# smf_messages

subject: Want to start &quot;studying&quot; glitchs
poster_name: Kitsune no Kura
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hi, I&#039;m Kura, I like PokÃ©mon and I&#039;d like to start experimenting Glitchs and studying them. I never tried a Glitch before, which I should chose to start?<br />


subject: MOVED: Want to start &quot;studying&quot; glitchs
poster_name: Prisma
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=11.0]PokÃ©mon Glitch Discussion[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=9064.0[/iurl]


subject: Re: A few questions about a video I saw regarding glitching in Emerald
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Mentor link=topic=9063.msg216576#msg216576 date=1586881393]<br />1)Is there any box that is safe?Box 14 maybe? I got some Pokemon I dont really want to lose. Is day care even safe?My own party?<br />[/quote]<br />Box 1 to 11 are completely safe, box 12 slot 1 and 2 are safe, box 12 slot 3 and past that are *not* safe. Yes, the daycare is perfectly safe and your party is safe (they&#039;re stored in completely different locations).<br />[quote author=Mentor link=topic=9063.msg216576#msg216576 date=1586881393]<br />2)How to identify 0x0611 egg from DOTS?<br />[/quote]<br />It should be a normal egg in a Nest Ball, I assume you already know how to do the Pomeg Glitch and how to Glitzer Pop for this.


subject: Re: Nice to meet you
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Nice to meet you ^^. Hope you enjoy it here. :)<br /><br />There is a Korean glitcher called SM https://www.youtube.com/channel/UCjt3Dy3gFbW50L0Vl1gZWmA . They have an account here too I think. https://forums.glitchcity.info/index.php?action=profile;u=1312 [/color]


subject: Re: A few questions about a video I saw regarding glitching in Emerald
poster_name: Mentor
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=9063.msg216579#msg216579 date=1586891934]<br />[quote author=Mentor link=topic=9063.msg216576#msg216576 date=1586881393]<br />1)Is there any box that is safe?Box 14 maybe? I got some Pokemon I dont really want to lose. Is day care even safe?My own party?<br />[/quote]<br />Box 1 to 11 are completely safe, box 12 slot 1 and 2 are safe, box 12 slot 3 and past that are *not* safe. Yes, the daycare is perfectly safe and your party is safe (they&#039;re stored in completely different locations).<br />[quote author=Mentor link=topic=9063.msg216576#msg216576 date=1586881393]<br />2)How to identify 0x0611 egg from DOTS?<br />[/quote]<br />It should be a normal egg in a Nest Ball, I assume you already know how to do the Pomeg Glitch and how to Glitzer Pop for this.<br />[/quote]<br /><br />Thank you! I assume the *not* means they arent 100% safe but doesnt mean they will for sure get corrupted or deleted right?<br /><br />And yes I know the basics.<br /><br />Also, one last question, do I rename the Boxes after or before I get the egg?<br /><br />Cheers


subject: Re: Want to start &quot;studying&quot; glitchs
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kitsune no Kura link=topic=9064.msg216577#msg216577 date=1586882369]<br />Hi, I&#039;m Kura, I like PokÃ©mon and I&#039;d like to start experimenting Glitchs and studying them. I never tried a Glitch before, which I should chose to start?<br />[/quote]<br /><br />[color=purple]Hi, welcome to the forums Kura. ^^ These are good options to try :). https://glitchcity.info/wiki/Old_man_glitch&nbsp; https://glitchcity.info/wiki/Trainer_escape_glitch https://glitchcity.info/wiki/Pikachu_off-screen_glitch https://glitchcity.info/wiki/List_of_natural_glitches_in_Generation_I https://glitchcity.info/wiki/List_of_natural_glitches_in_Generation_II Once you try the base glitches, you can experiment with more complex glitches that require them too, like https://glitchcity.info/wiki/Pok%C3%A9mon_merge_glitch . Hope these help. [/color]


subject: Re: A few questions about a video I saw regarding glitching in Emerald
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=Mentor link=topic=9063.msg216581#msg216581 date=1586892496]<br />Thank you! I assume the *not* means they arent 100% safe but doesnt mean they will for sure get corrupted or deleted right?<br />[/quote]<br />As in the game will *very* likely crash, since it&#039;s executing code starting somewhere in Box 12 Slot 3 (affected by ASLR), which slides down into Box Names (where you store a payload). They won&#039;t get corrupted.<br />[quote author=Mentor link=topic=9063.msg216581#msg216581 date=1586892496]<br />Also, one last question, do I rename the Boxes after or before I get the egg?<br />[/quote]<br />Before or after, either works, the Box Names store the payload, hatching the egg (specifically, the front sprite animation that happens after hatching) executes the payload.


subject: Re: double distort Cooltrainer Glitch in german version
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Scroogeduck link=topic=9062.msg216575#msg216575 date=1586787783]<br />Me again :)<br /><br />I try to do the double distort cooltrainer glitch from this video: https://www.youtube.com/watch?v=aqy9QSbn1to&amp;t=174s<br /><br />I tried it but i cant use cooltrainer a second time, like the user PRAMA has written in the comments:<br />&quot;Hello Torchickens, just for you to know, it appears impossible to trigger the corruption a second time using the FIGHT menu in french versions. It only works with the team menu ; which means the double distort works but only if ditto has the specific name. Or maybe there is another RAM-related thing that influence the second corruption but not the first :)&quot;<br /><br />-&gt; unfortunately i dont get it when i have to do what^^? <br />When i should do the second time the cooltrainer, i should use team menue and then catch the pokemon^^?<br /><br />Best regards<br />Scroogeduck<br />[/quote]<br /><br />[color=purple]Unfortunately it&#039;s one of those situations where the answer isn&#039;t certain. However, if all fails and you don&#039;t want to keep the save file, clearing the save file with Up+Select+B might work. According to TheZZAZZGlitch, the game starts searching RAM for its name and assumes the end of the name is a 0x50; and the number of these could vary https://forums.glitchcity.info/index.php?topic=6992.msg198569#msg198569 (also VRAM can only be read at certain points; another possible factor for a variance of 0x50 in RAM). Renaming some of your party or box PokÃ©mon to be shorter and longer is said to work, but not guaranteed or confirmed to have a significant effect. I&#039;m unsure regarding the German version though, sorry. [/color]


subject: Re: Some questions for &quot;glitch item with left facing shore tile glitch&quot; in german
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Hi Scroogeduck :). I don&#039;t know if German 0xD0&#039;s front sprite freeze can be avoided easily, sorry. :(<br /><br />Outside of arbitrary code execution:<br /><br />-If you catch one with Rival LG it should be possible because you bypass the sprite (however, Rival LG in German Red/Blue may not have been researched yet :() It may be the best way, and you can re-find it with different Rival name lengths. :)<br />-i) The PokÃ©mon Red disassembly lists the Trainers in order https://github.com/pret/pokered/blob/master/data/trainer_parties.asm ; in theory they can be found with [url=https://www.extratricky.com/pokeworld/rb/1#178,273]&#039;PokÃ©world&#039;[/url] or possibly a Bulbapedia search. 0x30 is 48 in decimal, so in theory it&#039;s the 48th Trainer of any class. I&#039;m unsure if there are this many. There is another way; as some Brock Through Walls scripts write to CD2E (normally the Attack modifier in Trainer escape glitch), allowing you to access other (non old man glitch roster) glitch Trainers but it requires more trial and error or analysis. https://www.youtube.com/watch?v=b7t17mK3C-o With standard Trainer escape glitch previously only rosters 1-7 were possible, but with Brock Through Walls in theory all 256 are possible.<br />-ii) For the PokÃ©mon the glitch Trainers give, we have this (the one you&#039;re looking for may be Trainer 256 rosters; which may be loaded for old man glitch Trainers): Currently not yet in German, but in English. https://sites.google.com/site/torchickens2/glitch-city-laboratories-resources (FullTrainerListRB.txt).<br /><br />Hope this helps! ^^<br />[/color]


subject: Re: A few questions about a video I saw regarding glitching in Emerald
poster_name: Mentor
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mentor
icon: xx
body:
  Thank you again. I got the egg in my second try(two eggs even) but how much it takes for them to hatch?I have a Magma armor Slugma on the front and Ive been running for a while<br /><br />Edit:it hacthed but the game crashed? What couldve gone wrong?<br />Edit2:Only Boxes 12 onward need to be empty right?<br />Edit3:Nvm I did it<br /><br />


subject: How do I delete/release the glitch Pokemon generated from ACE?
poster_name: Mentor
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I used ACE to get to Birh Island, caught Deoxys etc but now theres a Decamark that crashes the game everytime I hover it, how do I get rid of it?


subject: Re: Hey guys what's h-
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you find it let me know! I lost that USB years ago and have been looking for that premium version ever since...


subject: Re: The dream thread
poster_name: lacoco4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I went to the Pokemon World Championship venue place (I&#039;ve never been to one in real life) but I was just crying in front of the entrance because I wasn&#039;t qualified to compete.<br />Haha not even in my dreams


subject: Re: Want to start &quot;studying&quot; glitchs
poster_name: lacoco4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m starting out with 4th gen (mainly DP) glitches because if emulators don&#039;t excite you, the NDS games are much more accessible than the old gameboy games nowadays. Many glitches including the tweaking glitch is performable with a legit copy of the game in language. 


subject: Re: double distort Cooltrainer Glitch in german version
poster_name: Scroogeduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello dude<br /><br />Thank you very much that you answer all the time such fast and with so good input. <br />I tested this right now. I deleted the old save file and changed the code to use walk through walls so i am faster to test...<br />It worked great :). So save file was too glitched^^.<br /><br />Best regards<br />Scroogeduck<br />


subject: Re: Some questions for &quot;glitch item with left facing shore tile glitch&quot; in german
poster_name: Scroogeduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for this answer too, i will test this in the next days and write an edit or a simple post again when i tested :).<br /><br />Best regards<br />Scroogeduck


subject: Re: Post screenshots of your desktop and other things of your computer here.
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Minimal ASF still running Windows 7 Ultimate<br /><br />[img]https://serving.photos.photobox.com/306693712bf7edff68f9b2cf06dc9c3a716ba2b1497ae33b5f1232da2074bfc10decfeb9.jpg[/img]


subject: ENG Emerald 0x611 Box Code ACE
poster_name: papajefe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Been having a blast learning about the new discoveries in Emerald that revolve around egg hatching the 0x611 glitch Pokemon to execute code from the Box names.<br /><br />Currently I know of two sets of codes that were created by merrp.<br /><br />#1 [url=https://pastebin.com/q7zTp7hE] Faraway Island &amp; Birth Island Warp[/url]<br />#2 [url=https://www.youtube.com/watch?v=Stcx-1wkMus]Navel Rock Warp[/url]<br /><br />These two codes are simply amazing, and I&#039;m grateful to merrp and all the other people who&#039;s hard work went into this. I dared to look into how one one takes an idea, converts it into ARM code, and then converts that into box names... and I&#039;m frankly just not 6head enough to pull this off (as much as I&#039;d love to learn).<br /><br />However, this seems like the ideal place to ask for more known codes that can be executed this way (I know its new and probably not many exist yet) and post some ideas for codes that others might find useful.<br /><br />[b]Idea #1 - Change Player TID, SID, or both.[/b]<br /><br />This would be useful for creating TID\SID combinations that allow very exotic frames in the PRNG to be shiny. As of right now, the only way to do any sort of TID\SID abuse in Emerald involves using hyper accurate timer1 manipulation using [url=https://bzl.hatenablog.com/entry/2020/03/12/230036]Japanese tools.[/url] <br /><br />Having attempted this myself, I can say its almost prohibitively difficult to hit both a desired TID AND SID, because it requires no less than 3 consecutive 60 fps accurate inputs and those inputs need to be precise. Because of how sensitive timer1 is, if you leave your finger on the button longer than 1-frame, it affects the result.<br /><br />[b]Idea #2 - Game Clear \ Give National Dex \ Complete National Dex[/b]<br /><br />I grabbed this idea from someone else&#039;s YouTube comment, but essentially they were interested in speed-running to the endgame for the purposes of interacting with Pokemon BOX and receiving gift Pokemon from there. Setting the flag that tells the game &quot;Hey its time to receive your Johto Starter&quot; would be amazing too, especially if it could be done multiple times to receive all three starters.<br /><br />[b]Idea #3 - Activate Battle Video functionality before Battle Frontier[/b]<br /><br />This is particularly useful for RNG abuse on retail. When you do a LINK BATTLE with another player, the game&#039;s RNG state syncs up to the host player. If you save a battle video, and replay it, you can effectively &quot;warp&quot; to another RNG state that would be hours, days, or even weeks of waiting away.<br /><br />Having access to this earlier in the game, would allow MUCH more exotic frames when RNG&#039;ing certain targets, most notably the Emerald Roaming Lati@s. Currently you&#039;re required to RNG this target right after completing the Elite 4, because they force you into interacting with the TV after you leave your room. If you could play a saved battle video in your room beforehand, you could jump to much more interesting spreads.<br /><br />


subject: Question relating to Funfest missions?
poster_name: crobatfan11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been trying to tackle the remainder of my save file&#039;s medal rally, and theres 3 medals for Funfest Missions that require stupidly high amounts of points/people to be playing. Has a glitch been found that can freeze the timer during a Funfest Mission? I&#039;m assuming if that is possible then getting 1000 points and 30 people with 2 copies of the game should be possible (after erasing the save file and beating the first gym 30 times to join the mission then delete the save.) Or any other way to break those specific medals? Sorry if this isn&#039;t the correct spot to be asking, but I really don&#039;t know where else to ask something like this.


subject: Re: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Orcastraw
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Orcastraw
icon: xx
body:
  Ah, hi! So upon testing Pal Park and decamarks, I found that there&#039;s a bug specific to 1.0 of the japanese version of Diamond &amp; Pearl, that allows for the importing of some decamarks. Upon accessing Pal Park, the game seems to run a conversion to identify the Pokemon it&#039;s viewing, as, the internal IDs for Pokemon are not the same at all for Gens 3 &amp; 4. Bulbapedia has the lists [url=https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_III)]here[/url]&nbsp; and [url=https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_IV)]here[/url] to compare. Gen 3 has an oddity in its internal list, where its ordering starts out following National Dex numbers for IDs, however once it gets to the end of Johto, it has 25 empty slots for decamarks before it gets to Hoenn. Starting from 00xFC to 01x14, or 252 to 276, the game has these strange holes in the IDs, and on Japanese 1.0 of DP, Pal Park falls back to the Gen 4 list of IDs for these Pokemon, rather than converting them. This results in it not identifying them as decamarks, instead treating them as the first 25 Hoenn Pokemon. <br /><br /><br />[img]https://i.imgur.com/rs7Jffn.png[/img]<br /><br />The Pokemon imported act normal, or as you&#039;d expect, and nothing out of the ordinary is evident from them, given their data is changed to be congruent with a normal Hoenn Pokemon.<br />On any other version of the game, it will properly label these as decamarks, and for that matter, label anything out of the boundary for the Hoenn IDs as also being a Decamark, so going one National Dex entry above the final Hoenn Pokemon doesn&#039;t give you a Turtwig or anything.<br /><br />[img]https://i.imgur.com/pSrDVCb.png[/img]<br />


subject: Possible Gen 3 Shiny Mismatch?
poster_name: adamboy7
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: adamboy7
icon: question
body:
  Hello all. I&#039;ve recently taken up a personal challenge to effectively generate shiny pokemon using the power of math, python, and bulbapedia. I am fully aware PKHex is a thing and I can just push the shiny button and be on my way, but where&#039;s the fun in that?<br /><br />I wrote a program that takes in your ID, SID, and the personality value of your desired shiny-ified pokemon. It seems to be working great so far! So I decided to go a step further and see if I could brute force shiny PID&#039;s. It basically starts at PID of 0 , checks against your ID/SID, increments and repeats until it reaches the maximum value of 4294967295. Code found here, python 3:<br /><br />[code]<br />Max = 4294967295<br />ID = 3020<br />SID = 39106<br />PID = 0<br />Shiny = 0<br /><br />TID_XOR = ID ^ SID<br /><br />list = open(str(ID) + &quot; &quot; + str(SID) + &quot;.txt&quot;, &quot;w&quot;)<br />list.write(str(ID) + &quot; &quot; + str(SID) + &quot;:&quot;)<br /><br />while PID &lt;= Max:<br />&nbsp; &nbsp; PID1 = int(bin(PID)[2:].zfill(32)[:16], 2)<br />&nbsp; &nbsp; PID2 = int(bin(PID)[2:].zfill(32)[16:], 2)<br />&nbsp; &nbsp; PID_XOR = PID1 ^ PID2<br />&nbsp; &nbsp; if TID_XOR ^ PID_XOR &lt;= 8:<br />&nbsp; &nbsp; &nbsp; &nbsp; Shiny = Shiny + 1<br />&nbsp; &nbsp; &nbsp; &nbsp; print (Shiny)<br />&nbsp; &nbsp; &nbsp; &nbsp; list.write(&quot;\n&quot; + hex(PID)[2:].zfill(8))<br />&nbsp; &nbsp; PID = PID + 1<br />exit()<br />[/code]<br /><br />The game is Fire Red, my ID is 03020, my secret ID is 39106. Everything seems to have run correctly, I got 589824 shiny PID&#039;s. I tried a good number in PKHex and they&#039;re all shiny, with the exception of the first value it generated. Why isn&#039;t it shiny? The PID is 00009306 (Hex).<br /><br />I did the math by hand and XORing everything works out to exactly 8 and should therefore be shiny. But neither in game nor in PKHex is my pokemon shiny. The math works out and it should be within hypothetical range of a valid PID, so why isn&#039;t it shiny? It&#039;s a silly thought experiment in the end anyways, but any insight is greatly appreciated. Thanks, Adam.<br /><br />Math:<br />[code]<br />00000000000000001001001100000110 PID (37638)<br /><br />0000101111001100 ID (3020)<br />1001100011000010 SID (39106)<br />1001001100001110 TID XOR (37646)<br /><br />0000000000000000 PID1 (0)<br />1001001100000110 PID2 (37638)<br />1001001100000110 PID XOR (37638)<br /><br />1001001100000110 PID XOR (37638)<br />1001001100001110 TID XOR (37646)<br />0000000000001000 Shiny Value (8)<br />[/code]<br /><br />Shiny Calculation from Bulbepedia:<br />https://bulbapedia.bulbagarden.net/wiki/Personality_value#Shininess<br /><br />Link to my pk3 file:<br />http://www.mediafire.com/file/tdgrc9zmiviee3i/008_-_Larxene_-_61DB00009306.pk3/file<br /><br />Link to my brute forced PID list:<br />http://www.mediafire.com/file/omzcmg22c9nuqqe/3020_39106.txt/file<br /><br />Edit: Found the answer, it has to be less than 8, not less than or equal to for gen 3. My bad :P


subject: Re: How do I delete/release the glitch Pokemon generated from ACE?
poster_name: merrp
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve heard people have success with putting the glitch pokemon first in your party, depositing it, then releasing it, however since I haven&#039;t personally experienced this issue I&#039;m not really sure.


subject: Re: Pal Park and Gen III Pomeg Glitch (D/P/PL)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Cool find. :) How do glitch moves work by the way re: transferring them to Generation IV/do any convert into Generation IV moves? I remember you can do interesting things by calling them with Assist. [/color]


subject: Re: ENG Emerald 0x611 Box Code ACE
poster_name: merrp
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: merrp
icon: xx
body:
  I&#039;ll just dump every payload I&#039;ve made so far here, for reference:<br /><br />As always be sure to count the number of spaces as it can hard to tell sometimes!<br /><br />These are all exclusively ARM payloads with 0x611, not for the (seemingly less popular) THUMB 0x40E9 glitch species. Additionally, [b]you must have Box 11 Slot 29 onwards empty[/b] for these to work. This means you must not have [b]any[/b] pokemon from the last two slots of Box 11 to the end of Box 14.<br /><br />[b]Map Warps[/b]<br />[u]All[/u]<br />Every 0x611 map warp I&#039;ve made begins the same way:<br />[code]<br />box_01: (mFloyLRo) @ lowercase L<br />box_02: ( ?â€mâ€Ro )<br />box_03: (?â€â€¦P-n&nbsp; )<br />box_04: (EFQRn&nbsp;  )<br />box_05: (â€¦TRnt ?n)<br />box_06: ( ?â€lGEn ) @ lowercase L<br />box_07: (?â€ â€¦?q&nbsp; )<br />box_08: (EVTTn&nbsp;  )<br />box_09: (FMBnNJRo)<br />box_10: ( ?â€5â€¦Bq ) @ 5, not S<br />[/code]<br /><br />[u]Hall of Fame[/u]<br />[code]<br />box_11: (?â€â€œTâ€¦o&nbsp; )<br />box_12: (Eâ€™FQm&nbsp;  )<br />box_13: (&nbsp; ?â€)<br />[/code]<br /><br />[u]Faraway Island[/u]<br />[code]<br />box_11: (?â€oSâ€¦o&nbsp; ) @ capital S<br />box_12: (E4FRn&nbsp;  )<br />box_13: (â€™FQm)<br />[/code]<br /><br />[u]Birth Island[/u]<br />[code]<br />box_11: (?â€wSâ€¦o&nbsp; ) @ capital S<br />box_12: (E4FRn&nbsp;  )<br />box_13: (â€™FQm)<br />[/code]<br /><br />[u]Navel Rock[/u]<br />[code]<br />box_11: (?â€CRlo&nbsp; ) @ lowercase L<br />box_12: (EqFRo&nbsp;  )<br />box_13: (â€™FQm)<br />[/code]<br /><br />[b]Speedrunning[/b]<br />This is a game clear payload that will take you to the hall of fame screen, and respawn you in Littleroot afterwards, but [b]does not technically beat the game[/b].<br /><br />It&#039;s the payload used in current Emerald Any% speedruns: https://www.twitch.tv/videos/600562136<br />[code]<br />box_01: (mFloyLRo)<br />box_02: ( ?â€mâ€Ro )<br />box_03: (?â€LT-n&nbsp; )<br />box_04: (EYN?n&nbsp;  )<br />box_05: (FNRoz ?n)<br />box_06: ( ?â€FHEn )<br />box_07: (?â€ â€¦?q&nbsp; ) @ lowercase L<br />box_08: (E&nbsp;  ) @ three spaces<br />[/code]<br /><br />[b]0x611 -&gt; 0x40E9 morph[/b]<br /><br />These might not be of much interest to anyone, but they&#039;re useful for a video I&#039;m making that does ACE without requiring cloning.<br /><br />The basic idea is to hatch an 0x611 with a Lilycove City warp, enter a new code and enter it in a contest to turn it into an 0x40E9 (which is better as it can be used just by looking at it and is more stable, but has crazy EV requirements)<br /><br />[u]Lilycove Warp/setup[/u]<br />[code]<br />box_01: (mFloyLRo) @ lowercase L<br />box_02: ( ?â€mâ€Ro )<br />box_03: (?â€â€¦P-n&nbsp; )<br />box_04: (EFQRn&nbsp;  )<br />box_05: (â€¦TRnt ?n)<br />box_06: ( ?â€&nbsp; &nbsp;  )<br />box_07: (?â€&nbsp; &nbsp; &nbsp; )<br />box_08: (EFGEn&nbsp;  )<br />box_09: ( â€¦?qVTTn)<br />box_10: ( ?â€FMBn )<br />box_11: (?â€NJRo&nbsp; )<br />box_12: (E5â€¦Bq&nbsp;  )<br />box_13: (VHâ€¦oâ€™FQm)<br />box_14: ( ?â€) <br />[/code]<br /><br />[u]0x611 -&gt; 0x40E9 Contest conversion[/u]<br />You must have ran the above code immediately before you do this!<br />Additionally, the hatched 0x611 must be in your first party slot and [b]you must have one of your own pokemon in the second slot[/b].<br />[code]<br />box_01: (/BGnuTQo)<br />box_02: ( ?â€&nbsp; Ro )<br />box_03: (?â€AFgm&nbsp; )<br />box_04: (EdF?n&nbsp;  )<br />box_05: (tS?nAFwm)<br />box_06: ( ?â€â™€Gkm )<br />box_07: (?â€IFRo&nbsp; )<br />box_08: (Eâ™€FUm&nbsp;  )<br />box_09: (BJgm Fxl) @ lowercase L<br />box_10: ( ?â€â€™FQm )<br />box_11: (?â€LT-n&nbsp; )<br />box_12: (EYN?n&nbsp;  )<br />box_13: (FNRoz ?n)<br />[/code]<br /><br />[u]0x40E9 Map Warp[/u]<br />You must have run the two above codes, and must not have changed Box 14&#039;s name afterwards.<br /><br />[code]<br />box_01: (xâ™‚zN 6FF)<br />box_02: (X XxC?â€ )<br />box_03: (?â€â€¦P-n&nbsp; )<br />box_04: (EFQRn&nbsp;  )<br />box_05: (â€¦TRnt ?n)<br />box_06: ( ?â€VTTn )<br />box_07: (?â€FM?n&nbsp; )<br />box_08: (ENJRo&nbsp;  )<br />box_09: (5â€¦Bq&nbsp; &nbsp; )<br />box_10: ( ?â€&nbsp; &nbsp;  )<br />[/code]<br /><br />Then, you can use any of the above codes in Box 11 onwards to warp to those maps by viewing 0x40E9&#039;s summary.<br /><br />Now as for what you mentioned:<br />[b]Changing player TID/SID[/b] - Pretty easily doable, it&#039;s very close to the map data I normally modify, but not all values are created equal or are easy to set, because of the limited English character set. If you have a specific value you want to change one too, or you want a code to swap TID/SID (so you can see SID!) I could do that<br /><br />[b]Game Clear[/b] - The Hall of Fame warp above will let you get the National Dex. Setting the flag to get the Johto Starter directly is probably doable with a call to FlagSet.<br /><br />[b]Early Frontier Pass[/b] - I forget if the Frontier Pass is just a Key Item or needs a flag to activate. If the former, modifying the bag to have it is probably the easiest route to do this. If it&#039;s a flag and you also need the item, you might need to run a longer code than can fit in Box names.<br /><br />I&#039;ll also post Southern Island and try to work on some of the things you mentioned soon!


subject: Re: ENG Emerald 0x611 Box Code ACE
poster_name: Orcastraw
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Would it be possible for the payload that changes 0x611 into 0x40E9 to work more generically to change Pokemon into another? I&#039;m working on a speedrun that obtains all legendary pokemon that are in gen 4, which involves Emerald at the moment, and am very intrigued by a more consistent way to obtain pokemon like Celebi other than repeated glitzer popping.


subject: Re: ENG Emerald 0x611 Box Code ACE
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=Orcastraw link=topic=9067.msg216607#msg216607 date=1587766004]<br />Would it be possible for the payload that changes 0x611 into 0x40E9 to work more generically to change Pokemon into another? I&#039;m working on a speedrun that obtains all legendary pokemon that are in gen 4, which involves Emerald at the moment, and am very intrigued by a more consistent way to obtain pokemon like Celebi other than repeated glitzer popping.<br />[/quote]<br />Not really, you really have to have a lot of assumptions about the values (ie PID and TID/SID) because the checksum/encryption/data subsection order. Probably possible to get any Pokemon from a mon you know the data for (ie DOTS, or some ACE to figure out your SID lol), but it might require a lot of changes just to get the right values (limited character set).<br /><br />Also, ACE is more or less just frowned about for full completionish runs (trivializes the point of full completion runs), you probably shouldn&#039;t use ACE in that sort of run and stick to glitzer popping.


subject: Re: Possible Gen 3 Shiny Mismatch?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=adamboy7 link=topic=9069.msg216603#msg216603 date=1587701064]<br />The game is Fire Red, my ID is 03020, my secret ID is 39106. Everything seems to have run correctly, I got 589824 shiny PID&#039;s. I tried a good number in PKHex and they&#039;re all Shiny, with the exception of the first value it generated. Why isn&#039;t it shiny? The PID is 00009306 (Hex).<br /><br />I did the math by hand and XORing everything works out to exactly 8 and should therefore be shiny. But neither in game nor in PKHex is my pokemon shiny. The math works out and it should be within hypothetical range of a valid PID, so why isn&#039;t it shiny? It&#039;s a silly thought experiment in the end anyways, but any insight is greatly appreciated. Thanks, Adam.[/quote]<br /><br />According to Bulbapedia: &quot;From Generation III to V, if S &lt; 8, the PokÃ©mon is Shiny.&quot;<br /><br />8 is not less than 8 lol<br /><br />EDIT: Also, a really easy way to get a shiny PID is to just take the Secret ID, make it the top 16 bits of the PID, then take the TID, and make it the bottom 16 bits, and boom shiny PID :P


subject: Re: Question relating to Funfest missions?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=crobatfan11 link=topic=9068.msg216600#msg216600 date=1587316151]<br />I&#039;ve been trying to tackle the remainder of my save file&#039;s medal rally, and theres 3 medals for Funfest Missions that require stupidly high amounts of points/people to be playing. Has a glitch been found that can freeze the timer during a Funfest Mission? I&#039;m assuming if that is possible then getting 1000 points and 30 people with 2 copies of the game should be possible (after erasing the save file and beating the first gym 30 times to join the mission then delete the save.) Or any other way to break those specific medals? Sorry if this isn&#039;t the correct spot to be asking, but I really don&#039;t know where else to ask something like this.<br />[/quote] [color=purple]I don&#039;t know of any either, sorry. It may be that none have been discovered. But the places to check that are good for Gen V are Bulbapedia&#039;s list of glitches, or in Japanese &quot;ãƒã‚±ãƒ¢ãƒ³ã€€ãƒ–ãƒ©ãƒƒã‚¯ã€€ãƒã‚°&quot;; which has given results obscure glitches outside of Japan in the past, such as a certain [url=https://www.youtube.com/watch?v=oG-3suqxmBc]PokÃ©dex PokÃ©mon region registration glitch[/url] that only occurs in the Japanese version (maybe in English some places have hidden glitches like this too). On Discord, someone linked to a Japanese video recently involving [url=https://www.youtube.com/watch?v=crb-qQ58EGo]an obscure passerby glitch[/url]. Hope you can find an answer. :)[/color]


subject: Re: Possible Gen 3 Shiny Mismatch?
poster_name: adamboy7
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: adamboy7
icon: xx
body:
  Okay, I feel silly now&nbsp; :XD: Thanks for pointing that out CasualPokePlayer, that means my brute force is only viable in generation 6+. That means I need to just replace &lt;= with just &lt;.<br /><br />Also, thanks for the tip, I&#039;ll add it to the list. I have the option to remove this post, and maybe I should since it&#039;s not actually a glitch? I dunno, there&#039;s some good math in here, maybe someone will find it useful. If a mod wants to delete it, go for it.


subject: (found online) Route 13 delivery glitch (at least JP Black/White)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [quote author=Black White Hidden Tricks and Bugs (pente.koro)[/quote]<br />ã€13ç•ªé“è·¯ã®ã‚­ãƒ£ãƒ¢ãƒ¡ã«é…é”ç‰©ã‚’å±Šã‘ã‚‹ã‚¤ãƒ™ãƒ³ãƒˆã§ãƒ•ãƒªãƒ¼ã‚ºã™ã‚‹ãƒã‚°ã€‘<br />13ã°ã‚“ã©ã†ã‚ã®ã‚­ãƒ£ãƒ¢ãƒ¡ã«é…é”ç‰©ã‚’å±Šã‘ã‚‹ã‚¤ãƒ™ãƒ³ãƒˆã«ãŠã„ã¦ã€13ã°ã‚“ã©ã†ã‚ã«å¤§é›¨ãŒé™ã£ã¦ã„ã‚‹ã¨ãã«é…é”ç‰©ã‚’å±Šã‘ã‚‹ã¨ã€ã‚­ãƒ£ãƒ¢ãƒ¡ãŒé£›ã‚“ã§è¡Œãã¨ãã«ç”»é¢ãŒæš—è»¢ã—ã¦ãƒ•ãƒªãƒ¼ã‚ºã—ã¦ã—ã¾ã†ã€‚ã“ã®å ´åˆã‚‚å…¨ãæ“ä½œã§ããªããªã£ã¦ã—ã¾ã†ãŸã‚ã€ãƒªã‚»ãƒƒãƒˆã—ãªã„ã¨ã‚²ãƒ¼ãƒ ã«æˆ»ã‚Œãªã„ã€‚<br />[/quote]<br /><br />https://pente.koro-pokemon.com/bw/urawaza-bug.shtml<br /><br />[color=purple](A) glitch involving a freeze when you deliver mail to the Wingull on Route 13. If a package is delivered when there is heavy rain, the screen fades to black(?) and freezes. You can&#039;t do anything at this point, so you have to reset the game.<br /><br />I haven&#039;t tested this and wonder if true if it&#039;s on video yet.[/color]


subject: Re: Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Hi (after a PokÃ©mon Black question) I had the idea of reviving this thread with my bad borderline elementary/pre-intermediate Japanese.<br /><br />You can send me a request to interpret a Japanese glitch page and I can try my best to help.<br /><br />For this reason, many translations will be contextual and there will be errors. Some of us here are better skilled in Japanese, such as the user (from Japanese PokÃ©mon Wiki) &quot;2P&quot;/&quot;second player&quot;. Hope this helps. [/color]<br /><br />[quote author=Black White Hidden Tricks and Bugs (pente.koro)[/quote]<br />ã€13ç•ªé“è·¯ã®ã‚­ãƒ£ãƒ¢ãƒ¡ã«é…é”ç‰©ã‚’å±Šã‘ã‚‹ã‚¤ãƒ™ãƒ³ãƒˆã§ãƒ•ãƒªãƒ¼ã‚ºã™ã‚‹ãƒã‚°ã€‘<br />13ã°ã‚“ã©ã†ã‚ã®ã‚­ãƒ£ãƒ¢ãƒ¡ã«é…é”ç‰©ã‚’å±Šã‘ã‚‹ã‚¤ãƒ™ãƒ³ãƒˆã«ãŠã„ã¦ã€13ã°ã‚“ã©ã†ã‚ã«å¤§é›¨ãŒé™ã£ã¦ã„ã‚‹ã¨ãã«é…é”ç‰©ã‚’å±Šã‘ã‚‹ã¨ã€ã‚­ãƒ£ãƒ¢ãƒ¡ãŒé£›ã‚“ã§è¡Œãã¨ãã«ç”»é¢ãŒæš—è»¢ã—ã¦ãƒ•ãƒªãƒ¼ã‚ºã—ã¦ã—ã¾ã†ã€‚ã“ã®å ´åˆã‚‚å…¨ãæ“ä½œã§ããªããªã£ã¦ã—ã¾ã†ãŸã‚ã€ãƒªã‚»ãƒƒãƒˆã—ãªã„ã¨ã‚²ãƒ¼ãƒ ã«æˆ»ã‚Œãªã„ã€‚<br />[/quote]<br /><br />https://pente.koro-pokemon.com/bw/urawaza-bug.shtml<br /><br />[color=purple]<br /><br />[b](A) glitch involving a freeze when you deliver mail to the Wingull on Route 13.[/b]<br /><br />If [url=https://bulbapedia.bulbagarden.net/wiki/Gram]mail[/url] is delivered to the Wingull when there is heavy rain, the screen fades to black(?) and freezes. You can&#039;t do anything at this point, so you have to reset the game.<br /><br />[I haven&#039;t tested this and wonder if true if it&#039;s on video yet.]<br />[/color]<br />[quote author=Black White Hidden Tricks and Bugs (pente.koro)[/quote]<br />ã€Cã‚®ã‚¢é€šä¿¡åˆ‡æ–­æ™‚ã«ãƒ•ãƒªãƒ¼ã‚ºã™ã‚‹ãƒã‚°ã€‘<br />Cã‚®ã‚¢ã§é€šä¿¡ã—ãŸå¾Œã«é€šä¿¡ã‚’åˆ‡æ–­ã™ã‚‹ã¨ç”»é¢ãŒãƒ•ãƒªãƒ¼ã‚ºã™ã‚‹ã“ã¨ãŒã‚ã‚‹ã€‚ã“ã®ã¨ãå…¨ãæ“ä½œã§ããªããªã£ã¦ã—ã¾ã†ãŸã‚ã€ä¸€åº¦ãƒªã‚»ãƒƒãƒˆã—ãªã„ã¨ã‚²ãƒ¼ãƒ ã«æˆ»ã‚Œãªã„ã€‚<br />[/quote]<br />[color=purple]<br />[b]C-Gear Disconnection Freeze Glitch[/b]<br /><br />(This applies for) a game that communicated with the C-Gear. After disconnecting the C-Gear, the screen may freeze. You can&#039;t do anything at this point, so you have to reset the game.<br />[/color]<br />[quote author=Black White Hidden Tricks and Bugs (pente.koro)[/quote]<br />ã€ã‚½ã‚¦ãƒªãƒ¥ã‚¦ã‚·ãƒ†ã‚£ã‚¸ãƒ ã§è„±å‡ºã§ããªããªã‚‹ãƒã‚°ã€‘<br />ã‚½ã‚¦ãƒªãƒ¥ã‚¦ã‚·ãƒ†ã‚£ã‚¸ãƒ å†…ã®3åŒ¹ã®ç«œã®é€šè·¯ã«ãŠã„ã¦ã€çœŸã‚“ä¸­ã®ç«œã®å°»å°¾ã‹ã‚‰ã€Œãªã¿ã®ã‚Šã€ãŒã§ãã¦ã—ã¾ã†ã€‚ä¸€åº¦ã€Œãªã¿ã®ã‚Šã€ã§å¤–ã«å‡ºã¦ã—ã¾ã†ã¨ã€å…ƒã®é€šè·¯ã«ã¯æˆ»ã‚Œãšç§»å‹•ã‚‚ã§ããªããªã‚‹ãŸã‚ãƒªã‚»ãƒƒãƒˆã™ã‚‹ã—ã‹ãªã„ã€‚ã“ã®çŠ¶æ…‹ã§ãƒ¬ãƒãƒ¼ãƒˆã‚’ã—ã¦ã—ã¾ã£ãŸå ´åˆã¯ã€ã‚»ãƒ¼ãƒ–ãƒ‡ãƒ¼ã‚¿ã‚’æ¶ˆã—ã¦æœ€åˆã‹ã‚‰ã‚„ã‚Šç›´ã™ã—ã‹ãªã„ã‚ˆã†ã ã€‚ã‚µãƒãƒ¼ãƒˆã‚»ãƒ³ã‚¿ãƒ¼ã«é€£çµ¡ã—ã¦ã¿ã‚‹ã¨ã„ã†æ‰‹ã‚‚ã‚ã‚‹ã€‚[/quote]<br />[color=purple]<br />[b]Cannot escape Opelucid City Gym glitch[/b]<br /><br />In the middle of Opelucid Gym with the three dragon pathways, it is possible to Surf on (one of the dragon&#039;s) tails. Once you dismount, it is impossible to move or return to the original pathway, so you must reset the game. (Furthermore), if you save the game here (in order to progress; it leaves you) with no choice but to erase your save file and start over. You can also try contacting the Support Centre (Nintendo Support Centre)<br /><br />[img]https://cdn.bulbagarden.net/upload/b/b3/Opelucid_Gym_Surf_glitch.png[/img]<br />[/color]<br /><br />[quote]ã€ãƒãƒ£ãƒ³ãƒ”ã‚ªãƒ³ãƒ­ãƒ¼ãƒ‰ã®å‚ã‚’æ»‘ã‚Šé™ã‚Šã‚‹ã¨ãã«è„±å‡ºã§ããªããªã‚‹ãƒã‚°ã€‘<br />ãƒãƒ£ãƒ³ãƒ”ã‚ªãƒ³ãƒ­ãƒ¼ãƒ‰ã§å‚ã‚’æ»‘ã‚Šé™ã‚Šã‚‹ã¨ãã«ã€ä¸»äººå…¬ã®å§¿ãŒæ¶ˆãˆã¦å‹•ã‹ã™ã“ã¨ãŒã§ããªããªã‚‹ã“ã¨ãŒã‚ã‚‹ã€‚ãƒªã‚»ãƒƒãƒˆã™ã‚Œã°ã‚²ãƒ¼ãƒ ã«æˆ»ã‚Œã‚‹ãŒã€ãƒ¬ãƒãƒ¼ãƒˆã—ã¦ã—ã¾ã£ãŸå ´åˆã¯ã‚»ãƒ¼ãƒ–ãƒ‡ãƒ¼ã‚¿ã‚’æ¶ˆã—ã¦æœ€åˆã‹ã‚‰ã‚„ã‚Šç›´ã™ã—ã‹ãªã„ã€‚æ‰‹æŒã¡ã«ã€Œãã‚‰ã‚’ã¨ã¶ã€ã‚’ä½¿ãˆã‚‹ãƒã‚±ãƒ¢ãƒ³ãŒã„ã‚‹å ´åˆã¯ã€ã€Œãã‚‰ã‚’ã¨ã¶ã€ã§æŠœã‘å‡ºã™ã“ã¨ãŒã§ãã‚‹ã€‚[/quote]<br /><br />[color=purple][b]A glitch on Victory Road that sometimes makes it impossible to escape when you slide down a slope[/b]<br /><br />When you slide down a slope on Victory Road, sometimes the hero disappears and can&#039;t move. While you can continue the game by resetting it, if you save the game (after getting stuck) you will have to erase the save file and start a new game. (However), if you have a PokÃ©mon that can learn Fly, it is possible to escape. <br />[/color]<br /><br />[quote]ã€ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã§ãã®ã¿ãŒæ¤ãˆã‚‰ã‚Œãªã„ãƒã‚°ã€‘<br />ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã®ã¯ãŸã‘ã§ãã®ã¿ãŒåŸ‹ã¾ã£ã¦ã„ãªã„ç©´ã«æ¤ãˆã‚ˆã†ã¨ã™ã‚‹ã¨ã€ã€Œæ—¢ã«ãã®ã¿ãŒåŸ‹ã¾ã£ã¦ã„ã¾ã™ã€‚åˆ¥ã®ã¯ãŸã‘ã‚’é¸æŠžã—ã¦ãã ã•ã„ã€‚ã€ã¨ã„ã†ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒå‡ºã‚‹ã“ã¨ãŒã‚ã‚‹ã€‚ãã®çŠ¶æ…‹ã§å†ã³æ¤ãˆã‚‰ã‚Œãªã‹ã£ãŸç•‘ã«æ¤ãˆã‚ˆã†ã¨ã™ã‚‹ã¨ã€ãã®ã¿ã®å€‹æ•°ãŒå¤‰ã‚ã‚‹ã“ã¨ãŒã‚ã‚‹ã€‚ãã®ã¿ã¯å¢—ãˆã‚‹ã“ã¨ã‚‚æ¸›ã‚‹ã“ã¨ã‚‚ã‚ã‚‹ã€‚ãã®ã¿ã‚’æ¤ãˆã‚‹ã“ã¨ã«å¤±æ•—ã™ã‚‹ã¨ã€å¼·åˆ¶çš„ã«ãƒ›ãƒ¼ãƒ ã«æˆ»ã•ã‚Œã‚‹ã€‚ã—ã°ã‚‰ãæ™‚é–“ã‚’ãŠãã¨ç›´ã£ã¦æ¤ãˆã‚‰ã‚Œã‚‹ã‚ˆã†ã«ãªã‚‹ã€‚[/quote]<br /><br />[color=purple][b]Cannot plant a Berry in the PokÃ©mon Dream World glitch[/b]<br /><br />For a Dream World Berry field, you may get the message ã€Œæ—¢ã«ãã®ã¿ãŒåŸ‹ã¾ã£ã¦ã„ã¾ã™ã€‚åˆ¥ã®ã¯ãŸã‘ã‚’é¸æŠžã—ã¦ãã ã•ã„ã€‚ã€(A Berry has already been planted. Please choose another.) (even for) an unfilled spot.<br /><br />In this state, attempting to plant it may change the number of Berries. This includes not just increasing the number of Berries, but also decreasing it. If you fail at planting the Berry, you will be forced back home, but it will be planted after a while.<br /><br />[^ (I&#039;m crap with this one and not sure if my translation makes sense or is accurate)]<br /><br />(Continuing later) :)&nbsp; [/color]<br /><br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: julesloeuf
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: grin
body:
  Is there a way to unlock the Navel Rock thanks to the Pomeg Glitch bug? I already managed to get the Mysticticket thanks to this gitch, but I&#039;ve heard something about corropting the pyramid bag or something. <br /><br /> Can someone help me? Thanks&nbsp; ;D<br />julesloeuf


subject: Re: ENG Emerald 0x611 Box Code ACE
poster_name: merrp
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: merrp
icon: xx
body:
  [quote author=CasualPokePlayer link=topic=9067.msg216608#msg216608 date=1587790751]<br />[quote author=Orcastraw link=topic=9067.msg216607#msg216607 date=1587766004]<br />Would it be possible for the payload that changes 0x611 into 0x40E9 to work more generically to change Pokemon into another? I&#039;m working on a speedrun that obtains all legendary pokemon that are in gen 4, which involves Emerald at the moment, and am very intrigued by a more consistent way to obtain pokemon like Celebi other than repeated glitzer popping.<br />[/quote]<br />Not really, you really have to have a lot of assumptions about the values (ie PID and TID/SID) because the checksum/encryption/data subsection order. Probably possible to get any Pokemon from a mon you know the data for (ie DOTS, or some ACE to figure out your SID lol), but it might require a lot of changes just to get the right values (limited character set).<br /><br />Also, ACE is more or less just frowned about for full completionish runs (trivializes the point of full completion runs), you probably shouldn&#039;t use ACE in that sort of run and stick to glitzer popping.<br />[/quote]<br /><br />Basically this. To change 0x611 into 0x40E9 I have to read the checksum but since I can&#039;t easily write an XOR instruction with English characters, changing the pokemon into another in this way requires knowing its original species (so that you can compute the value to add to the checksum). Here is the actual ASM:<br /><br />[code]<br />SUBC r11,r1,BA01&nbsp; &nbsp; E2C1BCBA @ r11=020644FD<br />BIC r12,r11,E90&nbsp; &nbsp;  E3CBCEE9 @ r12=0206406D<br />BIC r0,r12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; E3CC0000 @ r0=xxxx406D (0x406D is 0x40E9 xor DOTS&#039; PID)<br />LDRH r12,[r11+B]&nbsp; &nbsp; E1DBC0BB @ r12=checksum of slot 1<br />ADC r12,D8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; E2ACC0D8<br />ADC r12,3A00&nbsp; &nbsp; &nbsp; &nbsp; E2ACCDE8 @ r12=checksum+0x40E9-0x0611<br />STRH r12,[r11+B]&nbsp; &nbsp; E1EBC0BB @ store checksum, r11=02064508<br />LDRH r12,[pc+0x16]&nbsp; E1DFC1B6<br />BIC r12,C3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; E3CCC0C3 @ r12=E02CC000 EOR r12,r12,r0<br />STRH r12,[pc+6]&nbsp; &nbsp;  E1CFC0B6 @ write the XOR ahead of execution<br />LDRH r12,[r11+0x4C] E1DBC4BC @ r12=TID of slot 2<br />EOR r12,r12,r0&nbsp; &nbsp; &nbsp; E0ECC000 @ r12=0x40E9 xor TID xor PID<br />STRH r12,[r11+5]&nbsp; &nbsp; E1CBC0B4 @ store species<br />ADC r12,lr,C60&nbsp; &nbsp; &nbsp; E2AECEC6 @ r12=08007647<br />ADC r12,D30000&nbsp; &nbsp; &nbsp; E2ACC8D3 @ r12=8D37647<br />BIC r12,C00000&nbsp; &nbsp; &nbsp; E3CCC8C0 @ r12=8137647<br />ADC r0,r12,EE&nbsp; &nbsp; &nbsp;  E2AC00EE @ r0=GameClear<br />[/code]<br /><br />The instruction stored in Box 14 prior to this execution will be a BX r0.<br /><br />As you can see, it&#039;s a miracle this fits. It&#039;d be pretty challenging to apply this to target any species; it&#039;s probably easier just to use glitzer popping to swap EVs -&gt; growth.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: merrp
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is something like this what you&#039;re looking for?<br /><br />[url=https://www.youtube.com/watch?v=Stcx-1wkMus]https://www.youtube.com/watch?v=Stcx-1wkMus[/url]<br /><br />This uses a single-corrupted DOTS egg with 17 HP EVs and 6 Attack EVs.


subject: Re: Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple](From previous source):[/color]<br /><br />[quote]ã€ãŠã„ã†ã¡ãƒã‚°ã€‘<br />ãƒ—ãƒ©ãƒãƒŠãƒ»ãƒãƒ¼ãƒˆã‚´ãƒ¼ãƒ«ãƒ‰ãƒ»ã‚½ã‚¦ãƒ«ã‚·ãƒ«ãƒãƒ¼ã§ã¯å¤©å€™å¤‰åŒ–ä¸­ã«ã€ŒãŠã„ã†ã¡ã€ã‚’ä½¿ã†ã¨ãƒã‚°ãŒèµ·ããŸãŒã€ãƒ–ãƒ©ãƒƒã‚¯ãƒ»ãƒ›ãƒ¯ã‚¤ãƒˆã§ã¯æ”¹å–„ã•ã‚ŒãŸã€‚[/quote]<br /><br />[color=purple]<br /><br />[b]Pursuit Glitch[/b]<br />Platinum, HeartGold/SoulSilver had a glitch for using Pursuit when the weather is changing (edit: I probably made conjugation related errors here, maybe it&#039;s meant to be like &quot;after you change the weather&quot; (because you change the weather first to get Acid Rain glitch to work; it&#039;s not a glitch for when the weather is changing - though there are additional steps to get Acid Rain to work omitted from this Japanese page too), because but I haven&#039;t tried to reread it literally since), but PokÃ©mon Black/White improved it (does this mean the battle system?/or the glitch? ; Possibly the Acid Rain glitch. The text seemed ambiguous here but I don&#039;t remember it in Black/White, so it possibly covertly meant that the battle system was improved - not that a similar glitch returned).[/color]<br /><br />[quote]ã€ç´°ã‹ã„ãƒã‚°ã€‘<br />ã‚ã–ãƒžã‚·ãƒ³67ã€Œã‹ãŸãã†ã¡ã€ã®ãƒ‡ã‚£ã‚¹ã‚¯ã®è‰²ãŒæœ¬æ¥ã®ãƒŽãƒ¼ãƒžãƒ«ã‚¿ã‚¤ãƒ—ã®è‰² (ç™½) ã§ã¯ãªãã‚ãã‚¿ã‚¤ãƒ—ã®è‰² (æ°´è‰²) ã«ãªã£ã¦ã„ã‚‹ã€‚[/quote]<br /><br />[color=purple]<br />[b]A minor glitch:[/b]<br />The color of the TM67 Retailiate disk is for a Dark-type move (light blue), rather than the Normal-type color (white).<br />[b][/b]<br /><br />[quote]ã€ãƒã‚°ã ã¨<br />å‹˜é•ã„ã—ã‚„ã™ã„ä»•æ§˜ã€‘<br />ã€ŒãƒŸãƒ©ã‚¯ãƒ«ã‚·ãƒ¥ãƒ¼ã‚¿ãƒ¼ã‚’ã‚ªãƒ³ã«ã—ã¦ãƒˆãƒªãƒ—ãƒ«ãƒãƒˆãƒ«ã‚’è¡Œã£ãŸã¨ãã€æœ€å¾Œã®1åŒ¹ã«ãªã£ã¦ã‹ã‚‰ã’ã‚“ãã®ã‹ã‘ã‚‰ã‚’ä½¿ã†ã¨å…¥ã‚Œæ›¿ãˆã‚‹ã—ã‹é¸æŠžã§ããªããªã‚Šãƒãƒˆãƒ«ãŒé€²ã¾ãªããªã‚‹ã€ã€ã€Œãƒ€ãƒ–ãƒ«ãƒãƒˆãƒ«ã€ãƒˆãƒªãƒ—ãƒ«ãƒãƒˆãƒ«ã§2åŒ¹åŒæ™‚ã«ã²ã‚“æ­»ã«ãªã‚‹ã¨å…¥ã‚Œæ›¿ãˆã‚‹ã—ã‹é¸æŠžã§ããªããªã‚Šãƒãƒˆãƒ«ãŒé€²ã¾ãªããªã‚‹ã€ã€‚ä»¥ä¸Šã¯ãƒã‚°ã§ã¯ãªãã€ã€Œå…¥ã‚Œæ›¿ãˆã‚‹ãƒã‚±ãƒ¢ãƒ³ã‚’é¸æŠžã€â‡’ã€Œã²ã‚“æ­»ã«ãªã£ãŸãƒã‚±ãƒ¢ãƒ³ã‚’é¸æŠžã€ã¨ã™ã‚‹ã“ã¨ã§å®Ÿéš›ã«å…¥ã‚Œæ›¿ãˆã‚‹äº‹ãŒã§ãã€ãƒãƒˆãƒ«ãŒé€²è¡Œã™ã‚‹ã€‚ã²ã‚“æ­»ã«ãªã£ãŸãƒã‚±ãƒ¢ãƒ³ã‚‚é¸æŠžã—ãªã‘ã‚Œã°ã„ã‘ãªã„ã¨ã“ã‚ãŒå‹˜é•ã„ã—ã‚„ã™ã„ã€‚[/quote]<br /><br />[color=purple]<br />[b]Tricks easily confused for glitches:[/b]<br />&quot;During a Triple Battle with the Wonder Launcher enabled and one PokÃ©mon left, using a Revive will (not let you Revive the other PokÃ©mon and) only allow you to swap the PokÃ©mon. The battle will not continue.&quot;<br /><br />The above is not a glitch. By choosing ã€Œå…¥ã‚Œæ›¿ãˆã‚‹ãƒã‚±ãƒ¢ãƒ³ã‚’é¸æŠžã€ (Select PokÃ©mon to be replaced) and then ã€Œã²ã‚“æ­»ã«ãªã£ãŸãƒã‚±ãƒ¢ãƒ³ã‚’é¸æŠžã€ (Select a fainted PokÃ©mon), you can actually replace it (and Revive that PokÃ©mon) and the battle will proceed. It is easy to misunderstand that you have to select a fainted PokÃ©mon. <br /><br /><br />(Interpret tomorrow):<br /><br />ã€ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã§ãƒã‚±ãƒ¢ãƒ³ã‚’ã­ã‹ã—ã¤ã‘ã¦ã„ãªã„ãƒã‚°ã€‘<br />ã‚²ãƒ¼ãƒ ã‚·ãƒ³ã‚¯ã§ãƒã‚±ãƒ¢ãƒ³ã‚’1ä½“çœ ã‚‰ã›ã¦ã‹ã‚‰ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã«è¡Œãã¨ã€ã€Œãƒã‚±ãƒ¢ãƒ³ã‚’ã­ã‹ã—ã¤ã‘ã¦ã„ã¾ã›ã‚“ã€ã¨ã„ã†ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒè¡¨ç¤ºã•ã‚Œã€çœ ã‚‰ã›ã¦ã„ãªã„ã“ã¨ã«ãªã£ã¦ã„ã‚‹å ´åˆãŒã‚ã‚‹ã€‚<br />å¯ã‹ã—ã¤ã‘ãŸç›´å¾Œã¯ã‚°ãƒ­ãƒ¼ãƒãƒ«ãƒªãƒ³ã‚¯ã®ã‚µãƒ¼ãƒãƒ¼ã§å‡¦ç†ãŒè¡Œã‚ã‚Œã¦ã„ã‚‹ã€‚æ··é›‘ã™ã‚‹ã¨ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã¸ã®åæ˜ ãŒé…ã‚Œã‚‹ãŸã‚èµ·ã“ã‚‹ç¾è±¡ã€‚<br /><br />ã€ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã§æ®‹ã‚Šæ™‚é–“ãŒå¢—ãˆã‚‹ãƒã‚°ã€‘<br />ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã‚’ä¸€æ™‚é–“çµŒãŸãªã„å†…ã«ä¸­æ–­ã—ã¦ã‚°ãƒ­ãƒ¼ãƒãƒ«ãƒªãƒ³ã‚¯ãƒˆãƒƒãƒ—ãƒšãƒ¼ã‚¸ã«æˆ»ã‚‹ã€‚ã™ã‚‹ã¨æ®‹ã‚Šæ™‚é–“ã‚’è¡¨ã™ã€Œâ—åˆ†éŠã‚“ã§ã„ãŸã ãã“ã¨ãŒã§ãã¾ã™ã€‚ã€ã¨ã„ã†ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ãŒè¡¨ç¤ºã•ã‚Œã‚‹ãŒã€é€£ç¶šã—ã¦ã“ã®æ“ä½œã‚’è¡Œã†ã¨â—ã®æ•°å€¤ãŒå¢—ãˆã‚‹ã“ã¨ãŒã‚ã‚‹ã€‚åŽŸå› ã¯ä¸æ˜Žã€‚<br /><br />ã€ãã®ä»–ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã®ãƒã‚°ã€‘<br />ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã‚’çµ‚äº†ã—ã¦ã„ã‚‹ã®ã«ãƒã‚±ãƒ¢ãƒ³ã‚’èµ·ã“ã™ã“ã¨ãŒã§ããªã„ã€‚<br />ãƒã‚¤ãƒªãƒ³ã‚¯ã«ã©ã†ãã‚’é€ã£ã¦ã„ã‚‹ã®ã«ã€é€ã£ã¦ã„ãªã„ã“ã¨ã«ãªã£ã¦ã„ã‚‹ã€‚<br />ãƒã‚±ãƒ¢ãƒ³ã¨ä»²è‰¯ããªã£ã¦ã„ã‚‹ã®ã«ã€ä»²è‰¯ããªã£ã¦ã„ãªã„ã“ã¨ã«ãªã£ã¦ã„ã¦ãƒã‚¤ãƒªãƒ³ã‚¯ã«é€£ã‚Œã¦è¡Œãã“ã¨ãŒã§ããªã„ã€‚<br />ã¾ã„ã”ã•ãŒã—ã®ãƒŸãƒ‹ã‚²ãƒ¼ãƒ ã‚’é–‹å§‹ã™ã‚‹ã¨ãã€ãƒ­ãƒ¼ãƒ‡ã‚£ãƒ³ã‚°80%ã®ç”»é¢ã§ãƒ•ãƒªãƒ¼ã‚ºã™ã‚‹ã“ã¨ãŒã‚ã‚‹ã€‚<br />ãƒã‚±ãƒ¢ãƒ³Aã§ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã‚’éŠã³ã€Aã‚’ã‚²ãƒ¼ãƒ ã‚·ãƒ³ã‚¯ã§èµ·ã“ã™ã€‚æ¬¡ã«ãƒã‚±ãƒ¢ãƒ³Bã‚’å¯ã‹ã—ã¤ã‘ã¦ãƒ‰ãƒªãƒ¼ãƒ ãƒ¯ãƒ¼ãƒ«ãƒ‰ã«å…¥ã‚‹ã¨ã€ãªãœã‹AãŒç¾ã‚Œã‚‹ã“ã¨ãŒã‚ã‚‹ã€‚<br />[/color]


subject: Re: ENG Emerald 0x611 Box Code ACE
poster_name: papajefe
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: papajefe
icon: xx
body:
  That&#039;s awesome you think the TID\SID manipulation is possible, despite not being 100% unlocked due to the character set.<br /><br />Are there a set of values which are for sure easy, and others which wouldn&#039;t be changeable?<br /><br />Having a code that&#039;s somewhat flexible, even if not 100%, would still be cool and useful. As long as you can edit the digits of TID\SID. Eventually you&#039;d be able to makes some combination of values that results in your target PID being shiny. Its certainly easier than starting a new game file and RNG abusing the starter\TID over-and-over until you get lucky. Especially if you could just keep looking at 0x40E9 again and again to &quot;re-roll&quot; it, and then shift some box names around to Swap TID\SID and read the changed values.<br /><br />Alternatively, having codes which you could activate by looking at 0x40E9 that add or subtract a handful of fixed amounts from your current TID\SID would be another workaround. Its fairly trivial to take your current TID\SID in hex, and then solve for an amount you need to add\subtract from each one to reach a TID\SID combo that makes a specific PID shiny.<br /><br />


subject: Re: Question relating to Funfest missions?
poster_name: crobatfan11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Bird Mother &#127800; â˜½ link=topic=9068.msg216611#msg216611 date=1587840831]<br />[quote author=crobatfan11 link=topic=9068.msg216600#msg216600 date=1587316151]<br />I&#039;ve been trying to tackle the remainder of my save file&#039;s medal rally, and theres 3 medals for Funfest Missions that require stupidly high amounts of points/people to be playing. Has a glitch been found that can freeze the timer during a Funfest Mission? I&#039;m assuming if that is possible then getting 1000 points and 30 people with 2 copies of the game should be possible (after erasing the save file and beating the first gym 30 times to join the mission then delete the save.) Or any other way to break those specific medals? Sorry if this isn&#039;t the correct spot to be asking, but I really don&#039;t know where else to ask something like this.<br />[/quote] [color=purple]I don&#039;t know of any either, sorry. It may be that none have been discovered. But the places to check that are good for Gen V are Bulbapedia&#039;s list of glitches, or in Japanese &quot;ãƒã‚±ãƒ¢ãƒ³ã€€ãƒ–ãƒ©ãƒƒã‚¯ã€€ãƒã‚°&quot;; which has given results obscure glitches outside of Japan in the past, such as a certain [url=https://www.youtube.com/watch?v=oG-3suqxmBc]PokÃ©dex PokÃ©mon region registration glitch[/url] that only occurs in the Japanese version (maybe in English some places have hidden glitches like this too). On Discord, someone linked to a Japanese video recently involving [url=https://www.youtube.com/watch?v=crb-qQ58EGo]an obscure passerby glitch[/url]. Hope you can find an answer. :)[/color]<br />[/quote]<br /><br />I&#039;ll just keep looking and potentially experimenting. Worse comes to worse, I have to try and figure out how to get people together for this once the pandemic is over. Thank you for your responce!


