# smf_messages

subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t saw this variant of the Mew&#039;s Trick in the Major Glitch &gt; Trainer Escape Glitch.<br />In the Rocket Hideout (&quot;Guarida Rocket&quot; in spanish, I don&#039;t know as they say in the English versions) there is one Rocket with long distance. I use Dig and I go to PokÃ©mon center. And now going to save the game with the PC trading Box. Start the game and I go to the rocket hideout. The tiles not work and button A and Start work for the save game at the Pokemon center. Something that could benefit is to take the objects without the tiles disabled (although it is faster performance with tiles).<br /><br />Proof: https://www.youtube.com/watch?v=8mHWympen_s<br /><br />Something like climbing the stairs forever in Yellow. This variant also work in Yellow.


subject: Re: Theory - Arbitrary code execution in English PokÃ©mon Crystal
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m guessing that GSC Item Editor is using the wrong offsets on non-English ROMs. So I&#039;ll have to code something myself for that. I won&#039;t have time to do this for a while, though.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=rortik link=topic=6868.msg195825#msg195825 date=1403574885]A question unrelated to my issue: since Box 2, slot 23 is the one to check, couldn&#039;t you put the Pokemon only there? Do we really need to fill the first Box/most of the second one?[/quote]<br /><br />Yes, that&#039;s what I was getting at. There is no need for wide-scale cloning when converting EVs into growth.<br /><br />Unless the EXP your Seasor has won&#039;t work right (I have no idea&nbsp; :P), then the only obstacle you should face from now on is luck. I do hope it works out for you eventually...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, the current experience is compatible.<br /><br />[img]http://i.minus.com/jbyqb48Mf8DLH6.png[/img]<br /><br />Sad that the glitch isn&#039;t working for you.<br /><br />Edit: Wait. I may have done something wrong in thinking that the experience affects it. The change is from AGME to MEAG. We want the Horsea to become a valid Egg, so what goes into &quot;IVs, Egg and Ability&quot; may affect it (attack data as it&#039;s A-&gt;M).<br /><br />According to Bulbapedia it&#039;s bit 30 (when considering the first bit as bit 0) that determines whether a PokÃ©mon is an Egg or not. Follow the conversion and Move 3/Move 4 become IVs, Egg and Ability data. I think then that the second byte of move 4 affects things. Mine is Smokescreen (00 6C), so the second byte is either 00 or 6C depending on how moves are stored, what&#039;s yours?<br /><br />Edit 2: Eh, maybe the move doesn&#039;t matter. I tried some different move 4s and still got an Egg. If you give me your full Horsea move details I could check to make sure, though.


subject: Re: Arbitrary code execution in English PokÃ©mon Crystal
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [size=14pt]Edit (June 26th 2014): ACE confirmed on emulator. See [url=https://www.youtube.com/watch?v=BgCJxChdonc]my video[/url] for the method.[/size]<br /><br />Yes! I made a &#039;get Celebi in Ilex Forest TM33&#039; code that works, just like how Paco81 wanted to encounter Celebi there without GameShark in 2011.<br /><br />The only thing that may put people off with my method is that you don&#039;t receive the GS Ball from the PokÃ©mon Center; Kurt thinks you gave him a GS Ball so he &#039;gives it you back&#039;. I basically set DA89 to C0 (address value by exatron).<br /><br />What you need to do:<br /><br />1) On a Generation I game name a PokÃ©mon any two characters first, then the third-sixth characters as C3 F2 D8 C9 using 8F/ ws m. This will be &#039;jump to stored PC item 1&#039; in Generation II.<br /><br />A 8F/ws m code for this hasn&#039;t been made yet, but I&#039;ll work on it.<br /><br />The nickname will look like this:<br /><br />[img]http://i.minus.com/jCKA5cXWxNrqx.png[/img]<br /><br />2) Hack Key Items as hold items on to PokÃ©mon in your Generation I game using 8F/ ws m. You need to fill your Key Items pocket on Crystal, so count how many Key Items you have in Crystal and do 25 (max number) minus that to see how many you need.<br /><br />No code is available yet, so I&#039;ll work on it. You need to be careful as you can&#039;t see the results until you link up with a Generation II game.<br /><br />Make two of them be Machine Part (80h) and two of them be SecretPotion (43h).<br /><br />3) Set up the following PC items:<br /><br />Item 1: Great Ball x 62<br />Item 2: TM02 x 38<br />Item 3: TM27 x 46<br />Item 4: Charcoal x 45<br />Item 5: Leaf Stone x 04<br />Item 6: TM10 x (any quantity)<br /><br />ASM:<br /><br />[code]inc b ; decrease &#039;b&#039; by 1 (junk code)<br />ld a, C0 (a=C0)<br />ld h, DA (h=DA)<br />ld l, 8A (l=8A)<br />dec l; decrease &#039;l&#039; by 1 (because 89 is a Teru-Sama. Getting a Teru-Sama is more trouble than it&#039;s worth)<br />ldi (hl), a (puts a into hl as a memory address, i.e. C0 into DA89 then alters hl in some way)<br />inc b (junk code)<br />ret (end)<br />[/code]<br /><br />Plus you&#039;ll need a TM33 somewhere in the PC, maybe as item 7?<br /><br />4) Trade over the Key Items PokÃ©mon, and then the invalid nickname PokÃ©mon to a second Generation II game. Do HÃ¡Äky&#039;s [url=http://[url=http://forums.glitchcity.info/index.php/topic,6723.msg190683.html]use items stored in the PC, infinitely trick[/url] to be able to access your PC items from the Balls pocket. You need any Apricorn ball (not a regular ball because their index numbers are too low) in the first position to be able to scroll down enough after the byte shifting.<br /><br />5) Enter a link battle with the second Generation II game, with the invalid nickname PokÃ©mon in the fifth position. Run, then make sure not to reset the game or enter a battle.<br /><br />6) Un-fill your Key Items pocket (important or you&#039;ll later activate the Ilex Forest event without a GS Ball to put in the shrine!)&nbsp; Go to Kurt&#039;s house in Azalea Town. Scroll through your Balls pocket and select the TM33. Use it.<br /><br />7) Kurt should say &quot;(NAME)! This Ball started to shake while I was checking it. There must be something to this!&quot; then go out.&nbsp; Ilex Forest will become &#039;restless&#039; and Kurt will &#039;give you the GS Ball back&#039;, even though you never had one.<br /><br />8 ) Go west of Azalea Town to Ilex Forest with a PokÃ©mon knowing Cut. Go to the shrine, and press A on it, then you&#039;ll encounter a level 30 Celebi.<br /><br />9) Capture it and enjoy! :)<br /><br />Note that this is still a theory, even though the code works. I&#039;m planning on making a video (may be multiple parts) to get Celebi without any cheats.<br /><br />On hindsight, you could probably send a GS Ball over from Generation I to Crystal then set DA89 to 40, but never mind. I don&#039;t know if it would be easier. <br /><br />Edit: Here is an 8F code for Red and Blue that does two things:<br /><br />1) Writes C3 F2 D8 to DE08-DE0A :- first stored PokÃ©mon nickname characters 3-5 (I don&#039;t think the ret was really needed)<br />2) Writes the number of items in the second position (D321) to the first stored PokÃ©mon&#039;s catch rate.<br /><br />[code]3E C3&nbsp; &nbsp; &nbsp; |ld a, C3<br />26 DE&nbsp; &nbsp; &nbsp; |ld h, DE<br />2E 08&nbsp; &nbsp; &nbsp; |ld l, 08<br />22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |ld (hli),a<br />3E F2&nbsp; &nbsp; &nbsp; |ld a, F2<br />22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |ld (hli),a<br />3E D8&nbsp; &nbsp; &nbsp; |ld a, D8<br />04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |inc b<br />22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |ld (hli),a<br />FA 21 D3 |ld a, D321<br />04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |inc b<br />EA 9D DA |ld DA9D, a<br />C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  |ret[/code]<br /><br />Items from #3:<br /> <br />Lemonade x 195 (C3)<br />Carbos x 222 (DE)<br />X Accuracy x 8 (08h)<br />Water Stone x 62 (3E)<br />TM42 x 34 (22h)<br />Lemonade x 216 (D8)<br />PokÃ© Ball x 34 (22h)<br />TM50 x 33 (21h)<br />TM11 x 4 (04h)<br />TM34 x 157 (9D)<br />TM18 x 201 (C9)<br /><br />How to use it:<br /><br />1) Use either [url=http://forums.glitchcity.info/index.php/topic,6638.msg194471.html#msg194471]Pigdevil2010[/url]&#039;s or [url=http://forums.glitchcity.info/index.php/topic,6638.0.html]TheZZAZZGlitch&#039;s[/url] 8F payload code.<br />2) Have a stored PokÃ©mon in the first position of every box.<br />3) Get 128 (80h) Master Balls in the second position for Machine Part. Use it, switch to the next box, then use it again until you did box 10. The PokÃ©mon&#039;s nicknames will change and the PokÃ©mon will technically be holding a Machine Part.<br />4) For the last two boxes, toss 61 Master Balls to get 67 (hex:43). Use 8F again and the held item will be Secret Potion.<br /><br />You need to point 8F to the third item. The payloads I mentioned above do that.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Addri Trainer link=topic=36.msg195826#msg195826 date=1403601724]<br />I don&#039;t saw this variant of the Mew&#039;s Trick in the Major Glitch &gt; Trainer Escape Glitch.<br />In the Rocket Hideout (&quot;Guarida Rocket&quot; in spanish, I don&#039;t know as they say in the English versions) there is one Rocket with long distance. I use Dig and I go to PokÃ©mon center. And now going to save the game with the PC trading Box. Start the game and I go to the rocket hideout. The tiles not work and button A and Start work for the save game at the Pokemon center. Something that could benefit is to take the objects without the tiles disabled (although it is faster performance with tiles).<br /><br />Proof: https://www.youtube.com/watch?v=8mHWympen_s<br /><br />Something like climbing the stairs forever in Yellow. This variant also work in Yellow.<br />[/quote]<br /><br />By tiles, I assume you mean these things: <br />[acronym=Hosted on imgur][img width=32 height=32]http://i.imgur.com/ggEbuIb.png[/img][/acronym]<br /><br />I don&#039;t understand what you mean when you say &quot;Climbing the stairs forever in yellow&quot;.&nbsp; Can you explain that please?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=36.msg195831#msg195831 date=1403631599]<br />[quote author=Addri Trainer link=topic=36.msg195826#msg195826 date=1403601724]<br />I don&#039;t saw this variant of the Mew&#039;s Trick in the Major Glitch &gt; Trainer Escape Glitch.<br />In the Rocket Hideout (&quot;Guarida Rocket&quot; in spanish, I don&#039;t know as they say in the English versions) there is one Rocket with long distance. I use Dig and I go to PokÃ©mon center. And now going to save the game with the PC trading Box. Start the game and I go to the rocket hideout. The tiles not work and button A and Start work for the save game at the Pokemon center. Something that could benefit is to take the objects without the tiles disabled (although it is faster performance with tiles).<br /><br />Proof: https://www.youtube.com/watch?v=8mHWympen_s<br /><br />Something like climbing the stairs forever in Yellow. This variant also work in Yellow.<br />[/quote]<br /><br />By tiles, I assume you mean these things: <br />[acronym=Hosted on imgur][img width=32 height=32]http://i.imgur.com/ggEbuIb.png[/img][/acronym]<br /><br />I don&#039;t understand what you mean when you say &quot;Climbing the stairs forever in yellow&quot;.&nbsp; Can you explain that please?<br />[/quote]Yes, the tiles.<br /><br />I say &quot;Climbing the stairs forever in yellow&quot;&nbsp; because they are made in a similar manner (with the Mew Trick or Trainer Escape Glitch).


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Well then.<br /><br />I was going to, and I seem to recall I came up with such an idea several months ago. True to my procrastinatorial nature, I haven&#039;t got around to it. <br /><br />At least now I can use the excuse that I&#039;ve been busy with work lately (weekends and 8pm weeknights, or to put it in a different perspective, I worked over 55 hours this week). For that reason I haven&#039;t been watching much anime lately, still trudging through an episode of Serial Experiments Lain every few days which is hard to watch because it&#039;s weird and it sucks. Maybe I&#039;ll make a start next week when the financial year is over and the pressure is off.<br /><br />(I did get drunk/hungover and watched the entire series of Kiss x Sis over the weekend though, so maybe I&#039;ll review that.)


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Iâ€™ve wanted to get back to playing with this, but seeing your latest video finally convinced me to make some time for it.<br /><br />$D958 is the radio station that the PokÃ©gear is tuned to. While this is fantastically trivial to modify, the range of stations consists of even numbers between $00 and $50, which I donâ€™t think includes anything of particular interest. (I suppose you could tune to station 8.5, hex $20, to get free Rare Candiesâ€¦)<br /><br />As youâ€™ve already figured, you can access TMs/HMs from the Balls pocket simply by depositing them into the PC, but that byte-shift method to generate an item will work as long as the last item in the Balls pocket has a quantity equivalent to a ball. If, for example, the last item before Cancel has quantity 1, then byte-shifting the Balls pocket will result in Master Ball Ã—255. Since Master Balls belong in the Balls pocket, tossing them will work, and you can byte-shift again to turn the new quantity into an item.<br /><br />Also, Iâ€™ve figured out that ? (item $00) is not quite as evil in Crystal as I thought it was. The game only freezes when it tries to display the itemâ€™s [i]description[/i], which means that you can scroll past it after youâ€™ve pressed Select to swap an item so that the text box says â€œWhere should this be moved to?â€ instead of showing the description for the item under the cursor. So, if you expand an empty Balls pocket to 255 items, press Select on an item in your PC with quantity 64, scroll down to the 217th item (easier said than done!), and press A to swap it, youâ€™ll set the flag for Kurt to accept your GS Ball (and also mess up whatever else is stored in $DA88 and $DA89).<br /><br />What I donâ€™t understand is [i]why[/i] ?â€™s description freezes the game in Crystal. The pointer table for item descriptions, starting at $1C8987 in the Crystal ROM, only has 255 defined entries, and the 256th should be used for the description of ?. In Crystal (and Iâ€™m guessing G/S as well, though I didnâ€™t look), that pointer is $A793 (taken from the first two bytes of â€œThe best BALL. It never misses.â€), which lands somewhere in the middle of the mail data in SRAM. In my game, it looks like $A793 ought to be read as the properly-terminated string â€œroadâ€ (the end of Kenya the Spearowâ€™s mail message); I donâ€™t see anything there that should crash the game.


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=6723.msg195842#msg195842 date=1403758950]<br />In my game, it looks like $A793 ought to be read as the properly-terminated string â€œroadâ€ (the end of Kenya the Spearowâ€™s mail message); I donâ€™t see anything there that should crash the game.<br />[/quote]<br /><br />Set a breakpoint on read of $A793 using bgb&#039;s debugger.


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=4587.msg195790#msg195790 date=1403392155]<br />[quote author=Bert link=topic=4587.msg195787#msg195787 date=1403388577]<br />I BLAME THE HIPPIES.<br />[/quote]<br /><br />I BLAME SOMEONE WHO I PROBABLY CAN&#039;T MENTION. DO NOT BANNED.<br />[/quote]<br /><br />WELL WHY DON&#039;T YOU MENTION THEM PUSSY


subject: Re: Flame War
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=4587.msg195844#msg195844 date=1403780647]<br />[quote author=Wack0 link=topic=4587.msg195790#msg195790 date=1403392155]<br />[quote author=Bert link=topic=4587.msg195787#msg195787 date=1403388577]<br />I BLAME THE HIPPIES.<br />[/quote]<br /><br />I BLAME SOMEONE WHO I PROBABLY CAN&#039;T MENTION. DO NOT BANNED.<br />[/quote]<br /><br />WELL WHY DON&#039;T YOU MENTION THEM PUSSY<br />[/quote]<br /><br />BECAUSE THEY AREN&#039;T PART OF THIS FORUM, AND I DON&#039;T WANT TO GET THEIR USERNAME INVOLVED IN THIS.<br /><br />GAMES ARE ONE THING BUT I DON&#039;T WANT THIS TO TURN ULTRA-SERIOUS


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=4587.msg195845#msg195845 date=1403782788]<br />[quote author=Zowayix link=topic=4587.msg195844#msg195844 date=1403780647]<br />[quote author=Wack0 link=topic=4587.msg195790#msg195790 date=1403392155]<br />[quote author=Bert link=topic=4587.msg195787#msg195787 date=1403388577]<br />I BLAME THE HIPPIES.<br />[/quote]<br /><br />I BLAME SOMEONE WHO I PROBABLY CAN&#039;T MENTION. DO NOT BANNED.<br />[/quote]<br /><br />WELL WHY DON&#039;T YOU MENTION THEM PUSSY<br />[/quote]<br /><br />BECAUSE THEY AREN&#039;T PART OF THIS FORUM, AND I DON&#039;T WANT TO GET THEIR USERNAME INVOLVED IN THIS.<br /><br />GAMES ARE ONE THING BUT I DON&#039;T WANT THIS TO TURN ULTRA-SERIOUS<br />[/quote]<br /><br />THIS WAS ALREADY SERIOUS<br /><br />I&#039;M AS SERIOUS AS CANCER WHEN I SAY RHYTHM IS A DANCER


subject: Re: Flame War
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=4587.msg195846#msg195846 date=1403782970]<br />THIS WAS ALREADY SERIOUS<br /><br />I&#039;M AS SERIOUS AS CANCER WHEN I SAY RHYTHM IS A DANCER<br />[/quote]<br /><br />YEAH WELL I CAN BEAT YOUR ASS AT DANCE DANCE REVOLUTION


subject: Pokelib: javascript library to get contents of ROM and RAM of English R/B
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  I didn&#039;t make this, but I just found it, it uses a javascript emulator and it looks quite interesting:<br /><br />https://github.com/arcanis/pokelib<br /><br />It allows viewing of all 256 valid and invalid items and PokÃ©mon, but only valid moves right now (probably because the PDS (PokÃ©mon Data String, unofficial name of R/B strings) to UTF-8 converter chokes on Super Glitch).<br /><br />What would be nice to implement, and what I might get around to doing sometime and either making my own fork or submitting pull requests for:<br /><br />1) Other language support: Japanese R/G/B, Spanish/Italian/German/French R/B<br />2) Yellow support<br />3) Integrate that Javascript GBASM compiler, easy way to test 8F payloads!<br />4) Fixups to support Super Glitch?<br /><br />Those are the four things that I&#039;d deem higher priority than anything else... I wonder what features anyone else would like added.


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for your reply.<br /><br />[quote author=HÃ¡Äky link=topic=6723.msg195842#msg195842 date=1403758950]<br />Iâ€™ve wanted to get back to playing with this, but seeing your latest video finally convinced me to make some time for it.<br /><br />$D958 is the radio station that the PokÃ©gear is tuned to. While this is fantastically trivial to modify, the range of stations consists of even numbers between $00 and $50, which I donâ€™t think includes anything of particular interest. (I suppose you could tune to station 8.5, hex $20, to get free Rare Candiesâ€¦)<br />[/quote]<br /><br />Yeah, I noticed afterwards thanks to [url=http://www.ocf.berkeley.edu/~jdonald/pokemon/pokemonccodes.txt]Matthew Robinson&#039;s code archive[/url] and our mirror. It slipped my mind that would be useful to get infinite Rare Candies, though. Good idea. Though my Rare Candy quantity is 1, effectively you can use it infinitely.<br /><br />[quote author=HÃ¡Äky link=topic=6723.msg195842#msg195842 date=1403758950]<br />As youâ€™ve already figured, you can access TMs/HMs from the Balls pocket simply by depositing them into the PC, but that byte-shift method to generate an item will work as long as the last item in the Balls pocket has a quantity equivalent to a ball. If, for example, the last item before Cancel has quantity 1, then byte-shifting the Balls pocket will result in Master Ball Ã—255. Since Master Balls belong in the Balls pocket, tossing them will work, and you can byte-shift again to turn the new quantity into an item.<br />[/quote]<br /><br />Thanks. The first time I couldn&#039;t do it (repeating your trick didn&#039;t shift the bytes back a second time) but I found out why.<br /><br />What I did the first time:<br /><br />1) Swapped Machine Part (position 24) with Machine Part (position 25).<br />2) Put SecretPotion in position 25 and position 26.<br />3) Went to the balls pocket and put Ultra Ball x 1 in the last position.<br />4) Swapped SecretPotion (position 25) with Secretpotion (position 26). Number of Key Items becomes 24.<br />5) As expected Cancel turns into a quantity of 255 for Ball 12 and quantity 1 becomes Master Ball (Master Ball x255).<br />6) I took another key item to get 25 again.<br />7) Put a Blk Apricorn at the top of the balls pocket to try and get 99 items, then tossed 30 Master Balls to get x225 following it.<br />8) Repeated steps 1) to 2)<br />9) The bytes did not shift again.<br /><br />After looking into why, I found having more than the max amount of items in the balls pocket was responsible.<br /><br />So I thought of having a PokÃ© Ball in the first position, which gives you the max valid number possible; 5.<br /><br />My new balls pocket:<br /><br />PokÃ© Ball x99<br />PokÃ© Ball x99<br />Fast Ball x1<br />PokÃ© Ball x99<br />Master Ball x1<br />Cancel<br /><br />Then after the first iteration of your glitch:<br /><br />5 items:<br /><br />Blk Apricorn x5<br />Blk Apricorn x161<br />Master Ball x5<br />Blk Apricorn x1<br />Master Ball x255<br /><br />Then I tossed 30 Master Balls again to get 225, took another key item and repeated your trick. It successfully gave me TM33 x 255.<br /><br />So through this method you can get glitch items HM08-HM12 (FA-FE). The method I used:<br /><br />1) Have PokÃ© Ball at the top of the balls pocket. Have 5 total items, with a PokÃ© Ball x5 at the bottom.<br />2) Perform your byte shift glitch.<br />3) You&#039;ll get PokÃ© Ball x255. Toss 1-5 for the glitch item of your choice. Put it at the top.<br />4) Take another Key Item then repeat the byte shift trick.<br />5) You will get the glitch item. Now you can do the trick a third time to get 250-254 items.<br /><br />As you mention in your original post, you can also use an empty balls pocket to get 255 items.<br /><br />[quote author=HÃ¡Äky link=topic=6723.msg195842#msg195842 date=1403758950]<br />Also, Iâ€™ve figured out that ? (item $00) is not quite as evil in Crystal as I thought it was. The game only freezes when it tries to display the itemâ€™s [i]description[/i], which means that you can scroll past it after youâ€™ve pressed Select to swap an item so that the text box says â€œWhere should this be moved to?â€ instead of showing the description for the item under the cursor. So, if you expand an empty Balls pocket to 255 items, press Select on an item in your PC with quantity 64, scroll down to the 217th item (easier said than done!), and press A to swap it, youâ€™ll set the flag for Kurt to accept your GS Ball (and also mess up whatever else is stored in $DA88 and $DA89).<br />[/quote]<br /><br />Cool, that&#039;s great to know, then!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  This glitch is completely awesome !<br /><br />I quickly made two boxes of Skitty with Bubble (thanks to the Swarm structure) and 10/20/30 HP EVs, and I quickly fell on some Nidorina / Raticata / Caterpie, which was pretty cool (I didn&#039;t see any Zapdos though).<br /><br />I also looked at the game data to see what events or things could be changed, and here is what I currently found.<br /><br />-Flying locations :<br />0x02026D7E<br />Bit 6 unlocks Fly toward Ever Grande City<br />However, the FLy location towards Pokemon League can&#039;t be unlocked <br />Other flying locations can be unlocked, but they are towns that are already seen before Fly is obtained.<br /><br /><br />-Badges :<br />0x02026D7C<br />Byte 2 :<br />Bit 6 unlocks Badge 8<br />Bits 0 and 2 unlock Badges 2 and 4<br /><br /><br />Money (0x02025E90) can be reached.<br /><br /><br />-Event Islands :<br />0x02026D8C<br />Bit 0 and 2 unlock Navel Rock access at Lylicove (Ticket needed)<br /><br />0x02026D8A<br />Bit 6 unlocks Faraway Island access at Lylicove (Ticket needed)<br /><br />0x02026E1A<br />Bit 0 and 2 unlock the Delivery Man with the built-in script for unlocking Southern Island (the other events&#039; srcipts are added through Mystery Cards)<br /><br />MysteryTicket and Old Sea Map having IDs of 0x172 and 0x178, then can be obtained by corrupting TMs 18 and 24 (IDs of 0x132 and 0x138), once deposited in the PC (Rare Items on TM bag tend to crash the game).<br />You can clone them to keep a copy, as TM 24 is Thunderbolt.<br /><br /><br />-Battle Fontier Symbols :<br />0x02026D88 and 0x02026D88<br />Only 5 Silver Symbols can be obtained, so it&#039;s useless<br /><br />Pyramid Tower Bag can also be altered (starts at 0x02025894)<br /><br />Data regarding Contests Paintings (the ones which are obtained after winning in Master category)(around 0x02028998) can be altered, adding a Star to the Trainer card.<br /><br /><br />Every record can be altered, may it be on Trainer card, Contests, Making Pokeblocks, Battle Frontier, or hidden (ex :number of random encounters made).<br /><br />Thus, the First Hall of Fame Star may be added to the Trainer Card. (a bit useless, as it doesn&#039;t count at all, and the Battle Frontier can&#039;t be unlocked with the glitch)<br /><br /><br />-Legendaries / Fix / Given Pokemon :<br />It has little use on Legendary / Given Pokemon, as they are in majority present at the start, and the bit linked to their flag is raised when they are killed/caught.<br />2nd Gen Starters can be unlocked. (0x02026F42)<br />Latios may appear at Southern island instead of Latias (0x02026F46)<br />Castform (0x02026C82), Kyogre (0x02026CA7) and Rayquaza (0x02026CA8) may disappear.<br /><br /><br />-Altering Cave : (0x02026E18)<br />With luck, a Pokemon other than Zubat may appear.<br /><br />Feebas Tiles and Mirage Island value may be affected.<br />The Swarm Pokemon can be altered (may it be the Pokemon, the level, the moves, the frequence of appearance, or the route) (If the route is altered by a bit 6 change, the swarm will disappear as a route registered by 4x doesn&#039;t exist).<br /><br /><br />Day Care Pokemon may be affected.<br />Every item in the Bag or in the PC may be affected. Changes to items in TM/HM slot tend to crash the game.<br /><br /><br />I&#039;m currently searching for the mechanics behind the respawn at a Pokemon Center, to see where it is, and what locations can be attained if it&#039;s corrupted, but I don&#039;t seem to find how it&#039;s programmed.<br />I also didn&#039;t check the effects on adventure flags, as its hard to know what refers to the flag, and I doubt that it would be of a great help, as only 3 flags out or 8 may be set on a certain byte, so some parts of an event would end, but not other ones.<br />


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My take on coin case arbitrary code execution: Since obtaining Celebi is obviously taken I decided to think of something else that could be interesting, and that is... making any Pokemon shiny! It basically consists on changing the DVs of the first party Pokemon to 14/10/10/10, so that the Pokemon becomes shiny.<br /><br />The way to perform this trick is similar to the method to obtain Celebi (including the Quagsire jump) but the item list is obviously different:<br /><br />[code]<br />I means Item and Q means Quantity. The number indicates the position where the item must be at.&nbsp;  <br /><br />-------------------------- I1 = Q1 = I2 = ANY<br />ld a,EA ----- 3E EA ------ Q2 = 62 | I3 = TM42 (Dream Eater)<br />ld bc,XXXX -- 01 XX XX --- Q3 = 01 | I4 = Q4 = ANY<br />ld hl,DA3F -- 21 3F DA --- I5 = X Accuracy | Q5 = 63 | I6 = TM27 (Return)<br />ld bc,XXXX -- 01 XX XX --- Q6 = 01 | I7 = Q7 = ANY<br />ldi (hl),a -- 22 --------- I8 = Leaf Stone&nbsp; <br />ld bc,XXXX -- 01 XX XX --- Q8 = 01 | I9 = Q9 = ANY<br />dec b ------- 05 --------- I10 = Pokeball<br />ld a,A9 ----- 3E A9 ------ Q10 = 62 | I11 = Sun Stone<br />ld bc,XXXX -- 01 XX XX --- Q11 = 01 | I12 = Q12 = ANY&nbsp; <br />add a,1 ----- C6 01 ------ I13 = TM07 | Q13 = 01<br />ld (hl),a --- 77 --------- I14 = Focus Band<br />ld bc,F5XX -- 01 F5 XX --- Q14 = 01 | I15 = HM03 (Surf) | Q15 = ANY (01)<br />ld h,12 ----- 26 12 ------ I16 = Full Heal | Q16 = 18<br />ld l,b ------ 69 --------- I17 = Stick<br />ld bc,0133 -- 01 33 01 --- Q17 = Q18 = 01 | I18 = X Defend<br />inc b ------- 04 --------- I19 = Great Ball<br />inc sp ------ 33 --------- Q19 = 51<br />push bc ----- C5 --------- I20 = TM06 (Toxic)<br />ld bc,XXXX -- 01 XX XX --- Q20 = 01 | I21 = Q21 = ANY<br />jp (hl) ----- E9 --------- I22 = TM41 (ThunderPunch) | Q22 = ANY (01)<br />[/code]<br /><br />See this video for more information: https://www.youtube.com/watch?v=NADKp7PI2XY


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That&#039;s really cool, thanks Crystal_. I recognize the EA (TM42) means 14 Attack/10 Defense, but to make your trick slightly better, couldn&#039;t you change it to FA (TM50) to get 15 Attack DVs/10 Defense, or am I missing something?<br /><br />Edit: Oops, FA is the glitch item HM08 in Generation II, my bad.


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Wack0 link=topic=6723.msg195843#msg195843 date=1403770341]bgb[/quote]<br />When I was moving emulation stuff to my new computer, I had a feeling I was forgetting somethingâ€¦&nbsp; ;D<br /><br />When the breakpoint triggers on $A793, the SRAM has bank $C loaded, which doesnâ€™t actually exist. (R/B/Y/G/S/C all use a 32 KiB save, which is four banks. The mail data I was looking at before is in bank 0.) BGB shows this bank as filled with $FF.<br /><br />I tried using a GameShark to give myself a ? on cartridge, and the results were more interesting. One time I got the same freezing effect that happens on emulators. One time the game reset to â€œThis Game Pak is designed only for use on the Game Boy Color.â€ One time I got a description that started with â€œ PC PC PC PC PC PC PC PC PC PC PC PC PCâ€, and had a blinking scroll arrow, but the game wouldnâ€™t respond to any buttons. But the effect that happened most of the time, and the only one I saw more than once, is a description that contains a lot of repeating ???, CCC, MMM, interspersed with the occasional 5, text box border, and such. That description doesnâ€™t freeze the gameâ€”I could scroll through it, but I never reached the end (if there is one).


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  Yep, you called it. I guess I could&#039;ve tried to fit ld a,F9 and inc a, but inc a as an item becomes Silver Leaf, so it&#039;s not easy. I just didn&#039;t think it was worth the extra effort and extra items. If you wanted better DVs for some reason, you&#039;d probably be looking for FF FF anyway.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  Yup, it can, but it has no use.<br />Almost every element of Pokemon Emerald that uses data can be altered, as adresses for PC Pokemon are among the last ones on the RAM.<br />But because of the nature of the glitch ; on certain bytes, Bit NÂ°6 or Bits NÂ°0 and 2 are set to 1, doing this on a number which value is between 0 and 2^16 - 1 (stored in two bytes) has no clear use, as you will only know that two (or one) bits of this number are set to 1, and that&#039;s all.<br />So for numbers, the only useful ones are Money, Identifiants (for items or Pokemon), and quantities (for items), as corrupting Feebas tiles, or your number of Random Encountered Pokemon won&#039;t be of any help at all, since it has no effect, or since you cannot use this corruption to determine the value, and make something out of this knowledge.<br /><br />The fact that one bit is set to 1 or not is useful for events, whose state only depends on a list of bits called flags.<br />And by testing (or knowing) which event is linked to the flags that are stored in Bits 0,2, and 6 of every Byte (only the ones who are linked to events), we would know the maximal influence we could manually have on the game.<br /><br />After that, you have basically 1/16 chance that the byte you wanted to alter is altered (the space bewteen each corruption doesn&#039;t seem regular, but it&#039;s at least 16 bytes between each corruption), and you would also need the right corruption between the two possible.<br />Knowing the adress of the byte you want to corrupt gives you a timing to respect each reset, so corrupting a certain byte does seem doable.<br /><br />So the data I&#039;m searching in is : Badges, Symbols, Fly locations, Special events, Legendaries availability, story events, Last Pkmn Center visited.<br /><br />The first ones were easy to see, but for the last ones, story events, and Last Pkmn Center, I haven&#039;t completed my search on them, as I made myself another couple of boxes of Bubble Relicanth, to see (and play with) Eggs.<br /><br />I haven&#039;t read the posts about item corruption yet, but corrupting money, filling Bag slots with 99 of a certain item, and waiting for an identifiant corruption seems a good option (for Rare Candy especially, whose identifiant is 0x44, and the item with a 0x04 identifiant is the PokÃ© Ball)(for MystikTicket, its TM18, and Old Sea Map, its TM24).<br />It is also possible to corrupt the Battle Pyramid Bag (corrupting the quantities would be great), but since tou have to enter back to see the effects of your corruption, it&#039;s not reliable at all.<br /><br />And as for the normal Eggs I&#039;ve obtained, non of them were on the 23th spot, box 2.<br /><br />So to recap on what I tried :<br /><br />Useful :<br />-Badges : 8th Badge (0x02026D7C)<br />-Fly Location : Ever Grande City (without Pkmn League) (0x02026D7E)<br />-Special Islands : <br />Navel Rock and Faraway Island unlocks (need the Tickets) (0x02026D8C)<br />Southern Island event (0x02026E1A)<br />-Contests : Master Contest Wins (may add a Trainer Card Star) (0x02028998)<br />-Altering Cave : Aipom&nbsp; (0x02026E18)<br />-Other events :<br />2nd Gen Starters at Birch Lab (0x02026F42)<br />Putting Latios in Southern Island (0x02026F46)<br />-PC and Bag items and quantities (0x02025E98)<br /><br />Non useful :<br />-Fix Pokemon :<br />Losing Castform, Kyogre, or Rayquaza<br />-Chances of corrupting TM/HM Bag<br />-Lots of tiny thing that won&#039;t be of any use<br /><br />Non tested :<br />Story events<br />Las Pkmn Center visited<br /><br />I also didn&#039;t measure the time needed to go at these adresses, but since I know where they are, this won&#039;t be hard to do.<br /><br />[b]EDIT :[/b]<br />I confused myself a little bit with Aurora and Faraway Island, and the TM identifiants, and I also tested the bits.<br />So if these bits can be corrupted with the Pomeg Glitch, Navel Rock and Faraway Island will be accessible if you have the Maps in your bag. And these Maps can be obtained by corrupting TMs 18 (Rain Dance, 0x132) and 24 (Thunderbolt, 0x178).<br /><br />[b]EDIT 2 :[/b]<br />voltage, I have a question for you.<br />I&#039;ve tried numerous times to alter the bytes linked to Faraway Island and Navel Rock, but I&#039;ve encountered some kind of issue ; only half of the bytes seem to be able to be corrupted, and these bytes are the left bytes of every word when I use VBA&#039;s Memory Viewer in 16-bits, as you can see here :<br /><br />[img]http://www.pixenli.com/images/1403/1403825312085360000.png[/img]<br /><br />The strange fact is that the Mystery Card flag is on a byte at the right of a word, so I can&#039;t reach it.<br />But voltage was able to do it. So I&#039;d like to know how you did the glitch, as I don&#039;t seem to be able to change the fact the I can only corrupt &quot;left&quot; bytes, and not the right ones.<br />And this annoys me, because the main things I wanted to changes were bits on &quot;right&quot; bytes, like items identifiants or these particular bits (I won&#039;t be able to alter some other useful bits as well).<br /><br />Maybe this can&#039;t be done on emulator, my version of VBA is at fault, or my save (I have a somewhat stange save regarding RNG), I really don&#039;t know, but I&#039;m glad that someone else was able to perform it ; at least its doable.<br /><br />For those who want to try, I gave myself the Old Sea Map, and the MystikTicket, so I&#039;m only checking if the bits unlocking the islands can be altered. To attain the 0x02026D8A area, you have to go up for 14 seconds.<br />The Delivery Man bit for Eon Ticket is in the same area, so it may be altered as well.<br /><br />[b]EDIT 3 :[/b]<br />That may sound stupid, but I didn&#039;t check how far I could go with the glitch, and I saw VBA freezing just after the area managing the events (around 0x02026CD2), which is under the Bag and PC data.<br /><br />Is there a way to go further ?


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=4587.msg195848#msg195848 date=1403786855]<br />YOU DON&#039;T EVEN HAVE FEET<br />[/quote]<br /><br />DAMN ZOWAYIX, YOU&#039;RE WORSE AT DDR THAN A GUY WITH NO FEET!? YOU SHOULD HAVE A LOOK INTO THAT YOU NOOB!!!


subject: Re: Flame War
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=4587.msg195848#msg195848 date=1403786855]<br />YOU DON&#039;T EVEN HAVE FEET<br />[/quote]<br /><br />MY HIGH SCORES ON SEVERAL DDR ARCADE MACHINES PROVE YOUR STATEMENT INCORRECT.


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=6723.msg195855#msg195855 date=1403811497]<br />I tried using a GameShark to give myself a ? on cartridge, and the results were more interesting. One time I got the same freezing effect that happens on emulators. One time the game reset to â€œThis Game Pak is designed only for use on the Game Boy Color.â€ One time I got a description that started with â€œ PC PC PC PC PC PC PC PC PC PC PC PC PCâ€, and had a blinking scroll arrow, but the game wouldnâ€™t respond to any buttons. But the effect that happened most of the time, and the only one I saw more than once, is a description that contains a lot of repeating ???, CCC, MMM, interspersed with the occasional 5, text box border, and such. That description doesnâ€™t freeze the gameâ€”I could scroll through it, but I never reached the end (if there is one).<br />[/quote]<br /><br />Interesting. I wonder if we&#039;ll ever know where this data is being loaded from.


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=4587.msg195859#msg195859 date=1403826313]<br />[quote author=Zowayix link=topic=4587.msg195848#msg195848 date=1403786855]<br />YOU DON&#039;T EVEN HAVE FEET<br />[/quote]<br /><br />MY HIGH SCORES ON SEVERAL DDR ARCADE MACHINES PROVE YOUR STATEMENT INCORRECT.<br />[/quote]<br />NO! N-NO, WE PROVED THAT YOU HAVE NO FEET YET BETTER AT DDR THAN ZOWAYIX SO SHUDDUP!!! NO!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
modified_name: Kraust
icon: xx
body:
  I&#039;m sorry I&#039;m new at this, but I&#039;ve been messing around with this Glitch in Emerald for the hell of it.<br /><br />So far I&#039;ve noticed:<br /><br />Pokemon:<br />- Glitch Nicknames<br />- Glitched Markers<br />- Egg Named Teddiursa (I assume that it&#039;s a pokemon that got changed into a good egg witch hatched into a Meganium<br />- decamark bag eggs (you can battle with them buy fight freezes the game?)<br /><br />Trainer Card:<br />- Modified Money (Goes from 999849 -&gt; 499849) I&#039;m assuming some bit is flipped. I have a BCS but this isn&#039;t a strong suit of mine<br />- Modified Linked Contest Wins (set to 999)<br />- BP<br />- Lined Battle Wins<br />- Game Time (999:28)<br /><br />(Can we assume anything that can be modified in the Trainer Card can be modified?)<br /><br />Items:<br />- Random item quantities in bag and pc are changed<br /><br />If you press up enough you&#039;ll get pokemon in your boxes for a status screen. That&#039;s what all of the decamarks / bad eggs are near the end (and possibly why its easier to see those status screens)<br /><br />I should really start my own Emerald file to see more affects. This save has a bunch of crap in it.<br /><br />Glitched Nickname on Abra:<br />[img]http://puu.sh/9LLzH/d0ae04c4ef.jpg[/img]<br /><br />Glitched Marks on a Bad Egg<br />[img]http://puu.sh/9LLGA/45c3d6fb9b.jpg[/img]<br /><br />Teddiursa<br />[img]http://puu.sh/9LLYk/5fd9748c13.png[/img]<br /><br />Glitched Meganium crashed the screen because it had some glitched moves (froze after this)<br />[img]http://puu.sh/9LM92/8fbd762aa3.png[/img]<br /><br />Bag Quantities<br />[img]http://puu.sh/9LMp5/ceda971246.png[/img]<br /><br />Battle Points<br />[img]http://puu.sh/9LN36/4321d7ffce.png[/img]<br /><br />Will edit with more stuff.<br /><br />


subject: Re: Foreign language R/B glitches (project)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since this is a sticky topic, do you think the information I have gathered a few years ago could be merged with this topic? Since most conversations are based around the Japanese versions, and there seems to be some talk about other languages I suppose it should be added here so that the forum doesn&#039;t have two random topics basically talking about the same thing. :P&nbsp; Here&#039;s my old topic, still it&#039;s cool to see some more work on this. :P http://forums.glitchcity.info/index.php/topic,6570.15.html


