# smf_messages

subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I agree about doing the second code first&nbsp; :)<br /><br />I think the point with Wack0&#039;s code was to design a code that uses only items that can be easily bought, that&#039;s why he prefered PokÃ© Ball/Fresh Water over Max Revive/TM01&nbsp; ;D


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I believe I have successfully translated my &quot;Get All Badges&quot; code into French. If anyone wouldn&#039;t mind testing this, please tell me if it works.<br /><br />Get All Badges (French version):<br />Apu&#039;DÃ©s&#039;25<br />pu&#039;EÃ©u&#039;209<br />55555555<br />Ã©A(female)Ã©A(female)08<br />u&#039;9m&#039;55555


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It works, thank you very much as it spares me from doing this translation for PRAMA&nbsp; ;D!<br /><br />It does only give Johto badges though, but that was also in the original code, right?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=6716.msg207719#msg207719 date=1510584120]<br />It works, thank you very much as it spares me from doing this translation for PRAMA&nbsp; ;D!<br /><br />It does only give Johto badges though, but that was also in the original code, right?<br />[/quote]<br /><br />Yes, this was the original code.<br /><br />It was intended to grant all badges but for whatever reason this doesn&#039;t work, on the English version or otherwise.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  Provided the OAM DMA is in the same place as in English, this code should work for French versions as well.<br /><br />All Wild Pokemon have flawless DVs (French version):<br />ApAu&#039;oÃ©J9<br />p0(female)Ã©K955<br />p02Ã©L955<br />p0Au&#039;qÃ©62<br />Ã©32u&#039;9m&#039;55<br />55555555<br />09Ã©(female)AÃ©0A<br />pu&#039;9m&#039;5555<br /><br />If you would like to test this on emulator, wild Pokemon DVs are located at $D0F5-$D0F6. If both these values are $FF, then the code was successful.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=spamviech link=topic=6716.msg207695#msg207695 date=1510499318]<br />[quote author=ISSOtm link=topic=6716.msg207693#msg207693 date=1510494725]<br />The mail might be stored in SRAM, but can&#039;t you make a setup that copies mail data into WRAM and executes it ?<br />For extra easiness, copy backwards.<br />[code]<br />ld de, MailDataEnd<br />ld hl, TempStorage<br />ld c, length<br />.loop<br />ld a, [de]<br />dec de<br />ld [hld], a<br />dec c<br />jr nz, .loop<br />inc hl<br />jp [hl]<br />[/code]<br />[/quote]<br /><br />Need to unlock SRAM and find mail data there first, but should be possible.<br />You&#039;d also need a large enough space of temp data to store your code without destroying everything.<br />Had the same idea, but didn&#039;t bother to code it so far. Might look into it a bit more.<br />[/quote]<br /><br />According to some BGB testing mailbox data starts in SRAM bank 0 at $a834 with the current mailbox count (consistent with the [url=https://github.com/pret/pokecrystal/blob/master/sram.asm]crystal sram disassembly[/url]).<br />Afterwards the first message starts. Between Message 1 and 2 there are some bytes which probably hold extra data like mail type and source name.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Skeef
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know&nbsp; :P I didn&#039;t originally see he was using that one though. Posted only the Max Revive code. Then noticed it was the Lemonade PokÃ©ball Fresh Water version So I editted. <br /><br />Also TM01 can be easily bought in Celadon dept store. So this also works&nbsp; 8)<br /><br />8F<br />Any<br />Lemonade xx<br />X Accuracy xx<br />Carboss xx<br />PokÃ©ball 119<br />TM01 x Any


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For the large space, you should check, but IIRC the space at DF00-DF80 is left unused. 128 bytes is still a neat quantity, isn&#039;t it ?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6716.msg207725#msg207725 date=1510607169]<br />For the large space, you should check, but IIRC the space at DF00-DF80 is left unused. 128 bytes is still a neat quantity, isn&#039;t it ?<br />[/quote]<br /><br />Quite a neat quantity, thank you for finding it!<br /><br />Unfortunately, my memory editor exceeded 200 bytes. I&#039;m certain I can take some liberties here and there but it&#039;s still quite the task.


subject: Re: &quot;Unidentified poster showing early names for Generation I PokÃ©mon&quot;
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I doubt anyone cares, but I made a test print (at the printing service, it cost like 4$) of my mangled version (as doing original one in the same style is far into my to-do pile):<br />https://pp.userapi.com/c834302/v834302971/245db/A0L68T6utrY.jpg<br /><br />Also,a bonus (no, not the art from Beckett&#039;s magazine, these I had on my walls for a while):<br />https://pp.userapi.com/c834302/v834302971/245b3/6Bn3ZxzcwyI.jpg


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Misdreavus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Couldntthinkofaname link=topic=6638.msg207444#msg207444 date=1509021472]Actually,I sent you the wrong code by mistake. Sorry, here&#039;s the new code:<br /><br />Hp EV:<br />Lemonade&nbsp;  x??<br />Thunderstone x124<br />TM 09&nbsp; &nbsp;  x34<br />Awakening&nbsp;  x??<br />Poke Ball&nbsp; &nbsp;  x121<br />Burn Heal&nbsp; &nbsp; x119<br />TM 01&nbsp; &nbsp; &nbsp; xAny<br /><br />(My original code only allowed for both bytes to be changed to the same value)<br /><br />To do the conversions, first convert the desired value into hex. In 40000, that would be $9C40. Then take the high byte ($9c), convert it to decimal (156), and have that value be the lemonade quantity. Do the same with the low byte, and put the result into the Awakening quantity.<br /><br />So HP EV 40000 would be:<br />Lemonade&nbsp; &nbsp; x156<br />Thunderstone&nbsp; &nbsp; x124<br />TM 09&nbsp; &nbsp; &nbsp;  x34<br />Awakening&nbsp; &nbsp;  x64<br />Poke Ball&nbsp; &nbsp;  x121<br />Burn Heal&nbsp; &nbsp;  x119<br />TM 01&nbsp; &nbsp; &nbsp; &nbsp; xAny<br />[/quote]I&#039;m trying to max my Special DV.&nbsp; I have my pack set up as follows:<br /><br />Bicycle<br />8F<br />Lemonade x255<br />Thunderstone x132<br />TM09 x34<br />Awakening x255<br />Poke Ball x121<br />Burn Heal x119<br />TM01 x1<br />...<br /><br />Then I use 8F, but the Special stat of the L7 Chansey in my box (the only PokÃ©mon in that box) doesn&#039;t change, when it should be changing from 21 (untrained) to 26 (maxed).<br /><br />Do I have the right setup, or am I doing something wrong?


subject: Re: PokÃ©mon Bank Generation I transfer experiments
poster_name: AlmightyWalrus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is there any way of getting underlevelled Articuno/Zapdos/Moltres/Mewtwo through the PokÃ©bank? I know you can get, for example, a level 7 Zapdos and level it up to at least 50 and it&#039;ll transfer just fine, but is there any way to circumvent the level checking to get a bird or Mewtwo through at lower levels than 50/70?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Try checking a bit before. Maybe some memory before DF00 is also unused.<br />If your editor&#039;s size is less than 256 bytes, that&#039;s better (&#039;cause it could be copied using a 1-byte length loop, which is slightly easier to program)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  This isn&#039;t operator error, I made a mistake when writing the code. As opposed to affecting the stat of box Pokemon 1, it instead affects the first Pokemon in your party. What I failed to realize was that you needed 233 HP Pidgey at the front of your party for bootstrapping. This is why I need to stop doing things while tired.<br /><br />Give me a moment and I will edit this comment when it&#039;s fixed.<br /><br />Edit: Fixed. This will now edit Pokemon 1 in your current box.<br /><br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp;  x??<br />Thunderstone&nbsp; &nbsp; &nbsp;  x??<br />TM18&nbsp; &nbsp; &nbsp; &nbsp; x34<br />Awakening&nbsp; &nbsp; x??<br />PokÃ© Ball&nbsp; &nbsp; &nbsp;  x122<br />Burn Heal&nbsp; &nbsp; &nbsp;  x119<br />TM01&nbsp; &nbsp; &nbsp; &nbsp; x[Any qty]<br /><br /><br />Lemonade: Replace with the high byte of the desired value<br /><br />Thunderstone:<br /><br />X167 - HP EV<br />x169 - Attack EV<br />x171 - Defense EV<br />x173 - Speed EV<br />x175 - Special EV<br /><br />Awakening: Replace with low byte of desired value<br /><br />To max out your special EV, you would use:<br /><br />Lemonade x255<br />Thunderstone x175<br />TM18 x34<br />Awakening x255<br />Poke Ball x122<br />Burn Heal x119<br />TM01 xAny<br /><br /><br />Agian, apologies for managing to mess this up 2 times in a row lol.<br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, the 6-PokÃ©mon bootstrap (using Arbok instead of Kangaskhan) lets you have any PokÃ©mon in slot 1, so your previous setup was perfectly fine.<br /><br />By the way, always use the 6-PokÃ©mon bootstrap. Nothing&#039;s more frustrating than your 233 HP Pidgey taking damage.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Couldntthinkofaname link=topic=6716.msg207721#msg207721 date=1510590782]<br />Provided the OAM DMA is in the same place as in English, this code should work for French versions as well.<br />[/quote]<br /><br />AFAIK it does (otherwise my translation of your catch &#039;em all code wouldn&#039;t have worked, right?) but I&#039;ll test your code today, just to be sure :p


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: spamviech
icon: clip
body:
  Made a quick test with available mail characters. Inputting basically every special character (see attachment) yielded the following memory in SRAM:<br />[code]E1 E2 70 71 EA EF F5 F0 75 F1 E7 E6 F4 7F E8 E3 4E F3 72 73 9E 9F E0 9C 9D D0 D1 D2 D3 D4 D5 D6 E9 86 8E 8B 83 50[/code]<br />Note: Player Name is Gold.<br />It appears as long as you use every character the mail is not terminated by a 50h, but is directly followed by [s]its type and[/s] the name of the sender.<br />Also, there is a 4e in the middle to cause a line break.<br />Aside from various commands to load the different registers into (hl) (the 7x bunch) I don&#039;t see anything useful added. And even those are hard to use, since you can&#039;t influence these registers with character code.&nbsp; :-\<br /><br />Edit:<br />oh, accidentally attached twice.&nbsp; ::) Sorry. 


subject: PCEnemy item
poster_name: TheAwesomer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just found that the PCEnemy item, when used in battle, causes the TMTRAINER effect. Just a heads up. Possibly usable for ACE?


subject: Re: PCEnemy item
poster_name: TheAwesomer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also, I dont know if its with this specific item, but the TMTRAINER effect does not seem to actually count as a KO in trainer battles


subject: Re: PCEnemy item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie âœ¿
icon: xx
body:
  Hi TheAwesomer.<br /><br />This effect is known and doesn&#039;t cause arbitrary code execution. Thanks for your post though!&nbsp; :)<br /><br />Many items in PokÃ©mon Red and Blue do this. These are indicated as unterminated name glitch items [url=http://glitchcity.info/wiki/ItemDex]on the ItemDex[/url] index.<br /><br />When you open the items menu you save a copy of the screen. Then when you press A on the item its unterminated name is loaded into memory. Since there is no 0x50 terminator the game copies more than 20 bytes to the other buffer, causing memory corruption (buffer overflow).<br /><br />I think I know what you mean with it not counting as a KO too. I&#039;ve noticed that in trainer battles the opponent will keep sending out the PokÃ©mon that just fainted after the TMTRAINER effect.


subject: Re: PCEnemy item
poster_name: TheAwesomer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheAwesomer
icon: xx
body:
  Ah yes, I figured. I just wasnt sure if the community knew that that item also causes TMTRAINER effect. I am new here you see, but I have done alot of research and glitching myself and I know a fair bit about it. Also I found that this address controls your opponent&#039;s current pokemon: DD80, although it appears to work of its own accord but has worked before for me. If you notice also, the amount of pokemon they have (the 6 pokeball display inbetween sending out pokemon) also doesn&#039;t decrease.


subject: Re: PCEnemy item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheAwesomer link=topic=8134.msg207738#msg207738 date=1510682775]<br />Ah yes, I figured. I just wasnt sure if the community knew that that item also causes TMTRAINER effect. I am new here you see, but I have done alot of research and glitching myself and I know a fair bit about it. Also I found that this address controls your opponent&#039;s current pokemon: DD80, although it appears to work of its own accord but has worked before for me. If you notice also, the amount of pokemon they have (the 6 pokeball display inbetween sending out pokemon) also doesn&#039;t decrease.<br />[/quote]<br /><br />Interesting, thanks!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Str8rush
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Str8rush link=topic=6638.msg207064#msg207064 date=1506720066]<br />Yup, that was the case. I put it into the daycare and got it back, it was a Missigno afterwards. By entering the TimeCapsule, it was shown as a shiny HoOh with Sacred Fire on Slot 3, with Fire/Flying Type. As I tried to trade there still was the Message that there seems to be something wrong with that PokÃ©mon... <br /><br />Edit: I re-read the topic in the forum where I first read about all this, the author of this thread stated that he was able to trade his generated Ho-Oh to his Silver but not his Lugia. Could this be a thing perhaps, as I am trying it with a Ho-Oh to a Gold Version?<br />[/quote]<br /><br /><br />After a few weeks with a little bit of stress and no time, I tried it again and it worked perfectly on my 3DS. I generated shiny Ho-Oh with Sacred Fire, Delibird, Phanpy and Skarmory with caught Missignos and I managed to modify a Pinsir to a Ledyba and a Pidgey to a Chikorita (both are Glitch-Mons).<br />Only the last one deals a bit of trouble:<br /><br />I would like to modify a Drowzee (for little effort changing the types) to get Glitch-Pokemon #251 for Celebi using 8F.<br />I am using the same code which worked perfectly fine for Ledyba and Chikorita in Slot 1 of my current Box:<br /><br />1. any item<br />2. 8F<br />3. Lemonade	251x<br />4. X Acc		155x<br />5. Carbos		218x<br />6. Pokeball		119x<br />7. Fresh Water	201x<br /><br />Lemonade 251 is Celebi&#039;s index number as listed both on bulbapedia and in the Big Hex List (https://glitchcity.info/wiki/The_Big_HEX_List)<br /><br />X-Acc 155 is to adress the first slotted pokemon ( $DA96 --&gt; 96 = 150 + 5 because non-english game)<br />Carbos 218 same<br /><br />For some reason the modified Pokemon is shwon as a Wobbufett in the Time Capsule.<br />Wobbufett&#039;s index number is 241, which is exactly 10 digits below the 251 of Celebi. I think this could be a reason, but I have no idea how this is possible. I had one Lemonade in Slot 6 of my bag, encountered Missigno (+128 = 129), tossed 6 (= 123) and encountered Missigno again (+128 = 251).<br /><br />I tried it two times with different pokemon in different boxes and I double-checked my bag. I tried to encounter Missigno with 10 Lemonades in my bag (=138), tossed 6 and encountered Missigno again, which should then be 261, just to make sure I didn&#039;t mess anything up to get this difference of 10 to get a Wobbufett, but then I would have more 255 Lemonades in one slot, is that even possible? Where could be a mistake that I didn&#039;t see, because it worked for Pinsir --&gt; Ledyba #204 and for Pidgey --&gt; Chikorita #191?<br />Any idea on how to generate a #251 Glitch Mon otherwise?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie âœ¿
icon: xx
body:
  It sounds like you successfully got the glitch PokÃ©mon FB on the Generation I game.<br /><br />However, the reason why glitch PokÃ©mon No. 251 doesn&#039;t convert into Celebi is that Celebi (and ????? 00, FC, FF Egg) isn&#039;t a value in the hard-coded conversion table, so no Generation I glitch PokÃ©mon will ever convert into Celebi I&#039;m afraid. :(<br /><br />These are all the one-way conversions like this:<br /><br />http://glitchcity.info/wiki/Time_Capsule_exploit#One-way_conversions<br /><br />Interestingly the Wobbuffet for #251 and #252 actually appear to be hardcoded. [url=http://forums.glitchcity.info/index.php?action=profile;u=1263]HÃ¡Äky[/url] who documented more complex details of the Time Capsule exploit including this wondered whether the Wobbuffet were an Easter egg and developer joke, as their Japanese name ã‚½ãƒ¼ãƒŠãƒ³ã‚¹ (Sonans) is a play on the phrase &quot;that&#039;s the way it is&quot;.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can set b and d by using pushing and popping cleverly. I agree it doesn&#039;t add much, but it still has potential if a large script is ever needed, such as a GUI memory editor (offgao&#039;s being the reference for this in Gen I)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey all, I remade my Catch &#039;em all code into a TM quantity script. It is considerably more lengthy, but it has some benefits over the original. <br /><br />First, use Evie&#039;s x255 TM code.<br /><br />After which, spell the following opcodes with TM quantities:<br /><br />Keep/Deposit:<br />62/193<br />(SpeciesId)/(255 - SpeciesId)&nbsp; &nbsp;  // This quantity will be reset to 255 after Wrong Pocket is executed<br />234/21<br />247/8<br />248/7<br />62/193<br />237/18<br />234/21<br />249/6<br />248/7<br />175/80<br />61/194<br />234/21<br />127/128<br />245/10<br />201/54<br /><br />Then, write the following box name code:<br /><br />Box 1: Ap0&#039;mÃ©J95<br />Box 2: p0(female)Ã©K955<br />Box 3: p02Ã©L955<br />Box 4: p&#039;vCÃ©?255<br />Box 5: 5p&#039;mA(female)555<br />Box 6: (Doesn&#039;t matter)<br />Box 7: p0AÃ©A&#039;dyy<br />Box 8: p0Ã©Ã©(female)&#039;dyy<br />Box 9: p0kÃ©0&#039;dp&#039;d<br />Box 10: p0A&#039;vxÃ©J9<br />Box 11: p&#039;dyyyyyy<br /><br />Finally, execute wrong pocket. Your desired PokÃ©mon will be found in the wild with 100% encounter rate.<br /><br />With the old code, if the desired PokÃ©mon&#039;s ID is lower than $7f, you had to change a box name and add $7f to the species id. With the new code, no special adaptions are necessary for any Pokemon. Another flaw that plagued the old code was that is was required to SAVE/RESET to shut it off. To shut off the new code, simply replace Box 9 with:<br /><br />yyyyyyyy<br /><br />After this, the OAM DMA will patch itself thanks to code written at Box 10-11, and it will be safe to write other box name codes in the Box 7-12 region.<br /><br />The old code may be preferable due to length, but this is here if one would rather use it. :)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s good to have many possibilities to do the same thing :)<br /><br />Regarding the old code, even by doing your trick for PokÃ©mon with hex ID lower than $7F, some PokÃ©mon cannot be caught because we don&#039;t have access to the character. For the french version, I had to use 5 different variations of the code (basically the original one, the &#039;sub 7f&#039; one, and three other subs with different values) to get them all. I&#039;m assuming it can be improved to 4 codes somehow. It would be great anyway to have the full coverage for the english version too&nbsp; :)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you! :)<br /><br />[quote author=Krys3000 link=topic=6716.msg207745#msg207745 date=1510826112]<br />Regarding the old code, even by doing your trick for PokÃ©mon with hex ID lower than $7F, some PokÃ©mon cannot be caught because we don&#039;t have access to the character.<br />[/quote]<br /><br />Yep. There were some Pokemon (Hex $d8, to name one) that couldn&#039;t be obtained with the $7f trick. Any Pokemon who fit into that category had to be obtained with clever use of integer underflow (For example, Hex $d8 could be obtained using $80 - $a8). That was a pain, so hopefully this new code fixes that. :)<br /><br />As for French translations, it may take me a while to translate this new code, but i&#039;m certain it should still work. 


subject: Re: Death
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Try using a proxy or VPN. Sounds like your IP was banned on either the server or Discord in general. Might&#039;ve been you that got banned, mighr&#039;ve been some other prick and you got his IP because dynamic IPs.


subject: Re: The Member's Guide to Topiclessness
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=3088.msg207711#msg207711 date=1510521854]<br />Honestly, I don&#039;t know why I literally became inactive here and became super-active on the discord... &#129300;<br />[/quote]because Discord&#039;s a better platform for communication than forums?


subject: Re: Death
poster_name: MegaLuxray
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Weird. I&#039;ve never joined before, so idk how I could&#039;ve been banned. Also, how do I become authorized to speak in rooms other than #guest?


subject: Re: sonic cartoon fails
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I agree mostly with what Bert said -- Sonic X was too focused around Chris for my liking, and not focused enough around Sonic. Kind of cool how it followed Sonic Adventure and Sonic Adventure 2&#039;s storylines, though; that&#039;s its saving grace for me.<br /><br />It&#039;s not listed, but Sonic Boom is actually kinda funny. Just can&#039;t really get past the weird character redesigns, especially for Knuckles.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: spamviech
icon: xx
body:
  Needed a break from playing Ultra Moon, so here is a new code to actually use Mail data.<br />So far this code is only able to use one Mail since for fore you&#039;d need to also skip trainer name data.<br /><br />The code is an item code, so I can also use it on german version. This also enables text based codes, even though they are still complicated (no sub/add instruction).<br />To execute item codes use a Quagsire holding a HP Up with Sleep talk as its first move after your Slide-PokÃ©mon.<br /><br />First, here are two short item codes to get the required items:<br /><br />Box Item 1 quantity changed to 255:<br />[code]<br />Any x Any<br />Any x 03		INC BC<br />Full Restore x 01	LD C, 01<br />Paralyz Heal x 13	DEC C; DEC C<br />Energypowder x 03	LD A, C; INC BC<br />TM42 x 24		LD [18d6], A<br />TM23 x 03		INC BC<br />TM10 x Any		RET<br />[/code]<br /><br />Change Box Item 1 to any item you want:<br />[code]<br />Any x Any<br />Any x 03		INC BC<br />PP-Up x {item}		LD A, {item}<br />TM42 x 23		LD [17d6], A<br />TM23 x 03		INC BC<br />TM10 x Any		RET<br />[/code]<br /><br />And now to the big one:<br />Copy the message of the first mail in your PC to the end of box names and execute them. If you only want to copy them without execution replace the final TM41 (JP [HL]) with TM10 (RET).<br />[code]<br />Any x Any<br />Any x 62		LD A, 0a<br />Burn Heal x 234		LD [1201], A<br />Potion x 01			<br />Full Restore x 01	LD C, 01<br />Paralyz Heal x 121	DEC C; LD A, C<br />TM42 x 01		LD [0140], A<br />Max Ether x 03		INC BC<br />X-Accuracy x 60		LD HL, 3cd9<br />TM26 x 17		LD DE, 55a8<br />Red Apricorn x 168	<br />Brightpowder x 06	INC BC; LD B, 01<br />Master Ball x 14	LD C, 10<br />Hyper Potion x 26	LD A, [DE]<br />Protein x 50		DEC DE; LD [HLD], A<br />Paralyz Heal x 32	DEC C; JR NZ, fa<br />HM08 x 27		DEC DE<br />PokÃ© Ball x 32		DEC B; JR NZ, f4<br />HM02 x 01		LD BC, ...<br />Any x Any			<br />Great Ball x 35		INC B; INC HL<br />TM41 x Any		JP [HL]<br />[/code]<br /><br />Note that box name terminators are also overwritten, so the copied box names probably look glitchy.<br />All codes from this post are for wrong-pocket-TM execution, since they are mostly meant for non-english games where Coin Case ACE is not possible.<br /><br /><br /><br />Edit:<br />Looked into it some more.<br />After the mail message there are 10 bytes (including 50h terminator if name is shorter (which it should be)) which appear to be used for the name of the sender.<br />Afterwards are 4 bytes with info on the type of the mail. A surf mail produces F3 74 F9 B5 while a flower mail gives F3 74 A3 9E.<br />Afterwards, the next mail starts with its message.


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here we go! The bank is now available for G/S.<br /><br />Could anyone try to send a Celebi obtained through Celebi egg trick?


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: spamviech
icon: xx
body:
  Doesn&#039;t look like it.<br />I didn&#039;t create my Celebi using the usual Celebi-Egg glitch, instead using ACE and let one hatch out of an Egg just to verify. Didn&#039;t transfer though.<br />Since all my Celebi had wonky levels maybe that&#039;s the reason, though.<br />Also worth noting that PokÃ©mon musn&#039;t hold an item to be transferred. Contrary to B/W transfer item isn&#039;t just removed, but the pokÃ©mon blocked from transfer instead.<br /><br />The distributed Celebi for the purchase of VC Gold/Silver has an OT of [b]Ilex[/b] with an ID of [b]040601[/b].<br />Level: [b]30[/b]<br />Moves: [b]Heal Bell, Safeguard, Ancient Power, Future Sight[/b]<br />It&#039;s worth a try if that helps.<br /><br /><br />Edit:<br />At least level 30 with mentioned moveset, no item, self as OT didn&#039;t help.


subject: Re: Death
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MegaLuxray link=topic=8132.msg207750#msg207750 date=1510949813]<br />Weird. I&#039;ve never joined before, so idk how I could&#039;ve been banned. Also, how do I become authorized to speak in rooms other than #guest?<br />[/quote]do &quot;@Moderator&quot; in #guest


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  It is not very surprising if only the Celebi with correct ID and OT passes the bank. After all that&#039;s what must be done with Mew. But I guess we should be trying a lvl30 Celebi without modifying OT and ID just to make sure.<br /><br />And, if the modified Celebi passes, try to make it shiny


subject: Has anyone researched Ultra Sun/Moon Glitch Pokemon?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 0ErrorYT
icon: xx
body:
  I&#039;m far from having the tools to research these, but I just am wondering about USUM glitchmons. I don&#039;t think anyone has researched these yet, but it would be cool to see.


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Epsilon just checked, and there has been a Celebi distribution in Europe, with OT &quot;FRANCO&quot;. OT ID may not matter.


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  This was a Gen II distribution, no? No way it passes since you couldn&#039;t pass PokÃ©mon from Gen II to Gen III.<br /><br />However starting from the HG/SS event Celebi WIN2011 that unlocks the battle with Giovanni, there has been at least 4 distributed Celebi: this one, the one from the Bank in 2014, the GF one in 2016, and the Ilex one.<br /><br />Among them, the one from the Bank is the only that has your OT and ID. Therefore I&#039;m not sure it is important to have a specific OT/ID. However, the lvl (10), moves (Recover Heal Bell Safeguard Hold Back) and ability (Natural Cure) may be important.<br /><br />Unless they blocked every Celebi coming from G/S.<br />


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It would make sense for all Celebis to be blocked, since you could have leveled up your Celebi and taught it new moves.


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes it would. According to one of MAP&#039;s sources on PRAMA&#039;s Discord server, all Celebi from G/S are indeed blocked.<br /><br />Why didn&#039;t they do that with Mew in Gen I, though?


subject: Re: PokÃ©mon Gold/Silver Virtual Console glitch confirmation
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8086.msg207763#msg207763 date=1511214799]<br />Yes it would. According to one of MAP&#039;s sources on PRAMA&#039;s Discord server, all Celebi from G/S are indeed blocked.<br /><br />Why didn&#039;t they do that with Mew in Gen I, though?<br />[/quote]<br /><br />Gen 1 VC apparently had a Mew as a special gift. Due to this, they needed to allow Mews into PokÃ©bank, allowing for illegitimate Mews to be produced with ACE


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  I would like to mention that if you are on emulator, you can guarantee the success of this glitch by breakpointing address $1C:77DA (That&#039;s the address in Red/Blue, i&#039;m unsure about Yellow), saving the game, and restarting when the emulator hits that breakpoint.<br /><br />In fact, I have not found definitive proof that your name affects the the success of this glitch at all. Whether or not this glitch succeeds seems to be entirely dependent on whether or not the game fixes the checksum.<br /><br />Edit: I have also confirmed the glitch to be functional on Japanese Blue and Pikachu versions. As it stands, it is impossible to pull this off on Japanese Red/Green due to the way the games initialize SRAM. However, you can still transfer Pokemon from an older save file.


subject: Moving Q: Appears as Map Corruption? Debug Yellow
poster_name: 44HyXpert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was messing with TheZZAZZGlitch&#039;s Debug Yellow (https://www.youtube.com/watch?v=BkIDPwkeGWs) when I discovered an odd effect from moving a Q to the front of the party.<br /><br />The Q in question is actually rather specific, obtained by changing $D162 to be larger than your current team. The result is a Q with a species identifier of FF and everything else at 00. Changing $D162 also does not cause memory corruption on its own, as the &quot;real Q&quot; that keeps the party stable moves down and duplicates / stays in its previous spot.<br /><br />I wanted to see the game&#039;s reaction to having an empty Q duplicated from the &quot;real Q&quot; in the front of the party, with another Pokemon behind it. I thought the only possibilities were blacking out or continuing on, but it actually did neither (and didn&#039;t crash, either!).<br /><br />When I moved the Q to the front of the team, I was able to move around, but the game acted almost as if a map corruption had taken place. Any area off-screen was loaded as glitchy tiles and text, and it filled the background when the start menu was opened, but remained the same underneath. (Upon trying this again, I noticed the game would, at this point, turn off all colliders) Eventually, after 4 steps, the game locked me in a closed tile, not allowing me to move any further, but I was able to collide with the walls around me and I could open the menu, allowing me to enter a battle (by $D058). In the battle, the game showed Q as fainted and I sent out the second Pokemon. After exiting the battle, the game returned to normal, with this effect happening again if I moved 4 steps.<br />Why does this happen?


subject: Re: Moving Q: Appears as Map Corruption? Debug Yellow
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s not duplicated from the &quot;real Q&quot;, it&#039;s the game interpreting unrelated data as a PokÃ©mon.<br />In which slot was the Q prior to swapping ?<br /><br />Anyways, independently of the answer to the above question (which is still important), what happened is that you corrupted the tile block pointer, and probably your coordinates also. As for the four-step corruption, I don&#039;t know.


subject: Re: English Generation I and II GlitchDex wiki transition complete
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i don&#039;t know if this is the right place to ask, but since [url=http://glitchcity.info/wiki/GlitchDexJP/Y:237]this[/url] page was created, quite recently too, is it okay if i create some more glitchdexjp pages? i&#039;d love to contribute.


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: danny
icon: xx
body:
  i already have documented most of the red and green pokemon, with the exception of learnsets and evolutions for $cf+, which can be found [url=https://docs.google.com/document/d/1UXh27xFgGqrrxKJx-afoqZ22ROe_X1Ex-oU9KTWxkGM/edit]here[/url].<br />i also didn&#039;t document ketsuban or the fossil variants.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xelrog T. Apocalypse
icon: question
body:
  Hello, hello... new guy here, sorry to just barge in. I was hoping I might be able to get a little help.<br /><br />I just recently started using ACE on my Virtual Console version of Red to get myself some shinies for Pokemon Bank, using [url=https://www.reddit.com/r/pokemon/comments/5q4meg/how_to_trick_pokebank_into_thinking_your_gen_1/]this old guide[/url]. So far, it&#039;s worked great, with one exception: Setting all the DV&#039;s to 10 does guarantee all pokemon are shinies, but it also forces them all to be male. I need female shinies as well for the species with gender differences.<br /><br />Now, I know that because both shininess and gender are determined by the Attack IV in Gens 1 and 2, it&#039;s impossible for there to be a shiny female of a species with a 1:8 Male/Female ratio. I&#039;d still like to get the non-1:8&#039;s, if possible, though. I don&#039;t understand the programming quite well enough for 8F Helper to be useful to me, though...<br /><br />Does anyone know what item list I would need in order to set the first pokemon in the current box to have an Attack IV of 2? Or first in party, whatever... but I&#039;m already set up for the version of the glitch I linked to above, which affects the first in the box.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  Yes.<br /><br />Use:<br />8f<br />Any item xany qnty<br />Thunderstone x177<br />TM18 x4<br />Lemonade x42<br />Ice Heal x34<br />Awakening x170<br />Poke ball x121<br />Max ether x119<br />TM01 xany<br /><br />This is for stored PokÃ©mon 1


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xelrog T. Apocalypse
icon: xx
body:
  [quote author=Couldntthinkofaname link=topic=6638.msg207771#msg207771 date=1511380277]<br />Yes.<br /><br />Use:<br />8f<br />Any item xany qnty<br />Thunderstone x177<br />TM18 x4<br />Lemonade x42<br />Ice Heal x34<br />Awakening x170<br />Poke ball x121<br />Max ether x119<br />TM01 xany<br /><br />This is for stored PokÃ©mon 1<br />[/quote]<br /><br />8F in the first slot? Not the second? This is for the party listed in the thread I linked to?<br /><br />1st: Pidgey (233HP)<br />2nd: Parasect<br />3rd: Onix<br />4th: Tentacool<br />5th: Kangaskhan<br />6th: (empty)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  8f can be in the first or second slot, it has no regard on the code&#039;s effect.<br /><br />And yes, that party will indeed work with this.


subject: Re: Moving Q: Appears as Map Corruption? Debug Yellow
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  the 4-step thing reminds me of the (international) dokokashira door glitch - doesn&#039;t it have a similar cause?


subject: Re: Moving Q: Appears as Map Corruption? Debug Yellow
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  A somewhat similar cause. In Dokashira door, the end terminator is placed before the game&#039;s expectations, causing a very large PokÃ©mon menu. Since one of the &quot;PokÃ©mon&quot; are considered poisoned, an address somewhere is constantly being decremented upon taking 4 steps.<br /><br />This is probably what&#039;s happening here, an address is being decremented somewhere. Q is considered an end terminator due to it being Hex $FF.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Xelrog T. Apocalypse
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Xelrog T. Apocalypse
icon: xx
body:
  Ah, all right, I get it. The code starts from the third item. I&#039;ll give it a shot, thanks a ton.


subject: Re: Moving Q: Appears as Map Corruption? Debug Yellow
poster_name: 44HyXpert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 44HyXpert
icon: xx
body:
  [quote author=ISSOtm link=topic=8136.msg207767#msg207767 date=1511374357]<br />It&#039;s not duplicated from the &quot;real Q&quot;, it&#039;s the game interpreting unrelated data as a PokÃ©mon.<br />In which slot was the Q prior to swapping ?<br /><br />Anyways, independently of the answer to the above question (which is still important), what happened is that you corrupted the tile block pointer, and probably your coordinates also. As for the four-step corruption, I don&#039;t know.<br />[/quote]<br /><br />The Q was in the second slot.<br />You were right, I looked at the list again, and it gave effects similar to Dokokashira. **changing $D162 does give similar effects to Dokokashira, but in this case, there was no poisoning, lag, long party list, or anything else to suggest the party was in an unstable state, which really confused me. The team is in a stable state when this happens (because of the second Q which always forms under the first Q).<br />There&#039;s also a few other things, like the party list in battle only showing two active Pokemon- the fainted Q and my second Pokemon- and the fact that the game restored my coordinates to normal after I exited the battle.


subject: Re: Moving Q: Appears as Map Corruption? Debug Yellow
poster_name: 44HyXpert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Couldntthinkofaname link=topic=8136.msg207775#msg207775 date=1511381635]<br />A somewhat similar cause. In Dokashira door, the end terminator is placed before the game&#039;s expectations, causing a very large PokÃ©mon menu. Since one of the &quot;PokÃ©mon&quot; are considered poisoned, an address somewhere is constantly being decremented upon taking 4 steps.<br /><br />This is probably what&#039;s happening here, an address is being decremented somewhere. Q is considered an end terminator due to it being Hex $FF.<br />[/quote]<br /><br />I think it&#039;s probably something similar, although I don&#039;t think it&#039;s from poison, as I&#039;ve never seen the poison flashing effect from it. It seems like two areas of the game are conflicting somehow. Sort of like the game&#039;s reaction to Q in a fusion / hybridization: In battle, a Q is completely useable and shows up as active on the party list; but when viewed by the PC, it is registered as just a stopping point.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Want an ace way of making the game glitch itself how would you run code that changes a random byte in the wram.


subject: Intresting find regarding Glitch PokÃ©mon sprites with Prof.Oak &amp; Old Man
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hi&nbsp; :)<br /><br />So i was just re-documenting some Gen1 PokÃ©mon on all different Inernational Versions. And today when i was gonna go encounter all Glitch PokÃ©mon in Japanese Yellow I thought just for fun that it would be funny to try encounter them with Prof.Oak in the &quot;cutscene&quot; when Pikachu attacks you at edge of Pallet Town with the Wild PokÃ©mon Encounter modifyer game shark code<br /><br />So i Encountered a couple of Glitch PokÃ©mon, did my usual thing and just took screenshots of them and took notes and moved on to the next one and so on...<br /><br />Then i realized midway that it was kind of dumb to use Oak in the first place since then i could actually get the PokÃ©dex entries for all glitch pokÃ©mons which i also wanted to document. So i switched back to not using Oak and just encountering them on my own like usuall with the Wild PokÃ©mon Encounter modifyer game shark code.<br /><br />But then; I realized all of the Sprites for Every Glitch PokÃ©mon turned out different from when i encountered them with Prof.Oak. <br /><br /><br />I thought at first that this alone was quite intresting, so i tried it with English PokÃ©mon Yellow too and it worked there aswell; Different Sprites for each Glitch PokÃ©mon when encountering them normally and with Prof.Oak.<br /><br />But then i thought, &quot;Wait, There&#039;s the Old Man i Viridian City, too. I wonder if the Sprites will turn out different with the Old Man too?&quot;. And yep, they did. And i also tried it with English Red/Blue &amp; Japanese Red/green, the Old Man also made Glitch PokÃ©mon appear with different sprites than if you&#039;d encounter them regulary.<br /><br />I attached a comparison between different sprites that i compiled in one .png-image just as example, so the HEX index i used for the examples doesn&#039;t really matter, i just picked a glitch pokÃ©mons HEX without choosing a specific one, it does work with almost all of them. <br /><br /><br />Also Worth noting is that this must most likely happend in all other versions of Gen1 such as Red/Blue &amp; Yellow in German, Spanish, Italian &amp; French Versions too, i just tried with English &amp; Japanese so far...<br /><br /><br />Pls tell me if you have any input, ideas or explanations. Because I&#039;m not 100% sure yet why all this is the case.<br /><br />That&#039;s all, thanks<br /><br />//coloradohugge ;D


subject: Re: Which starters are your favorites?
poster_name: 44HyXpert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I chose the Gen V starters because they&#039;re the only ones I had a hard time choosing from! Even though Bulbasaur will always be my favorite starter, I love all 3 of the Gen V starters (but Snivy is my fave!).


subject: Re: Intresting find regarding Glitch PokÃ©mon sprites with Prof.Oak &amp; Old Man
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: danny
icon: xx
body:
  woah, this is actually pretty cool! i never realized why some people saw different sprites, and i always saw just one. i think maybe the game is hardcoded to choose from the bank Pikachu (Oak) or Weedle (Old Man) is in.<br /><br />interestingly enough, for h poke i see a different sprite than you do for regular battles, what is the crc32 of your rom? maybe i&#039;ve just been playing a different one for all these years. :p<br />[size=1pt]you could see five or six sprites, or just one. *pose*[/size]<br /><br />EDIT: on further investigation, the game chooses the bank for the sprite based on $d058, but the data for the pokemon based on $cfd7, which would explain this. if you walk into the grass, the pokemon will always be pikachu, therefore it will talke the sprite data from the bank of wherever pikachu is. if you watch the old man, the sprite will take from the bank of wherever weedle is. this also works with normal battles, if you walk into pallet town with the code 01c6d7cf on, it will sometimes show the normal sprite, and sometimes show slowpoke&#039;s, due to having pokemon in different banks show up. this works with any pokemon whose sprite is sourced from $4000-$8000.


subject: Re: Intresting find regarding Glitch PokÃ©mon sprites with Prof.Oak &amp; Old Man
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Quite interesting indeed. I&#039;ll take a look at the disassembly for any difference.<br /><br />Also, if this could be moved to Gen I Glitch Discussion, please.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg207784#msg207784 date=1511453064]<br />Just use the &quot;Gameshark code&quot; with arbitrary values. Fuzz with them a bit !<br />[/quote]<br /><br />You could do that.<br /><br />You could also do this:<br /><br />8f<br />Any item xany<br />Poke ball x33<br />TM11 x255<br />Ice Heal x42<br />TM45 x42<br />X Attack x111<br />TM41 x103<br />TM40 x212<br />Max ether x119<br />TM01 xany<br /><br />This writes an entirely random byte to an entirely random location. Be very careful, there is nothing stopping this thing from writing into SRAM and invalidating checksums. <br />[b]Back up your save before using[/b]<br />Messing around with gameshark codes is fun too, you never know what you might find! :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  [quote author=Xelrog T. Apocalypse link=topic=6638.msg207776#msg207776 date=1511384532]<br />Ah, all right, I get it. The code starts from the third item. I&#039;ll give it a shot, thanks a ton.<br />[/quote]<br /><br />It&#039;s not irrelevant to question the position of 8F in a given code. The code indeed starts at third item, but the identity and quantity of items 1 and 2 can actually be important, if the code uses their value to do something. The most common case of this is a code that uses a specific quantity of any item in position 2 and then stores this quantity into A for some utility later in the code (for example by starting the code with the opcode &#039;dec l&#039; followed by &#039;ld a,(hl)&#039;, or by starting with &#039;ld a,(hld)&#039; a.k.a. &#039;ld a,(hl-)&#039; or &#039;ldd a,(hl)&#039; which loads (HL) into A then decrement HL, then any opcode to load (HL) into A again). <br />Many tricks involving the second item exists, including codes to actually change what the second item is. None of this is the case in what Couldntthinkofaname gave you, but it&#039;s a good reaction to actually pay attention to the availability of item 2.<br /><br />The best is always to understand codes, so you can be sure of what to do. It doesn&#039;t require insane programming skills most of the times. I say a lot that even though this board is made to help people (and we are very happy too) most questions asked about code execution could have been solved by the user if he just tried to understand a bit how it works by reading already available explanations. Your question was of course a bit technical, but if it can help, here is, for your information, how a &#039;8F noob&#039; could have solved this problem on its own:<br /><br />You already did the whole difficult job by pointing out that:<br />- A PokÃ©mon is shiny when all of its DV are 10, except for the Attack, which can be several values (but never lower than 2)<br />- Any PokÃ©mon with an attack DV of 2 is female, except for the very specific class of PokÃ©mon with a 7:1 male:female ratio.<br />- As a result, these PokÃ©mon will never be shiny AND female, but any other shiny PokÃ©mon with an attack DV of 2 will be female.<br /><br />As pointed out in dozens of posts in this very thread (the last time was 14 days ago: http://forums.glitchcity.info/index.php?topic=6638.msg207657#msg207657) there is a generic 8F code that changes a game data. Using it, you would have found out that, for example, the Attack and Defense DV of Stored PokÃ©mon 1 is controlled by $DAB1. Problem: it is not explained how to differenciate between Attack and Defense DV... Well, the answer is given two posts after the previous one: DVs are coded in half-bytes, meaning that the value of $DAB1 for both DV to be 10 would be AA (as A is 10 in hexadecimal) and therefore, 2A would give an attack DV of 2 and a defense DV of 10.<br /><br />With this in mind, you could have figured out this item list for yourself:<br />Item 1: any item<br />Item 2: 8F<br />Item 3: Lemonade x42 (2 Attack, A [10] Defense)<br />Item 4: X Accuracy x177 (decimal equivalent of B1)<br />Item 5: Carbos x218 (decimal equivalent of DA)<br />Item 6: PokÃ© Ball x119<br />Item 7: Fresh Water x201<br /><br />Of course, this solves the problem by changing an already shinyfied PokÃ©mon to a female. It doesn&#039;t change the Speed/Special DV, unlike the code given by Couldntthinkofaname which makes 2/10/10/10 (and therefore should not be used if you want a male shiny). I used no knowledge AT ALL in opcodes to write this to show that anyone could have done that, but to create a code like the one he did, you would indeed need some basics. Maybe I can advise you to read the relevant informations in section IV.10 of the [url=http://forums.glitchcity.info/index.php?topic=8126.0]newcomers guide to 2G ACE[/url] since opcodes are exactly the same in the first generation, obviously :)<br /><br />A last note: in the generic code that changes ONE value, by having 34 PokÃ© Ball and following with a quantity of Max Revive, you can directly change the value of the following address as well.<br />Item 1: any item<br />Item 2: 8F<br />Item 3: Lemonade x(value to give to address)<br />Item 4: X Accuracy x(&#039;last two numbers&#039; of the address)<br />Item 5: Carbos x(&#039;first two numbers&#039; of the address)<br />Item 6: PokÃ© Ball x34<br />Item 7: Max Revive x(value to give to the following address)<br />Item 7: Fresh Water x201<br /><br />Which in our case can be solved by using 42 Lemonade, 177 X Accuracy, 218 Carbos and 170 Max Revive so that it does the same thing than couldntthinkofaname&#039;s code.<br /><br />Hope it helps. Have fun with ACE!


