# smf_messages

subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks. I always wondered why there was a small delay when encountering him. I&#039;ve seen rambles on the internet &quot;DON&#039;T ENCOUNTER MISSINGNO. IT WRITES TO YOUR SAVE!!!1&quot; Though, my Pokemon Red game seemed fine after I encountered it. (I haven&#039;t beaten the game.) So I wondered what part it saved to. Again, thank you for taking the time to answer my question. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SuperGlitchy link=topic=36.msg189357#msg189357 date=1365259702]<br />Thanks. I always wondered why there was a small delay when encountering him. I&#039;ve seen rambles on the internet &quot;DON&#039;T ENCOUNTER MISSINGNO. IT WRITES TO YOUR SAVE!!!1&quot; Though, my Pokemon Red game seemed fine after I encountered it. (I haven&#039;t beaten the game.) So I wondered what part it saved to. Again, thank you for taking the time to answer my question.<br />[/quote]<br /><br />You&#039;re welcome.&nbsp; :)


subject: Re: Glitch box-sets
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for the hard work!<br /><br />Of the values you posted, 66h, 79h, E6h and F9h seem to be the only ones that don&#039;t freeze the game.<br /><br />Here are the tiles that they correspond to:<br /><br />66h - [img]http://i.minus.com/jwNtI5N1e31sU.png[/img] (Bold G)<br />79h - [img]http://i.minus.com/jCBMpAuPPjmf.png[/img] (Top-left corner of Pokemon menu)<br />E6h - [img]http://i.minus.com/jBRvahTH2adm9.png[/img] (Question mark)<br />F9h - [img]http://i.minus.com/jAXwfcJ73aDWj.png[/img] (3)<br /><br />None of them appeared in the Glitch Cities for Pallet Town or Indigo Plateau (the other main locations have a valid warp $04) though. The top-left corner of the PokÃ©mon menu is loaded as the 11th byte when the screen is copied from $CD81 after opening the PokÃ©mon menu, but this means in order for the game to corrupt $D12C to 79h, you&#039;d have to have three move names taking up 45 (2Dh) characters (including the 4Eh values after them), as with Super Glitch as the first move the corruption would start at $D0F5, and that tile would be written on address $D0F5 +($A [dec:10] = D0FF), so to work this out you do $D12C - $D0FF to work out how many bytes the corruption should be offset.


subject: Re: Glitch box-sets
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6629.msg189356#msg189356 date=1365254868]<br />- If you jump off a ledge while the bicycle music is playing, you will walk through walls, even after flying to another location. So this glitch is more useful than it seems.<br />[/quote]<br />It seems it&#039;s another byte that causes this behaviour. The bicycle music simply indicates either you&#039;re on the cycling road or you&#039;re on a bike ($D700 not 00 nor 02). Both of these shouldn&#039;t cause no-clip after jumping off a ledge.<br /><br />The hooked Pokemon will stalk you forever and appears every time you attempt to fly. Even after this battle, you can&#039;t fly away.<br />Freezing after flying away happens when you try to fly to the default location on the fly menu (corrupted), which happens to be invalid.<br />Do you get any weird palette after exiting the fly menu?


subject: Re: Glitch box-sets
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6629.msg189360#msg189360 date=1365262646]<br />[quote author=TheZZAZZGlitch link=topic=6629.msg189356#msg189356 date=1365254868]<br />- If you jump off a ledge while the bicycle music is playing, you will walk through walls, even after flying to another location. So this glitch is more useful than it seems.<br />[/quote]<br />It seems it&#039;s another byte that causes this behaviour. The bicycle music simply indicates either you&#039;re on the cycling road or you&#039;re on a bike ($D700 not 00 nor 02). Both of these shouldn&#039;t cause no-clip after jumping off a ledge.<br />[/quote]<br /><br />Interestingly, [url=http://www.youtube.com/watch?v=VVOLdON0sFc]there is[/url] a select button glitch that lets you walk through walls, which involves the Bicycle music playing after the battle ends. When you jump off a ledge, it triggers the glitch like the &#039;after Trainer-Fly encounter&#039; side effects of 66h, 79h, E6h and F9h.<br /><br />[quote author=camper link=topic=6629.msg189360#msg189360 date=1365262646]<br />[quote author=TheZZAZZGlitch link=topic=6629.msg189356#msg189356 date=1365254868]<br />- If you jump off a ledge while the bicycle music is playing, you will walk through walls, even after flying to another location. So this glitch is more useful than it seems.<br />[/quote]<br />The hooked Pokemon will stalk you forever and appears every time you attempt to fly. Even after this battle, you can&#039;t fly away.<br />Freezing after flying away happens when you try to fly to the default location on the fly menu (corrupted), which happens to be invalid.<br />Do you get any weird palette after exiting the fly menu?<br />[/quote]<br /><br />I got the Trainer-Fly encounter after Flying away instead of closing the menu, but I believe that typically happens during the Trainer-Fly glitch anyway. If I view 66h when the menu wasn&#039;t opened with the Trainer-Fly glitch, flying away seems to freeze the game no matter what option I choose. Where did you Fly away from/ which glitch box-set did you use?<br /><br />[quote author=camper link=topic=6629.msg189360#msg189360 date=1365262646]<br />[quote author=TheZZAZZGlitch link=topic=6629.msg189356#msg189356 date=1365254868]<br />- If you jump off a ledge while the bicycle music is playing, you will walk through walls, even after flying to another location. So this glitch is more useful than it seems.<br />[/quote]<br />It seems it&#039;s another byte that causes this behaviour. The bicycle music simply indicates either you&#039;re on the cycling road or you&#039;re on a bike ($D700 not 00 nor 02). Both of these shouldn&#039;t cause no-clip after jumping off a ledge.<br />Do you get any weird palette after exiting the fly menu?<br />[/quote]<br /><br />When the battle with the hooked PokÃ©mon ended, my palette got changed to this.<br /><br />[img]http://i.minus.com/jNDkX6nreXWaV.png[/img]


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A simple buffer overflow? I should have realised myself that some part of Super Glitch smashed the stack.<br /><br />I guess something about trainers FB, FC, FE and FF cause a buffer overflow too.<br /><br />(also, I wonder if every invalid roster of every trainer should be documented?)


subject: Re: Glitch box-sets
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Getting closer to finding a way to do all this without cheating. Route 13&#039;s Glitch City saves the day by having a 0xF9 tile as 43rd screen character:<br /><br />[img]http://smartfeel.net/images/save0.png[/img][img]http://smartfeel.net/images/save1.png[/img]<br /><br />It should be possible to write this tile at $D12C by having Super Glitch as a 3rd move with 13 characters (0x4Es included) before it (0xD0E1 [relative starting address] + 0x0D [move lengths] + 0x14 [initial buffer size] + 0x2A [screen data before the &#039;3&#039;] = 0xD12C).


subject: Re: Glitch box-sets
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6629.msg189365#msg189365 date=1365276607]<br />Getting closer to finding a way to do all this without cheating. Route 13&#039;s Glitch City saves the day by having a 0xF9 tile as 43rd screen character:<br /><br />[img]http://smartfeel.net/images/save0.png[/img][img]http://smartfeel.net/images/save1.png[/img]<br /><br />It should be possible to write this tile at $D12C by having Super Glitch as a 3rd move with 13 characters (0x4Es included) before it (0xD0E1 [relative starting address] + 0x0D [move lengths] + 0x14 [initial buffer size] + 0x2A [screen data before the &#039;3&#039;] = 0xD12C).<br />[/quote]<br /><br />Nice to hear it should be possible without cheating. Let me know if you get it to work. Important note, you must black out / maybe Teleport away to your Trainer-Fly location, as using Fly updates the screen data.<br /><br />By the way, I&#039;ve just completed a list of unique warp destinations that walking through the exit of the Safari Zone gate can take you. Some of these have a valid warp $04, though.<br /><br />00h (00) - Pallet Town<br />01h (01) - Viridian City<br />02h (02) - Pewter City<br />03h (03) - Cerulean City<br />04h (04) - Lavender Town<br />05h (05) - Vermilion City<br />06h (06) - Celadon City<br />07h (07) - Fuschia City<br />08h (08) - Cinnabar Island<br />09h (09) - PokÃ©mon League<br />0Dh (13) - Route 2 (via Diglett&#039;s Cave/Gate Virdian City/Pewter City)<br />0Fh (15) - Route 4 (via PokÃ©mon Center/Mt. Moon entrance)<br />10h (16) - Route 5 (via Route 5/Saffron Gate / Underground Path)<br />11h (17) - Route 6 (via Saffron/Route 6 gate / Underground Path)<br />12h (18) - Route 7 (via Celadon/Fuschia gate/Underground Path)<br />13h (19) - Route 8 (via Underground Path/Saffron Gate)<br />15h (21) - Route 10 (via Rock Tunnel/Power Plant)<br />16h (22) - Route 11 (via Diglett&#039;s Cave/East of Vermilion Gate)<br />17h (23) - Route 12 (via Gate south of Lavender Town or Fishing Guru&#039;s brother&#039;s house)<br /><br />1Ah (26) - Route 15 (via Gate east of Fuschia City)<br />1Bh (27) - Route 16 (via Cycling Road Celadon gate)<br />1Dh (29) - Route 18 (via Cycling Road Fuschia gate)<br />1Eh (30) - Sea Route 19 (via Surfing Dude&#039;s house in PokÃ©mon Yellow only)<br /><br />21h (33) - Route 22 (via Route 23 gate)<br />22h (34) - Route 23 (via Victory Road/First Badge check building)<br /><br />I&#039;ve just noticed that there are more. For example, the game updates the last location from Route 15 to Route 13 if you walk there and run out of Safari Zone steps and get sent to the gate, yet for me this didn&#039;t apply to Blue&#039;s house.<br /><br />Edit: I got it to work! Thanks TheZZAZZGlitch :) I&#039;ll upload a video of it and credit you for finding the right Glitch City.<br /><br />Video: [url=http://www.youtube.com/watch?v=ypZT_4TpuQg]here[/url]


subject: Re: Glitch box-sets
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6629.msg189366#msg189366 date=1365278271]<br />the game updates the last location from Route 15 to Route 13 if you walk there and run out of Safari Zone steps and get sent to the gate, yet for me this didn&#039;t apply to Blue&#039;s house.<br />[/quote]<br />That byte only updates when you enter an indoor map from an outdoor map.<br /><br />[quote author=Torchickens link=topic=6629.msg189363#msg189363 date=1365271487]<br />Where did you Fly away from/ which glitch box-set did you use?<br />[/quote]<br />The 3906 corruption. It changes the default fly location and available choices to something invalid, and the game freezes when I attempt to fly to that location. Flying to a valid location will be successful the first time only, and a hooked Tentacool will appear after arrival. From the second fly attempt onward, the hooked Tentacool will appear before flying.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6627.msg189364#msg189364 date=1365275716]<br />I guess something about trainers FB, FC, FE and FF cause a buffer overflow too.<br />[/quote]<br />I think it&#039;s the winning money (99h 99h).<br />[quote author=Wack0 link=topic=6627.msg189364#msg189364 date=1365275716]<br />(also, I wonder if every invalid roster of every trainer should be documented?)<br />[/quote]<br />Only the rosters after Lance 01h are invalid.<br />The other &quot;invalid&quot; rosters are actually valid rosters from another trainer class.<br />e.g. Prof. Oak has 3 valid rosters, and Chief has none. Therefore Prof. Oak 04h draws data from the Scientist class roster 01h instead.<br />Agatha Ultima = Agatha 07h = Lance 06h = Channeler 17h = Lorelei 18h, since there are 16 Channeler rosters.


subject: 3D Games Glitches/Oversights
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Anyone know any? I&#039;ve been dieing to find some glitches for Pokemon stadium two but haven&#039;t.<br /><br />Anyways, on PBR there is a glitch:<br />1. Send out Mew and use substitute.<br />2. Then use baton pass and switch into Arceus.<br />3. The Arceus will be invisible <br />4. Use any non-damage dealing move and the game will freeze or lock up.<br />Anyone know why this happens? I know it&#039;s [b]not[/b] because the Arceus is hacked, I caught it from the Hall of Orgin. <br />http://www.youtube.com/watch?v=XoaShKeXl-I &lt; Proof<br /><br />And then there&#039;s the well known Pokemon Colosseum oversight that lets you use any Snagball infinatly. <br />1. Choose a snagball to throw at the Pokemon.<br />2. On your other Pokemon&#039;s turn, go into the items menu and switch the item with another Pokeball.<br />3. The snagball will be thrown out.<br />4. Next turn, check your items. It&#039;s still there!


subject: Re: 3D Games Glitches/Oversights
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There was an elevator glitch in XD, that someone posted a while ago. There was a minor glitch I found that in Colosseum, if you walk into the back left corner of the office in the Team Snagem office, it freaks out the camera, causing an earthquake style effect.<br /><br />Also, does the colosseum glitch work with other items, like potions and such?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SuperGlitchy
icon: xx
body:
  Sorry if this is kinda bumping, but I found some WEIRD effects! <br /><br />First of all, I switched some random Pokemon around and got the NPCs to go random places.<br /><br />Second, this happened when I switched around other Pokemon: <br /><br />[img]http://img197.imageshack.us/img197/8569/81cbc69e6f3f4db7acd8692.png[/img]<br /><br />THEN I MADE THE WHOLE SCREEN GREEN?!<br /><br />[img]http://img825.imageshack.us/img825/9121/926414b7adbd46dd9a51814.png[/img]<br /><br />Then the game froze after I closed the start menu!<br /><br />The game has been going /really/ slow now, like it takes 30 seconds for a word to show up. <br /><br />Okay, now the &quot;YOUR SAFARI GAME IS OVER&quot; Thing came up, I wonder..<br />Oh great, glitch city.<br /><br />Anyways, I reset and switched some more random Pokemon around and the &quot;HEY WAIT DON&#039;T GO OUT!&quot; Message appeared and Oak just appeared for a split second and then the game locked up.<br /><br />When I moonwalked (Yes, moonwalked.) Into the glitched up grass, Oak did the whole message, but it was in glitchy text.<br /><br />I made the whole thing green again by switching Pokemon..<br /><br />Unknown opcode, I better try again later.<br /><br />More crap!<br /><br />[img]http://img20.imageshack.us/img20/6329/72983033a6914694875854d.png[/img]<br />This happened, it&#039;s quite funny. 


subject: Re: 3D Games Glitches/Oversights
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6631.msg189381#msg189381 date=1365451326]<br />There was an elevator glitch in XD, that someone posted a while ago. There was a minor glitch I found that in Colosseum, if you walk into the back left corner of the office in the Team Snagem office, it freaks out the camera, causing an earthquake style effect.<br /><br />Also, does the colosseum glitch work with other items, like potions and such?<br />[/quote]<br /><br />No, I&#039;m afraid it doesn&#039;t. I tried it once and because it&#039;s used up right away, it will not work. (Though it&#039;s really handy to save your masterball!)<br /><br />There is a spot in Agat village that causes that effect also.


subject: Re: Glitch Video Thread
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=qFpJvSsiLEk<br />A live Pokemon Gold speedrun by Werster, by save corruption. I don&#039;t know how that works, but he cloned lots of Geodude and somehow overflowed his party with glitches (bad clones?). Whenever he viewed his party, the map becomes glitched until entering a warp point or resetting so that he could pass through normally blocked paths (Magnet train, Snorlax, Victory Road guard, rival). He failed to beat E4 at the end though since his L100 Pokemon wouldn&#039;t obey.<br /><br />After that, he speedran Pokemon Yellow with save corruption, and showed some related glitches, like healing at the Pokemon Center with the corrupted party (strangely the game went on without crashing), going to Route 1 (probably a phantom one) and encountering a wild Pokemon (&quot;Wild appeared!&quot;, although he had Pokemon with him), and walking back to normal Pallet Town on a bush tile (that&#039;s why I think it&#039;s a phantom map). The last one caused Oak to appear and begin travelling around the world in 10 seconds. After 10+ loops, the player started to walk left and went straight into the grass. The screen turned yellow and the game crashed.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So amongst all the &quot;THEY RUINED MEWTWO THOSE BASTARDS&quot;, what are you guys hoping to see?<br /><br />I&#039;d like to see a water/poison type hydra PokÃ©mon. <br /><br />An electric/dark type vacuum Rotom or an electric/steel type TV Rotom would be neat too.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You mean Mewbuu?<br />[img]http://i.imgur.com/b0Jqfgl.png[/img]<br /><br />I like it, after all. Better than Xerneas.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Vuroja5
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Torchickens, do you know of another way to make item &#039;5F&#039; appear in the bag? I&#039;m keen to try this for myself on a cart but I&#039;m getting real bored of resetting for the Trainer ID.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SuperGlitchy link=topic=6472.msg189382#msg189382 date=1365455268]<br />Sorry if this is kinda bumping, but I found some WEIRD effects! <br /><br />First of all, I switched some random Pokemon around and got the NPCs to go random places.<br /><br />Second, this happened when I switched around other Pokemon: <br /><br />[img]http://img197.imageshack.us/img197/8569/81cbc69e6f3f4db7acd8692.png[/img]<br /><br />THEN I MADE THE WHOLE SCREEN GREEN?!<br /><br />[img]http://img825.imageshack.us/img825/9121/926414b7adbd46dd9a51814.png[/img]<br /><br />Then the game froze after I closed the start menu![/quote]<br /><br />This happens just about every time the screen color changes. Not totally sure why, though.<br /><br />I managed to walk around with a different color scheme once. It was pretty neat, everything was inverted.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Vuroja5 link=topic=6573.msg189418#msg189418 date=1366140687]<br />Torchickens, do you know of another way to make item &#039;5F&#039; appear in the bag? I&#039;m keen to try this for myself on a cart but I&#039;m getting real bored of resetting for the Trainer ID.<br />[/quote]<br /><br />I&#039;ve found another way.<br /><br />If your y-coordinate [memory address: D2E0] is 5Ah (dec: 90), 5ã‹ã„ will appear in the bag as the 32nd item.<br /><br />One place where you can get your y-coordinate to 90 is on Cycling Road (Route 17), here:<br /><br />[img]http://i.minus.com/jKgbB8CHN7Fhy.png[/img]<br /><br /><br />There is something important I need to note about the glitch where you swap the ninth item with the first PokÃ©mon. The number of items you get depends on the PokÃ©mon&#039;s defence exp byte 2 (D141). This means you have to use a PokÃ©mon that you have trained in defence, such as your starter, otherwise you&#039;ll be left with 0 items. <br /><br /><br />Basically, swap the ninth item with the first PokÃ©mon to get x&gt;32 (20h) items, then go to the place in the picture above, highlight 5ã‹ã„ with the select button and put it in the first position, Fly away, then deposit one in the PC.<br /><br />I hope this helps.&nbsp; :)


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Hmm... using the y-coordinates you can get any items without resetting over and over again? Since you can access every possible y-coordinate from the Route 20 Glitch City.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6573.msg189424#msg189424 date=1366219067]<br />Hmm... using the y-coordinates you can get any items without resetting over and over again? Since you can access every possible y-coordinate from the Route 20 Glitch City.<br />[/quote]<br /><br />It should be possible to access most if you perform the [url=http://www.youtube.com/watch?v=VVOLdON0sFc]alternative walk through walls glitch[/url], as luckily there&#039;s water tiles (for battling) and a ledge for pulling off the glitch. This glitch involves exploding the items pack (in the video by swapping item [PokÃ©mon] 13 with PokÃ©mon 3) then, coincidentally, &#039;swapping&#039; item 32 (though your y-coordinate will stay the same because your technically swapping PokÃ©mon 32) with a PokÃ©mon. However, for some reason I couldn&#039;t get another encounter on the 1x1 water tile the second time. Not sure if this is just my bad luck or if there&#039;s another reason. <br /><br />Once you swap the 32nd item, the surfing sprite disappears as if you weren&#039;t surfing and you can just walk off, then jump off the ledge to trigger the glitch.<br /><br />[img]http://i.minus.com/jreVyGx7nAbG1.png[/img]<br /><br />For some reason however, when I step on a tile where y=18 the map changes and the game freezes, so 0-18 are unobtainable with Sea Route 20 Glitch City. You can&#039;t access y=255, either.<br /><br />Without walk through walls, I can only access 107 (6Bh) - 119 (77h) with the Sea Route 20 Glitch City.<br /><br />6Bh:<br /><br />[img]http://i.minus.com/jkoHm21DBF7rO.png[/img]<br /><br />77h:<br /><br />[img]http://i.minus.com/jble4ukNYd56S2.png[/img]


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Try walking left a bit from the original position. You&#039;ll end up in the leftmost part of Route 19. [s]Walk left one step[/s] Use surf while facing left and you&#039;ll be in an &quot;endless&quot; sea of Route 20 (kinda like the &quot;infinite&quot; grass of Pallet Town). You don&#039;t need walk through walls for that. (This is actually part of the &quot;encountering glitch Pokemon/trainer in Glitch City&quot; trick, I think)<br /><br />Yes, you can&#039;t access y=18 as it&#039;s already a valid coordinate of the Route 20 map. Getting a coordinate of 0-18 is possible without going to Glitch City. As for 255, you can&#039;t access that item anyways, so there&#039;s no need for that.<br /><br />Btw, the Bulbapedia article about Glitch City is [i]terribly[/i] outdated.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6573.msg189426#msg189426 date=1366265737]<br />Try walking left a bit from the original position. You&#039;ll end up in the leftmost part of Route 19. [s]Walk left one step[/s] Use surf while facing left and you&#039;ll be in an &quot;endless&quot; sea of Route 20 (kinda like the &quot;infinite&quot; grass of Pallet Town). You don&#039;t need walk through walls for that. (This is actually part of the &quot;encountering glitch Pokemon/trainer in Glitch City&quot; trick, I think)<br /><br />Yes, you can&#039;t access y=18 as it&#039;s already a valid coordinate of the Route 20 map. Getting a coordinate of 0-18 is possible without going to Glitch City. As for 255, you can&#039;t access that item anyways, so there&#039;s no need for that.<br /><br />Btw, the Bulbapedia article about Glitch City is [i]terribly[/i] outdated.<br />[/quote]<br /><br />Hmm, for some reason when I try that the water tiles change to building tiles and I get stuck?<br /><br />Do you mean this [url=http://www.youtube.com/watch?v=nBgR1-qR0xo]glitch[/url]? Its smart how Paco81 used Cut to walk instead of Surf on the water tile (as you probably know you have to walk on the water tile to do the old man glitch in the Spanish version)


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It changes into building tiles since you arrive at the edge of Route 19. You should be able to surf one step left back to Route 20.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know 5F in english games, and one or two of the other *F items, also jump to some location in RAM. I assume they can&#039;t be used for arbitrary code execution easily?


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=6573.msg189432#msg189432 date=1366387727]<br />I know 5F in english games, and one or two of the other *F items, also jump to some location in RAM. I assume they can&#039;t be used for arbitrary code execution easily?<br />[/quote]<br /><br />Probably not, though I haven&#039;t checked, so I don&#039;t know what the floor items do in the English versions, sorry. 5Kai is useful because it jumps to WRA1:D123; the number of PokÃ©mon in the party. Not only is D123 something different in the English games, but 5F and similar items probably jump to somewhere entirely different too.<br /><br />[quote author=camper link=topic=6573.msg189428#msg189428 date=1366289657]<br />It changes into building tiles since you arrive at the edge of Route 19. You should be able to surf one step left back to Route 20.<br />[/quote]<br /><br />Oh. OK. Thanks, I&#039;ll test it out later.<br /><br /><br />I&#039;ve just finished a real-time &#039;Catch &#039;em All&#039; speedrun of Pocket Monsters Green involving 5ã‹ã„, with another Green to trade the PokÃ©mon on and perform the Cable Club escape glitch to duplicate items. It took me 2:19 in-game time. Note the sound is out of sync.<br /><br />[img]http://i.minus.com/jj3twpEACdcGL.png[/img]<br /><br />Links: [url=http://www.youtube.com/watch?v=ZVXQ7X65Tt8]Part 1[/url], [url=http://www.youtube.com/watch?v=xylXLb4txM4]Part 2[/url], [url=http://www.youtube.com/watch?v=GiFvEmk9PAw]Part 3[/url], [url=http://www.youtube.com/watch?v=o_PBFxtL_6c]Part 4[/url]


subject: Diglett's Cave: Rumored Arbitrary Poisoning (FR/LG)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.ocf.berkeley.edu/~jdonald/pokemon/rsfrlg_glitches.html<br /><br />According to this website, there have at some time been reports of Pokemon instantly becoming poisoned on exiting the Diglett&#039;s Cave. Is there any truth to these claims? <br /><br />The site is both credible and not credible as a source. It claims that &#039;Missingno.&#039; exists in the third generation as a roaming Pokemon with lower encounter odds than shiny Pokemon, and that wild Pokemon may occasionally either become a Celebi or have its sprite changed to that of a Celebi, but the remainder of the site&#039;s reported glitches are confirmed, apart from these:<br /><br />&quot;Poisoned From Digletts Cave<br />When you leave digletts acve, you could be poinsoned<br />This is still not proven.&quot;<br /><br />and<br /><br />&quot;RUMOR: Poisoned Healed<br />Its rumored that there is a place in Viridian forest that when you walk by it any poisoned pokemon would be healed.&quot;<br /><br />The possibility of this being true - however unlikely it is - fascinates me.<br /><br />The reason I asked is that I once imagined it to have some practical function in Pomeg glitch research, though I can&#039;t bring myself to remember exactly what. The latter rumour does not interest me, as Antidotes and Full Heals are always at hand.


subject: Re: Diglett's Cave: Rumored Arbitrary Poisoning (FR/LG)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I came across... whatever the hell this is:<br />http://pokeglitch.tripod.com/id12.html<br /><br />Both pages seem to be exactly the same and one most certainly copypasted from the other. This is the only other page I could find about this glitch.<br /><br />Trying to find information on the glitch through Google is a nightmare since Google has a problem finding relevant searches when more than 3 keywords are entered. It&#039;s not mentioned on Bulbapedia&#039;s page about Generation III glitches, nor Diglett&#039;s Cave&#039;s article, and, as far as I can tell, there&#039;s nothing on YouTube about it.<br /><br />I&#039;m guessing it&#039;s fake unless actual evidence is provided.


subject: Re: Diglett's Cave: Rumored Arbitrary Poisoning (FR/LG)
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6632.msg189437#msg189437 date=1366411304]<br />I came across... whatever the hell this is:<br />Both pages seem to be exactly the same and one most certainly copypasted from the other. This is the only other page I could find about this glitch.<br />[/quote]<br /><br />From the very top of VaeporSage&#039;s source:<br /><br />&quot; mirrored from http://pokeglitch.tripod.com/id10.html&quot;<br /><br />I reckon it&#039;s probably a ruse or just someone dun goofed to be honest.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  For all you guys wanting to do that in English versions, I&#039;ve got some good news. Red/Blue&#039;s item &#039;8F&#039; (hex 5D) jumps to address $D163 (Number of Pokemon), exactly like 5ã‹ã„!<br /><br />Here&#039;s also a list of jump locations for all glitch items in Red/Blue:<br /><br />[code]Item $00:&nbsp; ExecutionPointer=01D1<br /><br />Item $54:&nbsp; ExecutionPointer=57FA<br />Item $55:&nbsp; ExecutionPointer=A7D0<br />Item $56:&nbsp; ExecutionPointer=81CA<br />Item $57:&nbsp; ExecutionPointer=3D65<br />Item $58:&nbsp; ExecutionPointer=8BC2<br />Item $59:&nbsp; ExecutionPointer=FA65<br />Item $5A:&nbsp; ExecutionPointer=D05A<br />Item $5B:&nbsp; ExecutionPointer=283D<br />Item $5C:&nbsp; ExecutionPointer=FA0F<br />Item $5D:&nbsp; ExecutionPointer=D163 [!!!]<br />Item $5E:&nbsp; ExecutionPointer=06FE<br />Item $5F:&nbsp; ExecutionPointer=0820<br />Item $60:&nbsp; ExecutionPointer=80FA<br />Item $61:&nbsp; ExecutionPointer=FEDA<br />Item $62:&nbsp; ExecutionPointer=CA14<br />Item $63:&nbsp; ExecutionPointer=65B1<br />Item $64:&nbsp; ExecutionPointer=EAAF<br />Item $65:&nbsp; ExecutionPointer=D11C<br />Item $66:&nbsp; ExecutionPointer=5AFA<br />Item $67:&nbsp; ExecutionPointer=FED0<br />Item $68:&nbsp; ExecutionPointer=2002<br />Item $69:&nbsp; ExecutionPointer=2104<br />Item $6A:&nbsp; ExecutionPointer=DA47<br />Item $6B:&nbsp; ExecutionPointer=CD35&nbsp; <br />Item $6C:&nbsp; ExecutionPointer=3DED<br />Item $6D:&nbsp; ExecutionPointer=433E<br />Item $6E:&nbsp; ExecutionPointer=1EEA<br />Item $6F:&nbsp; ExecutionPointer=CDD1<br />Item $70:&nbsp; ExecutionPointer=3725<br />Item $71:&nbsp; ExecutionPointer=E821<br />Item $72:&nbsp; ExecutionPointer=CD65<br />Item $73:&nbsp; ExecutionPointer=3C49<br />Item $74:&nbsp; ExecutionPointer=3A21<br />Item $75:&nbsp; ExecutionPointer=0658<br />Item $76:&nbsp; ExecutionPointer=CD0F&nbsp; <br />Item $77:&nbsp; ExecutionPointer=35D6<br />Item $78:&nbsp; ExecutionPointer=1006<br />Item $79:&nbsp; ExecutionPointer=01CA<br />Item $7A:&nbsp; ExecutionPointer=FA58<br />Item $7B:&nbsp; ExecutionPointer=D05A<br />Item $7C:&nbsp; ExecutionPointer=203D<br />Item $7D:&nbsp; ExecutionPointer=210F<br />Item $7E:&nbsp; ExecutionPointer=D887<br />Item $7F:&nbsp; ExecutionPointer=5811<br />Item $80:&nbsp; ExecutionPointer=01D1<br /><br />*Items with IDs &gt;0x80 omitted, because they are either TMs, HMs or normal items with glitch names.[/code]


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6573.msg189443#msg189443 date=1366456545]<br />For all you guys wanting to do that in English versions, I&#039;ve got some good news. Red/Blue&#039;s item &#039;8F&#039; (hex 5D) jumps to address $D163 (Number of Pokemon), exactly like 5ã‹ã„!<br /><br />Here&#039;s also a list of jump locations for all glitch items in Red/Blue:<br /><br />[code]Item $00:&nbsp; ExecutionPointer=01D1<br /><br />Item $54:&nbsp; ExecutionPointer=57FA<br />Item $55:&nbsp; ExecutionPointer=A7D0<br />Item $56:&nbsp; ExecutionPointer=81CA<br />Item $57:&nbsp; ExecutionPointer=3D65<br />Item $58:&nbsp; ExecutionPointer=8BC2<br />Item $59:&nbsp; ExecutionPointer=FA65<br />Item $5A:&nbsp; ExecutionPointer=D05A<br />Item $5B:&nbsp; ExecutionPointer=283D<br />Item $5C:&nbsp; ExecutionPointer=FA0F<br />Item $5D:&nbsp; ExecutionPointer=D163 [!!!]<br />Item $5E:&nbsp; ExecutionPointer=06FE<br />Item $5F:&nbsp; ExecutionPointer=0820<br />Item $60:&nbsp; ExecutionPointer=80FA<br />Item $61:&nbsp; ExecutionPointer=FEDA<br />Item $62:&nbsp; ExecutionPointer=CA14<br />Item $63:&nbsp; ExecutionPointer=65B1<br />Item $64:&nbsp; ExecutionPointer=EAAF<br />Item $65:&nbsp; ExecutionPointer=D11C<br />Item $66:&nbsp; ExecutionPointer=5AFA<br />Item $67:&nbsp; ExecutionPointer=FED0<br />Item $68:&nbsp; ExecutionPointer=2002<br />Item $69:&nbsp; ExecutionPointer=2104<br />Item $6A:&nbsp; ExecutionPointer=DA47<br />Item $6B:&nbsp; ExecutionPointer=CD35&nbsp; <br />Item $6C:&nbsp; ExecutionPointer=3DED<br />Item $6D:&nbsp; ExecutionPointer=433E<br />Item $6E:&nbsp; ExecutionPointer=1EEA<br />Item $6F:&nbsp; ExecutionPointer=CDD1<br />Item $70:&nbsp; ExecutionPointer=3725<br />Item $71:&nbsp; ExecutionPointer=E821<br />Item $72:&nbsp; ExecutionPointer=CD65<br />Item $73:&nbsp; ExecutionPointer=3C49<br />Item $74:&nbsp; ExecutionPointer=3A21<br />Item $75:&nbsp; ExecutionPointer=0658<br />Item $76:&nbsp; ExecutionPointer=CD0F&nbsp; <br />Item $77:&nbsp; ExecutionPointer=35D6<br />Item $78:&nbsp; ExecutionPointer=1006<br />Item $79:&nbsp; ExecutionPointer=01CA<br />Item $7A:&nbsp; ExecutionPointer=FA58<br />Item $7B:&nbsp; ExecutionPointer=D05A<br />Item $7C:&nbsp; ExecutionPointer=203D<br />Item $7D:&nbsp; ExecutionPointer=210F<br />Item $7E:&nbsp; ExecutionPointer=D887<br />Item $7F:&nbsp; ExecutionPointer=5811<br />Item $80:&nbsp; ExecutionPointer=01D1<br /><br />*Items with IDs &gt;0x80 omitted, because they are either TMs, HMs or normal items with glitch names.[/code]<br />[/quote]<br /><br />Wow! Is that so? Thanks so much for your research, TheZZAZZGlitch. Somebody could probably use 8F to obsolete [url=http://www.youtube.com/watch?v=1csHl7oe3vY]this[/url] run.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Still impossible. We don&#039;t know how to obtain 8F in the English version yet, and dokokashira door glitch is not available outside the Japanese version (which means we have to get Cut and the Cascade Badge anyways)


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6573.msg189446#msg189446 date=1366469287]<br />Still impossible. We don&#039;t know how to obtain 8F in the English version yet, and dokokashira door glitch is not available outside the Japanese version (which means we have to get Cut and the Cascade Badge anyways)<br />[/quote]<br /><br />It&#039;s not impossible to get 8F, though I&#039;m not sure how a full run would map out. I think I got carried away there. <br /><br />You can obtain 8F with a glitch that corrupts the number of items in the bag, such as the save corruption glitch. If you swap the 3rd PokÃ©mon with the 36th (thx VaeporSage), the &#039;PA: Your SAFARI GAME is over!&#039; message will appear and you&#039;ll be warped to the Safari Zone gate, allowing you to bypass Professor Oak&#039;s &quot;Hey! Wait! Don&#039;t go out!&quot; message.<br /><br />From there you can swap the 2nd PokÃ©mon with the 10th to corrupt the items, then toss D365 (the quantity of item 36), which should be 00 (so you can access maps 1-255) to warp where you want.<br /><br />If you get Eevee and withdraw it from the PC, the number of PokÃ©mon changes from FFh to 66h. You can then keep depositing PokÃ©mon until you get 6. <br /><br />It turns out you can&#039;t manipulate the y-coordinate to get 8F in Red/Blue, because the y-coordinate byte D361, corresponds to the quantity of item 34, not an item, so you have to use something else, like D359, the player ID byte 1, which relies on really good luck, unfortunately.<br /><br />[s]Even if you used luck manipulation, I think a problem lies in getting a manageable number of items. [/s][s]The required items other than 8F are available if you warp. Max Revive is obtainable in the the PokÃ©mon Mansion, TM10 is available from Rocket Hideout B3F, TM01 is obtainable in Celadon Department Store and TM50 is available from the Game Corner (though for 7700 Coins).[/s]


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  Getting 8F isn&#039;t a problem even without luck manipulation. Corrupting the Pokemon number with Super Glitch and swapping the 2nd Pokemon with the 10th will successfully explode the item pack.<br />Then, one should be able to do the looping map glitch (doing the walk through walls glitch and walking in certain corners so the maps loop indefinetely: [url=http://www.youtube.com/watch?v=Glxx94hpZAM]http://www.youtube.com/watch?v=Glxx94hpZAM[/url]), get the X coordinate right, take the 8F item and fly away.<br /><br />I will try my best at making all this work in English versions. I will post a video and make a separate thread when I&#039;m done.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6573.msg189452#msg189452 date=1366489489]<br />Getting 8F isn&#039;t a problem even without luck manipulation. Corrupting the Pokemon number with Super Glitch and swapping the 2nd Pokemon with the 10th will successfully explode the item pack.<br />Then, one should be able to do the looping map glitch (doing the walk through walls glitch and walking in certain corners so the maps loop indefinetely: [url=http://www.youtube.com/watch?v=Glxx94hpZAM]http://www.youtube.com/watch?v=Glxx94hpZAM[/url]), get the Y coordinate right, take the 8F item and fly away.<br /><br />I will try my best at making all this work in English versions. I will post a video and make a separate thread when I&#039;m done.<br />[/quote]<br /><br />When I checked, D361 corresponded to the quantity of item 34, not an identifier. I tried getting y to 5Dh on Cycling Road but couldn&#039;t spot an 8F item.<br /><br />[img]http://i.minus.com/jbudU3TMUPidKh.png[/img]


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6573.msg189454#msg189454 date=1366491578]<br />Typo, meant the X coordinate :P<br />[/quote]<br /><br />Ah, OK sorry.<br /><br />By the way, I&#039;ve noticed if you have 255 items, you can pick up an item or buy another at the PokÃ©Mart to reset your number of items to 0. This should probably be done so you can pick up the required items other than 8F.<br /><br />[quote author=TheZZAZZGlitch link=topic=6573.msg189452#msg189452 date=1366489489]<br />I will try my best at making all this work in English versions. I will post a video and make a separate thread when I&#039;m done.<br />[/quote]<br /><br />I appreciate this, good luck.


subject: Re: General Pokemon Glitchiness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recall a glitch that happened on Crystal version years ago.<br /><br />I was going to battle the Pokemon League again and my rival challeneged me. However, instead of standing across from me, he stood on my trainer&#039;s sprite and looked the direction he would if you were on the other side of the hall.<br /><br />If you were on the right side of the hall, he would stand on your sprite and look right, as if you were on the left side, for example.


subject: Re: General Pokemon Glitchiness
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From what I remember, doesn&#039;t it involve saving on the point where he battled you and reloading the next time it&#039;s that day or something similar?


subject: Re: General Pokemon Glitchiness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nope, I just walked in and that happened.<br /><br />What&#039;s odd is the game did it several more times when I reset. The same damn thing, on both sides of the wall.


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6573.msg189452#msg189452 date=1366489489]<br />Then, one should be able to do the looping map glitch (doing the walk through walls glitch and walking in certain corners so the maps loop indefinetely: [url=http://www.youtube.com/watch?v=Glxx94hpZAM]http://www.youtube.com/watch?v=Glxx94hpZAM[/url]), get the X coordinate right, take the 8F item and fly away.<br />[/quote]<br />Going to the Sea Route 20 Glitch City is a faster and easier replacement of this.<br /><br />Which position should be used for the Super Glitch so it&#039;s done without side effects?