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=891.msg216619#msg216619 date=1588047897]<br />How&#039;s COVID going for yall?<br />[/quote]<br /><br />I&#039;ve learned that my daily lifestyle is called &quot;quarantine.&quot;


subject: Re: Question relating to Funfest missions?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=crobatfan11 link=topic=9068.msg216621#msg216621 date=1588109795]<br />[quote author=Evie the Bird Mother &#127800; â˜½ link=topic=9068.msg216611#msg216611 date=1587840831]<br />[quote author=crobatfan11 link=topic=9068.msg216600#msg216600 date=1587316151]<br />I&#039;ve been trying to tackle the remainder of my save file&#039;s medal rally, and theres 3 medals for Funfest Missions that require stupidly high amounts of points/people to be playing. Has a glitch been found that can freeze the timer during a Funfest Mission? I&#039;m assuming if that is possible then getting 1000 points and 30 people with 2 copies of the game should be possible (after erasing the save file and beating the first gym 30 times to join the mission then delete the save.) Or any other way to break those specific medals? Sorry if this isn&#039;t the correct spot to be asking, but I really don&#039;t know where else to ask something like this.<br />[/quote] [color=purple]I don&#039;t know of any either, sorry. It may be that none have been discovered. But the places to check that are good for Gen V are Bulbapedia&#039;s list of glitches, or in Japanese &quot;ãƒã‚±ãƒ¢ãƒ³ã€€ãƒ–ãƒ©ãƒƒã‚¯ã€€ãƒã‚°&quot;; which has given results obscure glitches outside of Japan in the past, such as a certain [url=https://www.youtube.com/watch?v=oG-3suqxmBc]PokÃ©dex PokÃ©mon region registration glitch[/url] that only occurs in the Japanese version (maybe in English some places have hidden glitches like this too). On Discord, someone linked to a Japanese video recently involving [url=https://www.youtube.com/watch?v=crb-qQ58EGo]an obscure passerby glitch[/url]. Hope you can find an answer. :)[/color]<br />[/quote]<br /><br />I&#039;ll just keep looking and potentially experimenting. Worse comes to worse, I have to try and figure out how to get people together for this once the pandemic is over. Thank you for your responce!<br />[/quote]<br /><br />[color=purple]You&#039;re welcome. :) Yeah it&#039;s awkward with the pandemic. :([/color]


subject: Can someone please help me find my Secret ID in Fire Red?
poster_name: SecretIDTracker
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everyone,<br /><br />I recently discovered this website, and I figured this would be the best place to find an answer to my question. For the past few nights I have been scouring Google in order to find a code that will reveal my Secret ID in Fire Red (Version 1.1). <br /><br />Let me explain what I&#039;m working with here. I am using a physical cartridge with my GBA SP. I am also using a GameShark (picture shown below). <br /><br />I have found Action Replay codes that might work. I can&#039;t know for sure without testing them, but unfortunately, I do not have have an Action Replay. If I did, I wouldn&#039;t be asking for help.<br /><br />Anyway, I was wondering if anyone knows a GameShark code, with the Master Code included, that will reveal my Secret ID in Fire Red (Version 1.1)?<br /><br />I would really appreciate the help. <br /><br /><br />P.S. I want to mention that I have visited the GameHacking.org, and I have not been able to convert the Action Replay codes I have found into GameShark codes. The end result keeps saying &quot;Not Valid&quot;.<br /><br /><br />Here are those codes if you happen to be looking for them for Action Replay (v.3)<br /><br />Master Code:<br /><br />72BC6DFB E9CA5465<br />A47FB2DC 1AF3CA86<br /><br />Secret ID:<br /><br />45AC29B6 9CE3235F<br />C797E8CE A9A713E4<br />4A9798E5 A6B8D9AE<br />75CE63AC 35BA83C8<br /><br /><br />https://www.lukiegames.com/assets/images/gba_gameshark_clr-077178.jpg &lt;---Link showing picture of the GameShark<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lol. I don&#039;t see how you can do it, Bert. I&#039;ve been quarantined for basically 6 weeks and I feel like I&#039;m going nuts.


subject: Shared Game Freak song elements
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Game Freak&#039;s composers have a lot of shared melodies in their games. Discuss. I know a few of these, but there are likely to be a lot more.<br /><br /><br />Mendel Palace:<br /><br />https://www.youtube.com/watch?v=UR29Fa0wWE0 @7:11&nbsp;  (and Blue appears theme https://www.youtube.com/watch?v=PFZAcOcE2No )<br /><br />Yoshi:<br /><br />https://www.youtube.com/watch?v=E6Zt_0BnCP0 - The first few notes of Music C Starman reminds me of RBY Game Corner https://www.youtube.com/watch?v=e4v6XqG81jA<br /><br />Click Medic:<br /><br />https://www.youtube.com/watch?v=XZv2TfbBSsA (You can hear something like the PokÃ©mon low health noise in the background, though in general it may just be based on a warning signal)<br /><br />Pulseman:<br /><br />https://www.youtube.com/watch?v=q33lVJIHrVE - Neo Tokyo @0:34<br /><br />; and<br />https://www.youtube.com/watch?v=hv8g5u55QFA&nbsp; - PokÃ©mon Diamond/Pearl Barry&#039;s theme @0:37<br /><br /><br />Wario&#039;s Woods:<br /><br />https://www.youtube.com/watch?v=vOl73d8Yhdo - Sky<br /><br />; and https://www.youtube.com/watch?v=3hEu2zgduwE - PokÃ©mon Red/Blue Route 24/25 music<br /><br /><br />BUSHI Seiryuuden:<br /><br /><br />https://www.youtube.com/watch?v=sXleqIOolIs - Battle with Earthshaker<br /><br />; and https://www.youtube.com/watch?v=s9uLs8tz49I - Team Rocket HQ<br /><br /><br />https://www.youtube.com/watch?v=UGdsFnU8DQM - Battle with Madake<br /><br />; and https://www.youtube.com/watch?v=GFGCRxmqMkA - PokÃ©mon Yellow unused theme<br /><br /><br />https://www.youtube.com/watch?v=ZobOoj9sz7I - Boss Battle with Shionchou<br /><br />https://www.youtube.com/watch?v=xXaU-atsItg - A Bird&#039;s Flight<br /><br />; and https://www.youtube.com/watch?v=Bd-1aXffkfA - PokÃ©mon Ruby Maxie/Archie music&nbsp;  (this one felt very apparent with Shionchou, like the Wario&#039;s Woods and Pulseman example)<br /><br /><br />Related: Electivire&#039;s cry and a guitar sample<br /><br />https://twitter.com/VGMResources/status/1107708218426515457<br /><br /><br />Cross-PokÃ©mon game:<br /><br /><br />https://www.youtube.com/watch?v=z_TPXbH7ee4 - Bede&#039;s theme from Sword/Shield (@0:45-1:10)<br /><br />; seems to have recycled elements from <br /><br />https://www.youtube.com/watch?v=uUY5KjHwczY - Black 2/White 2 PokÃ©mon World Tournament final battle music (particularly at 1:13)<br /><br />Other notes:<br /><br />I thought @0:46 below sounded similar to another song, but can&#039;t find it, so my memory may have been wrong.<br /><br />https://www.youtube.com/watch?v=llnXhrCn9Yo - PokÃ©mon Black Elite Four music (@0:46)<br /><br /><br />https://www.youtube.com/watch?v=1BtIz40YN5E @0:20-0:27 - I thought these few notes sounded familiar too, but I&#039;m unsure why.<br /><br />Looking at the comments they compared it to Join Avenue from Black 2/White 2 as well https://www.youtube.com/watch?v=1NRe8DEzd10<br /><br />https://www.youtube.com/watch?v=2gd_7QJTWSU - This is one of the Bazaru de Gozaru songs (another Game Freak game). I noticed a small similar elements&nbsp; 0:06-0:08 notes being a descending part of the PokÃ©mon main theme https://www.youtube.com/watch?v=XRCqAFnodI4 (@0:06) however, it may be a common thing to have.<br /><br />https://www.youtube.com/watch?v=jrpoqgIG28I - Drill Dozer 3rd Gear Music sounds very RSE<br /><br />https://www.youtube.com/watch?v=TyPfhFwc5cI - I always thought this radio jingle sounded like something from Wario Land, but I&#039;m unsure if it ever was (and Wario Land is not developed by Game Freak)<br /><br />https://www.youtube.com/playlist?list=PLirSddeMOYZ7Q1520LTuTIfwdMQv0CVbm - Magical Taluluto-kun&#039;s playlist.&nbsp; This song has elements similar to PokÃ©mon https://www.youtube.com/watch?v=6qh9F6FqRT8<br /><br />HarmoKnight actually has a few PokÃ©mon bonus songs<br /><br />Pocket Card Jockey music was composed by Go Ichinose too. The title song has similar parts to PokÃ©mon songs too. https://www.youtube.com/watch?v=uTqBa73ey24&amp;list=PL47vq3g0IDNI1_A1PG9I0u5hUEVXzauJv&amp;index=2&amp;t=0s[/color]


subject: Drilbur with Hydro Pump
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]According to Joe Merrick (Serebii) in an April 28, 2020 tweet this was possible at some point, via 1-Star Drilbur Raids in Shield. Apparently this no longer occurs. https://twitter.com/JoeMerrick/status/1255034405489434629<br />[/color]<br /><br />[quote]Did you know? Possibly due to a coding bug, it&#039;s currently possible to get a Drilbur with Hydro Pump.<br /><br />The 1 Star Drilbur raids in Shield presently have the move Hydro Pump. The Wash Rotom 1 Star raids presently lack Hydro Pump, making me think it was an offset entry[/quote]<br />[quote]Just a note for people only seeing this tweet, they have since rectified the issue[/quote]


subject: Possible Magnet Train glitch (ãƒªãƒ‹ã‚¢ãƒã‚°) in Gold/Silver (JP?)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Originally called the &quot;Linear&quot; (Motorcar) ((Maglev train)) glitch or just &quot;Linear Bug&quot;. An old Nicovideo video from 2008 shows that somehow you&#039;re able to walk in the train reserved area by immediately reboarding back to Goldenrod City after taking the train to Saffron City. https://www.nicovideo.jp/watch/sm4074945 You can then do a number of tricks like muting the music and speaking to the train staff from the wrong way/above him; causing you to follow a bad path and walk through some walls on the way.<br /><br />While I&#039;m not sure of the veracity of this glitch (which is by Nico Kuriya) it might have been an obscure overlooked glitch. It might have been performed on PokÃ©mon Stadium 2&#039;s GB Tower. In order to replicate the glitch then, it may be worth taking that and the revision (as Pocket Monsters Kin/Gin had [url=https://glitchcity.info/wiki/List_of_revision_differences_in_the_core_Pok%C3%A9mon_games]two revisions[/url] probably distinguishable from a minor marking on the cartridge like the others; Red/Green, Japanese Yellow and English Crystal (which also has a newly documented Australia centric revision) into consideration; or it might just work regardless of these factors.<br /><br />Translation of description: &quot;The player doesn&#039;t seem to be able to leave (the train area). Please forgive the video quality. I&#039;d like a high resolution version but I don&#039;t know how to do it.&quot; [/color]


subject: Generation II glitch PokÃ©dex entries analysis (and RAM PokÃ©dex entries)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]In PokÃ©mon Crystal EN (v1.0) the pointer table is at 11:4378 (offset 0x44378). Note that the banks are not all the same, for example Bulbasaur has its entry at bank 0x60, and Celebi has it at bank 0x74. The banks are from 11:4351 (offset 0x44351) and are $60 (&quot;Pokedex Entries 001-064&quot;), $6E (&quot;Pokedex Entries 065-128&quot;), $73 (&quot;Pokedex Entries 129-192&quot;) and $74 (&quot;Pokedex Entries 193-251&quot;). Following that is $CD, which is beyond the end of the ROM so I&#039;m unsure how that works, but apparently there is a [url=https://github.com/pret/pokecrystal/blob/master/docs/design_flaws.md]design flaw[/url] in the code anyway. I wonder if that means for a glitch PokÃ©mon like ????? (FC), since the [url=https://glitchcity.info/wiki/GlitchDex/C:252]marker byte is 0x81[/url] it would be Magikarp&#039;s bank or $73? However, this can probably be found out later in writing from testing.<br /><br /><br />Now, Celebi is at 74:58CC, which reads &quot;TIMETRAVEL&quot; as expected (and possibly the rest of the data follows). CC 58 is at 0x4456C and now [s]the cheetahmen[/s]<br /><br />No. 252: 013E<br />No. 253: 17CD<br />No. 254: 5639<br />No. 255: 2E3E<br />No. 000 (256): 7621<br /><br />The banks here only matter for the 4000-7FFF region; as 0000-3FFF is unbanked/bank 0, so No. 254 and No. 000 (and theoretically banked RAM but unfortunately there are no RAM/&#039;naturally&#039; customisable dex entries, at least in this version of Crystal (and GSC in general)).<br /><br />Catching the glitch PokÃ©mon in battle (without its unused flag set; which is set after catching it at least once or modifying your PokÃ©dex seen/own data directly) is a good way to see the PokÃ©dex entry (all of which have been documented in the past). You can&#039;t normally see the dex entry by opening the PokÃ©dex even with 251-255 and 0 registered, though. Other ways in theory include just locking the relevant dex entry memory addresses, and I think I&#039;ve done this before; so with arbitrary code execution that would likely be possible too; or maybe using ACE to bring up the entry directly.<br /><br />With a debugger, you can set a breakpoint to when de=your dex entry pointer. Although No. 252&#039;s Dex entry usually freezes the game, you can actually adjust the de pointer, and then check if what may be page 2 from the original pointer (after A button) is results in a freeze. In this case, it didn&#039;t and for some reason I got a different ????? sprite that may not have been documented before (if it&#039;s consistent). However, the buttons locked up afterwards.<br />[/color]<br />[img]https://i.imgur.com/VvjFeOH.png[/img][color=purple]<br /><br />253 (Egg) is documented before, but it can still vary for some reasons (possibly as it uses control characters as one reason; giving a name based on previous Trainer encountered data). You can encounter for instance, Elite Four Will, change D22D to 01 (wild battle) and catch the Egg, to see &quot;Elite Four Will&quot; printed in the PokÃ©dex entry. This makes me wonder if you can cause a buffer overflow in the PokÃ©dex with unterminated Trainer name data (though it might already occur with some of the freezing entries).[/color]<br /><br />[img]https://glitchcity.info/w/images/f/fa/Dex_C253.gif[/img]<br />[img]https://i.imgur.com/MopxJ23.png[/img]<br />[color=purple]<br />254 seems to be from 74:5639&nbsp; (which is where &quot; &#039;s magma &quot; comes from). So my theory was wrong (the marker byte is 0x91 and this would be 73 if true, so I&#039;m still unsure what the disassembly meant).[/color]<br /><br />[img]https://glitchcity.info/w/images/9/97/Dex_C254.gif[/img]<br />[color=purple]<br />255 : From 2E3E as expected. I noticed Entei was in the name this time, previously on the image it was Mewtwo. Entei was my currently battling PokÃ©mon.[/color]<br /><br />[img]https://glitchcity.info/w/images/e/eb/Dex_C255.gif[/img]<br />[color=purple]<br />000 : 74:7621. This region is full of all 00 bytes and the game freezes. Changing de to D000 in RAM with the previous method, it loads (but as you&#039;re changing it, the category and text will be changed to where you set it to). The sprite is plain white (and it has the footprint with 256 in it) as expected.<br /><br />Later I may document all the pointers for every Gold/Silver/Crystal in each language, but I&#039;m going to do a quick search to see if any are in RAM (allow &#039;naturally&#039; for fully custom PokÃ©dex entries). Setting a breakpoint to 11:434F will give you the pointer as the value of register pair de. A surrounding area of this code, which doesn&#039;t use any changing RAM addresses; looks like 5f 19 46 d1 e1 , so maybe we can use that to find the equivalent routines. (As it turns out, this is helping for Crystals but not Gold/Silver which probably have different code for this. For Gold/Silver you can instead set a breakpoint to 11:4334.<br /><br />Lucky for us, No. 252 has it&#039;s PokÃ©dex entry in EN Gold from D5E5, which is your fourth key item ^^. So with enough bad inventory shenanigans/ACE, you can write a custom PokÃ©dex entry. However, for some reason you may still get 99999(...)s on the first page; the effects only apply on the second page.<br /><br />Copy this into D5E5 80 96 84 92 8e 8c 84 50 B6 04 26 11 50 8e 8c 86 7f 87 80 97 57<br /><br />In other words, you need to have Item 5: Machine Part x150&nbsp; Item 6: Star Piece x146 (...) and so on; only just filling the key items pocket. You can probably use Coin Case glitch to fill your TM/HM pocket with x255, then adjust the quantities and copy them over to D5E5 to get all the items straight away. Then use Coin Case glitch to encounter No. 252, either directly or as a roaming PokÃ©mon and catch it.[/color]<br /><br />[img]https://i.imgur.com/PcUVkYO.png[/img]<br /><br />[color=purple]The others for EN Gold:<br />No. 000&#039;s Dex entry is sourced from 0000<br />No. 253 (Egg)&#039;s Dex entry is sourced from AFC5 (unsure of bank, SRAM may be closed)<br />No. 254 - A7EA (unsure of bank, SRAM may be closed)<br />No. 255 - 11C1[/color]


subject: Actually forcing glitch Unown in battle (and summaries)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Usually, since wild Unown are determined by DVs, and all DVs presumably give normal Unown, seeing glitch Unown in battle (outside of the Unown Dex) would be impossible.<br /><br />However, I found a method to force it to happen in English Crystal v1.0 using Game Genie codes:<br /><br />Front sprite of Unown modifier:<br /><br />3E0-E5A-081<br />XX0-E6A-3BA<br />000-E7A-A21<br /><br />Back sprite of Unown modifier:<br /><br />3E1-77A-081<br />XX1-78A-3BA<br />001-79A-A21<br /><br />Here is an example:<br /><br />Unown 0x1F front and back, the back sprite plays glitch music (&#039;Unown 0x1F true cry&#039;) wouldn&#039;t load however.[/color]<br /><br />[img]https://i.imgur.com/biFmhbk.png[/img]<br />[color=purple]<br />0x1B&#039;s back sprite loaded here, but the front sprite freezes so I encountered Unown A instead.[/color]<br /><br />[img]https://i.imgur.com/XbzGvYs.png[/img]<br />[color=purple]Edit: It also works on summary screens. ^^ Time to go through them all again. Will port the codes to EN Gold/Silver soon unless someone beats me to it.[/color]


subject: Re: Gen 3 ACE development thread
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have been trying to get this set up in Japanese emerald. there was [url=https://bzl.hatenablog.com/entry/2019/09/29/182642]a guide on how to set up a memory editor[/url], which I am hoping can be used alongside RNG abuse to greatly expand what you can and can&#039;t do. However, I have been running into issues that I am not sure how to solve, and it seems a lot of the talk is about US versions. I&#039;d love to see Japanese ACE be explored a bit more due to the flexibility.<br />


subject: Re: Gen 3 ACE development thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Inkblot link=topic=9035.msg216631#msg216631 date=1588273475]<br />I have been trying to get this set up in Japanese emerald. there was [url=https://bzl.hatenablog.com/entry/2019/09/29/182642]a guide on how to set up a memory editor[/url], which I am hoping can be used alongside RNG abuse to greatly expand what you can and can&#039;t do. However, I have been running into issues that I am not sure how to solve, and it seems a lot of the talk is about US versions. I&#039;d love to see Japanese ACE be explored a bit more due to the flexibility.<br />[/quote]<br /><br />[color=purple]Gosh :o, wow I didn&#039;t know this was a thing.Thanks. I&#039;ll try to translate it when get the time.(and maybe make a video). If you can edit the memory, then basically you&#039;ve won (at least the non DMA stuff but you could say browse through the memory until you find a Pokemon in your party then replace it with anything; like a Shiny Surfing Moltres from A-Save in pure byte form)/anything you want. [/color]


subject: Re: Gen 3 ACE development thread
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Inkblot
icon: xx
body:
  Oh man, that would be great if you could translate/make a video of it! Yeah, this looks like it could be a lot of fun to mess around with. I&#039;d mainly like to use it to edit my TID/SID and the initial seed, as by having control over those you could rng abuse whatever you wanted. currently, I have been trying to set up the memory editor, but I have been having issues with the part where it asks you to spawn eggs in box one. I am trying to get one in box 1 slot 15, but when I have been trying it, the egg appears in slot 2 or 3. I am not sure what is causing it but I am trying to get 085f again to see if the way I got it might have been wrong.<br /><br /><br />EDIT: So the issue might be that I was using the wrong method to set it up. Its a bit confusing to navigate the blog due to it all being in Japanese. [url=https://bzl.hatenablog.com/entry/2019/07/16/075233]This[/url] might be the proper set-up for making the memory editor with 0x085f. I will look into it more.


subject: Re: Gen 3 ACE development thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Inkblot link=topic=9035.msg216634#msg216634 date=1588276672]<br />Oh man, that would be great if you could translate/make a video of it! Yeah, this looks like it could be a lot of fun to mess around with. I&#039;d mainly like to use it to edit my TID/SID and the initial seed, as by having control over those you could rng abuse whatever you wanted. currently, I have been trying to set up the memory editor, but I have been having issues with the part where it asks you to spawn eggs in box one. I am trying to get one in box 1 slot 15, but when I have been trying it, the egg appears in slot 2 or 3. I am not sure what is causing it but I am trying to get 085f again to see if the way I got it might have been wrong.<br />[/quote]<br /><br />[color=purple]Sure, I&#039;ll try my best. ^^ Sorry to hear that happened :(&nbsp; I don&#039;t know why either sorry, and will have to go through it like you. Maybe a box name typo? Hope you can get it to work soon and good luck.<br /><br />JP Gen III ACE is new to me too (and Gen 3 ACE in general except for trying merrp&#039;s codes so don&#039;t have much experience at all sorry). I&#039;d like to do it too and given Merrp also said the JP version is good for making codes as there is a good selection of characters. I think the sound test is also in the JP version(?)[/color]


subject: Re: Gen 3 ACE development thread
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did check the box names a few times, and I couldn&#039;t find anything wrong. Maybe I missed something, or maybe Its something else. I am not super experienced with the technical aspects of ACE, as I am not super knowledgeable with coding and hacking. I will keep trying but I don&#039;t know how much help I&#039;ll be. I can share my save-file though if it is any help. Maybe it could be used to speed up testing?


subject: Corrupted Alpha Sapphire Save File
poster_name: el_tristo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  My original save file for Alpha Sapphire corrupted about 4 years ago and I backed up the corrupted file in case a way to recover the data ever came about. A friend of mine recently looked into it and found this in the corrupted file&#039;s data. <br /><br />I was curious as to what causes the lines of FF and if it&#039;s at all possible to salvage the original data out of this.


subject: Alternative PIDs for Glitzer Popping?
poster_name: papajefe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey there,<br /><br />I&#039;m investigating some fun combinations of RNG Abuse and Glitzer Popping with Eggs.<br /><br />So I know that the Horsea and Seedot in game trades have PIDs which are particularly compatible with corruption, allowing their HP\ATK EVs to act as the index for their species in the corrupted egg.<br /><br />However, when doing this you only get Pokemon with terrible IV spreads and natures.<br /><br />In theory I know that other PIDs could take the place of these Pokemon, and I know how to RNG specific Gen 3 PIDs with some effort.<br /><br />So, will any Pokemon with a PID of 0x000000XX work? Or is there some sort of XOR I need to do on the PID to determine its viability?


subject: Regarding Pokemon's input-time-to-turn
poster_name: Shaoran
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: JBcristal
icon: xx
body:
  I&#039;m fiddling around with a friend to make a game, a little RPG, and we were planning out the movement coding. We figured out that, if we are to make a grid-based movement, it&#039;d look pretty janky if we didn&#039;t implement a turning system akin to Pokemon&#039;s directional tapping. What came to mind in particular was an input-time check, which we are thinking how to implement.<br />But on the meantime, do we have information regarding how the Pokemon games handle this? In particular I wonder if it uses a similar system to what we thought of, and in that case what time values it uses, since in those the turning is comfortable, snappy without being difficult.


subject: Pokemon Yellow romhack - Problems with corrupted sprites
poster_name: Finish3r
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Finish3r
icon: clip
body:
  [i]Deleted original post from Gen 1 glitch discussion, didn&#039;t see this board, duh[/i]<br /><br />Hello! First of all, this is about a small romhack I&#039;m making. I just got a random inspiration couple of days ago, and decided to add Gorochu (lost evolution of Pikachu and Raichu) back to the game. Since I&#039;ve been having problems with it, I decided to post here, as I&#039;ve been lurking here a long time, and you&#039;ve probably reverse-engineered the game so well that you&#039;d know what is wrong here.<br /><br />First, I downloaded a Pokemon Yellow (US) ROM disassembly, and started looking how the game was made, and inserted Gorochu in accordingly. I have been building ROM&#039;s inbetween to check that everything is working, and happened to keep one where Gorochu itself is like a even more random and corrupting 4 4, and 4 4 itself is not harmful at all, haha!<br /><br />So, I&#039;ve gotten almost everything working to this point. I inserted Gorochu to hex $56 (former Missingno. and next slot after Pikachu and Raichu for convenience), and coded him to be Pokedex number #027, moving every other pokemon after that up one slot (Mew now being #152). Base stats, typing, cries, Pokedex entries and everything seems to be working fine. Only thing; Gorochu&#039;s sprite is corrupted[s], and every Pokemon after that (in Pokedex order) are corrupted with Mew even causing a 4 4-like effect. I haven&#039;t checked every single one, but it seems that way. [/s]Keep in mind that Gorochu has it&#039;s own custom sprites and they are coded to load in like any other Pokemon.<br /><br />It seems like something is going wrong in sprite decompression (not sure, just guessing), the sprite just don&#039;t seem to load in properly, and with very wrong data. I&#039;ve looked through the code many times and I can&#039;t find anything wrong, no typos, anything. Also every file where other Pokemons are mentioned, I&#039;ve added Gorochu in the same way.<br /><br />Could it be some pointers messed up or misaligned data otherwise? [s]zero experience speaking, first time etc.[/s] Where should I be looking at? Also, I know this is very little info to work with, so if you need any other things (code, ROM, anything) just ask. Thanks!<br /><br />[s]EDIT 1: Looked through many Pokemon, found out EVERYTHING after Gorochu has a glitched sprite, and cause varying degrees of memory corruption. Seems like the game somehow messed up the sprite pointers and sprite data in general. How could this affect Gorochu and later in Pokedex order (#027-152), I don&#039;t yet know. Quite fascinating actually.<br /><br />EDIT 2: Attempted to use &quot;Gorochu&quot; in battle with partial success. The backsprite is extremely volatile, as it loads a very long time and when loaded, it instantly corrupts a varying amount of memory. Going through the source code yet again.<br /><br />EDIT 3: Edited main.asm very slightly, as the sprite bank loading code seemed to skip Gorochu altogether. No effect.[/s]<br /><br />EDIT 4: Massive breakthrough! Gorochu&#039;s sprite offset caused all other Pokemon after it to become corrupted. Adjusted the offset, and no more problems there. Gorochu&#039;s sprite still doesn&#039;t want to load, though. Also, added an custom attack just for Gorochu, called &quot;Arc&quot; which is Electric-type, with 170 base damage, 70 accuracy and 10 PP. That works fine, but it shows up as Thunder Wave.


subject: Re: Alternative PIDs for Glitzer Popping?
poster_name: merrp
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: merrp
icon: xx
body:
  TL;DR: You need to take the PID mod 24 and use that to figure out the substruct ordering, then figure out what that ordering is after corruption.<br /><br />I wrote some short code to do this with comments, just scroll to the bottom (and hit RUN):<br /><br />https://pyfiddle.io/fiddle/47c395f4-4d50-4906-a573-2e7a7a4b2a97/?i=true<br /><br />I&#039;ll also include the code of that file in case the link goes dead:<br />[code]# Pokemon Emerald: PIDs for Glitzer Popping<br /># See https://bulbapedia.bulbagarden.net/wiki/Glitzer_Popping<br /># For more info in general see https://pastebin.com/YaZaMQ4G<br /><br /># Represent each substruct by an integer<br /># For a more detailed list of what each contains see https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_Generation_III<br />substructs = {&#039;growth&#039;: 0, &#039;attacks&#039;: 1, &#039;evs/condition&#039;: 2, &#039;miscellaneous&#039;: 3}<br />r_substructs = {v: k for k, v in substructs.items()}&nbsp; # The reverse mapping, from integers to names<br /><br /># There are 24 possible substructure orderings, calculated by taking the PID mod 24<br /># For ordering i, substruct j appears in *position* orders[i][j]<br /># For example, ordering 22 has the substructs in order E M G A<br /># (Interestingly, if you just take the i-th lexicographic permutations of [0, 1, 2, 3],<br /># you can regenerate this table yourself)<br />orders = {0: [0, 1, 2, 3], 1: [0, 1, 3, 2], 2: [0, 2, 1, 3], 3: [0, 3, 1, 2], <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4: [0, 2, 3, 1], 5: [0, 3, 2, 1], 6: [1, 0, 2, 3], 7: [1, 0, 3, 2], <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8: [2, 0, 1, 3], 9: [3, 0, 1, 2], 10: [2, 0, 3, 1], 11: [3, 0, 2, 1], <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 12: [1, 2, 0, 3], 13: [1, 3, 0, 2], 14: [2, 1, 0, 3], 15: [3, 1, 0, 2], <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 16: [2, 3, 0, 1], 17: [3, 2, 0, 1], 18: [1, 2, 3, 0], 19: [1, 3, 2, 0], <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 20: [2, 1, 3, 0], 21: [3, 1, 2, 0], 22: [2, 3, 1, 0], 23: [3, 2, 1, 0]}<br /><br /><br /># Corrupt a PID by ORing it with 0x40000000 (via Glitzer Popping)<br /># Technically with certain pokemon in the PC, corruptions that *XOR* with this value can happen.<br /># But if the PC area before the pokemon you want to corrupt is empty, only a logical OR can happen<br /># I&#039;m pretty sure this is also the only corruption that can happen when using corruption initiators too?<br /># But anyway this is probably the corruption you want<br />def corrupt(pid):<br />&nbsp; &nbsp; return pid | 0x40000000<br />&nbsp; &nbsp; <br /><br /># A PID is seedot(DOTS)-like if it swaps EVs into growth after corruption<br />def seedot_like(pid):<br />&nbsp; &nbsp; order = pid % 24<br />&nbsp; &nbsp; evs_before = orders[order][2]&nbsp; # Position of EVs before corruption<br />&nbsp; &nbsp; corrupted = corrupt(pid)<br />&nbsp; &nbsp; c_order = corrupted % 24<br />&nbsp; &nbsp; growth_after = orders[c_order][0]&nbsp; # Position of growth after corruption<br />&nbsp; &nbsp; return evs_before == growth_after&nbsp; # Ensure they are the same<br /><br /><br /># A PID is Plusle(PLUSES)-like if it swaps EVs into attacks after corruption<br /># This lets you acquire any move<br />def plusle_like(pid):<br />&nbsp; &nbsp; order = pid % 24<br />&nbsp; &nbsp; evs_before = orders[order][2]&nbsp; # Position of EVs before corruption<br />&nbsp; &nbsp; corrupted = corrupt(pid)<br />&nbsp; &nbsp; c_order = corrupted % 24<br />&nbsp; &nbsp; attacks_after = orders[c_order][1]<br />&nbsp; &nbsp; return evs_before == attacks_after<br /><br /><br /># Show a PID&#039;s substruct order<br />def show_order(pid):<br />&nbsp; &nbsp; order = orders[pid % 24]<br />&nbsp; &nbsp; structs = [None]*4<br />&nbsp; &nbsp; for i in range(4):&nbsp; # For each substruct number<br />&nbsp; &nbsp; &nbsp; &nbsp; position = order[i]&nbsp; # Get its position<br />&nbsp; &nbsp; &nbsp; &nbsp; structs[position] = r_substructs[i][:1].upper()&nbsp; # And set that position to the first letter<br />&nbsp; &nbsp; return f&#039;0x{pid:08X} (&#039; + &#039; &#039;.join(structs) + &#039;)&#039;<br />&nbsp; &nbsp; <br /><br /># Tells you what kind of swapping corrupting a PID will do<br />def corruption_type(pid):<br />&nbsp; &nbsp; corrupted = corrupt(pid)<br />&nbsp; &nbsp; if seedot_like(pid):<br />&nbsp; &nbsp; &nbsp; &nbsp; extra = &#039;(like DOTS)&#039;<br />&nbsp; &nbsp; elif plusle_like(pid):<br />&nbsp; &nbsp; &nbsp; &nbsp; extra = &#039;(like PLUSES)&#039;<br />&nbsp; &nbsp; else:<br />&nbsp; &nbsp; &nbsp; &nbsp; extra = &#039;&#039;<br />&nbsp; &nbsp; return f&#039;{show_order(pid)} -&gt; {show_order(corrupted)} {extra}&#039;<br />&nbsp; &nbsp; <br />if __name__ == &#039;__main__&#039;:<br />&nbsp; &nbsp; # PIDs to check<br />&nbsp; &nbsp; dots_pid = 0x00000084<br />&nbsp; &nbsp; pluses_pid = 0x0000006F<br />&nbsp; &nbsp; your_pid = 0&nbsp; # whatever you want really<br />&nbsp; &nbsp; pids = [dots_pid, pluses_pid, your_pid]<br />&nbsp; &nbsp; # Setup and display table<br />&nbsp; &nbsp; print(f&#039;{&quot;PID&quot;:10} {&quot;Before&quot;:12} {&quot;Corrupted&quot;:10} After&#039;)<br />&nbsp; &nbsp; for pid in pids:<br />&nbsp; &nbsp; 	print(corruption_type(pid))<br />[/code]<br /><br />You might also be interested in: https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_Generation_III


subject: Hall of Fame Corruption but worse
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CytricAcid
icon: xx
body:
  Hi all! This is a somewhat continuation of my [url=https://forums.glitchcity.info/index.php?topic=8907.0]previous thread of Hall of Fame corruption[/url]. My intention back then was to document all the effects of glitch pokemon that appear in the HoF. During this, I discovered something important - any glitch pokemon that wasn&#039;t a hybrid of a &quot;valid&quot; pokemon species would have their sprite blanked out by the Rhydon Trap. This means, for most glitch pokemon, especially ones that can freeze the game, will not have such effects or appear in the HoF, leaving any kind of corruption in the HoF limited to the handful of glitch pokemon with valid families and improper sprites. <br /><br />In fact, in Red and Blue, all the hybrid glitch pokemon in the game do not have freezing front sprites with dimensions of 0x0 (thats the only dimension that can do more than just corrupt the HoF that I&#039;m aware of). However, in Yellow, there are two pokemon that are in fact hybrids and have front sprite dimensions of 0x0, which are 0xEC and 0xF4. If these pokemon appeared in the Hall of Fame or viewed in the status screen, they would likely have similar effects to Yellow Missingno.<br /><br />And in fact, Evie already did a [url=https://www.youtube.com/watch?v=owpsrU6rqJ8]video about this in 2016[/url], demonstrating that viewing their status screens will in fact cause overworld corruption though no lasting damage is done. I assume the same would happen if they were displayed in the HoF. So, I already have my answer. But I want to do more!<br />To get one of those pokemon and view their status involves catching them, and since you can&#039;t catch them because of their front sprites, you need to go through a really convoluted process using other glitches in order to catch it, as demonstrated in her video. That&#039;s all fine and dandy, but if you could just have it appear in the HoF, you could get all the benefits of corruption *right in your PC!*<br /><br />So here&#039;s my plan - find a way to make one of those pokemon appear in your HoF, through the back and/or front sprites of other glitch pokemon.<br /><br />We can already do the corruption through catching the pokemon in a convoluted manner and viewing it&#039;s status, but I want something thats easier to set up. Trainer Fly is a pretty simple glitch to perform, but we&#039;re limited to pokemon that have IDs less than 200 or any glitch pokemon that do appear on the teams of Trainer Fly pokemon trainers. We can also use pokemon that appear in the HoF to corrupt it further, like a terrible recursive loop of corruption. <br /><br />How easy this is depends heavily on how deterministic HoF corruption is. Are the corruptions constant or not? What are the patterns? Is it safe to just encounter 1 glitch pokemon enough times until it corrupts one of the pokemon to be 0xEC or 0xF4, or do only specific pokemon appear in the HoF based on the front sprite encountered? How can we manipulate it so that one of those two bytes appears in HoF data? I think this could be really interesting to look into. We already recently got a [url=https://www.youtube.com/watch?v=ZI50XUeN6QE]video going over how pokemon sprites are decompressed[/url] recently, but I don&#039;t recall the corruptions being constant. Is it possible to just continually encounter pokemon with a glitch pokemon&#039;s huge backsprite and eventually corrupt the HoF in just the right way, or is this result only possible with certain glitch pokemon&#039;s front and back sprites? <br /><br />There really is no purpose to this other than for fun, and possibly explore the effects of those glitch pokemon&#039;s sprites without having to use glitch items or ACE. Yellow Missingno, obviously, has similar effects, but I think the possibility of accidentally triggering it through corrupted Hall Of Fame data is really funny and unexpected.


subject: Re: Alternative PIDs for Glitzer Popping?
poster_name: papajefe
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ironically enough, I figured this stuff out last night on my own once I watched a Werster video where he mentioned the substructures. This would have been 10x easier if I had this python script!<br /><br />Everything went swimmingly after some Trial and Error, and I wound up making a Google Sheet to check PIDs from Colo\XD, and the nature they&#039;ve have afterward. I RNG&#039;d a Sneasel (for easy Beat Up access) in Colosseum with a specific PID and IV spread.<br /><br />I identified which substructure configuration would preserve IVs, but swap Attacks and Growth, thus yielding the Pokemon I wanted-- Celebi.<br /><br />Wound up with a Bold Celebi 31-12-30-31-31-30, and then RNG&#039;d a specfic TID\SID on Ruby to hatch the glitch egg. The result? A competitively perfect shiny Celebi in Gen 3, without any cheating devices. Just Colosseum and Ruby RNG abuse.


subject: Re: Hall of Fame Corruption but worse
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=CytricAcid link=topic=9082.msg216644#msg216644 date=1588546343]<br />Are the corruptions constant or not?<br />[/quote]<br />Yes, assuming HoF starts with the same values (rst 38 it lol). The corruptions are effectively an LFSR https://en.wikipedia.org/wiki/Linear-feedback_shift_register<br />[quote author=CytricAcid link=topic=9082.msg216644#msg216644 date=1588546343]<br />What are the patterns?<br />[/quote]<br />You bruteforce it :P<br />[quote author=CytricAcid link=topic=9082.msg216644#msg216644 date=1588546343]<br />Is it safe to just encounter 1 glitch pokemon enough times until it corrupts one of the pokemon to be 0xEC or 0xF4, or do only specific pokemon appear in the HoF based on the front sprite encountered?<br />[/quote]<br />Why encounter when you can just view the summary. Enough times you should be able to find pretty much anything.<br />[quote author=CytricAcid link=topic=9082.msg216644#msg216644 date=1588546343]<br />How can we manipulate it so that one of those two bytes appears in HoF data?<br />[/quote]<br />You bruteforce it until it pops those 2 bytes in front of the HoF.<br />[quote author=CytricAcid link=topic=9082.msg216644#msg216644 date=1588546343]<br />Is it possible to just continually encounter pokemon with a glitch pokemon&#039;s huge backsprite and eventually corrupt the HoF in just the right way<br />[/quote]<br />Yes<br />[quote author=CytricAcid link=topic=9082.msg216644#msg216644 date=1588546343]<br />Is it possible to just continually encounter pokemon with a glitch pokemon&#039;s huge backsprite and eventually corrupt the HoF in just the right way<br />[/quote]<br />[quote author=CytricAcid link=topic=9082.msg216644#msg216644 date=1588546343]<br />or is this result only possible with certain glitch pokemon&#039;s front and back sprites? <br />[/quote]<br />Maybe if you want to manipulate a string of bytes, maybe, but mostly no.<br /><br /><br />Also something like this was already done by zzazz way back :P<br />https://www.youtube.com/watch?v=_-wVsN8rVks


subject: Re: The Member's Guide to Topiclessness
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=891.msg216625#msg216625 date=1588126127]<br />Lol. I don&#039;t see how you can do it, Bert. I&#039;ve been quarantined for basically 6 weeks and I feel like I&#039;m going nuts.<br />[/quote]<br />Just don&#039;t have irl friends. Simple as that.


subject: Italian Translations
poster_name: QueenEugiOfGlitches
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello members of Glitch City Laboratories! Since I&#039;m a native Italian speaker, I can translate pages from English to Italian. :) You can request a page if you want.<br /><br />ITA: Ciao membri di Glitch City Laboratories! Visto che sono una madrelingua italiana posso tradurre delle pagine dall&#039;inglese all&#039;italiano.&nbsp; :) Se volete potete richiedere una pagina in particolare.


subject: Re: Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  https://bzl.hatenablog.com/entry/2019/09/29/182642<br /><br />[color=purple][b]Emerald: Introduction to a Memory Editor [FRLG/Em][/b]<br />A few months ago I wrote a guide, but as the information has become outdated, I have released this updated version.<br /><br />(Hatena blog box: &quot;That&#039;s right; this is Etakichi&#039;s blog&quot; [Speculation: I don&#039;t know if Etakichi is a name. Maybe it&#039;s Eta-kichi, so a derogatory way of them saying the blog of a [url=https://en.wikipedia.org/wiki/Burakumin]Burakumin[/url]; ç©¢å¤š as a joke or maybe it&#039;s a Japanese meme word]<br /><br />For Japanese Emerald; various arbitrary code execution things.<br /><br />September 30, 2019<br /><br />As the beginning code for glitch PokÃ©mon 0x085F has become outdated, the article has been reworked. If you want to use a new memory editor please follow the steps in this article ([url=https://bzl.hatenablog.com/entry/2019/07/16/075233]link[/url])<br /><br />In this article I will describe the program (stream of code?) to start the memory editor.<br />[/color]<br />[color=red]It is not recommended to run this code with 0x2B5C. It depends on the type of method used. The code for move animation scripts is not meant to be used in between this code; it may lead to a crash based on the situation. If you do not have 0x085F, please follow the steps in this article to generate one.[/color]<br />[color=purple]<br />(Hatena blog box: &quot;That&#039;s right; this is Etakichi&#039;s blog&quot;<br />[Em] Arbitrary code execution using glitch PokÃ©mon 0x085F<br /> <br />I&#039;ve found an arbitrary code execution method different from move animation execution. The details of this execution method are as follows. As using the illegal PokÃ©mon code directly lands on the box data; the code will work 100% of the time if set up properly. (in the right state). It uses less memory than animation script code; you don&#039;t need to write a script and the most memory is used for processing (of the editor). <br /><br />[b]1. Generation of a Bad Egg for RAM copying <br />[/b]<br />In order to efficiently copy data to box RAM, a Bad Egg with processing code for memory copying is set up in box 1/15. After setting up the following box names, view the status of 0x085F to run the editor.<br /><br />Box&nbsp; &nbsp; Box Name <br />1	ã€Žã‚©ã‚ãƒ³ã°ã¤ã„ã€Ž ã¯ã€<br />2	ã€Žã‚¢ã“ã…ã»ã‚‡ã€€lã€<br />3	ã€Žã›ã‚‚ã£ã‚ã‚³ã¥ã‚°ã­ã€<br />4	ã€Žã‚¢CTãªGã‘lã€<br />5	ã€Žãƒ­ã°ã€€ã‚€ã„ã½ã‚†ãƒªã€<br />6	ã€Žã‚¢ã‚¢ã‚¢zã‚’ã‘dã€<br />7	ã€ŽCTãƒGCTã‚‹Gã€<br />8	ã€Žã‚¢ã¸TãªGã­lã€<br />9	ã€Ž9ã‚’ã†Wã€€l99ã€<br />10	ã€Žã‚¢ã‚¢ã‚¢ã‚­ã£ã†ã…ã€<br />11	ã€Žã‚¢ã‚¢ã‚ªã‚¨ã‚ã…ã€<br />12	ã€Žã‚¢ã£ã‚‹ã‚Vã€<br />13	ã€Žã‚ã‚ƒãƒã°ã€€l99ã€<br />14	ã€Žã‚¢ã‚¢ã‚¢ãƒŸBã‚£Cã€<br /><br />If the code execution worked, a Bad Egg will be placed as such. Please do not move the Bad Egg. <br /><br />[img]https://cdn-ak.f.st-hatena.com/images/fotolife/B/BZL/20190929/20190929152204.png[/img] <br /><br />[b]2. Memory editor program data - for copying it to box 1/2 and box 1/13. [/b]<br /><br />Starting with the newly generated Bad Egg, run the following program using these box names.<br /><br />Box&nbsp; &nbsp; Box Name<br />1	ã€Žã‚©ã‚‰ãœã„ã£ã‚€ãã¼ã€<br />2	ã€Žã‚¢ã¼ã¥ãƒ¯ã°ã€€lã€<br />3	ã€Žoã²ã›ã¿ã¶ã¥ãƒœã­ã€<br />4	ã€Žã‚¢ã²ã­ã­ã‚ƒãƒã°ã€<br /><br />For this process, you can copy 0x50 (80) bytes of data via the Bad Egg by running box RAM. The destination for the byte copying code (which will usually be in the PokÃ©mon box data) is determined by the first four characters of box 5. For example, a box name of ã€Žã€€ã€€ã€€ã€€ã€ means 0x00000000. For 0x00000000 the destination is Box 1/2. Forã€Žãµã€€ã€€ã€€ã€(0x0000001C) it&#039;s box 1/30. [translator&#039;s note: so it seems it&#039;s offset from box 1 slot 2; as 0x1C is 28 and 2+28=30].<br /><br />The data size for one PokÃ©mon in a box is 0x50 (80 bytes). The memory editor takes up 12 PokÃ©mon and is 0x3C0 (960) bytes. To finish the copying process, it requires 12 code executions. As detailed below, change the box names of box 5 to box 13 each time you perform arbitrary code execution.<br /><br />1st Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€Žã€€ã€€ã€€ã€€ã‚£â™‚ãƒŸã€ã€<br />6	ã€Žfã¶Yã´ã‚¡ã°ãŠãŒã€<br />7	ã€ŽDã°ãƒ«l9ãŠãµVã€<br />8	ã€Žã´ã‚¡ã°ãŠãŒDã°ãƒ ã€<br />9	ã€Žlã€€ã¿Uã´9ã‚¡ã°ã€<br />10	ã€ŽãŠãŒDã°ãƒŽl9ãã€<br />11	ã€Žã‚€Uã¶Pã´ã‚¡ã°9ã€<br />12	ã€Žã‘ãŒDã°ã‚»lOã¹ã€<br />13	ã€Ž9ã™ãƒ¡Sã¶ã€<br /><br />2nd Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€Žã‚ã€€ã€€ã€€ãã‚¿ã€€ãƒªã€<br />6	ã€Žããƒ ã€€ã¿ã¹ãƒ ãƒŸBã€<br />7	ã€Žã‚£CPã¶9ãŸã‚€ã‘ã€<br />8	ã€Žã„ãžã­ã€€ã‚Mã¹ã‚ã€<br />9	ã€Žã‚£ã‚ã…ã‚ã‚‚9ã‚ã‚‚ã€<br />10	ã€Žã‚ã‚‚ã‚ã‚‚ã‚ã‚‚9ã‚ã€<br />11	ã€Žã‚‚ã‚ã‚‚ã‚ã‚‚ã„ãƒ9ã€<br />12	ã€Žã‚ã‚£ã‚ã‡ã›ã‚ŒxWã€<br />13	ã€Ž9ã‚ã…ã‚ã‚£ã€<br /><br />3rd Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€Žã„ã€€ã€€ã€€ã‚ã…Aã¶ã€<br />6	ã€Žãžã‚‚ãŸã‚ã¤ã„ã‚£ã­ã€<br />7	ã€Žã‚ã‚£Gã‚¤9ã„ã…ãµã€<br />8	ã€Žãƒã‚ã‚£Gã‚¤ã‚ã…â™€ã€<br />9	ã€Žã¶ãŸã‚ã¤ã„9ã‚£ã­ã€<br />10	ã€Žã‚ã‚£ã‚ã…ã€€ã‚9ã‚ã€<br />11	ã€Žã‚‚ã‚ã‚‚ã‚ã‚‚ã‚ã‚‚9ã€<br />12	ã€Žã‚ã‚‚ã‚ã‚‚ã‚ã‚‚ã‚ã‚‚ã€<br />13	ã€Ž9ã‚ã‚‚ã‚ã‚‚ã€<br /><br />4th Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€Žã†ã€€ã€€ã€€ã„ãƒã‚ã‚£ã€<br />6	ã€Žã‚ã‡ã›ã‚ŒxWã‚ã…ã€<br />7	ã€Žã‚ã‚£ãƒŸã³96ã°Fã€<br />8	ã€Žã°ã‚£â™‚ãƒŸã€ãƒ£â€¦ãƒ“ã€<br />9	ã€Žã·ã‚Šãƒ¬ã¡ã‚€9ãƒƒã´ã€<br />10	ã€Žã‚¡ã°ã‘ãŒDã°9ãƒ²ã€<br />11	ã€Žlã€€ã‚„ã‚“ãµã‚Šãƒª9ã€<br />12	ã€Žã‚ã‘ã‘ã‚‹ã„eãŸã…ã€<br />13	ã€Ž90ã…ã…ãƒ¤ã€<br /><br />5th Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€Žãˆã€€ã€€ã€€ãã‚€ã‚ãžã€<br />6	ã€Žã‘ã‚‹ã€€eãŸã…0ã…ã€<br />7	ã€Žãƒ ãƒ¤ã‚ã‚…9ã„ã‚‡ã‚ã€<br />8	ã€Žã‚ƒãŠã‚ãŠVãˆã‚pã€<br />9	ã€ŽWã‚ã‚‡ns9ã‚£ã·ã€<br />10	ã€Žã‚“ãµã‡ãµãŸã‚²9Wã€<br />11	ã€Žã‚²Vã‚§ã¡ã‚§ã£ã‚²9ã€<br />12	ã€Žãƒ€ã‚²ã‚¾ã‚§ã‚¢ã‚§ã€€ã¿ã€<br />13	ã€Ž9ãƒãƒ„ãƒŸãƒ„ã€<br /><br />6th Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€ŽãŠã€€ã€€ã€€â€¦ãƒ„ãƒŸãƒ«ã€<br />6	ã€Žãˆã‚ŠãVãžã€€ãŸãƒã€<br />7	ã€Žã…ã‚³ãŸãƒ9ã…ã‚¤ãã€<br />8	ã€ŽlãƒŸãƒ³ã‚‹ã‚€ãƒŸã‚¨â€¦ã€<br />9	ã€Žãƒ³ã‚Œã‚€ãƒŸã‚¨9ã‚¡ã¿ã€<br />10	ã€Žã‚£ãƒãƒãƒ©â€¦ãƒ¥9ãŸã€<br />11	ã€Žã‚‡ã„ãƒã€€ã¿ã‚ã‚¾9ã€<br />12	ã€ŽãƒŽã¶ã€€ã‚¾ã‚Šãƒ¬ã€€ã‚€ã€<br />13	ã€Ž9ã€€ã‚ã€€ã‚‚ã€<br /><br />7th Execution<br /><br />Box&nbsp;  Box Name<br />5	ã€Žã‹ã€€ã€€ã€€ãƒŸã´ã‚£ã‚ƒã€<br />6	ã€Žã‚¡ã°ãŠãŒDã°ã¯lã€<br />7	ã€ŽãŸã‚‡ã„ãƒ9ã€€ã¿ã‚ã€<br />8	ã€Žã‚¾ã‚¿ã¶ã€€ã‚¾ã‚Šãƒ¬ã€€ã€<br />9	ã€Žã‚€ã€€ã‚ã€€ã‚‚9ãƒ‹ã´ã€<br />10	ã€Žã‚£ã‚ƒã‚¡ã°ã‘ãŒ9Dã€<br />11	ã€Žã°ãˆlãˆâ€¦ãƒŸB9ã€<br />12	ã€Žã‚£C6ã°ã‚£â™‚ãƒŸã€ã€<br />13	ã€Ž9ããµãƒªã°ã€<br /><br />8th Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€Žãã€€ã€€ã€€ãŠãƒãƒ§ã°ã€<br />6	ã€Žã¦sã·ã·ã‚µãºã‚‡ã‚®ã€<br />7	ã€ŽãŸã¿ãƒãž9ãŠVãƒã€<br />8	ã€Žãƒ«ãˆã‚Šãƒ¤Vã‚ãƒãƒã€<br />9	ã€Žãƒ ãƒ’lã¿ã¿9ãƒãžã€<br />10	ã€Žã‘Vãƒãƒ«ã€€ã‚Š9ãƒŒã€<br />11	ã€ŽVã‚ãŽãƒãƒ ã‚»l9ã€<br />12	ã€Žãžã¿ãƒãžã¤Vãƒãƒ«ã€<br />13	ã€Ž9ãˆã‚Šã„Vã€<br /><br />9th Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€Žãã€€ã€€ã€€Fã¥ã†ã‚€ã€<br />6	ã€Žããžã‚‹ã‚·ã‚ã…ã‚‹ã‚¨ã€<br />7	ã€Žãˆã‚Šã´V9ã‚Šãƒã€€ã€<br />8	ã€Žãƒªã‚Šãƒ ã°lã‚£ã¿ãƒã€<br />9	ã€ŽãžãVãƒãƒ«9ãˆã‚Šã€<br />10	ã€ŽãˆVFã¥ã†ã‚€9ãã€<br />11	ã€Žãžã‚‹ã‚·ã‚ãã€€ã9ã€<br />12	ã€Žosãƒãƒ«ãˆã‚Šã¨Wã€<br />13	ã€Ž9ãŸã¿ã€€ã‚ã€<br /><br />10th Execution<br /><br />Box	 Box Name<br />5	ã€Žã‘ã€€ã€€ã€€ãƒãžã†Vã€<br />6	ã€Žã‚‹ãƒ«ãŸã…ã‚‹ãƒ ã‚ˆlã€<br />7	ã€Žã¿ã¿ã€€ã‚9ãƒãžãˆã€<br />8	ã€ŽVãˆã¿ã‚‹ãƒ«ãŸãã‚‹ã€<br />9	ã€Žãƒ ã²lã‚ã¿9ãƒãžã€<br />10	ã€ŽãŠVã‚Šãƒã‚‹ãƒ«9ã‚ã€<br />11	ã€ŽãƒŸãŸlã„ã¿ãƒãž9ã€<br />12	ã€Žã¡VãŽãµã‚ˆã´ã‚¡ã°ã€<br />13	ã€Ž9ã‘ãŒDã°ã€<br /><br />11th Execution<br /><br />Box&nbsp; &nbsp; Box Name<br />5	ã€Žã“ã€€ã€€ã€€ã‚¡sã‚„ã¶ã€<br />6	ã€Žã€€ã‚€ã‚ãƒŸãŠlã‚¡ã°ã€<br />7	ã€Žã‘ãŒDã°9trãƒŸã€<br />8	ã€ŽBã‚£CFã°ã€€ã‘ã‘ã€<br />9	ã€Žã›ã„ãã‚¼ã€€9ã€€ã„ã€<br />10	ã€Žã†ã€€ã€€ãˆãŠã€€9ã£ã€<br />11	ã€Žã‡ã€€ãã‚·ã‚‡ã€€ã9ã€<br />12	ã€Žã¶ã‚ã€€ããƒªã‚®ã“ãã€<br />13	ã€Ž9ã€€bã†ã„ã€<br /><br />12th Execution<br /><br />Box&nbsp;  Box Name<br />5	ã€Žã•ã€€ã€€ã€€ã‚·Yã†ã„ã€<br />6	ã€Žã©Xã†ã„ãƒYã†ã„ã€<br />7	ã€Žãƒ•Yã†ã„9ã€€ã€€ã€€ã€<br />8	ã€Žã„ãŸvã€€ã‹ã¨nã€€ã€<br />9	ã€Žã€€ã£vã€€ã‹9Vvã€<br />10	ã€Žã€€ã‹ã­ã”ã€€ã9ãƒ¯ã€<br />11	ã€Žãƒœã®ãã‚¾ã‚‚ã€€ã†9ã€<br />12	ã€Žãƒˆã‚°ã“ãã‚ãã€€ã†ã€<br />13	ã€Ž9ã‚¢ã‚¢ã‚¢ã‚¢ã€<br /><br />After you run all the codes, box 1 will appear like this. (below) While some mistakes can be determined by the wrong positions of the Eggs, note it cannot be used to detect smaller&nbsp; errors in the box names. (It is possible to write code to check for errors, but for this too, you&#039;d want to enter the box names carefully so there are no mistakes)<br /><br />[img]https://cdn-ak.f.st-hatena.com/images/fotolife/B/BZL/20190929/20190929155156.png[/img]<br /><br />[b]4. Memory Editor Start-Up[/b]<br /><br />This is the code to run the memory editor. After editing the box names to match the ones below, open the summary of 0x085F to run the program.<br /><br />Box&nbsp; &nbsp; Box Name<br />1	ã€Žã‚©ã‚ãƒªã°ã¤ã„ã‚£ã¯ã€<br />2	ã€Žã‚¢ã“ãƒãŠã¹ã€€lã€<br />3	ã€Žã—ãµã¿ã…ãƒªã‚ãƒ‚ã€€ã€<br />4	ã€Žã‚¢ã•kã„ã¹ãŠlã€<br />5	ã€Žã€€Vã†ã„ã‚Šãƒã€€ã‚‚ã€<br />6	ã€Žã‚¢ã¿ãµã„ãµã€€lã€<br />7	ã€Žã‚€ã‡ãˆã±ã›Fã„ã¶ã€<br />8	ã€Žã‚¢ã€€ã‚€ã‚ã‚¿ãŠlã€<br />9	ã€ŽãŽã›ã€€ã†ã‚‰ã„ã€€ã€€ã€<br />10	ã€Žã‚¢Gã‚¿ã‚ã‚€ã€€lã€<br />11	ã€Žã‚ãƒ¡ã‚ã…ã ãƒ¡ãˆãƒã€<br />12	ã€Žã‚¢ãƒŸBã‚£Cã€<br /><br />Provided that you made no mistakes, the memory editor will run successfully. Below are instructions on how to use it.<br /><br />(1) Use the d-pad to move the highlighted address (literally move the focus(ed address)) by 0x01 byte.<br />(2) Write your value with the A-Button<br />(3) LR Buttons : Used for adjusting the value<br />(4) B Button : Closes the memory editor and brings back control of the player character<br /><br />After installing the memory editor, a save hack gives you even more freedom.<br /><br />(Hatena blog box: &quot;That&#039;s right; this is Etakichi&#039;s blog&quot;<br /><br />[b][Emerald] System hack by tampering with the save data[/b]<br /><br />I&#039;ve found a way to perform arbitrary code execution as soon as you start the game via save data, so I will explain it.<br /><br />In the case that your save file is corrupted from a mistake in the code execution, it is recommended to back it up. (At a first glance copying the save data may seem dangerous, but it is actually relatively safe.<br /><br />(Hatena blog box: &quot;That&#039;s right; this is Etakichi&#039;s blog&quot;<br /><br />Copying your save data with arbitrary code execution<br /><br />As this is a really bad article, I may delete it. It does exactly what the title says.<br /><br />[b]Save data duplication glitch<br />[/b]<br />â†“Video below [the video may have been removed and the Twitter account may have been suspended] Noise is included so it&#039;s important to take this into consideration when adjusting the volume. pic.twitter.com/zLx5MHQCsq â€” Bonjiri (@LlM)&nbsp; July 19, 2019 Let&#039;s practise it.<br /><br />Extra:<br /><br />[b]Script execution[/b]<br /><br /><br />0x03000E40 &lt;- 0x01<br />0x03000E41 &lt;- 0x02<br />0x03000E44 &lt;- 0x00000000(word)<br />0x03000E48 &lt;- Event Script Address (word)<br />0x03000E38 &lt;- 0x00 â€»Always write above this address last<br /><br />Arbitrary PokÃ©mon Encounter Script:<br /><br />IVs, and other details are random. If you want to adjust the random data, you may want to calculate it with method 1.<br /><br />asm<br />&lt;tt&gt;B6 PP PP LV IT IT B7 02<br />PP PP = PokÃ©mon ID<br />LV = Level (100 = 0x64)<br />IT IT = Item ID&lt;/tt&gt;<br /><br />Arbitrary Map Warp Scripts:<br /><br />&lt;tt&gt;39 MP MP 00 00 00 00 00 02<br />MP MP =Map ID<br />1A 38 = Faraway Island<br />1A 09 = Southern Island<br />1A 3A = Birth Island<br />1A 42 = Navel Rock<br />18 67 = Marine Cave<br />18 69 = Terra Cave&lt;/pre&gt;<br /><br />Flag Rewriting Scripts:<br /><br />&lt;tt&gt;<br /><br />Turn ON the flag:<br />29 FL FL 02<br /><br />Turn OFF the flag:<br /><br />2A FL FL 02<br /><br />FL FL = Flag ID<br />91 00 = Has Lugia been captured?<br />92 00 = Has Ho-Oh been captured?<br />AD 01 = Has Deoxys been captured?<br />BB 01 = Has Regirock been captured?<br />BC 01 = Has Regice been captured?<br />BD 01 = Has Registeel been captured?<br />BE 01 = Has Kyogre been captured/<br />BF 01 = Has Groudon been captured?<br />C0 01 = Has Rayquaza been captured?<br />C9 01 = Has the (Southern Island) Latios/Latias been captured?<br />CA 01 = Has Mew been captured?<br />C0 01 = Has Rayquaza been captured? [duplicate]<br />50 0D = Does the Eon Ticket delivery man appear?


