# smf_messages

subject: Re: BLOOD and other glitches encountered in pirated Green version on MEBOY emulator
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I will guess that &quot;BLOOD&quot; is actually a Japanese Missingno.<br /><br />Because if you force #152 in the PokÃ©dex in an official Red/Green, it appears as Missingno. (ã‘ã¤ã°ã‚“) which seems to have the same cry ignoring the poor sound emulation/quality. <br /><br />See also [url=https://www.youtube.com/watch?v=vAmtvubMvMQ#t=142]this[/url].<br /><br />P.S. To see #152 easily, you can use the code 01FFA0D2 (or just set the eighth bit of that byte; 80h+ also work) and to have it registered as owned, use 01FF8DD2.<br /><br />The PokÃ©dex allows for a maximum of 152 entries because there are 19 seen and 19 own bytes. Each bit set is an entry. There are 8 bits in a byte, and 19*8 is 152.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: sunriseespeon
icon: xx
body:
  Has anyone tried to take invalid PokÃ©mon into Amie?<br /><br />I would try this myself but my 3DS camera has trouble with QR codes and the modified PKHeX wont load for me.<br /><br />Also, one question: why do all the invalids have the moveset Spore / Lock On / Sheer Cold / Giga Drain? Is it just something that it forces itself to do? The closest thing I can think of is when I tried to inject a level 100+ PokÃ©mon, but it reverted to 100.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=sunriseespeon link=topic=7179.msg198014#msg198014 date=1425219906]<br />Has anyone tried to take invalid PokÃ©mon into Amie?<br /><br />I would try this myself but my 3DS camera has trouble with QR codes and the modified PKHeX wont load for me.<br />[/quote]<br /><br />Game freezes.<br /><br />Speaking of Amie, all perma-megas and formes kinda crash Amie but not the game, you just get a short black screen then get kicked out. [url=http://i.imgur.com/IulDRWQ.png]The exceptions are Pirouette Meloetta and Zen Darmanitan[/url]. Instead, they glitch in Amie showing on both screens and not having proper animations (puffs get instantly eaten without them moving, for instance). Upon trying to leave Amie, the game crashes.


subject: Re: Gen4: Glitching the game with an empty party
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Update: I have a video (it&#039;s actually been uploaded for a while), but it&#039;s pretty boring.<br /><br />More exciting is that I got D/P to play a glitch song of sorts. But I didn&#039;t get to record it. They crash a LOT more in D/P, even before the entry animations.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=sunriseespeon link=topic=7179.msg198014#msg198014 date=1425219906]<br />Has anyone tried to take invalid PokÃ©mon into Amie?<br /><br />I would try this myself but my 3DS camera has trouble with QR codes and the modified PKHeX wont load for me.<br /><br />Also, one question: why do all the invalids have the moveset Spore / Lock On / Sheer Cold / Giga Drain? Is it just something that it forces itself to do? The closest thing I can think of is when I tried to inject a level 100+ PokÃ©mon, but it reverted to 100.<br />[/quote]<br /><br />They don&#039;t seem to be the glitch PokÃ©mon&#039;s natural moves. I took one into the Move Reminder at level 100 and no moves were suggested. I think Wack0 said he leveled one up to 100 and it learned no moves but that may be a false memory. I chose a move-set with Sheer Cold, because if an invalid PokÃ©mon has terrible stats, the ability to (almost) always hit lower level PokÃ©mon with Sheer Cold (Accuracy = [(level of user-level of target) + 30]%) makes up for it. Lock Up guarantees it hits at higher levels. Spore stops the opponent from defeating you.<br /><br />Still, you&#039;d want something like Trick Room and Wonder Guard, some Focus Sashes maybe if any PokÃ©mon has a Fighting-type move and it is a real Normal type if you want to beat the Elite Four with it, though maybe you&#039;d only need it in the party to get it registered in the Hall of Fame.<br /><br />Of the Gen VI glitch PokÃ©mon I&#039;ve seen so far, they seem to have base stats of 0 in everything, which means their minimum level 100 stats are 110 HP, 5 Attack, Defense, Speed, Special Attack, Special Defense. The maximums for each stat (31 IVs, 252 DV, good nature are probably 204 HP and 108 in everything else) but I haven&#039;t checked this.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg198017#msg198017 date=1425221225]<br />I think Wack0 said he leveled one up to 100 and it learned no moves but that may be a false memory.<br />[/quote]<br /><br />That&#039;s correct. I Rare Candied one to 100 and it learned nothing, nor could it learn any TMs/HMs.


subject: Re: Gen4: Glitching the game with an empty party
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7168.msg198018#msg198018 date=1425221772]<br />Cool. Where can we find the video Sunrise?<br />[/quote]<br />I think I might need to reupload it. My friend had it on her youtube account, but I think she took the video down, or if she even managed to upload it in the first place because she was having trouble (so was I which was why I asked her to upload it in the first place)<br /><br />I&#039;ll probably try and edit it more too, since it&#039;s really slow at times (emulator problems).<br />


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg198015#msg198015 date=1425220262]<br />Speaking of Amie, all perma-megas and formes kinda crash Amie but not the game, you just get a short black screen then get kicked out. [/quote]<br /><br />One time in Alpha Sapphire I brang a perma mega into Amie and it crashed my whole game. I had to restart my 3DS because it didn&#039;t let me access the home menu. It didn&#039;t crash Amie only, which is weird. Still don&#039;t know what happened there.<br /><br />And I&#039;ve seen Meloetta and Darmanitan in Amie before, it&#039;s actually really funny.


subject: Re: The exact reason why unstable missingno crashes.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yellow Missingno. has a 10x13 sprite that&#039;s just enough to corrupt a small part of WRAM but not ALL of it like those #205 Pokemon in Red/Blue with 5x256 sprites. Its front sprite pointer is 0x0006 though, which is supposed to be constant, so it&#039;s the decompressing process that&#039;s varying...


subject: Re: BLOOD and other glitches encountered in pirated Green version on MEBOY emulator
poster_name: Mefista
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for clarifying) I wonder why did they call him BLOOD though...THAT is the weirdest ^^&#039;<br /><br />I&#039;d show other glitches later.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Posting this here since it seems like it&#039;s worth it:<br /><br />http://gameboy.mongenel.com/asmschool.html is a website that teaches you the basics of GBZ80. However, it&#039;s incomplete, so there isn&#039;t every important thing about Game Boy Programming in the tutorial. Still, it&#039;s good for learning the basic gb opcodes to make simple arbitrary code hacks.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198007#msg198007 date=1425204899]<br />Also, saving a picture from the contest to the SD card won&#039;t save the game, right? <br />[/quote]<br /><br />Sorry, but can someone answer this for me? I&#039;m just being extra careful.<br /><br />Also, what would happen if I had a Pokemon in the first slot of the box, and I returned to the home menu while it was being injected?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198025#msg198025 date=1425246637]<br />[quote author=MidnightNinetales link=topic=7179.msg198007#msg198007 date=1425204899]<br />Also, saving a picture from the contest to the SD card won&#039;t save the game, right? <br />[/quote]<br /><br />Sorry, but can someone answer this for me? I&#039;m just being extra careful.<br /><br />Also, what would happen if I had a Pokemon in the first slot of the box, and I returned to the home menu while it was being injected?<br />[/quote]<br /><br />I&#039;m not sure I understand what you&#039;re saying.<br /><br />If you have a pokemon in Box 1 Slot 1 you can inject over it safely. If you do anything during the injection, it could freeze on you, but nothing worse.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=rortik link=topic=7179.msg198026#msg198026 date=1425247698]<br />I&#039;m not sure I understand what you&#039;re saying.<br />[/quote]<br /><br />In a contest, you can take pictures, and at the end, you&#039;re asked if you want to save the last picture you took to the SD card. 


subject: Re: The dream thread
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  I had a dream about buying PokÃ©mon Ruby. Sometime after, I taught somehow taught Drill Peck to an Empoleon via TM...<br /><br />I&#039;m pretty sure the reason I dreamt about buying Ruby specifically because it is the only main series Gen III game I lack...and if Drill Peck ends up as a TM in a future generation of PokÃ©mon, I&#039;m not sure how I&#039;ll react.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198027#msg198027 date=1425249232]<br />[quote author=rortik link=topic=7179.msg198026#msg198026 date=1425247698]<br />I&#039;m not sure I understand what you&#039;re saying.<br />[/quote]<br /><br />In a contest, you can take pictures, and at the end, you&#039;re asked if you want to save the last picture you took to the SD card.<br />[/quote]<br /><br />It shouldnt save your game. Im not entirely sure though, so Ill test it when Im home.


subject: Re: Umm...hello
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whoops, I forgot to actually welcome you like everyone else did. As compensation for my failure, please accept this image that I haven&#039;t used in a while.<br /><br />[img]http://i.imgur.com/yIH6iRu.jpg[/img]


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=sunriseespeon link=topic=7179.msg198029#msg198029 date=1425284458]<br />It shouldnt save your game. Im not entirely sure though, so Ill test it when Im home.<br />[/quote]<br /><br />I tested it, and it doesn&#039;t. Expect to see some pictures soon. 


subject: Re: QR codes for Glitch Pokemon in ORAS?
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you look at [url=http://forums.glitchcity.info/index.php/topic,7179.0.html]this[/url] you&#039;ll see all the research that&#039;s currently going on for Gen 6 glitch Pokemon, as well as the program and website you need to make QR codes for them.<br /><br />The most stable one I&#039;ve tested so far is 0x2d2. In case you&#039;re unable to run the program, here&#039;s the code:<br /><br />[img]http://i.imgur.com/AIuacLC.png[/img]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  After seeing all the problems with 8F... I think I&#039;ll stick to Yellow.<br /><br />Anyway, with the (fairly) new 3DS exploit allowing me to run GBC games, I now have a working mobile version of Pokemon Yellow again, and am going to try to do some research on the crazy glitch items Yellow has to offer. I don&#039;t like emulators on computers.<br /><br /><br />With ws m, once you&#039;ve got the following setup:<br /><br />Anything x [XX] (index number) &lt;-- Slot 1 of inventory<br />[blank. Not used. I&#039;ve put ws m here]<br />TM 50 x 30<br />TM 11 x 04<br />TM 34 x 88<br />TM 08 x 201<br /><br />You can run into anything you like, based on the number of items you have in Slot 1. I just keep a slot of 183x Pokeballs (just a random item I had) for whenever I need to run into a Missingno. to increase my item count. When I need to do this, I use ws m, then before closing the bag swap the TM 08s with whatever I want to dupe... then close the bag, immediately run from the Aerodactyl Missingno., and swap the TM 08s back. Was kind of a pain to set up without cheating, but now it&#039;s incredibly quick and easy.<br /><br />I haven&#039;t read through the entire thread, so my apologies if someone already created this particular code. As usual, it looks like I&#039;m far behind the crowd. I&#039;ll post back here if I find anything interesting among the glitch items. I&#039;ll be first just gettin&#039; em and probably crashing the game a lot, then I&#039;ll look at the code for it later. This game is incredibly broken.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198027#msg198027 date=1425249232]<br />[quote author=rortik link=topic=7179.msg198026#msg198026 date=1425247698]<br />I&#039;m not sure I understand what you&#039;re saying.<br />[/quote]<br /><br />In a contest, you can take pictures, and at the end, you&#039;re asked if you want to save the last picture you took to the SD card.<br />[/quote]<br /><br />I wasn&#039;t referring to the contest bit. Never mind.


subject: Re: QR codes for Glitch Pokemon in ORAS?
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Most of them are not stable. The ones that are &quot;stable&quot; can still brick your cart. I would NOT mess around with them unless you have a way of backing up/restoring your games.<br /><br />In Gen 1 the worst I&#039;ve seen glitches do is delete a save file... These guys can legitimately render your cartridge unplayable, at least until you restore the save with a Powersave3DS or a similar device.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Darth Nightmaricus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I played with 722 in Amie in AS. Didn&#039;t crash, just had it be a black screen. I was able to back out and everything, deciding that &quot;You don&#039;t get any love, 722, you weirdo.&quot;<br /><br />Also, trying to trade these glitches to X or Y doesn&#039;t work because they&#039;re treated like Hoopa Unbound, etc. - apparently X and Y have different Glitch Pokemon from ORAS, as it wouldn&#039;t let me even show it. I assume I can trade it with ORAS players, though. It let me show and offer to them. This is interesting, the fact that X/Y have different Glitch Pokemon from OR\AS.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Darth Nightmaricus link=topic=7179.msg198036#msg198036 date=1425315487]<br />This is interesting, the fact that X/Y have different Glitch Pokemon from OR\AS.<br />[/quote]<br /><br />It actually seems par for the course...<br /><br />Has anyone done any testing in X/Y? I haven&#039;t (yet).


subject: Re: QR codes for Glitch Pokemon in ORAS?
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They&#039;ll brick your cartridge if you save with them in the party. If this happens, you can still access the game with Pokemon Bank.<br /><br />You might trigger the 3 Johto Starters link thing so you might miss out on that if you haven&#039;t gotten it yet.


subject: Re: Foreign language R/B glitches (project)
poster_name: Ryccardo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=5993.msg197449#msg197449 date=1422395864]<br />I guess the Nintendo localizers all missed this part!<br />[/quote]<br /><br />Heh, I independently found it in the Italian version after hearing that even the gen 1 games had the 5 free balls...<br /><br />This feature is probably THE least known gameplay element by average players, with Tyrogue and Ho-oh in Crystal being close third and second in my experience...<br />Wait, there&#039;s also &quot;yellow hand mode&quot; for the boxes of gen 3/4 :)


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Flameduck
icon: xx
body:
  [quote author=Wack0 link=topic=7179.msg198037#msg198037 date=1425322642]<br />[quote author=Darth Nightmaricus link=topic=7179.msg198036#msg198036 date=1425315487]<br />This is interesting, the fact that X/Y have different Glitch Pokemon from OR\AS.<br />[/quote]<br /><br />It actually seems par for the course...<br /><br />Has anyone done any testing in X/Y? I haven&#039;t (yet).<br />[/quote]<br /><br />I heard that inserting a ORAS Mega forme in XY (not the items themselves) will make the Pokemon appear as its base forme but the ability still shows. This is for the PC, unsure about battles


subject: Re: QR codes for Glitch Pokemon in ORAS?
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just don&#039;t save with them in your party. I&#039;ve experimented with them plenty without saving, and my game is fine. 


subject: Re: Foreign language R/B glitches (project)
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MidnightNinetales
icon: clip
body:
  So I got a Green rom to mess around with the Select Glitch just for fun. I was hoping something interesting would happen, and it did, but not what I was expecting. My Pidgey ended up turning into what I&#039;m pretty sure is Charizard &#039;M. <br /><br />I had three different items, in this order:<br />Potion x 1<br />Town Map<br />Pokeball x 2<br /><br />I don&#039;t remember which one I chose since I was just messing around. Anyway, I went into battle, sending out my Squirtle. I went into the Pokemon menu and selected the Pidgey, but the game wouldn&#039;t let me switch it with my Squirtle. The Pidgey&#039;s sprite in my party disappeared, but I didn&#039;t think much of it at the moment, I just assumed it didn&#039;t work, I guess. But from then on the game acted like the Pidgey was fainted. The sprite in the party stayed gone even after the battle. When I looked at its status screen, I saw this: (at bottom)<br /><br />Edit: I figured out which item did it. It was the Pokeball. Apparently I can also change the Charizard &#039;M back into the Pokemon it previously was by repeating the process. <br /><br /><br />


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg198043#msg198043 date=1425351524]<br />DO NOT UPDATE THE 3DS TO 9.5.0-23 IF YOU WANT TO KEEP USING THIS! They&#039;ve patched the exploit.<br />[/quote]<br /><br />I wasn&#039;t going to update anyway. I was expecting something like this to happen soon. Anyway, did you update and that&#039;s how you know, or did you find out some other way? Just curious. 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg198043#msg198043 date=1425351524]<br />DO NOT UPDATE THE 3DS TO 9.5.0-23 IF YOU WANT TO KEEP USING THIS! They&#039;ve patched the exploit.<br />[/quote]<br /><br />Supposedly the browser exploit got patched because people used it to bypass in-app purchasing in PokÃ©mon Shuffle.


subject: Stat experience question for ACE (Generation I)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Does anyone know of a way that I can get exactly 08 c2 (2242) HP stat experience and&nbsp; 1d d3 (7635) Attack stat experience in Generation I? 1d f3 (7667) will also do.<br /><br />I&#039;m trying to do this for a Pikachu off-screen ACE method that you can hopefully pull off with a full PokÃ©dex with no long-range Trainers left and I preferably want it to be possible without trading.<br /><br />With not much mathematical experience I&#039;ve been doing trial and error to get suitable results for a while without any luck so far.<br /><br />For people who don&#039;t know, a PokÃ©mon gains stat experience for each stat based on [url=http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_stats_(Generation_I)]the base stats of the PokÃ©mon[/url]. If you switch in a PokÃ©mon, the stat experience you gain is divided; up to 5 (5 switches) and the results are rounded down (22.5 becomes 22, etc).<br /><br />Thanks.<br /><br />Edit: I appear to have found a solution, but it&#039;s messy and requires Exp. All. Since not everyone keeps the Exp. All, it&#039;d be good to have a solution that doesn&#039;t require Exp. All. If only I could consult Professor Layton... (kappa)<br /><br />My solution:<br />71 Krabby (2130 HP, 7455 Atk)<br />Left: 112 HP, 180 Atk<br /><br />Gastly x3 (90 HP, 105 Atk)<br />Left: 22 HP, 75 Atk<br /><br />Diglett (10 HP, 55 Atk)<br />Left: 12 HP, 20 Atk<br /><br />All 6 PokÃ©mon against Nidoran-M, participated, with Exp. All four times x 4 (12 HP, 16 Atk)<br />Left: 0 HP, 4 Atk<br /><br />All 6 PokÃ©mon against Diglett, participated, with Exp. All. (0 HP, 4 Atk)<br />Left: 0 HP, 0 Atk


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198045#msg198045 date=1425360230]<br />[quote author=Pawny link=topic=7179.msg198043#msg198043 date=1425351524]<br />DO NOT UPDATE THE 3DS TO 9.5.0-23 IF YOU WANT TO KEEP USING THIS! They&#039;ve patched the exploit.<br />[/quote]<br /><br />I wasn&#039;t going to update anyway. I was expecting something like this to happen soon. Anyway, did you update and that&#039;s how you know, or did you find out some other way? Just curious.<br />[/quote]<br /><br />There&#039;s multiple communities that confirmed that and are making public posts advising not to updating. I would never rush into an update, it was already lucky enough that 9.5.0.22 didn&#039;t patch it.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I keep two Nintendo 3DSes. For one of them; a 3DS XL, I update it, play online with it, maybe buy stuff, etc.<br /><br />For the other it&#039;s a modded &#039;non-XL&#039; Nintendo 3DS with a capture board and once I learned about the exploit I haven&#039;t updated it since. I always use this one for the exploit. I want to use that 3DS to play a Japanese game with RegionThree if possible too. I&#039;m waiting for a Legendary Starfy game that may or may not come, but I may get into Yokai Watch.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg198049#msg198049 date=1425388894]<br />I keep two Nintendo 3DSes. For one of them; a 3DS XL, I update it, play online with it, maybe buy stuff, etc.<br /><br />For the other it&#039;s a modded &#039;non-XL&#039; Nintendo 3DS with a capture board and once I learned about the exploit I haven&#039;t updated it since. I always use this one for the exploit. I want to use that 3DS to play a Japanese game with RegionThree if possible too. I&#039;m waiting for a Legendary Starfy game that may or may not come, but I may get into Yokai Watch.<br />[/quote]<br /><br />I&#039;m keeping my 3DS at 9.1 or 9.2, whatever it&#039;s at, so I can use a Gateway 3DS with it if I get one in the future.


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  So I&#039;ve heard that the 3DS has a new firmware update that blocks the browser exploit, which means that you can&#039;t inject VC ROMs anymore, or edit save files in PokÃ©mon. It&#039;s a really good thing that after several months of waiting, the Donkey Kong Land games finally came out on the North American Virtual Console [i]less than a week ago[/i], otherwise this would have really made me upset. (Though I will no longer be able to play the GBC version of DKL3 on my 3DS, since only Japan ever officially got that version.) Also, I&#039;ll miss being able to play PokÃ©mon Red on it... I was playing the Japanese version of Red for a while, but oh well. I won&#039;t be able to play Telefang anymore after this update either, but that didn&#039;t work too well anyway due to the lack of an RTC. At least I was able to get the [url=http://www.mariowiki.com/Super_Mario_Bros._Deluxe#Pictures]pictures in Super Mario Bros. Deluxe[/url] that are normally unobtainable on the 3DS due to lack of link cable/infrared support (some images of this can be found [url=https://imgur.com/IEU6BFd,5mliYzh,WAWQdRJ,m9txwwK#1]here[/url]).<br /><br />I will also miss being able to edit save files, though I only did this barely anyway. I mainly got event PokÃ©mon like Diancie, since there was apparently an event several months ago that I was unaware of, and I also got Hoopa and Volcanion... and I also got a ton of version-exclusive Mega Stones because I anticipated that I would come across someone who was missing them. Well, maybe someone will find another exploit one day...<br /><br />In any case, I haven&#039;t actually updated my 3DS yet and won&#039;t do so unless there&#039;s a good reason to, such as if I want to get something from the eShop, or if there&#039;s another update that actually adds something useful. So I will be able to continue doing this stuff for the time being...


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just something interesting, but Sinstar_ injected PokÃ©mon Red/Blue into his 3DS and he noticed that the emulator ran faster than Gambatte on a computer. Wonder what this can suggest...&nbsp; :o


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7172.msg198052#msg198052 date=1425401500]<br />Just something interesting, but Sinstar_ injected PokÃ©mon Red/Blue into his 3DS and he noticed that the emulator ran faster than Gambatte on a computer. Wonder what this can suggest...&nbsp; :o<br />[/quote]<br /><br />Interesting.<br /><br />If you recorded a run of PokÃ©mon Red, Blue or Yellow (let&#039;s say a 151 catch &#039;em all run) from the game played on a Nintendo 3DS and got a new record should it be classed as valid? In one sense you&#039;re using an official emulator. In another sense Nintendo/Game Freak never intended the games to be released this way and there may be obscure bugs from the emulator.<br /><br />I think such a run shouldn&#039;t be valid unless the Gen I games become official VC games.<br /><br />Edit: Oh, and 3DS VC allows save states so you&#039;d have to disable them.<br /><br />By the way, I need to learn how to record from a TV, as I have a Game Boy Player. I could probably use it to record this [url=https://www.youtube.com/watch?v=B5h_VBsdsF8]Red/Green title screen/intro sprite glitch[/url] that occurs intermittently for some reason (seemingly on old cartridges). It happened to me too so G-Mizuka isn&#039;t the only one who experienced it.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg198049#msg198049 date=1425388894]<br />I keep two Nintendo 3DSes. For one of them; a 3DS XL, I update it, play online with it, maybe buy stuff, etc.<br /><br />For the other it&#039;s a modded &#039;non-XL&#039; Nintendo 3DS with a capture board and once I learned about the exploit I haven&#039;t updated it since. I always use this one for the exploit. I want to use that 3DS to play a Japanese game with RegionThree if possible too. I&#039;m waiting for a Legendary Starfy game that may or may not come, but I may get into Yokai Watch.<br />[/quote]<br /><br />Yeah, I wish I had an extra 3DS. Maybe when I get the New 3DS XL. <br /><br />What&#039;s RegionThree? <br /><br />[quote author=Torchickens]<br />I&#039;m keeping my 3DS at 9.1 or 9.2, whatever it&#039;s at, so I can use a Gateway 3DS with it if I get one in the future.<br />[/quote]<br /><br />I saw some websites about that Gateway thing, but none of them actually explained what it is. Can you tell me? 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198054#msg198054 date=1425403688]<br />Yeah, I wish I had an extra 3DS. Maybe when I get the New 3DS XL. <br /><br />What&#039;s RegionThree?<br />[/quote]<br /><br />Yeah, it&#039;s nice to get the next build (though I personally don&#039;t want to get Nintendo 2DS even though I imagine it&#039;s cheaper now) with the new things available for it (i.e. for New 3DS XL it has better loading times, the ability to play Xenoblade 3D, larger screens if you haven&#039;t had an XL before, etc.) and it&#039;s weird but I just feel good having a newer console.<br /><br />[url=https://gbatemp.net/threads/release-regionthree-region-free-loader-for-3ds-2ds-xl-from-9-0-9-4-sky3ds-users-regionfree.378975/]RegionThree[/url] is a slightly older 3DS exploit where you have data in your SD card, then access a web-page after pressing home from the Download Play menu. It forces the game in the game slot to load even if it is region locked (Nintendo 3DS games are region locked), but (from what I hear) it won&#039;t work with Japanese PokÃ©mon Black/White which have DSi features so are region locked even though they are DS games.<br /><br />Looks like you put my name instead of Wack0&#039;s for the other quote. I don&#039;t exactly know what Gateway is either other than it&#039;s a flashcard?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg198055#msg198055 date=1425404196]<br />Looks like you put my name instead of Wack0&#039;s for the other quote. I don&#039;t exactly know what Gateway is either other than it&#039;s a flashcard?<br />[/quote]<br /><br />Oops, sorry. Yeah, that was supposed to be for Wack0. 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198056#msg198056 date=1425406168]<br />[quote author=Torchickens link=topic=7179.msg198055#msg198055 date=1425404196]<br />Looks like you put my name instead of Wack0&#039;s for the other quote. I don&#039;t exactly know what Gateway is either other than it&#039;s a flashcard?<br />[/quote]<br /><br />Oops, sorry. Yeah, that was supposed to be for Wack0.<br />[/quote]<br /><br />It&#039;s a flashcart, that gives you basically root on the 3DS (kernel-mode access to both CPUs).


subject: Has anybody paid attention to glitch ribbons?
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t seem to find much info on them, the wiki article is minimal, with no CB/GS/AR codes available.


subject: Re: Stat experience question for ACE (Generation I)
poster_name: FMK
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  71 Krabby, 1 Farfetch&#039;d, 1 Dugtrio, and 1 Magnemite would work, wouldn&#039;t it?<br /><br />71 Krabby (2130 HP, 7455 Atk)<br />Left: 112 HP, 180 Atk<br /><br />1&nbsp; Farfetch&#039;d (52 HP, 65 Atk)<br />Left: 60 HP, 115 Atk<br /><br />1&nbsp; Dugtrio (35 HP, 80 Atk)<br />Left: 25 HP, 35 Atk<br /><br />1&nbsp; Magnemite (25 HP, 35 Atk)<br />Left 0 HP, 0 Atk


subject: Re: Cool 3DS Virtual Console Exploit.
poster_name: Kraust
poster_ip: ***.***.***.***
icon: xx
body:
  I want to point out that this was patched by Nintendo in their most recent Firmware Update (I don&#039;t follow the scene so I don&#039;t know which that is). If you want to use this exploit for fun (e.g. me) I wouldn&#039;t upgrade.<br /><br />This probably affects people with a lot of 3DS games.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: FMK
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So because I&#039;m crazy and was bored, I decided to figure out how to compress pigdevil2010&#039;s 8F bootstrap into only requiring two Pokemon, as well as making it so you can have anything in slot 1.<br /><br />Required Party Count: 6<br />* Slot 2: Tentacool, with 9262 (242E) HP Stat EXP, 8704 (2200) Atk Stat EXP, 9449 (24E9) Def Stat EXP<br />Slot 3: Venonat<br /><br />* 54 Dittos, 42 Tentacools, 31 Poliwhirls, 25 Voltorbs, 15 Seels, 8 Pidgeys, 7 Cubones, and 6 Nidoran (F)s need to be killed to reach those exact values.<br /><br />[size=6pt]54 Dittos = 2592 HP, 2592 Atk, 2592 Def<br />42 Tentacools = 1680 HP, 1680 Atk, 1470 Def<br />31 Poliwhirls = 2015 HP, 2015 Atk, 2015 Def<br />25 Voltorbs = 1000 HP, 750 Atk, 1250 Def<br />15 Seels = 975 HP, 675 Atk, 825<br />8 Pidgeys = 320 HP, 360 Atk, 320 Def<br />7 Cubones = 350 HP, 350 Atk, 665 Def<br />6 Nidoran (F)s = 330 HP, 282 Atk, 312 Def<br /><br />I&#039;m pretty sure my math is correct, anyways.[/size]<br /><br />Code ends up being<br />[code]; Initial hl = D163<br />$D163 06 ?? || ld&nbsp;  b,??<br />$D165 &lt;- 18 || <br />$D166 &lt;- 41 || jr 41&nbsp; &nbsp;  ; pc = D1A8<br />$D1A8 &lt;- 24 || inc h&nbsp; &nbsp; ; h = D2<br />$D1A9 &lt;- 2e ||<br />$D1AA &lt;- 22 || ld l, 22 ; l = 22 <br />$D1AB &lt;- 00 || nop<br />$D1AC &lt;- 24 || inc h&nbsp; &nbsp; ; h = D3<br />$D1AD &lt;- e9 || jp hl&nbsp; &nbsp; ; pc = D322[/code]


subject: Re: Stat experience question for ACE (Generation I)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thank you very much FMK. I will have to re-do my video but it will be worth it.<br /><br />Edit: If I&#039;m using level 1 Gengar (as level 100 exp is &#039;safe&#039;) I will have to gain less than 54 experience points. So to do that I could beat 5 Magnemite with 5 participants in battle (they would give 5 HP and 7 Atk each).<br /><br />But with the level 44 Graveler I got, I don&#039;t need to.


subject: Re: Bert's Rants/Rambles
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [b][u]My Interview with the Blue Apatosaur from Mario Kart[/u][/b]<br />The other day I was on a[s]n acid[/s] trip when I found myself in a jungle home to some gigantic lizards. That&#039;s right folks, I&#039;ve already run out of things to whine about so here&#039;s some nonsensical bullshit instead. Once and for all, I prove that I have way, way, way too much time to kill.<br /><br />In this tell-all interview, the dinosaur, named Pat, gives some insight into his life, his time in Dino Dino Jungle, and his time as an actor and musician..<br /><br />[b]Bert[/b]: So I heard you might be playable in the next Mario Kart game. Is that true?<br /><br />[b]Pat[/b]: I&#039;m pretty sure that&#039;s false. Where&#039;d you hear that rumor?<br /><br />[b]Bert[/b]: My dad works at Nintendo. He&#039;s John Nintendo.<br /><br />[b]Pat[/b]: Does he have a boyle on his face like Lemmy?<br /><br />[b]Bert[/b]: No, that&#039;s John GameFreak. My dad is part shark.<br /><br />[b]Pat[/b]: Then no, I&#039;ve never met John Nintendo. That&#039;s quite a rumor though, and I think it&#039;d be cool to race. But it&#039;s probably not going to happen. I&#039;m a little on the large side.<br /><br />[b]Bert[/b]: Yeah, you&#039;re a pretty big guy.<br /><br />[b]Bane[/b]: For you.<br /><br />[b]Bert[/b]: What kind of kart would you drive?<br /><br />[b]Pat[/b]: A big rig. One of those things that would ruin everyone&#039;s day if it breaks down on the highway. It&#039;d have s**t stats and flame decals on it, because I&#039;m retro.<br /><br />[b]Bert[/b]: So, tell me aboot yourself. Where&#039;d that horn on your snout come from? Are you stuck to just standing and sleeping by the bridge all the time? Is Dino Dino Jungle a cool place to live?<br /><br />[b]Pat[/b]: My dad was a regular ol&#039; Apatosaurus and me mum was a Triceratops. They met during the construction of the wooden bridge you&#039;re currently standing on. Anyway, one night the two of them<br />[img]http://vignette2.wikia.nocookie.net/simpsons/images/2/28/Scene_Missing.PNG/revision/latest?cb=20100504041312[/img]<br />and then 9 months later, I was born. That&#039;s why I have a horn.<br /><br />No, I&#039;m free to go anywhere else in the jungle, but due to my size it can be difficult. Sometimes I like to hang out around the geysers, and I have to take the long way &#039;round into the cave. It&#039;s a chore occasionally. I only need to be near the bridge if a race is happening, otherwise I can do whatever I want.<br /><br />Yeah, it&#039;s definitely a cool place to live! I&#039;m millions of years old and I still find new treasures scattered around here and there. Never a dull moment. There&#039;s more to it than the racers are allowed to see, like the coordinates to Shangri Latlantisorado I showed you earlier. We don&#039;t have to worry about tyrannosaurs or the like showing up, because the only surviving carnivore is Yoshi. Sometimes we dinosaurs have our own races and play games like Capture the Flag or regular ol&#039; Tag. Food and water are bountiful, so we&#039;re pretty much set!<br /><br />[b]Bert[/b]: What do you like to do for fun? What&#039;s your passion?<br /><br />[b]Pat[/b]: I play extras in dinosaur movies. Can I tell you a dirty little secret?<br /><br />[b]Bert[/b]: Hell yes.<br /><br />[b]Pat[/b]: All those brachiosaurs you see in the [i]Jurassic Park[/i] movies? Those are me. They ran out of money convincing Jeff Goldblum to appear in the first one, so I was hired to do the brachiosaurus shots. Sure, they digitally added the brachiosaurus over me, but it was still a cool experience. I gave those two dorks rides on my back.<br /><br />[b]Bert[/b]: Jospeh Mazello and Arianna Richards?<br /><br />[b]Pat[/b]: No, Samuel L. Jackson and Wayne Knight.<br /><br />[b]Bert[/b]: Man, that&#039;s cool! What else have you been in?<br /><br />[b]Pat[/b]: I was the Apatosaurus from [i]The Lost World[/i]. Y&#039;know, the silent movie. Back then, it wasn&#039;t possible to do all the fancy shmancy editing we can now. So before I got into costume, I downed a glass of liquid lightning bolts to shrink and fit into it. That was all I ate and drank during filming, and it wasn&#039;t until 1931 I grew back to my normal size. Those two movies were the highlights of my career.<br /><br />[b]Bert[/b]: While preparing for this interview, I came across a certain album on eBay [Pat grunts], called [i]Songs from Prehistoria[/i]. How come you never released another record?<br /><br />[b]Pat[/b]: To be honest, I was deeply ashamed of [i]Prehistoria[/i]. I met Lyor Cohen - then head of the Def Jam Island Music Group label - at a function I performed at. He found the idea of a dinosaur playing guitar endearing, and he asked me, &quot;How would you like to make a record?&quot; At the time I&#039;d made a few homemade cassettes of my music, so I figured, &quot;why not?&quot; I told him it would be nothing like what he released before but he didn&#039;t mind.<br /><br />[i]Prehistoria[/i]&#039;s entire premise was the novelty behind its idea, which its promoters emphasized to the point where it wasn&#039;t even about the music. The album did get positive reviews, but I wasn&#039;t thrilled about promoting it, because sponsors wanted to make a ridiculous stage show featuring fireworks, detailed canvasses, and a finale where I&#039;d ride off the stage on a meteor. All that, even for one show, cost more money than had been printed. I instead chose to perform at smaller venues that were cost effective, but neither the sponsors nor label liked that and ceased promotion of [i]Prehistoria[/i] after I&#039;d played 50 shows. It was fun while it lasted, so that was something. It&#039;s grown on me in recent years, so it is very possible I&#039;ll release another record, but independently.<br /><br />[b]Bert[/b]: If you do, I&#039;d love to hear it. [i]Prehistoria[/i] was a fun little folk record.<br /><br />[b]Pat[/b]: I&#039;m glad you enjoyed it.<br /><br />[b]Bert[/b]: Well, I s&#039;pose I&#039;ll be on my way. I gotta go yell at clouds now.<br /><br />[b]Pat[/b]: Yes, clouds really can be a nuisance. Take care, Bert!<br /><br />[b]Bert[/b]: You too, Pat!


subject: Glitch showcase SGDQ 2015
poster_name: MeGotsThis
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So in AGDQ 2015 there were many great showings of Pokemon games. They were:<br />[list]<br />[li][url=https://www.youtube.com/watch?v=P28kp66XMw4]TasBot Play Twitch Chat[/url][/li]<br />[li][url=https://www.youtube.com/watch?v=uyES1adl6Gsw4]Pokemon Blue NSC by werster[/url][/li]<br />[li][url=https://www.youtube.com/watch?v=cNBtSOC5AeM]Pokemon Green NSC by shenanagans[/url][/li]<br />[li][url=https://www.youtube.com/watch?v=tLqU8qDkOZE]TasBot Play Twitch Chat round 2[/url][/li]<br />[/list]<br />And with the impressive glitch showcase by [url=https://www.youtube.com/watch?v=6akOHGoDFFk]zfg1 in Ocarina of Time[/url].<br /><br />I was thinking of having a glitch showcase for Pokemon in SGDQ 2015. But I don&#039;t know all the glitches that can be showcased. So I&#039;m coming to you guys for ideas.<br /><br />It does not have to a speedrun setup (starting from a new file). Ideally it should take from 15-30 minutes. This should not take place of the main Pokemon series game that would be shown but instead complement it. So I would like it to be a different generation from the main game that would be shown. For now I would like to stick to either Gen1 or Gen2. After talking to some of the Pokemon speedrunners, the majority of the submission seems to be Gen 1 or 2. So what ideas to show for either Gen1 or Gen2?<br /><br />SGDQ 2015 will be from July 26 to August 1 this year.


subject: Re: Glitch showcase SGDQ 2015
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool. If they allow more than just &#039;game completion&#039; related things, perhaps you could learn to set up [url=https://www.youtube.com/watch?v=2rIqARgv5LU]RNG plays PokÃ©mon Red[/url] with 8F (with thanks to luckytyphlosion for the RNG plays PokÃ©mon code and TheZZAZZGlitch for his free code writing technique).<br /><br />You can [url=https://www.youtube.com/watch?v=ZyppANEvnh8]dry underflow[/url], then get [url=http://forums.glitchcity.info/index.php/topic,6638.msg194471.html#msg194471]Pigdevil2010&#039;s bootstrap PokÃ©mon[/url], then [url=https://www.youtube.com/watch?v=98_azamLeh4]get 8F and TheZZAZZGlitch&#039;s free code writing items[/url]*, then follow the steps in my RNG plays PokÃ©mon Red video.<br /><br />*Item list from item 1:<br />Bicycle (or Max Repel)<br />8F<br />X Accuracy, x97<br />Burn Heal, x126<br />Parlyz Heal, x15<br />HP UP, x15<br />Ice Heal, x15<br />Potion, x134<br />TM34, x20<br />TM17, x46<br />Leaf Stone, x52<br />Great Ball, x201<br />TM10, x1<br />TM15, x46


subject: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In this thread, let&#039;s describe non-intuitive PokÃ©mon glitches (or glitches from other games if you like) in a crudely simple way, that makes them blend in with the PokÃ©god codes from &#039;back in the day&#039;.<br /><br />[u]Catch Mew in the PokÃ©mon Fan Club:[/u]<br /><br />In Yellow, you catch this PokÃ©mon, fight a large number of specific PokÃ©mon like 71 Krabby, then get specific items which include buying Fresh Water 21 times. Then you walk in and out of the PokÃ©mon Fan Club with Pikachu until he falls in love with Clefairy (aww), go to the left-most part of the screen, walk to the top of the column then to the bottom of the column a total of 11 times making one step short when you&#039;re walking down on the 11th time. Then you walk one step east, one step west, and go up and down the column 10 more times. Then you talk to an invisible text box below the left-most picture and Mew will appear in the Fan Club! Weird isn&#039;t it??&nbsp; O_o<br /><br />https://www.youtube.com/watch?v=evdxp0UgunQ<br /><br />[u]Turn Magikarp into Mew:[/u]<br />In PokÃ©mon Red and Green [and Japanese Blue but only saying Red, Green makes this sound more fake], you go to the PokÃ©mon Day Care, press select on the fourteenth item, exit with B,B, talk to the Day Care man and press A on the first PokÃ©mon to replace it with a glitchy thing. Then you raise this glitch PokÃ©mon and receive it again. Then once you press select on the fourteenth item, exit with B,B, talk to the Day Care man and ask to raise the first PokÃ©mon again, it will turn into Mew. Seems like Magikarp really is magic.<br />https://www.youtube.com/watch?v=nDdALql7994<br /><br />[u]Magical warping Nidoranâ™‚:[/u]<br />In Red and Green, you go to the Name Rater&#039;s house in Lavender Town. Then you press select on the 12th item, exit with B,B, talk to the Name Rater and choose the second PokÃ©mon to turn it into a glitchy thing. The second PokÃ©mon must have a Special stat of 7 and at least 4 remaining PP on the second move. The exit mats should be blocked.<br /><br />Next, you press select on the 13th (not 12th!) item, exit with B,B talk to the Name Rater and choose the third PokÃ©mon which will be your Nidoranâ™‚ to swap it with another glitchy thing. The left of the exit mat should be blocked, but if you go through the right exit you will warp somewhere. Where you end up depends on magic Nidoranâ™‚&#039;s current HP.<br /><br />This sounds complicated but it really works!!<br /><br />https://www.youtube.com/watch?v=gl8dNnaDqFs<br /><br />[u]Get any shiny PokÃ©mon:[/u]<br />This cheat only works in the Japanese Gold and Silver and it needs to be done on a Tuesday, Thursday or Saturday. You need a PokÃ©mon that can Fly as your first PokÃ©mon, the PokÃ©mon you want shiny as your second PokÃ©mon and the Red Gyarados as PokÃ©mon 6. All of the PokÃ©mon in the party must be deposited in the PC except for the first two (starting with the third PokÃ©mon in the party and ending in the sixth one).<br /><br />Now, you must enter the Bug Catching Contest, try to go back in the building and choose &#039;no&#039;. Then you Fly away back to Goldenrod City and put PokÃ©mon 2 in the PC. Then you save and reset, go back to the Bug Catching Contest building and you will step down into the wall! Then you quit the contest and you will get a shiny version of your PokÃ©mon 2.<br /><br />Note that you get weird results though, your shiny PokÃ©mon will still look like Gyarados in battle.&nbsp; :(<br /><br />https://www.youtube.com/watch?v=e4D6wJGGqZA<br /><br />[u]Get Celebi in Gold!!111!!1111:[/u]<br /><br />You must get a Quagsire that knows Sleep Talk as the first move holding a HP Up. You also need a random PokÃ©mon you just caught from the wild. And you need lots of Flower Mail, very important :P and other specific items in the PC I can&#039;t remember. :( You make the freshly caught PokÃ©mon your PokÃ©mon 3. You make that Quagsire as PokÃ©mon 4. Then you put the PokÃ©mon you want Celebi as PokÃ©mon 1.<br /><br />Next you go to Professor Elm&#039;s lab and save and reset. Then you step four steps right (very important). Then you open the PokÃ©dex and listen to Machoke&#039;s cry. Then you open your bag, change pockets and use the Coin Case. Then you go the Day Care man, put the PokÃ©mon you want to turn into Celebi in the Day Care and out. It will turn into Celebi!<br /><br />I gaurantea this is real.&nbsp; ;)<br /><br />https://www.youtube.com/watch?v=SpfgOVfGVTo<br /><br />Your turn.


