# old

uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br><img src


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br><img src=""


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br><img src="mew"


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br><img src="mew.pn"


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br /><br><b>Another loc:</b><br><img src="zero.png"><br>
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<br><br><br><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><img src="zero.png"><br><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><img src="zero.png"><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><br><br><br><img src="zero.png"><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><b>Another location:</b><br><br><img src="zero.png"><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><b></b><br><br><img src="zero.png"><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><b>Ano</b><br><br><img src="zero.png"><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><b>Anothe</b><br><br><img src="zero.png"><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><b>Anoth</b><br><br><img src="zero.png"><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><b>Anot</b><br><br><img src="zero.png"><img src="mew.png">


uname: Pokeglitch
article: ditto
name: Ditto Trick
fullurl: docs/ditto
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.<hr><br><br><br><b>Also</b><br><br><img src="zero.png"><img src="mew.png">


uname: Abwayax
article: p
name: p
fullurl: glitchdex/redblue/p
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> p<br />
  <b>Version:</b> Red/Blue<br />
  <b>Type:</b> Normal/Ground
  <br />
  <b>Hex Number:</b> D5

  <br />
  <b>Dec Number:</b> 213
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 205<br />
  <b>Evolution:</b> None
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 20, Def 19, Spd 19, Spc 19, HP 38
  <br />
  Lv. 100 - Atk 311, Def 301, Spd 287, Spc 303, HP 574
  <br />
  Lv. 255 - Atk 815, Def 754, Spd 719, Spc 729, HP 999
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Barrage<br />
  0 -  Clamp<br />
  0 -  Leech Life<br />

  0 -  Hi Jump Kick<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  8 - Wing Attack<br />
  10 - Doubleslap<br />
  14 - TM20<br />
  31 - Hi Jump Kick<br />
  62 - Petal Dance<br />
  69 - Poisonpowder<br />

  79 - Razor Leaf<br />
  95 - Dragon Rage<br />
  99 - Withdraw<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  153 - Glitch Move (May be Super Glitch)<br />
  160 - Glitch Move (May be Super Glitch)<br />
  185 - Acid<br />
  187 - Screech<br />

  204 - Withdraw<br />
  220 - Explosion<br />
  221 - TM17<br />
  230 - TM21<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />

  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: PichuUmbreon
article: melchiorvii
name: Melchior VII
fullurl: docs/melchiorvii
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated a lot. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names, or how to find data on the glitch items. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes; Emulator crashes<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing; Does nothing<br>
  58; 3F; 3F; 0; 0; Does nothing?; Does nothing?<br>
  59; 4F; 4F; 0; Unsellable; Freezes and erases game? (Different effects seem to happen); Does nothing<br>
  5A; 5F; 5F<br>
  5B; 6F; 6F<br>
  5C; 7F; 7F<br>
  5D; 8F; 8F<br>
  5E; 9F; 9F<br>
  5F; 10F; 10F<br>
  60; 11F; 11F<br>
  61; B4F; B4F<br>
  Uncompleted: 62-C3<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: PichuUmbreon
article: melchiorvii
name: Melchior VII
fullurl: docs/melchiorvii
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated a lot. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names, or how to find data on the glitch items. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes; Emulator crashes<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing; Does nothing<br>
  58; 3F; 3F; 0; 0; Does nothing?; Does nothing?<br>
  59; 4F; 4F; 0; Unsellable; Advanced effect; Does nothing<br>
  5A; 5F; 5F<br>
  5B; 6F; 6F<br>
  5C; 7F; 7F<br>
  5D; 8F; 8F<br>
  5E; 9F; 9F<br>
  5F; 10F; 10F<br>
  60; 11F; 11F<br>
  61; B4F; B4F<br>
  Uncompleted: 62-C3<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  /Multiple effects<br>
  <>Name with a semicolon (;)<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: PichuUmbreon
article: melchiorvii
name: Melchior VII
fullurl: docs/melchiorvii
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated a lot. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names, or how to find data on the glitch items. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes; Emulator crashes<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing; Does nothing<br>
  58; 3F; 3F; 0; 0; Does nothing?; Does nothing?<br>
  59; 4F; 4F; 0; Unsellable; Advanced effect; Does nothing<br>
  5A; 5F; 5F; 0; 0; Advanced effect; Does nothing<br>
  5B; 6F; 6F; 0; 0; Does nothing; Does nothing<br>
  5C; 7F; 7F; 0; 0; Does nothing/Emulator crashes; Does nothing<br>
  5D; 8F; 8F<br>
  5E; 9F; 9F<br>
  5F; 10F; 10F<br>
  60; 11F; 11F<br>
  61; B4F; B4F<br>
  Uncompleted: 62-C3<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  /Multiple effects<br>
  <>Name with a semicolon (;)<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokémon Rebirth"></a>
  <a href="http://pkchris.spiritofanime.com/pkmpp">
  <img src="http://pkchris.spiritofanime.com/pkmpp/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <script src="http://abwayax.com/slartibartfast/glitchcity"></script>
  There are <b><script>numIrcUsers();</script></b> on IRC channel #glitchcity:<br />
  <script>printUsers();</script><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Saybox</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><IFRAME SRC="shoutbox/inc_form.php" WIDTH=200 HEIGHT=400 frameborder="0" scrolling="no"></IFRAME></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="PokéDen Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Hitcounter</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>We have had <?php include("hitscounter.php"); ?> hits since <b>March 15, 2006</b></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokémon is © to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: PichuUmbreon
article: melchiorvii
name: Melchior VII
fullurl: docs/melchiorvii
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated a lot. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names, or how to find data on the glitch items. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes; Emulator crashes<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing; Does nothing<br>
  58; 3F; 3F; 0; 0; Does nothing?; Does nothing?<br>
  59; 4F; 4F; 0; Unsellable; Advanced effect; Does nothing<br>
  5A; 5F; 5F; 0; 0; Advanced effect; Does nothing<br>
  5B; 6F; 6F; 0; 0; Does nothing; Does nothing<br>
  5C; 7F; 7F; 0; 0; Does nothing/Emulator crashes; Does nothing<br>
  5D; 8F; 8F; 0; Unsellable; Does nothing; Does nothing<br>
  5E; 9F; 9F; 0; 0; Stop ability to move through menus and on the map until you press start, when you press direction pad there's a walking against something sound, only other thing is to press start to bring up the menu; Stop ability to move through menus and battle until you press start, when you press direction pad there's a glitch sound, only other thing you can do is press start to bring up the menu, and if you exit, the background will be wiped completely, pressing start brings up the menu and a weird background, can be gotten out of by fly, but you still can't move<br>
  5F; 10F; 10F; 0; 0; Stop ability to move through menus and on the map, it replaces some text characters with people sprite parts and at the top-left corner there's a person, when you press direction pad there's a walking against something sound, only other thing you can do is to press start to bring up the menu; Makes glitch music, if you press the direction pad there's a walking against something sound, only other thing you can do is press start to bring up the start menu, and if you exit, you are taken to a place with complete white solid nothingness with the music still playing, but you can press start to bring up the menu and a weird background, to get out of it, just fly to another town, but you still can't walk<br>
  60; 11F; 11F; 0; 0; Resets game/Freezes; Emulator crashes<br>
  61; B4F; B4F; 0; 0; Emulator crashes/Does nothing; Does nothing<br>
  62;<br>
  63;<br>
  64;<br>
  65;<br>
  66;<br>
  67;<br>
  68;<br>
  69;<br>
  6A;<br>
  Uncompleted: 63-C3<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  /Multiple effects<br>
  <>Name with a semicolon (;)<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: Abwayax
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  </ul>


uname: PichuUmbreon
article: melchiorvii
name: Melchior VII
fullurl: docs/melchiorvii
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated a lot. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names, or how to find data on the glitch items. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes; Emulator crashes<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing; Does nothing<br>
  58; 3F; 3F; 0; 0; Does nothing?; Does nothing?<br>
  59; 4F; 4F; 0; Unsellable; Advanced effect; Does nothing<br>
  5A; 5F; 5F; 0; 0; Advanced effect; Does nothing<br>
  5B; 6F; 6F; 0; 0; Does nothing; Does nothing<br>
  5C; 7F; 7F; 0; 0; Does nothing/Emulator crashes; Does nothing<br>
  5D; 8F; 8F; 0; Unsellable; Does nothing; Does nothing<br>
  5E; 9F; 9F; 0; 0; Stop ability to move through menus and on the map until you press start, when you press direction pad there's a walking against something sound, only other thing is to press start to bring up the menu; Stop ability to move through menus and battle until you press start, when you press direction pad there's a glitch sound, only other thing you can do is press start to bring up the menu, and if you exit, the background will be wiped completely, pressing start brings up the menu and a weird background, can be gotten out of by fly, but you still can't move<br>
  5F; 10F; 10F; 0; 0; Stop ability to move through menus and on the map, it replaces some text characters with people sprite parts and at the top-left corner there's a person, when you press direction pad there's a walking against something sound, only other thing you can do is to press start to bring up the menu; Makes glitch music, if you press the direction pad there's a walking against something sound, only other thing you can do is press start to bring up the start menu, and if you exit, you are taken to a place with complete white solid nothingness with the music still playing, but you can press start to bring up the menu and a weird background, to get out of it, just fly to another town, but you still can't walk<br>
  60; 11F; 11F; 0; 0; Resets game/Freezes; Emulator crashes<br>
  61; B4F; B4F; 0; 0; Emulator crashes/Does nothing; Does nothing<br>
  62; w m; w m; 928092; 464046; Crashes Game; Crashes Game<br>
  63; ws m; ws m ; 938491; 469245; Says "Pokemon box is full! Can't use that item!"; Says "Pokemon box is full ! Can't use that item!"<br>
  64; v##t#m#;v##t#m#;858180;429090;Crashes game;Does nothing<br>
  65; 'dm; 'dm; 919150; 459575; Crashes game; Crashes Game<br>
  66; m; m; 949193; 474596; Crashes game; Crashes game<br>
  67; w 'lm; w 'lm; Has 1/4 chance of crashing game otherwise does nothing; does nothing<br>
  68; fm; fm; 818091; Unsellable; Makes screen go white but everything is still there. effect ends when you enter or Leave building; screen goes mostly white<br>
  69; m; m; 915086; 457543; screen flashes; screen flashes<br>
  6A; -gm; -; 918480; Unsellable; Crashes game; Crashes game<br>
  Uncompleted: 6B-C3<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  /Multiple effects<br>
  <>Name with a semicolon (;)<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: Abwayax
article: minor/ilsty
name: Ilsty and ?
fullurl: docs/minor/ilsty
oldtext:
  <b>Ilsty and ?</b> are not actually catchable Pokemon really, but you
  can see them by entering the cheat 011C24DC and going to your Unown Dex.
  <br /><br />
  This is Ilsty:<br />
  <img border="0" src="images/ilsty1.png" width="160" height="144"><img border="0" src="images/ilsty2.png" width="160" height="144"><img border="0" src="images/ilsty3.png" width="160" height="144">
  <br /><br />
  After Ilsty, you'll see ?:
  <br />
  <img border="0" src="images/question-mark1.png" width="160" height="144"><img border="0" src="images/question-mark2.png" width="160" height="144"><img border="0" src="images/question-mark3.png" width="160" height="144">


uname: Abwayax
article: dolls
name: Glitch Dolls
fullurl: docs/dolls
oldtext:
  <p align="left">Things are looking up for glitches. It seems as though the
  limited number of dolls you CAN get in G/S/C is only the tip of the iceberg.</p>

  <p align="left">Code to change dolls:<br>

  01??5FD9&nbsp;<br>
  <br>
  Karen Doll - 02<br>
  Bruno Doll - 03<br>
  Lance Doll - 05<br>
  Will Doll - 0A<br>
  Lass Doll - 12<br>
  Ash Doll - 14<br>
  Person Doll - 70<br>

  Tauros Doll - 99<br>
  Girl Doll - F3<br>
  Clair Doll - 79<br>
  Mr. Mime Doll - 48<br>
  Old Lady Doll - 93<br>
  Weird Thing Doll - 39<br>
  Butterfree Doll - 45<br>
  Meowth Doll - 69<br>
  Rhydon Doll - 88</p>

  <p align="left">Maybe there's a Koga doll too. I probably missed it.</p>

  <p align="left">We can only guess how something called &quot;'dO&quot; can be
  adorable. </p>

  <img border="0" src="images/glitchdolls/ash.png" width="160" height="144"><img border="0" src="images/glitchdolls/bruno.png" width="160" height="144"><img border="0" src="images/glitchdolls/butterfree.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/clair.png" width="160" height="144"><img border="0" src="images/glitchdolls/girl.png" width="160" height="144"><img border="0" src="images/glitchdolls/karen.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/lance.png" width="160" height="144"><img border="0" src="images/glitchdolls/lass.png" width="160" height="144"><img border="0" src="images/glitchdolls/meowth.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/monster.png" width="160" height="144"><img border="0" src="images/glitchdolls/mrmime.png" width="160" height="144"><img border="0" src="images/glitchdolls/oldlady1.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/oldlady2.png" width="160" height="144"><img border="0" src="images/glitchdolls/tauros.png" width="160" height="144"><img border="0" src="images/glitchdolls/weirdthing.png" width="160" height="144"><br><img border="0" src="images/glitchdolls/will.png" width="160" height="144">


uname: Abwayax
article: missingno_g
name: MissingNo. (Ghost)
fullurl: glitchdex/redblue/missingno_g
oldtext:
  <p align='center'><b>Image:</b><br /><img src='images/MissingNo.gif' alt='Image of MissingNo.' /></p>
  <b>Name:</b> MissingNo.<br />
  <b>Version:</b> Red/Blue<br />
  <b>Type:</b> Varies<br />
  <b>Hex Number:</b> B8<br />
  <b>Dec Number:</b> 184<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 0<br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Varies<br />
  Lv. 100 - Varies<br />
  Lv. 255 - Varies<br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  <i>Varies</i>
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br />
  <i>Varies</i><br />
  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  <i>Varies</i><br />
  <br />
  <b>Description</b><br />
  <p><b>MissingNo.</b> was the first Glitch Pokémon discovered, and is still the best known Glitch to this day. This is owed mainly to the fact that it and [[glitchdex:redblue/m|'M]] were the only Glitch Pokémon that could be found with the [[docs:oldman|Old Man Glitch]], which was discovered long before the [[docs:ditto|Ditto Trick]] and other glitches.</p>
  <p>There is much rumor and uncertainty surrounding MissingNo., which is common to any glitch of this sort. Many say that it will ruin your game cartridge, which may have something to do with the fact that it can scramble your game's graphics and Hall of Fame data. However, the Hall of Fame data glitch is easily overlooked, and the scrambled graphics can be fixed by viewing the stats of a non-glitched Pokémon, although they will return when MissingNo's stats are viewed. Though many claim that capturing a MissingNo. and saving will delete your save file, this has not been confirmed by the Glitch City Laboratories staff. Many glitch researchers have captured a MissingNo. with no permanent harm to their game beyond a glitched Hall of Fame.</p>
  <p>The benefits of MissingNo. are the real reason that people are interested in it, though. First, encountering one will give you 128 of the sixth item on your item list. This can be exploited to give you infinite amounts of any item in the game, without even needing to capture the MissingNo. Because the displayed item quantity can only go up to 99, the first digit of the quantity of the multiplied item will become a map tile, letter, or glitched symbol.</p>
  <p><i>Qualities of the duplicant MissingNo.</i><br />
  Duplicant MissingNos., unlike their regular, "blocky" counterparts, do not have a fixed movepool and Stats. Instead, the Duplicant MissingNo's stats and movepool (hereafter referred to as "attributes") are variable, and can be modified after its capture. This is a short guide that explains how the Duplicant MissingNo attains its attributes upon capture and how they are modified.</p>
  <OL>
  <LI>In the Wild:
  <UL>
    <LI>When met in battle, they may copy the starting moves of the Pokémon who attacked last in a previous battle. For example, if your Bulbasaur beat your opponent's Squirtle, then the next Duplicant MissingNO. you encounter will be Grass/Poison Type and have Bulbasaur's starting moves, but if your Bulbasaur was beaten by a Charmander, then the Duplicant MissingNO. you encounter will  be Fire-type and have Charmander's starting moves. 
  <LI>They may also copy the starting moves and type of the last Pokémon you saw in the Hall of Fame or PokéDex. For example, if you look at Golbat's PokéDex entry then battle a Duplicant MissingNO., then the MissingNO. will have Golbat's starting moves and will be Flying/Poison type. 
     <LI>Please note that if you do encounter a Duplicant MissingNO. and hope to catch it after you have tweaked it, using another Duplicant MissingNO. would be your best option. Using any other Pokémon, including "Blocky" MissingNOs, will change the type/moves  to its own attributes. 
  <LI>That said, if you encounter a Duplicant MissingNO. you can put a powerful Pokémon like Mew in front so when you catch it, it will have Mew's attributes. </LI></UL>
   <LI>When in the party you can change your  Duplicant MissingNO's attributes.  <UL>
  <LI>Whenever a Pokémon is positioned last in your party, all the Duplicant MissingNO's will copy that Pokémon's type and attributes, but NOT its moves. 
  <LI>This also applies to Pokémon viewed in the Hall of Fame, PokéDex, and the scrolling Pokémon marquee at the game intro. A very nifty thing about this property is that it effectively <b>allows Duplicant MissingNo. to learn all TM/HM moves.</b> For example, if you want to teach your Duplicant MissingNo, for example, Explosion, simply look up Voltorb's or Koffing's PokeDex entry, then the TM for Explosion immediately works on the Duplicant MissingNo.</LI></UL></LI></OL>
  <br />
  <b>Related Articles:<br />
  [[docs:oldman|The Old Man Glitch]]<br />
  [[glitchdex:redblue/m|Glitchdex Page for 'M]]<br />
  <br />
  <b>Other Links:</b><br />
  <a href="http://bulbapedia.bulbagarden.net/wiki/Missingno">MissingNo. on Bulbapedia</a>


uname: Abwayax
article: vidinclude
name: FLV Video Include
fullurl: templates/vidinclude
oldtext:
  <embed src="http://www.abwayax.com/flash_flv_player/flvplayer.swf" width="300" height="200" bgcolor="#FFFFFF"
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  flashvars="file=http://glitchcity.info/videos/{{1}}.flv" />


uname: Abwayax
article: vidinclude
name: FLV Video Include
fullurl: templates/vidinclude
oldtext:
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uname: PichuUmbreon
article: annetruck
name: S.S. Anne Ship Truck
fullurl: docs/annetruck
oldtext:
  You may have heard of the truck that's in the harbor for the S.S. Anne ship.<p>

  Although people have heard of it, only some have actually seen it on their game, because most of them only know one way to get to the truck without Gameshark: getting a Pokemon with Surf by trading before getting the HM from the Captain.<p>

  Well, there is a much easier way to get to the truck, and it can be done any time if you have surf, ship leaving or not.<p>

  <a href=docs/ssanne>Click this link to go to another article about reboarding the S.S. Anne.</a> After you entered the harbor using the glitch, surf to the right platform, and you will see the truck.<p>

  <img=images/pokemontruckbw.png> <img=images/pokemontruckcolor.png><p>

  So why is the truck there? What's its purpose? Well, there are a lot of rumors about it, and none of them are true. The truck just does... nothing. We can only be sure that the programmers originally planned something for it, but just left it with no purpose as a remnant. Or someone could have put it there as a easter egg, a joke. Maybe that person just stuck it there as decoration but did not know that few players would be able to find it anyway.


uname: PichuUmbreon
article: annetruck
name: S.S. Anne Ship Truck
fullurl: docs/annetruck
oldtext:
  You may have heard of the truck that's in the harbor for the S.S. Anne ship.<p>

  Although people have heard of it, only some have actually seen it on their game, because most of them only know one way to get to the truck without Gameshark: getting a Pokemon with Surf by trading before getting the HM from the Captain.<p>

  Well, there is a much easier way to get to the truck, and it can be done any time if you have surf, ship leaving or not.<p>

  <a href=docs/ssanne>Click this link to go to another article about reboarding the S.S. Anne.</a> After you entered the harbor using the glitch, surf to the right platform, and you will see the truck.<p>

  <img src=images/pokemontruckbw.png> <img src=images/pokemontruckcolor.png><p>

  So why is the truck there? What's its purpose? Well, there are a lot of rumors about it, and none of them are true. The truck just does... nothing. We can only be sure that the programmers originally planned something for it, but just left it with no purpose as a remnant. Or someone could have put it there as a easter egg, a joke. Maybe that person just stuck it there as decoration but did not know that few players would be able to find it anyway.


uname: PichuUmbreon
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: PichuUmbreon
article: annetruck
name: S.S. Anne Ship Truck
fullurl: docs/annetruck
oldtext:
  You may have heard of the truck that's in the harbor for the S.S. Anne ship.<p>

  Although people have heard of it, only some have actually seen it on their game, because most of them only know one way to get to the truck without Gameshark: getting a Pokemon with Cut by trading before getting the HM from the Captain.<p>

  Well, there is a much easier way to get to the truck, and it can be done any time if you have surf, ship leaving or not.<p>

  <a href=docs/ssanne>Click this link to go to another article about reboarding the S.S. Anne.</a> After you entered the harbor using the glitch, surf to the right platform, and you will see the truck.<p>

  <img src=images/pokemontruckbw.png> <img src=images/pokemontruckcolor.png><p>

  So why is the truck there? What's its purpose? Well, there are a lot of rumors about it, and none of them are true. The truck just does... nothing. We can only be sure that the programmers originally planned something for it, but just left it with no purpose as a remnant. Or someone could have put it there as a easter egg, a joke. Maybe that person just stuck it there as decoration but did not know that few players would be able to find it anyway.


uname: ACE91
article: redblue/cooltrainer
name: Attackdex :: Cooltrainer Attack
fullurl: attackdex/redblue/cooltrainer
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> No name; nickname "Cooltrainer Attack" comes from its type, which is "COOLTRAINER&#9792;"<br />
  <b>Hex:</b> 00<br />
  <b>Dec:</b> 0<br />
  <b>G/S/C Equivalent:</b> G/S/C glitch attack which freezes game<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> Various<br />
  <b>Hit Rate:</b> Various<br />
  <b>PP:</b> 0/13<br />
  {{Imagecaptioned|images/cooltrainer1.png|The "COOLTRAINER&#9792;" type, which is this move's namesake.|100|right}}
  <b>Description of Effects</b><br />
  The "Cooltrainer Attack" is one of the most famous glitch attacks, primarily because Ditto can learn it as a result of the [[docs:dittosm|Ditto's Secret Move]] glitch. It has no PP initially, but can be given PP with a PP Up or Ether/Elixir. Its effects are varied, ranging from a damaging attack with an Earthquake animation to [[docs:attackdex/redblue/superglitch|Super Glitch]]-like effects to simply freezing the game.