subject: Re: Italian Translations
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [quote author=QueenEugiOfGlitches link=topic=9083.msg216648#msg216648 date=1588670075]<br />Hello members of Glitch City Laboratories! Since I&#039;m a native Italian speaker, I can translate pages from English to Italian. :) You can request a page if you want.<br /><br />ITA: Ciao membri di Glitch City Laboratories! Visto che sono una madrelingua italiana posso tradurre delle pagine dall&#039;inglese all&#039;italiano.&nbsp; :) Se volete potete richiedere una pagina in particolare.<br />[/quote]<br /><br />[color=purple]Welcome! :D Thanks for offering to help! Matt1990 (a member on these forums is from Italy) and runs an Italian glitch website, I&#039;m sure people from there would appreciate your help too. [/color]


subject: Re: Japanese
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Placeholder (I need to transcribe all the kanji)<br /><br />[img]https://pbs.twimg.com/media/EVL2I8bWkAE75lC?format=jpg&amp;name=4096x4096[/img][/color]


subject: Re: Pokemon Yellow romhack - Problems with corrupted sprites
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Where exactly did you put Gorochu&#039;s sprites? Was it in a new bank, or in an already existing bank? Whenever I added a new Pokemon to my Blue/Red hack, I was having issues where the sprite didn&#039;t want to show up, because I was placing it&#039;s sprite data in a new bank. I crammed my new Pokemon&#039;s sprites into Bank 3, and fixed the pointer to load it&#039;s sprites in home.asm. If you search for Mew, you can see how the game load&#039;s Mew&#039;s and the fossil sprites, because they&#039;re all located in separate banks than the other Pokemon. Doing this, fixed my issue where Animon&#039;s sprites didn&#039;t want to load, because I wasn&#039;t telling the game properly to load the bank that contained it&#039;s sprites. As for your new move &quot;showing up as Thunder Wave&quot; do you mean the animation or the name of the move? I found a tutorial via github that adds Ancientpower, but you can virtually rename the move and change the animation to whatever you want. <br />https://github.com/TheFakeMateo/RedPlusPlus/commit/b08480dfdd82374d10a96cf994be7883d6ddb88c 


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am out of work again this week. Back at the end of March, I was out for two weeks. I work again next week, but for only two days since my birthday is next Wednesday. (I&#039;m going to be 30...) After that, I&#039;m off again for two more weeks. Some businesses have already opened yesterday here in my state, but not every place is opened yet. My job is considered &quot;essential&quot;, since we make freezers and coolers for grocery stores. Hopefully you all have been doing well. :)


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]I&#039;m good thanks ^^ hope you&#039;re well too. That&#039;s a cool (pun intended) job. Happy birthday for then! :D [/color]


subject: Why KADABRA evolves during trades also holding the Everstone?
poster_name: Halfshadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, I&#039;m curious to see why. In the pokÃ©mon structure seems that there aren&#039;t difference with Machoke, Graveler and Haunter. But is the only one of the 4 that evolves also if holds the stone. Why this glitch?


subject: Re: Why KADABRA evolves during trades also holding the Everstone?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]It&#039;s odd isn&#039;t it. I don&#039;t know why, either. If it&#039;s not related to Kadabra&#039;s data, the glitch may be in the effect of the Everstone itself, so it may be worth checking in one of the disassemblies. Perhaps there is the check for Kadabra&#039;s trade evolution but the game never runs the code properly. [/color]


subject: Re: Pokemon Yellow romhack - Problems with corrupted sprites
poster_name: Finish3r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=9081.msg216653#msg216653 date=1588695517]<br />Where exactly did you put Gorochu&#039;s sprites? Was it in a new bank, or in an already existing bank? Whenever I added a new Pokemon to my Blue/Red hack, I was having issues where the sprite didn&#039;t want to show up, because I was placing it&#039;s sprite data in a new bank. I crammed my new Pokemon&#039;s sprites into Bank 3, and fixed the pointer to load it&#039;s sprites in home.asm. If you search for Mew, you can see how the game load&#039;s Mew&#039;s and the fossil sprites, because they&#039;re all located in separate banks than the other Pokemon. Doing this, fixed my issue where Animon&#039;s sprites didn&#039;t want to load, because I wasn&#039;t telling the game properly to load the bank that contained it&#039;s sprites.<br />[/quote]<br /><br />I assume you mean the &quot;sections&quot; in main.asm? First I attempted &quot;Pics 4&quot;/bank 4 as it was the only one which didn&#039;t throw errors while building the ROM, but that didn&#039;t line up with the index numbers so I made adjustments to the scripts and inserted Gorochu to &quot;Pics 3&quot;/bank 3 next to Raichu, and that didn&#039;t help either.&nbsp; Also, Gorochu is located in the middle of the bank, so it shouldn&#039;t skip loading it at all.<br /><br />Thanks for that link! I happened to check everything related to the &quot;Arc&quot; move and it seems I misplaced some lines of code. I assume it is fixed now, I&#039;ll test it out when I get Gorochu&#039;s sprite working.


subject: Stuck in Pal Park retire menu.
poster_name: Nman702
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  So, I used the retire trick to run into Arceus on my Pokemon Pearl cartridge. Upon trying to leave the void, i got lost and accidentally went through the Hall of Fame gate. This cause my Game to save, and me to be stuck with a retire option in my menu, as well as the inability to save and access my bag. Anybody know how i can fix this? If you need more info I&#039;d be happy to provide what I can.


subject: Potential ways to permanently damage hardware using ACE?
poster_name: StarBurstLink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  ACE is a powerful tool, but would it be possible to permanently damage hardware using it? And if so, what would be the extent of the damage?<br /><br />I realize the chances of this happening accidentally are very slim. The main reason I&#039;m asking is because on TI-83 and TI-84 calculator families you can very easily destroy the LCD by enabling [url=https://wikiti.brandonw.net/index.php?title=83Plus:Ports:10#Test_mode]test mode[/url] and I was curious if there was something similar on the Game Boy.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This morning I dreamed I was in a knife fight with Chuck Norris and fought him to a draw. Fuck yeah.


subject: Re: Potential ways to permanently damage hardware using ACE?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://forums.glitchcity.info/index.php?topic=8997.0<br /><br />This thread sorta explains it, but really it&#039;s just this:<br />[quote author=CytricAcid link=topic=8997.msg216208#msg216208 date=1581032961]<br />I believe the only way you could damage anything on cart is [url=https://gbdev.gg8.se/wiki/articles/LCDC]turning off the screen during vblank[/url], but i highly doubt you&#039;d do that on accident.<br />[/quote]<br /><br />And even then, only applies to handheld GBs, play on a Super Gameboy or Gameboy Player and that can&#039;t even happen.


subject: New International dokokashira door glitch method, without ACE or Corruption
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  As I was reading stuff about Super Glitch for a future Youtube video about the international dokokashira door glitch, I ended up on the international fossil conversion glitch page. There, I noticed a new chapter about how to exploit a new glitch called [url=https://glitchcity.info/wiki/Map_size_walk_through_walls]Map size WTW[/url] to access PokÃ©mon beyond 6th and perform the glitch without expanded party by switching the required &#039;glitch PokÃ©mon&#039; with a valid PokÃ©mon.<br /><br />So this really buzzed me and I was wondering &#039;can we apply this to perform IDKD without ACE/Corruption?&#039;. Originally I was about to say no because the idea is to get MORE than 6 PokÃ©mon not just BEYOND the 6th. But then, I thought: what if we can go SO FAR BEYOND that we actually reach the Echo RAM copy of the number of PokÃ©mon and change that value by switching the corresponding &#039;glitch PokÃ©mon&#039; with a valid PokÃ©mon?<br /><br />Some calculations later, it turns out it can be done; with this trick, the ID of a Valid PokÃ©mon will become the number of PokÃ©mon, and the rest is the easy part. Here&#039;s my take.<br /><br />- Get 81 Hyper Potions and a Pidgey (alternatively, you can get a Magikarp and evolve it into a Gyarados).<br />- Trigger [url=https://glitchcity.info/wiki/Dry_underflow_glitch]item underflow glitch[/url].<br />- Fly to Indigo Plateau<br />- Don&#039;t move, open bag, switch Hyper Potion x81 with the 38th item (should be PokÃ©dex) <br />- Close bag, save/reset. <br />- You are now in a glitch city with WTW active (map size glitch, but we don&#039;t care here). Go down to Route 23.<br />- Open Start Menu, press down twice, then A, to access the PokÃ©mon Menu.<br />- Press up 29 times to access the proper &#039;glitch PokÃ©mon&#039; and switch it with Pidgey/Gyarados (you just have to press down once to get the cursor back to PokÃ©mon 1).<br />- Switch PokÃ©mon 1 with PokÃ©mon 7 (yeah you can do that now)<br />- Close the PokÃ©mon Menu but not the Start Menu. Save/reset (the game will most likely freeze before the reset).<br />- The IDKD is now active. Here&#039;s [url=https://forums.glitchcity.info/index.php?topic=7398.msg199507#msg199507]what you can do with it[/url].<br /><br />To remove IDKD, just switch back PokÃ©mon 1 to 7 and store all extra PokÃ©mon. With Pidgey, you have 36 PokÃ©mon and with Gyarados, you have 22. I&#039;m working on how to improve the setup to use a Nidoking or a Slowbro; that will give you only 7 or 8 PokÃ©mon, but you need a $FF in some specific bytes so it&#039;s not that easy.<br /><br />EDIT: A potential workaround is to use any PokÃ©mon with ID &gt; 6 and current HP = 255. Then, perform 2-7 switch before 1-7 switch and the rest is the same. Using Nidoking/Slowbro with this trick saves a lot of time for the price of one extra switch.<br />


subject: Re: The dream thread
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Had a dream that my friend and I were leaving the New York subway in the middle of a terrorist attack. We didn&#039;t know what was going on and we were all locked in the subway. Weird.<br /><br />Then I dreamt about the 2020 American election, but rather than Joe Biden running against Trump, it was Hillary Clinton. Weird.


subject: Re: New International dokokashira door glitch method, without ACE or Corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Nice find Krys3000 ^^.<br /><br />I don&#039;t have anything to add except the PokÃ©mon you&#039;re touching might be PokÃ©mon 187 (as I used it when trying to find a non-ACE way of encountering 3TrainerPokÃ© in the wild to fix the number of party PokÃ©mon later.) https://glitchcity.info/wiki/Expanded_party_encounter_table_manipulation However, I&#039;m unsure if there are multiple PokÃ©mon that can touch F163/2 (in that case it might not be 187) and the location in CC35 might reveal which PokÃ©mon you swapped.<br />[/color]


subject: Re: On the definition of &quot;glitch&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Due to the subjectivity on which term to use, should we remove the suffixes like &quot;glitch&quot;, &quot;oversight&quot; from titles altogether? Like this article currently https://glitchcity.info/wiki/Friendship_underflow ?&nbsp; (Note it&#039;s currently not &quot;friendship underflow glitch&quot;)<br /><br />Or leave it like https://glitchcity.info/wiki/Trainer_escape_glitch https://glitchcity.info/wiki/Battle_transition_oversight https://glitchcity.info/wiki/Time_Capsule_exploit etc.<br /><br />A concern I have though is that it&#039;s also a way to distinguish from articles not about glitching methods, like https://glitchcity.info/wiki/RAM which is about what the term RAM means, so in that respect from the title you&#039;d no longer necessarily know what is a glitch and what is a terminology article (other than through places like the category pages). In that respect we could maybe just keep using one term, (that could be glitch or for a more general term exploit - yet that could open a complication where (on a relatively greater scale) intended exploits like using a Repel to encounter PokÃ©mon only above your level are covered, which we wouldn&#039;t call glitches.<br /><br />Maybe we could dub another project name: So something like &quot;Project (anything based on what we and Abwayax wants)&quot;; so like how Project Caspar is for non-PokÃ©mon glitches (and glitchy/buggy/unintended exploits), Project (something) could identify it, and articles moved to things like &quot;Project PokÃ©mon exploits:Old man&quot;, &quot;Project Caspar:Super Mario Bros.&quot; etc. On the project name we could state something like &quot;all glitches, bugs, oversights and unintended exploits are included&quot;.<br /><br />I agree with moose&#039;s post personally, and it seems people&#039;s definitions of &#039;glitch&#039;, &#039;oversight&#039;, &#039;exploit&#039; etc. can vary from person to person:<br /><br />[quote author=moose link=topic=8897.msg215992#msg215992 date=1579186316]<br />I don&#039;t do much here anymore, but I personally consider bug and glitch to be the same, and will probably not remember all of these obscure rules. The longer winded these guidelines are, the more new members will just be tempted to not bother remembering anything and consider them all the same.<br />[/quote]<br />[color=purple]<br />A long time ago we also had a distinction between glitch and trick (old man trick etc.). In the past I think we used it to describe &#039;something&#039; that requires another base glitch(but I&#039;m unsure?) (base glitch/natural glitch as in something that requires no other glitches; in this case, old man trick requires the left-facing shore tile glitch that allows the previous grass PokÃ©mon buffer combined with the old man&#039;s ability to change it).&nbsp; Not everywhere accept this type of title, namely Celebi Egg Trick was created on Bulbapedia (maybe based on our naming; at one point we called it Celebi Egg trick too) and was moved to Celebi egg glitch later. https://bulbapedia.bulbagarden.net/w/index.php?title=Celebi_egg_trick&amp;action=history [/color]


subject: How can we get a physical Game Genie to work on Yellow/Gold/Silver/Crystal?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Hi. I&#039;ve been wondering about this as currently the only way I know how to do it is to use an emulator&#039;s Game Genie. Note the original physical Game Genie supports these versions in a sense, but boots the game in a way that it&#039;s hard to play (such as a white screen but with audio playing if I remember rightly in Gold/Silver). It might also fail with no DMG mode games like Crystal and Korean Gold/Silver.<br /><br />Ideas: <br /><br />*Remake something like the Game Genie that fixes the errors and supports GBC mode.<br />*Make a custom device with a Game Boy slot attachment or Game Genie slot attachment that fixes the bugs in the original Game Genie. So Game Genie&gt;custom cart&gt;PokÃ©mon cart or custom cart&gt;Game Genie&gt;PokÃ©mon cart however there may be troubles related to getting it all to fit, as when I tried it I can&#039;t have a PokÃ©mon cart in an Xploder (another cheating device) in a Game Genie)<br />*Enter a Game Genie code in addition to the other codes to remove the white screen<br />*Try the Game Genie on Super Game Boy in case SGB mode works and fixes the white screen?<br />*Do https://glitchcity.info/wiki/Cart-swap_arbitrary_code_execution arbitrary code execution somewhere.<br />*Do a Glitch Dimension while it&#039;s all off screen to fix the white screen? Machop cry Coin Case is the classic one that works but Glitch Dimension Unown may need a little less memorisation of inputs once you get one. It may also still not fix the problem.<br />In extension, the physical Game Genie only allows for three codes. I wonder if there is an ideal way to have it support more? Thanks.<br />*Do a non-cart swap ACE code to fix the screen?<br /><br />Edit: News! In Gold, if you open the PokÃ©dex on the white screen, you can get a slightly playable version of the game once you close the menu again, where the people sprites/OAM objects are green, but it seems everything else is still white. I tried a Glitch Dimension with a Glitch Unown but it didn&#039;t work.<br /><br />[img]https://i.imgur.com/TEM3yNQ.png[/img]<br /><br />Edit 2: Yay! You can just run the in cart-swap ACE F3 16 0B 01 FF FF 0B 79 B0 20 FB 15 20 F5 3E 11 C3 00 01 (Can probably just cut off the first bit to get rid of the delay). I entered some codes and the Bicycle is now working as Fly [url=https://forums.glitchcity.info/index.php?topic=9076.0]once I make the wild glitch Unown codes for Gold/Silver I&#039;ll see if they work[/url], but you&#039;ve got to remember the last digits you enter in on the Game Genie menu as they&#039;re only visible when moving into the code line.<br />[/color]


subject: Re: Actually forcing glitch Unown in battle (and summaries)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]For Gold (not tested Silver yet):<br /><br />Front sprite of Unown<br /><br />3E7-C9A-081<br />XX7-CAA-912<br />007-CBA-A2D<br /><br />Back sprite of Unown<br /><br />3E8-20A-081<br />XX8-21A-912<br />008-22A-A2D<br />[/color]


subject: Re: How can we get a physical Game Genie to work on Yellow/Gold/Silver/Crystal?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]I did it! :D You can indeed use that ACE script to just reboot the game and fix the colours.<br /><br />(See [url=https://forums.glitchcity.info/index.php?topic=9076.msg216669#msg216669]here for the wild glitch Unown modifier codes[/url]) <br /><br />Here is Unown 0x00 in a wild battle in EN PokÃ©mon Gold:<br /><br />[img]https://i.imgur.com/f2Yijow.png[/img]<br /><br />Still don&#039;t know how to make Crystal work on a Game Genie though.<br />[/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple][url=https://www.youtube.com/watch?v=zqeJCGIgvn4]Appealâ˜†Love - PokÃ©mon Omega Ruby/Alpha Sapphire[/url][/color]


subject: Re: Clarification on Recent Events
poster_name: TornApart
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry for the bump.<br />Hello Ganix! The post has this<br />[quote author=Ganix link=topic=8950.msg215744#msg215744 date=1577335050]I&#039;m open to talking about anything that requires additional explanation or clarification.[/quote]<br />So I hope this post is okay.<br />Despite writing this<br />[quote author=Ganix link=topic=8950.msg215744#msg215744 date=1577335050]I have nothing else in my possession, and I&#039;ve shown everything I did have.[/quote]<br />A user with the same display name as you was posting screenshots of various unseen prototypes, development builds, and other never before seen screenshots onto a Discord server a few weeks ago, was this you? If so, why did you lie here?<br />Thank you.<br />


subject: Re: Emulating the Mobile Adapter GB
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: HÃ¡Äky
icon: xx
body:
  Hereâ€™s a post I should have made ages ago. [url=https://gist.github.com/hatschky/83e0cdf1d2b6710c9f883ff20a629774]Hereâ€™s[/url] an overelaborate version of the script I used. [url=https://youtube.com/watch?v=0f-yBHUYgd8]Hereâ€™s[/url] a short video demonstration.<br /><br />[size=12pt][b]Battle Tower[/b][/size]<br />[b]Overview[/b]<br />Once Mobile Mode is enabled by connecting the Mobile Adapter GB at startup, the Battle Tower is unlocked. Rather than the random opponents featured in the localized versions, the opponents were seven other playersâ€™ real parties that were downloaded prior to each Battle Tower challenge. A player could challenge up to five different Battle Rooms each day (according to the in-game clock). After completing a challenge, the player had the option to submit their results and possibly have their team appear in the Battle Room the next day, with the most successful challenger of the day becoming the Room Leader. Once downloaded and challenged, a Battle Room can be fought again, but results cannot be submitted on these repeat attempts. A separate feature allowed players to download a list of the Room Leaders of a particular room, which can be viewed on a monitor in the lobby after downloading.<br /><br />The mechanics are otherwise the same as the offline Battle Tower in the localized games, except that no prizes are awarded: battles are 3 vs 3, levels above 40 are unlocked after defeating Lance at the PokÃ©mon League, and Mewtwo, Mew, Lugia, Ho-Oh, and Celebi are barred from rooms below level 70.<br /><br />[b]Index file[/b]<br />When entering a Battle Tower challenge or requesting a list of Room Leaders, the game first downloads [tt]http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/battle/index.txt[/tt]. This file contains four URIs: the first is where the playerâ€™s team and score will be submitted at the end of a challenge, the second is a file containing the number of Battle Rooms, the third is a file containing the data for challenging a particular Battle Room, and the fourth is a file containing the list of Room Leaders.<br /><br />The latter two file names should contain a string of four [tt]&quot;X&quot;[/tt]s, which will be replaced with a zero-padded decimal number corresponding to the requested Battle Room. The values [tt]0001[/tt]â€“[tt]0010[/tt] are used for Room 001 of each Battle Tower level from 10 to 100, [tt]0011[/tt]â€“[tt]0020[/tt] are for Room 002 of each level, and so on. Note that while the concept is the same as for the Egg Ticket redemption, the implementation details are different: there a variable number of [tt]&quot;X&quot;[/tt]s were allowed and the replacement value was hexadecimal.<br /><br />To charge the fee of Â¥10 for each Battle Room challenged, the file name of the challenge data should start with 10, and presumably the game would have to authenticate in order to download it. I previously explored how the game authenticates itself to [i]upload[/i] data, but not to download it. With PokÃ©mon News, I had assumed the authentication required for the Â¥100 fee would occur when rankings data was uploaded [i]before[/i] downloading the News itself, but with the Battle Tower, that canâ€™t be the case, because it only [i]optionally[/i] uploads data [i]after[/i] the Battle Tower challenge is completed, and the fee wasnâ€™t optional.<br /><br />The way Nintendoâ€™s mobile library handles uploads and downloads to and from the four different endpoints on [tt]gameboy.datacenter.ne.jp[/tt] ([tt]/cgb/download[/tt], [tt]/cgb/upload[/tt], [tt]/cgb/utility[/tt], and [tt]/cgb/ranking[/tt]) involves a lot of spooky action at a distance that I didnâ€™t have the patience to understand, but based on empirical testing of all four in authenticated and unauthenticated scenarios, I think the intent is that [tt]/cgb/download[/tt] is for unauthenticated downloads, [tt]/cgb/upload[/tt] is for authenticated uploads, [tt]/cgb/utility[/tt] is for authenticated downloads, and [tt]/cgb/ranking[/tt] is for unauthenticated uploads.<br /><br />If [tt]/cgb/download[/tt] is used to download and the server demands authentication, the game will give authentication, receive the file, but then make an extra [tt]POST[/tt] request with no [tt]Content-Length[/tt] header, and rage-quit when the server tells it thatâ€™s no good. In contrast, [tt]/cgb/utility[/tt] works as expected when authentication is required. (They both work the same when authentication is not required.)<br /><br />If [tt]/cgb/ranking[/tt] is used to upload and the server demands authentication, the game will make a [tt]POST[/tt] request that gives authentication and uploads the file at the same time, then make another [tt]POST[/tt] request with [tt]Content-Length: 0[/tt]. In contrast, [tt]/cgb/upload[/tt] sends the authentication in a [tt]GET[/tt] request, then [tt]POST[/tt]s the file with its [tt]Gb-Auth-ID[/tt]. (Again, they both work the same when authentication is not required. If authentication is required and the file name does not start with a number indicating a fee, they both return error 32-401 instead of attempting authentication.)<br /><br />Now, something called â€œrankingâ€ being unauthenticated sounds like a bad idea to me, but I would speculate that the reason behind it is that authentication of the DION account was only for the purpose of charging a content fee, and was not available to the game developers as a method of identifying their players. There wouldnâ€™t be any additional charge (beyond the call charge) for submitting a score for a ranking, so it would use the unauthenticated [tt]/cgb/ranking[/tt]. If this is correct, PokÃ©mon News would have used [tt]/cgb/ranking[/tt] for its uploads (and their file names wouldnâ€™t need a fee prefix) and [tt]/cgb/utility[/tt] for the main News download (prefixed with [tt]100[/tt]). Likewise, the Battle Room challenge download would use [tt]/cgb/utility[/tt] and the score submission would use [tt]/cgb/ranking[/tt].<br /><br />[b]Number of Battle Rooms[/b]<br />Whether entering a Battle Tower challenge or requesting a list of Room Leaders, the first thing the game does after downloading [tt]index.txt[/tt] is to ask how many Battle Rooms there are. This file must be exactly two bytes long. The total number of Battle Rooms across all levels is encoded as a 16-bit big-endian integer. This number should be a multiple of 10, as it will be divided by 10 to determine the number of Rooms at each of the ten levels. Perplexingly, the game attempts to validate this file by taking the bitwise-or of the two bytes and checking that itâ€™s not less than 10. This will fail if the number is, for example, 260 (hex [tt]01 04[/tt]).<br /><br />I havenâ€™t seen any official documentation that mentions the number of Battle Rooms, but based on [url=http://www2u.biglobe.ne.jp/~kakeru/pokemon2/nikki2/tower_09.htm]Kakeruâ€™s Battle Tower after-action reports[/url], we can infer that, at least in the latter months of the Battle Towerâ€™s operation, there were 20 at each level and the actual content of this file was [tt]00 C8[/tt].<br /><br />[b]Room Leader list[/b]<br />These files (one for each Battle Room) must be exactly 150 bytes long. They contain 30 trainer names, each 5 bytes long. If the first byte of a name slot is $00, the name will be displayed as ãƒ¼ãƒ¼ãƒ¼ãƒ¼ãƒ¼. Once downloaded, the list may be viewed on the monitor next to the attendant at any time. It appears as ten rows of three names, with scrolling required to view each row below the first six.<br /><br />[b]Battle Room challenge data[/b]<br />These files (one for each Battle Room) must be exactly 1428 bytes long. They contain seven 204-byte structures describing the Roomâ€™s trainers. The order that the trainers appear in the file is the reverse of the order that they will be battled, so the first entry in the file is the Room Leader.<br /><br />[table]<br />[tr][td][b]Offset[/b][/td][td][b]Length[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]$00[/td][td]5[/td][td]Trainer name[/td][/tr]<br />[tr][td]$05[/td][td]1[/td][td]Trainer class[/td][/tr]<br />[tr][td]$06[/td][td]54[/td][td]PokÃ©mon 1 data[/td][/tr]<br />[tr][td]$3C[/td][td]54[/td][td]PokÃ©mon 2 data[/td][/tr]<br />[tr][td]$72[/td][td]54[/td][td]PokÃ©mon 3 data[/td][/tr]<br />[tr][td]$AE[/td][td]12[/td][td]Message before battle[/td][/tr]<br />[tr][td]$BA[/td][td]12[/td][td]Message after this trainer defeats (or draws?) the player[/td][/tr]<br />[tr][td]$C6[/td][td]12[/td][td]Message after the player defeats this trainer[/td][/tr]<br />[/table]<br /><br />The PokÃ©mon data is the standard 48-byte structure followed by 6 bytes for the nickname. (The OT name is not included. Thereâ€™s no good reason the 48-byte structure was used rather than the 32-byte PC structure; the current HP and stats are all recalculated anyway. The one thing thatâ€™s not recalculated is the status condition, but a PokÃ©mon canâ€™t legitimately have a status condition when itâ€™s uploaded to the Battle Tower.) The three messages consist of six two-byte â€œeasy chatâ€ words.<br /><br />The game runs several sanity checks on each trainer:<br />[list][*]If any of the easy chat words have invalid values, all of the trainerâ€™s messages are replaced by the defaults:<br />[quote]ã‹ãã” ã„ã„ ? ã•ã‚ ã„ãã‚ˆ !<br />ã‚„ã£ãŸãƒ¼ ã‹ã£ãŸ ! ã†ã‚Œã—ã„ !!<br />ã†ã† ãã‚„ã—ã„ â€¦! ã“ã‚“ã© ã“ã ã‹ã¤[/quote]<br />[*]If the trainer class is invalid ($00 or $44â€“FF), itâ€™s replaced with Youngster. (Leader, Rival, PokÃ©mon Prof., Elite Four, Pkmn Trainer, Champion, Rocket, Twins, and Mysticalman are allowed, even though they probably shouldnâ€™t be.)<br />[*]If a PokÃ©monâ€™s species is invalid ($00 or $FCâ€“FF), itâ€™s replaced with Smeargle.<br />[*]If a PokÃ©monâ€™s level is less than 2, itâ€™s raised to level 2. If itâ€™s greater than the maximum level of this Battle Tower challenge, itâ€™s reduced to the maximum level.<br />[*]If a PokÃ©monâ€™s first move is blank or invalid ($FCâ€“FF), itâ€™s replaced with Pound and the remaining move slots are cleared. If its second, third, or fourth move is invalid, that move slot is cleared.<br />[*]As mentioned before, all PokÃ©monâ€™s stats are recalculated.<br />[*]If a PokÃ©monâ€™s nickname contains invalid characters ($01â€“04, $14â€“18, $1Dâ€“25, $35â€“39, $3F, $49â€“5F), itâ€™s renamed to its species name. (The set of accepted characters still includes many characters that are unavailable on the nickname screen.) In any case, the sixth character of the name is overwritten with the termination byte $50.<br />[*]Then the PokÃ©monâ€™s moves are checked [i]again[/i], apparently forgetting that this was already done. If the PokÃ©monâ€™s first move were somehow still invalid (but not if it were blank) at this point, it would be replaced by Pound without clearing the rest of the move set. If its second, third, or fourth move is blank or invalid, then it [i]and[/i] the subsequent slots are cleared. The net effect of these two checks is that blank or invalid moves and all moves that follow them are cleared, and if a PokÃ©monâ€™s first move is blank or invalid, it will only know Pound.<br />[*]If the trainerâ€™s name contains invalid characters (using the same list as for PokÃ©mon nicknames), it becomes ã‚¯ãƒªã‚¹ (Chris/Kris).[/list]<br /><br />[b]Score submission[/b]<br />After completing the Battle Tower challenge, the player is given the option to submit their party and score. If they defeated all seven trainers, they are informed that they may become the Room Leader. The uploaded file is 246 bytes:<br /><br />[table]<br />[tr][td][b]Offset[/b][/td][td][b]Length[/b][/td][td][b]Description[/b][/td][/tr]<br />[tr][td]$00[/td][td]2[/td][td]Room number (big-endian, [i]e.g.[/i], [tt]00 0A[/tt] for level 100 Room 001)[/td][/tr]<br />[tr][td]$02[/td][td]30[/td][td]E-mail address (read from Mobile Adapter GB)[/td][/tr]<br />[tr][td]$20[/td][td]4[/td][td]Trainer ID / secret ID[/td][/tr]<br />[tr][td]$24[/td][td]204[/td][td]Trainer data (in the same format as the download)[/td][/tr]<br />[tr][td]$F0[/td][td]1[/td][td]Number of trainers defeated[/td][/tr]<br />[tr][td]$F1[/td][td]2[/td][td]Number of turns taken (big-endian) xor $FFFF[/td][/tr]<br />[tr][td]$F3[/td][td]2[/td][td]Total damage taken (counted at end of each battle, big-endian) xor $FFFF[/td][/tr]<br />[tr][td]$F5[/td][td]1[/td][td]Number of fainted PokÃ©mon (counted at end of each battle) xor $FF[/td][/tr]<br />[/table]<br /><br />The playerâ€™s trainer class is chosen based on their gender and trainer ID. The two bytes of the trainer ID are xorâ€™d and the result is used to select from a list of male or female trainer classes. Because of the [url=https://github.com/pret/pokecrystal/blob/abee217ce0e29331f1ac691fd1d4edeacf2295f9/engine/events/battle_tower/get_trainer_class.asm]peculiar algorithm used[/url], some classes are much more likely than others:<br /><br />[table]<br />[tr][td][b]Value[/b][/td][td][b]Male class[/b][/td][td][b]Female class[/b][/td][/tr]<br />[tr][td]00[/td][td]Burglar[/td][td]Medium[/td][/tr]<br />[tr][td]01â€“07[/td][td]Youngster[/td][td]Lass[/td][/tr]<br />[tr][td]08â€“0F[/td][td]Schoolboy[/td][td]Lass[/td][/tr]<br />[tr][td]10â€“17[/td][td]Bird Keeper[/td][td]Beauty[/td][/tr]<br />[tr][td]18â€“1F[/td][td]PokÃ©maniac[/td][td]Beauty[/td][/tr]<br />[tr][td]20â€“27[/td][td]Gentleman[/td][td]Skier[/td][/tr]<br />[tr][td]28â€“2F[/td][td]Bug Catcher[/td][td]Skier[/td][/tr]<br />[tr][td]30â€“37[/td][td]Fisher[/td][td]Teacher[/td][/tr]<br />[tr][td]38â€“3F[/td][td]Swimmerâ™‚[/td][td]Teacher[/td][/tr]<br />[tr][td]40â€“47[/td][td]Sailor[/td][td]Swimmerâ™€[/td][/tr]<br />[tr][td]48â€“4F[/td][td]Super Nerd[/td][td]Swimmerâ™€[/td][/tr]<br />[tr][td]50â€“57[/td][td]Guitarist[/td][td]Picnicker[/td][/tr]<br />[tr][td]58â€“5F[/td][td]Hiker[/td][td]Picnicker[/td][/tr]<br />[tr][td]60â€“67[/td][td]Firebreather[/td][td]Kimono Girl[/td][/tr]<br />[tr][td]68â€“6F[/td][td]Blackbelt[/td][td]Kimono Girl[/td][/tr]<br />[tr][td]70â€“77[/td][td]Psychic[/td][td]PokÃ©fan[/td][/tr]<br />[tr][td]78â€“7F[/td][td]Camper[/td][td]PokÃ©fan[/td][/tr]<br />[tr][td]80â€“87[/td][td]Cooltrainer[/td][td]Cooltrainer[/td][/tr]<br />[tr][td]88â€“8F[/td][td]Boarder[/td][td]Cooltrainer[/td][/tr]<br />[tr][td]90â€“97[/td][td]Juggler[/td][td]Swimmerâ™€[/td][/tr]<br />[tr][td]98â€“9F[/td][td]PokÃ©fan[/td][td]Swimmerâ™€[/td][/tr]<br />[tr][td]A0â€“A7[/td][td]Officer[/td][td]Picnicker[/td][/tr]<br />[tr][td]A8â€“AF[/td][td]Sage[/td][td]Picnicker[/td][/tr]<br />[tr][td]B0â€“B7[/td][td]Biker[/td][td]Picnicker[/td][/tr]<br />[tr][td]B8â€“BF[/td][td]Scientist[/td][td]Picnicker[/td][/tr]<br />[tr][td]C0â€“CF[/td][td]Firebreather[/td][td]Kimono Girl[/td][/tr]<br />[tr][td]D0â€“DF[/td][td]Blackbelt[/td][td]Kimono Girl[/td][/tr]<br />[tr][td]E0â€“EF[/td][td]Psychic[/td][td]PokÃ©fan[/td][/tr]<br />[tr][td]F0â€“FF[/td][td]Camper[/td][td]PokÃ©fan[/td][/tr]<br />[/table]<br /><br />The last six bytes of the upload are the criteria used to rank trainers to determine the Room Leader, as listed on page 32 of the [i]Pocket Monsters: Crystal Version: Mobile Guide[/i]. The order and format of these values allows a simple byte-for-byte comparison to determine the ranking. (A perfect run, in which all trainers were defeated in 3 turns with no damage taken, would result in the highest possible value of [tt]07 FF EA FF FF FF[/tt].)<br /><br />[b]How were trainers chosen for the next dayâ€™s Battle Rooms?[/b]<br />It is clear from the [i]Mobile Guide[/i] that the trainers in each Battle Room were reset each day, and that the player with seven wins in that Room who submitted the highest score (based on turns, damage, and faints) became the next dayâ€™s Room Leader. It is not as clear when this reset occurred (midnight?), how two or more trainers with the same score were separated (time of submission?), what happened if no one submitted a seven-win score (logically, I would expect the existing Room Leader to remain?), or how the other trainers in the room were chosen. Page 33 of the [i]Mobile Guide[/i] does have some mention of how the Roomâ€™s [i]first[/i] trainer (who would be seventh in the data file) is selected:<br /><br />[quote]ãŸã ã—ã€ç¿Œæ—¥ã®1äººç›®ã®ãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ã¯æˆç¸¾ã«ã‹ã‹ã‚ã‚‰ãšã€ç™»éŒ²ã—ãŸäººã®ä¸­ã‹ã‚‰é¸ã°ã‚Œã¾ã™ã€‚<br />[i]However, the next dayâ€™s first trainer will be selected from among the people who submitted, irrespective of their score.[/i][/quote]<br /><br />This implies that this slot was chosen differently from the other six, although nowhere is it explicitly stated how slots 2â€“6 were chosen.<br /><br />If I had to guess how it actually worked, I would say that all entries were sorted by score, and the top six and a seventh chosen at random constituted the next dayâ€™s Battle Room. (If this were the case, having seven wins wouldnâ€™t technically be required to become Room Leader, as long as no one else had seven wins either.)<br /><br />[b]Battle Tower data in the localized ROMs[/b]<br />Because the Battle Tower was modified for offline use in the localized games, they contain pertinent data that is not present in the Japanese version. By reexamining this data with the Japanese versionâ€™s mechanics in mind, a few new observations can be made.<br /><br />The file currently named [url=https://github.com/pret/pokecrystal/blob/abee217ce0e29331f1ac691fd1d4edeacf2295f9/data/battle_tower/unknown.asm][tt]data/battle_tower/unknown.asm[/tt][/url] in pokecrystal contains Japanese easy-chat messages for 70 trainers. [url=https://pastebin.com/C1W2w382]Here they are converted to text.[/url] This data appears in all versions except the Japanese version, despite it having no use in those versions. The localized games instead give Battle Tower trainers a random selection from [url=https://github.com/pret/pokecrystal/blob/abee217ce0e29331f1ac691fd1d4edeacf2295f9/data/battle_tower/trainer_text.asm]40 sets of messages written as regular text scripts[/url].<br /><br />It is well-known that there are [url=https://github.com/pret/pokecrystal/blob/abee217ce0e29331f1ac691fd1d4edeacf2295f9/data/battle_tower/classes.asm]70 trainer names and classes[/url] that are randomly selected for the offline Battle Tower (by mistake, only 21 of them are used in the 1.0 English ROM), and [url=https://github.com/pret/pokecrystal/blob/abee217ce0e29331f1ac691fd1d4edeacf2295f9/data/battle_tower/parties.asm]21 PokÃ©mon for each level[/url] that are also randomly selected. <br /><br />There is no apparent relation between this list of trainers and this list of PokÃ©mon, except that the number of PokÃ©mon happens to be three times the number of trainers. However, a close examination of the easy-chat messages reveals that they correlate with both the trainer list and the PokÃ©mon list, implying these were designed as 70 individual trainers, each with their own three PokÃ©mon, rather than a mix-and-match buffet. (Of course, the three PokÃ©mon still donâ€™t relate to the trainerâ€™s class in the way that normal in-game rosters do; that wouldnâ€™t make a very good Battle Tower.)<br /><br />Some easy-chat messages refer to specific PokÃ©mon that appear in the corresponding position in the party list. For example, the first group of three messages are all about evolution, and the first party of three PokÃ©mon is Jolteon, Espeon, and Umbreon. The second group of messages are all about Wobbuffet, and the second partyâ€™s first PokÃ©mon is a Wobbuffet. The forty-sixth group of messages refer to Umbreon, Gyarados, and Quagsire, and the forty-sixth party contains those PokÃ©mon in that exact order.<br /><br />Iâ€™m no expert in the nuances of Japanese speech, but it appears to me that the style in which different trainersâ€™ messages are written matches the trainer class in the corresponding position in the names list; for example, Youngsters speak like young boys. To pick out one obvious case, the forty-fourth trainer is Gentleman Hatcher, and the forty-fourth group of messages have him calling himself ãŠã˜ã•ã‚“ [i]old man[/i].<br /><br />There is one further subtle hint that the order of the trainer names list is quite deliberate. If these seventy trainers correspond to ten Battle Rooms, one for each level, and the trainers in each Room are ordered as the Japanese Battle Tower expects, with the Room Leader first, then the place of highest honor, the Room Leader at level 100, should be the sixty-fourth position (the first one in the last group of seven). The sixty-fourth trainer name is Bug Catcher Tajiri.<br /><br />[b]The part in which I cite with a straight face some idle speculation on some random personâ€™s blog 17Â½ years ago[/b]<br />It is reasonable to assume that, before it was repurposed for the offline Battle Tower, a version of this data (with Japanese names for the trainers, which donâ€™t appear in any of the ROMs) was used to initialize the Battle Rooms, whether only during testing or also at the Mobile System GBâ€™s public launch. There is one piece of evidence, found in [url=http://www2u.biglobe.ne.jp/~kakeru/pokemon2/nikki2/tower_10.htm]Kakeruâ€™s after-action report[/url] of a level 20 Battle Tower challenge on October 6, 2002, that this data was used even [i]after[/i] the public launch:<br /><br />[quote]æš´èµ°æ—ã®ãˆã®ã‚‚ã¨ãŒã€æ°´é‰„ç ²ãƒŒã‚ªãƒ¼ã¨ã„ã†äººã‚’é£Ÿã£ãŸãƒã‚±ãƒ¢ãƒ³ã‚’ä½¿ç”¨ã€‚<br />ãã†ã„ãˆã°ã€Œãˆã®ã‚‚ã¨ã€ã®åã¯ã©ã“ã‹ã§èžã„ãŸã“ã¨ãŒã‚ã‚‹ã®ã§èª¿ã¹ã¦ã¿ã‚‹ã¨ã€<br />ä»»å¤©å ‚HPã®[url=http://www.nintendo.co.jp/nom/0101/crystal/]ãƒãƒˆãƒ«ã‚¿ãƒ¯ãƒ¼ä½“é¨“è¨˜[/url]ã«ã‚‚ç™»å ´ã—ã¦ã„ã‚‹ã€‚ä»»å¤©å ‚ãŒç”¨æ„ã—ãŸãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ã‹ï¼Ÿ<br />ä¸æ­£ãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼ãŒç½®ãæ›ãˆã‚‰ã‚ŒãŸã®ã ã‚ã†ã‹ï¼Ÿè¬Žã§ã‚ã‚‹ã€‚<br />ãŠã‹ã’ã§æ¥½ã«å‹ã¡æ˜Ÿã‚’ç¨¼ãã“ã¨ãŒå‡ºæ¥ãŸã€‚ã“ã®å‹¢ã„ã§ãƒ«ãƒ¼ãƒ ï¼—ã‚¯ãƒªã‚¢ï¼åˆã®ï¼—äººæŠœãï¼<br /><br />[i]Against Biker Enomoto, the PokÃ©mon Iâ€™m using devoured a Water Gun Quagsire.<br />Come to think of it, Iâ€™ve heard the name â€œEnomotoâ€ somewhere, so I tried looking it up, andâ€¦<br />It also appears in the Nintendo websiteâ€™s [url=http://www.nintendo.co.jp/nom/0101/crystal/]Battle Tower hands-on preview[/url]. Is it a trainer Nintendo prepared?<br />I wonder if an illegal trainer might have been replaced? Itâ€™s a mystery.<br />Thanks to that, I was able to record a comfortable win. With this momentum, I cleared Room 7! First seven-win streak![/i][/quote]<br /><br />Two days later, he mentioned encountering Biker Enomoto in two more level 20 Battle Rooms. In the linked article, from the January 2001 issue of Nintendo Online Magazine promoting the launch of the Mobile System GB, the writer also mentions entering a level 20 Battle Room and facing a Biker Enomoto.<br /><br />The data for the offline Battle Tower includes a Biker, whose English name is Erickson, in the fourteenth position, which would make him the first trainer of the level 20 Battle Room. His corresponding partyâ€™s last PokÃ©mon is a Quagsire. What do you want to bet that Ericksonâ€™s Japanese name was Enomoto?<br /><br />There is one discrepancy between Kakeruâ€™s account and the localized ROM data: the move set for Biker Ericksonâ€™s Quagsire is Amnesia, Earthquake, Surf, and Rain Dance, but Kakeru mentions Water Gun. But I think thereâ€™s a reason for that: Quagsire cannot legally know Amnesia until level 21. According to the [url=http://pokemon.s20.xrea.com/historia-single.html#2001]PokÃ©mon Battle Historia[/url], the Battle Tower originally didnâ€™t check for illegal moves, but this changed in early March 2001 after widespread abuse. (It still didnâ€™t check for illegal move [i]sets[/i], according to Kakeru, who complained of a Blastoise knowing both Counter and Mirror Coat.) It is plausible that these stock PokÃ©mon had to be altered to pass the legality check themselves, perhaps by giving them their default level-up moves, which for a level 20 Quagsire would be Water Gun, Tail Whip, and Slam.<br /><br />I donâ€™t think itâ€™s necessarily the case that Biker Enomoto was inserted into the Battle Room in place of an illegal submission. (Perhaps illegal submissions were handled in the same way as Game Freakâ€™s own illegal Quagsire?) It could simply be that the default trainers were used to fill Battle Rooms where fewer than seven scores were submitted the previous day.<br /><br />[hr]<br /><br />[quote author=Evie the Bird Mother &#127800; â˜½ link=topic=7509.msg215497#msg215497 date=1573234869][color=purple]^ I know this is an old post, but does the code to actually load PokÃ©mon News remain in English Crystal? What measures would need to be done to bypass the checksum/could you bypass the check with Game Genie codes? I&#039;m wondering if we could use this to make our own minigames with arbitrary code execution. Like instead of the normal quizzes, theme one around glitch PokÃ©mon. [/color][/quote]<br />I think the main problem with loading PokÃ©mon News in the English version would be that itâ€™s expecting the data to be saved in an SRAM bank that doesnâ€™t exist. (For anyone who doesnâ€™t know, the Japanese Crystal cartridge has 8 banks [64 KiB] of SRAM, while every other GB/GBC PokÃ©mon game has 4 banks [32 KiB]. PokÃ©mon News is saved in bank 6.) The English version has a check in [url=https://github.com/pret/pokecrystal/blob/master/home/sram.asm][tt]GetSRAMBank[/tt][/url] that closes SRAM whenever leftover mobile code tries to access an invalid bank.<br /><br />[quote author=Parzival link=topic=7509.msg215499#msg215499 date=1573250886]inb4 Mobile Adapter spoofing is an ACE vector<br />(funnily enough, we could send the vector AND THEN AN ENTIRE PAYLOAD as well from the server if this is indeed an ACE vector.)[/quote]<br />I did suggest that it could be done with a corrupt PokÃ©mon News metadata file ;)


subject: Re: New International dokokashira door glitch method, without ACE or Corruption
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi Evie,<br /><br />Thanks for the feedback. I took a look at CC35 and indeed it contained $BB, so that says PokÃ©mon 187 is involved :)


subject: Re: The Member's Guide to Topiclessness
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Generation II : &quot;Metal&quot; generation. CasualPokePlayer: &quot;Rat&quot; [s]Flat-kun[/s]. 2020: Year of Metal Rat. ILLUMINATI CONFIRMED! ^^<br /><br />[img]https://i.imgur.com/pLNoV0d.png[/img]<br />[/color]


subject: Re: New International dokokashira door glitch method, without ACE or Corruption
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=9088.msg216677#msg216677 date=1589651314]<br />Hi Evie,<br /><br />Thanks for the feedback. I took a look at CC35 and indeed it contained $BB, so that says PokÃ©mon 187 is involved :)<br />[/quote]<br /><br />[color=purple]You&#039;re welcome. :) I see, cool~ ^^[/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=891.msg216625#msg216625 date=1588126127]<br />Lol. I don&#039;t see how you can do it, Bert.<br />[/quote]<br /><br />It&#039;s easy when your life goes nowhere.


subject: Re: Regarding Pokemon's input-time-to-turn
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Hi. I&#039;m unsure of the full picture on how it works, sorry. However I noticed in my Yellow it&#039;s at least 3 frames, and sometimes for some reason 4 frames to move. Turning just on the spot is 1-2 frames, sometimes 3. A frame on the Game Boy is ~1/60 second, so 1/20 and 1/15 (moving) and 1/60-1/20 might help :).<br />[/color]


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Earlier this week I dreamed I was playing Sanic Adventure 2: Battle. I was fighting the Biolizard. After defeating it, it used the Chaos Emeralds to enter its super state. Its body became more [url=https://upload.wikimedia.org/wikipedia/commons/7/77/Brachiosaurus_scale_1.svg]brachiosaurus-like[/url], and the Eclipse Cannon, instead of being rammed up its ass, instead connected to its life support system&#039;s power source. This allowed it to shoot laser beams from its mouth instead of thin air. Then Super Sanic and Super Edgehog killed him.<br /><br />Speaking of things that didn&#039;t kill themselves, I also had a dream I was in my final year of high school and Jeffrey Epstein was my math teacher. He ranted about common core and then took everyone on a field trip to the moon.


subject: Re: Generation II glitch PokÃ©dex entries analysis (and RAM PokÃ©dex entries)
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Bird Mother &#127800; â˜½ link=topic=9075.msg216629#msg216629 date=1588213230]<br />[color=purple]$74 (&quot;Pokedex Entries 193-251&quot;) Following that is $CD, which is beyond the end of the ROM so I&#039;m unsure how that works, but apparently there is a [url=https://github.com/pret/pokecrystal/blob/master/docs/design_flaws.md]design flaw[/url] in the code anyway.[/color]<br />[/quote]<br />Looking at the code, it seems like $74 is actually for 193-256. The $CD could never be read due to this instruction: https://github.com/pret/pokecrystal/blob/156f2cc3ef66ccaf21bfe1c8a5066928e772ffac/engine/pokedex/pokedex_2.asm#L237<br /><br />(it&#039;s actually just an &quot;and $03&quot; which can never result in $04, which would be needed for the $CD to be used)<br /><br />Also, even if $CD could be reached, it would just result in standard invalid bank switch behavior, the upper bit being ignored so it bank switches to $4D.