subject: Re: Write PokÃ©dex entries for Glitch PokÃ©mon as if they were normal pokÃ©mon!
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 0ErrorYT
icon: xx
body:
  [quote author=Parzival link=topic=7660.msg205368#msg205368 date=1496187800]<br />Gen VI, numbers 2D4 - FFFF:<br />These Pokemon are largely shrouded in mystery, as any human that goes near them perceive them as a Bulbasaur. Not much is known about them, as all observation has to take place through sight-enhancement devices over a very large distance.<br />[/quote]<br />What about hybrids around 8000? <br />Anyway,<br />DPbox<br />No.000<br />The Name-Changing Pokemon<br />Very few trainers have ever come in contact with this, due to it being invisible in the wild and appear as a blank space in a party. Ones who have, report it being a white box with lines going through it. It&#039;s name is disagreed by trainers, some call it ! ! ! ! some dl dl dl dl and some just a blank space! It is currently under investigation by researchers.<br />


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: danny
icon: xx
body:
  1. Name yourself &#039;AAAS&#039; and Save Abuse.<br />2. Scroll up in the PkMn menu 26 times.<br />3. Exit the PkMn menu<br /><br />If you don&#039;t get the infinite name, open the PkMn screen again and close after waiting a little. If you&#039;re lucky, the game will return without collapsing, and you&#039;ll have a save file full of overflowed stack. :p<br /><br />There may be a way to get a PkMn-menu-viewing item, and an itemfinder, potentially allowing exiting of the menu without inf-name corruption.<br /><br />


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: spamviech
icon: xx
body:
  Here is a code to copy the messages of your first four mails in your mailbox/pc into box names (and a few bytes after) and execute them afterwards. [s](Edit: turns out VC doesn&#039;t like execution)[/s] (EditÂ²: turns out me being stupid doesn&#039;t help avoiding VC pecularities)<br />With this execution of text-based code for german version is at least possible (yay for Ã©; ignore the fact that using clever use of call it might have been already), even though it&#039;s still difficult (no sub/add).<br /><br />TM quantity code for wrong-pocket-TM execution (Quagsire, Lucky Egg, Attract):<br />[code]<br />	Copy content of Mail 1-4 to box names (and a few bytes after) and execute it<br />format:	keep/deposit	code<br />TM01	62/193	ld a, 0a<br />TM02	10/245	<br />TM03	234/21	ld [0000], a<br />TM04	0/255	<br />TM05	0/255	<br />TM06	175/80	xor a<br />TM07	234/21	ld [0040], a<br />TM08	0/255	<br />TM09	64/191	<br />TM10	1/254	ld bc, f0a8 (Mail Data End; before start of Message 5)<br />TM11	240/15	<br />TM12	168/87	<br />TM13	33/222	ld hl, 3ef9 (a bit after box names)<br />TM14	62/192<br />TM15	249/6<br />TM16	22/233	ld d, 04<br />TM17	4/251	<br />TM18	205/50	call 97f5 (.copymail)<br />TM19	151/104	<br />TM20	245/10	<br />TM21	21/234	dec d<br />TM22	32/223	jr nz, fa (TM18)<br />TM23	250/5	<br />TM24	35/220	inc hl<br />TM25	233/22	jp [hl]<br />TM26	30/225	ld e, 0e	| .copymail -&gt; d597<br />TM27	14/241	<br />TM28	11/244	dec bc<br />TM29	29/226	dec e<br />TM30	32/223	jr nz, fc (TM28)<br />TM31	252/3	<br />TM32	205/50	call a5f5 (.copyline)<br />TM33	165/90	<br />TM34	245/10	<br />TM35	11/244	dec bc<br />TM36	205/50	call a5f5 (.copyline)<br />TM37	165/90	<br />TM38	245/10	<br />TM39	201/54	ret<br />TM40	30/225	ld e, 10	| .copyline -&gt; d5a5<br />TM41	16/239	<br />TM42	10/245	ld a, [bc]<br />TM43	50/205	ld [hld], a<br />TM44	11/244	dec bc<br />TM45	29/226	dec e<br />TM46	32/223	jr nz, fa (TM42)<br />TM47	250/5	<br />TM48	201/54	ret<br />[/code]<br /><br />As a quick proof of concept, this message for your first mail changes the beginning character of Box 7 to Â¥ (pokÃ©dollar symbol; used as replacement here).<br />[code]<br />p0Â¥Ã©â™€2Ã„<br />[/code]


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: spamviech
icon: xx
body:
  Currently testing this a bit and VC doesn&#039;t seem to like the execution part of this code. It restarts with wonky colors, changes your options and mailbook upon reloading. Also I apparently beat the elite 4 once which was the 80th time with a bunch of slowbros and a zapdos.&nbsp; :o<br />I changed the jp [hl] instruction with a ret statement to simply copy it towards box names which then can be executed as normal (or with the Quagsire holding TM01 instead of TM02 to start with character 1).<br /><br />At least for now I didn&#039;t notice any negative side effects.<br /><br /><br />If you add this to the beginners guide you should also include the part about how to maximize TM/HM count<br />[url=http://forums.glitchcity.info/index.php?topic=6716.msg207662#msg207662]presented here[/url].<br />And maybe include the ability to increase/decrease deposit quantities by 10 via left/right input. I totally forgot about it and re-finding it made things way easier.<br />TM-codes are still a pain to set up ingame, though.


subject: Verifying 8F code
poster_name: MewFlare
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A while back (months ago), I came across an 8F code that will change a Pokemonâ€™s move, but I canâ€™t recall where I found it. I do have it written down though, but Iâ€™m not sure which move slot it would change or what move it would become. All I do remember is that it will affect the PokÃ©mon in the first slot of the current box.<br /><br />The code is-<br /><br />Any item x any amount<br />8F<br />Lemonade x 125<br />X Accuracy x 158<br />Carbos x 218<br />Poke Ball x 119<br />Fresh Water x 201<br /><br />Thanks for the help!


subject: Re: Verifying 8F code
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  The aforementioned item code would change Stored PokÃ©mon 1&#039;s first move into Bone Club.<br /><br /><br /><br /><br />The ASM translates to the following:<br />[code]<br />ld a,$7D<br />ld l,$9E<br />ld h,$DA<br />inc b<br />ld (hl),a<br />inc a<br />ret<br />[/code]


subject: Re: Verifying 8F code
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  [quote author=MewFlare link=topic=8138.msg207798#msg207798 date=1511816648]<br />Which item would I have to change to change the move? (Bone Club into Mega Kick, for example)<br />[/quote]<br /><br />You would alter the quantity of the Lemonade.<br /><br />For Mega Kick, the Lemonade quantity would be 25.


subject: Re: The Member's Guide to Topiclessness
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  what is your first post?<br /><br />mine is &#039;great story!&#039;, followed by [url=https://forums.glitchcity.info/index.php?topic=6977.msg195791#msg195791]this[/url] cringy shit. gosh i fucking hate myself. also after this post i&#039;ll reduce my profile pic size , i just realize now that it is a bit massive


subject: Re: The Member's Guide to Topiclessness
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My first post was [url=https://forums.glitchcity.info/index.php?topic=6638.msg205913#msg205913]this[/url] item code, which allowed you to encounter a random PokÃ©mon or trainer.


subject: Re: The Member's Guide to Topiclessness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just love how my first post was [url=http://forums.glitchcity.info/index.php?topic=6675.msg198359#msg198359]a detailed memory explanation of WTW glitches[/url], and my introduction post was [url=http://forums.glitchcity.info/index.php?topic=7567.0]one year later[/url] :D


subject: Re: Verifying 8F code
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Happy that your problem was solved :)<br /><br />To be able to solve alone this kind of issues without having to wait for an answer, you can read this, starting at paragraph 2: http://forums.glitchcity.info/index.php?topic=6638.msg207787#msg207787<br /><br />Maybe we need a newcomer&#039;s guide to 1G ACE too!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Azarokkusu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  if I wanted to set the time played to 0 hours 0 minutes 0 seconds and 0 frames ever frame (e.g. write 00 to DA40 through DA45 every frame) How might I go accomplishing this task? It doesn&#039;t have to be the item set up, it can be the long setup with moving about on a map to set it byte by byte, though the easier item only way would be best if possible.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hmm, that&#039;s a very interesting idea...<br /><br />I guess we could use OAM DMA Hijacking? OAM DMA routine is FF80-FF89. Using the item setup to modify this routine to jump, at each frame, to other items, and writing a code with these items that affect DA40 to DA45 may work. I could try that to be sure...


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Couldntthinkofaname
icon: xx
body:
  [quote author=Krys3000 link=topic=6638.msg207806#msg207806 date=1511869029]<br />Hmm, that&#039;s a very interesting idea...<br /><br />I guess we could use OAM DMA Hijacking? OAM DMA routine is FF80-FF89. Using the item setup to modify this routine to jump, at each frame, to other items, and writing a code with these items that affect DA40 to DA45 may work. I could try that to be sure...<br />[/quote]<br /><br />[s]Interestingly enough, OAM hijacking in R/B/Y will freeze the game upon encountering a PokÃ©mon or moving to a different area.[/s]<br /><br />ISSOtm pointed out that I was doing it wrong, you&#039;re not supposed to overwrite the terminating &quot;ret&quot; at $FF98.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Um, no, it doesn&#039;t. (We discussed, and it was because his DMA hijacking setup was a little bit dirty. The one I use is 100% clean.)<br /><br /><br />Anyways ; to do this &quot;setting play time to 0&quot; using DMA hijacking, I have made a setup that almost works.<br />Almost, because it sets your play time to 0 hours 0 minutes 0 seconds [i]and one frame[/i]. This can be fixed, at the cost of an extra<br /><br />So, we&#039;ll be setting up your PC items first.<br />[code]<br />X Accuracy x65<br />Carbos x218<br />PokÃ© Ball x175<br />Repel x5<br />Water Stone x29<br />Fire Stone x252<br />Lemonade x195<br />Awakening x70<br />TM01 x1<br />[any items past here if you want, doesn&#039;t matter]<br />[/code]<br /><br />Save, just to be sure.<br />Then, set up your item pack :<br />[code]<br />8F<br />[any item] x[any qty]<br />Lemonade x201<br />X Accuracy x128<br />Carbos x255<br />Water Stone x201<br />(or Water Stone x3 then TM01 x[any])<br />[/code]<br />Use 8F. Now, sprites on-screen should stop updating. If not, then you didn&#039;t use the proper quantities, reset the game.<br /><br />Otherwise, this means you successfully disabled the OAM DMA routine, which is a key component of updating sprites. Since that function is executed on every frame, and we&#039;re going to hijack it to run our own code, we need to disable it.<br />Now, we&#039;re going to set it up to hijack its exec.<br /><br />Get yourself 131 X Accuracies and 226 Lemonades. (By that I mean, set the quantities of the corresponding stacks to the corresponding value)<br />Use 8F.<br />Toss 1 X Accuracy and 13 Lemonades. (You have 213)<br />Use 8F.<br />Toss 1 X Accuracy and 154 Lemonades. (You have 59)<br />Use 8F.<br />Toss 1 X Accuracy and set your number of Lemonades to 205.<br />Use 8F, and hopefully you won&#039;t crash. If you don&#039;t, your play time will now be stuck ! (0 hours 0 minutes 0 seconds 1 frame)<br /><br /><br />Memory editor alternative, starting after saving after setting up the PC items.<br />Go to FF80, and write CD 3B D5 E2 [b]in one go[/b] (notably, this will NOT work with offgao&#039;s memory editor).<br /><br /><br />Now, if you&#039;re reeeeally picky, you can set the play time to 0 frames instead. Just run the following 8F script.<br />[code]<br />Lemonade x2<br />X Accuracy x50<br />Carbos x218<br />Water Stone x201<br />[/code]<br />This will tell the game to stop counting play time, which will freeze the counter to 0 frames instead of 1.<br /><br /><br />About persistence of the hijack... the hijack is destroyed by saving and resetting. Basically, you should resume from where I recommended to save ; obviously the payload stored using your PC items will have survived, but the final step of the hijack (the five 8F uses, and optionally the sixth one to freeze at 0 frames) must be started over every time you reset the game, even if you saved.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  Can you please post a Pokemon Platinum Variation of the Arceus Retire Glitch because I only have Platinum currently and I&#039;m not sure when I&#039;ll get Diamond or Pearl.<br />Btw thanks for figuring out all the technical stuff for glitch!


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also how can I utilize this glitch in Platinum to get Shaymin, Darkrai, and Manaphy? If it is impossible than tell me, but tell me the truth.<br />Thanks Cryo!


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Cryo link=topic=7770.msg203670#msg203670 date=1484155053]<br />[quote author=SatoMew link=topic=7770.msg203664#msg203664 date=1484134441]<br />Wow, amazing discovery, Cryo! :) Is this for Diamond and Pearl only?<br />...<br />These addresses are for the English versions, correct?<br />[/quote]<br /><br />Thanks! The steps will only work with the English editions of Diamond and Pearl, but the steps could definitely be modified to work with Platinum as well as the various languages of each!<br /><br /><br />[quote author=Torchickens link=topic=7770.msg203665#msg203665 date=1484134863]<br />Amazing find Cyro! :D Is this your work or did somebody else make the initial discovery? Nevertheless kudos to you.<br />[/quote]<br /><br />Ahh thank you! ;w;<br /><br />But yes, I discovered the new findings utilized in the method (mostly controlled RAM jumping and the RETIRE trick) and crafted the steps to encounter the legit HoO (map ID 510) and battle Arceus.<br /><br /><br />[quote author=Torchickens link=topic=7770.msg203665#msg203665 date=1484134863]<br />Do you think there might be a way to bypass the invisible walls by making different steps?<br />[/quote]<br /><br />Absolutely! As long as we can encounter our X and/or Y coordinate data in the void, all that would need to be altered are the steps to get there. My exact method in the original post isn&#039;t the only way to obtain Arceus though.<br /><br />In practice, all that matters is the following process:<br />[list type=decimal]<br />[li]Obtain the Pal Park menu[/<br />[list][li]Use RETIRE in the Hall of&nbsp; Origin<br /><br />Some of the things said in Cryo&#039;s post sound as though he believes that it is possible to use in Platinum with a little alerting.<br />So if anyone could help figure it out it would be very much appreciated!<br /><br /><br />[/quote][/list]


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=7770.msg207814#msg207814 date=1512012398]<br />Exploiting the void in Platinum is impossible due to an invisible wall.<br />[/quote]<br /><br />I think you need to read all the posts on page 1.<br />Thanks for trying to help though! Any help is appreciated! :D


subject: How do we get event Pokemon for Platinum
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Ok so what glitches can I use to get Shaymin,Arceus,Darkrai, and Manaphy without an AR in Pokemon Platinum? Not Diamond, not Pearl, PLATIMUM!<br />So if anyone knows what safe glitches I can use than please tell me.<br />Btw The Pokemon Company&#039;s next games should be called [color=red][/color] InfraRed [color=black][/color] and [color=purple][/color] UltraViolet!


subject: Fake Glitches?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So almost all of us probably know about &quot;Fake&quot; glitches<br />such as Catching Arceus in Red/Blue/Yellow or Buried Alive<br />but are they really real? The point of this topic is to one tell us any other &quot;fake&quot; glitches that you have heard of and two: to research if any of these supposed &quot;fake&quot; glitches are actually real. I just figured that this would be intriguing and possibly surprising.<br />Note: I&#039;m not talking about using an Action Replay to make them real so please don&#039;t post that there real when you really just used a game shark, action replay, or game genie.


subject: Pokemon that should be real!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  In this topic I am asking people to post Fakemon they believe should be &quot;realmon&quot;! Then You can also rate the Fakemon! So please share your awesome ideas! Also any beta pokemon too!<br />Note: Please keep your Fakemon Appropriate!!! Thank you! :XD:


subject: Re: Pokemon that should be real!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh also please make sure you post a photo of your idea and &quot;Fakedex&quot; info on them such as: Name , Species , Height , Evolution info , Dex Entry, etc.<br />Thank you!


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can you stop multiposting like that, please?<br /><br />There is no way to explore the void in Platinum because of walls, but if you cheat with a walk through walls code, you could theorically do it. Otherwise this glitch, as well as catching Shaymin or Darkrai, are D/P exclusive.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=7770.msg207818#msg207818 date=1512015776]<br />[quote author=Epsilon link=topic=7770.msg207814#msg207814 date=1512012398]<br />Exploiting the void in Platinum is impossible due to an invisible wall.<br />[/quote]<br /><br /><br />I think you need to read all the posts on page 1.<br />Thanks for trying to help though! Any help is appreciated! :D<br />[/quote]<br /><br />Cryo was simply demonstrating that it [b]may[/b] be possible, should a method to bypass the invisible walls be found. But unfortuantely, such a method has yet to be found, and due to lack of interest, it may not be found anytime soon, if at all. :(<br /><br />[quote author=Pokedude link=topic=7770.msg207819#msg207819 date=1512016304]<br />Oh Arceus please make a Turkey pokemon for us!<br /><br />[/quote]<br /><br />I understand you are new, but [b]please[/b] avoid random posts on unrelated threads.If you wish to have random discussion, please do so on [url=http://forums.glitchcity.info/index.php?topic=3088.0]The Member&#039;s Guide to Topiclessness[/url]. There, you can post discussions on almost anything.


subject: Re: How do we get event Pokemon for Platinum
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok Thanks. But are most of the glitches for Diamond and Pearl fairly safe cause actually I have a friend with diamond or pearl and he has an extra copy so I could either ask him tI use the glitch or ask him for the extra.


subject: Re: Pokemon that should be real!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  I might post some of my old ones some time soon.<br />And if you see another persons canary on the web and believe it could work then you can post it here as long as its clear that the art isn&#039;t yours.<br />But if you want you could make up a pokedex entry for it if it doesn&#039;t already have one. This isn&#039;t serious any because it&#039;s not like The Pokemon Company is gonna look at this stuff and say they&#039;ll use it. :-P 


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry. Was just excited for someone to possibly find a Platinum route so I could get them without waiting to get one of the other games. Also the turkey junk was just because I was kind of tired from staying up all night waiting for a answer.<br />In all sorry.:(


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Btw can anyone get a hold of Cryo? He hasn&#039;t been online in forever and since he was the one who figured all this out as far as the technical part I was hoping if I could ask him if he could help me find Platinum glitches.<br />Thank for all the help!


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cryo has been inactive for a while. But, he does show up from time to time on [url=https://discord.gg/bKWmt4]The official GCLF Discord[/url] 


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=7770.msg207831#msg207831 date=1512047616]<br />Btw can anyone get a hold of Cryo? He hasn&#039;t been online in forever and since he was the one who figured all this out as far as the technical part I was hoping if I could ask him if he could help me find Platinum glitches.<br />Thank for all the help!<br />[/quote]<br /><br />BTW, note that you can edit your posts if you have something to add, instead of making a new one :)


subject: Re: How do we get event Pokemon for Platinum
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As often with glitches, if a glitch is performed the exact right way, it&#039;s safe. Done without being careful, it could lead to catastrophies :)


subject: Re: How do we get event Pokemon for Platinum
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  Ok well I think this topic is mostly done but if anyone is willing to explore the different possibilities than please share any break through with this topic!<br />Thanks! B-) 


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks!<br />Also if anyone is interested, I have some topics going like Pokemon that should be real, or fake glitches?, so if these sound interesting please check them out.<br />The only reason I&#039;m posting this here is to get these potentially awesome topics some attention.


subject: Re: Pokemon that should be real!
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  How about this beta pokemon?<br />Name: Honoguma<br />Species: Spark Cub Pokemon<br />Height: ???<br />Weight: ???<br />Dex Entry: At a young age Honoguma spend their time in their den close to their mother. They often accidentally start forest fires.<br />Note: Honoguma is not my creation..It was originally made by Game Freak for Gold and Silver but was later taken out of the final release.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokedude link=topic=7770.msg207836#msg207836 date=1512067981]<br />Thanks!<br />Also if anyone is interested, I have some topics going like Pokemon that should be real, or fake glitches?, so if these sound interesting please check them out.<br />The only reason I&#039;m posting this here is to get these potentially awesome topics some attention.<br />[/quote]<br /><br />Attention to new topics is already given by the Board Index, which contains a list of all recent activity on the site. I personally have already seen both of these topics.


subject: Re: Fake Glitches?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Arceus one, (and all other non-gen1 Pokemon/glitchmons) are a ROM hack/8F ACE of some sort. Same with BURIEDALIVE, and most fake glitches. It&#039;s easy to tell if glitch videos are fake/8Fed by either testing it yourself or sometimes the videos are obviously fake enough to tell without testing.


subject: Re: Fake Glitches?
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokedude
icon: xx
body:
  Yah I know. I just thought it would be fun to discuss all the dumb fake stuff people make up. Like Wally&#039;s dying? Really? That would never happen in a way that made the player feel bad do to all the people who would take it to seriously and hurt themselves for it. So most of this will be just fun glitch gossip. :-) 


