# smf_messages

subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: joonas2345
poster_ip: ***.***.***.***
modified_name: joonas2345
icon: clip
body:
  [size=1em]I found &quot;Extended Hacker 1-22.zip&quot; from my old backup.&nbsp;  I hope that Newo won&#039;t mind if I share this... <br /><br />Also this is not the latest version of [/size][size=1em]Extended Hacker.<br />[/size]<br />MD5sum (generated by me):961a3af70a94c68c52551ca3e3a44c0a<br />[color=red]<br />Edit: I found out that this does NOT support[/color] [color=green]emerald[/color]


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6894.msg194808#msg194808 date=1398602582]<br />[quote author=camper link=topic=6894.msg194804#msg194804 date=1398574775]<br />For specific glitch Pokemon, Bulbapedia seems to have more information than here.<br />[/quote]<br /><br />Bulbapedia covers glitches in more depth regarding side effects and stuff, though the side effects may be random/situational, so it can be unreliable. For example, it says the game will freeze when 4 4Hy reaches level 234 for unknown reasons, but it actually learns a Super Glitch inducing move at that level, and you can avoid the freeze by standing in [url=http://i.minus.com/ieB2Tly27VDEn.PNG]that spot[/url] in the Celadon Mansion.<br /><br />It is missing Photon Phoenix/Yuzihax&#039;s [url=http://forums.glitchcity.info/index.php/topic,6560.0.html]TM/HM compatibilities[/url] for some of its glitch articles, and possibly information from echinodermata&#039;s [url=http://forums.glitchcity.info/index.php/topic,6613.msg188977.html]revised learnpool and evolution data[/url].<br /><br />That&#039;s why when making my competitive glitch teams, I had to use those documents, copy the TM/HM numbers into Sticky Notes, then look up what they were on Bulbapedia&#039;s TM page. I also think that Bulbapedia should create redirects for things like RB:C0 or RB:192 so you can find the glitch PokÃ©mon in a different way.<br />[/quote]<br /><br />I found that [url=http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_I)#Garbage_data_.28glitch_Pok.C3.A9mon.29]this page[/url] has some information.&nbsp; A big &quot;Hex List&quot; page would be more useful though.&nbsp; Especially since that page needs the accent.&nbsp; 


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve [url=http://bulbapedia.bulbagarden.net/wiki/Missingno.]updated the Missingno. page[/url]. Let me know if you see any errors. The Yellow TM/HM data hasn&#039;t been added yet.


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6894.msg194819#msg194819 date=1398627904]<br />I&#039;ve [url=http://bulbapedia.bulbagarden.net/wiki/Missingno.]updated the Missingno. page[/url]. Let me know if you see any errors. The Yellow TM/HM data hasn&#039;t been added yet.<br />[/quote]<br /><br />I&#039;d still note that those forms still exist on the wiki as [url=http://bulbapedia.bulbagarden.net/wiki/Missingno./YB6]three[/url] [url=http://bulbapedia.bulbagarden.net/wiki/Missingno./YB7]seperate[/url] [url=http://bulbapedia.bulbagarden.net/wiki/Missingno./YB8]articles[/url].&nbsp; A note probably should be added, along with a note about what happened to those PokÃ©mon.&nbsp; <br /><br />Older misinformation may be linked.&nbsp; So if a correction exists, a sublink should explain why it is wrong.&nbsp; I&#039;m not too good with Bulbapedia, but is there a way to make things like that be linkable without appearing on the page?<br /><br />Still, nice job.&nbsp; 


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joonas2345 link=topic=2094.msg194817#msg194817 date=1398622250]<br />[size=1em]I found &quot;Extended Hacker 1-22.zip&quot; from my old backup.&nbsp;  I hope that Newo won&#039;t mind if I share this... <br />I don&#039;t know where I got this, so use it with caution.<br />Also this is not the latest version of [/size][size=1em]Extended Hacker.<br />[/size]<br />MD5sum (generated by me):961a3af70a94c68c52551ca3e3a44c0a<br />[/quote]<br /><br />Thanks for sharing it. I don&#039;t see why Newo would mind, you brought the tool back and he would appreciate us using it still for Decamark research. It seems to be buggy, unfortunately. Trying to view the data for high index numbers results in an error, forcing you to close it.<br /><br />Question out of curiosity: Did Newo write that or is it a mod? I never got into Decamark experimentation &#039;back in the day&#039; and somehow didn&#039;t pay attention to it in Newo&#039;s signature.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pawny link=topic=2094.msg194823#msg194823 date=1398636233]<br />It&#039;s a mod of PokeAmp that includes decamarks.<br />[/quote]<br /><br />Oh, nice.<br /><br />Edit: I should have read the &#039;about&#039; section on the actual tool, oops.<br /><br />Edit 2: It seems to have errors. I caught 027F in Emerald and Extended Hacker said its base stats are HP: 232, Attack:227, Defense: 0, Speed: 214, Special Attack: 217 and Special Defense: 0 but when I Rare Candied it to level 100 its stats were HP: 398, Attack: 216, Defense: 122, Special Attack: 525, Special Defense: 538 and Speed: 257. These stats cannot be calculated with those base stats, like this Decamark has amazing special defense but Extended Hacker says its SpDef base stat is 0.


subject: Re: Something weird thing I remember doing in D/P (or maybe it was Platinum)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=xtreme713ify link=topic=6885.msg194603#msg194603 date=1398032256]<br />I was walking through Eterna City and an NPC was blocking my way...eventually, me and her walked onto a tile at the same time, and I was on the same tile, essentially walking THROUGH HER! However, as soon I tried to move again, she was solid.<br /><br />Anyone care to explain?<br />[/quote]<br /><br />That&#039;s interesting. I&#039;ve never experienced that before. It reminds me of how you can use a ledge to jump on to an NPC in Generation I, and also I remember hearing about [url=http://pokeglitch.tripod.com/id9.html]a glitch[/url] where your rival would walk through you in Gold/Silver if you saved in his path at the PokÃ©mon League when he goes to battle you on a Monday or Wednesday.<br /><br />I also seem to remember the &#039;stand on a rock&#039; glitch from that page being misinformation though. I tried it and I think it didn&#039;t work, but it&#039;s been so long ago.<br /><br />I don&#039;t know why the glitch happens, sorry.


subject: Re: Underappreciated PokÃ©mon
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lanturn.Everybody is always like. &quot;Rotom wash is the only water/electric type.&quot; They are wrong.Chinchou and Lanturn are cool types,somewhat wally,and have pretty decent stats.<br /><br />


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6894.msg194819#msg194819 date=1398627904]<br />I&#039;ve [url=http://bulbapedia.bulbagarden.net/wiki/Missingno.]updated the Missingno. page[/url]. Let me know if you see any errors. The Yellow TM/HM data hasn&#039;t been added yet.<br />[/quote]<br /><br />[quote]In its normal form, it has the same learnset as &#039;M (00), except that &#039;M (00) cannot learn Substitute via TM50 and Missingno. cannot learn Pound. [/quote]<br />Missingno. and &#039;M (00) should have the same TM/HM compatibility.<br /><br />[quote]In Yellow, Missingno. levels down to level 1 if it gains any experience, and cannot grow any higher due to a glitched experience type.[/quote]<br />It CAN level up to level 255 when its experience exceeds a certain value (~15M), as it has a negative growth rate.<br /><br />Also, I don&#039;t think the menu sprite needs to be shown since it varies.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=gskw link=topic=6638.msg194753#msg194753 date=1398440216]<br />Thanks. I think I&#039;m going to write my own assembler to make stuff easier...<br /><br />[b]EDIT: [/b]The [url=http://gskartwii.arkku.net/optohex]compiler[/url] is live online!<br />[/quote]<br /><br />Heh, thanks. I&#039;ve been meaning to write one myself actually.


subject: Re: Underappreciated PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6871.msg194832#msg194832 date=1398650190]<br />Lanturn.Everybody is always like. &quot;Rotom wash is the only water/electric type.&quot; They are wrong.Chinchou and Lanturn are cool types,somewhat wally,and have pretty decent stats.<br />[/quote]<br /><br />I&#039;m a fan of Lanturn, too.


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6894.msg194833#msg194833 date=1398658787]<br />Missingno. and &#039;M (00) should have the same TM/HM compatibility.<br />[/quote]<br /><br />Oops, I didn&#039;t notice that TM50 thing was ever in the article. Thanks.<br /><br />Neither normal Missingno. or &#039;M can learn Substitute via TM, and like you say, since TM/HM compatibility is dervied from the PokÃ©dex number (in this case 00), all non-fossil/ghost Missingno. should have the same TM/HM compatibility.<br /><br /><br />[quote author=camper link=topic=6894.msg194833#msg194833 date=1398658787]It CAN level up to level 255 when its experience exceeds a certain value (~15M), as it has a negative growth rate.<br /><br />Also, I don&#039;t think the menu sprite needs to be shown since it varies.<br />[/quote]<br /><br />OK thanks, I wasn&#039;t aware of it becoming level 255.<br /><br />What menu sprite do you mean?<br /><br /><br />[quote author=pokechu22 link=topic=6894.msg194821#msg194821 date=1398635128]<br />[quote author=Torchickens link=topic=6894.msg194819#msg194819 date=1398627904]<br />I&#039;ve [url=http://bulbapedia.bulbagarden.net/wiki/Missingno.]updated the Missingno. page[/url]. Let me know if you see any errors. The Yellow TM/HM data hasn&#039;t been added yet.<br />[/quote]<br /><br />I&#039;d still note that those forms still exist on the wiki as [url=http://bulbapedia.bulbagarden.net/wiki/Missingno./YB6]three[/url] [url=http://bulbapedia.bulbagarden.net/wiki/Missingno./YB7]seperate[/url] [url=http://bulbapedia.bulbagarden.net/wiki/Missingno./YB8]articles[/url].&nbsp; A note probably should be added, along with a note about what happened to those PokÃ©mon.&nbsp; <br /><br />Older misinformation may be linked.&nbsp; So if a correction exists, a sublink should explain why it is wrong.&nbsp; I&#039;m not too good with Bulbapedia, but is there a way to make things like that be linkable without appearing on the page?<br /><br />Still, nice job.&nbsp; <br />[/quote]<br /><br />I&#039;ll contact SnorlaxMonster and ask if he can remove those sub-pages. Thanks. Glad you thought I did a good job.


subject: So, just saw this old picture..
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I love how the Super Mario World arbitrary code execution is mentioned.. but not 8F.<br /><br />Also, &gt;Old Man Trick<br />&gt;fixed in Yellow, and some European localisations of R/B<br />&gt;no mention of Ditto Trick<br /><br />[img]https://i.chzbgr.com/maxW500/8147677440/hF388626B/[/img]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  [quote author=gskw link=topic=6638.msg194846#msg194846 date=1398699346]<br />Why wouldn&#039;t we make the code jump into the PC items so we can get more space?<br />[/quote]<br />Yeah, I once have an idea about doing this too. ;)


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The sprite in Pokemon menu. The glitch sprites depend on location.<br /><br />But then some Pokemon have back sprite and/or front sprite that use RAM data. Maybe add a note under the sprites?


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6894.msg194849#msg194849 date=1398708707]<br />The sprite in Pokemon menu. The glitch sprites depend on location.<br />[/quote]<br /><br />Ah, yes (I was aware of that fact). Thanks for clarifying.<br /><br />[quote]<br />But then some Pokemon have back sprite and/or front sprite that use RAM data. Maybe add a note under the sprites?<br />[/quote]<br /><br />Red/Blue Missingno.&#039;s front sprite is &#039;always&#039; the same (is 0x1900 in ROM bank 0? [url=http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html]I&#039;m confused why Stag019 says it&#039;s in RAM[/url]), but its back sprite is random indeed.<br /><br />Yellow normal Missingno.&#039;s backsprite appears to be from the ROM, so it won&#039;t change but its front sprite will cause freezes sometimes and won&#039;t other times.


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh yes.&nbsp; [url=https://en.wikipedia.org/wiki/Missingno]Wikipedia[/url]&#039;s article on Missingno is fairly incomplete.&nbsp; At some point, it would be good to update it with citations and useful information.&nbsp; 


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6894.msg194852#msg194852 date=1398721673]<br />Oh yes.&nbsp; [url=https://en.wikipedia.org/wiki/Missingno]Wikipedia[/url]&#039;s article on Missingno is fairly incomplete.&nbsp; At some point, it would be good to update it with citations and useful information. <br />[/quote]<br /><br />Trying to correct or add information on that page will get your edits immediately removed.&nbsp; It took me two years just to correct a tiny piece of information without getting reverted.&nbsp; It&#039;s unfortunate that they consider IGN message boards a more reliable source than, say, GCLF.


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=pokechu22 link=topic=6894.msg194852#msg194852 date=1398721673]<br />Oh yes.&nbsp; [url=https://en.wikipedia.org/wiki/Missingno]Wikipedia[/url]&#039;s article on Missingno is fairly incomplete.&nbsp; At some point, it would be good to update it with citations and useful information. <br />[/quote]<br /><br />That made me want to talk about how we can&#039;t cite Glitch City or Bulbapedia, Zog&#039;s Smogon post etc (though you may not have had that in mind). *oops, I got ninja&#039;d*<br /><br />On Wikipedia, I get the impression for things like featured articles verifiability is considered very important (though as a wiki with no clear leader that dogma may not be enforced if a select group of contributors or maybe even one were inactive).<br /><br />Finding a &#039;reliable source&#039; is tricky. Glitch City was cited before, but removed for being &#039;unreliable&#039;. I get the impression that since this article is featured, Kung Fu Man, the creator and one of the main maintainers of that page wants to be very careful about what sources are used.<br /><br />There is a [url=http://en.wikipedia.org/wiki/Wikipedia:Verifiability#Self-published_sources]section[/url] on Wikipedia:Verifiability that says self-published sources, including forum posts and wikis are unreliable (unless you happen to be a expert with a degree in said field maybe, and you&#039;ve been cited before in a reliable third party source but this is irrelevant here because glitchology is not a subject, ha ha).<br /><br />The citations in the &#039;characteristics&#039; section are from two books, from 1999 and 2001. I haven&#039;t read them but if the information is from these sources, I&#039;m impressed at how accurate they are with them being before the PokÃ©mon Red disassembly and before BGB and its debugger even existed (I think).<br /><br />I don&#039;t like the way this sounds though: &quot;MissingNo. are used as error handlers by game developer Game Freak; they appear when the game attempts to access data for a nonexistent PokÃ©mon species.&quot; (this is apparently based on what those books say) This may wrongly imply that all nonexistent PokÃ©mon species are called Missingno.<br /><br />As we know, glitch PokÃ©mon past index number 190 are not referred to as Missingno. and that should be corrected if a &#039;reliable source&#039; is found. Missingno. is only an error handler if you think of it in only one way. Would a single terminator character be an error handler too? I personally believe that the name &quot;Missingno.&quot; is more likely to be a reference to it formally being a PokÃ©mon that was considered, but was either never added to the game or was deleted (the gaps between real PokÃ©mon and the unused cries suggest at least some may indeed have been deleted).<br /><br />Books may be more reliable than forum posts; you&#039;d want to make sure all your information is accurate and proof read it before publishing it and selling it, and it may be reviewed by peers, but you may also have forum posters who review their own posts and try to make sure it is accurate.<br /><br />There&#039;s a problem here though. The closest you can get to the truth is by looking at the game code and having a knowledge of how the Game Boy&#039;s ASM works, and through trying the glitch yourself (while being careful, not making assumptions you can&#039;t prove without further research; like it would be wrong to imply you always get Mewtwo; we know it depends on the 3rd, 5th, 7th, 9th, 11th character in your name)<br /><br />These third party sources while arguably more reliable than things like forum posts may not have authors who are familiar with the inner workings of the game. They may not have carried out scientific research and possibly looked at the code to come to their conclusions. The authors of those books (well at least the second one) sound like they did, or alternatively; but unlikely, they may have contacted Game Freak for an answer.<br /><br />[quote author=blahpy link=topic=6894.msg194854#msg194854 date=1398725667]<br />[quote author=pokechu22 link=topic=6894.msg194852#msg194852 date=1398721673]<br />Oh yes.&nbsp; [url=https://en.wikipedia.org/wiki/Missingno]Wikipedia[/url]&#039;s article on Missingno is fairly incomplete.&nbsp; At some point, it would be good to update it with citations and useful information. <br />[/quote]<br /><br />Trying to correct or add information on that page will get your edits immediately removed.&nbsp; It took me two years just to correct a tiny piece of information without getting reverted.&nbsp; It&#039;s unfortunate that they consider IGN message boards a more reliable source than, say, GCLF.<br />[/quote]<br /><br />Well they only cite IGN articles on the Missingno. article for reception, it seems, but then it would have been better for the article to collect the views of many people other than just a journalist. Incidentally, when a popular site or influential person says something, there&#039;s a tendency for people to agree with it/them which is probably one of the problems of social research in general, but I like sociology.