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I went looking for some information on how the Game Boy handles memory banks, and [url=http://problemkaputt.de/pandocs.htm#mbc3max2mbyteromandor32kbyteramandtimer]found some[/url]â€”it turns out that banks $8â€“C are actually used to access the real-time clock. Each of those banks represents a single byte of the RTC data, and that single byte can be read or written at any address in the SRAM space ($A000â€“BFFF).<br /><br />When the game needs to access the RTC or save data, it has to turn on SRAM access before reading/writing anything, then turn it off when itâ€™s done. When the game is trying to read the description of ?, SRAM access is disabled. I donâ€™t think anyone has documented what the MBC actually does if a game tries to read from SRAM when itâ€™s disabled. The real hardware clearly does something different than the emulators.<br /><br />One theory I had was that the data being read is somehow related to the RTC value, which would explain the long strings of repeating values that change periodically. I tried reducing the text speed, thinking that might increase the length of repetition, but there wasnâ€™t any noticeable effect.<br /><br />With further experimentation, it seems like the description of ? is somehow hardware-dependentâ€”on my GBA SP, I normally get that ?????CCCCC stuff, but on my GBC, with the same cartridge, the game crashes to a blank screen when it shows the description. Having my GameShark plugged into my GBA SP tends to cause descriptions that wonâ€™t scroll like that PC PC PC one. Having my GameShark plugged into my GBC gave me something similar to the ?????CCCCC description. In one instance, with the GBC+GS, I got a description that scrolled for several lines, then filled the entire screen with left parentheses and other scattered symbols, cut the music, and started playing the low-health alarm sound! After a while, the screen went blank and the sound stopped. This all sort of reminds me of Super Glitch, and makes me want to believe thereâ€™s some set of circumstances in which this item will do something aside from just breaking the game.<br /><br />As for Gold and Silver, my guess was wrong: the reason those versions have no problem with this item is that the pointer table for item descriptions (at $1B8000) has 256 entries.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @Metarkrai: I&#039;m actually unsure partly because I don&#039;t know which attempt activated that flag.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=5993.msg195863#msg195863 date=1403833115]<br />Since this is a sticky topic, do you think the information I have gathered a few years ago could be merged with this topic? Since most conversations are based around the Japanese versions, and there seems to be some talk about other languages I suppose it should be added here so that the forum doesn&#039;t have two random topics basically talking about the same thing. :P&nbsp; Here&#039;s my old topic, still it&#039;s cool to see some more work on this. :P http://forums.glitchcity.info/index.php/topic,6570.15.html<br />[/quote]<br /><br />Done.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I made more attemps to try to go at the highest corruptible adress, and now I think I know why my game froze in the flag area, and not higher.<br />And I think that&#039;s because I&#039;m French, and my Rom too, as I tested the glitch on a US Rom, and the game froze higher than the PC items area.<br /><br />Here&#039;s a comparative video I made of the glitch bewteen FR and US roms :<br />https://www.youtube.com/watch?v=muaQglJUl5Y<br /><br />In the French Rom, the cry of the ? Pokemon is Electrike&#039;s, whereas in the US Rom, it&#039;s Slowpoke&#039;s.<br /><br />This surprised me because US and EU Emerald Roms have only few differences (they have nearly no differences between RAM adresses, but if I remember correctly, some ROM adresses are different), so I don&#039;t see why US Emerald can go further than EU Emerald.<br /><br />But due to my exams, I don&#039;t have the time to transfer my save to my cartridge, and test it on console (maybe the difference will disappear, and I&#039;ll be able to corrupt my bag on my FR Version).<br /><br />Also, even on an US Rom, the corrupted bytes I had were the left ones in every word, and I don&#039;t see what could change this fact.<br />I&#039;m just using a basic US Emerald with VBA, and no cheats activated (the Anti-DMA prevents RAM adresses from moving, and will give you a single corruption pattern, so it&#039;s not useful at all).<br /><br />So if someone can corrupt the right-word bytes, and repeat this, I would need to know how you did the glitch, because the right-word bytes are the most interesting ones for event / item corruption.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  Did you guys know you don&#039;t need to actually go into the status screen for this to work? I was looking at the memory viewer and data was being changed as I scrolled up.<br /><br />So I chained this a few times and it seems that.<br /><br />- Pokemon modified are the first 53 Pokemon in your boxes (54th is always blank / removed?)<br />- You can scroll up higher after each time running this which possibly (?) allows you to modify other things.<br />- One time, I removed wild encounters (so you couldn&#039;t find any wild pokemon).<br />- I also was able to change the Trainer&#039;s name.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yes, but in order to access cursor positions FF and up you need to view the summary of one of your party PokÃ©mon first.<br /><br />Edit: At least with 5 PokÃ©mon/2 PokÃ©mon set ups.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  I&#039;m sorry, but I don&#039;t understand what you&#039;re saying by &quot;don&#039;t need to go into the status screen&quot; ?<br />Because&nbsp; if I don&#039;t see the status screen during the battle, I can&#039;t glitch the Cancel button, and corrupt data by scrolling up.<br /><br />I also didn&#039;t unsterdand very well your idea of scrolling higher by doing something, as everytime I perform the glitch, the game freezes just after 0x020256F8 (the last area where I see corrupted data).<br />And the main data for the save file is between this adress and PC Pokemon data, so nearly every mechanism can be altered.<br /><br />For your wild encounter removal, I think that you corrupted Repel steps, leaving it activated for 1280 or 16384 steps, as the step counter used in AR codes to remove them is located at 0x020375D4, which is far too high, and corrupting him does nothing.<br />There&#039;s maybe another value that can prevent encounters under certain conditions, but I would rather bet on Repel activation.<br /><br />You can also alter Swarms data (around 0x02028590 once the mass outbreak is seen), as Swarms Pokemon are oddly generated ; instead of a fixed list of swarm Pokemon, one can choose (via memory viewer) the Pokemon, its level, its location, its %, some other things (maybe), and its moves.<br />So the moves adresses can be corrupted, giving glitched moves to the Pokemon (I tested some corrupted Pokemon identifiants, but the game freezes at the start of the battle)(if the location is corrupted, the Swarm won&#039;t show up anywhere).<br /><br /><br /><br />AR codes for Swarms :<br />You will need to activate the Anti-DMA first, and go through a door, before activating the code.<br />Don&#039;t forget to desactivate it before glitching again. (Disable it, Click on Disable Cheats, Save, Close VBA, then open it up and launch everything, that&#039;ll surely desactivate the Anti-DMA)<br /><br />Skitty Swarm : (Push R to see the Mass Outbreak)<br />9D888122 8CFB57D8<br />36938C4D 9E6EC29D<br />9D888122 8CFB57D8<br />94CA980A A7FB43AB<br />BD5BAD80 7F73D16A<br />5FD7A4B9 8BF2E359<br />45941C7C E076F9D4<br />627B1FC9 C541D9B2<br />43A6E4C9 5D42CCD7<br />8AB5886D F540D428<br /><br />Seedot Swarm : (Push R to see the Mass Outbreak)<br />9D888122 8CFB57D8<br />36938C4D 9E6EC29D<br />9D888122 8CFB57D8<br />94CA980A A7FB43AB<br />0340BDBC 0C2ACBFE<br />3FA8DB0D 0422100D<br />0148F310 3A7125AF<br />DFC91A16 B651342A<br />0B92F801 A44D2BDE<br />173479F1 6DD31AB<br /><br />Remove the Swarm (Push L+R) :<br />B6C5368A 08BE8FF4<br />8CFFC87D CCAC9AD6<br /><br /><br /><br />[b]EDIT :[/b] <br />Kraust :<br />I confirm, the thing that removed wild encounters was the Repel. So taking a Sweet Scent Pokemon would be a good idea for womeone who wants to corrupt events / Bag items / Pc items.<br /><br /><br />[b]EDIT 2 :[/b]<br />I found a way to corrupt FR games as far as US games. To do this, you need to set up the glitch with 3,4 or 5 Pokemon ( 1 with ?35 HP, 1,2, or 3 KOs , 1 alive), and not 6 Pokemon.<br />I don&#039;t know why, but with the 6 Pokemon set up, FR games will freeze earlier.<br />So that&#039;s good, I can at least corrupt up to items with my FR Emerald.<br /><br />But, looking again at the corrupted bytes, I saw that not only they were the left bytes of every word (with 16-bits Memory Viewer), but the left bytes of every double word (with 32-bits memor viewer).<br />I made a dozen of consecutive coruptions, and all the corrupted bytes were the left ones of every word (I did it with both FR and US roms).<br /><br />Here&#039;s the comparison between uncorrupted file and corrupted file :<br />[img]http://www.pixenli.com/images/1403/1403884459066707000.png[/img]<br /><br /><br />So, as the adresses tend to move, and as there seems to be 32 different sets of positions (I looked at the 10 byte of the left Memory Viewer screen and made ~200 in and outs of the Pokemon Center to see all the different positions it could have), and as each set will give a certain corruption on certain adresses, there would only be 32 different corruption patterns. (on emulator at least)<br />This hypothesis goes well with what I saw with my boxes of Bad Eggs, as with a certain set of guinea pigs, I always saw (and remembered) 4-5 corruption patterns in the Boxes that appeared frequently.<br /><br />The sad thing is that with left byte corruption only, no Bag or PC item can be corrupted (only quantities), and there will (maybe) be really few useful events that will be able to be corrupted. About the ones that I listed previously, Special Islands Events, Altering Cave and Badges aren&#039;t compatible, but the Fly Location towards Ever Grande is.<br />For Swarms, only two moves can be corrupted.<br />Berry bushes can&#039;t be corrupted.<br /><br /><br />But this shouldn&#039;t be true for everyone, as voltage had corrupted its Mystery Event Delivery, so the mystery is still on (I&#039;d really like to obtain a completely legit Old Sea Map and go fight Mew on my Emerald).<br /><br />There&#039;s also a memory area managing climate that makes the game freeze if we enter into a zone with a certain climate (it froze on Route 123 for me) while its corrupted. I&#039;ll try to find where this area is.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
modified_name: Kraust
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195873#msg195873 date=1403876114]<br />Yes, but in order to access cursor positions FF and up you need to view the summary of one of your party PokÃ©mon first.<br /><br />Edit: At least with 5 PokÃ©mon/2 PokÃ©mon set ups.<br />[/quote]<br /><br />Sorry, I wasn&#039;t specific enough. After you activate this and get the half lit cancel button you can just scroll up and you don&#039;t need to view any more status screens to change anything.<br />(Which probably isn&#039;t new, but it was new to me).<br /><br />Completely Related, I just spawned here after whiting out:<br />[img]http://puu.sh/9MxB8/22f8c8aed5.png[/img]<br /><br />So that confirms you can actually change the spawn location with this.<br /><br />(I&#039;m uploading a video right now)<br />https://www.youtube.com/watch?v=kq7S2QNDYd0<br /><br /><br />I have no issues corrupting above 0x020256F8 after doing it a few times.<br />My method:<br /><br />1. Activate the requirements for getting this glitch to work.<br />2. Get into a wild battle<br />3. Go check a status screen to activate the glitch<br />4. Go down to the half lit button<br />5. Press up for a while (right until I freezes usually)<br />4. Back out + Run (White out)<br /><br />I then repeat 2-4 a few times without resetting my game -usually- after the 3-4th time I can go up almost indefinitely. I&#039;m not sure how far up things change but<br /><br />[img]http://puu.sh/9MzHt/397eadec01.png[/img]<br /><br />I do have stuff above 0x020256F8 changing. 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  Well, Kraust, thanks to your question and to Torchickens&#039; answer, I know what made my game freeze during the corruption process.<br />It&#039;s the number of Pokemon in the team.<br />On a FR (or EU I think) rom, if you have 5 Pokes (6 at the start of the glitch), your game will freeze around 0x02026CD2<br />Else, it will freeze around 0x020256F8<br /><br />On an US&nbsp; rom, if you have 5 Pokes (6 at the start of the glitch), your game will freeze around 0x020256F8<br />Else, it will not freeze (I used the acceleration, but no freeze showed up).<br />And the corruption shows up around 0x , then I don&#039;t see any trace of it, even if I can still go up.<br /><br />I also found the adresses which manage the respawning location :<br />They are : 0x02025A22 (entrance on the map) and 0x02025A1C (map)<br />But, as only 0x02025A22 is on the left side of a double word, it is generally the only one that&#039;s corrupted.<br />And as there is 10-20 entrances on a single map, the entrance 0x40xx or 0x05xx sends us far away in the spawning map.<br /><br />But, as corruption can only change one bit on a word / double word (if it is corrupted), we can&#039;t warp to everything.<br />Here are some Map IDs that could help for warping, if one is able to corrupt other bytes than the left one of every double word.<br /><br />Odale Town : 0A00 (would send to Pacifildog)<br />Pacifildog : 0F00<br />Fallarbor Town : 0D00 (would send to Ever Grande, League Pokemon side)<br />Ever Grande City : 0800<br /><br /><br />EDIT :<br />I tested all the possible warp corruptions, and only these two are useful for a speedrun. There are few others that teleport to some Battle Tents, but that doesn&#039;t help, and the majority of the warps send you in a black wall.<br /><br />I even fell on a Shiny Latios during my tests, and the capture was amazing !<br />This dude resisted at every one of my 502 Balls, and I was forced to throw a Master Ball to catch it !<br /><br />[img]http://img15.hostingpics.net/pics/987850PokebaseEmeraude005.png[/img] [img]http://img15.hostingpics.net/pics/482934PokebaseEmeraude004.png[/img]<br /><br /><br />I also saw that my Timer Balls didn&#039;t seem to function (it always got out of them instantly, and I had 62 of them), so maybe after a certain amount of turns, their catch rate becomes undefined (when I used them, the battle was already over 1.000 turns).<br />I anyone has information about this fact, I&#039;m interested, as I counted on them and their high catch rate to be sure to not throw the Master Ball, so I was a little bit trolled on that part.


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  <br />QUIET, MR. WORSE-THAN-CRIPPLED! EVEN IF I DID HAVE A PENIS ON MY FACE, I&#039;D STILL BE SEXIER!


subject: Re: Pokelib: javascript library to get contents of ROM and RAM of English R/B
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Well, I finally had a chance to look at it more closely.<br /><br />And I fixed a bunch of bugs and submitted a pull request.<br /><br />[quote]1) Bug in example fixed where a 404 occurs if pokedexId is blank. Small bug but it annoyed me when I was debugging issues in the console.<br />2) Bag.indexOf() now searches the entire bag and not all but the last item.<br />3) Bag.add() now works.<br />4) All items, species and moves are now available to access through the various arrays. I don&#039;t know anything about growth rates, so I left that untouched.<br />5) Modified TeamPokemon.species(). It now checks 0xD163 (Number of PokÃ©mon), rather than checking for species 0 and 0xff (and therefore breaking if those invalid PokÃ©mon are in the party).<br />6) Added some characters to the PDS conversion process, and fixed an extra character between 0xEB and 0xEC that was causing off-by-one issues with conversions involving characters past 0xEB (like numbers).<br />7) Fixed issue with TM/HM item names not being shown properly. These items are hardcoded to show TMxx/HMxx in the ROM, and this has now been done in pokelib.[/quote]


subject: PokÃ©mon Gold - GlitchDexDex
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So here&#039;s the result of another database I have collected, in this case from PokÃ©mon Gold.&nbsp; It&#039;s a Glitch Dex Dex: A list of glitch PokÃ©dex modes.&nbsp; These can be triggered via address $C6D8 when on the PokÃ©dex Mode Select screen (If you change it on the actual PokÃ©dex and then enter the screen, it is overridden), or by writing a value to $C6D4 before hand (this controls the previously selected mode).&nbsp; Note that on the overworld, these values do something with screen buffers - Using a gameshark code on them can result in random glitched tiles being drawn when the screen is scrolled.&nbsp; <br /><br />[url=https://sites.google.com/site/pokechu022/pokemon-gold/save-states/GoldGlitchDexDex_FullData.xlsx?attredirects=0&amp;d=1]Here[/url] is a download of the complete data, and [url=https://sites.google.com/site/pokechu022/pokemon-gold/save-states/GoldGlitchDexDex_ImportantData.xlsx?attredirects=0&amp;d=1]here[/url] is the important data (included in the table below).<br /><br />[url=https://www.youtube.com/watch?v=V13_BsxREMs]Video of the highlights[/url].<br /><br />Some of the syntax I use: <br />[list]<br />[li][color=#FF0000]RED[/color] cells are for ones that cause a crash and have no other interesting effects.[/li]<br />[li][color=#FFFF00]YELLOW[/color] cells are for ones that have no observable effect, or seem like there is more to it than what is actually happening.[/li]<br />[li][color=#0000FF]BLUE[/color] cells are for ones which have a minor effect.&nbsp; [/li]<br />[li][color=#00FF00]GREEN[/color] cells are for ones which have an interesting effect, or are otherwise notable. These are all listed below.[/li]<br />[/list]<br /><br />[list]<br />[li][tt][crash][/tt] is used for messages that cause the game to preform a reset.&nbsp; They end up filling the ram with FF.[/li]<br />[li][tt][blank][/tt] is used when there is no message.[/li]<br />[li][tt]{9}[/tt], [tt][Long {9}][/tt] and [tt][Dangerous {9}, can corrupt][/tt] are used to refer to messages which change, and are mostly composed of the symbol 9.&nbsp; The char code of 9 is FF, so the game is likely hitting FF padding.[/li]<br />[li][tt][What? ? Is evolving!][/tt] is shown for text which preforms a specific effect (detailed below).[/li]<br />[li][tt]{border}[/tt] is used when a piece of text box border is shown.[/li]<br />[li][tt]\n[/tt] is used to refer to newlines, however the exact number varies.[/li]<br />[li][tt]{$}[/tt] refers to the money symbol, [img]http://i.imgur.com/ZKTW5W7.png[/img].[/li]<br />[li][tt]{Female}[/tt] refers to â™€, which is odd, as for whatever reason I was willing to open up charmap to get Japanese symbols of which I do not know the name of, but not to access an easy symbol.[/li]<br />[li][tt]{â€¦}[/tt] refers to [url=https://en.wikipedia.org/wiki/Ellipsis]â€¦[/url], to separate it from 3 periods.[/li]<br />[/list]<br /><br />I&#039;ve applied a glow effect on the things which I detail after here.<br /><br />[hr]<br /><br />[table]<br />[tr][td]Dec[/td][td]Hex[/td][td]Description[/td][td]Effect[/td][td]HoverEffect[/td][td]Notes<br />[/td][/tr][tr][td]8[/td][td]8[/td][td][Crash][/td][td]Starts drawing junk on screen.[/td][td][/td][td]<br />[/td][/tr][tr][td]16[/td][td]10[/td][td][Crash][/td][td]Changes modes to [?][/td][td][/td][td]<br />[/td][/tr][tr][td]28[/td][td]1C[/td][td][/td][td]Empty Glitch Pokedex[/td][td][/td][td]Loops forever!?&nbsp; With no input???<br />[/td][/tr][tr][td][glow=#FF0000,2,300]29[/glow][/td][td][glow=#FF0000,2,300]1D[/glow][/td][td][glow=#FF0000,2,300][/glow][/td][td][glow=#FF0000,2,300]Can&#039;t be triggered.[/glow][/td][td][glow=#FF0000,2,300]EITHER exits pokedex OR gives you a ton of glitch evolutions.[/glow][/td][td][glow=#FF0000,2,300]<br />[/glow][/td][/tr][tr][td]42[/td][td]2A[/td][td][Crash][/td][td]Displays a glitch graphic.[/td][td][/td][td]<br />[/td][/tr][tr][td]59[/td][td]3B[/td][td]e.[/td][td]Adds some &#039;-----&#039; to the screen.[/td][td][/td][td]<br />[/td][/tr][tr][td]69[/td][td]45[/td][td][/td][td][/td][td]Crashes game.[/td][td]&quot;Once displayed &quot;&quot;GYI{F} ?&quot;&quot;.&nbsp; Randomly corrupts memory.&nbsp; &quot;<br />[/td][/tr][tr][td]74[/td][td]4A[/td][td][/td][td][/td][td]Crashes game.[/td][td]Randomly corrupts memory.&nbsp; <br />[/td][/tr][tr][td]79[/td][td]4F[/td][td][/td][td][/td][td]EITHER exits pokedex OR gives you a ton of glitch evolutions.[/td][td]See 1D.<br />[/td][/tr][tr][td]84[/td][td]54[/td][td]l8 y 8 y)RÃ¶&nbsp; .P{g}{border}R{border} .PÃ¼r.\n\n[/td][td]Corrupts audio and does screen drawing[/td][td][/td][td]<br />[/td][/tr][tr][td]122[/td][td]7A[/td][td]\n&nbsp;  aÃ¤&nbsp;  B{border}B&nbsp; {g}R DD HSTL?rq. {$}.h rAÃœB[/td][td]Blacks screen.[/td][td][/td][td]<br />[/td][/tr][tr][td]124[/td][td]7C[/td][td]x[/td][td]What?&nbsp; ? Is evolving![/td][td][/td][td]<br />[/td][/tr][tr][td][glow=#00FF00,2,300]137[/glow][/td][td][glow=#00FF00,2,300]89[/glow][/td][td][glow=#00FF00,2,300]({$}]{Female}&nbsp;  4N&#039;m E[/glow][/td][td][glow=#00FF00,2,300]WTF crash[/glow][/td][td][glow=#00FF00,2,300][/glow][/td][td][glow=#00FF00,2,300]Only, and I mean ONLY works in one specific tile, in one specific routeâ€¦<br />[/glow][/td][/tr][tr][td]152[/td][td]98[/td][td] hqD&nbsp; &nbsp; Ã©Ã© 4.&nbsp;  E Ã©. 4&amp; hyE Ã©&amp;&nbsp; ?I&nbsp; &nbsp; TMZ4[/td][td]SEARCH RESULTS\nTYPE [blank]\n0 FOUND! (Shows a picture of selected Pokemon)[/td][td][/td][td]<br />[/td][/tr][tr][td]157[/td][td]9D[/td][td][/td][td][/td][td]What? ? Is evolving![/td][td]<br />[/td][/tr][tr][td]163[/td][td]A3[/td][td][What? ? Is evolving!][/td][td]Halts emulator[/td][td][/td][td]The ? Is evolving ONLY happens when the text apears, not on hoverâ€¦<br />[/td][/tr][tr][td]167[/td][td]A7[/td][td][Blank][/td][td]Startles people with loud sound effect.[/td][td][/td][td]<br />[/td][/tr][tr][td]170[/td][td]AA[/td][td][What? ? Is evolving!][/td][td]Glitch Dimension reset.[/td][td][/td][td]The ? Is evolving ONLY happens when the text apears, not on hoverâ€¦<br />[/td][/tr][tr][td]173[/td][td]AD[/td][td])ZZZZZZ &#039;r&#039;lKDHH?MrI[/td][td]Shows a search results screen for no type, but has pokemon.[/td][td][/td][td]B returns to search select screen.<br />[/td][/tr][tr][td]206[/td][td]CE[/td][td][Blank][/td][td]Evolvesâ€¦ Somethingâ€¦ Then crashes.[/td][td][/td][td]State 2 has better sprite, but same effect<br />[/td][/tr][tr][td]207[/td][td]CF[/td][td][/td][td][/td][td]EITHER exits pokedex OR gives you a ton of glitch evolutions.[/td][td]<br />[/td][/tr][tr][td]218[/td][td]DA[/td][td][Long {9}][/td][td]No effect?[/td][td][/td][td]Effect noted; it does eventualy crash if you spam a (autofire?)<br />[/td][/tr][tr][td]239[/td][td]EF[/td][td][Long {9}][/td][td]Seizure warning - Flickers.[/td][td][/td][td]Seems to be controled by music speed.&nbsp; Eventual glitch dimension reset.<br />[/td][/tr][tr][td][glow=#0000FF,2,300]254[/glow][/td][td][glow=#0000FF,2,300]FE[/glow][/td][td][glow=#0000FF,2,300][Blank][/glow][/td][td][glow=#0000FF,2,300]Corrupts palettes.[/glow][/td][td][glow=#0000FF,2,300][/glow][/td][td][glow=#0000FF,2,300]Used purples for me, but it might be because of nightâ€¦&nbsp; Still works in glitch dimension.&nbsp; You can now get cool colors!<br />[/glow][/td][/tr][/table]<br /><br />[hr]<br /><br />[glow=#FF0000,2,300]Red (HEX 1D)[/glow]: This pattern reappears a lot.&nbsp; It&#039;s kind of similar to [url=http://glitchcity.info/wiki/index.php/Ilsty_and_%3F]ILSTY and ?[/url], except that it is more along the lines of ? &amp; ? &amp; ? &amp; ? &amp;&nbsp; &amp; ? &amp; ? &amp; ? ....&nbsp; The statement &quot;No other variation of the effect has been documented&quot; may need to be changed after further research.&nbsp; [url=https://www.youtube.com/watch?v=Hb9fqwE3g2o]Video of this effect[/url].<br /><br />[glow=#00FF00,2,300]Green (HEX 89)[/glow]: This [b]ONLY[/b] works in very specific places.&nbsp; I don&#039;t quite know the reason, and pure dumb luck found it.&nbsp; It can only occur while standing on the two tiles on the left side of one of the transition rooms, slightly out.&nbsp; It can be either on the tile shown on the image, or one above.&nbsp; <br />[img]http://i.imgur.com/GL8y2Nc.png[/img]<br />This [b]WILL[/b] destroy save data.&nbsp; I wouldn&#039;t do this on console, just because it is doing a lot of weird stuff, and this feels like the kind of thing that could go horribly wrong.&nbsp; <br /><br />[glow=#0000FF,2,300]Blue (HEX FE)[/glow]: This resets when you exit the mode screen, but it can be made permanent by preforming a glitch dimension beforehand.&nbsp; It tends to give darker colors.&nbsp; <br /><br />[hr]<br /><br />I feel like I forgot to say something, but it is 11:27 PM for me right now and I need to go to sleep.&nbsp; If I figure it out in the morning I will edit this post.&nbsp; 


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  So it seems I got addicted to writing asm with pokemon items... Whatever.<br /><br />Anyway, this time I will persent you the asm and corresponding item list required to make the first party Pokemon have perfect DVs and EVs and instantly reach level 100 (actually, level 98/99 + 2x/1x rare candy) via the coin case glitch. The only other notable difference is that it requires a Quagsire with Protein (instead of with HP Up).<br /><br />[code]------------------------------- I1 = Q1 = I2 = Q2 = ANY<br />ld de,020E ---- 11 0E 02 ------ I3 = Super Potion | Q3 = 14 | I4 = Ultra Ball<br />ld a,(de) ----- 1A ------------ Q4 = 26 <br />ld hl,DA35 ---- 21 35 DA ------ I5 = X Accuracy | Q5 = 53 | I6 = TM27 <br />ld bc,XX0C ---- 01 0C XX ------ Q6 = 01 | I7 = Awakening | Q7 = ANY<br />inc de -------- 13 ------------ I8 = Escape Rope<br />ldi (hl),a ---- 22 ------------ Q8 = 34 <br />inc d --------- 14 ------------ I9 = Repel<br />inc d --------- 14 ------------ Q9 = 20<br />dec c --------- 0D ------------ I10 = Paralyz Heal<br />jr nz,F9 ------ 20 F9 --------- Q10 = 32 | I11 = HM07 <br />ld bc,XXXX ---- 01 XX XX ------ Q11 = 01 | I12 = Q12 = ANY<br />ld l,49 ------- 2E 49 --------- I13 = Fresh Water | Q13 = 73<br />ld c,31 ------- 0E 31 --------- I14 = Full Restore | Q14 = 49<br />rlc c --------- CB 01 --------- I15 = TM12 (Sweet Scent) | Q15 = 01<br />ld (hl),c ----- 71 ------------ I16 = Spell Tag<br />ld bc,XXF5 ---- 01 F5 XX ------ Q16 = 01 | I17 = HM03 | Q17 = ANY (01)<br />ld h,12 ------- 26 12 --------- I18 = Full Heal | Q18 = 18<br />ld e,c -------- 59 ------------ I19 = Blu Apricorn<br />ld bc,XXXX ---- 01 XX XX ------ Q19 = 01 | I20 = Q20 = ANY<br />ld l,e -------- 6B ------------ I21 = NeverMeltIce<br />ld bc,0133 ---- 01 33 01 ------ Q21 = 01 | I22 = X Defend | Q22 = 01<br />inc b --------- 04 ------------ I23 = Great Ball<br />inc sp -------- 33 ------------ Q23 = 51<br />push bc ------- C5 ------------ I24 = TM06 <br />ld bc,XXXX ---- 01 XX XX ------ Q24 = 01 | I25 = Q25 = ANY<br />jp hl --------- E9 ------------ I26 = TM41 | Q26 = ANY[/code]<br /><br />Video here (contains very detailed information in the description): https://www.youtube.com/watch?v=JEOOCpNTx88


subject: Viet Crystal was originally dumped by warez scene group EURASiA on May 31, 2001.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The MD5 and SHA1 hashes of the included ROM matches with my Viet Crystal ROM.<br /><br />Here&#039;s the NFO. I&#039;m sure those in the warez scene back then lol&#039;d as much as many people on youtube did many years later at viet crystal...<br /><br />Wonder what the manual and box of Viet Crystal looked like... they were probably filled with ELFWORLD references too :P<br /><br />[code]&nbsp; &nbsp;  _________&nbsp; _________&nbsp; _________&nbsp; &nbsp; _________ ________&nbsp; &nbsp; ______&nbsp; _______<br />&nbsp;  _/&nbsp; &nbsp;  ___/_/&nbsp; &nbsp;  /&nbsp; /_/&nbsp; ___&nbsp; &nbsp; \ _/&nbsp; &nbsp; _&nbsp;  //&nbsp; &nbsp; ___/_ _/&nbsp; &nbsp;  /_/&nbsp; &nbsp; _&nbsp; \<br />&nbsp; /.&nbsp; &nbsp;  ___//.&nbsp; &nbsp;  /&nbsp; //.&nbsp;  \&nbsp; &nbsp; __//.&nbsp; &nbsp; &nbsp; &nbsp; /_\___&nbsp;  . //.&nbsp; &nbsp;  //.&nbsp; &nbsp; &nbsp; &nbsp; /<br />&nbsp; \________//_________//______\&nbsp; &nbsp; \/______/__//_________//______//______/__/<br />&nbsp; ---------------------------- \____\ ---------------------------------------&gt;<br /><br />&nbsp; &nbsp; &nbsp; proudly presents<br />&nbsp;  ------------------- -- --- -- - - ----------------------------------------&gt;<br /><br />&nbsp; &nbsp; Game......: Pokemon Crystal<br /><br />&nbsp; &nbsp; Released..: May 31th, 2001&nbsp; &nbsp; &nbsp; &nbsp;  -&nbsp;  System.....: Game Boy Color (GBC)<br />&nbsp; &nbsp; Origin....: Taiwan&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -&nbsp;  Genre......: RPG<br />&nbsp; &nbsp; Company...: Nintendo&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -&nbsp;  Copier.....: GB X-Changer<br />&nbsp; &nbsp; Size......: 16 Mega Bit<br /><br /><br />&nbsp; &nbsp; &nbsp; release notes<br />&nbsp;  ---------------- -- --- -- - - -------------------------------------------&gt;<br /><br />&nbsp; &nbsp; &nbsp; Another day, another release.&nbsp; Here&#039;s an interesting cartridge from<br />&nbsp; &nbsp; &nbsp; the Far East for your enjoyment.&nbsp; Its a rather interesting translation<br />&nbsp; &nbsp; &nbsp; of the game due out in July.&nbsp; The game is exactly as it is found on<br />&nbsp; &nbsp; &nbsp; the cartridge. The cart came complete with a english booklet and box.<br /><br />&nbsp; &nbsp; &nbsp; Check out the application section below if you think you can contribute<br />&nbsp; &nbsp; &nbsp; to our group.<br /><br /><br /><br />&nbsp; &nbsp; &nbsp; application info<br />&nbsp;  ------------------- -- --- -- - - ----------------------------------------&gt;<br /><br />&nbsp; &nbsp; &nbsp; Interested in being a part of Eurasia?&nbsp; We are currently looking<br />&nbsp; &nbsp; &nbsp; for people to be a part of our team.&nbsp; We have a strong belief in<br />&nbsp; &nbsp; &nbsp; group friendship and we make an effort to ensure that all members<br />&nbsp; &nbsp; &nbsp; get exceptional benefits.&nbsp; If you fit into any of these categories,<br />&nbsp; &nbsp; &nbsp; please contact us for membership information:<br /><br />&nbsp; &nbsp; &nbsp;  - Suppliers of unreleased console games around the world. One must<br />&nbsp; &nbsp; &nbsp; &nbsp;  be able to contribute to one of the platforms we are known to<br />&nbsp; &nbsp; &nbsp; &nbsp;  release.&nbsp; Note: DC suppliers must already have knowledge prior<br />&nbsp; &nbsp; &nbsp; &nbsp;  to applying.<br /><br />&nbsp; &nbsp; &nbsp;  - A coder with strong knowledge of Dreamcast, Playstation, or<br />&nbsp; &nbsp; &nbsp; &nbsp;  Playstation 2 who can crack or code tools that will shorten the<br />&nbsp; &nbsp; &nbsp; &nbsp;  time it takes us to release.<br /><br />&nbsp; &nbsp; &nbsp;  - A siteop who admins a good USA site.&nbsp; We are currently looking<br />&nbsp; &nbsp; &nbsp; &nbsp;  for a good USA site affiliation.<br /><br />&nbsp; &nbsp; &nbsp; If you fit into any of these categories, please contact us through<br />&nbsp; &nbsp; &nbsp; IRC, on EFNet #EURASIA<br /><br /><br />&nbsp; &nbsp; &nbsp; our sites<br />&nbsp;  ------------ -- --- -- - - -----------------------------------------------&gt;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - - -- ------------------.---------.------------------- -- - -<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ftp sites&nbsp;  |&nbsp; speed&nbsp; |&nbsp;  status<br />&nbsp; &nbsp; &nbsp; &nbsp; - - -- - ------------------+---------+------------------- - -- - -<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The Pyramid&nbsp; |&nbsp; 4xOC48 |&nbsp; World HQ<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The Trunk&nbsp; &nbsp; | 100Mbit |&nbsp; Europe HQ<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RM&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  | 100Mbit |&nbsp; Release HQ<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - - -- ------------------&#039;---------`------------------- -- - -<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  contact us: efnet #eurasia<br /><br /><br />&nbsp; &nbsp; &nbsp; greets<br />&nbsp;  --------- -- --- -- - - --------------------------------------------------&gt;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; Capital, Crazy Nation, Dual Crew Shining, Echelon, High-Society,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Kalisto, LightForce, Moonshine, Nil, Nightfall, Oldskool,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Paradox, Quasar, Resistance, &amp; Static.<br /><br /><br />&nbsp;  -- --- -- - - ------------------------------------------------------------&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EURASIA 2001 - FOR PLEASURE, NOT PRESSURE[/code]


subject: Re: Viet Crystal was originally dumped by warez scene group EURASiA on May 31, 2001.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Vietnamese Crystal is just a goldmine of laughs. I wonder if there are any more &quot;translations&quot; of other PokÃ©mon games out there like it.<br /><br />[b][font=courier]I AM VERY DISGUSTED WITH THE TRASHY MAN. IN SPITE OF THE MONSTER, AND THE COACH, ONLY TRASHY, I WILL BEAT DOWN THEM ALL. FOR THIS I MUST STRENGTHEN MYSELF. THE MONSTER IS THE SAME TOO. COLLECT ALL THE TRASHY, RIGHTEOUS FELLOW ALL ARE UNPARDONABLE! YOU DON&#039;T AFFECT ME. THE TRASHY STROLLING IS AN EYESORE![/font][/b]


subject: Re: Viet Crystal was originally dumped by warez scene group EURASiA on May 31, 2001.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TheZZAZZGlitch did a couple using Bing Translator.<br /><br />But yeah i really want to know what the box and manual of Viet Crystal looked like. They have to be worth some laughs.<br /><br />Heck, a mint condition unopened viet crystal from 2001 has got to be worth something today given viet crystal&#039;s humourous reputation.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195829#msg195829 date=1403610108]<br />Yeah, the current experience is compatible.<br /><br />[img]http://i.minus.com/jbyqb48Mf8DLH6.png[/img]<br /><br />Sad that the glitch isn&#039;t working for you.<br /><br />Edit: Wait. I may have done something wrong in thinking that the experience affects it. The change is from AGME to MEAG. We want the Horsea to become a valid Egg, so what goes into &quot;IVs, Egg and Ability&quot; may affect it (attack data as it&#039;s A-&gt;M).<br /><br />According to Bulbapedia it&#039;s bit 30 (when considering the first bit as bit 0) that determines whether a PokÃ©mon is an Egg or not. Follow the conversion and Move 3/Move 4 become IVs, Egg and Ability data. I think then that the second byte of move 4 affects things. Mine is Smokescreen (00 6C), so the second byte is either 00 or 6C depending on how moves are stored, what&#039;s yours?<br /><br />Edit 2: Eh, maybe the move doesn&#039;t matter. I tried some different move 4s and still got an Egg. If you give me your full Horsea move details I could check to make sure, though.<br />[/quote]<br /><br />I&#039;ll give you all the information on it:<br /><br /><br />SEASOR/HORSEA<br />OT/SKYLAR <br />IDNo46285<br />Swift Swim<br />Brave Nature, obtained in a trade.<br />Male, level 36<br />48262 XP, 2391 until next LEVEL<br /><br />Moves, in order:<br />Water Gun<br />Surf<br />Smokescreen<br />Leer<br /><br /><br />


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Check out Shenanagans&#039; PokÃ©mon Gold run at SGDQ, using the power of the coin case to beat the game in 40 minutes: https://www.youtube.com/watch?v=XaSg_mWVOUM


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It should work eventually. Don&#039;t know why it&#039;s not working for you.<br /><br />You might just be really unlucky. I&#039;m sorry to be of no help, but all I can suggest is to keep trying (without reloading a state from within battle), make sure your Seasors actually have EVs, make sure they were never corrupted before, and try as many as possible, with one in that spot that seems to be the only one that works so far (slot 23 of box 2).<br /><br />I have a question for anyone experienced with how PokÃ©mon Emerald works:<br /><br />Is it possible for the first (technically last) byte of a writable personality value to never be writable after a certain point? Because Metarkai describes a problem where only the leftmost byte of a word (possibly the first byte of a dword) is writable.


subject: Re: Viet Crystal was originally dumped by warez scene group EURASiA on May 31, 2001.
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6982.msg195883#msg195883 date=1403987776]<br />Vietnamese Crystal is just a goldmine of laughs. I wonder if there are any more &quot;translations&quot; of other PokÃ©mon games out there like it.<br /><br />[b][font=courier]I AM VERY DISGUSTED WITH THE TRASHY MAN. IN SPITE OF THE MONSTER, AND THE COACH, ONLY TRASHY, I WILL BEAT DOWN THEM ALL. FOR THIS I MUST STRENGTHEN MYSELF. THE MONSTER IS THE SAME TOO. COLLECT ALL THE TRASHY, RIGHTEOUS FELLOW ALL ARE UNPARDONABLE! YOU DON&#039;T AFFECT ME. THE TRASHY STROLLING IS AN EYESORE![/font][/b]<br />[/quote]<br /><br />MY SPUTA WILL FLOW DOWN.<br />DeliciousCinnamon (the ones who first did the original VietCrystal playthrough) also played a bad translation of PokÃ©mon Green (you can find it by searching for &quot;pokemon green english rom&quot; on the net) which is not bad as VC but it&#039;s funny anyways and it&#039;s interesting because it looks like a literal translation from Japanese to English so I found it useful to check the localization differences (like the Old Man being drunk) and also I used it to perform stuff like the Yami Shop glitch to check whether the beta items like the unused badges were translated...and they were!<br />Right now DC are doing a playthrough of a Chinese bootlegged version of PokÃ©mon Emerald and it seems very fun too. They also streamed a bootlegged version of Gold some time ago and it can also be found on the web as a ROM.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Torchickens : I don&#039;t think this fact (only the leftmost byte of a double word is corruptible) can be changed on emulator.<br />It&#039;s maybe different on cartridge, there&#039;s no evidence of the corruption of another byte from what I read.<br /><br />I first thought that voltage Eon Event Activation was a counter-example, but I was wrong, as any change to the word 0x02026E1A (or the left part of the double byte 0x02026E18) causes the appearance of the delivery guy (I first thought that there was a flag, so I only tested 0001 to see if he would appear, but it doesn&#039;t seem to work like that).<br /><br />You can, for example, look at Kraust&#039;s Memory Viewer, and you&#039;ll see that every corrupted byte (the ones with the 4 and 5 in general) are all the left ones of an even row, so the leftmost ones of a double word.<br /><br />Also, every changes brought to the in game events, data, or items go along with this idea.<br />For example, I didn&#039;t see any corrupted bag item, nor a corrupted respawn map location (only the position was corrupted, but not the map).<br />For the records corruption, it&#039;s either a quantity higher than 65.535, or 16.384, or 1280 (16.384 and 1280 will appear for certain records only, like BP if I remember correctly), as records are almost all stored in double words, and are not affected by the encryption mainly used for bag items quantities (the encryption removes with the Anti-DMA).<br />The only fly location that was removed was Ever Grande City&#039;s.<br /><br />I don&#039;t know what this fact implies to the Pokemon&#039;s data corruption, but its really limitating the possible abuse of this glitch for a run.<br />The useful things left are : unlocking Ever Grande flying location, corrupting bag item quantities (good for Master Ball / Rare Candy abuse), unlocking Southern Island Event, unlocking 8th badge, corrupting the Swarm moves to have glitch moves, corrupting Money and records (BP especially).<br /><br />There may be some story events that could be skipped thanks to the glitch, but here&#039;s only the useful things left from what I searched.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  I haven&#039;t seen it corrupt the right part of the word yet. Typically it corrupts the left byte with a 4 or the right with a 5.<br /><br />The question is where is the value coming from? If we find that out, I think we&#039;d have a better shot and triggering certain effects.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Kraust: Are you sure that was actually a warp and not just a tile error? I had the same thing happen several times but with trees, but if I activated Walk through walls and walked out I actually was in the right spot, the tiles on screen when I appeared there were just messed up.<br /><br />Metarkrai: Good to see someone still putting in work into this glitch. I&#039;ll admit I don&#039;t 100% understand everything (I&#039;m dumb) but from what I can see a speedrun would ideally go something like:<br /><br />Pomeg as soon as you get to Fortree, corrupt swarm Pokemon&#039;s moves but not location to give a glitch move resulting in Instant victory.<br />Also do a corruption that changes the Fly location of Ever Grande to available (is it possible to switch this on? I&#039;ve had it switch off before but never seen it go on)<br />Also have a corruption flag Badge 8 <br />Power through to badges 6 &amp; 7 with glitch move, and then Fly to Ever Grande, and power through endgame with glitch moved Pokemon from Swarm.<br /><br />Maybe?? I don&#039;t know how any of that would be even remotely consistent at all but it looks like the best &quot;theory&quot; at the moment??


