[/quote]<br />[s]Oh dear God he&#039;s back[/s] Welcome back!<br />[/quote]<br />HEY GUYS I&#039;M BACK TOO<br />FROM THE CAVE<br />[/quote]<br />HEY GUYS I NEVER REALLY LEFT SO I CAN&#039;T SAY I&#039;M BACK<br />[/quote]<br />Person.<br />[/quote]<br />no u<br />[/quote]<br />NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS NESS...<br />[/quote] AAH, GRR, OHH...<br />[/quote]<br />YOU CANNOT GRASP THE TRUE FORM OF MAMA LUIGI&#039;S ATTACK<br />[/quote]<br />THAT&#039;S MAMA GIYGAS TO YOU MARIO<br />[/quote]<br />MARIO MAH BOII, THAT&#039;S MAMA GIYGAS TO YOU MARIO *wheeze* <br />[/quote]ARGH NO MORE IRC FOR ME<br />[/quote]<br />IT IS WRITTEN HERE THAT ONLY LINK CAN MAKE DINNER.<br />[/quote]I LOVE ICE CREAM<br />[/quote]BOTOPHUCKET<br />[/quote]<br />MAH BOII, MY s**t SAILS IN THE MORNING, I WONDER WHAT&#039;S FOR DINNER?<br />[/quote][b]LISTEN TO ME, I AM TRAPPED INSIDE THIS ROOM. THE FIRE IS CLOSING IN ON ME. OH GOD HELP, CALL THE FIRE DEPARTMENT! THE ADDRESS IS [/b]<br />[/quote]<br />I CAN&#039;T BE BOTHERED TO THINK OF A YOUTUBE POOP REFERENCE RIGHT NOW SO I&#039;M GOING TO TYPE THIS SENTENCE INSTEAD<br />[/quote]HI ZOWAYIX<br />[/quote]<br />MAH BOII, THIS &lt;white giygas that zowayix has in his avatar&gt; IS WHAT ALL TRUE WARRIORS STRIVE FOR.<br />*finger up*<br />[/quote]Finger down.<br />[/quote]<br />GREAT! I CAN&#039;T WAIT TO BOMB SOME NEW AGE RETRO HIPPIES<br />[/quote]<br />ROFLCOPTER LOLLERBADES<br />[/quote]<br />LINK, YOU MUST MAKE DINNER, OR ELSE YOU WILL DIE!<br />[/quote]<br />HAY GUISE! I TRUCK AN IDEA THAT MITE WORK! EET PIY AND SAY s**t WILE TAKING 2 UR MOM<br />[/quote]SHUT UP YOU FAT SACK OF INSTRUCTION BOOK<br />[/quote]<br />Always with the insults... typical you, isn&#039;t it?<br />[/quote]Man, people always got so uptight about that in &#039;07. They&#039;re jokes, people.<br />[/quote]<br />And your mom was good last night.<br />[/quote]:/<br />[/quote]<br />By the way, your pants have fallen down.<br />[/quote]<br />Please quote this...<br />[/quote]<br />NO<br />[/quote]LET&#039;S ALL SING CONSIDERING THE FACT THAT GIRLS MAY BE HERE<br />[/quote]<br />Random Quote[/quote]<br />[/quote]YAR HAR FIDDLEDEEDEE BEING A PIRATE IS ALRIGHT TO BE DO WHAT YOU WANT &#039;CUZ A PIRATE IS FREE YOU ARE A PIRATE<br />[/quote]<br />Wanna get high?<br />[/quote]AWW I WANNA BE A PART OF UNOFFICIAL STAFF TOO HOW DO I JOIN<br />[/quote]<br />[img]http://img.photobucket.com/albums/v233/MastahCrushed/awesome.png[/img]<br />THIS IS AWESOME<br />[/quote]<br />[img]http://i11.tinypic.com/67qqkk4.jpg[/img] I&#039;m too happy! Kill me!<br />[/quote]kill me now<br />[/quote]<br />THIS FACE CONTAINS WIN.<br />[/quote]<br /><br />who, Itsuki Koizumi&#039;s face?<br />[/quote]<br /><br />No, the awesome smiley face<br />[/quote]<br /><br />I HAVE A LARGE KNEECAP! *Shot repeatedly*<br />[/quote]<br /><br />*shoots Jolteondude*<br />[/quote]<br />I have a team of Shiny Ghost MissingNo.!<br />[/quote]<br /><br />I prefer hot chocolate!<br />[/quote]f**k you and your hot chocolate<br />Also what&#039;s up with CJ&#039;s new infatuation with Gardies?<br />[/quote]<br />No idea, but learning that he wanted to see one, well&nbsp; O_o, I&#039;d rather kiss another Pokemon than do that.<br />[/quote]<br />Because they&#039;re hot.<br />[/quote]<br /><br />So&#039;s a cup of tea.<br />[/quote]<br />You would drink a cup of tea?<br />[/quote]<br />No, but there&#039;s an idea.<br />[/quote]<br /><br />An idea about drinking a cup of tea?<br />[/quote]<br /><br />No, not that, idiot. An idea for a piece of art.<br />[/quote]<br /><br />That would be even more disturbing.<br />[/quote]<br /><br />I do not f**k fish.<br />[/quote]ts a HUUUUGE list!<br />[/quote]<br />[/quote]<br /><br />Lol lol lol lol olol spam spam spa-<br /><br />wait, I shouldn&#039;t be spamming. Look, guys, just make this quote longer, OK? <br /><br />Hang on, I spammed just then.&nbsp; ::) typical me, eh?<br />[/quote]<br /><br />ABLEBBATUHBLEBBA I AM A DUMMY!<br />[/quote]BLMNDEF I DON&#039;T UNDERSTAND YOUR NAME AAAAAAARGH<br />[/quote]<br /><br />THIS IS BLASPHEMY!!<br />THIS IS MADNESS!!!<br />[img]http://nimishbatra.files.wordpress.com/2007/03/cartoon-7_2.jpg[/img]<br />THIIIIIISSSSSSSS ISSSSSSSSS SCOOOOOTLAAAAAAAAAAANNDDD!!<br />[/quote]<br /><br />Who the f**k is that?<br />[/quote]IT&#039;S UNOFFICIAL STAFF!<br />[/quote]<br /><br />FTW<br />[/quote][b]BLMNDEF<br />IS<br />COOL[/b]<br />[/quote]<br /><br />[b]AGREES WITH MR. TTT[/b]<br />[/quote]<br /><br />OK, so... have any of you heard of Lucky Star?<br />[/quote]<br /><br />IT&#039;S-A ME! THE STERIOTYPICAL ITALIAN PLUMBER!<br />[/quote]<br /><br />*Shot repeatedly, and struck with banhammer*<br />[/quote]<br />dude BLMNDEF is cool don&#039;t mock him out<br />[/quote]<br /><br />Um shud we start a new quote?<br />[/quote]No, we&#039;re supposed to make this thing as massive as possible.<br />[/quote]<br /><br />PINGAS! *everyone cheers*<br />[/quote]<br />Antimatter fart attack!<br />[/quote]<br />BLUE SCREEN OF DEATH ERROR.<br />[img]http://worshipcity.files.wordpress.com/2008/04/blue-screen-2.jpg[/img]<br />MAKE THIS QUOTE BIGGER WITH PICTURES<br />[/quote]PICTURES DON&#039;T MAKE IT ANY BIGGER THEY JUST MAKE IT MORE ANNOYING<br />[/quote]<br />That&#039;s what she said.<br />[/quote]Hi guys.<br />Yes my liege!<br />BTW search Yes My Liege Madness!<br />[/quote]<br /><br />Mr. TTT&#039;s avatar is extra seizure madness!<br />[/quote]<br />I liek Gardies...<br />[/quote]CON SARN IT WHY AND HOW DOES EVERYONE LIKE THE GARDIES ANYWAY THEY&#039;RE EXTREMELY UNATTRACTIVE IN THE OFFICIAL SERIES<br />[/quote]<br />They resemble humans more than most other Pokemon.<br />[/quote]<br />PERMABANHAMMER!!!!1111!!<br />[/quote]<br />wat<br />[/quote]wat<br />[/quote]http://www.youtube.com/watch?v=rtFotf7NEWg&amp;feature=related<br /><br />[/quote]<br /><br />[img]http://media.comicvine.com/uploads/2/28639/552704-552048_weegee_super_small.png[/img]<br /><br />I SWEAR I DID NOT PUT THIS WEEGEE IN, HE IS ON GCLF!!<br />[/quote]Uh oh!<br />[/quote]desu<br />[/quote]<br /><br />darnit why does everyobdy always spam DESU?<br />[/quote]<br />HAIL BOBO REVAMP:<br />[img]http://i39.tinypic.com/msit05.jpg[/img]<br /><br />[/quote]I MADE YES MY LEG MADNESS!<br />[/quote]<br />[/quote]<br /><br />[size=7]I AAM DUM[/size]<br />[/quote]<br /><br />Maybe we should consider starting over.<br />[/quote]<br />[size=7]HECK NO![/size]<br />[/quote]<br />I wish my computer could handle the lag (stupid vista)[/quote]<br />[/quote]this is becoming an epic monstrosity<br />[/quote]<br />[size=47pt]It won&#039;t put more quotes darn it!<br />^ LOL ^[/size]<br />[/quote]<br />No..........more. KILL ME!<br />[/quote]<br />[/quote]<br />[/quote]<br />[img]http://i41.tinypic.com/2aerwnp.jpg[/img]<br />I AM SUPER GOLDUCK BOY!<br /><br />[/quote][b]so I was at Gikopoi again today, and I had some fun. The boons came out to plaaaaaaayyyeeeeahh.[/b]<br />[/quote]<br />[size=7]AXAJ FAILS[/size]<br />[/quote][b][size=8]well I think that gardies fail[/size][/b]<br />[/quote]<br />[size=9]I reject your reality and substitute my own![/size]<br />[/quote][font=comic sans ms][size=7]with what, homo?[/size][/font]<br />[/quote]<br />DEATH <br />[/quote]IS IT JUST ME OR DO DONGLES SOUND LIKE SOME KIND OF SEX TOY<br />[/quote]<br />I&#039;M BRINGING THIS THING BACK<br />[/quote]<br />Yo momma is so hairy, Bigfoot takes pictures of her!<br />[/quote]<br />quote[/quote]<br />[/quote]<br />Who took out all the goddamn swearing?<br />[/quote]<br />HI ALL YOU FREERUNERS!<br />[/quote]<br />[/quote][i][b]this s**t is so fucking massive it collapsed into the fourth dimension[/b][/i]<br />I like how you star out &quot;s**t&quot; but not &quot;fucking&quot;.<br />[/quote]<br />[/quote]<br />He didn&#039;t. Fucking apparently isn&#039;t picked up by the wordfilter.<br />[/quote]<br />Wordfilter? I never knew that there was one.<br />Yup. It even changes &quot;M O A R&quot; (sans spaces) to &quot;more.&quot;<br />[/quote]So we can&#039;t say we liek moar mudkips?<br />Edit:Aww man!<br />[/quote]<br /><br /><br />We have a wordfilter?!?!&nbsp; That sucks ass.&nbsp; I would rather tear out my brainstem, carry it to the middle of the nearest 4-way intersection, and skip rope with it, than submit to a stupid word filter!<br /><br />RANDOM SPONGEBOB REFERENCES FOR GREAT JUSTICE!<br />[/quote]<br />[/quote][/quote][/quote][/quote][/quote]<br />ALL THIS NESTING CRASHED MY BROWSER[/quote]<br />I spent way too much time finding the Quote button<br /><br />EDIT: Added missing [/quote] tags.<br />[/quote]<br />Huehue my phone&#039;s lagging.<br />[/quote]<br />I&#039;m so darn happy I am NOT on my phone, but on my 16/9 laptop instead. Helllll yeahhhh.<br /><br />Scrolling to the Quote and post buttons still are a pain (if there are shortcuts [b]that work[/b] please kill me this instant)<br />Use the scroll bar?<br />*throws a bric<br />[/quote]<br />Chicken on a chain.<br />Gimme dem epic proportions. And mobile bowser lag.<br />[/quote]<br />I fixed it! I think so at least.<br />[/quote]It took me 3 minutes to load the page. At 60 megabaud. (60 megabit/second)<br />STOP POSTING<br />PLEASE<br />NO<br />also you broke the theme for the button bars.<br />THANK GOD FOR ALT+S<br />[/quote]<br />Question guys :<br />What have we done...<br />[/quote]<br />We can&#039;t allow the Quote Game to die. It is our destiny.<br />[/quote]<br />Amusingly, this breaks the edit box. Also, &#039;been a while since we last necrobumped, I feel nostalgic...<br /><br />PINGAS<br />[/quote]<br />Mission briefing: sus<br />[/quote]<br />Interesting to note the coloring hasn&#039;t broken yet.<br />Can&#039;t say the same from the site style, though :3<br />[/quote]<br />Or the load times<br />[/quote]<br />I noticed that the quote end tags appear to break, for some reason :thinking:<br />[/quote]<br />[img]https://discordemoji.com/assets/emoji/3803_Thonking.png[/img]


subject: Re: Give 'em a nickname game!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Batdog<br /><br />[img]https://cdn.discordapp.com/attachments/585252228286251027/598259223050321928/Emi-oscfork.png[/img]


subject: Re: The magic Machine
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You get a purple tennis ball with tentacles.<br /><br />Inserts a baseball and presses the celadon button.


subject: Re: ask and answer questions
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (The answer appears to be â€œseared duck breast with honeyâ€.)<br /><br />[i]Final Fantasy XII[/i].<br /><br />What TV show or movie fucked you up as a child?


subject: Re: That's My Rock
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While tweaking through the void, I unload the room you&#039;re in, causing the rock to respawn at a random valid location. I collect it while making a deposit at the postal savings bank in Verdanturf Town.


subject: Re: The Change a Word Game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TPP [b]white[/b] chocolate epic fail through sugary breakfast of magic shower from Barbecue One with OLDEN ELF WIZARD Phancero OLDEN WutFace


subject: Re: The best thing ever!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  11/interoperability, as long as I can use an SF30 or an Xbox Duke<br /><br />The price of rent on Ravnica


subject: Re: Point the pokedex!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *points the PokÃ©dex at a flock of birds*<br /><br />â€œ[url=https://www.youtube.com/watch?v=yL_-1d9OSdk]Chicken, chicken chicken chickens chickenâ€¦[/url]â€


subject: Re: What odd traits do you have?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pretty much anything said or shown to me causes me to think of a reference to something else. Is this what it&#039;s like to speak memes?


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ The more, the merrier!<br />â† I would cosplay, but I&#039;m broke and fat and can&#039;t sew worth a quarter fuck.<br />â†“ Do you have any interesting con stories?


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I&#039;m kind of a fan of the new Pokemon at least. I&#039;m still peeved about the missing National Dex, but I don&#039;t think that has to mean the game will be unplayable or bad because of it. Rolycoly looks cool, and I like Duraludon too, even if it means that Dialga isn&#039;t the only Steel/Dragon type Pokemon anymore.<br /><br />Also looks like they confirmed a &quot;Gigantamaxing&quot; mechanic, which essentially looks like mega-evolution, only... not? Pokemon still get obscenely large like with normal Dynamaxing, but Gigantamaxing gives Pokemon a new form, too. Would have liked them to stick with Mega-Evolution, if possible, but I like new forms and will take them in any way I can get.<br /><br />Other interesting quirk: apparently some gym leaders and gym types will be version exclusive? Reminds me of when they had some version-exclusive gym leaders in the Gen 5 games, but, in those games, even though the leaders were different, the teams were still the same. Here it looks like the gyms themselves are completely version-exclusive, including the gym&#039;s type, puzzle, leader, and leader&#039;s team. Pretty neat.


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Went to one in my life so I could be dressed as Alice Margatroid in public, along with a friend who went as Cirno. Didn&#039;t really see the point in them (cons or cosplays) beyond that particular minor personal goal, but people like things I guess.<br />&lt; Wants to eventually be okay at Puyo Puyo.<br />v Do you like SiivaGunner?


subject: Re: Point the pokedex!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=3931.msg214607#msg214607 date=1562711828]<br />*points the PokÃ©dex at a flock of birds*<br /><br />â€œ[url=https://www.youtube.com/watch?v=yL_-1d9OSdk]Chicken, chicken chicken chickens chickenâ€¦[/url]â€<br />[/quote]<br /><br />[color=purple]OH MY GOSH, IT&#039;S ME! I&#039;M CRACKING UP! (* &gt;Ï‰&lt;)=3 Chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken<br /><br />Points the PokÃ©dex at a chair. <br /><br />&quot;This is what is called a chair. It is used for sitting.&quot;[/color]


subject: Link via script to the Shuckle.asm?
poster_name: Halfshadow
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Halfshadow
icon: xx
body:
  Hi. I want to link to an asm part via script. Should be possible, after a givepokemon script command I want to link to these ASM:<br /> https://github.com/pret/pokecrystal/blob/0ae5e9b3986dbbe64870dc1ad29a63b65b96200e/engine/events/shuckle.asm<br /><br />starting from the &quot;ld bc, PARTYMON_STRUCT_LENGTH&quot; line, I know the binary address in the rom of that line.<br /><br />If linked correctly should as example give the Berry to the obtained pokÃ©mon and the Mania OT and ID and the nickname.<br /><br />There is a way to link to that line?<br /><br />I want to write a similar ASM with a different ID and trainer name, but I don&#039;t want to write a new special command, only add the routine to set the ID and the trainer name, is possible?<br /><br />My target is of give a legit GF Mew that could pass trough the pokÃ©transfer, I need only of own the link to the asm. :)


subject: Re: Link via script to the Shuckle.asm?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s a good idea, given your recent question about the VC... :D<br /><br />Anyway, much as I&#039;m not a ROM hacker I feel obliged to give some sort of answer, so while it might not be the best one, I would probably write over ManiasHouse.asm with your new text, change the constants directly, and put the warp event to it in whatever map you want the &quot;Mew House&quot; to be in...there&#039;s definitely a way to do it without removing the Shuckle event if you&#039;re determined to have both, but not that I know offhand.


subject: Re: Link via script to the Shuckle.asm?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]In a nutshell: I&#039;m unsure if linking to the script would be best sorry. It&#039;s certainly possible but takes space. as a lot of the registers are set in certain ways; i.e. if you skipped the level 15 Shuckle part it would have the Mania OT and ID or predef TryAddMonToParty may never run so you&#039;d get nothing. If you skipped the Mania OT/ID you&#039;d also have to skip the level 15 Shuckle part.<br /><br />1. (closer to Shuckle script)<br />If you want to use the base Shuckle script; maybe you could use the far copy bytes to dump it into RAM where then you could simulate ROM patches by modifying the code in that copy.<br /><br /><br />2.<br />You may set your own parameters for TryAddMonToParty predef or directly modify RAM many times etc.<br /><br />For customization/user friendliness, ACE can be used to fill the TM/HM pockets with x255 (in the competitive Coin Case thread somewhere, this may need to be modified for other methods e.g. wrong pocket TM. Due to the structure being quantity only and reasonably allowing 0-255, you can use the shortest possible codes you can program; with no playing around with dummy opcodes/operands. The operands here will be identifiable by a TM (e.g. Mew is TMX&#039;s quantity, ID is TMY (high) and TMZ (low) bytes.<br /><br />As for the OT, in my name your mum with Coin Case video I set a custom destination; maybe you can adjust that to party pokemon 1&#039;s OT so when you finish input on the &quot;x&#039;s name&quot; menu it will apply changes there.<br /><br />ld a,bank ld hl,address rst $08 allows you to call anywhere, like farbankswitch in RB(?? forgot its exact name).<br /><br />Hope this helps. :)[/color]


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ No.<br />â† I want to eventually be okay at fighting games.<br />â†“ Do you play any video games competitively?


subject: Re: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: Flandre Scarlet
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A bit late but I figured I might as well try and see how this challenge goes. Although Bulbapedia isn&#039;t the most accurate source for glitches they do have access to the formulas which are used for determining the stats a Pokemon will have, this allows us to determine what stats ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) would have and if this challenge is even possible without other glitches to defeat trainers and such. At level 100 with max EVs and DVs the stats would be 204 HP 101 ATK 105 DEF 99 SPD and 101 SPC. Nothing amazing but certainly difficult even at max level. Beating anyone would require immense grinding or rare candy use to get to a high enough level. Spamming x items is also a necessity especially by the end of the game where most of the Pokemon will be able to 2 hit KO you. At level 255 the stats are 505 HP 250 ATK 260 DEF 240 SPD and 250 SPC. At that level things get a lot easier and you can reliably deal damage and take hits without much worry. Somewhere in the middle would probably be best for endgame challenge. The beginning is going to be a huge grind. If I calculated it right Misty&#039;s Starmie will do at least 50% of your health until level 30 using bubblebeam and Surge&#039;s Raichu will also be doing at lest 50% with Thunderbolt until level 41. This is assuming you get enough money to buy enough healing and x items, although I guess you could probably get lots of money and items by using more glitches.<br /><br />Note I rounded up on most numbers so they may be off by 1.<br /><br />TL;DR Its statistically possible but would be a very tedious run, I also don&#039;t know the moveset so its totally possible that whatever moves it gets are too useless for it to do anything until ridiculously high levels.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  When a pokemon has negative exp, it shows up as a very large amount of exp, so how do you tell how much exp it actually is? 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s a 3-byte integer, so 0 exp is 16777216 (256^3), -54 is 16777162, and so on. The highest digit becomes a glitched tile only if it&#039;s over 10 million.


subject: Re: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flandre Scarlet link=topic=8784.msg214626#msg214626 date=1562808459]<br />A bit late but I figured I might as well try and see how this challenge goes. Although Bulbapedia isn&#039;t the most accurate source for glitches they do have access to the formulas which are used for determining the stats a Pokemon will have, this allows us to determine what stats ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) would have and if this challenge is even possible without other glitches to defeat trainers and such. At level 100 with max EVs and DVs the stats would be 204 HP 101 ATK 105 DEF 99 SPD and 101 SPC. Nothing amazing but certainly difficult even at max level. Beating anyone would require immense grinding or rare candy use to get to a high enough level. Spamming x items is also a necessity especially by the end of the game where most of the Pokemon will be able to 2 hit KO you. At level 255 the stats are 505 HP 250 ATK 260 DEF 240 SPD and 250 SPC. At that level things get a lot easier and you can reliably deal damage and take hits without much worry. Somewhere in the middle would probably be best for endgame challenge. The beginning is going to be a huge grind. If I calculated it right Misty&#039;s Starmie will do at least 50% of your health until level 30 using bubblebeam and Surge&#039;s Raichu will also be doing at lest 50% with Thunderbolt until level 41. This is assuming you get enough money to buy enough healing and x items, although I guess you could probably get lots of money and items by using more glitches.<br /><br />Note I rounded up on most numbers so they may be off by 1.<br /><br />TL;DR Its statistically possible but would be a very tedious run, I also don&#039;t know the moveset so its totally possible that whatever moves it gets are too useless for it to do anything until ridiculously high levels.<br />[/quote]<br /><br />[color=purple]Thanks! I&#039;m happy you find this interesting and tried this too! ^^<br /><br />Yeah, I learned too with the small amount of things you can do surprisingly there is just enough to do this without custom moves or Rare Candies, Level 101+. The one hit KO moves are a bonus and with X Accuracy, other X items it&#039;s not too difficult if at max stats (may be possible with the max stat glitch alteration of remaining HP glitch) or sufficient stat experience grinding it seems. The Elite Four run with maxed 0x00 was a lot easier than my Diamond male&nbsp; Combee only run even when its stats are better (as it only learns Gust, Sweet Scent there without Platinum if I remember rightly(?)) where even at close to Level 100 Champion Cynthia required a bad number of soft resets. :(<br /><br />Ouch, Starmie sounds like a pain. :/ Yeah it will be interesting to see where the most difficult parts are.[/color]


subject: Re: The V,^,and &lt; game
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Ryccardo
icon: xx
body:
  â†‘ No, in fact I generally have a dim view of &quot;professionals&quot; who play Smash without items or obsess over IVs/EVs :)<br />â† Just cleaned 2 grams or so of caked dust from the flap of the air conditioner!<br />â†“ Pizza or sushi?


subject: Re: Link via script to the Shuckle.asm?
poster_name: Halfshadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I added a new routine to add a party pokÃ©mon from the Shuckle ASM and I found the script command to use it that is 3callasm.<br /><br />I have only an issue, I reached to add GF OT name and ID and the all 15 DVS but when obtained the stats are wrong &#039;til I put it in the PC and come back. However the PkHex mark it as legit GF Mew, I have only the issue that the current stats are wrong when just obtained.<br /><br />The ASM code I wrote is this:<br /><br />[QUOTE]<br />GiveMew:<br />; Adding to the party.<br />	xor a<br />	ld [wMonType], a<br /><br />; Level 5 Mew.<br />	ld a, MEW<br />	ld [wCurPartySpecies], a<br />	ld a, 5<br />	ld [wCurPartyLevel], a<br /><br />	predef TryAddMonToParty<br />	jr nc, .NotGiven<br /><br />; Caught data.<br />	ld b, 0<br />	farcall SetGiftPartyMonCaughtData<br /><br />; SetDVs.<br />	ld bc, PARTYMON_STRUCT_LENGTH<br />	ld a, [wPartyCount]<br />	dec a<br />	push af<br />	push bc<br />	ld hl, wPartyMon1DVs<br />	call AddNTimes<br />	ld [hl], HIGH(DV_MAX_)<br />	ld [hli], a<br />	ld [hl], LOW(DV_MAX)<br />	pop bc<br />	pop af<br /><br />; OT ID.<br />	ld hl, wPartyMon1ID<br />	call AddNTimes<br />	ld a, HIGH(GF_OT_ID)<br />	ld [hli], a<br />	ld [hl], LOW(GF_OT_ID)<br /><br />; Nickname.<br />	ld a, [wPartyCount]<br />	dec a<br />	ld hl, wPartyMonNicknames<br />	call SkipNames<br />	ld de, SpecialMewNick<br />	call CopyName2<br /><br />; OT.<br />	ld a, [wPartyCount]<br />	dec a<br />	ld hl, wPartyMonOT<br />	call SkipNames<br />	ld de, SpecialMewOT<br />	call CopyName2<br />&nbsp; &nbsp; &nbsp; &nbsp; ret<br /><br />.NotGiven:<br />	xor a<br />	ld [wScriptVar], a<br />	ret<br /><br />SpecialMewOT:<br />	db &quot;GF@&quot;<br /><br />SpecialMewNick:<br />	db &quot;MEW@&quot;<br />[/QUOTE]<br /><br />The code is however wrote in binary mode.<br /><br />To add the DVs I added two FF bytes in the right position and if I save also according to PkHex the DVs are all 15. But seems that when just obtained the current stats aren&#039;t updated.<br /><br />Can I add some code to fix it?


subject: Re: Link via script to the Shuckle.asm?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If it&#039;s like RBY, it could just be that the DVs are correct (FF&#039;d) but the stats when viewing it before putting it in the PC haven&#039;t been recalculated to reflect the change that happens [i]after[/i] it&#039;s already in the party. I doubt anyone playing would notice, especially if it&#039;s at level 15.


subject: Re: Link via script to the Shuckle.asm?
poster_name: Halfshadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Simply if the Mew DVs aren&#039;t updated you can see that it have 25 HP instead of 26 and stats like 15 instead of 16... And this is wrong... there isn&#039;t nothing to update immediately the visible stats?


subject: Hex F3 pokedex entry weirdness
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glitch pokemon 0xF3 in Spanish Pokemon Blue has a super weird pokedex entry that causes the start menu to open in the pokedex (at least when I caught it with rival LOL), and doing things in the menu causes some weird effects-<br /><br />-Literally doing anything glitches out the pokedex entry border<br />-leaving the menu without doing anything brings the player back to the overworld with a glitchy palette, as occurs often with rival LOL, but it is impossible to open the menu like normal and as a result the game is softlocked. A glitch Symphony also plays.<br />-F3 is a hybrid of Raichu, so Raichu&#039;s data will be added to the pokedex. Entering and exiting the pokedex will mess with the palette of the F3 entry, and exiting the menu after this will have the same effect as exiting without doing anything, minus the glitchy palette.<br />- Using a masterball will result in the player catching a Ditto. I already had a Ditto, so I don&#039;t know if it will result in a weird Ditto entry. After catching the Ditto, The player will be returned to the menu in the pokedex and it is possible to catch infinite Dittos this way. The ditto caught is similar to one caught in a dittoized encounter.<br />-F3 is not in your party or pc yet, so it will not appear in the Pokemon menu even if you have an empty space. Exiting the Pokemon menu crashes the game.<br />-trying to fly away crashes the game. <br />-Using P8 (which is functionally the same as 9f from English R/B) and then opening them menu will actually open an invisible menu instead, and exiting this menu will allow the player to fly away without crashing. Escaping the F3 entry with this method or any method will add Raichu&#039;s data to the pokedex, however F3 will be nowhere to be found. Catching F3 again after this will not bring you to the dex entry, so only then can you keep F3.&nbsp; <br />-saving and resetting will return the player to the overworld upon starting the game again as if nothing ever happened. Just like with the P8 method of escaping the dex entry, Raichu&#039;s data will be added to the pokedex but F3 will not be anywhere.<br />-Using an unterminated name glitch item will result in some glitchy effects. The game will hang for about 25 seconds, the music will fade out, then the player will be returned to the menu. The music from the overworld will start playing, the cursor is now infinitely stuck over the items option. The player name is also corrupted. Also after using the unterminated name glitch item, where the Pokemon sprite should be in the F3 pokedex entry, several pokemon sprites appear and disappear, all with the Raichu palette and with sprites scrambled similar to how Missingno. scrambles sprites. The way I phrased that is confusing (and potentially misleading), but as an example, when I did it the first time, first a yellow scrambled Squirtle sprite appeared, then a Snorlax, then a Gengar. I tested this several times, but which pokemon and in what order are not consistent, however some sprites seem more common than others. The game is also now softlocked.<br /><br />I initially considered putting this in the official gen 1 discussion (like with every other strange observation I&#039;ve made), but I think that testing more things in the menu or testing F3 in other languages is significant enough for its own topic.