subject: Pokemon Yellow glitch items
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: rortik
icon: xx
body:
  After noticing that the data on the big list http://glitchcity.info/biglist.htm was not all accurate for Yellow (particularly at larger hex values), and that the list didn&#039;t provide data on the effects of activating the items, I decided to test them all out.<br /><br />I did everything without cheating, through arbitrary code execution, and my findings were.... most of them are useless. The three following effects are (unsurprisingly) the most common:<br /><br />- Crash the game<br />- Work as a normal item, like a repel<br />- Do nothing<br /><br />There are only a few types of other effects:<br /><br />- Surfboard (nothing new)<br />- items like ws m, useable for arbitrary code execution<br />- lg-, an item with various glitchy effects that does no real harm<br />- 9F (and various others), an item that forces all NPCs to face downward (or, more likely, simply not update to face the correct direction after two frames onscreen, as they should). Also glitches some sprites. Fixable by talking to any NPC then reloading a map.<br />- Trade completed! (and various others), a useless item that turns you invisible and lets you get stuck in walls! Yay! (apparently also known as the Jack effect)<br />- 8F, which warps you to a glitch city like place. However, further movement appears to be impossible.<br /><br />See<br />https://docs.google.com/spreadsheets/d/1a4M0bH7QZdo1F1yphb1gMNayayaob48p1MHrMe3fhus/edit?usp=sharing<br />for a full list of what the items do. Might do Red/Blue next, though I doubt the results will be much different.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How to hatch Jirachi in Emerald!<br /><br />First you gotta use a Pomeg berry on a Pokemon with really low HP. Then if you use a potion on it, and fight something, you can find missingno! If you have the Horsea traded in that floating town in your PC box, and while in a battle with missingno you check your Pokemon and scroll up for a while, you can sometimes turn Horsea into an egg! If you hatch it you get random Pokemon. If you train Horsea the right amount you can get Jirachi. Pinkie promise.


subject: Re: Pokemon Yellow glitch items
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nice work. Notice that items that work like normal items are found at 80h+ and the effect is that item -80h.<br /><br />The 81h item has Master Ball&#039;s effect (item 01), but it is a Super Glitch item so you cannot use it in battle because of its long internal name (more on that below).<br /><br />94h has the effect of a Potion (hex:14) but using it causes the Rival&#039;s effect (also known as the Jack effect) which you describe for &quot;Trade completed!&quot;. According to TheZZAZZGlitch, the Rival&#039;s effect happens for items that open the party menu but are not included in [url=http://forums.glitchcity.info/index.php/topic,36.msg194448.html#msg194448]an internal list of menu opening items[/url]. The hex:93 item also causes the Rival&#039;s effect, because 93h-80h=13h (Super Potion).<br /><br />I think you may be mistaken that those are the only effects, because I remember some that warp you to a Glitch City (unless maybe the execution pointer was somewhere in writable memory and you had different data).<br /><br />Some glitch items (which I nickname &quot;Super Glitch items&quot;, luckytyphlosion calls them &quot;TMTRAINER items&quot;) have names that have no 50h terminator in the first 20 characters of their name. This causes the data from the buffer $CD6D (which stores the item name in this case) to be copied to $CF4B and onward. There is no 50h so the game copies over 20 characters from that buffer and data from beyond the buffer, which starts with screen data.<br /><br />With Super Glitch items you can do specific corruptions for specific screen data in Red/Blue or cause the TMTRAINER effect, or cause the [url=https://www.youtube.com/watch?v=StkqT6oK5KI]Strange Mart glitch[/url] (a.k.a. Yami Shop).<br /><br />Due to the first tile in the cached screen buffer having a 50h in the spot below, if you use those items there you may be able to avoid a few freezes.<br /><br />[img]http://i2.minus.com/i2YPaAsI4L2QD.png[/img]<br /><br />An easy way to have an idea of whether something is a Super Glitch item or not is to press A on it in a non-safe spot (with no 50 tile) and see if the game freezes before Use/Toss even appears. However, this is not a true test, because for the Bicycle it doesn&#039;t have a Use/Toss box either.<br /><br />We should also consider that some glitch items may have effects that are while constant, may be very specific/hard to notice or find, like how the hex:7C item in Red/Blue lets you get your Trainer-Fly yield without having to closing the menu (and you can get [url=https://www.youtube.com/watch?v=Wz8MH9cfusQ]an infinite chain of encounters with it or by forcing an item to act like it[/url]).<br /><br />Unfortunately with that R/B hex:7C item the game doesn&#039;t update CFC4, causing the game to freeze when you run from battle if you have a Trainer-Fly loaded. So you must alter CFC4 manually with a Super Glitch item in a specific spot in Viridian Forest.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [glow=blue,100] [color=white][u]Catch all PokÃ©mon in Red, Blue, and Yellow Versions![/u]<br />WARNING!!!: This code is super secret. My dad John Nintendo is the president of Nintendo and he told me this and it works.<br /><br />Apparently if you fly away from a guy and go to another route, defeat another guy, go to the Burned Mansion on Cinnabar, fight a Ditto, make it Transform, defeat/run from it, and return to the route with the Trainer you flew away from, you can battle any Pokemons upon entering.<br /><br />Here are sum pix to prove it:<br />[img]http://lparchive.org/Pokemon-Blue/TAS1/49.PNG[/img]<br />[img]http://lparchive.org/Pokemon-Blue/TAS1/50.PNG[/img]<br />LOL!!!!<br /><br />Be careful &#039;cuz you might encounter a big scary thing that&#039;ll make your game explode&nbsp; :&#039;( &gt;:( :???: O_o :-\ D:[/color] [/glow]


subject: Re: Pokemon Yellow glitch items
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do remember at least one item that warped me to a glitch city. I think it was 8F. I hadn&#039;t recorded it as a separate effect... actually I&#039;m not sure why.<br /><br />I think because you can&#039;t really do anything, so I didn&#039;t see it holding any significance. Will edit the OP.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  &quot;That floating town&quot;. This made me smile, it sounds so vague!<br /><br />[quote author=Bert link=topic=7237.msg198075#msg198075 date=1425593421]<br />[glow=blue,100] [color=white][u]Catch all PokÃ©mon in Red, Blue, and Yellow Versions![/u]<br />WARNING!!!: This code is super secret. My dad John Nintendo is the president of Nintendo and he told me this and it works.<br /><br />Apparently if you fly away from a guy and go to another route, defeat another guy, go to the Burned Mansion on Cinnabar, fight a Ditto, make it Transform, defeat/run from it, and return to the route with the Trainer you flew away from, you can battle any Pokemons upon entering.<br /><br />Here are sum pix to prove it:<br />[img]http://lparchive.org/Pokemon-Blue/TAS1/49.PNG[/img]<br />[img]http://lparchive.org/Pokemon-Blue/TAS1/50.PNG[/img]<br />LOL!!!!<br /><br />Be careful &#039;cuz you might encounter a big scary thing that&#039;ll make your game explode&nbsp; :&#039;( &gt;:( :???: O_o :-\ D:[/color] [/glow]<br />[/quote]<br /><br />Loved this too. Instead of screenshots, I think you should have used badly drawn pictures or something.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, some kids won&#039;t even know Pacifidlog exists because who checks the PokeNav Map?<br /><br /><br />Also, for badly drawn pictures:<br />[img]http://i.imgur.com/vUe2Lbj.png[/img]<br /><br />


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=Torchickens link=topic=7237.msg198077#msg198077 date=1425593745]<br />Loved this too. Instead of screenshots, I think you should have used badly drawn pictures or something.<br />[/quote]<br /><br />For maximum quality in this one, I used MS Paint.<br /><br />[u]How to really screw up Pokemons Yellow![/u]<br />OK first start a new game and save your data but shut the game off after choosing yes. If you did it rite you&#039;ll have gajillions of glitchy thingies in your bag! You&#039;ll also have a zillion glitch pokemons but they mite freeze the game if you look at them or call you names like my friend Kevin said they did.<br /><br />If you open the BAG (lol open bag) and check out some of the glitchy doohickies they can do things like freeze the game or let you walk thru walls, change music, and make you fight a level 255 MISSINGSO! ZOMG!!!! You can also apparently fight Pikablue accordioning to Ricky but he has funny ears so I dont know if he&#039;s telling the truth.<br /><br />BUTTTTT apparently if you throw out some items in a specific order you can beat the game in 2 minutes or even be wrapped to a scary place called &quot;Glitch City&quot; which was put in the game on purpose to catch cheaters according to TRsRockin.<br /><br />So ya its cool but just be careful cuz I had the attached pictures happen 2 me.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  [u]Check the contents of a PokÃ©mon Egg in DP![/u]<br /><br />First, you have to get a PokÃ©mon egg. You can get one from the Hiker in the city with contests or from that guy with that blue hat who looks like that guy from that one PokÃ©mon movie with Lucario and has some mystery about Mew. If you already hatched those never fear, there is a PokÃ©mon with a secret ability to breed with almost anything! It can only be found in that route by the TV station city and that Library city. Put it in the daycare, which is located by the contest city. An egg will appear from nowhere if you wait long enough. No one seems to know how, but it works!<br /><br />Next, you&#039;d have to put it in that computer. Put that in one box and one random PokÃ©mon in the other in the spot which parallels the egg spot.<br /><br />After that, you have to press L and R alot until you see something that looks like the ability, nature or typing of the PokÃ©mon that IS NOT THE RANDOM POKÃ‰MON IN THE OTHER BOX. This means it&#039;s the info of that Mysterious Egg. Put that egg back into your party and you&#039;ll see that the information was correct after you walk around the overworld like a PokÃ©maniac. 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />________________<br /><br />[b]Change the enemy species in battle[/b]<br /><br />3E xx EA D7 CF C9<br /><br />Lemonade x (X)<br />TM34 x 215<br />TM07 x 201<br /><br />[code]ld a, (xx)<br />ld (CFD7), a<br />ret[/code]<br /><br /><br />For some reason this one isn&#039;t working for me. I just use ws m and nothing happens; it just skips my turn. Using it before battle seems to do nothing too.<br /><br />I&#039;m not the greatest with this stuff, but it seems like it should work... I&#039;m doing nothing differently than I did with all the other bits of code.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=rortik link=topic=6638.msg198082#msg198082 date=1425615433]<br /><br />________________<br /><br />[b]Change the enemy species in battle[/b]<br /><br />3E xx EA D7 CF C9<br /><br />Lemonade x (X)<br />TM34 x 215<br />TM07 x 201<br /><br />[code]ld a, (xx)<br />ld (CFD7), a<br />ret[/code]<br /><br /><br />For some reason this one isn&#039;t working for me. I just use ws m and nothing happens; it just skips my turn. Using it before battle seems to do nothing too.<br /><br />I&#039;m not the greatest with this stuff, but it seems like it should work... I&#039;m doing nothing differently than I did with all the other bits of code.<br />[/quote]<br /><br />I don&#039;t know if that&#039;s supposed to work correctly, since iirc items have different effects in battle.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [u]Sea 4D Missingno in Emerald![/u]<br />First you get a PokÃ©mon with low HP. Then you use this &#039;egg berry&#039; (I forget what it&#039;s actually called) and its hitpoints go crazy (sometimes this works, other times it doesn&#039;t. Perhaps Sega don&#039;t want you to know about this).<br /><br />Now, you&#039;ve got to go to Route 104. Next you have to battle this random Lass in a rematch. Then you use a Potion and somehow as if by magic your PokÃ©mon&#039;s HP bar becomes invisible. Then you have to get hit. Then you have to beat their first PokÃ©mon. Then you use Charm and get hit by Headbutt. It has to be those moves.<br /><br />Only then you can see a 4D Missingno.<br />[img]http://i5.minus.com/i8EaSZG9wFzPY.jpg[/img]<br /><br />https://www.youtube.com/watch?v=YA2cU5C5O6Y


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You can execute arbitrary code with 8F and w sm from within a battle too.<br /><br />That code is working for me. But what I did not know is that the enemy PokÃ©mon&#039;s palette doesn&#039;t change (indicating the species changed) until you use a ball or open and close the PokÃ©mon menu so it probably worked without you knowing it.<br /><br />Also ensure that your code starts at item 3 if you are using [url=http://forums.glitchcity.info/index.php/topic,6638.msg189586.html#msg189586]TheZZAZZGlitch&#039;s[/url] or [url=http://forums.glitchcity.info/index.php/topic,6638.msg194458.html#msg194458]Pigdevil2010&#039;s[/url] item pack bootstrap codes and that you have the relevant stored PokÃ©mon in the current box. I think I may have forgotten to do that in the past even though it may sound obvious.<br /><br />[quote author=camper link=topic=6638.msg198083#msg198083 date=1425619152]<br />I don&#039;t know if that&#039;s supposed to work correctly, since iirc items have different effects in battle.<br />[/quote]<br /><br />I know that at least for one item that the &#039;in battle&#039; check is part of the item&#039;s execution code itself (quote, below), so I&#039;m unsure of whether being in battle is entirely relevant; unless you use a code that depends on initial register values which may differ from inside of battle instead of outside of battle or a code that relies on you being in a battle or not:<br /><br />i.e.<br />[quote]ItemUseRepelCommon: ; 6005<br />	[b]ld a,[W_ISINBATTLE]<br />	and a<br />	jp nz,ItemUseNotTime[/b]<br />	ld a,b<br />	ld [$d0db],a<br />	jp PrintItemUseTextAndRemoveItem[/quote]


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [u]Go Anwhere![/u]<br />This is called the Yoko Shakira door glitch and it lets you go anywhere.<br /><br />OK so you need 2 items Oak&#039;s Parcel and a random item. Make Oak&#039;s thing the second item and hit select on it a couple times and then choose Cancel. Then go into a random battle and swap out the first Pokeman with a random Glitch Pokemon you suddenly have. It looks like Charizard which is cool becas Charzird will always be cool fuck you Micky noone cares about ur gay Tyrantrum. If you did it right the glitch will turn on.<br /><br />Walk around for a bit and then go into a building or a town or city or whatevs and you should be worfed to somewhere else. Depending on how much you walk you can be warped to the Hall of Farm room and beat the game quickly. Jerry from school says he did the glitch and wound up in the grass beside Pellett Town and he caught a Blue Eyes White Dragon there. Of course he&#039;s never shown it 2 me cuz he says his batterys are dead when I&#039;m at his house but his mom is pretty so I dont think he&#039;d lye to me.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg198086#msg198086 date=1425662368]<br />You can execute arbitrary code with 8F and w sm from within a battle too.<br /><br />That code is working for me. But what I did not know is that the enemy PokÃ©mon&#039;s palette doesn&#039;t change (indicating the species changed) until you use a ball or open and close the PokÃ©mon menu so it probably worked without you knowing it.<br /><br />Also ensure that your code starts at item 3 if you are using [url=http://forums.glitchcity.info/index.php/topic,6638.msg189586.html#msg189586]TheZZAZZGlitch&#039;s[/url] or [url=http://forums.glitchcity.info/index.php/topic,6638.msg194458.html#msg194458]Pigdevil2010&#039;s[/url] item pack bootstrap codes and that you have the relevant stored PokÃ©mon in the current box. I think I may have forgotten to do that in the past even though it may sound obvious.<br /><br />[quote author=camper link=topic=6638.msg198083#msg198083 date=1425619152]<br />I don&#039;t know if that&#039;s supposed to work correctly, since iirc items have different effects in battle.<br />[/quote]<br /><br />I know that at least for one item that the &#039;in battle&#039; check is part of the item&#039;s execution code itself (quote, below), so I&#039;m unsure of whether being in battle is entirely relevant; unless you use a code that depends on initial register values which may differ from inside of battle instead of outside of battle or a code that relies on you being in a battle or not:<br /><br />i.e.<br />[quote]ItemUseRepelCommon: ; 6005<br />	[b]ld a,[W_ISINBATTLE]<br />	and a<br />	jp nz,ItemUseNotTime[/b]<br />	ld a,b<br />	ld [$d0db],a<br />	jp PrintItemUseTextAndRemoveItem[/quote]<br />[/quote]<br /><br />Yep... It just wasn&#039;t updating the sprite/name. It works perfectly.<br /><br />This is actually a wonderful way to encounter Yellow Missingno. as it doesn&#039;t ever have to load the sprite. On the other hand, if you&#039;ve set up arbitrary code execution it&#039;s rather useless, as you can simply run into Fossil/Ghost form.<br /><br />iirc the only use of Yellow Missingno. is to get stuff like permanent lv 255 hC4 via merging. Agatha Ultima, watch out! I can 6-0 you with hC4!!!<br /><br />This is also (in my opinion) much better of a method than the Johto Guard Glitch, as it allows you to run into things that the Mew Glitch doesn&#039;t.<br /><br />


subject: Interesting list of illusory monsters from non-PokÃ©mon m-battling games, etc.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  A few of you may know that I have an interest in monster battling games that aren&#039;t PokÃ©mon, but I rarely get deep into any. I haven&#039;t completed many such games yet.<br /><br />A long time ago I found this list of illusory monsters in Game Boy monster battling games or games with a similar collecting element. It peeked my interest.<br /><br />I dug up something again with pictures while I was looking if there was much documentation of Sanrio Timenet&#039;s RAM, a game [url=https://www.youtube.com/watch?v=id7QXIslZTA]I have actually completed[/url] which has wild encounters too often and a ridiculously hard final boss. I found some stuff, but not what I was looking for, though I digress.<br /><br />This list of &#039;illusory monsters&#039; may be the same list I found before, but I wasn&#039;t aware there were pictures.<br />http://outdoor.geocities.jp/twnfh640/gblm.phantom.html<br />archived: https://archive.today/MUp5i<br /><br />[img]http://outdoor.geocities.jp/twnfh640/gbrare1.gg1.jpg[/img] Borun from GuruGuru Garacters (Atlus)<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare2.sanrio1.jpg[/img] Planesta from Sanrio Timenet (Imagineer)<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare1.sanrio2.jpg[/img] Planetta from Sanrio Timenet [img]http://outdoor.geocities.jp/twnfh640/gbrare1.sanrio3.jpg[/img] Stardust from Sanrio Timenet [img]http://outdoor.geocities.jp/twnfh640/gbrare1.sanrio4.jpg[/img] Time Surfer from Sanrio Timenet<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare2.debichiru1.jpg[/img] Kurodanshaku from Shin Megami Tensei Devil Children: Shiro no Sho (Atlus)<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare13.debichiru1.jpg[/img] Gilgamesh from Shin Megami Tensei Devil Children: Shiro no Sho<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare11.spacenet.jpg[/img] No. 181 from Space Net (Timenet, character development subsidiary of Imagineer) - is this a valid monster?<br /><br />(no image) GÅrudomatokku from Seme COM Dungeon: Drururuaga (Namco)<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare3.ds1.jpg[/img] Yamigitsune from Dungeon Savior (J-Wing)<br />(no image) ??? from DT Lord of Genomes<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare1.dq1.jpg[/img]Kakurenbou from Dragon Quest Monsters 2 (Enix)[img]http://outdoor.geocities.jp/twnfh640/gbrare1.dq2.jpg[/img]Jikenryuu from Dragon Quest Monsters 2[img]http://outdoor.geocities.jp/twnfh640/gbrare1.dq3.jpg[/img] RÄmia from Dragon Quest Monsters 2<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare1.pokefami1.jpg[/img] Ninja from Pocket Family (Hudson)<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare2.pokemon1.jpg[/img] Mew from PokÃ©mon Red, Blue, Yellow, Gold, Silver, Crystal (Game Freak)<br />[img]http://outdoor.geocities.jp/twnfh640/gbrare2.pokemon2.jpg[/img] Celebi from PokÃ©mon Gold, Silver, Crystal (Game Freak)<br />(no image) Kamisara from Robopon (Hudson/Red)<br />(no image) Dorobot from Robopon<br />(no image) Platinum from Robopon<br />(no image) Yukitan from Robopon<br /><br />I may find the missing Robopon. [url=http://www.spriters-resource.com/game_boy/robopon/sheet/37447/]Someone compiled the sprites[/url] so it&#039;s just a matter of assigning them to the right names. Does anyone know the English names of the illusory Dragon Quest Monsters 2 and Robopon monsters?


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Yoko Shakira door glitch rofl.<br /><br /><br />In Pokemon Yellow, you can turn into letters as you walk! It also teaches Pikachu the &quot;Stay&quot; command.<br /><br />First you have to get a Super Rod (You get it from a fisherman or a hiker somewhere, I dont remember) and put it in your bag. It has to be a specific place.<br /><br />Next, you need to go find a trainer who sees REALLY far. Like all the way across the screen. You need to walk in front of him and hit start, then fly away. After you have, fight anyone and go to Cinnabun island.<br /><br />Now you need to find a ditto (somewhere). Before you do, make sure you train a Pokemon to have his special damage somewhere in the 190s! Tom said you have to train on the dittoes. Once you did this, go back to the place you originally fought a trainer and your super rod will turn into a weird item that teeches Pikachu to stay and lets you turn into letters!!!


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So...Has everyone gotten bored of researching the Gen 6 glitchmons?&nbsp; :( I&#039;m pretty sure we&#039;re not even close to finished. 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198094#msg198094 date=1425794745]<br />So...Has everyone gotten bored of researching the Gen 6 glitchmons?&nbsp; :( I&#039;m pretty sure we&#039;re not even close to finished.<br />[/quote]<br /><br />I wouldn&#039;t be bored if any of them actually did something interesting.<br /><br />Hell I&#039;d be down if any of them were stable/useable, like glitchmon in Gen 1. I&#039;ve tried upwards of 50, and am getting sick of having to restore my save via Powersave3DS after it bricks my OR.<br /><br />I guess I&#039;ll keep trying though. We&#039;re NOT anywhere close to finished.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MidnightNinetales
icon: xx
body:
  [quote author=rortik link=topic=7179.msg198095#msg198095 date=1425814017]<br />I wouldn&#039;t be bored if any of them actually did something interesting.<br /><br />Hell I&#039;d be down if any of them were stable/useable, like glitchmon in Gen 1. I&#039;ve tried upwards of 50, and am getting sick of having to restore my save via Powersave3DS after it bricks my OR.<br /><br />I guess I&#039;ll keep trying though. We&#039;re NOT anywhere close to finished.<br />[/quote]<br /><br />I would have done more research, but I&#039;ve been busy lately. I should have some time soon, though. <br /><br />Edit: Actually, I have these pictures. I don&#039;t have a capture card, so the first two were taken with an ordinary camera. Better than nothing, right? <br /><br />[img]http://i.imgur.com/dtUBFct.jpg[/img]<br /><br />[img]http://i.imgur.com/14a5YiR.jpg[/img]<br /><br />[img]http://i.imgur.com/6SWKCRF.jpg[/img]<br /><br />[img]http://i.imgur.com/Z1nN34R.jpg[/img]<br /><br />[img]http://i.imgur.com/zkHXca4.jpg[/img]<br /><br />Since you can&#039;t see the name for the last three, that&#039;s also 0x2d2, in a contest. 


subject: Re: General Pokemon Glitchiness
poster_name: sunriseespeon
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: sunriseespeon
icon: xx
body:
  [quote author=Crystalame link=topic=715.msg197330#msg197330 date=1420197577]<br />Hey I couldn&#039;t find a Gen 4 glitch discussion thread and I think it&#039;s too minor to make a topic for it, so I&#039;mma post it here. Hope that&#039;s alright.<br /><br />I was too shy to post this before, and as such, forgot about it for a while, but I just remembered a small graphical error that happened to me while I was playing through HeartGold back in like May or something.<br /><br />When I sent out two Shiny Pokemon in a double battle, the sparkle animation for the second Pokemon had some weird... uh... the only way I can describe it is, like, a transparency issue. You know when someone tries to make an image with soft edges transparent and they do a really bad job of it and it has weird, ugly white edges? That&#039;s what happens to the sparkles, from what I can remember. It really weirded me out because when it first happened, I only really saw it out of the corner of my eye because I was doing other things while playing, so I paid more attention the next time I entered a double battle to make sure I wasn&#039;t just going crazy and the same thing happened.<br /><br />Unfortunately, you will have to take my word for this because I don&#039;t have any videos or images of it on me. I could RNG up another shiny or two and maybe try doing a double battle with them in the Battle Tower and see if I can get a video/picture of it though.<br /><br />Actually though, part of me wonders if it was specifically the two Pokemon I was using (Feraligatr in first slot, Ho-Oh in second). Because, man, I can&#039;t believe no one&#039;s brought this up before. It&#039;s really obvious and strange looking.<br /><br />[size=7pt]...Er, well, maybe they have and I&#039;ve just never seen it.[/size]<br />[/quote]<br /><br />I know what you&#039;re describing! Also, I did it with a shiny Latias and Latios (wow Sunrise stop being a cheater!!) and it still did that. Did it on HeartGold with two legit shinies (a Furret and something else, I don&#039;t remember) and it also did that. It may have done that on Platinum too.<br /><br />Edit: Picture with Lati@s (SoulSilver)<br />[img]http://i.imgur.com/2oUN3Wg.png[/img]<br />It&#039;s not really noticeable on the actual sparkle, but it is VERY noticeable on the fading of the second PokÃ©mon&#039;s sparkles specifically.<br /><br />Edit 2: Tried it out with: Latias and Latios on the two trainers outside Cliff Cave, which is the picture<br />Leafeon and Staraptor on the same trainers<br />Cresselia and Riolu on the young couple near the Safari Zone<br /><br />All have the same &quot;bug&quot;. I don&#039;t have a Platinum save file anymore so I can&#039;t test that out right now - I don&#039;t even remember any double battles there. Probably post-game stuff.<br /><br />I&#039;m uploading a video. I made it in like 5 seconds, but it&#039;s the results from above.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=FSX link=topic=7237.msg198103#msg198103 date=1425911124]<br />[u]make ur pikachu turn into raichu in yellow version[/u]<br /><br />so u know that if you try to give pikachu the thunderston in pokemon special pikachu that he doesnt like it because its like the show where ash tries to give pikachu the stone but he doesn&#039;t want it<br />ok so what you need to do is beet all the gyms first then go into the big house on cinnabar wit the holes in the floor (i forgot what its called) and catch a growlithe<br />and then you need to go into the cave before the elite four with ur pickachu and growlith and it doesn&#039;t matter what other pokemon you have but then your pikachu has to get a level and then you switch in the growlithe and win<br />and when you win the game will go &quot;WHAT PIKACHU IS EVOLVING&quot; and then ur pikachu will be a raichu!<br />but he will still be mad at you because he doesn&#039;t like the thunder stone so he won&#039;t follow you anymore&nbsp; :(<br /><br />ps. if growlith turns into our canine it wont work<br />[/quote]<br /><br />I&#039;m sorry to say that this won&#039;t work anyway, evolve without stone is a Red/Blue (and maybe Japanese versions as well) only glitch.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: FSX
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: FSX
icon: xx
body:
  Yeah, that&#039;s why I deleted the post. I guess I should read more first.<br /><br />Take 2.<br /><br />[u]unlock secret move in pokemon blue![/u]<br />okay so first you have to have a friend with a game boy and who has a link cable too and poekmon gold or silver or crystal unless you have another game boy and a link cable but then you should give me your game boy olol!!!<br />so what you do is on the pokemon blue you hav e a graveler and its level 34 and then you trade it to the gold or silver and then it turns into golem on the gold or silver and you have it learn rollout but DON&#039;T LEAVE THE TRADE<br />but then you trade it RIGHT BACK and stop trading and then when you check your golem it doesnt know rollout it knows &quot;TM05&quot;!<br />its not megakick its a secret move called tm05 and when you use it it works like doubel team only better!<br />but if you try to use it on yellow you can break your cartdige so DONT USE IT ON YELLOW!<br /><br />I&#039;ve always wanted to see people do this.<br /><br /><br />


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I used to assume that glitch worked in Yellow as well. It was a good post though, I liked that &quot;our canine&quot; part the best.<br /><br />[quote]<br />[u]unlock secret move in pokemon blue![/u]<br />okay so first you have to have a friend with a game boy and who has a link cable too and poekmon gold or silver or crystal unless you have another game boy and a link cable but then you should give me your game boy olol!!!<br />so what you do is on the pokemon blue you hav e a graveler and its level 34 and then you trade it to the gold or silver and then it turns into golem on the gold or silver and you have it learn rollout but DON&#039;T LEAVE THE TRADE<br />but then you trade it RIGHT BACK and stop trading and then when you check your golem it doesnt know rollout it knows &quot;TM05&quot;!<br />its not megakick its a secret move called tm05 and when you use it it works like doubel team only better!<br />but if you try to use it on yellow you can break your cartdige so DONT USE IT ON YELLOW!<br />[/quote]<br /><br />lol


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  I discovered an even more shorter w sm bootstrapping code now.<br /><br />You must have 11 &#039;mons in the box, which are:<br />Seel with 233 HP<br />Parasect<br />Growlithe<br />Magikarp<br />Psyduck<br />Flareon<br />Tentacool<br />Nidoqueen<br />(Any &#039;mon x3)<br /><br />This method results in this code:<br />[code]<br />; Initial hl = DA7F<br />$DA7F &lt;- 0B&nbsp; &nbsp; || dec bc<br />$DA80 &lt;- 3A&nbsp; &nbsp; || ld a, [hld] ; a = 0B<br />$DA81 &lt;- 2E 21 || ld l, 21 ; l = 21<br />$DA83 &lt;- 85&nbsp; &nbsp; || add a, l ; a = 2C<br />$DA84 &lt;- 2F&nbsp; &nbsp; || cpl ; a = D3<br />$DA85 &lt;- 67&nbsp; &nbsp; || ld h, a ; h = D3<br />$DA86 &lt;- 18 10 || jr DA97 ; pc = DA97<br />$DA97 &lt;- E9&nbsp; &nbsp; || jp [hl] ; pc = D321<br />[/code]<br /><br />Now it&#039;s a half required compared to the old one! :D


subject: Odd &quot;warp bug&quot; to beat Pocket Monsters Emerald. Seems fake or is it?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  The runner plays the beginning of the game as normal, but after Torchic lowers Zigzagoon&#039;s health to a yellow bar, they try to run away from the Birch battle eight times before defeating it. Afterwards when Birch asks if they want to give a nickname to Torchic, they walk around in a specific way before exiting Birch&#039;s lab and they end up in the Hall of Fame.<br /><br />It was uploaded in April 2011.<br />http://www.nicovideo.jp/watch/sm14023790<br /><br />They comment that your name is OK but your Trainer ID is important. They also flash Torchic&#039;s summary and the Trainer Card with two flips.<br /><br />Edit: [quote=&quot;Mothrayas&quot;][quote=&quot;Torchickens&quot;]I wonder what this is? It&#039;s a Japanese Emerald &quot;TAS&quot; where the runner tries to escape from the Professor Birch battle eight times, then do some specific things in Birch&#039;s lab to warp to the Hall of Fame (including walking around in a certain way, menu flashing maybe to manipulate the memory address locations?). I hope it&#039;s not fake. They said that you need a specific Trainer ID, which in this video is 59368.<br /><br />http://www.nicovideo.jp/watch/sm14023790[/quote]<br /><br />[spoiler]It&#039;s fake, according to the hidden run comments that are spoilered out with white-on-white text. It used a modified Emerald ROM.[/spoiler][/quote]<br /><br />Edit 2: I also used A-Save to get the 59368 ID, nothing weird happened when I tried to replicate the steps.


subject: Super Glitch City
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, Chickasaurus and I practise the Pikachu&#039;s Glitch/Pikachu Off-screen Glitch in PokÃ©mon Yellow, and visit one place more broken and corrupted than the Glitch City originally. We&#039;re named Super Glitch City. <br />The Pikachu cause a corruption and suddenly the graphics are destroying when you walk. If you open the menu and see the trainer card, the graphics are more destroyed. One curiousity of this is that the hapiness of Pikachu up/down, or the time of you play the game up to 255:59.<br /><br />I f you like work this glitch in Game Boy, have warning, this glitch can broke the game!<br /><br />I upload one video of the Super Glitch City: https://www.youtube.com/watch?v=V3lmLZAAN4M<br /><br />And I upload photos and .gif of this place:<br /><br />[img]http://i.imgur.com/KlpZWRi.png[/img]<br /><br />[img]http://i.imgur.com/dHPJ3Is.png[/img]<br /><br />[img]http://i.imgur.com/JNrQVSG.png[/img]<br /><br />[img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/Glitch%20City-2_zpsd92ngjq5.gif[/img]<br /><br />[img]http://i1029.photobucket.com/albums/y352/Adrian_Lucas/Glitch%20City_zpsqdowf8kc.gif[/img]


subject: Re: Super Glitch City
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think the Super Glitch cities are interesting. You can get one by corrupting the memory addresses around D52A+. D52A is a different value for certain different maps (e.g. all PokÃ©mon Centers have it as 1A, the Pikachu Beach house has it as 3C.


subject: Re: Let's describe real glitches that sound fake in a crude/unconvincing way
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  [u]Catch Glitch Unown[/u]<br />In Poketmans Gold, Silver and Crystal you need a bad clone from teh Celebi glitch. If u don&#039;t know what that is im not explaining it OK cuz its to long.<br /><br />Anyway yeah once u get your bad comb, put it at the front of the line and now you can use some option about mail to withdraw over 6 Pokes.<br /><br />What this does is it messes up game data in the RAM and lets u take out over 6 Pokemans from the PC. So if you take out more than 6 Pocketmops and its data messes with a Pokemons info in the Unown dex then you can replace that info with glitch Unowns. I&#039;m not sure what male sheeps and goats have to do with this but I garantee you this conspiracy goes deeper than all of us.<br /><br />With glitch Unown you can<br /><br />[u]Battle Glitch Trainers in the Trainer House[/u]<br />Theres not much 2 this one but if you go to Verydan City and go into the Trainer House after seeing a Glitch Unown you can battle some very stron Trainers!!!<br /><br />It happens because the glitch Trainer and the glitch Unown are working together to destroy the games from teh inside becuz theyre jealous they aren really part of it. So the glitch Unown has glitch data right? Yeah you know that you&#039;re on GCLF and everyone here knows everything about glitches accept that Meganium guy he&#039;s dumb. Meganium moar like Megadumb LOL AM I RITE. Anyway so the glitch Unown uses its corrupted data to give the glitch Trainer a glitch team which is usually over level 100 (HAXXORS!!!!11!) and this really angers the male goats.<br /><br />So because the rams have been confused they might make the game restart but with wierd colors. They mite also freeze the game. GLITCH VICTORY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br /><br />(Jesus Christ, this is an entirely new level of incomprehensible.)


subject: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I saw a video of a glitch in Pocket Monsters Ruby where a glitch item appears in your list of Secret Base items. But I haven&#039;t been able to get it to work. The author themselves say that they do not know the exact cause of the glitch, but they seemed to think putting lots of dolls in a Secret Base can cause it to happen.<br /><br />[quote author=è‰çˆº]èª¿æŸ»ä¸è¶³ã§æ±ºå®šçš„ãªãƒã‚°ã®è¦å› ã¯ã‚ã‹ã‚Šã¾ã›ã‚“ãŒã€ã²ã¿ã¤ãã¡ã§ã¬ã„ãã‚‹ã¿ã‚’ãŸãã•ã‚“ç½®ã‘ã°ãªã‚‹ã‚ˆã†ãªæ°—ãŒã—ã¾ã™ã€‚é“å…·å¢—æ®–ã§ã™ãŒã€ãƒˆãƒªãƒƒã‚¯ã‚’è¦šãˆãŸãƒã‚±ãƒ¢ãƒ³ã«ãƒ¡ãƒ¼ãƒ«ã‚’ã‚‚ãŸã›ã€é‡Žç”Ÿã®ãƒ‰ãƒ³ãƒ¡ãƒ«ã¨ãƒãƒ¼ã‚´ã®å®Ÿã‚’äº¤æ›ã—ã¦é€ƒã’ã‚‹ï¼ˆã“ã®ã¨ãç«å‚·ã—ã¦ãƒãƒ¼ã‚´ã®å®Ÿã‚’ä½¿ã‚ãªã„ã‚ˆã†ã«æ³¨æ„ï¼‰ã‚’5,6å›žç¹°ã‚Šè¿”ã™ã ã‘ã§ã™ã€‚çµæžœã€é“å…·Aã‚’æŒã£ã¦ã„ã‚‹ãƒã‚±ãƒ¢ãƒ³ã«ãƒ¡ãƒ¼ãƒ«ã‚’æŒãŸã›ã‚ˆã†ã¨ã™ã‚‹ã¨ãã®é“å…·AãŒå¢—ãˆã‚‹ã¨ã„ã†ãƒã‚°ãŒèµ·ãã¾ã™ã€‚ã‚¨ãƒ¡ãƒ©ãƒ«ãƒ‰ã§ã¯é“å…·ã®å¢—æ®–ã¯ã§ãã¾ã›ã‚“ã€‚[/quote]<br />They mention the item increase glitch (a derivative of the [url=http://glitchcity.info/wiki/index.php/Mail_and_Trick_glitch]Mail and Trick glitch[/url]) but in one of their annotations they suggest that they aren&#039;t sure if the glitch can be done in the &#039;Mail glitch state&#039;.<br /><br />[quote author=è‰çˆº]ãŠãã‚‰ãã“ã®ãƒã‚°ã¯ã€ ãƒ¡ä¸€ãƒ«ãƒã‚°<br />(includes kanji I didn&#039;t bother to transcribe)ãŒã§ãã‚‹çŠ¶æ…‹ã§<br />ã¯ãªã„ã¨ã§ããªã„ã‹ã¨æ€ã„ã¾ã™[/quote]<br /><br />I tried the glitch both outside of and after causing the Mail and Trick glitch&#039;s item increase behaviour.<br /><br />I think it&#039;s real because it appears to have been done on a Game Boy Player.<br /><br />Secret Base items addresses may be affected by DMA (address location randomization), so food for thought is that this may affect whether you get one or not.<br /><br />This is a video of the glitch. http://www.nicovideo.jp/watch/sm9721286<br />If you have no Niconico account (http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm9721286)<br /><br />If anyone would like to play around with this too and try to get it to work, then thanks, I&#039;d really appreciate it. :)<br />Save file outside of that Secret Base with lots of Pikachu dolls. https://mega.co.nz/#!RhFEgboS!Kw1itoxjsrbh6KbyFhptdnilhKrOal59v6H_rMmHKi4<br /><br />Edit: They had three Pikachu dolls before with the blue PokÃ©ball icon, what does that mean? 15 Secret Base items were up (16 is the max).<br /><br />Edit 2: I got it to work. https://www.youtube.com/watch?v=qvoMpTlfPnU


subject: Keitai Denjuu Telefang Glitch Monsters
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By using a debug code (0121E1C3) I was able to evolve my starter monster into Hex 00<br /><br />Its index is as shown [img]http://i.imgur.com/XBugBvP.png[/img]<br /><br />On an older VBA, it showed as orange crash lines akin to a FF opcode loop in PokÃ©mon G1 English games. games<br /><br />If there is any way to access glitch monsters other than 00, let me know.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: SwedishDragon
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This part: <br /><br />&quot;Sprite RAM Bug<br />--------------<br />There is a flaw in the GameBoy hardware that causes<br /> trash to be written to OAM RAM if the following commands<br /> are used while their 16-bit content is in the range<br /> of $FE00 to $FEFF:<br /><br />&nbsp; inc xx&nbsp; &nbsp;  (xx = bc,de, or hl)<br />&nbsp; dec xx<br /><br />&nbsp; ldi a,(hl)<br />&nbsp; ldd a,(hl)<br /><br />&nbsp; ldi (hl),a<br />&nbsp; ldd (hl),a<br /><br /> Only sprites 1 &amp; 2 ($FE00 &amp; $FE04) are not affected<br /> by these instructions.&quot;<br /><br />from http://gameboy.mongenel.com/dmg/gbspec.txt seems interesting, could it be the cause for any glitches? (I indeed do not really know what i am talking about, i just wanted to note it, just in case.)


subject: Re: Keitai Denjuu Telefang Glitch Monsters
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Cool. D4E0 might track the Denjuu when it appears in battle. According to [url=http://s15.zetaboards.com/Tulunk_Village/topic/515477/1/]this[/url] it can work as an any monster code, but that didn&#039;t work on my VBA. [url=http://telefang.wikia.com/wiki/Glitched_Denjuu]Here[/url] is a list of glitch Denjuu.


subject: MissingNo. on mobile?
poster_name: Foundno.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, I&#039;m new to the GCL forums, but I&#039;m certainly not new to Pokemon glitches. I know pretty much all of the major ones and most of the minor ones. <br /><br />That being said, I prefer to glitch on a mobile emulator, My OldBoy! Free. I&#039;ve been trying to get Missingno. on it, but he won&#039;t play nice. He crashes my game every single time. <br /><br />Now, I know that Missingno. crashes the game a lot, bit it usually takes 5-10 tries on computer from what I&#039;ve heard, and I just did my sixth try on My OldBoy! Free.<br /><br />Can mobile emulators handle Missingno.&#039;s epicness?


subject: Re: MissingNo. on mobile?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  If you are trying to get a normal Yellow Missingno., it&#039;s not worth it, its sprite causes it to make the game freeze a lot of the time.<br /><br />If you haven&#039;t, you can try to get a Kabutops Fossil, Aerodactyl Fossil or Ghost Missingno. with Special stats of 182-184, or the code 01B658D0 (for Kabutops Fossil Missingno.) The fossil and ghost Missingno. normally never freeze the game even on Yellow.


subject: Re: MissingNo. on mobile?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The maximum with MissigNo. is when you choose attack in a battle...<br /><br />In a spanish version, sure.


subject: Re: MissingNo. on mobile?
poster_name: Foundno.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t have enough Rare Candies. I have to get the Normal. <br /><br />How do I make it not crash? 


subject: Re: MissingNo. on mobile?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m afraid I don&#039;t know how to prevent it.<br /><br />You can get a fossil/ghost Missingno. to appear &#039;from nothing&#039; [url=https://www.youtube.com/watch?v=evdxp0UgunQ]with Pikachu arbitrary code execution[/url] if you follow my steps in the video to get the items below:<br /><br />Items from item 1:<br />TM50 x42<br />TM11 x4<br />TM34 x88<br />TM08 x36<br />X Accuracy x61<br />TM01 x1<br />Master Ball x(PokÃ©mon you want) - Kabutops Fossil =182 : note, after you get Master Ball x0 you have to toss 74.<br /><br />Or after underflowing the items pack with the other items you can generate Rare Candies or Master Balls from your x-coordinate (item 35).<br /><br />It is tedious and easy to mess up though, I&#039;m afraid.<br /><br />If you get a PokÃ©mon with the CoolTrainer move, e.g. by trading a CoolTrainer Ditto over from Red/Blue or by [url=http://glitchcity.info/wiki/index.php/-_(move)#In PokÃ©mon Yellow]leveling one of these glitch PokÃ©mon to the relevant level[/url] you can turn a PokÃ©mon in battle into Missingno. with it by continuously opening and closing the fight menu/scrolling it in battle. Since you don&#039;t see its sprite, the game doesn&#039;t freeze. After capturing it you can duplicate item 6.<br /><br />I hope this helps.


subject: Re: MissingNo. on mobile?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There isn&#039;t an easy solution then, but since the freeze happens seemingly randomly you may be able to get it to work eventually.


subject: Re: MissingNo. on mobile?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Remember that whether the game crashes depends on the time you fly away from the long-range trainer, so you have to save before that instead of before encountering Missingno.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SwedishDragon link=topic=6638.msg198118#msg198118 date=1425975222]<br />This part: <br /><br />&quot;Sprite RAM Bug<br />--------------<br />There is a flaw in the GameBoy hardware that causes<br /> trash to be written to OAM RAM if the following commands<br /> are used while their 16-bit content is in the range<br /> of $FE00 to $FEFF:<br /><br />&nbsp; inc xx&nbsp; &nbsp;  (xx = bc,de, or hl)<br />&nbsp; dec xx<br /><br />&nbsp; ldi a,(hl)<br />&nbsp; ldd a,(hl)<br /><br />&nbsp; ldi (hl),a<br />&nbsp; ldd (hl),a<br /><br /> Only sprites 1 &amp; 2 ($FE00 &amp; $FE04) are not affected<br /> by these instructions.&quot;<br /><br />from http://gameboy.mongenel.com/dmg/gbspec.txt seems interesting, could it be the cause for any glitches? (I indeed do not really know what i am talking about, i just wanted to note it, just in case.)<br />[/quote]<br /><br />I think it is not a cause for normal gameplay. Pokemon Gen 1+2 always access OAM by DMA transfer and never read/write the data directly from it. There is almost no chance that 16-bit registers are loaded with that data unless the game increment/decrement them so hard that it falls in that range.