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6573.msg189462#msg189462 date=1366522957]<br />[quote author=TheZZAZZGlitch link=topic=6573.msg189452#msg189452 date=1366489489]<br />Then, one should be able to do the looping map glitch (doing the walk through walls glitch and walking in certain corners so the maps loop indefinetely: [url=http://www.youtube.com/watch?v=Glxx94hpZAM]http://www.youtube.com/watch?v=Glxx94hpZAM[/url]), get the X coordinate right, take the 8F item and fly away.<br />[/quote]<br />Going to the Sea Route 20 Glitch City is a faster and easier replacement of this.<br /><br />Which position should be used for the Super Glitch so it&#039;s done without side effects?<br />[/quote]<br /><br />He probably means [url=http://[url=http://forums.glitchcity.info/index.php/topic,6627.0.html]this[/url]:<br /><br />[img]http://smartfeel.net/images/spot2.png[/img]<br /><br />[quote]Access to Celadon City.<br />- A Pokemon meeting very specific moveset requirements:<br />&nbsp;  a) It needs to have a Super Glitch as a 4th move,<br />&nbsp;  b) Its three moves besides the Super Glitch have to contain 28 characters in total<br />&nbsp; &nbsp;  (for example: BODY SLAM [9 chars], DOUBLESLAP [10 chars], WATER GUN [9 chars])<br />- At least 5 Pokemon in your party, a party of 6 is recommended.[/quote]


subject: Re: Derivatives of 5ã‹ã„ in Red/Green
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6573.msg189466#msg189466 date=1366539317]<br />[quote author=camper link=topic=6573.msg189462#msg189462 date=1366522957]<br />[quote author=TheZZAZZGlitch link=topic=6573.msg189452#msg189452 date=1366489489]<br />Then, one should be able to do the looping map glitch (doing the walk through walls glitch and walking in certain corners so the maps loop indefinetely: [url=http://www.youtube.com/watch?v=Glxx94hpZAM]http://www.youtube.com/watch?v=Glxx94hpZAM[/url]), get the X coordinate right, take the 8F item and fly away.<br />[/quote]<br />Going to the Sea Route 20 Glitch City is a faster and easier replacement of this.<br /><br />Which position should be used for the Super Glitch so it&#039;s done without side effects?<br />[/quote]<br /><br />He probably means [url=http://[url=http://forums.glitchcity.info/index.php/topic,6627.0.html]this[/url]:<br /><br />[img]http://smartfeel.net/images/spot2.png[/img]<br /><br />[quote]Access to Celadon City.<br />- A Pokemon meeting very specific moveset requirements:<br />&nbsp;  a) It needs to have a Super Glitch as a 4th move,<br />&nbsp;  b) Its three moves besides the Super Glitch have to contain 28 characters in total<br />&nbsp; &nbsp;  (for example: BODY SLAM [9 chars], DOUBLESLAP [10 chars], WATER GUN [9 chars])<br />- At least 5 Pokemon in your party, a party of 6 is recommended.[/quote]<br />[/quote]<br />[quote]<br />Note: 4 first Pokemon in your party will change their species, but it isn&#039;t a problem as you&#039;re probably not going to save after this glitch anyways.[/quote]<br />Careful about this though. You won&#039;t want to change your starter&#039;s species.


subject: Status screen overload via HP (FR/LG)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Might as well take this straight from our very own wiki:&nbsp; :D<br /><br />Status screen errors<br /><br />If a PokÃ©mon with &quot;negative HP&quot; is traded to PokÃ©mon FireRed and LeafGreen from another version, the status screen becomes unstable when the information regarding that PokÃ©mon is stored into the game RAM. If the status of the relevant PokÃ©mon is viewed and the player switches to another PokÃ©mon, the game will often freeze, this might suggest that in FireRed and LeafGreen, the pointers used in the status screen for an amount of HP too large will not hold the amount of HP on the status screen for a previous PokÃ©mon but rather change the value of another unrelated byte, causing instability. <br /><br />~~~<br /><br />Two years ago, I investigated this effect with varying quantities of health and observing the threshold of glitch effects within the range of HP possible. (i.e. [Max HP] to 65,535.)<br /><br />Here are some of the possible effects on the game. <br /><br />http://www.youtube.com/watch?v=e6UYaH-FDCI<br />http://www.youtube.com/watch?v=zrBND5m-9dQ<br /><br />Using a Chansey (through use of Softboiled to consistently decrease its health), I found that when its HP dropped to (I can&#039;t remember exactly, but it&#039;s irrelevant anyway) around 48,000, the glitch effects on the status screen would stabilise and the game would no longer freeze.<br /><br />However, on testing again this morning, I realised that I had made an error, and that the precise value of health involved is not actually a factor in creating the glitchy effects.<br /><br />My Chansey, with 64,500/503 HP, has a perfectly stable status screen that does not cause freezes, sprite disappearance or glitchy graphics.<br /><br />However, my Arcanine with 9764/166 HP, causes all of the above effects on viewing its status screen.<br /><br />~~~<br /><br />So this is where I need help: in causing the information overload, what factors precisely are causing the game to crash?<br /><br />Previously, I had believed that a spectrum of effects from 167/166 (not very glitchy) to 65,535/166 (very glitchy) would be the case, but seeing as health is not the root cause of the variation in glitch effects, this glitch is impossible for me to exploit.


subject: Trading PokÃ©mon from a different language cartridge (Generation III)
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got a Spanish version of PokÃ©mon Sapphire about a month ago [size=7pt](largely because I was thinking of R/S nonstop when the 10th anniversary of these games occurred in the US, which revitalized my interest)[/size], and while trading PokÃ©mon from that to my English PokÃ©mon Ruby cartridge, I noticed something odd. If you trade a PokÃ©mon from one language to another and then evolve it, its &quot;nickname&quot; will not change, even if it was never nicknamed in the first place. I noticed this when I traded a Graveler from my Spanish Sapphire to my English Ruby. When it evolved into Golem, it still had the &quot;nickname&quot; of Graveler:<br /><br />[URL=http://i.imgur.com/CrYgoon.jpg](See image here)[/URL]<br /><br />This is weird, because I assumed that the game would compare the nickname with the species&#039;s name, and determine whether it matches or not. That way, it would decide whether or not to change the PokÃ©mon&#039;s nickname. I&#039;m pretty sure this is how Generations I and II do this, as I don&#039;t recall encountering this issue in those versions. And of course, I believe that Generations IV and V have a nickname bit for this purpose, so basically this issue is unique to Generation III as far as I know.<br /><br />What, then, causes the nickname to not change if it&#039;s from a foreign game with the same species name? Is there some byte that stores the language of the game, like Generations IV and V? It&#039;s the only thing I can think of, even though, as far as I know, Generation III lacks foreign PokÃ©dex entries, the Masuda method (for shiny PokÃ©mon), the 1.7x experience boost, and in Emerald, it probably even lacks the Everstone issue that occurs in Generation IV. Or is there something else that I&#039;m missing?<br /><br />Of course, I can always trade the Golem back to my Sapphire cartridge the fix the nickname that way, but I still find this odd.<br /><br />Also, this won&#039;t be the last time I&#039;ll be mentioning odd things about my Spanish Sapphire cart... just stay tuned.


subject: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Talk about music/film/vidya you bought recently.<br /><br />I bought Nazareth&#039;s Big Dogz album and RATM&#039;s self-titled and Evil Empire albums a couple days ago.


subject: Re: Recent purchases
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recently bought the Immortal Heroes expansion to the Ascension deckbuilding game (which I highly recommend) and preordered a booster box for the upcoming MTG expansion Dragon&#039;s Maze.


subject: Survival of the Fittest
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 1: The Beginning[/u]<br /><br />The standoff had been going on for two hours now. Lieutenant Wes Matrix and several other members of the Goldenrod City Police Department stood outside the bungalow where the criminal had been hiding. The criminal, Albert Mendes, was wanted on several counts of murder and breaking-and-entering. He had managed to outrun the police for seven months, until leaving an obvious trail for them to follow. <br /><br />Wes stood at the back of the crowd with a megaphone. His Dusclops stood at the front, arms ready, waiting to use Protect if Albert fired any more bullets. <br /><br />â€œThereâ€™s no way he can hold himself up in there all day, is there?â€ Wes asked Constable McGuillicutty. <br /><br />â€œWouldnâ€™t put it past him,â€ McGuillicutty said. â€œRemember the guy who spent a week in that warehouse in Ecruteak?â€<br /><br />Wes brought the megaphone to his mouth and said, â€œYou canâ€™t hide in there forever, Mendes. Youâ€™ll have to come out eventually!â€<br /><br />Albert stood by the window he had shot out and bellowed, â€œYou canâ€™t stop me, Matrix! Your Dusclops is gonna grow tired eventually!â€<br /><br />â€œWhat should we do?â€ an officer asked Matrix, who suddenly got an idea. <br /><br />â€œAnyone here also have a Ghost-type PokÃ©mon?â€ <br /><br />Another officer piped up and replied, â€œI do! Itâ€™s a Haunter, though.â€<br /><br />â€œGood enough!â€ Wes said. â€œNow, hereâ€™s what I have in mind.â€<br /><br />Mendes looked out the window and saw Wes and one of the officers talking. He was starting to panic, and knew he couldnâ€™t hide out there for much longer. He looked over to his Scyther, who was itching for a fight. Its head suddenly twitched towards the eastern wall, hearing a noise.<br /><br />â€œWhat is it?â€ Al asked. His Scyther walked over to the wall and stood about 2 feet away from it, then looked at the floor. It moved its head left and right, and suddenly bounced off the floor and into the east wall. Using its feet, it projected itself west and crashed into something invisible. The Haunter reeled back in pain and made itself visible.<br /><br />â€œHoly shit!â€ Mendes said in shock. Scytherâ€™s U-Turn attack did a fair bit of harm to Haunter, since Bug-type moves are stronger than Ghost-type PokÃ©mon. When Haunter recollected itself, it formed a black, wispy sphere between its hands and launched it at the mantis, hitting it directly. Scyther hit the floor and rolled for a little bit, then stood up.<br /><br />â€œScyther!â€ The PokÃ©mon screeched. It started rapidly flapping its wings, sending a constant vibration through the air. The Supersonic attack made its way towards Haunter, who appeared to be confused when the assault was over. While Haunter was distracted, Mendes mocked the police force, saying â€œIs that all youâ€™ve got?â€<br /><br />When he turned back, he was greeted with an extremely horrifying face from Haunter, at point-blank range, no less. The Mean Look made his black hair stand on end, paralyzing him in place with fear.<br /><br />There was a rumbling from the ground and Arbok suddenly emerged from the floor using Dig. With Mendes too terrified to move, the cobra wrapped its tail around him and lifted him into the air, then slithered out the front door. When it got to the driveway, four officers came and put him in handcuffs when Arbok put him down. Mendes did not protest as he was taken away. <br /><br />â€œThat takes care of that,â€ Wes said, relieved that the ordeal was finally over. He returned to his cop car, where he heard a voice coming from his walkie-talkieâ€™s receiver.<br /><br />â€œAll units, all units report!â€<br /><br />Wes threw open his car door and picked up the walkie-talkie.<br /><br />â€œThis is Wes, over,â€ he said.<br /><br />â€œWes! We need your help,â€ said the voice over the receiver. <br /><br />â€œWhat is it, Lieutenant Worthington? Over,â€ He asked.<br /><br />â€œThereâ€™s a situation going on in Ecruteak, and we need you there as fast as possible.â€<br /><br />Wes was a little confused. â€œWhatâ€™s going on in Ecruteak?â€<br /><br />Worthington replied, â€œThereâ€™s a horde of Tauros and, to put it frankly, they seem pissed.â€ <br /><br />That really was a situation. Tauros were known for living near Ecruteak and for causing commotion, but there were very few reports of them actually hurting people. Although, when a Tauros attacks something, it attacks with the intent to kill. Wes could only imagine what was going on to angered them. <br /><br />â€œAll right, Iâ€™ll be there as soon as I can,â€ Wes confirmed. He pulled out a PokÃ© Ball and clicked the button at its center. A red beam shot out from the PokÃ© Ballâ€™s opening, and Tropius â€œfaded inâ€ from the beam. <br /><br />â€œTro!â€ the Apatosaurus growled. Wes climbed onto its back and ordered, â€œTake me to Ecruteak City!â€<br /><br />Tropius flapped its fern-like wings and took to the skies, both of them unaware of what awaited them in Ecruteak.<br />


subject: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [color=red][b]Newcomers:[/b] I highly recommend you read beyond this thread&#039;s first post. Thanks to the later posts you will learn how to do the described glitch on Yellow, Japanese Red/Green/Yellow or other international releases.[/color]<br /><br />[u][b][size=12pt]WHAT&#039;S 8F?[/size][/b][/u]<br /><br />8F is a Red/Blue equivalent of JP Red/Green&#039;s 5ã‹ã„ - an item executing machine code starting from $D163 (Number of Pokemon) upon use. Its hex identifier is 0x5D, despite its hex-like name. 8F is treated by the game as a key item and it can&#039;t be tossed away or sold in the mart.<br /><br />As address $D163 contains re-writeable data, it is possible to redirect the instruction pointer to the item list with relative jumps and easily run arbitrary code just by spelling the opcodes with items. With enough items, one could also make a program that reads key input continuously, writes it somewhere in the RAM and jumps to it after a while, [url=https://www.youtube.com/watch?v=D3EvpRHL_vk]allowing to even run your own homebrew software[/url].<br /><br />[u][b][size=12pt]HOW TO OBTAIN IT:[/size][/b][/u]<br /><br />[u][b][size=12pt]OBTAINING 8F USING ITEM COUNTER UNDERFLOW GLITCH:[/size][/b][/u]<br /><br />[u][b]PREREQUISITES:[/b][/u]<br /><br /> - Access to any event that removes an item from your inventory (Saffron guards, handing out a fossil in Cinnabar Lab, etc.)<br /> - A following item list:<br />&nbsp;  Any item x[Any qty]<br />&nbsp;  X Special x255<br />&nbsp;  Item you need to give away x1<br /><br />If you don&#039;t have access to any item-removing event, you can still do the &quot;dry variation&quot; of the glitch, by following the steps described [url=http://forums.glitchcity.info/index.php/topic,6638.msg198625.html#msg198625]here[/url].<br /><br />[u][b]EXECUTION:[/b][/u]<br /><br />1. Toss the first item. It should change to X Special x255<br />2. Continue tossing the first item until the item menu &quot;stops responding&quot;<br />3. Trigger an event that removes the item from your inventory<br />4. Now, you should have 255 items with you. Go to the eastmost corner of Celadon City:<br /><br />[img]http://i34.tinypic.com/2me4qdl.png[/img]<br /><br />5. Toss 254 of your X Specials. Then swap the &#039;X Special x1&#039; with &#039;Nugget x1&#039; (35th item)<br />6. Try walking to the right - the map should now loop back to the left side of Celadon City. The amount of steps you take to the right determines the item you will get, so position yourself properly to obtain 8F. Swap it with the first item, then fly back to Celadon.<br />7. Store one of your newly acquired glitch items into the PC. Then buy any 3 items to bring your inventory back to normal.<br /><br />A video of this method (makes it a lot easier to understand): [url=http://www.youtube.com/watch?v=98_azamLeh4]http://www.youtube.com/watch?v=98_azamLeh4[/url]<br /><br />[u][b][size=12pt]OBTAINING 8F USING INVALID ENCOUNTER FLAGS (OBSOLETE):[/size][/b][/u]<br /><br />[u][b]PREREQUISITES:[/b][/u]<br /><br /> - A Ditto with a Cooltrainer move, nicknamed &quot;R:u&quot;<br /> - At least 1 Escape Rope<br /> - Good Rod on your 4th item slot<br /> - Exactly 10 Pokemon in your current box (this tremendously increases the chances of Cooltrainer move working properly)<br /> - Preferably a Bicycle, to make things a little bit faster.<br /><br />[u][b]EXECUTION:[/b][/u]<br /><br />1. Heal your Pokemon in Fuchsia City&#039;s Pokemon Center.<br />2. Do the Safari Zone walk through walls glitch, with only Ditto in your party.<br />3. After you appear back at the Fuchsia City&#039;s Center with noclip activated, walk exactly:<br /> a) 19 steps west<br /> b) 28 steps north<br /> c) 1 step west<br /> d) 29 steps north<br /> e) 11 steps east<br />4. Open your Pokemon menu and close it (important). You may want to use bicycle now to travel faster - you won&#039;t be able to do this later. <br />5. Go 11 steps west and keep walking south until you find yourself back on Route 18. Do not open your Start menu from now on.<br />6. Walk/bike to Seafoam Islands and enter the cave. <br />7. Encounter a wild Pokemon, and continuously try to use the Cooltrainer move. If it does not work after about 15 tries, quit the battle and start a new one. Do not open your Pokemon menu, Item menu or Start menu at all!<br />8. Eventually, the music will fade out, the move typing will become blank, and name of the opponent will get changed. Catch the resulting Pokemon - the game will state you caught a &quot;98&quot;, and your Good Rod will turn into an 8F.<br />9. Use an Escape Rope, as there&#039;s a slight chance the game will crash after exiting the cave normally.<br /><br />[u][b][size=12pt]OBTAINING 8F WITH A CORRUPTED ITEM PACK (OBSOLETE):[/size][/b][/u]<br /><br />This method is not recommended - it has a lot of side effects and is terribly complicated. Use it only when any other method does not seem to work for you.<br /><br />[u][b]PREREQUISITES:[/b][/u]<br /><br /> - A Pokemon on the first slot meeting very specific requirements:<br />&nbsp; &nbsp; &gt; It needs to have a Super Glitch as a 4th move<br />	 &gt; Its three moves besides the Super Glitch have to contain 25 characters in total<br />	 &gt; One of its three moves needs to be 4 characters long<br />	 &gt; This Pokemon needs to be able to learn Mega Kick through TM05<br />	 An example: ?L ||?M 4 (hex C6) with moves Body Slam, TM50, Quick Attack, [Super Glitch]<br /> - Any Pokemon on the second slot you don&#039;t care about, nicknamed &quot;cccccccc&quot;. It will be gone in the process, so don&#039;t use your L100 Charizard.<br /> - A Pokemon on the third slot knowing Fly.<br /> - Exactly 3 useless items in your Bag. They will get destroyed again, so don&#039;t pick anything important.<br /> - TM05 (Mega Kick), deposited in the PC<br /> - At least one free space in the PC to store your obtained 8F<br /> - An empty Pokemon box currently selected, most likely box 12<br /><br />[u][b]SIDE EFFECTS:[/b][/u]<br /><br />Sadly, those side effects are actually quite annoying. But also, happily enough, one can fix them with 8F&#039;s arbitrary code execution.<br /><br />1. Your player name will become blank (the game will save just fine though). However, with 8F&#039;s arbitrary code execution capabilities, one can change his name back to something nice.<br />2. Lower 5 Pokedex bytes will become corrupted, displaying some yet unseen species as caught. There&#039;s no easy way to fix this, but it&#039;s not a big deal unless you care about your Pokedex progression.<br />3. Your Pokemon box may get to a state where trying to release the glitch Pokemon inside will crash the game. This side effect does not happen every time, but if it does, again, this can be fixed with 8F&#039;s arbitrary code execution.<br /><br />[u][b]EXECUTION:[/b][/u]<br /><br />[url=http://www.youtube.com/watch?v=Sw0h7ImFsAs]http://www.youtube.com/watch?v=Sw0h7ImFsAs[/url]<br /><br />[u][b][size=12pt]BOOTSTRAPPING:[/size][/b][/u]<br /><br />8F won&#039;t do anything amazing by itself. In order to make it execute code from $D322 (third item), we need to use the party Pokemon to spell out a short program. This program will redirect the instruction pointer to the item pack, so that the effects of 8F become easier to control. This process is referred to as [i]bootstrapping[/i].<br /><br />There are several bootstrapping configurations that are easier or harder to set up. Below I listed the most commonly used ones.<br /><br />[b][u]Pigdevil2010&#039;s PokÃ©mon Red/Blue 8F 5-PokÃ©mon 233 HP bootstrap[/u][/b] [i](recommended)[/i]<br /><br />[tt]1.&nbsp; Exactly 5 PokÃ©mon in the party&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD163 = 0x05]<br />2.&nbsp; Pidgey as the first PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD164 = 0x24]<br />3.&nbsp; Parasect as the second PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD165 = 0x2E]<br />4.&nbsp; Onix as the third PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD166 = 0x22]<br />5.&nbsp; Tentacool as the fourth PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD167 = 0x18]<br />6.&nbsp; Kangaskhan as the fifth PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD168 = 0x02]<br />7.&nbsp; First PokÃ©mon&#039;s current HP has to be exactly 233&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD16D = 0xE9][/tt]<br /><br />[b][u]TheZZAZZGlitch&#039;s PokÃ©mon Red/Blue 8F 6-PokÃ©mon 233 Attack bootstrap[/u][/b] [i](outdated, but still popular)[/i]<br /><br />[tt]1.&nbsp; Exactly 5 PokÃ©mon in the party&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD163 = 0x05]<br />2.&nbsp; Onix as the first PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD164 = 0x22]<br />3.&nbsp; Pidgey as the second PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD165 = 0x24]<br />4.&nbsp; Tentacool as the third PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD165 = 0x18]<br />5.&nbsp; Meowth as the fourth PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD166 = 0x4D]<br />6.&nbsp; 24 PP left on the second PokÃ©mon&#039;s second move w/ 0 PP Ups used&nbsp;  [0xD1B5 = 0x18]<br />7.&nbsp; 21 PP left on the second PokÃ©mon&#039;s third move w/ 1 PP Up used&nbsp; &nbsp;  [0xD1B6 = 0x55]<br />8.&nbsp; 36 PP left on the fourth PokÃ©mon&#039;s first move w/ 0 PP Ups used&nbsp; &nbsp; [0xD20C = 0x24]<br />9.&nbsp; 24 PP left on the fourth PokÃ©mon&#039;s second move w/ 0 PP Ups used&nbsp;  [0xD20D = 0x18]<br />10. 20 PP left on the fourth PokÃ©mon&#039;s third move w/ 0 PP Ups used&nbsp; &nbsp; [0xD20E = 0x14]<br />11. Double Team as the fifth PokÃ©mon&#039;s first move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD223 = 0x68]<br />12. Double Kick as the fifth PokÃ©mon&#039;s second move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD224 = 0x18]<br />13. Strength as the fifth PokÃ©mon&#039;s third move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD225 = 0x46]<br />14. Sixth PokÃ©mon&#039;s attack stat has to be exactly 233&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD26C = 0xE9][/tt]<br /><br />[b][u]Super-compressed 3-PokÃ©mon setup[/u][/b] [i](problematic because of hex D3 glitch PokÃ©mon, which can be difficult to obtain; also, some item lists do not work with this setup)[/i]<br /><br />[tt]1.&nbsp; Exactly 6 PokÃ©mon in the party&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD163 = 0x06]<br />2.&nbsp; Hex C3 glitch PokÃ©mon as the first PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD164 = 0xC3]<br />3.&nbsp; Onix as the second PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD165 = 0x22]<br />4.&nbsp; Hex D3 glitch PokÃ©mon as the third PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD166 = 0xD3][/tt]<br /><br />There are other versions of the game (Yellow and foreign language localizations of R/B) where items similar to 8F exist. Most notable is the &#039;ws m&#039; item in Yellow, which executes code starting from the current PC PokÃ©mon storage box. For your convenience, here are several bootstrapping setups for Yellow:<br /><br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg194861.html#msg194861]Pigdevil2010&#039;s PokÃ©mon Yellow &#039;ws m&#039; 10-PokÃ©mon 233 HP bootstrap[/url] [i](recommended)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg189586.html#msg189586]TheZZAZZGlitch&#039;s PokÃ©mon Yellow &#039;ws m&#039; 20-PokÃ©mon 233 HP bootstrap[/url] [i](also recommended, since a lot of the PokÃ©mon on the list are Geodudes and Slowpokes, which are easy to catch)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg194458.html#msg194458]Pigdevil2010&#039;s PokÃ©mon Yellow &#039;ws m&#039; 19-PokÃ©mon bootstrap[/url]<br /><br />[u][b][size=12pt]USING 8F TO OUR ADVANTAGE[/size][/b][/u]<br /><br />Well, now we&#039;re done with all those preparations, let&#039;s try to actually do something with this item! Below I present some examples of what is possible.<br /><br />[u][b][size=12pt]&quot;CATCH &#039;EM ALL&quot; SCRIPT[/size][/b][/u]<br /><br />This is just K)ry&#039;s [url=http://www.geocities.jp/kattempla/pokebug/5kai.html]ASM for JP Red/Green[/url] ported on the international release. With those items, 8F will act like an item that forces a Pokemon encounter based on the quantity of item #1, allowing to catch all 151 Pokemon easily.<br /><br />Video: [url=http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=782s]http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=782s[/url]<br /><br />[u][b]ITEM LIST (starting from the first slot):[/b][/u]<br />[tt]* Preferably Master Balls<br />* 8F<br />TM50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x31<br />TM11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x4<br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x89<br />TM08&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201[/tt]<br /><br />[u][b]ASM:[/b][/u]<br />[code]WRA1:D322 FA 1F D3&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  a,(D31F)<br />WRA1:D325 04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; b<br />WRA1:D326 EA 59 D0&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (D059),a<br />WRA1:D329 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret&nbsp; [/code]<br /><br />[size=12pt][u][b]ALTERNATIVE CATCH &#039;EM ALL[/b][/u][/size]<br /><br />This version of the Catch &#039;Em All script requires more items, but gives the Pokemon instead of forcing an encounter (like: BLUE got EEVEE!), and allows for getting normally unobtainable glitch Pokemon without trading. The given Pokemon depends on the quantity of the 3rd item.<br /><br />Remark: Avoid obtaining Missingno with this method. It will duplicate your 6th item and screw the opcodes up.<br /><br />Video: [url=http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=865s]http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=865s[/url]<br /><br />[u][b]ITEM LIST (starting from the first slot):[/b][/u]<br />[tt]* Any item<br />* 8F<br />Repel&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x[SpeciesIndex]<br />X Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x14<br />Ultra Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x72<br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201[/tt]<br /><br />[u][b]ASM:[/b][/u]<br />[code]WRA1:D322 1E 20&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  e,[SpeciesIndex]<br />WRA1:D324 43&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  b,e<br />WRA1:D325 0E 02&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  c,02<br />WRA1:D327 40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  b,b<br />WRA1:D328 CD 48 3E&nbsp; &nbsp; &nbsp; &nbsp;  call 3E48<br />WRA1:D32B C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret [/code]<br /><br />[size=12pt][u][b]CHANGE THE PLAYER&#039;S NAME[/b][/u][/size]<br /><br />With this setup, you can change your name to the nickname of your first Pokemon. Using 8F will copy one letter from your first Pokemon&#039;s nickname to your player name. Use 8F (length of the name+1) times to copy all the name characters.<br />Warning: This code is self modifying, it will increase quantities of items #3 and #5 every use - remember to set those quantities back to 181 and 88 if you want to reset this. Also use carefully, as there&#039;s no memory protection implemented and you may cause save corruption if you&#039;re not careful.<br /><br />Video: [url=http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=918s]http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=918s[/url]<br /><br />[u][b]ITEM LIST (starting from the first slot):[/b][/u]<br />[tt]* Any item<br />* 8F<br />TM50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x181<br />TM10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x64<br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x88<br />TM09&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x46<br />Calcium&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x52<br />X Accuracy&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x35<br />Full Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x201[/tt]<br /><br />[u][b]ASM:[/b][/u]<br />[code]WRA1:D322 FA B5 D2&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  a,(D2B5)<br />WRA1:D325 40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  b,b<br />WRA1:D326 EA 58 D1&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (D158),a<br />WRA1:D329 2E 27&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  l,27 <br />WRA1:D32B 34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; (hl)<br />WRA1:D32C 2E 23&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  l,23<br />WRA1:D32E 34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; (hl)<br />WRA1:D32F C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret&nbsp; [/code]<br /><br />[size=12pt][u][b]CHANGE THE SECOND ITEM[/b][/u][/size]<br /><br />This easy code uses only 3 basic items, and it increases the first item&#039;s index by 1 every time 8F is used. You can obtain normally unobtainable items, glitch items or TMs so you can do other item configurations described.<br /><br />Video: [url=http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=974s]http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=974s[/url]<br /><br />[u][b]ITEM LIST (starting from the first slot):[/b][/u]<br />[tt]* 8F<br />* Item you want to morph<br />Burn Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x43<br />Ice Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x43<br />Full Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x201[/tt]<br /><br />[u][b]ASM:[/b][/u]<br />[code]WRA1:D322 0C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; c<br />WRA1:D323 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl<br />WRA1:D324 0D&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; c<br />WRA1:D325 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl<br />WRA1:D32A 34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; (hl)<br />WRA1:D32B C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret [/code] <br /><br />[size=12pt][u][b]WALK THROUGH WALLS[/b][/u][/size]<br /><br />Jump off a ledge after using 8F to walk through walls.<br /><br />[url=http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=1020s]http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=1020s[/url]<br /><br />[u][b]ITEM LIST (starting from the first slot):[/b][/u]<br />[tt]* Any item<br />* 8F<br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x20<br />TM15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201[/tt]<br /><br />[u][b]ASM:[/b][/u]<br />[code]WRA1:D322 EA 14 D7&nbsp; &nbsp; &nbsp; &nbsp;  ld (d714),a<br />WRA1:D325 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret[/code]<br /><br />[size=12pt][u][b]ESCAPE FROM A TRAINER BATTLE[/b][/u][/size]<br /><br />This turns 8F into an item which allows escaping from any battle, including trainer battles.<br /><br />[url=http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=1048s]http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=1048s[/url]<br /><br />[u][b]ITEM LIST (starting from the first slot):[/b][/u]<br />[tt]* Any item<br />* 8F<br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x120<br />TM08&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201[/tt]<br /><br />[u][b]ASM:[/b][/u]<br />[code]WRA1:D322 EA 78 D0&nbsp; &nbsp; &nbsp; &nbsp;  ld (d078),a<br />WRA1:D325 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret[/code]<br /><br />[size=12pt][u][b]CLEAR A POKEMON BOX[/b][/u][/size]<br /><br />When 8F was first discovered, the method of obtaining it had a slight chance to corrupt Pokemon at the PC box, causing crashes when trying to release/withdraw them. One can either deal with it and switch to another box, or make the box empty with this item configuration.<br /><br />Switch to the corrupted box, use 8F, done. Be careful though, you don&#039;t probably want to clear the box with your L100 legendaries.<br /><br />Video: [url=http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=1104s]http://www.youtube.com/watch?v=Sw0h7ImFsAs#t=1104s[/url]<br /><br />[u][b]ITEM LIST (starting from the first slot):[/b][/u]<br />[tt]* Any item<br />* 8F<br />Lemonade&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />Soda Pop&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x64<br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x128<br />TM18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x201[/tt]<br /><br />[u][b]ASM:[/b][/u]<br />[code]WRA1:D322 3E 01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a,01<br />WRA1:D324 3D&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec a<br />WRA1:D325 40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld b,b<br />WRA1:D326 EA 80 DA&nbsp; &nbsp; &nbsp; &nbsp;  ld (da80),a<br />WRA1:D329 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret[/code]<br /><br />[size=12pt][u][b]BUT WAIT, THERE&#039;S MORE![/b][/u][/size]<br /><br />Possibilities with 8F are unlimited. Here are some other item lists, posted by different people throughout the years (wow, this glitch is 3 years old now? I didn&#039;t realize).<br /><br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg189609.html#msg189609]Pseudo-GameShark (aka change any byte in RAM to any value)[/url] [i](by Wack0)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg192582.html#msg192582]Instant Hall of Fame[/url] [i](by Wack0)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg192586.html#msg192586]PokÃ©mon Yellow US - play Pikachu&#039;s Beach[/url] [i](by Wack0)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg192608.html#msg192608]Change OT of the first slot PokÃ©mon[/url] [i](by blahpy)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg192694.html#msg192694]Perpetually resetting save file[/url] [i](by Wack0)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg196936.html#msg196936]Max stat Exp and DVs[/url] [i](by eironeia)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg197206.html#msg197206]Set debug mode flag[/url] [i](by Rena)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg199715.html#msg199715]Get 255 of second item[/url] [i](by lowena)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg200226.html#msg200226]Daycare PokÃ©mon cloning[/url] [i](by Skeef)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg200226.html#msg200226]Set/unset badges[/url] [i](by Skeef)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg200419.html#msg200419]Change a PokÃ©mon&#039;s typing[/url] [i](by hashtag)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg200510.html#msg200510]Reusable RAM writer[/url] [i](by Torchickens)[/i]<br />[url=http://forums.glitchcity.info/index.php/topic,6638.msg200686.html#msg200686]Make PokÃ©mon shiny when traded to Gen II[/url] [i](by Krys3000 &amp; thelinekioubeur)[/i]<br /><br />[b]List last updated on: 2016-07-04[/b]<br /><br />[size=12pt][u][b]ENDING REMARK: BIG ITEM QUANTITIES?[/b][/u][/size]<br /><br />All of those item lists will have at least one item with quantity bigger than 99. Obviously, it&#039;s possible to obtain those big quantities using the Missingno. item duplication glitch (duplicating a 99 item stack will result in a 227 item stack). <br />However, the numbers bigger than 9 are represented with glitch blobs, so it&#039;s normally impossible to read how many items you actually have. This short image guide below will help you with reading quantities of those big item stacks.<br /><br />[img]http://i38.tinypic.com/2d8jgqg.png[/img]<br />[sup]* This image uses the Pokemon Center tileset[/sup]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Impressive. Great work on finding all those extra tricks and an alternative to k(y&#039;s code too! <br /><br />I&#039;m gonna re-post the CPU registers for D322 that you added as a caption in your video.<br /><br />[quote]af = 6300 [a=63, f=00]<br />bc = 22B8 [b=22, c=B8]<br />de= 0001 [d=00, e=01]<br />hl= D322 [h=D3, l=22]<br />All flags reset[/quote]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Why is step 5 necessary?[/quote]<br /><br />Super Glitch changes the boxset value ($D12C) to a glitch value 0x10, which corrupts the map if viewed. By opening the Pokemon Center&#039;s HEAL/CANCEL dialog the boxset value gets reset back to 0 (default YES/NO), so the game does not corrupt my map when I try to toss an item or save. Step 33 is necessary for the exact same reason.<br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Here are a few simple tricks I made that work with the bootstrap program:<br /><br /><br />[u][size=14pt]Gym Leader theme plays for the next battle[/size][/u]<br /><br />Use this outside of battle to make the next battle play the Gym Leader theme.<br /><br />[u]Requirements:[/u]<br /><br />Item 3 = TM34 x 92<br />Item 4 = TM08 x 201<br /><br />[u]ASM:[/u]<br /><br />[code]WRA1: D322 EA 5C D0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld (D05C), a&nbsp; : Put 63h into D05C<br />WRA1: D325 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret [/code]<br /><br />[u][size=14pt]Battle Safari Zone style[/size][/u]<br /><br />Use 8F in the middle of the battle to turn it into a Safari Zone battle. If you use it outside of battle, you&#039;ll be forced to use item 1 infinitely.<br /><br />[u]Requirements:[/u]<br /><br />Item 3 = Lemonade x 2<br />Item 4 = TM34 x 90<br />Item 5 = TM08 x 201<br /><br />[u]ASM:[/u]<br /><br />[code]WRA1: D322 3E 02&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 02 : Put 02h into a<br />WRA1: D324 EA 5A D0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld (D05A), a&nbsp; : Put 02h into D05A<br />WRA1: D327 C9			&nbsp; ret [/code]<br /><br />[img]http://i.minus.com/jqPcnrhyGwBh3.png[/img]<br /><br />[size=14pt][u]Steal other Trainer&#039;s PokÃ©mon without Gameshark[/u][/size]<br /><br />Use this in a Trainer battle to enable the ability to catch the enemy PokÃ©mon and escape from battle. You can also use it to disable wild battles, but you can&#039;t use it to turn a Trainer into a PokÃ©mon.<br /><br />[img]http://i.minus.com/jdrkmggEYxevh.png[/img][img]http://i.minus.com/jsKIa2lTQprx4.png[/img]<br /><br />[u]Requirements:[/u]<br /><br />Item 3 = Lemonade x 1<br />Item 4 = TM34 x 87<br />Item 5 = TM08 x 201<br /><br />[u]ASM:[/u]<br /><br />[code]WRA1: D322 3E 01		&nbsp; ld a, 01: Put 01h into a<br />WRA1: D324 EA 57 D0		&nbsp; ld (D057), a: Put 01h into D057<br />WRA1: D327 C9			&nbsp; ret[/code]


subject: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheDarkAce
icon: exclamation
body:
  Found a way to find Missingno without needing fly or access to dittos (only works once though, unless you can find another trainer with the right Special Stat on their final Pokemon).<br /><br />uploaded a (pretty crappy) video of how to do it:<br />[url=http://youtu.be/K3uLnxgPw0Y]http://youtu.be/K3uLnxgPw0Y[/url]<br /><br />will do a better quality video once my PC&#039;s working properly<br /><br />EDIT: This is both my first post, and my first glitch find


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheDarkAce
icon: xx
body:
  [quote author=blahpy link=topic=6640.msg189520#msg189520 date=1366930742]<br />You can find a pokemon with the right special stat in the wild, east of vermillion, too.<br />[/quote]<br />oh? which pokemon + Level? i&#039;m curious as i&#039;m trying to get access to as many gitched pokemon as i can.<br /><br />also, i found 2 things in my video, not just misty&#039;s missingno, but also a way to exit the duplicate red effect that you get from missingno on yellow, without needing to use fly (so you can use it without fighting lt. surge) it&#039;s near the end of the video : http://youtu.be/K3uLnxgPw0Y?t=8m33s


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheDarkAce link=topic=6640.msg189521#msg189521 date=1366932389]<br />oh? which pokemon + Level? i&#039;m curious as i&#039;m trying to get access to as many gitched pokemon as i can.<br />[/quote]<br /><br />Well, as you should know the exact stats of the pokemon you find vary a little. There&#039;s definitely something there that has the right special stat, as I have done it before to clone my items long before reaching cinnabar.


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6640.msg189523#msg189523 date=1366942258]<br />Well, as you should know the exact stats of the pokemon you find vary a little. There&#039;s definitely something there that has the right special stat, as I have done it before to clone my items long before reaching cinnabar.<br />[/quote]<br /><br />I understand that, that&#039;s why i posted this, because misty&#039;s stats don&#039;t change, meaning that it&#039;s a guarantee that you&#039;ll get a Missingno. also, it&#039;s rather difficult to get out of the duplicate reds glitch afterwards, seeing as teleport just sends you into an infinite loop if used during that effect.... the only way to clear it is to move to a different area.<br /><br />in the video i encounter missingno on route 24 (nugget bridge) so i needed to get to cerulean city to get out of the duplicate reds glitch. to clear the sprite offset glitch as well, i had to move to a route (i used route 4) and then use abra&#039;s teleport to fix the sprite offset. <br /><br />the 1st attempt i show has me stuck because&nbsp; end up locked into &quot;pre-battle&quot; (with another red xD) because i can&#039;t teleport or move before he sees me, the second attempt i managed to move&nbsp; before i was in line-of-sight.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m in awe of this, congratulations on the find!<br /><br />i may have to try this at some point... <br /><br />will it work on yellow?<br /><br />if so, how do you get the enormous quantities of items on there? <br /><br />i heard you can only ever get 129 per stack (missingnoXpert&#039;s Lets Glitch series on youtube taught me most of my glitching knowledge for R/B/Y, along with a bit of experimentation and whatever i could gleam from various sources, including the main site)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [quote]will it work on yellow?[/quote]<br /><br />The shown method of obtaining 8F won&#039;t work in Yellow, as it uses Super Glitch, which works differently for this game.<br /><br />Also, 8F does not execute code from $D163 in Yellow, but from $04FE instead - which has a less beneficial effect of teleporting you to a messed up version of a Pokemon Center.<br />Yellow has a relatively similar item &quot;ws m&quot; (hex 63), which executes code from $DA7F (number of Pokemon in the current box), but we still don&#039;t know how to obtain it though.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheDarkAce link=topic=6638.msg189525#msg189525 date=1366944897]<br />if so, how do you get the enormous quantities of items on there? <br /><br />i heard you can only ever get 129 per stack (missingnoXpert&#039;s Lets Glitch series on youtube taught me most of my glitching knowledge for R/B/Y, along with a bit of experimentation and whatever i could gleam from various sources, including the main site)<br />[/quote]<br /><br />Just toss 2 or more items after it is duplicated by 128 the first time. For example, if you encounter Missingno. when you have 127 items in the sixth position, you will get 255. This is because all Dex #000 PokÃ©mon add 128 to the quantity of the sixth item upon encounter provided that it is less than 128. Also capturing the PokÃ©mon/obtaining it as a gift counts as both seeing it (adding 128 to the sixth item if its quantity is less than 128) and owning it (this registers Cubone in the PokÃ©dex as &#039;seen&#039;. You can avoid seeing Missingno.&#039;s PokÃ©dex entry and the [url=http://bulbapedia.bulbagarden.net/wiki/Rhydon_glitch]Rhydon glitch[/url] if you&#039;ve seen Cubone).<br /><br />To duplicate your items on Yellow without a risk of freezing the game, you can use the Ditto glitch to encounter one of the special Missingno. (special stat = 182 [Kabutops fossil], 183 [Aerodactyl Fossil] or 184 [Ghost Missingno.] ) These are safe and won&#039;t freeze the game.<br /><br />Alternatively, you can perform the [url=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch]Cable Club escape glitch[/url] with more than one Dex #000 PokÃ©mon or similar item duplicating glitch PokÃ©mon that don&#039;t freeze the game to duplicate multiple items by throwing balls / switching different items into the sixth position.


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Misty&#039;s Starmie isn&#039;t the only Trainer PokÃ©mon to give you Missingno. wwwxxyy posted [url=http://puu.sh/257S]this image[/url] on the temporary forums some time ago. You might find it useful. It tells you what Trainer-Fly glitch PokÃ©mon each Trainer PokÃ©mon&#039;s Special corresponds to.<br /><br />To access Specials from PokÃ©mon other than the last PokÃ©mon, you have to lose the battle.


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6640.msg189533#msg189533 date=1366981231]<br />Misty&#039;s Starmie isn&#039;t the only Trainer PokÃ©mon to give you Missingno. wwwxxyy posted [url=http://puu.sh/257S]this image[/url] on the temporary forums some time ago. You might find it useful. It tells you what Trainer-Fly glitch PokÃ©mon each Trainer PokÃ©mon&#039;s Special corresponds to.<br /><br />To access Specials from PokÃ©mon other than the last PokÃ©mon, you have to lose the battle.<br />[/quote]<br /><br />Thanks for the info, i&#039;m gonna have a look at this... maybe even see if i can get it printed as a poster


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheDarkAce link=topic=6640.msg189534#msg189534 date=1366982916]<br />[quote author=Torchickens link=topic=6640.msg189533#msg189533 date=1366981231]<br />Misty&#039;s Starmie isn&#039;t the only Trainer PokÃ©mon to give you Missingno. wwwxxyy posted [url=http://puu.sh/257S]this image[/url] on the temporary forums some time ago. You might find it useful. It tells you what Trainer-Fly glitch PokÃ©mon each Trainer PokÃ©mon&#039;s Special corresponds to.<br /><br />To access Specials from PokÃ©mon other than the last PokÃ©mon, you have to lose the battle.<br />[/quote]<br /><br />Thanks for the info, i&#039;m gonna have a look at this... maybe even see if i can get it printed as a poster<br />[/quote]<br /><br />You&#039;re welcome!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg189509#msg189509 date=1366911734]<br />Here are a few simple tricks I made that work with the bootstrap program:[/quote]<br /><br />so in theory, 01xxyyzz gameshark codes could easily be converted for use with 8F with following asm skeleton:<br /><br />[code]D322 : 3E xx&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, xx&nbsp; &nbsp; &nbsp; ; register a = xx<br />D324 : EA yy zz&nbsp; &nbsp; &nbsp;  ld (zzyy),a&nbsp;  ; memory address zzyy = register a<br />D327 : C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; does this even need explaining?![/code]<br /><br />...which corresponds to following items:<br />[code]Item3: Lemonade, quantity xx<br />Item4: TM34, quantity yy<br />Item5: Item with hex zz, quantity 201[/code]<br /><br />...and if hex zz corresponds to glitch item or otherwise unobtainable item, one can change the second item using TheZZAZZGlitch&#039;s code above.


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6640.msg189533#msg189533 date=1366981231]<br />Misty&#039;s Starmie isn&#039;t the only Trainer PokÃ©mon to give you Missingno. wwwxxyy posted [url=http://puu.sh/257S]this image[/url] on the temporary forums some time ago. You might find it useful. It tells you what Trainer-Fly glitch PokÃ©mon each Trainer PokÃ©mon&#039;s Special corresponds to.<br /><br />To access Specials from PokÃ©mon other than the last PokÃ©mon, you have to lose the battle.<br />[/quote]<br />Stupid question: Is this for Red/Blue specifically? I often find myself using the trainer in Brock&#039;s gym to get a level 100 Gengar early (when the chart says I should be getting a Nidoqueen/Grimer), but I has Yellow.