subject: Re: TheZZAZZGlitch's memory editor - 1.1 version
poster_name: Pixelated_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Would it be possible for you to give a little more explanation? Iâ€™d love to set this up on cartridge.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Compression is a lot better on Linux since Linux has utilities for more than ZIP, RAR and 7zip.<br />&gt;Original file (CPIO initramfs): 200MB<br />&gt;After ZIP: 154MB<br />&gt;After RAR: 148MB<br />&gt;After RAR5: 147MB<br />&gt;After 7z: 132MB<br />&gt;After xzip: 19.8MB


subject: New Lab Member
poster_name: ekardnam
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah title is a Steins;Gate reference ;)<br /><br />I&#039;m a 20 years old weeb and nerd&nbsp; from Italy that loves Pokemon.<br />Oh and I also love FOSS and anarchy ;)<br /><br />I have my blog at https://ekardnam.github.io/index.html take a read to get to know me more!<br /><br />Nice to meet you!


subject: Re: New Lab Member
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome to GCLF.<br /><br />[img height=300]http://images4.wikia.nocookie.net/__cb20120510221731/unanything/images/8/80/Don&#039;t_forget_you&#039;re_here_forever.jpg[/img]


subject: Interesting effects of Berry Blending with non-berry items
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sadly my Xploder cartridge is kaput (I&#039;m still trying to find someone with the capability to fix it; all suggestions welcome) but when it was up and running, I tried out a number of interesting codes on my Sapphire cartridge, including various item modifiers.<br /><br />The codes allowed you to choose your item and the pocket it went into. Through various experimentations, I ended up getting items such as Mail, Master Balls, and the two Bicycles inside the Berry pocket. These simply functioned normally when selected most of the time, but the interesting thing comes when trying to blend berries in one of the Contest Halls.<br /><br />Some would crash the screen and cause a blue (or green, or black) screen of death. Some would simply freeze the game. Some would show a garbled sprite bouncing into the blender, and then crash the game. Some actually worked, and produced regular Pokeblocks! (Sadly, I never found an item that would make a Gold Pokeblock with an infinitely high level.<br /><br />It&#039;s been so long since I did this I can&#039;t remember what items had what effect. But I&#039;d be very interested in seeing anyone make a video and showing their findings! Hopefully I&#039;ll eventually get my Xploder working again (or simply give in and pay $80 for a new one online) and be able to continue researching things like this.


subject: Re: Interesting effects of Berry Blending with non-berry items
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=greentyphlosion link=topic=8826.msg214642#msg214642 date=1563013641]<br />Sadly my Xploder cartridge is kaput (I&#039;m still trying to find someone with the capability to fix it; all suggestions welcome) but when it was up and running, I tried out a number of interesting codes on my Sapphire cartridge, including various item modifiers.<br /><br />The codes allowed you to choose your item and the pocket it went into. Through various experimentations, I ended up getting items such as Mail, Master Balls, and the two Bicycles inside the Berry pocket. These simply functioned normally when selected most of the time, but the interesting thing comes when trying to blend berries in one of the Contest Halls.<br /><br />Some would crash the screen and cause a blue (or green, or black) screen of death. Some would simply freeze the game. Some would show a garbled sprite bouncing into the blender, and then crash the game. Some actually worked, and produced regular Pokeblocks! (Sadly, I never found an item that would make a Gold Pokeblock with an infinitely high level.<br /><br />It&#039;s been so long since I did this I can&#039;t remember what items had what effect. But I&#039;d be very interested in seeing anyone make a video and showing their findings! Hopefully I&#039;ll eventually get my Xploder working again (or simply give in and pay $80 for a new one online) and be able to continue researching things like this.<br />[/quote]<br /><br />[color=purple]I remember another user talking about glitch Berries, but I didn&#039;t know some worked to be blended. Nice find! ^^<br /><br />In Emerald US you can modify the Berries pocket with A-Save, and this allows for invalid Berries. On their tag they only have Cheri Berry&#039;s description, but if you throw them into the blending machine you can get different effects such as freezes, resets and more rarely they are loaded with glitch graphics and you can get PokÃ©blocks as you mention.<br /><br />In Ruby US you can probably do the same, or use 02025E74:XXXX. There are 65536 Berries to play around with. 0x85-0xAF are valid, so that leaves 65536-43 or 65493 glitch Berries.<br /><br />Will upload a video about this soon. :)[/color]


subject: Re: Hex F3 pokedex entry weirdness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Nice find! It looks like this is another pseudo-LG. These the same &#039;battle escape&#039; base effect as -Lg, 9F and related items, but can have other side effects as well.<br /><br />[img]https://i.imgur.com/EsgH384.png[/img]<br /><br />Curiously, this is not documented on the GlitchDex article&#039;s entry<br /><br />https://glitchcity.info/wiki/GlitchDexES/RB:243<br /><br />Perhaps the dex entry is from RAM or this behaviour is exclusive to Blue, not Red. Will attempt to replicate.[/color]


subject: Re: New Lab Member
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi! Too bad you&#039;re 4 years older than me, because otherwise your full name and approximate location (of the university, the same I&#039;m in) would match someone who was with me in elementary school :D


subject: Route 124 half rock [PokÃ©mon Emerald]
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is a minor graphical glitch that is avaible in PokÃ©mon Emerald but for some reason It&#039;s not avaible in the original R/S releases. When Emerald came out I remember a friend of mine telling me about it but apparently It&#039;s not documented anywhere (not even GCL). Apparently when they were re-building Hoenn they forgot to add a small tile on the rock on the northern part of route 124 (north-right side of the shard house).<br /><br />[img]https://puu.sh/DSrcA/ca4393bb1f.png[/img]<br /><br />The glitch isn&#039;t avaible in Ruby/Sapphire because there aren&#039;t any rocks over there. <br /><br />[img]https://puu.sh/DSrgo/9ec214421d.png[/img]


subject: Re: Hex F3 pokedex entry weirdness
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8824.msg214645#msg214645 date=1563036333]<br />Curiously, this is not documented on the GlitchDex article&#039;s entry<br /><br />https://glitchcity.info/wiki/GlitchDexES/RB:243<br /><br />Perhaps the dex entry is from RAM or this behaviour is exclusive to Blue, not Red. Will attempt to replicate.[/color]<br />[/quote]<br /><br />I have no clue how the person who added the dex entry to the GlitchDexES got their information, though I do find it strange that the page has the dex entry but doesn&#039;t even have the starting moves or type. I tested this several times and it seems to be consistent, but if it is from RAM, maybe it&#039;s possible to get this effect from more easily obtained glitch pokemon.


subject: Re: New Lab Member
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome to the Labs! Your programming knowledge may come in handy for trying a lot of what&#039;s on the site.


subject: Re: Route 124 half rock [PokÃ©mon Emerald]
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think your image needs to be edited to have something to indicate where the rock is (a line, a circle, etc). I stared at this for a solid 3 minutes before noticing the difference, since the rock is in the corner of the image in an easily missed position.


subject: Re: Route 124 half rock [PokÃ©mon Emerald]
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Huh! That&#039;s a good find. Nice work being the first to spot it.<br /><br />If we had the old system in place, I&#039;d move this to Approved Submissions, but it can be added right away now if you want to do that. I thought at first it could have been intentional and just the only instance of the &quot;half-rock&quot;, but the dive tiles strongly suggest it wasn&#039;t meant to be that way.


subject: Re: Route 124 half rock [PokÃ©mon Emerald]
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8827.msg214650#msg214650 date=1563057276]<br />I think your image needs to be edited to have something to indicate where the rock is (a line, a circle, etc). I stared at this for a solid 3 minutes before noticing the difference, since the rock is in the corner of the image in an easily missed position.<br />[/quote]<br />There you go! It&#039;s on the northern right side though. <br />[img]https://puu.sh/DSsng/74c32b9618.png[/img]<br /><br />[quote author=Sherkel link=topic=8827.msg214651#msg214651 date=1563057479]<br />Huh! That&#039;s a good find. Nice work being the first to spot it.<br /><br />If we had the old system in place, I&#039;d move this to Approved Submissions, but it can be added right away now if you want to do that. I thought at first it could have been intentional and just the only instance of the &quot;half-rock&quot;, but the dive tiles strongly suggest it wasn&#039;t meant to be that way.<br />[/quote]<br />Sure thing! I&#039;m not entirely sure whether it was intentional or not. But well, at least we have some documentation about it!<br />


subject: Re: Route 124 half rock [PokÃ©mon Emerald]
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Added :)<br />https://glitchcity.info/wiki/Route_124_half_rock<br /><br />Thanks for this!<br /><br />[/color]


subject: Re: Obscure Dex TODO list
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Parsing parts of the ROM. [url=https://glitchcity.info/wiki/TrainerDex/Data_(Red/Blue)]This is a good example[/url].


subject: Re: Hex F3 pokedex entry weirdness
poster_name: coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8824.msg214648#msg214648 date=1563056540]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8824.msg214645#msg214645 date=1563036333]<br />Curiously, this is not documented on the GlitchDex article&#039;s entry<br /><br />https://glitchcity.info/wiki/GlitchDexES/RB:243<br /><br />Perhaps the dex entry is from RAM or this behaviour is exclusive to Blue, not Red. Will attempt to replicate.[/color]<br />[/quote]<br /><br />I have no clue how the person who added the dex entry to the GlitchDexES got their information, though I do find it strange that the page has the dex entry but doesn&#039;t even have the starting moves or type. I tested this several times and it seems to be consistent, but if it is from RAM, maybe it&#039;s possible to get this effect from more easily obtained glitch pokemon.<br />[/quote]<br /><br />I added all the pages for the non-english GlitchDex including that one, the reason why there is no information other than the names and sprites is because it&#039;s a work in process. I wanted to at least add all the pages so we could get the wheel going with adding proper pages for all international Glitch PokÃ©dex pages, they&#039;re being served as templets to add information along the way.<br />


subject: Re: New Lab Member
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Word of warning: don&#039;t drink out of any glassware, you never know what&#039;s been in them around here... I made that mistake.


subject: Re: Looking for copies of PokÃ©mon Geum and Eun (Korean)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]For anyone interested; :)<br /><br />In what seems to be an ultra rare occurrence, found them available here, but settling for the Korean 2DS eShop versions.<br /><br />https://www.ebay.co.uk/itm/Ultra-Rare-Korean-Pokemon-Gold-and-Silver-GBC-GameBoy-Color-Carts/183856560787<br /><br />[img]https://i.imgur.com/iPF6vq7.png[/img]<br /><br />US $400.00<br />Approximately Â£318.45<br /><br />(plus like $157.29 import charges)<br /><br />They do hardly appear; but going to go with SnorlaxMonster and settle for the digital eShop versions which (together with Korean 2DS and credit) costs less (had to cancel the last Korean 2DS order which never came).[/color]


subject: Re: Hex F3 pokedex entry weirdness
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  Hex F0 has an infinite name, how did you get the Dex information for it?<br />Edit: the name isn&#039;t infinite, just obnoxiously long, but the game crashes while trying to load the dex so the question remains<br />Edit 2: the crash actually has nothing to do with the dex entry, but since the crash happens before the dex entry the question remains


subject: Re: Hex F3 pokedex entry weirdness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8824.msg214661#msg214661 date=1563211346]<br />Hex F0 has an infinite name, how did you get the Dex information for it?<br />Edit: the name isn&#039;t infinite, just obnoxiously long, but the game crashes while trying to load the dex so the question remains<br />Edit 2: the crash actually has nothing to do with the dex entry, but since the crash happens before the dex entry the question remains<br />[/quote]<br /><br />[color=purple]I can&#039;t remember the specifics for that one. However, it seems to use either the 0x59 or 0x5A control character which would result in an infinite name depending on whether it tries to print the enemy&#039;s name (thus repeating itself and the &quot;enem.&quot; string) or user&#039;s name.<br />There must have been a way of getting it. I&#039;ll look into it again for you.[/color]


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My copy of Pokemon White 2 isn&#039;t broken completely, but often times when I load the game it brings me to a blue screen with an error message. It sometimes works, but with no discernable pattern as to when.<br /><br />My action replay DS is also broken, loading it has the action replay logo on the top screen and a blank red screen on the bottom. This and the White 2 cartridge are unrelated, I started having problems with the Action Replay long before White 2.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8803.msg214663#msg214663 date=1563215756]<br />My copy of Pokemon White 2 isn&#039;t broken completely, but often times when I load the game it brings me to a blue screen with an error message. It sometimes works, but with no discernable pattern as to when.<br /><br />My action replay DS is also broken, loading it has the action replay logo on the top screen and a blank red screen on the bottom. This and the White 2 cartridge are unrelated, I started having problems with the Action Replay long before White 2.<br />[/quote]ARDS is notoriously screwy... makes me think they were made really shittily.<br /><br />What&#039;s the W2 error?


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8803.msg214664#msg214664 date=1563220070]<br />ARDS is notoriously screwy... makes me think they were made really shittily.<br />[/quote]<br />&quot;Yes, without a doubt&quot;<br />I wonder how many flashcards were sold or borrowed to repair them - I personally know of 6 incidents :)


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=Ryccardo link=topic=8803.msg214665#msg214665 date=1563220754]<br />[quote author=Parzival link=topic=8803.msg214664#msg214664 date=1563220070]<br />ARDS is notoriously screwy... makes me think they were made really shittily.<br />[/quote]<br />&quot;Yes, without a doubt&quot;<br />I wonder how many flashcards were sold or borrowed to repair them - I personally know of 6 incidents :)<br />[/quote]<br /><br />[color=purple]Strange story is my first Action Replay DS broke so I bought a new one. I then used the official cable to update the firmware on my newer one and somehow fixed the older one by updating that by inserting it after the new one loaded. So this may be a way to fix your old Action Replay DS so you can sell it back :) (probably the problem is just a corrupted firmware in memory). They do seem very fragile though, which is why for me I&#039;ve had to be careful not applying too much force between the DS Card and USB lead; just gently so it fits. [/color]


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The white 2 error says the save data could not be accessed and to reinsert the game card. However, doing this doesn&#039;t work.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8803.msg214666#msg214666 date=1563221141]<br />[quote author=Ryccardo link=topic=8803.msg214665#msg214665 date=1563220754]<br />[quote author=Parzival link=topic=8803.msg214664#msg214664 date=1563220070]<br />ARDS is notoriously screwy... makes me think they were made really shittily.<br />[/quote]<br />&quot;Yes, without a doubt&quot;<br />I wonder how many flashcards were sold or borrowed to repair them - I personally know of 6 incidents :)<br />[/quote]<br /><br />[color=purple]Strange story is my first Action Replay DS broke so I bought a new one. I then used the official cable to update the firmware on my newer one and somehow fixed the older one by updating that by inserting it after the new one loaded. So this may be a way to fix your old Action Replay DS so you can sell it back :) (probably the problem is just a corrupted firmware in memory). They do seem very fragile though, which is why for me I&#039;ve had to be careful not applying too much force between the DS Card and USB lead; just gently so it fits. [/color]<br />[/quote]just... use an R4/AK2i/CyDS? Like actually... just use one of those. Use a SLOT-1 dumper through either a softmodded/hardmodded DSi or a SLOT-2/GBA flashcart plus an original DS or a 3DS and GodMode9 if you wanna stay legal (or don&#039;t and just hit up one of several ROM sites, not like I can stop you... but you shouldn&#039;t... [i]but I can&#039;t stop you![/i]) and/or dump the save.<br /><br />There&#039;s no reason not to, aside from maybe the money side of things, but most of the equipment is cheap or can be borrowed from a friend (in the case of soft/hardmodded consoles or a DS with both slots at least... maybe your friend has flashcarts or whatever, who knows?)<br /><br />anyways enough verbal garbage you get my point<br /><br />[quote author=bwill11 link=topic=8803.msg214667#msg214667 date=1563222045]<br />The white 2 error says the save data could not be accessed and to reinsert the game card. However, doing this doesn&#039;t work.<br />[/quote]Clean the contacts inside the console and on the cart, check for corrosion or chipping on the cart, try another console, check for weird noises instead of two clicks when the cart inserted into the system, make sure the cart slot is retaining pressure (there&#039;s a little flap inside the cart slot that should be pushing the cart towards the contacts) etc.


subject: Re: Hex F3 pokedex entry weirdness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d love to write scripts for parsing the tables and things for weird dex entries such as this but I dunno how the tables are structured so... that&#039;s kind of an issue.<br /><br />...<br /><br />...<br /><br />...<br /><br />I&#039;ll be right back, I have some tables to corrupt.


subject: Re: New Lab Member
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8825.msg214659#msg214659 date=1563194906]<br />Word of warning: don&#039;t drink out of any glassware, you never know what&#039;s been in them around here... I made that mistake.<br />[/quote]I slipped a Cancel-Jack into someone&#039;s Fresh Water once and got to watch them stumble around not knowing what they were doing for a minute, but the joke was on me when they slipped past all my locks and into my closet. Luckily I had planned ahead and used -gm to overwrite their memory of it.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My mom still doesn&#039;t know I linked to her Amazon Prime account way back when and I can get LGPE for $20 right now.<br /><br />Still not a good enough deal. :P


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Got to second what&#039;s up there. For cheats alone, flashcarts let you use an interface by players for players, and after looking up Action Replay DS...just oof. That cable looks like a disaster waiting to happen, and microSDs are far more user-friendly, bigger, and versatile should you end up repurposing one.<br /><br />Not to mention save backup tools literally cured my number one childhood fear.


subject: Re: Hex F3 pokedex entry weirdness
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wouldn&#039;t think it&#039;s too difficult. Just extrapolate from text/pokedex.asm and data/pokedex_entries.asm. Don&#039;t know what control character causes a pseudo-LG, though.


subject: mew glitch + item underflow
poster_name: davidenettuno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m starting to study pokemon blue techniques. In the video I would like to understand what exactly happens in memory after activating the item underflow glitch. Because it positions itself in that specific spot for slowpoke combat<br />https://www.youtube.com/watch?v=8dyE0XWNylA


subject: Re: mew glitch + item underflow
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  wNumBagItems is changed to something above 20. In the case of underflow, it&#039;s &quot;decreasing&quot; it from 0 to 255.<br /><br />Also, welcome!


subject: Re: Hex F3 pokedex entry weirdness
poster_name: coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: xx
body:
  Here&#039;s the link to that F0 thread back in 2014: https://forums.glitchcity.info/index.php?topic=7023.msg196279


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8803.msg214672#msg214672 date=1563227396]<br /> That cable looks like a disaster waiting to happen<br />[/quote]<br />What cable? The action replay I got was structured like a Sonic &amp; Knuckles cart, where you put the action replay in the DS card slot and then put the DS game you were playing into the top of the action replay.


subject: Re: Should Nintendo remake Final Fantasy games they previously did not release?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know this is dead so I&#039;m locking this afterrwards, but it&#039;s hilarious because they look like they&#039;re will indeed rerelease most of the Final Fantasy games for virtual console Nintendo Switch. 


subject: Re: Point the pokedex!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *points the pokedex at a mosquito bites* <br /> &quot;Zit. The disgusting pokemon. The Zits on your arm spell &#039;Bewarb&#039;.&quot;


subject: Re: Slogan generator
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Word: Fuck <br />Slogan: Have a Fuck and smile.<br />Comment: What the fuck?<br />________________________________________<br />Word: Gay<br />Slogan: They&#039;re Yummy for your Gay!<br />Comment: ...No really WTF?<br />_______________________________________________<br />Word: Blue Waffle<br />Slogan: Wouldn&#039;t you rather be Blue Waffle?<br />Comment: Yeah that one&#039;s my fault. Lmao


subject: Re: Link via script to the Shuckle.asm?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wouldn&#039;t calling or copying the bit that runs when putting something in the PC or Daycare work?


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8803.msg214677#msg214677 date=1563287067]<br />[quote author=Sherkel link=topic=8803.msg214672#msg214672 date=1563227396]<br /> That cable looks like a disaster waiting to happen<br />[/quote]<br />What cable? The action replay I got was structured like a Sonic &amp; Knuckles cart, where you put the action replay in the DS card slot and then put the DS game you were playing into the top of the action replay.<br />[/quote]The one here: https://www.amazon.com/DS-Lite-Action-Replay-Nintendo/dp/B000H5UY72/<br /><br />It&#039;s presumably meant to be used with whatever software is on the CD, so that&#039;s even more unnecessary hassle.


subject: Re: Slogan generator
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  America&#039;s Most Trusted Gopher.<br />Leggo my Gopher!<br />Let Your Fingers Do the Walking Through the Gopher.<br />Gopher Tested, Mother Approved.<br />Let Your Gopher Do The Walking.<br />Don&#039;t Get Mad, Get Gopher.<br />Not Just Nearly Gopher, But Really Gopher.<br />Did Somebody Say Gopher?<br />My Doctor Says &#039;Gopher&#039;.<br />Look, Ma, No Gopher!<br />Got a Gopher? You&#039;re in Luck.<br />If You Want To Get Ahead, Get A Gopher.<br />Sometimes You Feel Like a Gopher, Sometimes You Don&#039;t.<br />This Is The Age Of The Gopher.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8803.msg214686#msg214686 date=1563295399]<br />[quote author=bwill11 link=topic=8803.msg214677#msg214677 date=1563287067]<br />[quote author=Sherkel link=topic=8803.msg214672#msg214672 date=1563227396]<br /> That cable looks like a disaster waiting to happen<br />[/quote]<br />What cable? The action replay I got was structured like a Sonic &amp; Knuckles cart, where you put the action replay in the DS card slot and then put the DS game you were playing into the top of the action replay.<br />[/quote]The one here: https://www.amazon.com/DS-Lite-Action-Replay-Nintendo/dp/B000H5UY72/<br /><br />It&#039;s presumably meant to be used with whatever software is on the CD, so that&#039;s even more unnecessary hassle.<br />[/quote]You can also use it with a utility to hijack the ARDS and stream NDS files to the DS, which is cool, I guess...<br /><br />but yeah, it&#039;s mainly for firmware updates and code updates.


subject: Tweaking Sequence Break
poster_name: erasedisknow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: lamp
body:
  Is it possible to use tweaking to skip the guy telling you there&#039;s a power outage in Sunyshore City before you do the spear pillar/distortion world event in platinum? I personally want to use tweaking to get an electabuzz early, but I also know that being able to skip such a large part of the game would allow speedrunners to lower the world record due to, you know, not having to do the plot of the game. If it is possible, where do you tweak, and what pattern is needed?


subject: Re: Tweaking Sequence Break
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s no Spear Pillar-related split in Platinum Any%, so that would have to mean it&#039;s possible. The pattern is probably in one of the guides here: https://www.speedrun.com/pkmnplat/guides


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8803.msg214664#msg214664 date=1563220070]<br />[quote author=bwill11 link=topic=8803.msg214663#msg214663 date=1563215756]<br />My copy of Pokemon White 2 isn&#039;t broken completely, but often times when I load the game it brings me to a blue screen with an error message. It sometimes works, but with no discernable pattern as to when.<br /><br />My action replay DS is also broken, loading it has the action replay logo on the top screen and a blank red screen on the bottom. This and the White 2 cartridge are unrelated, I started having problems with the Action Replay long before White 2.<br />[/quote]ARDS is notoriously screwy... makes me think they were made really shittily.<br />[/quote]<br />They were. I bought three of them over the span of like... 2 years. Got the job done when they worked, just had a hard time getting them to work.<br /><br />Also, I had quite a few GameCube and PS2 discs crap out on me over the years. Somehow, though, whenever I used a toothpaste and toothbrush on the discs, they&#039;d work good-as-new. Surprising to me considering the bristles in the brush.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8803.msg214693#msg214693 date=1563333663]<br />[quote author=Parzival link=topic=8803.msg214664#msg214664 date=1563220070]<br />[quote author=bwill11 link=topic=8803.msg214663#msg214663 date=1563215756]<br />My copy of Pokemon White 2 isn&#039;t broken completely, but often times when I load the game it brings me to a blue screen with an error message. It sometimes works, but with no discernable pattern as to when.<br /><br />My action replay DS is also broken, loading it has the action replay logo on the top screen and a blank red screen on the bottom. This and the White 2 cartridge are unrelated, I started having problems with the Action Replay long before White 2.<br />[/quote]ARDS is notoriously screwy... makes me think they were made really shittily.<br />[/quote]<br />They were. I bought three of them over the span of like... 2 years. Got the job done when they worked, just had a hard time getting them to work.<br /><br />Also, I had quite a few GameCube and PS2 discs crap out on me over the years. Somehow, though, whenever I used a toothpaste and toothbrush on the discs, they&#039;d work good-as-new. Surprising to me considering the bristles in the brush.<br />[/quote]And the abrasive shit they put in toothpaste?<br /><br />but yeah don&#039;t do that


subject: Re: Slogan generator
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m lovin&#039; chicken.<br />Wouldn&#039;t you like to be a chicken too?<br />Tense, nervous, chicken?<br />Just for the taste of chicken.<br />Chicken tested, mother approved.<br />Chickasaur is our middle name.<br />Just do Chickasaur. &quot;Um... Nope!&quot;<br />Melts in your Chikasaur, not in your hands! &quot;Lol wtf?&quot;<br />Now with 50% more Chik-fil-a! &quot;HELL YEAH!&quot;<br />Is Chik-fil-a in you? &quot;Wtf!? I literally just a Chik-fil-a sandwich!&quot;<br />Chik-fil-a. It&#039;s everywhere you wanna be.<br />Do the Chik-fil-a.<br />In gopher we trust. &quot;Damn straight! Lol&quot;


subject: Re: Link via script to the Shuckle.asm?
poster_name: Halfshadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok, I did it, I linked via script to the asm in move_mon.asm, after .room_in_party there is a .okay part, I linked to half sub routine when the 3 calls have to start, &quot;call CopyBytes<br />	call GetBaseData<br />	call GetLastPartyMon&quot; and then worked finally.


subject: Re: Link via script to the Shuckle.asm?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great! :) It was a bit hard to tell when looking at it which part specifically recalculated the stats.


subject: Re: Slogan generator
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember messing with this thing when I was 15 and entering all sorts of awful phrases into it for instant keks. My all-time favorite is probably &quot;machete in the groin.&quot;<br /><br />Takes a machete in the groin but it keeps on tickin&#039;.<br />Maybe she&#039;s born with it, maybe it&#039;s a machete in the groin.<br />A machete in the groin. It&#039;s what&#039;s for dinner.<br />I want my machete in the groin.<br />Just for the taste of a machete in the groin.<br />Leggo my machete in the groin!<br />Machete in the groin comes to those who wait.<br />The best machete in the groin a man can get.<br />The machete in the groin for all ages.<br />Aaahh, machete in the groin!<br />Australians wouldn&#039;t give a machete in the groin for anything else.<br />I wish they could all be machete in the groin girls.<br />I&#039;d walk a mile for a machete in the groin.<br />Plop plop, fizz fizz, oh what a machete in the groin it is!<br />A machete in the groin is forever.


subject: Re: Link via script to the Shuckle.asm?
poster_name: Halfshadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep... But thank you, your idea of look at the daycare was helpful. Now I have to made the same also in G/S. I made a Mew legit event that you can transfer with the bank! :D


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8803.msg214693#msg214693 date=1563333663]<br />Also, I had quite a few GameCube and PS2 discs crap out on me over the years. Somehow, though, whenever I used a toothpaste and toothbrush on the discs, they&#039;d work good-as-new. Surprising to me considering the bristles in the brush.<br />[/quote]<br />I tried that method on my SSX Tricky disk a few years ago but it didn&#039;t work :(


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  â†‘ Both, but not combined into one.<br />â† Presently switching from Windows back to Linux because I can&#039;t get Proton to work, so no games :(<br />â†“ PokÃ©mon gym leaders FMK?


subject: Re: What book are you reading?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I finished Goldfinger by Ian Fleming earlier this evening. It&#039;s a real, [i]real[/i] slow burn and oh my god that golf game would cure anyone&#039;s insomnia. The second half was much better and overall I enjoyed the book.


