# old

uname: ACE91
article: redblue/tm04
name: TM04
fullurl: attackdex/redblue/tm04
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM04<br />
  <b>Hex:</b> CC<br />
  <b>Dec:</b> 204<br />
  <b>G/S/C Equivalent:</b> Charm<br />
  <br />
  {{Imagecaptioned|images/tm04.png|TM04 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 21 <i>(Not applicable to TM04)</i><br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 39<br />
  <br />
  <b>Description of Effects</b><br />
  TM04 has an animation like [[bulba-m:PoisonPowder|PoisonPowder]]], but its only effect is displaying a message that says, "No effect!", just like [[bulba-m:Splash|Splash]]. Therefore, it is essentially useless.
  <br /><br />
  <b>TM04 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 88)</li>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 71, 95)</li>
  <li><a href="glitchdex/redblue/lm4">LM4</a> (Lv. 59)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 85)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 88)</li>
  </ul>
  <b>TM04 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A (#250)</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/c">C</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 211)</li>
  <li><a href="glitchdex/redblue/7pkmn7">7<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> 'v</a> (Lv. 102)</li>
  <li><a href="glitchdex/redblue/ng">Ng $</a> (Lv. 102)</li>
  </ul>


uname: ACE91
name: TM04
fullurl: attackdex/
summary: Made Bulbapedia links work.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM04<br />
  <b>Hex:</b> CC<br />
  <b>Dec:</b> 204<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Charm]]<br />
  <br />
  {{Imagecaptioned|images/tm04.png|TM04 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 21 <i>(Not applicable to TM04)</i><br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 39<br />
  <br />
  <b>Description of Effects</b><br />
  TM04 has an animation like [[bulba-m:PoisonPowder]], but its only effect is displaying a message that says, "No effect!", just like [[bulba-m:Splash]]. Therefore, it is essentially useless.
  <br /><br />
  <b>TM04 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 88)</li>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 71, 95)</li>
  <li><a href="glitchdex/redblue/lm4">LM4</a> (Lv. 59)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 85)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 88)</li>
  </ul>
  <b>TM04 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A (#250)</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/c">C</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 211)</li>
  <li><a href="glitchdex/redblue/7pkmn7">7<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> 'v</a> (Lv. 102)</li>
  <li><a href="glitchdex/redblue/ng">Ng $</a> (Lv. 102)</li>
  </ul>


uname: ACE91
name: TM04
fullurl: attackdex/
summary: Added extra image.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM04<br />
  <b>Hex:</b> CC<br />
  <b>Dec:</b> 204<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Charm]]<br />
  <br />
  {{Imagecaptioned|images/tm04.png|TM04 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm04-2.png|"No effect!"|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 21 <i>(Not applicable to TM04)</i><br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 39<br />
  <br />
  <b>Description of Effects</b><br />
  TM04 has an animation like [[bulba-m:PoisonPowder]], but its only effect is displaying a message that says, "No effect!", just like [[bulba-m:Splash]]. Therefore, it is essentially useless.
  <br /><br />
  <b>TM04 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 88)</li>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 71, 95)</li>
  <li><a href="glitchdex/redblue/lm4">LM4</a> (Lv. 59)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 85)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 88)</li>
  </ul>
  <b>TM04 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A (#250)</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/c">C</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 211)</li>
  <li><a href="glitchdex/redblue/7pkmn7">7<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> 'v</a> (Lv. 102)</li>
  <li><a href="glitchdex/redblue/ng">Ng $</a> (Lv. 102)</li>
  </ul>


uname: ACE91
name: TM04
fullurl: attackdex/
summary: Fixed small bug.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM04<br />
  <b>Hex:</b> CC<br />
  <b>Dec:</b> 204<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Charm]]<br />
  <br />
  {{Imagecaptioned|images/tm04.png|TM04 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm04-2.png|No effect!|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 21 <i>(Not applicable to TM04)</i><br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 39<br />
  <br />
  <b>Description of Effects</b><br />
  TM04 has an animation like [[bulba-m:PoisonPowder]], but its only effect is displaying a message that says, "No effect!", just like [[bulba-m:Splash]]. Therefore, it is essentially useless.
  <br /><br />
  <b>TM04 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 88)</li>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 71, 95)</li>
  <li><a href="glitchdex/redblue/lm4">LM4</a> (Lv. 59)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 85)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 88)</li>
  </ul>
  <b>TM04 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A (#250)</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/c">C</a> (Lv. 240)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 211)</li>
  <li><a href="glitchdex/redblue/7pkmn7">7<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> 'v</a> (Lv. 102)</li>
  <li><a href="glitchdex/redblue/ng">Ng $</a> (Lv. 102)</li>
  </ul>


uname: ACE91
article: redblue/tm01
name: TM01
fullurl: attackdex/redblue/tm01
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM01<br />
  <b>Hex:</b> C9<br />
  <b>Dec:</b> 201<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sandstorm]]<br />
  <br />
  {{Imagecaptioned|images/tm01.png|TM01 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 37 <i>(not applicable to TM01)</i><br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 3<br />
  <br />
  <b>Description of Effects</b><br />
  TM01's effects are unknown. It has a hit rate of 0, meaning that it never hits, so there is no way to determine its effects. This makes it effectively useless.
  <br /><br />
  <b>tM01 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/japsymbol">Japanese Symbol Glitch</a> (Lv. 64)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM01 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/z4">Z4</a> (Lv. 250)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: ACE91
name: TM01
fullurl: attackdex/
summary: Removed missing image.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM01<br />
  <b>Hex:</b> C9<br />
  <b>Dec:</b> 201<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sandstorm]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 37 <i>(not applicable to TM01)</i><br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 3<br />
  <br />
  <b>Description of Effects</b><br />
  TM01's effects are unknown. It has a hit rate of 0, meaning that it never hits, so there is no way to determine its effects. This makes it effectively useless.
  <br /><br />
  <b>TM01 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/japsymbol">Japanese Symbol Glitch</a> (Lv. 64)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM01 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/z4">Z4</a> (Lv. 250)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: ACE91
article: redblue/tm02
name: Attackdex :: TM02
fullurl: attackdex/redblue/tm02
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM02<br />
  <b>Hex:</b> CA<br />
  <b>Dec:</b> 202<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Giga Drain]]<br />
  <br />
  {{Imagecaptioned|images/tm02.png|TM02 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 15 <i>(not applicable to TM02)</i><br />
  <b>Hit Rate:</b> 131/256<br />
  <b>PP:</b> 8<br />
  <br />
  <b>Description of Effects</b><br />
  TM02 greatly reduces the foe's EVADE, and is the only attack on the R/B/Y era games that does this. It also has a higher hit rate than most glitch attacks, making it an excellent way to counteract the normally low hit rate of other glitch attacks. Its animation looks somewhat like [[bulba-m:Harden]]'s.
  <br /><br />
  <b>TM02 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM02 below Level 100.</i></li>
  </ul>
  <b>TM02 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 208, 247)</li>
  <li><a href="glitchdex/redblue/a">a (Poliwhirlic)</a> (Lv. 250)</li>
  <li><a href="glitchdex/redblue/8">8</a> (Lv. 209, 211, 249, 252)</li>
  </ul>


uname: Abwayax
article: 44
name: 4 4
fullurl: glitchdex/yellow/44
oldtext:
  <b>Name:</b> 4 4<br>
  <b>Version:</b> Yellow<br>
  <b>Type:</b> Glitch/[[bulba-t:Normal]]<br>
  <b>Hex Number:</b> BF<br>
  <b>Dec Number:</b> 191<br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 250<br>
  <br>
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  Lv. 5 - Atk 22, Def 16, Spd 5, Spc 7<br>
  Lv. 100 - Atk 352, Def 240, Spd 14, Spc 64<br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br>
  0 - Whirlwind<br>
  0 - Blizzard<br>
  0 - Blizzard<br>
  0 - Meditate<br>
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br>
  6 - Doubleslap<br>
  8 - TM05<br>
  14 - Ice Punch<br>
  24 - Mega Punch<br>
  33 - TM09<br>
  37 - Pin Missile<br>
  40 - Doubleslap<br>
  42 - TM24<br>
  47 - TM50<br>
  48 - Pound<br>
  55 - Mega Punch<br>
  58 - TM24<br>
  61 - TM24<br>
  62 - Ice Punch<br>
  64 - Supersonic<br>
  71 - Pin Missile<br>
  72 - Pin Missile<br>
  97 - Supersonic<br>
  <br>
  <b>Advanced Moves (Lv. 130<i>*</i>-214<i>**</i>)</b><br>
  144 - Defense Curl<br>
  155 - Leech Seed<br>
  157 - Petal Dance<br>
  167 - Horn Drill<br>
  175 - TM24<br>
  193 - TM41<br>
  194 - Tail Whip<br>
  201 - Tackle<br>
  205 - TM45<br>
  208 - TM24<br>
  211 - Absorb<br>
  213 - Super Glitch<br>
  214 - Super Glitch<br>
  <br>
  <hr><i><b>*</b> The Advanced Moves of the Yellow Version Glitches are incomplete! If you have information on the moves these Pokémon learn between Levels 100 and 130, post it on the forums or send it to the Admins.</i><br>
  <br>
  <i><b>**</b> The Advanced Moves of 4 4 are incomplete! If you have information on the moves this Pokémon learns between Levels 214 and 255, post it on the forums or send it to the Admins.</i>


uname: Abwayax
article: ci
name: C-I
fullurl: glitchdex/yellow/ci
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> C-I<br />
  <b>Version:</b> <br />
  <b>Type:</b> Fire/Flying
  <br />
  <b>Hex Number:</b> F0

  <br />
  <b>Dec Number:</b> 240
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 6<br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 13, Def 12, Spd 16, Spc 14, HP 23

  <br />
  Lv. 100 - Atk 175, Def 163, Spd 225, Spc 193, HP 288
  <br />
  Lv. 255 - Atk 433, Def 443, Spd 591, Spc 464, HP 678
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Scratch<br />
  0 -  Growl<br />
  0 -  Ember<br />
  0 -  Leer
  <br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />

  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: pkmnp
name: PkMnp
fullurl: glitchdex/yellow/pkmnp
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> PkMnp<br />
  <b>Version:</b> <br />
  <b>Type:</b> Fire
  <br />
  <b>Hex Number:</b> D6

  <br />
  <b>Dec Number:</b> 214
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 4<br />
  <b>Evolution:</b> None
  <br />
  <b>Obtainable by:</b> Evolution - <a href="glitchdex/yellow/44">4 4</a> at level 240<br />
  <b>Red/Blue Equivalent:</b> <a href="glitchdex/redblue/4h">4h</a><br />
  <br />

  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 10, Def 10, Spd 11, Spc 11, HP 20
  <br />
  Lv. 100 - Atk 115, Def 115, Spd 137, Spc 127, HP 210
  <br />
  Lv. 255 - Atk 285, Def 285, Spd 341, Spc 316, HP 520
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Scratch<br />
  0 -  Growl<br />

  <br />

  <b>Standard Moves (Lv. 1-100)</b><br />
  6 - Poison Sting<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  119 - Mega Kick<br />
  126 - Aurora Beam<br />
  184 - TM45<br />
  195 - Wing Attack<br />
  205 - Super Glitch<br />

  209 - TM40<br />
  234 - Body Slam<br />
  250 - Body Slam<br />
  251 - TM01<br />

  <br />
  <b>Description</b><br />
  <b>PkMnp</b> is a Charmander Hybrid that can be found in the Yellow version. It can only be encountered by evolving a <a href="glitchdex/yellow/44">4 4</a> at level 240.
  <br />
  <br />
  <b>PkMnp's name is not terminated properly</b>. You will have to enter additional commands to scroll through its name.
  <br />
  <br />
  <b>Related Articles:</b><br />

  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: malesymbol
name: Male Symbol
fullurl: glitchdex/yellow/malesymbol
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> Male Symbol<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Fire
  <br />
  <b>Hex Number:</b> FA

  <br />
  <b>Dec Number:</b> 250
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 126<br />
  <b>Evolution:</b> None
  <b>Obtainable by:</b> Evolution - <a href="glitchdex/yellow/44hy">4 4 Hy</a> at Unknown Level<br />
  <b>Red/Blue Equivalent:</b> <a href="glitchdex/redblue/glitcherino">Glitcherino</a><br />
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 15, Def 11, Spd 15, Spc 14, HP 21
  <br />
  Lv. 100 - Atk 219, Def 135, Spd 215, Spc 203, HP 240
  <br />
  Lv. 255 - Atk 550, Def 336, Spd 540, Spc 509, HP 596
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Ember<br />
  0 -  Vicegrip<br />

  <br />

  <b>Standard Moves (Lv. 1-100)</b><br />
  14 - Wing Attack<br />
  45 - TM13<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  111 - TM50<br />
  255 - TM50<br />

  <br />
  <b>Description</b><br />
  <b>Male Symbol</b> is a Magmar Hybrid that can be found in the Yellow version. It can only be encountered by evolving a <a href="glitchdex/yellow/44hy">4 4 Hy</a> at an unknown level. Since 4 4 Hy evolves into two other glitches (including <a href="glitchdex/yellow/q">Q</a> and one whose identity has not yet been determined), this may prove a difficult task. Adding to the fact that the movepool is mediocre, only hard-core collectors probably want this glitch.<br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: etrade
name: Equivalent Trade
fullurl: dictionary/etrade
oldtext:
  <b>Equivalent Trade</b> is quite simple - it refers to the trading of a more easily obtainable Glitch Pokémon on one version to another version to acquire the Glitch of the same <a href="dictionary/hexnumber">Hex Number</a> on the other version.
  <br /><br />
  One example of ET is the trading of Red/Blue's <a href="glitchdex/redblue/m">'M</a> to Yellow to obtain <a href="glitchdex/yellow/3trainerpoke">3TrainerPoké</a> on Yellow, which cannot be obtained any other way.

summary:
  It is said that glitchologists like to invent new terms to make themselves look intelligent. This is one of them.


uname: Abwayax
article: pt
name: p T
fullurl: glitchdex/redblue/pt
oldtext:
  <b>Name:</b> p T<br />
  <b>Version:</b> Red/Blue<br />
  <b>Type:</b> Normal/Ground
  <br />
  <b>Hex Number: C7</b> 
  <br />
  <b>Dec Number: 199</b> 
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b>  205 [<a href="glitchdex/redblue?dex=205">all R/B #205 Pokémon</a>])<br />
  <b>Obtainable by</b>: <a href="dictionary/etrade">Equivalent Trade</a> <br />
  <b>Yellow Version Equivalent:</b> <a href="glitchdex/yellow/symbols">Glitchy Symbols</a><br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv.5 - Atk 20, Def 19, Spd 19, Spc 19, HP 38<br />
  Lv.100 - Atk 311, Def 301, Spd 287, Spc 303, HP 574<br />
  Lv.255 - Atk 815, Def 754, Spd 719, Spc 729, HP 999<br />
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Barrage<br />
  0 - Clamp<br />
  0 - Leech Life<br />
  0 - Hi Jump Kick<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  14 - Horn Drill<br />
  18 -  Skull Bash<br />
  24 -  Swift<br />
  32 -  TM05<br />
  36 -  Comet Punch<br />
  45 -  Swords Dance<br />
  57 -  Water Gun<br />
  61 -  Swords Dance<br />
  66 -  Double Kick<br />
  90 -  Rock Slide<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  125 - Swift<br />
  205 -  TM29<br />
  224 -  Cut<br />
  225 -  Guillotine<br />
  243 -  Super Glitch<br />
  <br />
  <b>Description</b><br />
  <b>p T</b> is a #205 variety Red/Blue glitch. Although it can be encountered via <a href="docs/ditto">Ditto Trick</a>, all #205 glitches freeze the game in battle, so it cannot be caught that way. You must trade <a href="glitchdex/yellow/symbols">Glitchy Symbols</a> in from Yellow in order to get this glitch.<br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: temple
name: Nemesis' Temple
fullurl: meta/temple
oldtext:
  <b>Nemesis Temple</b> was the first website owned by <a href="staff/abwayax">Abwayax</a> (then known as Nemesis) in 2003. The site featured:
  <ul>
  <li>The well-known "<a href="meta/researchdoc">Research Document</a>"</li>
  <li>A short article on the <a href="docs/ditto/mew">Mew Trick</a>, with an amendment that showed how to obtain Lapras</li>
  <li>Stuff about <a href="glitchdex/redblue/m">'M</a>, <a href="glitchdex/redblue/missingno">MissingNO</a>, <a href="glitchdex/goldsilvercrystal/gsc000">?????</a>, <a href="glitchdex/rubysapphire/rs390">?</a>, and <a href="glitchdex/rubysapphire/rs000">???????????</a>that is common knowledge today</li>
  </ul>
  The site's index page has been taken down and replaced with an splash page for its successor, <a href="meta/profglitch">Professor Glitch's Laboratory</a>, in 2004.


uname: Abwayax
name: Nemesis' Temple
fullurl: meta/
oldtext:
  {{gcl-evolution}}
  <b>Nemesis Temple</b> was the first website owned by <a href="staff/abwayax">Abwayax</a> (then known as Nemesis) in 2003. The site featured:
  <ul>
  <li>The well-known "<a href="meta/researchdoc">Research Document</a>"</li>
  <li>A short article on the <a href="docs/ditto/mew">Mew Trick</a>, with an amendment that showed how to obtain Lapras</li>
  <li>Stuff about <a href="glitchdex/redblue/m">'M</a>, <a href="glitchdex/redblue/missingno">MissingNO</a>, <a href="glitchdex/goldsilvercrystal/gsc000">?????</a>, <a href="glitchdex/rubysapphire/rs390">?</a>, and <a href="glitchdex/rubysapphire/rs000">???????????</a>that is common knowledge today</li>
  </ul>
  The site's index page has been taken down and replaced with an splash page for its successor, <a href="meta/profglitch">Professor Glitch's Laboratory</a>, in 2004.


uname: Abwayax
article: profglitch
name: Professor Glitch's Laboratory
fullurl: meta/profglitch
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>


uname: Abwayax
name: Professor Glitch's Laboratory
fullurl: meta/
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>
  <b>PGL Forums</b>
  The Professor Glitch's Laboratory Forums, or PGLF, has faded into history, but once it was a happy community. After the unveiling of Pokemon Paranormal Research Labs, the forums were renamed to "Pokemon Complete Darkness Forums". When Abwayax learned of the Proboards V4 upgrade, he tried to move the forums to ExoBoards. Things were good until the "PCDF 2.0" forum crashed, forcing members to go back to the old one. Now, the forum is still active, albeit not as much as before.
  <br /><br />
  Perhaps the greatest event of the PGLF/PCDF forums was the <a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496">"SPAM and win!"</a> thread started by former administrator Jirachu in May 2004. The thread is over 80 pages today. It is estimated that over 50 users (guests and registered members) participated in the thread. The winners of the contest were <a href="meta/izwzyzx">!@#M$%^> with 405 posts in the thread, followed by "j" (a.k.a. Groudon) with 123 posts, and third came contest originator Jirachu with 116 posts in the thread.


uname: Abwayax
name: Professor Glitch's Laboratory
fullurl: meta/
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>
  <b>PGL Forums</b><br />
  The Professor Glitch's Laboratory Forums, or PGLF, has faded into history, but once it was a happy community. After the unveiling of Pokemon Paranormal Research Labs, the forums were renamed to "Pokemon Complete Darkness Forums". When Abwayax learned of the Proboards V4 upgrade, he tried to move the forums to ExoBoards. Things were good until the "PCDF 2.0" forum crashed, forcing members to go back to the old one. Now, the forum is still active, albeit not as much as before.
  <br /><br />
  Perhaps the greatest event of the PGLF/PCDF forums was the <a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496">"SPAM and win!"</a> thread started by former administrator Jirachu in May 2004. The thread is over 80 pages today. It is estimated that over 50 users (guests and registered members) participated in the thread. The winners of the contest were <a href="meta/izwzyzx">!@#M$%^</a> with 405 posts in the thread, followed by "j" (a.k.a. Groudon) with 123 posts, and third came contest originator Jirachu with 116 posts in the thread.


uname: Abwayax
name: Professor Glitch's Laboratory
fullurl: meta/
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>
  Eventually, Abwayax (then "Professor Glitch") found he was too tied up, and updated the site less and less as time went on, much to the disappointment of its visitors. Eventually, Abwayax closed it down and started his next site, <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>, and recruited multiple staffers to help him administer that site.
  <b>PGL Forums</b><br />
  The Professor Glitch's Laboratory Forums, or PGLF, has faded into history, but once it was a happy community. After the unveiling of Pokemon Paranormal Research Labs, the forums were renamed to "Pokemon Complete Darkness Forums". When Abwayax learned of the Proboards V4 upgrade, he tried to move the forums to ExoBoards. Things were good until the "PCDF 2.0" forum crashed, forcing members to go back to the old one. Now, the forum is still active, albeit not as much as before.
  <br /><br />
  Perhaps the greatest event of the PGLF/PCDF forums was the <a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496">"SPAM and win!"</a> thread started by former administrator Jirachu in May 2004. The thread is over 80 pages today. It is estimated that over 50 users (guests and registered members) participated in the thread. The winners of the contest were <a href="meta/izwzyzx">!@#M$%^</a> with 405 posts in the thread, followed by "j" (a.k.a. Groudon) with 123 posts, and third came contest originator Jirachu with 116 posts in the thread.<br />
  <br />
  <b>External Links</b>
  <ul>
  <li><a href="http://nemesistx_1.tripod.com">Professor Glitch's Laboratory</a></li>
  <li><a href="http://profglitch.proboards29.com">Pokemon Complete Darkness Forums</a></li>
  </ul>


uname: Abwayax
name: Professor Glitch's Laboratory
fullurl: meta/
oldtext:
  {{gcl-evolution}}
  <b>Professor Glitch's Laboratory</b>, or PGL, is the second website in the ancestry of <a href="meta/gcl">Glitch City Laboratories</a>. Its predecessor was <a href="meta/temple">Nemesis Temple</a>. Its successor was <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>.
  <br /><br />
  Professor Glitch's Laboratory was started by <a href="meta/abwayax">Abwayax</a> February 2004 when he felt that his current site, Nemesis Temple, was poorly designed and could not be a successful Glitch Site. It was hosted on the same Tripod server as NT.
  <br /><br />
  PGL was the first glitch-related site to describe methods of obtaining glitch Pokémon other than <a href="glitchdex/redblue/missingno">MissingNO</a>. and <a href="glitchdex/redblue/m">'M</a>, and for this reason, it was a pioneer of early Glitchology. It had articles on:
  <ul>
  <li><a href="glitchdex/redblue/pkmn">PkMn</a></li>
  <li><a href="glitchdex/redblue/point4">.4</a></li>
  <li><a href="glitchdex/redblue/a250">A</a></li>
  <li><a href="glitchdex/yellow/xx">X - x</a></li>
  <li><a href="glitchdex/yellow/ppkmnp">pPkMnp</a></li>
  <li><a href="glitchdex/goldsilvercrystal/gsc000">?????</a></li>
  <li><a href="glitchdex/goldsilvercrystal/egg">Egg</a></li>
  <li><a href="glitchdex/rubysapphire/rs000">??????????</a></li>
  <li><a href="glitchdex/rubysapphire/rs390">?</a></li>
  <li>Glitched G/S/C Dolls</li>
  <li>Glitched Unowns in G/S/C</li>
  <li>"Ilsty and ?" in G/S/C</li>
  </ul>
  Eventually, Abwayax (then "Professor Glitch") found he was too tied up, and updated the site less and less as time went on, much to the disappointment of its visitors. Eventually, sometime in November 2004, Abwayax closed it down and started his next site, <a href="meta/pprl">Pokemon Paranormal Research Laboratories</a>, and recruited multiple staffers to help him administer that site.
  <br /><br />
  <b>PGL Forums</b><br />
  The Professor Glitch's Laboratory Forums, or PGLF, has faded into history, but once it was a happy community. After the unveiling of Pokemon Paranormal Research Labs, the forums were renamed to "Pokemon Complete Darkness Forums". When Abwayax learned of the Proboards V4 upgrade, he tried to move the forums to ExoBoards. Things were good until the "PCDF 2.0" forum crashed, forcing members to go back to the old one. Now, the forum is still active, albeit not as much as before.
  <br /><br />
  Perhaps the greatest event of the PGLF/PCDF forums was the <a href="http://profglitch.proboards29.com/index.cgi?board=spam&action=display&thread=1084581496">"SPAM and win!"</a> thread started by former administrator Jirachu in May 2004. The thread is over 80 pages today. It is estimated that over 50 users (guests and registered members) participated in the thread. The winners of the contest were <a href="meta/izwzyzx">!@#M$%^</a> with 405 posts in the thread, followed by "j" (a.k.a. Groudon) with 123 posts, and third came contest originator Jirachu with 116 posts in the thread.<br />
  <br />
  <b>External Links</b>
  <ul>
  <li><a href="http://nemesistx_1.tripod.com">Professor Glitch's Laboratory</a></li>
  <li><a href="http://profglitch.proboards29.com">Pokemon Complete Darkness Forums</a></li>
  </ul>


uname: Abwayax
article: gsc000
name: ?????
fullurl: glitchdex/goldsilvercrystal/gsc000
oldtext:
  <p align="center"><img border="0" src="5question.png" width="160" height="144"><img border="0" src="missingnog.png" width="160" height="144"><img border="0" src="5question2.png" width="160" height="144">
  </p>

  <p align="center"><b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Codes
  0100EDD0, 01FCEDD0, 01FEEDD0, 01FFEDD0) but there are rumors that it can be
  summoned without any cheat device via trade error or incorrectly performing the
  Duplicate Pokemon trick.&nbsp;
  <br /><br />
  </p>


uname: ACE91
article: japsymbol
name: Japanese Symbol
fullurl: glitchdex/redblue/japsymbol
oldtext:
  <b>Name:</b> Japanese Symbol/Chisai-u <i>(nickname)</i><br />
  <b>Version:</b> Red/Blue<br />
  <b>Type:</b> Normal/Ground
  <br />
  <b>Hex Number: C1</b> 
  <br />
  <b>Dec Number: 193</b> 
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b>  205 [<a href="glitchdex/redblue?dex=205">all R/B #205 Pokémon</a>])<br />
  <b>Yellow Version Equivalent:</b> <a href="glitchdex/yellow/femalesymbol">Female Symbol</a><br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv.5 - Atk 20, Def 19, Spd 19, Spc 19, HP 38<br />
  Lv.100 - Atk 311, Def 301, Spd 287, Spc 303, HP 574<br />
  Lv.255 - Atk 815, Def 754, Spd 719, Spc 729, HP 999<br />
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Barrage<br />
  0 - Clamp<br />
  0 - Leech Life<br />
  0 - Hi Jump Kick<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  8 - Comet Punch<br />
  9 -  Mega Punch<br />
  10 -  Pay Day<br />
  11 -  Fire Punch<br />
  12 -  Karate Chop<br />
  13 -  Doubleslap<br />
  14 -  Pound<br />
  15 -  TM05<br />
  33 -  Nameless Glitch Move<br />
  35 -  Mist<br />
  38 -  TM05<br />
  39 -  Bone Club<br />
  60 -  Wrap<br />
  62 -  Pound<br />
  64 -  TM01<br />
  65 -  Poison Sting<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  124 -  TM34<br />
  170 -  TM08<br />
  174 -  TM08<br />
  175 -  TM34<br />
  195 -  HM04<br />
  196 -  Poison Sting<br />

  <br />
  <b>Description</b><br />
  <b>"Japanese Symbol" or "Chisai-u"</b> is the name given to this #205 variety Red/Blue glitch. Although it can be encountered via <a href="docs/ditto">Ditto Trick</a>, all #205 glitches freeze the game in battle, so it cannot be caught that way. It can be acquired by trading its Yellow Version equivalent, <a href="glitchdex/yellow/femalesymbol">"Female Symbol"</a>, but this Glitch sometimes freezes the game as well, so you have to be lucky to encounter it without the game freezing.<br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: g
name: g
fullurl: glitchdex/yellow/g
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> g<br />
  <b>Version:</b> <br />
  <b>Type:</b> Blank
  <br />
  <b>Hex Number:</b> C8

  <br />
  <b>Dec Number:</b> 200
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> Male Symbol @ Lv.201
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 8, Def 6, Spd 5, Spc 7, HP 32
  <br />
  Lv. 100 - Atk 67, Def 39, Spd 9, Spc 57, HP 468
  <br />
  Lv. 255 - Atk 163, Def 91, Spd 15, Spc 137, HP 999
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Pay Day<br />
  0 -  Water Gun<br />
  0 -  Cooltrainer<br />

  0 -  Bind<br />
  0 -  
  <br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  6 - TM03<br />
  7 - Super Glitch<br />
  8 - TM34<br />
  10 - TM38<br />
  12 - Double Kick<br />

  13 - Poison Sting<br />
  15 - Super Glitch<br />
  16 - Bubblebeam<br />
  17 - Super Glitch<br />
  18 - Double Kick<br />
  20 - TM54<br />
  25 - Confusion<br />
  27 - Lick<br />
  30 - Super Glitch<br />

  31 - Super Glitch<br />
  33 - Hi Jump Kick<br />
  36 - Pin Missile<br />
  37 - Super Glitch<br />
  38 - Double Kick<br />
  39 - TM25<br />
  40 - Doubleslap<br />
  42 - TM34<br />
  48 - Pound<br />

  51 - TM50<br />
  60 - Super Glitch<br />
  61 - Horn Drill<br />
  63 - Thrash<br />
  71 - TM50<br />
  79 - Horn Drill<br />
  83 - TM05<br />
  84 - Low Kick<br />
  88 - TM05<br />

  95 - Thunder Wave<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  101 - Thrash<br />
  103 - Wrap<br />
  120 - TM01<br />
  124 - TM34<br />
  126 - TM34<br />
  127 - Super Glitch<br />

  129 - Thrash<br />
  133 - Defense Curl<br />
  135 - Tackle<br />
  149 - Thrash<br />
  157 - Double-Edge<br />
  160 - TM08<br />
  161 - TM08<br />
  162 - TM08<br />
  163 - TM08<br />

  165 - TM08<br />
  166 - TM08<br />
  167 - Horn Drill<br />
  168 - TM50<br />
  169 - TM08<br />
  170 - TM08<br />
  170 - TM08<br />
  171 - TM08<br />
  172 - TM08<br />

  173 - TM08<br />
  174 - TM08<br />
  175 - TM05<br />
  179 - Hypnosis<br />
  181 - Thrash<br />
  184 - Poison Sting<br />
  189 - Double-Edge<br />
  192 - 192<br />
  195 - Leech Life<br />

  201 - Super Glitch<br />
  202 - Thrash<br />
  205 - Mimic<br />
  206 - Take Down<br />
  207 - TM34<br />
  208 - TM50<br />
  213 - Guillotine<br />
  234 - Tri Attack<br />
  238 - Double Kick<br />

  242 - TM25<br />
  247 - Egg Bomb<br />
  250 - Conversion<br />
  255 - Super Glitch<br />

  <br />
  <b>Description</b><br />
  {{ImproperName}}
  <b>g</b> is a Yellow variant of #000. It cannot be encountered by any known means other than cheating devices.
  <br />
  <br />
  <b>Related Articles:</b><br />

  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i><hr />


uname: Abwayax
article: gJ1
name: g J 1
fullurl: glitchdex/yellow/gJ1
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> g J 1<br />
  <b>Version:</b> <br />
  <b>Type:</b> Poison
  <br />
  <b>Hex Number:</b> C9