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  Well 0x02025A22 seems to be corrupted (well it&#039;s around 0x02025A22 memory seems to jump around in the dump) I&#039;m assuming it&#039;s the entrance tile but you guys had the issue with spawning in a bunch of tree tiles before (how did you tell you weren&#039;t spawning in a wall?)<br /><br />The spawning in trees did happen when I tried to run this glitch from Fortree as far as I remember. I&#039;ll look into it.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  werster : For Kraust&#039;s case, I think that the last Pokemon center he visited was Ever Grande&#039;s, and he corrupted the adress for spawning entrance (not map) location, which made him spawn into the sea (and also stuck).<br /><br />Spawning in trees or water will always happen with the corruption of the spawning entrance, as its identifier will for example go from 0011 to 4011 or 0511 (for Odale Town), and the value is far too high to be affiliated with some element on the core of the map (a real buidling entrance, a PNJ, or near a wall), so we&#039;re teleported into the extremes of the map, and stuck there.<br /><br />I also didn&#039;t read everything about the instant battle glitch, so I don&#039;t know what kind of moves trigger it (and what are the best Pokemon / Evs / Moves to use to obtain them quickly), as for swarms, only certain glitch moves can be obtained (like 4021, 0521, 40D5, 05D5 for Skitty).<br />Furthermore, the swarm has to be triggered, and I don&#039;t know how this trigger works (it seems to be a daily event, so one would need to check every day if a swarm outbreak spawned or not), but I don&#039;t think you would be able to pull one in a speedrun (as it&#039;s linked to daily events).<br />Obtaining a certain glitch move would be quicker with the usual Boxes corruption, because having a Swarm is long.<br />I don&#039;t even think you can get a Swarm before ending the game, but it may be possible as I don&#039;t really have data over their generation (contrary to the structure).<br /><br />Your strategy seems good, as it is possible to activate or desactivate a bit with the corruption, so making Ever Grande flying location available is possible (I did it while mass corrupting).<br />The potential threat would be the freezing on weather zones, as we don&#039;t know for now where are the adresses that cause this freeze, and if a corruption for obtaining Ever Grande or the 8th Badge could also alter this adress (there is little chance for this, but it could happen).<br /><br />Also, the event I should look for is the Wailord removal at Lilycove, as it is a major block for accessing to Badge 7.<br />Also, Badge 7 way not be useful, as the game doesn&#039;t check if every badge has been obtained, but only if important badges were obtained (6th and 8th badge I think), so the 7th badge may be skippable.<br /><br />In return, I think that an issue could raise from this strategy, as Waterfall is needed in Victory Road (if I&#039;m not wrong).<br />So we would also need a strategy to quicly obtain a Pokemon with Waterfall.<br />And, do Bad Eggs who know a HM can use them ?<br /><br /><br />[b]EDIT :[/b]<br /><br />So yup, only Badge 6 is needed (8th Badge isn&#039;t even needed).<br />But Waterfall is needed, so the 8th Badge is needed for something. <br /><br />Bad Eggs apparently can&#039;t use HMs. I tested for Surf, and if you push A in front of the water, you hear a sound (the same pushing A during a text), but no textbox appear.<br /><br />[b]EDIT 2 :[/b]<br />Okay, I&#039;m also an idiot, as I forgot that I previously said that 8th Badge was on the right word on a double word, so it can&#039;t be corrupted.<br />It may not be true on console, but I highly doubt it, sadly.<br />So yeah, there will need sereval Glitzer Popping sessions, as during the story, there are health refilling events (1 or 2 I would say).<br /><br />Also, when obtaining Pomeg Berries (I don&#039;t know how much you have, 6-7 being enough), here is how I see things :<br />Glitzer Popping to obtain Bad Egg with useful Glitch Move, then beat Fortree Gym Leader, then teach Fly, deposit Bad Egg, Revive Swampert, do another Glitzer Popping to obtain Ever Grande Flying location.<br />Then, surf to Mossdeep, get Dive, beat the Gym Leader.<br />Teach Dive, and go to Sootopolis.<br />Then go to Lilycove (I think that on Wailmer&#039;s right side, you would still be considered in Lilycove), Fly to Lilycove, Buy Fluffy Tails (if you need them to flee during the Victory Road or at the League).<br />After that, you would need to stick with the story, so Mt Pyre, Magma Hideout, Aqua Hideout,..,get to Undersea Cave (it may also be faster to access it from Ever Grande, who knows)., get Waterfall, get 8th Badge, go to Ever Grande, do Victory Road, then League.<br /><br />I&#039;ll search about event corruption, to see if some trainers or other things may be skipped, like one hideout, or something like that.<br />Also, Swampert would need to have a sufficient level (and suficient HP ev, but with 1-2 HP Up found on Routes 111 and/or 116 and other EV lowering Berries, it should be enough) to lose 2 HP with one Pomeg.<br />So you would mabe need to wait to make the first Glitzer (the earlier being the best, so before Fortree, after Fortree Gym, at Lilycove, or after Mt.Pyre).<br /><br />If there aren&#039;t enough Pomeg or HP Up to repeat Glitzer Popping enough times, you can use your first two tries to duplicate Pomeg Berries and HP Up. This is also useful in the way that you can kill lots of birds with one stone, because the corruption have several patterns (I would say 32), so it is possible to place the Pomeg Berry or the HP Up (or another item like Rare Candy / Master Ball) on a certain place (Bag or PC) to get them corrupted with a pattern that would also corrupt something else, like Ever Grande Flying Location, Money, getting a good Bad Egg, or another in game event.<br />It is also maybe possible to corrupt 2 item quantites or more, and corrupt another interesting data, as there would be enough PC item and Bag item adresses to do so. It would then require lots of puny items to put the useful ones on precise places, but this would stil gain time, as you would reduce the number of needed Glitzer Popping (requires time for set up + success).<br /><br /><br />So now, I&#039;ll go check the story flag corruption.<br />Glitzer Popping will unfortunately not be as speedrun breaking as we thought earlier, but it would still save a good amount of time.<br /><br /><br />[b]EDIT 3 : [/b]<br /><br />Okay, so I&#039;ve looked at the events, and here&#039;s what I found.<br />I still haven&#039;t searched for everything, as I would need saves during all the tiny Magma/Aqua events to see if the corruption combined qith some other flag can end everything.<br />I only looked at the direct effects of the flags on events.<br /><br />Corruptible events :<br />Mt Chimney Magma Sbire (one that blocks the way towards Lavaridge)<br />1st Sbire of Meteo Center<br />1st Sbire of Mt Pyre<br /><br />Archie in front of Sootopolis Gym (0x02026CD4)<br />Sootopolis Arena Door (0x02026C80)<br /><br />So yeah, you&#039;ve read it right, you can directly unlock Sootopolis Gym and go fight the Champion without having to bother about Teams Aqua/Magma.<br /><br />But, and there&#039;s a big but, the two main issues are for Dive and Waterfall.<br />Dive is given by Steven when you beat Team Magma as Mossdeep. And that Team Magma is triggered by our win at the Gym, so Dive is easy to obtain.<br />The double Battle with Steven should be checked to see if it&#039;s skippable with the same Bad Egg.<br />Thus, we can go to Sootopolis, go to the Gym, wreck the leader, and obtain the 8th badge. (Archie isn&#039;t needed since its sprite appears at Sootopolis once you awakened Kyogre, but since you skipped Mt Pyre, Aqua Hideout, Magma Hideout, Underwater Cave, you&#039;re sure to not see him there)<br /><br />The only thing left is getting Waterfall.<br />Waterfall is given by Wallace when Rayquaza after Groudon and Kyogre are tamed, so you have to clear underwater Cave, Magma Hideout, and Sky Pillar to obtain it.<br />And for underwater Cave, I don&#039;t know exactly what triggers it (what removes the Aqua guard from it), as getting Dive after preventing Team Magma from stealing fuel didn&#039;t unlock it, so maybe cleaning Aqua Hideout is also required. (I&#039;m not sure of it, I need to test more)<br />But, getting the 7th Badge removed every Aqua guard in the Hideout, and as I mass cheated to test it, I&#039;m a little lost (I also have all the badges, and all the flying locations, which may influence some little things).<br /><br />There&#039;s another method to obtain Waterfall, and that would be obtaining it with a corrupted Pokemon.<br />The identifiant corresponding to Waterfall is 7F, which corresponds to Pinsir.<br />Pinsir is at 5% in one of the Nothern Zone of the Safari Zone, so it&#039;s maybe a gain of time to get the Pokeblock Case, make 2 Pokeblocks (for increased chances of capture), go to Safari Zone, catch one or two, and try to glitch him into a Pokemon that would know Waterfall, and the thing would be done.<br /><br />So I have to know what are the requirements for unlocking Underwater Cave (Beating Team Magma at Mossdeep doesn&#039;t seem enough, Aqua Hideout is maybe needed), and if beating Mt Pyre + Aqua Hideout + Underwater Cave + Magma Hideout + Sky Pillar is longer than Making 2 Pokeblocks + Going to Safari Zone + Catching Pinsir (1 or 2) + Glitching it into a Waterfall Pokemon.<br /><br />It is also possible to glitch Silcoon for Dive, but as there are few Team Magma grunts at Mossdeep, it isn&#039;t a gain of time.<br /><br /><br />[b]EDIT 4 :[/b]<br />Beating Aqua Hideout + Team Magma at Mossdeep doesn&#039;t make the grunt go away.<br />So, there&#039;s another thing needed to activate his flag, and that may be clearing Mt Pyre and/or watching Team Aqua steal the submarine.<br />Also, the byte at 0x02026D12 can alter the last Aqua Hideout grunt, making you unable to &quot;clear&quot; Aqua Hideout (the Wailmer won&#039;t go away).<br /><br />And there are enough Pomeg Berries to make Glitzer Popping for a run, so there&#039;s no need to corrupt their quantities.<br /><br /><br />[b]EDIT 5 :[/b]<br />Yes !<br />I finally found a viable route !<br />I was blocked at the Undersea Cave because I used a cheat to have all HMs, and I needed to go to Steven&#039;s house to receive HM 08 to remove the grunt, so I thought of some inconceivable triggers where there was only a simple thing to do.<br />Then, things went smoothly, as I beat everyone, unsealed Kyogre, went to see Rayquaza, who cleared the issue, and Sootopolis Gym doors opened !<br /><br />To sum up a little my attempts, here&#039;s the route that one can use with Glitzer Popping :<br />Make the way up to Route 119 / Route 123 for Pomeg Berries. (6 of them on each location).<br />Prepare in the PC some Pokemon that, when corrupted, would give Bad Eggs with a move corrupting the battle style for random encounter style, allowing fleeing.<br />Have a Swampert (the Pokemon with the upper level, and the most HP in the party) with enough HP EV and enough levels to work for GLitzer Popping.<br />Use Glitzer Popping to corrupt the PC Pokemon and obtain a desired Bad Egg.<br />Beat Fortree Gym.<br />Teach Fly to a Pokemon.<br />Do Glitzer Popping again to unlock Ever Grande City flying location (there may be a way to gain time and do it before corrupting PC Pokemon, and I&#039;ll search on this)(and this is a NO, as you have to reset and the reset needs a Glitzer set up).<br />Fly to Ever Grande City, then go at Mossdeep.<br />Beat Mossdeep Gym.<br />Start beating up Team Magma at Mossdeep, then revive your Pokemon for the double battle, as you have to select Pokemon to launch it, so I don&#039;t&nbsp; really think you can do it with a fully KO team (I&#039;ll also search on this).<br />If you revived your team, KO it again, and Glitzer Popping.<br />Take Dive, and teach it.<br />Go to Undersea Cave, beat it.<br />Go to Sootopolis.<br />Go to Cave of Origin, then go to Sky Pillar (Flying to Ever Grande might be faster)<br />Wake Rayquaza up, leave him restaure peace.<br />Go peacefully to the 8th Gym, with Waterfall HM in your bag. Beat it.<br />Go to Ever Grande. Beat Victory Road. Beat League.<br /><br />Thus, you would need to set up Glitzer 3 times in a run. <br />The best area for Glitzer Popping is Odale, so once Fly is obtained, you would need to Fly to Odale to make it, as you would gain time over your resets for Ever Grande Flying location.<br />HP Up that can be found in Routes 111 and 116 might be useful for this (don&#039;t know if Route 111 HP Up can be directly accessed though).<br />One would also need a strategy for the Double Battle with Steven with a weak Swampert.<br /><br />Skipped areas :<br />Route 121<br />Lilycove City<br />Aqua Hideout<br />Magma Hideout<br />Mt Pyre<br /><br /><br />My wonders are :<br />Can we also glitch the battle with Steven ?<br />Can we do Glitzer Popping for Ever Grande FLying Location First ? As you don&#039;t have to relaunch it once you did it right.<br />But the answer is : It isn&#039;t useful, as I didn&#039;t think about the console factor : you can&#039;t launch savestates.<br />So even if you did Ever Grande Flying Location first, you would need to make a save point to reset for a good corruption pattern after that. And this save means setting Glitzer Popping up again, so yeah, this point seems done.<br />So there&#039;s no real wonder.<br /><br /><br />I don&#039;t know if the corrupted Pokemon will be enough to flee from every battle, or if Fluffy Tails will be needed (before Mossdeep, a turn towards Lilycove would be needed, but nothing really long).<br />Lilycove Shop is also useful for buying HP Ups, if a last one is needed.<br /><br />I also worry about one bad thing that can happen with Glitzer Popping, which is the possible disappearance of the TM/HMs, but I&#039;m looking about it. I think that the corruption of bytes in the TM/HM memory area cause this glitch, as the game will see an item with a quantity and no identifiant, and since the TM/HM bag uses instant arrangement, it makes the other TMs unreachable with the pointer (but they&#039;re still in the bag).<br />So for the ones interested in corrupting item quantities, I recommend you to store all your TMs into your PC, and to teach your HMs to lots of Pokemon (or keep a save / savestate by hand). If you use a cheat to fill up your TM/HM bag, I don&#039;t think that this bug would appear.<br /><br />This wouldn&#039;t be bothersome on speedrun as the adress for Ever Grande Fly is below bag items.<br /><br /><br />Unlocking Flying towards Ever Grande City :<br />Adress : 0x02026050<br />You need to maintain up for 13 seconds to attain the adress.<br />Once the screen turns blue, you are just a dozen of bytes above, and you can stop.<br /><br /><br />I made some tries with Swampert to see what would be the required level for a 2 HP loss.<br />Mine had 3 HP IV, and it gained 2 HP one time at Lv 38 (it went from 125 HP to 127 HP with the second HP Up).<br />So, the level nearly matches the level of a Swampert around Fortree (it&#039;s a little higher, but only 3-4 Levels of farming would be required).<br />I&#039;ll try later with a 30/31 HP IV Swampert, as this kind of IV is clearly identifiable with a Lv 5 mudkip, and could decrease the level of the first 2 HP Loss. HP Ups would then be useful to trigger another 2 HP Loss, and there are 2 available on Routes 111 (requires Surf) and 116 (hidden zone of Rusturf Tunnel), so this is perfect for a 3 Glitzer Popping use. More HP UPs could be bought at Lilycove for the 3rd Glitzer if needed.<br /><br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  You only need to drop 1 HP, 2 isn&#039;t required. As long as you faint the Pokemon in question after you deposit all alive Pokemon including the last one you used in battle, it works as required, so HP isn&#039;t an issue.<br /><br />The main &quot;theory&quot; that would be faster, is if you could get a good Egg with a glitch move that allowed you to skip battles, so you could use it for Mossdeep Gym and the Steven Double Battle (Mainly mossdeep Gym) - If you didn&#039;t do this, both of these fights would be extremely hard, mostly the Mossdeep one, since by the time you start Glitzer popping, you really only have a Marshtomp at 34 if done correctly. You can obviously Rare Candy to 37 or so, and it&#039;s winnable (I already routed this fight), but pretty long.<br /><br />In regards to Waterfall... 127 EVs is a really bad number to work with, since you can&#039;t just get there through Vitamins. How about a more classical Approach, Goldeen can be caught up to Level 30 (via Surfing, pretty Rare, but Good Rod isn&#039;t too bad) and learns Waterfall naturally at Level 38. That might be a bit of a stretch with regular Rare Candies, but I&#039;m pretty sure you can corrupt Rare Candy values making that task pretty easy? If you still went the Safari Zone route, you can caught level 35 Goldeens in there, along with Level 40 Seakings (who learns it at 41) with the Super Rod, meaning you wouldn&#039;t have to rely on that corruption.<br /><br />Edit: In regards to instant victory glitch, there are several glitch moves that do this in a number of different ways. Some turn it into a Birch battle that you can Fluffy Tail from, some a Wild Battle you can just run from, and turns some move that turns it into a Palace/Arena hybrid. But the best one simply just ends the battle as soon as you cancel out of the attack move. I don&#039;t know what ID it is since idk how to look at that garbage (and my save editor won&#039;t show it =() but here&#039;s a savestate that has a Bad Egg with the move: <br />https://dl.dropboxusercontent.com/u/23821687/EmeraldIVGBadEgg.sgm<br />Emulator used: VBA-RR v24 snv461<br /><br />As far as I can tell, that&#039;s the golden move. If you could get that onto a regular Pokemon somehow for the double battles...mmm


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  WELL LOOK WHO IT IS<br /><br />YOU THINK YOU CAN JUST NOT EXIST AND THEN SUDDENLY WALTZ IN ON THIS THREAD<br /><br />YEAH OKAY FINE


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=4587.msg195894#msg195894 date=1404148916]<br />WELL YOU&#039;RE A LITTLE BITCH SO DON&#039;T TALK<br />[/quote]<br />RATHER BE A BITCH THAN ON HAT SIMULATOR 2, 24/7!<br /><br />[quote author=Zowayix link=topic=4587.msg195896#msg195896 date=1404168029]<br />WELL LOOK WHO IT IS<br /><br />YOU THINK YOU CAN JUST NOT EXIST AND THEN SUDDENLY WALTZ IN ON THIS THREAD<br /><br />YEAH OKAY FINE<br />[/quote]<br />BITCH, LIKE YOU ANY BETTER.


subject: Re: Tha straight-up legit channel of tha crib.
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6975.msg195771#msg195771 date=1403217991]<br />[quote author=Wack0 link=topic=6975.msg195768#msg195768 date=1403189234]<br />someone&#039;s been messing around with gizzoogle too much.<br />[/quote]<br />You trippin&#039; homie, GCL has always been legit gangsta. No translators involved.<br />[/quote]<br />I Papa Shizzle can verify the authenticity of this inforshizzle. Long time gangster here&nbsp; ;)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  Oh ! Thanks for the advice, I didn&#039;t thought at all that the normal glitchy killing with Pomeg would be enough, that simplifies things.<br />As I am on emulator, I directly edited my Pokemon HP so I could at will be with a full KO team or not.<br /><br />I also thought that there wouldn&#039;t be any Pokemon that would normally learn Waterfall (I thought that only Salamence + Rayquaza would learn Fly, and that&#039;s all).<br />I looked a bit at the encounter tables, and yeah, the fastest way is Super Rod on Safari Zone, as there is :<br />40% Goldeen 25-30<br />40% Goldeen 30-35<br />15% Seaking 30-35<br />4% Seaking 35-40<br />1% Seaking 25-30<br /><br />Chances of capture :<br />Goldeen : 70.66% / 79.61% (with Pokeblocks)<br />Seaking : 36.17% / 58.62% (with Pokeblocks)<br /><br />With this, you can easily have a high level Goldeen / Seaking, and Rare Candy / train it.<br />I don&#039;t exactly know how much Rare Candies you can get during such a run (and not use on Marshtomp / Swampert before Fortree), but 4-5 would be great, as it would be directly posible to Level Goldeen up to Lv 38.<br /><br />Glizter is interesting, but time consuming, as with Rare Candies in your Bag and PC, you would have 2/32 chances to have a corruption pattern that would corrupt the Rare Candies quantity.<br />I don&#039;t really know how long it takes, but 1 Battle + going to Pkmn Center do Deposit + another Battle + 17 seconds of corruption + faint + check bag and PC, that would be around a minute (roughly).<br />So you may need 15 minutes to obtain the corruption you want, which is time consuming.<br /><br />For Rare Candies, there are 2 of them in Route 120, 1 in Route 123, 1 in Mt Pyre, 1 in Route 132, 1 in Route 119, 1 in Route 111.<br />The fastest to obtain seem to be : Route 120 (2 of them), Route 111, Route 123, Route 119 (need Acro Bike), Mt Pyre.<br /><br />For Route 111, this one could be taken during the run, as there are no trainers to face.<br />Then, while going to see Steven for Devon Scope, the first one on Route 120 can also be taken.<br />Once Fly is acquired, the Route 119 one can also be taken (or it can be taken while going at Fortree if the Acro Bike was already taken).<br />I&#039;m hesitating a bit about the fastest route from there, between Mossdeep - Lilycove by Surf, or Fortree - Route 120 South, but I think Fortree - Route 120 South is faster.<br />Thus, you could go from Fortree (once badge acquired) to Route 120 south to get the Rare Candy (2nd one, or 3rd one if Acro Bike was already taken). There are 2 choices here : <br />Route 123 (Rare Candy) - Lilycove (Pokeblock Case + Shop) - Fly to Odale + Glitzer + Fly Location Ever Grande + Fly Ever Grande + Mossdeep (Super Rod + Gym + Double) - Change for Acro Bike + Take Route 119 Rare Candy (if not already) - Fly to Lilycove - Safari Zone (a break is needed to take Super Rod)<br />or, you directly go to Lilycove, make your way to obtain Pokeblock Case + Super Rod, and at the end, when going for Safari Zone, you go to Route 123, take the Rare Candy, and go to Mt Pyre to take a 5th Rare Candy, then Fly to Lilycove and go back at Safari Zone or go directly back to Safari Zone (I don&#039;t know which one is faster : climbing down Mt Pyre or Flying to Lilycove and taking Route 121 again).<br /><br />Thus, you could go fishing for Goldeen/Seaking with 4-5 Rare Candies, and you would need 3 Glitzer for the run (Obtain Bad Egg - Ever Grande Fly Location - ReTake Bad Egg after Steven Double Battle + Open Sootopolis Gym Doors ) instead of 4.<br />Ever Grande FLying Location and Sootopolis Gym Doors are the Glitzer that would require the longest time.<br /><br /><br /><br /><br />[b]EDIT :[/b]<br /><br />I thought about it again, and I found a way to shorten this, and corrupt Rare Candies, so the one at the North of Route 120 can be picked if you need one (really quick to obtain)(need Cut).<br /><br />I tried to obtain Sootopolis Gym Door and Ever Grande Fly Location corruption, to look at the rest of the corrupted data.<br />Ever Grande Fly Location :<br />4th Bag item quantity corrupted (can&#039;t tell about quantity because of quantity encryption)<br />4th PC item quantity corrupted (?85 if there was originally 1)<br /><br />Sootopolis Gym Door :<br />2nd Bag item quantity corrupted (can&#039;t tell about quantity because of quantity encryption)<br />2nd PC item quantity corrupted (?81 if there was originally 1)<br /><br />Thus, you can corrupt Rare Candies quantity along with one of these two events, et voilÃ .<br />You can also corrupt Repel or other little things if you think you&#039;d lack of something during the game (as I don&#039;t think you&#039;re winning money with glitched battles).<br /><br /><br />But now, I&#039;m hesitating about catching Goldeen in Safari Zone, as :<br />1st case :<br />You take Good Rod in Route 118, and you fish on Petalburg for a 20% Lv 10-30 Goldeen. Make it so it&#039;s stored on the PC.<br />Before fighting Team Magma, you take it, and level up.<br />Everstone would be a good pickup to fasten the levelling (chance, there&#039;s an easy one in Granite Cave).<br />After that you can go to Sootopolis, and make the final Glitzer.<br /><br />2nd case :<br />You take Super Rod at Mossdeep.<br />Once Team Magma is done, you surf to Lilycove, take Pokeblock Case, go to Safari, Catch a :<br />40% Goldeen 25-30<br />40% Goldeen 30-35<br />15% Seaking 30-35<br />4% Seaking 35-40<br />1% Seaking 25-30<br />You give them an Everstone, and you fill them up with Rare Candies.<br /><br />Then, you fly to Lilycove / Mossdeep, go to Sootopolis, and make the final Glitzer.<br /><br /><br />I&#039;m hesitating about the time needed to level up a Lv 20 Goldeen to Lv 30, and the time to go to Lilycove, and to Safari Zone, but I think that 10 Rare Candy levels are faster.<br /><br /><br />Also, I don&#039;t know if there are other corruption patterns that would corrupt PC and Bag item quantities the same way (with the same glitched quantitied for PC items), but this could be a good indicator in order to know if the Sootopolis Gym Door corruption worked or not.<br /><br /><br />I&#039;ve also looked for the Pokemon corruption, to see if there would be some Pokemon that would tend to corrupt into useful Bad Eggs.<br />In the savestate werster gave, the Bad Egg is a corrupted Tentacool. And the glitch move replaces Bubblebeam.<br />So i&#039;ve caught a dozen of Tentacool, and at the second try, I got a convenient Egg.<br />But since you&#039;re on console, this would be the longest threat for the run, as you&#039;d need to catch 6-7 Pokemon maybe, of a certain species (or not, mass experiments would be needed to see if Moves of pokemon identifiants have any kind of influence), to obtain some Bad Eggs, and test some of them in one reset. You can only test a maximum of 4 Bad Eggs in a single reset, as you can&#039;t change them in the PC.<br />To do so, you have to do a 2 Pkmn Glitzer (2 Pkmn remaining), withdraw the 4 Bad Eggs, and once one is tested, swap it with another Bad Egg, as the Pokemon shown in battle is the one at the place where the last alive Pokemon seen in battle was.<br />The game may freeze with a Bad Egg, so you won&#039;t be able to test 4 Bad Eggs everytime.<br /><br />I am also testing with another Pokemon learning Bubblebeam : Marill, as it&#039;s easier to find one with the said move while surfing.<br /><br />But I don&#039;t know what causes the move to be replaced by such a glitch move, and this may come from other things, so I&#039;m just trying to see if the moves have some influence over it.<br /><br />And this kind of glitch is pretty cool, since you also instantly flee from every battle, trainer or wild, so you&#039;ll only need repel in order to not be annoyed when surfing across the seas.<br /><br /><br />Thus, here&#039;s the actual route strategy :<br />During the run, get Pokeballs and catch 6 Lv 21-27 Marill on Routes 102 or 117. (4th slot Bubblebeam seems to generate Insant Win Bad Eggs quickly).<br />Get Everstone in Granite Cave.<br />Get Good Rod at Route 118.<br /><br />a) Get Pomeg Berries at Route 123 and make Glitzer nÂ°1 at Mauville to get a desired Bad Egg. Then climb up to Fortree.<br />b) Climb up to Fortree, then Get Pomeg Berries, and make Glitzer nÂ°1 at Fortree (faster Glitzer, but Rival + Meteo Center fights)<br /><br />( a) seems faster since only few Glitzer (5-6 I would say) are needed to obtain an Instant Win Bad Egg, and the time difference between going to Route 117 grass grom Mauville with Bike and going to Route 119 grass from Fortree isn&#039;t high).<br /><br />Get a Rare Candy on Route 120.<br />Beat Fortree Gym.<br />Fly to Petalburg to fish for a 20% Goldeen (pray for a &gt;Lv 20 one). Be careful of not putting it into Box 1/2.<br />Fly to Odale. Put Rare Candy in PC Slot 4. (Bag Slot 4 is faster, but I have things about item quantity corruption to look at).<br />Put Repel in Bag Slot 4. (So you&#039;ll have enough for the rest of the run).<br />Do another Glitzer until Ever Grande Fly Location is unlocked. Rare Candy quantity should be corrupted.<br />Fly to Ever Grande. Surf towards Mossdeep.<br />Beat Gym. <br /><br />a) Start beating Magma Team, and stop before the double fight.<br />Revive Marshtomp/Swampert.<br />Take Goldeen into team, give him Everstone.<br />Rare Candy Level up time for Swampert and Goldeen.<br />Finish Magma Team.<br /><br />b) Revive Marshtomp/Swampert.<br />Take Goldeen into team, give him Everstone.<br />Rare Candy Level up time for Swampert and Goldeen.<br />Beat Magma Team.<br /><br />(5 Grunts are in the way, and Swampert may need more levels to beat them + the double battle)<br />(instead, flying towards Pokemon Center / running/biking to it isn&#039;t that slow )<br /><br />Pick Dive HM. Teach it.<br />Surf towards Sootopolis.<br />Fly to Odale.<br />Do another Glitzer for Sootopolis Door Corruption.<br />Get Bad Egg back to work.<br />Beat Sootopolis Gym.<br /><br />Beat Victory Road.<br />Beat Pokemon League.<br /><br /><br />If you want to corrupt Bag and PC item quanty, you need to holp Up (just after closing Pokemon Summary) for at least 17 seconds. (in 17 seconds you&#039;re into PC items quantity corruption), so time 18.5-20 seconds to be good.<br />For Sootopolis Gym Door, you&#039;ll need to hold Up for 13 seconds, so time 14.5-16 seconds to be good.<br /><br /><br />[b]EDIT 2 :[/b]<br />So yeah, using a Pokemon with Bubblebeam in last slot gives in few tries a Bad Egg that induces instant battles.<br />I saw two kinds of instant battles : <br />-ones where once you push B, the screen fades and the battle is ended<br />-ones where if you choose Run, the game will say that you forfeited the match, and the battle is ended<br /><br />The second effet isn&#039;t what you seek for speedruns, as it seems that if the Bad Egg is too slow (slower than the opponent I think), you&#039;ll only be able to forfeit on the 2nd turn. But if you&#039;re hurt during the first turn, the game will see that you have no Poke, and you&#039;ll black out.<br /><br />In my tests with 15-20 Marill, the ones who made the best results where the ones who already had Bubblebeam as their last move (Lv 21-27), whereas the others where a bit slower to corrupt as Instant Win Bad Eggs, and they were also more frequently turned into Bad Eggs that would make the forfeiting message appear.<br /><br />Furthermore, Marill are extremely easy to find and catch : you can go to Route 102 or 117 (not Petalburg, as the encounter rate is too low) to find them. Depending on the side you take once Surf is acquired, you&#039;ll go near one of these Routes.<br />I think that 6 Lv 21-27 Marill should be good, as you can test 4 eggs at each reset, and 6 Marill should give 3-4 Bad Eggs in general.<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  I think your over complicating the problem with getting Rare Candies when you can just get Rare Candies by random corruption and seeing what slots get frequently corrupted and switching your Rare Candy to that slot. One time running it successfully should be more than enough.<br /><br />This does require a lot of items in your item bag for a higher chance of some bytes corrupting, and a chance at your entire berry and TM bags from emptying however.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kraust link=topic=6868.msg195900#msg195900 date=1404239728]<br />I think your over complicating the problem with getting Rare Candies when you can just get Rare Candies by random corruption and seeing what slots get frequently corrupted and switching your Rare Candy to that slot. One time running it successfully should be more than enough.<br /><br />This does require a lot of items in your item bag for a higher chance of some bytes corrupting, and[u] a chance at your entire berry and TM bags from emptying however.[/u]<br />[/quote]<br /><br />All TMs and berries &#039;lost&#039; to corruption seem to re-appear whenever a new item is put in that slot. In fact, I think that even taking a TM/berry from the PC would undo the effect for you.<br /><br />[quote author=A guy called Bob Udo commenting on one of the glitch videos]I have tried this, but unfortunately I havenÂ´t managed to turn my Vaporeon into a Mew yet. All I get are Bad Eggs, no normal ones. But when I took one of the bad ones into my party and started a fight against a random wild PokÃ©mon the Latias I had already caught once before showed up. When I checked its IVs it turned out that itÂ´s exactly the same one. It seems like my try to get a Mew has reactivated this event. [/quote]<br /><br />I don&#039;t think this corruption of the roaming PokÃ©mon has been documented yet.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just a little note about the ideal Instant Victory Glitch, I also managed to get it off the Masrhtomp right as you enter Fortree. This savestate is pretty much a &quot;what you would have&quot; up to that point in the speedrun normally as well, with Ice Beam gotten from Abandoned Ship. It&#039;s moves were Strength/Ice Beam/Mud Shot/Surf<br />https://dl.dropboxusercontent.com/u/23821687/EmeraldMarshIVG.sgm<br /><br />In regards to the Marill&#039;s were they seperately caught, or duplicated? My biggest worry doing this run real time was always that it was going to be majorly dependant on the substructure order and that the Personality Value was going to be too random to work, but if several worke and they were all caught seperately, so you can get that move independant of the PID, that&#039;s wonderful! I&#039;ll look into it more over the coming days I&#039;m sure.<br /><br />Quick little thing about the theory route, if you&#039;re using a Bad Egg you also need to revive before Tate &amp; Liza, since that&#039;s also a double battle, so you&#039;d probably fight the Mossdeep grunts normally too, as those double battles are only seperated by I think 7 other Pokemon.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A(nother) question about glitch cities (or warps):<br /><br />Route 13&#039;s warp 04 points to valid coordinates (0F, 0F), yet it sends me to a glitch city.<br /><br />[img]http://i.imgur.com/TmbEJOs.png[/img]<br />These two are actually the same location.<br /><br />What exactly happened and can you get to a normal map by going into an invalid warp by changing some memory?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Kraust : [/b]<br />Yup, at first, I thought of overcomplicated stuff, before thinking about corrupting quantites.<br />But, there doesn&#039;t seem to be some kind of more frequent pattern, well, for the attempts I&#039;ve made so far.<br />I would hypothetically say that there are 32 different corruption patterns, and that they only depend on the movement of adresses, which is completely random, so every pattern should appear randomly.<br />To get a specific corruption pattern, like Ever Grande or Sootopolis Gym Door, it took me around 10-20 tries with other things (not really relevant, as I didn&#039;t do more than 5-6 successful corruptions).<br /><br />I also don&#039;t know if two corruption patterns can affect the same bits of the same byte, so if some of you are trying to obtain Ever Grande Flying Location or Sootopolis City Gym, check if the quantities of respectively the 4th and the 2nd item of your bag is corrupted.<br /><br /><br />[b]VaeporSage :[/b]<br />Thanks for the tip, that&#039;s really useful. I thought that my TMs would be lost forever (or before the code activation).<br /><br />I know where roaming Pokemon data is stored, so I can look a bit at it, to see what was corrupted and brought the roamer back to life.<br />If I remember well, there is a bit that manages the roamer, and that is set when it&#039;s killed. But only corrupting its HP may be enough, as roamer&#039;s data is limited to status, remaining HP, location, PID, IVs, Poke, LV, there&#039;s no real Pokemon structure stored somewhere, so it may even be possible to alter the roamer a little bit (if the species was corrupted, I think the new roamer would crash any encounter, as it was the case for swarms when I tested it).<br /><br /><br />werster :<br />Thanks for the savestate, and for the advice.<br />As for Mossdeep, I always went to Navel Rock to catch Ho-Oh and Lugia and beat Tate &amp; Liza, I didn&#039;t think of it as a battle where you need at least 2 alive Pokemon.<br />I would say that only 5 grunts separate the two double battles, as two of them seem skippable, but that may be 6 or 7, as I&#039;m using a walk through walls cheat to directly go to the stairs.<br /><br />For the Marills, and 4-5 Tentacool, I didn&#039;t clone them, to see what would happen in normal conditions, and I was able to corrupt all the Pokemon knowing Bubblebeam in 4th position. Once they worked, I released them to see if the others could be corrupted for Instant Win Bad Eggs.<br />But I released some of them too soon, as when I found the &quot;fainted&quot; Instant Win, I didn&#039;t know that it&#039;s based on the Bad Egg speed (I was trying on the first youngster on Route 102), so I considered them as corruptible Pokemon.<br />For my last attempt, I counted, and it took me 6 resets to correctly corrupt one Marill out of the 6 I had caught.<br />It seems that the moves count, as when I corrupt my Marill, I get a limited amount of glitched moves, even though they are different Marill.<br />I also looked at some Bad Eggs coming from my Boxes of Shinies, but the glitched moves are completely different and I&#039;m not getting what I want.<br />Also, it seems that Pokemon who don&#039;t have 4 moves are harder to corrupt. That may only be an impression, but that&#039;s the feeling it gave me.<br /><br />For Marills, my longest attemps before obtaining a successful Instant Battle Bad Egg was 7 resets, on a little bit more than 18 Marills (I have more than 6 Marills to be sure of having 4 Bad Eggs, and every successful Marill is released, and when I&#039;m low on Marills, I go catch other ones). But since Marill has a catch rate of 190, it&#039;s not that big of a deal to catch one.<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  In regards to the roamer: I actually just had a Latias show up in the water before I even triggered her the first time. Nice.<br /><br />In regards to the TMs/Berries disappearing, I can&#039;t seem to get them back. I just tried to do a second Pomeg, so I got another one from the Berry Master and it&#039;s still blank. I&#039;m not sure how to restore these, am I missing something obvious?<br /><br />Bubblebeam: That&#039;s great, so it&#039;s probably just based off the move as suspected. I wonder if there&#039;s an easier one than Bubblebeam, since I think Ice Beam was the one that got it to work on that Marshtomp, if a move like Rock Smash or something similar worked would simply the catching process (though im 99% sure Rock Smash does not work)<br /><br />One more thing, why not set the Sootopolis Gym and Ever Grande flags at the same time (along with getting the IVG move)? Seems possible to scroll up past 6, check bag and see slot 4 is corrupted, go back to Pokemon and scroll up&nbsp; past 6 again and then see slot 2 is corrupted as well, and simultaneously getting the desired Bad Egg too?<br /><br />Edit: &lt;_&gt; Just double checked, you don&#039;t need Waterfall for Victory Road, it just makes it faster. Any reason you can&#039;t just set the Ever Grande flag, get bad egg with Instant Victory and storm through to Elite Four?<br /><br />Edit 2: I must be understanding the flags wrong, I was under the impression that if you saw the 4th item value corrupt, that the Ever Grande Fly Location would be set, but I just corrupted slot 4 in my bag, and I still can&#039;t fly to Ever Grande. (In fact it actually gave me the tree pattern back at Fortree upon reload) Does that mean you just have to keep doing it till it works?<br /><br />Edit 3: Hmm, this may be because I&#039;m getting the wrong amount, I just did it again and the amount in the Box was x?81 rather than x?85 as stated above. I just assumed it could only go to one value.<br /><br />Edit 4: Nevermind, just got x?85 in slot 4 and can not Fly to Ever Grande. =(


subject: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  This little adventure takes place two years following the events in the Box of Imagination. <br /><br />Freddy and Dunsparce headed out to the beach to kill some time. Bringing towels, an umbrella, and a cooler filled with ice, water bottles, and Gatorade (Dunsparce [i]loooooves[/i] his electrolytes), they found a spot and set up their things. Right away, Dunsparce reached into the cooler and grabbed a purple Gatorade.<br /><br />&quot;Man! It feels good just to kick back and relax, don&#039;t it?&quot; Freddy asked.<br /><br />Dunsparce replied, &quot;Indupitably! It&#039;s not like we&#039;ve been doing exactly that for the past couple of years. It&#039;s nice to go on vacation every week!&quot;<br /><br />&quot;Amen to that!&quot; Freddy said, grabbing a water bottle. They bonked their drinks together. &quot;Cheers!&quot;<br /><br />What happens next?<br /><br />Like before, respond with &gt; and the action.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  The tree pattern means you corrupted the map entrance, That&#039;s what we found out after I got the stuck in water tiles thing a page back.<br />I don&#039;t think the corruptions are fixed like you&#039;re saying, the problem is that they&#039;re highly irregular and there could be a dozen different factors to consider.<br /><br />The only ways to know for sure that you&#039;re setting that flag would be to check the fly locations after battle or to actually look at the memory viewer.<br />Is there a Ram Dump that actually lists all of these addresses? I was trying to figure this out because I honestly don&#039;t know how to otherwise.<br /><br /><br />I think I might start an Emerald game and get to Fortree. I remember it takes [i]forever [/i]however.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 18: The Chapter After the Seventeenth Chapter[/u]<br />Iâ€™m not quite sure if I hit the ground or not. Sure, I fell, and hitting the ground would sound logical. But, like Iâ€™ve said eight trillion times, this is Glitch City. Logic was basically thrown out the universe when it was created.<br /><br />Frankly, I could see the meeting now:<br /><br />[b]Glitchmon:[/b] So, apparently, the human world has this thing called â€˜Logic.&#039; Whatâ€™s that?<br /><br />[b]Another Glitchmon:[/b] Logic is basically what makes things make sense.<br /><br />[b]Glitchmon:[/b] Oh. Well, there certainly wonâ€™t be any of that here.<br /><br />[b]Another Glitchmon:[/b] Agreed.<br /><br />All I know is that I woke up in a PokÃ©mon Center. An actual, full-blown PokÃ©mon Center. I woke up on a green sofa with my cape draped over me like a blanket, and my head on the armrest, much like at the one in Mt. Moon.<br /><br />Wait a minute. Thatâ€™s it! All of that bullshit was just a crazy dream! There were no floating question marks, nor was there an eight headed spider bent on killing us, and Smitty certainly hadnâ€™t died. There was no battle in Vermillion City where we had to evacuate everybody, there was no such thing as Hybridmon, and something called LM4 never existed. Hoorah!<br /><br />I sat up on the sofa, feeling plenty relaxed and rejuvenated. PokÃ©mon Centers do that to ya. Amber wasnâ€™t around and neither was Smitty and Dicks, so I figured they were out training and left me here to sleep. And, really, sleeping is great. There was a PokÃ© Ball on the coffee table in front of me, which contained Glitchy. So, I grabbed the sphere and headed outside to venture through Mt. Moon.<br /><br />Reality is a harsh mistress.<br /><br />Once I was outside, the hominess was instantly eliminated and the horrendous stiffness of Glitch City took over. As I stared into that mind-shattering dimension, I felt, for the first time in my life, true, real, actual despair. I wasnâ€™t looking at anything in particular; just a mountain of green building rooftops that ascended to Satan knows where.<br /><br />They say, if you gaze into the abyss long enough, it gazes into you. And boy, does it stare. Something was watching me. Something horrid, much worse than the unholy bastard child between Charizard M and PPkmnP, was looking right into my soul. I couldnâ€™t see it, but I could sense it. When I collapsed onto my knees from the realization that everything I â€˜dreamtâ€™ was real, the feeling of calmness arrived just in time to make me totally panic. Fear and calmness donâ€™t really get along.<br /><br />Then came the mocking. Whatever was watching me took great delight in my misery. I felt so alone here, so lost, and felt like there was no reason to keep going. Rapidly, everything came crashing down as the first thought to enter my mind was that Glitchy could be dead.<br /><br />I bolted into the PokÃ©mon Center and slammed the door. The PokÃ© Ball was still in my hand. I pushed the button.<br /><br />Out popped the purple Meganium. The red beam that placed it onto the ground retreated into the ball. Meganium looked around the building, wondering where he was. The sauropod looked at me, and cocked his head sideways a little, like he recognized and didnâ€™t recognize me. When I held out my hand, he looked at it curiously, then gave it a small lick and smiled.<br /><br />But there was no sign of Glitchy. He wasnâ€™t inside the building, so, if he was outside, then he was quite far away. I didnâ€™t wanna go back out into the void, but I had no choice.<br /><br />Amber, LM4, MissingNo, and Shorts Kid were also nowhere in sight. Yay, more sightseeing. First things first: rescue Glitchy. Fuck priorities. I abandoned him when he likely needed me most, and, goddamn it, [i]I am never going to forgive myself for that[/i]. And I donâ€™t expect Glitchy to, either. He better not.<br /><br />â€œSo, you up for an adventure?â€ I asked Purpganium.<br /><br />â€œGanium,â€ it replied, nodding. We approached and began scaling Rooftop Mountain, a task that was by no means easy. Youâ€™d think walking up a bunch of roofs would be simple, but it was an arduous climb. <br /><br />Once I stepped on the fourth rooftop, my foot slipped and I fell, hitting my head on the green surface. Before I picked myself up, I tasted blood in my mouth. Not a whole lot of it, but I wasnâ€™t going to be kissing anything for a while. Hell, thatâ€™s the closest thing to food Iâ€™ve had lately. The weird thing is that I havenâ€™t felt hungry for quite a while; I was still full from my lunch on the S.S. Essessessess. Blood was a big step down from food.<br /><br />Purpganium wrapped a vine around my chest and pulled me up. â€œThanks,â€ I said.<br /><br />We scaled the mountain for what Iâ€™m guessing was ten minutes, but there was no end in sight. Unlike most mountains, where you can see it closing into a peak, Rooftop Mountain showed no such thing. I turned around just to make sure I wasnâ€™t taking super slow strides, but nope, Purpganium and I were definitely ascending. But to what and where? Iâ€™m running out of brain space for these damn questions, and Iâ€™d rather put it to good use like Meat Loaf lyrics or something. <br /><br />I finally reached the peak of Rooftop Mountain and I had no intentions of going back down it unless something chased me. Charizard M and PPkmnPâ€™s ghost would do the trick. At the top of the mountain was a massive forest. Those little bushes that require a special PokÃ©mon move to cut down were the only trees that comprised this forest. Remember those cursed 3ft tall ledges I bitch about at least once every other chapter or so? These little trees are basically those, but in tree form. Horrible little trees.<br /><br />When I encountered one of them before, Glitchy just grabbed and uprooted it. Even though Iâ€™m sure Purpganium could do the same thing, it was far from practical.<br /><br />â€œHow strong are your Razor Leafs?â€<br /><br />Purpganium stood in front of me and battered a tree with a blizzard of leafs, cutting it up so bad, it wished it didnâ€™t get cut up so bad. His assault didnâ€™t stop there. The Razor Leafs continued on through the spliced tree and kept going, slashing the many others behind it and creating a path. The dinosaur looked at me as if to say, â€œ[i]that[/i] strong.â€<br /><br />To say we dreaded entering the forest was an injustice to understatements. We entered the clearing, making tracks for who knows what. There was nothing in the distance aside from the not-quite-white â€˜sky,â€™ but I felt compelled to keep going. As we trudged on, my feet were suddenly wet and splashing noises were made as we walked through the forest.<br /><br />Why canâ€™t this place pick and environment and stick with it? I looked back and saw that water had suddenly rushed in from fucking nowhere. Normally you hear something like that, but I guess Glitch City is too good for warning signs. The water had stopped at my feet, like my feet was a shoreline. Purpganium and I kept going, but the water kept following us. It rose, for good measure. My ankles were submerged now.<br /><br />â€œTime to book it!â€<br /><br />Running through water feels weird. The waterâ€™s like a weight and your steps are more arced. There was still nothing ahead, and the trees were not tall enough or strong enough to climb. We kept going, but our run was cut short when we arrived at a cliff. The water gushed down the edge like a waterfall, and the water mercifully did not rise any higher. We still had no clue where to turn, until Purpganium looked to his left and spotted a building: a PokÃ©mon Gym. Part of one, anyway. The Gym building was three storeys high and had multiple roofs lined up, but thankfully, there would be no more climbing. Hopefully. To accommodate the roofs, the building was twice as wide as a regular Gym.<br /><br />The two of us approached the building and headed inside. Sure enough, there was the group. Still no sign of Travis or Dicks, but the others were there. Glitchy included. Shorts Kid was sleeping on the sofa across from the one Amber was sitting on. The building was as wide as a Gym, but the inside looked more like a refurbished house mixed with a PokÃ©mon Center. A healing machine was at the back of the room, as was a PC. MissingNo was wandering around, looking for something to do.<br /><br />Right when I walked in, Amberâ€™s eyes fixated on me. Glitchy was loitering around, swinging the iron rod whimsically, like he was fighting invisible bad guys. I closed the door. Glitchy turned to face me.<br />---<br />[font=courier]I lunged the iron rod at nothing when I heard the door close. Miss Amber was staring at the master as he stood at the entrance of the PokÃ©mon Center. The purple Meganium was with him.<br /><br />For some reason, I felt what humans call â€˜jealousy.â€™ Seeing that Glitchmon - that [i]other[/i] Glitchmon - made me feel unneeded. I find it odd that, after everything the Captain and I had been through lately, I felt this way. To be blunt, it was an ugly feeling. Meganium threatened me in the most peculiar of ways, like he was going to take away my best friend. But I know him better than that.<br /><br />&quot;Oh, there yâ€™all are,&quot; said the Captain. &quot;Iâ€™ve been looking for you guys for a couple hours.&quot;<br /><br />He approached me and asked, &quot;Glitchy, are you all right?&quot;<br /><br />I replied, unsure about his question, &quot;Yes? Bzzt. Why? Bzzt.&quot;<br /><br />The master collapsed onto his knees, placed his hands on his face, and sobbed. &quot;What is wrong? Bzzt.&quot;<br /><br />He replied, &quot;God, I just... Feel like shit.&quot;<br /><br />&quot;And you [i]should[/i],&quot; Amber piped up.<br /><br />&quot;Why? Bzzt.&quot;<br /><br />&quot;Because Bert abandoned you during the battle with the Hybridmon once you fainted to catch that Meganium.&quot;<br /><br />Is that why she told us to get moving and leave him at the PokÃ©mon Center? Amber never answered my question then, assuring me that he would be fine. I was not sure who to agree with, although I remember being attacked by the Hybridmonâ€™s Razor Leafs and everything around me going dark. That must have been when I fainted. Then I woke up in a PokÃ©mon Center and felt like nothing happened, and Amber insisted we keep going and leave the master behind. I did notice a little malice in her voice when she said his name, but I thought nothing of it at the time.<br /><br />&quot;Master, is that true? Bzzt.&quot;<br /><br />&quot;Umm.. T-technically, yes.&quot;<br /><br />I felt a little betrayed. That is another unpleasant thing to feel. Somebody I trusted, somebody I put my life on the line for, had turned their back on me. On the other hand, the odd hand, I felt a bit thrilled at the idea that I had lost a PokÃ©mon battle. Not even Charizard M was capable of doing so. In essence, the things I was feeling were both good and bad.<br /><br />Part of me wanted to forgive the Captain, but another part wanted to throw him across the room. I was clutching the iron rod tightly, ready to do something, but I could not do anything with it.<br /><br />&quot;Do you realize that Glitchy almost died out there?&quot; Amber continued. &quot;If it was a regular PokÃ©mon battle, I might... No, actually, Iâ€™d still be giving you shit for what you did.&quot;<br /><br />The Captain stood and listened, taking in every word. Her speech continued; I had no idea humans were capable of such brutality with words.<br /><br />â€œI know you donâ€™t consider yourself a leader. Thatâ€™s fine. But you are a PokÃ©mon Trainer. And the most important part of being a Trainer is being there for your PokÃ©mon or Glitchmon.&quot;<br /><br />&quot;So, I fucked up. I get it. I know it. What the fuck gives you the right to give me shit? Dâ€™you think Iâ€™m proud of myself? I had an opportunity to catch another PokÃ©mon, a Hybridmon, and I took it. Yes, I regretted it instantly. I was acting in the heat of the moment, is that so wrong?&quot;<br /><br />&quot;The heat of the moment. Right.&quot;<br /><br />Captainâ€™s composure changed. He was listening, but at that moment, something in his brain snapped.<br /><br />&quot;Thatâ€™s [i]way[/i] over the line! Totally below the belt. Iâ€™d take a fucking bullet for Glitchy if the situation called for it, and Iâ€™m sure heâ€™d do the same for me. F**k it, that actually happened!&quot;<br /><br />Shorts Kid, as the master called him, woke up. He groggily asked, &quot;Whatâ€™s goinâ€™ on?&quot;<br /><br />&quot;The master and Miss Amber are arguing. Bzzt.&quot;<br /><br />&quot;Fighting? Why?&quot; asked Shorts Kid. <br /><br />When I was done explaining what happened to me during the battle with the Hybridmon (a concept he seemed a little too familiar with), he asked, &quot;Are you and Bert still friends?&quot;<br /><br />Something the Captain tried to do was avoid putting me on the spot. If I told him I was unsure about something, he never pushed it and left it at that. However, this was different.<br /><br />&quot;Yes, at least, if he still wants to be. Bzzt.&quot; I could sense the masterâ€™s guilt over his actions. Meganium was standing on the sidelines, feeling a little dejected, much like myself.<br /><br />The Captain turned and faced me. &quot;If I want to be? Whatâ€™s that supposed to mean?&quot;<br /><br />I replied, &quot;It means that I am willing to let bygones be bygones, as they say, to continue being your partner. Bzzt. But, Captain, I want you to know something: what you did out there really hurt. Bzzt. And I am not sure I will ever forgive you for it. Bzzt. However, at no point will I ever bring it up to use it against you, or anything of the sort. Bzzt.&quot;<br /><br />He wearily smiled and wiped a few tears away. &quot;I wouldnâ€™t expect you to forgive me, dude. Iâ€™ve been beating myself up over that ever since I left the PokÃ©mon Center. But, thereâ€™s something I have to ask you: do you still wanna be friends with me?&quot;<br /><br />&quot;Of course. Bzzt. You just made a mistake, that is all. Bzzt.&quot;<br /><br />The Captain raised his hand up, his palm facing me. &quot;High five.&quot;<br /><br />I slapped my palm against his, performing an act humans call a â€˜high five.â€™ I am unsure of its purpose, but the gesture is often done as a sign of comradeship.<br /><br />Shorts Kid was giving us a funny look, like this was not how he expected the argument and the situation to end.<br /><br />&quot;Whatâ€™s with you?&quot; the Captain asked.<br /><br />&quot;Nothinâ€™,&quot; Shorts Kid replied. &quot;Just thinking about something.&quot;<br /><br />Purpganium approached the Captain and brushed its head against his side, feeling the camaraderie in the room. Amber tapped the master on the shoulder, and when he turned around she said:<br /><br />&quot;Iâ€™m sorry for all that. Accusing you of intentionally leaving Glitchy behind was wrong. You were right; going there was over the line.&quot;<br /><br />We stood there for a while, trying to get the vibe back. &quot;So, now what?&quot; Captain asked.<br /><br />Amber approached the PC, saying, &quot;If weâ€™re gonna get out of here, weâ€™re gonna need an arsenal. And I have just the PokÃ©mon for the job.&quot;<br /><br />Shorts Kid spoke up, &quot;Iâ€™ve got a bad feeling about this.&quot;<br /><br />When Amber turned on the computer and signed into the PC PokÃ©mon storage system, the screen shattered and shards of glass rained down on the floor. She yelped as the screen was destroyed, prompting the Captain to rush over and make sure she was all right. There was no glass in her eyes or anywhere else on her person.<br /><br />The PC suddenly restarted, but got no further than a grey-blue screen that appeared in place of the normal desktop. From the bottom of the screen emerged a Charizard head. It looked around the monitor for a short period of time before focusing on us. Surprisingly, it had normal eyes, unlike the other Charizard weâ€™ve seen. <br /><br />After staring at us for a little while, the dragonâ€™s eyes pixilated.<br /><br />â€œS**T!&quot; Amber shouted.<br /><br />[b][Music: [url=https://www.youtube.com/watch?v=iDfY8Gu0BWw]Metal Battle[/url]][/b]<br /><br />&quot;Everyone, back!&quot; MissingNo ordered. &quot;That is not the [i]real[/i] Charizard M, the one we have come to know.&quot;<br /><br />&quot;Then why are its eyes like that?&quot; Amber asked.<br /><br />&quot;Because it is a copy of it.&quot;<br /><br />Charizard M is one of the most dangerous Glitchmon around. It can infect PCâ€™s containing stored PokÃ©mon and infect them, turning them into another Charizard M, who then repeats the process. This is not involuntary; the Charizard M corrupts other PokÃ©mon willingly, for no reason other than its own amusement. <br /><br />Before we could prepare to combat the dragon, it burst out of the screen, and another Charizard M followed behind.<br /><br />Despite the Glitchmonâ€™s monstrous history, these clones were quite indifferent to our existence. It was not until the eleventh Charizard M appeared that action was taken.<br /><br />While the others went on ahead, this particular Charizard M, no different from the other Charizard Mâ€™s, stayed behind. MissingNo took the lead, standing in front of us, ready to do battle with the beast. <br /><br />Right away, Charizard M attacked with Flamethrower, but MissingNo, ever vigilant, retaliated with its Water Gun technique, stopping the fire from carrying on towards us. However, Charizard Mâ€™s copy was strong enough to keep pushing on, but MissingNo soon emerged victorious; water does douse fire. Charizard M was knocked down from the torrential blast, but, as we have seen with several other Glitchmon, a mere type advantage will not keep them down.<br /><br />The army of clones was circling above, and we were unsure on how to proceed. The defeated Charizard M copy got up and snarled at us. Its Glitchese was broken, but, assuming I heard it correctly, the dragon said, &quot;going to die.&quot; Whether or not it meant us or something else, I did not know.<br /><br />&quot;Glitchy, whatâ€™s the plan?&quot; Amber asked.<br /><br />I replied, &quot;If those Charizard M copies are as dedicated as they appear, then escaping will be difficult. Bzzt. This one,&quot; I pointed to the dragon MissingNo defeated, &quot;openly expressed its intent to kill us. Bzzt.&quot; I was simply guessing when describing Charizard Mâ€™s grunt, but my conclusion seemed likely.<br /><br />&quot;Purpganium, knock â€˜em down!&quot; the Captain ordered. Purpganium attacked with Sludge Bomb, a disgusting attack. The dinosaur vomited up a blob of poisonous goop, but the attack, despite landing on one of the dragons, failed to take it down.<br /><br />I flew up and impaled a Charizard M through the stomach with the pointed end of the iron rod. Then, while still holding the weapon, I turned around so it was facing the floor and plunged down, taking out the abominable dragon. One down, ten more to go!<br /><br />Salamence attacked with Dragon Rage, an attack similar to Sludge Bomb, but instead of poison, the move was an electrified blue sphere, said to represent the userâ€™s anger and hate. Yet another copy of Charizard M was taken down! Nine of them were still circling above, and the one MissingNo dealt with was standing around, waiting to strike.<br /><br />MissingNo wasted no time and tackled the dragon into a wall, implanting it and then attacking with Water Gun. Even though that beatdown put it on the brink of defeat, Charizard M still had some fuel left. The dragon attacked by spitting out the largest fireball I had every seen at point blank range, and, just like that, MissingNo was defeated. His pixels were smoking and the fumes were pungent, but, on the brighter side, the beast collapsed, unable to keep fighting.<br /><br />&quot;Captain! Bzzt. Get MissingNo to the healing machine! Bzzt.&quot;<br /><br />My Trainer darted over to pick up MissingNo, but before he could, a Charizard M swooped down.<br /><br />This was not a clone. [i]This[/i] was the real Charizard M. It lashed out at the Captain, swatting him aside with a single strike from its meaty paw. The Charizard M then attacked with Flamethrower, but the master quickly rolled aside to avoid the blaze; despite this, his blue cape was singed and burned in a few places.<br /><br />&quot;CAPTAIN! Bzzt.&quot; I stormed over to find that he was mostly all right.<br /><br />&quot;Urf... Iâ€™m gonna feel that for a while,&quot; he said, clutching his left side.<br /><br />Charizard M swooped down and grabbed MissingNo, binding him with its tail. It flapped its wings and ascended, then, again used Flamethrower to sear a hole in the roof of the building. Pieces of rock, steel, and cement rained down and, panicking, I threw my own cape over the Captain, protecting him from the barrage of debris.<br /><br />The building quickly became unstable.<br /><br />&quot;Weâ€™ve gotta get out of here!&quot; Amber shouted. I pulled my cape back and, right away, the Captain pointed at the real Charizard M.<br /><br />&quot;Heâ€™s going after Shorts Kid!&quot;<br /><br />The toddler - who was hiding behind a couch - looked on in fear at the Captainâ€™s observation. Indeed, the eldritch dragon was making his way towards the child.<br /><br />Before we could take action, Charizard M had snatched the boy with his right hand, holding him like a rag doll.<br /><br />&quot;Help! HEEEEEEELLLLLLLP!&quot; Shorts Kid shouted.<br /><br />Charizard M used Flamethrower on the ground this time, putting up a wall of pixilated fire to block our way. Then, the flapping of wings filled the nonexistent air, and I could see the legion of dragons evacuating through the hole in the roof.<br /><br />Just like that, we lost MissingNo and Shorts Kid.<br /><br />&quot;Master! Bzzt. Hop on my back! Bzzt.&quot;<br /><br />The Captain weakly got up and did just that, like before, when we traveled through Glitch City. Amber followed, hopping on Salamenceâ€™s back. We made our way to the roof, narrowly avoided the crumbling debris that threatened to take us down.<br /><br />&quot;Yikes!&quot; the master said, as a large piece of cement skimmed past, almost hitting myself. Right as we left the building, it collapsed behind us into dust, roaring and moaning like a defeated Wailord.[/font]