subject: Re: Keitai Denjuu Telefang Glitch Monsters
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great! The monsters worked. I got hex E6 (THEEND)&nbsp; and it looked like this:[img]http://i.imgur.com/fbXVmrF.png[/img]<br /><br />It&#039;s index entry was &quot;V9&quot; and was species &quot;Arri&quot;. It was a &quot;MagMon&quot;


subject: Re: PokÃ©mon R/B: Effects of modifying address D122 during text display.
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  More madness adventures (WARNING: crude comments and jokes ahead):<br /><br />[img]http://i.imgur.com/XjWUabB.png[/img]<br />Umm, I think you should see a doctor.<br />[img]http://i.imgur.com/HIjPmra.png[/img]<br />Yes, my name is Daniel.<br />[img]http://i.imgur.com/HJFqvBX.png[/img]<br />I don&#039;t know what &quot;dd&quot; is either.<br />Profe Bike Voucher can give us help, right?<br />[img]http://i.imgur.com/21spxu3.png[/img]<br />You&#039;ve been at my house? Doing what?<br />[img]http://i.imgur.com/9rX9FUd.png[/img]<br />Domestic violence isn&#039;t funny, Oak.<br />[img]http://i.imgur.com/6qcsWNj.png[/img]<br />Comexy confirmed for smash.<br />[img]http://i.imgur.com/p8WPVMl.png[/img]<br />Easy enough for a level 100 glitch monster.<br />[img]http://i.imgur.com/aKazzAu.png[/img]<br />Sore loser.<br />[img]http://i.imgur.com/0CyU13L.png[/img]<br />Please, I&#039;m worried about your health.<br />[img]http://i.imgur.com/ttQHhrm.png[/img]<br />Don&#039;t die on me.<br />[img]http://i.imgur.com/L8AIdZL.png[/img]<br />Phew. I was worried there for a sec.<br /><br />EXTRA:<br />[img]http://i.imgur.com/extPVyT.png[/img]<br />No comment.<br />[img]http://i.imgur.com/nov2Twc.png[/img]<br />He is? No way!


subject: Re: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got it to work too. I used the save file you supplied here, since I didn&#039;t notice the one in the description of the video, but it worked just fine. The first time, I did everything the same as in your video, except maybe when tossing some of the items, since that was a bit hard to keep track of. I got the same results as in your video (able to scroll past Cancel, all that glitchy stuff, then I pressed A and the palette started going crazy). I then tried it a few more times, but did stuff a bit differently. I found out that when the glitchy stuff comes up after scrolling too far past Cancel, it&#039;s possible to press up, down, or B instead of A, and they all have different effects. <br /><br />B allows you to exit out of the current menu, which lets you escape from the glitch. You can just completely close the PC and walk away if you feel like it. <br /><br />Up lets you scroll back up. You can go back past cancel and into the normal dolls. You can then exit if you feel like it.<br /><br />Down lets you keep scrolling down! You&#039;ll encounter more glitchy stuff that makes you wait, but it never freezes. If you scroll far enough, you&#039;ll get to a point where you can scroll for several seconds without encountering glitchy stuff. Then it loops back around to the beginning, with the normal dolls. You can then exit if you feel like it. <br /><br />I also tried the beginning steps differently: I put the first twelve dolls in a secret base, and then I did the rest of the glitch in my house. It works that way too. Though something a bit odd happened the first time, but didn&#039;t happen after that: When I pressed A at the glitchy stuff, after the palette glitched out a while, the game reset. I tried to replicate it, but couldn&#039;t. It either had something to do with the way I tossed dolls, or the buttons I pressed while the palette was glitching to see if I could get something to happen. 


subject: Re: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7243.msg198136#msg198136 date=1426040187]When I pressed A at the glitchy stuff, after the palette glitched out a while, the game reset.[/quote]<br /><br />This sounds similar to what happens when you view the summary of certain Bad EGGs.&nbsp; Perhaps the restart could have a similar cause?


subject: Re: MissingNo. on mobile?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Spoink link=topic=7245.msg198132#msg198132 date=1426019494]<br />Please don&#039;t double post. Use edit. (be thankful I&#039;m not a mod)<br />[/quote]<br />But I am, and if I wanted to be picky, I could tell you off too for backseat modding. Anyway, Foundno, go to your room. And merge your double posts while you&#039;re in there.


subject: Re: MissingNo. on mobile?
poster_name: Foundno.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know how to activate Super Glitch&#039;s corruption to do anything I want. I know how to activate the Dokokashira door glitch through the ZZAZZ glitch.<br /><br />I have no clue how to merge posts.


subject: Re: MissingNo. on mobile?
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve never gotten Yellow Missingno. to work on an emulator.<br /><br />If you need to get a Pokemon with high enough special to get the fossil/ghost form, you can use the Mew Glitch combined with the Experience Underflow Glitch to get a Nidoking with a special that can be manipulated into the correct range with stat xp.


subject: Re: MissingNo. on mobile?
poster_name: Foundno.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Already tried that, rortik. I have a Nidoking with a pretty high special and wait a minute I could go buy some calcium for it and I think this will work!


subject: Glitch Weapons in The Legend of Zelda Project By: Coloradohugge
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Hi!<br /><br />I took a break with the pokÃ©mon glitching and i found a really cool thing while playing around with the memory viewer on a emulator with Zelda 1 for NES.<br /><br />I actually found alot of this way back in 2010 when i usually played around with the memory viewer in the emulator &quot;Virtual NES&quot; and just inputting random hex numbers and see the game go crazy.<br /><br />Well, this time i made a find that involves modify the hexadecimal number on Link&#039;s b-item which let&#039;s you access all Weapons in the game including glitch weapons from the hex numbers: 0E-FF.<br /><br />The picture i attached to this thread is my progress so far. Im currently at glitch item #DF which means have 30 left.<br />Theres alot of items that either crash the game or make it freeze. The picture has description of every weapon, there&#039;s probably alot of spelling errors since english isn&#039;t my main language, and im probably going to remake it into a google document with a table since it&#039;s better than having it on a giant PNG picture.<br /><br />Im also thinking about makeing a youtube video where i show every glitch weapon in action except the one&#039;s that crashes the game.<br /><br />Tell me what you think! and i will probably soon make a update when i have covered EVERY glitch weapon later.&nbsp; :)


subject: Re: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=7243.msg198137#msg198137 date=1426053360]<br />This sounds similar to what happens when you view the summary of certain Bad EGGs.&nbsp; Perhaps the restart could have a similar cause?<br />[/quote]<br /><br />Well, it only reset that one time. Every other time I&#039;ve tried it, it froze. 


subject: Re: Glitch Weapons in The Legend of Zelda Project By: Coloradohugge
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Looks great. I like how some of those seem to have interesting effects (walk through walls). I would love to see a Youtube video :).


subject: Re: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for your research MidnightNinetales! So you can set up the glitch in your house too. When I tried to toss the item with an extremely long name from within my house and not my base, after the &quot;Virtual Boy effect&quot; I got a freeze with static playing afterwards that I never noticed before with the glitch inside my Secret Base.<br /><br />It made me wonder if different locations give different results, but later the static effect happened in the base too, so that may be wrong.


subject: Re: WTW mechanics discussions
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=7221.msg197905#msg197905 date=1424718646]<br />[quote author=SatoMew link=topic=7221.msg197903#msg197903 date=1424707643]<br />[quote author=pigdevil2010 link=topic=7221.msg197896#msg197896 date=1424652595]<br />Because it is an array index of CCD3. If you execute this code in Red/Blue:<br />[code]call $3486[/code]<br />while CD38 is set to 4 and CCD3-CCD6 are filled with 08 (start button joypad constant). You can see that the game starts to act like you pressed start button 4 times and the value at CD38 will decrease. Since the script mostly load direction buttons to CCD3, one may mistake that it&#039;s a step counter.<br />[/quote]<br /><br />Thanks for the explanation :)<br /><br />So what exactly happens when CD38 is set to 01 (which is what the well-known &quot;walk through walls&quot; GameShark code 010138CD does)?<br />[/quote]<br /><br />Collision check will check this value. If it&#039;s non-zero, it won&#039;t block the player (this thing may applied to avoid a player bumping with an NPC or unwanted objects during walking I suppose?)<br />. But since the joypad simulation script is not running, this value won&#039;t be decremented.<br /><br />Also, I found out that the code at $3486 also involves setting bit 7 of D730 ([D730] = [D730] | $80) too. Maybe this is used for overworld movement script.<br />[/quote]<br /><br />Right, bit 7 of D730 determines whether &quot;the joypad simulation script is running&quot;. More accurately, that bit is checked every time the game reads joypad input in the overworld. If it is set, a simulated input is read from a sequence (starting at CCD3), with CD38 as an decreasing index (it is decreasing so that the game knows to end the simulation when it goes to 0).


subject: Re: Generation III: &quot;Charm glitch&quot; and other Pomeg sprite glitch discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I have done moves 1-20 for Charm glitch effects for moves used by the foe. Expect more soon.<br /><br />Charm glitch effects when moves are used by the foe.<br /><br />[table]<br />		[tr]<br />			[td]ID (dec)[/td]<br />			[td]ID (hex)[/td]<br />			[td]Move[/td]<br />			[td]Charm glitch effect [/td]<br />		[/tr]<br />		[tr]<br />			[td]1[/td]<br />			[td]1[/td]<br />			[td]Pound[/td]<br />			[td]Shrink foe sprite[/td]<br />		[/tr]<br />		[tr]<br />			[td]2[/td]<br />			[td]2[/td]<br />			[td]Karate Chop[/td]<br />			[td]Shrink foe sprite[/td]<br />		[/tr]<br />		[tr]<br />			[td]3[/td]<br />			[td]3[/td]<br />			[td]Doubleslap[/td]<br />			[td]Shrink foe sprite[/td]<br />		[/tr]<br />		[tr]<br />			[td]4[/td]<br />			[td]4[/td]<br />			[td]Comet Punch[/td]<br />			[td]Shrink foe sprite, go back to normal size and shrink again for each hit[/td]<br />		[/tr]<br />		[tr]<br />			[td]5[/td]<br />			[td]5[/td]<br />			[td]Mega Punch[/td]<br />			[td]Shrink foe sprite, go back to normal size and shrink again for each hit[/td]<br />		[/tr]<br />		[tr]<br />			[td]6[/td]<br />			[td]6[/td]<br />			[td]Pay Day[/td]<br />			[td]Shrink foe sprite[/td]<br />		[/tr]<br />		[tr]<br />			[td]7[/td]<br />			[td]7[/td]<br />			[td]Fire Punch[/td]<br />			[td]Shrink foe sprite, user&#039;s sprite moves around[/td]<br />		[/tr]<br />		[tr]<br />			[td]8[/td]<br />			[td]8[/td]<br />			[td]Ice Punch[/td]<br />			[td]User&#039;s sprite moves around[/td]<br />		[/tr]<br />		[tr]<br />			[td]9[/td]<br />			[td]9[/td]<br />			[td]Thunder Punch[/td]<br />			[td]User&#039;s sprite floats at top of thunderbolt, foe&#039;s sprite shrinks[/td]<br />		[/tr]<br />		[tr]<br />			[td]10[/td]<br />			[td]A[/td]<br />			[td]Scratch[/td]<br />			[td]No visible effect[/td]<br />		[/tr]<br />		[tr]<br />			[td]11[/td]<br />			[td]B[/td]<br />			[td]Vicegrip[/td]<br />			[td]Shrink foe sprite[/td]<br />		[/tr]<br />		[tr]<br />			[td]12[/td]<br />			[td]C[/td]<br />			[td]Guillotine[/td]<br />			[td]User&#039;s sprite reappears and disappears for animation. Game locks up after user faints[/td]<br />		[/tr]<br />		[tr]<br />			[td]13[/td]<br />			[td]D[/td]<br />			[td]Razor Wind[/td]<br />			[td]Whip up Whirlwind: Foe&#039;s sprite flipped horizontally. Attack: your sprite moves with shuriken thing, foe&#039;s sprite momentarily normal, becomes flipped again.[/td]<br />		[/tr]<br />		[tr]<br />			[td]14[/td]<br />			[td]E[/td]<br />			[td]Swords Dance[/td]<br />			[td]No visible effect[/td]<br />		[/tr]<br />		[tr]<br />			[td]15[/td]<br />			[td]F[/td]<br />			[td]Cut[/td]<br />			[td]No visible effect[/td]<br />		[/tr]<br />		[tr]<br />			[td]16[/td]<br />			[td]10[/td]<br />			[td]Gust[/td]<br />			[td]Shrink foe sprite[/td]<br />		[/tr]<br />		[tr]<br />			[td]17[/td]<br />			[td]11[/td]<br />			[td]Wing Attack[/td]<br />			[td]User&#039;s sprite appears momentarily twice and disappears again, foe&#039;s sprite flipped horizontally[/td]<br />		[/tr]<br />		[tr]<br />			[td]18[/td]<br />			[td]12[/td]<br />			[td]Whirlwind[/td]<br />			[td]No visible effect[/td]<br />		[/tr]<br />		[tr]<br />			[td]19[/td]<br />			[td]13[/td]<br />			[td]Fly[/td]<br />			[td]No visible effect Fly turn. For strike turn foe&#039;s sprite skewed slightly and becomes part of a big square[/td]<br />		[/tr]<br />		[tr]<br />			[td]20[/td]<br />			[td]14[/td]<br />			[td]Bind[/td]<br />			[td]Attack: No visible effect. Hurt by bind: Foe&#039;s sprite turns into square. Did not resemble Smeargle&#039;s original sprite apart from colours.[/td]<br />		[/tr]<br />[/table]


subject: Re: PokÃ©mon R/B: Effects of modifying address D122 during text display.
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t stop doing this:<br /><br />[img]http://i.imgur.com/JOuVH4O.png[/img]<br />PokÃ©god confirmed.<br />[img]http://i.imgur.com/XgFpz8b.png[/img]<br />E24725562697whueif68725y2hu06we7ya8ouierghfjidklksjaifohgddf<br />[img]http://i.imgur.com/KfCnHfe.png[/img]<br />ProTALK to me without having a seizure.<br />[img]http://i.imgur.com/8rgb5di.png[/img]<br />Yes, another Rattata!<br />[img]http://i.imgur.com/Pdw7ILq.png[/img]<br />LAPRAS LAPRAS LAPRAS LAPRAS<br />[img]http://i.imgur.com/Ipsl0RI.png[/img]<br />Okay, WTSF?<br />[img]http://i.imgur.com/gJNn4ss.png[/img]<br />Super Glitch.<br />[img]http://i.imgur.com/DHKxuNU.png[/img]<br />Not necessary.<br />[img]http://i.imgur.com/adQwd70.png[/img]<br />Enemy MENU fainted!<br />[img]http://i.imgur.com/sbEhE30.png[/img]<br />That is not in my party.<br />[img]http://i.imgur.com/xrficpu.png[/img]<br />Okay. That is not very good. I don&#039;t what oh oh four oh nine &#039;m &#039;m &#039;m kexsljh3av6juy3ak8ya0yhaukvjalni8hj7908gguvfd453iv<br />[img]http://i.imgur.com/CxwsqV8.png[/img]<br />My name is now Enemy RATTATA|| ITEM ||RDL, why?<br />[img]http://i.imgur.com/tZZrff4.png[/img]<br />Got of PokÃ©mon conf- okay I&#039;ll stop. :-X<br />Let&#039;s see what Clerk has to say.<br />[img]http://i.imgur.com/PPLTX9t.png[/img]<br />H PokÃ© confir*shot*<br />[img]http://i.imgur.com/ok3vkaM.png[/img]<br />W-What?<br />[img]http://i.imgur.com/rZ1aB12.png[/img]<br />No comment.<br />[img]http://i.imgur.com/6F0kSFU.png[/img]<br />Aaaaaand he&#039;s gone. Welp, we can&#039;t do anything about that.<br />[img]http://i.imgur.com/pR4jWyh.png[/img]<br />Penn state 48.<br />[img]http://i.imgur.com/WtgjgZN.png[/img]<br />Potion!<br />Let&#039;s go into an encounter:<br />[img]http://i.imgur.com/YP2GUqh.png[/img]<br />Crap. Let&#039;s try again.<br />[img]http://i.imgur.com/tgXbGmF.png[/img]<br />Uhm, okay?<br />[img]http://i.imgur.com/1vSN6Lr.png[/img]<br />Cool.<br />[img]http://i.imgur.com/1B53NT0.png[/img]<br />Oh no, I&#039;m not eAKkSi&quot;lTRAINERallowed enough!<br /><br />That&#039;s it for now.


subject: Actualy doing it right now
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Kain
icon: xx
body:
  Finally i have an update!<br /><br />Pics speak more than words (considering how hard is for you is understanding my bad English ;)) so here are some images:<br /><br />(If you have issues viewing these images please recommend me a good image uploading site because imgur.com is very limited for me)<br /><br />I present you my Celebi event unlock gear: <br />[url=http://i.imgur.com/Xms8eBp.jpg]http://i.imgur.com/Xms8eBp.jpg[/url]<br /><br />Item preparation for the missingno bug on some X specials:<br />[url=http://i.imgur.com/lgUvSm8.jpg]http://i.imgur.com/lgUvSm8.jpg[/url]<br />[url=http://i.imgur.com/aWk2sbV.jpg]http://i.imgur.com/aWk2sbV.jpg[/url]<br /><br />Hello MR. !@#m&#039;@#$.<br />[url=http://i.imgur.com/5cdxt3O.jpg]http://i.imgur.com/5cdxt3O.jpg[/url]<br /><br />Let the real glitchin begin:<br />[url=http://i.imgur.com/AMp8Jox.jpg]http://i.imgur.com/AMp8Jox.jpg[/url]<br />[url=http://i.imgur.com/7EWoiYb.jpg]http://i.imgur.com/7EWoiYb.jpg[/url]<br />[url=http://i.imgur.com/hZfwhFU.jpg]http://i.imgur.com/hZfwhFU.jpg[/url]<br />[url=http://i.imgur.com/4KyBJaS.jpg]http://i.imgur.com/4KyBJaS.jpg[/url]<br /><br />You had to see my face when i finally get this thing work:<br />[url=http://i.imgur.com/I03wA6Y.jpg]http://i.imgur.com/I03wA6Y.jpg[/url]<br /><br />One step closer to the goal!<br />[url=http://i.imgur.com/XRSeCFB.jpg]http://i.imgur.com/XRSeCFB.jpg[/url]<br /><br />So, after getting 8F and experimenting some on it (i F*** up, and had to reset, i don&#039;t know how to create code for this thingy &gt;:() i started to make the party for redirecting code to the items bag. I used for this my Pokemon stadium 2 game because GB tower acceleration make this kind of grindings faster. <br /><br />Getting the pokemon was very easy: Khangaskahn and Parasect got them via missingno/safari variant because it&#039;s more easier to catch them using a master ball, Tentacool are on almost any surfable sea and Onix is on the victory road. The most annoying to get is the 233HP pidgey (if you don&#039;t know how find a pidgey, you are very special ;D), i had to give him 10 HP ups, also made an elite four run adding some effort points on him; after some more wild battles, a lot of rare candies and some resetting i managed to get the 233HP stat.<br />[url=http://i.imgur.com/GbPOx4Q.jpg]http://i.imgur.com/GbPOx4Q.jpg[/url]<br /><br />The next step were the items, the most annoying part was getting the items that pass over 99 in quantity.<br />this is a pic for the first items sorted for running code: [url=http://i.imgur.com/Y9li6Xh.jpg]http://i.imgur.com/Y9li6Xh.jpg[/url]<br /><br />now that setup is complete let&#039;s run my first code on real Game Boys!<br />[url=http://i.imgur.com/qqmm6v5.jpg]http://i.imgur.com/qqmm6v5.jpg[/url]<br /><br />The result as expected was this:<br />[url=http://i.imgur.com/Mj4tzW1.jpg]http://i.imgur.com/Mj4tzW1.jpg[/url]<br /><br />Preparing a test trade: [url=http://i.imgur.com/Yu2kdMD.jpg]http://i.imgur.com/Yu2kdMD.jpg[/url]<br />Doot det doot dee, Doot det doot dee [url=http://i.imgur.com/USrVz02.jpg]http://i.imgur.com/USrVz02.jpg[/url] <br /><br />And.... Success! (I think) [url=http://i.imgur.com/IsynUyP.jpg]http://i.imgur.com/IsynUyP.jpg[/url]<br /><br />Well, it does took me a while figure by myself how to get 8F item.<br /><br />It happens that i didn&#039;t know how item counter get glitched in the proses (and how it works), I still don&#039;t understand how x special clones works on the tutorial (also nobody even tried to explain it to me :() at any case, they are used for farming lost or never acquired TM&#039;s, which are not necessity for me, because i keep an stack of each one on my Pokemon stadium 2 game also i have stocks of rare candies too 8).<br /><br />So I&#039;m in the middle of trading, to gen II and i have some questions. <br />1) Do i need to pass [u]exactly[/u] 12 machine parts and 2 secret potions or can be more? because my crystal version currently has only 8 key items: bicycle, old rod, squirt bottle, red scale, basement key, card key, clear bell and S.S. Ticket.<br /><br />2) Do i need to arrage key items in an specific order? (please be specific on this order)<br /><br />3) is there a way to toss/delete extra key items? i need to do this for video recording issues.


subject: Re: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7243.msg198146#msg198146 date=1426093097]<br />It made me wonder if different locations give different results, but later the static effect happened in the base too, so that may be wrong.<br />[/quote]<br /><br />Actually, I think it&#039;s possible that different locations give different results. At least, slightly different results. I&#039;m pretty sure the items seen below cancel before it gets glitchy were different in the secret base and the house. I can&#039;t read Japanese, but in the house, there were a few items with names, then some blank ones, then some more named items, whereas in the secret base, there was only one group of named items before the glitchy stuff happened. I think I&#039;ll make a video, since I&#039;m feeling a bit of motivation to do so at the moment. 


subject: Re: MissingNo. on mobile?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Foundno. link=topic=7245.msg198139#msg198139 date=1426073740]<br />I have no clue how to merge posts.<br />[/quote]<br /><br />Edit your first post (click Modify), put whatever your second post was in there (sometimes you may want to put something like EDIT: in between the two parts to clarify that the second half contains information only added after the first part), click save, and then you can delete the second post once it&#039;s in the first one. Hopefully that explanation makes sense, either way I&#039;m thinking (directed at the other mods/admins) that instructions of this nature could go in some sort of &#039;First time here&#039; topic for new users.


subject: Re: Actualy doing it right now
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That&#039;s cool. Good luck for the rest of the glitch!&nbsp;  ;)<br /><br />I think your English is good.<br /><br />[quote author=Kain link=topic=7202.msg198150#msg198150 date=1426123686]<br />It happens that i didn&#039;t know how item counter get glitched in the proses (and how it works), I still don&#039;t understand how x special clones works on the tutorial (also nobody even tried to explain it to me :() at any case, they are used for farming lost or never acquired TM&#039;s, which are not necessity for me, because i keep an stack of each one on my Pokemon stadium 2 game also i have stocks of rare candies too 8).<br />[/quote]<br /><br />I do not exactly know how dry underflow works either, however, as you may have figured it is related to when you swap two stacks of the same item; the game tries to merge them into one stack (e.g. Master Ball x1, Master Ball x1=&gt;Master Ball x2 or Master Ball x1, Master Ball x2=&gt;Master Ball x3) <br /><br />Luckytyphlosion has [url=http://forums.glitchcity.info/index.php/topic,7175.0.html]an explanation of an older method[/url] that I haven&#039;t got around to reading.<br /><br />The X Special x1 makes your x coordinate dec:68 and your &#039;y-block&#039; 1 when you swap it with the Nugget x1. The x coordinate dec:68 is greater than the highest valid coordinate for Celadon City (hex:31, dec: 49). As the map&#039;s east connection (and the new coordinates for that connection) are only loaded for when x=50, x keeps on increasing for every step you take until x=FF where the game would load the west connection. When the x coordinate is greater than the x boundary, as you walk right the map will start looping.<br /><br />The y-block address (D363) is either 0 or 1. For the item swapping it&#039;s kept at 1; the value it was supposed to be. I don&#039;t know exactly what it is but if you force a wrong y-block you can mess up things/get stuck and break warps.<br /><br />Take one step up or down and it will become the other value. It represents the quantity of the item you generate, and as you know if it is 0 the game thinks you have 256 of the item (so if it is not a key item you can toss it to get any quantity).<br /><br />[quote author=Kain link=topic=7202.msg198150#msg198150 date=1426123686]<br />So I&#039;m in the middle of trading, to gen II and i have some questions. <br />1) Do i need to pass [u]exactly[/u] 12 machine parts and 2 secret potions or can be more? because my crystal version currently has only 8 key items: bicycle, old rod, squirt bottle, red scale, basement key, card key, clear bell and S.S. Ticket.<br /><br />2) Do i need to arrage key items in an specific order? (please be specific on this order)<br /><br />3) is there a way to toss/delete extra key items? i need to do this for video recording issues.<br />[/quote]<br /><br />Since you have 8 key items, you&#039;ll want 25 (max)-8 (# of items)+1 key items created by 8F, so you need a total of 18 key items. Of those items there should be two Machine Parts (i2 quantity=128) and two Secret Potions (i2 quantity=67), and you should leave a PokÃ©mon holding a key item that you shouldn&#039;t take until step 32.<br /><br />You don&#039;t have to put all of the key items in a specific order, but you should place the two Machine Parts as the last key items in the pocket before swapping them, then place the two Secret Potions as the last key items in the pocket before swapping them. Also, although they aren&#039;t key items; your first PokÃ© Ball in the Balls pocket must be one of Kurt&#039;s Apricorn balls so that you can get a high Balls counter due to their high index numbers.<br /><br />Hmm, I&#039;m afraid I&#039;d have to do some research into that. What are the recording issues? You may be able to deposit key items in the PC but I&#039;m unsure if that&#039;s a real solution.


subject: Re: Glitch Weapons in The Legend of Zelda Project By: Coloradohugge
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Here&#039;s the update with every glitch item (the items before #0E is all the normal items tht you have in your inveontory and #0F is just the normal magic potion which fills every heart)


subject: Re: Actualy doing it right now
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for all your help and support Torchickens&nbsp; :D<br /><br />[quote author=Torchickens link=topic=7202.msg198153#msg198153 date=1426168797]<br />Hmm, I&#039;m afraid I&#039;d have to do some research into that. What are the recording issues? You may be able to deposit key items in the PC but I&#039;m unsure if that&#039;s a real solution.<br />[/quote]<br /><br />I want to record this as a tutorial: steps by steps guide, where to find what, etc. so the content of the bag should displayed as it is while progressing in the tutorial, because of that if i suddenly have some key items already duplicated it could lead the viewer to confusion. That&#039;s why I&#039;m asking for methods on toss/deleting key items on crystal version. otherwise i should restart the crystal version only for this issue and that will take me a lot more of time. (damn... why we don&#039;t have states on cartridges&nbsp; :()<br /><br />Red version is different because in the process all items and Pokemon used can be deleted, in that case i could make the game go to a state of &quot;apparently not being glitched at all&quot;. And before anyone ask: yes, i found a way of toss/delete 8F item using the same exploit that created the same item.<br /><br />By the way, ultra balls for catching celebi? why not we create a master ball and use that instead? (it&#039;s faster ;))


subject: Re: Generation III: &quot;Charm glitch&quot; and other Pomeg sprite glitch discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Almost half-way through the moves. I noticed this fascinating glitch with Flail. The scale of the messed up sprites increases indefinitely.<br /><br />[img]http://i.minus.com/ibiKTP09NKzuwS.gif[/img]


subject: Re: We should reproduce this on real game cartridges
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You&#039;re welcome.<br /><br />Maybe I could create some arbitrary code to set the number of key items back to 08. I will look into that after I&#039;ve finished something I wanted to do.<br /><br />Yeah. Easily done. When you use 8F for your last time, make sure that the quantity of item 2 is 1. This will make the PokÃ©mon hold a Master Ball when you transfer it over to Generation II (which you can put in the stored PC items to access it even after your balls pocket becomes corrupted). :)<br /><br />Or if you have one of the balls in the balls pocket with a quantity of one it may become a Master Ball after corruption.


subject: Re: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7243.msg198151#msg198151 date=1426124753]<br /><br />Actually, I think it&#039;s possible that different locations give different results. At least, slightly different results. I&#039;m pretty sure the items seen below cancel before it gets glitchy were different in the secret base and the house. I can&#039;t read Japanese, but in the house, there were a few items with names, then some blank ones, then some more named items, whereas in the secret base, there was only one group of named items before the glitchy stuff happened. I think I&#039;ll make a video, since I&#039;m feeling a bit of motivation to do so at the moment.<br />[/quote]<br /><br />Maybe it&#039;s something to do with the anti-cheat ASLR?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Quibz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I might have found a new glitch. It&#039;s a lot like the 0 error glitch, but there are some differences, and it happens on a different route. I looked all over the internet and couldn&#039;t find any mention of it. Does anyone know where the right place is to report a glitch, or if this is the place, how to make it more well known?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Quibz link=topic=36.msg198160#msg198160 date=1426266765]<br />I think I might have found a new glitch. It&#039;s a lot like the 0 error glitch, but there are some differences, and it happens on a different route. I looked all over the internet and couldn&#039;t find any mention of it. Does anyone know where the right place is to report a glitch, or if this is the place, how to make it more well known?<br />[/quote]<br /><br />We used to have a &quot;submit a glitch&quot; board, but it became obsolete after the wiki was set up. What happens in this glitch? You can make an article for it on the wiki if you like and I&#039;ll see if we already have it.<br /><br />If you return to the same route you flew away from a Trainer without battling another, then battle a Trainer on that route you can cause some [url=http://glitchcity.info/wiki/index.php/Walking_lag_glitch]instability[/url] like walking lag/sound effects playing as you walk.<br /><br />There are various glitch text boxes you can get by talking to a certain person, sign, etc. (instead of leaving the last text box as the start menu) before returning to the route after setting up a Trainer-Fly and battling another Trainer.<br /><br />With the &quot;[url=http://glitchcity.info/wiki/index.php/Trick_Zone]Trick Zone[/url]&quot; effect you can turn Trainer sprites into glitchy things.


subject: Re: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7243.msg198158#msg198158 date=1426203668]<br />Maybe it&#039;s something to do with the anti-cheat ASLR?<br />[/quote]<br /><br />Sorry, but what&#039;s that? 


subject: Re: Need help replicating a Japanese Ruby glitch to get a glitch Secret Base item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Wack0 probably means how in Emerald memory address locations are randomized (+ or - a few addresses) when you open and close a menu such as the PokÃ©mon menu, use a warp, enter battle, etc. That &quot;anti-DMA&quot; code prevents this.<br /><br />Here is an actual example:<br /><br />[img]http://i2.minus.com/iXzjpgd2bfbw2.png[/img]<br /><br /><br />(If a glitch name uses a memory address that has a random purpose, the name could be random too)<br /><br />Address randomization explains why Pomeg hidden party scrolling corruption often doesn&#039;t give the same results, and it also probably explains why the &quot;Guess Who?&quot; glitch gives you random NPCs.<br /><br />I did a cursory check of a few addresses from different areas of the writable memory in Ruby and Japanese Ruby and I couldn&#039;t spot any address locations changing after opening the PokÃ©mon menu, so I&#039;m not sure if anti-cheat ASLR applies to Ruby.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Metarkai made a great video on how to catch Battle Pyramid PokÃ©mon where you use a 0x96B4 Decamark&#039;s corruption by talking to the Slateport reporter, access the hidden party from out of battle to remove the Safari Zone guard, escape from the Safari Zone, and keep its battle mode. The Safari Zone battle mode lets you capture PokÃ©mon in the pyramid, but you have to not use all of your 500 steps and using Fly apparently breaks the glitch so Metarkai took the ferry there. https://www.youtube.com/watch?v=5aEWXdRNBwE


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think that you know the rotatory glitch. With this glitch you can change your sprite to a Oak&#039;s Sprite.&nbsp; Well, yesterday I proves this in Pokemon Red and I can change my sprite for a girl, a police, a boy... And I know that the sprites not is the same in all versions. In Yellow Version is different (not all sprites). You can see the sprites in this video that I upload yesterday, and I write in the description the different sprites that you can change:<br /><br />https://www.youtube.com/watch?v=pADT-D8kO4w<br /><br />This and the Rotatory&#039;s Glitch is very fun! But you have to press the pad motion for have the sprite. If you loose, the sprite returns to be a normal.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg197062#msg197062 date=1418001872]<br />IIRC, I previously breeded two corrupted PokÃ©mon together and got &quot;-&quot; from the Egg, but I haven&#039;t tried to replicate this.<br />[/quote]<br /><br />I don&#039;t know why I haven&#039;t mentioned this yet, but I managed to replicate that and got - incidentally while trying to replicate the specific freeze I experienced during that time. Also, a similar ability to the one - has can be found in Bad Eggs if you fight a Ralts with Trace. (Though it might be the same...)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Quibz
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg198161#msg198161 date=1426269174]<br />[quote author=Quibz link=topic=36.msg198160#msg198160 date=1426266765]<br />I think I might have found a new glitch. It&#039;s a lot like the 0 error glitch, but there are some differences, and it happens on a different route. I looked all over the internet and couldn&#039;t find any mention of it. Does anyone know where the right place is to report a glitch, or if this is the place, how to make it more well known?<br />[/quote]<br /><br />We used to have a &quot;submit a glitch&quot; board, but it became obsolete after the wiki was set up. What happens in this glitch? You can make an article for it on the wiki if you like and I&#039;ll see if we already have it.<br /><br />If you return to the same route you flew away from a Trainer without battling another, then battle a Trainer on that route you can cause some [url=http://glitchcity.info/wiki/index.php/Walking_lag_glitch]instability[/url] like walking lag/sound effects playing as you walk.<br /><br />There are various glitch text boxes you can get by talking to a certain person, sign, etc. (instead of leaving the last text box as the start menu) before returning to the route after setting up a Trainer-Fly and battling another Trainer.<br /><br />With the &quot;[url=http://glitchcity.info/wiki/index.php/Trick_Zone]Trick Zone[/url]&quot; effect you can turn Trainer sprites into glitchy things.<br />[/quote]<br /><br />Pretty much everything you described happens except the &quot;Trick Zone&quot;. Battling different trainers before doing the glitch sometimes makes it not work, sort of like those two trainers in the 0 error glitch, except different trainers change disable different people/signs. For example, if you battle the gambler below the underground tunnel and do the long range trainer thing with the guy to his left, talking to the person below the volunteer house won&#039;t activate the glitch. (BTW, the glitch happens on route 8, the one to the west of Lavender town. Forgot to include that the first time.)<br /><br />As for what happens, it&#039;s mostly the same as 0 error, but there are small variations based on which NPC you talk to or which sign you read. The music always gets messed up, and you slow down a lot, eventually just getting stuck in place. Most of the time, you can&#039;t open your start menu, and when you can, the text box opens, but it&#039;s blank instead of saying &quot;0 error&quot;. When you cut a tree down, it starts playing weird music that I don&#039;t think was in the original game. Maybe it was cut out but left in the programming, like the Oak battle? I don&#039;t know. Anyway, the glitch does nothing in battle, but gets re-activated once you leave battle. You get frozen in place if an unbattled trainer sees you, so you have to find a wild battle. Also, if you leave the route, everything goes back to normal, but then it reactivates once you go back on the route.<br /><br />Also, depending on who you talk to, the effects of the glitch vary. They&#039;re mostly the same, but these are the highlights I think you should try if you get the chance.<br /><br />1: Reading the book in the volunteer house will give you a fight with a girl with 3 meowths. After the battle is over, everything will be glitchy at first, but then the music will stop and you&#039;ll be able to move unrestricted. You&#039;ll also be able to open the start menu. But be careful, you&#039;ll still get stuck in place if an unbattled trainer sees you.<br /><br />2: Looking at any map on the wall of a house (not the town map) will give you about 2 minutes of weird glitch symbols and sound effects, sort of like when you heal at the purified and protected zone during super glitch. Then, oddly enough, a completely normal battle happens and the glitch is not activated. Once the glitch symbols and sounds stop, everything continues as if they hadn&#039;t happened.<br /><br />3: If you examine the merchandise in the poke mart, the ones that say, &quot;Wow! Tons of pokemon stuff!&quot; A bunch of glitch text will appear, but it will be almost all numbers with a few map tiles. After that, it will start a battle with a level 255 rhydon. Yeah... I have no idea why. It seems like too much to be a coincidence that it&#039;s the highest possible level and index number one, but I can&#039;t think of any reasons why that would happen.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=shutterbug2000 link=topic=7179.msg198172#msg198172 date=1426459579]<br />What is the chance of my cartridge being bricked with this? If it does brick, can it be restored?<br />[/quote]<br /><br />None if you [b]never save with a glitchmon[/b]. Saving with them in the box hasn&#039;t caused bricks but I wouldn&#039;t advise doing it.<br /><br />If it&#039;s bricked, it can be restored by:<br /><br />1. Powersaves3DS, if you already own one and have a recent backup. It has no deleting option and savefiles are tied to their cartridges o if you brick and don&#039;t have one, there&#039;s be no use.<br />2. Deleting the savefile manually from the sdcard, if the copy is digital.<br />(3. Using a Save Dongle intended for DS games like NDS Adapter or R4i Save Dongle COULD work to corrupt the savefile on purpose, but no one tested this yet.)<br /><br />Savefiles from physical copies can be moved to digital ones if you have them, so you&#039;d proceed to step 2, but most of the time that means buying the game twice, so meh.<br /><br />It&#039;s a software brick, so if there&#039;s another external way to format the cartridge, it would work too.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: shutterbug2000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg198173#msg198173 date=1426460280]<br />[quote author=shutterbug2000 link=topic=7179.msg198172#msg198172 date=1426459579]<br />What is the chance of my cartridge being bricked with this? If it does brick, can it be restored?<br />[/quote]<br /><br />None if you [b]never save with a glitchmon[/b]. Saving with them in the box hasn&#039;t caused bricks but I wouldn&#039;t advise doing it.<br /><br />If it&#039;s bricked, it can be restored by:<br /><br />1. Powersaves3DS, if you already own one and have a recent backup. It has no deleting option and savefiles are tied to their cartridges o if you brick and don&#039;t have one, there&#039;s be no use.<br />2. Deleting the savefile manually from the sdcard, if the copy is digital.<br />(3. Using a Save Dongle intended for DS games like NDS Adapter or R4i Save Dongle COULD work to corrupt the savefile on purpose, but no one tested this yet.)<br /><br />Savefiles from physical copies can be moved to digital ones if you have them, so you&#039;d proceed to step 2, but most of the time that means buying the game twice, so meh.<br /><br />It&#039;s a software brick, so if there&#039;s another external way to format the cartridge, it would work too.<br />[/quote]<br /><br />Thanks! I&#039;ll look at some glitches as well then!