  <br />
  <b>Dec Number:</b> 201
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 33<br />
  <b>Evolution:</b> 4 4 [2] (TM54/HexFE) @ Lv.60, 'r (TM34/HexEB) @ Lv.61 
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 12, Def 12, Spd 11, Spc 11, HP 22
  <br />
  Lv. 100 - Atk 155, Def 145, Spd 137, Spc 139, HP 260
  <br />
  Lv. 255 - Atk 387, Def 362, Spd 341, Spc 346, HP 647
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Leer<br />
  0 -  Tackle<br />
  0 -  Horn Attack<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  5 - TM02<br />
  10 - Meditate<br />
  40 - Swords Dance<br />
  54 - Toxic<br />
  71 - Horn Drill<br />
  92 - TM54<br />
  94 - TM54<br />

  97 - TM54<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  163 - Mist<br />
  168 - Agility<br />
  179 - TM03<br />
  195 - TM16<br />
  202 - Body Slam<br />
  205 - Super Glitch<br />

  247 - TM05<br />
  254 - Karate Chop<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />

  <i>N/A</i>


uname: Abwayax
article: Egg
name: egg
fullurl: glitchdex/goldsilvercrystal/Egg
oldtext:
  The <b>Egg</b>, number 253, is available on a GameShark using the code 01FDEDD0. Here are some pics of the Egg:
  <img src="images/eggdata.png" /><img src="images/eggd.png" />
  Also, if you use it in a Pokemon Battle or transform into it with a Ditto, the Egg can freeze your game. 


uname: Abwayax
article: Egg
name: egg
fullurl: glitchdex/goldsilvercrystal/Egg
oldtext:
  The <b>Egg</b>, number 253, is available on a GameShark using the code 01FDEDD0. Here are some pics of the Egg:<br /><br />
  <img src="images/eggdata.png" /><img src="images/egg.png" /><br /><br />
  Also, if you use it in a Pokemon Battle or transform into it with a Ditto, the Egg can freeze your game. 


uname: Abwayax
article: p
name: p
fullurl: glitchdex/yellow/p
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> p<br />
  <b>Version:</b> <br />
  <b>Type:</b> Electric
  <br />
  <b>Hex Number:</b> CB

  <br />
  <b>Dec Number:</b> 203
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 81<br />
  <b>Evolution:</b> None
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 9, Def 13, Spd 9, Spc 15, HP 18
  <br />
  Lv. 100 - Atk 87, Def 173, Spd 95, Spc 211, HP 160
  <br />
  Lv. 255 - Atk 229, Def 433, Spd 244, Spc 550, HP 433
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Tackle<br />
  0 -  TM01 (lv.251)
  <br />

  <br />

  <b>Standard Moves (Lv. 1-100)</b><br />
  5 - Horn Drill<br />
  6 - Poison Sting<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  119 - Mega Kick<br />
  126 - Aurora Beam<br />
  184 - TM45<br />
  205 - Super Glitch<br />

  209 - TM40<br />
  234 - Body Slam<br />
  250 - Body Slam<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />

  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: 8
name: 8
fullurl: glitchdex/yellow/8
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> 8<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> CC

  <br />
  <b>Dec Number:</b> 204
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 9<br />
  <b>Evolution:</b> 3TrainerPoké @ Lv.32
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 14, Def 15, Spd 14, Spc 14, HP 23
  <br />
  Lv. 100 - Atk 189, Def 213, Spd 185, Spc 201, HP 286
  <br />
  Lv. 255 - Atk 474, Def 535, Spd 464, Spc 504, HP 713
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Tackle<br />
  0 -  Tail Whip<br />
  0 -  Bubble<br />

  0 -  Water Gun<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  71 - Swords Dance<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  110 - Vine Whip<br />
  167 - HM05<br />
  175 - TM05<br />

  193 - TM09<br />
  224 - TM12<br />
  225 - TM50<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />

  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: B
name: B
fullurl: glitchdex/yellow/B
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> B<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> CD

  <br />
  <b>Dec Number:</b> 205
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 9<br />
  <b>Evolution:</b> None
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 14, Def 15, Spd 14, Spc 14, HP 23
  <br />
  Lv. 100 - Atk 189, Def 213, Spd 185, Spc 201, HP 286
  <br />
  Lv. 255 - Atk 474, Def 535, Spd 464, Spc 504, HP 713
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Tackle<br />
  0 -  Tail Whip<br />
  0 -  Bubble<br />

  0 -  Water Gun<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  12 - Egg Bomb<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  126 - Aurora Beam<br />
  167 - Poison Sting<br />
  201 - Selfdestruct<br />

  205 - Super Glitch<br />
  241 - TM05<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />

  <i>N/A</i>


uname: Abwayax
article: pkmnp2
name: PkMn p [2]
fullurl: glitchdex/yellow/pkmnp2
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> PkMn p<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> CE

  <br />
  <b>Dec Number:</b> 206
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 9<br />
  <b>Evolution:</b> None
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 14, Def 15, Spd 14, Spc 14, HP 23
  <br />
  Lv. 100 - Atk 189, Def 213, Spd 185, Spc 201, HP 286
  <br />
  Lv. 255 - Atk 474, Def 535, Spd 464, Spc 504, HP 713
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Tackle<br />
  0 -  Tail Whip<br />
  0 -  Bubble<br />

  0 -  Water Gun<br />
  0 -  TM24 (lv.208)<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  4 - Double Kick<br />
  6 - Doubleslap<br />
  8 - TM05<br />
  14 - Ice Punch<br />
  24 - Mega Punch<br />

  30 - TM05<br />
  32 - TM05<br />
  33 - TM09<br />
  37 - Pin Missile<br />
  40 - Doubleslap<br />
  42 - TM24<br />
  47 - TM50<br />
  48 - Pound<br />
  55 - Mega Punch<br />

  58 - TM24<br />
  61 - TM24<br />
  62 - Ice Punch<br />
  64 - Supersonic<br />
  71 - Pin Missile<br />
  72 - Pin Missile<br />
  73 - TM05<br />
  97 - Supersonic<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  109 - Aurora Beam<br />
  128 - Transform<br />
  144 - Defense Curl<br />
  155 - Leech Seed<br />
  157 - Petal Dance<br />
  167 - Horn Drill<br />
  175 - TM24<br />

  193 - TM41<br />
  201 - Tackle<br />
  205 - TM45<br />
  211 - Absorb<br />
  213 - Super Glitch<br />
  214 - Super Glitch<br />
  217 - Aurora Beam<br />
  224 - Super Glitch<br />
  225 - TM09<br />

  228 - TM28<br />
  230 - TM01<br />
  232 - Horn Attack<br />
  234 - Super Glitch<br />
  236 - Horn Attack<br />
  240 - TM14<br />
  249 - TM28<br />
  250 - TM01<br />
  254 - TM48<br />

  255 - TM55<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: 4comma
name: 4,
fullurl: glitchdex/yellow/4comma
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> 4,<br />
  <b>Version:</b> <br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> CF

  <br />
  <b>Dec Number:</b> 207
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 9<br />
  <b>Evolution:</b> Nidoking @ Lv.18
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 14, Def 15, Spd 14, Spc 14, HP 23
  <br />
  Lv. 100 - Atk 189, Def 213, Spd 185, Spc 201, HP 286
  <br />
  Lv. 255 - Atk 474, Def 535, Spd 464, Spc 504, HP 713
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Tackle<br />
  0 -  Tail Whip<br />
  0 -  Bubble<br />

  0 -  Water Gun<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  5 - Swords Dance<br />
  10 - TM05<br />
  14 - Horn Attack<br />
  17 - TM09<br />
  19 - Counter<br />
  21 - Horn Drill<br />

  23 - Quick Attack<br />
  24 - Super Glitch<br />
  25 - TM50<br />
  26 - Aurora Beam<br />
  32 - Mega Punch<br />
  33 - Bubblebeam<br />
  40 - Bind<br />
  42 - Hypnosis<br />
  43 - Pin Missile<br />

  46 - Mega Kick<br />
  55 - Super Glitch<br />
  59 - TM04<br />
  62 - Waterfall<br />
  68 - Poisonpowder<br />
  71 - Super Glitch<br />
  77 - TM25<br />
  79 - Thunderpunch<br />
  84 - Confusion<br />

  87 - TM29<br />
  91 - Psybeam<br />
  95 - Pin Missile<br />
  96 - Recover<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  102 - Defense Curl<br />
  105 - Sleep Powder<br />
  107 - TM05<br />

  117 - Body Slam<br />
  120 - TM25<br />
  126 - TM05<br />
  127 - TM34<br />
  134 - Whirlwind<br />
  137 - Wing Attack<br />
  142 - Hydro Pump<br />
  145 - Cut<br />
  148 - Fly<br />

  151 - Vine Whip<br />
  152 - Bind<br />
  154 - Swords Dance<br />
  180 - TM30<br />
  184 - Poison Sting<br />
  185 - Pound<br />
  193 - Pin Missile<br />
  195 - Roar<br />
  196 - TM05<br />

  197 - TM05<br />
  202 - Reflect<br />
  203 - TM25<br />
  204 - Sleep Powder<br />
  205 - Wrap<br />
  209 - TM40<br />
  213 - TM33<br />
  225 - Double Kick<br />
  229 - Quick Attack<br />

  230 - Cut<br />
  233 - TM25<br />
  234 - Ice Beam<br />
  238 - TM34<br />
  240 - Vine Whip<br />
  241 - Double Kick<br />
  242 - HM01<br />
  254 - Comet Punch<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
name: The Q Glitch
fullurl: docs/
oldtext:
  <b>A friendly reminder: Before asking how to get Q and Charizard 'M, READ THE GLITCHDEX. Or just read these pages: [[glitchdex:yellow/q|Q]], [[glitchdex:redblue/charizard_m|Charizard 'M]]</b>
  <hr />
  <p>	What if you could give nearly any attack to any Pokémon without cheating devices? What if you could make one Pokémon have the stats and type of another? What if you could essentially combine two Pokémon into one, with the species of one Pokémon and the characteristics of another? The Q Glitch - the newest big discovery in the field of RBY Pokémon glitches - allows you to do all that and more.</p>
  <p>	To perform the Q Glitch, you first need to have a certain Glitch Pokémon - [[glitchdex:yellow/q|Q]] on Yellow Version, [[glitchdex:redblue/charizard_m|Charizard 'M]] on Red or Blue. The only other things you need are an empty box on the PC and the two Pokémon you wish to combine with this glitch. This glitch can be performed at any point in the game so long as you have the Q or Charizard 'M that you need.</p>
  <p>	To demonstrate this glitch, I will use two Pokémon: a [[bulba-p:Magikarp]] and a [[bulba-p:Rhyhorn]]. Their stats can be seen below:<br />
  <img src="images/magikarpstats.gif" alt="Magikarp's Stats" /><br />
  <img src="images/rhyhornstats.gif" alt="Rhyhorn's Stats" /><br />
  Let's say you wanted to give the move [[bulba-m:Horn Attack]] to a Magikarp. First, you would select an empty box on the PC, and deposit a Pokémon in the box. (Any Pokémon will do; I'll use [[bulba-p:Rattata]] for this example.) Next, deposit your Q or Charizard 'M in the box. After that deposit the Pokémon that you want to gain the new moves, in this case Magikarp. Finally, deposit the Pokémon with the moves you want the other Pokémon to have, in this case Rhyhorn. After depositing these Pokémon, the contents of your box would be this:</p>
  <ul>
  <li>Rattata</li>
  <li>Q/Charizard 'M</li>
  <li>Magikarp</li>
  <li>Rhyhorn</li>
  <li>CANCEL</li>
  </ul>
  <p>However, because a Q or Charizard 'M causes all Pokémon below it to become invisible, the box would look like this:</p>
  <ul>
  <li>Rattata</li>
  <li>CANCEL</li>
  <li>&nbsp;</li>
  <li>&nbsp;</li>
  <li>&nbsp;</li>
  </ul>
  <p>Keep in mind that the CANCEL button is really your Q/Charizard 'M, and the three blank spaces are Magikarp, Rhyhorn, and the CANCEL button, respectively. Now, withdraw the Rattata (or any other Pokémon above Q/Charizard 'M.) You have just combined the two Pokémon. The contents of the box should now be this:</p>
  <ul>
  <li>Q/Charizard 'M (Q/Charizard 'M)</li>
  <li>Q/Charizard 'M (Magikarp)</li>
  <li>Magikarp (Rhyhorn)</li>
  <li>CANCEL</li>
  </ul>
  <p>The names in parentheses show which Pokémon each of these really is. Your Rhyhorn has now become a Magikarp, and your Magikarp has now become a Q or Charizard 'M. However, these Pokémon have retained their own stats. Their stats should look like this:<br />
  <img src="images/magikarpstatsnew.gif" alt="New Stats of Magikarp" /><br />
  <img src="images/rhyhornstatsnew.gif" alt="New Stats of Rhyhorn" /></p>
  <p>	What's this? You have a Magikarp with the stats and name of a Rhyhorn! What kind of a freakish hybrid is this? Actually, this is what glitchologists call an <em>unstable [[dictionary:hybrid]]</em>. It is unstable because it its identification data has been mixed up, and it is no longer a normal Pokémon. Hybrid Glitches could also be considered unstable hybrids because they have some of the data of another Pokémon. This unstable hybrid wasn't exactly what you were wanting, right? You wanted a normal Magikarp with Horn Attack, right? Well, there is one way to stabilize these hybrids - evolution. When this Magikarp becomes a [[bulba-p:Gyarados]], its stats will become those of a normal Gyarados, but it will retain its altered moves. This Gyarados is now a perfectly stable, normal Pokémon. Stabilizing hybrids by evolving them is improtant if you want to trade them to Gold/Silver/Crystal Version because unstable hybrids will be blocked by GSC's error trap just as if you had tried to trade a Glitch Pokémon.</p>
  <p>	If you want to do this glitch for yourself, just replace the Magikarp and Rhyhorn in this demonstration with any other two Pokémon. The possibilities with this glitch are virtually endless, so just play around with this glitch and get a feel for how it works.</p>


uname: Abwayax
article: nozombie
name: Your Brain Has Been Saved
fullurl: misc/nozombie
oldtext:
  <b><?php echo $_SERVER['QUERY_STRING']; ?></b> has tried to eat your brain, but Abwayax stopped him, and saved your brain.


uname: Abwayax
name: Your Brain Has Been Saved
fullurl: misc/
oldtext:
  {{Imagecaptionedright|http://www.reelfilm.com/images/zombie.jpg|s Glitch City Laboratories is a zombie-free zone.}}
  <b><?php echo $_SERVER['QUERY_STRING']; ?></b> has tried to eat your brain, but Abwayax stopped him, and saved your brain.
  <br /><br />
  <i>* Abwayax hopes that your brain was actually worth saving XD</i>


uname: Abwayax
name: Your Brain Has Been Saved
fullurl: misc/
oldtext:
  {{imagecaptionedright|http://www.reelfilm.com/images/zombie.jpg|s Glitch City Laboratories is a zombie-free zone.}}
  <b><?php echo $_SERVER['QUERY_STRING']; ?></b> has tried to eat your brain, but Abwayax stopped him, and saved your brain.
  <br /><br />
  <i>* Abwayax hopes that your brain was actually worth saving XD</i>


uname: Abwayax
name: Your Brain Has Been Saved
fullurl: misc/
oldtext:
  {{Imagecaptionedright|Glitch City Laboratories is a zombie-free zone.|http://www.reelfilm.com/images/zombie.jpg}}
  <b><?php echo $_SERVER['QUERY_STRING']; ?></b> has tried to eat your brain, but Abwayax stopped him, and saved your brain.
  <br /><br />
  <i>* Abwayax hopes that your brain was actually worth saving XD</i>


uname: Billy
article: gsc000
name: ?????
fullurl: glitchdex/goldsilvercrystal/gsc000
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>

  <p align="center"><b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Codes
  0100EDD0, 01FCEDD0, 01FEEDD0, 01FFEDD0) but there are rumors that it can be
  summoned without any cheat device via trade error or incorrectly performing the
  Duplicate Pokemon trick.When you capture "?????", his appearence will be the last sprite that appeared in battle, but golden.If sent to the P.C,game may freeze. &nbsp;
  <br /><br />
  </p>


uname: Billy
article: gsc000
name: ?????
fullurl: glitchdex/goldsilvercrystal/gsc000
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>

  <p align="center"><b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Codes
  0100EDD0, 01FCEDD0, 01FEEDD0, 01FFEDD0) but there are rumors that it can be
  summoned without any cheat device via trade error or incorrectly performing the
  Duplicate Pokemon trick.When you capture "?????" and fight with him, his appearence will be the last sprite that appeared in battle, but golden.If sent to the P.C,game may freeze. &nbsp;
  <br /><br />
  </p>


uname: Billy
article: egg
name: Egg
fullurl: glitchdex/goldsilvercrystal/egg
oldtext:
  The <b>Egg</b>, number 253, is available on a GameShark using the code 01FDEDD0. Here are some pics of the Egg:<br /><br />
  <img src="images/eggdata.png" /><img src="images/egg.png" /><br /><br />
  Also, if you use it in a Pokemon Battle or transform into it with a Ditto, the Egg can freeze your game. If hatched, it will still be an egg and will never become battle usable.


uname: Billy
article: ?
fullurl: glitchdex/rubysapphire/?
oldtext:
  This glitch Pokémon was meant to be a filler of Unown data from Treeko to Celebi. This glitch stats are identical to the Pokémon, Deoxys. To a certain extent, this glitch is safe to use and catch, but don't risk at looking at the stats.


uname: ACE91
article: redblue/tm05
name: TM05
fullurl: attackdex/redblue/tm05
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM05<br />
  <b>Hex:</b> CD<br />
  <b>Dec:</b> 205<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Rollout]]<br />
  <br />
  {{Imagecaptioned|images/tm05.png|TM05 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 76 <i>(Not applicable to TM05)</i><br />
  <b>Hit Rate:</b> 78/256 <i>(Not applicable to TM05)</i><br />
  <b>PP:</b> 21<br />
  <br />
  <b>Description of Effects</b><br />
  TM05 is one of the most common—and most useful—Glitch moves. When used in Red/Blue, it <b>greatly</b> increases the user's EVADE, making it more effective that non-Glitch moves like Double Team. In Yellow, however, it has a different effect: it does a moderate amount of damage, and then freezes the game. Alternative moves (such as TM41) are therefore required to produce the same effect as Red/Blue TM05 in Yellow.<br />
  <br />
  TM05 is probably the most commonly learned Glitch move. So many Glitches learn this move that a list is impossible to make as of now.
  <br /><br />
  <b>TM05 is a Standard Move for:</b>
  <ul>
  <li><i>Too many Glitches to list here. (May be added later.)</i></li>
  </ul>
  <b>TM05 is an Advanced Move for:</b>
  <ul>
  <li><i>Too many Glitches to list here. (May be added later.)</i></li></ul>


uname: ACE91
name: TM05
fullurl: attackdex/
summary: Fixed typo.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM05<br />
  <b>Hex:</b> CD<br />
  <b>Dec:</b> 205<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Rollout]]<br />
  <br />
  {{Imagecaptioned|images/tm05.png|TM05 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 76 <i>(Not applicable to TM05)</i><br />
  <b>Hit Rate:</b> 78/256 <i>(Not applicable to TM05)</i><br />
  <b>PP:</b> 21<br />
  <br />
  <b>Description of Effects</b><br />
  TM05 is one of the most common—and most useful—Glitch moves. When used in Red/Blue, it <b>greatly</b> increases the user's EVADE, making it more effective than similar non-Glitch moves like Double Team. In Yellow, however, it has a different effect: it does a moderate amount of damage, and then freezes the game. Alternative moves (such as TM41) are therefore required to produce the same effect as Red/Blue TM05 in Yellow.<br />
  <br />
  TM05 is probably the most commonly learned Glitch move. So many Glitches learn this move that a list is impossible to make as of now.
  <br /><br />
  <b>TM05 is a Standard Move for:</b>
  <ul>
  <li><i>Too many Glitches to list here. (May be added later.)</i></li>
  </ul>
  <b>TM05 is an Advanced Move for:</b>
  <ul>
  <li><i>Too many Glitches to list here. (May be added later.)</i></li></ul>


uname: ACE91
article: redblue/tm06
name: AttackDex :: TM06
fullurl: attackdex/redblue/tm06
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM06<br />
  <b>Hex:</b> CE<br />
  <b>Dec:</b> 206<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:False Swipe]]<br />
  <br />
  {{Imagecaptioned|images/tm06.png|TM06 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 55<br />
  <b>Hit Rate:</b> 177/256<br />
  <b>PP:</b> 127<br />
  <br />
  <b>Description of Effects</b><br />
  Little is known about TM06, becuase it is learned by only one currently known Glitch Pokémon, [[glitchdex: redblue/pkmn3|<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> (3)]]. It is at least known known that this move can freeze and/or mess up the game.
  <br /><br />
  <b>TM06 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM06 below Level 100.</i></li>
  </ul>
  <b>TM06 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/pkmn3"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> (3)</a> (Lv. 205)</li>
  </ul>


uname: ACE91
article: redblue/tm07
name: AttackDex :: TM07
fullurl: attackdex/redblue/tm07
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM04<br />
  <b>Hex:</b> CC<br />
  <b>Dec:</b> 204<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Swagger]]<br />
  <br />
  {{Imagecaptioned|images/tm07.png|TM07 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm07-2.png|TM07 crashes the game.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 131<br />
  <b>Hit Rate:</b> 50/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM07 has no PP, and therefore cannot be used unless a Gameshark code or other metchod is used to give it PP. If it is somehow made useable, by Gameshark or otherwise, it does damage and then freezes the game.
  <br /><br />
  <b>TM07 is a Starting Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/h">h</a></li>
  <li><a href="glitchdex/redblue/m2">'M (2)</a></li>
  </ul>
  <b>TM07 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 16)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 16)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 19)</li>
  </ul>
  <b>TM07 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 195)</li>
  <li><a href="glitchdex/redblue/pc4sh">PC4SH</a> (Lv. 145, 146, 148, 185)</li>
  <li><a href="glitchdex/redblue/ag">A G</a> (Lv. 197)</li>
  <li><a href="glitchdex/redblue/unnamed_D7">[block]</a> (Lv. 145, 148)</li>
  <li><a href="glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 197)</li>
  <li><a href="glitchdex/redblue/unnamed_DB">[block]</a> (Lv. 145)</li>
  <li><a href="glitchdex/redblue/pkmn3"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> (3)</a> (Lv. 199)</li>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 198)</li>
  <li><a href="glitchdex/redblue/chisai-u4">Chisai-u (4)</a> (Lv. 145, 146, 148, 185)</li>
  <li><a href="glitchdex/redblue/charizard_m">Charizard 'M</a> (Lv. 145, 146, 148, 185)</li>
  </ul>


uname: ACE91
name: AttackDex :: TM07
fullurl: attackdex/
summary: Fixed error.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM07<br />
  <b>Hex:</b> CF<br />
  <b>Dec:</b> 207<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Swagger]]<br />
  <br />
  {{Imagecaptioned|images/tm07.png|TM07 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm07-2.png|TM07 crashes the game.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 131<br />
  <b>Hit Rate:</b> 50/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM07 has no PP, and therefore cannot be used unless a Gameshark code or other metchod is used to give it PP. If it is somehow made useable, by Gameshark or otherwise, it does damage and then freezes the game.
  <br /><br />
  <b>TM07 is a Starting Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/h">h</a></li>
  <li><a href="glitchdex/redblue/m2">'M (2)</a></li>
  </ul>
  <b>TM07 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 16)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 16)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 19)</li>
  </ul>
  <b>TM07 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 195)</li>
  <li><a href="glitchdex/redblue/pc4sh">PC4SH</a> (Lv. 145, 146, 148, 185)</li>
  <li><a href="glitchdex/redblue/ag">A G</a> (Lv. 197)</li>
  <li><a href="glitchdex/redblue/unnamed_D7">[block]</a> (Lv. 145, 148)</li>
  <li><a href="glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 197)</li>
  <li><a href="glitchdex/redblue/unnamed_DB">[block]</a> (Lv. 145)</li>
  <li><a href="glitchdex/redblue/pkmn3"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> (3)</a> (Lv. 199)</li>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 198)</li>
  <li><a href="glitchdex/redblue/chisai-u4">Chisai-u (4)</a> (Lv. 145, 146, 148, 185)</li>
  <li><a href="glitchdex/redblue/charizard_m">Charizard 'M</a> (Lv. 145, 146, 148, 185)</li>
  </ul>


uname: ACE91
name: AttackDex :: TM07
fullurl: attackdex/
summary: Fixed typo.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM07<br />
  <b>Hex:</b> CF<br />
  <b>Dec:</b> 207<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Swagger]]<br />
  <br />
  {{Imagecaptioned|images/tm07.png|TM07 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm07-2.png|TM07 crashes the game.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 131<br />
  <b>Hit Rate:</b> 50/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM07 has no PP, and therefore cannot be used unless a Gameshark code or other method is used to give it PP. If it is somehow made useable, by Gameshark or otherwise, it does damage and then freezes the game.
  <br /><br />
  <b>TM07 is a Starting Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/h">h</a></li>
  <li><a href="glitchdex/redblue/m2">'M (2)</a></li>
  </ul>
  <b>TM07 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/ppkmnp">p<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>p' '</a> (Lv. 16)</li>
  <li><a href="glitchdex/redblue/p4">P 4</a> (Lv. 16)</li>
  <li><a href="glitchdex/redblue/94">94</a> (Lv. 19)</li>
  </ul>
  <b>TM07 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 195)</li>
  <li><a href="glitchdex/redblue/pc4sh">PC4SH</a> (Lv. 145, 146, 148, 185)</li>
  <li><a href="glitchdex/redblue/ag">A G</a> (Lv. 197)</li>
  <li><a href="glitchdex/redblue/unnamed_D7">[block]</a> (Lv. 145, 148)</li>
  <li><a href="glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 197)</li>
  <li><a href="glitchdex/redblue/unnamed_DB">[block]</a> (Lv. 145)</li>
  <li><a href="glitchdex/redblue/pkmn3"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> (3)</a> (Lv. 199)</li>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 198)</li>
  <li><a href="glitchdex/redblue/chisai-u4">Chisai-u (4)</a> (Lv. 145, 146, 148, 185)</li>
  <li><a href="glitchdex/redblue/charizard_m">Charizard 'M</a> (Lv. 145, 146, 148, 185)</li>
  </ul>


uname: PokemonPichu
article: regions/gscglitchcity
name: GSC Glitch City
fullurl: docs/regions/gscglitchcity
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use the one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use the one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  <img src="images/docs/goldglitch1.png" title="Glitch City"/>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/crystalglitch1.png" title="Messed up landscape."/><img src="images/docs/crystalglitch2.png" title="A cave, but you can't enter it."/>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/crystalglitch3.png" title="Party."/><img src="images/docs/crystalglitch4.png" title="The Original Trainer's name got changed."/>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/crystalglitch6.png"/>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/crystalglitch7.png"/><img src="images/docs/crystalglitch8.png" title="TMs don't go into the Balls pack."/>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/crystalglitch5.png" title="A true Glitch City."/><img src="images/docs/crystalglitch9.png" title="A girl dressed in black?"/><img src="images/docs/crystalglitch10.png"/><img src="images/docs/crystalglitch12.png"/><img src="images/docs/crystalglitch11.png"/>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/crystalglitch13.png"/><img src="images/docs/crystalglitch14.png"/>


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use the one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  <img src="images/docs/gscglitchcity/goldglitch1.png" title="Glitch City"/>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/gscglitchcity/crystalglitch1.png" title="Messed up landscape."/><img src="images/docs/gscglitchcity/crystalglitch2.png" title="A cave, but you can't enter it."/>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/gscglitchcity/crystalglitch3.png" title="Party."/><img src="images/docs/gscglitchcity/crystalglitch4.png" title="The Original Trainer's name got changed."/>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/gscglitchcity/crystalglitch6.png"/>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/gscglitchcity/crystalglitch7.png"/><img src="images/docs/crystalglitch8.png" title="TMs don't go into the Balls pack."/>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/gscglitchcity/crystalglitch5.png" title="A true Glitch City."/><img src="images/docs/gscglitchcity/crystalglitch9.png" title="A girl dressed in black?"/><img src="images/docs/gscglitchcity/crystalglitch10.png"/><img src="images/docs/gscglitchcity/crystalglitch12.png"/><img src="images/docs/gscglitchcity/crystalglitch11.png"/>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/gscglitchcity/crystalglitch13.png"/><img src="images/docs/gscglitchcity/crystalglitch14.png"/>


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use the one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  <img src="images/docs/gscglitchcity/goldglitch1.png" title="Glitch City"/><p>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/gscglitchcity/crystalglitch1.png" title="Messed up landscape."/><img src="images/docs/gscglitchcity/crystalglitch2.png" title="A cave, but you can't enter it."/><p>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/gscglitchcity/crystalglitch3.png" title="Party."/><img src="images/docs/gscglitchcity/crystalglitch4.png" title="The Original Trainer's name got changed."/><p>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/gscglitchcity/crystalglitch6.png"/><p>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/gscglitchcity/crystalglitch7.png"/><img src="images/docs/crystalglitch8.png" title="TMs don't go into the Balls pack."/><p>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/gscglitchcity/crystalglitch5.png" title="A true Glitch City."/><img src="images/docs/gscglitchcity/crystalglitch9.png" title="A girl dressed in black?"/><img src="images/docs/gscglitchcity/crystalglitch10.png"/><img src="images/docs/gscglitchcity/crystalglitch12.png"/><img src="images/docs/gscglitchcity/crystalglitch11.png"/><p>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/gscglitchcity/crystalglitch13.png"/><img src="images/docs/gscglitchcity/crystalglitch14.png"/><p>


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use the one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  <img src="images/docs/gscglitchcity/goldglitch1.png" title="Glitch City" alt="Image 1" border="1"/><p>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/gscglitchcity/crystalglitch1.png" title="Messed up landscape."/><img src="images/docs/gscglitchcity/crystalglitch2.png" title="A cave, but you can't enter it." alt="Image 1" border="1"/><p>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/gscglitchcity/crystalglitch3.png" title="Party." alt="Image 1" border="1"/><img src="images/docs/gscglitchcity/crystalglitch4.png" title="The Original Trainer's name got changed." alt="Image 1" border="1"/><p>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/gscglitchcity/crystalglitch6.png" alt="Image 1" border="1"/><p>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/gscglitchcity/crystalglitch7.png"/><img src="images/docs/gscglitchcity/crystalglitch8.png" title="TMs don't go into the Balls pack." alt="Image 1" border="1"/><p>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/gscglitchcity/crystalglitch5.png" title="A true Glitch City." alt="Image 1" border="1"/><img src="images/docs/gscglitchcity/crystalglitch9.png" title="A girl dressed in black?" alt="Image 1" border="1"/><img src="images/docs/gscglitchcity/crystalglitch10.png" alt="Image 1" border="1"/><img src="images/docs/gscglitchcity/crystalglitch12.png" alt="Image 1" border="1"/><img src="images/docs/gscglitchcity/crystalglitch11.png" alt="Image 1" border="1"/><p>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/gscglitchcity/crystalglitch13.png" alt="Image 1" border="1"/><img src="images/docs/gscglitchcity/crystalglitch14.png" alt="Image 1" border="1"/><p>


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use the one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  <img src="images/docs/gscglitchcity/goldglitch1.png" title="Glitch City"/><p>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/gscglitchcity/crystalglitch1.png" title="Messed up landscape./><img src="images/docs/gscglitchcity/crystalglitch2.png" title="A cave, but you can't enter it."/><p>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/gscglitchcity/crystalglitch3.png" title="Party."/><img src="images/docs/gscglitchcity/crystalglitch4.png" title="The Original Trainer's name got changed."/><p>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/gscglitchcity/crystalglitch6.png"/><p>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/gscglitchcity/crystalglitch7.png"/><img src="images/docs/gscglitchcity/crystalglitch8.png" title="TMs don't go into the Balls pack."/><p>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/gscglitchcity/crystalglitch5.png" title="A true Glitch City."/><img src="images/docs/gscglitchcity/crystalglitch9.png" title="A girl dressed in black?"/><img src="images/docs/gscglitchcity/crystalglitch10.png"/><img src="images/docs/gscglitchcity/crystalglitch12.png"/><img src="images/docs/gscglitchcity/crystalglitch11.png"/><p>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/gscglitchcity/crystalglitch13.png"/><img src="images/docs/gscglitchcity/crystalglitch14.png"/><p>


uname: PokemonPichu
name: Glitch Regions
fullurl: docs/
oldtext:
  The <b>Glitch Regions</b> are areas within the Pokémon games that appear glitchy. <a href="docs/regions/glitchcity">Glitch City</a>, which this site takes its name from, is the canonical example.<br /><br />
  <b>Known Glitch Regions</b><br />
  <a href="docs/regions/glitchcity">Glitch City</a> and related areas in Pokémon Red/Blue/Yellow versions.<br />
  <a href="docs/regions/gscglitchcity"GSC Glitch City</a> is accessible through Gameshark.<br />
  <a href="docs/regions/glitchdimension">Glitch Dimension</a>, is the colored version of Glitch City, although it doesn't have random tiles.


uname: PokemonPichu
name: Glitch Regions
fullurl: docs/
oldtext:
  The <b>Glitch Regions</b> are areas within the Pokémon games that appear glitchy. <a href="docs/regions/glitchcity">Glitch City</a>, which this site takes its name from, is the canonical example.<br /><br />
  <b>Known Glitch Regions</b><br />
  <a href="docs/regions/glitchcity">Glitch City</a> and related areas in Pokémon Red/Blue/Yellow versions.<br/>
  <a href="docs/regions/gscglitchcity"GSC Glitch City</a> is accessible through Gameshark.<br/>
  <a href="docs/regions/glitchdimension">Glitch Dimension</a>, is the colored version of Glitch City, although it doesn't have random tiles.