subject: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Dog
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [B]Contents<br /><br />I. Introduction<br />II. I Wanna Be the Very Best, Like No One Ever Was<br />III. The Long and Winding Road<br />IV. His Name was Tobias<br />V. You&#039;re Such a Little Kid!<br />VI. You Really Are an Amazing Person<br />VII. â€œKalos League Victory! Satoshi&#039;s Greatest Decisive Battleâ€<br />VIII. To Be Continued: The Cycle of Failure<br />IX. A Jobber in Alola<br />X. Closing Remarks[/B]<br /><br />As this is a subforum where discussion of the PokÃ©mon anime is allowed, I feel this is an appropriate place to make this thread, for discussion purposes. The following below is an incredibly long rant about the state of the PokÃ©mon anime. I make no attempt to hide any salt and I have no intention of trolling anyone, only to narrate and tell from my heart my deepest feelings about the anime. Although it&#039;s quite long, the message of this work is very simple. The essay was originally posted in unedited form at Serebii Forums on December 31, 2016. So have some popcorn, sit back, and relax.<br /><br />[B]I. Introduction[/B]<br /><br />My first foray into PokÃ©mon was back in 1998, when I got the Game Boy Camera that summer (might&#039;ve been my birthday, can&#039;t really remember). I had a ton of fun with that little thingâ€”the games, the DJ, the photos, among other things. What was particularly cool was being able to place silly stamps on the photos. There were eyes, mouths, accessories, various Mario characters, and some creatures that my older brother referred to as generic â€œdinosaursâ€ or â€œmonstersâ€, can&#039;t exactly remember which word he said. But I used them on my photos anyway, cause why not. Little did I know that wasn&#039;t going to be the last time I saw those critters, oh no.<br /><br />Come Autumn later that year, my brother tells me all the neat things about a new craze going on in school called PokÃ©mon. He introduced me to the TV show, where we watched it together. I, being but a young boy at the time, was hooked and completely loved every minute of it, and just wanted to watch more and more of it. I made sure to watch every new episode premiere to the best of my ability and was happy to watch the reruns. Around the same time, I saw the commercial to the games, and wanted to play them badly. Soon enough, I got the game, and was completely hooked to it, and became a young PokÃ©mon fan.<br /><br />Every PokÃ©mon fan has likely heard of and watched the anime at some point in their lives. When we saw the anime for the first time, plenty of us found it exciting to see Ash and others traveling, battling with their critters and getting stronger, strengthening the bonds and friendships with each other and their PokÃ©mon, helping out others, earning badges, fighting evil, and so forth. Many today still have nostalgia for those days. But today, the PokÃ©mon anime is scorned by both PokÃ©mon and anime fans, something that gives both the franchise and the medium a bad name. What went wrong? Let us review Ash&#039;s journey throughout the years.<br /><br />[B]II. I Wanna Be the Very Best, Like No One Ever Was[/B]<br /><br />According to Wikipedia, the premise or synopsis of the entire anime is this: [I]â€œAfter he turns 10 years old, Ash Ketchum (Satoshi in Japan) is allowed to start his journey in the world of PokÃ©mon and dreams of becoming a PokÃ©mon master.â€[/I] Remember this carefully.<br /><br />So our boy Ash, despite getting up late, manages to begin a brand new journey in a new region, with Pikachu by his side, in hopes of becoming a PokÃ©mon Master. The Pikachu, given to him by Professor Oak, at first does not get along very well with the newbie trainer; but not long after they get along very well and become a strong team. They later get joined by Brock and Misty, two people who are in charge of PokÃ©mon Gyms, a place where trainers are tested by battling such leaders in hopes of defeating them to obtain a Gym Badge, of which eight are required to enter the PokÃ©mon League. As Ash desires to win the league he tries hard to get these badges, all while going through some extra battling, capturing more PokÃ©mon, visiting places, helping out strangers, and stopping Team Rocket, a trio consisting of Jessie, James and Meowth, who hope to capture his Pikachu due to their impression of how strong he is. In addition, he hopes to win his rivalry against the snobby Gary, the grandson of Professor Oak. Misty herself desires to become a Water PokÃ©mon Master, and Brock desires to become a PokÃ©mon Breeder.<br /><br />Ash manages to get all of the Gym Badges at Kanto, though sometimes by unconventional means (he was simply going to get the Cascade Badge without a battle, he got another by making its Gym Leader laugh, and yet another by not fighting the actual Gym Leader). Nonetheless he was happy with his badges, and went off to enter the PokÃ©mon League. Ash had a bit of struggles with his opponents, among them a long green-haired weirdo and a woman in traditional Japanese clothing with an overpowered Bellsprout. But despite those, Ash manages to win four 3v3 PokÃ©mon matches. Ash is now in the Sweet Sixteen!<br /><br />So he faces off against a trainer that isn&#039;t so different from himâ€”he is similar in personality and fights with similar PokÃ©mon. His name is Ritchie. Like our boy Ash, Ritchie resembled and was loosely based on Red, the protagonist of the first PokÃ©mon games. He marked his PokÃ© Balls with stars and gave nicknames to each of his PokÃ©mon. He similarly had a Pikachu that was always with him by his side. He too wanted to become a good trainer. Unsurprisingly, Ash and Ritchie became good pals and always want to see each other succeed. However, the time came where the two trainers had to face each other in the tournament. The two felt conflicted, and yet were ready to engage in a battle. The two fought valiantly, but thanks to some poor refereeing and the stupidity of Ash&#039;s Charizard, Ash loses the match. He is eliminated from the tournament. Unlike his game, manga, and PokÃ©mon Origins counterparts, Ash does not become the PokÃ©mon Champion. Ash does not obtain his dream of becoming a PokÃ©mon Master.<br /><br />While many of us were disappointed with the outcome, plenty of us also thought, â€œWell, losses happen. It&#039;s okay to lose.â€ 255 trainers had to lose the tournament, and Ash (and Ritchie) ended up becoming one of them. Losing is part of life. Time to move on.<br /><br />Little did plenty of us know that this was just the beginning of would later be an awful predicament.<br /><br />[B]III. The Long and Winding Road[/B]<br /><br />After the league ended, Ash decided to continue traveling. He and his companions enter a region called the Orange Islands. Brock was replaced by an artist named Tracey, while Misty continues traveling with our protagonist. We continue to see much of the sameâ€”battles, catching PokÃ©mon, helping strangers, Team Rocket blasting off again, and so forth. Ash gains four more badges by doing non-battle challenges, which qualifies him to enter the Orange League.<br /><br />The battle was Ash against Drake in a full 6v6 battle. It was quite exciting to watch, and the great highlight was seeing Ash&#039;s Pikachu take down a mighty Dragonite, giving Ash the victory. It was not a true league however, so Ash&#039;s journey is not quite over. But hey, it&#039;s something, right? Well, not really.<br /><br />So off he goes to Johto. Brock returns and replaces Tracey, who didn&#039;t really get anywhere with his goal; we&#039;re back to the original team. Meanwhile, Team Rocket continues to attempt getting Pikachu but never succeeds. The Johto saga was notorious for its heavy amount of filler, yet despite that Ash manages to get eight more badges, qualifying him to enter into the Johto League. Misty also decided to do something with her goal as she and Ash enter the Whirl Cup, a tournament where trainers are only allowed to use water-type PokÃ©mon. Despite Misty&#039;s apparent expertise at that kind of thing, she is defeated, and thus does not really fulfill her goal in becoming a Water PokÃ©mon Master, whatever that is. Brock continues to tag along, flirting with women along with other activities.<br /><br />Eventually Ash arrives to the Johto League. He defeats a good number of opponents, among those were a girl who was heavily infatuated with him and his biggest rival Gary. But despite this great accomplishment, he gets defeated by Harrison at the quarterfinals, in a match that unlike against Ritchie, turned out to be a good loss for our hero. He got further than he did before, and was finally able to overcome Gary, who reconciled with Ash and then quit becoming as a PokÃ©mon Trainer, joining his grandfather in his research. But Ash&#039;s adventure is far from over.<br /><br />So next he arrives to Hoenn. It wasn&#039;t without a bit of controversyâ€”Misty fans were enraged as the tomboyish mermaid was getting written out and replaced by May, who was the female protagonist of the then new PokÃ©mon Ruby &amp; Sapphire games. With an emotional goodbye to Misty, Ash continues his adventure, catching all sorts of new PokÃ©mon, meeting various people, engaging in many battles, fending off Team Rocket (who continues but fails to capture Ash&#039;s Pikachu), and winning another eight badges to enter the Hoenn League. Meanwhile, May finds her own goalâ€”become a Master Coordinator. In her attempt to reach her dream, she entered so-called PokÃ©mon Contests, which are more or less PokÃ©mon pet shows plus some battling, in hopes of winning some ribbons. She manages to get the five ribbons required to enter the Grand Festival, where the winner will be donned Master Coordinator.<br /><br />Despite her hard work however May is defeated in the quarterfinals of the tournament. Ash himself is yet again beaten, this time by eventual Champion Tyson and his Meowth at the Hoenn League quarterfinals, yet he was able to make it that far using only his Hoenn team. But that wasn&#039;t enough for our boy. He travels on, as the journey continues!<br /><br />[B]IV. His Name was Tobias[/B]<br /><br />By this point, Ash had become an experienced player. He, Brock and May return to Kanto and do stuff; May tries again with her goal but fails a second time, this time being defeated at the semifinals of the Kanto Grand Festival. Ash himself enters and wins the Battle Frontier, which seems to be the PokÃ©mon equivalent of an All-Star Game or the International Champions Cup, which although impressive, was not an important competition like the regional PokÃ©mon League. So Ash heads off to Sinnoh.<br /><br />May (and her forgettable brother) get written out without getting their goals accomplished and Dawn, the female protagonist of the Gen IV PokÃ©mon games, now takes the spotlight. Brock tarries on longer, practically getting relegated to a shadow of what he used to be. Team Rocket still stalks Ash in hopes of getting that Pikachu of his, yet again they do not succeed. More of the usual happensâ€”Ash captures PokÃ©mon, Ash does more battling, Ash wins some badges, etc. Dawn, like May before her, desires to become a Master Coordinator. She too enters contests and despite some struggles gets the ribbons necessary to reach the Grand Festival. Unfortunately she only gets so far just to lose to rival Zoey at the finals, thus being unable to fulfill her goal. Too bad.<br /><br />As for Ash, he enters a PokÃ©mon League for the fourth time. This time he goes really far, and manages to defeat rival Paul in an epic battle that lasted three episodes, sending him to the semifinals for the first time in his history as a PokÃ©mon Trainer. Having momentum by overcoming a fierce rival, Ash looked on his way to the long awaited victory after 13 years worth of episodes. But not so fast.<br /><br />In comes a man in a cloak, named Tobias. He had swept all of his previous opponents, using a single Darkrai. Yes, Darkrai, the legendary Mythical PokÃ©mon. This same Darkrai ended up taking about half of Ash&#039;s entire team. But Ash wasn&#039;t just going to roll over and die. With great effort, the Darkrai was finally taken down by Sceptile, yet those efforts came in vain, as Tobias sends out a second legendary PokÃ©mon, Latios, who managed to wipe out the rest of Ash&#039;s team, though it was not without Latios himself fainting together with Pikachu.<br /><br />Just when Ash looked to be on a possible road to victory, he gets crushed by this guy who has a team of multiple legendary PokÃ©mon with him. For the fourth time in a fourth region, Ash again does not fulfill his dream. Tough luck.<br /><br />Let us review the premise of the anime again: â€œAfter he turns 10 years old, Ash Ketchum (Satoshi in Japan) is allowed to start his journey in the world of PokÃ©mon and dreams of becoming a PokÃ©mon master.â€ For some reason, the writers felt that they didn&#039;t really want to have Ash make any further progress towards that goal, and as a way to do that, we get a God-mode trainer that stands in his way, one I would like to call a pastiche of players who enter PokÃ©mon Leagues using legendary PokÃ©mon in the games. So Tobias just comes into the anime as a plot device who only exists to do just that, halting the fulfillment of the premise of the anime by defeating Ash with overpowered legendary PokÃ©mon. It is quite disastrous. But hey, to those who looked on the bright side, Ash proved himself to be the second strongest PokÃ©mon Trainer by performing best against the eventual Champion Tobias. Surely, this could mean that Ash could make progress towards his dream and win the next league at Unova, right?<br /><br />Nope, instead it would only get worse. Much, much worse.<br /><br />[B]V. You&#039;re Such a Little Kid![/B]<br /><br />Brock more or less outstayed his welcome, having been relegated to a mere background character and did almost nothing towards fulfilling his goal of becoming a PokÃ©mon Breeder. So he changes his goal to become a PokÃ©mon Doctor instead, and then is subsequently axed from the show without really seeing him become one. As for Dawn, she was going to go with Ash but suddenly gets written out thanks to some unforeseen circumstance. So despite her popularity Dawn too gets axed, and she becomes the third PokÃ© Girl who doesn&#039;t reach her goalâ€”Ash must be some kind of bad luck charm.<br /><br />So Ash heads alone to Unova, where a new adventure awaits him. You figure that with all those strong PokÃ©mon he&#039;s collected over the years he could finally create the team necessary to get the badges required to enter the Unova League and eventually give him the Championship win he deserves.<br /><br />Oh wait, over the years is very misleading. Because at the very first episode of Best Wishes, we Ash&#039;s age retconned back to 10 by the narrator even though an anniversary scene existed in the original series. Worse, we witness a battle where his Pikachu, who just battled Latios a couple of episodes prior, faced a brand new Snivy... and [i]lost.[/i]<br /><br />Though Pikachu was partially handicapped this was still an embarrassment for our veteran trainer. It was just the beginning of the problems the Unova saga had; that one match symbolized the horrible things that were to come, resulting in many anime viewers panning it. Pikachu was made weak and Ash regressed as a trainer. Far from the guy that took on Tobias, we see Ash make some ridiculous noob mistakes like not knowing how to catch a PokÃ©mon, not knowing about type weaknesses, scanning a Koffing as if he never knew the PokÃ©mon. Those are not things a veteran trainer like Ash should&#039;ve done; those kind of mistakes allowed Iris, a girl with insane hair with an affinity for dragon-type PokÃ©mon, to belittle him with destructive criticism, constantly calling him a kid. She aspired to become a so-called Dragon Master but does not achieve it, making her a real hypocrite. They are accompanied by Cilan, a PokÃ©mon Connoisseur, one that although skilled does not achieve the top rank. All while getting pursued yet again by Team Rocket, who actually changed up a bit for a short time before going back to the comedic trio that unsuccessfully attempts to get Pikachu.<br /><br />The Unova League was the pinnacle of how bad the PokÃ©mon anime had gotten. Despite the incompetence of Ash, he again manages to get eight more badges, along with other accomplishments, like being able to face Team Rocket boss Giovanni for the first time (though he got creamed hard), and witnessing the return of his powerful Charizard. So he comes into the league, takes down a few opponents, and proceeds to fight a trainer in the quarterfinals named Cameron. This should&#039;ve been an automatic win for Ash, as Cameron didn&#039;t even get the required amount of badges to enter the league, and thought he could only enter five PokÃ©mon in the match. Yet thanks to rubbish nonsense, Ash loses that match as Cameron&#039;s Riolu evolves to Lucario. Cameron proceeds to get smacked 3-6 in the semifinal match. This was followed by an arc made entirely of filler in the Decolore Islands.<br /><br />It seems that all of that development Ash had prior to Best Wishes was deliberately thrown out by the writers, showing a gigantic middle finger at the premise of the anime. To those who wanted to see the anime&#039;s premise fulfilled, Best Wishes went the opposite route. In terms of fulfilling the premise of seeing Ash become a PokÃ©mon Master, the writers have failed tremendously. It was mainly thanks to this series that the anime got the notoriety it is known for. Furthermore, the TV ratings had decreased from good to bad, where the effect had carried over to XY and now Sun and Moon.<br /><br />Allow me to quote from a user in a PokÃ©mon forum at how bad the anime had gotten:<br /><br />[QUOTE]They took everything Ash worked for (and almost won) in Sinnoh, then smacked him on a trip to Unova, where stupidity ensued. Then when Ash managed to earn eight badges with enough time left for a full conference arc, the doo-head writers wasted all of it up until the next plane ride over to Kalos.<br /><br />Within Unova, Ash had lost:<br />-His right to age<br />-His Pikachu&#039;s experience<br />-His ability to call out those who insult him (Such as Iris. He at least snapped at Misty a few times).<br />-The Club Battle<br />-The Clubsplosion<br />-The Wishing Bell Festival<br />-Any mutual respect Dawn had for him to Iris.<br />-The Meloetta that followed him for a few episodes.<br />-The Vertress Conference, along with his top 4 record, and chance to fight his intended league rival, Virgil.[/QUOTE]<br /><br />Another user from the same thread said, â€œIâ€™m sure it was the intention of both series that Satoshi would grow from where he started out, but whereas DP was able to show this competently, BW failed to show he went through any growth at all. And as far as I&#039;m concerned, failing to show that growth in the main character of the show severely hurt the quality of Best Wishes and is one of the biggest reasons - though there are several outside of that - why I personally rate it the worst [series].â€<br /><br />At the end of the series, Iris and Cilan get written out by taking a train. But we&#039;re not finished with Ash. Oh no.<br /><br />[B]VI. You Really Are an Amazing Person[/B]<br /><br />After the disaster in Unova, five-time loser Ash is back home in Pallet. Ash again has not fulfilled his dream. There goes a moment where he is pondering about his adventure, thinking about many folks in he&#039;s known in his journeyâ€”Gary, Misty, Brock, Tracey, May, Dawn, Iris, and Cilan. He also reunites with the PokÃ©mon he&#039;s collected over plenty of time. As his dream remains as strong as ever, he heads off to Kalos in a brand new outfit along with his trusty pal Pikachu. Team Rocket continues to pursue the duo.<br /><br />So when he arrives there, much to the pleasant surprise of people, and in contrast to how bad he had gotten in BW, Ash is made a strong trainer again, almost as if he picked up straight from the end of Sinnoh. By the second episode we see an epic story that involves Pikachu nearly losing his life and Ash jumping off Prism Tower to save him. He and Pikachu are accompanied by three othersâ€”Clemont, the Lumiose Gym Leader, whose goal is to gain more confidence (a noble albeit subjective goal), Bonnie, his younger sister, who desires to become a trainer in the future, and Serena, a girl whom Ash met in their childhood, who at first did not have a goal but eventually decided to become a PokÃ©mon Performer by participating in PokÃ©mon Showcases (which you can say are basically beauty pageants with PokÃ©mon), in hopes of ultimately becoming Kalos Queen. In deep contrast to the treatment Ash received from Iris, everyone seemed to admire him and his qualities, both his traveling companions and his rivals (detractors call them a fan club), and for once, Ash was no longer reliant on an older guy for advice or something; he felt like he was a true leader in his group.<br /><br />In the meanwhile we are introduced to a young man named Alain. He was the protagonist of the Mega Evolution specials, and desired to become the strongest trainer. He sure had power indeed; his Mega Charizard X was able to take down ten other Mega Evolved PokÃ©mon in a row. He was accompanied by a young girl named Mairin, a beginner trainer who was in many ways the opposite of Alain, being both bubbly and clumsy at the same time.<br /><br />Throughout the Kalos saga, Ash seemed like he was taking his goal very seriously; he is seen training his PokÃ©mon often, and with great effort wins another eight badges, along with the usual affairs of fillers, catching more PokÃ©mon, helping more strangers out, fending off Team Rocket yet again, and other activities. Serena on the other hand, gets the three Princess Keys needed to enter the Master Class, where the winner would receive the title of Kalos Queen. Yet despite her great efforts, she is defeated by reigning Kalos Queen Aria. Like all of Ash&#039;s female companions before her Serena fails to achieve her dream, this time of being Kalos Queen (all this despite a closing credits dedicated to it). She was so close yet so far. Poor girl.<br /><br />Plenty of viewers saw that coming, however. But Ash on the other hand had become a really strong trainer. As a matter of fact, Ash was perhaps at the strongest he has ever been, surpassing the level he was at the end of Sinnoh. He had a solid team with him of fully evolved PokÃ©mon (except for his trusty Pikachu of course), a team of PokÃ©mon that had amazing accomplishments by taking on Mega Evolutions and/or Legendaries. In particular, his Greninja, whom Ash had found as a Froakie, created an enormous bond with him, to the point where he would transform into a more powerful form known as Ash-Greninja. The bond is considered so strong that Ash himself would share whatever pain Greninja received while on this form. This was prophesied by one of the Kalos Gym Leaders, Olympia, who stated that Ash and the then Frogadier that they would reach levels never seen before. The strength of Ash-Greninja gave PokÃ©mon Champion Diantha and her Mega Gardevoir a run for their money before abruptly ending as Ash was unable to handle Ash-Greninja&#039;s power, causing him to faint and thus be unable to battle. However, after several losses and then some subsequent words from Serena, Ash and Greninja received important development that allowed them to master the transformation, which proved to be crucial for winning that last badge.<br /><br />[B]VII. â€œKalos League Victory! Ash&#039;s Greatest Decisive Battleâ€[/B]<br /><br />With the eight badges Ash got at Kalos, he was ready to enter the Lumiose Conference. The number of entrants were quite low, only 64 I believe. Ash easily wins the first four rounds with his PokÃ©mon, but before he was able to begin his match against his friend and rival Sawyer, he was stopped by a punk who wanted to battle him. After Ash took care of him, the punk confessed that he was saddened that he did not get the badges necessary to enter the league, and begs Ash to win for him. In front of a crowd, Ash vowed that he would win for all of those trainers who couldn&#039;t enter the league.<br /><br />The semifinal against Sawyer was a hard fought battle, where it came down to Ash-Greninja vs Mega Sceptile, but Ash came down victorious despite the type disadvantage. The other semifinal on the other hand was seeing Alain destroy Louis 6-1 in embarrassing fashion. The final was going to be tough.<br /><br />Ash had never made it this far in a tournament, making this the biggest match he&#039;s ever had in all his tenure as a PokÃ©mon Trainer. Alain on the other hand didn&#039;t really care for the title or the tournament itself and only wanted to become the strongest and battle Ash and collect some energy for his boss, Lysandre of Team Flare, who was misguiding him that the energy would be used for righteous purposes. Both characters had a very strong team with them. The previews made sure to hype up this huge match, making emphasis that Ash had never beaten Alain before since they met, having lost to him twice previously although Ash was close in one of those matches. Team Rocket themselves commented in the anime that Ash could finally win one of these leagues. Would this be the time where Ash finally overcomes his rival? Will this be the time where Ash wins his first ever PokÃ©mon League title? Watch the match to find out!<br /><br />So after an intermission, the Kalos League Final commences. Although PokÃ©mon never really had good animation, the battle scenes were beautiful to the eye and the action was epic. Ash was doing very well as a trainer, and I personally believe that the matches against Tyranitar and Metagross was undoubtedly one of Pikachu&#039;s finest moments in the entire anime. His efforts helped Ash be put into a 3v2 advantage by end of the first episode, with only Alain&#039;s Bisharp and Charizard remaining. Pikachu would continue to battle, putting on some hits on Charizard including a powerful and supereffective Thunderbolt.<br /><br />Alain later withdrew Charizard after taking down Pikachu, and eventually the match came down to Ash-Greninja vs. Mega Charizard X. Having previously taken down a Mega Sceptile, Greninja was primed to take on Charizard, and was gifted with a type advantage. With his powerful bond with Ash they achieved a power that was never previously before seen, a bond far more impressive than by comparison a mere Mega Evolution. And for most of the match, it showed. Ash-Greninja was doing more of the damage against Mega Charizard X while keeping damage against him at a minimum. Stacked with the damage Pikachu had dealt against Mega Charizard X, Ash-Greninja appeared to be winning. We soon see Ash-Greninja perform a wild gigantic orange Water Shuriken which he is soon to throw at Mega Charizard X.<br /><br />Let&#039;s pause here. Look at that beautiful thing. Look at it. Amazing. Unto many viewers, it looked to be the finishing move. It looked like victory was coming. The premise of the entire anime boiled down to this. Ash had his highs and his lows. Of all the stupid mistakes, errors and shortcomings Ash had made in the past, of all the failure he had to endure, they don&#039;t matter anymore. He was going to win that Championship. He was going to accomplish that dream of his. That Water Shuriken looked to symbolize the victory Ash deserves after 900+ episodes of experience, trials, happiness, sorrow, and accomplishments as a PokÃ©mon Trainer. It looked to give the positive message that all of Ash&#039;s hard work, time, effort, training, teamwork, discipline, strength, endurance, speed, determination, patience, diligence, passion, desire, heart and love was finally, [I]finally[/I] going to pay off. On we go! [i]Kalos League Victory![/i]<br /><br />[B]VIII. To Be Continued: The Cycle of Failure[/B]<br /><br />Alain, perhaps in panic, causes Mega Charizard X to counter with a Blast Burn. A great explosion results. After the explosion, both PokÃ©mon are seen standing. Mega Charizard X shakes a bit. But Ash-Greninja falls down. Ash-Greninja reverts to his original form. Ash-Greninja fainted. Ash is out of usable PokÃ©mon. Ash has lost the Kalos League Championship final.<br /><br />Alain is awarded the Championship trophy. His Charizard is standing right there, appearing unfazed, showing that despite the improved bond Greninja actually performed worse than before. Ash is seen smiling like the good boy he is.<br /><br />There are so many things wrong with what happened at that scene. This is Best Wishes level writing here. Ash had just lost the biggest match of his life, and yet he is smiling.<br /><br />In contrast, let us look at three real life athletes, all who lost earlier that same year in the finals of a major sporting competition. Look at Cam Newton at Super Bowl 50. Look at Stephen Curry at the 2016 NBA Finals. Look at Lionel Messi at the Copa AmÃ©rica Centenario. Did all three of them just move on and smile after losing those huge games? No! They all took their losses [I]hard.[/I] Newton was so bitter that he walked out in the middle of a press conference. Curry was seen crying in the locker room. Messi temporarily quit the Argentina national soccer team. These are human responses. I can&#039;t really blame them for their actions there. I likely would&#039;ve done the same thing if I were in their spots.<br /><br />Ash on the other hand, seems perfectly content with his loss. To quote one guy from Reddit: â€œHe takes it [I]instantly.[/I] Not a single second of disappointment or frustration, even after having come so close. No human acts like that. Everyone would at least need to breath deep for a second there. But not Ash, because the narrative bends him into getting over it immediately. Poor kid.â€<br /><br />It is almost as he is fine with a lower standard and not fulfilling his dream of becoming a PokÃ©mon Master. [I][U]This is a massive contradiction to the premise of the anime![/U][/I] It makes no sense. How can people relate to this? If the writers are trying to teach that it&#039;s okay to lose, then they&#039;ve failed this badly with such execution. While I agree it&#039;s okay to lose, it&#039;s also okay to feel disappointed. The anime didn&#039;t do this (and arguably didn&#039;t even do the first part either).<br /><br />Let us use an altered quote of the late Roger Ebert, because it perfectly sums up my thoughts on what happened at those very moments:<br /><br />[QUOTE]I hated this scene. Hated hated hated hated hated this scene. Hated it. Hated every simpering stupid vacant audience-insulting moment of it. Hated the sensibility that thought anyone would like it. Hated the implied insult to the audience by its belief that anyone would be entertained by it.[/QUOTE]<br /><br />To me, this was the absolute worst moment in all of PokÃ©mon, and that really says something.<br /><br />The league was soon interrupted by a crazy invasion by Team Flare, yet the excellent Team Flare arc and succeeding episodes could not save the disastrous conclusion of the ending: That after about 940 episodes and 20 years of anime production, Ash Ketchum is back at Pallet, still beginning a brand new journey in a new region, with Pikachu by his side, in hopes of becoming a PokÃ©mon Master.<br /><br />* * *<br /><br />The reason the writers had Ash lose was clearly because they wanted to continue this anime. I can&#039;t think of anything else. The [I]status quo[/I] was in full power in that scene. The status quo of the PokÃ©mon anime runs a cycle like this:<br /><br />[B]1.[/B] Ash enters a new region with Pikachu by his side in hopes of becoming a PokÃ©mon Master.<br />[B]2.[/B] Ash meets the professor of the region and gets a starter PokÃ©mon from that region.<br />[B]3.[/B] Ash also meets some people who&#039;ll end up being his companions in the region. Some of those companions have goals of their own that they want to achieve.<br />[B]4.[/B] Team Rocket follows Ash and his crew in hopes of obtaining Pikachu.<br />[B]5.[/B] Throughout the region, Ash and his companions do some PokÃ©mon battles, enter some unimportant competitions, win some Badges or equivalent, catch some regional PokÃ©mon, fend off Team Rocket over and over, help random strangers, etc., etc., etc.<br />[B]6.[/B] After doing all that, Ash enters the region&#039;s PokÃ©mon League, but despite his valiant effort, he is defeated. His companions likewise fail to win in their respective competitions.<br />[B]7.[/B] At the end of the region, Ash&#039;s PokÃ©mon and companions (except Pikachu) are all written out, and Ash returns to Pallet.<br />[B]8.[/B] Ash enters a new region with Pikachu by his side in hopes of becoming a PokÃ©mon Master... and proceeds to lose [i]that[/i] region&#039;s League.<br /><br />The consequences of the status quo results in these:<br /><br />[B]1.[/B] Ash does not obtain his dreams of becoming a PokÃ©mon Master.<br />[B]2.[/B] His companions also do not obtain their respective dreams, and will likely never do so thanks to getting written out of the anime.<br />[B]3.[/B] Ash&#039;s PokÃ©mon except for Pikachu also get written out despite their hard work and achievements throughout his adventure.<br />[B]4.[/B] TRio, despite failing over and over again to obtain Pikachu or some other goal, nonetheless continue to stalk him.<br />[B]5.[/B] Thus, any existing bonds or relationships between Ash and his PokÃ©mon and peers are gone, because the latter groups are no longer in the anime.<br />[B]6.[/B] Finally, the entire region becomes filler, as Ash remains in the initial state he was at the beginning of the sagaâ€”ready to start a new adventure with Pikachu by his side.<br /><br />Plenty of us love to bash Ash for the repeated failings he&#039;s had and point out his mediocrity as a PokÃ©mon Trainer. For a long time, Ash&#039;s incompetence was a pretty valid argument on why he kept losing. But this is no longer the case. It&#039;s just no longer Ash&#039;s stupidity or mediocrity, but vile and rubbish codswallop that caused him to lose. The message is really no longer â€œIt&#039;s okay to loseâ€ (though as far as I know the anime has never actually taught this), but rather â€œNo matter how hard you try, you will always fail.â€ This is downright insulting, even for a kids&#039; show.<br /><br />The status quo has caused this Reddit post to happen after Ash&#039;s loss:<br /><br />[QUOTE]Ash lost. He lost with a smile on his face. I understand this is to show kids not to be a sore loser. It&#039;s a good lesson and I appreciate Pokemon doing it. But my feelings for the conclusion are separate from that.<br /><br />I had fallen out of the anime after Diamond and Pearl. It wasn&#039;t that I didn&#039;t like it, I just wasn&#039;t really watching it. I had other shows I was watching and Pokemon just wasn&#039;t satisfying. XYZ changed that. They developed Ash&#039;s character, expanded on the world in an interesting way, upped the animation to a grand scale to make everything feel important and hyped the Kalos League like something important was going to happen. It was enthralling. It was intoxicating. It helped unite 20 years of Pokemon fans. But ultimately, this season was no different from the others. And that is when it hit me.<br /><br />He is doomed to fail. Always. He will never win anything that has any importance and will never have any meaningful character development. No matter how the Pokemon anime presents itself, we will never see Ash win a meaningful event until the series is over. And that will never happen as long as it is marketable. This made me sad, more than angry. This is a kid I grew up with who I am to watch fail over and over again. This is a kid who is, by all definition, a good kid and we will never see it pay off. But he will always have a smile on his face. He takes it. He takes it like a champ. Like the champ he is destined to never be because it is marketable.<br /><br />This series is somehow optimistic and sadistic at the same time. It teaches us it is okay to lose, but at the expense of this poor character who is doomed to never reach his goals or achieve his dreams until the show he is in dies.<br /><br />I will likely not be continuing with the series after XYZ. Not because I doubt the next arcs will be poorly written. But because there is no longer a reason to stay invested. Thank you Pokemon anime.[/QUOTE]<br /><br />Ash is not the only person who has failed to reach his dream. In the 20 years the PokÃ©mon anime has run, his companions also all have failed to achieve their respective dreams. These are the results:<br /><br />-Misty has failed to become a water PokÃ©mon Master<br />-Brock has failed to become a PokÃ©mon Breeder and has not become a PokÃ©mon Doctor<br />-May has failed to become a Master Coordinator<br />-Dawn has also failed to become a Master Coordinator<br />-Cilan did not become a Class S Connoisseur<br />-Iris failed to become a Dragon Master<br />-Serena has failed to become Kalos Queen<br /><br />Failure and defeatism is the recurring theme of the anime. Failure for just about every major character. No one ever seems to win anything. For Ash&#039;s traveling companions, they get a goal, they fail at reaching the goal, and then they all get written out, never to be seen again, never ever fulfilling their goal. For the Permanent 5 (Ash, Pikachu and Team Rocket), they get a goal, they fail at reaching the goal, then they fail again, and again, and again, and again, ad infinitum. All in a show full of broken promises and unfulfilled dreams. [I]I am sick of it all.[/I]<br /><br />This crap normally comes from politicians for crying out loud. I have never seen such a lack of respect for the protagonist or any of its characters like this. I ask you: [I]How on earth is this a good thing?[/I] How is this good? I honestly want to know. I want answers.<br /><br />What I have shared is nothing new. This is not some kind of grand revelation. It is a problem that has existed for a while. I have repeatedly said in the past how much the status quo damages the quality and reputation of the anime. The status quo is something that has bothered me and other people for years, and plenty of us wanted it gone. XYZ looked like it could finally destroy the status quo after so long. And yet the writers completely blew it. Those kids that watched the anime back in the late 1990&#039;s are adults now. Deep inside we all wanted to see Ash win. It is a long time. The anger that resulted in the Kalos League loss is justified. One person from a forum said this:<br /><br />[QUOTE]The salt is understandable thought. It&#039;s been twenty years of loss for Ash. His goal to become a Pokemon Master is not yet fulfilled. Fans think Ash is losing his edge and he might have run past his prime without him achieving any of his goals. Thus the salt.<br /><br />It&#039;s not about the sportsmanship right now. We&#039;ve had five leagues for that kind of show. We need[ed] him to win badly right now.[/QUOTE]<br /><br />[B]IX. A Jobber in Alola[/B]<br /><br />We now know that the anime staff (writers, directors, producers and executives) had no intention of actually making a meaningful and lasting impact on the show and instead continue to make Ash a jobber at every place he goes, bringing about all of his companions down with him. Ash and Pikachu are running around in circles now. I cannot help but believe that the writers do not really care for their audiences, both kids and older viewers; the older viewers for repeatedly angering them with bullcrap like the Kalos League loss, and the younger audiences for assuming that they&#039;re stupid and don&#039;t know any better, to the point where they can rehash the same plots from previous episodes. I honestly think they intend to please no one but themselves.<br /><br />Three times has these people deliberately gone [I]against[/I] the premise of the show for the sake of keeping the show to continue for who knows how long now. First with the existence of Tobias, second with the entire Unova saga, and third with Ash&#039;s Kalos League defeat. That&#039;s three strikes now. The fact that they could pull garbage decisions like those can very well indicate that they can continue the anime for another 20, 30, 50, or even 100 years, with Ash never fulfilling his goal. I hate this show now. Hate it. It breaks my heart to see my childhood show come to this. I never thought that after watching XYZ it would come down to me hating this show. Believe me, I truly detest this anime.<br /><br />If they continue this approach, then there is no point to speculating what will happen in the Sun and Moon anime, no point in what character will get what PokÃ©mon, no point in what character development will come, no point in discussing how a battle will turn out. What&#039;s the point of discussing what&#039;ll happen to Rowlet and Lillie (just to give two examples) if they&#039;re only going to get written out in the end? If they just get thrown out just like every other character and PokÃ©mon (except of course for the Permanent 5), then there is no point to their existence in the anime; hence, no reason to talk about them. Nothing matters. I was modded for posting about this in some threads at Serebii, where the moderator said to me that I was â€œforcing [a] nihilist mindset onto othersâ€, but it seems that the â€œnihilist mindsetâ€ is truly the case for this anime.<br /><br />Whatever merits the Sun and Moon anime may have, it is not worth seeing a show where the premise seems to take a backseat to comedy (never mind that comedy was never the main focus of the anime). It is not worth seeing Ash run and around in circles and lose again. I will go and make a prediction: Ash will not become a PokÃ©mon Master in this saga.<br /><br />I feel that as PokÃ©mon fans we deserve better than this embarrassment. We as a fandom deserve a better anime than this. We really should be watching a good show instead of one that has debased itself so badly it may go down as one of the biggest wastes in animation history.<br /><br />To use a quote from a Yahoo user (misspellings corrected):<br /><br />[QUOTE]Unfortunately, the PokÃ©mon [anime] has ended up in [a] repeated cycle that has irked many fans. What could have been a great coming of age story has devolved into bad writing and characters that has now earned PokÃ©mon in the cesspool of other anime that would have [been] great like Sword Art Online or Guilty Crown. Mars of Destruction only wishes it could be this bad.[/QUOTE]<br /><br />Plenty of these essays typically come with a solution to the problem. Time would fail to tell me the many, many ways they could&#039;ve improved this. After all, wouldn&#039;t the show be so much better and more interesting had Ash actually won that Kalos League final? I wish I could translate this essay into Japanese and send this straight to TV Tokyo so they could know about how I and thousands of others feel about the anime. Sadly, I feel powerless right now and have no choice but to acknowledge the existence of the continued anime: an endless and ultimately worthless adventure of an allegedly eternal 10-year-old boy.<br /><br />The worst thing about all this is the fact that people are willing to go to far lengths to defend this tripe. I&#039;ll briefly counter a few common arguments:<br /><br />[I][U]1. It&#039;s a kids&#039; show.[/U][/I] Being a kids&#039; show is no excuse for bad writing.<br /><br />[I][U]2. It&#039;s a 20-minute advertisement.[/U][/I] Being an advertisement for the games is no excuse for a bad show. PokÃ©mon Adventures alone disproves these first two excuses.<br /><br />[I][U]3. The anime is teaching kids it&#039;s okay to lose.[/U][/I] Except I don&#039;t believe it ever actually did this. Even then, with a goal like Ash&#039;s, you&#039;re supposed to win after by learning from the losses. Losing once for a protagonist is okay; losing twice is pushing it; losing six times is unacceptable.<br /><br />[I][U]4. The term â€œPokÃ©mon Masterâ€ was never defined.[/U][/I] While it&#039;s true that the anime hasn&#039;t exactly explained what a PokÃ©mon Master really is, the fact that Ash is trying to win these leagues should give us a good idea, at least by the anime&#039;s definition. At the very least, winning a league is a step, and thus [i]required,[/i] in his path to becoming a PokÃ©mon Master. If you&#039;re telling me that&#039;s not the way to go and that the whole thing is a big red herring instead, then that makes this show even worse than it already is.<br /><br />5. [I][U]If Ash won that finals match, then the anime would have to end.[/U][/I] Have this quote:<br /><br />[QUOTE]Yeah I&#039;m sure everyone would have loved the ****ing Rocky movies if Rocky lost his rematch to Apollo, lost to Clubber Lang, and then lost to Drago. Winning is not the end. Winning is a new beginning. You guys think Alain is gonna stop trying to get stronger now that he won? Nope. When you get invested in a character whose sole goal is winning, eventually they need to ****ing WIN.<br /><br />If there ever was a time, this would be the ideal time to make Ash win the Pokemon league.[/QUOTE]<br /><br />And even if we granted this argument, is that really a problem? The status quo problem should&#039;ve never existed in the first place, and should&#039;ve been eliminated a long time ago.&nbsp; Ash, Pikachu and Team Rocket have all outstayed their welcome and should&#039;ve been written out by now. Why does the anime still need them? Since the writers are willing to boot everyone else out, they may as do the same with Ash by replacing him with a new protagonist, give that person his/her own Pikachu or some other PokÃ©mon, and replace Team Rocket with another comedic team. Plenty of other animes do something like that; no reason why PokÃ©mon can&#039;t do the same.<br /><br />[I][U]6. It&#039;s all about the journey, not the destination.[/U][/I] This one gets two quotes. Here&#039;s the first:<br /><br />[QUOTE]I&#039;m still trying to understand this &#039;true message of the anime&#039; without remembering that Ash fought on so many leagues before with the sole intention of winning them, even the most recent one.<br /><br />I don&#039;t see any problem in focusing on the &#039;journey&#039;, but...slapping your audience with wrong expectations is not the right way to do it, I don&#039;t blame the salty fans for this (the name of the episode, all the foreshadowing, character development, even the moves...).[/QUOTE]<br /><br />And the second:<br /><br />[QUOTE]The journey IS the destination, though. If they wanted to focus on the journey, they shouldn&#039;t have even BOTHERED giving Ash a goal in the first place. In fact, just have him say he doesn&#039;t care about winning or even having a goal, just having an adventure, like Sonic does, or even that old adage about how it doesn&#039;t matter if you win or lose, but just getting out there to play the game. Instead, Ash has an explicitly stated goal, and the entire point of even HAVING a goal is to achieve it. And in order to achieve it, one needs to actually REACH the destination.<br /><br />If the journey was truly the true message of the anime, they should NEVER have given Ash a goal in the first place. I know if I were writing the series and that was the intended message of the anime, I&#039;d make SURE Ash and the others NEVER give a goal other than &#039;hey, this sounds like fun&#039; specifically to REINFORCE how it was never about the destination (no goal = no destination). Heck, even Dragon Ball doesn&#039;t have Goku having an explicit goal of becoming the absolute greatest Martial Arts Master, just the best he can be. Heck, considering that he constantly resets at the end of each region and doesn&#039;t seem to retain much of what he learned, we can&#039;t even say it follows through the intended theme anyways (if it did, Ash would have actually RETAINED what he had learned and not have his Pikachu especially undergo level resets), since even under the argument that it was the journey that matters, not the destination, he needs to actually RETAIN that knowledge he gained on the journey for the journey to truly matter.<br /><br />Even ignoring all of that, however, it&#039;s not like if Ash actually beats Alain, he&#039;s finished. Remember, DP revealed that even if he won the Sinnoh League, he&#039;d still need to challenge the Elite 4 and Champion before he can truly become Champion. They could have had him beat Alain, yet lose against an Elite 4 member, so that he technically beats a league, yet still has work to do before Ash truly manages to succeed in his goal.<br /><br />Instead, we most likely have to wait until Generation VIII before he even HAS a chance to accomplish his goal.[/QUOTE]<br /><br />[B]X. Closing Remarks[/B]<br /><br />Long ago I felt very underwhelmed about PokÃ©mon Sun and Moon after seeing some early footage of it. Since then, I went from being underwhelmed to being on the fence when it came to getting the game. I determined that I would get the game if one of two conditions were fulfilled. One of them was to see Ash win the Kalos League. It would&#039;ve been my way to thank the writers for giving my childhood hero the victory he finally deserves. But because that didn&#039;t happen, I will not get the game. (This may actually become a blessing in disguise if the PokÃ©mon Stars rumor for the Nintendo Switch ends up being true; I&#039;ll just get that instead.) Unfortunate, but I want to stay true to my word.<br /><br />I cannot in good conscience watch a show where there exists a premise of Ash desiring to reach his dream of becoming a PokÃ©mon Master, yet instead we see him and Pikachu running around in circles, forever chased by Team Rocket, and where everyone elseâ€”from Gary, Butterfree and Duplica to Jessebelle, Greninja and Serenaâ€”all get axed out of the anime without making even a hint of a permanent dent. Seeing Ash lose over and over again is the opposite of what I and many others wanted from this anime. I hate it.<br /><br />So if the anime tries to lure you with a premise about a kid hoping to reach his dreams of becoming a PokÃ©mon Master, with little critters and legendary creatures, along with flashy battles, humorous scenes, worthy goals and cute girls, I implore you:<br />youtube.com/watch?v=OLKDV-_SCBs<br /><br />Now [i]that[/i] is one quality cartoon.<br /><br />Now what was the other condition? I will confess it: It was to see Ash and Serena together in a romantic relationship. I am a so-called Amourshipper; however I concede that thanks to Serena getting axed out of the anime, where it continues Ash&#039;s adventure with Sun and Moon, Amourshipping is dead. You win, critics. But know that it came at a heavy, heavy cost.<br /><br />However, allow me to close my post with this dialogue between Ash and Serena from the 40th episode of PokÃ©mon XY. Regardless of what you may think of Serena and Amourshipping, please put your love or hatred for them aside and read the passage below:<br /><br />[B][U]Ash:[/U][/B] I hope the PokÃ©Vision turns out good.<br />[B][U]Serena:[/U][/B] Yeah.<br />[B][U]Ash:[/U][/B] You see, I have a feeling that what I do at this camp might help me in my battles.<br />[B][U]Serena:[/U][/B] Yesterday&#039;s fishing tournament and today&#039;s PokÃ©Vision, too?<br />[B][U]Ash:[/U][/B] Of course! I don&#039;t think anything is pointless. Everything on our journey will lead up to victory at the Kalos League. That&#039;s why I need to work a lot harder.<br />[B][U]Serena:[/U][/B] You&#039;re already working hard, Satoshi. You do plenty enough.<br />[B][U]Ash:[/U][/B] Nah. I still have a long way to go. My dream won&#039;t come true like this.<br />[B][U]Serena:[/U][/B] Your dream is...<br />[B][U]Ash:[/U][/B] ...to become a PokÃ©mon Master.<br />[B][U]Serena:[/U][/B] I see. You really are amazing, Satoshi.<br /><br />I admit it, I thought all this really meant something when it was first aired. I really did. I sure was deceived.<br /><br />[B]TL;DR â€“ Although the PokÃ©mon anime&#039;s premise is to see Ash become a PokÃ©mon Master, the writers have repeatedly failed to fulfill or make any progress towards it when there was ample opportunity to do so, instead making huge, lasting decisions in the story to ensure that premise doesn&#039;t happen. Ash&#039;s repeated failures and subsequent move to a new region renders everything he does pointless. None of Ash&#039;s actions ever amount to anything in the end.[/B]<br /><br />Well, time for some eggnog. That&#039;s all, folks!


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Couldntthinkofaname
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  From my perspective, the anime essentially goes as follows:<br /><br />1) Have Ash go somewhere<br />2) Inject filler, while gradually advancing the storyline with gyms<br />3) Have Ash reach PokÃ©mon league<br />4) Have Ash fail<br />5) Rinse and repeat<br /><br />This is why I don&#039;t watch the anime


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Azarokkusu
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  [quote author=ISSOtm link=topic=6638.msg207811#msg207811 date=1511958729]<br />Um, no, it doesn&#039;t. (We discussed, and it was because his DMA hijacking setup was a little bit dirty. The one I use is 100% clean.)<br /><br /><br />Anyways ; to do this &quot;setting play time to 0&quot; using DMA hijacking, I have made a setup that almost works.<br />Almost, because it sets your play time to 0 hours 0 minutes 0 seconds [i]and one frame[/i]. This can be fixed, at the cost of an extra<br /><br />So, we&#039;ll be setting up your PC items first.<br />[code]<br />X Accuracy x65<br />Carbos x218<br />PokÃ© Ball x175<br />Repel x5<br />Water Stone x29<br />Fire Stone x252<br />Lemonade x195<br />Awakening x70<br />TM01 x1<br />[any items past here if you want, doesn&#039;t matter]<br />[/code]<br /><br />Save, just to be sure.<br />Then, set up your item pack :<br />[code]<br />8F<br />[any item] x[any qty]<br />Lemonade x201<br />X Accuracy x128<br />Carbos x255<br />Water Stone x201<br />(or Water Stone x3 then TM01 x[any])<br />[/code]<br />Use 8F. Now, sprites on-screen should stop updating. If not, then you didn&#039;t use the proper quantities, reset the game.<br /><br />Otherwise, this means you successfully disabled the OAM DMA routine, which is a key component of updating sprites. Since that function is executed on every frame, and we&#039;re going to hijack it to run our own code, we need to disable it.<br />Now, we&#039;re going to set it up to hijack its exec.<br /><br />Get yourself 131 X Accuracies and 226 Lemonades. (By that I mean, set the quantities of the corresponding stacks to the corresponding value)<br />Use 8F.<br />Toss 1 X Accuracy and 13 Lemonades. (You have 213)<br />Use 8F.<br />Toss 1 X Accuracy and 154 Lemonades. (You have 59)<br />Use 8F.<br />Toss 1 X Accuracy and set your number of Lemonades to 205.<br />Use 8F, and hopefully you won&#039;t crash. If you don&#039;t, your play time will now be stuck ! (0 hours 0 minutes 0 seconds 1 frame)<br /><br /><br />Memory editor alternative, starting after saving after setting up the PC items.<br />Go to FF80, and write CD 3B D5 E2 [b]in one go[/b] (notably, this will NOT work with offgao&#039;s memory editor).<br /><br /><br />Now, if you&#039;re reeeeally picky, you can set the play time to 0 frames instead. Just run the following 8F script.<br />[code]<br />Lemonade x2<br />X Accuracy x50<br />Carbos x218<br />Water Stone x201<br />[/code]<br />This will tell the game to stop counting play time, which will freeze the counter to 0 frames instead of 1.<br /><br /><br />About persistence of the hijack... the hijack is destroyed by saving and resetting. Basically, you should resume from where I recommended to save ; obviously the payload stored using your PC items will have survived, but the final step of the hijack (the five 8F uses, and optionally the sixth one to freeze at 0 frames) must be started over every time you reset the game, even if you saved.<br />[/quote]<br /><br /><br />Also for those who want the codes as hex code:<br /><br />from 0xd53b through 0xd54c (items in pc)<br /><br />2e 41 26 da 04 af 1e 05 22 1d 20 fc 3e c3 0e 46 C9 01<br /><br />you want to make sure the item list still terminates properly too (the game, from what I can tell, sets item id to 0xFF and amount to 0x01 to terminate the menu) for and that your items in pc count is equal to the number of items in your pc in hex (0xd53a set to 09 if you just have the items needed and nothing else).<br /><br />From 0xd31e to 0xd329 (items in inventory)<br /><br />5d xx xy xx 3e C9 2e 80 26 ff 22 C9<br /><br />note that when I have written xx it means any quantity (you don&#039;t need tow orry about how many of 8f you have, for example, since it&#039;s not part of the code itself) and when I have written xy it means any value other than FF (as that would terminate the list. I used the shorter item pack that ends with water stone x 201 for this because less bytes to write.)<br /><br />Again, make sure the item list terminates properly (the same way as the PC item list - item id FF and amount 01 ([though I assume the amount wouldn&#039;t actually matter but I&#039;d rather take the safest route]) and that the item pack item count at 0xd31d is equal to the amount of items in your item pack, in hex. 06 if it&#039;s just the items needed for example.) <br /><br />That&#039;s the initial setup, then you just follow the rest of the instructions.<br /><br />I&#039;d imagine there are plenty of things we could do using DMA hijacking to execute instructions every frame, but this is just a simple example.<br /><br />Edit: Going to make a guide to doing this step by step assuming you start with the initial item setups in your pc and item pack, and using &#039;M to dupe items when necessary (presumably if you were doing this &#039;legit&#039; you&#039;d have to have used &#039;M to get item amounts anyway for whatever for most codes, since you often need 201 of an item to return)<br /><br /><br /><br />Here goes. Note: once you get the initial items set up you should save just in case! That way if you don&#039;t screw up too badly and wreck your save file you should be able to retry.<br /><br />step 0: have the initial items set up in pc and item pack, duh.<br />step 0.5: talk to the old man in viridian city <br />step 0.75: fly to cinnibar island or fly to fuschia city and surf down to the east side of seafoam islands. I&#039;d suggest the former as it&#039;s much quicker.<br /><br />step 1: use 8F the first time. (MAKE SURE YOUR ITEMS ARE IN ORDER FIRST) (X accuracy count: 128. Lemonade count: 201) <br /><br />step 2.1: toss 125 X accuracies (if you want to&nbsp; be able to see what you are doing, I&#039;d suggest tossing 99 then 26.) X accuracy count: 3<br />step 2.2: dupe X accuracy with &#039;M (X accuracy count is now 131)<br /><br />step 3.1: toss 103 Lemonades (if you want to&nbsp; be able to see what you are doing, I&#039;d suggest tossing 99 then 4.)&nbsp; Lemonade count: 98<br />step 3.2: dupe lemonades with &#039;M (Lemonade count is now 226)<br /><br /><br />(step 2.1 is a prerequisite for 2.2 and 3.1 is a prerequisite of 3.2, but you can do steps 2 and 3 in either order as long as you do the sub-steps in order)<br /><br />step 4: rearrange items to be back in order as follows:<br />8f x any amount<br />any item x any amount<br />lemonade x 226<br />x accuracy x 131<br />carbos x 255<br />water stone x 201 (or water stone x 3 then TM01 x [any])<br /><br />step 5: use 8f for the second time (MAKE SURE YOUR ITEMS ARE IN ORDER FIRST)<br /><br />step 6: toss 1 x accuracy and 13 lemonades (x accuracy count: 130 lemonade count: 213)<br /><br />step 7: use 8f for the&nbsp; third time (MAKE SURE YOUR ITEMS ARE IN ORDER FIRST)<br /><br />step 8.1: toss 1 x accuracy (x accuracy count: 129)<br />step 8.2 toss 154 lemonades (if you want to&nbsp; be able to see what you are doing, I&#039;d suggest tossing 99 then 55.) (lemonade count: 59)<br /><br />step 9: use 8f for the fourth time (MAKE SURE YOUR ITEMS ARE IN ORDER FIRST)<br /><br />step 10: toss 1 x accuracy (x accuracy count: 128)<br /><br />step 11.1: toss 58 lemonades (lemonade count: 1)<br />step 11.2: dupe lemonades with &#039;M (lemonade count: 129)<br />step 11.3: toss 52 lemonades (lemonade count: 77) <br />step 11.4: dupe lemonades with &#039;M (lemonade count: 205)<br /><br />note: step 11 can be done many different ways as long as you end up with 205 lemonades, but I usually toss all but 1 to begin with because it is easy to keep track of. Step 10 and 11 can also be done either way around as long as you do step 1 1 properly to end up with 205 lemonades.<br /><br />step 12: rearrange items to be back in order as follows:<br />8f x any amount<br />any item x any amount<br />lemonade x 205<br />x accuracy x 128<br />carbos x 255<br />water stone x 201 (or water stone x 3 then TM01 x [any])<br /><br />step 13: use 8f for the fifth time (MAKE SURE YOUR ITEMS ARE IN ORDER FIRST)<br /><br />THE REST WILL MAKE IT 0 HOURS 0 MINUTES 0 SECONDS AND 0 FRAMES INSTEAD OF&nbsp; 0 HOURS 0 MINUTES 0 SECONDS AND 1 FRAME, AND IS OPTIONAL.<br /><br />step 14.1 : toss 203 lemonades (if you want to&nbsp; be able to see what you are doing, I&#039;d suggest tossing 99, then 99, then 5.) (lemonade count: 2)<br />step 14.2: toss 78 x accuracies and 37 carboses. x accuracy count: 50 carbos count: 218<br /><br />step 15: use 8f for the sixth and final time (MAKE SURE YOUR ITEMS ARE IN ORDER STILL FIRST)<br /><br />Congrats you now have a time of 0:00:00 and 0 frames!


subject: Advice? @Current ROMhackers
poster_name: shatteredClockworks
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, I was wondering: Where did you learn to ROMhack? And, furthermore, what resources do you think are a good place to start learning? I&#039;m a little interested in this hobby.<br /><br />(Also, I&#039;m sorry that I haven&#039;t been active in so freaking long.)


subject: Re: Advice? @Current ROMhackers
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Here are the resources I use:<br /><br />1. [url=https://github.com/pret/pokered]Pokered[/url]<br /><br />2.[url=https://www.smwcentral.net/?p=section&amp;a=details&amp;id=11474]Floating IPS[/url]<br /><br />3. Knowledge of gbz80 (tutorials are numerous)


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In essemce, this is what the post said.<br /><br />That&#039;s a rather sad conclusion to the purpose of the anime ; the actual less I see there is that nothing you can do is significant if it doesn&#039;t yield enough money.<br />I mean, that&#039;s what you said : Ash cannot win, because that would shut down a money fountain.<br /><br />I would also like to point out that the games have a different yet similar feel : something that makes me cringe HARD is that the game&#039;s events are all the same, similar to the anime ; the main difference is that instead of there being one character who never wins, there is one character per game, who wins and then... and then... disappears as the cartridge is put back on the shelf.<br />I don&#039;t like the games either for the same reason you don&#039;t like the anime : all too repetitive, and ultimately they feel empty.


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Pokedude
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ash is so so very sad. <br />First of all he says he&#039;s got to catch&#039;em all and get new PokÃ©mon yet there is one scene where Ash is looking for new pokemon yet comments that all the pokemon there are Spearows. Problem, Ash doesn&#039;t have a spearow! Ok so you could argue that he doesn&#039;t want one due to his first experience with them, fine. He comes in contact with lots of legendaries that would strengthen his team, and help his pokedex. Doesn&#039;t catch them either. He never beats the Pokemon League which is probably due to Game Freak not wanting him stuck there as the champion. He gets kissed by a few girla, and acts like it was normal. He doesn&#039;t have much character other than wanting to battle battle battle. On the other hand if you read the Pokemon Adventures Manga Red has a good bunch character, and its more realistic about how Team Rocket is an Organization not a just a few groups of nitwits running around stupidly. Now they could still work Jessie and James group in if they weren&#039;t always operating alone, and weren&#039;t quite as silly. And just to give it a bit more realism there should at least be a few more relationships for the travelers like Ash other than Brock going weirdo for girls. I personally like when things are realistic or believable. I do watch the anime though because its all we have for a Pokemon cartoon. 


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8142.msg207848#msg207848 date=1512479901]<br />I don&#039;t like the games either for the same reason you don&#039;t like the anime : all too repetitive, and ultimately they feel empty.<br />[/quote]<br /><br />Repetition seems to be a common (and effective) trend in consumer psychology. I call this the &quot;New look, same great taste!&quot; effect. Does it work? If so, change a few things and advertise it as new. Companies like Nintendo[s]n&#039;t[/s] have been doing this for ages, and hype culture is certainly a contributing factor.


subject: [Request] 8F setup for editing Levels in the Encounter Table in Pokemon Red
poster_name: Whimsical
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Whimsical
icon: xx
body:
  I was wondering if someone could make an 8F setup that would edit the Levels of the Pokemon in the current encounter table (the same one used by Cinnabar Island&#039;s Coast) on the English version of Pokemon Red. Ideally increasing the Level of each Pokemon by the quantity of the item in the first slot (or just increase by a flat 1 if that would be too difficult).


subject: Re: [Request] 8F setup for editing Levels in the Encounter Table in Pokemon Red
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Encounter table addresses are [url=https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Wild_Pok.C3.A9mon]well-known[/url], so using the generic one-value changing allows you to use the quantity of item 3 (Lemonade) as the level of one PokÃ©mon.<br /><br />In this case, if you want to modify all the addresses that controls the available PokÃ©mon, you could use this code 10 times with a quantity of X Accuracy being 154, 152, 150, 148, 146, 144, 142, 140, 138 and 136 and the same quantity of Lemonade.<br /><br />Creating a code that changes all PokÃ©mon in one take would be rather hard to make, though. However, I was able to make one that changes all common battles level, thanks to ISSOtm&#039;s [url=https://issotm.github.io/gbz80toitems3/]GBZ80toItems[/url].<br /><br />Any item xAny<br />8F<br />Lemonade x(level)<br />Carbos x216<br />X Accuracy x136<br />Water Stone x44<br />PokÃ© Ball x34<br />HP Up x34<br />Awakening x142<br />Potion x105<br />Burn Heal x119 <br />TM01 xAny<br /><br />It is worth noting that this can be seen as a code &#039;changing one value each two addresses on a 8-address total to (level) starting at $(hex quantity of Carbos)(hex quantity of X Accuracy)&#039;. Thus, having a quantity of X Accuracy of 144 instead will change the uncommon battles.


subject: Re: GlitchDex: International glitch PokÃ©mon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie âœ¿
icon: xx
body:
  Thank you danny! ^^ I remember that now, that&#039;s amazing. I will link to there on the [url=http://glitchcity.info/wiki/User:Evie_%E2%9C%BF/Glitch_Pok%C3%A9mon_article_requests]user page subpage[/url].<br /><br />If you&#039;re ever in the mood, feel free to add them. :) (Otherwise I&#039;ll make sure to add them myself eventually)


subject: Re: Advice? @Current ROMhackers
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie âœ¿
icon: xx
body:
  If you&#039;re looking for information on Generation I and II, I highly recommend Skeetendo. They are a forum full of experts on PokÃ©mon Game Boy hacking:<br /><br />https://hax.iimarckus.org/<br /><br />It&#039;s also useful (especially for Generations I and II) to have a hex editor. I like to use [url=https://mh-nexus.de/en/hxd/HxD]HxD[/url], which is free software.<br /><br />There are also many tools designed to help you with hacking the PokÃ©mon games. I&#039;m unsure where you can find them but there are links on the Skeetendo forum, DataCrystal and Zophar&#039;s Domain (if I recall correctly).<br /><br />[url=https://sites.google.com/site/torchickens2/glitching-tools]GB-PC[/url] (a pointer calculator) is also useful.<br /><br />Hope that helps and let me know if you have any questions! :)


subject: Re: Intresting find regarding Glitch PokÃ©mon sprites with Prof.Oak &amp; Old Man
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow this is amazing. Thanks coloradohugge.<br /><br />I believe there could be further applications to this if the pointer is in banked ROM, as it could land on a pointer with zero dimension information sometimes but not other times, which could potentially lead to corruption effects like [url=http://glitchcity.info/wiki/GlitchDex/Y:236]?/ (EC)[/url] and [url=http://glitchcity.info/wiki/GlitchDex/Y:244]â™‚ p ã‚¥ (F4)[/url].


subject: Re: The Big Problem with the PokÃ©mon Anime - An Essay and a Rant
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie âœ¿
icon: xx
body:
  This is interesting. :) Thanks Dog.<br /><br />I don&#039;t know much about the anime as I&#039;ve only watched few mainly some of the first episodes in the original series, but it does feel sad that Ash may never become a PokÃ©mon Master.<br /><br />If they did though they may have to change things to better suit. I remember reading they changed the anime beginning from Sun/Moon in some way that it is less serious. Is this accurate?<br /><br />[quote author=Epsilon link=topic=8142.msg207851#msg207851 date=1512494339]<br />[quote author=ISSOtm link=topic=8142.msg207848#msg207848 date=1512479901]<br />I don&#039;t like the games either for the same reason you don&#039;t like the anime : all too repetitive, and ultimately they feel empty.<br />[/quote]<br /><br />Repetition seems to be a common (and effective) trend in consumer psychology. I call this the &quot;New look, same great taste!&quot; effect. Does it work? If so, change a few things and advertise it as new. Companies like Nintendo[s]n&#039;t[/s] have been doing this for ages, and hype culture is certainly a contributing factor.<br />[/quote]<br /><br />I agree this often works too. On the other hand the Nintendo DS and Wii stood out as they were innovative.


subject: Re: Pokemon that should be real!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie âœ¿
icon: xx
body:
  Kage no Mushi is believed to be an elaborate hoax for a scrapped PokÃ©mon.<br /><br />I fell for it after seeing it on a DeviantArt page claiming it was from a Japanese web archive.<br /><br />Let&#039;s post an entry as if it was real though:<br /><br />[img]https://i.imgur.com/apAzPU3.jpg[/img]<br /><br />[b]Leavell[/b] (Japanese: ã‚«ã‚²ã®ãƒ ã‚·)<br />Species: Leaf Beetle PokÃ©mon<br />Height: 2&#039;0<br />Weight: 13.6 lb<br />Dex Entry: Leavell are found in the countryside and in forests, especially close to lakes where they like to sip water and wet their leaf. This leaf serves as an energy source. It can also be used for this PokÃ©mon to undergo photosynthesis, like a plant. Leavell are timid in nature.