  Because its HEX number is 00, the Cooltrainer Attack can cause strange things to happen to the attack list. Normally, the HEX number 00 is used in slots 2, 3, or 4 to represent a blank space. However, when it is in slot 1, it becomes a usable attack and makes all other attacks invisible. This effect is noticable in Red/Blue [[glitchdex:redblue?dex=250|#250 Glitch Pokémon]] (such as [[glitchdex:redblue/A250|A]]), which have this attack as one of their starting moves. Whenever one of these Pokémon learns a new move, the Cooltrainer Attack is instantly replaced and the Pokémon's other starting moves become visible.


uname: ACE91
article: redblue/cooltrainer
name: Attackdex :: Cooltrainer Attac
fullurl: attackdex/redblue/cooltrainer
summary: Fixed a few errors.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> No name; nickname "Cooltrainer Attack" comes from its type, which is "COOLTRAINER&#9792;"<br />
  <b>Hex:</b> 00<br />
  <b>Dec:</b> 0<br />
  <b>G/S/C Equivalent:</b> G/S/C glitch attack which freezes game<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> Various<br />
  <b>Hit Rate:</b> Various<br />
  <b>PP:</b> 0/13<br />
  {{Imagecaptioned|images/cooltrainer1.png|The &quot;COOLTRAINER&#9792;&quot; type, which is this move's namesake.|100|right}}
  <b>Description of Effects</b><br />
  The "Cooltrainer Attack" is one of the most famous glitch attacks, primarily because Ditto can learn it as a result of the [[docs:dittosm|Ditto's Secret Move]] glitch. It has no PP initially, but can be given PP with a PP Up or Ether/Elixir. Its effects are varied, ranging from a damaging attack with an Earthquake animation to [[docs:attackdex/redblue/superglitch|Super Glitch]]-like effects to simply freezing the game.<br />
  <br />
  Because its HEX number is 00, the Cooltrainer Attack can cause strange things to happen to the attack list. Normally, the HEX number 00 is used in slots 2, 3, or 4 to represent a blank space. However, when it is in slot 1, it becomes a usable attack and makes all other attacks invisible. This effect is noticable in Red/Blue [[glitchdex:redblue?dex=250|#250 Glitch Pokémon]] (such as [[glitchdex:redblue/A250|A]]), which have this attack as one of their starting moves. Whenever one of these Pokémon learns a new move, the Cooltrainer Attack is instantly replaced and the Pokémon's other starting moves become visible.


uname: ACE91
article: redblue/cooltrainer
name: Attackdex :: Cooltrainer Attac
fullurl: attackdex/redblue/cooltrainer
summary: Fixed broken link.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> No name; nickname "Cooltrainer Attack" comes from its type, which is "COOLTRAINER&#9792;"<br />
  <b>Hex:</b> 00<br />
  <b>Dec:</b> 0<br />
  <b>G/S/C Equivalent:</b> G/S/C glitch attack which freezes game<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> Various<br />
  <b>Hit Rate:</b> Various<br />
  <b>PP:</b> 0/13<br />
  {{Imagecaptioned|images/cooltrainer1.png|The &quot;COOLTRAINER&#9792;&quot; type, which is this move's namesake.|100|right}}
  <b>Description of Effects</b><br />
  The "Cooltrainer Attack" is one of the most famous glitch attacks, primarily because Ditto can learn it as a result of the [[docs:dittosm|Ditto's Secret Move]] glitch. It has no PP initially, but can be given PP with a PP Up or Ether/Elixir. Its effects are varied, ranging from a damaging attack with an Earthquake animation to [[attackdex:redblue/superglitch|Super Glitch]]-like effects to simply freezing the game.<br />
  <br />
  Because its HEX number is 00, the Cooltrainer Attack can cause strange things to happen to the attack list. Normally, the HEX number 00 is used in slots 2, 3, or 4 to represent a blank space. However, when it is in slot 1, it becomes a usable attack and makes all other attacks invisible. This effect is noticable in Red/Blue [[glitchdex:redblue?dex=250|#250 Glitch Pokémon]] (such as [[glitchdex:redblue/A250|A]]), which have this attack as one of their starting moves. Whenever one of these Pokémon learns a new move, the Cooltrainer Attack is instantly replaced and the Pokémon's other starting moves become visible.


uname: ACE91
article: redblue/cooltrainer
name: Attackdex :: Cooltrainer Attack
fullurl: attackdex/redblue/cooltrainer
summary: Fixed typo and added Pokémon list
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> No name; nickname "Cooltrainer Attack" comes from its type, which is "COOLTRAINER&#9792;"<br />
  <b>Hex:</b> 00<br />
  <b>Dec:</b> 0<br />
  <b>G/S/C Equivalent:</b> G/S/C glitch attack which freezes game<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> Various<br />
  <b>Hit Rate:</b> Various<br />
  <b>PP:</b> 0/13<br />
  {{Imagecaptioned|images/cooltrainer1.png|The &quot;COOLTRAINER&#9792;&quot; type, which is this move's namesake.|100|right}}
  <b>Description of Effects</b><br />
  The "Cooltrainer Attack" is one of the most famous glitch attacks, primarily because Ditto can learn it as a result of the [[docs:dittosm|Ditto's Secret Move]] glitch. It has no PP initially, but can be given PP with a PP Up or Ether/Elixir. Its effects are varied, ranging from a damaging attack with an Earthquake animation to [[attackdex:redblue/superglitch|Super Glitch]]-like effects to simply freezing the game.<br />
  <br />
  Because its HEX number is 00, the Cooltrainer Attack can cause strange things to happen to the attack list. Normally, the HEX number 00 is used in slots 2, 3, or 4 to represent a blank space. However, when it is in slot 1, it becomes a usable attack and makes all other attacks invisible. This effect is noticable in Red/Blue [[glitchdex:redblue?dex=250|#250 Glitch Pokémon]] (such as [[glitchdex:redblue/A250|A]]), which have this attack as one of their starting moves. Whenever one of these Pokémon learns a new move, the Cooltrainer Attack is instantly replaced and the Pokémon's other starting moves become visible.
  <br /><br />
  <b>Cooltrainer Attack is a Starting Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A (#250)</a></li>
  <li><a href="glitchdex/redblue/PkMn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a></li>
  <li><a href="glitchdex/redblue/pkmnpkmnt"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> T</a></li>
  <li><a href="glitchdex/redblue/4h">4h</a></li>
  <li><a href="glitchdex/redblue/pkmn3"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> [3]</a></li>
  </ul>
  <b>Cooltrainer Attack is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn Cooltrainer Attack below Level 100.</i></li>
  </ul>
  <b>Cooltrainer Attack is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn Cooltrainer Attack above Level 100.</i></li>
  </ul>


uname: ACE91
article: redblue/tm42
name: Attackdex :: TM42
fullurl: attackdex/redblue/tm42
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM42<br />
  <b>Hex:</b> F2<br />
  <b>Dec:</b> 240<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Crunch]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 102<br />
  <b>Hit Rate:</b> 120/256<br />
  <b>PP:</b> 27/34<br />
  <br />
  {{Imagecaptioned|images/tm42.png|TM42 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM42 is a somewhat powerful glitch move that has an animation like [[bulba-m:Explosion]]. However, it causes the game to freeze after it is used unless the foe faints. This move is most famous for being the game-freezing move used by the [[glitchdex:redblue/glitcherino|Glitcherino]]s on Cinnabar Island glitch trainers' teams.
  <br /><br />
  <b>TM42 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM42 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm42
name: Attackdex :: TM42
fullurl: attackdex/redblue/tm42
summary: Fixed decimal number.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM42<br />
  <b>Hex:</b> F2<br />
  <b>Dec:</b> 242<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Crunch]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 102<br />
  <b>Hit Rate:</b> 120/256<br />
  <b>PP:</b> 27/34<br />
  <br />
  {{Imagecaptioned|images/tm42.png|TM42 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM42 is a somewhat powerful glitch move that has an animation like [[bulba-m:Explosion]]. However, it causes the game to freeze after it is used unless the foe faints. This move is most famous for being the game-freezing move used by the [[glitchdex:redblue/glitcherino|Glitcherino]]s on Cinnabar Island glitch trainers' teams.
  <br /><br />
  <b>TM42 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM42 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm43
name: Attackdex :: TM43
fullurl: attackdex/redblue/tm43
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM43<br />
  <b>Hex:</b> F3<br />
  <b>Dec:</b> 243<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Mirror Coat]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 28<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 20/3<br />
  <br />
  <b>Description of Effects</b><br />
  TM43 is a weak glitch move that has an animation like Explosion and an effect like Pay Day. Its accuracy is 0 in Red/Blue, but it may be different in Yellow, as it has been known to hit occasionally when used in that version. Though it is essentially useless in battle, it may be useful for its G/S/C equivalent, the rare move [[bulba-m:Mirror Coat]]. By using the [[docs:q|Q Glitch]] to combine a Z4 that knows TM43 with a normal Pokémon, and then trading that Pokémon over to G/S/C, you can give any R/B/Y-era Pokémon the move Mirror Coat.
  <br /><br />
  <b>TM43 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/z4">Z4</a> (Lv. 32)</li>
  </ul>
  <b>TM43 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM43 over Level 100.</i></li>
  </ul>


uname: ACE91
article: redblue/tm44
name: Attackdex :: TM44
fullurl: attackdex/redblue/tm44
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM44<br />
  <b>Hex:</b> F4<br />
  <b>Dec:</b> 244<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Psych Up]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 8<br />
  <b>Hit Rate:</b> 67/256<br />
  <b>PP:</b> 20/12<br />
  <br />
  <b>Description of Effects</b><br />
  TM44 is an extremely weak glitch move that is not learned by any currently known Glitch Pokémon. It has an animation like [[bulba-m:Peck]] and heals half of the damage it inflicts.
  <br /><br />
  <b>TM44 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM44.</i></li>
  </ul>
  <b>TM44 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM44.</i></li>
  </ul>


uname: ACE91
article: redblue/tm45
name: Attackdex :: TM45
fullurl: attackdex/redblue/tm45
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM45<br />
  <b>Hex:</b> F5<br />
  <b>Dec:</b> 245<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Extremespeed]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 18<br />
  <b>Hit Rate:</b> 80/256<br />
  <b>PP:</b> 18<br />
  <br />
  <b>Description of Effects</b><br />
  TM45 is a weak glitch move with no special effects and low accuracy. It seems to be useless, but its real value is in its G/S/C equivalent, the rare move [[bulba-m:Extremespeed]]. If you use the [[docs:q|Q Glitch]] to combine a Glitch Pokémon that knows TM45 with a normal Pokémon, and then trade that Pokémon to G/S/C, you can give any R/B/Y-era Pokémon the move Extremespeed.
  <br /><br />
  <b>TM45 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM45 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm46
name: Attackdex :: TM46
fullurl: attackdex/redblue/tm46
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM46<br />
  <b>Hex:</b> F6<br />
  <b>Dec:</b> 246<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Ancientpower]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 1/58<br />
  <br />
  <b>Description of Effects</b><br />
  TM46 is a glitch move with zero power, low accuracy,  and a small chance of lowering the foe's Speed. It would be useful for its G/S/C equivalent, the rare move [[bulba-m:Ancientpower]], but it is only learned by one Glitch Pokémon which can only be acquired with a cheating device.
  <br /><br />
  <b>TM46 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 24)</li>
  </ul>
  <b>TM46 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Glitch Pokémon learn TM46 over Level 100.</i></li>
  </ul>


uname: ACE91
article: redblue/tm47
name: Attackdex :: TM47
fullurl: attackdex/redblue/tm47
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM47<br />
  <b>Hex:</b> F7<br />
  <b>Dec:</b> 247<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Shadow Ball]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 121<br />
  <b>Hit Rate:</b> 123/256<br />
  <b>PP:</b> 16<br />
  <br />
  <b>Description of Effects</b><br />
  TM47 is a powerful glitch move wiht no currently known special effects. It is not learned by any currently known Glitch Pokémon.
  <br /><br />
  <b>TM47 is a Standard Move for:</b>
  <ul>
  <li><i>No known Glitch Pokémon learn TM47.</i></li>
  </ul>
  <b>TM47 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Glitch Pokémon learn TM47.</i></li>
  </ul>


uname: PichuUmbreon
article: pichuumbreon
name: PichuUmbreon
fullurl: staff/pichuumbreon
oldtext:
  AKA PokemonPichu, Glitched, ALEX, Missingno. Master, SonicChaos, Alex_in_Cattown...<p>

  Yes, PichuUmbreon has many usernames on many sites. His name used to be PokemonPichu on Glitch City Laboratories, but he changed it. The forums still think he's PokemonPichu though.<p>

  He's a Nintendo and Sega fanatic/fanboy, but can you be one on two things the same kind? He thinks Gameboy Color is the best console/handheld ever despise all the "OMG"'s from people when they hear that. PichuUmbreon thinks Sony is a cheap video game company because of all the stuff they do, and hates Windows XP and Internet Explorer.<p>

  There's fanboyism on video game series too! He's a Pokemon and Sonic freak.<p>

  He loves video game cheating and hacking, and he even attempts to cheat or hack a computer program with some tools. He hates what most people think of hacking/cheating, and thinks Gameshark is much better than Action Replay, and that Action Replay wants to do all the hacking to themselves. Gameshark allows you to make codes, while Action Replay uses encrypted codes, and some Action Replays even erase all the codes while getting codes from their site!<p>

  PichuUmbreon likes writing fanfics, but he hasn't done a pure Pokemon fanfic yet as he likes mixing game series! But it's sure to be on Glitch City Laboratories when he does write one.


uname: PichuUmbreon
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  <li>Ragnarok</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li>Stackout</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: PichuUmbreon
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li>Stackout</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: PichuUmbreon
article: pichuumbreon
name: PichuUmbreon
fullurl: staff/pichuumbreon
oldtext:
  AKA PokemonPichu, Glitched, ALEX, Missingno. Master, SonicChaos, Alex_in_Cattown...<p>

  Yes, PichuUmbreon has many usernames on many sites. His name used to be PokemonPichu on Glitch City Laboratories, but he changed it.<p>

  He's a Nintendo and Sega fanatic/fanboy, but can you be one on two things the same kind? He thinks Gameboy Color is the best console/handheld ever despise all the "OMG"'s from people when they hear that. PichuUmbreon thinks Sony is a cheap video game company because of all the stuff they do, and hates Windows XP and Internet Explorer.<p>

  There's fanboyism on video game series too! He's a Pokemon and Sonic freak.<p>

  He loves video game cheating and hacking, and he even attempts to cheat or hack a computer program with some tools. He hates what most people think of hacking/cheating, and thinks Gameshark is much better than Action Replay, and that Datel wants to do all the hacking to themselves. Gameshark allows you to make codes, while Action Replay uses encrypted codes, and some Action Replays even erase all the codes while getting codes from their site...<p>

  PichuUmbreon likes writing fanfics, but he hasn't done a pure Pokemon fanfic yet as he likes mixing game series. But it's sure to be on Glitch City Laboratories when he does write one.


uname: PichuUmbreon
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li>Stackout</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: PichuUmbreon
article: pichuumbreon
name: PichuUmbreon
fullurl: staff/pichuumbreon
oldtext:
  AKA PokemonPichu, Glitched, ALEX, Missingno. Master, SonicChaos...<p>

  Yes, PichuUmbreon has many usernames on many sites. His name used to be PokemonPichu on Glitch City Laboratories, but he changed it.<p>

  He's a Nintendo and Sega fanatic/fanboy, but can you be one on two things the same kind? He thinks Gameboy Color is the best console/handheld ever despise all the "OMG"'s from people when they hear that. PichuUmbreon thinks Sony is a cheap video game company because of all the stuff they do, and hates Windows XP and Internet Explorer.<p>

  There's fanboyism on video game series too! He's a Pokemon and Sonic freak.<p>

  He loves video game cheating and hacking, and he even attempts to cheat or hack a computer program with some tools. He hates what most people think of hacking/cheating, and thinks Gameshark is much better than Action Replay, and that Datel wants to do all the hacking to themselves. Gameshark allows you to make codes, while Action Replay uses encrypted codes, and some Action Replays even erase all the codes while getting codes from their site...<p>

  PichuUmbreon likes writing fanfics, but he hasn't done a pure Pokemon fanfic yet as he likes mixing game series. But it's sure to be on Glitch City Laboratories when he does write one.


uname: PichuUmbreon
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li>Stackout</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: PichuUmbreon
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li>Stackout</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Stackout</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: Stackout
article: stackout
name: Stackout
fullurl: staff/stackout
oldtext:
  AKA Wack0, Wack0^KaOs, Wack0^ZMC, Wack0^ZMC/KaOs, Wack0^ZMC/AiiA, Wack0^KaOs/AiiA, Wack0^ZMC/KaOs/AiiA, The Distractor, The_Distractor and T_D.

  Yes, Stackout has many nicks, used everywhere, IRC, in tracker tunes, on MSN, you name it. He changed his Display Name on the forums to Wack0 after he decided to use his normal nick on GCL.

  His glitchologist skills? Well, let's just say for now that he has planned a TCGDex...

  He loves cracking software and games, so you can hand an old-ish game to him and he will give it back to you after a while, able to be played without the CD in.

  He also loves writing poems and stories, and in various English classes he has wrote two stories involving Pokemon, with the opening of a third. They all feature Jered, who got a Rhyhorn from his brother, Nicky. After the first story, he disappeared, reappearing in the second, only to be caught and trapped by a mysterious character called 'The Inspector'. And in the third, he actually saves his brother from another bad team, almost a copy of TR.

  He also loves computers, and can fix any software-related computer problems you have, just by contacting him (on IRC, the forum or otherwise).


uname: Stackout
article: stackout
name: Stackout
fullurl: staff/stackout
oldtext:
  AKA Wack0, Wack0^KaOs, Wack0^ZMC, Wack0^ZMC/KaOs, Wack0^ZMC/AiiA, Wack0^KaOs/AiiA, Wack0^ZMC/KaOs/AiiA, The Distractor, The_Distractor and T_D.


  Yes, Stackout has many nicks, used everywhere, IRC, in tracker tunes, on MSN, you name it. He changed his Display Name on the forums to Wack0 after he decided to use his normal nick on GCL.


  His glitchologist skills? Well, let's just say for now that he has planned a TCGDex...


  He loves cracking software and games, so you can hand an old-ish game to him and he will give it back to you after a while, able to be played without the CD in.


  He also loves writing poems and stories, and in various English classes he has wrote two stories involving Pokemon, with the opening of a third. They all feature Jered, who got a Rhyhorn from his brother, Nicky. After the first story, he disappeared, reappearing in the second, only to be caught and trapped by a mysterious character called 'The Inspector'. And in the third, he actually saves his brother from another bad team, almost a copy of TR.


  He also loves computers, and can fix any software-related computer problems you have, just by contacting him (on IRC, the forum or otherwise).


uname: Stackout
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: Abwayax
article: menus.js
name: menus.js
fullurl: system/menus.js
oldtext:
  <?php //Warning: You should have a -moderate- understanding of JavaScript before attempting to add or play around with these menus.

  if($_SERVER['REMOTE_ADDR'] == "127.0.0.1") {
  $dexurl = "{FULLURL}glitchdex";
  } else {
  $dexurl = "{FULLURL}glitchdex";
  }
  ?>
  // Menus for Glitch City Laboratories
  // Menu content (C) 2005 Abwayax and the Glitch City Staff
  // AnyLink Vertical Drop-down Menu Engine (C) DynamicDrive.com

  // Menu settings
  var menu_width = "150px";
  var disappeardelay=250  //menu disappear speed onMouseout (in miliseconds)
  var horizontaloffset=2 //horizontal offset of menu from default location. (0-5 is a good value)

  //Contents for menu "glitchdex"
  var glitchdex=new Array()
  glitchdex[0]='<a href="<?php echo $dexurl ?>/redblue">Red/Blue</a>'
  glitchdex[1]='<a href="<?php echo $dexurl ?>/yellow">Yellow</a>'
  glitchdex[2]='<a href="<?php echo $dexurl ?>/green">Green</a>'
  glitchdex[3]='<a href="<?php echo $dexurl ?>/tcg">TCG</a>'
  glitchdex[4]='<a href="<?php echo $dexurl ?>/goldsilvercrystal">Gold/Silver/Crystal</a>'
  //glitchdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  glitchdex[5]='<a href="<?php echo $dexurl ?>/rubysapphire">Ruby/Sapphire</a>'

  //Contents for menu "itemdex"
  var itemdex=new Array()
  itemdex[0]='<a href="#">Red/Blue</a>'
  itemdex[1]='<a href="#">Yellow</a>'
  itemdex[2]='<a href="#">Gold/Silver/Crystal</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  itemdex[3]='<a href="#">Ruby/Sapphire</a>'

  //Contents for menu "attackdex"
  var attackdex=new Array()
  attackdex[0]='<a href="/attackdex/redblue">Red/Blue/Yellow</a>'
  //attackdex[0]='<a href="#">Red/Blue</a>'
  //attackdex[1]='<a href="#">Yellow</a>'
  attackdex[2]='<a href="/attackdex/goldsilver">Gold/Silver/Crystal</a>'
  //attackdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "trainerseyes"
  var trainerseyes=new Array()
  trainerseyes[0]='<a href="#">Red/Blue</a>'
  trainerseyes[1]='<a href="#">Yellow</a>'
  trainerseyes[2]='<a href="#">Gold/Silver/Crystal</a>'
  //trainerseyes[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "biglist"
  var biglist=new Array()
  biglist[0]='<a href="#">Red/Blue Only</a>'
  biglist[1]='<a href="#">Yellow Only</a>'
  biglist[2]='<a href="#">Gold/Silver/Crystal Only</a>'
  biglist[3]='<a href="#">Ruby/Sapphire Only</a>'


uname: Stackout
article: gblockyname
name: [glitchblock][yourname]
fullurl: glitchdex/tcg/gblockyname
oldtext:
  <b>[glitchblock][yourname]</b> is like the <b>MissingNo</b> of the Trading Card Game for GBC (it has various hexes but it can't multiply items, I'm afraid...).<p>

  Looking at stats, it shows up as a level 0 [blank name].<p>

  Push the A button on the stats and the screen shows a picture of Grass Energy, nothing else. And you thought you were expecting glitchblocks! :P<p>

  Its attacks are:
    Not known at the moment, ask <b>Stackout</b> or <b>Newo</b> to research this.


uname: Stackout
article: waterenergy
name: Water Energy
fullurl: glitchdex/tcg/waterenergy
oldtext:
  The first TCG Glitch I discovered. Like most of the glitches, it has 120HP with 12 damage counters. Obviously, this is a Water Energy misinterpreted by the game as a Pokemon, forced into use by a Gameshark.<p>

  <b>Looking at the Stats gives:</b>
  The info that this glitch is Level 70.
  Water Energy Description (obviously).<p>

  <b>The Attacks that this Glitch Has:</b>
  Nothing, and as a glitchy bonus, upon selecting Attack, the game freezes in a weird way (music still on, but keys don't work).


uname: Stackout
article: blank
name: [blank]
fullurl: glitchdex/tcg/blank
oldtext:
  This is the glitchiest of all, it's blank. I don't know why it's blank; probably the programmers left FF as a blank slot when the game was released, knowing (or thought they knew) nobody would get that card. As usual, we prove those programmers wrong *cough* Gameshark *cough* and get you information for the glitchiest glitch in the TCG for GBC.<p>

  <b>What Stats Tell Us:</b> Nothing! Abso-flipping-lutely nothing! There isn't even an ACT on the left of the blankiness, which there should be.<p>

  <b>Attacks This Glitch Has Got:</b> One (being the only (as of 16 12 2006) glitch to have a glitch attack) called NO RESISTANCE. When I tried to use it, it did nothing. Abso-flipping-lutely nothing. It just went to the opponent's turn (If you're wondering who the opponent was, it just happened to be Tech Sam).