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
summary: Fixed a grammer error.
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  <img src="images/docs/gscglitchcity/goldglitch1.png" title="Glitch City"/><p>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/gscglitchcity/crystalglitch1.png" title="Messed up landscape./><img src="images/docs/gscglitchcity/crystalglitch2.png" title="A cave, but you can't enter it."/><p>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/gscglitchcity/crystalglitch3.png" title="Party."/><img src="images/docs/gscglitchcity/crystalglitch4.png" title="The Original Trainer's name got changed."/><p>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/gscglitchcity/crystalglitch6.png"/><p>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/gscglitchcity/crystalglitch7.png"/><img src="images/docs/gscglitchcity/crystalglitch8.png" title="TMs don't go into the Balls pack."/><p>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/gscglitchcity/crystalglitch5.png" title="A true Glitch City."/><img src="images/docs/gscglitchcity/crystalglitch9.png" title="A girl dressed in black?"/><img src="images/docs/gscglitchcity/crystalglitch10.png"/><img src="images/docs/gscglitchcity/crystalglitch12.png"/><img src="images/docs/gscglitchcity/crystalglitch11.png"/><p>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/gscglitchcity/crystalglitch13.png"/><img src="images/docs/gscglitchcity/crystalglitch14.png"/><p>


uname: PokemonPichu
name: Glitch Regions
fullurl: docs/
oldtext:
  The <b>Glitch Regions</b> are areas within the Pokémon games that appear glitchy. <a href="docs/regions/glitchcity">Glitch City</a>, which this site takes its name from, is the canonical example.<br /><br />
  <b>Known Glitch Regions</b><br />
  <a href="docs/regions/glitchcity">Glitch City</a> and related areas in Pokémon Red/Blue/Yellow versions.<br />
  <a href="docs/regions/glitchdimension">Glitch Dimension</a>, is the colored version of Glitch City, although it doesn't have random tiles.<br />
  <a href="docs/regions/gscglitchcity">GSC Glitch City</a> is accessible through Gameshark.


uname: PokemonPichu
name: Glitch Regions
fullurl: docs/
oldtext:
  The <b>Glitch Regions</b> are areas within the Pokémon games that appear glitchy. <a href="docs/regions/glitchcity">Glitch City</a>, which this site takes its name from, is the canonical example.<br /><br />
  <b>Known Glitch Regions</b><br />
  <a href="docs/regions/glitchcity">Glitch City</a> and related areas in Pokémon Red/Blue/Yellow versions.<br />
  <a href="docs/regions/gscglitchcity">GSC Glitch City</a> is accessible through Gameshark on Gold/Silver/Crystal.
  <a href="docs/regions/glitchdimension">Glitch Dimension</a>, is the colored version of Glitch City on Pokemon Gold/Silver, although it doesn't have random tiles.<br />


uname: PokemonPichu
name: Glitch Regions
fullurl: docs/
oldtext:
  The <b>Glitch Regions</b> are areas within the Pokémon games that appear glitchy. <a href="docs/regions/glitchcity">Glitch City</a>, which this site takes its name from, is the canonical example.<br /><br />
  <b>Known Glitch Regions</b><br />
  <a href="docs/regions/glitchcity">Glitch City</a> and related areas in Pokémon Red/Blue/Yellow versions.<br />
  <a href="docs/regions/gscglitchcity">GSC Glitch City</a> is accessible through Gameshark on Gold/Silver/Crystal.
  <a href="docs/regions/glitchdimension"><br />Glitch Dimension</a>, is the colored version of Glitch City on Pokemon Gold/Silver, although it doesn't have random tiles.<br />


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  <img src="images/docs/gscglitchcity/goldglitch1.png" title="Glitch City"/><p>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/gscglitchcity/crystalglitch1.png" title="Messed up landscape."/><img src="images/docs/gscglitchcity/crystalglitch2.png" title="A cave, but you can't enter it."/><p>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/gscglitchcity/crystalglitch3.png" title="Party."/><img src="images/docs/gscglitchcity/crystalglitch4.png" title="The Original Trainer's name got changed."/><p>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/gscglitchcity/crystalglitch6.png"/><p>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/gscglitchcity/crystalglitch7.png"/><img src="images/docs/gscglitchcity/crystalglitch8.png" title="TMs don't go into the Balls pack."/><p>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/gscglitchcity/crystalglitch5.png" title="A true Glitch City."/><img src="images/docs/gscglitchcity/crystalglitch9.png" title="A girl dressed in black?"/><img src="images/docs/gscglitchcity/crystalglitch10.png"/><img src="images/docs/gscglitchcity/crystalglitch12.png"/><img src="images/docs/gscglitchcity/crystalglitch11.png"/><p>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/gscglitchcity/crystalglitch13.png"/><img src="images/docs/gscglitchcity/crystalglitch14.png"/><p>


uname: ACE91
article: redblue/tm08
name: AttackDex :: TM08
fullurl: attackdex/redblue/tm08
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM08<br />
  <b>Hex:</b> D0<br />
  <b>Dec:</b> 208<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Milk Drink]]<br />
  <br />
  {{Imagecaptioned|images/tm08.png|TM08 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm08-2.png|TM08 misses.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 30<br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 20<br />
  <br />
  <b>Description of Effects</b><br />
  TM08 is a Glitch move that does normal damage with a scratching animation. When it misses, however, it inflicts damage to the user like the Jump Kick moves. Combined with its low accuracy, this makes it a risky move to use.
  <br /><br />
  <b>TM08 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A</a> (Lv. 15)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM08 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/A250">A</a> (Lv. 133)</li>
  <li><a href="glitchdex/yellow/44hy">4 4 Hy</a> (Lv. 162, 165, 167, 168)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: ACE91
article: redblue/tm09
name: AttackDex :: TM09
fullurl: attackdex/redblue/tm09
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM09<br />
  <b>Hex:</b> D1<br />
  <b>Dec:</b> 209<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Spark]]<br />
  <br />
  {{Imagecaptioned|images/tm09-2.png|TM09 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm09-3.png|TM09 misses fairly often, in which case your Pokémon faints for nothing.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 255<br />
  <b>Hit Rate:</b> 81/256<br />
  <b>PP:</b> 9/16<br />
  <br />
  <b>Description of Effects</b><br />
  TM09 is a glitch move that works like Selfdestruct, causing the user to faint after the attack. However, it has the same low accuracy typical to all glitch moves, making it extremely risky to use. Unlike many other glitch moves, however, the effect is well worth it. TM09's power is 255, the highest number that can be contained in one byte, and therefore the highest power that an attack in Pokémon can have. This puts its power level above even Explosion, if only by a little.
  <br /><br />
  <b>TM09 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/44">4 4</a> (Lv. 33)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM09 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 202)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: ACE91
article: redblue/tm10
name: AttackDex :: TM10
fullurl: attackdex/redblue/tm10
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM10<br />
  <b>Hex:</b> D2<br />
  <b>Dec:</b> 210<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Fury Cutter]]<br />
  <br />
  {{Imagecaptioned|images/tm10.png|TM10 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 74<br />
  <b>Hit Rate:</b> 81/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM10 is a glitch move that is not learned by any currently documented Glitch Pokémon, and therefore can only be acquired through Gameshark. Its effects are currently unknown, but it is known that it has an animation like Focus Energy.
  <br /><br />
  <b>TM10 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM10.</i></li>
  </ul>
  <b>TM10 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM10.</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM09
fullurl: attackdex/
summary: Fixed hit rate mistake.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM09<br />
  <b>Hex:</b> D1<br />
  <b>Dec:</b> 209<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Spark]]<br />
  <br />
  {{Imagecaptioned|images/tm09-2.png|TM09 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm09-3.png|TM09 misses fairly often, in which case your Pokémon faints for nothing.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 255<br />
  <b>Hit Rate:</b> 85/256<br />
  <b>PP:</b> 9/16<br />
  <br />
  <b>Description of Effects</b><br />
  TM09 is a glitch move that works like Selfdestruct, causing the user to faint after the attack. However, it has the same low accuracy typical to all glitch moves, making it extremely risky to use. Unlike many other glitch moves, however, the effect is well worth it. TM09's power is 255, the highest number that can be contained in one byte, and therefore the highest power that an attack in Pokémon can have. This puts its power level above even Explosion, if only by a little.
  <br /><br />
  <b>TM09 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/44">4 4</a> (Lv. 33)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>
  <b>TM09 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 202)</li>
  <li><i>More... (Will be added later)</i></li>
  </ul>


uname: ACE91
article: redblue/tm11
name: AttackDex :: TM11
fullurl: attackdex/redblue/tm11
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM11<br />
  <b>Hex:</b> D3<br />
  <b>Dec:</b> 211<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Steel Wing]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM11's data is completely null, causing to to have no PP, never hit, and not do any damage. Therefore, it is a completely useless move.
  <br /><br />
  <b>TM09 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 93)</li>
  <li><a href="glitchdex/redblue/point4">.4</a> (Lv. 94)</li>
  <li><a href="glitchdex/redblue/glitcherino">Glitcherino</a> (Lv. 94, 95, 96, 97, 98)</li>
  <li><a href="glitchdex/redblue/mng">'M'Ng</a> (Lv. 95, 99)</li>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 33)</li>
  </ul>
  <b>TM09 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 254)</li>
  <li><a href="glitchdex/redblue/pkmnn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> n</a> (Lv. 103)</li>
  <li><a href="glitchdex/redblue/glitcherino">Glitcherino</a> (Lv. 131, 132, 133, 134)</li>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 103)</li>
  </ul>


uname: ACE91
name: AttackDex :: TM11
fullurl: attackdex/
summary: Fixed mistake in header.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM11<br />
  <b>Hex:</b> D3<br />
  <b>Dec:</b> 211<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Steel Wing]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM11's data is completely null, causing to to have no PP, never hit, and not do any damage. Therefore, it is a completely useless move.
  <br /><br />
  <b>TM11 is a Standard Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 93)</li>
  <li><a href="glitchdex/redblue/point4">.4</a> (Lv. 94)</li>
  <li><a href="glitchdex/redblue/glitcherino">Glitcherino</a> (Lv. 94, 95, 96, 97, 98)</li>
  <li><a href="glitchdex/redblue/mng">'M'Ng</a> (Lv. 95, 99)</li>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 33)</li>
  </ul>
  <b>TM11 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/yellow/femalesymbol">Female Symbol Glitch</a> (Lv. 254)</li>
  <li><a href="glitchdex/redblue/pkmnn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> n</a> (Lv. 103)</li>
  <li><a href="glitchdex/redblue/glitcherino">Glitcherino</a> (Lv. 131, 132, 133, 134)</li>
  <li><a href="glitchdex/redblue/pkmnpkmn"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> <sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub></a> (Lv. 103)</li>
  </ul>


uname: ACE91
article: redblue/tm12
fullurl: attackdex/redblue/tm12
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM12<br />
  <b>Hex:</b> D4<br />
  <b>Dec:</b> 212<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Mean Look]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 12/256<br />
  <b>PP:</b> ??<br />
  <br />
  <b>Description of Effects</b><br />
  TM12 does no damage and has no special effects, rendering it virtually useless. Unlike the similar TM11, however, it <i>does</i> hit sometimes, but it does no damage when this happens.
  <br /><br />
  <b>TM12 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM12 below Level 100.</i></li>
  </ul>
  <b>TM12 is an Advanced Move for:</b>
  <ul>
  <li><a href="glitchdex/redblue/8">8 (R/B)</a> (Lv. 225, 228)</li>
  <li><a href="glitchdex/redblue/opkmn4x">O<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>4X</a> (Lv. 205)</li>
  <li><a href="glitchdex/redblue/g">g</a> (Lv. 205)</li>
  <li><a href="glitchdex/yellow/8">8 (Yellow)</a> (Lv. 224)</li>
  <li><a href="glitchdex/redblue/mng">'M'Ng</a> (Lv. 226, 227)</li>
  </ul>


uname: PokemonPichu
article: rbitem69
name: m|
fullurl: itemdex/rbitem69
oldtext:
  Pokemart name: m|<br>
  Pack name: m|<br>
  Price: 915086<br>
  Sell Price: 457543<br>
  Effect Outside: Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  Effect in Battle: Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  Notes: Kinda useful in caves; it lights up the room so you could know which way to go without Flash. It may cause a seizure if used anywhere.


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.

  <img src="images/docs/gscglitchcity/goldglitch1.png" title="Glitch City"/><p>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/gscglitchcity/crystalglitch1.png" title="Messed up landscape."/> <img src="images/docs/gscglitchcity/crystalglitch2.png" title="A cave, but you can't enter it."/><p>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/gscglitchcity/crystalglitch3.png" title="Party."/> <img src="images/docs/gscglitchcity/crystalglitch4.png" title="The Original Trainer's name got changed."/><p>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/gscglitchcity/crystalglitch6.png"/><p>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/gscglitchcity/crystalglitch7.png"/> <img src="images/docs/gscglitchcity/crystalglitch8.png" title="TMs don't go into the Balls pack."/><p>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/gscglitchcity/crystalglitch5.png" title="A true Glitch City."/> <img src="images/docs/gscglitchcity/crystalglitch9.png" title="A girl dressed in black?"/> <img src="images/docs/gscglitchcity/crystalglitch10.png"/> <img src="images/docs/gscglitchcity/crystalglitch12.png"/> <img src="images/docs/gscglitchcity/crystalglitch11.png"/> <p>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/gscglitchcity/crystalglitch13.png"/> <img src="images/docs/gscglitchcity/crystalglitch14.png"/> <p>


uname: PokemonPichu
name: m|
fullurl: itemdex/
oldtext:
  <img src=images/itemdex/rb69.png>

  Pokemart name: m|<br>
  Pack name: m|<br>
  Price: 915086<br>
  Sell Price: 457543<br>
  Effect Outside: Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  Effect in Battle: Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  Notes: Kinda useful in caves; it lights up the room so you could know which way to go without Flash. It may cause a seizure if used anywhere.


uname: PokemonPichu
name: m|
fullurl: itemdex/
oldtext:
  <img src="images/itemdex/rb69.png">

  Pokemart name: m|<br>
  Pack name: m|<br>
  Price: 915086<br>
  Sell Price: 457543<br>
  Effect Outside: Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  Effect in Battle: Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  Notes: Kinda useful in caves; it lights up the room so you could know which way to go without Flash. It may cause a seizure if used anywhere.


uname: PokemonPichu
name: m|
fullurl: itemdex/
oldtext:
  <img src="images/docs/itemdex/rb69.png">

  Pokemart name: m|<br>
  Pack name: m|<br>
  Price: 915086<br>
  Sell Price: 457543<br>
  Effect Outside: Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  Effect in Battle: Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  Notes: Kinda useful in caves; it lights up the room so you could know which way to go without Flash. It may cause a seizure if used anywhere.


uname: PokemonPichu
name: m|
fullurl: itemdex/
oldtext:
  <img src="images/docs/itemdex/rb69.png"><p>

  Pokemart name: m|<br>
  Pack name: m|<br>
  Price: 915086<br>
  Sell Price: 457543<br>
  Effect Outside: Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  Effect in Battle: Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  Notes: Kinda useful in caves; it lights up the room so you could know which way to go without Flash. It may cause a seizure if used anywhere.


uname: PokemonPichu
name: m|
fullurl: itemdex/
oldtext:
  <img src="images/docs/itemdex/rb69.png"><p>

  <b>Pokemart name:</b> m|<br>
  <b>Pack name:</b> m|<br>
  <b>Price:</b> 915086<br>
  <b>Sell Price:</b> 457543<br>
  <b>Effect Outside:</b> Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  <b>Effect in Battle:</b> Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  <b>Notes:</b><br>
  Kinda useful in caves; it lights up the room so you could know which way to go without Flash. It may cause a seizure if used anywhere.


uname: PokemonPichu
name: m|
fullurl: itemdex/
oldtext:
  <img src="images/docs/itemdex/rb69.png"><p>

  <b>Pokemart name:</b> m|<br>
  <b>Pack name:</b> m|<br>
  <b>Hex:</b> 69<br>
  <b>Dec:</b> 105<br>
  <b>Price:</b> 915086<br>
  <b>Sell Price:</b> 457543<br>
  <b>Effect Outside:</b> Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  <b>Effect in Battle:</b> Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  <b>Notes:</b><br>
  Kinda useful in caves; it lights up the room so you could know which way to go without Flash. It may cause a seizure if used anywhere.


uname: PokemonPichu
name: m|
fullurl: itemdex/
oldtext:
  <img src="images/docs/itemdex/rb69.png"><p>

  <b>Pokemart name:</b> m|<br>
  <b>Pack name:</b> m|<br>
  <b>Hex:</b> 69<br>
  <b>Dec:</b> 105<br>
  <b>Price:</b> 915086<br>
  <b>Sell Price:</b> 457543<br>
  <b>Effect Outside:</b> Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  <b>Effect in Battle:</b> Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  <b>Notes:</b><br>
  Kinda useful in caves; it lights up the room during the "light show" so you could know which way to go without Flash. It may cause a seizure if used anywhere.


uname: xparasite9
name: Abwayax
fullurl: staff/
oldtext:
  <b><a href="mailto:abwayax@yahoo.com">Abwayax</a></b> is the Founder of Glitch City Laboratories and its Super Glitch Alliance. Previously, he has owned three sites before: Pokemon Paranormal Research Laboratories (dead), <a href="http://profglitch.tk">Professor Glitch's Lab</a>, and Nemesis Temple. He <b>loves</b> programming, especially in Java, PHP, HTML, and CSS. Abwayax also enjoys being called one of these nicknames:
  <ul>
  <li>Nemesis <i>(mostly deprecated, since that name is <b>so</b> widely used)</i></li>
  <li>Professor Glitch<i>(a long time ago)</i></li>
  <li>Gammaman</li>
  <li>Snubbixtrainer176</li>
  <li>Groucho Marx</li>
  </ul>
  <br />
  My views on [[abwayax.mew-vs-ditto|Mew Trick vs. Ditto Trick]]<br />
  [[abwayax/sandbox|Personal sandbox]]<br />
  [[abwayax/schedule|My Schedule]]


uname: ACE91
article: redblue/tm12
name: AttackDex :: TM12
fullurl: attackdex/redblue/tm12
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM12<br />
  <b>Hex:</b> D4<br />
  <b>Dec:</b> 212<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Mean Look]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 12/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM12, much like TM11, is an attack that does nothing because its HEX data is mostly null. Unlike TM11, however, it has a non-zero hit rate.
  <br /><br />
  <b>TM12 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM12 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm13
name: AttackDex :: TM13
fullurl: attackdex/redblue/tm13
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM13<br />
  <b>Hex:</b> D5<br />
  <b>Dec:</b> 213<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Attract]]<br />
  <br />
  {{Imagecaptioned|images/tm13.png|TM13 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 30 <i>(Not applicable to TM13)</i><br />
  <b>Hit Rate:</b> 7/256 <i>(Not applicable to TM13)</i><br />
  <b>PP:</b> 10<br />
  <br />
  <b>Description of Effects</b><br />
  TM13 is a glitch move that increases the user's EVADE greatly, similarly to <a href="attackdex/tm05">TM05</a> and <a href="attackdex/tm41">TM41</a>. It has an animation identical to Wrap or Bind.
  <br /><br />
  <b>TM13 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM13 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM13
fullurl: attackdex/
summary: Fixed broken links.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM13<br />
  <b>Hex:</b> D5<br />
  <b>Dec:</b> 213<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Attract]]<br />
  <br />
  {{Imagecaptioned|images/tm13.png|TM13 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 30 <i>(Not applicable to TM13)</i><br />
  <b>Hit Rate:</b> 7/256 <i>(Not applicable to TM13)</i><br />
  <b>PP:</b> 10<br />
  <br />
  <b>Description of Effects</b><br />
  TM13 is a glitch move that increases the user's EVADE greatly, similarly to <a href="attackdex/redblue/tm05">TM05</a> and <a href="attackdex/redblue/tm41">TM41</a>. It has an animation identical to Wrap or Bind.
  <br /><br />
  <b>TM13 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM13 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm14
name: AttackDex :: TM14
fullurl: attackdex/redblue/tm14
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM14<br />
  <b>Hex:</b> D6<br />
  <b>Dec:</b> 214<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sleep Talk]]<br />
  <br />
  {{Imagecaptioned|images/tm14.png|TM14 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm14-2.png|TM14's animation continued. Notice how the Pokémon disappears, just as with Explosion.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 85<br />
  <b>Hit Rate:</b> 75/256<br />
  <b>PP:</b> 29<br />
  <br />
  <b>Description of Effects</b><br />
  TM14 is an attack that has an animation identical to that of [[bulba-m:Explosion]], but does not cause the user to faint. This effect is similar to that of <a href="attackdex/redblue/TM28">TM28</a>, although TM28 is more powerful and more accurate.
  <br /><br />
  <b>TM14 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM14 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm15
name: AttackDex :: TM15
fullurl: attackdex/redblue/tm15
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM15<br />
  <b>Hex:</b> D7<br />
  <b>Dec:</b> 215<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Heal Bell]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM15 is a glitch move that has mostly null data and that freezes the game when used. Although this makes it seem useless, its true value is in its G/S/C equivalent move. Assuming that you have two Game Boys, a Pokémon Yellow Version, and a Pokémon Gold/Silver/Crystal Vesion; you could use the [[docs:q|Q Glitch]] to give a normal Pokémon TM15, and then trade that Pokémon to G/S/C, turning TM15 into the rare move [[bulba-m:Heal Bell]]. This method can be used to give any of the original 151 Pokémon the move Heal Bell on G/S/C.
  <br /><br />
  <b>TM15 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM15 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm16
name: AttackDex :: TM16
fullurl: attackdex/redblue/tm16
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM16<br />
  <b>Hex:</b> D8<br />
  <b>Dec:</b> 216<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Return]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM16 is a move similar to <a href="attackdex/redblue/tm11">TM11</a> and <a href="attackdex/redblue/tm12">TM12</a>--it has completely null data, making it virtually useless.
  <br /><br />
  <b>TM16 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM16 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm17
name: AttackDex :: TM17
fullurl: attackdex/redblue/tm17
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM17<br />
  <b>Hex:</b> D9<br />
  <b>Dec:</b> 217<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Present]]<br />
  <br />
  {{Imagecaptioned|images/tm17.png|TM17 as used in Red/Blue. Notice the lack of animation.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 13<br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM17 is a relatively generic and unimpressive glitch move. It does a miniscule amount of damage, rarely ever hits, and has no animation. It also has no PP, making it impossible to use without a Gameshark or other cheating device.
  <br /><br />
  <b>TM17 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM17 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm18
name: AttackDex :: TM18
fullurl: attackdex/redblue/tm18
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM18<br />
  <b>Hex:</b> DA<br />
  <b>Dec:</b> 218<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Frustration]]<br />
  <br />
  {{Imagecaptioned|images/tm18.png|TM18 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 7<br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 32/46<br />
  <br />
  <b>Description of Effects</b><br />
  TM18 is a Flying-type glitch move (making it one of the few glitch moves with a non-glitched type) that is very inaccurate and does a tiny amount of damage. It also forces you to skip your next turn, like Hyper Beam. This makes it an interesting but pathetically weak glitch move.
  <br /><br />
  <b>TM18 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM18 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm19
name: AttackDex :: TM19
fullurl: attackdex/redblue/tm19
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM19<br />
  <b>Hex:</b> DB<br />
  <b>Dec:</b> 219<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Safeguard]]<br />
  <br />
  {{Imagecaptioned|images/tm19.png|TM19 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 76 <i>(Not applicable to TM19)</i><br />
  <b>Hit Rate:</b> 78/256 <i>(Not applicable to TM19)</i><br />
  <b>PP:</b> 50<br />
  <br />
  <b>Description of Effects</b><br />
  TM19, similarly to <a href="attackdex/redblue/tm05">TM05</a> and other glitch moves, greatly increases the user's EVADE. However, it is not learned by any currently documented Glitch Pokémon.
  <br /><br />
  <b>TM19 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM19.</i></li>
  </ul>
  <b>TM19 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM19.</i></li>
  </ul>


uname: ACE91
article: redblue/tm20
name: AttackDex :: TM20
fullurl: attackdex/redblue/tm20
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM20<br />
  <b>Hex:</b> DC<br />
  <b>Dec:</b> 220<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Pain Split]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 42/256<br />
  <b>PP:</b> 3/10<br />
  <br />
  <b>Description of Effects</b><br />
  TM20 is a glitch move that has mostly null data, causing it to do nothing when it hits. Although this makes it seem useless, its true value is in its G/S/C equivalent move. Assuming that you have two Game Boys, a Pokémon Yellow Version, and a Pokémon Gold/Silver/Crystal Vesion; you could use the [[docs:q|Q Glitch]] to give a normal Pokémon TM20, and then trade that Pokémon to G/S/C, turning TM20 into the rare move [[bulba-m:Pain Split]]. This method can be used to give any of the original 151 Pokémon the move Pain Split on G/S/C.
  <br /><br />
  <b>TM20 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM20 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm21
name: AttackDex :; TM21
fullurl: attackdex/redblue/tm21
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM21<br />
  <b>Hex:</b> DD<br />
  <b>Dec:</b> 221<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sacred Fire]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 67<br />
  <b>Hit Rate:</b> 2/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM21 is glitch move that is not learned by any currently documented Glitch Pokémon. It has almost neglegible accuracy, and zero PP. It would be useful for its G/S/C equivalent (the rare and powerful move [[bulba-m:Sacred Fire]], learned only by [[bulba-p:Ho-Oh|Ho-Oh]]), but because no currently documented Glitch Pokémon learn it, it is currently impossible to get it without using Gameshark or another cheating device anyway.
  <br /><br />
  <b>TM21 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>
  <b>TM21 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>


uname: ACE91
article: redblue/tm22
name: AttackDex :: TM22
fullurl: attackdex/redblue/tm22
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM22<br />
  <b>Hex:</b> DE<br />
  <b>Dec:</b> 222<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Magnitude]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 35 <i>(Not applicable to TM22)</i><br />
  <b>Hit Rate:</b> 50/256<br />
  <b>PP:</b> 5/20<br />
  <br />
  {{Imagecaptioned|images/tm22.png|TM22 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM22 is a glitch move that is not learned by any currently documented Glitch Pokémon. It has an animation like Cut, and cuts the foe's HP in half like Super Fang. Although no currently documented Glitch Pokémon learn it, it is possible to get a Golem with TM22 by means of a trade glitch between R/B/Y and G/S/C. If you trade a Graveler to G/S/C at the exact level that it learns Magnitude, it will evolve into Golem in the trade room and learn Magnitude. It can then be traded back to R/B/Y, where Magnitude will become TM22.
  <br /><br />
  <b>TM22 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>
  <b>TM22 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>


uname: PokemonPichu
name: GSC Glitch City
fullurl: docs/
oldtext:
  You all know how you can get to Glitch City in Pokemon Red and Blue. And the glitch needs access to the Safari Zone. There is no Safari Zone in Pokemon Gold, Silver, and Crystal, but it can be reached with a Gameshark.<p>

  There are two ways to access the Glitch City: a Walk-Thru-Walls code and the glitch pokemon ?????. The Walk-Thru-Walls code can only be done in Pokemon Crystal and it seems that the ????? code can only be done on Gold and Silver.<p>

  To access the Glitch City through ?????, use one of the Gameshark codes for Pokemon Gold and Silver:<br>
  01FDEDD0<br>
  01FEEDD0<br>
  01FFEDD0<p>

  Defeat the wild pokemon that appears and you will be in GSC Glitch City.<p>

  Like in Pokemon Red, Blue, and Yellow, you won't be able to move around much without a Walk-Thru-Walls code. There are Pokemon Trainers from the area you battled ????? in this version of GSC Glitch City, but they will usually freeze your game. If you do battle the trainer, the trainer will look like a ?????.<p>

  <img src="images/docs/gscglitchcity/goldglitch1.png" title="Glitch City"/><p>

  For the walk thru walls codes for Crystal, they are:<br>
  0100FAC2<br>
  0100FBC2<br>
  0100FCC2<br>
  0100FDC2<p>

  Walk east off the area outside and you will enter GSC Glitch City. If it freezes your game, try a different place. You will enter a Glitch City at night.<p>

  <img src="images/docs/gscglitchcity/crystalglitch1.png" title="Messed up landscape."/> <img src="images/docs/gscglitchcity/crystalglitch2.png" title="A cave, but you can't enter it."/><p>

  There are much more glitches resulting from it.<p>

  First, it changes some of your party's Pokemon names a bit slightly by replacing two letters with ?9. And it also changes the OT's name in some Pokemon.<p>

  <img src="images/docs/gscglitchcity/crystalglitch3.png" title="Party."/> <img src="images/docs/gscglitchcity/crystalglitch4.png" title="The Original Trainer's name got changed."/><p>

  Then changes are made to your character's stats screen. It adds a semicolon to your money and removes some badges.<p>

  <img src="images/docs/gscglitchcity/crystalglitch6.png"/><p>

  Possibly the biggest change is your pack. It glitches up the number of items and even changes what items you have!<p>

  <img src="images/docs/gscglitchcity/crystalglitch7.png"/> <img src="images/docs/gscglitchcity/crystalglitch8.png" title="TMs don't go into the Balls pack."/><p>

  There is a glitched trainer in GSC Glitch City. It's often either a girl or your character. He/she can see diagonally and if he/she does see you, then that person will speak messed up text or crash your game. If they do speak glitch text, you will be taken into a battle and the text box will fill up with question marks. To find the glitched trainer, press Enter and look at your Pokemon, and you will enter a Glitch City at daytime and with different tiles. But your character might be invisible.<p>

  <img src="images/docs/gscglitchcity/crystalglitch5.png" title="A true Glitch City."/> <img src="images/docs/gscglitchcity/crystalglitch9.png" title="A girl dressed in black?"/> <img src="images/docs/gscglitchcity/crystalglitch10.png"/> <img src="images/docs/gscglitchcity/crystalglitch12.png"/> <img src="images/docs/gscglitchcity/crystalglitch11.png"/> <p>

  You can also do this indoors! You will be in a room where flowers are sitting on the chairs if there were any chairs in the original room. And some objects are "glowing" in the dark. Press Enter and you will be in a indoors-style GSC Glitch City.