subject: Re: Underappreciated PokÃ©mon
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Dodrio too.Very quick.One of the best of the O P. pokemon of gen 1 that wasnt psychic type.Special def. and special att. combined? Good ridance.<br />


subject: Re: Underappreciated PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Amen to Dodrio! Drill Peck works really well on him, and his speed and above average attack lets him wallop many PokÃ©mon with it.<br /><br />Also &gt;lolflyingwithoutwings


subject: Re: Underappreciated PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6871.msg194857#msg194857 date=1398735750]<br />Dodrio too.Very quick.One of the best of the O P. pokemon of gen 1 that wasnt psychic type.Special def. and special att. combined? Good ridance.<br />[/quote]<br /><br />YAY my first level 100 pokemon ever.<br /><br />


subject: Re: Underappreciated PokÃ©mon
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6871.msg194859#msg194859 date=1398745707]<br />[quote author=PokeGlitchFanatic link=topic=6871.msg194857#msg194857 date=1398735750]<br />Dodrio too.Very quick.One of the best of the O P. pokemon of gen 1 that wasnt psychic type.Special def. and special att. combined? Good ridance.<br />[/quote]<br /><br />YAY my first level 100 pokemon ever.<br />[/quote]<br /><br />tfw i don&#039;t remember my first lv 100 pokÃ©mon<br /><br />Also Vanillitte line really unappreciated. It&#039;s often used as an example of how they&#039;re running out of ideas. But I actually like it. :V<br /><br />Lake Trio is kinda underrated too (and among them I prefer Mesprit and Uxie over Azelf, so hipster wow). Lopunny and Luxio (especially Luxio) are somewhat forgotten. And I really like Scatterbug (ok this one is because of Vivillon).


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I discovered an even more shorter w sm bootstrapping code. It requires just 10 Pokemon in the box, these are<br /><br />Tangela with 233 HP<br />Nidoking<br />Metapod<br />Haunter<br />Flareon<br />Parasect<br />Growlithe<br />Tentacool<br />Grimer<br />Any Pokemon<br /><br />[code]<br />; Initial hl = DA7F<br />$DA7F &lt;- 0A || ld a, (bc)<br />$DA80 &lt;- 1E ||<br />$DA81 &lt;- 07 || ld e, 7&nbsp; ; e = 7<br />$DA82 &lt;- 7C || ld a, h&nbsp; ; a = DA<br />$DA83 &lt;- 93 || sub e&nbsp; &nbsp; ; a = D3<br />$DA84 &lt;- 67 || ld h, a&nbsp; ; h = D3<br />$DA85 &lt;- 2E ||<br />$DA86 &lt;- 21 || ld l, 21 ; l = 21<br />$DA87 &lt;- 18 ||<br />$DA88 &lt;- 0D || jr D&nbsp; &nbsp;  ; pc = DA96<br />$DA96 &lt;- 00 || nop<br />$DA97 &lt;- E9 || jp (hl)&nbsp; ; pc = D321<br />[/code]<br /><br />I also finally discovered the code to make it jump to the first stored item.<br /><br />[size=12pt][u]8F[/u][/size]<br /><br />You must have exactly 5 Pokemon in a party, these are<br /><br />Lv. 25 Pidgey with 24 HP, 36 PP left on the first and second move, 24 PP left on the third move and 13 PP left on the forth move<br />Parasect with 233 HP<br />Diglett<br />Tentacool<br />Kangaskhan<br /><br />[code]<br />; Initial hl = D163<br />$D163 &lt;- 05 || dec b<br />$D164 &lt;- 24 || inc h&nbsp; &nbsp; ; h = D2<br />$D165 &lt;- 2E ||<br />$D166 &lt;- 3B || ld l, 3B ; l = 3B <br />$D167 &lt;- 18 || <br />$D168 &lt;- 02 || jr 2&nbsp; &nbsp;  ; pc = D16B<br />$D16B &lt;- 24 || inc h&nbsp; &nbsp; ; h = D3<br />$D16C &lt;- 00 || nop<br />$D16D &lt;- 18 ||<br />$D16E &lt;- 19 || jr 19&nbsp; &nbsp; ; pc = D188<br />$D188 &lt;- 24 || inc h&nbsp; &nbsp; ; h = D4<br />$D189 &lt;- 24 || inc h&nbsp; &nbsp; ; h = D5<br />$D18A &lt;- 18 ||<br />$D18B &lt;- 0D || jr D&nbsp; &nbsp;  ; pc = D199<br />$D199 &lt;- E9 || jp (hl)&nbsp; ; pc = D53B<br />[/code]<br /><br />[size=12pt][u]w sm[/u][/size]<br /><br />You must have exactly 10 Pokemon in the box, these are<br /><br />Tangela with 233 HP<br />Spearow<br />Metapod<br />Haunter<br />Flareon<br />Parasect<br />Seel<br />Tentacool<br />Grimer<br />Any Pokemon<br /><br />[code]<br />; Initial hl = DA7F<br />$DA7F &lt;- 0A || ld a, (bc)<br />$DA80 &lt;- 1E ||<br />$DA81 &lt;- 05 || ld e, 5&nbsp; ; e = 5<br />$DA82 &lt;- 7C || ld a, h&nbsp; ; a = DA<br />$DA83 &lt;- 93 || sub e&nbsp; &nbsp; ; a = D5<br />$DA84 &lt;- 67 || ld h, a&nbsp; ; h = D5<br />$DA85 &lt;- 2E ||<br />$DA86 &lt;- 3A || ld l, 3A ; l = 3A<br />$DA87 &lt;- 18 ||<br />$DA88 &lt;- 0D || jr D&nbsp; &nbsp;  ; pc = DA96<br />$DA96 &lt;- 00 || nop<br />$DA97 &lt;- E9 || jp (hl)&nbsp; ; pc = D53A<br />[/code]


subject: Re: HeartGold Battle Frontier Assist Team
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I can see the many, many flaws of this team now, I think I am ultimately going to replace Fire Punch with Brick Break to see how the team is in-game because I personally still have an interest in this team. 


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sometimes it&#039;s better to have it jump to the third item, for example when we put Master Balls and 8F in the first and second slot and for Catch-em-all purpose.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6638.msg194864#msg194864 date=1398755045]<br />Sometimes it&#039;s better to have it jump to the third item, for example when we put Master Balls and 8F in the first and second slot and for Catch-em-all purpose.<br />[/quote]<br />Which code did you mean? Address D322 (D321 in Yellow) is the third item in the pocket.


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6894.msg194855#msg194855 date=1398728369]<br /> but this is irrelevant here because glitchology is not a subject, ha ha).<br />[/quote]<br />Glitchology itself may not be a subject, but it is really just another name for software (game software in this case) reverse engineering/debugging/programming/etc. which are indeed subjects. And I&#039;m sure someone here is an actual certified expert on those fields.<br /><br />This is still irrelevant though because Wikipedians are of the mindset &quot;If it&#039;s a forum or wiki then it could be wrong because anyone can edit it!!!!1111&quot; as though some journalist&#039;s summary of the same sources is somehow more accurate and not prone to said journalist&#039;s misinterpretations. What this requires is the policy makers at Wikipedia to actually think about why they have those policies on what constitutes a reliable source in the first place, and how those policies might or might not apply to this situation. I&#039;d say a bunch of people on the internet who know more about game internals because they do the kind of things some people do for careers (not exact things, but debugging is an actual thing that people do) as a hobby (i.e. us) are a bit more reliable than whatever it is they&#039;re worrying about.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: gskw
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gskw
icon: xx
body:
  He is talking about the 8F code.<br />And no, it actually jumps to the first item on the [i]PC[/i].<br />http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Stored_Items<br />At the point of [tt]jp (hl)[/tt], [tt]hl[/tt] is [tt]$D53B[/tt], which is the address of the first item on the PC.


subject: Re: Glitch Preferences
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My favourite glitch is not mentioned in this thread: it&#039;s the 8F/ws m/Shell Badge/whatever code execution glitch.<br /><br />Because arbitrary code execution is literally the holy grail of glitches, that lets you do anything within the realms of hardware possibility.


subject: Re: Underappreciated PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My first level 100 PokÃ©mon was Meganium on Crystal Version. Lord, that was...12 fucking years ago.<br /><br />I don&#039;t think anyone gives much of a damn about Moltres. Zapdos has those edgy edged wings, Articuno&#039;s got that long tail and [i]amazing[/i] cry, and Moltres has a long neck. And then Moltres was overshadowed by Ho-Oh, who did pretty much everything better.


subject: Re: Glitch Preferences
poster_name: iwasaperson
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6895.msg194870#msg194870 date=1398780591]<br />My favourite glitch is not mentioned in this thread: it&#039;s the 8F/ws m/Shell Badge/whatever code execution glitch.<br /><br />Because arbitrary code execution is literally the holy grail of glitches, that lets you do anything within the realms of hardware possibility.<br />[/quote]<br />Pretty much a GameShark on crack, except it won&#039;t break on you. I&#039;ve had 3 GameBoy GSs break on me in the span of a year.


subject: Re: Underappreciated PokÃ©mon
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Persian too. Pretty adaptable for any situation.Used it to beat Red for first time.Plus it has a cool design.


subject: Re: Glitch Preferences
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6895.msg194873#msg194873 date=1398818390]<br />Ill probobly make another one of these threads with some other glitches.Expect it soon.<br /><br />[/quote]<br />Why not just add more options to the poll?


subject: Battlestation thread (dialup/mobile warning)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Because there didn&#039;t seem to be one already, post your rigs here. It&#039;s okay if you don&#039;t think they&#039;re that flashy or whatever. We&#039;re not here to judge, just admire, so probably don&#039;t tell people their computer sucks unless they want you to tell them if it sucks or not. Or if it&#039;s intended to be satirical and obviously the poster knows it sucks, etc. I will insist though that you use [nobbc]&#91;img width=1024&#93;[/nobbc] or some similar value to limit high resolution images, don&#039;t want this to turn out like the screenshot thread.<br /><br />Anyway, here&#039;s mine, with all of my lack of photography skills. Large pictures incoming. You had your chance to turn back, people with slow connections. Now you lose.<br />[img width=1024]http://i.imgur.com/jx5mkTI.jpg[/img]<br /><br />The printer and/or scanner. Does its job well (and works great with Linux, as per the test page), though one day I might get one with automatic duplexing. It was like $44 though, so I can&#039;t complain too much.<br />[img width=1024]http://i.imgur.com/k9HqXd9.jpg[/img]<br /><br />Another shot of the right side of the desk.<br />[img width=1024]http://i.imgur.com/uUNMfv5.jpg[/img]<br /><br />Yeah that&#039;s right mum I&#039;m just running a 20 metre cable from the router in the loungeroom and there isn&#039;t shit you can do about it (nor can anyone else do shit about it, for that matter).<br />[img width=1024]http://i.imgur.com/29fbUyS.jpg[/img]<br /><br />Some more detailed closeups that I have nothing interesting to say about.<br />[img width=1024]http://i.imgur.com/Q5nxsP1.jpg[/img]<br />[img width=1024]http://i.imgur.com/WtH8tE3.jpg[/img]<br /><br />Can&#039;t even fit this side panel on anymore because of how many cables I have spaghetti&#039;d in there.<br />[img width=1024]http://i.imgur.com/fsqcBux.jpg[/img]<br /><br />The router here was used as a wireless bridge and isn&#039;t needed anymore due to the CAT6 cable pictured above. I suppose I should put it away somewhere.<br />[img width=1024]http://i.imgur.com/M9OjHNq.jpg[/img]<br /><br />Another shot of th- GODDAMMIT SANDSLASH ISN&#039;T FACING FORWARD WITH THE REST OCD TRIGGER FFFFFFFFFFFFFUUUUUUUUUUUUUUU<br />[img width=1024]http://i.imgur.com/1LC3uYB.jpg[/img]<br /><br />The only reason why this isn&#039;t as messy as my desk used to be is because I haven&#039;t unpacked all my stuff yet.<br />[img width=1024]http://i.imgur.com/bwiIZjQ.jpg[/img]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just a reminder to everyone really, to try span this stuff out. <br /><br />Great laughs, and awesome that posts are occurring outside of work hours to keep things rolling on, but be mindful not to be excessive.<br />(also, walking in to 50 emails this morning after leaving work at 7:30pm last night scared to life outta me at first)<br />


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  So the other night, I couldn&#039;t get to sleep until about 2am (judging by me checking the clock repeatedly, which I probably shouldn&#039;t do) and I didn&#039;t think I would ever get to sleep that night. So after a while, I found myself on my laptop in my room even though I don&#039;t do that, then went back into the bed. After a while some radio went off which would have been my alarm, and then I checked my alarm clock and the LED display was all fuzzy and unreadable, plus displaying things that would be physically impossible.<br /><br />And then I woke up. Everything after the checked the clock and it was 2am part was all just a dream. What the hell, subconscious?<br />Worst part is that when I woke up for reals the clock said 2:20am, and then I for reals didn&#039;t sleep the whole night. Felt just as horrible the next day as if I didn&#039;t get any sleep at all.<br /><br />And then the night after that my subconscious tries the same shit again, only this time the clock display gets taken to the extreme. Lots of mathematical equations were flying around everywhere and out of the screen, it was kind of like that one anime I&#039;m thinking of but can&#039;t think of where the background is all messed up (because someone divided by zero or discovered the inner workings of the universe) and I can&#039;t tell what was going on but it wasn&#039;t Evangelion and it was just happening in/around the clock&#039;s screen. But this time I was just all like &quot;Yeah fuck you subconscious I&#039;m not falling for your bullshit the second time round&quot;, and then tried to leave the dream and wake up but for some reason I couldn&#039;t and I started shaking raipdly and was arbitrary scared, it was a bit like what I&#039;ve read about a panic attack being like but more physically violent. Maybe it was a panic attack combined with a seizure. Luckily, that was later in the night a few minutes before I was going to wake up anyway, and I had actually already slept some sleep beforehand.<br /><br />Also, while I&#039;m at it: That feel when your dream involves being in your old bed from your old home which was against the wall, and then you wake up and realise your current real bed isn&#039;t against the wall, so you try to pull it and the wall together but the wall isn&#039;t there because your bed&#039;s actually in the centre of the room so you just end up almost falling off the bed. Well, that only happened once.<br /><br />One more from last night edit: I dreamt that I had a cat and I was lying on the floor for whatever reason and it came up and hugged me. It was the cutest thing I&#039;ve ever woken up from. Though I wouldn&#039;t have one in real life due to the responsibility, fur getting everywhere, not being able to leave food lying there without worrying about said cat trying to eat it, etc.