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If your game DOES brick, Pokemon Bank can still be accessed from it and all your mons can be withdrawn from the game.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In Emerald, I got a glitch PokÃ©mon use a sprite other than a Decamark sprite when having a Secret Base Trainer Baton Pass a hex:AAAA glitch PokÃ©mon. The game locked up and eventually reset itself.<br /><br />[img]http://i4.minus.com/ibtQRBMTL2DSPl.png[/img]<br /><br />With it as the first PokÃ©mon, I got this:<br /><br />[img]http://i2.minus.com/ioJlhvqb1WILS.png[/img]


subject: Deliberately underleveled AlphaSapphire in-game team (for a challenge)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  So, I&#039;ve been playing through AlphaSapphire, and decided to not bother levelling my PokÃ©mon too much to keep it challenging. I&#039;ve managed to get to the E4 now, and as you&#039;ll see from the levels below, my team is nowhere near the level normal people would be before facing them, to the effect of about 10-15 levels lower. And because I&#039;m a cocky bastard, I gave myself some more rules:<br />- No saving in between E4 matches (this is actually safer given the situation)<br />- If I lose (which I do, because I made this into a genuine challenge), I must soft reset<br />- No gaining any levels or catching/using any other PokÃ©mon other than what I have below (which makes this a tricky team to rate, but I can&#039;t be stuffed grinding)<br /><br />I&#039;ve tried this twice and lost both times (otherwise I wouldn&#039;t bother posting it here, just bragging about my success), the first time I lost to Sidney and just needed to switch around the order of my team, the second time I got all the way up to Steven and then got bodied by Metagross, so here I am now, revising my plans. Anyway, the team before I try again tomorrow night:<br /><br />Gardevoir &quot;Bae&quot; Lv 44<br />Mild / Trace<br />Gardevoirite<br />- Psyshock<br />- Calm Mind<br />- Moonblast<br />- Shadow Ball<br />This is usually my MVP, I just Mega Evolve and spam Moonblast to take care of most things. As it so happens, Psychic + Fairy + Ghost gives perfect coverage. I&#039;m not too sure about Calm Mind, while in theory I like having stat boosting moves there for when I get free turns, I haven&#039;t got a chance to use it yet so I&#039;m contemplating putting Thunderbolt/Charge Beam/etc there instead for more super effectiveness. Protect might also work for helping PP stall out dangerous moves (that don&#039;t OHKO it), and helps Mega Evolution, but I dunno.<br /><br />Absol &quot;Ryuko&quot; Lv 44<br />Adamant / Super Luck<br />Razor Claw<br />- Night Slash<br />- Psycho Cut<br />- X-Scissor<br />- Swords Dance<br />Abuses Super Luck + Night Slash/Psycho Cut + Razor Claw (good old PokÃ© Mileage Club) to get 100% critical hit chance with the Gen 6 mechanics. Dark/Psychic/Bug is only resisted by Mawile and Klefki, the latter of which I won&#039;t see in Hoenn. I don&#039;t seem to have much other attacking moves available that would be useful for it, so Swords Dance is just there once again in the off chance I ever get time to use it. Actually, I lied, this is the real MVP at least against the E4.<br /><br />Pikachu &quot;Hood Rat&quot; Lv45<br />Docile / Lightning Rod<br />Light Ball / Kawaii desu nee costume<br />- Thunderbolt<br />- Brick Break<br />- Nuzzle<br />- Grass Knot<br />Mostly self explanatory, this used to have Draining Kiss instead of Grass Knot when I tried this team, but I never used it because its low power means it would nearly always get outdamaged by Thunderbolt or Brick Break anyway, and Grass Knot helps against Claydol and some others (probably). In terms of what I&#039;ll see in Hoenn, Electric/Grass/Fighting is only resisted by Vileplume, Roselia, Lati@s, and Shedinja anyway, none of which the E4 have and only the first two I&#039;m likely to see any in-game trainer use. Nuzzle is useful against opponents that are slower than me but otherwise faster than the rest of the team, if I know I&#039;m not going to be able to KO it immediately with my other moves.<br /><br />Shedinja &quot;PowerShell&quot; Lv46<br />Rash / Wonder Guard<br />Lax Incense<br />- Shadow Sneak<br />- Secret Power<br />- Will-o-Wisp<br />- Hone Claws<br />Hilarious to use against all the in-game trainers who don&#039;t have a move that can hit it, meaning I can just sit there and hone my claws all day. It&#039;s also useful for picking off weakened opponents with Shadow Sneak, or if I&#039;m lucky with Lax Incense/an opposing miss, getting a Will-o-Wisp in. Unfortunately it&#039;s too slow to be able to use WoW most of the time or Secret Power, which is just there as filler really but it does get better coverage than Aerial Ace or X-Scissor. I&#039;m not sure what else to put there though that I can actually use. Item is also questionable because it relies on luck, the only other things I have lying around that suit it are King&#039;s Rock and Quick Claw but those are also luck-based too. Sucks that it dies to Spikes which Steven&#039;s Skarmory will lay down without question, so next time I plan to lead with this so it Aerial Aces me after I Shadow Sneak some chip damage in, I revenge kill it with Hood Rat, and I revive it later because Steven&#039;s Metagross can&#039;t touch it.<br /><br />Latias &quot;HM Slave lol&quot; Lv35<br />Timid / Levitate<br />Cleanse Tag<br />- Surf<br />- Dive<br />- Waterfall<br />- Fly<br />A complete and utter waste of a good-natured legendary (that&#039;s how I roll dawg), just here to soak up hits. About 1% of moves it can sometimes survive and I&#039;ll be able to get two healing items instead of just one before it dies. Might be able to get some good Surfs off if I bothered levelling it up, but nah.<br /><br />Linoone &quot;Linoleum&quot; Lv22<br />Brave / Pickup<br />Nothing<br />- Rock Smash<br />- Strength<br />- Cut<br />- Dig<br />The other HM slave, which even if I did bother keeping its level in line with the others, would still be crap in battle. At least it might get me a few more healing items in between battles. I&#039;m open to suggestions for nicknames, because this one sucks.<br /><br />Risks/strategies for individual E4 members<br />- Sidney: More problematic than I like to admit because there&#039;s no previous battles to get experience from. Sharpedo took me out the first attempt due to its speed, I have to make sure Bae is in top shape to survive a Crunch (AI doesn&#039;t use Poison Fang for whatever reason) to Moonblast it. Shiftry is also fast apparently. If I lead with Ryuko instead of Bae, it gets affected by Intimidate, which might not KO Mightyena and I am vulnerable to Swagger. Otherwise, Ryuko and Bae outspeed Cacturne and Absol and KO them with X-Scissor and Moonblast respectively.<br /><br />- Phoebe: The easy one, Ryuko&#039;s Night Slash OHKOs almost everyone who are all slower. Except for Dusknoir which is a 2HKO, but it shouldn&#039;t OHKO Ryuko and if it does then I go to PowerShell and use Shadow Sneak to finish it off, and then if that was the last PokÃ©mon revive Ryuko after the battle, if not, keep Shadow Sneaking away, inevitably get KOd by the next guy, go to Linoleum, revive Ryuko, get KO&#039;d, finish off whatever&#039;s left and then after the battle heal Linoleum and PowerShell.<br /><br />- Glacia: I can&#039;t lead with PowerShell like I want to, because her first Glalie has Crunch. It&#039;s only safe to use against the second Glalie and Walrein. The first Glalie doesn&#039;t tend to use Light Screen from what I&#039;ve seen, if it does, I&#039;m using physical attacks and I have Brick Break on Hood Rat anyway. Hail is on everyone and kills PowerShell, so if I want to use it I have to stall it out. The two Froslasses tend to outspeed everyone, the first one can&#039;t kill Ryuko in one hit and I have enough Moomoo Milks to stall it out of Blizzards, but Confuse Ray is annoying if it uses that. Second Frosslass is a bastard because it can hit Ryuko super effectively with Draining Kiss, though luckily that doesn&#039;t OHKO. Walrein never used Sheer Cold on me, but Ryuko and Hood Rat both outspeed it and can take it down with a Night Slash and Thunderbolt respectively, it&#039;s a 2HKO even if one dies to a Blizzard or Sheer Cold.<br /><br />Also, I might get a boner from her redesign and lose concentration.<br /><br />- Drake: Easy winnings, if I lead with Bae, I outspeed everyone and OHKO them with Moonblast. This is what I would be saying if Salamence wasn&#039;t there, which outspeeds Bae and KOs her with a Crunch, and outspeeds and Dragon Rushes everyone else, except for PowerShell who it KOs with Crunch. I&#039;m basically screwed if Dragon Rush doesn&#039;t miss at opportune times, though I think if I level up Hood Rat from previous battles enough, it can outspeed it and then Nuzzle it so I can KO it with Bae. Possibly I could switch PowerShell in on Kingdra who can&#039;t touch it, and then spam Hone Claws and use Shadow Sneak once Salamence comes out (if that&#039;s enough to KO it, if not I&#039;d have to revive PowerShell and keep going). I don&#039;t know if the AI would stay in with Kingdra though.<br /><br />- Steve: As difficult as a final boss should be (with this challenge). Skarmory will lay Spikes on the first turn which takes PowerShell out of action completely since I don&#039;t have anything to remove it. So basically what I didn&#039;t do on my attempt which I now realise I have to do is to lead with PowerShell, get a Shadow Sneak in to break Sturdy, die from Aerial Ace (I&#039;m 99% sure the AI will always choose this), revenge kill with Hood Rat, then battle on as normal and revive PowerShell at some point later. Claydol&#039;s screens are a pain because Brick Break isn&#039;t going to do much damage to it, Ryuko can critical hit Night Slash through them but it means I&#039;m relying on it until the screens run out. However it can&#039;t touch the aforementioned PowerShell which I now realise I need to keep alive. Aggron I&#039;m not sure what the best way to deal with is, it&#039;ll take out someone with Stone Edge/Earthquake and then die in about 2-4 hits depending on how lucky I am/who&#039;s alive at that point. Cradily has too much damn defensive stats, Confuse Ray always messes me up, and heals itself even from my HM slaves with Giga Drain so I have to take it out fast, and I generally hate it. At least Sludge Bomb doesn&#039;t OHKO Bae. Armaldo isn&#039;t having any of Ryuko&#039;s critical hit shenanigans, and does way too much damage with X-Scissor. So it&#039;s also a bastard. And then there&#039;s god damned Metagross. It outspeeds everyone when Mega Evolved, uses Bullet Punch on the turn it Mega Evolves to avoid the Speed issue, and pretty much kills everyone in one hit. Basically, I _need_ to keep PowerShell alive or I have no chance in hell. I don&#039;t even think Hood Rat can survive a Zen Headbutt to Nuzzle it and then revenge kill it with Ryuko.<br /><br />So that&#039;s my terrible team which I know sucks, and the rules of my self-imposed challenge. Nitpick away. My only plan I have so far is to get myself some more Max Revives by grinding Wonder Trade for PokÃ© Miles, unless I forgot about some easier way to get them.<br />


subject: Re: Deliberately underleveled AlphaSapphire in-game team (for a challenge)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I also went ahead with a low team. I can only wish you luck; I don&#039;t have so much wisdom to offer.<br /><br />My favourite route to victory was spamming Calm Mind on Gardevoir and pressing through teams with Psychic and Draining Kiss. This probably won&#039;t work as well for you. My Gardevoir was around Lv50, but it also didn&#039;t have a Gardevoirite.<br /><br />I was too lazy to think of a Linoone nickname, so Google dug me out and handed me this: http://pkmn.net/?action=rater&amp;page=pokemon&amp;cmspass[id]=264<br /><br />&#039;Scout&#039;, &#039;Vector&#039; and &#039;Lynx are all good options. ;)


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: Lunamann
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7194.msg197635#msg197635 date=1423769266]<br />...that would lead to the question of which type of screenshot is &quot;correct&quot;. Since people may use different emulators (VBA &amp; VBA-M use the raw RGB values by default, BGB uses the real GBC colors by default, Gambatte by default looks different than all three, etc.), it&#039;s important that the desired look is established.<br />[/quote]<br /><br />Don&#039;t forget that people will also be doing these glitches on the actual hardware as well- not all of us are emulating.<br /><br />Personally, I say that the &quot;real GBC&quot; option is best, as it&#039;s what the actual hardware uses, and thus is the option that has the most claim to being &quot;correct&quot;. But that&#039;s just me.


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Lunamann link=topic=7194.msg198190#msg198190 date=1426633715]<br />[quote author=SatoMew link=topic=7194.msg197635#msg197635 date=1423769266]<br />...that would lead to the question of which type of screenshot is &quot;correct&quot;. Since people may use different emulators (VBA &amp; VBA-M use the raw RGB values by default, BGB uses the real GBC colors by default, Gambatte by default looks different than all three, etc.), it&#039;s important that the desired look is established.<br />[/quote]<br /><br />Don&#039;t forget that people will also be doing these glitches on the actual hardware as well- not all of us are emulating.<br /><br />Personally, I say that the &quot;real GBC&quot; option is best, as it&#039;s what the actual hardware uses, and thus is the option that has the most claim to being &quot;correct&quot;. But that&#039;s just me.<br />[/quote]<br /><br />Personally I would say that just because the real hardware displays washed out colours doesn&#039;t mean it&#039;s &quot;correct&quot;, it&#039;s just accurate to the real hardware, which is &quot;incorrect&quot;. Consider that IIRC Super Game Boy and Pokemon Stadium&#039;s GB Tower don&#039;t have washed out colours, unless I&#039;m wrong, in which case disregard everything I just said.<br /><br />Pulling all that aside (or is it putting?) and just considering both pictures as being original with no &quot;real hardware&quot; to be &quot;correct&quot; towards (like if you were showing me 2 pictures of a pretentious retraux indie game you were making), I think the left picture looks &quot;better&quot; anyway, because the colours look more &quot;natural&quot; because Game Freak designed their games to look &quot;good&quot; on a washed out LCD screen and the right one looks like someone opened an image editor and fucked with the saturation slider.


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=7194.msg198192#msg198192 date=1426661824]Personally I would say that just because the real hardware displays washed out colours doesn&#039;t mean it&#039;s &quot;correct&quot;, it&#039;s just accurate to the real hardware, which is &quot;incorrect&quot;. Consider that IIRC Super Game Boy and Pokemon Stadium&#039;s GB Tower don&#039;t have washed out colours, unless I&#039;m wrong, in which case disregard everything I just said.[/quote]<br /><br />The backlit GBA SP (model AGS-101) also displays bright colors. The washed-out colors are only a limitation of the frontlit LCDs used in the earlier systems. In fact, the GBA displays [i]different[/i] washed-out colors than the GBC, as Martin Korth [url=http://problemkaputt.de/pandocs.htm#lcdcolorpalettescgbonly]complained in the Pan Docs[/url]:<br /><br />[quote]Even though GBA is described to be compatible to CGB games, most CGB games are completely unplayable on GBAs because most colors are invisible (black). Of course, colors such like Black and White will appear the same on both CGB and GBA, but medium intensities are arranged completely different.<br />Intensities in range 00h..0Fh are invisible/black (unless eventually under best sunlight circumstances, and when gazing at the screen under obscure viewing angles), unfortunately, these intensities are regulary used by most existing CGB games for medium and darker colors.<br />Newer CGB games may avoid this effect by changing palette data when detecting GBA hardware. A relative simple method would be using the formula GBA=CGB/2+10h for each R,G,B intensity, probably the result won&#039;t be perfect, and (once colors became visible) it may turn out that the color mixing is different also, anyways, it&#039;d be still ways better than no conversion.<br />Asides, this translation method should have been VERY easy to implement in GBA hardware directly, even though Nintendo obviously failed to do so. How did they say, This seal is your assurance for excellence in workmanship and so on?[/quote]<br /><br />As far as Iâ€™m aware, Nintendo has never used any color correction for GBC games, even for the Virtual Console. But if they have, that would be interesting and more convincing than whatever BGB does.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GenerationBroadcast
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: GenerationBroadcast
icon: xx
body:
  I&#039;ve been experimenting with -- and I&#039;ve discovered some odd stuff that could possibly just be my Blue cartridge.<br />In the areas where it usually crashes after activating the TMTRAINER effect, well, it crashes. Nothing new. However, when I tested it in Diglett&#039;s Cave, after the effect happened, none of the typical oddness from it appeared. No glitched player name, no broken Pokemon menu, no field corruptions. This may just have relation to the fact I messed with sound by encountering Champion Rival on the Cinnabar coast, though.<br />I have observed a possible second effect. Instead of TMTRAINER, the screen not occupied by text boxes fills with the player&#039;s name and it reports the opponent as poisoned. Then the game crashes.<br />Also, it seems that, at least for me, the TMTRAINER effect, when using --, activates when the type of the move changes to a mixture of glitch blocks and 9s, and is most easily activated by viewing the stats of another party Pokemon with at least 3 moves, which lets you select the first --, Transform (which is still displayed as --), and any following --s.<br /><br />These are my observations. I&#039;ll see if I can discover anything else that happens and if I can get the move to let me return to the overworld outside a cave.<br /><br />EDIT: Oh, and speaking of fighting Champion Rival off the coast using the Old Man Glitch, the part of my name that caused that is â™‚/, with the â™‚ being in an even spot and / being in an odd. Oddly, the first time around, his team was different, starting with a Starmie then an A (EA), both at level 62. I didn&#039;t get a chance to see what was next since A used what I assume to be Super Glitch. After rebooting, the roster changed, starting with an 8, then a Glitch Nidorino, then a Missingno., then a PkMn n, then a Flareon, then finally another Glitch Nidorino. This roster is all at Level 32. I don&#039;t know exactly what caused the change, but I assume it was Super Glitch.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Pal
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey guys new here and I need some help regarding Dry Underflow in Pokemon Yellow. So I&#039;ve been trying to set it up and I&#039;ve been using the same set-up as here https://www.youtube.com/watch?v=M8XmgPTs6mw and I can get the underflow to happen fine, however when I do start scrolling down I don&#039;t actually get to any of the memory addresses because the game just freezes once the item that like changes the sprites around the menu flashes.<br /><br />I don&#039;t exactly know what my problem could be, but I&#039;m fairly sure it&#039;s the emulator I&#039;m using, which is Gambatte. Or it could be the ROM I&#039;m using. If anyone could help it would be much appreciated.


subject: Re: Gen III: Access beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  So I decided to mess around with - .<br /><br />I managed to teach it Double-Edge and Metronome from the move tutors. I wonder what other move tutors will work.&nbsp; I tried the ones for Dynamic Punch and Sleep Talk, but they failed.<br />If you go to Trainer Hill with it, the PokÃ©mon of the trainers are at level 0. The recoil from using Double-Edge is always 3, so Level 0 PokÃ©mon must have 9 health points.<br />If you use it in a contest, the sprite when you showcase your moves is borrowed from Decamark.<br /><br />----<br /><br />Edit: I have a found a use for Invisible Bad Decamarks. There will be a lot of text after this point.<br /><br />When one tries to withdraw an Invisible Bad Decamark and Deposit the rest of the PokÃ©mon Party, it would fail and bring up a prompt saying &quot;That&#039;s your last POKÃ©MON!&quot;. There happens to be a way to bypass this prompt.&nbsp; By going to the Move PokÃ©mon option in the PC, one can grab the Invisible Bad Decamark and switch it with the remaining PokÃ©mon/only PokÃ©mon alive in the party. You can deposit said PokÃ©mon and the Invisible Bad Decamark shall finally begin its reign as the sole party PokÃ©mon. I will henceforth call this trick a &quot;DecaSwitch&quot;, to refer to the Switch of the Invisible Bad Decamark.&nbsp; DecaSwitching can lead to many of the Pomeg Glitch sub-glitches. These instructions shall resemble their classic Pomeg berry-induced counterparts, but these steps do have an advantage of convenience.<br /><br />[u]Battling with an Egg/Bad Egg via DecaSwitching[/u]<br />1) DecaSwitch<br />2) Add an egg/Bad Egg to the party.<br />3) Enter a battle.<br />4) After the battle, switch the position of the Egg/Bad Egg and the Invisible Bad Decamark. After each battle, the one that will get sent out will the one that wasn&#039;t switched out in the previous battle unless the switch occurred before the battle.<br /><br />[u]Hidden Party Glitch via DecaSwitching[/u]<br />1) Enter a battle with a party of A, (1-4 fainted PokÃ©mon) and B. A is the lead PokÃ©mon and B is the PokÃ©mon you shall switch to during the first turn of the battle. Unlike with a Pomeg berry, both PokÃ©mon can be at full health and do not need to be at 65535 health. The 1-4 fainted PokÃ©mon are only necessary to access the hidden party.<br />2) After the battle, go to any PC in-game.<br />3) Deposit PokÃ©mon B.<br />4) DecaSwitch with PokÃ©mon A.<br />5) Enter a battle.<br />6) In battle, view the summary of any PokÃ©mon in the party and the hidden party shall be available.<br /><br />[u]Trainer Tower[/u]<br />Though I am not 100% sure on this, but going to the Trainer Tower with a Bad Egg should make all the Trainers in the Tower have Level 100 PokÃ©mon. Someone should look into this further.<br /><br />[u]PokÃ©Nav Condition beyond sixth slot glitch?[/u]<br />1) DecaSwitch. Make sure you only have a party of the Invisible Bad Decamark.<br />2) Go to the PokÃ©Nav. Follow the path of Condition --&gt; Party PokÃ©mon.<br />3) You should see a glitchy mess. For one, the part where a PokÃ©mon&#039;s sprite should be is glitched(It might be a bit different looking on a different attempt) and has PokÃ©mon glitched up at the bottom. The sections of the pentagon should all be empty. The star(s) around the glitched PokÃ©mon sprite should have star(s) constantly shifting from yellow to green.<br />4) Press up/down, in a similar manner to the hidden party glitch.<br />5) Press B. Below the IG part of POKÃ©MON NAVIGATOR on the PokÃ©Nav menu should be a square with glitchy moving text. The PokÃ©Nav symbol to the right of POKÃ©MON NAVIGATOR could have multiple copies moving up and down the screen. This could carry over if you press Party PokÃ©mon on the menu again. Alternatively, none of the buttons could be working and you would have to either soft-reset or restart the game.<br /><br />I am interested in how this would look outside of Emerald.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GenerationBroadcast
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: GenerationBroadcast
icon: xx
body:
  While a lot of what I&#039;m finding probably has been already, it is good to note that I managed to avoid a crash after activating TMTRAINER using -- in Route 1 by using an Ultra Ball to catch the corrupted Pokemon instead of waiting for it to faint. Other locations act differently. The route that branches out of the left of Viridian has a tendency to crash when opening the attack menu without opening Items in-battle, and it still might crash. Other routes just crash after the battle ends.<br />I also seem to only get it to happen rarely without &quot;unlocking&quot; the other 3 move slots by viewing the stats of another party member with 4 moves. Usually, I do this with my Nidoqueen, who I got through the trainer-escape glitch.<br />My observations show that TMTRAINER almost always occurs once the type changes from Cooltrainer female to something else, often something with lots of 9&#039;s or a blank space. Otherwise, nothing happens.<br /><br />I&#039;m going to check our page on the glitch and see if what I&#039;ve found is unreported, and if it is, I&#039;m adding it. If it isn&#039;t, I&#039;ll keep trying to discover things.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  At Initech, Ian was assigned an interesting JIRA ticket: Investigate errors regarding column length. Since that was all the information written in the ticket, Ian hunted down the author of the ticket to pry out a tad more information. Apparently, the part of Initech&#039;s intranet website that was used by the sales agents was suddenly throwing errors about some kind of maximum-size error, and he needed to find out what it was, why it was happening and how to fix it.<br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  didn&#039;t miss much, hamiltonwinslol&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I love it! I&#039;ll try out some console link battles when I get home. :)<br /><br />I&#039;m too crazy tired right this second to think clearly, but I&#039;m certain that there are plenty of neat applications for being able to have no actual PokÃ©mon in your party. Mixing records springs to mind, actually.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pal link=topic=36.msg198197#msg198197 date=1426720556]<br />Hey guys new here and I need some help regarding Dry Underflow in Pokemon Yellow. So I&#039;ve been trying to set it up and I&#039;ve been using the same set-up as here https://www.youtube.com/watch?v=M8XmgPTs6mw and I can get the underflow to happen fine, however when I do start scrolling down I don&#039;t actually get to any of the memory addresses because the game just freezes once the item that like changes the sprites around the menu flashes.<br /><br />I don&#039;t exactly know what my problem could be, but I&#039;m fairly sure it&#039;s the emulator I&#039;m using, which is Gambatte. Or it could be the ROM I&#039;m using. If anyone could help it would be much appreciated.<br />[/quote]<br /><br />It probably isn&#039;t an emulation error or a bad ROM (I&#039;ve personally never experienced something where the latter is the case). Try pressing B a few times until the &#039;V&#039; arrow starts flashing. While doing this, it may be a good idea to hold down a button on the d-pad. With items such as hex:83, something about them (probably their long name) causes a problem where you can&#039;t scroll through the menu without doing the steps above.<br /><br />[quote author=GenerationBroadcast link=topic=36.msg198195#msg198195 date=1426689820]<br />I&#039;ve been experimenting with -- and I&#039;ve discovered some odd stuff that could possibly just be my Blue cartridge.<br />In the areas where it usually crashes after activating the TMTRAINER effect, well, it crashes. Nothing new. However, when I tested it in Diglett&#039;s Cave, after the effect happened, none of the typical oddness from it appeared. No glitched player name, no broken Pokemon menu, no field corruptions. This may just have relation to the fact I messed with sound by encountering Champion Rival on the Cinnabar coast, though.<br />I have observed a possible second effect. Instead of TMTRAINER, the screen not occupied by text boxes fills with the player&#039;s name and it reports the opponent as poisoned. Then the game crashes.<br />Also, it seems that, at least for me, the TMTRAINER effect, when using --, activates when the type of the move changes to a mixture of glitch blocks and 9s, and is most easily activated by viewing the stats of another party Pokemon with at least 3 moves, which lets you select the first --, Transform (which is still displayed as --), and any following --s.<br /><br />These are my observations. I&#039;ll see if I can discover anything else that happens and if I can get the move to let me return to the overworld outside a cave.<br /><br />EDIT: Oh, and speaking of fighting Champion Rival off the coast using the Old Man Glitch, the part of my name that caused that is â™‚/, with the â™‚ being in an even spot and / being in an odd. Oddly, the first time around, his team was different, starting with a Starmie then an A (EA), both at level 62. I didn&#039;t get a chance to see what was next since A used what I assume to be Super Glitch. After rebooting, the roster changed, starting with an 8, then a Glitch Nidorino, then a Missingno., then a PkMn n, then a Flareon, then finally another Glitch Nidorino. This roster is all at Level 32. I don&#039;t know exactly what caused the change, but I assume it was Super Glitch.<br />[/quote]<br />Not sure if you are aware, but the effects of CoolTrainer and Super Glitch rely on the screen data after you open the PokÃ©mon menu, item menu, etc.<br /><br />In PokÃ©mon Yellow the screen data is updated automatically in battle too. Basically, the name of the glitch moves are cut to 20 bytes long when they are stored at a buffer at $CD6D. But there may not be a hex:50 in the twenty bytes (due to the name of the glitch move being too long). This means data past $CD6D+decimal:19 is copied to bytes at $CF4B and/or $D0E1 onward. <br /><br />This data begins with a copy of the screen tiles that is updated when you open the PokÃ©mon menu, the items menu, etc. So the Super Glitch/CoolTrainer corruption when it occurs simply depends on this screen data and the data that follows.<br /><br />In Red/Blue, you can do special CoolTrainer tricks as you have probably seen in [url=https://www.youtube.com/watch?v=Sst_5kAX2y4]TheZZAZZGlitch&#039;s video[/url] etc. by opening a menu before viewing the CoolTrainer move and opening no more relevant menus. If there is a hex:50 in the screen data (one of [url=http://hakuda2.web.fc2.com/wario/poke3/f3.html]these[/url] tiles); it tells the game to corrupt no data after it, and you need a 50 somewhere so that the game doesn&#039;t copy too much data and freeze.<br /><br />[quote author=GenerationBroadcast link=topic=36.msg198195#msg198195 date=1426689820]<br />I&#039;ve been experimenting with -- and I&#039;ve discovered some odd stuff that could possibly just be my Blue cartridge.<br />In the areas where it usually crashes after activating the TMTRAINER effect, well, it crashes. Nothing new. However, when I tested it in Diglett&#039;s Cave, after the effect happened, none of the typical oddness from it appeared. No glitched player name, no broken Pokemon menu, no field corruptions. This may just have relation to the fact I messed with sound by encountering Champion Rival on the Cinnabar coast, though.<br />[/quote]<br /><br />If you are referring to the freeze after ending the battle (which you will also see with &quot;wild appeared&quot; with 220+ PokÃ©mon), it is caused by the corruption of CFC4 when it becomes an odd value. It is already known that Diglett&#039;s Cave prevents a freeze even when CFC4 is odd, but I&#039;m unsure why this is.<br /><br />Additionally, in PokÃ©mon Yellow there are no freezes after battle even when CFC4 (or is it CFC3? is odd) regardless of whether you are in Diglett&#039;s Cave or not. However, it&#039;s unfortunate that the cached screen data in PokÃ©mon Yellow is updated when you enter battle (and you don&#039;t have to open the PokÃ©mon menu there) as this means you cannot do TheZZAZZGlitch&#039;s trick.<br /><br />For the CoolTrainer move to actually corrupt your name, the source of the corruption would have to be data located past the end of the screen at $CEE8 (it is the 360th screen tile). Most Super Glitch moves corrupt data from $CF4B and $D0E1 onward, however, CoolTrainer can only corrupt the data from $CF4B onward. So while corruption of your name is common with Super Glitch moves other than CoolTrainer, I don&#039;t know if it&#039;s possible with CoolTrainer.<br /><br />I don&#039;t think that you having messed with the sound is relevant to CoolTrainer corruption.<br /><br />[quote author=GenerationBroadcast link=topic=36.msg198195#msg198195 date=1426689820]<br />Also, it seems that, at least for me, the TMTRAINER effect, when using --, activates when the type of the move changes to a mixture of glitch blocks and 9s, and is most easily activated by viewing the stats of another party Pokemon with at least 3 moves, which lets you select the first --, Transform (which is still displayed as --), and any following --s.<br />[/quote]<br />Yeah, I have also noticed these things. Maybe the type changing is a result of the corruption of one of the bytes from CF4B+. Thanks for sharing it with the others.<br /><br />[quote author=GenerationBroadcast link=topic=36.msg198200#msg198200 date=1426808228]<br />I have observed a possible second effect. Instead of TMTRAINER, the screen not occupied by text boxes fills with the player&#039;s name and it reports the opponent as poisoned. Then the game crashes.<br />[/quote]<br /><br />This reminds me of how your name gets copied into the screen during (at least the original) [url=https://www.youtube.com/watch?v=aqy9QSbn1to]double distort CoolTrainer glitch[/url]. It is probably caused by one of the tiles on the screen being a $52, because that is a control character that displays the player&#039;s name. Maybe you were in a grassy area (grass is a $52 tile) and opened a menu there before activating the corruption? Though a $52 from a different tileset whatever it looks like may cause it too, or I may be wrong.<br /><br />The opponent getting a status effect is common. The freeze interests me because from how you describe it, it didn&#039;t seem to be an immediate &#039;blue bar freeze&#039;.<br /><br />[quote author=GenerationBroadcast link=topic=36.msg198200#msg198200 date=1426808228]<br />EDIT: Oh, and speaking of fighting Champion Rival off the coast using the Old Man Glitch, the part of my name that caused that is â™‚/, with the â™‚ being in an even spot and / being in an odd. Oddly, the first time around, his team was different, starting with a Starmie then an A (EA), both at level 62. I didn&#039;t get a chance to see what was next since A used what I assume to be Super Glitch. After rebooting, the roster changed, starting with an 8, then a Glitch Nidorino, then a Missingno., then a PkMn n, then a Flareon, then finally another Glitch Nidorino. This roster is all at Level 32. I don&#039;t know exactly what caused the change, but I assume it was Super Glitch.<br />[/quote]<br /><br />Super Glitch may not be responsible for the change in teams. If it was (via long name glitch item) you may have noticed that an &#039;automatic press A effect&#039; occurs due to D05A most likely being written with a non-00 value. You can change the team of an old man glitch Trainer simply by battling a real Trainer before the old man glitch Trainer, because the roster depends on D05D (Trainer roster number for a Trainer class; but Trainers fought via the old man glitch do not use normal rosters) which is not reset to 00 after battle. If you save and reset it will become 00 though even if it wasn&#039;t in your previous session.<br /><br />Keep up the good research GenerationBroadcast. :)


subject: Project &quot;New Bark Town&quot; poll
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Please vote whether &quot;real&quot; or &quot;raw&quot; Game Boy Color colors should be used for screenshots on the Glitch City Laboratories wiki.<br /><br />Following [url=http://forums.glitchcity.info/index.php/topic,7194.0.html]this thread[/url]&#039;s OP:<br /><br />[quote author=SatoMew link=topic=7194.msg197629#msg197629 date=1423684800]<br />How does GCLF prefer GBC screenshots? With the real GBC colors or with the raw RGB values? By default, BGB does the former. To quote its readme file:<br /><br />[quote author=BGB]<br />GBC LCD colors: (on) make GBC colors look as on real GBC. disable to use RGB values directly without conversion.<br />[/quote]<br /><br />Here&#039;s a comparison. Left = real GBC colors, right = raw RGB values<br /><br />[img]http://i.imgur.com/ZgMWfiw.png[/img]<br />[/quote]


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=7194.msg198194#msg198194 date=1426676752]<br />The backlit GBA SP (model AGS-101) also displays bright colors. The washed-out colors are only a limitation of the frontlit LCDs used in the earlier systems.<br />[/quote]<br /><br />If it&#039;s not too trouble, can somebody use a camera to take a both a GBA AGS-001 and GBA AGS-101 screenshot of that spot in PokÃ©mon Crystal please?<br /><br />I agree with Lunamann that we should use something closer to original hardware, but I am not sure of what the colours on a&nbsp; AGS-001 and AGS-101 Game Boy Advance look like. I agree with Zowayix that the left picture looks better (though I think whether it is &#039;better&#039; or not is subjective). [url=http://forums.glitchcity.info/index.php?topic=7250.0]Let&#039;s vote here[/url].


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  [quote author=Zowayix link=topic=7194.msg198192#msg198192 date=1426661824]<br />Personally I would say that just because the real hardware displays washed out colours doesn&#039;t mean it&#039;s &quot;correct&quot;, it&#039;s just accurate to the real hardware, which is &quot;incorrect&quot;. Consider that IIRC Super Game Boy and Pokemon Stadium&#039;s GB Tower don&#039;t have washed out colours, unless I&#039;m wrong, in which case disregard everything I just said.[/quote]<br /><br />The Game Boy Tower seems to use the raw RGB values as per this video: [url=https://www.youtube.com/watch?v=BIz1RAg25yM]https://www.youtube.com/watch?v=BIz1RAg25yM[/url]<br /><br />[quote author=HÃ¡Äky link=topic=7194.msg198194#msg198194 date=1426676752]<br />The backlit GBA SP (model AGS-101) also displays bright colors. The washed-out colors are only a limitation of the frontlit LCDs used in the earlier systems. In fact, the GBA displays [i]different[/i] washed-out colors than the GBC, as Martin Korth [url=http://problemkaputt.de/pandocs.htm#lcdcolorpalettescgbonly]complained in the Pan Docs[/url].<br /><br />As far as Iâ€™m aware, Nintendo has never used any color correction for GBC games, even for the Virtual Console. But if they have, that would be interesting and more convincing than whatever BGB does.<br />[/quote]<br /><br />BGB seems to be accurate about this, though. IIRC, its default setting replicates a real GBC faithfully but I only played these games on a friend&#039;s GBC years ago (I only have the original GB and the original GBA).<br /><br />[quote author=Torchickens link=topic=7194.msg198212#msg198212 date=1426883745]<br />[url=http://forums.glitchcity.info/index.php?topic=7250.0]Let&#039;s vote here[/url].<br />[/quote]<br /><br />Oops, looks like you messed up the quote there.


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7194.msg198213#msg198213 date=1426884690]<br />[quote author=Torchickens link=topic=7194.msg198212#msg198212 date=1426883745]<br />[url=http://forums.glitchcity.info/index.php?topic=7250.0]Let&#039;s vote here[/url].<br />[/quote]<br /><br />Oops, looks like you messed up the quote there.<br />[/quote]<br /><br />Thanks for telling me! I got rid of there being a second copy of the pictures now.


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7194.msg198214#msg198214 date=1426885647]<br />Thanks for telling me! I got rid of there being a second copy of the pictures now.<br />[/quote]<br /><br />You&#039;re welcome :)<br /><br />Here&#039;s the equivalent of the OP pic in Gambatte. Enabling &quot;GBA CGB Mode&quot; doesn&#039;t seem to affect the outcome in PokÃ©mon Crystal.<br /><br />[img]http://i.imgur.com/K2rSHuo.png[/img]<br /><br />For some reason, Gambatte doesn&#039;t read the save data properly.


subject: Re: Project &quot;New Bark Town&quot; poll
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Spoink link=topic=7250.msg198215#msg198215 date=1426886322]<br />The real colors are the original.<br />[/quote]<br /><br />I don&#039;t think it&#039;s as linear as it seems.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GenerationBroadcast
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you! Something I knew would eventually happen finally has - my Blue seems to be ineligible for using --, since it seems its effects only have a reasonable chance of occurring if I open the Pokemon menu in-battle. I will use my Red for continued research on --&#039;s possible effects. The fact that glitch trainer rosters change after battling another trainer slipped my mind, so I will do more with that.<br /><br />Speaking of glitch items, I&#039;ve been using an emulator and a Red ROM, along with VBA&#039;s memory viewer, to explore them. I found a large volume that, when used on Route 1, initiate a battle against a hooked Metapod that is treated somewhat like if you were in the Safari Zone. In cities it seems to crash, most likely due to a lack of wild Pokemon in grass. Another item whose internal identifier slips my mind at the moment throws a Poke Ball at something but always falls short of catching it. This seems to apply to battles as well as the overworld.


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7194.msg198212#msg198212 date=1426883745]If it&#039;s not too trouble, can somebody use a camera to take a both a GBA AGS-001 and GBA AGS-101 screenshot of that spot in PokÃ©mon Crystal please?[/quote]<br />Only one of these is Crystal, but hereâ€™s a side-by-side photo, [url=http://imgur.com/a/bm2Te]with closeups of each.[/url]<br /><br />[img]http://i.imgur.com/8muz0r4l.jpg[/img]<br /><br />The AGS-101 is on the lower of its two brightness settings. I didnâ€™t do the Goldenrod screenshot, because Iâ€™d need to load a different save file onto my Silver cartridge that hasnâ€™t been played since I replaced the battery, and reset the clock on all three games to daytime. The playerâ€™s bedroom has a similar range of colors anyway. Here are matching BGB screenshots:<br /><br />[img]http://i.imgur.com/LjVmXL3.png[/img] [img]http://i.imgur.com/jADbI85.png[/img]<br /><br />The AGS-101 colors are actually even more saturated than they appear in the photo (especially the blue of the TV). My impression is that the bright reds and blues look similar to the pure RGB values on my computer screen, but that the golds/browns of Goldenrod roofs and the bedroom floor are closer to the BGB or Gambatte colors. (But in the photo, it seems to be the other way around!) Adjusting the color settings in BGB to color 1.00 and gamma 1.30 brings it closer to the AGS-101, but the blue is still too pale. Aesthetically, I think that adjustment looks a bit better than either the raw RGB values or the washed-out BGB default.<br /><br />I was curious how the colors were rendered in promotional screenshots, so I had a look around at the various official Web sites. The screenshots on the [url=http://www.nintendo.co.jp/n02/dmg/bxpj/]nintendo.co.jp page[/url] generally have an odd yellowish tint, but it varies between images (compare the white areas of [url=http://www.nintendo.co.jp/n02/dmg/bxpj/g_2.jpg]this[/url] and [url=http://www.nintendo.co.jp/n02/dmg/bxpj/gamen/g_06.jpg]this[/url]). The animated GIF in the top-right corner has a pure white background with fairly pale (BGB-like?) colors. Screenshots on the [url=https://web.archive.org/web/20011004060207/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=669]archived nintendo.com page[/url], one of which is still in use on [url=http://www.pokemon.com/us/pokemon-video-games/pokemon-crystal-version/]pokemon.com[/url], match the pure RGB values. The [url=http://www.pokemon.co.jp/export_old/sites/default/game/other/gbc-crystal/img/dp_index_pic01_02.jpg]screenshot on pokemon.co.jp[/url] actually appears to have been taken in an emulator (but itâ€™s slightly gray, becaues the GBCâ€™s 0â€“31 color values have simply been multiplied by 8 to a 0â€“248 range, rather than scaled to a 0â€“255 range).<br /><br />If matching â€œoriginal hardwareâ€ is the goal, then I would argue that the Super Game Boy is original hardware for Gold and Silver, and Stadium 2 is original hardware for Crystal. The Generation I screenshots already use SGB colors (though admittedly the alternatives in that case arenâ€™t great). Using the SGB/Stadium 2â€“style pure RGB values is simpler than matching the colors of the [i]other[/i] original hardware, and will also make Generation II screenshots consistent with Generation I and at least some official screenshots. It would also probably avert the need for a Project â€œLittleroot Townâ€ and so onâ€¦ :P


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.reddit.com/r/twitchplayspokemon/comments/2zig1u/pok%C3%A9mon_anniversary_red_day_35_discussion_thread/cpjw3es


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  fat TheBurgerKing99 said: â†‘<br />Isn&#039;t magic herb skill swap alakazam instant win, since you can just wait for your opponent to get down to one pokemon and then just make them immune to all damage? seems a bit strong imo<br />Skill Swap Alakazam can guarantee a win in the last turn, But it can be countered by other means, Such as KO&#039;ing it on purpose, or suiciding a pokemon that can kill itself no matter what (Even with Magic Guard).<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Pal
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pal
icon: xx
body:
  [quote author=Torchickens link=topic=36.msg198209#msg198209 date=1426881799]<br />[quote author=Pal link=topic=36.msg198197#msg198197 date=1426720556]<br />Hey guys new here and I need some help regarding Dry Underflow in Pokemon Yellow. So I&#039;ve been trying to set it up and I&#039;ve been using the same set-up as here https://www.youtube.com/watch?v=M8XmgPTs6mw and I can get the underflow to happen fine, however when I do start scrolling down I don&#039;t actually get to any of the memory addresses because the game just freezes once the item that like changes the sprites around the menu flashes.<br /><br />I don&#039;t exactly know what my problem could be, but I&#039;m fairly sure it&#039;s the emulator I&#039;m using, which is Gambatte. Or it could be the ROM I&#039;m using. If anyone could help it would be much appreciated.<br />[/quote]<br /><br />It probably isn&#039;t an emulation error or a bad ROM (I&#039;ve personally never experienced something where the latter is the case). Try pressing B a few times until the &#039;V&#039; arrow starts flashing. While doing this, it may be a good idea to hold down a button on the d-pad. With items such as hex:83, something about them (probably their long name) causes a problem where you can&#039;t scroll through the menu without doing the steps above.<br />[/quote]<br /><br />Oh I had to use the fast scroll to get through the menu, thank you very much Torchickens. Also thank you for the youtube videos they&#039;ve helped immensely :)<br /><br />EDIT: Finally got my ws m item using TheZZAZZGlitch&#039;s Celadon method :)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  +/u/CompileBot C#<br /><br />&nbsp; &nbsp; using System;<br />&nbsp; &nbsp; using System.Text;<br /><br />&nbsp; &nbsp; class Program<br />&nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; static void Main(string&#91;] args) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; checked {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uint q;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uint p;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bool notfizznotbuzz = true;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; uint n = 1;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (n &lt;= 100) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto FizzCheck;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AfterFizzCheck: <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto BuzzCheck;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AfterBuzzCheck: <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (notfizznotbuzz == false) {<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Console.Write(n);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; n++;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; notfizznotbuzz = true;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Console.Write((char)10);<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto ContinueLoop;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FizzCheck:<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; q = n;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FizzLoop:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; try {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; q -= 3;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; q = (q * q) / q;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } catch (OverflowException) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto AfterFizzCheck;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } catch (DivideByZeroException) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; notfizznotbuzz = false;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Console.Write(&quot;FIZZ&quot;);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto AfterFizzCheck;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto FizzLoop;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BuzzCheck:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p = n;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BuzzLoop:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; try {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p -= 5;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p = (p * p) / p;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } catch (OverflowException) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto AfterBuzzCheck;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } catch (DivideByZeroException) {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; notfizznotbuzz = false;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Console.Write(&quot;BUZZ&quot;);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto AfterBuzzCheck;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; goto BuzzLoop;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ContinueLoop:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; n = n; //Avoid &#039;; expected&#039; error<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } while (n &lt;= 100);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; }


subject: Wierd Effect when using Special Stat 193 on Pokemon Red (Trainer Escape Glitch)
poster_name: TheUltrux
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  Hello. When I was doing the long range trainer glitch with a special stat of 193 I got a interesting effect with it. I was watching MissingnoXpert&#039;s Let&#039;s Glitch Pokemon Blue series, When he did a special stat of 193 he got an unknown op code error. When I did it on red I got a glitch trade screen. I don&#039;t know why this happens, especially when on the big list here says that in red/blue 193 is the jp symbol glitch. I&#039;ve researched this on bulbapedia and according to their list you get a ã‚¥ (C1) which is understandable with the JP symbol glitch. But as I said I got a glitch trade screen.<br /><br />Why does this happen?<br /><br /><br /><br /><br />Here are 2 videos I did on the glitch: https://www.youtube.com/watch?v=27hDzTCk9EI and https://www.youtube.com/watch?v=ReOXcaiHK5A<br /><br />FYI: Sorry for the big images.<br /><br />Screenshots<br /><br />Start of the glitch<br /><br />[img height=180]http://i.imgur.com/0EyIcOb.png[/img]<br /><br />Stats of a MissingNo that I viewed<br /><br />[img height=180]http://i.imgur.com/sIIfy1W.png[/img]<br /><br />Move set of the same MissingNo that I viewed<br /><br />[img height=180]http://i.imgur.com/lf48ee3.png[/img]<br /><br />Weird dialog after viewing stats<br /><br />[img height=180]http://i.imgur.com/14OwS3m.png[/img]<br /><br />Another dialog after viewing stats<br /><br />[img height=180]http://i.imgur.com/rO5ZEaW.png[/img]<br /><br />Overflow of pokemon in trade screen<br /><br />[img height=180]http://i.imgur.com/LRE2L8O.png[/img]<br /><br />Too bad! The trade was cancelled! dialog with weird coloration<br /><br />[img height=180]http://i.imgur.com/bLZaUXG.png[/img]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.mattblatt.com.au/Replica-Office-Chairs/The-Matt-Blatt-Replica-Eames-Group-Aluminium-Chair--CF-018---Premium.aspx?p4798c5


subject: Re: Wierd Effect when using Special Stat 193 on Pokemon Red (Trainer Escape Glitch)
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheUltrux link=topic=7251.msg198227#msg198227 date=1427002647]<br />FYI: Sorry for the big images.<br />[/quote]<br />[img height] is a very useful little tag! [size=4pt]that i admittedly had no idea existed until recently haha[/size]<br /><br />I dunno whether or not you actually meant to lock this, though, so I&#039;m not going to mess with that.


subject: Re: Wierd Effect when using Special Stat 193 on Pokemon Red (Trainer Escape Glitch)
poster_name: TheUltrux
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Yuzihax link=topic=7251.msg198234#msg198234 date=1427048543]<br />[quote author=TheUltrux link=topic=7251.msg198227#msg198227 date=1427002647]<br />FYI: Sorry for the big images.<br />[/quote]<br />[img height] is a very useful little tag! [size=4pt]that i admittedly had no idea existed until recently haha[/size]<br /><br />I dunno whether or not you actually meant to lock this, though, so I&#039;m not going to mess with that.<br />[/quote]<br /><br />Thanks for the tag, I&#039;ll be sure to change the image size soon but for some reason downsizes on ipad :/


subject: Red's House First Floor Glitched Prize Store
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  [img]http://i.imgur.com/8vk7i2j.png[/img]<br /><br />Dialouge 0x2F of Red&#039;s House, I can&#039;t. It crashes when you quit.<br /><br />[img]http://i.imgur.com/lpIDFa5.png[/img]<br /><br />Dialouge 0x63 of Pallet Town is a vending machine.<br /><br />[img]http://i.imgur.com/izOtBYC.png[/img]<br /><br />Dialouge 0x64 of Oak&#039;s Lab is a PokÃ©Center.<br /><br />[img]http://i.imgur.com/viURYIr.png[/img]<br /><br />Dialogue 0x09, 0x39, 0x3B, 0x3D of PkMn&nbsp; League BoulderBadge Room is a PokÃ©Center<br /><br />[img]http://i.imgur.com/oMSrQSE.png[/img]<br /><br />Dialogue 0x53 of the BoulderBadge Room is another one of those. Except it doesn&#039;t crash your game. It overwrites<br />


subject: Re: Gen4: Glitching the game with an empty party
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Another way to send out weird glitches is to get to a point in the game (DPP) where someone is following you, then use WTW to ditch them.<br /><br />Entering any battle afterwards will cause a clone of you to send out weird glitches.


subject: Re: Red's House First Floor Glitched Prize Store
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Awesome. I wonder if there is a way to make use of glitched Game Corner prizes without a freeze. The Pikachu off-screen glitch and Trainer-Fly glitch lets you view glitch text boxes.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pal link=topic=36.msg198224#msg198224 date=1426941460]<br />[quote author=Torchickens link=topic=36.msg198209#msg198209 date=1426881799]<br />[quote author=Pal link=topic=36.msg198197#msg198197 date=1426720556]<br />Hey guys new here and I need some help regarding Dry Underflow in Pokemon Yellow. So I&#039;ve been trying to set it up and I&#039;ve been using the same set-up as here https://www.youtube.com/watch?v=M8XmgPTs6mw and I can get the underflow to happen fine, however when I do start scrolling down I don&#039;t actually get to any of the memory addresses because the game just freezes once the item that like changes the sprites around the menu flashes.<br /><br />I don&#039;t exactly know what my problem could be, but I&#039;m fairly sure it&#039;s the emulator I&#039;m using, which is Gambatte. Or it could be the ROM I&#039;m using. If anyone could help it would be much appreciated.<br />[/quote]<br /><br />It probably isn&#039;t an emulation error or a bad ROM (I&#039;ve personally never experienced something where the latter is the case). Try pressing B a few times until the &#039;V&#039; arrow starts flashing. While doing this, it may be a good idea to hold down a button on the d-pad. With items such as hex:83, something about them (probably their long name) causes a problem where you can&#039;t scroll through the menu without doing the steps above.<br />[/quote]<br /><br />Oh I had to use the fast scroll to get through the menu, thank you very much Torchickens. Also thank you for the youtube videos they&#039;ve helped immensely :)<br /><br />EDIT: Finally got my ws m item using TheZZAZZGlitch&#039;s Celadon method :)<br />[/quote]<br /><br />Glad I was able to help Pal. You&#039;re welcome, I will continue to upload more videos about glitches.<br /><br />[quote author=GenerationBroadcast link=topic=36.msg198218#msg198218 date=1426893068]<br />Speaking of glitch items, I&#039;ve been using an emulator and a Red ROM, along with VBA&#039;s memory viewer, to explore them. I found a large volume that, when used on Route 1, initiate a battle against a hooked Metapod that is treated somewhat like if you were in the Safari Zone. In cities it seems to crash, most likely due to a lack of wild Pokemon in grass. Another item whose internal identifier slips my mind at the moment throws a Poke Ball at something but always falls short of catching it. This seems to apply to battles as well as the overworld.<br />[/quote]<br /><br />These are glitch items that have an internal name of over 20 characters long without a 50. I call them Super Glitch items. Luckytyphlosion calls them TMTRAINER items. It isn&#039;t using the item that causes the behaviour but selecting it.<br /><br />They actually work in the same way as CoolTrainer (a copy of the data from CD6D to CF4B) at least from out of battle, but different effects will happen because you are outside of battle. If you track the address CFD8 (enemy PokÃ©mon) you can notice it change.<br /><br />If you try using a PP Up on the CoolTrainer move from out of battle in the same position, you can corrupt D058 too. However, after I try to use the PP Up the screen turns white and I don&#039;t know if you can continue.<br /><br />Note: Something I do not understand is why the long name glitch item effect tends to &#039;always(?)&#039; freeze the game in battle in PokÃ©mon Yellow (in PokÃ©mon Red/Blue you can get the TMTRAINER effect by selecting it in battle).<br /><br />The hooked Metapod is caused when D059/8 is written as 7C (instant encounter=Metapod) and D05F/E is written as a non 00 value (enemy PokÃ©mon is hooked). The weird battle style is caused when D05A/9 is written as 7F.<br /><br />Unlike Japanese versions, you cannot get PokÃ©mon other than Metapod.<br /><br />[quote author=TheZZAZZGlitch link=topic=6917.msg194988#msg194988 date=1399354017]<br />In Japanese versions, the tile responsible for the ID of Pokemon found during this glitch seems to be here:<br />[img]http://i.minus.com/iMhudEXQxBnEX.png[/img]<br /><br />In international releases the memory layout has changed and instead, the tile is located here:<br />[img]http://i.minus.com/itiyRipQyWvC9.png[/img]<br /><br />In English versions the relevant tile happens to be constant - it&#039;s always the vertical textbox border tile ($7C). So no matter the location, the hooked Metapod will always appear.<br />[/quote]<br /><br />Unless you perform the [url=https://www.youtube.com/watch?v=HwnymX80ZMc]out of battle capture glitch (&quot;LOL glitch&quot;)[/url] or theoretically have very specific screen data that makes the game think you are in battle (D057/6=01), you cannot capture the PokÃ©mon dictated by CFD8/7 from a long name glitch item because D057/6 won&#039;t be corrupted to a value that says you are in a wild PokÃ©mon battle.<br /><br />If you track D059/8 (give an instant encounter) after viewing the CoolTrainer move from within battle with certain screen data then it may change. However, you are already in a battle and exiting the battle will reset D059/8 to 00 so it may not matter.