  <img src="images/docs/gscglitchcity/crystalglitch13.png"/> <img src="images/docs/gscglitchcity/crystalglitch14.png"/> <p>


uname: ACE91
name: AttackDex :: TM22
fullurl: attackdex/
summary: Fixed typo.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM22<br />
  <b>Hex:</b> DE<br />
  <b>Dec:</b> 222<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Magnitude]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 35 <i>(Not applicable to TM22)</i><br />
  <b>Hit Rate:</b> 50/256<br />
  <b>PP:</b> 5/20<br />
  <br />
  {{Imagecaptioned|images/tm22.png|TM22 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM22 is a glitch move that is not learned by any currently documented Glitch Pokémon. It has an animation like Cut, and cuts the foe's HP in half like Super Fang. Although no currently documented Glitch Pokémon learn it, it is possible to get a Golem with TM22 by means of a trade glitch between R/B/Y and G/S/C. If you trade a Graveler to G/S/C at the exact level that it learns Magnitude, it will evolve into Golem in the trade room and learn Magnitude. It can then be traded back to R/B/Y, where Magnitude will become TM22.
  <br /><br />
  <b>TM22 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM22</i></li>
  </ul>
  <b>TM22 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM22</i></li>
  </ul>


uname: Abwayax
name: Abwayax
fullurl: staff/
oldtext:
  <b><a href="mailto:abwayax@yahoo.com">Abwayax</a></b> is the Founder of Glitch City Laboratories and its Super Glitch Alliance. Previously, he has owned three sites before: Pokemon Paranormal Research Laboratories (dead), <a href="http://profglitch.tk">Professor Glitch's Lab</a>, and Nemesis Temple. He <b>loves</b> programming, especially in Java, PHP, HTML, and CSS. Abwayax also enjoys being called one of these nicknames:
  <ul>
  <li>Nemesis <i>(mostly deprecated, since that name is <b>so</b> widely used)</i></li>
  <li>Professor Glitch<i>(a long time ago)</i></li>
  <li>Gammaman</li>
  <li>Snubbixtrainer176</li>
  </ul>
  <br />
  Additionaly, xparasite9 tells me he wants everyone to call him <b>Joseph Stalin</b>. So please do ;)<br />
  My views on [[abwayax.mew-vs-ditto|Mew Trick vs. Ditto Trick]]<br />
  [[abwayax/sandbox|Personal sandbox]]<br />
  [[abwayax/schedule|My Schedule]]


uname: Abwayax
name: Abwayax
fullurl: staff/
oldtext:
  <b><a href="mailto:abwayax@yahoo.com">Abwayax</a></b> is the Founder of Glitch City Laboratories and its Super Glitch Alliance. Previously, he has owned three sites before: Pokemon Paranormal Research Laboratories (dead), <a href="http://profglitch.tk">Professor Glitch's Lab</a>, and Nemesis Temple. He <b>loves</b> programming, especially in Java, PHP, HTML, and CSS. Abwayax also enjoys being called one of these nicknames:
  <ul>
  <li>Nemesis <i>(mostly deprecated, since that name is <b>so</b> widely used)</i></li>
  <li>Professor Glitch<i>(a long time ago)</i></li>
  <li>Gammaman</li>
  <li>Snubbixtrainer176</li>
  </ul>
  Additionaly, xparasite9 tells me he wants everyone to call him <b>Joseph Stalin</b>. So please do ;)<br /><br />
  My views on [[abwayax/mew-vs-ditto|Mew Trick vs. Ditto Trick]]<br />
  [[abwayax/sandbox|Personal sandbox]]<br />
  [[abwayax/schedule|My Schedule]]


uname: Abwayax
article: redblue/TM30
name: Attackdex :: TM30
fullurl: attackdex/redblue/TM30
oldtext:
  <i>Written by Stackout</i>
  <br />
  <br />
  <b>Name:</b> TM30
  <b>Hex:</b> E6
  <b>Decimal:</b> 230
  <b>GSC Equivalent:</b> Sweet Scent

  <u><b>Red/Blue Stats</b></u>
  <b>Power:</b> 0
  <b>Hit Rate:</b> 0/256
  <b>PP:</b> 0

  <b>Description of Effects</b>
  TM30 is a move exactly the same as TM16, TM11 and TM12 - it has nothing but null data, making it completely, utterly useless.

  <b>TM30 is a Standard Move for:</b>

  <ul>
  <li><i>ul not implemented yet.</i></li>
  </ul>

  <b>TM30 is an Advanced Move for:</b>

  <ul>
  <li><i>ul not implemented yet.</i></li>
  </ul>


uname: Abwayax
name: Attackdex :: TM30
fullurl: attackdex/
oldtext:
  <i>Written by Stackout</i>
  <br />
  <br />
  <b>Name:</b> TM30
  <b>Hex:</b> E6
  <b>Decimal:</b> 230
  <b>GSC Equivalent:</b> Sweet Scent

  <u><b>Red/Blue Stats</b></u>
  <b>Power:</b> 0
  <b>Hit Rate:</b> 0/256
  <b>PP:</b> 0
  <br /><br />
  <b>Description of Effects</b>
  TM30 is a move exactly the same as TM16, TM11 and TM12 - it has nothing but null data, making it completely, utterly useless.
  <br /><br />
  <b>TM30 is a Standard Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>
  <br />
  <b>TM30 is an Advanced Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>


uname: Abwayax
name: Attackdex :: TM30
fullurl: attackdex/
oldtext:
  <i>Written by Stackout</i>
  <br />
  <br />
  <b>Name:</b> TM30<br />
  <b>Hex:</b> E6<br />
  <b>Decimal:</b> 230<br />
  <b>GSC Equivalent:</b> Sweet Scent<br />
  <br /><br />
  <u><b>Red/Blue Stats</b></u>
  <b>Power:</b> 0
  <b>Hit Rate:</b> 0/256
  <b>PP:</b> 0
  <br /><br />
  <b>Description of Effects</b>
  TM30 is a move exactly the same as TM16, TM11 and TM12 - it has nothing but null data, making it completely, utterly useless.
  <br /><br />
  <b>TM30 is a Standard Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>
  <br />
  <b>TM30 is an Advanced Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>


uname: Abwayax
name: Attackdex :: TM30
fullurl: attackdex/
oldtext:
  <i>Written by Stackout</i>
  <br />
  <br />
  <b>Name:</b> TM30<br />
  <b>Hex:</b> E6<br />
  <b>Decimal:</b> 230<br />
  <b>GSC Equivalent:</b> Sweet Scent<br />
  <br /><br />
  <u><b>Red/Blue Stats</b></u>
  <b>Power:</b> 0
  <b>Hit Rate:</b> 0/256
  <b>PP:</b> 0
  <br /><br />
  <b>Description of Effects</b><br />
  TM30 is a move exactly the same as TM16, TM11 and TM12 - it has nothing but null data, making it completely, utterly useless.
  <br /><br />
  <b>TM30 is a Standard Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>
  <br />
  <b>TM30 is an Advanced Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>


uname: Abwayax
name: Attackdex :: TM30
fullurl: attackdex/
oldtext:
  <i>Written by Stackout</i>
  <br />
  <br />
  <b>Name:</b> TM30<br />
  <b>Hex:</b> E6<br />
  <b>Decimal:</b> 230<br />
  <b>GSC Equivalent:</b> Sweet Scent<br />
  <br /><br />
  <u><b>Red/Blue Stats</b></u><br />
  <b>Power:</b> 0
  <b>Hit Rate:</b> 0/256
  <b>PP:</b> 0
  <br /><br />
  <b>Description of Effects</b><br />
  TM30 is a move exactly the same as TM16, TM11 and TM12 - it has nothing but null data, making it completely, utterly useless.
  <br /><br />
  <b>TM30 is a Standard Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>
  <br />
  <b>TM30 is an Advanced Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>


uname: Abwayax
article: gsc000
name: ?????
fullurl: glitchdex/goldsilvercrystal/gsc000
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>
  <b>Name:</b> ?????<br />
  <b>Version:</b> Gold/Silver/Crystal<br />
  <b>Type:</b> ????/????
  <br />
  <b>Hex Number:</b> 00, FC, FE, FF
  <br />
  <b>Dec Number:</b> 000, 252, 254, 255
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000, 252, 254, 255<br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - ????
  <br />
  Lv. 100 - ????
  <br />
  Lv. 255 - ????
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  <i>unknown</i>
  <br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  <i>unknown</i>

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  <i>unknown</i>

  <br />
  <b>Description</b><br />
  <p align="center"><b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Codes
  0100EDD0, 01FCEDD0, 01FEEDD0, 01FFEDD0) but there are rumors that it can be
  summoned without any cheat device via trade error or incorrectly performing the
  Duplicate Pokemon trick. 
  <br /><br />The backsprite of ????? during battle a monocolored (golden or silver, depending on the version) variation of the last sprite in that position. If it was sent out at the start, it will be a gold/silver variation of your backsprite.
  <br /><br />Upon capture, a glitched Pokedex screen will be shown (See above). The player is then transported to a glitched area, similar to Glitch City. See <a href="http://glitchcity.ath.cx/docs/regions/gscglitchcity">G/S/C Glitch City</a> for information on this area. Trainer sprites from the area you were at before will be preserved, although talking to these trainers will likely result in a glitch or error. To get out from this Glitch Area, use Fly.
  <br /><br />
  &nbsp;
  <br /><br />
  </p>
  <br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/goldsilvercrystal/egg">Egg</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: gsc000
name: ?????
fullurl: glitchdex/goldsilvercrystal/gsc000
oldtext:
  <p align="center"><img border="0" src="images/5question.png" width="160" height="144"><img border="0" src="images/missingnog.png" width="160" height="144"><img border="0" src="images/5question2.png" width="160" height="144">
  </p>
  <b>Name:</b> ?????<br />
  <b>Version:</b> Gold/Silver/Crystal<br />
  <b>Type:</b> ????/????
  <br />
  <b>Hex Number:</b> 00, FC, FE, FF
  <br />
  <b>Dec Number:</b> 000, 252, 254, 255
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000, 252, 254, 255<br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - ????
  <br />
  Lv. 100 - ????
  <br />
  Lv. 255 - ????
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  <i>unknown</i>
  <br />
  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  <i>unknown</i>
  <br />
  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  <i>unknown</i>
  <br />
  <br />
  <b>Description</b><br />
  <b>?????</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. The only way for sure to get it is with GameShark (Codes
  0100EDD0, 01FCEDD0, 01FEEDD0, 01FFEDD0) but there are rumors that it can be
  summoned without any cheat device via trade error or incorrectly performing the
  Duplicate Pokemon trick. 
  <br /><br />The backsprite of ????? during battle a monocolored (golden or silver, depending on the version) variation of the last sprite in that position. If it was sent out at the start, it will be a gold/silver variation of your backsprite.
  <br /><br />Upon capture, a glitched Pokedex screen will be shown (See above). The player is then transported to a glitched area, similar to Glitch City. See <a href="http://glitchcity.ath.cx/docs/regions/gscglitchcity">G/S/C Glitch City</a> for information on this area. Trainer sprites from the area you were at before will be preserved, although talking to these trainers will likely result in a glitch or error. To get out from this Glitch Area, use Fly.
  <br /><br />
  &nbsp;
  <br /><br />
  <br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/goldsilvercrystal/egg">Egg</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: egg
name: Egg
fullurl: glitchdex/goldsilvercrystal/egg
oldtext:
  <img src="images/eggdata.png" /><img src="images/egg.png" /><br /><br />
  <b>Name:</b> Egg<br />
  <b>Version:</b> Gold/Silver/Crystal<br />
  <b>Type:</b> n/a
  <br />
  <b>Hex Number:</b> FD
  <br />
  <b>Dec Number:</b> 253
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 253<br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - n/a
  <br />
  Lv. 100 - n/a
  <br />
  Lv. 255 - n/a
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  <i>unknown</i>
  <br />
  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  <i>n/a</i>
  <br />
  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  <i>n/a</i>
  <br />
  <br />
  <b>Description</b><br />
  <b>Egg</b> is a Glitch Pokemon that exists in Pokemon
  Gold/Silver/Crystal. It is obtained by using the GameShark code 01FDEDD0.
  <br /><br />Upon capture, the Egg shows the PokeDex entry above. Egg looks and behaves like an ordinary egg, and as such it cannot be used in battle. The status screen tells the player that "it needs a lot more time to hatch." When it does hatch, it will hatch into another Egg.
  <br /><br />
  When a Ditto attempts to transform into Egg, the game is reset and <a href="http://glitchcity.ath.cx/docs/regions/glitchdimension">Glitch Dimension</a> is triggered. It is reported that this will not happen on Crystal, only on Gold and Silver.
  &nbsp;
  <br /><br />
  <br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/goldsilvercrystal/gsc000">?????</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: tenquestion
name: ??????????
fullurl: glitchdex/rubysapphire/tenquestion
oldtext:
  <p>
  <img src="http://glitchcity.ath.cx/images/question1.png" /><img src="http://glitchcity.ath.cx/images/question2.png" /><img src="http://glitchcity.ath.cx/images/question3.png" />
  </p><b>Name:</b> ?????????? (aka "?", "? in Circle", "Unsafe Missingno")<br />
  <b>Version:</b> Ruby/Sapphire/FireRed/LeafGreen/Emerald<br />
  <b>Type:</b> Normal
  <br />
  <b>Hex Number:</b> 00
  <br />
  <b>Dec Number:</b> 000
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000
  <br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - ????
  <br />
  Lv. 100 - ????
  <br />
  Lv. 255 - ????
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  <i>?????</i><br /><br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  <i>?????</i><br /><br />
  <br />
  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  <i>?????</i><br /><br />
  <br />
  <br />
  <b>Description</b><br />
  <b>??????????</b> is a Glitch Pokemon that exists in 
  Generation III (Ruby/Sapphire/FireRed/LeafGreen/Emerald). In technical terms, this Pokemon is a placeholder programmed by Nintendo (hence the Pokedex entry), and so is not a "glitch" per se, but is treated as one. This glitch is usually regarded as the more dangerous of the two Gen III glitches, the safer one being ?.<br /><br />
  The glitch's sprite, a question mark in a circle, is also used as the "unseen Pokemon" image for the Pokedex. The cry is identical to Bulbasaur's, as is the icon (albeit colored golden).<br /><br />
  Most glitchologists would advise you not to play with this Pokemon carelessly, as it has been reported to cause damage.
  <br /><br />
  <b>Related Articles:</b><br />
  <i><a href="http://glitchcity.ath.cx/glitchdex/rubysapphire/question">?</a></i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: staff
name: Site and Forum Staff
fullurl: misc/staff
oldtext:
  <h1>Senior Staff</h1>
  Abwayax, ACE91, PichuUmbreon<br />
  <h1>Website Staff</h1>
  MissingNo, Locke Yggdrasill, xparasite9, Skeith<br />
  <h1>Forum Administration</h1>
  Abwayax, ACE91, PichuUmbreon, MissingNo, Locke Yggdrasill, Izwzyzx, Jchu, AnimalCrossingAddict<br />
  <h1>Forum Moderators</h1>
  Chaos, xparasite9, HiddenShadow, Master_M, Zowayix


uname: Abwayax
name: Site and Forum Staff
fullurl: misc/
oldtext:
  <h2>Senior Staff</h2>
  Abwayax, ACE91, PichuUmbreon<br />
  <h2>Website Staff</h2>
  MissingNo, Locke Yggdrasill, xparasite9, Skeith<br />
  <h2>Forum Administration</h2>
  Abwayax, ACE91, PichuUmbreon, MissingNo, Locke Yggdrasill, Izwzyzx, Jchu, AnimalCrossingAddict<br />
  <h2>Forum Moderators</h2>
  Chaos, xparasite9, HiddenShadow, Master_M, Zowayix


uname: Abwayax
name: Site and Forum Staff
fullurl: misc/
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  </ul>


uname: Abwayax
name: Site and Forum Staff
fullurl: misc/
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  </ul>


uname: ACE91
article: redblue/tm23
name: AttackDex :: TM23
fullurl: attackdex/redblue/tm23
summary: Added Page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM23<br />
  <b>Hex:</b> DF<br />
  <b>Dec:</b> 223<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Dynamicpunch]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 255<br />
  <b>Hit Rate:</b> 85/256<br />
  <b>PP:</b> 35/4<br />
  <br />
  <b>Description of Effects</b><br />
  TM23 is a glitch move that is inaccurate, but has incredible power (255, the most power any attack can have) and drains the foe's health like Mega Drain. It also has a lot of PP, making it fairly usable in battle. However, only one known Glitch Pokémon learns this move, and there is no currently known method for catching it without Gameshark.
  <br /><br />
  <b>TM23 is a Standard Move for:</b>
  <ul>
  <li><a href="http://glitchcity.ath.cx/glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 86)</li>
  </ul>
  <b>TM23 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM22 over Level 100</i></li>
  </ul>


uname: Abwayax
name: Red/Blue/Yellow Attackdex
fullurl: attackdex/
oldtext:
  This database covers all known Glitch Attacks that exist in Red/Blue/Yellow. Note that, although the names and Hexes are the same across versions, it might be possible for the Yellow TM/HM attacks to have different effects from their Red/Blue counterparts.

  <TABLE cellpadding=4 cellspacing=1 width="100%" id=menubox>

  <TR><TD colspan=2 align=left id=menuheader>
  	<B>Attacks</B>
  </TD></TR>
  <TR>
  	<TD class=menuitem><a href="attackdex/redblue/cooltrainer">Cooltrainer Attack</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/superglitch">Super Glitch</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/hm01">HM01</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/hm02">HM02</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/hm03">HM03</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/hm04">HM04</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/hm05">HM05</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm01">TM01</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm02">TM02</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm03">TM03</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm04">TM04</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm05">TM05</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm06">TM06</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm07">TM07</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm08">TM08</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm09">TM09</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm10">TM10</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm11">TM11</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm12">TM12</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm13">TM13</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm14">TM14</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm15">TM15</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm16">TM16</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm17">TM17</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm18">TM18</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm19">TM19</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm20">TM20</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm21">TM21</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm22">TM22</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm23">TM23</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm24">TM24</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm25">TM25</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm26">TM26</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm27">TM27</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm28">TM28</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm29">TM29</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm30">TM30</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm31">TM31</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm32">TM32</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm33">TM33</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm34">TM34</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm35">TM35</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm36">TM36</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm37">TM37</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm38">TM38</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm39">TM39</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm40">TM40</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm41">TM41</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm42">TM42</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm43">TM43</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm44">TM44</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm45">TM45</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm46">TM46</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm47">TM47</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm48">TM48</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm49">TM49</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm50">TM50</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm51">TM51</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm52">TM52</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm53">TM53</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm54">TM54</a></TD>
  </TR><TR>
  	<TD class=menuitem><a href="attackdex/redblue/tm55">TM55</a></TD>
  </TR>
  </TABLE>


uname: ACE91
article: redblue/tm24
name: AttackDex :: TM24
fullurl: attackdex/redblue/tm24
summary: Added Page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM24<br />
  <b>Hex:</b> E0<br />
  <b>Dec:</b> 224<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Megahorn]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 118<br />
  <b>Hit Rate:</b> 81/256<br />
  <b>PP:</b> 0<br />
  <br />
  {{Imagecaptioned|images/tm24.png|TM24 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM24 is a powerful and somewhat inaccurate move that has a 30% of causing paralysis. It also has no PP, making it unusable unless you have a Gameshark. However, its true value is in its G/S/C equivalent, the rare and powerful attack Megahorn, normally learned only by Heracross. By using the [[docs:q|Q Glitch]] to transfer this move to a normal Pokémon, and then trading that Pokémon to G/S/C, you can give almost any evolved R/B/Y Pokémon the move Megahorn.
  <br /><br />
  <b>TM24 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM24 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm25
name: AttackDex :: TM25
fullurl: attackdex/redblue/tm25
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM25<br />
  <b>Hex:</b> E1<br />
  <b>Dec:</b> 225<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Dragonbreath]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM25's data is completely null, which causes this attack to have no PP, do no damage, and never hit. Therefore, it is completely and utterly useless in battle.
  <br /><br />
  <b>TM25 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM25 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm26
name: AttackDex :: TM26
fullurl: attackdex/redblue/tm26
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM26<br />
  <b>Hex:</b> E2<br />
  <b>Dec:</b> 226<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Baton Pass]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 14/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM26 is glitch move that is not learned by any currently documented Glitch Pokémon. It has almost neglegible accuracy, and zero PP. It would be useful for its G/S/C equivalent (the highly useful move [[bulba-m:Baton Pass]]), but because no currently documented Glitch Pokémon learn it, it is currently impossible to get it without using Gameshark or another cheating device anyway.
  <br /><br />
  <b>TM26 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>
  <b>TM26 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM21</i></li>
  </ul>


uname: ACE91
article: redblue/tm27
name: AttackDex :: TM27
fullurl: attackdex/redblue/tm27
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM27<br />
  <b>Hex:</b> E3<br />
  <b>Dec:</b> 227<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Encore]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 35 <i>(Not applicable to TM27)</i><br />
  <b>Hit Rate:</b> 7/256 <i>(Not applicable to TM27)</i><br />
  <b>PP:</b> 3<br />
  <br />
  {{Imagecaptioned|images/tm27.png|TM27 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM27 is a glitch move that greatly increases the user's Attack, much like Swords Dance. However, because of its low PP, there's really no reason to choose it over Swords Dance unless you like the animation or just like to use glitch moves.
  <br /><br />
  <b>TM27 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM27 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
article: redblue/tm28
name: AttackDex :: TM28
fullurl: attackdex/redblue/tm28
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM28<br />
  <b>Hex:</b> E4<br />
  <b>Dec:</b> 228<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Pursuit]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 85<br />
  <b>Hit Rate:</b> 118/256<br />
  <b>PP:</b> 54<br />
  <br />
  {{Imagecaptioned|images/tm28.png|TM28 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm28-2.png|The user disappears, but doesn't faint.|100|right}}
  <b>Description of Effects</b><br />
  TM28 is a good, solid glitch attack learned by a few different Glitch Pokémon. It does decent damage, has 50% accuracy (which is good for a glitch attack), and has a 30% chance of lowering the foe's Special stat. The must unusual aspect of this attack is its animation, which is that of Selfdestruct and Explosion. When this attack is used, the attacking Pokémon will appear to explode and disappear, but won't faint. The Pokémon will be invisible for the rest of the battle when this occurs.
  <br /><br />
  <b>TM28 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM28 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
article: redblue/tm29
name: AttackDex :: TM29
fullurl: attackdex/redblue/tm29
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM29<br />
  <b>Hex:</b> E5<br />
  <b>Dec:</b> 229<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Rapid Spin]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM29's data is mostly null, causing it to do no damage, have no PP, and never hit. Therefore, it is completely and utterly useless in battle.
  <br /><br />
  <b>TM29 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM29 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: Attackdex :: TM30
fullurl: attackdex/
summary: Fixed layout and added Bulbapedia link.
oldtext:
  <i>Written by Stackout</i>
  <br />
  <br />
  <b>Name:</b> TM30<br />
  <b>Hex:</b> E6<br />
  <b>Decimal:</b> 230<br />
  <b>GSC Equivalent:</b> [[bulba-m:Sweet Scent]]<br />
  <br /><br />
  <u><b>Red/Blue Stats</b></u><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br /><br />
  <b>Description of Effects</b><br />
  TM30 is a move exactly the same as TM16, TM11 and TM12 - it has nothing but null data, making it completely, utterly useless.
  <br /><br />
  <b>TM30 is a Standard Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>
  <br />
  <b>TM30 is an Advanced Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>


uname: ACE91
name: Attackdex :: TM30
fullurl: attackdex/
summary: Added Attackdex link.
oldtext:
  <i>Written by Stackout</i>
  <br />
  <br />
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM30<br />
  <b>Hex:</b> E6<br />
  <b>Decimal:</b> 230<br />
  <b>GSC Equivalent:</b> [[bulba-m:Sweet Scent]]<br />
  <br /><br />
  <u><b>Red/Blue Stats</b></u><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br /><br />
  <b>Description of Effects</b><br />
  TM30 is a move exactly the same as TM16, TM11 and TM12 - it has nothing but null data, making it completely, utterly useless.
  <br /><br />
  <b>TM30 is a Standard Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>
  <br />
  <b>TM30 is an Advanced Move for:</b>
  <ul>
  <li><i>list not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm31
name: AttackDex :: TM31
fullurl: attackdex/redblue/tm31
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM31<br />
  <b>Hex:</b> E7<br />
  <b>Dec:</b> 231<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Iron Tail]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 15</i><br />
  <b>Hit Rate:</b> 80/256<br />
  <b>PP:</b> 40<br />
  <br />
  {{Imagecaptioned|images/tm31.png|TM31 as used in Red/Blue. Notice the lack of an animation.|100|right}}
  <b>Description of Effects</b><br />
  TM31 is a generic glitch move that does little damage and has moderately low accurecy. It also has no animation.
  <br /><br />
  <b>TM31 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM31 below Level 100.</i></li>
  </ul>
  <b>TM31 is an Advanced Move for:</b>
  <ul>
  <li><a href="http://glitchcity.ath.cx/glitchdex/redblue/pkmnapkmnfk"><sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub>a<sup>P</sup><sub>K</sub><sup>M</sup><sub>N</sub> f k</a> (Lv. 204)</li>
  <li><a href="http://glitchcity.ath.cx/glitchdex/redblue/ag">A G</a> (Lv. 204)</li>
  </ul>


uname: ACE91
article: redblue/tm32
name: AttackDex :: TM32
fullurl: attackdex/redblue/tm32
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM32<br />
  <b>Hex:</b> E8<br />
  <b>Dec:</b> 232<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Metal Claw]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 7<br />
  <b>Hit Rate:</b> 45/256<br />
  <b>PP:</b> 52<br />
  <br />
  {{Imagecaptioned|images/tm32.png|TM32 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm32-2.png|The user takes damage when TM32 misses.|100|right}}
  <b>Description of Effects</b><br />
  TM32 is an interesting but ultimately useless glitch move. It has an animation like Razor Leaf, is a Poison-type move (very few glitch moves have non-glitched types), and damages the user when it misses like Jump Kick. However, its low accuracy and miniscule power mean that all you'll really be doing with this move is damaging yourself a lot and barely scratching your foe when you hit.

  However, even if TM32 was a powerful move, it wouldn't matter--TM32 is not learned by any currently documented Glitch Pokémon.
  <br /><br />
  <b>TM32 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM32</i></li>
  </ul>
  <b>TM32 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM32</i></li>
  </ul>


uname: PokemonPichu
article: pichuumbreon
name: PichuUmbreon
fullurl: staff/pichuumbreon
oldtext:
  AKA PokemonPichu, Glitched, ALEX, Missingno. Master, SonicChaos, Alex_in_Cattown...

  Yes, PichuUmbreon has many usernames on many sites. His name used to be PokemonPichu on Glitch City Laboratories, but he changed it. The forums still think he's PokemonPichu though.

  He's a Nintendo and Sega fanatic/fanboy, but can you be one on two things the same kind? He thinks Gameboy Color is the best console/handheld ever despise all the "OMG"'s from people when they hear that. PichuUmbreon thinks Sony is a cheap video game company because of all the stuff they do, and hates Windows XP and Internet Explorer.

  There's fanboyism on video game series too! He's a Pokemon and Sonic freak, and even made ASCII art about Pokemon and Sonic in his signature at a site called Animal Crossing Community once.

  The two sites he goes on most is this site and Animal Crossing Community. Though Animal Crossing Community can be thought by most n00bs a kiddie site, it actually is just a family friendy site and a lot of adults do go on it. He goes on ACC a lot because it's a really great place to be for people who are too shy to actually make friends in real life, like PichuUmbreon.

  He loves video game cheating and hacking, and he even attempts to cheat or hack a computer program with some tools! He hates what most people think of hacking/cheating, and thinks Gameshark is much better than Action Replay, and that Action Replay wants to do all the hacking to themselves. Gameshark allows you to make codes, while Action Replay uses encrypted codes, and some Action Replays even erase all the codes while getting codes from their site!

  PichuUmbreon likes writing fanfics, but he hasn't done a pure Pokemon fanfic yet as he likes mixing game series! But it's sure to be on Glitch City Laboratories when he does write one.