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  While walking along the shore, a blinding light appeared in front of our heroes. This light was not a stranger to them, for they had seen it once before.<br /><br />Super [s]Sayain[/s] [s]Saiyan[/s] [s]Sayian[/s] Hank Hill descended from the light to greet our heroes.<br /><br />&quot;Greetings, Freddeh and Dunsparce!&quot; Super Hank Hill said.<br /><br />&quot;HANK?!&quot; Dunsparce and Freddy exclaimed.<br /><br />&quot;Dang it, Freddeh! Pipe down!&quot;<br /><br />Freddy regained his composure and said, &quot;Sorry, but it&#039;s been so long. We only saw you that one time. And what are you doing out of the Box of Imagination? Aren&#039;t you afraid of people seeing you?&quot;<br /><br />&quot;No, not realleh,&quot; Super Hank Hill replied. &quot;My awesomeness is so great, that anybodeh who sees me is blinded until I am gone.&quot;<br /><br />Our heroes exchanged curious looks, but shrugged the explanation off. It made sense; a similar thing happened when Lugia emerged from the Box. The entire neighbourhood was blind (and, for some reason, constipated) for an entire week.<br /><br />&quot;So, what&#039;s up, Hank?&quot; Dunsparce asked.<br /><br />&quot;Well, there&#039;s somethin&#039; I need to tell y&#039;all.&quot;<br /><br />What happens next?


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt; Hank tells them about his boy &quot;Bobbeh&quot; and how much he likes to play &quot;boggle&quot; with &quot;peggeh&quot;, and how he &quot;sells propane and propane accessories&quot;. Oh and &quot;bobbeh&quot; is having brain cancer, so in return of them using his body 2 years ago, he wants them to help &quot;Bobbeh&quot; out.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  werster :<br />Once you&#039;re in battle, the position of the adresses is fixed, so you can scrolll up, push B, and scroll up again, the second scroll will only follow the traces of the second, so nothing would happen.<br /><br />And yeah, if Waterfall isn&#039;t needed for Victory Road, you just need the 6th Badge, and you&#039;ll be able to enter the League.<br /><br />Also, your tests helped, as you saw that there may be a corruption for 4th PC item quantity, even if Ever Grande Fly Location isn&#039;t enlabled.<br />I indicated the quantity to see in the PC as ?85 as the two possible byte corruption don&#039;t give off the same quantities ine decimal as well.<br />But what would help most would be trying to obtain Ever Grande Fly location and see if the 4th PC and Bag item quantity is always corrupted when Ever Grande is. The 3 times I looked for it, I got this result.<br />To check if you did the Ever Grande corruption, you have to check your fly map.<br /><br />When I got Ever Grande Fly Location corruption, it also corrupted the Map Entrance, which gave me little issues to check what exactly was corrupted.<br />But I&#039;ll try this some more times today.<br /><br /><br />Kraust :<br />Well, as what I saw, the corruptions don&#039;t seem that irregular.<br />There may be different patterns appearing upon reset (I&#039;ll check that, as for now I use savestates), but when I&#039;m doing Pokemon corruption, there are frequent patterns of Bad Eggs that are corrupted the same way as before that appear, which is a clear mark of a certain pattern that repeats itself.<br />Also, while looking at flag bytes, I saw that the corruption depends (and may only depend on this) on the position of the adresses (the ones that can move can have 32 different positions), so that&#039;s why my thought was that there was 32 corruption patterns.<br /><br />For Memory Viewer adresses, I have a little file that I made myself who gives some adresses, and starting from this point, I navigate to the adresses I need, so for flags for example, I only have some adresses detailling their location, and once there, I pinpoint the flag I want to study myself.<br />Also, you the Anti-DMA is really useful to compare the values of a cerain adress between two savestates without it being a mess, as the movement of some adresses forces you to take marks to see where the adress you were watching went, and that can be a bit annoying.<br />I also use AR codes to have the location of other flags, like Flying location, Badge location, records location,...<br />And for my tests on the effects of flag corruptions, I generally overcheat to move to the desired location / event without any issue (with the walk through walls code, teleport codes, or fly everywhere code).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Metarkrai link=topic=6868.msg195915#msg195915 date=1404282517]<br />And yeah, if Waterfall isn&#039;t needed for Victory Road, you just need the 6th Badge, and you&#039;ll be able to enter the League.<br />[/quote]<br /><br />Aren&#039;t there NPCs in front of the league entrance that check for 8 badges?


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  FUCK ME!? SORRY ZOWAYIX, I WOULDN&#039;T BE WHERE I AM IF ROLLED THAT WAY, BUT WE WON&#039;T THINK ANY LESS OF YOU BECAUSE OF IT!!!<br /><br />I&#039;M JUST TOO DAMN IRRESISTIBLE APPARENTLY! <br /><br />[img]http://www.nowcultured.com/images/2013/09/johnny-bravo-illustrations-fanart/mr-suave-johnny-bravo-hair.jpg[/img]


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  FANTASIES? PFFT, MORE LIKE REALITIES, I&#039;VE ALWAYS KNOWN YOU HAD A THING FOR ME ZOWAYIX! ADMIT IT!<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  [quote author=Metarkrai link=topic=6868.msg195915#msg195915 date=1404282517]<br />werster :<br />Once you&#039;re in battle, the position of the adresses is fixed, so you can scrolll up, push B, and scroll up again, the second scroll will only follow the traces of the second, so nothing would happen.<br />[/quote]<br /><br />Yeah, figured that out myself after a bit of testing afterwards, was just being hopeful. Luckily this doesn&#039;t matter now, should only have to do it once.<br /><br />[quote author=Metarkrai link=topic=6868.msg195915#msg195915 date=1404282517]<br />Also, your tests helped, as you saw that there may be a corruption for 4th PC item quantity, even if Ever Grande Fly Location isn&#039;t enlabled.<br />I indicated the quantity to see in the PC as ?85 as the two possible byte corruption don&#039;t give off the same quantities ine decimal as well.<br />But what would help most would be trying to obtain Ever Grande Fly location and see if the 4th PC and Bag item quantity is always corrupted when Ever Grande is. The 3 times I looked for it, I got this result.<br />To check if you did the Ever Grande corruption, you have to check your fly map.<br />[/quote]<br /><br />Alright I guess I&#039;ll just keep trying then. Seems like the odds are really wide to get this to work then though, as though in a run it could take several <br />hundred times. For reference, here&#039;s a savestate that has the exact corruption mentioned, except not Ever Grande, in case there&#039;s some other requirement: https://dl.dropboxusercontent.com/u/23821687/Emeraldwhy.sgm<br /><br />[quote author=Wack0 link=topic=6868.msg195916#msg195916 date=1404283914]<br />Aren&#039;t there NPCs in front of the league entrance that check for 8 badges?<br />[/quote]<br /><br />Those people are there, but they only check for Badge 6, assuming you have to get all the other ones (which is the laziest crap)<br /><br />Edit: Just got the fly to Ever Grande. Slot 4 is not corrupted. It was in fact slot 10 that got corrupted when I was allowed to Fly there (however, it was my 5th attempted, and corrupted slots 1, 6, and 12 prior to that, but I found that irrelevant)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  So I just made it to Fortree on a new save and started up this glitch again.<br /><br />Cool thing I noticed was that if the pokrmom you switch into to activate the pomeg glitch only has 1HP you white out after the battle. I could probably make a video of this. It was weird.<br /><br />And second thing I noticed was that I was running into wild pokemon on the route west of Fortree and the game froze (assuming right before a battle). This is something I haven&#039;t seen before.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  werster :<br />Were you able to obtain Ever Grande Fly Location on the last savestate you&#039;ve given ?<br />As I&#039;ve tried, and it seems that on the large patterns, some &quot;interferences&quot; can happen, and some corrupted bytes might not be corrupted sometimes (depending on the value of other bytes).<br />And that&#039;s the casefor Ever Grande Flying Location.<br />There&#039;s a little byte that seems to alter the corruption pattern, and it avoids the Fly Location bytes when if should be their turn.<br />And there, the corruption you did for Swampert also counted, as you corrupted bytes far beyond Pokemon Boxes.<br /><br />Thus, is you have a save that would be like a normal run, at Fortree, but wihtout the first Glitzer, I could try to see if Ever Grande Flying location can be corrupted, or see what bytes seem to be a threat, and how they could be managed, as I and some other people were able to corrupt this adress, with games completed or not.<br /><br />This is a little strange though, as lots of other adresses are easily corruptible, but the structure of the near values are annoying us.<br /><br /><br />Kraust :<br />If you had tried some corruptions, I think the game froze because you made a fight with a Pokemon with an identifier of 40xx or 05xx.<br />It may have been a roamer, or a swarm, but since you&#039;re on a new file, it may be a roamer (if the &quot;died&quot; bit isn&#039;t activated, and if there is an identifier for a roamer, I think the game may activate it)(and it&#039;s easy to check if a roamer is in the place).<br /><br />But see if you can obtain Ever Grande Fly location with corruption.<br />You can look at your fly map, or near 0x02026D24.<br />The byte has a value which is approximately 07DF8F87, so once you see it, you can follow it (since it only has 32 possible locations), and see how it can be corrupted. Also, the corruption will be (nearly) the same for a same position of the values, so if this value has the same place as during another attempt, you&#039;re nearly sure that it won&#039;t be corrupted.<br />I&#039;m using &quot;nearly&quot; because if you&#039;re mass corrupting on a single savestate (without resetting), you may obtain some slight corruption changes on certain values, so, who knows.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  Well I was manually checking to see if I could fly to Ever Grande, and I didn&#039;t see it pop up.<br /><br />I&#039;m starting to think that the patterns are seeded when you first activate the pomeg glitch (specifically when you switch to the alive Pokemon before you deposit it). There seem to be way too many oddities on how If I save my game for example (and reset) after I activate the glitch I have to do it again to send out the Decamark.<br /><br />So, I&#039;m probably going to throw my Pomegs into my PC, use beyond the sixth slot a few times and then save + reset before setting up the Pomeg glitch again and seeing if I&#039;m getting different results.<br /><br />(Although I was able to get every stat on my Trainer Card to corrupt this time through, it was harder to get map entry corrupted and name corrupted which is something I could do frequently on my other save file).<br /><br />tldr (Because I tend to be bad at explaining)<br /><br />I want to:<br /><br />activate the Pomeg Glitch<br />access beyond the sixth slot a few times to corrupt as much data as possible<br />save my game + reset<br />activate the Pomeg Glitch again (Because it&#039;s not persistent)<br />access beyond the sixth slot a few more times and see if I can finally get the Ever Grande Fly flag to flip.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah I eventually got the Ever Grande flag with that setup, just in a different battle. I just did 5 battles in a row, and the 5th one got me the flag.<br /><br />The stupidest part now I feel like is going to be the fact that the ideal time to set the flag, would be before you can use Fly (right before Fortree, you don&#039;t have the 6th Badge yet) Perhaps for ease of convience considering there seems to be no reliable check if you got the flag or not without actually checking, you should do it after the Gym (and faint all other pokemon while you&#039;re in there) and, if you&#039;re super lucky, get Swampert down to 1 health too. (or potentially just low health, and maybe lower it down catch Marills or something similar to increase the chance of a IVG Bad Egg. Getting poisoned from Oddish is the most consistent, but obviously not quite as optimised)


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;What&#039;s up, Hank?&quot; Dunsparce asked. &quot;You seem worried.&quot;<br /><br />Hank sighed and explained, &quot;Well, ya see, it&#039;s about my boy, Bobbeh. He recently was diagnosed with brain cancer, and, despite my best efforts, even I cannot cure him.&quot;<br /><br />Freddy nervously asked, &quot;So... What do you want us to do?&quot;<br /><br />&quot;Well, normally, Bobbeh would take his mind off it by playing Boggle with my wife, Peggeh, and before that, he would occasionally help me sell my propane and propane accessories.&quot;<br /><br />Dunsparce replied, &quot;That&#039;s... jovial, I guess?&quot;<br /><br />The super salesman nodded, but continued, &quot;Well, since I cannot help him despite being all-powerful, I was wondering if you could find a cure to help him?&quot;<br /><br />Freddy was taken aback by the request. He slapped himself on the face with a Vine Whip, just to make sure he actually heard that insane request.<br /><br />&quot;Um... Well, uh, Hank, we may have saved the Box of Imagination, but we aren&#039;t miracle workers.&quot;<br /><br />Dunsparce interjected, &quot;Speaking of the Box of Imagination, why can&#039;t you just imagine up a cure in there?&quot;<br /><br />&quot;I&#039;ve tried that!&quot; Super Hank used his mysterious powers to conjure up an image of Bobby Hill sitting against the fridge, crying at the prospect that his young life might meet a gruesome end. &quot;I&#039;ve tried everything in my power - and Lugia&#039;s power - to make him better. But nothing&#039;s workin&#039;! I wouldn&#039;t even know where to look for a cure. That&#039;s why I&#039;m asking you two. Please, please, save my boy!&quot;<br /><br />Freddy turned to Dunsparce and said, &quot;Y&#039;know, he let me use his body and power to defeat Gliscor. Absurd as this may be, we at least owe it to him to try.&quot;<br /><br />Dunsparce nodded and replied, &quot;I&#039;ll follow your lead. If you decide to help, I will, too.&quot;<br /><br />The Meganium placed a Vine Whip on Hank&#039;s shoulder to comfort him. &quot;Hank? We&#039;ll do it. We&#039;re gonna save your boy!&quot;<br /><br />What happens next?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, so you got a corruption, great !<br />This seems to go along with Kraust&#039;s idea, since when I tried to obtain Ever Grande FLy Location on your file with savestates, I didn&#039;t succeed.<br />So, resetting would have an impact on the corruption patterns. I don&#039;t really see why, since there&#039;s no real thing that would vary from one reset to another.<br /><br />Else, corrupting Ever Grande before getting a convenient Bad Egg would save time, but it wouldn&#039;t be secure, as you would have to continue your run with the belief that the corruption worked.<br /><br />As you have to corrupt the data many times in a row (without resetting), the fastest way is before the Bad Egg, but you have to save for the Bad Egg as you don&#039;t have tons of Pokemon to corrupt, so this isn&#039;t viable.<br />You have to make two glitzer for this to work, but the second will be faster to set than the first, as you only have to revive two Pokemon, give EVs to one (if he didn&#039;t have them), and put it to 1 HP.<br />So you could maybe catch a puny Pokemon with enough Base HP to gain 1 HP with a HP Up (if you can easily and quickly find one), as it would be faster to put him down to 1 HP (it would be a Pokemon with enough HP, and with a good Base Speed, so you can flee from battles in order to control the damage you&#039;re taking quickly), and you can then Glizter again for Ever Grande Fly Location.<br />So, 2 Revive (+1 Hp Up) + getting 1 Pokemon to 1HP would take 1-2 minutes, considering the capture of a frail Pokemon (abra of some other Pokemon could maybe do the trick).<br /><br />Marill is also useful for being at 99% at wild, with a high catch rate. The useful levels diminish the real % of useful Marill, but it&#039;s still really high.<br />It still may work better for some other Pokemon (and moves), but the setup for all the Glitzer is for now good.<br />It still needs optimization and real situation tests, but the saved time is here (yeah, I&#039;m not really familiar with techniques bringing a Pokemon to 1 HP, since you don&#039;t have many possibilities at this point in the run).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
modified_name: Kraust
icon: xx
body:
  I got it to work shortly after making my post about it. It&#039;s definitely something you have to reset for.<br /><br />My other idea was to corrupt the quantity of some Rare Candies and use Swampert to solo Victory Road + Elite 4. It shouldn&#039;t be that difficult being that he&#039;s Swampert and he&#039;d be Lv 100.<br /><br /><br />That&#039;s what I was going to do with this Glitch anyways. All I did was get to Victory Road<br /><br />[img]http://puu.sh/9UfMR/05dcbe9fee.png[/img]<br /><br />Here&#039;s the save: [url=https://dl.dropboxusercontent.com/u/66465223/Stuff/evergrande.SAV]https://dl.dropboxusercontent.com/u/66465223/Stuff/evergrande.SAV[/url]<br />The only issue is that the TM and Berry pouches are wiped / corrupted and you can&#039;t add anymore to them. I need to run this again so that doesn&#039;t happen.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Kraust link=topic=6868.msg195929#msg195929 date=1404340275]<br />My other idea was to corrupt the quantity of some Rare Candies and use Swampert to solo Victory Road + Elite 4. It shouldn&#039;t be that difficult being that he&#039;s Swampert and he&#039;d be Lv 100.<br />[/quote]<br /><br />Wouldn&#039;t you use the rather common bad eggs with instant victory moves for this instead?<br /><br />(EDIT: actually I forgot you&#039;d not have any pokÃ© at the box by then. But maybe it&#039;s more viable to try to corrupt the few pokÃ©s you have than glitching Rare Candies)


subject: Completely free unattainable items on emulator?
poster_name: Tempbro
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Um, so I&#039;m playing PokÃ©mon Red on emulator, and when I came to the Celadon City Department Store, the guy on the second floor to the left is selling all sorts of items COMPLETELY FOR FREE that shouldn&#039;t be buyable in game. The game itself I downloaded from Coolrom.com, as the emulator was also. What is this, why is it happening, and will it crash my game? I looked around online and nowhere is the canoe even mentioned, I tried it and it&#039;s basically surf, which is sweet because I don&#039;t have that ability yet. I also bought 99 master balls.<br /><br />Of less importance, the guy on the right is selling the wrong TMs: TM06, 08, 14, 16, 21, 25, 26, 29, and 34. I haven&#039;t gone upstairs yet. I&#039;m pretty sure the store&#039;s stock was different the last time I came here.<br /><br />Help?


subject: Re: Completely free unattainable items on emulator?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  The rom is probably hacked. Years ago the first PokÃ©mon Red ROM I downloaded (which was also from Coolroom) had me playing as Oak, the &quot;professor&quot; was Mr. Fuji, and Missingno&#039;s name was &quot;CHEATER!!.&quot;. I had the same issue with another GBC ROM I downloaded (don&#039;t remember which). You&#039;d better get it elsewhere (I usually get my ROMs from emuparadise.me, but idk if they offer GBC ROMs).<br /><br />Also, remember not to ask or link ROMs here, it&#039;s against the rules.


subject: Re: Completely free unattainable items on emulator?
poster_name: Tempbro
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It seems weird that this specific location would do this, when everywhere else I&#039;ve looked is normal? Is it standard practice for hacked roms to change the game in such a minor way?


subject: Re: Completely free unattainable items on emulator?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Maybe they changed something else also? I also remember of a rom supposedly unhacked (not sure if it&#039;s that one specifically) had random wild pokÃ©mon at a house (don&#039;t remember which one specifically, I think it was the burgled house), which some of them being level 0. I&#039;m 95% sure it&#039;s a minor hack and not an emulator issue. Also, my ROM&#039;s CRC32 is 9F7FDD53 (you can see that in Winrar is the ROM is zipped).<br /><br />NPedit: canoe? The game has a ship, but not a canoe.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hank smiled knowing that he could trust the two heroes.<br /><br />&quot;Thank ya so much, Freddeh and Dunsparce! I knew I could count on you!&quot;<br /><br />&quot;No problem,&quot; Freddy said. &quot;But, before we go, I think we should eat something. You can&#039;t go on an adventure on an empty stomach!&quot;<br /><br />Dunsparce headed to their site, but saw nothing edible other than ice packs, which are... not to be eaten. If you want to keep being alive, that is.<br /><br />&quot;Well, I got bad news. There&#039;s nothing for us to eat.&quot;<br /><br />&quot;Bummer,&quot; Freddy complained. &quot;I guess that just leaves sand.&quot;<br /><br />&quot;Sand is actually pretty good,&quot; Dunsparce quipped. &quot;Well, to me it is. Try some!&quot;<br /><br />He grabbed a bowl from somewhere and dumped some sand into it. Freddy ate some and, to everyone&#039;s surprise, agreed.<br /><br />&quot;Hey, that [i]is[/i] good!&quot;<br /><br />Hank, thinking that he was being rused, also tried some sand. &quot;It&#039;s all right,&quot; he said. <br /><br />After eating their sandy meals, the gang sat around a table to conjure up a plan.<br /><br />What happens next?


subject: Re: Completely free unattainable items on emulator?
poster_name: Tempbro
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm. Okay, thank you! I&#039;m keeping my masterballs though, and probably exploit glitches since I feel cheated.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Huh. Looks like there are two ways to get a free Hitmonchan.<br /><br />http://youtu.be/t2KtU6_C7Ho?t=2m42s<br /><br />Great research, it is certainly useful. :)


subject: Re: Completely free unattainable items on emulator?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tempbro link=topic=6984.msg195935#msg195935 date=1404347610]<br />Also, what about the canoe? Is it a part of the game, or a hack?<br />[/quote]<br /><br />Both.&nbsp; There&#039;s a glitch item named &quot;?????&quot; (or something like that) in the regular game that lets you surf.&nbsp; It&#039;s hex 07, I think.<br /><br />So basically they just hacked an item&#039;s name.&nbsp; <br /><br />As others mentioned, emuparadise doesn&#039;t seem to have this issue.&nbsp; If you download a new rom from there, you should be able to keep your save data if you name it the same thing.


subject: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: HÃ¡Äky
icon: xx
body:
  As Torchickens has documented, taking a PokÃ©mon with index number $FE in either Generation I or II into a trade or link battle with a Generation II game causes everything in the party to appear corrupted to the other gameâ€”shifted by one byte, to be more specific. Typically, this prevents trading, because everything will appear to be â€œabnormalâ€ to the other game. (Note: I havenâ€™t looked very far into exactly why this corruption happens, but the code starting at $2879E in Crystal looks [i]extremely[/i] suspicious.)<br /><br />What makes a PokÃ©mon â€œabnormalâ€, anyway? The function at $FB57E in Crystal checks three things for PokÃ©mon traded from Generation I:<br /><br />1. The PokÃ©mon must not be a hybrid, unless itâ€™s an Egg. (Thereâ€™s no way for a Generation I PokÃ©mon to be seen as an Egg in Generation II, because $FD does not appear in the conversion table.)<br />2. The PokÃ©monâ€™s level (offset $21 in the [url=http://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_data_structure_in_Generation_I]Generation I PokÃ©mon data structure[/url]; offset $03 is ignored) must not be over 100.<br />3. The PokÃ©monâ€™s types must be correct, unless itâ€™s a Magnemite or Magneton (because they gained the Steel type in Generation II).<br /><br />When $FE shifts the Generation I data structure, the least significant byte of the PokÃ©monâ€™s remaining HP will become its species, its Type 2 will become its Type 1, its catch rate/held item will become its Type 2, and the least significant byte of its maximum HP will become its level. There are at least three ways to engineer things so that all these values will look okay after the corruption:<br /><br />1. Get a Magneton with 54 HP remaining out of a total HP of 256 or higher.<br />2. Get any single-typed PokÃ©mon in Generation II (except Normal or Bug type), with the same remaining HP as its index number in Generation I, and a total HP either less than 100 or between 256 and 356 (for example, a Krabby with 78/78 HP can be used, and you might be able to catch one of those by fishing in Whirl Islands 1F with a Super Rod). Give it the item with the same index number as its type: Fightingâ†’Master Ball, Poisionâ†’BrightPowder, Groundâ†’Great Ball, Rockâ†’PokÃ© Ball, Ghostâ†’Moon Stone, Fireâ†’Repel, Waterâ†’Max Elixer, Grassâ†’Fire Stone, Electricâ†’ThunderStone, Psychicâ†’Water Stone, Dragonâ†’HP Up, Darkâ†’Protein. Then send it to Generation I normally (using the Johto guard glitch if necessary) before trading it back to Generation II with $FE corruption.<br />3. Get any PokÃ©mon in Generation II with HP that corresponds to the Generation I index number of any single-typed PokÃ©mon (except Normal or Bug type) which is the same as its own second type. Give it the item with the same index number as that PokÃ©monâ€™s type. Send it to Generation I normally (using the Johto guard glitch if necessary), hybridize it with that PokÃ©mon, and then trade it back to Generation II with $FE corruption.<br /><br />(Normal is index $00, which corresponds with an item named ?, and Bug is $07, which corresponds with a Teru-sama. There are no pure Flying, Steel, or Ice-types in Generation II.)<br /><br />When a corrupted PokÃ©mon is received, its name and OT will be missing the first letter, its current HP will be its original level Ã— 256, it may have multiple status conditions based on its type, it will be holding an item based on the index number of its first move, and its fourth move will be based on the least significant byte of the OT ID number and have PP based on its original level. Its stats, experience points, IVs, and EVs will probably be greatly increased, except for Special Attack and Special Defense which have to be recalculated.<br /><br />Another thing Iâ€™ve noticed is that, if you put [i]two[/i] $FE PokÃ©mon in your party, everything will be shifted by [i]two[/i] bytes, [i]three[/i] $FEs will shift everything by [i]three[/i] bytes, and so on. A three-byte shift would turn a PokÃ©monâ€™s level into its species, its first two moves into its two types, and the least significant byte of its Attack stat into its level.<br /><br />This might be the easiest method: get a level 54 Magneton, which should have less than 100 Attack unless its EV is too high, and corrupt it with three $FEs in the party. You can teach it TM33 Reflect as its third move so that it will be holding a GS Ball, or TM44 Rest so it will hold a Sacred Ash. (Unfortunately, Magnemite and Magneton donâ€™t learn any moves with indices under 100 that correspond to key items, so this method wonâ€™t provide everything needed to [url=http://forums.glitchcity.info/index.php/topic,6723.0.html]corrupt the Balls pocket[/url].)<br /><br />It should be even easier to mess around with this in a trade between two Generation II games, if thereâ€™s a convenient way to obtain ????? ($FE). Obviously it can be done with arbitrary code execution, but I donâ€™t know how much setup that would require.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Kraust :<br />If you ctry to corrupt Rare Candies, there&#039;s a really good chance to corrupt TMs / Berries pockets, as their adresses are below other items&#039; adresses.<br /><br />But since Waterfall isn&#039;t needed for Victory Road, there aren&#039;t many trainers left to fight (Fortree Gym + Victory Road + League), so your idea of a Lvl 100 Swampert is good. I don&#039;t know exactly how long it would usually take to catch 6 Marill, and make 4-5 resets in order to wait for a corruption, but i seems a few minutes slower than levelling Swampert to me, and the time gained with these fights may not be enough to make the difference.<br />Theorically, the Bad Egg style is faster, since you would need 1 Pokemon, and 1 corruption to obtain an Instant Win Bad Egg, but that&#039;s the theory.<br /><br />The issue with Rare Candy corruption would be, as you said, Berry pouch corruption, as we don&#039;t want it to happen, since you corrupt Rare Candies before Fortree Gym, and Ever Grande after Fortree Gym.<br />Expecting to have obtained Ever Grande before having the Fly map would be a great run killer, so that&#039;s not a good point.<br /><br />Instead, I thought of something (for Bad Eggs at first) that could work well to set up another Pomeg Glitch, but I was wrong.<br />Thus, I&#039;m still searching on the fastest way to bring a Pokemon down to 1 HP.<br />I thought of using a frail Pokemon that would gain 1 HP with a HP Up, so getting him to 1 HP would be faster than Marshtomp/Swampert, and we could use him for Pomeg glitch (Swampert would take the role of the healthy Pokemon).<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  Well for the issue of getting a Pokemon down to 1 HP - Do we encounter any Pokemon that learn Endure before Fortree? You can probably get a Vigoroth and raise it to Lv 25 so it learns Endure. I know that I had my Swellow at that level due to getting doubles XP at that point.<br /><br />As for the Rare Candies vs Glitch Pokemon. If you&#039;re able to get the Bad Egg then by all means that&#039;s probably the faster way. My suggestion is only if you don&#039;t want to go that route.


subject: Re: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Magnemite and Magneton donâ€™t learn any moves with indices under 100 that correspond to key items[/quote]<br /><br />given that that function does not check moves, couldn&#039;t you just use 8F/ws m to force such a move onto the PokÃ©mon?


subject: Re: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  However if we can find a consistent and fairly quick way to get a hold of ?????, then this glitch would be much more exploitable.<br /><br /><br />As it is we can&#039;t do much if it&#039;s only Magneton.<br /><br /><br /><br />Now I have even more incentive to find a way to get ????? quickly...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  I&#039;m thinking as a more consistent strat you&#039;d probably go beat Fortree gym normally, then just keep doing the corruption until Ever Grande shows up. Check Pokemon in the box (a couple slaves) and see if you got IVG, if not, then use up the Rare Candies.<br /><br />As for getting to 1 health, the most consistent method is to get Poisoned by a Wild Oddish on Route 119 just before Fortree and going down, can just be annoying cause it can use Sleep Power and Stun Spore too (you can just keep spamming energy powders till you get the right result though)<br /><br />Edit: One thing I did notice about the showing up in a boxed map (Trees, Water, other trees etc) is that is repeats over and over. That is, if you do a access beyond 6, and get the trees, if you Fly back to where you are, and do it again, you keep getting trees over and over for a continuous period (or at least I seem to)


subject: Re: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=6985.msg195941#msg195941 date=1404367245]<br />1. The PokÃ©mon must not be a hybrid, unless itâ€™s an Egg. (Thereâ€™s no way for a Generation I PokÃ©mon to be seen as an Egg in Generation II, because $FD does not appear in the conversion table.)<br />2. The PokÃ©monâ€™s level (offset $21 in the [url=http://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_data_structure_in_Generation_I]Generation I PokÃ©mon data structure[/url]; offset $03 is ignored) must not be over 100.<br />3. The PokÃ©monâ€™s types must be correct, unless itâ€™s a Magnemite or Magneton (because they gained the Steel type in Generation II).<br />[/quote]<br /><br />Thanks for your explanation. I&#039;m glad you found that there&#039;s a use for the FE corruption trick.<br /><br />With your explanation, I found that you can trade at least Missingno. to Generation II.<br /><br />Missingno. hex:50 is considered as a Remoraid in Generation II, so if you use 8F/ws m to change its type in memory to Water/Water (15h, 15h) it becomes tradeable.<br /><br />Are there any glitch PokÃ©mon that have the same type as its Generation II PokÃ©mon? We could probably trade this glitch PokÃ©mon into Generation II without 8F/ws m.<br /><br />Note that some types on glitch PokÃ©mon are called Normal but they aren&#039;t actually Normal, rather a glitch type called Normal. If I remember rightly this applies to at least 94&#039;s &quot;Ghost&quot; type as well.<br /><br />[quote author=rortik link=topic=6985.msg195945#msg195945 date=1404414404]<br />However if we can find a consistent and fairly quick way to get a hold of ?????, then this glitch would be much more exploitable.<br /><br /><br />As it is we can&#039;t do much if it&#039;s only Magneton.<br /><br /><br /><br />Now I have even more incentive to find a way to get ????? quickly...<br />[/quote]<br /><br />Just a note: The abnormal PokÃ©mon message may appear when trading between two Generation II games too.<br /><br /><br />Edit: Following what I wrote about trading a Missingno. to Generation II by making it Water type, I found a glitch PokÃ©mon that may be tradeable to Generation II. It&#039;s a hybrid, so you can get no key items from it without arbitrary code execution, but:<br /><br />[url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:207]OPkMn4X[/url] (hex:CF) is Bug/Poison type.<br /><br />On Generation II it&#039;s read as an Ariados, which is also Bug/Poison type.<br /><br />Thinking about it though, this glitch PokÃ©mon is a non-Ditto trick obtainable (because it&#039;s index number is greater than 199) so you couldn&#039;t get its &#039;natural&#039; hold item anyway(?).


subject: Re: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6985.msg195944#msg195944 date=1404401567]<br />[quote]Magnemite and Magneton donâ€™t learn any moves with indices under 100 that correspond to key items[/quote]<br /><br />given that that function does not check moves, couldn&#039;t you just use 8F/ws m to force such a move onto the PokÃ©mon?<br />[/quote]<br />Well, yes, but if youâ€™re using 8F/ws m, you might as well set the catch rate/held item byte and whatever other stats you want to corrupt directly rather than relying on $FE to do the job.<br /><br />Another option I somehow forgot to consider is that you should be able to take any level 54 PokÃ©mon with Attack of 100 or less and hybridize it with Magneton. That way, you can start with whatever PokÃ©mon learns the move you want to turn into an item. (Conceivably, it should be possible to use a triple-shift for something other than Magnemite/Magneton if its first two moves correspond to its types, but I donâ€™t know if thereâ€™s any way that would be feasible.)<br /><br />[quote author=Torchickens link=topic=6985.msg195947#msg195947 date=1404422447]Are there any glitch PokÃ©mon that have the same type as its Generation II PokÃ©mon? We could probably trade this glitch PokÃ©mon into Generation II without 8F/ws m.[/quote]<br />It looks like weâ€™ve got no less than [i]eight[/i] in the English versions, and one of them is even obtainable with the Ditto trick:<br /><br />P ($CB) shares the PokÃ©dex number of Pidgeotto in Red/Blue and becomes Noctowl.<br />O PkMn4 X ($CF) shares the PokÃ©dex number of Beedrill in Red/Blue and becomes Ariados.<br />â€™N g ã‚¥Â¥ ($F8) shares the PokÃ©dex number of Rattata in Red/Blue and becomes Snubbull.<br />[b]4. . ($C5) shares the PokÃ©dex number of Golduck in Yellow and becomes Totodile.[/b]<br />ã‚¥ ($D4) shares the PokÃ©dex number of Snorlax in Yellow and becomes Cleffa.<br />B ($D7) shares the PokÃ©dex number of Pidgey in Yellow and becomes Togetic.<br />Z ã‚¥ ($E5) shares the PokÃ©dex number of Persian in Yellow and becomes Aipom.<br />â–¼ pã‚¥ ($F5) shares the PokÃ©dex number of Snorlax in Yellow and becomes Dunsparce.<br /><br />[quote author=Torchickens link=topic=6985.msg195947#msg195947 date=1404422447]Just a note: The abnormal PokÃ©mon message may appear when trading between two Generation II games too.<br />[/quote]<br />I think (havenâ€™t confirmed) itâ€™s only the species and level that are checked, since types arenâ€™t stored in the PokÃ©mon data in Generation II.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Gordon Freeman arrives and suggests just walking into a bank guns blazin to get their WAD O CASH<br /><br />*through mind of course*


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Your tree problem is normal, since you corrupted the spawning map entrance, and you need to enter a Pokemon center to change it again to a normal map entrance.<br /><br />The poison technique seems the safest strat, yup. Also, the upper Ninja on Route 119 have 2 Smogos, so it would maybe be safer and faster to fight him to be poisoned and reach 1 HP. (you only have 30% of Oddish in the grass)<br /><br />For Bad Eggs, I noticed something that would also slow this strat, since Marill are too slow to outrun Route 119 Pokemon.<br />So for every bad egg, you&#039;ll have to take 1 or 2 turns more to flee.<br /><br />Thus, the Rare Candy strat, even if more boring, seems to really gain time over the Bad Egg one.<br />But I don&#039;t know if it&#039;s faster to do it before or after Fortree Gym.<br />1) You push Swampert down to 1HP. You use Pomeg Glitch, and corrupt until Rare Candy is hit (it will happen, not like Ever Grande Fly Location). You push Swampert up to Lv X (the level where you&#039;ll OHKO / 2HKO everything with/out X Atk or X SpA for the best Pokes, if you already have X Atk / X Spa ). You beat Fortree Gym. You put another Pokemon with HP EV down to 1 HP, and you save to make multiple attemps to obtain Ever Grande Fly Location (it could also already be available).<br /><br />2) You normally beat Fortree, then you put Swampert at 1 HP, save, use Pomeg, then do multiple attemps for Ever Grande, then you pursue your corruption to have Rare Candies corrupted, and you use them until Swampert reaches Lv X.<br /><br />So, how much time do you need to fight every Gym trainer with your team ? Or, do you have hard fights ? since you shouldn&#039;t take too much time to use moves to bring Pokemon down.<br />Waiting for poison damage doesn&#039;t seem really slow too, but with 1 Smogo trainer, the 1 Pomeg Glitch strat seems better.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know if you can corrupt the item bag without removing the TM + Berry bags. If you can&#039;t then it&#039;s a no-go because you can&#039;t fix the TM and Berry bags after afaik.<br /><br />My Swampert was 39 when fighting her. Surf basically destroys everything. I don&#039;t know where he would be because I fought (almost) every trainer with Swampert and did most of the double battles with him too. I know he&#039;s going for time (I wasn&#039;t) so he could potentially be a much lower level.<br /><br />I haven&#039;t really worked on it in the past couple of days. I couldn&#039;t get the item bag corrupted without ruining the other two bags which would break what I want to do. The other (bad) scenario would be to grind Victory Road with Swampert but that destroys the speed run aspect of it.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, yeah, you&#039;re damn right about the berry pouch corruption, that&#039;s a litigious point (the TMs aren&#039;t needed at the point of the run).<br />I&#039;ll look at the number of adresses that can bring a removal, and see their frequency of appearance, and the adresses that get corrupted along with them.<br /><br />So yeah, a single Pomeg corrupt after Fortree Gym seems the best choice.<br /><br />In his run, werster had a Lv 34 Marshtomp at Fortree, so the differences between all the Gym Fights and the fights with IW Bad Egg&nbsp; and the time needed for setting up the first Pomeg and the Marill should still be in favor of the full Gym fights.<br />


subject: Pokemon Yellow glitch item: Lg -
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was messing around with &quot;p PkMn p&#039; &#039; &quot; in Pokemon Yellow, resetting my game and changing what item was in the 5th slot to see what items I got. This was all done through a cartridge, with no GameShark used.<br /><br />For all who don&#039;t know, p PkMn p&#039; &#039; can be encountered in Yellow by using the Mew Glitch with a special stat of 194, or if you just feel like cheating the hex is C2.<br /><br /><br /><br />When I used a Super Rod as my item to glitch, I received an item called &quot;Lg[glitch-char.]-&quot;<br /><br />This item has some odd effects when used, and while at first I&nbsp; figured it was useless, it turns out it actually has some use. Not in glitching, but if you were to use it when actually playing the game as normal. When you use it out of battle, the game freezes for a few seconds. Originally I thought it froze, but eventually it unfroze, closed the items menu, and momentarily flashed my sprite blank then brought it back. When I tried to move, Pikachu stayed behind, the game moved rather jerkily, and Red&#039;s walking sprite was replaced with letters...<br /><br />IJ<br />KL<br />if moving right,<br /><br />JI<br />LK (all 4 mirrored) if moving left,<br /><br />AB<br />CD if going down,<br /><br />and<br />EF<br />GH if moving up.<br /><br /><br />Entering a route moves Pikachu behind you again, but he still doesn&#039;t move. Entering a building returns walking to normal, but doesn&#039;t fix Pikachu. Talking to Pikachu at any point will end all the glitch effects. Talking to anyone else fixes the glitch except that Pikachu doesn&#039;t walk next to Red anymore. He stays where he was and (more or less) mimics your movements from there. Entering a building fixes this.<br /><br /><br />This is interesting, and I&#039;d like to learn a bit more about it, but it&#039;s not the useful part.<br /><br />If used in a wild battle, the battle ends, the screen glitches out, and the battle music stays on. Red is invisible and immobile, but opening the Pokemon menu and closing it fixes this. You can walk around as normal, but the map is all weird. Entering a building fixes everything except the fact that I can&#039;t seem to run into any wild Pokemon anymore. Something&#039;s telling me it just increased my Repel steps to like 65535 or something. I wouldn&#039;t save with that one :P<br /><br /><br />Again, interesting, worth looking into more, but still not particularly useful.<br /><br /><br />But when you use it in a trainer battle, it temporarily glitches out then proceeds to restart the battle from the beginning. And yes, you retain all xp and stat xp you gained, making it really useful for power training stat xp (for anyone who actually does competitive Gen I battles on the actual cartridge anymore).<br /><br />So anyway I thought I&#039;d share what I&#039;ve found. Kinda doubt it&#039;s new information, but maybe you guys can tell me if there&#039;s anything else this item can do and any explanations as to why it&#039;s happening...


subject: Re: Pokemon Yellow glitch item: Lg -
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, Lg - isn&#039;t actually new. But good work on finding it yourself.<br /><br />See [url=http://profglitch.proboards.com/post/4523/thread]this thread[/url]. I think more people know it from [url=https://www.youtube.com/watch?v=-fWPAkpSS9g]MissingnoXpert&#039;s video[/url]. I also have a video of it [url=https://www.youtube.com/watch?v=IlRrrgKvcOk]here[/url] that was uploaded about three months before MissingnoXpert&#039;s video.


subject: Re: Pokemon Yellow glitch item: Lg -
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Kelvinv link=topic=6986.msg195956#msg195956 date=1404500798]<br />Rather weird that ws m was considered just a freezing item<br />[/quote]<br /><br />I don&#039;t think that&#039;s weird, it just wasn&#039;t studied enough.<br /><br />But it&#039;s understandable that someone may make that assumption because a lot of valid items always have two uses, outside of battle and in battle effects, with exceptions including Bicycle, Repels.<br /><br />People need to watch out for the &#039;[url=http://en.wikipedia.org/wiki/Relevance_paradox]relevance paradox[/url]&#039;, though how common it&#039;s important is debatable. Without looking deeper into things (in this case checking the pointer and seeing what is there) you risk making an incorrect generalization without realizing it.<br /><br />Empirical research is not fully objective, it&#039;s only objective for one&#039;s circumstances.


subject: Re: Pokemon Yellow glitch item: Lg -
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I consider it weird because when the real effect was accessed it was immediately the most powerful item in the games.


subject: Re: Pokemon Yellow glitch item: Lg -
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Kelvinv link=topic=6986.msg195958#msg195958 date=1404505924]<br />I consider it weird because when the real effect was accessed it was immediately the most powerful item in the games.<br />[/quote]<br /><br />Ah, I get you now.<br /><br />8F was thought to &#039;do nothing&#039;, ha ha. I find that very ironic because it can do far from nothing.