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks HÃ¡Äky!<br /><br />I appreciate how you went to look at how the screenshots look like on official web pages too.


subject: Re: Favorite PokÃ©mon
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I post my top in generations:<br />1: Charizard.<br />2: Lugia.<br />3: Blaziken, Metagross and Azumarill.<br />4: Infernape &lt;3<br />5: Emboar<br />6: I don&#039;t play this gen, because me sucks. For me, the worst gen...<br /><br />


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I started a [url=http://bulbapedia.bulbagarden.net/wiki/Generation_VI_724%2B_glitch_Pok%C3%A9mon]new article[/url] on Bulbapedia about glitch PokÃ©mon 724+ (since 722, 723, [url=https://www.youtube.com/watch?v=ivDvkEkDGVo]000(?)[/url] are called Egg and 722 looks like an Egg I excluded them).<br /><br />Anyone have an idea on how they should they be covered? It might be messy to have &quot;glitch Bulbasaur Egg&quot;, &quot;722 glitch Egg&quot; articles, though it would work.<br /><br />Edit: It would be suitable if I asked this on the talk page too.


subject: Re: Project &quot;New Bark Town&quot; (hehe)
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SatoMew link=topic=7194.msg198216#msg198216 date=1426886624]<br />Here&#039;s the equivalent of the OP pic in Gambatte. Enabling &quot;GBA CGB Mode&quot; doesn&#039;t seem to affect the outcome in PokÃ©mon Crystal.<br />[/quote]<br />â€œGBA CGB modeâ€ is not directly related to palettes. The GBA (in GBC mode) and the GBC initialize the CPU registers differently, in a way thatâ€™s detectable by software, and some games make use of this. The classic example is Zelda Oracles, which each have a door that only opens when played on a GBA (and yes, they adjust palettes too).


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg198258#msg198258 date=1427225328]<br />I started a [url=http://bulbapedia.bulbagarden.net/wiki/Generation_VI_724%2B_glitch_Pok%C3%A9mon]new article[/url] on Bulbapedia about glitch PokÃ©mon 724+ (since 722, 723, [url=https://www.youtube.com/watch?v=ivDvkEkDGVo]000(?)[/url] are called Egg and 722 looks like an Egg I excluded them).<br /><br />Anyone have an idea on how they should they be covered? It might be messy to have &quot;glitch Bulbasaur Egg&quot;, &quot;722 glitch Egg&quot; articles, though it would work.<br /><br />Edit: It would be suitable if I asked this on the talk page too.<br />[/quote]<br /><br />Looking nice. I guess you could add [url=https://www.youtube.com/watch?v=CQUBa9qx96c]this video too[/url] to the relevant ones, it was one of the first recorded instances of the glitch Bulbasaur and the battleable (Bad) Egg, while they could still be used online.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yep, that&#039;s actually in the article. &quot;(example)&quot; links to the video.<br /><br />[quote author=Bulbapedia/me]<br />It is possible (or at least was possible) to save a Battle Video including the glitch PokÃ©mon (example).<br />[/quote]<br /><br />Is it no longer possible to use the glitch PokÃ©mon online?


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7179.msg198261#msg198261 date=1427286460]<br />Yep, that&#039;s actually in the article. &quot;(example)&quot; links to the video.<br /><br />[quote author=Bulbapedia/me]<br />It is possible (or at least was possible) to save a Battle Video including the glitch PokÃ©mon (example).<br />[/quote]<br /><br />Is it no longer possible to use the glitch PokÃ©mon online?<br />[/quote]<br /><br />Oh okay. And yeah, they put online hack checks in free battles too, I think shortly after ORAS was released.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  Oh, this is really nice.<br /><br />Thanks Torchickens for posting the Battle Pyramid video, I forgot to do it.<br /><br />I&#039;m still working on using Glitch Pokemon names to corrupt data, but I&#039;m hitting certain difficulties.<br />By making the journalist in Slateport read a Glitch Pokemon name, this name is copied into RAM starting at 0x02021CC0.<br /><br />[b]Trainer Name Corruption :[/b]<br />If you corrupt the Trainer name (0x0202490), you can&#039;t use the PC as it can&#039;t display the whole trainer name (and the game may freeze when using a Ball in a battle).<br />If you corrupt the Trainer Sprite (just after the Trainer Name, near 0x0202490, 1 byte), the fights will freeze as you have an &quot;invalid&quot; battle sprite (certain values like FrLg trainer work though).<br />For the trainer name, I found a Glitch Pokemon whose name has the right lenght to give a convenient trainer name, as well as fixing the trainer sprite (not always needed).<br />Glitch [b]Pokemon 0x963D[/b] does it very nicely (name lenght : 11.712) (you need trainer sprite in 0x02024A64 / timer in 0x02024A6C for it to work).<br />It&#039;s not the optimal one, but that&#039;s at least a Glitch Pokemon that does it.<br /><br />[b]Map Corruption :[/b]<br />After a certain point, you&#039;ll meet the map location (0x02025A00), and corrupting it either freezes the game when trying to move (you&#039;re outside of the map) or blocks you and prevents you from leaving the house (usually, you&#039;re placed into 0x0000 0000). The camera also becomes frozen, which delimits more &quot;walls&quot; you can&#039;t cross (which is why you&#039;re trapped).<br />By the way, using one of the 7 Secret Base Glitch Decorations (you can only obtain 7 with Pomeg Glitch) can give you this same camera effect, trapping you into the secret base (maybe removing the item with the PC debugs the situation, I don&#039;t remember).<br /><br />[b]Party Corruption :[/b]<br />The first important (from what I know) thing that&#039;s corrupted is the party (starting at 0x020244EC).<br />If you want to corrupt further data, you&#039;ll lose your team. And if you were to get a long trainer name too, you&#039;ll lose PC Access, meaning that you can&#039;t trade your Bad Eggs for normal Pokemon.<br />I found no way to change a Bad Egg against a normal Pokemon (I didn&#039;t try trades as I thought the long trainer name would induce desynchronizations, but I should try it), apart from using Glitch Pokemon that don&#039;t give them.<br />To get an empty slot in party, you need at least 50 consecutive bytes = 12 double-words and 1 word full of zeroes.<br />The 50 byte is the minimal amount, but this also means that it can only appear on really specific adresses, which can easily become impossible due to the Name Lenght (if you have a glitch Pokemon with a name lenght of 10.000, the previous one will have a name lenght of 10.011 bytes, so you have to get the base of the zeroes X*11 bytes away from a specific adress if you want an empty slot with another Glitch Pokemon from the same family name).<br /><br />But that&#039;s doable, as Glitch [b]Pokemon 0x96B4[/b] (lenght 10.403) does it nicely. It removes the 1st party Pokemon, and transforms the 2nd one into a Bad Egg (I didn&#039;t find a better Glitch Pokemon).<br /><br />This is [b]nice for 2 things :[/b]<br />- The ability to [b]withdraw Pokemon from Day-Care[/b], so you can get 0x963D and get a short name back + normal sprite to access PC + battles again.<br />- The ability to perform data Corruption as Pomeg Glitch does, and anywhere.<br />As yeah, the Pokemon Selection Pointer glitches out because the 1st party slot is empty when the &quot;Party count&quot; script is launched, making the game think that there are 0 Pokemon in party, leading to a non-intended state.<br />In a fight, you need to view a Pokemon Summary to update the &quot;party count&quot; with the empty slot in 1st position, whereas outside of battle, you can directly do it.<br />It&#039;s useful because you won&#039;t need Pomeg Berries anymore once you have such a Glitch Pokemon, and because you can perform Pomeg Corruption on more various places, to try and corrupt other NPC scripts/positions (like in buildings or things).<br /><br />A good example of this is the[b] Safari Zone escape[/b], where I use this strategy to perform Pomeg Corruption into Safari Zone to make the entrance guard disappear, and exit Safari Zone without losing my Safari Mode. (useful to catch Battle Pyramid + Pike wild Pokemon)<br /><br />The [b]Pomeg Berry independence [/b]can be interesting as longer corruptions will aso corrupt the &quot;item quantity encription value&quot; (a part of the DMA script to prevent easy cheats for item/data quantities), emptying Berry and Tm pouches (Item 0x0000 gets a quantity that isn&#039;t null, and is then placed first, hiding every other item in the pouch).<br /><br /><br />[b]Back at map corruption :[/b]<br />I don&#039;t know if there are other NPCs that read the species name of your Pokemon, but if there are (also in RS/FrLg), I&#039;d really like to know where, as I could then test glitch Pokemon on other ROMs, or maybe get out with a map position corruption.<br /><br />A possible way to get out of this would be to have a Glitch Pokemon name that makes the restarting location at 0x0000 0000 (a town in Petalburg) when you save and reset (works for only 1 reset). I don&#039;t know what part of the glitch names does it, as I rarely had it, and wasn&#039;t able to isolate the mechanic behind it (I don&#039;t know if other map values are possible or not, and why this is done sometimes and not other times).<br /><br />I also tried to use the Safari Mode to escape from the house after the corruption, but this introduced another issue.<br />When the player exits Safari Mode, the player name is copied at 0x020283E8.<br />This is interesting as you can then get some more values for data corruption, but annoying as Day Care Pokemon data starts at 0x02028A2C which is shortly after the previous value.<br /><br /><br />[b]Battle Pyramid Corruption :[/b]<br />Since I&#039;m a bit of a Shinyhunter, I tried to use these corruptions for my advantage.<br />I tried to corrupt Battle Pyramid Bag (0x020258C4), but all glitch Pokemon that had a convenient lenght (to corrupt Battle Pyramid Bag and not map location which is a hundred bytes after) didn&#039;t give me an empty party slot + Balls into Pyramid Bag.<br />With Safari Mode, I can enter Battle Pyramid and [b]use Safari balls[/b] on wild Pokemon.<br />This is really nice as the catch chances are quite good, and Pokeblocks are a bit bugged on US Emerald (if the first Pokeblock you throw, before approaching, makes the Pokemon curious, then its flee rate will go down to 0% instead of the 5% limit).<br />I made a strategy and chance calculations to see the best % one can get for shinyhunting such Pokemon.<br />Also, when exiting Safari Mode, the Battle Pyramid &quot;streak&quot; is kept (the byte saying that you are on a streak is still set to 1).<br /><br />You can also [b]set the streak bit to 1[/b] with a Glitch Pokemon Corruption, and [b]change the streak value [/b]too to directly access to a high level zone. (use 0x218E to trigger the streak then 0x2804 to change the streak (from Day care), then 0x963D (from Day care) to access PC, then 0x96B4 to exit Safari Zone with Safari Mode)(all of this with certain RAM data positions except for 0x96B4).<br /><br />You can [b]also do this in Battle Pike[/b], but in Battle Pike you can use a glitch Move to [b]get access to your Bag[/b] and directly throw balls to the Pokemon. The 3 first caught Pokemon will disappear when you&#039;ll end the Pike session, but the following caught Pokemon will be sent to PC.<br />In Battle Pyramid, you&#039;re stick with the Battle Bag, and I don&#039;t know what value gives the Battle Bag. Also, even if you have normal Bag access with Safari Mode, you&#039;ll get a black screen if you try to use a normal Bag item in Pyramid, as it probably tries to parse and use the item from Battle Bag.<br />Also, by ending Safari Mode, you&#039;ll keep every caught Pokemon, whereas by ending Pyramid streak, the 3 first caught Pokemon will be lost.<br /><br />[b]Swarm Corruption :[/b]<br />With my RAM adresses file, I saw that I could corrupt swarm Pokemon like that. (0x02028590)<br />To get a swarm, you mainly need a Road, a Pokemon (not 0x0000 nor a glitch one), and a frequency. Glitch Pokemon freeze the game when encountered.<br />Thus, I searched what kind of swarm I could get on accessible routes, with all the Glitch Pokemon that have a name long enough, but that don&#039;t corrupt Day care Pokemon.<br />I got 5-7 swarms, but with a full Bad Egg team. This means that if I catch a Pokemon, I&#039;ll only be able to take it by [b]transferring it to 4gen / Colosseum (maybe ?)[/b]. But Shinyhunting can still be done.<br />There&#039;s one glitch Pokemon that works, maybe 2, but I need to redo a search on them tonight to exactly see what Pkmn ID I need, as I work with Glitch Name families (I work on certain really long glitch Pkm names and slightly change the ID to put some values on the places I want).<br /><br />[b]Some nice graphical glitches :[/b]<br />On the way, some Glitch Pokemon induced pretty cool graphical glitches (mainly in PC), as they interferred with the background.<br />You can see one there : https://www.youtube.com/watch?v=kOXh7bZRlMo<br />I don&#039;t really know where this comes from, but it&#039;s quite nice to see (I made screenshots with multiple graphical glitches).<br /><br />Also, certain Glitch Pokemon can only be grabbed with the Orange Hand (pressing Select), and might easily freeze the game if you want to move them too much once picked. So try to be really quick when you pick them up in your team to not get an unnecessary freeze.<br /><br /><br />Anyway, [b]voltage new finding seems really interesting[/b], as it&#039;s another technique that doesn&#039;t require Pomeg Berry to trigger the Corrupted Pointer.<br />It&#039;s also quite easy to do/get as you only need a first Pomeg Glitch that puts some 0x4000 / 0x0500 on pure raw data to get a 0x0000 Bad Egg (which can be deleted and taken).<br />And it&#039;s a gain of time as you don&#039;t need to get again another 1HP Pokemon that will eat a Pomeg Berry (it will be useful for the Emerald speedrun).<br /><br />[b]Pokenav Corruption :[/b]<br />Once you have Glitch Pokemon / Bad Eggs in your team, PokeNav can be really glitchy, as it firsts opens every Pokemon data before checking if they&#039;re Bad Eggs or not. Thus, if you were to get Bad Eggs into your team/PC (and didn&#039;t open the PC), you&#039;ll get big glitched/messy sprites, and a glitchy menu that easily freezes.<br />But I wasn&#039;t able to get anywhere with this, as in general when you try to press Up/Down/A one more time, the game freezes. It&#039;s more something you can see before quickly exiting PokeNav than something you can exploit.<br /><br />Instead, in FrLg, there&#039;s a way to make some corruption with party Pokemon, as the summary isn&#039;t coded the same way as in RSE (every Move Name + type is already loaded when you open the summary, whereas the game only reads them when you open the Move Page on RSE). I was able sometimes to see summaries of Pokemon below the 6th Pokemon, but the corruption wasn&#039;t spreading quickly (as it starts below 6th party Pokemon data), and the game was freezing after 20-30 Decamark/Bad Eggs, which is far from enough to corrupt something interesting.<br /><br /><br />I&#039;ll also try the records mixing, as I&#039;m thinking of a way to catch an Egg, and that might be cool to see.<br /><br />And for the Lv100 Pokemon in Trainer Tower, this should be related to the Bad Egg level (even if it&#039;s a Bad Egg, it still has its own level). So you should check with a Lv0 Bad Egg and see the lv of the opponent Pokemon (take a Lv0 Pokemon and change its checksum to quickly make a Lv0 Bad Egg for example).<br /><br /><br />EDIT : <br />The 0x0000 Bad Egg can&#039;t be taken for records mixing.<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;There&#039;s a Paul Blart 2<br /><br />REV UP THOSE DANK CARTS &#039;CAUSE I&#039;M READY FOR SOME HECKIN FUN TIMES.


subject: Re: Red's House First Floor Glitched Prize Store
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://i.imgur.com/nJRnqMF.png[/img]<br /><br />Dialouge $58 &amp; $6B of Viridian is a PokÃ©Center<br /><br />[img]http://i.imgur.com/WS59fxt.png[/img]<br /><br />Dialouge $6A of Viri-what?<br /><br />[img]http://i.imgur.com/bDSl0tI.png[/img]<br /><br />oh oh four oh five dot dot beeeeeeeep<br /><br />[img]http://i.imgur.com/xtu7lTZ.png[/img]<br /><br />Dialogue $15,$22,$2E,$2F,$3D,$42,$43,$70128395760123650183650182765 is a PokÃ©mon Center, helpful


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Metarkrai
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Metarkrai
icon: xx
body:
  I continued working about Glitch Pokemon names, by modifying the .ini of Gen32 Suite to read Glitch Pokemon names from French Emerald (and any other 3rd gen ROM).<br /><br />I looked back at all the useful values for Emerald in the French ROM to see if there were different swarms I could get, or other interesting working corruptions.<br /><br />I also noticed something about the Trainer name, and the way it is copied in 0x020283E8.<br /><br />[b]Glitched Trainer Name :[/b]<br />Stored near 0x020249C0 (don&#039;t remember the exact adress).<br />When the game is reset or when the player exits Safari Mode, the player name is copied at 0x020283E8 (modulo RAM adresses positioning).<br />A Glitched trainer name makes PC freeze as the game can&#039;t resize the textbox correctly. Using Balls in battle may freeze too.<br />If the player name is too long due to Glitch Pokemon, Day Care data (0x02028A2C and 0x02028B10) is corrupted, and I know no way to get a &quot;normal&quot; Pokemon back after overwriting a large part of RAM data with a Glitch Pokemon name.<br />However, it is possible to make some FF bytes appear after the trainer name (after 0x020249C0) to shorten the lenght of the overwritten data when resetting/exitin Safari.<br />I only found 2 ways for now :<br />Making the in-game time go up to 0x00FF / 0x1FF / 0x2FF hours (if it isn&#039;t higher than that).<br />Opening/closing Bag or Party to change the &quot;DMA encryption value&quot; and wait until a 0xFF byte appears in that double word. (approx 1.55% chance).<br />I haven&#039;t found any other thing to do that would make a 0xFF byte appear close to the trainer name adresses, as this adress is quite remote from many things.<br /><br />But this could work for some very specific and long Glitch Pokemon names (a name to corrupt like event islands/mirage island, so you&#039;re forced to use Safari Mode as your map location is corrupted, and you need to get a normal team as well as the ticket back since Bag items will also be corrupted in the way).<br /><br /><br /><br />[b]Glitch Pokemon names in RS/FrLg :[/b]<br />I tried to see if I could use Glitch Pokemon names in other gen 3 games, and for now that was unsuccessful.<br />There are 2 possible commands used to take and store a Pokemon species name, and one of them, the bufferfirstpokemon (used for starters or other things) can&#039;t bear to read/store a Glitch Pokemon name that is some words longer than the theorical lenght.<br />I don&#039;t exactly know why, and if there might be some cases where this is avoidable, but with random Glitch Pokemon, the game crashed everytime, on every version (RSEFrLg) with this command.<br /><br />The other command is a special command.<br />In Emerald, it is special 0x46, and special 0x43 in RS.<br />However, in RS, due to a different text displaying, certain Glitch Pokemon names can freeze the game (maybe they were way too long, I&#039;m unsure as I tried with random Glitch Pokes).<br />Also, in RS, party Pokemon are stored in 0x30...., so you won&#039;t corrupt the party with this corruption, whereas most of the other values are at the same adresses (nearly) as in Emerald. Thus, the things Glitch Pokemon names can corrupt are really scarce.<br />The first &quot;important&quot; value that is corrupted is the trainer name, and this is quite annoying as in RS, the game will freeze when opening the Start Menu if the trainer name is too long.<br />The game still freezes when opening the PC, so there is no way to get back a Day Care Pokemon and it does so everytime the player name is displayed (or so it was with the Glitch Pokemon I used).<br />Thus, I can&#039;t get back another Glitch Pokemon from Day Care and place it in 1st place in your party.<br /><br />As for FrLg, I&#039;m searching for NPC / scripts that would store the Party Pokemon species name without using the bufferfirstpokemon command.<br />As for now, I only found a woman in 2 Island that uses this buffer command, and I have no idea of NPC / scripts that could possibly not use this command.<br />I tried to search the special command for Pokemon species name, but the index of the special command is different from Emerald (0x46) and RS (0x43) (I think so by seeing it used for Casino gambling machines), so I have no way for now to search into ROM and see how many times this command is used.<br /><br />I think I&#039;ll test trades with Glitch Pokemon and glitch trainer names after that to see if there&#039;s something interesting or not happening.<br /><br /><br />EDIT :<br />I was able to clone Pokemon with Glitch Pokemon 0x2600<br /><br />https://www.youtube.com/watch?v=I8Mio5cA9fs


subject: PokÃ©mon: Too Much Water v1.0
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  v1.1 is out! Hip hi4587690673098604621443<br /><br />This is a hack I started that acts like the game is full of water, without getting too out of hand.<br /><br />You can make suggestions in the replies.<br /><br />[size=14pt][glow=blue,2,300]DOWNLOAD (.gb):[/glow] [url=http://speedy.sh/hJkDt/PokemonTooMuchWater.gb]http://speedy.sh/hJkDt/PokemonTooMuchWater.gb[/url][/size]<br /><br />Known Bugs:<br />-Oak&#039;s Dialogue Freezes.<br /><br />Added v1.0:<br />-TheZZAZZGlitch&#039;s &quot;Self Hacking&quot; Script<br />-Minor Intro Editing<br />-Bytes Jitter<br />-Corrupted Sprites<br /><br />


subject: Re: Generation III: &quot;Charm glitch&quot; and other Pomeg sprite glitch discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I have finished the &#039;document all simple Charm glitch foe move/animation effects&#039; project. :)<br /><br />Admittedly, I could have spent a lot more time tidying this up. So despite one of the filenames, it is not final. A lot of what I wrote was written in a hasty, confused way in an effort to cover all 354 moves as quickly as possible. Additionally the directories within the ZIP aren&#039;t all descriptive. And maybe I should have put my files in a RAR.<br /><br />Maybe it&#039;s possible there are more &#039;simple&#039; (i.e. non-switch) effects if there are Charm glitches for Trainers using items like X Attack.<br /><br />Anyway, I hope you find this document interesting nonetheless. I will be uploading a compilation video of the unique foe sprite effects (69 from what I found) and a few user sprite effects.<br /><br />[u]Attached is a ZIP file (543.4 MB) which contains:[/u]<br /><br />1) Videos for every move, including separate videos for when you use Thief and you have an item, Weather Ball and it is hailing, etc. - why the file is so big. I should have compressed the videos.<br />2) My OpenOffice Calc (an Open Source &quot;Excel&quot; program) document, and an exported HTML version if you can&#039;t open it, which explains each Charm glitch effect, listing them by index number.<br />3) A dump of screenshots for different Charm glitch effects.<br /><br />Download link: https://mega.co.nz/#!Q8s0TSrR!56p0_kpFHQ78q6l2lvDsvjmHqEK4mUlYfXvweh9pHvw<br /><br />Trivia: Glitch moves can cause Charm glitches too. 355 caused Pound&#039;s shrink effect, but I haven&#039;t tested any other stable moves.<br /><br />[img]http://i1.minus.com/iTCdUiQxzvMVt.png[/img][img]http://i1.minus.com/ih1xOdmwMGezB.png[/img]<br /><br />Edit: I uploaded a [url=https://www.youtube.com/watch?v=06I-FW6XqO8]highlights video[/url] and elaborated on 355.


subject: Re: PokÃ©mon: Too Much Water v1.0
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lol, this is pretty funny (except for that Oak&#039;s Lab glitch). It would be a nice challenge to see how far you can get in the game with some cheats allowed like walk through walls if you become stuck.


subject: Re: PokÃ©mon: Too Much Water v1.0
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7253.msg198289#msg198289 date=1427601931]<br />Lol, this is pretty funny (except for that Oak&#039;s Lab glitch). It would be a nice challenge to see how far you can get in the game with some cheats allowed like walk through walls if you become stuck.<br />[/quote]<br /><br />It seems to be caused by the Self-Hacking Script, although I am not very fluent in LR35902 assembly, so I don&#039;t know how to fix it.


subject: Re: Generation II's item 00h
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It occurred to me to try using arbitrary code execution to read some data from $A793 on a real English Crystal cartridge, to see exactly how itâ€™s different when done on a GBC or GBA. I wrote this program to read fifty bytes and store them as the quantities of items in the PC:<br /><br />[code]	ld de, $A793&nbsp; ; address of item $00 description<br /><br />	ld hl, $D8F1&nbsp; ; quantity of PC items<br />	ld a, $32&nbsp; &nbsp;  ; set it to 50<br />	ld [hli], a<br /><br />.readByte<br />	ld a, $B4&nbsp; &nbsp;  ; overwrite all PC items with Brick Pieces, just to<br />	ld [hli], a&nbsp;  ; make sure they all exist and will show a quantity<br /><br />	ld a, [de]<br />	ld [hli], a&nbsp;  ; set item quantities to data from $A793 et seq.<br />	inc de<br /><br />	ld a, l<br />	cp $56&nbsp; &nbsp; &nbsp; &nbsp; ; $D956 = end of PC items<br />	jr nz, .readByte<br /><br />	ld [hl], $FF&nbsp; ; be nice and give the PC items a terminator<br />	ret[/code]<br /><br />I used the following GameShark codes to put TM15 in my Items pocket and write the code to $DA10, where TM15 will execute it. (This is an unused area of WRAM between the end of the trainer rematch data and the start of the event flags. You can safely stash up to 98 bytes of code here.) Since external devices seem to affect how item $00â€™s description behaves, I saved the game, then removed the GameShark before executing my program.<br /><br />01CE93D8 011110DA 019311DA 01A712DA 012113DA 01F114DA 01D815DA 013E16DA 013217DA 012218DA 013E19DA 01B41ADA 01221BDA 011A1CDA 01221DDA 01131EDA 017D1FDA 01FE20DA 015621DA 012022DA 01F523DA 013624DA 01FF25DA 01C926DA<br /><br />Anticlimactically, this program always reads fifty $FFs, regardless of whether itâ€™s run in BGB, or on a GBC or GBA, or even with the GameShark plugged in. It seems there must be some difference between what happens when SRAM addresses are accessed through TM arbitrary code execution, and when theyâ€™re accessed to read the item description. The game is clearly reading something thatâ€™s not all $FFs when it displays reams of glitch text on a GBA.


subject: Re: Count to one million
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I suspect that no-one wants to be the one to submit as <br /><br />[b]13336, [/b]<br /><br />as that would be to forfeit the possibility of scoring the 13337 jackpot. Having never once before contributed to this game, I resign myself to my fate as a stepping stone, and I wish the best to the member lucky enough to obtain the ultimate prize.


subject: Re: Count to one million
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  13337 GET.&nbsp; :)<br /><br />Thanks Vae.<br /><br />Somebody let us know [url=http://forums.glitchcity.info/index.php/topic,6875.15.html]here[/url] if they want to continue the game or I&#039;ll lock it.


subject: Re: Unused Celadon City warp in Japanese Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=7215.msg197922#msg197922 date=1424791837]<br />[quote author=Torchickens link=topic=7215.msg197819#msg197819 date=1424443034]<br />P.S. I actually have something cool planned for altering a map &#039;permanently&#039; to a devamped Johto map etc. in Generation I.<br />[/quote]<br /><br />Words cannot express how long I&#039;ve wanted to see a devamped Johto for Generation I.<br />[/quote]<br /><br />I didn&#039;t change a map to a Johto map this time, but ta-da, here is Twinleaf Town in Red.<br /><br />[img]http://i1.minus.com/i57ko7wCzwn4d.png[/img]<br /><br />Here is a video on how to get it with 8F. I had doubts about being able to pull it off but it was relatively straight forward thanks to the CopyData function (call 00B5, bc=size, hl=source, de=destination) and there being map scripts (to actually execute the code to change the map, etc. after you write there with 8F) and signs (sign 05 conveniently) derived from the memory.<br /><br />https://www.youtube.com/watch?v=ddSHGg4-qSY<br /><br />This stays permanently until you change the box data from DC01-DCF0, DD01-DD70 (not a real fix, entering Pallet Town may freeze the game if you do this) or re-corrupt D5F1 (Pallet Town map script), e.g. by changing it in an underflowed box from the dry underflow glitch.


subject: Re: List of unused PokÃ©mon game trademarks
poster_name: SatoMew
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SatoMew
icon: xx
body:
  It seems that the [url=http://www.ipdl.inpit.go.jp/]IPDL[/url] was closed down.<br /><br />[quote]<br />ç‰¹è¨±é›»å­å›³æ›¸é¤¨(IPDL)ã¯ã€ã‚µãƒ¼ãƒ“ã‚¹ã‚’çµ‚äº†ã„ãŸã—ã¾ã—ãŸã€‚<br /><br />æ°¸ã‚‰ãã®ã”åˆ©ç”¨ã€ã‚ã‚ŠãŒã¨ã†ã”ã–ã„ã¾ã—ãŸã€‚ <br /><br />2015å¹´3æœˆ23æ—¥ã‚ˆã‚Šã€æ–°ãŸãªç‰¹è¨±æƒ…å ±æä¾›ã‚µãƒ¼ãƒ“ã‚¹ãŒæä¾›ã•ã‚Œã¦ã„ã¾ã™ã€‚ <br /><br />ç‰¹è¨±æƒ…å ±ãƒ—ãƒ©ãƒƒãƒˆãƒ•ã‚©ãƒ¼ãƒ  <br />https://www.j-platpat.inpit.go.jp/web/all/top/BTmTopPage <br /><br />15ç§’å¾Œã«è‡ªå‹•é·ç§»ã—ã¾ã™ãŒã€è‡ªå‹•çš„ã«é·ç§»ã—ãªã„å ´åˆã¯ã€ä¸Šè¨˜URLã‚’ã‚¯ãƒªãƒƒã‚¯ã—ã¦ãã ã•ã„ã€‚ <br /><br />â€»ãªãŠã€ç‰¹è¨±é›»å­å›³æ›¸é¤¨(IPDL)ã®ãƒˆãƒƒãƒ—ãƒšãƒ¼ã‚¸ç­‰ã‚’ã€ŒãŠæ°—ã«å…¥ã‚Šã€ã‚„ã€Œãƒ–ãƒƒã‚¯ãƒžãƒ¼ã‚¯ã€ã«ç™»éŒ²ã—ã¦ã„ã‚‹å ´åˆã¯ã€ç™»éŒ²URLã®å¤‰æ›´ã‚’ãŠé¡˜ã„ã„ãŸã—ã¾ã™ã€‚<br />[/quote]<br /><br />The site redirects the user to the new service automatically after 15 seconds.<br /><br />[b]EDIT:[/b] Here&#039;s the notice from [url=http://www.ipdl.inpit.go.jp/homepg_e.ipdl]the English site[/url]:<br /><br />[quote]The Industrial Property Digital Library (IPDL) has been closed. <br />Currently the new information service is provided at the location below: <br /><br />Japan Platform for Patent Information<br />https://www.j-platpat.inpit.go.jp/web/all/top/BTmTopEnglishPage <br /><br />You will be automatically forwarded to the new site in 15 seconds. <br /><br />Note: <br />If you have requested the old URL, you cannot access the new site. Please update your Favorites/Bookmarks. <br />[/quote]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I&#039;m late to the party, but I just have to pop in and say this is mindblowingly amazing. Great work to everyone who helped discover this. I found the &quot;Pong&quot; injection especially amusing. :D


subject: Dokokashira door glitch help
poster_name: Thracia776
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So far, I&#039;ve been having a tough time activating the door glitch in Japanese Pokemon Red. The glitch has been happening, including my starter being turned into Charizard &#039;M, and every 4 or so steps I get a message likely saying something about me not having any usable Pokemon and whiting out.However it also has strange visual glitches going on. Like at Viridian City, I got the message and my screen filled up with random building parts, 9s, 2s, 5s and Pokemon Center signs


subject: Re: Dokokashira door glitch help
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I had the same problem when first performing the glitch. The game indeed thinks you have no usable PokÃ©mon and blacks you out. When you swap PokÃ©mon 1 with the ã‚¢ãƒï¾žãƒ‡ãƒ‘ãƒŸï¾ž (Japanese Charizard &#039;M) glitch PokÃ©mon, make sure that you open and close the fight menu before running away. It seems like something that wouldn&#039;t work but it does.<br /><br />Map blocks changing as you walk is a normal part of the glitch. You can actually use that to step into the grass east of Pallet Town and freeze the game (or get &#039;[url=http://glitchcity.info/wiki/index.php/Glitch_Hell]glitch hell[/url]&#039; if you are using an emulator).<br /><br />If you are using an emulator, make sure that you aren&#039;t using an old version of VBA too (try one of the top ones [url=https://code.google.com/p/vba-rerecording/downloads/list]here[/url]) or you can try BGB or Bizhawk, and probably other emulators.


subject: Re: Dokokashira door glitch help
poster_name: Thracia776
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Thracia776
icon: xx
body:
  Thanks for the help! I managed to reach a glitch hell, which caused my game to make a buzzing noise for less than a second then promptly reset to title screen. I&#039;m kind of sad and disappointed it did not play random parts of the memory as sound but whatever. And the emu I was using was a fairly recent one for Android, not old VBA


subject: Re: The Member's Guide to Topiclessness
poster_name: SoulDialga
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know if anybody already knew this, but the Battle Resort Move Tutor glitch still works in ORAS update 1.3. I tried it with my Sharpedo&#039;s Secret Power. &quot;Secret Power did not learn Bounce!&quot;


subject: Re: Dokokashira door glitch help
poster_name: Thracia776
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I also learned not to save under the effects of the glitch after entering glitch hell at least once. I ended up in glitchy mess areas.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=6638.msg198323#msg198323 date=1427932317]<br />I&#039;m late to the party, but I just have to pop in and say this is mindblowingly amazing. Great work to everyone who helped discover this. I found the &quot;Pong&quot; injection especially amusing. :D<br />[/quote]<br /><br />Nice to see you&#039;re alive!&nbsp; :)


subject: Regarding the YouTube bbcode
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, we all know it&#039;s been broken for years now. I&#039;m honestly not sure into the inner workings, but was it an SMF plugin coded by someone here or is it no longer maintained and nobody has access to its code?<br /><br />It was one of the most useful things here in my opinion, but I&#039;m just curious as to what happened.


subject: Re: Regarding the YouTube bbcode
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A while ago I asked Yuzihax about spoiler tags, and he said the plugin was incompatible due to an SMF update. So, it&#039;s probably the same thing with the YouTube BBC code.


subject: Re: Regarding the YouTube bbcode
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=7255.msg198339#msg198339 date=1428005937]<br />A while ago I asked Yuzihax about spoiler tags, and he said the plugin was incompatible due to an SMF update. So, it&#039;s probably the same thing with the YouTube BBC code.<br />[/quote]<br />That was to the best of my memory, anyway, so you [i]might[/i] not want to take that as gospel.<br /><br />Could someone be a dear and confirm or correct this? Thank youuuu~


subject: Need Explanations
poster_name: Foundno.
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You guys have helped me before, and I trust you will help me again.<br /><br />I have two questions for you glitch masters to ponder:<br /><br />1. [i]Why does the Mew/Ditto glitch work?[/i] Whenever I ask this, people say &quot;Flying away from the trainer makes the game think you&#039;re in a battle when you&#039;re not.&quot; [b]Thanks, Captain Obvious![/b] [i]Why[/i] does making the game think you&#039;re in a trainer battle when you&#039;re not spawn a Pokemon? Does it change the address at D186? And [i]why does the Special stat determine the Index Number?[/i] Why not the Defense stat? And why does the Attack stat change the Level? It just doesn&#039;t make sense.<br /><br />2. What happens when you go out of bounds in English Yellow (my personal fave)? The screen turns blue with patches of green, and the menu can be partially seen in the top right corner. The top half of the menu is written in Ash and Pikachu sprites (I&#039;m presuming the sprites and the text are related somehow, as in many glitches you or an NPC turns into letters), and the bottom half is in Japanese? [i]Huh?[/i]<br /><br />Torchickens or TheZZAZZGlitch (the best glitchers on GCL), could you give me an answer to this?<br /><br />Even if you are not one of the two mentioned above, could you answer my question? I&#039;m interested.


subject: Re: Need Explanations
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Foundno. link=topic=7256.msg198342#msg198342 date=1428020510]1. [i]Why does the Mew/Ditto glitch work?[/i] Whenever I ask this, people say &quot;Flying away from the trainer makes the game think you&#039;re in a battle when you&#039;re not.&quot; [b]Thanks, Captain Obvious![/b] [i]Why[/i] does making the game think you&#039;re in a trainer battle when you&#039;re not spawn a Pokemon? Does it change the address at D186? And [i]why does the Special stat determine the Index Number?[/i] Why not the Defense stat? And why does the Attack stat change the Level? It just doesn&#039;t make sense.[/quote]<br />When a Trainer spots you, the game loads the Trainer class into $CD2D and team number into $CD2E, and sets a map script that will have the Trainer give his/her dialogue and start the battle. When you leave the map, the current script for that map is saved, and will be run again when you re-enter that map.<br /><br />In battle, $CD0Fâ€“CD1F are used to store the stats and stat modifiers of your active PokÃ©mon, and $CD23â€“CD33 are used for the enemy PokÃ©mon. This data consists of the PokÃ©monâ€™s level and unmodified stats (HP, Attack, Defense, Speed, Special), followed by the modifier stages for Attack, Defense, Speed, Special, Accuracy, and Evasion. Thus, $CD2D is the lower byte (big-endian) of the enemyâ€™s Special stat, and $CD2E is its Attack modifier. When you return to the map where you began the glitch, the map script will read these values and start a battle against whatever PokÃ©mon or Trainer they indicate.