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lost-Paisley link=topic=8803.msg214701#msg214701 date=1563405851]<br />[quote author=Missing? NO! link=topic=8803.msg214693#msg214693 date=1563333663]<br />Also, I had quite a few GameCube and PS2 discs crap out on me over the years. Somehow, though, whenever I used a toothpaste and toothbrush on the discs, they&#039;d work good-as-new. Surprising to me considering the bristles in the brush.<br />[/quote]<br />I tried that method on my SSX Tricky disk a few years ago but it didn&#039;t work :(<br />[/quote]<br />Trick is to rinse it with water first, then brush the disc with a toothbrush and toothpaste, then rinse the disc again, then dry the disc with a t-shirt. It&#039;s literally never failed me.


subject: Re: Slogan generator
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=5538.msg214695#msg214695 date=1563376425]<br />I&#039;m lovin&#039; chicken.<br />Wouldn&#039;t you like to be a chicken too?<br />Tense, nervous, chicken?<br />Just for the taste of chicken.<br />Chicken tested, mother approved.<br />Chickasaur is our middle name.<br />Just do Chickasaur. &quot;Um... Nope!&quot;<br />Melts in your Chikasaur, not in your hands! &quot;Lol wtf?&quot;<br />Now with 50% more Chik-fil-a! &quot;HELL YEAH!&quot;<br />Is Chik-fil-a in you? &quot;Wtf!? I literally just a Chik-fil-a sandwich!&quot;<br />Chik-fil-a. It&#039;s everywhere you wanna be.<br />Do the Chik-fil-a.<br />In gopher we trust. &quot;Damn straight! Lol&quot;<br />[/quote]<br /><br />[color=purple]&lt;3!![/color]


subject: Mega Man legacy collection glitches
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Mega Man legacy collection has a challenge mode with a variety of challenges from the game. One o these is the robot rush, where you fight all the bosses from one of the games, or all of the games in the all robot rush. What&#039;s interesting about this, though, is that after the boss dies in these challenges the player is instantly warped to the next one, and on accident I found if the weapon being used is still active after Mega Man dies (I did this with MM4&#039;s Pharaoh shot, but I&#039;m sure there are others that work too),&nbsp; and the boss dies on the active weapon before Mega Man&#039;s death animation ends, the game continues and the player is warped to the next boss with 0 health. In my case I got warped to another MM4 boss and I died after one hit, but MM3 has a different glitch where by holding something down on the second controller (I don&#039;t remember what) you could escape from a pit with 0 hp and be essentially invincible, So I think if I was warped to a MM3 boss this glitch may have been able to make me invincible.<br /><br />Also, there&#039;s a glitch in Mega Man 1 where you turn back and forth a lot more towards the end of the first section of Ice Man&#039;s stage (watch any Mega Man glitch compilation, it&#039;ll be there), and you get a variety of different glitchy effects. I did this on the Legacy collection for 3ds and when it crashed, it crashed hard. I had to hard reset the 3ds because the entire system was locked up. I&#039;ve never seen an emulator of any type crash like this before.


subject: Re: Slogan generator
poster_name: QueenEugiOfGlitches
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Word: glitches<br />Slogan: It&#039;s Glitches, It&#039;s Glitches, We Hope It&#039;s Glitches...<br />Comment: me when I look for some good content on youtube lol


subject: Re: mew glitch + item underflow
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Shen is using [url=https://glitchcity.info/wiki/Dry_underflow_glitch]dry underflow[/url] in the PC, letting him change bytes at will starting from here: https://github.com/pret/pokered/blob/master/wram.asm#L2637 . A lot of what he does after that is...admittedly beyond me. The basic idea is that it centers around map script pointer manipulation, letting him fight a trainer that has a Slowpoke with the right Special stat to find Mew with the trainer escape glitch without having to actually go to where the trainer is originally located.<br /><br />Catching all 151 as quickly as possible is pretty complicated and was part of what helped push glitchology to the limits it&#039;s reached, and I&#039;m still catching up on a lot of it. The guide [url=https://docs.google.com/document/d/1zha5vCRkszVLINahD18Q-ep5sFV4K22muByYm4rPFr0/edit]here[/url] starts with the basics, and the run itself is a matter of combining and executing those in different ways. I&#039;d recommend looking at the links at the beginning of that guide.


subject: Re: Really bad jokes
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  During my Pokemon Blue ES glitch Pokemon investigations that most of the people on this website know about at this point due to the number of miscellaneous posts I&#039;ve made about things i&#039;ve found during it, I&#039;ve usually nicknamed the glitchmons that have annoying names by their hexadecimal index number. However, I named my Ã™Enem. ã‚¥â™€ÃºÃ&nbsp; &quot;CaptFalcon&quot; because it&#039;s number f zero. 


subject: Re: Really bad jokes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=7038.msg214719#msg214719 date=1563566527]<br />During my Pokemon Blue ES glitch Pokemon investigations that most of the people on this website know about at this point due to the number of miscellaneous posts I&#039;ve made about things i&#039;ve found during it, I&#039;ve usually nicknamed the glitchmons that have annoying names by their hexadecimal index number. However, I named my Ã™Enem. ã‚¥â™€ÃºÃ&nbsp; &quot;CaptFalcon&quot; because it&#039;s number f zero.<br />[/quote]<br /><br />[color=purple]I love F-Zero<br /><br />CAPTAIN FALCON!!<br /><br />FALCON PUNCH!!!!11111111<br /><br />RAAAAAAAGH<br /><br /><br />So like every time Captain Falcon says Falcon Punch in Smash Bros. and Falco is there, Falco punches.[/color]


subject: Re: mew glitch + item underflow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=davidenettuno link=topic=8828.msg214674#msg214674 date=1563228963]<br />I&#039;m starting to study pokemon blue techniques. In the video I would like to understand what exactly happens in memory after activating the item underflow glitch. Because it positions itself in that specific spot for slowpoke combat<br />https://www.youtube.com/watch?v=8dyE0XWNylA<br />[/quote]<br />[color=purple]<br />It works something like this.<br /><br />The cause called &quot;dry underflow&quot; exploits an obscure mechanic that allows item quantities to merge to become one stack if they are the same base item (e.g. two Ultra Ball stacks), as well as <br />a x255 stack&#039;s ability to reduce the number of items by both reducing the number of items in the bag and copying itself after tossing directly above it - which works because Cancel buttons are 0xFF (dec:255), so the game must only move items above that if you tossed all of a stack.<br /><br />We first toss above x255 to obtain three x255 items at the top with a registered item count of 1. Although the item count is 1, the second item can still be selected (just not possible to use as a Cancel would be). Tossing 253 of the top item leaves us with x2. Swapping the x2 stack with the x255 stack below &#039;merges&#039; the two, converting the top into x1 and making the item count x0. Repeating this (leaving us with the remainding third x255) due to item count being a standard one byte value underflows x0 by subtracting 1, resulting in an item count of x255.<br /><br />With the item count of x255, items beyond slot 20 can be selected, and items 1 through 20 occupy memory addresses D31E-D345 (see [url=http://gameboy.mongenel.com/dmg/asmmemmap.html]Game Boy memory structure[/url]. Now, items 21 and their quantities will be loaded and upon modification saved as extrapolations of D345; so item 21 is D346, item 21 quantity is D347 and so on - allowing us to have control over unrelated RAM such as your rival&#039;s name, the exit map and much more. The memory addresses can be analysed here: https://github.com/pret/pokered/blob/master/wram.asm with corresponding items and quantities here&nbsp; https://glitchcity.info/wiki/Expanded_bag_item_documentation_(Generation_I) but for elaborate explanations of specific tricks an understanding of how they work is needed; for instance D35F-D360 is a pointer for the top-left tile block of a map. Note that apparently due to an arithmetic error in the engine, items 129-255 are a copy of items 1-128. Additionally if using Yellow you&#039;ll have to interpret all of the Red/Blue expanded items pack addresses by -1.<br /><br />Hope this helps with your questions. :)[/color]


subject: Re: The Debug Mode Topic
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Mezase Master link=topic=475.msg90416#msg90416 date=1221499639]<br />[quote author=Kyoukipichi link=topic=475.msg6484#msg6484 date=1158440089]<br />Don&#039;t forget the [b]two[/b] debug menus in Earthbound.<br />[/quote]What do you mean two? :???: There&#039;s just that giant one that starts up with the menu that has the Kirby cursor.<br />[/quote]<br />There&#039;s actually three- the Kirby cursor menu, one that appears in the overworld in a normal textbox, and one that appears in a fight


subject: Stupid strategies
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Video games are full of things that should not work under any circumstances, So I think it would be funny to start a thread dedicated to the stupidest strategies in video games ever used.<br /><br />For instance, one of the funniest combos I&#039;ve ever done in Super Smash Bros is when, as Charizard, I noticed the other player would spam jump after I threw them off stage, so I fished for a grab near the ledge and tried back throw into Flare Blitz and they jumped right into the Flare Blitz and died at 20 percent.


subject: Re: Stupid strategies
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh god, literally a thread I would end up dominating. Where to begin?<br /><br />Most games - When in doubt and about to die against a boss or something, just run up and melee. Works surprisingly often.<br /><br />Unturned - Unarmed melee is OP. Especially with 1 level in the melee skill and head punches, which ends in a stunlock. (Doesn&#039;t affect players.)<br /><br />CrossCode - several puzzles can be cheesed if you understand how the odd projectile reflection mechanics work. (Projectiles don&#039;t often bounce like they should... odd for a game that heavily uses that mechanic)<br /><br />TF2 - Too many to list. My favorite is probably being able to entirely dodge any sentry as Scout when up close while keeping aggro.


subject: Pokemon Blue built-in subroutines
poster_name: Bottinator22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What are the addresses for subroutines like healing Pokemon or displaying textboxes and how do I use them?<br /><br />I&#039;m new to ACE, so I&#039;m making the code via BGB&#039;s debugger.


subject: Re: Pokemon Blue built-in subroutines
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  All you need is the appropriate .SYM file in conjunction with BGB&#039;s debugger. [url=https://sites.google.com/site/torchickens2/sym-files]Torchickens has some of them downloadable[/url], but they&#039;re also automatically created when [url=https://github.com/pret/pokered]making pokered[/url].<br /><br />Good luck!<br /><br />Here&#039;s what a tiny bit of pokeblue&#039;s looks like:<br />[img]https://i.imgur.com/XZCUjf9.png[/img]<br /><br />And here it is in the debugger:<br />[img]https://i.imgur.com/8e7tQ7d.png[/img]


subject: Re: Stupid strategies
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]In a Super Scribblenauts puzzle, instead of solving the puzzles to open a gate; get a &quot;cannibal gate&quot; to eat them for you, and the star (starite(?)) is yours.[/color]


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OMFG! WHY HAD THIS HAPPENED TO ME!?<br />I literally just learned that my PS1 memory card that I WAS USING JUST YESTERDAY, crapped out on me with saved data for Resident Evil 2 and Final Fantasy 9 on it! And I had made good progress on both! ... Press F for respect and to send my memory card to a better place...


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8803.msg214736#msg214736 date=1563767019]<br />OMFG! WHY HAD THIS HAPPENED TO ME!?<br />I literally just learned that my PS1 memory card that I WAS USING JUST YESTERDAY, crapped out on me with saved data for Resident Evil 2 and Final Fantasy 9 on it! And I had made good progress on both! ... Press F for respect and to send my memory card to a better place...<br />[/quote]<br /><br />[color=purple]FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF<br />&lt;3[/color]


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8803.msg214736#msg214736 date=1563767019]<br />OMFG! WHY HAD THIS HAPPENED TO ME!?<br />I literally just learned that my PS1 memory card that I WAS USING JUST YESTERDAY, crapped out on me with saved data for Resident Evil 2 and Final Fantasy 9 on it! And I had made good progress on both! ... Press F for respect and to send my memory card to a better place...<br />[/quote]<br />OOOOOF<br />Speaking of lost progress, This isn&#039;t broken or anything, but is sort of related- my copy of Mega Man 11 for Switch has disappeared without a trace, box and all. You would think that a bright red box would be easy to find but no. I also at one point owned all three Pokemon Ranger games but now can&#039;t find any of them. 


subject: ACE to copy first mon in box to all 20 slots?
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  So I&#039;m experimenting with some ACE, and I would like some ACE that copies the first PokÃ©mon in the box to the other 19 slots. I was thinking something along the lines of this:<br /><br />8F<br />Any item<br />(Some ld statements)<br />(Calling CopyData)<br />(Incrementing some values)<br />(A jr nz statement)<br />(RET)<br /><br />Edit: I would like a setup for RB Eng and Y Eng.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is ACE fully doable in FR/LG?&nbsp; If so, has anyone written a code to cause Mewtwo to respawn, or to change your secret ID?


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8803.msg214736#msg214736 date=1563767019]<br />OMFG! WHY HAD THIS HAPPENED TO ME!?<br />I literally just learned that my PS1 memory card that I WAS USING JUST YESTERDAY, crapped out on me with saved data for Resident Evil 2 and Final Fantasy 9 on it! And I had made good progress on both! ... Press F for respect and to send my memory card to a better place...<br />[/quote]Hacked PS2 or an Arduino and the card panel front piece from a PS1. Might be able to pull something off it...


subject: Rocket Hideout lift key bug (redux)
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could someone try whether the lift can be used even if the key is deposited or otherwise removed?<br />It seems that the game only checks for a flag set while attempting to pick it up!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: clip
body:
  [quote author=Misdreavus link=topic=6868.msg214740#msg214740 date=1563870805]<br />Is ACE fully doable in FR/LG?&nbsp; If so, has anyone written a code to cause Mewtwo to respawn, or to change your secret ID?<br />[/quote]<br /><br />[color=purple]With the large number of glitch animations and the DMA (memory randomisation), it sounds highly probable. Unfortunately since the Pomeg Berry doesn&#039;t work in FireRed/LeafGreen like in Emerald, trading may be the only option to do the beyond slot 6 scrolling - or you may be able to trade an Egg that hatches knowing a glitch move. Additionally, it may be possible in Ruby however from what I gathered DMA either doesn&#039;t exist in that game or is more basic than the Emerald one (in Ruby only, though mm it sucks Mewtwo doesn&#039;t have preset Mewtwo code(unless it does unused?)), in such a way it may guarantee 100% success chance for an ACE glitch animation.<br /><br />I want to research how to do it in FR/LG and Ruby/Sapphire.<br /><br />I&#039;ve also attached what seems to be the Ruby/Sapphire execution pointers based on https://github.com/pret/pokeruby/blob/master/data/battle_anim_scripts.s ; if extrapolating them to 65536 is correct. All you have to do with the attached file below, is open the file in Notepad++ to get the line indication and hence the pointer of a specific index number for the move/glitch move. However, I had to merge the valid (1-354 and 355) together due to an error - it seems OK though. We should be able to work with this.<br /><br />For FireRed, maybe we can extrapolate this structure ;<br />https://github.com/pret/pokefirered/blob/e4acfdf20b7d56b83cee6f4e49b257a2ecb92a95/src/data/battle_moves.h<br /><br />Sorry that I&#039;m unexperienced with this :(, hope this helps a little though even though it&#039;s theory. :)<br />[/color]


subject: Re: Rocket Hideout lift key bug (redux)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Ryccardo link=topic=8836.msg214743#msg214743 date=1563920700]<br />Could someone try whether the lift can be used even if the key is deposited or otherwise removed?<br />It seems that the game only checks for a flag set while attempting to pick it up!<br />[/quote]<br /><br />[color=purple]Unfortunately at least not in English Red. - It seems you need to have the Lift Key in your inventory, as defeating the Rocket, obtaining it, and depositing it still gave &quot;It appears to need a key.&quot; text.[/color]


subject: The Hitchhiker's Guide To The Galaxy and Earthbound
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I finally got around to reading [i]The Hitchhiker&#039;s Guide to the Galaxy[/i] recently. It had always been on my radar, due to the fact that it gets referenced by every piece of media imaginable. The verdict is that it&#039;s a hilarious, self-aware book that I enjoyed a lot. However, one thing stuck out a lot while reading it, and that was how similar its humor was to that of Earthbound and Mother 3 (I have yet to play Mother 1/Earthbound Beginnings, but I&#039;m sure a lot of similarities apply to it too). Some similarities are readily apparent, like how both [i]Hitchhiker&#039;s Guide[/i] and [i]Earthbound[/i] have a very self-aware writing style that is made even more ludicrous by what&#039;s going on in the story, and how they poke fun at everyday life. However, there are more similarities that I can&#039;t put my finger on. At the very least I would definitely recommend Hitchhiker&#039;s Guide to fans of Earthbound and vice versa.


subject: Re: Rocket Hideout lift key bug (redux)
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I finally got to try it out myself (got the suspicion while I was distracted by [url=https://github.com/kwsch/PKHeX/pull/2364]other things[/url] when I posted this topic), and it turns out that indeed the item isn&#039;t checked... but I also noticed you can&#039;t deposit balls or key items in FR/LG either in the first place ;D<br /><br />It still stands out a bit, since the double check (item+flag) is implemented for the boat tickets, the flute, ...


subject: Re: Talk about your broken game cartridges/discs/etc. here
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=8803.msg214744#msg214744 date=1563929156]<br />It looks like the data corrupted because it was a 3rd party card.<br />[/quote]Sony-branded ones do that too, don&#039;t feel bad...


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  I&#039;m just gonna dump some miscellaneous observations I&#039;ve accumulated-<br />- Glitch Pokemon 0xEA in Blue ES has a backsprite that crashes the game, but what&#039;s more interesting is that the crash is not consistent. The first time it crashed, the tileset glitched out and the game was frozen. The second time, I got sent back to the emulator menu. The third time, I got a crash with stripes and after a second the entire emulator crashed.<br />- The super glitch item I&#039;ve been using for Rival LOL seems to change between being a regular item and being a key item. When it&#039;s a regular item, tossing it turns it into a key item.<br />-The Rhydon I caught from the Rhydon trap cannot be withdrawn from the PC. I was able to deposit it just fine, and it showed up in the move menu, but when I selected withdraw it told me that the box was empty. I don&#039;t know if this has been documented, nor do I know whether this was caused by the rhydon trap ofr the fact that it&#039;s level 101 and has more HP than it&#039;s supposed to be able to have.<br />- Using 9F in a trainer battle causes the battle to restart. I think this is probably documented somewhere, but I don&#039;t know where.<br />- Cooltrainer once disguised itself as &quot;Ter ballabra&quot;. Upon consulting Google Translate because I&#039;ve never seen these words before, it translated to &quot;bitelace&quot;. I don&#039;t know that that refers to either, nor does spellcheck apparently. It could be that it is a corrupted string of text that through some freak coincidence reads as something legible, or this could be a string of text that appears somewhere in the game and is very poorly translated. Strings of text that appear elsewhere sometimes do appear as Cooltrainer&#039;s name (It once took the name Take Down), so it&#039;s possible. <br />-This isn&#039;t a glitch, but Softboiled in Spanish is translated into &quot;Amortiguador&quot;, which directly translates to shock absorber or muffler. Given that softboiled refers to an egg and shock absorber refers to a car part, I don&#039;t see the connection. I was only able to deduce that it was softboiled from the fact that it is a field move.<br />-Some glitch pokemon look like a block of q&#039;s when on the evolution screen after something evolves into it.<br />-This also isn&#039;t a glitch but Hex F1&#039;s movepool is so damn big, in my notes it&#039;s a brick of text that takes up half a page in google docs<br />Also, many glitch Pokemon change the color of the textboxes when their sprites are on the screen, I know this has probably been documented as it&#039;s relatively common, but what is this effect called?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214751#msg214751 date=1563994936]<br />I&#039;m just gonna dump some miscellaneous observations I&#039;ve accumulated-<br />- Glitch Pokemon 0xEA in Blue ES has a backsprite that crashes the game, but what&#039;s more interesting is that the crash is not consistent. The first time it crashed, the tileset glitched out and the game was frozen. The second time, I got sent back to the emulator menu. The third time, I got a crash with stripes and after a second the entire emulator crashed.<br />- The super glitch item I&#039;ve been using for Rival LOL seems to change between being a regular item and being a key item. When it&#039;s a regular item, tossing it turns it into a key item.<br />-The Rhydon I caught from the Rhydon trap cannot be withdrawn from the PC. I was able to deposit it just fine, and it showed up in the move menu, but when I selected withdraw it told me that the box was empty. I don&#039;t know if this has been documented, nor do I know whether this was caused by the rhydon trap ofr the fact that it&#039;s level 101 and has more HP than it&#039;s supposed to be able to have.<br />- Using 9F in a trainer battle causes the battle to restart. I think this is probably documented somewhere, but I don&#039;t know where.<br />- Cooltrainer once disguised itself as &quot;Ter ballabra&quot;. Upon consulting Google Translate because I&#039;ve never seen these words before, it translated to &quot;bitelace&quot;. I don&#039;t know that that refers to either, nor does spellcheck apparently. It could be that it is a corrupted string of text that through some freak coincidence reads as something legible, or this could be a string of text that appears somewhere in the game and is very poorly translated. Strings of text that appear elsewhere sometimes do appear as Cooltrainer&#039;s name (It once took the name Take Down), so it&#039;s possible. <br />-This isn&#039;t a glitch, but Softboiled in Spanish is translated into &quot;Amortiguador&quot;, which directly translates to shock absorber or muffler. Given that softboiled refers to an egg and shock absorber refers to a car part, I don&#039;t see the connection. I was only able to deduce that it was softboiled from the fact that it is a field move.<br />-Some glitch pokemon look like a block of q&#039;s when on the evolution screen after something evolves into it.<br />-This also isn&#039;t a glitch but Hex F1&#039;s movepool is so damn big, in my notes it&#039;s a brick of text that takes up half a page in google docs<br />Also, many glitch Pokemon change the color of the textboxes when their sprites are on the screen, I know this has probably been documented as it&#039;s relatively common, but what is this effect called?<br />[/quote]Thank you for all your contributions and interest! My opinions on empirical glitching aside, I really like your use of proper techniques to locate data and effects. There&#039;s no disassembly for non-English Red and Blue as far as I know, so maybe that fork could be on your horizon someday.<br /><br />A few questions: what do you mean by &quot;the emulator menu&quot;, which glitch item have you been using for Rival LOL (a good idea for an ItemDexES page with name bytes, possibly), and was the Rhydon a hybrid of?


subject: Re: Rocket Hideout lift key bug (redux)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=Ryccardo link=topic=8836.msg214749#msg214749 date=1563988318]<br />Well, I finally got to try it out myself (got the suspicion while I was distracted by [url=https://github.com/kwsch/PKHeX/pull/2364]other things[/url] when I posted this topic), and it turns out that indeed the item isn&#039;t checked... but I also noticed you can&#039;t deposit balls or key items in FR/LG either in the first place ;D<br /><br />It still stands out a bit, since the double check (item+flag) is implemented for the boat tickets, the flute, ...<br />[/quote]<br /><br />[color=purple]Oh. I thought you meant Generation I and I didn&#039;t notice. Sorry re:that.<br />It&#039;s interesting the behaviours seem to differ. :) Great find. ^^[/color]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For rival LOL I&#039;ve been using glitch item 0x7E because it semi-conveniently prints the fifth letter of the last Pokemon name to appear in a textbox in battle at the spot on the screen that determines the level of the Pokemon caught (I think that&#039;s how it works, I was able to get my Pokemon&#039;s nickname to appear there by attacking last and then escaping using P8, thus allowing me to manipulate the tile and by extension the level). The Rhydon was not a hybrid of anything. By &quot;the emulator menu&quot; I mean that I&#039;ve been using a mobile emulator (I don&#039;t own a computer that&#039;s not shitty, the emulator is John GBC lite because I didn&#039;t want to spend 4 bucks in order to get access to multi-line cheat codes, which I need to change my pokemon&#039;s nickname), and when you open the app it searches for all ROMs on the device and it has a menu that you select the ROM from. When the game crashed it sent me back to this menu.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, I thought you were using a debugger or VRAM viewer considering your use of the LOL glitch and other items...I don&#039;t know exactly what your computer&#039;s problem is, but BGB isn&#039;t very resource intensive and is considered sufficiently accurate unlike most other emulators. The move tables wouldn&#039;t be misread under any reasonable circumstance, so your submissions thus far can stay up, but just keep it in mind.<br /><br />The Rhydon would be a hybrid of whatever was originally encountered. I was thinking if its donor byte was FF it might have been read as a &quot;Cancel&quot;, but that&#039;s conjecture until I try it.


subject: Re: Foreign language R/B glitches (project)
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=5993.msg207990#msg207990 date=1513458292]<br />The name is sometimes in RAM or WRAM, hence you have a chance of getting it to be what you want. And if we&#039;re really lucky, maybe we can use a special item name in combination with a screen data saving glitch item for a specific instant encounter/out of battle capture like Rival LOL glitch.<br />[/quote]<br /><br />How would using this item be different from using other items for Rival LOL?


subject: Wild PokÃ©mon table ACE? (Glitch meta-script)
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  A glitch meta-script in 6F of Silph Co executes code from D828, which is in the middle of some flag data. This can drop to D887, which is wild PokÃ©mon tables. I know that blank data here and in the following Trainer data will allow you to drop to box data, but I want to see if a jump could be made from the wild encounter tables. Also, I would like to continue my research on glitch meta-scripts. In BGB, how do you determine if a script executes ACE, and where do I find the point of execution?<br /><br />Edit: Forgot to mention which script it is, it is 0x0E and 0x14 which both have the same effect.


subject: A fun little script to randomize encounters
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  I devised a script to randomize PokÃ©mon encounters on RBY English. Don&#039;t have time to test it, but here&#039;s the script:<br /><br />[list type=decimal]<br />[li]8F (ws m on Yellow)[/li]<br />[li]Any item (but Master Balls would be good!)[/li]<br />[li]TM40 x211 (or x212)[/li]<br />[li]TM34 x89 (x88 on Yellow)[/li]<br />[li]TM08 x201[/li]<br />[/list]<br /><br />ASM:<br /><br />[code]<br />ld a, ($FFD3)<br />ld ($D059), a<br />ret<br />[/code]<br /><br />FFD3 and FFD4 are the RandomAdd and RandomSub functions in HRAM, respectively. These addresses&#039; values are randomized every frame, so this in a sense randomizes the encounters.


subject: Re: Wild PokÃ©mon table ACE? (Glitch meta-script)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello,<br />If I understand well what you are trying to do, here&#039;s what you need:<br />- Find the address corresponding to the wanted map&#039;s current script (for example Silph Co. is from $D643 to $D65C in english R/B) and edit it (replacing with $0E in that case)<br />- Open the debugger, right click on the main window, &quot;set access breakpoint&quot;. Enter $8000-$FF7F (or $CFFF-$FDFF is you only want to check WRAM to Echo RAM) and check the &quot;execute&quot; box (uncheck the others). Add the breakpoint and close the debugger.<br />- Go into that map. If code is executed, the debugger automatically opens pointing to the executed address.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Bert link=topic=8204.msg211857#msg211857 date=1544914834]<br />I wrote a novel and of course it contained literally everything I [i]didn&#039;t[/i] want it to have. <br /><br />Goddamnit.<br />[/quote]<br /><br />I&#039;m a stupid fucking idiot who at the time I made this post didn&#039;t realize that I&#039;d struck gold the first time and just needed to polish it up a bit.


subject: Re: Foreign language R/B glitches (project)
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=5993.msg214756#msg214756 date=1564008549]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=5993.msg207990#msg207990 date=1513458292]<br />The name is sometimes in RAM or WRAM, hence you have a chance of getting it to be what you want. And if we&#039;re really lucky, maybe we can use a special item name in combination with a screen data saving glitch item for a specific instant encounter/out of battle capture like Rival LOL glitch.<br />[/quote]<br /><br />How would using this item be different from using other items for Rival LOL?<br />[/quote]<br />Using this item for Rival LOL would force you to be reliant on RNG and as a result is probably not ideal, especially considering how there&#039;s probably something better for that purpose.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Basically if the &#039;randomisation&#039; can be influenced (i.e. not truly random), as Rival LG needs you to encounter a wild PokÃ©mon first, it would eliminate the need of escaping from battle beforehand if the tiles printed by 0x00 can be saved; because in the Japanese versions D036 (instant encounter) is within the region of control. (In English versions D059 is a menu tile, hence hooked Metapod effect as Metapod is 0x7C).[/color]


subject: Re: Wild PokÃ©mon table ACE? (Glitch meta-script)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Good find. Yeah, possibly. Although 0xC3 and high levels are not normally accessible, they can be modified with stack abuse or extended Super Glitch.[/color]


subject: Re: A fun little script to randomize encounters
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This might be fun to try to beat the game while using this script every time you enter a route, thus having a randomizer game but with glitch Pokemon and a very limited party due to the bootstrap necessary. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214751#msg214751 date=1563994936]<br />I&#039;m just gonna dump some miscellaneous observations I&#039;ve accumulated-<br />- Glitch Pokemon 0xEA in Blue ES has a backsprite that crashes the game, but what&#039;s more interesting is that the crash is not consistent. The first time it crashed, the tileset glitched out and the game was frozen. The second time, I got sent back to the emulator menu. The third time, I got a crash with stripes and after a second the entire emulator crashed.<br />- The super glitch item I&#039;ve been using for Rival LOL seems to change between being a regular item and being a key item. When it&#039;s a regular item, tossing it turns it into a key item.<br />-The Rhydon I caught from the Rhydon trap cannot be withdrawn from the PC. I was able to deposit it just fine, and it showed up in the move menu, but when I selected withdraw it told me that the box was empty. I don&#039;t know if this has been documented, nor do I know whether this was caused by the rhydon trap ofr the fact that it&#039;s level 101 and has more HP than it&#039;s supposed to be able to have.<br />- Using 9F in a trainer battle causes the battle to restart. I think this is probably documented somewhere, but I don&#039;t know where.<br />- Cooltrainer once disguised itself as &quot;Ter ballabra&quot;. Upon consulting Google Translate because I&#039;ve never seen these words before, it translated to &quot;bitelace&quot;. I don&#039;t know that that refers to either, nor does spellcheck apparently. It could be that it is a corrupted string of text that through some freak coincidence reads as something legible, or this could be a string of text that appears somewhere in the game and is very poorly translated. Strings of text that appear elsewhere sometimes do appear as Cooltrainer&#039;s name (It once took the name Take Down), so it&#039;s possible. <br />-This isn&#039;t a glitch, but Softboiled in Spanish is translated into &quot;Amortiguador&quot;, which directly translates to shock absorber or muffler. Given that softboiled refers to an egg and shock absorber refers to a car part, I don&#039;t see the connection. I was only able to deduce that it was softboiled from the fact that it is a field move.<br />-Some glitch pokemon look like a block of q&#039;s when on the evolution screen after something evolves into it.<br />-This also isn&#039;t a glitch but Hex F1&#039;s movepool is so damn big, in my notes it&#039;s a brick of text that takes up half a page in google docs<br />Also, many glitch Pokemon change the color of the textboxes when their sprites are on the screen, I know this has probably been documented as it&#039;s relatively common, but what is this effect called?<br />[/quote]<br /><br />[color=purple]Nice observations. :)<br />- Yeah, although glitch PokÃ©mon have front/back sprites; a lot of the time they are from RAM, so do not truly have defined front sprites/back sprites. So variable behaviour is frequent.<br />- This was answered somewhere but is known.<br />- Not heard of this one, nice find<br />- 9F restarting Trainer battles is known. The reason it works is because both you are partially escaping battle and D059 isn&#039;t reset to 0; restarting it.<br />- Hmm possibly &quot;Mas[color=black]terball Abra[/color]&quot;, similar to JACRED being Jack and Red.<br />- That&#039;s interesting<br />- Yeah, I&#039;ve noticed that before too. I don&#039;t know what causes it however.<br />- Yeah, I think English 94 has a big moveset too.<br /><br />The colour change effect is known as &quot;glitch screen&quot;. I like to call it &quot;glitch color layer&quot;. https://glitchcity.info/wiki/Glitch_color_layer<br />I&#039;m unsure if there is a name for it specifically changing the background of a text box though.<br /><br />Hope this helps. [/color]


subject: Re: A fun little script to randomize encounters
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Yeah, you can change the meta-map script to change the OAM DMA to run this code (though below I did it in a messy way with broken sprites as I&#039;m cautious modifying FF84 instead if it does the OAM DMA &#039;bad accesses&#039; thing and am still naive about it). This way every time you say, Fly to Pallet Town the randomiser will be active until power off.<br /><br />https://www.youtube.com/watch?v=RDq6DvWPx5M<br /><br />It&#039;s also possible in Gold/Silver with a method such as this (set up the raw code with TM/HM pocket quantities):<br /><br />https://www.youtube.com/watch?v=C43saZicYqk<br />[/color]


subject: Silph Co 7F glitch meta-script to (possibly) execute PC items as code
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In the 7th floor of Silph Co, there is a glitch map script 0x14 that executes code from D528, just before tileset header data. Immediately following this is the PC items, without any bootstrap required. I&#039;m not quite sure what tileset headers are, though. I found D528 was the execution address and looked in DataCrystal, and it said something about tileset headers.