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  This glitch is news to me; I hadn&#039;t heard of it until I read this thread. It amazes me that glitches like these don&#039;t get caught during testing and make their way into the final game.<br /><br />I am wondering a couple of things though:<br />[list]<br />[li]Why does the glitch work only in JP Blue, as well as international Red/Blue? Why doesn&#039;t it work as well in JP Red, or Green? (This intrigues me since they came out [i]earlier[/i] than Blue.) What about the code is different in these games?[/li]<br />[li]It is possible to move items around with PokÃ©mon Stadium and PokÃ©mon Stadium 2. What happens if you use one of these games? Does moving a second stack of Great/Ultra Balls under a first one trigger the glitch? If you move several items at once from your pack to another location (either the GB cartridge&#039;s PC, the N64 cartridge&#039;s Color Case, another GB cartridge, or tossing the items), do these get replaced with FF bytes as they do on the Game Boy itself?[/li]<br />[/list]


subject: Re: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, thereâ€™s one more glitch PokÃ©mon you can trade across time.<br /><br />Do the Ditto trick using a Rock/Ground-type PokÃ©mon (Onix or the Geodude family) with a special stat of 182. Since the fossil/ghost Missingno. take their base stats in a wild battle from whatever your last encounter was, youâ€™ll run into a Rock/Ground-type Kabutops fossil Missingno., which becomes Pupitar when traded to Generation II.<br /><br />Doing this with the Aerodactyl fossil or ghost forms of Missingno. requires a Rock/Dark (Tyranitar) or Psychic/Flying (Lugia) PokÃ©mon, which arenâ€™t normally available in Generation I.<br /><br />[hr]<br /><br />Something I wanted to document, although unfortunately it turns out not to be useful, is how the species index is converted between Generation I and Generation II. The conversion table (at $FBA26 in Gold/Silver, $FB91C in Crystal) is stored in order of Generation I indices, starting from 1, and each byte is the corresponding Generation II index (which is always the same as the PokÃ©dex number). The first entry is $70, which means index number 1 (Rhydon) from Generation I becomes $70 when traded to Generation II. To convert a Generation II PokÃ©mon back to Generation I format, the game reads through this table until it finds a value that matches, while keeping a running tally of how far into the table it is, so a PokÃ©mon with index $73 (Kangaskhan) in Generation II will be converted to $02 in Generation I, because $73 is the second entry in the table.<br /><br />The first 250 entries in the table are straightforward and well-documented; all PokÃ©mon from Bulbasaur to Ho-Oh are given a conversion. Inexplicably, entries 251 and 252 are both $CA. (I guess itâ€™s possible someone was trying to make a joke based on Wobbuffetâ€™s name in Japanese?) The conversions for Generation I indices 253â€“255 and 0 come from the first four bytes of the following program code. Index 253 becomes $FA (Ho-Oh) and index 0 becomes $4F (Slowpoke), but the values for indices 254 and 255 represent a pointer which differs in some versions of the game:<br /><br />Japanese Gold/Silver: $FE â†’ $10 (Pidgey), $FF â†’ $D1 (Snubbull)<br />Japanese Crystal: $FE â†’ $65 (Electrode), $FF â†’ $D2 (Granbull)<br />Korean Gold/Silver: $FE â†’ $DB (Magcargo), $FF â†’ $D1 (Snubbull)<br />International Gold/Silver: $FE â†’ $1E (Nidorina), $FF â†’ $D1 (Snubbull)<br />International Crystal: $FE â†’ $34 (Meowth), $FF â†’ $D2 (Granbull)<br /><br />Since $FBâ€“$FF and $00 never appear as values in the conversion table, thereâ€™s no way to get Celebi, an Egg, or any of the ????? variants into a Generation II game by trading them from Generation I. But what if you try to send those PokÃ©mon from Generation II to Generation I? The game will keep searching past the end of the conversion table until it finds the value itâ€™s looking for. Specifically, in the English versions, it will find the values at these positions (modulo 256):<br /><br />Gold/Silver: $00 â†’ $18 (Rhyhorn), $FB â†’ ??, $FC â†’ $65 (Wigglytuff), $FD â†’ ??, $FE â†’ $38 (Missingno.), $FF â†’ $39 (Mankey)<br />Crystal: $00 â†’ $18 (Rhyhorn), $FB â†’ $63 (Omastar), $FC â†’ $41 (Venonat), $FD â†’ ??, $FE â†’ $38 (Missingno.), $FF â†’ $39 (Mankey)<br /><br />$FB in Gold/Silver and $FD in all three games donâ€™t appear anywhere in the remainder of the ROM bank containing the conversion table. When that happens, the game continues its search into RAM until it finds the value itâ€™s looking for. Thatâ€™s why trading Celebi from Gold/Silver back to Generation I using the Johto guard glitch gives unpredictable resultsâ€”the converted species is based on the position that an $FB byte happens to be lying around in RAM.


subject: Pokemon game mechanics survey
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We are doing a survey on fansâ€™ opinion about various Pokemon game mechanics.<br /><br />https://docs.google.com/forms/d/1RJ0rGR8db0du4cVWusHnsoA4-LOu5vw7Ecna0okEAyU/viewform


subject: Re: Twitch Plays Pokemon!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wonder where they&#039;ll go after they finish Blaze Black 2. Or maybe the stream will just end after Blaze Black 2 since the streamer can&#039;t get X and Y working. It was dying anyway.


subject: Re: Pokemon game mechanics survey
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=6987.msg195963#msg195963 date=1404540830]<br />We are doing a survey on fansâ€™ opinion about various Pokemon game mechanics.<br /><br />https://docs.google.com/forms/d/1RJ0rGR8db0du4cVWusHnsoA4-LOu5vw7Ecna0okEAyU/viewform<br />[/quote]<br /><br />Cool. A lot of responses so far. I had a go.


subject: Re: Ultra Ball and Great Ball glitch, how does it work?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Blaziken257 link=topic=6953.msg195961#msg195961 date=1404529898]<br />[list][li]Why does the glitch work only in JP Blue, as well as international Red/Blue? Why doesn&#039;t it work as well in JP Red, or Green? (This intrigues me since they came out [i]earlier[/i] than Blue.) What about the code is different in these games?[/li][/list]<br />[/quote]<br /><br />It actually works in Red/Green too.<br /><br />You can alter your badges like in Japanese Blue. Use the default options to make D2D4 03. Perform the glitch by getting 99 Great Balls (hex:03) as the last item and buying another stack to alter D2D5, your number of badges. But your badges value will cap at hex:63 (Badge 1+2+6+7).


subject: Re: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Great research. Thanks HÃ¡Äky. I will read it carefully later.&nbsp; :D<br /><br />Yeah, I knew about the conversion table before [url=http://bulbapedia.bulbagarden.net/wiki/User_talk:SnorlaxMonster/Archive/2#RE:Johto_Guard_glitch] thanks to Koolboyman[/url].<br /><br />I think showing this image again I made in the past will be useful.<br /><br />[img]http://i.minus.com/jbgV0MAdnoV5h1.png[/img]<br /><br />The $CA, $CA, $FA values follow.<br /><br />What FB/FD is when traded back to R/B/Y sounds hard to predict from what you said, though it would be interesting if we could get FB, FC and FD (FE can be obtained by evolving Yellow&#039;s ã‚¡ / g J 1 (hex:C9) at level 60) without [url=http://forums.glitchcity.info/index.php/topic,6907.msg194887.html]remaining HP glitch[/url] (which only works with a box 1 that was never filled) or Generation I arbitrary code execution.<br /><br />Edit:<br /><br />[quote author=HÃ¡Äky link=topic=6985.msg195962#msg195962 date=1404532388]<br />but the values for indices 254 and 255 represent a pointer which differs in some versions of the game:<br /><br />Japanese Gold/Silver: $FE â†’ $10 (Pidgey), $FF â†’ $D1 (Snubbull)<br />Japanese Crystal: $FE â†’ $65 (Electrode), $FF â†’ $D2 (Granbull)<br />Korean Gold/Silver: $FE â†’ $DB (Magcargo), $FF â†’ $D1 (Snubbull)<br />International Gold/Silver: $FE â†’ $1E (Nidorina), $FF â†’ $D1 (Snubbull)<br />International Crystal: $FE â†’ $34 (Meowth), $FF â†’ $D2 (Granbull)<br />[/quote]<br /><br />I don&#039;t get how to find these PokÃ©mon. [url=http://datacrystal.romhacking.net/wiki/Pointer#3 Byte Pointers]Thanks to Datacrystal[/url] I know how to convert a pointer to a ROM address, and the relevant area seems to be in bank 3E.<br /><br />What actually are the pointers though? Following the FA value (index 253 into Ho-Oh) in English Gold/Silver is 1E D1. I tried following 3E:1ED1 as a pointer but it didn&#039;t lead to a 1E (Nidorina) value.


subject: Re: Twitch Plays Pokemon!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6824.msg195964#msg195964 date=1404547335]<br />Wonder where they&#039;ll go after they finish Blaze Black 2. Or maybe the stream will just end after Blaze Black 2 since the streamer can&#039;t get X and Y working. It was dying anyway.<br />[/quote]<br /><br />Yeah I haven&#039;t really kept up with the stream since Crystal, not surprised at all that it&#039;s dying.


subject: Pokemon National &amp; World Championships
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Anybody at Nationals right now or plan on going to Worlds? The livestream for Nationals (VGC &amp; TCG) starts at 12pm EST on Pokemon&#039;s Twitch stream today. I really want to go to Worlds (not to participate lol, to watch) but I doubt it&#039;ll happen.


subject: Re: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6985.msg195967#msg195967 date=1404567955]I don&#039;t get how to find these PokÃ©mon. [url=http://datacrystal.romhacking.net/wiki/Pointer#3 Byte Pointers]Thanks to Datacrystal[/url] I know how to convert a pointer to a ROM address, and the relevant area seems to be in bank 3E.<br /><br />What actually are the pointers though? Following the FA value (index 253 into Ho-Oh) in English Gold/Silver is 1E D1. I tried following 3E:1ED1 as a pointer but it didn&#039;t lead to a 1E (Nidorina) value.<br />[/quote]<br />The conversion routine isnâ€™t following a pointer; itâ€™s just using those two bytes, which happen to represent a RAM address that changed between versions, as the Generation II equivalents of $FE and $FF, because theyâ€™re at offsets $FD and $FE from the start of the table (and the table starts with 1).


subject: Re: â€œAbnormalâ€ PokÃ©mon: $FE trade corruption for fun and profit
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=6985.msg195970#msg195970 date=1404575651]<br />[quote author=Torchickens link=topic=6985.msg195967#msg195967 date=1404567955]I don&#039;t get how to find these PokÃ©mon. [url=http://datacrystal.romhacking.net/wiki/Pointer#3 Byte Pointers]Thanks to Datacrystal[/url] I know how to convert a pointer to a ROM address, and the relevant area seems to be in bank 3E.<br /><br />What actually are the pointers though? Following the FA value (index 253 into Ho-Oh) in English Gold/Silver is 1E D1. I tried following 3E:1ED1 as a pointer but it didn&#039;t lead to a 1E (Nidorina) value.<br />[/quote]<br />The conversion routine isnâ€™t following a pointer; itâ€™s just using those two bytes, which happen to represent a RAM address that changed between versions, as the Generation II equivalents of $FE and $FF, because theyâ€™re at offsets $FD and $FE from the start of the table (and the table starts with 1).<br />[/quote]<br /><br />OK. Thanks. I didn&#039;t pick up that 1E was Nidorina&#039;s index number and D1 was Snubbull.


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Get Celebi without TM33 arbitrary code execution, with GS Ball, Machine Parts and Secretpotions, thanks to HÃ¡Äky&#039;s ball item position.<br /><br />https://www.youtube.com/watch?v=gpNHgU1ocyg<br /><br />It actually wasn&#039;t 217, it was 216, but due to the value in DA8B shifting up two bytes, you can use position 217 too and you don&#039;t need a GS Ball, provided that you have:<br /><br />1) Got coins from a Gambler at Celadon Game Corner<br />2) Met Copycat and found out about the Lost Item (to do this you need to restore power to Kanto)<br /><br />Doing these tasks adds bit 7 and bit 8 of DA8B, and these bits need to be set in DA89 for Kurt to give you back a GS Ball even if you don&#039;t have one.<br /><br />What would make this glitch more ideal is if a quick way of getting duplicate key items is found.


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6723.msg195973#msg195973 date=1404608537]Get Celebi without TM33 arbitrary code execution, with GS Ball, Machine Parts and Secretpotions, thanks to HÃ¡Äky&#039;s ball item position.<br /><br />https://www.youtube.com/watch?v=gpNHgU1ocyg[/quote]<br />Aha, I thought there was a way to get out of item-swap mode while keeping the cursor in place, but I couldnâ€™t remember how to do it. (Pressing B instead of Select sends you back to the top of the list.)<br /><br />Also, itâ€™s funny that Mom is giving you the PokÃ©gear tutorial in the kitchen instead of at the table.<br /><br />[quote author=Torchickens link=topic=6723.msg195973#msg195973 date=1404608537]It actually wasn&#039;t 217, it was 216,[/quote]<br />It is the 217th item, but setting the number of items to 216 is a clever way to get there without losing your place. If there are 216 items in the pocket, then the 217th item is where the Cancel button should be.<br /><br />[quote author=Torchickens link=topic=6723.msg195973#msg195973 date=1404608537]but due to the value in DA8B shifting up two bytes,[/quote]<br />Iâ€¦donâ€™t think I even noticed that happening. ;D<br /><br />[quote author=Torchickens link=topic=6723.msg195973#msg195973 date=1404608537]What would make this glitch more ideal is if a quick way of getting duplicate key items is found.[/quote]<br />I donâ€™t know about that, but I did have another ideaâ€¦<br /><br />1. Deposit all key items into the PC except the Good Rod. Make sure you still have room in your PC for two more items.<br />2. Get another Good Rod through the Time Capsule.<br />3. Swap the two Good Rods.<br /><br />You should now have a Good Rod and an Old Rod. However, your Key Items pocket technically only has 1 item. You can scroll down to the Old Rod, because itâ€™s where the Cancel button should be. An actual Cancel button will appear in the third slot, but you canâ€™t scroll down that far.<br /><br />4. Deposit the Old Rod into your PC. Your Key Items pocket now has 0 items.<br />5. Deposit the Good Rod into your PC. Your Key Items pocket now has 255 items.<br /><br />From here, you can wreak further havoc. The 27th key item represents the number of items in the Balls pocket.<br /><br />This only works if the key item you use has an index number less than 100, so that the game tries to merge two stacks of the same item when you swap them. The â€œquantityâ€ of the first item is the index number of the second item, and the â€œquantityâ€ of the second item is 255 (the Cancel button). Adding the two values reduces the second itemâ€™s index number by one. You wonâ€™t be able to deposit the new item (and have it actually disappear from the pocket) unless itâ€™s something that belongs in the Key Items pocket. Fortunately, there are several key items with consecutive index numbers. You can do this with Itemfinder, Good Rod, SecretPotion, S.S. Ticket, Mystery Egg, or, in Crystal only, Clear Bell or Silver Wing. Even though Silver Wing exists in Gold/Silver, you canâ€™t use it for this because the item directly before it was not a key item until Crystal.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br /><br />[Chat] The chat seems determined to find a way to deposit one of the Mareep without losing our entire team.<br />


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I broke my PokÃ©dex with the $40 method and I don&#039;t know why. I sort of fixed it by pressing up on the options (dex mode selection) and exiting, letting me view Wooper, Quagsire, Ho-Oh, Slowking, Gligar and Octillery but I could only select Wooper and I wasn&#039;t able to move the cursor.<br /><br />Exiting caused map corruption and didn&#039;t fix the PokÃ©dex. One time after exiting I broke it even more so I couldn&#039;t even exit it again.<br /><br />[img]http://i.minus.com/jvzwP8QiXD3c2.png[/img][img]http://i.minus.com/jsERf72DUD9Bx.png[/img][img]http://i.minus.com/jbq50IP4cWAMoX.png[/img][img]http://i.minus.com/j0EipOofuT6pP.png[/img][img]http://i.minus.com/jyLsXIJkhtBOx.png[/img]


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6723.msg195979#msg195979 date=1404652001]<br />RIP Pokedex.<br /><br />Is that a glitch mode?<br />[/quote]<br /><br />Seems like it. C7D4 is 81 and C7D8 is 00 (but C7D8 changes to 81 too when you go on the mode selection screen). Normal values in these addresses are 00 (new PokÃ©dex mode), 01 (old PokÃ©dex mode) and 02 (A-Z mode).<br /><br />There is an 81 00 at DA82/DA83 on my save which gets shifted back two bytes after the switch, but changing DA80/DA81 back to what it was (BF 1F) apparently has no effect on the PokÃ©dex. Plus going into the mode selection screen doesn&#039;t change the 00 in DA83 to 81.<br /><br />There&#039;s probably another address that got shifted back that made the PokÃ©dex load a glitch mode. I may have to try trial and error.<br /><br />Edit: Yes, it is. D959 got changed from 01 to 81 because D95B was originally 81. D959 is responsible for the PokÃ©dex mode, and I couldn&#039;t change it because that also makes the option cursor (C7D8) 81 (even though the cursor may suggest otherwise if it&#039;s located on something like &#039;old PokÃ©dex mode&#039;), and I can&#039;t scroll up enough without the game freezing. Scrolling down doesn&#039;t work.<br /><br />So I wonder what D95B is for?<br /><br />Edit 2: Well I don&#039;t know what D95B is for, but I came up with a solution.<br /><br />Swap a ball in the second to last position to get new PokÃ©dex mode back. This doesn&#039;t manually replace the affected address, but rather causes another +2 byte shift to the left. Address D95D is 00 if you&#039;re not on a Bicycle, or 01 if you&#039;re on a Bicycle. When you activate the Celebi event the 00 or 01 gets moved to D95B, so the extra byte shift we do puts 00 or 01 into D959; the PokÃ©dex mode, where 00 is new PokÃ©dex and 01 is old PokÃ©dex.<br /><br />But I lost the PokÃ©gear&#039;s contact and radio tab after doing this and Mom won&#039;t give it back, oops. I can get the radio back by taking the quiz in Goldenrod City again, but there are no channels and the tunage is no longer capped at 50, the orange line can go off the screen. No side effects with that, but it&#039;s a shame there are no channels.


subject: Just want to check if I'm not the only one experiencing this issue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  My browser (Google Chrome Version 35.0.1916.153 m) misleadingly uses the Youtube favicon for http://forums.glitchcity.info/ but not for http://forums.glitchcity.info/index.php and wiki pages. This is probably something to do with my computer, but I just wanted to check if it wasn&#039;t.


subject: PokÃ©mon Ruby Debug Rom research thread
poster_name: Prezwalski
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  See: http://tcrf.net/Pok%C3%A9mon_Ruby_(Debug_Version)<br /><br />There is still a lot unknown about the Debug Menu (yeah, I&#039;m looking at you, TOMOMITI-menu), so I thought it would be good to continue the research. I am not a ROM-hacker or something, but I&#039;d like to help. A thing I discovered this morning was that in-game flags are indeed controllable via the TOMOMITI-menu. For example the Regi-event: I changed all the flag values in the TOMOMITI-menu to their opposites (zeroes in ones, ones in zeroes) and the entrance to the Regi-chambers appeared. I am not really sure which flag caused that, so I think that&#039;ll be our main goal: finding out what flag is in charge of what event. <br /><br />Second question: the ROM is in German and unreadable Japanese gabberish. How do I translate the strings from the game to English? I can read German, so that won&#039;t be the problem, but I have no idea how I translate a PokÃ©mon ROM. Any suggestions?<br /><br />


subject: TMTRAINER Effect and No Pokemon RAM corruption
poster_name: Missingno255
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What is the source of corruption in the RAM and code with TMTRAINER effect and the RAM corruption from having no pokemon (it does get corrupt with that glitch). I found that the RAM will get corrupted starting from $CF5E and ending somewhere near approximately $CFFF (unsure of this) doing TMTRAINER (That offset is BEFORE the start of the battle information. So what exactly is stored there?) Turns out most of the effects from super glitch don&#039;t happen at all if the opponent uses Super Glitch. TMTRAINER effect will still happen, but Super Glitch RAM corruption won&#039;t happen as a result of not having to load it&#039;s name. Also it will not say &quot;Enemy TMTRAINER is frozen solid!&quot; and will change the opposing pokemon&#039;s name and status AFTER it faints. The burn damage will still happen though. The only thing that will be glitched after TMTRAINER when done by opponent, is the overworld sprites, as they don&#039;t load correctly (Move animations are not overwritten correctly in the VRAM). <br /><br />You know the name TMTRAINER? Apparently, that&#039;s the name given to the pokemon as the pokemon gets corrupted. <br /><br />I changed offset $CFE8 (Status ailment byte) from $30 (Burned and Frozen) to $20 (Frozen) and the game just proceeded as usual WITHOUT doing the massive burn damage. So what exactly is it that causes TMTRAINER to happen? It&#039;s not just Super Glitch that does it, but also Cooltrainer move and several glitch items as well.<br /><br />As for the &quot;No Pokemon glitch&quot; what exactly causes the RAM to get corrupted here? It starts at $CEE9 and stops approximately at $CFD6. Some of it gets overwritten when it&#039;s a trainer battle, where the opponent information is. This doesn&#039;t happen if it&#039;s a wild battle (source of Wild appeared!)<br />


subject: Re: TMTRAINER Effect and No Pokemon RAM corruption
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]TMTRAINER effect:[/b]<br /><br />Source of corruption: Overly long names of Super Glitch moves and/or certain glitch items.<br />Origin: Address $CF4B<br />Written bytes: constant<br />Size: hard to predict<br /><br />The whole effect is caused by a buffer overflow, starting at $CF4B. This address contains a 20 character general purpose memory block, used to store names of all kinds. Its most notable use is to store the name of the move when it&#039;s needed to be displayed in sequence &quot;[B1] used [B2]!&quot;. So the effect can be caused both when Super Glitch is used by the player and when Super Glitch is used by the opponent.<br /><br />This effect happens only if the battle screen is cached in the game&#039;s display buffer (one way to ensure this is to enter a battle and view the Pokemon or Item screen from there). This is because just like with every effect of Super Glitch, the outcome is determined by what was recently displayed on the screen.<br /><br />[b]&#039;Wild appeared&#039;[/b]<br /><br />Source of corruption: the Pokeball sprites drawn at the beginning of battles<br />Origin: $CEE9<br />Written bytes: dependent on the statuses of Pokemon beyond the sixth slot<br />Size: maximum of 256 bytes<br /><br />This is pretty much the same error that causes the &#039;Split Screen&#039; in Pacman.<br />At the beginning of every battle, the game draws some Pokeball sprites, representing the status of Pokemon in player&#039;s party:<br /><br />[img]http://i1.minus.com/ibgW4mqoEBjsuw.PNG[/img]<br /><br />The buffer at $CEE9 is used to store the state of Pokeballs to draw. It is 6 bytes long, each byte representing one Pokeball, with following possible values:<br />$31 - no status ailment<br />$32 - status ailment<br />$33 - fainted<br />$34 - empty<br /><br />Having 0 Pokemon causes the game to draw 256 Pokeballs, and that overflows the buffer.<br /><br />Some more interesting facts:<br /> - The &#039;Wild appeared&#039; effect happens for trainers too. If a trainer has 0 Pokemon, all the effects of this glitch will activate (this is why the music fades out after encountering certain glitch trainers)<br /> - The values written by this glitch can differ, they depend on the status of Pokemon beyond the sixth slot (this is also why ZZAZZ trainers&#039; music fadeout ends either with [url=http://youtu.be/JMIOENhe--M?t=4m14s]distorted Vulpix cry ($33)[/url] or [url=http://youtu.be/D3iVFfKjklk?t=20s]distorted Electabuzz cry ($31)[/url]).<br /> - This is not the effect of having 0 Pokemon, but the effect of having &#039;too many&#039; Pokemon. So having, let&#039;s say, 200 Pokemon still causes the effect.<br />


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 19: Revelations[/u]<br />[font=courier]&quot;I have thought that this will never end<br />If things go on like this, nothing will last<br />Only the fool in my believes there is sense in it<br />On distant shores of green<br />Itâ€™s over now.&quot;<br /><br />The Captain was singing a song by a band called Blind Guardian. I thought the chorus above fit the situation quite well, considering the hopelessness we are facing is perfectly described. No matter what happened, something awful was just waiting around the corner to pop out and ruin our victories, pushing back our progress. The battle with Charizard M in Viridian City just alerted it and any other Glitchmon on its side to our presence. I am still not sure what I saw in Mt. Moon, but the red and yellow creature gave off a powerful vibe, much stronger and monstrous than PPkmnPâ€™s. While on the topic of PPkmnP, I am 100% positive that his death had something to do with the reason why weâ€™re here. Something in Glitch City had seen it and twisted the worldâ€™s environment, ensuring that we would end up here without a choice. <br /><br />As we flew over the dimension, we saw LM4 on an incline of letters and numbers, waving at us with one of his arms. I dove down to greet him, as did Salamence.<br /><br />&quot;Hello, LM4. Bzzt.&quot;<br /><br />LM4 replied, &quot;Hi, Four Dot-Dot. Bert, Amber.&quot;<br /><br />The Glitchmonâ€™s head wavered left and right, noticing something.<br /><br />&quot;Where is MissingNo?&quot;<br /><br />All of us exchanged glances, dreading the response one of us would have to give. Losing MissingNo was a huge setback for us, since, despite having a limited moveset, was still the most knowledgeable about Glitchmon and Glitch City, aside from Smitty.<br /><br />&quot;MissingNo? MissingNo. Uh, he kinda got taken away by Charizard M,&quot; Captain hurriedly blathered.<br /><br />LM4 shuddered. &quot;I saw several of them flying out of that structure. What happened in there?&quot;<br /><br />Amber told him the long winding story; LM4 appeared to be horrified when the tale was finished. He was winded and worn down, and even had to catch his breath after what she told him. LM4â€™s tentacles unevenly waved about. His posture became more relaxed, which was a cause for concern since, normally, he was quite tense.<br /><br />&quot;Well, then. This is very bad news.&quot;<br /><br />&quot;Yep,&quot; the Captain agreed.<br /><br />LM4 added, &quot;If 3TrainerPokÃ© got his hands back on MissingNo, it could spell doom for us all.&quot;<br /><br />&quot;Why?&quot; asked Amber.<br /><br />&quot;Because MissingNo is connected with Glitch City in more ways than you can imagine. That is why.&quot;<br /><br />Captain replied, quite intensely, &quot;No. No it fucking isnâ€™t. Thereâ€™s more to it than that. All this time, since I first met Glitchy, Iâ€™ve racked my brains with questions that have yet to be answered, by MissingNo and you. And Iâ€™m fucking sick of these little vague answers. We all are. So, this is whatâ€™s gonna happen: youâ€™re going to answer every single question that comes to our heads, whether you like it or not.&quot;<br /><br />LM4 sighed. &quot;All right. Youâ€™re right; the answers given to you thus far are not enough. The three of you need to know the truth. Ask away.&quot;<br /><br />&quot;And the first question is: what the flying fuck is going on?&quot; Amber added. &quot;Thatâ€™s the most important one.&quot;<br /><br />LM4 advised us to sit down, for this was going to be a long answer.<br /><br />&quot;This is going to be a lot to take in, but what you need to know is that everything I am about to tell you is absolute truth.<br /><br />&quot;You have all encountered Glitchmon in your own world, the PokÃ©mon world, or maybe &#039;the real world,&#039; as some would call it.<br /><br />&quot;Eighteen years ago, there was an incident on Cinnabar Island. Somebody was attempting to clone a Porygon, a very rare PokÃ©mon, in the Burned Mansion, at the time known as the Cinnabar Research Lab. While in the middle if the process, which involves moving a PokÃ©mon to a different storage box and restarting the PC, there was a sudden power outage that was caused by a thunderstorm. When the PC was turned back on, there was no Porygon, but instead a chunk of data called &#039;MissingNo.&#039; To their surprise, MissingNo was a sentient being, but found no traces of the Porygon in it. They deduced that it was junk data that was the result of the failed cloning attempt.<br /><br />â€œHowever, MissingNo was an unstable specimen. Just hours after its birth, the world was drastically changing, starting on Cinnabar Island. There, the first signs of Glitch City appeared. To try and contain it, MissingNo was taken to the eastern shore of the island, taking Glitch City with him. He did not allow the glitched environment to expand, but that was eventually changed.<br /><br />â€œNot too long after MissingNo was born, many more Glitchmon emerged. One of these Glitchmon, 3TrainerPokÃ©, thought the world could benefit from these Glitchmon, so, against MissingNoâ€™s wishes, Glitch City was relocated to a pocket dimension within the PC. There, it spread. 3TrainerPokÃ© used his abilities to create an environment for it, but there was nothing usable. So, he somehow implanted parts of the outside world into it, which explains the various rooftops, cliffs, and trees you have come across.<br /><br />â€œThere was not just 3TrainerPokÃ© and MissingNo, however. Obviously, many of us were born from that incident. PPkmnP, myself, the Double Question Marks, and the Bulls Eye Question Marks were also spawned. There are many, many more Glitchmon none of you have met yet, such as 44hy, Q, Female Symbol, h PokÃ©, and thousands of others. Your Four Dot-Dot, Glitchy, was also spawned from the corrupted event.<br /><br />â€œFor some time, none of us had any discernable personality. We went about our daily lives in Glitch City, but we left it often to venture through the outside world. One day, something terrible happened. A group of adventurers, who had heard about Glitch City, intended to explore it and see what the place was about. None of them were prepared. Nobody could prepare to venture through Glitch City, no matter how ready they thought they were. It is simply impossible.<br /><br />â€œThe rumor goes that Glitch City, at the time, was accessible by traveling underneath Cinnabar Island. This was correct at the time, but the method was so absurd that nobody believed it. Even then, Cinnabar Island trudges quite deep underwater. To our surprise and displeasure, they traveled deep enough with their PokÃ©mon to reach it. Nobody knows what happened, but the explorersâ€™ bodies were found a few days later by a search crew. MissingNoâ€™s purple pixels, which were exclusive to him at the time, were found on their bodies.<br /><br />â€œIt snowballed from there. The reputation of Glitchmon, most noticeably MissingNo, was demolished in the blink of an eye. We were forced to retreat to Glitch City, never to be seen from the public eye eighteen years later. All the blame for the explorersâ€™ death was placed on MissingNo, who took the brunt of it and sealed himself away in a cave within Glitch City to make sure he couldnâ€™t harm anything else ever again, despite it not being his fault.<br /><br />â€œMany Glitchmon had formed their own personalities long before that happened, but this was the first sign of trouble. 3TrainerPokÃ© took it upon himself to reign in Glitch City, but he was not acting alone. Assuming you have heard the rumors of a â€˜Godâ€™ of Glitch City, this is where they originated. 3TrainerPokÃ© worshipped a being he left unnamed, but nobody had ever seen this entity other than him, or so he claimed. <br /><br />â€œWhether it was the influence of this God or just 3TrainerPokÃ© himself, Glitch City was converted into a totalitarian regime. The things he did, the things he said, were all, according to him, at the behest of this God. 3TrainerPokÃ© was, for lack of a better description, stark raving mad. Being in absolute power just wasnâ€™t enough for him, however. He needed more, despite that being impossible. He wanted war. 3TrainerPokÃ© intended to perform an ethnic cleansing, a survival of the fittest scenario, where only those he deemed fit would get to live in Glitch City.<br /><br />â€œAfter a bloody showdown that lasted three months, MissingNo attempted to try and overthrow 3TrainerPokÃ©. Their fight was short and MissingNo was beaten down to submission. MissingNo was subjected to horrendous experiments that threatened to take away his unique abilities, such as item cloning, and turn him into a mindless slave. I changed that and freed MissingNo from 3TrainerPokÃ©â€™s wrath, but, fearing for his safety, I also escaped into outside world to protect him. We went separate ways: he resided in Diglettâ€™s Cave, while I watched over what remained of the battered former laboratory on Cinnabar.<br /><br />â€œSoon after that is when more Glitchmon were leaking into your world. About a dozen or so ventured out of Glitch City; 3TrainerPokÃ© wanted to see how the rest of the world would treat them, considering how MissingNo was treated. One of these Glitchmon, a Four Dot-Dot, was wandering around Cycling Road when he was captured by an unknown Trainer. How he wound up at Professor Oakâ€™s lab, though, I donâ€™t know. Thatâ€™s how Glitchyâ€™s story started.<br /><br />â€œ3TrainerPokÃ© considered the friendship between a human and a Glitchmon a very dangerous thing, because it threatened everything he strove to accomplish. However, Bertâ€™s friendship with Glitchy was not the first time this had happened, as you, Amber, had befriended your Double Question Marks just a few years before Bert met Four Dot-Dot. So, the King ordered PPkmnP to capture MissingNo and the other roaming Glitchmon, realizing that he had made a serious mistake. PPkmnP decided to focus on MissingNo to appease 3TrainerPokÃ©, since they had a... familiarity with each other. PPkmnP was no fool, however, and watched from afar as you all traveled towards Vermillion City. There, he decided, he would take MissingNo and a few other Glitchmon with him in one fell swoop. But we all know how that ended.<br /><br />â€œI think this brought 3TrainerPokÃ© down a few pegs, since what happened next was unusual for him. He decided to initiate the apocalypse by releasing the powers of Glitch City into your world, resulting in you arriving at an improper Pallet Town instead of the real one. And here you are.&quot;<br /><br />This was a lot to take in. LM4 was gracious and let us comprehend his explanation, but Amber and the Captain looked like they were just beaten down by a Machamp. However, there were still many unanswered questions that had yet to be asked.<br /><br />Captain asked, &quot;So, basically, 3TrainerPokÃ© is trying to take over the world?&quot;<br /><br />LM4â€™s T-Rex head nodded. &quot;The friendship between people and PokÃ©mon, and Glitchmon, is a beautiful thing. It poses the biggest threat to the Kingâ€™s plans. But, I do not think that merely taking over the world will be enough to please him. The entire universe is on his agenda, and, unless he is stopped, he will have it.&quot;<br /><br />Amber asked, although she already knew the question, &quot;Why is friendship between us and Glitchmon so dangerous to him?&quot;<br /><br />&quot;Because, before Glitchmon developed their own personalities, they were basically mindless, aside from MissingNo. MissingNo allowed them to grow, something which 3TrainerPokÃ© came to regret. He no longer had an army of mindless minions, but there are billions of Glitchmon working for him, all of them possessing unique personalities.&quot;<br /><br />&quot;So, hereâ€™s my question&quot; where are all the Gym Leaders and PokÃ©mon Center nurses?&quot; asked the Captain.<br /><br />&quot;Kidnapped,&quot; LM4 replied. &quot;Not just the ones in Kanto, though; every Gym Leader, or at least, until Generation 7 comes out, are being held hostage in 3TrainerPokÃ©â€™s lair. Right now, every PokÃ©mon League is interconnected to his tower. If you cannot get the Gym Badges...&quot;<br /><br />&quot;Then you canâ€™t get into his tower and foil his plans,&quot; the Captain finished. &quot;But why the PokÃ©mon League? Is it due to the requirements?&quot;<br /><br />LM4 nodded. &quot;As you know, the League is where the strongest Trainers in a region gather to form the Elite Four. That is why he has captured them as well. As the strongest Trainers, they are the most likely candidates for bringing him down.&quot;<br /><br />&quot;What about us?&quot; Amber asked. &quot;How big of a threat are we?&quot;<br /><br />A dreadful and regretful tone filled LM4â€™s voice. &quot;Right now, you are 3TrainerPokÃ©â€™s primary targets. He has already captured everyone else that could stand up to him, leaving you. While he focused on the Gym Leaders and nurses, he had PPkmnP and Charizard M attack you, but now he is getting desperate. Glitchyâ€™s friendship with Bert, whom he considers his best friend, is putting his plans on the line.&quot;<br /><br />The Captain laid down on his back, looking up at the nonexistent sky, exasperated over everything he had just learned. He put his hands on his face and groaned, like he was tired. At that point, I was terrified. Terrified of many things. Terrified at the idea of being taken away from my best friend. Terrified that our journey might have been all for naught. Terrified that, despite all the work weâ€™ve put into fighting off these Glitchmon, we might still lose and subject the universe to unknown and unseen horrors.<br /><br />&quot;So... So, why is our friendship so dangerous to him? W-why is it a threat?&quot;<br /><br />&quot;Because, assuming this â€˜Godâ€™ is real, Glitchy is a direct descendent of it. That is a whole other story.&quot;<br /><br />&quot;Weâ€™re listening,&quot; Amber said.<br /><br />LM4 continued, &quot;Very well. Soon after the conception of this &#039;God&#039; idea, Glitchy was born. He was not spawned from the corrupted data; he just appeared on day, in the temple of the King. He was a little different from other Glitchmon. He was not [i]particularly different[/i] from other Glitchmon, but at the same time, there were many things that set him apart. Like regular PokÃ©mon, there are multiple of the same specie. This also applies to Glitchmon; there are many LM4â€™s out there, but our appearances are different. <br /><br />&quot;However, Glitchy is, thus far, the only Four Dot-Dot in existence. Despite this uniqueness, he is still a regular Glitchmon.&quot;<br /><br />The Captain looked at me, shocked, awed, and with a little bit of &quot;that is so awesome&quot; at the revelation.<br /><br />On the other hand, I felt... confused, really. I certainly donâ€™t feel like any sort of descendent of a God, or any other kind of entity. Something was churning inside me, a large swirl of emotions that I had never felt before. <br /><br />Was LM4 correct? Was I actually the son of this God, a presence that, despite unseen thus far, was clearly malicious? How could I be the descendent? I do not even have any attacks! I do not even know who this God is! For that matter, I have no idea if it even exists! And yet, I am, apparently, its son?<br /><br />Yes, that is redundant. I know. But, if you were told that you are the descended of a God, you would be running thousands of questions through your head as well.<br /><br />I wasnâ€™t the only one flabbergasted. The Captain and Amber were blown away by LM4â€™s revelation. All eyes were on me as I struggled to give a response, to say something, anything, to tell them how I felt and understood what I was told.<br /><br />&quot;I...am a demigod? Bzzt.&quot; Was all I could say.<br /><br />LM4 nodded. &quot;You are. Supposedly, at least. Keep that in mind. Nobody can even be sure that the God of Glitch City is real.&quot;<br /><br />The Captain interjected, &quot;So, hang on. Glitchy being a demigod is way past cool, but how the hell do you know all this?&quot;<br /><br />&quot;I have studied a lot of this placeâ€™s mythology. There is much more to it than meets the eye. To you, it may look like an amalgamation of various cities and towns, but, you must remember, us Glitchmon were born here. It is our home.<br /><br />&quot;What makes me think Glitchy is the descendent of the &#039;God&#039; is that, like I said, he is the only Four Dot-Dot in the entire universe. There are multiple of the same Glitchmon; multiple PPkmnP&#039;s exist, multiple 3TrainerPokÃ©&#039;s exist, and there are even a few more MissingNo out there. It is a lot of little things and mostly comes down to speculation, but Glitchyâ€™s greyish blueish pixels are exclusive to him as well. That very shade is his own; many Glitchmon share the same pigment, but none have the same as Glitchy.<br /><br />&quot;There is something I wish to show the three of you. It will hopefully explain more about this than I could ever hope to.&quot;<br /><br />We got up off the ground, exhausted just from hearing LM4â€™s tale. A lot of things were still running through my head; I still donâ€™t understand how or why I am a God of any kind. With any luck, whatever LM4 wanted to show us would shed some necessary light on it.[/font]


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  As our heroes thought of a plan to try and save Bobbeh, a voice entered their heads:<br /><br />&quot;Go to the bank and get some money. That will kick your plan into motion. If necessary, use force.&quot;<br /><br />It was a manly man&#039;s voice and, after it was finished talking, the sound of a crowbar hitting something rang out through their minds. Freddy started scribbling something into the sand.<br /><br />&quot;Okay, what we do is we go to the bank to get our WAD O CASH; I get the feeling this will be a tiresome and long journey, so we should have some proper funding.&quot;<br /><br />Dunsparce agreed.<br /><br />&quot;Is there a bank around here?&quot; asked the snake.<br /><br />&quot;Why yes, yes there is,&quot; Freddy replied. &quot;Follow me.&quot;<br /><br />The gang left the beach and headed down the street to the PokÃ©Bank. Freddy kicked the doors open, and pulled out a machine gun; the same one Dunsparce used to attack Gyarados with.<br /><br />&quot;AWRIGHT!&quot; the sauropod declared. &quot;GIMME ALL THE CASH IN THE REGISTERS!&quot;<br /><br />A Probopass stormed out from behind the counter. &quot;What&#039;s the meaning of all this?!&quot;<br /><br />&quot;We&#039;re takin&#039; your money!&quot; Freddy replied, aiming the machine gun at Probopass&#039;s eyes.<br /><br />&quot;Why?&quot; Probopass asked.<br /><br />Freddy lowered the gun. &quot;Erm, why are we here?&quot;<br /><br />&quot;To get money to save my boy, Bobbeh!&quot;<br /><br />&quot;Oh, right,&quot; Freddy said. &quot;To save his son! Now, open up the tills, and give us every PokÃ©Dollar in them! Move it, move it, move it!&quot;<br /><br />&quot;Sounds reasonable,&quot; Probopass said.<br /><br />Probopass darted behind the counters and dumped the money in the boxes into a nice, dollar sign bag. He reached over the counter and handed the money to Dunsparce. Now that the exchange was over, our heroes bolted out of the bank.<br /><br />What happens next?<br /><br />INVENTORY:<br />Machine gun - x1<br />Bag filled with P$1,337


subject: Re: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  $D95B is the location of the item registered for use with the Select button (not the itemâ€™s index number, which is in $D95C). The lower six bits are the position of the item in its pocket, and the upper two bits are the pocket ($00 = Items, $40 = Balls, $80 = Key Items, $C0 = TM/HM). This seems a bit pointless, since in the final game, only key items and Teru-sama can be registered, but you can set that byte to $00 by depositing the registered item in the PC.<br /><br />Being able to scroll past $50 on the radio tuner opens up more possibilities for obtaining items, thoughâ€¦<br /><br />After two item shifts, the value of $D95C (index number of the registered item) should be in $D958 (PokÃ©gear radio tuning). Was your registered item one with an odd-numbered index, like the Bicycle? That would explain why you couldnâ€™t tune to a channel, since theyâ€™re all on even numbers, and why you could go past the end, since it would skip from $4F to $51.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I must&#039;ve tried at least over 2000 times to get this damn Ever Grande flag, and so far I&#039;ve only ever gotten it twice. Is it just really that hard to get it, or is it just being super duper dumb? I feel like it needs to be at least a little more consistent before doing actual runs =(


subject: Re: TMTRAINER Effect and No Pokemon RAM corruption
poster_name: Missingno255
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missingno255
icon: xx
body:
  TheZZAZZglitch never fails to amaze and impress me with this suff!<br /><br />Anyways, so TMTRAINER really is based on Saved screen contents? interesting!<br />Like in the post above mine, where does it pull &quot;TMTRAINER&quot; from as a name? Why also does the pokemon immediately faint when it takes burn damage? I set $CFE8 to $30 on a normal pokemon in a normal battle and didn&#039;t faint right away.<br /><br />So the fact that the game loads 256 pokeballs for &quot;Wild Appeared&quot; pretty much also explains when you heal &quot;0&quot; pokemon at pokemon centers as well. <br /><br />Also on the topic of &quot;Wild Appeared!&quot;, if you don&#039;t have a pokemon to send out, you send out 3trainerpoke or &#039;M. Why then does it have corrupted stats like HP, status, name, invalid moveset etc? 


subject: Re: Just want to check if I'm not the only one experiencing this issue
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6989.msg195987#msg195987 date=1404684918]<br />I&#039;ve never had a favicon for this page and still don&#039;t currently.<br />[/quote]<br />Same.