  And last, PichuUmbreon wants to change the way English is. One of the stuff that he does that is against English rules is to add "'ll" at the end of any word to avoid using "will", while English rules say that it can only be used on stuff like pronouns. Well, English isn't law!


uname: PokemonPichu
name: PichuUmbreon
fullurl: staff/
oldtext:
  AKA PokemonPichu, Glitched, ALEX, Missingno. Master, SonicChaos, Alex_in_Cattown...<p>

  Yes, PichuUmbreon has many usernames on many sites. His name used to be PokemonPichu on Glitch City Laboratories, but he changed it. The forums still think he's PokemonPichu though.<p>

  He's a Nintendo and Sega fanatic/fanboy, but can you be one on two things the same kind? He thinks Gameboy Color is the best console/handheld ever despise all the "OMG"'s from people when they hear that. PichuUmbreon thinks Sony is a cheap video game company because of all the stuff they do, and hates Windows XP and Internet Explorer.<p>

  There's fanboyism on video game series too! He's a Pokemon and Sonic freak, and even made ASCII art about Pokemon and Sonic in his signature at a site called Animal Crossing Community once.<p>

  The two sites he goes on most is this site and Animal Crossing Community. Though Animal Crossing Community can be thought by most n00bs a kiddie site, it actually is just a family friendy site and a lot of adults do go on it. He goes on ACC a lot because it's a really great place to be for people who are too shy to actually make friends in real life, like PichuUmbreon.<p>

  He loves video game cheating and hacking, and he even attempts to cheat or hack a computer program with some tools! He hates what most people think of hacking/cheating, and thinks Gameshark is much better than Action Replay, and that Action Replay wants to do all the hacking to themselves. Gameshark allows you to make codes, while Action Replay uses encrypted codes, and some Action Replays even erase all the codes while getting codes from their site!<p>

  PichuUmbreon likes writing fanfics, but he hasn't done a pure Pokemon fanfic yet as he likes mixing game series! But it's sure to be on Glitch City Laboratories when he does write one.<p>

  And last, PichuUmbreon wants to change the way English is. One of the stuff that he does that is against English rules is to add "'ll" at the end of any word to avoid using "will", while English rules say that it can only be used on stuff like pronouns. Well, English isn't law!


uname: ACE91
article: redblue/tm33
name: AttackDex :: TM33
fullurl: attackdex/redblue/tm33
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM33<br />
  <b>Hex:</b> E9<br />
  <b>Dec:</b> 233<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Vital Throw]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 119<br />
  <b>Hit Rate:</b> 121/256<br />
  <b>PP:</b> 49<br />
  <br />
  {{Imagecaptioned|images/tm323png|TM33 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM33 is a solid attacking move with decent accuracy (about 50%, which is good for a glitch move but bad overall). It has no known effects besides damage, although the effect byte for this attack is not blank.
  <br /><br />
  <b>TM33 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM33 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM33
fullurl: attackdex/
summary: Fixed typo in image path.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM33<br />
  <b>Hex:</b> E9<br />
  <b>Dec:</b> 233<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Vital Throw]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 119<br />
  <b>Hit Rate:</b> 121/256<br />
  <b>PP:</b> 49<br />
  <br />
  {{Imagecaptioned|images/tm23png|TM33 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM33 is a solid attacking move with decent accuracy (about 50%, which is good for a glitch move but bad overall). It has no known effects besides damage, although the effect byte for this attack is not blank.
  <br /><br />
  <b>TM33 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM33 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM33
fullurl: attackdex/
summary: Fixed typo in image path--AGAIN.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM33<br />
  <b>Hex:</b> E9<br />
  <b>Dec:</b> 233<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Vital Throw]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 119<br />
  <b>Hit Rate:</b> 121/256<br />
  <b>PP:</b> 49<br />
  <br />
  {{Imagecaptioned|images/tm33png|TM33 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM33 is a solid attacking move with decent accuracy (about 50%, which is good for a glitch move but bad overall). It has no known effects besides damage, although the effect byte for this attack is not blank.
  <br /><br />
  <b>TM33 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM33 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM33
fullurl: attackdex/
summary: Oh wait, there never WAS any image for this glitch move. *slaps self in face*
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM33<br />
  <b>Hex:</b> E9<br />
  <b>Dec:</b> 233<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Vital Throw]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 119<br />
  <b>Hit Rate:</b> 121/256<br />
  <b>PP:</b> 49<br />
  <br />
  <b>Description of Effects</b><br />
  TM33 is a solid attacking move with decent accuracy (about 50%, which is good for a glitch move but bad overall). It has no known effects besides damage, although the effect byte for this attack is not blank.
  <br /><br />
  <b>TM33 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM33 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM33
fullurl: attackdex/
summary: No wait... there was an image for it after all!
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM33<br />
  <b>Hex:</b> E9<br />
  <b>Dec:</b> 233<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Vital Throw]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 119<br />
  <b>Hit Rate:</b> 121/256<br />
  <b>PP:</b> 49<br />
  <br />
  {{Imagecaptioned|images/tm33.png|TM33 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM33 is a solid attacking move with decent accuracy (about 50%, which is good for a glitch move but bad overall). It has no known effects besides damage, although the effect byte for this attack is not blank.
  <br /><br />
  <b>TM33 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM33 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
article: redblue/tm34
name: AttackDex :: TM34
fullurl: attackdex/redblue/tm34
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM34<br />
  <b>Hex:</b> EA<br />
  <b>Dec:</b> 234<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Morning Sun]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 0<br />
  <b>Hit Rate:</b> 24/256<br />
  <b>PP:</b> 3/10<br />
  <br />
  {{Imagecaptioned|images/tm34.png|TM34 as used in Red/Blue. Notice the lack of an animation.|100|right}}
  <b>Description of Effects</b><br />
  TM34 is a useless glitch move that does no damage and has no animation.
  <br /><br />
  <b>TM34 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM34 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
article: redblue/tm35
fullurl: attackdex/redblue/tm35
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM35<br />
  <b>Hex:</b> EB<br />
  <b>Dec:</b> 235<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Synthesis]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 195<br />
  <b>Hit Rate:</b> 6/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM35 is a glitch move with no PP. It has incredibly low accuracy, but when it does "hit," it causes the Pokémon using it to "gain armor," just as though Reflect was used. However, there is no logical reason to use this move instead of Reflect, even if you had a Gameshark to give it infinite PP.

  The only other thing of note about TM35 is that it is a Ghost-type move, making it one of the few glitch moves with a normal, non-glitched type.
  <br /><br />
  <b>TM35 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM35 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
article: redblue/tm36
name: AttackDex :: TM36
fullurl: attackdex/redblue/tm36
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM36<br />
  <b>Hex:</b> EC<br />
  <b>Dec:</b> 236<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Moonlight]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 45 <i>(Not applicable to TM36)</i><br />
  <b>Hit Rate:</b> 56/256<br />
  <b>PP:</b> 56<br />
  <br />
  {{Imagecaptioned|images/tm36.png|TM36 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM36 is a move that as an animation like Gust, and that does damage equal to half of the opponent's HP, similarly to Super Fang.
  <br /><br />
  <b>TM36 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM36 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM35
fullurl: attackdex/
summary: Added \"Not applicable\" line.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM35<br />
  <b>Hex:</b> EB<br />
  <b>Dec:</b> 235<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Synthesis]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 195 <i>(not applicable to TM35)</i><br />
  <b>Hit Rate:</b> 6/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM35 is a glitch move with no PP. It has incredibly low accuracy, but when it does "hit," it causes the Pokémon using it to "gain armor," just as though Reflect was used. However, there is no logical reason to use this move instead of Reflect, even if you had a Gameshark to give it infinite PP.

  The only other thing of note about TM35 is that it is a Ghost-type move, making it one of the few glitch moves with a normal, non-glitched type.
  <br /><br />
  <b>TM35 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM35 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM35
fullurl: attackdex/
summary: Fixed typo.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM35<br />
  <b>Hex:</b> EB<br />
  <b>Dec:</b> 235<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Synthesis]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 195 <i>(Not applicable to TM35)</i><br />
  <b>Hit Rate:</b> 6/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM35 is a glitch move with no PP. It has incredibly low accuracy, but when it does "hit," it causes the Pokémon using it to "gain armor," just as though Reflect was used. However, there is no logical reason to use this move instead of Reflect, even if you had a Gameshark to give it infinite PP.

  The only other thing of note about TM35 is that it is a Ghost-type move, making it one of the few glitch moves with a normal, non-glitched type.
  <br /><br />
  <b>TM35 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM35 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM36
fullurl: attackdex/
summary: Fixed typo.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM36<br />
  <b>Hex:</b> EC<br />
  <b>Dec:</b> 236<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Moonlight]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 45 <i>(Not applicable to TM36)</i><br />
  <b>Hit Rate:</b> 56/256<br />
  <b>PP:</b> 56<br />
  <br />
  {{Imagecaptioned|images/tm36.png|TM36 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM36 is a move that has an animation like Gust, and that does damage equal to half of the opponent's HP, similarly to Super Fang.
  <br /><br />
  <b>TM36 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>
  <b>TM36 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM14
fullurl: attackdex/
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM14<br />
  <b>Hex:</b> D6<br />
  <b>Dec:</b> 214<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sleep Talk]]<br />
  <br />
  {{Imagecaptioned|images/tm14.png|TM14 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/tm14-2.png|TM14's animation continued. Notice how the Pokémon disappears, just as with Explosion.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 85<br />
  <b>Hit Rate:</b> 75/256<br />
  <b>PP:</b> 29<br />
  <br />
  <b>Description of Effects</b><br />
  TM14 is an attack that has an animation identical to that of [[bulba-m:Explosion]], but does not cause the user to faint. This effect is similar to that of <a href="attackdex/redblue/TM28">TM28</a>, although TM28 is more accurate.
  <br /><br />
  <b>TM14 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM14 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm37
name: AttackDex :: TM37
fullurl: attackdex/redblue/tm37
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM37<br />
  <b>Hex:</b> ED<br />
  <b>Dec:</b> 237<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Hidden Power]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 255<br />
  <b>Hit Rate:</b> 85/256<br />
  <b>PP:</b> 60<br />
  <br />
  <b>Description of Effects</b><br />
  TM37 is a glitch move that does incredibly high damage, has somewhat low accuracy, and has a 30% chance of poisoning the foe. It also has no animation. Although the high damage and chance of poisoning might make this a useful move, no currently known Glitch Pokémon learn it, so there is currently no way to obtain it except for using a Gameshark.
  <br /><br />
  <b>TM37 is a Standard Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM37</i></li>
  </ul>
  <b>TM37 is an Advanced Move for:</b>
  <ul>
  <li><i>No known Pokémon learn TM37</i></li>
  </ul>


uname: ACE91
article: redblue/tm38
name: AttackDex :: TM38
fullurl: attackdex/redblue/tm38
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM38<br />
  <b>Hex:</b> EE<br />
  <b>Dec:</b> 238<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Cross Chop]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 91<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM38's effects on R/B are unknown--it has a hit rate of 0, so it never hits and its effects cannot be observed. On Yellow, its data is different and it sometimes hits, has an animation like Seismic Toss, and freezes the game.

  It is only learned by Gameshark-only glitch Pokémon, but it can be obtained by a trade glitch from G/S/C. If you trade a Machoke from R/B/Y to G/S/C at the exact level that it learns Cross Chop, it will evolve into Machamp in the trade room and learn Cross Chop. Because it is already in the trade room, it can then be traded back to the R/B/Y game, where it will have TM38. This also has the fortunate side effect of giving TM38 5/0 PP, allowing you to use it even though it has no PP.
  <br /><br />
  <b>TM38 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM38 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM38
fullurl: attackdex/
summary: Corrected paragraph alignment.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM38<br />
  <b>Hex:</b> EE<br />
  <b>Dec:</b> 238<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Cross Chop]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 91<br />
  <b>Hit Rate:</b> 0/256<br />
  <b>PP:</b> 0<br />
  <br />
  <b>Description of Effects</b><br />
  TM38's effects on R/B are unknown--it has a hit rate of 0, so it never hits and its effects cannot be observed. On Yellow, its data is different and it sometimes hits, has an animation like Seismic Toss, and freezes the game.<br />
  <br />
  It is only learned by Gameshark-only glitch Pokémon, but it can be obtained by a trade glitch from G/S/C. If you trade a Machoke from R/B/Y to G/S/C at the exact level that it learns Cross Chop, it will evolve into Machamp in the trade room and learn Cross Chop. Because it is already in the trade room, it can then be traded back to the R/B/Y game, where it will have TM38. This also has the fortunate side effect of giving TM38 5/0 PP, allowing you to use it even though it has no PP.
  <br /><br />
  <b>TM38 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM38 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm39
name: AttackDex :: TM39
fullurl: attackdex/redblue/tm39
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM39<br />
  <b>Hex:</b> EF<br />
  <b>Dec:</b> 239<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Twister]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 42<br />
  <b>Hit Rate:</b> 8/256<br />
  <b>PP:</b> 0/21<br />
  <br />
  <b>Description of Effects</b><br />
  TM39 is a weak and highly inaccurate attack that drains health from the foe like Mega Drain. It has no PP by default, but can be given more PP by use of an Ether or Elixir because its starting total PP is less that its max. It has no animation.
  <br /><br />
  <b>TM39 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM39 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm40
name: AttackDex :: TM40
fullurl: attackdex/redblue/tm40
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM40<br />
  <b>Hex:</b> F0<br />
  <b>Dec:</b> 240<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Rain Dance]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 10 <i>(Not applicable to TM40)</i><br />
  <b>Hit Rate:</b> 17/256 <i>(Not applicable to TM40)</i><br />
  <b>PP:</b> 63<br />
  <br />
  {{Imagecaptioned|images/tm40.png|TM40 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  TM40 is a move that increases the user's Speed by one level. It has an animation like that of Quick Attack.
  <br /><br />
  <b>TM40 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM40 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/tm41
name: AttackDex :: TM41
fullurl: attackdex/redblue/tm41
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM41<br />
  <b>Hex:</b> F1<br />
  <b>Dec:</b> 241<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sunny Day]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 71 <i>(Not applicable to TM41)</i><br />
  <b>Hit Rate:</b> 0/256 <i>(Not applicable to TM41)</i><br />
  <b>PP:</b> 2<br />
  <br />
  <b>Description of Effects</b><br />
  TM41 is a move that greatly increases the user's Evasion, much like <a href="/attackdex/redblue/tm05">TM05</a>. It is one of a few glitch moves that can be used as an alternative to TM05 on Yellow because TM05 freezes the game on Yellow. It has an animation like [[bulba-m:Aurora Beam]].
  <br /><br />
  <b>TM41 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM41 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
name: AttackDex :: TM05
fullurl: attackdex/
summary: Added link to TM41 article.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM05<br />
  <b>Hex:</b> CD<br />
  <b>Dec:</b> 205<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Rollout]]<br />
  <br />
  {{Imagecaptioned|images/tm05.png|TM05 as used in Red/Blue.|100|right}}
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 76 <i>(Not applicable to TM05)</i><br />
  <b>Hit Rate:</b> 78/256 <i>(Not applicable to TM05)</i><br />
  <b>PP:</b> 21<br />
  <br />
  <b>Description of Effects</b><br />
  TM05 is one of the most common—and most useful—Glitch moves. When used in Red/Blue, it <b>greatly</b> increases the user's EVADE, making it more effective than similar non-Glitch moves like Double Team. In Yellow, however, it has a different effect: it does a moderate amount of damage, and then freezes the game. Alternative moves (such as <a href="/attackdex/redblue/tm41">TM41</a>) are therefore required to produce the same effect as Red/Blue TM05 in Yellow.<br />
  <br />
  TM05 is probably the most commonly learned Glitch move. So many Glitches learn this move that a list is impossible to make as of now.
  <br /><br />
  <b>TM05 is a Standard Move for:</b>
  <ul>
  <li><i>Too many Glitches to list here. (May be added later.)</i></li>
  </ul>
  <b>TM05 is an Advanced Move for:</b>
  <ul>
  <li><i>Too many Glitches to list here. (May be added later.)</i></li></ul>


uname: ACE91
name: AttackDex :: TM41
fullurl: attackdex/
summary: Minor edit.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> TM41<br />
  <b>Hex:</b> F1<br />
  <b>Dec:</b> 241<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Sunny Day]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 71 <i>(Not applicable to TM41)</i><br />
  <b>Hit Rate:</b> 0/256 <i>(Not applicable to TM41)</i><br />
  <b>PP:</b> 2<br />
  <br />
  <b>Description of Effects</b><br />
  TM41 is a move that greatly increases the user's EVADE, much like <a href="/attackdex/redblue/tm05">TM05</a>. It is one of a few glitch moves that can be used as an alternative to TM05 on Yellow because TM05 freezes the game on Yellow. It has an animation like [[bulba-m:Aurora Beam]].
  <br /><br />
  <b>TM41 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>TM41 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/hm03
name: AttackDex :: HM03
fullurl: attackdex/redblue/hm03
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> HM03<br />
  <b>Hex:</b> C6<br />
  <b>Dec:</b> 198<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Bone Rush]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 50<br />
  <b>Hit Rate:</b> 8/256<br />
  <b>PP:</b> 59<br />
  <br />
  {{Imagecaptioned|images/hm03.png|HM03 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/hm03-2.png|HM03 works like Dream Eater.|100|right}}
  <b>Description of Effects</b><br />
  HM03 is a weak and incredibly inaccurate glitch move that has an effect similar to [[bulba-m:Dream Eater]]--that is, it only works when the foe is sleeping and it drains health. HM03 would be useful for its G/S/C equivalent (the move Bone Rush, which is only learned by [[bulba-p:Marowak]]) but it is not learned by any Glitch Pokémon that can be obtained without use of a Gameshark.
  <br /><br />
  <b>HM03 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>HM03 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/hm04
name: AttackDex :: HM04
fullurl: attackdex/redblue/hm04
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> HM04<br />
  <b>Hex:</b> C7<br />
  <b>Dec:</b> 199<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Lock-On]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 58<br />
  <b>Hit Rate:</b> 120/256<br />
  <b>PP:</b> 33<br />
  <br />
  {{Imagecaptioned|images/hm04.png|HM04 as used in Red/Blue.|100|right}}
  {{Imagecaptioned|images/hm04-2.png|HM04 has the same animation as Hyper Beam.|100|right}}
  <b>Description of Effects</b><br />
  HM04 is a somewhat weak glitch move that has the same animation and effect as Hyper Beam--that is, it causes the user to skip a turn after attacking. Even though it is somewhat more accurate than other glitch moves (about 50% accuracy), its turn-skipping effect and its low damage make it an inefficient move. However, it may be desirable for its G/S/C equivalent: the highly useful move Lock-On.
  <br /><br />
  <b>HM04 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>HM04 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/hm05
name: AttackDex :: HM05
fullurl: attackdex/redblue/hm05
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> HM05<br />
  <b>Hex:</b> C8<br />
  <b>Dec:</b> 200<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Outrage]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 102<br />
  <b>Hit Rate:</b> 96/256<br />
  <b>PP:</b> 6<br />
  <br />
  {{Imagecaptioned|images/hm05.png|HM05 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  HM05 is a paculiar glitch move that looks like [[bulba-m:Growl]], but does damage. Its effect byte is not 0, but no effects besides damage have been observed. Its damage and accuracy are average for a glitch move, but it may be useful for its G/S/C equivalent: the rare Dragon-type move Outrage.
  <br /><br />
  <b>HM05 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>HM05 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
name: AttackDex :: HM05
fullurl: attackdex/
summary: Fixed typo.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> HM05<br />
  <b>Hex:</b> C8<br />
  <b>Dec:</b> 200<br />
  <b>G/S/C Equivalent:</b> [[bulba-m:Outrage]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> 102<br />
  <b>Hit Rate:</b> 96/256<br />
  <b>PP:</b> 6<br />
  <br />
  {{Imagecaptioned|images/hm05.png|HM05 as used in Red/Blue.|100|right}}
  <b>Description of Effects</b><br />
  HM05 is a peculiar glitch move that looks like [[bulba-m:Growl]], but does damage. Its effect byte is not 0, but no effects besides damage have been observed. Its damage and accuracy are average for a glitch move, but it may be useful for its G/S/C equivalent: the rare Dragon-type move Outrage.
  <br /><br />
  <b>HM05 is a Standard Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>
  <b>HM05 is an Advanced Move for:</b>
  <ul>
  <li><i>List not implemented yet.</i></li>
  </ul>


uname: ACE91
article: redblue/superglitch
name: AttackDex :: Super Glitch
fullurl: attackdex/redblue/superglitch
summary: Added page.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> No name, sometimes glitchy symbols or the name of a Pokémon. (Commonly called "Super Glitch")<br />
  <b>Hex:</b> Anything between A6 and C3; most commonly BE<br />
  <b>Dec:</b> Anything between 166 and 195; most commonly 190<br />
  <b>G/S/C Equivalent:</b> Various; most commonly [[bulba-m:Octazooka]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> Various<br />
  <b>Hit Rate:</b> Various<br />
  <b>PP:</b> Various<br />
  <br />
  <b>Description of Effects</b><br />
  "Super Glitch" is a common nickname for the many volatile glitch moves that exist in HEX slots AC through C3. These moves typically have no name, or have glitchy symbols or the name of a party Pokémon as a name. They can cause many weird and glitchy effects, the most famous one being a strage chain of events that causes the music to slow down and then stop, changes the user's name to "[glitchy symbols] TM TRAINER DITTO," gives both Pokémon nearly infinite HP, and gives the opponent mutiple random status conditions. This sometimes causes the opponent to faint, and sometimes gives the opponent or the user random attacks that they didn't know before. It can also turn the opponent or the user into a different Pokémon. It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game always freezes.<br />
  <br />
  Super Glitch is a highly volatile move, hence its name. Almost anything done with this glitch move causes the game to freeze, including using it, replacing it with something else, even just viewing its name--sometimes the game crashes when a Pokémon is trying to learn this move. It has also been known to erase games when it is saved onto a game. <br />
  <br />
  Super Glitch exists in many forms, not all of them dangerous, but the most common one is Super Glitch BE. Many of the most common traits of the Super Glitch move that were described in the above paragraphs were primarily traits of Super Glitch BE. Other versions have been known to behave like the TM and HM moves, and others have caused extremely weird things to occur, although few (if any) Glitch Pokémon learn these variations of it. There have been reports of a variation of Super Glitch causing the player to have hundreds of glitch Pokémon in their party--the Pokémon list scrolls when this occurs--and changing the player's name to "POKéPC."<br />
  <br />
  Many people mistake the effects of Super Glitch to be the innate glitch effects of certain Glitch Pokémon, the most common example of this mistake being <a href="/glitchdex/redblue/point4">.4</a>. Because .4 has Super Glitch as a starting move, many people mistakenly beleive that .4 itself is extremely dangerous to your game and your save file, while in reality, .4 itself is a perfectly benign Glitch Pokémon, no more dangerous than <a href="/glitchdex/redblue/missingno">MissingNo.</a> or <a href="/glitchdex/redblue/m">'M</a>. In fact, a .4 acquired by trading a <a href="/glitchdex/yellow/ppkmnp">pPkMnp</a> from Yellow Version will pose no threat whatsoever to your game.<br />
  <br />
  Super Glitch has not been thoroughly studied by glitch researchers, so many things about it are still unknown. Because of the potential for damage to your game and savefile, few have been brave enough to study it at all on their cartridge Pokémon games. Even on ROM Pokémon games, Super glitch is still difficult to study because  it often freezes the game. Still, new discoveries are being made, and perhaps one day the mystery of this highly dangerous glitch move will finally be understood.
  <br /><br />
  <b>"Super Glitch" is a Standard Move for:</b>
  <ul>
  <li><i>Nearly every Glitch Pokémon--too many to list here.</i></li>
  </ul>
  <b>"Super Glitch" is an Advanced Move for:</b>
  <ul>
  <li><i>Nearly every Glitch Pokémon--too many to list here.</i></li>
  </ul>


uname: ACE91
name: AttackDex :: Super Glitch
fullurl: attackdex/
summary: Added POKéPC pic.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> No name, sometimes glitchy symbols or the name of a Pokémon. (Commonly called "Super Glitch")<br />
  <b>Hex:</b> Anything between A6 and C3; most commonly BE<br />
  <b>Dec:</b> Anything between 166 and 195; most commonly 190<br />
  <b>G/S/C Equivalent:</b> Various; most commonly [[bulba-m:Octazooka]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> Various<br />
  <b>Hit Rate:</b> Various<br />
  <b>PP:</b> Various<br />
  <br />
  <b>Description of Effects</b><br />
  "Super Glitch" is a common nickname for the many volatile glitch moves that exist in HEX slots AC through C3. These moves typically have no name, or have glitchy symbols or the name of a party Pokémon as a name. They can cause many weird and glitchy effects, the most famous one being a strage chain of events that causes the music to slow down and then stop, changes the user's name to "[glitchy symbols] TM TRAINER DITTO," gives both Pokémon nearly infinite HP, and gives the opponent mutiple random status conditions. This sometimes causes the opponent to faint, and sometimes gives the opponent or the user random attacks that they didn't know before. It can also turn the opponent or the user into a different Pokémon. It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game always freezes.<br />
  <br />
  Super Glitch is a highly volatile move, hence its name. Almost anything done with this glitch move causes the game to freeze, including using it, replacing it with something else, even just viewing its name--sometimes the game crashes when a Pokémon is trying to learn this move. It has also been known to erase games when it is saved onto a game. <br />
  <br />
  {{Imagecaptioned|images/pokepc.png|Just one of many changes that Super Glitch can make to your game.|100|right}}
  Super Glitch exists in many forms, not all of them dangerous, but the most common one is Super Glitch BE. Many of the most common traits of the Super Glitch move that were described in the above paragraphs were primarily traits of Super Glitch BE. Other versions have been known to behave like the TM and HM moves, and others have caused extremely weird things to occur, although few (if any) Glitch Pokémon learn these variations of it. There have been reports of a variation of Super Glitch causing the player to have hundreds of glitch Pokémon in their party--the Pokémon list scrolls when this occurs--and changing the player's name to "POKéPC."<br />
  <br />
  Many people mistake the effects of Super Glitch to be the innate glitch effects of certain Glitch Pokémon, the most common example of this mistake being <a href="/glitchdex/redblue/point4">.4</a>. Because .4 has Super Glitch as a starting move, many people mistakenly beleive that .4 itself is extremely dangerous to your game and your save file, while in reality, .4 itself is a perfectly benign Glitch Pokémon, no more dangerous than <a href="/glitchdex/redblue/missingno">MissingNo.</a> or <a href="/glitchdex/redblue/m">'M</a>. In fact, a .4 acquired by trading a <a href="/glitchdex/yellow/ppkmnp">pPkMnp</a> from Yellow Version will pose no threat whatsoever to your game.<br />
  <br />
  Super Glitch has not been thoroughly studied by glitch researchers, so many things about it are still unknown. Because of the potential for damage to your game and savefile, few have been brave enough to study it at all on their cartridge Pokémon games. Even on ROM Pokémon games, Super glitch is still difficult to study because  it often freezes the game. Still, new discoveries are being made, and perhaps one day the mystery of this highly dangerous glitch move will finally be understood.
  <br /><br />
  <b>"Super Glitch" is a Standard Move for:</b>
  <ul>
  <li><i>Nearly every Glitch Pokémon--too many to list here.</i></li>
  </ul>
  <b>"Super Glitch" is an Advanced Move for:</b>
  <ul>
  <li><i>Nearly every Glitch Pokémon--too many to list here.</i></li>
  </ul>


uname: ACE91
name: AttackDex :: Super Glitch
fullurl: attackdex/
summary: Added image.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> No name, sometimes glitchy symbols or the name of a Pokémon. (Commonly called "Super Glitch")<br />
  <b>Hex:</b> Anything between A6 and C3; most commonly BE<br />
  <b>Dec:</b> Anything between 166 and 195; most commonly 190<br />
  <b>G/S/C Equivalent:</b> Various; most commonly [[bulba-m:Octazooka]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> Various<br />
  <b>Hit Rate:</b> Various<br />
  <b>PP:</b> Various<br />
  <br />
  {{Imagecaptioned|images/superglitch1.png|Super Glitch can do all sorts of weird stuff.|100|right}}
  <b>Description of Effects</b><br />
  "Super Glitch" is a common nickname for the many volatile glitch moves that exist in HEX slots AC through C3. These moves typically have no name, or have glitchy symbols or the name of a party Pokémon as a name. They can cause many weird and glitchy effects, the most famous one being a strage chain of events that causes the music to slow down and then stop, changes the user's name to "[glitchy symbols] TM TRAINER DITTO," gives both Pokémon nearly infinite HP, and gives the opponent mutiple random status conditions. This sometimes causes the opponent to faint, and sometimes gives the opponent or the user random attacks that they didn't know before. It can also turn the opponent or the user into a different Pokémon. It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game always freezes.<br />
  <br />
  Super Glitch is a highly volatile move, hence its name. Almost anything done with this glitch move causes the game to freeze, including using it, replacing it with something else, even just viewing its name--sometimes the game crashes when a Pokémon is trying to learn this move. It has also been known to erase games when it is saved onto a game. <br />
  <br />
  {{Imagecaptioned|images/pokepc.png|Just one of many changes that Super Glitch can make to your game.|100|right}}
  Super Glitch exists in many forms, not all of them dangerous, but the most common one is Super Glitch BE. Many of the most common traits of the Super Glitch move that were described in the above paragraphs were primarily traits of Super Glitch BE. Other versions have been known to behave like the TM and HM moves, and others have caused extremely weird things to occur, although few (if any) Glitch Pokémon learn these variations of it. There have been reports of a variation of Super Glitch causing the player to have hundreds of glitch Pokémon in their party--the Pokémon list scrolls when this occurs--and changing the player's name to "POKéPC."<br />
  <br />
  Many people mistake the effects of Super Glitch to be the innate glitch effects of certain Glitch Pokémon, the most common example of this mistake being <a href="/glitchdex/redblue/point4">.4</a>. Because .4 has Super Glitch as a starting move, many people mistakenly beleive that .4 itself is extremely dangerous to your game and your save file, while in reality, .4 itself is a perfectly benign Glitch Pokémon, no more dangerous than <a href="/glitchdex/redblue/missingno">MissingNo.</a> or <a href="/glitchdex/redblue/m">'M</a>. In fact, a .4 acquired by trading a <a href="/glitchdex/yellow/ppkmnp">pPkMnp</a> from Yellow Version will pose no threat whatsoever to your game.<br />
  <br />
  Super Glitch has not been thoroughly studied by glitch researchers, so many things about it are still unknown. Because of the potential for damage to your game and savefile, few have been brave enough to study it at all on their cartridge Pokémon games. Even on ROM Pokémon games, Super Glitch is still difficult to study because  it often freezes the game. Still, new discoveries are being made, and perhaps one day the mystery of this highly dangerous glitch move will finally be understood.
  <br /><br />
  <b>"Super Glitch" is a Standard Move for:</b>
  <ul>
  <li><i>Nearly every Glitch Pokémon--too many to list here.</i></li>
  </ul>
  <b>"Super Glitch" is an Advanced Move for:</b>
  <ul>
  <li><i>Nearly every Glitch Pokémon--too many to list here.</i></li>
  </ul>


uname: ACE91
name: AttackDex :: Super Glitch
fullurl: attackdex/
summary: Added image.
oldtext:
  [<i><a href="attackdex/redblue">Return to Red/Blue/Yellow Attackdex</a></i>]<br />
  <b>Name:</b> No name, sometimes glitchy symbols or the name of a Pokémon. (Commonly called "Super Glitch")<br />
  <b>Hex:</b> Anything between A6 and C3; most commonly BE<br />
  <b>Dec:</b> Anything between 166 and 195; most commonly 190<br />
  <b>G/S/C Equivalent:</b> Various; most commonly [[bulba-m:Octazooka]]<br />
  <br />
  <b><u>Red/Blue Stats</u></b><br />
  <b>Power:</b> Various<br />
  <b>Hit Rate:</b> Various<br />
  <b>PP:</b> Various<br />
  <br />
  <b>Description of Effects</b><br />
  {{Imagecaptioned|images/superglitch1.png|Just one of many changes that Super Glitch can make to your game.|100|right}}
  "Super Glitch" is a common nickname for the many volatile glitch moves that exist in HEX slots AC through C3. These moves typically have no name, or have glitchy symbols or the name of a party Pokémon as a name. They can cause many weird and glitchy effects, the most famous one being a strage chain of events that causes the music to slow down and then stop, changes the user's name to "[glitchy symbols] TM TRAINER DITTO," gives both Pokémon nearly infinite HP, and gives the opponent mutiple random status conditions. This sometimes causes the opponent to faint, and sometimes gives the opponent or the user random attacks that they didn't know before. It can also turn the opponent or the user into a different Pokémon. It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game always freezes.<br />
  <br />
  Super Glitch is a highly volatile move, hence its name. Almost anything done with this glitch move causes the game to freeze, including using it, replacing it with something else, even just viewing its name--sometimes the game crashes when a Pokémon is trying to learn this move. It has also been known to erase games when it is saved onto a game. <br />
  <br />
  {{Imagecaptioned|images/pokepc.png|Just one of many changes that Super Glitch can make to your game.|100|right}}
  Super Glitch exists in many forms, not all of them dangerous, but the most common one is Super Glitch BE. Many of the most common traits of the Super Glitch move that were described in the above paragraphs were primarily traits of Super Glitch BE. Other versions have been known to behave like the TM and HM moves, and others have caused extremely weird things to occur, although few (if any) Glitch Pokémon learn these variations of it. There have been reports of a variation of Super Glitch causing the player to have hundreds of glitch Pokémon in their party--the Pokémon list scrolls when this occurs--and changing the player's name to "POKéPC."<br />
  <br />
  Many people mistake the effects of Super Glitch to be the innate glitch effects of certain Glitch Pokémon, the most common example of this mistake being <a href="/glitchdex/redblue/point4">.4</a>. Because .4 has Super Glitch as a starting move, many people mistakenly beleive that .4 itself is extremely dangerous to your game and your save file, while in reality, .4 itself is a perfectly benign Glitch Pokémon, no more dangerous than <a href="/glitchdex/redblue/missingno">MissingNo.</a> or <a href="/glitchdex/redblue/m">'M</a>. In fact, a .4 acquired by trading a <a href="/glitchdex/yellow/ppkmnp">pPkMnp</a> from Yellow Version will pose no threat whatsoever to your game.<br />
  <br />
  Super Glitch has not been thoroughly studied by glitch researchers, so many things about it are still unknown. Because of the potential for damage to your game and savefile, few have been brave enough to study it at all on their cartridge Pokémon games. Even on ROM Pokémon games, Super glitch is still difficult to study because  it often freezes the game. Still, new discoveries are being made, and perhaps one day the mystery of this highly dangerous glitch move will finally be understood.
  <br /><br />
  <b>"Super Glitch" is a Standard Move for:</b>
  <ul>
  <li><i>Nearly every Glitch Pokémon--too many to list here.</i></li>
  </ul>
  <b>"Super Glitch" is an Advanced Move for:</b>
  <ul>
  <li><i>Nearly every Glitch Pokémon--too many to list here.</i></li>
  </ul>


uname: PokemonPichu
name: m|
fullurl: itemdex/
oldtext:
  <img src="images/docs/itemdex/rb69.png"><p>

  <b>Pokemart name:</b> m|<br>
  <b>Pack name:</b> m|<br>
  <b>Hex:</b> 69<br>
  <b>Dec:</b> 105<br>
  <b>Price:</b> 915086<br>
  <b>Sell Price:</b> 457543<br>
  <b>Effect Outside:</b> Swaps around the 4 colors currently used repeatedly for about 30 seconds.<br>
  <b>Effect in Battle:</b> Swaps around the 4 colors currently used repeatedly for about 30 seconds. Seems to also change the colors too.<p>

  <b>Notes:</b><br>
  Kinda useful in caves; it lights up the room during the "light show" so you could know which way to go without Flash. It may cause a seizure for some people if used.


uname: Abwayax
article: tmtrainer
name: TM Trainer Effect
fullurl: docs/tmtrainer
oldtext:
  The <b>TM Trainer Effect</b> (also called the <i>Hidden Trainer effect</i> due to the possible effect on the player and their Pokemon, which seemingly turns the player into an entirely new character) is the primary effect of a <a href="http://glitchcity.ath.cx/dictionary/superglitch">Super Glitch</a> attack. It is so named because the effect causes the words "TM Trainer" to appear on the screen in some way.<br />
  <br />
  <b>Symptoms</b><br />
  The TM Trainer Effect causes these symptoms upon its occurence in battle:
  <ul>
  <li>The words "TM Trainer" appearing at least once</li>
  <li>The Pokemon having used it suddenly becoming burned, poisoned, asleep, or a combination of the three</li>
  <li>The HP of said Pokemon increasing dramatically. When the Pokemon gets hurt by poison or burn, it will take an extremely long time for the game to do the poison/burn damage because the of the excess HP. The health bar will likely loop through several iterations during this time.
  </ul>
  Outside of battle, the following symptoms may be noticeable:
  <ul>
  <li>The name of the player having been changed in some way</li>
  <li>The player's party of Pokemon may have been damaged. This will happen one of two ways: One, the species and names of the Pokemon will have been altered. The player may find that he/she can move the selector beyond the sixth Pokemon. These hidden Pokemon are totally new. On the other hand, the party may just be unviewable (a white screen comes up and the game freezes)</li>
  </ul>
  The game may also just freeze.<br />
  <br />
  <b>How It May Occur</b>
  The TM Trainer Effect, as described before, is usually triggered by a <a href="http://glitchcity.ath.cx/dictionary/superglitch">Super Glitch</a> attack. The Super Glitch attack may trigger the effect any number of ways; sometimes the effect may happen after simply viewing the attack's name.


uname: Abwayax
name: Personal Sandbox
fullurl: staff/
oldtext:
  {{testtemp}}
  <br />
  {{testtemp|foo=baz}}
  <br />
  {{testtemp|foo=baz|bar=qux}}
  <br />
  {{testtemp|myrna}}
  <br />
  {{testtemp|myrna|foo=bar|bar=qux}}
  {{Imagecaptioned|images/ash.png|It's an adorable PUT IT AWAY.|100|left}}
  {{Imagecaptioned|images/will.png|It's an adorable green carpet.|150|right}}
  Foo.