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Zowayix link=topic=6640.msg189537#msg189537 date=1367005866]<br />[quote author=Torchickens link=topic=6640.msg189533#msg189533 date=1366981231]<br />Misty&#039;s Starmie isn&#039;t the only Trainer PokÃ©mon to give you Missingno. wwwxxyy posted [url=http://puu.sh/257S]this image[/url] on the temporary forums some time ago. You might find it useful. It tells you what Trainer-Fly glitch PokÃ©mon each Trainer PokÃ©mon&#039;s Special corresponds to.<br /><br />To access Specials from PokÃ©mon other than the last PokÃ©mon, you have to lose the battle.<br />[/quote]<br />Stupid question: Is this for Red/Blue specifically? I often find myself using the trainer in Brock&#039;s gym to get a level 100 Gengar early (when the chart says I should be getting a Nidoqueen/Grimer), but I has Yellow.<br />[/quote]<br /><br />No, this is a good question! Until now I didn&#039;t realize PokÃ©mon Yellow had Trainers with PokÃ©mon at different levels.<br /><br />Yes, this is specifically for PokÃ©mon Red/Blue. In PokÃ©mon Yellow the Trainer you mention has a level 9 Diglett and a level 9 Sandshrew instead of a level 11 Diglett and a level 11 Sandshrew as he has in Red/Blue, so you get different PokÃ©mon, specifically a Gengar (Level 9 Diglett) and a Lickitung (Level 9 Sandshrew).


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6640.msg189539#msg189539 date=1367007363]<br />No, this is a good question! Until now I didn&#039;t realize PokÃ©mon Yellow had Trainers with PokÃ©mon at different levels.<br />[/quote]<br /><br />so might it be worth trying to do another version of this map specifically for pokemon yellow, seeing as the stats are altered for many of the trainers?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg189509#msg189509 date=1366911734]<br />[size=14pt][u]Steal other Trainer&#039;s PokÃ©mon without Gameshark[/u][/size]<br /><br />Use this in a Trainer battle to enable the ability to catch the enemy PokÃ©mon and escape from battle. You can also use it to disable wild battles, but you can&#039;t use it to turn a Trainer into a PokÃ©mon.<br /><br />[img]http://i.minus.com/jdrkmggEYxevh.png[/img][img]http://i.minus.com/jsKIa2lTQprx4.png[/img]<br /><br />[u]Requirements:[/u]<br /><br />Item 3 = Lemonade x 1<br />Item 4 = TM34 x 87<br />Item 5 = TM08 x 201<br /><br />[u]ASM:[/u]<br /><br />[code]WRA1: D322 3E 01		&nbsp; ld a, 01: Put 01h into a<br />WRA1: D324 EA 57 D0		&nbsp; ld (D057), a: Put 01h into D057<br />WRA1: D327 C9			&nbsp; ret[/code]<br />[/quote]<br /><br />just thought of a way to use this - use the ditto trick to set up a battle with a trainer with an abnormal level for a certain route, then set up the bootstrap code at the pokemon center you teleported to. once in the battle, run the code and you now have a stupidly high level pokemon... am i thinking about this right?


subject: Re: Survival of the Fittest
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 2: Tauros on Parade[/u]<br /><br />Tropius landed near the western exit of Ecruteak City, with many police officers guarding the area. Wes dismounted and told Tropius to wait there. Wes made his way towards the group of policemen, whose guns were loaded with tranquilizer darts. After shuffling through, he finally spotted Worthington and stood beside him.<br /><br />â€œWhatâ€™s going on?â€ Wes asked.<br /><br />â€œLike I said, the Tauros are pissed,â€ Worthington replied. His voice was quite raspy.<br /><br />Wes could see several of the higher-ranked officers at the frontline, their PokÃ©mon beside them. These officers were also armed, and had transparent body shields to protect them. Tropius had made its way to Wes and snarled when it saw the Tauros.<br /><br />â€œEasy there,â€ Wes said to his friend.<br /><br />Worthington looked at Tropius and thought of something. â€œMaybe it could scare them off,â€ he said.<br /><br />Wes looked at Tropius, then back at Worthington. â€œYou mean Tropius?â€<br /><br />Worthington smirked and said, â€œWell, if you think youâ€™re up to the task, be my guest.â€<br /><br />â€œYou may be taller than me, but Iâ€™ve been told Iâ€™m quite intimidating,â€ Wes shot back.<br /><br />â€œRight, and that cape on your long-coat is just for decoration.â€<br /><br />One of the frontline officers quipped, â€œIf you guys are done flirting, weâ€™d like to know how to proceed.â€<br /><br />The Tauros were starting to advance, lashing their tails and snarling. Their heads were lowered, with their horns pointed straight ahead. <br /><br />â€œSâ€¦sir?â€ One of the officers said warily. <br /><br />â€œOpen fire,â€ Worthington ordered. The gunmen at the front cocked their weapons and pulled the triggers, shooting the Tauros with the tranquilizer darts. Something was wrong, however; the darts struck the Tauros, but failed to do anything else. In fact, the bulls saw them as nothing more than an annoyance, as they shook them out. The Tauros at the front of the pack let out a roar, then stood on its hind legs and crashed down on the ground on all fours. The ensuing tremor caught everyone in the area off guard, with most stumbling but some outright falling over.<br /><br />The other Tauros all did the same thing; this coordinated attack was done with enough force to create a minor earthquake, which was arguably their intention. <br /><br />â€œWhatâ€™re they doing?â€ Wes asked.<br /><br />â€œLooks like theyâ€™re trying to create an earthquake,â€ Worthington replied. Tropius was flying slightly above the ground, completely unaffected by the attack. The Apatosaurus made its way to the front, where Wes and Worthington were standing, trying to keep their balance. Tropius unleashed a flurry of leaves from its wings, and then flapped them in a pattern. Back and forth, back and forth, the steady rhythm caused the leaves to start swirling in a circle. With one final flap, Tropius sent the leaf tornado at the Tauros.<br /><br />The small twister managed to pick up some sticks and pelted the Tauros with this debris; the leaves slashed their skin and enraged them further. Tropius continued to flap its wings, increasing the strength of the tornado a bit. The vortex pushed its way through the horde of Tauros, who were starting to turn and leave. Unwilling to be defeated, the one at the front of the herd let out another snarl and became coated in electricity.<br /><br />â€œThe hell is going on?â€ one of the frontline gunmen asked.<br /><br />The electrified Tauros suddenly charged forward, thrashing its way through the tornado and leapt into the air. With a hefty tackle, it crashed into Tropius and knocked it to the ground. Tauros turned around and watched Tropius as it slowly got up from the attack. It charged again, determined to pierce Tropiusâ€™ body with its horns. Just as it was about to kill the dinosaur, Tropius attacked Tauros with a blue and grey fire-like attack: Dragon Pulse. The raging bull ran right into the attack, taking the assault head-on.<br /><br />â€œHowâ€™d you teach it to do that?â€ Worthington asked, curious.<br /><br />â€œMove Tutor,â€ Wes replied. <br /><br />While Tauros reeled back from the attack, Tropius used the opportunity to escape. Wes walked over to it and pulled out a spare PokÃ© Ball.<br /><br />â€œHere goes nothing,â€ he said and tossed the Ball at Tauros. It opened and the bull was captured by a red beam. The PokÃ© Ball fell to the ground and started to wobble; once, twice, thrice, it sat still. Wes went to pick it up, but the Ball exploded open and Tauros broke out, angrier than before. Not wanting to waste any energy on Wes, it turned away and smacked him with its three tails, knocking him over. It then stormed into Ecruteak City, and the rest of the group followed.<br /><br />The horrible scene that unfolded was just one of many to come. The Tauros charged through the police force with reckless abandon, and those who did not get out of the way on time were trampled to death by the stampeding beasts. Bones could be heard being snapped and broken as they were run over.<br /><br />Wes climbed onto Tropiusâ€™ back again and took flight to Ecruteak City, where he saw the Tauros continuing their rampage. Many of them were ramming their heads into whatever buildings they came across, and some were just running through the streets. He watched as one Tauros trampled a car flat, and then did the same thing to several others. <br /><br />Worthington got to the scene and saw Wes on his Tropius. Tropius noticed him and Wes said, â€œIf you have anything that might be able to stop the Tauros, now would be the time to use it.â€<br /><br />Without hesitating, Worthington pulled out a Premier Ball and threw it high into the air. When it opened, a black Haxorus appeared and stomped on the ground as it landed, catching the attention of one of the Tauros. <br /><br />â€œLooks like we have a challenger,â€ Worthington said. The Tauros paced for a little bit, eyeing Haxorus. It then faced the axe-faced dragon and charged forward, but stopped dead in its tracks when Haxorus grabbed its horns. <br /><br />â€œMrr?â€ The Tauros whimpered. Its eyes widened as it tried to comprehend the situation, and then started neighing in fear as it was lifted off the ground. With great effort, Haxorus threw the Tauros to its left, and the bull crashed into the wall of a building. <br /><br />Wes was at the eastern end of Ecruteak, trying to stop them from getting to Mt. Mortar. His Scrafty and Arbok were exchanging blows with the raging bovines as they tried to make their way through the gate. <br /><br />â€œBrick Break!â€ Wes ordered, and Scrafty walloped a Tauros with a punch. It reeled back in pain, and retaliated with a headbutt. Scrafty nimbly avoided the attack and kicked the Tauros in the head.<br /><br />Arbok burrowed underground and dug its way underneath the Tauros, then rose from the ground behind them. When they turned to focus on Arbok, the cobra shot a large bomb of sludge at them, blinding them and coating them in the poisonous substance. Scrafty took this opportunity to unleash a flurry of punches on the bulls, hitting them with all its might. In their attempts at fighting back, the Tauros started thrashing about, but bashed each other instead of their target. <br /><br />Worthington made his way around the city, fending off any Tauros that crossed his path. He saw a couple of them ramming their heads, trying to see who was stronger. When they noticed him and Haxorus, they challenged him to a battle. <br /><br />Tauros A went first and ran towards Haxorus, who walloped it with a swing of its tail. As the Tauros stumbled back, Tauros B began to advance on the dragon, and lowered its head. It went in to attack and Haxorus attempted to block the attack, but Tauros caught it off-guard and thrust its head upwards, bashing Haxorus with its skull. The mantis-dragon was heaved upwards a little, but when it landed, it retaliated with Dragon Pulse. Tauros B was hit square in the face, and backed away<br /><br />Tauros A opened its mouth and unleashed a Hyper Beam at Haxorus, who avoided the attack. When the attack was over, Tauros B tackled Haxorus to the ground. Both of them loomed over Haxorus and prepared to attack with a double Hyper Beam, but Haxorus suddenly got up and hit them with a Flamethrower attack. Defeated, the two Tauros ran off.<br /><br />Worthington looked over and saw the sludge-coated Tauros Wes was fighting collapse to the floor, perhaps from exhaustion of attacking each other. Wes saw Worthington at the other end and walked over to talk to him.<br /><br />â€œWell, that was intense,â€ Wes said. â€œAny idea what happened toâ€¦?â€<br /><br />Wes didnâ€™t finish his question, because the answer was right in front of him. Although the rest of the Tauros were fleeing, their leader stood near Wes and Worthington, snarling.<br /><br />â€œHeâ€™s not going anywhere unless we make him,â€ Worthington said sternly. Haxorus was raring for another fight. Wesâ€™s Scrafty was, too. Its Moxie had given it quite a bit of an adrenaline high.<br /><br />The leader Tauros stood on its hind legs and crashed down much like before, creating a small tremor, but enough to catch Haxorus and Scrafty off-guard. <br /><br />â€œHit it with Thunderpunch!â€ Wes ordered. Scraftyâ€™s right fist became coated in electricity, and it rushed forward to attack. Tauros managed to avoid the punch, and kicked Scrafty aside with its left hind leg.<br /><br />Tauros wasted no time trying to take down Haxorus; it coated itself in electricity and charged for it, hitting it head-on.<br /><br />â€œIs that Wild Charge?â€ Worthington asked.<br /><br />â€œMust be,â€ Wes replied.<br /><br />Haxorus got up and slashed Tauros across the face, and Scrafty kicked it in the side of the head while it was recuperating. It reeled back in pain, and when Haxorus went to attack again, the dragon was hit by the Taurosâ€™ Hyper Beam, sending it flying back. Tauros turned its attention to Scrafty, who was nimbly dancing about. This infuriated the Tauros for some reason, and it ran for Scrafty, determined to take it out. At just the right moment, Scrafty punched Tauros hard, sending it back towards the western gate. <br /><br />Haxorus had recovered by this time and was determined to finish things off. When Tauros attempted to ram it, Haxorus grabbed its horns. With a lot of effort, Haxorus was successful in lifting it off the ground. With a great swing, it threw Tauros back to the western gate, hitting the ground. When it got up, it simply looked at its opponents and snarled one last time before running back to Route 38.<br />


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If it hasn&#039;t been done yet, it might take a while to get a map as detailed as that one...<br />On the side note, your hair is a lot better than in 2011... no offense.<br />oh, and welcome to the forums.<br /><br />


subject: Tachi's Game Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok, I&#039;ve been playing a lot of video games lately and just thought I&#039;d give this thing a go. <br /><br />First thing on this list that I am reviewing is the game series Klonoa. First off, I will not review the gameboy advance games only released in japan, mainly because I can&#039;t play them on the gameboy, which I feel can determine how the game feels when playing them. Klonoa door to phantomile was a game developed by Namco exclusively for the playstation 1. Unlike most Playstation games at the time, Klonoa didn&#039;t try to become a 3D platformer which was flooding the gaming market at the time, instead it was one of the few 2.5D platformers that was released exclusively for the playstation. It was promoted by namco, but did not get the recognition it deserved. <br /><br />Now there isn&#039;t much to say about the story without giving out too much spoilers, so I&#039;ll just give you a basic run down. Your playing as an Anthropomorphic cat...rabbit thing named Klonoa, who lives with his grandpa, and has a best friend named Huepow who is a blob that lives in klonoa&#039;s oversized ring. After they do ... whatever this is http://i.imgur.com/mdS5e.jpg A ship crashes into a mountain, which klonoa saw in a reoccurring dream. After defeating a bunch of moos [img]http://opowagarocks-klonoa.blogdrive.com/images/Happy%20Moo.gif[/img] ,they reach the top of the mountain to find that 2 figures are trying to obtain a magical object, and end up kidnapping a princess. So Klonoa and Huepow set off to rescue the day. Now, although the story seems bland, it picks up by throwing you some twists and really tugs at your emotions as you go along within the game.<br /><br />The graphics of this game were very good for it&#039;s time, including a polygon stage, sprited characters, and fully fleshed out movie quality cut scenes. This game was beautiful for it&#039;s time, and I still can appreciate the style and colors within the game. It doesn&#039;t end there, the soundtrack of this game was just outstanding to me. I wouldn&#039;t say it was as catchy as the music in Legend Of Zelda Ocarina Of Time, but it fits the mood of the game, and really enhances the enjoyment I get out of this game. <br /><br />I can&#039;t even tell you how good the gameplay is. I would even say it feels more fun than playing the original Super mario bros. Mario may have the fire flower, but Klonoa is already equipped with a ring that fires an extremely short distance, but inflates an enemy and can be used as a projectile or used for klonoa&#039;s double jump. Klonoa can also fly short distances with the help of his long ears. The puzzles in this game however can be frustrating beyond belief, especially in the second half of the game. However, once you solve it, you will feel very accomplished, and will want to play more. The game also has good replay value with the inclusion of trying to find all the people you need to rescue. If you do, you are rewarded with a few bonus stages.<br /><br />Some complaints I do have are geared torwards the difficulty within the game. This was a kids game, and at times your expected to pull off some fast reflexive decisions to progress. The first half feels like anybody could play it, but after that it acts like it&#039;s suddenly a hardcore platformer. Another problem I&#039;ve seen was that it was a little too short for my taste. If they added another act, i think it would be satisfying.<br /><br />Overall I would give this game a 8/10. The game has amazing charm, and has the challenges to entertain even an adult. Although&nbsp; If you can find it for a decent price, pick it up, it&#039;s an extremely good game. <br /><br />next review: Klonoa 2 Lunatea&#039;s Veil


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hey TheZZAZZGlitch, I found a much easier way to obtain 8F.<br /><br />Due to having an invalid [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9dex_flags]encounter flag[/url], 94 and 94h&#039;s PokÃ©dex number #213 means that they add 16 to the fourth item identifier provided that it is not&nbsp; $X4 $X5 $X6 $X7 $XC $XD $XE $XF. If you put a Good Rod in the fourth position, and then use [url=http://www.youtube.com/watch?v=8W7RyjER8jM]this[/url] glitch or the [url=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch]Cable Club escape glitch[/url] with a 94 or 94h, you can easily turn your Good Rod (4Dh) into an 8F (5Dh).<br /><br />[quote author=TheDarkAce link=topic=6638.msg189542#msg189542 date=1367018761]<br />[quote author=Torchickens link=topic=6638.msg189509#msg189509 date=1366911734]<br />[size=14pt][u]Steal other Trainer&#039;s PokÃ©mon without Gameshark[/u][/size]<br /><br />Use this in a Trainer battle to enable the ability to catch the enemy PokÃ©mon and escape from battle. You can also use it to disable wild battles, but you can&#039;t use it to turn a Trainer into a PokÃ©mon.<br /><br />[img]http://i.minus.com/jdrkmggEYxevh.png[/img][img]http://i.minus.com/jsKIa2lTQprx4.png[/img]<br /><br />[u]Requirements:[/u]<br /><br />Item 3 = Lemonade x 1<br />Item 4 = TM34 x 87<br />Item 5 = TM08 x 201<br /><br />[u]ASM:[/u]<br /><br />[code]WRA1: D322 3E 01		&nbsp; ld a, 01: Put 01h into a<br />WRA1: D324 EA 57 D0		&nbsp; ld (D057), a: Put 01h into D057<br />WRA1: D327 C9			&nbsp; ret[/code]<br />[/quote]<br /><br />just thought of a way to use this - use the ditto trick to set up a battle with a trainer with an abnormal level for a certain route, then set up the bootstrap code at the pokemon center you teleported to. once in the battle, run the code and you now have a stupidly high level pokemon... am i thinking about this right?<br />[/quote]<br /><br />Yes, you&#039;re right. You can do this with glitchy Trainers from the Ditto glitch or Old Man glitch to get PokÃ©mon over level 100. There&#039;s something I forgot to mention though, a) using 8F counts as using up one turn, so Super Glitch/ moves that freeze the game might be a problem b) you&#039;ll still need a Master Ball or other type of PokÃ© Ball to capture the PokÃ©mon.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Which identifier is the first video&#039;s glitch roster? It can be 80h, 82h or 87h from the name. I guess only one of them corresponds to that roster.<br /><br />I don&#039;t prefer the Cable Club escape glitch, mainly because of the need of TGB Dual.[quote author=TheDarkAce link=topic=6638.msg189542#msg189542 date=1367018761]<br /><br />just thought of a way to use this - use the ditto trick to set up a battle with a trainer with an abnormal level for a certain route, then set up the bootstrap code at the pokemon center you teleported to. once in the battle, run the code and you now have a stupidly high level pokemon... am i thinking about this right?<br />[/quote]<br />Few glitched rosters can be found by the Ditto trick. (2, to be exact, without the use of a Pokemon with Swords Dance)<br /><br />Btw, [quote=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch#Effects]Unlike the &#039;death Trainer&#039; found after the ZZAZZ glitch, a Trainer with Red&#039;s picture cannot be found by encountering a wild PokÃ©mon and will only be found when trying to encounter an existing Trainer.[/quote]This is not true. ZZAZZ glitch won&#039;t change wild Pokemon encounters.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: IceMans
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IceMans
icon: xx
body:
  [size=12pt][font=andale mono]Hi all , not sure on how to start this off but Wack0 and i were playing around with the pkmn Yellow Save Abuse Glitch and Wack0 came across this - some how by scrolling up past 13th Q ( Not %100 Sure ) the name changes to ASHQJACK - Ref <br />[img]http://i.imgur.com/Z306dBb.jpg[/img]<br />[img]http://i.imgur.com/8aKsCts.jpg[/img]<br /><br />Thats the first thing the second , the Pokemon Sprites - Ref <br />[img]http://i.imgur.com/fN07IER.jpg[/img]<br />[img]http://i.imgur.com/7R0idVP.jpg[/img]<br />which on checking the stats of the 2nd Q after scrolling up past the 13th Q ( not sure if its just the 2nd q or what ) but it plays a sad tune Ref [url=http://www.sendspace.com/file/27qk2k]http://www.sendspace.com/file/27qk2k[/url]<br />With the standard TM55 x3 with HYPER BEAM with silly PP <br /><br />Sorry for poor Quality [/font] [/size]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [quote]Due to having an invalid [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9dex_flags]encounter flag[/url], 94 and 94h&#039;s PokÃ©dex number #213 means that they add 16 to the fourth item identifier provided that it is not&nbsp; $X4 $X5 $X6 $X7 $XC $XD $XE $XF. If you put a Good Rod in the fourth position, and then use [url=http://www.youtube.com/watch?v=8W7RyjER8jM]this[/url] glitch or the [url=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch]Cable Club escape glitch[/url] with a 94 or 94h, you can easily turn your Good Rod (4Dh) into an 8F (5Dh)[/quote]<br /><br />Well, that&#039;s amazing. However, it still requires having a right name. Also, no matter which roster (letter after the [sup]M[/sup][sub]N[/sub] symbol) I try, Prof. Oak will throw a &quot;â—£ã‚¥ 8&quot; (hex C9) out. Maybe this roster on the video has something to do with that Rocket in Silph Co. the author of the video fought previously and lost to?<br /><br />Also, about the Cable Club escape glitch, it obviously requires access to the Cable Club. Also, to make trainers send out a &quot;94&quot; or &quot;94h&quot;, the other trainer needs to own it first. And to own it, Johto guard glitch is needed. And to do this, one needs a hex FF ????? and a bad clone. And this gets far more complicated than the original method.<br /><br />Anyways, thank you about all those information on encounter flags - maybe I will be able to use this to shorten up my first obtainment method.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Doing arbitrary code execution stuff, forgetting how the classic old man glitch works :P<br />But even when I take the character before as the level byte, I still keep getting the same roster.


subject: Finite Amount of Trainer Fly Glitch?
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Perhaps I am misunderstanding the glitch, but in order to get your start menu back, you must battle a trainer that walks up to you, correct?<br />there are only a finite about of trainers in the game and the only ones that rebattle you are the elite four, who don&#039;t walk up to you (and therefore freeze the game)<br />while you can lose to the trainer, it restricts you to bringing a terribly weak pokemon. is there any other way to do this glitch infinitely without losing?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6638.msg189555#msg189555 date=1367083041]<br />[quote]Due to having an invalid [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9dex_flags]encounter flag[/url], 94 and 94h&#039;s PokÃ©dex number #213 means that they add 16 to the fourth item identifier provided that it is not&nbsp; $X4 $X5 $X6 $X7 $XC $XD $XE $XF. If you put a Good Rod in the fourth position, and then use [url=http://www.youtube.com/watch?v=8W7RyjER8jM]this[/url] glitch or the [url=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch]Cable Club escape glitch[/url] with a 94 or 94h, you can easily turn your Good Rod (4Dh) into an 8F (5Dh)[/quote]<br /><br />Well, that&#039;s amazing. However, it still requires having a right name. Also, no matter which roster (letter after the [sup]M[/sup][sub]N[/sub] symbol) I try, Prof. Oak will throw a &quot;â—£ã‚¥ 8&quot; (hex C9) out. Maybe this roster on the video has something to do with that Rocket in Silph Co. the author of the video fought previously and lost to?<br />[/quote]<br /><br />The second/fourth/sixth letters only change the wild PokÃ©mon levels, not the Trainer rosters. Roster numbers are normally determined by the memory address D05D. The reason why &quot;â—£ã‚¥ 8&quot; (hex C9) is sent out as the first PokÃ©mon is because the game doesn&#039;t update D05D with coast-glitch Trainers so the game loads roster 256 (00) if you haven&#039;t fought a previous Trainer.<br /><br />In order to get Professor Oak to have a 94, you must get the game to load roster 28h. The Rocket on Silph Co. 11F just happens to use Rocket roster 28h. You don&#039;t have to lose to him to get the roster into memory, you can beat him too.<br /><br />[quote author=TheZZAZZGlitch link=topic=6638.msg189555#msg189555 date=1367083041]<br />Anyways, thank you about all those information on encounter flags - maybe I will be able to use this to shorten up my first obtainment method.<br />[/quote]<br /><br />You&#039;re welcome.<br /><br />[quote author=camper link=topic=6638.msg189553#msg189553 date=1367081016]<br />Few glitched rosters can be found by the Ditto trick. (2, to be exact, without the use of a Pokemon with Swords Dance)<br />[/quote]<br /><br />I don&#039;t know what you mean. You can access 6 unique glitch rosters with Lance (as the roster number starts at 7 and can be reduced with Growls), and more with glitch Trainer classes (though they activate the ZZAZZ glitch).<br /><br />In total this comes to 6 + 7*9 = 69 rosters.


subject: Re: Finite Amount of Trainer Fly Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CytricAcid link=topic=6642.msg189559#msg189559 date=1367087569]<br />Perhaps I am misunderstanding the glitch, but in order to get your start menu back, you must battle a trainer that walks up to you, correct?<br />there are only a finite about of trainers in the game and the only ones that rebattle you are the elite four, who don&#039;t walk up to you (and therefore freeze the game)<br />while you can lose to the trainer, it restricts you to bringing a terribly weak pokemon. is there any other way to do this glitch infinitely without losing?<br />[/quote]<br /><br />I believe you can just change boxes (saving the game) and reset before battling the Elite Four to get your start menu back. Not sure if I&#039;m misunderstanding this, though.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IceMans link=topic=6472.msg189554#msg189554 date=1367081655]<br />[size=12pt][font=andale mono]<br />which on checking the stats of the 2nd Q after scrolling up past the 13th Q ( not sure if its just the 2nd q or what ) but it plays a sad tune Ref [url=http://www.sendspace.com/file/27qk2k]http://www.sendspace.com/file/27qk2k[/url]<br />With the standard TM55 x3 with HYPER BEAM with silly PP <br /><br />Sorry for poor Quality [/font] [/size]<br />[/quote]<br /><br />That &#039;sad tune&#039; is the tune that plays when you play the PokÃ© Flute. It&#039;s used as Q&#039;s cry.


subject: Re: Finite Amount of Trainer Fly Glitch?
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6642.msg189561#msg189561 date=1367089896]<br />[quote author=CytricAcid link=topic=6642.msg189559#msg189559 date=1367087569]<br />Perhaps I am misunderstanding the glitch, but in order to get your start menu back, you must battle a trainer that walks up to you, correct?<br />there are only a finite about of trainers in the game and the only ones that rebattle you are the elite four, who don&#039;t walk up to you (and therefore freeze the game)<br />while you can lose to the trainer, it restricts you to bringing a terribly weak pokemon. is there any other way to do this glitch infinitely without losing?<br />[/quote]<br /><br />I believe you can just change boxes (saving the game) and reset before battling the Elite Four to get your start menu back. Not sure if I&#039;m misunderstanding this, though.<br />[/quote]<br />wouldn&#039;t that cause a zero error? Does the trainer fly glitch persist through saving and resetting the game?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6472.msg189562#msg189562 date=1367090135]<br />[quote author=IceMans link=topic=6472.msg189554#msg189554 date=1367081655]<br />[size=12pt][font=andale mono]<br />which on checking the stats of the 2nd Q after scrolling up past the 13th Q ( not sure if its just the 2nd q or what ) but it plays a sad tune Ref [url=http://www.sendspace.com/file/27qk2k]http://www.sendspace.com/file/27qk2k[/url]<br />With the standard TM55 x3 with HYPER BEAM with silly PP <br /><br />Sorry for poor Quality [/font] [/size]<br />[/quote]<br /><br />That &#039;sad tune&#039; is the tune that plays when you play the PokÃ© Flute. It&#039;s used as Q&#039;s cry.<br />[/quote]<br /><br />Thanks for informing me, I couldn&#039;t recall what it was at the time :)<br /><br />and, about the name change, I was just repeatedly scrolling up, and suddenly the music stopped, so I pushed &quot;B&quot;, and the name had changed to ASHQJAC, and there were a couple of Qs in the map too; however when leaving the house all was fine with the map again.<br /><br />Obviously something happened with RAM when scrolling up; something to do with 0x90 (decimal 144), but why the string terminator 0x50 in the name got replaced with 0x90, I do not know.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg189551#msg189551 date=1367064448]<br />Due to having an invalid [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9dex_flags]encounter flag[/url], 94 and 94h&#039;s PokÃ©dex number #213 means that they add 16 to the fourth item identifier provided that it is not&nbsp; $X4 $X5 $X6 $X7 $XC $XD $XE $XF. If you put a Good Rod in the fourth position, and then use [url=http://www.youtube.com/watch?v=8W7RyjER8jM]this[/url] glitch or the [url=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch]Cable Club escape glitch[/url] with a 94 or 94h, you can easily turn your Good Rod (4Dh) into an 8F (5Dh).[/quote]<br /><br />I assume this could also be done with RB:E8, RB:E2 and RB:E5, which have dex #245, and therefore do the same thing but to the sixth slot?


subject: Re: Finite Amount of Trainer Fly Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=CytricAcid link=topic=6642.msg189564#msg189564 date=1367090442]<br />[quote author=Torchickens link=topic=6642.msg189561#msg189561 date=1367089896]<br />[quote author=CytricAcid link=topic=6642.msg189559#msg189559 date=1367087569]<br />Perhaps I am misunderstanding the glitch, but in order to get your start menu back, you must battle a trainer that walks up to you, correct?<br />there are only a finite about of trainers in the game and the only ones that rebattle you are the elite four, who don&#039;t walk up to you (and therefore freeze the game)<br />while you can lose to the trainer, it restricts you to bringing a terribly weak pokemon. is there any other way to do this glitch infinitely without losing?<br />[/quote]<br /><br />I believe you can just change boxes (saving the game) and reset before battling the Elite Four to get your start menu back. Not sure if I&#039;m misunderstanding this, though.<br />[/quote]<br />wouldn&#039;t that cause a zero error? Does the trainer fly glitch persist through saving and resetting the game?<br />[/quote]<br /><br />No. &#039;ERROR&#039; messages (&#039;error&#039; messages in Yellow) only appear when the game loads a 00h character in the middle of a text string. They can appear via Trainer-Fly glitch i.e. on Route 6 for &#039;glitch messages&#039; greater than the valid values. Route 6 only has valid messages ranging from 00h-07h. The actual error code is the identifier of the text box. You can see this by tracking the memory address CF13. For example, the PokÃ©Mart sign message in Vermilion City has an identifier of 09h so if you return to Route 6 after doing the Trainer-Fly glitch and fighting a Trainer with that text box as the last message in memory, you&#039;ll get a &#039;9 ERROR&#039;<br /><br />I just checked and found that the glitch does persist through changing boxes, but you must fight a Trainer afterwards, otherwise the start button won&#039;t pop up when you return to the location where you performed the Trainer-Fly glitch.<br /><br />After you beat your rival and return to the location where you performed the Trainer-Fly the start button will pop up, but you must encounter a wild PokÃ©mon before going there, because otherwise although the start button will pop up, nothing will happen when you close it (maybe this happens when you do the Trainer-Fly glitch with a special of 256 too?)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=6638.msg189566#msg189566 date=1367092013]<br />[quote author=Torchickens link=topic=6638.msg189551#msg189551 date=1367064448]<br />Due to having an invalid [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9dex_flags]encounter flag[/url], 94 and 94h&#039;s PokÃ©dex number #213 means that they add 16 to the fourth item identifier provided that it is not&nbsp; $X4 $X5 $X6 $X7 $XC $XD $XE $XF. If you put a Good Rod in the fourth position, and then use [url=http://www.youtube.com/watch?v=8W7RyjER8jM]this[/url] glitch or the [url=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch]Cable Club escape glitch[/url] with a 94 or 94h, you can easily turn your Good Rod (4Dh) into an 8F (5Dh).[/quote]<br /><br />I assume this could also be done with RB:E8, RB:E2 and RB:E5, which have dex #245, and therefore do the same thing but to the sixth slot?<br />[/quote]<br /><br />In theory they should, however all the PokÃ©mon you mention froze the game when I got them to appear on the opponent&#039;s side. You&#039;d need to do the Cable Club blackout glitch in combination with the Johto guard glitch (or maybe the [url=http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;action=display&amp;thread=368&amp;page=1]remaining HP glitch[/url]) to get them to appear as well.<br /><br />The only known item mutation glitch PokÃ©mon (when Paco81 and I researched them on the temporary forums) that can be seen without the Cable Club blackout glitch are 94 #213 (via Prof Oak roster 28h) and p PkMnp&#039; &#039; #230 in Yellow which can be seen via the Ditto glitch with a Special stat of 194.


subject: Re: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg189545#msg189545 date=1367033417]<br />Iron maiden - number of the beast, and Iron Maiden - Maiden Japan on LP records.<br />[/quote]<br /><br />If you don&#039;t have it, you should get Seventh Son of a Seventh Son. It&#039;s an amazing album.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Vuroja5
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This must be the most significant discovery since the Mew glitch. You&#039;ve enabled nearly all the useful Select button glitches for use on Red/Blue. Great job TheZZAZZGlitch. 


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Bert link=topic=6636.msg189569#msg189569 date=1367094231]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg189545#msg189545 date=1367033417]<br />Iron maiden - number of the beast, and Iron Maiden - Maiden Japan on LP records.<br />[/quote]<br /><br />If you don&#039;t have it, you should get Seventh Son of a Seventh Son. It&#039;s an amazing album.<br />[/quote]<br />I&#039;ll definitely keep an eye out for it. It&#039;s harder to get maiden around here though. Most of the local record stores won&#039;t carry them, and the ones that do usually have the extremely common albums. I got those two on a yard sale for a buck, and they both are scratch free.<br /><br />do video games count here? I got a frontloader NES, 2 controllers, and 4 games. Tetris, Skate or die, To the earth, and the other game isn&#039;t even worth mentioning. The best part is that all of that was only 70 dollars. Thank you local game stores that aren&#039;t gamestop :).<br /><br />


subject: I'm giving up pokemon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  Okay, I&#039;m just done with having to buy a new console every time a pokemon game comes out, and Pokemon has lost something that really made it fun to me. When I was first introduced, I was in pre school and couldn&#039;t read. My mom bought me the gameboy color and I had 2 games with it. Super Mario bros Deluxe, and Pokemon blue version. Being a mario fan ever since Super Mario World with the SNES, I was immediately drawn to the Mario game. Well, then I tried the Blue version and I couldn&#039;t even read, but I enjoyed it more than any other game I&#039;ve played. The music, the exploration, the lively towns with people, I was stunned. Eventually in pre school, I learned how to read at 4 years old. I swear, after I grew tired of my sister reading the text in the game to me, I was determined. I learned how to read from this magnificent game. I remember accidentally releasing my charizard, because I had no idea what release meant at the time. That didn&#039;t stop me from getting a Dodrio who was my first lvl 100 pokemon in my life. In elementary school there was kids around me who shared the love of the game as much as me. When they announced Yellow, I had to get it. It had Pikachu who talked in the game. (seriously, this was amazing at the time) Then Pokemon Stadium, then gold and silver. I was in heaven. After Crystal, my family started getting into havoc with the divorce of my step father. I did play ruby/saphire, and even black... but the thing it lost to me was it&#039;s charm. Pokemon slowly died to me, and as of today is dead. I haven&#039;t picked up a pokemon game since black version, which I got halfway through and given to a college chick which I shared class with.&nbsp; <br /><br />EDIT: To be clear, I&#039;m not saying the old games were [i]better[/i], I&#039;m saying they&#039;ve had charm that I don&#039;t see in the newer games. Black version did feel very similar, and felt great, but I have a pink ds i got 50 cents from a yard sale with a cracked touch screen. I never got the full experience, and (of course) I didn&#039;t care for the new designs, and the new attacks felt different. (It felt like it didn&#039;t do as much as something like ember when you first got it in the old games. perhaps it was the stats, or the animation of the HP bar... i don&#039;t know.) But anyways, I don&#039;t feel like spending a ton of money on a new DS, and seeing the generation 6 made me lose the last bit of interest I&#039;ve had after generation 3.<br /><br />I will seek to get the game that has given me some of the best times in my life, Blue version. After that, I&#039;m pokemon&#039;d out.<br />(okay maybe stadium, and red for my sister... but that&#039;s it...)<br /><br />I guess to avoid making this thread useless, post your first memories of the game. I would like what other people thought, what experiences they&#039;ve had, and how it affected them. After all, this website wouldn&#039;t be possible without the love and memories of the game.


subject: Re: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg189571#msg189571 date=1367101469]<br />[quote author=Bert link=topic=6636.msg189569#msg189569 date=1367094231]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg189545#msg189545 date=1367033417]<br />Iron maiden - number of the beast, and Iron Maiden - Maiden Japan on LP records.<br />[/quote]<br /><br />If you don&#039;t have it, you should get Seventh Son of a Seventh Son. It&#039;s an amazing album.<br />[/quote]<br />I&#039;ll definitely keep an eye out for it. It&#039;s harder to get maiden around here though. Most of the local record stores won&#039;t carry them, and the ones that do usually have the extremely common albums. I got those two on a yard sale for a buck, and they both are scratch free.<br /><br />do video games count here? I got a frontloader NES, 2 controllers, and 4 games. Tetris, Skate or die, To the earth, and the other game isn&#039;t even worth mentioning. The best part is that all of that was only 70 dollars. Thank you local game stores that aren&#039;t gamestop :).<br />[/quote]<br /><br />Where do you live? I&#039;m in Canada, and the music stores near me love Maiden. There&#039;s often several areas on shelves for IM since they&#039;ve released so much shit.<br /><br />Video games count here, hence the &quot;vidya&quot; in the first post.


subject: Re: I'm giving up pokemon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My first PokÃ©mon game was Crystal version. I got on Christmas when I was in 3rd grade in 2001. <br /><br />It was like a whole new experience. I had never played a PokÃ©mon game before, so I was completely floored when I started playing. My first starter was Chikorita whom I had eventually evolved into a level 100 Meganium. I remember the very first time I encountered one of the Legendary Beasts (that music!), Entei, to be precise. I remember when I finally beat Morty&#039;s fucking Gengar, then dominating the League with my level 60-something Meganium and five other random &#039;Mons (I think one of &#039;em was Suicune). I remember reaching the peak of Mt. Silver and taking on Red. You wouldn&#039;t believe the amount of shinies I saw when I was younger; it&#039;s like they were drawn to me, or something.<br /><br />My second game was Yellow version, which I got for my ninth birthday. My prized PokÃ©mon on that game was a Pidgeot named Birdy because I was so creative. I was originally going to box it after beating Brock, but Birdy was so fucking awesome that I used him for pretty much every battle in the game, including Lt. Surge and the League. Yeah, Blue, that&#039;s a nice Jolteon you got there, but here, have a Sky Attack from my level 76 flying death machine.<br /><br />Yellow and Crystal are probably my top two favorite games in PokÃ©mon, and yeah, nostalgia most certainly has something to do about it. But I made shitloads of memories playing those games. Although both my level 100 Meganium and my level 81 Pidgeot are long, long gone, you never forget making such accomplishments and memories.