subject: Re: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I might have found a glitch Pokemon that&#039;s even worse than this.<br />ÃºÃ¤w ËÉ´ C (Hex E8) in Red/Blue ES is terrible. Its stats are better than ã‚£ï¾žã‚ƒã‚¾ï¼¡&#039;s- 0 hp, 20 attack, 177 defense, 0 speed, 16 special, and that defense is very high for the worst thing ever.<br /><br />But what&#039;s more important is that its movepool is complete trash. <br />First off, it starts with a Super Glitch move so prime those 0x50 subtiles.<br />It also starts with Fly, which is sadly its best option, and Hypnosis and Dream eater, which overall requires RNG to be useful. ã‚£ï¾žã‚ƒã‚¾ï¼¡ at least gets Guillotine and even STAB Body Slam before level 30. But not only does ÃºÃ¤w ËÉ´ C have to rely on bad moves, it has to rely on 0x50 subtiles so the game doesn&#039;t completely blow up until you get TM12 in Mt. Moon,&nbsp; which you can get rid of the Super Glitch move with. <br /><br />Still, the stats still are a bit better,&nbsp; and with ã‚£ï¾žã‚ƒã‚¾ï¼¡ you have to deal with random crashes, so I think it&#039;s up in the air as to which sounds like a worse run.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=5993.msg214772#msg214772 date=1564072795]<br />Thank you for the help!<br />[/quote]<br /><br />[color=purple]You&#039;re welcome! :)[/color]


subject: Re: A fun little script to randomize encounters
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8839.msg214768#msg214768 date=1564060817]<br />Nice ideas! Thanks to both of you.<br />[/quote]<br /><br />[color=purple]You&#039;re welcome. :)[/color]


subject: Re: Silph Co 7F glitch meta-script to (possibly) execute PC items as code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8840.msg214767#msg214767 date=1564060781]<br />In the 7th floor of Silph Co, there is a glitch map script 0x14 that executes code from D528, just before tileset header data. Immediately following this is the PC items, without any bootstrap required. I&#039;m not quite sure what tileset headers are, though. I found D528 was the execution address and looked in DataCrystal, and it said something about tileset headers.<br />[/quote]<br />[color=purple]<br />Nice find! This sounds good on paper. However, unfortunately this region contains various 0xFF bytes, so it may be difficult to avoid a $rst 38.[/color]


subject: Re: Silph Co 7F glitch meta-script to (possibly) execute PC items as code
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8840.msg214775#msg214775 date=1564077269]<br />[quote author=metalmario32 link=topic=8840.msg214767#msg214767 date=1564060781]<br />In the 7th floor of Silph Co, there is a glitch map script 0x14 that executes code from D528, just before tileset header data. Immediately following this is the PC items, without any bootstrap required. I&#039;m not quite sure what tileset headers are, though. I found D528 was the execution address and looked in DataCrystal, and it said something about tileset headers.<br />[/quote]<br />[color=purple]<br />Nice find! This sounds good on paper. However, unfortunately this region contains various 0xFF bytes, so it may be difficult to avoid a $rst 38.[/color]<br />[/quote]<br /><br />Aw. Well it was a nice try...


subject: Glitch script in Lorelei's room that acts like 4F
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Script 0x12 in Lorelei&#039;s Elite Four room executes code from DA39, which is close to 4F execution point of DA47. Like 4F, this script executes Daycare data, which the added requirement of having good data in your game time and Safari Balls. This script has no use that 4F doesn&#039;t have, it&#039;s simply down to preference.


subject: Re: A fun little script to randomize encounters
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  Now that I think about it, I could ROM hack the game to:<br /><br />[list type=decimal]<br />[li]Randomize starters.[/li]<br />[li]Run the script upon entering a new location (Routes, cities, etc.) but only for the first time.[/li]<br />[/list]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  Hex E6 started out only knowing mist twice. Upon learning mega kick at level 119 it also suddenly knows bind in the fourth slot. Is this a known phenomenon that happens with other glitch Pokemon, and if so, what causes it?<br />Update: a similar thing happened with E5


subject: Re: ACE Requests thread
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  There are several ACE hex memory editors out there, but I think it would be helpful to have a super compressed one that doesn&#039;t itself require a RAM writer. If we could get one to fit in box items (or even inventory items, but that seems unlikely), it would leave way less room for error because it would be possible to actually check where you made a mistake if the program fails, and you would not have to start all over at one little mistake. My idea is that instead of being a laundry list like both offgao&#039;s and theZZAZZglitch&#039;s memory editors, it only displays and allows you to edit the contents of one address based on the quantity of a few items. For example, if you want a spore Electrode to prevent the opponent from doing anything (I used that once in a hackmons battle and I felt like a terrible person), so all you need to do is change $D173, you put Electrode in slot 1 (assuming you&#039;re using a bootstrap with any pokemon in slot 1), alter the items so it prints &quot;$D17E:&quot; and whatever the current value there is, change $D173 to 93, and there you have it, a Electrode with spore as its first move. This would not only be much easier to set up if you only need one value, like if all you want to do is figure out the index number of a super glitch move, but it would also in itself make it way easier for novices like me who only partially know what they&#039;re doing to set up the more complex memory editors (since with the compressed memory editor, you are working with menus that can be read instead of coordinates or step counts like other RAM writer programs I&#039;ve seen.) This would probably be a lot slower, but since you would be able to read&nbsp; what the addresses are, it&#039;s possible to figure out where the mistake is and not have to redo anything. <br /><br />Edit- a better idea would be to make it like the hex edit function in ZZAZZ&#039;s debug hack, but you can view what the current value is too, so if that would fit in box items it would be preferred because it means there is no messing with items necessary.


subject: Re: The Official ACE Guide - READ THIS IF YOU ARE NEW TO ACE
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7995.msg206808#msg206808 date=1505339758]<br />First of all, if your game is not english, an english code won&#039;t work. Adresses in European non-english Yellow are +4 from the English R/B (+5 from English Y). Everything must be adapted accordingly.<br />[/quote]<br />By &quot;Addresses are +4 in european non-english&quot;, what does that mean in terms of changing items in an ACE setup?


subject: Continuous ACE with a glitch map script in the Game Corner
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glitch script 0x14 in the Game Corner executes FAC9 in Echo RAM (copy of DAC9) not once, but continuously. This causes mass memory corruption if DAC9 does not contain good data (like a ret). Could this be abused for continuous ACE? It might be impractical, but it is easy to manipulate due to DAC9 being the least significant HP EV byte of the 2nd stored PokÃ©mon, which could be used to fall through to other data, like the PP of the moves of the second PokÃ©mon in the box, which is easily manipulable. I will try to post a video of this script&#039;s effects within the week.


subject: Re: Continuous ACE with a glitch map script in the Game Corner
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This could be useful to make essentially an ACE for loop. I don&#039;t know if there&#039;s another way of getting the same effect (I&#039;m not familiar with gbz80) but here&#039;s what I came up with-<br />-Activate map script with some method<br />- at DAC9, code to jump to PC items<br />-in PC items:<br />(Code)<br />(Code to decrease TM01s by 1)<br />TM01*(y)<br />(Code to deactivate map script)<br />You could probably get a similar effect by having PC and inventory jump to each other but with this method you can keep inventory free to use.<br />


subject: Re: Continuous ACE with a glitch map script in the Game Corner
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The setup you described might be useful, thanks! I assume that there will be a conditional jump somewhere within that code (I think it&#039;s a jp nz?) But anyway, it is an interesting method of continuous ACE, but I think swapping an item stack into D36E/F to achieve continuous ACE is probably better, and doesn&#039;t cause side effects.


subject: Re: What games have you been playing recently?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gonna start on Wolfenstein: Youngblood later today. I played through Wolfenstein 2 last summer and really enjoyed it; love the alternate reality aspects and the world the game offers. We&#039;ll see how it goes!


subject: Re: Continuous ACE with a glitch map script in the Game Corner
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  [quote author=metalmario32 link=topic=8842.msg214785#msg214785 date=1564170224]<br /> But anyway, it is an interesting method of continuous ACE, but I think swapping an item stack into D36E/F to achieve continuous ACE is probably better, and doesn&#039;t cause side effects.<br />[/quote]<br />Wait, what side effects does it have? You did say that it causes memory corruption unless DAC9 contains good data, but that can be controlled. Also, I&#039;ve never heard of swapping an item stack to D363 to execute code, how is this done?


subject: Re: The Official ACE Guide - READ THIS IF YOU ARE NEW TO ACE
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=7995.msg214782#msg214782 date=1564163705]<br />[quote author=Krys3000 link=topic=7995.msg206808#msg206808 date=1505339758]<br />First of all, if your game is not english, an english code won&#039;t work. Adresses in European non-english Yellow are +4 from the English R/B (+5 from English Y). Everything must be adapted accordingly.<br />[/quote]<br />By &quot;Addresses are +4 in european non-english&quot;, what does that mean in terms of changing items in an ACE setup?<br />[/quote]$D158 in English Red corresponds to $D15D in European Red, and so forth.


subject: Re: Continuous ACE with a glitch map script in the Game Corner
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  I noticed that if you trigger this script without a jump instruction, the script corrupts various areas of memory, possibly destroying your save file. Also D36E/F points to the current map&#039;s script pointer (I think?) and if you switch a Water Stone x211 into item 41, it will execute continuous ACE from the third item until you leave the map.<br /><br />Edit: To clarify, item 41 is item 41 in the expanded bag, not the PC. Also, the mass memory corruption is only caused when you don&#039;t reroute the jump properly, for example someone could trigger this script without carefully setting up their boxes.<br /><br />Edit 2: The PC has 50 items, so it wouldn&#039;t be expanded :P (Reference to edit one)


subject: Warp to Route 7 using glitch map script
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Been noticing a lot of interesting map scripts lately.<br /><br />Anyway, the upper entrance to Cycling Road has a glitch script 0x15 that warps you to a Glitch City seemingly based off of Route 7, and causes ACE at FAC9. A lot of glitch scripts in R/B seem to execute ACE in the Echo RAM region, I&#039;ve noticed, and it&#039;s usually data within the 2nd stored PokÃ©mon. Another thing I&#039;ve seen with this script is that even with a C9 (ret) at FAC9, sometimes the game freezes.


subject: Re: Warp to Route 7 using glitch map script
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;ve been on fire with these ideas lately! :D Have you considered working on the MetascriptDex with Torchickens?


subject: Re: Warp to Route 7 using glitch map script
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  [quote author=Sherkel link=topic=8843.msg214791#msg214791 date=1564198358]<br />You&#039;ve been on fire with these ideas lately! :D Have you considered working on the MetascriptDex with Torchickens?<br />[/quote]<br /><br />I really want to, I&#039;m a bit shy though.<br /><br />Edit: It seems that Torchickens has made a video on this already. https://youtu.be/eS7v-Rn_DYA


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214780#msg214780 date=1564154720]<br />Hex E6 started out only knowing mist twice. Upon learning mega kick at level 119 it also suddenly knows bind in the fourth slot. Is this a known phenomenon that happens with other glitch Pokemon, and if so, what causes it?<br />Update: a similar thing happened with E5<br />[/quote]<br /><br />Did the game notify you that E6/E5 learned Bind or not? There are many glitch PokÃ©mon that learn two moves at a certain level.


subject: Question about JP/EN Gen I trading
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve known that Gen I JP/EN trading is broken because of the way memory is stored in these games. This video by Torchickens explains a &quot;remaining HP glitch&quot; with trading (https://youtu.be/inNVrGq2qtc) but I&#039;m not quite sure how it works and the steps are very unclear (at least to me). Could someone please explain?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  No, it didn&#039;t notify me. <br /><br />Edit- I just realized that glitch move 0x00 does this, where it hides everything below it, does nothing if not in slot 1, and gets overwritten automatically


subject: Re: Question about JP/EN Gen I trading
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Where EN and JP versions store the identifier for a Pokemon is different, and as a result of the inconsistency, when trading EN R/B reads JP&#039;s 1st slot&#039;s second remaining hp address as the identifier for JP&#039;s 5th Pokemon. So, for example,&nbsp; if the 1st Pokemon in JP has its second remaining hp byte as 21, then EN reads that as the 5th Pokemon&#039;s identifier is 21, therefore JP&#039;s 5th Pokemon is read as a mew in EN. But, there&#039;s a catch, as there is a very high chance that the mew&#039;s name is unterminated, which can freeze the game. So the steps are<br />- Make sure both EN and JP have 6 Pokemon. In JP, make sure the second remaining HP byte is equal to the index number of what you want in EN. In EN, make sure you have a Pokemon in the PC box with less than 4 moves. <br />- Start trading<br />- Trade whatever from EN in exchange for JP&#039;s 5th Pokemon<br />- The Pokemon you obtain in EN will be a hybrid of something and probably have an unterminated name. To fix the unterminated name, view the stats of the Pokemon in the PC box with less than 4 moves (temporarily terminating the name), and take it to the name rater<br />-The Pokemon Received in JP is determined the opposite way as that of the Pokemon Received in EN I think, but don&#039;t quote me on that<br /><br />I&#039;ve never actually tried this, but that&#039;s basically what the video said. 


subject: Fun little glitch map-script in your rival's house
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  Here&#039;s an interesting script that doesn&#039;t involve executing code in manipulable RAM or that doesn&#039;t involve a freeze (interesting, right?)<br /><br />Activating script 0x0E in your rival&#039;s house causes execution at 3420 in unbanked ROM, which seems to play a loop of a short sound effect. What&#039;s even more interesting is that when you walk around, loops occur less frequently (the loops have a longer time between them). When you walk out of the house, it seems to play a glitchy version of a PokÃ©mon league theme (?) If someone else could test this out for me and confirm these effects, that would be great.<br /><br />Edit: I have created a video on the matter, and it is my first ever YT video! There are a lot of issues with it, but I hope everyone understands. https://youtu.be/U3BrnuoOVoI


subject: Re: A fun little script to randomize encounters
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8839.msg214778#msg214778 date=1564084841]<br />Now that I think about it, I could ROM hack the game to:<br /><br />[list type=decimal]<br />[li]Randomize starters.[/li]<br />[li]Run the script upon entering a new location (Routes, cities, etc.) but only for the first time.[/li]<br />[/list]<br />[/quote]if you call the &quot;Random&quot; function (forget where it is, check your SYM) it&#039;ll re-roll the PRNG. Helpful if you wanna reroll manually instead of relying on the per-frame roll.


subject: Re: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8784.msg214771#msg214771 date=1564066766]<br />So I might have found a glitch Pokemon that&#039;s even worse than this.<br />ÃºÃ¤w ËÉ´ C (Hex E8) in Red/Blue ES is terrible. Its stats are better than ã‚£ï¾žã‚ƒã‚¾ï¼¡&#039;s- 0 hp, 20 attack, 177 defense, 0 speed, 16 special, and that defense is very high for the worst thing ever.<br /><br />But what&#039;s more important is that its movepool is complete trash. <br />First off, it starts with a Super Glitch move so prime those 0x50 subtiles.<br />It also starts with Fly, which is sadly its best option, and Hypnosis and Dream eater, which overall requires RNG to be useful. ã‚£ï¾žã‚ƒã‚¾ï¼¡ at least gets Guillotine and even STAB Body Slam before level 30. But not only does ÃºÃ¤w ËÉ´ C have to rely on bad moves, it has to rely on 0x50 subtiles so the game doesn&#039;t completely blow up until you get TM12 in Mt. Moon,&nbsp; which you can get rid of the Super Glitch move with. <br /><br />Still, the stats still are a bit better,&nbsp; and with ã‚£ï¾žã‚ƒã‚¾ï¼¡ you have to deal with random crashes, so I think it&#039;s up in the air as to which sounds like a worse run.<br />[/quote]Would one be able to corrupt the moves either Pokemon has (without royally trashing the game&#039;s state) before TM12?


subject: Re: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8784.msg214811#msg214811 date=1564263319]<br />Would one be able to corrupt the moves either Pokemon has (without royally trashing the game&#039;s state) before TM12?<br />[/quote]<br />I think maybe with Select glitches for ã‚£ï¾žã‚ƒã‚¾ï¼¡ it&#039;s possible, but for ÃºÃ¤w ËÉ´ C, I don&#039;t think so. Also, for ã‚£ï¾žã‚ƒã‚¾ï¼¡, why specifically before TM12?


subject: Lorelei's dolls on Four Island
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another fairly under-known feature of FR/LG (but not so much, compared to some others) is that the hall of fame entry count, ranging 0 to 999, is not just for bragging rights in having a high numbers - it&#039;s also used for unlocking one of the three stickers in the house in the middle of Four Island (which in turn are for bragging rights), as well as for adding more dolls to Lorelei&#039;s house (which in turn are for bragging rights)&nbsp; ;D<br /><br />Unlike with the former, which can be figured out by reading the giving character&#039;s script and making an educated guess knowing the three counters for which you can earn achievements, independently figuring out the appearance of the dolls is a matter of trial and error (as of the current state of the disassembly), since adding the dolls* is done by a mysterious predefined function according to [url=https://www.pokecommunity.com/showthread.php?t=184273]the most comprehensive list[/url] called in the map script...<br /><br />* not too unsurprisingly, they&#039;re not removed even if the number of HoF entries is somehow reduced afterwards<br /><br />...but after figuring out the location of said counter, it&#039;s a simple matter of experimentation to come to the conclusion that [b]one doll out of 9 is added every 20 victories[/b] in sequential order, and that they&#039;re handled [b]like regular disappearing objects[/b] but in reverse (ie by managing a low-numbered flag, which number matches the object&#039;s &quot;Person ID&quot;)!<br /><br />[url=https://www.youtube.com/watch?v=iaymdG8hX1I]https://www.youtube.com/watch?v=iaymdG8hX1I[/url]<br /><br />I thought I had already read about this on Bulbapedia, but surprisingly [url=https://bulbapedia.bulbagarden.net/w/index.php?title=Four_Island_(town)&amp;oldid=2980489]it&#039;s not actually there[/url] as of today - indeed my intention to document this feature was [url=https://projectpokemon.org/home/forums/topic/54002-frlg-lorelei-four-island/]due to a request[/url] and not even one of the first random passerby; I wonder why I vaguely remember that fact, then?


subject: Re: Glitch script in Lorelei's room that acts like 4F
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8841.msg214810#msg214810 date=1564263164]<br />How would one go about triggering this without having ACE in the first place?<br />[/quote]<br /><br />Expanded PC. I don&#039;t remember which item it is at the moment, but most map script values are in the range of the expanded PC.


subject: Re: Glitch script in Lorelei's room that acts like 4F
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8841.msg214816#msg214816 date=1564326877]<br />But wouldn&#039;t you need ACE to access the expanded PC in Lorelei&#039;s room in the first place?<br />[/quote]<br /><br />No. You change the script by changing an item in the expanded PC before you enter Lorelei&#039;s room. After doing this, entering her room triggers the script.


subject: Script in the Champion's room that executes data from item 2's quantity
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here&#039;s a rather interesting find.<br /><br />Script 0x0E in the Champion&#039;s room executes data from D321, which is item 2&#039;s quantity. Set that quantity to 3 (inc bc) and the script works exactly like 8F. Unfortunately, to make the script work, it seems you need a cheating device as once you enter Lorelei&#039;s room, the Champion room script gets reset to 0x01, which makes it seem unlikely that this would work as an ACE entrypoint.<br /><br />(Also, can I ask if I&#039;m allowed to self-advertise? I didn&#039;t see it in the rules. I&#039;m asking because I started a channel where I want to showcase the effects of glitch-scripts and other Gen I glitchiness)


subject: Re: Script in the Champion's room that executes data from item 2's quantity
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8848.msg214818#msg214818 date=1564330851]<br />(Also, can I ask if I&#039;m allowed to self-advertise? I didn&#039;t see it in the rules. I&#039;m asking because I started a channel where I want to showcase the effects of glitch-scripts and other Gen I glitchiness)<br />[/quote]<br />Sure, There&#039;s a board for that under multimedia discussion. (It&#039;s called &quot;Website Advertisement&quot;, but you can plug pretty much anything that&#039;s online there) 


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  So out of apathy (I confess,) I decided to engage the mainstream crowd for a bit to see what they thought of Dexit. Worthwhile points, some of which have been restated here, albeit ones that Game Freak must have considered and that I still heavily disagree with.<br /><br />https://twitter.com/Sherkel_64/status/1154982514601185281<br /><br />I&#039;m reminded of a topic IIMarckus posted around the time of DP about any good series needing a good flow of new elements. I guess it just took me longer to get jaded with this one. Still buying, though. The new PokÃ©mon generation experience is still the new PokÃ©mon generation experience.


subject: Re: Script in the Champion's room that executes data from item 2's quantity
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes you can, absolutely! The more internet sources out there actually working with the internal workings, the better. :)


subject: Re: Warp to Route 7 using glitch map script
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8843.msg214800#msg214800 date=1564234282]<br />[quote author=Sherkel link=topic=8843.msg214791#msg214791 date=1564198358]<br />You&#039;ve been on fire with these ideas lately! :D Have you considered working on the MetascriptDex with Torchickens?<br />[/quote]<br /><br />I really want to, I&#039;m a bit shy though.<br /><br />Edit: It seems that Torchickens has made a video on this already. https://youtu.be/eS7v-Rn_DYA<br />[/quote]Good thing there&#039;s someone good to work with then. ;)<br /><br />I noticed some of these weren&#039;t in the &#039;Dex (maybe I didn&#039;t look in the right place) even though some are apparently in videos, so it may be worth considering. It&#039;s easily my favorite of the ongoing Dex projects.


subject: Re: Warp to Route 7 using glitch map script
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8843.msg214800#msg214800 date=1564234282]<br />[quote author=Sherkel link=topic=8843.msg214791#msg214791 date=1564198358]<br />You&#039;ve been on fire with these ideas lately! :D Have you considered working on the MetascriptDex with Torchickens?<br />[/quote]<br /><br />I really want to, I&#039;m a bit shy though.<br /><br />Edit: It seems that Torchickens has made a video on this already. https://youtu.be/eS7v-Rn_DYA<br />[/quote]<br /><br />[color=purple]Thanks for wanting to help! Ahh, that&#039;s understandable. :)<br /><br />Don&#039;t worry about commitment. Contributions to the wiki are much appreciated even if you do one or a few scripts every now and then. We also appreciate your finds already! Also feel free to add to the wiki pages whenever you like. ^^<br /><br />I did my research with the BGB debugger&#039;s access breakpoints feature set to RAM on execute (8000-FE something).[/color]


subject: Re: Glitchbattles caused by Partners
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In RETIRE&#039;s video on this, it says that the effects are dependent on your ASLR, and that there are &quot;64 different seeds / type of console&quot;. what does &quot;/ type of console&quot; refer to?


subject: Re: A fun little script to randomize encounters
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not sure. I&#039;m not all experienced with the ROM and the underlying functions. I think you might be able to ask Torchickens.


subject: Re: Script in the Champion's room that executes data from item 2's quantity
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, okay! I was a little bit worried ^^ Here it is though: (beware, my first video isn&#039;t all that great) https://www.youtube.com/channel/UCtCaeJipWRTCZzLoKruWoHA


subject: Re: A fun little script to randomize encounters
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8839.msg214827#msg214827 date=1564360570]<br />I&#039;m not sure. I&#039;m not all experienced with the ROM and the underlying functions. I think you might be able to ask Torchickens.<br />[/quote]You should check this out! https://eldred.fr/gb-asm-tutorial/


subject: Glitch script playing interesting music until game crash / destroy save file
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: metalmario32
icon: xx
body:
  In Pokemon Yellow, glitch script 0x03 has some interesting effects. Each time you go into Viridian Forest to run the script, the effects are completely different. In the video down below, I encountered an invalid opcode (I said RST 38 at the end, that was incorrect) but other times I did RST 38, and sometimes I didn&#039;t crash but the graphics were extremely messed up and I couldn&#039;t do anything. In any case, the script will (probably) destroy your save. Use with caution!<br /><br />Video of effects: https://youtu.be/MR8-nfSMAIM<br /><br />Edit: I apologize if my voice cannot be heard whatsoever, it&#039;s been an issue with my recording for a long time and I&#039;m going to fix it eventually.


subject: Re: Glitch script playing interesting music until game crash / destroy save file
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8849.msg214833#msg214833 date=1564408263]<br />Edit: I apologize if my voice cannot be heard whatsoever, it&#039;s been an issue with my recording for a long time and I&#039;m going to fix it eventually.<br />[/quote]<br />Your voice is audible for the entire video, but it&#039;s very quiet compared to the game music. It would probably be fine if you turned down the game music and/or spoke louder. 


subject: Unpopular opinions
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  Post all of your unpopular opinions here.<br /><br />Gen 2 is the worst gen<br />The US should be a direct democracy instead of a republic now that the internet makes it so that it&#039;s more feasible for people to vote on things every day<br />Some other company should take over for Game Freak in making Pokemon temporarily, similar to how Capcom made a few Zelda games, Sword and Shield so far reek of &quot;We don&#039;t want to keep making these but we&#039;re forced to because anime/TCG/etc.&quot;<br />Sonic 1 was terrible and only was popular because it had a great advertising campaign and was bundled with the Genesis for the longest time, similar to how nobody would have bought Wii Sports if it wasn&#039;t a pack-in<br />Pokemon Yellow was a terrible idea, why did they think starting with Pikachu was a good idea<br />Paper Mario Sticker Star wasn&#039;t that bad, but it should have been a new IP<br />Beat &#039;em ups are hella boring<br />The Safari Zone is super obnoxious and it&#039;s a good thing it&#039;s gone<br /><br />making this post made me realize that I don&#039;t have very many strong unpopular opinions about non-gaming topics<br /><br />Edit: Upon rereading this post I want to clarify that I did enjoy Wii Sports, but still, would you really spend money to get a collection of five awfully simplistic minigames?


subject: Re: Unpopular opinions
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Interesting idea to have a place to dump them all at once. I&#039;m already on whatever watchlist conspiracy theorists want to wave at me and feel like venting anyway, so may as well.<br /><br />People should not be taught their existence is immoral or be driven to suicide merely for being born into a demographic that has no relation to behavior or poses any risk to society. If you think that&#039;s unpopular, read [url=http://www.salmacispress.ca/sample-dark-field-story.html]this[/url].<br />Going off the above, most LGBT-tolerant people do not in fact agree with accepting others for immutable biological qualities, but roll with it because it&#039;s &quot;in&quot;.<br />The Bible was based on the word of God, but still written by humans and then rewritten many times in different languages, making literal interpretation invalid.<br />Recycling fails at its job.<br />Public crime registries fail at their job.<br />Addiction is a widespread health problem, not a crime.<br />People should be required to be in a high socioeconomic bracket and pass a formally administered test by a psychologist before being legally allowed to conceive.<br />&quot;Try harder&quot; helps many people, but that should not be assumed to be the case for the majority.<br />&quot;High-quality&quot; samples sound far worse than old synthesizers, and access to those samples and/or recorded instruments deincentivize focus on composition and artistic expression.<br />It&#039;s okay to not actively fight what you perceive as injustice if you have too much on your own plate to put others first. Speaking of which:<br />[quote author=bwill11 link=topic=8850.msg214836#msg214836 date=1564427734]<br />Gen 2 is the worst gen<br />Some other company should take over for Game Freak in making Pokemon temporarily, similar to how Capcom made a few Zelda games, Sword and Shield so far reek of &quot;We don&#039;t want to keep making these but we&#039;re forced to because anime/TCG/etc.&quot;<br />Pokemon Yellow was a terrible idea, why did they think starting with Pikachu was a good idea<br />The Safari Zone is super obnoxious and it&#039;s a good thing it&#039;s gone<br />[/quote]<br />Agreed completely. Might be able to think of more video game-related ones soon...ah, here&#039;s one:<br />A game where you have to &quot;git gud&quot; to enjoy it is not inherently enjoyable, and thus a failure as entertainment.


subject: Item hex:71 in Pokemon Yellow acting like 8F in Red/Blue
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The hex:71 item (Gn#Sl) in Yellow executes code from D11D, which is somewhere in the battle data region. This area is zeroed out upon reset, so it can fall to D162 (party data). Here&#039;s a bootstrap to redirect code to the third item:<br /><br />* 6 Pokemon in the party<br />* Growlithe as the 1st Pokemon<br />* Jolteon with 233 HP as the 2nd Pokemon<br />* Pidgey as the 3rd and 4th Pokemon<br />* Tentacool as the 5th Pokemon<br />* Parasect/Psyduck as the 6th Pokemon


subject: Re: Unpopular opinions
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Don&#039;t really have many unpopular opinions except this one: (which I know will spark controversy)<br /><br />Gen 4 remakes should NOT, under any circumstances, be a thing<br /><br />Ok well I also think Gen 8 is not good but I&#039;m not sure if that&#039;s unpopular


subject: Theory to obtain gen 4 glitch pokemon without AR
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What would happen if we were to try to transfer a decamark into gen 4? I did find a very old thread discussing this idea, but nobody tried it. I think there is a decent chance that there is nothing stopping gen 3 glitch Pokemon from being transferred to gen 4, especially considering that the pomeg glitch still works in gen 4, so that means that during the development of gen 4 Game Freak might have thought there was no way to obtain glitch Pokemon in gen 3. I would love to test this myself but I don&#039;t currently have a working DS or DS lite, just a DSi and a 3DS. 


subject: Re: The Red/Green ã‚£ï¾žã‚ƒã‚¾ï¼¡ (00) challenge
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8784.msg214812#msg214812 date=1564265166]<br />[quote author=Parzival link=topic=8784.msg214811#msg214811 date=1564263319]<br />Would one be able to corrupt the moves either Pokemon has (without royally trashing the game&#039;s state) before TM12?<br />[/quote]<br />I think maybe with Select glitches for ã‚£ï¾žã‚ƒã‚¾ï¼¡ it&#039;s possible, but for ÃºÃ¤w ËÉ´ C, I don&#039;t think so. Also, for ã‚£ï¾žã‚ƒã‚¾ï¼¡, why specifically before TM12?<br />[/quote]it was your example, and IIRC the earliest TM obtainable short of Brock&#039;s gym.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i found an actually decent bootleg game and it&#039;s a 3D Tetris game on the NES<br /><br />it&#039;s called &quot;3-D Block&quot;<br />(Two people released it but one is busted in the No-Intro set)


subject: Re: Unpopular opinions
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8850.msg214840#msg214840 date=1564444321]<br />The Industrial Revolution and its consequences have been a disaster for the human race.<br />[/quote]humanity was a mistake


subject: Re: Glitch script in Lorelei's room that acts like 4F
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Follow-up question: why, when 4F or 8F or ws m are basically better in almost every way, being portable and all? Yes, more ACE entrypoints means more holes in the game, but damn...