subject: Re: RNG Plays Pokemon
poster_name: J92R
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I know its been a while, but any word on this? I unfortunately lost the hacked RNG rom because my phone broke, so been trying to implement this into the game, but now I don&#039;t have the gameshark code to activate it. Mind you, I don&#039;t know squat about disassembly, so if anyone has a patch for this, I&#039;d greatly appreciate it, since hex editing Crystal_&#039;s code in, doesn&#039;t actually do anything.


subject: Newbie question about Item Underflow, Battle Animations, Text Speed
poster_name: BarbeChenue
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: BarbeChenue
icon: clip
body:
  Hi !<br /><br />I&#039;m new here. I&#039;ve lurked online trying different things with the VC Pokemon Red version, and I stumbled here many times since. Confinement gives me plenty of time to geek around. :)<br /><br />I&#039;m currently playing around with the Â«[texture]J.&nbsp; &nbsp; &nbsp; &nbsp; x[weird triangle]9Â» (see attachment) to try and toss the right amount to keep both &quot;0 frame per character&quot; *and* Battle Animations. So far, I&#039;ve only managed to glitch screen &quot;brightness&quot;, get it real dark, inverted, very pale, etc. I froze the game many times, and it&#039;s been hilarious, but it&#039;s not functional.<br /><br />Does anyone understand this and could explain of I can find out how to toss the right amount?<br /><br />/newbie-out<br /><br />P.S.:<br />On this page (https://glitchcity.info/wiki/Expanded_bag_item_documentation_(Generation_I)), I understand part of the functioning, but it seems to be missing bits #4-5-6, no?<br /><br />Item 28 quantity	wOptions	D355	D354	The options visible in the Options menu.<br /><br />Bits 0-3 correspond to text speed, with their value amounting to the amount of frames between each character printed to the screen; 5 corresponds to the &quot;Slow&quot; option, 3 to the &quot;Medium&quot; option, and 1 to the &quot;Fast&quot; option. Bit 6 corresponds to the Battle Style: it is 0 when the style is set to Shift, and 1 when set to Set. Bit 7 corresponds to Battle Animations; however, it is 0 when Battle Animations are on, and 1 when they are off.<br />(reword)


subject: Re: Newbie question about Item Underflow, Battle Animations, Text Speed
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I donâ€™t think bits 4 and 5 are used for anything. So if you want all the other values to be 0, you could keep 16, 32, or 48 of the item.


subject: Re: Newbie question about Item Underflow, Battle Animations, Text Speed
poster_name: BarbeChenue
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  It works and it didn&#039;t seem to glitch AFAIK.<br /><br />I made a small chart to summarize what I understood. Basically, each bit of the byte translates as such:


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: HumptyAce
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m coming back to this after some time. I was wandering if it is possible to make a code that would reset progress in-game. I already made my own codes to rebattle gyms (and the trainers that are in the gyms) because I had gamesharks codes to work with from the start, but I was thinking more of a way to simply reset trainer flags so that you can battle them again. I have a pretty old savefile that I don&#039;t want to erase, so that plus resetting gyms would basically make the game completely replayable ( I don&#039;t really care about event-linked trainers such as rocket hideout and lavander tower ones). Does someone have a clue? 


subject: (unsure if this is the correct way, but i need help!) Gen 4 games wont work
poster_name: Empire_rats
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (Excuse any poor English, it isn&#039;t my mother tongue, and i am also autistic. please try to be polite) <br />I have a 3DS XL console and (previously) also all three non remake gen 4 games. They wouldn&#039;t register as cartridges to the console and I am scared that my console has a problem. I didn&#039;t know where to turn except here (I am a massive fan!) and i wish to know how to fix this. They simply show up as the cartridge slot being empty. I do not have a copy of HG/SS to try, nor do I have a regular DS to attempt this on. My mother (I am a teenager not a basement dweller) has already thrown them away in a blind rage, so i wish to know if it would&#039;ve been possible for these to be fixed or worth buying new ones. Thank you. 


subject: Re: (unsure if this is the correct way, but i need help!) Gen 4 games wont work
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whenever Iâ€™ve had a DS cartridge that the console doesnâ€™t detect, Iâ€™ve found that cleaning the cartridge contacts using a cotton swab dipped in isopropyl alcohol fixes it.<br /><br />Iâ€™m sorry to hear that your mother doesnâ€™t respect your possessions.


subject: How to access &quot;Sprite Color Editor &amp; Move Checker&quot; in JPN version?
poster_name: Redistrer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  I tried to access color test mode in JPN version (not EN).<br />But I can&#039;t understand&nbsp; how to access this debug, does anyone know the way?<br />https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver/Debug_Menus<br /><br />I would be grateful if you could give detailed instructions.<br />Thank you.


subject: Mauville Bard &quot;Celebi&quot; glitch?
poster_name: MillhioreF
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi everyone,<br /><br />Can&#039;t find this documented anywhere on the internet so I figured I&#039;d post here. Back in the day I recall using cheats to have all 386 Pokemon registered in the Pokedex, and at once point decided to mess around with the Bard NPC that some save files get in Mauville. <br />When trying to make him say &quot;Celebi&quot; the letters of the word came out extremely slowly (one letter per second or so) while a quiet, glitchy tone with some faint beeping played - once the word was over, the Bard continued as normal. It&#039;s a really small thing, but I want to make sure I&#039;m both not misremembering and that it wasn&#039;t just my copy of the game with this strange effect.<br /><br />If anyone could confirm the existence of this little curiosity, I&#039;d appreciate it massively. Thanks in advance!


subject: Duccio trick
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Greetings! Today I got contacted by an user in the glitching Italian community (Proteus) which gave us new things to talk about. Although Gen I games are well known for being explored, things are not exactly the same for the Italian version of the game, as some glitches might have different properties between versions. The name of the glitch comes from the in-game trade Duccio (the Farfetch&#039;d which is named DUX in the English version, censored in our country for obvious reasons) which will let you meet over level 100 PokÃ©mon in the Italian version. To do so, you must do the Trainer escape glitch, challenge a trainer to re-enable the menu and go to the NPC which will let you do the trade. It won&#039;t matter if you&#039;ll do the trade or not as long as you speak to him and get back to the original trainer (the one which you flew from). The PokÃ©mons are the same as the ones you get from the Old Man Glitch, but since most of them have blank spaces they will result into MissingNo. which will lead to a crash in the Italian version. However, the following trades will give you these results:<br />Spearow &gt; Farfetch&#039;d: Lv. 142 Muk<br />Ponyta &gt; Seel: Lv. 128 Electrode<br />Venonat &gt; Tangela: Lv. 128 Bulbasaur<br /><br />However, when chaining two Trainer escape glitches along with these in-game trade encounters, It&#039;s possible to run into glitchmons or even glitch trainers.<br />The most notable ones are, when doing it with the Muk, you&#039;d end up with [url=https://cdn.discordapp.com/attachments/705085680446996532/716653611891032104/unknown.png]ã‚¥L ã‚¥M 4[/url] or [url=https://cdn.discordapp.com/attachments/705085680446996532/716653728916176971/unknown.png]h POKÃ©[/url] and [url=https://cdn.discordapp.com/attachments/705085680446996532/716655349381201920/unknown.png]y O[/url], a [url=https://cdn.discordapp.com/attachments/705085680446996532/716655859861684224/unknown.png]Professor Oak with two PokÃ©mon[/url] and [url=https://cdn.discordapp.com/attachments/705085680446996532/716656517016977479/unknown.png]a glitch trainer which will send out Charizard&#039;m and then will crash[/url]<br /><br />However, when doing it with the Bulbasaur you might end up with a [url=https://cdn.discordapp.com/attachments/705085680446996532/716659024342548540/unknown.png]Ã¬Ã¹[/url] which will [url=https://cdn.discordapp.com/attachments/705085680446996532/716660975935422534/unknown.png]evolve one level after[/url] and once the evolution screen is over it&#039;ll evolve again into hPOKÃ©, [b]which hints that some glitch PokÃ©mon have different evolutions/learnsets in the Italian version compared to ENG[/b]. The rest are your [url=https://cdn.discordapp.com/attachments/705085680446996532/716659709213409380/unknown.png]usual glitchmons[/url]&nbsp; [url=https://cdn.discordapp.com/attachments/705085680446996532/716659165422026772/unknown.png]although this one once captured will turn the player invisible in the overworld[/url] [url=https://cdn.discordapp.com/attachments/705085680446996532/716659321618038874/unknown.png]as you can see in this screenshot[/url]. However, [url=https://cdn.discordapp.com/attachments/705085680446996532/716660223917555782/unknown.png]this one[/url] has a very long cry (around [url=https://www.youtube.com/watch?v=lg1D49owPy4]4 minutes[/url] long!)<br /><br />I&#039;ll keep this main post updated in case we find out new things there.


subject: Re: Obtaining Arceus via the Void Glitch
poster_name: Inkblot
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Inkblot
icon: xx
body:
  I know it has been mentioned above, but having a method to do this that allows saving near the arceus would be really helpful for rng abuse. The current guides are great, and I am pretty sure you could rng abuse with them if you use a very high frame, but it would be more convenient to be somewhat near the arceus, as walking around can cause frame advances and thus you would need a high frame to make sure you don&#039;t overshoot your target. Retire mentioned a method using the explorer kit and dying to Cynthia, but I am not sure if there is a proper guide for that yet. But if there isn&#039;t, It would suggest that someone make it at some point. Anyway, I just want to thank everyone who is expanding on this, and I really appreciate all you have done so far! I&#039;ll be keeping an eye on this stuff and for all the amazing things you guys figure out how to do!<br /><br /><br />EDIT: I just successfully RNG abused a Timid Shiny Arceus. I used a seed with a frame around 900 to be safe. I was able to Manipulate and catch it as normal. I don&#039;t have a pic right now but It can be done!


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=hjtDEYmoKcs]Trixter: Tattoos &amp; Misery[/url].<br /><br />I fucking love glam rock.


subject: Obtaining Secret Base PokÃ©mon?
poster_name: FlygonAve.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hello....<br /><br />I have a... question or request or something. I looked around, and from what I could see thereâ€™s no method for this. So, basically: is there a way to use the Pomeg Glitch to obtain PokÃ©mon from another players record-mixed Secret Base?<br /><br />Specifics on my situation: <br />I had a save file of Emerald that was accidentally deleted, but before that happened, it mixed records with my Sapphire. That Sapphire then mixed records with my new Emerald file, so the old Emeraldâ€™s Secret Baseâ€”with 6 party PokÃ©monâ€”is sitting untouched in the new Emerald.<br /><br />So... yeah. Is there any way I could get any of those PokÃ©mon back? From what I know of the Pomeg Glitch this seems plausible, but I donâ€™t have any experience with Gen 3 glitches.<br /><br />(Thanks for reading!)


subject: Re: Clarification on Recent Events
poster_name: DoneAndSaid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello Ganix.<br /><br />The original gallery for the Gen IV sprites was taken down. I&#039;m not sure if you posted it or if you were just the source, but would you mind saying why? Is there an archival of the gallery as well?


subject: Re: Obtaining Secret Base PokÃ©mon?
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Technically you wouldn&#039;t be able to get them &quot;directly&quot; because they have an invalid checksum, so the moment&nbsp; you manage to catch or &quot;get them through other means&quot; you&#039;d end up with a Bad egg. (only Mons that don&#039;t do that are the ones you meet or get in Battle Frontier)<br /><br />If you can backup your Emerald save, however (if you have a DS flashcart you can do that very easily) you can open the save on an emulator and copy the data or, in the &quot;worst case scenario&quot;, use a &quot;steal PokÃ©mon cheat&quot; and grab them this way


subject: Re: Obtaining Secret Base PokÃ©mon?
poster_name: FlygonAve.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Iâ€™d never heard of flashcarts before... Iâ€™ve figured a little out with quick googling, but would you mind explaining how it works and how Iâ€™d use it? (Iâ€™m pretty clueless when it comes to 3rd party stuff.)


subject: Re: Obtaining Secret Base PokÃ©mon?
poster_name: Matt1990
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Flashcarts (ex. R4) are basically carts which will let you load ROMs directly from your console (in this case, the DS), however, you can also run homebrew programs in them, such as a save file manager for GBA or DS games. So, what you basically do is put your Emerald in the dual-slot, a flashcart with the homebrew program in it and you make a backup of your Emerald save file. Then from there you can load the save file to an emulator and use the cheats or do RAM watch to get the PokÃ©mon datas from the secret base trainer.


subject: Re: Mauville Bard &quot;Celebi&quot; glitch?
poster_name: Deku-Kitty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This interested me, so I did some testing. I can confirm this is indeed a repeatable glitch! It only appears to happen in the English versions of Ruby and Sapphire, as I tried a couple other languages as well as Emerald and he always spoke &quot;Celebi&quot; as intended. It seems like the English localization either forgot or incorrectly programmed the voice synthesis for that word. The interesting part is that the behavior is different depending on the revision. In version 1.0, it happens as you described. The word &quot;Celebi&quot; appears extremely slowly and lacks the voice. But in revisions 1.1 and 1.2 the word appears much faster than the other words, still lacking the voice to go with it. <br /><br />Here&#039;s a video demonstrating this. https://www.youtube.com/watch?v=iiRiBjCMcYY<br /><br />I couldn&#039;t find any documentation of this either, though that&#039;s not entirely surprising. In Gen 3 Celebi was only distributed through a few events, otherwise the only way to get it would be cheating. The Bard only has &quot;Celebi&quot; as an option if you have it registered in the Dex as seen or caught it. Also only trainers with an ID ending in 0 or 1, or trainers that mixed records with someone who had the Bard would get him. So only a tiny amount of players could even see this glitch. And considering how... forgettable the Mauville Old guys were, I doubt most people would have ever tried it. So... Thank you for remembering it!


subject: Re: Mauville Bard &quot;Celebi&quot; glitch?
poster_name: MillhioreF
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you so much for recording this! That&#039;s pretty much exactly how I remembered it, yup. The &quot;super quiet glitchy tone&quot; was probably just me having my ear too close to the console and hearing the machinery inside.&nbsp; :-X<br /><br />Glad to finally put this undocumented mystery to rest over a decade later!


subject: Re: Mauville Bard &quot;Celebi&quot; glitch?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What an unusual glitch! Very interesting that it differs between game version. Does this not even happen in the 1.0 Japanese release?


subject: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  Hey there. So, Retro Game Mechanics Explained has stated that it is possible to hack in more glitch pokemon through Arbitrary Code Execution, as shown here: https://youtu.be/o_2btnBl9PM?t=569 <br /><br />As noted by the glitch hybrids, a pokemon&#039;s base stats, types, catch rate, initial moveset, and sprites are determined by dex number, and I have pointed out in the comments that a pokemon&#039;s color palette is determined by its dex number as well. The thing is information on this topic is VERY limited before and after RGM uploaded the video, and I haven&#039;t seen anyone bring the subject up on Glitch City Laboratories. That being said, I think this would be an interesting project. That being said, here are the dex numbers that ARE taken up by glitch pokemon.:<br /><br />[b]Red/Blue Dex Numbers Used[/b]<br />[list]<br />[li][b]#000:[/b] 0x00; Every Missingno ID[/li]<br />[li][b]#174:[/b] 0xE7; 0xF0[/li]<br />[li][b]#175:[/b] 0xE4; 0xE9; 0xEE[/li]<br />[li][b]#205:[/b] 0xC1; 0xC4; 0xC7; 0xCA; 0xD2; 0xD5; 0xD8; 0xDB[/li]<br />[li][b]#209:[/b] 0xF2[/li]<br />[li][b]#211:[/b] 0xE1; 0xEC[/li]<br />[li][b]#213:[/b] 0xF1; 0xF9[/li]<br />[li][b]#224:[/b] 0xED; 0xEF[/li]<br />[li][b]#234:[/b] 0xC2; 0xC8; 0xD3; 0xD9; 0xEA[/li]<br />[li][b]#240:[/b] 0xE3; 0xE6[/li]<br />[li][b]#245:[/b] 0xE2; 0xE5; 0xE8[/li]<br />[li][b]#250:[/b] 0xBF; 0xC5; 0xD0; 0xD6; 0xDF[/li]<br />[li][b]#254:[/b] 0xF4[/li]<br />[li][b]#255:[/b] 0xF5[/li]<br />[/list]<br /><br />[b]Yellow Dex Numbers Used[/b]<br />[list]<br />[li][b]#000:[/b] Every Missingno ID; 0xC8; 0xF9[/li]<br />[li][b]#159:[/b] 0xED[/li]<br />[li][b]#176:[/b] 0x00[/li]<br />[li][b]#195:[/b] 0xEB; 0xEE; 0xF3; 0xF6[/li]<br />[li][b]#202:[/b] 0xDC; 0xE2;[/li]<br />[li][b]#203:[/b] 0xC4; 0xE7;[/li]<br />[li][b]#205:[/b] 0xC1; 0xD8;[/li]<br />[li][b]#207:[/b] 0xDD; 0xE3[/li]<br />[li][b]#215:[/b] 0xE6[/li]<br />[li][b]#229:[/b] 0xCA[/li]<br />[li][b]#230:[/b] 0xC2[/li]<br />[li][b]#234:[/b] 0xE1[/li]<br />[li][b]#245:[/b] 0xDE[/li]<br />[li][b]#250:[/b] 0xBF; 0xDB; 0xE4[/li]<br />[li][b]#254:[/b] 0xD9[/li]<br />[li][b]#255:[/b] 0xE0[/li]<br />[/list]<br /><br />By the looks of things, Pokemon Red/Blue had 14 unique dex numbers taken by glitch pokemon while Pokemon Yellow had 15. Glitch pokemon take up dex numbers 0, 205, 234, 245, 250, 254, and 255 in all three games. BF, C1, and D8 are the only glitch pokemon that keep their dex numbers in Red, Blue, and Yellow.<br /><br />There is only one Dex Number glitch pokemon with its details listed out, and that was Dex Number #152 R/B (It was very evident that RGM used Pokemon Red/Blue for his video). These are all its details.<br /><br />---<br /><br />[b]Red/Blue Dex #152[/b]<br /><br />Color: Unknown<br />Type: Normal<br />Catch Rate: 5<br />EXP Yield: 0<br /><br />HP: 128<br />Attack: 12<br />Defense: 0<br />Speed: 128<br />Special: 11<br /><br />Initial Moves: Clamp, Scratch<br /><br />---<br /><br />But yeah, there&#039;s that. Would this be an interesting new realm of glitch pokemon to explore?


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Yes. :) Note it&#039;s not exactly new, but it&#039;s definitely worth researching more and thanks for your thread.<br /><br />Crystal_ also did something like it in 2013 before that video was made. https://www.youtube.com/watch?v=oPiPOkbs50s I made an article here in 2017 but it&#039;s only a stub. https://glitchcity.info/wiki/Artificial_glitch_Pok%C3%A9mon_family <br /><br />You can find them with Game Genie;<br /><br />https://glitchcity.info/wiki/Pok%C3%A9mon_Red_and_Blue_Game_Genie_codes<br /><br />EN Red/Blue:<br /><br />Change Pidgey&#039;s PokÃ©dex number:<br /><br />XX0-47A-A2A<br /><br />Change Rattata&#039;s PokÃ©dex number:<br /><br />XX0-C8A-A26<br /><br />EN Yellow:<br /><br />Pidgey<br />XX0-D4A-A2A<br /><br />Rattata<br />XX1-55A-A26<br /><br />Note the index number would also affect the bank of the pointers (4000-7FFF) as such, meaning doing this with Rhydon results in a different sprite to doing it with Rattata, etc.<br /><br />https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I#Sprites<br /><br />As for colours that&#039;s true, I made an article here https://glitchcity.info/wiki/Glitch_color_layer mentioning the &#039;palette attribute data&#039; (based on a Skeetendo thread) and started videoing them at some point, but I&#039;m unsure if anyone has compiled all the GBC, SGB colours before. The Skeetendo thread link is here https://hax.iimarckus.org/topic/109/<br /><br />[quote author=IIMarckus]<br />0x725c8, one byte per PokÃ©mon, PokÃ©dex order. Valid palettes can be any of the overworld route palettes or PokÃ©mon palettes, so palette 0x02 is Viridian City, â€¦, 0x16 is Bulbasaur/Ivysaur/Venusaur, etc.<br />[/quote]<br />[color=purple]<br />The dex numbers (also called families) differ between languages, with Japanese Blue having a No. 152 glitch PokÃ©mon. https://glitchcity.info/wiki/GlitchDexJP/B:204<br /><br />The PokÃ©dex number is what affects the item modifications too; so the ACE only ones could affect your item pack in unique ways. https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9dex_flags<br /><br />For seeing a glitch PokÃ©mon with a PokÃ©dex number that isn&#039;t assigned to any index number without a cheating device, perhaps you could lock a memory address with OAM DMA arbitrary code execution or execute a loading routine but in the middle of it with different registers loaded? (like the artificial glitch Trainers? https://glitchcity.info/wiki/Artificial_Trainer_class )


subject: Re: Obtaining Secret Base PokÃ©mon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Some glitch moves can change the battle into a wild battle. Maybe that could be used to catch Secret Base PokÃ©mon?<br /><br />Metakrai wrote examples for every version of Emerald except JP in a document.<br />[quote author=https://pastebin.com/NQgcV7r7 (Metakrai)]<br />- Une attaque Glitch pour changer le combat en combat sauvage (permet de voler les PokÃ©mon des dresseurs et d&#039;utiliser des objets Ã  la Zone de Combat)(permet de Shasser au Reptile de Combat)<br />Emer Fr: 0x042F, 2nd/3rd/4th slot | Emer US: 0x435, 4th slot | Emer Spa : 0x0460 | Emer Ger : 0x043F, 3rd/4th slot | RS Fr,US,Ger,Ita,Spa : 0x044D | FrLg FR,US,Ger,Ita,Spa : 0x0CA9[/quote]


subject: Re: Duccio trick
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Nice finds. I think the PokÃ©mon you get might be from the nickname, like the English equivalent https://forums.glitchcity.info/index.php?topic=6618.0 [/color]


subject: Re: Newbie question about Item Underflow, Battle Animations, Text Speed
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Cool, glad it worked and nice you made a table. ^^<br /><br />Another way is using the bit toggling keypad on Windows Calculator, then converting your bits to decimal to get the quantity you want.<br /><br />[img]https://i.imgur.com/tFwLFxS.png[/img]<br /><br />By hand, the first bit on is +2^0, the second +2^1, and so on. So above, bit 4 is the only bit on; or 2^4 (quantity of 16).<br />[/color]


subject: Re: How to access &quot;Sprite Color Editor &amp; Move Checker&quot; in JPN version?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [quote author=Redistrer link=topic=9094.msg216695#msg216695 date=1590720044]<br />I tried to access color test mode in JPN version (not EN).<br />But I can&#039;t understand&nbsp; how to access this debug, does anyone know the way?<br />https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver/Debug_Menus<br /><br />I would be grateful if you could give detailed instructions.<br />Thank you.<br />[/quote]<br /><br />[color=purple]<br />This can be done with an arbitrary code execution method for Japanese Gold/Silver, but I no longer know which glitch items/dex modes do it, sorry. However, I can check for you. :) Edit: You can do it with TM17 with a Quagsire in slot 3 as demonstrated here https://www.youtube.com/watch?v=Yw88eiWaJwM<br /><br />I&#039;ve stopped using emulators yet again (as I never make up my mind and have enough tools to datamine with glitches) but;<br /><br />You can do it with TM17, ignore some of this:<br />If you&#039;re willing to use an external device and emulator, the concept for finding new ACE methods is like this; from BGB emulator you can go to the debugger (right click on the screen then select it from the menu), then click debug&gt;access breakpoints, enter c000-feff in the box and add it with &#039;on execute&#039;.<br /><br />Afterwards, add a wrong pocket TM/HM to your items pocket with 01xxABD5 (if this article is correct https://glitchcity.info/wiki/Pok%C3%A9mon_Gold_and_Silver_(JP)_GameShark_codes#Bag_item_codes ) where xx is above BE . After using the item, the debugger will then tell you if it&#039;s executing arbitrary code in the region we set the breakpoints (as internal RAM is C000-DFFF http://gameboy.mongenel.com/dmg/asmmemmap.html )<br /><br />From there, modify the code to something like<br /><br />ld a,3f<br />ld hl,54f1<br />rst $08<br />ret<br /><br />(edit: it seems to be ld a?)<br /><br />It should load the menu.<br /><br />This is also assuming restart vector $08 does the same thing as the English version, which may not be the case.<br /><br />Hope this helps. I know it doesn&#039;t give the exact answer (as you may want box names for wrong pocket TM17) so I&#039;m revising it now. Once you get a bad clone, you can get a wrong pocket TM/HM, and the easiest method is probably doing the Bug-Catching glitch with no 6th (5th?) PokÃ©mon from a save file that never had that many party PokÃ©mon (my knowledge is rusty but one of those will work), which will result in a bad clone early in the game without having to clone at all. https://www.youtube.com/watch?v=e4D6wJGGqZA<br /><br />Alternatively, if you want to do it with solely a cheating device, that should be possible too, and can make a code to do it.<br />[/color]


subject: Re: What games have you been playing recently?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I caved and bought a Switch Lite recently. Been ping-ponging between SSBU and South Park: The Fractured but Whole. Both are super fun.


subject: Re: What games have you been playing recently?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8787.msg216717#msg216717 date=1591750047]<br />I caved and bought a Switch Lite recently. Been ping-ponging between SSBU and South Park: The Fractured but Whole. Both are super fun.<br />[/quote]<br /><br />[color=purple]Nice! ^^[/color]


subject: 8F Shiny Glitch for Pokemon Bank not working, any gameshark codes?
poster_name: wyatt445
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  So I am playing on Pokemon Red VC. When I do the glitch to make the first pokemon shiny it doesnt work, and reverts the save file??? Look at the video by _Crystal and retry it on the US version of pokemon red for the 3ds vc. Anyway, I was wondering if theres a gameshark code in order to change the pokemon in the first slot of the current box to have shiny dv&#039;s. I can translate gameshark codes into 8F ACE easily.


subject: Re: 8F Shiny Glitch for Pokemon Bank not working, any gameshark codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=wyatt445 link=topic=9100.msg216719#msg216719 date=1591823311]<br />So I am playing on Pokemon Red VC. When I do the glitch to make the first pokemon shiny it doesnt work, and reverts the save file??? Look at the video by _Crystal and retry it on the US version of pokemon red for the 3ds vc. Anyway, I was wondering if theres a gameshark code in order to change the pokemon in the first slot of the current box to have shiny dv&#039;s. I can translate gameshark codes into 8F ACE easily.<br />[/quote]<br /><br />[color=purple]Try adapting 01FAB1DA 01AAB2DA for the maximum DV possible Shiny.<br /><br />The values in this case are the nybbles (one digit of the byte), so this means Attack DV 15 (F), and the other DVs which are manually loaded (Defense, Speed, Special) as 10 (A). (As a Shiny means&nbsp; Attack IV to 2, 3, 6, 7, A(10), B(11), E(14), or F(15), and other IVs to A(10) each)<br /><br />Note at some point PokÃ©mon Bank had a glitch where the wrong DVs make a Shiny, but I believe this got fixed so doesn&#039;t matter anymore (otherwise Red Gyarados and other Shinies in Generation II wouldn&#039;t transfer properly).<br /><br />Hope this helps. ^^[/color]


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I&#039;ve added a new FamilyDex with your information and some more details. It needs some more research like what colour 0xBF (if I got it right) is, and a screenshot of its back sprite and possible non-freezing front sprites if you lock the sound banks with 0108EFC0 and 0108F0C0. https://glitchcity.info/wiki/FamilyDex/RB:152 [/color]


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Weirdly, when using the Pidgey dex number code for Mew (970-47A-A2A), instead of anything pointing to Mew, you get a pokemon with the starting moves: Pay Day, TM37, Clamp, and Thunderpunch. Must be one of the &quot;Unused wrong bank sprites 1-151&quot; families you&#039;ve mentioned in the newly-created FamilyDex article.


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, so RB:152 doesn&#039;t seem to like being encountered. As already described in its article, it would crash the game if encountered normally, and would bring up a glitched trainer battle if brought up after locking the sound banks with the Gameshark codes provided. It would lead to a soft lock that looks like it came straight out of a Creepypasta: https://prnt.sc/synjgb<br /><br />Turning off the code before the trainer can send a mon out (having it send out Pidgey instead: https://i.imgur.com/wQJIRvr.png ) allows the battle to commence... But selecting any option causes a game crash.<br /><br />Oddly enough, having Pidgeys in my party makes some bits of research easier, plus I was able to get RB:152&#039;s color palette (Well, NORMAL color palette; thing apparently has two; one through the glitch trainer battle and one normal one) with a trick.<br /><br />It&#039;s rather simple, have the code turned off and walk in the grass until you get into a battle. Once you do, if you see a Pidgey, go right into your cheat list and turn on the code, then watch the scene play out. It provided me with a pitch-black Pidgey: [img]https://i.imgur.com/d0FCqHW.png[/img]<br /><br />To verify that the trick works, I used a different code that gives Pidgey Mewtwo&#039;s dex number and used the same trick and got a Pidgey with Mewtwo&#039;s color palette. The trick only works with color palettes; I got a Gust to the face when trying to check if movesets changed.<br /><br />As for its backsprite, here&#039;s what it looks like: [img]https://i.imgur.com/y1d4Ppp.png[/img]<br /><br />Mind the black line at the bottom; that&#039;s part of the UI. I don&#039;t know anything about TM/HM flags, though.


subject: Re: What book are you reading?
poster_name: garry542
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  After watching the popular Netflix series You, I decided to read a few of the books mentioned. I started reading Crime and Punishment by the Russian author Fyodor Dostoevsky. To be completely honest, I expected it to be extremely boring when I first started reading. After reading a few chapters, I was hooked. I learned how interesting the book really was and why so many people reccomended it. Crime and Punishment discusses the moral dilemmas the main character faces before he kills a pawnbroker for her money, as well as the guilt and fear he has to deal with after killing her. He has to fight his internal feelings of horror as well as societal pressures. The book is a deep analysis of society and our class system. Crime and Punishment was written to highlight the desperate measures people are forced to take due to poverty. I would definitely recommend Crime and Punishment to anyone interested in learning about moral judgment and the human condition.<br /><br />


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Thanks for your research Flashlight! ^^ I&#039;ll add your backsprite to the wiki. I&#039;m currently grinding Yellow encounters, there are a lot of glitch battles/corrupted battle modes. [quote author=Flashlight237 link=topic=9099.msg216723#msg216723 date=1591978618]<br />Weirdly, when using the Pidgey dex number code for Mew (970-47A-A2A), instead of anything pointing to Mew, you get a pokemon with the starting moves: Pay Day, TM37, Clamp, and Thunderpunch. Must be one of the &quot;Unused wrong bank sprites 1-151&quot; families you&#039;ve mentioned in the newly-created FamilyDex article.<br />[/quote]<br /><br />[color=purple]Good point. Actually now that you mention it, I&#039;ve read the real Mew&#039;s base stats are located elsewhere in Red/Blue, but are at the expected place in Yellow. This may be why using its PokÃ©dex number on the iimarckus.org link equation ( https://hax.iimarckus.org/files/missingno_explained.html ) seems to form a new glitch PokÃ©mon. It&#039;s interesting because that breaks the &#039;two PokÃ©mon with the same number have the same base stats and starting moves&#039; rule.<br /><br />In Yellow however, it may be different; using 151 gives you a Psychic-type PokÃ©mon with Pound as its starting move, but may have a broken sprite; so I suppose that 151 fits more in the wrong bank sprite category, while Red/Blue&#039;s no Mew 151 is more like 152 and the rest.<br /><br />Also of note I think because (none starting) learnsets/evolutions are taken from the index number not the Dex number, the PokÃ©mon may still have some of the original PokÃ©mon&#039;s moves (this is in addition to the cry which is [normally unless glitch battle or bad sound bank] unchanged too). I haven&#039;t tried evolutions though, so unsure if they work.<br />[/color]


subject: Re: Hobbies
poster_name: colin5354
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is a hard one! I have so many hobbies and they all take up a good chunk of my time, but if I had to pick one, it would be writing. For some of my hobbies, my interest in them tends to ebb and flow, but writing seems to be my one constant. Whenever I become obsessed with a certain time period, I can research and hunt for information and then create my own characters in these time periods. Many of my story ideas come to me through dreams and while the end result is far from what it was in my dream, I am able to release that thought process from a dream into a full-length short story or book.<br /><br />


subject: Re: Hobbies
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fixing free electronics abandoned outside trash cans (not that rarely already in working order...) and driving around, heh


subject: Winning the Lucky Number Show with out of bounds PokÃ©mon?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  In some unknown circumstances, checking the Lucky Number lottery in Goldenrod City seems to draw data from out of bounds PokÃ©mon entries. There are multiple reports scattered across the Internet, where people [url=https://www.reddit.com/r/PokemonGlitches/comments/gwb5n9/crystal_i_won_a_lucky_number_show_with_pokemon_i/]got ID matches with PokÃ©mon &quot;in their PC box&quot; which they never owned[/url].<br /><br />One of my old friends got this to happen too, a very long time ago - the game stated he had a ????? in his PC. I was a kid back then, so I didn&#039;t really think much about it. But now, I decided to revisit this curiosity.<br /><br />I don&#039;t have any save files which reproduce the issue, so I had to go in blind. Lucky Number winners are determined by this [url=https://github.com/pret/pokecrystal/blob/083d51fd588d9752b8f7c5d104cffc3896d51b5b/engine/events/lucky_number.asm#L1]CheckForLuckyNumberWinners[/url] subroutine in the disassembly.<br />Unfortunately, even after going through it line by line multiple times, I just can&#039;t seem to find the bug.<br /><br />Boxed PokÃ©mon data is read directly from SRAM. This behavior makes the lottery capable of drawing PokÃ©mon data from previous save files. I wondered how the lottery would behave without any save file present. However, resetting a save file in G/S/C sets all bytes in SRAM to 0x00, not 0xFF. So all of the boxes are correctly considered empty, and there are no out of bounds reads. This seems like a dead end.<br /><br />Anyone have some ideas?


subject: Re: Winning the Lucky Number Show with out of bounds PokÃ©mon?
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CasualPokePlayer
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=9101.msg216730#msg216730 date=1592129611]<br />In some unknown circumstances, checking the Lucky Number lottery in Goldenrod City seems to draw data from out of bounds PokÃ©mon entries. There are multiple reports scattered across the Internet, where people [url=https://www.reddit.com/r/PokemonGlitches/comments/gwb5n9/crystal_i_won_a_lucky_number_show_with_pokemon_i/]got ID matches with PokÃ©mon &quot;in their PC box&quot; which they never owned[/url].<br /><br />One of my old friends got this to happen too, a very long time ago - the game stated he had a ????? in his PC. I was a kid back then, so I didn&#039;t really think much about it. But now, I decided to revisit this curiosity.<br /><br />I don&#039;t have any save files which reproduce the issue, so I had to go in blind. Lucky Number winners are determined by this [url=https://github.com/pret/pokecrystal/blob/083d51fd588d9752b8f7c5d104cffc3896d51b5b/engine/events/lucky_number.asm#L1]CheckForLuckyNumberWinners[/url] subroutine in the disassembly.<br />Unfortunately, even after going through it line by line multiple times, I just can&#039;t seem to find the bug.<br /><br />Boxed PokÃ©mon data is read directly from SRAM. This behavior makes the lottery capable of drawing PokÃ©mon data from previous save files. I wondered how the lottery would behave without any save file present. However, resetting a save file in G/S/C sets all bytes in SRAM to 0x00, not 0xFF. So all of the boxes are correctly considered empty, and there are no out of bounds reads. This seems like a dead end.<br /><br />Anyone have some ideas?<br />[/quote]<br /><br />Well, if save file data has never been cleared and the game had never been played before (well, and also battery dies and save file goes bye bye from that), then I believe the data in SRAM would be non-deterministic, so really could just be something like that?<br /><br />Also, somewhat unrelated, but interestingly G/S actually used the wrong value for the number of boxes, so it won&#039;t check all boxes for Pokemon ID numbers: https://github.com/pret/pokegold/blob/e28325211cfc584ebed4389ab242014cc80ab2c9/engine/events/lucky_number.asm#L99<br /><br />And interestingly there is a farcall to some mobile function, but it just rets immediately, so no lead there.<br /><br />https://www.diffchecker.com/o3Zeqx6P


subject: Re: Winning the Lucky Number Show with out of bounds PokÃ©mon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Yeah, I remember (when I used emulators) that in BizHawk, SRAM values are seemingly random if you start a game which has never had a save file, or have even cleared one with Up+Select+B; which allowed for different PokÃ©mon Communication Center SRAM glitches and freezes in Japanese Crystal. (This also seemed to occur on my physical dead battery Japanese Crystal). So perhaps like CasualPokePlayer said, if you don&#039;t save or clear with Up+Select+B (or maybe use a dead battery cart), you have a random chance to get a match from a PokÃ©mon that doesn&#039;t exist? <br /><br />Wow cool, I didn&#039;t know Lucky Number Show was used in Mobile System GB/was planned to be used. [/color]


subject: Re: Winning the Lucky Number Show with out of bounds PokÃ©mon?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I got up to Goldenrod Radio Tower on my dead battery Crystal without saving and it worked. :) It was a Sandshrew even though my only PokÃ©mon were Croconaw and Togepi Egg. https://www.youtube.com/watch?v=_iiE1OZFoL8 On the route I bought some PokÃ© Balls to see if anything happened after putting PokÃ©mon in the boxes if I didn&#039;t win (e.g. corrupted box 2 like the Hall of Fame SRAM glitch?) but nothing else happened. [/color]


subject: Oversight/glitch cry in Platinum?
poster_name: POMEGBERRY
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: POMEGBERRY
icon: xx
body:
  Hello.<br /><br />I hope I&#039;m posting this in the right place as I&#039;m new to the forum. Today I encountered an &quot;oversight&quot;/glitch (I believe it&#039;s one) when I was scrolling through my party in Platinum. I had about two hatched PokÃ©mon, Magmar and the rest of the party were Eggs. While in the summary screen, I was pressing the D-pad quickly enough for the PokÃ©mon in view to skip the animation and cry out of boredom until I ended at one of the Eggs and stopped. The cry of the Eevee that was before was played on the Egg&#039;s summary page.<br /><br />I couldn&#039;t find this glitch documented anywhere, thus I deeply apologise if I bought up already known topic. Also I apologise if there are any grammar mistakes, English isn&#039;t my first language.<br /><br />With regards,<br />Pomeg.<br /><br />EDIT: Here is the link to the video I have taken of it. Excuse the poor quality.<br />https://youtu.be/h7bwjTZYtWk


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Bird Mother &#127800; â˜½ link=topic=9099.msg216726#msg216726 date=1591989219]<br />[color=purple]Also of note I think because (none starting) learnsets/evolutions are taken from the index number not the Dex number, the PokÃ©mon may still have some of the original PokÃ©mon&#039;s moves (this is in addition to the cry which is [normally unless glitch battle or bad sound bank] unchanged too). I haven&#039;t tried evolutions though, so unsure if they work.<br />[/color]<br />[/quote]<br />Testing evolutions is probably the single biggest chore, as the only way to feasibly evolve a Glitch Family pokemon was to level it up through rare candies. I learned that the hard way after constant instances of RB:156s leveling down to Level 1. I tested a rare candy on a Level 17 RB:156 and upon reaching Level 18, while its evolution process started with a purple glitch overlay, it evolved into a Pidgeotto, effectively proving that evolutions are affected by ID number regardless of a pokemon&#039;s dex number.<br /><br />Given the three Onix hybrids (RB C9, DA, and FB) have the same family yet different learnsets and evolution chains, it would come to no surprise that learnsets and evolutions would&#039;ve been dictated by ID number.<br /><br />I went into this topic again and noticed that there are two personal roadblocks.<br /><br />1. I have no idea how to access addresses 0x0383DE and further (pokedex data, which is required for data analysis). As far as I can tell, VBA can only read 0x00000000 to 0x0000FFFF (Zero-Page RAM).<br />2. I have no idea how to convert TM/HM flags into a proper TM/HM set, which neither the Bulbapedia article nor the Missingno explanation page really clarified.<br /><br />Furthermore, I&#039;ve noticed that RB:153 is rather unstable. If it has been caught before and had its dex entry registered, catching it again seems to cause a soft lock. Viewing its stats freezes the game even with the sound lock on. Strangely, RB:153&#039;s backsprite also freezes the game; only unlike the stats screen, this can be worked around through the sound lock. I managed to put both its front and back sprites together in one battle: https://prnt.sc/t0rnc6<br /><br />Its palette is, once again, pitch black. While I&#039;m not exactly sure how to view a pokemon&#039;s palette attribute data, meaning I don&#039;t know if it&#039;s still 0xBF or some other empty palette, I do have a hypothesis that palettes beyond 0x19 are empty, hence the pitch-blackness.<br /><br />Its typing is Blank/Electric (not sure if fake or not because, again, I&#039;m not sure how to access addresses 0x0383DE and further)<br /><br />RB:156 is the most stable out of the Glitch families I&#039;ve encountered, as it seems to work completely fine for the most part. For some odd reason, it had a completely blank starting moveset, and its type is AwAwAwAwA(There&#039;s probably one or so more Ws and As that are off-screen)/Normal. Its palette is a solid purple according to my personal Pidgey sprite test: http://prntscr.com/t0skdd<br /><br />This palette seems to be shared with RB 0xD0 (Pkmn Pkmn T), although I can&#039;t exactly compare the two palettes on a ROM level.


subject: Re: (unsure if this is the correct way, but i need help!) Gen 4 games wont work
poster_name: POMEGBERRY
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: POMEGBERRY
icon: xx
body:
  Hello!<br /><br />Are you sure the copies were genuine? Generation IV games are easily pirated. Normally, the console detects these kind of copies as if there was no game inserted. Do you remember if the golden bars on the back were dirty? As HÃ¡Äky said, you could&#039;ve clean them with a cotton swab and isopropyl alcohol.<br /><br />Hope this helped!


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, I went through the GlitchDex in pretty much its entirety to see how families worked in different versions of Pokemon Red and Blue (Red and Green in Japan): https://drive.google.com/file/d/1IoMlQZjQqHfiOZbVo5NtgjUndLmQg5FY/view?usp=sharing<br /><br />Unfortunately, there are little or no differences in what families the glitch pokemon take up save for 0xCC, 0xDD, and 0xFB. The rest of the IDs have families that are either exactly the same or take up a fairly stable pattern. It goes without saying that glitch pokemon data in every language but English in the GlitchDex didn&#039;t get anywhere beyond visual information. As a result, there is no information on how regional differences worked in glitch pokemon.


subject: Re: Winning the Lucky Number Show with out of bounds PokÃ©mon?
poster_name: SgvSth
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Somewhat of a minor thing, but you can pull off getting the &#039;????? in your PC&#039; on VC Gold and Silver without much effort.&nbsp; Using the PokÃ© Transporter incorrectly due to closing a VC game while it was saving corrupts Box 1 in various ways if you transfer more PokÃ©mon from a different box than the number in Box 1.&nbsp; That seems to be enough to trigger the game into finding an ????? occasionally.<br /><br />PokÃ© Transporter glitch: https://forums.glitchcity.info/index.php?topic=8191


subject: Understanding Generation 1 cartridge codes
poster_name: anhJer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello all,<br />after reading the documentation here:<br />https://glitchcity.info/wiki/List_of_revision_differences_in_the_core_Pok%C3%A9mon_games<br /><br />It says Pokemon Blue had a version &quot;1M&quot;. I&#039;ve never seen any other Gameboy cartridge have a single digit code. and the M would imply Pokemon Blue had 3 version not 2; version 1, 2 and version 13?<br /><br />I cannot find anywhere else on the web that talks about this mysterious 1M cartridge. I was hoping someone might be able to shed some more light onto it. <br /><br />Thanks so much! 


subject: Re: Understanding Generation 1 cartridge codes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [quote author=anhJer link=topic=9103.msg216739#msg216739 date=1592522238]<br />Hello all,<br />after reading the documentation here:<br />https://glitchcity.info/wiki/List_of_revision_differences_in_the_core_Pok%C3%A9mon_games<br /><br />It says Pokemon Blue had a version &quot;1M&quot;. I&#039;ve never seen any other Gameboy cartridge have a single digit code. and the M would imply Pokemon Blue had 3 version not 2; version 1, 2 and version 13?<br /><br />I cannot find anywhere else on the web that talks about this mysterious 1M cartridge. I was hoping someone might be able to shed some more light onto it. <br /><br />Thanks so much!<br />[/quote]<br /><br />[color=purple]Hi! The table describes the imprint. Some aren&#039;t necessarily different in terms of the ROM/code (there are more imprints than those with a different ROM).<br /><br />[img]https://web.archive.org/web/20150908001043im_/http://hakuda2.web.fc2.com/wario/poke1/c5-8.jpg[/img]<br /><br />However, it&#039;s interesting there is a 1M imprint, and I wonder if it is different like you said.<br /><br />The original source of that table was from ä¼èª¬ã®ã‚¹ã‚¿ãƒ¼ãƒ–ãƒ­ãƒ–ï¼’ and was about the Japanese versions of Red/Green (not Blue). Unfortunately I can no longer locate the exact link, but [url=https://pokemon1gb2rgbp.wiki.fc2.com/wiki/%E5%88%9D%E6%9C%9F%E7%89%88%E3%83%BB%E5%BE%8C%E6%9C%9F%E7%89%88%E3%81%AE%E9%81%95%E3%81%84]a Japanese wiki mirrored it[/url]. In Red/Green, there was a v1.0 and a v1.1 in terms of ROM differences, as for there being four Japanese Yellow versions (v1.0, v1.1, v1.2, v1.3) (with the differences being described on that page).[/color]


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Nice work. Actually I think some users studied the non-English version glitch PokÃ©mon in the past, but the research is scattered around the forum and may be incomplete. There was also a document by danny extensively covering the Japanese glitch PokÃ©mon (excuse the message at the beginning of the document) https://docs.google.com/document/d/1UXh27xFgGqrrxKJx-afoqZ22ROe_X1Ex-oU9KTWxkGM<br /><br />Answering your questions, <br /><br />1. 0x0383DE is an offset and 0x0000-0xFFFF is a pointer, which is different. To view an offset you need to open the ROM with a hex editor, such as the [url=https://mh-nexus.de/en/hxd/]freeware HxD[/url], and then go to that offset. <br />2. In theory you convert each byte into binary (you can do it with Windows Calculator), and then the first bit from lowest to highest is TM01, the second is TM02, and so on. The commented out data is based on that theory as I don&#039;t know either, but checking the TM/HMs by hand will confirm if it&#039;s right. Photon-Phoenix and Yuzihax converted them in the past but for GSC glitch PokÃ©mon, I think.<br /> [/color]


subject: Re: Shared Game Freak song elements
poster_name: Deku-Kitty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know a few!<br /><br />The Pokemon Pinball Name Entry Screen has its melody used for Sootopolis City: https://youtu.be/DL3Zve35L40<br />https://youtu.be/3CIWGRkOUd8<br /><br />A portion of Professor Rowan&#039;s theme is reused in Route 23&#039;s music in Black and White 2. https://youtu.be/0Bq_tYRBzdg<br />https://youtu.be/KYtOViBvVqc (0:24)<br /><br />This unused victory theme from Red and Green was reused in Gold and Silver for Mt. Moon Square, and it was also used in the victory theme for Stadium 2.<br />https://youtu.be/fHMdLQ8pO5c<br />https://youtu.be/trGn5-wbH34<br />https://youtu.be/Qdoy7p7sJ_s


subject: Re: (unsure if this is the correct way, but i need help!) Gen 4 games wont work
poster_name: Empire_rats
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have attempted cleaning them, and two of them my parents bought on launch day, from a GAME store (British Gamestop) so they&#039;re most likely legit. 


subject: Re: Shared Game Freak song elements
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Nice post! ^^ Thanks.<br /><br />edit: maybe the sound effect from [url=https://www.youtube.com/watch?v=m7rU3xN4FDc]this song[/url] and [url=https://www.youtube.com/watch?v=4Pg68UHbtDY]Hydreigon&#039;s original cry[/url]?[/color]


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie the Bird Mother &#127800; â˜½ link=topic=9099.msg216741#msg216741 date=1592584718]<br />[color=purple]2. In theory you convert each byte into binary (you can do it with Windows Calculator), and then the first bit from lowest to highest is TM01, the second is TM02, and so on. The commented out data is based on that theory as I don&#039;t know either, but checking the TM/HMs by hand will confirm if it&#039;s right. Photon-Phoenix and Yuzihax converted them in the past but for GSC glitch PokÃ©mon, I think.[/color]<br />[/quote]<br />I decided to use the method for Bulbasaur. Converting the bits to binary led me to this.<br /><br />A4: 1010 0100<br />03: 0000 0011<br />38: 0011 1000<br />C0: 1100 0000<br />03: 0000 0011<br />08: 0000 1000<br />06: 0000 0110<br /><br />The weird thing is reading all the bits the way we&#039;re used to (left to right, going downwards) led to a complete mismatch of flags with Bulbasaur&#039;s TM and HM list. Instead, you have to read all the bits like you would with a manga: right to left, going downwards. Yes, I seriously mean you have to read it all backwards. Oddly enough, doing it either properly or improperly implies that there was supposed to be an HM06 in Pokemon Red, Blue, and Yellow, but there are only 5 HMs. Really makes you wonder what the HM06 flag was for; maybe it&#039;s padding.<br /><br />Now, let&#039;s do the same, but for Pokemon #152.:<br /><br />80: 1000 0000<br />19: 0001 1001<br />00: 0000 0000<br />80: 1000 0000<br />04: 0000 0100<br />00: 0000 0000<br />80: 1000 0000<br /><br />This was converted into this.:<br /><br />TM08: Body Slam<br />TM09: Take Down<br />TM12: Water Gun<br />TM13: Ice Beam<br />TM32: Double Team<br />TM35: Metronome<br />HM06: ??????????<br /><br />I added the information in except for HM06 because, for real, what the frick is HM06 and why is it marked with a &quot;1?&quot;


subject: New(?) powerful non-ACE glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Not sure what to call this exploit, and wonder if anyone else knows it yet. Maybe I&#039;ll call it &quot;box breaker&quot;. It&#039;s a little like the glitch [url=https://glitchcity.info/wiki/Text_pointer_manipulation_mart_buffer_overflow_glitch]mart pwner[/url], because it&#039;s a customisable buffer overflow. You can corrupt your name and party PokÃ©mon too, but with more freedom than Super Glitch as this data is taken from the last PokÃ©mon data in the box.<br /><br />Basically, this glitch involves bad storage boxes. There is a way to precisely access boxes beyond box 12, and that is by touching memory address D5A0 with dry underflow glitch but set up in the items PC. It will be one of the item quantities representing your box number, which for this glitch (but you can do many more things in theory!) you can change to 0D (x13) or 8D (x141), placing you in box 14. From there, changing the box to itself will update DA80 (current box contents).<br /><br />In order to retrieve a PC box, the game grabs a pointer (which is meant to be in SRAM) and copies it into DA80. However, for box 14 hl is CD7A (in RAM, not SRAM! which soon contains things like the last mart items @cf7b) when de is DA80 so the game copies content beginning from CD7A, nice.<br /><br />However, in the process there is a buffer overflow, and data around that afrea (CD7A, maybe actually starting somewhere else) is corrupted based on the last contents of the box. So you can start on a valid box with your own PokÃ©mon, and use that to affect the result once you modify D5A0 to the invalid box. By setting a breakpoint in BGB debugger for a convenient address like D059 (the encounter once the box is closed) or D157 (player name), you can find the source (+1) in hl while the pointer (D059/D157 etc.) is in de.<br /><br />In these cases, DD60 affects D059 (last character in Trainer name for 5th PokÃ©mon, followed by first character for 6th PokÃ©mon) and DE5E (nickname for 9th PokÃ©mon first character) affects D157.&nbsp; In other words, we can change our name to match the 9th PokÃ©mon (which can be renamed with the Name Rater), including names over 7 characters (however, you can only have a maximum of 10 or 11+ will delete the save) and then use the new name to encounter different PokÃ©mon with the old man glitch. Old man glitch is also more efficient in this case. Another idea might be to name yourself a glitch PokÃ©mon with invalid characters, to get PokÃ©mon like Mew (0x15 character)). You can do anything you want RAM write-wise with arbitrary code execution and connection copier already, so this is another means.<br /><br />Additionally, PokÃ©mon 18&#039;s Speed EV lower byte (DCDF) affects CFD8! Maybe with enough manipulation you can catch anything you want with this (and not restricted to IDs 1-199), unless the PokÃ©mon&#039;s experience group freezes the game (only applies to a few glitch PokÃ©mon in Yellow where I haven&#039;t tested porting the glitch to yet).<br /><br />Another idea might be to simply directly change the PokÃ©mon in your party. DE6B (nickname for 10th PokÃ©mon 3rd character) seems to touch D164, however the name input characters are usually $80+, making some PokÃ©mon inaccessible. However, somehow I was able to have a past Level 100 Mewtwo in my party and because the terminators were broken, I could keep depositing the top Mewtwo which filled over 7 boxes. So this is also a cartridge mass cloning glitch as an alternative to the Virtual Console PokÃ© Transporter one.<br /><br />Another use of this glitch is withdrawing the PokÃ©mon in the glitch storage boxes (but you have to be careful to avoid freezes). So if the PokÃ©mon were taken from RAM, maybe with enough luck there might be a glitch to convert an item quantity into a PC PokÃ©mon or similar?<br /><br /><br />Edit: So the pointers that get corrupted can vary by the invalid box you choose. There are some quite interesting ones in Red, from my notes<br /><br />10 get &quot;trainer&quot; glitch mon in day care<br />15 write to cd38 based on db3a(?)<br />1a f622 (interesting, event flags) also 1e<br />1b dc43 mew from afe2? [3:b1a4]<br />27 fa7a<br />28 c050<br />29 ffcc&nbsp; (pokemon 1 speed ev lower byte must be 00 daae so fff9 not set disabling controls]<br />2b cdd6<br />2d 8012 (vram corruption; break some sprites)<br />2e disables buttons<br />32 cd3e freeze<br />34 7e14 touches vram 8000+<br />35 cd13 freeze<br />3c cdb7<br />3f another wtw enabling can open start but cursor broke<br />42 e551 - tile corruption bgmap2?<br />4b cd05<br />52 cd1b freeze<br />55 cdbb<br />5d cb8f semi freeze<br />68 facd<br />69 d5a1 [find map warp address source]<br />6a 7fe7 touches vram<br />6d cc2b<br />71 cd0a<br />73 d422<br />74 cd7a<br />79 cd08<br />7b f622<br />7c afe2/?? <br />7f c122<br /><br />I did a few extra tests for those indices and the box data was again sourced as the data to write to the pointer (i.e. like in 15). Maybe all of them take the box data and write it to the pointer. The ones above D3/F3 like f622 are interesting, and other than through glitch meta map scripts/other glitch map related things you don&#039;t see corruption of event flags very often. Of note is also 29 (ffcc), which writes to the HRAM. If FFF9 is 00, the buttons won&#039;t be disabled, but other than text boxes all bringing up the PokÃ©mon Center text there were only a few graphical glitches.<br /><br />[/color]