subject: Re: TMTRAINER Effect and No Pokemon RAM corruption
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Like in the post above mine, where does it pull &quot;TMTRAINER&quot; from as a name? Why also does the pokemon immediately faint when it takes burn damage? I set $CFE8 to $30 on a normal pokemon in a normal battle and didn&#039;t faint right away.[/quote]<br /><br />TMTRAINER is essentially just copying the battle screen tiles to $CF5F. Different parts of on-screen data are responsible for different effects:<br /><br />[img]http://i4.minus.com/iblJYQUnidiAMX.png[/img]<br /><br />I actually don&#039;t know why the frozen burn status causes the opponent to faint instantly during TMTRAINER, I guess that&#039;s because the damage counter for Toxic is corrupted and causes the game to calculate damage from status ailments in a wrong way.<br /><br />[quote]Also on the topic of &quot;Wild Appeared!&quot;, if you don&#039;t have a pokemon to send out, you send out 3trainerpoke or &#039;M. Why then does it have corrupted stats like HP, status, name, invalid moveset etc?[/quote]<br /><br />At the beginning of the game, when player has no Pokemon, the player&#039;s party is really filled with Lv.0 &#039;Ms, with 0 HP out of 0, with no moves and 0&#039;s in each stat. These Pokemon are considered fainted by the game - after all, they have 0 HP. So it will skip these Pokemon and start searching beyond the sixth slot. So the game actually sends out a Pokemon at slot 12, not slot 1.<br />


subject: Re: TMTRAINER Effect and No Pokemon RAM corruption
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [quote author=Missingno255]<br />Like in the post above mine, where does it pull &quot;TMTRAINER&quot; from as a name?<br />[/quote]<br />It&#039;s likely two characters (TM and TRAINER) derived from the battle menu, as it&#039;s constant.<br /><br />[quote author=Missingno255]<br />Why also does the pokemon immediately faint when it takes burn damage? I set $CFE8 to $30 on a normal pokemon in a normal battle and didn&#039;t faint right away.<br />[/quote]<br />The Pokemon may have much higher max HP than its current HP after the corruption.<br /><br />[quote author=Missingno255]<br />Also on the topic of &quot;Wild Appeared!&quot;, if you don&#039;t have a pokemon to send out, you send out 3trainerpoke or &#039;M. Why then does it have corrupted stats like HP, status, name, invalid moveset etc?<br />[/quote]<br />You should be sending out the first Pokemon in your party with a non-zero HP, which locates at $D34F (slot 12), the later part of the rival name [b]if his name is 6 characters or more/a default name[/b]; or locates at $D37B (slot 13), the map&#039;s connection data.


subject: Re: Just want to check if I'm not the only one experiencing this issue
poster_name: joonas2345
poster_ip: ***.***.***.***
icon: xx
body:
  When I was using Chrome (and Chromium) I had similar problem. IIRC deleting cache files fixes this problem.


subject: Re: TMTRAINER Effect and No Pokemon RAM corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  TM and TRAINER are control characters or magic words, hex: $5C and $5D specifically, meaning instead of the game adding just one letter e.g. &#039;A&#039;, the game adds the whole phrase. They probably get copied.<br /><br />[url=http://forums.glitchcity.info/index.php/topic,6441.msg187026.html#msg187026]Here[/url] are more control characters.<br /><br />I need to revise [url=http://forums.glitchcity.info/index.php?topic=6627.0]TheZZAZZGlitch&#039;s earlier Super Glitch research[/url]. I will give an exact reason if I find one.<br /><br />Edit: Yeah. They get copied.<br /><br />After opening the PokÃ©mon menu in battle:<br /><br />[img]http://i.minus.com/jb2E18gUIxmtM5.png[/img]<br /><br />TM was only seen momentarily here before the bottom text changed. Note that PIDGEY is not from a control character, it got copied from the user&#039;s name one letter at a time.<br /><br />CFDA is the start of the enemy PokÃ©mon&#039;s name.<br /><br />Edit 2:<br /><br />I&#039;ll summarize TheZZAZZGlitch&#039;s Super Glitch explanation.<br /><br />The name of the current move selected from the fight menu is stored at CD6D. This is 20 bytes long (so data is written to CD6D-CD80), and a move like Fly will look like FLY(50)BIND(50)SLAMVYNE(SPACE) (85 8B 98 50 81 88 87 7F).<br /><br />The game copies everything here before a $50 into $CF4B (if you activate Super Glitch by selecting it in battle.)<br /><br />But Super Glitch&#039;s name may not have a $50 in it within CD6D-CD80. This causes the game to copy more data than it should to CF4B, causing memory corruption (buffer overflow).<br /><br />Directly following CD80 is the current screen data, which is updated when you open the PokÃ©dex, view your PokÃ©mon or Trainer Card or items. Here is a dump from battle screen data, specifically from a level 18 DIGLETT and a level 100 PIDGEY with 233/235 HP:<br /><br />[img]http://i.minus.com/jbq8ioCojF10r1.png[/img]<br /><br />You can see the 5C (TM), 56 (......) and 5D (TRAINER) there.<br /><br />The battle screen data is mainly the same, and TM, ...... and TRAINER happen to be constant for CF4B corruption.<br /><br />The data I highlighted in red marks the start of what is copied into the enemy name:<br /><br />[img]http://i.minus.com/jbpWqn56cykrAL.png[/img]<br /><br />As expected, it is at CFDA after a CF4B copy:<br /><br />[img]http://i.minus.com/joEV18ds8HjBU.png[/img]<br /><br />Note:<br /><br />This is from a $CF4B copying corruption. This is not related to corruption 2 (data into $D0E1), where the number of letters of the moves preceding Super Glitch +1 for each slot influence where the corruption begins.<br /><br />I will copy TheZZAZZGlitch&#039;s examples.<br /><br />[quote]Moveset: Agility, Agility, TM28, [Super Glitch]<br />Agility [7 chars] + Agility [7 chars] + TM28 [4 chars] = 18 chars<br />D0E1[sub]16[/sub] + 18[sub]10[/sub] + 3[sub]10[/sub][color=red]*[/color] = D0F6[sub]16[/sub]&nbsp; &nbsp; <br />[b]The Super Glitch will start its corruption at address $D0F6[/b][/quote]<br /><br />[quote]Moveset: Barrage, Clamp, [Super Glitch], Hi Jump Kick<br />Barrage [7 chars] + Clamp [5 chars] = 12 chars<br />D0E1[sub]16[/sub] + 12[sub]10[/sub] + 2[sub]10[/sub][color=red]*[/color] = D0EF[sub]16[/sub]&nbsp;  <br />[b]The Super Glitch will start its corruption at address $D0EF[/b][/quote]<br /><br />This means the enemy Super Glitch name for a battle is truly constant if the opponent and the user have the sprites used in my images.<br /><br />Edit 3: Ha ha, oops. I just noticed that TheZZAZZGlitch&#039;s image does the same thing and more as mine.


subject: Re: Just want to check if I'm not the only one experiencing this issue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joonas2345 link=topic=6989.msg195998#msg195998 date=1404726367]<br />When I was using Chrome (and Chromium) I had similar problem. IIRC deleting cache files fixes this problem.<br />[/quote]<br /><br />OK, thanks for the tip.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  werster : How did you proceed to try to obtain Ever Grande Fly location ?<br />For now, I can&#039;t make any research (still one week of exams), so I don&#039;t know what&#039;s the importance of soft resetting for corruption.<br />Also, on another side, when you start to chain corrupt your file, it seems (can&#039;t affirm that yet) that other values that wouldn&#039;t be corrupted if you only used a savestate tend to become corruptible (since nearly every double word isn&#039;t 0000 0000, and starts by 45xx xxx, the corruption pattern seems to differ lightly, as the value of some bytes affect it).<br /><br />Thus, I&#039;d need to see what bytes would prevent or not Ever Grande Fly Location corruption.<br />So, if you have some savestates at Fortree that would be like the speedrun (if you&#039;ve made another try with a new route since there are items you won&#039;t need anymore), I would need it, so that I can see what kind of run condition can make the flag corruption faster (in my saves, they are full game, or without anything, as I use walk through walls cheat).


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Is there a way to optimize the chances of the CoolTrainerâ™€ move causing corruption?<br /><br />On this save file I&#039;m using, and in BGB there is always a 50h inclusively between CD6D and CD80, meaning there&#039;s no buffer overflow after the copy to $CF4B. Its no longer working here, but I was able to get this glitch to work in the past various times. Not sure why.<br /><br />I want to try and get as many glitch PokÃ©mon as possible to verify which ones are possible with [url=https://www.youtube.com/watch?v=Sst_5kAX2y4]this trick[/url].<br /><br />I understand it may be hard to predict though, because of the fact that you often have to &#039;scroll&#039; or open/close the fight screen many times.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=werster link=topic=6868.msg195991#msg195991 date=1404692487]<br />I must&#039;ve tried at least over 2000 times to get this damn Ever Grande flag, and so far I&#039;ve only ever gotten it twice. Is it just really that hard to get it, or is it just being super duper dumb? I feel like it needs to be at least a little more consistent before doing actual runs =(<br />[/quote]<br /><br />Anti-cheating measures are killing the run.<br /><br />[url=http://forums.glitchcity.info/index.php/topic,6868.msg195220.html#msg195220]As mentioned[/url] [url=http://forums.glitchcity.info/index.php/topic,6868.msg195320.html#msg195320]before[/url], Gen III Pokemon games randomize locations of most important memory blocks. They can be in 64 possible positions - so the chance of setting the desired flag is around 1.5%.<br /><br />


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cooltrainer move&#039;s name pointer pretty much always ends up in the middle of boxed Pokemon data, RAM address $DA80 and beyond (BTW: this is also why Cooltrainer move sometimes takes the nicknames of Pokemon in the current box as its name).<br />Addresses beyond $DA80 contain a lot of 0x50 bytes, as this is where the Pokemon nicknames and Original Trainer names are stored.<br /><br />The easiest way to increase the chances of the Cooltrainer move working is to try and change the number of Pokemon in current PC box. If it still doesn&#039;t work, change the number of boxed Pokemon once more and try again.<br /><br />There is no clear pattern - every save file needs a different number of boxed Pokemon for the Cooltrainer move to work properly. On my main save on an emulator, I needed 7 Pokemon in the box for the move to work. On my save on the cartridge the move works only if there are no Pokemon in the box. My different, older save file required 16 or 15.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6627.msg196005#msg196005 date=1404764343]<br />Cooltrainer move&#039;s name pointer pretty much always ends up in the middle of boxed Pokemon data, RAM address $DA80 and beyond (BTW: this is also why Cooltrainer move sometimes takes the nicknames of Pokemon in the current box as its name).<br />Addresses beyond $DA80 contain a lot of 0x50 bytes, as this is where the Pokemon nicknames and Original Trainer names are stored.<br /><br />The easiest way to increase the chances of the Cooltrainer move working is to try and change the number of Pokemon in current PC box. If it still doesn&#039;t work, change the number of boxed Pokemon once more and try again.<br /><br />There is no clear pattern - every save file needs a different number of boxed Pokemon for the Cooltrainer move to work properly. On my main save on an emulator, I needed 7 Pokemon in the box for the move to work. On my save on the cartridge the move works only if there are no Pokemon in the box. My different, older save file required 16 or 15.<br />[/quote]<br /><br />Thanks TheZZAZZGlitch. I&#039;ll try a box with no PokÃ©mon.<br /><br />[quote author=Kelvinv link=topic=6627.msg196006#msg196006 date=1404764701]<br />Wonder if it ever can be used for arbitrary code.<br />[/quote]<br /><br />Arbitrary code execution and buffer overflow are two different things, because buffer overflow involves memory corruption, while arbitrary code execution involves forcing the game to jump to somewhere helpful (meaning to execute code there).<br /><br />But if it is possible to corrupt D36E/D36F; the map&#039;s level script pointer (a map script like make you walk up and activate the Hall of Fame menu) to something helpful with Super Glitch, then the code will be executed all the time when you return to the map, until you leave it.<br /><br />From what I understand, this pointer can either be in memory if it is 8000-FFFE (so you could set up custom code there) or to a ROM address (0000-7FFF).<br /><br />Each map uses its own ROM bank for the level script pointer. (Relevant if you&#039;re using a ROM bank that isn&#039;t 0, i.e. it&#039;s relevant for 4000-7FFF) A list can be found [url=http://freetexthost.com/bsy42cst51]here[/url].<br /><br />But a problem if you&#039;re planning on executing existing code is having the game not freeze after Super Glitch. The place that typically doesn&#039;t Diglett&#039;s Cave has a ROM bank of 18, so you could theoretically execute code from a pointer in ROM bank 18.<br /><br />This relies on there being no $50 character after the name of the Super Glitch move (which was cut to 20 characters long), where the adjacent data that was from CD81 onward including the screen data is found, and you having control over what address to put into the level script pointer (D36E/D36F). There&#039;s also a chance you&#039;ll corrupt something important that will cause a freeze or corrupt the memory to a degree it&#039;s not worth the trouble.<br /><br />Edit: This was a rushed reply as I&#039;ve got to go soon, so some of what I say may be wrong. I haven&#039;t tested this. Sorry if it is.<br />Edit 2: Rival&#039;s name is at D34A so I guess it&#039;s impossible without corrupting that, because that&#039;s bound to have a 50.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;Was that really necessary?&quot; Hank asked.<br /><br />Freddy replied, &quot;Desperate times call for desperate measures. These are desperate times. And we used desperate measures. See? Easy as that!&quot;<br /><br />Hank grumbled, not thrilled at being an accomplice of two criminals. Nonetheless, the money would at least come in handy along the way.<br /><br />As they walked down the stairs, Dunsparce raised a concern. &quot;Wait. If the police are called and come looking for us, they&#039;re gonna notice the big fucking gun I&#039;m carrying.&quot;<br /><br />&quot;Good point,&quot; Freddy replied. &quot;We must dispose of it at once!&quot;<br /><br />Dunsparce threw the gun into the air and caught it with his mouth, clamping down on the metal, chewing the weapon up, and devouring it.<br /><br />&quot;There! Problem solved.&quot;<br /><br />&quot;...Riiiight,&quot; Hank said.<br /><br />What happens next?<br /><br />INVENTORY:<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TheZZAZZGlitch : Do you have more data about the moving location of some adresses ?<br />Because there&#039;s an adress in the IRAM (a double word at 0x03xxxxxxx, but I don&#039;t remember where) that manages the adress movement, as well as the item &quot;encryption&quot;, and with CBA, no codes can be done to alter the game, making it ignore this process, so I need to force this adress to the correct value if I want to make an Anti-DMA for CBA users. (that&#039;s a detail but I wanted to have something near complete abour 3rd Gen AR Codes, and it&#039;s the needed code to make all the CBA ones useful, and there are too much possibilities for me to try by hand).<br /><br />Also, when I look with the memory viewer, I only see 32 possible positions, and they are all below the &quot;initial&quot; position (the one given when Anti-DMA is used). So, maybe resetting would affect this... I don&#039;t know at all.<br /><br />There are also two types of corruption, but since 6th bit and 0 + 2nd bits corruption aren&#039;t so far from each other (at least, less than 32 double-words), the chances don&#039;t have to be divided by two. 


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />FailSafe==0?&#039;No technical alarms&#039;:((FailSafe&amp;1)!=0&amp;&amp;(FailSafe&amp;2)!=0&amp;&amp;(FailSafe&amp;4)!=0&amp;&amp;(FailSafe&amp;8)!=0?&#039;Detection zones staying in a given state; Bad visibility;<br />Initialization; Bad configuration&#039;:((FailSafe&amp;1)!=0&amp;&amp;(FailSafe&amp;2)!=0&amp;&amp;(FailSafe&amp;4)!=0?&#039;Detection zones staying in a given state; Bad visibility; Initialization&#039;:<br />((FailSafe&amp;1)!=0&amp;&amp;(FailSafe&amp;2)!=0&amp;&amp;(FailSafe&amp;8)!=0?&#039;Detection zones staying in a given state; Bad visibility; Bad configuration&#039;:((FailSafe&amp;1)!=0&amp;&amp;(FailSafe&amp;4)!=0&amp;&amp;<br />(FailSafe&amp;8)!=0?&#039;Detection zones staying in a given state; Initialization; Bad configuration&#039;:((FailSafe&amp;2)!=0&amp;&amp;(FailSafe&amp;4)!=0&amp;&amp;(FailSafe&amp;8)!=0?&#039;Bad visibility;<br />Initialization; Bad configuration&#039;:((FailSafe&amp;1)!=0&amp;&amp;(FailSafe&amp;2)!=0?&#039;Detection zones staying in a given state; Bad visibility&#039;:((FailSafe&amp;1)!=0&amp;&amp;(FailSafe&amp;4)!=0?&#039;Detection <br />zones staying in a given state; Initialization&#039;:((FailSafe&amp;1)!=0&amp;&amp;(FailSafe&amp;8)!=0?&#039;Detection zones staying in a given state; Bad configuration&#039;:((FailSafe&amp;2)!=0&amp;&amp;<br />(FailSafe&amp;4)!=0?&#039;Bad visibility; Initialization&#039;:((FailSafe&amp;2)!=0&amp;&amp;(FailSafe&amp;8)!=0?&#039;Bad visibility; Bad configuration&#039;:((FailSafe&amp;4)!=0&amp;&amp;(FailSafe&amp;8)!=0?&#039;Initialization; Bad <br />configuration&#039;:((FailSafe&amp;1)!=0?&#039;Detection zones staying in a given state&#039;:((FailSafe&amp;2)!=0?&#039;Bad visibility&#039;:((FailSafe&amp;4)!=0?&#039;Initialization&#039;:((FailSafe&amp;8)!=0?&#039;Bad <br />configuration&#039;:&#039;Unknown&#039;)))))))))))))))<br />


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Milps
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I just got it to work in red, forgot about the naming part so my name is AAAAAAA and my rival is John everything seems to be the same as in yellow so I have that useless 99999999999 pokemon with only tm55 and my rival is now 99999John and changing the same pokemon will get you the items but interesting to have this on red but so far not much is different.


subject: CoolTrainerâ™€ (and non hex:00 Super Glitch) yields documentation thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This thread will document locations and screens you can use for your CoolTrainerâ™€ (hex:00) corruption, and theoretically non CoolTrainerâ™€ corruption, but since Super Glitch also causes D0E1 corruption (when you open the fight menu) you risk corrupting your number of PokÃ©mon held (at D163) to something bad and your other party PokÃ©mon.<br /><br />You may be able to work with that though with the right screen data and names preceding the non hex:00 Super Glitch move, but it makes choosing a suitable location more complicated.<br /><br />So I&#039;m going to invest my time in the CoolTrainerâ™€ move, but an advantage of Super Glitch over CoolTrainerâ™€ is that it seems more likely to cause corruption (at least LM4&#039;s hex:BE Super Glitch).<br /><br />[u]Variables you need to work with - Screen data:[/u]<br /><br />The PokÃ©mon species you get depends on the screen tile at x=1 and y=11, once the screen data is saved, by doing things including opening the PokÃ©mon menu, opening the PokÃ©dex or items menu.<br /><br />On BGB, the value in y starts from 0 at the top of the screen and ends at 17 (hex:11) at the bottom of the screen, so it&#039;s x=01, y=06 on BGB&#039;s VRAM viewer.<br /><br />[u](Other) helpful coordinates in y-x order (according to BGB):[/u]<br /><br />Species (6-1)<br />Current HP (6-F, 6-10)<br />Status (6-12)<br />Type 1 (6-13)<br />Type 2 (7-0)<br />Attack/Defense DV (7-6)<br />Speed/Special DV (7-7)<br />Level (7-8)<br />Max HP bytes 1/2 (7-9, 7-A)<br />Attack bytes 1/2 (7-B, 7-C)<br />Defense bytes 1/2 (7-D, 7-E)<br />Speed bytes 1/2 (7-F, 7-10)<br />Special bytes 1/2 (7-11, 7-12)<br /><br />Here is an image to make things clearer:<br /><br />[img]http://i.minus.com/jrMP7e6C2eSdG.png[/img]<br /><br />[u]How to get a custom PokÃ©mon:[/u]<br /><br />See [url=https://www.youtube.com/watch?v=Sst_5kAX2y4]TheZZAZZGlitch&#039;s video[/url] for a walkthrough.<br /><br />Below will be a written version with extra notes:<br /><br />First, get a Ditto, encounter a wild PokÃ©mon with more than one move, then swap one of the moves with the first to get the CoolTrainerâ™€ move. You&#039;ll also want Fly and access to Vermilion City.<br /><br />Open the PokÃ©dex, PokÃ©mon, Item or Trainer Card menu/screen in a place of your choice to save the screen data. There will be a list of yields below, but if you want to make your own (this is probably very hard if you&#039;re not using BGB) then looking up the helpful tile IDs in game in the coordinates above is essential. You can do this with BGB&#039;s VRAM viewer.<br /><br />You may need to have the bottom-left corner of a bush tile on the screen (hex:50) after BGB coordinates: x=01, y=06 to ensure that the game does not copy too much data and cause a freeze.<br /><br />Fly to Vermilion City, then walk to Diglett&#039;s Cave (because here the game typically doesn&#039;t freeze after the Super Glitch effect). Go into battle, then go in the fight menu and either repeatedly try to &#039;scroll&#039; or open/close it. Aim for an effect like the type of the CoolTrainerâ™€ move changing, and/or the music stopping and/or the enemy&#039;s sprite palette changing. The opponent&#039;s name should change for sure.<br /><br />Throw a Master Ball or something to catch the altered enemy PokÃ©mon. The PokÃ©mon species will depend on the tile at x=1 and y=06 (BGB coordinates), the level will depend on the tile at x=8, y=07 (BGB coordinates). See the list of coordinates above for other attributes. Make sure that you open the start menu after capturing your PokÃ©mon before exiting Diglett&#039;s cave or the game may freeze.<br /><br />It may take a few times, or it may be seemingly impossible. Unfortunately I don&#039;t know what to suggest other than using a save that is relatively incomplete.<br /><br />TheZZAZZGlitch suggests using a box with less PokÃ©mon (I imagine releasing them doesn&#039;t count though because data stays) but contrary to [url=http://forums.glitchcity.info/index.php/topic,6627.msg196005.html#msg196005]what he said[/url] the Cooltrainer move&#039;s name data may not originate from there. I&#039;ve observed it taking data from the fifth PokÃ©mon in the party&#039;s name (on my save with filled box PokÃ©mon), and other addresses that I can&#039;t identify, like names being &#039;ULTRA BA&#039; and &#039;JACRED&#039;.<br /><br />The name data may originate from a location nearby to other possible locations (e.g. I&#039;ve observed D29E, D29F, D2A3, D2A4, D2A5, D2A6, D2A7, D2A8, D2A9, D2AA) though.<br /><br />When you get the glitch to work, it means the internal name of the Cooltrainerâ™€ move was too long. The screen data will be copied into data past the limit of CF4B, and you may know from memory that CFD8 is an address for the enemy PokÃ©mon in battle, because it&#039;s used in the wild encounter code 01xxD8CF. We&#039;re basically changing that address in the middle of battle, and other addresses including the enemy PokÃ©mon&#039;s level and status condition.<br /><br />[hr]<br /><br />So, below this line will be a list of locations and yields.<br /><br />[u]Within battle:[/u]<br /><br />1) Basic yield (TMTRAINER effect):<br /><br />[img]http://i.minus.com/j0yFFYoCaTK60.png[/img]<br /><br />Species: Missingno. (hex: 32)<br />Current HP: Depends on enemy sprite.<br />Status: $30 (frozen solid/burned)<br />Type 1: $7F<br />Type 2: $7F<br />Attack &amp; Defense DVs: $5, $6<br />Speed &amp; Special DVs: $5, $D (dec: 13)<br />Level: 127 ($7F)<br />Max HP: 32512 + (ID of first letter of user&#039;s name)<br />Attack: Depends on second and third values of user&#039;s name<br />Defense: Depends on fourth and fifth values of user&#039;s name (fifth digit is 7F for &#039;DITTO&#039;)<br />Speed: Depends on sixth and seventh values of user&#039;s name (both are 7F for &#039;DITTO&#039;)<br />Special: Depends on eighth and ninth values of user&#039;s name (both are 7F for &#039;DITTO&#039;)<br /><br />2) Flipped sprites yield:<br /><br />[img]http://i.minus.com/jJ018oNu3uUx8.png[/img]<br /><br />Species: Horsea (hex: 5C)<br />Current HP: Depends on enemy sprite.<br />Status: 06 (Sleep)<br />Type 1: $7F<br />Type 2: $7F<br />Attack &amp; Defense DVs: 3, A (dec: 10)<br />Speed &amp; Special DVs: 3, 3<br />Level: 127<br />Max HP: 32512 + (ID of first letter of user&#039;s name)<br />Attack: Depends on second and third values of user&#039;s name<br />Defense: Depends on fourth and fifth values of user&#039;s name (fifth digit is 7F for &#039;DITTO&#039;)<br />Speed: Depends on sixth and seventh values of user&#039;s name (both are 7F for &#039;DITTO&#039;)<br />Special: Depends on eighth and ninth values of user&#039;s name (both are 7F for &#039;DITTO&#039;)<br /><br />I won&#039;t be as detailed for other yields. I plan on listing just species, level, status, types, DVs.


subject: Counter and item glitch, how do you get it to hit?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In [url=https://www.youtube.com/watch?v=_pyUJZtiGNU]this video[/url] by werster for a Red/Blue randomized run, a Kabutops using Counter &#039;countered&#039; wester&#039;s X Accuracy, X Speed and two of his Full Restores.<br /><br />I tried this myself with the codes 0144EDCF, 0144EECF, 0144EFCF, 0144F0CF (all opponent&#039;s moves are Counter), but the opponent always missed.<br /><br />I then tried it the other way round (Countering the enemy Trainer&#039;s use of an item) and successfully did it after an X Accuracy, when Bruno used an X Accuracy at the beginning of the first turn his PokÃ©mon was out. <br /><br />Does anyone know of clear ways to replicate it both ways? I&#039;d also appreciate it out of curiosity if someone could look into how it works/why it may not work, but you don&#039;t have to.<br /><br />Edit: If I attack the opponent with Cut before Counter and Counter hits, if I use X Accuracy the next turn and the opponent uses Counter it will hit again, and I get the impression that the damage is double what it is the last time.


subject: Re: Counter and item glitch, how do you get it to hit?
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If the [i]last attack used by the opposing side[/i] was not Counter, was Normal- or Fighting-type, and had non-zero power, and the [i]damage dealt by the last attack[/i] was non-zero, then Counter can hit for twice the [i]damage dealt by the last attack.[/i]<br /><br />The [i]last attack used by the opposing side[/i] ($CFCCâ€“$CFD1 for the enemyâ€™s last move and $CFD2â€“$CFD7 for the playerâ€™s) does not have to be on the same turn, or even in the same battle.<br /><br />The [i]damage dealt by the last attack[/i] (two-byte value at $D0D7) does not have to be on the same turn, in the same battle, or by a particular side. (If Counter hits on consecutive turns without the opponent using an attack, it will double its own damage each time. Itâ€™s a primitive version of Rollout that only works against item-spammers. :P)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />Google shared today that their Dart programming language -- a language Google designed to be faster than JavaScript -- as the ECMA-408 standard. This initial ECMA-approved specification does without enums and deferred loading and some async support but Google engineers hope to have those features approved for the next revision of the specification by the end of this year. Google has been pushing Dart to ECMA since last year. <br />


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  HEY DONGLERS HERE&#039;S A NICE PROJECTION OF YOUR SHITTY FANTASIES<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/stretched%20images/10169206_612266472184479_5792613953569648141_n.jpg[/img]


subject: You're not crazy...
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  ...you really [i]did[/i] see a Camper walk up Mt. Chimney that one time.<br /><br />http://www.youtube.com/watch?v=AATzKkqLXiU


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: FroggestSpirit
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m a bit new to this glitch, but I was wondering how plausible it would be to corrupt a pokemon to have max contest stats (or maybe pokeblocks). Would it also be possible to corrupt ribbons onto a pokemon? Where can I look into this? I can analyze some addresses if needed


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=FroggestSpirit link=topic=6868.msg196023#msg196023 date=1404927543]<br />I&#039;m a bit new to this glitch, but I was wondering how plausible it would be to corrupt a pokemon to have max contest stats (or maybe pokeblocks). Would it also be possible to corrupt ribbons onto a pokemon? Where can I look into this? I can analyze some addresses if needed<br />[/quote]<br /><br />I think EVs and contest conditions as well as ribbons get wiped when the PokÃ©mon hatches, but I may be wrong.<br /><br />To start at looking into your own tricks, it&#039;s best to refer to the Bulbapedia [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_Generation_III]PokÃ©mon data substructures[/url] article and also see [url=http://forums.glitchcity.info/index.php/topic,6868.msg195232.html#msg195232]this[/url].<br /><br />An easier way to test things than doing the glitch is to manually change the personality value stored at 0x020244EC (for the first party PokÃ©mon), because this glitch either adds bit 0 and bit 2 (+05) or bit 6 (+40).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Kraust
poster_ip: ***.***.***.***
modified_name: Kraust
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg196025#msg196025 date=1404943819]<br />[quote author=FroggestSpirit link=topic=6868.msg196023#msg196023 date=1404927543]<br />I&#039;m a bit new to this glitch, but I was wondering how plausible it would be to corrupt a pokemon to have max contest stats (or maybe pokeblocks). Would it also be possible to corrupt ribbons onto a pokemon? Where can I look into this? I can analyze some addresses if needed<br />[/quote]<br /><br />I think EVs and contest conditions as well as ribbons get wiped when the PokÃ©mon hatches, but I may be wrong.<br /><br />To start at looking into your own tricks, it&#039;s best to refer to the Bulbapedia [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_Generation_III]PokÃ©mon data substructures[/url] article and also see [url=http://forums.glitchcity.info/index.php/topic,6868.msg195232.html#msg195232]this[/url].<br /><br />An easier way to test things than doing the glitch is to manually change the personality value stored at 0x020244EC (for the first party PokÃ©mon), because this glitch either adds bit 0 and bit 2 (+05) or bit 6 (+40).<br />[/quote]<br /><br />I feel like it would be easier to Glitzer a pokemon with set EVs / IVs or Contest Stats based upon giving a Pokemon specific moves and swapping Attacks with those two substructures.<br /><br />It would also be cool to see if you could do this to enable the obedience bit for Mew / Deoxys and get a &quot;legit&quot; one into Gen IV


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: PokemonFanMeow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got it in yellow, and I messed around and found the GS ball! [img]http://i.imgur.com/FbNvqds.jpg[/img]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: FroggestSpirit
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I understand this correctly, this should work with the traded plusle...<br />EAMG-&gt;AGME<br />-attack 1 becomes the species, maybe a held item too (leichi berry)<br />-PP up bonuses, friendship, (hopefully unknown is 0?) will set some contest stats, maxing 2, and setting feel to 0<br />-EV&#039;s can be manipulated to set a few moves, making contests easier to win.<br /><br />After all is said and done, I can rid of the illegal moves and keep the ribbons won....


subject: Re: You're not crazy...
poster_name: Turbo74
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whether or not he returns in ORAS is a major factor whether or not I buy it. This was the single greatest feature in the series up until the lvl. 100 Magikarp in Sinnoh&#039;s resort area. <br />On a more serious note, was the odds of him appearing ever figured out? I &#039;ve been playing gen 3 since it came out and I&#039;ve still only seen him once. Between this and Mirage Island, GF really wanted to make you feel crazy that gen. 


subject: Re: Hello? Anyone from TRR or TGS?
poster_name: Turbo74
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Turbo74
icon: xx
body:
  I used to frequent TGS, though TRR much less so, if anyone remembers me. <br />This is something of an odd thread to stumble into.<br />I definitely remember Bulba, Ab and Zowayix, and things like the old IRC and pokebattle server.<br />Rest in Peace spam subforum.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=FroggestSpirit link=topic=6868.msg196029#msg196029 date=1404968167]<br />If I understand this correctly, this should work with the traded plusle...<br />EAMG-&gt;AGME<br />-attack 1 becomes the species, maybe a held item too (leichi berry)<br />-PP up bonuses, friendship, (hopefully unknown is 0?) will set some contest stats, maxing 2, and setting feel to 0<br />-EV&#039;s can be manipulated to set a few moves, making contests easier to win.<br /><br />After all is said and done, I can rid of the illegal moves and keep the ribbons won....<br />[/quote]<br /><br />That sounds like a good idea, but it does seem like the contest stats are wiped. I gave Pluses max happiness (255) with A-Save but it didn&#039;t max out the Smartness stat after I corrupted it and it hatched (as Krabby because its first attack was Quick Attack), unless I need to be trying another value.<br /><br />I couldn&#039;t check the stats directly with A-Save because it thinks my Krabby is a Bad Egg even though it isn&#039;t and I&#039;m not confident enough with checking the stats with memory viewer.<br /><br />Edit: Yes, the conditions are indeed wiped after the Egg hatches, but this is what it would look like with 255 happiness. (You normally can&#039;t view an Egg&#039;s summary, but I changed the personality value in the middle of the menu)<br /><br />[img]http://i.minus.com/jhKmwS5a4atpl.png[/img]<br /><br />Lower the happiness and the Smartness stat decreases. I don&#039;t know what controls the Beauty. I thought it was the last experience byte, but changing the experience to have FF at the end wouldn&#039;t work. Furthermore, the most significant byte would be 00 for my Pluses, but I still had a Beauty stat.<br /><br />[quote author=Kraust link=topic=6868.msg196027#msg196027 date=1404957611]<br />[quote author=Torchickens link=topic=6868.msg196025#msg196025 date=1404943819]<br />[quote author=FroggestSpirit link=topic=6868.msg196023#msg196023 date=1404927543]<br />I&#039;m a bit new to this glitch, but I was wondering how plausible it would be to corrupt a pokemon to have max contest stats (or maybe pokeblocks). Would it also be possible to corrupt ribbons onto a pokemon? Where can I look into this? I can analyze some addresses if needed<br />[/quote]<br /><br />I think EVs and contest conditions as well as ribbons get wiped when the PokÃ©mon hatches, but I may be wrong.<br /><br />To start at looking into your own tricks, it&#039;s best to refer to the Bulbapedia [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_Generation_III]PokÃ©mon data substructures[/url] article and also see [url=http://forums.glitchcity.info/index.php/topic,6868.msg195232.html#msg195232]this[/url].<br /><br />An easier way to test things than doing the glitch is to manually change the personality value stored at 0x020244EC (for the first party PokÃ©mon), because this glitch either adds bit 0 and bit 2 (+05) or bit 6 (+40).<br />[/quote]<br /><br />I feel like it would be easier to Glitzer a pokemon with set EVs / IVs or Contest Stats based upon giving a Pokemon specific moves and swapping Attacks with those two substructures.<br /><br />It would also be cool to see if you could do this to enable the obedience bit for Mew / Deoxys and get a &quot;legit&quot; one into Gen IV<br />[/quote]<br /><br />Not sure if you misunderstood me. I linked to my post (a list of PokÃ©mon with constant personality values, substructure orders and order changes) so you could look into doing something like that (putting a value into EVs &amp; Condition). I wasn&#039;t proposing a completely new method.<br /><br />For attacks into contest stats, it would work like this:<br /><br />Move 4 -&gt; Coolness and Beauty<br />PP 1 -&gt; Cuteness<br />PP 2 -&gt; Smartness<br />PP 3 -&gt; Toughness<br />PP 4 -&gt; Feel


subject: Re: You're not crazy...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6994.msg196022#msg196022 date=1404916166]<br />...you really [i]did[/i] see a Camper walk up Mt. Chimney that one time.<br /><br />http://www.youtube.com/watch?v=AATzKkqLXiU<br />[/quote]<br /><br />I think I saw that maybe once as a kid playing Emerald, that&#039;s crazy!


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  More news!<br /><br />[url=http://www.siliconera.com/2014/07/08/secret-bases-back-pokmon-omega-ruby-pokmon-alpha-sapphire/]Super Secret Bases [/url] [url=http://www.siliconera.com/2014/07/09/secret-bases-pokemon-omega-ruby-alpha-sapphire/]are officially confirmed.[/url]<br /><br />[url=http://www.siliconera.com/2014/07/10/mega-metagross-joins-pokemon-omega-ruby-alpha-sapphire/]Metagross gets a Mega Evolution.[/url] I&#039;m really excited for this considering that Steel got nerfed this gen and because Metagross is my favorite PokÃ©mon.<br /><br />


subject: Re: CoolTrainerâ™€ (and non hex:00 Super Glitch) yields documentation thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  No Mew yet (or even any rare PokÃ©mon except for Gengar, the Hitmons, and glitch PokÃ©mon) but I&#039;d like to post what I&#039;ve gathered so far.<br /><br />$F4 is apparently possible, but I don&#039;t know what Glitch City TheZZAZZGlitch used in [url=https://www.youtube.com/watch?v=Sst_5kAX2y4]his video[/url].<br /><br />[u][size=12pt]0E Gengar[/size][/u]<br /><br />Route 10, level unchanged.<br /><br />[img]http://i.minus.com/jb0LYyUrk07adV.png[/img]<br /><br />[u][size=12pt]11h Cubone[/size][/u]<br /><br />Route 12, level 60.<br />Viridian City, requires walk through walls.<br /><br />[img]http://i.minus.com/jbzQkkIh8n8ue4.png[/img][img]http://i.minus.com/jcwCISj89MHCe.png[/img]<br /><br />[u][size=12pt]14h Arcanine[/size][/u]<br /><br />Cerulean City (no Surf), Vermilion City (requires Surf).<br /><br />[img]http://i.minus.com/joxf2uf2zGI2u.png[/img][img]http://i.minus.com/jbjOlnEtFMiqWp.png[/img]<br /><br />[u][size=12pt]23h Fearow[/size][/u]<br /><br />Cerulean City, level 57.<br />Route 2, level 44 (walk through walls).<br /><br />[img]http://i.minus.com/j4yFRRy2wiGVc.png[/img][img]http://i.minus.com/jWrLm99kKMqFM.png[/img]<br /><br />[u][size=12pt]2B Hitmonlee[/size][/u]<br /><br />Route 1, level 57.<br /><br />[img]http://i.minus.com/jfvZW9TpLafn5.png[/img]<br /><br />[u][size=12pt]2C Hitmonchan[/size][/u]<br /><br />Route 1, level 57.<br /><br />[img]http://i.minus.com/jqh8Zxhy1TLlm.png[/img]<br /><br />[u][size=12pt]30h Drowzee[/size][/u]<br /><br />Fuchsia City, level unchanged.<br /><br />[img]http://i.minus.com/jF4Rck9HkIpdc.png[/img]<br /><br />[u][size=12pt]39h Mankey[/size][/u]<br /><br />Route 1, Level 57.<br /><br />[img]http://i.minus.com/jwGm89KloOiT4.png[/img]<br /><br />[u][size=12pt]41h Venonat[/size][/u]<br /><br />Pewter City, level unchanged.<br /><br />[img]http://i.minus.com/jbi7vAaonUl3Kf.png[/img]<br /><br />[u][size=12pt]50h Missingno.[/size][/u]<br />[url=https://www.youtube.com/watch?v=WD_GVaQwn8o]TheZZAZZGlitch&#039;s out of bounds Glitch City[/url].<br /><br />[img]http://i.minus.com/jb1cWBs4LiHb6I.png[/img]<br /><br />[u][size=12pt]BFh: â–¶ A[/size][/u]<br /><br />Route 1 Glitch City, level 16. If you don&#039;t want it to revert to Rhydon, make sure you&#039;ve seen Krabby in the PokÃ©dex.<br /><br />[img]http://i.minus.com/jbtLvOLAslZVIf.png[/img]<br /><br />[u][size=12pt]F1: 94[/size][/u]<br /><br />[url=https://www.youtube.com/watch?v=WD_GVaQwn8o#t=386]TheZZAZZGlitch&#039;s out of bounds Glitch City[/url]. There is no 50 tile in this one. Ditto has to be called &quot;R:u&quot; for some reason. Level 58. If you don&#039;t want it to revert to Rhydon, make sure you&#039;ve seen Poliwhirl in the PokÃ©dex.<br /><br />[img]http://i.minus.com/jb1MBeDMqdUddb.png[/img]<br /><br />[u][size=12pt]FF: Charizard &#039;M[/size][/u]<br /><br />Route 1 Glitch City. Level 16.<br /><br />[img]http://i.minus.com/jbia9KQ4whZJpb.png[/img]


subject: Re: You're not crazy...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Reminds me of [url=https://www.youtube.com/watch?v=IGQmdoK_ZfY]this[/url]. [size=2pt]I saw the monkey though, as I was expecting it.[/size]


subject: Re: CoolTrainerâ™€ (and non hex:00 Super Glitch) yields documentation thread
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]There is no 50 tile in this one. Ditto has to be called &quot;R:u&quot; for some reason. Level 58.[/quote]<br /><br />There actually is a 50 tile:<br />[img]http://i5.minus.com/ib1ZfWspaF0emo.png[/img]<br /><br />The explanation for &#039;R:u&#039; as a nickname for the Ditto would be too complicated. For now I will keep it short and simple.<br />What happens with the out of bounds glitch cities, the game is literally rendering its RAM as map blocks. In out of bounds glitch cities, at Y coordinate 226 (the 29 steps north mentioned in the video), hex identifiers of rendered map blocks will correspond 1:1 to nicknames within player&#039;s party. The Ditto&#039;s nickname directly determines the blocks of the glitched map.<br /><br />The name &#039;R:u&#039; is carefully chosen so the required screen tiles are in their right places ($F1 tile at screen coordinates (6,1) and a 50 tile directly afterwards). Only the &#039;:u&#039; part matters, &#039;R&#039; is chosen arbitrarily - it could as well be &#039;A&#039;, but I chose &#039;R&#039; because the map block $91 is just a plain white square, and it lets me know that everything worked.<br /><br />Example image below:<br /><br />[img]http://i3.minus.com/ibv2i36cFRgFfR.png[/img]<br /><br />The most important thing in particular, is that the second letter of the nickname (&#039;:&#039;) can be changed to get different tiles, and so, different Pokemon.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: FroggestSpirit
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: FroggestSpirit
icon: xx
body:
  I got a bad egg with move ID 0x0556 (this is possibly incorrect due to encryption) I believe it was a corrupt thunderwave with 0/2 bits being set. This changes the battle type after being viewed, so that pressing the B button immediately ends the battle. This was done on real hardware, and thought it&#039;s worth mentioning for speedrunners<br /><br />EDIT: After looking in an emulator, I want to say that the set bits are affected by the surrounding bytes. As for my pokemon, I&#039;m not sure how practical it would be, seen as how if the PID is changed to change the sub-structure order, the Encryption for the pokemon will change aswell (unless I&#039;m overlooking something) That being said.. the same bits would have to be applied to not only the PID, but the TID for the pokemon aswell (and if the set bits are affected by surrounding bytes, there may be a better way to manipulate this) Are the daycare parents easy to manipulate?<br /><br />EDIT 2: I think I finally understand it now. The (only reliable) way for the corruption to prodoce something other than a bad egg, is if it&#039;s PID&#039;s most significant byte has it&#039;s 6th bit set. The corrupted bits appear to be about every 44 bytes, and alternate between setting bit 6, and bits 0/2. The reason that people get stuff that doesnt add up, is because the encryption key for the pokemon&#039;s data changes when the PID is affected. If what I said above were to happen, it should allow it to pass the checksum check, even though the data will be altered because of the encryption key changing (every 4 bytes should change). This would also make sense as to why it sets everything into an &quot;in egg status&quot; which I theorize that filling a box with &quot;good&quot; eggs to corrupt will xor the flag back to &quot;hatched&quot;.<br /><br />an example could be PID of 0x0000006F (plusle) and the corruption would have to be 0x4000006F. Even though this changes the encryption key after XORing it with the TID, it will still add up correctly in the checksum due to the bytes overflowing.<br /><br />Edit 3:The thought crossed my mind of corrupting 2 times, if we can corrupt the same byte of the PID as the TID, then the encryption key would remain the same. Hitting the right byte could be determined by a nickname corruption on neighboring pokemon thanks to the &quot;stair pattern in the box&quot; (It should be about an 8 byte offset, since corruption is about every 44 bytes, and a pokemon in the box is 80)<br /><br />EDIT 4:Apparently, the bytes that get corrupted are aligned, so the only byte of the PID that can be corrupted is the Most Significant Byte... this is very limiting. Also, with my above method with corrupting 2 times, it needs to be set up where the Pokemon wont have it&#039;s encrypted data altered during both corruptions (and dont even hover over it in the box, I think that changes a byte of experience) Though it is possible, as testing with memory editing gave me good results


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=4587.msg196021#msg196021 date=1404897254]<br />HEY DONGLERS HERE&#039;S A NICE PROJECTION OF YOUR SHITTY FANTASIES<br /><br /><br />[/quote]<br /><br />*WII-ABOO


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: SM
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SM
icon: xx
body:
  <br /><br />http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I<br /><br />Many glitch pokemons have corrupted sprite but &#039;M(FF)&#039;s sprite is normal Charizard&#039;s.<br /><br /> a(C0) and (D7) both are Poliwhirl&#039;s hybrid pokemon and have same corrupted sprite.<br /><br />Where is hybrid glitch pokemon&#039;s sprite exactly come from?<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SM link=topic=36.msg196043#msg196043 date=1405069825]<br /><br /><br />http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I<br /><br />Many glitch pokemons have corrupted sprite but &#039;M(FF)&#039;s sprite is normal Charizard&#039;s.<br /><br /> a(C0) and (D7) both are Poliwhirl&#039;s hybrid pokemon and have same corrupted sprite.<br /><br />Where is hybrid glitch pokemon&#039;s sprite exactly come from?<br />[/quote]<br /><br />Every PokÃ©mon under a certain PokÃ©dex number has the same front sprite dimensions, the same two byte front sprite pointer and the same two byte back sprite pointer.<br /><br />To find the start of the data in the ROM you do 0x0383DE + (PokÃ©dex number. - 1) * 0x1C (see [url=http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html]here[/url] for an example).<br /><br />But these are only two byte pointers. The PokÃ©mon&#039;s index number apparently affects the bank (i.e. XX in XX:YYZZ), as such:<br /><br />[quote]id&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  bank<br />0x15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x01<br />0xB6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x0B<br />0x00 to 0x1E&nbsp; &nbsp; 0x09<br />0x1F to 0x49&nbsp; &nbsp; 0x0A<br />0x4A to 0x73&nbsp; &nbsp; 0x0B<br />0x74 to 0x98&nbsp; &nbsp; 0x0C<br />0x99 to 0xFF&nbsp; &nbsp; 0x0D[/quote]<br /><br />#61 (meant to be Poliwhirl)&#039;s two byte front sprite pointer is $71ED (actually stored as ED71 at offset 38A779). a(C0) and (D7) both have the same front sprite because they have the same PokÃ©dex number (#61) and use bank 0D (index numbers 0x99 to 0xFF); so 0D:71ED, but if they didn&#039;t have index numbers in that range, it&#039;s possible that they would have different sprites.<br /><br />I don&#039;t know this for sure, but if the glitch PokÃ©mon&#039;s two byte pointer is between 0x0000 and 0x4000, maybe the bank (and its index number) doesn&#039;t matter, because 0x0000-0x4000 is in bank 0 and bank 0 can be accessed all the time. Missingno.&#039;s pointer to its front sprite is at 0x1900, and all of its front sprites are the same in Red/Blue, except the fossil/ghost Missingno.


subject: Landing on a rock in Sky Pillar - Is it real?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is one of the glitches [url=http://pokeglitch.tripod.com/id10.html]described on Pokeglitch[/url].<br /><br />[quote]Land on Rock in Sky Pillar Go to the second floor of the Sky Pillar (where you catch Rayquaza, you need a Mach Bike). This part is tricky. On the fourth crumbling area (the first one on the right side), stay all the way to the right hand side (right next to the wall). Fall through the last hole there, and you will land on a rock. [/quote]<br /><br />The instructions aren&#039;t that clear. By second floor I assume they mean this floor:<br /><br />[img]http://i.minus.com/jb0rBQY3Lf7K4o.png[/img]<br /><br />But what is the fourth crumbling area? Is it this?:<br /><br />[img]http://i.minus.com/j8rS5nZQ7KW6s.png[/img]<br /><br />Or is it here?:<br /><br />[img]http://i.minus.com/jbbe9Hc3Gsw5YR.png[/img]<br /><br />I tried many tiles in Ruby around these areas, but I didn&#039;t land on top of a rock when I fell.<br /><br />Is this glitch real? If so, can someone provide an image showing where exactly the crumbling tile is, please? I guess it could have been patched in a later revision, though. I will try Japanese Ruby.<br /><br />Edit: No luck on Japanese Ruby, I tried all &#039;all the way to the right hand side&#039; tiles on that floor, hmm.


subject: Re: Landing on a rock in Sky Pillar - Is it real?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6995.msg196047#msg196047 date=1405108514]<br />It is real, I can verify that. I&#039;ve done it myself. The exact location I forget.<br />[/quote]<br /><br />OK, thanks.


subject: Re: Landing on a rock in Sky Pillar - Is it real?
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6995.msg196048#msg196048 date=1405110576]<br />[quote author=Krazyguy75 link=topic=6995.msg196047#msg196047 date=1405108514]<br />It is real, I can verify that. I&#039;ve done it myself. The exact location I forget.<br />[/quote]<br /><br />OK, thanks.<br />[/quote]<br /><br />Re-found it (I think, haven&#039;t tested in game). Farthest left set, top cracked tile on the far left.


subject: Re: Landing on a rock in Sky Pillar - Is it real?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6995.msg196049#msg196049 date=1405111012]<br />[quote author=Torchickens link=topic=6995.msg196048#msg196048 date=1405110576]<br />[quote author=Krazyguy75 link=topic=6995.msg196047#msg196047 date=1405108514]<br />It is real, I can verify that. I&#039;ve done it myself. The exact location I forget.<br />[/quote]<br /><br />OK, thanks.<br />[/quote]<br /><br />Re-found it (I think, haven&#039;t tested in game). Farthest left set, top cracked tile on the far left.<br />[/quote]<br /><br />That works. Cheers :)<br /><br />I [url=http://glitchcity.info/wiki/index.php/Sky_Pillar_glitch]re-created the wiki article[/url].


subject: Writing in the second person - should it be allowed at certain times?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  From the [url=http://glitchcity.info/wiki/index.php/Glitch_City_Laboratories:Manual_of_style]manual of style[/url].<br /><br />[quote]Articles must not use second (&quot;you&quot;) or first person (&quot;I&quot; or &quot;me&quot;) point of view. The player of the game, who is assumed to be performing the glitch, is either referred to as &quot;the player&quot; or not at all. Phrases such as &quot;you must use a PokÃ©mon with a Special of 21 to get a Mew&quot; might be reworded as &quot;Using a PokÃ©mon with a Special stat of 21 results in a Mew.&quot;[/quote]<br /><br />This is a common rule on other wikis, but sometimes writing in the second person does not make the article harder to read, and is it really &#039;unprofessional&#039;?. I feel it could be helpful when you are instructing the player what to do. I don&#039;t know if it&#039;s just me, but for a wiki about teaching the player about different glitches and tricks, having &#039;you&#039; appear sounds friendlier and makes the information sink in more if it is used appropriately. [url=http://strategywiki.org/wiki]StrategyWiki[/url] and [url=http://wikitravel.org/en/Main_Page]Wikitravel[/url] do this.<br /><br />I&#039;m not saying that &quot;Using a PokÃ©mon with a Special stat of 21 results in a Mew.&quot; sounds worse than &quot;you must use a PokÃ©mon with a Special of 21 to get a Mew&quot; though. In fact, I think it sounds better; it doesn&#039;t use &#039;you&#039; or &#039;the player&#039; and it has a clearer meaning.<br /><br />But, I don&#039;t think simply replacing &#039;you&#039; with &#039;the player&#039; is the way to go.<br /><br />Thoughts?


subject: Re: Writing in the second person - should it be allowed at certain times?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I agree yeah.<br /><br />It&#039;s not necessary to follow one method of writing just because wikipedia/bulbpedia uses it, whatever sounds more natural is correct in my opinion, even if that is second person in some cases.


subject: Re: Writing in the second person - should it be allowed at certain times?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I agree as well. Sure you want to sound professional while writing articles on a wiki or any site, but using certain words doesn&#039;t necessarily make it any less unprofessional.


subject: Re: Writing in the second person - should it be allowed at certain times?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for your input guys. I&#039;ll wait two weeks or so and see what the consensus is, and for Abwayax&#039;s opinion because I don&#039;t want to make any changes to the rules without his permission.