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This isn&#039;t anything new, but recently I found out about Wikipedia&#039;s article for Missingno, and it actually was pretty interesting. It&#039;s under the &quot;Unusual articles&quot; category, and that&#039;s how I found it. Instead of focusing on how it appears in game like the GCL article, it instead talked about the reaction to Missingno. Apparently Missingno has been the subject of sociological studies. I&#039;m not going to explain it because the article does it better than I ever could, but I think it&#039;s interesting. 


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have some memes, how do you insert them on the forum? (I assume it&#039;s different from the wiki)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Players&#039; reactions to MissingNo have been the subject of&nbsp;sociological&nbsp;studies. Sociologist&nbsp;William Sims Bainbridge&nbsp;stated that Game Freak created &quot;one of the most popular glitches ever in game history&quot;, and cited its creative usage by players.[/quote]I had to smile at this considering it ended up barely being the tip of the coastline.<br /><br />[quote]in their attempts to interpret MissingNo as part of the series&#039; narrative through&nbsp;fan art&nbsp;and&nbsp;fiction, PokÃ©mon communities celebrated the game&#039;s imperfections and tried to imprint them on its&nbsp;canon.[/quote]Majorly relate to this. A lot of my headcanon stuff from around age 10 centered around the pursuit of power through use of techniques unknown to others and the race to discover more of them. It probably had a lasting effect, now that I think about it...<br /><br />Thanks for pointing us toward that article!


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8666.msg214855#msg214855 date=1564683114]<br />I have some memes, how do you insert them on the forum? (I assume it&#039;s different from the wiki)<br />[/quote]Either upload them under &quot;Attachments and other options&quot; or use the [img] tag after uploading them somewhere else.


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: clip
body:
  Thanks, have some glitch-related low effort memes.<br />I know there was also another thread specifically for glitch related memes but it was a year old and had only one post<br />Edit: I had another one but upon posting it said it failed a security check for some reason<br />Edit 2: here it is, no clue why it didn&#039;t work the first time, I just downloaded it again renamed and it&#039;s suddenly perfectly acceptable


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=36.msg214856#msg214856 date=1564683894]<br />Majorly relate to this. A lot of my headcanon stuff from around age 10 centered around the pursuit of power through use of techniques unknown to others and the race to discover more of them. It probably had a lasting effect, now that I think about it...<br /><br />Thanks for pointing us toward that article!<br />[/quote]<br />I&#039;m not sure whether you had a traumatizing childhood or you restructured &quot;I was a competitive child who used unconventional strategies&quot; to sound like a psychologist


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]I don&#039;t like it personally it&#039;s good and interesting re: sociology but don&#039;t support the featured article in this case.<br /><br />Sometimes correct information is removed or restricts Wikipedia article growth (stress; by empirical analysis (despite it being original research) - I know that say MissingNo. does learn Water Gun, Water Gun, Sky Attack and that it differs significantly between languages despite less &#039;reliable&#039; sources) and statements are removed and the article remains featured. However it may be from bias as a gamer and I know English Wikipedia isn&#039;t meant to be a game guide, but we can argue too; the Wikipedia article is outdated and lacking :-<br /><br />Newer information was revealed on what the MissingNo. are; it is not just a &#039;random glitch&#039; so to speak however neither a error handler without elaboration of what we mean ;- they were added to the game for a reason as placeholder data even though as placeholders they aren&#039;t meant to have sprites/base data anymore - this can be supported more recently by the Generation I assets leaks (for instance some unused Pokemon occupy MissingNo. indices and IIRC in the leaked data unused Pokemon where MissingNo. would be have Blue&#039;s front sprite instead) and was hinted previously due to the nine MissingNo. with unused cries. In the past the English Wikipedia called them exception handlers which has misleading connotations (i.e. while the ?????????? in RSE are a little more like that as invalid IDs in general usually bring them up though are not perfect either), the MissingNo. it may be argued weren&#039;t intended as &#039;error traps&#039;; otherwise wouldn&#039;t there be 256-151 MissingNo. and not just 39 MissingNo., 66 non-MissingNo. but glitch per Generation I game release?<br /><br />Maybe the studies section can be expanded more deeply and maybe in the computer science/gaming/programming fields, have any notable programmers been inspired by it? I feel there is so much more potential for depth so it would be great to see more but (maybe it&#039;s only me); by calling it only a glitch it can give connotations of MissingNo. being an &#039;illusive mistake&#039; - noting that they are a set of 39 placeholders because more Pokemon were drafted than released (which is supported by the Japanese interviews also mirrored on GlitterBerri) yet they were not programmed to act as Pokemon because they no longer or never existed however clears that up. - It becomes clearer what they are.<br /><br />The backed up by &#039;reliable&#039; sources thing is also why I lost faith in Wikipedia when they start policing articles on what is &#039;notable&#039; and what is not (in fact apparently there was like a &#039;if this Pokemon article can stay so can my artist article&#039; argument; which is a factor why only a few Pokemon articles remain nowadays), which is subjective (i.e. something like the &#039;relevance paradox&#039;) - I stress this, and its an argument for all academia too (not so much classical sciences but moreso, sociological/psychological/media studies/lots more). For Wikipedia this is inevitable for what I feel are right reasons; an article called &quot;my acquaintance Bob who lives in the nearest supermarket from next door&quot; will reasonably then be deleted unless he has had a &#039;significant impact&#039;, but also more neutral regions many do not agree with (e.g. deletions of specific video game, music, television, artist articles) because they were deemed &#039;not notable&#039; - if Chee-Chai Alien stays why not Monster Tactics too; Tsunekazu Ishihara was involved in the development.<br /><br />GameFAQs too used to be sourced a lot and iirc IGN? But with GameFAQs staff reviewed or not, many of the game data is wrong or developers and publishers are misstated or not adequately stated - a lot of people use title screen copyrights but this won&#039;t necessarily give developer/publisher information without looking at the in-game staff credits. Sometimes it gives neither, or one of the copyrights e.g. Rhythm Tengoku and J.P Room is not a game development company, and sometimes a small role is misinterpreted or could be misinterpreted as the main role (e.g. Kirby Amazing Mirror and Flagship). With IGN it could be like &#039;is this specialising in what we want?&#039;; if a sociological impact with sources maybe it would work; if it sources development information however, consult the higher source as they are generally for journalism. (GCL is not a reliable source by their policy but I object at the same time it&#039;s a trust system; sometimes we cite the disassembly and in one sense we are no more reliable than IGN or worse - yet e.g. just because someone works as a journalist for accuracy doesn&#039;t imply they are more reliable and the author in question may not have experienced something themselves. What if an &#039;unreliable source&#039; made a claim and IGN noticed it; it could go two ways, magically their research becomes &#039;reliable&#039;, or its not trusted anyway because IGN cited the unreliable source.<br /><br />Additionally Wikipedia may not approve editors citing the disassembled source code because of copyright or it not being suitable for Wikipedia.<br /><br />Also the &#039;reliable&#039; thing raises the argument that the arts in general are elitist for some places including Wikipedia (also US-centric; I saw an article with about 5 interwiki links which was removed for not being &#039;notable&#039;). Because if you made over 1000 songs with not much audience then likely you may not get an article, if however one of them went viral maybe; and a big factor is what the people see as a &#039;reliable source&#039; - it or the author is more likely to get the article if multiple &#039;trustworthy&#039; sources talked about it perhaps.<br /><br />Oops, sorry I went off at a tangent there. [/color]


subject: Re: Unpopular opinions
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8850.msg214852#msg214852 date=1564660585]<br />humanity was a mistake<br />[/quote]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214859#msg214859 date=1564687820]<br />[quote author=Sherkel link=topic=36.msg214856#msg214856 date=1564683894]<br />Majorly relate to this. A lot of my headcanon stuff from around age 10 centered around the pursuit of power through use of techniques unknown to others and the race to discover more of them. It probably had a lasting effect, now that I think about it...<br /><br />Thanks for pointing us toward that article!<br />[/quote]<br />I&#039;m not sure whether you had a traumatizing childhood or you restructured &quot;I was a competitive child who used unconventional strategies&quot; to sound like a psychologist<br />[/quote]&quot;I thought about PokÃ©mon a lot and didn&#039;t like the anime&quot; is basically what it comes down to. :P<br /><br />@Torchickens, I think it&#039;s roughly what&#039;s to be expected of a Wikipedia article in the gaming area. They crank notability requirements up to 11 and don&#039;t intend to provide more than a basic overview on any subject, &quot;notable&quot; or not. That&#039;s what other sites are for, this one a proud example.


subject: Re: Glitch script in Lorelei's room that acts like 4F
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8841.msg214861#msg214861 date=1564710072]<br />Documentation.<br />[/quote]My go-to answer to PSR strikes back...though in the end I think this is more deserving of a MetascriptDex entry than its own thread, with how little it leaves to discuss.


subject: Re: GlitchDex errors/omissions
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The GB sprites for &#039;M don&#039;t seem to exist, someone needs to either A) upload them or B) remove the GB sprite area from the template.


subject: Re: Glitch script in Lorelei's room that acts like 4F
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8841.msg214861#msg214861 date=1564710072]<br />Documentation.<br />[/quote]True.


subject: Re: Unpopular opinions
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Yuzihax link=topic=8850.msg214862#msg214862 date=1564713019]<br />[quote author=Parzival link=topic=8850.msg214852#msg214852 date=1564660585]<br />humanity was a mistake<br />[/quote]<br />[/quote]the avatar fits so well


subject: Re: GlitchDex errors/omissions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=bwill11 link=topic=7910.msg214866#msg214866 date=1564764521]<br />The GB sprites for &#039;M don&#039;t seem to exist, someone needs to either A) upload them or B) remove the GB sprite area from the template.<br />[/quote]<br /><br />[color=purple]Darn :( I never got around to finishing it so that&#039;s why there are a lot of red links, sorry.<br /><br />The extra sprites template variation is an experiment; because some had the SGB colours, others the GBC colours; so in covering both (and monochrone GB i.e. RB Virtual Console), the green tint GB colours) felt it may eliminate some inconsistencies.<br /><br />If we want these, will finish uploading them and in emulator quality asap :) (ideally tomorrow morning is next possible) if no one else does (to get the default GBC palette for Red/Blue (not needed for EN, non-JP international Yellow) you need the CGB bootstrap ROM (the &quot;Nintendo Game Boy Color&quot; load screen) which is dumped, and you can configure this on BGB&#039;s options.<br /><br />Thanks for bringing this up.[/color]


subject: Re: Unpopular opinions
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  WHAT&#039;S THE DEAAAAL WITH HUMANITY? IT&#039;S NOT VERY HUMAN AND WHAT EVEN IS AN &quot;ITY.&quot; *canned laughter intensifies, Seinfeld theme plays in the distance*


subject: No step counting Walk Through Walls ideas (non JP versions)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]The ledge walk through walls glitch and museum walk through walls have been good (repetable) means of wtw, but usually you needed to count remaining Safari Zone steps until the last is in the middle of the air from a ledge and have a poisoned Pokemon/all fainted party Other past walk through walls methods may seem farfetched and require careful planning (i.e. grass tile printing in glitch item name overflow, the glitch boxset method in Red/Blue).<br /><br />Using the expanded items pack/dry underflow glitch, these issues could maybe be addressed. Setting up arbitrary code execution to do this may be simpler; in theory, given how CD38 is written to a number of times, it could be as simple as placing a specific item in the map script item slot, however for documentation are possible alternatives below.<br /><br />1. Using a Rival&#039;s effect item like 0x94, jumping off a ledge will enable you to float perpetually only until the WTW state breaks. You can use it in such a way you can alternate small left/right steps in the air, guaranteeing ledge (CD38) mode when your steps run out. In theory a poisoned Pokemon is not needed to escape the gate with no oob freeze either; changing the tileset address in item underflow will allow you to Fly away. Furthermore if you don&#039;t/can&#039;t use Fly, changing to south map connection (not D365/4 but the addresses intended for route transitions) to an outdoor map may also work. As neither Flying or changing routes don&#039;t normally affect CD38, this may be possible.<br /><br />2. In the expanded PC items from doing dry underflow in the PC, various event flags can be adjusted. If the Pewter Gym NPC counts in the range of addresses you can alter this way, maybe his script to walk you can be reenabled even after beating the gym. This could allow you to do Brock Through Walls. What is more obscure compared to Red/Blue is that Brock Through Walls works in Yellow; its just the known requirements are harder (not viable for new games as of now) and the skip first gym glitch was fixed. However, a means of getting the expanded inventory quickly (SRAM glitch or possibly the timing specific glitch mart method) would allow you to bypass him and talk to him from the right anyway.<br /><br />Notes: The requirements for Brock Through Walls are here https://glitchcity.info/w/index.php?title=Brock_Through_Walls&amp;diff=23590&amp;oldid=22347 it was removed from the article as though it does work, there was something wrong with these specific requirements. They may have either been false details or are incomplete.<br /><br />Expanded bag documentation but only for regular bag right now: [url=https://glitchcity.info/wiki/Expanded_bag_item_documentation_(Generation_I)]here[/url] Item 42 (D36E/F) can read a pointer including RAM too; so item 1D x hex:D3 would run D31D as ACE once the menu is closed. This has been known and for instance in the total control TASes from years ago but most people use the glitch item (8F/ws m/4F etc. for portability or lack of familiarity). <br /><br />Map script ACE (one of the methods various people know but isn&#039;t that widely spread) is useful though as you don&#039;t need a difficult bootstrap code, just a specific Water Stone/Thunderstone stack to place in item 42 and the code runs on loop once the menu is closed. The item changes once changing maps; but you can use a specific code so that doesn&#039;t happen. This could be for instance that special address (of which I forgot sorry. I think it&#039;s in the ACE board though) you can alter to do looping ACE even after changing maps, but by default this disables talking to people and maybe enterin battles until save and reset. It will be looped ACE though unless the code is self-modifying or there is room to open the Start menu and remove the script/Fly/Teleport away (the script might still run once after this action though).[/color]


subject: Re: No step counting Walk Through Walls ideas (non JP versions)
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8855.msg214874#msg214874 date=1564863935]<br />In theory a poisoned Pokemon is not needed to escape the gate with no oob freeze either; changing the tileset address in item underflow will allow you to Fly away.<br />[/quote]<br />Wouldn&#039;t flying away get rid of the Walk Through Walls effect though?


subject: Re: No step counting Walk Through Walls ideas (non JP versions)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=bwill11 link=topic=8855.msg214875#msg214875 date=1564866941]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8855.msg214874#msg214874 date=1564863935]<br />In theory a poisoned Pokemon is not needed to escape the gate with no oob freeze either; changing the tileset address in item underflow will allow you to Fly away.<br />[/quote]<br />Wouldn&#039;t flying away get rid of the Walk Through Walls effect though?<br />[/quote]<br /><br />[color=purple]No, walking through a door does but Fly keeps it (will double check).<br />Edit: Yeah, changing CD38 to above 0 and Flying keeps the effect in both EN Red and EN Yellow, af least. The full method just need to be attempted.<br /><br />Thought this could then lead to WTW just by using Rival&#039;s/Jack, ledge jumping and Flying away. Unfortunately no unless there is a way like it unmentioned that leads to it hmm.<br /><br />Edit 2: Using Jack just above the ledge (1 step) and pressing Start under a specific timing lets you open the menu halfway! I saved and reset foolishly which broke what may have been WTW. Will keep trying until repeat it and Fly instead. &gt;&gt; It didn&#039;t enable wtw still but will keep trying different variations. [/color]


subject: Re: Unpopular opinions
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=8850.msg214872#msg214872 date=1564820979]<br />WHAT&#039;S THE DEAAAAL WITH HUMANITY? IT&#039;S NOT VERY HUMAN AND WHAT EVEN IS AN &quot;ITY.&quot; *canned laughter intensifies, Seinfeld theme plays in the distance*<br />[/quote]<br /><br />That&#039;s gold, Yuzi! Gold!<br />[img]https://www.thewrap.com/wp-content/uploads/2014/06/Steve-Hytner-Kenny-Bania.jpg[/img]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m trying to make a ROM hack of Yellow to allow WTW when holding Select, but there&#039;s an issue: Being force-walked somewhere by an NPC hangs the game as the NPC disappears and everything goes to shit. Probably as I&#039;m writing 00 to CD38 every frame if Select isn&#039;t held, and CD38 is used for force-walk scripts.<br /><br />I also have to slot almost all my code between RST vector stubs because there&#039;s not much free space in Bank 0 in Yellow... yay...


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [center][size=36pt][color=red]Jeb![/color][/size][/center]<br /><br />[img]https://cdn.discordapp.com/attachments/282544526655094786/607559030185000963/jeb.png[/img]


subject: Re: Unpopular opinions
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Pretzels are popular in Dewford now too.<br /><br />[img]https://i.imgur.com/mrmB9uX.png[/img]<br /><br />[size=8pt](I was going to ask if you were okay with the direction this took, so good to know. But in case anyone wants to make another on-topic post here, they should feel free to.)[/size]


subject: Re: Unpopular opinions
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8850.msg214881#msg214881 date=1564940611]<br />The progression of this thread is completely ridiculous and it&#039;s great<br />[/quote]shitpost best post


subject: Re: Unpopular opinions
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=8850.msg214881#msg214881 date=1564940611]<br />The progression of this thread is completely ridiculous and it&#039;s great<br />[/quote]<br /><br />Just another day at GCLF!


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Matt1990
icon: xx
body:
  I actually searched the whole thread to see there if anyone else already tested it in the Italian version but turns out no one ever did there, so here I am!<br />I currently tested the glitch with a special value of 251, 252, 254 and 255. Each one has a very different behaviour, but let&#039;s get down to it!<br /><br />[b]251[/b]<br />[img]https://puu.sh/E1Kw2/78e6553035.bmp[/img] [img]https://puu.sh/E1Kwp/da7c9ef644.bmp[/img]<br />9 times out of 10 it freezes the game when starting the battle. When it doesn&#039;t the opponent will send out a lv 0 Nidorino. When you try to open your party menu the game will crash. Your PokÃ©mon get turned into a Bulbasaur with Explosion.<br /><br />[b]252[/b]<br />[img]https://puu.sh/E1KDu/8228789382.bmp[/img] [img]https://puu.sh/E1KFc/34d92b4aca.bmp[/img] [img]https://puu.sh/E1KGj/d779639a2d.bmp[/img] [img]https://puu.sh/E1KGy/fe61c1e3a7.bmp[/img] [img]https://puu.sh/E1KGI/df6a37d8a1.bmp[/img] [img]https://puu.sh/E1KGO/b8bc2bb95b.bmp[/img]<br />This one turns the first PokÃ©mon of your opponent into a level 120 Muk (1st Mon, disappears after using one move) and MissingNo. (2nd mon, crashes the game). The party menu can be accessed but only the 4th and the 5th PokÃ©mon become Bulbasaurs. The first and the second PokÃ©mon become Bulbasaur hybrids. The 3rd and the 6th stay the same.<br /><br />[b]254[/b]<br />[img]https://puu.sh/E1KIy/c0518136ea.bmp[/img][img]https://puu.sh/E1KIF/0a8d74eada.bmp[/img]<br />Will just send out MissingNo. and will crash shortly after. Nothing else.<br /><br />[b]255[/b]<br />[img]https://puu.sh/E1KJT/7539667b17.bmp[/img][img]https://puu.sh/E1KJX/fbb1b103be.bmp[/img][img]https://puu.sh/E1KK4/d219a67dfb.bmp[/img]<br />The opponent will send out a level 12 Exeggcute. Upon doing any kind of action the game will freeze. None of the PokÃ©mon get turned into Bulbasaurs nor the moves will become Explosion<br /><br />Hope it helps!<br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Holy shit, I found a yellow DMG in a ditch on the interstate. No batteries, no cart, but the BIOS still works, so that means it&#039;s logically okay... cleaned up real nice. Now to get a flashcart!<br /><br />also this thing still has the link port cover and the battery cover is from a gray DMG... interesting.


subject: Submerge glitch (Red/Blue/Yellow) - Encountering different unintended PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]As of now, this is ACE only, which is a shame because all you have to do is change one byte.<br /><br />This is a new variation of https://glitchcity.info/wiki/Grass/rock_Surfing_glitch (Italian/Spanish) based on address D535.<br /><br />Like https://glitchcity.info/wiki/English_grass/rock_Surfing_glitch ; this works in English Red/Blue. I&#039;m afraid I forgot what this does to the memory. Perhaps it is linked with D535 too.<br /><br />Theory: Encounter any Trainer on a route with grass encounters and water but no default water encounters, then change address D535 (&#039;grass tile&#039;) to 0x14. 0x14 is normally the water tile. If you are on a right facing shore tile (as compared to a left one; the one used in the old man glitch), you can also use that instead and change 0x14 accordingly to 0x54<br /><br />Changing D535 to 0x14 and moving in water will make you look partially submerged, like this:<br /><br />[img]https://i.imgur.com/jUKnhGe.png[/img]<br /><br />It seems the game will now use the grass encounter rate (reading D535 as a grass tile) but the water encounter list.<br /><br />This leads to lots of nice unintended encounters. Like old man overwriting grass table, Trainer roster data overwites the water table too. Mew may also possible with a Squirtle Trainer etc?<br /><br />[img]https://i.imgur.com/Kf9jpwP.png[/img]<br /><br />You can change D535 to 0x14 with arbitrary code execution (e.g. Lemonade x20 TM34 x 53 TM13 x 201) I&#039;m wondering if however there are viable non-ACE ways to do this trick that wouldn&#039;t be obsoleted by Trainer escape glitch (not including the connection copier and invalid map scripts as they are closer to item ACE).<br /><br />D535 may be hard to corrupt with Super Glitch as it is just too far away. It may work with multiple Super Glitches but would cause a lot of corruption and would likely freeze the game.[/color]


subject: Re: Submerge glitch (Red/Blue/Yello) - Encountering different unintended PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]New find: This glitch works in Yellow with the 0x14 method! So we can get easier no-trade wild 3TrainerPokÃ© now. Pikachu off-screen glitch corrupts D438 onward. Therefore, D535 may just be in reach(??)[/color]


subject: Re: Submerge glitch (Red/Blue/Yellow) - Encountering different unintended PokÃ©mon
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice find, though it is unfortunate that it is ACE only for now. I looked through the ItemDex, the GlitchDex and even some of the MetascriptDex for ideas on how to do this. Unfortunately the only idea I came up with was in Yellow version, Q;MP- sources its effects from ROM but is seemingly unpredictable, however it has been documented to change values in RAM, so with some more research into how it works Q;MP- might be used to change D535. There&#039;s also the possibility that one of the glitch map scripts in Yellow could work, but if that&#039;s the case there also needs to be a way to activate said map script while surfing.<br /><br />A couple questions- How exactly do you manipulate the encounters (the grass/rock surfing glitch page doesn&#039;t explain anything other than that it&#039;s based on Trainer data, and has a link to a forum post on a website that doesn&#039;t seem to exist anymore), and how do you control the effects of Pikachu off-screen glitch?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg214887#msg214887 date=1565098626]<br />Holy shit, I found a yellow DMG in a ditch on the interstate. No batteries, no cart, but the BIOS still works, so that means it&#039;s logically okay... cleaned up real nice. Now to get a flashcart!<br /><br />also this thing still has the link port cover and the battery cover is from a gray DMG... interesting.<br />[/quote]Whoa, awesome! Have you tested it yet? Which flashcart are you planning on picking up? (I&#039;m eventually planning on getting one too to use with a GB Boy.)<br /><br />As for the WTW hack, would toggling it with Select instead of writing to it every frame fix the NPC problem? I&#039;d probably find it more convenient to play that way as well.


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looks cool, as expected. :) Are you planning on tracing any of the effects? (I forget if the relevant parts are in a bank that might be different in a localization...)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg214891#msg214891 date=1565238630]<br />[quote author=Parzival link=topic=8204.msg214887#msg214887 date=1565098626]<br />Holy s**t, I found a yellow DMG in a ditch on the interstate. No batteries, no cart, but the BIOS still works, so that means it&#039;s logically okay... cleaned up real nice. Now to get a flashcart!<br /><br />also this thing still has the link port cover and the battery cover is from a gray DMG... interesting.<br />[/quote]Whoa, awesome! Have you tested it yet? Which flashcart are you planning on picking up? (I&#039;m eventually planning on getting one too to use with a GB Boy.)<br /><br />As for the WTW hack, would toggling it with Select instead of writing to it every frame fix the NPC problem? I&#039;d probably find it more convenient to play that way as well.<br />[/quote]I&#039;m not distinguishing the current value, is the issue. I&#039;m writing 00 to that byte every frame when SELECT isn&#039;t down, so it&#039;s immediately overwriting the loaded path step count.<br /><br />As for the flashcart, an ElCheapo (as a Drag&#039;n&#039;Derp only supports max 3MB ROMs.)


subject: Re: Submerge glitch (Red/Blue/Yellow) - Encountering different unintended PokÃ©mon
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hey Torchickens,<br /><br />Good job! I actually like the Connection Copier and have trouble understanding why people hate it now ^^<br /><br />By using the Connection Copier to do this trick, you would not require ACE [i]per se[/i]. It is true that Trainer Escape appears easier no matter what, but it has its limitations too so... I think it&#039;s still a great find! 


subject: Re: Recolors, Trainer Cards, and Misc.
poster_name: PT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Younger Me deleted Younger Me&#039;s Photobucket so now my thread is full of sassy cats.<br /><br />Neat.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: PT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://cdn.discordapp.com/attachments/249976980886257664/609148935629570048/304142ff-2890-496a-a231-ab5c4d8af434.png[/img]


subject: Re: Submerge glitch (Red/Blue/Yellow) - Encountering different unintended PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8857.msg214895#msg214895 date=1565328988]<br />Hey Torchickens,<br /><br />Good job! I actually like the Connection Copier and have trouble understanding why people hate it now ^^<br /><br />By using the Connection Copier to do this trick, you would not require ACE [i]per se[/i]. It is true that Trainer Escape appears easier no matter what, but it has its limitations too so... I think it&#039;s still a great find!<br />[/quote]<br /><br />[color=purple]Thanks! :) Yeah, with the connection copier and map script abuse it&#039;s not as difficult to bootstrap ACE to items now.[/color]<br /><br />[quote author=Parzival link=topic=8857.msg214896#msg214896 date=1565355817]<br />wait, would an underflowed party&#039;s map corruption effect do the trick?<br />[/quote]<br /><br />[color=purple]If referring to menu sprite animation abuse probably not unfortunately. However, with post-6 swaps/Select glitches yes. In Red/Green, swapping item/PokÃ©mon 21 seems to affect the relevant address (with the value depending on the PokÃ©mon you swap it with&#039;s Special stat experience or similar) however it may cause tileset corruption, so more research is needed to find water tiles.[/color]


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Teen me: *draws badass legenaries based on KISS*<br />Game Freak, years later: &quot;Awyiss, that Gene guy totally looks like a badger&quot;<br />Me: *not sure if glad.jpg*


subject: Re: 2nd Gen Roaming Mechanics
poster_name: Random Sonic Fan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I registered just to thank you. I found Raikou quickly thanks to this guide, and I wish I read this sooner. So many months have been wasted...


subject: Re: Submerge glitch (Red/Blue/Yellow) - Encountering different unintended PokÃ©mon
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8857.msg214899#msg214899 date=1565528918]<br />[quote author=Krys3000 link=topic=8857.msg214895#msg214895 date=1565328988]<br />Hey Torchickens,<br /><br />Good job! I actually like the Connection Copier and have trouble understanding why people hate it now ^^<br /><br />By using the Connection Copier to do this trick, you would not require ACE [i]per se[/i]. It is true that Trainer Escape appears easier no matter what, but it has its limitations too so... I think it&#039;s still a great find!<br />[/quote]<br /><br />[color=purple]Thanks! :) Yeah, with the connection copier and map script abuse it&#039;s not as difficult to bootstrap ACE to items now.[/color]<br /><br />[quote author=Parzival link=topic=8857.msg214896#msg214896 date=1565355817]<br />wait, would an underflowed party&#039;s map corruption effect do the trick?<br />[/quote]<br /><br />[color=purple]If referring to menu sprite animation abuse probably not unfortunately. However, with post-6 swaps/Select glitches yes. In Red/Green, swapping item/PokÃ©mon 21 seems to affect the relevant address (with the value depending on the PokÃ©mon you swap it with&#039;s Special stat experience or similar) however it may cause tileset corruption, so more research is needed to find water tiles.[/color]<br />[/quote]Yeah, I was thinking of &gt;6 party poison corruptions.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That new Linoone evolution is so ugly. I don&#039;t like it at all. It randomly becomes a biped for no reason.<br />The new Weezing evolution though... now THAT I&#039;m a fan of.


subject: Re: Recolors, Trainer Cards, and Misc.
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Holy shit. He returns.<br /><br />We need an update of the all Pokemon combined sprite. I lost it when I switched computers unfortunately.<br />Welcome back though! It&#039;s been quite a while since I&#039;ve even heard from you; you&#039;ll be happy to realize that your all legendaries combined sprite has been my profile picture for basically ten years now.


subject: Re: Wiki Bug List and Reports
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On the experience underflow page, the link to the forums thread on experience underflow gave my computer a privacy alert, saying the page was not secure and there may be an attack trying to steal my info from GCLF. This is a message I&#039;ve never seen anywhere on GCLF. I checked the edit history and it turns out that the section with the link was made by deante0, who upon looking at his/her contribution list I found did not have a user account, and it is possible that deante0 put a virus of some kind as a link. The edit was checked by Torchickens, meaning that either a) Torchickens didn&#039;t check the link, b) her computer is somehow immune or c) her computer isn&#039;t immune but she wasn&#039;t notified. The other possibility is that the link is broken and my computer freaked out because it didn&#039;t know what to do, but the error definitely suggested that something is up.