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <?php
  function glitchdextemplate($name, $version, $type, $hex, $dec, $pkdx, $stats5, $stats100, $startMoves, $stdMoves, $advMoves, $extra, $footnotes) {
  ?>
  <!-- general info -->
  <b>Name:</b> <?php echo $name?><br>
  <b>Version:</b> <?php echo $version?><br>
  <b>Type:</b> <?php echo $type?><br><b>Hex Number:</b> <?php echo $hex?><br>
  <b>Dec Number:</b> <?php echo $dec?><br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b><?php echo $pkdx?><br>
  <br>
  <!-- end general info -->
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  <!-- stats -->
  Lv. 5 - <?php echo $stats5?><br>
  Lv. 100 - <?php echo $stats100?><br>
  <br>
  <!-- end stats -->
  <!-- starting moves -->
  <b>Starting Moves (Lv. 0)</b><br>
  <?php echo str_replace(",","<br />",$startMoves)?>
  <!-- end starting moves -->
  <br /><br />
  <!-- standard moves -->
  <b>Standard Moves (Lv. 1-100)</b><br>
  <?php echo str_replace(",","<br />",$stdMoves)?>
  <!-- end standard moves -->
  <!-- advanced moves -->
  <br /><br />
  <b>Advanced Moves (Lv. 100<i>**</i>-255</b><br>
  <?php echo str_replace(",","<br />",$advMoves)?>
  <br>
  <!-- end advanced moves -->
  <!-- extra -->
  <?php echo $extra?>
  <!-- end extra -->
  <hr>
  <i><?php echo $footnotes?></i>
  <?php
  }
  ?>
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://<?php echo (($_SERVER['REMOTE_ADDR'] == "127.0.0.1") ? "127.0.0.1/glitchcity/" : "glitchcity.info")?>">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href="http://glitchcity.info/admin/logout">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <?php
  function glitchdextemplate($name, $version, $type, $hex, $dec, $pkdx, $stats5, $stats100, $startMoves, $stdMoves, $advMoves, $extra, $footnotes) {
  ?>
  <!-- general info -->
  <b>Name:</b> <?php echo $name?><br>
  <b>Version:</b> <?php echo $version?><br>
  <b>Type:</b> <?php echo $type?><br><b>Hex Number:</b> <?php echo $hex?><br>
  <b>Dec Number:</b> <?php echo $dec?><br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b><?php echo $pkdx?><br>
  <br>
  <!-- end general info -->
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  <!-- stats -->
  Lv. 5 - <?php echo $stats5?><br>
  Lv. 100 - <?php echo $stats100?><br>
  <br>
  <!-- end stats -->
  <!-- starting moves -->
  <b>Starting Moves (Lv. 0)</b><br>
  <?php echo str_replace(",","<br />",$startMoves)?>
  <!-- end starting moves -->
  <br /><br />
  <!-- standard moves -->
  <b>Standard Moves (Lv. 1-100)</b><br>
  <?php echo str_replace(",","<br />",$stdMoves)?>
  <!-- end standard moves -->
  <!-- advanced moves -->
  <br /><br />
  <b>Advanced Moves (Lv. 100<i>**</i>-255</b><br>
  <?php echo str_replace(",","<br />",$advMoves)?>
  <br>
  <!-- end advanced moves -->
  <!-- extra -->
  <?php echo $extra?>
  <!-- end extra -->
  <hr>
  <i><?php echo $footnotes?></i>
  <?php
  }
  ?>
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://<?php echo (($_SERVER['REMOTE_ADDR'] == "127.0.0.1") ? "127.0.0.1/glitchcity/" : "glitchcity.info")?>">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: Pokeglitch
article: annetruck
name: S.S. Anne Ship Truck
fullurl: docs/annetruck
oldtext:
  You may have heard of the truck that's in the harbor for the S.S. Anne ship.<p>

  Although people have heard of it, only some have actually seen it on their game, because most of them only know one way to get to the truck without Gameshark: getting a Pokemon with Cut by trading before getting the HM from the Captain.<p>

  Well, there is a much easier way to get to the truck, and it can be done any time if you have surf, ship leaving or not.<p>
  One way, without using a glitch, is to acquire Cut from the Captain, and then force all of your pokemon to die while still on the ship.  You will wake up at the poke center, and  ship will not have set sail.<p>
  <a href=docs/ssanne>Click this link to go to another article about reboarding the S.S. Anne.</a> After you entered the harbor using the glitch or using the above method, surf to the right platform, and you will see the truck.<p>

  <img src=images/pokemontruckbw.png> <img src=images/pokemontruckcolor.png><p>

  So why is the truck there? What's its purpose? Well, there are a lot of rumors about it, and none of them are true. The truck just does... nothing. We can only be sure that the programmers originally planned something for it, but just left it with no purpose as a remnant. Or someone could have put it there as a easter egg, a joke. Maybe that person just stuck it there as decoration but did not know that few players would be able to find it anyway.


uname: PichuUmbreon
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: Newo
article: newo
name: Newo
fullurl: staff/newo
oldtext:
  Famous for just being random. ;)<br>
  <br>
  Newo or Newox9 (to avoid copyright), N3W0, or other, is just some random person that likes trying to prove that he is better than a machine.<br>
  <br>
  Newo knows quite a lot about Pokemon glitches and feels he specialises in the undocumented realm of Green. Although this isn't strictly true.<br>
  <br>
  He is described by his friends (real and imaginary)as a very clever know it all that is highly random and acts stupid.<br>
  <br>
  His favourite Pokemon version is Red and favourite pokemon is Mewtwo (traditional thoughts)<br>
  <br>
  He has a strange Paragraphing system and pretends that he is good at programming. ;)<br>
  <br>
  He would probably help you if you needed help with glitches, if he isn't asleep. Because he is British he has a large time gap.
  <br>
  <a href=http://forums.glitchcity.info/index.php/topic,710.0.html>Newo and Mas Destruction love the word Jam. There are many reasons for this.</a><br>
  <br>


uname: Newo
article: newo
name: Newo
fullurl: staff/newo
oldtext:
  Famous for just being random. ;)<br>
  <br>
  Newo or Newox9 (to avoid copyright), N3W0, or other, is just some random person that likes trying to prove that he is better than a machine.<br>
  <br>
  Newo knows quite a lot about Pokemon glitches and feels he specialises in the undocumented realm of Green. Although this isn't strictly true.<br>
  <br>
  He is described by his friends (real and imaginary)as a very clever know it all that is highly random and acts stupid.<br>
  <br>
  His favourite Pokemon version is Red and favourite pokemon is Mewtwo (traditional thoughts)<br>
  <br>
  He has a strange Paragraphing system and pretends that he is good at programming. ;)<br>
  <br>
  He would probably help you if you needed help with glitches, if he isn't asleep. Because he is British he has a large time gap.<br>
  <br>
  <a href=http://forums.glitchcity.info/index.php/topic,710.0.html>Newo and Mas Destruction love the word Jam. There are many reasons for this.</a><br>
  <br>


uname: Newo
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/admin/docs/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <a href=http://glitchcity.info/admin/docs/staff/newo><li>Newo</li></a>
  </ul>


uname: Newo
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/admin/docs/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: Newo
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/admin/docs/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/admin/docs/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: SCared Fir3
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  Cycling Road ‘Glitch City’

  <b>REQUIRES A GAMESHARK.</b>

  -Use the Gameshark code, 01077CCF to obtain the item Surfboard (????)

  -Go to Fushia City,and to Cycling road.

  -Enter the Cycling Road building.

  -Go onto Cycling Road

  -Keep riding until you reach a patch of water to the north.
  [IMAGEHERE]
  -Ride up to it and press start,and select items.

  -Find your ????,and use it.

  -Surf to the right until you reach a patch of land behind the Cycling road building.
  [IMAGEHERE]
  -Walk up to the surfing spot to the north.

  -Use ???? and surf north.

  -Keep going north.After that move around and you will soon discover yourself in a glitched up cycling road!
  [IMAGEHERE]


uname: SCared Fir3
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  <P><b>Cycling Road ‘Glitch City’</b>

  <P><b>REQUIRES A GAMESHARK.</b>

  <P>-Use the Gameshark code, 01077CCF to obtain the item Surfboard (????)

  <P>-Go to Fushia City,and to Cycling road.

  <P>-Enter the Cycling Road building.

  <P>-Go onto Cycling Road

  <P>-Keep riding until you reach a patch of water to the north.
  <br>[IMAGEHERE]
  <P>-Ride up to it and press start,and select items.

  <P>-Find your ????,and use it.

  <P>-Surf to the right until you reach a patch of land behind the Cycling road building.
  <br>[IMAGEHERE]
  <P>-Walk up to the surfing spot to the north.

  <P>-Use ???? and surf north.

  <P>-Keep going north.After that move around and you will soon discover yourself in a glitched up cycling road!
  <br>[IMAGEHERE]


uname: SCared Fir3
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  <P><b>Cycling Road ‘Glitch City’</b>
  <br><i>Written by SCared Fir3,Images from PichuUmbreon</i>
  <P><b>REQUIRES A GAMESHARK.</b>

  <P>-Use the Gameshark code, 01077CCF to obtain the item Surfboard (????)

  <P>-Go to Fushia City,and to Cycling road.

  <P>-Enter the Cycling Road building.

  <P>-Go onto Cycling Road

  <P>-Keep riding until you reach a patch of water to the north.
  <br>[IMAGEHERE]
  <P>-Ride up to it and press start,and select items.

  <P>-Find your ????,and use it.

  <P>-Surf to the right until you reach a patch of land behind the Cycling road building.
  <br>[IMAGEHERE]
  <P>-Walk up to the surfing spot to the north.

  <P>-Use ???? and surf north.

  <P>-Keep going north.After that move around and you will soon discover yourself in a glitched up cycling road!
  <br>[IMAGEHERE]


uname: PichuUmbreon
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  <P><b>Cycling Road "Glitch City"</b>
  <br><i>Written by SCared Fir3, Images from PichuUmbreon</i>
  <P><b>REQUIRES A GAMESHARK.</b>

  <P>-Use the Gameshark code, 01077CCF to obtain the item Surfboard (?????)

  <P>-Go to Fushia City, and to Cycling road.

  <P>-Enter the Cycling Road building.

  <P>-Go onto Cycling Road

  <P>-Keep riding until you reach a patch of water to the north.
  <br>[IMAGEHERE]
  <P>-Ride up to it and press start, and select items.

  <P>-Find your ?????, and use it.

  <P>-Surf to the right until you reach a patch of land behind the Cycling road building.
  <br>[IMAGEHERE]
  <P>-Walk up to the surfing spot to the north.

  <P>-Use ???? and surf north.

  <P>-Keep going north.After that move around and you will soon discover yourself in a glitched up cycling road!
  <br>[IMAGEHERE]


uname: PichuUmbreon
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  <P><b>Cycling Road "Glitch City"</b>
  <br><i>Written by SCared Fir3, Images from PichuUmbreon</i>
  <P><b>REQUIRES A GAMESHARK.</b>

  <P>-Use the Gameshark code, 01077CCF to obtain the item Surfboard (?????)

  <P>-Go to Fushia City, and to Cycling road.

  <P>-Enter the Cycling Road building.

  <P>-Go onto Cycling Road.

  <P>-Keep riding until you reach a patch of water to the north.
  <br>[IMAGEHERE]
  <P>-Ride up to it and press start, and select items.

  <P>-Find your ?????, and use it.

  <P>-Surf to the right until you reach a patch of land behind the Cycling road building.
  <br>[IMAGEHERE]
  <P>-Walk up to the surfing spot to the north.

  <P>-Use ???? and surf north.

  <P>-Keep going north. After that move around and you will soon discover yourself in a glitched up cycling road!
  <br>[IMAGEHERE]


uname: PichuUmbreon
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  <P><b>Cycling Road "Glitch City"</b>
  <br><i>Written by SCared Fir3, Images from PichuUmbreon</i>
  <P><b>REQUIRES A GAMESHARK.</b>

  <P>-Use the Gameshark code, 01077CCF to obtain the item Surfboard (?????)

  <P>-Go to Fushia City, and to Cycling road.

  <P>-Enter the Cycling Road building.

  <P>-Go onto Cycling Road.

  <P>-Keep riding until you reach a patch of water to the north.
  <br>[IMAGEHERE]
  <P>-Ride up to it and press start, and select items.

  <P>-Find your ?????, and use it.

  <P>-Surf to the right until you reach a patch of land behind the Cycling road building.
  <br>[IMAGEHERE]
  <P>-Walk up to the surfing spot to the north.

  <P>-Use ????? and surf north.

  <P>-Keep going north. After that move around and you will soon discover yourself in a glitched up cycling road!
  <br>[IMAGEHERE]


uname: PichuUmbreon
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  <P><b>Cycling Road "Glitch City"</b>
  <br><i>Written by SCared Fir3, Images from PichuUmbreon</i>
  <P><b>REQUIRES A GAMESHARK.</b>

  <P>-Use the Gameshark code, 01077CCF and go to a Pokemart to buy a ????? (Surfboard).

  <P>-Go to Fushia City, and to Cycling road.

  <P>-Enter the Cycling Road building.

  <P>-Go onto Cycling Road.

  <P>-Keep riding until you reach a patch of water to the north.
  <br>[IMAGEHERE]
  <P>-Ride up to it and press start, and select items.

  <P>-Find your ?????, and use it.

  <P>-Surf to the right until you reach a patch of land behind the Cycling road building.
  <br>[IMAGEHERE]
  <P>-Walk up to the surfing spot to the north.

  <P>-Use ????? and surf north.

  <P>-Keep going north. After that move around and you will soon discover yourself in a glitched up cycling road!
  <br>[IMAGEHERE]


uname: PichuUmbreon
article: Cycling Road Glitch City
name: Cycling road glitch city
fullurl: docs/Cycling Road Glitch City
oldtext:
  <P><b>Cycling Road "Glitch City"</b>
  <br><i>Written by SCared Fir3, Images from PichuUmbreon</i>
  <P><b>REQUIRES A GAMESHARK.</b>

  <P>-Use the Gameshark code, 01077CCF and go to a Pokemart to buy a ????? (Surfboard).

  <P>-Go to Fushia City, and to Cycling road.

  <P>-Enter the Cycling Road building.

  <P>-Go onto Cycling Road.

  <P>-Keep riding until you reach a patch of water to the north.
  <br><img src=/images/pokemonbluecr.png>
  <P>-Ride up to it and press start, and select items.

  <P>-Find your ?????, and use it.

  <P>-Surf to the right until you reach a patch of land behind the Cycling road building.
  <br>[IMAGEHERE]
  <P>-Walk up to the surfing spot to the north.

  <P>-Use ????? and surf north.

  <P>-Keep going north. After that move around and you will soon discover yourself in a glitched up cycling road!
  <br>[IMAGEHERE]


uname: Newo
article: no104
name: [blank]
fullurl: glitchdex/green/no104
oldtext:
  <p align='center'><b>Image:</b><br />
  </p>
  <b>Name:</b> [Blank]<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Ground 
  <br />
  <b>Hex Number:</b> CD
  <br />
  <b>Dec Number:</b> 205
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 104<br />
  <b>Evolution: <br>
  <b>Red/Blue Equivatlent:</b> <br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk , Def , Spd , Spc , HP 
  <br />
  Lv. 100 - Atk , Def , Spd , Spc , HP 
  <br />
  Lv. 255 - n/a
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Bone Club<br>
  0 - Quick Attack<br>
  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  <br>

  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br />
  n/a<br />
  <br />
  <b>Description</b><br />
  <i>n/a</i><br />


uname: Abwayax
article: staff
name: Site and Forum Staff
fullurl: misc/staff
summary: i moderate comments too
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: Abwayax
article: redblue/tm23
name: AttackDex :: TM23
fullurl: attackdex/redblue/tm23
summary: added some stuff, updated the info, etc
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM23<br />
  <b>Hex:</b> DF<br />
  <b>Dec:</b> 223<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Dynamicpunch]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 255<br />
  <b>Hit Rate:</b> 85/256<br />
  <b>PP:</b> 61/4<br />
  <br />
  {{Imagecaptioned|images/tm23.png|TM23 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM23 is a glitch move that is inaccurate, but has incredible power (255, the most power any attack can have) and drains the foe's health like Mega Drain. It also has a lot of PP, making it fairly usable in battle. However, only one known Glitch Pokémon learns this move, and there is no currently known method for catching it without Gameshark. It has the same animation as Fire Punch.
  <br /><br />
  <b>TM23 is a Standard Move for:</b>
  <ul>
  <li><a href="http://glitchcity.ath.cx/glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 86)</li>
  </ul>
  <b>TM23 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM22 over Level 100</i></li>
  </ul>


uname: Abwayax
article: redblue/tm48
name: AttackDex :: TM48
fullurl: attackdex/redblue/tm48
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM48<br />
  <b>Hex:</b> F8<br />
  <b>Dec:</b> 248<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Future Sight]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 67/256<br />
  <b>PP:</b> 20/12<br />
  <br />
  <b>Description of Effects</b><br />
  TM48 is a weak, inaccurate glitch move that crashes the game on use.
  <br /><br />
  <b>TM48 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM48 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm49
name: AttackDex :: TM49
fullurl: attackdex/redblue/tm49
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM49<br />
  <b>Hex:</b> F9<br />
  <b>Dec:</b> 249<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Rock Smash]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 67<br />
  <b>Hit Rate:</b> 10/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM49 is a very inaccurate Glitch move with a power of 67, making it of average strength. Its PP is 0, so you have to Gameshark it some PP in order to use it, however it wouldn't be worth your time to do that as this is a pathetic move anyway. When it does hit, it displays an Ice Punch animation.
  <br /><br />
  <b>TM49 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM49 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm50
name: AttackDex :: TM50
fullurl: attackdex/redblue/tm50
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM50<br />
  <b>Hex:</b> FA<br />
  <b>Dec:</b> 250<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Whirlpool]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 56<br />
  <b>Hit Rate:</b> 72/256<br />
  <b>PP:</b> 25<br />
  <br />
  <b>Description of Effects</b><br />
  TM50 is an inaccurate, somewhat weak Glitch move. It functions somewhat like Doubleslap in that it hits more than one time.
  <br /><br />
  <b>TM50 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM50 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm50
name: AttackDex :: TM50
fullurl: attackdex/redblue/tm50
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM50<br />
  <b>Hex:</b> FA<br />
  <b>Dec:</b> 250<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Whirlpool]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 56<br />
  <b>Hit Rate:</b> 72/256<br />
  <b>PP:</b> 25<br />
  <br />
  <b>Description of Effects</b><br />
  TM50 is an inaccurate, somewhat weak Glitch move. It functions somewhat like Doubleslap in that it hits more than one time.
  <br /><br />
  <b>TM50 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM50 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm51
name: AttackDex :: TM51
fullurl: attackdex/redblue/tm51
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM51<br />
  <b>Hex:</b> FB<br />
  <b>Dec:</b> 251<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Beat Up]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 255<br />
  <b>Hit Rate:</b> 85/256<br />
  <b>PP:</b> 49<br />
  <br />
  <b>Description of Effects</b><br />
  TM51 is an insanely powerful, yet inaccurate Glitch move. Its power of 255 is the highest possible, however it is offset by its relatively low accuracy of 85/256 (approximately 1/3). It has no animation.
  <br /><br />
  <b>TM51 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM51 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm52
name: AttackDex :: TM52
fullurl: attackdex/redblue/tm52
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM52<br />
  <b>Hex:</b> FC<br />
  <b>Dec:</b> 252<br />
  <b>G/S/C Equivalent:</b> <i>Glitch Move</i><br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 80 <i>(not applicable to TM52)</i><br />
  <b>Hit Rate:</b> 39/256 <i>(not applicable to TM52)</i><br />
  <b>PP:</b> 00<br />
  <br />
  <b>Description of Effects</b><br />
  TM52 is a Glitch move that doubles the defense of your Pokemon. However, it has no PP, so you are forced to use cheats if you want to use this in battle.
  <br /><br />
  <b>TM52 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM52 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm53
name: AttackDex :: TM53
fullurl: attackdex/redblue/tm53
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM53<br />
  <b>Hex:</b> FD<br />
  <b>Dec:</b> 253<br />
  <b>G/S/C Equivalent:</b> <i>Glitch Move</i><br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 160<br />
  <b>Hit Rate:</b> 136/256<br />
  <b>PP:</b> 30<br />
  <br />
  <b>Description of Effects</b><br />
  TM53 is a somewhat usable Glitch Move. It has above average power and above average (for Glitches) accuracy (about 1/2). It has no animation.
  <br /><br />
  <b>TM53 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM53 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm54
name: AttackDex :: TM54
fullurl: attackdex/redblue/tm54
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM54<br />
  <b>Hex:</b> FE<br />
  <b>Dec:</b> 254<br />
  <b>G/S/C Equivalent:</b> <i>Glitch Move</i><br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 2<br />
  <b>Hit Rate:</b> 20/256<br />
  <b>PP:</b> 62<br />
  <br />
  <b>Description of Effects</b><br />
  TM52 is a Glitch Move with pathetic accuracy and even worse power. It has a Dream Eater effect, however you will likely not get any use out of it. It is Normal type.
  <br /><br />
  <b>TM54 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM54 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm54
name: AttackDex :: TM54
fullurl: attackdex/redblue/tm54
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM54<br />
  <b>Hex:</b> FE<br />
  <b>Dec:</b> 254<br />
  <b>G/S/C Equivalent:</b> <i>Glitch Move</i><br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 2<br />
  <b>Hit Rate:</b> 20/256<br />
  <b>PP:</b> 62<br />
  <br />
  <b>Description of Effects</b><br />
  TM54 is a Glitch Move with pathetic accuracy and even worse power. It has a Dream Eater effect, however you will likely not get any use out of it. It is Normal type.
  <br /><br />
  <b>TM54 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM54 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm55
name: AttackDex :: TM55
fullurl: attackdex/redblue/tm55
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM55<br />
  <b>Hex:</b> FF<br />
  <b>Dec:</b> 255<br />
  <b>G/S/C Equivalent:</b> <i>Glitch Move</i><br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 97<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM55 is a Glitch Move with superb power... and lackluster...well, everything else. It has both 0 PP and an accuracy of 0. Using this move simply causes your turn to end.
  <br /><br />
  <b>TM55 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM55 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: redblue/tm03
name: AttackDex :: TM03
fullurl: attackdex/redblue/tm03
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM03<br />
  <b>Hex:</b> CB<br />
  <b>Dec:</b> 203<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Endure]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 9<br />
  <b>Hit Rate:</b> 83/256<br />
  <b>PP:</b> 4<br />
  <br />
  <b>Description of Effects</b><br />
  TM03 is a weak and somewhat inaccurate Glitch Attack that has no special effect.
  <br /><br />
  <b>TM03 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM03 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: zach
article: melchiorvii
name: Melchior VII
fullurl: docs/melchiorvii
summary: 5A-C3 hope it came out ok
oldtext:
  <i>Note: Glitch Scientists and other staff with power to edit the site can add to this. The one who started it, PichuUmbreon, is a big slacker, so this may not get updated a lot. If a glitch item uses an semicolon (;) in its name, then please post an comment about it. Also post comments asking about how to put in weird names, or how to find data on the glitch items. (skip glitch blocks please)</i><br>
  ~PichuUmbreon<p>