subject: Re: English Generation I and II GlitchDex wiki transition complete
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=danny link=topic=8118.msg207768#msg207768 date=1511376971]<br />i don&#039;t know if this is the right place to ask, but since [url=http://glitchcity.info/wiki/GlitchDexJP/Y:237]this[/url] page was created, quite recently too, is it okay if i create some more glitchdexjp pages? i&#039;d love to contribute.<br />[/quote]<br /><br />Sure! Feel free. ^^<br /><br />This would be a great help and much appreciated. :)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=6472.msg207765#msg207765 date=1511284261]<br />I would like to mention that if you are on emulator, you can guarantee the success of this glitch by breakpointing address $1C:77DA (That&#039;s the address in Red/Blue, i&#039;m unsure about Yellow), saving the game, and restarting when the emulator hits that breakpoint.<br /><br />In fact, I have not found definitive proof that your name affects the the success of this glitch at all. Whether or not this glitch succeeds seems to be entirely dependent on whether or not the game fixes the checksum.<br /><br />Edit: I have also confirmed the glitch to be functional on Japanese Blue and Pikachu versions. As it stands, it is impossible to pull this off on Japanese Red/Green due to the way the games initialize SRAM. However, you can still transfer Pokemon from an older save file.<br />[/quote]<br /><br />That&#039;s a useful tip. Thanks!<br /><br />I remember somebody (FractalFusion?) talking about the SRAM glitch in one of the Japanese versions, and I guessed it probably would work on the original Red/Green v1.0 and v1.1. I don&#039;t know if I was ever able to get it to work on those versions though, despite it occurring in Japanese Blue and Japanese Yellow. Though FractalFusion posted a VBM file of it working on one of the versions which may have been a Red/Green.<br /><br />[quote author=danny link=topic=6472.msg207790#msg207790 date=1511643879]<br />1. Name yourself &#039;AAAS&#039; and Save Abuse.<br />2. Scroll up in the PkMn menu 26 times.<br />3. Exit the PkMn menu<br /><br />If you don&#039;t get the infinite name, open the PkMn screen again and close after waiting a little. If you&#039;re lucky, the game will return without collapsing, and you&#039;ll have a save file full of overflowed stack. :p<br /><br />There may be a way to get a PkMn-menu-viewing item, and an itemfinder, potentially allowing exiting of the menu without inf-name corruption.<br /><br /><br />[/quote]<br /><br />This sounds awesome. ^^ How does it work, may I ask?


subject: Net Neutrality
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: clip
body:
  I&#039;ve changed my mind on the topic, and I no longer support this.<br /><br />I feel that it would create an environment in which the free market could run without competition, allowing for increased monopolization of ISPs. It&#039;s best to just leave the ISP market alone, especially given the fact that it is rather limited, and there is little competition already in the US.


subject: Re: Net Neutrality
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie âœ¿
icon: xx
body:
  I support Epsilon&#039;s reasoning.<br /><br />I feel what goes on in the Internet and Web should not be controlled by the state.


subject: Re: Nintendo switch official hype+bashing thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *Bump*<br /><br />Has anybody played Super Mario Odyssey and would like to share their thoughts on the game yet? I&#039;ve heard it&#039;s really good. I&#039;d like to get it for my birthday (due to financial reasons and another big gift I&#039;ll not be getting one for Christmas).


subject: Re: Nintendo switch official hype+bashing thread
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: clip
body:
  [quote author=Evie âœ¿ link=topic=7775.msg207863#msg207863 date=1512579622]<br />*Bump*<br /><br />Has anybody played Super Mario Odyssey and would like to share their thoughts on the game yet? I&#039;ve heard it&#039;s really good. I&#039;d like to get it for my birthday (due to financial reasons and another big gift I&#039;ll not be getting one for Christmas).<br />[/quote]<br /><br />ISSOtm played it, and posted his entire reveiw on Discord. Decided not to share pictures of his review for they are too large, but essentially he recommends it.<br />


subject: Re: Nintendo switch official hype+bashing thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice, glad to hear. ^_^ Thanks.<br /><br />On a first impression it seems the lifespan of this game is long with so many Moons to collect.


subject: Re: The throw an object at the next poster game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GBC cart hits Evieâœ¿&#039;s head.<br /><br />It is Burger Time Deluxe.<br /><br />[img]https://gamefaqs.akamaized.net/box/0/2/5/46025_front.jpg[/img]<br /><br />Since Evieâœ¿ is a chicken she starts pecking at it thinking it&#039;s food. <br /><br />Throws GlitchDex: The Book (my secret project more soon) at the next poster. You open a random page. Which glitch PokÃ©mon do you see?


subject: Re: The throw an object at the next poster game
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Y:248 bc [b][i][u]Y[/u][/i][/b] not??? XDDdddDDDDddDDnEAJKANDJFBHSHjv<br /><br />throws a conway&#039;s game of life glider at the next poster


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: danny
icon: xx
body:
  [quote author=Evie âœ¿ link=topic=6472.msg207860#msg207860 date=1512565996]<br />[quote author=danny link=topic=6472.msg207790#msg207790 date=1511643879]<br />1. Name yourself &#039;AAAS&#039; and Save Abuse.<br />2. Scroll up in the PkMn menu 26 times.<br />3. Exit the PkMn menu<br /><br />If you don&#039;t get the infinite name, open the PkMn screen again and close after waiting a little. If you&#039;re lucky, the game will return without collapsing, and you&#039;ll have a save file full of overflowed stack. :p<br /><br />There may be a way to get a PkMn-menu-viewing item, and an itemfinder, potentially allowing exiting of the menu without inf-name corruption.<br /><br /><br />[/quote]<br /><br />This sounds awesome. ^^ How does it work, may I ask?<br />[/quote]<br />(fuck, i forgot to mention that version only works in pokemon eng yellow. for redblue it&#039;s the same but replace the name with &#039;AAS&#039; instead)<br />This route uses the way the game handles drawing sprites for Pok`emon, which, when invalid, can reach far beyond normal limits. it reaches into WRAM, as far as address $D2EE for PkMn #255. By scrolling up, we are making the address $D15A change. It adds $40 every time a sprite&#039;s frame changes. The hex of capital letter S is $92, and $92+$40*3=$52, which is the byte for the player name. And a variable referencing itself is...bad news, to say the least.<br /><br />So basically this setup uses a slightly unorthodox method of making the player name repeat itself. I&#039;m working on finding a setup that allows a quick way to save the game in the infinite name state.<br /><br />EDIT: Getting pikachu is necessary, but if you set the cursor at pokemon 255 right before , you can still scroll through your later pokemon, so long as you don&#039;t press down


subject: Re: Net Neutrality
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  I would do something if I was able to do anything. Fortunately for me, I&#039;m in a country where net neutrality is an actual thing.<br />I do, however, support all of you (except Pai)<br /><br />@xparasite9 : uh, you do understand that the repeals essentially targets the only thing that warrants net neutrality ?


subject: Re: This place feels dead
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GCLF has been inactive for the past few years, but I wouldn&#039;t call it dead. There&#039;s still a small community around here. I do miss the old times though when it was super active, not gonna lie.


subject: Re: Nintendo switch official hype+bashing thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here&#039;s a direct copy-paste from my review/rant (this was in several Discord messages, so the format may seem a little weird for a forum post)<br /><br />[quote author=ISSOtm]<br />Time to rant a bit : here&#039;s my review of Odyssey so far (I haven&#039;t finished the game yet, but I have enough major spoilers to know what&#039;s ahead of me)<br />FUCKING AMAZING YEBOIIIIIIIIIIIIIIIIIIIII<br />To begin with, it&#039;s a Mario platformer. Obviously the controls have to be right, and oh boy does the game play well.<br />There are all the movesets from all the previous games, besides Galaxy maybe ? (sideflip and backflip from SM64, spinjump from SMS [not Galaxy&#039;s])<br />They also re-inserted the triple jump which was (WTF ??!?!!?!??) removed from 3D World<br />Plus there&#039;s a new move, which is a Ground Pound into a jump, which gives you slightly more height than a backflip, for example, but is MUCH easier to use, and can be followed by much more moves (you can&#039;t do much when you&#039;re in a backflip state, plus you&#039;re going backwards)<br />Cappy also serves as a movement extension, and in two ways.<br />You can throw Cappy mid-jump, which resets your velocity and lets you turn around mid-jump<br />ALSO, you can bounce on Cappy if you hold the Throw button (so you choose whether you bounce or not, and that does come in handy)<br />And finally, the dive has been changed ; instead of being on a single button, when you GP, if you press the Throw button, then you begin diving.<br />And here&#039;s the killer combo : Jump, Throw, Dive, Bounce, Throw, Dive.<br /><br />Jump (A/B) or Long Jump (Run -&gt; ZL/ZR -&gt; A/B) // Going far, but not enough ?<br />Throw Cappy (X or Y) // Reset velocity, preferably right after beginning to fall<br />Dive (ZL/ZR +&gt; X/Y) // Forwards but down<br />Bounce off Cappy (Hold X/Y) // Fowards AND up<br />Throw again (Release ZL/ZR, then press X or Y) // Same thing<br />Dive (ZL/ZR +&gt; X/Y)&nbsp; // You can&#039;t bounce off twice, though<br /><br />This combo lets you go both higher and farther. Plus, between each dive, you can change directions. Imagine how much deaths I avoided like that.<br />That&#039;s the controls.<br />Now, the game looks reall, REALLY good.<br />The graphics are generally good, they look crisp and all, that&#039;s the Switch for ya. And don&#039;t get me started on &quot;bruh the PS4 does better&quot;, who cares, this is WAY good enough.<br />(Seriously, PS4Pro, 4K HDR ? Nobody has a 4K TV and half are playing on 360p phones via remote play, and HDR... barely visible.)<br />There has been a large amount of work on Mario, which has a wide range of expressions and cute animations (mostly idle animations). That&#039;s detail, but still. Looks good.<br />The game plays good, looks good, but it also sounds really good.<br />The OST is really nice, mostly three tracks (so far, I have still ~7 yet to hear). Minigame tracks are mostly remixes, such as the SMW minigame tune, but also entirely new pieces. I like them both.<br />Also, there&#039;s at least one entirely orchestral track, for the Galaxy purists. Personally it&#039;s not in my top 3.<br />Cappy&#039;s possessing power is really cool, controls are good (except maybe one thing, the motion controls... they require you either to play with separate Joy-Cons, or shake your Switch / controller like you&#039;re preparing a soda prank with all your heart), and by &quot;good controls&quot; this time I mean they handle well, and the buttons aren&#039;t placed at random.<br />Plus, all possessions are interesting, and worth it. They are used multiple times, such as the Goomba tower above, but always slightly differently.<br />Now, the levels... Oh fuck, the levels.<br />The levels aren&#039;t expansive, but not as small as one planet in Galaxy. And the best part in all of this : every single square inch of each level contains something. Be it a coin, a moon, an enemy which you must capture to go to the nearby moon, anything. The game is packed full of little nooks and crannies which aren&#039;t obvious unless you take the time to explore - and the game really rewards you for exploring.<br />There are a FUCKTON of Moons, which are not required to complete the game nor get the &quot;true ending&quot;. And each of them is a little puzzle of their own (except a few ones which are basically two platforms away. But these are the easy ones.)<br />The collectibles are basically the Moons, and the purple coins, which are currency unique to the world you pick them in.<br />Purple and gold coins let you buy different outfits (as well as one Moon per world, and a heart refill+), which actually can be used to unlock some Moons. Also, to look like A B S O L U TE S W A G<br />So yeah. For this and other minor reasons, Odyssey is a VERY, VERY good game. 9/10 so far, I might update once I actually beat the game.<br />Now, I can&#039;t fully praise the game. There are two things : one, the game is really easy. No lives, no game over. Every time you die, you simply drop 10 coins which you sometimes can pick back up. And dying with 0 coins is no penalty. Second, I bought it yesterday, and played it for ~20 hours, and I&#039;m already at the third level before the end. The game can be completed quite quickly - though I did run past a lot of Moons, which I&#039;ll probably go back to.<br />[/quote]<br /><br />Now that I&#039;ve actually completed the game *once*, I have to update this a bit.<br />Indeed, I completed the game very quickly, but once you do that you unlock a new set of Moons in each stage, as well as one new stage and one True Final Stage (tm)<br />The new Moons are a little bit more difficult to obtain, as expected, but it&#039;s okay.<br />The True Final Stage... it&#039;s hard. Really.


subject: Re: Net Neutrality
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie âœ¿ link=topic=8145.msg207862#msg207862 date=1512567251]<br />I support this.<br /><br />I feel what goes on in the Internet and Web should not be controlled by the state.<br />[/quote]<br />Accepting net neutrality regulations is literally ceding control of the internet to the state.


subject: Re: Net Neutrality
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie âœ¿
icon: xx
body:
  [quote author=IIMarckus link=topic=8145.msg207874#msg207874 date=1512704739]<br />[quote author=Evie âœ¿ link=topic=8145.msg207862#msg207862 date=1512567251]<br />I support this.<br /><br />I feel what goes on in the Internet and Web should not be controlled by the state.<br />[/quote]<br />Accepting net neutrality regulations is literally ceding control of the internet to the state.<br />[/quote]<br /><br />I see. Thanks.<br /><br />Not sure if I understood this correctly but my intentions were that I support Epsilon&#039;s reasoning. Do you mean the state will not be in control if net neutrality continues, or is it different to that?<br /><br />(Sorry, my original wording was unclear. I didn&#039;t mean that I accept net neutrality being repealed. Contrarily, from what I gather I believe net neutrality should stay, though I don&#039;t understand the subject much)


subject: Re: Name Changes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Have changed my display name again. Sorry it&#039;s been still rather recent since I changed it last time.


subject: StatDex?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Using a Game Genie code (which acts as essentially a temporary ROM patch), could we investigate the names and relevant addresses related to glitch stats? (Invalid stats other than Attack, Defense, Speed, Special)<br /><br />Not too long ago TheZZAZZGlitch did research on one of the glitch stats. He found that in Yellow, the hex:4E glitch stat can be lowered by using glitch move TM47, and that this affects address 0xCD7C.<br /><br />I&#039;ll look into this if I find the time after ItemDex and AttackDex are done, but a little help is certainly welcome and is much appreciated. :)


subject: Re: Nintendo switch official hype+bashing thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Wow! ^^ Sounds definitely worth getting from what you said. Thanks ISSOtm. :)<br /><br />I love games that are full of content but also what Nintendo have called &#039;fun to pick up and play&#039;. From what I gather these are the sort of games that don&#039;t require too much thinking or attention (mainly the action is what makes them fun) and don&#039;t feel heavy, and maybe the type of games where you don&#039;t have to remember what you did to progress in the story. Super Mario Odyssey sounds like it may be such a title.<br /><br />I loved PokÃ©mon Black 2 because it was a very big game (in particular the Black Tower/White Treehollow extended the lifespan) but felt fun to pick up and play.


subject: If you had to (...) game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  In this game, we bring up the question &quot;if you had to (...)&quot; do something and then add a choice of some kind to the question.<br /><br />I&#039;ll start with an example:<br /><br />1. If you had to sell all of your PokÃ©mon games except one, which one would you keep?<br /><br />...Or if somebody doesn&#039;t own many:<br /><br />2. If the PokÃ©mon games only had three PokÃ©mon, what would they be?<br /><br />You can answer and ask as many as you like. :)<br /><br />My answers:<br />1. PokÃ©mon Sun because I&#039;ve transferred most of my PokÃ©mon up to Generation VII already.<br />2. Torchic, Corsola, Emolga (it would probably be very boring with just three though)


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=ISSOtm link=topic=3252.msg207715#msg207715 date=1510553106]<br />I have made [url=https://www.youtube.com/watch?v=a9DJRhRuG3o&amp;list=PLaIjfqxisLpEgMuWQnMvZIxtduuhasKwk&amp;index=69]this playlist[/url] of VGM music. And I&#039;m listening all of it, non-stop.<br />Lucky channel slightly more than the rest :p<br />[/quote]<br /><br />Nice! ^_^<br /><br />Listening to Jubilife City right now.<br /><br />https://www.youtube.com/watch?v=HWWl-TacGvc


subject: Favourite Super Smash Bros. game?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What are our favourite Super Smash Bros. games and how would we rank them best to worse?<br /><br />Mine go like this:<br /><br />1. Super Smash Bros. Melee<br />2. Super Smash Bros. for Nintendo 3DS<br />3. Super Smash Bros. for Wii U (I know there&#039;s a lot of things to do but have got the most pleasure out of the smaller 3DS version)<br />4. Super Smash Bros. (Nintendo 64)<br />5. Super Smash Bros. Brawl<br /><br />Although my favourite game in terms of how it feels is Melee, I really love how Smash 4 has so many characters, music, stages, Assist Trophies, items and so on.


subject: Re: If you had to (...) game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Was going to make this question into it&#039;s own poll but this seems more convienent.<br /><br />If you had to choose between the two Zelda64 games (OoT,MM), which would it be and why?


subject: Re: If you had to (...) game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8148.msg207884#msg207884 date=1512734180]<br />Was going to make this question into it&#039;s own poll but this seems more convienent.<br /><br />If you had to choose between the two Zelda64 games (OoT,MM), which would it be and why?<br />[/quote]<br /><br />I see. If you like you can still make the poll as a separate thread. ^^ I have no concerns with it. :)<br /><br />Ooh I think I&#039;d go for Ocarina of Time. I feel Majora&#039;s Mask is a little harder to get into, although I haven&#039;t got far in that game unlike Ocarina of Time. As Majora&#039;s Mask feels darker and there is pressure in the form of the time mechanic I don&#039;t like it as much.<br /><br />You?<br /><br />If you had to choose between the Nintendo 64 or the SNES which would you choose and why?


subject: Re: If you had to (...) game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8148.msg207885#msg207885 date=1512735116]<br />You?<br />[/quote]<br /><br />I&#039;m not 100% through OoT yet, but I&#039;m far enough into it to know that I would still prefer Majora&#039;s Mask.<br /><br />For me, the time limit, the dark atmosphere, and the general nihilistic attitude of the game where &quot;Your actions mean nothing&quot; was new and interesting. I like OoT, but it&#039;s nothing &quot;special&quot;.<br /><br />I also like how you can cheeseball the final boss if you decide to do every sidequest.<br /><br />[quote author=Princess Torchic â¤ link=topic=8148.msg207885#msg207885 date=1512735116]<br />If you had to choose between the Nintendo 64 or the SNES which would you choose and why?<br />[/quote]<br /><br />Prolly N64, simply because i&#039;m more familiar.


subject: Re: What song are you listening to right now?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Generally, i&#039;ve been listening to [url=https://youtu.be/sZkKqclmUsY]SAINT PEPSI - MAC TONIGHT[/url] and [url=https://youtu.be/_hI0qMtdfng]SAINT PEPSI - ENJOY YOURSELF[/url] back and forth.<br /><br />I&#039;ve been forcing Parzibot and Zeta to play these repeatedly.


subject: Re: If you had to (...) game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I see, nice. :)<br /><br />I do like darker deeper themes too. They make you feel sorry for the situation and are emotionally stimulating/thought-provoking, and I love to learn from them. At the same time because they can be stressful and because I am sensitive I prefer to distance my way away from them. However if I&#039;m in a really good mood I may try a darker game.<br /><br />[quote author=Epsilon link=topic=8148.msg207886#msg207886 date=1512736101]<br />Prolly N64, simply because i&#039;m more familiar.<br />[/quote]<br /><br />Me too. I also prefer some of the games like Super Mario 64 and Star Fox 64 over Super Mario World, Yoshi&#039;s Island etc. (though Yoshi&#039;s Island was a really good game). Both are good though.<br /><br />If you had to choose between owning a dog and owning a cat, which one would you prefer and why (if you had to have one)?


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=3252.msg207887#msg207887 date=1512737350]<br />Generally, i&#039;ve been listening to [url=https://youtu.be/sZkKqclmUsY]SAINT PEPSI - MAC TONIGHT[/url] and [url=https://youtu.be/_hI0qMtdfng]SAINT PEPSI - ENJOY YOURSELF[/url] back and forth.<br /><br />I&#039;ve been forcing Parzibot and Zeta to play these repeatedly.<br />[/quote]<br /><br />Nice :)


subject: Re: This place feels dead
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  well it&#039;s still alive, i guess.<br /><br />i don&#039;t really know what the peak was like because i joined later than most of you guys. it&#039;s better than bulbapedia, at the very least.<br /><br />i don&#039;t really know what to say at this point


subject: Re: What song are you listening to right now?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I made a playlist.<br />[url=https://www.youtube.com/playlist?list=PLaIjfqxisLpEgMuWQnMvZIxtduuhasKwk]https://www.youtube.com/playlist?list=PLaIjfqxisLpEgMuWQnMvZIxtduuhasKwk[/url]


subject: Re: What song are you listening to right now?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=3252.msg207892#msg207892 date=1512752496]<br />I made a playlist.<br />[url=https://www.youtube.com/playlist?list=PLaIjfqxisLpEgMuWQnMvZIxtduuhasKwk]https://www.youtube.com/playlist?list=PLaIjfqxisLpEgMuWQnMvZIxtduuhasKwk[/url]<br />[/quote]<br /><br />You mentioned this playlist in a prior post.


subject: Re: If you had to (...) game
poster_name: Charmy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Charmy
icon: xx
body:
  I already have a cat so does that count Kappa<br />Anyway i just like cats more over dogs because i had worse experience with dogs than cats overall, aka cats don&#039;t really bite often...<br />(also just gonna note I&#039;m actually way more active on our Discord than here)<br /><br />What about... If you had to choose between not using internet for a week or not using any electronic or electric devices for 48 hours... which one would you pick? 


subject: Re: If you had to (...) game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Charmy link=topic=8148.msg207894#msg207894 date=1512752809]<br />I already have a cat so does that count Kappa<br />Anyway i just like cats more over dogs because i had worse experience with dogs than cats overall, aka cats don&#039;t really bite often...<br />(also just gonna note I&#039;m actually way more active on our Discord than here)<br /><br />What about... If you had to choose between not using internet for a week or not using any electronic or electric devices for 48 hours... which one would you pick?<br />[/quote]<br /><br />Oh cool! :) I wanted to get a white cat once in the past but because of an allergy we decided not to. I quite like them but not as much as chickens.<br /><br />I relate to this a lot re:dogs. When I was much younger I was afraid of dogs. Now that I&#039;m older I don&#039;t mind them as much, generally they are brought up to be gentle around people but I&#039;m still quite afraid of certain breeds like Rottweilers.<br /><br />For me I think I&#039;d choose not using the Internet for a week as I have computer games, TV, family/friends to comfort me. But yeah today we rely a lot on technology and it&#039;s painful to be without it for some including me.<br /><br />If you had to make a comic about a computer game series other than PokÃ©mon what would you theme it on (and why)?


subject: A highly interesting item memory corruption pattern
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  In PokÃ©mon Red (and Blue, confirmed this to be extra sure both it is unterminated and has the effect in the next paragraph), when glitch item hex:77 is used in battle it will usually result in the TMTRAINER effect. This is expected because the glitch item has an unterminated name.<br /><br />However, if a 0x50 sub-tile is present in the battle screen data earlier than usual (possible with GameShark code 0150A0C3, OAM DMA hijacking might work though) then you can get a luck dependent corruption effect that goes E4 35 00 35 in the SRAM (unbanked/SRAM bank 0 after further analysis) and repeats. For some reason as well, there will be a black bar &#039;r corruption pattern on the screen and freeze.<br /><br />Want to have a go at analyzing this TheZZAZZGlitch please?<br /><br />[img]https://i.imgur.com/OawuXa4.png[/img] [img]https://i.imgur.com/Cy64T17.png[/img]


subject: Re: Meganium Man!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So hey I&#039;m alive again and with TWO BRAND SPANKIN&#039; NEW EPISODES HOORAH.<br /><br />I consider &#039;Once in a Lifetime&#039; to be a kind of season finale even though written things don&#039;t use seasons or whatever but fuck it it&#039;s my series and if I say it&#039;s a season then it is and now I&#039;m typing in a run-on sentence.<br /><br />So with that, I guess this is now season 2.<br /><br />[u][b]<br />Meganium Man! #11: Re-Possession Man[/b][/u]<br />â€œMY OVEN TRIED TO EAT ME!â€<br /> That was the first thing that caught Harley the Meganiumâ€™s eyes as he passed by a newspaper cart on his morning stroll. Ah, yes, the top-notch journalism of The National Irritator was at it again, he mused. Yet for some reason, he felt compelled to buy the waste of trees and ink, if only because he needed something to read. Â¢25, the dinosaur believed, was completely worth the nonexistent effort the Irritatorâ€™s staff went through writing such a harrowing story.<br /> He pulled his wallet out of hammerspace with a vine whip, sifted through the coin purse, and handed the change to the Ledyba behind the table. In return, the wide-eyed ladybug handed him a copy of the Irritator, and Harley resumed his walk down Route 33 to Azalea Town. Heâ€™d already cleared the Union Cave, a winding yet not particularly long tunnel south of Violet City, and his destination was just a hop, skip and a jump away to the west. A small town next to the dark and foreboding Ilex Forest, Azalea Town was known for its log cabins, which made up every building, including the hospital. It is, perhaps, more famous for the Slowpoke Well, an underground cave where Slowpoke â€“ pink, quadruped PokÃ©mon who are legendarily dimwitted â€“ are believed to have originated.<br /> Much as he suspected, the oven story made for entertaining reading. According to the victim, she was baking a cake the previous afternoon, when all of a sudden, the white appliance gained an orange hue and became outlined in a light blue, ethereal aura. Two oval-shaped eyes outlined in a light blue aura appeared on the window, at which point, it spat out the cake and grew two light blue lightning bolt-like arms. This frightening occurrence was followed by the oven hovering out the door to freedom, giggling hysterically to itself. The tale ended there, and didnâ€™t mention any actual attempted eating or harm the poor PokÃ©mon faced.<br /> Shortly after he finished reading, Harley arrived in Azalea Town and could smell rich, smoky charcoal wafting from a chimney. Just to his right was the famous Slowpoke Well, which was actually an in-ground cave mouth, not a well at all. One of the creatures was asleep just beside the mouth, and would probably remain unaware of the Meganiumâ€™s existence even if he formally introduced himself until five days later. Then, Slowpoke would utter â€œHelloâ€ in kind, even though Harley would be long gone. Oddly, its evolutions, Slowbro and Slowking, are significantly more alert and responsive. A Slowking was even the townâ€™s Mayor and had a pretty high approval rating.<br /> The green sauropod passed the well and entered the supermarket, hoping to buy some Perfect Apples for a midmorning snack. Judging by the number of them he saw, it looked like a shipment had arrived just hours ago, so he loaded a dozen into a plastic bag, paid, and was on his way. Suddenly, he heard a woman scream and looked to his right, where he saw a Gardevoir â€“ tall, white, waif-like PokÃ©mon with green hair dressed in a long, white robe â€“get knocked over by a floating television that was much too orange for his liking. Another story for the Irritator, he thought as he watched the TV fly out of her house. Two oval eyes and a mischievous grin were inside the screen, and it turned towards Route 33.<br /> Harley took a combative stance, spreading his legs a bit and snarling in challenge.<br /> The possessed televisionâ€™s lightning bolt arms held their tips just inches apart, and between them, a wispy, dark sphere started forming.<br /> â€œWait a minute. Youâ€™re a PokÃ©mon?â€ Harley asked as he saw the television prepare to launch a Shadow Ball. The appliance ignored him.<br /> When Shadow Ball was the size of a basketball, one of the arms hurled it high into the air, and the TV turned aside. Once the projectile was level, the television spun around and struck it with its other arm like it were a baseball bat, sending the orb hurdling towards Harley. Due to the showboating nature of the attack, Harley had plenty of time to dodge it and did so, leaping aside as it blazed towards him like a comet. The Shadow Ball flew ahead, struck a tree, chipped off some bark and promptly evaporated without leaving a trace.<br /> Harleyâ€™s two vine whips shot forward like angry serpents and snared the televisionâ€™s limbs, wrapped around them good and tight. His short, white claws dug into the grass and dirt as he tried to anchor himself and stop the â€˜tube from escaping, but it was already struggling like a caged animal. It thrashed about, left and right, and Harley started losing the struggle quickly. He felt dirt slide between his toes as the possessed television ascended, taking him with it, and despite forcing all his weight into his feet, the green bean wasnâ€™t going to remain grounded for long. A moment later, Harley was airborne, dangling precariously over Azalea Town.<br /> All the while, the appliance continued to grin, its oval eyes just full of mischief. They met Harleyâ€™s gaze. What kind of PokÃ©mon was this?, the dinosaur wondered. Heâ€™d never heard of one that could take over appliances and machinery. Not even Haunter could do that. Whatever it was, it started moving west, towards Ilex Forest. Harley could see the large, towering trees coming closer and closer, and was still dangling from the televisionâ€™s wrists, if they could even be called that. Directly underneath them was nothing but treetops; no ground was visible. Just a sea of green foliage which Harley assumed he would soon be dropped into.<br /> Then, the one of the televisionâ€™s arms shuffled and took aim at him. Directly at his face. A spark of gold electricity crackled upon the pointed limb, and the next thing Harley felt was a shock against his nose. A faint zap could be heard as the television electrocuted him, and it was a little more potent than a run-of-the-mill static shock. Harley suddenly felt dazed, as if he was extremely tired, and his vines loosened their grip around the TVâ€™s arms, causing him to fall. Then, the dinosaur discovered he was falling through the trees, and plummeted directly into a pond. It was enough for him to regain his focus and everything around him sharpened, and he started swimming up to the surface. His green head breached the water and he looked at the sky, only to see the flying television was gone.<br /><br />â€œIâ€™m sorry, maâ€™am,â€ the dripping wet dinosaur said to Gardevoir. â€œI wasnâ€™t able to stop your television.â€<br /> It was a strange sentence and it was probably the first time it had ever been uttered. Heâ€™d put money on the probability. <br /> Gardevoir handled it well, smiling at him politely. â€œNo worries,â€ she said. â€œThanks for your help.â€ She stepped inside her log cabin and returned a moment later with a bag of perfect apples. â€œYou dropped these during your struggle. Here you are.â€<br /> Harley grabbed the bag with a vine whip. â€œThanks!â€ he said. <br /> The tall PokÃ©mon headed back inside and Harley went for a walk around the town, munching on an apple as he did so. Just what kind of PokÃ©mon was that? Why did it possess the television? Was it the same one that possessed that oven? What did it want? Maybe it just lived for mischief and shenanigans, Harley told himself. Heâ€™d never seen anything with eyes like that, or arms. Very strange. He wasnâ€™t surprised that whatever it possessed gained an orange hue. In fact, that would make tracking it easy, so long as one didnâ€™t lose sight of it.<br /> But why did it need to possess another appliance after it already claimed an oven? The TV wasnâ€™t an antique or even old, and, presumably, neither was the oven. He didnâ€™t totally rule out collecting, but this was a weird way to go about it. If this PokÃ©mon had already swiped two appliances, then he was certain it already had many more. Probably all in one place. A nice little bevy of stolen swag it claimed as its own. <br /> Harley decided to do some research and went looking for the library, found it close to the heart of Azalea Town, not too far away from city hall. He stepped inside the wide, low building and moseyed over to a computer desk, opened up the web browser, and typed into a search engine: Possessed appliances. Those two words were probably the most unrelated words to ever be strung together other than â€˜useful politician,â€™ but it brought up a long list of results on the chrome screen anyway. A very long list. A quick scan showed an incident from over five years ago. He clicked on it. The very first time such an occurrence had been reported, this PokÃ©mon possessed a shop vacuum cleaner. Orange hue, lightning bolt arms and all. Much like the television, the appliance made a quick escape from the household and the vacuum was never seen again. <br /> â€œThis happened in Goldenrod City,â€ Harley said to himself. He jotted down the PokÃ©mon said to own the vacuum cleaner: Golem. He clicked another result.<br /> It was a riding lawnmower in this article, and happened in Eterna City, in the Sinnoh region. The story was more or less the same as the previous one: it hijacked the mower and made a mad dash to an unknown destination. However, along the way, an unidentified witness saw it faze through the road. Harley quickly deduced it was a ghost-type PokÃ©mon. He wasnâ€™t sure about that back when the television used Shadow Ball, since some psychic-types can learn it, but if it disappeared like that, he was certain. At the end of the article was an interview with a police chief, who dubbed the mysterious PokÃ©mon â€œRotom,â€ or â€œmotorâ€ backwards.<br /> He looked up the name Rotom and the search engine spat back a list similar to the one he was already looking at. A few different articles, a fansite for Rotom â€“ which played it up as some kind of folk hero who fought The Man by possessing electronic devices and machinery â€“ and a short bio on the side of the screen which provided a blurry picture of the supposed creature. Its body/face was round, and a long cone protruded from it like a dunce cap. Some kind of small, stubby round base was at the bottom of its body like a foot. Rotom looked to be giving off a pale blue glow, possibly plasma. Its height was listed as a mere 1â€™00â€™â€™. <br /> What a curious little PokÃ©mon, Harley thought as he logged out of the computer. Itâ€™s traveled all over the world, taking over various items for no reason other than making mischief. Or was it? Maybe Rotom was after something.&nbsp; None of the articles hinted at such, but Harley knew there could be more to something than meets the eye. After what happened on the S.S. Anne and later during the Simisage incident, he knew it could be literally anything. And he was going to find out.<br /> The dinosaur snuck away from Azalea Town and into Ilex Forest, whose towering trees and thick foliage blotted out the sun, giving it an eerie nighttime feel in the day. At night, with the moon completely obscured, it was pitch black. Not somewhere to be if youâ€™re scared of the dark. He even saw a sign at the gate warning PokÃ©mon to go back to Azalea Town for their own safety if they arrived at the forest during the night. <br /> He took a quick look around, saw nobody, and pulled his blue cape and blue cowl out of hammerspace.<br /><br />Rotom set himself on a rock island jutting out of a small pond in the heart of Slowpoke Well and burst from the television with an alarming amount of eagerness. In doing so, the TV lost its orange hue. He turned around to look at his unremarkable collection of stolen goods, his brow furrowed. Heâ€™d amassed a dozen different items in all, but looked upon them with contempt.<br /> â€œNone of these feel right,â€ Rotom said quietly. One of his lightning bolt arms swatted a loose stone away in frustration. â€œNot a single one.â€<br /> He floated over to the green riding mower, vanished through its grill, and took over the engine. It revved to life, and in doing so, it became orange. The yellow stripe around the body became pale blue, and Rotomâ€™s eyes and mouth appeared on its grille. His arms, strangely, did not appear. He started driving the mower around the island, raising the blade as to not damage it from nicking stones, and did a few laps around the perimeter before returning the lawnmower to its place. Rotom floated out from the grille, and the lawnmowerâ€™s appearance returned to normal. It had been a while since heâ€™d possessed it, but he didnâ€™t forget how large and bulky he felt while doing so. If he traveled the outside world via the lawnmower, Rotom would feel more cumbersome and in-the-way than anything. How did PokÃ©mon even drive those bulky, noisy things?<br /> Okay, so the lawnmower was out. Fine with him. Rotom floated over to the shop vac next and phased into the motor atop the red drum. As usual, it glowed orange. His eyes and mouth appeared in the middle of the drum. Well, the shop vac wasnâ€™t as bad as the lawnmower. Now he felt fat, and when the hose dropped, it obscured his line of sight. It wavered around like the long neck of that Meganium he encountered earlier, but at least he felt tall. And the cord would make a good tail. Nice and long, kind of whip-like. But the wheels were a problem on the gravel terrain. He rolled forward a few feet and swore he would tip over at the slightest bump, and the low scrunch the wheels made against the stones wasnâ€™t particularly enjoyable to listen to. With a sigh, Rotom departed from the vacuumâ€™s motor. He turned around and struck it, angered.<br /> Motor. What an ironic name, he thought. <br /> He thought for sure the television would be the one. The appliance that felt like home. But it wasnâ€™t. He just felt wider than he was comfortable with, albeit with access to over 1000 channels. Even the oven was uncomfortable. Its bulk bordered on the absurd, and he couldnâ€™t even get it through the door without damaging the doorframe. And he went through it sideways, too. Yeah, the lawnmower was a little on the bulky side too, but at least it felt compact at the same time. Of course, he knew, he still had countless other potential â€œhomesâ€ out there, just waiting for him. A seemingly infinite ocean of gizmos and gadgets and whatchamacallits, and at least one of them had to be suitable, right? He looked at the twelve items heâ€™d possessed so far. One riding mower. One oven. One television. One vacuum. A couple different fans. Three push mowers. A washer and dryer. And a desk lamp. He didnâ€™t feel comfortable inside any of them. Twelve items, and they all felt as alien as a shirt thatâ€™s too tight or too loose.<br /> Incomplete. Thatâ€™s how he felt, and he wasnâ€™t totally sure why. Heâ€™d never heard of any other Rotom having a compulsive need to live inside a machine, and if he had any friends or family, he wouldâ€™ve called them and asked if they had any ideas. Oh, well. Such is life. Rotom looked over the embankment and at his reflection. There he was, just some PokÃ©mon that didnâ€™t have much of a purpose other than possessing things. How pointless and boring, he thought. <br /> The closest thing heâ€™d ever had to a family or a friend was a young Clefairy that lived in a now-dilapidated mansion in the Sinnoh region. Rotom happened upon the mansion and took over the television on a whim, and provided countless hours of entertainment for the child, who couldnâ€™t have been more than four years old when Rotom first â€˜metâ€™ him. Rotom spent the better part of two years inside that television, and although he never talked, he always felt that Clefairy knew he was there. There was something about the way Clefairy looked at the TV before going to bed that made him think so.<br /> One day, however, Clefairy didnâ€™t come. Nobody did. But Rotom waited. And waited. And waited. He waited for three years before he dared to leave the television and look around. In doing so, he discovered the mansion to be completely abandoned. Weirder still, the furniture, appliances, portraits and furnishings were still around, but the residents, including Clefairy, were nowhere to be seen. It was as if they disappeared. Rotom knew they didnâ€™t move. Who moves but leaves everything behind? That doesnâ€™t make sense, especially if the homeowners had expensive tastes. The only clue he had to Clefairyâ€™s whereabouts was a bottle he found in the kitchen trash, which was labeled â€˜Antidoteâ€™ and was filled upâ€¦<br /> He left the mansion after that. Rotom had to float through the front doors, since they wouldnâ€™t open. When he was outside the doors he saw that a huge plank of wood had been nailed across them, and the word â€˜Condemnedâ€™ had been painted on it. The grass had become long and tangled, and the shade of the forest the mansion had been built in felt less comforting and more foreboding. Until now, Rotom had forced the memory of that twisted discovery out of his mind. The sheer revulsion he felt after finding that bottle was enough to convince him it was for the best. If he knew how to get in contact with Dialga, known as the PokÃ©mon of time, he would ask it to send him back to those halcyon days so he could stop whatever tragedy befell the mansion.<br /> Rotom turned around and looked at his collection. Mere substitutes for something that was already a crude substitute for friendship. But the connection he felt with Clefairy was more significant than anything else heâ€™d had in his life. Someone had taken that from him, and he couldnâ€™t do anything about it. But he could develop another connection like it.<br /> He fazed through the floor.<br /><br />Golem wasnâ€™t sure what to think when he saw a Meganium wearing a mask and cape standing at his door. He knew who he was, but couldnâ€™t think of a reason as to why heâ€™d be here. Actually, after what happened during the battle of Goldenrod City, he didnâ€™t think the dinosaur would ever set foot in the town again. Goldenrod City looked beautiful as ever, and the cream-colored bricks that made up many of its buildings and their iconic gold rooftops looked illustrious under the early afternoon sun. You couldnâ€™t even tell that a bloody battle had been waged on its main street over a year ago.<br /> â€œYes?â€ the rocky, tortoise-like PokÃ©mon asked. His shell was dark and covered his entire body, but his short arms and legs, as well has his head, were light brown. Golemâ€™s voice sounded a little gruff.<br /> â€œHi. Are you Golem?â€ Meganium Man asked.<br /> The rock PokÃ©mon nodded. â€œWhat do you want?â€<br /> â€œIâ€™m investigating a series of appliance possessions, and read a news article which statedâ€”â€<br /> Golem raised his index finger.<br /> â€œMy shop vac. Right.â€ <br /> He opened the door and stepped aside, motioned for Meganium Man to come in. The dinosaur did so, and he and Golem sat down at the coffee table in the living room.<br /> â€œYeah, that was a weird day. Iâ€™d just bought the thing. Paid a little more than a hundred and fifty bucks for it. Then it suddenly grows arms and eyes and flies out the door.â€<br /> â€œDid it attack you? Did you chase after it?â€ Meganium Man wondered.<br /> Golem nodded.<br /> â€œYes to both, but in the opposite order. I rolled after it and made the first move. Used Rock Blast in an attempt to get it to stop. But the thing just turned around, rolled aside, and blows this weird purple wind on me. It smelled foul. Like rotten Pinap berries tenderized with a Skuntank.â€<br /> Meganium Manâ€™s mouth curled with disgust.<br /> â€œBut Iâ€™m still going for it. Still blasting rocks at it. Right as Iâ€™m about to hit it, the vacuum disappears. Just vanishes into thin air.â€ Golem slammed a fist on the table. â€œDonâ€™t tell me you travelled all the way here from the Meganium Cave just to ask me about that.â€<br /> The dinosaur shook his head.<br /> â€œItâ€™s struck again, this time in Azalea Town. Hijacked a television this time. Your shop vac was just the first of many appliances this PokÃ©monâ€™s possessed and Iâ€™m trying to figure out why.â€<br /> â€˜PokÃ©mon? This thingâ€™s a PokÃ©mon? Iâ€™ve never heard of one that can possess objects like that. Whatâ€™s its name?â€<br /> Meganium Man was about to tell him Rotomâ€™s name, but they heard a loud shriek from across the street that distracted him. He burst from the door onto one of the dusty rose brick streets Goldenrod City was known for, and through the window of the house across from him, saw an unusually orange-looking refrigerator floating towards the front door. Racing across the street, Meganium Man reached the door just as it opened. He was once again face to face with Rotom, whose eyes and mouth were on the fridge door. A frigid chill wafted off the fridge. Rotom ground to a halt when he saw the vigilante and remained where he was.<br /> â€œGet out of there, Rotom,â€ Meganium Man ordered. â€œYouâ€™re under arrest.â€<br /> He was surprised to see the possessed fridge land on the doorstep. He was bewildered to see the small, round PokÃ©mon emerge from it, as if confronting him personally.<br /> â€œJust as well,â€ Rotom said, looking at Meganium Man, then at the fridge, then back at the vigilante. â€œItâ€™s too cold for me in there.â€<br /> â€œYou can feel?â€<br /> Rotom nodded. His body angled a little in doing so.<br /> â€œMore than you realize,â€ the motor added.<br /> The dinosaurâ€™s head moved back a smidgeon. What in the world did that mean? <br /> A strange sense of excitement began to build inside Rotom. The orange motor grinned widely.<br /> A connection. Sort of. He felt it. It wasnâ€™t all there, though. It was a little strained, like he knew whatever connection he had with this Meganium was only temporary. Gengar, the houseâ€™s resident, was standing behind Rotom, looking at him and Meganium Man quizzically. The shadowy, red-eyed PokÃ©mon took hold of his fridge and started hauling it back into the kitchen.<br /> â€œWell? Whatâ€™re you going to do now?â€ Rotom asked his confronter.<br /> â€œIâ€™m arresting you on charges of petty theft, as well as breaking and entering,â€ Meganium Man replied.<br /> â€œOn whose authority?â€<br /> â€œMine.â€<br /> Rotom threw his head back and howled with laughter. The light blue plasma that surrounded him became downright radiant, glowed like a neon sign. Soon, he quieted down and eyed Meganium Man.<br /> â€œOkay,â€ Rotom replied, swaying from side to side. He then blurted in a more playful and cheery tone, â€œBut youâ€™ll have to find me first!â€<br /> One of Meganium Manâ€™s vines burst from underneath his pink flower petals, but Rotom had already vanished into the doorstep and presumably underground. He grabbed nothing but air. The appendage returned under the petals, and he closed the door. Meganium Man turned around and saw Golem sitting on his front porch. The rock tortoise shrugged.<br /> Meganium Man started looking around. Rotom wanted him to find him. How many caves were there in the world? How many abandoned buildings could he use as a hideout? It had travelled the world, possessing various appliances from all over, and since it was a motor, he probably wouldnâ€™t feel tired after travelling great distances.<br /> Heâ€™d started down the seaside road of Route 34 when a possibility hit him. The very first time Rotom struck was in Goldenrod City. Today, it had struck first in Azalea Town and later Goldenrod once more. Whatâ€™re the odds of that? No, really, Iâ€™m asking. I say 1 to 100,000, but my friend Dave says 12 to 3. And with all those stolen items, Rotom would need somewhere spacious to keep them hidden. Someplace nobody would think to look. Someplace where even those who saw him would be too slow to notice.<br /> Feeling triumphant, Meganium Man ran down Route 34 towards Azalea Town.<br /><br />He looked into the Wellâ€™s mouth. The rock stairs were nice and smooth, and sturdy. The sun was directly over Slowpoke Well, and Meganium Man could see inside its normally dark innards. As he walked down the stairs, he saw it was an even split between water and land. At least, this floor was. He saw a ladder in the northwest corner of the cave heading down, and started towards it. He passed a few Slowpoke along the way, who were oblivious to his existence. If they werenâ€™t, then a week from now the well would be alive with them talking about Meganium Man.<br /> After taking a left turn, he heard something below. It sounded like churning water, although he wasnâ€™t sure. The cave was completely quiet, and he listened intently. Yep, that was definitely water being disturbed, although it wasnâ€™t the waves. It was from a washing machine. His hunch was correct. He took a right turn down a narrow corridor, nestled between a steep hill and a wall, and heard a different sound: the whirring of a vacuum cleaner. A shop vac, probably. He could hear its tires scraping the ground below, but once he reached the ladder, the sounds stopped. Just up and died, like Rotom knew he was coming. <br /> Meganium Man carefully climbed down the ladder, looked down, and saw a shore directly below. On the bottom rung, he found himself inside a square room submerged in water. There was an island smack dab in the middle of the water, with a bakerâ€™s dozen of appliances. They were lined up neatly on the farthest ledge from him, and after dropping onto the shore, Meganium Man prepared to jump. He backed up, dragged a foot across the ground, and sprung from the shore onto the island. Cleared the water perfectly. He made note of the appliances: One riding mower, one oven, one television, one vacuum, a couple different fans, three push mowers, a washer and dryer, and a desk lamp. All in excellent condition, with some signs of wear.<br /> â€œI know youâ€™re here, Rotom!â€ Meganium Man called out. His voice echoed, â€œYouâ€™re here, Rotom!â€ He started looking around for the etheric motor. When he turned to look at the appliances again, he saw Rotom floating there, grinning, as usual. Meganium Man jumped from shock.<br /> â€œYou got me!â€ Rotom said, again, playfully. â€œSo, now what?â€<br /> â€œNow, Iâ€™m taking you in. Remember? Youâ€™re under arrest.â€<br /> Rotomâ€™s smile changed to a frown.<br /> â€œYouâ€™re arresting me? There are murderers out there, but youâ€™re arresting me? All Iâ€™ve done was possess some electronics. PokÃ©mon are dying out there, and youâ€™re taking me in?â€ Rotom seethed. His tone was sharp, like Meganium Man had just committed a grave injustice against him.<br /> Meganium Man stood still. What was Rotom babbling about? It had nothing to do with what was currently happening.<br /> â€œMaybe so,â€ the vigilante said, â€œbut they arenâ€™t my concern right now.â€<br /> â€œOh, but some missing doodads and whatchamacallits are? Ha!â€ Rotom shot back.<br /> â€œIs there something youâ€™re not telling me? Iâ€™m pretty sure Iâ€™m missing something here.â€<br /> â€œThe Old Chateau in Sinnoh. Go check it out.â€<br /> Meganium Man shook his head. He had no idea what Rotom was talking about, but he now knew the ghost wasnâ€™t being completely straight with him.<br /> â€œIâ€™m not going to do that. Come on. Youâ€™re under arrest.â€<br /> Rotom snapped.<br /> â€œYouâ€™re not going to do that?!â€ he screamed. His aura became blinding, and Meganium Man had to pull his cape over his eyes for a moment. However, the flash was over as quickly as it started. â€œWhat kind of superhero are you?â€<br /> Meganium Man lowered his cape and saw Rotom backing up towards the riding mower. Rotom vanished into the grille, and his eyes and mouth appeared on it. The green vehicle became a striking orange, and its yellow stripe turned neon blue. Rotomâ€™s teeth were bared in rage.<br /> â€œRotom, donâ€™t do this!â€ Meganium Man pleaded, knowing his words fell on deaf ears. He took a combative stance as the lawnmowerâ€™s engine revved.<br /> â€œShut up!â€<br /> With tires screeching, Rotom blazed towards Meganium Man, who had no time to pick his next move. His vine whips prepared to stop the lawnmower, which he knew was foolhardy. The dinosaur forced the bulk of his weight into his front legs, and when Rotom slammed into him, dug his claws into the rock. He only moved back slightly, but as long as he was still on the island, that was good enough for him. It helped immensely that lawnmowers arenâ€™t known for having much in the way of speed, which made stopping it much easier than if it were a car.<br /> But Rotom had the advantage. Meganium Man figured he didnâ€™t weigh more than a couple pounds, but with the lawnmower added, that was multiplied a thousandfold. The tires crushed gravel beneath the rubber and kicked up dust and stones as they spun in fury. Meganium Man knew he was being pushed closer and closer to the edge of the island, and knew he had to act fast. His petals started waving in a nonexistent breeze and a moment later were launched at Rotom like flying saw blades. Meganium Man watched, baffled, as his Razor Leaf attack did next to nothing to the lawnmowerâ€™s metal exterior. He didnâ€™t even see scratch marks.<br /> â€œWhat theâ€¦?â€ he asked as the petals returned to the base of his neck.<br /> â€œMuch like how a Dittoâ€™s molecular structures changes upon transformation, I, too, change typing after possessing an appliance. My friend, you just used Razor Leaf on a grass-type!â€<br /> Fascinating! Meganium Man thought.<br /> He tried to push back, but as he brought a foot off the ground, he felt himself slide backwards. He couldnâ€™t remain in a deadlock like this, and started thinking. Rotom was still grinding his wheels, only nudging the dinosaur maybe an inch at a time. Looking over his shoulder, Meganium Man figured there was over ten feet of island behind him. Then, the idea hit him. When Rotomâ€™s wheels mashed against the ground, Meganium Man scrambled aside and collapsed. The possessed lawnmower sped ahead and missed him, but its steering wheel cranked hard to the left as Rotom went into a U-turn.<br /> Taking a big breath and gathering some spit, Meganium Man lowered his head and aimed for the wheels. He unleashed a fury of Bullet Seeds and peppered the side of the riding mower. Then, he heard a loud pop! as one of its wheels exploded, followed by the hiss of air being released. Rotom grunted and quickly lost control of the mower as he attempted to finish his turn, only to tip and collapse on his side. Its wheels stopped turning, as did its blade. A moment later, it was green again. Meganium Man approached the lawnmower, lifted it up with his vine whips. Rotom wasnâ€™t there. He set it back down and looked over the edge of the island, into the water. The water was calm. Not rippling at all.<br /> Before he could turn and see which appliance Rotom had already possessed, a long, grey cord wrapped around his neck like a boa constrictor and lifted him into the air. While struggling in its grip, Meganium Man looked down and saw that he was now being attacked by Golemâ€™s shop vac. Then, Rotom hauled him over his head in an arc and dropped him. Meganium Man hit the ground hard, but not hard enough to make him surrender. He rolled onto his side and faced his opponent, whose teeth were still bared. But there was something else. Something in Rotomâ€™s expression. He looked uncertain about this course of action, like this was getting nowhere. This was not how he expected things to play out, and wasnâ€™t sure what to do about it. <br /> The Old Chateau in Sinnoh?<br /> He stood. The vacuumâ€™s long hose and nozzle loomed over him, which he believed the next attack would come from. Meganium Man looked at Rotom again, saw that same uncertain stare, and returned his attention to the hose. He and Rotom began circling each other like predators stalking their prey. In doing so, the vigilante saw the vacuum bump along the rocks and stones unevenly. Perfect.<br /> Almost. He didnâ€™t give his foe as much credit as he should have. Rotom knew the moment he possessed the vacuum that the vigilante would notice his uneven footstepsâ€¦ erm, rolls, so when he saw one of the Meganiumâ€™s vine whips rushing in to trip him, he was prepared. The vine had just crept into the wheel well when Rotom aimed the nozzle and fired a pulsating blast of golden lightning, which brilliantly illuminated the darkness of Slowpoke Wellâ€™s basement. It hit Meganium Man head-on and sent him flying over the islandâ€™s edge and into the water.<br /> Rotom rolled to the ledge and looked down. Saw his reflection in the ripples. He couldnâ€™t see much else. Suddenly, two vines shot out from the water and snared the hose and a wheel, followed by a snarling Meganium Man bursting through the surface. Now standing on the slope, Meganium Man lifted the possessed shop vacuum high above his head, twisted around, and hurled the vacuum to the shore behind him. Rotom crashed to the ground with a pained wail and flew out from the vacuumâ€™s motor in defeat, causing it to return to its normal red color. The exhausted superhero jumped from the island to the shore and stood over Rotom, who looked up at him. He held a vine out, which Rotom let wrap around one of his lightning-bolt shaped hands, and helped the motor stand. Or float, rather.<br /> Between breaths, the dinosaur said, â€œNow, whatâ€™s this business about a house in Sinnoh?â€<br /><br />It was a grisly story. All you need to know is that nobody survived and that a bottle labeled Antidote being thrown out is no coincidence. Meganium Man logged off the computer, and he and Rotom stepped outside the library.<br /> â€œSo thatâ€™s why you possessed those things,â€ the dinosaur realized. â€œYou just wanted friendship.â€<br /> Rotom nodded. â€œI know that was the wrong way to go about it, butâ€¦ Well, after being in the television that long, I didnâ€™t really know how to even meet PokÃ©mon otherwise.â€<br /> â€œAnd thatâ€™s also why you were so excited during our encounter in Goldenrod City. I was looking for you and tracking you down.â€<br /> Another nod. <br /> Meganium Man swallowed hard. â€œIâ€™mâ€¦ Iâ€™m sorry you had to experience that, Rotom. I really am.â€<br /> Rotom appeared to shrug. â€œThereâ€™s nothing you can do about it. I mightâ€™ve been able to do something, but I donâ€™t know what. Iâ€™m scared to think of what, frankly.â€ He took a deep breath. â€œAs long as weâ€™re throwing apologies around, Iâ€™m sorry for attacking you in the Well like that. Youâ€™re not hurt, are you?â€<br /> â€œNothing worse than what I usually get. Itâ€™s fine, Rotom. How about you? That was a hard throw.â€<br /> â€œMy appendix is broken.â€ Meganium Man raised an eyebrow. Then he smirked. Rotom briefly chuckled before asking, â€œSo, uh, whatâ€™s gonna happen now?â€<br /> â€œWell,â€ Meganium Man began, walking away from the library towards Route 33. â€œNow I have to take you to the police for your arrest. Then, theyâ€™ll probably start trying to track down the owners of those appliances.â€<br /> â€œHow many years am I looking at? Life?â€ Rotom asked.<br /> â€œNah,â€ Meganium Man said. â€œHard to say. Itâ€™ll probably just amount to petty theft, although weâ€™ve got the circumstances of your crime spree to take into account. I donâ€™t wanna get your hopes up, but I donâ€™t think youâ€™ll be in for long. Actually, I think Crawdaunt got out, like, seven months ago.â€<br /> â€œWho?â€<br /> â€œFirst guy I ever went up against. Tried robbing a bank in Cherrygrove City a little over a year ago.â€<br /> He and Rotom had reached the entrance to Union Cave and headed in. It was a well-lit tunnel even at night, and at this time of day, Meganium Man and Rotom had the path practically illuminated for them. Despite being a long, winding road, it was a straight walk to the other side so long as you followed it. On either side of them, close to where they came in, was a pond. Rotom looked at his reflection. He no longer saw the purposeless PokÃ©mon he used to be. He now saw a reinvigorated PokÃ©mon. He wasnâ€™t sure how, or why, but at least, he realized, he was finally at peace. The confusion and anger all but evaporated, and as he and Meganium Man took a right turn, he flashed back not to the day he discovered the Antidote bottle, but to the days when he entertained Clefairy for hours on end.<br /> Meganium Man, meanwhile, saw a Wooper bounce its head off a wall and then swim the other way.<br /><br />[center][u]The End of Episode 11![/u][/center]<br />