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking into it more, I decided to try seeing how different &quot;Fake Mew&quot; is from the real deal. Here&#039;s what I gathered.<br /><br />Dex No: 151 (Fake Mew)<br /><br />HP: 0<br />Attack: 128<br />Defense: 3<br />Speed: 0<br />Special: 128<br /><br />Type: Normal<br /><br />Catch Rate: 128<br />EXP Yield: 25<br /><br />Sprite Dimensions: 12x12 (Jesus!)<br /><br />Starting Moves:<br />1. Pay Day<br />2. TM37<br />3. Clamp<br />4. Thunderpunch<br /><br />Growth Rate: Medium Fast<br /><br />TM/HM Flags: [80 1F 00 80 0F 20 80]<br /><br />1000 0000<br />0001 1111<br />0000 0000<br />1000 0000<br />0000 1111<br />0010 0000<br />1000 0000<br /><br />TMs and HMs:<br /><br />TM08: Body Slam<br />TM09: Take Down<br />TM10: Double Edge<br />TM11: Bubblebeam<br />TM12: Water Gun<br />TM13: Ice Beam<br />TM32: Double team<br />TM33: Reflect<br />TM34: Bide<br />TM35: Metronome<br />TM36: SelfDestruct<br />TM46: Psywave<br /><br />After that, I&#039;ll try the guys I&#039;ve experimented with most: RB153 and RB156.<br /><br />Dex No: 153<br /><br />HP: 21<br />Attack: 0<br />Defense: 128<br />Speed: 30<br />Special: 238<br /><br />Type: 0xFF (unlisted in typedex)/Electric<br /><br />Catch Rate: 0<br />EXP Yield: 128<br /><br />Sprite Dimensions: 1x8<br /><br />Starting Moves:<br />1. Clamp<br />2. Sand Attack<br />3. 0x00 (or is it blank?)<br />4. Clamp (again)<br /><br />Growth Rate: 0x16 (whatever the crap that means)<br /><br />TM/HM Flags: [00 80 1E 02 20 13 00]<br /><br />0000 0000<br />1000 0000<br />0001 1110<br />0000 0010<br />0010 0000<br />0001 0011<br />0000 0000<br /><br />TMs and HMs:<br /><br />TM16: Pay Day<br />TM18: Counter<br />TM19: Seismic Toss<br />TM20: Rage<br />TM21: Mega Drain<br />TM26: Earthquake<br />TM38: Fire Blast<br />TM41: Softboiled<br />TM42: Dream Eater<br />TM45: Thunder Wave (RIP this thing&#039;s chances of killing everything with an electric move)<br /><br />Dex No: 156<br /><br />HP: 13<br />Attack: 136<br />Defense: 32<br />Speed: 18<br />Special: 224<br /><br />Type: 0x40 (Same as Glitch Move A7)/Normal<br /><br />Catch Rate: 0<br />EXP Yield: 0<br /><br />Sprite Dimensions: 0x4<br /><br />Starting Moves:<br />1. Glitch Move 0x00 (or blank)<br />2. Pay Day<br />3. Sky Attack<br />4. TM55<br /><br />Growth Rate: 0x1C (whatever the crap that means, but apparently ridiculously slow)<br /><br />TM/HM Flags: [20 C0 12 E6 DD 00 00]<br /><br />0010 0000<br />1100 0000<br />0001 0010<br />1110 0110<br />1101 1101<br />0000 0000<br />0000 0000<br /><br />TMs and HMs:<br /><br />TM06: Toxic<br />TM15: Hyper Beam<br />TM16: Pay Day<br />TM18: Counter<br />TM21: Mega Drain<br />TM26: Earthquake<br />TM27: Fissure<br />TM30: Teleport<br />TM31: Mimic<br />TM32: Double Team<br />TM33: Reflect<br />TM35: Metronome<br />TM36: Selfdestruct<br />TM37: Egg Bomb<br />TM39: Swift<br />TM40: Skull Bash


subject: Pointer extrapolation/data dump directory for 'glitch things'
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]This thread will link to resources which reveal the pointers for things like &#039;out of bounds&#039; item effects, move effects, and so on. The pointer tables are sorted by index number and pointer, so we can research them precisely and find arbitrary code executions.<br /><br />(For now this thread is really short but I&#039;m working on filling it up. Feel free to add any lists and would really appreciate ^^)<br /><br />Using the SYM files (entrpntr&#039;s https://github.com/entrpntr/symfiles and my outdated ones https://sites.google.com/site/torchickens2/sym-files ) and the disassembly projects as a guide I&#039;d like to cover as many &#039;glitch things&#039; where the game does things like &#039;jp hl&#039; or another means of accessing the pointer as possible.<br /><br />For now, I&#039;ll only post pointers and past Pastebin dumps etc., but later I might post dumps of the actual code of the items and so on. Additionally in this thread, I&#039;ll post dumps of the Generation I (and later maybe other generations) base data structures for PokÃ©dex No. 000-255. This should help with the unused glitch PokÃ©mon families you need Game Genie/patching for, and any missing data for the other glitch PokÃ©mon currently omitted on the wiki. <br /><br />[size=14pt]Generation I:[/size]<br /><br />EN Red/Blue:<br /><br />PokÃ©dex base structure: Begins at $383DE in both EN Red and Yellow. 0x0383DE + (PkmnNo. âˆ’ 1) Ã— 0x1C will lead you to the offset for data for PokÃ©mon (and glitch PokÃ©mon) with the specified PokÃ©dex number. The structure is documented at https://hax.iimarckus.org/files/missingno_explained.html and Bulbapedia http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I <br /><br />(Dump of $100x$1C bytes: https://pastebin.com/yj0xLZFn (dumped by me))<br /><br />Level up data and evolution data: Taken from the pointer table described with the data structure in this post https://forums.glitchcity.info/index.php?topic=5217.0 (to-do: add dump)<br /><br />Item effect pointers: https://pastebin.com/KNBmC60Z (dumped by luckytyphlosion)<br />Type name pointers: https://pastebin.com/dYE9ZFNX (dumped by me)<br /><br />Cry data by PokÃ©mon index number (not Dex order): 0x39446 https://hax.iimarckus.org/topic/581/ (to-do: dump)<br /><br />Menu sprite icon used (PokÃ©dex order): $7190D one nybble per entry (source: https://hax.iimarckus.org/topic/637/ ) (to-do: dump)<br /><br />Palette used for PokÃ©mon on SGB: 0x725c8 (PokÃ©dex order): Source: https://hax.iimarckus.org/topic/109/<br /><br />Box SRAM pointers: (Add)<br /><br />Encounter data by map pointers: (Add)<br /><br />EN Yellow:<br /><br />PokÃ©dex base structure: Works like in EN Red.<br /><br />(Dump of $100x$1C bytes: https://pastebin.com/KRUTtecC (dumped by me))<br /><br />Level up data and evolution data: Taken from the pointer table described with the data structure in this post https://forums.glitchcity.info/index.php?topic=5217.0 (to-do: add dump)<br /><br />Item effect pointers: https://pastebin.com/4Z9ygjcQ (dumped by luckytyphlosion)<br />Type name pointers: https://pastebin.com/dYE9ZFNX (dumped by me)<br /><br />Cry data by PokÃ©mon index number (not Dex order): 0x39462 https://hax.iimarckus.org/topic/581/ (to-do: dump)<br /><br />Box SRAM pointers: (Add)<br /><br />Encounter data by map pointers: (Add)<br /><br />Palette used for PokÃ©mon on SGB or GBC: (Add)<br /><br />[size=14pt]Generation II:[/size]<br /><br />EN Gold:<br /><br />(;These need documentation of the data structure)<br />Phone contact scripts: https://pastebin.com/cTPhrUpj (dumped by me)<br /><br />EN Crystal:<br /><br />PokÃ©dex sorting script pointers: https://pastebin.com/rJc54xsG (dumped by luckytyphlosion)<br /><br />Phone contact script pointers: https://pastebin.com/amJbgb72 (dumped by me)<br /><br />JP Crystal:<br /><br />Wrong pocket TM/HM pointers: https://pastebin.com/vMa147xv (dumped by me)<br /><br />[size=14pt]Generation III:[/size]<br /><br />(Empty for now)<br /><br />[size=14pt]Generation IV+:[/size]<br /><br />(Also empty)<br /><br />I don&#039;t know the Nintendo DS architecture enough to know how these work (if glitch things are generally from extrapolations like Generations I, II, [III?]).<br />[/color]


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Thanks for this, Flashlight. :)<br /><br />I think with sprite dimensions, with the exception of 0 (which is read as x256), the game reads dimensions of 8, 9, 10, 11, 12, 13, 14 or 15 as if it was a valid dimension, possibly 7 (56x56 pixels). However, I don&#039;t have a more thorough answer to what actually happens when the game encounters a dimension of 8-15.<br /><br />Type 0xFF (at least in name, but most if not all glitch types [not sure about $09-$13 and $80-$9A though]) apparently work the same if I remember from another post here) may be the same as glitch 0x7F (0xFF-0x80). I think the ones from $80-$FF except those used on (used Dex number) glitch PokÃ©mon were omitted for this reason, but maybe we could add the ones from unused Dex numbers in addition to the used ones. <br /><br />Cool, thanks for confirming re: TM/HM flags :). The reason why you have to read them right to left depends on the converter, as some like Windows Calculator print them in highest bit to lowest bit order (which leads to bit 0x7, bit 0x6 (...) first instead of bit 0x0, bit 0x1 (...) first).<br /><br />Note there is the possibility HM06 (last byte&#039;s eighth bit or hexadecimal 0x7) still may have never been intended. Here a bit is effectively from lowest to highest 2^0 (first bit), 2^1 (second bit) and so on, and modern computers (with Game Boy counting) use eight bits in a byte; 2^8 is 256. This is a convenient way to store the data without using too many bytes (or the data structure could have been like [1st byte] (...) [55th byte] or having too many possible glitch entries if the engine would allow it with that change (though with this said, maybe you can access &#039;glitch HMs&#039; like HM06+ through other more elaborate means?)<br /><br />However, there is an unused field move (the third one internally after Fly and before Surf https://hax.iimarckus.org/topic/684/ ) if you force a PokÃ©mon to have move 0xB4. In the past it&#039;s been speculated this linked to unused &quot;Ground rose up somewhere!&quot; text but the text doesn&#039;t mention a move in both EN and JP versions.&nbsp; I remember trying the unused field move in Red/Green and it did seemingly nothing, but in the English version it worked like Surf?<br /><br />The seen/own PokÃ©dex flags also work this way (if I remember there are 19 bytes for seen and 19 bytes for own, and 19*8 is 152); and this goes as far as if that flag is set a PokÃ©mon or glitch PokÃ©mon will appear as No. 152 in the PokÃ©dex, you can scroll to it too (not just through the PokÃ©dex with 0 seen/own glitch or modifying the cursor manually) and it varies based on the language of the game and version.<br /><br />Edit: Here are the glitch experience group formulas, (the file download GlitchExperienceGroups (1).png.) TheZZAZZGlitch originally made the image after posting how glitch experience groups work. https://sites.google.com/site/torchickens2/glitch-city-laboratories-resources (see also this thread https://forums.glitchcity.info/index.php?topic=6588.0 )<br />[/color]


subject: Re: Hall of Fame Corruption but worse
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Yeah :( getting 0xEC and 0xF4 without GameShark is trickier/needs more precise requirements, but you can get it with arbitrary code execution (see [url=https://forums.glitchcity.info/index.php?topic=6638.msg196351#msg196351]this post and TheZZAZZGlitch&#039;s reply[/url] where you can use quantities 236 and 244) or [url=https://glitchcity.info/wiki/Rival_LOL_glitch]Rival LOL glitch[/url] if not afraid to use them. Other options are possibly specifically made non-Rival name CoolTrainers/LGs and the remaining HP glitch, international Fossil Conversion glitch, connection copier, possibly [url=https://forums.glitchcity.info/index.php?topic=9104.0]bad PC boxes[/url] [all except the last and specific non-Rival 0xEC/0xF4 CT/LG are on the wiki. On that note luckytyphlosion shared CoolTrainer logs which I mirrored here https://sites.google.com/site/torchickens2/glitch-city-laboratories-resources&nbsp; but for Red/Blue and I&#039;m unsure if he ever did any for Yellow. I can teach how to use the Red/Blue ones, though.]. Note for the ones that display the PokÃ©dex entry it&#039;s good to register Pidgeotto in advance, in case the PokÃ©dex entry freezes the game (which just happened to me while testing).<br /><br />I&#039;m unsure of a step by step method from sprite corruption sorry, but you can also enter the Hall of Fame for the first time and register 0xEC and 0xF4 there. ^^ The corruption essentially only occurs if Hall of Fame data [as in accessible from the PC, not just corruption before you can access it I don&#039;t think] already exists (maybe technically it does corrupt but maybe the new entry re-initialises it with the PokÃ©mon you actually had in the party, regardless if they&#039;re glitch PokÃ©mon or not) . With the expanded inventory you can change D364 (item 36 quantity) to x118 to warp directly to the Hall of Fame room if you prefer, to register there without battling the Elite Four and Champion.<br /><br />Unfortunately on the induction 0xEC as the first entry just played the Game Corner music, while 0xF4 made some corruption to the music (not changing the current track or playing a partial song but corrupting music channels) and played a cry, but not enough for any visible changes (unlike with the party status). With 0xEC as the second entry that may have made some music corruption like 0xEC as the first entry too. Viewing the Hall of Fame from the PC option didn&#039;t result in visible corruption either (I think I tried it with them as both entry 1 and 2 too, but still there was no visible corruption).<br /><br />So from what I tried it does less corruption this way and it might not be possible to get unique visual effects/only music/Hall of Fame corruption, sorry. :(<br /> [/color]


subject: Re: Pokedex Numbers Obtainable via Arbitrary Code Execution
poster_name: Flashlight237
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looking through the list of EXP formulas, I can better understand why the game freezes when trying to view a Family #153 glitch&#039;s stat page. It seems the game is trying to divide by zero. Calculators, the most basic computing tool we have, have a built-in function that stops division by zero from happening, always providing us with an error message. Hypothetically, despite Pokemon Red/Blue&#039;s complexity, the games don&#039;t have a built-in function that stops the game from trying to divide by zero, thus causing the game to freeze from trying to solve that function.<br /><br />I put Growth Rate 0x1C into a graphing calculator and noticed that the formula was rife with underflows, with the underflows sticking around until Level 94. Imagine having to obtain over a literal billion EXP to get to Level 100. At least that&#039;s what the calculator&#039;s table had given me.


subject: Re: Hobbies
poster_name: Ritecraft
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mostly writing and playing TTRPG and TCG games. Used to do a lot of hobby coding projects but ever since I took a lead-ish role in a software project at work (which was and still is struggling with deadlines) I have this tickling guilty feeling whenever I code something that is not related to my job .


subject: Coin Case Pikachu
poster_name: Launchballer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi. Apologies if I&#039;m in the wrong place, but according to https://www.glitchcity.info/wiki/Coin_Case_glitches#Get_Celebi_with_Coin_Case_arbitrary_code_execution, I can create a Celebi using 4 Great Balls, as the hex value will be FB. If I use 34/5 Great Balls, will the hex value &#039;loop&#039; and give me a Pikachu/Raichu (as I want one that knows Surf and Fly), and if so how can I adapt this further for PokÃ©mon with index numbers between 91 and 247 inclusive?


subject: DUDE Full Box Glitch findings for (almost) every language
poster_name: Deku-Kitty
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been working with Gold, Silver, and Crystal a lot lately and I noticed that the DUDE Full Box Glitch does not have a lot of documentation. So I decided to do some through testing. The only versions I did not work with were Korean Gold/Silver and Japanese Crystal because I do not have access to them. Most of the testing was on BGB, with some testing on Sameboy, using multiple ROM&#039;s for each language. (I&#039;m using debug ROM&#039;s in the video but the results on those ROM&#039;s were exactly the same as the retail ROM&#039;s.) About 10 tests were done for each version in Gold/Silver, and roughly 30-50 tests were done for every language in Crystal.<br /><br />This video shows an overview of my results. <br />https://www.youtube.com/watch?v=LXs26nmbOfs<br /><br />Gold and Silver were incredibly consistent. It would always result in the screen briefly switching back to the battle screen with a Level 0 ????? on the player&#039;s side, before returning to the overworld as normal. Japanese Gold/Silver always stuck on the bag screen for a while before this happens. There was one occasion when testing on the retail ROM of German Silver where the game reset into a Glitch Dimension after finishing talking to the DUDE, but as I could not reproduce this I have to write it off as a fluke.<br /><br />Crystal was much more variable. The German version is by far the most stable, giving the player a massive amount of money before returning to the overworld, as has been previously documented. <br /><br />The French and Spanish versions are similar to each other, with similar graphic corruptions. Sometimes they lock up on the bag menu, sometimes they lock up on a white screen, and sometimes they reset into the &quot;Only for Gameboy Color&quot; screen. <br /><br />The English version displays the game graphic corruption, and either resets into the &quot;Only for Gameboy Color&quot; screen, or it displays heavy graphic corruption before resetting/freezing.<br /><br />Italian Crystal is the most varied. Sometimes it hangs on the corrupted bag screen, sometimes it sits on the corrupted bag screen for quite a while before freezing, sometimes it freezes on a white screen, sometimes it resets with the &quot;Only for Gameboy Color&quot; screen, sometimes it throws an invalid Opcode, and sometimes it stays on the bag screen for an extremely long time before returning to a heavily corrupted battle screen and freezing. I was lucky enough to have the last one happen while recording. Freezing on the bag screen is by far the most common result out of those options. <br /><br />I feel like results are quite consistent between resets, but when the ROM is loaded up from my files it gives different results. This could just be confirmation bias though.<br /><br />I will be updating the page on this glitch with the new information I have gathered from these tests!<br />


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [url=https://www.youtube.com/watch?v=qUgzLaOLghw]Super Smash Bros. Ultimate soundtrack: Ring a Ding[/url].


subject: Re: DUDE Full Box Glitch findings for (almost) every language
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I messed around with the glitch some time ago, if I remember correctly the corruption was because the game ended up printing some text from some unrelated area, which in Crystal, resulted in E6 bytes (? byte) corrupting RAM, due to the game converting all null characters to ?, however, Gold/Silver instead terminate the text immediately if it hits a null character, hence why it&#039;s probably more consistent (simply because any corruption would be prevented since the text would terminated).


subject: Thread for Old Heads
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m feeling reflective. Let&#039;s use this thread to talk about how our lives have changed (in general) since we joined GCL.<br /><br />I&#039;ve been here for about 13 years now. I first started visiting when you were able to adopt a Glitch Pokemon on the front page, and then I joined this site when I was 9 (god we&#039;re not even gonna talk about the posts... or my grammar, lol). I was in third grade when I joined, had no idea how to use a forum or even what Pokemon glitching even was, and, for some reason, found myself coming to this site every day. I remember learning about how you could fly off the coast of Cinnabar Island to find MissingNo., and then promptly telling my friends at elementary school about it in class. People thought I was crazy.<br /><br />As the years passed, I found myself become more interested in programming, reverse-engineering, and hacking/glitching because of this site. I remember the summer of 2007, where I&#039;d come on here once every hour, respond to every possible thread, and then go outside. At some point I became a Local Mod and chose, out of all things, to moderate the Introductions board. Not my smartest move. I never really understood glitching as much as I should have (though I&#039;m sure I could learn), but the community kept me coming back.<br /><br />Now I&#039;m sitting here 13 years later. In those 13 years, I graduated college, high school, middle school, AND elementary school. I got my first job at the age of 16, and now have my first full-time job at the age of 23. I moved from living in my parents&#039; house to living in my own place. I started off playing the GameCube when I first got here--now I&#039;m playing a Switch. During the time I&#039;ve been on this site, five Pokemon generations were released. I&#039;ve even had the chance to meet one of our members who happened to live closeby. There&#039;s no real point to this post, but I&#039;m just reflecting on the fact that [i]I have literally grown up here.[/i] Out of every website I&#039;ve ever been on (YouTube included), there&#039;s none I&#039;ve visited for longer than GC, and that&#039;s [i]nuts.[/i]<br /><br />I&#039;m sure not everyone will have the same lengthy story as I will, but I&#039;m still curious to hear your stories. How has your life changed from when you joined GCL until now? How many years has it been--how has your life evolved? We only interact through the medium of forums and Discord, so it&#039;s easy to forget that, beyond all this, we all have lives of our own. It&#039;s likely been a while for a lot of you--I&#039;m interested to hear your stories.


subject: Does putting the Pokemon hatched from the 0x611 Egg in the Daycare affect ACE?
poster_name: moldysheep
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello, <br /><br />The Pokemon that is generated from hatching the 0x611 Egg, does it affect the execution of the box name code while it is in the Daycare? <br /><br />I put it in the Daycare, since at the time I didn&#039;t know how else to get rid of it, and after that I&#039;m unable to warp again. I&#039;ve not changed anything else significant, I&#039;ve tried emptying all boxes, verified that box names were correct, I&#039;m using a BT clone of the first Egg (which was successful for Mew), and each attempt results in Red Decamark (with the glitchy sprite animation) softlocking my game. <br /><br />I&#039;ve checked around and tried most other troubleshooting I could with this method, and the Daycare is the only thing that I can think of that might be stopping a successful warp. I would try again without the 0x611 Pokemon in the Daycare, but I&#039;m unable to withdraw it as it softlocks my game each time. Does anybody know about this? 


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, lowkey... Isle of Armor is really good and fun. Feels way more polished than the rest of the game. It makes me optimistic that Gamefreak will actually release a quality game next time now that they know how to use the hardware.


subject: Re: Thread for Old Heads
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Nice thread. :)<br /><br />Hmm, I joined the GCL forums in 2006 as Torchickens. Originally [url=https://forums.glitchcity.info/index.php?action=profile;u=39;area=showposts;start=6465]my grammar wasn&#039;t very good/my writing style was different[/url]. I was also quite young. I wasn&#039;t quite enough an oldbie to have been around since the Professor Glitch forums and the even earlier sites (except as the temporary forum) and its predecessors, though.<br /><br />Learning about the glitches here eventually lead to an overall interest in PokÃ©mon glitches, unused content and lead to my YouTube channel ChickasaurusGL (originally it was one of two channels; the other was a now abandoned channel on Runescape called ChickasaurusRS), and before that Chickasaurus which I closed. I met a lot of the users on GCL still active now, and others that left. I hardly knew much at all about glitching originally.<br /><br />I also liked posting in some other non-glitch related boards, and until I started identifying as a trans woman, I identified as male (also in my old YouTube channel content). I made a few tiny edits to another wiki I think Abwayax hosted called Infinitypedia for fan created universes, but nothing much.<br /><br />When Glitch City became a wiki I enjoyed editing it, but when Glitch City Laboratories went down for a long time eventually the old forum was reopened. I became a staff member on GCLF and eventually an admin until I demoted myself. I got this wiki affiliated with the sites on the sidebar.<br /><br />I wasn&#039;t the sort to use IRC/wasn&#039;t savvy with it, so most of my time here was just on the forums. Eventually GCL got its Discord, which I check but still get shy and don&#039;t post on very often. When TCRF got popular I started checking/adding a few things to the PokÃ©mon articles, and on that note I remember Skeetendo and the disassembly projects when they were a lot newer; anything there was too complex for me and although they&#039;re less so now I&#039;m still not very good at programming/hacking.<br /><br />Answering your questions: If it wasn&#039;t for Glitch City I actually may have stopped playing/abandoned the PokÃ©mon series after Diamond/Pearl, though a friend was into it at school. I left school and got a degree at university and do volunteer work, still play games, contribute to projects (usually YouTube and wikis) time to time. I also studied some Japanese evening classes for several years but don&#039;t retain much, and tried a TEFL course. I&#039;m quite shy though, otherwise ambiverted (only talkative at certain times), so I&#039;m unsure in the context of how GCLF changed my life, but it&#039;s given a lot of meaning with the endless amounts of things to do with glitches in free time.<br /><br />It was 2006 when I joined, so it&#039;s been about 14 years since I joined. I have my own place now, and live alone other than to visit family. I have a lot more games now (too many), and in 2010 got into a series called Densetsu no Stafy to study a series other than PokÃ©mon and edit a wiki about it, and about that same time I got into reading about other Nintendo games. [/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=Z7KfZEMBm88]House - Bazaru de Gozaru[/url] [color=purple]Someone ought to do remixes of obscure Game Freak songs like this one and others in PokÃ©mon soundfonts.[/color]


subject: Re: Super Smash Bros. Ultimate
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8378.msg212957#msg212957 date=1551595061]<br />Some things in WOL are really easy and fun to get through, but others are just incredibly, unreasonably difficult to accomplish unless you try like... 50 times. And, if you&#039;re having to try to play the same level 50 times in order to complete it, that just isn&#039;t fun anymore.<br />[/quote]<br /><br />Hahaha yeah.<br />[img height=300]https://attackofthefanboy.com/wp-content/uploads/2018/12/Super-Smash-Bros.-Ultimate-Online-How-to-Beat-Pauline.jpg[/img]


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Happy Canada Day!<br />[img height=400]https://i.pinimg.com/originals/9d/61/e0/9d61e0c80d7995b193cf2ab2a492dff4.png[/img]


subject: Gen 4 - Event Cartridge - Inserting Custom Pokemon Into Rom!
poster_name: ScardyFluff
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  (If this is in the wrong place, tell me!)<br /><br />Hi! I was recommended to go here from discord to show this thing I managed to do.<br /><br />So, yes, I got custom Pokemon into the GameStop Deoxys Distro Rom.<br />I&#039;m actually surprised that there&#039;s VERY little info on this...<br /><br />The idea for this came from this video: [url=https://www.youtube.com/watch?v=2hXJw6Kr4JY]https://www.youtube.com/watch?v=2hXJw6Kr4JY[/url]<br /><br />I can&#039;t post the tools because the forums won&#039;t let me right now...<br /><br />But The tools I used for this are:<br /><br />* PK Hex<br />* PKMDS PC To Party Tool<br />* Pokemon Mystery Gift Editor<br />* Pokemon Distribution Patcher<br /><br />If any of you guys have questions, tell me! (I&#039;m pretty sure i&#039;m missing Information on this post...)<br /><br />


subject: Re: Recent purchases
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Bought Bazaru de Gozaru aka Bazaar de GosÄru, Bazar dÃ© Gozzare (obscure Game Freak game about a monkey who became a PC-Engine mascot and is featured in lots of merchandise commercials). It&#039;s great condition and I plan to transcribe some stuff from the manual.<br /><br />I decided to buy a couple of Game Freak&#039;s other games as well; Mario &amp; Wario and Click Medic but they haven&#039;t arrived yet. To complete my Game Freak collection I need to buy the following when money comes in: Smart Ball, Magical TarurÅ«to-kun, Nontan to Issho: Kuru-Kuru Puzzle, Bushi SeiryÅ«den: Futari no YÅ«sha, Tembo the Badass Elephant,	Giga Wrecker (the original version and not Giga Wrecker Alt).[/color]


subject: General/random game discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie the Bird Mother &#127800; â˜½
icon: xx
body:
  [color=purple]Recently I&#039;ve been listening to the music from a game called Ihatovo Monogatari. It was composed by Tsukasa Tawada; the same person who worked on PokÃ©mon Colosseum and PokÃ©mon XD; so it has some lovely majestic sounding music. It received a Satellaview version as well.<br /><br />I don&#039;t have much else to say however as I don&#039;t know much about the game yet; so I decided to start this as a general thread to chat about recent games we&#039;ve gotten into.<br /><br />Edit: More regarding that video game composer, if you have a Switch Online subscription and a Switch you may be able to easily play one of his other non-PokÃ©mon games he&#039;s composed for, called Earth Defense Force for SNES on the selection of SNES games. I feel this one sounds quite like something from PokÃ©mon Colosseum/XD. https://www.youtube.com/watch?v=EWc7TdV2b4w&amp;list=PL04FE1288F70772BA&amp;index=2 [/color]


subject: SEE YOU SPACE COWBOY...
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In an effort to preserve the sixteen years of clean room research on GCL following the source code leaks of the first four generations of PokÃ©mon games, we will be reverting the wiki to March 31st on the affected articles. Additionally, the wiki will then be completely locked, archived, and exported to a format that is easily importable to a fresh Mediawiki installation. Two weeks after the archival of the wiki, the forums will also be locked and archived. On July 31st, the current Discord will remain open, however the current on-topic channels will be archived, the purpose of the discord as a glitch research area effectively derailed, and the ownership handed off to someone we will not disclose until that time.<br /><br />The goal of this process is to allow a new community to form in GCL&#039;s place. Our Discord and the site splash page will act as a redirect to any community that forms.<br /><br />Since the source codes were leaked, it became apparent that, being as open as GCL is, any new contributions to the first four generations PokÃ©mon games, and to an extent generation five, would always carry a risk that the contributor would be providing tainted data by reading from the source code themselves. Rather than accepting this fact, allowing this data to intermingle with our research from the last sixteen years, it was decided to pass along our work to any community willing to continue it with the knowledge that any further contributions would always come from dubious origins. Anyone who wants to form that community as a replacement to GCL has the right to do so.&nbsp; We are offering our data as a base to build upon in this new era, one which GCL will not be a part of.<br /><br />This is the end of operations of Glitch City&#039;s Laboratories, however this is the beginning of the greater Glitch City Metropolis.


subject: Re: SEE YOU SPACE COWBOY...
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glisp
icon: xx
body:
  Lame. Just because someone else fucked up doesn&#039;t mean the whole site has to suffer for it.&nbsp; You have nothing to atone for! This is all Wack0&#039;s doing and nobody else&#039;s. This sucks so much! <br />


subject: Re: SEE YOU SPACE COWBOY...
poster_name: yntzl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t get the drama and I don&#039;t get the decision. And since you people like to think this way, I can agree that GCL or whatever comes next would be better managed by somebody else anyway.


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  To add another perspective to this, as the founder, web host, and original head admin.<br /><br />This site and community have been through a fuck ton of shit this year, and we remaining admins have suffered immense burnout and mental health issues as a result. Also, the wiki and the forums have been declining in activity well before then, and I&#039;ve had people tell me the wiki is outdated or obsolete or what have you. We&#039;ve decided it&#039;s time to preserve the data and findings and let a new community take them over.<br /><br />To be frank, I think not only is my personal involvement in hosting this site detrimental to my mental health, it may also be holding back the community as a whole. I admit over the past 15+ years I have not been the best steward for this community. This may very well be the best thing I&#039;ve done for this site in the last decade.<br /><br />To address some concerns:<br /><br />[list]<br />[li]The wiki data is being archived, minus anything we feel may have been impacted by the leaks. It will be available in a form which can be imported into another wiki, and maybe even a raw SQL dump if we&#039;re able to.[/li]<br />[li]The forum threads will also be archived, and will also probably be available in a SQL dump (minus the restricted area, dumpster/archived boards, user accounts and PMs obviously)[/li]<br />[li]The wiki and forum software (MediaWiki and SMF) are both free software/open source, the docker image that powers GCL is itself free software/open source and available for the public to use (see sidebar)[/li]<br />[li]glitchcity.info urls will continue to serve archived wiki/forum content, and will changed to redirect to a successor if/when it appears[/li]<br />[li]Edit: The current Discord will remain open but all glitch channels will be archived. It will be rebranded and ownership passed on to someone else[/li]<br />[/list]


subject: Re: SEE YOU SPACE COWBOY...
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It really sucks that GCL is closing. I&#039;m going to miss this place, as this was the first forum I ever joined. :( At least a new community will hopefully come rise from the ashes of GCL.


subject: Re: SEE YOU SPACE COWBOY...
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s a new glitch city discord that has risen from the ashes of the community if anyone would like to join -&nbsp; https://discord.gg/EA7jxJ6<br /><br />they are accepting applications for moderation and adminship and we&#039;re all excited to see the new direction this community and the great sport of pokemon glitch hunting will go :D


subject: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  THERE IS GLOOM AND DOOM<br />WHEN THINGS GO BOOM<br />IN GLITCH CITY LAAAAAAAAABS<br /><br />[img]https://i.kym-cdn.com/photos/images/newsfeed/001/465/194/8ce.jpg[/img]<br /><br />but for real though, here&#039;s to 14 years of shitposts and, uh, whatever else this website was for lads, lasses and everyone inbetween and outside! y&#039;all know the drill, post l i t e r a l l y whatever


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=CPhXKak_bHw<br /><br /><br /><br />Can&#039;t believe this is happening tbh. This place is older than me, and now it&#039;s just... gone.<br /><br />Goodbye Glitch City Laboratories, we&#039;ll remember you as we move into the next age, whatever it may be.


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://66.media.tumblr.com/1ccbadda9c7a46da27497acd05410feb/dec0b142f8a0297f-d8/s1280x1920/6161642a95c3eebc390f38485474452940603c16.png[/img]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=CytricAcid link=topic=9115.msg216794#msg216794 date=1594608626]<br />[img]https://66.media.tumblr.com/1ccbadda9c7a46da27497acd05410feb/dec0b142f8a0297f-d8/s1280x1920/6161642a95c3eebc390f38485474452940603c16.png[/img]<br />[/quote]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=lapras link=topic=9115.msg216797#msg216797 date=1594608720]<br />bapbobobobododododododadadada scatman&#039;s world<br />[/quote]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=sparkle8205 link=topic=9115.msg216801#msg216801 date=1594608832]<br />https://youtu.be/j5a0jTc9S10<br />[/quote]


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://youtu.be/02vDkMEdIkY?t=51<br /><br />ska pa dadodadwedadado dum dodadadedodadadedadadodedumdadadado


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [i][b]s o u n d s&nbsp; o f&nbsp; t h e&nbsp; n e w&nbsp; m i l l e n n i u m[/b][/i]<br /><br />https://www.youtube.com/watch?v=yklKIPb38PE


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: CasualPokePlayer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  pee pee poo poo funni now let&#039;s get wild&nbsp; The FitnessGramâ„¢ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start. rip this site good times haha funni shitpost lol whatamidoinglol aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa ding round 69 finish him fuck fuck fuck fuck cat pic cat pic wait this isnt the wholesome thread wtf pp pp pp haha made you cum lolololololkillmeolololol 8F is good *cocks gun* actually -gm is better *nuke* ok GCL is gone hahahahahahaha what am i doing