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6728.msg198343#msg198343 date=1428022639]<br />&gt;Peach amiibo<br />[/quote]<br /><br />I was rather annoyed that she does not have visible underwear. Nor does this Zelda amiibo I now have. Oh well, they&#039;re still nice figures that I can use for farming custom parts.


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I got megaman, and i ordered a german wii fit trainer.<br /><br />When mewtwo amiibo launches, im buying at least 3, 1 for keeps, rest for reselling. Mewtwo gonna help me pay my rent for a month.<br /><br />


subject: Re: Need Explanations
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for your great explanation HÃ¡Äky!<br /><br />Do you know why the &quot;!&quot; part of Trainer-Fly disables the start menu and partially disables A and B and why these buttons aren&#039;t disabled with a death warp? I guess how it works may be so you can&#039;t press start after &quot;!&quot; appears, but in a death warp, after the &quot;!&quot; appears and the game is in the process of warping you via black out, you can use Start and A/B properly again.<br /><br />I would like to add the fact that the map scripts are stored from D5F1+ onward. They are actually accessible with PC item underflow so you can create a &quot;Trainer-Fly&quot; with no Trainers.<br /><br />A value of 01 for one of these scripts for certain maps with Trainers means that the previous text box is loaded based on the text ID in CF13 (often 00 start menu), which can be a completely different text box due the same text ID corresponding to another text box in another map. e.g. Lavender&#039;s text box 07 &quot;We heal your PokÃ©mon - PokÃ©mon Center&quot; and 07 on Route 8, a Lass battle &quot;We must look silly standing here like this!&quot;<br /><br />If the text ID corresponds to an NPC that triggers a battle, then CD2D gets overwritten again with the intended (Trainer) battle. This occurs if you return to Viridian Forest/Route 6 immediately after the death warp, but if you have already beaten them their defeated text will appear and you will get the Special stat encounter.<br /><br /><br />[quote author=Foundno. link=topic=7256.msg198342#msg198342 date=1428020510]<br />2. What happens when you go out of bounds in English Yellow (my personal fave)? The screen turns blue with patches of green, and the menu can be partially seen in the top right corner. The top half of the menu is written in Ash and Pikachu sprites (I&#039;m presuming the sprites and the text are related somehow, as in many glitches you or an NPC turns into letters), and the bottom half is in Japanese? [i]Huh?[/i]<br />[/quote]<br /><br />I think this is considered as a connection to map FF; a map that doesn&#039;t exist in itself and is written for loading the last map for a warp in an indoor map.&nbsp; I do not know what goes on, but at some point usually a rst 38 is loaded (ROM:0000 did this), which points to 0038, which also contains a rst 38 (it points to itself). Going backwards from DFFB, the memory starts to get overwritten with 0039 infinitely until a freeze. You may see a black screen if an unknown opcode is run.<br /><br />When I set a breakpoint to rst 38, I noticed that in blue, part of the previous location I was at (Lavender Town) was loaded and if I advanced the CPU with F9, the game would continue to load the map. <br /><br />[img]http://i2.minus.com/iFPDtm97Ra8z4.png[/img]<br /><br />On further analysis, it is not the map but the screen data updated by opening the start menu that is loaded.<br />When I set a breakpoint to the memory, sometimes the game went to a place in the memory (8000-EFFF) with a rst 38, sometimes it didn&#039;t.<br /><br />The start menu with sprites as text is hidden in the VRAM after you close it.


subject: Re: Need Explanations
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Somewhat offtopic, but regarding $0038 containing &quot;rst 38&quot;.. I&#039;m going to make a guess that when debugging, hardware breakpoints were set on $0038 so someone could use the stack to locate why a freeze happened.


subject: Re: Need Explanations
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7256.msg198350#msg198350 date=1428064041]Do you know why the &quot;!&quot; part of Trainer-Fly disables the start menu and partially disables A and B and why these buttons aren&#039;t disabled with a death warp? I guess how it works may be so you can&#039;t press start after &quot;!&quot; appears, but in a death warp, after the &quot;!&quot; appears and the game is in the process of warping you via black out, you can use Start and A/B properly again.[/quote]<br /><br />Bit 0 of $CD60 is set when the Trainer spots you, and disables the Start menu and so on. Itâ€™s cleared when you win a Trainer battle, when you black out (either in- or out-of-battle), or when you save and reset.<br /><br />Bit 0 of $D730 is set when an NPC starts walking, and is cleared when theyâ€™re done walking. When a Trainer spots you, the battle wonâ€™t start until this is cleared, though you can still battle Trainers by talking to them (once you [i]can[/i] talk to them, by clearing $CD60). This is why itâ€™s necessary to fight another Trainer who can walk up to you, or to challenge the Elite Four, which clears this flag when Prof. Oak is done walking in the ending cutscene.<br /><br />Actually, it seems thereâ€™s a way to make this glitch work without fighting a Trainer at all: after using the PC to save the game and reset (as in the Elite Four method, clearing $CD60), fly to Pewter City and ask the guy next to the PokÃ© Mart to escort you to the museum. That walking NPC will clear $D730 when heâ€™s done, allowing the battle to start when you return to the map with the long-range Trainer.


subject: Re: Need Explanations
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Interesting, thanks a lot for your explanation.<br /><br />Curiously, when bit 0 of CD60 is set although you can&#039;t open the start menu manually it can open up by itself (by returning to a route when bit 0 of D730 is clear) and once it is open you can close it with start or B. So the start button is not completely unfunctionable. Once the battle ends, CD60 is reset.


subject: Re: Regarding the YouTube bbcode
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was told not to mess with SMF packages until malacoda had the entire site done... I may ask about doing some plugin and updates installation to SMF on Skype since it&#039;s been about what 4-5 years now?<br /><br />I have my own SMF installation to mess around with so I won&#039;t be blindly putting plugins into GCL.


subject: Re: Regarding the YouTube bbcode
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=7255.msg198356#msg198356 date=1428119337]I won&#039;t be blindly putting plugins into GCL.<br />[/quote]<br /><br />Buzzkill.


subject: Re: Regarding the YouTube bbcode
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=7255.msg198356#msg198356 date=1428119337]<br />I won&#039;t be blindly putting plugins into GCL.<br />[/quote]<br />Will you do it for a TF2 key?


subject: Re: PokÃ©mon Yellow - easy walk through walls glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I&#039;ve made a bit of research, and it appears that memory address $CD38 allows to walk through walls.<br />It makes sense, because the developers may have thought that their paths wouldn&#039;t need any collision detection, because they are correctly programmed, so they removed the hitboxes while following someone to spare CPU time (extrapolation here !).<br /><br />[u]But why does the glitch pull up ?[/u]<br />It appears that, as soon as you begin following a path, RAM address CD38 is decreased every step. Once it equals zero, the game does something... with both Pewter guys, it makes their last dialogue pop up. I don&#039;t know what handles this.<br />Path data seems to be written from CCD2 onwards, and in the case of our bug the path is too long ; it overwrites CD38 and there you go !<br />(I tested editing the values CCD3~CD37 before moving, and it effectively changed my path)<br /><br />(After tests) According to a comment in Pokered disassembly, path data is written [b]before[/b] CCD3 (I doubt it though)<br />To explain how the code works, I need to understand how the FillMemory routine works. Sadly, this code&#039;s location isn&#039;t referenced anywhere, and it was a struggle to find it. FillMemory is at 0:36E0. So what does it do ? Does it go for- or backwards ? (How does the ldi instruction work ?)<br /><br />According to VBA Disassembler :<br />[code]<br />FillMemory::<br />36E0: push de<br />36E1: ld d, a<br />36E2: ld a, d<br />36E3: ldi (hl), a<br />36E4: dec bc<br />36E5: la a, b<br />36E6: or c<br />36E7: jr nz, 36E2h<br />36E9: pop de<br />36EA: ret<br />[/code]<br /><br />[b][Time passed on https://github.com/iimarckus/pokered/: 2 hours][/b]<br />Okay, found this in wram.asm<br />[quote author=IIMarckUs]<br />wSimulatedJoypadStatesIndex:: ; cd38<br />; the next simulated joypad state is at wSimulatedJoypadStatesEnd plus this value minus 1<br />; 0 if the joypad state is not being simulated<br />	ds 1<br /><br />wOverrideSimulatedJoypadStatesMask:: ; cd3b<br />; mask indicating which real button presses can override simulated ones<br />; XXX is it ever not 0?<br />	ds 1<br /><br />	ds 1<br />[/quote]<br />By putting CD3B to hex:00, the player can&#039;t move and the B button doesn&#039;t work until the START menu pops up again. This seems to be another important part on how the glitch works.<br /><br />Also, I&#039;ve done a bit of testing, and there I can say : CD38, for an unknown reason, does only decrease each time the start menu is closed. No idea why. But this would explain why it continuously pops up :<br />[list type=decimal]<br />[li]The path data is written, and overflows to CD38.[/li]<br />[li]The game reads unrelated data a path data (in my case, CD78 due to CD38 holding FA)[/li]<br />[li]The game simulates joypad actions, and because many of these have a particular bit set, they are considered as Start button pressures[/li]<br />[li]As long as the game doesn&#039;t simulate a pressure, CD38 remains unchanged. And when the player &quot;overrides&quot; the simulation (thanks to CD3B being hex:FA), the game doesn&#039;t decrement CD38, so upon releasing the Start menu pops up and CD38 gets decremented[/li]<br />[/list]<br /><br />[hr]<br />[quote author=camper link=topic=6675.msg190043#msg190043 date=1370492629]<br />Can you encounter Pokemon while following someone? One of the positions I tried brought me down to the Route 2 grass patch, then out of bounds. I wonder if entering a battle ends this effect.<br />[/quote]<br />I don&#039;t know, but I can tell that warps are active while following the Youngster. Also, path data is written onto memory used within battle, so if you could encounter wild PokÃ©mon while following the Youngster, you may screw the path. I haven&#039;t seen any protections against wild encounters in the disassembly, though.<br /><br />[hr]<br />[quote author=Torchickens link=topic=6675.msg190051#msg190051 date=1370536380]<br />[quote author=camper link=topic=6675.msg190049#msg190049 date=1370533404]<br />What causes the player to walk through walls? I&#039;ve tried many positions in Red but so far I can only get the Start menu to pop up. Is the WTW effect exclusive to Yellow?<br />[/quote]<br /><br />I&#039;m not sure. I believe the WTW effect is exclusive to Yellow, yes.<br />[/quote]<br />I tested on English Blue, and it worked, so WTW isn&#039;t exclusive to Yellow.<br /><br />I&#039;ve tried a bit more places to talk him from, and the images are the result :<br />[list]<br />[li]Talk to him from the first spot for a different walk through walls with less Start menu popup, but also functional. To go up/down, you MUST hold also left/right. Don&#039;t know why. Untested in Yellow.[/li]<br />[li]I also found that if you talk to him from the spot shown on the second image, after closing the Start menu enough times, he leads you near the edge of the map, stuck in a rock. Going left leads you to a freeze tile ;D.[/li]<br />[li]He also can actually lead you out of bounds if you talk to him from the third spot, answer no, then close the menu 13 times.[/li]<br />[li]Talking to him next to the sign makes you enter the Museum ; upon exiting, he will go down... and disappear. OMG AN UFO KIDNAPPED HIM !!![/li]<br />[li]Standing on the fourth spot then talking to him will make you travel a few steps, then the game lockups.[/li]<br />[li]Standing instead one tile north, he will lead you to a freeze tile.[/li]<br />[li]Standing one more tile north and stopping him will also trap you like the second spot ; but he will, during one second, appear as a glitchy mess right north of you.[/li]<br />[/list]


subject: Re: Regarding the YouTube bbcode
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=7255.msg198356#msg198356 date=1428119337]<br />I was told not to mess with SMF packages until malacoda had the entire site done... I may ask about doing some plugin and updates installation to SMF on Skype since it&#039;s been about what 4-5 years now?<br /><br />I have my own SMF installation to mess around with so I won&#039;t be blindly putting plugins into GCL.<br />[/quote]<br />You have my permission to install/update mods. I didn&#039;t think I&#039;d be taking so long, sorry.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s because you&#039;re here that nobody posts.<br /><br /><br /><br />BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRNNNNNNNNNNNNNNNNIdunno


subject: Re: PokÃ©mon Yellow - easy walk through walls glitch
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6675.msg198359#msg198359 date=1428222292]To explain how the code works, I need to understand how the FillMemory routine works. Sadly, this code&#039;s location isn&#039;t referenced anywhere, and it was a struggle to find it. FillMemory is at 0:36E0. So what does it do ? Does it go for- or backwards ? (How does the ldi instruction work ?)[/quote]<br />[tt]ldi (hl), a[/tt] (written as [tt]ld [hli], a[/tt] in RGBDS syntax) is equivalent to [tt]ld (hl), a[/tt] plus [tt]inc hl[/tt]. The effect of the function is, as noted in pokeredâ€™s home.asm, â€œFill bc bytes at hl with a.â€


subject: Re: Wierd Effect when using Special Stat 193 on Pokemon Red (Trainer Escape Glitch)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m not sure, sorry.<br /><br />I also saw a glitch trade screen during my &#039;turn 8F and wsm into a sound test&#039; video, when I tried to have the game play sound 0 from bank 0 ([url=https://youtu.be/DZiMfJJT2So?t=314]link[/url] to where it happened).<br /><br />I guess it&#039;s possible that ã‚¥ (C1)&#039;s invalid sprite corrupted C0EF and C0F0 to 0. However, it&#039;s apparent that the glitches that happen when ã‚¥ (C1) appears are not constant, I quickly tried it and got a white screen and 00 39 memory corruption pattern.<br /><br />I unfortunately don&#039;t know how to control whether ã‚¥ (C1) freezes the game or not.


subject: Re: Wierd Effect when using Special Stat 193 on Pokemon Red (Trainer Escape Glitch)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheUltrux link=topic=7251.msg198366#msg198366 date=1428272263]<br />I was going to say if this is volatile but the glitch trade screen happens all the time.<br />[/quote]<br /><br />Interesting. Then that would mean something that isn&#039;t necessarily unpredictable is causing it to happen and there&#039;s small potential for a set of steps that would make it always work. I was thinking that you could probably have normal Yellow Missingno. never freeze the game (without hacking) if more research was done in the same way.


subject: Generation VI friendship evolution glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  From here. http://bulbapedia.bulbagarden.net/wiki/Talk:List_of_glitches_in_Generation_VI#Friendship_Evolution_Glitch<br /><br />Apparently, some people who transferred PokÃ©mon that can evolve via happiness from one Generation VI game to another using PokÃ©mon Bank were never able to get them to evolve, even when they were at maximum happiness.<br /><br />However, PokeMaster99999 doesn&#039;t rule out that this may have been a glitch that was patched out in a later revision of the Generation VI games.<br /><br />I may have some PokÃ©mon in Omega Ruby from X that can evolve by happiness that I&#039;ve transferred already. Since on one of my Nintendo 3DSes Omega Ruby is still on version 1.0, I could see if in version 1.0 a PokÃ©mon can&#039;t evolve by happiness, and if it can on version 1.3.<br /><br />Though I know close to nothing about how Generation VI works, I do know that there is a new part of the PokÃ©mon data structure that stores the latest OT (not the original OT) of a PokÃ©mon. Perhaps, food for thought there is/was a bug in PokÃ©mon Bank where that isn&#039;t updated when you transfer a PokÃ©mon to another game and that is responsible?


subject: Re: Wierd Effect when using Special Stat 193 on Pokemon Red (Trainer Escape Glitch)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheUltrux link=topic=7251.msg198366#msg198366 date=1428272263]<br />I was going to say if this is volatile but the glitch trade screen happens all the time.<br />[/quote]<br /><br />The corruption depends on when you fly/teleport away from the long range trainer, so if you use a save state just before the encounter, the effects will stay the same.


subject: Re: Wierd Effect when using Special Stat 193 on Pokemon Red (Trainer Escape Glitch)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheUltrux link=topic=7251.msg198370#msg198370 date=1428295383]<br />Now that you said that, When I do it now I get unknown op code errors.<br />[/quote]<br /><br />At what address? And what did you do to get away from the long range trainer?


subject: Re: Wierd Effect when using Special Stat 193 on Pokemon Red (Trainer Escape Glitch)
poster_name: TheUltrux
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=7251.msg198377#msg198377 date=1428341072]<br />[quote author=TheUltrux link=topic=7251.msg198370#msg198370 date=1428295383]<br />Now that you said that, When I do it now I get unknown op code errors.<br />[/quote]<br /><br />At what address? And what did you do to get away from the long range trainer?<br />[/quote]<br /><br />I flew from the trainer and I got a Unknown Op code f4 at 5177


subject: Re: A picture of myself having dinner with my waifu
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6728.msg198381#msg198381 date=1428362349]<br />There&#039;s no pics with my Steam messages Zowayix :(<br />[/quote]<br /><br />I have a funny habit of not using Steam while I&#039;m at work, a bit weird I know.


subject: Re: Foreign language R/B glitches (project)
poster_name: Bug-Fisch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=5993.msg179548#msg179548 date=1272729452]<br /> Now I&#039;m doing the German Blue glitches, but these don&#039;t have much differences, unfortunately:<br />[/quote]<br />Not all glitches are the same in German version. Though they look the same, some are completely different.<br />I once got a hex:D8 (PKMNaPKMNã‚¥ â™‚ fPKMNk) in german blue and wanted to train it up to lvl 86, because it should then learn TM23, the most overpowered attack of the game.<br />But it will never reach that level. Because it would need a huge amount of EXP and if you give it rare candies, it gets weird. If it recieves Exp after it leveled up, it will level down to lvl 0, even when it&#039;s at lvl 100. Also it has horrible stats, so there&#039;s absolutely no point in catching it in german blue (at least on the rom I used)


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg198362#msg198362 date=1428234348]<br />It&#039;s because you&#039;re here that nobody posts.<br /><br /><br /><br />BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRNNNNNNNNNNNNNNNNIdunno<br />[/quote]<br />&gt;coms bak on frumos<br />&gt;gits calld a nodby psts<br />&gt;cris n dies frum poptarz<br />liek if u cri evertim<br />i now is ded<br />#2warm4me<br /><br /><br /><br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg198388#msg198388 date=1428471343]<br />[quote author=Zowayix link=topic=3088.msg198362#msg198362 date=1428234348]<br />It&#039;s because you&#039;re here that nobody posts.<br /><br /><br /><br />BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRNNNNNNNNNNNNNNNNIdunno<br />[/quote]<br />&gt;coms bak on frumos<br />&gt;gits calld a nodby psts<br />&gt;cris n dies frum poptarz<br />liek if u cri evertim<br />i now is ded<br />#2warm4me<br /><br /><br /><br /><br />[/quote]<br /><br />RIP in spaghetti<br /><br />Press 1 for prayer


subject: Re: Zowayix's Procrastinated Anime Reviews
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So tonight we are going to be watching a movie by the name of &#039;Gyo&#039;, or &#039;Gyo: Tokyo Fish Attack&#039; which is what Kodi made me rename it to in order to get it to scan properly. I discovered this by actually watching the trailers they put on anime DVDs, found it on BluRay for around the same price as an anime movie normally would be on DVD[1]. So perhaps this is going to be some low budget style horror but animated. All I can gather from the trailer is that it&#039;s gory, and... fish? Well, nobody cares about this part, so let&#039;s stop fucking around and watch this already.<br /><br />[size=15pt]Plot[/size]<br />Pretty standard for a horror movie. Too standard, actually. Around half-way through, the movie forgets that its subtitle is Tokyo Fish Attack, and just turns into what can best be described as a zombie movie. Apparently this was adapted from a manga by that Junji Ito guy, and apparently from what I&#039;ve read the plot there is a lot different, so if you read the manga then this will probably just piss you off. Anyway, the whole thing just felt mindless for lack of a better word. There&#039;s some plot elements thrown in there, but they just feel like the writer/director/whoever didn&#039;t really know where they were going with them, and they aren&#039;t expanded on as a result. The ending just feels tacked on as well, as though someone was at the studio saying &quot;We don&#039;t have the hard drive space to make something longer than 70 minutes! Just wrap it up here!&quot;, and I had to look up immediately after watching if it was part of a series as some OVAs are. It&#039;s not, by the way.[2]<br /><br />[size=15pt]Characters[/size]<br />This gets a bonus point or two, because instead of every single protagonist being an unlikeable dickhead like in every single American horror movie, only about one or two of them are. That&#039;s not to say the others are really interesting or developed or whatever, just that they&#039;re not dickheads, and the bar has been set horribly low. Oh well. So there&#039;s nothing much to write about here. Not even not much, nothing at all. Except for this part here where I pad it out with me explaining that I am padding out this part with the explanation that I am padding this out wi[3]*stabbed*<br /><br />[size=15pt]I&#039;m only putting this &quot;safe for kids&quot; part here to form a habit for other reviews where it&#039;s an actual question[/size]<br />But here somehow I don&#039;t think a blood-and-guts film with a sex scene or two and frequent fucking coarse language[4] is really good for your kids. Some might be all like &quot;But is it safe for aduuuullllltsss woooooo spoooooky&quot;, which is a more valid line of questioning, and which I&#039;d say yes you can, it&#039;s not scary at all. Just gory, and sometimes gross[5]. THERE IS A DIFFERENCE.<br /><br />[size=15pt]Animatino qualitino[6][/size]<br />On one hand, everything except people&#039;s faces is smooth and qualiticilous, and... good. You know what I mean. On the other hand, everything except everything except people&#039;s faces, or rather, people&#039;s faces, looks like they fell out of an ugly tree. And then became ugly. Because they look ugly. My spidey senses tell me that &#039;muh artistic license&#039; is the excuse for this, because ufotable (which have animated Fate/Zero and that sort of thing, which I haven&#039;t seen but looks nice) have no reason to be doing this otherwise.<br /><br />[size=15pt]Dub (or lack thereof), or in this case sub[/size]<br />There is no dub, so never mind that for now. The dialogue in the subtitles felt a bit awkward at times. Given that they hardly even bothered with only a small portion of the credits, I have an impression that Aniplex didn&#039;t really care about this one.<br /><br />[size=15pt]Soundtrack[/size]<br />No soundtrack for you!<br />Well I mean there is music in the movie, but there&#039;s no actual CD or digital release or anything like that. So all I can tell you is that it was a generic but decent horror score by Go Shiina, who is normally a video game composer for some vidya james like Mr Driller or God Eater, whatever those are. Here&#039;s a fun[7] fact: Go&#039;s real name is actually Masaru, but he calls himself Go because it&#039;s easier to pronounce for non-Japanese speakers, even though you can&#039;t tell whether Go is pronounced like the English word &quot;go&quot; or with a hard &quot;o&quot; sound which sounds awkward when unterminated, when Masaru is unambiguously pronounced as &quot;Masaru&quot;.<br /><br />[size=15pt]Overall[/size]<br />Not gonna lie, this was actually shit. I may be an edgy 12 year old at heart and get drawn in by mindless violence, but that doesn&#039;t mean I&#039;ll automatically like it in the end, and I often don&#039;t. This is no different, and I would recommend not bothering to watch this, unless you&#039;re a bad horror movie fan, and you find yourself able to laugh at how bad it is. I laughed at quite a few things that I&#039;m sure were supposed to be scary, I&#039;m sure some people would laugh at the whole thing. I mean, fish tho? Fish? Scary?<br /><br />[size=20pt]Final score: &lt;&quot;^&gt;&lt;/10[/size]<br /><br />Well that was... short. There really isn&#039;t anything else to say, and I mean really as in really. It&#039;s just that bland.<br /><br />Alright fine, here&#039;s me talking to myself on the Facebooks.<br />[img width=300]http://i.imgur.com/9Pc4goU.png[/img]<br />[img width=300]http://i.imgur.com/DZL9NL4.png[/img]<br />[img width=300]http://i.imgur.com/eBAH4iH.png[/img]<br />[img width=300]http://i.imgur.com/i1nMnGS.png[/img]<br />[img width=300]http://i.imgur.com/VY8fsyQ.png[/img]<br /><br /><br /><br />[1] About $23, if you must know.<br />[2] Which in a way is just as well, because then I would have to put this review on hold until I finish watching the hypothetical second part.<br />[3] Reference to Just Stupid! intentional, or whichever Andy Griffiths book it was where he wrote something like that at the front.<br />[4] Is it just me or am I swearing less in my recent reviews compared to my older ones? Well to get it out of my system: Fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck.<br />[5] As in fart gases coming out of deformed bodies kind of gross.<br />[6] Mamma mia, that&#039;sa racisto!<br />[7] Disclaimer: Fact may not actually be fun.<br />


subject: I maked good drawing
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://i.imgur.com/wp0Ts8t.png[/img]<br />pls no criticism ;_;<br /><br /><br /><br /><br /><br /><br />All jokes aside, been having fun with [url=https://www.facebook.com/hqwaifus]High quality waifu art[/url], and decided to make this as a homage to their style and a homage to my complete lack of artistic talent. I laugh harder at my creation every time I look at it. Probably because I know it genuinely, non-sarcastically is the best thing I&#039;ve drawn in my life.


subject: Re: Deliberately underleveled AlphaSapphire in-game team (for a challenge)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well call me Zowayix the Win At Stuff Guy, because I won. Second try did the trick. So I&#039;ll leave this RMT here for the reference of those who are also too lazy to level up, because this works.<br /><br />Well, almost. Phoebe was easier than normal because Dusknoir was a OHKO after all, but Glacia was still a pain in the difficult. Froslass with Confuse Ray is a bitch, or if that&#039;s considered offensive these days (I admit I can&#039;t keep up), a thing that sucks and I hate it. On the flip side, Drake was also surprisingly easy, because apparently I levelled up Bae enough or kept her more healthy this time (I did try using PowerShell against Kingdra, he&#039;s not stupid anymore and switches out) so it survived a Crunch and got the OHKO with Moonblast.<br /><br />Steven, however, is still a complete butt. My Skarmory gambit worked successfully, but Aggron was fucking tricky as shit, eventually I managed to revive Hood Rat a few thousand times and KO it with Grass Knot (in retrospect, Thunderbolt still would have dealt a bit more and has the paralysis chance), Cradily is a stupid fucking bullshit Confuse Ray haxer, but as it turns out Sludge Bomb doesn&#039;t do much to Mega Gardevoir (and it will not bother using anything else), so that gave me a chance to heal everyone else with all those Max Revives that I stocked up on and are definitely essential. Armaldo almost would have been a complete fuck in the shit, I got lucky with Hood Rat&#039;s Thunderbolt not only paralysing it but also getting a free turn from full paralysis (I think it was a 3HKO). So that leaves Claydol who is easy because I have Ryuko alive at this point (and Hood Rat to do a sizeable chunk of damage before it dies to Earth Power), and then Metagross is an automatic win because I have PowerShell alive and no Spikes up.<br /><br />tl;dr I lied twice, Bae is the MVP after all.<br /><br />And I kept Linoleum&#039;s nickname as Linoleum because apparently people think it&#039;s funny, so I guess okay fine whatever.<br /><br /><br />Also fuck you Brendan for just deciding to battle me after the credits without asking and now I have to take him to the school prom or whatever it is that happens with you kids these days. 


subject: Re: Performing the Yami Shop glitch on a translated PokÃ©mon Green rom
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  *bump*<br /><br />Tiddlywinks from Bulbapedia noted something that may be new when he was revising the unused Japanese text. &quot;Excellent&quot; (ã‚¨ã‚¯ã‚»ãƒ¬ãƒ³ãƒˆ) directly follows &quot;Master&quot; at 0x466C. However, it is not terminated with a 0x50.<br /><br />I did some research and I found that according to the CD68 buffer (it is the Japanese version of [url=http://forums.glitchcity.info/index.php?topic=6627.0]the initial buffer CD6D in Super Glitch[/url], and it&#039;s updated when you select an item too), the game tries to print &quot;Excellent&quot; for the hex:74 glitch item too, following on from how hex:73 is Master, hex:72 is Petit Master, and so on, but it prints other data since there is no terminator at 0x4672.<br /><br />The name is obscured and you can&#039;t see ã‚¨ã‚¯ã‚»ãƒ¬ãƒ³ãƒˆ.<br /><br />[img]http://i4.minus.com/iboJjZCRlBtGn9.png[/img]<br /><br />But if you add a 0x50 terminator you can tell the game tried to print it.<br /><br />[img]http://i3.minus.com/itZSCbGzEjn0n.png[/img]<br /><br />I tried to add a 0x50 at 0x4672 to see if the full ã‚¨ã‚¯ã‚»ãƒ¬ãƒ³ãƒˆ would be printed, but it is apparent that this byte marked an important game routine (starting FA CF 3D [[url=http://iimarck.us/etc/asmopcodes.txt]ld a, 3DCF[/url]]). <br /><br />Changing 0x4682 to a 50 meant that my Pocket Monsters Midori v1.0 ROM wouldn&#039;t even boot up, and the game would freeze if I loaded a save state already on the items menu.


subject: Questions? (R/B)
poster_name: Spoink
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Spoink
icon: xx
body:
  Working on a rom hack:<br /><br />[list]<br />[li]Know any good overworld sprite editors? R/B please.[/li]<br />[li]How are types stored? R/B only.[/li]<br />[/list]


subject: PokÃ©mon Glitch Discussion Stickies
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  After seeing the current state of PokÃ©mon Glitch Discussion and the massive wall of stickied topics on the first page, they have been moved into their own child board for cleanup.<br /><br />Normally, stickied topics would be unstickied after they&#039;ve outlived their relevance, but most of the sticky topics are either umbrella topics about general glitches in a game or about ground breaking work.&nbsp; One example is the arbitrary code execution using the Coin Case in G/S.<br /><br />Normal Members, Member+, Oldbie, etc. will not be able to make new topics in this board, however groups such as Distinguished Member, Veteran Contributor, Wiki Contributor, and higher will be able to.<br /><br />If a topic that is created is found to be better fit in the main PokÃ©mon Glitch Discussion board, it will be moved there.


subject: Re: PokÃ©mon Glitch Discussion Stickies
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I like your decision to split the stickies. Cheers Photon-Phoenix.<br /><br />There&#039;s one big thing I disagree on. Why is posting in the new board restricted to those user groups? I think anyone should be free to contribute research, or ask questions about things in the threads. I feel what you did promotes elitism and restricts growth.<br /><br />Do I have your permission to make it so that regular members can post there?


subject: Re: PokÃ©mon Glitch Discussion Stickies
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=7261.msg198405#msg198405 date=1428686760]<br />I like your decision to split the stickies. Cheers Photon-Phoenix.<br /><br />There&#039;s one big thing I disagree on. Why is posting in the new board restricted to those user groups? I think anyone should be free to contribute research, or ask questions about things in the threads. I feel what you did promotes elitism and restricts growth.<br /><br />Do I have your permission to make it so that regular members can post there?<br />[/quote]<br /><br />Posting isn&#039;t restricted, but creating new topics is.


subject: Re: PokÃ©mon Glitch Discussion Stickies
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Wack0 link=topic=7261.msg198406#msg198406 date=1428687104]<br />Posting isn&#039;t restricted, but creating new topics is.<br />[/quote]<br /><br />^ This


subject: Re: Questions? (R/B)
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just gonna warn you R/B has a very clunky layout when it comes to editing. The script system is awfully unorganized as well.<br /><br />I don&#039;t know any editors unfortunately. Doesn&#039;t TileMolester have the ability to edit overworld sprites?


subject: Re: Questions? (R/B)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [list][quote author=Spoink link=topic=7260.msg198403#msg198403 date=1428677906]<br />[list]<br />[li]Know any good overworld sprite editors? R/B please.[/li]<br />[/list]<br />[/quote]<br /><br />I unfortunately don&#039;t, sorry.<br /><br />[quote author=MissingNoGuy55 link=topic=7260.msg198409#msg198409 date=1428688865]<br />I don&#039;t know any editors unfortunately. Doesn&#039;t TileMolester have the ability to edit overworld sprites?<br />[/quote]<br /><br />Yeah, Tile-Molester can display the &#039;images&#039; in a ROM in a certain encoding you want such as &quot;2bpp planar&quot; and I found some overworld sprites there. Editing them is not exactly user friendly, but it doesn&#039;t seem too bad.<br /><br />[img]http://i4.minus.com/ibp1lWfwEviCqf.png[/img]<br /><br />Perhaps the people at [url=http://hax.iimarck.us/]Skeetendo[/url] boards may know of a specialized tool?<br /><br />[quote author=Spoink link=topic=7260.msg198403#msg198403 date=1428677906]<br />[list][li]How are types stored? R/B only.[/li]<br />[/list]<br />[/quote]<br />An individual PokÃ©mon&#039;s types is part of its base-stats data structure ([url=http://hax.iimarck.us/files/missingno_explained.html]more information[/url]).<br /><br />Types have the following identifiers:<br />0x00 - Normal<br />0x01 - Fighting<br />0x02 - Flying<br />0x03 - Poison<br />0x04 - Rock<br />0x05 - Ground<br />0x06 - Bird<br />0x07 - Bug<br />0x08 - Ghost<br />0x14 - Fire<br />0x15 - Water<br />0x16 - Grass<br />0x17 - Electric<br />0x18 - Psychic<br />0x19 - Ice<br />0x1A - Dragon<br /><br />Type IDs &gt;=0x14 are all Special, the rest are physical. ([url=http://pastebin.com/Mmh6XpLK]source[/url]) If a PokÃ©mon is single-typed, then internally it has the same type for both its types.<br /><br />A PokÃ©mon&#039;s types according to the summary screen depends on what it is in the base stats data structure mentioned above. As you&#039;re likely aware, there are memory addresses that control a party PokÃ©mon&#039;s types too (D170, D171 for PokÃ©mon 1). These control the effective typing of a PokÃ©mon in battle and the &#039;effective&#039; messages for when it is hit, regardless of the PokÃ©mon&#039;s typing according to the summary screen. So if you changed the D170/D171 address of Mewtwo to 0x08, 0x08 it would be immune to normal types.<br /><br />The actual type effectiveness(es) for super-effective, not-very effective or non-effective results are apparently stored in a list. <br /><br />[quote=&quot;[url=http://www.dragonflycave.com/experimentation.aspx]Cave of Dragonflies[/url]&quot;]<br />Water 2x vs. Fire<br />Fire 2x vs. Grass<br />Fire 2x vs. Ice<br />Grass 2x vs. Water<br />Electric 2x vs. Water<br />Water 2x vs. Rock<br />Ground 0x vs. Flying<br />Water 1/2x vs. Water<br />Fire 1/2x vs. Fire<br />Electric 1/2x vs. Electric<br />Ice 1/2x vs. Ice<br />Grass 1/2x vs. Grass<br />Psychic 1/2x vs. Psychic<br />Fire 1/2x vs. Water<br />Grass 1/2x vs. Fire<br />Water 1/2x vs. Grass<br />Electric 1/2x vs. Grass<br />Normal 1/2x vs. Rock<br />Normal 0x vs. Ghost<br />Ghost 2x vs. Ghost<br />Fire 2x vs. Bug<br />Fire 1/2x vs. Rock<br />Water 2x vs. Ground<br />Electric 0x vs. Ground<br />Electric 2x vs. Flying<br />Grass 2x vs. Ground<br />Grass 1/2x vs. Bug<br />Grass 1/2x vs. Poison<br />Grass 2x vs. Rock<br />Grass 1/2x vs. Flying<br />Ice 1/2x vs. Water<br />Ice 2x vs. Grass<br />Ice 2x vs. Ground<br />Ice 2x vs. Flying<br />Fighting 2x vs. Normal<br />Fighting 1/2x vs. Poison<br />Fighting 1/2x vs. Flying<br />Fighting 1/2x vs. Psychic<br />Fighting 1/2x vs. Bug<br />Fighting 2x vs. Rock<br />Fighting 2x vs. Ice<br />Fighting 0x vs. Ghost<br />Poison 2x vs. Grass<br />Poison 1/2x vs. Poison<br />Poison 1/2x vs. Ground<br />Poison 2x vs. Bug<br />Poison 1/2x vs. Rock<br />Poison 1/2x vs. Ghost<br />Ground 2x vs. Fire<br />Ground 2x vs. Electric<br />Ground 1/2x vs. Grass<br />Ground 1/2x vs. Bug<br />Ground 2x vs. Rock<br />Ground 2x vs. Poison<br />Flying 1/2x vs. Electric<br />Flying 2x vs. Fighting<br />Flying 2x vs. Bug<br />Flying 2x vs. Grass<br />Flying 1/2x vs. Rock<br />Psychic 2x vs. Fighting<br />Psychic 2x vs. Poison<br />Bug 1/2x vs. Fire<br />Bug 2x vs. Grass<br />Bug 1/2x vs. Fighting<br />Bug 1/2x vs. Flying<br />Bug 2x vs. Psychic<br />Bug 1/2x vs. Ghost<br />Bug 2x vs. Poison<br />Rock 2x vs. Fire<br />Rock 1/2x vs. Fighting<br />Rock 1/2x vs. Ground<br />Rock 2x vs. Flying<br />Rock 2x vs. Bug<br />Rock 2x vs. Ice<br />Ghost 0x vs. Normal<br />Ghost 0x vs. Psychic<br />Fire 1/2x vs. Dragon<br />Water 1/2x vs. Dragon<br />Electric 1/2x vs. Dragon<br />Grass 1/2x vs. Dragon<br />Ice 2x vs. Dragon<br />Dragon 2x vs. Dragon<br />[/quote]<br /><br />Unfortunately I don&#039;t know the structure in the ROM/relevant offsets. Perhaps if the actual types are stored as bytes in the structure above, you could modify one to a new custom type.<br /><br />Furthermore, for an event like when you use a Grass-type move on a Water-Flying type PokÃ©mon, there is the dual-typed PokÃ©mon glitch. Here, the actual effectiveness is neutral and that&#039;s no bug, but the game tells you that the move was not very effective, because Grass VS Flying can be found later than Grass VS Water in the list above.<br /><br />At 0x27DE4 you can find a list of type strings in [url=http://glitchcity.info/biglist.htm]expected encoding[/url], each terminated with a 0x50, which are the names of the types, and probably determine them. Unfortunately I&#039;m unsure how to add a new type string and keep the rest of the types.<br /><br />Note: You may be wondering why e.g. 94 is apparently &quot;Normal/Ghost&quot;, yet it can be hit by Normal-type moves. This is because it is a 0x80, 0x88 type which is referred to as Normal/Ghost but is not effectively Normal/Ghost. [/list]


subject: Catching pokemon over level 100 and keeping them over level 100
poster_name: jmasciscow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
   I&#039;m posting because I read about catching +100s with the old man glitch on bulbapedia and it says that that pokemon with a level over 100 will go down to 100 after it experiences battle. I haven&#039;t played my red version for years, but I remember that I found a way to catch pokemon over 100 and keep their levels even after using them in battle. I&#039;m not sure of all the details since I haven&#039;t played in a long time, but this is what I remember:<br /><br />I believe I used the old man glitch to find pokemon over level 100 on the east coast of cinnabar island. I fought the pokemon down to a very low HP and caught it. Then, without healing the pokemon at the pokecenter, beating the entire Elite Four with just that pokemon (it has to be the top spot in your team) would stabilize the level over 100. <br /><br />Now here is a detail I am hazy on. What I remember doing was catching the pokemon with a full team so that it went to my PC. I then flew to the Elite Four, deposited my entire team and withdrew just the +100 level pokemon. I think that getting the pokemon in your team immediately after catching it and moving it to the top spot ruined the glitch and the +100 pokemon would go down to 100. Or maybe it is only critical to have only the +100 level pokemon in your team and moving it doesn&#039;t matter. <br /><br />Anyway, the result would be that the +100 pokemon would stay at its level and would have several HP bars that stretched across the screen. <br /><br />Just to be clear, the steps I would recommend are to have a full team, use the old man glitch, battle the +100 pokemon down so you can catch it with an ultra ball, fly to the Elite Four, empty your whole team into the PC and withdraw just the +100 pokemon, don&#039;t heal it, then use it to beat the whole Elite Four. <br /><br />Is anyone familiar with this type of situation?<br />


subject: Re: Questions? (R/B)
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  you can use the program YY-CHR for sprite editing, that&#039;s what i use for the most part when doing romhacks.


subject: Re: Catching pokemon over level 100 and keeping them over level 100
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I tried what you did, using a level 139 Mewtwo with exactly 1 HP. It dropped to level 100 and from then on its experience would not increase, but it was rewarding anyway because its HP underflowed from 1 to 65430, displayed as &quot;E30&quot;, I have heard of people getting negative HP in Generation I before, but now there is a method to do it drilled into me.<br /><br />I know of a confirmed method to level up beyond 100. When you perform the [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_merge_glitch]PokÃ©mon merge glitch[/url] (Q glitch) to make a hybrid of two PokÃ©mon, the maximum experience is capped to the donor (summary sprite) and the growth rate (e.g. experience=4n^3/5) is determined by the recipient PokÃ©mon (in battle sprite colour).<br /><br />This means, say, having a Mewtwo (High cap/Slow growth rate)/Chansey hybrid (Fast growth rate) would allow that PokÃ©mon to level up over 100, because Mewtwo&#039;s maximum experience is 1,250,000 and his &quot;Slow&quot; growth rate is supposed to make 1,250,000 be the exact level 100 experience, but changing it to &quot;Fast&quot; would allow this PokÃ©mon to level up to 116 with 1,250,000 experience.<br /><br />The base stats are taken from the recipient and TM/HM compatibilities from the donor. If the recipient is a very strong glitch PokÃ©mon with also a fast enough growth rate and the donor is a glitch PokÃ©mon with extremely high experience at level 100, then it is possible to keep a PokÃ©mon at level 255 ([url=http://forums.glitchcity.info/index.php?topic=6588.0]list of growth rates[/url], [url=http://forums.glitchcity.info/index.php?topic=6588.0]video[/url]) e.g. with PokÃ©mon Red&#039;s hex:E1 and hex:F1 glitch PokÃ©mon.<br /><br />I understand it may be hard to remember, but was the in battle colour of your PokÃ©mon wrong? That would suggest it became an unstable hybrid.<br /><br />Also, if you have any questions/test requests, let me know, I&#039;ll be happy to help. :)<br /><br />Edit: Tried this with a level 146 Missingno/without the PokÃ©mon going into the PC and these things didn&#039;t work either.


subject: Re: Catching pokemon over level 100 and keeping them over level 100
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [quote author=Torchickens link=topic=7263.msg198414#msg198414 date=1428791274]<br />I know of a confirmed method to level up beyond 100. When you perform the PokÃ©mon merge glitch (Q glitch) to make a hybrid of two PokÃ©mon, the maximum experience is capped to the donor (summary sprite) and the growth rate (e.g. experience=4n^3/5) is determined by the recipient PokÃ©mon (in battle sprite colour).<br />[/quote]<br /><br />(You could just use rare candy too if you&#039;re lazy!)