subject: Re: Meganium Man!
poster_name: Bert
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  [u][b]Meganium Man! #12: Piece of the Action[/b][/u]<br />â€œI will not arrest Meganium Man.â€<br /> Chief Zangoose was sure this refusal would get him fired, but Captain Serperiorâ€™s face remained expressionless. The white cobraâ€™s stubby arm pulled at the peel-like collar on its green skin as if to release air, and then cleared his throat.<br /> â€œYou know our stance on vigilantism, Zangoose. This has gone on far too long,â€ Serperior replied.<br /> â€œWhat stance? Heâ€™s a flash in the pan no matter how you look at him. You make it sound like heâ€™s putting us out of business.â€<br /> â€œThe incident on the S.S. Anne is where I drew the line. The public considers him to be in the big leagues, whatever that means,â€ the snake continued. â€œAnd just last week, he found out where all those stolen electronics had been hidden, and by whom.â€<br /> Zangoose drummed his black claws across his desk. His superior shuffled uncomfortably and took a deep breath.<br /> â€œHeâ€™s eleven for eleven now, Zangoose. Ifâ€”â€<br /> â€œMeganium Man catches a lawnmower thief, and you make it sound like the worldâ€™s ending.â€<br /> â€œHe also found an arms manufacturing plant that had been operating directly under our noses and brought them down in less than twelve hours. He also captured the would-be assassin of Blackthorn Cityâ€™s mayor. And there was also what happened in Goldenrod Cityâ€¦â€ Serperior let the thought trail off as if heâ€™d just made the vigilante he was talking about feel uncomfortable. He then continued, â€œIf Meganium Man, whoever he is, continues to pull off stunts like this, people will lose their faith in the police.â€<br /> An annoyed guffaw escaped Zangoose.<br /> â€œWeavile and I were talking about him a few weeks back and her attitude was pretty much the same as yours. Why not go ask her?â€<br /> â€œI already did. She refused. Begrudgingly, but still.â€ Serperior then waved one of his little arms as if to indicate he had more to say. â€œThat reminds me. Heâ€™s even getting other police officers to engage in acts of vigilantism.â€<br /> â€œOnix was also grieving, bloodthirsty and maybe a little loco after being cooped up in that little cavern of his for so long. He also threw his costume into the river afterwards.â€ The chief then leaned in. â€œCall me soft. Lenient. Whatever. Meganium Man gets results. Very, very good results, Iâ€™ll have you know. And you arenâ€™t looking at the other side of the coin.â€<br /> Serperior raised an eyebrow.<br /> â€œIf we arrest Meganium Man, who has earned the publicâ€™s trust with his insane bravery or brave insanity, the outcry would be enormous. I never thought he would get this far, but I made my bed when he showed up at the bank, and now I have to lie in it. Now, if he becomes the monsters heâ€™s fighting along the way, then Iâ€™ll get on his case. But until then, my refusal stands.â€<br /> With a defeated grunt, Serperior turned around and slithered out of Zangooseâ€™s office. Fellow officers actively stepped out of their way, like not doing so would cost them their jobs. For a moment, Serperior was proud of his underling. Zangoose may have recently officially entered middle age, but he was certainly far from lenient. He was just a little more tolerant of Meganium Manâ€™s antics than he was, although Serperior knew that could turn out to be a very bad thing.<br /> On his way out the front doors, Sergeant Kommo-o fell into step beside him. The saurianâ€™s grey, plated skin looked unusually lustrous at the moment, as did the gold and red bonnet on his head that the species was known for. And the cape-like scales hanging from his shoulders appeared to blow in a dramatic wind of their own. Or maybe it was just the swagger in his walk.<br /> â€œSir?â€ Kommo-o asked.<br /> â€œYes, sergeant?â€<br /> â€œI couldnâ€™t help but overhear your talk with the chief.â€<br /> â€œItâ€™s not polite to eavesdrop,â€ Serperior replied, almost dismissively.<br /> â€œRight. Well, sir, I was wondering if the job is still open.â€<br /> Serperior stopped at the bottom of the steps, turned, and faced Kommo-o directly.<br /> â€œWhat on earth makes you think you are, in any way, qualified for it?â€<br /> â€œWith all due respect, sir, both chiefs refused. Here I am, a recent promotion, hoping to prove myself.â€<br /> Serperior looked deep into Kommo-oâ€™s slit-like eyes. There was definitely some honesty in what he said. Not surprising, the captain thought. From what heâ€™d read, Kommo-o hadnâ€™t been given much of a chance thus far despite coming to Johto nearly a year ago.<br /> And he was a dragon-type PokÃ©mon, which take great pride in their abilities. Even Magikarp were known to get uppity every now and again, although nobody could blame them.<br /> But Serperior played his cards anyway.<br /> â€œAnd get promoted again. Is that it?â€<br /> Kommo-o guffawed. â€œI wouldnâ€™t dream of it.â€<br /> â€œYouâ€™re lying.â€<br /> The dragon grinned. â€œA little. Look, Iâ€™m sure you read my reports. Iâ€™ve seen almost no action since being transferred from Alola, despite lieutenant Venusaur recommending me to chief Zangoose personally. But now I have a chance to show just what Iâ€™m capable of.â€<br /> â€œNow you have a chance to act on a power fantasy,â€ the cobra sneered.<br />[i] At least heâ€™s volunteering willingly,[/i] he thought. [i]And I do have people to answer to regarding this matterâ€¦[/i]<br /> Frankly, Serperior didnâ€™t really care who took the job. He was already thinking over what Zangoose had told him about the public outcry that would arise if Meganium Man â€“ the â€˜PokÃ©monâ€™s Meganiumâ€™ as some had already dubbed him in scenes I never wrote previously â€“ were to be arrested. It wouldnâ€™t be pretty, that was for sure. Although heâ€™d yet to see a public outcry that was.<br /> And he had read Venusaurâ€™s reports from when Kommo-o was stationed in the Alola region, out on Ulaâ€™ula Island. He once chased a gold thief across the treacherous plains of Vast Poni Canyon for three days without stopping. Now he was in Johto, requesting the chance to capture some vigilante the PokÃ©mon of Johto â€“ and perhaps beyond â€“ were already looking up to. <br /> â€œHow do I know youâ€™re being sincere? How do I know you really want to show Venusaur she wasnâ€™t wrong in transferring you?â€ Serperior finally asked. â€œIâ€™ve seen guys like you left blowing in the wind over much less.â€<br /> Kommo-o didnâ€™t respond right away. He knew what Serperior was getting at â€“ that he was power hungry or something similar â€“ and was certain proving him wrong would be simple enough. But he had to get out in the field first. Then, Kommo-o grinned again.<br /> â€œWatch me.â€<br /> Serperiorâ€™s mouth briefly spasmed into a grin of his own.<br /> â€œFine, then. Round up as many fellow officers as you can, but donâ€™t expect double digits. I hope for your sake Venusaur wasnâ€™t wrong.â€<br /><br />Crawdaunt emerged from the water and saw Primeape waiting for him on the wooden pier, crouching. The lobster raised a pincher and opened it. Several small, star-shaped shards in an assortment of colors dropped into Primeapeâ€™s brown, boxing-glove like hand. He then placed them in a small, metal box and counted them.<br /> After clicking his tongue, Primeape said, â€œWell, thereâ€™s nine necklaces right there. And thatâ€™s nine more than we found last month.â€ He stood up and sighed while Crawdaunt hauled himself onto the pier.<br /> â€œI combed the entire shore,â€ explained Crawdaunt, â€œand I can tell someone other than us has been here. Itâ€™s gotta be Omastar and his guys.â€<br /> â€œYouâ€™re probably right, but unless we can get the Staryu and Starmie to drop the star pieces willingly, weâ€™re gonna be on the street by the end of the month.â€<br /> â€œIâ€™d sell this if I could,&quot; Crawdaunt added, pointing to the star on his head.<br /> Off to their right sat Harley the Meganium, embarking on another fishing trip here in the lovely Olivine City. The ports were bustling with activity on this fine day, and he couldnâ€™t help but notice that everything Gyarados had demolished had been rebuilt. The city looked almost entirely new even though only a couple buildings were repaired.<br /> He swore he recognized one of the voices, though, and couldnâ€™t help but turn to look. Yep, that was him, all right. Crawdaunt. That Crawdaunt. The same one heâ€™d defeated in Cherrygrove Cityâ€™s bank. The same one that launched his superhero career. Harley couldnâ€™t help but smile knowing Crawdaunt had turned his life around after that day, although this pasture wasnâ€™t as green as the lobster hoped it was.<br /> Just as Harley went back to fishing, he heard Crawdaunt say, â€œUh-oh.â€ An enraged snort from Primeape followed. The Meganium turned his head just slightly enough to see what was going on in his peripheral.<br /> Three goons were approaching Crawdaunt and Primeape. Harley had been a vigilante long enough to recognize a hired goon when he saw one. A Pinsir was leading the way, joined by a Gurdurr and a Palossand. Some of the ghostly sandcastleâ€™s grains blew away as a breeze rolled in, but were instantly replaced.<br /> â€œI couldnâ€™t help but notice youâ€™re still working on this pier,â€ Pinsir declared. His hands were on his hips, as if he had anything resembling authority.<br /> â€œWhat do you want, Pinsir?â€ demanded Crawdaunt. â€œWe have every right to be here.â€<br /> â€œNo, you [i]did[/i]. Until you ignored the bossâ€™s demands to leave. He told you what would happen if he caught you down here again.â€<br /> Pinsir looked down and saw the metal box full of star pieces. Then, he looked at Palossand, who nodded. The sandcastle inhaled, drawing the box into his mouth. Palossand then spat it back out, into the ocean, where it sank like a stone.<br /> At this point, Harley put the fishing rod away and disappeared behind the lighthouse hill.<br /> â€œOmastar has no authority down here. Heâ€™s not a union member or part of any such organization. Weâ€™re just trying to do our jobs, so why donâ€™t you tell him to get bent?â€ Primeape snarled.<br /> â€œGet bent, huh?â€ said Gurdurr. â€œYou need to be taught some manners, boy.â€<br /> â€œI could say the same thing about you.â€<br /> The goons turned around and saw Meganium Man standing about a yard away from them. None of them, especially Pinsir, were amused. He shoved his way past Palossand and Gurdurr and got in Meganium Manâ€™s face.<br /> â€œAnd the vigilante man comes to save the day,â€ the beetle said, sizing up the caped crusader. â€œLook here, you masked moron. Iâ€™m only going to tell you this once, so listen up and listen good. And this goes for you two, as well,â€ he pointed to Crawdaunt and Primeape. â€œGet lost before you become part of the local marine life. â€˜Kay?â€<br /> Meganium Manâ€™s face changed to that of defeat. He weakly nodded and turned around, ready to slink away. Satisfied, Pinsir crossed his arms and shared looks of triumph with his pals.<br /> Then the dinosaur whipped back around and socked him with a vine whip.<br /> Pinsir toppled into Gurdurr, who caught him while Palossand shuffled forward with surprising swiftness. A Shadow Ball was spat from its mouth, but Meganium Man twisted aside and the projectile missed. He returned fire, firing a hail of Bullet Seeds. Palossand held out one of his two towers like a palm, and the small projectiles were swallowed by the sand.<br /> Gurdurr leapt through the air, girder high above his head, and came crashing down. Meganium Man jumped out of the melee weaponâ€™s path and heard the sharp whoosh of it slicing the air. Two vine whips shot out from underneath his neck petals to snag the beam, but then Pinsir rushed in and snapped the vines in half with his scissor-like horns. Shrugging off the pain, Meganium Man headbutted Pinsir right between the eyes and sent him stumbling away again, this time into Primeape, who shoved him to the ground.<br /> Meganium Man hadnâ€™t noticed, but Palossand had gotten beside him. His other tower slammed against the dinosaurâ€™s long neck like a 2x4 and knocked him off his feet. The sandcastle then appeared to rear onto a pair of nonexistent hind legs like a horse, but before he could slam back down and unleash his Earthquake attack, Crawdaunt fired upon him with Bubblebeam. A ghastly, agonized moan escaped Palossandâ€™s gaping mouth and he collapsed beside the vigilante, who rolled aside and stood. Gurdurr was the only one of his cohorts still standing, but he looked doubtful about his ability to take him one-on-one.<br /> â€œScrew this,â€ Pinsir said, getting back up at last. â€œLetâ€™s just go. Weâ€™ve already embarrassed ourselves enough by wasting time on Meganium Man.â€<br /> â€œSounds good to me,â€ replied Gurdurr. The two of them bolted ahead and were joined by Palossand after a couple moments. <br /> With that over, Meganium Man turned to Primeape and Crawdaunt to make sure they were all right. No harm done, according to Primeape, but he obviously had more to say.<br /> â€œIâ€™m listening,â€ the green brontosaurus prodded.<br /> Crawdaunt was about to say something, but then they heard the wailing of police sirens in the distance. Two Arcanine were charging towards the trio, lights and sirens strapped to their backs. Between them was Sgt. Kommo-o, keeping excellent pace with the majestic tigers.<br /> [i]Whatâ€™s all this about?[/i] thought Meganium Man.<br /> Before he knew it, the two Arcanine and Kommo-o had formed a triangle around him. Although heâ€™d seen the Arcanine before, Meganium Man didnâ€™t recognize the sergeant and was pretty sure heâ€™d never even seen a Kommo-o before. Crawdaunt and Primeape exchanged confused looks and stepped back.<br /> Stepping forward, his meaty hands on his hips, Kommo-o sized up the dinosaur and clicked his tongue.<br /> â€œWell, well, well. At long last, I finally get to meet the one and only Meganium Man. Such a shame it had to be under these circumstances.â€<br /> â€œIâ€™m sorry. You areâ€¦?â€ Meganium Man asked.<br /> â€œSergeant Kommo-o, of Violet City. Thereâ€™s no way to sugar coat this, so Iâ€™ll just come out and say it. Youâ€™re under arrest.â€<br /> Meganium Man blinked half a dozen times. â€œWhat?â€<br /> â€œSee, uh, your kinds of acts arenâ€™t permitted by law, Iâ€™m afraid. Vigilantism is a strict no-no when it comes to law enforcement. You should know where Iâ€™m coming from, considering that fiasco you got Onix involved with.â€<br /> â€œI refuse to believe chief Zangoose put you up to this,â€ Meganium Man shot back. â€œIf you said you were from Blackthorn City, Iâ€™d believe you.â€<br /> â€œBelieve it or not, chief Weavile also refused the job.â€ He noticed the vigilanteâ€™s surprised yet confused look. â€œYour guess is as good as mine.â€<br /> The two Arcanine closed in, blocking off Meganium Manâ€™s access to Route 40 and the east side of Olivine. Kommo-o was blocking his line of sight north to Route 39, which left the shallows of the shore behind him as his only option. Even Meganium Man doubted he would come out of this in one piece, in spite of some other ugly situations heâ€™d found himself in.<br /> â€œHang on just one minute!â€ barked Crawdaunt. â€œThose three have been harassing us for months, and you let them walk right by you. But the guy who stood up to them is under arrest? Are you for real?â€<br /> â€œThree hooligans who talk tough arenâ€™t my concern right now. Capturing Meganium Man is.â€<br /> Kommo-o noticed how eager the two Arcanine were to pounce. They growled lowly, anticipating a challenge, and thin tails of smoke were seeping out from between their teeth as they prepared to launch their Fire Blasts or what-have-you. Meganium Man didnâ€™t have anything resembling a plan and hadnâ€™t expected such a situation to ever happen, although he knew he shouldâ€™ve expected it sooner or later. Just in case Meganium Man caused trouble, the sergeant prepared to strike with Dragon Hammer. He balled up his two fists and clasped them together as they become shrouded in a royal red and blue aura.<br /> Trouble was exactly what he got. Meganium Man rammed his head against Kommo-oâ€™s upper chest, knocking the wind out of him. Gasping for air, the sergeant fell onto his back and Meganium Man charged forward just before the two Arcanine could incinerate him. He heard fire crackling behind him, looked, and saw two watermelon-sized fireballs racing to the northeast and northwest, only to fizzle out to nothingness after a few seconds.<br /> â€œAfter him!â€ shouted Kommo-o.<br /> Both Arcanine were already doing just that and pursued Meganium Man to the nearest street, which was already flooded with various PokÃ©mon as the afternoon rush started. They would capture him in seconds unless he got out of sight, and the dinosaur knew it. One Arcanine was a challenge to outrun. Two was impossible. Their sirens blared behind him and PokÃ©mon stepped aside as the tigers blitzed ahead, and soon, Meganium Man found his salvation: a red garbage dumpster.<br /> He shoved his way through the crowd and ducked into an alleyway, opened the lid, jumped inside. Repulsive as the dumpster smelled, he had no choice but to close the lid and wait. The sirens and Kommo-o ran right past him and were none the wiser. Once the sirens had quieted, Harley took off his costume, tucked it into hammerspace, and emerged from the dumpster. He garnered looks, some curious, some disgusted, as he did so.<br /> [i]Well,[/i] Harley thought, walking north to Route 39, [i]theyâ€™re no chief Zangoose or Weavile, thatâ€™s for sure.[/i]<br /><br />â€œMeganium Man, huh?â€ Omastar cued. He poured himself a drink from behind the bar into a glass. â€œWhatâ€™s [i]he[/i] doing out in Olivine?â€<br /> He shuffled out from behind the bar, his free tentacles waving around wildly. The helix-shaped shell on his back dragged across the hardwood floor as he approached Pinsir, Palossand and Gurdurr. He took a sip of his drink and waved another tentacle impatiently, requesting an explanation.<br /> â€œProbably a coincidence,â€ Gurdurr said. â€œThatâ€™s kind of his life as a whole.â€<br /> Omastar looked like he didnâ€™t believe the coincidence part, although he was as in the dark as they were. The whole story was so bizarre, he didnâ€™t know what to believe. Meganium Man appeared out of thin air like some kind of ghost, and lays a smackdown on the three of them with some help from Primeape and Crawdaunt. His black, slit-like irises darted over to his three cronies one by one like he was looking for an inconsistency in their story, but there wasnâ€™t one. Meganium Man was at it again, and now Omastar was under his gun.<br /> After taking another sip of his drink, Omastar said, â€œCoincidence? For sure, but for him, itâ€™s a very convenient one. The way I see it, we can either keep telling them to back off or take things a step further.â€<br /> â€œHow do you mean?â€ Pinsir asked.<br /> â€œWe go after Kirlia, their manager.â€<br /> Palossand made a sound as if chuckling in disbelief. It was the first time any of them had heard him vocalize something in response.<br /> â€œHeâ€™s right,â€ Pinsir replied, taking the floor. â€œIf we take Kirlia out of the picture, they wonâ€™t have any choice but to back off. And while Meganium Man may come after us, he doesnâ€™t stand a chance in a four-against-one battle.â€<br /> â€œIâ€™m less concerned about him trying to take us all on and more with him snooping around the shore. If he finds the microfilm, weâ€™re finished.â€ Omastarâ€™s tentacle clenched the glass tightly as he said this. â€œAnd since none of us can go back and look for it without arousing suspicion, our hands are tied.â€<br /> â€œSo, what do you want us to do, then?â€ cued Gurdurr.<br /> Omastar set his drink on the bar and stood near one of the stools. He struck the metal legs with one of his tentacles and bent them all outwards with ease, making the stool topple over, useless.<br /> â€œWe take out Kirlia.â€<br /><br />Crawdaunt and Primeape were standing underneath a berry tree on the far north of Route 31, near the decrepit house Haunter had stashed the kidnapped children in. It was late in the night, the two were losing patience, and Primeape was pacing back in forth nervously.<br /> â€œAre you sure he said to meet him here?â€ Primeape asked.<br /> Looking over the note in his claw, Crawdaunt replied, â€œRoute 31, north end, berry tree near old house. Thereâ€™s nothing else matching the description here.â€<br /> â€œYou got it right.â€<br /> They jumped, turned, and saw Meganium Man materialize from the woods behind the house. He casually approached the two.<br /> â€œSo, what happened back there?â€ the vigilante asked. â€œWhat did those three goons want?â€<br /> Primeape shrugged. â€œBeats us. Pinsir and company have been coming by once or twice a week since we started work and demanding we leave.â€<br /> â€œUh-huh,â€ replied Meganium Man. He then turned to Crawdaunt. â€œWhat was it you placed in that metal box earlier? And how long have you guys been at those docks?â€<br /> Crawdaunt opened his pincer and showed Meganium Man a small, yellow, star-pieced shard of something. Meganium Man wasnâ€™t quite sure what he was looking at or why it would interest someone like Pinsir or his cronies.<br /> â€œWe donâ€™t technically work the docks or piers, but the shore. We collect star pieces that fall off Staryu and Starmie for Kirlia, who runs a jewelry store in Olivine. Been doing it for about two months now.â€<br /> Two months of harassment over what are essentially trinkets. Something about that didnâ€™t sit right with Meganium Man, although he knew nothing about the jewelry industry. It could be as cutthroat as any other, he figured.<br /> â€œAt first, we could find over thirty pieces from both Staryu and Starmie a day, but nowadays, weâ€™re lucky to find even ten. Iâ€™m pretty sure this Omastar guy is having his lackeys comb the shore, where the star pieces generally wash up.â€<br /> â€œSounds more like heâ€™s got something to hide,â€ Meganium Man theorized. â€œWhoâ€™s Omastar? A crooked union guy? Mobster?â€<br /> Primeape shrugged.<br /> â€œHonestly? We have no idea what his interest in the shore is. I thought he was a competitor at first, but now that you say he might be hiding something, Iâ€™d say heâ€™s some kind of mobster.â€<br /> Crawdaunt made an inquisitive sound. Meganium Man looked at him.<br /> â€œRemember when Gyarados went on his little rampage a while back? Itâ€™s entirely possible that whatever Omastarâ€™s hiding in the shore came loose and fell to the bottom of the ocean. Maybe it was destroyed altogether. How would he know either way?â€<br /> Meganium Man stomped a foot lightly to show he was impressed with Crawdauntâ€™s thinking.<br /> â€œHe wouldnâ€™t, so heâ€™s getting antsy. Obviously, itâ€™s not something like a time capsule.â€ He rubbed a vine whip across his chin and rolled over some different scenarios in his head. <br /> Then, Meganium Man said, â€œOkay, I figure Omastar is gonna try and do something about Kirlia to show you heâ€™s serious. Does she live in Olivine?â€<br /> â€œRight on the outskirts of it on Route 39,â€ Crawdaunt explained.<br /> â€œIâ€™ll head over there and stand guard until the morning. What I want you two to do is head back to the shore and see if you can find whatever it is Omastarâ€™s hiding there. Youâ€™re pretty much trying to find a needle in a haystack, but we have an edge: we know itâ€™s still there, and he doesnâ€™t.â€<br /> Crawdaunt and Primeape didnâ€™t bother to think on it, and instead marched right back to Olivine City with Meganium Man two steps behind.<br /> On the way there, he started thinking about this Kommo-o fellow. According to his phone chat with chief Zangoose he had that afternoon, the policeâ€™s higher-ups are starting to worry about his superhero antics and tasked one Captain Serperior with finding someone to lead a task force dedicated to his arrest. Kommo-o was recently transferred from Alola and looking to prove himself, and as such, was given the job when Zangoose refused. That was all well and good, and knew that one day he would have to take on the dragon directly, but he couldnâ€™t help but feel that his priorities were skewered in this regard. Then again, he probably lost Pinsir as they merged with the traffic.<br /> When the trio set foot in Olivine City, Primeape pointed out Kirliaâ€™s house. It was a red clapboard bungalow with an enclosed porch, built on a street corner and directly across from her store. Meganium Man could see necklaces in the window illuminated by the dim moonlight. He set foot on the first step of the porch when he noticed something: the front door was ajar.<br /> He pointed at Primeape and motioned for him to come forward. Crawdaunt, meanwhile, continued ahead to the shore. Meganium Man slowly opened the door, stepped inside, and was joined by Primeape. They all but tiptoed down the hall to the bedroom and could hear hushed tones inside. Looking at his partner, Meganium Man mouthed Kirliaâ€™s name, but Primeape shook his head. That wasnâ€™t her voice.<br /> One of his front legs shot forward and he kicked the door open. Primeape rushed inside, flicked on the light switch, and saw Pinsir and Gurdurr standing near Kirliaâ€™s bed. They either hadnâ€™t gotten the chance to strike yet or had just finished.<br /> Kirlia yawned.<br /> Meganium Manâ€™s two vines snagged Pinsirâ€™s underarms and pulled him away from the bed. The brown beetle twisted around, grabbed the dinosaurâ€™s head, and overpowered him. He slammed Meganium Manâ€™s head into the mirror on Kirliaâ€™s dresser, shattering the glass. As Kirlia shot up in the confusion, Primeape went after Gurdurr, who was turning around, his weapon ready to strike. Primeape ducked and the melee weapon swooped over his head. <br /> His own strike followed.<br /> It didnâ€™t take long for Primeape to wind up his fist. His species had an infamous hair trigger temper which was amplified if someone they cared about was harmed. Primeape threw a brutal uppercut at Gurdurrâ€™s jaw, which launched him into the air and out the window, into the backyard. Meganium Man, meanwhile, shoved Pinsir back and stomped on his kneecap, making him buckle on the spot with a yelp. When the beetle released him, the dinosaur threw a kick at his side for good measure, making him topple onto his side.<br /> The whole skirmish took only fourteen seconds.<br /> Primeape grabbed Pinsir by one of the horns and hauled him outside while Meganium Man went to Kirliaâ€™s bedside. <br /> â€œâ€¦So, you see, thatâ€™s what theyâ€™re doing here. I think,â€ he explained.<br /> Kirlia sighed and put her head in her hands.<br /> â€œI remember when Crawdaunt and Primeape first told me about them coming by the docks. I thought they were trouble, but I didnâ€™t think it would go this far. Whoâ€™s Omastar?â€<br /> Meganium Man shrugged. â€œWe donâ€™t know, but heâ€™s obviously desperate to make sure whateverâ€™s in the shore doesnâ€™t get found. Itâ€™s just a matter of finding it before he does, if at all.â€ He looked away for a moment, then back at Kirlia. â€œSpeaking of, Iâ€™m gonna head out and see if Crawdauntâ€™s had any luck. Do you want to stay here with Primeape? Or come with me?â€<br /> Stifling a yawn, Kirlia tiredly replied, â€œIâ€™ll wait with Primeape. Be careful out there, Meganium Man. Palossand or even Omastar might be waiting to spring a trap.â€<br /> As they headed down the hall, Meganium Man replied, â€œPalossand? Yeah, maybe. But Omastar wouldnâ€™t show his face around there after what happened earlier.â€<br /> He escorted Kirlia to the backyard, told Primeape what he was going to do, and went to it. When he arrived at the docks, he heard water sloshing about and followed it. He saw Crawdaunt swimming on his side, throwing punches at the rocky shore, his claws glowing light blue. Probably using Crabhammer, Meganium Man figured.<br /> The lobster noticed him and waved while throwing another punch at a rock, only to continue on. Then he abruptly swam back to it, opened his pincer, and caught something. From what the vigilante saw, it was just another piece of rock: the object was small and dark. Crawdaunt surveyed it cautiously, looked around, and finally resurfaced with the item in his hand.<br /> It was a film canister. He handed it to Meganium Man and climbed onto the wooden pier. The dinosaur gave it a quick look over and deduced this was whatever Omastar was hiding. What on earth would a film canister be doing hidden in a shore unless there was something incriminating inside of it? Just to be sure, he popped the lid open and looked inside to find a thin strip of film. Microfilm, to be exact.<br /> â€œWe hit the mother lode,â€ Crawdaunt said.<br /> Meganium Man held the microfilm up to the moonlight, but although he could see something on it, he had no idea what it was. Some writing, as far as he could tell. He tucked the microfilm back in the canister, which he placed in hammerspace.<br /> â€œLetâ€™s see if we can get Pinsir and Gurdurr to talk. This could, indeed, be whatâ€™s got Omastar in a tizzy.â€<br /> He and Crawdaunt headed to Kirliaâ€™s house, but when they entered the backyard, they saw Primeape lying wounded on the ground. Pinsir, Gurdurr and Kirlia were nowhere to be seen. Peculiarly, there were no signs of a struggle, and both of them doubted that either goon would get the jump on Primeape.<br /> Kneeling beside Primeape, Meganium Man asked, â€œWhat happened?â€<br /> Grunting and huffing, Primeape replied, â€œIt was that blasted Palossand! He sneaks up on us from underground, clobbers me with a tower, and then swipes Kirlia and the other two morons before pulling his vanishing act again.â€<br /> He stood up and dusted himself off. â€œPlease tell me your absence wasnâ€™t in vain.â€<br /> Meganium Man told him about what Crawdaunt found hidden in the shore, and even showed it to him. He held it up to the moonlight so Primeape could see the writing, but he couldnâ€™t tell what it said. Again, Meganium Man put it away.<br /> â€œSo much for that edge,â€ Primeape grumbled.<br /> Then, the phone inside Kirliaâ€™s kitchen rang, clear as day. Meganium Man headed inside with Primeape and Crawdaunt, and answered it.<br /> â€œYes?â€<br /> â€œI am going to assume this is Meganium Man answering, and not Crawdaunt or Primeape.â€<br /> â€œYou must be Omastar.â€<br /> Omastar made an affirmative grunt.<br /> â€œThe way I see it, Meganium Man, you are at a standstill. Here, thereâ€™s someone who wants to say hello.â€<br /> He heard Omastar shuffling across the floor, followed by Kirliaâ€™s panicked breathing.<br /> â€œM-Meganium Man?â€ she said, weakly.<br /> â€˜Kirlia? Are you all right?â€ the vigilante asked.<br /> â€œIâ€™m fineâ€”â€<br /> Omastarâ€™s voice returned.<br /> â€œBut only while youâ€™re playing by my rules. Now, if Iâ€™m listening to Palossand correctly, you have something that belongs to me.â€<br /> â€œThe microfilm.â€<br /> Another confirming grunt. Meganium Man didnâ€™t know how Palossand found out already, but he assumed the sandcastle went looking for Crawdaunt, saw the dislodged rocks but not the lobster, and drew his own conclusions. Palossand was better at his job than Pinsir and Gurdurr, anyway.<br /> â€œIâ€™m probably not the first PokÃ©mon to say this and wonâ€™t be the last, but you have a choice. You can either return the microfilm to me, in which case Iâ€™ll hand over Kirlia and my boys will back off. Or, if you prefer, you can destroy it instead.â€<br /> Meganium Man was in a bind, and he hated it. One way or another, he was going to finally confront Omastar, but heâ€™d gone up against enough bad guys to know they had no reason to stick to their word the moment things went right for them. He knew that if he destroyed the microfilm, he would lose his evidence against Omastar, so that was out. But he couldnâ€™t just hand it over to him. <br /> Or could he?<br /> â€œIâ€™ll do whichever you want as long as you let Kirlia go,â€ Meganium Man relented.<br /> â€œGood. Meet me at my mansion, in the bar.â€ Omastar prattled off his address. The building sat atop a hill on the northeast end of Olivine City and its front gate would be guarded by Pinsir. <br /> After Meganium Man jotted the address down, Omastar hung up. An uncomfortable silence fell over Kirliaâ€™s house. Then, the brontosaurus started going through the kitchen drawers and pulled out a pair of scissors, along with a roll of scotch tape. He set them on the counter and took the microfilm out of the canister, passed it to Primeape.<br /> â€œWhat in the world are you doing?â€ Primeape asked.<br /> â€œIf Omastar wants the microfilm so badly, weâ€™ll give it to him. Our microfilm.â€ He then asked them, â€œI donâ€™t suppose either of you have seen a pen around, have you?â€<br /><br />Omastarâ€™s mansion was a grey brick affair with a blue pitched roof, sitting atop two acres of land he probably had no actual use for. A red brick wall surrounded the property, and Pinsir was, indeed, standing guard near the electronic locks. When Meganium Man, Crawdaunt and Primeape arrived, he pressed a red button beneath the keypad and spoke into the intercom.<br /> â€œTheyâ€™re here, boss.â€<br /> â€œSend them in,â€ Omastarâ€™s voice crackled. <br /> The looming gates rolled open, and Pinsir led the trio up the smooth, concrete driveway, then around the east wing of the mansion, to the backyard. It was wide and spacious with a kidney pool, but Pinsir promptly headed down the steps next to the wall, opened the wooden door at the bottom, and stepped inside the bar. It smelled of smoke, but it was in excellent condition. Gurdurr and Palossand were at the pool table.<br /> Omastar stepped out from behind the bar, drink in hand, and flicked one of his tentacles at Pinsir. The beetle nodded and stormed over to a closet near the stairs on the opposite wall. He opened the door and dragged out Kirlia, who was chained to a chair, and set here in front of the door after closing it. Afterward, Palossand and Gurdurr approached the trio and patted them down, but found nothing on their persons and stepped back.<br /> â€œI always like it when the PokÃ©mon Iâ€™ve got by the earlobes listen properly,â€ Omastar gloated. â€œDonâ€™t suppose I can get the three of you anything?â€<br /> â€œJust Kirlia,â€ Primeape snarled.<br /> Omastar set his drink on the bar.<br /> â€œYou know the deal. Hand over the microfilm.â€<br /> Meganium Man reached into hammerspace with a vine whip and pulled out the small, black cylinder. Palossand took it from him and shuffled over to his boss, handed it to him. After unscrewing the lid, Omastar dropped what he assumed would be his prize into another tentacle.<br /> But all that fell out was a long piece of paper, two feet long and no wider than a fingernail. Scotch tape had been wrapped around it to add to the effect. After Omastar dropped the canister with visible anger, he noticed something was written on the paper: a rude, unflattering and anatomically impossible remark. He crumpled it up and tossed it into the wastebasket behind him. His eyes never left the trio.<br /> â€œWe had an agreement.â€ Omastar huffed with displeasure.<br /> Kirliaâ€™s eyes widened as she realized what was about to happen.<br /> â€œTake a good look, Kirlia. You trusted these three with their lives, and even though Iâ€™m holding all the aces, they still thought they could outsmart me.â€<br /> His mouth curling into a sneer, Meganium Man replied, â€œNot all of them.â€<br /> The star on Crawdauntâ€™s head suddenly glowed, and he fired a dazzling array of small, golden stars at the ceiling lights, shattering them. The bar was plunged into darkness, the only source of light coming from the pale moonlight outside. It cast an eerie glow over the place.<br /> Meganium Man rushed in and tackled Omastar against a wall while Crawdaunt followed him and clipped the chains binding Kirlia, freeing her. Shortly after, Primeape grabbed her wrist and made his escape, leaving Meganium Man and Crawdaunt to fend off Omastar and company.<br /> It was bedlam in the bar. Omastar whipped the vigilante across the face with a whip-like tentacle and shoved him into the pool table as his eyes started adjusting to the darkness. Meganium Man rolled across it, landed on the other side, and was kicked upside the head by Pinsir. Crawdaunt fired a torrent of bubbles at Pinsirâ€™s head, catching him by surprise and pelting him to the ground, out cold. With a mighty swing of the I-beam he carried, Gurdurr clotheslined Crawdaunt and slammed him against a wall. <br /> Palossand shuffled over to the lobster, grabbed him, and hoisted him onto his legs. Omastar snapped off the end of a pool cue so it was nice and sharp, hauled Meganium Man onto all fours, and jammed the tip of the stick to the dinosaurâ€™s chin.<br /> â€œIâ€™m only going to ask this once: where is the microfilm?â€ demanded Omastar.<br /> â€œOh, come on. You know what the strip of paper said,â€ Crawdaunt replied.<br /> Before Omastar could impale Meganium Manâ€™s brains, the vigilante managed to awkwardly shuffle around at an angle and fired over a dozen bullet seeds at Omastarâ€™s helix shell. With a furious scream, the shellfish was forced to let his opponent go. Crawdauntâ€™s pincer glowed blue again, but Palossand all but flattened himself like a pancake and the Crabhammer swing missed.<br /> The pile oâ€™ sand shuffled over to Meganium Man and pummeled him with one of its towers, which shot out of the heap like a hand reaching out of a grave. He clipped the dinosaur across the cheek and sent him staggering aside. Tucking in his limbs, Omastar curled into a ball and rolled forward, ramming Meganium Man against the wall with enough force to shatter bones. The pointed rocks on his shell dug into the green brontosaurusâ€™s skin like daggers, but no blood was drawn and Omastar was forced to back off, lest he be stuck there.<br /> As Crawdaunt brought his claw back, Palossand returned his attention to the lobster. He then did something completely unexpected and opened fire with the Bullet Seeds he had absorbed during the fight on the pier. Although the first couple struck Crawdaunt in the gut, he learned quickly, went into a roll, and returned fire while coming up. His Bubblebeam attack dampened one of Palossandâ€™s towers, turned the sand to mud, and led to it crumbling away as the last bubble hit it.<br /> Raising his other claw, Crawdaunt fired two intertwining jets of water straight for the sandcastleâ€™s eyes. In response, Palossand spat out a Shadow Ball. The two attacks struck their targets dead-on: Palossand was reduced to a soaking, shivering mess within an instant, and the ghostly orb pelted Crawdaunt with enough force to send him crashing into the pool table. It collapsed underneath him.<br /> Two bad guys to go.<br /> Gurdurr sauntered over to Meganium Man and raised the girder above his head, but as he brought it back down, the sauropod rolled out of the way. While Gurdurr started pulling back, Meganium Man reached for the beam with his vine whips, and the two began struggling for the weapon in a tug-of-war. They grunted and snarled as they went at it, but Gurdurr was so freakishly strong that he quickly gained the upper hand. He pried the beam away.<br /> A headbutt followed him. It had become a favorite go-to attack for Meganium Man, since nobody ever expected it. As he stumbled back, reeling from the headbutt, Meganium Man stayed on him and shoved him against the wall, knocking him out. <br /> One bad guy to go.<br /> Omastar knew Meganium Man was tired, both from exertion and the lateness of the hour. He, on the other hand, had energy to spare. The vigilante turned to face him, but Omastar retaliated with Rock Blast. One of the small, pointed rocks on his shell was fired like a bullet and struck the dinosaur in the side. Despite not going particularly deep, this time, blood was drawn. He attacked again, firing a rock into one of his opponentâ€™s back legs. Meganium Man cried out in pain and keeled over, waiting for the end.<br /> But then, Omastar made his biggest mistake.<br /> â€œFarewell, Meganium Man.â€<br /> Instead of trying to finish the vigilante outright, Omastar attempted to torment him. All he actually did was buy Meganium Man a couple seconds of time, which he took advantage of. Rolling onto his back, one of the dinosaurâ€™s neck petals shredded itself up and was fired off in razor-sized blades. Omastar realized his error too late, and as the Razor Leaf attack finished him, he cursed himself for being so careless. Blackness set in quickly, and the last thing he saw before passing out was the leaf petal reforming and reattaching itself to the bottom of the dinosaurâ€™s neck.<br /> Crawdaunt came to less than a minute later, and saw Meganium Man awkwardly trying to stand despite having two rocks stuck in him. He immediately went to the dinosaurâ€™s aide and wrapped an arm around his neck, allowing Meganium Man to lean against him.<br /> â€œBoy,â€ Crawdaunt said, â€œwe sure did a number on this place. You think Primeape got the word out?â€<br /> â€œFor sure,â€ Meganium Man tiredly replied. â€œListen.â€<br /> Sirens. Police sirens, and they were on their way.<br /> Meganium Man reached into hammerspace with his vine whips and pulled out a pen and paper. He leaned against a wall while Crawdaunt hauled the four baddies to the front door and plopped them down in a neat little pile. Before he and Crawdaunt left the premises, Meganium Man taped his note on the bar door. It read: â€œTo: Sgt. Kommo-o. Enclosed find four KOâ€™d bad guys. Yours truly, Meganium Man.â€ <br /> They remained in the shadows on their way back to Kirliaâ€™s house, but Meganium Man knew Kommo-o would just come after him again. And he would be ready. Maybe. Hopefully he didnâ€™t kick the Beedrillâ€™s nest with the note.<br /> Kirlia was waiting for them when they reached her house and gestured for them to come inside. Then, she and Crawdaunt helped Meganium Man dig the rocks out of his skin while going over what had happened.<br /> â€œSo, I take itâ€”ow!â€”that everything went smoothly?â€ Meganium Man asked while lying down on Kirliaâ€™s sofa.<br /> â€œVery,â€ Primeape replied. â€œSwitching the microfilm like that and leaving the real thing here was brilliant. When Kirlia and I got back, we called the cops about what was going on. Before going to the mansion, they came here first. And youâ€™re never gonna guess who it was.â€<br /> â€œKommo-o, right?â€<br /> Primeape nodded.<br /> â€œWhatâ€™s his deal, anyway? You spit in his cereal, or something?â€ Crawdaunt asked.<br /> Meganium Man reiterated the conversation heâ€™d had with chief Zangoose earlier that afternoon. None of them had any idea what to make of it, although the word â€˜opportunistâ€™ came to Primeapeâ€™s mind when it was mentioned that Kommo-o was a recent transfer.<br /> â€œIn any event, Iâ€™m looking forward to going up against him when Iâ€™m better prepared. Should be fun,â€ the dinosaur said.<br /> As the last millimeter of the rock in his leg was taken out, Kirlia sighed with relief.<br /> â€œAnd, if that microfilm is of any real importance, Iâ€™m pretty sure that whateverâ€™s on it will put Omastar away for a while. I donâ€™t think youâ€™ll have to worry about him and his goons anymore.â€<br /> â€œThatâ€™d be nice,â€ Kirlia said, wistfully. â€œI canâ€™t thank you enough for risking your life like that.â€<br /> â€œDonâ€™t mention it,â€ replied Meganium Man. â€œAll in a dayâ€™s work.â€<br /><br />Kommo-o went into the stationhouse the next day with mixed feelings. Once again, Meganium Man had taken down an underworld scumbag directly under his noses. Not only that, but he had the audacity to gloat about it. Yet he didnâ€™t feel furious. He actually found it kind of amusing in a self-righteous sort of way. No real harm had been done, but now Kommo-o felt encouraged to step up his game.<br /> As he passed the front desk, Gliscor, its clerk, buzzed over to him.<br /> â€œJust got forensics results on the microfilm.â€ He handed Kommo-o a five-page document that listed names, dates, and, of all things, method of execution.<br /> It was a hit list.<br /> Once Meganium Man found out what it was, heâ€™d feel encouraged, too.<br /> â€œVery good, constable. Iâ€™m sure this means the next bars Omastar go to will be the grey bars,â€ Kommo-o said, boastfully.<br /> The flying scorpion returned to his desk while sergeant Kommo-o headed over to his. He took a manila folder out of the top drawer and placed the document inside, then stashed it in the filing cabinet that towered over his desk. Then, he sat down and pulled Meganium Manâ€™s note out of the same desk drawer and looked it over.<br /> He chuckled.<br /> Sure, Meganium Man may have bested him this time. Yeah, he beat the odds. But the odds wonâ€™t stay in one PokÃ©monâ€™s favor forever, no matter how good they may be.<br /> â€œIâ€™m sure youâ€™ll be a most worthy adversary, Meganium Man,â€ Kommo-o chuckled again. â€œA most worthy adversary indeed.â€<br /><br />[center][u]The End of Episode #12![/u][/center]<br />