subject: MOVED: Re: Should we have a Group request Topic?
poster_name: Photon-Phoenix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=http://forums.glitchcity.info/index.php?board=36.0]Introductions[/url].<br /><br />[iurl]http://forums.glitchcity.info/index.php?topic=6904.0[/iurl]


subject: Re: Hello
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6904.msg194780#msg194780 date=1398552676]<br />Also, you should probably introduce yourself in the [url=http://forums.glitchcity.info/index.php/board,36.0.html]proper forum.[/url]<br />[/quote]<br /><br />Split posts into a topic and moved it here.<br /><br />But yeah, welcome to GCL!


subject: Re: Glitch Preferences
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6895.msg194803#msg194803 date=1398574443]<br />[quote author=Bert link=topic=6895.msg194796#msg194796 date=1398558176]<br />You might like the [url=http://forums.glitchcity.info/index.php/topic,6472.0.html]Save Abuse Glitch[/url] on Yellow Version. You get a party full of Glitchmon and you can get Glitch items, like the Surfboard and items like BF2.<br /><br />Hell, you can corrupt the map depending on what you do. The biggest problem is, though, that it&#039;s really, [i]really[/i] touchy, so be careful if you do try it out.<br />[/quote]<br />If you want a less volatile version, try out the items underflow glitch that doesn&#039;t corrupt Pokemon.<br />[/quote]<br /><br />Yeah, Item Underflow glitch is really cool, except many of the memory/item slots are unknown (usually past all the map items).<br />[quote author=Wack0 link=topic=6895.msg194870#msg194870 date=1398780591]<br />My favourite glitch is not mentioned in this thread: it&#039;s the 8F/ws m/Shell Badge/whatever code execution glitch.<br /><br />Because arbitrary code execution is literally the holy grail of glitches, that lets you do anything within the realms of hardware possibility.<br />[/quote]<br />Especially since Mew is under the Truck now.&nbsp; :D


subject: Re: Glitch Preferences
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6895.msg194876#msg194876 date=1398846805]<br />[quote author=PokeGlitchFanatic link=topic=6895.msg194873#msg194873 date=1398818390]<br />Ill probobly make another one of these threads with some other glitches.Expect it soon.<br /><br />[/quote]<br />Why not just add more options to the poll?<br />[/quote]<br /><br />Frankly, I don&#039;t think there really needs to be a poll on this topic anyway: people would just reply giving more detail anyway.


subject: Re: Glitch Preferences
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6895.msg194882#msg194882 date=1398890138]<br />Especially since Mew is under the Truck now.&nbsp; :D<br />[/quote]<br /><br />Under a Ford F150, it seems.<br /><br />[img]https://i.chzbgr.com/maxW500/6411061760/h015CF705/[/img]


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Bump.<br /><br />Also, when MEGANIUM ADVENTURES! is over, I&#039;m thinking of doing another one. Would anyone be interested in participating in it? I&#039;m just toying with the idea at the moment, mind you.<br /><br />I promise not to attention whore as much, mods.<br /><br />[size=3pt]Maybe.[/size]


subject: Why do Missingno and 'M have the same sprite?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://glitchcity.info/wiki/dexdata3/pokemon/RB/000/image.gif[/img]<br />I don&#039;t understand why they would share a sprite.&nbsp; It seems like it should vary.&nbsp; <br /><br />Also, additional question: What causes the &quot;Inverted Sprite&quot; effect?&nbsp; <br /><br />[img]http://i.imgur.com/UHW9D26.png[/img]<br /><br />[img]http://i.imgur.com/32AVvTw.png[/img]<br /><br />[img]http://i.imgur.com/s16ODzz.png[/img]<br /><br />[img]http://i.imgur.com/BLDfXPF.png[/img]<br />(images obtained with gameshark codes)


subject: Big storage box byte shift glitch (aka 'remaining HP glitch') analysis
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This glitch lets you shift bytes upwards for stored PokÃ©mon in the box data structure. It was found by Paco81 and verified by ciel4, and together they found new stuff about the nature of the glitch.<br /><br />While the most simple thing you can do with the glitch is change the index number (specifically the recipient byte) of a PokÃ©mon by taking it from its remaining HP, and get the PokÃ©mon by taking it into the Daycare and out again, Paco81 used it to make a custom Dragonite for ciel4, and uacdario made his own shiny Mew with it.<br /><br />SnorlaxMonster called the glitch the remaining HP glitch and made [url=http://bulbapedia.bulbagarden.net/wiki/Remaining_HP_glitch]a basic Bulbapedia article about it[/url], but I propose it should be named something else, like the &quot;big storage box byte shift glitch&quot;; you can byte shift any series of bytes before the next FF backwards as long as DA94 (Red/Blue: DA95); the end box byte following PokÃ©mon 20 &#039;donor&#039; does not equal FF, and on real hardware this becomes FF when you get 20 PokÃ©mon in a box and this stays. I&#039;ll explain why exactly the glitch doesn&#039;t work with this below.<br /><br />The glitch also only works for box 1 on real hardware. I don&#039;t know why, but boxes other than 1 are filled with FF bytes, including DA94, making this glitch impossible on those boxes!<br /><br />To clear up some things, for the remaining HP glitch, the PokÃ©mon you catch that gets sent to the first position of box 1 must have a catch rate of 255, and the PokÃ©mon below it (initially PokÃ©mon 1) must have a catch rate of 255 too. The other PokÃ©mon do not matter, even if they&#039;re say, Rhydon.<br /><br />Useful links:<br /><br />Youtube: [url=https://www.youtube.com/watch?v=EFoFQM6ERmE]Paco81&#039;s video[/url], [url=https://www.youtube.com/watch?v=9l1nuTS3VI0]my video[/url] including a description.<br /><br />[url=http://profglitch.proboards.com/thread/368/another-mew-trick]Original temporary forum thread[/url]<br />[url=http://www.smogon.com/forums/threads/how-to-obtain-flawless-level-100-pok%C3%A9mon.3459092/]How to Obtain Flawless Level 100 PokÃ©mon[/url] on Smogon.<br />[url=http://bulbapedia.bulbagarden.net/wiki/Remaining_HP_glitch]Remaining HP glitch[/url] on Bulbapedia.<br /><br />[u][size=13pt]Let&#039;s take a look at why the remaining HP glitch works:[/size][/u]<br /><br />[u]Questions:[/u]<br /><br />1) Why do you need to have never filled box 1 before?<br /><br />1A) DA94, the end byte following box position 20 would be FF. When you withdraw your Q or Charizard &#039;M (both FF) with DA94 as FF after the previous steps of the glitch, you&#039;re technically still byte shifting; just that everything before it up to DA87 (where the last shift occurs to DA86; stored PokÃ©mon 6) is usually 00 from a former empty box, so you&#039;re just replacing 00s with 00s. The only peculiarity is that DA93 (box 20 position) becomes another FF.<br /><br />2) Why do you need to get the catch rate 255 PokÃ©mon sent to the box?<br /><br />2A) When you capture a PokÃ©mon with 6 PokÃ©mon it gets sent to the first position. Whether that matters I don&#039;t know, but the game uses a different method than it does for depositing PokÃ©mon through the PC. Before you catch your PokÃ©mon, your box should look something like this, 05 24 A5 54 24 FF FF. But after you catch it, it changes into 06 A5 24 A5 54 24 FF 00. Notice that the second terminator is gone and replaced with 00 for some reason! This is important for the glitch.<br /><br />When you deposit a PokÃ©mon via the PC it works differently, the game leaves FFs only and adds an FF after the last PokÃ©mon to place the Cancel, and this includes Q/Charizard &#039;M. If the game did not do this for those PokÃ©mon the Cancel button would be missing, but you wouldn&#039;t be able to select that PokÃ©mon due to your number of PokÃ©mon byte being one value too small.<br /><br />3) Why do all these &#039;strange&#039; withdrawals work? :<br /><br />3A) This glitch shifts all bytes before the next FF following the last PokÃ©mon species byte backwards. A catch rate of 255 happens to be a suitable FF and in the data structure, DA9C (catch rate of PokÃ©mon 1) follows DA94 (terminator after position 20) and everything before DA94 up to the last PokÃ©mon should not be FF. The byte following the last PokÃ©mon species donor (first byte) is not FF anymore because we removed it when capturing the catch rate 255 PokÃ©mon and having it sent to the box.<br /><br />The actual byte shifting occurs when you withdraw the last PokÃ©mon Q/Charizard &#039;M (specifically everything up to DA86 is shifted back before the catch rate DA9C but with DA9B becoming FF. Notable bytes changed are DA94; end byte after PokÃ©mon 20, DA95, PokÃ©mon 1 recipient, DA96 HP byte 1, DA97 HP byte 2, DA98 level, DA99 status, DA9A type 1, DA9B type 2 (DA9B is the end of the corruption)).<br /><br />This is the first corruption that occurs, and since the catch rate (DA9C) is the FF, it doesn&#039;t change. Note that if you had that PokÃ©mon with a current HP byte 1 corresponding to a PokÃ©mon you want and a reasonable FF somewhere, you could in theory get your desired PokÃ©mon by withdrawing it, putting it in the Daycare Center and receiving it, however the normal HP cap is 999 (where byte 1 = 03); you&#039;d need glitched HP to get anything other than 3TrainerPokÃ©, Rhydon, Kangaskhan or Nidoranâ™‚. <br /><br />We still have the missing FF terminator that the game didn&#039;t place after Q, and now we&#039;ve created another FF before DA9C at DA9B (type 2).&nbsp; The PokÃ©mon that gets to the box having a catch rate of 255 does matter for some reason, but I don&#039;t get why since you withdraw it and have the second PokÃ©mon take its position; the second PokÃ©mon has the exact same data structure when it occupies the first position.<br /><br />3i.)Why do we need to withdraw the first PokÃ©mon after withdrawing Q/Charizard &#039;M?<br /><br />Well you don&#039;t have to follow the trick as shown in Paco81&#039;s video and my video exactly, but this won&#039;t allow you to do as much. Instead of withdrawing the first PokÃ©mon (the one that gets sent to the PC with a catch rate of 255) after withdrawing Q/Charizard &#039;M, you can go and withdraw the fifth PokÃ©mon. This will cause the bytes to shift upwards again. After withdrawing the Charizard &#039;M/Q, the remaining HP byte 2 got shifted up to the remaining HP byte 1, and it will work as expected for withdrawing the fifth PokÃ©mon; the remaining HP byte 1 will move up to the species byte!<br /><br />The problem is though that you have to obtain the catch rate 255 PokÃ©mon in the wild (to understand why you have to catch it, see 2A), so this means that its remaining HP isn&#039;t going to be too high. You could get a handful of PokÃ©mon though and not just 3TrainerPokÃ©, Rhydon, Kangaskhan or Nidoranâ™‚ through this method.<br /><br />But to get any PokÃ©mon, this is why we withdraw the first PokÃ©mon. It won&#039;t mess with the former second PokÃ©mon&#039;s data, but that PokÃ©mon will now be in the first position for you to mess with, and you can deposit it, so it can have any HP you want.<br /><br />At this point, like what would happen if we withdrew PokÃ©mon 5 without withdrawing PokÃ©mon 1, due to the missing FF terminator that the game didn&#039;t place after Q (notice that you can&#039;t see a Cancel), withdrawing the fourth PokÃ©mon (the last at this point) will shift bytes upwards again, due to the first PokÃ©mon&#039;s FF at DA9C (catch rate). This puts data from the current HP byte 2 into the current HP byte 1 (when we withdrew the first PokÃ©mon it essentially made the new first PokÃ©mon &#039;stable&#039; again). Then you can repeat the procedure (withdraw PokÃ©mon #3) to get the species you want, because you put your remaining HP in byte 2 into byte 1, and then into the recipient byte. From there, you can withdraw PokÃ©mon 1, take it into the Daycare Center and have it change into the PokÃ©mon you want based on the remaining HP at the start!<br /><br />4) What is the difference between a donor and a recipient?<br /><br />The donor byte is the first byte in the data structure (e.g. WRAM DA95 is stored PokÃ©mon 1) and controls the sprite, mini-sprite, type, evolution method. It also controls the original name, learnset, TM/HM compatibility and effective typing. In the remaining HP glitch the donor byte is irrelevant because the game looks for an FF starting from where the end byte in the box should have been, so this doesn&#039;t get corrupted.<br /><br />The recipient byte is the &#039;real&#039; PokÃ©mon, and it also controls the in battle palette for your PokÃ©mon. This is what gets corrupted during the remaining HP glitch. Take a PokÃ©mon into the Daycare and receive it, and the recipient byte is copied over to the donor byte, stabilizing your PokÃ©mon.<br /><br />[u]See also:[/u]<br /><br />I made an image that was a huge help in helping me understand this glitch better. See below. It shows the data shifting back and the addition of an FF when you withdraw the last PokÃ©mon in the box list.<br /><br />[img]http://i.minus.com/j7qYrXx6vrrjo.png[/img]<br /><br />I was going to look into storage box byte shift glitches other than the &#039;remaining HP glitch&#039;, but I don&#039;t have time so I may work on that within two weeks.<br /><br />Edit: [url=https://www.youtube.com/watch?v=tQ9JAJcofrs]My video[/url] of the get flawless DV and stat experience trick.


subject: Re: Glitch Preferences
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can get one on Red, Blue and Yellow versions with the Mew Trick.<br /><br />Unless you meant the plush. Any store that sells PokÃ©mon plushies is bound to have one.<br /><br />That picture isn&#039;t mine; I stole it from Cheezeburger.com or whatever it&#039;s called.