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6636.msg189573#msg189573 date=1367112581]<br /><br />Where do you live? I&#039;m in Canada, and the music stores near me love Maiden. There&#039;s often several areas on shelves for IM since they&#039;ve released so much shit.<br /><br />Video games count here, hence the &quot;vidya&quot; in the first post.<br />[/quote]<br />odd enough I live in Tennessee, about a half hour drive to Nashville. The record shops here are all individually owned, but the catch is that most the owners are heavy into Christianity. There is a new record shop that just opened up that carries Maiden, but they ask a little much for the LP record albums. Besides, I&#039;m tight on cash and should be saving.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg189560#msg189560 date=1367089687]<br />[quote author=camper link=topic=6638.msg189553#msg189553 date=1367081016]<br />Few glitched rosters can be found by the Ditto trick. (2, to be exact, without the use of a Pokemon with Swords Dance)<br />[/quote]<br /><br />I don&#039;t know what you mean. You can access 6 unique glitch rosters with Lance (as the roster number starts at 7 and can be reduced with Growls), and more with glitch Trainer classes (though they activate the ZZAZZ glitch).<br /><br />In total this comes to 6 + 7*9 = 69 rosters.<br />[/quote]<br />I was too sleepy to think well. :-[<br />Yes, you can access 6 glitch rosters with Lance (02h - 07h). However, encountering ZZAZZ glitch trainers doesn&#039;t end up fighting the actual roster. The game fetches other data from elsewhere and replaces the roster during the blackout time. For instance, opening the Fly menu before the encounter makes the glitch entirely different.<br />


subject: Re: Finite Amount of Trainer Fly Glitch?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [quote author=CytricAcid link=topic=6642.msg189564#msg189564 date=1367090442]<br />wouldn&#039;t that cause a zero error? Does the trainer fly glitch persist through saving and resetting the game?<br />[/quote]<br />[url=http://puu.sh/257S]This image[/url] explains all. After resetting the RAM is cleared so you need to encounter a Pokemon to make it work.


subject: Pokemon type wild
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s a &quot;fan made&quot; game called Pokemon Type Wild. Instead of being an rpg, it&#039;s a pokemon fighting game. It plays somewhat like street fighter, but has notable differences. You have the quarter circle type specials, low and high punch and kicks, and an assist you choose from the start of the game. It has very good graphics, sounds, and I think is a unique spin on the pokemon franchise. Still not convinced? The &quot;fan&quot; who made it was one of the animators/clean up artist of the anime. <br /><br />It&#039;s worth a look, here&#039;s a link. http://nerdorgeek.com/pokemon-type-wild-beta-5-3-fan-made-fighting-game-with-download-link/


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheDarkAce
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6640.msg189544#msg189544 date=1367033212]<br />If it hasn&#039;t been done yet, it might take a while to get a map as detailed as that one...<br />[/quote]<br /><br />well, give me enough time with an emulator and i can probably do it(especially once i get my good computer fixed... i&#039;m currently using a 6 year old linux computer which can&#039;t handle VBA or anything similar)<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6640.msg189544#msg189544 date=1367033212]<br />On the side note, your hair is a lot better than in 2011... no offense.<br />[/quote]<br /><br />none taken. in fact i have to agree with you there... i looked a mess 2 years ago<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6640.msg189544#msg189544 date=1367033212]<br />oh, and welcome to the forums.<br />[/quote]<br /><br />thank you :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6638.msg189526#msg189526 date=1366948450]<br />[quote]will it work on yellow?[/quote]<br /><br />The shown method of obtaining 8F won&#039;t work in Yellow, as it uses Super Glitch, which works differently for this game.<br /><br />Also, 8F does not execute code from $D163 in Yellow, but from $04FE instead - which has a less beneficial effect of teleporting you to a messed up version of a Pokemon Center.<br />Yellow has a relatively similar item &quot;ws m&quot; (hex 63), which executes code from $DA7F (number of Pokemon in the current box), but we still don&#039;t know how to obtain it though.<br />[/quote]<br /><br />surely you can use p PKMN p to get the glitch item ws m?<br />can&#039;t remember how p PKMN p works though


subject: Does this screen normally appear in Oracle Of Ages / Seasons ?
poster_name: coczero
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coczero
icon: xx
body:
  First off, I am not 100% sure if &quot;Emulation &amp; ROM Hacking&quot; is for Pokemon games only, so if thats the case then I&#039;m sorry.<br /><br />I am currently doing some memory hacking in Zelda Oracle of Ages / Seasons. In many cases the following screen shows up:<br /><br />[img]http://img211.imageshack.us/img211/3664/screenulj.jpg[/img]<br /><br />From the text, of course the first thing I would think is that the screen comes when you try to play the game on an old GB. But was the GB even capable of starting a GBC game, so that it could show anything at all? I can&#039;t test it because I don&#039;t have a GB at the moment. Can anyone confirm / say something about this screen?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  Actually, If I think more about it, doing it in Yellow is even easier than on Red/Blue.<br /><br />Encountering p PkMn p&#039; &#039; in Yellow will add 32 to the identifier of the fifth slot in bag if the item does not have one of the following hexadecimal identifiers: $2X $3X $6X $7X $AX $BX $EX $FX. Having X Speed on the fifth slot and encountering p PkMn p&#039; &#039; is enough to get &quot;ws m&quot;.<br /><br />Also, bootstrapping code for &quot;ws m&quot; is a lot easier to deploy, as it only relies on Pokemon in the current box, and no specific moves/PP values/stats are needed. The requirements to make &quot;ws m&quot; execute code from 3rd item slot are as follows:<br /><br />[tt]1.&nbsp; 20 PokÃ©mon in your PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA7F = 0x14]<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA80 = 0x25]<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA81 = 0x25]<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA82 = 0x25]<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA83 = 0x25]<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA84 = 0x25]<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA85 = 0x25]<br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA86 = 0x06]<br />9.&nbsp; Growlithe as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA87 = 0x21]<br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA88 = 0x68]<br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA89 = 0xA9]<br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8A = 0xA9]<br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8B = 0xA9]<br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8C = 0xA9]<br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8D = 0xA9]<br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8E = 0xA9]<br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8F = 0xA9]<br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA90 = 0xA9]<br />19. Geodude as the 18th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA91 = 0xA9]<br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA92 = 0xA9]<br />21. Voltorb as the 20th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA93 = 0x06]<br /> :: END OF LIST MARKER [0xFF]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA94 = 0xFF]<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA95 = 0x25]<br />23. First PC box PokÃ©mon needs to have 233 HP -+-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA96 = 0x00]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  +-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA97 = 0xE9][/tt]<br /><br />[b]ASM:[/b]<br />[code] ; initial value of hl = DA7F					<br />WRA1:DA7F 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; d&nbsp; &nbsp; &nbsp; ; offset hack: 20 PokÃ©mon in the box<br />WRA1:DA80 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D97F<br />WRA1:DA81 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D87F<br />WRA1:DA82 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D77F<br />WRA1:DA83 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D67F<br />WRA1:DA84 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D57F<br />WRA1:DA85 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D47F<br />WRA1:DA86 06 21&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,21<br />WRA1:DA88 68&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  l,b&nbsp; &nbsp; ; hl = D423<br />WRA1:DA89 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c&nbsp; &nbsp; &nbsp; ; offset hack: do nothing until ip=DA93<br />WRA1:DA8A A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA8B A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA8C A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA8D A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA8E A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA8F A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA90 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA91 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA92 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA93 06 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,FF&nbsp;  ; offset hack: making an end of list FF byte an operand so it doesn&#039;t translate to [rst 38]<br />WRA1:DA95 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D323<br />WRA1:DA96 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />WRA1:DA97 E9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  jp&nbsp;  hl[/code]<br /><br />[b]Note: [/b]All tricks from Red/Blue with an exception of &quot;changing the second item&quot; won&#039;t work in Yellow, as the addresses are different. They need to be modified in order to work.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s cool. Nice work.<br /><br />Note in Yellow D323 is the identifier of item 4, not item 3. You could replace step 9 with having Growlithe (21h) as the 8th PokÃ©mon instead of Fearow (23h) to get b = 21 (where D321 = item 3).


subject: Re: Does this screen normally appear in Oracle Of Ages / Seasons ?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yes, those messages normally show up when trying to run a game that only plays on a Game Boy Color/later build on a Game Boy/Pocket/Light. There are a small few games that [i]only[/i] work on Game Boy Color too (e.g. Chee Chai Alien because it makes use of the IR Port).<br /><br />In games like PokÃ©mon Crystal and Zelda Oracle of Ages / Seasons, the game will only run if a certain flag (I can&#039;t remember what memory address it is) is C0h (&#039;GBC only&#039;), otherwise the &#039;This game can only be played on Game Boy Color&#039; message will appear. ([url=http://bulbapedia.bulbagarden.net/wiki/Talk:Game_Boy_Color]Source[/url])<br /><br />When memory hacking, sometimes you can get the game to reset unexpectedly, usually with weird colors, and this bypasses a routine where the game is supposed to set the Game Boy flag to C0h. It is left at 00h (any Game Boy), causing the &#039;This game can only be plyaed on Game Boy Color&#039; message to appear.<br /><br />It&#039;s possible to get a Game Boy/Pocket/Light to attempt to start a Game Boy Color game (see this [url=http://www.youtube.com/watch?v=Lffjj3x5mMM]video[/url]), but those aforementioned Game Boy models are not designed to run it, because the Game Boy Color offers more memory/more features like a &#039;double-speed&#039; mode (sorry I don&#039;t know much about this subject).<br /><br />Hope that clears things up.


subject: Re: Does this screen normally appear in Oracle Of Ages / Seasons ?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  crazy. When I had my crystal version tooken away from me, I found it hidden in the closet where my mother had never returned it after she grounded me. Then when I popped it inside my gameboy color it did that kind of message. When I blowed on it (as instinct told me to) it went back to normal, and even had my previous save. perhaps I had a connection issue? But what&#039;s weird is that my game would do that on occasion until I new gamed it. 


subject: Re: Does this screen normally appear in Oracle Of Ages / Seasons ?
poster_name: coczero
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6645.msg189588#msg189588 date=1367172797]<br />Yes, those messages normally show up when trying to run a game that only plays on a Game Boy Color/later build on a Game Boy/Pocket/Light. There are a small few games that [i]only[/i] work on Game Boy Color too (e.g. Chee Chai Alien because it makes use of the IR Port).<br /><br />In games like PokÃ©mon Crystal and Zelda Oracle of Ages / Seasons, the game will only run if a certain flag (I can&#039;t remember what memory address it is) is C0h (&#039;GBC only&#039;), otherwise the &#039;This game can only be played on Game Boy Color&#039; message will appear. ([url=http://bulbapedia.bulbagarden.net/wiki/Talk:Game_Boy_Color]Source[/url])<br /><br />When memory hacking, sometimes you can get the game to reset unexpectedly, usually with weird colors, and this bypasses a routine where the game is supposed to set the Game Boy flag to C0h. It is left at 00h (any Game Boy), causing the &#039;This game can only be plyaed on Game Boy Color&#039; message to appear.<br /><br />It&#039;s possible to get a Game Boy/Pocket/Light to attempt to start a Game Boy Color game (see this [url=http://www.youtube.com/watch?v=Lffjj3x5mMM]video[/url]), but those aforementioned Game Boy models are not designed to run it, because the Game Boy Color offers more memory/more features like a &#039;double-speed&#039; mode (sorry I don&#039;t know much about this subject).<br /><br />Hope that clears things up.<br />[/quote]<br /><br />Really good explanation, thank you!


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Soooo, looking back at my old posts. XD man I sounded retarded. I&#039;ll be honest, I was still young and didn&#039;t have much to say. To those who got offended or anything back then, I apologize. 


subject: Warp by Nidoranâ™‚ glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is a more precise alternative to the dokokashira door glitch I found detailed on the Japanese website [url=http://psense.lib.net/Analysis/RGB/bug/bug04.html]PokÃ©mon Analysis[/url]. It allows you to change a mat exit&#039;s warp destination to equate to the index number of a Nidoranâ™‚&#039;s current HP. I thought this would be useful to post for people who want to warp around later in game, although you can do the dokokashira door glitch with any second item anyway.<br /><br />Note that a glitchy PokÃ©mon you get from the glitch may sometimes (but not always) freeze the game when its picture is viewed in the Hall of Fame, meaning warping to the Hall of Fame (HP = 118) is not recommend. I don&#039;t know if viewing its picture this way can erase the save. In the original Red/Green, encountering normal Missingno. does tend to do that but in Pocket Monsters Blue viewing the picture of this glitch PokÃ©mon didn&#039;t.<br /><br />Don&#039;t save and reset the game after activating the glitch, otherwise the tiles surrounding the map will change from blackness to an ordinary tile, so stepping out will put you out of bounds and freeze the game.<br /><br />[img]http://i.minus.com/jNO4XFKvkdZlj.png[/img]<br />Requirements:<br /><br />1) At least 13 items<br />2) A PokÃ©mon (PokÃ©mon 2) with a Special stat of 7 and a second move with PP greater than or equal to 4.<br />3) A Nidoranâ™‚ (PokÃ©mon 3) with a current HP stat equating to the index number of the map you want to warp to. Note that this stat should be lower than 256.<br /><br />If you don&#039;t meet requirements 2 and/or 3, both sides of the exit mat will remain &#039;blocked&#039; after doing step 3.<br /><br />Steps:<br /><br />1) Go to the Name Rater&#039;s house in Lavender Town. Alternatively, you can go to the Daycare man on Route 5.<br />2) Highlight the 12th item with select, exit with B,B, talk to the Name Rater and choose the second PokÃ©mon (that has a Special stat of 7 and at least 4 remaining PP on the second move) to swap it with a glitch PokÃ©mon. The exit mats should be blocked.<br />3) Highlight the 13th item with select, exit with B,B, talk to the Name Rater and choose the third PokÃ©mon (the Nidoranâ™‚) to swap it with a glitch PokÃ©mon. The left of the exit mat should be blocked, but going through the right exit map should take you to a location corresponding to your Nidoranâ™‚&#039;s current HP.<br /><br />Video: [url=http://www.youtube.com/watch?v=gl8dNnaDqFs]Here


subject: Re: Glitch Video Thread
poster_name: coczero
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon Yellow - Address F35D Glitching:<br />http://www.youtube.com/watch?v=whobBeFKthg<br /><br />Pokemon Yellow - Address D160 Glitching:<br />http://www.youtube.com/watch?v=HYQaUY2ChiM<br /><br />Pokemon Yellow - NINTEN Error Handler:<br />http://www.youtube.com/watch?v=cS84jdDMkhI


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: IceMans
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Interesting nice to hear that this can be done in yellow as well as Red and Blue.<br />Can&#039;t wait to try this :P


subject: Re: Survival of the Fittest
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 3: In the Burned Tower[/u]<br /><br />Ecruteak City was left in ruins after the Taurosâ€™ rampage. Cars were trampled, buildings were damaged with holes in them, and other structures had been either damaged or destroyed. Oddly, a statue with three dog-like creatures was completely ignored during the attack. Wes and Worthington walked around, inspecting the damage they had caused. <br /><br />â€œWhaddya think pissed them off so much?â€ Wes asked.<br /><br />â€œDamned if I know,â€ Worthington replied. â€œItâ€™s a damn good thing they didnâ€™t try to attack the Tin Tower.â€<br /><br />Wes nodded in acknowledgement, and then turned to look at the Burned Tower in the northwest end of Ecruteak. It had been in serious disrepair for years after the fire that destroyed it 150 years ago, but the city felt that it should be kept that way to preserve its history. <br /><br />â€œIs it true what they say?â€ Wes asked.<br /><br />â€œIs what true?â€ Worthington replied.<br /><br />â€œIs it true that a legendary PokÃ©mon lives on top of the Tin Tower?â€<br /><br />â€œThatâ€™s what they say,â€ said Worthington. â€œBut nobodyâ€™s been able to get in. The Sages are very protective of it.â€<br /><br />As they walked by the Burned Tower, a shingle from what was once its roof fell to the ground. Just as they passed it, they heard a voice coming from inside.<br /><br />â€œSoâ€¦this is where the Legendary Beasts are said to restâ€¦But where?â€<br /><br />Wes and Worthington looked at each other. â€œWhat was that?â€ Worthington asked.<br /><br />â€œSounds like someoneâ€™s inside,â€ Wes said. He approached the tower and walked up the steps, nudging the door open. As he entered, he was greeted by a dim light from the sun and warmth. Not only this, but the air was musky and hurt to breathe, at least, a little. Magmar and Koffing were said to live in the tower, but there were instances where Weezing were seen as well, explaining the less than stellar conditions of the towerâ€™s inside.<br /><br />That and being struck by lightning and burning. <br /><br />â€œHello?â€ Wes hollered, hoping to find the person whose voice he heard earlier. He could barely see and did not have a flashlight, nor did any of his PokÃ©mon have a way of illuminating the tower. For that matter, neither did Worthingtonâ€™s. <br /><br />There was a crumpling sound as Wes walked around, his feet stepping on ash and debris. He tripped over a hole in the floor, collapsing on his chest. He picked himself up and dusted himself off, then continued on.<br /><br />â€œThis place looks like it could go any minute,â€ Worthington commented. <br /><br />â€œYouâ€™re telling me,â€ Wes said.<br /><br />The same voice they heard earlier spoke up again. â€œWhoâ€™s there? Who are you?â€<br /><br />Wes put his right hand over his gunâ€™s holster. â€œI could ask you the same thing,â€ he replied.<br /><br />â€œIâ€™m just researching,â€ the voice stated. â€œThereâ€™s no need for a gun.â€<br /><br />Wes kept his hand at his side and tried to find the location of the voice. His Scrafty piped up, pointing to the north end of the tower floor. Wes followed, not sure who he was going to find. After stumbling through broken glass, charred wood, and other assortments of debris, he found the person.<br /><br />He was a tall man with short brown hair wearing a purple tuxedo. On his tuxedo were to black diamonds, and he was wearing purple pants with grey shoes. He was wearing a short white cape on his back, with a red bowtie around his neck.<br /><br />â€œYouâ€™re certainly dressed to impress,â€ Wes joked.<br /><br />â€œVery funny,â€ the man replied, deadpan. â€œIâ€™m Eusine, and who might you be?â€<br /><br />â€œIâ€™m Wes,â€ Matrix replied, holding out his hand. â€œNice to meet you.â€<br /><br />â€œNice to meet you too,â€ Eusine replied, shaking his hand. <br /><br />Wes took a quick look around the tower and asked, â€œSo, what are you researching?â€<br /><br />â€œIf you must know, Iâ€™m researching the Legendary Beasts,â€ Eusine commented.<br /><br />â€œThe Legendary Beasts?â€ Wes queried.<br /><br />â€œYes. Supposedly, when the tower was engulfed in flames after being struck by lightning, three PokÃ©mon perished within. After a rainstorm put it out, a rainbow-colored PokÃ©mon was seen, and three new PokÃ©mon rushed out from the tower. But apparently, they have returned, so I am looking for them, particularly Suicune,â€ Eusine explained.<br /><br />Wes and Worthington took a minute to take in Eusineâ€™s explanation. Here was some bespectacled man who was going to take on a great personal undertaking. Was he mad? Surely, so much as thinking of such a quest would leave an inkling of insanity. <br /><br />â€œThatâ€™sâ€¦quite a mission,â€ Worthington said. â€œWhat would you do if it turned out these Legendary Beasts were not here?â€<br /><br />Eusine pondered the question for a moment, then replied, â€œShould such an outcome occur, I will set out for other parts of the world in my attempt at finding them.â€<br /><br />â€œYouâ€™re very dedicated, son,â€ Worthington commented. <br /><br />Eusine smiled in appreciation. Wesâ€™s Scrafty was starting to get rambunctious, and was moving towards the center of the room. It stopped to look at the ground. Soon after, it started making some sort of battle cry, pointing at that spot.<br /><br />â€œScraft! Scraft!â€ <br /><br />Wes started walking over to the spot.<br /><br />â€œWhat is it, Scrafty?â€ he asked. He stood on the spot and looked down, and then around the room, but did not see anything. &quot;I have no idea what youâ€™re looking for, but I donâ€™t-â€œ <br /><br />He was cut short when the spot gave way, creating a hole. He fell for what must have been twenty feet before hitting the floor. Landing on his feet, he collapsed onto his right side and knocked the wind out of himself, making breathing difficult for a short while. When he recovered, he used a pillar that was near his landing spot to support himself when he stood. It was even warmer down in the basement than upstairs.<br /><br />â€œWes! Are you all right?â€ Worthington shouted from above.<br /><br />â€œIâ€™m fine!â€ Wes replied. â€œIâ€™m just not sure how Iâ€™mâ€¦going toâ€¦get out.â€<br /><br />He saw something at the back of the room. It looked like a small hill, but there were two steps that led to its top. There was nothing spectacular about it, but the three creatures that were resting on it were a different story.<br /><br />The left beast was yellow and had black V-shaped stripes on its torso, and a white underbelly. Its head was shaped vaguely like a cloud, and had a small black crown on its head that was also slightly V-shaped. On its back was a yellowy-green colored rain cloud that looked slightly like a cape, and it had a zigzag shaped tail.<br /><br />The right one was lion-like, and wore a purplish-black facemask with a golden trident-shaped crown. On the right and left sides of its back were pointed metal plates, with a smoke plume in between them, resemble a cape. It had some sort of metal plate on its chest, and on its front and hind legs were what looked like black cuffs.<br /><br />The center and front beast was like that of a leopard or a cheetah. It was blue with a white underbelly. On its head was a crest that looked like a stretched hexagon, and from this crest was a deep blue cape that resembled a river or the Northern Lights. On its behind were two, whip-like tails. Its body had white diamond shapes on it.<br /><br />â€œWhatâ€¦what the hell are these things?â€ Wes wondered aloud. <br /><br />The creatures stood with confidence, starting intently at Wes. From above, Eusine hollered.<br /><br />â€œIâ€™m coming down there, Wes!â€<br /><br />The man stumbled when he hit the ground, but soon recovered. He joined Wes and stood speechless when he saw the sight before him.<br /><br />â€œThoseâ€¦those areâ€¦â€ Eusine sputtered. â€œThe Legendary Beasts!â€<br /><br />The Legendary Beasts averted their gaze from Wes to Eusine, catching him off guard. Eusine stared back in awe; he never thought he would actually get to see the Legendary Beasts in person, let alone Suicune. His look changed from amazement to slight confusion.<br /><br />â€œTheir colors are different,â€ he observed. <br /><br />â€œWhat?â€ Wes asked.<br /><br />â€œTheir colors,â€ Eusine repeated. â€œTheyâ€™re different from the ones in the book.â€<br /><br />At this comment, Suicune lurched back and let out a roar. It was a calm-sounding roar, but fearsome enough to make Wes and Eusine decide what they do next carefully. It stepped forward and raised its head, looking at the hole in the floor. Suicune crouched and then leapt upwards, then ran out the door and into Ecruteak City.<br /><br />Entei followed. The lion-like Beastâ€™s roar was more ferocious sounding, as to be expected of a lion. It leapt onto the above floor with much grace and too ran out to Ecruteak. <br /><br />Raikou was the last and seemed a little hesitant, but the yellow tiger soon took off. As it did so, it gave Wes and Eusine a peculiar look. When it reached the above floor, it observed Worthington as well, who was on the verge of a heart attack after seeing Suicune and Entei. Raikou was soon on its way to join its brothers. <br /><br />With the Beasts gone, Wes and Eusine were left on their own to figure a way out of the basement. <br /><br />â€œDonâ€™t suppose you have a PokÃ©mon that can fly, do you?â€ Eusine asked.<br /><br />â€œAs a matter of fact, I do,â€ Wes replied. He threw a PokÃ© Ball and Tropius appeared, signaling for them to climb on its back. Wes and Eusine did so and Tropius flew up onto the first floor. When they landed, Wes returned Tropius to its PokÃ© Ball.<br /><br />â€œShould we try to stop those three?â€ Worthington asked Eusine.<br /><br />â€œNo,â€ Eusine replied sternly. â€œThey wonâ€™t hurt anyone. Besides, weâ€™d never be able to catch up to them.â€<br /><br />The three of them headed out the door, into the damaged city. Eusine looked around at the damage caused by the rampaging Tauros. <br /><br />â€œItâ€™s such a shame,â€ he said. â€œAt least you were able to stop them.â€<br /><br />â€œItâ€™s a damn good thing we did, too,â€ Wes commented. â€œWho knows how many more people they couldâ€™ve killed.â€ <br /><br />As they walked south, Eusine suddenly turned to them and said, â€œIf you guys want a place to stay, you can spend the night at my house.â€<br /><br />Wes and Worthington looked at each other, and then back at Eusine.<br /><br />â€œWorks for me,â€ Wes replied. â€œHow â€˜bout you, Sam?â€<br /><br />â€œSame for me,â€ Worthington replied.<br /><br />Eusine nodded in agreement. â€œVery well then, come with me.â€<br />


subject: Re: Does this screen normally appear in Oracle Of Ages / Seasons ?
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  According to [url=http://nocash.emubase.de/pandocs.htm#thecartridgeheader]this page[/url], the Game Boy Color flag (at 0x143 in every ROM) actually determines whether the GBC should be using the GBC features or not. If the most significant bit is 1 (which means the value is 0x80 or greater), the game will have an expanded color palette (which can&#039;t be chosen on the boot screen), 32KB RAM (as opposed to 8KB), a second VRAM bank (which doubles the available tiles and stores the color palette for every background tile), and the option to use double speed mode, for example. Dual cartridge games (usually with black cartridges, or PokÃ©mon Gold/Silver) tend to store 0x80 here, while GBC-only games (with transparent or translucent cartridges) tend to store 0xC0 here. All other games use values less than 0x80. However, I don&#039;t think the GBC actually treats 0x80 and 0xC0 differently, so the second most significant bit seems to be there to make things easier for Nintendo.<br /><br />GBC games (both dual GB/GBC games and GBC exclusive games), instead, have code that checks whether the game is being run on a GBC or not. This is possible since the register A has different values depending on the system. The original Game Boy and Super Game Boy initialize this value to 01. The Game Boy Pocket and Super Game Boy 2 initialize this value to FF. The Game Boy Color initializes this value to 11. Therefore, to detect a Game Boy Color, GBC games check whether the register A is 11 or not. Then, it uses conditional jumps based on whether this is true or not.<br /><br />Here is some example code from Gold Version. (This is from the English version, but I don&#039;t think this matters, but I&#039;m mentioning it just in case.)<br /><br />[code]ROM0:0100 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />ROM0:0101 C3 C6 05&nbsp; &nbsp; &nbsp; &nbsp;  jp&nbsp;  05C6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;Jump to 05C6 (below)<br />...<br />ROM0:05C6 FE 11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cp&nbsp;  a,11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;Is a GBC being used?<br />ROM0:05C8 28 03&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jr&nbsp;  z,05CD&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;If so, then jump to 05CD<br />ROM0:05CA AF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ;If not, then set A to 0<br />ROM0:05CB 18 02&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jr&nbsp;  05CF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;Jump to 05CF<br />ROM0:05CD 3E 01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  a,01&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;Set A to 1<br />ROM0:05CF E0 E8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  (ff00+E8),a&nbsp; &nbsp; &nbsp; ;RAM address FFE8 will have the value of 01 if played on GBC; 00 otherwise<br />...<br />[/code]<br /><br />There&#039;s more code after that, which basically pertains to initializing a bunch of registers to 0, etc. Since it&#039;s executed whether it&#039;s being run on a GB or a GBC, I won&#039;t list it here.<br /><br />Other games use fairly similar methods -- the main things are checking if A is 11, then doing conditional jumps based on that. Try various hacking various GBC games and see what the code is -- the main code may be somewhere else in the ROM, and it store information in different addresses, but the main things I mentioned should always be there in a GBC game.<br /><br />For people who know ASM hacking, try to hack the code so that the game thinks it&#039;s being run on a GB when it isn&#039;t, or vice versa. You&#039;ll get crazy results!<br /><br />Finally, there&#039;s a way to perform a Glitch Dimension in numerous GBC games. Here is one way to do it:<br /><br />- Download [url=http://bgb.bircd.org/]bgb[/url] if you don&#039;t already have it.<br />- Open bgb.<br />- Open a GBC ROM by right-clicking the window, and clicking Load rom.<br />- Open the debugger by right-clicking the window again, and clicking debugger.<br />- Go back to the main window, and start the game. Play it for a while, for as long (or as short) as you want.<br />- Now go back to the debugger. The game should pause. In the top-right of the window, you&#039;ll see the A register where it says af= #### (where # is some hex value). Make sure the first two nibbles are NOT 11 (if you click the debugger randomly, there&#039;s a 255/256 chance that it&#039;s not 11, so this shouldn&#039;t be a problem).<br />- In the debugger, press Ctrl+G and enter 100.<br />- In the debugger, go to Run-&gt;Jump to cursor (or press F6). The program will now execute the code here, which is where every Game Boy (Color) game starts.<br />- Resume the game by clicking the game window. In most games, you will have performed a Glitch Dimension!<br /><br />This occurs because you&#039;re basically restarting the game, which includes running the GB/GBC check. However, A is no longer 11, so the game ends thinking it&#039;s being run on a monochrome Game Boy. This means that palettes won&#039;t be set, and sometimes screens won&#039;t blank properly (since the GB and GBC have different methods of doing this). For GBC-exclusive games, you&#039;ll get a &quot;This game can only be played on the Game Boy Color&quot; message.<br /><br />The only game I&#039;ve tried where I can&#039;t get this to work is Wario Land 3 -- for some reason, in the game, the screen just fades smoothly from white to black. Weird.<br /><br />------------<br /><br />Also...<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6645.msg189589#msg189589 date=1367174190]<br />crazy. When I had my crystal version tooken away from me, I found it hidden in the closet where my mother had never returned it after she grounded me. Then when I popped it inside my gameboy color it did that kind of message. When I blowed on it (as instinct told me to) it went back to normal, and even had my previous save. perhaps I had a connection issue? But what&#039;s weird is that my game would do that on occasion until I new gamed it.<br />[/quote]<br />I had that same message once back in 2001, but I never figured out why it occurred, and it never happened to me again. I assume it was a connection issue.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is all impressive, but there&#039;s one thing that&#039;s been puzzling me...<br /><br />As for walking through walls and escaping from a trainer battle, it involves storing whatever is in register A into a memory address. However, what value does A happen to be when executing this code? A is never modified in the bootstrap code, and I don&#039;t see it anywhere else, either. Or am I missing something?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  When execution gets to the item list, registers are guaranteed to have following values initially:<br /><br />[tt]Red/Blue:<br /><br />af = 6300 [a=63, f=00]<br />bc = 22B8 [b=22, c=B8]<br />de = 0001 [d=00, e=01]<br />hl = D322 [h=D3, l=22]<br /><br />Yellow:<br /><br />af = 7F40 [a=7F, f=40]<br />bc = FFC4 [b=FF, c=C4]<br />de = 0101 [d=01, e=01]<br />hl = D321 [h=D3, l=21][/tt]<br /><br />[quote]Note in Yellow D323 is the identifier of item 4, not item 3. You could replace step 9 with having Growlithe (21h) as the 8th PokÃ©mon instead of Fearow (23h) to get b = 21 (where D321 = item 3).[/quote]<br />That was a mistake, thank you for pointing that out.<br /><br />Edit: Thanks to Torchickens and his information about encounter flags, I have found a new, easier and side-effect-less method of obtaining 8F in Red/Blue. It does not require having a specific name, unlike the previous Prof. Oak&#039;s glitch roster method.<br /><br />Video: http://www.youtube.com/watch?v=WD_GVaQwn8o<br />Instructions/requirements/execution steps can be found in the first post in this thread.<br />


subject: Re: Warp by Nidoranâ™‚ glitch
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Note that a glitchy PokÃ©mon you get from the glitch may sometimes (but not always) freeze the game when its picture is viewed in the Hall of Fame[/quote]<br /><br />Does it work in other houses, not only Name Rater&#039;s? If it does, maybe it should be possible to deposit this glitch Pokemon in the PC or into Daycare, removing it from your party and eliminating the problem?<br /><br />


subject: Re: State the obvious!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Angrysmurf link=topic=5033.msg188998#msg188998 date=1361851107]<br />My avatar is the album cover for A Rush of Blood to the Head.<br />[/quote]<br />that wasn&#039;t obvious<br /><br />(my obvious statement is me pointing out that the avatar wasn&#039;t obvious)<br />


subject: Re: Warp by Nidoranâ™‚ glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6646.msg189600#msg189600 date=1367296664]<br />[quote]Note that a glitchy PokÃ©mon you get from the glitch may sometimes (but not always) freeze the game when its picture is viewed in the Hall of Fame[/quote]<br /><br />Does it work in other houses, not only Name Rater&#039;s? If it does, maybe it should be possible to deposit this glitch Pokemon in the PC or into Daycare, removing it from your party and eliminating the problem?<br />[/quote]<br /><br />Yes you&#039;re right, I didn&#039;t think about that. It works in the PokÃ©mon Day Care too and houses with trade NPCs. At least when I try it, you can deposit the 2nd PokÃ©mon in Daycare, as the 3rd one becomes an Arcanine that won&#039;t freeze the game.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Well, just decided to quickly code something for 8F...<br /><br />[u][b][size=12pt]CHANGE ANY BYTE IN RAM TO ANYTHING[/size][/b][/u]<br />[i][size=8pt](or, psuedo-GameShark in software)[/size][/i]<br /><br />This code uses only 5 basic items, and will easily allow you to modify any byte in RAM one wants to.<br /><br />Item 1: any item<br />Item 2: 8F<br />Item 3: Lemonade, quantity (byte to change to, or 2nd byte of GScode)<br />Item 4: X Accuracy, quantity (low byte of RAM address to change, or 3rd byte of GScode)<br />Item 5: Carbos, quantity (high byte of RAM address to change, or 4th byte of GScode)<br />Item 6: PokÃ© Ball, quantity 119<br />Item 7: Fresh Water, quantity 201<br /><br />[u][b]ASM:[/b][/u]<br />[code]D322: 3E xx&nbsp; &nbsp; &nbsp; &nbsp;  ld a, xx<br />D324: 2E xx&nbsp; &nbsp; &nbsp; &nbsp;  ld l, xx<br />D326: 26 xx&nbsp; &nbsp; &nbsp; &nbsp;  ld h, xx<br />D328: 04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; inc b<br />D329: 77&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld (hl), a<br />D32A: 3C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; inc a<br />D32B: C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ret[/code]<br /><br />So, for GameShark code 011559D0, which would encounter a Mew after you close the menu (and yes, this is the one i tested it with -- on a real cart no less), use the following item list:<br /><br />Item 1: any item (but I guess you&#039;d want Master Balls here for this example!)<br />Item 2: 8F<br />Item 3: Lemonade, quantity 21<br />Item 4: X Accuracy, quantity 89<br />Item 5: Carbos, quantity 208<br />Item 6: PokÃ© Ball, quantity 119<br />Item 7: Fresh Water, quantity 201<br /><br />By the way, since no address is hardcoded, this *should* work on Yellow too; but I haven&#039;t tested it there. (obviously the example posted above won&#039;t!)


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  Bought an N64 at a yard sale for 7 bucks. The Ac adapter was broken (cracked casing and even the PCB was cracked when I looked inside) if the console works, that would be great... but if not I can sell the controllers and get a few bucks profit.<br /><br />EDIT: sold the N64 for 25, and bought Mike Tyson&#039;s Punch Out for 20.


subject: This is a small thing
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s just a petty issue, but seeing new messages is kind of hard. The only indication that I see, is the [b][1][/b] next to the word messages. Perhaps a box that pops up below the tabs would be more noticeable. Or hell, if you give me the image, I&#039;ll put a pokedex icon instead of the talk bubble, and another image that will make the pokedex&#039;s screen blink green (or whatever color you prefer, perhaps two different greys to match the theme) if you get a message.


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6640.msg189539#msg189539 date=1367007363]<br />No, this is a good question! Until now I didn&#039;t realize PokÃ©mon Yellow had Trainers with PokÃ©mon at different levels.<br />[/quote]<br />In case youâ€™re curious, all Yellow trainer differences are listed in the PokÃ©mon Red disassembly (see YoungsterData, etc.). Yellow is the only version that differs (Red/Green, Blue, Japanese and English are all the same).


subject: Re: I'm giving up pokemon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6643.msg189614#msg189614 date=1367389313]<br />[url=http://forums.glitchcity.info/index.php/topic,5527.0.html]Welcome to 2009.[/url]<br />[/quote]<br />XD I forgot you did that.<br /><br />Well, at least I didn&#039;t bump it, right? <br />however, I disagree with you about the first generation being &quot;pretty boring, and an obvious moneygrab.&quot; <br />Let&#039;s think of it like this, if you saw the second generation and looked at the first gen, it looks worse. But if you don&#039;t know about the second gen, you don&#039;t see the flaws in the first gen because you have nothing to compare it with. And it wasn&#039;t a moneygrab. The guy who had the idea of it proposed it to Nintendo numerous of times, and kept getting rejected. He was inspired by those toy capsules you get with a quarter in the machines, which led him to create pokemon. If he was doing it just for the money, he would of dropped his project and kept helping make more Mario, and Legend of Zelda games, like nintendo wanted him to do, which may lead to stale games in both those series.<br /><br />Besides the first gen had one thing second doesn&#039;t.... K.O. by spamming WRAP with a pokemon with high SPEED. :D<br />


subject: Theories and interesting stuff on MissingNo. and Glitch Pokemon
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  As a newbie GBC ROM hacker and glitch lover I have been messing about with a Pokemon Red ROM to experiment with MissingNo. and glitch Pokemon. I&#039;d like to share some stuff and the conclusions I have come to.<br /><br />First, on MissingNo.&#039;s sprites. I suggest you have [url=http://www.romendo.net/stag019/missingno_explained.html]this page[/url] handy unless you know how does MissingNo.&#039;s general Pokemon data come and stand from.<br /><br />As you know, only dimensions of fontsprite of 5x5, 6x6 and 7x7 are used. There is no space in the screen for anything bigger than 7x7. So how does 8x8 affect MissingNo.&#039;s fontsprite then? It seems that it causes MissingNo. to have the backwards-L shape it has. Different &quot;invalid&quot; dimensions cause MissingNo. to have other weird forms:<br /><br />9x9: [img]http://image.yogile.com/ekgv2dfb/prnydaodycbcbrqp6yshi1-medium.png[/img] AxA: [img]http://image.yogile.com/ekgv2dfb/prnydaxohfgndneomakohr-medium.png[/img] FxF: [img]http://image.yogile.com/ekgv2dfb/prnydaik8rr4twrkfhgaey-medium.png[/img] Cx9: [img]http://image.yogile.com/ekgv2dfb/prnyda1vqhlmsh2pevzuat-medium.png[/img] BxD: [img]http://image.yogile.com/ekgv2dfb/prnydagprslcwu4sqe6xak-medium.png[/img]<br /><br />As you see, most tiles seem to coincide in the five sprites, but in a different order. I think the order in which tiles are displayed in a sprite is stored somewhere in the ROM, but I don&#039;t know what&#039;s the reason these dimension values make the sprite look like that.<br /><br />Pointer to fontsprite is 0x19 0x00. This points to 0x1900 in the RAM and thus 0x1900 in the ROM too. This means that every MissingNo. has the same sprite despite differences in Index Number (sprites are located in different banks depending on the index number of the Pokemon). In fact, if we manage to edit some bytes around there without crashing the game we&#039;ll see a different MissingNo. fontsprite:<br /><br />[img]http://image.yogile.com/ekgv2dfb/prnydayybt6qnmkypn4ipz-medium.png[/img] <br /><br />So the data that determines MissingNo.&#039;s fontsprite is indeed taken from 0x1900<br /><br />Anyway, what came to my mind next is that, had MissingNo.&#039;s fontsprite pointer pointed to somewhere between 0x4000 and 0x7FFF, MissingNo. would have different sprites depending on its Index Number, since then the RAM area accessed would be the switchable ROM bank area. Since sprites are stored in different banks, considering MissingNo. can have different Index Numbers, this could lead to four different fontsprites. <br /><br /><br />[quote]id	bank<br />0x15	 0x01<br />0xB6	 0x0B<br />0x00 to 0x1E	 0x09<br />0x1F to 0x49	 0x0A<br />0x4A to 0x73	 0x0B<br />0x74 to 0x98	 0x0C<br />0x99 to 0xFF	 0x0D[/quote]<br /><br /><br />So I changed its pointer to fontsprite to 0x00 0x70 (so that it doesn&#039;t load data from other sprites like, say, 0x00 0x40 would) to see what happened:<br /><br />This is MissingNo. 0x1F. This one accesses to ROM bank 0xA. <br />[img]http://image.yogile.com/ekgv2dfb/prnydaq3vlnrxv0lngzkug-medium.png[/img]<br /><br />So then, my theory was that another Index Number would lead to a different sprite if the bank accessed was a different one. I tried with MissingNo. 0x50, which would load bank 0x0B. I didn&#039;t change the pointer:<br />[img]http://image.yogile.com/ekgv2dfb/prnydacem9ycf8pwxfasqr-medium.png[/img]<br /><br />And it&#039;s indeed different. This means, that since, MissingNo.&#039;s pointer to fontsprite is after all random, had it had a different pointer which pointed to a ram area between 0x4000 and 0x7FFF, MissingNo. would have more than one sprite! (apart from Ghost and fossils that is). Moreover, certain pointer values would&#039;ve made MissingNo. look like other real Pokemon, and share tiles with them. However, considering the Pokemon Bikers have (Voltorb, Koffing etc don&#039;t have index numbers in a range between 0x40 and 0x7F), all of that was unlikely to happen.<br /><br />Pointer to backsprite is 0x8F37. This points to the Video Ram. This seems to be the reason MissingNo.&#039;s backsprite changes depending on the opponent, since the VRAM data is not always the same.<br /><br />[img]http://image.yogile.com/ekgv2dfb/prnydao0dkzhp0g89c2cyx-medium.png[/img]&nbsp; [img]http://image.yogile.com/ekgv2dfb/prnydaiaeagzoipwurpp3q-medium.png[/img]<br /><br />It seems like, while RAM data around 0x8F37 to 0x9080 are always the same in a batlle regardless on the opponent, some bytes at around 0x9090 and onwards do change. I don&#039;t know what this data stands for, but must have to do with the sprite of the opponent. At first I thought 0x9090 was too far from 0x8F37 to be still MissingNo.&#039;s backsprite data, but the only theory I have is that MissingNo.&#039;s backsprite occupies that much space. I don&#039;t know how sprite data works anyway. According to [url=http://romendo.net/stag019/pokedex/test_1.php?version=red]this[/url] backsprites are around 0xA0 bytes long, but some are longer.&nbsp; <br /><br /><br />Now, something on Glitch Pokemon learnsets and evolutions. Have a look at [url=http://forums.glitchcity.info/index.php?topic=5217.0]this[/url] first.<br /><br />When I learned about how RAM is structured, my first thought was that the correction of 34000 has to do with the fact that a pointer of 0x00 0x1E points to 0x1E00 in RAM and thus it&#039;s the first ROM bank. So that&#039;s the reason Pokemon 0xBF takes its data from there. However, for example 0xC4, which has a pointer of 0x2B 0x40, would take data from the same bank the pointer is located at, since it points to the switchable ROM bank in the RAM. This pointer would then point to 0x3802B. And indeed data past the first 00 seems to match with [url=http://glitchcity.info/wiki/index.php/GlitchDex/RB:196]0xC4&#039;s learnset[/url]:<br />40 0 255 35 11 0 55 0 255 30 12 38 1 0 76 5 13 39 80 0 191 10 14 50 0<br /><br />Then I thought about the possibility that a pointer leading to RAM areas with varying data would lead to Glitch Pokemon with varying evolutions/learnsets!<br /><br />[quote]01E00 - BF<br />02317 - C0<br />02827 - C1<br />0301F - C2<br />03720 - C3<br />0402B - C4<br />00024 - C5<br />01A00 - C6<br />01F2C - C7<br />02427 - C8<br />02905 - C9<br />02E2B - CA<br />00092 - CB<br />01001 - CC<br />000A7 - CD<br />01E08 - CE<br />0280E - CF<br />07415 - D0<br />01F1D - D1<br />02024 - D2<br />0182B - D3<br />00200 - D4<br />0010A - D5<br />0008E - D6<br />02F0D - D7<br />00312 - D8<br />06B18 - D9<br />0761F - DA<br />06F27 - DB<br />07130 - DC<br />00100 - DD<br />02314 - DE<br />00900 - DF<br />00F2B - E0<br />0161F - E1<br />01D77 - E2<br />02441 - E3<br />00061 - E4<br />01E01 - E5<br />0008D - E6<br />03111 - E7<br />07816 - E8<br />0711D - E9<br />[b]08124 - EA<br />0992B - EB[/b]<br />00000 - EC<br />01E08 - ED<br />0280E - EE<br />02517 - EF<br />00000 - F0<br />03212 - F1<br />01D16 - F2<br />02D1B - F3<br />03721 - F4<br />06E25 - F5<br />[b]0852C - F6[/b]<br />05E37 - F7<br />00100 - F8<br />[b]09A20 - F9[/b]<br />00700 - FA<br />00D49 - FB<br />01616 - FC<br />01E4D - FD<br />0264B - FE<br />02E4A - FF<br />0364F - 00[/quote]<br /><br />According to this (taken from a post in the thread I linked before) there are 4 Glitch Pokemon with pointers past 0x8000. All of them point to the VRAM (0x8000 to 0x9FFF). According to the glitchdex 3 of these pokemon learn no moves via level up which makes sense considering that, in the VRAM, when a byte with a 0x00 comes it&#039;s generally followed by many more 0x00.<br /><br />0xEA is the Pokemon that is illustrated to learn moves by leveling up in the glitchdex and bulbapedia. Its pointer points to 0x8124. I assumed that the information about the moves learned by leveling up was taken by leveling up the Pokemon via Rare Candies. So I emulated that, with the Memory viewer open at address 0x8124. I was pretty excited when I saw that the data in the RAM in the moment the Pokemon leveled up matched the learnset of 0xEA in the glitchdex:<br /><br />[img]http://image.yogile.com/ekgv2dfb/exzqihwpmhvrxztdiyeizr-large.png[/img]<br />[img]http://image.yogile.com/ekgv2dfb/poirgs5wx2ywmgm0rmr7hq-large.png[/img]<br /><br />Look past the first 00 that makes learnset data to start. Before that, we can see it doesn&#039;t evolve. This data is the following: 02 F1 0F F2 0E FC 0C F0 10 A0 60 C0 C0 40 40 00 40 00 00. The last 00 is the terminator. 02 F1 means that it learns TM 41 at level 2, and then 0C F0 means that it learns TM 40 at level 12. I assumed the glicthdex is mistaken here saying that it learns TM 41 at level 12 instead, since every other move matches.<br /><br />So what if I leveled up the Glitch Pokemon by gaining experience points in battle? The VRAM would be different then, and thus the learnset too! I tested it with the Glitch Pokemon 0xEA itself. I altered its base stats data so that its moves don&#039;t crash the game and it grows up quickly. I rare candied it until level 11. Then I leveled it up to lv 12 via battling. And it didn&#039;t learn any move! <br /><br />[img]http://image.yogile.com/ekgv2dfb/mlhbqzm0pyhm9oeegemzsp-large.png[/img]<br /><br />So, depending on how you level it up, 0xEA&#039;s learnset is different.<br /><br />Then I had a look at the other 3 Pokemon. I assumed the glitchdex and bulbapedia say that they not learn any move via level up because their pointer points to a vram data that makes them learn no moves via rare candies.<br /><br />Unfortunately, while I haven&#039;t checked each Pokemon separately so I&#039;m not 100% sure, the VRAM data during a level up via battling at addresses 0x992B, 0x852C and 0x9A20 stands for learning no moves via battling either. However, I don&#039;t know if leaving the Pokemon in the daycare and leveling it up that way could offer any possibility of modifying the learnset of the glitch Pokemon.


subject: Re: I'm giving up pokemon
poster_name: Bert
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  [quote]Besides the first gen had one thing second doesn&#039;t.... K.O. by spamming WRAP with a pokemon with high SPEED. [/quote]<br />Don&#039;t forget Toxic + Leech Seed combo.


subject: Re: I'm giving up pokemon
poster_name: tachi
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   [quote author=Bert link=topic=6643.msg189621#msg189621 date=1367439196]<br />Don&#039;t forget Toxic + Leech Seed combo.<br />[/quote]<br />Pfft pleeeeaase. Sleep and confusion combo, and then sand attack them the whole time they are asleep. (if anybody noticed, the stat drops did significance in the first gen. Second gen they seemed to be dumbed down a bit.)