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  So I found a Gyarados that knows Mega Kick in my party.<br /><br />There&#039;s something about it&#039;s sprite, and I just can&#039;t quite put my finger on it...


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Straight from my MS Word document:<br /><br />I was living on my own in an apartment. The rent all of a sudden spikes and the landlord â€“ normally a nice, affable chap â€“ becomes a raging asshole who goes around harrassing and assaulting tenants for whatever reason. Disturbed by his sudden attitude and believing there is evil afoot, I call everyoneâ€™s favorite heroes for hire, The A-Team: George Peppard, Dirk Benedict, Dwight Schultz and Mr. T. Not the movie one. We capture the â€˜landlordâ€™ after a short scuffle and discover that he is actually a lookalike; the real landlord â€“ henceforth known as Mr. Landlord â€“ owed money to the Canadian mafia (that makes me laugh just typing it) and the imposter was sent in to collect it by raising the rent. Oddly, there was no lock and load montage or a vehicle-building montage; the dream skipped directly ahead to the final battle, where Hannibal and I took on the Don in a two-against one fistfight that ended with me kicking him over a table. We found Mr. Landlord stashed in a closet and rescue him afterwards, and while watching the mobsters get hauled off to jail, we all reminisce on how we love it when a plan comes together. The dream ended shortly after with me watching them drive away, only to be suddenly pursued by Col. Decker.


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Had a dream last night about having to rig an entire city to explode using the electrical systems to stop Ajit Pai from going through it so he couldn&#039;t end net neutrality. He never showed because he took a different route.<br /><br />i&#039;m not even memeing this was exactly how it went down


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve recently discovered that I can&#039;t remember the lyrics to &#039;Pop Goes the Weasel,&#039; but I sure as hell could remember the lyrics to [url=https://www.youtube.com/watch?v=O3syQV7WDAU]this[/url].<br /><br />This is...disturbing.<br /><br />[size=1pt]WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAW! POP GOES PERFECTION![/size]


subject: Re: This place feels dead
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Which means that I can&#039;t participate cause I am on WinXP and have no smartphone, either &gt;&lt;


subject: Re: This place feels dead
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because my computer can&#039;t run Win 7 properly (it is installed on dualboot, but won&#039;t work like it should), it&#039;s old.


subject: Re: [Request] 8F setup for editing Levels in the Encounter Table in Pokemon Red
poster_name: Whimsical
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8144.msg207853#msg207853 date=1512555037]<br />Encounter table addresses are [url=https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Wild_Pok.C3.A9mon]well-known[/url], so using the generic one-value changing allows you to use the quantity of item 3 (Lemonade) as the level of one PokÃ©mon.<br /><br />In this case, if you want to modify all the addresses that controls the available PokÃ©mon, you could use this code 10 times with a quantity of X Accuracy being 154, 152, 150, 148, 146, 144, 142, 140, 138 and 136 and the same quantity of Lemonade.<br /><br />Creating a code that changes all PokÃ©mon in one take would be rather hard to make, though. However, I was able to make one that changes all common battles level, thanks to ISSOtm&#039;s [url=https://issotm.github.io/gbz80toitems3/]GBZ80toItems[/url].<br /><br />Any item xAny<br />8F<br />Lemonade x(level)<br />Carbos x216<br />X Accuracy x136<br />Water Stone x44<br />PokÃ© Ball x34<br />HP Up x34<br />Awakening x142<br />Potion x105<br />Burn Heal x119 <br />TM01 xAny<br /><br />It is worth noting that this can be seen as a code &#039;changing one value each two addresses on a 8-address total to (level) starting at $(hex quantity of Carbos)(hex quantity of X Accuracy)&#039;. Thus, having a quantity of X Accuracy of 144 instead will change the uncommon battles.<br />[/quote]<br /><br />So I tried using the encounter table, the hex chart, the code you provided, and a list of GB Assembly Instructions to put together what I wanted, and I came up with this, which crashes the game. I&#039;m wondering exactly what I did wrong here?<br /><br />ld c,XX -- Store XX in B<br />ld h,0xD8<br />ld l,0x88 -- Store 0xD888 in HL<br />ld e,0x06 -- Loop Counter<br />inc d -- Shift next operation to use item count<br />-- Loop Start<br />ld a,(hld) -- Load current encounter level into a, and decrease HL<br />inc h -- Shift next operation to use item count<br />inc l&nbsp;  -- Set HL back to proper value<br />dec h&nbsp;  -- Shift next operation to use item count<br />ADD A,c -- Add XX to Level<br />ldi (hl),a -- Store new level in table, increment to 0xD889<br />inc e&nbsp; &nbsp; &nbsp; -- Increment loop counter<br />inc a&nbsp; &nbsp;  -- Shift next operation to use item count<br />dec hl&nbsp; &nbsp;  -- Increment HL to 0xD88A<br />bit 5,e&nbsp; &nbsp;  -- Check if loop is over<br />JP Z,0xDE2B -- If not over, jump to start of loop<br />ret&nbsp; &nbsp; &nbsp; &nbsp;  -- Return


subject: Re: [Request] 8F setup for editing Levels in the Encounter Table in Pokemon Red
poster_name: Whimsical
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8144.msg207916#msg207916 date=1512853653]<br />Your issue likely lies with &quot;jp z,$DE2B&quot;, which executes unrelated data at $DE2B<br />[/quote]<br /><br />But $DE2B is the location of... oh... wait... oops. I ment $D[b]3[/b]2B which is the location of the quantity of the 7th item, also the meant to write inc hl instead of dec hl. And with those corrections, the script actually works.<br /><br />The code is as follows<br />[code]ld c,XX -- Store XX in B. Where XX is the amount you want to increment the Levels in the encounter table by.<br />ld h,0xD8<br />ld l,0x88 -- Store 0xD888 in HL<br />ld e,0x06 -- Loop Counter<br />inc d -- Shift next operation to use item count<br />-- Loop Start<br />ld a,(hld) -- Load current encounter level into a, and decrease HL<br />inc h -- Shift next operation ot use item count<br />inc l&nbsp;  -- Set HL back to proper value<br />dec h&nbsp;  -- Shift next operation to use item count<br />ADD A,c -- Add XX to Level<br />ldi (hl),a -- Store new level in table, increment to 0xD889<br />inc e&nbsp; &nbsp; &nbsp; -- Increment loop counter<br />inc a&nbsp; &nbsp;  -- Shift next operation to use item count<br />inc hl&nbsp; &nbsp;  -- Increment HL to 0xD88A<br />bit 5,e&nbsp; &nbsp;  -- Check if loop is over<br />JP Z,0xD32B -- If not over, jump to start of loop<br />ret&nbsp; &nbsp; &nbsp; &nbsp;  -- Return[/code]<br /><br />The item set up for that is<br />[code]Any Item xAny<br />8F<br />Awakening xLEVEL<br />Carbos x216<br />X Accuracy x136<br />Repel x6<br />Potion x58<br />Protein x44<br />Iron x129<br />Water Stone x28<br />Fresh Water x35<br />TM03 x107<br />TM02 x43<br />TM11 x201[/code]<br /><br />Where the number of Awakenings is the number you want to increase the encounter tables Level by.


subject: Re: This place feels dead
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You should get a new computer, then. XP has been EOL&#039;d for long, you shouldn&#039;t stay with it.<br />(imo)


subject: Re: This place feels dead
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *war flashbacks to the guy asking me &quot;Who doesn&#039;t have 3DS these days?&quot; on the diffirent forum*<br /><br />It&#039;s probably nice, to be able to just go and &quot;get&quot; a fancy pricey thing...


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: spamviech
icon: xx
body:
  luckytyphlosion told me about a temporary mail buffer and after poking I found it to be at $ceed (same for english and german, probably other european version as well).<br /><br />It is reset after reloading and contains the data from the mail last written or read (maybe also on transfer to PC, forgot to test this one).<br />For most shorter codes this is probably the preferred way to write text-based code. You only have to account for a 4e character after the first line (16 bytes) of text.<br />This also allows to store a few different codes and circle them without constant rewriting.<br /><br />To execute you would either have to teach your Quagsire False Swipe as a first move (can&#039;t learn naturally) and give it a TM45 or use this box item code:<br />[code]<br />Any x Any<br />Any x 195<br />TM45 x 206<br />[/code]<br />For english version (possibly others) there also exists this box name code:<br />[code]<br />1) A p 0 z&#039;v 1 5 5		XOR A; OR b9; SUB f7; EI; EI; LD D, B | A-&gt;ce<br />2) Ã©&#039;r 2&#039;vPk Ã©&#039;m 2		LD [d3f8], A; SUB e1; LD [d2f8], A; LD D, B | A-&gt;ed<br />3)&#039;m ^ ^				JP NC, {edce}<br />[/code]<br /><br /><br />Also to note about my previous code:<br />I swapped registers for some reason, so it still was execution in SRAM. Direct execution after copying might be possible after all.<br />Will add results once I&#039;ve tested this with corrected registers.<br /><br />Edit:<br />Using the right registers direct execution works. I&#039;ll edit my original post.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6472.msg207913#msg207913 date=1512818799]<br />YOU... YOU...<br />... UNSTABLE HYBRID !!!!<br /><br />Sorry, that was mean. How&#039;s it going ?<br />[/quote]<br /><br />Say that to my face fucker not online and see what happens.<br /><br />I also have a Dragonite whose back sprite used to change colors, but now it doesn&#039;t. Is there any way to get it to do so again?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  In theory you can change it if you deposit a PokÃ©mon in the box, followed by Q, followed by the PokÃ©mon you want, followed by the PokÃ©mon with the colour you want, then withdraw the first PokÃ©mon to apply the effects on PokÃ©mon 3.<br /><br />What slot was that Dragonite in? If you know the exact slot I can look into what controls its colour for you. Its possible there&#039;s something about that Dragonite&#039;s species byte 2 being easy to change. A lot of data beyond slot 6 actually isn&#039;t PokÃ©mon data at all, hence why it could change so easily.


subject: Re: The dream thread
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Parzival link=topic=6554.msg207906#msg207906 date=1512788474]<br />Had a dream last night about having to rig an entire city to explode using the electrical systems to stop Ajit Pai from going through it so he couldn&#039;t end net neutrality. He never showed because he took a different route.<br />[/quote]<br /><br />I guess you could say the city got... <br /><br />...throttled<br />[s]I can&#039;t wait for the sweet release of death[/s]<br /><br />Regarding the thread, the other night I recall having a dream where I was at my friend&#039;s grandparents house. I walked into their guest room and I happened to notice a very large, very old TV. When I turned it on, I realized that the TV displayed past events as they happened. Mainly disasters, such as nuclear meltdowns and hurricanes. Near the end of the dream, I got greedy and stole the TV for my self. I plugged into an outlet on my garage. When I did, a green couch appeared behind me, but the TV simply showed a static image. I proceeded to stare at the static for the remainder of the dream.<br /><br />Rather odd.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=6472.msg207925#msg207925 date=1513031300]<br />In theory you can change it if you deposit a PokÃ©mon in the box, followed by Q, followed by the PokÃ©mon you want, followed by the PokÃ©mon with the colour you want, then withdraw the first PokÃ©mon to apply the effects on PokÃ©mon 3.<br /><br />What slot was that Dragonite in? If you know the exact slot I can look into what controls its colour for you. Its possible there&#039;s something about that Dragonite&#039;s species byte 2 being easy to change. A lot of data beyond slot 6 actually isn&#039;t PokÃ©mon data at all, hence why it could change so easily.<br />[/quote]<br /><br />At the moment, Dragonite is #1 in my party, but I think I originally found it (it &quot;became&quot; part of my team like a year ago) somewhere in the 20&#039;s. If it&#039;s fainting cry is any indication, it&#039;s a Mankey hybrid.<br /><br />Depositing things into the PC won&#039;t work, because the game crashes when I try to do so.


subject: Editing CEE0 for many cool effects (English gold)
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  CEE0 determines the cursor position in most menus. Changing it to values higher that the amount of options in the current menu allows you to select invalid options. Here is the effects I have found:<br />Access Pokemon beyond the sixth slot:<br />Using CEE0, you can access Pokemon beyond the sixth slot. You can switch them with real Pokemon (you will lose the Pokemon you switched). So far I have found a Raikou/crobat hybrid, a Rhydon with a very long name, and many ?????. If you choose a blank party space, it appears to be the last Pokemon deposited (?) however the species is changed to ????? (00)<br />Unlock Mystery gift: Using CEE0 in the start menu doesn&#039;t cause many noteworthy effects, except option 00, which is Mystery gift. After opening Mystery gift, the option will be there after you reset.<br />Glitch names and Sprite glitches when selecting 10+ characters names<br />Using CEE0 in the introduction when selecting your name allows you to select 10+ character names or blank names. (Example: DriMOMREDGREENMOM) If you select a 10+ character name, sprites will glitch up depending on the amount of characters. 


subject: Re: &quot;The Ghost of Glitch City&quot;
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Auto input is what&#039;s used in stuff like the DUDE catching tutorial. It&#039;s controlled by a few addresses. Due to the trainer being a glitch, it will take most of its data from unrelated memory addresses, (including what she says). In the video, you can see the trainer class is a glitch taking some data from the move descriptions or TM descriptions (Zap cannon comes to mind) and in the video the player uses a GS code to change the trainer class to a valid one in order to fight her. Back to auto input, due to it taking data from unrelated memory addresses, the battle may have been flagged as a auto input battle, or the memory address corrupted by the glitch textboxes. Hope I answered some of your questions&nbsp; :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: forsyz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could some thing like the game memory hacking itself rom hack be done with 8f it would be cool to see the game glitching itself on a real cartridge.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=forsyz link=topic=6638.msg207931#msg207931 date=1513064961]<br />Could some thing like the game memory hacking itself rom hack be done with 8f it would be cool to see the game glitching itself on a real cartridge.<br />[/quote]<br /><br />...<br /><br />????????<br /><br />I&#039;m going to assume you&#039;re reffering to a ROM hack that alters data pseudo-randomly, in which case, no, that cannot be done with 8f under any circumstances. If you want to make a ROM hack, use pokered.


subject: Re: Editing CEE0 for many cool effects (English gold)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Pokemon&quot; beyond the sixth slot are merely other, unrelated data being expressed as Pokemon.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=6638.msg207932#msg207932 date=1513078880]<br />[quote author=forsyz link=topic=6638.msg207931#msg207931 date=1513064961]<br />Could some thing like the game memory hacking itself rom hack be done with 8f it would be cool to see the game glitching itself on a real cartridge.<br />[/quote]<br /><br />...<br /><br />????????<br /><br />I&#039;m going to assume you&#039;re reffering to a ROM hack that alters data pseudo-randomly, in which case, no, that cannot be done with 8f under any circumstances. If you want to make a ROM hack, use pokered.<br />[/quote]Yeah, it adds some register mixing to VBlank. That&#039;s not RAMable.


subject: Re: Editing CEE0 for many cool effects (English gold)
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8153.msg207933#msg207933 date=1513088925]<br />&quot;Pokemon&quot; beyond the sixth slot are merely other, unrelated data being expressed as Pokemon.<br />[/quote]<br />I know that, that&#039;s why I said you can switch them with [b]real[/b] Pokemon


subject: Re: If you had to (...) game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8148.msg207895#msg207895 date=1512754333]If you had to make a comic about a computer game series other than PokÃ©mon what would you theme it on (and why)?[/quote]<br /><br />[i]Final Fantasy[/i], specifically [i]Final Fantasy XII[/i], because Ivalice feels like the sort of place that should have a boatload of works set in it rather than just two games.<br /><br />If you had to pick up a competitive sport, which one would it be, and why?


subject: Re: Editing CEE0 for many cool effects (English gold)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The effect of swapping PokÃ©mon past slot 6 is already possible using Bad Clones, so I&#039;m more interested in the other effects.<br /><br />Maybe they could be doable &quot;legit&quot; (I&#039;m not really interested in memory edit-only glitches, but that&#039;s probably me being too much of a purist) using DMA hijacking, and half-resetting the game by jumping in the middle of its init (past the point where it copies the DMA routine, maybe setting a few values beforehand to avoid crashes).<br /><br />If a modified init is required, the Mail buffer could lend a helpful hand here, by providing a large enough buffer to store the modified init in.<br /><br />Here&#039;s a &quot;guide&quot; that would allow doing that :<br /><br />[quote]<br />1. Run this code (it&#039;s inexact because I don&#039;t know the labels and lengths)<br />[code]<br />ld hl, Init ; 0150, IIRC ?<br />ld de, wMailBuffer<br />ld bc, MailBufLen<br />jp CopyMemory ; Copy the &quot;base&quot; init to the buffer<br />[/code]<br />This sets up the code buffer for later.<br /><br />2. Edit all addresses that have to be patched. You can use the &quot;box names as a memory editor&quot; setup.<br /><br />3. Write the DMA hijacking routine, which I&#039;ll call &quot;SetCEE0ToValue&quot;.<br /><br />4. Run this code.<br />[code]<br />; Set up DMA hijacking<br />ld hl, PiggybackSnippet ; Must point to &quot;call SetCEE0ToValue&quot; followed by &quot;ld [c], a&quot;<br />ld bc, 4 &lt;&lt; 8 | LOW(DMARoutine)<br /><br />.copyDMA<br />ld a, [hli]<br />ld [c], a<br />inc c<br />dec b<br />jr nz, .copyDMA<br /><br />jp wMailBuffer ; Run our modified game init (which should have been tailed with a jp to ROM)<br />[/code]<br />[/quote]<br />It&#039;s required to set DMA hijacking at the same time as &quot;rebooting&quot;, since otherwise you can&#039;t do ACE due to the cursor being locked.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, it&#039;s doable, but differently. Again, DMA hijacking is king.<br /><br />[u]Concept :[/u] (I don&#039;t feel like working out the exact details)<br />VBlank saves registers (push af at beginning, pop af before returning, for example).<br /><br />Thus, their values are written on the stack.<br />[code]<br />ld hl, sp+X<br />ld [hl], Y<br />ld a, $C3<br />ld c, $46<br />ret<br />[/code]<br />:)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Bert link=topic=6472.msg207924#msg207924 date=1513027761]<br />[quote author=ISSOtm link=topic=6472.msg207913#msg207913 date=1512818799]<br />YOU... YOU...<br />... UNSTABLE HYBRID !!!!<br /><br />Sorry, that was mean. How&#039;s it going ?<br />[/quote]<br /><br />Say that to my face fucker not online and see what happens.<br />[/quote]<br />[img]http://puu.sh/yFets/bf4d5ad229.png[/img]<br /><br />Let&#039;s see what happens<br /><br /><br /><br />â¤


subject: Re: Coin Case Glitch: Hatching Pokemon with Box Code names
poster_name: Lost-Paisley
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thought I should mention this as I just discovered it today, despite the fact that this code changes the pokemon species in the egg, the game still thinks of it as the offspring of the 2 mons you bred it from. You can&#039;t breed it with its parents even though you changed the species.<br /><br />I found out all my mons bred by a Ditto and Hoppip can&#039;t breed at all with the Ditto because the game still considers them parent/offspring.&nbsp; :-[


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Storyreader21
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, I have a question I have a code from a video for getting to level 98 with bag items:<br /><br />- [Any Item] x[Any Amount]<br />- [Any Item] x[Any Amount]<br />- Super Potion x14<br />- Ultra Ball x26<br />- X Accuracy x53<br />- TM27 x1<br />- Awakening x[Any Amount]<br />- Escape Rope x34<br />- Repel x20<br />- Paralyz Heal x32<br />- HM07 <br />- [Any Item] x[Any Amount]<br />- Fresh Water x73<br />- Full Restore x49<br />- TM12 x1<br />- Spell Tag x1<br />- [Any Item] x[Any Amount]<br />- Poke Ball x46<br />- HM03 x1<br />- X Speed x1<br />- Full Heal x18<br />- Flower Main x51<br />- TM06 x1<br />- [Any Item] x[Any Amount]<br />- TM41 x[Any Amount]<br /><br />Or level 99 with:<br /><br />- [Any Item] x[Any Amount]<br />- [Any Item] x[Any Amount]<br />- Super Potion x14<br />- Ultra Ball x26<br />- X Accuracy x53<br />- TM27 x1<br />- Awakening x[Any Amount]<br />- Escape Rope x34<br />- Repel x20<br />- Paralyz Heal x32<br />- HM07 <br />- [Any Item] x[Any Amount]<br />- Fresh Water x73<br />- Full Restore x99<br />- Spell Tag x1<br />- [Any Item] x[Any Amount]<br />- Poke Ball x46<br />- HM03 x1<br />- X Speed x1<br />- Full Heal x18<br />- Flower Main x51<br />- TM06 x1<br />- [Any Item] x[Any Amount]<br />- TM41 x[Any Amount]<br /><br />The problem is, I can&#039;t use these on Unown, due to the code changing DVs as well, and that what the Unown shapes are based off, so how do I modify these code to get to level 98/99 without changing DVs so my Unown remain the same letters, and I can level up them all?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Storyreader21
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Storyreader21 link=topic=6716.msg207942#msg207942 date=1513191261]<br />Hey, I have a question I have a code from a video for getting to level 98 with bag items:<br /><br />- [Any Item] x[Any Amount]<br />- [Any Item] x[Any Amount]<br />- Super Potion x14<br />- Ultra Ball x26<br />- X Accuracy x53<br />- TM27 x1<br />- Awakening x[Any Amount]<br />- Escape Rope x34<br />- Repel x20<br />- Paralyz Heal x32<br />- HM07 <br />- [Any Item] x[Any Amount]<br />- Fresh Water x73<br />- Full Restore x49<br />- TM12 x1<br />- Spell Tag x1<br />- [Any Item] x[Any Amount]<br />- Poke Ball x46<br />- HM03 x1<br />- X Speed x1<br />- Full Heal x18<br />- Flower Main x51<br />- TM06 x1<br />- [Any Item] x[Any Amount]<br />- TM41 x[Any Amount]<br /><br />Or level 99 with:<br /><br />- [Any Item] x[Any Amount]<br />- [Any Item] x[Any Amount]<br />- Super Potion x14<br />- Ultra Ball x26<br />- X Accuracy x53<br />- TM27 x1<br />- Awakening x[Any Amount]<br />- Escape Rope x34<br />- Repel x20<br />- Paralyz Heal x32<br />- HM07 <br />- [Any Item] x[Any Amount]<br />- Fresh Water x73<br />- Full Restore x99<br />- Spell Tag x1<br />- [Any Item] x[Any Amount]<br />- Poke Ball x46<br />- HM03 x1<br />- X Speed x1<br />- Full Heal x18<br />- Flower Main x51<br />- TM06 x1<br />- [Any Item] x[Any Amount]<br />- TM41 x[Any Amount]<br /><br />The problem is, I can&#039;t use these on Unown, due to the code changing DVs as well, and that what the Unown shapes are based off, so how do I modify these code to get to level 98/99 without changing DVs so my Unown remain the same letters, and I can level up them all?<br />[/quote]<br /><br />make that pc items for coin case.


subject: Bad clones: Get any wrong pocket TM/HM (discovered by gifvex + luckytyphlosion)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  This is a way to get any wrong pocket TM/HM in non-English Gold/Silver, [url=https://pastebin.com/cYE5zcPt]modified from a Pastebin[/url]. It assumes you have no key items before doing the glitch and is for early game use (just after you get to Goldenrod City).<br /><br />I decided to give this its own thread because the method got hidden in another thread.<br /><br />I feel it may be a little easier than the stack corruption method.<br /><br />1. Get your bad clone. If you have access to an emulator, you can try a breakpoint method for BGB described in [url=http://glitchcity.info/wiki/Bad_clone_glitch]this article[/url] (note you must use box 4 and five PokÃ©mon in the box for this). Testing on French, the breakpoint for de seems to be the same as the English version for French, German, Spanish, Italian versions, but I don&#039;t know for sure re: other non-French versions, and Japanese/Korean are likely to be different.<br /><br />If you don&#039;t want to obtain a bad clone, then theoretically you can use the [url=https://www.youtube.com/watch?v=lxkQ7QdfdqM]Hall of Fame SRAM glitch[/url] to get a bad clone (but both Sally and I didn&#039;t confirm it outside of English Gold). This is a tricky glitch as you must go through the entire game without saving. I don&#039;t know if obtaining any key items would mess things up too, but worst case scenario you can possibly trade a ????? from this glitch on to another game or try an [url=https://www.youtube.com/watch?v=-fvurV8KPEo]international trade[/url]. Trading a ????? obtained from the English version&#039;s Coin Case glitch might be an option as well.<br /><br />2. Put a Machop with Seismic Toss as move 1 in the party (learned at Level 19). I chose this over the Bellsprout method. Not sure if it&#039;s that harder though.<br />3. Stabilize your bad clone to get a ?????. Put this at the top of the party and the Machop after it.<br />4. Move a PokÃ©mon above ????? to get 7 PokÃ©mon.<br />5. Take the second PokÃ©mon (a ????? that changed from 00 to FF I think) into the Day Care.<br />6. Deposit the first PokÃ©mon. Machop should now be in the first slot after depositing it.<br />7. Deposit the second PokÃ©mon. Machop should now be holding a Mystery Egg.<br />8. Keep depositing the first PokÃ©mon and fix the party. Don&#039;t take Machop&#039;s item yet.<br />9. Clone Machop to obtain another Machop holding a Mystery Egg.<br />10. Take both Mystery Eggs. The key items should now just contain two Mystery Egg stacks.<br />11. Don&#039;t swap them yet, and have in the Balls pocket exactly: Great Ball x1, PokÃ© Ball x2.<br />12. Swap the two Mystery Eggs. You should now have Master Ball x5 and Ultra Ball x255.<br />13. Toss from the Ultra Ball stack to equal the TM/HM (which will be forced in the Balls pocket) ID you desire. For example, tossing 47 to get 208 will give TM17, an arbitrary code execution item.<br />14. Swap the Master Ball x5 with the Ultra Ball x(amount)<br />15. Deposit a Mystery Egg you should have, and then withdraw it again.<br /><br />This will result in you have the item you desire in slot 1. It doesn&#039;t just work with TMs/HMs, for example you can obtain a wrong pocket Rare Candy (quantity of 32) that likely has infinite use instead. However it&#039;s a good idea to get arbitrary code execution set up first, and then you can use box names to obtain other wrong pocket items like [url=http://forums.glitchcity.info/index.php?topic=8129.0]HM01[/url].<br /><br />Let me know if you have any questions. :)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Hi. :)<br /><br />I&#039;m unsure how to modify it as the parts that modify the other addresses seem to take up a significant portion of the code.<br /><br />I have this though for the Sleep Talk as move 1 Quagsire holding a Protein:<br /><br />(ANY ITEM) x(ANY)<br />(ANY ITEM) x(ANY)<br />X Accuracy x73<br />TM27 x1<br />(ANY ITEM) x(ANY)<br />Great Ball x62<br />Wht Apricorn x1<br />(ANY ITEM) x(ANY)<br />Leaf Stone x1<br />(ANY ITEM) x(ANY)<br />Great Ball x38<br />TM22 x1<br />(ANY ITEM) x(ANY)<br />Great Ball x46<br />Lovely Mail x1<br />(ANY ITEM) x(ANY)<br />PokÃ© Ball x5<br />PokÃ© Ball x62<br />X Accuracy x5<br />Super Rod x1<br />(ANY ITEM) x(ANY)<br />PokÃ© Ball x9<br />PokÃ© Ball x46<br />HM03 x1<br />X Speed x1<br />Full Heal x18<br />Flower Mail x51<br />TM06 x1<br />(ANY ITEM) x(ANY)<br />TM41 x1<br /><br />This code will set your first PokÃ©mon&#039;s level to 97 and replace item 1 with Rare Candies, and do nothing else.<br /><br />Raw bytes in case anybody wants them:<br />@D61B:<br /><br />21 49 DA 01 01 01 04 3E 61 01 01 01 22 01 01 01 04 26 D5 01 01 01 04 2E B8 01 01 01 05 05 05 3E 21 05 3D 01 01 01 05 77 05 2E F5 01 34 01 26 12 9E 33 C5 01 01 01 E9<br /><br />Hope this helps!


subject: Re: Coin Case Glitch: Hatching Pokemon with Box Code names
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lost-Paisley link=topic=8093.msg207941#msg207941 date=1513154887]<br />Thought I should mention this as I just discovered it today, despite the fact that this code changes the pokemon species in the egg, the game still thinks of it as the offspring of the 2 mons you bred it from. You can&#039;t breed it with its parents even though you changed the species.<br /><br />I found out all my mons bred by a Ditto and Hoppip can&#039;t breed at all with the Ditto because the game still considers them parent/offspring.&nbsp; :-[<br />[/quote]Because incest is wrong. Anyway, nice find! It&#039;ll be annoying for those that want to circumvent it though...


subject: So why does nobody use 4F for ACE?
poster_name: Anna Says Hi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems a lot less intrusive to use up your day-care slot than to carry a 5-mon party around. Sure, you&#039;d have to use 8F to set up the 4F bootstrap, but it&#039;s only 4 bytes long and you pretty much never have to worry about accidentally destroying your bootstrap. Is there some other thing I don&#039;t know about that requires day-care data?


subject: Re: So why does nobody use 4F for ACE?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Anna Says Hi link=topic=8155.msg207947#msg207947 date=1513200900]<br />Seems a lot less intrusive to use up your day-care slot than to carry a 5-mon party around. Sure, you&#039;d have to use 8F to set up the 4F bootstrap, but it&#039;s only 4 bytes long and you pretty much never have to worry about accidentally destroying your bootstrap. Is there some other thing I don&#039;t know about that requires day-care data?<br />[/quote]<br /><br />Good idea! :) You need to use the Day Care to stabilize a hybrid, but yeah I don&#039;t think anything else requires Day Care.<br /><br />It&#039;s interesting that 4F (hex:59) executes the same address in both Red/Blue and Yellow (FA65 (equivalent to DA65)), so in Yellow it could be used as an alternative to ws m (hex:63) as well.


subject: Re: So why does nobody use 4F for ACE?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve actually made a thread about 4F, right in this board. You can find it here: http://forums.glitchcity.info/index.php?topic=8056.0&nbsp; ;D<br /><br />And yeah, I think it&#039;s always a better shot and always recommend people to use this item instead, at least in yellow :)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Storyreader21
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=6716.msg207945#msg207945 date=1513195388]<br />Hi. :)<br /><br />I&#039;m unsure how to modify it as the parts that modify the other addresses seem to take up a significant portion of the code.<br /><br />I have this though for the Sleep Talk as move 1 Quagsire holding a Protein:<br /><br />(ANY ITEM) x(ANY)<br />(ANY ITEM) x(ANY)<br />X Accuracy x73<br />TM27 x1<br />(ANY ITEM) x(ANY)<br />Great Ball x62<br />Wht Apricorn x1<br />(ANY ITEM) x(ANY)<br />Leaf Stone x1<br />(ANY ITEM) x(ANY)<br />Great Ball x38<br />TM22 x1<br />(ANY ITEM) x(ANY)<br />Great Ball x46<br />Lovely Mail x1<br />(ANY ITEM) x(ANY)<br />PokÃ© Ball x5<br />PokÃ© Ball x62<br />X Accuracy x5<br />Super Rod x1<br />(ANY ITEM) x(ANY)<br />PokÃ© Ball x9<br />PokÃ© Ball x46<br />HM03 x1<br />X Speed x1<br />Full Heal x18<br />Flower Mail x51<br />TM06 x1<br />(ANY ITEM) x(ANY)<br />TM41 x1<br /><br />This code will set your first PokÃ©mon&#039;s level to 97 and replace item 1 with Rare Candies, and do nothing else.<br /><br />Raw bytes in case anybody wants them:<br />@D61B:<br /><br />21 49 DA 01 01 01 04 3E 61 01 01 01 22 01 01 01 04 26 D5 01 01 01 04 2E B8 01 01 01 05 05 05 3E 21 05 3D 01 01 01 05 77 05 2E F5 01 34 01 26 12 9E 33 C5 01 01 01 E9<br /><br />Hope this helps!<br />[/quote]<br /><br />Hey, in this, the great balls and pokeballs, are in multiple spots, how do I get them there?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Storyreader21 link=topic=6716.msg207951#msg207951 date=1513210184]<br />Hey, in this, the great balls and pokeballs, are in multiple spots, how do I get them there?<br />[/quote]<br /><br />Either by other ACE 	shenanigans or by depositing 99 of said item and then deposit some more. Afterwards withdraw to the desired amount and be careful while swapping to not merge them (swap next to another stack of the same item).