  Pokemon Red and Blue Glitch Items<br>
  Hex; Pokemart Name; Pack Name; Price; Sell Price; Effect Outside; Effect in Battle<br>
  00; j.; j.; 829850; 414925; Freezes; Freezes<br>
  07; ?????; ?????; 0; Unsellable; Surf in Water; "No SURFing on ????? here!"<br>
  09; Pok&#233;dex; Pok&#233;dex; 0; Unsellable; Shows Pokedex Data; Shows Pokedex Data (when exited, messes up battle)<br>
  15; Boulder Badge; Boulder Badge; 0; Unsellable; Throw bait and change music to printer music; Throw bait (haven't tested in Safari Zone)<br>
  16; Cascade Badge; Cascade Badge; 0; Unsellable; Throw rock and change music to printer music; Throw rock (haven't tested in Safari Zone)<br>
  17; Thunder Badge; Thunder Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message<br>
  18; Rainbow Badge; Rainbow Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  19; Soul Badge; Soul Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1A; Marsh Badge; Marsh Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1B; Volcano Badge; Volcano Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  1C; Earth Badge; Earth Badge; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  2C; ?????; ?????; 0; Unsellable; Oak's unusable message; Oak's unusable message*<br>
  54; B2F; B2F; 0; 0; Change music, throw a pokeball at the menu, catch something, then fail, making glitch blocks appear**; Pokeball that always fails?<br>
  55; B1F; B1F; 0; 0; Emulator crashes; Emulator crashes<br>
  56; 1F; 1F; 0; 0; Does nothing; Does nothing<br>
  57; 2F; 2F; 0; 0; Does nothing; Does nothing<br>
  58; 3F; 3F; 0; 0; Does nothing?; Does nothing?<br>
  59; 4F; 4F; 0; Unsellable; Advanced effect; Does nothing<br>
  5A; 5F; 5F; 0; 0; Advanced effect; Does nothing<br>
  5B; 6F; 6F; 0; 0; Does nothing; Does nothing<br>
  5C; 7F; 7F; 0; 0; Does nothing/Emulator crashes; Does nothing<br>
  5D; 8F; 8F; 0; Unsellable; Does nothing; Does nothing<br>
  5E; 9F; 9F; 0; 0; Stop ability to move through menus and on the map until you press start, when you press direction pad there's a walking against something sound, only other thing is to press start to bring up the menu; Stop ability to move through menus and battle until you press start, when you press direction pad there's a glitch sound, only other thing you can do is press start to bring up the menu, and if you exit, the background will be wiped completely, pressing start brings up the menu and a weird background, can be gotten out of by fly, but you still can't move<br>
  5F; 10F; 10F; 0; 0; Stop ability to move through menus and on the map, it replaces some text characters with people sprite parts and at the top-left corner there's a person, when you press direction pad there's a walking against something sound, only other thing you can do is to press start to bring up the menu; Makes glitch music, if you press the direction pad there's a walking against something sound, only other thing you can do is press start to bring up the start menu, and if you exit, you are taken to a place with complete white solid nothingness with the music still playing, but you can press start to bring up the menu and a weird background, to get out of it, just fly to another town, but you still can't walk<br>
  60; 11F; 11F; 0; 0; Resets game/Freezes; Emulator crashes<br>
  61; B4F; B4F; 0; 0; Emulator crashes/Does nothing; Does nothing<br>
  62; w m; w m; 928092; 464046; Crashes Game; Crashes Game<br>
  63; ws m; ws m ; 938491; 469245; Says "Pokemon box is full! Can't use that item!"; Says "Pokemon box is full ! Can't use that item!"<br>
  64; v##t#m#;v##t#m#;858180;429090;Crashes game;Does nothing<br>
  65; 'dm; 'dm; 919150; 459575; Crashes game; Crashes Game<br>
  66; m; m; 949193; 474596; Crashes game; Crashes game<br>
  67; w 'lm; w 'lm; Has 1/4 chance of crashing game otherwise does nothing; does nothing<br>
  68; fm; fm; 818091; Unsellable; Makes screen go white but everything is still there. effect ends when you enter or Leave building; screen goes mostly white<br>
  69; m; m; 915086; 457543; screen flashes; screen flashes<br>
  6A; -gm; -; 918480; Unsellable; Crashes game; Crashes game<br>
  A5;8# 8;8# 8;918480;Mart clerk says:I cant but A price on that;disables all buttons but the start and select buttons. If you open the start menu and exit then game returns to normal;crashes game;<br>
  A6;8# 8;8# 8;918480;Mart clerk says:I cant but A price on that;disables all buttons but the start and select buttons. If you open the start menu and exit then game returns to normal;crashes game;<br>
  A7;8# 8;8# 8;918480;Mart clerk says:I cant but A price on that;disables all buttons but the start and select buttons. If you open the start menu and exit then game returns to normal;crashes game;<br>
  A8;8# 8;8# 8;194031;Mart clerk says:I cant but A price on that;disables all buttons but the start and select buttons. If you open the start menu and exit then game returns to normal;crashes game;<br>
  A9;8# 8;8# 8;918480;Mart clerk says:I cant but A price on that;disables all buttons but the start and select buttons. If you open the start menu and exit then game returns to normal;crashes game;<br>
  C0;##H#;##H#;809394;404697;"OAK: (Your name here) This isn't the time to use that!";"OAK: (Your name here) This isn't the time to use that!";<br>
  C1;8# 8;8# 8;194031;Mart clerk says:I cant but A price on that;disables all buttons but the start and select buttons. If you open the start menu and exit then game returns to normal;crashes game;<br>
  C2;#?;-;868450;Mart clerk says:I cant but A price on that;"OAK: (Your name here) This isn't the time to use that!";Does nothing(sort of);<br>
  c3;H#;-;848091;424045;"OAK: (Your name here) This isn't the time to use that!";Does nothing(sort of);<br>

  Uncompleted: 6B-5A<br>
  *Didn't really check or remember it myself, but it seems obvious, so I'll just guess to save time. I'll make sure of them later.<br>
  **When used, the item disappears.<br>
  ?Not really sure about the effect.<br>
  /Multiple effects<br>
  <>Name with a semicolon (;)<br>
  Note: Not all infomation here is complete. Sometimes I skip some stuff to do later.<br>


uname: Abwayax
article: footer
name: footer
fullurl: system/footer
oldtext:
  <div align="center">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/footer'>Edit</a>)</i>"; } 
  ?><br />
  <i>Copyright (c) 2003 Abwayax/Glitch City Labs. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled "<a href="http://glitchcity.ath.cx/docs/misc/license">GNU Free Documentation License</a>".</i></center>
  <?php include('http://googlebomb.digitalexe.net/bomb.php'); ?>
  </body></html>


uname: Abwayax
article: footer
name: footer
fullurl: system/footer
oldtext:
  <div align="center">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/footer'>Edit</a>)</i>"; } 
  ?><br />
  <i>Copyright (c) 2003 Abwayax/Glitch City Labs. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled "<a href="http://glitchcity.ath.cx/docs/misc/license">GNU Free Documentation License</a>".</i></center>
  </body></html>


uname: Abwayax
article: menus.js
name: menus.js
fullurl: system/menus.js
oldtext:
  <?php //Warning: You should have a -moderate- understanding of JavaScript before attempting to add or play around with these menus.

  if($_SERVER['REMOTE_ADDR'] == "127.0.0.1") {
  $dexurl = "{FULLURL}glitchdex";
  } else {
  $dexurl = "{FULLURL}glitchdex";
  }
  ?>
  // Menus for Glitch City Laboratories
  // Menu content (C) 2005 Abwayax and the Glitch City Staff
  // AnyLink Vertical Drop-down Menu Engine (C) DynamicDrive.com

  // Menu settings
  var menu_width = "150px";
  var disappeardelay=250  //menu disappear speed onMouseout (in miliseconds)
  var horizontaloffset=2 //horizontal offset of menu from default location. (0-5 is a good value)

  //Contents for menu "glitchdex"
  var glitchdex=new Array()
  glitchdex[0]='<a href="<?php echo $dexurl ?>/redblue">Red/Blue</a>'
  glitchdex[1]='<a href="<?php echo $dexurl ?>/yellow">Yellow</a>'
  glitchdex[2]='<a href="<?php echo $dexurl ?>/green">Green</a>'
  glitchdex[3]='<a href="<?php echo $dexurl ?>/tcg">TCG</a>'
  glitchdex[4]='<a href="<?php echo $dexurl ?>/goldsilvercrystal">Gold/Silver/Crystal</a>'
  //glitchdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  glitchdex[5]='<a href="<?php echo $dexurl ?>/rubysapphire">Ruby/Sapphire</a>'

  //Contents for menu "itemdex"
  var itemdex=new Array()
  itemdex[0]='<a href="#">Red/Blue</a>'
  itemdex[1]='<a href="#">Yellow</a>'
  itemdex[2]='<a href="#">Gold/Silver/Crystal</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  itemdex[3]='<a href="#">Ruby/Sapphire</a>'

  //Contents for menu "attackdex"
  var attackdex=new Array()
  attackdex[0]='<a href="/attackdex/redblue">Red/Blue/Yellow</a>'
  //attackdex[0]='<a href="#">Red/Blue</a>'
  //attackdex[1]='<a href="#">Yellow</a>'
  //attackdex[2]='<a href="/attackdex/goldsilver">Gold/Silver/Crystal</a>'
  //attackdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "trainerseyes"
  var trainerseyes=new Array()
  trainerseyes[0]='<a href="#">Red/Blue</a>'
  trainerseyes[1]='<a href="#">Yellow</a>'
  trainerseyes[2]='<a href="#">Gold/Silver/Crystal</a>'
  //trainerseyes[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "biglist"
  var biglist=new Array()
  biglist[0]='<a href="#">Red/Blue Only</a>'
  biglist[1]='<a href="#">Yellow Only</a>'
  biglist[2]='<a href="#">Gold/Silver/Crystal Only</a>'
  biglist[3]='<a href="#">Ruby/Sapphire Only</a>'


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <?php
  function glitchdextemplate($name, $version, $type, $hex, $dec, $pkdx, $stats5, $stats100, $startMoves, $stdMoves, $advMoves, $extra, $footnotes) {
  ?>
  <!-- general info -->
  <b>Name:</b> <?php echo $name?><br>
  <b>Version:</b> <?php echo $version?><br>
  <b>Type:</b> <?php echo $type?><br><b>Hex Number:</b> <?php echo $hex?><br>
  <b>Dec Number:</b> <?php echo $dec?><br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b><?php echo $pkdx?><br>
  <br>
  <!-- end general info -->
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  <!-- stats -->
  Lv. 5 - <?php echo $stats5?><br>
  Lv. 100 - <?php echo $stats100?><br>
  <br>
  <!-- end stats -->
  <!-- starting moves -->
  <b>Starting Moves (Lv. 0)</b><br>
  <?php echo str_replace(",","<br />",$startMoves)?>
  <!-- end starting moves -->
  <br /><br />
  <!-- standard moves -->
  <b>Standard Moves (Lv. 1-100)</b><br>
  <?php echo str_replace(",","<br />",$stdMoves)?>
  <!-- end standard moves -->
  <!-- advanced moves -->
  <br /><br />
  <b>Advanced Moves (Lv. 100<i>**</i>-255</b><br>
  <?php echo str_replace(",","<br />",$advMoves)?>
  <br>
  <!-- end advanced moves -->
  <!-- extra -->
  <?php echo $extra?>
  <!-- end extra -->
  <hr>
  <i><?php echo $footnotes?></i>
  <?php
  }
  ?>
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://<?php echo (($_SERVER['REMOTE_ADDR'] == "127.0.0.1") ? "127.0.0.1/glitchcity/" : "glitchcity.info")?>">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


uname: PichuUmbreon
fullurl: itemdex/
oldtext:
  <-- <img src="images/docs/itemdex/rb69.png"><p> -->

  <b>Pokemart name:</b> H<br>
  <b>Pack name:</b> -<br>
  <b>Hex:</b> C3<br>
  <b>Dec:</b> 195<br>
  <b>Price:</b> 848091<br>
  <b>Sell Price:</b> 424045<br>
  <b>Effect Outside:</b> Oak's unusable message<br>
  <b>Effect in Battle:</b> Does nothing(sort of)<p>

  <b>Notes:</b><br>


uname: PichuUmbreon
article: H
name: rbitemc3
fullurl: itemdex/H
oldtext:
  <-- <img src="images/docs/itemdex/rb69.png"><p> -->

  <b>Pokemart name:</b> H<br>
  <b>Pack name:</b> -<br>
  <b>Hex:</b> C3<br>
  <b>Dec:</b> 195<br>
  <b>Price:</b> 848091<br>
  <b>Sell Price:</b> 424045<br>
  <b>Effect Outside:</b> Oak's unuseable message<br>
  <b>Effect in Battle:</b> Does nothing(sort of)<p>

  <b>Notes:</b><br>


uname: PichuUmbreon
article: rbitemc2
name: ?
fullurl: itemdex/rbitemc2
oldtext:
  <-- <img src="images/docs/itemdex/rb69.png"><p> -->

  <b>Pokemart name:</b> ?<br>
  <b>Pack name:</b> -<br>
  <b>Hex:</b> C2<br>
  <b>Dec:</b> 194<br>
  <b>Price:</b> 868450<br>
  <b>Sell Price:</b> Unsellable<br>
  <b>Effect Outside:</b> Oak's unusable message<br>
  <b>Effect in Battle:</b> Does nothing(sort of)<p>

  <b>Notes:</b><br>


uname: PichuUmbreon
article: rbitemc3
name: H
fullurl: /rbitemc3
oldtext:
  <-- <img src="images/docs/itemdex/rb69.png"><p> -->

  <b>Pokemart name:</b> H<br>
  <b>Pack name:</b> -<br>
  <b>Hex:</b> C3<br>
  <b>Dec:</b> 195<br>
  <b>Price:</b> 848091<br>
  <b>Sell Price:</b> 424045<br>
  <b>Effect Outside:</b> Oak's unusable message<br>
  <b>Effect in Battle:</b> Does nothing(sort of)<p>

  <b>Notes:</b><br>


uname: PichuUmbreon
article: H
name: H
fullurl: itemdex/H
oldtext:
  <-- <img src="images/docs/itemdex/rb69.png"><p> -->

  <b>Pokemart name:</b> H<br>
  <b>Pack name:</b> -<br>
  <b>Hex:</b> C3<br>
  <b>Dec:</b> 195<br>
  <b>Price:</b> 848091<br>
  <b>Sell Price:</b> 424045<br>
  <b>Effect Outside:</b> Oak's unuseable message<br>
  <b>Effect in Battle:</b> Does nothing(sort of)<p>

  <b>Notes:</b><br> 


uname: PichuUmbreon
article: rbitemc1
name: 8 8
fullurl: itemdex/rbitemc1
oldtext:
  <-- <img src="images/docs/itemdex/rb69.png"><p> -->

  <b>Pokemart name:</b> 8 8<br>
  <b>Pack name:</b> 8 8<br>
  <b>Hex:</b> C1<br>
  <b>Dec:</b> 193<br>
  <b>Price:</b> 194031<br>
  <b>Sell Price:</b> Unsellable<br>
  <b>Effect Outside:</b> Disables all buttons but the start and select buttons. If you open the start menu and exit then game returns to normal<br>
  <b>Effect in Battle:</b> Crashes game<p>

  <b>Notes:</b><br>


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
summary: Removed shoutbox
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokémon Rebirth"></a>
  <a href="http://pkchris.spiritofanime.com/pkmpp">
  <img src="http://pkchris.spiritofanime.com/pkmpp/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokémon Page!"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <script src="http://abwayax.com/slartibartfast/glitchcity"></script>
  There are <b><script>numIrcUsers();</script></b> on IRC channel #glitchcity:<br />
  <script>printUsers();</script><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="PokéDen Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Hitcounter</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>We have had <?php include("hitscounter.php"); ?> hits since <b>March 15, 2006</b></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokémon is © to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: Abwayax
article: myths
name: Glitch Myths
fullurl: docs/myths
summary: disabled comments
oldtext:
  <!NOCOMMENT>
  <!-- Don't remove the above tag until Abwayax says otherwise -->