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I might join in, depends on what it is though.<br /><br />&gt;Dunsparce: https://www.youtube.com/watch?v=j8WLZDtIvJM<br />&gt;Frank kills gliscor.


subject: Re: Why do Missingno and 'M have the same sprite?
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I were to guess, it&#039;d be cause Missingno. and &#039;M share the same sprite family. Same reason you have hybrids and pokemon like Charizard &#039;M has charizard&#039;s sprite.


subject: Re: Why do Missingno and 'M have the same sprite?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Read the whole article.<br />http://www.smogon.com/smog/issue27/glitch<br /><br />Sprites are always inverted after you view a non-hybrid Pokemon (Dex no. 0, 152-255) but I don&#039;t know why.


subject: Re: Glitch Preferences
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6895.msg194888#msg194888 date=1398906987]<br /> O_o Where did you get the Mew? I want one.<br /><br />[/quote]<br />http://www.ebay.com.au/itm/HOT-Pokemon-5-13cm-Mew-Soft-Plush-Toy-Stuffed-Doll-Pokedoll-For-Kid-Baby-Gift-/291133211546?pt=AU_Action_Figures&amp;hash=item43c8e4439a&amp;_uhb=1


subject: Re: MEGANIUM ADVENTURES!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6555.msg194885#msg194885 date=1398902215]<br />I promise not to attention whore as much, mods.<br />[size=3pt]Maybe.[/size]<br />[/quote]<br />Yeah, I should probably start telling people off for bumping with no added content. It goes against the spirit of the rules if there&#039;s not one explicitly forbidding it already.<br /><br />Also, &gt;eat all the Gligars


subject: Re: Why do Missingno and 'M have the same sprite?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Glitch PokÃ©mon that share the same PokÃ©dex number may share the same sprites, and often do, but it may also depend on their index number group. Having the same PokÃ©dex number means they use the same two byte pointers to their sprite and sprite dimensions. The [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I]PokÃ©mon base stats data structure[/url] begins at 0x0383DE, in PokÃ©dex order, not by index number. [url=http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html]This document[/url] may be useful for understanding this a little better, and for background information of where Missingno. and &#039;M get some of their data from.<br /><br />For some reason, Missingno. and &#039;M share the same PokÃ©dex number, hence they share most of the same sprite data, base stats, types, catch rates, base experience, starting moves, experience group and TM/HM comptabilities, because this data is all in that data structure.<br /><br />The index number also matters. This is apparent with hybrid glitch PokÃ©mon (some don&#039;t look like real PokÃ©mon). According to Bulbapedia&#039;s base stats data structure article, the bank where the frontsprite is located depends on the index number of the PokÃ©mon:<br /><br />[quote]<br />id&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  bank<br />0x15	&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  0x01<br />0xB6	&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  0x0B<br />0x00 to 0x1E	 0x09<br />0x1F to 0x49	 0x0A<br />0x4A to 0x73	 0x0B<br />0x74 to 0x98	 0x0C<br />0x99 to 0xFF	 0x0D<br />[/quote]<br /><br />So if this is relevant here, this means that even though two PokÃ©mon may share the same sprite pointer, its index number would cause it to be in a different bank (it would be a different [url=http://datacrystal.romhacking.net/wiki/Pointer#3_Byte_Pointers]three-byte pointer[/url]). But I think the reason why all Red/Blue Missingno. except for the fossil and ghost Missingno. share the same sprite is because their pointer 1900 is in ROM bank 0. So regardless of the bank the sprite would be the same? (correct me if I&#039;m wrong)<br /><br />By coincidence, Missingno. and &#039;M are the only PokÃ©dex #00s in Red and Blue but in Yellow the glitch PokÃ©mon g g (hex: C8) and PokÃ©dollar (hex: F9) are #00 too. This means they use the same two byte pointer, dimensions and backsprite of Yellow Missingno.&#039;s sprite. <br /><br />Little known fact: If you patch Yellow Missingno.&#039;s sprite (e.g. with Game Genie codes 00F-CDA-F72, 40F-CEA-E6A), you may find there are four groups of invalid Yellow Missingno. front sprites; $1F-45, $4F-73, $79-$92, $9C-B5 (technically all the way to FF if there were Missingno. there, but): $B6-$B8 are the fossil and ghost Missingno. sprites which never change even if you alter Yellow Missingno.&#039;s sprite data dictated by its base stats data structure.<br /><br />Due to gg and PokÃ©dollar&#039;s index numbers both being in the fourth group, they share the same sprites with each other and with $9C, $9F, $A0, $A1, $A2, $AC, $AE, $AF, $B5 Missingno.<br /><br />Edit: But Yellow Missingno.&#039;s normal sprite pointer is 00 06, in ROM bank 0 like Red/Blue Missingno., so without the randomness involved all 36 non fossil/ghost Missingno. should share the same sprite, methinks.


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6901.msg194819#msg194819 date=1398627904]<br />I&#039;ve [url=http://bulbapedia.bulbagarden.net/wiki/Missingno.]updated the Missingno. page[/url]. Let me know if you see any errors. The Yellow TM/HM data hasn&#039;t been added yet.<br />[/quote]<br />A little error/typo i noticed at the beginning of the article:<br />[quote]Missingno. (Japanese: ã‘ã¤ã°ã‚“ Ketsuban) is a dual-type Bird/Normal glitch PokÃ©mon in PokÃ©mon Red and Blue, and a dual-type Normal/randomly named [b]glitch move[/b] (which often has &#039;9&#039; in it) glitch PokÃ©mon in PokÃ©mon Yellow.[/quote]<br />I believe it should be [i]glitch type[/i]


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  Sorry for replying only now, I have been away from home for more than a week.<br />Thanks for helping about the find, I didn&#039;t know they actually appeared in the game on the chairs. I am sure they belong to previous NPCs, since the &quot;I&#039;m tired from all the fun&quot; is actually said in game by an NPC in a rest house, but it&#039;s slightly changed, it is something like &quot;Whew, I&#039;m tired from all the fun!&quot;. <br />This probably further hints as the fact that there was a different plot before and that the Silph&#039;s Chief probably appears in the Secret House where you get Surf, hence why the Silph-like machinery. Also, if you use a map editor, there are unused tiles of the &quot;PokÃ©&quot; sign outside of Rest Houses and hidden PCs you can use with the WTW code, so probably the Houses had the same function of a PokÃ©mon Center and you could bring PokÃ©mon inside the Safari Zone, also the guy who said those lines is probably the one who usually stands on the couch, here&#039;s why the lines are together with the ones belonging to him in the text dump.<br />Damn, this makes me wish even more that a beta version with the different plot actually existed...


subject: Re: Why do Missingno and 'M have the same sprite?
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nerator
icon: xx
body:
  I have one question about Yellow Missingno. Torchikens mentioned in another thread:<br />[quote]There is a massive error in it that the Yellow B6/B7/B8 Missingno. are different to the fossil/ghost Missingno. but you get glitch sprites like that as a result of the enemy species modifier code (01xxD7CF) instead of encountering them the proper way via Ditto glitch.[/quote]<br />Just wanted to ask if anyone knows why this happens? I tried to modify 0xD058, and sprite was normal (like in RB) but via 0xCFD7 - scrambled tiles. I&#039;ll throw a wild guess that it somehow involves wrong bank, but i&#039;ll better wait for more experiensed user&#039;s answer. Btw, i checked not via Gameshark: i did access breakpoint in bgb (write to 0xCFD7) and changed value in register A.


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Stilgar link=topic=6888.msg194899#msg194899 date=1398964136]<br />Damn, this makes me wish even more that a beta version with the different plot actually existed...<br />[/quote]<br /><br />The only proto we know about is that Game Center CX one.<br /><br />I doubt we&#039;ll ever see a leak of any PokÃ©mon proto. (obviously not counting that German Ruby debug ROM)


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Stilgar link=topic=6888.msg194899#msg194899 date=1398964136]<br />Sorry for replying only now, I have been away from home for more than a week.<br />Thanks for helping about the find, I didn&#039;t know they actually appeared in the game on the chairs. I am sure they belong to previous NPCs, since the &quot;I&#039;m tired from all the fun&quot; is actually said in game by an NPC in a rest house, but it&#039;s slightly changed, it is something like &quot;Whew, I&#039;m tired from all the fun!&quot;. <br />This probably further hints as the fact that there was a different plot before and that the Silph&#039;s Chief probably appears in the Secret House where you get Surf, hence why the Silph-like machinery. Also, if you use a map editor, there are unused tiles of the &quot;PokÃ©&quot; sign outside of Rest Houses and hidden PCs you can use with the WTW code, so probably the Houses had the same function of a PokÃ©mon Center and you could bring PokÃ©mon inside the Safari Zone, also the guy who said those lines is probably the one who usually stands on the couch, here&#039;s why the lines are together with the ones belonging to him in the text dump.<br />Damn, this makes me wish even more that a beta version with the different plot actually existed...<br />[/quote]<br /><br />That&#039;s OK, I wouldn&#039;t mind if you didn&#039;t reply but I&#039;m glad you did and shared something else to support the couch man theory. I&#039;m happy that you found this and how it helped you learn more about those texts.<br /><br />I heard IIMarckus say on [url=http://jul.rustedlogic.net/thread.php?id=16948]your Jul thread[/url] that the hidden text from the Japanese versions is implemented like a hidden object, apparently in the same way the text for the NPC who sits on a couch works. I didn&#039;t notice that the unused text is grouped with the couch NPC texts. Nice find!<br /><br />Specifically, the unused texts (in the English versions) are after the couch text for Route 3 and Route 9 PokÃ©mon Centers (which is after the text for the Lavender Town, Cerulean City, Pewter City and Viridian City PokÃ©mon Centers) and before the Vermilion City PokÃ©mon Center. Those Route 3 and Route 9 PokÃ©mon Centers do not belong to actual towns/cities/Cinnabar Island (I wish there was one collective word for this), so these texts probably wouldn&#039;t be for &#039;main&#039; PokÃ©mon Centers like maps, but it wouldn&#039;t seem likely of there being 3 extra towns anyway.<br /><br />Also, to repeat what Stag019 said, the extra couch NPCs theory suits how [url=https://www.youtube.com/watch?v=bGN01mU5as0]PCs are found in the relevant rest houses in the same coordinates as they would be in a PokÃ©mon Center[/url], because the couch NPCs are found in PokÃ©mon Centers, suggesting that these rest houses may have been at least reworked from PokÃ©mon Centers.<br /><br /><br />[quote]Additionally, when healing at a PokÃ©mon Center, the game saves your current location as the place to return to when using e.g. Teleport. The code checks if you&#039;re in one of the rest houses, and if so will not save your location.[/quote]<br /><br />I&#039;m curious if in any of the Japanese versions entering one of these then using Teleport outside of the Safari Zone would warp you back in outside the rest house.<br /><br />Edit: That&#039;s not how it works. You have to talk to the PokÃ©mon Center nurse and heal in Generation I for Teleport&#039;s location to change.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  I did it here since post count&#039;s disabled... not a good excuse, though. I apologize.<br /><br />@Tachi: It would be a sequel to this one. Probably more zany and wacky.<br /><br />I&#039;m also curious about the chapter-like posts. Are they bothering anyone? I can try to trim down on the storytelling if need be.<br /><br />Now then, on with ze show!<br />--------------------------------------<br />Gliscor raised is pincers up in front of him, finally taking a different stance than his other appearances. Cackling madly, blue, ethereal swords appeared in front of him; the blades spun around in a circular motion and clanged the tip together, then twirled counterclockwise and did it again. Just as quickly as they appeared, they vanished into the air, except for one of them, which Gliscor picked up.<br /><br />Frank, desperate to stop whatever madness was just displayed, threw out a roundhouse kick to try and defeat the Grandmaster to no avail.<br /><br />&quot;What the... How?&quot; Frank wondered aloud.<br /><br />&quot;Ho-[i]ho[/i]!&quot; Gliscor jeered. &quot;Even in your Super Form, you aren&#039;t strong enough to break though Protect. How pathetic!&quot;<br /><br />Gliscor picked up a ghostly sword and started lingering towards the hero he so furiously hated. Dunsparce, on the other hand, was still kicking Gligar faces in with the Flail of Doom, taking out an entire circle of them with a hefty swing.<br /><br />Psh! Psh! Psh! Psh! Psh! Psh! Psh! Psh! The Gligar minions were tossed and knocked to the ground, giving Dunsparce the delightful opportunity to devour the minions. After swallowing the last one, he joined his friend in his fight against Grandmaster Gliscor.<br /><br />&quot;Two against one, is it?&quot; Gliscor sneered. &quot;Fine!&quot;<br /><br />Another sword appeared in his other claw. &quot;If you&#039;re going to play dirty, I may as well join in!&quot;<br /><br />What happens next?<br /><br />INVENTORY:<br />Flail of Doom - x1 (Currently being used by Super Dunsparce)


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6888.msg194902#msg194902 date=1398971127]<br />[quote author=Stilgar link=topic=6888.msg194899#msg194899 date=1398964136]<br />Sorry for replying only now, I have been away from home for more than a week.<br />Thanks for helping about the find, I didn&#039;t know they actually appeared in the game on the chairs. I am sure they belong to previous NPCs, since the &quot;I&#039;m tired from all the fun&quot; is actually said in game by an NPC in a rest house, but it&#039;s slightly changed, it is something like &quot;Whew, I&#039;m tired from all the fun!&quot;. <br />This probably further hints as the fact that there was a different plot before and that the Silph&#039;s Chief probably appears in the Secret House where you get Surf, hence why the Silph-like machinery. Also, if you use a map editor, there are unused tiles of the &quot;PokÃ©&quot; sign outside of Rest Houses and hidden PCs you can use with the WTW code, so probably the Houses had the same function of a PokÃ©mon Center and you could bring PokÃ©mon inside the Safari Zone, also the guy who said those lines is probably the one who usually stands on the couch, here&#039;s why the lines are together with the ones belonging to him in the text dump.<br />Damn, this makes me wish even more that a beta version with the different plot actually existed...<br />[/quote]<br /><br />That&#039;s OK, I wouldn&#039;t mind if you didn&#039;t reply but I&#039;m glad you did and shared something else to support the couch man theory. I&#039;m happy that you found this and how it helped you learn more about those texts.<br /><br />I heard IIMarckus say on [url=http://jul.rustedlogic.net/thread.php?id=16948]your Jul thread[/url] that the hidden text from the Japanese versions is implemented like a hidden object, apparently in the same way the text for the NPC who sits on a couch works. I didn&#039;t notice that the unused text is grouped with the couch NPC texts. Nice find!<br /><br />Specifically, the unused texts (in the English versions) are after the couch text for Route 3 and Route 9 PokÃ©mon Centers (which is after the text for the Lavender Town, Cerulean City, Pewter City and Viridian City PokÃ©mon Centers) and before the Vermilion City PokÃ©mon Center. Those Route 3 and Route 9 PokÃ©mon Centers do not belong to actual towns/cities/Cinnabar Island (I wish there was one collective word for this), so these texts probably wouldn&#039;t be for &#039;main&#039; PokÃ©mon Centers like maps, but it wouldn&#039;t seem likely of there being 3 extra towns anyway.<br /><br />Also, to repeat what Stag019 said, the extra couch NPCs theory suits how [url=https://www.youtube.com/watch?v=bGN01mU5as0]PCs are found in the relevant rest houses in the same coordinates as they would be in a PokÃ©mon Center[/url], because the couch NPCs are found in PokÃ©mon Centers, suggesting that these rest houses may have been at least reworked from PokÃ©mon Centers.<br /><br /><br />[quote]Additionally, when healing at a PokÃ©mon Center, the game saves your current location as the place to return to when using e.g. Teleport. The code checks if you&#039;re in one of the rest houses, and if so will not save your location.[/quote]<br /><br />I&#039;m curious if in any of the Japanese versions entering one of these then using Teleport outside of the Safari Zone would warp you back in outside the rest house.<br /><br />Edit: That&#039;s not how it works. You have to talk to the PokÃ©mon Center nurse and heal in Generation I for Teleport&#039;s location to change.<br />[/quote]<br /><br />If one were to forcibly display the heal dialog in them, could that work?&nbsp; 


subject: Yellow: Trainer's FB glitch AI
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Found this fun little glitch while messing with glitch trainers. When you try to do something in battle, trainer will try to use X Attack. Game will state that nothing happened, and then a bunch of glitch sound can be heard. After some time option to press A appears and game will load some text, that seem based on location. After that game will exit to scrambled overworld and display another message, also from that location. After this one you go to the real overworld.<br /><br />I have a video of me performing this glitch in Celadon Mansion using memory viewer [url=http://www.youtube.com/watch?v=JLHVyysWA2I]here[/url]. It is also possible via Mew trick using pokemon with special stat 251, but only in Yellow.