     <div class="sidebar"> a floated box with some content
     </div>


uname: Abwayax
article: adopt
name: Adopt your own Glitch Pokemon!
fullurl: misc/adopt
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Your Name: <input type="text" name="name" /><br />
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>";
  }
  </select>
  ?>
  </form>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Your Name: <input type="text" name="name" /><br />
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>";
  }
  ?>
  </select>
  </form>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Your Name: <input type="text" name="name" /><br />
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>";
  }
  ?>
  </select>
  </form>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adopt" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adopt']) {
  extract($_POST);
  $i = $adopt[$species];
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/$i[/img]
  [b]$pname[/b] the Level $level [b]$species[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adopt" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adopt']) {
  extract($_POST);
  $i = $adopt[$species];
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]$pname[/b] the Level $level [b]$species[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adopt" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adopt']) {
  extract($_POST);
  $i = $adopt[$species];
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adopt" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adopt']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  print_r($adopt);
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adopt" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adopt']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  echo $adopt["Charizard 'M"];
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adopt" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adopt']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adopt" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adopt']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  echo $i;
  $pname = stripslashes($pname);
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adoptin" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adoptin']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  echo $i;
  $pname = stripslashes($pname);
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adoptin" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adoptin']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <b>Note: This page uses the same images as the Glitch Dex does. Therefore, the majority of the pokemon probably won't have images yet.</b><br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adoptin" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adoptin']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <b>Note: This page uses the same images as the Glitch Dex does. Therefore, the majority of the pokemon probably won't have images yet.</b><br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adoptin" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adoptin']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  if ($level > 255)
     $level = 0;
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname]";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <b>Note: This page uses the same images as the Glitch Dex does. Therefore, the majority of the pokemon probably won't have images yet.</b><br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adoptin" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adoptin']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  if ($level > 255)
     $level = 0;
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  BB code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname].gif";
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <b>Note: This page uses the same images as the Glitch Dex does. Therefore, the majority of the pokemon probably won't have images yet.</b><br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adoptin" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adoptin']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  if ($level > 255)
     $level = 0;
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  BB code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: ACE91
article: lm4
name: LM4
fullurl: glitchdex/redblue/lm4
summary: Added image.
oldtext:
  <center><b>Image:</b><br /><img src="images/lm4.gif" alt="Image of LM4" /></center>
  <b>Name:</b> LM4<br />
  <b>Version:</b> Red/Blue<br />
  <b>Type:</b> Water/Fighting
  <br />
  <b>Hex Number:</b> C6 
  <br />
  <b>Dec Number:</b> 198 
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 62 (Poliwrath Hybrid [<a href="glitchdex/redblue?dex=62">all R/B Poliwrath hybrids</a>])<br />
  <b>Obtainable by:</b> <a href="docs/ditto">Ditto Trick</a><br />
  <b>Yellow Version Equivalent:</b> <a href="glitchdex/yellow/7g">7 g</a><br />
  <b>Evolutions:</b> Clefairy @ Lv.18, Nidoking @ Lv.18<br />
  <br />
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv.5 - Atk 14, Def 16, Spd 13, Spc 13, HP 24<br />
  Lv.100 - Atk 193, Def 225, Spd 165, Spc 175, HP 282<br />
  Lv.255 - Atk 448, Def 560, Spd 392, Spc 387, HP 729<br />
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Hypnosis<br />
  0 - Water Gun<br />
  0 - Doubleslap<br />
  0 - Body Slam<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  10 -  TM05<br />
  14 -  Horn Attack<br />
  19 -  TM09<br />
  21 -  Counter<br />
  25 -  Quick Attack<br />
  27 -  TM50<br />
  28 -  Aurora Beam<br />
  32 -  Mega Punch<br />
  33 -  Teleport<br />
  34 -  Mega Kick<br />
  40 -  Bind<br />
  42 -  Hypnosis<br />
  43 -  TM09<br />
  55 -  Super Glitch<br />
  56 -  Super Glitch<br />
  59 -  TM04<br />
  62 -  Waterfall<br />
  68 -  Poisonpowder<br />
  77 -  TM25<br />
  79 -  Thunderpunch<br />
  84 -  Confusion<br />
  85 -  Rolling Kick<br />
  87 -  TM29<br />
  95 -  Pin Missile<br />
  96 -  Recover<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  102 -  Defense Curl<br />
  105 -  Sleep Powder<br />
  107 -  TM05<br />
  117 -  Body Slam<br />
  120 -  TM25<br />
  127 -  TM34<br />
  134 -  Whirlwind<br />
  137 -  Wing Attack<br />
  145 -  Cut<br />
  148 -  Fly<br />
  151 -  Vine Whip<br />
  152 -  Hydro Pump<br />
  154 -  Pound<br />
  168 -  Slam<br />
  177 -  Wrap<br />
  180 -  TM30<br />
  184 -  Poison Sting<br />
  193 -  Pin Missile<br />
  195 -  Thunderbolt<br />
  196 -  TM05<br />
  197 -  TM05<br />
  202 -  Fury Swipes<br />
  203 -  TM25<br />
  204 -  Sleep Powder<br />
  205 -  Thunderbolt<br />
  209 -  TM40<br />
  213 -  TM33<br />
  225 -  Double Kick<br />
  229 -  Quick Attack<br />
  230 -  Cut<br />
  234 -  Ice Beam<br />
  238 -  TM34<br />
  240 -  Super Glitch<br />
  242 -  HM01<br />
  254 -  Comet Punch<br />

  <br />
  <b>Description</b><br />
  <b>LM4</b> is a Poliwrath hybrid in the Red/Blue Versions that can be encountered via the <a href="docs/ditto">Ditto Trick</a>. It has two evolutions - into Clefairy and Nidoking - both at level 18.<br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
name: The Old Man Glitch
fullurl: docs/
oldtext:
  {{oldmannav}}
  <br />
  {{Imagecaptioned|images/missingno1.jpg|Wild MISSINGNO. appeared!|150|right}}The <b>Old Man glitch</b> allows one to capture high-level or glitch Pokémon on the eastern Cinnabar Island strait. It is sometimes called the <i>MissingNo. Glitch</i>.
  <br /><br />
  <b>Requirements</b><br />
  <ul>
  <li>A Red or Blue Version Pokémon game that has been played up to Cinnabar Island
  <li>A Pokémon that knows Fly
  <li>A Pokémon that knows Surf
  </ul>
  <b>Directions</b><br />
  <br /><p><b>Step 1:</b><br /><img src="images/coffeeguy.jpg" /><br />Talk to the old man at Viridian City who shows you how to catch Pokémon. Say no to his question and watch his demonstration.</p>
  <p><b>Step 2:</b><br />Fly to Cinnabar Island. Do not leave Viridian City before doing this.</p>
  <p><b>Step 3:</b><br /><img src="images/coast.jpg" /><br />Surf along the eastern coast of Cinnabar Island until you encounter a wild Pokémon.</p><br />
  {{Imagecaptioned|images/kabuskel.png|One of the weird MissingNo. variations. It appears if you have a <i>w</i> in the right place in your name.|150|right}}As you are Surfing, you should encounter Pokémon that you normally wouldn't see in the ocean, some of which are over Level 100. Eventually, you will encounter a Glitch Pokémon called either &apos;M or MissingNo. Most chances you have heard of MissingNo. before; it is the most well-known Glitch Pokémon and has been rumored to erase games, although this has not been confirmed. MissingNo. and &apos;M are prized mainly because encountering one will give you 128 of the sixth item on your item list. This trick can therefore be used to give you infinite Master Balls, Rare Candies, etcetera, by using it again whenever your supply runs low. Which other Pokémon you encounter with this glitch is determined by your name. To find out what Pokémon will appear with your character's name, use our <a href="misc/namegen">Name Generator</a> or the <a href="biglist.htm">Big List</a>.


uname: ACE91
name: Glitch Myths
fullurl: docs/
summary: Fixed unconfirmed information.
oldtext:
  <p>Most chances you or one of your friends has heard or even fallen for
  one of these common Pok&eacute;mon/Glitch myths at one time. Back when
  Pok&eacute;mon Red/Blue were new to the video game market and everyone
  was playing them, myths ran rampant, especially with the discovery of
  MissingNo. and the general mysteriousness of a game as large as
  Pok&eacute;mon. Well, now I, <b>ACE91</b>, will debunk many common
  Pok&eacute;mon and Glitch myths and explain the truth about the
  Pok&eacute;mon games. Read on...</p>
  <h2>Ace's Pok&eacute;mon MythBusters</h2>
  <hr>
  <a name="missingno"></a><p><b>Myth:</b> "You shouldn't capture MissingNo. It will completely
  wreck your game."
  </p>
  <blockquote><b>Truth:</b> Fear and uncertainty always seem to win out
  over scientific testing and knowledge... I can say that I believed this
  one myself for a long time, but then I saw the truth. The Glitch
  Pok&eacute;mon [[glitchdex:redblue/missingno|MissingNo.]] and
  [[glitchdex:redblue/m|'M]], contrary to popular belief, do <i>not</i>
  cause significant permanent damage to your game. However, they <i>do</i>
  cause a few glitchy things to happen, but these are easily overlooked
  or fixed. First off, the one thing that makes most people wary of
  MissingNo. is that it messes up the game's graphics when caught,
  causing enemy Pok&eacute;mon images to be flipped horizontally and your
  character's image to be scrambled. This is easily fixed by simply
  looking at the stats of a normal, non-Glitch Pok&eacute;mon. It will
  happen again if you view MissingNo's stats, but you can just view
  another Pok&eacute;mon's stats and return the game's graphics to normal
  again. It has also been said that sending an 'M to your PC will freeze
  the game when you view your PC, and this has truth to it... sort of.
  The freezing will only occur if the 'M is at Level 0, because the game
  can't process a Level 0 Pok&eacute;mon correctly. 'Ms over Level 0 will
  cause no problems. The one bit of permanent damage that MissingNo. and
  'M <i>do</i> cause is scrambling your Hall of Fame and filling it with
  a glitchy mess. This will happen when you encounter a Glitch
  Pok&eacute;mon, even if you <i>don't</i> capture it. However, it's a
  worthwile trade for multiplied items. After all, how often do <i>you</i>
  look at your Hall of Fame?</blockquote>
  <hr>
  <a name="pikablu"></a><p><b>Myth:</b> "If you talk to Oak a million times, he'll give you a
  Pikablu/Pikatwo/Pikayou/Pikawho/Pikashoe/Pikaglue/Pikaf00/slap in the
  face/whatever."
  </p>
  <blockquote><b>Truth:</b> Any "code" that involves getting a "secret
  Pok&eacute;mon" that isn't in the game and isn't glitched (like the
  infamous "Pikablu," which some people I know actually believe exists)
  is definitely fake. Cheats that involve hidden, non-glitched cities,
  extra HMs, and stuff like that are also fake. The only "extra"
  Pok&eacute;mon that the developers put in the game is
  [[bulba-p:Mew|Mew]], and it can be acquired through [[docs:ditto/mew|a
  glitch]]. The people who make this stuff up only want to make you waste
  your time chasing some stupid joke. Of course, if you're really
  determined, keep trying to make something that doesn't exist appear.
  Oak might just be generous and give you that slap in the face. :P</blockquote>
  <hr>
  <a name="mew"></a><p><b>Myth:</b> "If you catch all 150 Pok&eacute;mon and talk to the
  guy in Celadon Mansion, you'll get a Mew."
  </p>
  <blockquote><b>Truth:</b>Not really. All you get for your hard work of completing the entire Pokédex is a diploma. No Mew. Some say (and I myself once thought) that Mew can be obtained this way on the Japanese versions of Pokémon Red/Blue, but I have no way to prove this true or false, as I do not own one.
  Even though you won't get Mew for catching all 150 other Pokémon, you can still get Mew on Pok&eacute;mon Red, Blue, and Yellow by using the
  [[docs:ditto/mew|Mew Glitch]].</blockquote>
  <hr>
  <a name="grass"></a><p><b>Myth:</b> "There's some kind of awesome secret that the developers didn't want you to find in the grass beyond the fence beside Route 1."
  </p>
  <blockquote><b>Truth:</b> For years gamers have wondered what lies in that seemingly endless expanse of grass to the right and left of Route 1 that no one can get to. Some people think you can find Mew or Glitch Pokémon there, others think there's a secret area beyond the grass. Well, there's a "secret" there all right... You take one step into that grass and your game freezes. People have tried this with the Gameshark walk-through-walls code and the same thing has happened every time. No, this isn't because of some defense system that the developers added or anything, it's actually because there's nothing out there. It's not that there's no grass beyond there or anything, there's just <i>nothing</i>. No data, not even empty space. The developers didn't program anything out there because you're not supposed to be able to go there, so when someone walks far enough to see the spot where the grass ends, the game crashes because it doesn't know what to do with the null data. Coincidentally, this is the same reason that the game freezes if you Surf too far in any direction in Glitch City.</blockquote>
  <hr>
  <p>I will be debunking more common myths in the days to come, so stay
  tuned to this page. Also, if you know a myth or something that you
  think is a myth, join the <a
  href="http://forums.glitchcity.ath.cx/">forums</a>
  and post it on the <a href="http://forums.glitchcity.ath.cx/index.php/topic,5.0.html">official Glitch MythBusters thread</a>. Your myth just
  might be posted on the site.</p>


uname: ACE91
name: Glitch Myths
fullurl: docs/
summary: Fixed typo.
oldtext:
  <p>Most chances you or one of your friends has heard or even fallen for
  one of these common Pok&eacute;mon/Glitch myths at one time. Back when
  Pok&eacute;mon Red/Blue were new to the video game market and everyone
  was playing them, myths ran rampant, especially with the discovery of
  MissingNo. and the general mysteriousness of a game as large as
  Pok&eacute;mon. Well, now I, <b>ACE91</b>, will debunk many common
  Pok&eacute;mon and Glitch myths and explain the truth about the
  Pok&eacute;mon games. Read on...</p>
  <h2>Ace's Pok&eacute;mon MythBusters</h2>
  <hr>
  <a name="missingno"></a><p><b>Myth:</b> "You shouldn't capture MissingNo. It will completely
  wreck your game."
  </p>
  <blockquote><b>Truth:</b> Fear and uncertainty always seem to win out
  over scientific testing and knowledge... I can say that I believed this
  one myself for a long time, but then I saw the truth. The Glitch
  Pok&eacute;mon [[glitchdex:redblue/missingno|MissingNo.]] and
  [[glitchdex:redblue/m|'M]], contrary to popular belief, do <i>not</i>
  cause significant permanent damage to your game. However, they <i>do</i>
  cause a few glitchy things to happen, but these are easily overlooked
  or fixed. First off, the one thing that makes most people wary of
  MissingNo. is that it messes up the game's graphics when caught,
  causing enemy Pok&eacute;mon images to be flipped horizontally and your
  character's image to be scrambled. This is easily fixed by simply
  looking at the stats of a normal, non-Glitch Pok&eacute;mon. It will
  happen again if you view MissingNo's stats, but you can just view
  another Pok&eacute;mon's stats and return the game's graphics to normal
  again. It has also been said that sending an 'M to your PC will freeze
  the game when you view your PC, and this has truth to it... sort of.
  The freezing will only occur if the 'M is at Level 0, because the game
  can't process a Level 0 Pok&eacute;mon correctly. 'Ms over Level 0 will
  cause no problems. The one bit of permanent damage that MissingNo. and
  'M <i>do</i> cause is scrambling your Hall of Fame and filling it with
  a glitchy mess. This will happen when you encounter a Glitch
  Pok&eacute;mon, even if you <i>don't</i> capture it. However, it's a
  worthwile trade for multiplied items. After all, how often do <i>you</i>
  look at your Hall of Fame?</blockquote>
  <hr>
  <a name="pikablu"></a><p><b>Myth:</b> "If you talk to Oak a million times, he'll give you a
  Pikablu/Pikatwo/Pikayou/Pikawho/Pikashoe/Pikaglue/Pikaf00/slap in the
  face/whatever."
  </p>
  <blockquote><b>Truth:</b> Any "code" that involves getting a "secret
  Pok&eacute;mon" that isn't in the game and isn't glitched (like the
  infamous "Pikablu," which some people I know actually believe exists)
  is definitely fake. Cheats that involve hidden, non-glitched cities,
  extra HMs, and stuff like that are also fake. The only "extra"
  Pok&eacute;mon that the developers put in the game is
  [[bulba-p:Mew|Mew]], and it can be acquired through [[docs:ditto/mew|a
  glitch]]. The people who make this stuff up only want to make you waste
  your time chasing some stupid joke. Of course, if you're really
  determined, keep trying to make something that doesn't exist appear.
  Oak might just be generous and give you that slap in the face. :P</blockquote>
  <hr>
  <a name="mew"></a><p><b>Myth:</b> "If you catch all 150 Pok&eacute;mon and talk to the
  guy in Celadon Mansion, you'll get a Mew."
  </p>
  <blockquote><b>Truth:</b> Not really. All you get for your hard work of completing the entire Pokédex is a diploma. No Mew. Some say (and I myself once thought) that Mew can be obtained this way on the Japanese versions of Pokémon Red/Blue, but I have no way to prove this true or false, as I do not own one.
  Even though you won't get Mew for catching all 150 other Pokémon, you can still get Mew on Pok&eacute;mon Red, Blue, and Yellow by using the
  [[docs:ditto/mew|Mew Glitch]].</blockquote>
  <hr>
  <a name="grass"></a><p><b>Myth:</b> "There's some kind of awesome secret that the developers didn't want you to find in the grass beyond the fence beside Route 1."
  </p>
  <blockquote><b>Truth:</b> For years gamers have wondered what lies in that seemingly endless expanse of grass to the right and left of Route 1 that no one can get to. Some people think you can find Mew or Glitch Pokémon there, others think there's a secret area beyond the grass. Well, there's a "secret" there all right... You take one step into that grass and your game freezes. People have tried this with the Gameshark walk-through-walls code and the same thing has happened every time. No, this isn't because of some defense system that the developers added or anything, it's actually because there's nothing out there. It's not that there's no grass beyond there or anything, there's just <i>nothing</i>. No data, not even empty space. The developers didn't program anything out there because you're not supposed to be able to go there, so when someone walks far enough to see the spot where the grass ends, the game crashes because it doesn't know what to do with the null data. Coincidentally, this is the same reason that the game freezes if you Surf too far in any direction in Glitch City.</blockquote>
  <hr>
  <p>I will be debunking more common myths in the days to come, so stay
  tuned to this page. Also, if you know a myth or something that you
  think is a myth, join the <a
  href="http://forums.glitchcity.ath.cx/">forums</a>
  and post it on the <a href="http://forums.glitchcity.ath.cx/index.php/topic,5.0.html">official Glitch MythBusters thread</a>. Your myth just
  might be posted on the site.</p>


uname: ACE91
name: Ditto Trick
fullurl: docs/
summary: Disabled comments to avoid spam.
oldtext:
  {{dittotrick}}

  {{pictures}}
  The <b>Ditto Trick</b> (sometimes incorrectly referred to as the [[ditto/mew|Mew Trick]]) is a well-known method of obtaining Pokémon (including several Glitches). Unlike the [[oldman|Old Man Trick]], it works on both Red/Blue and Yellow versions.
  <br /><br />
  1. Train a Pokemon so it's Special stat is equal to the Decimal Number of the Pokémon you want to capture (Decimal numbers of all the Glitches are available in the [[glitchdex: |Glitch Dex]] and the <a href="biglist.htm">Big List</a>).<br />
  2. Walk up to any off-screen trainer that will battle you once they show up on the screen,  
  but Fly away before (s)he sees you. A ! should come up over his/her head if done correctly. <br />
  3. Find another trainer and battle him/her (Make sure (s)he walks up to you).<br />
  4. Find a wild [[Bulba-p:Ditto]] and force it to Transform into the Pokemon you trained earlier.<br />
  5. Go back to the route where you escaped the trainer. The menu will open up. Don't do anything! Do not save or use the menu in any way, rather, close it and you'll fight the Pokémon you chose at level 7.<br />
  <?php
  nocomment();
  ?>


uname: ACE91
name: Ditto Trick
fullurl: docs/
summary: Added explanation for the ccomments being disabled.
oldtext:
  {{dittotrick}}

  {{pictures}}
  The <b>Ditto Trick</b> (sometimes incorrectly referred to as the [[ditto/mew|Mew Trick]]) is a well-known method of obtaining Pokémon (including several Glitches). Unlike the [[oldman|Old Man Trick]], it works on both Red/Blue and Yellow versions.
  <br /><br />
  1. Train a Pokemon so it's Special stat is equal to the Decimal Number of the Pokémon you want to capture (Decimal numbers of all the Glitches are available in the [[glitchdex: |Glitch Dex]] and the <a href="biglist.htm">Big List</a>).<br />
  2. Walk up to any off-screen trainer that will battle you once they show up on the screen,  
  but Fly away before (s)he sees you. A ! should come up over his/her head if done correctly. <br />
  3. Find another trainer and battle him/her (Make sure (s)he walks up to you).<br />
  4. Find a wild [[Bulba-p:Ditto]] and force it to Transform into the Pokemon you trained earlier.<br />
  5. Go back to the route where you escaped the trainer. The menu will open up. Don't do anything! Do not save or use the menu in any way, rather, close it and you'll fight the Pokémon you chose at level 7.<br />
  <br />
  <b>Comments have been disabled for this article because it has been filled up with spam. Comments will be re-enabled when a better way to control the spam is implemented.</b>
  <?php
  nocomment();
  ?>


uname: ACE91
name: Ditto Trick
fullurl: docs/
oldtext:
  {{dittotrick}}

  {{pictures}}
  The <b>Ditto Trick</b> (sometimes incorrectly referred to as the [[ditto/mew|Mew Trick]]) is a well-known method of obtaining Pokémon (including several Glitches). Unlike the [[oldman|Old Man Trick]], it works on both Red/Blue and Yellow versions.
  <br /><br />
  1. Train a Pokemon so it's Special stat is equal to the Decimal Number of the Pokémon you want to capture (Decimal numbers of all the Glitches are available in the [[glitchdex: |Glitch Dex]] and the <a href="biglist.htm">Big List</a>).<br />
  2. Walk up to any off-screen trainer that will battle you once they show up on the screen,  
  but Fly away before (s)he sees you. A ! should come up over his/her head if done correctly. <br />
  3. Find another trainer and battle him/her (Make sure (s)he walks up to you).<br />
  4. Find a wild [[Bulba-p:Ditto]] and force it to Transform into the Pokemon you trained earlier.<br />
  5. Go back to the route where you escaped the trainer. The menu will open up. Don't do anything! Do not save or use the menu in any way, rather, close it and you'll fight the Pokémon you chose at level 7.<br />
  <br />
  <b>Comments have been disabled for this article because it has become a target for spammers. Comments will be re-enabled when a better way to control the spam is implemented.</b>
  <?php
  nocomment();
  ?>


uname: PichuUmbreon
article: gameshark
name: Pokemon Gameshark Codes
fullurl: docs/gameshark
oldtext:
  PichuUmbreon has started Pokemon Gameshark code archives for Pokemon RBYGSC. He may do some for RSE and LGFR.<p>

  <a href="{FULLURL}pokemonrbycodes.txt">Pokemon Red, Blue and Yellow</a><br>
  <a href="{FULLURL}pokemongscodes.txt">Pokemon Gold and Silver</a><br>
  <a href="{FULLURL}pokemonccodes.txt">Pokemon Crystal</a><p>

  If there are any codes that you have found that isn't in the archives, please tell PichuUmbreon.


uname: PichuUmbreon
name: Pokemon Gameshark Codes
fullurl: docs/
oldtext:
  PichuUmbreon has started Pokemon Gameshark code archives for Pokemon RBYGSC. He may do some for RSE and LGFR.<p>

  <a href="{FULLURL}pokemonrbycodes.txt">Pokemon Red, Blue and Yellow</a><br>
  <a href="{FULLURL}pokemongscodes.txt">Pokemon Gold and Silver</a><br>
  <a href="{FULLURL}pokemonccodes.txt">Pokemon Crystal</a><p>

  If there are any codes that you have found that isn't in the archives, please tell PichuUmbreon by e-mail, (address are in the archives) in the comments here, or by PM on the forums.


uname: PichuUmbreon
name: Pokemon Gameshark Codes
fullurl: docs/
oldtext:
  PichuUmbreon has started Pokemon Gameshark code archives for Pokemon RBYGSC. He may do some for RSE and LGFR.<p>

  To find hex codes for glitch Pokemon, use the Big List. They may be put in the code archives someday too.<p>

  <a href="{FULLURL}pokemonrbycodes.txt">Pokemon Red, Blue and Yellow</a><br>
  <a href="{FULLURL}pokemongscodes.txt">Pokemon Gold and Silver</a><br>
  <a href="{FULLURL}pokemonccodes.txt">Pokemon Crystal</a><p>

  If there are any codes that you have found that isn't in the archives, please tell PichuUmbreon by e-mail, (address are in the archives) in the comments here, or by PM on the forums.