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: Torchickens
poster_email: *****@*****
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  [quote author=IIMarckus link=topic=6640.msg189613#msg189613 date=1367388849]<br />[quote author=Torchickens link=topic=6640.msg189539#msg189539 date=1367007363]<br />No, this is a good question! Until now I didn&#039;t realize PokÃ©mon Yellow had Trainers with PokÃ©mon at different levels.<br />[/quote]<br />In case youâ€™re curious, all Yellow trainer differences are listed in the PokÃ©mon Red disassembly (see YoungsterData, etc.). Yellow is the only version that differs (Red/Green, Blue, Japanese and English are all the same).<br />[/quote]<br /><br />Cool. Thanks for sharing this.


subject: X Accuracy and OHKO moves in Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
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  In Paco81&#039;s &quot;[url=http://www.youtube.com/watch?v=8W7RyjER8jM]Get Glitch Items using Old Man Glitch[/url]&quot; video, when he battles Professor Oak roster 28h, he uses an X Accuracy on his Tauros and several X Speed to outrun each PokÃ©mon. This allows his Tauros to KO each PokÃ©mon with Horn Drill (as in Generation I OHKO moves only work if the user&#039;s PokÃ©mon is faster [Counter, which always goes last does not count here] ) and the X Accuracy lets him hit all 6 PokÃ©mon.<br /><br />What I found interesting is that only one X Accuracy was required and it let him hit all 6 PokÃ©mon every time. I tested Horn Drill, Fissure and Guillotine on various slower PokÃ©mon after an X Accuracy and the move never missed.<br /><br />Does anyone know why this is?<br /><br />On the [url=http://tasvideos.org/forum/viewtopic.php?t=13325]TASVideos forums[/url], Patashu believes X Accuracy boosted moves in Red/Blue/Yellow can never miss. Is this true? If it gets boosted to &#039;100%&#039; accuracy, does the 1/256 chance of missing apply?<br /><br />Edit: Interestingly, PokÃ©mon Stadium&#039;s item description for X Accuracy is &quot;Temporarily heightens accuracy for one battle.&quot;, where the other &#039;X&#039; items mention only increasing a stat.<br /><br />Edit2: According to [url=http://www.dragonflycave.com/statstages.aspx]The Cave of Dragonflies[/url]:<br /><br />[quote]Prior to the third generation, X Accuracy made the user&#039;s moves pass every accuracy check (effectively becoming Swift-accurate) but did not modify stat stages.[/quote]<br /><br />Also, from [url=http://tvtropes.org/pmwiki/pmwiki.php/GameBreaker/Pokemon]TVTropes[/url]:<br /><br />[quote]X Accuracy gets a special notice considering that in the first game it gave every move perfect accuracy. This includes the OHKO instant death moves. The real dangers of this are because beating the eighth gym leader Giovanni got you the TM for Fissure which could be used on a lot of final form Pokemon like Dugtrio who could outspeed most Pokemon easily, and because OHKO moves could be used to defeat higher level opponents, it made defeating the Elite Four (barring Lance who could be defeated using a good Ice Beam user, which most Water Pokemon are) a piece of cake. The combination of X Accuracy and OHKO moves was so powerful that the mechanics for OHKO moves had to be changed in future generations so that they could never connect against an opponent whose level was higher than the user&#039;s level.[/quote]


subject: Re: X Accuracy and OHKO moves in Generation I
poster_name: TheZZAZZGlitch
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  Just checked the game disassembly out of curiosity. And yes - In Generation I, X Accuracy makes the game entirely skip all accuracy and evasion checks, granting the move absolute 100% accuracy (no 1/256 chance of missing, it ALWAYS hits). Don&#039;t know if it is true in Generation II.


subject: Re: X Accuracy and OHKO moves in Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6649.msg189628#msg189628 date=1367521495]<br />Just checked the game disassembly out of curiosity. And yes - In Generation I, X Accuracy makes the game entirely skip all accuracy and evasion checks, granting the move absolute 100% accuracy (no 1/256 chance of missing, it ALWAYS hits). Don&#039;t know if it is true in Generation II.<br />[/quote]<br /><br />Thanks for your answer. According to The Cave of Dragonflies and [url=http://s7.zetaboards.com/Nuzlocke_Forum/single/?p=8430433&amp;t=8580889]this[/url] post by Zowayix from The Nuzlocke Forums, it is true in Generation II as well.<br /><br />I&#039;m a little confused at something re: the move always hitting. I believed that Swift (which also skips all accuracy and evasion hits) can never miss, in fact if you modify its accuracy to something other than 255 it will still &#039;always&#039; hit, but [url=http://hax.iimarck.us/topic/3298/]according to 80C[/url] from the hax.iimarckus forums he once missed with Swift while playing on a cartridge. Do you think 80C may have remembed it wrong?


subject: Trainer Ledge Collision Glitch: Fixed in Spanish versions of R/S
poster_name: Blaziken257
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  Some people know that in English (and I presume Japanese as well) versions of Ruby and Sapphire, there are a few trainers that will walk through a ledge or wall if they see you and they want to battle you. Namely, these trainers are: Aroma Lady Rose (in Route 118), Gentleman Walter (in Route 121), and Tuber Charlie (in the Abandoned Ship). If you haven&#039;t heard this glitch before, read more details about it here:<br /><br />http://glitchcity.info/wiki/index.php?title=Trainer_Ledge/Fence_Collision_Glitch&amp;stable=1<br /><br />While a lot of people know that this was fixed in Emerald, I don&#039;t think a lot of people know that the glitch was also fixed in Spanish versions of Ruby and Sapphire. Some people presume the bug fixes in Emerald are a result of the trainers being moved around (mainly Aroma Lady Rose), but none of these trainers moved places from the English to the Spanish versions of R/S.<br /><br />Here&#039;s a video of me playing Spanish Sapphire and demonstrating that the glitch was fixed:<br /><br />https://www.youtube.com/watch?v=dB8S29UX1Ws<br /><br />I wonder if this glitch was fixed in the French, German, and Italian versions as well. Unfortunately, I don&#039;t have a readibly accessible emulator save file with these trainers unbeaten, so I can&#039;t test it.


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
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icon: xx
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  [quote author=Torchickens link=topic=6640.msg189625#msg189625 date=1367500787]<br />[quote author=IIMarckus link=topic=6640.msg189613#msg189613 date=1367388849]<br />[quote author=Torchickens link=topic=6640.msg189539#msg189539 date=1367007363]<br />No, this is a good question! Until now I didn&#039;t realize PokÃ©mon Yellow had Trainers with PokÃ©mon at different levels.<br />[/quote]<br />In case youâ€™re curious, all Yellow trainer differences are listed in the PokÃ©mon Red disassembly (see YoungsterData, etc.). Yellow is the only version that differs (Red/Green, Blue, Japanese and English are all the same).<br />[/quote]<br /><br />Cool. Thanks for sharing this.<br />[/quote]<br />Link please?


subject: Re: Tachi's Game Reviews
poster_name: tachi
poster_email: *****@*****
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modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
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  *sigh* Klonoa 2, for the playstation 2. What can I say about this game... Well for one, Namco redesigned Klonoa&#039;s character... which looks like it belongs in a Sonic game... Okay, before I continue *bangs head against wall* WHY!? WHY!? WHY!? <br /><br />SPOILERS AHEAD!<br /><br />Story: (this will be long)<br /><br />Okay, the story takes place in Lunatea, a dream world, where Klonoa has been summoned by an unknown voice. (and no, *sigh* it wasn&#039;t huepow) After falling aimlessly in pitch darkness, klonoa is summoned in the middle of the ocean, where Klonoa decides to take a nap... You see 2 shady figures talking on an airplane, who seem to be after a magic charm, but decide to leave after spotting 2 other people along the coast. The 2 people on the coast are none other than Lolo, a priestess in training, and Popka, whatever this is [img]http://images3.wikia.nocookie.net/__cb20090113193250/klonoa/images/7/7c/Fix_pk_bsc.jpg[/img].<br /><br />Upon awaking, Klonoa greets the two, but is told by popka that they suddenly need to get to the island off the coast. After lolo [i]SOMEHOW[/i] goes into klonoa&#039;s ring (oh great, thanks for replacing a green blob spirit with a full sized human girl) they jump, hover, and even ride on a bird to reach it. After getting to the island, Lolo sees a bell, and tells Klonoa to ring it, so that she can be become a priestess. So Klonoa, who has absolutely no relation to her, willingly agrees and rings the bell with a fire of the wind bullet. <br /><br /><br />Lolo talks to Klonoa, and decides they should go seek help from a prophet named Bakuji. Bakuji happened to predict Klonoa&#039;s arrival, and told Lolo and Popka to find him. (...that explaaaaaaains everything) Bakuji tells Lolo to head to the high priestess&#039; castle to see if she herself could become a priestess. Klonoa is told by Bakuji that the only way out is to help Lolo on her quest. So Klonoa, who is now pretty much a captive, helps lolo along the trail to the caste. <br /><br />Arriving at the Castle, Lolo tells the High Priestess that she rang the bell on the island. (that lying piece of $#%@) After being granted the title of priestess, the High Priestess tells Lolo of 3 elements that are scattered throughout the land. They need to ring 3 bells in order to restore peace among the land, for if the 4th bell appears, the land will see only misery. So after leaving the castle, the two figures from the plane in the beginning, show themselves. Leorina, the sky pirate, and Tat, the two toned cat, try to rob Klonoa for his ring. After releasing a robot that looks cheesier than the ones in Megaman Legends, Klonoa destroys it and moves on. <br /><br />They head back to the prophet Bakuji who tells them where the 3 elements are. One is in Joilant, a city that is a huge theme park, where they experience nothing but joy. Another in the city of Volk, a city that is in constant war, and enjoys discord. And the last in Mira Mira, an isolated snow city, where the civilians are always in indecision. Klonoa first heads to Joilant, making his way through baloons, clowns, rollercoasters, and haunted houses, he retrieves the element only for it to be stolen by Tat, Leorina&#039;s sidekick. She splits into 2 and you have to complete both stages to get the element back. After kicking her @$$ TWICE, you get back the element and Leorina and her cat fly away. Next in Volk, Klonoa has to go underground to reach the city. After dodging missiles and explosions, (what is this, a Michael bay movie, geez) Klonoa discovers that Leorina was making her own copy of Klonoa&#039;s ring. After shutting down both power generators, Klonoa destroys another robot, gets the element, avoids explosions, and gets the heck out of that crazy place. Next Klonoa and the team, (if you call them that) make ways to Mira Mira. However, to arrive there they have to go to an old ship to get there. They turn on the generators and arrive at the kingdom. After some weird stages, and meeting the people, Klonoa was introduced to the castle. After making ways through the longest, puzzling (at times), and downright boring stage, Lolo happens to look into a mirror that shows her past self. After exiting the castle, Klonoa finds the bell, but has to defeat a snow related boss to get to it. Lolo suddenly decides that she wants to be sad and decides not to help. Klonoa tries to fight the giant snow demon, without a means of doing any signifigant damage. After Popka tells Lolo to get her head out of her @$$, Lolo realizes that she was letting emotion get to her and get&#039;s back in Klonoa&#039;s ring. After destroying it you get all 3 elements, woo hoo. <br /><br />Going back to Bakuji&#039;s tree, they find that the prophet is no longer there. Surprisingly being greeted by Leorina and Tat, they take all 3 elements and hold them with the copy of Klonoa&#039;s ring. Leorina tells Klonoa of her plot to let the 4th tower rise, so that the kingdom of sorrow will appear. Catching up to them, Leorina opened up the Kindom of sorrow, ditching Klonoa and the gang behind. After using the ship again, They arrive in the kingdom of sorrow to find that Leorina wanted to dispose of the King of sorrow once and for all. Using the 3 elements, Leorina gets possessed and turns into a bird like thing, which klonoa defeats. The king of sorrow explains to Klonoa that he had called him, disguised himself as a prophet named Bakuji, and that he contains a fourth element. The king of sorrow also explains that the 4th kingdom was there the whole time, but Lunatea shielded themselves from it. After the King&#039;s dialogue he gets really pissed and tries to take out Klonoa with one of the easiest final boss battles I have beat. The King dies in Klonoa&#039;s hands, with Klonoa telling him he will remember Sorrow, which results in the reincarnation of the king at the credits. Klonoa rings the final bell, restores order, and leaves the dream to go home. Where is his home? I guess that pitch black void that you see when you start the game... (wait, does Klonoa live in purgatory?)<br /><br />The story to me is too cliche, and is like watching a dreamworks cartoon. It&#039;s boring, has a plot twist that I guessed right off the back, and takes away from the game itself. The game probably could have done well without it.<br /><br />Gameplay:<br /><br />It&#039;s the same as the first game, with just a few exceptions. You have 2 different styles of gameplay now, the regular platform, and the occasional surfboard stages. The surfboard can appear in a stage, or even as a boss fight. To be honest the surfboard idea just sucks to me, it is something that belongs in a sonic game, and I really hate the idea that they were trying to copy them. The regular stages are great as usual, with an addition of power up type enemies that can give propel you up like a helicopter to shooting up extremely high like a rocket. You also have two taunts with the trigger buttons. They do absolutely nothing other than tricks on the surfboard and Klonoa catching his hat on land. It would of been cool if the taunts/tricks would do make you go faster, or even an indication on the surfboard levels. <br /><br />Graphics: <br /><br />They were okay. It had a cartoon like style, colorful, and was pleasing to look at. The cutscenes weren&#039;t as cool as they were in the first game, and tended to get really annoying when you played it a second time through. Even though they were okay, it doesn&#039;t change the fact that I hate the redesign of Klonoa...<br /><br />Music / sound effects:<br /><br />The music had a good tone, and fit the stages very well. I especially loved the music on a volk stage, the one with the buildings. The most well known song is definitely Stepping Wind, which is sung by the voice actor in the fictional language. It eventually got remixed in Namco X Capcom, which I think is the better version. The old sound effects from the first game seemed to be in here as well with a lot of new ones. They never sound out of place, and I think gives the game it&#039;s charm, right down to Klonoa&#039;s &quot;Wa-Hoo!&quot;<br /><br />Overall: 5/10<br /><br />The reason this game got this low of a score is that it doesn&#039;t hold a candle to the first game. This was a sequel, and a sequel should build upon what made the first one so great. This one had it&#039;s difficulty dropped by a landslide with the exception of that castle stage in Mari Mari. The bosses were a joke, and the story didn&#039;t hold up from the last game. I do understand that this series was marketed to young audiences, but anyone who played and beat the first game would understand why it shouldn&#039;t be. The ending of the first game had a strong message, while the second one&#039;s ending was mediocre. The addition of Klonoa&#039;s redesign and the surfboard mechanics felt like something in a 3D sonic game, and as we all know, we don&#039;t need another sonic rip off. I mean, look at Acclaim&#039;s Bubsy the bobcat.<br /><br />Unfortunately the klonoa series took a turn for the worst. After Klonoa 2, Namco released a Klonoa volleyball game, a few portable games that never were released outside of japan, a cameo in Namco X Capcom, and eventually a horrible Wii remake of the first game. <br />Namco, now known as Namco Bandai... you have a killed such a unique character. <br /><br />Next review: Coming Soon!<br />If you have a suggestion, leave one below.


subject: Re: I'm giving up pokemon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It wasn&#039;t just Sand Attack. Remember going to the Viridian forest and battling the metapods? Remember how much PP (*snickers* pee pee...) you wasted until you got your new attack? The Bug Catcher&#039;s Metapod would have a sliver on the bar, you would use scratch or tackle, and it still lived to mock you with another Harden. Those stat changes were dramatic!


subject: Re: X Accuracy and OHKO moves in Generation I
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Swift makes the game skip all accuracy/evasion checks too - it is hardcoded to be 100% percent successful. Also, probably because of a mistake, it will even hit flying/digging targets (the game skips this check).<br /><br />The &quot;100% accurate&quot; moves like Pound, Tail Whip or Gust are not hardcoded to be perfect, and their actual accuracy is 255/256, which is 99.6%.


subject: Re: X Accuracy and OHKO moves in Generation I
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That makes me wonder why some sources such as [url=http://www.gamefaqs.com/gameboy/907714-pokemon-blue-version/faqs/20844]this[/url] and [url=http://www.math.miami.edu/~jam/azure/compendium/myths.htm]this[/url] claim that Swift can miss 1/256 of the time. They must be mistaken? Then again, I&#039;m not at all surprised that Swift bypasses the accuracy check, seeing that I&#039;ve never seen it miss once in Generation I, whereas I&#039;ve seen other moves like Thunderbolt and Earthquake get affected by the 99.6% bug.


subject: Re: X Accuracy and OHKO moves in Generation I
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, as TheZZAZZGlitch said it gives you 100% accuracy.&nbsp; I used to use it to make h PokÃ© hit 100% with HM02, which was an amazing move but with only 6% accuracy.&nbsp; Having 177 base power with neutral damage to everything and HP drain is just amazing.


subject: The most bad@$$ anti hero
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Vegeta from Dragonball Z, Shadow in the Sonic series, Bass from the Megaman Series, what do these guys have in common? They are the most overused, cliche, dark, characters with lack of personality, but make up with their strength and power. These are known as the Antiheroes, and we are going to discuss which one from any series is the most bad a$$. The only rules about the anti hero is that they have to have started as a rival or a &quot;bad guy&quot;, helped fight alongside the main protagonist on multiple games or episodes, and still help them. <br /><br /><br /><br /><br />I&#039;d say that Gig from Nis America&#039;s Soul Nomad &amp; World Eaters, takes the cake in bad @$$ery. Gig is the master of death who had been sealed in a sword until you were chosen to wield it. Now you have a demon from a different dimension, hell bent to take over your body. Inside of you, he&#039;s pretty much useless, other than selling you items and giving you a special attack, but in his actual form, this guy has no mercy. When you fight the final boss in Soul Nomad, (Spoilers) You let Gig take over your body as your last hope. Just a cutscene later, Gig sacrifices himself and takes out the game&#039;s equal to &quot;God&quot; fusing with &quot;Satan&quot; and another powerful diety fused together. Gig reincarnates as a physical being in the end, mooching off of you and the friends you made along the game. (except he&#039;s a friend now) <br />In Disagea 3 and 4, he&#039;s a DLC character and packs some wicked display of attacks, magic, and plain bad @ssery.<br /><br />But why is he the best? Just read some of these quotes.<br />[list]<br />[li]Rivers of bloodâ€¦ mountains of flesh! A glorious world of pain! Feeble humans, crushed like the insects they are![/li]<br />[li]You scratch my back, I crush yours.[/li]<br />[li]I just donâ€™t have the energy to put up with idiots. She makes me wanna punch kittensâ€¦[/li]<br />[li]He&#039;s friggin&#039; nuts, forcing his way into one shitstorm after another. It&#039;s like he has a radar to track tornados of crap to jump into.<br />[/li]<br />[li]I&#039;m going to rip off your head and **** down your throat, you overgrown @$$hole[/li]<br />[/list] <br /><br />okay the 3rd and 4th one don&#039;t prove my point, but they were too hilarious to leave out...<br />


subject: Re: X Accuracy and OHKO moves in Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Blaziken257 link=topic=6649.msg189636#msg189636 date=1367559037]<br />That makes me wonder why some sources such as [url=http://www.gamefaqs.com/gameboy/907714-pokemon-blue-version/faqs/20844]this[/url] and [url=http://www.math.miami.edu/~jam/azure/compendium/myths.htm]this[/url] claim that Swift can miss 1/256 of the time. They must be mistaken? Then again, I&#039;m not at all surprised that Swift bypasses the accuracy check, seeing that I&#039;ve never seen it miss once in Generation I, whereas I&#039;ve seen other moves like Thunderbolt and Earthquake get affected by the 99.6% bug.<br />[/quote]<br /><br />Yeah, that&#039;s what got me confused. A couple of years ago, I found [url=http://sourceforge.net/apps/mediawiki/openpkmn/index.php?title=Differences_in_Mechanics#Swift]this[/url] page (somebody tried making a Generation I battle simulator), which said that two sources, [url=http://roadcaesar.homestead.com/files/rby-stuff.zip]Kamex&#039;s RBY stuff[/url] and Azure Heights disagreed with each other, with Kamex saying that Swift can never miss and Azure Heights saying that Swift can be affected by the 1/256 bug. When 80C said that his Swift once missed, it got me thinking whether Swift really had 100% accuracy.<br /><br />Note that using an X Accuracy doesn&#039;t result in quite the same effects as using Swift. Moves boosted by X Accuracy other than Swift (which cannot be avoided), Transform, Whirlwind (don&#039;t know if those can be avoided) and an unleashed Bide (can be avoided), still cannot hit a PokÃ©mon under Fly or Dig, even Thunder/Gust (when under Fly) and Earthquake/Fissure (when under Dig); as the latter exceptions were introduced in Generation II. It&#039;s weird how Swift and Whirlwind can hit PokÃ©mon under Dig and how Transform and Bide can hit PokÃ©mon under Fly and Dig.<br /><br />By the way, there is a [url=http://www.youtube.com/watch?v=mpHw7CPQdQY]small glitch[/url] when you hit a PokÃ©mon under Fly or Dig with Bide. This reveals the enemy PokÃ©mon&#039;s picture early, causing a small animation glitch with Dig where it appears that the enemy PokÃ©mon rises from the ground off the top of the screen instead of the enemy rising up from &#039;underground&#039;.


subject: Re: Theories and interesting stuff on MissingNo. and Glitch Pokemon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nice finds! :)<br /><br />I tried taking A (EAh) into Daycare, with 1 Exp to the next level, with $8124 reading &#039;3F [b]00 12 01[/b]&#039; (as my &#039;A&#039; was level 17) but for some reason I wasn&#039;t able to find any conclusive proof to exactly how you can learn moves this way. Sometimes when I walked one step to get it to level up it learned Pound but other times it didn&#039;t.<br /><br />By the way, if there is another 00 on one of the level bytes (doesn&#039;t count for move bytes) after the first 00 that marks the start of the level-up moves, the list of learnable moves ends early. Assuming learning a move through Daycare is something to do with the PokÃ©mon leveling up when the data says it should, I&#039;m not sure if there are any locations that are suitable.


subject: Re: Trainer Ledge Collision Glitch: Fixed in Spanish versions of R/S
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re welcome. I wonder if any other bugs have been fixed in the Spanish version (though most of the glitches I&#039;ve tried haven&#039;t been). There are other quirks about the Spanish version that I know of, though (not really bugs), so I&#039;ll get around to mentioning those one day...


subject: Re: Theories and interesting stuff on MissingNo. and Glitch Pokemon
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystal_
icon: xx
body:
  I did the same thing as you (though I just repointed rhydon to 0x8124 to make things easier, but in practice I guess the result would be the same) and I always got the desired and expected result. I made Rhydon learn Pound and Clamp this way. I left the Pokemon into the daycare with little exp needed to level up, edited the vram, and made sure I didn&#039;t leave the daycare to avoid the vram reseting again. And it did work everytime. So maybe the fact that Rhydon is not a glitch Pokemon and 0xEA is had something to do with the fact that it sometimes didn&#039;t work for you, but for me, with that Rhydon, it was 4 successes out of 4 tries.<br /><br />However, now, as you say, is about finding suitable locations, if there is one. I have gone through the four vram locations of the four glitch pokemon, and checked the vram data there in a few outdoor and indoor maps. However, I never got a result that would lead to any learned move. Everytime and everywhere I tried, the first 0x00 was followed by at least another 0x00. For all four vram locations. It seems that 0xEA is pretty damn lucky to be able to learn those moves lol.


subject: &quot;Liquid glitching&quot;
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Down through the years, I&#039;ve sometimes heard tales of people who have done crazy things to their Pokemon cartridges, such as ruining the insides of the cartridge with washing soap, soft drinks and tap water, in order to achieve stupid glitchy effects on the game.<br /><br />I&#039;ve always been fascinated by this idea, but I&#039;ve always treasured my own cartridges far too much to attempt anything of the sort on my own possessions. However, I&#039;m sure that if I were to look, I could find a ton of people at school with old cartridges that they wouldn&#039;t mind disposing of for minimal sums of money.&nbsp; :D<br /><br />~~~<br /><br />I have some questions about this, though:<br /><br />-Is this even possible? Wouldn&#039;t any liquids that are damaging to cartridges be equally damaging to the console once the two are in contact?<br /><br />-If it is true that the procedure involves real liquids, what is the best kind to use? Which stands the least chance of ruining the game entirely/rendering it unplayable?<br /><br />-Has anyone tried this before? I&#039;ve searched the internet for information on this topic, but I must not know what this trick is called or else what I&#039;ve heard from others is totally false.


subject: Re: &quot;Liquid glitching&quot;
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I&#039;ve never heard of people putting liquid in their games, I have read if you unscrew the game and put dust in it something might happen. (In the person&#039;s case: ??????? in crystal.)


subject: Re: Survival of the Fittest
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 4: Route 36[/u]<br /><br />Eusineâ€™s home was filled with various books about the myths of the PokÃ©mon world. Wes and Worthington were eating lunch with their PokÃ©mon, but Scrafty and Haxorus were sparring for practice in the corner of the living room. Eusine, however, was flipping through one of his many books, looking for an illustration of the Legendary Beasts.<br /><br />He finally found the page and let out a triumphant sounding, â€œAha!â€ Wes and Worthington both looked over at him, and then returned to their meals. He took the book over to the table and turned to Wes.<br /><br />â€œHow good of a look did you get at the Beasts, Wes?â€ Eusine asked.<br /><br />â€œI felt like I was stalking themâ€ Wes joked. <br /><br />â€œCan you tell me what color Suicuneâ€™s cape was?â€ Eusine asked, with a hint of eagerness in his voice.<br /><br />â€œUmâ€¦I think it was dark blue,â€ Wes explained. â€œI couldnâ€™t really tell though, since it was pretty dark down there.â€<br /><br />Sam Worthington spoke up, â€œIt was definitely blue. I got a damn good glimpse of it when it ran out the door.â€ <br /><br />Eusine seemed bewildered at this confession. He put the book down on the table and said, â€œSo, they were shiny, then!â€<br /><br />Wes took a drink of water and asked, â€œWhat?â€<br /><br />Eusine pointed to the illustration on the page and said, â€œSee here? Suicuneâ€™s cape is a light purple. But the one we saw had a blue cape.â€<br /><br />â€œWhatâ€™s your point?â€ asked Wes.<br /><br />â€œShiny PokÃ©mon are extremely rare, but not as rare as legendary PokÃ©mon. The only other confirmed sighting of a shiny legendary was a Latios!â€ Eusine excitedly explained.<br /><br />â€œUhâ€¦huh,â€ Wes replied.&nbsp; <br /><br />â€œAnd Enteiâ€™s facemask was purple, but itâ€™s supposed to be red,â€ Eusine continued. â€œAlso, Raikouâ€™s cape was a yellowy-green, but normally itâ€™s also purple.â€<br /><br />â€œHow rare are shiny PokÃ©mon?â€ Worthington asked. <br /><br />Eusine got up and went over to his bookshelf, dragging his right index finger across the books spines. Finally, he came across a book titled â€œPokÃ©mon Physiologyâ€, and took it off the shelf and joined the two trainers. He flipped open to the table of contents, and then turned to a different page. <br /><br />â€œHmm,â€ Eusine mumbled. â€œIt says here that one in every eight thousand PokÃ©mon born can be shiny. It also says that they are signs of extremely good luck.â€<br /><br />â€œSo what does that mean in regards to the Legendary Beasts?â€ Worthington asked. <br /><br />Eusine pondered the question, still looking at the book and reading the passage. He put a bookmark between the pages and gently closed it and turned to Worthington, saying, â€œI donâ€™t know. Maybe itâ€™s a good omen?â€<br /><br />After the group finished their meals, they decided to head out to take a walk. They walked down Route 37 and eventually reached Route 36, then came to a crossroad between Violet City and National Park. Turning right, they continued down Route 36 towards National Park, but saw an unfortunate sight before them.<br /><br />Laying the ground was a man with what looked like a small spear in his back. The point was about ten inches long, with a black stump sticking out of its top, flat end.&nbsp; The man was most certainly dead, but Wes, Eusine and Worthington checked on him just in case he was not.<br /><br />Worthington grabbed the spear and slowly pulled it out of the manâ€™s back. The three of them examined it, but Worthington spoke up.<br /><br />â€œThis isnâ€™t any ordinary spear.â€<br /><br />Wes said, â€œItâ€™s from a Beedrill.â€ <br /><br />The group quickly observed their surroundings to make sure there wasnâ€™t a group of the aforementioned bugs around. Just to be safe, Wes brought out his Dusknoir from its PokÃ© Ball. Worthington looked back at the deceased victim, and noticed that he had no PokÃ© Balls of his own. <br /><br />â€œSo, what should we do?â€ Wes asked.<br /><br />â€œIâ€™ll call an ambulance,â€ Eusine said, pulling out his cell phone from its pants pocket. As he talked with medical services, he Wes and Worthington stayed on alert. After a few minutes, Eusine put the cell phone away.<br /><br />â€œTheyâ€™re on their way,â€ he said. <br /><br />As the group stayed on the lookout, they heard a voice.<br /><br />â€œMy, my, is that you, Eusine?â€<br /><br />They looked over and saw a tall man with short black hair wearing a grey sports jacket. He had a white button-down shirt on, with black pants and brown shoes. Eusine went over and shook the fellowâ€™s hand.<br /><br />â€œItâ€™s been a while, Lancaster,â€ Eusine said. A steel bird PokÃ©mon, a Skarmory, landed beside the man. â€œWhatâ€™re you doing out here?â€ <br /><br />Lancaster sighed and said, â€œTrying to keep National Park from being torn apart.â€<br /><br />Wes and Worthington looked over. <br /><br />â€œWhatâ€™s going on in National Park?â€ Wes asked.<br /><br />Lancaster looked over to him and replied, â€œThe PokÃ©mon have gone fucking crazy. Nobody knows why, but theyâ€™ve all become extremely agitated and volatile.â€ <br /><br />Wes started to approach National Parkâ€™s eastern gateway, but Lancaster stepped in front of him, blocking his path. <br /><br />â€œSorry,â€ he said. â€œBut for your own safety, Iâ€™m afraid I canâ€™t let you in.â€<br /><br />Wes was joined by his Scrafty and Dusclops. <br /><br />â€œIs anybody in there?â€ he asked.<br /><br />â€œSeveral,â€ Lancaster replied. â€œLt. Surge is among them.â€<br /><br />Wes said, â€œSo itâ€™s a rescue mission.â€ He stepped by Lancaster and entered the gate, where he saw several injured people and their PokÃ©mon. They were covered in cuts and bruises, tending to their wounds. He heard Eusine behind him, who had a Haunter and a Hypno in tow.<br /><br />â€œYouâ€™re not going in there alone,â€ Eusine told him. â€œIâ€™m coming with you.â€<br /><br />â€œWhat about Lancaster?â€ Wes asked.<br /><br />â€œHeâ€™s staying with Worthington until an ambulance arrives,â€ Eusine replied.<br /><br />Wes was a little hesitant to leave Lancaster alone with Worthington; he had just met this man and knew absolutely nothing about him. For all he knew, Lancaster could be a homicidal maniac. Then again, Worthington once took a Hyper Beam to the face, and his Haxorus was no mean monster. <br /><br />With a nod, he and Eusine pulled the doors open, and ventured into National Park.<br />


subject: Re: &quot;Liquid glitching&quot;
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=VaeporSage link=topic=6652.msg189647#msg189647 date=1367611322]<br />Down through the years, I&#039;ve sometimes heard tales of people who have done crazy things to their Pokemon cartridges, such as ruining the insides of the cartridge with washing soap, soft drinks and tap water, in order to achieve stupid glitchy effects on the game.<br /><br />I&#039;ve always been fascinated by this idea, but I&#039;ve always treasured my own cartridges far too much to attempt anything of the sort on my own possessions. However, I&#039;m sure that if I were to look, I could find a ton of people at school with old cartridges that they wouldn&#039;t mind disposing of for minimal sums of money.&nbsp; :D<br /><br />~~~<br /><br />I have some questions about this, though:<br /><br />-Is this even possible? Wouldn&#039;t any liquids that are damaging to cartridges be equally damaging to the console once the two are in contact?<br /><br />-If it is true that the procedure involves real liquids, what is the best kind to use? Which stands the least chance of ruining the game entirely/rendering it unplayable?<br /><br />-Has anyone tried this before? I&#039;ve searched the internet for information on this topic, but I must not know what this trick is called or else what I&#039;ve heard from others is totally false.<br />[/quote]<br /><br />Okay, I may not know about the software glitching, but I can tell you right off the bat that it is a bad idea to put liquid in your cartridges. Most liquids conduct electricity, which means you will most likely redirect the current and fry the battery or a capacitor. Not only that, but you can corrode the metal, ruining any possible chance of keeping the cartridge working. A gameboy game can last as long as an NES game as long as you know how to replace the internal batteries. <br /><br />Basically the glitches that you are talking about are caused by bad connections made by the new connections on the current. <br />If you want electronics to make weird, glitchy, displays in sound and video, learn how to circuit bend. It&#039;s very easy to get started, and very easy to get hooked on it. <br /><br />http://www.youtube.com/watch?v=NY8I4kvkUzM<br /><br />I hope that explains some of your questions.<br /><br />


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6640.msg189639#msg189639 date=1367566092]<br />https://bitbucket.org/iimarckus/pokered/src<br />[/quote]<br />thanks :)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Guys, I want to do this on my Pokemon Yellow cart and record it on the N64, but would it ruin the transfer pak? Or does the save have nothing to do with the working order of the pak?