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Dunsparce pulls a Chiaotzu and blows himself up in a fruitless attempt to stop gliscor<br />&gt;Frank Solar-propane-hamehas gliscor<br /><br />


subject: Re: Yellow: Trainer's FB glitch AI
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  Hm.&nbsp; I just tried this.&nbsp; I found that I got a TM 34: bide from him after the battle, in two separate tests of two separate locations.&nbsp; I did use [url=http://forums.glitchcity.info/index.php/topic,6906.msg194896.html#msg194896]Torchickens&#039; Game Genie code[/url] to &quot;diffuse&quot; missingno&#039;s sprite: 00F-CDA-F72 40F-CEA-E6A, so that may effect it.&nbsp; But it is odd behavior.&nbsp; A glitch text box that gives an item would be odd, and this could serve as an infinite TM34 method (not that bide is very useful).<br /><br />... Wait, your video has his roster starting with cubone.&nbsp; Why does mine start with missingno?&nbsp; <br /><br />EDIT: Well, I&#039;m uploading a [url=http://youtu.be/kqJXV6zXG48]video[/url].&nbsp; Seems very odd.&nbsp; The TM34 effect is repeatable, and if you have full items the game crashes.&nbsp; 


subject: Re: Why do Missingno and 'M have the same sprite?
poster_name: hpokÃ©_coloradohugge
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: hpokÃ©_coloradohugge
icon: clip
body:
  One interesting thing about &#039;M and MISSINGO. is that they don&#039;t actually have the same sprite in the spanish red and blue games; PokÃ©mon AzÃºl &amp; PokÃ©mon Roja<br /><br />Here&#039;s some pictures just to show what i mean.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  The battle rages on still. Frank, weaponless, easily defends himself against Gliscor&#039;s strikes and slashes, until the Grandmaster gets a lucky cut on the hero&#039;s arm.<br /><br />&quot;Gah!&quot; Frank winced in pain; a small drop of blood fell to the ground.<br /><br />Dunsparce swung the Flail of Doom with reckless abandon, but Gliscor, with his quick wit and cunning, blocked the weapon with his other sword.<br /><br />&quot;Frank, I don&#039;t think this is working!&quot; Dunsparce cried.<br /><br />&quot;Dunsparce is right! Neither of you are strong enough or fast enough to lay a scratch on me!&quot;<br /><br />Both sides exchanged blows until Gliscor, fed up, decided to try something new. He released a spray of poisonous spores and it rained down upon him, poisoning him.<br /><br />&quot;Urf...&quot; Gliscor groaned.<br /><br />&quot;That was unbelievably stupid. Why in the name of Arceus would you do that?&quot;<br /><br />Gliscor&#039;s uneasy expression changed right back to his maniacal grin. &quot;Because, whatever doesn&#039;t kill me makes me [i]stronger[/i]!&quot;<br /><br />In an instant, Gliscor was right back to his combatant ways. He was still poisoned, but he was not losing any energy or stamina from the toxins. No, dear participants, he was gaining them back.<br /><br />&quot;How?!&quot; Dunsparce asked.<br /><br />&quot;My Poison Heal ability allows me to heal myself if I am poisoned. You two may be in your Super Forms, but that won&#039;t last forever. I, on the other hand, am essentially [b][i]immortal[/i][/b]!&quot;<br /><br />There was a dramtic roll of thunder when Grandmaster Gliscor revealed the truth, even though there wasn&#039;t a cloud in the sky and it was still bright and sunny.<br /><br />What happens next?<br /><br />INVENTORY:<br />Flail of Doom - x1 (Currently being used by Super Dunsparce)


subject: Re: Glitch Preferences
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I meant the plush. Hey, can you find mew through the old man glitch? I cant see why,because you can find anything pretty much.


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6888.msg194901#msg194901 date=1398968427]<br />[quote author=Stilgar link=topic=6888.msg194899#msg194899 date=1398964136]<br />Damn, this makes me wish even more that a beta version with the different plot actually existed...<br />[/quote]<br /><br />The only proto we know about is that Game Center CX one.<br /><br />I doubt we&#039;ll ever see a leak of any PokÃ©mon proto. (obviously not counting that German Ruby debug ROM)<br />[/quote]<br /><br />Do you mean the video with the Tajiri interview or there is more? I need to search more about this, especially if there are some in-game images (I doubt it, though). <br />Yeah, I know that the possibilities of a leak are very scarce, I&#039;m hoping for never seen before art in the upcoming Sugimori artbook and I would be enough happy with it alone. If I had the capabilities and the knowledge I would have already recreated the plot based on the info we have with a Gen I hack.<br /><br />Anyway, as Pokechu22 said, I was also thinking whether it is possible to force a healing dialogue to appear and then check if the Teleport works, who knows.[quote author=Torchickens link=topic=6888.msg194902#msg194902 date=1398971127]<br />[quote author=Stilgar link=topic=6888.msg194899#msg194899 date=1398964136]<br />Sorry for replying only now, I have been away from home for more than a week.<br />Thanks for helping about the find, I didn&#039;t know they actually appeared in the game on the chairs. I am sure they belong to previous NPCs, since the &quot;I&#039;m tired from all the fun&quot; is actually said in game by an NPC in a rest house, but it&#039;s slightly changed, it is something like &quot;Whew, I&#039;m tired from all the fun!&quot;. <br />This probably further hints as the fact that there was a different plot before and that the Silph&#039;s Chief probably appears in the Secret House where you get Surf, hence why the Silph-like machinery. Also, if you use a map editor, there are unused tiles of the &quot;PokÃ©&quot; sign outside of Rest Houses and hidden PCs you can use with the WTW code, so probably the Houses had the same function of a PokÃ©mon Center and you could bring PokÃ©mon inside the Safari Zone, also the guy who said those lines is probably the one who usually stands on the couch, here&#039;s why the lines are together with the ones belonging to him in the text dump.<br />Damn, this makes me wish even more that a beta version with the different plot actually existed...<br />[/quote]<br /><br />That&#039;s OK, I wouldn&#039;t mind if you didn&#039;t reply but I&#039;m glad you did and shared something else to support the couch man theory. I&#039;m happy that you found this and how it helped you learn more about those texts.<br /><br />I heard IIMarckus say on [url=http://jul.rustedlogic.net/thread.php?id=16948]your Jul thread[/url] that the hidden text from the Japanese versions is implemented like a hidden object, apparently in the same way the text for the NPC who sits on a couch works. I didn&#039;t notice that the unused text is grouped with the couch NPC texts. Nice find!<br /><br />Specifically, the unused texts (in the English versions) are after the couch text for Route 3 and Route 9 PokÃ©mon Centers (which is after the text for the Lavender Town, Cerulean City, Pewter City and Viridian City PokÃ©mon Centers) and before the Vermilion City PokÃ©mon Center. Those Route 3 and Route 9 PokÃ©mon Centers do not belong to actual towns/cities/Cinnabar Island (I wish there was one collective word for this), so these texts probably wouldn&#039;t be for &#039;main&#039; PokÃ©mon Centers like maps, but it wouldn&#039;t seem likely of there being 3 extra towns anyway.<br /><br />Also, to repeat what Stag019 said, the extra couch NPCs theory suits how [url=https://www.youtube.com/watch?v=bGN01mU5as0]PCs are found in the relevant rest houses in the same coordinates as they would be in a PokÃ©mon Center[/url], because the couch NPCs are found in PokÃ©mon Centers, suggesting that these rest houses may have been at least reworked from PokÃ©mon Centers.<br /><br /><br />[quote]Additionally, when healing at a PokÃ©mon Center, the game saves your current location as the place to return to when using e.g. Teleport. The code checks if you&#039;re in one of the rest houses, and if so will not save your location.[/quote]<br /><br />I&#039;m curious if in any of the Japanese versions entering one of these then using Teleport outside of the Safari Zone would warp you back in outside the rest house.<br /><br />Edit: That&#039;s not how it works. You have to talk to the PokÃ©mon Center nurse and heal in Generation I for Teleport&#039;s location to change.<br />[/quote]<br /><br />As pokechu22 said, I was also thinking whether it is possible to force a healing dialogue to appear and then check if the Teleport works, who knows. But yeah, I am pretty sure the Rest Houses were modeled around PokÃ©Centers since there are also tilesets with the PokÃ© sign as I wrote before.<br />I&#039;ve seen the IImarckus post indeed and I was very surprised to see the NPC is part of the tileset, I didn&#039;t expect that and never noticed it before in the tileset in the editor (indeed my suspicion that these lines were unused text also rose because they were grouped together with the NPC&#039;s other lines). Also thanks to him I figured out that the other binoculars-related dialogue referring to &quot;a beautiful view&quot; appear when you defeat or catch Snorlax, I have never noticed that before.<br /><br /><br />Also, probably you already know about this, but in Yellow, if you talk to the Jigglypuff in the Pewter City PokÃ©mon Center and then to the Nurse, the dialogue &quot;It looks very content asleep&quot; will pop up.


subject: Would this be useful?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A long time ago I wrote a batch script for myself.&nbsp; It&#039;s the console program that says &quot;1 file(s) copied&quot; in the background of some of my videos.&nbsp; What it basicly does is constantly look for save-state #10, and then if it exists rename and move it into another folder, with a timestamp on it.&nbsp; I use it a lot to allow accessing of older events, as you can write to it constantly and you won&#039;t loose anything.<br />I&#039;m not going to share the origional script, as it is ugly and really buggy (EG: Rom names cannot have a space in them, because batch didn&#039;t feel like escaping charecters), but I&#039;m working on a similar (but more complete) program in C#.&nbsp; I&#039;m curious if this would be imediately usefull, as I have a few other things I&#039;m also working on.&nbsp; When it&#039;s done I will share it, but does this seem like something I should spend most of my time working on?


subject: Re: Would this be useful?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That actually sounds very useful, when I&#039;m doing TAS work I often end up having a fair amount of trouble trying to organise my hundred or more savestates.<br /><br />I don&#039;t know what it&#039;s like for other emulators than Dolphin but I imagine other people would have similar issues.


subject: Re: Yellow: Trainer's FB glitch AI
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  You didn&#039;t set D05C, so the roster is no. 256 by default (the Kangaskhan), and no. 1 after fighting Blue. (the Tentacool)<br /><br />Since there is some ZZAZZ effect, it&#039;s likely that the battle style is set to &quot;doing anything ends the battle&quot; type. Trainer FB appears to be a Gym leader (Brock?), so he&#039;ll say something (sometimes hex 04) when the battle ends, and another dialogue (seems to be always hex 05) after the battle which gives you an item.<br /><br />It loads yet another dialogue if your item pack is full, which coincidentally crash the game.


subject: Re: Glitch Preferences
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m pretty sure what I posted is exactly the same plush. Okay, the same model/variety or whatever. Not literally the same thing like the one in the photo is the one being sold on eBay as brand new.<br /><br />While it would in theory be possible to get Mew with the Old Man glitch if you hacked or glitched your name into having the &quot;right&quot; characters, 0x15 doesn&#039;t appear as anything and doesn&#039;t appear in normal gameplay. So any method you may have of putting that character in your name would be used to just get Mew anyway.


subject: Re: Would this be useful?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6909.msg194916#msg194916 date=1398997897]<br />but does this seem like something I should spend most of my time working on?<br />[/quote]<br /><br />If it&#039;s something you feel is useful to yourself and you enjoy working on it, go for it. You may as well. It&#039;s not illegal to program something that you use but nobody else does. But aside from that, it does sound a bit like it could help people. Though if you&#039;re intending to actually make it for public use (as opposed to just for yourself and giving the source to people if they want it, which is an okay thing to do as well) you would want it to be configurable with which folder the savestates go into, etc.<br /><br />Something to think about: Does it work (or is it going to work when made in C#) by just blindly checking for a file&#039;s existence in a loop, or that but with a sleep at the end of the loop? Or are you going to use [url=http://msdn.microsoft.com/en-us/library/system.io.filesystemwatcher(v=vs.110).aspx] something a bit more fancy and probably more recommended [/url] to check for files?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194809#msg194809 date=1398605097]Have you tried testing it on XD/Colosseum with more than just a glitch move to see what would happen? It could also be possible that the Glitch move has 0/0 pp or something like that, but I doubt it.<br />[/quote]<br /><br />Late reply, I didn&#039;t notice the edit. :P<br /><br />That&#039;s a good idea, and I&#039;ll give that a try.<br /><br />~~~~~<br /><br />In other news, I&#039;ve found a really cool trick for everyone to play around with. After catching trainers&#039; PokÃ©mon and turning them into Bad Eggs, most of them will crash the game when you try to select a move. However, allowing a wild Ditto to Transform into the caught Bad Egg means that the game will not crash when the moves are used. In this way, Smeargles can then copy the glitch moves of glitched &quot;trainers&#039; PokÃ©mon&quot;.<br /><br />Notably, this may mean that we all could replicate the same moves on every game. For example, the one I&#039;ve been testing recently is the Bad Egg that was born as Elite Four Drake&#039;s Shelgon. One of this &quot;Shelgon&quot;&#039;s moves is a very long string of glitch letters that I&#039;ve copied with Smeargle. It turns wild battles into Battle Frontier battles - with &quot;Items can&#039;t be used now.&quot; and such. Another glitch move on this &quot;Shelgon&quot; was &quot;u[circumflex] began growling loudly!&quot;<br /><br />If someone finds their caught Drake&#039;s Shelgon to be identical, we have just cut down on a ton of the randomness inherent in this glitch.<br />


subject: Re: Yellow: Trainer's FB glitch AI
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nerator
icon: xx
body:
  I rechecked this and yes - every battle seems to give you TM34. I will check the behaviour if item pack is full, may be in some locations it will not crash the game.<br /><br />One more thing i noticed, while checking different rosters. I tried roster 0x44 (which according to [url=http://forums.glitchcity.info/index.php?topic=6714.0]this trainer list[/url] should be empty) and got some strange results.<br /><br />First time i tried to batte this roster it seem, that he had 6 pokemon (all his pokeballs were not crossed). His first pokemon was Q (FF) at level 9. He, as usual, used X Attack that failed, followed by glitch sound. After that, instead of Celadon Mansion&#039;s Nidoran&#039;s texbox it showed Pokemon Center textbox, which offered me to heal! If you choose yes, the game will do normal heal animation with some glitch SFX, and say that all is fine. After that glitch proceeds as usual. After battle my Pokemon really were healed!<br /><br />But it seem, that lvl 9 Q (FF) was caused by me previous actions. I tried to reset and start battle once more. It that case his pokeballs were crossed, music died and his first Pokemon was poisoned Q (FF) with very high HP (0x848B (33931) to be exact). His level was, according to address 0xCFF2 0x98 (152). Trainer still used X Attack every turn, but it didn&#039;t fail or exit battle. I attacked him for some turns, to wait for &quot;Nothing happened!&quot; after using X Attack - still no glitch sounds and leaving the battle. I tried to see his next pokemon, so i changed Q&#039;s HP to 1 - he fainted from poison. His next pokemon was 3TrainerPoke (00) with same HP, also poisoned, but level 0. I did the same trick again (but he died from my attack, i think his speed was lower than my Pokemon). Trainer sent another 3TrainerPoke with 0x5E00 (24064) HP, he was not poisoned, his level was also 0. When i tried to attack this one though, after X Attack use glitch sound took place, and glitch proceeded like in my video.<br /><br />[b]EDIT:[/b] Checked with full pack in Celadon Mansion with roster 0x07. Instead of &quot;Celadon Mansion Manager&#039;s Suite&quot; game just showed &quot;6 error&quot;, but didn&#039;t crash. In Route 24 it was all same, as with not full bag (but i think, that because there in second box it shows &quot;I did my best, I have no regrets!&quot;, which is text shared by all Nugget bridge trainers, so may be game just loads box from another trainer). And no items were modified in the process in both locations.