subject: Re: Catching pokemon over level 100 and keeping them over level 100
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In Yellow you can use a regular form of Missingno. to easily level most Pokemon up to 255.<br /><br />I find the easiest way to obtain a Missingno. in Yellow version is to use Arbitrary Code Execution via ws m to change the enemy species within battle. This skips the cry of Yellow Missingno. and prevents crashes.<br /><br />If you have set up Arbitrary Code Execution it should be easy enough to catch whatever you want to merge with this Missingno. which you can easily have caught at any level you so choose.<br /><br />This makes pretty much anything in the game a piece of cake, including crazy hard glitch trainers such as the famous &quot;Agatha Ultima&quot;


subject: Re: Catching pokemon over level 100 and keeping them over level 100
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=blahpy link=topic=7263.msg198415#msg198415 date=1428851570]<br />[quote author=Torchickens link=topic=7263.msg198414#msg198414 date=1428791274]<br />I know of a confirmed method to level up beyond 100. When you perform the PokÃ©mon merge glitch (Q glitch) to make a hybrid of two PokÃ©mon, the maximum experience is capped to the donor (summary sprite) and the growth rate (e.g. experience=4n^3/5) is determined by the recipient PokÃ©mon (in battle sprite colour).<br />[/quote]<br /><br />(You could just use rare candy too if you&#039;re lazy!)<br />[/quote]<br /><br />Yeah. I was talking about keeping things at level 100 even after battle, but I probably should have mentioned that since not everyone may know.<br /><br />[quote author=rortik link=topic=7263.msg198416#msg198416 date=1428877738]<br />In Yellow you can use a regular form of Missingno. to easily level most Pokemon up to 255.<br /><br />I find the easiest way to obtain a Missingno. in Yellow version is to use Arbitrary Code Execution via ws m to change the enemy species within battle. This skips the cry of Yellow Missingno. and prevents crashes.<br /><br />If you have set up Arbitrary Code Execution it should be easy enough to catch whatever you want to merge with this Missingno. which you can easily have caught at any level you so choose.<br /><br />This makes pretty much anything in the game a piece of cake, including crazy hard glitch trainers such as the famous &quot;Agatha Ultima&quot;<br />[/quote]<br /><br />Yes. Yellow normal Missingno.&#039;s experience cap is extremely high; 16,136,684. When merging it with EBh/EEh/F3h/F6h who have the second slowest growth rate in Yellow (experience at level 100: 1,634,466) the PokÃ©mon grew to level 233 with 16,136,684 as the maximum experience. Many recipients (controlling base stats as well as growth rate) can grow to level 255 with it, including Mewtwo and ideal glitch PokÃ©mon like X ã‚¥- xã‚¥, (hex:C4).<br /><br />Incidentally, I think Yellow Missingno.&#039;s [url=https://www.wolframalpha.com/input/?i=%281%2F10%29n%5E3-75n%5E2%2B95n-32.]experience calculation[/url] results in only negative numbers for levels 0 through 255 and I don&#039;t know if you can have a stable Yellow Missingno. ever grow past level 1 after battle.<br /><br />I think a trick to get it easier than arbitrary code execution (if you can trade) and if you&#039;re unfortunate with getting it with Trainer-Fly/Special encounter is to simply trade a regular Missingno. from Red/Blue into Yellow.<br /><br />Or if the game cooperates with CoolTrainer&#039;s random name (unsure if it&#039;s more common than Red/Blue), you can use CoolTrainer (&quot;-&quot; move) corruption after opening the PokÃ©mon menu in battle with no inverted sprites. This turns the opponent into a level 127 Missingno.<br /><br />Note that unlike Red/Blue, the only know Yellow CoolTrainer tricks are Missingno. level 127 and Horsea level 127 (if you do the trick above with inverted sprites) because at least normally you can&#039;t carry over overworld cached screen data into a battle.<br /><br />You can&#039;t do the Transform-moves trick to get the &quot;-&quot; move as the first move in Yellow. So for an option requiring no Trainers (though this would be possible if there&#039;s a Trainerless way to get a x255 item stack for box underflow&#039;s [url=https://www.youtube.com/watch?v=YRoN7_KWTTU]Trainerless Special encounter[/url] in Yellow) you&#039;d have to trade a Ditto (or theoretically any PokÃ©mon) knowing it.<br /><br />You can catch â™€ . (hex:C1) with Special encounter if it doesn&#039;t freeze on the opponent&#039;s side, which at least on my save is more common than Yellow Missingno. freezing, and then level it up to 16 or 22 to learn -, which you can teach as the first move for the move forgetting prompt. Other applicable PokÃ©mon can be found [url=http://glitchcity.info/wiki/index.php/-_(move)]here[/url]; the others in Yellow seem to be only above level 100 or non-Trainer-Fly Trainers.<br /><br />An unconfirmed way might be via the box byte shift glitch. You may know a variation of this to obtain any glitch PokÃ©mon called the [url=https://www.youtube.com/watch?v=9l1nuTS3VI0]remaining HP glitch[/url] with a remaining HP of 255 modulo 256. If you do it with a remaining PP of 255, you can shift the moves upwards including blank moves and data beyond slot 4 interpreted as a move, but unfortunately that is assumed to require (w/o arbitrary code) a box 1 that was never filled.<br /><br />Just to note another option, you could probably trade a PokÃ©mon with no moves via bad clone glitch/Coin Case back to Generation I. I haven&#039;t tested that though.


subject: Text box matching for Trainer-Fly glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Hello everyone, ISSOtm here !<br /><br />Today, the question that was brought up to my attention was &quot;How does the text box matching method of the Trainer-Fly glitch work ?&quot;.<br /><br />After a bit of research, it appears that when you encounter a Trainer, the following happens (all memory addresses are taken from PokÃ©mon Blue) :<br />[list type=decimal]<br />[li](he may approach you, or not)[/li]<br />[li]his dialog appears, blah blah blah[/li]<br />[li]Now is the instersting part : the game sets address $D059 to the internal Trainer ID.[/li]<br />[li]The fight begins.[/li]<br />[/list]<br />This address ($D059) is an instant encounter. As soon as the overworld script reads a non-zer value, the game triggers the corresponding encounter. But what&#039;s interesting, is that the Trainer-Fly glitch actually is built on this.<br />As soon as you enter the map flown from (which probably has its map script pointer changed ?), the last text box in memory pops up, then the encounter begins.<br />If looking at this sequence with a memory point of view, it gives the following :<br />[list]<br />[li]The text box which has the ID contained in $CF13 is displayed[/li]<br />[li]The instant encounter value is set. The textbox itself writes the value (at the same moment the music changes), but if it doesn&#039;t handles it, the value at $CFFC is written into $D058[/li]<br />[/list]<br /><br />Question 1 : During a TFly glitch, why is the value picked up from $CFFC ?<br />Answer : I don&#039;t know. I&#039;m looking for that in the disassembly, see that later.<br /><br />Question 2 : May this be used for ACE ?<br />Answer : I don&#039;t know either... It would mean a text box (with an invalid ID, I presume) runs code in player-controllable RAM. I&#039;m looking both in the disassembly and testing on BGB. Stay tuned !<br />That would require $CFFC to hold an incorrect value... is that possible (like with Super Glitch ?)


subject: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi there,<br /><br />It has been a VERY long time since I haven&#039;t been posting here. I am a member of the PRAMA Initiative staff (french pokemon glitch website) and some of us were registered here to discuss glitches back in, Idk, like 2008-2010 maybe ?<br /><br />We have been inactive for a long time and we are now trying to get back alive&nbsp; :P<br /><br />Anyway, I am trying to perform the Prevented Progress Glitch in Yellow version and it works fine using Send pokemon to a new party glitch. Since in the wiki http://glitchcity.info/wiki/index.php/Oak%27s_Parcel_prevented_progress_glitch there is a full demonstration of this glitch using save corruption and I am currently experimenting save corruption in french games, I tried the documented method.<br /><br />But it freezes at step 7. It appears to be impossible to deposit any pokemon in the PC without freezing it. Am I doing something wrong ? Note that save corruption might work differently on french versions, so if none of you ever had this problem and you believe it to be unrelated to a misusing of the glitch, it might just be impossible to do.<br /><br />Thank you so much for your answer :)


subject: Re: Text box matching for Trainer-Fly glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Quickly looked in bgb debugger, $CFFC is the high byte of the last enemy Pokemon.<br /><br />However, $CFFC is the Special Value from the Pokemon Structure, and [b]NOT[/b] the Special Value used to generate the Trainer-Fly encounter.<br /><br />I wouldn&#039;t know why $CFFC is written to $D058, since it&#039;s &quot;wPartyGainExpFlags&quot; according to the disasm.


subject: Re: Text box matching for Trainer-Fly glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  According to DataCrystal, CFFC-CFFD - Special (enemy)<br /><br />But yeah, changing this value doesn&#039;t change the encounter.<br />Which one is used for the TFly encounter ? I cannot find it.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I hope this isn&#039;t considered off topic, but anyway, if I want to download Mewtwo for Smash, I need to update my 3DS, but if I update my 3DS, I can&#039;t study Gen 6 glitchmon anymore. Is there some sort of workaround? 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=MidnightNinetales link=topic=7179.msg198422#msg198422 date=1429129834]<br />I hope this isn&#039;t considered off topic, but anyway, if I want to download Mewtwo for Smash, I need to update my 3DS, but if I update my 3DS, I can&#039;t study Gen 6 glitchmon anymore. Is there some sort of workaround?<br />[/quote]<br /><br />If your firmware is over 9.2, nope. There&#039;s a hardmod method to backup/restore sysnand but I wouldn&#039;t risk it nor know if there are side-effects of downgrading that way.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=7179.msg198423#msg198423 date=1429150762]<br />If your firmware is over 9.2, nope. There&#039;s a hardmod method to backup/restore sysnand but I wouldn&#039;t risk it nor know if there are side-effects of downgrading that way.<br />[/quote]<br /><br />I don&#039;t know about the 3DS, but I know it&#039;s a very bad idea to downgrade a Wii, so I&#039;m not going to risk it either. Maybe I&#039;ll just get the New 3DS a bit earlier than I planned. 


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hi Krys3000, I got the message that you sent me. It appears that clearing your items pack back to 0 items can cause the freezes when you deposit a PokÃ©mon. So a work-around to this is to deposit PokÃ©mon straight away after capturing Magmar, and only then clear your items and receive Oak&#039;s Parcel.<br /><br />I haven&#039;t encountered this freezing problem for &#039;every&#039; PokÃ©mon in the English version. I do not know why.<br /><br />Indeed, the game seems to freeze when Professor Oak rates your PokÃ©dex and you have 152, in the French version.<br /><br />I have sent you an MP4 video via Twitter Direct Message which you are free to use and narrate if you want.<br /><br />I am sorry for the late reply. I hope you don&#039;t mind.<br /><br />En franÃ§ais; machine traduit si cela aide:<br /><br />Salut Krys3000, je ai eu le message que vous me avez envoyÃ©. Il semble que la enlever de vos articles peuvent causer les bloque lorsque vous dÃ©posez un PokÃ©mon. Donc, un travail autour de ce PokÃ©mon est de dÃ©poser immÃ©diatement aprÃ¨s la capture Magmar, et alors seulement effacer vos articles et de recevoir des Colis de Chen.<br /><br />Je ne ai pas rencontrÃ© ce problÃ¨me de congÃ©lation pour &#039;chaque PokÃ©mon&#039; dans la version anglaise. Je ne sais pas pourquoi.<br /><br />Je vous ai envoyÃ© une vidÃ©o MP4 via Twitter message direct que vous Ãªtes libre d&#039;utiliser et de raconter si vous voulez.<br /><br />Je suis dÃ©solÃ© pour la rÃ©ponse tardive. J&#039;espÃ¨re que Ã§a ne te dÃ©range pas.<br /><br />En effet, le jeu semble se bloquer lorsque Oak Ã©value votre PokÃ©dex de 152.


subject: Results
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi again, sorry for being absent all this time. i was very busy, family, job, education, you know, stuffs... After getting some free time (and taking some sleep) i was able to continue this experiment.<br /><br />So results come in and things doesn&#039;t look any good for me. Let me start were i left.<br /><br />Last time i was able to do my first manipulated Pokemon. After that I was able to make a lot of them and [url=http://i.imgur.com/mYSEENT.jpg]transfered all[/url] to my crystal version via game link trades. By doing this i filled the rest of my key items pocket whit a lot of machine parts, trade over two secret portions too, and i get an extra machine parts on one Pokemon.<br /><br />here&#039;s my complete bag content:<br /><br />[url=http://i.imgur.com/p9b2NjZ.jpg]http://i.imgur.com/p9b2NjZ.jpg[/url]<br />[url=http://i.imgur.com/eG0WkaW.jpg]http://i.imgur.com/eG0WkaW.jpg[/url]<br />[url=http://i.imgur.com/xTky4Pk.jpg]http://i.imgur.com/xTky4Pk.jpg[/url]<br />[url=http://i.imgur.com/uLbmcpe.jpg]http://i.imgur.com/uLbmcpe.jpg[/url]<br />[url=http://i.imgur.com/JESprCW.jpg]http://i.imgur.com/JESprCW.jpg[/url]<br />[url=http://i.imgur.com/95EwhZ7.jpg]http://i.imgur.com/95EwhZ7.jpg[/url]<br /><br />I was able to get every item for PC item storage via Pokemon cloning (and that was a lot of Pokemon ;)), here&#039;s a look at my stored PC items:<br /><br />[url=http://i.imgur.com/wDeV0O1.jpg]http://i.imgur.com/wDeV0O1.jpg[/url]<br />[url=http://i.imgur.com/PlZObFl.jpg]http://i.imgur.com/PlZObFl.jpg[/url]<br />[url=http://i.imgur.com/xIINc4v.jpg]http://i.imgur.com/xIINc4v.jpg[/url]<br /><br />After cheeking everything i started the final steps, swapped machine parts and secret potion, exactly the same as the guide and [url=https://www.youtube.com/watch?v=BgCJxChdonc]video[/url], also get the extra secret potion form the reserved Pokemon and deposited two key items afterwards (as shown in the video).<br /><br />I flew to Celadon (my flyer Pokemon already had cut), and trade to silver [url=http://i.imgur.com/Ght8gPx.jpg]an 8F&#039;ed pokemon[/url] and moved it to the fifth position, afterwards i [url=http://i.imgur.com/G8H1PtZ.jpg]made a quick battle[/url] [url=http://i.imgur.com/NkslLoI.jpg]and forfeited[/url]<br /><br />So when i finally done all that stuffs i flew to to Kurt house, and when i was searching my ball&#039;s pocket for TM33 execute code the game crashed! :o I didn&#039;t even see or select TM33, like this:<br /><br />[url=http://i.imgur.com/42Dg52X.jpg]http://i.imgur.com/42Dg52X.jpg[/url]<br /><br /> :( :( :( :( :( :( :( :( :(<br /><br />... So this is the part were i need all your support and ideas, i have a game were key items are already glitched, remember that the game forced me to save after the last link trades and battle, and i would like to see if i can fix this situation without deleting my crystal save game.<br /><br />I must to note that in the [url=https://www.youtube.com/watch?v=BgCJxChdonc]video[/url] there are various types of balls in the balls pocket. I was only holding 3 different types a lure Ball, some standard poke balls, and a master ball. Not sure if that makes any difference.


subject: Re: Text box matching for Trainer-Fly glitch
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It should be $cd2d, which is wEngagedTrainerClass in the disasm. Note that the above value, wEnemyMonUnmodifiedSpecial, is only ds 1, which means the total special value is overlapped with wEngagedTrainerClass.


subject: Re: We should reproduce this on real game cartridges
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Did you press Select on the first item before scrolling down? Some items&#039; description crashes the game.


subject: Re: We should reproduce this on real game cartridges
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=7202.msg198428#msg198428 date=1429238641]<br />Did you press Select on the first item before scrolling down? Some items&#039; description crashes the game.<br />[/quote]<br /><br />wow!... that actually work somehow... after hacking key items and saving my game i can still crash the game via Pokeballs pocket. doing what you say actually let&#039;s me scroll down to TM33 and not crashing.<br /><br />So my new problem is: form which step of the process i can resume the glitch for unlocking the Celebi event?<br />


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi Torchickens !<br /><br />Thank you for your answer and your time. I have seen your video and it is pretty clear, so I will try in my game but I&#039;m sure it&#039;ll work since it did for you !<br /><br />Another part of the team is working of making 8F code execution on french versions but it doesn&#039;t appear to be so obvious because 8F doesn&#039;t have the expected effects. They are still trying to find a solution.<br />I am a complete newbie about Save Corruption that I discovered recently, and I don&#039;t know if there&#039;s a way to use it to do interesting things while still be able to play the game after (eg storing key items on PC, then clean the game of messy effects, withdraw them and continue playing).<br /><br />Do you have any link about this glitch and what you can do with it ? I&#039;ve seen it to be used on speedrunning the game on a couple of videos so apparently you can warp to different maps. Is that all ?<br /><br />Thanks !<br /><br />PS : Thank you also for the french translation but don&#039;t worry English is fine for me. (I know french are not known for their good mastering of english, but hey I&#039;m half italian so it should do the job !)<br />


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, it works fine as in your video but yes, when Oak rates my pokedex, it freezes. Might there be a way that the number of pokemon seen is above 1 but less than 152 ?


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You&#039;re welcome!<br /><br />Pigdevil2010&#039;s latest 8F party PokÃ©mon set up (bootstrap code) for English Red/Blue is:<br /><br />[quote]<br />You must have exactly 5 Pokemon in a party, these are:<br />Pidgey with 233 HP<br />Parasect<br />Onix<br />Tentacool<br />Kangaskhan<br /><br />[code]<br />; Initial hl = D163<br />$D163 &lt;- 05 || dec b<br />$D164 &lt;- 24 || inc h&nbsp; &nbsp; ; h = D2<br />$D165 &lt;- 2e ||<br />$D166 &lt;- 22 || ld l, 22 ; l = 22 <br />$D167 &lt;- 18 || <br />$D168 &lt;- 02 || jr 2&nbsp; &nbsp;  ; pc = D16B<br />$D16B &lt;- 24 || inc h&nbsp; &nbsp; ; h = D3<br />$D16C &lt;- 00 || nop<br />$D16D &lt;- e9 || jp hl&nbsp; &nbsp; ; pc = D322<br />[/code]<br />[/quote]<br /><br />In order to &#039;port&#039; this code for the French, German, Spanish and Italian versions to use with the equivalent items &quot;7EME STAGE&quot; (FR, IT), &quot;P7&quot; (ES), &quot;S7&quot; (DE) (all hex: 5D) we only have to change the 22 in ld l,22 into 27 (Graveler instead of Onix), because of the item 3 address being D327 instead of D322 in language versions which aren&#039;t English or Japanese.<br /><br />Sample code from item 3:<br /><br />Limonade x21<br />CT34 x 94<br />CT08 x 201<br /><br />(3E 15 EA 5E D0 C9)<br /><br />ASM:<br />[code]ld a,15h<br />ld (D05E),a<br />ret<br />[/code]<br /><br />This gives you Mew. Or if you want a catch &#039;em all code based on the quantity of item 1, you can have these items at item 3:<br /><br />CT50&nbsp;  x36<br />CT11&nbsp;  x4<br />CT34&nbsp; x94<br />CT08&nbsp; x201<br /><br />FA 24 D3 04 EA 5E D0 C9<br /><br />[code]<br />ld a,(D324)<br />inc b<br />ld (D05E),a<br />ret<br />[/code]<br /><br />Yes, we have [url=http://forums.glitchcity.info/index.php?topic=6472.0]a thread[/url] about the &#039;save abuse&#039; glitch. You can find various tricks in that thread. You may also be interested in the &quot;[url=http://forums.glitchcity.info/index.php?topic=6914.0]documenting item underflow slots[/url]&quot; thread.<br /><br />The item past D346 (item 21) simply represents the next two addresses (the identifier is D347 as money byte 1, and the quantity is D348 as money byte 2), and this pattern continues.<br /><br />To find which variable(s) in the items pack you want to change, you can refer to this [url=http://datacrystal.romhacking.net/wiki/Pokemon_Red:RAM_map#Items]RAM map[/url]; but add 5 to them if you need to get the correct addresses for the French, Spanish, Italian and German versions.<br /><br />After this, making the following steps should tell you which item or quantity it is.<br /><br />1) Memory address = [First item position address -1] + [Cursor positon] + ([Cursor position -1])<br /><br />2) e.g. for English Yellow: D364 (exit mat destination) = D31C + x + x-1<br /><br />3) D364-D31C=48h<br /><br />4) 48h/2 = 24h<br /><br />5) Checking if 24h is correct: D365 = D31C+ 24h + 23h = D363.<br /><br />6) We didn&#039;t get the correct answer, but this means that if item 24h is D363, item 24h&#039;s quantity is D364.<br /><br />Convert that into decimal, and we get item 36 quantity; the correct item quantity for the exit warp location.<br /><br />In order to check the position of an item you are selecting with memory viewer, you can view the address CC35 and press select on the item.<br /><br />Note that items 129-256 correspond to items 1-128 again, so the above method to find what item/quantity represents an address doesn&#039;t apply for items 129-256.<br /><br />[quote author=Krys3000 link=topic=7265.msg198431#msg198431 date=1429267515]<br />So, it works fine as in your video but yes, when Oak rates my pokedex, it freezes. Might there be a way that the number of pokemon seen is above 1 but less than 152 ?<br />[/quote]<br /><br />If at the beginning after getting the 255 items and 152 PokÃ©mon, we swap certain PokÃ©mon around more, then I imagine that may be possible.<br /><br />[quote author=Krys3000 link=topic=7265.msg198430#msg198430 date=1429258549]<br />PS : Thank you also for the french translation but don&#039;t worry English is fine for me. (I know french are not known for their good mastering of english, but hey I&#039;m half italian so it should do the job !)<br />[/quote]<br /><br />OK, that&#039;s cool! I think you are great at English.&nbsp; :)


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Krys3000 link=topic=7265.msg198431#msg198431 date=1429267515]<br />So, it works fine as in your video but yes, when Oak rates my pokedex, it freezes. Might there be a way that the number of pokemon seen is above 1 but less than 152 ?<br />[/quote]<br /><br />Try doing this as soon as you get the 255 PokÃ©mon:<br />Swap PokÃ©mon 9&gt;11, PokÃ©mon 11&gt;10.<br />&gt;&gt;It gave me 64 PokÃ©mon in the dex but I still had 0 items.<br /><br />Swap PokÃ©mon 10&gt;13.<br />&gt;&gt;It gave me 8 PokÃ©mon in the dex and 255 items.<br /><br />The actual flags were 48 seen and 8 own.<br /><br />You may get different results. Hopefully that doesn&#039;t matter much. If you do, then without further analysis of what data represents the PokÃ©mon you a different Trainer ID or name may be responsible.


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you so much !<br /><br />The fix for the prevented progress works fine. With this method, I cannot store my last glitchy pokemon (which I could before) once I got Pikachu. But it&#039;s not that important since the purpose of this glitch is to prevent me to continue the game anyway&nbsp; ;D<br /><br />I gave all your informations about 8F Code Execution to the team members dealing with it. As for me, I will read all this about the save corruption and work on it !<br /><br />Now that I&#039;ve been thinking, outside of obvious benefits from 8F code execution, we also wanted to perform the trick as we wanted to know if it can be a safe way to perform the International Dokokashira Door Glitch in yellow (and to continue the game once warpped). <br />Since the ZZAZZ Glitch causes save corruption when we try to save (and the known fixes to this don&#039;t appear to work in french versions) and the Super Glitch is too messy because of TMTRAINER effect, we wanted to &quot;execute&quot; the gameshark code allowing to have 7 pokÃ©mons using 8F. If it is possible to &quot;suppress&quot; the code afterwards, then we would have performed this glitch properly !


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Happy to have helped!<br /><br />Ah, OK. Best of luck to you and your team! :)<br /><br />I am not sure what you mean by &quot;suppress&quot;ing the code but I guess you mean to get 6 PokÃ©mon again.<br /><br />This code should give you 7 PokÃ©mon.<br /><br />Get 7 PokÃ©mon:<br />Lemonade x7<br />CT34 x104<br />CT09 x201<br /><br />3E 07 EA 68 D1 C9<br /><br />[code]ld a,07<br />ld D168,a<br />ret<br />[/code]<br /><br />If you change the Lemonade to x6, the code should give you 6 PokÃ©mon again.<br /><br />Unfortunately after I got 6 PokÃ©mon and used the code to get 7, it didn&#039;t work as expected. My number of PokÃ©mon originally being 6 instead of 5 was responsible. I don&#039;t know why that is the case because Pigdevil2010&#039;s code jumps over PokÃ©mon 5 (D16D). However, there is a simple work-around to that; use the code two times in a row. The first time it gave me 7B (dec:123) PokÃ©mon; the second time it gave me 7 PokÃ©mon.<br /><br />But assuming this counts as an &quot;international dokokashira door&quot; effect I encountered another problem, taking four steps caused the game to freeze after a PokÃ©mon fainted and I couldn&#039;t spot any cool effects. Maybe that&#039;s another French version thing. :(<br /><br />I will try it on Yellow after I set up arbitrary code execution on French Yellow.<br /><br />Here is a save file for French Red with arbitrary code execution set up, by the way.<br />https://mega.co.nz/#!UoECGTgC!XP1yNsyZYwc5bYalbWWNWU8uxONwLfbULKQPDtUYp_o


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Thanks again,<br /><br />We have tried this. Indeed it seems to crash after 4 steps. Using the gameshark code directly, it crashes too. So the International DKD seems to fail in french RB, but to be honest we didn&#039;t even tried since we are more interessed in Yellow DKD, because it allows us to warp.<br /><br />French Yellow IDKD using the gameshark code or ZZAZZ or Super Glitch works fine, does not crash, and allows to warp. Of course, triggering it without a code execution makes it unstable (we can&#039;t save, we can&#039;t fight, etc.), so I guess the challenge now is to get this code execution to work on french yellow&nbsp; :P !<br /><br />Once again thank you for your support. We now manage to do the code execution at least in R/B, and to understand how it works&nbsp; :D<br /><br />Edit : Warp of course is an unappropriate word to describe the way IDKD works. I guess you understood what I meant :)


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Awesome :D.<br /><br />Well I just finished setting everything up. The effects didn&#039;t seem that interesting and I don&#039;t know many, but one of the effects was box PokÃ©mon 9&#039;s species identifier (first byte) reducing every four steps. So if you changed to another box with a Gyarados (16h) as PokÃ©mon 9, you could probably turn it into Mew (15h), but it would be a hybrid between Mew and Gyarados.<br /><br />Unfortunately this effect breaks the ws l&#039; m (hex:63) item because it is supposed to run code initially from DA84 (number of PokÃ©mon in box 1 and it is going to access PokÃ©mon 9); however, you can deposit the seventh PokÃ©mon to get six.<br /><br />For some reason, I didn&#039;t experience any warping. :/<br /><br />Set up for the ws l&#039; m glitch item in French Yellow:<br /><br />Tangela with 233 HP<br />Nidoking<br />Metapod<br />Haunter<br />Flareon<br />Parasect<br />Kadabra<br />Tentacool<br />Grimer<br />Any Pokemon<br /><br />Items:<br />Limonade x7<br />CT34 x102<br />CT09 x201<br /><br />3E 07 EA 67 D1 C9<br /><br />[code]<br />ld a,07<br />ld (D167),a<br />ret<br />[/code]<br /><br />Save file, as before. https://mega.co.nz/#!spVlmTLY!P4YFZLdPjutoKTuHl_2rcNyTvCXAkomK8ftPLlIppLc<br /><br />Edit: Yes, it&#039;s possible to change Gyarados into Mew.<br /><br />[img]http://i3.minus.com/ibgm0B6wtcaKht.png[/img]


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because of dinner issues, I will not be able to test before, like, 30-40 minutes.<br /><br />But to answer your question, &quot;warping&quot; doesn&#039;t work everywhere. By experience, it works north of vermillion by going south after 1024 steps (at least). Maybe that was the problem you had. We&#039;ll test it after :)


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Krys3000 link=topic=7265.msg198438#msg198438 date=1429289416]<br />Because of dinner issues, I will not be able to test before, like, 30-40 minutes.<br /><br />But to answer your question, &quot;warping&quot; doesn&#039;t work everywhere. By experience, it works north of vermillion by going south after 1024 steps (at least). Maybe that was the problem you had. We&#039;ll test it after :)<br />[/quote]<br /><br />Indeed, I turned Route 6 (north of Vermilion City)&#039;s south connection into Lavender Town. Thank you for that tip.<br /><br />(and a while ago I read on [url=http://glitchcity.info/wiki/index.php/International_%27dokokashira_door_glitch%27]the article[/url] that TheZZAZZGlitch wrote about south connection manipulation too)


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I tried using your save file. Indeed warping works fine while you do it in a place where it works.<br /><br />But, once the first and seventh pokemon are swapped, when I try to swap back 1-&gt;7 in order to deposit the seventh and &quot;restore&quot; the normal 6-pokemon team, the game crashes.<br /><br />I also have a crash when I toss a limonade and use WS. Do you know a way to prevent this ? The idea is still to &quot;purify&quot; the game after a successful IDKD&nbsp; :)


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  If you use ws &#039;l m at a PC, put the FF at top as normal, but then change boxes immediately without walking, your important stored PokÃ©mon required for arbitrary code execution won&#039;t be corrupted. But there is another problem that you have to deal with.<br /><br />Item 4&#039;s quantity may be reduced every four steps, and this is part of the code for obtaining 7 or 6 PokÃ©mon. To work around that, you can:<br /><br />1) Put an unimportant item in the place of item 4 (such as item 1)<br />2) Go one step in front of the PC when you are finished with the international dokokashira door glitch corruptions you want to do.<br />3) Change to the original box<br />4) Put item 4 back in place<br />5) Change Limonade&#039;s quantity to 6.<br />6) Put your &#039;Cancel button&#039; back where it belongs (slot 7)<br />7) Change back to the box with your stored PokÃ©mon arbitrary code execution set up and don&#039;t take any more steps.<br />8) Then I think that using ws &#039;l m will give you six PokÃ©mon again. If it doesn&#039;t, save and reset. I had a problem like this before with running the [url=https://www.youtube.com/watch?v=rENVogF7izQ]unused gift PokÃ©mon function[/url] in Yellow. I&#039;m not sure why.<br /><br />Unfortunately as you&#039;ve most likely noticed, one of your PokÃ©mon will become corrupted - the one that you put in slot 7. So it is good to use one that isn&#039;t valuable.<br /><br />[img]http://i2.minus.com/igLQmXdPq9m6c.png[/img]<br /><br />You can try depositing PokÃ©mon other than the Q/Retour or the corrupted PokÃ©mon; but when I try to deposit Q or the corrupted PokÃ©mon the game freezes, sadly.<br /><br />I found out that if you use memory viewer to give that PokÃ©mon a 50h in its name, then you can deposit it without a freeze. This would be more trouble as if it wasn&#039;t enough, but you could use ws &#039;l m later with different items to put 50h in those PokÃ©mon&#039;s names.


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Thank you. I will try your way. But meanwhile, we have found a way to complete it. It might be a modified version of your fix, and it is a very prototype method so since we are starting to understand how 8F Code Execution works, we might still be doing unnecessary things. Here are the steps as communicated by our team member who succeded this way :<br /><br />[u]Before activating WS[/u]<br />- As &quot;Any Pokemon&quot; in the PC, deposit Tentacool (this is to facilitate the trick and allow the reusing of WS afterwards)<br />- Have Grimer on your team<br /><br />[u]IDKD[/u]<br />- Normally activate the WS item while having 7 Limonade.<br />- Buy a 6th item (eg a Pokeball) and place it at position 5 (alternatively you can swap item 1 and 4 apparently)<br />- Swap pokemon 1 and 7.<br />- Warp to any place<br /><br />[u]On stabilizing IDKD[/u]<br />- Release Tentacool (the above one) then Grimer<br />- Deposit Grimer then another pokemon (preferably a Tentacool, in order to quickly be able to perform the trick again)<br />- Deposit the seventh pokemon in another box (it will not freeze, then)<br />- Your original first pokemon will be back at place 1 and [b]not be corrupted[/b].<br />- Reset your original 5th item at this position.<br /><br />Everything will be normal then. This might not work to warp in more than 23 localisations beneath the original one. But since it did not broke the code execution, one should be able to do it again if needed.<br /><br />If you just wanna warp, then you don&#039;t care about the WS anymore, just deposit grimer (for example) then the seventh. Clear the box and the items, you just have to store permanently WS in the PC since you can&#039;t toss it.<br /><br />Also note than even with your technique you can uncorrupt pokemon 1. After you have reswapped 1 and 7, do it again twice. The pokemon 1 will be normal again. <br /><br />Voila !


subject: It seems we have lost something very dear...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is there any possibility of the hooked metapod coming back to GCLF? <br /><br />Who would be down for having our little buddy make an awesome comeback?


subject: Re: Save corruption-triggered Prevented Progress
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello again,<br /><br />Just to say that I tried your fix and it works fine, as expected&nbsp; ;D and to confirm you can swap pokemon 1 and 7 twice more to uncorrupt it :)<br /><br />A part of the team will now work on that hybrid pokemon stuff about DKD, because we believe it to be another interesting way to get any pokemon. And I guess there is fun to have with that other property of this glitch :<br />[quote]Items in 16th, 21st, 39th and 43rd slot in the PC have their identifiers decremented every 4 steps.[/quote]<br /><br />Another part will focus on 8F Code Execution exhaustive testing on french versions, and as for myself, I will start save corruption-related tests. At least, as soon as I finish testing 4G trade-cloning (which works for sure as I succeded, and presents no risk for the save file, but seems to work randomly).<br /><br />So, If we find ourselves stuck, we might come back with questions&nbsp; :P<br />Thanks !


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey everyone,<br /><br />I&#039;m starting to investigate save abuse in RBY, using my french version. Outside of traditionnal warp thing, I read through the thread, and I wanted to spot out any useful effects.<br /><br />[u]Start the game with any item[/u]<br /><br />So the first interesting thing about save abuse is that it allows someone to start the game with any item he wants. This is roughly an adaptation of the Prevented Progress Glitch&#039;s full demonstration using Save Corruption : http://glitchcity.info/wiki/index.php/Oak%27s_Parcel_prevented_progress_glitch but it will only work in R/B.<br /><br />The idea is to store any item you want in the PC before fixing the item bag (step 5). Continue steps normally as your progress will not be prevented in R/B version because the glitch was fixed. You can then fully fix your game by depositing the last glitch pokemon you have (and release all of them). Your game should entirely be back to normal, and you can withdraw previously stored items to use it on your game. Outside of obvious benefits from having master balls or key items, you can use this to start the game with the surfboard, for example.<br /><br />For some reason in my french version, it is not possible to catch a pokemon to reduce the number of pokemon so you have to deposit 254 of them. The only fix I know to this is using the safari zone glitch (see below) to catch a pokemon in it, then warp.<br /><br />We are discussing ways to fix game after corruption on another thread : http://forums.glitchcity.info/index.php?topic=7265<br /><br />[u]Safari Pokemons ?[/u]<br /><br />VaeporSage documented on page 6 this glitch<br />[quote]By switching the third Pokemon with the thirty-sixth immediately after corrupting the save, I was told that my Safari game was over. I paid to get &quot;back&quot; in, and swapped those two Pokemon again. This disabled the step count (500/500) and allowed me to walk around for as long as I liked. [/quote]<br /><br />So I did it in Red, and tried to do something with it. My idea was to start the game with safari pokemons. This is how I discovered the fix to the previous glitch, but unfortunately, since the real pokemons you catch while swapping glitch pokemons seems to disappear, once you warp and fix your party with the PC, you don&#039;t have them anymore. And since there is no PC to fix your party in the safari zone, there don&#039;t seem to be a way to keep them (and even if, you wouldn&#039;t be able to warp anymore, so you wouldn&#039;t be back to palet town).<br /><br />I don&#039;t know if you can see a way to achieve it. So far, this safari zone thing seems to be useless because you can&#039;t exit it without warping through 1-&gt;10 pokemon switch.<br /><br />[u]WTW ?[/u]<br /><br />So I also have been trying this :<br />[quote]Through utter luck today, I found a simple walk-though-walls method that will probably save your files a trillion times over.<br /><br />Switch the Pokemon two slots above the first Pokemon with the fifth Pokemon, and wall tiles will instantly &#039;de-wall&#039; themselves.[/quote] <br /><br />From VaeporSage again. But it didn&#039;t work for me, nor in Red, neither in Yellow. Bert seems to have succeeded but maybe I&#039;m missing something here.


subject: Trainer-Fly/Box underflow available text boxes that execute arbitrary script
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  List may be updated. Please feel free to add your finds by double clicking 0:2882 (Yellow) or 0:2992 (Red) in BGB and seeing what hl is after BGB brings up the debugger when you return to a Trainer-Fly route.<br /><br />Below are text box sources for when you talk to something like an object (as opposed to your last text box being the start menu) and return to a route that you have a Trainer-Fly set up in.<br /><br />If you can change the memory address in hl to start with 08, this will mean that your text box will activate arbitrary code followed by the 08! Or if you put a 00 followed by text characters there and a 57; it is possible to create a custom text box.<br /><br />Yellow: PC and Trainer-Fly south of Saffron hl=D7C8<br /><br />Yellow: Some place with PC as last text, I unfortunately cannot remember: hl=D7C8<br /><br />Yellow: &quot;Lots of PokÃ©mon stuff&quot; + Trainer-Fly north of Cinnabar: D2C3 (may be promising?)<br /><br />Yellow: PC and Trainer-Fly south of Lavender: C331<br /><br />Red: &quot;Lots of PokÃ©mon stuff&quot; + Trainer-Fly north of Cinnabar: CD5F<br /><br />Red: Cinnabar coach guy + Trainer-Fly north of Cinnabar: D7E9<br /><br />Red: PC and Trainer-Fly west of Celadon:&nbsp; D7DF<br /><br />Red: &quot;Tons of PokÃ©mon stuff&quot; in Celadon Mart + Trainer-Fly left of Celadon: D717<br /><br />Non-text box opening map scripts:<br /><br />Non-text box opening scripts are values for individual map scripts from D5F1 onward that are not relevant to maps with Trainers, and/or are not 01 (because 01 means a normal script that opens up a text box and gives an encounter like Trainer-Fly). They can only be accessed with stored item underflow, the [url=http://glitchcity.info/wiki/index.php/Walking_lag_glitch]walking lag glitch[/url], or further arbitrary code execution.<br /><br />I&#039;m looking/checking if you can get any good script locations (such as in your items, I wish) with box item underflow or the walking lag glitch.<br /><br />Route 4: Jack-Fly from the Paras Trainer, change boxes, reset, return, talk to her again, and beat her. This made the game execute F0F5 (i.e. D0F5).


subject: Re: Seafoam Islands blank text box glitch in Red/Green/Japanese Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I re-visited this to see if any versions executed an arbitrary script. Sadly, the west entrance script is taken from ROM (non-writable) locations 077D and the east entrance script is taken from 0411 in all versions. However, the reason why the texts are different between Japanese Red/Green and Japanese Blue seems to be that the data at those pointers are different.<br /><br />Method:<br />In BGB, double-click on any of the following addresses to set a breakpoint when you view a text box.<br /><br />Midori v1.0: 1464<br />Midori Rev A: 1452<br />Ao (Japanese Blue): 29B0


subject: Re: Trainer-Fly/Box underflow available text boxes that execute arbitrary script
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just posting this here since it&#039;s relevant to the current topic, but it is possible to write any byte to any location using a custom text pointer.<br /><br />Setup:<br />1. Walk to an NPC with TextID of 0 (I chose the boy talking to the girl on Route 6)<br />2. Change Text Pointer (endianness) to the location with your text pointers (For me, my text pointers were inserted in D371.)<br />3. At the location where the text pointer points to, put the same address of the text pointer + 2. (D373)<br />4. Place the following bytes starting from the address written above.<br /><br />[code]<br />AAAA = Address to write bytes to. (with endianness)<br />03AAAA00&lt;bytestowrite&gt;5050 <br />[/code]<br /><br />Unfortunately, it&#039;s impossible to copy bytes that correspond to text commands, so this may not be a suitable approach for writing bytes.


subject: Re: Trainer-Fly/Box underflow available text boxes that execute arbitrary script
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7267.msg198449#msg198449 date=1429380246]<br />Just posting this here since it&#039;s relevant to the current topic, but it is possible to write any byte to any location using a custom text pointer.<br /><br />Setup:<br />1. Walk to an NPC with TextID of 0 (I chose the boy talking to the girl on Route 6)<br />2. Change Text Pointer (endianness) to the location with your text pointers (For me, my text pointers were inserted in D371.)<br />3. At the location where the text pointer points to, put the same address of the text pointer + 2. (D373)<br />4. Place the following bytes starting from the address written above.<br /><br />[code]<br />AAAA = Address to write bytes to. (with endianness)<br />03AAAA00&lt;bytestowrite&gt;5050 <br />[/code]<br /><br />Unfortunately, it&#039;s impossible to copy bytes that correspond to text commands, so this may not be a suitable approach for writing bytes.<br />[/quote]<br /><br />Cool. Thanks for sharing.<br /><br />Well, I just went through many (probably all but I&#039;m unsure) routes with Trainers in Yellow, and the Route 4 one was the only one that executed arbitrary code for &#039;walking lag glitch&#039; that isn&#039;t in a place like VRAM or SRAM. Aww.<br /><br />I haven&#039;t been through absolutely every route with Trainers that can have the &quot;!&quot; yet. I tried Fighting Dojo and I got the script for beating the Fighting Dojo master without beating him. I tried the entrance of Victory Road and got a freeze. I tried the entrance to Rock Tunnel from Lavender Town and had to deal with many glitch sounds. Eventually the game jumped to A025; and BGB thought that was an FF, so you can probably guess what happened; a 00 39 freeze.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=6472.msg198446#msg198446 date=1429360274]<br />Bert seems to have succeeded but maybe I&#039;m missing something here.<br />[/quote]<br /><br />I&#039;unno, I just did it and got it to work. Not sure why everyone else can&#039;t. Maybe it&#039;s got something to do with bag contents or what Glitchmon are switched?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I switch the fifth with the glitch pokemon that is 2 slots above the first one. Immediately after the game begins, just as VaeporSage said.<br /><br />I wouldn&#039;t be surprise, considering I am playing a french game, if I was the only one that failed but it appears some could and some couldn&#039;t in this thread so there might be something we don&#039;t get and I will look further into this :)


subject: Re: It seems we have lost something very dear...
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You know this thread is a good thing because it&#039;s been a week now that I want you guys to notice that &quot;accrochÃ©&quot; in this context is wrong. Also you should not use &quot;de&quot; while referring to a pokemon.<br /><br />You should say &quot;Le cafÃ© du Chrysacier HameÃ§onnÃ©&quot;.<br /><br />That was a pretty useless (yet accurate) information you probably don&#039;t care about. You&#039;re welcome&nbsp; ;D


subject: Re: It seems we have lost something very dear...
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7266.msg198453#msg198453 date=1429439401]<br />You know this thread is a good thing because it&#039;s been a week now that I want you guys to notice that &quot;accrochÃ©&quot; in this context is wrong. Also you should not use &quot;de&quot; while referring to a pokemon.<br />[/quote]<br /><br />yay for google translate (and google translate that was done several years ago!) I guess.


subject: Re: It seems we have lost something very dear...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7266.msg198453#msg198453 date=1429439401]<br />You know this thread is a good thing because it&#039;s been a week now that I want you guys to notice that &quot;accrochÃ©&quot; in this context is wrong. Also you should not use &quot;de&quot; while referring to a pokemon.<br /><br />You should say &quot;Le cafÃ© du Chrysacier HameÃ§onnÃ©&quot;.<br /><br />That was a pretty useless (yet accurate) information you probably don&#039;t care about. You&#039;re welcome&nbsp; ;D<br />[/quote]<br /><br />Fixed :P


subject: Re: PokÃ©mon Glitch Discussion Stickies
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Good job doing this. The Stickies occupied all first page, and the new threads couldn&#039;t see... I thought in create a new thread that serve of compilation for the Stickies, but this is okay and better. Thanks.


subject: Generation IV and V Trade Cloning (without GTS)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Hello everyone,<br /><br />I haven&#039;t seen any thread discussing trade cloning in Generation IV. I guess the reason why this method was never really investigated was that GTS Cloning is easier and can be done with one game only.<br /><br />Unfortunately GTS service on Nintendo DS is now close. Therefore I have been working on that cloning method for my website, and will publish it soon (I&#039;d like to try in Generation V also). So for those of you still playing Gen IV, here is my work on this :<br /><br />If you don&#039;t know trade cloning, it&#039;s the method used to clone in Gen I and VI, and involves two games on two consoles, and interrupting the trade process between the two by shutting down one of the console. I tried every timing and every way to do this and I can say these are the most successful parameters I know :<br /><br />[list][li]DS 1 should have the pokemon you want to clone (&quot;A&quot;) at first position. DS 2 should have the pokemon that will be erased (&quot;B&quot;) at first position.[/li]<br />[li]Enter the Union Club (not sure that&#039;s how it is called in english ; it&#039;s on the second floor of the pokemon center and involves IR communication, not Wi-fi). DS 2 should start the trade.[/li]<br />[li]Allow the trade to run until you have the &quot;communication&quot; text at the end of the trade animation. Note the clock which performs around 4 turns, each turn can be separated in 8.[/li]<br />[li]Shut down DS 1 at 3 turns + 3/8th. DS 2 should display an error. Press A and see that pokemon A should now be on this game, just as a normal trade. [b]Please note a normal human should press the button when he sees the clock at 3+2/8th, because of the reaction time.[/b] Otherwise you will probably miss it.[/li]<br />[li]Start the other game in DS 2. After the title screen it should also display an error. If not, then it didn&#039;t work. I have no idea why it happens sometimes only.[/li]<br />[li]In the party of the game in DS 1 you should still have Pokemon A. This does not work everytime. Even if you had the error message, it might not have worked. In this case the only thing to do is retry.[/li]<br />[/list]<br /><br />Here are important observations you need to read, and I&#039;m still working on this so any contribution will be a good thing :<br /><br />[list]<br />[li]It never worked for me at first try. Moreover, if I do this glitch and have the communication error on DS1 (whether it worked or not), then I exit both union rooms, save, and reset the games so that I don&#039;t have the error again, it [b]never works[/b]. I am not sure whether this is a real thing or just an extraordinary coincidence. But there is an obvious difference in the saving process when the previous trade was interrupted as the post-animation communication is longer (and this is common in pokemon games, as for exemple interrupting the saving process while you send a pokemon to the pokewalker in HG/SS will cause the next sending process to be two times longer). This should be investigated.[/li]<br />[li]I never managed to clone when DS 1 started the trade. But I haven&#039;t tried much, so this might not be a necessity.[/li]<br />[li]When I tried to clone the pokemons that were not in the first position in the party, it never displayed the communication error and all trades were successful without cloning. I have not, at this time, tried to put Pokemon A at first position but Pokemon B in another position.[/li]<br />[li]I am quite sure of having successfully cloned a pokemon while shutting down DS 1 at 3 turns+1/8th so it might not be important to be that accurate. But 3+3/8th is the most successful moment I experienced so far.[/li]<br />[li][b]I am playing a french version. I have no idea how this works in other localisations.[/b][/li]<br />[li]So far I have not tried in Platinum or HG/SS versions.[/li]<br />[/list]<br /><br />Have you ever done this glitch ? If you have any useful informations for me, I&#039;ll take them gladly. Otherwise, if you are interessed, I invite you to test this and see what you get&nbsp; ;) <br /><br />Edit : trade cloning works in Gen V, see below


subject: Re: Generation IV Trade Cloning (without GTS)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, so it&#039;s pretty much the same thing as Gen 6. Bulbapedia says it&#039;s common to corrupt save data, but that sounds like speculation. I&#039;ve cloned hundreds of pokÃ©mon in Y with this trade method and it is safe. I&#039;m pretty sure it works on Gen 5, but it was barely researched at all since DNS abuse was already a thing. Thanks for doing this. :)


subject: Re: Generation IV Trade Cloning (without GTS)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well within the week I must have done 50-60 trys, and I lost no save file so I really thing that corruption thing is very unlikely and yes most probably an incorrect assumption.<br /><br />Or I was incredibly lucky !