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Just for personal reference, in addition to the PokÃ©mon Lab, you can get Mew in Celadon Department Store:<br /><br />[img]http://www.geocities.jp/kattempla/pokebug/image/fishing1.png[/img]<br /><br />(I did some lurking for PokÃ©mon glitch discussions in Japanese and found this image, which basically shows the same thing as TheZZAZZGlitch&#039;s image above) <br /><br />The Yami Shop glitch and the glitch item/PokÃ©flute glitch work in the same way.<br /><br />With the Yami Shop glitch you try to sell the glitch item at a PokÃ©Mart. With the glitch item/PokÃ©flute trick you try to open up the Use/Toss screen, then have the cursor go to the top displayed item, which you&#039;ll make the PokÃ©flute.<br /><br />Like Super Glitch, the results (for both the Yami Shop glitch and the glitch item/PokÃ©flute glitch) are affected by the saved screen data. Screen data is copied over to bytes like D036 (instant encounter) and CF63 (first PokÃ© Mart item), probably for a reason similar to how Super Glitch works. The image above basically says the pink tile makes you encounter a PokÃ©mon species (here it&#039;s 15h Mew), and that the orange tile acts as a 50h, causing no more data to be copied.<br /><br />I wonder what the &quot;shop fishing glitch&quot; is (åº—é‡£ã‚Šãƒã‚°). I get the impression it&#039;s probably just another name for the Yami Shop glitch.


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6917.msg196057#msg196057 date=1405208639]<br />I wonder what the &quot;shop fishing glitch&quot; is (åº—é‡£ã‚Šãƒã‚°). I get the impression it&#039;s probably just another name for the Yami Shop glitch.<br />[/quote]<br />Maybe it&#039;s called that because the glitch item method is used and the Mew encountered is &quot;hooked&quot; due to corrupted battle type?


subject: Re: Writing in the second person - should it be allowed at certain times?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  While I personally prefer a formal encyclopedic tone, if the consensus is to change the manual of style to allow for the second person (and it seems to be so at the moment), I have no objections against doing so.


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6917.msg196058#msg196058 date=1405238252]<br />[quote author=Torchickens link=topic=6917.msg196057#msg196057 date=1405208639]<br />I wonder what the &quot;shop fishing glitch&quot; is (åº—é‡£ã‚Šãƒã‚°). I get the impression it&#039;s probably just another name for the Yami Shop glitch.<br />[/quote]<br />Maybe it&#039;s called that because the glitch item method is used and the Mew encountered is &quot;hooked&quot; due to corrupted battle type?<br />[/quote]<br /><br />Ah, I never thought of that, maybe.<br /><br />Incidentally, the PokÃ©mon may not always be hooked, because six addresses after the D036 tile is the &#039;hooked PokÃ©mon&#039; address (D03C), so in theory you could have a 50h tile before it.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  Our heroes decided to lay low for a while, hoping to avoid being seen for fairly obvious reasons. As dawn arrived, the trio emerged from the shadows to head home.<br /><br />&quot;Well, that... was dumb,&quot; Dunsparce said.<br /><br />&quot;Oh, hush. When Gordon Freeman tells you to do something, you do it. Besides, it&#039;s not like we killed anyone. We just used desperate measures!&quot; Freddy explained.<br /><br />While they walked down the road, a police car came swerving out from a side street and blocked their paths. A Grumpig and an Emboar walked out.<br /><br />&quot;HALT!&quot; ordered Emboar. &quot;You are under arrest!&quot;<br /><br />&quot;Whaaaat? As if,&quot; Freddy said.<br /><br />&quot;Anything you say can and [i]will[/i] be used against you in a court of law!&quot; Grumpig added.<br /><br />Hank sneered, &quot;So, what&#039;s your next &#039;desperate measure&#039; idea?&quot;<br /><br />&quot;Aw, shut up,&quot; Freddy barked.<br /><br />What happens next?<br /><br />INVENTORY:<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt; Dunsparce OHKOs Emboar with Surf, and Grumpig gets OHKO&#039;d by the same attack as it turns out that Grumpig is Level 1.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  The officers readied themselves if the trio attempted to make a break for it. The bead on Grumpig&#039;s chest started glowing an ominous rose, signalling it was ready to use his psychic powers. Emboar&#039;s forearms and fists were coated in fire, and he was itching to test out his Fire Punch attack, which he had just learned.<br /><br />&quot;Oh, no!&quot; Freddy said. &quot;What should we do?&quot;<br /><br />&quot;The only thang we can do,&quot; Hank replied, &quot;Surrender.&quot;<br /><br />&quot;NEVAR!&quot; Dunsparce declared, and from behind the trio, a massive torrent of water came crashing and barrelling towards them.<br /><br />The water formed into a tidal wave, with Dunsparce riding on top of it. &quot;YIPPEE KY-YAY, MOTHERFUCKAAAAAAAAS!&quot; the snake bellowed. Surf took down the two policemen; Emboar was wiped out instantly due to his weakness to water, and Grumping was dispatched in the blink of an eye.<br /><br />Just like that, the water receded, although the roads were damp. The defeated officers were on the ground, unconscious.<br /><br />&quot;Well, that was... extreme,&quot; Freddy said.<br /><br />&quot;Extreme to the max!&quot; added Dunsparce.<br /><br />&quot;...Right,&quot; Freddy uttered.<br /><br />What happens next?<br /><br />INVENTORY:<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  &gt;Hank realizes that the bank they stole from was actually a Hank Bank and Hank being owner of it could have just did a withdrawl.<br /><br />(feel free to ignore me if you want~~~~)


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  &quot;Well, that was a long day. What should we do now?&quot; Dunsparce asked.<br /><br />Freddy replied, &quot;Well, I say we go back to my house to relax. Like you said, this has been a long day.&quot;<br /><br />&quot;Works for me,&quot; Hank said. The trio returned to Freddy&#039;s house to watch some TV. Dunsparce channel surfed onto Friday After Next, whatever that is. The gang sat on cushions while watching the idiot box, but Hank instead chose to hover above the ground.<br /><br />&quot;Y&#039;know, I&#039;ve said it before and I&#039;ll say it again: Freddy, you have the worst sense of color coordination,&quot; Dunsparce said, looking at the purple carpet and red walls.<br /><br />The power suddenly went out. Pitch blackness enveloped the house, and, since the only source of light now was the moon, became enriched with an eerie feeling.<br /><br />&quot;Aw, damn it!&quot; Freddy grunted.<br /><br />&quot;Didn&#039;t you pay the electricity bill?&quot; Dunsparce asked.<br /><br />&quot;Yeah, yeah. I&#039;m just not thrilled about having to wade through my house in the dark.&quot;<br /><br />&quot;So, what are ya gonna do?&quot; Hank asked.<br /><br />Freddy replied, &quot;Meh, I&#039;ll head down to the basement and see if there&#039;s a busted circuit or something. I&#039;ll be back!&quot;<br /><br />The sauropod headed downstairs to do just that.<br /><br />What happens next?<br /><br />INVENTORY:<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Radixan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello, I just found a way to get the &quot;ws m&quot; item through a corrupted save data in R/B/Y non japanese releases.<br /><br />[img]http://i.gyazo.com/8eaf84c3cef09f525f6c09fba27278fa.png[/img]<br /><br />Once you get a corrupted save data, toss Master Ball x255 and leave your home. <br />You&#039;ll be teleported to Viridian city. Just get into the PokÃ©mon Center, open the bag and swap the ws m with the first Master Ball.<br />Finally deposit ws m in your PC and will be safe to withdraw it later.<br /><br />However, I can&#039;t continue the game as usual since PokÃ©dex is completed by corruption and Oak will never give me the PokÃ©dex. :/<br /><br />Regards. :)


subject: Pokemon Colosseum Shadow bit
poster_name: FroggestSpirit
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m sorry if this is in the wrong section, but I was wondering if anyone knows what bit in the data tells Colosseum/XD if the pokemon is still a shadow pokemon


subject: Save Abuse Glitch: Hex $53
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The save abuse glitch is a glitch of great proportions, allowing memory editing on vanilla &#039;mon Yellow. Some time ago, I fooled around with some stuff and came across the Pokemon 83rd in your party positionwise. switching this in any way will cause a message box to appear slightly different than the last. The box will say something like &quot;$77 (newline) 0&quot; in the top floor of Red&#039;s House, but freeze the game most anywhere else. Thank you for your time ;D<br />(An explanation would be great)<br />(This word on Red, but for the 82nd)<br />(A great way to keep track of where your cursor is is with CC35, and Switching. once you have the number, hit B)<br />(You can also check the Pokemon by the sudden high stats)


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 20: The King is in the House[/u]<br />[font=courier]LM4 led us northsouth towards our next destination. Yes, northsouth. It is a direction that exists in Glitch City that defies what those in the PokÃ©mon world know as direction. An angled walk, it gives one the feeling they are moving up a hill despite the sense of being pushed down one.<br /><br />Right away, Amber expressed a sense of unease as we headed northsouth, but neither myself, LM4, or her Double Question Marks felt such a thing. However, this is because it makes sense to us. As Glitchmon, we are a little more accustomed to the absurdity of Glitch City, although I do not have any memories of being here. The earliest thing I can remember is meeting the Captain in the laboratory.<br /><br />We walked through nothing for a while, but rapidly, a canyon-like area appeared. The four of us walked between two towering mountain walls that stretched out for miles, generating a claustrophobic aura. Something about the pathway felt so familiar.<br /><br />&quot;Wait,&quot; the Captain said, &quot;Iâ€™ve been here before.&quot;<br /><br />&quot;This is Route 3,&quot; LM4 confirmed. &quot;The same path where you met that child who likes shorts.&quot;<br /><br />&quot;If this is Route 3, then... are we in our world?&quot; Amber asked.<br /><br />LM4 stated, &quot;Of sorts. This is part of what remains of it. Glitch City has spread so far, it has completely taken over your world. This is one of the reasons why the Gym Leaders and Elite Four were kidnapped by 3TrainerPokÃ©. With no one strong enough to counter him, Earth was his for the taking.&quot;<br /><br />&quot;I still donâ€™t understand something,&quot; the Captain said. &quot;Why not just kill them? Why not just kill anyone who gets in his way?&quot;<br /><br />&quot;He is doing it as a form of torture, I think. By keeping them alive, he is letting the Gym Leaders and Elite Four know that they have failed. He wants to break their spirits, and has succeeded. As for the rest of you, I am not sure about what has happened to Travis or Dicks, or Shorts Kid.&quot;<br /><br />&quot;And MissingNo?&quot; Amber asked.<br /><br />&quot;I told you about their history. 3TrainerPokÃ© is likely torturing MissingNo as we speak. He is still determined to reduce MissingNo, the worldâ€™s most famous Glitchmon, the one which could provide a huge benefit to mankind, to a useless being.&quot;<br /><br />&quot;What makes MissingNo so special, compared to other Glitchmon? Bzzt.&quot;<br /><br />&quot;I do not wish to attempt to undermine the abilities of other Glitchmon,&quot; LM4 began, choosing his words carefully, &quot;but MissingNoâ€™s ability to duplicate items is exclusive to him.&quot;<br /><br />The Captain asked, &quot;Is that a result of the botched cloning attempt?&quot;<br /><br />The dinosaur head nodded. &quot;Precisely. Something about that was melded into MissingNoâ€™s DNA, and was vital in constructing Glitch City. However, we Glitchmon are not exposed to interior decorating often.&quot;<br /><br />The four of us shared a sly chuckle at LM4â€™s joke. He was normally all business, but this was the first time we had seen his more â€˜humanâ€™ side, as strange as that sounds.<br /><br />At the end of this canyon was a stairwell that descended. It was still between the mountain walls, but the location was boxed in, making going further impossible.<br /><br />We headed down the long and winding stairs, taking at least one hundred steps to the bottom of this place. The Trainersâ€™ feet clacked against the tiled floor, and the walls were alive with the mythology that seeped out from every crack. Pillars jutted out from the ground, forming a single path to the back of the room.<br /><br />Three iron statues rested against the back wall. The statue on the left was engraved with â€˜The One,â€™ but there was nobody there. The right statue was â€˜The King,â€™ showcasing a statue of a dinosaurian being, hunched over, with curved wings coming from his shoulders, a head between the shoulders with horns pointing forward, and a snakelike head and neck popping of the middle of its back.<br /><br />The middle statue, titled â€˜The Son,â€™ was me. The statue showed me flying upwards, my right fist out like I had done before while flying, my wings out instead of being in their caped form. What did this mean? Was the saurian creature 3TrainerPokÃ©? Who was â€˜The One,â€™ and why was there no statue of him?<br /><br />My statue had text written under my title, saying, â€œ&quot;..And on the five thousandth day, The Son of The One shall be born,&quot; in Glitchese. I read the text aloud, prompting the Captain to ask, &quot;You can read that?&quot;<br /><br />I nodded both heads. &quot;Yes. Bzzt. It is written in Glitchese, a language exclusive to Glitch City. Bzzt.&quot;<br /><br />Amber added, &quot;It just looks like blocks and scribbles to me.&quot;<br /><br />&quot;The language is impossible for humans to read,&quot; LM4 replied.<br /><br />â€œ[i]Stupid[/i] humans, at least,&quot; added a voice. It came from the entrance.<br /><br />We turned around and saw the exact same being displayed on â€˜The King.â€™ His pixels were red and yellow, and he was indeed hunched over. His three, fat fingers were closed in, like a fist. His forearms were thicker than his upper arms, and his tail was split into three tips.<br /><br />&quot;3TrainerPokÃ©,&quot; hissed LM4.<br /><br />&quot;[i]This[/i] is him?&quot; asked the Captain, clearly terrified.<br /><br />&quot;Yes, it is I!&quot; the King declared. &quot;The one and only, the King of Glitch City, 3TrainerPokÃ©! So, LM4! It has been quite a while. What brings you here?&quot;<br /><br />â€œ...[i]You[/i] did,&quot; LM4 sneered.<br /><br />3TrainerPokÃ© laughed. It was much livelier than PPkmnPâ€™s, but just as boastful.<br /><br />&quot;That is correct! And I brought the rest of the outside world here, for that matter. Tell me, what are you doing with these humans?&quot;<br /><br />LM4 replied, &quot;Guiding them.&quot;<br /><br />&quot;Guiding them to what? An early grave? Tell me, LM4, is this the best â€˜resistanceâ€™ youâ€™ve got? Do you really think these worthless PokÃ©mon can defeat us?&quot;<br /><br />I interjected, &quot;Arenâ€™t you forgetting someone? Bzzt.&quot;<br /><br />3TrainerPokÃ©â€™s back head looked at me, while the front head glanced at the statues.<br /><br />&quot;Th-the Son...!&quot; he exclaimed. &quot;It cannot be!&quot;<br /><br />â€œIt [i]does[/i] be. Bzzt. And, as the Son, I order you to call off this war you are perpetrating! Bzzt.&quot;<br /><br />The Glitchmon chuckled, and then made a low, &quot;tsk&quot; as if to imply I was some sort of buffoon.<br /><br />&quot;So, you are the Son of our God, are you? Very well! Be that as it may, the Godâ€™s plans are absolutely not threatened. For that matter, just because you are his heir, that does not mean you have any authority over me. You are, however, welcome to watch as I turn the world into a cruel mockery of what it once was!&quot;<br /><br />The Captain seethed, &quot;Iâ€™m gonna rip out your fucking spine through your nostrils.&quot;<br /><br />3TrainerPokÃ© approached him; the head sprouting from his back came to eye level with him.<br /><br />The main head replied, &quot;You are in no position to deliver such petty threats. In fact, not even Four Dot-Dot is. In this world, I reign. You, the four of you, are nothing compared to me or the God.&quot;<br /><br />Amber asked, &quot;Whatâ€™ve you done to MissingNo and Shorts Kid?&quot;<br /><br />&quot;Theyâ€™re safe,&quot; 3TrainerPokÃ© calmly replied. &quot;Although, time is running out. It is only a matter of time before you humans are gone, and Glitchmon shall reign over the entire universe with an [i]iron fist[/i]!<br /><br />&quot;You see, the God and I share a common goal. We want everything that is improper to fall. To do this, we had to capture the strongest Trainers throughout the world and imprison them. That was easy enough to do. It was not until you befriended your Glitchmon that I had to put my plans into overdrive to make sure everything went as planned. And, despite my fears that everything I worked for would be ruined, in the end, I won. Your world has been turned into Glitch City, and MissingNo has been captured.<br /><br />&quot;Despite my wishes, the God of Glitch City wishes for you to live. I do not know why; I think it has something to do with Four Dot-Dot.&quot;<br /><br />&quot;You really are batshit insane,&quot; the Captain huffed.<br /><br />3TrainerPokÃ© smarmily replied, &quot;If you say so. But Iâ€™m not the one fighting for a lost cause. The most important thing to remember is that you are still alive, the Gym Leaders and Elite Four are still alive, and, if you actually hope to keep living, you will need to fight. If PPkmnP had done his job correctly, none of you would even be here, but alas, he failed.<br /><br />&quot;Now. I understand that some of your friends have been captured. Iâ€™m not talking about MissingNo and that child; I am referring to that Trainer with the Hybridmon and the Trainer with the wild brown hair.&quot;<br /><br />&quot;They have names, you know,&quot; Amber said.<br /><br />&quot;Thatâ€™s nice,&quot; 3TrainerPokÃ© quipped. &quot;So, do you want to rescue your friends?&quot;<br /><br />We all nodded.<br /><br />&quot;In that case, the four of you need to come with me. Keep in mind that I cannot attempt to kill you unless the God wills it, so participating is really the best course of action.&quot;<br /><br />The four of us exchanged questionable looks. 3TrainerPokÃ© had us right where he wanted us, and could easily finish us off here, but it appeared that he had something else in mind. On the other hand, we could attempt to make a stand right here and now, but the consequences of doing so could just make everything worse.<br /><br />&quot;Fine,&quot; Amber said. &quot;Weâ€™ll go along with your bullshit. But if you go back on your word-&quot;<br /><br />&quot;I cannot,&quot; 3TrainerPokÃ© said. &quot;Like I said, I am going along with what the God is suggesting.&quot;<br /><br />None of this made sense. There had to be more to this than 3TrainerPokÃ© was telling us; but we had no real choice in the matter. It was obvious to us that, despite being forced to go against his desires, 3TrainerPokÃ© was stronger than all of us combined.<br /><br />&quot;What would happen if we decide to attack you right now?&quot; asked Amber.<br /><br />&quot;It depends,&quot; replied 3TrainerPokÃ©. &quot;If the God wills it, then I will kill you. Otherwise, then Iâ€™ll just overpower and haul you away. Itâ€™s that simple.&quot;<br /><br />Why was LM4 being so quiet? He was just standing by, listening to the conversation. I could tell he was pondering something, but I had no idea what. He was examining what 3TrainerPokÃ© was telling the four of us; I think he may have been trying to find a flaw in his plan.<br /><br />&quot;So, are you going to come along now? Or would you rather wander around this world, lost and alone, with nobody to save you?&quot;<br /><br />Despite not liking it, going along with the King was the only way to get to Travis, Dicks, MissingNo, and Shorts Kid and save them.<br /><br />&quot;Fine. Bzzt. Take us away. Bzzt.&quot;[/font]


subject: Re: Pokemon game mechanics survey
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tutorials â†’ like them -- the pre-intro in FR/LG was fitting and so was the entire opening sequence in D/P. Norman and Wally&#039;s in R/S was a bit too long, but still nothing compared to the jobs all players of Animal Crossing have to endure...<br /><br />Linearity â†’ OK in the classics (whether by design in badge order or sequence breaking the Rocket Hideout), less in 3rd and 4th generations but, at least partially, worth it for the tighter plots...<br /><br />Puzzles â†’ OK (even though I remember getting stuck for multiple days on the Unown tile floors and the Ice Road in Crystal the first time!)<br /><br />&quot;usefulness of your Pokemon outside of battles&quot; â†’ &quot;fairly useful&quot;, I didn&#039;t really understand this question but I assume it refers to HMs and other moves with a non-battle effect. Another interpretation I came up with is about the not-so-mini-games like the contests, in which case the answer is the same: given the effort you have to put in and how much you can care, they&#039;re either too much or too little rewarding.<br /><br />Story â†’ left blank: the gyms are &quot;predictable&quot; but also a constant of the series, everything else (rival team + backstory of legendaries + small things like the Trainers joining your team in D/P) is reasonably &quot;exciting&quot;. If it was unnecessary I&#039;d still be running a Netbattle server...<br /><br />Post-game â†’ New regions. I might be biased as I started with Crystal, but it didn&#039;t feel as poorly implemented as most &quot;one region and half&quot; reviews claim. The Sevii Islands felt as such, but then you actually did visit 1/3 of them before wasting multiple days training for the League.<br /><br />Difficulty â†’ Slightly hard. Ranging from reasonable in Johto, Hoenn and Sinnoh games (train your starter and someone else and waste a few turns to heal damage from 2-3 super effectives, or spend 2-3x the time to train a team of 3 with comparable results), excessive grinding in the Kanto episodes (completely inverted in the classics thanks to the Growl 6x for level 100 glitch) I would have said OK, but since the first DS games they appear to be clearly trying more and more to make single-sweeper teams useless.<br /><br />Customization â†’ OK. Maybe they could have used a few more bytes for having longer names instead of, hmmmm, natures or Pokedex text. Now they&#039;re censored anyway...<br /><br />Most liked feature â†’ &quot;Pokewalker&quot; -- they took literally the daycare logic of &quot;1 step = 1 exp&quot; and it would have been even better if you weren&#039;t limited to one extra level per sync<br /><br />Most hated feature â†’ &quot;Gen 3+ animations while using HMs&quot;, no exceptions. Close second: time limited events...<br /><br />&quot;Add anything&quot; â†’ &quot;Multi-save capability&quot;, either online or better, since they&#039;ll only make new games for the 3DS anyway, on SD. Sounds like a good way for Nintendo to completely redeem themselves from the &quot;one game for the price of 2/3/6&quot; criticism the series attracted, which for the other half was already fixed with online trading.


subject: Re: Viet Crystal was originally dumped by warez scene group EURASiA on May 31, 2001.
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I learnt about Viet Crystal from a TRsRockin update in ~2006 and [url=https://www.youtube.com/watch?v=TtsZE3Jy0R8]this video that significantly predates DeliciousCinnamon&#039;s[/url].<br />[hr]<br />[quote author=Stilgar link=topic=6982.msg195888#msg195888 date=1404059154]<br />DeliciousCinnamon (the ones who first did the original VietCrystal playthrough) also played a bad translation of PokÃ©mon Green (you can find it by searching for &quot;pokemon green english rom&quot; on the net) which is not bad as VC but it&#039;s funny anyways and it&#039;s interesting because it looks like a literal translation from Japanese to English so I found it useful to check the localization differences (like the Old Man being drunk) and also I used it to perform stuff like the Yami Shop glitch to check whether the beta items like the unused badges were translated...and they were!<br />[/quote]<br />Used to experiment with it a bit when the first translations of the Dokokashira speedruns were translated in English...<br />&quot;GREEN blacked out&quot; â†’ &quot;Before the GREEN[color=#777777]\0[/color]It&#039;s so dim!&quot;<br /><br />80% OT: I met in person someone selling the legitimate Green, but 50 â‚¬ with no box and manual + 2,99 â‚¬ (local retail price of a big name brand CR2032) was just too much.


subject: Gen 1 implementation of tile collision data
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is a question I&#039;ve been wondering on for years, but it came back into my mind after trying the [u]save corruption glitch[/u] on Italian Yellow (which, tested with a name full of As and the rival&#039;s full of Js, must be reset quite a few frames after the yes/no box disappears... I got bored trying to reset after 4 attempts of adding 1 frame each time, loaded a state 2 frames in and immediately hit reset -- immediately being defined as the time to move my finger from F7 to F11 -- well, it worked) then [u]switching team member 14 with 17[/u].<br /><br />After doing that you can&#039;t move anymore (unless you switch those &quot;PokÃ¨mon&quot; back). Pressing Start shows you in the void.<br /><br />Now, if we consider that swapping 14â†â†’16 crashes the game (infamous vertical bars, then immediately turning to a white screen) as you close the menu* and that [u]in Glitch City[/u] something similiar happens ([u]what you see is not where you walk unless the menu is open[/u]), does this suggest the game holds the map data twice, actually rendering each tile at least twice (for appearance and attributes) instead of using a tileset database like you can see in EliteMap for Gen III games?<br />Given that these games store the PokÃ¨mon number twice and mostly doesn&#039;t rely on a database for types, who knows...<br /><br /><br />*This actually contradicts how I understand the void is handled -- that is, the crash is caused by the act of wrapping around the coordinates and triggering an unset connection while actually having an &quot;excessive&quot; position doesn&#039;t cause crashes...


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Freddy approached and opened the fuse box on the wall, but, upon inspecting them, found that they were all fine and dandy. <br /><br />&quot;Weird,&quot; he said after returning the last one to its socket. He heard something drop onto the floor behind him. The object emitted a faint &quot;cling!&quot;<br /><br />He turned around and saw a peculiar thing. He saw a block with two triangular prisms jutting out of the top and bottom faces, and the text &quot;8F&quot; in the cube. The item felt different from most items in Freddy&#039;s house.<br /><br />&quot;The hell is this?&quot; he said, picking it up with a Vine Whip to look at. &quot;Should I show the others?&quot;<br /><br />What happens next?<br /><br />INVENTORY:<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach


subject: Re: PokÃ©mon Ruby Debug Rom research thread
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Prezwalski link=topic=6990.msg195982#msg195982 date=1404661660]<br />finding out what flag is in charge of what event. <br /><br />Second question: the ROM is in German and unreadable Japanese gabberish. How do I translate the strings from the game to English? I can read German, so that won&#039;t be the problem, but I have no idea how I translate a PokÃ©mon ROM. Any suggestions?<br />[/quote]<br /><br />1: I played with it for hours. Most of the interesting things are indeed not very &quot;advertised&quot;, and the menu navigation is quite nightmarish when you have to deal with over 2-3 menu levels... though I had fun setting the cycling road speed record to 10 seconds and 50 crashes. Also had quite some fun with the changing men in the Mauville Pokemon Center...<br /><br />2: I don&#039;t think A-Text has headers mapped for this ROM, and EliteMap wouldn&#039;t help too much as the interesting stuff here is not a sign or NPC... assuming the text isn&#039;t compressed, you could do it with an hex editor that supports &quot;table files&quot; (files that define the mapping of hex to the rightmost &quot;text view&quot; column). May or may not already exist, may or may not be possible to load 2 tables at once for the German font and the Hiragana one...<br /><br />It miiiiiight be interesting to diff the debug ROM from the official one then apply the patch (minus headers and other things that are unrelated) to a commercial English/whatever version... I&#039;d be pretty amazed if it even booted afterwards


subject: Re: Pokemon game mechanics survey
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tutorials: I like it. Just cause new players need it. However, I think all tutorials should have a &quot;no thanks&quot; option.<br /><br />Linearity: Could be more open ended, in the sense of optional locations and quests, so long as they don&#039;t make it hard to play.<br /><br />Puzzles: Ok, I guess (satisfactory). I don&#039;t love puzzles blocking the main quest line, but as side quest puzzles, they&#039;re OK. But please no more RNG puzzles (ex: Giratina&#039;s cave in D/P) nintendo! I don&#039;t want to have to guess my path randomly!<br /><br />Out of battle pkmn: I really want an option for mediocre. Not good, not useless. I would really love it if the games had some of the Ranger &quot;use X move to destroy Y&quot;.<br /><br />Story: Predictable. This goes for every pokemon game, including the spinoffs. Kid goes away from home. Kid meets evil team. Kid meets philosophical random stranger. Kid thwarts minor evil plot. Kid meets helpful stranger. Kid learns about legendaries. Kid beats major evil plot regarding legendaries. Kid learns that philosophical stranger is secretly BBEG. BBEG succeeds on capturing legendary and is going to destroy the world. Kid beats BBEG. Legend is let loose and will destroy world if not stopped. Kid beats legend. Kid goes to elite 4. Kid finds out helpful stranger is the champion. Kid beats champion. Done, done, and done.<br /><br />Post-end: I like regions, though I&#039;m not even upset when it just unlocks a small area.<br /><br />Wasn&#039;t sure what was meant by progression, so I left it blank.<br /><br />Difficulty: Just right in some, too easy in others, too hard in others. However, usually it is pretty good.<br /><br />Customization: Personally, I&#039;m fine with the customization currently available. I have no need for anything more.


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Freddy headed upstairs, carrying 8F with him. He grabbed a flashlight hanging off a kitchen wall and returned to the living room.<br /><br />&quot;So, what happened?&quot; Dunsparce asked.<br /><br />&quot;No idea. Everything down there is A-OK. But I found this on the ground.&quot; Freddy held up the 8F and shined the flashlight&#039;s light on it, giving them a better view.<br /><br />&quot;Bwaaah! Dangit, Freddeh! What is that?&quot; Hank asked.<br /><br />&quot;Something called 8F, I&#039;m guessing,&quot; Freddy snarkily replied, pointing out the number and letter. &quot;Do you recognize it, Hank?&quot;<br /><br />The super propane salesman replied, &quot;Actually, I do.&quot;<br /><br />What happens next?<br /><br />INVENTORY;<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I&#039;m cooking some pasta bake right now, so I guess I do actually know how to cook that after all. Most things involving pasta really (and not much else), though I did attempt to cook some form of macaroni b/w cheese once which failed horribly as shown here:<br />[img width=800]https://scontent-a-nrt.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10498000_10152487020350782_1422368468822264226_o.jpg[/img]<br />I&#039;m banning myself from not using pre-made sauces from now on.<br /><br />So there&#039;s that, and the occasional frozen potato wedges with some kind of frozen seafood.<br /><br />[quote author=Bert link=topic=3088.msg196082#msg196082 date=1405630200]<br />I know how to use the microwave to pop popcorn.<br /><br />But that&#039;s it.<br />[/quote]<br />Not even microwaveable meals? Damn son.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Man I can&#039;t remember the last time I had a microwaveable dinner.<br /><br />I could really go for some Hungryman ribs now though. Those things were delicious.


subject: Mail and Trick glitch tile corruption (Japanese Ruby/Sapphire)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This was documented by 0xwas in 2006, but maybe people knew about it before that.<br /><br />With the Mail and Trick glitch in Japanese Ruby/Sapphire, you can corrupt tiles using the second sub-glitch (which I&#039;ve called the &#039;third glitch&#039; in [url=https://www.youtube.com/watch?v=_JCUkA0UWJg]my video[/url])<br /><br />My description:<br /><br />[quote]In the Japanese version of PokÃ©mon Ruby and Sapphire, it&#039;s possible to swap a mail item for another item using Trick. It is impossible for Trick to work with mail in the English versions, so the glitches caused by swapping mail don&#039;t occur there.<br /><br />You can do this with a Kadabra (that learns Trick at level 43) and the Numel on Route 112, because they always have a held item (Rawst Berry). This gives you a Rawst Berry (and presumably Numel a mail item), but the first glitch happens after Trick, providing you don&#039;t get burned and lose the Berry:<br /><br />Even though the held item has an item option and is managed like a Rawst Berry, it still has the mail icon. Taking it gives you a Rawst Berry. <br /><br />Second glitch: For reasons that I don&#039;t know, repeating this glitch six times lets you get more Rawst Berries without using Trick on a Numel, and you no longer have to give the mail a message! (the amount you can get in the end is greater than the number of Numel you fought)<br /><br />A way you can do this:<br /><br />1) Attach mail to Kadabra.<br />2) Trick it with Numel.<br />3) Give Kadabra mail again.<br />4) Repeat steps 2) and 3) six times, and on the sixth time you won&#039;t have to put a message in the mail.<br />5) You can swap the item with mail to get Rawst Berries out of nowhere.<br /><br />Third glitch (weird mail fields):<br /><br />After doing the second glitch, Fly to Mosdeep City and go to the first rock thing from the shore so it&#039;s directly above you. Take off Kadabra&#039;s mail then give another PokÃ©mon mail. It doesn&#039;t matter if you are on or off a Bicycle. There may be &#039;???&#039;s or other sayings already in the message slots. This normally doesn&#039;t happen without glitches, because the fields should be stored with five underscores by default. Enter something in the middle field and submit it. This will mess up tile data, adding a &#039;random&#039; tile next to the water and letting you walk/cycle on water by passing it.<br /><br />You can actually get the &#039;???&#039; and non-blank fields after taking off Kadabra&#039;s mail and giving another PokÃ©mon mail (possibly one that didn&#039;t have mail before) from anywhere. Walking on water is one application of it, but there may be more.<br /><br />Thanks to 0xwas for these glitches:<br />https://www.youtube.com/watch?v=4UhHCr4yIqc - Glitch 1 and 2<br />https://www.youtube.com/watch?v=R5KR_Y5-HOQ - Glitch 3[/quote]<br /><br />Basically, after repeating the trick 6 times, keep the Rawst Berry (appearing as mail) held, then fly somewhere, remove it, and give another PokÃ©mon (probably one that never held mail) mail. If you remove the mail then fly away you&#039;ll mess things up because the &#039;add a message&#039; screen no longer appears.<br /><br />You will get something like this:<br /><br />[img]http://i.minus.com/jbz6kjtXyiZ7K5.png[/img]<br /><br />Note that five underscores should normally appear without glitches, but in the picture above five &#039;???&#039; appeared.<br /><br />Add a saying to one of the fields and submit it.<br /><br />For Mosdeep City at least, tile corruption is caused, and the tile position that is corrupted depends on what field you changed. The actual tile depends on what saying you used.<br /><br />First field: <br /><br />[img]http://i.minus.com/j4XQXqG7u8Zv2.png[/img][img]http://i.minus.com/jbjQmEum00gDUA.png[/img]<br /><br />Second field:<br /><br />[img]http://i.minus.com/jNHmlyUNvexO7.png[/img][img]http://i.minus.com/jyXq5Ccz18Wdj.png[/img]<br /><br />Third field:<br /><br />[img]http://i.minus.com/jjHEjAok5hNZq.png[/img][img]http://i.minus.com/jzXW6M6CMWthD.png[/img]<br /><br />Fourth field:<br /><br />[img]http://i.minus.com/jbs4sacpLgYTrI.png[/img][img]http://i.minus.com/jbl5bOUNJZIva7.png[/img]<br /><br />Fifth field:<br /><br />[img]http://i.minus.com/jDhJoWvmir6ft.png[/img][img]http://i.minus.com/jtLgbw8YRjUAw.png[/img]<br /><br />Sixth field:<br /><br />[img]http://i.minus.com/jKbbjA3W8EuXp.png[/img][img]http://i.minus.com/jgvabS7GN4jCk.png[/img]<br /><br />Seventh field:<br /><br />[img]http://i.minus.com/jToMkCBaRCKxa.png[/img][img]http://i.minus.com/jNHALhYnY7Xi7.png[/img]<br /><br />Eighth field:<br /><br />[img]http://i.minus.com/jzgK9Q64fA8Ao.png[/img][img]http://i.minus.com/jbzr0ChmZfEqOS.png[/img]<br /><br />Ninth field:<br /><br />[img]http://i.minus.com/jbkFIYh6HtcHgF.png[/img][img]http://i.minus.com/j51c7CIk4rZkJ.png[/img]<br /><br />Note that the x position of the corrupted tile increases the later the field.<br /><br />Tile corruption caused by fields four and five allows you to walk on water like in the Dive glitch.<br /><br />If tile corruption is a constant effect, it&#039;s worth looking into other locations where you could probably walk through things. It seems to be corruption of a tile at a certain coordinate, not a tile position based on screen data. So I&#039;m thinking of using a map editor to see what x/y positions the sayings corrupted.<br /><br />Edit: <br /><br />I&#039;ve found the x/y coordinates of corrupted tiles -:<br /><br />Field 1 - 06 0C<br />Field 2 - 07 0C<br />Field 3 - 08 0C<br />Field 4 - 09 0C<br />Field 5 - 0A 0C<br />Field 6 - 0B 0C<br />Field 7 - 0C 0C<br />Field 8 - 0D 0C<br />Field 9 - 0E 0C<br /><br />So for field 1, x=06, y=0C, but note that AdvanceMap measures the y coordinate with higher values being further down (i.e. at the top y=00).


subject: Re: Writing in the second person - should it be allowed at certain times?
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  I usually avoid actual use of â€œyouâ€ in technical documentation. But second person in general makes sense, like:<br /><br />â€œIn order to do [i]x[/i],<br />[list type=decimal][*]Start [i]y[i]<br />[*]Execute [i]z[/i]â€[/list]<br /><br />Saying â€œthe player mustâ€¦â€ just sounds stilted.


subject: SEGA Mega Drive/Genesis: Collected Works
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe this is on some peopleâ€™s radar.<br /><br />[list][*][url=https://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works]Kickstarter[/url] (already over but has lots more details)<br />[*][url=http://www.readonlymemory.vg/sega-mega-drive-genesis-collected-works]Preâ€order link[/url][/list]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, it&#039;s a long time that I not visit this forums and I think in say this curiosity of the elevators in the first gen. I don&#039;t know if you will have seen my video of this curiosity of the elevators in my Youtube channel... Well. For it is that if you press the button of the floor in wich we find, the elevator acts like up or turned it down to floor.<br /><br />Representation on video: https://www.youtube.com/watch?v=xmag01aksV0<br /><br />You that think? This is one glitch or is that the programmers didn&#039;t have much logic when making functions elevator?