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Stilgar link=topic=6888.msg194915#msg194915 date=1398996045]<br />Also, probably you already know about this, but in Yellow, if you talk to the Jigglypuff in the Pewter City PokÃ©mon Center and then to the Nurse, the dialogue &quot;It looks very content asleep&quot; will pop up.<br />[/quote]<br /><br />I didn&#039;t know this. The following Pikachu must be there and asleep (not moving) for this message to appear, so you can&#039;t do it without Pikachu in your party.


subject: Re: Would this be useful?
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6909.msg194921#msg194921 date=1399015590]<br />[quote author=pokechu22 link=topic=6909.msg194916#msg194916 date=1398997897]<br />but does this seem like something I should spend most of my time working on?<br />[/quote]<br /><br />If it&#039;s something you feel is useful to yourself and you enjoy working on it, go for it. You may as well. It&#039;s not illegal to program something that you use but nobody else does. But aside from that, it does sound a bit like it could help people. Though if you&#039;re intending to actually make it for public use (as opposed to just for yourself and giving the source to people if they want it, which is an okay thing to do as well) you would want it to be configurable with which folder the savestates go into, etc.<br /><br />Something to think about: Does it work (or is it going to work when made in C#) by just blindly checking for a file&#039;s existence in a loop, or that but with a sleep at the end of the loop? Or are you going to use [url=http://msdn.microsoft.com/en-us/library/system.io.filesystemwatcher(v=vs.110).aspx] something a bit more fancy and probably more recommended [/url] to check for files?<br />[/quote]<br /><br />My C# implementation is using filesystemwatchers.&nbsp; My batch one (which is one of the reasons why I&#039;m redoing it in C#) uses a loop and the [tt]timeout /t 1[/tt] command.&nbsp; <br /><br />I&#039;m working on making the newer one very configurable.&nbsp; It seems that this will be useful to people, so I&#039;m going to continue to work and try to make it functional in a useful way. 


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  [quote author=Torchickens link=topic=6888.msg194924#msg194924 date=1399033352]<br />[quote author=Stilgar link=topic=6888.msg194915#msg194915 date=1398996045]<br />Also, probably you already know about this, but in Yellow, if you talk to the Jigglypuff in the Pewter City PokÃ©mon Center and then to the Nurse, the dialogue &quot;It looks very content asleep&quot; will pop up.<br />[/quote]<br /><br />I didn&#039;t know this. The following Pikachu must be there and asleep (not moving) for this message to appear, so you can&#039;t do it without Pikachu in your party.<br />[/quote]<br /><br />Uhm, so probably is the Nurse herself which says this line? Like &quot;Oh, your Pikachu looks very content asleep&quot;? Because if it refers to the Nurse falling asleep, it would be &quot;She looks very content asleep&quot;, right?<br /><br />Another suspicious line is in Saffron City, in the house with the girl writing the letter to the guy in Vermilion. If you talk to her, she will say:<br /><br />&quot;Thank you for<br />writing. I hope<br />to see you soon!<br /><br />Hey! Don&#039;t look<br />at my letter!&quot;<br /><br />while the letter says:<br /><br />&quot;I was given a PP<br />UP as a gift.<br /><br />It&#039;s used for<br />increasing the PP<br />of techniques!&quot;<br /><br />I suspect there might have been a swap between the two dialogues here (the dialogue is similar in the Japanese versions too), because the guy in Vermilion says:<br /><br />&quot;I&#039;m getting my<br />PIDGEY to fly a<br />letter to SAFFRON<br />in the north!&quot;<br /><br />while the letter says:<br /><br />&quot;Dear PIPPI, I hope<br />to see you soon.<br /><br />I heard SAFFRON<br />has problems with<br />TEAM ROCKET.<br /><br />VERMILION appears<br />to be safe.&quot;<br /><br />so logically-wise, the Saffron letter should be a reply for thanking the guy for writing her, not an advice about PP-UP, which makes more sense if it belonged to the girl. 


subject: Re: A group of 68 artists drew glitch PokÃ©mon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [url=http://thecreatorsproject.vice.com/blog/we-talked-to-the-artists-who-made-a-pokemon-glitch-zine]Here&#039;s[/url] an interview with curators and illustrators Jordan Rosenberg and Iasmin Omar Ata hosted on &quot;the creators project&quot;, a website that celebrates art and technology.<br /><br />It shows some of the artwork and also talks about past PokÃ©zine projects. I found it informative, I didn&#039;t know about the past PokÃ©zines, like the Ghost PokÃ©zine and [url=https://www.kickstarter.com/projects/rsnbrgjrdn/ghost-pokezine-0]its kickstarter campaign[/url]. The interview doesn&#039;t cover too much though, it is a little short.


subject: Re: Yellow: Trainer's FB glitch AI
poster_name: joonas2345
poster_ip: ***.***.***.***
modified_name: joonas2345
icon: xx
body:
  When I tested this back in March, the battle &quot;ended&quot; after the trainer used xAttack, and after the battle &quot;ended&quot; I was not sent back to overworld, instead the game glitched up and shortly after that it froze.<br /><br />Video: [url=https://www.youtube.com/watch?v=o4K7mVn-aPI]https://www.youtube.com/watch?v=o4K7mVn-aPI[/url]<br />


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Stilgar link=topic=6888.msg194926#msg194926 date=1399045598]<br />Uhm, so probably is the Nurse herself which says this line? Like &quot;Oh, your Pikachu looks very content asleep&quot;? Because if it refers to the Nurse falling asleep, it would be &quot;She looks very content asleep&quot;, right?<br />[/quote]<br /><br />Yeah, or let&#039;s not rule out it could be a &#039;narration&#039;/a note from the player character like the &quot;A sports game! Dad&#039;ll like that!&quot; message when you talk to one of the TV screens in Celadon Department Store&#039;s 3F (incidentally this is called the &#039;TV Game Shop&#039; and that&#039;s a Japanese term when applied to video games in general, we mainly just use &#039;video game&#039; or &#039;computer game&#039;. It can&#039;t be used here in the context of a plug and play game because there&#039;s a SNES next to the TV)&nbsp; but that may be less likely as you have to talk to the nurse and Pikachu wouldn&#039;t be in your range of sight.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When watching [url=https://www.youtube.com/watch?v=o4K7mVn-aPI]this video[/url] you think the video &#039;pauses&#039; when glitch sounds play, probably because you&#039;re unable to advance the text box until the sound effect finishes playing if you were playing the game.


subject: Re: Yellow: Trainer's FB glitch AI
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  So here&#039;s the flow:<br />On the first turn, the trainer uses X Attack, but &quot;nothing happened&quot;, followed by a series of glitch dialogue. (still unsure why but it&#039;s constant in the same map)<br />Gym battle victory music plays, and dialogue 04 in the map pops up.<br />Battle ends and you appear in the overworld with the wrong tileset.<br />If the item pack is full, dialogue 06 in the map pops up.<br />If it&#039;s not full, TM34 is added to the item pack and dialogue 05 in the map pops up.<br />Finally the tileset becomes normal if the game hasn&#039;t crashed from non-existent dialogues already.


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think it&#039;s sort of a comment by the Nurse about how cute is Pikachu when it&#039;s asleep (if you talk to Pikachu he&#039;s sleeping, indeed), because if the Nurse was asleep, the sentence should be &quot;She looks so content...&quot;, the &quot;it&quot; probably refers to the PokÃ©mon, also because you couldn&#039;t have this sentence when directly talking to Pikachu, since only his reactions pop up and no actual phrases when doing so.


subject: Re: Safari Zone: Mysterious hidden texts
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Stilgar link=topic=6888.msg194926#msg194926 date=1399045598]<br />[quote author=Torchickens link=topic=6888.msg194924#msg194924 date=1399033352]<br />[quote author=Stilgar link=topic=6888.msg194915#msg194915 date=1398996045]<br />Also, probably you already know about this, but in Yellow, if you talk to the Jigglypuff in the Pewter City PokÃ©mon Center and then to the Nurse, the dialogue &quot;It looks very content asleep&quot; will pop up.<br />[/quote]<br /><br />I didn&#039;t know this. The following Pikachu must be there and asleep (not moving) for this message to appear, so you can&#039;t do it without Pikachu in your party.<br />[/quote]<br /><br />Uhm, so probably is the Nurse herself which says this line? Like &quot;Oh, your Pikachu looks very content asleep&quot;? Because if it refers to the Nurse falling asleep, it would be &quot;She looks very content asleep&quot;, right?<br />[/quote]<br /><br />Yes, it is the nurse who says that. You also canâ€™t deposit Pikachu in the PC while itâ€™s asleep from Jigglypuffâ€™s song.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  No matter how many strikes our heroes landed on Grandmaster Gliscor, his Poison Heal ability just undid any harm he faced.<br /><br />&quot;It&#039;s no use! He just keeps recovering!&quot; Frank observed.<br /><br />&quot;Hng...&quot; Dunsparce groaned, getting whacked aside by Gliscor&#039;s blade. &quot;There&#039;s gotta be something we can do. I know! Skill Swap!&quot;<br /><br />Gliscor&#039;s madman grin changed to a look of fear. He knew exactly what Dunsparce was thinking.<br /><br />&quot;If one of us use Skill Swap on Gliscor, [i]we[/i] can recover from his attacks instead! I can imagine up a Sludge Bomb or something to use on each other, use Skill Swap, and gain the upper hand!&quot;<br /><br />&quot;But neither of us can learn Skill Swap,&quot; Frank pointed out. &quot;We&#039;d just be losing the battle at a faster pace.&quot;<br /><br />&quot;BUT I CAN!&quot; came a voice from the sky.<br /><br />&quot;What?!&quot; Gliscor screeched when he saw the draconain silhouette. Lugia descended down to the roof, flapping his large wings elegantly and staying in the air.<br /><br />&quot;Lugia!&quot; our heroes declared.<br /><br />&quot;YES, IT IS I! FRANK! DUNSPARCE! YOU MAY NOT BE ABLE TO USE SKILL SWAP, BUT I [i]CAN[/i]!&quot;<br /><br />Lugia focused on Gliscor, eyes glowing, staring the scorpion bat dead in the eyes. Lugia&#039;s white eyes changed to a striking rose, as did the Grandmaster&#039;s; and then it was done. Gliscor could no longer heal the poison in his body, whereas Lugia could.<br /><br />Lugia bellowed, &quot;IT IS DONE.&quot;<br /><br />&quot;Yes, and so are you!&quot; Gliscor barked back, retaliating by slashing Lugia&#039;s throat; a long cut line was visible around the wyvern&#039;s neck and the chuck berry red blood slowly crept out. Lugia&#039;s eyes widened in rage, but before he could attack, Lugia fell from the air, crashing on the ground. &quot;I may be poisoned, still, but now I have Lugia&#039;s Pressure ability! Any attack to use on me will simply tire you out faster. Although I will die shortly after winning this battle, so help me, I WILL IMPALE YOUR HEADS ON PIKES BEFORE DRAWING MY LAST BREATH!&quot;<br /><br />Dunsparce huffed, &quot;You... You... b*****d!&quot; and swung the Flail of Doom; the Gligar barb cut right through the Grandmaster&#039;s left arm, severing it. The forearm landed on the roof and the sword dug itself into the surface, cracking it as well.<br /><br />What happens next?<br /><br />INVENTORY:<br />Flail of Doom - x1 (Currently being used by Super Dunsparce)


subject: Re: Bulbapedia and Wikipedia glitch article discussions
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve tried to create an article on [url=http://bulbapedia.bulbagarden.net/wiki/Inverted_sprites]inverted sprites[/url] on Bulbapedia.&nbsp; I&#039;d appreciate someone reviewing it, as I&#039;m not sure of it&#039;s quality and accuracy.&nbsp; <br /><br />Also, the abuse filter keeps complaining to me about &quot;Non-wikitext&quot;.&nbsp; The page has a few instances of [tt]&lt;br&gt;[/tt], but they are in sections copied from the missingno page.&nbsp; Is that something I should be worried about?


subject: Re: Twitch Plays Pokemon!
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just as a status update/history: Currently they are betting on the outcome of randomized stadium matches while watching the platinum title screen.<br /><br />Platinum starts in 30 minutes.