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If there are at least 8 bytes free in HRAM, you can fit this code there, and greatly reduce the chances of said code steamrolling itself. Unless you corrupt h with $FF.


subject: Re: If you had to (...) game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you had to only do half the job at a forum game, which one would it be ?<br /><br />No, seriously, my question is : if you had to pick between a cheaper but banned 3DS and an unbanned but more expensive 3DS (same model for both), which one would be yours ?


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I put three cells in a row in front of it, so it explodes into a blue Yoshi doll, which I throw at the next poster.


subject: Re: Point the pokedex!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *points at Paper Mario: Sticker Star cartridge*<br /><br />&quot;Honestly quite a good game. Definitely different from previous Paper Mario games, still enjoyable, and packed with humor.<br />Now please point me at Color Splash so I can enjoy it too~&quot;


subject: Re: 1000 things not to do on or to a Pokemon Game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  620. Drama.<br />621. Dereference address 0x7. Seriously. How in the name of bits did we end up with [i]7[/i] ??


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  808. DEFEND FRKIN NET NEUTRALITY.<br />THIS IS ACTUALLY A THING THAT YOU SHOULD AND SHOULD REALLY VERY MUCH DO.<br />CLICK THE LINK IN PARZIVAL&#039;S SIGNATURE.<br />Thank you.


subject: Re: If you had to (...) game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Banhammer me all you want, my 3DS is still useful. Mainly because now I have one.<br /><br />Also, sorry, i got distracted and forgot my question.<br /><br />If you had to pick between doing [url=https://www.penny-arcade.com/comic/2001/11/28]horrible, painful, grotesque things to yourself[/url] or being Pai&#039;s cronie, which would you pick?


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  809. forget to make the picture in your sig a link.<br />EDIT: 810. Make a risky, timing-luck-needed edit adding another thing and succeed.


subject: Re: The throw an object at the next poster game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You throw it and it doesn&#039;t even make it half the distance between us. I run over, pick it up, transmogrify it into a(n) [INSERT OBJECT HERE NP] and hurl it at whoever is unfortunate enough to post next.


subject: Re: The throw an object at the next poster game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Java attempts to catch it, and crashes because it would need an additional exabyte of RAM to process the handler.<br /><br />I throw sad neutrinos at the next poster.


subject: Re: The Prediction Game!
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If this was posted the previous week-end, I&#039;d have said yes. But I moved since.<br /><br />Next poster doesn&#039;t speak Japanese.


subject: Re: The If game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=1348.msg207969#msg207969 date=1513257887]<br />If you could, how would you reboot Forum Games ?<br />[/quote]<br /><br />By posting in pre-existing forum games.<br /><br />Owait


subject: Re: The If game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  If you had one shot and one opportunity to seize everything you&#039;ve ever wanted in one moment... would you capture it or just let it slip?<br />[size=4pt]his palms are spaghetti<br />knees weak<br />arms spaghetti<br />there&#039;s vomit on his spaghetti already<br />MOM&#039;S SPAGHETTI[/size]


subject: Re: Net Neutrality
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.google.com/amp/s/www.theverge.com/platform/amp/2017/12/14/16776154/fcc-net-neutrality-vote-results-rules-repealed]It&#039;s over. We lost[/url]


subject: Re: The If game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would capture it. Except if it&#039;s wrong to.<br /><br />If you could punch one man to death, who would it be ?


subject: Re: The If game
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=1348.msg207976#msg207976 date=1513293854]<br />If you could punch one man to death, who would it be ?<br />[/quote]<br />A shit pie.<br /><br /><br />What did you think I was going to respond with?


subject: Re: Emulating the Mobile Adapter GB
poster_name: Team Fail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I thought I&#039;d join in the Discord channel, I&#039;m thinking on attempting to emulate it via Arduino. I still need to get my hands on a breakout board, but I&#039;d at least like to start porting over the Python script and see how far the game can get once I am able to hook the two together.


subject: Re: Foreign language R/B glitches (project)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am getting Japanese Blue for christmas and decided to investigate this glitch:<br /><br />Japanese Blue item $00 sure is wacky. It&#039;s the only version of $00 (or really, any item at all) that I&#039;ve seen that has a completely dynamic name, kind of like super glitch. Its name is usually ã‚¨ã‚™ (E), ã‚¨ã‚™ã‚¨ã‚™ãƒ¡ (Eeme), ã‚¤ã‚™ (I), {Blank}, and sometimes it is just a bunch of voice marks followed by the screen data. Clicking on it usually crashes the game, like so:<br />[img]https://i.imgur.com/MSLlQEj.png[/img]<br />Although the crash is always different.<br /><br />Whether it crashes seems to, unfortunately, be time-dependent, and happens because of the item name buffer like most glitches.<br /><br />However, sometimes it can have other effects. Once I got it to go to the use/toss menu, but it also made the music cut out and the old man/oak battle behaviour to come on. Is there any practical use for this item?


subject: Re: General Pokemon Glitchiness
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I goofed up in Debug Yellow (started playing when majorly sleepy - was trying to fix sleep shedule) and made myself have 6 pokemon before delivering Oak&#039;s Parcel. What value needs to be changed to fix the prevented progress glitch that it caused? I&#039;d prefer to not lose pokemon I got tho...and editing savestate is not an option cause it&#039;s on MeBoy, which on my phone doesn&#039;t produce a tangible save file at al.


subject: Re: General Pokemon Glitchiness
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Start at D2F6, and set everything to zero. This will remove all PokÃ©mon from your PokÃ©dex, including Pikachu.<br />You can set these back after you obtain the parcel.


subject: Re: Foreign language R/B glitches (project)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Have fun with Japanese Blue! I think it&#039;s nice to try out the different languages. :)<br /><br />Japanese Blue&#039;s item 0x00 is indeed random to an unknown degree. You can track where its getting its name from by setting a breakpoint to 0:3822 and opening the menu with it in the menu as the first item.<br /><br />The name is sometimes in RAM or WRAM, hence you have a chance of getting it to be what you want. And if we&#039;re really lucky, maybe we can use a special item name in combination with a screen data saving glitch item for a specific instant encounter/out of battle capture like Rival LOL glitch.<br /><br />I think Red/Green have a weird item 0x00 too, but I haven&#039;t checked if it&#039;s random.


subject: Just had some kind of glitch happen with Mimic
poster_name: Whimsical
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Was fighting Agatha with an Eevee (moveset is Double-Edge, Bite, Mimic, Body Slam), and had it lead with Mimic to get a move that it can hit Ghosts with. Agatha switched out her lead Gengar with her Golbat, so I copied Wing Attack from it. Then (I think) I noticed it was copied over slot 2 instead of slot 3 (or maybe I noticed Mimic in slot 2, I don&#039;t exactly recall), and used it to get a second copy of Wing Attack on the Eevee (it also might have been that I used Wing Attack and it brought up the copy window again). Sorry for not remembering exactly what happened. Does anyone know what happened in that situation or is this something new?


subject: Re: Just had some kind of glitch happen with Mimic
poster_name: Whimsical
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Two other details I forgot to mention. The Golbat used Haze, and its sprite disappeared (I don&#039;t remember if that was before or after the Haze though)


subject: Re: Just had some kind of glitch happen with Mimic
poster_name: Whimsical
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Whimsical
icon: xx
body:
  Ok, just managed to do it again and did some experimenting. The glitch appears to happen when using Mimic on the same turn the opponent switches out their Pokemon, and Mimic is used on the newly switched in Pokemon. When this happens Mimic will copy a move into the 2nd move slot, regardless of Mimic&#039;s actual position, and will use that Move&#039;s PP (i.e. the PP of the move that was originally in the second slot) for the PP of the copied move. It also causes the opponent&#039;s sprite to disappear.


subject: Re: Do Hackers Ruin Games?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 0ErrorYT
icon: xx
body:
  One of my favorite games was recently breached and leaked a lot of emails and passwords, including moderator and developer passwords. However at the same time I gen Pokemon all the time. So is hacking/cheating/genning bad? It honestly depends on the game.<br />Edit: nvm they screwed me out of 500 dollars and 2 years of work, screw them. Lol easy exploit only need access to the user you want to hack email. Including admin and mod. That&#039;s right, you can usurp the game [b]Just by obtaining access to the admin&#039;s email.[/b] 


subject: Re: General Pokemon Glitchiness
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks!<br /><br />Tho I just tried, and, giving how dumb I am, no matter how I try, it won&#039;t get me below 4 pokemon owned &gt;&lt; 


subject: Re: Just had some kind of glitch happen with Mimic
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  Interesting, first time I&#039;ve heard about this one.<br /><br />It&#039;s actually two separate bugs in fact. The sprite hiding one is due to the game calling LoadScreenTilesFromBuffer1 in the mimic function despite the fact that the last time tiles were saved was at the beginning of a turn, so if the mimic user goes last, the screen will be restored to how it was at the beginning of the turn. This will more often turn out like, if you lost health to an attack, you will see the HUD and HP bar with the health you originally had at the beginning of the turn for a moment, until the HUD is properly drawn again. Notice also how, when the switch is also involved, the enemy&#039;s HUD becomes that of the old pokemon for a moment as well, which is indicative of when was the last time tiles were saved during the switch enemy function.<br /><br />The slot mismatch one is due to https://github.com/pret/pokered/blob/master/engine/battle/core.asm#L1454 setting current menu item to 1, thus losing the original value from when you selected mimic. Too bad, I was hoping it would be possible to manipulate somehow. The only remotely useful trick I can think of is to use a Pokemon that only knows mimic to have it learn the cooltrainer move similarly to how you&#039;d do with the Ditto transform glitch. And well, the fact that you can use this to mimic four moves at the same time, by repeteadly swapping the mimiced move in the second position out of it with the select button in the battle menu. Even though mimic works differently in link battles (the move you get is random rather than selectable), you should still be able to do this to use mimic multiple times at once.<br /><br />Edit: My bad, it&#039;s a non-link battle only thing, because the mimic effect during link battles doesn&#039;t read from wCurrentMenuItem.


subject: Re: Just had some kind of glitch happen with Mimic
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could this possibly be used for PP underflow with a no-PP move? I don&#039;t think it&#039;s that plausble but it&#039;s worth a try.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can You Feel the Sunshine? - Sonic &amp; Sega All-Stars Racing (DS) Music Extended<br /><br />https://www.youtube.com/watch?v=-P-VKLxn0a4


subject: Re: Net Neutrality
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  if any of you have money and live in the US start suing the FCC for violating the First Amendment.<br />That&#039;s more likely to get the rules reinstated than attempting to persuade Congress.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Smiles and Tears - Super Smash Bros. for Wii U Music Extended<br /><br />https://www.youtube.com/watch?v=vxhy7PIwsxc


subject: Re: English Generation I and II GlitchDex wiki transition complete
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  ItemDex transition should be done now. :)<br /><br />On to the AttackDex.<br /><br />Edit as of December 19, 2017: <br />As before like with glitch PokÃ©mon, [url=http://glitchcity.info/wiki/ItemDex#Japanese versions]a header on the ItemDex[/url] contains a select few Japanese version glitch items.<br /><br />You can request more for any language [url=http://glitchcity.info/wiki/User:Princess_Torchic_%E2%9D%A4/Glitch_item_article_requests]here[/url] (or in this thread).


subject: Red/Green hidden items list
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Found this today on a Japanese wiki. :)<br /><br />Posting it here in case it helps anyone. <br /><br />http://pokemon1gb2rgbp.wiki.fc2.com/wiki/%E3%81%8A%E3%81%A8%E3%81%97%E3%82%82%E3%81%AE%28%E9%9A%A0%E3%81%97%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%29


subject: Re: StatDex?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  New finds!<br /><br />Remember how TheZZAZZGlitch noted glitch items over 0x80 have the same effect pointer as the equivalent item minus 0x80? I used to believe this meant all of those glitch items (ignoring the unterminated name or &#039;TMTRAINER&#039; effects) would function the same, but because the registers and other data are different this is not necessarily true.<br /><br />Our range of glitch items ignoring TM51-TM55 extends up to 0xC3, and 0xC1-0xC3 correspond with 0x41-0x43 (X Attack, X Defense, X Speed). It would be expected that they would raise Attack, Defense, Speed and Special respectively, but it seems that they may instead return the &quot;Nothing happened!&quot; string.<br /><br />After analysing the code thanks to the PokÃ©mon Red disassembly, the X items other than X Accuracy are managed by ItemUseStat (3:6104, offset 0xE104). When the game gets to 3:611B it loads the value of CF91 into register &#039;a&#039; (which will be the item&#039;s hexadecimal index number at the time), subtracts 0x37 from the value and uses that as the stat name. The way the game subtracts 0x37 from the initial index number is similar to how Trainer classes internally have two index numbers; the &#039;raw&#039; index number and the index number plus 0xC8 which is used for instant encounter address D059.<br /><br />The final index numbers are as such:<br /><br />09: Blank name stat (might be valid but unused (maybe it&#039;s for HP), or might be a glitch stat)?<br />0A: Attack<br />0B: Defense<br />0C: Speed<br />0D: Special<br />0E: Accuracy<br />0F: Evasion (&quot;Evade&quot;)<br />10: Seems to be a glitch stat. Is at 07 (neutral) at start of battle according to CD1A buffer.<br />11: Seems to be a glitch stat. Is also at 07 (neutral) at start of battle according to CD1A buffer.<br /><br />It looks like glitch items 0xC1-0xC3 may be attempting to affect glitch stats 0x8A, 0x8B and 0x8C. To make an educated guess the game probably says &quot;Nothing happened!&quot; because it&#039;s modifying an address but the address is less than dec:02 or greater than dec:13.<br /><br />I&#039;m going to revisit what TheZZAZZGlitch wrote to see if that helps in finding those hypothetical addresses.<br /><br />Edit: Now I&#039;m unsure if you can raise them without the &quot;Nothing happened!&quot; message this way.<br />Edit 2: 01xxD3CF is a GameShark code for this, but you may still get the Nothing happened! message for many values.<br />Edit 3: Those values that work (other than 09, 10, 11) actually seem to be the move effect IDs (according to [url=http://kusabax.cultnet.net/romdocs/rbymoveinfo.txt]this[/url]) for raising a stat by one stage, interesting.


subject: Re: StatDex?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  All right, I decided that with too many variables involved (such as in addition to stat modifiers, whether the stat is at 999) a simple solution for now is to look into simply changing where the game gets the name string from.<br /><br />According to the PokÃ©mon Red text dump there are three different stat databases, as such:<br /><br />1.<br /><br />HEALTH<br />ATTACK<br />DEFENSE<br />SPEED<br />SPECIAL<br /><br />2.<br /><br />ATTACK<br />DEFENSE<br />SPEED<br />SPECIAL<br /><br />3. (the one we&#039;re after in this case)<br /><br />ATTACK<br />DEFENSE<br />SPEED<br />SPECIAL<br />ACCURACY<br />EVADE<br /><br />Set a breakpoint to 0F:768B and use the X item.<br /><br />Register b will be equal to essentially the index number of the string in the third database (for example ATTACK is 01), and hl will be initially set to 769F (as the ATTACK string can be found at 0F:769F or offset $3F69F). In order to look up the stat name, it seems the game searches through the database until it finds a 0x50 character, decreasing register b by 1 each time until hl lands on the name of the string.<br /><br />For example, the Defense stat is located at $3F6A6. By the time the game moves on to other tasks, hl is equal to 76A6 hence the game prints it and this is stored in buffer CF4B.<br /><br />If you modify register b, you can look up the names for glitch stats.


subject: Red/Blue glitch stat data (StatDex) (work in progress)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  (Top post: Introduction and how to find glitch stats)<br /><br />As has been done countless times over the years here on Glitch City Labs, here is the start of another Dex project. :)<br /><br />I&#039;m unsure how to check the addresses for the user and foe stat modifiers for the relevant glitch stat, (an educated guess would say it is at CD19+(ID) for player stat mods and CD2D+(ID) for foe stat mods) though, nor where the stat is actually stored, so due to those complications I decided to simply look for methods of changing the stat name.<br /><br />There are three different stat name databases in Red/Blue, as such:<br /><br />1. [SOURCE: OFFSET $DF2E (03:5F2E). Used for vitamins like HP Up.]<br /><br />HEALTH [0x50]<br />ATTACK [0x50]<br />DEFENSE [0x50]<br />SPEED [0x50]<br />SPECIAL [0x50]<br /><br />;How to research: Set a BGB breakpoint to 3:5E46, change the a register to your desired index number. (Health is ID 01).<br /><br /><br />2. [SOURCE: OFFSET $12B3A (04:6B3A). Used on the status screen.]<br /><br />ATTACK [0x4E]<br />DEFENSE [0x4E]<br />SPEED [0x4E]<br />SPECIAL [0x4E]<br /><br />3. [SOURCE: OFFSET $3F69F (0F:769F). Used for X (STAT) items.]<br /><br />ATTACK [0x50]<br />DEFENSE [0x50]<br />SPEED [0x50]<br />SPECIAL [0x50]<br />ACCURACY [0x50]<br />EVADE [0x50]<br /><br />These allow for two different groups of glitch stat names. I don&#039;t know about source 2 though as it is just plain text stored one after the other.<br /><br />How to look up the names for list 3 can be found [url=http://forums.glitchcity.info/index.php?topic=8147.msg208011#msg208011]here[/url]. <br /><br />[quote author=Princess Torchic â¤ link=topic=8147.msg208011#msg208011 date=1513732856]<br />Set a breakpoint to 0F:768B and use the X item.<br /><br />Register b will be equal to essentially the index number of the string in the third database (for example ATTACK is 01), and hl will be initially set to 769F (as the ATTACK string can be found at 0F:769F or offset $3F69F). In order to look up the stat name, it seems the game searches through the database until it finds a 0x50 character, decreasing register b by 1 each time until hl lands on the name of the string.<br /><br />For example, the Defense stat is located at $3F6A6. By the time the game moves on to other tasks, hl is equal to 76A6 hence the game prints it and this is stored in buffer CF4B.<br /><br />If you modify register b, you can look up the names for glitch stats.<br />[/quote]


subject: Re: Red/Blue glitch stat data (StatDex) (work in progress)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Database 1 stats:<br /><br />(will be edited)<br /><br />0x00: Random name<br />0x01: HEALTH<br />0x02: ATTACK<br />0x03: DEFENSE<br />0x04: SPEED<br />0x05: SPECIAL<br />0x06: (blank)<br />0x07: # ##<br />0x08: (blank)<br />0x09: ####<br />0x0A: ######4<br />0x0B: #u# B##F##<br />0x0C:&nbsp; ##h #&nbsp; G#<br />0x0D: #B##<br />0x0E: 4 (hidden and blanked out later)<br />0x0F: #####(new line)#pã‚¥


subject: Re: Red/Blue glitch stat data (StatDex) (work in progress)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Database 3 stats:<br /><br />(will be edited)<br /><br />0x00: Random name<br />0x01: ATTACK<br />0x02: DEFENSE<br />0x03: SPEED<br />0x04: SPECIAL<br />0x05: ACCURACY<br />0x06: EVADE<br />0x07: ## ### # #<br />0x08: #&#039;m<br />0x09: #3<br />0x0A: ## ##&nbsp;  â‚½<br />0x0B: #<br />0x0C: #<br />0x0D: # (new line)<br />0x0E: #(PLAYER&#039;s POKÃ©MON)<br />0x0F: ##<br />


subject: Re: StatDex?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve collected a couple of the stat names, I couldn&#039;t see which addresses were effected ,sorry ;~; . it seemed to trigger the breakpoint after decreasing the stat, not before<br /><br />00 seems to steal the names of hexes $0E, $0F, $10, or $11, for some reason.<br /><br />I&#039;ll do the rest ($56-$FF) tomorrow unless someone claims it.<br /><br />07 - â–ˆ=â–ˆ=â–ˆ=â–ˆ=â–ˆ=<br />08 - â–ˆ&#039;mâ–ˆâ–ˆ<br />09 - â–ˆ3â–ˆâ–ˆ<br />0A - â–ˆâ–ˆ â–ˆ= â–ˆâ”— $<br />0B - â–ˆâ–ˆâ–ˆâ–ˆ<br />0C - â–ˆâ–ˆâ–ˆâ–ˆ<br />0D - â–ˆ{NewLine}â–ˆâ–ˆ<br />0E - â–ˆ{YourPkMn}â–ˆâ–ˆ<br />0F - â–ˆ=â–ˆâ–ˆ<br />10 - â–ˆâ–ˆ â–ˆ= $/hâ–ˆ<br />11 - 8{NewLine} â–ˆâ–ˆâ–ˆâ–ˆâ–ˆ{NewLine}<br />12 - â–ˆjâ—“â–ˆâ–ˆ â–ˆ i<br />13 - â–ˆyâ—“â–ˆâ–ˆ â–ˆâ–ˆd<br />14 - â–ˆ{NewLine}â—“{NewLine}â–ˆâ–ˆ â–ˆâ–ˆ<br />15 - 4, h â–ˆEnemy {EnemyPkMn} â—“{NewLine}<br />16 - â–ˆ=â—“{NewLine}â–ˆâ–ˆ!â–ˆâ–ˆ<br />17 - â–ˆ5â–ˆâ–ˆ<br />18 - â–ˆâ”—â—“{NewLine}â–ˆâ–ˆâ–ˆ{NewLine}â–ˆ<br />19 - &#039;mâ–ˆ= $/hâ–ˆâ–ˆâ–ˆ<br />1A - {NewLine}{NewLine}<br />1B - â–ˆ 999â—“ 9-&#039;v<br />1C - 999<br />1D - 999â–ˆâ–ˆâ—“ 999<br />1E - 9999â–ˆC.â–ˆã‚§9<br />1F - â–ˆâ–ˆ999â–ˆtotoâ—£â—£<br />20 - 9999(Vã‚¥ =9<br />21 - â–ˆâ–ˆ<br />22 - POKÃ©9{NewLine}â–ˆ7<br />23 - {None}<br />24 - {None}<br />25 - {None}<br />26 - {None}<br />27 - {None}<br />28 - to<br />29 - {None}<br />2A - {None}<br />2B - {None}<br />2C - {None}<br />2D - X DEFEND<br />2E - {None}<br />2F - {None}<br />30 - {None}<br />31 - {None}<br />32 - GARY<br />33 - GARY<br />34 - {None}<br />35 - JACâ–ˆ 9<br />36 - ASH<br />37 - JAC<br />38 - {None}<br />39 - GARY<br />3A - {None}<br />3B - Jâ–ˆ<br />3C - {None}<br />3D - Jâ–ˆ<br />3E - ASH<br />3F - JAC<br />40 - JAC<br />41 - =â–ˆâ–ˆtoâ–ˆâ–ˆâ–ˆ<br />42 - â–ˆ<br />43 - {None}<br />44 - {None}<br />45 - {None}<br />46 - =â–ˆâ–ˆtoâ–ˆâ–ˆâ–ˆ<br />47 - â–ˆ<br />48 - {None}<br />49 - â–ˆ<br />4A - to<br />4B - {None}<br />4C - {None}<br />4D - {None}<br />4E - {None}<br />4F - {None}<br />50 - {None}<br />51 - {None}<br />52 - GARY<br />53 - {None}<br />54 - ASH<br />55 - ASH


subject: Re: Red/Blue glitch stat data (StatDex) (work in progress)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m reposting my post from the other thread , this is &#039;database 3&#039; about 1/3 complete<br /><br />I&#039;ve collected a couple of the stat names, I couldn&#039;t see which addresses were effected ,sorry ;~; . it seemed to trigger the breakpoint after decreasing the stat, not before<br /><br />00 seems to steal the names of hexes $0E, $0F, $10, or $11, for some reason.<br /><br />I&#039;ll do the rest ($56-$FF) tomorrow unless someone claims it.<br /><br />07 - â–ˆ=â–ˆ=â–ˆ=â–ˆ=â–ˆ=<br />08 - â–ˆ&#039;mâ–ˆâ–ˆ<br />09 - â–ˆ3â–ˆâ–ˆ<br />0A - â–ˆâ–ˆ â–ˆ= â–ˆâ”— $<br />0B - â–ˆâ–ˆâ–ˆâ–ˆ<br />0C - â–ˆâ–ˆâ–ˆâ–ˆ<br />0D - â–ˆ{NewLine}â–ˆâ–ˆ<br />0E - â–ˆ{YourPkMn}â–ˆâ–ˆ<br />0F - â–ˆ=â–ˆâ–ˆ<br />10 - â–ˆâ–ˆ â–ˆ= $/hâ–ˆ<br />11 - 8{NewLine} â–ˆâ–ˆâ–ˆâ–ˆâ–ˆ{NewLine}<br />12 - â–ˆjâ—“â–ˆâ–ˆ â–ˆ i<br />13 - â–ˆyâ—“â–ˆâ–ˆ â–ˆâ–ˆd<br />14 - â–ˆ{NewLine}â—“{NewLine}â–ˆâ–ˆ â–ˆâ–ˆ<br />15 - 4, h â–ˆEnemy {EnemyPkMn} â—“{NewLine}<br />16 - â–ˆ=â—“{NewLine}â–ˆâ–ˆ!â–ˆâ–ˆ<br />17 - â–ˆ5â–ˆâ–ˆ<br />18 - â–ˆâ”—â—“{NewLine}â–ˆâ–ˆâ–ˆ{NewLine}â–ˆ<br />19 - &#039;mâ–ˆ= $/hâ–ˆâ–ˆâ–ˆ<br />1A - {NewLine}{NewLine}<br />1B - â–ˆ 999â—“ 9-&#039;v<br />1C - 999<br />1D - 999â–ˆâ–ˆâ—“ 999<br />1E - 9999â–ˆC.â–ˆã‚§9<br />1F - â–ˆâ–ˆ999â–ˆtotoâ—£â—£<br />20 - 9999(Vã‚¥ =9<br />21 - â–ˆâ–ˆ<br />22 - POKÃ©9{NewLine}â–ˆ7<br />23 - {None}<br />24 - {None}<br />25 - {None}<br />26 - {None}<br />27 - {None}<br />28 - to<br />29 - {None}<br />2A - {None}<br />2B - {None}<br />2C - {None}<br />2D - X DEFEND<br />2E - {None}<br />2F - {None}<br />30 - {None}<br />31 - {None}<br />32 - GARY<br />33 - GARY<br />34 - {None}<br />35 - JACâ–ˆ 9<br />36 - ASH<br />37 - JAC<br />38 - {None}<br />39 - GARY<br />3A - {None}<br />3B - Jâ–ˆ<br />3C - {None}<br />3D - Jâ–ˆ<br />3E - ASH<br />3F - JAC<br />40 - JAC<br />41 - =â–ˆâ–ˆtoâ–ˆâ–ˆâ–ˆ<br />42 - â–ˆ<br />43 - {None}<br />44 - {None}<br />45 - {None}<br />46 - =â–ˆâ–ˆtoâ–ˆâ–ˆâ–ˆ<br />47 - â–ˆ<br />48 - {None}<br />49 - â–ˆ<br />4A - to<br />4B - {None}<br />4C - {None}<br />4D - {None}<br />4E - {None}<br />4F - {None}<br />50 - {None}<br />51 - {None}<br />52 - GARY<br />53 - {None}<br />54 - ASH<br />55 - ASH


subject: Re: Red/Blue glitch stat data (StatDex) (work in progress)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, that was quick. Thanks danny! :)<br /><br />Yeah I suspect IDs like 0x00 may depend on the contents of the RAM and how many 0x50 are there, and are (relatively) random much like the internal name of move 0x00. Possibly the game searches beyond the end of ROM bank 0F and into the writable memory.


subject: Re: Editing CEE0 for many cool effects (English gold)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is really nice.<br /><br />Thanks! :)<br /><br />I feel the name trick in particular is quite interesting.


subject: Re: Do Hackers Ruin Games?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=0ErrorYT link=topic=6771.msg207995#msg207995 date=1513483468]<br />One of my favorite games was recently breached and leaked a lot of emails and passwords, including moderator and developer passwords. However at the same time I gen Pokemon all the time. So is hacking/cheating/genning bad? It honestly depends on the game.<br />[/quote]<br /><br />That&#039;s true.<br /><br />I&#039;ve always felt personally cheating/hacking when it is offline and doesn&#039;t affect other players is fine, but if its for something like a MMORPG I don&#039;t like it as it can ruin the game for some people (and also if there are highscores it can hurt to think some people only got there by hacking or using a bot when you earned your place). On the other hand (though I&#039;m not supporting it) some people don&#039;t mind the occasional person who cheats or bots.<br /><br />I don&#039;t like the GTS in PokÃ©mon for this reason unless I&#039;m filling the dex (where there are more likely to be legit PokÃ©mon compared to the Level 100 ones you see unless bred from a hacked one).<br /><br />With things like password leaks though I don&#039;t tolerate it at all as it puts people&#039;s security at risk.


subject: Secret Power volcano animation oversight
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I noticed this recently thanks to SnorlaxMonster in a Bulbapedia edit revision:<br /><br />https://bulbapedia.bulbagarden.net/w/index.php?title=Secret_Power_(move)&amp;diff=prev&amp;oldid=2716359<br /><br />[quote author=SnorlaxMonster]<br />In [[Generation VII]], Secret Power uses the animation of Incinerate when used in volcanic areas, the only instance of it using the animation of a multi-target move in that generation. Unlike in Generation VI, it uses the same animation as Incinerate in battles with multiple opponents, causing both opponents to react to the hit despite the move only affecting one of them.<br />[/quote]<br /><br />It&#039;s interesting that this occurs in Generation VII but not Generation VI. Does this work in both Ultra Sun/Moon and the original Sun/Moon?


subject: Re: Has anyone researched Ultra Sun/Moon Glitch Pokemon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  I&#039;m wondering whether its possible to trade them over. Sun/Moon have restrictions for online trading but I haven&#039;t noticed any restrictions for regular Quick Link trades (however there&#039;s got to be so you can&#039;t trade over the Ultra Sun/Moon exclusive PokÃ©mon to Sun/Moon).<br /><br />I don&#039;t have Ultra Sun/Moon to test yet though, and if anyone does this it may be wise to back up your save file on custom firmware first.


subject: Re: Does the localization affect some glitches?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  In addition to the glitches that require no other glitch, some of the glitch PokÃ©mon (and glitch items, likely glitch moves) have differing traits between the localizations. This is especially true for Japanese and English versions, but also regular MissingNo.&#039;s sprites for all six languages (Japanese, English, French, German, Italian, Spanish) with some of those like Red/Green freezing the game.<br /><br />If I remember rightly as well, echinodermata documented there is a slight difference for at least one of the glitch PokÃ©mon (possibly its level up moves) between English Red and English Blue. Some of the glitch items have different names between English Red and English Blue as well.<br /><br />The Japanese versions of PokÃ©mon Red/Green have two revisions (v1.0 and Rev A), and the Japanese versions of PokÃ©mon Yellow as many as four (v1.0, Rev A, Rev B, Rev 3). English Crystal has two revisions, as does Japanese Gold/Silver. Later generations continued to release different revisions, with these being available on Nintendo eShop as patches for Generations VI and VII. The nature of what &#039;glitch things&#039; actually are (usually extrapolated data) may mean that there could be differences in say glitch PokÃ©mon even for games like PokÃ©mon X and Y.<br /><br />I&#039;ve learned thanks to both Hakuda and testing of the glitch items that some of the glitch items in Generation I have unintentional differences regarding the effects between the different revisions.<br /><br />Examples:<br />[url=http://glitchcity.info/wiki/ItemDexJP/RG:106_(v1.0)]GoldBadge (0x6A) in Red/Green v1.0[/url]<br />[url=http://glitchcity.info/wiki/ItemDexJP/RG:106_(v1.1)]GoldBadge (0x6A) in Red/Green v1.1[/url]<br /><br />Also:<br />[url=http://glitchcity.info/wiki/ItemDexJP/Y:101_(v1.0)]FalconBadge (0x65) in Japanese Yellow v1.0[/url]<br />[url=http://glitchcity.info/wiki/ItemDexJP/Y:101_(v1.1%2B)]FalconBadge (0x65) in Japanese Yellow v1.1 and up[/url]<br /><br />Intentional revision differences are covered on these pages:<br />http://glitchcity.info/wiki/List_of_revision_differences_in_the_core_Pok%C3%A9mon_games<br />https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Red_and_Green_Versions#Version_history<br />https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Yellow_Version#Version_history<br />https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Crystal_Version#Version_history


subject: Lost in Thoughts All Alone song reflections (warning: thought provoking)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  I love the complexity of this beautiful Fire Emblem Fates song. Please note that I haven&#039;t played the game so these are &#039;blind&#039; reflections (meaning I don&#039;t have background knowledge of what they could be about) and I view these thoughts from how I understand them rather than what I think they are actually about.<br /><br />[hr]<br /><br />You are the oceanâ€™s gray waves<br />Destined to seek<br />Life beyond the shore<br />Just out of reach<br /><br />;We look to the bright side in life, perfection in happiness (as life beyond the shore illustrates)<br /><br /><br />Yet the waters ever change<br />Flowing like time<br />The path is yours to climb<br /><br />;But in reality life is hard, like vicious tides we always encounter conflict.<br />;In order to live it we have to fight against the tide. And it flows like time because things are constantly changing, not always happy not always sad.<br /><br />In the white light<br />A hand reaches through<br />A double-edged blade cuts your heart in two<br />Waking dreams fade away<br />Embrace the brand new day<br /><br />;Then in sad times when we reach for our comfort and hope. (Sometimes but not always) the truth is hurtful to realise. For example the American Dream. If you work hard you&#039;ll be rewarded, but some argue in reality its often more about who you know than what you know.<br />;Hence our dreams fade away, we become more grounded and have to be grateful for what time gives us. Night time: end of day. Day time: Beginning of new day with renewed hope for wellness.<br /><br />Sing with me a song<br />Of birthrights and love<br />The light scatters to the sky above<br />Dawn breaks through the gloom<br />White as a bone<br /><br />;We often develop interests of value to us, but in truth is life really about love.<br />;And in any time of gloom we can realize the bright side. Our bubble of negativity dissolves.<br />;White as a bone is interesting however, because bone in one view sounds like a gloomy thing and not a positive thing. However sometimes the things that matter the most are the most grounded; the skeleton, food, drink, fundamental needs being of most importance to us and not sugar coated things.<br /><br />Lost in thoughts, all alone<br /><br />;I feel sympathy for the singer as I relate myself. We never know what life is about really.<br /><br />You are the oceanâ€™s gray waves<br />Destined to seek<br />Life beyond the shore<br />Just out of reach<br /><br /><br />Yet the waters ever change<br />Flowing like time<br />The path is yours to climb<br /><br />Embrace the dark,<br />You call a home.<br />Gaze upon an empty white throne,<br />A legacy of lies,<br />A familiar disguise.<br /><br />;I think this is a popular theme in general. We find comfort in human associated things. Security, and though stigmatized by the shadow side (the animal side we want to suppress): money, power. The throne is associated with wealth, and being white is painted with all things that are pure, but in actuality it can be argued as a lie. In Christianity the Devil is also depicted as manipulative.<br /><br /><br />Sing with me a song<br />of conquests and fates<br />The black pillar cracks<br />beneath its weight.<br />Night breaks through the day<br />Hard as a stone<br /><br />;Life is full of achievements and we reach our fates. In doing so we build character and a sense of self. I don&#039;t have an idea regarding the second part though except I get ideas of comforts (held up by the pillar) being broken and we face the bitter reality of life without a home.<br /><br />Lost in thoughts, all alone<br /><br />The path you walk on belongs to destiny<br />Just let it flow<br />All of your joy and your pain all fall like the tide<br />Just let it flow<br /><br />;In life a good strategy is that you have to face what comes with the faith it&#039;s for the greater good. In embracing all of our emotions and drives they will naturally fade and reappear and the sense of resistance goes away.<br /><br />Life is not just filled with happiness<br />Nor sorrow<br />Even the thorn in your heart<br />In time it may become<br />A rose<br /><br />;I personally feel this is very true. Life is not that much defined by our emotions but rather our principles, strength of conviction, soul, heart.<br />;The very thing you fear may eventually become love. Also the phrase in context of war &quot;Yesterday&#039;s enemy is today&#039;s friend&quot;; to mean that things aren&#039;t black and white/good and bad; there is moral ambiguity.<br /><br />A burdened heart,<br />Sinks into the ground<br />A veil falls away without a sound<br />Not day nor night, wrong nor right<br />For truth and peace you fight<br /><br />;While you fight for your cause, somebody else will perish with a burdened heart. Yet the very thing you&#039;re fighting for is truth and peace. (Love and war actually have many things in common as counter-intuitive as this may sound: they both fight for what is seen as &#039;right&#039;)<br /><br />Sing with me a song<br />Of silence and blood<br />The rain falls but<br />Canâ€™t wash away the mud<br />Within my ancient heart dwells madness and pride<br />Can no one hear my cry?<br /><br />;Warfare while starting out from an ideal is cold and vicious. Its grim and people die. I feel what it is saying is it makes you wonder whether you are &#039;mad&#039; to start or fight in the war, and deep down the reason could be related to an issue of pride. The singer may be viewed as seeing this, but nobody notices it because they are too caught up in the war (also &#039;won the battle but lost the war&#039;).<br /><br />You are the oceanâ€™s gray waves<br />Destined to seek life beyond the shore<br />Just out of reach<br />Yet the waters ever change<br />Flowing like time<br />The path is yours to climb<br /><br />You are the oceanâ€™s gray wavesï»¿


subject: Re: 1000 things not to do on or to a Pokemon Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  624. Take the ROM out of its cartridge, replace it with a port of Cheetahmen II, then put it back in. Then sell it on eBay as a PokÃ©mon game.