subject: Re: Wiki Bug List and Reports
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=6361.msg214905#msg214905 date=1565720847]<br />On the experience underflow page, the link to the forums thread on experience underflow gave my computer a privacy alert, saying the page was not secure and there may be an attack trying to steal my info from GCLF. This is a message I&#039;ve never seen anywhere on GCLF. I checked the edit history and it turns out that the section with the link was made by deante0, who upon looking at his/her contribution list I found did not have a user account, and it is possible that deante0 put a virus of some kind as a link. The edit was checked by Torchickens, meaning that either a) Torchickens didn&#039;t check the link, b) her computer is somehow immune or c) her computer isn&#039;t immune but she wasn&#039;t notified. The other possibility is that the link is broken and my computer freaked out because it didn&#039;t know what to do, but the error definitely suggested that something is up.<br />[/quote]Typically, this means there&#039;s a certificate error. As it&#039;s only this link that did it, it&#039;s not malware, nor your RTC... hmm.


subject: Re: Wiki Bug List and Reports
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=bwill11 link=topic=6361.msg214905#msg214905 date=1565720847]<br />On the experience underflow page, the link to the forums thread on experience underflow gave my computer a privacy alert, saying the page was not secure and there may be an attack trying to steal my info from GCLF. This is a message I&#039;ve never seen anywhere on GCLF. I checked the edit history and it turns out that the section with the link was made by deante0, who upon looking at his/her contribution list I found did not have a user account, and it is possible that deante0 put a virus of some kind as a link. The edit was checked by Torchickens, meaning that either a) Torchickens didn&#039;t check the link, b) her computer is somehow immune or c) her computer isn&#039;t immune but she wasn&#039;t notified. The other possibility is that the link is broken and my computer freaked out because it didn&#039;t know what to do, but the error definitely suggested that something is up.<br />[/quote]<br /><br />[color=purple]Sorry to hear this. On inspection I get the same error as well, and it seems to be an issue with the formatting of the link.<br /><br />The link on the article is:<br /> <br />http://www.forums.glitchcity.info/index.php/topic,6588.0.html<br /><br />However, the following link doesn&#039;t give the error (for me at least), so possibly should be adjusted on the article as such:<br /><br />https://forums.glitchcity.info/index.php?topic=6588.0.html<br /><br /><br />(The difference is the &quot;/&quot; and &quot;,&quot;)<br /><br />I&#039;ll make that edit now.<br /><br />At some point Glitch City Laboratories&#039; security certificate did expire, resulting in the privacy error message. This was amended but there may have been an oversight (I&#039;ll forward this to Abwayax and Photon-Phoenix too). It doesn&#039;t necessarily mean websites with bad/no security certificates are malware, but it seems to be browser text (specifically for me, Google Chrome)<br /><br />&quot;Your connection is not private<br />Attackers might be trying to steal your information from www.forums.glitchcity.info (for example, passwords, messages or credit cards). Learn more<br />NET::ERR_CERT_COMMON_NAME_INVALID<br /> <br />Help improve Safe Browsing by sending some system information and page content to Google. Privacy Policy&quot;[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder if I ever really connected with this community since coming back the way so many others have, or if I had in the first place. Maybe I&#039;m overthinking it. For whatever reason besides the obvious interest in playing with the technical side of these games, I really love this place, and I suppose that&#039;s enough.


subject: Re: Recolors, Trainer Cards, and Misc.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What ever did happen to the massive amount of sprite threads at this place? Arguably the 3DS happened, but there are more artists now doing scratch sprites for generations that used them than ever before.<br /><br />Do you still have your old ones anywhere? It&#039;s a real shame what happened to Photobucket.


subject: MOVED: State of the disassemblies
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=76.0]Emulation &amp; ROM Hacking[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=7771.0[/iurl]


subject: Anyone with a knowledge of hex help me out?
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apologies if this is in the wrong thread, etc.<br /><br />I&#039;ve just got my hands on an Xploder cartridge which I&#039;ve been using on various games. I have a working shiny code for Pokemon Emerald which is great (especially as I have a Max IV code that works in conjunction with it) but for some reason every Pokemon I catch has a Lonely nature. Unfortunately while I&#039;ve a little experience with Hex I&#039;m unable to discern what part of the code exactly is fixing the Natures. Can anyone assist?<br /><br />Codes below:<br /><br />(m)<br />928817F0298A<br />BBC1B6B105C4<br />B84FBA534945<br /><br />(Shiny code)<br />1130CB63CD01<br />3004FB634D27<br />118263F709DD<br />56FC0D142272<br />D9A856E44D4C<br /><br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Wonderful glitch files seemingly caused by interrupting copying to a memory stick.[/color]<br /><br />[img]https://i.imgur.com/m69ZYbF.png[/img]


subject: Re: Anyone with a knowledge of hex help me out?
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...well, this is interesting.<br /><br />I&#039;ve just tried the same code on a different save file. Same result, except that all the Pokemon caught are Relaxed instead of Lonely.<br /><br />My new theory is that the code is working on each individual file&#039;s ID. Presumably, further save files will elicit different results. Will keep researching...


subject: Re: Anyone with a knowledge of hex help me out?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  What you&#039;re looking for is someone who knows how the Xploder encrypts its codes. The way all of these devices work is by writing a byte to a specific location in memory, or multiple instances of that in case of a longer code. After the original GameShark, for whatever reason the developers decided to make the mechanism less obvious by throwing an encryption algorithm on top of it. [url=https://www.romhacking.net/utilities/693/]I tried using this[/url], but it needs to know the Xploder version and a &quot;game ID&quot; which I don&#039;t know the first thing about.<br /><br />[b]However[/b], it&#039;s not hard to guess how the code works, given how these games decide what&#039;s shiny once it&#039;s encountered or hatched. It simply takes the PID (4 bytes) of the PokÃ©mon in question, calculates the XOR of the upper and lower 2 bytes, then calculates the XOR of your ID and secret ID (2 bytes each), and if the difference is less than 8 (0 included, so in short a chance of 8/65536 or 1/8192), it&#039;s a shiny. It can be traded to other games and stay shiny due to its status as such being permanent, but if it were originally encountered on that other game, it wouldn&#039;t be, unless the ID and secret ID were the same or extremely close.<br /><br />That said, the code probably works in one of two ways:<br /><br />[code]Store your ID to an unused memory location (i.e. read it)<br />Store your secret ID to an unused memory location<br />Upon encountering the next PokÃ©mon, make the PID be identical to that (as a xor a is 0, which is less than 8)[/code]<br /><br />or (which seems more likely, based on what you said):<br /><br />[code]Load a specific value to the PID of the next encountered PokÃ©mon<br />Temporarily change your ID to match that, putting it in an out of an unused location before and after the battle[/code]<br /><br />It&#039;s a pretty silly method, but &quot;it&#039;s just PokÃ©mon&quot;, and it gets the job done. What makes it so obviously silly, though, is the fact that a [b]PID includes nature[/b] (and in Gen III, can be extrapolated directly to IVs in wild encounters), so those will always be the same if the code temporarily changes your ID to a specific value or something along those lines. It might not be that exactly; I&#039;d have to check the decomp instead of going off what&#039;s off the top of my head, but keep in mind that shininess and nature are inherently intertwined.<br /><br />EDIT:<br />[quote author=greentyphlosion link=topic=8860.msg214915#msg214915 date=1565790480]<br />...well, this is interesting.<br /><br />I&#039;ve just tried the same code on a different save file. Same result, except that all the Pokemon caught are Relaxed instead of Lonely.<br /><br />My new theory is that the code is working on each individual file&#039;s ID. Presumably, further save files will elicit different results. Will keep researching...<br />[/quote]<br />Okay, so it&#039;s more likely to be the first one. With how few lines of machine code it is, it&#039;s bound to just be copying your ID and SID to the PID of whatever you encounter, making it always the same, and the most obvious tell of that without using PKHex would be nature.


subject: Re: Generation II's item 00h
poster_name: TheICTLiker4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If the item would have an English description, then it would be [b][font=courier] â€&nbsp; á†¨tzxá†¨tzx â€¦â€¦.[/font][/b], which is a [url=https://en.wikipedia.org/wiki/Mojibake]mojibake[/url] for the Japanese description [b][font=courier]ãƒ˜ãƒ»ã‚’ã€€ã“ã†ã’ãã“ã†ã’ãã”â€¦â€¦ã€‚[/font][/b].


subject: Making GCLF less intimidating to newcomers
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  This idea for a topic originates from this discussion at Talk:GlitchDex/RB:220, so I&#039;ll copy and paste what was said there. The first two comments are mainly there for context that&#039;s not necessary, just to explain how this topic arose from a GlitchDex talk page.<br />-------------------------------------------------------------------------------------------------------------------------------------------------<br />I&#039;ve tested this PokÃ©mon&#039;s PokÃ©dex data numerous times, and for some reason, I canâ€™t find consistency in location... I can&#039;t tell what is changing it. Wether it&#039;d be party PokÃ©mon, items, or even just the location and screen data. James-the-Charizard (talk) 11:30, 8 August 2019 (-06)<br /><br />According to the research, this glitch PokÃ©mon takes its dex entry from AA00. AA00 is in the SRAM/save data region, but it&#039;s not actually clear from that which bank (as it seems a different SRAM bank means AA00 could represent another memory address depending on what bank the game was on last if forced for the dex entry?) (for illustration I recommend reading https://github.com/pret/pokered/blob/master/sram.asm ). Viewing glitch PokÃ©mon sprites will also partially corrupt the save data (but not destroying it, e.g. MissingNo. saves corrupts Hall of Fame if you have one so maybe a glitch PokÃ©mon could corrupt AA00 on the relevant bank?) Adding to the complication, SRAM is not always available and may be locked. That could explain the many 9999s (mirroring a locked SRAM pointer and returning (0xFF bytes). I&#039;ll look into this tomorrow if you like. :) Torchickens (talk) 14:43, 8 August 2019 (-06)<br /><br />If you could, please do. Unfortunately I may not be able to contribute a lot to the wiki side of this and Iâ€™m just a bit too shy to reply into forums... &gt;~&lt;&#039; (Even Though I like making friends and/or socializing, I just feel too awkward because I feel like Iâ€™d be barging in.) James-the-Charizard (talk) 16:13, 9 August 2019 (-06)<br /><br />This is me barging in with absolutely nothing to add for the sake of the example. I&#039;m wondering if the huge amount of activity from staff, Metarkrai, RETIRE, et al. as compared to new members has given off too imposing of an impression. You&#039;re welcome to speak up about whatever you want, as you have on this page. Sherkel (talk) 23:52, 13 August 2019 (-06)<br /><br />I would definitely agree that the large presence of admins, staff and distinguished members does make the forums look a lot more intimidating. I was pretty intimidated at first too (actually I didn&#039;t do anything at GCLF at first, I didn&#039;t have anything to contribute and I essentially had a phantom account for about a year until watching old Shenanigans speedruns and MissingnoXpert randomly showing up in my recommended reignited my interest in glitches). With me, Parzival, metalmario32, Matt1990, Yuzihax and Bert being the only very active regular members (Matt, Yuzihax and Bert are Member+ but the phrase &quot;Member+&quot; doesn&#039;t invoke the same level of importance as Administrator or Distinguished Member), the forums are a bit intimidating. The fact that the general complexity of Pokemon glitches is already a bit daunting doesn&#039;t help, but I do think having less staff, not because they&#039;re doing a bad job but because there&#039;s a lot of them for a site like GCLF that&#039;s relatively small, would definitely help GCLF seem a lot more open. Bwill11 (talk)<br /><br />Shoot, I&#039;m glad I said something now. I really appreciate the input and I&#039;ll take this up with the rest of them to see what they think. Ironically, when the forum was closer to 500 members, there were at least 15 admins at some point, with Member+ and Local Moderator positions being given out much more freely. Staff and other members should all be seen as equal here, and it might be possible that having such a large overlap made that sense of separation smaller. On the other hand, there used to be a lot more regulars...but on the other other hand, maybe I&#039;m underestimating how many we have now...thanks for saying something, anyhow. (Shenanagans is basically the reason I&#039;m still here too, by the way.) Sherkel (talk) 10:02, 14 August 2019 (-06)<br /><br />I think we should make a topic specifically for brainstorming ways to make GCLF less daunting for new people, since I think others probably have good ideas too and this is a bizarre page to discuss this on. Bwill11 (talk)<br /><br />-------------------------------------------------------------------------------------------------------------------------------------------------<br />I don&#039;t think James-the-Charizard is alone in being nervous about posting here. I&#039;ve noticed that there is almost always at least 10 times more guests at GCLF than members, and usually the ratio is a lot larger. This definitely makes sense on the wiki, since many people probably just go there once for a specific answer or set of instructions and not return, but it doesn&#039;t make sense to me on the forums. My theory is that a lot of these guests are the same ones, and have an interest in glitches, but don&#039;t make an account because they don&#039;t want to say anything for the same reasons that James said. If anybody has a counterpoint or wants to run diagnostics to confirm or deny this, that would probably be helpful. Also any reoccurring guests that come here frequently but don&#039;t make an account for whatever reason, feedback would also be helpful. <br /><br />Edit: As an idea, I think the member group topic is large, in an inconspicuous place (in the forum discussion, instead of on the front page like it should be, since it outlines how the website works), and filled with outdated information and is filled a bunch of things that don&#039;t exist anymore, like the Decamark research groups, and I have never seen the Crash and Burn tag so I assume it doesn&#039;t exist anymore. A similar thing with the 50 post boards, the member group topic says that there are some boards that open up upon reaching 50 posts, and I&#039;m currently at around 70 posts and have not seen anything new open up, so I assume the boards that used to have a 50 post board requirement either a) no longer have the requirement or b) don&#039;t exist anymore. I also think Oldbie and Veteran Contributor groups are weird because all they signify is that (person) has been here a long time and if it is Veteran Contributor, they have also contributed a lot in that time. I don&#039;t think these people should be undervalued though, since they helped make the site what it is today, so I think that Oldbie and Veteran Contributor should be subgroups, so that their tag looks something like this<br />[b](whatever their group is, at least member+ so they still have the abilities they always had)[/b] - Oldbie/Veteran contributor<br />this way, it signifies that they are an Oldbie or a Veteran Contributor but it also simplifies the member groups, which will simplify the website for newcomers. These groups aren&#039;t all that confusing, but definitely make the list of different member groups longer than it really needs to be. <br /><br />


subject: Re: Anyone with a knowledge of hex help me out?
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: greentyphlosion
icon: xx
body:
  This is useful to know, thanks. I&#039;ll sniff around Reddit and Gamefaqs but these sorts of devices are such old hat I won&#039;t hold my breath.<br /><br />After further testing can definitely confirm that the code is simply using my PID as a base. The characteristics of all the Pokemon encountered appear to be identical; I&#039;ve caught a bunch of shiny Relaxed Wurmple and every single one of them has evolved into a Cascoon.<br /><br />That site you linked to is interesting - it doesn&#039;t have anything for Emerald, but it does have an entry for FireRed (I assume the basics are the same).<br /><br />The annoying thing is that with the codes I&#039;ve currently got I can get a 6IV Pokemon or a shiny Pokemon, but not one that&#039;s both (unless, of course, it&#039;s Relaxed or Lonely). Might be good for the Battle Palace, I suppose?


subject: Re: Anyone with a knowledge of hex help me out?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Using cbacrypt with these codes (a program to decrypt and encrypt codebreaker codes unfortunately forgot where you can download it), I get:<br /><br />(m, decrypted):<br />928817F0 298A<br />00006FA7 000A<br />1006AFA4 0007<br /><br />(shiny code, decrypted):<br />83007CE4 3020<br />83007CE6 0300<br />53003020 0004<br />001087E5 1EFF<br />2FE10000 0000<br /><br />Looks like something is set to 00032030. As the 3007CE4-6 region is affected by DMA (what the address is is affected by randomization), one of the codes possibly anti-DMA, so that it&#039;s always wild PokÃ©mon related.<br /><br />Unfortunately that&#039;s as far as I got right now but my guess is this affects the wild PokÃ©mon&#039;s PID. When calculating the Shiny PokÃ©mon, both the player&#039;s Trainer ID and Secret ID [url=https://bulbapedia.bulbagarden.net/wiki/Personality_value#Shininess]considered[/url] (Bulbapedia explains the calculation).<br /><br />Hope this helps. Sorry for not knowing anything further.<br />[/color]


subject: Game bugs out at Cinnabar when fixing dry PC underflow
poster_name: riggedfeelings
poster_ip: ***.***.***.***
icon: xx
body:
  Found an old Pokemon Red cartridge, I figured I would try performing TheZZAZZGlitch&#039;s &quot;[url=https://youtu.be/6NuisafQBkc]polymorphic 8F bootstrap[/url]&quot;.<br />I ran into a problem finding the correct trainer to perfom the Ditto glitch on to obtain &#039;a&#039; (C0), so I used dry PC underflow [like demonstrated in ChickasaurusGL&#039;s (or, Torchic Owl Lover here) video on a [url=https://youtu.be/YRoN7_KWTTU]trainer-less Ditto glitch[/url]] to obtain it.<br />Everything was fine from there, I completed the bootstrap, and wanted to deposit my items to prepare other items to run code from 8F. I forgot I used dry PC underflow, (luckily saved before fixing the it) and deposited a few items to return it to normal.<br />I noticed something strange afterward, because when I fixed the PC box, any attempt to enter Cinnabar Island either locks me in place or immediately crashes the game. It seems this [i]only[/i] affects Cinnabar Island and not other maps, including Cinnabar&#039;s Pokemon Center. Did I somehow harm the map&#039;s data in any way (or, is there any workaround)?<br />(No, I don&#039;t believe I edited any item past 50 in the PC before fixing it, only the one I was told. Also, if it helps any, I can still access Cinnabar normally before I restore the box, it only crashes afterwards.)


subject: Re: Game bugs out at Cinnabar when fixing dry PC underflow
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You probably deposited an item that altered map data of some kind when added to a stack of items in the expanded pc (or if the stack was 100 or more, indicated by something that&#039;s not a number showing up in the first digit, adding another to the stack will decrease the stack to 99 and create another stack with the remains). I&#039;m not sure what changed, but if you only deposit items that don&#039;t appear anywhere in the expanded pc, it shouldn&#039;t alter anything (other than having the expanded pc of course). If you have key items that you don&#039;t need for anything anymore, use those since they won&#039;t ever be added to a stack.<br />also, a few things to make things easier- <br />1.The idea of the polymorphic 8f bootstrap is you don&#039;t catch an &quot;a&quot; (C0), but instead catch easier to obtain Pokemon and change a Pokemon into &quot;a&quot;, as well as another glitch Pokemon. You don&#039;t need the ditto trick at all. <br />2. There isn&#039;t a specific trainer necessary for the Trainer escape glitch and ditto trick, any trainer that has max vision range will work, as explained on the trainer escape glitch page on the wiki. If there are no max vision range trainers left then you can use a deathwarp from a wild encounter in front of a trainer, but if you can&#039;t do that anywhere then the trainerless ditto trick is necessary.<br />


subject: Re: Game bugs out at Cinnabar when fixing dry PC underflow
poster_name: riggedfeelings
poster_ip: ***.***.***.***
icon: xx
body:
  Huh, been led to believe only certain trainers will work with the glitch since most to all methods I&#039;ve seen only mention and use at most 5 trainers as ways to activate it.<br /><br />I tried depositing my Town Map and Cinnabar is loading correctly now. I&#039;m still wonky about this so I&#039;m checking a few more times haha.


subject: Re: Making GCLF less intimidating to newcomers
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did make that topic in that other area, actually, but nothing wrong with allowing said newcomers to pitch in, either! In fact, it&#039;d be good to hear from them if you&#039;re right about how this place is seen. I can relate to it when it comes to other communities.<br /><br />First and foremost: new people, do you feel daunted? This isn&#039;t just a small club of people with an extreme compulsion toward an abnormal fixation. Any question&#039;s welcome, just as long as you don&#039;t go insult everyone who responds, and casual talk is too.<br /><br />Diagnostics on guest IPs wouldn&#039;t confirm anything I don&#039;t think, in part due to the amount of bots (like that time when there were 1000+ login attempts at once from the same close range). As for guests vastly outweighing the amount of registered visitors, that&#039;s been the case in every single place I&#039;ve seen.<br /><br />While I think the &quot;problem&quot; is less about usergroups or the amount of them than it is about the active memberbase, some of them do seem a bit superfluous. The feel of casual hierarchy added a sense of fun when I first joined, but there were various other such &quot;fun&quot; systems in place like badges, karma (&gt;_&lt;), and other things that were taken out because they didn&#039;t serve a purpose beyond messing around. That said, there is a reason behind each of them, at least the ones visible below the users online.<br /><br />Oldbie is a bit strange considering how an outsider might look at it, but I do think there should be a bit more attention given to members who have stuck around since everyone was fanboying over the Old Man glitch in 2004. I could be wrong; I questioned it the more I typed it. Crash and Burn was a ROM hacking team, but only one member that didn&#039;t have another usergroup was in it, so I hid it from the front page list. It&#039;s in the same category as the GlitchBattle Alpha Testers. VetCon (...that sounds cool!) is less about seniority than about being one of the few who was able to edit the site when that required Abwayax providing you direct access to the FTP server. Yes, they had full access to everything, as did some now in Member+ and Staff who used it less often. Though with how exclusive Wiki Contributor is, it can be considered roughly of the same weight. Wiki Contributor can&#039;t quite be considered &quot;staff of the site&quot;, though I brought up the point recently and it will become closer to that. The 50 post thing is outdated; the boards are Forum Games, MS Paint Adventures, and Role Plays, and only require registration and 1 post now. As for subgroups, I think that would overcomplicate things in a similar manner to having more groups.<br /><br />The colorful palette in the Who&#039;s Online section has always been an integral part of the layout to me. It just looks [i]so good[/i], and [i]just[/i] subdued enough! Though maybe it does give the wrong impression to have all those colors and designations visible as soon as someone clicks the link to the forums. It&#039;s worth considering. For obvious reasons I can&#039;t speak for newcomers.


subject: Re: Anyone with a knowledge of hex help me out?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=greentyphlosion link=topic=8860.msg214920#msg214920 date=1565816196]<br />The annoying thing is that with the codes I&#039;ve currently got I can get a 6IV Pokemon or a shiny Pokemon, but not one that&#039;s both (unless, of course, it&#039;s Relaxed or Lonely). Might be good for the Battle Palace, I suppose?<br />[/quote]<br />The [url=https://www.smogon.com/ingame/rng/emerald_rng_intro#battlevideos]Battle Video trick[/url] makes it fairly easy to get the flawless IVs without cheat codes, assuming you&#039;re using wild encounters only (breeding is more complicated but faster). Getting your ID to make them shiny is a TAS thing, but again only if it&#039;s wild encounters.<br /><br />Play the game however it&#039;s most fun to you, though, obviously. You just might be limited with an older external device like that in terms of the results you&#039;re looking for.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  The perpetual spinning glitch is already pretty goofy, but I may have found something that makes it more funny (correction: I am most likely not the first person to notice this, but I haven&#039;t seen it documented anywhere). If you do this glitch using the spinning tiles from the Celadon Rocket base, you will be spit out in Celadon instead of glitch city, and some sub-tiles, such as the top corners of Celadon buildings or the bottom left corner of cut bushes, get replaced with subtiles from the spinning tiles. I don&#039;t know why but seeing these tiles in random places cracks me up, especially the slot machines.


subject: Re: Making GCLF less intimidating to newcomers
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think the colors in the who&#039;s online section is a problem, I think it&#039;s good too. 


subject: Re: Making GCLF less intimidating to newcomers
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t think such a simple statement on how I am (generally not starting discussions due to shyness even though I am social) would turn into a thread like this... :o


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  Finally got the WTW hack working, but on Blue (since on Yellow i&#039;m super strapped for space and trying to slot code in between RST vectors is a huge pain in the ass) so patches for Red and Blue will be coming soon. Current bugs:<br />- Pressing SELECT at just the right time when jumping off a ledge pops the Start Menu, corrupts the player shadow (with text, probably due to the Start Menu) and softlocks as controls are disabled. This isn&#039;t a bug in my code, as it does literally nothing different in this situation, so I guess i&#039;ve somehow exposed a bug in the game itself...<br />- Usual WTW issues (nothing I can do about them)<br />Modified code and its effects on what we do here:<br />- VBlank is hijacked via putting a pointer to my code before the usual VBlank handler&#039;s pointer.<br />- Some unused space at the end of Bank 0 is changed (as it now holds my code, kind of a given)<br />I don&#039;t think anything really draws from the unused area in Bank 0, nor the area holding the VBlank pointer, so it shouldn&#039;t affect much. The VBlank code running after might change something due to timing, which is something I can&#039;t actually help without just... *not* doing a hack...<br /><br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8204.msg214914#msg214914 date=1565786953]<br />[color=purple]Wonderful glitch files seemingly caused by interrupting copying to a memory stick.[/color]<br /><br />[img]https://i.imgur.com/m69ZYbF.png[/img]<br />[/quote]yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.


subject: Re: Making GCLF less intimidating to newcomers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Exactly; everyone is different and not everyone feels like starting discussions. This said we hope none of this has become intrusive James and are sorry if it has. (I feel it shouldn&#039;t have been brought up in the talk page nor you named/mentioned without your consent).<br /><br />On the theme of the thread, maybe we should create a kind of &quot;getting into glitching&quot; guide that starts with basics on glitches, finding glitches, hacking at first and goes into depth. This could be a wiki article but we could also mirror a FAQ on the forums. I think the idea was suggested elsewhere (but in the context of 8F) but there isn&#039;t an article yet other than the GB programming guide which requires some technical knowledge.[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg214932#msg214932 date=1565982345]<br />Finally got the WTW hack working, but on Blue (since on Yellow i&#039;m super strapped for space and trying to slot code in between RST vectors is a huge pain in the ass) so patches for Red and Blue will be coming soon. Current bugs:<br />- Pressing SELECT at just the right time when jumping off a ledge pops the Start Menu, corrupts the player shadow (with text, probably due to the Start Menu) and softlocks as controls are disabled. This isn&#039;t a bug in my code, as it does literally nothing different in this situation, so I guess i&#039;ve somehow exposed a bug in the game itself...<br />- Usual WTW issues (nothing I can do about them)<br />Modified code and its effects on what we do here:<br />- VBlank is hijacked via putting a pointer to my code before the usual VBlank handler&#039;s pointer.<br />- Some unused space at the end of Bank 0 is changed (as it now holds my code, kind of a given)<br />I don&#039;t think anything really draws from the unused area in Bank 0, nor the area holding the VBlank pointer, so it shouldn&#039;t affect much. The VBlank code running after might change something due to timing, which is something I can&#039;t actually help without just... *not* doing a hack...<br />[/quote]<br /><br />[color=purple]Congratulations! :)[/color]<br /><br />[quote author=Parzival link=topic=8204.msg214932#msg214932 date=1565982345]<br />yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.<br />[/quote]<br /><br />[color=purple]Thanks for the advice. Yes, going to try that when I can.[/color]


subject: Pokemon ROM Hacks - WTW On Demand
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: clip
body:
  Finally figured out why my attempts to add WTW on demand to Yellow weren&#039;t working and fixed it, so here it is:<br /><br />Walk Through Walls On Demand!<br /><br />Hold SELECT to enable WTW. Simple as that.<br /><br />These shouldn&#039;t change anything data-wise (so no glitch Pokemon/items should behave differently) but timing-wise things may have changed, so these may be incompatible with other hacks that hijack VBlank.<br />Included are IPS patches for Red, Blue, and Yellow, all US versions (for now :D ). These should ONLY be applied to &quot;known-good&quot; ROMs (eventually i&#039;ll make some utility or something to apply multiple VBlank hacks to one ROM with timing measurements and such automatically taken into account, but that&#039;s probably quite a ways away) so make sure you check [url=https://datomatic.no-intro.org/]DAT-o-Matic[/url] and match your ROMs to the listed &quot;good&quot; dumps before applying.<br /><br />(Patches are attached to the post, if you&#039;re still looking for them...)<br /><br />If anyone has any info on any international equivalent of the RAM address used (CD38), i&#039;ll see if I can make a similar patch for said language. Also, request patch ideas if you have them, maybe I can pull them off (a better RAM Corruption On Demand set is in the works at the moment, so it may be a bit.)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8204.msg214934#msg214934 date=1565985374]<br />[quote author=Parzival link=topic=8204.msg214932#msg214932 date=1565982345]<br />yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.<br />[/quote]<br /><br />[color=purple]Thanks for the advice. Yes, going to try that when I can.[/color]<br />[/quote]Might try [url=https://www.cgsecurity.org/wiki/TestDisk]TestDisk[/url] if you&#039;re missing data or can&#039;t copy some off, etc. before reformatting.