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Currently playing Platinum alongside Stadium betting. Party consists of Chimchar, Starly and 2 Bidoof.


subject: Fun Polls
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: PokeGlitchFanatic
icon: grin
body:
  This is another poll. Note: you can vote 2 times. Eeveelutions are so loveable , you can&quot;t choose just one!<br /><br />Also,provide an explanation of why its your favorite.


subject: Re: Fun Polls
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tfw i want to vote in 5, minimum 4, very minimum 3. Can&#039;t pick just two ;w; I&#039;ll go without voting then<br /><br />[b]Vaporeon:[/b] love its aquatic design. It&#039;s the first Water type I EV trained for competitive purposes back in gen 3 and still use it occasionally. And it&#039;s absolutely cute on PokeAmie. :)<br /><br />[b]Flareon:[/b] the false prophet. Jk, but it&#039;s so fluffy and cute. And it helps with my fur taste. Had good times with it back in Pokemon Online too.<br /><br />[b]Jolteon:[/b] dat badass look, yet cute like all Eeveelutions. Also has some stories with me on battling. Several usernames of mine on the internet are somewhat tied with it.<br /><br />[b]Leafeon:[/b] this one is pretty underrated, even more than Flareon. But I find it really cute, love its leafy traits. It looks like a cute shota.<br /><br />[b]Sylveon:[/b] the girlyboy dragonslayer. This thing is absolutely cute, at very first it hadn&#039;t caught me like it did now. Love its cry, and it&#039;s fucking cute as well at PokeAmie.


subject: Eeveelutions
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am allowing people to vote 6 times.Twice for each eeveelution they like.<br /><br />Provide an explanation of why,too! <br /> 8)


subject: Re: Eeveelutions
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6911.msg194943#msg194943 date=1399134421]<br />[b]Vaporeon:[/b] love its aquatic design. It&#039;s the first Water type I EV trained for competitive purposes back in gen 3 and still use it occasionally. And it&#039;s absolutely cute on PokeAmie. :)<br /><br />[b]Flareon:[/b] the false prophet. Jk, but it&#039;s so fluffy and cute. And it helps with my fur taste. Had good times with it back in Pokemon Online too.<br /><br />[b]Jolteon:[/b] dat badass look, yet cute like all Eeveelutions. Also has some stories with me on battling. Several usernames of mine on the internet are somewhat tied with it.<br /><br />[b]Leafeon:[/b] this one is pretty underrated, even more than Flareon. But I find it really cute, love its leafy traits. It looks like a cute shota.<br /><br />[b]Sylveon:[/b] the girlyboy dragonslayer. This thing is absolutely cute, at very first it hadn&#039;t caught me like it did now. Love its cry, and it&#039;s fucking cute as well at PokeAmie.<br />[/quote]


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;M-my arm!&quot; Gliscor sputtered. &quot;My hand! You little mongrel! You can join Lugia in Hell!&quot;<br /><br />Gliscor swung at Dunsparce with his non-severed hand, and the hero attacked back by swinging the Flail of Doom. The shoestring wrapped around the ethereal sword and the Grandmaster yanked it away, then hurled over the roof.<br /><br />Frank didn&#039;t see how strong the following strike was, but it looked like it would be enough to kill Super Dunsparce. In a flash of the blade, Dunsparce was on the ground, motionless.<br /><br />It all happened much to fast for Frank to see it, no matter how Godly he was.<br /><br />&quot;D...Dunsp-parce?&quot; Frank nudged Gliscor aside and observed his fallen comrade. A feeling of misery and rage overwhelmed him like a tidal wave.<br /><br />Gliscor shouted, &quot;YOU FOOL! DUNSPARCE IS DEAD!&quot; in a tone as if you mock Frank.<br /><br />Frank, faster than you can say, &quot;Please stop bashing my face in with your fists,&quot; delivered a horrendous beatdown on Gliscor, whaling on him for at least a few minutes. The Grandmaster managed to get into the clear and swung his sword, but Frank, much like he did with every other weapon that got in his way, snatched the blade and ate it.<br /><br />Gliscor heaved in pain from the barrage of fists and fury; he was also feeling his body numb and deteriorate from the poison that he was now powerless to stop.<br /><br />His right pincer glowed an ominous, menacing white.<br /><br />&quot;You kill thousands of my minions. You barge through my tower like it&#039;s your own. You not only foil my plans for world domination, but you also decide to take me down to your level. Mere peasants, the both of you! All this work I put myself and my soldiers through, was for nothing! Because you two decided to play &quot;Hero&quot; for a while. Well, congratufuckinglations, you have completely and utterly ruined everything I hoped to accomplish.&quot;<br /><br />Any shred of sanity Gliscor had, no matter how small, destroyed itself right then and there. His only hope now was to kill Frank in one crushing strike. If the Grandmaster could do that, he would die a happy PokÃ©mon.<br /><br />&quot;FRANK! YOUR TIME IS UP! I AM TAKING YOU AND YOUR WORTHLESS FRIEND TO HELL WITH ME!&quot;<br /><br />Gliscor rushed in for the kill, screaming his head off like a madman possessed.<br /><br />What happens next?


subject: Re: Eeveelutions
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Espeon is awesome. It&#039;s an adorable purple cat and has the best cry of all Eeveelutions. Also, dat Shadow Ball.<br /><br />Trying to evolve it before it learns Psychic is painful, though. But then again, I like Psybeam more.<br /><br />Too bad it&#039;s helpless against Umbreon ;-;<br /><br />&gt;One vote for Flareon<br /><br />Lol.


subject: Discovery about the root cause of the ZZAZZ glitch
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: lamp
body:
  Well, I&#039;m pretty sure I&#039;m not the first one to discover it (see [url=http://tasvideos.org/2945S.html]http://tasvideos.org/2945S.html[/url]), but since it is nowhere to be found on this site (to my best knowledge), here is it:<br /><br />----------<br /><br />When you defeat a trainer, the amount of money you win depends on the trainer class and the level of their party; namely, your winnings is the level of the last pokemon times a fixed amount depending on the trainer class. This fixed amount is always &lt;= 99 for normal trainers, but is written in 2-byte (4-digit) BCD for the ease of computation. I will copy-paste some code from [url=https://bitbucket.org/iimarckus/pokered]https://bitbucket.org/iimarckus/pokered[/url]: (I added some comments)<br /><br />.FinishUp [color=green]; XXX this needs documenting[/color]<br />	xor a&nbsp; &nbsp; &nbsp;  [color=green]; clear D079-D07B[/color]<br />	ld de,$D079<br />	ld [de],a<br />	inc de<br />	ld [de],a<br />	inc de<br />	ld [de],a [color=green]; [i]de[/i] is now D07B[/color]<br />	ld a,[W_CURENEMYLVL] [color=green]; the level of the last pokemon[/color]<br />	ld b,a<br />.LastLoop<br />	ld hl,$D047 [color=green]; the address of the trainer-class specific multiplicand[/color]<br />	ld c,2 [color=green]; do 2-byte BCD arithmetic[/color]<br />	push bc<br />	ld a,$B<br />	call Predef [color=green]; indirect jump to BCDAdd; reads operands from [de] and [hl], saves result in [de][/color]<br />	pop bc<br />	[color=red]inc de[/color]<br />	[color=red]inc de[/color]<br />	dec b<br />	jr nz,.LastLoop<br />	ret<br /><br />The intention of this loop is to add the multiplicand into address D07A-D07B for [i]b[/i] times, where [i]b[/i] is the level of the last pokemon. The two instructions in red is meant to restore the value of [i]de[/i], assuming that it is decreased exactly twice in the function BCDAdd. But is this the case?<br /><br />Well, it is, [b]as long as the BCD addition did not overflow.[/b] When it does overflow, the function sets the result to [b]9999 (in BCD; hex 99 = dec 153)[/b] (like how your money won&#039;t increase beyond 999999), and in this process also [b]increase the value of [i]de[/i] - the address to write to - by 3.[/b]<br /><br />Does this pattern sound familiar?<br /><br />Of course, the addition never overflows in normal play, because the multiplicand is &lt;= 99 and the level is &lt;= 100. Of course, glitch trainers abide by neither limitation. In fact, most ZZAZZ trainers takes the multiplicand from the names of real trainers, which is an ocean of uppercase letters, meaning that the multiplicand can easily be things like 8X8X, overflowing the content of any address in 1 or 2 additions. Seriously.<br /><br />By the way, being ZZAZZ trainers doesn&#039;t mean they don&#039;t have stupidly long names. There is a good chance that some of the mysteries of the ZZAZZ glitch actually stem from the long name...


subject: Re: Discovery about the root cause of the ZZAZZ glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  TheZZAZZGlitch figured out [url=http://forums.glitchcity.info/index.php/topic,36.msg194415.html#msg194415]the same kind of thing[/url] in this thread, but I think you&#039;re the first on these boards to show us this routine and copy the code (&quot;.FinishUp&quot; starts at 0E:5D03). Thanks for the extra clarification.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I need help with something. I figure that the Bad Eggs I&#039;ve caught are all holding items. I have 22 opponents&#039; Pokemon caught and detailed that turned into Bad Eggs. However, there seems to be no wild Pokemon that know the moves Trick, Thief or Covet.&nbsp; :???:<br /><br />Would there be a trainer I could fight whose Pokemon could steal my Bad Egg&#039;s item, whereby I could then switch in one of my Pokemon to steal it back and keep it? If Bad Eggs&#039; held items are as randomised as their movesets and stats, then obtaining glitched items could be a real winner.<br /><br />~~~~~<br /><br />Anyway, more fun stuff: almost all caught Bad Eggs come with Pokerus if you need that for whatever reason. Given that normally it is nearly three times rarer than shiny Pokemon, it&#039;s nice to be able to guarantee its appearance.&nbsp; 8)<br /><br />If you have taught a Smeargle certain glitch moves that crash the game by looking at them on the summary screen, it&#039;s sometimes possible to crash the game in such a way that particular channels of the game&#039;s music are disabled. It&#039;s cool to hear the soundtrack &#039;remixed&#039; in this way, with elements of the accompaniment strongly emphasised, for example.<br /><br />[quote author=luckytyphlosion link=topic=6868.msg194809#msg194809 date=1398605097][quote author=VaeporSage link=topic=6868.msg194640#msg194640 date=1398099169]<br />Well, XD: Gale of Darkness has given very disappointing results. On a positive note, the game didn&#039;t freeze when I traded Smeargle over; but XD: GoD basically ignored the glitch move altogether...<br /><br />When Smeargle was sent out, all I got for my efforts was &quot;Smeargle has no moves left.&quot;<br />[/quote]<br />Have you tried testing it on XD/Colosseum with more than just a glitch move to see what would happen? It could also be possible that the Glitch move has 0/0 pp or something like that, but I doubt it.<br />[/quote]<br /><br />I have now tried this, and unfortunately XD: Gale of Darkness seems perfectly immune to this style of glitching.&nbsp; :P<br /><br />Though when I sent the Smeargles back to Emerald, they retained the exact same glitch moves with the same effects as they had before I sent them to XD.


subject: Re: Discovery about the root cause of the ZZAZZ glitch
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bbbbbbbbba
icon: xx
body:
  So I&#039;m late, by less than one month... :)<br /><br />Edit: I just realized that the function named BCDAdd by me is still undocumented in iimarkus&#039;s disassembly. I have my own copy on my mobile phone, where I documented it probably a month ago. Now I&#039;m going on to document the &quot;XXX this needs documenting&quot; :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194953#msg194953 date=1399215230]<br />Would there be a trainer I could fight whose Pokemon could steal my Bad Egg&#039;s item, whereby I could then switch in one of my Pokemon to steal it back and keep it?<br />[/quote]<br /><br />I&#039;m pretty sure Cooltrainer Cristin&#039;s Vigoroth/Slaking has Covet. She&#039;s at west of Lilycove. [s]Kira&amp;Dan also have a Illumise that has Covet at their maxed rematches[/s] nevermind this one is double battle.<br /><br />EDIT: there&#039;s [url=http://www.upokecenter.com/content/pokemon-emerald-trainer-list]this dump[/url] but it doesn&#039;t have their moves, only TMs/HMs (there&#039;s a Linoone with Thief). And there&#039;s [url=http://www.gamefaqs.com/gba/921905-pokemon-emerald-version/faqs/44825]this thing with Match Calls and their rematches[/url] but apparently only the ones I mentioned have Covet at their last rematches, the others are only accessible once or so. Both Psychic Jacki and Cameron have an Alakazam with Trick on their last rematch.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  I&#039;ve already fought Cristin...&nbsp; :-\<br /><br />And my Emerald&#039;s battery has run dry, so I don&#039;t think I can rematch people via Match Call anymore. In any case, I wouldn&#039;t be able to use a Bad Egg on its own in a double battle.<br /><br />If I could fix my battery, I would be able to simply make a secret base team with Thief/Covet and test items that way. But the way it is right now, I would have to go back to mixing records every time I want to face the team with each of my caught Bad Eggs - 22 of them.<br /><br />Is there a &#039;berry glitch fix&#039; for Emerald? I don&#039;t think what&#039;s happened to my cartridge is the berry glitch.<br /><br />Edit: Those links are helpful, thanks!&nbsp; 8)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194956#msg194956 date=1399217787]<br />Is there a &#039;berry glitch fix&#039; for Emerald? I don&#039;t think what&#039;s happened to my cartridge is the berry glitch.<br /><br />Edit: Those links are helpful, thanks!&nbsp; 8)<br />[/quote]<br />You can still get phone calls with a dead battery, except you can only get them when you load the game.<br /><br />So you could try resetting until you get a phone call.<br /><br />For Trick, you could try mutating a PokÃ©mon with trick and hope that you get a Glitch Move, but still keep Trick.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg194957#msg194957 date=1399220274]<br />You can still get phone calls with a dead battery, except you can only get them when you load the game.<br /><br />So you could try resetting until you get a phone call.<br /><br />For Trick, you could try mutating a PokÃ©mon with trick and hope that you get a Glitch Move, but still keep Trick.<br />[/quote]<br /><br />According to Bulbapedia, the R/S Trainer&#039;s Eyes feature was step-based, and Match Call is apparently just an upgrade of that. So rematching via Match Call doesn&#039;t seem to be a time-based event.&nbsp; :)<br /><br />I got a wild Makuhita to Knock Off the items of my first two caught Bad Eggs. As both of their items were shown to be &quot;????????&quot;, I went ahead and made a secret base trainer with an Alakazam with Trick to see what this item does.<br /><br />However, my strategy of having the opponent&#039;s Alakazam Trick the Bad Egg, then switch into my Smeargle and have Alakazam re-distribute the item onto Smeargle didn&#039;t work. After the battle, the item re-appeared on the Bad Egg and not on Smeargle.&nbsp; :(<br /><br />I think I&#039;ll try getting one of my Pokemon to use Thief on Alakazam instead.<br /><br />~~~~~<br /><br />On a positive note, I&#039;ve been having lots of fun catching opponents&#039; Pokemon with Smeargle&#039;s Unonkaana move (identical in effect to Torchickens&#039; &quot;| {Ã€Ã€ Ã‘ Ã€V &#91;]&quot; move).<br /><br />Having wild Dittos Transform into the caught trainers&#039; Pokemon (Bad Eggs) and watch them using all kinds of new glitch moves is pretty cool.&nbsp; :)


subject: Documenting Item Underflow Item slots.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: luckytyphlosion
icon: xx
body:
  Now that I know much more about Item Underflow (and have the wram map disassembly), I have a more clear understanding of each item:<br /><br />items 1-20 + quantity = normal stuff<br />item 21 = end of list<br />quantity = first money byte<br />item 22 = second money byte<br />quantity = third money byte<br />item 23-27 + quanity = rival name<br />item 28 = rival name<br />item 28 quantity = options<br />item 29 = badges (written in binary)<br />item 29 quantity = ???<br />item 30 = ???<br />item 30 quantity = First part of tid<br />item 31 = second part of tid<br />item 31 quantity = ???<br />item 32 = ??? (usually ultra ball/brightness)<br />item 32 quantity = brightness/palletes<br />item 33 = map id<br />item 33 quantity = first part of top left block pointer<br />item 34 = second part of top left block pointer<br />item 34 quantity = y coord<br />item 35 = x coord<br />item 36 quantity = block y coord<br />item 37 = block x coord<br />item 37 quantity = last outside map visited (warping)<br />item 38 = ??? (appears to be based on last map)<br />item 38 quantity = map tileset, controls fly/dig/teleport (Executed upon entry)<br />item 39 = map height<br />item 39 quantity = map width<br />item 40 = first part of map pointer (executed upon entry)<br />item 40 quantity = second part of map pointer<br />item 41 = first part of text pointer (executed upon talking to someone)<br />item 41 quantity = second part of text pointer<br />item 42 = first part of map script pointer (executed upon closing menu)<br />item 42 quantity = second part of map script pointer<br />item 43 = map connections<br />item 43 quantity = north connection data (&quot;walking&quot; warp for north)<br />item 44-48 + quantity = ??? (based off of north connection data)<br />item 49 = south connection data<br />item 49 quantity to item 54= ??? (based off south connection data)<br />item 54 quantity = west connection data<br />item 55 to item 59 quantity = ??? (etc)<br />item 60 = east connection data<br />item 60 quantity to item 64 = ??? (etc)<br />item 64 quantity to item 69 quantity = sprites on the map<br />item 70 = sprite set id<br />item 70 quantity = ???<br />item 71 = ???<br />item 71 quantity = ???<br />item 72 = ???<br />item 72 quantity = ???<br />item 73 = number of warps<br />item 73 quantity = <br /><br />Then the items get really weird from here, so I&#039;m not sure exactly to put. In an outside map the item 73 and below represent all the outside to inside warps, and it looks like warps are displayed in this format:<br /><br />Item 1 quantity = Y coord<br />Item 2 = X Coord<br />Item 2 quantity = Map Index<br />Item 3 = Map to Warp to.<br /><br />Most warps are accessible, but then the game warps but the inventory loops back to the top after 128 items, while the warps keep going. This format also works for inside maps, except there&#039;s much less warps, and item 3 is map 255, which corresponds to the last outside map.<br /><br />Will add more discoveries later.