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did some digging into this :<br /><br />[u]Start the game with safari pokemons[/u]<br /><br />- Start the game with save corruption<br />- Switch 3&gt;36. You will be transported to safari zone. Pay, and enter. You can switch back 3&gt;36 to have unlimited steps. Though as you will see this is not useful because you can&#039;t have the caught pokemons for now.<br />- Catch any pokemon. It will be a Magmar, and reduce the number of pokemons you have to 51.<br />- Switch 1&gt;10, you now have 255 items.<br />- Go to the 36th item, and toss 249. Exit safari zone, and you will be in Fuchsia City.<br />- Go the PC and withdraw the Potion to fix your bag. Exit the PC, and switch 1&gt;10 again. This will allow you a &#039;last warp&#039; but don&#039;t use it now. Instead, use the PC to deposit 50 pokÃ©mons, keeping the last one.<br />- Go back into safari zone (by feet, this time). Catch any pokemon you want, you can catch more than 5 if you have changed the box before leaving the PC.<br />- Open the bag, and go to the 36th item which you will have 7. Toss 6.<br />- Exit the safari zone to be in Viridian City.<br />- You won&#039;t be able to encounter any pokemon or to talk to any NPC until you deposit the last glitch pokemon.<br />- You can now fix your bag using the NPC on Route 1 that will give you 1 Potion. If this doesn&#039;t fix the bag, you can go to Viridian&#039;s shop get Oak&#039;s Parcel, it will fix it and you will still have the Parcel.<br />- You are now free to start the game with safari pokemons in your party !<br /><br />This was tested on Red but I assume it works in yellow.<br /><br />However, in french Red, as I reported earlier, attempting to catch any pokemon outside of safari zone witch 255 pokemons in your party will freeze the game. So you have to go the safari zone first, but an alternate way to do this is to warp to fuschia in the first place, go to safari zone, catch Magmar, then exit the safari zone, fix the bag, activate last warp mode and deposit the pokemons. Then, you can go back to safari zone. In french yellow catching a pokemon with 255 pokemons if the party does not crash the game, so I can catch any pokemon elsewhere instead (but I still need to be able to go to the safari zone by feet, so...). I don&#039;t know if this freeze happens in US R/B versions.<br /><br />Another alternate way that works in french version is to warp to Fuschia, fix the bag then active last warp mode. Deposit 254 pokemons and perform the glitch. This is obvious because the only reason to catch Magmar is to reduce the number of pokemon to deposit. But it&#039;s way longer so I prefer going twice into the safari zone.<br /><br />The last warp thing allows you to adapt this glitch to catch any pokemon and start the game with :<br /><br />[u]Start the game with any caught pokemon[/u]<br /><br />- Start the game with save corruption<br />- Switch 3&gt;36. You will be transported to safari zone. Pay, and enter. You can switch back 3&gt;36 to have unlimited steps. Though as you will see this is not useful because you can&#039;t have the caught pokemons for now.<br />- Catch any pokemon. It will be a Magmar, and reduce the number of pokemons you have to 51.<br />- Switch 1&gt;10, you now have 255 items.<br />- Go to the 36th item, and toss a number you want to warp to a place of your choice. You need to be close to a PC, so the best thing is to warp to a town. Exit the safari zone to warp.<br />- Go the PC and withdraw the Potion to fix your bag. Exit the PC, and switch 1&gt;10 again. This will allow you a &#039;last warp&#039; but don&#039;t use it now. Instead, use the PC to deposit 50 pokÃ©mons, keeping the last one.<br />- Go any place you want to catch a pokemon you want. Since you have masterballs in the 30th slot, this is easy to do. You can catch more than 5 if you have changed the box before leaving the PC. When you&#039;re done, go back to the Pokemon Center.<br />- Open the bag, and go to the 36th item. Toss all but one.<br />- Exit the Pokemon Center to be in Viridian City.<br />- You won&#039;t be able to encounter any pokemon or to talk to any NPC until you deposit the last glitch pokemon.<br />- You can now fix your bag using the NPC on Route 1 that will give you 1 Potion. If this doesn&#039;t fix the bag, you can go to Viridian&#039;s shop get Oak&#039;s Parcel, it will fix it and you will still have the Parcel.<br />- You are now free to start the game with the newly caught pokemons !<br /><br />This glitch goes under the same considerations, about the safari zone, than the previous one.<br /><br />I think there&#039;s a way to go to Saffron to get Hitmonlee/chan, and start the game with them. I&#039;ll test that too.<br /><br />Oh and I might have found another way to WTW but this is too early to tell as I need to investigate.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  Getting Hitmonlee/chan was a little more tricky since you need to avoid a normally unavoidable fight, but it can be done using the property of the WTW I found.<br /><br />[u]Start the game with hitmonlee/hitmonchan[/u]<br /><br />- Start the game with save corruption<br />- Switch 1&gt;10, you now have 255 items.<br />- Exit your house and go to the rival&#039;s one.<br />- Go to the 36th item, and toss 246. Exit the rival&#039;s house, and you will be in Saffron City. If you do this with your house, you will be stuck because of a Rocket Grunt.<br />- Go inside the dojo. Then, go here :<br />[img]http://image.noelshack.com/fichiers/2015/17/1429536687-rouge.png[/img]<br />- The 35th item should now be Masterball x0. Toss 145. You now have the ability to walk through certain walls. As you will notice, this is very messy so just go straight to the pokeballs. And pick the pokemon you want (which will go to box 1).<br />- Now the game is so messy you can&#039;t do anything and you can&#039;t exit the dojo. So instead, switch 3&gt;36. You will be transported to safari zone. Pay, and enter. Catch a pokemon, it will become a magmar and reduce your party to 51 pokemons.<br />- Check item 36th that you should have 10, and toss 9. Exit safari zone and you will be in Viridian.<br />- Go to the PC, and change box for Box 2, now start depositing 50 pokemons. Withdraw hitmonlee/chan in box 1 and you can now deposit the last glitch pokemon.<br />- Fix the bag by getting the potion from the route 1&#039;s NPC. If this doesn&#039;t fix the bag, you can go to Viridian&#039;s shop get Oak&#039;s Parcel, it will fix it and you will still have the Parcel.<br />- You are now free to start the game with your Hitmonlee/Chan !<br /><br />This WTW ability can be used in any place where your 35th item is 0x. But it is too messy for a normal use in bypassing cities. I will try to find more applications to this.<br /><br />Note : if you get out of safari zone without warping you will be back in saffron city. You can then warp back to Viridian, using the SHOP. If you try to warp from the Pokemon Center, you will be in glitch city for some reason I don&#039;t understand.<br /><br />Also for the other glitches I posted earlier, it doesn&#039;t seem necessary to fix the bag then swap 1&gt;10 again. I will check that and remove it.<br /><br />[u]Start the game with eevee[/u]<br /><br />An easy one<br /><br />- Start the game with save corruption<br />- Switch 1&gt;10, you now have 255 items.<br />- Go to the 36th item, and toss 250. Exit the house and you will be in Celadon.<br />- Get inside the Mansion from behind and get Eevee which will go to box 1.<br />- Switch 3&gt;36. You will be transported to safari zone. Catch a pokemon, it will be a Magmar and will reduce the number of pokemon in your party to 51.<br />- Check item 36th that you should have 6, and toss 5. Exit the building and you will be in Viridian.<br />- Go to the PC, and change box for Box 2, now start depositing 50 pokemons. Withdraw Eevee in box 1 and you can now deposit the last glitch pokemon.<br />- Fix the bag by getting the potion from the route 1&#039;s NPC. If this doesn&#039;t fix the bag, you can go to Viridian&#039;s shop get Oak&#039;s Parcel, it will fix it and you will still have the Parcel.<br />- You are now free to start the game with your Eevee !<br /><br />The safari part is necessary to reduce your party for the same reason as before. This might not be a necessity on US versions.<br /><br />Also if you can get to a stone in your bag, you can evolve Eevee.


subject: Re: Generation IV and V Trade Cloning (without GTS)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Aaaand I just cloned a Reshiram using a Black &amp; White version. The timing seems to be half a turn. Sometimes it seems the clock starts &quot;before&quot; 0 turn. Since I only cloned once so far, I don&#039;t know how important it is. I need to further investigate on this but I just wanted to report that it works.


subject: Re: Generation IV and V Trade Cloning (without GTS)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=7268.msg198462#msg198462 date=1429557109]<br />Aaaand I just cloned a Reshiram using a Black &amp; White version. The timing seems to be half a turn. Sometimes it seems the clock starts &quot;before&quot; 0 turn. Since I only cloned once so far, I don&#039;t know how important it is. I need to further investigate on this but I just wanted to report that it works.<br />[/quote]<br /><br />Nice! So is Gen 3 really the only gen without any sort of trade-interruption cloning? That&#039;s impressive.


subject: Re: Generation IV and V Trade Cloning (without GTS)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It has been very easy to clone in Emerald using the battle frontier, I don&#039;t think it was further investigated if we can trade-clone. In my free time, I will try to do it :)


subject: Re: Questions? (R/B)
poster_name: Crystal_
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]How are types stored? R/B only.[/quote]<br /><br />The table is at 0x3e474 (f:6474) in red/blue and the format for each entry is [attacking type][defending type][damage multiplier]. Damage multiplier is 0x05 for not very effective, 0x14 for super-effective, and 0x00 for ineffective. This value will be divided by 0x0A during damage calculation. Any combination not present in that table has a default effectiveness of neutral (10 or 0x0A).<br /><br />See here: https://github.com/iimarckus/pokered/blob/master/data/type_effects.asm<br /><br />Type constants: https://github.com/iimarckus/pokered/blob/master/constants/type_constants.asm<br />Types with an index equal or higher than 0x14 will be treated as special, the rest will be physical. <br /><br />[quote]Know any good overworld sprite editors? R/B please.[/quote]<br /><br />The pokered dissasembly. You just need the sprite in png format and pokered will do the rest for you converting the image to 1bpp/2bpp. Of course, the size must match with the original sprite and you would use 2 and 4 different shades/colors for 1bpp and 2bpp respectively.<br />https://github.com/iimarckus/pokered/tree/master/gfx/sprites


subject: SUCCESSS!!!!
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Kain
icon: exclamation
body:
  I did it!<br />[img]http://i.imgur.com/kfWmQNr.jpg[/img]<br /><br />Oh man.... it really took me a while...<br /><br />In the end, the game save file had an item bag glitched, but it doesn&#039;t need to have a prerequisite to work properly after loading the game. what it does need a process is when you want to run code from TM33.<br /><br />I tried various steps here and there for this finally work for me. First i noted the battle and trade (of one 8F&#039;d Pokemon) to other GSC game which obviously had an impact because it has to do something to the crystal game via the one Pokemon exchange and it&#039;s place as the fifth Pokemon position (what really does in the games memory it&#039;s beyond me maybe someone could explain it). also i had to note that the Pokemon trade has a less strict rule on when you can do it, as it can be done earlier in the process (maybe just right after you remove all items on *F&#039;d Pokemon)<br /><br />What really was my headache was the need to fly from Celadon city to Kurt house. I suppose it has to do something to some memory issues on the ruining of TM33 code.<br /><br />Once done those steps, i finally got the thing work.<br /><br />First i had to do the battle (replicate the trade was not needed)<br />[url=http://i.imgur.com/IzmZQN8.jpg]http://i.imgur.com/IzmZQN8.jpg[/url]<br /><br />Then fly from Celadon to Azalea. This is what i hadn&#039;t been doing.<br />[url=http://i.imgur.com/dicc85e.jpg]http://i.imgur.com/dicc85e.jpg[/url]<br /><br />Thanks to camper for his tip on pressing select and skip crashing item descriptions.<br />[url=http://i.imgur.com/ergDUyJ.jpg]http://i.imgur.com/ergDUyJ.jpg[/url]<br /><br />When i really noticed that everything goes to win mode.<br />[url=http://i.imgur.com/U9oE4Kg.jpg]http://i.imgur.com/U9oE4Kg.jpg[/url]<br />[url=http://i.imgur.com/qie3vqs.jpg]http://i.imgur.com/qie3vqs.jpg[/url]<br />[url=http://i.imgur.com/ApxPyMq.jpg]http://i.imgur.com/ApxPyMq.jpg[/url]<br /><br />On every video i saw on you tube i have never seen this what this girl says... until now...<br />[url=http://i.imgur.com/fLyN2EL.jpg]http://i.imgur.com/fLyN2EL.jpg[/url]<br /><br />Celebi enters the stage!<br />[url=http://i.imgur.com/RRnGBMT.jpg]http://i.imgur.com/RRnGBMT.jpg[/url]<br />[url=http://i.imgur.com/KXob8v0.jpg]http://i.imgur.com/KXob8v0.jpg[/url]<br />[url=http://i.imgur.com/CF53i8c.jpg]http://i.imgur.com/CF53i8c.jpg[/url]<br />[url=http://i.imgur.com/Z0VdTui.jpg]http://i.imgur.com/Z0VdTui.jpg[/url]<br /><br />Master ball plans worked somehow thanks to Torchikens<br />[url=http://i.imgur.com/83ERlzg.jpg]http://i.imgur.com/83ERlzg.jpg[/url]<br /><br />I had to note that you can run the code for this event any number of times and it will always activate the celebi event. so you can get more than one of that Pokemon. (IFINITE CELEIBIZ!!!! :o)<br />[url=http://i.imgur.com/cdQp7hD.jpg]http://i.imgur.com/cdQp7hD.jpg[/url]<br /><br />Well now that I&#039;m able to do this glitch sequence (man that was long... ;)) I&#039;m starting to script the tutorial video. For anyone to try and do it.<br /><br />[quote author=Torchickens link=topic=7202.msg198157#msg198157 date=1426196682]<br />Maybe I could create some arbitrary code to set the number of key items back to 08. I will look into that after I&#039;ve finished something I wanted to do.<br />[/quote]<br /><br />Can you do that code? because I&#039;m really needing it right now... plz?


subject: Re: Text box matching for Trainer-Fly glitch
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=7264.msg198427#msg198427 date=1429237742]<br />It should be $cd2d, which is wEngagedTrainerClass in the disasm. Note that the above value, wEnemyMonUnmodifiedSpecial, is only ds 1, which means the total special value is overlapped with wEngagedTrainerClass.<br />[/quote]<br />Makes sense (including for the &quot;modulo 256&quot; constraint). My bad :P<br /><br />I&#039;m looking for text boxes that may cause code to be executed in player-controllable RAM (I mean party/boxed PokÃ©mon, Daycare PokÃ©mon, and bag/PC items data. Maybe in-battle PokÃ©mon data and PokÃ©dex flags too ? It seems trickier anyway.)


subject: Re: Text box matching for Trainer-Fly glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool. If you can find such a script source, I&#039;d appreciate it if you can post it in [url=http://forums.glitchcity.info/index.php/topic,7267.0.html]this thread[/url]. :)


subject: Re: We should reproduce this on real game cartridges
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Congratulations man! :D<br /><br />Thank you very much for patience and persistence. Hope you can get the video done.<br /><br />[quote author=Kain link=topic=7202.msg198466#msg198466 date=1429576855]<br />Can you do that code? because I&#039;m really needing it right now... plz?<br />[/quote]<br /><br />Yes. I&#039;ll work on it. It&#039;s night time so it will have to wait until tomorrow (unless another coder like Crystal_ or TheZZAZZGlitch would like to make it), but I will make it a priority. For the execution I anticipate you having to link with the glitched name PokÃ©mon as enemy PokÃ©mon 5 again, but have different stored PC items before using TM33.<br /><br />Sorry for the wait.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: TMTRAINER
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, ORAS suddenly changed from being one of the most stable versions of pokemon to glass... beautiful, but waiting to be outright broken. I was really curious about this exploit when it first came out... considering those pokemon can be generated rather free-formly.<br /><br />Just for confirmation, cartridges have been broken from this, right? I don&#039;t want to mess with my only cartridge. Regardless of if I can prevent my game from breaking by not saving, I don&#039;t want to risk much.


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: MidnightNinetales
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TMTRAINER link=topic=7179.msg198470#msg198470 date=1429660966]<br />Just for confirmation, cartridges have been broken from this, right? I don&#039;t want to mess with my only cartridge. Regardless of if I can prevent my game from breaking by not saving, I don&#039;t want to risk much.<br />[/quote]<br /><br />Yes, they have, but as far as I know, it only happens when you save with the glitches in your party. I don&#039;t blame you for not wanting to risk it, though. 


subject: Re: Invalid PokÃ©mon in Gen 6
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I haven&#039;t come across any Canadian E-Shop cards to get bank to get my Alpha Sapphire mons out of the box.<br /><br />As far as I know Nintendo could be able to fix it, but their terms of services or something may be iffy on the fact that an exploit on the 3DS was used to make the game in this state.


subject: Re: Generation IV and V Trade Cloning (without GTS)
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Timing for Gen V games appear to be &quot;right after the end of the trade animation, at the beginning of the Communication text&quot;.<br /><br />This is very short, and very hard to do. Here is how the game behave :<br /><br />- You want to clone the pokemon on game 1. Start the trade with game 1, shut down game 1.<br /><br />- Too early (shutting down during the animation) : game 2 will display a communication error. Press A to be back in the union room, but you will still have pokemon 2. Game 1 will start in front of the union room entrance, and still have pokemon 1.<br />- Too late (until 2-3/8th of the Communication clock) : game 2 will display a communication error AND ask you to shut down the game. When restarted, you will either be in front of the union room entrance, or see the player exiting it. He will always have pokemon 1. Game 1 will either start in front of the union room entrance, or you will see the player exiting it. He will always have pokemon 2.<br />- Very late (after 3/8th) :&nbsp; game 2 will display a communication error. Press A to be back in the union room, and you will have pokemon 1. Game 1 will start in front of the union room entrance, and now have pokemon 2.<br /><br />- Correct timing (between the first two) : game 2 will display a communication error. Press A to be back in the union room, and you will have pokemon 1. Game 1 will start in front of the union room entrance, and now have a clone of pokemon 1. [b]This is the only configuration that works[/b].<br /><br />Yeah, I succeeded twice in 30-40 trys. It sucks it&#039;s so hard but if you really need to clone you super-rare event pokemons, you will be patient enough&nbsp; :P<br /><br />I&#039;m still trying to do it in B2/W2 and also the gen IV method for Platinum/HG/SS, although I&#039;m sure it will work.<br />


subject: Re: We should reproduce this on real game cartridges
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Apologies for the delay, I hope this is OK.<br /><br />I made a code, but it requires a Magnet. You can get one from &quot;Sunny&quot; on Route 37 on a Sunday. I hope that you have one. If not let me know and I will work on this more.<br /><br />Please prepare the following items from stored PC item 1:<br /><br />Great Ball x62<br />Max Potion x5<br />PokÃ© Ball x61<br />Awakening x38<br />TM25 x1<br />(any x any)<br />Escape Rope x46<br />Lovely Mail x44<br />Dire Hit x44<br />Dire Hit x34<br />Squirtbottle x1<br />(any x any)<br />Dire Hit x61<br />Leaf Stone x1<br />(any x any)<br />Magnet x1<br />(any x any)<br />Ice Heal x45<br />Paralyze Heal x60<br />Repel x34<br />Super Rod x1<br />(any x any)<br />Great Ball x34<br />TM10 x1<br /><br />This code will set your number of key items to 15 and clear out your balls pocket (0 items and Cancel in slot 1).<br /><br />A Cancel will be placed in slot 2 of your key items; so I recommend that you have one of the duplicate items there. To bring the Cancel down, you can press select on the item just below it and bring it up to the top. Do this for each item.<br /><br />Eventually you may get one last item below Cancel that you can&#039;t swap to the top. However, you deposit it in the PC to get a properly terminated key items list.<br /><br />You need to activate the code by using TM33 in the Balls pocket after linking with the glitched nickname PokÃ©mon as enemy PokÃ©mon 5.<br /><br /><br />As ASM: <br />[code]inc b<br />ld a,0F<br />dec b<br />dec b<br />dec a<br />inc c<br />ld h,D8<br />ld bc,0909<br />inc de<br />ld l,B8<br />inc l<br />inc l<br />inc l<br />inc l<br />ldi (hl),a<br />xor a<br />ld bc,1212<br />inc l<br />dec a<br />ldi (hl),a<br />ld bc,1111<br />ld l,h<br />ld bc,1111<br />dec bc<br />dec l<br />dec c<br />inc a<br />inc d<br />ldi (hl),a<br />dec a<br />ld bc,1111<br />inc b<br />ldi (hl),a<br />ret[/code]<br /><br />As raw code:<br />[code]043E0F05053D0C26D8010909132EB82C2C2C2C22AF0112122C3D220111116C0111110B2D0D3C14223D0111110422C9[/code]<br /><br />I think it would be cool if there was a memory editor code based on box names for PokÃ©mon Crystal like [url=https://www.youtube.com/watch?v=ffZjCabeNr4]the one that Crystal_ made for PokÃ©mon Gold[/url] one day.


subject: Re: We should reproduce this on real game cartridges
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  This is awesome, im actually completing my pokÃ©dex on my PokÃ©mon Silver at the moment, and im only missing Espeon, Suicune, Entei, Raikou and for the longest time i thought getting celebi would be impossible, but this method seems awesome, i really wanna get a celebi! =D


subject: Re: We should reproduce this on real game cartridges
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=7202.msg198475#msg198475 date=1429819818]<br />This is awesome, im actually completing my pokÃ©dex on my PokÃ©mon Silver at the moment, and im only missing Espeon, Suicune, Entei, Raikou and for the longest time i thought getting celebi would be impossible, but this method seems awesome, i really wanna get a celebi! =D<br />[/quote]<br /><br />Nice. Good luck :).<br /><br />This duplicate key items trick is only for PokÃ©mon Crystal and if you can get a bad clone I&#039;d personally prefer the Celebi egg glitch over this. Though it&#039;s nice to get Celebi with the actual Ilex Forest event.<br /><br />For Gold and Silver, you can do [url=https://www.youtube.com/watch?v=SpfgOVfGVTo]TheZZAZZGlitch&#039;s Coin Case trick[/url] using an Egg to get Celebi in the PokÃ©dex.<br /><br />Although you can&#039;t take an Egg into the Day Care and out, as soon as you use the Coin Case you&#039;re writing to the PokÃ©mon&#039;s second species byte, allowing the Egg to hatch into that PokÃ©mon.


subject: Re: Generation II's item 00h
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If at first you donâ€™t succeedâ€¦try calling a ROM function?<br /><br />[code]	; Copy 20Ã—18 bytes of item $00â€™s description into tilemap<br />	ld de, TileMap&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; destination ($C4A0)<br />	ld hl, $A793&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; source (address of item $00 description)<br />	ld bc, TileMapEnd - TileMap ; length ($0168)<br />	call CopyBytes&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; $3026<br />	ld a, $1<br />	ld [hBGMapMode], a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; $FFD4<br /><br />.waitForB:<br />	; Keep displaying it until the B button is pressed<br />	ld a, [hJoypadDown]&nbsp; &nbsp; &nbsp; &nbsp;  ; $FFA4<br />	bit 1, a&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ; B button<br />	jr z, .waitForB<br />	ret[/code]<br /><br />As before, I placed this program at $DA10 and executed it with TM15. GameShark codes:<br /><br />011110DA 01A011DA 01C412DA 012113DA 019314DA 01A715DA 010116DA 016817DA 010118DA 01CD19DA 01261ADA 01301BDA 013E1CDA 01011DDA 01E01EDA 01D41FDA 01F020DA 01A421DA 01CB22DA 014F23DA 012824DA 01FA25DA 01C926DA<br /><br />The result in BGB is to fill the screen with â€œ9â€, which is tile number $FF. (Donâ€™t mind the colors; theyâ€™re left over from the items menu.) This matches the behavior of a Game Boy Color:<br /><br />[img]http://i.imgur.com/rBCZqhL.png[/img] [img]http://i.imgur.com/K0VQrsZt.jpg[/img]<br /><br />On a Game Boy Advance, this program produces something more intriguing:<br /><br />[img]http://i.imgur.com/OHaOmoHm.jpg[/img]<br /><br />The pattern is different each time, but the same handful of tiles always show up. Their hex values are:<br /><br />ðŸ…¿: $2A (this tile is part of the word â€œPOCKETâ€ on the items menu)<br />[b]S[/b]: $6A<br />k: $AA<br />l: $AB<br />Ã©: $EA<br />âž¡: $EB<br /><br />Bits 0, 6, and 7 of these numbers vary, but bits 1â€“5 are the same: $2A. Opcode $2A is [tt]ld a, [hli][/tt], which happens to be the instruction used in the CopyBytes function Iâ€™ve called to read from disabled SRAM.<br /><br />This is totally different from what is displayed when actually viewing the itemâ€™s description:<br /><br />[img]http://i.imgur.com/BZfIadUm.jpg[/img]<br /><br />Item descriptions are written into the tilemap using the PlaceString function ($1078, in pokecrystalâ€™s [url=https://github.com/kanzure/pokecrystal/blob/master/home/text.asm]home/text.asm[/url]). That function uses a different instruction to read the string: [tt]ld a, [de][/tt], which is opcode $1A. And indeed, the first few characters shown in the description can be derived from $1A by flipping a few bits from 0 to 1:<br /><br />â•: $7A<br />4: $FA<br />5: $FB<br /><br />It seems whatâ€™s happening is that the GBA reads the opcode from the cartridge ROM, executes it, tries to read a byte from the cartridge SRAM, and doesnâ€™t get a response (because itâ€™s disabled), but picks up a residual signal of the last byte sent on the data bus, which is the opcode. This explains why my last experiment didnâ€™t show anything useful: my code was executed from WRAM, which isnâ€™t in the cartridge, so there was no signal on the cartridge data lines and everything was read as $FF, even on a GBA.<br /><br />Since bits are apparently only flipped from 0 to 1, and not from 1 to 0, it is impossible for the item description to include the string terminator $50 (until it runs past the end of SRAM and into WRAM, but itâ€™s bound to crash the game or hit an infinite loop of text commands before then). But it canâ€”and inevitably willâ€”include the text command $5A, which is supposed to display the name of the attacking PokÃ©mon in battle. Based on the value of hBattleTurn ($FFE4), it prints either BattleMonNick ($C621), or â€œEnemy â€ followed by EnemyMonNick ($C616).<br /><br />Outside of battle, $C608â€“C7E7 is some sort of scrolling tile buffer for the overworld map; its contents shift each time you cross a 2Ã—2 map block boundary. Thus, standing in different locations changes how item $00â€™s description is displayed on a GBA. In some places, the description will contain a line or paragraph separator which allows it to be paged through indefinitely. When it doesnâ€™t, itâ€™ll usually crash the game in one way or another. (In one instance, it actually managed to corrupt my save file! Which is funny, since this glitch only happens because SRAM is locked to prevent save corruptionâ€¦)<br /><br />In many places, the description will overflow the tilemap buffer and trashes enough of WRAM to crash the game. In other places, it will contain a line or paragraph separator which allows the text to be paged through indefinitely.<br /><br />Text command $57 terminates a string from within another text command. (You may recall [url=http://forums.glitchcity.info/index.php/topic,6716.0.html]its improper use in the English Gold/Silver[/url], where it isnâ€™t within another text command.) By standing in a location where tile $57 is near the top edge of the screenâ€”such as the 2Ã—2 space between the bookshelves in Prof. Elmâ€™s lab (tile $57 is part of the healing machine)â€”it is sometimes possible to properly terminate item $00â€™s description on a GBA, and be able to scroll over the item, move it with the Select button, or open its Give/Toss menu:<br /><br />[img]http://i.imgur.com/p1lGjmzm.jpg[/img] [img]http://i.imgur.com/ODpEwbgm.jpg[/img] [img]http://i.imgur.com/wVgI1MRm.jpg[/img]<br /><br />Unfortunately, this isnâ€™t reliable, because the locations read by text command $5A are just past the end of the onscreen tilemap buffer ($C4A0â€“C607) where the description is being printed. If the description overflows the tilemap buffer, it can overwrite the $57 byte and prevent itself from being terminated.<br /><br /><br />By the way, I checked the European localizations of Crystal, and they all have the same truncated pointer table that causes item $00â€™s description pointer to be read from the first two bytes of the Master Ball text. As in the English version, the resulting addresses are in SRAM, so they should behave likewise:<br /><br />German: $A483 ([b]De[/b]r beste BALL. Erfolg garantiert!)<br />French: $A08B ([b]La[/b] meilleure BALL. Ne rate jamais.)<br />Italian: $A08B ([b]La[/b] BALL migliore: infallibile.)<br />Spanish: $B284 ([b]Es[/b] la mejor BALL. Nunca falla.)


subject: I remembered something. (GEN IV)
poster_name: MZDMommy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Back in 2007, I was just a wee little manlet with a soft interest in glitch Pokemon. I&#039;d had a copy of Pearl for a while, and had just gotten my hands on an Action Replay. So what do I do? Get myself an Azure Flute and grab an Arceus. Thing is, right after grabbing it, I wanted to see the splendor of DPBox for myself. Now, the following steps are just from memory. After writing this, I&#039;m going to go test it to see if it works as I remember it. <br />[list type=decimal]<br />[li]Load up AR.[/li]<br />[li]Get a metric feckton of Master Balls.[/li]<br />[li]Get yourself an Azure Flute.[/li]<br />[li]Load the AR code for DPBox into memory.[/li]<br />[li]Boot up Diamond, Pearl, or Platinum. (I used Pearl)[/li]<br />[li]Clear your party save for one Pokemon.[/li]<br />[li]Off to the Hall of Origin with ye![/li]<br />[li]Catch yourself a space llama.[/li]<br />[li]Leave the hall, and find the nearest tall grass.[/li]<br />[li]Get in there. Walk around until a wild Pokemon appears.[/li]<br />[li]Catch DPBox, I&#039;m pretty sure it appears at this point due to the earlier AR fecking we did.[/li]<br />[li]Keep on a trotting in that grass.[/li]<br />[li]Next Pokemon you see should be an Arceus. Catch it if you want.[/li]<br />[li]Keep on a-catchin&#039;. Pretty sure it wears off once you deposit into your PC.[/li]<br />[/list]<br /><br />Now, my reasoning for this bizzare little glitch is this: As DPBox appears, it messes with location data for tall grass. Once it&#039;s gone, the game attempts to fall back on the last Pokemon encountered [i]before[/i] DPBox, which in my case gave the effect of a god herd grazing in the field. I certainly remember this happening and was able to load the other Arceus&#039; into my Pokemon Ranch (don&#039;t know why I did.) and they still registered properly. I can&#039;t remember their levels or anything, and I can&#039;t guarantee that this will work as I stated (at the time of writing it was about eight years ago I did it) but I&#039;ll most certainly be trying it for myself since I would like to present it to you guys in an accurate manner. Feel free to try it yourselves, too.<br /><br />-Manny


subject: Re: We should reproduce this on real game cartridges
poster_name: Kain
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you very much again Torchickens&nbsp; ;D<br /><br />Don&#039;t worry about the magnet i got a stadium 2 game whit almost all items, the bad thing for me is that i need to clone a lot of copies.&nbsp; :(<br /><br />Basically what i asked to you is a &quot;lets get back everything to normal code&quot; and you thought on everything nicely :) But i need to note that when i started doing this i originally had 8 Key items. But i think it&#039;s a mater of changing one item quantity for my case. (it&#039;s my turn to experiment in this matter i suppose)<br /><br />[quote author=hpokÃ©_coloradohugge link=topic=7202.msg198475#msg198475 date=1429819818]<br />This is awesome, im actually completing my pokÃ©dex on my PokÃ©mon Silver at the moment, and im only missing Espeon, Suicune, Entei, Raikou and for the longest time i thought getting celebi would be impossible, but this method seems awesome, i really wanna get a celebi! =D<br />[/quote]<br /><br />You must know that there are many ways to get Celebi. Some are less unorthodox than others, and some are way more easier than others. It depends on what hardware (games and systems) you have. Personally i had only tested for &quot;Celebi egg glitch&quot; and most recently the &quot;Crystal arbitrary code execution&quot; (the method discussed on this tread).<br /><br />But in the end it depends on what&nbsp; level of legitimacy you want in your Pokemon. if you are purist, you surely want to try Crystal arbitrary code because in the end of the process you get an in game event generated Pokemon. If you only want to &quot;Catch em&#039; all no matter what&quot; then the other methods mentioned by Torchikens are your way to go.


subject: Re: We should reproduce this on real game cartridges
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Pleasure! :)<br /><br />Oh, do you mean getting the TM27 x46 again is giving you trouble? That&#039;s another thing I have to work on. Sorry about that.<br /><br />In actuality, I&#039;ve just realized my code gives 14 items according to the number of items byte, not 15 (including Cancel though).<br /><br />If you replace Max Potion (dec:15) x5 with Antidote (dec:08) x5, then the code will give you 8 key items instead of 14.<br /><br />Great Ball x62<br />[u]Antidote x05[/u]<br />PokÃ© Ball x61<br />Awakening x38<br />TM25 x1<br />(any x any)<br />Escape Rope x46<br />Lovely Mail x44<br />Dire Hit x44<br />Dire Hit x34<br />Squirtbottle x1<br />(any x any)<br />Dire Hit x61<br />Leaf Stone x1<br />(any x any)<br />Magnet x1<br />(any x any)<br />Ice Heal x45<br />Paralyze Heal x60<br />Repel x34<br />Super Rod x1<br />(any x any)<br />Great Ball x34<br />TM10 x1<br /><br />(We set the register a to Antidote [09] and then do a dec a via the 61 in PokÃ© Ball x61. This reduces a to 08; which will act as your number of key items)<br /><br />Before using the code, put the key items you want to keep in order with the exception of a duplicate key item you want to get rid of in item 2.<br /><br />Example:<br />Bicycle<br />Machine Part<br />Itemfinder<br />Coin Case<br />Blue Card<br />Super Rod<br />Good Rod<br />Old Rod<br />Squirtbottle<br /><br />After executing the code, do the &#039;swap item just below Cancel with first item&#039; steps until you can no longer deposit the item below Cancel (which should be a Squirtbottle). To obtain the Squirtbottle (or whichever other bottom item this is), you can deposit it in the PC and withdraw it again.


subject: Re: We should reproduce this on real game cartridges
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kain link=topic=7202.msg198479#msg198479 date=1429927663]<br />But in the end it depends on what&nbsp; level of legitimacy you want in your Pokemon. if you are purist, you surely want to try Crystal arbitrary code because in the end of the process you get an in game event generated Pokemon. If you only want to &quot;Catch em&#039; all no matter what&quot; then the other methods mentioned by Torchikens are your way to go.<br />[/quote]<br /><br />I kind of want to get a &quot;legit&quot;-celebi with the glitch that triggers the event, i Did actually manage to get Mew Legit from my cousins copy of PokÃ©mon Red - He actually got Mew from a event legit, so i did not have to use the mewglitch (ditto glitch or whatever you wanna call it) to get it, so it would be nice to get a more &quot;pure&quot; celebi. =)


subject: Re: We should reproduce this on real game cartridges
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=hpokÃ©_coloradohugge link=topic=7202.msg198481#msg198481 date=1430002154]<br />He actually got Mew from a event legit<br />[/quote]<br /><br />Using the &quot;Mew Machine&quot;, or trading from a cart that was distributed with SRAM containing boxes filled with Mews?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: minderr
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: minderr
icon: xx
body:
  Hello, <br />I&#039;m new here, I&#039;m very impressed of what we can do in pokÃ©mon, especially about the pong game.<br />And I think, instead of writing the code using the bag or the pc inventory (witch&#039;s long and booooring to setup and code), we could write the code with the keys like in TAS but with 4 keys only and at an human speed: 4 bits/ 1.5 sec or 4 bits/ 2 sec. The very limited amount of bytes possible in the bootstrap code should be a problem to include a delay. Also, I have almost no experience with asm code (except theoretically) and gb/pokemon addresses (there is no good tutorial) so I don&#039;t really know how to write an efficient bootstrap code. <br />Help me, please !<br /><br />edit: I think a bootstrap code isn&#039;t what I want to do, I just want to make a code that save the asm code modifying the inventory ~_~


subject: Re: We should reproduce this on real game cartridges
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: xx
body:
  [quote author=Wack0 link=topic=7202.msg198482#msg198482 date=1430014961]<br />Using the &quot;Mew Machine&quot;, or trading from a cart that was distributed with SRAM containing boxes filled with Mews?<br />[/quote]<br /><br />No idea, I could probably ask him next time i see him. =)<br /><br />But here in Sweden, I remember that you could get it at events at first, and then the swedish Club Nintendo allowed members to send in their games to get one at some point, so maybe he got it that way?


subject: Vermilion City request plssssssss
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I want to play the G/S/C Vermilion City track on piano, but I don&#039;t have VBA at the moment to split the channels. Soooooooo if you wanna be my lover, couldja head on to Vermilion and record the emulator playing the main accompaniment on its own and post it here? Thx bbz 2k15bbq &lt;3


subject: Re: Vermilion City request plssssssss
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [url=https://mega.co.nz/#!00FlVYTY!4b8GMJ2A8T0TvzfMdzcHgl8DpPU8U7vdzwOxCZFz-MQ]Here[/url] are channels 1-3 separated. Good luck and have fun! :)


subject: Re: Vermilion City request plssssssss
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Muchas graciases.<br /><br />I&#039;ll be uploading a GSC medley in three parts of about 15 minutes total onto www.youtube.com/VaePomegGlitch. I already posted the first two parts to Facebook, but I wanted Vermilion before I go any further, so much appreciated.


subject: Re: Vermilion City request plssssssss
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Pleasure. Nice, I will look forward to it. Let me know if you ever have any other music channel requests (however, I don&#039;t know how to do DS/3DS or home consoles).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Metarkrai link=topic=6868.msg197356#msg197356 date=1420532170]<br />And yeah, I figured out of a way to increase the chances to get a successful corruption, and to ensure that any Pokemon can be corrupted (simple or double corruption) without any trouble. The slight requirements you need are to not have certain Catch Balls, because this interferes with the 0x40 PID Corruption, and maybe others, but I don&#039;t have them in mind.<br /><br />The way I did this was to get a Pokemon whose data has specific values to manipulate the position of the 0x40 Corruption that happens just next to him (once the Poke is stored in the PC) so that if it lands on the previous Pokemon&#039;s PID (the pokemon we want to corrupt), the 0x05 Corruption lands on the specific Pokemon (we don&#039;t car about this one, we can clone him and remove the Bad Eggs).<br /><br />I had a bit of issues with this, but I finally created such a Pokemon with the in-game Seedot and Horsea, so anyone can make Pokemon corruption in its Emerald version with the least amount of issues (Pokemon that you can&#039;t transform into Eggs) and the least amount of preparations (catching a ton of Pokemon, resetting a ton of times).<br /><br />I planned to dug out these files of their folders next week, as I want to complete the procedure I wrote about this, and test the new interesting things that were tested, so I&#039;ll provide more files/codes next week (when I&#039;ll finish my exams).<br />[/quote]<br /><br />Hello Metarkai.<br /><br />Are you able to share more details about the method for increasing the chance of a Horsea&gt;EVs Egg corruption you describe above? Which PokÃ© Balls are bad, what else do you need?<br /><br />Thanks :)<br /><br />Also, I have another question:<br /><br />This guy asked:<br /><br />[quote]<br />How uncommon are normal eggs? I must have tried this close to 80 times and still haven&#039;t got one.<br />[/quote]<br /><br />What are the odds? I know that it is certainly less likely than 1 in 8 because I seem to remember the possibility of a PokÃ©mon becoming a Bad Egg even if it gets the 0x40 on its first personality byte (due to you corrupting other areas of its data I guess).