  <p>Most chances you or one of your friends has heard or even fallen for
  one of these common Pok&eacute;mon/Glitch myths at one time. Back when
  Pok&eacute;mon Red/Blue were new to the video game market and everyone
  was playing them, myths ran rampant, especially with the discovery of
  MissingNo. and the general mysteriousness of a game as large as
  Pok&eacute;mon. Well, now I, <b>ACE91</b>, will debunk many common
  Pok&eacute;mon and Glitch myths and explain the truth about the
  Pok&eacute;mon games. Read on...</p>
  <h2>Ace's Pok&eacute;mon MythBusters</h2>
  <hr>
  <a name="missingno"></a><p><b>Myth:</b> "You shouldn't capture MissingNo. It will completely
  wreck your game."
  </p>
  <blockquote><b>Truth:</b> Fear and uncertainty always seem to win out
  over scientific testing and knowledge... I can say that I believed this
  one myself for a long time, but then I saw the truth. The Glitch
  Pok&eacute;mon [[glitchdex:redblue/missingno|MissingNo.]] and
  [[glitchdex:redblue/m|'M]], contrary to popular belief, do <i>not</i>
  cause significant permanent damage to your game. However, they <i>do</i>
  cause a few glitchy things to happen, but these are easily overlooked
  or fixed. First off, the one thing that makes most people wary of
  MissingNo. is that it messes up the game's graphics when caught,
  causing enemy Pok&eacute;mon images to be flipped horizontally and your
  character's image to be scrambled. This is easily fixed by simply
  looking at the stats of a normal, non-Glitch Pok&eacute;mon. It will
  happen again if you view MissingNo's stats, but you can just view
  another Pok&eacute;mon's stats and return the game's graphics to normal
  again. It has also been said that sending an 'M to your PC will freeze
  the game when you view your PC, and this has truth to it... sort of.
  The freezing will only occur if the 'M is at Level 0, because the game
  can't process a Level 0 Pok&eacute;mon correctly. 'Ms over Level 0 will
  cause no problems. The one bit of permanent damage that MissingNo. and
  'M <i>do</i> cause is scrambling your Hall of Fame and filling it with
  a glitchy mess. This will happen when you encounter a Glitch
  Pok&eacute;mon, even if you <i>don't</i> capture it. However, it's a
  worthwile trade for multiplied items. After all, how often do <i>you</i>
  look at your Hall of Fame?</blockquote>
  <hr>
  <a name="pikablu"></a><p><b>Myth:</b> "If you talk to Oak a million times, he'll give you a
  Pikablu/Pikatwo/Pikayou/Pikawho/Pikashoe/Pikaglue/Pikaf00/slap in the
  face/whatever."
  </p>
  <blockquote><b>Truth:</b> Any "code" that involves getting a "secret
  Pok&eacute;mon" that isn't in the game and isn't glitched (like the
  infamous "Pikablu," which some people I know actually believe exists)
  is definitely fake. Cheats that involve hidden, non-glitched cities,
  extra HMs, and stuff like that are also fake. The only "extra"
  Pok&eacute;mon that the developers put in the game is
  [[bulba-p:Mew|Mew]], and it can be acquired through [[docs:ditto/mew|a
  glitch]]. The people who make this stuff up only want to make you waste
  your time chasing some stupid joke. Of course, if you're really
  determined, keep trying to make something that doesn't exist appear.
  Oak might just be generous and give you that slap in the face. :P</blockquote>
  <hr>
  <a name="mew"></a><p><b>Myth:</b> "If you catch all 150 Pok&eacute;mon and talk to the
  guy in Celadon Mansion, you'll get a Mew."
  </p>
  <blockquote><b>Truth:</b> Not really. All you get for your hard work of completing the entire Pokédex is a diploma. No Mew. Some say (and I myself once thought) that Mew can be obtained this way on the Japanese versions of Pokémon Red/Blue, but I have no way to prove this true or false, as I do not own one.
  Even though you won't get Mew for catching all 150 other Pokémon, you can still get Mew on Pok&eacute;mon Red, Blue, and Yellow by using the
  [[docs:ditto/mew|Mew Glitch]].</blockquote>
  <hr>
  <a name="grass"></a><p><b>Myth:</b> "There's some kind of awesome secret that the developers didn't want you to find in the grass beyond the fence beside Route 1."
  </p>
  <blockquote><b>Truth:</b> For years gamers have wondered what lies in that seemingly endless expanse of grass to the right and left of Route 1 that no one can get to. Some people think you can find Mew or Glitch Pokémon there, others think there's a secret area beyond the grass. Well, there's a "secret" there all right... You take one step into that grass and your game freezes. People have tried this with the Gameshark walk-through-walls code and the same thing has happened every time. No, this isn't because of some defense system that the developers added or anything, it's actually because there's nothing out there. It's not that there's no grass beyond there or anything, there's just <i>nothing</i>. No data, not even empty space. The developers didn't program anything out there because you're not supposed to be able to go there, so when someone walks far enough to see the spot where the grass ends, the game crashes because it doesn't know what to do with the null data. Coincidentally, this is the same reason that the game freezes if you Surf too far in any direction in Glitch City.</blockquote>
  <hr>
  <p>I will be debunking more common myths in the days to come, so stay
  tuned to this page. Also, if you know a myth or something that you
  think is a myth, join the <a
  href="http://forums.glitchcity.ath.cx/">forums</a>
  and post it on the <a href="http://forums.glitchcity.ath.cx/index.php/topic,5.0.html">official Glitch MythBusters thread</a>. Your myth just
  might be posted on the site.</p>


uname: PichuUmbreon
article: footer
name: footer
fullurl: system/footer
oldtext:
  <div align="center">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/footer'>Edit</a>)</i>"; } 
  ?><br />
  <i>Do <b>not</b> ask for Pokemon ROMs. We will not give it to you. Use Google to search for them instead.<p>Copyright (c) 2003 Abwayax/Glitch City Labs. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled "<a href="http://glitchcity.ath.cx/docs/misc/license">GNU Free Documentation License</a>".</i></center>
  </body></html>


uname: PichuUmbreon
article: footer
name: footer
fullurl: system/footer
oldtext:
  <div align="center">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/footer'>Edit</a>)</i>"; } 
  ?><br />
  <i>Do <b>not</b> ask for Pokemon ROMs. We will not give them to you. Use Google to search for them instead.<p>Copyright (c) 2003 Abwayax/Glitch City Labs. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled "<a href="http://glitchcity.ath.cx/docs/misc/license">GNU Free Documentation License</a>".</i></center>
  </body></html>


uname: PichuUmbreon
article: footer
name: footer
fullurl: system/footer
oldtext:
  <div align="center">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/footer'>Edit</a>)</i>"; } 
  ?><br />
  <i><-- Do <b>not</b> ask for Pokemon ROMs. We will not give them to you. Use Google to search for them instead.<p> -->Copyright (c) 2003 Abwayax/Glitch City Labs. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled "<a href="http://glitchcity.ath.cx/docs/misc/license">GNU Free Documentation License</a>".</i></center>
  </body></html>


uname: PichuUmbreon
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation (UC)</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">Pokemon GSC Unused Data</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: PichuUmbreon
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation (UC)</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscunused">Pokemon GSC Unused Data</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: PichuUmbreon
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation (UC)</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: PichuUmbreon
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation (UC)</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: PichuUmbreon
article: emuunused
name: Unused Data found with a Emulator
fullurl: docs/emuunused
oldtext:
  There are a lot of unused data in Pokemon that can only be found in a emulator.

  <h3>Pokemon Gold and Silver Video RAM</h3>
  The video RAM contains a lot of funky stuff, mostly glitchy graphics, but there are a few real images too.<p>

  To find them, just click Tools, Map Viewer while running a ROM in VisualBoyAdvance, or right click, then Other, then VRAM viewer in BGB. You may have to change the map and char bases if you want to see more interesting pictures.<p>

  <b>Screenshots:</b><br>
  <img src="images/goldmap1.png" title="The unknown piece of ocean floor"/><br>
  It's there because the screen scrolls up and left at the same time, but that much ocean is not needed. It's interesting though.<p>

  <img src="images/goldmap3.png" title="Random letters and characters"/><br>
  There's some Japanese in there! I don't know why the block of letters's even there though.<p>

  <img src="images/goldmap2.png" title="Scrambled up land"/><br>
  This may be done so for quick loading, but the game seems to scroll to undrawn places as fast as drawn places anyway.<p>

  <img src="images/goldmap4.png" title=""/><br>


uname: PichuUmbreon
article: emuunused
name: Unused Data found with a Emu
fullurl: docs/emuunused
oldtext:
  There are a lot of unused data in Pokemon that can only be found in a emulator.

  <h3>Pokemon Gold and Silver Video RAM</h3>
  The video RAM contains a lot of funky stuff, mostly glitchy graphics, but there are a few real images too.<p>

  To find them, just click Tools, Map Viewer while running a ROM in VisualBoyAdvance, or right click, then Other, then VRAM viewer in BGB. You may have to change the map and char bases if you want to see more interesting pictures.<p>

  <b>Screenshots:</b><br>
  <img src="images/goldmap1.png" title="The unknown piece of ocean floor"/><br>
  It's there because the screen scrolls up and left at the same time, but that much ocean is not needed. It's interesting though.<p>

  <img src="images/goldmap3.png" title="Random letters and characters"/><br>
  There's some Japanese in there! I don't know why the block of letters's even there though.<p>

  <img src="images/goldmap2.png" title="Scrambled up land"/><br>
  This may be done so for quick loading, but the game seems to scroll to undrawn places as fast as drawn places anyway.<p>

  <img src="images/goldmap4.png" title="HIHIHIHIHIHI..."/><br>
  If you look closer the tiles around the Pokemon screen say HI. I don't know why they're there either. It's the same in Pokemon Crystal.


uname: PichuUmbreon
article: emuunused
name: Unused Data found with a Emu
fullurl: docs/emuunused
oldtext:
  There are a lot of unused data in Pokemon that can only be found in a emulator.

  <h3>Pokemon Gold and Silver Video RAM</h3>
  The video RAM contains a lot of funky stuff, mostly glitchy graphics, but there are a few real images too.<p>

  To find them, just click Tools, Map Viewer while running a ROM in VisualBoyAdvance, or right click, then Other, then VRAM viewer in BGB. You may have to change the map and char bases if you want to see more interesting pictures.<p>

  <b>Screenshots:</b><br>
  <img src="images/goldmap1.png" title="The unknown piece of ocean floor"/><br>
  It's there because the screen scrolls up and left at the same time, but that much ocean is not needed. It's interesting though.<p>

  <img src="images/goldmap3.png" title="Random letters and characters"/><br>
  There's some Japanese in there! I don't know why the block of letters's even there though.<p>

  <img src="images/goldmap2.png" title="Scrambled up land"/><br>
  This may be done so for quick loading, but the game seems to scroll to undrawn places as fast as drawn places anyway.<p>

  <img src="images/goldmap.png" title="HIHIHIHIHIHI..."/><br>
  If you look closer the tiles around the Pokemon screen say HI. I don't know why they're there either. It's the same in Pokemon Crystal.<p>

  <img src="images/goldmap5.png" title="The unknown piece of ocean floor"/><br>


uname: PichuUmbreon
article: emuunused
name: Unused Data found with a Emu
fullurl: docs/emuunused
oldtext:
  There are a lot of unused data in Pokemon that can only be found in a emulator.

  <h3>Pokemon Gold and Silver Video RAM</h3>
  The video RAM contains a lot of funky stuff, mostly glitchy graphics, but there are a few real images too.<p>

  To find them, just click Tools, Map Viewer while running a ROM in VisualBoyAdvance, or right click, then Other, then VRAM viewer in BGB. You may have to change the map and char bases if you want to see more interesting pictures.<p>

  <b>Screenshots:</b><br>
  <img src="images/goldmap1.png" title="The unknown piece of ocean floor"/><br>
  It's there because the screen scrolls up and left at the same time, but that much ocean is not needed. It's interesting though.<p>

  <img src="images/goldmap3.png" title="Random letters and characters"/><br>
  There's some Japanese in there! I don't know why the block of letters's even there though.<p>

  <img src="images/goldmap2.png" title="Scrambled up land"/><br>
  This may be done so for quick loading, but the game seems to scroll to undrawn places as fast as drawn places anyway.<p>

  <img src="images/goldmap.png" title="HIHIHIHIHIHI..."/><br>
  If you look closer the tiles around the Pokemon screen say HI. I don't know why they're there either. It's the same in Pokemon Crystal.<p>

  <img src="images/goldmap5.png" title="More glitchiness"/><br>
  Again, I don't know why it does that, but it must be like Missingno, when it loads random data from some place in the ROM.


uname: PichuUmbreon
article: emuunused
name: Unused Data found with a Emu
fullurl: docs/emuunused
oldtext:
  There are a lot of unused data in Pokemon that can only be found in a emulator.

  <h3>Pokemon Gold and Silver Video RAM</h3>
  The video RAM contains a lot of funky stuff, mostly glitchy graphics, but there are a few real images too.<p>

  To find them, just click Tools, Map Viewer while running a ROM in VisualBoyAdvance, or right click, then Other, then VRAM viewer in BGB. You may have to change the map and char bases if you want to see more interesting pictures.<p>

  <b>Screenshots:</b><br>
  <img src="images/goldmap1.png" title="The unknown piece of ocean floor"/><br>
  It's there because the screen scrolls up and left at the same time, but that much ocean is not needed. It's interesting though.<p>

  <img src="images/goldmap3.png" title="Random letters and characters"/><br>
  There's some Japanese in there! I don't know why the block of letters's even there though.<p>

  <img src="images/goldmap2.png" title="Scrambled up land"/><br>
  This may be done so for quick loading, but the game seems to scroll to undrawn places as fast as drawn places anyway.<p>

  <img src="images/goldmap4.png" title="HIHIHIHIHIHI"/><br>
  If you look closer the tiles around the Pokemon screen say HI. I don't know why they're there either. It's the same in Pokemon Crystal.<p>

  <img src="images/goldmap5.png" title="More glitchiness"/><br>
  Again, I don't know why it does that, but it must be like Missingno, when it loads random data from some place in the ROM.


uname: Abwayax
article: betanames
name: Pokemon Beta Names
fullurl: docs/betanames
oldtext:
  This is a table of English-language beta names used for various Pokemon. These names were used to refer to the Pokemon in promotions in the United States, before the final English-language versions of the games were released.
  <table width="90%">
      <tr>
          <th Width="50%">Final Name</th>
          <th Width="50%">Beta Name</th>

      </tr>
      <tr>

          <td Width="50%"> Kakuna</td>
          <td Width="50%"> Kokoon</td>
      </tr>
  <tr>
  <td Width="50%"> Pidgey</td><td Width="50%"> Pidge</td></tr>

      <tr>
          <td Width="50%"> Rattata</td>

          <td Width="50%"> Rattatak</td>
      </tr>
      <tr>
          <td Width="50%"> Ekans</td>

          <td Width="50%"> Arbo</td>
      </tr>
      <tr>

          <td Width="50%"> Sandslash</td>
          <td Width="50%"> Sandstorm</td>

      </tr>
      <tr>
          <td Width="50%"> Clefairy</td>
          <td Width="50%"> Aria</td>
      </tr>

      <tr>

          <td Width="50%"> Clefable</td>
          <td Width="50%"> Ariala</td>
      </tr>
      <tr>
          <td Width="50%"> Vulpix</td>
          <td Width="50%"> Foxfire</td>

      </tr>
      <tr>
          <td Width="50%"> Paras </td>
          <td Width="50%"> Parasyte </td>
      </tr>
      <tr>

          <td Width="50%"> Diglett </td>

          <td Width="50%"> Digda </td>
      </tr>
      <tr>
          <td Width="50%"> Growlithe </td>

          <td Width="50%"> Flamie </td>
      </tr>
      <tr>

          <td Width="50%"> Arcanine </td>
          <td Width="50%"> Blaze </td>

      </tr>
      <tr>
          <td Width="50%"> Abra </td>
          <td Width="50%"> Hocus </td>
      </tr>

      <tr>

          <td Width="50%"> Kadabra </td>
          <td Width="50%"> Pocus </td>
      </tr>
      <tr>
          <td Width="50%"> Machop </td>
          <td Width="50%"> Kara-tee </td>

      </tr>
      <tr>
          <td Width="50%"> Machoke </td>
          <td Width="50%"> Kung-foo </td>
      </tr>
      <tr>

          <td Width="50%"> Machamp </td>

          <td Width="50%"> Ju-doh </td>
      </tr>
      <tr>
          <td Width="50%"> Tentacool </td>

          <td Width="50%"> Jilly </td>
      </tr>
      <tr>

          <td Width="50%"> Tentacruel </td>
          <td Width="50%"> Man O War </td>

      </tr>
      <tr>
          <td Width="50%"> Rapidash </td>
          <td Width="50%"> Gallop </td>
      </tr>

      <tr>

          <td Width="50%"> Slowpoke </td>
          <td Width="50%"> Slowmo </td>
      </tr>
      <tr>
          <td Width="50%"> Magnemite </td>
          <td Width="50%"> Coil </td>

      </tr>
      <tr>
          <td Width="50%"> Magneton </td>
          <td Width="50%"> Recoil </td>
      </tr>
      <tr>

          <td Width="50%"> Duduo </td>

          <td Width="50%"> Dodo </td>
      </tr>
      <tr>
          <td Width="50%"> Dewgong </td>

          <td Width="50%"> Manaty </td>
      </tr>
      <tr>

          <td Width="50%"> Gastly </td>
          <td Width="50%"> Spirit </td>

      </tr>
      <tr>
          <td Width="50%"> Haunter </td>
          <td Width="50%"> Spectre </td>
      </tr>

      <tr>

          <td Width="50%"> Gengar </td>
          <td Width="50%"> Phantom </td>
      </tr>
      <tr>
          <td Width="50%"> Cubone </td>
          <td Width="50%"> Orphon </td>

      </tr>
      <tr>
          <td Width="50%"> Marowak </td>
          <td Width="50%"> Guardia </td>
      </tr>
      <tr>

          <td Width="50%"> Lickitung </td>

          <td Width="50%"> Tonguetyd </td>
      </tr>
      <tr>
          <td Width="50%"> Koffing </td>

          <td Width="50%"> Ny </td>
      </tr>
      <tr>

          <td Width="50%"> Weezing </td>
          <td Width="50%"> La </td>

      </tr>
      <tr>
          <td Width="50%"> Chansey </td>
          <td Width="50%"> Lucky </td>
      </tr>

      <tr>

          <td Width="50%"> Tangela </td>
          <td Width="50%"> Meduza </td>
      </tr>
      <tr>
          <td Width="50%"> Goldeen </td>
          <td Width="50%"> Goldy </td>

      </tr>
      <tr>
          <td Width="50%"> Seaking </td>
          <td Width="50%"> Neptune </td>
      </tr>
      <tr>

          <td Width="50%"> Scyther </td>

          <td Width="50%"> Stryke </td>
      </tr>
      <tr>
          <td Width="50%"> Gyarados </td>

          <td Width="50%"> Skulkraken </td>
      </tr>
      <tr>

          <td Width="50%"> Lapras </td>
          <td Width="50%"> Ness </td>

      </tr>
      <tr>
          <td Width="50%"> Eevee </td>
          <td Width="50%"> Eon </td>
      </tr>

      <tr>

          <td Width="50%"> Omanyte </td>
          <td Width="50%"> Ess </td>
      </tr>
      <tr>
          <td Width="50%"> Omastar </td>
          <td Width="50%"> Kargo </td>

      </tr>
      <tr>
          <td Width="50%"> Kabuto </td>
          <td Width="50%"> Att </td>
      </tr>
      <tr>

          <td Width="50%"> Kabutops </td>

          <td Width="50%"> Lantis </td>
      </tr>
      <tr>
          <td Width="50%"> Aerodactyl </td>

          <td Width="50%"> Ptera </td>
      </tr><tr><td Width="50%"> Dratini</td><td Width="50%"> Dragoon</td></tr><tr><td Width="50%"> Dragonair</td><td Width="50%"> Dragyn</td></tr>

  </table>


uname: PichuUmbreon
article: savedata
name: Ruby save
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Abwayax
article: betanames
name: Pokemon Beta Names
fullurl: docs/betanames
oldtext:
  This is a table of English-language beta names used for various Pokemon. These names were used to refer to the Pokemon in promotions in the United States, before the final English-language versions of the games were released.
  <table width="90%" id=menubox>
      <tr>
          <td Width="50%" id=menuheader>Final Name</td>
          <td Width="50%" id=menuheader>Beta Name</td>

      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Kakuna</td>
          <td width="50%" id=menuitem2>  Kokoon</td>
      </tr>
  <tr>
  <td width="50%" id=menuitem2>  Pidgey</td><td width="50%" id=menuitem2>  Pidge</td></tr>

      <tr>
          <td width="50%" id=menuitem2>  Rattata</td>

          <td width="50%" id=menuitem2>  Rattatak</td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Ekans</td>

          <td width="50%" id=menuitem2>  Arbo</td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Sandslash</td>
          <td width="50%" id=menuitem2>  Sandstorm</td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Clefairy</td>
          <td width="50%" id=menuitem2>  Aria</td>
      </tr>

      <tr>

          <td width="50%" id=menuitem2>  Clefable</td>
          <td width="50%" id=menuitem2>  Ariala</td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Vulpix</td>
          <td width="50%" id=menuitem2>  Foxfire</td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Paras </td>
          <td width="50%" id=menuitem2>  Parasyte </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Diglett </td>

          <td width="50%" id=menuitem2>  Digda </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Growlithe </td>

          <td width="50%" id=menuitem2>  Flamie </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Arcanine </td>
          <td width="50%" id=menuitem2>  Blaze </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Abra </td>
          <td width="50%" id=menuitem2>  Hocus </td>
      </tr>

      <tr>

          <td width="50%" id=menuitem2>  Kadabra </td>
          <td width="50%" id=menuitem2>  Pocus </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Machop </td>
          <td width="50%" id=menuitem2>  Kara-tee </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Machoke </td>
          <td width="50%" id=menuitem2>  Kung-foo </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Machamp </td>

          <td width="50%" id=menuitem2>  Ju-doh </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Tentacool </td>

          <td width="50%" id=menuitem2>  Jilly </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Tentacruel </td>
          <td width="50%" id=menuitem2>  Man O War </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Rapidash </td>
          <td width="50%" id=menuitem2>  Gallop </td>
      </tr>

      <tr>

          <td width="50%" id=menuitem2>  Slowpoke </td>
          <td width="50%" id=menuitem2>  Slowmo </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Magnemite </td>
          <td width="50%" id=menuitem2>  Coil </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Magneton </td>
          <td width="50%" id=menuitem2>  Recoil </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Duduo </td>

          <td width="50%" id=menuitem2>  Dodo </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Dewgong </td>

          <td width="50%" id=menuitem2>  Manaty </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Gastly </td>
          <td width="50%" id=menuitem2>  Spirit </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Haunter </td>
          <td width="50%" id=menuitem2>  Spectre </td>
      </tr>

      <tr>

          <td width="50%" id=menuitem2>  Gengar </td>
          <td width="50%" id=menuitem2>  Phantom </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Cubone </td>
          <td width="50%" id=menuitem2>  Orphon </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Marowak </td>
          <td width="50%" id=menuitem2>  Guardia </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Lickitung </td>

          <td width="50%" id=menuitem2>  Tonguetyd </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Koffing </td>

          <td width="50%" id=menuitem2>  Ny </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Weezing </td>
          <td width="50%" id=menuitem2>  La </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Chansey </td>
          <td width="50%" id=menuitem2>  Lucky </td>
      </tr>

      <tr>

          <td width="50%" id=menuitem2>  Tangela </td>
          <td width="50%" id=menuitem2>  Meduza </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Goldeen </td>
          <td width="50%" id=menuitem2>  Goldy </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Seaking </td>
          <td width="50%" id=menuitem2>  Neptune </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Scyther </td>

          <td width="50%" id=menuitem2>  Stryke </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Gyarados </td>

          <td width="50%" id=menuitem2>  Skulkraken </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Lapras </td>
          <td width="50%" id=menuitem2>  Ness </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Eevee </td>
          <td width="50%" id=menuitem2>  Eon </td>
      </tr>

      <tr>

          <td width="50%" id=menuitem2>  Omanyte </td>
          <td width="50%" id=menuitem2>  Ess </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Omastar </td>
          <td width="50%" id=menuitem2>  Kargo </td>

      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Kabuto </td>
          <td width="50%" id=menuitem2>  Att </td>
      </tr>
      <tr>

          <td width="50%" id=menuitem2>  Kabutops </td>

          <td width="50%" id=menuitem2>  Lantis </td>
      </tr>
      <tr>
          <td width="50%" id=menuitem2>  Aerodactyl </td>

          <td width="50%" id=menuitem2>  Ptera </td>
      </tr><tr><td width="50%" id=menuitem2>  Dratini</td><td width="50%" id=menuitem2>  Dragoon</td></tr><tr><td width="50%" id=menuitem2>  Dragonair</td><td width="50%" id=menuitem2>  Dragyn</td></tr>