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: lapras
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway. Because bees donâ€™t care what humans think is impossible.â€ SEQ. 75 - â€œINTRO TO BARRYâ€ INT. BENSON HOUSE - DAY ANGLE ON: Sneakers on the ground. Camera PANS UP to reveal BARRY BENSONâ€™S BEDROOM ANGLE ON: Barryâ€™s hand flipping through different sweaters in his closet. BARRY Yellow black, yellow black, yellow black, yellow black, yellow black, yellow black...oohh, black and yellow... ANGLE ON: Barry wearing the sweater he picked, looking in the mirror. BARRY (CONTâ€™D) Yeah, letâ€™s shake it up a little. He picks the black and yellow one. He then goes to the sink, takes the top off a CONTAINER OF HONEY, and puts some honey into his hair. He squirts some in his mouth and gargles. Then he takes the lid off the bottle, and rolls some on like deodorant. CUT TO: INT. BENSON HOUSE KITCHEN - CONTINUOUS Barryâ€™s mother, JANET BENSON, yells up at Barry. JANET BENSON Barry, breakfast is ready! CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 1. INT. BARRYâ€™S ROOM - CONTINUOUS BARRY Coming! SFX: Phone RINGING. Barryâ€™s antennae vibrate as they RING like a phone. Barryâ€™s hands are wet. He looks around for a towel. BARRY (CONTâ€™D) Hang on a second! He wipes his hands on his sweater, and pulls his antennae down to his ear and mouth. BARRY (CONT&#039;D) Hello? His best friend, ADAM FLAYMAN, is on the other end. ADAM Barry? BARRY Adam? ADAM Can you believe this is happening? BARRY Canâ€™t believe it. Iâ€™ll pick you up. Barry sticks his stinger in a sharpener. SFX: BUZZING AS HIS STINGER IS SHARPENED. He tests the sharpness with his finger. SFX: Bing. BARRY (CONTâ€™D) Looking sharp. ANGLE ON: Barry hovering down the hall, sliding down the staircase bannister. Barryâ€™s mother, JANET BENSON, is in the kitchen. JANET BENSON Barry, why donâ€™t you use the stairs? Your father paid good money for those. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 2. BARRY Sorry, Iâ€™m excited. Barryâ€™s father, MARTIN BENSON, ENTERS. Heâ€™s reading a NEWSPAPER with the HEADLINE, â€œQueen gives birth to thousandtuplets: Resting Comfortably.â€ MARTIN BENSON Hereâ€™s the graduate. Weâ€™re very proud of you, Son. And a perfect report card, all Bâ€™s. JANET BENSON (mushing Barryâ€™s hair) Very proud. BARRY Ma! Iâ€™ve got a thing going here. Barry re-adjusts his hair, starts to leave. JANET BENSON Youâ€™ve got some lint on your fuzz. She picks it off. BARRY Ow, thatâ€™s me! MARTIN BENSON Wave to us. Weâ€™ll be in row 118,000. Barry zips off. BARRY Bye! JANET BENSON Barry, I told you, stop flying in the house! CUT TO: SEQ. 750 - DRIVING TO GRADUATION EXT. BEE SUBURB - MORNING A GARAGE DOOR OPENS. Barry drives out in his CAR. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 3. ANGLE ON: Barryâ€™s friend, ADAM FLAYMAN, standing by the curb. Heâ€™s reading a NEWSPAPER with the HEADLINE: â€œFrisbee Hits Hive: Internet Down. Bee-stander: â€œI heard a sound, and next thing I knew...wham-o!.â€ Barry drives up, stops in front of Adam. Adam jumps in. BARRY Hey, Adam. ADAM Hey, Barry. (pointing at Barryâ€™s hair) Is that fuzz gel? BARRY A little. Itâ€™s a special day. Finally graduating. ADAM I never thought Iâ€™d make it. BARRY Yeah, three days of grade school, three days of high school. ADAM Those were so awkward. BARRY Three days of college. Iâ€™m glad I took off one day in the middle and just hitchhiked around the hive. ADAM You did come back different. They drive by a bee whoâ€™s jogging. ARTIE Hi Barry! BARRY (to a bee pedestrian) Hey Artie, growing a mustache? Looks good. Barry and Adam drive from the suburbs into the city. ADAM Hey, did you hear about Frankie? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 4. BARRY Yeah. ADAM You going to his funeral? BARRY No, Iâ€™m not going to his funeral. Everybody knows you sting someone you die, you donâ€™t waste it on a squirrel. He was such a hot head. ADAM Yeah, I guess he couldâ€™ve just gotten out of the way. The DRIVE through a loop de loop. BARRY AND ADAM Whoa...Whooo...wheee!! ADAM I love this incorporating the amusement park right into our regular day. BARRY I guess thatâ€™s why they say we donâ€™t need vacations. CUT TO: SEQ. 95 - GRADUATION EXT. GRADUATION CEREMONY - CONTINUOUS Barry and Adam come to a stop. They exit the car, and fly over the crowd to their seats. * BARRY * (re: graduation ceremony) * Boy, quite a bit of pomp...under * the circumstances. * They land in their seats. BARRY (CONTâ€™D) Well Adam, today we are men. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 5. ADAM We are. BARRY Bee-men. ADAM Amen! BARRY Hallelujah. Barry hits Adamâ€™s forehead. Adam goes into the rapture. An announcement comes over the PA. ANNOUNCER (V.O) Students, faculty, distinguished bees...please welcome, Dean Buzzwell. ANGLE ON: DEAN BUZZWELL steps up to the podium. The podium has a sign that reads: â€œWelcome Graduating Class of:â€, with train-station style flipping numbers after it. BUZZWELL Welcome New Hive City graduating class of... The numbers on the podium change to 9:15. BUZZWELL (CONTâ€™D) ...9:15. (he clears his throat) And that concludes our graduation ceremonies. And begins your career at Honex Industries. BARRY Are we going to pick our job today? ADAM I heard itâ€™s just orientation. The rows of chairs change in transformer-like mechanical motion to Universal Studios type tour trams. Buzzwell walks off stage. BARRY (re: trams) Whoa, heads up! Here we go. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 6. SEQ. 125 - â€œFACTORYâ€ FEMALE VOICE (V.O) Keep your hands and antennas inside the tram at all times. (in Spanish) Dejen las manos y antennas adentro del tram a todos tiempos. BARRY I wonder what itâ€™s going to be like? ADAM A little scary. Barry shakes Adam. BARRY AND ADAM AAHHHH! The tram passes under SIGNS READING: â€œHonex: A Division of Honesco: A Part of the Hexagon Group.â€ TRUDY Welcome to Honex, a division of Honesco, and a part of the Hexagon group. BARRY This is it! The Honex doors OPEN, revealing the factory. BARRY (CONTâ€™D) Wow. TRUDY We know that you, as a bee, have worked your whole life to get to the point where you can work for your whole life. Honey begins when our valiant pollen jocks bring the nectar to the hive where our top secret formula is automatically color-corrected, scent adjusted and bubble contoured into this... Trudy GRABS a TEST TUBE OF HONEY from a technician. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 7. TRUDY (CONTâ€™D) ...soothing, sweet syrup with its distinctive golden glow, you all know as... EVERYONE ON THE TRAM (in unison) H-o-n-e-y. Trudy flips the flask into the crowd, and laughs as they all scramble for it. ANGLE ON: A GIRL BEE catching the honey. ADAM (sotto) That girl was hot. BARRY (sotto) Sheâ€™s my cousin. ADAM She is? BARRY Yes, weâ€™re all cousins. ADAM Right. Youâ€™re right. TRUDY At Honex, we also constantly strive to improve every aspect of bee existence. These bees are stress testing a new helmet technology. ANGLE ON: A STUNT BEE in a HELMET getting hit with a NEWSPAPER, then a SHOE, then a FLYSWATTER. He gets up, and gives a â€œthumbâ€™s upâ€. The graduate bees APPLAUD. ADAM (re: stunt bee) What do you think he makes? BARRY Not enough. TRUDY And here we have our latest advancement, the Krelman. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 8. BARRY Wow, what does that do? TRUDY Catches that little strand of honey that hangs after you pour it. Saves us millions. ANGLE ON: The Krelman machine. Bees with hand-shaped hats on, rotating around a wheel to catch drips of honey. Adamâ€™s hand shoots up. ADAM Can anyone work on the Krelman? TRUDY Of course. Most bee jobs are small ones. But bees know that every small job, if itâ€™s done well, means a lot. There are over 3000 different bee occupations. But choose carefully, because youâ€™ll stay in the job that you pick for the rest of your life. The bees CHEER. ANGLE ON: Barryâ€™s smile dropping slightly. BARRY The same job for the rest of your life? I didnâ€™t know that. ADAM Whatâ€™s the difference? TRUDY And youâ€™ll be happy to know that bees as a species havenâ€™t had one day off in 27 million years. BARRY So youâ€™ll just work us to death? TRUDY (laughing) Weâ€™ll sure try. Everyone LAUGHS except Barry. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 9. The tram drops down a log-flume type steep drop. Cameras flash, as all the bees throw up their hands. The frame freezes into a snapshot. Barry looks concerned. The tram continues through 2 doors. FORM DISSOLVE TO: SEQ. 175 - â€œWALKING THE HIVEâ€ INT. HONEX LOBBY ANGLE ON: The log-flume photo, as Barry looks at it. ADAM Wow. That blew my mind. BARRY (annoyed) â€œWhatâ€™s the difference?â€ Adam, how could you say that? One job forever? Thatâ€™s an insane choice to have to make. ADAM Well, Iâ€™m relieved. Now we only have to make one decision in life. BARRY But Adam, how could they never have told us that? ADAM Barry, why would you question anything? Weâ€™re bees. Weâ€™re the most perfectly functioning society on Earth. They walk by a newspaper stand with A SANDWICH BOARD READING: â€œBee Goes Berserk: Stings Seven Then Self.â€ ANGLE ON: A BEE filling his carâ€™s gas tank from a honey pump. He fills his car some, then takes a swig for himself. NEWSPAPER BEE (to the bee guzzling gas) Hey! Barry and Adam begin to cross the street. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 10. BARRY Yeah but Adam, did you ever think that maybe things work a little too well around here? They stop in the middle of the street. The traffic moves perfectly around them. ADAM Like what? Give me one example. BARRY (thinks) ...I donâ€™t know. But you know what Iâ€™m talking about. They walk off. SEQ. 400 - â€œMEET THE JOCKSâ€ SFX: The SOUND of Pollen Jocks. PAN DOWN from the Honex statue. J-GATE ANNOUNCER Please clear the gate. Royal Nectar Force on approach. Royal Nectar Force on approach. BARRY Wait a second. Check it out. Hey, hey, those are Pollen jocks. ADAM Wow. FOUR PATROL BEES FLY in through the hiveâ€™s giant Gothic entrance. The Patrol Bees are wearing fighter pilot helmets with black visors. ADAM (CONTâ€™D) Iâ€™ve never seen them this close. BARRY They know what itâ€™s like to go outside the hive. ADAM Yeah, but some of them donâ€™t come back. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 11. The nectar from the pollen jocks is removed from their backpacks, and loaded into trucks on their way to Honex. A SMALL CROWD forms around the Patrol Bees. Each one has a PIT CREW that takes their nectar. Lou Loduca hurries a pit crew along: LOU LODUCA You guys did great! Youâ€™re monsters. Youâ€™re sky freaks! I love it! I love it! SCHOOL GIRLS are jumping up and down and squealing nearby. BARRY I wonder where those guys have just been? ADAM I donâ€™t know. BARRY Their dayâ€™s not planned. Outside the hive, flying who-knows-where, doing who-knows-what. ADAM You canâ€™t just decide one day to be a Pollen Jock. You have to be bred for that. BARRY Right. Pollen Jocks cross in close proximity to Barry and Adam. Some pollen falls off, onto Barry and Adam. BARRY (CONTâ€™D) Look at that. Thatâ€™s more pollen than you and I will ever see in a lifetime. ADAM (playing with the pollen) Itâ€™s just a status symbol. I think bees make too big a deal out of it. BARRY Perhaps, unless youâ€™re wearing it, and the ladies see you wearing it. ANGLE ON: Two girl bees. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 12. ADAM Those ladies? Arenâ€™t they our cousins too? BARRY Distant, distant. ANGLE ON: TWO POLLEN JOCKS. JACKSON Look at these two. SPLITZ Couple of Hive Harrys. JACKSON Letâ€™s have some fun with them. The pollen jocks approach. Barry and Adam continue to talk to the girls. GIRL 1 It must be so dangerous being a pollen jock. BARRY Oh yeah, one time a bear had me pinned up against a mushroom. He had one paw on my throat, and with the other he was slapping me back and forth across the face. GIRL 1 Oh my. BARRY I never thought Iâ€™d knock him out. GIRL 2 (to Adam) And what were you doing during all of this? ADAM Obviously I was trying to alert the authorities. The girl swipes some pollen off of Adam with a finger. BARRY (re: pollen) I can autograph that if you want. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 13. JACKSON Little gusty out there today, wasnâ€™t it, comrades? BARRY Yeah. Gusty. BUZZ You know, weâ€™re going to hit a sunflower patch about six miles from here tomorrow. BARRY Six miles, huh? ADAM (whispering) Barry. BUZZ Itâ€™s a puddle-jump for us. But maybe youâ€™re not up for it. BARRY Maybe I am. ADAM (whispering louder) You are not! BUZZ Weâ€™re going, oh-nine hundred at JGate. ADAM (re: j-gate) Whoa. BUZZ (leaning in, on top of Barry) What do you think, Buzzy Boy? Are you bee enough? BARRY I might be. It all depends on what oh-nine hundred means. CUT TO: SEQ. 450 - â€œTHE BALCONYâ€ &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 14. INT. BENSON HOUSE BALCONY - LATER Barry is standing on the balcony alone, looking out over the city. Martin Benson ENTERS, sneaks up behind Barry and gooses him in his ribs. MARTIN BENSON Honex! BARRY Oh, Dad. You surprised me. MARTIN BENSON (laughing) Have you decided what youâ€™re interested in, Son? BARRY Well, thereâ€™s a lot of choices. MARTIN BENSON But you only get one. Martin LAUGHS. BARRY Dad, do you ever get bored doing the same job every day? MARTIN BENSON Son, let me tell you something about stirring. (making the stirring motion) You grab that stick and you just move it around, and you stir it around. You get yourself into a rhythm, itâ€™s a beautiful thing. BARRY You know dad, the more I think about it, maybe the honey field just isnâ€™t right for me. MARTIN BENSON And you were thinking of what, making balloon animals? Thatâ€™s a bad job for a guy with a stinger. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 15. BARRY Well no... MARTIN BENSON Janet, your sonâ€™s not sure he wants to go into honey. JANET BENSON Oh Barry, you are so funny sometimes. BARRY Iâ€™m not trying to be funny. MARTIN BENSON Youâ€™re not funny, youâ€™re going into honey. Our son, the stirrer. JANET BENSON Youâ€™re going to be a stirrer?! BARRY No oneâ€™s listening to me. MARTIN BENSON Wait until you see the sticks I have for you. BARRY I can say anything I want right now. Iâ€™m going to get an ant tattoo. JANET BENSON Letâ€™s open some fresh honey and celebrate. BARRY Maybe Iâ€™ll pierce my thorax! MARTIN BENSON (toasting) To honey! BARRY Shave my antennae! JANET BENSON To honey! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 16. BARRY Shack up with a grasshopper, get a gold tooth, and start calling everybody â€œDawg.â€ CUT TO: SEQ. 760 - â€œJOB PLACEMENTâ€ EXT. HONEX LOBBY - CONTINUOUS ANGLE ON: A BEE BUS STOP. One group of bees stands on the pavement, as another group hovers above them. A doubledecker bus pulls up. The hovering bees get on the top level, and the standing bees get on the bottom. Barry and Adam pull up outside of Honex. ADAM I canâ€™t believe weâ€™re starting work today. BARRY Todayâ€™s the day. Adam jumps out of the car. ADAM (O.C) Come on. All the good jobs will be gone. BARRY Yeah, right... ANGLE ON: A BOARD READING: â€œJOB PLACEMENT BOARDâ€. Buzzwell, the Bee Processor, is at the counter. Another BEE APPLICANT, SANDY SHRIMPKIN is EXITING. SANDY SHRIMPKIN Is it still available? BUZZWELL Hang on. (he looks at changing numbers on the board) Two left. And...one of themâ€™s yours. Congratulations Son, step to the side please. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 17. SANDY SHRIMPKIN Yeah! ADAM (to Sandy, leaving) What did you get? SANDY SHRIMPKIN Picking the crud out. That is stellar! ADAM Wow. BUZZWELL (to Adam and Barry) Couple of newbies? ADAM Yes Sir. Our first day. We are ready. BUZZWELL Well, step up and make your choice. ANGLE ON: A CHART listing the different sectors of Honex. Heating, Cooling, Viscosity, Krelman, Pollen Counting, Stunt Bee, Pouring, Stirrer, Humming, Regurgitating, Front Desk, Hair Removal, Inspector No. 7, Chef, Lint Coordinator, Stripe Supervisor, Antennae-ball polisher, Mite Wrangler, Swatting Counselor, Wax Monkey, Wing Brusher, Hive Keeper, Restroom Attendant. ADAM (to Barry) You want to go first? BARRY No, you go. ADAM Oh my. Whatâ€™s available? BUZZWELL Restroom attendant is always open, and not for the reason you think. ADAM Any chance of getting on to the Krelman, Sir? BUZZWELL Sure, youâ€™re on. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 18. He plops the KRELMAN HAT onto Adamâ€™s head. ANGLE ON: The job board. THE COLUMNS READ: â€œOCCUPATIONâ€ â€œPOSITIONS AVAILABLEâ€, and â€œSTATUSâ€. The middle column has numbers, and the right column has job openings flipping between â€œopenâ€, â€œpendingâ€, and â€œclosedâ€. BUZZWELL (CONTâ€™D) Oh, Iâ€™m sorry. The Krelman just closed out. ADAM Oh! He takes the hat off Adam. BUZZWELL Wax Monkeyâ€™s always open. The Krelman goes from â€œClosedâ€ to â€œOpenâ€. BUZZWELL (CONTâ€™D) And the Krelman just opened up again. ADAM What happened? BUZZWELL Well, whenever a bee dies, thatâ€™s an opening. (pointing at the board) See that? Heâ€™s dead, dead, another dead one, deady, deadified, two more dead. Dead from the neck up, dead from the neck down. But, thatâ€™s life. ANGLE ON: Barryâ€™s disturbed expression. ADAM (feeling pressure to decide) Oh, this is so hard. Heating, cooling, stunt bee, pourer, stirrer, humming, inspector no. 7, lint coordinator, stripe supervisor, antenna-ball polisher, mite wrangler-- Barry, Barry, what do you think I should-- Barry? Barry? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 19. Barry is gone. CUT TO: SEQ. 775 - â€œLOU LODUCA SPEECHâ€ EXT. J-GATE - SAME TIME Splitz, Jackson, Buzz, Lou and two other BEES are going through final pre-flight checks. Barry ENTERS. LOU LODUCA Alright, weâ€™ve got the sunflower patch in quadrant nine. Geranium window box on Sutton Place... Barryâ€™s antennae rings, like a phone. ADAM (V.O) What happened to you? Where are you? Barry whispers throughout. BARRY Iâ€™m going out. ADAM (V.O) Out? Out where? BARRY Out there. ADAM (V.O) (putting it together) Oh no. BARRY I have to, before I go to work for the rest of my life. ADAM (V.O) Youâ€™re going to die! Youâ€™re crazy! Hello? BARRY Oh, another call coming in. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 20. ADAM (V.O) Youâ€™re cra-- Barry HANGS UP. ANGLE ON: Lou Loduca. LOU LODUCA If anyoneâ€™s feeling brave, thereâ€™s a Korean Deli on 83rd that gets their roses today. BARRY (timidly) Hey guys. BUZZ Well, look at that. SPLITZ Isnâ€™t that the kid we saw yesterday? LOU LODUCA (to Barry) Hold it son, flight deckâ€™s restricted. JACKSON Itâ€™s okay Lou, weâ€™re going to take him up. Splitz and Jackson CHUCKLE. LOU LODUCA Really? Feeling lucky, are ya? A YOUNGER SMALLER BEE THAN BARRY, CHET, runs up with a release waiver for Barry to sign. CHET Sign here. Here. Just initial that. Thank you. LOU LODUCA Okay, you got a rain advisory today and as you all know, bees cannot fly in rain. So be careful. As always, (reading off clipboard) watch your brooms, hockey sticks, dogs, birds, bears, and bats. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 21. Also, I got a couple reports of root beer being poured on us. Murphyâ€™s in a home because of it, just babbling like a cicada. BARRY Thatâ€™s awful. LOU LODUCA And a reminder for all you rookies, bee law number one, absolutely no talking to humans. Alright, launch positions! The Jocks get into formation, chanting as they move. LOU LODUCA (CONTâ€™D) Black and Yellow! JOCKS Hello! SPLITZ (to Barry) Are you ready for this, hot shot? BARRY Yeah. Yeah, bring it on. Barry NODS, terrified. BUZZ Wind! - CHECK! JOCK #1 Antennae! - CHECK! JOCK #2 Nectar pack! - CHECK! JACKSON Wings! - CHECK! SPLITZ Stinger! - CHECK! BARRY Scared out of my shorts - CHECK. LOU LODUCA Okay ladies, letâ€™s move it out. Everyone FLIPS their goggles down. Pit crew bees CRANK their wings, and remove the starting blocks. We hear loud HUMMING. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 22. LOU LODUCA (CONT&#039;D) LOU LODUCA (CONTâ€™D) Pound those petunia&#039;s, you striped stem-suckers! All of you, drain those flowers! A FLIGHT DECK GUY in deep crouch hand-signals them out the archway as the backwash from the bee wings FLUTTERS his jump suit. Barry follows everyone. SEQ. 800 - â€œFLYING WITH THE JOCKSâ€ The bees climb above tree tops in formation. Barry is euphoric. BARRY Whoa! Iâ€™m out! I canâ€™t believe Iâ€™m out! So blue. Ha ha ha! (a beat) I feel so fast...and free. (re: kites in the sky) Box kite! Wow! They fly by several bicyclists, and approach a patch of flowers. BARRY (CONT&#039;D) Flowers! SPLITZ This is blue leader. We have roses visual. Bring it around thirty degrees and hold. BARRY (sotto) Roses. JACKSON Thirty degrees, roger, bringing it around. Many pollen jocks break off from the main group. They use their equipment to collect nectar from flowers. Barry flies down to watch the jocks collect the nectar. JOCK Stand to the side kid, itâ€™s got a bit of a kick. The jock fires the gun, and recoils. Barry watches the gun fill up with nectar. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 23. BARRY Oh, that is one Nectar Collector. JOCK You ever see pollination up close? BARRY No, Sir. He takes off, and the excess pollen dust falls causing the flowers to come back to life. JOCK (as he pollinates) I pick some pollen up over here, sprinkle it over here, maybe a dash over there, pinch on that one...see that? Itâ€™s a little bit of magic, ainâ€™t it? The FLOWERS PERK UP as he pollinates. BARRY Wow. Thatâ€™s amazing. Why do we do that? JOCK ...thatâ€™s pollen power, Kid. More pollen, more flowers, more nectar, more honey for us. BARRY Cool. The Jock WINKS at Barry. Barry rejoins the other jocks in the sky. They swoop in over a pond, kissing the surface. We see their image reflected in the water; theyâ€™re really moving. They fly over a fountain. BUZZ Iâ€™m picking up a lot of bright yellow, could be daisies. Donâ€™t we need those? SPLITZ Copy that visual. We see what appear to be yellow flowers on a green field. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 24. They go into a deep bank and dive. BUZZ Hold on, one of these flowers seems to be on the move. SPLITZ Say again...Are you reporting a moving flower? BUZZ Affirmative. SEQ. 900 - â€œTENNIS GAMEâ€ The pollen jocks land. It is a tennis court with dozens of tennis balls. A COUPLE, VANESSA and KEN, plays tennis. The bees land right in the midst of a group of balls. KEN (O.C) That was on the line! The other bees start walking around amongst the immense, yellow globes. SPLITZ This is the coolest. What is it? They stop at a BALL on a white line and look up at it. JACKSON I donâ€™t know, but Iâ€™m loving this color. SPLITZ (smelling tennis ball) Smells good. Not like a flower. But I like it. JACKSON Yeah, fuzzy. BUZZ Chemical-y. JACKSON Careful, guys, itâ€™s a little grabby. Barry LANDS on a ball and COLLAPSES. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 25. BARRY Oh my sweet lord of bees. JACKSON Hey, candy brain, get off there! Barry attempts to pulls his legs off, but they stick. BARRY Problem! A tennis shoe and a hand ENTER FRAME. The hand picks up the ball with Barry underneath it. BARRY (CONT&#039;D) Guys! BUZZ This could be bad. JACKSON Affirmative. Vanessa walks back to the service line, BOUNCES the ball. Each time it BOUNCES, the other bees cringe and GASP. ANGLE ON: Barry, terrified. Pure dumb luck, heâ€™s not getting squished. BARRY (with each bounce) Very close...Gonna Hurt...Mammaâ€™s little boy. SPLITZ You are way out of position, rookie. ANGLE ON: Vanessa serving. We see Barry and the ball up against the racket as she brings it back. She tosses the ball into the air; Barryâ€™s eyes widen. The ball is STRUCK, and the rally is on. KEN Coming in at you like a missile! Ken HITS the ball back. Barry feels the g-forces. ANGLE ON: The Pollen Jocks watching Barry pass by them in SLOW MOTION. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 26. BARRY (in slow motion) Help me! JACKSON You know, I don&#039;t think these are flowers. SPLITZ Should we tell him? JACKSON I think he knows. BARRY (O.S) What is this?! Vanessa HITS a high arcing lob. Ken waits, poised for the return. We see Barry having trouble maneuvering the ball from fatigue. KEN (overly confident) Match point! ANGLE ON: Ken running up. He has a killer look in his eyes. Heâ€™s going to hit the ultimate overhead smash. KEN (CONT&#039;D) You can just start packing up Honey, because I believe youâ€™re about to eat it! ANGLE ON: Pollen Jocks. JACKSON Ahem! Ken is distracted by the jock. KEN What? No! He misses badly. The ball rockets into oblivion. Barry is still hanging on. ANGLE ON: Ken, berating himself. KEN (CONTâ€™D) Oh, you cannot be serious. We hear the ball WHISTLING, and Barry SCREAMING. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 27. BARRY Yowser!!! SEQ. 1000 - â€œSUVâ€ The ball flies through the air, and lands in the middle of the street. It bounces into the street again, and sticks in the grille of an SUV. INT. CAR ENGINE - CONTINUOUS BARRYâ€™S POV: the grille of the SUV sucks him up. He tumbles through a black tunnel, whirling vanes, and pistons. BARRY AHHHHHHHHHHH!! OHHHH!! EECHHH!! AHHHHHH!! Barry gets chilled by the A/C system, and sees a frozen grasshopper. BARRY (CONTâ€™D) (re: grasshopper) Eww, gross. CUT TO: INT. CAR - CONTINUOUS The car is packed with a typical suburban family: MOTHER, FATHER, eight-year old BOY, LITTLE GIRL in a car seat and a GRANDMOTHER. A big slobbery DOG is behind a grate. Barry pops into the passenger compartment, hitting the Motherâ€™s magazine. MOTHER Thereâ€™s a bee in the car! They all notice the bee and start SCREAMING. BARRY Aaahhhh! Barry tumbles around the car. We see the faces from his POV. MOTHER Do something! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 28. FATHER Iâ€™m driving! Barry flies by the little girl in her CAR SEAT. She waves hello. LITTLE GIRL Hi, bee. SON Heâ€™s back here! Heâ€™s going to sting me! The car SWERVES around the road. Barry flies into the back, where the slobbery dog SNAPS at him. Barry deftly avoids the jaws and gross, flying SPITTLE. MOTHER Nobody move. If you donâ€™t move, he wonâ€™t sting you. Freeze! Everyone in the car freezes. Barry freezes. They stare at each other, eyes going back and forth, waiting to see who will make the first move. Barry blinks. GRANNY He blinked! Granny pulls out a can of HAIR SPRAY. SON Spray him, Granny! Granny sprays the hair spray everywhere. FATHER What are you doing? GRANNY Itâ€™s hair spray! Extra hold! MOTHER Kill it! Barry gets sprayed back by the hair spray, then sucked out of the sunroof. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 29. EXT. CITY STREET - CONTINUOUS BARRY Wow. The tension level out here is unbelievable. Iâ€™ve got to get home. As Barry flies down the street, it starts to RAIN. He nimbly avoids the rain at first. BARRY (CONTâ€™D) Whoa. Whoa! Canâ€™t fly in rain! Canâ€™t fly in rain! Canâ€™t fly in-- A couple of drops hit him, his wings go limp and he starts falling. BARRY (CONT&#039;D) Mayday! Mayday! Bee going down! Barry sees a window ledge and aims for it and just makes it. Shivering and exhausted, he crawls into an open window as it CLOSES. SEQ. 1100 - â€œVANESSA SAVES BARRYâ€ INT. VANESSAâ€™S APARTMENT - CONTINUOUS Inside the window, Barry SHAKES off the rain like a dog. Vanessa, Ken, Andy, and Anna ENTER the apartment. VANESSA Ken, can you close the window please? KEN Huh? Oh. (to Andy) Hey, check out my new resume. I made it into a fold-out brochure. You see? It folds out. Ken holds up his brochure, with photos of himself, and a resume in the middle. ANGLE ON: Barry hiding behind the curtains, as Ken CLOSES THE WINDOW. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 30. BARRY Oh no, more humans. I donâ€™t need this. Barry HOVERS up into the air and THROWS himself into the glass. BARRY (CONTâ€™D) (dazed) Ow! What was that? He does it again, and then multiple more times. BARRY (CONT&#039;D) Maybe this time...this time, this time, this time, this time, this time, this time, this time. Barry JUMPS onto the drapes. BARRY (CONT&#039;D) (out of breath) Drapes! (then, re: glass) That is diabolical. KEN Itâ€™s fantastic. Itâ€™s got all my special skills, even my top ten favorite movies. ANDY Whatâ€™s your number one? Star Wars? KEN Ah, I donâ€™t go for that, (makes Star Wars noises), kind of stuff. ANGLE ON: Barry. BARRY No wonder weâ€™re not supposed to talk to them. Theyâ€™re out of their minds. KEN When I walk out of a job interview theyâ€™re flabbergasted. They canâ€™t believe the things I say. Barry looks around and sees the LIGHT BULB FIXTURE in the middle of the ceiling. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 31. BARRY (re: light bulb) Oh, thereâ€™s the sun. Maybe thatâ€™s a way out. Barry takes off and heads straight for the light bulb. His POV: The seventy-five watt label grows as he gets closer. BARRY (CONTâ€™D) I donâ€™t remember the sun having a big seventy five on it. Barry HITS the bulb and is KNOCKED SILLY. He falls into a BOWL OF GUACAMOLE. Andy dips his chip in the guacamole, taking Barry with it. ANGLE ON: Ken and Andy. KEN Iâ€™ll tell you what. You know what? I predicted global warming. I could feel it getting hotter. At first I thought it was just me. Barryâ€™s POV: Giant human mouth opening. KEN (CONTâ€™D) Wait! Stop! Beeeeeee! ANNA Kill it! Kill it! They all JUMP up from their chairs. Andy looks around for something to use. Ken comes in for the kill with a big TIMBERLAND BOOT on each hand. KEN Stand back. These are winter boots. Vanessa ENTERS, and stops Ken from squashing Barry. VANESSA (grabs Kenâ€™s arm) Wait. Donâ€™t kill him. CLOSE UP: on Barryâ€™s puzzled face. KEN You know Iâ€™m allergic to them. This thing could kill me. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 32. VANESSA Why does his life have any less value than yours? She takes a GLASS TUMBLER and places it over Barry. KEN Why does his life have any less value than mine? Is that your statement? VANESSA Iâ€™m just saying, all life has value. You donâ€™t know what heâ€™s capable of feeling. Barry looks up through the glass and watches this conversation, astounded. Vanessa RIPS Kenâ€™s resume in half and SLIDES it under the glass. KEN (wistful) My brochure. Thereâ€™s a moment of eye contact as she carries Barry to the window. She opens it and sets him free. VANESSA There you go, little guy. KEN (O.C) Iâ€™m not scared of them. But, you know, itâ€™s an allergic thing. ANDY (O.C) * Hey, why donâ€™t you put that on your * resume-brochure? * KEN (O.C) Itâ€™s not funny, my whole face could puff up. ANDY (O.C) Make it one of your â€œSpecial Skills.â€ KEN (O.C) You know, knocking someone out is also a special skill. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 33. EXT. WINDOWSILL - CONTINUOUS Barry stares over the window frame. He canâ€™t believe whatâ€™s just happened. It is still RAINING. DISSOLVE TO: SEQ. 1200 - â€œBARRY SPEAKSâ€ EXT. WINDOWSILL - LATER Barry is still staring through the window. Inside, everyoneâ€™s saying their good-byes. KEN Vanessa, next week? Yogurt night? VANESSA Uh, yeah sure Ken. You know, whatever. KEN You can put carob chips on there. VANESSA Good night. KEN (as he exits) Supposed to be less calories, or something. VANESSA Bye. She shuts the door. Vanessa starts cleaning up. BARRY Iâ€™ve got to say something. She saved my life. Iâ€™ve got to say something. Alright, here it goes. Barry flies in. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 34. INT. VANESSAâ€™S APARTMENT - CONTINUOUS Barry hides himself on different PRODUCTS placed along the kitchen shelves. He hides on a Bumblebee Tuna can, and a â€œGreetings From Coney Islandâ€ MUSCLE-MAN POSTCARD on the fridge. BARRY (on fridge) What would I say? (landing on a bottle) I could really get in trouble. He stands looking at Vanessa. BARRY (CONT&#039;D) Itâ€™s a bee law. Youâ€™re not supposed to talk to a human. I canâ€™t believe Iâ€™m doing this. Iâ€™ve got to. Oh, I canâ€™t do it! Come on! No, yes, no, do it! I canâ€™t. How should I start it? You like jazz? No, thatâ€™s no good. Here she comes. Speak, you fool. As Vanessa walks by, Barry takes a DEEP BREATH. BARRY (CONTâ€™D) (cheerful) Umm...hi. Vanessa DROPS A STACK OF DISHES, and HOPS BACK. BARRY (CONTâ€™D) Iâ€™m sorry. VANESSA Youâ€™re talking. BARRY Yes, I know, I know. VANESSA Youâ€™re talking. BARRY I know, Iâ€™m sorry. Iâ€™m so sorry. VANESSA Itâ€™s okay. Itâ€™s fine. Itâ€™s just, I know Iâ€™m dreaming, but I donâ€™t recall going to bed. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 35. BARRY Well, you know Iâ€™m sure this is very disconcerting. VANESSA Well yeah. I mean this is a bit of a surprise to me. I mean...youâ€™re a bee. BARRY Yeah, I am a bee, and you know Iâ€™m not supposed to be doing this, but they were all trying to kill me and if it wasnâ€™t for you...I mean, I had to thank you. Itâ€™s just the way I was raised. Vanessa intentionally JABS her hand with a FORK. VANESSA Ow! BARRY That was a little weird. VANESSA (to herself) Iâ€™m talking to a bee. BARRY Yeah. VANESSA Iâ€™m talking to a bee. BARRY Anyway... VANESSA And a bee is talking to me... BARRY I just want you to know that Iâ€™m grateful, and Iâ€™m going to leave now. VANESSA Wait, wait, wait, wait, how did you learn to do that? BARRY What? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 36. VANESSA The talking thing. BARRY Same way you did, I guess. Mama, Dada, honey, you pick it up. VANESSA Thatâ€™s very funny. BARRY Yeah. Bees are funny. If we didnâ€™t laugh, weâ€™d cry. With what we have to deal with. Vanessa LAUGHS. BARRY (CONTâ€™D) Anyway. VANESSA Can I, uh, get you something? BARRY Like what? VANESSA I donâ€™t know. I mean, I donâ€™t know. Coffee? BARRY Well, uh, I donâ€™t want to put you out. VANESSA Itâ€™s no trouble. BARRY Unless youâ€™re making anyway. VANESSA Oh, it takes two minutes. BARRY Really? VANESSA Itâ€™s just coffee. BARRY I hate to impose. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 37. VANESSA Donâ€™t be ridiculous. BARRY Actually, I would love a cup. VANESSA Hey, you want a little rum cake? BARRY I really shouldnâ€™t. VANESSA Have a little rum cake. BARRY No, no, no, I canâ€™t. VANESSA Oh, come on. BARRY You know, Iâ€™m trying to lose a couple micrograms here. VANESSA Where? BARRY Well... These stripes donâ€™t help. VANESSA You look great. BARRY I donâ€™t know if you know anything about fashion. Vanessa starts POURING the coffee through an imaginary cup and directly onto the floor. BARRY (CONT&#039;D) Are you alright? VANESSA No. DISSOLVE TO: SEQ. 1300 - â€œROOFTOP COFFEEâ€ &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 38. EXT. VANESSAâ€™S ROOF - LATER Barry and Vanessa are drinking coffee on her roof terrace. He is perched on her keychain. BARRY ...He canâ€™t get a taxi. Heâ€™s making the tie in the cab, as theyâ€™re flying up Madison. So he finally gets there. VANESSA Uh huh? BARRY He runs up the steps into the church, the wedding is on... VANESSA Yeah? BARRY ...and he says, watermelon? I thought you said Guatemalan. VANESSA Uh huh? BARRY Why would I marry a watermelon? Barry laughs. Vanessa doesnâ€™t. VANESSA Oh! Is that, uh, a bee joke? BARRY Yeah, thatâ€™s the kind of stuff that we do. VANESSA Yeah, different. A BEAT. VANESSA (CONTâ€™D) So anyway...what are you going to do, Barry? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 39. BARRY About work? I donâ€™t know. I want to do my part for the hive, but I canâ€™t do it the way they want. VANESSA I know how you feel. BARRY You do? VANESSA Sure, my parents wanted me to be a lawyer or doctor, but I wanted to be a florist. BARRY Really? VANESSA My only interest is flowers. BARRY Our new queen was just elected with that same campaign slogan. VANESSA Oh. BARRY Anyway, see thereâ€™s my hive, right there. You can see it. VANESSA Oh, youâ€™re in Sheep Meadow. BARRY (excited) Yes! You know the turtle pond? VANESSA Yes? BARRY Iâ€™m right off of that. VANESSA Oh, no way. I know that area. Do you know I lost a toe-ring there once? BARRY Really? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 40. VANESSA Yes. BARRY Why do girls put rings on their toes? VANESSA Why not? BARRY I donâ€™t know. Itâ€™s like putting a hat on your knee. VANESSA Really? Okay. A JANITOR in the background changes a LIGHTBULB. To him, it appears that Vanessa is talking to an imaginary friend. JANITOR You all right, maâ€™am? VANESSA Oh, yeah, fine. Just having two cups of coffee. BARRY Anyway, this has been great. (wiping his mouth) Thanks for the coffee. Barry gazes at Vanessa. VANESSA Oh yeah, itâ€™s no trouble. BARRY Sorry I couldnâ€™t finish it. Vanessa giggles. BARRY (CONT&#039;D) (re: coffee) If I did, Iâ€™d be up the rest of my life. Ummm. Can I take a piece of this with me? VANESSA Sure. Here, have a crumb. She takes a CRUMB from the plate and hands it to Barry. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 41. BARRY (a little dreamy) Oh, thanks. VANESSA Yeah. There is an awkward pause. BARRY Alright, well then, I guess Iâ€™ll see you around, or not, or... VANESSA Okay Barry. BARRY And thank you so much again, for before. VANESSA Oh that? BARRY Yeah. VANESSA Oh, that was nothing. BARRY Well, not nothing, but, anyway... Vanessa extends her hand, and shakes Barryâ€™s gingerly. The Janitor watches. The lightbulb shorts out. The Janitor FALLS. CUT TO: SEQ. 1400 - â€œHONEXâ€ INT. HONEX BUILDING - NEXT DAY ANGLE ON: A TEST BEE WEARING A PARACHUTE is in a wind tunnel, hovering through increasingly heavy wind. SIGNS UNDER A FLASHING LIGHT READ: â€œTest In Progressâ€ &amp; â€œHurricane Survival Testâ€. 2 BEES IN A LAB COATS are observing behind glass. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 42. LAB COAT BEE 1 This canâ€™t possibly work. LAB COAT BEE 2 Well, heâ€™s all set to go, we may as well try it. (into the mic) Okay Dave, pull the chute. The test bee opens his parachute. Heâ€™s instantly blown against the rear wall. Adam and Barry ENTER. ADAM Sounds amazing. BARRY Oh, it was amazing. It was the scariest, happiest moment of my life. ADAM Humans! Humans! I canâ€™t believe you were with humans! Giant scary humans! What were they like? BARRY Huge and crazy. They talk crazy, they eat crazy giant things. They drive around real crazy. ADAM And do they try and kill you like on TV? BARRY Some of them. But some of them donâ€™t. ADAM Howâ€™d you get back? BARRY Poodle. ADAM Look, you did it. And Iâ€™m glad. You saw whatever you wanted to see out there, you had your â€œexperienceâ€, and now youâ€™re back, you can pick out your job, and everything can be normal. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 43. ANGLE ON: LAB BEES examining a CANDY CORN through a microscope. BARRY Well... ADAM Well? BARRY Well, I met someone. ADAM You met someone? Was she Bee-ish? BARRY Mmm. ADAM Not a WASP? Your parents will kill you. BARRY No, no, no, not a wasp. ADAM Spider? BARRY You know, Iâ€™m not attracted to the spiders. I know to everyone else itâ€™s like the hottest thing with the eight legs and all. I canâ€™t get by that face. Barry makes a spider face. ADAM So, who is she? BARRY Sheâ€™s a human. ADAM Oh no, no, no, no. That didnâ€™t happen. You didnâ€™t do that. That is a bee law. You wouldnâ€™t break a bee law. BARRY Her nameâ€™s Vanessa. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 44. ADAM Oh, oh boy! BARRY Sheâ€™s so-o nice. And sheâ€™s a florist! ADAM Oh, no. No, no, no! Youâ€™re dating a human florist? BARRY Weâ€™re not dating. ADAM Youâ€™re flying outside the hive. Youâ€™re talking to human beings that attack our homes with power washers and M-80â€™s. Thatâ€™s 1/8 of a stick of dynamite. BARRY She saved my life. And she understands me. ADAM This is over. Barry pulls out the crumb. BARRY Eat this. Barry stuffs the crumb into Adamâ€™s face. ADAM This is not over. What was that? BARRY They call it a crumb. ADAM That was SO STINGING STRIPEY! BARRY And thatâ€™s not even what they eat. That just falls off what they eat. Do you know what a Cinnabon is? ADAM No. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 45. BARRY Itâ€™s bread... ADAM Come in here! BARRY and cinnamon, ADAM Be quiet! BARRY and frosting...they heat it up-- ADAM Sit down! INT. ADAMâ€™S OFFICE - CONTINUOUS BARRY Really hot! ADAM Listen to me! We are not them. Weâ€™re us. Thereâ€™s us and thereâ€™s them. BARRY Yes, but who can deny the heart that is yearning... Barry rolls his chair down the corridor. ADAM Thereâ€™s no yearning. Stop yearning. Listen to me. You have got to start thinking bee, my friend. ANOTHER BEE JOINS IN. ANOTHER BEE Thinking bee. WIDER SHOT AS A 3RD BEE ENTERS, popping up over the cubicle wall. 3RD BEE Thinking bee. EVEN WIDER SHOT AS ALL THE BEES JOIN IN. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 46. OTHER BEES Thinking bee. Thinking bee. Thinking bee. CUT TO: SEQ. 1500 - â€œPOOLSIDE NAGGINGâ€ EXT. BACKYARD PARENTâ€™S HOUSE - DAY Barry sits on a RAFT in a hexagon honey pool, legs dangling into the water. Janet Benson and Martin Benson stand over him wearing big, sixties sunglasses and cabana-type outfits. The sun shines brightly behind their heads. JANET BENSON (O.C) There he is. Heâ€™s in the pool. MARTIN BENSON You know what your problem is, Barry? BARRY Iâ€™ve got to start thinking bee? MARTIN BENSON Barry, how much longer is this going to go on? Itâ€™s been three days. I donâ€™t understand why youâ€™re not working. BARRY Well, Iâ€™ve got a lot of big life decisions Iâ€™m thinking about. MARTIN BENSON What life? You have no life! You have no job! Youâ€™re barely a bee! Barry throws his hands in the air. BARRY Augh. JANET BENSON Would it kill you to just make a little honey? Barry ROLLS off the raft and SINKS to the bottom of the pool. We hear his parentsâ€™ MUFFLED VOICES from above the surface. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 47. JANET BENSON (CONT&#039;D) (muffled) Barry, come out from under there. Your fatherâ€™s talking to you. Martin, would you talk to him? MARTIN BENSON Barry, Iâ€™m talking to you. DISSOLVE TO: EXT. PICNIC AREA - DAY MUSIC: â€œSugar Sugarâ€ by the Archies. Barry and Vanessa are having a picnic. A MOSQUITO lands on Vanessaâ€™s leg. She SWATS it violently. Barryâ€™s head whips around, aghast. They stare at each other awkwardly in a frozen moment, then BURST INTO HYSTERICAL LAUGHTER. Vanessa GETS UP. VANESSA You coming? BARRY Got everything? VANESSA All set. Vanessa gets into a one-man Ultra Light plane with a black and yellow paint scheme. She puts on her helmet. BARRY You go ahead, Iâ€™ll catch up. VANESSA (come hither wink) Donâ€™t be too long. The Ultra Light takes off. Barry catches up. They fly sideby-side. VANESSA (CONTâ€™D) Watch this! Vanessa does a loop, and FLIES right into the side of a mountain, BURSTING into a huge ball of flames. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 48. BARRY (yelling, anguished) Vanessa! EXT. BARRYâ€™S PARENTâ€™S HOUSE - CONTINUOUS ANGLE ON: Barryâ€™s face bursting through the surface of the pool, GASPING for air, eyes opening in horror. MARTIN BENSON Weâ€™re still here, Barry. JANET BENSON I told you not to yell at him. He doesnâ€™t respond when you yell at him. MARTIN BENSON Then why are you yelling at me? JANET BENSON Because you donâ€™t listen. MARTIN BENSON Iâ€™m not listening to this. Barry is toweling off, putting on his sweater. BARRY Sorry Mom, Iâ€™ve got to go. JANET BENSON Where are you going? BARRY Nowhere. Iâ€™m meeting a friend. Barry JUMPS off the balcony and EXITS. JANET BENSON (calling after him) A girl? Is this why you canâ€™t decide? BARRY Bye! JANET BENSON I just hope sheâ€™s Bee-ish. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 49. SEQ. 1700 - â€œSTREETWALK/SUPERMARKETâ€ EXT. VANESSAâ€™S FLORIST SHOP - DAY Vanessa FLIPS the sign to say â€œSorry We Missed Youâ€, and locks the door. ANGLE ON: A POSTER on Vanessaâ€™s door for the Tournament of Roses Parade in Pasadena. BARRY So they have a huge parade of just flowers every year in Pasadena? VANESSA Oh, to be in the Tournament of Roses, thatâ€™s every floristâ€™s dream. Up on a float, surrounded by flowers, crowds cheering. BARRY Wow, a tournament. Do the roses actually compete in athletic events? VANESSA No. Alright, Iâ€™ve got one. How come you donâ€™t fly everywhere? BARRY Itâ€™s exhausting. Why donâ€™t you run everywhere? VANESSA Hmmm. BARRY Isnâ€™t that faster? VANESSA Yeah, okay. I see, I see. Alright, your turn. Barry and Vanessa walk/fly down a New York side street, no other pedestrians near them. BARRY Ah! Tivo. You can just freeze live TV? Thatâ€™s insane. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 50. VANESSA What, you donâ€™t have anything like that? BARRY We have Hivo, but itâ€™s a disease. Itâ€™s a horrible, horrible disease. VANESSA Oh my. They turn the corner onto a busier avenue and people start to swat at Barry. MAN Dumb bees! VANESSA You must just want to sting all those jerks. BARRY We really try not to sting. Itâ€™s usually fatal for us. VANESSA So you really have to watch your temper? They ENTER a SUPERMARKET. CUT TO: INT. SUPERMARKET BARRY Oh yeah, very carefully. You kick a wall, take a walk, write an angry letter and throw it out. You work through it like any emotion-- anger, jealousy, (under his breath) lust. Barry hops on top of some cardboard boxes in the middle of an aisle. A stock boy, HECTOR, whacks him with a rolled up magazine. VANESSA (to Barry) Oh my goodness. Are you okay? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 51. BARRY Yeah. Whew! Vanessa WHACKS Hector over the head with the magazine. VANESSA (to Hector) What is wrong with you?! HECTOR Itâ€™s a bug. VANESSA Well heâ€™s not bothering anybody. Get out of here, you creep. Vanessa pushes him, and Hector EXITS, muttering. BARRY (shaking it off) What was that, a Pick and Save circular? VANESSA Yeah, it was. How did you know? BARRY It felt like about ten pages. Seventy-fiveâ€™s pretty much our limit. VANESSA Boy, youâ€™ve really got that down to a science. BARRY Oh, we have to. I lost a cousin to Italian Vogue. VANESSA Iâ€™ll bet. Barry stops, sees the wall of honey jars. BARRY What, in the name of Mighty Hercules, is this? How did this get here? Cute Bee? Golden Blossom? Ray Liotta Private Select? VANESSA Is he that actor? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 52. BARRY I never heard of him. Why is this here? VANESSA For people. We eat it. BARRY Why? (gesturing around the market) You donâ€™t have enough food of your own? VANESSA Well yes, we-- BARRY How do you even get it? VANESSA Well, bees make it... BARRY I know who makes it! And itâ€™s hard to make it! Thereâ€™s Heating and Cooling, and Stirring...you need a whole Krelman thing. VANESSA Itâ€™s organic. BARRY Itâ€™s our-ganic! VANESSA Itâ€™s just honey, Barry. BARRY Just...what?! Bees donâ€™t know about this. This is stealing. A lot of stealing! Youâ€™ve taken our homes, our schools, our hospitals. This is all we have. And itâ€™s on sale? Iâ€™m going to get to the bottom of this. Iâ€™m going to get to the bottom of all of this! He RIPS the label off the Ray Liotta Private Select. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 53. SEQ. 1800 - â€œWINDSHIELDâ€ EXT. BACK OF SUPERMARKET LOADING DOCK - LATER THAT DAY Barry disguises himself by blacking out his yellow lines with a MAGIC MARKER and putting on some war paint. He sees Hector, the stock boy, with a knife CUTTING open cardboard boxes filled with honey jars. MAN You almost done? HECTOR Almost. Barry steps in some honey, making a SNAPPING noise. Hector stops and turns. HECTOR (CONTâ€™D) He is here. I sense it. Hector grabs his BOX CUTTER. Barry REACTS, hides himself behind the box again. HECTOR (CONTâ€™D) (talking too loud, to no one in particular) Well, I guess Iâ€™ll go home now, and just leave this nice honey out, with no one around. A BEAT. Hector pretends to exit. He takes a couple of steps in place. ANGLE ON: The honey jar. Barry steps out into a moody spotlight. BARRY Youâ€™re busted, box boy! HECTOR Ah ha! I knew I heard something. So, you can talk. Barry flies up, stinger out, pushing Hector up against the wall. As Hector backs up, he drops his knife. BARRY Oh, I can talk. And now youâ€™re going to start talking. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 54. Where are you getting all the sweet stuff? Whoâ€™s your supplier?! HECTOR I donâ€™t know what youâ€™re talking about. I thought we were all friends. The last thing we want to do is upset any of you...bees! Hector grabs a PUSHPIN. Barry fences with his stinger. HECTOR (CONTâ€™D) Youâ€™re too late. Itâ€™s ours now! BARRY You, sir, have crossed the wrong sword. HECTOR You, sir, are about to be lunch for my iguana, Ignacio! Barry and Hector get into a cross-swords, nose-to-nose confrontation. BARRY Where is the honey coming from? Barry knocks the pushpin out of his hand. Barry puts his stinger up to Hectorâ€™s nose. BARRY (CONT&#039;D) Tell me where?! HECTOR (pointing to a truck) Honey Farms. It comes from Honey Farms. ANGLE ON: A Honey Farms truck leaving the parking lot. Barry turns, takes off after the truck through an alley. He follows the truck out onto a busy street, dodging a bus, and several cabs. CABBIE Crazy person! He flies through a metal pipe on the top of a truck. BARRY OOOHHH! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 55. BARRY (CONT&#039;D) Barry grabs onto a bicycle messengerâ€™s backpack. The honey farms truck starts to pull away. Barry uses the bungee cord to slingshot himself towards the truck. He lands on the windshield, where the wind plasters him to the glass. He looks up to find himself surrounded by what appear to be DEAD BUGS. He climbs across, working his way around the bodies. BARRY (CONTâ€™D) Oh my. What horrible thing has happened here? Look at these faces. They never knew what hit them. And now theyâ€™re on the road to nowhere. A MOSQUITO opens his eyes. MOOSEBLOOD Pssst! Just keep still. BARRY What? Youâ€™re not dead? MOOSEBLOOD Do I look dead? Hey man, they will wipe anything that moves. Now, where are you headed? BARRY To Honey Farms. I am onto something huge here. MOOSEBLOOD Iâ€™m going to Alaska. Moose blood. Crazy stuff. Blows your head off. LADYBUG Iâ€™m going to Tacoma. BARRY (to fly) What about you? MOOSEBLOOD He really is dead. BARRY Alright. The WIPER comes towards them. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 56. MOOSEBLOOD Uh oh. BARRY What is that? MOOSEBLOOD Oh no! Itâ€™s a wiper, triple blade! BARRY Triple blade? MOOSEBLOOD Jump on. Itâ€™s your only chance, bee. They hang on as the wiper goes back and forth. MOOSEBLOOD (CONT&#039;D) (yelling to the truck driver through the glass) Why does everything have to be so dog-gone clean?! How much do you people need to see? Open your eyes! Stick your head out the window! CUT TO: INT. TRUCK CAB SFX: Radio. RADIO VOICE For NPR News in Washington, Iâ€™m Carl Kasell. EXT. TRUCK WINDSHIELD MOOSEBLOOD But donâ€™t kill no more bugs! The Mosquito is FLUNG off of the wiper. MOOSEBLOOD (CONT&#039;D) Beeeeeeeeeeeeee! BARRY Moose blood guy! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 57. Barry slides toward the end of the wiper, is thrown off, but he grabs the AERIAL and hangs on for dear life. Barry looks across and sees a CRICKET on another vehicle in the exact same predicament. They look at each other and SCREAM in unison. BARRY AND CRICKET Aaaaaaaaaah! ANOTHER BUG grabs onto the aerial, and screams as well. INT. TRUCK CAB - SAME TIME DRIVER You hear something? TRUCKER PASSENGER Like what? DRIVER Like tiny screaming. TRUCKER PASSENGER Turn off the radio. The driver reaches down and PRESSES a button, lowering the aerial. EXT. TRUCK WINDSHIELD - SAME TIME Barry and the other bug do a â€œchoose upâ€ to the bottom, Barry wins. BARRY Aha! Then he finally has to let go and gets thrown into the truck horn atop cab. Mooseblood is inside. MOOSEBLOOD Hey, whatâ€™s up bee boy? BARRY Hey, Blood! DISSOLVE TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 58. INT. TRUCK HORN - LATER BARRY ...and it was just an endless row of honey jars as far as the eye could see. MOOSEBLOOD Wow. BARRY So Iâ€™m just assuming wherever this honey truck goes, thatâ€™s where theyâ€™re getting it. I mean, that honeyâ€™s ours! MOOSEBLOOD Bees hang tight. BARRY Well, weâ€™re all jammed in there. Itâ€™s a close community. MOOSEBLOOD Not us, man. Weâ€™re on our own. Every mosquito is on his own. BARRY But what if you get in trouble? MOOSEBLOOD Trouble? You&#039;re a mosquito. You&#039;re in trouble! Nobody likes us. Theyâ€™re just all smacking. People see a mosquito, smack, smack! BARRY At least youâ€™re out in the world. You must meet a lot of girls. MOOSEBLOOD Mosquito girls try to trade up; get with a moth, dragonfly...mosquito girl donâ€™t want no mosquito. A BLOOD MOBILE pulls up alongside. MOOSEBLOOD (CONT&#039;D) Whoa, you have got to be kidding me. Moosebloodâ€™s about to leave the building. So long bee. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 59. Mooseblood EXITS the horn, and jumps onto the blood mobile. MOOSEBLOOD (CONT&#039;D) Hey guys. I knew Iâ€™d catch you all down here. Did you bring your crazy straws? CUT TO: SEQ. 1900 - â€œTHE APIARYâ€ EXT. APIARY - LATER Barry sees a SIGN, â€œHoney Farmsâ€ The truck comes to a stop. SFX: The Honey farms truck blares its horn. Barry flies out, lands on the hood. ANGLE ON: Two BEEKEEPERS, FREDDY and ELMO, walking around to the back of the gift shop. Barry follows them, and lands in a nearby tree FREDDY ...then we throw it in some jars, slap a label on it, and itâ€™s pretty much pure profit. BARRY What is this place? ELMO Bees got a brain the size of a pinhead. FREDDY They are pinheads. The both LAUGH. ANGLE ON: Barry REACTING. They arrive at the back of the shop where one of them opens a SMOKER BOX. FREDDY (CONTâ€™D) Hey, check out the new smoker. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 60. ELMO Oh, Sweet. Thatâ€™s the one you want. FREDDY The Thomas 3000. BARRY Smoker? FREDDY 90 puffs a minute, semi-automatic. Twice the nicotine, all the tar. They LAUGH again, nefariously. FREDDY (CONTâ€™D) Couple of breaths of this, and it knocks them right out. They make the honey, and we make the money. BARRY â€œThey make the honey, and we make the money?â€ Barry climbs onto the netting of Freddyâ€™s hat. He climbs up to the brim and looks over the edge. He sees the apiary boxes as Freddy SMOKES them. BARRY (CONT&#039;D) Oh my. As Freddy turns around, Barry jumps into an open apiary box, and into an apartment. HOWARD and FRAN are just coming to from the smoking. BARRY (CONTâ€™D) Whatâ€™s going on? Are you okay? HOWARD Yeah, it doesnâ€™t last too long. HE COUGHS a few times. BARRY How did you two get here? Do you know youâ€™re in a fake hive with fake walls? HOWARD (pointing to a picture on the wall) &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 61. Our queen was moved here, we had no choice. BARRY (looking at a picture on the wall) This is your queen? Thatâ€™s a man in womenâ€™s clothes. Thatâ€™s a dragqueen! The other wall opens. Barry sees the hundreds of apiary boxes. BARRY (CONT&#039;D) What is this? Barry pulls out his camera, and starts snapping. BARRY (CONTâ€™D) Oh no. Thereâ€™s hundreds of them. (V.O, as Barry takes pictures) Bee honey, our honey, is being brazenly stolen on a massive scale. CUT TO: SEQ. 2100 - â€œBARRY TELLS FAMILYâ€ INT. BARRYâ€™S PARENTâ€™S HOUSE - LIVING ROOM - LATER Barry has assembled his parents, Adam, and Uncle Carl. BARRY This is worse than anything the bears have done to us. And I intend to do something about it. JANET BENSON Oh Barry, stop. MARTIN BENSON Who told you that humans are taking our honey? Thatâ€™s just a rumor. BARRY Do these look like rumors? Barry throws the PICTURES on the table. Uncle Carl, cleaning his glasses with his shirt tail, digs through a bowl of nuts with his finger. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 62. HOWARD (CONT&#039;D) UNCLE CARL Thatâ€™s a conspiracy theory. These are obviously doctored photos. JANET BENSON Barry, how did you get mixed up in all this? ADAM (jumping up) Because heâ€™s been talking to humans! JANET BENSON Whaaat? MARTIN BENSON Talking to humans?! Oh Barry. ADAM He has a human girlfriend and they make out! JANET BENSON Make out? Barry? BARRY We do not. ADAM You wish you could. BARRY Whoâ€™s side are you on? ADAM The bees! Uncle Carl stands up and pulls his pants up to his chest. UNCLE CARL I dated a cricket once in San Antonio. Man, those crazy legs kept me up all night. Hotcheewah! JANET BENSON Barry, this is what you want to do with your life? BARRY This is what I want to do for all our lives. Nobody works harder than bees. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 63. Dad, I remember you coming home some nights so overworked, your hands were still stirring. You couldnâ€™t stop them. MARTIN BENSON Ehhh... JANET BENSON (to Martin) I remember that. BARRY What right do they have to our hardearned honey? Weâ€™re living on two cups a year. Theyâ€™re putting it in lip balm for no reason what-soever. MARTIN BENSON Even if itâ€™s true, Barry, what could one bee do? BARRY Iâ€™m going to sting them where it really hurts. MARTIN BENSON In the face? BARRY No. MARTIN BENSON In the eye? That would really hurt. BARRY No. MARTIN BENSON Up the nose? Thatâ€™s a killer. BARRY No. Thereâ€™s only one place you can sting the humans. One place where it really matters. CUT TO: SEQ. 2300 - â€œHIVE AT 5 NEWS/BEE LARRY KINGâ€ &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 64. BARRY (CONT&#039;D) INT. NEWS STUDIO - DAY DRAMATIC NEWS MUSIC plays as the opening news sequence rolls. We see the â€œHive at Fiveâ€ logo, followed by shots of past news events: A BEE freeway chase, a BEE BEARD protest rally, and a BEAR pawing at the hive as the BEES flee in panic. BOB BUMBLE (V.O.) Hive at Five, the hiveâ€™s only full hour action news source... SHOTS of NEWSCASTERS flash up on screen. BOB BUMBLE (V.O.) (CONT&#039;D) With Bob Bumble at the anchor desk... BOB has a big shock of anchorman hair, gray temples and overly white teeth. BOB BUMBLE (V.O.) (CONT&#039;D) ...weather with Storm Stinger, sports with Buzz Larvi, and Jeanette Chung. JEANETTE is an Asian bee. BOB BUMBLE (CONT&#039;D) Good evening, Iâ€™m Bob Bumble. JEANETTE CHUNG And Iâ€™m Jeanette Chung. BOB BUMBLE Our top story, a tri-county bee, Barry Benson... INSERT: Barryâ€™s graduation picture. BOB BUMBLE (CONT&#039;D) ...is saying he intends to sue the human race for stealing our honey, packaging it, and profiting from it illegally. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 65. INT. BEENN STUDIO - BEE LARRY KING LIVE BEE LARRY KING, wearing suspenders and glasses, is interviewing Barry. A LOWER-THIRD CHYRON reads: â€œBee Larry King Live.â€ BEE LARRY KING Donâ€™t forget, tomorrow night on Bee Larry King, we are going to have three former Queens all right here in our studio discussing their new book, â€œClassy Ladies,â€ out this week on Hexagon. (to Barry) Tonight, weâ€™re talking to Barry Benson. Did you ever think, Iâ€™m just a kid from the hive, I canâ€™t do this? BARRY Larry, bees have never been afraid to change the world. I mean, what about Bee-Columbus? Bee-Ghandi? Be-geesus? BEE LARRY KING Well, where Iâ€™m from you wouldnâ€™t think of suing humans. We were thinking more like stick ball, candy stores. BARRY How old are you? BEE LARRY KING I want you to know that the entire bee community is supporting you in this case, which is certain to be the trial of the bee century. BARRY Thank you, Larry. You know, they have a Larry King in the human world, too. BEE LARRY KING Itâ€™s a common name. Next week on Bee Larry King... &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 66. BARRY No, I mean he looks like you. And he has a show with suspenders and different colored dots behind him. BEE LARRY KING Next week on Bee Larry King... BARRY Old guy glasses, and thereâ€™s quotes along the bottom from the guest youâ€™re watching even though you just heard them... BEE LARRY KING Bear week next week! Theyâ€™re scary, theyâ€™re hairy, and theyâ€™re here live. Bee Larry King EXITS. BARRY Always leans forward, pointy shoulders, squinty eyes... (lights go out) Very Jewish. CUT TO: SEQ. 2400 - â€œFLOWER SHOPâ€ INT. VANESSAâ€™S FLOWER SHOP - NIGHT Stacks of law books are piled up, legal forms, etc. Vanessa is talking with Ken in the other room. KEN Look, in tennis, you attack at the point of weakness. VANESSA But it was my grandmother, Ken. Sheâ€™s 81. KEN Honey, her backhandâ€™s a joke. Iâ€™m not going to take advantage of that? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 67. BARRY (O.C) Quiet please. Actual work going on here. KEN Is that that same bee? BARRY (O.C) Yes it is. VANESSA Iâ€™m helping him sue the human race. KEN What? Barry ENTERS. BARRY Oh, hello. KEN Hello Bee. Barry flies over to Vanessa. VANESSA This is Ken. BARRY Yeah, I remember you. Timberland, size 10 1/2, Vibram sole I believe. KEN Why does he talk again, Hun? VANESSA (to Ken, sensing the tension) Listen, youâ€™d better go because weâ€™re really busy working. KEN But itâ€™s our yogurt night. VANESSA (pushing him out the door) Oh...bye bye. She CLOSES the door. KEN Why is yogurt night so difficult?! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 68. Vanessa ENTERS the back room carrying coffee. VANESSA Oh you poor thing, you two have been at this for hours. BARRY Yes, and Adam here has been a huge help. ANGLE ON: A EMPTY CINNABON BOX with Adam asleep inside, covered in frosting. VANESSA How many sugars? BARRY Just one. I try not to use the competition. So, why are you helping me, anyway? VANESSA Bees have good qualities. BARRY (rowing on the sugar cube like a gondola) Si, Certo. VANESSA And it feels good to take my mind off the shop. I donâ€™t know why, instead of flowers, people are giving balloon bouquets now. BARRY Yeah, those are great...if youâ€™re 3. VANESSA And artificial flowers. BARRY (re: plastic flowers) Oh, they just get me psychotic! VANESSA Yeah, me too. BARRY The bent stingers, the pointless pollination. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 69. VANESSA Bees must hate those fake plastic things. BARRY Thereâ€™s nothing worse than a daffodil thatâ€™s had work done. VANESSA (holding up the lawsuit documents) Well, maybe this can make up for it a little bit. CUT TO: EXT. VANESSAâ€™S FLORIST SHOP They EXIT the store, and cross to the mailbox. VANESSA You know Barry, this lawsuit is a pretty big deal. BARRY I guess. VANESSA Are you sure that you want to go through with it? BARRY Am I sure? (kicking the envelope into the mailbox) When Iâ€™m done with the humans, they wonâ€™t be able to say, â€œHoney, Iâ€™m home,â€ without paying a royalty. CUT TO: SEQ. 2700 - â€œMEET MONTGOMERYâ€ EXT. MANHATTAN COURTHOUSE - DAY P.O.V SHOT - A camera feed turns on, revealing a newsperson. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 70. PRESS PERSON #2 (talking to camera) Sarah, itâ€™s an incredible scene here in downtown Manhattan where all eyes and ears of the world are anxiously waiting, because for the first time in history, weâ€™re going to hear for ourselves if a honey bee can actually speak. ANGLE ON: Barry, Vanessa, and Adam getting out of the cab. The press spots Barry and Vanessa and pushes in. Adam sits on Vanessaâ€™s shoulder. INT. COURTHOUSE - CONTINUOUS Barry, Vanessa, and Adam sit at the Plaintiffâ€™s Table. VANESSA (turns to Barry) What have we gotten into here, Barry? BARRY I donâ€™t know, but itâ€™s pretty big, isnâ€™t it? ADAM I canâ€™t believe how many humans donâ€™t have to be at work during the day. BARRY Hey, you think these billion dollar multinational food companies have good lawyers? CUT TO: EXT. COURTHOUSE STEPS - CONTINUOUS A BIG BLACK CAR pulls up. ANGLE ON: the grill filling the frame. We see the â€œL.T.Mâ€ monogram on the hood ornament. The defense lawyer, LAYTON T. MONTGOMERY comes out, squashing a bug on the pavement. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 71. INT. COURTHOUSE - CONTINUOUS Barry SHUDDERS. VANESSA Whatâ€™s the matter? BARRY I donâ€™t know. I just got a chill. Montgomery ENTERS. He walks by Barryâ€™s table shaking a honey packet. MONTGOMERY Well, if it isnâ€™t the B-Team. (re: the honey packet) Any of you boys work on this? He CHUCKLES. The JUDGE ENTERS. SEQ. 3000 - â€œWITNESSESâ€ BAILIFF All rise! The Honorable Judge Bumbleton presiding. JUDGE (shuffling papers) Alright...Case number 4475, Superior Court of New York. Barry Bee Benson vs. the honey industry, is now in session. Mr. Montgomery, you are representing the five major food companies, collectively. ANGLE ON: Montgomeryâ€™s BRIEFCASE. It has an embossed emblem of an EAGLE, holding a gavel in one talon and a briefcase in the other. MONTGOMERY A privilege. JUDGE Mr. Benson. Barry STANDS. JUDGE (CONTâ€™D) You are representing all bees of the world? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 72. Montgomery, the stenographer, and the jury lean in. CUT TO: EXT. COURTHOUSE - CONTINUOUS The spectators outside freeze. The helicopters angle forward to listen closely. CUT TO: INT. COURTHOUSE BARRY Bzzz bzzz bzzz...Ahh, Iâ€™m kidding, Iâ€™m kidding. Yes, your honor. We are ready to proceed. ANGLE ON: Courtroom hub-bub. JUDGE And Mr. Montgomery, your opening statement, please. Montgomery rises. MONTGOMERY (grumbles, clears his throat) Ladies and gentlemen of the jury. My grandmother was a simple woman. Born on a farm, she believed it was 


subject: Re: ENTER AT YOUR OWN PERIL
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  åŠ¨æ€ç½‘è‡ªç”±é—¨ å¤©å®‰é–€ å¤©å®‰é—¨ æ³•è¼ªåŠŸ æŽæ´ªå¿— Free Tibet å…­å››å¤©å®‰é–€äº‹ä»¶ The Tiananmen Square protests of 1989 å¤©å®‰é–€å¤§å± æ®º The Tiananmen Square Massacre åå³æ´¾é¬¥çˆ­ The Anti-Rightist Struggle å¤§èºé€²æ”¿ç­– The Great Leap Forward æ–‡åŒ–å¤§é©å‘½ The Great Proletarian Cultural Revolution äººæ¬Š Human Rights æ°‘é‹ Democratization è‡ªç”± Freedom ç¨ç«‹ Independence å¤šé»¨åˆ¶ Multi-party system å°ç£ è‡ºç£ Taiwan Formosa ä¸­è¯æ°‘åœ‹ Republic of China è¥¿è— åœŸä¼¯ç‰¹ å”å¤ç‰¹ Tibet é”è³´å–‡å˜› Dalai Lama æ³•è¼ªåŠŸ Falun Dafa æ–°ç–†ç¶­å¾çˆ¾è‡ªæ²»å€ The Xinjiang Uyghur Autonomous Region è«¾è²çˆ¾å’Œå¹³çŽ Nobel Peace Prize åŠ‰æšæ³¢ Liu Xiaobo æ°‘ä¸» è¨€è«– æ€æƒ³ åå…± åé©å‘½ æŠ—è­° é‹å‹• é¨·äº‚ æš´äº‚ é¨·æ“¾ æ“¾äº‚ æŠ—æš´ å¹³å ç¶­æ¬Š ç¤ºå¨æ¸¸è¡Œ æŽæ´ªå¿— æ³•è¼ªå¤§æ³• å¤§æ³•å¼Ÿå­ å¼·åˆ¶æ–·ç¨® å¼·åˆ¶å •èƒŽ æ°‘æ—æ·¨åŒ– äººé«”å¯¦é©— è‚…æ¸… èƒ¡è€€é‚¦ è¶™ç´«é™½ é­äº¬ç”Ÿ çŽ‹ä¸¹ é‚„æ”¿æ–¼æ°‘ å’Œå¹³æ¼”è®Š æ¿€æµä¸­åœ‹ åŒ—äº¬ä¹‹æ˜¥ å¤§ç´€å…ƒæ™‚å ± ä¹è©•è«–å…±ç”£é»¨ ç¨è£ å°ˆåˆ¶ å£“åˆ¶ çµ±ä¸€ ç›£è¦– éŽ®å£“ è¿«å®³ ä¾µç•¥ æŽ å¥ª ç ´å£ž æ‹·å• å± æ®º æ´»æ‘˜å™¨å®˜ èª˜æ‹ è²·è³£äººå£ éŠé€² èµ°ç§ æ¯’å“ è³£æ·« æ˜¥ç•« è³­åš å…­åˆå½© å¤©å®‰é–€ å¤©å®‰é—¨ æ³•è¼ªåŠŸ æŽæ´ªå¿— Winnie the Pooh åŠ‰æ›‰æ³¢åŠ¨æ€ç½‘è‡ªç”±é—¨