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  133. Buy hundreds of cartridges that are a specific colour (like a PokÃ©mon Ruby or PokÃ©mon Emerald), then use them to make a collage depicting a scene in the games or your favourite PokÃ©mon.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ice Cream Island - Super Smash Bros. for Wii U Music Extended<br /><br />https://www.youtube.com/watch?v=AOSyfz_DUvI


subject: Re: Petition to combine non-poke glitch game pages into one page
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *bump*<br /><br />I feel like I&#039;d like to go and put this into practise. I think it&#039;s a great idea and it makes sense, like how The Cutting Room Floor (wiki about unused content) has one page per game.<br /><br />Will go and ask Abwayax if he&#039;s OK with it.


subject: JapDex : Glitch Items
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  &quot;JapDex&quot; is a project started by me and coloradohugge in an attempt to document glitch-like aspects of Japanese green.<br /><br />I am covering glitch items. Here is what I have so far (each item was tested twice for accuracy, and this was done on v1.1):<br /><br />Hex: $54<br />Name: ã¡ã‹2ã‹ã„ (B2F)<br />Effects: Seemingly nothing<br />Battle effects: Seemingly nothing<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />Other notes: None<br />-------------------------<br />Hex: $55<br />Name: ã¡ã‹1ã‹ã„ (B1F)<br />Effects: Regarding the data from $D080 onward, but most likely the game just hangs/crashes<br />Battle effects: See above<br />Jumps to WRAM? Not directly, $F080, which is ECHO for $D080<br />Can be used for ACE? No.<br />Other notes: None<br />------------------------------------------------------------------------<br />Hex: $56<br />Name: 1ã‹ã„ (1F)<br />Effects: Same as B1F<br />Battle effects: See above<br />Jumps to WRAM? See above<br />Can be used for ACE? No.<br />Other notes: None<br />------------------------------<br />Hex: $57<br />Name: 2ã‹ã„ (2F)<br />Effects: Game hangs for a brief period of time, then resumes normal behavior<br />Battle behavior: Immediately relinquishes your turn to the opponent, game does not hang<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />Other notes: None<br />-----------------------------<br />Hex $58<br />Name: 3ã‹ã„ (3F)<br />Effects: Same as B1F<br />Battle behavior: Same as above<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />Other notes: None<br />-----------------------------<br />Hex $59<br />Name: 4ã‹ã„ (4F)<br />Effects: Executes code from $FA67 ($DA67). To my knowledge, this is a mere &quot;nop&quot; slide to OAM<br />Battle effects: Same<br />Jumps to WRAM? Not directly, $Fa67, which echos $Da67<br />Can be used for ACE? I&#039;m uncertain FTTB, but probably not.<br />Other notes: In the english releases, this was ACE exploitable. See [url=http://forums.glitchcity.info/index.php?topic=8056.0]here[/url] for details<br />```````````````````````````````````````````````````<br />Hex $5A<br />Name: 5ã‹ã„ (5F)<br />Effects: This is entirely dependent on your party.<br />Battle effects: Same behavior<br />Jumps to WRAM? Yes, $D123<br />Can be used for ACE? Yes, i&#039;ll go into detail tommorow<br />Other notes: Essentially 8f for the Japanese releases<br />----------------------------------------<br />Hex $5B<br />Name: 6ã‹ã„&nbsp; (6F)<br />Effects: Game crashes/hangs<br />Battle behavior: Same behavior, though different jump location<br />Jumps to WRAM? Yes, $C4E1 (tilemap) or $E002 during battle (flag determining whether or not sound is muted)<br />Can be used for ACE? No.<br />Other notes: None<br />-----------------------------<br />Hex $5C<br />Name: 7ã‹ã„ (7F)<br />Effects: Psuedo-random effects. Game can sometimes crash,restart,hang,do nothing, or something else entirely<br />Battle Behavior: Game crashes/hangs<br />Jumps to WRAM? Not directly, and only guaranteed during battle. $F080<br />Can be used for ACE? No.<br />Other notes: Effects are consistent during battle<br />------------------------------------------<br />hex $5D<br />Name: 8ã‹ã„ (8F)<br />Effects: Game hangs/Crashes<br />Battle behavior: Same behavior<br />Jumps to WRAM? Not directly, $F080<br />Can be used for ACE? No.<br />Other notes: None:<br />-------------------------------------<br />Hex $5E<br />Name: 9ã‹ã„ (9F)<br />Effects: Game crashes/hangs<br />Battle behavior: Same Behavior<br />Jumps to WRAM? Not directly, $F080<br />Can be used for ACE? No.<br />Other notes: None<br />-------------------------------------<br />Hex $5f<br />Name: 10ã‹ã„ (10F)<br />Effects: Game simply hangs on the item menu, or executes code from $CA1E<br />Battle behavior:&nbsp;  Same behavior<br />Jumps to WRAM? Yes, $CA1E<br />Can be used for ACE? No.<br />Other notes: None<br />-----------------------------<br />Hex $60<br />Name: 11ã‹ã„ (11F)<br />Effects: Brings up the generic &quot;You can&#039;t use that here&quot; message<br />Battle behavior: Same behavior<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />other notes: None<br />------------------------<br />Hex $61<br />Name: ã¡ã‹4ã‹ã„ (B4F)<br />Effects: Game hangs/Crashes<br />Battle behavior: Same behavior<br />Jumps to WRAM? Not directly, $EAAF<br />Can be used for ACE? No.<br />Other notes: None<br />----------------------------------<br />Hex $62<br />Name: ã‹ã¿ãªãƒªãƒãƒƒãƒ‚ (w m)<br />Effects: Dependant on data starting from $D0E1 onward<br />Battle behavior: Same behavior<br />Jumps to WRAM? Yes, $D0E1<br />Can be used for ACE? Sometimes. It&#039;s entirely dependent on the data at $D0E1 (wMoveStrings). Should the user be lucky, the data here creates a slide to Pokemon party data. See below for details.<br />Other notes: Don&#039;t try using this for ACE, 5f is an alternative that lands directly on Pokemon data<br />----------------------------------------------------<br />Hex: $63<br />Name: ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚ (ws m)<br />Effects: Game simply hangs on the item menu<br />Battle behavior: Game crashes/hangs<br />Jumps to WRAM? Yes, but only during battle, and not directly. $F080<br />Can be used for ACE? No.<br />Other notes: None<br />----------------------------------<br />Hex: $64<br />Name: ãŠã˜èŠ’ã¤ãƒãƒƒãƒ‚ (v t m)<br />Effects: Game hangs/Crashes<br />Battle behavior: Same behavior<br />Jumps to WRAM? Not directly, $F080<br />Can be used for ACE? No.<br />-----------------------------------------<br />Hex $65<br />Name: ã¯ã‚„ã¶ã•ãƒãƒƒãƒ‚ (&#039;d m)<br />Effects: Game simply hangs on the item menu<br />Battle behavior: Same behavior<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />-----------------------------------<br />Hex $66<br />Name: ã²ã‚“ã‚„ãƒªãƒ‘ãƒƒãƒ‚ (m)<br />Effects: Causes the screen to fade out to white, then hangs game<br />Battle behavior: [b]Very[/b] odd. Causes game to force-exit battle, but then forces the player into a completely dark map that doesn&#039;t seem to have an exit.<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />---------------------------------------<br />Hex $67<br />Name: ãªã‹ã‚ˆL.ãƒãƒƒãƒ (w &#039;l m)<br />Effects: Execute code based on event flags. Even if all of your event flags are $00, game will still hit an rst vector.<br />Battle behavior: Same behavior<br />Jumps to WRAM? Yes, $D983<br />Can be used for ACE? No<br />-----------------------------------------<br />Hex $68<br />Name: ãƒãƒ©ãƒãƒƒãƒ‚ (f m)<br />Effects: Game hangs/Crashes<br />Battle behavior: Same behavior<br />Jumps to WRAM? Yes, $CD35<br />Can be used for ACE? No.<br />----------------------------------------<br />Hex $69<br />Name: ã²ã®ãŸã¾ãƒãƒƒãƒ‚ (m)<br />Effects: Seemingly nothing<br />Battle behavior: Relinquishes your turn<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />------------------------------------------<br />Hex $6A<br />Name: ã‚³ãƒ¼ãƒ«ãƒ‰ãƒãƒƒãƒ‚ (-g m)<br />Effects: Game simply hangs on the item menu. You can escape this by mashing a, but you will still be in a softlock-like state<br />Battle behavior: Behavior is interesting. Upon mashing a to escape the items menu, the battle will continue as normal, however you will not be able to see the screen. There can sometimes be brief periods in which the screen can be seen, but sprites are severely corrupted. After this, you enter a softlock-like state<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />---------------------------------------------<br />Hex $6B<br />Name: ãŸã¾ã” <br />Effects: Executes code from tilemap. This will probably crash the game.<br />Battle behavior: Same behavior<br />Jumps to WRAM? Not directly, $E3EA<br />Can be used for ACE? No.<br />-------------------------------<br />Hex $6C<br />Name: ã²ã‚ˆã“ (Ã©)<br />Effects: Executes code from a backup of the tilemap. This will probably crash the game<br />Battle behavior: Same behavior<br />Jumps to WRAM? Yes, $CDD0<br />Can be used for ACE? No.<br />-----------------------------------------<br />Hex $6D<br />Name: ãƒ•ãƒ­ãƒ³ã‚¹ (il)<br />Effects: Seemingly nothing<br />Battle behavior: Relinquishes turn<br />Jumps to WRAM? No.<br />Can be used for ACE? No.<br />------------------------------------------<br />Hex $6E<br />Name: ã‚·ãƒ«ãƒãƒ¼<br />Effects: Game hangs/Crashes<br />Battle behavior: Same behavior<br />Jumps to WRAM? Not directly, $F080<br />Can be used for ACE? No.<br />-------------------------------<br />Hex $6F<br />Name: ã‚³ãƒ¼ãƒ«ãƒ‰<br />Effects: Jumps into data such as flag data. This will probably crash the game.<br />Battle behavior: Same behavior<br />Jumps to WRAM? Yes, $CD68<br />Can be used for ACE? No.<br />------------------------------------<br />Hex $70<br />Name: ãƒ‡ãƒã‚­ãƒ£ãƒ•ãƒ†ãƒ³<br />Effects: Draws a glitch textbox. Pressing a on this textbox will execute code from $D1F0<br />Battle Behavior: Same behavior f<br />Jumps to WRAM? Yes, $D1F0<br />Can be used for ACE? No.<br />Other notes: Corrupted screen that appears after returning is rather interesting. I will attach it to this thread.<br />----------------------------------------------------------------------------------------------------------------<br /><br />I have more, just allow me to secure some time. Also, the Japanese names are probably a little off. Apologies if they are.<br /><br />[b][u][size=14pt]Getting Started With 5f[/size][/u][/b]<br />5ã‹ã„ (known as 5f in the English releases) is a glitch item that executes code from $D123, which controls the number of Pokemon in your party. This essentially makes it a carbon copy of 8f from the English releases. Just like 8f, you will need a bootstrapper to use 5f practically. If you wish to direct traffic to the third bag slot, you may do so with:<br />[code]<br />// Exactly 5 Pokemon<br />Pidgey // 233 HP<br />Parasect<br />Raticate<br />Tentacool<br />Nidoran (male)<br />[/code]<br /><br />With this, the state of the registers will probably be:<br />[code]<br />af = 2300<br />bc = FFB2<br />de = 0001<br />hl = D2A6<br />[/code]<br /><br />&quot;So what can I do with this&quot; - You can now use 8f -like scripts. I can assure you almost no script from English R/B will work here due to a shift in data, but most codes can be ported.<br /><br />Example &quot;Get x255 Master Balls in first slot&quot;<br />[code]<br />ãƒŸãƒƒã‚¯ã‚¹ã‚ªãƒ¬ (Lemonade) x1<br />ã‚ããƒžã‚·ãƒ³34 (TM34)&nbsp; &nbsp; x162<br />ã‚ããƒžã‚·ãƒ³10 (TM10)&nbsp;  x201<br />[/code]<br /><br />--------------------------------------------<br /><br />&quot;So why do glitch items tend to jump to $F080&quot; - For whatever reason, there is a jump instruction at $0038 to $F080. Since all rst vectors in Japanese Red/Green go to $0038, the code will end up at $F080 whenever an rst vector is hit.


subject: Re: JapDex : Glitch Items
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is really nice. Thanks Epsilon and coloradohugge!<br /><br />Which revision of Japanese Green is this for, v1.0 or v1.1? Not all glitch items work the same between revisions.<br /><br />To test the revision you can check if you can perform the Select glitch from solely within battle (Select on an item, exit with B, open PokÃ©mon menu and choose a PokÃ©mon). If you can it&#039;s a v1.0.


subject: Re: 1000 Things you can do with a Pokemon game.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  [quote author=ISSOtm link=topic=4003.msg208033#msg208033 date=1513855226]<br />134. Solder it to a console.<br />[/quote]<br /><br />135. Specifically solder PokÃ©mon to a Genesis and you have to be a Sega employee (cause Genesis does what you can&#039;t do[b],[/b] with a Nintendo). Note the comma. :3


subject: Re: JapDex : Glitch Items
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Princess Torchic â¤ link=topic=8162.msg208037#msg208037 date=1513864349]<br />This is really nice. Thanks Epsilon and coloradohugge!<br /><br />Which revision of Japanese Green is this for, v1.0 or v1.1? Not all glitch items work the same between revisions.<br /><br />To test the revision you can check if you can perform the Select glitch from solely within battle (Select on an item, exit with B, open PokÃ©mon menu and choose a PokÃ©mon). If you can it&#039;s a v1.0.<br />[/quote]<br /><br />This was done on Revision 1.1. Thanks for pointing that out!


subject: Re: JapDex : Glitch Items
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  You&#039;re welcome! :)<br /><br />I don&#039;t know many that are different yet, but GoldBadge (ã‚´ãƒ¼ãƒ«ãƒ‰ãƒãƒƒãƒ‚) hex:6A is an example of a glitch item that differs in use between v1.0 and v1.1 of Red/Green (and Japanese Yellow as well interestingly).<br /><br />The ROM for v1.1 is usually called Pocket Monsters Midori Rev A online.


subject: Re: Has anyone researched Ultra Sun/Moon Glitch Pokemon?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I also heard that they can be stored in Pokebank.<br />Side question: what happens when Sun and Moon invalid Pokemon are stored in the Daycare/forced into egg with PkHeX? I&#039;d imagine the egg group would be undiscovered, but it would be cool to try


subject: Re: If you had to (...) game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Let&#039;s be Pai&#039;s cronie, at least I&#039;d have a chance to plant nails in his dick.<br /><br />If, just before the finish of a very difficult level, you could perform a glitch that would force you to restart the entire level, BUT looks awesome, would you do it ?


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Menu - Super Smash Bros. Melee Music Extended<br /><br />https://www.youtube.com/watch?v=s7cHngfzF80<br /><br />(indirectly, I did a few matches for fun on my GameCube and left the game on the character select screen)


subject: Re: Petition to combine non-poke glitch game pages into one page
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d suggest to handle it on a case by case basis. Minor glitches can be grouped up into a single page for the game while major ones can get their own page. I&#039;ll leave it up to y&#039;all to decide what that means.


subject: Re: Net Neutrality
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8145.msg208002#msg208002 date=1513563634]<br />if any of you have money and live in the US start suing the FCC for violating the First Amendment.<br />That&#039;s more likely to get the rules reinstated than attempting to persuade Congress.<br />[/quote]<br />Youâ€™d get laughed out of court. Net neutrality has nothing to do with the First Amendment.


subject: Re: Petition to combine non-poke glitch game pages into one page
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Abwayax link=topic=7387.msg208049#msg208049 date=1514079798]<br />I&#039;d suggest to handle it on a case by case basis. Minor glitches can be grouped up into a single page for the game while major ones can get their own page. I&#039;ll leave it up to y&#039;all to decide what that means.<br />[/quote]<br /><br />Thanks for the input!<br /><br />Yeah, I think while something like Pac-Man&#039;s level 256 glitch could be in a list it could also have its own article and I would support that.<br /><br />Anyone else have other thoughts?


subject: Re: The Member's Guide to Topiclessness
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cristmas is great, but Christmas Eve is the only time of year I can consume as much caffinated-beverages as I please and recieve no complaints from any family member. :)<br /><br />On an unrelated note, I would like to mention that I have not forgotten about Project: JapDex. It&#039;s been difficult to keep up on the project given festivities, but I hope to have at least glitch items wrapped up by tonight or tommorow (which shouldn&#039;t be too much longer as due to the way the pointers work, $81 onward simply use pointers starting at ItemUseBall, the start of the pointer table :P)


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Merry Christmas everyone! :)<br /><br />[quote author=Epsilon link=topic=3088.msg208054#msg208054 date=1514156173]<br />Cristmas is great, but Christmas Eve is the only time of year I can consume as much caffinated-beverages as I please and recieve no complaints from any family member. :)<br /><br />On an unrelated note, I would like to mention that I have not forgotten about Project: JapDex. It&#039;s been difficult to keep up on the project given festivities, but I hope to have at least glitch items wrapped up by tonight or tommorow (which shouldn&#039;t be too much longer as due to the way the pointers work, $81 onward simply use pointers starting at ItemUseBall, the start of the pointer table :P)<br />[/quote]<br /><br />That&#039;s nice.<br /><br />That&#039;s all right, take your time. Yeah that fact made most of the ones past 0x81 easier to document for me when doing the English versions as well. Note some have different effects but usually all ended up as a healing item for 80 HP, a PokÃ© Ball with unknown catch rate, the &quot;nothing happened&quot; effect in battle or similar.


subject: Invalid pokemon &quot;True stats&quot;?
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 0ErrorYT
icon: xx
body:
  So, i found this videocalled USING GEN 6 MISSINGNO (lol) It&#039;s kinda cringy but the odd stats/name on the invalid Pokemon make me wonder if invalid PKHeX is giving the Pokemon wrong stats. He also states that these Pokemon were obtained by forcing a bad EGG to hatch, which hints toward corruption of some sort. Does anyone have any insights about this?&nbsp; 


subject: Mario &amp; Luigi series
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got Mario &amp; Luigi: SuperStar Saga &amp; Bowser&#039;s Minions for Christmas, did anyone else here also like the original or other games in the series?


subject: Re: Invalid pokemon &quot;True stats&quot;?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=0ErrorYT link=topic=8164.msg208057#msg208057 date=1514315676]<br />So, i found this video https://www.youtube.com/watch?v=Ewhi0-PMDs It&#039;s kinda cringy but the odd stats/name on the invalid Pokemon make me wonder if invalid PKHeX is giving the Pokemon wrong stats. He also states that these Pokemon were obtained by forcing a bad EGG to hatch, which hints toward corruption of some sort. Does anyone have any insights about this? <br />[/quote]<br /><br />This sounds interesting. I have never heard of a Bad Egg hatching so don&#039;t know what would happen.<br /><br />The video is down sadly. Do you have another link?


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some friends and I were innawoods and we came across some kind of native reserve. There were these four totem-like statues that stood six feet tall at the entrance of the reserve, and when we left, we noticed that the statues were watching us do so.<br /><br />While walking home, we all start melting as a result of some random-ass curse typically associated with such [s]creepypastas[/s] places. I managed to reach my house&#039;s front door, which was enough to undo the curse, or whatever.<br /><br />Later, I decide to explore another forest and encounter a friendly doggo (I think it was a doberman), who became my trusty companion. As we&#039;re about to take a left turn down the nature trail, the doberman starts growling and pulling on my shirt. Taking the hint, I decided to head back.<br /><br />Neat.jpg


subject: Re: Mario &amp; Luigi series
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coloradohugge
icon: xx
body:
  I&#039;ve played all of them exept for Paper Jam and i have always liked them alot. It&#039;s really great to have such interaction in an rpg game with all the dodges and jumping and blocking and everything and i&#039;ve always seen them as great starting point for people not familiar with RPG&#039;s!<br /><br />So i have alot of respect and fond memories from them!<br /><br />(I actually think Bowser&#039;s Inside Story (the 3rd one) on DS is my favorite!)<br /><br />=D


subject: Re: Mario &amp; Luigi series
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Yeah, me too! :) I think the same way re: the interaction.<br /><br />The one I enjoyed the most is Dream Team I think, but I really like Superstar Saga and Partners in Time too. Superstar Saga and Bowser&#039;s Minions has given me some great nostalgic feelings so far.<br /><br />I don&#039;t know if as many people have Dream Team as their favourite compared to Bowser&#039;s Inside Story.<br /><br />I quite like Fawful&#039;s humour and way of speaking.<br /><br />What&#039;s your favourite part of the games? For me probably exploring Oho Oasis in Superstar Saga.


subject: Re: Favourite Super Smash Bros. game?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  As great a time-waster as the new games are, they just feel too defense-oriented. Shields are too durable, too many characters have counters, and I&#039;m all but drowning in items whenever I turn them on. None of the moves feel like they have any &quot;oomf!&quot; to them; it&#039;s like hitting a baseball with a bat made out of Nerf. Brawl had this problem, too, along with feeling too... airy? Brawl and SSB4 both feel like they encourage distance.<br /><br />Melee and 64 don&#039;t have these problems, items notwithstanding, and I agree with you when you say it has the best feel of them all. My list would probably look the same as yours, but I haven&#039;t played the Wii U version.


subject: Re: Mario &amp; Luigi series
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah definetly, there&#039;s some really good writing in the games; clever dialogoue and simple and playful story with a great sence of progression.<br /><br />I still enjoyed Dream Team alot tho; i think it was a very pleasant mix of RPG exploration and Side-scrolling (inside the dreams). =)<br /><br />I just think they did a good job with all of them and i might still like Mario &amp; Luigi games better than the Paper Mario ones which is usually the more popular options when people talk about great Mario RPG games.<br /><br />:D


subject: 'Tile Chaos': An obscure glitch effect
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  I like to call this effect &quot;Tile Chaos&quot;. This effect has already been known and is caused by some glitch moves (their animation), as well as invalid D057 (Red/Blue) or D056 (Yellow) values greater than 01 and throwing a Master Ball.<br /><br />Basically from what I gather the game attempts to play a glitch animation, but corrupts the screen causing many glitchy animated sprites to appear. If you have animations disabled you can avoid the ones caused by glitch moves.<br /><br />Examples:<br /><br />...On invalid D057 values:<br />https://www.youtube.com/watch?v=AOOymRAy_PQ<br /><br />[img]https://i.imgur.com/XZiYWGt.png[/img]<br /><br />(This is possible if an unterminated name glitch item corrupts that value to be greater than 02 and you throw a PokÃ© Ball.<br /><br />...On glitch moves:<br />https://youtu.be/fi6n84FgdiU?t=371<br />http://glitchcity.info/wiki/AttackDex/Y:184<br /><br />[img]https://i.imgur.com/EMx5s9f.png[/img]<br /><br />I think the Japanese glitch community may already have a name for this, so I may try to see if they have a name for it later. I also don&#039;t know whether Glitch City had a name for it when it did the old ItemDex had a name for it, as I&#039;ve noticed it on one glitch move so far.<br /><br />I don&#039;t know if there&#039;s any use for this but it&#039;s a nice effect to say the least.


subject: Dex status/ideas for the wiki
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  It&#039;s not realistic all of these will get done, but here are some Dex ideas for the wiki. You can post all sorts of ideas here for others to research in case they want to do so.<br /><br />GlitchDex - Done<br />AttackDex - In progress<br />ItemDex - Done (except Generation II glitch items)<br />TrainerDex - In progress (work completed in non-wiki form by TheZZAZZGlitch for English RBY and Japanese Red/Green)<br />TypeDex - Done (in terms of all used types on glitch moves)<br />UnownDex - In progress<br /><br />PhoneDex (GSC) - Not started but work completed in non-wiki form by Photon-Phoenix/Yuzihax<br />OptionDex (GS) - Not started but work completed in non-wiki form by Photon-Phoenix/Yuzihax<br />DexDex (GSC) - I think pokechu22 did work on this. These are glitch PokÃ©dex listing options.<br />DollDex (GSC) - Photon-Phoenix/Yuzihax<br />PosterDex (GSC) - Photon-Phoenix/Yuzihax<br />AreaDex (RBY, GSC, later) - Done in parts but not as a dex project/no prefix for articles yet. Not that viable for GSC (only possibly on a case by case basis for those that don&#039;t freeze the game)<br />SecretBaseDex - Generation III glitch decorations<br />StatDex (RBY) - Some work by danny. None done for Generation II yet.<br />TileDex - Done by PRAMA Initiative for French version of Red/Blue.<br />RibbonDex (RSE upwards) - Zowayix documented one of them.<br />WeatherDex?<br />SpecialEmoteDex (Yellow)<br />EmoteDex?<br />BattleAnimationDex?<br />SoundBankDex (RBY)<br />PredefDex (RBY) - [url=http://glitchcity.info/wiki/Pok%C3%A9mon_Yellow_predefined_functions_list]Already done for Yellow[/url], but could possibly go deeper.<br />FacingDex (RBY) - Based on value of C109. See [url=https://www.youtube.com/watch?v=5aOVYyr3uTw]here[/url].<br />DayDex (GSC)<br /><br />All have only been done for English versions (except for the TileDex and TrainerDex) right now.


subject: Poke-Transfer with Index numbers past 494 to get the Gen V mythicals.
poster_name: GreenGriffin5
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, before I start, I am new to the forums, and to this scene in general, so excuse any noobishness...anyway.<br /><br />I am planning to try and complete the pokedex without using GTS, AR or OR/AS, including all Mythical Pokemon, and have hit a wall regarding Gen V.&nbsp; It seems there&#039;s nothing big enough to sidestep its limits on those last 4 Pokemon.&nbsp; So I have the idea forming of obtaining glitch pokemon in Gen IV by some means with the Index numbers of Victini, Keldeo, Meloetta, and Genesect, and putting them through the Poke Transfer.&nbsp; Any problems with this?&nbsp; Please let me know.


subject: Re: Poke-Transfer with Index numbers past 494 to get the Gen V mythicals.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hiya!<br /><br />As of late, there is no known way of obtaining these glitch PokÃ©mon without using unconventional means such as an AR. If there was, there&#039;s still a chance PokÃ© transfer would refuse the transfer.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: spamviech
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Little helper code which might be useful to someone else as well:<br />Maximize all PC items (quantity x 255) while leaving the item type unchanged.<br />[code]<br />1)&nbsp;  A&nbsp;  p&nbsp; &#039;v&nbsp;  5&nbsp;  Ã©&nbsp;  4&nbsp;  2&nbsp;  5		XOR A; SUB fb; LD [faf8], A			| A-&gt;05<br />2)&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  /&nbsp;  2&nbsp;  p&nbsp; &#039;v&nbsp;  .		SUB ff; LD [f3f8], A; XOR A; SUB e8		| A-&gt;06; A-&gt;18<br />3)&nbsp;  Ã©&nbsp;  0&nbsp;  2&nbsp; &#039;v&nbsp;  2&nbsp;  Ã©&nbsp;  5&nbsp;  2		LD [f6f8], A; SUB f8; LD [fbf8], A		| A-&gt;20<br />4)&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  â™€&nbsp;  2&nbsp; &#039;v&nbsp;  9&nbsp;  5		SUB ff; LD [f5f8], A; SUB ff			| A-&gt;21; A-&gt;22<br />5)&nbsp;  Ã©&nbsp;  2&nbsp;  2&nbsp; &#039;v&nbsp;  9&nbsp;  Ã©&nbsp;  3&nbsp;  2		LD [f8f8], A; SUB ff; LD [f9f8], A		| A-&gt;23<br />6)&nbsp; &#039;v&nbsp;  Ã—&nbsp;  Ã©&nbsp;  ,&nbsp;  2&nbsp;  0&nbsp;  9&nbsp;  9		SUB f1; LD [f4f8], A; OR ff; LD B, 32		| A-&gt;32<br />7)&nbsp;  0&nbsp;  0&nbsp;  0&nbsp;  5&nbsp;  5&nbsp;  5&nbsp;  5&nbsp;  5		LD HL, 18f6; LD [HLI], A; INC HL; DEC B; JR NZ, fb	| HL-&gt;f618<br />8)&nbsp;  x&nbsp; &#039;d					OR A; RET NC<br />[/code]<br /><br />Fun little thing about x0 quantity (at least in the PC):<br />You can withdraw/toss any quantity you want, it won&#039;t change the quantity of the item. While tossing obviously does nothing, withdrawing works without problems (creates items).<br />Depositing an additional item of the type simply adds the amount which restores normal functionality.<br />Possibly also works in the inventory to give you an infinite amount of an item, but I didn&#039;t test that.<br />


subject: Re: 'Tile Chaos': An obscure glitch effect
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 0ErrorYT
icon: xx
body:
  Happens all the time to me when doing corruption, it&#039;s kinda annoying though as it soft locks/crashes.<br />I would of shared, but I thought most people on the site already knew.


subject: Converting Z80 assembly to something I can use.
poster_name: GreenGriffin5
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I have seen some uses of TAS to program Gen 1 games into something completely new, but I personally have no way to interact with the cartridge.&nbsp; I am planning to use an in-game RAM writer I have come across to implement it from the inside, but all I have is the source code, in Z80 assembly, which I don&#039;t understand.&nbsp; Is there a way to convert these assembly programs to addresses and the values to write to them, or am I going to have to learn assembly? *shudder*


subject: Re: Converting Z80 assembly to something I can use.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think you&#039;re a little bit confused as to what assembly actually is. Assenbly only translates to Hexadecimal, or &quot;values&quot;, not addresses to write them to.<br /><br />But yeah, if you want to convert gbz80 into Hexadecimal, you can do so with [url=https://github.com/KernelEquinox/8F-Helper]GBZ80aid[/url]. This will give you the Hexadecimal (values) of the pragram, but chances are you&#039;re still going to need to know a bit of ASM to understand what you&#039;re doing.<br /><br />[quote author=GreenGriffin5 link=topic=8170.msg208074#msg208074 date=1514557734]<br />or am I going to have to learn assembly? *shudder*<br />[/quote]<br /><br />Don&#039;t shudder, gbz80 is not hard :). There might seem like a lot to know but basically it&#039;s a simple matter of taking values and moving them around. If you would like to start learning, we have a guide [url=http://glitchcity.info/wiki/GB_Programming]here[/url]


subject: Re: Converting Z80 assembly to something I can use.
poster_name: GreenGriffin5
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: GreenGriffin5
icon: xx
body:
  [quote author=Epsilon link=topic=8170.msg208075#msg208075 date=1514560596]<br />I think you&#039;re a little bit confused as to what assembly actually is. Assenbly only translates to Hexadecimal, or &quot;values&quot;, not addresses to write them to.<br />[/quote]<br /><br />So the instructions can be written anywhere there&#039;s free space?&nbsp; The setup I&#039;m trying to do at the moment is MrCheeze&#039;s virus 2.0, and that affects specific room scripts, so I assumed data needs to be put in precise locations.&nbsp; Is this usually not the case?


subject: Re: Converting Z80 assembly to something I can use.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Mr.Cheese&#039;s virus? Yeah, that&#039;s an RCE hack, which requires a specific Pokemon setup, meaning the payload has to be written both at Red&#039;s name and at PokÃ©mon data.<br />[quote author=GreenGriffin5 link=topic=8170.msg208076#msg208076 date=1514561661]<br />Is this usually not the case?<br />[/quote]<br /><br />Usually it is not the case as most decelopers write large programs at empty/currently empty space, so long as they have a bootstrapper to this code. Usually, it&#039;s $D901, but RCE works a lot differentlly then normal ACE.


subject: Re: Converting Z80 assembly to something I can use.
poster_name: GreenGriffin5
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8170.msg208077#msg208077 date=1514562379]<br />RCE works a lot differentlly then normal ACE.<br />[/quote]<br />But can it still be implemented and written in the same way?&nbsp; Sorry, I am very new to this scene, and RCE is something I have yet to dabble in.&nbsp; For now, all I intend to do is copy this existing program.&nbsp; How would I go about this if it&#039;s different to ACE?


subject: Glitch world of POKaMON!
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found a way to glitch out your in-game starting location, your name, your party, your items, and options in the indrouction screen.<br />1. Make sure you have a german and english rom of Pokemon Yellow.<br />2. Load the german ROM.<br />3. During an animation in the indrouction screen (when text isn&#039;t onscreen), load the english ROM.<br />Result: You will start the game in an location chosen by the moment you loaded the english ROM (if you end up indoors, the glitched warps will lead you to a OOB glitch city), all text that refers to POKeMON will be switched to POKaMON. You&#039;ll start with a party of over 60 Pokemon (5 visible), a blank name, and with no items. All text will load on the slowest speed, and you can fix that i the options. You will have a huge amount of items in the PC, these will help you. Now here&#039;s the challenge: Try completing the game in that state (ACE is a must!). Good luck!&nbsp; :)


subject: Re: Glitch world of POKaMON!
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is because the data structures are different between the versions. You&#039;re merely shifting the data that is loaded down the ROM to unrelated areas.


subject: Re: 'Tile Chaos': An obscure glitch effect
poster_name: RST 38
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RST 38
icon: xx
body:
  I&#039;ve decided to look more into it, so here you go.<br /><br />[b]Animation System[/b]<br />The animation system in Gen I games is based on command streams, a specialized assembly if you would like.<br />Every command is either:<br />[list]<br />[li]a special effect(executes some assembly code according to the search table,<br />very likely to crash on glitch animations, or ACE)[/li]<br />[li]a subanimation(renders some frame blocks, this is likely what causes the &#039;Tile Chaos&#039; effect)[/li]<br />[/list]<br /><br />Frame blocks are the stuff that build complex animations, an array of... not tiles, but gameboy sprites actually.<br />So you might ask:<br />Then why does the entire screen gets flooded with garbage, intead of just a few glitchy sprites floating around?<br />Well, remember that buffer overflows don&#039;t exist to GameFreak, so the DrawFrameBlock writes past OAM buffer and into the screen data.<br /><br />[b]Why does it happen when modifying D057 then?[/b]<br />It seems like some code responsible for preparing PokeBall throw animation,<br />doesn&#039;t properly initialize address D11E(wPokeBallAnimData in disassembly). This address determines two things:<br />the number of animations(4 if caught, 6 if not) in its high nybble + the number of shakes in its low nybble.<br /><br />The high nybble ends up being zero.<br />And we all know that having zero as a loop counter right from the start in Gen I is not a good thing...<br />So, the TossBallAnimation function has an animation array that it iterates through and plays in this loop.<br />&nbsp; &nbsp; &nbsp;  Its contents: Poof Effect, Hide Mon Sprite, Shake, Poof on break, Show Mon Sprite<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (later two if not caught, throw animation depends on ball type)<br /><br />After it done iterating through this array, counter still has 250 animations!<br />Interpreting unrelated data as animation IDs doesn&#039;t end well, causing this effect.<br /><br />[i]More tehnical info probably comming soon[/i]


subject: Re: 'Tile Chaos': An obscure glitch effect
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  Wow! This is really useful. Thanks RST 38 (and welcome to the forums).&nbsp; :D<br /><br />I&#039;ll go and add this to the wiki article.


subject: Re: Petition to combine non-poke glitch game pages into one page
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic â¤
icon: xx
body:
  All right. I&#039;ve spent a good amount of time today making the adjustments.<br /><br />In addition I&#039;ve added a few missing articles about patched glitches in Generation VII (and PokkÃ©n Tournament glitches). These are very short (and I took care to make sure the wording wasn&#039;t the same as other sources) but we were missing them as development on the wiki hasn&#039;t been that active re: the latest glitches.<br /><br />In the future I want to add many more glitches and derivatives of glitches (but I&#039;d like to finish the AttackDex, GSC ItemDex, DexDex, PhoneDex, StatDex, UnownDex first). I estimate our number of articles could reach 3,000 or so eventually (did some estimates what it would be like if all those databases had pages and there realistically would be a few more).


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So has Akinator&#039;s programming become completely fucked up, or am I seriously just bad at pointing him at the character I&#039;m thinking of?<br /><br />&gt;Try making him guess Screwface, the bad guy from the movie Marked for Death<br />&gt;Akinator&#039;s first question is if he&#039;s a famous YouTuber, a very bad start<br />&gt;This is followed by asking if Screwface is from a shitload of video game series&#039;<br />&gt;Finally asks if he uses a sword<br />&gt;Somehow manages to guess the Kurgan from the movie Highlander at first.<br /><br />He was, for all intents and purposes, on the right track. Then...<br /><br />&gt;Asks a bunch of questions that nail Screwface dead-on<br />&gt;&quot;Does your character die a violent death?&quot;<br />&gt;&quot;Is your character associated with drugs?&quot;<br />&gt;&quot;Is your character black?&quot;<br />&gt;&quot;Is your character evil?&quot;<br />&gt;&quot;Is your character part of a duo?&quot;<br /><br />He should&#039;ve got it, but instead he guesses... some guy from a cartoon I&#039;ve never heard of. He then guessed a video game character at the very end of it. Even weirder, Screwface was in his database.<br /><br />He beat me, like, once, when I was thinking of Lt. Columbo.


subject: Re: Glitch world of POKaMON!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sounds fun! Does this use BGB Debugger&#039;s &quot;load ROM without reset&quot; option or is this accessed in a different way?


subject: Re: Petition to combine non-poke glitch game pages into one page
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=Parzival link=topic=7387.msg208087#msg208087 date=1514593067]<br />Is this, uh...<br />Is this the right place for this?<br />[/quote]<br /><br />Probably. This is [url=http://forums.glitchcity.info/index.php?board=6.0]Wiki Discussion[/url], and this discussion is indeed relevant to the wiki.


subject: Re: Glitch world of POKaMON!
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, it does. By the way, I found a in-game method to enter the POKaMON world.<br />1. Load a save file in the german ROM.<br />2. Enter a door. Just ANY door in the game.<br />3. While the transition when entering a door is underway, load the English ROM without reset.<br />The location you&#039;ll end up and the game data will be decided by the contents of the save you loaded. I doubt if this is even possible with an arbitary-code execution item.


subject: Re: Glitch world of POKaMON!
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Well, yeah. As Parzival mentioned earlier, this is caused by data structures not being the same across ROMs.<br /><br />[quote author=MarcinTVP8 link=topic=8171.msg208089#msg208089 date=1514635733]<br />I doubt if this is even possible with an arbitary-code execution item.<br />[/quote]<br /><br />Yes it is. Anything the game is capable of doing can be done with ACE


subject: Re: 'Tile Chaos': An obscure glitch effect
poster_name: RST 38
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RST 38
icon: clip
body:
  First of all, the OAM overflow was just a hypothesis, I didn&#039;t actually check it yesterday because 12 PM is kinda late.<br />But, it turned out to be true anyways.<br /><br />So, here you go, as promised...<br /><br />[b]More Tehnical Infoes[/b]<br />The whole animation system is pretty complicated and has some layers, so I decided to organise it as a tree<br /><br /><br />Fun fact: the corruption per one SubAnimation can reach up to:<br />$4 bytes/tile * $FF tiles/frameblock * $FF frameblocks/subanim = $3F804 bytes or 260100 bytes<br />In another words, one SubAnimation can overwrite the entire Gameboy memory... [b]3 TIMES[/b]<br /><br />Also, I don&#039;t seem to find how to reference the attached image in the BBC tag &quot;img&quot;.<br />Should I upload the image somewhere else first?<br />And the attachment got a little bit huge...


subject: Re: Converting Z80 assembly to something I can use.
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi! Sorry for the late response.<br /><br />RCE is [b]very[/b] complicated, especially if you&#039;re new to the ACE scene. To explain this, i&#039;ll give you a basic rundown of what exactly happens when Mr.Cheese&#039;s virus is traded with (Note: I will be reffering to the virus as &quot;Master&quot;, and the victim gameboy as &quot;slave&quot;)<br />&lt;Master + Slave&gt;: Joins trade center<br />&lt;Master + Slave&gt;: Initiates trade<br />&lt;Slave&gt;: Attempts to display Master&#039;s party. By doing so, a buffer overflow occurs, and the name of Pokemon $CE is written to a specific part in Slave&#039;s stack<br />&lt;Master&gt;: Attempts to display own party. It also buffer overflows, writing glitch Pokemon $F1&#039;s name to it&#039;s own stack<br />&lt;Slave + Master&gt;: Name displaying buffer hits $FF terminator, buffer attempts to return.<br />&lt;Slave&gt;: Corrupted return signal forces Slave to return to $D7A3<br />&lt;Master&gt;: Corrupted return signal (due to stack corruption) forces Master to return to $D730<br />&lt;Slave&gt;: NOP slides into Master&#039;s name. Calls synchronizing function, and displays &quot;Waiting!&quot; on the screen<br />&lt;Master&gt;: Executes pre-written code at $D743, calls same function. Displays &quot;Waiting!&quot;<br />&lt;Slave + Master&gt;: Once both are synchronized, the each call a delay function at $3DD7<br />&lt;Slave&gt;: Jumps to a payload written by Master at Pokemon party data<br />&lt;Slave&gt;: Initiates data transfer at master. Requests $110 bytes of data, promises garbage in return<br />&lt;Master&gt;: Throws garbage sent by slave in an otherwise unnecessary graphics buffer, sends payload to slave.<br />&lt;Slave&gt;: Receives payload, writes it to $DC00<br />&lt;Slave&gt;: Filters out $FD bytes sent by master<br />&lt;Slave&gt; Executes $DC00<br />&lt;Slave&gt; Requests save data from master, promises garbage in return<br />&lt;Master&gt;: Sends save data, discards garbage in a graphics buffer<br /><br />This repeats until save data is finished transferring.<br /><br />&lt;Slave&gt; Copies save data into own SRAM<br />&lt;Slave&gt; Reboots<br /><br />I&#039;m a little bit busy at the moment, but i&#039;ll finish this comment with how to write this when I get free time. :)


subject: Re: 'Tile Chaos': An obscure glitch effect
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Like this:<br />[code][img=your-image.url.here][/img][/code]<br />The tag only works if it&#039;s online somewhere.


subject: Re: Glitch world of POKaMON!
poster_name: MarcinTVP8
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By the way, I found another, the simplest method to enter the POKaMON world.<br />1. In the german ROM, enter the Pokedex by a manu option (not by the item)<br />2. When the Pokedex menu appears, load the english ROM without reset.<br />3. Exit the Pokedex (DO NOT CHOOSE THE PRINT OPTION, OR THE GAME WILL CRASH!)<br />Again, the location you&#039;ll end up and game data is dependent on the contents of the save (the location could be chosen by the trainer ID, but I&#039;m not sure).


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=xE21Rde8VDU]Sonic the Fighters: Death Egg&#039;s Eye[/url]<br /><br />Dat piano solo.


subject: Debugging Printer on GBG
poster_name: robimus86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi guys,<br /><br />I saw a really cool video of actually printing out debug info on BGB from the Gameboy Printer using a python script. When I ran the script, I get an error (actually BGB just freezes). The vid I&#039;m talking about is here:<br /><br />https://www.youtube.com/user/TheZZAZZGlitch/about?disable_polymer=1<br /><br />I am wondering how to get this to run, and if there&#039;s an updated version somewhere? I am currently learning to develop ROMs and creating some tools to make life easier for Gameboy ROM development (and hopefully it&#039;ll lead to some discoveries for hacking too!).<br /><br />If anyone can help me, that would be great!


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Listening to Lostprophets on YouTube<br />&gt;Little add in the video comes up about clearing your criminal record<br /><br />SensibleChuckle.jpg<br /><br />[quote author=Parzival link=topic=3088.msg208086#msg208086 date=1514593002]<br />Akinator&#039;s kinda screwy now. Dunno why.<br />[/quote]<br /><br />He later managed to guess a bunch of characters I was thinking of after asking 50 questions, only 3-4 of which were related to them. I don&#039;t even.


subject: Re: Gen VII invalid PokÃ©mon / etc research
poster_name: 0ErrorYT
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: 0ErrorYT
icon: xx
body:
  Since it has been documented that glitch Pokemon can be stored in Pokebank, now that USUM is out, if you put a glitch Pokemon with the index of Zeraora in Pokebank, does it appear as a glitch or Zeraora?<br /><br />Also, when my GPU Arrives, I should be able to research invalid Pokemon :)


subject: Re: Gen VII invalid PokÃ©mon / etc research
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Though I can&#039;t test this myself, it would probably display itself as Zeraora. It likely wouldn&#039;t transfer, however, the legality checker would probably notice that Zeraora was not supposed to exist in the generation you were sending it from and thusly prevent it&#039;s transfer.<br /><br />But someone is going to have to test this, my 3ds has been trash for a year.


subject: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have been trying to attempt some of the more complicated endeavors via the ws m glitch&nbsp; item in pokemon yellow. The major issue that I keep running into is the item code that i am attempting to use contains multiple items stacks (past 99 or x0) of the same item. <br />For Example:<br /><br />Lemonade x250<br />Carbos x209<br />X Accuracy x133<br />PokÃ© Ball x119<br />Carbos x211<br />Lemonade x0<br />X Accuracy x34<br />PokÃ© Ball x34<br />HP Up x34<br />HP Up x34<br />TM01 x0<br /><br />(From another post on this site)<br /><br />Every time I try to set up the inventory to run the code or deposit the items they get consolidated into one stack of 99 and another past 99. I just need help getting these items set up in my bag. Any help would be appreciated!


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  It&#039;s a bit longer, but use:<br /><br />Lemonade x250 (hex:FA)<br />Carbos x209 (hex:D1)<br />X Accuracy x193 (hex:C1)<br />PokÃ© Ball x119 (hex:77)<br />Max Ether x38 (hex:26)<br />TM11 x175 (hex:AF)<br />Max Elixer x46 (hex:2E)<br />Fire Stone x74 (hex:4A)<br />Elixer x34 (hex:22)<br />HP Up x34 (hex:22)<br />Protein x44 (hex:2C)<br />TM01 x[Any qty]<br /><br />I don&#039;t know who wrote the code, but I have no idea why they expected it&#039;s end-user to use multiple stacks of the same item. It&#039;s bad practice.


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I appreciate the quick response, as you could imagine I&#039;ve been going through hell just trying to set it up. This particular code is only half of what I was doing but its supposed to make PokÃ©mon shiny when transferred to gen 2 or 7 (post-gold/silver bank fix). I&#039;m kinda new to this so I&#039;m not sure how that would translate with the alternative you provided.


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Ah, I see. You&#039;re trying to turn a Pokemon shiny. You&#039;re in Yellow, right? If so, this should work for the first Pokemon in your current box. (I lack Yellow so i cannot test this, but this should work):<br /><br /><br />Awakening x170 (hex:AA)<br />Thunderstone x134 (hex:D2)<br />TM09 x121 (hex:79)<br />PokÃ© Ball x50 (hex:32)<br />Lemonade x250 (hex:AF)<br />Ice Heal x119 (hex:77)<br />TM01 x[Any qty]<br /><br />This should grant Pokemon 1 of your current box shinyness when transferred via Pokebank (fix taken into consideration). Please, let me know the code&#039;s intent ahead of time, otherwise I have to assume what the code does :P.<br /><br />Hope this helps, and best of luck!


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok so a little more background information. I&#039;m playing the English version of PokÃ©mon yellow so of course I&#039;m using ws m for ACE. The bootstrap I&#039;m using goes a little something like this:<br /><br />11 PokÃ©mon in your current PC box<br />Seel as the 1st PokÃ©mon in the current PC box<br />Parasect as the 2nd PokÃ©mon in the current PC box<br />Growlithe as the 3rd PokÃ©mon in the current PC box<br />Magikarp as the 4th PokÃ©mon in the current PC box<br />Psyduck as the 5th PokÃ©mon in the current PC box<br />Flareon as the 6th PokÃ©mon in the current PC box<br />Tentacool as the 7th PokÃ©mon in the current PC box<br />Female Nidoran as the 8th PokÃ©mon in the current PC box<br />Plus three more randoms<br /><br />Now my question is how I get the code to shinify my PokÃ©mon of choice if the curre box is required to be set up as specified above to execute code?


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  ohwhoops.jpeg<br /><br />It seems my fondness of 8f scripts has made me forget how ws m works (I&#039;m used to having to use the in-party bootstrapper)<br /><br />Replace the quantity of thunderstones from x210 to x134, and replace TM18 with TM09 (same qnty). This will affect the first pokemon in your party instead<br /><br />Super-uber sorry for making you jump through 50 hoops to get this far, but it&#039;s been a while since i&#039;ve made scripts for gen1. Hopefully this works for you!


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Mrfenette
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mrfenette
icon: xx
body:
  Thanks for your help so far! Unfortunately it looks like I&#039;m not done jumping through hoops yet. For some reason the code didn&#039;t work and it didn&#039;t appear to change any stats so I&#039;m not quite sure what it did. Any ideas?<br /><br />Current bag setup:<br />ws m<br />master ball x1<br />Awakening x170<br />Thunderstone x210<br />TM18 x121<br />Poke Ball x50<br />Lemonade x175<br />Ice Heal x119<br />TM01 x1


subject: Re: Having trouble obtaining multiple item stacks
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  You used the wrong code. See the changes I posted.<br /><br />[quote author=Epsilon link=topic=8173.msg208108#msg208108 date=1514776369]<br />Replace the quantity of thunderstones from x210 to x134, and replace TM18 with TM09 (same qnty). This will affect the first pokemon in your party instead<br />[/quote]<br /><br />Also, the code only edits DVs, so the change in stats may be very slight, if at all