  </table>


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Beta Pokemon Names</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation (UC)</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation (UC)</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: PichuUmbreon
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them except battery saves must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: PichuUmbreon
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <list>Newo's Pokemon Ruby savestate
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.<br>
  <br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.<br>
  <br>
  The Name of the Player is Newo but it is possible to change this with the right codes.
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li>Newo's Pokemon Ruby savestate
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.<br>
  <br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.<br>
  <br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo</li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> Newo's Pokemon Ruby savestate
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.<br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.<br>
  <br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo</li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> Newo's Pokemon Ruby savestate
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.<br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.<br>
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo</li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> Newo's Pokemon Ruby savestate<br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.</br>
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo</li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> Newo's Pokemon Ruby savestate<br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.</br>
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=www.glitchcity.info\emufiles\Pokemon ruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=\emufiles\Pokemon ruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=\emufiles\Pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=\emufiles\Pokemon%20ruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=\emufiles\pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appaer to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=\emufiles\pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jerachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appear to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=\emufiles\pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jirachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appear to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=http://thefoobar.ath.cx/glitchcity/emufiles/pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jirachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appear to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=/emufiles/pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jirachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appear to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <p>


uname: Abwayax
article: footer
name: footer
fullurl: system/footer
oldtext:
  <div align="center">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/footer'>Edit</a>)</i>"; } 
  ?><br />
  <i>Copyright (c) 2003 - 2007 Abwayax and the Glitch City Labs Team. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.  A copy of the license is included in the section entitled "<a href="http://glitchcity.ath.cx/docs/misc/license">GNU Free Documentation License</a>".</i></center>
  </body></html>


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
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  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
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  <img src="http://pkchris.spiritofanime.com/pkmpp/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokï¿½mon Page!"></a>
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  There are <b><script>numIrcUsers();</script></b> on IRC channel #glitchcity:<br />
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  <br />
  <!-- shoutbox code removed -->
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  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokï¿½mon is ï¿½ to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: PichuUmbreon
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=/emufiles/pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jirachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appear to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <li> <a href=/emufiles/glitchpokemoncenter.sgm> Glitched Pokemon Center</a><br>By trying to heal with no Pokemon, a glitched Pokemon center has been accessed, and the game's RAM seems to have been messed up... a lot.</li>
  <p>


uname: Newo
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=/emufiles/pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jirachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appear to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <li> <a href=/emufiles/GlitchPokemonCenter.zip> Glitched Pokemon Center</a><br>By trying to heal with no Pokemon, a glitched Pokemon center has been accessed, and the game's RAM seems to have been messed up... a lot.</li>
  <p>


uname: PichuUmbreon
article: savedata
name: Save data
fullurl: docs/savedata
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href=/emufiles/pokemonruby.sgm> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jirachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appear to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <li> <a href=/emufiles/GlitchPokemonCenter.zip> Glitched Pokemon Center</a> (For Pokemon Blue)<br>By trying to heal with no Pokemon, a glitched Pokemon center has been accessed, and the game's RAM seems to have been messed up... a lot.</li>
  <p>


uname: Stackout
article: rbitem00
name: j.
fullurl: itemdex/rbitem00
oldtext:
  <b>Pokemart name</b>: j.<p>
  <b>Pack name</b>: j.<p>
  <b>Hex</b>: 00<p>
  <b>Dec</b>: 0<p>
  <b>Price</b>: 829850<p>
  <b>Sell Price</b>: 414925<p>
  <b>Effect Outside</b>: Freezes<p>
  <b>Effect in Battle</b>: Freezes<p>

  <b>Notes</b>:


uname: Stackout
article: rbitem00
name: j.
fullurl: itemdex/rbitem00
oldtext:
  <b>Pokemart name</b>: j.
  <b>Pack name</b>: j.
  <b>Hex</b>: 00
  <b>Dec</b>: 0
  <b>Price</b>: 829850
  <b>Sell Price</b>: 414925
  <b>Effect Outside</b>: Freezes
  <b>Effect in Battle</b>: Freezes<p>

  <b>Notes</b>:


uname: Stackout
article: rbitem00
name: j.
fullurl: itemdex/rbitem00
oldtext:
  <b>Pokemart name</b>: j.<p><b>Pack name</b>: j.<p><b>Hex</b>: 00<p><b>Dec</b>: 0<p><b>Price</b>: 829850<p><b>Sell Price</b>: 414925<p><b>Effect Outside</b>: Freezes<p><b>Effect in Battle</b>: Freezes<p>

  <b>Notes</b>:


uname: Newo
article: 7x
name: 7x
fullurl: glitchdex/green/7x
oldtext:
  <p align='center'><b>Image:</b><br />
  <p>
  <b>Name:</b> 7x <br>
  <b>Version:</b> Green<br>
  <b>Type:</b> Poison 
  <br>
  <b>Hex Number:</b> CD
  <br>
  <b>Dec Number:</b> 206
  <br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 24<br>
  <b>Evolution:</b> <br>
  <b>Red/Blue Equivatlent:<a href=glitchdex/redblue/wgd> WGd <a/></b><br>
  <br>
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  Lv. 5 - Atk 15, Def 14, Spd 15, Spc 14, HP 24
  <br>
  Lv. 100 - Atk , Def , Spd , Spc , HP  
  <br>
  Lv. 255 - n/a
  <br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br>
  0 - Wrap<br>
  0 - Leer<br>
  0 - Bite<br>
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br>

  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br>
  n/a<br>
  <br>
  <b>Description</b><br>
  <i>It seems to multiple items in the 6th position. Like MissingNo.</i><br>


uname: Abwayax
article: gsc000
name: ????? 000
fullurl: glitchdex/goldsilvercrystal/gsc000
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>
  <b>Name:</b> ?????<br />
  <b>Version:</b> Gold/Silver/Crystal<br />
  <b>Type:</b> Steel/Glitched
  <br />
  <b>Hex Number:</b> 00

  <br />
  <b>Dec Number:</b> 00
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 5, Def 23, SpAtk 21, SpDef 26, Spd 11, HP 59
  <br />
  Lv. 100 - Atk 7, Def 381, SpAtk 331, SpDef 431, Spd 139, HP 580
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />

  <br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />

  <br />
  <b>Description</b><br />
  <b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Codes
  0100EDD0, 01FCEDD0, 01FEEDD0, 01FFEDD0) but there are rumors that it can be
  summoned without any cheat device via trade error or incorrectly performing the
  Duplicate Pokemon trick. 
  <br /><br />The backsprite of ????? during battle a monocolored (golden or silver, depending on the version) variation of the last sprite in that position. If it was sent out at the start, it will be a gold/silver variation of your backsprite.
  <br /><br />Upon capture, a glitched Pokedex screen will be shown (See above). The player is then transported to a glitched area, similar to Glitch City. See <a href="http://glitchcity.ath.cx/docs/regions/gscglitchcity">G/S/C Glitch City</a> for information on this area. Trainer sprites from the area you were at before will be preserved, although talking to these trainers will likely result in a glitch or error. To get out from this Glitch Area, use Fly.
  <br /><br />
  &nbsp;
  <br /><br />
  <br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/goldsilvercrystal/egg">Egg</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: gsc000
name: ????? 000
fullurl: glitchdex/goldsilvercrystal/gsc000
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>
  <b>Name:</b> ?????<br />
  <b>Version:</b> Gold/Silver/Crystal<br />
  <b>Type:</b> Steel/Glitched
  <br />
  <b>Hex Number:</b> 00

  <br />
  <b>Dec Number:</b> 00
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 5, Def 23, SpAtk 21, SpDef 26, Spd 11, HP 59
  <br />
  Lv. 100 - Atk 7, Def 381, SpAtk 331, SpDef 431, Spd 139, HP 580
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />

  <br />
  <b>Description</b><br />
  <b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Codes
  0100EDD0, 01FCEDD0, 01FEEDD0, 01FFEDD0) but there are rumors that it can be
  summoned without any cheat device via trade error or incorrectly performing the
  Duplicate Pokemon trick. 
  <br /><br />The backsprite of ????? during battle a monocolored (golden or silver, depending on the version) variation of the last sprite in that position. If it was sent out at the start, it will be a gold/silver variation of your backsprite.
  <br /><br />Upon capture, a glitched Pokedex screen will be shown (See above). The player is then transported to a glitched area, similar to Glitch City. See <a href="http://glitchcity.ath.cx/docs/regions/gscglitchcity">G/S/C Glitch City</a> for information on this area. Trainer sprites from the area you were at before will be preserved, although talking to these trainers will likely result in a glitch or error. To get out from this Glitch Area, use Fly.
  <br /><br />
  &nbsp;
  <br /><br />
  <br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/goldsilvercrystal/egg">Egg</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: gsc000
name: ????? 000
fullurl: glitchdex/goldsilvercrystal/gsc000
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>
  <b>Name:</b> ?????<br />
  <b>Version:</b> Gold/Silver/Crystal<br />
  <b>Type:</b> Steel/Glitched
  <br />
  <b>Hex Number:</b> 00

  <br />
  <b>Dec Number:</b> 00
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 5, Def 23, SpAtk 21, SpDef 26, Spd 11, HP 59
  <br />
  Lv. 100 - Atk 7, Def 381, SpAtk 331, SpDef 431, Spd 139, HP 580
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />

  <br />
  <b>Description</b><br />
  <b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Codes
  0100EDD0, 01FCEDD0, 01FEEDD0, 01FFEDD0) but there are rumors that it can be
  summoned without any cheat device via trade error or incorrectly performing the
  Duplicate Pokemon trick. 
  <br /><br />The backsprite of ????? during battle a monocolored (golden or silver, depending on the version) variation of the last sprite in that position. If it was sent out at the start, it will be a gold/silver variation of your backsprite.
  <br /><br />Upon capture, a glitched Pokedex screen will be shown (See above). The player is then transported to a glitched area, similar to Glitch City. See <a href="http://glitchcity.ath.cx/docs/regions/gscglitchcity">G/S/C Glitch City</a> for information on this area. Trainer sprites from the area you were at before will be preserved, although talking to these trainers will likely result in a glitch or error. To get out from this Glitch Area, use Fly.
  <br /><br />
  <br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/goldsilvercrystal/egg">Egg</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: gsc252
name: ???? 252
fullurl: glitchdex/goldsilvercrystal/gsc252
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>
  <b>Name:</b> ?????<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Psychic/Glitched
  <br />
  <b>Hex Number:</b> FC

  <br />
  <b>Dec Number:</b> 252
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 252<br />
  <b>Evolution:</b> ????? 000 @ Lv.18, Ivysaur @ Lv.24
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 10, Def 7, SpAtk 7, SpDef 14, Spd 12, HP 23
  <br />
  Lv. 100 - Atk 107, Def 49, SpAtk 51, SpDef 201, Spd 155, HP 158
  <br />
  <b>Starting Moves (Lv. 0)</b><br /> 
  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />

  1 - Poison Sting<br />
  15 - Meditate<br />
  15 - Spore<br />
  80 - Bubble<br />
  80 - Sweet Kiss<br />
  80 - Constrict<br />
  80 - Barrier<br />
  80 - Dragonbreath<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />

  <br />
  <b>Description</b><br /><b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Code 01FCEDD0). 
  <br /><br />The backsprite of ????? during battle a monocolored (golden or silver, depending on the version) variation of the last sprite in that position. If it was sent out at the start, it will be a gold/silver variation of your backsprite.
  <br /><br />Upon capture, a glitched Pokedex screen will be shown (See above). The player is then transported to a glitched area, similar to Glitch City. See <a href="http://glitchcity.ath.cx/docs/regions/gscglitchcity">G/S/C Glitch City</a> for information on this area. Trainer sprites from the area you were at before will be preserved, although talking to these trainers will likely result in a glitch or error. To get out from this Glitch Area, use Fly.
  <br /><br />
  <br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/goldsilvercrystal/egg">Egg</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: gsc252
name: ????? 252
fullurl: glitchdex/goldsilvercrystal/gsc252
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>
  <b>Name:</b> ?????<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Psychic/Glitched
  <br />
  <b>Hex Number:</b> FC

  <br />
  <b>Dec Number:</b> 252
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 252<br />
  <b>Evolution:</b> ????? 000 @ Lv.18, Ivysaur @ Lv.24
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 10, Def 7, SpAtk 7, SpDef 14, Spd 12, HP 23
  <br />
  Lv. 100 - Atk 107, Def 49, SpAtk 51, SpDef 201, Spd 155, HP 158<br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br /> 
  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />

  1 - Poison Sting<br />
  15 - Meditate<br />
  15 - Spore<br />
  80 - Bubble<br />
  80 - Sweet Kiss<br />
  80 - Constrict<br />
  80 - Barrier<br />
  80 - Dragonbreath<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />

  <br />
  <b>Description</b><br /><b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Code 01FCEDD0). 
  <br /><br />The backsprite of ????? during battle a monocolored (golden or silver, depending on the version) variation of the last sprite in that position. If it was sent out at the start, it will be a gold/silver variation of your backsprite.
  <br /><br />Upon capture, a glitched Pokedex screen will be shown (See above). The player is then transported to a glitched area, similar to Glitch City. See <a href="http://glitchcity.ath.cx/docs/regions/gscglitchcity">G/S/C Glitch City</a> for information on this area. Trainer sprites from the area you were at before will be preserved, although talking to these trainers will likely result in a glitch or error. To get out from this Glitch Area, use Fly.
  <br /><br />
  <br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/goldsilvercrystal/egg">Egg</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: PichuUmbreon
article: glitchpokedex
name: Glitch Pokedex
fullurl: docs/glitchpokedex
oldtext:
  Credit goes to Dement for finding this glitch. It requires a Gameshark.<p>

  To do this glitch, you start a new gam with the code 01091ED3 on, go up to your PC before going downstairs, get out a Potion, then open your item inventory and use the Pokedex in it. You won't see any Pokemon until you scroll down past 151. There, you can see a few real Pokemon, and some glitch Pokemon too. For the glitch Pokemon, their viewing sprite cry and the cry that is heard when clicked on "CRY" are different. They have no data, though. Nothing has been caught.<p>

  <img src="/images/glitchpokedex.png" title="The glitch Pokedex, with some Missingno.">

  There aren't many Pokemon, yet it is a bit interesting.


uname: PichuUmbreon
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/glitchpokedex">Glitch Pokedex</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: redblue
name: Red/Blue Itemdex
fullurl: itemdex/redblue
oldtext:
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Items</B>
  </TD></TR>
  Duplicate entry 'redblue/00' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/00"> j.</a></TD>
  </TR>Duplicate entry 'redblue/07' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/07"> ?????</a></TD>
  </TR>Duplicate entry 'redblue/09' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/09"> Pokédex</a></TD>
  </TR>Duplicate entry 'redblue/15' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/15"> Boulder Badge</a></TD>
  </TR>Duplicate entry 'redblue/16' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/16"> Cascade Badge</a></TD>
  </TR>Duplicate entry 'redblue/17' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/17"> Thunder Badge</a></TD>
  </TR>Duplicate entry 'redblue/18' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/18"> Rainbow Badge</a></TD>
  </TR>Duplicate entry 'redblue/19' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/19"> Soul Badge</a></TD>
  </TR>Duplicate entry 'redblue/1A' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/1A"> Marsh Badge</a></TD>
  </TR>Duplicate entry 'redblue/1B' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/1B"> Volcano Badge</a></TD>
  </TR>Duplicate entry 'redblue/1C' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/1C"> Earth Badge</a></TD>
  </TR>Duplicate entry 'redblue/2C' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/2C"> ?????</a></TD>
  </TR>Duplicate entry 'redblue/54' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/54"> B2F</a></TD>
  </TR>Duplicate entry 'redblue/55' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/55"> B1F</a></TD>
  </TR>Duplicate entry 'redblue/56' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/56"> 1F</a></TD>
  </TR>Duplicate entry 'redblue/57' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/57"> 2F</a></TD>
  </TR>Duplicate entry 'redblue/58' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/58"> 3F</a></TD>
  </TR>Duplicate entry 'redblue/59' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/59"> 4F</a></TD>
  </TR>Duplicate entry 'redblue/5A' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/5A"> 5F</a></TD>
  </TR>Duplicate entry 'redblue/5B' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/5B"> 6F</a></TD>
  </TR>Duplicate entry 'redblue/5C' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/5C"> 7F</a></TD>
  </TR>Duplicate entry 'redblue/5D' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/5D"> 8F</a></TD>
  </TR>Duplicate entry 'redblue/5E' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/5E"> 9F</a></TD>
  </TR>Duplicate entry 'redblue/5F' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/5F"> 10F</a></TD>
  </TR>Duplicate entry 'redblue/60' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/60"> 11F</a></TD>
  </TR>Duplicate entry 'redblue/61' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/61"> B4F</a></TD>
  </TR>Duplicate entry 'redblue/62' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/62"> w m</a></TD>
  </TR>Duplicate entry 'redblue/63' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/63"> ws m</a></TD>
  </TR>Duplicate entry 'redblue/64' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/64"> v##t#m#</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/65"> \'dm</a></TD>
  </TR>Duplicate entry 'redblue/66' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/66"> m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/67"> w \'lm</a></TD>
  </TR>Duplicate entry 'redblue/68' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/68"> fm</a></TD>
  </TR>Duplicate entry 'redblue/69' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/69"> m</a></TD>
  </TR>Duplicate entry 'redblue/6A' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/6A"> -gm</a></TD>
  </TR>Duplicate entry 'redblue/6B' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/6B"> *block*</a></TD>
  </TR>Duplicate entry 'redblue/6C' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/6C"> é</a></TD>
  </TR>Duplicate entry 'redblue/6D' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/6D"> i l</a></TD>
  </TR>Duplicate entry 'redblue/6E' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/6E"> Lg-</a></TD>
  </TR>Duplicate entry 'redblue/6F' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/6F"> -g</a></TD>
  </TR>Duplicate entry 'redblue/70' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/70"> QGn Sl</a></TD>
  </TR>Duplicate entry 'redblue/71' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/71"> GnSl</a></TD>
  </TR>Duplicate entry 'redblue/72' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/72"> Q</a></TD>
  </TR>Duplicate entry 'redblue/73' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/73"> </a></TD>
  </TR>Duplicate entry 'redblue/74' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/74"> DHNh|T4</a></TD>
  </TR>Duplicate entry 'redblue/75' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/75"> *blocks*</a></TD>
  </TR>Duplicate entry 'redblue/76' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/76"> *blocks*</a></TD>
  </TR>Duplicate entry 'redblue/77' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/77"> 4</a></TD>
  </TR>Duplicate entry 'redblue/78' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/78"> *blank*</a></TD>
  </TR>Duplicate entry 'redblue/79' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/79"> $</a></TD>
  </TR>Duplicate entry 'redblue/7A' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/7A"> 4 \"</a></TD>
  </TR>Duplicate entry 'redblue/7B' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/7B"> ?8</a></TD>
  </TR>Duplicate entry 'redblue/7C' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/7C"> 8 8</a></TD>
  </TR>Duplicate entry 'redblue/7D' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/7D"> $</a></TD>
  </TR>Duplicate entry 'redblue/7E: A ?' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/7E: A ?"> A ?</a></TD>
  </TR>Duplicate entry 'redblue/7F' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/7F"> *your name* 76 7</a></TD>
  </TR>Duplicate entry 'redblue/80' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/80"> PC</a></TD>
  </TR>Duplicate entry 'redblue/81' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/81"> 4 4 y PC 4 4 H</a></TD>
  </TR>Duplicate entry 'redblue/82' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/82"> 4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/83"> p <rival\'s name>E</a></TD>
  </TR>Duplicate entry 'redblue/84' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/84"> Trade completed!</a></TD>
  </TR>Duplicate entry 'redblue/85' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/85"> Too bad! The trade was canceled!</a></TD>
  </TR>Duplicate entry 'redblue/86' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/86"> [block]</a></TD>
  </TR>Duplicate entry 'redblue/87' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/87"> PkMn C</a></TD>
  </TR>Duplicate entry 'redblue/88' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/88"> D</a></TD>
  </TR>Duplicate entry 'redblue/89' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/89"> E</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8A"> O p\'t\'u\'v</a></TD>
  </TR>Duplicate entry 'redblue/8B' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/8B"> Trade Center</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8C"> p\' e Enemy Rocket</a></TD>
  </TR>Duplicate entry 'redblue/8D' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/8D"> a</a></TD>
  </TR>Duplicate entry 'redblue/8E' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/8E"> 8</a></TD>
  </TR>Duplicate entry 'redblue/8F' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/8F"> Battle Animation</a></TD>
  </TR>Duplicate entry 'redblue/90' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/90"> Battle Style</a></TD>
  </TR>Duplicate entry 'redblue/91' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/91"> Cancel</a></TD>
  </TR>Duplicate entry 'redblue/92' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/92"> WA4</a></TD>
  </TR>Duplicate entry 'redblue/93' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/93"> 2pu</a></TD>
  </TR>Duplicate entry 'redblue/94' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/94"> EtE</a></TD>
  </TR>Duplicate entry 'redblue/95' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/95"> F</a></TD>
  </TR>Duplicate entry 'redblue/96' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/96"> F</a></TD>
  </TR>Duplicate entry 'redblue/97' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/97"> XF</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/98"> CC\' *female sign* POKéi6</a></TD>
  </TR>Duplicate entry 'redblue/99' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/99"> PokeTrainer:</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9A"> a pu u w F \'t</a></TD>
  </TR>Duplicate entry 'redblue/9B' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/9B"> v</a></TD>
  </TR>Duplicate entry 'redblue/9C' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/9C"> u</a></TD>
  </TR>Duplicate entry 'redblue/9D' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/9D"> Q r 4 h I</a></TD>
  </TR>Duplicate entry 'redblue/9E' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/9E"> 4 8 4 8 H</a></TD>
  </TR>Duplicate entry 'redblue/9F' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/9F"> ABCDEFGHIJKLMNOPQRST</a></TD>
  </TR>Duplicate entry 'redblue/A0' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/A0"> I</a></TD>
  </TR>Duplicate entry 'redblue/A1' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/A1"> 2u 4 V h V</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A2"> Rival\'s</a></TD>
  </TR>Duplicate entry 'redblue/A3' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/A3"> Name?</a></TD>
  </TR>Duplicate entry 'redblue/A4' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/A4"> Nickname?</a></TD>
  </TR>Duplicate entry 'redblue/A5' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/A5"> SiS MS4 h.S</a></TD>
  </TR>Duplicate entry 'redblue/A6' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/A6"> *male sign* ieCV</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A7"> S\'tS MS4 hL</a></TD>
  </TR>Duplicate entry 'redblue/A8' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/A8"> *down arrow*</a></TD>
  </TR>Duplicate entry 'redblue/A9' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/A9"> a:</a></TD>
  </TR>Duplicate entry 'redblue/AA' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/AA"> New Name</a></TD>
  </TR>Duplicate entry 'redblue/AB' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/AB"> New Name</a></TD>
  </TR>Duplicate entry 'redblue/AC' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/AC"> *blocks*</a></TD>
  </TR>Duplicate entry 'redblue/AD' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/AD"> 5oz.CL: QU</a></TD>
  </TR>Duplicate entry 'redblue/AE' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/AE"> Red or Blue, depending on version</a></TD>
  </TR>Duplicate entry 'redblue/AF' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/AF"> Ash or Gary, depending on version</a></TD>
  </TR>Duplicate entry 'redblue/B0' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B0"> Jack or John, depending on version</a></TD>
  </TR>Duplicate entry 'redblue/B1' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B1"> New Name</a></TD>
  </TR>Duplicate entry 'redblue/B2' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B2"> Blue or Red, depending on version</a></TD>
  </TR>Duplicate entry 'redblue/B3' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B3"> Gary or Ash, depending on version</a></TD>
  </TR>Duplicate entry 'redblue/B4' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B4"> John or Jack, depending on version</a></TD>
  </TR>Duplicate entry 'redblue/B5' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B5"> *blank*</a></TD>
  </TR>Duplicate entry 'redblue/B6' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B6"> ]9 O b9</a></TD>
  </TR>Duplicate entry 'redblue/B7' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B7"> G</a></TD>
  </TR>Duplicate entry 'redblue/B8' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/B8"> G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B9"> *rival\'s name*G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BA"> \'G</a></TD>
  </TR>Duplicate entry 'redblue/BB' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/BB"> QG</a></TD>
  </TR>Duplicate entry 'redblue/BC' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/BC"> oG</a></TD>
  </TR>Duplicate entry 'redblue/BD' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/BD"> G</a></TD>
  </TR>Duplicate entry 'redblue/BE' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/BE"> $G</a></TD>
  </TR>Duplicate entry 'redblue/BF' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/BF"> H</a></TD>
  </TR>Duplicate entry 'redblue/C0' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/C0"> H</a></TD>
  </TR>Duplicate entry 'redblue/C1' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/C1"> 8 8</a></TD>
  </TR>Duplicate entry 'redblue/C2' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/C2"> ?</a></TD>
  </TR>Duplicate entry 'redblue/C3' for key 1<TR>
  	<TD class=menuitem><a href="itemdex/redblue/C3"> H</a></TD>
  </TR></TABLE>