uname: PichuUmbreon
name: Site and Forum Staff
fullurl: misc/
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared fir3</li>
  </ul>


uname: PichuUmbreon
name: Site and Forum Staff
fullurl: misc/
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared fir3</li>
  </ul>


uname: PichuUmbreon
name: Site and Forum Staff
fullurl: misc/
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  </ul>


uname: PichuUmbreon
name: Mew Trick
fullurl: docs/
oldtext:
  {{dittotrick}}
  The <b>Mew Trick</b> is the first variation of [[ditto|Ditto Trick]] discovered. In fact, because of this, Mew is often associated with this trick.
  <br />
  <br />
  First, if you've already beaten the guys circled below, you’ll need to restart your game. 
  <br /><br />
  <img src="images/getmew1.jpg">-<img src="images/getmew2.jpg"><br />
  You must not have beaten any of these guys who are circled.
  <br /><br />
  <img src="images/getmew3.jpg"><br />
  Then, go in front of the Gambler. You must approach him from in front of the house, then FLY quickly before he sees you.
  <br /><br />
  <img src="images/getmew4.jpg"><br />
  Then go and battle the boy. Make sure he walks up to you, if you go too close to him, the game will freeze.
  <br /><br />
  <img src="images/getmew5.jpg"><br />
  Then FLY to Lavender Town.
  <br /><br />
  <img src="images/getmew6.jpg"><br />
  Press B when the menu pops up.
  <br /><br />
  <img src="images/getmew7.jpg"><br />
  Then Mew will appear. <p>
  <b>Comments have been disabled for this article because it has become a target for spammers. Comments will be re-enabled when a better way to control the spam is implemented.</b>
  <?php
  nocomment();
  ?>


uname: Abwayax
article: minor
name: Minor Glitches
fullurl: docs/minor
oldtext:
  Alongside major glitches like <a href="http://glitchcity.ath.cx/glitchdex/redblue/m">'M</a> and <a href="http://glitchcity.ath.cx/glitchdex/redblue/missingno">MissingNo.</a> there exist a number of minor glitches.
  <h2>Red/Blue/Yellow</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/amazingman">Amazing Man</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/invisiblepc">Invisible PC</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/raichu">Evolving Raichu</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/zeroerror">Zero Error</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/surf">Surf Glitches</a></li>
  </ul>
  <h2>Gold/Silver/Crystal</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/ilsty">Ilsty and ?</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/dolls">Glitch Dolls</a></li>
  </ul>
  <h2>Ruby/Sapphire</h2>
  <ul>
  <li><a href="http://glitchcity.ath.cx/docs/minor/coolmove">"Cool Move"</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/unowns">Glitch Unowns</a></li>
  <li><a href="http://glitchcity.ath.cx/docs/minor/dolls">Glitch Dolls</a></li>
  </ul>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname].gif";
  if($row[iname] == "missingno") {
      $spe[] = "MissingNO. [Aerodactyl Fossil]";
      $adopt["MissingNO. [Aerodactyl Fossil]"] = "http://img.photobucket.com/albums/v128/profglitch_missingnoscientist/forum_stuff/a_skelsprite.gif";
      $spe[] = "MissingNO. [Kabutops Fossil]";
      $adopt["MissingNO. [Kabutops Fossil]"] = "http://img.photobucket.com/albums/v128/profglitch_missingnoscientist/forum_stuff/k_skelsprite.gif";
     $spe[] = "MissingNO. [Ghost]";
      $adopt["MissingNO. [Ghost]"] = "http://img.photobucket.com/albums/v128/profglitch_missingnoscientist/forum_stuff/ghostsprite.gif";
  }
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <b>Note: This page uses the same images as the Glitch Dex does. Therefore, the majority of the pokemon probably won't have images yet.</b><br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adoptin" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adoptin']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  if ($level > 255)
     $level = 0;
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  BB code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
name: Adopt your own Glitch Pokemon!
fullurl: misc/
oldtext:
  <?php
  $result = mysql_query("SELECT `iname`,`name`,`cat` FROM glitchdex ORDER BY `dec` ASC");
  while($row = mysql_fetch_array($result)) {
  $spe[] = $row[name];
  $adopt[$row[name]] = "deximages/$row[cat]/$row[iname].gif";
  if($row[iname] == "missingno") {
      $spe[] = "MissingNO. [Aerodactyl Fossil]";
      $adopt["MissingNO. [Aerodactyl Fossil]"] = "images/a_skelsprite.gif";
      $spe[] = "MissingNO. [Kabutops Fossil]";
      $adopt["MissingNO. [Kabutops Fossil]"] = "images/k_skelsprite.gif";
     $spe[] = "MissingNO. [Ghost]";
      $adopt["MissingNO. [Ghost]"] = "images/ghostsprite.gif";
  }
  }
  ?>
  Have you seen those "Adopt a Pokemon" sections on other Pokemon websites? You wish they'd offer glitches for adoption? Wish no longer!<br />
  <br />
  <b>Note: This page uses the same images as the Glitch Dex does. Therefore, the majority of the pokemon probably won't have images yet.</b><br />
  <br />
  <form method="post">
  Pokemon's Name: <input type="text" name="pname" /><br />
  Pokemon's Level: <input type="text" name="level" /><br />
  Species: <select name="species"><?php
  foreach($spe As $s) {
  echo "<option>$s</option>\n";
  }
  ?>
  </select><br />
  <input type="submit" name="adoptin" value="Submit" />
  </form>
  <br />
  <?php if($_POST['adoptin']) {
  extract($_POST);
  $species = stripslashes($species);
  $i = $adopt[$species];
  $pname = stripslashes($pname);
  if ($level > 255)
     $level = 0;
  $htmlcode = <<<EOF
  <img src="http://glitchcity.ath.cx/$i" /><br />
  <b>$pname</b> the Level $level <b>$species</b><br />
  <a href="http://glitchcity.ath.cx/misc/adopt">Get your own Glitch Pokemon at Glitch City Labs!</a>
  EOF;
  $bbcode = <<<EOF
  [img]http://glitchcity.ath.cx/{$i}[/img]
  [b]{$pname}[/b] the Level $level [b]{$species}[/b]
  [url=http://glitchcity.ath.cx/misc/adopt]Get your own Glitch Pokemon at Glitch City Labs![/url]
  EOF;
  echo "<hr />\n";
  echo $htmlcode;
  echo "<br />";
  ?>
  <blockquote><hr />
  HTML code:
  <pre>
  <?php echo htmlspecialchars($htmlcode); ?>
  </pre>
  </hr></blockquote><br />
  <blockquote><hr />
  BB code:
  <pre>
  <?php echo htmlspecialchars($bbcode); ?>
  </pre>
  </hr></blockquote><br />
  <?php } ?>


uname: Abwayax
article: misc/license
name: Text of the GNU Free Documentation License
fullurl: docs/misc/license
oldtext:
  <h1>GNU Free Documentation License</h1>
  Version 1.2, November 2002
  <pre><blockquote>
  Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 
  51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
  </pre>
  <h2>0. PREAMBLE</h2>

  The purpose of this License is to make a manual, textbook, or other functional and useful document "free" in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.
  <br /><br />
  This License is a kind of "copyleft", which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.
  <br /><br />
  We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

  <h2>1. APPLICABILITY AND DEFINITIONS</h2>

  This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The "Document", below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as "you". You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.
  <br /><br />
  A "Modified Version" of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.
  <br /><br />
  A "Secondary Section" is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the Document to the Document's overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. (Thus, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them.
  <br /><br />
  The "Invariant Sections" are certain Secondary Sections whose titles are designated, as being those of Invariant Sections, in the notice that says that the Document is released under this License. If a section does not fit the above definition of Secondary then it is not allowed to be designated as Invariant. The Document may contain zero Invariant Sections. If the Document does not identify any Invariant Sections then there are none.
  <br /><br />
  The "Cover Texts" are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the Document is released under this License. A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words.
  <br /><br />
  A "Transparent" copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, that is suitable for revising the document straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup, or absence of markup, has been arranged to thwart or discourage subsequent modification by readers is not Transparent. An image format is not Transparent if used for any substantial amount of text. A copy that is not "Transparent" is called "Opaque".
  <br /><br />
  Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML, PostScript or PDF designed for human modification. Examples of transparent image formats include PNG, XCF and JPG. Opaque formats include proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools are not generally available, and the machine-generated HTML, PostScript or PDF produced by some word processors for output purposes only.
  <br /><br />
  The "Title Page" means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. For works in formats which do not have any title page as such, "Title Page" means the text near the most prominent appearance of the work's title, preceding the beginning of the body of the text.
  <br /><br />
  A section "Entitled XYZ" means a named subunit of the Document whose title either is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in another language. (Here XYZ stands for a specific section name mentioned below, such as "Acknowledgements", "Dedications", "Endorsements", or "History".) To "Preserve the Title" of such a section when you modify the Document means that it remains a section "Entitled XYZ" according to this definition.
  <br /><br />
  The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document. These Warranty Disclaimers are considered to be included by reference in this License, but only as regards disclaiming warranties: any other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License.

  <h2>2. VERBATIM COPYING</h2>

  You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. However, you may accept compensation in exchange for copies. If you distribute a large enough number of copies you must also follow the conditions in section 3.
  <br /><br />
  You may also lend copies, under the same conditions stated above, and you may publicly display copies.

  <h2>3. COPYING IN QUANTITY</h2>

  If you publish printed copies (or copies in media that commonly have printed covers) of the Document, numbering more than 100, and the Document's license notice requires Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects.
  <br /><br />
  If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages.
  <br /><br />
  If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a computer-network location from which the general network-using public has access to download using public-standard network protocols a complete Transparent copy of the Document, free of added material. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public.
  <br /><br />
  It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document.

  <h2>4. MODIFICATIONS</h2>

  You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:
  <ul>
      <li>A. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). You may use the same title as a previous version if the original publisher of that version gives permission.</li>
      <li>B. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement.</li>
      <li>C. State on the Title page the name of the publisher of the Modified Version, as the publisher.</li>
      <li>D. Preserve all the copyright notices of the Document.</li>
      <li>E. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.</li>
      <li>F. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below.</li>
      <li>G. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document's license notice.</li>
      <li>H. Include an unaltered copy of this License.</li>
      <li>I. Preserve the section Entitled "History", Preserve its Title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section Entitled "History" in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence.</li>
      <li>J. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. These may be placed in the "History" section. You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission.</li>
      <li>K. For any section Entitled "Acknowledgements" or "Dedications", Preserve the Title of the section, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein.</li>
      <li>L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Section numbers or the equivalent are not considered part of the section titles.</li>
      <li>M. Delete any section Entitled "Endorsements". Such a section may not be included in the Modified Version.</li>
      <li>N. Do not retitle any existing section to be Entitled "Endorsements" or to conflict in title with any Invariant Section.</li>
      <li>O. Preserve any Warranty Disclaimers.
  </ul>
  If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version's license notice. These titles must be distinct from any other section titles.
  <br /><br />
  You may add a section Entitled "Endorsements", provided it contains nothing but endorsements of your Modified Version by various parties--for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.
  <br /><br />
  You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any one entity. If the Document already includes a cover text for the same cover, previously added by you or by arrangement made by the same entity you are acting on behalf of, you may not add another; but you may replace the old one, on explicit permission from the previous publisher that added the old one.
  <br /><br />
  The author(s) and publisher(s) of the Document do not by this License give permission to use their names for publicity for or to assert or imply endorsement of any Modified Version.

  <h2>5. COMBINING DOCUMENTS</h2>

  You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.
  <br /><br />
  The combined work need only contain one copy of this License, and multiple identical Invariant Sections may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.
  <br /><br />
  In the combination, you must combine any sections Entitled "History" in the various original documents, forming one section Entitled "History"; likewise combine any sections Entitled "Acknowledgements", and any sections Entitled "Dedications". You must delete all sections Entitled "Endorsements."

  <h2>6. COLLECTIONS OF DOCUMENTS</h2>

  You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.
  <br /><br />
  You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

  <h2>7. AGGREGATION WITH INDEPENDENT WORKS</h2>

  A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an "aggregate" if the copyright resulting from the compilation is not used to limit the legal rights of the compilation's users beyond what the individual works permit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.
  <br /><br />
  If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document's Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.

  <h2>8. TRANSLATION</h2>

  Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.
  <br /><br />
  If a section in the Document is Entitled "Acknowledgements", "Dedications", or "History", the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title.

  <h2>9. TERMINATION</h2>

  You may not copy, modify, sublicense, or distribute the Document except as expressly provided for under this License. Any other attempt to copy, modify, sublicense or distribute the Document is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.

  <h2>10. FUTURE REVISIONS OF THIS LICENSE</h2>

  The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.
  <br /><br />
  Each version of the License is given a distinguishing version number. If the Document specifies that a particular numbered version of this License "or any later version" applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the Free Software Foundation. If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation.

  <h3>How to use this License for your documents</h3>

  To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:
  <pre>
  Copyright (c) YEAR YOUR NAME.
  Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".
  </pre>
  <br /><br />
  If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the "with...Texts." line with this:
  <pre>
  with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
  </pre>
  <br /><br />
  If you have Invariant Sections without Cover Texts, or some other combination of the three, merge those two alternatives to suit the situation.
  <br /><br />
  If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the GNU General Public License, to permit their use in free software.


uname: Abwayax
name: Text of the GNU Free Documenta
fullurl: docs/
oldtext:
  <h1>GNU Free Documentation License</h1>
  Version 1.2, November 2002
  <pre><blockquote>
  Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 
  51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it 
  is not allowed.
  </pre>
  <h2>0. PREAMBLE</h2>

  The purpose of this License is to make a manual, textbook, or other functional and useful document "free" in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.
  <br /><br />
  This License is a kind of "copyleft", which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.
  <br /><br />
  We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

  <h2>1. APPLICABILITY AND DEFINITIONS</h2>

  This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The "Document", below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as "you". You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.
  <br /><br />
  A "Modified Version" of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.
  <br /><br />
  A "Secondary Section" is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the Document to the Document's overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. (Thus, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them.
  <br /><br />
  The "Invariant Sections" are certain Secondary Sections whose titles are designated, as being those of Invariant Sections, in the notice that says that the Document is released under this License. If a section does not fit the above definition of Secondary then it is not allowed to be designated as Invariant. The Document may contain zero Invariant Sections. If the Document does not identify any Invariant Sections then there are none.
  <br /><br />
  The "Cover Texts" are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the Document is released under this License. A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words.
  <br /><br />
  A "Transparent" copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, that is suitable for revising the document straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup, or absence of markup, has been arranged to thwart or discourage subsequent modification by readers is not Transparent. An image format is not Transparent if used for any substantial amount of text. A copy that is not "Transparent" is called "Opaque".
  <br /><br />
  Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML, PostScript or PDF designed for human modification. Examples of transparent image formats include PNG, XCF and JPG. Opaque formats include proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools are not generally available, and the machine-generated HTML, PostScript or PDF produced by some word processors for output purposes only.
  <br /><br />
  The "Title Page" means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. For works in formats which do not have any title page as such, "Title Page" means the text near the most prominent appearance of the work's title, preceding the beginning of the body of the text.
  <br /><br />
  A section "Entitled XYZ" means a named subunit of the Document whose title either is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in another language. (Here XYZ stands for a specific section name mentioned below, such as "Acknowledgements", "Dedications", "Endorsements", or "History".) To "Preserve the Title" of such a section when you modify the Document means that it remains a section "Entitled XYZ" according to this definition.
  <br /><br />
  The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document. These Warranty Disclaimers are considered to be included by reference in this License, but only as regards disclaiming warranties: any other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License.

  <h2>2. VERBATIM COPYING</h2>

  You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. However, you may accept compensation in exchange for copies. If you distribute a large enough number of copies you must also follow the conditions in section 3.
  <br /><br />
  You may also lend copies, under the same conditions stated above, and you may publicly display copies.

  <h2>3. COPYING IN QUANTITY</h2>

  If you publish printed copies (or copies in media that commonly have printed covers) of the Document, numbering more than 100, and the Document's license notice requires Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects.
  <br /><br />
  If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages.
  <br /><br />
  If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a computer-network location from which the general network-using public has access to download using public-standard network protocols a complete Transparent copy of the Document, free of added material. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public.
  <br /><br />
  It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document.

  <h2>4. MODIFICATIONS</h2>

  You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:
  <ul>
      <li>A. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). You may use the same title as a previous version if the original publisher of that version gives permission.</li>
      <li>B. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement.</li>
      <li>C. State on the Title page the name of the publisher of the Modified Version, as the publisher.</li>
      <li>D. Preserve all the copyright notices of the Document.</li>
      <li>E. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.</li>
      <li>F. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below.</li>
      <li>G. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document's license notice.</li>
      <li>H. Include an unaltered copy of this License.</li>
      <li>I. Preserve the section Entitled "History", Preserve its Title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section Entitled "History" in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence.</li>
      <li>J. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. These may be placed in the "History" section. You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission.</li>
      <li>K. For any section Entitled "Acknowledgements" or "Dedications", Preserve the Title of the section, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein.</li>
      <li>L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Section numbers or the equivalent are not considered part of the section titles.</li>
      <li>M. Delete any section Entitled "Endorsements". Such a section may not be included in the Modified Version.</li>
      <li>N. Do not retitle any existing section to be Entitled "Endorsements" or to conflict in title with any Invariant Section.</li>
      <li>O. Preserve any Warranty Disclaimers.
  </ul>
  If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version's license notice. These titles must be distinct from any other section titles.
  <br /><br />
  You may add a section Entitled "Endorsements", provided it contains nothing but endorsements of your Modified Version by various parties--for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.
  <br /><br />
  You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any one entity. If the Document already includes a cover text for the same cover, previously added by you or by arrangement made by the same entity you are acting on behalf of, you may not add another; but you may replace the old one, on explicit permission from the previous publisher that added the old one.
  <br /><br />
  The author(s) and publisher(s) of the Document do not by this License give permission to use their names for publicity for or to assert or imply endorsement of any Modified Version.

  <h2>5. COMBINING DOCUMENTS</h2>

  You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.
  <br /><br />
  The combined work need only contain one copy of this License, and multiple identical Invariant Sections may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.
  <br /><br />
  In the combination, you must combine any sections Entitled "History" in the various original documents, forming one section Entitled "History"; likewise combine any sections Entitled "Acknowledgements", and any sections Entitled "Dedications". You must delete all sections Entitled "Endorsements."

  <h2>6. COLLECTIONS OF DOCUMENTS</h2>

  You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.
  <br /><br />
  You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

  <h2>7. AGGREGATION WITH INDEPENDENT WORKS</h2>

  A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an "aggregate" if the copyright resulting from the compilation is not used to limit the legal rights of the compilation's users beyond what the individual works permit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.
  <br /><br />
  If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document's Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.

  <h2>8. TRANSLATION</h2>

  Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.
  <br /><br />
  If a section in the Document is Entitled "Acknowledgements", "Dedications", or "History", the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title.

  <h2>9. TERMINATION</h2>

  You may not copy, modify, sublicense, or distribute the
   Document except as expressly provided for under this
   License. Any other attempt to copy, modify, sublicense
   or distribute the Document is void, and will 
  automatically terminate your rights under this License.
   However, parties who have received copies, or rights,
   from you under this License will not have their 
  licenses terminated so long as such parties remain in 
  full compliance.

  <h2>10. FUTURE REVISIONS OF THIS LICENSE</h2>

  The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.
  <br /><br />
  Each version of the License is given a distinguishing version number. If the Document specifies that a particular numbered version of this License "or any later version" applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the Free Software Foundation. If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation.

  <h3>How to use this License for your documents</h3>

  To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:
  <pre>
  Copyright (c) YEAR YOUR NAME.
  Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".
  </pre>
  <br /><br />
  If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the "with...Texts." line with this:
  <pre>
  with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
  </pre>
  <br /><br />
  If you have Invariant Sections without Cover Texts, or some other combination of the three, merge those two alternatives to suit the situation.
  <br /><br />
  If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the GNU General Public License, to permit their use in free software.


uname: Abwayax
name: Text of the GNU Free Documenta
fullurl: docs/
oldtext:
  <h1>GNU Free Documentation License</h1>
  Version 1.2, November 2002
  <pre><blockquote>
  Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 
  51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  Everyone is permitted to copy and distribute verbatim copies of this license document, 
  but changing it is not allowed.
  </pre>
  <h2>0. PREAMBLE</h2>

  The purpose of this License is to make a manual, textbook, or other functional and useful document "free" in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.
  <br /><br />
  This License is a kind of "copyleft", which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.
  <br /><br />
  We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

  <h2>1. APPLICABILITY AND DEFINITIONS</h2>

  This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The "Document", below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as "you". You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.
  <br /><br />
  A "Modified Version" of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.
  <br /><br />
  A "Secondary Section" is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the Document to the Document's overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. (Thus, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them.
  <br /><br />
  The "Invariant Sections" are certain Secondary Sections whose titles are designated, as being those of Invariant Sections, in the notice that says that the Document is released under this License. If a section does not fit the above definition of Secondary then it is not allowed to be designated as Invariant. The Document may contain zero Invariant Sections. If the Document does not identify any Invariant Sections then there are none.
  <br /><br />
  The "Cover Texts" are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the Document is released under this License. A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words.
  <br /><br />
  A "Transparent" copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, that is suitable for revising the document straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup, or absence of markup, has been arranged to thwart or discourage subsequent modification by readers is not Transparent. An image format is not Transparent if used for any substantial amount of text. A copy that is not "Transparent" is called "Opaque".
  <br /><br />
  Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML, PostScript or PDF designed for human modification. Examples of transparent image formats include PNG, XCF and JPG. Opaque formats include proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools are not generally available, and the machine-generated HTML, PostScript or PDF produced by some word processors for output purposes only.
  <br /><br />
  The "Title Page" means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. For works in formats which do not have any title page as such, "Title Page" means the text near the most prominent appearance of the work's title, preceding the beginning of the body of the text.
  <br /><br />
  A section "Entitled XYZ" means a named subunit of the Document whose title either is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in another language. (Here XYZ stands for a specific section name mentioned below, such as "Acknowledgements", "Dedications", "Endorsements", or "History".) To "Preserve the Title" of such a section when you modify the Document means that it remains a section "Entitled XYZ" according to this definition.
  <br /><br />
  The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document. These Warranty Disclaimers are considered to be included by reference in this License, but only as regards disclaiming warranties: any other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License.

  <h2>2. VERBATIM COPYING</h2>

  You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. However, you may accept compensation in exchange for copies. If you distribute a large enough number of copies you must also follow the conditions in section 3.
  <br /><br />
  You may also lend copies, under the same conditions stated above, and you may publicly display copies.

  <h2>3. COPYING IN QUANTITY</h2>

  If you publish printed copies (or copies in media that commonly have printed covers) of the Document, numbering more than 100, and the Document's license notice requires Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects.
  <br /><br />
  If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages.
  <br /><br />
  If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a computer-network location from which the general network-using public has access to download using public-standard network protocols a complete Transparent copy of the Document, free of added material. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public.
  <br /><br />
  It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document.

  <h2>4. MODIFICATIONS</h2>

  You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:
  <ul>
      <li>A. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). You may use the same title as a previous version if the original publisher of that version gives permission.</li>
      <li>B. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement.</li>
      <li>C. State on the Title page the name of the publisher of the Modified Version, as the publisher.</li>
      <li>D. Preserve all the copyright notices of the Document.</li>
      <li>E. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.</li>
      <li>F. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below.</li>
      <li>G. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document's license notice.</li>
      <li>H. Include an unaltered copy of this License.</li>
      <li>I. Preserve the section Entitled "History", Preserve its Title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section Entitled "History" in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence.</li>
      <li>J. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. These may be placed in the "History" section. You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission.</li>
      <li>K. For any section Entitled "Acknowledgements" or "Dedications", Preserve the Title of the section, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein.</li>
      <li>L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Section numbers or the equivalent are not considered part of the section titles.</li>
      <li>M. Delete any section Entitled "Endorsements". Such a section may not be included in the Modified Version.</li>
      <li>N. Do not retitle any existing section to be Entitled "Endorsements" or to conflict in title with any Invariant Section.</li>
      <li>O. Preserve any Warranty Disclaimers.
  </ul>
  If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version's license notice. These titles must be distinct from any other section titles.
  <br /><br />
  You may add a section Entitled "Endorsements", provided it contains nothing but endorsements of your Modified Version by various parties--for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.
  <br /><br />
  You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any one entity. If the Document already includes a cover text for the same cover, previously added by you or by arrangement made by the same entity you are acting on behalf of, you may not add another; but you may replace the old one, on explicit permission from the previous publisher that added the old one.
  <br /><br />
  The author(s) and publisher(s) of the Document do not by this License give permission to use their names for publicity for or to assert or imply endorsement of any Modified Version.

  <h2>5. COMBINING DOCUMENTS</h2>

  You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.
  <br /><br />
  The combined work need only contain one copy of this License, and multiple identical Invariant Sections may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.
  <br /><br />
  In the combination, you must combine any sections Entitled "History" in the various original documents, forming one section Entitled "History"; likewise combine any sections Entitled "Acknowledgements", and any sections Entitled "Dedications". You must delete all sections Entitled "Endorsements."

  <h2>6. COLLECTIONS OF DOCUMENTS</h2>

  You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.
  <br /><br />
  You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

  <h2>7. AGGREGATION WITH INDEPENDENT WORKS</h2>

  A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an "aggregate" if the copyright resulting from the compilation is not used to limit the legal rights of the compilation's users beyond what the individual works permit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.
  <br /><br />
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  <h2>8. TRANSLATION</h2>

  Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.
  <br /><br />
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  <h2>9. TERMINATION</h2>

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  licenses terminated so long as such parties remain in 
  full compliance.

  <h2>10. FUTURE REVISIONS OF THIS LICENSE</h2>

  The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.
  <br /><br />
  Each version of the License is given a distinguishing version number. If the Document specifies that a particular numbered version of this License "or any later version" applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the Free Software Foundation. If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation.

  <h3>How to use this License for your documents</h3>

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  <pre>
  Copyright (c) YEAR YOUR NAME.
  Permission is granted to copy, distribute and/or modify
   this document under the terms of the GNU Free 
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   published by the Free Software Foundation; with no 
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  <br /><br />
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uname: Newo
article: UTD
name: U"T"D
fullurl: glitchdex/green/UTD
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> U"T"D (this is not it's real name but one given to it)<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Water/Psychic 
  <br />
  <b>Hex Number:</b> FE
  <br />
  <b>Dec Number:</b> 254
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 79<br />
  <br />
  <b>Evolution:</b> A (Green Version)@ Lv20 
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 13, Def 12, Spd 8, Spc 9, HP 25
  <br />
  Lv. 100 - Atk , Def , Spd , Spc , HP 
  <br />
  Lv. 255 - n/a
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Confusion<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  5 - Horn drill<br />
  6 - Mega punch<br />
  8 - HM02<br />
  14 - Pay day<br />
  32 - TM50<br />
  35 - Wrap <br />
  46 - Double slap<br />
  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br />
  n/a<br />
  <br />
  <b>Description</b><br />
  <i></i><br />


uname: Newo
name: Site and Forum Staff
fullurl: misc/
oldtext:
  <h2>Senior Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  </ul>
  <h2>Website Staff</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li>
  <li>PichuUmbreon</li>
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>xparasite9</li> 
  <li>Skeith</li>
  <li>Newo</li>
  </ul>
  <h2>Comment Moderators</h2>
  <ul>
  <li>Glitchmanic</li>
  </ul>
  <h2>Forum Administration</h2>
  <ul>
  <li>Abwayax</li> 
  <li>ACE91</li> 
  <li>PichuUmbreon</li> 
  <li>MissingNo</li> 
  <li>Locke Yggdrasill</li> 
  <li>Izwzyzx</li> 
  <li>Jchu</li> 
  <li>AnimalCrossingAddict</li>
  </ul>
  <h2>Forum Moderators</h2>
  <ul>
  <li>Chaos</li> 
  <li>xparasite9</li> 
  <li>HiddenShadow</li> 
  <li>Master_M</li> 
  <li>Zowayix</li>
  <li>SCared Fir3</li>
  </ul>


uname: Abwayax
name: Ditto Trick
fullurl: docs/
oldtext:
  {{dittotrick}}

  {{pictures}}
  The <b>Ditto Trick</b> (sometimes incorrectly referred to as the [[ditto/mew|Mew Trick]]) is a well-known method of obtaining Pokémon (including several Glitches). Unlike the [[oldman|Old Man Trick]], it works on both Red/Blue and Yellow versions.
  <br /><br />
  1. Train a Pokemon so it's Special stat is equal to the Decimal Number of the Pokémon you want to capture (Decimal numbers of all the Glitches are available in the [[glitchdex: |Glitch Dex]] and the <a href="biglist.htm">Big List</a>).<br />
  2. Walk up to any off-screen trainer that will battle you once they show up on the screen,  
  but Fly away before (s)he sees you. A ! should come up over his/her head if done correctly. <br />
  3. Find another trainer and battle him/her (Make sure (s)he walks up to you).<br />
  4. Find a wild [[Bulba-p:Ditto]] and force it to Transform into the Pokemon you trained earlier.<br />
  5. Go back to the route where you escaped the trainer. The menu will open up. Don't do anything! Do not save or use the menu in any way, rather, close it and you'll fight the Pokémon you chose at level 7.<br />
  <br />


uname: Newo
article: Ph
name: Ph"
fullurl: glitchdex/green/Ph
oldtext:
  <b><center>Image:</b><br><i>N/A</i><br>
  <br>
  <b>Name:</b> Ph"<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Water/Fighting
  <br />
  <b>Hex Number:</b> C6 
  <br />
  <b>Dec Number:</b> 198 
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 62 <br>
  <b>Obtainable by:</b> <a href="docs/ditto">Ditto Trick</a><br />
  <b>Red/Blue Version Equivalent:</b> <a href="glitchdex/redblue/lm4">LM4</a><br />
  <b>Evolutions:</b><br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv.5 - Atk 14, Def 15, Spd 13, Spc 12, HP 24<br />
  Lv.100 - Atk , Def , Spd , Spc , HP <br />
  Lv.255 - N/A


uname: Newo
article: Ph
name: Ph
fullurl: glitchdex/green/Ph
oldtext:
  <b><center>Image:</b><br><i>N/A</i><br></center>
  <br>
  <b>Name:</b> Ph"<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Water/Fighting
  <br />
  <b>Hex Number:</b> C6 
  <br />
  <b>Dec Number:</b> 198 
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 62 <br>
  <b>Obtainable by:</b> <a href="docs/ditto">Ditto Trick</a><br />
  <b>Red/Blue Version Equivalent:</b> <a href="glitchdex/redblue/lm4">LM4</a><br />
  <b>Evolutions:</b><br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv.5 - Atk 14, Def 15, Spd 13, Spc 12, HP 24<br />
  Lv.100 - Atk , Def , Spd , Spc , HP <br />
  Lv.255 - N/A


uname: Newo
article: Ph
name: Ph
fullurl: glitchdex/green/Ph
oldtext:
  <b><center>Image:</b><br><i>N/A</i><br></center>
  <br>
  <b>Name:</b> Ph"<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Water/Fighting
  <br />
  <b>Hex Number:</b> C6 
  <br />
  <b>Dec Number:</b> 198 
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 62 <br>
  <b>Obtainable by:</b> <a href="docs/ditto">Ditto Trick</a><br />
  <b>Red/Blue Version Equivalent:</b> <a href="glitchdex/redblue/lm4">LM4</a><br />
  <b>Evolutions:</b><br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv.5 - Atk 14, Def 15, Spd 13, Spc 12, HP 24<br />
  Lv.100 - Atk , Def , Spd , Spc , HP <br />
  Lv.255 - N/A<br>
  <br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Hypnosis<br />
  0 - Water Gun<br />
  0 - Doubleslap<br />
  0 - Body Slam<br />
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br />


uname: Newo
article: CharzardMgreen
name: Charzard 'M (green)
fullurl: glitchdex/green/CharzardMgreen
oldtext:
  <center><b>Image:</b><br />
  <i>N/A</i><center><br>
  <br>
  <b>Name:</b> Charizard 'M<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Fire/Flying
  <br />
  <b>Hex Number:</b> FF
  <br />
  <b>Dec Number:</b> 255<br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 6<br />
  <b>Evolution:</b> None<br />
  <b>Red/Blue Equivalent:</b> <a href=/redblue/charizard_m>Charzard 'M </a>(obviously)<br>


uname: Newo
article: Ph
name: Ph
fullurl: glitchdex/green/Ph
oldtext:
  <b><center>Image:</b><br>
  <img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=309" alt= "Image of Ph"<br></center>
  <br>
  <b>Name:</b> Ph"<br />
  <b>Version:</b> Green<br />
  <b>Type:</b> Water/Fighting
  <br />
  <b>Hex Number:</b> C6 
  <br />
  <b>Dec Number:</b> 198 
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 62 <br>
  <b>Obtainable by:</b> <a href="docs/ditto">Ditto Trick</a><br />
  <b>Red/Blue Version Equivalent:</b> <a href="glitchdex/redblue/lm4">LM4</a><br />
  <b>Evolutions:</b> A[2](green version) @ Lv9 <br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv.5 - Atk 14, Def 15, Spd 13, Spc 12, HP 24<br />
  Lv.100 - Atk 187, Def 211, Spd 173, Spc 151, HP 292<br />
  Lv.255 - N/A<br>
  <br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Hypnosis<br />
  0 - Water Gun<br />
  0 - Doubleslap<br />
  0 - Body Slam<br />
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br />
  6 - Super Glitch <br>
  9 - TM05<br>
  19 - TM50<br>
  32 - Quick attack<br>
  33 - TM20<br>
  40 - Horn drill<br>
  49 - TM50<br>
  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  N/A<br>
  <br>
  <b>Description</b><br />
  This Glitch is a Poliwrath [[dictionary:hybrid]] that is like its Red/blue equivatlent LM4.<br>
  <br>


uname: ACE91
name: Mew Trick
fullurl: docs/
summary: Re-enabled comments.
oldtext:
  {{dittotrick}}
  The <b>Mew Trick</b> is the first variation of [[ditto|Ditto Trick]] discovered. In fact, because of this, Mew is often associated with this trick.
  <br />
  <br />
  First, if you've already beaten the guys circled below, you’ll need to restart your game. 
  <br /><br />
  <img src="images/getmew1.jpg">-<img src="images/getmew2.jpg"><br />
  You must not have beaten any of these guys who are circled.
  <br /><br />
  <img src="images/getmew3.jpg"><br />
  Then, go in front of the Gambler. You must approach him from in front of the house, then FLY quickly before he sees you.
  <br /><br />
  <img src="images/getmew4.jpg"><br />
  Then go and battle the boy. Make sure he walks up to you, if you go too close to him, the game will freeze.
  <br /><br />
  <img src="images/getmew5.jpg"><br />
  Then FLY to Lavender Town.
  <br /><br />
  <img src="images/getmew6.jpg"><br />
  Press B when the menu pops up.
  <br /><br />
  <img src="images/getmew7.jpg"><br />
  Then Mew will appear. <p>


uname: Newo
article: Kfossil
name: Kabutops Fossil
fullurl: glitchdex/green/Kfossil
oldtext:
  <center><b>Image:<br></b><img scr="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=314" alt="Green Kabutops Fossil"></center><br>
  <br>
  <b>Name:</b> Kabutops Fossil<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> B6<br />
  <b>Dec Number:</b> 182<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> Kabutops fossil MissingNo.
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />


uname: Newo
article: Kfossil
name: Kabutops Fossil
fullurl: glitchdex/green/Kfossil
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=314" alt="Green Kabutops Fossil"></center><br>
  <br>
  <b>Name:</b> Kabutops Fossil<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> B6<br />
  <b>Dec Number:</b> 182<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> Kabutops fossil MissingNo.
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />


uname: Newo
article: Kfossil
name: Kabutops Fossil
fullurl: glitchdex/green/Kfossil
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=314" alt="Green Kabutops Fossil"></center><br>
  <br>
  <b>Name:</b> Kabutops Fossil<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> B6<br />
  <b>Dec Number:</b> 182<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> Kabutops fossil MissingNo.<br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />


uname: Newo
article: Kfossil
name: Kabutops Fossil
fullurl: glitchdex/green/Kfossil
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=314" alt="Green Kabutops Fossil"></center><br>
  <br>
  <b>Name:</b> Kabutops Fossil<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> B6<br />
  <b>Dec Number:</b> 182<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> Kabutops fossil MissingNo.<br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 11, Def 12, Spd 14, Spc 11, HP 21<br>
  Lv. 100 - Atk , Def , Spd , Spc , HP <br>
  Lv. 255 - N/A<br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  <i>The moves seem to be of the first pokemon against it when it is captured.<br>
  <br>
  <b>Standard moves (Lv. 1-100)</b><br>
  <i>None</i><br>
  <br>
  <b>Advanced moves (Lv. 101-255)</b><br>
  N/A<br>
  <br>
  <b>Description:</b><br>


uname: Newo
article: Kfossil
name: Kabutops Fossil
fullurl: glitchdex/green/Kfossil
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=314" alt="Green Kabutops Fossil"></center><br>
  <br>
  <b>Name:</b> Kabutops Fossil<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> B6<br />
  <b>Dec Number:</b> 182<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> Kabutops fossil MissingNo.<br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 11, Def 12, Spd 14, Spc 11, HP 21<br>
  Lv. 100 - Atk , Def , Spd , Spc , HP <br>
  Lv. 255 - N/A<br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  <i>The moves seem to be of the first pokemon against it when it is captured.<br>
  <br>
  <b>Standard moves (Lv. 1-100)</b><br>
  <i>None</i><br>
  <br>
  <b>Advanced moves (Lv. 101-255)</b><br>
  N/A<br>
  <br>
  <b>Description:</b><br>
  It is one of three usable MissingNo. equivalents. It shares similar qualities as the Red/Blue version Kabutops fossil. Although the Red/Blue version equivalent can be found via the <a href=/docs/oldman>Old Man trick</a> the digit needed is unknown so the <a href=/docs/ditto>ditto trick</a> is needed.<br>


uname: Newo
article: Kfossil
name: Kabutops Fossil
fullurl: glitchdex/green/Kfossil
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=314" alt="Green Kabutops Fossil"></center><br>
  <br>
  <b>Name:</b> Kabutops Fossil<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> B6<br />
  <b>Dec Number:</b> 182<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> Kabutops fossil MissingNo.<br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 11, Def 12, Spd 14, Spc 11, HP 21<br>
  Lv. 100 - Atk 143, Def 159, Spd 189, Spc 129, HP 240<br>
  Lv. 255 - N/A<br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  <i>The moves seem to be of the first pokemon against it when it is captured.<br>
  <br>
  <b>Standard moves (Lv. 1-100)</b><br>
  <i>None</i><br>
  <br>
  <b>Advanced moves (Lv. 101-255)</b><br>
  N/A<br>
  <br>
  <b>Description:</b><br>
  It is one of three usable MissingNo. equivalents. It shares similar qualities as the Red/Blue version Kabutops fossil. Although the Red/Blue version equivalent can be found via the <a href=/docs/oldman>Old Man trick</a> the digit needed is unknown so the <a href=/docs/ditto>ditto trick</a> is needed.<br>
  <br>


uname: Abwayax
article: pdot4
name: p . 4
fullurl: glitchdex/yellow/pdot4
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> p . 4<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Normal
  <br />
  <b>Hex Number:</b> EE