subject: Re: Survival of the Fittest
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 5: National Park[/u]<br /><br />The sight in National Park was one of horror and violence. Lancaster was not joking when he said the PokÃ©mon were going â€œfucking crazyâ€; they were attacking everything in sight, from trees, to trainers, and even each other. Wes and Eusine watched as people tried to defend themselves against the PokÃ©mon, trying to get away by any means necessary.<br /><br />The two trainers and their PokÃ©mon started making their way through the park, trying to stay low and avoid bringing attention to themselves. This proved futile, however, since a Fearow spotted them from high in the sky. It let out a loud caw, then dived towards them. Right before it hit them, it repositioned itself and landed on its feet, staring them down with its sharp gaze. <br /><br />â€œOh, joy,â€ Wes said flatly.<br /><br />â€œAn electric-type attack should take care of it,â€ Eusine said. <br /><br />â€œThatâ€™s fine with me!â€ Wes exclaimed. â€œScrafty, hit it with Thunder Punch!â€<br /><br />The hoodlum PokÃ©mon ran forward, its right fist covered in electricity. It drew its fist back, preparing to hit Fearow in the chest, but the bird took to the skies at the last second, making the attack fail. <br /><br />Scrafty turned and watched Fearow loop around and face its target again. It took aim at Scrafty, then started to spin around, its long beak pointed forward.<br /><br />â€œHypno, use Disable!â€ Eusine ordered. Hypno pointed at Fearow and started swinging its pendulum back and forth, and the bird abruptly stopped its attack, looking confused. It jutted its head forward, as if it was trying again, but nothing happened. <br /><br />With Fearow distracted, Scrafty leapt forward and hit it with a regular punch, catching it off guard. Fearow reeled back a little, and Scrafty landed back on the ground, keeping an eye on its foe. When it recovered from the blow, Fearow flew towards Scrafty at blinding speeds, its wings glowing. Scrafty jumped to the left, but, almost as if it were anticipating this, Fearow turned the same direction, striking Scrafty with its large wings.<br /><br />Scrafty hit the ground and rolled onto its back, but weakly got up. Such an attack proved to be too much for it. Wes threw his PokÃ© Ball and it captured Scrafty, and returned to him. Wes let Arbok out of its PokÃ© Ball, and the cobra hissed with anger.<br /><br />Arbok slithered towards Fearow and, once close enough, opened its large hood, with the intent to paralyze Fearow with fright. Fearow, however, seemed completely indifferent to these tactics, and Arbok tried several different patterns. Arbok eventually decided to just launch a Sludge Bomb at it, but Fearow dodged this with ease. It flew into the air and grabbed Arbok with the talons on its feet, then flew higher into the air. <br /><br />Arbok was practically roaring at the bird at this point, and Fearow flashed the slightest grin before releasing the cobra from its grip, sending it plummeting towards the ground. Repositioning itself, Arbok was falling headfirst, and started spinning its body around like a corkscrew. When it hit the floor, it burrowed underground and deep into a hole. <br /><br />â€œWhereâ€™d it go?â€ Eusine asked Wes.<br /><br />â€œYouâ€™ll see,â€ Wes replied.<br /><br />Fearow was looking for Arbok, but could not spot the cobra. It lowered itself to the ground, and right as it landed, Arbok burst up from under it, smacking it in the face with its tail. The crowned bird stumbled back a little ways, then charged forward at Arbok, determined to pierce it with its long beak. <br /><br />At the right moment, Arbok slid underneath Fearow and bit into its long neck. With great strength, it knocked the long-beaked predator to the floor, and wrapped its snake body around its torso, with a death grip on its neck. Fearow managed to stand up, but was unable to do anything else but struggle, trying to break free. Arbok clamped down, releasing poison into Fearowâ€™s neck vein, and, much to Wes and Eusineâ€™s horror, tore Fearowâ€™s neck and head off its shoulders, decapitating it. The snake threw the head and neck aside, then slithered back to Wes, releasing the corpse.<br /><br />â€œSon of a b***h,â€ Wes said in shock.<br /><br />â€œYou can be horrified later,â€ Eusine said. â€œWe need to get these people out of here.â€ <br /><br />Eusine looked around, thinking that getting the person closest to the gate out first would be a good start. He saw a young boy and a young girl, who were being attacked by a Butterfree. The butterfly released grey specks from its wings, and the two children soon fell asleep. <br /><br />Butterfree looked to its right and shook its head left, catching the attention of a Pinsir. The brown beetle sauntered over, clapping the large pincers on top of its heads, creating a loud â€œclangâ€ sound. It reached the two, sleeping children, and prepared to impale them with its pincers.<br /><br />Right before it could harm them, Wesâ€™s Dusclops attacked the Pinsir with Fire Punch, giving it a nasty burn in the process. <br /><br />â€œWes, you go and get them out of here,â€ Eusine said. Wes went and picked up the two kids, then made a run for the southern gate, which was the closest. His Dusclops had put up an invisible, protective barrier around them, which would ward off any attacks. The childrenâ€™s parents came out to take their children away to safety, and Wes returned to help everyone else. <br /><br />â€œEven if we do get everyone out, whatâ€™s going to stop the PokÃ©mon from escaping?â€ Wes thought to himself. Dusclops had let the protective barrier down, since it would wear itself out if it tried to keep it up for a long time. He turned to his left and spotted a man, who was trying to fend of a ferocious Nidoking. The manâ€™s Graveller curled into a ball and spun into Nidoking with a Rollout attack, hitting it in the chest. <br /><br />The Graveller hit the ground and rolled around in a circle, then went in to attack Nidoking again, but the large, dinosaur-like PokÃ©mon grabbed it right before it made an impact. It threw the rock into the fountain that was in the center of National Park, and Graveller was overwhelmed by the water, fainting after a struggle to get out. <br /><br />The Nidoking turned back to face the man, who was running towards the fountain to retrieve Graveller. Right as he passed the Nidoking, it grabbed the back of his shirt and threw him into a tree. The impact and angle he was thrown at resulted in him breaking his neck, dying upon impact. The Nidoking lost interest when his corpse hit the ground, and moved on to find its next victim.<br /><br />By now, Lancaster and Worthington and arrived at the scene, meaning the man who was attacked by the Beedrill had been taken away. Worthingtonâ€™s Haxorus made short work of a Pinsir that was foolish enough to challenge it to a battle. Lancasterâ€™s Skarmory was flying around in the sky, taking care of flying enemies.<br /><br />Wes made his way over to Worthington and asked, â€œHas anyone else been evacuated?â€<br /><br />â€œFive people have been freed, but thereâ€™s four left,â€ Worthington replied. â€œAnd, unfortunately, many PokÃ©mon have escaped.â€<br /><br />â€œLetâ€™s worry about the people for now,â€ Lancaster said. â€œWe can catch up to the PokÃ©mon when weâ€™re done here.â€<br /><br />Although the four of them were trying their best to keep the situation from getting out of hand, it was definitely beyond their control. For every person they rescued, several PokÃ©mon had managed to break free into the wild. <br /><br />Eusine was trying to ward off a Nidoqueen with his Haunter and Hypno, and was doing a fairly decent job at it. The Nidoqueen opened its mouth and let loose many small, poisonous darts, trying to hit either one of the PokÃ©mon or, even better, Eusine. <br /><br />When the attack ceased, Hypno pointed at Nidoqueen and started moving its pendulum back and forth. Nidoqueen was no fool; it knew that Hypno was trying to stop its Poison Sting attack. It charged forward, tackling Hypno to the ground. Nidoqueen raised its left foot, hoping to stomp on Hypno, but Haunter had thrown a Shadow Ball just on time, hitting Nidoqueen in the back. She collapsed to the ground and walloped Haunter with her glowing tail.<br /><br />Hypno got up and place both of its hands in front of it. Using its psychic powers, it lifted Nidoqueen into the air and started spinning it around. Hypno started looking for a target, and saw a horde of bug PokÃ©mon gathered in one location. Hypno threw its left hand forward and threw Nidoqueen at its target. After hitting the floor, she rolled across the ground and crashed into the many bugs, rendering them immobile. <br /><br />Eusine noticed a man across the field, standing where Nidoqueen had been thrown. He had spiky yellow hair, and was wearing a green camouflage outfit, with brown boots on. Beside him were a Raichu and an Electrode. <br /><br />â€œLt. Surge?!â€ Worthington exclaimed, after noticing him.<br /><br />â€œI told you,â€ Lancaster said. When Surge noticed Eusine, he gave him a thumb up motion. Eusine gave one back, and Surge ran over to join him.<br /><br />â€œNice work,â€ Surge complimented. Eusine was about to reply, but he noticed a Pidgeot was starting to approach behind them.<br /><br />â€œThunderbolt,â€ Lt. Surge said, and Raichu electrocuted the Pidgeot with lightning it released from its cheeks. The bird collapsed on the ground, defeated. <br /><br />â€œWeâ€™ve still got two people left to evacuate,â€ Eusine said to Lt. Surge. <br /><br />â€œTheyâ€™re in the woods, though,â€ Wes commented. <br /><br />â€œWell then,â€ Surge began. â€œLetâ€™s get â€˜em!â€<br /><br />Wes, Eusine, Lancaster, Worthington, and Lt. Surge made their way into the forests of National Park. They made their way through the tall grass, which came up to their waists, looking for the last two people trapped in this hellhole. Many PokÃ©mon watched on, unsure if the five of them would pose a threat. <br /><br />The group saw two people, a young couple, cowering in fear at the far end of the forest. They went over the try and rescue them, but the woman spoke up.<br /><br />â€œNo, donâ€™t come any closer!â€<br /><br />Just as she finished that sentence, the same Nidoking from before appeared in front of them, as well as several other PokÃ©mon, such as another Pidgeot, a Pinsir, and a Beedrill missing its left arm. They formed a circle around the group, trapping them. Wes brought out his Scrafty and Arbok, and Worthingtonâ€™s Haxorus was poised for battle. Eusineâ€™s Haunter and Hypno were still present, whereas Lancaster had released his Exploud and Lt. Surgeâ€™s Electrode and Raichu were anxious to fight. <br /><br />As the PokÃ©mon started closing in, Arbok stood up tall and flared its hood, catching the Nidoking off guard. While the large purple beast was distracted, Lt. Surgeâ€™s Electrode dashed forward, hitting it in the chest while rolling. Nidoking rolled back and let out a grunt.<br /><br />Lancasterâ€™s Exploudâ€™s fist became coated in ice, and it threw a punch at a Pinsir, hitting it in the face. It threw another punch, but this time, Pinsir lowered its head and caught the fist with its pincers. It clamped down, putting Exploud in great pain. Eusineâ€™s Haunter materialized behind it and, with its long tongue, licked up from Pinsirâ€™s upper back to the top of its head. The stag beetle shuddered, and Exploud walloped it again, sending it stumbling back.<br /><br />A Scyther leapt down from the trees and slashed at Haxorusâ€™s skin, giving it a nasty cut on its side. The mantis went to slash again, but Haxorus blocked the scythe with its hand and attacked with Dragon Pulse, hitting Scyther in the belly. <br /><br />Scrafty was dancing around Nidoking and throwing weak punches at it, while the dinosaur-like creature looked on in confusion. It soon stopped and attacked with Thunderpunch, hitting it in the chest, but Nidoking simply stood there, unfazed. <br /><br />â€œs**t, Thunderpunch wonâ€™t work since itâ€™s part ground-type,â€ Wes commented to himself. Nidokingâ€™s left fist started glowing white, and it threw it at Scrafty, but the lizard jumped back. Haxorus threw Scyther into the fistâ€™s path, who took the attack dead-on, and Scyther fell to the ground, either defeated or dead. <br /><br />Lt. Surgeâ€™s Raichu was sparring with a Pidgeot. Its wings started to glow and it flew in to strike Raichu. Since it did not have enough time to strike back, Raichu simply jumped to its left, and when Pidgeot flew past it, it jumped on its back.<br /><br />â€œThunderbolt!â€ Lt. Surge ordered. From its cheeks, Raichu electrocuted Pidgeot, coating it in electricity. The bird was no match for such power, and fell to the ground. <br /><br />Wesâ€™s Arbok was in the midst of a battle with a one-armed Beedrill. The cobra opened its mouth and launched a Sludge Bomb, hitting Beedrill. The hornet rushed in, its right spear pointed forward, but Arbok wrapped its body around Beedrillâ€™s torso. <br /><br />As it exhumed pressure on the insectâ€™s body, Beedrill stabbed Arbok with its right arm, and the snaked released the wasp from its grip. By now, Wes had released his Dusclops, who hit Beedrill with a Fire Punch. It left a nasty burn mark, and Beedrill hit the ground, too weak to keep fighting. <br /><br />â€œThereâ€™s no way we can keep fighting these things,â€ Eusine said. â€œWeâ€™ve got to get out!â€<br /><br />â€œBut how?â€ Worthington asked. â€œTheyâ€™ll&nbsp; just swarm us.â€<br /><br />Worthington got an idea, and asked Wes, â€œWait, does your Tropius have room for seven people?â€<br /><br />â€œIf we all scrunch close together, maybe,â€ he said, while his Scrafty continued to fight Nidoking. â€œBut otherwise, probably only four of us could sit on it at once.â€<br /><br />Lt. Surge overheard the conversation and asked, â€œWes, I have an idea. May I borrow your Dusclops?â€<br /><br />â€œWhat do you have in mind?â€ Wes asked back.<br /><br />â€œIâ€™m going to have Electrode use Selfdestruct, and have Dusclops protect the couple and I,â€ he replied. <br /><br />â€œAre you insane, Lieutenant?!â€ Lancaster exclaimed. â€œThat wonâ€™t work! Theyâ€™ll kill you before you can even give the order!â€<br /><br />â€œNot if Iâ€™m quick,â€ Surge confidently replied. <br /><br />â€œSurge, thatâ€™s a ridiculous idea and all, but I just donâ€™t know,â€ Wes said.<br /><br />Lt. Surgeâ€™s Raichu smacked Pinsir in the face with its tail, and jumped back to join its trainer.<br /><br />â€œI wouldnâ€™t ask if I didnâ€™t think it would work,â€ he said. <br /><br />Wes thought about it. He was aware of Surgeâ€™s status from the war, and insane tactics like this were not out of the ordinary for him. He also knew that, if similar incidents like this were going on around the world, heâ€™d want to try and help in anyway he could.<br /><br />â€œIâ€™m probably going to regret this,â€ Wes began. â€œBut, go nuts. Dusclops, Lt. Surge is going to be your Trainer for a short while, okay?â€<br /><br />â€œDusclops!â€ the ghost bellowed. It walked over and joined Lt. Surge.<br /><br />â€œTropius, come on out!â€ Wes pushed the button in the center of a PokÃ© Ball, and Tropius appeared in front of him.<br /><br />â€œDusclops, use Protect!â€ Surge ordered. The phantom held its hands out in front of it, and Wes, Eusine, Worthington, and Lancaster returned their PokÃ©mon and jumped on Tropiusâ€™ back.<br /><br />â€œGodspeed,â€ Worthington said to Surge. The Apatosaurus took the skies and flew away.<br /><br />Lt. Surge faced the Nidoking and said, â€œIâ€™m about to ruin your fucking day.â€<br /><br />He motioned for the young couple to come over to him, which they did. Nidoking looked confused and intrigued at what Lt. Surge was doing. The other PokÃ©mon looked at each other, not knowing what was about to happen.<br /><br />â€œDusclops, use Protect again,â€ Surge ordered. The couple looked terrified, as they too had no idea what was about to go down. â€œYou might wanna cover your ears.â€<br /><br />Dusclops had its hands out in front if it, determined to make the mission work. Electrode rolled in front if it, its perpetual grin bared.<br /><br />â€œSelfdestruct.â€<br /><br />Electrode closed its eyes and began to focus. It soon started to glow, and its sphere body became engrossed in a white light. A noise started coming from Electrode, a kind of hissing sound, but more mechanical, unlike Arbokâ€™s. The surrounding PokÃ©mon still had no idea what was going on, and had no idea if they should attack or not.<br /><br />â€œELECTRODE!â€ the inverted PokÃ© Ball PokÃ©mon exclaimed, and leapt in to the air, then exploded when it landed back on the ground<br /><br />The explosion was the last thing Wes and the others heard as they were flying away.<br />


subject: Masuda Method
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I used a Shiny Gyarados with this method, does it increase my chances slightly to have a shiny offspring? Or is it the same if I just used a normal Pokemon from my cart?


subject: Re: I'm giving up pokemon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6643.msg189669#msg189669 date=1367769641]<br />http://www.urbandictionary.com/define.php?term=gen%20wunner<br />[/quote]<br />Actually that doesn&#039;t define me. I would recommend pokemon black and white (even with the broken screen, I liked the game right away after the first 10 minutes.) to anybody who isn&#039;t familiar with the series, but I am personally giving up trying to keep up and buy the new consoles and games every year. I do feel that the original series had more of an impact if that was your first game, but that&#039;s mainly due to nostalgia.<br /><br />Like I said in the first post, I am not saying the older games were better, but they were in good memories. I would just prefer to just leave it as my childhood fun, rather than it turn into a modern disappointment.<br /><br />


subject: Re: Masuda Method
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SCf3 link=topic=6653.msg189672#msg189672 date=1367806735]<br />If I used a Shiny Gyarados with this method, does it increase my chances slightly to have a shiny offspring? Or is it the same if I just used a normal Pokemon from my cart?<br />[/quote]<br /><br />AFAIK no, you still get the 1/1639 (Gen IV) or 1/1366 (Gen V) chance of getting a Shiny PokÃ©mon when breeding with two PokÃ©mon of different geographical origins regardless of whether one is Shiny or not.


subject: Re: Masuda Method
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6653.msg189676#msg189676 date=1367839638]<br />[quote author=SCf3 link=topic=6653.msg189672#msg189672 date=1367806735]<br />If I used a Shiny Gyarados with this method, does it increase my chances slightly to have a shiny offspring? Or is it the same if I just used a normal Pokemon from my cart?<br />[/quote]<br /><br />AFAIK no, you still get the 1/1639 (Gen IV) or 1/1366 (Gen V) chance of getting a Shiny PokÃ©mon when breeding with two PokÃ©mon of different geographical origins regardless of whether one is Shiny or not.<br />[/quote]<br />Okay thanks! And also just double checking but if I have a French Ditto and English Raichu, that will work right?


subject: Re: I'm giving up pokemon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6643.msg189673#msg189673 date=1367812187]<br />[quote author=SCf3 link=topic=6643.msg189669#msg189669 date=1367769641]<br />http://www.urbandictionary.com/define.php?term=gen%20wunner<br />[/quote]<br />Actually that doesn&#039;t define me. I would recommend pokemon black and white (even with the broken screen, I liked the game right away after the first 10 minutes.) to anybody who isn&#039;t familiar with the series, but I am personally giving up trying to keep up and buy the new consoles and games every year. I do feel that the original series had more of an impact if that was your first game, but that&#039;s mainly due to nostalgia.<br /><br />Like I said in the first post, I am not saying the older games were better, but they were in good memories. I would just prefer to just leave it as my childhood fun, rather than it turn into a modern disappointment.<br />[/quote]<br />Personally if I was giving up I&#039;d TRY X&amp;Y first and then decide but whatever, your choice. The graphics and gameplay look amazing from what they&#039;ve shown us.


subject: Re: Masuda Method
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6653.msg189678#msg189678 date=1367857034]<br />[quote author=Torchickens link=topic=6653.msg189676#msg189676 date=1367839638]<br />[quote author=SCf3 link=topic=6653.msg189672#msg189672 date=1367806735]<br />If I used a Shiny Gyarados with this method, does it increase my chances slightly to have a shiny offspring? Or is it the same if I just used a normal Pokemon from my cart?<br />[/quote]<br /><br />AFAIK no, you still get the 1/1639 (Gen IV) or 1/1366 (Gen V) chance of getting a Shiny PokÃ©mon when breeding with two PokÃ©mon of different geographical origins regardless of whether one is Shiny or not.<br />[/quote]<br />Okay thanks! And also just double checking but if I have a French Ditto and English Raichu, that will work right?<br />[/quote]<br /><br />Yeah, that should work.


subject: Re: Masuda Method
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6653.msg189681#msg189681 date=1367861622]<br />[quote author=SCf3 link=topic=6653.msg189678#msg189678 date=1367857034]<br />[quote author=Torchickens link=topic=6653.msg189676#msg189676 date=1367839638]<br />[quote author=SCf3 link=topic=6653.msg189672#msg189672 date=1367806735]<br />If I used a Shiny Gyarados with this method, does it increase my chances slightly to have a shiny offspring? Or is it the same if I just used a normal Pokemon from my cart?<br />[/quote]<br /><br />AFAIK no, you still get the 1/1639 (Gen IV) or 1/1366 (Gen V) chance of getting a Shiny PokÃ©mon when breeding with two PokÃ©mon of different geographical origins regardless of whether one is Shiny or not.<br />[/quote]<br />Okay thanks! And also just double checking but if I have a French Ditto and English Raichu, that will work right?<br />[/quote]<br /><br />Yeah, that should work.<br />[/quote]<br />Okay sweet. I got a French Ditto through GTS and was hoping it was legitimate/would work. It&#039;s named Metamorph, with an accent on the e so I&#039;m assuming it&#039;s a legit French Pokemon since there aren&#039;t any accented letters on the English keyboard.


subject: Re: I'm giving up pokemon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6643.msg189679#msg189679 date=1367858504]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6643.msg189673#msg189673 date=1367812187]<br />[quote author=SCf3 link=topic=6643.msg189669#msg189669 date=1367769641]<br />http://www.urbandictionary.com/define.php?term=gen%20wunner<br />[/quote]<br />Actually that doesn&#039;t define me. I would recommend pokemon black and white (even with the broken screen, I liked the game right away after the first 10 minutes.) to anybody who isn&#039;t familiar with the series, but I am personally giving up trying to keep up and buy the new consoles and games every year. I do feel that the original series had more of an impact if that was your first game, but that&#039;s mainly due to nostalgia.<br /><br />Like I said in the first post, I am not saying the older games were better, but they were in good memories. I would just prefer to just leave it as my childhood fun, rather than it turn into a modern disappointment.<br />[/quote]<br />Personally if I was giving up I&#039;d TRY X&amp;Y first and then decide but whatever, your choice. The graphics and gameplay look amazing from what they&#039;ve shown us.<br />[/quote]<br />can&#039;t afford a 3ds.<br />:P 


subject: Re: I'm giving up pokemon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6643.msg189684#msg189684 date=1367875731]<br />[quote author=SCf3 link=topic=6643.msg189679#msg189679 date=1367858504]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6643.msg189673#msg189673 date=1367812187]<br />[quote author=SCf3 link=topic=6643.msg189669#msg189669 date=1367769641]<br />http://www.urbandictionary.com/define.php?term=gen%20wunner<br />[/quote]<br />Actually that doesn&#039;t define me. I would recommend pokemon black and white (even with the broken screen, I liked the game right away after the first 10 minutes.) to anybody who isn&#039;t familiar with the series, but I am personally giving up trying to keep up and buy the new consoles and games every year. I do feel that the original series had more of an impact if that was your first game, but that&#039;s mainly due to nostalgia.<br /><br />Like I said in the first post, I am not saying the older games were better, but they were in good memories. I would just prefer to just leave it as my childhood fun, rather than it turn into a modern disappointment.<br />[/quote]<br />Personally if I was giving up I&#039;d TRY X&amp;Y first and then decide but whatever, your choice. The graphics and gameplay look amazing from what they&#039;ve shown us.<br />[/quote]<br />can&#039;t afford a 3ds.<br />:P<br />[/quote]<br />Neither can I, that&#039;s why I&#039;m saving up until X&amp;Y


subject: Re: I'm giving up pokemon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6643.msg189685#msg189685 date=1367900830]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6643.msg189684#msg189684 date=1367875731]<br />can&#039;t afford a 3ds.<br />:P<br />[/quote]<br />Neither can I, that&#039;s why I&#039;m saving up until X&amp;Y<br />[/quote]<br />I mean I won&#039;t be able to afford it for a while. I have college, bills, and projects I&#039;m working on. .<br />Trying to build guitars, and amps. I&#039;m researching on how to build a motherboard, designing an independent game with all the resources made from scratch, and finding cheap tools on the side.<br /><br />But wait.... X...Y..<br /><br />[img]http://www.pokelol.com/wp-content/uploads/2011/12/pokemonz.png[/img]<br />Awww yeeeaaaahh!<br />[size=2pt]yeah ok, i know that joke is old...[/size]


subject: PokÃ©mon Gold/Silver Movement Type 02
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In [url=http://www.glitterberri.com/pokemon-gold-silver/the-case-of-the-missing-skateboard/]this article[/url] on GlitterBerri about the Skateboard promised during the development of Pocket Monsters 2, there is a translation of [url=http://hakuda2.web.fc2.com/ir/poke4/b4.html]this page[/url] from The Scrapped PokÃ©mon Support Group where the author believes that data for the Skateboard remains in Pocket Monsters Kin/Gin. They claim to have found data for the Skateboard in Kin/Gin and talk about the way that the player walks along while sliding, presumably referring to movement type 02. Though I&#039;m not convinced that this is actually unused data for the Skateboard.<br /><br />In the English version, it can be accessed with the Gameshark code 010282D6. The article shows this table, which says that movement type 02 may have been for the Skateboard.<br /><br />[quote]Value Function<br />0	 Walking<br />1	 Bicycling<br />2	 Skateboarding (?)<br />4	 Surfing<br />8	 Surfing(?)[/quote]<br /><br />My question is, is movement type 02 used for sliding on ice? When I track D682 with memory viewer, it doesn&#039;t update to 02 when you slide on ice, but your feet don&#039;t move when you slide on the ice even when D682 is set to 02, so that means it isn&#039;t D682 that determines whether your feet move or not.<br /><br />This also makes me wonder, are there any Teru-Samas (Japanese: ã‚«ãƒ“ãƒãƒ¥ã‚¦, [i]Kabichuu[/i]) in Pocket Monsters Kin/Gin that have different effects to those in Gold and Silver? In Gold/Silver, if you hack a USE option on them, there are three Teru-Samas, 06h, 38h (PokÃ© Flute) and BEh with unique effects that don&#039;t bring up Professor Oak&#039;s &quot;This isn&#039;t the time to use that!&quot; message when you use them.


subject: Pokecheck
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Anyone else here use Pokecheck? I just discovered it the other day and I LOVE IT. There&#039;s more info here (https://www.pokecheck.org/?p=faq) but basically users upload/download legitimate Pokemon through their servers, using GTS. They put a Premier Ribbon on the Pokemon you download onto your game so you can&#039;t pass it off on the GTS. I&#039;ve been able to get Event Pokemon I&#039;ve missed and it&#039;s awesome.


subject: Re: Glitch Video Thread
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  http://www.youtube.com/watch?v=QcOJkgTAjpI<br />The video itself is bugged. Have anyone experienced the same thing before? If yes, I want to know the reason.<br /><br />https://www.youtube.com/watch?v=Br7V-r4eHuc<br />More 3906! There WILL BE MORE! The next episode will be a continuation of this.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SuperGlitchy link=topic=6472.msg189668#msg189668 date=1367763754]<br />Guys, I want to do this on my Pokemon Yellow cart and record it on the N64, but would it ruin the transfer pak? Or does the save have nothing to do with the working order of the pak?<br />[/quote]<br />Don&#039;t see how or why it would ruin the transfer pak, so you should be good to go.


subject: Re: PokÃ©mon Gold/Silver Movement Type 02
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6654.msg189691#msg189691 date=1367928283]<br />In [url=http://www.glitterberri.com/pokemon-gold-silver/the-case-of-the-missing-skateboard/]this article[/url] on GlitterBerri about the Skateboard promised during the development of Pocket Monsters 2, there is a translation of [url=http://hakuda2.web.fc2.com/ir/poke4/b4.html]this page[/url] from The Scrapped PokÃ©mon Support Group where the author believes that data for the Skateboard remains in Pocket Monsters Kin/Gin. They claim to have found data for the Skateboard in Kin/Gin and talk about the way that the player walks along while sliding, presumably referring to movement type 02. Though I&#039;m not convinced that this is actually unused data for the Skateboard.[/quote]<br /><br />Same here. The article pulls a whole item out of nowhere. Iâ€™ve seen nothing to indicate any of this, and thereâ€™s not enough detail in the personâ€™s methodology to replicate, but I bet itâ€™s just coincidence that the item he hacked together changes movement type.<br /><br />Movement type 8 is Surfing Pikachu. Movement type is left unchanged when walking on ice but Iâ€™m guessing that type 2 was an early implementation of ice, before they decided to tie it to collision data instead (maybe because they realized that ice shouldnâ€™t affect your overworld sprite).<br /><br />In my professional opinion, this is not related to a skateboard item, and there is no evidence that anything skateboard-related exists in the ROM.<br /><br />[quote author=Torchickens link=topic=6654.msg189691#msg189691 date=1367928283]This also makes me wonder, are there any Teru-Samas (Japanese: ã‚«ãƒ“ãƒãƒ¥ã‚¦, [i]Kabichuu[/i]) in Pocket Monsters Kin/Gin that have different effects to those in Gold and Silver? In Gold/Silver, if you hack a USE option on them, there are three Teru-Samas, 06h, 38h (PokÃ© Flute) and BEh with unique effects that don&#039;t bring up Professor Oak&#039;s &quot;This isn&#039;t the time to use that!&quot; message when you use them.<br />[/quote]<br /><br />I doubt there are any differences between Japanese and English here (in general there are few such regional differences), but I havenâ€™t checked.<br /><br />Note: $06 is Town Map, $38 is PokÃ© Flute. $BE is coincidence (there are only $B3 â€œuseâ€ pointers; the â€œpointerâ€ for $be is read from invalid data).


subject: Re: PokÃ©mon Gold/Silver Movement Type 02
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for your reply. So it seems movement type 2 is unused? I don&#039;t know for sure, though. I used the Gameshark codes 01053ED0 and 010A3FD0 to warp myself to Blackthorn City in Pocket Monsters Kin/Gin, then when I stepped on the ice in the Ice Path the movement type byte D675 didn&#039;t change either.


subject: Re: Getting access to missingno before SS Anne (AKA. Mistyno) - Pokemon Yellow
poster_name: TheDarkAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6640.msg189533#msg189533 date=1366981231]<br />Misty&#039;s Starmie isn&#039;t the only Trainer PokÃ©mon to give you Missingno. wwwxxyy posted [url=http://puu.sh/257S]this image[/url] on the temporary forums some time ago. You might find it useful. It tells you what Trainer-Fly glitch PokÃ©mon each Trainer PokÃ©mon&#039;s Special corresponds to.<br /><br />To access Specials from PokÃ©mon other than the last PokÃ©mon, you have to lose the battle.<br />[/quote]<br />Here&#039;s a question, how do you access those early trainers&#039; mew glitch yields? I haven&#039;t figured that one out yet


subject: Making a Japanese GlitchDex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I decided to start a Wiki [url=http://japaneseglitchpokemon.shoutwiki.com/wiki/Main_Page]on ShoutWiki[/url] detailing information about Japanese glitch PokÃ©mon. At the moment, it&#039;s basically empty, but I hope to add information to it every now and again to collect information about Japanese glitch PokÃ©mon.<br /><br />If anyone wants to, feel free to add to it. The [url=http://glitchcity.info/wiki/index.php/Pok%C3%A9mon_Red_and_Green_(J)_Gameshark_Codes]Red/Green Gameshark codes[/url] page comes in handy for working with different glitch PokÃ©mon. [url=http://forums.glitchcity.info/index.php/topic,6588.msg188418.html#msg188418]Thanks to Raven Freak[/url], the base stats for each PokÃ©mon in Pocket Monsters Midori begin at $38000.<br /><br />There is a useful page that has the PokÃ©dex numbers and names of each Red/Green glitch PokÃ©mon, provided you&#039;re viewing their stats page (as some symbols like &#039;A&#039; become glitch symbols in battle) which can be found [url=http://www.geocities.jp/kattempla/pokebug/pokename.html]here[/url]. Note that there can still be differences in the name when you receive the glitch PokÃ©mon as a fossil.


subject: Re: Making a Japanese GlitchDex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6656.msg189716#msg189716 date=1368117622]<br />Their Pokedex numbers are all the same as the Red/Blue ones.<br />[/quote]<br /><br />It looks like it, but according to Kattempla/Pokebug there are a few differences. For example, h POKÃ© (C3h) is PokÃ©dex #094 in Red/Blue but the equivalent glitch PokÃ©mon ã‚¢ãƒ ï¾ž (C3) is PokÃ©dex #089 in Red/Green.<br /><br />PokÃ©mon that have different PokÃ©dex numbers in Red/Green are:<br /><br />1) C3h : #089 instead of #094<br />2) C9h : #090 instead of #095<br />3) CCh : #174 instead of #056<br />4) CDh : #104 instead of #081<br />5) D4h : #089 instead of #094<br />6) DAh : #090 instead of #095<br />7) DDh : #191 instead of #073 <br />8) DEh : #104 instead of #081<br />9) E0h : #212 instead of #085<br />10) E1h : #210 instead of #211<br />11) EBh : #212 instead of #085<br />12) ECh : #210 instead of #211<br />13) FBh : #213 instead of #095<br />14) FCh : #104 instead of #081 


subject: Re: R/B/Y HoF
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have not been able to figure out on find about what causes MissingNo. to glitch hall of fame data. I&#039;ve tried looking at the ram map and the save file map but I haven&#039;t been able to find documentation about where HoF data is sotred / saved. As far as I know, the only &quot;weird&quot; thing MissingNo. does when seen is setting its corresponding seen flag that causes the six stot item glitch. But I don&#039;t get how this or any other MissingNo. quality could lead to the glitching of the HoF. Does anybody now the specifics? 


subject: Re: R/B/Y HoF
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystal_ link=topic=514.msg189720#msg189720 date=1368123407]<br />I have not been able to figure out on find about what causes MissingNo. to glitch hall of fame data. I&#039;ve tried looking at the ram map and the save file map but I haven&#039;t been able to find documentation about where HoF data is sotred / saved. As far as I know, the only &quot;weird&quot; thing MissingNo. does when seen is setting its corresponding seen flag that causes the six stot item glitch. But I don&#039;t get how this or any other MissingNo. quality could lead to the glitching of the HoF. Does anybody now the specifics?<br />[/quote]<br />you know you&#039;re old when someone bumps a topic made by your first account


subject: Re: R/B/Y HoF
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystal_ link=topic=514.msg189720#msg189720 date=1368123407]<br />I have not been able to figure out on find about what causes MissingNo. to glitch hall of fame data. I&#039;ve tried looking at the ram map and the save file map but I haven&#039;t been able to find documentation about where HoF data is sotred / saved. As far as I know, the only &quot;weird&quot; thing MissingNo. does when seen is setting its corresponding seen flag that causes the six stot item glitch. But I don&#039;t get how this or any other MissingNo. quality could lead to the glitching of the HoF. Does anybody now the specifics? <br />[/quote]<br /><br />[url=http://forums.glitchcity.info/index.php/topic,4909.msg125328.html#msg125328]This is the data area affected by a MissingNo. encounter, as well as Okk&#039;s thread about it.[/url]


subject: Re: Glitch Video Thread
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SuperGlitchy
icon: xx
body:
  http://www.youtube.com/watch?v=nbZiH3vtlQI<br /><br />A weird glitch in the Pokemon Yellow Save Corruption.<br />Upon examining it more, it looks like some variation of the ZZAZZ glitch.


subject: Re: Glitch Video Thread
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SuperGlitchy link=topic=449.msg189730#msg189730 date=1368215833]<br />http://www.youtube.com/watch?v=nbZiH3vtlQI<br /><br />A weird glitch in the Pokemon Yellow Save Corruption.<br />Upon examining it more, it looks like some variation of the ZZAZZ glitch.<br />[/quote]<br />They&#039;re really similar. Save corruption changes most of the RAM to FFh or 00h while ZZAZZ changes part of the RAM to 99h. However, ZZAZZ doesn&#039;t cause this kind of reset. Super Glitch does.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg189354#msg189354 date=1365246294]<br />If your Hall of Fame data is corrupted, you can &#039;flush it out&#039; by beating the PokÃ©mon League 51 times, provided you don&#039;t encounter Missingno. /a similar non-hybird glitch PokÃ©mon again or send it out in battle in between.<br />[/quote]<br />Is it possible to encounter Missingno. in a Pokemon League battle, or does that only happen if you&#039;re messing with leader rosters?<br /><br />I haven&#039;t been on here for a while because I haven&#039;t been able to record glitching activity (Hypercam doesn&#039;t record audio from my sound card any more for some reason).<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just download VBA-R and use the built-in recording function. It works well.<br /><br />You should be able to encounter Missingno. in league battle with 8F, cable club escape glitch, super glitch or ZZAZZ glitch.


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  So, sometimes viewing my bad clone that I had put in the daycare and taken back out to make it change (now no longer a bad clone, but something else) will result in any of the following: 1. Just a regular status screen but with lots of ?&#039;s. 2. The game glitches. 3. The game glitches and freezes. (2 is very rare) Today, I was trying to achieve 2, and the game was freezing a lot. Eventually, the game [i]really[/i] glitched out when I viewed it, and then froze. When I turned the power back on and got to the title screen, I was greeted by the following message: The save file is corrupted! I tried to continue my game, only to encounter the same message. My file was rendered unusable. <br /><br />If I recall correctly, most people believe that without saving, no damage can be done to the save file? Well, this proves otherwise.


subject: Re: G/S/C glitch discussion
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did you see [url=http://forums.glitchcity.info/index.php/topic,1065.msg189211.html#msg189211]this[/url] yet?<br /><br />I have already explained much of the risks about ?????.


subject: Re: Glitch Video Thread
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  Back in action, motherpluckers!<br /><br />I&#039;ve been slowing down my futzing about with 3906 and experimenting with 1578. Changing the first four bytes of that address to &quot;08, (any two numbers above 50), 20, 01&quot; has some very interesting effects.<br /><br />Changing the second byte to 71 causes the game to do a glitchy noises lockup/opcode error when it tries to view Pokemon sprites.<br />http://www.youtube.com/watch?v=v9aM6gAMplc<br /><br />...or, sometimes, it will give a Pokemon this sprite and then crash spectacularly.<br />http://www.youtube.com/watch?v=y0BfTVgOAs8<br /><br />Changing that byte to most addresses in the 80s causes a crash, but the crashes are interesting...<br />http://www.youtube.com/watch?v=LN7hQXrvQDY<br /><br />I&#039;ve also experimented with 0041 some more (apparently changing the first byte from 24 to 22 is the only thing you can really mess with, so that the game doesn&#039;t crash at the slightest provocation). It&#039;s a really fickle byte, causing mostly text-related crashes, but it also results in such interesting things as map/room/warp data confusion.<br />http://www.youtube.com/watch?v=73B_SzcqOfU<br />http://www.youtube.com/watch?v=PC1oY8hAQ8o


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  I don&#039;t know how many people on here have tried messing with address 1578 in the memory viewer in R/B, but it&#039;s fun to play with and very effective.<br /><br />The trick is to set the first four bytes to this (or something close to this):<br />08 XX 20 01<br /><br />I&#039;m currently seeing what numbers in the place of XX result in effects besides crashes. So far, 71, 82, 92, 94, and 96 are pretty interesting. All of the effects have to do with sprite data, so accessing the Pokedex or entering a battle will reveal their effects pretty obviously.


subject: Re: &quot;Liquid glitching&quot;
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  Glitches caused by liquids would have the same effects as glitches caused by dirty cartridge contacts or a leaking battery (the only two naturally-occurring physical cartridge defects, as far as I&#039;m aware).<br /><br />Any glitches would be caused by rusty metal parts or, as Mr. Japanese Name said, corroded contacts. Damage to semiconductors would be the worst effect of liquid damage. Either way, [b]it&#039;s a bad idea unless the cartridge and the Game Boy unit are completely junky[/b].<br /><br />Personally, if I had a cartridge and GB to try it out with, I&#039;d leave the game in bleach or laundry detergent for a while, then rinse it off. Those two solutions do a great job of messing up the integrity of metal.


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  No, sorry, I hadn&#039;t seen that. I just wondered how exactly ????? can corrupt the save data. Do you have any idea how that happens? Also, I was cloning my level 10 and 11 Cyndaquil and Pidgey on my new save file, attempting to get a bad clone, and they turned into a level 18 Cyndaquil and Pidgey, nicknamed Stantler, with Tackle, Leer, and Hypnosis. Their OT was now Chris.


subject: Re: G/S/C glitch discussion
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you were cloning Stantler on your previous save file in the same box you&#039;re cloning at, you would most likely get the bad clone that resembles the previous Pokemon. It happened to me before when I was cloning my Poliwhirl before and my (shiny) Eggs changed names after cloning them next. It is also why I usually clone on only three boxes and keep the rest empty so the bad clones can happen easily on the rest of the PC.


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m pretty sure that I didn&#039;t have a Stantler on my previous save file. Even if I did, how would that carry over? I&#039;ve heard that save data from a deleted file can sometimes be restored or affect the new game, but how does that work? Also, my character&#039;s name was KRIS, not CHRIS. And my character was female, not male.


subject: Re: G/S/C glitch discussion
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve never gotten a corrupted save file from the many trials and experimentation I&#039;ve done with ?????. Does your cart still save? Most Gen 2 cartridges have gone bad by now. The batteries on my Crystal, Gold, and Silver have all ran dry. My friend has a gold version with a save file that&#039;s corrupted but will still load and eventually freeze after a little gameplay. Chances are it can modify the save file with the correct conditions but it seems it happens very rarely. As with all glitches proceed at your own risk.<br /><br />A bad clone and a ????? are very different. It&#039;s sprite represents whatever data somehow got shifted into that location in it&#039;s data structure. Kingdra seems to be the most common &quot;random&quot; sprite. It&#039;s certainly notable that Kingdra&#039;s hex value is the same as the &quot;?&quot; character. It&#039;s essentially one of the many question marks that spread over the entire screen finding itself within the sprite data. Why are there so many question marks being generated? Perhaps they come from the name &quot;?????&quot; but I would imagine it&#039;s some sort of error code the game spits out.


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, it still saves, and as far as I know, the battery has never been changed. I got it from a friend, so I can&#039;t be sure, but I don&#039;t think that he knew about the battery. My save file was corrupted, and wouldn&#039;t load, so I had to start a new game, abandoning my ????? in the process. I&#039;m still confused as to how it can cause corruption without saving the game. Can you clarify?


subject: Re: G/S/C glitch discussion
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My Crystal cartridge&#039;s battery still works but it usually resets the time when the game isn&#039;t used in a while. I have successfully replaced the battery for my Silver version and it works perfectly as usual but it feels impossible to open up the Crystal cartridge for some reason. I have corrupted my save data just by attempting to find the secret maps in Goldenrod and what I am thinking is that ????? is rearranging the ram before the game crashes.<br /><br />But, to answer your question, your save data may have been used before you restarted it and all. It&#039;s possible to have a male character named CHRIS (Or Mat / Allan / Jon) as a default name. I believe clearing everything requires the battery to be removed and inserted again.


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  Also, how come Bad Clones are next to impossible to obtain in Crystal? It took dozens of tries my first time, and I haven&#039;t succeeded yet on this new save file.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  Just one more thing I&#039;ve noted:<br /><br />In addition to garbling the front and back sprites of Pokemon, modifying 1578 can mess with the enemy Pokemon&#039;s moves as well.&nbsp; I&#039;ve gotten a Rattata with Doublekick and a Rattata with Selfdestruct so far.<br /><br />Also, might someone be able to investigate what happens when the first byte of address 3906 is changed to 0F? Something very glitchy with Pokemon names, the trainer profile template, and &quot;Too bad! The trade was cancelled!&quot; occurs, but I have no idea what.


subject: Re: Theories and interesting stuff on MissingNo. and Glitch Pokemon
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Basic question that I somehow never bothered to ask: does Missingno&#039;s backsprite change with different tilesets?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6472.msg187525#msg187525 date=1345152488]<br />Evidently, using a Cascadebadge results in Ash throwing bait and switching around NPC sprites.<br />[/quote]<br />Apparently when I first posted this, I didn&#039;t recognize that the Cascadebadge is not supposed to be a usable item! Evidently it was supposed to be at one point (maybe for the HoF, when you have to show the guards a badge to get through?), but it clearly isn&#039;t in the final game.<br /><br />Along with the Surfboard, NINTEN/SONY, and others, it&#039;s pretty cool how much stuff hidden in the ROM is exposed via glitching and hacking.


subject: Re: G/S/C glitch discussion
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m really no expert on how the GameBoy addresses and uses it&#039;s RAM. I would imagine that it uses it&#039;s own internal RAM up until you hit save at which point it transfers the updated save file to the cartridge RAM. Perhaps the glitch somehow instructed the processor to address and write to the cartridge RAM which would had corrupted the save file. <br /><br />Try cloning Red Gyarados. Always seemed to work pretty well. Some pokemon definitely work better than others. And again, you can use any &quot;bad clone&quot; for the Celebi Trick. For example if you had a Sneasel with Beat Up you could use a Gyarados bad clone as a substitute for the Sneasel bad clone and it&#039;d work. Of course I recommend getting a non hybrid ????? and just using that.


subject: Re: Tachi's Game Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Megaman had 4 seperate series. There was the classic Megaman, Megaman X, Megaman Legends, and Megaman.EXE or Megaman battle network. Megaman and megaman X were 2d platformers, with megaman X going into a 3d platformer, while Megaman Legends stayed a 3d platformer/3rd person shooter. But what about Megaman.EXE? <br /><br />Megaman.EXE is a series released on the GBA, and a single game on the gamecube. It is not your average Megaman title, for it uses an rpg style similar to duel hearts and Pokemon TCG (gbc). It is a unique take on the megaman series by having megaman, and the robot masters, as a program rather than a living being. <br />[hr]<br /><br />[size=18pt]Spoilers ahoy![/size]<br /><br />Story: Lan wakes up to his PET (a pda like device) screaming his name. The PET contains megaman, who informs Lan of what time it is. After being told he&#039;s late, he rushes to class with Mayl, who tells him of the local news about ovens catching fire. (because that&#039;s the best crime Capcom could think of)<br />Lan&#039;s friends are <br />Mayl - the operator of Roll. Has a crush on Lan.<br />Dex - the operator of Gutsman. Fat, ugly, rude, and is obviously too old for the class he is in. First starts out taunting Lan.<br />Yai - operator of Glyde (a new character who is a butler). Small, helpful, but never seems to battle.<br />After the teacher Ms. Mari teaches the kids on how to virus bust, or battle, (your in game tutorial) Lan faces Dex, wins, then heads home. When he reaches home, he plays on the net some, and the oven catches fire. Thinking on his feet, Lan extinguishes the fire and plugs Megaman in the oven (in this world, almost everything seems to have 2 things, wifi and a USB or Universal Serial Bus). After defeating a shit ton of small viruses, he reaches a Navi (they call the characters in the PETs net navis) known as Fireman. After megaman defeats fireman, Lan decides he needs a nap. <br />&nbsp;  In the next &quot;act&quot; of the game, Lan rushes to school because he woke up late. Sneaking back into class, Lan notices that there is a new teacher called Mr. Higsby. After some dialog, the school suddenly is hacked, and the kids are trapped. Lan &quot;jacks in&quot; the electronic chalk board, and finds that mr. Higsby did it (*gasp* I never would have guessed). After a easy match with numberman, Mr. Higsby resigns from his evil organization known as the WWW. So Lan heads home and celebrates with a nap<br />&nbsp; In this act the water dries up and school was canceled. Lan heads over to the water plant. He bumps into a kid named Chaud, who is the operator of Protoman, who has admittance to see the control room. Lan steals his dad&#039;s ID, trespasses into the control room, and is greeted by the owner. Without questioning how a kid, who has no permission whatsoever, entered the control room, the owner agrees to let Lan help. Lan &quot;jacks in&quot; the control room&#039;s computer and finds that the computer has been &quot;frozen&quot; (it&#039;s an ice level). Megaman finds iceman, who attacks megaman for no reason. After defeating him, protoman shows up to delete him, but megaman asks protoman to show him mercy, and the water is restored. After all that, Lan needs another nap.<br />&nbsp; In this act Lan gets an email from Mayl, who informs Lan of Yai&#039;s birthday. Yai is interested in antiques, and the only shop is in dentown. Lan goes to dentown, and waits for Mayl, who said she will be there momentarily. After checking out the place, the traffic lights start screwing up. After a car crash, a WWW agent named Ms. Madd shows up, and says she is selling a program that will help their cars with the traffic issue. After hearing her outrageous price, Lan fixes the lights, defeats her navi colorman, and informs the people to not purchase her program. Ms. Madd chuckles, and tells Lan that Mayl, who is on a bus, is in trouble. After an email from Mayl about the bus&#039; controls hacked, Lan rushes to stop it. After messing with the lights, he is able to get inside the bus&#039; controls and save Mayl. After they buy Yai&#039;s gift, Lan takes a nap.<br />&nbsp;  The game has another petty crime, with one of the most annoying, long, and harddest levels in this game. You have to face the WWW&#039;s navi, as well as protoman back to back, leaving you no chance to save in between the two battles. By the way, Protoman is hard as F&amp;*#.<br /><br />Biggest spoilers, so copy/paste at your own risk<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; [size=3pt] You find out that the WWW&#039;s boss is none other than Dr. Wily, who has a grudge on Lan&#039;s dad. To beat him, you have to face Yahoot&#039;s navi Magicman first, and defeat Wily&#039;s creation without being able to save in between. This adds a level of difficulty, but not in the good way. Also (biggest spoiler) it turns out that Megaman was created from the dead remains of Lan&#039;s brother who passed because of heart failure. Lan&#039;s father used his DNA to reconstruct Hub, now known as megaman, to carry out his memory.[/size]<br /><br />[size=18pt]End of Spoilers[/size]<br />&nbsp; <br />Gameplay: The game plays like an rpg collect-a-thon. Your main attack is the mega buster, which does minimum damage and is overall crap. You can upgrade it by collecting Power ups, which can be bought for a heavy price, given by performing a task, and can be found in certain hidden places. You can increase your max health the same way like power ups, but are not as expensive.&nbsp; Your best option for the most part of the game is to use battle chips. You can use up to 5 at a time during a turn in the game, as long as they follow the conditions of:<br />A) they are the same name<br />B) they are the same code (a letter from a-z)<br />Using 3 certain items in one turn can make a program advance, which is a super power chip by combining three. The program advance is temporary though, so choose wisely. You can have a total of 30 chips in your folder, ranging from health, attacks, shields, and even others navis to assist you. Choose wisely what goes into your folder, and the game should be no problem.<br />In battle mode, you have 9 squares in which you can move, as well as your enemy. You cannot go into your enemies squares, and only certain enemies can come into yours. You start out selecting your chips, or an option to add 5 chips to the next choice. When you hit Ok, or Add, you start the turn. You can choose to end the turn by pressing L or R when the guage up top is full. The guage refills fast, and is from time. <br /><br />Graphics: they were gba graphics. Nothing more, nothing less.<br /><br />Music/sound effects: Ok at most, the hub world&#039;s song can get annoying at times.<br /><br />Overall: 7/10<br />This game idea is pretty sweet. Later in the series, (if you order it) you can use a gba attachment that can read chips from the toy battle chips made in japan for the PET toys, as well as use the ones within the game. It does seem a lot like a marketing gimmick, but I enjoy it none the less. This game has some minor flaws that are annoying, such as bad navigation, the money is hard to get in bulk, armor is hard to find, some places where you really want to save but it won&#039;t let you, and the difficulty before you know enemies attack patterns. Overall, you should try it if you haven&#039;t, it is definitely worth a playthrough. <br /><br />


subject: Re: I'm giving up pokemon
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The most recent Pokemon game I have is Silver.<br /><br />The new ones just don&#039;t do it for me...having however many hundred Pokemon out there seems more like a clusterfuck than anything else.<br /><br />Pokemon as a series can be given credit for sticking to the same basic game formula for so many years (unlike what happened with, say, Sonic the Hedgehog). I&#039;m just not a fan of its modern incarnation.