uname: Abwayax
article: redblue
name: Red/Blue Itemdex
fullurl: itemdex/redblue
oldtext:
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Items</B>
  </TD></TR>
  <TR>
  	<TD class=menuitem><a href="itemdex/redblue/00"> j.</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/07"> ?????</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/09"> Pokédex</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/15"> Boulder Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/16"> Cascade Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/17"> Thunder Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/18"> Rainbow Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/19"> Soul Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/1A"> Marsh Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/1B"> Volcano Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/1C"> Earth Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/2C"> ?????</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/54"> B2F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/55"> B1F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/56"> 1F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/57"> 2F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/58"> 3F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/59"> 4F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5A"> 5F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5B"> 6F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5C"> 7F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5D"> 8F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5E"> 9F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5F"> 10F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/60"> 11F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/61"> B4F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/62"> w m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/63"> ws m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/64"> v##t#m#</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/65"> \'dm</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/66"> m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/67"> w \'lm</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/68"> fm</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/69"> m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6A"> -gm</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6B"> *block*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6C"> é</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6D"> i l</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6E"> Lg-</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6F"> -g</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/70"> QGn Sl</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/71"> GnSl</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/72"> Q</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/73"> </a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/74"> DHNh|T4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/75"> *blocks*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/76"> *blocks*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/77"> 4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/78"> *blank*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/79"> $</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7A"> 4 \"</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7B"> ?8</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7C"> 8 8</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7D"> $</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7E: A ?"> A ?</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7F"> *your name* 76 7</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/80"> PC</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/81"> 4 4 y PC 4 4 H</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/82"> 4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/83"> p <rival\'s name>E</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/84"> Trade completed!</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/85"> Too bad! The trade was canceled!</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/86"> [block]</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/87"> PkMn C</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/88"> D</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/89"> E</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8A"> O p\'t\'u\'v</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8B"> Trade Center</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8C"> p\' e Enemy Rocket</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8D"> a</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8E"> 8</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8F"> Battle Animation</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/90"> Battle Style</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/91"> Cancel</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/92"> WA4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/93"> 2pu</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/94"> EtE</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/95"> F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/96"> F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/97"> XF</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/98"> CC\' *female sign* POKéi6</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/99"> PokeTrainer:</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9A"> a pu u w F \'t</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9B"> v</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9C"> u</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9D"> Q r 4 h I</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9E"> 4 8 4 8 H</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9F"> ABCDEFGHIJKLMNOPQRST</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A0"> I</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A1"> 2u 4 V h V</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A2"> Rival\'s</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A3"> Name?</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A4"> Nickname?</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A5"> SiS MS4 h.S</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A6"> *male sign* ieCV</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A7"> S\'tS MS4 hL</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A8"> *down arrow*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A9"> a:</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AA"> New Name</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AB"> New Name</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AC"> *blocks*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AD"> 5oz.CL: QU</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AE"> Red or Blue, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AF"> Ash or Gary, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B0"> Jack or John, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B1"> New Name</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B2"> Blue or Red, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B3"> Gary or Ash, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B4"> John or Jack, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B5"> *blank*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B6"> ]9 O b9</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B7"> G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B8"> G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B9"> *rival\'s name*G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BA"> \'G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BB"> QG</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BC"> oG</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BD"> G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BE"> $G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BF"> H</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/C0"> H</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/C1"> 8 8</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/C2"> ?</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/C3"> H</a></TD>
  </TR></TABLE>


uname: Abwayax
article: redblue
name: Red/Blue Itemdex
fullurl: itemdex/redblue
oldtext:
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Items</B>
  </TD></TR>
  <TR>
  	<TD class=menuitem><a href="itemdex/redblue/00"> j.</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/07"> ?????</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/09"> Pokédex</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/15"> Boulder Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/16"> Cascade Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/17"> Thunder Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/18"> Rainbow Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/19"> Soul Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/1A"> Marsh Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/1B"> Volcano Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/1C"> Earth Badge</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/2C"> ?????</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/54"> B2F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/55"> B1F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/56"> 1F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/57"> 2F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/58"> 3F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/59"> 4F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5A"> 5F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5B"> 6F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5C"> 7F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5D"> 8F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5E"> 9F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/5F"> 10F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/60"> 11F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/61"> B4F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/62"> w m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/63"> ws m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/64"> v##t#m#</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/65"> 'dm</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/66"> m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/67"> w 'lm</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/68"> fm</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/69"> m</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6A"> -gm</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6B"> *block*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6C"> é</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6D"> i l</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6E"> Lg-</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/6F"> -g</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/70"> QGn Sl</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/71"> GnSl</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/72"> Q</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/73"> </a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/74"> DHNh|T4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/75"> *blocks*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/76"> *blocks*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/77"> 4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/78"> *blank*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/79"> $</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7A"> 4 "</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7B"> ?8</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7C"> 8 8</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7D"> $</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7E: A ?"> A ?</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/7F"> *your name* 76 7</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/80"> PC</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/81"> 4 4 y PC 4 4 H</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/82"> 4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/83"> p <rival's name>E</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/84"> Trade completed!</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/85"> Too bad! The trade was canceled!</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/86"> [block]</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/87"> PkMn C</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/88"> D</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/89"> E</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8A"> O p't'u'v</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8B"> Trade Center</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8C"> p' e Enemy Rocket</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8D"> a</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8E"> 8</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/8F"> Battle Animation</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/90"> Battle Style</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/91"> Cancel</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/92"> WA4</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/93"> 2pu</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/94"> EtE</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/95"> F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/96"> F</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/97"> XF</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/98"> CC' *female sign* POKéi6</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/99"> PokeTrainer:</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9A"> a pu u w F 't</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9B"> v</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9C"> u</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9D"> Q r 4 h I</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9E"> 4 8 4 8 H</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/9F"> ABCDEFGHIJKLMNOPQRST</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A0"> I</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A1"> 2u 4 V h V</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A2"> Rival's</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A3"> Name?</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A4"> Nickname?</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A5"> SiS MS4 h.S</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A6"> *male sign* ieCV</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A7"> S'tS MS4 hL</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A8"> *down arrow*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/A9"> a:</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AA"> New Name</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AB"> New Name</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AC"> *blocks*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AD"> 5oz.CL: QU</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AE"> Red or Blue, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/AF"> Ash or Gary, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B0"> Jack or John, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B1"> New Name</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B2"> Blue or Red, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B3"> Gary or Ash, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B4"> John or Jack, depending on version</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B5"> *blank*</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B6"> ]9 O b9</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B7"> G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B8"> G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/B9"> *rival's name*G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BA"> 'G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BB"> QG</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BC"> oG</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BD"> G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BE"> $G</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/BF"> H</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/C0"> H</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/C1"> 8 8</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/C2"> ?</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="itemdex/redblue/C3"> H</a></TD>
  </TR></TABLE>


uname: Abwayax
article: menus.js
name: menus.js
fullurl: system/menus.js
oldtext:
  <?php //Warning: You should have a -moderate- understanding of JavaScript before attempting to add or play around with these menus.

  if($_SERVER['REMOTE_ADDR'] == "127.0.0.1") {
  $dexurl = "{FULLURL}glitchdex";
  } else {
  $dexurl = "{FULLURL}glitchdex";
  }
  ?>
  // Menus for Glitch City Laboratories
  // Menu content (C) 2005 Abwayax and the Glitch City Staff
  // AnyLink Vertical Drop-down Menu Engine (C) DynamicDrive.com

  // Menu settings
  var menu_width = "150px";
  var disappeardelay=250  //menu disappear speed onMouseout (in miliseconds)
  var horizontaloffset=2 //horizontal offset of menu from default location. (0-5 is a good value)

  //Contents for menu "glitchdex"
  var glitchdex=new Array()
  glitchdex[0]='<a href="<?php echo $dexurl ?>/redblue">Red/Blue</a>'
  glitchdex[1]='<a href="<?php echo $dexurl ?>/yellow">Yellow</a>'
  glitchdex[2]='<a href="<?php echo $dexurl ?>/green">Green</a>'
  glitchdex[3]='<a href="<?php echo $dexurl ?>/tcg">TCG</a>'
  glitchdex[4]='<a href="<?php echo $dexurl ?>/goldsilvercrystal">Gold/Silver/Crystal</a>'
  //glitchdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  glitchdex[5]='<a href="<?php echo $dexurl ?>/rubysapphire">Ruby/Sapphire</a>'

  //Contents for menu "itemdex"
  var itemdex=new Array()
  itemdex[0]='<a href="#">Red/Blue</a>'
  //itemdex[1]='<a href="#">Yellow</a>'
  //itemdex[2]='<a href="#">Gold/Silver/Crystal</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  itemdex[3]='<a href="#">Ruby/Sapphire</a>'

  //Contents for menu "attackdex"
  var attackdex=new Array()
  attackdex[0]='<a href="/attackdex/redblue">Red/Blue</a>'
  //attackdex[0]='<a href="#">Red/Blue</a>'
  //attackdex[1]='<a href="#">Yellow</a>'
  //attackdex[2]='<a href="/attackdex/goldsilver">Gold/Silver/Crystal</a>'
  //attackdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "trainerseyes"
  var trainerseyes=new Array()
  trainerseyes[0]='<a href="#">Red/Blue</a>'
  trainerseyes[1]='<a href="#">Yellow</a>'
  trainerseyes[2]='<a href="#">Gold/Silver/Crystal</a>'
  //trainerseyes[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "biglist"
  var biglist=new Array()
  biglist[0]='<a href="#">Red/Blue Only</a>'
  biglist[1]='<a href="#">Yellow Only</a>'
  biglist[2]='<a href="#">Gold/Silver/Crystal Only</a>'
  biglist[3]='<a href="#">Ruby/Sapphire Only</a>'


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/glitchpokedex">Glitch Pokedex</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/glitchpokedex">Glitch Pokedex</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: menus.js
name: menus.js
fullurl: system/menus.js
oldtext:
  <?php //Warning: You should have a -moderate- understanding of JavaScript before attempting to add or play around with these menus.

  if($_SERVER['REMOTE_ADDR'] == "127.0.0.1") {
  $dexurl = "{FULLURL}glitchdex";
  } else {
  $dexurl = "{FULLURL}glitchdex";
  }
  ?>
  // Menus for Glitch City Laboratories
  // Menu content (C) 2005 Abwayax and the Glitch City Staff
  // AnyLink Vertical Drop-down Menu Engine (C) DynamicDrive.com

  // Menu settings
  var menu_width = "150px";
  var disappeardelay=250  //menu disappear speed onMouseout (in miliseconds)
  var horizontaloffset=2 //horizontal offset of menu from default location. (0-5 is a good value)

  //Contents for menu "glitchdex"
  var glitchdex=new Array()
  glitchdex[0]='<a href="<?php echo $dexurl ?>/redblue">Red/Blue</a>'
  glitchdex[1]='<a href="<?php echo $dexurl ?>/yellow">Yellow</a>'
  glitchdex[2]='<a href="<?php echo $dexurl ?>/green">Green</a>'
  glitchdex[3]='<a href="<?php echo $dexurl ?>/tcg">TCG</a>'
  glitchdex[4]='<a href="<?php echo $dexurl ?>/goldsilvercrystal">Gold/Silver/Crystal</a>'
  //glitchdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  glitchdex[5]='<a href="<?php echo $dexurl ?>/rubysapphire">Ruby/Sapphire</a>'

  //Contents for menu "itemdex"
  var itemdex=new Array()
  itemdex[0]='<a href="/itemdex/redblue">Red/Blue</a>'
  //itemdex[1]='<a href="#">Yellow</a>'
  //itemdex[2]='<a href="#">Gold/Silver/Crystal</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'
  //itemdex[3]='<a href="#">Ruby/Sapphire</a>'

  //Contents for menu "attackdex"
  var attackdex=new Array()
  attackdex[0]='<a href="/attackdex/redblue">Red/Blue</a>'
  //attackdex[0]='<a href="#">Red/Blue</a>'
  //attackdex[1]='<a href="#">Yellow</a>'
  //attackdex[2]='<a href="/attackdex/goldsilver">Gold/Silver/Crystal</a>'
  //attackdex[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "trainerseyes"
  var trainerseyes=new Array()
  trainerseyes[0]='<a href="#">Red/Blue</a>'
  trainerseyes[1]='<a href="#">Yellow</a>'
  trainerseyes[2]='<a href="#">Gold/Silver/Crystal</a>'
  //trainerseyes[3]='<a href="#">Ruby/Sapphire/FireRed/LeafGreen</a>'

  //Contents for menu "biglist"
  var biglist=new Array()
  biglist[0]='<a href="#">Red/Blue Only</a>'
  biglist[1]='<a href="#">Yellow Only</a>'
  biglist[2]='<a href="#">Gold/Silver/Crystal Only</a>'
  biglist[3]='<a href="#">Ruby/Sapphire Only</a>'


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkchris.spiritofanime.com/pkmpp">
  <img src="http://pkchris.spiritofanime.com/pkmpp/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokï¿½mon Page!"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <br />
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <script src="http://abwayax.com/slartibartfast/glitchcity"></script>
  There are <b><script>numIrcUsers();</script></b> on IRC channel #glitchcity:<br />
  <script>printUsers();</script><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.prchecker.info/" target="_blank">
  <img src="http://www.prchecker.info/PR1_img.gif" alt="PageRank Tool" border="0"></a></TD>
  </TR>
  </TABLE>
  <br />
  <p>Disclaimer: This site is in no way affiliated with Nintendo. Pokï¿½mon is ï¿½ to Nintendo, GAME FREAK and Creatures Inc.</p>
  <!--</div>-->
  </td>
    </tr>
  </table>


uname: Abwayax
article: rightmenu
name: rightmenu
fullurl: system/rightmenu
oldtext:
  <!--<div id="rightmenu">-->
  </td>
      <td width="170" valign="top" id="rightmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/rightmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Affiliates</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokemonrebirth.co.uk"><img src="http://www.teamrocket-video.com:26005/rebirth/links/deeper.gif" alt="Pokï¿½mon Rebirth"></a>
  <a href="http://pkchris.spiritofanime.com/pkmpp">
  <img src="http://pkchris.spiritofanime.com/pkmpp/Logo_button.jpg" border="0" alt="PkChris's Mighty Pokï¿½mon Page!"></a>
  <a href="http://www.freewebs.com/lugia_ho_oh"><img
  src="http://i112.photobucket.com/albums/n185/lugia_ho_oh/banners%20and%20buttons/button.jpg"></a>
  <a href="http://www.pokeox.com/" title="Pokemon Omega X"><img src="http://www.pokeox.com/Buttons/button3.gif"></a>

  <br />
  <a href="http://forums.glitchcity.ath.cx/index.php/topic,97.new.html#new">[Become an affiliate]</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>IRC Chat</B>
  </TD></TR>
  <TR>
  <TD id=menuitem>
  <script src="http://abwayax.com/slartibartfast/glitchcity"></script>
  There are <b><script>numIrcUsers();</script></b> on IRC channel #glitchcity:<br />
  <script>printUsers();</script><br />
  <a href="http://forums.glitchcity.info/index.php?action=chat">Join us.</a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <!-- shoutbox code removed -->
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Topsites</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem>
  <a href="http://www.pokenightmare.com/topsites/in.php?id=139">
  <img src="http://www.pokenightmare.com/topsites/button.php?id=139" border="0" alt="PN Topsites"/>
  </a>
  <a href="http://www.pokemon706.com/top25/in.php?id=218">
  <img src="http://www.pokemon706.com/top25/button.php?id=218" border="0">
  </a>
  <a href="http://si.itopsites.com/">
  <img src="http://si.itopsites.com/button.php?id=32146" alt="Seafoam Island Topsites" border="0" />
  </a>
  <a href="http://ppntop50.com/">
  <img src="http://ppntop50.com/button.php?u=Abwayax" alt="PPN Top 50" border="0" />
  </a>
  <a href="http://silvermoon.itopsites.com/">
  <img src="http://silvermoon.itopsites.com/button.php?id=32147" alt="Silver Moon Topsites" border="0" />
  </a>
  <a href="http://toplist.pokeden.com/">
  <img src="http://toplist.pokeden.com/button.php?u=Abwayax" alt="Pokï¿½Den Toplist" border="0" />
  </a>
  <a href="http://pokechow.planets.gamespy.com/list/index.php?act=in&amp;site=89" target="_blank"><img src="http://pokechow.planets.gamespy.com/list/index.php?act=image&amp;site=89" border="0" alt="Current Position" /></a>
  <a href="http://zapchu.ppntop50.com/in.php?id=534">
  <img src="http://zapchu.ppntop50.com/button.php?id=534" border="0" />
  </a>
  <a href="http://pokedream.itopsites.com/">
  <img src="http://pokedream.itopsites.com/button.php?id=32148" alt="PokeDream Topsites" border="0" />
  </a>
  <a href="http://topsites.wcconnection.net/">
  <img src="http://topsites.wcconnection.net/button.php?u=Abwayax" alt="WC Topsites" border="0" />
  </a>
  <a href="http://hctopsites.itopsites.com/">
  <img src="http://hctopsites.itopsites.com/button.php?id=32149" alt="Rickys Haunted Cave - Topsites" border="0" />
  </a>
  <a href="http://pokemonheaven.itopsites.com/">
  <img src="http://pokemonheaven.itopsites.com/button.php?id=32150" alt="Pokemon Heaven Topsite" border="0" />
  </a>
  </TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>
  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Etc Etc</B>
  </TD></TR>
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uname: Abwayax
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  <li>Newo</li>
  </ul>


uname: Newo
article: Variant 2
name: pound
fullurl: glitchdex/rubysapphire/Variant 2
oldtext:
  </p><b>Name:</b> POUND (2nd Variant)<br />
  <b>Version:</b> Ruby/Sapphire/FireRed/LeafGreen/Emerald<br />
  <b>Type:</b> Glitch/Cute
  <br />
  <b>Hex Number:</b> 19D
  <br />
  <b>Dec Number:</b> 413
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 002
  <br />
  <br>Evolution:</b> 
  <br />
  <b>Base Stats:</b><br />
  <b>HP:</b> 73<br>
  <b>Attack:</b> 2<br>
  <b>Defence:</b> 45<br>
  <b>Speed:</b> 8<br>
  <b>Special Attack:</b> 73<br>
  <b>Special Defence:</b> 14<br>
  <br>
  <b>Starting moves:<b>
  0 - Struggle<br>
  <br>
  <b>Standard moves</b>
  ? - Ice Punch (x15)<br>
  ? - Cut<br>
  99 - Swagger<br>
  <br>
  <b>Describtion</b><br>
  When raised by Rare Candies it grows in a strange pattern as follows: 27, 37, 99, 100.


uname: Newo
article: variant_two
name: pound
fullurl: glitchdex/rubysapphire/variant_two
oldtext:
  <p><b>Name:</b> POUND (2nd Variant)<br />
  <b>Version:</b> Ruby/Sapphire/FireRed/LeafGreen/Emerald<br />
  <b>Type:</b> Glitch/Cute
  <br />
  <b>Hex Number:</b> 19D
  <br />
  <b>Dec Number:</b> 413
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 002
  <br />
  <br>Evolution:</b> 
  <br />
  <b>Base Stats:</b><br />
  <b>HP:</b> 73<br>
  <b>Attack:</b> 2<br>
  <b>Defence:</b> 45<br>
  <b>Speed:</b> 8<br>
  <b>Special Attack:</b> 73<br>
  <b>Special Defence:</b> 14<br>
  <br>
  <b>Starting moves:</b><br>
  0 - Struggle<br>
  <br>
  <b>Standard moves</b>
  ? - Ice Punch (x15)<br>
  ? - Cut<br>
  99 - Swagger<br>
  <br>
  <b>Describtion</b><br>
  When raised by Rare Candies it grows in a strange pattern as follows: 27, 37, 99, 100.