subject: Re: Making GCLF less intimidating to newcomers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=James-the-Charizard link=topic=8862.msg214936#msg214936 date=1565985835]<br />No it&#039;s ok! I would like to thank you 3 for being friendly about this whole thing.&nbsp; ;D<br />[/quote]<br /><br />[color=purple]OK that&#039;s good to hear ^^. You&#039;re welcome :3[/color]


subject: Re: Making GCLF less intimidating to newcomers
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When I say i&#039;m shy, i&#039;m mainly bad at starting discussions. I made this account so I could comment on forums if I wanted to, roleplays are my strength to be honest.&nbsp; :???:


subject: Re: Making GCLF less intimidating to newcomers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]That&#039;s all right. :)<br /><br />(If you like, we welcome off-topic forum games and writing, though not sure if any role plays are still running).<br /><br />With me, sometimes I take a long time to process what to say; so typing on the spot may awkward for me (though it varies at times). That can also be why say hypothetically if on Discord and there is a group effort I may find coordinating things hard.[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg214937#msg214937 date=1565986103]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8204.msg214934#msg214934 date=1565985374]<br />[quote author=Parzival link=topic=8204.msg214932#msg214932 date=1565982345]<br />yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.<br />[/quote]<br /><br />[color=purple]Thanks for the advice. Yes, going to try that when I can.[/color]<br />[/quote]Might try [url=https://www.cgsecurity.org/wiki/TestDisk]TestDisk[/url] if you&#039;re missing data or can&#039;t copy some off, etc. before reformatting.<br />[/quote]<br /><br />[color=purple]Great. Thanks! I tried shredding with AVG last time but with no success there. I feel because it seems to be a filesystem format error (MFT/FAT) like you said that could be why. Will try out the linked TestDisk.[/color]


subject: Re: Making GCLF less intimidating to newcomers
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I see...<br />I wish I was able to add more information on the Glitch PokÃ©mon I tested a lot but unfortunately I couldn&#039;t figure out PokÃ©dex data. (It was 0xDC, that happened a few days ago.) The big reason I wanted to figure it out was it varied so much... Some lock ups, some ended, some crashed.<br />I must concede I was using Gameshark codes to get the PokÃ©mon to appear...&nbsp; :-\


subject: A roleplay?
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: smiley
body:
  Well now that I found this area of the forum...<br />Anyone around want to do a roleplay?&nbsp; :???:


subject: Re: Making GCLF less intimidating to newcomers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=James-the-Charizard link=topic=8862.msg214942#msg214942 date=1565988299]<br />I see...<br />I wish I was able to add more information on the Glitch PokÃ©mon I tested a lot but unfortunately I couldn&#039;t figure out PokÃ©dex data. (It was 0xDC, that happened a few days ago.) The big reason I wanted to figure it out was it varied so much... Some lock ups, some ended, some crashed.<br />I must concede I was using Gameshark codes to get the PokÃ©mon to appear...&nbsp; :-\<br />[/quote]<br /><br />[color=purple]Ahh thanks. ^^ Feel free though to contribute anything no matter small at your own pace. :) Userpage notes are fine too.<br /><br />I can answer your question now, sorry for the delay.<br /><br />That&#039;s OK ~, the GameShark codes don&#039;t matter in this case.<br /><br />Technically it would have too many to count (virtually anything that can fit) PokÃ©dex data for being in SRAM (including anything that fits; so with the right save file it could be &quot;ABC&quot; etc. with any height/weight (though within the structure so it could be 9&#039;9 but not 999&#039;999) you want.<br /><br />As it is in SRAM, not ROM; it can be edited in game. An idea might be to repeatedly corrupt the SRAM with glitch PokÃ©mon sprites, and with arbitrary code execution you can edit the entry with precision.<br /><br />In this case bringing up the PokÃ©dex menu after catching it in battle reads 0:AA00. <br /><br />0:AA00 is in the Hall of Fame data, so in theory corrupting your Hall of Fame data would at the same time corrupt the PokÃ©dex entry - there may however be timing complications. I&#039;m unsure which PokÃ©mon would count for corrupting it and whether MissingNo./&#039;M is suitable, but larger corruptions may count.<br /><br />Proof of concept:<br /><br />[img]https://i.imgur.com/jm7x6aJ.png[/img]<br /><br />^ A replicable way to do this is to open the debugger on BGB (through right click) and then on the window&gt;Debug&gt;Access breakpoints&gt;enter in condition &quot;DE=$AA00&quot; and add the check&gt;catch the PokÃ©mon&gt;modify the data at AA00&gt;click back on the game.<br /><br />A complication may be depending on which emulator/platform you&#039;re using, the SRAM may be locked at that time; bringing up &quot;9&quot;s for the category data instead.<br /><br />In English Yellow, a similar documented exploit ([url=https://glitchcity.info/wiki/GlitchDex/Y:249]link[/url]) can be done with 0xF9 but with items instead of Hall of Fame entry data.<br /><br />Hope this is useful.[/color]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=bwill11 link=topic=36.msg214929#msg214929 date=1565965352]<br />The perpetual spinning glitch is already pretty goofy, but I may have found something that makes it more funny (correction: I am most likely not the first person to notice this, but I haven&#039;t seen it documented anywhere). If you do this glitch using the spinning tiles from the Celadon Rocket base, you will be spit out in Celadon instead of glitch city, and some sub-tiles, such as the top corners of Celadon buildings or the bottom left corner of cut bushes, get replaced with subtiles from the spinning tiles. I don&#039;t know why but seeing these tiles in random places cracks me up, especially the slot machines.<br />[/quote]<br /><br />[color=purple]I noticed that too! ^^ No idea what causes it though.. However, I believe it may be related to the fact spinning normally comes with the spinning tiles (in Viridian Gym, Rocket HQ)? ~[/color]


subject: Re: Anyone with a knowledge of hex help me out?
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8860.msg214921#msg214921 date=1565824472]<br />[color=purple]Using cbacrypt with these codes (a program to decrypt and encrypt codebreaker codes unfortunately forgot where you can download it), I get:<br /><br />(m, decrypted):<br />928817F0 298A<br />00006FA7 000A<br />1006AFA4 0007<br /><br />(shiny code, decrypted):<br />83007CE4 3020<br />83007CE6 0300<br />53003020 0004<br />001087E5 1EFF<br />2FE10000 0000<br /><br />Looks like something is set to 00032030. As the 3007CE4-6 region is affected by DMA (what the address is is affected by randomization), one of the codes possibly anti-DMA, so that it&#039;s always wild PokÃ©mon related.<br /><br />Unfortunately that&#039;s as far as I got right now but my guess is this affects the wild PokÃ©mon&#039;s PID. When calculating the Shiny PokÃ©mon, both the player&#039;s Trainer ID and Secret ID [url=https://bulbapedia.bulbagarden.net/wiki/Personality_value#Shininess]considered[/url] (Bulbapedia explains the calculation).<br /><br />Hope this helps. Sorry for not knowing anything further.<br />[/color]<br />[/quote]<br /><br />No, this is great! Thanks. I&#039;ve been playing around with codes over the last couple of days and I think I&#039;m a bit more up on how they&#039;re put together, so I&#039;m edging ever closer.


subject: Re: Anyone with a knowledge of hex help me out?
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8860.msg214927#msg214927 date=1565929880]<br />[quote author=greentyphlosion link=topic=8860.msg214920#msg214920 date=1565816196]<br />The annoying thing is that with the codes I&#039;ve currently got I can get a 6IV Pokemon or a shiny Pokemon, but not one that&#039;s both (unless, of course, it&#039;s Relaxed or Lonely). Might be good for the Battle Palace, I suppose?<br />[/quote]<br />The [url=https://www.smogon.com/ingame/rng/emerald_rng_intro#battlevideos]Battle Video trick[/url] makes it fairly easy to get the flawless IVs without cheat codes, assuming you&#039;re using wild encounters only (breeding is more complicated but faster). Getting your ID to make them shiny is a TAS thing, but again only if it&#039;s wild encounters.<br /><br />Play the game however it&#039;s most fun to you, though, obviously. You just might be limited with an older external device like that in terms of the results you&#039;re looking for.<br />[/quote]<br /><br />I... was not aware of this. Holy shit.


subject: Re: Anyone with a knowledge of hex help me out?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=greentyphlosion link=topic=8860.msg214946#msg214946 date=1565992624]<br />No, this is great! Thanks. I&#039;ve been playing around with codes over the last couple of days and I think I&#039;m a bit more up on how they&#039;re put together, so I&#039;m edging ever closer.<br />[/quote]<br /><br />[color=purple]Awesome! ^^ ~ Glad to hear and hope you learn more and more. :)[/color]


subject: Re: Making GCLF less intimidating to newcomers
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  AHA!! Glitch PokÃ©mon Sprites! That&#039;ll give me some fun exploring these bizarre PokÃ©dex entries... I tried location changes and item slots before.<br />Thanks for figuring that out btw. ^v^<br />(Am I allowed to call you Evie? ._.&#039;)


subject: Re: Making GCLF less intimidating to newcomers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=James-the-Charizard link=topic=8862.msg214949#msg214949 date=1565993619]<br />AHA!! Glitch PokÃ©mon Sprites! That&#039;ll give me some fun exploring these bizarre PokÃ©dex entries... I tried location changes and item slots before.<br />Thanks for figuring that out btw. ^v^<br />(Am I allowed to call you Evie? ._.&#039;)<br />[/quote]<br /><br />[color=purple]You&#039;re welcome :&gt; âœ¿ Mm, I believe this and Yellow&#039;s 0xF9 are among the only SRAM PokÃ©dex entries that can viably be changed. However, [url=https://www.youtube.com/watch?v=iZc899ck27A]there is another[/url] in the Japanese versions of Yellow. <br /><br />Sure! Go ahead ^^ (I&#039;m fine with Evie and like to use that name here though I keep my surname private).[/color]


subject: Re: Making GCLF less intimidating to newcomers
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Good... I find it easier to call someone by a name (like in this case Evie, and like how I prefer being called James)... ;)<br />The one thing that has certainly intrigued me is the Glitch PokÃ©mon in other versions. (Not really the hybrids since they are the same, but stuff like the #205 family, and how 0xFB varies heavily between versions. (English RB, &#039;M &#039;N g is an Onix hybrid, but a Glitch PokÃ©mon in Spanish RB, etc.)<br />But hey, I guess it&#039;s what keeps us researching!&nbsp; :P


subject: Re: Emulating the Mobile Adapter GB
poster_name: Team Fail
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Team Fail
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=7509.msg213726#msg213726 date=1555081265][url=https://shonumi.github.io/articles/art14.html]Apparently there is a Discord for Mobile Adapter stuff according to an article by Shonumi[/url] (this link is a great read by the way). Perhaps some of us could join it in an effort to reverse the other Mobile Adapter supported Game Boy Color/Game Boy Advance games ([url=https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter#List%20of%20compatible%20software]originally documented by rikkyjp[/url]), but I don&#039;t know the link sadly.<br />[/quote]<br />Bumping this because of good news and progress. Before I say, the link is above, but I&#039;ll paste it here for you: [url=https://discord.gg/vHwmNBY]https://discord.gg/vHwmNBY[/url]<br /><br /><br />Anyways, we are testing a web server and today got a trade done using the Pokecom services. Got a video here: [url=https://twitter.com/_Incineroar/status/1162502177149132800?s=19]https://twitter.com/_Incineroar/status/1162502177149132800?s=19[/url]


subject: Re: Making GCLF less intimidating to newcomers
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Iâ€™ll admit this (as off-topic as it is), I will tend to be more active elsewhere on the internet. Mainly on art websites, Discord, heck, even YouTube to an extent.&nbsp; ;)


subject: Re: Emulating the Mobile Adapter GB
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Team Fail link=topic=7509.msg214952#msg214952 date=1566002232]<br />[quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=7509.msg213726#msg213726 date=1555081265][url=https://shonumi.github.io/articles/art14.html]Apparently there is a Discord for Mobile Adapter stuff according to an article by Shonumi[/url] (this link is a great read by the way). Perhaps some of us could join it in an effort to reverse the other Mobile Adapter supported Game Boy Color/Game Boy Advance games ([url=https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter#List%20of%20compatible%20software]originally documented by rikkyjp[/url]), but I don&#039;t know the link sadly.<br />[/quote]<br />Bumping this because of good news and progress. Before I say, the link is above, but I&#039;ll paste it here for you: [url=https://discord.gg/vHwmNBY]https://discord.gg/vHwmNBY[/url]<br /><br /><br />Anyways, we are testing a web server and today got a trade done using the Pokecom services. Got a video here: [url=https://twitter.com/_Incineroar/status/1162502177149132800?s=19]https://twitter.com/_Incineroar/status/1162502177149132800?s=19[/url]<br />[/quote]<br /><br />[color=purple]Amazing! ^^ Thank you :D[/color]


subject: Re: Emulating the Mobile Adapter GB
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Joined!! Great news about that trade going through. I&#039;ll be keeping my eye out for any future updates. :) There&#039;re plenty of other interesting things you all seem to have been working on as well.


subject: Emulation of Crystal's Mobile Adapter
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Of special interest to those interested in game preservation should be the REON Dev Team&#039;s successful trade conducted using an online protocol and a software implementation of the Mobile Adapter, most famous for its use in the Japan-only version of Crystal.<br /><br />[url=https://twitter.com/_Incineroar/status/1162502177149132800]As their recent tweet (complete with video footage) reads[/url]:<br /><br />&quot;For the first time in 17 years and 8 months, a trade was done with Pocket Monsters Crystal using the GTS precursor at the PCC. A shiny Gyarados was traded for a Meganium.&quot;<br /><br />Additionally, hardware that would allow for online trades to be conducted in this manner is in progress. [url=https://discord.gg/vHwmNBY]On their Discord[/url], you can find other material such as scans and screenshots, and even talk of &quot;DLC content&quot; that was distributed long ago for use with the phone adapter.<br /><br />Worth reading too if you&#039;re interested in the details on what made this possible is [url=https://forums.glitchcity.info/index.php?topic=7509.0]HÃ¡Äky&#039;s super in-depth research on how the adapter communicates with the GBC[/url].


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nifty! I&#039;m not sure what I would use this for yet, but it seems like it took quite a bit of problem solving.


subject: Re: Making GCLF less intimidating to newcomers
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On second thought, I think people just prefer Discord in general. No public server (including ours) I&#039;ve joined ever seems to stop being inundated with new messages.<br /><br />[size=6pt]For better or for worse.[/size]


subject: Re: Making GCLF less intimidating to newcomers
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8862.msg214958#msg214958 date=1566082293]<br />On second thought, I think people just prefer Discord in general. No public server (including ours) I&#039;ve joined ever seems to stop being inundated with new messages.<br /><br />[size=6pt]For better or for worse.[/size]<br />[/quote]<br /><br />I personally prefer direct messages. Less notifications.


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8864.msg214957#msg214957 date=1566081671]<br />Nifty! I&#039;m not sure what I would use this for yet, but it seems like it took quite a bit of problem solving.<br />[/quote]Especially in Yellow, yeah. Slotting code between RST vectors in ~8 byte chunks is a bit of a pain...


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=Parzival link=topic=8864.msg214935#msg214935 date=1565985405]<br />If anyone has any info on any international equivalent of the RAM address used (CD38), i&#039;ll see if I can make a similar patch for said language. Also, request patch ideas if you have them, maybe I can pull them off (a better RAM Corruption On Demand set is in the works at the moment, so it may be a bit.)<br />[/quote]<br /><br />[color=purple]In addition to CD38 (as &#039;non-00 is wtw&#039; address) being the same regardless of Red/Green/Blue/Yellow, it is the same internationally (JP, EN, FR, DE, IT, ES).[/color]


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8864.msg214962#msg214962 date=1566136643]<br />[quote author=Parzival link=topic=8864.msg214935#msg214935 date=1565985405]<br />If anyone has any info on any international equivalent of the RAM address used (CD38), i&#039;ll see if I can make a similar patch for said language. Also, request patch ideas if you have them, maybe I can pull them off (a better RAM Corruption On Demand set is in the works at the moment, so it may be a bit.)<br />[/quote]<br /><br />[color=purple]In addition to CD38 (as &#039;non-00 is wtw&#039; address) being the same regardless of Red/Green/Blue/Yellow, it is the same internationally (JP, EN, FR, DE, IT, ES).[/color]<br />[/quote]Sweet, i&#039;ll churn some out for those soon.


subject: Re: Generation II's item 00h
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheICTLiker4 link=topic=7180.msg214963#msg214963 date=1566149006]<br />Hey! What is that &#039;neko no ko koneko&#039; thing?<br />[/quote]A poet from a wicked long time ago was asked to read &quot;å­å­å­å­å­å­å­å­å­å­å­å­&quot; on threat of death. He responded &quot;a small cat [is] a kitten; a small lion [is] a cub&quot;. The repetition of &quot;ã“ã†ã’ã&quot; reminded me of it.


subject: Re: General Pokemon Glitchiness
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just remembered some other unusual glitch that happened to me years ago after watching chuggaaconroy&#039;s Earthbound LP and hearing him talk about a strange glitch that happened to him in that game possibly due to gamma rays affecting bits (whether that&#039;s an actual thing or not, it&#039;s interesting regardless.)<br /><br />When I was younger I had gotten a Japanese, female Glameow at lv. 60 off the GTS in Diamond and was excited to play around with it. I taught it a few TMs, mainly Aerial Ace, Thunderbolt and Shadow Claw. I went to play with it on Route 202 and defeated about 2 or 3 mons(?) before encountering a Bidoof. Here&#039;s where things get strange:<br /><br />I recall using Shadow Claw against it for some reason (possibly a misclick?) and it actually hit Bidoof and one shot it. The game then froze (I think the sound just stopped suddenly too) once Bidoof&#039;s HP bar was empty and the text box stayed on &quot;A critical hit!&quot;<br />A part of my memory is vague, but at the same time I recall trying to use Shadow Claw on the first turn and getting the &quot;no effect&quot; message before trying again. I remember it being the strangest thing to thing to ever happen to me at the time because it confused the hell out of me on why it froze like that. I still have that Glameow too, but since that day I never used it again.


subject: Re: Generation II's item 00h
poster_name: TheICTLiker4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, that is a repetition of a control character, under the codepoint of 23[sub]16[/sub]. It reads ã“ã†ã’ã [i]kÅ geki[/i] and means [i]attack[/i]. In other games, it prints [i]tzx[/i], but it&#039;s just garbage data. In Generation I, the same character in the Japanese games prints ã‚” [i]vu[/i], but it&#039;s just a junk character in the English games.<br />In Generation III, this character is [b]Ã³[/b] in the international games and ã‚‚ [i]mo[/i] in Japanese games.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]This is in heart with my closest friends. Maybe a lot of us here like nature with the variation in the PokÃ©mon species.<br /><br />Basically,<br /><br />Read in NewScientist about Puerto Rico honeybees (article by Ben Turner) which &quot;evolved from being highly aggressive killers to gentle foragers in just a decade&quot;; it is humbling and illustrates - never judge an animal with negativity, even things like parasites and flies. It says: &quot;This rate of change seems extraordinary, even given the recent realisation that evolution can happen surprisingly quickly&quot;, talks about why in evolution rapid reproduction isn&#039;t always beneficial; &quot;In part, it is the fact that when bees produce eggs and sperm, their genes are more thoroughly shuffled than in other species and the mutation rate is very high. This creates lots of different genetic combinations, increasing the potential to produce highly variable offspring able to survive in a wide variety of environments.&quot; - although it also talks about how it could be to the detriment of the species; as helpful genes could be lost - although bees&#039; haplodiploid reproductive system (so unfertilised male drone eggs have one chromosome pair, but the female worker bees are from fertilised eggs; two chromosomes; diploid can circumvent that helpful gene loss dilemma (Seems quite different to humans! Males XY, females XX and how our eggs must be fertilised to become regardless male/female).<br /><br />[hr]<br /><br />[color=purple]I didn&#039;t know that bees (much like the Eeveelutions which I adore) could be so sensitive to evolution Game Freak [b]please make a complex bee evolution line like Eevee! based on the Puerto Rico honeybees[/b] (evolution is not just genetic but also social). I have grown on bees. Spiritually I have animal totems - all you have to do is see what you have in common and think of them (I don&#039;t know why chickens were my love from the beginning (and the colour yellow!); it&#039;s one of those mysteries of birth); but chickens are symbolism of birth, rebirth, development, passive strength, more covertly divining (wondering if there is a higher cause and happy to do soul work) (like the song Ai no Uta; they live, multiply and get eaten but believe in love anyway and aren&#039;t afraid of scary stuff - they do get angry if hurt, but tend to let go) which I realised later.<br /><br />For what I see in bees; they are loyal (to the queen), maybe to be a bee is very strong anima (you just do what your heart wants, not your mind, not your doubts, but your instincts even if it is like that article). I wanna learn more.<br /><br />Also these are some of my other spirit animals:<br /><br />Rabbits - Operates on love not war (Venus). I feel a rabbit-human wants to be cute, hence would want to attract cute things and dialect stereotypically cutesy (quite Capricorn, I&#039;m Aquarius based on astrology but the idea is the spiritual (not material) sun signs are different and allow you to change when you grow older; I think I relate more with Pisces the deepest now but it&#039;s weird - Capricorn might be shaping me) In a negative sense rabbits can be cunning in a manipulative sense and there was a fairy tale I read about a rabbit who found a way to kill a predator because of a promise with their friend. I love them anyway because that&#039;s what unconditional love is about.<br /><br />Doves - My romantic love interest (who is a secret), she is this animal. Doves are just so pure, but they can come across docile and naive to some. This is wrong! Spiritually because they have such good intentions, they can become good diplomats; they often don&#039;t have agendas (keeping their intuitions pure for humanistic instinct) they just want to enjoy life and live and let live, which makes them social.<br /><br />Owls - I can&#039;t stress how much owls have shaped me (who my love also loves). Owls of course are associated with the night. When I went to school, because of routine I operated more in the day. But countless times I&#039;m now nocturnal (feel most active during the night). Wisdom: Owls need wisdom for hunting<br /><br />Wolfs/foxes - It seems out of place considering the top three (chickens, rabbits, doves) but these are important to me too.&nbsp; Like owls wolfs/foxes hunt. It&#039;s the &quot;cruel&quot;, &quot;manipulative&quot; stereotypes that put me off then a long time ago, but they are also clever and reliable if your friend (like Tails from Sonic the Hedgehog who is an inventor). So they are cute. As for wolfs, the &#039;Athena&#039; fight like a dog through the dark and shadow is wolf-like. I&#039;ve been working on this skill.<br /><br />Snakes - This took a long time but I like them and realized they&#039;re not too spiritually different to dinosaurs actually. Snakes and dinosaurs are associated with fertillity in my heart (in Kaeru no Tame ni Kane wa Naru - which I love because it&#039;s about transformation of personality the prince can become a snake with an egg item), they are naturally (seemingly otherworldly wise) - they are negatively stereotyped however as manipulators, the deceiver of Eve, etc. That doesn&#039;t mean they aren&#039;t compatible ;- because I see God as humble too (an imperfect God and reflection of someone else&#039;s (not everyone combined which may be impossible) consciousness). <br /><br />Dinosaurs - Like chickens I don&#039;t know why I liked them so early. It&#039;s interesting lots of other people on autistic spectrum like me love dinosaurs. But they are enigmatic; like snakes that links in with the &#039;otherworldly knowledge&#039; thing and I love obscure things. Thinking about it, I just love knowledge. Some dinosaurs were also, like snakes, I perceive highly fertile.<br /><br />Cats - My friend loves cats too! Lots of people love cats, they are loyal, want things classy (I collect too many games), I like fashion too, and Hello Kitty who is a good negotiator.<br /><br />Dogs - Unconditional love. Not much more other to add other than it&#039;s like the ancestor wolf totem re: walking through the shadow.<br /><br />Starfish - Starfish also while not a real-world creature, it&#039;s similar to the Mermaid symbolism - they shape reality through the work of their hands. (I like to think a mermaid does it with intuition I love mermaids, an octopus does it with logic (not exactly sure why I made these distinctions). I&#039;ve been trying to work on this when analysing so even though I&#039;m a bad programmer can still try to discover new things. A family member of mine also likes seahorses; so kind of like starfish but &#039;although slow great stamina&#039;.<br /><br />Butterflies - Adore butterflies. Gentle, sensitive, dedicated to letting metamorphosis take its place/rebirth.<br /><br />Other worthy mentions: Fish (flow symbolism), Sloth (part-time when relaxing), Crocodiles (cool and strategic), Ants (this one is still in proto-stage but they are admirable), Horse/Dragon (stamina; I interpret this as an important theme in Majora&#039;s Mask, Link is incredibly persistent, and in the manga there is a backstory to a dragon) â™ª[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve always liked snakes and gophers from a symbolism standpoint, as slithering or tunneling from point A to B tends to be a lot more effective and fulfilling than the well-used paths. Turtles too, for the idea of &quot;home&quot; being part of one&#039;s own self, which ties in a bit with gopher tunnels. I haven&#039;t found myself thinking about it much, but those three tend to come to mind when I do.


subject: Re: Generation II's item 00h
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, interesting. Didn&#039;t know there were control characters in GSC for things like that.<br /><br />I might have come across an instance of the other thing when transferring something with diacritics in the name from Gen III to Pal Park.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg214969#msg214969 date=1566211754]<br />I&#039;ve always liked snakes and gophers from a symbolism standpoint, as slithering or tunneling from point A to B tends to be a lot more effective and fulfilling than the well-used paths. Turtles too, for the idea of &quot;home&quot; being part of one&#039;s own self, which ties in a bit with gopher tunnels. I haven&#039;t found myself thinking about it much, but those three tend to come to mind when I do.<br />[/quote]<br /><br />[color=purple]True ^^ yes, you cover more on your path that way; sometimes it&#039;s good to slow down and appreciate small things like that (e.g. mindful walking for humans). Very great point; you can explore all you like but if you aren&#039;t at home (or your soul isn&#039;t at home), then you gain nothing. Spiritually I guess it&#039;s the one thing that never changes. What if life itself happens to be our home? Beautifully imperfect.[/color]


subject: Re: Generation II's item 00h
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]It&#039;s curious they have the ã“ã†ã’ã control character. If I remember (when I was analysing the JP Sweet Honey text) it is used by a certain battlable Trainer or Trainers in the Japanese version - so it&#039;s not unused, but maybe not as essential as say the player name control character.[/color]<br /><br />[quote author=Sherkel link=topic=7180.msg214970#msg214970 date=1566211930]<br />I might have come across an instance of the other thing when transferring something with diacritics in the name from Gen III to Pal Park.<br />[/quote]<br /><br />[color=purple]This brings to mind https://glitchcity.info/wiki/Pal_Park_name_encoding_glitch ; what instance do you mean specifically out of interest?[/color]<br /><br />[color=purple]Also on the Mobile GB Adapter server while talking about potential exploits; I made this post<br />[quote author=Me (quotes are from someone else)]<br />Found this. Actually when an accurate emulation of Mobile GB Adapter on real hardware is achieved then (no external device) ACE may not be as unlikely as it looked if we can peer-check it/video maybe, find out where it&#039;s used.<br /><br />&quot;The last occurrence is inside mobile-related code. Every single string (nickname, OT, mail, mail author) is checked for invalid bytes and termination (where the terminator is $4E for some reason) within the correct length, by bankswitched calls. If one of these checks fails, the offending string is replaced with a default string by a bankswitched call.<br /><br />Here&#039;s a list of default strings used:<br />OT name, mail author: &quot;ã‚¯ã‚Šã‚¹&quot; Chris followed by two terminators<br />PokÃ©mon nickname: &quot;?????&quot; unterminated(!!!)<br />Mail text: &quot;ã“ã‚“ã«ã¡ã¯&quot; &quot;Konnichiwa&quot; Hello followed by one terminator&quot;<br /><br />^ Apparently it seems something within the code can cause the name to be an unterminated ?????. If it&#039;s unterminated then maybe that could potentially lead to an exploit/non-cheating device glitch technique to do the exploit ; but if it is checked again after the conversion without printing it, it might just terminate it again.<br />[/quote]


subject: Adding several stacks of PP Up to my inventory using map script 0x0B in Route 16
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glitch script 0x0B in Route 16 of Cycling Road, west of Celadon City, will add several stacks of PP Up to my inventory. Why this is so is unknown to me, but if anyone could help me explain why, that would be useful. One particular use for this script is the fact that you can fix a corrupted inventory using the script, as you can overflow your item count to 0 and beyond easily.<br /><br />Video here: https://www.youtube.com/watch?v=Mpz4Vr6t3fA&amp;feature=youtu.be<br /><br />Please let me know if my audio is [i]still[/i] a problem.


subject: Re: General Pokemon Glitchiness
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: clip
body:
  If you are in a double battle in BW2 and both active Pokemon faint, the game doesn&#039;t let you send out the third Pokemon in your party. Excuse the potato image quality.<br />Edit: Never mind, I&#039;m not allowed to switch in anything so I think this is probably not replicate-able or it would have been found by now<br />


subject: Re: Adding several stacks of PP Up to my inventory using map script 0x0B in Route 16
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This effect is known. ([url=https://glitchcity.info/wiki/False_PP_Up_adding_meta-map_script_glitches]page on this[/url]). Check the MetascriptDex to check whether this has already been found (I would recommend trying the areas that do not have a MetascriptDex page yet, I think most of the stuff worth mentioning has been found in the areas with articles). I don&#039;t know why this occurs either, though. By the way, I don&#039;t think making an entire new topic for this is necessary (or most of the map script stuff you&#039;ve found, actually), and putting it in the Gen 1 glitch discussion would probably make more sense. <br /><br />Your video&#039;s audio is mostly fine (the game music doesn&#039;t completely drown out your voice), but it&#039;s pretty quiet, I had to turn the volume way up. Literally every video editing software has some way to increase the volume of a video, so it should be good if you do that. 


subject: Re: Adding several stacks of PP Up to my inventory using map script 0x0B in Route 16
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for the feedback. Some of the stuff that I find is already found by accident. Nice to know my voice is ok. Not too good at video editing, sorry. Also, I&#039;ll need some guidance on how to edit the wiki.


subject: Re: Adding several stacks of PP Up to my inventory using map script 0x0B in Route 16
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think one thread for videos demonstrating map scripts would be good. Additionally, showing intended ones alongside glitch ones (Oak&#039;s Lab comes to mind) could add a sense of purpose to it too, so that viewers can get a sense of [i]what[/i] you&#039;re editing rather than just what address it is. This one also isn&#039;t ACE as it isn&#039;t (to my knowledge) executing code from an area that can otherwise be manipulated, for instance Yellow&#039;s 8F executing whatever&#039;s at its effect pointer. If the same thing happens every time, I would be unlikely to call it ACE.<br /><br />As for the audio balance, your voice is clearly audible at a low-ish volume but you could still do with some more lowering of the game audio, or even muting it any time it&#039;s not something players are used to hearing.<br /><br />About editing the wiki, [url=https://www.mediawiki.org/wiki/Help:Formatting]MediaWiki&#039;s formatting help[/url] has everything that would regularly be used, and with the visual editor now in place you might not need any of it. (I&#039;m probably always going to prefer the sense of consistency and control from the source editor, which are crucial to a wiki, but on the other hand haven&#039;t ever had to change any visual edits. The idea is &quot;what you see is what you get&quot; (WYSIWYG), but I personally prefer directly editing &quot;what you get&quot;.) For anything else (such as a particular template), just look at another page and copy it. In short, just give it a go if you have something to add. Interest is what&#039;s most important, which you clearly have. :)


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Japanese ROMs are quite a bit different from the rest, but these are the main points as relevant to what i&#039;m doing:<br />1. There&#039;s no free space AT ALL in Bank 0 except between RST vectors (lovely)<br />2. RST 38 junps to F080 or some such??? Why?????<br />3. All other versions have their VBlank handler at around 2024 or somewhere in the 1000-1FFF range. Japanese versions have it in the 0A00-0B00 range.