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Has anyone on here messed around with address 0049 in the ROM of G/S/C? Specifically, changing the first byte of the line to 11 or 13.<br /><br />agusganog made some great videos of its effects. I have only been able to get past the startup screen once.&nbsp; <br />http://www.youtube.com/watch?v=Ld06wjxC6MI<br /><br />In every case so far, it&#039;s crashed when I attempt to do anything in the overworld. But there are lots of fun title screen effects - text glitching, palette changes, graphics glitches, et al. - and it literally glitches itself (no more mashing the A button for line errors!).<br /><br />I also somehow got the correct password for resetting the clock, by picking some completely random digits. I&#039;ve never seen that happen before.


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t seem to view the video. It keeps saying &#039;An error occurred. Please try again later.&#039;<br /><br />Also, I don&#039;t really know anything about changing addresses. Could you please explain how I would go about doing that?


subject: Re: G/S/C glitch discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First off you&#039;ll need the emulator Visual Boy Advance, the emulator comes with a few debugging tools in this case you&#039;d want to look at the memory viewer. The memory viewer is located under the Tools section of the emulator. If you wanted to exactly mess up the address MrGlitch is talking about type in the &quot;go to&quot; box 0049, it&#039;ll take you to the proper address within the ROM. This is called memory hacking, and is how you can change different addresses. Also MrGlitch, looks like you&#039;ll need to re upload your video as i&#039;m also getting the same error.


subject: Re: Recent purchases
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I recently bought the game Injustice: Gods Among Us, I finally finished story mode and have moved on to the classic battle mode and missions, though I haven&#039;t been playing it much. :V It also came bundled with Mortal Kombat Vs. DC Universe but I have yet to play that.


subject: Re: G/S/C glitch discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Try different values, MrGlitch did explain that lots of times the game will freeze eventually there should be some values that allow the game to function still with glitches. It&#039;s the fun part of memory hacking, if nothing works by effecting this address perhaps you could try different addresses and see what happens. It&#039;s all about experimenting. :)


subject: Re: I'm giving up pokemon
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been a fan of the games since late 1999, so I am not stopping anytime soon. If you&#039;re bored with the series well then you don&#039;t have to like it anymore. :P I am eagerly looking forward to X and Y, it&#039;s cool to see what new features they keep adding to the game to make it more fresh and new. (Also Sonic the Hedgehog for the most part has stuck with the same gameplay elements throughout the years, minus the storybook games that is. [The wii exclusive games that is... never did play them but I don&#039;t own a wii anyways...])


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow this thread hasn&#039;t been updated in a while it seems, new information has been given to us just recently. This is taken from Serebii.net:<br />[quote]Following its reveal in CoroCoro on Saturday, The PokÃ©mon Company has now announced the US names of the latest PokÃ©mon. First, Gogoat shall be known as Gogoat. Elikiteru will be known as Helioptile, Yayakoma will be known as Fletchling and Yancham will be known as Pancham. In addition to this, they have also confirmed a few other bits. First, the Karos Region shall be called Kalos and Miare City shall be called Lumiose City. The move Parting Remark will be called Parting Shot and Parabola Charge will be Parabolic Charge.<br />It also confirms that at certain points you&#039;ll be able to get new outfits and accessories for your Trainer! It also confirmed diagonal movement. They also sent a new batch of directfeed screenshots, which have been added to our pre-release screenshot page. Click the image to go to the page<br />Edit @ 14:47: Created pages on the Kalos Region, as well as various New Mechanics. Both pages will be updated as the months go by<br />Edit @ 15:21: Created a page on the New Moves<br />Edit @ 16:01: PokÃ©mon names and move names seem to have increased beyond the 10 &amp; 12 respective character limit. France has called Pancham PandespiÃ¨gle which is 2 characters longer, while Parabolic Charge is 16 characters long [/quote]<br />You can read more about older updates on their site, and here&#039;s the link to the complete article with images.<br />http://serebii.net/index2.shtml


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MysticFlygon link=topic=6594.msg189773#msg189773 date=1368545161]<br />I tried changing it, but all it did was freeze the game...<br />[/quote]<br />If you&#039;re anywhere in the game besides the title screen or opening credits when you modify address 0049, the game will most likely freeze.<br /><br />


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Let&#039;s see if this video works...<br /><br />http://www.youtube.com/watch?v=Pq7b7W9nBt8&amp;feature=youtu.be


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
modified_name: MysticFlygon
icon: xx
body:
  I was on the title screen, but it still froze...<br /><br />I tried changing the first byte in line 0050 from C3 to A3, and there were some very interesting results. There were some graphical glitches, and very soon after the game got to the title screen, it reset on its own. Partway through the intro, it skipped to the title screen. After waiting at the title screen for a bit, it acted as if I had pressed A or Start, and went to the New Game/ Options screen. After a while, it will reset again, with a white background and black text, and say that the game is only for Game Boy Color. If I start a new game, the text will occasionally have an incorrect character, and one time, when I was told to enter my name, it acted as if I had pressed A and took me to the New Name screen. It then proceeded to glitch a lot, and reset with the &#039;only for Game Boy Color&#039; message. When I actually managed to get into the overworld, it reset shortly after, again with the &#039;only for Game Boy Color&#039; message.


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  Here&#039;s a video, in which I don&#039;t press any buttons.<br /><br />[url=http://youtu.be/Vdlxqsq_TKA]http://youtu.be/Vdlxqsq_TKA[/url]


subject: Re: G/S/C glitch discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
body:
  You&#039;re on the correct track to memory hacking, if i&#039;m not mistaken Blaziken wrote a very detailed description on why the &quot;This game pak is only designed for the Game Boy Color&quot; error handler screen somewhere on here... Anyway this is definitely making me want to start memory hacking again... xD Also MrGlitch, what video codec are you using to compress the avi file? I&#039;m assuming whatever codec you&#039;re using isn&#039;t agreeing with Youtube at all... I usually tend to use Microsoft Video 1 with full frames compression. Edit: Also great work MysticFlygon, I laughed when I saw the title screen and what looked like the word &quot;tit&quot;. xD


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
modified_name: MysticFlygon
icon: xx
body:
  Changing C3 to B3 was a bit more glitchy, and changing the byte after that (93) to 13 was even more glitchy. Here&#039;s a video of the latter: [url=http://youtu.be/PRaV8Pvy1dc]http://youtu.be/PRaV8Pvy1dc[/url]


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6594.msg189784#msg189784 date=1368562316]<br />Also MrGlitch, what video codec are you using to compress the avi file? I&#039;m assuming whatever codec you&#039;re using isn&#039;t agreeing with Youtube at all... I usually tend to use Microsoft Video 1 with full frames compression. <br />[/quote]<br />I honestly have no idea what codec I have...<br /><br />I just record things with HyperCam 2 and upload the AVI files directly to YouTube. The videos I&#039;ve recorded with HyperCam 2 on my laptop, which have audio, apparently work, but the ones I record on my desktop PC don&#039;t.&nbsp; <br /><br />Then again, my laptop also has XP and my desktop has Win8.&nbsp; But that probably isn&#039;t related to the problem.


subject: Re: G/S/C glitch discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I highly suggest you use VisualBoyAdvance&#039;s AVI logging, it&#039;ll give you the option to compress the avi file with different formats. Plus there won&#039;t be any slowdowns caused by using Hypercam. :)


subject: Re: G/S/C glitch discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6594.msg189786#msg189786 date=1368568299]<br />Then again, my laptop also has XP and my desktop has Win8. <br />[/quote]<br />This is the problem. New soundcards and Win7 onwards don&#039;t support Stereo Mix, or &quot;record what you hear&quot;.


subject: Re: G/S/C glitch discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6594.msg189788#msg189788 date=1368600720]<br />[quote author=MrGlitch link=topic=6594.msg189786#msg189786 date=1368568299]<br />Then again, my laptop also has XP and my desktop has Win8. <br />[/quote]<br />This is the problem. New soundcards and Win7 onwards don&#039;t support Stereo Mix, or &quot;record what you hear&quot;.<br />[/quote]<br /><br />Not true, this function is actually hidden in most cases and can be re-enabled by going to:<br /><br />Recording Devices &gt; Right click white space &gt; Show Disabled Devices &gt; Stereo Mix &gt; Enable<br /><br />(Recording devices is accessed under the sound portion of the control panel or right clicking the speaker in the taskbar.)<br /><br />For those other cases, there&#039;s [url=http://software.muzychenko.net/eng/vac.htm]Virtual Audio Cable[/url] which acts as an EMULATED version of stereo mix.


subject: Re: G/S/C glitch discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6594.msg189789#msg189789 date=1368604476]<br />[quote author=camper link=topic=6594.msg189788#msg189788 date=1368600720]<br />[quote author=MrGlitch link=topic=6594.msg189786#msg189786 date=1368568299]<br />Then again, my laptop also has XP and my desktop has Win8. <br />[/quote]<br />This is the problem. New soundcards and Win7 onwards don&#039;t support Stereo Mix, or &quot;record what you hear&quot;.<br />[/quote]<br /><br />Not true, this function is actually hidden in most cases and can be re-enabled by going to:<br /><br />Recording Devices &gt; Right click white space &gt; Show Disabled Devices &gt; Stereo Mix &gt; Enable<br /><br />(Recording devices is accessed under the sound portion of the control panel or right clicking the speaker in the taskbar.)<br /><br />For those other cases, there&#039;s [url=http://software.muzychenko.net/eng/vac.htm]Virtual Audio Cable[/url] which acts as an EMULATED version of stereo mix.<br />[/quote]<br />New sound cards don&#039;t include this feature. I&#039;m using e2eSoft&#039;s Virtual Sound Card to record anything with sound except those recordable by VBA.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The badge items are actually used in the game. When you talk to the badge guy in Cerulean, he provides a list of badges that you can ask about. Internally, the list is constructed in a similar way to a Mart list: by giving item IDs and letting the game engine print the item names. The items used here are, of course, the mysterious badge items.


subject: Vidya game stories general
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A thread where we can post random stories about things that happened to us/things we did on video games.<br /><br />So I was playing Mortal Kombat: Armageddon today and was fighting against Onaga, the Dragon King. I was playing as Kintaro, a four-armed character (Shokan) since he was the only character other than Goro or Sheeva that could grab the stupid dragon.<br /><br />So anyway I beat Onaga and the game tells me to finish him. I was playing the Wii version with a GameCube controller, so, for shits and giggles, I press forward, forward, X, expecting it to just be some standard attack.<br /><br />Instead, Kintaro punched Onaga in the dick with such force that Onaga&#039;s torso/upper body [i]exploded,[/i] so when the attack ended, only Onaga&#039;s legs were left, which fell to the floor.<br /><br />It was hilarious.


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  Has anyone seen this before?<br />[img]http://img837.imageshack.us/img837/4695/waitingsw.png[/img]<br />The game was lagging horribly due to me changing a few bytes, and at the worst part of the lag, &#039;Waiting...!&#039; appeared.


subject: Re: Vidya game stories general
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would of titled this thread with &quot;memories&quot;, but ok.<br /><br />When I was in SC, I would go to my buddy&#039;s house every weekend during highschool. He was in a magnet school, while I attended a public school, so after middle school we just hung out. Some of my best gaming experiences were there. One time he let me make a new save file on skyrim after watching him play it. At first, when the game came out, I was VERY skeptical. When hearing people talk about it, the &quot;fantasy talk&quot; really made me stray away from it. Once I saw my friend play it, I was willing to give it a shot. <br /><br />On the new file I couldn&#039;t decide my race, so I picked the human. I gave him the appearance of Fu man chu and named him Shu man fu. After escaping that retarded tutorial scene, I headed to the first town I saw. Two women faced a giant and immediately started talking to me. While they were talking I eased the camera down exposing her breasts on the screen, and quickly jerked the camera back to her face. <br /><br />needless to say, my friend and I had a good a time.


subject: Re: Tachi's Game Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />[size=1em]Today&#039;s review is on one of the most widely known games of today.[/size]<br /><br /><br /><br /><br /><br /><br />[size=14pt]MINECRAFT[/size]<br />[hr]<br /><br />Most of you have heard of [s]the newest installment of the lego video game series[/s] one of the most talked about games these days, Minecraft. Minecraft was developed by a swedish programmer, and was published by Mojang. There isn&#039;t any set goals to do, but only what goals in which you want to accomplish. With 3 different modes, a map that generates as you play, and updates now and again, this game has obvious replay value. The game has absolutely no story, and relies on your imagination to decide what to do next. I&#039;m not certain if it was intentional, but it brings back the spirit of when kids played &quot;pretend&quot; and didn&#039;t rely on a video game to determine the future on story. The game has been well received by the public, and has many ports of the game, such as pc, xbox 360, android, iOS, and surprisingly a Raspberry Pi port. <br /><br />[size=0.7em]Off topic: The raspberry pi is a credit card sized computer that has been increasing in popularity. I&#039;m kind of surprised it has the capability to run minecraft. [url=http://www.raspberrypi.org/]Click Here[/url] to learn more.[/size]<br /><br />Creative:<br />This mode allows you to have everything you need in terms of materials. You cannot die (as far as I know), you cannot starve, and no enemies are around to harm you. It was intended to allow you to create anything you wish without the hassle of enemies.<br /><br /><br />Survival:<br />This is what I consider the actual game. You start out with absolutely nothing in a random spot. From here, one must gather resources, use the resources to make tools, shelter, armor, etc. A common strategy when starting is to immediately go after wood, to craft into wood planks. Using 4 planks to make a Crafting Table, you can create tools and many other things. Some would start with a wooden axe to get more wood to prepare. If you can, make a pick axe to get stone, to make a furnace, or walls of your house. You can make a sword, to defend yourself, and gather food quicker. If your slow at the game like I am, you would only have a few stacks (64 of an item is the max, which is called a stack) of wood planks and make a house, table, tools, and door, before the sunset. At night is when all the dangerous NPCs will come out to attempt to kill you, ranging from giant spiders, to zombies. Let me tell you, this game WANTS you dead. Unless your a god at navigation, when you start the game, your going to try to chase animals to get food by the 2nd or 3rd day, which makes you forget where your house is. If your lucky, you&#039;ll find it before night, but I&#039;ve never had that happen. Once you die, you lose all of your items, and go back at the spawn point. If you can locate where you died, you can get back everything.[size=1em] To avoid losing a lot, and to have stuff handy, chests can be made. The survival has an ending by defeating an entity known as the Ender dragon, which is a giant enemy with tons of health that does cheap attacks which do a lot of damage. [/size]<br />[size=1em]The survival mode is what it&#039;s called, &quot;to survive&quot;. It has very few friendly npc&#039;s, and the world is very empty. Again i&#039;m not sure if it was intentional, but it gives off an eerie feeling. Even the &quot;nether&quot; (the game&#039;s &quot;hell&quot;) is in it, which really can make a first timer nervous.[/size]<br /><br />[size=1em]Multiplayer:[/size]<br />[size=1em]Minecraft has multiplayer servers that are created by users, groups, etc. By doing this, you have to locate the i.p. addresses to connect. This is great for exploring a huge world, and leaving the empty feeling behind in single player. The Server&#039;s rules are put out by the administrators, which can lead to lack of enjoyment, or security depending on who you are. Many server&#039;s have a theme, such as an overworld based on the novel &quot;The Hunger Games&quot; leading to &#039;[i]interesting&#039;[/i] ways to play. [/size]<br />[size=1em]Many enjoy this, however I find multiplayer servers downright crap. The real things that get to me are the servers ways to forcing you to donate. They claim the donations go to keeping the server running, and expanding it to allow more players with less lag. THAT IS COMPLETE CRAP! The admin&#039;s I have came across claim that running the server on a single computer couldn&#039;t allow so many players with the speed in which they play. The ones I have came across spend money on a VPS, which is a software that acts like a separate computer to host servers. However, you pay for the software monthly, which can be very pricey.[/size]<br /><br /><br />[size=1em]From asking admins of large servers, I found out that a lot use the[url=https://www.hostmysite.com/promo/VPS-30-day-free-trial/Windows-VPS-compare-plans-30-day-free-trial/index.shtml] deluxe windows service on hostmysite[/url] and I found a computer with the same memory specs at [url=http://www.computerrefurb.com/all-discount-computers/copy-of-dell-optiplex-gx520-2-8ghz-2gb-ram-80gb-hd-xp-pro/?gclid=CPyc1_fim7cCFTQV7AodgxYAHA]computerrefurb[/url]. For bandwith, that just depends on your internet, and what software you use to host your server. Perhaps I&#039;m being a little critical, and my solutions may not work ENTIRELY as well, but when I&#039;m playing a game, I don&#039;t want to hear an ad every 10 minutes about [s]donating[/s] paying for DLC, that is obtainable in the world anyways. It&#039;s also a pain that the ones that do pay, get better equipment, giving them the sense that they are more skilled at the game. (seriously guys, using your mommy&#039;s credit card doesn&#039;t mean you play the game better)[/size]<br /><br />[size=1em]Another problem with the servers, is the difficulty. It can range from having absolutely no challenge that your bored to tears, to trying to survive being killed off by monsters, as well as users who had more time to get better equipment. It&#039;s hard to play a game when the first thing that happens is that you get killed and lose your stuff by somebody camping. The internet is full of children, and complete dicks, so always keep that in mind when playing this mode.[/size]<br /><br />[size=1em]Graphics:[/size]<br />[size=1em]The game&#039;s graphics aren&#039;t too much to look at. When I first saw the game, it reminded me entirely of the n64 games 3d graphics with inspiration of the gameboy advance&#039;s 2d graphic games that use a lot of outlines. Everything is a block, and your items are flat and blocky as well. I guess it&#039;s their way of saying good graphics don&#039;t make a good game, but these are so uninspired. [/size]<br /><br />[size=1em]Music/sound: [/size]<br />[size=1em]The game&#039;s music is HEAVY into ambiance, and is very dull. Some video games music are song&#039;s I would listen on an mp3 player, while some I loved to hear it within the game, but this one is in the category of &quot;oh dear god, please mute this&quot;. It kinda fits the mood of the game, but it&#039;s just too annoying for me to even listen to. The sound effects aren&#039;t all that good either. For a game of this date, most of the sound effects feel generic, and the ones that don&#039;t are downright annoying. The #1 reason I hate the nether, is because of those baby voices you hear the ENTIRE time. The worst part is that muting the sound effects isn&#039;t a good idea, because being in a first person view, listening for your opponents is necessary to avoid dying.[/size]<br /><br />[size=1em]Overall: 4/10[/size]<br />[size=1em]the reason this game is getting such a low score, is because it is hardly a game. Being in a giant world, with weapons, open space, and many possibilities, is extremely boring when this game is so isolated. What fun is it to only kill enemies in a sandbox game that has this much possibilities. I guess you can say the villagers aren&#039;t, but those guys are so rare, and weak, it&#039;s not worth your time. All these items, tools, resource, don&#039;t really mean anything unless there is a purpose to use them, but most you don&#039;t even need. You COULD design a giant mansion with gold and diamond blocks, or you could save the time by making a dirt house that has the same function. The multiplayer would be more fun if it wasn&#039;t so flawed, and building things in singleplayer gets really boring after a while. With the only real goal to defeat the enderdragon, I find myself collecting resources for days (actual days) to get in a self sustainable situation to survive. It&#039;s very repetitive.[/size]<br /><br />[size=1em]I don&#039;t get why this game is still popular, even after all these updates, none of them really give the game more potential. [/size]<br />


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MysticFlygon link=topic=6594.msg189803#msg189803 date=1368724738]<br />Has anyone seen this before?<br />[img]http://img837.imageshack.us/img837/4695/waitingsw.png[/img]<br />The game was lagging horribly due to me changing a few bytes, and at the worst part of the lag, &#039;Waiting...!&#039; appeared.<br />[/quote]<br />I believe that&#039;s part of the text that appears during a link cable battle.


subject: Re: G/S/C glitch discussion
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Perhaps the byte changed made it think it was connecting to multiplayer, and as such caused it to lag while it detected what the non-existant connection was doing.<br /><br />Or it could be a graphical glitch.


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MysticFlygon link=topic=6594.msg189810#msg189810 date=1368789126]<br />I thought it looked familiar. But why would it appear there, and when the game was lagging badly?<br />[/quote]<br />Couldn&#039;t tell you.<br /><br />I did have Blue switch to Link Battle mode once, in the middle of some memory hacking.<br />http://www.youtube.com/watch?v=XhtPTLM_B7w


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t even want to remember the first posts I made when I joined my first forum.<br /><br />Oh God oh God oh God repress repress repress.


subject: Re: G/S/C glitch discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pretty much when you&#039;re memory hacking, depending on which offset and byte you change it could trigger events that are programmed into the game, it just so happens you changed a byte somewhere triggering the &quot;waiting!&quot; event that happens when you&#039;re linked up with a friend&#039;s game. This is also why most of the time you&#039;ll get crashes and game hangs, when you change a byte within the game&#039;s memory you interrupt the constant flow of code, when you encounter a crash or hang you&#039;ve changed a byte to where the game can&#039;t pull valid data from resulting in crashes.


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  xD I believe we&#039;ve had this discussion before and I posted my first posts on here. (Infact this was my very first forum... :V Too bad you can&#039;t see comments from the old glitchdex pages, I said some dumb stuff before on Female Symbol&#039;s old glitchdex entry back when you could comment on them... xD) So I think most of us can say they have horrible old posts. :P


subject: Re: Making a Japanese GlitchDex
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Most glitch Pokemon are the same throughout different versions, however some have different base stats and they tend to learn different moves at different levels. I would love to contribute to this, i&#039;ll start researching and join your wiki. :) (Funny thing is I just started a general glitch wiki on shoutwiki the other day. :V) I should really finish my research on the other versions though too... 


subject: Re: G/S/C glitch discussion
poster_name: MysticFlygon
poster_ip: ***.***.***.***
icon: xx
body:
  I got Prof. Oak to spout a bunch of gibberish.<br />[url=https://www.youtube.com/watch?v=d9ETvtuUbc4]https://www.youtube.com/watch?v=d9ETvtuUbc4[/url]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Triple-post, woo!<br /><br />As inspired by one of agusganog&#039;s videos, I&#039;ve tried an address in a brand-new location: D35E. Something to do with location and teleporting when you change the first byte to A7...but that byte changes with the area, so it takes a few tries to get it working correctly.<br /><br />There&#039;s a little bit of everything in this code...crashes, Glitch City teleportations, Safari Zone recalls, and things like this [i]very[/i] odd credits glitch.<br />http://www.youtube.com/watch?v=C97TXX6Pcy0&amp;feature=youtu.be<br /><br />Let me know if the video doesn&#039;t work.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=36.msg189825#msg189825 date=1369014492]<br />Triple-post, woo!<br /><br />As inspired by one of agusganog&#039;s videos, I&#039;ve tried an address in a brand-new location: D35E. Something to do with location and teleporting when you change the first byte to A7...but that byte changes with the area, so it takes a few tries to get it working correctly.<br /><br />There&#039;s a little bit of everything in this code...crashes, Glitch City teleportations, Safari Zone recalls, and things like this [i]very[/i] odd credits glitch.<br />http://www.youtube.com/watch?v=C97TXX6Pcy0&amp;feature=youtu.be<br /><br />Let me know if the video doesn&#039;t work.<br />[/quote]<br /><br />D35E is the map number. Try entering a door with D35E at a certain value (see [url=http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I)]here[/url]) and you will warp there. A7 (167) corresponds to the PokÃ©mon Lab in Cinnabar Island.<br /><br />There are glitchy effects when you change the byte directly and often the game will freeze, but when you change D35E to A7 in your room it loads a glitchy version of the Hall of Fame. The reason for this is related to the &#039;level-script pointer&#039; (WRAM: D36E-D36F). Each map uses a certain bank (list of values in Yellow can be found [url=http://freetexthost.com/bsy42cst51]here[/url]) and a &#039;level-script pointer&#039;, which indicates where the game should operate data in the &#039;background&#039;&#039; based on the bank.<br /><br />For example, in Yellow the level script pointer for Red&#039;s House (floor 2) (id: 26h, dec: 38) is [B0, 40] and the bank for that map is 17h (dec: 23).<br /><br />This means the pointer is 17:40B0, and to work out the offset you do:<br /><br />romAddress = (bankNumber * 0x4000) + (twoBytePointer - 0x4000);<br />romAddress = (17 * 0x4000) + (B040 - 0x4000)<br />âˆ´ romAddress = 5C000 + 7040<br />âˆ´ romAddress = 63040<br /><br />This happens to do nothing, but if you change the change the map, you change the bank, and therefore change the offset to the level-script function.<br /><br />Examples of special level-script functions include the Hall of Fame script and Diglett&#039;s Cave entrance (Route 2/Vermilion City entrance), which constantly writes to the last exit byte, D365 to either 0Dh (dec: 13, Route 2) or 05h (Vermilion City), respectively. There are others, like Rock Tunnel as well.<br /><br />Notice that if you change D35E indirectly and the game seems to continue as normal, talking to NPCs will give you different text. I suspect that this is probably related to text identifiers being exclusive to one map (see [url=http://forums.glitchcity.info/index.php/topic,6642.msg189567.html#msg189567]here[/url] for an explanation on why &#039;error&#039; messages appear during the Trainer-Fly glitch) but I&#039;m not 100% sure.


subject: Re: Making a Japanese GlitchDex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6656.msg189820#msg189820 date=1368924247]<br />Most glitch Pokemon are the same throughout different versions, however some have different base stats and they tend to learn different moves at different levels. I would love to contribute to this, i&#039;ll start researching and join your wiki. :) (Funny thing is I just started a general glitch wiki on shoutwiki the other day. :V) I should really finish my research on the other versions though too...<br />[/quote]<br /><br />Great, I apprecitate it, thanks!<br /><br />I won&#039;t be very active on there, but I thought in terms of starting a new Wiki, I&#039;d give it a go as its a place where we can share research on foreign glitches.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Every sign/NPC has an identifier that starts with 1 in each area. (0 is for the start menu, I think)<br />If you change the map identifier and interact with the signs/NPCs, you&#039;ll likely see inappropriate text (like the healing message) or invalid text that ends with (id) ERROR.<br />Example video: http://www.youtube.com/watch?v=STKP1XXhuxU


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow. TheZZAZZGlitch just wrote a program for pong and executed it using 8F.<br /><br />Link: [url=http://www.youtube.com/watch?v=D3EvpRHL_vk]here[/url]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg189830#msg189830 date=1369055667]<br />If you change the map identifier and interact with the signs/NPCs, you&#039;ll likely see inappropriate text (like the healing message) or invalid text that ends with (id) ERROR.<br />Example video: http://www.youtube.com/watch?v=STKP1XXhuxU<br />[/quote]<br />Yes, NPC text errors happened to me as well.<br /><br />I [i]think[/i] I understand what you&#039;re saying about the pointers. But when, for example, the game displays glitchy credits in a particular location, does it overwrite the room data with the credits data?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I don&#039;t know exactly how the Hall of Fame script works. I suspect it probably just writes data on the screen.<br /><br />Technically, the room data as in the [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Map_Header]map header data[/url] (except the level-script pointer) and [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Tileset_Header]tileset header[/url] stays the same as it is.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg189834#msg189834 date=1369059987]<br />I don&#039;t know exactly how the Hall of Fame script works. I suspect it probably just writes data on the screen.<br /><br />Technically, the room data as in the [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Map_Header]map header data[/url] (except the level-script pointer) and [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Tileset_Header]tileset header[/url] stays the same as it is.<br />[/quote]<br />Text pointer and the connections change as well.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg189832#msg189832 date=1369055862]<br />Wow. TheZZAZZGlitch just wrote a program for pong and executed it using 8F.<br /><br />Link: [url=http://www.youtube.com/watch?v=D3EvpRHL_vk]here[/url]<br />[/quote]<br /><br />looks more like Breakout with no blocks to break, in my opinion.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh man, I had a dream last night I was playing Yellow version, but the PokÃ©mon&#039;s sprites were weird meshes between Red Version&#039;s and Yellow Version&#039;s.<br /><br />Anyway, I was in the Safari Zone, and what do I come across?<br /><br />A shiny fucking Chansey. Yes, shinies existed in PokÃ©mon Dream Yellow Version.<br /><br />I only had three options: Throw a Ball, throw bait, or run. Since Chansey are famous for running away when you so much as look at the screen the wrong way, I decided to throw a Ball at it. It wobbled many times (at least 10), then broke out.<br /><br />So I throw another Ball at it, and I captured the thing. Talk about exhilerating. I just caught a shiny fucking Chansey, in the Safari Zone, no less.<br /><br />Then I woke up and was very disappointed.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg189834#msg189834 date=1369059987]<br /><br />Technically, the room data as in the [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Map_Header]map header data[/url] (except the level-script pointer) and [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Tileset_Header]tileset header[/url] stays the same as it is.<br />[/quote]<br />That&#039;s what I thought, since the tileset appeared to correspond to the location in this case.


subject: Re: The dream thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had a dream that somebody was outside shooting a gun. They were shooting at our car in the parking lot and the windows at the house. I grabbed my sword from my room and the 2 shurikens that I keep next to my bed. I snuck out the front door while he was wrecking the back yard, and I threw a shuriken at the car. He was startled and I rushed him. Before I sliced him, I was woken up by my alarm clock, which the radio station was playing &quot;The Trooper&quot;. irony...


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  is it just me, or do a lot of our recent general discussion topics end up talking about IRC channels? 


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]I was woken up by my alarm clock, which the radio station was playing &quot;The Trooper&quot;. irony...[/quote]<br /><br />YOU&#039;LL TAKE MY LIFE BUT I&#039;LL TAKE YOURS TOO!<br />YOU&#039;LL FIRE YOUR MUSKET BUT I&#039;LL RUN YOU THROUGH!


subject: Re: The Member's Guide to Topiclessness
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg189842#msg189842 date=1369102838]<br />A couple of them did, yeah. [i]Is[/i] there an IRC channel for GCLF?<br />[/quote]<br /><br />An official one? No.<br /><br />Some unofficial hangout frequented by a few old members of here? Yes.&nbsp; irc.rizon.net #desuempire<br /><br />Will make a topic later when I get home, which will probably be 6PM EST tomorrow.


subject: Zelda Oracle Of Ages Inventory Hacking
poster_name: coczero
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coczero
icon: xx
body:
  So the past few days I was digging trough the memory of OOA. I found some pretty cool inventory addresses and I just thought I&#039;d share them with you. This isnt complete and I am still researching but, well here we go.<br /><br />The two equipped items are located at C688 for the &quot;A&quot; button and C689 for the &quot;B&quot; button.<br />The inventory spaces are C68A to C699.<br />Here are the HEX values for the items<br />[code]	01 - Wooden Shield L-L-<br />	02 - Fists <br />	03 - Bombs ()<br />	04 -&nbsp; Cane Of Somaria<br />	05 -&nbsp; Wooden Sword L-1<br />	06 - Boomerang<br />	07 - Harp Of Ages <br />	08 - Mystery Seeds<br />	09 - nothing<br />	10 - Nothing<br />	11 - Harp Of Ages with a song<br />	12 - nothing<br />	13 - Mystery Seeds<br />	14 - nothing<br />	15 - Shovel<br />	16 - Actually power bracelet but will show as mirror shield<br />	17 - Rocâ€™s Feather<br />	18 - nothing <br />	19 - Seed bag with ember seeds <br />	20 - Ember seeds<br />	21 - Scent seeds<br />	22 - Pegasus seeds <br />	23 - Gale seeds<br />	24 - Mystery seeds<br />	25 - Tune Of Echoes<br />	26 - Tune Of Currents<br />	27 - Tune Of Ages<br />	28 - nothing<br />	29 - nothing<br />	30 - nothing<br />	31 - nothing<br />	32 - nothing<br />	33 - nothing<br />	34 - Gasha Seeds <br />	35 - nothing<br />	36 - Maku seed <br />	37 - nothing<br />	38 - nothing<br />	39 - nothing<br />	40 - Mystery seeds<br />	41 -&nbsp; Poe Clock<br />	42 - Graveyard Key<br />	43 -&nbsp; Crown Key<br />	44 -&nbsp; Mermaid Key<br />	45 -&nbsp; Old Mermaid Key<br />	46 - Library Key<br />	47 - nothing<br />	48 - Ricky&#039;s boxing gloves<br />	49 -&nbsp; Bomb flower<br />	50 - ???<br />	51 - Fairy powder<br />	52 - Cheval rope<br />	53 - Memberâ€™s Card<br />	54 -&nbsp; Island Chart<br />	55 -&nbsp; Book Of Seals<br />	56 - nothing<br />	57 - nothing<br />	58 - Bomb flower<br />	59 - Introduction<br />	60 - Seed bag with ember seeds<br />	61 - Seed bag with scent seeds<br />	62 - Seed bag with pegasus seeds<br />	63 - Seed bag with gale seeds<br />	64 - Seed bag with mystery seeds<br />	65 - Seed shooter with ember seeds<br />	66 - Seed shooter with scent seeds<br />	67 - Seed shooter with pegasus seeds<br />	68 - Seed shooter with gale seeds<br />	69 - Seed shooter with mystery seeds<br />	70 - Powerbracelet<br />	71 - Powerglove<br />	72 -&nbsp; Poe Clock<br />	73 -&nbsp; Stationary<br />	74 -&nbsp; Stink Bag<br />	75 -&nbsp; Tasty Meat<br />	76 -&nbsp; Doggy Mask<br />	77 -&nbsp; Dumbbell<br />	78 -&nbsp; Cheesy Mustache<br />	79 -&nbsp; Funny Joke<br />	80 - Ricky&#039;s flute <br />	81 - Dimitri&#039;s Flute <br />	82 -&nbsp; Moosh&#039;s Flute <br />	83 - Harp of ages <br />	84 - Harp of ages with song <br />	85 - Harp of ages with song <br />	86 - Harp of ages with song <br />	87 -&nbsp; Cracked Tuni Nut<br />	88 - nothing<br />	89 -&nbsp; Tuni Nut<br />	90 - ??? <br />	91 - Ring<br />	92 -&nbsp; Dumbbell <br />	93 -&nbsp; Ancient wood <br />	94 -&nbsp; Falling Star<br />	95 -&nbsp; Stationary <br />	96 -&nbsp; Stationary <br />	97 - ???<br />	98 - Ring<br />	99 -&nbsp; Strange flute <br />	 <br />	A0 -&nbsp; Stink bag<br />	A1 -&nbsp; Graveyard key<br />	A2 - ???<br />	A3 -&nbsp; Save screen<br />	A4 - Mirror Shield<br />	A5 -&nbsp; Scent seeds<br />	A6 -&nbsp; Save screen<br />	 <br />	A7 - Rocâ€™s feather <br />	A8 - L-2 Ring Box<br />	A9 - ???<br />	 <br />	B0 - Scent seeds<br />	B1 - ???<br />	B2 - Falling Star<br />	B3 - Seed Shooter <br />	B4 - Book Of Seals<br />	B5 - Echoing Howl<br />	B6 - Gasha Seed<br />	B7 - Dimitri&#039;s Flute <br />	B8 - Mystery Seeds<br />	B9 - Burning Flame<br />	 <br />	C0 - Ring<br />	C1 - ???<br />	C2 - Seed Shooter <br />	C3 - ???<br />	C4 - Ring<br />	C5 - Ancient Wood<br />	C6 - Bomb Flower<br />	C7 - Eternal Spirit<br />	C8 - Ring<br />	C9 - Doggie Mask<br />	 <br />	D0 - L-2 Ring Box<br />	D1 - Bombs <br />	D2 - Bombs <br />	D3 - Sacred Soil<br />	D4 - Iron Shield<br />	D5 - Ring<br />	D6 - Ring<br />	D7 - Biggoron&#039;s Sword <br />	D8 - Sacred Soil<br />	D9 - Wooden Shield <br />	 <br />	E0 - Ring<br />	E1 - Eternal Spirit<br />	E2 - ???<br />	E3 - Library Key<br />	E4 - Ring<br />	E5 - Book Of Seals<br />	E6 - Eternal Spirit<br />	E7 - Pieces Of Heart<br />	E8 - ???<br />	E9 - Lava Juice<br />	 <br />	F0 - Strange Flute <br />	F1 - Pieces Of Heart<br />	F2 - Strange Flute <br />	F3 - Fairy Powder<br />	F4 - Ring<br />	F5 - ???<br />	F6 - Tokay Eyeball<br />	F7 - Falling Star<br />	F8 - Tokay Eyeball<br />	F9 - Ancient Wood<br />	 <br />	0A - Tuni Nut, works like a hookshot<br />	0B - nothing<br />	0C - Biggoron&#039;s Sword<br />	0D - Bombchu <br />	0E - Strange Flute<br />	0F - Seed shooter with ember seeds<br />	 <br />	1A - nothing<br />	1B - nothing<br />	1C - nothing<br />	1D - nothing<br />	1E - nothing<br />	1F - nothing<br />	 <br />	2A - nothing<br />	2B - nothing<br />	2C - nothing<br />	2D - Ring<br />	2E - Zora&#039;s Flippers <br />	2F - Magic Potion<br />	 <br />	3A - nothing<br />	3B - nothing<br />	3C - nothing<br />	3D - nothing<br />	3E - nothing<br />	3F - nothing<br />	 <br />	4A - Mermaid Suit <br />	4B - Slate<br />	4C - Cracked Tuni Nut<br />	4D - Scent Seedling<br />	4E - Zora Scale<br />	4F - Tokay Eyeball<br />	 <br />	5A - Lava Juice<br />	5B - Brother Emblem<br />	5C - Goron Vase<br />	5D - Goronade<br />	5E - Rock Sirloin<br />	5F - nothing<br />	 <br />	6A - Wooden Sword L-1 <br />	6B - Noble Sword L-1 <br />	6C - Master Sword L-1 <br />	6D - Wooden Shield L-1 <br />	6E - Iron Shield L-1 <br />	6F - Mirror Shield L-1 <br />	 <br />	7A - Touching Book<br />	7B - Magic Oar<br />	7C - Sea Ukelele<br />	7D - Broken Sword<br />	7E - nothing<br />	7F - Strange Flute <br />	 <br />	8A - Switch Hook <br />	8B - Long Hook <br />	8C - Seed Shooter <br />	8D - Ring<br />	8E - Cheesy Mustache<br />	8F - Lonely Peak<br />	 <br />	9A - ???<br />	9B - Biggoron&#039;s Sword <br />	9C - Ring<br />	9D - Dumbbell<br />	9E - Seed Shooter <br />	9F - Lava Juice<br />	 <br />	AA - Stink Bag<br />	AB - Bombs <br />	AC - Scent Seedlings<br />	AD - ???<br />	AE - Power Bracelet <br />	AF - Roc&#039;s Feather <br />	 <br />	BA - Noble Sword <br />	BB - Ring<br />	BC - Ember Seeds<br />	BD - Lonely Peak<br />	BE - Ember Seeds<br />	BF - Ring<br />	 <br />	CA - Ring<br />	CB - Noble Sword <br />	CC - ???<br />	CD - Ring<br />	CE - ???<br />	CF - Ring<br />	 <br />	DA - Bomb Flower<br />	DB - ???<br />	DC - L-2 Ring Box<br />	DD - Shovel <br />	DE - Bombs <br />	DF - Strange Flute <br />	 <br />	EA - Falling Star<br />	EB - Strange Flute <br />	EC - Cane Of Somaria <br />	ED - Poe Clock<br />	EE - Ring<br />	EF - Ring<br />	 <br />	FA - Tune Of Ages<br />	FB - L-2 Ring Box<br />	FC - ???<br />	FD - Moosh&#039;s Flute <br />	FE - Ring<br />	FF - Tokay Eyeball<br />[/code]<br /><br />Now, problem with most of these values is, that they are just glitch items that do nothing. The problem is that the items which are not just usable but also have something like level, or ammunition require certain addresses to be changed before working properly. I have not figured all out yet, but I will update this post as soon as I do.<br />Things I figured out:<br />[b]<br />Power bracelet:[/b]<br />Needs C6B8 set to either 01 or 02 to work. 01 is normal power bracelet and 02 is power glove.<br /><br />[b]Seed bag:[/b]<br />Well, the seed bag is a bit more complicated. C69E are the available sorts of seeds. Thanks to IIMarckus, helping me figure out how this address works. <br />[code]	0b00001 ember<br />	0b00010 scent<br />	0b00100 pegasus<br />	0b01000 gale<br />	0b10000 mystery<br />		01 - ember<br />		02 - ember + scent<br />		07 - ember + scent + pegasus<br />		0F - ember + scent + pegasus + gale <br />		1F - ember + scent + pegasus + gale + mystery<br /><br />[/code]<br /><br />C6C4 is the currently selected sort.<br />[code]		00 - Ember seeds<br />		01 - Scent seeds<br />		02 - Pegasus seeds<br />		03 - Gale seeds<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 04 - Mystery seeds[/code]<br /><br />Of course you also need &quot;seed ammunition&quot; if you want to call it like that. They are located at C6B9 to C6BD in the same order as the selected seeds.<br /><br />[b]<br />Sword &amp; Shield:[/b]<br /><br />To have a normal working sword and shield you need to assign the level address of both. They are: <br />C6AF for shield<br />C6B2 for sword <br /><br /><br />Items which still need testing:<br />-Bombs<br />-Harp Of Ages<br />-Hookshot<br />-Bombchu<br />-Seed Shooter<br /><br /><br /><br />[b]Ring Box:[/b]<br />C6CC tells the game if you have one and which level your ring box is.<br /><br />C6CD is how many unidentified rings you have. I figured out you cant identify them, you can open the dialog (what you cant do when you have none) but it doesnt show any rings to identify. Maybe there is another address which has to be changed.<br /><br />C6C6 - C6CA are the quipped rings. I also made a HEX list for them:<br />[code]		00 - Friendship Ring<br />		01 - Power Ring L-1<br />		02 - Power Ring L-2<br />		03 - Power Ring L-3<br />		04 - Armor Ring L-1<br />		05 - Armor Ring L-2<br />		06 - Armor Ring L-3<br />		07 - Red Ring<br />		08 - Blue Ring<br />		09 - Green Ring<br />		10 - Steadfast Ring<br />		11 - Pegasus Ring<br />		12 - Toss Ring<br />		13 - Heart Ring L-1<br />		14 - Heart Ring L-2<br />		15 - Swimmer&#039;s Ring<br />		16 - Charge Ring<br />		17 - Light Ring L-1<br />		18 - Light Ring L-2<br />		19 - Bomber&#039;s Ring<br />		20 - Red Holy Ring<br />		21 - Snowshoe Ring<br />		22 - Roc&#039;s Ring<br />		23 - Quicksand Ring<br />		24 - Red Joy Ring<br />		25 - Blue Joy Ring<br />		26 - Gold Joy Ring<br />		27 - Green Joy Ring<br />		28 - Discovery Ring<br />		29 - Rang Ring L-2<br />		30 - Bombproof Ring<br />		31 - Energy Ring<br />		32 - Dbl. Edged Ring<br />		33 - GBA Nature Ring<br />		34 - Slayer&#039;s Ring<br />		35 - Rupee Ring<br />		36 - Victory Ring<br />		37 - Sign Ring<br />		38 - 100th Ring<br />		39 - Whisp Ring<br />	Every value above these are just the same rings with a unapraised ring/glitchy sprite. (Those also dont work)<br />&nbsp; &nbsp; &nbsp; &nbsp; I also have the feeling that this list is not complete.<br />[/code]<br /><br />C6CB is just the REAL equipped ring (that little E).<br /><br /><br /><br />[b]In dungeons:[/b]<br /><br />C686 is the dungeon map (02 and some other values gives you a map)<br /><br />C670 is number of small keys you have<br /><br />C682 is the boss key (02 gives you a boss key)<br /><br /><br />[b]Other stuff:[/b]<br /><br />Essences are stored in C6BF and work like the seeds.<br />[code]	0b00000001 - Eternal Spirit<br />	0b00000010 - Ancient Wood<br />	0b00000100 - Echoing Howl<br />	0b00001000 - Burning Flame<br />	0b00010000 - Sacred Soil<br />	0b00100000 - Lonely Peak<br />	0b01000000 - Rolling Sea<br />	0b10000000 - Falling Star<br />	<br />	So for example:<br />		0F - First 4 essences<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7F - First 7 essences<br />[/code]<br /><br />C6A0 tells the game if we ever had gasha seeds (therefor lets the sprite appear in the subinventory)<br />C6BE is number of gasha seeds we have.<br /><br />C6AC is for heartpieces<br />If you change the value to 04 you wont get a new heart container, you need to pick up another one in order to get a new one.<br /><br />C6AD &amp; C6AE are the rupees.<br />C6AD is for tens and C6AE for the hundreds<br />Example: C6AD: 34 C6AE: 01 = 134 rupees<br /><br />[b]<br />Subinventory:[/b]<br />Works just like the seeds and essences and is stored in C69F - C6A5 (but without C6A1) and some extra addresses for some more information.<br /><br />[code]	C69F<br />		0b00000001 - /<br />		0b00000010 - /<br />		0b00000100 - /<br />		0b00001000 - /<br />		0b00010000 - /<br />		0b00100000 - Magic Ring<br />		0b01000000 - Zora&#039;s Flippers<br />		0b10000000 - Magic Potion<br />		<br />	C6A0<br />		0b00000001 - /<br />		0b00000010 - /<br />		0b00000100 - /<br />		0b00001000 - /<br />		0b00010000 - Gasha Seed<br />		0b00100000 - /<br />		0b01000000 - Maku Seed<br />		0b10000000 - /<br />		<br />	C6A2<br />		0b00000001 - /<br />		0b00000010 - Poe Clock<br />		0b00000100 - Graveyard Key<br />		0b00001000 - Crown Key<br />		0b00010000 - Mermaid Key<br />		0b00100000 - Old Mermaid Key<br />		0b01000000 - Library Key<br />		0b10000000 - /<br />		<br />	C6A3<br />		0b00000001 - Ricky&#039;s Gloves<br />		0b00000010 - Bomb Flower (upper Part)<br />		0b00000100 - Mermaid Suit<br />		0b00001000 - Slate<br />		0b00010000 - Cracked Tuni Nut<br />		0b00100000 - Scent Seedling<br />		0b01000000 - Zora Scale<br />		0b10000000 - Tokay Eyeball<br />		<br />	C6A4<br />		0b00000001 - Empty Bottle <br />		0b00000010 - Fairy Powder<br />		0b00000100 - Cheval Rope<br />		0b00001000 - Member&#039;s Card<br />		0b00010000 - Island Chart<br />		0b00100000 - Book Of Seals<br />		0b01000000 - /<br />		0b10000000 - /<br />		<br />	C6A5<br />		0b00000001 - Bomb Flower (lower Part)<br />		0b00000010 - Introduction<br />		0b00000100 - Lava Juice<br />		0b00001000 - Brother Emblem<br />		0b00010000 - Goron Vase<br />		0b00100000 - Goronade<br />		0b01000000 - Rock Sirloin<br />		0b10000000 - /<br />		<br />	C6C0<br />	This address changes the &quot;item trading item&quot; To work, the Poe Clock bit (0b0000010 of C6A2) needs to be true.<br />		01 - Stationary<br />		02 - Stink Bag<br />		03 - Tasty Meat<br />		04 - Doggie Mask<br />		05 - Dumbbell<br />		06 - Cheesy Mustache<br />		07 - Funny Joke<br />		08 - Touching Book<br />		09 - Magic Oar<br />		0A - Sea Ukelele<br />		0B - Broken Sword<br />		<br />	C6C2<br />	Cracked Tuni Nut bit needs to be true<br />		02 - Tuni Nut<br />		<br />	C6C3<br />	Is for the number of slates you have.<br />[/code]<br /><br />This is just a small overview of what I done in the past days, I&#039;ll keep you updated.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Raven Freak
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  Alright i&#039;m not sure if i&#039;ve posted this here before but I made a few notes while memory hacking Pokemon Blau (yeah I don&#039;t know why exactly I was playing around with the german version but meh.) While they&#039;re not complete yet i&#039;ll give you a little bit of information. :V If you&#039;ve wanted to tweak the music in the game, $C000 contains data for the sound driver. Pokemon Blue and Red were games that didn&#039;t take full advantage of the stereo sound the GB had to offer, there&#039;s only one song in the game that plays in stereo in the very first part of the song. (The theme that plays in the rocket&#039;s hideout in Celadon.) However to change any song to play in stereo simply change the byte located at $C004 to any value between F0 and FE. (FD provides the best results IMO.) However since the sound driver gets refreshed when a new song is loaded into memory, you&#039;d have to change the byte again once the map loads to hear the music in stereo. Another address related to music is $1215, this part of the ROM itself seems to contain code to tell the game which music ID to play during the overworld. Depending on which song is playing, it&#039;ll fetch another song within the same bank as the current song playing. Just wanted to share that little tidbit incase you wanted to mess up the music. :P