  <br />
  <b>Dec Number:</b> 238
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 195<br />
  <b>Evolution:</b> Nidoking @ Lv.18
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 10, Def 5, Spd 13, Spc 15, HP 15
  <br />
  Lv. 100 - Atk 121, Def 13. Spd 181, Spc 215, HP 112
  <br />
  Lv. 255 - Atk 300, Def 25, Spd 453, Spc 540, HP 270
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Teleport<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />

  5 - Swords Dance<br />
  10 - TM05<br />
  14 - Horn Attack<br />
  17 - TM09<br />
  19 - Counter<br />
  21 - Horn Drill<br />
  23 - Quick Attack<br />
  24 - Super Glitch<br />
  25 - TM50<br />

  26 - Aurora Beam<br />
  32 - Mega Punch<br />
  33 - Bubblebeam<br />
  40 - Bind<br />
  42 - Hypnosis<br />
  43 - Pin Missile<br />
  46 - Mega Kick<br />
  47 - Water Gun<br />
  55 - Super Glitch<br />

  56 - Body Slam<br />
  59 - TM04<br />
  62 - Waterfall<br />
  68 - Poisonpowder<br />
  71 - Super Glitch<br />
  77 - TM25<br />
  79 - Thunderpunch<br />
  84 - Confusion<br />
  87 - TM29<br />

  91 - Psybeam<br />
  95 - Pin Missile<br />
  96 - Recover<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  102 - Defense Curl<br />
  105 - Sleep Powder<br />
  107 - TM05<br />
  117 - Body Slam<br />

  120 - TM25<br />
  126 - TM05<br />
  127 - TM34<br />
  134 - Whirlwind<br />
  137 - Wing Attack<br />
  142 - Hydro Pump<br />
  145 - Cut<br />
  148 - Fly<br />
  151 - Vine Whip<br />

  152 - Bind<br />
  154 - Swords Dance<br />
  180 - TM30<br />
  184 - Poison Sting<br />
  185 - Pound<br />
  193 - Pin Missile<br />
  195 - Roar<br />
  196 - TM05<br />
  197 - TM05<br />

  196 - TM05<br />
  202 - Reflect<br />
  203 - TM25<br />
  204 - Sleep Powder<br />
  205 - Wrap<br />
  209 - TM40<br />
  213 - TM33<br />
  225 - Double Kick<br />
  229 - Quick Attack<br />

  230 - Cut<br />
  233 - TM25<br />
  234 - Ice Beam<br />
  238 - TM34<br />
  240 - Vine Whip<br />
  241 - Double Kick<br />
  242 - HM01<br />
  254 - Comet Punch<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i><hr />


uname: Abwayax
article: h4p
name: h 4 p
fullurl: glitchdex/yellow/h4p
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> h 4 p<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Normal
  <br />
  <b>Hex Number:</b> EF

  <br />
  <b>Dec Number:</b> 239
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 40<br />
  <b>Evolution:</b> "Male Symbol" @ Lv.201
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 12, Def 10, Spd 10, Spc 10, HP 29
  <br />
  Lv. 100 - Atk 155, Def 116, Spd 111, Spc 121, HP 406
  <br />
  Lv. 255 - Atk 387, Def 285, Spd 275, Spc 300, HP 999
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Disable<br />
  0 -  Defense Curl<br />
  0 -  Doubleslap<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />
  6 - Tackle<br />
  7 - Super Glitch<br />
  15 - Super Glitch<br />
  17 - Super Glitch<br />
  31 - Super Glitch<br />
  33 - Hi Jump Kick<br />
  38 - Double Kick<br />

  39 - TM50<br />
  63 - Super Glitch<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  109 - Tail Whip<br />
  127 - Super Glitch<br />
  157 - Double-Edge<br />
  161 - TM05<br />
  163 - Super Glitch<br />

  167 - Super Glitch<br />
  169 - TM08<br />
  173 - Double-Edge<br />
  189 - Double-Edge<br />
  202 - Thrash<br />
  205 - Leech Life<br />
  208 - TM54<br />
  234 - Conversion<br />
  250 - Super Glitch<br />

  255 - Super Glitch<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: dollar4mn
name: $ 4Mn
fullurl: glitchdex/yellow/dollar4mn
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> $ 4Mn<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Grass/Poison
  <br />
  <b>Hex Number:</b> FC

  <br />
  <b>Dec Number:</b> 252
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 43<br />
  <b>Evolution:</b> TM41 Glitcherino @ Lv. 4<br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 10, Def 12, Spd 9, Spc 13, HP 20
  <br />
  Lv. 100 - Atk 121, Def 145, Spd 89, Spc 181, HP 210
  <br />
  Lv. 255 - Atk 300, Def 362, Spd 219, Spc 453, HP 520
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Absorb<br />
  0 -  
  <br />

  <br />

  <b>Standard Moves (Lv. 1-100)</b><br />
  6 - Tackle<br />
  25 - Mega Punch<br />
  32 - TM52<br />
  34 - Razor Wind<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  193 - TM25<br />
  201 - Swords Dance<br />

  229 - HM02<br />

  <br />
  <b>Description</b><br />
  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: rpoint4
name: 'r .4-
fullurl: glitchdex/yellow/rpoint4
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> 'r .4-<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Ground
  <br />
  <b>Hex Number:</b> FD

  <br />
  <b>Dec Number:</b> 253
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 27<br />
  <b>Evolution:</b> Mr. Mime @ Lv.37, PkMn (Charmander Hybrid) @ Lv.224
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 13, Def 13, Spd 9, Spc 9, HP 20
  <br />
  Lv. 100 - Atk 181, Def 205, Spd 105, Spc 81, HP 234 
  <br />
  Lv. 255 - Atk 413, Def 464, Spd 229, Spc 209, HP 581
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Scratch<br />

  <br />
  <b>Standard Moves (Lv. 1-100)</b><br />

  4 - Double Kick<br />
  5 - Tackle<br />
  6 - Doubleslap<br />
  8 - TM05<br />
  14 - Ice Punch<br />
  24 - Mega Punch<br />
  30 - Bone Club<br />
  32 - TM41<br />
  33 - TM30<br />

  37 - Pin Missile<br />
  42 - TM24<br />
  47 - Water Gun<br />
  48 - Pound<br />
  55 - Mega Punch<br />
  58 - TM24<br />
  64 - Supersonic<br />
  71 - Pin Missile<br />
  72 - Pin Missile<br />

  73 - TM05<br />
  97 - Supersonic<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  128 - Transform<br />
  144 - Defense Curl<br />
  167 - Horn Drill<br />
  193 - TM41<br />
  201 - Tackle<br />

  205 - Tackle<br />
  208 - TM04<br />
  211 - Absorb<br />
  214 - Metronome<br />
  217 - Aurora Beam<br />
  224 - Sleep Powder<br />
  225 - TM09<br />
  228 - TM28<br />
  230 - TM01<br />

  232 - Horn Attack<br />
  236 - Horn Attack<br />
  240 - TM14<br />
  249 - TM28<br />
  250 - TM01<br />
  254 - TM48<br />
  255 - TM55<br />

  <br />
  <b>Description</b><br />

  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Abwayax
article: slash44
name: / 4 4,
fullurl: glitchdex/yellow/slash44
oldtext:
  <p align='center'><b>Image:</b><br /><i>N/A</i></p>
  <b>Name:</b> / 4 4,<br />
  <b>Version:</b> Yellow<br />
  <b>Type:</b> Bug
  <br />
  <b>Hex Number:</b> FE

  <br />
  <b>Dec Number:</b> 254
  <br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 11<br />
  <b>Evolution:</b> None
  <br />
  <br />
  <b>Stats:</b><br />

  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 7, Def 10, Spd 9, Spc 7, HP 20
  <br />
  Lv. 100 - Atk 51, Def 123, Spd 93, Spc 55, HP 226
  <br />
  Lv. 255 - Atk 122, Def 305, Spd 229, Spc 132, HP 560
  <br />
  <br />
  <b>Starting Moves (Lv. 0)</b><br />
  0 - Harden<br />
  0 -  Pound Lv.14)<br />

  <br />

  <b>Standard Moves (Lv. 1-100)</b><br />
  6 - Wing Attack<br />
  7 - TM50<br />
  8 - HM01<br />
  15 - TM05<br />
  16 - Slash<br />
  17 - Confusion<br />
  18 - Fly<br />
  25 - TM13<br />

  26 - Super Glitch<br />
  32 - Thunderpunch<br />
  33 - Gust<br />
  36 - Fire Blast<br />
  37 - TM05<br />
  39 - Super Glitch<br />
  40 - Vine Whip<br />
  42 - Absorb<br />
  45 - Tail Whip<br />

  48 - Karate Chop<br />
  67 - Confusion<br />
  71 - TM03<br />
  79 - Selfdestruct<br />
  91 - Double Kick<br />
  95 - TM01<br />

  <br />
  <b>Advanced Moves (Lv. 100-255)</b><br />
  103 - Smog<br />

  118 - Seismic Toss<br />
  133 - Defense Curl<br />
  136 - Tri Attack<br />
  137 - Super Glitch<br />
  160 - TM08<br />
  161 - TM08<br />
  162 - TM08<br />
  163 - Double Kick<br />
  167 - Poison Sting<br />

  169 - TM08<br />
  175 - TM34<br />
  178 - TM08<br />
  179 - TM08<br />
  184 - Horn Drill<br />
  189 - Super Glitch<br />
  203 - Drill Peck<br />
  205 - TM02<br />
  208 - Defense Curl<br />

  209 - Whirlwind<br />
  213 - Jump Kick<br />
  230 - Cut<br />
  234 - Tri Attack<br />
  247 - Blizzard<br />
  250 - Super Glitch<br />
  254 - TM05<br />

  <br />
  <b>Description</b><br />

  <i>N/A</i><br />
  <br />
  <b>Related Articles:</b><br />
  <i>N/A</i><br />
  <br />
  <b>Other Links:</b><br />
  <i>N/A</i>


uname: Newo
article: P
name: P
fullurl: glitchdex/green/P
oldtext:
  <center><b>Image:</b>
  <br>
  <img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=308" alt="Image of P" /></center>
  <br>
  <br><b>Name:</b> P (name translates to the letter A)<br>
  <b>Version:</b> Green <br>
  <b>Type:</b> Water <br> 
  <b>Hex Number:</b> C0 <br> 
  <b>Dec Number:</b> 192<br>
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 61<br>
  <b>Evolution:</b> None<br>
  <b>Obtainable by:</b> <a href=http://glitchcity.ath.cx/docs/ditto>Ditto Trick</a><br>
  <b>Red/Blue Equivalent:</b> <a href=http://glitchcity.ath.cx/glitchdex/redblue/a>a (Poliwhirlic)</a><br>
  <br>
  <b>Stats:</b><br>
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br>
  Lv. 5 - <br>
  Lv. 100 - Atk 171, Def 153, Spd 214, Spc 141,<br> 
  Lv. 255 -<br> 
  <br>
  <b>Starting Moves (Lv. 0)</b><br>
  0 - Bubble<br>
  0 - Watergun<br>
  0 - Hypnosis<br>
  <br>
  <b>Standard Moves (Lv. 1-100)</b><br>
  6 - TM40<br>
  10 - TM05<br>
  11 - Razor leaf<br>
  24 - Mega Punch <br>
  28 - Tackle<br>
  32 - TM05<br>
  33 - Super Glitch<br>
  35 - HydroPump<br>
  40 - Wrap<br>
  42 - TM50<br>
  54 - TM50<br>
  55 - TM01<br>
  61 - Pound<br>
  62 - TM55<br>
  69 - Sword Dance<br>
  91 - TM34<br>
  94 - Slam<br>
  96 - Bide<br>
  97 - Quick-attack<br>
  98 - TM05<br>
  <br>
  <b>Advanced Moves (Lv. 100-255)</b><br>
  n/a<br>
  <br>
  <b>Description</b><br>
  P is a Poliwhirl <a href="dictionary/hybrid">hybrid</a> like <a href=http://glitchcity.ath.cx/glitchdex/redblue/a>a (Poliwhirlic)</a> on Red/Blue. It seems to be found via the <a href=/docs/ditto>ditto trick</a><br>
  <br>


uname: Newo
article: aerofossil
name: Aerodactyl Fossil
fullurl: glitchdex/green/aerofossil
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=315" alt="Green Aerodactyl Fossil"></center><br>
  <br>
  <b>Name:</b> Aerodactyl Fossil<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> B7<br />
  <b>Dec Number:</b> 183<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> Aerodactyl fossil MissingNo.<br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 11, Def 12, Spd 14, Spc 11, HP 21<br>
  Lv. 100 - Atk 137, Def 139, Spd 195, Spc 121, HP 260<br>
  Lv. 255 - N/A<br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  <i>The moves seem to be of the first pokemon against it when it is captured.<br>
  <br>
  <b>Standard moves (Lv. 1-100)</b><br>
  <i>None</i><br>
  <br>
  <b>Advanced moves (Lv. 101-255)</b><br>
  N/A<br>
  <br>
  <b>Description:</b><br>
  It is one of three usable MissingNo. equivalents. It shares similar qualities as the Red/Blue version Aerodactyl fossil and actually shares the same Japanese name as <a href=http://glitchcity.ath.cx/admin/glitchdex/green/kfossil>Kabutops fossil</a>. It also has MissingNo.'s Item duplicating ability. <br>
  Although the Red/Blue version equivalent can be found via the <a href=/docs/oldman>Old Man trick</a> the glitch doesn't work on Green so the <a href=/docs/ditto>ditto trick</a> is needed.<br>
  <br>


uname: ACE91
name: Ditto Trick
fullurl: docs/
summary: Updated with the new Ditto Trick page.
oldtext:
  {{dittotrick}}

  {{pictures}}
  The Ditto Trick is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: ACE91
name: Ditto Trick
fullurl: docs/
summary: Added image.
oldtext:
  {{dittotrick}}

  {{pictures}}
  The Ditto Trick is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|If you did this correctly, you should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: ACE91
name: Ditto Trick
fullurl: docs/
oldtext:
  {{dittotrick}}

  {{pictures}}
  The Ditto Trick is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: ACE91
name: Ditto Trick
fullurl: docs/
oldtext:
  {{dittotrick}}

  {{pictures}}
  The <b>Ditto Trick</b> is one of the most useful glitches in the R/B/Y generation of games, and is the only way to get most Glitch Pokémon without Gameshark. It is a variation of the more well-known [[docs:ditto/mew|Mew Trick]] that takes advantage of Ditto's Transform instead of requiring that you encounter specific Trainers. Here's how it works:<br />
  <br />
  <b>Step 1:</b> Train a Pokémon so that its Special stat is equal to the decimal number of the Pokémon that you want to find with this trick--for example, if you want a Mew to appear, you need a Pokémon with a Special of 21. You can fidn the decimal numbers of all Pokémon in the game on the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a>. Also, don't put this specially trained Pokémon at the front of your party, and <b>make sure to have a Pokémon with Fly in your party.</b> If you're using Yellow Version, you should also have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 2:</b> Find the Gambler below the Underground Path entrance on the route to the west of Lavender Town, walk to the space directly below the door to the entrance so that he is still offscreen, <b>save here</b>, then take a step downwards into his line of sight, but press START in mid-step. It's a little tricky to do (that's why you should save first) but once you get used to it it becomes easy.<br />
  <i><b>Note:</b> This works with other trainers that see you as soon as they come onscreen, not just this Gambler.</i><br />
  <br />
  {{Imagecaptioned|images/getmew3.jpg|You should be standing here when you Fly away.|100|right}}
  <b>Step 3:</b> You should be standing where the Gambler would normally be able to see you, but the START menu should be up and therefore he can't. Select "POKéMON" and then have your Pokémon with Fly fly you to another town. Any town will do, as long as you know that there are unbeaten trainers around it.<br />
  <br />
  <b>Step 4:</b> Congratulations, you've finished the hard part of the trick. You may notice that your START button doesn't seen to work, and if you try to talk to people, they don't say anything. This is normal. The game expects a trainer battle to start since you flew away from the Gambler. To get your START menu back, and to make this gltich work, you'll have to give it one. Find any trainer that you haven't beaten, and walk at least 2 tiles in front of them <b>so that they walk to you</b>. One of the other strange side effects of this glitch is that the game wil freeze if you walk <i>directly</i> in front of a trainer--that is, only 1 tile in front of them.<br />
  <br />
  <b>Step 5:</b> Now you have to beat the trainer in battle. Hopefully you're good enough at the game to do this. This is why I suggested that you don't put your Pokémon with the specific special stat in the front: you can't switch it with the START menu because it's disabled, and you don't want this Pokémon to level up and have its Special stat change.<br />
  <br />
  <b>Step 6:</b> Now that you've beaten the trainer, you should have your START menu back. Use it to Fly to Fuschia City (in Red/Blue) or Cinnabar Island (in Yellow). Look in the grass on the route to the east of Fuschia (in Red/Blue) or in the basement floor of Pokémon Mansion (in Yellow) untilyou find a Ditto. When you do, switch to your Pokémon with the specific Special stat and let Ditto Transform into it. Then, run away. Now, you must finish this glitch <b>without encountering any other Pokémon</b>. In Yellow Version, this can be a problem, because it's nearly impossible to get out of Pokémon Mansion without encountering wild Pokémon. This is why you should have an Escape Rope or a Pokémon with Dig.<br />
  <br />
  <b>Step 7:</b> Fly to the town nearest the route where you flew away from the trainer (Lavender Town if you used the Gambler) and walk onto this route. As soon as you enter it, the START menu should appear for no reason. Close it with B, and a wild Level 7 Pokémon should appear--exactly the one whose decimal number matches your Pokémon's Special stat.


uname: ACE91
article: yellowmissingno
name: Yellow MissingNo.
fullurl: docs/yellowmissingno
summary: Added page.
oldtext:
  Did you ever think that MissingNo. only existed in Red and Blue Versions? That you could never find one in Pokémon Yellow? Well, you were wrong. Although the [[docs:oldman|Old Man Glitch]], the most commonly used way to get MissingNo., was removed from Yellow Version, MissingNo. still exists in the game's code, and it can be found via other methods.<br />

  <hr />

  <h3>Method 1: The Mew Trick</h3>
  {{Imagecaptioned|images/mn-channeler.png||100|right}}
  The first way to encounter Yellow MissingNo. is the most well-known. You follow all of the normal steps of the [[docs:ditto/mew|Mew Trick]], but at the point when you would battle the boy with the Slowpoke, battle one of the channelers in Pokémon Tower instead. Then, you should encounter Yellow MissingNo. instead of Mew. However, this doesn't work with all of the channelers. It might take a few tries to find the right one. Also, you must remember to get out of Pokémon Tower without fighting any other Pokémon after fighting the channeler. An Escape Rope or a Pokémon with Dig is good for this.

  <h3>Method 2: The Ditto Trick</h3>

  The second method of encountering Yellow Missingno. is to use the [[docs:ditto|Ditto Trick]] to encounter it. There are many Special stat numbers that make Missingno. appear; just check the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a> and you will see many entries that say "Missingno." under R/B/Y Pokémon. However, because you must go all the way into the Pokémon Mansion basement to find a Ditto in Yellow, this is a much longer process than using the Mew Trick, and therefore the Mew Trick method is recommended if you haven't fought all of the channelers in Pokémon Tower.

  <h3>Method 3: Trading</h3>

  This is probably the most obvious way to acquire Yellow MissingNo. You simply capture a MissingNo. on Red or Blue Version, and trade it to Yellow. Easy, and much safer than the other methods. However, it does not let you exploit the item-multiplying effect.

  <hr />
  {{Imagecaptioned|images/mn-appears.png|Yellow Missingno. freezes the game.|100|right}}
  Yellow MissingNo. is much more dangerous then its Red/Blue counterpart, and it often freezes the game when you encounter it. You will have to be patient if you want to successfuly encounter or capture Yellow MissingNo. Yellow Missingno. multiplies items just like Red/Blue MissingNo., but it does not have the same appearance, stats, or moves. After encoutering Yellow MissingNo., you may see a bunch of people walking around the screen, and your character may be invisible. To remedy this, simply Fly to another location.


uname: Newo
article: ghostgreen
name: Ghost
fullurl: glitchdex/green/ghostgreen
oldtext:
  <center><b>Image:<br></b><img src="http://forums.glitchcity.ath.cx/index.php?action=dlattach;topic=638.0;attach=314" alt="Green Kabutops Fossil"></center><br>
  <br>
  <b>Name:</b> Ghost<br>
  <b>Version:</b> Green<br />
  <b>Type:</b> Water
  <br />
  <b>Hex Number:</b> B8<br />
  <b>Dec Number:</b> 184<br />
  <b><sup>P</sup><sub>K</sub>Dex Number:</b> 000<br />
  <b>Evolution:</b> None<b><br>
  Red/Blue Equivatlent:</b> Ghost MissingNo.<br>
  <br>
  <b>Stats:</b><br />
  <i>These stats were obtained from an individual specimen, and are therefore not base or average stats.</i><br />
  Lv. 5 - Atk 11, Def 12, Spd 14, Spc 11, HP 21<br>
  Lv. 100 - Atk 151, Def 159, Spd 213, Spc 119, HP 242<br>
  Lv. 255 - N/A<br>
  <br>
  <b>Starting Moves (Lv. 0)</b><br />
  <i>The moves seem to be of the first pokemon against it when it is captured.<br>
  <br>
  <b>Standard moves (Lv. 1-100)</b><br>
  <i>None</i><br>
  <br>
  <b>Advanced moves (Lv. 101-255)</b><br>
  N/A<br>
  <br>
  <b>Description:</b><br>
  It is one of three usable MissingNo. equivalents. It shares similar qualities as the Red/Blue version Ghost. It also has MissingNo.'s Item duplicating ability. <br>
  Although the Red/Blue version equivalent can be found via the <a href=/docs/oldman>Old Man trick</a> the glitch doesn't work on Green so the <a href=/docs/ditto>ditto trick</a> is needed.<br>
  <br>


uname: ACE91
article: yellowmissingno
name: Yellow MissingNo.
fullurl: docs/yellowmissingno
summary: Added page.
oldtext:
  Did you ever think that MissingNo. only existed in Red and Blue Versions? That you could never find one in Pokémon Yellow? Well, you were wrong. Although the [[docs:oldman|Old Man Glitch]], the most commonly used way to get MissingNo., was removed from Yellow Version, MissingNo. still exists in the game's code, and it can be found via other methods.<br />

  <hr />

  <h3>Method 1: The Mew Trick</h3>
  {{Imagecaptioned|images/mn-channeler.png|The first method of encountering Yellow MissingNo. involves battling a channeler in Pokémon Tower.|100|right}}
  The first way to encounter Yellow MissingNo. is the most well-known. You follow all of the normal steps of the [[docs:ditto/mew|Mew Trick]], but at the point when you would battle the boy with the Slowpoke, battle one of the channelers in Pokémon Tower instead. Then, you should encounter Yellow MissingNo. instead of Mew. However, this doesn't work with all of the channelers. It might take a few tries to find the right one. Also, you must remember to get out of Pokémon Tower without fighting any other Pokémon after fighting the channeler. An Escape Rope or a Pokémon with Dig is good for this.

  <h3>Method 2: The Ditto Trick</h3>

  The second method of encountering Yellow Missingno. is to use the [[docs:ditto|Ditto Trick]] to encounter it. There are many Special stat numbers that make Missingno. appear; just check the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a> and you will see many entries that say "Missingno." under R/B/Y Pokémon. However, because you must go all the way into the Pokémon Mansion basement to find a Ditto in Yellow, this is a much longer process than using the Mew Trick, and therefore the Mew Trick method is recommended if you haven't fought all of the channelers in Pokémon Tower.

  <h3>Method 3: Trading</h3>

  This is probably the most obvious way to acquire Yellow MissingNo. You simply capture a MissingNo. on Red or Blue Version, and trade it to Yellow. Easy, and much safer than the other methods. However, it does not let you exploit the item-multiplying effect.

  <hr />
  {{Imagecaptioned|images/mn-appears.png|Yellow Missingno. freezes the game.|100|right}}
  Yellow MissingNo. is much more dangerous then its Red/Blue counterpart, and it often freezes the game when you encounter it. You will have to be patient if you want to successfuly encounter or capture Yellow MissingNo. Yellow Missingno. multiplies items just like Red/Blue MissingNo., but it does not have the same appearance, stats, or moves. After encoutering Yellow MissingNo., you may see a bunch of people walking around the screen, and your character may be invisible. To remedy this, simply Fly to another location.


uname: ACE91
name: Yellow MissingNo.
fullurl: docs/
summary: Added some extra spacing around the dividers.
oldtext:
  Did you ever think that MissingNo. only existed in Red and Blue Versions? That you could never find one in Pokémon Yellow? Well, you were wrong. Although the [[docs:oldman|Old Man Glitch]], the most commonly used way to get MissingNo., was removed from Yellow Version, MissingNo. still exists in the game's code, and it can be found via other methods.<br />
  <br />
  <hr />
  <br />
  <h3>Method 1: The Mew Trick</h3>
  {{Imagecaptioned|images/mn-channeler.png|The first method of encountering Yellow MissingNo. involves battling a channeler in Pokémon Tower.|100|right}}
  The first way to encounter Yellow MissingNo. is the most well-known. You follow all of the normal steps of the [[docs:ditto/mew|Mew Trick]], but at the point when you would battle the boy with the Slowpoke, battle one of the channelers in Pokémon Tower instead. Then, you should encounter Yellow MissingNo. instead of Mew. However, this doesn't work with all of the channelers. It might take a few tries to find the right one. Also, you must remember to get out of Pokémon Tower without fighting any other Pokémon after fighting the channeler. An Escape Rope or a Pokémon with Dig is good for this.

  <h3>Method 2: The Ditto Trick</h3>

  The second method of encountering Yellow Missingno. is to use the [[docs:ditto|Ditto Trick]] to encounter it. There are many Special stat numbers that make Missingno. appear; just check the <a href="http://glitchcity.ath.cx/biglist.htm">BIG LIST</a> and you will see many entries that say "Missingno." under R/B/Y Pokémon. However, because you must go all the way into the Pokémon Mansion basement to find a Ditto in Yellow, this is a much longer process than using the Mew Trick, and therefore the Mew Trick method is recommended if you haven't fought all of the channelers in Pokémon Tower.

  <h3>Method 3: Trading</h3>

  This is probably the most obvious way to acquire Yellow MissingNo. You simply capture a MissingNo. on Red or Blue Version, and trade it to Yellow. Easy, and much safer than the other methods. However, it does not let you exploit the item-multiplying effect.
  <br />
  <hr />
  <br />
  {{Imagecaptioned|images/mn-appears.png|Yellow Missingno. freezes the game.|100|right}}
  Yellow MissingNo. is much more dangerous then its Red/Blue counterpart, and it often freezes the game when you encounter it. You will have to be patient if you want to successfuly encounter or capture Yellow MissingNo. Yellow Missingno. multiplies items just like Red/Blue MissingNo., but it does not have the same appearance, stats, or moves. After encoutering Yellow MissingNo., you may see a bunch of people walking around the screen, and your character may be invisible. To remedy this, simply Fly to another location.