uname: Newo
article: variant_two
name: pound
fullurl: glitchdex/rubysapphire/variant_two
oldtext:
  <br><b>Name:</b> POUND (2nd Variant)<br />
  <b>Version:</b> Ruby/Sapphire/FireRed/LeafGreen/Emerald<br />
  <b>Type:</b> Glitch/Cute
  <br />
  <b>Hex Number:</b> 19D
  <br />
  <b>Dec Number:</b> 413
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 002
  <br />
  <br>Evolution:</b> <br>
  <br />
  <b>Base Stats:</b><br />
  <i>HP:</i> 73<br>
  <i>Attack:</i> 2<br>
  <i>Defence:</i> 45<br>
  <i>Speed:</i> 8<br>
  <i>Special Attack:</i> 73<br>
  <i>Special Defence:</i> 14<br>
  <br>
  <b>Starting moves:</b><br>
  0 - Struggle<br>
  <br>
  <b>Standard moves</b>
  ? - Ice Punch (x15)<br>
  ? - Cut<br>
  99 - Swagger<br>
  <br>
  <b>Describtion</b><br>
  When raised by Rare Candies it grows in a strange pattern as follows: 27, 37, 99, 100.<br>


uname: Newo
article: variant_two
name: pound
fullurl: glitchdex/rubysapphire/variant_two
oldtext:
  <br><b>Name:</b> POUND (2nd Variant)<br />
  <b>Version:</b> Ruby/Sapphire/FireRed/LeafGreen/Emerald<br />
  <b>Type:</b> Glitch/Cute
  <br />
  <b>Hex Number:</b> 19D
  <br />
  <b>Dec Number:</b> 413
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 002
  <br />
  <b>Evolution:</b> <br>
  <br />
  <b>Base Stats:</b><br />
  <i>HP:</i> 73<br>
  <i>Attack:</i> 2<br>
  <i>Defence:</i> 45<br>
  <i>Speed:</i> 8<br>
  <i>Special Attack:</i> 73<br>
  <i>Special Defence:</i> 14<br>
  <br>
  <b>Starting moves:</b><br>
  0 - Struggle<br>
  <br>
  <b>Standard moves</b>
  ? - Ice Punch (x15)<br>
  ? - Cut<br>
  99 - Swagger<br>
  <br>
  <b>Describtion</b><br>
  When raised by Rare Candies it grows in a strange pattern as follows: 27, 37, 99, 100.<br>


uname: Newo
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li> 
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>Pokeglitch</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li>MissingNo</li> 
  <li><a href=http://glitchcity.info/staff/Locke>Locke Yggdrasill</a></li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <a href=http://glitchcity.info/staff/newo><li>Newo</li></a>
  <li>Ragnarok</li>
  <li>zach_the_glitch_buster</li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  <li><a href=http://glitchcity.info/staff/Abwayax>Abwayax</a></li>
  <li><a href=http://glitchcity.info/staff/PichuUmbreon>PichuUmbreon</a></li>
  <li><a href=http://glitchcity.info/staff/ACE91>ACE91</a></li>
  <li><a href=http://glitchcity.info/staff/stackout>Stackout</a></li>
  <a href=http://glitchcity.info/staff/newo><li>Newo (sometimes helps out)</li></a>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  <li>Solstice</li>
  <li>Newo</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  </ul>


uname: Abwayax
article: redblue
name: Red/Blue/Yellow Attackdex
fullurl: attackdex/redblue
oldtext:
  This database covers all known Glitch Attacks that exist in Red/Blue/Yellow. Note that, although the names and Hexes are the same across versions, it might be possible for the Yellow TM/HM attacks to have different effects from their Red/Blue counterparts.

  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Attacks</B>
  </TD></TR>
  <TR>
  	<TD class=menuitem><a href="attackdex/redblue/cooltrainer">Cooltrainer Attack</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/superglitch">Super Glitch</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/hm01">HM01</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/hm02">HM02</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/hm03">HM03</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/hm04">HM04</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/hm05">HM05</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm01">TM01</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm02">TM02</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm03">TM03</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm04">TM04</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm05">TM05</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm06">TM06</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm07">TM07</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm08">TM08</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm09">TM09</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm10">TM10</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm11">TM11</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm12">TM12</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm13">TM13</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm14">TM14</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm15">TM15</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm16">TM16</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm17">TM17</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm18">TM18</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm19">TM19</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm20">TM20</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm21">TM21</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm22">TM22</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm23">TM23</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm24">TM24</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm25">TM25</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm26">TM26</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm27">TM27</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm28">TM28</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm29">TM29</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm30">TM30</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm31">TM31</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm32">TM32</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm33">TM33</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm34">TM34</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm35">TM35</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm36">TM36</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm37">TM37</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm38">TM38</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm39">TM39</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm40">TM40</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm41">TM41</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm42">TM42</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm43">TM43</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm44">TM44</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm45">TM45</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm46">TM46</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm47">TM47</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm48">TM48</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm49">TM49</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm50">TM50</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm51">TM51</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm52">TM52</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm53">TM53</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm54">TM54</a></TD>
  	<TD class=menuitem><a href="attackdex/redblue/tm55">TM55</a></TD>
  </TR>
  </TABLE>


uname: Abwayax
article: ditto
name: Ditto Trick
fullurl: docs/ditto
summary: stuff contributed by bent
oldtext:
  {{dittotrick}}

  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br>
  <br />
  {{Imagecaptioned|images/getmew6.jpg|The menu appears when you enter the route.|100|right}}
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.
  <br /><br />
  The level of the Pok&eacute;mon encountered through the Ditto Trick is equal to the Attack <b>modifier</b> (<i>not the stat itself</i>) of the Ditto at the conclusion of the battle. Stat modifiers start at 7, hence why most Pokemon reported from this glitch are at level 7. The range of stat modifiers is from 1 to 13.<sup><a href="http://forums.glitchcity.info/index.php/topic,1102.msg15180.html#new">[1]</a></sup>. In addition, Pok&eacute;mon with a "fading growth pattern" (Mew and all 3-stage evolutionary lines excluding Butterfree, Beedrill, and Dragonite), due to a bug in the algorithm (1.2L<sup>3</sup> - 15L<sup>2</sup> + 100L - 140) used to calculate these Pok&eacute;mon's experience points, have negative experience at levels below 2 (-54 at level 1, -140 at level 0). However, since level values are read as unsigned (i.e. non-negative) integers, this actually equates to a rather large positive number (16,777,076 and 16,777,162, respectively). If this Pok&eacute;mon gains enough experience in battle to stay below 0 (i.e. less than 54), the game will recalculate its level based on experience, forcing the Pok&eacute;mon to level 100, the maximum level that can be attained in battle.<sup><a href="http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_older;action=display;num=1173245441">[2]</a></sup>
  <hr><br><br><br><b>Also</b><br><br><img src="zero.png"><img src="mew.png">


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <?php
  function glitchdextemplate($name, $version, $type, $hex, $dec, $pkdx, $stats5, $stats100, $startMoves, $stdMoves, $advMoves, $extra, $footnotes) {
  ?>
  <!-- general info -->
  <b>Name:</b> <?php echo $name?><br>
  <b>Version:</b> <?php echo $version?><br>
  <b>Type:</b> <?php echo $type?><br><b>Hex Number:</b> <?php echo $hex?><br>
  <b>Dec Number:</b> <?php echo $dec?><br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b><?php echo $pkdx?><br>
  <br>
  <!-- end general info -->
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  <!-- stats -->
  Lv. 5 - <?php echo $stats5?><br>
  Lv. 100 - <?php echo $stats100?><br>
  <br>
  <!-- end stats -->
  <!-- starting moves -->
  <b>Starting Moves (Lv. 0)</b><br>
  <?php echo str_replace(",","<br />",$startMoves)?>
  <!-- end starting moves -->
  <br /><br />
  <!-- standard moves -->
  <b>Standard Moves (Lv. 1-100)</b><br>
  <?php echo str_replace(",","<br />",$stdMoves)?>
  <!-- end standard moves -->
  <!-- advanced moves -->
  <br /><br />
  <b>Advanced Moves (Lv. 100<i>**</i>-255</b><br>
  <?php echo str_replace(",","<br />",$advMoves)?>
  <br>
  <!-- end advanced moves -->
  <!-- extra -->
  <?php echo $extra?>
  <!-- end extra -->
  <hr>
  <i><?php echo $footnotes?></i>
  <?php
  }
  ?>
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
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  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] <?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
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uname: Abwayax
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  <b>1)</b> Go to this man in Cinnabar Island that wants to trade a Raichu for an Electrode.  Select Yes and give him your Raichu.
  <br>
  <img src="images/raichu1.png">
  <br>
  <b>2)</b> After that, talk to him again, and he will tell you the Raichu evolved.
  <br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted this explanation on the Azure Heights forum:
  {{quote|author=Meowth346|message=Also, the guy who says that "Raichu" went and evovled, I figured that out (though I don't know if anyone mentioned this earlier): The text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...
  <br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.
  <br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.
  <br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialouge came from Blue. So, the man says taht the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Abwayax
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  <b>1)</b> Go to this man in Cinnabar Island that wants to trade a Raichu for an Electrode.  Select Yes and give him your Raichu.
  <br>
  <img src="images/raichu1.png">
  <br>
  <b>2)</b> After that, talk to him again, and he will tell you the Raichu evolved.
  <br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted this explanation on the Azure Heights forum:
  {{quote|author=Meowth346|message=Also, the guy who says that "Raichu" went and evovled, I figured that out (though I don't know if anyone mentioned this earlier): The text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialouge came from Blue. So, the man says taht the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Abwayax
article: raichue
name: Raichu Evolved?
fullurl: docs/raichue
oldtext:
  <b>1)</b> Go to this man in Cinnabar Island that wants to trade a Raichu for an Electrode.  Select Yes and give him your Raichu.
  <br>
  <img src="images/raichu1.png">
  <br>
  <b>2)</b> After that, talk to him again, and he will tell you the Raichu evolved.
  <br>
  <img src="images/raichu2.png"><img src="images/raichu3.png">
  <br /><br />
  This is a translation error on the part of Nintendo and Game Freak. Meowth346 posted <a href="http://www.math.miami.edu/~jam/azure/forum/buzz/ultimatebb.cgi?ubb=get_topic;f=1;t=000207">this explanation</a> on the Azure Heights forum:
  {{quote|author=Meowth346|message=Also, the guy who says that "Raichu" went and evovled, I figured that out (though I don't know if anyone mentioned this earlier): The text was based on Japanese Blue, where you trade a Kadabra. In the Red version, you trade a Raichu...<br /><br />
  It was basically something like this:
  Japanese Red:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Green:
  Trade Raichu for Electrode.
  Guy responds about his Raichu.<br /><br />
  Japanese Blue:
  Trade Kadabra for whoever.
  Guy responds that his Kadabra evolved!
  <br /><br />
  For the English version, they took the Pokémon from Red/Green. But the dialouge came from Blue. So, the man says taht the Raichu evolved, since you traded him a Raichu instead of a Kadabra.
  }}


uname: Abwayax
article: savedata
name: Save data
fullurl: docs/savedata
summary: corrected poor html
oldtext:
  Here you can download battery saves, save states, and movies. All of them must be run in VisualBoyAdvance.<p>

  <h4>Battery Saves</h4><br>
  <p>

  <h4>Save States</h4><br>
  <li> <a href="emufiles/pokemonruby.sgm"> Newo's Pokemon Ruby savestate</a><br>
  This savestate for Pokemon Ruby is near the beginning of the game but already has a Lv100 Regice, a Bad Egg, About 40 ?????????? variants on levels 0 and 100, A Jirachi, Loads of Level 100 Sandslashes and a Torchic. Not to mention the Hundreds of Masterballs, Ultra balls and Safari balls.</br>
  </br>
  This was cause by a small hack that went wrong, causing several random Pokemon to appear in the Party and PC including ?????????? variants that appear to have Hex above FFF.
  </br>
  The Name of the Player is Newo but it is possible to change this with the right codes. This file should load. If not try getting the latest version of VBA. If this still fails PM or E-mail Newo </li>
  <p>

  <h4>Emulator Movies</h4><br>
  <li> <a href="emufiles/GlitchPokemonCenter.zip"> Glitched Pokemon Center</a> (For Pokemon Blue)<br>By trying to heal with no Pokemon, a glitched Pokemon center has been accessed, and the game's RAM seems to have been messed up... a lot.</li>
  <p>


uname: Abwayax
article: recent
name: Recent Changes
fullurl: misc/recent
oldtext:
  <?php
  $limit = (empty($_GET[limit]) ? 10 : intval($_GET[limit]));
  if(!empty($_GET[oldid])) {
  list($name, $fullurl, $date, $body) = mysql_fetch_array (mysql_query("select name, fullurl, date, oldtext from old where oldid='$_GET[oldid]' limit 1"));
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" class=menubox2>

  <TR><TD colspan=2 align=left class=menuheader>
  	<B><?php echo date("F d Y, g:i:s a",$date)." revision of <a href='$fullurl'>$name</a>"; ?></B>
  </TD></TR>
  <tr><td class="menuitem2">
  <?php
  evalhtml(dotags($body,DIR));
  ?>
  </td></tr></table>
  <?php
  } else {
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" class=menubox2>

  <TR><TD colspan=2 align=left class=menuheader>
  	<B>Recent Changes <?php echo (!empty($_GET[page])) ? "for article $_GET[page]": "on Glitch City Labs" ?></B>
  </TD></TR>
  <?php
  $query = mysql_query("select oldid, uname, fullurl, name, date, summary from old ".(!empty($_GET[page]) ? " where fullurl = '$_GET[page]'" : "")."order by oldid desc limit $limit");
  while($row = mysql_fetch_array($query)) {
  echo "<tr><td class='menuitem2'>".date("F d Y",$row[date])." - <b>$row[uname]</b> updated  <a href='$row[fullurl]'>$row[name]</a> (<i>$row[summary]</i>) (<span style='font-size:9px; '><a href='misc/recent?oldid=$row[oldid]'>view old revision</a> / <a href='misc/recent?page=$row[fullurl]'>view changes to this article</a></span>)</td></tr>";
  }
  ?>
  </table>
  <?php
  }
  ?>
  <!nocomment>


uname: Abwayax
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="glitchdex/redblue/m">'M</a> and <a href="glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="docs/amazingman">Amazing Man</a></li>
  <li><a href="docs/invisiblepc">Invisible PC</a></li>
  <li><a href="docs/raichue">Evolving Raichu</a></li>
  <li><a href="docs/zeroerror">Zero Error</a></li>
  <li><a href="docs/ssanne">Reboard the SS Anne</a></li>
  <li><a href="docs/agatha">Go to Agatha from Lance</a></li>
  <li><a href="docs/dittosm">Ditto's Secret Move</a></li>
  <li><a href="docs/transformditto">Transform into a Ditto</a></li>
  <li><a href="docs/seeghost">See a Ghost without a Silph Scope</a></li>
  <li><a href="docs/stuckinwall">Get Stuck in a Wall</a></li>
  <li><a href="docs/silphscope">Get Past Marowaks Ghost without a Silph Scope.</a></li>
  <li><a href="docs/cycleroad">Get on Cycling Road without a Bike</a></li>
  <li><a href="docs/glitchpokedex">Glitched Pokedex</a> <b>(Requires Gameshark)</b></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="docs/dolls">Glitch Dolls</a></li>
  <li><a href="docs/changecolor">Change Your Characters Color</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="docs/minor/coolmove">"Cool Move"</a></li>
  </ul>


uname: Abwayax
article: leftmenu
name: leftmenu
fullurl: system/leftmenu
oldtext:
  <!--<div id="leftmenu">-->
    <tr>
      <td width="170" valign="top" id="leftmenu">
  <?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/leftmenu'>Edit</a>)</i>"; } 
  ?>
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Databases</B>
  </TD></TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, glitchdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}glitchdex">GlitchDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, attackdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}attackdex">AttackDex</a></TD>
  </TR>
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, itemdex, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a href="{FULLURL}itemdex">ItemDex</a></TD>
  </TR>
  <!-- Hidden until they're operational ~Abwayax
  <TR>
  	<TD onmouseover="dropdownmenu(this, event, trainerseyes, menu_width)" onmouseout="delayhidemenu()" id=menuitem><a>Trainer's Eyes</a></TD>
  </TR>
  -->
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Reference/Tutorials</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}biglist.htm">Comprehensive BIG LIST</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/minor">Minor Glitches</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto">Ditto Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/oldman">Old Man Glitch</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/ditto/mew">Mew Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/regions">Glitch Regions</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/q">Q Trick</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/duplicate">GSC Duplicate Pokemon</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/myths">Glitch Myths</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}dictionary">Dictionary</a></TD>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Pokemon Beta Info</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gscsafarizone">Pokemon GSC Safari Zone</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/annetruck">S.S. Anne Ship Truck</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/betanames">Beta Pokemon Names</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Emulation</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/savedata">Emulator movies, saves, etc.</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/emuunused">Unused Data found with a Emulator</a></TD>
  </TR>
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Miscellany</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen">Name Generator (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/namegen2">Name Generator 2 (R/B)</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/search">Search the Lab</a></TD>
  </TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/celebi">The "Celebi Glitch" (R/S)</a></TD>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}docs/gameshark">Pokemon Gameshark Codes</a></TD>
  </TR>
  <TR>
  <!-- Is this part really necessary? I'll hide it anyways ~xparasite9	<TD id=menuitem><a>Non-Glitchy Oddities</a></TD> -->
  </TR>
  </TABLE>
  <br />
  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Fun Stuff</B>
  </TD></TR>
  <TR>
  	<TD id=menuitem><a href="{FULLURL}misc/adopt">Adopt a Glitch Pokemon!</a></TD>
  </TR>
  </TR>
  </TABLE>
  <!--</div>-->
  </td>
      <td width="62%" valign="top">


uname: Abwayax
article: changelog
name: Changelog
fullurl: misc/changelog
oldtext:
  <h1>May 1, 2007</h1>
  <ul>
  <li><b>Abwayax:</b> Moved <a href="docs/glitchpokedex">Glitched Pokedex</a> from main reference menu to Minor Glitches</li>
  </ul>


uname: Abwayax
article: header
name: header
fullurl: system/header
oldtext:
  <?php
  function glitchdextemplate($name, $version, $type, $hex, $dec, $pkdx, $stats5, $stats100, $startMoves, $stdMoves, $advMoves, $extra, $footnotes) {
  ?>
  <!-- general info -->
  <b>Name:</b> <?php echo $name?><br>
  <b>Version:</b> <?php echo $version?><br>
  <b>Type:</b> <?php echo $type?><br><b>Hex Number:</b> <?php echo $hex?><br>
  <b>Dec Number:</b> <?php echo $dec?><br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b><?php echo $pkdx?><br>
  <br>
  <!-- end general info -->
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  <!-- stats -->
  Lv. 5 - <?php echo $stats5?><br>
  Lv. 100 - <?php echo $stats100?><br>
  <br>
  <!-- end stats -->
  <!-- starting moves -->
  <b>Starting Moves (Lv. 0)</b><br>
  <?php echo str_replace(",","<br />",$startMoves)?>
  <!-- end starting moves -->
  <br /><br />
  <!-- standard moves -->
  <b>Standard Moves (Lv. 1-100)</b><br>
  <?php echo str_replace(",","<br />",$stdMoves)?>
  <!-- end standard moves -->
  <!-- advanced moves -->
  <br /><br />
  <b>Advanced Moves (Lv. 100<i>**</i>-255</b><br>
  <?php echo str_replace(",","<br />",$advMoves)?>
  <br>
  <!-- end advanced moves -->
  <!-- extra -->
  <?php echo $extra?>
  <!-- end extra -->
  <hr>
  <i><?php echo $footnotes?></i>
  <?php
  }
  ?>
  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  <html>
  <head>
  <META name="verify-v1" content="DR13J1Yib1ArUACPhrFUurBkmu2AbcosQtbqjXcJMMg=" />
  <!-- Sometimes scripts such as glitchdex are mistaken for directories and browsers will try to get javascripts and images from that "directory." The base tag makes sure we use the root directory as base.
  -->
  <base href="http://glitchcity.info/">
  <title>Glitch City Laboratories - <?php echo $tstring?></title>
  <!-- link to stylesheet -->
  <link rel="stylesheet" href="gcltheme.css" type="text/css" media="all" />
  <!-- load the Anylink menu engine -->
  <script src="scripts/menu_engine.js" type="text/javascript" language="javascript"></script>
  <!-- load the actual menus -->
  <script src="scripts/menus.js" type="text/javascript" language="javascript"></script>
  </head>

  <body>
  <!--<div id="header">-->
  <table width="100%" height="100%"  border="0">
    <tr align="center">
      <td height="107" colspan="3">
  <p><a href="index.php"><img src="http://img.photobucket.com/albums/v628/Ace91/GCLBanner.gif" border="0" height="125" width="390" alt="Banner"></a><br /><?php if($_SESSION[loggedin] && $_SESSION[rank] >= 5) {  echo "<i>(<a href='admin/docs/system/header'>Edit</a>)</i>"; } 
  ?></p>

  <!--</div>--->
  </td>
    </tr>
    </tr>
    <tr valign="top">
      <td height="10" colspan="3" id="topmenu" align="center">
  [<a href="http://glitchcity.info/">Home</a>] - [<a href="http://forums.glitchcity.info/index.php">Forums</a>] - [<a href="http://glitchcity.info/misc/search">Search Engine</a>] - [<a href="http://glitchcity.info/misc/staff">Site and Forum Staff</a>] - [<a href="http://glitchcity.info/admin/">Site Administration Panel</a>] - [a href="http://glitchcity.info/misc/changelog">Changelog</a>]<?php if(!empty($_SESSION[loggedin])) echo "<i>(Logged in as $_SESSION[name] [<a href=\"http://glitchcity.info/admin/logout\">Logout</a>])</i>" ?><!--</div>-->
  </td>
    </tr>