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 21: Lost Fallen World[/u]<br />[font=courier]We have failed.<br /><br />Everything we fought for, everything we went through, was all for nothing. All the turmoil we faced, all the battles we fought, all the hell we went through was a waste of time. This was not even the good kind of, &quot;Well, at least we tried.&quot; No, this was the, &quot;Well, that was pointless&quot; kind. I had feared we might face this outcome ever since the first brawl with Charizard M in Viridian City, but this proved it.<br /><br />Although none of us were dead [i]yet[/i], we were likely about to be. I still am not sure what building weâ€™re in. I know we are on a high floor, but that is about it. The Captain, Amber, and I were imprisoned in this building in a shared cell. There are also many Glitchmon in this place, many of whom I do not recognize. Across from us was a cell containing several Hybridmon; a yellow Camerupt with black rings on its sides, a Goodra whose light purple shading was replaced with grey flesh instead, a white Fearow, and a black Mismagius. The Captain was eyeing the Camerupt.<br /><br />&quot;Iâ€™m gonna catch that one,&quot; he said, pointing to the volcanic camel.<br /><br />Amber was lying on her cot, looking up at the ceiling and occasionally muttering something.<br /><br />&quot;How did this happen? Weâ€™re smarter than this.&quot;<br /><br />&quot;Apparently not,&quot; the Captain replied. &quot;3TrainerPokÃ©, heâ€™s a master ruse man, apparently.&quot; He stood in front of the transparent sliding door and looked down both sides of the hallway. &quot;Hello? Weâ€™d like to get out now!&quot;<br /><br />I think the expression is, &quot;ask and you shall receive.&quot; The red and yellow pixels of 3TrainerPokÃ© swooped in from the left, and materialized into his form.<br /><br />&quot;I can not believe you actually fell for that!&quot; the beast laughed. &quot;The oldest trick in the book! Some â€˜heroesâ€™ you are.&quot;<br /><br />The Captain threw his foot out at the glass door in a desperate attempt to break through, but to no avail. 3TrainerPokÃ© watched, hands behind his back, enjoying the miserable fate we had granted ourselves.<br /><br />&quot;Stop that! That glass is very nice, and I do not want to replace it right now.&quot;<br /><br />&quot;Then youâ€™d better let us out!&quot; Amber snapped.<br /><br />3TrainerPokÃ© replied, &quot;And why would I do that? The final stages of my master plan are nearing completion. All thatâ€™s left is to annihilate the wranglers - of which, yes, there are many - and then, I will rule over the universe as the supreme overlord and watch as everything comes crashing down!&quot;<br /><br />&quot;Get used to that feeling, because itâ€™s exactly what weâ€™re gonna do to you. Bzzt.&quot;<br /><br />&quot;Youâ€™re going to do that... how? All of you are helpless behind these doors. The Hybridmon will overwhelm regular PokÃ©mon and beat them down in a heartbeat. LM4, as strong as he may be, will be my second casualty.&quot;<br /><br />We all feared the worst at the mentioning of â€˜second.â€™ Amber dared to ask who the first was.<br /><br />&quot;MissingNo.&quot;<br /><br />The back head was adorned with a wickedly monstrous smile from end to end, as we felt every synonymous emotion for anger boil inside us. Purpganium rammed the door from the back of the cell, but nothing happened and it just stumbled back. The loud &quot;BAM!&quot; from the impact shook the King a little, however.<br /><br />&quot;Such insolence! Do you know why you humans were so easily defeated? Because your emotions got the better of you. Even titanic PokÃ©mon like Groudon and Raikou are useless if their Trainer canâ€™t focus and give them proper orders. <br /><br />&quot;It is not even restricted to anger, although that one is the most common. Even that one Trainer, Smitty, I think his name was, at least acknowledged his fate. He thought he could change the game into your favor, but, as a human, he instead listened to his emotions and was slaughtered almost instantly. If he had not, then he might still be on your side!<br /><br />&quot;And he did it for MissingNo, the most &#039;precious&#039; Glitchmon of all. The apple does not fall far from the tree, does it?&quot;<br /><br />The Captain rammed the door. He stormed towards it and tackled it with all his might, shouting every obscenity (and making some up) at the two-headed King. After the fifth attack, he was too worn down to try again and hit the floor, collapsing on his side.<br /><br />&quot;Do you see?&quot; 3TrainerPokÃ© drawled. &quot;This is what I am talking about. Acting on pure aggression will get you nowhere fast. It is why the Gym Leaders, the Elite Four, and the Champions were forced into submission!&quot;<br /><br />&quot;Iâ€™m gonna-&quot; the Captain started.<br /><br />&quot;Rip my spine out through my nose. Yes, yes, I remember. You should know better than to throw threats at those who will decide your fate. Here is what is going to happen: Since you, the Elite Four, and the Gym Leaders are behind bars, only regular Trainers are left. Even Trainers who specialize in dragons will not stand a chance against us. The most seasoned Trainers will eventually be brought to face the horrors of Glitch City!&quot;<br /><br />I thrust the iron rod at the door, hoping to pierce through it. Bah! What was this glass made of? I swung it like a club instead, which, like you would guess, did nothing.<br /><br />&quot;Look at you all. Squirming about in your little cages like rats. Frankly, I do not even want you dead. I want you to live so you can all feel the suffering of everybody in this world, the souls of those you [i]failed[/i].<br /><br />&quot;Can you feel it? I can. The lingering, reeking stench of despair... oh, yes. I can feel it. I can feel the hopelessness of everyone and everything here as their minds race, trying to figure out what will become of them. It is a glorious thing. Glorious for me, that is. Personally, I think the God is insane for letting everyone live, but I understand the purpose.<br /><br />&quot;There is not a whole lot left for me to do now. There is nothing left for you to do, either. My Hybridmon are roaming the lands, looking for strugglers and remnants of your world.&quot;<br /><br />I asked, &quot;[i]You[/i] created the Hybridmon? Bzzt.&quot;<br /><br />3TrainerPokÃ© replied, &quot;That is right. I remember when I came up with the idea; I was so proud of myself, but at the time, I thought it was outrageous. Change the PokÃ©monâ€™s types? What an insane concept! Nobody had even thought about it before. Well, Iâ€™m sure people thought about it, but never even tried to do it.<br /><br />&quot;The actual process was difficult. Altering those kinds of aspects of PokÃ©mon takes a lot longer than you would think. But once you prod their brain enough, they calm down and let you do your work. Describing it in its entirety would take too much time, but letâ€™s just say the concept involves complete and utter submission on the subjectâ€™s part.<br /><br />&quot;It took me three years just to create one Hybridmon; it was a steel and psychic type Lapras. I remember looking at that magnificent, steely grey beast and glowing with pride! While the operation was flawed and ended with the poor creature melting into a puddle of noxious goop, I at least had evidence that it was possible. You would be amazed at what you can accomplish by just being persistent. Five years later, there were hundreds of my little super soldiers I wanted to sick upon the world. <br /><br />&quot;One thing I failed to do was make sure they would obey me and only me. Oh well. Despite my efforts in doing so, my Hybridmon showed such resistance that the attempts at brainwashing them were futile. On the other hand, one of my dreams had come true. And then my other dream came true! Yay! And thatâ€™s it.&quot;<br /><br />The three of us were stunned at 3TrainerPokÃ©â€™s spiel. Morbid. Morbidity. Thatâ€™s all it was. Thatâ€™s all he knew, and itâ€™s all he lived for. He was completely indifferent to the suffering the PokÃ©mon went through. A psychopath.<br /><br />Purpganium approached the door and eyed 3TrainerPokÃ©.<br /><br />&quot;Ah, one of my subjects. What are you doing with these humans?&quot;<br /><br />The sauropod snarled at the Glitchmon, but I could clearly understand what he said. Purpganium called the saurian creature a b*****d.<br /><br />&quot;You would know,&quot; 3TrainerPokÃ© cheekily remarked. &quot;Anyway, I have overstayed my welcome. I must be off to eliminate the bandits who continue to fight. Tootles!&quot;<br /><br />3TrainerPokÃ© walked down the hall, gloating to himself over this victory. The Captain slumped down against a wall, declaring defeat.<br /><br />&quot;This is it,&quot; he hurriedly huffed. &quot;We lost.&quot;<br /><br />&quot;It sure looks that way,&quot; Amber agreed.<br /><br />I was still running many thoughts through my head. The â€˜Son of a Godâ€™ thing was the main one. We still did not know where Dicks, Travis, Shorts Kid or LM4 were, or even if 3TrainerPokÃ¨ was lying when he told us MissingNo was dead.<br /><br />The mood in our little prison was somber. 3TrainerPokÃ© was probably getting his jollies off to our despair right now. I sat down beside the Captain. Sitting is really weird for me; I only have a body and a long tail. No legs. My tail was out like a leg would be, though. Also, wow, the Captain was short. I am 4â€™5â€™â€™ (counting my necks), but when sitting down, I am almost the same height as he is when sitting down.<br /><br />&quot;Well, if I die here,&quot; the Captain began, &quot;Iâ€™m glad I died with you two.&quot;<br /><br />It was strange seeing the two of them like this. Before, the Captain and Amber were boastful and confident in their abilities. If this happened in Vermillion City, we might be out of our cell by now.<br /><br />Personally, I thought they were admitting defeat too early. This was a colossal obstacle we needed to overcome, but we had come out of tougher situations than this! PPkmnP attempted to bury us alive, but we survived that. We survived the onslaught of Hybridmon despite being outnumbered, and, in my case, defeated!<br /><br />I saw their point, though. This almost seemed like a carefully coordinated attempt by 3TrainerPokÃ© to bring us here. Had it been?<br /><br />Looking through the door, I could see the misery these Hybridmon were going through. What were they doing here? They were just shuffling around in their cages and grunting to each other. Did 3TrainerPokÃ© have no use for these Hybridmon, or was he just waiting for an opportunity to use them? Considering the amount of Hybridmon we have seen already, the second scenario seems likely.<br /><br />Something needed to be done. And quick.<br /><br />&quot;Whatâ€™s with you two? Bzzt,&quot; I asked, turning to face Amber and the Captain. &quot;Before we got here, you two were like dynamos! Bzzt. Nothing was too strong or to mighty to stop the two of you from bringing them down. Bzzt. Are you really going to let 3TrainerPokÃ© win? Bzzt.&quot;<br /><br />The Captain, exasperated, explained, &quot;Glitchy, look. Itâ€™s not that we want to [i]lose[/i]; itâ€™s just that, I donâ€™t think we can [i]win[/i]. Even if we beat PPkmnP again, it wouldnâ€™t do any good since weâ€™d still be in Glitch City. We have no idea if thereâ€™s even a way to get out of here!&quot;<br /><br />&quot;Isnâ€™t it at least worth finding out? Bzzt. Even if we are trapped here forever, throwing in the towel is the worst thing to do! Bzzt. Letting 3TrainerPokÃ© and this God he keeps mentioning win is contradictory to everything we have worked for on this journey! Bzzt. Do you really want to live in a world like this? Bzzt.&quot;<br /><br />&quot;Well, no,&quot; Amber replied. &quot;How do we even go about getting out of this cell? Itâ€™s completely idiot and fool proof. And PokÃ©mon and Glitchmon proof.&quot;<br /><br />&quot;But whatâ€™s worked for us before? Bzzt. Attack, attack, attack! Bzzt. It worked on PPkmnP, it worked on the Hybridmon we faced on the cliff, and it has just got to work here! Bzzt.&quot;<br /><br />Amber lowly replied, &quot;I donâ€™t know... What if it doesnâ€™t work?&quot;<br /><br />I told her, &quot;We have to try! Bzzt. Are you with me? Bzzt.&quot;<br /><br />The two of them looked at me like I was crazy. Maybe I was! I had been around the Captain long enough; something must have worn off on me. With my luck, I will have inherited his placid attitude towards everything.<br /><br />&quot;Fine, Glitchy. Iâ€™m with you,&quot; Amber said.<br /><br />&quot;What about you, Captain? Bzzt.&quot;<br /><br />The Captain shook his head, but sighed. He stood up and said, &quot;Iâ€™ve got your back, Jack.&quot;<br /><br />&quot;Itâ€™s Glitchy. Bzzt.&quot;<br /><br />&quot;Well, now ya know how I feel!&quot;<br /><br />Ah, yes, his insistence on me calling him by his first name. That idea just sounds so bizarre to me. Why would I call my Trainer by his name?<br /><br />&quot;So, whatâ€™s the plan?&quot; he asked.<br /><br />&quot;We attack. Bzzt. Then, we attack some more. Bzzt. Then, we keep attacking until we and the rest of those Hybridmon are out of here! Bzzt.&quot;<br /><br />&quot;So weâ€™re basically going to reenact every scene from every action movie Arnold Schwarzenegger has starred in?&quot; the Captain asked.<br /><br />&quot;Um... I guess so. Bzzt.&quot;<br /><br />&quot;Works for me,&quot; Amber jokingly said.<br /><br />&quot;Gan!&quot; Purpganium declared. It roughly translated to something along the lines of, &quot;All right!&quot;<br /><br />Let the jailbreak commence.[/font]


subject: Re: MEGANIUM ADVENTURES! #2!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;So, Hank, what is this thingamajig?&quot; Freddy asked.<br /><br />&quot;It&#039;s an 8F. I&#039;m not sure what it [i]does[/i], but I know that it&#039;s a very powerful item. We should hold on to it for safe keeping.&quot;<br /><br />&quot;Good idea!&quot; Freddy said, swallowing the 8F.<br /><br />Hank groaned, &quot;That&#039;s not quite what I meant.&quot;<br /><br />Freddy began to change. He violently spasmed about, throwing himself against the living room&#039;s walls and grunting. Dunsparce darted up to him and asked what was wrong.<br /><br />&quot;Something... Grk! That... item...!&quot;<br /><br />The lively red of Freddy&#039;s petals changed to a sinister, deeper shade. His eyes were pure white.<br /><br />&quot;Freddeh! What&#039;s gotten inta y&#039;all?!&quot; Hank asked, freaking out.<br /><br />But Freddy was gone. Not dead, mind you, but this new entity had taken over. The being remained perfectly still, watching the other two with his cold, lifeless eyes.<br /><br />What happens next?<br /><br />INVENTORY;<br />Bag filled with P$1,337<br />Machine gun in Dunsparce&#039;s stomach


subject: Re: SEGA Mega Drive/Genesis: Collected Works
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh yeah I forgot about this! I was thinking about pledging some money towards the project but at the time money was tight so that didn&#039;t happen. Seeing how Sonic the Hedgehog is my favorite gaming franchise of all time, the Genesis is my favorite console so I might just get this when it does come out. :)


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I feel like necroposting for some reason, so here&#039;s some stupid crap I&#039;ve purchased in the last few weeks.<br /><br />- Some kind of Gardevoir file folder<br />- Fork with a Pikachu on top<br />- K-On! bedsheets (I was drunk or something)<br />- Hydreigon figurine<br />- Two oppai mousepads<br />- Some more volumes of the Higurashi manga<br /><br />Wasting money on eBay is fun.


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  hmm lets see since last time I posted...<br /><br />Gameboy color purple<br />Griffoleon 2 Beyblade Hasbro<br />Pokemon red [Gameboy] (gift for my sis)<br />Bomberland [wii] (Gift for my gf)<br />Super Monkey Ball 2 [Gamecube] (Gift for my gf)<br />Legend of zelda Twilight princess [wii]<br />2 gamecube controllers<br />NES lightgun<br />Megaman 3 [NES]<br />Super Mario Bros 3 [NES]<br />Gameshark MX [Gameboy]<br />Soldering iron<br />Steam games<br />Bus Gamer by Kazuya Minekura [Manga]<br />Super Paper Mario [Wii] (gift for my gf)<br /><br />that&#039;s as much as i remember, lately all i&#039;ve purchased is food for my gf and I. <br /><br /><br /><br />Zowayix, i want to see this fork, and i want to know how much you spent on this said fork.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Addri Trainer link=topic=36.msg196097#msg196097 date=1405782029]<br />You that think? This is one glitch or is that the programmers didn&#039;t have much logic when making functions elevator?<br />[/quote]<br /><br />...they almost accurately simulated those elevators with memory where if you&#039;re going, let&#039;s say, 4th floor to 2nd someone (inside or outside) can add a stop at the 3rd -- so from the 4th someone called the elevator from another floor, didn&#039;t get in/isn&#039;t visible, and only then&nbsp; you went to the 4th as you requested :P


subject: Re: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A couple weeks ago I bought REM&#039;s &#039;Part Lies, Part Heart, Part Truth, Part Garbage&#039; compilation album.<br /><br />40 songs for $10.<br /><br />Awwwwww yeah.


subject: Re: Dream setlists
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Inspired by the Recent Purchases thread being brought back from the dead, I decided to (try to) do the same here.<br /><br />Getting into REM hasn&#039;t helped:<br /><br />1. How the West Was Won and Where It Got Us<br />2. Get Up<br />3. Feeling Gravitys Pull<br />4. King of Birds<br />5. Near Wild Heaven<br />6. I Remember California<br />7. Every Day Is Yours to Win<br />8. Make It All Okay<br />9. What&#039;s the Frequency, Kenneth?<br />10. I Believe<br />11. Electron Blue<br />12. Nightswimming<br />13. Alligator_Aviator_Autopilot_Antimatter<br />14. Finest Worksong<br />15. Saturn Return<br />16. Around the Sun<br />17. Circus Envy<br />18. Until the Day is Done<br />19. Losing My Religion<br />20. It&#039;s the End of the World as We Know It (And I Feel Fine)<br />21. We All Go Back to Where We Belong<br />Encore 1:<br />22. Begin the Begin<br />23. The Sidewinder Sleeps Tonight<br />24. Imitation of Life<br />25. Airportman<br />26. West of the Fields<br />27. Blue<br />Encore 2:<br />28. Man on the Moon


subject: Corruptrd DS game multiplayer?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recently received a youtube PM asking about corrupted DS game multiplayer.&nbsp; I was asked to investigate what might happen; but at this time I am unable to do so as I am on vacation.&nbsp; I&#039;d appreciate some information on this.&nbsp; The full PM is below:<br /><br />[quote author=Erdertainment (via youtube)]Hey! :D<br />I had an idea lately, wondering what happens when you use a corrupted DS game for multiplayer gaming. Since you do corruptions etc, I wanted to ask you if you could research a little bit and make a video about it. It is just a tip/an idea if you don&#039;t know what to do for your next video or so.<br />Greetings,<br />Erdertainment[/quote]


subject: Re: Corruptrd DS game multiplayer?
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you mean download play, probably nothing unless the target DS has custom firmware as multiboot has signature checks...<br /><br />In-game it depends on the implementation, with some games like Mario Kart that both calculate and receive the friend&#039;s position it&#039;s likely to &quot;lag&quot; with the other person warping (assuming you manage to link a clean game and one modified in vehicle performances)


subject: what
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  i don&#039;t know if this is even something i need to post in one of the site sections since its fixed now but what the fuck kind of drugs are being done around these parts i am morally outraged and speaking in run on sentences


subject: Re: what
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  Why is the forum so exclamatory in your picture.<br /><br />This looks like some kind of weird hydra thing with heads made out of speech bubbles with exclamation marks in them that Michael Stipe would see in his nightmares.<br /><br />It&#039;s hypnotic in a way.<br /><br />Edit: Picture of mythical creature now included. Can be yours for five easy payments of $19.99!


subject: Sand Ornament glitch (Japanese R/S only)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Placing a Sand Ornament in front of a wall and crumbling it with the A button allows you to place a Poster on the wall behind it, which cannot be done while the Ornament is intact. Re-entering the room with the Poster behind the Ornament causes part of the Poster to disappear entirely when the Ornament crumbles. Put the crumbled Ornament away, and you are left with a hole in the wall.&nbsp; :D<br /><br />http://www.youtube.com/watch?v=FZ5M3za8eRU<br /><br />This seems to have been undocumented until now. I have a strong sense that more may come of this, but I&#039;m away without my GBA so I can&#039;t test it until the end of the week.


subject: Re: Sand Ornament glitch (Gen III)
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Not working in the German debug version: http://youtu.be/QiMSsau51Qs<br /><br />Maybe the USA 1.0 (&quot;MAWHILE&#039;s jaws&quot;) version predates this one?


subject: Re: Sand Ornament glitch (Gen III)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Ryccardo link=topic=7006.msg196117#msg196117 date=1406039345]<br />Not working in the German debug version: http://youtu.be/QiMSsau51Qs<br /><br />Maybe the USA 1.0 (&quot;MAWHILE&#039;s jaws&quot;) version predates this one?<br />[/quote]<br /><br />Maybe. The [url=http://glitchcity.info/wiki/index.php/Amazing_Trainers]wall/fence/ledge[/url] glitch was apparently fixed in the Spanish version.<br /><br />This Secret Base glitch could have been fixed in non-English European versions, but it could be a Japanese version exclusive glitch too. I&#039;ll consider testing this in American Ruby (MAWHILE&#039;s jaws version) soon. I don&#039;t know whether it&#039;s true that later US versions fixed MAWHILE&#039;s jaws, or if it was only fixed in EU English versions.


subject: Re: Sand Ornament glitch (Gen III)
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Torchickens link=topic=7006.msg196119#msg196119 date=1406044191]<br />Maybe. The [url=http://glitchcity.info/wiki/index.php/Amazing_Trainers]wall/fence/ledge[/url] glitch was apparently fixed in the Spanish version.<br /><br />This Secret Base glitch could have been fixed in non-English European versions, but it could be a Japanese version exclusive glitch too. I&#039;ll consider testing this in American Ruby (MAWHILE&#039;s jaws version) soon, and then Rev A.<br />[/quote]<br /><br />At least according to the 1st generation, 1.0J â†’ 1.1J â†’ (U=E)+D â†’ S+I<br /><br />...which might translate to [s]J â†’1.0U â†’ 1.1U (probably =E) â†’ E+D â†’ S+I[/s] a nightmare to timeline as, according to my (ahem) data source, Japan may or may not have 2 versions, all &quot;PAL&quot; versions have an update (for the berry glitch???) which is allegedly reused as is for 1.1U...<br /><br />so, if we assume Japan had one version and 1.1U has the weird-tile-solidness-value bug, it would have probably went: J â†’ U1.0 â†’(MAWHILE fixed) [E|D]1.0 â†’ (Aroma Lady fix) [S|I]1.0 â†’ Berry glitch (???) fix backported to all European versions with the English version being also distributed in North America. Who really knows?<br />


subject: Re: what
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  but i&#039;m already [i]in the know[/i] as the kids say nowadays.<br /><br />what else could there possibly be to tell me?


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Had a dream the other night I was hopping from cloud to cloud high above an ocean collecting red coins.<br /><br />That adrenaline, man. That was something else.


subject: Re: what
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7005.msg196109#msg196109 date=1405990774]<br />Why is the forum so exclamatory in your picture.<br /><br />This looks like some kind of weird hydra thing with heads made out of speech bubbles with exclamation marks in them that Michael Stipe would see in his nightmares.<br /><br />It&#039;s hypnotic in a way.<br /><br />Edit: Picture of mythical creature now included. Can be yours for five easy payments of $19.99!<br />[/quote]<br /><br />Where do i pay?


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t remember when I had this dream, but there was one where I got stuck in the middle of somewhere in Canberra in the middle of the night. So I had to catch a bus (implying outside of the dream universe there are buses in Canberra in the middle of the night). I saw the bus coming around the corner, but it went past the bus stop before I could get to it. So I ran up to the bus as fast as possible, and somehow caught up to it. For some reason the doors were open (or I just opened them myself, can&#039;t remember) so I jumped right in the still moving bus LIKE A FUCKING BAWSE and got a ticket.<br /><br />The bus driver&#039;s face during the whole transaction was one of the best faces I had ever seen, both dream and real life.


subject: Re: what
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  If you fill out the following form, your very own Dave will arrive at your home within five days! He will have a ribbon of authenticity on his tail and a large bag of special hydra chow.<br /><br />[b]Your Name[/b]:<br />[&nbsp; &nbsp; &nbsp; &nbsp;  ]<br /><br />[b]Your Credit Card Number[/b]:<br />[&nbsp; &nbsp; &nbsp; &nbsp;  ]<br /><br />[b]Your Address[/b]:<br />[&nbsp; &nbsp; &nbsp; &nbsp;  ]


subject: Re: what
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7005.msg196132#msg196132 date=1406162351]<br />If you fill out the following form, your very own Dave will arrive at your home within five days! He will have a ribbon of authenticity on his tail and a large bag of special hydra chow.<br /><br />[b]Your Name[/b]:<br />[Abwayax]<br /><br />[b]Your Credit Card Number[/b]:<br />[****-****-****-****]<br /><br />[b]Your Address[/b]:<br />[*** ****** Rd, ****** ** *****]<br />[/quote]


subject: Re: what
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  we&#039;ve gone from technical mishaps to vending horrifyingly informational hydras.<br /><br />i am content.


subject: Re: what
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you Mr. Abwayax,<br /><br />We have received and processed your information. Your pet hydra should arrive at your home no later than July 32nd.<br /><br />Sincerely,<br /><br />Bert<br />Dave Hydra Industries.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Zklosty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I found a cool little graphical glitch using the Pokenav and looking at a pokemon&#039;s corrupted name in the status menu. I don&#039;t know how this happened, but it is noteworthy (sorry for crude pictures, I did this on cartridge w/o capture card)


subject: Re: what
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7005.msg196132#msg196132 date=1406162351]<br />If you fill out the following form, your very own Dave will arrive at your home within five days! He will have a ribbon of authenticity on his tail and a large bag of special hydra chow.<br /><br />[b]Your Name[/b]:<br />[ &#039;; DROP TABLE names; --]<br /><br />[b]Your Credit Card Number[/b]:<br />[&nbsp; &nbsp; &nbsp; &nbsp;  ]<br /><br />[b]Your Address[/b]:<br />[&nbsp; &nbsp; &nbsp; &nbsp;  ]<br />[/quote]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  [b]Froggestspirit :[/b]<br />So yeah, you found the same thing : only the leftmost byte of every double word can be corrupted, which restrains the possible corruptions.<br /><br /><br /><br /><br />By making an explanative video about the glitch (for french people), I worked on item corruption, and found a safe way to do it, without losing TM/HM &amp; Berry pouches.<br /><br />Due to the fact that TM/HMs and Berries are behind other Bag items, you can&#039;t try an accurate corruption (counting every &quot;Up&quot; action) to alter Balls / Consumables quantities only.<br /><br />You have only [b]1/8 chance[/b] to not corrupt these pouches if you try to corrupt item quantities. Also, when it happens, [b]only PC items quantities will be corrupted[/b] (any PC item quantity can be corrupted though).<br /><br />So, the only choice is deposing lots of rare items (Rare Candy, Master Ball, Nugget,...) into the PC, and corrupt until the Pouches don&#039;t get corrupted.<br /><br />There are some bytes near TM/HMs and Berries (below or above each section, I don&#039;t know) that will &quot;hide&quot; their content if they aren&#039;t set to 0.<br />However, since these bytes are in the item area, they are &quot;crypted&quot; by the DMA, who changes the numeration based on a random value which is generated after certain actions (making a battle, passing through a door, closing the bag,...).<br />Thus, the &quot;crypted&quot; value of these bytes can be anything (but all the bytes that are affected by this, and would originally hold the same value, 0 here, will have the same encryption everytime), and since the corruption patterns can affect 1 or 2 bits (3 different in total), you have 1/8 chance that the crypted value would be a value unaffected by the corruption, leaving TM/HMs and Berry pouches unaltered.<br /><br />Also, since only the leftmost bytes are affected, even if this crypted value is a little different for items, (since the original value would be 2, 15, or 8 for example), in most of the time, this difference won&#039;t be enough to change the left bytes of the words storing items quantities.<br /><br /><br />Since I find my post really messy, and I don&#039;t know how to explain this fact in a more easier way, [b]here&#039;s pictures to help me :[/b]<br /><br />[img]http://www.pixenli.com/images/1406/1406313924060339600.png[/img]<br /><br />[color=brown][i]This is a picture of Bag Items with Anti-DMA, so you can clearly see quantities (even columns), and items (odd columns).<br />The order of the pouches seen is : Items,&nbsp; Rare Items, Balls (with lots of 0063 as I used a cheat code), TMs/HMs (with also lots of 0063 as I cheated too).<br /><br />PC items are higher, and Berries are lower.<br /><br />[img]http://www.pixenli.com/images/1406/1406313947052133300.png[/img]<br /><br />And these are two pictures of the same area, without Anti-DMA.<br />You can notice the &quot;encryption&quot; value (I don&#039;t know its real name, so I refer it as an encryption value) that alters the value of the bytes holding the quantities.<br /><br />On the left picture, this value is [b]3B15, so it can be corrupted into 7B15[/b], and corruption would glitch TM/HM / Berry pouches.<br />On the right picture, this value is [b]DF02, so it can&#039;t be corrupted[/b].[/i][/color]<br /><br /><br /><br />Also, you can notice that even with high quantities, the crypted words for quantites have a left byte that is still 3B or DF, so it also won&#039;t change.<br />With an item quantity of n, we would have n/256 chances that the encryption value will be high enough to make the left byte change, allowing a possible corruption for this byte only, if it already was a &quot;non-corruptible&quot; byte (1/8 chance for that to happen).<br />Also, since the rightmost bit of a &quot;non-corruptible byte&quot; would be set to 1 (else it would be corruptible), if the byte&#039;s value is raised by one, it will become corruptible with a&nbsp; &quot;0 &amp; 2 bits&quot; corruption.<br />So if you already have 50 or more of some items, you have decent chances to corrput their quantities safely, along with PC items quantities.<br />So it&#039;s [b]more beneficial to have your main stock in your bag, and only 1 or 2 exemplaries of some rare items in the PC[/b], to increase your chances of corrupting the items you want.<br /><br /><br />EDIT :<br />If you&#039;re interested, and understand French here&#039;s my video about the Pomeg Corruption Glitch :<br />https://www.youtube.com/watch?v=0GCwqd-oSyI<br />It&#039;s in French, and deals with Pokemon corruption (obtain any Pokemon, even glitch ones, as well as Pokerus, and several glitch moves + Reverse Cloning Trick), and Item / Events Corruption (Bag, Records, Southern Island, Ever Grande Fly Location, and the small issues that have to be looked out for).<br />Since I&#039;m mostly showing and brievly explaining, it may not be really useful, but if you have time to lose, and want to hear my scrappy explanations (If you have comments about my comments, I&#039;d really like to hear them to improve the video).


subject: A question for anyone knowledgeable about Generation I's promotional period
poster_name: Torchickens
poster_email: *****@*****
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modified_name: Torchickens
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  Where exactly did [url=http://www.tces.chc.edu.tw/pathfinder/%E6%A5%8A%E5%AE%97%E8%A1%9B/new_page_1.htm] these[/url] images come from? (click the link at the bottom to go to the next page)<br /><br />Were they from a [url=http://en.wikipedia.org/wiki/Press_kit]press kit[/url]?<br /><br />I know that at least some of the early promotional PokÃ©mon names are valid, because [url=http://bulbapedia.bulbagarden.net/wiki/File:Generation_I_prototype_English_names.jpg]this[/url] poster has matching ones.


subject: Re: The dream thread
poster_name: Bert
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  Last night I was doing some ghost hunting with the dudes from Ghost Adventures (or maybe just with Aaron) at my house. It was the dead of night and we didn&#039;t get anything interesting inside my house, so we walked around outside for some reason.<br /><br />I walk around a corner to the front door and there&#039;s this little girl standing there. I go up to her and ask what she&#039;d doing at my house, if she&#039;s lost, if she&#039;s okay, yadda yadda.<br /><br />Suddenly her eyes light up to this bright, lava-like orange and her head jolts up to look at me, totally catching me off guard. I figured they were lenses or something and I had fallen victim to a clever ruse, but then she smiled, and her mouth was also lava orange. No teeth. I still had no idea what this was supposed to mean, but then she talked. Apparently, Satan likes to take the form of little girls for some reason.<br /><br />Satan said things that no human, no matter how intelligent or articulate, could ever know. I&#039;m screaming at this point and backing away, but trip and fall onto my back. As I keep crawling away, Aaron returns from wherever he went to and gasps. Then the dream ended.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
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  [u]Chapter 22: Jailbreak[/u]<br />[font=courier]So, this was the plan: once we get out of our cell, we bust the Hybridmon and Glitchmon out as well. When we got here, the cell door opened and closed automatically, so there must be a switch somewhere. If everything went according to plan, we will have instigated a stampede that, hopefully, will give us an opportunity to escape.<br /><br />We were still shaky from everything that had transpired throughout this adventure. Uncertainly rattled us, fear battered us, and thoughts of defeat followed us.<br /><br />The basic concept was to keep attacking until everything that stands in our way runs away in fear. I do not think 3TrainerPokÃ© has guards, but instead allies himself with the Double Question Marks and Circled Question Marks (or, as they were once called, â€˜Bullseye Marksâ€™) to swarm anyone he wants dead. At least those were easy to dispose of.<br /><br />Assuming 3TrainerPokÃ© has Hybridmon ready to attack, that might be a problem. This proved to be one of the tougher aspects to counter, but every idea we thought of to deal with the Hybridmon was shot down in favor of fighting them to a standstill, then making a run for it. If we could get 3TrainerPokÃ© involved, we could potentially wear him down and come out a little unscathed.<br /><br />The plan was far from decent, but everything we could take advantage of was in our grasp. The Hybridmon across the hall were looking at us curiously, like they had an inkling over what we were up to.<br /><br />Our first obstacle was getting out of the cell. As sturdy as it was, a very, very miniscule wobble could be felt from our tackles and such. This was good. Something had loosened it, and now we just had to finish the job. <br /><br />&quot;What should we do about the Hybridmon?&quot; asked the Captain. &quot;Should we try and catch any of them?&quot;<br /><br />&quot;Iâ€™m all for that,&quot; Amber said. &quot;Thing is, I donâ€™t have many PokÃ© Balls left.&quot;<br /><br />&quot;How many are there?&quot;<br /><br />Amber unzipped the largest pocket on her backpack and PokÃ© Balls erupted from it. The capsules shot out like a volcano and hit the ground. It was just as bizarre as it sounds.<br /><br />&quot;Where the hell did these come from?&quot; she asked to no one in particular. &quot;I didnâ€™t even have... uh, a tenth of these.&quot;<br /><br />&quot;MissingNo likely did it. Bzzt. Remember how LM4 and that diary in the Burned Mansion said MissingNo could clone items? Bzzt. Well, he did. Bzzt.&quot;<br /><br />&quot;How many of these things are there?&quot; the Captain asked, looking at the room, which was not quite flooded with PokÃ© Balls.<br /><br />&quot;I count two hundred and fifty six. Bzzt.&quot;<br /><br />&quot;So he really went all out!&quot; Amber exclaimed. &quot;But there are probably more Hybridmon than that just on this floor.&quot;<br /><br />â€œI do not think it matters. Bzzt. If they hate 3TrainerPokÃ© as much as we do, they will likely side with us without question. Bzzt.&quot;<br /><br />The Camerupt in the cell across from ours lay down on its side, its volcanic humps aimed at its cellâ€™s door.<br /><br />&quot;Oh, fucking hell,&quot; Amber sighed.<br /><br />Smoke seeped out of the Hybridmonâ€™s humps, and lava was boiling within. The three of us crawled to our cellâ€™s back wall out of instinct, because things were about to get hot.<br /><br />See what I did there?<br /><br />The Hybridmon accompanying Camerupt backed away, but hopeful. Camerupt roared, which sounded like a mangled, guttural, &quot;What!&quot;<br /><br />It erupted. A blast of its trademark lava exploded out of its humps and battered the cell door, making a loud &quot;BOOM!&quot; like a cannonball was being fired. We jumped in surprise, as did the neighboring Hybridmon. Fireballs battered the door and pelted the supposedly unbreakable glass; the attack was so powerful, Camerupt was actually pushed away from the door.<br /><br />When the assault was over, the Hybridmon weakly got up, unable to even imagine doing that again. But it gave us just what we needed. The door was so close to shattering, so close to giving them freedom, which was Goodraâ€™s signal. <br /><br />Goodra, despite being made of slime, is quite blubbery and has a thick hide. It rammed the door, leaving a giant hole behind as it stepped out to the hallway. Glass rained down from the door and onto the stony floor, giving those Hybridmon a freedom they likely had not felt in quite a long time. The white Fearow soared out, with Mismagius not far behind, and Camerupt sauntering out with thunderous steps. The foursome stepped aside to let us break free.<br /><br />Only Amber had PokÃ©mon strong enough to break through the glass. She released Salamence, whom roared with the hate of a thousand angry warriors. It was exactly the kind of passion and anger we needed.<br /><br />&quot;Okay, Sally,&quot; Amber cooed to the dragon. The Captain snickered. &quot;What?&quot;<br /><br />&quot;Sally? For real?&quot;<br /><br />&quot;Yeah, itâ€™s what I nicknamed Salamence. Got a problem with that?&quot;<br /><br />&quot;N-nope,&quot; the Captain replied, stifling his laughter.<br /><br />Amber sighed. &quot;Whatever. Salamence, I know youâ€™ve been waiting to do this for quite a while now. This is your chance.&quot;<br /><br />The dragon nodded to her. What was she talking about? I know Salamence has a horrendous temper, but was it possible for it to be even [i]worse[/i]?<br /><br />&quot;Hyper Beam!&quot;<br /><br />Those may just sound like words to you, but Hyper Beam is one of, if not the, most powerful PokÃ©mon attack known to mankind. And we were just inches away from a dragon that was clearly going to enjoy this.<br /><br />Salamence riled itself up, baring its wings, lashing its tail. Her(?) head lunged forward and from it burst an orange beam of pure power. <br /><br />TSSSSSSSSSSEEEEEEEEEEEEEEW!<br /><br />Hyper Beam obliterated the door and went straight through the wall in the Hybridmonâ€™s cell across from us. The hole in the wall was big enough for us to jump through! Bricks and plaster were ripped from their spots and dropped onto the ground below.<br /><br />At least, I hoped there was ground below us.<br /><br />Salamence relented and was quite proud of itself. A wide, dopey smile was on its face. Amber brought out Aurorus shortly after the attack ended.<br /><br />&quot;So, what now?&quot; the Captain asked.<br /><br />&quot;Letâ€™s bail, obviously!&quot; Amber replied. When we stepped out of our cell, a familiar voice and being made himself present.<br /><br />&quot;You are not going anywhere. Especially not with my Hybridmon.&quot;<br /><br />&quot;Sorry, 3TrainerPokÃ©! Bzzt. Youâ€™ve lost this one! Bzzt.&quot;<br /><br />The King was standing at the end of the hall, where he had walked away earlier. The hallway was long and had more cells in it than I thought. 3TrainerPokÃ©â€™s poise was much more formal; he was standing straight up, a terrifying contrast to his usual hunched over, fairly relaxed stature. From the sliding door behind him emerged a group of Double Question Marks and Bullseye Question Marks.<br /><br />&quot;I think what youâ€™re doing is admirable. It really is. Fighting for something you [i]know[/i] is unattainable is not something a lot of normal people do.&quot;<br /><br />&quot;We arenâ€™t exactly normal ourselves,&quot; the Captain replied.<br /><br />&quot;I can see that,&quot; 3TrainerPokÃ© said. &quot;Either way, I can not let you continue. I will make you an offer, though: surrender this instant, and I will make your deaths as quick and painless as possible.&quot;<br /><br />&quot;No dice. Bzzt.&quot;<br /><br />&quot;All right then.&quot;	<br /><br />[b]([url=https://www.youtube.com/watch?v=6XaEnPIjEBU]Music: Jailbreak[/url])[/b]<br /><br />The ?? and Bullseye Marks rushed in. Our new Hybridmon friends took to the front line, ready to protect us and hold them off.<br /><br />Aurorusâ€™ yellow collar was waving more erratically than normal, and was releasing mystical, dust-like particles. The specks formed a clear, but highly visible wall in front of us, blocking the Glitchmon.<br /><br />Light Screen would not stand for long. Camerupt and Salamence were still tired from their respective attacks, while the other PokÃ©mon were waiting to attack.<br /><br />The Marks rammed the wall, but they just did not have the strength to break through. It was disturbing that they made no noise at all, even when moving. Something about it was just so unnatural. At least we have one on our side!<br /><br />From the back of the group was a launched bomb shaped like an egg. It arched over the cluster and exploded upon coming into contact with Light Screen. The loud &quot;KABLAM!â€ frightened Aurorus, who dropped her guard and the protective wall.<br /><br />&quot;Sweet merciful crap!&quot; barked the Captain. &quot;What was that?&quot;<br /><br />3TrainerPokÃ©â€™s back head was up and had its mouth open. The Egg Bomb came from it! So, the King has finally decided to join the fight!<br /><br />The King ascended by flapping his curved wings. With two flaps, he was up in the air, almost touching the roof. He flew towards us; another Egg Bomb was forming in the back headâ€™s mouth.<br /><br />&quot;So, now whatâ€™s the plan?&quot; Amber asked me.<br /><br />&quot;I have no idea. Bzzt.&quot;<br /><br />3TrainerPokÃ© slid across the ground and swung his thick, long arms out at us; Amber ducked and was not stricken, but the Captain was smacked aside and stumbled into a wall.<br /><br />&quot;I [i]knew[/i] the God was wrong letting you live! Forget what I said about making your deaths quick and painless. I want you TO SUFFER!&quot;<br /><br />Salamenceâ€™s tail coated itself in a thin, watery layer of steel and was swung at the King. The dragonâ€™s Iron Tail battered 3TrainerPokÃ© and smacked him to the ground. Without giving the King a chance to get up, Salamence spewed out a stream of fire upon the saurian being.<br /><br />Unfortunately, 3TrainerPokÃ©â€™s back head lurched, opened its mouth, and consumed the flames. Salamence ceased attacking quickly, but the head spit the flames back in the form of a fireball, and pelted the dragon in the face. Salamence whimpered and backed away, and 3TrainerPokÃ© got back up.<br /><br />The Marks started closing in. Purpganium grabbed a Bullseye Mark with a Vine Whip and threw it like a disc and slicing many of the Doubles in half. The halves dropped to the ground and lay flat on the surface. 3TrainerPokÃ© was uninterested in his subjectsâ€™ demise. He had many more where they came from and they would blindly follow his orders, but for now, we were his priority.<br /><br />The Captain got up, holding his head. I saw him smack it against the stone wall.<br /><br />&quot;Why do you continue you fight? Donâ€™t you realize your fates are already sealed?!&quot; 3TrainerPokÃ© barked.<br /><br />&quot;We fight because we have a dream!&quot; Amber replied.<br /><br />&quot;Dreams? What dreams?! YOU HAVE ALL LOST!&quot;<br /><br />&quot;Not yet we havenâ€™t! Bzzt.&quot;<br /><br />â€œAnd they called [i]me[/i] crazy,&quot; the King said to himself.<br /><br />The Captain screamed and tackled 3TrainerPokÃ© into a wall, a daring move if there ever was one. He lacked the foresight to try something else afterward, though, since 3TrainerPokÃ©â€™s three-pronged tail wrapped around his legs and tripped him.<br /><br />Purpganiumâ€™s leafs shredded themselves into little blades and battered the King, pinning him against the wall and cutting him in little slices. Whether he was tired or not, when the attack ended, he leaned on the wall, huffing and seething.<br /><br />I stormed over to him, aiming the pointed end of my iron rod to his throat.<br /><br />&quot;Where are the others? Bzzt.&quot;<br /><br />&quot;You will need to be more specific.&quot;<br /><br />&quot;Where are Dicks, Shorts Kid, Travis, LM4 and MissingNo? Bzzt.&quot;<br /><br />3TrainerPokÃ© chuckled. &quot;Dicks and Travis are still out there somewhere, wandering aimlessly to a destination that does not exist. LM4 and MissingNo are not here. No, they are in the Godâ€™s tower.&quot;<br /><br />I saw Amber backing away towards something in my peripheral vision.<br /><br />&quot;Go ahead! Release these Hybridmon! They are of no use to me. On the other hand, you will not get very far. The drop from here to the ground is eighty four feet and six inches. Assuming the army of Charizard Mâ€™s is still out there, you will die before even landing!&quot;<br /><br />We had not forgotten about those Charizard Mâ€™s. They are persistent predators, even more so than 3TrainerPokÃ© or PPkmnP.<br /><br />&quot;In that case, are you admitting defeat? Bzzt.&quot;<br /><br />&quot;Heavens, no!&quot; The King started regaining his composure, towering above us once again. &quot;I am just disappointed to know that something other than I might have the pleasure of killing you.&quot;<br /><br />The head on his back opened its jaw wide and lunged for me, but I smacked it away with my weapon.<br /><br />3TrainerPokÃ© gathered all his energy for one last attack. He was focusing on this strike, bringing his limbs close together and curling up into a ball.<br /><br />&quot;DOUBLE EDGE!&quot; he declared.<br /><br />He uncurled and barreled towards me for a full-body tackle. At this speed, I had no time to protect myself, and the Captain would never get me out of the way in time. I braced myself for the impact that would, in all likelihood, end my life.<br /><br />&quot;RUPT!&quot;<br /><br />As I stared Death in the face, the King was consumed by flames and shoved away down the hall, hitting the floor and rolling for a bit. Camerupt had saved my life!<br /><br />That was Amberâ€™s cue to pull the switch at the end of the hall. The sliding doors opened and the imprisoned Hybridmon slowly stepped out of their cells, logically cautious.<br /><br />The white Fearow cawed something to them. It roughly translated into something along the lines of, &quot;We can trust them!&quot; and the bird motioned to us with its head. The Hybridmon stepped forward; there were less than we saw on the cliff, but they still formed a rather opposable army. And that is an army we could count on!<br /><br />3TrainerPokÃ© got up off the ground. Another, larger group of Marks rushed into the hall. A golden Steelix that had escaped from a cell on the right coated itself in electricity, then growled at the Glitchmon and let loose the grandest Thunderbolt attack I had ever seen! Not only did it do the trick, but the surgical onslaught hit the King as well, throwing him against another wall. He, for the first time, collapsed in a defeated heap.<br /><br />The Marks were either simply defeated or [i]incinerated[/i]. Many of them burst into ash; it was a horrendous fate.<br /><br />We quickly turned towards the one prison cell with the large hole Salamence had placed. I approached the gape and looked out. I saw the same off-white void when looking straight. It was what was below us that worried me.<br /><br />The outside ground was, unlike the â€˜incompleteâ€™ ground we had walked on before, fuller with random letters, numbers, rooftops, spinning floor tiles, trees, expanses of water, equally large fields of grass, and random blocks of junk, all of which expanded in every direction that did and did not exist. This was not the same Glitch City we had become acquainted with. What I was looking at was a horrendous, different kind of dimension that had almost no resemblance to what we had seen before. <br /><br />And we would have to venture through it. <br /><br />Nonetheless, this was the only way out of here. I was strong enough to support the Captain while flying and Amber had a similar support in Salamence. But the Hybridmon? Many of them could fly, definitely. But most of them could not. Purpganium could not fly. Neither could Aurorus. Either they jumped or stayed behind.<br /><br />Wouldnâ€™t you know it, Steelix decided to take the first plunge. He slithered up to the hole, looked down, and went over the edge. All of us watched as he fell eighty feet to the ground, but what was really baffling was that it landed perfectly fine. Steelix landed on his stomach, got up, and was completely unharmed. Even the hardiest hardest PokÃ©mon would be dead under normal circumstances.<br /><br />The iron snake looked up at us, flashing an expression that matched my confused observation.<br /><br />&quot;So, whoâ€™s next?&quot; the Captain asked. Camerupt came forward.<br /><br />â€œRupt!&quot; it growled. And then it, too, jumped down and the same thing happened! Camerupt and Steelix looked at each other in a way that showed they did not know how this was happening. The other Hybridmon followed, abandoning the tower and jumping to freedom. None of them questioned themselves as they took action, but they were always baffled that they survived.<br /><br />The hundreds of imprisoned Hybridmon were finally free, but there were many more out there. Now it was our turn. We took a cautious route and flew down to join our ensemble, although Aurorus and Purpganium hopped down to rendezvous with us.<br /><br />I looked at our surroundings again. It was so unreal, even worse than the rest of Glitch City. This was an ugly place, a dimension that should not be. Something that could not be. It almost looked like a storm was coming, but that would mean there would be clouds and we would not have to look at what we were currently seeing.<br /><br />The Captain and Amber were counting the number of Hybridmon with us.<br /><br />&quot;Looks like we have roughly 300 new friends,&quot; the Captain said.<br /><br />&quot;Three hundred and twenty eight. Bzzt. We will need all the help we can get to end this. Bzzt.&quot;<br /><br />War. That is what this has become. A violent, twisted turn of events. What started as an innocent adventure has transformed into a fight for survival.<br /><br />And the war is about to go critical.[/font]