subject: Re: Zelda Oracle Of Ages Inventory Hacking
poster_name: Bent`
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  [quote author=coczero link=topic=6659.msg189847#msg189847 date=1369149233]<br />[b]Seed bag:[/b]<br />Well, the seed bag is a bit more complicated. C69E are the available sorts of seeds. But I just cant figure out how this address works. Here are some values and which seeds you can use with that:<br />[code]		01 - Ember<br />		03 - Ember + Scent<br />		07 - Ember + Scent + Pegasus <br />		09 - Ember + Gale<br />		11 - Ember + Mystery<br />		12 - Scent + Mystery<br />		13 - Ember + Scent + Mystery<br />		14 - Pegasus + Mystery<br />		15 - Ember + Pegasus + Mystery<br />		17 - Ember + Scent + Pegasus + Mystery<br />		19 - Ember + Gale + Mystery<br />		21 - Ember<br />		23 - Ember + Scent<br />		25 - Ember + Pegasus<br />		FF - All<br />[/code]<br />[/quote]<br /><br />Thatâ€™s easy, itâ€™s just a bit per seed, and theyâ€™re [url=https://en.wikipedia.org/wiki/Logical_disjunction#Bitwise_operation]ored together[/url].<br /><br />So list the seeds as binary numbers:<br /><br />0b00001 ember<br />0b00010 scent<br />0b00100 pegasus<br />0b01000 gale<br />0b10000 mystery<br /><br />So Ember/Scent/Pegasus/Mystery would be 0b00001 or 0b00010 or 0b00100 or 0b10000 = 0b10111 = 0x17, which matches what you said: â€œ17 - Ember + Scent + Pegasus + Mysteryâ€<br /><br />By the way, you might want to look into [url=http://zeldahacking.ulmb.com/]Linâ€™s board[/url], where they do some more work on the Oracles.


subject: Re: Zelda Oracle Of Ages Inventory Hacking
poster_name: coczero
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: coczero
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  [quote author=IIMarckus link=topic=6659.msg189849#msg189849 date=1369167057]<br /><br />Thatâ€™s easy, itâ€™s just a bit per seed, and theyâ€™re [url=https://en.wikipedia.org/wiki/Logical_disjunction#Bitwise_operation]ored together[/url].<br /><br />So list the seeds as binary numbers:<br /><br />0b00001 ember<br />0b00010 scent<br />0b00100 pegasus<br />0b01000 gale<br />0b10000 mystery<br /><br />So Ember/Scent/Pegasus/Mystery would be 0b00001 or 0b00010 or 0b00100 or 0b10000 = 0b10111 = 0x17, which matches what you said: â€œ17 - Ember + Scent + Pegasus + Mysteryâ€<br /><br />By the way, you might want to look into [url=http://zeldahacking.ulmb.com/]Linâ€™s board[/url], where they do some more work on the Oracles.<br />[/quote]<br /><br />Ah thanks for the information, I am relatively new to all this stuff =D


subject: English R/B/Y equivalent of Dokokashira door glitch
poster_name: TheZZAZZGlitch
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  [u][b]INTRODUCTION[/b][/u]<br /><br />I was recently doing research on JP versions&#039; Dokokashira door glitch, and I noticed something very interesting.<br /><br />Prior to today, people have been explaining this glitch as either &quot;switching a Pokemon with an item&quot; or &quot;switching an item with the current warp location&quot;, which without select glitches sounded impossible to perform on English versions. However, I accidentally noticed while opening up the memory viewer screen, that the switched Pokemon data has nothing to do with item data, nor the warp location byte.<br /><br />Investigating further, I decided to check exactly what happens while pressing Select on the Pokemon screen, and it looks like it&#039;s nothing more than switching the first Pokemon with the second. Or in this particular early-game case, switching the end of list marker (0xFF) to the first position. This confuses the subroutine which applies the poison damage in the overworld, causing it to check way too many &quot;Pokemon&quot; for poison damage, decrementing massive amounts of RAM addresses while thinking they are your Pokemon&#039;s health points.<br /><br />[i]The fact is that no select glitches are necessary to do it - the only thing necessary is a way to either switch the first Pokemon with a end-of-list terminator, or somehow remove the 0xFF terminator from the list[/i] - as was beautifully shown by Torchickens&#039; [url=http://www.youtube.com/watch?v=7DQCGCVydUU]&quot;Forcing select button glitches to work on PokÃ©mon Red and Blue&quot;[/url].<br /><br />So the overall plan to do this in English versions is to either:<br />1. Get more than 6 Pokemon<br />2. Swap the (NumberOfPokemon+1)th Pokemon with the first<br /><br />...or just corrupt the memory so the end-of-list terminator gets erased.<br /><br />This means that the Dokokashira door glitch still exists in English versions, but it&#039;s not available in early game.<br />How to do it without select glitches or cheating? Well, the easiest possible way to do this is with Super Glitch (I feel like doing everything with Super Glitch recently, lolz). I&#039;m pretty sure it should be possible with the save abuse/save corruption in Yellow as well.<br /><br />Unfortunately, because English versions have different RAM layout, only some of the effects from Japanese versions could be seen in English games. For example, during the glitch, the &quot;changing map tiles&quot; effect is present in all versions (JP Red/JP Green/EN Red/EN Blue/EN Yellow), but changing the warp destination every 4 steps happens only in Japanese editions (JP Red/JP Green).<br /><br />[u][b]MEMORY HACKING METHOD OF GETTING &quot;DOKOKASHIRA DOOR GLITCH&quot; EFFECTS IN INTERNATIONAL RELEASES<br />FOR THOSE WHO WANT TO TRY IT WITHOUT DOING INSANELY COMPLICATED STUFF:[/b][/u]<br /><br />1. Overwrite addresses D163-D2F6 (Red/Blue) or D162-D2F5 (Yellow) with any value matching a hex number of $X0, $X1, $X2, $X3, $X4, $X5, $X6, $X7.<br />2. Have fun.<br /><br />[u][b]GETTING &quot;DOKOKASHIRA DOOR GLITCH&quot; EFFECTS IN INTERNATIONAL RED/BLUE WITHOUT CHEATING:[/b][/u]<br /><br />Requirements:<br />- A Pokemon meeting very specific moveset requirements:<br />&nbsp;  a) It needs to have a Super Glitch as a 4th move,<br />&nbsp;  b) Its three moves besides the Super Glitch have to contain 27 characters in total<br />&nbsp; &nbsp;  (for example: BODY SLAM [9 chars], MEGA KICK [9 chars], WATER GUN [9 chars])<br />- At least 1 Escape Rope in bag<br /><br />1. Go to the nearest Pokemon Center, turn on the PC and turn it off. This will copy the correct screen data.<br />2. Walk (!) to the Diglett&#039;s Cave. Do not open your start menu while going there.<br />3. Once you arrive to the cave, encounter a wild Pokemon.<br />4. Open your fight menu a couple of times, and run away from the battle.<br />5. There&#039;s a slight chance that Super Glitch won&#039;t work as expected. If you end up in a glitched copy of Pallet Town, reset the game and start from the beginning.<br />6. Open up the save menu and cancel the glitched yes/no dialog. Use an Escape Rope afterwards.<br />7. The English version Dokokashira door glitch is active.<br /><br />A video is worth a thousand words:<br />[url=http://www.youtube.com/watch?feature=player_detailpage&amp;v=-h30Q83SUWA#t=0s]http://www.youtube.com/watch?feature=player_detailpage&amp;v=-h30Q83SUWA#t=0s[/url]<br /><br />[u][b]GETTING &quot;DOKOKASHIRA DOOR GLITCH&quot; EFFECTS IN YELLOW WITHOUT CHEATING:[/b][/u]<br /><br />In Yellow it is a little bit trickier, but still possible.<br /><br />Requirements:<br />- A Pokemon meeting very specific moveset requirements:<br />&nbsp;  a) It needs to have a Super Glitch as a 4th move,<br />&nbsp;  b) Its three moves besides the Super Glitch have to contain 27 characters in total<br />&nbsp; &nbsp;  (for example: BODY SLAM [9 chars], MEGA KICK [9 chars], WATER GUN [9 chars])<br />- Access to Safari Zone<br /><br />1. Do the standard Safari Zone reset trick to make the game count your safari steps in the overworld<br />2. Go to the Pokemon Center, land your second to last step in front of the PC<br />3. Go to the Pokemon Storage System and continuously view stats of your Super Glitch Pokemon until it changes into Slowbro. This may require a lot of tries.<br />4. Walk a step more and you will get teleported to the Safari Gate. Walk out and the Yellow version Dokokashira door glitch is active.<br /><br />A video is worth a thousand words:<br />[url=http://www.youtube.com/watch?feature=player_detailpage&amp;v=-h30Q83SUWA#t=284s]http://www.youtube.com/watch?feature=player_detailpage&amp;v=-h30Q83SUWA#t=284s[/url]<br /><br />[u][b]DOCUMENTED EFFECTS:[/b][/u]<br /><br />[b]Here are some effects I noticed in English Red/Blue only:[/b]<br /> - If Clefable is owned/caught (PokÃ©dex), PokÃ©dex byte #3 (Capture flags for PokÃ©dex numbers 17-24) will get decremented every 4 steps<br /> - Also, number of items decrements every 4 steps if the quantity of the first item in the bag matches a hex number of $X8, $X9, $XA, $XB, $XC, $XD, $XE, $XF<br /> - If the 4th PokÃ©mon in the party has a hex identifier of $X8, $X9, $XA, $XB, $XC, $XD, $XE, $XF, the identifier of PokÃ©mon #2 will get decremented every 4 steps<br /> - Some of the items in the PC (16th, 21st, 39th and 43rd to be exact) have their identifiers decremented every 4 steps<br /> <br />[b]Here are some effects I noticed in Yellow only:[/b]<br /> - After walking a huge amount of steps (around 300) the map connection byte gets decremented once. This may cause weird effects like entering Lavender Town through Vermilion City&#039;s map connection.<br /> - The sprites will randomly teleport across the screen or change into Red sprites<br /> - Sometimes, after entering a new location, the music will take a lot more time to fade out<br /> - The walking speed becomes very slow<br /> <br />[b]Those effects are present in both Red and Yellow:[/b]<br /> - Random Pokemon keep fainting even though nothing is poisoned<br /> - Sometimes artifacts appear on the screen<br /> - Some of the map tiles get changed around every 4 steps<br /> - In some locations (locations where music track ID matches a hex number of $X8, $X9, $XA, $XB, $XC, $XD, $XE, $XF) music gets screwed up after walking 4 steps<br /> - Some event flags also get reset or set every 4 steps. Not sure which ones.<br /> - If quantity of item #5 in bag matches a hex number of $X8, $X9, $XA, $XB, $XC, $XD, $XE, $XF, the quantity of item #4 will get decremented every 4 steps<br /> - Certain maps turn into a mess of illegible tiles after walking 4 steps in them (caves, Pokemon Centres, Celadon Mansion...)<br /><br /><br />[b][u]IMPORTANT ENDING REMARK[/u][/b]<br /><br />If you&#039;re using VisualBoyAdvance for emulating, make sure you have the most recent version.<br />Anything Dokokashira-related doesn&#039;t work in early VBA versions, as versions before VBA RR v20.0 didn&#039;t emulate echo RAM correctly.


subject: Re: Tachi's Game Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Anime is everywhere. From the child like anime on 4Kids and Cartoon Network, to the more adult oriented ones on Toonami, there is no doubt that its a big topic. One of the most well known anime Dragonball, had a huge success leading to the sequels like Dragonball Z, and Dragonball GT. However, the sequels are what most remember in terms of having good video games, but what about the original? <br />Well, today&#039;s review is on the game Dragonball Advanced Adventure for the Gameboy Advanced. <br /><br /><br />[size=4]Dragonball Advanced Adventure[/size]<br /><br />[hr]<br /><br /><br />Dragonball Advanced Adventure is a unique game with it being a side scroller beat em up, and a 2d fighter game. Its story is a very watered down take of the actual series, and obviously leaves out a lot of detail. It&#039;s graphics are what you would expect on a gameboy advanced game, and the music is ok but can get a little too repetitive at times. What makes this game unique is the idea of having 2 gameplay styles (it claims 3, but i don&#039;t consider the flying stages different than the beat em up) and both are very fun to play. <br /><br /><br />You start out playing goku, who is a little slow at attacking, hasn&#039;t learned energy blasts, and has 2 bars of health. Throughout the game you can collect power ups to make the Power Pole longer, increase your energy bar, and increase your max health. To beat this game, I recommend you find at least 7/9 of these power ups, because some of the boss fights can get ridiculous on terms of difficulty. The first stage is goku&#039;s house after he meets Bulma, and tries to locate the dragonballs. It&#039;s nothing more than a jungle filled with pig monsters, Pterodactyls, and wolves. They aren&#039;t hard to kill, and most stages are like this, where it requires little to no effort to get to the boss. After this stage, they introduce you to the flying stages, where it&#039;s the same as the beat em up, except your on nimbus and flying in the sky. It&#039;s not till later you get the Kamehameha and are able to use energy blasts. The energy blasts are kinda useful, but they have to be charged up to a certain point, and aren&#039;t that much powerful. Until you get enough upgrades for it, it has piss poor range, and can only hit one enemy. Also if you use a &quot;special move&quot; which is used by pressing L, you have to regain the bar by hitting enemies. <br />Eventually your introduced to the world tournament and learn how to fight in the fighting mode. Your attacks are used by B, jump is A, and the only real difference is that you can guard and can&#039;t damage your opponent unless you run out his stamina meter. By running it out you can FINALLY dish out some combos doing significant damage.<br /><br /><br />After beating the game, your introduced to the minigames mode, as well as the option to play as Krillin in the story mode. For some reason the developers made Krillin the better choice to play as. He has a short range, but can dish out some heavy combos, attacks a lot faster, full max health, full energy, and can use the solar flare as his special move. He also can double jump, and do a high jump anywhere he feels like it. (goku can only do a high jump on certain areas)<br /><br /><br />Graphics: <br />they were good for what they were, but could of used more enemy sprites. Most were the same other than a pallet swap, and maybe a projectile.<br /><br /><br />Music/sounds:<br />again, they were good for what they were, with sometimes the music being a little too repetitive.<br /><br /><br />Overall: 8/10<br />This game was a really good beat em up for the Gameboy Advance, and is easy to pick up and play for enjoyment. It&#039;s not too short, but I think a few extra stages would of made it better. If you find it cheap in a thrift store or yard sale, pick it up, its worth a play through. <br />


subject: Re: Oh gawd
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh hai, happy late birthday! My birthday was on the 13th and I turned 23 myself. :V Hope you had a good one. :)


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  DOUBLE POST, MOTHAFUCKAAAAAAAAAAAAAS!<br /><br />I had a dream recently that my friend and I were at the Canadian National Exposition (or the CNE for short), which is this big fair held in Toronto. We&#039;re at this booth and this dude has all these PokÃ©mon cards on display to be sold, but they&#039;re expensive as fuark. I ask the dude if he has a Meganium, but he says he&#039;s not sure so he&#039;ll look. My friend and I say we&#039;ll be back later, so we go and buy some offensive movies.<br /><br />So as we&#039;re walking around the CNE, we&#039;re suddenly climbing a mountain that suddenly showed up. There&#039;s an avalanche, but my friend and I are fine. The guy at the card booth suddenly comes flying out of a pile of snow on a snowmobile, says that he has a Meganium card, but it&#039;s $500. After he said that, there was laughter, like we were on some sort of sitcom. Then the dream ended.<br /><br />I had a dream last night about tornadoes. I don&#039;t know why, but Carey Elwes was there. We were all taking shelter in my basement, then I got pissed for some reason and started yelling at the twister, which is in my backyard. It moves towards me and tries to suck me up, but the tornado was way too weak, so nothing happened.


subject: Possible patriotism?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  so um... <br />Today is memorial day. Yeah.<br /><br />[shadow=red,left][size=12pt][color=red]&#039;M[/color][color=white]u[/color][color=blue]r[/color][color=red]i[/color][color=white]c[/color][color=blue]a[/color].[/shadow]<br /><br />[size=2pt]oh! My birthday was on the 20th. Turned 19, and don&#039;t feel much different. But that&#039;s not important, just thought I&#039;d throw that in there because cats. Yes you heard correctly, cats.[/size]


subject: Cakeday
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Carl Miller
icon: xx
body:
  :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D<br /><br />Or in human-readable terms, I&#039;m 19 now.


subject: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I&#039;m considering starting up forum leagues for MTG, Yugioh, and the PokÃ©mon TCG.<br />Who would be interested?&nbsp; If you are, please answer these questions:<br />[quote]What game/s are you interested in?<br />What software do/will you use to play those games online?<br />What days and times are good for you? (Please specify timezone.)[/quote]<br />


subject: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mutou Yami
icon: xx
body:
  [color=green]Okay, if this isn&#039;t in the right place, feel free to move it and where do I begin... About two or three months ago, I&#039;ve been trying to work on a PokÃ©mon Emerald hack, but I have no clue what I&#039;m doing. I can change the maps, but everything else is alien to me. I use AdvanceMap, to change the maps, but I have no clue how to add custom sprites, music, etc. I currently use No$GBA because VBA isn&#039;t working for me at the moment, and I&#039;m using Emerald, so what am I doing wrong? Any advice is welcome, thanks for any advice.[/color]


subject: Re: Cakeday
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait... before I say anything else...<br />When did Mutou Yami get back? Jeez, I haven&#039;t seen you online in years. You seemed to disappear from all existence.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What Operating System are you using? I have a bunch of tools that I use, but only some of them work with Windows 7. AdvanceText, for me, doesn&#039;t work on my OS for some reason.<br /><br />The tools I use:<br />AdvanceMap<br />AdvanceText<br />AdvanceMart<br />A-Starter<br />A-Tack<br />Berry Editor<br /><br />You can pull off some good-quality hacks if you use these tools and put time into it.


subject: Re: The dream thread
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had a really weird dream about some sexual stuff. I won&#039;t go into too graphic of detail, but there was like, a boot-camp lady, and she was yelling at my classmates and ordering them to do sexual things, or she&#039;d whip them.<br /><br />Really the most sexual thing I remember was some girl having to grab her butt and jiggle it repeatedly. What I had to do was pretty weird, as I had to do... things to myself while making eye-contact with someone. While eating spaghetti.<br /><br />It was pretty weird. Hope I didn&#039;t offend anyone with this. xD


subject: Re: The dream thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6554.msg189914#msg189914 date=1369898068]<br />I had a really weird dream about some sexual stuff. I won&#039;t go into too graphic of detail, but there was like, a boot-camp lady, and she was yelling at my classmates and ordering them to do sexual things, or she&#039;d whip them.<br /><br />Really the most sexual thing I remember was some girl having to grab her butt and jiggle it repeatedly. What I had to do was pretty weird, as I had to do... things to myself while making eye-contact with someone. While eating spaghetti.<br /><br />It was pretty weird. Hope I didn&#039;t offend anyone with this. xD<br />[/quote]<br /><br />XD I couldn&#039;t help it, I used a dream dictionary to find out what the hell I just read. <br /><br />Here&#039;s what 20 minutes of research, and assumptions found out:<br /><br />Classmates: Your dream is telling you that you seek association with past relationships<br />Obedience: Represents your understanding of a higher power<br />um...you know: represents the need to take care of yourself better (sexually or not)<br />Spaghetti: Says that you are in an uncomfortable position. <br /><br />So in short<br />You&#039;re uncomfortable about what you do, where you live, or who you are, and that you wish to fix it, possibly with help from somebody you once knew, or haven&#039;t talked to in a while.<br /><br />If this is remotely correct, then I&#039;m going to walk out and hit my head a few times with a hammer, because spaghetti porn is not my idea of an internal sign from above, and I don&#039;t think it should be.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mutou Yami
icon: xx
body:
  [color=green]I used VBA in the past which worked, but at the moment it refuses.<br /><br />I use a Windows 7 64-bit OS, ASUS system. I use AdvanceMap to change the maps look, but I haven&#039;t figured out how to add anything, yet. Sprites are the worst, but I&#039;m sure I&#039;ll figure it out. What else would you recommend? I can post the maps I&#039;ve got started.


subject: Sprites and Cards
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mutou Yami
icon: xx
body:
  [color=green]Yup, I&#039;m back from the dead and still a lunatic. Damn, it&#039;s been 3 years since I was last here, nice new look. As for sprites, yes I still make &#039;em, but I&#039;ve been watching these pretty neat videos on YouTube on how to help me improve, and from it I made a pretty not bad for a first try new sprite, and it&#039;s not too half bad. I can make Trainer Cards, but haven&#039;t made any ever since my Pokemon Red suffered a loss, so I&#039;m lagging behind in Gen 1, and my Generation 2 cartridges are dead.<br /><br />But anyway, here&#039;s some of the stuff I&#039;ve been doing for so long. I&#039;m still doing research, but when my current system here was trashed by a computer worm, I lost a load of stuff, so I don&#039;t have as much as I did, but let&#039;s get started.[/color]<br /><br />Hannah: [She was planned for my Pokemon game, but I got something else planned, but this was from when I was watching some spriting videos on YouTube and this is how my sprite turned out. My friends think it&#039;s pretty neat.]<br /><br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/Hannah.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/Hannah.png[/img][/URL]<br /><br />Frost Vulpix - beta:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/FrostVulpix-BetaSprite.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/FrostVulpix-BetaSprite.png[/img][/URL]<br /><br />RB Kingler revamp - more like a test:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/RedBlueKinglerRevamp.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/RedBlueKinglerRevamp.png[/img][/URL]<br /><br />Kajiro Sapphire - she&#039;s one of my role-playing characters from my forums, slightly updated but it&#039;s a test.<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/SapphireKajiro-BrandNewDarkWinterUniform.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/SapphireKajiro-BrandNewDarkWinterUniform.png[/img][/URL]<br /><br />Mugshot - Cynthia [made this for a friend of mine]:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/ChristmasSantaCynthiaSprite-Large_zps24c6d3cd.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/ChristmasSantaCynthiaSprite-Large_zps24c6d3cd.png[/img][/URL]<br /><br />Best Wishes:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/Cynthia-VSSprite.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/Cynthia-VSSprite.png[/img][/URL] [URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/LadyCynthiaBestWishesSprite.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/LadyCynthiaBestWishesSprite.png[/img][/URL]<br /><br />Role-playing character of mine - old version:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MirukaRikaCatgirl-CurrentDominoHighSchoolWinterUniform-1.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MirukaRikaCatgirl-CurrentDominoHighSchoolWinterUniform-1.png[/img][/URL]<br /><br />Overworld sprite - I&#039;m not very good with these:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MirukaRikaSprite-SchoolUniform.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MirukaRikaSprite-SchoolUniform.png[/img][/URL]<br /><br />I&#039;ll see if I can find some of my Trainer Cards, and I really hate the new PhotoBucket...<br /><br />Here they are:<br /><br />Small Team Rocket Card - Mewtwo - Test Card:<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/TeamRocketTrainerCard-Mewtwo.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/TeamRocketTrainerCard-Mewtwo.png[/img][/URL]<br /><br />Small Team Rocket Card:<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/TeamRocketTrainerCard.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/TeamRocketTrainerCard.png[/img][/URL]<br /><br />Super Team Rocket Card:<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/SuperTeamRocketTrainerCard.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/SuperTeamRocketTrainerCard.png[/img][/URL]<br /><br />Small Team Magma Card - Flannery Test Card:<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/TeamMagmaFlanneryTrainerCardTest.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/TeamMagmaFlanneryTrainerCardTest.png[/img][/URL]<br /><br />Small Team Magma Card:<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/TeamMagmaTrainerCard.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/TeamMagmaTrainerCard.png[/img][/URL]<br /><br />Super Team Magma Card:<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/SuperTeamMagmaTrainerCard.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/SuperTeamMagmaTrainerCard.png[/img][/URL]<br /><br />Small Team Aqua Card:<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/TeamAquaTrainerCard.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/TeamAquaTrainerCard.png[/img][/URL]<br /><br />Super Team Aqua Card - The A went wrong, and I haven&#039;t been able to fix it:<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/SuperTeamAquaTrainerCard.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/SuperTeamAquaTrainerCard.png[/img][/URL]<br /><br />I haven&#039;t done a Team Galactic or Plasma cards yet, haven&#039;t found the right colours.<br /><br />Here&#039;s a new sprite of Hannah, I quite like it:<br /><br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/HannahNewSprite.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/HannahNewSprite.png[/img][/URL]


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had a dream last night that, for some reason, &quot;Weird Al&quot; Yankovic moved to Canada and live about a half hour from me. In this dream, I was working as a lawn maintenance guy or something, so I go over to mow his lawn.<br /><br />On the way there, my car breaks down, so I decide to walk the rest of the way. I call him and tell him I&#039;m gonna be super fucking late. He suddenly appears behind me in a bitchin&#039; El Camino and we go to the mall to hang out instead.<br /><br />Shit was weird, yo.


subject: Re: PokÃ©mon Emerald Hack
poster_name: coczero
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6667.msg189910#msg189910 date=1369894905]<br />The original VBA will never load Emerald. Try out VBA-Rerecording instead.<br />[/quote]<br /><br />Who told you that? Just change Save Type to Flash 128k and youre good to go.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]I have about two to three types of VBA, one to gamelink, and the other two to help me with videos if I remake my glitch research. Anyway here&#039;s some of the maps I&#039;ve got changed, just thinking how. There&#039;s a story behind the main house or second house, which I can give a small explaination.<br /><br />Mursakai City [Purple City - beta name because I haven&#039;t thought of one, just yet]<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MurasakiCity.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MurasakiCity.png[/img][/URL]<br /><br />First House - Main Floor:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MurasakiCity-FirstHouse-FirstFloor.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MurasakiCity-FirstHouse-FirstFloor.png[/img][/URL]<br /><br />First House - Second Floor:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MurasakiCity-FirstHouse-SecondFloor.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MurasakiCity-FirstHouse-SecondFloor.png[/img][/URL]<br /><br />Second House - Main Floor [I left it as it was, for now]:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MurasakiCity-SecondHouse-FirstFloor.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MurasakiCity-SecondHouse-FirstFloor.png[/img][/URL]<br /><br />Second House - Second Floor:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MurasakiCity-SecondHouse-SecondFloor.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MurasakiCity-SecondHouse-SecondFloor.png[/img][/URL]<br /><br />Okay, let me clear this up, before some may get the wrong idea.<br /><br />Alexis is the twin-sister of Alexia, as Alexis suffers from night terrors and is a sleepwalker, so Alexia is always asleep beside Alexis, as when she sleepwalks, she can&#039;t be awoken and the house is often locked in case she goes missing again.<br /><br />The Laboratory:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MurasakiCity-TheLab.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MurasakiCity-TheLab.png[/img][/URL]<br /><br />Beta test on status screens - I made two, as a test really.<br /><br />Trainer:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/TrainerProfile-BetaScreen-1.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/TrainerProfile-BetaScreen-1.png[/img][/URL]<br /><br />Pokemon:<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/VulpixsBetaPokemonProfileScreen.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/VulpixsBetaPokemonProfileScreen.png[/img][/URL]<br /><br />If the maps should be posted else where, please let me know and I&#039;ll move them, but these are what I got made so far, in the hack.


subject: Re: The dream thread
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6554.msg189916#msg189916 date=1369903592]<br />Spaghetti: Says that you are in an uncomfortable position. <br />[/quote]<br />So, I&#039;m doing it with an uncomfortable person? SWEET!


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d be pretty uncomfortable too if I saw the thing in your avatar pleasuring itself.<br /><br />And strangely aroused.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looks to be shaping up well. Do you think you could keep me posted on its development? This looks like it has the potential to be one of the more thorough and well-done hacks out there.


subject: Re: The dream thread
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, it&#039;s just like anything else with sexual frustration. It has feelings too, and, if it can&#039;t find anyone to mate with itself (as it&#039;s so large, many mates would be crushed under its weight), it has to release some frustration.<br /><br />If you know what I mean.


subject: Re: The dream thread
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  where are the forum like buttons? XD LMAO.<br /><br />oh...uh...I dreamt that the forum had like buttons. (totally legit)


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green] Thanks, I made them from screenshots of actual Emerald when I got it running on No$GBA, but the maps came out pretty good. Sure, I&#039;ll keep this updated, but the things you mention before, are what should look for? Or is there anything else I should be looking for?[/color]


subject: Re: Count to one million
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Tachi]<br />10666<br />[/quote]<br />[quote author=Zowayix]10667[/quote]<br /><br />[size=5pt]._. I wanted 10666. [/size]


subject: Re: Sprites and Cards
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mind if I pitch in my few cents?<br /><br />The Role Play characters NEED shading, and a word of advice about over world sprites is to keep the spriting style. Overall, some pretty creative recolors and edits. (especially the frost vulpix included in your rom hack. ERMAHGERD)


subject: Yaaaay tachi's sprites....
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: clip
body:
  [size=5]READ FIRST[/size]<br />Not that I mistrust anybody or anything, but if you wish to use any of these sprites, please message me first. If you wanted to edit them first and then use them, 9/10 I won&#039;t even ask you to credit me, but please have the courtesy to ask permission first. (and obviously you have to credit the original artist/ripper for the sprites if they are sprites I edited.) Thank you. Also the pictures will be displayed as jpeg images, but you have to download them from the attachments below to get the correct image format. <br />[hr]<br /><br /><br /> :P I&#039;ve been doing a lot of spriting lately, some for original games, some just for whatever. <br /><br />Here&#039;s an edit of Naruto&#039;s sprite from Jump Ultimate Stars (JUS for short) sprite, that I made it into Kai from the Beyblade G-Revolution seires. [url=http://spritedatabase.net/files/ds/2/Sprite/Naruto.png]Credits to Neimad for ripping the Naruto sprites.[/url] Disclaimer: Beyblade, Beyblade V force, and Beyblade G revolution were all very terrible, please watch at your own risk.<br /><br />[img]http://i42.tinypic.com/2yv2d1x.png[/img]<br /><br />Here is a 100% custom sprite sheet of an original character I made it for a part of a test for a game engine software. This is only part of the sheet, and when I feel completely comfortable, I will add all the elements to it. The game will be an RPG platformer. (it&#039;s hard to explain...)<br /><br />[img]http://i42.tinypic.com/f28pdi.png[/img]<br /><br /><br />UPDATE May/31/2013: <br />These are an edit of kid goku I created, to try to match my interpretation of whom he was based on. Sun Wukong, (The Monkey King) from the novel Journey to the West by Wu Cheng En (the sprites wasn&#039;t done well though). <br />Fun Fact: Sun Wukong defeated the heaven&#039;s army and general, only to be tricked and sealed by Buddha himself. That is an incredible feat considering he is a mortal being. (ok, fine he ate the peaches and &quot;pills&quot; but its like mario&#039;s star power... it only lasts during a specific time)<br /><br />[img]http://i40.tinypic.com/2yxgnt2.jpg[/img]<br /><br />


subject: Re: Sprites and Cards
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]Yes, I&#039;m fully aware on shading. There is shading in there, it&#039;s the fact the colours are dark/bright, making it hard to see if you have a dark monitor, mine&#039;s very bright so I can see bit better, even though my eyes have got worse the last 3 years.<br /><br />As I said some of my role-playing folks were tests, as in test sprites to see if the new style was good but Sapphire and Rika are pale-skinned, so it&#039;s hard to see their skin shadings but they are there and so are the hair shades and uniform shades.<br /><br />I was gonna bring these back, but haven&#039;t figured it out how I&#039;m going to make these work. They&#039;re test versions, though.[/color]<br /><br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/FemaleVenusarAvatar-Test.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/FemaleVenusarAvatar-Test.png[/img][/URL]<br /><br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/FemaleShinyVenusarAvatar-Test.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/FemaleShinyVenusarAvatar-Test.png[/img][/URL]<br /><br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MaleVenusarAvatar-Test.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MaleVenusarAvatar-Test.png[/img][/URL]<br /><br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/MaleShinyVenusarAvatar-Test.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/MaleShinyVenusarAvatar-Test.png[/img][/URL]


subject: Re: Sprites and Cards
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  ...oh god....must refrain from using an [url=http://www.youtube.com/watch?v=rHG-JO8gIGk]egoraptor joke[/url]... I mean, Venusaur!<br /><br />Have you made an overworld sprite for your Rom hack, or is the one up top going to be used?


subject: Re: Sprites and Cards
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]No, I haven&#039;t made any yet. I got a sheet somewhere, or I can find one so I can make one but not yet been disracted with Left 4 Dead 2 Expert, and trying to improve my sprite work. I haven&#039;t finished the maps yet either. Still trying for the sprites, and I need to work on my cards too.[/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Guys, I haven&#039;t written serious things in so long that I&#039;m having trouble with grammar. If you see some pretty bad mistakes, please let me know. (Just please don&#039;t spam me with every little mistake)


subject: Re: Yaaaay tachi's sprites....
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]Not too half bad, but just a small tip:<br /><br />[b]Never[/b] save sprites in JPEG format, because then they will become ruined beyond repair. Save them in .png that way they can be edited, and less risk of ruining them because JPEG ruins sprites beyond any form of repair.


subject: Re: Yaaaay tachi's sprites....
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Mutou Yami link=topic=6671.msg189954#msg189954 date=1370025341]<br />[color=green]Not too half bad, but just a small tip:<br /><br />[b]Never[/b] save sprites in JPEG format, because then they will become ruined beyond repair. Save them in .png that way they can be edited, and less risk of ruining them because JPEG ruins sprites beyond any form of repair.<br />[/quote]<br /><br />You had me worried! I was going through the files in my folder to double check to see if they were okay, and they were. It&#039;s Tinypic changing the format for some strange reason. I&#039;m just too lazy to sign up to photobucket. I uploaded them as attachments now, but I kept the tinypic images up for a preview.<br /><br />