subject: Re: Mega Man X reset glitch
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bwill11
icon: xx
body:
  I know that this is a very old topic, but I thought it was important enough to mention why this happens. [url=https://gamefaqs.gamespot.com/boards/588479-mega-man-x/56281806]This gamefaqs topic[/url] from 8 years ago says that this does not ever occur on cartridge or on official rereleases. This is a result of a bad ROM dump that circulated a lot back in the late 2000s. There&#039;s something about the SNES Mega Man games where ROMs of them are bad. I had a ROM of Mega Man X2 that refused to work with save states or anything emulator-specific. TL:DR if you want to play the SNES X games, get one of the X collections. I&#039;ve never seen the reason for this anywhere else on the internet so I thought that this would be worth mentioning.


subject: Re: Mega Man X reset glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bwill11 link=topic=5963.msg214981#msg214981 date=1566319950]<br />I know that this is a very old topic, but I thought it was important enough to mention why this happens. [url=https://gamefaqs.gamespot.com/boards/588479-mega-man-x/56281806]This gamefaqs topic[/url] from 8 years ago says that this does not ever occur on cartridge or on official rereleases. This is a result of a bad ROM dump that circulated a lot back in the late 2000s. There&#039;s something about the SNES Mega Man games where ROMs of them are bad. I had a ROM of Mega Man X2 that refused to work with save states or anything emulator-specific. TL:DR if you want to play the SNES X games, get one of the X collections. I&#039;ve never seen the reason for this anywhere else on the internet so I thought that this would be worth mentioning.<br />[/quote]<br /><br />[color=purple]Interesting!<br /><br />Reminds me of that bad Monster Race &#039;save twice in a row to cause Glitch City&#039; glitch that was caused by a modified ROM that made the game inaccurate.<br />https://forums.glitchcity.info/index.php?topic=8066.0[/color]


subject: Re: A roleplay?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not really my thing anymore, but you&#039;ll want a world, a setting, a character creation template, possibly a stats system...whatever you want, really. It doesn&#039;t have to be full-on D&amp;D; back in high school a friend and me stole a bunch of bottlecaps and snuck out of a dance using one of them as my character, a handful as locations, one as a coin to flip that doubled as one of the others, and he just made stuff up along the way until it was time to go home.<br /><br />It could range from the over-the-top complexity of [url=https://forums.glitchcity.info/index.php?topic=3737.0]Team Rocket wants you to SHUT UP[/url] to the more straightforward [url=https://forums.glitchcity.info/index.php?topic=3019.msg48278]Quazik[/url]. I would look up common elements of tabletop RPGs and see if you can build something that draws interest from there.


subject: Re: A roleplay?
poster_name: James-the-Charizard
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Huh...<br />My experience (and to extend that, definition) of roleplays is vastly different than the way you described...&nbsp; :???:


subject: Re: A roleplay?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8865.msg214983#msg214983 date=1566346595]<br />It could range from the over-the-top complexity of [url=https://forums.glitchcity.info/index.php?topic=3737.0]Team Rocket wants you to SHUT UP[/url]<br />[/quote]<br /><br />That&#039;s far from complex and closer to &quot;teenage shitposting&quot;


subject: Korean TM49 arbitrary code execution thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Using this method, you can perform arbitrary code execution with wrong pocket TM49 (gift from Bugsy). You don&#039;t need a bootstrap PokÃ©mon for this method as it runs PC items directly. It requires a Bellsprout and clearing the whole game without saving with the save cleared with Up+Select+B.<br /><br />https://www.youtube.com/watch?v=pbSavUyFC_Y<br /><br />The following code from PC item 5 will let you warp to the Safari Zone gate for instance once you use TM49 from the wrong pocket:<br /><br /> <br />X Accuracy x1<br />TM27 x1 (Return, Goldenrod Department Store gift)<br />Ultra Ball x2<br />Great Ball x45<br />Great Ball x45<br />Great Ball x45<br />Great Ball x45<br />Full Restore x3<br />Energypowder x4<br />Focus Band x1 (Saffron City Fighting Dojo)<br />Ultra Ball x2<br />Great Ball x44<br />Super Potion x80<br />Ultra Ball x4<br />Heal Powder x4<br />Leaf Stone x1 (Sea Cottage (from Bill&#039;s grandfather) or possibly Mystery Gift)<br />Ultra Ball x2<br />TM10 x(any) (Get from Lake of Rage or buy from Celadon Department Store)<br /><br />I&#039;m going to try and make a code to fill the PokÃ©dex and a wild PokÃ©mon mod, given that in VC Korean Gold/Silver it seems to be normally impossible. Watch this space :).[/color]


subject: Re: Korean TM49 arbitrary code execution thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=bwill11 link=topic=8869.msg214987#msg214987 date=1566581990]<br />Why is it necessary to not have a save file?<br />[/quote]<br />[color=purple]<br />Saving the game any other way than entering the Hall of Fame initialises the box data, making the &#039;free bad clone&#039; this way impossible.<br /><br />Here is a code to complete the PokÃ©dex with TM49, from PC item 5. You need any wrong pocket copy of TM49.<br /><br />PC item 5 and below:<br /><br />X Accuracy x2<br />Ultra Ball x46<br />Great Ball x1<br />Great Ball x4<br />PokÃ© Doll x94<br />X Accuracy x1<br />TM28 x1<br />Poke Ball x5<br />Nevemeltice x1<br />Antidote x9<br />Great Ball x62<br />TM04 x1<br />Burn Heal x10<br />TM42 x1<br />TM24 x1<br />(Any item) x2<br />Full Restore x1<br />Paralyz Heal x13<br />Energypowder x12<br />Full Restore x1<br />Escape Rope x19<br />Protein x27<br />Repel x20<br />TM19 x1<br />Calcium x1<br />Great Ball x4<br />Full Restore x7<br />Energypowder x38<br />TM29 x1<br />Full Heal x38<br />Fresh Water x1<br />Full Restore x1<br />Paralyz Heal x4<br />Stick x1<br />Great Ball x4<br />Leaf Stone x1<br />Bicycle x1<br />Fresh Water x32<br />Spell Tag x1<br />Great Ball x4<br />TM10 x1<br />Great Ball x4 <br /><br />To get 251 seen/own instead of x0, swap the items starting from Full Restore x7 to item 5 and up and use TM47 again, or just toss everything above it.<br /><br />To get multiple of the same stack, the same method as EN Gold (buy two 99 stacks and toss from them after depositing them) may work.<br /><br />Code at D2D6:<br /><br />2102022E04010404255E2101DC0105056B01090904<br />3EC2010A0AEA01D70102010E010D0D790C0E01131<br />31B1B1414D2011F0104040E077926DD0126262E010<br />E010D0469010404220107012E2071010404C9010404FF<br /><br />This is annoying for now, but hopefully it should work on Virtual Console too.<br /><br />[/color]<br /><br />[color=purple]Edit on August 25 2019: Sorry I made an error with this code. The code by mistake, assumed the TM28 x1 was the glitched unusable one (ID 0xDC), which you can only get with cheats. You may still be able to get this (e.g. swapping from expanded Balls pocket, another ACE) but use it with the normal TM28 and your party names will be corrupted instead.<br /><br />At first glance, there wasn&#039;t a work around other than the following. Assuming you have the normal TM28 (0xDB) instead; use (any item) x2 below the TM24, instead of Ultra Ball x1. This adds 256 to the FF fill length, which now starts at DB01 instead of DC01; ensuring the same PokÃ©dex data is touched. In other words, both your party names and PokÃ©dex will be corrupted, so be sure to use this with party PokÃ©mon you don&#039;t want, which can be released later. The PC PokÃ©mon names will be fine.<br />[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For fun and out of boredom, I calculated out how many (whole) 0x4000-byte ROM banks some common storage sizes would hold (all unformatted, as I&#039;m too lazy or unable to find the formatted capacity myself):<br />Diskette 1 floppy: 14<br />360KB floppy: 21 (a few bytes shy of 22)<br />400KB floppy: 24<br />720KB floppy: 45<br />800KB floppy: 48<br />1.2MB floppy: 73<br />1.68MB floppy: 102<br />1.44MB floppy: 90<br />2.88MB floppy: 175<br />650MB CD: 39,673<br />700MB CD: 42,908<br />1GB storage medium (take your pick): 61,035<br />4.7GB DVD: 287,000<br />8.5GB DVD: 519,000<br />9.4GB DVD: 574,000<br />10GB storage medium: 610,352<br />17.08GB DVD: 1,042,500<br />25GB Blu-Ray: 1,525,878<br />50GB Blu-Ray: 3,051,757<br />100GB storage medium: 6,103,515<br />128GB BDXL: 7,813,000<br />200GB BDXL: 12,207,031<br />300GB BDXL (yes, [i]really[/i]): 18,310,546<br />1TB storage medium: 61,035,156<br /><br /><br />that was fun<br /><br />(note: BDXL sizes over 128GB are currently theoretical but will probably happen.)


subject: PSR Marathon 2019
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://panels-images.twitch.tv/panel-62323782-image-15a1c220-5e49-48f4-b51b-09cdb3c0275d[/img]<br /><br />This is more than a bit late (hopefully it was linked on Discord), but thought I&#039;d mention to those interested here that the [url=https://www.twitch.tv/pokemonspeedrunstv]PSR 2019 Marathon[/url] is currently under way. Seeing Colosseum and that new glitched Yellow route was great, and while Gaia isn&#039;t my favorite Gen 3 hack, it&#039;s the right move to give quality fanworks like that and Uranium (airing at the end of today!) the attention they deserve.<br /><br />[url=https://horaro.org/psr19/schedule]Here&#039;s the schedule[/url]. Highlights for me today if I can make it to them are probably the four-way Red glitchless race between four new names in the scene (another good move), TCG 1, and Uranium. wartab is running Alpha Sapphire currently. Sunday has a (presumably updated?) TAS of Blue from TIKevin83. Whatever your highlights would be, they&#039;re probably in there somewhere.


subject: Re: Adding several stacks of PP Up to my inventory using map script 0x0B in Route 16
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for all the help you&#039;ve been giving me recently, Sherkel! It motivates me to continue to do this.


subject: Re: PSR Marathon 2019
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Has anyone else checked this out? Red race just ended, and TCG 1 is coming up.<br />[quote]Blazephlozard: There is some manipping but not like a fully set manip route yet<br />tecul1: there are manips in the run but they arenâ€™t need<br />tecul1: ed<br />Blazephlozard: yeah, TCG1 RNG goes every frame during soft resets so even if there was a full manip route you&#039;d have to deal with frame &#039;luck&#039;[/quote]<br /><br />Kevin confirmed it&#039;s the same Blue TAS as his recent one, but it&#039;s worth seeing the Rock Tunnel segment if you haven&#039;t yet.<br /><br />XD is finishing up now! Next up is the highly-optimized LeafGreen. I&#039;m still in and out, but pop in and say hi if you&#039;re interested!


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=metalmario32 link=topic=8864.msg214993#msg214993 date=1566687760]<br />Confused as to how you would go about doing something like this.<br />[/quote]<br />Step 1: Write routine. (Check if SELECT isn&#039;t held (using game&#039;s registers, not hard registers.) If SELECT isn&#039;t held, check if CD38 is FD. If not, do nothing. If FD, write 00 to CD38. If SELECT [b]is[/b] held, write FD to CD38. In all cases, don&#039;t RET, JP to 0043. This&#039;ll make sense later.)<br /><br />Step 2: Find enough empty space in ROM Bank 0 to hold routine and paste it in (0000 to 3FFF range, usually at the end of the bank, to the tune of 3FBA or so. Japanese R/G/B and all Yellow ROMs require you JR over RST vectors at the beginning of the ROM, running bits of code in between... ugh.)<br /><br />Step 3: Replace JP instruction at 0040 with a JP to new routine, then immediately after your pointer, insert the old JP command.<br /><br />Step 4: Test by attempting boot. If you see normal things on screen, your code didn&#039;t immediately fuck everything up.<br /><br />Step 5: Get in game, hold SELECT, and try to WTW. On SELECT down (give or take a frame or SIX) walls should be no obstacle, and after SELECT is let up, after another frame or 6, walls should be impenetrable again.<br /><br />Step 6: Repeat for, like, 20 more ROMs.


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  unpopular opinion: steamroll the POPs in the end of the VBlank handler, use a JP to go elsewhere, then re-push, then after, pop twice and use your own RET.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  wonder if anyone&#039;s been able to replace the GBx Boot ROM on an actual console... if so, can they do the same with a modded bootrom? I&#039;d love to have my Gameboy blindly continue regardless of Nintendo logo validity! (No, seriously...)


subject: Brock Through Walls addendums
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]As documented, Brock Through Walls will read your coordinates (if they align at xxx2, xxx6, xxxA, or xxxE) before reading the little endian script pointer that follows. But what exactly is this script pointer?<br /><br />An answer to this can be found here:<br /><br />https://github.com/pret/pokered/blob/6ba3765c5932996f5da6417ae703794ff10bb1cb/engine/overworld/pewter_guys.asm<br /><br />Before the Pewter Gym guy (or Pewter Museum guy! hence the Yellow walk through walls glitch with him and TheZZAZZGlitch&#039;s recent finds) can walk their main paths, they must perform a smaller path based on the player&#039;s coordinates so that both the player and the NPC are guided correctly.<br /><br />The actions in the scripts are based on a string of bytes terminated by 0xFF, such as:<br /><br />.one<br />	db D_LEFT, D_DOWN, D_DOWN, D_RIGHT, $ff<br />.two<br />	db D_LEFT, D_DOWN, D_RIGHT, D_LEFT, $ff<br />.three<br />	db D_LEFT, D_LEFT, D_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff<br />.four<br />	db D_LEFT, D_LEFT, D_UP, D_LEFT, $ff<br />.five<br />	db D_LEFT, D_DOWN, D_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff<br /><br />The actions seem to occur in reverse order. Hence, preliminary path one (facing Gym guide from left) is actually Right&gt;Down&gt;Down&gt;Left.<br /><br />As for the main paths, they appear to be stored in a special format so that Game Freak didn&#039;t have to write the same direction multiple times;<br /><br />An example from; https://github.com/pret/pokered/blob/725b86ebbec23bd1f53fd60bf0201c904fee951d/engine/overworld/npc_movement.asm<br /><br />RLEList_PewterMuseumGuy:<br /><br />	db NPC_MOVEMENT_UP, $06<br />	db NPC_MOVEMENT_LEFT, $0D<br />	db NPC_MOVEMENT_UP, $03<br />	db NPC_MOVEMENT_LEFT, $01<br />	db $FF<br /><br />; So the direction is defined, followed by a byte indicating how many times it must be taken.<br /><br />When you follow the path, the directions are stored at a buffer from CCD3 (however directions are stored backwards; with the last at CCD3 or CCD4). It seems (??) this works with CD38 to determine which direction from the buffer to choose, which is decremented afterwards until CD38 is 0, and if you use a memory editor to change the CCD3 buffer while moving, you can temporarily create custom paths. However, it would seem because CD38 is one byte; paths can only be a maximum of one byte.<br /><br />So it seems the Brock Through Walls paths (at least with the main non ACE method) are not a main glitch script pointer, but a glitch preliminary script pointer.<br /><br />When the mass corruption occurs (including hold B for walk through walls), it is also because the CCD3 size is too large.<br /><br />I tried creating an Oak Through Walls, but it appears he may work differently. I tried setting D5F0 (D5F1&#039;s Yellow equivalent) to 1 to enable the &quot;Hey! Wait! Don&#039;t go out!&quot; message (which is possible with expanded PC items) when entering Pallet Town, and I changed D35D (map) to 0x00 on Pewter City (which uses the same bank as Pallet Town so is safe even if you don&#039;t change D36D-E) on the same coordinates used for Brock Through Walls, then used 9F to load Pallet Town with those coordinates.<br /><br />Surprisingly, after a while the Start menu opened like in Brock Through Walls. Sadly, possibly only the x-coordinate is checked here, and I couldn&#039;t find any walk through walls stuff. But x-coordinate 0x77 enabled me to fight a wild MissingNo. (like hooked Dragonite). It froze the game so I couldn&#039;t tell whether it was hooked or if you could fight it.<br /><br />Additionally, in corrupting CD2D/CD2E with Brock Through Walls, we can get PokÃ©mon normally unavailable with the Trainer escape glitch. https://forums.glitchcity.info/index.php?topic=8872.0[/color]


subject: BTW/Pewter Museum, Trainer escape combination for PokÃ©mon other than Levels 1-7
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Use either a Brock Through Walls or Pewter Museum guy glitch. These are caused by talking to the Pewter Gym or Pewter Museum guys from the wrong coordinates, as known. If their path data causes corruption of CD2D/CD2E this means the equivalent of the last Special stat/Level was corrupted!<br /><br />Therefore, after following a normal path directly after to re-enable your Trainer escape glitch, flashing the Start menu and returning to the route you escaped from, you can get unexpected PokÃ©mon and Trainers (not limited to Levels 1-7, or rosters 1-7) that depend on the method you used (coordinates, path pointer following the coordinates in the data).<br /><br />Note this doesn&#039;t affect all bad paths, but an extremely large number of them. You can also use TheZZAZZGlitch&#039;s item 3/item 4 dependent method with a custom item 4 (his recent video: https://www.youtube.com/watch?v=RkKatd72PiQ ). If your item 4 points to RAM, you can encounter almost any glitch PokÃ©mon or glitch Trainer you want, in theory.<br /><br />You can also theoretically do this with &#039;bad Oak paths&#039;, as I noticed CD2D was corrupted with one but I haven&#039;t confirmed if you can escape them yet.[/color]


subject: Re: BTW/Pewter Museum, Trainer escape combination for PokÃ©mon other than Levels 1-7
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  you could technically use item 1/2 as well as it seems to be looking for a word and not anything larger.


subject: Re: Brock Through Walls addendums
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=Parzival link=topic=8871.msg215001#msg215001 date=1566799965]<br />You can&#039;t fight any of them as controls are disabled, it&#039;s stated in the video.<br />[/quote] <br /><br />[color=purple]Probably, but I wondered as the MissingNo. was for a bad Oak path, not Pewter Museum. Thanks though.[/color]


subject: Re: Brock Through Walls addendums
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic Owl Lover â˜½ â¤ link=topic=8871.msg215002#msg215002 date=1566800098]<br />[quote author=Parzival link=topic=8871.msg215001#msg215001 date=1566799965]<br />You can&#039;t fight any of them as controls are disabled, it&#039;s stated in the video.<br />[/quote] <br /><br />[color=purple]Probably, but I wondered as the MissingNo. was for a bad Oak path, not Pewter Museum. Thanks though.[/color]<br />[/quote]OH. my bad.


subject: Hanging out on route 128 with my new best pal Archie
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: greentyphlosion
icon: clip
body:
  So this one&#039;s not a natural glitch as it involved a warping code, but the ramifications are interesting and got me thinking about other things I want to try out in Gen 3.<br /><br />I&#039;ve been playing through Emerald&#039;s story mode using walk through walls codes and warping codes to see if I can elicit any interesting sequence-breaking quirks. The only notable difference I&#039;ve observed so far comes after obtaining the Lavaridge Gym badge. In RS if the player beats Flannery but whites out due to poison damage before leaving the gym, Brendan/May will be standing idly in the centre of town and the part where they give the player the Go-Goggles and recommend they challenge Norman can be skipped. In Emerald this also happens but Brendan/May react to the player&#039;s presence, so the Go-Goggles can&#039;t be skipped unless the Pokemon Centre that the player last used is in a different town (possibly they accounted for this too? still investigating).<br /><br />Even the most minor of positioning alterations can seriously f**k with the game, though. I challenged Norman whilst stood behind him (where the player can&#039;t normally stand) and it meant I was unable to get Surf, since the sequence with Wally&#039;s dad doesn&#039;t trigger afterwards. <br /><br />The image comes from after the Seafloor Cavern scene. I used a warping code to take me elsewhere when Maxie warps the player up to route 128, then warped back to the Seafloor Cavern and made my own way out. Depending on where you come up, you can watch Maxie and Archie&#039;s sprites head away from the player and blink out of existence where they&#039;d usually be offscreen (always fun to witness). if you&#039;re too far north, however, neither of their sprites will move. Case in point: Archie is now perpetually frozen there on Route 128. He doesn&#039;t disappear if I leave the area and return, so this is pretty neat. <br /><br />There&#039;s probably no way of replicating most of what I&#039;m doing without codes, but it&#039;s interesting all the same - anyone have any requests or potentially interesting scenarios to try?


subject: Re: Hanging out on route 128 with my new best pal Archie
poster_name: bwill11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting, but this image is way too big. Check the image dimensions before adding it, and if it&#039;s like 3250 x 2500 for example (this example specifically because it is about the size of an image I took from my phone and tried to upload to GCL. I haven&#039;t made that mistake twice), then downsize it.


subject: Re: Hanging out on route 128 with my new best pal Archie
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  HANGIN&#039; OUT<br />ON ROUTE 128<br />THE SAME OLD THING<br />WE DID YESTERDAY<br /><br />NOT A THIIING TOOO SEEEE<br />BUT MY PAL ARCHIIIIE<br />WE&#039;RE ALL ALRIGHT<br />WE&#039;RE ALL ALRIGHT<br /><br />HELLO KYOGRRRRRE!


subject: Re: Hanging out on route 128 with my new best pal Archie
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We could probably find a way, with GBA ACE and such...<br /><br />[quote author=Bert link=topic=8873.msg215007#msg215007 date=1566857736]<br />HANGIN&#039; OUT<br />ON ROUTE 128<br />THE SAME OLD THING<br />WE DID YESTERDAY<br /><br />NOT A THIIING TOOO SEEEE<br />BUT MY BFF ARCHIIIIE<br />WE&#039;RE ALL ALRIGHT<br />WE&#039;RE ALL ALRIGHT<br /><br />HELLO KYOGRRRRRE!<br />[/quote]byootiful.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Kind of on hiatus for the next few weeks at least, but I always come back and in the meantime would like to encourage discussion on how the site is organized so as to let visitors find the most useful info (whatever that may be) in a clean and efficient fashion.


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can someone post the US SYMs for the first 2 gens please? I&#039;d rather not build from source atm...


subject: Re: Submerge glitch (Red/Blue/Yellow) - Encountering different unintended PokÃ©mon
poster_name: metalmario32
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice find! On the subject of Pikachu off-screen glitch, D535 is in reach, but Pikachu off-screen only corrupts values to 01-04. I&#039;ll need to test it.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: clip
body:
  lol i got buffer overflow ACE in a PRNG-picked ROM from my No-Intro set. No debugger needed. (I was just fucking around with it...)<br /><br />EDIT: IT&#039;S SAVED TO SRAM LET&#039;S FUCKING GOOOOOOOOO<br /><br />EDIT 2: it&#039;s jumping to C446 (one byte off of a pointer to DD50 at the time of jump) via stack smash and the RET in the function at 0028. However, the function itself doesn&#039;t break it, so I think SP was broken beforehand. (Normally, SP is always odd, but it ends up being D9FD, which is even, so SP has been incremented somewhere. I can&#039;t exactly break on jump to 0028 as it&#039;s run every frame, so i can&#039;t exactly hit the one input I need to and then start debugging and watch for the SP fuckup.)<br /><br />EDIT 3: I&#039;ve managed to find ANOTHER vector that jumps to FFF8. Why.<br /><br />For details on what i&#039;m doing to trigger it, in two specific text input fields, put in max length of dashes or question marks (or anything else), then find a way to move the cursor over it while it&#039;s displayed. The game, however, is so kind as to provide an edit menu for your personal details, so this is easy to trigger.<br /><br />EDIT 4: turns out the character you use is directly tied to where you end up and whether or not the stack is fucked. Neat.<br /><br />EDIT 5, the last one (maybe): [url=https://www.youtube.com/watch?v=vZK5nG6oNEw]Here&#039;s an example of what it looks like to perform this.[/url]


subject: Re: Submerge glitch (Red/Blue/Yellow) - Encountering different unintended PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [quote author=metalmario32 link=topic=8857.msg215011#msg215011 date=1567014556]<br />Nice find! On the subject of Pikachu off-screen glitch, D535 is in reach, but Pikachu off-screen only corrupts values to 01-04. I&#039;ll need to test it.<br />[/quote]<br /><br />[color=purple]Thanks! :) Yeah, true and it&#039;s quite far away too/unfortunately I had trouble with the Glitch Cities/freezes. Pikachu off-screen glitch lets you corrupt values other than 01-04 if you shift them back (also allowing 0xFF on the trail of bytes filled). This is done by making Pikachu run back to you. Theoretically you may be able to shift 0x14 data back if the map has it this way (you can get Mew in the Trainer data this way for instance by doing it on Route 15 as LanceAndMissingno. found, probably from Level 21 in the Trainer data).[/color]


subject: Best game in the original Sonic trilogy (and Knuckles)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  [color=purple]Thinking back to the &#039;good old days&#039;. Feel personally platformers like Sonic, Mario felt innovative in a way that doesn&#039;t quite measure today. (though this said Mania feels close to the originals)<br /><br />Vote your favourite Sonic game here. :)[/color]


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Parzival link=topic=8864.msg215010#msg215010 date=1567010354]<br />Can someone post the US SYMs for the first 2 gens please? I&#039;d rather not build from source atm...<br />[/quote]Still nobody? That&#039;s a bit surprising. May as well drop them off here since I&#039;m popping in. Sorry for the wait.


subject: Re: Pokemon ROM Hacks - WTW On Demand
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8864.msg215015#msg215015 date=1567123966]<br />[quote author=Parzival link=topic=8864.msg215010#msg215010 date=1567010354]<br />Can someone post the US SYMs for the first 2 gens please? I&#039;d rather not build from source atm...<br />[/quote]Still nobody? That&#039;s a bit surprising. May as well drop them off here since I&#039;m popping in. Sorry for the wait.<br />[/quote]Thanks, i&#039;ve got a few ideas rolling around in my head and needed SYMs, is all... i didn&#039;t mind the wait.


subject: Re: Best game in the original Sonic trilogy (and Knuckles)
poster_name: coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: xx
body:
  Mania does a good job at making the player feel like they&#039;re playing a classic sonic game. i feel that shovel knight, megaman 9, megaman 10 and sonic mania or bloodstained: curse of the moon are all games that on the hood have modern game design and hidden mechanics that didn&#039;t really exist back in the days, but they FEEL like those old games<br /><br />they play a lot like what a lot of people &quot;remember&quot; those old games playing; when in reality if they went back and played the older ones there would be small flaws and&nbsp; primitive game design within them.<br /><br />they often do a good job at emulating the best parts of older games, but still keeping in modern and fair game design. such as &quot;coyote time&quot;; that hidden mechanic used in many modern side-scroller platformers where running off a ledge you still get a split second to jump (in the air essentially) before you fall. a hidden mechanic that helps the game feel modern and fresh without taking away the general feel of those beloved classics<br /><br />i personaly like these games. it makes you feel good and they do a good job at giving you the same feeling of playing those old games; even though under the hood, what you&#039;re playing is pretty much a new game with a retro aestetic and borrowing some old design ideas that really worked.<br />like imagine if these newer games used passwords to save the game, they just wouldn&#039;t because that in itself feels so clunky and old by design and doesn&#039;t feel as nice as using more modern saving methods generally<br /><br />But yeah, I picked Sonic 3 for the vote, but if mania was there i would pick mania.<br />(also, Sonic Cd is absent i noticed :o )<br />


subject: Re: Hanging out on route 128 with my new best pal Archie
poster_name: greentyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Update... not quite sure how I did this (I entered Sootopolis completely normally) but it looks like Groudon and Kyogre chose to stick around.<br /><br />


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (Goddammit, I wish I could draw, this was a fucking experience and I wish I could share in detail.)<br /><br />alright so first off we finally finished moving our trailer down to the family farm (we&#039;re currently in the process of packing for it) and we were working on the rest of the property for a while. After a couple days of nothing but dicking around (we had finished a huge project, give us a break) we began working on some trees on the property, one of which was in front of my grandfather&#039;s house. We wanted to trim all the branches off on one side of this 200 foot tree so we could cut it down without dropping it on the house. So my father goes and gets this 10-foot-tall tank-like behemoth with this 200-foot-tall attachment on the back. The best way I can describe it is a giant pole, fully articulated for 3D movement with joints and such (3 or 4 down the length, if I recall correctly) with two parallel 100-foot-long tank-tread-like chainsaws on the end, attached by a pivot pont halfway down the inside of both blades, driven by gigantic gears in the middle of the &quot;treads&quot;. These blades were like a foot apart from each other. Needless to say, we made quick work of the tree.<br /><br />The next day, we went outside to be met by a huge town literally right outside our door, but with a few oddities: Most of the buildings were PARTIAL buildings, like you get when a Minecraft village spawns incorrectly. One was literally a 3 inch square segment of the entire corner of a SKYSCRAPER. The ones that WERE fully present (obviously weird in other ways) were a kiddie park, a giant structure made entirely of spheres, and some kind of mechanical office building ([url=https://vimeo.com/14294533]yes, like the one in Futurama.[/url]) Every building was also on top of a field of wood chips held in by logs, kinda like at most kiddie parks here in the US. (Some use shredded tires, but, y&#039;know...) We first came upon the kiddie park, which was... how should I put it? Parts repeated, as if someone had copy-pasted parts side-by-side with no care for how they looked. ([url=http://imgur.com/a/0RWt1Ll]This is kinda sorta close, but not correct as it wasn&#039;t in 2D slices like this.[/url]) All my father cared about was how much the metal would fetch him at a scrapyard, despite the clear weirdness of the whole situation. We then proceeded into the sphere-built building, which turned out to be a &lt;statewide store chain we only have here.&gt; We bought sodas. (SOMEHOW they had a usable connection to the bank and could take cards? There&#039;s no internet at all down there...)<br /><br />Then suddenly I basically transitioned to an entirely different dream in a split second, which is just as weird but not as interesting, so i&#039;ll save you the reading and summarize:<br /><br />I was on a team of 3 operatives tasked with breaking a fellow operative out of jail, and we came across three giant (a foot cubed or so, despite being like 2 pounds each) fractal-like crystals with data stored in them somehow, so we fucking stole them. (And ate one, for... [i]some reason???[/i] It&#039;s not like we were starving or some shit, we had food and had already eaten...)<br /><br /><br />at least it wasn&#039;t the usual &quot;i&#039;ve ripped apart every citizen in the US with my bare hands&quot; dream, so that&#039;s nice...