subject: Re: ENTER AT YOUR OWN PERIL
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  (grumbles, clears his throat) Ladies and gentlemen of the jury. My grandmother was a simple woman. Born on a farm, she believed it was man&#039;s divine right to benefit from the bounty of nature God put before us. If we were to live in the topsy-turvy world Mr. Benson imagines, just think of what it would mean. Maybe I would have to negotiate with the silk worm for the elastic in my britches. Talking bee. How do we know this isnâ€™t some sort of holographic motion picture capture Hollywood wizardry? They could be using laser beams, robotics, ventriloquism, cloning...for all we know he could be on steroids! Montgomery leers at Barry, who moves to the stand. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 73. JUDGE Mr. Benson? Barry makes his opening statement. BARRY Ladies and Gentlemen of the jury, thereâ€™s no trickery here. Iâ€™m just an ordinary bee. And as a bee, honeyâ€™s pretty important to me. Itâ€™s important to all bees. We invented it, we make it, and we protect it with our lives. Unfortunately, there are some people in this room who think they can take whatever they want from us cause weâ€™re the little guys. And what Iâ€™m hoping is that after this is all over, youâ€™ll see how by taking our honey, youâ€™re not only taking away everything we have, but everything we are. ANGLE ON: Vanessa smiling. ANGLE ON: The BEE GALLERY wiping tears away. CUT TO: INT. BENSON HOUSE Barryâ€™s family is watching the case on TV. JANET BENSON Oh, I wish he would dress like that all the time. So nice... CUT TO: INT. COURTROOM - LATER JUDGE Call your first witness. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 74. INT. COURTHOUSE - LATER BARRY So, Mr. Klauss Vanderhayden of Honey Farms. Pretty big company you have there? MR. VANDERHAYDEN I suppose so. BARRY And I see you also own HoneyBurton, and Hon-Ron. MR. VANDERHAYDEN Yes. They provide beekeepers for our farms. BARRY Beekeeper. I find that to be a very disturbing term, I have to say. I donâ€™t imagine you employ any bee free-ers, do you? MR. VANDERHAYDEN No. BARRY Iâ€™m sorry. I couldnâ€™t hear you. MR. VANDERHAYDEN (louder) No. BARRY No. Because you donâ€™t free bees. You keep bees. And not only that, it seems you thought a bear would be an appropriate image for a jar of honey? MR. VANDERHAYDEN Well, theyâ€™re very lovable creatures. Yogi-bear, Fozzy-bear, Build-a-bear. BARRY Yeah, you mean like this?! Vanessa and the SUPERINTENDANT from her building ENTER with a GIANT FEROCIOUS GRIZZLY BEAR. He has a neck collar and chains extending from either side. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 75. By pulling the chains, they bring him directly in front of Vanderhayden. The bear LUNGES and ROARS. BARRY (CONT&#039;D) Bears kill bees! How would you like his big hairy head crashing into your living room? Biting into your couch, spitting out your throwpillows...rowr, rowr! The bear REACTS. BEAR Rowr!! BARRY Okay, thatâ€™s enough. Take him away. Vanessa and the Superintendant pull the bear out of the courtroom. Vanderhayden TREMBLES. The judge GLARES at him. CUT TO: INT. COURTROOM- A LITTLE LATER Barry questions STING. BARRY So, Mr. Sting. Thank you for being here. Your name intrigues me, I have to say. Where have I heard it before? STING I was with a band called &quot;The Police&quot;. BARRY But you&#039;ve never been a police officer of any kind, have you? STING No, I haven&#039;t. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 76. BARRY No, you havenâ€™t. And so, here we have yet another example of bee culture being casually stolen by a human for nothing more than a prance-about stage name. STING Oh please. BARRY Have you ever been stung, Mr. Sting? Because I&#039;m feeling a little stung, Sting. Or should I say, (looking in folder) Mr. Gordon M. Sumner? The jury GASPS. MONTGOMERY (to his aides) Thatâ€™s not his real name? You idiots! CUT TO: INT. COURTHOUSE- LATER BARRY Mr. Liotta, first may I offer my belated congratulations on your Emmy win for a guest spot on E.R. in 2005. LIOTTA Thank you. Thank you. Liotta LAUGHS MANIACALLY. BARRY I also see from your resume that youâ€™re devilishly handsome, but with a churning inner turmoil thatâ€™s always ready to blow. LIOTTA I enjoy what I do. Is that a crime? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 77. BARRY Not yet it isnâ€™t. But is this what itâ€™s come to for you, Mr. Liotta? Exploiting tiny helpless bees so you donâ€™t have to rehearse your part, and learn your lines, Sir? LIOTTA Watch it Benson, I could blow right now. BARRY This isnâ€™t a goodfella. This is a badfella! LIOTTA (exploding, trying to smash Barry with the Emmy) Why doesnâ€™t someone just step on this little creep and we can all go home? Youâ€™re all thinking it. Say it! JUDGE Order! Order in this courtroom! A MONTAGE OF NEWSPAPER HEADLINES FOLLOWS: NEW YORK POST: â€œBees to Humans: Buzz Offâ€. NEW YORK TELEGRAM: â€œSue Beeâ€. DAILY VARIETY: â€œStudio Dumps Liotta Project. Slams Door on Unlawful Entry 2.â€ CUT TO: SEQ. 3175 - â€œCANDLELIGHT DINNERâ€ INT. VANESSAâ€™S APARTMENT Barry and Vanessa are having a candle light dinner. Visible behind Barry is a â€œLITTLE MISSYâ€ SET BOX, with the flaps open. BARRY Well, I just think that was awfully nice of that bear to pitch in like that. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 78. VANESSA Iâ€™m telling you, I think the juryâ€™s on our side. BARRY Are we doing everything right...you know, legally? VANESSA Iâ€™m a florist. BARRY Right, right. Barry raises his glass. BARRY (CONTâ€™D) Well, hereâ€™s to a great team. VANESSA To a great team. They toast. Ken ENTERS KEN Well hello. VANESSA Oh...Ken. BARRY Hello. VANESSA I didnâ€™t think you were coming. KEN No, I was just late. I tried to call. But, (holding his cell phone) the battery... VANESSA I didnâ€™t want all this to go to waste, so I called Barry. Luckily he was free. BARRY Yeah. KEN (gritting his teeth) Oh, that was lucky. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 79. VANESSA Well, thereâ€™s still a little left. I could heat it up. KEN Yeah, heat it up. Sure, whatever. Vanessa EXITS. Ken and Barry look at each other as Barry eats. BARRY So, I hear youâ€™re quite a tennis player. Iâ€™m not much for the game myself. I find the ball a little grabby. KEN Thatâ€™s where I usually sit. Right there. VANESSA (O.C) Ken, Barry was looking at your resume, and he agreed with me that â€œeating with chopsticksâ€ isnâ€™t really a special skill. KEN (to Barry) You think I donâ€™t see what youâ€™re doing? BARRY Hey look, I know how hard it is trying to find the right job. We certainly have that in common. KEN Do we? BARRY Well, bees have 100% employment, of course. But we do jobs like taking the crud out. KEN Thatâ€™s just what I was thinking about doing. Ken holds his table knife up. It slips out of his hand. He goes under the table to pick it up. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 80. VANESSA Ken, I let Barry borrow your razor for his fuzz. I hope that was alright. Ken hits his head on the table. BARRY Iâ€™m going to go drain the old stinger. KEN Yeah, you do that. Barry EXITS to the bathroom, grabbing a small piece of a VARIETY MAGAZINE on the way. BARRY Oh, look at that. Ken slams the champagne down on the table. Ken closes his eyes and buries his face in his hands. He grabs a magazine on the way into the bathroom. SEQ. 2800 - â€œBARRY FIGHTS KENâ€ INT. BATHROOM - CONTINUOUS Ken ENTERS, closes the door behind him. Heâ€™s not happy. Barry is washing his hands. He glances back at Ken. KEN You know, Iâ€™ve just about had it with your little mind games. BARRY Whatâ€™s that? KEN Italian Vogue. BARRY Mamma Mia, thatâ€™s a lot of pages. KEN Itâ€™s a lot of ads. BARRY Remember what Van said. Why is your life any more valuable than mine? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 81. KEN Itâ€™s funny, I just canâ€™t seem to recall that! Ken WHACKS at Barry with the magazine. He misses and KNOCKS EVERYTHING OFF THE VANITY. Ken grabs a can of AIR FRESHENER. KEN (CONT&#039;D) I think something stinks in here. He sprays at Barry. BARRY I love the smell of flowers. KEN Yeah? How do you like the smell of flames? Ken lights the stream. BARRY Not as much. Barry flies in a circle. Ken, trying to stay with him, spins in place. ANGLE ON: Flames outside the bathroom door. Ken slips on the Italian Vogue, falls backward into the shower, pulling down the shower curtain. The can hits him in the head, followed by the shower curtain rod, and the rubber duck. Ken reaches back, grabs the handheld shower head. He whips around, looking for Barry. ANGLE ON: A WATERBUG near the drain. WATERBUG Waterbug. Not taking sides. Barry is on the toilet tank. He comes out from behind a shampoo bottle, wearing a chapstick cap as a helmet. BARRY Ken, look at me! Iâ€™m wearing a chapstick hat. This is pathetic. ANGLE ON: Ken turning the hand shower nozzle from â€œGENTLEâ€, to â€œTURBOâ€, to â€œLETHALâ€. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 82. KEN Iâ€™ve got issues! Ken fires the water at Barry, knocking him into the toilet. The items from the vanity (emory board, lipstick, eye curler, etc.) are on the toilet seat. Ken looks down at Barry. KEN (CONT&#039;D) Well well well, a royal flush. BARRY Youâ€™re bluffing. KEN Am I? Ken flushes the toilet. Barry grabs the Emory board and uses it to surf. He puts his hand in the water while heâ€™s surfing. Some water splashes on Ken. BARRY Surfâ€™s up, dude! KEN Awww, poo water! He does some skate board-style half-pipe riding. Barry surfs out of the toilet. BARRY That bowl is gnarly. Ken tries to get a shot at him with the toilet brush. KEN Except for those dirty yellow rings. Vanessa ENTERS. VANESSA Kenneth! What are you doing? KEN You know what? I donâ€™t even like honey! I donâ€™t eat it! VANESSA We need to talk! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 83. She pulls Ken out by his ear. Ken glares at Barry. CUT TO: INT. HALLWAY - CONTINUOUS VANESSA Heâ€™s just a little bee. And he happens to be the nicest bee Iâ€™ve met in a long time. KEN Long time? What are you talking about? Are there other bugs in your life? VANESSA No, but there are other things bugging me in life. And youâ€™re one of them! KEN Fine! Talking bees, no yogurt night...my nerves are fried from riding on this emotional rollercoaster. VANESSA Goodbye, Ken. KEN Augh! VANESSA Whew! Ken EXITS, then re-enters frame. KEN And for your information, I prefer sugar-free, artificial sweeteners, made by man! He EXITS again. The DOOR SLAMS behind him. VANESSA (to Barry) Iâ€™m sorry about all that. Ken RE-ENTERS. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 84. KEN I know itâ€™s got an aftertaste! I like it! BARRY (re: Ken) I always felt there was some kind of barrier between Ken and me. (puts his hands in his pockets) I couldnâ€™t overcome it. Oh well. VANESSA Are you going to be okay for the trial tomorrow? BARRY Oh, I believe Mr. Montgomery is about out of ideas. CUT TO: SEQ. 3300 - â€œADAM STINGS MONTYâ€ INT. COURTROOM - NEXT DAY ANGLE ON: Medium shot of Montgomery standing at his table. MONTGOMERY We would like to call Mr. Barry Benson Bee to the stand. ADAM (whispering to Vanessa) Now thatâ€™s a good idea. (to Barry) You can really see why heâ€™s considered one of the very best lawyers-- Oh. Barry rolls his eyes. He gets up, takes the stand. A juror in a striped shirt APPLAUDS. MR. GAMMIL (whispering) Layton, youâ€™ve got to weave some magic with this jury, or itâ€™s going to be all over. Montgomery is holding a BOOK, â€œThe Secret Life of Beesâ€. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 85. MONTGOMERY (confidently whispering) Oh, donâ€™t worry Mr. Gammil. The only thing I have to do to turn this jury around is to remind them of what they donâ€™t like about bees. (to Gammil) You got the tweezers? Mr. Gammil NODS, and pats his breast pocket. MR. GAMMIL Are you allergic? MONTGOMERY Only to losing, son. Only to losing. Montgomery approaches the stand. MONTGOMERY (CONTâ€™D) Mr. Benson Bee. Iâ€™ll ask you what I think weâ€™d all like to know. What exactly is your relationship to that woman? Montgomery points to Vanessa. BARRY Weâ€™re friends. MONTGOMERY Good friends? BARRY Yes. MONTGOMERY (softly in Barryâ€™s face) How good? BARRY What? MONTGOMERY Do you live together? BARRY Wait a minute, this isnâ€™t about-- &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 86. MONTGOMERY Are you her little... (clearing throat) ... bed bug? BARRY (flustered) Hey, thatâ€™s not the kind of-- MONTGOMERY Iâ€™ve seen a bee documentary or two. Now, from what I understand, doesnâ€™t your Queen give birth to all the bee children in the hive? BARRY Yeah, but-- MONTGOMERY So those arenâ€™t even your real parents! ANGLE ON: Barryâ€™s parents. MARTIN BENSON Oh, Barry. BARRY Yes they are! ADAM Hold me back! Vanessa holds him back with a COFFEE STIRRER. Montgomery points to Barryâ€™s parents. MONTGOMERY Youâ€™re an illegitimate bee, arenâ€™t you Benson? ADAM Heâ€™s denouncing bees! All the bees in the courtroom start to HUM. Theyâ€™re agitated. MONTGOMERY And donâ€™t yâ€™all date your cousins? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 87. VANESSA (standing, letting go of Adam) Objection! Adam explodes from the table and flies towards Montgomery. ADAM Iâ€™m going to pin cushion this guy! Montgomery turns around and positions himself by the judgeâ€™s bench. He sticks his butt out. Montgomery winks at his team. BARRY Adam, donâ€™t! Itâ€™s what he wants! Adam shoves Barry out of the way. Adam STINGS Montgomery in the butt. The jury REACTS, aghast. MONTGOMERY Ow! Iâ€™m hit! Oh, lordy, I am hit! The judge BANGS her gavel. JUDGE Order! Order! Please, Mr. Montgomery. MONTGOMERY The venom! The venom is coursing through my veins! I have been felled by a wing-ed beast of destruction. You see? You canâ€™t treat them like equals. Theyâ€™re strip-ed savages! Stingingâ€™s the only thing they know! Itâ€™s their way! ANGLE ON: Adam, collapsed on the floor. Barry rushes to his side. BARRY Adam, stay with me. ADAM I canâ€™t feel my legs. Montgomery falls on the Bailiff. BAILIFF Take it easy. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 88. MONTGOMERY Oh, what angel of mercy will come forward to suck the poison from my heaving buttocks? The JURY recoils. JUDGE Please, I will have order in this court. Order! Order, please! FADE TO: SEQ. 3400 - â€œADAM AT HOSPITALâ€ INT. HOSPITAL - STREET LEVEL ROOM - DAY PRESS PERSON #1 (V.O) The case of the honey bees versus the human race took a pointed turn against the bees yesterday, when one of their legal team stung Layton T. Montgomery. Now hereâ€™s Don with the 5-day. A NURSE lets Barry into the room. Barry CARRIES a FLOWER. BARRY Thank you. Barry stands over Adam, in a bed. Barry lays the flower down next to him. The TV is on. BARRY (CONT&#039;D) Hey buddy. ADAM Hey. BARRY Is there much pain? Adam has a BEE-SIZED PAINKILLER HONEY BUTTON near his head that he presses. ADAM (pressing the button) Yeah...I blew the whole case, didnâ€™t I? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 89. BARRY Oh, it doesnâ€™t matter. The important thing is youâ€™re alive. You could have died. ADAM Iâ€™d be better off dead. Look at me. Adam THROWS the blanket off his lap, revealing a GREEN SANDWICH SWORD STINGER. ADAM (CONTâ€™D) (voice cracking) They got it from the cafeteria, they got it from downstairs. In a tuna sandwich. Look, thereâ€™s a little celery still on it. BARRY What was it like to sting someone? ADAM I canâ€™t explain it. It was all adrenaline...and then...ecstasy. Barry looks at Adam. BARRY Alright. ADAM You think that was all a trap? BARRY Of course. Iâ€™m sorry. I flew us right into this. What were we thinking? Look at us, weâ€™re just a couple of bugs in this world. ADAM What do you think the humans will do to us if they win? BARRY I donâ€™t know. ADAM I hear they put the roaches in motels. That doesnâ€™t sound so bad. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 90. BARRY Adam, they check in, but they donâ€™t check out. Adam GULPS. ADAM Oh my. ANGLE ON: the hospital window. We see THREE PEOPLE smoking outside on the sidewalk. The smoke drifts in. Adam COUGHS. ADAM (CONTâ€™D) Say, could you get a nurse to close that window? BARRY Why? ADAM The smoke. Bees donâ€™t smoke. BARRY Right. Bees donâ€™t smoke. Bees donâ€™t smoke! But some bees are smoking. Adam, thatâ€™s it! Thatâ€™s our case. Adam starts putting his clothes on. ADAM It is? Itâ€™s not over? BARRY No. Get up. Get dressed. Iâ€™ve got to go somewhere. You get back the court and stall. Stall anyway you can. CUT TO: SEQ. 3500 - â€œSMOKING GUNâ€ INT. COURTROOM - THE NEXT DAY Adam is folding a piece of paper into a boat. ADAM ...and assuming youâ€™ve done step 29 correctly, youâ€™re ready for the tub. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 91. ANGLE ON: The jury, all with paper boats of their own. JURORS Ooh. ANGLE ON: Montgomery frustrated with Gammil, whoâ€™s making a boat also. Monty crumples Gammilâ€™s boat, and throws it at him. JUDGE Mr. Flayman? ADAM Yes? Yes, Your Honor? JUDGE Where is the rest of your team? ADAM (fumbling with his swordstinger) Well, your honor, itâ€™s interesting. You know Bees are trained to fly kind of haphazardly and as a result quite often we donâ€™t make very good time. I actually once heard a pretty funny story about a bee-- MONTGOMERY Your Honor, havenâ€™t these ridiculous bugs taken up enough of this courtâ€™s valuable time? Montgomery rolls out from behind his table. Heâ€™s suspended in a LARGE BABY CHAIR with wheels. MONTGOMERY (CONT&#039;D) How much longer are we going to allow these absurd shenanigans to go on? They have presented no compelling evidence to support their charges against my clients who have all run perfectly legitimate businesses. I move for a complete dismissal of this entire case. JUDGE Mr. Flayman, I am afraid I am going to have to consider Mr. Montgomeryâ€™s motion. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 92. ADAM But you canâ€™t. We have a terrific case. MONTGOMERY Where is your proof? Where is the evidence? Show me the smoking gun. Barry bursts through the door. BARRY Hold it, your honor. You want a smoking gun? Here is your smoking gun. Vanessa ENTERS, holding a bee smoker Vanessa slams the beekeeper&#039;s SMOKER onto the judgeâ€™s bench. JUDGE What is that? BARRY Itâ€™s a Bee smoker. Montgomery GRABS the smoker. MONTGOMERY What, this? This harmless little contraption? This couldnâ€™t hurt a fly, let alone a bee. He unintentionally points it towards the bee gallery, KNOCKING THEM ALL OUT. The jury GASPS. The press SNAPS pictures of them. BARRY Members of the jury, look at what has happened to bees who have never been asked, &quot;Smoking or Non?&quot; Is this what nature intended for us? To be forcibly addicted to these smoke machines in man-made wooden slat work camps? Living out our lives as honey slaves to the white man? Barry gestures dramatically towards Montgomery&#039;s racially mixed table. The BLACK LAWYER slowly moves his chair away. GAMMIL What are we going to do? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 93. MONTGOMERY (to Pross) He&#039;s playing the species card. Barry lands on the scale of justice, by the judgeâ€™s bench. It balances as he lands. BARRY Ladies and gentlemen, please, FreeThese-Bees! ANGLE ON: Jury, chanting &quot;Free the bees&quot;. JUDGE The court finds in favor of the bees. The chaos continues. Barry flies over to Vanessa, with his hand up for a â€œhigh 5â€. BARRY Vanessa, we won! VANESSA Yay! I knew you could do it. Highfive! She high 5â€™s Barry, sending him crashing to the table. He bounces right back up. VANESSA (CONT&#039;D) Oh, sorry. BARRY Ow!! Iâ€™m okay. Vanessa, do you know what this means? All the honey is finally going to belong to the bees. Now we wonâ€™t have to work so hard all the time. Montgomery approaches Barry, surrounded by the press. The cameras and microphones go to Montgomery. MONTGOMERY (waving a finger) This is an unholy perversion of the balance of nature, Benson! Youâ€™ll regret this. ANGLE ON: Barryâ€™s â€˜deer in headlightsâ€™ expression, as the press pushes microphones in his face. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 94. PRESS PERSON 1 Barry, how much honey do you think is out there? BARRY Alright, alright, one at a time... SARAH Barry, who are you wearing? BARRY Uhhh, my sweater is Ralph Lauren, and I have no pants. The Press follows Barry as he EXITS. ANGLE ON: Adam and Vanessa. ADAM (putting papers away) What if Montgomeryâ€™s right? VANESSA What do you mean? ADAM Weâ€™ve been living the bee way a long time. 27 million years. DISSOLVE TO: SEQ. 3600 - â€œHONEY ROUNDUPâ€ EXT. HONEY FARMS APIARY - MONTAGE SARAH (V.O) Congratulations on your victory. What are you going to demand as a settlement? BARRY (V.O) (over montage) First, weâ€™re going to demand a complete shutdown of all bee work camps. Then, we want to get back all the honey that was ours to begin with. Every last drop. We demand an end to the glorification of the bear as anything more than a filthy, smelly, big-headed, bad breath, stink-machine. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 95. I believe weâ€™re all aware of what they do in the woods. We will no longer tolerate derogatory beenegative nick-names, unnecessary inclusion of honey in bogus health products, and la-dee-da tea-time human snack garnishments. MONTAGE IMAGES: Close-up on an ATF JACKET, with the YELLOW LETTERS. Camera pulls back. We see an ARMY OF BEE AND HUMAN AGENTS wearing hastily made â€œAlcohol, Tobacco, Firearms, and Honeyâ€ jackets. Barry supervises. The gate to Honey Farms is locked permanently. All the smokers are collected and locked up. All the bees leave the Apiary. CUT TO: EXT. ATF OUTSIDE OF SUPERMARKET - MONTAGE Agents begin YANKING honey off the supermarket shelves, and out of shopping baskets. CUT TO: EXT. NEW HIVE CITY - MONTAGE The bees tear down a honey-bear statue. CUT TO: EXT. YELLOWSTONE FOREST - MONTAGE POV of a sniperâ€™s crosshairs. An animated BEAR character looka-like, turns his head towards camera. BARRY Wait for my signal. ANGLE ON: Barry lowering his binoculars. BARRY (CONT&#039;D) Take him out. The sniper SHOOTS the bear. It hits him in the shoulder. The bear looks at it. He gets woozy and the honey jar falls out of his lap, an ATF&amp;H agent catches it. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 96. BARRY (V.O) (CONT&#039;D) ATF&amp;H AGENT (to the bearâ€™s pig friend) Heâ€™ll have a little nausea for a few hours, then heâ€™ll be fine. CUT TO: EXT. STINGâ€™S HOUSE - MONTAGE ATF&amp;H agents SLAP CUFFS on Sting, who is meditating. STING But itâ€™s just a prance-about stage name! CUT TO: INT. A WOMANâ€™S SHOWER - MONTAGE A WOMAN is taking a shower, and using honey shampoo. An ATF&amp;H agent pulls the shower curtain aside, and grabs her bottle of shampoo. The woman SCREAMS. The agent turns to the 3 other agents, and Barry. ANGLE ON: Barry looking at the label on the shampoo bottle, shaking his head and writing in his clipboard. CUT TO: EXT. SUPERMARKET CAFE - MONTAGE Another customer, an old lady having her tea with a little jar of honey, gets her face pushed down onto the table and turned to the side by two agents. One of the agents has a gun on her. OLD LADY Canâ€™t breathe. CUT TO: EXT. CENTRAL PARK - MONTAGE An OIL DRUM of honey is connected to Barryâ€™s hive. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 97. BARRY Bring it in, boys. CUT TO: SEQ. 3650 - â€œNO MORE WORKâ€ INT. HONEX - MONTAGE ANGLE ON: The honey goes past the 3-cup hash-mark, and begins to overflow. A WORKER BEE runs up to Buzzwell. WORKER BEE 1 Mr. Buzzwell, we just passed 3 cups, and thereâ€™s gallons mores coming. I think we need to shutdown. KEYCHAIN BEE (to Buzzwell) Shutdown? Weâ€™ve never shutdown. ANGLE ON: Buzzwell overlooking the factory floor. BUZZWELL Shutdown honey production! Stop making honey! ANGLE ON: TWO BEES, each with a KEY. BUZZWELL (CONTâ€™D) Turn your key, Sir! They turn the keys simultaneously, War Games-style, shutting down the honey machines. ANGLE ON: the Taffy-Pull machine, Centrifuge, and Krelman all slowly come to a stop. The bees look around, bewildered. WORKER BEE 5 What do we do now? A BEAT. WORKER BEE 6 Cannon ball!! He jumps into a HONEY VAT, doesnâ€™t penetrate the surface. He looks around, and slowly sinks down to his waist. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 98. EXT. HONEX FACTORY THE WHISTLE BLOWS, and the bees all stream out the exit. CUT TO: INT. J-GATE - CONTINUOUS Lou Loduca gives orders to the pollen jocks. LOU LODUCA Weâ€™re shutting down honey production. Mission abort. CUT TO: EXT. CENTRAL PARK Jackson receives the orders, mid-pollination. JACKSON Aborting pollination and nectar detail. Returning to base. CUT TO: EXT. NEW HIVE CITY ANGLE ON: Bees, putting sun-tan lotion on their noses and antennae, and sunning themselves on the balconies of the gyms. CUT TO: EXT. CENTRAL PARK ANGLE ON: THE FLOWERS starting to DROOP. CUT TO: INT. J-GATE J-Gate is deserted. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 99. EXT. NEW HIVE CITY ANGLE ON: Bees sunning themselves. A TIMER DINGS, and they all turn over. CUT TO: EXT. CENTRAL PARK TIME LAPSE of Central Park turning brown. CUT TO: EXT. VANESSAâ€™S FLORIST SHOP CLOSE-UP SHOT: Vanessa writes â€œSorry. No more flowers.â€ on a â€œClosedâ€ sign, an turns it facing out. CUT TO: SEQ. 3700 - â€œIDLE HIVEâ€ EXT. NEW HIVE CITY - DAY Barry flies at high speed. TRACKING SHOT into the hive, through the lobby of Honex, and into Adamâ€™s office. CUT TO: INT. ADAMâ€™S OFFICE - CONTINUOUS Barry meets Adam in his office. Adamâ€™s office is in disarray. There are papers everywhere. Heâ€™s filling up his cardboard hexagon box. BARRY (out of breath) Adam, you wouldnâ€™t believe how much honey was out there. ADAM Oh yeah? BARRY Whatâ€™s going on around here? Where is everybody? Are they out celebrating? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 100. ADAM (exiting with a cardboard box of belongings) No, theyâ€™re just home. They donâ€™t know what to do. BARRY Hmmm. ADAM Theyâ€™re laying out, theyâ€™re sleeping in. I heard your Uncle Carl was on his way to San Antonio with a cricket. BARRY At least we got our honey back. They walk through the empty factory. ADAM Yeah, but sometimes I think, so what if the humans liked our honey? Who wouldnâ€™t? Itâ€™s the greatest thing in the world. I was excited to be a part of making it. ANGLE ON: Adamâ€™s desk on itâ€™s side in the hall. ADAM (CONTâ€™D) This was my new desk. This was my new job. I wanted to do it really well. And now...and now I canâ€™t. Adam EXITS. CUT TO: SEQ. 3900 - â€œWORLD WITHOUT BEESâ€ INT. STAIRWELL Vanessa and Barry are walking up the stairs to the roof. BARRY I donâ€™t understand why theyâ€™re not happy. We have so much now. I thought their lives would be better. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 101. VANESSA Hmmm. BARRY Theyâ€™re doing nothing. Itâ€™s amazing, honey really changes people. VANESSA You donâ€™t have any idea whatâ€™s going on, do you? BARRY What did you want to show me? VANESSA This. They reach the top of the stairs. Vanessa opens the door. CUT TO: EXT. VANESSAâ€™S ROOFTOP - CONTINUOUS Barry sees Vanessaâ€™s flower pots and small garden have all turned brown. BARRY What happened here? VANESSA That is not the half of it... Vanessa turns Barry around with her two fingers, revealing the view of Central Park, which is also all brown. BARRY Oh no. Oh my. Theyâ€™re all wilting. VANESSA Doesnâ€™t look very good, does it? BARRY No. VANESSA And whoâ€™s fault do you think that is? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 102. BARRY Mmmm...you know, Iâ€™m going to guess, bees. VANESSA Bees? BARRY Specifically me. I guess I didnâ€™t think that bees not needing to make honey would affect all these other things. VANESSA And itâ€™s not just flowers. Fruits, vegetables...they all need bees. BARRY Well, thatâ€™s our whole SAT test right there. VANESSA So, you take away the produce, that affects the entire animal kingdom. And then, of course... BARRY The human species? VANESSA (clearing throat) Ahem! BARRY Oh. So, if thereâ€™s no more pollination, it could all just go south here, couldnâ€™t it? VANESSA And I know this is also partly my fault. Barry takes a long SIGH. BARRY How about a suicide pact? VANESSA (not sure if heâ€™s joking) How would we do it? BARRY Iâ€™ll sting you, you step on me. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 103. VANESSA That just kills you twice. BARRY Right, right. VANESSA Listen Barry. Sorry but Iâ€™ve got to get going. She EXITS. BARRY (looking out over the park) Had to open my mouth and talk... (looking back) Vanessa..? Vanessa is gone. CUT TO: SEQ. 3935 - â€œGOING TO PASADENAâ€ EXT. NY STREET - CONTINUOUS Vanessa gets into a cab. Barry ENTERS. BARRY Vanessa. Why are you leaving? Where are you going? VANESSA To the final Tournament of Roses parade in Pasadena. They moved it up to this weekend because all the flowers are dying. Itâ€™s the last chance Iâ€™ll ever have to see it. BARRY Vanessa, I just want to say Iâ€™m sorry. I never meant it to turn out like this. VANESSA I know. Me neither. Vanessa cab drives away. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 104. BARRY (chuckling to himself) Tournament of Roses. Roses canâ€™t do sports. Wait a minute...roses. Roses? Roses!? Vanessa! Barry follows shortly after. He catches up to it, and he pounds on the window. Barry follows shortly after Vanessaâ€™s cab. He catches up to it, and he pounds on the window. INT. TAXI - CONTINUOUS Barry motions for her to roll the window down. She does so. BARRY Roses?! VANESSA Barry? BARRY (as he flies next to the cab) Roses are flowers. VANESSA Yes, they are. BARRY Flowers, bees, pollen! VANESSA I know. Thatâ€™s why this is the last parade. BARRY Maybe not. The cab starts pulling ahead of Barry. BARRY (CONT&#039;D) (re: driver) Could you ask him to slow down? VANESSA Could you slow down? The cabs slows. Barry flies in the window, and lands in the change box, which closes on him. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 105. VANESSA (CONT&#039;D) Barry! Vanessa lets him out. Barry stands on the change box, in front of the driverâ€™s license. BARRY Okay, I made a huge mistake! This is a total disaster, and itâ€™s all my fault! VANESSA Yes, it kind of is. BARRY Iâ€™ve ruined the planet. And, I wanted to help with your flower shop. Instead, Iâ€™ve made it worse. VANESSA Actually, itâ€™s completely closed down. BARRY Oh, I thought maybe you were remodeling. Nonetheless, I have another idea. And itâ€™s greater than all my previous great ideas combined. VANESSA I donâ€™t want to hear it. Vanessa closes the change box on Barry. BARRY (opening it again) Alright, hereâ€™s what Iâ€™m thinking. They have the roses, the roses have the pollen. I know every bee, plant, and flower bud in this park. All weâ€™ve got to do is get what theyâ€™ve got back here with what weâ€™ve got. VANESSA Bees... BARRY Park... VANESSA Pollen... &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 106. BARRY Flowers... VANESSA Repollination! BARRY (on luggage handle, going up) Across the nation! CUT TO: SEQ. 3950 - â€œROSE PARADEâ€ EXT. PASADENA PARADE BARRY (V.O) Alright. Tournament of Roses. Pasadena, California. Theyâ€™ve got nothing but flowers, floats, and cotton candy. Security will be tight. VANESSA I have an idea. CUT TO: EXT. FLOAT STAGING AREA ANGLE ON: Barry and Vanessa approaching a HEAVILY ARMED GUARD in front of the staging area. VANESSA Vanessa Bloome, FTD. Official floral business. He leans in to look at her badge. She SNAPS IT SHUT, VANESSA (CONTâ€™D) Oh, itâ€™s real. HEAVILY ARMED GUARD Sorry maâ€™am. Thatâ€™s a nice brooch, by the way. VANESSA Thank you. It was a gift. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 107. They ENTER the staging area. BARRY (V.O) Then, once weâ€™re inside, we just pick the right float. VANESSA How about the Princess and the Pea? BARRY Yeah. VANESSA I can be the princess, and-- BARRY ...yes, I think-- VANESSA You could be-- BARRY Iâ€™ve-- VANESSA The pea. BARRY Got it. CUT TO: EXT. FLOAT STAGING AREA - A FEW MOMENTS LATER Barry, dressed as a PEA, flies up and hovers in front of the princess on the â€œPrincess and the Peaâ€ float. The float is sponsored by Inflat-a-bed and a SIGN READS: â€œInflat-a-bed: If it blows, itâ€™s ours.â€ BARRY Sorry Iâ€™m late. Where should I sit? PRINCESS What are you? BARRY I believe Iâ€™m the pea. PRINCESS The pea? Itâ€™s supposed to be under the mattresses. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 108. BARRY Not in this fairy tale, sweetheart. PRINCESS Iâ€™m going to go talk to the marshall. BARRY You do that. This whole parade is a fiasco! She EXITS. Vanessa removes the step-ladder. The princess FALLS. Barry and Vanessa take off in the float. BARRY (CONTâ€™D) Letâ€™s see what this baby will do. ANGLE ON: Guy with headset talking to drivers. HEADSET GUY Hey! The float ZOOMS by. A young CHILD in the stands, TIMMY, cries. CUT TO: EXT. FLOAT STAGING AREA - A FEW MOMENTS LATER ANGLE ON: Vanessa putting the princess hat on. BARRY (V.O) Then all we do is blend in with traffic, without arousing suspicion. CUT TO: EXT. THE PARADE ROUTE - CONTINUOUS The floats go flying by the crowds. Barry and Vanessaâ€™s float CRASHES through the fence. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 109. EXT. LA FREEWAY Vanessa and Barry speed, dodging and weaving, down the freeway. BARRY (V.O) And once weâ€™re at the airport, thereâ€™s no stopping us. CUT TO: EXT. LAX AIRPORT Barry and Vanessa pull up to the curb, in front of an TSA AGENT WITH CLIPBOARD. TSA AGENT Stop. Security. Did you and your insect pack your own float? VANESSA (O.C) Yes. TSA AGENT Has this float been in your possession the entire time? VANESSA (O.C) Since the parade...yes. ANGLE ON: Barry holding his shoes. TSA AGENT Would you remove your shoes and everything in your pockets? Can you remove your stinger, Sir? BARRY Thatâ€™s part of me. TSA AGENT I know. Just having some fun. Enjoy your flight. CUT TO: EXT. RUNWAY Barry and Vanessaâ€™s airplane TAKES OFF. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 110. BARRY (O.C) Then, if weâ€™re lucky, weâ€™ll have just enough pollen to do the job. DISSOLVE TO: SEQ. 4025 - â€œCOCKPIT FIGHTâ€ INT. AIRPLANE Vanessa is on the aisle. Barry is on a laptop calculating flowers, pollen, number of bees, airspeed, etc. He does a â€œStompâ€ dance on the keyboard. BARRY Can you believe how lucky we are? We have just enough pollen to do the job. I think this is going to work, Vanessa. VANESSA Itâ€™s got to work. PILOT (V.O) Attention passengers. This is Captain Scott. Iâ€™m afraid we have a bit of bad weather in the New York area. And looks like weâ€™re going to be experiencing a couple of hours delay. VANESSA Barry, these are cut flowers with no water. Theyâ€™ll never make it. BARRY Iâ€™ve got to get up there and talk to these guys. VANESSA Be careful. Barry flies up to the cockpit door. CUT TO: INT. COCKPIT - CONTINUOUS A female flight attendant, ANGELA, is in the cockpit with the pilots. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 111. Thereâ€™s a KNOCK at the door. BARRY (C.O) Hey, can I get some help with this Sky Mall Magazine? Iâ€™d like to order the talking inflatable travel pool filter. ANGELA (to the pilots, irritated) Excuse me. CUT TO: EXT. CABIN - CONTINUOUS Angela opens the cockpit door and looks around. She doesnâ€™t see anybody. ANGLE ON: Barry hidden on the yellow and black â€œcautionâ€ stripe. As Angela looks around, Barry zips into the cockpit. CUT TO: INT. COCKPIT BARRY Excuse me, Captain. I am in a real situation here... PILOT (pulling an earphone back, to the co-pilot) What did you say, Hal? CO-PILOT I didnâ€™t say anything. PILOT (he sees Barry) Ahhh! Bee! BARRY No, no! Donâ€™t freak out! Thereâ€™s a chance my entire species-- CO-PILOT (taking off his earphones) Ahhh! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 112. The pilot grabs a â€œDUSTBUSTERâ€ vacuum cleaner. He aims it around trying to vacuum up Barry. The co-pilot faces camera, as the pilot tries to suck Barry up. Barry is on the other side of the co-pilot. As they dosey-do, the toupee of the co-pilot begins to come up, still attached to the front. CO-PILOT (CONT&#039;D) What are you doing? Stop! The toupee comes off the co-pilotâ€™s head, and sticks in the Dustbuster. Barry runs across the bald head. BARRY Wait a minute! Iâ€™m an attorney! CO-PILOT Whoâ€™s an attorney? PILOT Donâ€™t move. The pilot uses the Dustbuster to try and mash Barry, who is hovering in front of the co-pilotâ€™s nose, and knocks out the co-pilot who falls out of his chair, hitting the life raft release button. The life raft inflates, hitting the pilot, knocking him into a wall and out cold. Barry surveys the situation. BARRY Oh, Barry. CUT TO: INT. AIRPLANE CABIN Vanessa studies her laptop, looking serious. SFX: PA CRACKLE. BARRY (V.O) (in captain voice) Good afternoon passengers, this is your captain speaking. Would a Miss Vanessa Bloome in 24F please report to the cockpit. And please hurry! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 113. ANGLE ON: The aisle, and Vanessa head popping up. CUT TO: INT. COCKPIT Vanessa ENTERS. VANESSA What happened here? BARRY I tried to talk to them, but then there was a Dustbuster, a toupee, a life raft exploded...Now oneâ€™s bald, oneâ€™s in a boat, and theyâ€™re both unconscious. VANESSA Is that another bee joke? BARRY No. No oneâ€™s flying the plane. The AIR TRAFFIC CONTROLLER, BUD, speaks over the radio. BUD This is JFK control tower. Flight 356, whatâ€™s your status? Vanessa presses a button, and the intercom comes on. VANESSA This is Vanessa Bloome. Iâ€™m a florist from New York. BUD Whereâ€™s the pilot? VANESSA Heâ€™s unconscious and so is the copilot. BUD Not good. Is there anyone onboard who has flight experience? A BEAT. BARRY As a matter of fact, there is. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 114. BUD Whoâ€™s that? VANESSA Barry Benson. BUD From the honey trial? Oh great. BARRY Vanessa, this is nothing more than a big metal bee. Itâ€™s got giant wings, huge engines. VANESSA I canâ€™t fly a plane. BARRY Why not? Isnâ€™t John Travolta a pilot? VANESSA Yes? BARRY How hard could it be? VANESSA Wait a minute. Barry, weâ€™re headed into some lightning. CUT TO: Vanessa shrugs, and takes the controls. SEQ. 4150 - â€œBARRY FLIES PLANEâ€ INT. BENSON HOUSE The family is all huddled around the TV at the Benson house. ANGLE ON: TV. Bob Bumble is broadcasting. BOB BUMBLE This is Bob Bumble. We have some late-breaking news from JFK airport, where a very suspenseful scene is developing. Barry Benson, fresh off his stunning legal victory... &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 115. Adam SPRAYS a can of HONEY-WHIP into his mouth. ADAM Thatâ€™s Barry. BOB BUMBLE ...is now attempting to land a plane, loaded with people, flowers, and an incapacitated flight crew. EVERYONE Flowers?! CUT TO: INT. AIR TRAFFIC CONTROL TOWER BUD Well, we have an electrical storm in the area, and two individuals at the controls of a jumbo jet with absolutely no flight experience. JEANETTE CHUNG Just a minute, Mr. Ditchwater, thereâ€™s a honey bee on that plane. BUD Oh, Iâ€™m quite familiar with Mr. Bensonâ€™s work, and his no-account compadres. Havenâ€™t they done enough damage already? JEANETTE CHUNG But isnâ€™t he your only hope right now? BUD Come on, technically a bee shouldnâ€™t be able to fly at all. CUT TO: INT. COCKPIT. Barry REACTS BUD The wings are too small, their bodies are too big-- &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 116. BARRY (over PA) Hey, hold on a second. Havenâ€™t we heard this million times? The surface area of the wings, and the body mass doesnâ€™t make sense? JEANETTE CHUNG Get this on the air. CAMERAMAN You got it! CUT TO: INT. BEE TV CONTROL ROOM An engineer throws a switch. BEE ENGINEER Stand by. Weâ€™re going live. The â€œON AIRâ€ sign illuminates. CUT TO: INT. VARIOUS SHOTS OF NEW HIVE CITY The news report plays on TV. The pollen jocks are sitting around, playing paddle-ball, Wheel-o, and one of them is spinning his helmet on his finger. Buzzwell is in an office cubicle, playing computer solitaire. Barryâ€™s family and Adam watch from their living room. Bees sitting on the street curb turn around to watch the TV. BARRY Mr. Ditchwater, the way we work may be a mystery to you, because making honey takes a lot of bees doing a lot of small jobs. But let me tell you something about a small job. If you do it really well, it makes a big difference. More than we realized. To us, to everyone. Thatâ€™s why I want to get bees back to doing what we do best. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 117. Working together. Thatâ€™s the bee way. Weâ€™re not made of Jello. We get behind a fellow. Black and yellow. CROWD OF BEES Hello! CUT TO: INT. COCKPIT Barry is giving orders to Vanessa. BARRY Left, right, down, hover. VANESSA Hover? BARRY Forget hover. VANESSA You know what? This isnâ€™t so hard. Vanessa pretends to HONK THE HORN. VANESSA (CONTâ€™D) Beep, beep! Beep, beep! A BOLT OF LIGHTNING HITS the plane. The plane takes a sharp dip. VANESSA (CONTâ€™D) Barry, what happened? BARRY (noticing the control panel) Wait a minute. I think we were on autopilot that whole time. VANESSA That may have been helping me. BARRY And now weâ€™re not! VANESSA (V.O.) (folding her arms) Well, then it turns out I cannot fly a plane. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 118. BARRY (CONT&#039;D) Vanessa struggles with the yoke. CUT TO: EXT. AIRPLANE The airplane goes into a steep dive. CUT TO: SEQ. 4175 - â€œCRASH LANDINGâ€ INT. J-GATE An ALERT SIGN READING: â€œHive Alert. We Need:â€ Then the SIGNAL goes from â€œTwo Beesâ€ â€œSome Beesâ€ â€œEvery Bee There Isâ€ Lou Loduca gathers the pollen jocks at J-Gate. LOU LODUCA All of you, letâ€™s get behind this fellow. Move it out! The bees follow Lou Loduca, and EXIT J-Gate. CUT TO: INT. AIRPLANE COCKPIT BARRY Our only chance is if I do what I would do, and you copy me with the wings of the plane! VANESSA You donâ€™t have to yell. BARRY Iâ€™m not yelling. We happen to be in a lot of trouble here. VANESSA Itâ€™s very hard to concentrate with that panicky tone in your voice. BARRY Itâ€™s not a tone. Iâ€™m panicking! CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 119. EXT. JFK AIRPORT ANGLE ON: The bees arriving and massing at the airport. CUT TO: INT. COCKPIT Barry and Vanessa alternately SLAP EACH OTHER IN THE FACE. VANESSA I donâ€™t think I can do this. BARRY Vanessa, pull yourself together. Listen to me, you have got to snap out of it! VANESSA You snap out of it! BARRY You snap out of it! VANESSA You snap out of it! BARRY You snap out of it! VANESSA You snap out of it! CUT TO: EXT. AIRPLANE A GIGANTIC SWARM OF BEES flies in to hold the plane up. CUT TO: INT. COCKPIT - CONTINUOUS BARRY You snap out of it! VANESSA You snap out of it! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 120. BARRY You snap-- VANESSA Hold it! BARRY (about to slap her again) Why? Come on, itâ€™s my turn. VANESSA How is the plane flying? Barryâ€™s antennae ring. BARRY I donâ€™t know. (answering) Hello? CUT TO: EXT. AIRPLANE ANGLE ON: The underside of the plane. The pollen jocks have massed all around the underbelly of the plane, and are holding it up. LOU LODUCA Hey Benson, have you got any flowers for a happy occasion in there? CUT TO: INT. COCKPIT Lou, Buzz, Splitz, and Jackson come up alongside the cockpit. BARRY The pollen jocks! VANESSA They do get behind a fellow. BARRY Black and yellow. LOU LODUCA (over headset) Hello. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 121. Alright you two, what do you say we drop this tin can on the blacktop? VANESSA What blacktop? Where? I canâ€™t see anything. Can you? BARRY No, nothing. Itâ€™s all cloudy. CUT TO: EXT. RUNWAY Adam SHOUTS. ADAM Come on, youâ€™ve got to think bee, Barry. Thinking bee, thinking bee. ANGLE ON: Overhead shot of runway. The bees are in the formation of a flower. In unison they move, causing the flower to FLASH YELLOW AND BLACK. BEES (chanting) Thinking bee, thinking bee. CUT TO: INT. COCKPIT We see through the swirling mist and clouds. A GIANT SHAPE OF A FLOWER is forming in the middle of the runway. BARRY Wait a minute. I think Iâ€™m feeling something. VANESSA What? BARRY I donâ€™t know, but itâ€™s strong. And itâ€™s pulling me, like a 27 million year old instinct. Bring the nose of the plane down. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 122. LOU LODUCA (CONT&#039;D) EXT. RUNWAY All the bees are on the runway chanting â€œThinking Beeâ€. CUT TO: INT. CONTROL TOWER RICK What in the world is on the tarmac? ANGLE ON: Dave OTS onto runway seeing a flower being formed by millions of bees. BUD Get some lights on that! CUT TO: EXT. RUNWAY ANGLE ON: AIRCRAFT LANDING LIGHT SCAFFOLD by the side of the runway, illuminating the bees in their flower formation. INT. COCKPIT BARRY Vanessa, aim for the flower! VANESSA Oh, okay? BARRY Cut the engines! VANESSA Cut the engines? BARRY Weâ€™re going in on bee power. Ready boys? LOU LODUCA Affirmative. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 123. INT. AIRPLANE COCKPIT BARRY Good, good, easy now. Land on that flower! Ready boys? Give me full reverse. LOU LODUCA Spin it around! The plane attempts to land on top of an â€œAloha Airlinesâ€ plane with flowers painted on it. BARRY (V.O) I mean the giant black and yellow pulsating flower made of millions of bees! VANESSA Which flower? BARRY That flower! VANESSA Iâ€™m aiming at the flower! The plane goes after a FAT GUY IN A HAWAIIAN SHIRT. BARRY (V.O) Thatâ€™s a fat guy in a flowered shirt! The other other flower! The big one. He snaps a photo and runs away. BARRY (CONT&#039;D) Full forward. Ready boys? Nose down. Bring your tail up. Rotate around it. VANESSA Oh, this is insane, Barry. BARRY This is the only way I know how to fly. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 124. AIR TRAFFIC CONTROL TOWER BUD Am I koo-koo kachoo, or is this plane flying in an insect-like pattern? CUT TO: EXT. RUNWAY BARRY (V.O) Get your nose in there. Donâ€™t be afraid of it. Smell it. Full reverse! Easy, just drop it. Be a part of it. Aim for the center! Now drop it in. Drop it in, woman! The plane HOVERS and MANEUVERS, landing in the center of the giant flower, like a bee. The FLOWERS from the cargo hold spill out onto the runway. INT. AIPLANE CABIN The passengers are motionless for a beat. PASSENGER Come on already! They hear the â€œding dingâ€, and all jump up to grab their luggage out of the overheads. SEQ. 4225 - â€œRUNWAY SPEECHâ€ EXT. RUNWAY - CONTINUOUS The INFLATABLE SLIDES pop out the side of the plane. The passengers escape. Barry and Vanessa slide down out of the cockpit. Barry and Vanessa exhale a huge breath. VANESSA Barry, we did it. You taught me how to fly. Vanessa raises her hand up for a high five. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 125. BARRY Yes. No high five. VANESSA Right. ADAM Barry, it worked. Did you see the giant flower? BARRY What giant flower? Where? Of course I saw the flower! That was genius, man. Genius! ADAM Thank you. BARRY But weâ€™re not done yet. Barry flies up to the wing of the plane, and addresses the bee crowd. BARRY (CONTâ€™D) Listen everyone. This runway is covered with the last pollen from the last flowers available anywhere on Earth. That means this is our last chance. Weâ€™re the only ones who make honey, pollinate flowers, and dress like this. If weâ€™re going to survive as a species, this is our moment. So what do you all say? Are we going to be bees, or just Museum of Natural History key chains? BEES Weâ€™re bees! KEYCHAIN BEE Keychain! BARRY Then follow me... Except Keychain. BUZZ Hold on Barry. Youâ€™ve earned this. Buzz puts a pollen jock jacket and helmet with Barryâ€™s name on it on Barry. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 126. BARRY Iâ€™m a pollen jock! (looking at the jacket. The sleeves are a little long) And itâ€™s a perfect fit. All Iâ€™ve got to do are the sleeves. The Pollen Jocks toss Barry a gun. BARRY (CONTâ€™D) Oh yeah! ANGLE ON: Martin and Janet Benson. JANET BENSON Thatâ€™s our Barry. All the bees descend upon the flowers on the tarmac, and start collecting pollen. CUT TO: SEQ. 4250 - â€œRE-POLLINATIONâ€ EXT. SKIES - CONTINUOUS The squadron FLIES over the city, REPOLLINATING trees and flowers as they go. Barry breaks off from the group, towards Vanessaâ€™s flower shop. CUT TO: EXT. VANESSAâ€™S FLOWER SHOP - CONTINUOUS Barry REPOLLINATES Vanessaâ€™s flowers. CUT TO: EXT. CENTRAL PARK - CONTINUOUS ANGLE ON: Timmy with a frisbee, as the bees fly by. TIMMY Mom, the bees are back! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 127. Central Park is completely repollinated by the bees. DISSOLVE TO: INT. HONEX - CONTINUOUS Honex is back to normal and everyone is busily working. ANGLE ON: Adam, putting his Krelman hat on. ADAM If anyone needs to make a call, nowâ€™s the time. Iâ€™ve got a feeling weâ€™ll be working late tonight! The bees CHEER. CUT TO: SEQ. 4355 EXT: VANESSAâ€™S FLOWER SHOP With a new sign out front. â€œVanessa &amp; Barry: Flowers, Honey, Legal Adviceâ€ DISSOLVE TO: INT: FLOWER COUNTER Vanessa doing a brisk trade with many customers. CUT TO: INT: FLOWER SHOP - CONTINUOUS Vanessa is selling flowers. In the background, there are SHELVES STOCKED WITH HONEY. VANESSA (O.C.) Donâ€™t forget these. Have a great afternoon. Yes, can I help whoâ€™s next? Whoâ€™s next? Would you like some honey with that? It is beeapproved. SIGN ON THE BACK ROOM DOOR READS: â€œBarry Benson: Insects at Lawâ€. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 128. Camera moves into the back room. ANGLE ON: Barry. ANGLE ON: Barryâ€™s COW CLIENT. COW Milk, cream, cheese...itâ€™s all me. And I donâ€™t see a nickel. BARRY Uh huh? Uh huh? COW (breaking down) Sometimes I just feel like a piece of meat. BARRY I had no idea. VANESSA Barry? Iâ€™m sorry, have you got a moment? BARRY Would you excuse me? My mosquito associate here will be able to help you. Mooseblood ENTERS. MOOSEBLOOD Sorry Iâ€™m late. COW Heâ€™s a lawyer too? MOOSEBLOOD Maâ€™am, I was already a bloodsucking parasite. All I needed was * a briefcase. * ANGLE ON: Flower Counter. VANESSA (to customer) Have a great afternoon! (to Barry) Barry, I just got this huge tulip order for a wedding, and I canâ€™t get them anywhere. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 129. BARRY Not a problem, Vannie. Just leave it to me. Vanessa turns back to deal with a customer. VANESSA Youâ€™re a life-saver, Barry. (to the next customer) Can I help whoâ€™s next? Whoâ€™s next? ANGLE ON: Vanessa smiling back at Barry. Barry smiles too, then snaps himself out of it. BARRY (speaks into his antennae) Alright. Scramble jocks, itâ€™s time to fly! VANESSA Thank you, Barry! EXT. FLOWER SHOP - CONTINUOUS ANGLE ON: Ken and Andy walking down the street. KEN (noticing the new sign) Augh! What in the world? Itâ€™s that bee again! ANDY (guiding Ken protectively) Let it go, Kenny. KEN That bee is living my life! When will this nightmare end? ANDY Let it all go. They donâ€™t break stride. ANGLE ON: Camera in front of Barry as he flies out the door and up into the sky. Pollen jocks fold in formation behind him as they zoom into the park. BARRY (to Splitz) Beautiful day to fly. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 130. JACKSON Sure is. BARRY Between you and me, I was dying to get out of that office. FADE OUT: &quot;Bee Movie&quot;


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
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  [img]https://66.media.tumblr.com/44a02795a6e4c047ec238170103e6477/b2a8950e9c92848a-59/s400x600/4530c31c9cf04b7e98d1aab2a03b2b91e879325c.jpg[/img]<br />I do remember one thing.<br />It took hours and hours but..<br />by the time I was done with it,<br />I was so involved, I didn&#039;t know what to think.<br />I carried it around with me for days and days..<br />playing little games<br />like not looking at it for a whole day<br />and then.. looking at it.<br />to see if I still liked it.<br />I did.<br /><br />I repeat myself when under stress.<br />I repeat myself when under stress.<br />I repeat myself when under stress.<br />I repeat myself when under stress.<br />I repeat..<br />The more I look at it,<br />the more I like it.<br />I do think it&#039;s good.<br />The fact is..<br />no matter how closely I study it,<br />no matter how I take it apart,<br />no matter how I break it down,<br />It remains consistant.<br />I wish you were here to see it.<br /><br />I like it.


subject: Re: ENTER AT YOUR OWN PERIL
poster_name: Yuzihax
poster_email: *****@*****
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icon: xx
body:
  [quote author=lapras link=topic=9115.msg216816#msg216816 date=1594609793]<br />According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway. Because bees donâ€™t care what humans think is impossible.â€ SEQ. 75 - â€œINTRO TO BARRYâ€ INT. BENSON HOUSE - DAY ANGLE ON: Sneakers on the ground. Camera PANS UP to reveal BARRY BENSONâ€™S BEDROOM ANGLE ON: Barryâ€™s hand flipping through different sweaters in his closet. BARRY Yellow black, yellow black, yellow black, yellow black, yellow black, yellow black...oohh, black and yellow... ANGLE ON: Barry wearing the sweater he picked, looking in the mirror. BARRY (CONTâ€™D) Yeah, letâ€™s shake it up a little. He picks the black and yellow one. He then goes to the sink, takes the top off a CONTAINER OF HONEY, and puts some honey into his hair. He squirts some in his mouth and gargles. Then he takes the lid off the bottle, and rolls some on like deodorant. CUT TO: INT. BENSON HOUSE KITCHEN - CONTINUOUS Barryâ€™s mother, JANET BENSON, yells up at Barry. JANET BENSON Barry, breakfast is ready! CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 1. INT. BARRYâ€™S ROOM - CONTINUOUS BARRY Coming! SFX: Phone RINGING. Barryâ€™s antennae vibrate as they RING like a phone. Barryâ€™s hands are wet. He looks around for a towel. BARRY (CONTâ€™D) Hang on a second! He wipes his hands on his sweater, and pulls his antennae down to his ear and mouth. BARRY (CONT&#039;D) Hello? His best friend, ADAM FLAYMAN, is on the other end. ADAM Barry? BARRY Adam? ADAM Can you believe this is happening? BARRY Canâ€™t believe it. Iâ€™ll pick you up. Barry sticks his stinger in a sharpener. SFX: BUZZING AS HIS STINGER IS SHARPENED. He tests the sharpness with his finger. SFX: Bing. BARRY (CONTâ€™D) Looking sharp. ANGLE ON: Barry hovering down the hall, sliding down the staircase bannister. Barryâ€™s mother, JANET BENSON, is in the kitchen. JANET BENSON Barry, why donâ€™t you use the stairs? Your father paid good money for those. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 2. BARRY Sorry, Iâ€™m excited. Barryâ€™s father, MARTIN BENSON, ENTERS. Heâ€™s reading a NEWSPAPER with the HEADLINE, â€œQueen gives birth to thousandtuplets: Resting Comfortably.â€ MARTIN BENSON Hereâ€™s the graduate. Weâ€™re very proud of you, Son. And a perfect report card, all Bâ€™s. JANET BENSON (mushing Barryâ€™s hair) Very proud. BARRY Ma! Iâ€™ve got a thing going here. Barry re-adjusts his hair, starts to leave. JANET BENSON Youâ€™ve got some lint on your fuzz. She picks it off. BARRY Ow, thatâ€™s me! MARTIN BENSON Wave to us. Weâ€™ll be in row 118,000. Barry zips off. BARRY Bye! JANET BENSON Barry, I told you, stop flying in the house! CUT TO: SEQ. 750 - DRIVING TO GRADUATION EXT. BEE SUBURB - MORNING A GARAGE DOOR OPENS. Barry drives out in his CAR. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 3. ANGLE ON: Barryâ€™s friend, ADAM FLAYMAN, standing by the curb. Heâ€™s reading a NEWSPAPER with the HEADLINE: â€œFrisbee Hits Hive: Internet Down. Bee-stander: â€œI heard a sound, and next thing I knew...wham-o!.â€ Barry drives up, stops in front of Adam. Adam jumps in. BARRY Hey, Adam. ADAM Hey, Barry. (pointing at Barryâ€™s hair) Is that fuzz gel? BARRY A little. Itâ€™s a special day. Finally graduating. ADAM I never thought Iâ€™d make it. BARRY Yeah, three days of grade school, three days of high school. ADAM Those were so awkward. BARRY Three days of college. Iâ€™m glad I took off one day in the middle and just hitchhiked around the hive. ADAM You did come back different. They drive by a bee whoâ€™s jogging. ARTIE Hi Barry! BARRY (to a bee pedestrian) Hey Artie, growing a mustache? Looks good. Barry and Adam drive from the suburbs into the city. ADAM Hey, did you hear about Frankie? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 4. BARRY Yeah. ADAM You going to his funeral? BARRY No, Iâ€™m not going to his funeral. Everybody knows you sting someone you die, you donâ€™t waste it on a squirrel. He was such a hot head. ADAM Yeah, I guess he couldâ€™ve just gotten out of the way. The DRIVE through a loop de loop. BARRY AND ADAM Whoa...Whooo...wheee!! ADAM I love this incorporating the amusement park right into our regular day. BARRY I guess thatâ€™s why they say we donâ€™t need vacations. CUT TO: SEQ. 95 - GRADUATION EXT. GRADUATION CEREMONY - CONTINUOUS Barry and Adam come to a stop. They exit the car, and fly over the crowd to their seats. * BARRY * (re: graduation ceremony) * Boy, quite a bit of pomp...under * the circumstances. * They land in their seats. BARRY (CONTâ€™D) Well Adam, today we are men. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 5. ADAM We are. BARRY Bee-men. ADAM Amen! BARRY Hallelujah. Barry hits Adamâ€™s forehead. Adam goes into the rapture. An announcement comes over the PA. ANNOUNCER (V.O) Students, faculty, distinguished bees...please welcome, Dean Buzzwell. ANGLE ON: DEAN BUZZWELL steps up to the podium. The podium has a sign that reads: â€œWelcome Graduating Class of:â€, with train-station style flipping numbers after it. BUZZWELL Welcome New Hive City graduating class of... The numbers on the podium change to 9:15. BUZZWELL (CONTâ€™D) ...9:15. (he clears his throat) And that concludes our graduation ceremonies. And begins your career at Honex Industries. BARRY Are we going to pick our job today? ADAM I heard itâ€™s just orientation. The rows of chairs change in transformer-like mechanical motion to Universal Studios type tour trams. Buzzwell walks off stage. BARRY (re: trams) Whoa, heads up! Here we go. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 6. SEQ. 125 - â€œFACTORYâ€ FEMALE VOICE (V.O) Keep your hands and antennas inside the tram at all times. (in Spanish) Dejen las manos y antennas adentro del tram a todos tiempos. BARRY I wonder what itâ€™s going to be like? ADAM A little scary. Barry shakes Adam. BARRY AND ADAM AAHHHH! The tram passes under SIGNS READING: â€œHonex: A Division of Honesco: A Part of the Hexagon Group.â€ TRUDY Welcome to Honex, a division of Honesco, and a part of the Hexagon group. BARRY This is it! The Honex doors OPEN, revealing the factory. BARRY (CONTâ€™D) Wow. TRUDY We know that you, as a bee, have worked your whole life to get to the point where you can work for your whole life. Honey begins when our valiant pollen jocks bring the nectar to the hive where our top secret formula is automatically color-corrected, scent adjusted and bubble contoured into this... Trudy GRABS a TEST TUBE OF HONEY from a technician. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 7. TRUDY (CONTâ€™D) ...soothing, sweet syrup with its distinctive golden glow, you all know as... EVERYONE ON THE TRAM (in unison) H-o-n-e-y. Trudy flips the flask into the crowd, and laughs as they all scramble for it. ANGLE ON: A GIRL BEE catching the honey. ADAM (sotto) That girl was hot. BARRY (sotto) Sheâ€™s my cousin. ADAM She is? BARRY Yes, weâ€™re all cousins. ADAM Right. Youâ€™re right. TRUDY At Honex, we also constantly strive to improve every aspect of bee existence. These bees are stress testing a new helmet technology. ANGLE ON: A STUNT BEE in a HELMET getting hit with a NEWSPAPER, then a SHOE, then a FLYSWATTER. He gets up, and gives a â€œthumbâ€™s upâ€. The graduate bees APPLAUD. ADAM (re: stunt bee) What do you think he makes? BARRY Not enough. TRUDY And here we have our latest advancement, the Krelman. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 8. BARRY Wow, what does that do? TRUDY Catches that little strand of honey that hangs after you pour it. Saves us millions. ANGLE ON: The Krelman machine. Bees with hand-shaped hats on, rotating around a wheel to catch drips of honey. Adamâ€™s hand shoots up. ADAM Can anyone work on the Krelman? TRUDY Of course. Most bee jobs are small ones. But bees know that every small job, if itâ€™s done well, means a lot. There are over 3000 different bee occupations. But choose carefully, because youâ€™ll stay in the job that you pick for the rest of your life. The bees CHEER. ANGLE ON: Barryâ€™s smile dropping slightly. BARRY The same job for the rest of your life? I didnâ€™t know that. ADAM Whatâ€™s the difference? TRUDY And youâ€™ll be happy to know that bees as a species havenâ€™t had one day off in 27 million years. BARRY So youâ€™ll just work us to death? TRUDY (laughing) Weâ€™ll sure try. Everyone LAUGHS except Barry. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 9. The tram drops down a log-flume type steep drop. Cameras flash, as all the bees throw up their hands. The frame freezes into a snapshot. Barry looks concerned. The tram continues through 2 doors. FORM DISSOLVE TO: SEQ. 175 - â€œWALKING THE HIVEâ€ INT. HONEX LOBBY ANGLE ON: The log-flume photo, as Barry looks at it. ADAM Wow. That blew my mind. BARRY (annoyed) â€œWhatâ€™s the difference?â€ Adam, how could you say that? One job forever? Thatâ€™s an insane choice to have to make. ADAM Well, Iâ€™m relieved. Now we only have to make one decision in life. BARRY But Adam, how could they never have told us that? ADAM Barry, why would you question anything? Weâ€™re bees. Weâ€™re the most perfectly functioning society on Earth. They walk by a newspaper stand with A SANDWICH BOARD READING: â€œBee Goes Berserk: Stings Seven Then Self.â€ ANGLE ON: A BEE filling his carâ€™s gas tank from a honey pump. He fills his car some, then takes a swig for himself. NEWSPAPER BEE (to the bee guzzling gas) Hey! Barry and Adam begin to cross the street. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 10. BARRY Yeah but Adam, did you ever think that maybe things work a little too well around here? They stop in the middle of the street. The traffic moves perfectly around them. ADAM Like what? Give me one example. BARRY (thinks) ...I donâ€™t know. But you know what Iâ€™m talking about. They walk off. SEQ. 400 - â€œMEET THE JOCKSâ€ SFX: The SOUND of Pollen Jocks. PAN DOWN from the Honex statue. J-GATE ANNOUNCER Please clear the gate. Royal Nectar Force on approach. Royal Nectar Force on approach. BARRY Wait a second. Check it out. Hey, hey, those are Pollen jocks. ADAM Wow. FOUR PATROL BEES FLY in through the hiveâ€™s giant Gothic entrance. The Patrol Bees are wearing fighter pilot helmets with black visors. ADAM (CONTâ€™D) Iâ€™ve never seen them this close. BARRY They know what itâ€™s like to go outside the hive. ADAM Yeah, but some of them donâ€™t come back. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 11. The nectar from the pollen jocks is removed from their backpacks, and loaded into trucks on their way to Honex. A SMALL CROWD forms around the Patrol Bees. Each one has a PIT CREW that takes their nectar. Lou Loduca hurries a pit crew along: LOU LODUCA You guys did great! Youâ€™re monsters. Youâ€™re sky freaks! I love it! I love it! SCHOOL GIRLS are jumping up and down and squealing nearby. BARRY I wonder where those guys have just been? ADAM I donâ€™t know. BARRY Their dayâ€™s not planned. Outside the hive, flying who-knows-where, doing who-knows-what. ADAM You canâ€™t just decide one day to be a Pollen Jock. You have to be bred for that. BARRY Right. Pollen Jocks cross in close proximity to Barry and Adam. Some pollen falls off, onto Barry and Adam. BARRY (CONTâ€™D) Look at that. Thatâ€™s more pollen than you and I will ever see in a lifetime. ADAM (playing with the pollen) Itâ€™s just a status symbol. I think bees make too big a deal out of it. BARRY Perhaps, unless youâ€™re wearing it, and the ladies see you wearing it. ANGLE ON: Two girl bees. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 12. ADAM Those ladies? Arenâ€™t they our cousins too? BARRY Distant, distant. ANGLE ON: TWO POLLEN JOCKS. JACKSON Look at these two. SPLITZ Couple of Hive Harrys. JACKSON Letâ€™s have some fun with them. The pollen jocks approach. Barry and Adam continue to talk to the girls. GIRL 1 It must be so dangerous being a pollen jock. BARRY Oh yeah, one time a bear had me pinned up against a mushroom. He had one paw on my throat, and with the other he was slapping me back and forth across the face. GIRL 1 Oh my. BARRY I never thought Iâ€™d knock him out. GIRL 2 (to Adam) And what were you doing during all of this? ADAM Obviously I was trying to alert the authorities. The girl swipes some pollen off of Adam with a finger. BARRY (re: pollen) I can autograph that if you want. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 13. JACKSON Little gusty out there today, wasnâ€™t it, comrades? BARRY Yeah. Gusty. BUZZ You know, weâ€™re going to hit a sunflower patch about six miles from here tomorrow. BARRY Six miles, huh? ADAM (whispering) Barry. BUZZ Itâ€™s a puddle-jump for us. But maybe youâ€™re not up for it. BARRY Maybe I am. ADAM (whispering louder) You are not! BUZZ Weâ€™re going, oh-nine hundred at JGate. ADAM (re: j-gate) Whoa. BUZZ (leaning in, on top of Barry) What do you think, Buzzy Boy? Are you bee enough? BARRY I might be. It all depends on what oh-nine hundred means. CUT TO: SEQ. 450 - â€œTHE BALCONYâ€ &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 14. INT. BENSON HOUSE BALCONY - LATER Barry is standing on the balcony alone, looking out over the city. Martin Benson ENTERS, sneaks up behind Barry and gooses him in his ribs. MARTIN BENSON Honex! BARRY Oh, Dad. You surprised me. MARTIN BENSON (laughing) Have you decided what youâ€™re interested in, Son? BARRY Well, thereâ€™s a lot of choices. MARTIN BENSON But you only get one. Martin LAUGHS. BARRY Dad, do you ever get bored doing the same job every day? MARTIN BENSON Son, let me tell you something about stirring. (making the stirring motion) You grab that stick and you just move it around, and you stir it around. You get yourself into a rhythm, itâ€™s a beautiful thing. BARRY You know dad, the more I think about it, maybe the honey field just isnâ€™t right for me. MARTIN BENSON And you were thinking of what, making balloon animals? Thatâ€™s a bad job for a guy with a stinger. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 15. BARRY Well no... MARTIN BENSON Janet, your sonâ€™s not sure he wants to go into honey. JANET BENSON Oh Barry, you are so funny sometimes. BARRY Iâ€™m not trying to be funny. MARTIN BENSON Youâ€™re not funny, youâ€™re going into honey. Our son, the stirrer. JANET BENSON Youâ€™re going to be a stirrer?! BARRY No oneâ€™s listening to me. MARTIN BENSON Wait until you see the sticks I have for you. BARRY I can say anything I want right now. Iâ€™m going to get an ant tattoo. JANET BENSON Letâ€™s open some fresh honey and celebrate. BARRY Maybe Iâ€™ll pierce my thorax! MARTIN BENSON (toasting) To honey! BARRY Shave my antennae! JANET BENSON To honey! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 16. BARRY Shack up with a grasshopper, get a gold tooth, and start calling everybody â€œDawg.â€ CUT TO: SEQ. 760 - â€œJOB PLACEMENTâ€ EXT. HONEX LOBBY - CONTINUOUS ANGLE ON: A BEE BUS STOP. One group of bees stands on the pavement, as another group hovers above them. A doubledecker bus pulls up. The hovering bees get on the top level, and the standing bees get on the bottom. Barry and Adam pull up outside of Honex. ADAM I canâ€™t believe weâ€™re starting work today. BARRY Todayâ€™s the day. Adam jumps out of the car. ADAM (O.C) Come on. All the good jobs will be gone. BARRY Yeah, right... ANGLE ON: A BOARD READING: â€œJOB PLACEMENT BOARDâ€. Buzzwell, the Bee Processor, is at the counter. Another BEE APPLICANT, SANDY SHRIMPKIN is EXITING. SANDY SHRIMPKIN Is it still available? BUZZWELL Hang on. (he looks at changing numbers on the board) Two left. And...one of themâ€™s yours. Congratulations Son, step to the side please. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 17. SANDY SHRIMPKIN Yeah! ADAM (to Sandy, leaving) What did you get? SANDY SHRIMPKIN Picking the crud out. That is stellar! ADAM Wow. BUZZWELL (to Adam and Barry) Couple of newbies? ADAM Yes Sir. Our first day. We are ready. BUZZWELL Well, step up and make your choice. ANGLE ON: A CHART listing the different sectors of Honex. Heating, Cooling, Viscosity, Krelman, Pollen Counting, Stunt Bee, Pouring, Stirrer, Humming, Regurgitating, Front Desk, Hair Removal, Inspector No. 7, Chef, Lint Coordinator, Stripe Supervisor, Antennae-ball polisher, Mite Wrangler, Swatting Counselor, Wax Monkey, Wing Brusher, Hive Keeper, Restroom Attendant. ADAM (to Barry) You want to go first? BARRY No, you go. ADAM Oh my. Whatâ€™s available? BUZZWELL Restroom attendant is always open, and not for the reason you think. ADAM Any chance of getting on to the Krelman, Sir? BUZZWELL Sure, youâ€™re on. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 18. He plops the KRELMAN HAT onto Adamâ€™s head. ANGLE ON: The job board. THE COLUMNS READ: â€œOCCUPATIONâ€ â€œPOSITIONS AVAILABLEâ€, and â€œSTATUSâ€. The middle column has numbers, and the right column has job openings flipping between â€œopenâ€, â€œpendingâ€, and â€œclosedâ€. BUZZWELL (CONTâ€™D) Oh, Iâ€™m sorry. The Krelman just closed out. ADAM Oh! He takes the hat off Adam. BUZZWELL Wax Monkeyâ€™s always open. The Krelman goes from â€œClosedâ€ to â€œOpenâ€. BUZZWELL (CONTâ€™D) And the Krelman just opened up again. ADAM What happened? BUZZWELL Well, whenever a bee dies, thatâ€™s an opening. (pointing at the board) See that? Heâ€™s dead, dead, another dead one, deady, deadified, two more dead. Dead from the neck up, dead from the neck down. But, thatâ€™s life. ANGLE ON: Barryâ€™s disturbed expression. ADAM (feeling pressure to decide) Oh, this is so hard. Heating, cooling, stunt bee, pourer, stirrer, humming, inspector no. 7, lint coordinator, stripe supervisor, antenna-ball polisher, mite wrangler-- Barry, Barry, what do you think I should-- Barry? Barry? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 19. Barry is gone. CUT TO: SEQ. 775 - â€œLOU LODUCA SPEECHâ€ EXT. J-GATE - SAME TIME Splitz, Jackson, Buzz, Lou and two other BEES are going through final pre-flight checks. Barry ENTERS. LOU LODUCA Alright, weâ€™ve got the sunflower patch in quadrant nine. Geranium window box on Sutton Place... Barryâ€™s antennae rings, like a phone. ADAM (V.O) What happened to you? Where are you? Barry whispers throughout. BARRY Iâ€™m going out. ADAM (V.O) Out? Out where? BARRY Out there. ADAM (V.O) (putting it together) Oh no. BARRY I have to, before I go to work for the rest of my life. ADAM (V.O) Youâ€™re going to die! Youâ€™re crazy! Hello? BARRY Oh, another call coming in. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 20. ADAM (V.O) Youâ€™re cra-- Barry HANGS UP. ANGLE ON: Lou Loduca. LOU LODUCA If anyoneâ€™s feeling brave, thereâ€™s a Korean Deli on 83rd that gets their roses today. BARRY (timidly) Hey guys. BUZZ Well, look at that. SPLITZ Isnâ€™t that the kid we saw yesterday? LOU LODUCA (to Barry) Hold it son, flight deckâ€™s restricted. JACKSON Itâ€™s okay Lou, weâ€™re going to take him up. Splitz and Jackson CHUCKLE. LOU LODUCA Really? Feeling lucky, are ya? A YOUNGER SMALLER BEE THAN BARRY, CHET, runs up with a release waiver for Barry to sign. CHET Sign here. Here. Just initial that. Thank you. LOU LODUCA Okay, you got a rain advisory today and as you all know, bees cannot fly in rain. So be careful. As always, (reading off clipboard) watch your brooms, hockey sticks, dogs, birds, bears, and bats. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 21. Also, I got a couple reports of root beer being poured on us. Murphyâ€™s in a home because of it, just babbling like a cicada. BARRY Thatâ€™s awful. LOU LODUCA And a reminder for all you rookies, bee law number one, absolutely no talking to humans. Alright, launch positions! The Jocks get into formation, chanting as they move. LOU LODUCA (CONTâ€™D) Black and Yellow! JOCKS Hello! SPLITZ (to Barry) Are you ready for this, hot shot? BARRY Yeah. Yeah, bring it on. Barry NODS, terrified. BUZZ Wind! - CHECK! JOCK #1 Antennae! - CHECK! JOCK #2 Nectar pack! - CHECK! JACKSON Wings! - CHECK! SPLITZ Stinger! - CHECK! BARRY Scared out of my shorts - CHECK. LOU LODUCA Okay ladies, letâ€™s move it out. Everyone FLIPS their goggles down. Pit crew bees CRANK their wings, and remove the starting blocks. We hear loud HUMMING. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 22. LOU LODUCA (CONT&#039;D) LOU LODUCA (CONTâ€™D) Pound those petunia&#039;s, you striped stem-suckers! All of you, drain those flowers! A FLIGHT DECK GUY in deep crouch hand-signals them out the archway as the backwash from the bee wings FLUTTERS his jump suit. Barry follows everyone. SEQ. 800 - â€œFLYING WITH THE JOCKSâ€ The bees climb above tree tops in formation. Barry is euphoric. BARRY Whoa! Iâ€™m out! I canâ€™t believe Iâ€™m out! So blue. Ha ha ha! (a beat) I feel so fast...and free. (re: kites in the sky) Box kite! Wow! They fly by several bicyclists, and approach a patch of flowers. BARRY (CONT&#039;D) Flowers! SPLITZ This is blue leader. We have roses visual. Bring it around thirty degrees and hold. BARRY (sotto) Roses. JACKSON Thirty degrees, roger, bringing it around. Many pollen jocks break off from the main group. They use their equipment to collect nectar from flowers. Barry flies down to watch the jocks collect the nectar. JOCK Stand to the side kid, itâ€™s got a bit of a kick. The jock fires the gun, and recoils. Barry watches the gun fill up with nectar. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 23. BARRY Oh, that is one Nectar Collector. JOCK You ever see pollination up close? BARRY No, Sir. He takes off, and the excess pollen dust falls causing the flowers to come back to life. JOCK (as he pollinates) I pick some pollen up over here, sprinkle it over here, maybe a dash over there, pinch on that one...see that? Itâ€™s a little bit of magic, ainâ€™t it? The FLOWERS PERK UP as he pollinates. BARRY Wow. Thatâ€™s amazing. Why do we do that? JOCK ...thatâ€™s pollen power, Kid. More pollen, more flowers, more nectar, more honey for us. BARRY Cool. The Jock WINKS at Barry. Barry rejoins the other jocks in the sky. They swoop in over a pond, kissing the surface. We see their image reflected in the water; theyâ€™re really moving. They fly over a fountain. BUZZ Iâ€™m picking up a lot of bright yellow, could be daisies. Donâ€™t we need those? SPLITZ Copy that visual. We see what appear to be yellow flowers on a green field. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 24. They go into a deep bank and dive. BUZZ Hold on, one of these flowers seems to be on the move. SPLITZ Say again...Are you reporting a moving flower? BUZZ Affirmative. SEQ. 900 - â€œTENNIS GAMEâ€ The pollen jocks land. It is a tennis court with dozens of tennis balls. A COUPLE, VANESSA and KEN, plays tennis. The bees land right in the midst of a group of balls. KEN (O.C) That was on the line! The other bees start walking around amongst the immense, yellow globes. SPLITZ This is the coolest. What is it? They stop at a BALL on a white line and look up at it. JACKSON I donâ€™t know, but Iâ€™m loving this color. SPLITZ (smelling tennis ball) Smells good. Not like a flower. But I like it. JACKSON Yeah, fuzzy. BUZZ Chemical-y. JACKSON Careful, guys, itâ€™s a little grabby. Barry LANDS on a ball and COLLAPSES. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 25. BARRY Oh my sweet lord of bees. JACKSON Hey, candy brain, get off there! Barry attempts to pulls his legs off, but they stick. BARRY Problem! A tennis shoe and a hand ENTER FRAME. The hand picks up the ball with Barry underneath it. BARRY (CONT&#039;D) Guys! BUZZ This could be bad. JACKSON Affirmative. Vanessa walks back to the service line, BOUNCES the ball. Each time it BOUNCES, the other bees cringe and GASP. ANGLE ON: Barry, terrified. Pure dumb luck, heâ€™s not getting squished. BARRY (with each bounce) Very close...Gonna Hurt...Mammaâ€™s little boy. SPLITZ You are way out of position, rookie. ANGLE ON: Vanessa serving. We see Barry and the ball up against the racket as she brings it back. She tosses the ball into the air; Barryâ€™s eyes widen. The ball is STRUCK, and the rally is on. KEN Coming in at you like a missile! Ken HITS the ball back. Barry feels the g-forces. ANGLE ON: The Pollen Jocks watching Barry pass by them in SLOW MOTION. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 26. BARRY (in slow motion) Help me! JACKSON You know, I don&#039;t think these are flowers. SPLITZ Should we tell him? JACKSON I think he knows. BARRY (O.S) What is this?! Vanessa HITS a high arcing lob. Ken waits, poised for the return. We see Barry having trouble maneuvering the ball from fatigue. KEN (overly confident) Match point! ANGLE ON: Ken running up. He has a killer look in his eyes. Heâ€™s going to hit the ultimate overhead smash. KEN (CONT&#039;D) You can just start packing up Honey, because I believe youâ€™re about to eat it! ANGLE ON: Pollen Jocks. JACKSON Ahem! Ken is distracted by the jock. KEN What? No! He misses badly. The ball rockets into oblivion. Barry is still hanging on. ANGLE ON: Ken, berating himself. KEN (CONTâ€™D) Oh, you cannot be serious. We hear the ball WHISTLING, and Barry SCREAMING. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 27. BARRY Yowser!!! SEQ. 1000 - â€œSUVâ€ The ball flies through the air, and lands in the middle of the street. It bounces into the street again, and sticks in the grille of an SUV. INT. CAR ENGINE - CONTINUOUS BARRYâ€™S POV: the grille of the SUV sucks him up. He tumbles through a black tunnel, whirling vanes, and pistons. BARRY AHHHHHHHHHHH!! OHHHH!! EECHHH!! AHHHHHH!! Barry gets chilled by the A/C system, and sees a frozen grasshopper. BARRY (CONTâ€™D) (re: grasshopper) Eww, gross. CUT TO: INT. CAR - CONTINUOUS The car is packed with a typical suburban family: MOTHER, FATHER, eight-year old BOY, LITTLE GIRL in a car seat and a GRANDMOTHER. A big slobbery DOG is behind a grate. Barry pops into the passenger compartment, hitting the Motherâ€™s magazine. MOTHER Thereâ€™s a bee in the car! They all notice the bee and start SCREAMING. BARRY Aaahhhh! Barry tumbles around the car. We see the faces from his POV. MOTHER Do something! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 28. FATHER Iâ€™m driving! Barry flies by the little girl in her CAR SEAT. She waves hello. LITTLE GIRL Hi, bee. SON Heâ€™s back here! Heâ€™s going to sting me! The car SWERVES around the road. Barry flies into the back, where the slobbery dog SNAPS at him. Barry deftly avoids the jaws and gross, flying SPITTLE. MOTHER Nobody move. If you donâ€™t move, he wonâ€™t sting you. Freeze! Everyone in the car freezes. Barry freezes. They stare at each other, eyes going back and forth, waiting to see who will make the first move. Barry blinks. GRANNY He blinked! Granny pulls out a can of HAIR SPRAY. SON Spray him, Granny! Granny sprays the hair spray everywhere. FATHER What are you doing? GRANNY Itâ€™s hair spray! Extra hold! MOTHER Kill it! Barry gets sprayed back by the hair spray, then sucked out of the sunroof. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 29. EXT. CITY STREET - CONTINUOUS BARRY Wow. The tension level out here is unbelievable. Iâ€™ve got to get home. As Barry flies down the street, it starts to RAIN. He nimbly avoids the rain at first. BARRY (CONTâ€™D) Whoa. Whoa! Canâ€™t fly in rain! Canâ€™t fly in rain! Canâ€™t fly in-- A couple of drops hit him, his wings go limp and he starts falling. BARRY (CONT&#039;D) Mayday! Mayday! Bee going down! Barry sees a window ledge and aims for it and just makes it. Shivering and exhausted, he crawls into an open window as it CLOSES. SEQ. 1100 - â€œVANESSA SAVES BARRYâ€ INT. VANESSAâ€™S APARTMENT - CONTINUOUS Inside the window, Barry SHAKES off the rain like a dog. Vanessa, Ken, Andy, and Anna ENTER the apartment. VANESSA Ken, can you close the window please? KEN Huh? Oh. (to Andy) Hey, check out my new resume. I made it into a fold-out brochure. You see? It folds out. Ken holds up his brochure, with photos of himself, and a resume in the middle. ANGLE ON: Barry hiding behind the curtains, as Ken CLOSES THE WINDOW. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 30. BARRY Oh no, more humans. I donâ€™t need this. Barry HOVERS up into the air and THROWS himself into the glass. BARRY (CONTâ€™D) (dazed) Ow! What was that? He does it again, and then multiple more times. BARRY (CONT&#039;D) Maybe this time...this time, this time, this time, this time, this time, this time, this time. Barry JUMPS onto the drapes. BARRY (CONT&#039;D) (out of breath) Drapes! (then, re: glass) That is diabolical. KEN Itâ€™s fantastic. Itâ€™s got all my special skills, even my top ten favorite movies. ANDY Whatâ€™s your number one? Star Wars? KEN Ah, I donâ€™t go for that, (makes Star Wars noises), kind of stuff. ANGLE ON: Barry. BARRY No wonder weâ€™re not supposed to talk to them. Theyâ€™re out of their minds. KEN When I walk out of a job interview theyâ€™re flabbergasted. They canâ€™t believe the things I say. Barry looks around and sees the LIGHT BULB FIXTURE in the middle of the ceiling. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 31. BARRY (re: light bulb) Oh, thereâ€™s the sun. Maybe thatâ€™s a way out. Barry takes off and heads straight for the light bulb. His POV: The seventy-five watt label grows as he gets closer. BARRY (CONTâ€™D) I donâ€™t remember the sun having a big seventy five on it. Barry HITS the bulb and is KNOCKED SILLY. He falls into a BOWL OF GUACAMOLE. Andy dips his chip in the guacamole, taking Barry with it. ANGLE ON: Ken and Andy. KEN Iâ€™ll tell you what. You know what? I predicted global warming. I could feel it getting hotter. At first I thought it was just me. Barryâ€™s POV: Giant human mouth opening. KEN (CONTâ€™D) Wait! Stop! Beeeeeee! ANNA Kill it! Kill it! They all JUMP up from their chairs. Andy looks around for something to use. Ken comes in for the kill with a big TIMBERLAND BOOT on each hand. KEN Stand back. These are winter boots. Vanessa ENTERS, and stops Ken from squashing Barry. VANESSA (grabs Kenâ€™s arm) Wait. Donâ€™t kill him. CLOSE UP: on Barryâ€™s puzzled face. KEN You know Iâ€™m allergic to them. This thing could kill me. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 32. VANESSA Why does his life have any less value than yours? She takes a GLASS TUMBLER and places it over Barry. KEN Why does his life have any less value than mine? Is that your statement? VANESSA Iâ€™m just saying, all life has value. You donâ€™t know what heâ€™s capable of feeling. Barry looks up through the glass and watches this conversation, astounded. Vanessa RIPS Kenâ€™s resume in half and SLIDES it under the glass. KEN (wistful) My brochure. Thereâ€™s a moment of eye contact as she carries Barry to the window. She opens it and sets him free. VANESSA There you go, little guy. KEN (O.C) Iâ€™m not scared of them. But, you know, itâ€™s an allergic thing. ANDY (O.C) * Hey, why donâ€™t you put that on your * resume-brochure? * KEN (O.C) Itâ€™s not funny, my whole face could puff up. ANDY (O.C) Make it one of your â€œSpecial Skills.â€ KEN (O.C) You know, knocking someone out is also a special skill. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 33. EXT. WINDOWSILL - CONTINUOUS Barry stares over the window frame. He canâ€™t believe whatâ€™s just happened. It is still RAINING. DISSOLVE TO: SEQ. 1200 - â€œBARRY SPEAKSâ€ EXT. WINDOWSILL - LATER Barry is still staring through the window. Inside, everyoneâ€™s saying their good-byes. KEN Vanessa, next week? Yogurt night? VANESSA Uh, yeah sure Ken. You know, whatever. KEN You can put carob chips on there. VANESSA Good night. KEN (as he exits) Supposed to be less calories, or something. VANESSA Bye. She shuts the door. Vanessa starts cleaning up. BARRY Iâ€™ve got to say something. She saved my life. Iâ€™ve got to say something. Alright, here it goes. Barry flies in. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 34. INT. VANESSAâ€™S APARTMENT - CONTINUOUS Barry hides himself on different PRODUCTS placed along the kitchen shelves. He hides on a Bumblebee Tuna can, and a â€œGreetings From Coney Islandâ€ MUSCLE-MAN POSTCARD on the fridge. BARRY (on fridge) What would I say? (landing on a bottle) I could really get in trouble. He stands looking at Vanessa. BARRY (CONT&#039;D) Itâ€™s a bee law. Youâ€™re not supposed to talk to a human. I canâ€™t believe Iâ€™m doing this. Iâ€™ve got to. Oh, I canâ€™t do it! Come on! No, yes, no, do it! I canâ€™t. How should I start it? You like jazz? No, thatâ€™s no good. Here she comes. Speak, you fool. As Vanessa walks by, Barry takes a DEEP BREATH. BARRY (CONTâ€™D) (cheerful) Umm...hi. Vanessa DROPS A STACK OF DISHES, and HOPS BACK. BARRY (CONTâ€™D) Iâ€™m sorry. VANESSA Youâ€™re talking. BARRY Yes, I know, I know. VANESSA Youâ€™re talking. BARRY I know, Iâ€™m sorry. Iâ€™m so sorry. VANESSA Itâ€™s okay. Itâ€™s fine. Itâ€™s just, I know Iâ€™m dreaming, but I donâ€™t recall going to bed. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 35. BARRY Well, you know Iâ€™m sure this is very disconcerting. VANESSA Well yeah. I mean this is a bit of a surprise to me. I mean...youâ€™re a bee. BARRY Yeah, I am a bee, and you know Iâ€™m not supposed to be doing this, but they were all trying to kill me and if it wasnâ€™t for you...I mean, I had to thank you. Itâ€™s just the way I was raised. Vanessa intentionally JABS her hand with a FORK. VANESSA Ow! BARRY That was a little weird. VANESSA (to herself) Iâ€™m talking to a bee. BARRY Yeah. VANESSA Iâ€™m talking to a bee. BARRY Anyway... VANESSA And a bee is talking to me... BARRY I just want you to know that Iâ€™m grateful, and Iâ€™m going to leave now. VANESSA Wait, wait, wait, wait, how did you learn to do that? BARRY What? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 36. VANESSA The talking thing. BARRY Same way you did, I guess. Mama, Dada, honey, you pick it up. VANESSA Thatâ€™s very funny. BARRY Yeah. Bees are funny. If we didnâ€™t laugh, weâ€™d cry. With what we have to deal with. Vanessa LAUGHS. BARRY (CONTâ€™D) Anyway. VANESSA Can I, uh, get you something? BARRY Like what? VANESSA I donâ€™t know. I mean, I donâ€™t know. Coffee? BARRY Well, uh, I donâ€™t want to put you out. VANESSA Itâ€™s no trouble. BARRY Unless youâ€™re making anyway. VANESSA Oh, it takes two minutes. BARRY Really? VANESSA Itâ€™s just coffee. BARRY I hate to impose. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 37. VANESSA Donâ€™t be ridiculous. BARRY Actually, I would love a cup. VANESSA Hey, you want a little rum cake? BARRY I really shouldnâ€™t. VANESSA Have a little rum cake. BARRY No, no, no, I canâ€™t. VANESSA Oh, come on. BARRY You know, Iâ€™m trying to lose a couple micrograms here. VANESSA Where? BARRY Well... These stripes donâ€™t help. VANESSA You look great. BARRY I donâ€™t know if you know anything about fashion. Vanessa starts POURING the coffee through an imaginary cup and directly onto the floor. BARRY (CONT&#039;D) Are you alright? VANESSA No. DISSOLVE TO: SEQ. 1300 - â€œROOFTOP COFFEEâ€ &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 38. EXT. VANESSAâ€™S ROOF - LATER Barry and Vanessa are drinking coffee on her roof terrace. He is perched on her keychain. BARRY ...He canâ€™t get a taxi. Heâ€™s making the tie in the cab, as theyâ€™re flying up Madison. So he finally gets there. VANESSA Uh huh? BARRY He runs up the steps into the church, the wedding is on... VANESSA Yeah? BARRY ...and he says, watermelon? I thought you said Guatemalan. VANESSA Uh huh? BARRY Why would I marry a watermelon? Barry laughs. Vanessa doesnâ€™t. VANESSA Oh! Is that, uh, a bee joke? BARRY Yeah, thatâ€™s the kind of stuff that we do. VANESSA Yeah, different. A BEAT. VANESSA (CONTâ€™D) So anyway...what are you going to do, Barry? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 39. BARRY About work? I donâ€™t know. I want to do my part for the hive, but I canâ€™t do it the way they want. VANESSA I know how you feel. BARRY You do? VANESSA Sure, my parents wanted me to be a lawyer or doctor, but I wanted to be a florist. BARRY Really? VANESSA My only interest is flowers. BARRY Our new queen was just elected with that same campaign slogan. VANESSA Oh. BARRY Anyway, see thereâ€™s my hive, right there. You can see it. VANESSA Oh, youâ€™re in Sheep Meadow. BARRY (excited) Yes! You know the turtle pond? VANESSA Yes? BARRY Iâ€™m right off of that. VANESSA Oh, no way. I know that area. Do you know I lost a toe-ring there once? BARRY Really? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 40. VANESSA Yes. BARRY Why do girls put rings on their toes? VANESSA Why not? BARRY I donâ€™t know. Itâ€™s like putting a hat on your knee. VANESSA Really? Okay. A JANITOR in the background changes a LIGHTBULB. To him, it appears that Vanessa is talking to an imaginary friend. JANITOR You all right, maâ€™am? VANESSA Oh, yeah, fine. Just having two cups of coffee. BARRY Anyway, this has been great. (wiping his mouth) Thanks for the coffee. Barry gazes at Vanessa. VANESSA Oh yeah, itâ€™s no trouble. BARRY Sorry I couldnâ€™t finish it. Vanessa giggles. BARRY (CONT&#039;D) (re: coffee) If I did, Iâ€™d be up the rest of my life. Ummm. Can I take a piece of this with me? VANESSA Sure. Here, have a crumb. She takes a CRUMB from the plate and hands it to Barry. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 41. BARRY (a little dreamy) Oh, thanks. VANESSA Yeah. There is an awkward pause. BARRY Alright, well then, I guess Iâ€™ll see you around, or not, or... VANESSA Okay Barry. BARRY And thank you so much again, for before. VANESSA Oh that? BARRY Yeah. VANESSA Oh, that was nothing. BARRY Well, not nothing, but, anyway... Vanessa extends her hand, and shakes Barryâ€™s gingerly. The Janitor watches. The lightbulb shorts out. The Janitor FALLS. CUT TO: SEQ. 1400 - â€œHONEXâ€ INT. HONEX BUILDING - NEXT DAY ANGLE ON: A TEST BEE WEARING A PARACHUTE is in a wind tunnel, hovering through increasingly heavy wind. SIGNS UNDER A FLASHING LIGHT READ: â€œTest In Progressâ€ &amp; â€œHurricane Survival Testâ€. 2 BEES IN A LAB COATS are observing behind glass. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 42. LAB COAT BEE 1 This canâ€™t possibly work. LAB COAT BEE 2 Well, heâ€™s all set to go, we may as well try it. (into the mic) Okay Dave, pull the chute. The test bee opens his parachute. Heâ€™s instantly blown against the rear wall. Adam and Barry ENTER. ADAM Sounds amazing. BARRY Oh, it was amazing. It was the scariest, happiest moment of my life. ADAM Humans! Humans! I canâ€™t believe you were with humans! Giant scary humans! What were they like? BARRY Huge and crazy. They talk crazy, they eat crazy giant things. They drive around real crazy. ADAM And do they try and kill you like on TV? BARRY Some of them. But some of them donâ€™t. ADAM Howâ€™d you get back? BARRY Poodle. ADAM Look, you did it. And Iâ€™m glad. You saw whatever you wanted to see out there, you had your â€œexperienceâ€, and now youâ€™re back, you can pick out your job, and everything can be normal. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 43. ANGLE ON: LAB BEES examining a CANDY CORN through a microscope. BARRY Well... ADAM Well? BARRY Well, I met someone. ADAM You met someone? Was she Bee-ish? BARRY Mmm. ADAM Not a WASP? Your parents will kill you. BARRY No, no, no, not a wasp. ADAM Spider? BARRY You know, Iâ€™m not attracted to the spiders. I know to everyone else itâ€™s like the hottest thing with the eight legs and all. I canâ€™t get by that face. Barry makes a spider face. ADAM So, who is she? BARRY Sheâ€™s a human. ADAM Oh no, no, no, no. That didnâ€™t happen. You didnâ€™t do that. That is a bee law. You wouldnâ€™t break a bee law. BARRY Her nameâ€™s Vanessa. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 44. ADAM Oh, oh boy! BARRY Sheâ€™s so-o nice. And sheâ€™s a florist! ADAM Oh, no. No, no, no! Youâ€™re dating a human florist? BARRY Weâ€™re not dating. ADAM Youâ€™re flying outside the hive. Youâ€™re talking to human beings that attack our homes with power washers and M-80â€™s. Thatâ€™s 1/8 of a stick of dynamite. BARRY She saved my life. And she understands me. ADAM This is over. Barry pulls out the crumb. BARRY Eat this. Barry stuffs the crumb into Adamâ€™s face. ADAM This is not over. What was that? BARRY They call it a crumb. ADAM That was SO STINGING STRIPEY! BARRY And thatâ€™s not even what they eat. That just falls off what they eat. Do you know what a Cinnabon is? ADAM No. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 45. BARRY Itâ€™s bread... ADAM Come in here! BARRY and cinnamon, ADAM Be quiet! BARRY and frosting...they heat it up-- ADAM Sit down! INT. ADAMâ€™S OFFICE - CONTINUOUS BARRY Really hot! ADAM Listen to me! We are not them. Weâ€™re us. Thereâ€™s us and thereâ€™s them. BARRY Yes, but who can deny the heart that is yearning... Barry rolls his chair down the corridor. ADAM Thereâ€™s no yearning. Stop yearning. Listen to me. You have got to start thinking bee, my friend. ANOTHER BEE JOINS IN. ANOTHER BEE Thinking bee. WIDER SHOT AS A 3RD BEE ENTERS, popping up over the cubicle wall. 3RD BEE Thinking bee. EVEN WIDER SHOT AS ALL THE BEES JOIN IN. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 46. OTHER BEES Thinking bee. Thinking bee. Thinking bee. CUT TO: SEQ. 1500 - â€œPOOLSIDE NAGGINGâ€ EXT. BACKYARD PARENTâ€™S HOUSE - DAY Barry sits on a RAFT in a hexagon honey pool, legs dangling into the water. Janet Benson and Martin Benson stand over him wearing big, sixties sunglasses and cabana-type outfits. The sun shines brightly behind their heads. JANET BENSON (O.C) There he is. Heâ€™s in the pool. MARTIN BENSON You know what your problem is, Barry? BARRY Iâ€™ve got to start thinking bee? MARTIN BENSON Barry, how much longer is this going to go on? Itâ€™s been three days. I donâ€™t understand why youâ€™re not working. BARRY Well, Iâ€™ve got a lot of big life decisions Iâ€™m thinking about. MARTIN BENSON What life? You have no life! You have no job! Youâ€™re barely a bee! Barry throws his hands in the air. BARRY Augh. JANET BENSON Would it kill you to just make a little honey? Barry ROLLS off the raft and SINKS to the bottom of the pool. We hear his parentsâ€™ MUFFLED VOICES from above the surface. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 47. JANET BENSON (CONT&#039;D) (muffled) Barry, come out from under there. Your fatherâ€™s talking to you. Martin, would you talk to him? MARTIN BENSON Barry, Iâ€™m talking to you. DISSOLVE TO: EXT. PICNIC AREA - DAY MUSIC: â€œSugar Sugarâ€ by the Archies. Barry and Vanessa are having a picnic. A MOSQUITO lands on Vanessaâ€™s leg. She SWATS it violently. Barryâ€™s head whips around, aghast. They stare at each other awkwardly in a frozen moment, then BURST INTO HYSTERICAL LAUGHTER. Vanessa GETS UP. VANESSA You coming? BARRY Got everything? VANESSA All set. Vanessa gets into a one-man Ultra Light plane with a black and yellow paint scheme. She puts on her helmet. BARRY You go ahead, Iâ€™ll catch up. VANESSA (come hither wink) Donâ€™t be too long. The Ultra Light takes off. Barry catches up. They fly sideby-side. VANESSA (CONTâ€™D) Watch this! Vanessa does a loop, and FLIES right into the side of a mountain, BURSTING into a huge ball of flames. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 48. BARRY (yelling, anguished) Vanessa! EXT. BARRYâ€™S PARENTâ€™S HOUSE - CONTINUOUS ANGLE ON: Barryâ€™s face bursting through the surface of the pool, GASPING for air, eyes opening in horror. MARTIN BENSON Weâ€™re still here, Barry. JANET BENSON I told you not to yell at him. He doesnâ€™t respond when you yell at him. MARTIN BENSON Then why are you yelling at me? JANET BENSON Because you donâ€™t listen. MARTIN BENSON Iâ€™m not listening to this. Barry is toweling off, putting on his sweater. BARRY Sorry Mom, Iâ€™ve got to go. JANET BENSON Where are you going? BARRY Nowhere. Iâ€™m meeting a friend. Barry JUMPS off the balcony and EXITS. JANET BENSON (calling after him) A girl? Is this why you canâ€™t decide? BARRY Bye! JANET BENSON I just hope sheâ€™s Bee-ish. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 49. SEQ. 1700 - â€œSTREETWALK/SUPERMARKETâ€ EXT. VANESSAâ€™S FLORIST SHOP - DAY Vanessa FLIPS the sign to say â€œSorry We Missed Youâ€, and locks the door. ANGLE ON: A POSTER on Vanessaâ€™s door for the Tournament of Roses Parade in Pasadena. BARRY So they have a huge parade of just flowers every year in Pasadena? VANESSA Oh, to be in the Tournament of Roses, thatâ€™s every floristâ€™s dream. Up on a float, surrounded by flowers, crowds cheering. BARRY Wow, a tournament. Do the roses actually compete in athletic events? VANESSA No. Alright, Iâ€™ve got one. How come you donâ€™t fly everywhere? BARRY Itâ€™s exhausting. Why donâ€™t you run everywhere? VANESSA Hmmm. BARRY Isnâ€™t that faster? VANESSA Yeah, okay. I see, I see. Alright, your turn. Barry and Vanessa walk/fly down a New York side street, no other pedestrians near them. BARRY Ah! Tivo. You can just freeze live TV? Thatâ€™s insane. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 50. VANESSA What, you donâ€™t have anything like that? BARRY We have Hivo, but itâ€™s a disease. Itâ€™s a horrible, horrible disease. VANESSA Oh my. They turn the corner onto a busier avenue and people start to swat at Barry. MAN Dumb bees! VANESSA You must just want to sting all those jerks. BARRY We really try not to sting. Itâ€™s usually fatal for us. VANESSA So you really have to watch your temper? They ENTER a SUPERMARKET. CUT TO: INT. SUPERMARKET BARRY Oh yeah, very carefully. You kick a wall, take a walk, write an angry letter and throw it out. You work through it like any emotion-- anger, jealousy, (under his breath) lust. Barry hops on top of some cardboard boxes in the middle of an aisle. A stock boy, HECTOR, whacks him with a rolled up magazine. VANESSA (to Barry) Oh my goodness. Are you okay? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 51. BARRY Yeah. Whew! Vanessa WHACKS Hector over the head with the magazine. VANESSA (to Hector) What is wrong with you?! HECTOR Itâ€™s a bug. VANESSA Well heâ€™s not bothering anybody. Get out of here, you creep. Vanessa pushes him, and Hector EXITS, muttering. BARRY (shaking it off) What was that, a Pick and Save circular? VANESSA Yeah, it was. How did you know? BARRY It felt like about ten pages. Seventy-fiveâ€™s pretty much our limit. VANESSA Boy, youâ€™ve really got that down to a science. BARRY Oh, we have to. I lost a cousin to Italian Vogue. VANESSA Iâ€™ll bet. Barry stops, sees the wall of honey jars. BARRY What, in the name of Mighty Hercules, is this? How did this get here? Cute Bee? Golden Blossom? Ray Liotta Private Select? VANESSA Is he that actor? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 52. BARRY I never heard of him. Why is this here? VANESSA For people. We eat it. BARRY Why? (gesturing around the market) You donâ€™t have enough food of your own? VANESSA Well yes, we-- BARRY How do you even get it? VANESSA Well, bees make it... BARRY I know who makes it! And itâ€™s hard to make it! Thereâ€™s Heating and Cooling, and Stirring...you need a whole Krelman thing. VANESSA Itâ€™s organic. BARRY Itâ€™s our-ganic! VANESSA Itâ€™s just honey, Barry. BARRY Just...what?! Bees donâ€™t know about this. This is stealing. A lot of stealing! Youâ€™ve taken our homes, our schools, our hospitals. This is all we have. And itâ€™s on sale? Iâ€™m going to get to the bottom of this. Iâ€™m going to get to the bottom of all of this! He RIPS the label off the Ray Liotta Private Select. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 53. SEQ. 1800 - â€œWINDSHIELDâ€ EXT. BACK OF SUPERMARKET LOADING DOCK - LATER THAT DAY Barry disguises himself by blacking out his yellow lines with a MAGIC MARKER and putting on some war paint. He sees Hector, the stock boy, with a knife CUTTING open cardboard boxes filled with honey jars. MAN You almost done? HECTOR Almost. Barry steps in some honey, making a SNAPPING noise. Hector stops and turns. HECTOR (CONTâ€™D) He is here. I sense it. Hector grabs his BOX CUTTER. Barry REACTS, hides himself behind the box again. HECTOR (CONTâ€™D) (talking too loud, to no one in particular) Well, I guess Iâ€™ll go home now, and just leave this nice honey out, with no one around. A BEAT. Hector pretends to exit. He takes a couple of steps in place. ANGLE ON: The honey jar. Barry steps out into a moody spotlight. BARRY Youâ€™re busted, box boy! HECTOR Ah ha! I knew I heard something. So, you can talk. Barry flies up, stinger out, pushing Hector up against the wall. As Hector backs up, he drops his knife. BARRY Oh, I can talk. And now youâ€™re going to start talking. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 54. Where are you getting all the sweet stuff? Whoâ€™s your supplier?! HECTOR I donâ€™t know what youâ€™re talking about. I thought we were all friends. The last thing we want to do is upset any of you...bees! Hector grabs a PUSHPIN. Barry fences with his stinger. HECTOR (CONTâ€™D) Youâ€™re too late. Itâ€™s ours now! BARRY You, sir, have crossed the wrong sword. HECTOR You, sir, are about to be lunch for my iguana, Ignacio! Barry and Hector get into a cross-swords, nose-to-nose confrontation. BARRY Where is the honey coming from? Barry knocks the pushpin out of his hand. Barry puts his stinger up to Hectorâ€™s nose. BARRY (CONT&#039;D) Tell me where?! HECTOR (pointing to a truck) Honey Farms. It comes from Honey Farms. ANGLE ON: A Honey Farms truck leaving the parking lot. Barry turns, takes off after the truck through an alley. He follows the truck out onto a busy street, dodging a bus, and several cabs. CABBIE Crazy person! He flies through a metal pipe on the top of a truck. BARRY OOOHHH! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 55. BARRY (CONT&#039;D) Barry grabs onto a bicycle messengerâ€™s backpack. The honey farms truck starts to pull away. Barry uses the bungee cord to slingshot himself towards the truck. He lands on the windshield, where the wind plasters him to the glass. He looks up to find himself surrounded by what appear to be DEAD BUGS. He climbs across, working his way around the bodies. BARRY (CONTâ€™D) Oh my. What horrible thing has happened here? Look at these faces. They never knew what hit them. And now theyâ€™re on the road to nowhere. A MOSQUITO opens his eyes. MOOSEBLOOD Pssst! Just keep still. BARRY What? Youâ€™re not dead? MOOSEBLOOD Do I look dead? Hey man, they will wipe anything that moves. Now, where are you headed? BARRY To Honey Farms. I am onto something huge here. MOOSEBLOOD Iâ€™m going to Alaska. Moose blood. Crazy stuff. Blows your head off. LADYBUG Iâ€™m going to Tacoma. BARRY (to fly) What about you? MOOSEBLOOD He really is dead. BARRY Alright. The WIPER comes towards them. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 56. MOOSEBLOOD Uh oh. BARRY What is that? MOOSEBLOOD Oh no! Itâ€™s a wiper, triple blade! BARRY Triple blade? MOOSEBLOOD Jump on. Itâ€™s your only chance, bee. They hang on as the wiper goes back and forth. MOOSEBLOOD (CONT&#039;D) (yelling to the truck driver through the glass) Why does everything have to be so dog-gone clean?! How much do you people need to see? Open your eyes! Stick your head out the window! CUT TO: INT. TRUCK CAB SFX: Radio. RADIO VOICE For NPR News in Washington, Iâ€™m Carl Kasell. EXT. TRUCK WINDSHIELD MOOSEBLOOD But donâ€™t kill no more bugs! The Mosquito is FLUNG off of the wiper. MOOSEBLOOD (CONT&#039;D) Beeeeeeeeeeeeee! BARRY Moose blood guy! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 57. Barry slides toward the end of the wiper, is thrown off, but he grabs the AERIAL and hangs on for dear life. Barry looks across and sees a CRICKET on another vehicle in the exact same predicament. They look at each other and SCREAM in unison. BARRY AND CRICKET Aaaaaaaaaah! ANOTHER BUG grabs onto the aerial, and screams as well. INT. TRUCK CAB - SAME TIME DRIVER You hear something? TRUCKER PASSENGER Like what? DRIVER Like tiny screaming. TRUCKER PASSENGER Turn off the radio. The driver reaches down and PRESSES a button, lowering the aerial. EXT. TRUCK WINDSHIELD - SAME TIME Barry and the other bug do a â€œchoose upâ€ to the bottom, Barry wins. BARRY Aha! Then he finally has to let go and gets thrown into the truck horn atop cab. Mooseblood is inside. MOOSEBLOOD Hey, whatâ€™s up bee boy? BARRY Hey, Blood! DISSOLVE TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 58. INT. TRUCK HORN - LATER BARRY ...and it was just an endless row of honey jars as far as the eye could see. MOOSEBLOOD Wow. BARRY So Iâ€™m just assuming wherever this honey truck goes, thatâ€™s where theyâ€™re getting it. I mean, that honeyâ€™s ours! MOOSEBLOOD Bees hang tight. BARRY Well, weâ€™re all jammed in there. Itâ€™s a close community. MOOSEBLOOD Not us, man. Weâ€™re on our own. Every mosquito is on his own. BARRY But what if you get in trouble? MOOSEBLOOD Trouble? You&#039;re a mosquito. You&#039;re in trouble! Nobody likes us. Theyâ€™re just all smacking. People see a mosquito, smack, smack! BARRY At least youâ€™re out in the world. You must meet a lot of girls. MOOSEBLOOD Mosquito girls try to trade up; get with a moth, dragonfly...mosquito girl donâ€™t want no mosquito. A BLOOD MOBILE pulls up alongside. MOOSEBLOOD (CONT&#039;D) Whoa, you have got to be kidding me. Moosebloodâ€™s about to leave the building. So long bee. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 59. Mooseblood EXITS the horn, and jumps onto the blood mobile. MOOSEBLOOD (CONT&#039;D) Hey guys. I knew Iâ€™d catch you all down here. Did you bring your crazy straws? CUT TO: SEQ. 1900 - â€œTHE APIARYâ€ EXT. APIARY - LATER Barry sees a SIGN, â€œHoney Farmsâ€ The truck comes to a stop. SFX: The Honey farms truck blares its horn. Barry flies out, lands on the hood. ANGLE ON: Two BEEKEEPERS, FREDDY and ELMO, walking around to the back of the gift shop. Barry follows them, and lands in a nearby tree FREDDY ...then we throw it in some jars, slap a label on it, and itâ€™s pretty much pure profit. BARRY What is this place? ELMO Bees got a brain the size of a pinhead. FREDDY They are pinheads. The both LAUGH. ANGLE ON: Barry REACTING. They arrive at the back of the shop where one of them opens a SMOKER BOX. FREDDY (CONTâ€™D) Hey, check out the new smoker. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 60. ELMO Oh, Sweet. Thatâ€™s the one you want. FREDDY The Thomas 3000. BARRY Smoker? FREDDY 90 puffs a minute, semi-automatic. Twice the nicotine, all the tar. They LAUGH again, nefariously. FREDDY (CONTâ€™D) Couple of breaths of this, and it knocks them right out. They make the honey, and we make the money. BARRY â€œThey make the honey, and we make the money?â€ Barry climbs onto the netting of Freddyâ€™s hat. He climbs up to the brim and looks over the edge. He sees the apiary boxes as Freddy SMOKES them. BARRY (CONT&#039;D) Oh my. As Freddy turns around, Barry jumps into an open apiary box, and into an apartment. HOWARD and FRAN are just coming to from the smoking. BARRY (CONTâ€™D) Whatâ€™s going on? Are you okay? HOWARD Yeah, it doesnâ€™t last too long. HE COUGHS a few times. BARRY How did you two get here? Do you know youâ€™re in a fake hive with fake walls? HOWARD (pointing to a picture on the wall) &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 61. Our queen was moved here, we had no choice. BARRY (looking at a picture on the wall) This is your queen? Thatâ€™s a man in womenâ€™s clothes. Thatâ€™s a dragqueen! The other wall opens. Barry sees the hundreds of apiary boxes. BARRY (CONT&#039;D) What is this? Barry pulls out his camera, and starts snapping. BARRY (CONTâ€™D) Oh no. Thereâ€™s hundreds of them. (V.O, as Barry takes pictures) Bee honey, our honey, is being brazenly stolen on a massive scale. CUT TO: SEQ. 2100 - â€œBARRY TELLS FAMILYâ€ INT. BARRYâ€™S PARENTâ€™S HOUSE - LIVING ROOM - LATER Barry has assembled his parents, Adam, and Uncle Carl. BARRY This is worse than anything the bears have done to us. And I intend to do something about it. JANET BENSON Oh Barry, stop. MARTIN BENSON Who told you that humans are taking our honey? Thatâ€™s just a rumor. BARRY Do these look like rumors? Barry throws the PICTURES on the table. Uncle Carl, cleaning his glasses with his shirt tail, digs through a bowl of nuts with his finger. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 62. HOWARD (CONT&#039;D) UNCLE CARL Thatâ€™s a conspiracy theory. These are obviously doctored photos. JANET BENSON Barry, how did you get mixed up in all this? ADAM (jumping up) Because heâ€™s been talking to humans! JANET BENSON Whaaat? MARTIN BENSON Talking to humans?! Oh Barry. ADAM He has a human girlfriend and they make out! JANET BENSON Make out? Barry? BARRY We do not. ADAM You wish you could. BARRY Whoâ€™s side are you on? ADAM The bees! Uncle Carl stands up and pulls his pants up to his chest. UNCLE CARL I dated a cricket once in San Antonio. Man, those crazy legs kept me up all night. Hotcheewah! JANET BENSON Barry, this is what you want to do with your life? BARRY This is what I want to do for all our lives. Nobody works harder than bees. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 63. Dad, I remember you coming home some nights so overworked, your hands were still stirring. You couldnâ€™t stop them. MARTIN BENSON Ehhh... JANET BENSON (to Martin) I remember that. BARRY What right do they have to our hardearned honey? Weâ€™re living on two cups a year. Theyâ€™re putting it in lip balm for no reason what-soever. MARTIN BENSON Even if itâ€™s true, Barry, what could one bee do? BARRY Iâ€™m going to sting them where it really hurts. MARTIN BENSON In the face? BARRY No. MARTIN BENSON In the eye? That would really hurt. BARRY No. MARTIN BENSON Up the nose? Thatâ€™s a killer. BARRY No. Thereâ€™s only one place you can sting the humans. One place where it really matters. CUT TO: SEQ. 2300 - â€œHIVE AT 5 NEWS/BEE LARRY KINGâ€ &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 64. BARRY (CONT&#039;D) INT. NEWS STUDIO - DAY DRAMATIC NEWS MUSIC plays as the opening news sequence rolls. We see the â€œHive at Fiveâ€ logo, followed by shots of past news events: A BEE freeway chase, a BEE BEARD protest rally, and a BEAR pawing at the hive as the BEES flee in panic. BOB BUMBLE (V.O.) Hive at Five, the hiveâ€™s only full hour action news source... SHOTS of NEWSCASTERS flash up on screen. BOB BUMBLE (V.O.) (CONT&#039;D) With Bob Bumble at the anchor desk... BOB has a big shock of anchorman hair, gray temples and overly white teeth. BOB BUMBLE (V.O.) (CONT&#039;D) ...weather with Storm Stinger, sports with Buzz Larvi, and Jeanette Chung. JEANETTE is an Asian bee. BOB BUMBLE (CONT&#039;D) Good evening, Iâ€™m Bob Bumble. JEANETTE CHUNG And Iâ€™m Jeanette Chung. BOB BUMBLE Our top story, a tri-county bee, Barry Benson... INSERT: Barryâ€™s graduation picture. BOB BUMBLE (CONT&#039;D) ...is saying he intends to sue the human race for stealing our honey, packaging it, and profiting from it illegally. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 65. INT. BEENN STUDIO - BEE LARRY KING LIVE BEE LARRY KING, wearing suspenders and glasses, is interviewing Barry. A LOWER-THIRD CHYRON reads: â€œBee Larry King Live.â€ BEE LARRY KING Donâ€™t forget, tomorrow night on Bee Larry King, we are going to have three former Queens all right here in our studio discussing their new book, â€œClassy Ladies,â€ out this week on Hexagon. (to Barry) Tonight, weâ€™re talking to Barry Benson. Did you ever think, Iâ€™m just a kid from the hive, I canâ€™t do this? BARRY Larry, bees have never been afraid to change the world. I mean, what about Bee-Columbus? Bee-Ghandi? Be-geesus? BEE LARRY KING Well, where Iâ€™m from you wouldnâ€™t think of suing humans. We were thinking more like stick ball, candy stores. BARRY How old are you? BEE LARRY KING I want you to know that the entire bee community is supporting you in this case, which is certain to be the trial of the bee century. BARRY Thank you, Larry. You know, they have a Larry King in the human world, too. BEE LARRY KING Itâ€™s a common name. Next week on Bee Larry King... &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 66. BARRY No, I mean he looks like you. And he has a show with suspenders and different colored dots behind him. BEE LARRY KING Next week on Bee Larry King... BARRY Old guy glasses, and thereâ€™s quotes along the bottom from the guest youâ€™re watching even though you just heard them... BEE LARRY KING Bear week next week! Theyâ€™re scary, theyâ€™re hairy, and theyâ€™re here live. Bee Larry King EXITS. BARRY Always leans forward, pointy shoulders, squinty eyes... (lights go out) Very Jewish. CUT TO: SEQ. 2400 - â€œFLOWER SHOPâ€ INT. VANESSAâ€™S FLOWER SHOP - NIGHT Stacks of law books are piled up, legal forms, etc. Vanessa is talking with Ken in the other room. KEN Look, in tennis, you attack at the point of weakness. VANESSA But it was my grandmother, Ken. Sheâ€™s 81. KEN Honey, her backhandâ€™s a joke. Iâ€™m not going to take advantage of that? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 67. BARRY (O.C) Quiet please. Actual work going on here. KEN Is that that same bee? BARRY (O.C) Yes it is. VANESSA Iâ€™m helping him sue the human race. KEN What? Barry ENTERS. BARRY Oh, hello. KEN Hello Bee. Barry flies over to Vanessa. VANESSA This is Ken. BARRY Yeah, I remember you. Timberland, size 10 1/2, Vibram sole I believe. KEN Why does he talk again, Hun? VANESSA (to Ken, sensing the tension) Listen, youâ€™d better go because weâ€™re really busy working. KEN But itâ€™s our yogurt night. VANESSA (pushing him out the door) Oh...bye bye. She CLOSES the door. KEN Why is yogurt night so difficult?! &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 68. Vanessa ENTERS the back room carrying coffee. VANESSA Oh you poor thing, you two have been at this for hours. BARRY Yes, and Adam here has been a huge help. ANGLE ON: A EMPTY CINNABON BOX with Adam asleep inside, covered in frosting. VANESSA How many sugars? BARRY Just one. I try not to use the competition. So, why are you helping me, anyway? VANESSA Bees have good qualities. BARRY (rowing on the sugar cube like a gondola) Si, Certo. VANESSA And it feels good to take my mind off the shop. I donâ€™t know why, instead of flowers, people are giving balloon bouquets now. BARRY Yeah, those are great...if youâ€™re 3. VANESSA And artificial flowers. BARRY (re: plastic flowers) Oh, they just get me psychotic! VANESSA Yeah, me too. BARRY The bent stingers, the pointless pollination. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 69. VANESSA Bees must hate those fake plastic things. BARRY Thereâ€™s nothing worse than a daffodil thatâ€™s had work done. VANESSA (holding up the lawsuit documents) Well, maybe this can make up for it a little bit. CUT TO: EXT. VANESSAâ€™S FLORIST SHOP They EXIT the store, and cross to the mailbox. VANESSA You know Barry, this lawsuit is a pretty big deal. BARRY I guess. VANESSA Are you sure that you want to go through with it? BARRY Am I sure? (kicking the envelope into the mailbox) When Iâ€™m done with the humans, they wonâ€™t be able to say, â€œHoney, Iâ€™m home,â€ without paying a royalty. CUT TO: SEQ. 2700 - â€œMEET MONTGOMERYâ€ EXT. MANHATTAN COURTHOUSE - DAY P.O.V SHOT - A camera feed turns on, revealing a newsperson. &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 70. PRESS PERSON #2 (talking to camera) Sarah, itâ€™s an incredible scene here in downtown Manhattan where all eyes and ears of the world are anxiously waiting, because for the first time in history, weâ€™re going to hear for ourselves if a honey bee can actually speak. ANGLE ON: Barry, Vanessa, and Adam getting out of the cab. The press spots Barry and Vanessa and pushes in. Adam sits on Vanessaâ€™s shoulder. INT. COURTHOUSE - CONTINUOUS Barry, Vanessa, and Adam sit at the Plaintiffâ€™s Table. VANESSA (turns to Barry) What have we gotten into here, Barry? BARRY I donâ€™t know, but itâ€™s pretty big, isnâ€™t it? ADAM I canâ€™t believe how many humans donâ€™t have to be at work during the day. BARRY Hey, you think these billion dollar multinational food companies have good lawyers? CUT TO: EXT. COURTHOUSE STEPS - CONTINUOUS A BIG BLACK CAR pulls up. ANGLE ON: the grill filling the frame. We see the â€œL.T.Mâ€ monogram on the hood ornament. The defense lawyer, LAYTON T. MONTGOMERY comes out, squashing a bug on the pavement. CUT TO: &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 71. INT. COURTHOUSE - CONTINUOUS Barry SHUDDERS. VANESSA Whatâ€™s the matter? BARRY I donâ€™t know. I just got a chill. Montgomery ENTERS. He walks by Barryâ€™s table shaking a honey packet. MONTGOMERY Well, if it isnâ€™t the B-Team. (re: the honey packet) Any of you boys work on this? He CHUCKLES. The JUDGE ENTERS. SEQ. 3000 - â€œWITNESSESâ€ BAILIFF All rise! The Honorable Judge Bumbleton presiding. JUDGE (shuffling papers) Alright...Case number 4475, Superior Court of New York. Barry Bee Benson vs. the honey industry, is now in session. Mr. Montgomery, you are representing the five major food companies, collectively. ANGLE ON: Montgomeryâ€™s BRIEFCASE. It has an embossed emblem of an EAGLE, holding a gavel in one talon and a briefcase in the other. MONTGOMERY A privilege. JUDGE Mr. Benson. Barry STANDS. JUDGE (CONTâ€™D) You are representing all bees of the world? &quot;Bee Movie&quot; - JS REVISIONS 8/13/07 72. Montgomery, the stenographer, and the jury lean in. CUT TO: EXT. COURTHOUSE - CONTINUOUS The spectators outside freeze. The helicopters angle forward to listen closely. CUT TO: INT. COURTHOUSE BARRY Bzzz bzzz bzzz...Ahh, Iâ€™m kidding, Iâ€™m kidding. Yes, your honor. We are ready to proceed. ANGLE ON: Courtroom hub-bub. JUDGE And Mr. Montgomery, your opening statement, please. Montgomery rises. MONTGOMERY (grumbles, clears his throat) Ladies and gentlemen of th