subject: Re: Documenting Item Underflow Item slots.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You probably could use a [url=http://datacrystal.romhacking.net/wiki/Pokemon_Red/Blue:RAM_map]ram map[/url].&nbsp; The first item is [url=http://datacrystal.romhacking.net/wiki/Pokemon_Red/Blue:RAM_map#Items][tt]D31E[/tt][/url], so that can help.&nbsp; 


subject: Re: Documenting Item Underflow Item slots.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The only problem with that RAM Map is that it doesn&#039;t have anything past address D39C, which is most of the unknown item slots.


subject: Conquering the trading system (X/Y)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Right now, I feel like sharing my paperclip-trade style of Pokemon trading with you.&nbsp; ;)<br /><br />Since Christmas when I got Y, I haven&#039;t migrated or cloned anything. Nevertheless, I have obtained 60+ shinies, ~55 events and a full living dex from scratch.<br /><br />I have invested way too much time in this scheme (nearly 500 hours total, probably started hardcore trading about 70 hours in), but it&#039;s fairly simple and consistently effective. You most definitely will not have to input anywhere near that amount of time.<br /><br />Here goes.<br /><br />[u][b]1: Get Kricketot.[/b][/u]<br /><br />Kricketot is probably the godliest thing you can put on the GTS. I can guarantee you that if you hatch a Kricketot and put it up there, you will get Latios, Latias, Kyogre, Kyurem, Regice, whatever legendary you want. No joke. If you have Balm Mushrooms in bulk, those help, but they&#039;re not a necessity.<br /><br />Kricketot is not found in Gen VI. In Gen V, it is obtained only by breeding a Kricketune. (And come on now, no-one did that.) As a result, Kricketots are disproportionately valued to a hilarious degree - perhaps by Pokedex collectors most of all. Breed boxes of these and you will profit.&nbsp; 8)<br /><br />On average, it takes about 8 hours for someone to take up your Kricketot. It can be quicker if you ask for something lesser such as Azelf. On weekends, more people view your stuff also.<br /><br />Put in a friendly message as you stick up the Kricketot if you like - it might loosen people up into giving away their once-off legends for something they know you just hatched and farmed.<br /><br />Personally, I&#039;ve never put one up for Xerneas or Yveltal. These are very commonly asked for when people put up Kricketots. However, I do know that if you take two minutes to raise it up to Lv.10 for a Kricketune, you will almost certainly get your Xerneas/Yveltal.&nbsp; ;)<br /><br />[u][b]2: Hunt on the GTS.[/b][/u]<br /><br />This is the hardest step. You may be content with your pile of legendaries, but if you want to take it further, here&#039;s how. Simply look through all the Pokemon of which you would like a shiny form. You want a shiny Honedge? No harm in looking. Eventually, you will definitely come across some naive fool offering up their rarest stuff for mere Xerneases, Ho-Ohs and such - which it only took you a Kricketot to get!.&nbsp; ::)<br /><br />This could take 5 minutes, 10 minutes, an hour, who knows. But be patient with the GTS. You will be surprised at the amount of people who couldn&#039;t care for shinies and would prefer to own the Pokemon they see on the box. You can get really cool stuff this way - so far my best was a shiny Heatran offered up for my Xerneas. You may get hacks; but you have lost only a Kricketot to get it.<br /><br />Make sure to look only at the first 5 Pokemon or so in each species. Any further than that are the ones that haven&#039;t been traded for. Shinies can go quick, but to be honest, it&#039;s rare that someone will get in ahead of you to snatch it if you find the shiny as the first one listed.<br /><br />Make sure to use the blue arrow icon on the bottom of the screen to quickly navigate through your boxes when swiping your shinies.<br /><br />If this sounds tedious, I can assure you that it is nothing to the monotony of chain fishing, Masuda hatching or soft resetting.<br /><br />[u][b]3: Shinies for events.[/b][/u]<br /><br />Depending on your outlook, you may prefer to own shinies rather than events. Personally, I disagree. Scan through the list of people wanting to trade from time to time. Sometimes you will have what they want.<br /><br />This really comes down to the person you trade with, so hunt your prey well. If they really want a particular shiny and they&#039;re bored or otherwise unimpressed with their event, they will eagerly hand it over. If you have a wide range of shinies, feel free to flaunt it! Advertise it in your profile. (&quot;FT:20+ shinies!:D) etc.<br /><br />Always trade up. Trading your shiny Kecleon for a shiny Metagross is a no-brainer. Certain events are not worth trading for, such as the Bank Celebi. But really, knowing what people want more is common sense based. One thing that can really skew people in favour of a shiny is its level. Training your shinies can make them appear more valuable to your trade partner, even if it&#039;s just a lame Beedrill or something.<br /><br />If you do not use voice chat, it is important to have a wide range of messages. Nickname some Pokemon &quot;No thanks&quot;, &quot;Yes please&quot;, &quot;Any shinies?&quot; and so on to keep trading flowing nicely.<br /><br />If I think of any other tips to help, I&#039;ll make sure to add them in here. But with just the information here, I think you can accumulate a decent collection. Good luck to all who give this a shot!&nbsp; ;)<br /><br />


subject: Re: Conquering the trading system (X/Y)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll read that later, but I&#039;m pretty sure rare Vivillons and Scatterbugs are more worth. Back when my native was Savanna (I hadn&#039;t set my state so it wasn&#039;t really supposed to be my pattern) I could get anything and its not even that rare. Later I restarted my game and got my local Jungle pattern (which is pretty rare), and it works even better. Vivillons have a bit of trouble since they&#039;re so traded on the GTS that they sometimes take a delay to show up everywhere, but Scatterbugs work just fine (the pattern stated on description should match your location or else it&#039;ll look fishy).<br /><br />But wow, I never had thought Kricketot was so much valued. I personally got mine really easy back when bank had just been released.<br /><br />Last legendary I got with a Jungle Vivillon was a Kyurem. They gave it in literally 2 minutes, but I&#039;m pretty sure that was pure luck. I usually put a PP Up or something that&#039;ll just set your pokÃ© apart from the others, not that it&#039;s valuable or anything.


subject: Re: Conquering the trading system (X/Y)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pawny link=topic=6915.msg194963#msg194963 date=1399243474]<br />But wow, I never had thought Kricketot was so much valued. I personally got mine really easy back when bank had just been released.<br />[/quote]<br /><br />That surprised me, too.<br /><br />Glameow is pretty uncommon as well, you can only find it in Hidden Grottoes in White 2 without migrating, and maybe Purugly is more common than Glameow because people would like to evolve it to fill the dex in Generation V.


subject: Re: Conquering the trading system (X/Y)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  [quote author=Pawny link=topic=6915.msg194963#msg194963 date=1399243474]<br />I&#039;ll read that later, but I&#039;m pretty sure rare Vivillons and Scatterbugs are more worth.[/quote]<br /><br />You may well be right in that the Scatterbugs from Saudi Arabia/Hawaii/etc. are more effective than Kricketot. I just don&#039;t have that option open to me, of course. Definitely a smart thing to set the region to the rarest zones. :P<br /><br />[quote author=Torchickens link=topic=6915.msg194964#msg194964 date=1399243817]I know Glameow is pretty uncommon, you can only find it in Hidden Grottoes in White 2, and maybe Purugly is more common because people would like to evolve it to fill the dex in Generation V.<br />[/quote]<br /><br />You&#039;re right: Glameow and Purugly are both very effective options in obtaining stuff you want. In fact, before discovering how crazy Kricketot is, Puruglies were my main method of getting legends.<br /><br />However, Glameow will not produce the goods for you (you will get Electivires, Porygon-Z&#039;s, etc. but not legends), and Kricketot is vastly more convenient for mass production than Purugly.&nbsp; ;)<br /><br />Plus, you&#039;ll be surprised to know that Kricketot is more valued than Purugly. Purugly won&#039;t get you Suicunes, Latiases or the like; but Kricketot can go even higher than that to Zekroms, Rayquazas and so on.


subject: Re: Conquering the trading system (X/Y)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Here&#039;s my estimation for Vivillon patterns&#039; value based on my own experiences, but might be inaccurate as of now: (rare &gt; less rare &gt;&gt; even less rare)<br /><br />Sandstorm &gt; Tundra &gt; Ocean = Monsoon &gt; Jungle (my native) = Archipelago &gt;&gt; Sun = Icy Snow = River &gt;&gt; Meadow &gt; Garden &gt;&gt; Savanna &gt; Marine &gt; Continental &gt; High Plains &gt;&gt; Polar &gt;&gt;&gt; Modern &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; Elegant<br /><br />Note that that&#039;s GTS value. It&#039;s pretty similar on /r/Vivillon etc, except Elegant breeders are pretty valued.<br /><br />Assuming you&#039;re Irish, you should have Garden pattern. It should work I guess, since I had successful results with Savanna which, imo, is somewhat less rare. 


subject: Re: Conquering the trading system (X/Y)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6915.msg194966#msg194966 date=1399244370]<br />Assuming you&#039;re Irish, you should have Garden pattern. It should work I guess, since I had successful results with Savanna which, imo, is somewhat less rare. <br />[/quote]<br /><br />That&#039;s a surprise! I would&#039;ve thought that UK/NZ (same as Irish) Vivillons would be fairly common.<br /><br />I&#039;ll give it a shot, I guess.&nbsp; :P


subject: Re: Conquering the trading system (X/Y)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6915.msg194967#msg194967 date=1399244631]<br />[quote author=Pawny link=topic=6915.msg194966#msg194966 date=1399244370]<br />Assuming you&#039;re Irish, you should have Garden pattern. It should work I guess, since I had successful results with Savanna which, imo, is somewhat less rare. <br />[/quote]<br /><br />That&#039;s a surprise! I would&#039;ve thought that UK/NZ (same as Irish) Vivillons would be fairly common.<br /><br />I&#039;ll give it a shot, I guess.&nbsp; :P<br />[/quote]<br /><br />Pretty much any pattern that isn&#039;t Polar, Elegant and Modern will get you something! :P<br /><br />I was surprised High Plains got me legendaries back then. It&#039;s so damn common.


subject: Re: Conquering the trading system (X/Y)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Another tip which has worked well for me: look for Lv.91+ Regigigas.<br /><br />It&#039;s fairly common for people to offer up their event Regigigases (TRU, EUMR09, etc.) for normal legends like Cresselia, Yveltals of a particular level, Latios and others. When trading one-on-one with strangers, Regigigases like these will sometimes draw event-hunters into giving you cool shinies or other, better events.<br /><br />Event Regigigas is still pretty common due to the sheer number of them distributed at the time, but it&#039;s definitely better value-wise than whatever else you get for your Kricketot/Scatterbug.


subject: Re: Conquering the trading system (X/Y)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Or you could migrate a Pokemon with Pokerus from Gen 3 Emerald.<br /><br />If TheZZAZZGlitch finds arbitrary code in Gen 3, GTS would be soo broken. In addition to getting all 386 Emerald PokÃ©mon, you can also make any one shiny/6IV/whatever you want.<br /><br />Maybe he&#039;ll write a code to &quot;Mask&quot; Glitch moves so they can be transferred to Gen 6, which can be used for arbitrary code. :P<br /><br />Then the GTS would be non-existent. 


subject: Re: Conquering the trading system (X/Y)
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6915.msg194970#msg194970 date=1399246899]<br />Or you could migrate a Pokemon with Pokerus from Gen 3 Emerald.<br /><br />If TheZZAZZGlitch finds arbitrary code in Gen 3, GTS would be soo broken. In addition to getting all 386 Emerald PokÃ©mon, you can also make any one shiny/6IV/whatever you want.<br /><br />Maybe he&#039;ll write a code to &quot;Mask&quot; Glitch moves so they can be transferred to Gen 6, which can be used for arbitrary code. :P<br /><br />Then the GTS would be non-existent. <br />[/quote]<br /><br />I&#039;ve yet to see this asked: What happens if Decamarks are transferred to the 4th gen, where they have a valid ID?&nbsp; Does the game accept them?


subject: Re: Conquering the trading system (X/Y)
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6915.msg194971#msg194971 date=1399247914]<br />[quote author=luckytyphlosion link=topic=6915.msg194970#msg194970 date=1399246899]<br />Or you could migrate a Pokemon with Pokerus from Gen 3 Emerald.<br /><br />If TheZZAZZGlitch finds arbitrary code in Gen 3, GTS would be soo broken. In addition to getting all 386 Emerald PokÃ©mon, you can also make any one shiny/6IV/whatever you want.<br /><br />Maybe he&#039;ll write a code to &quot;Mask&quot; Glitch moves so they can be transferred to Gen 6, which can be used for arbitrary code. :P<br /><br />Then the GTS would be non-existent. <br />[/quote]<br /><br />I&#039;ve yet to see this asked: What happens if Decamarks are transferred to the 4th gen, where they have a valid ID?&nbsp; Does the game accept them?<br />[/quote]<br /><br />I&#039;d imagine that it would have some sort of failsafe that stopped you, I would test it on my cart and give you a definitive answer but I value my save files too much.


subject: Re: Documenting Item Underflow Item slots.
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bbbbbbbbba
icon: xx
body:
  As a first step, maybe you should see wram.asm in iimarkus&#039;s disassembly, [url=https://bitbucket.org/iimarckus/pokered/src]https://bitbucket.org/iimarckus/pokered/src[/url]. It is slightly more complete.<br /><br />Edit: well, there is still a laaaarge gap in the area you care about the most. I do have one thing to add: $d3ae is the number of warps in the current map, and the actual warp data begins from $d3af. There are 4 bytes for a warp: the Y coordinate, the X coordinate, target warp ID and target warp.<br /><br />Edit: seems that I have one more thing.<br /><br />[quote author=luckytyphlosion link=topic=6914.msg194959#msg194959 date=1399232268]<br />Item 30: ??? (always Master Ball)<br />[/quote]<br /><br />This, $d358, is some bit flags used by the text processor. It is normally 1 (hence the master ball), and it becomes 3 whenever the game prints a message &quot;one letter at a time&quot; (like NPC quotes and messages in battles).<br /><br />I have never seen the LSB zeroed (values 0 or 2) except when resetting the game; the code suggests that this will happen when you successfully enter the cable club, but it is hard to verify on an emulator. Anyway, setting the LSB to 0 seems to cause the game to disregard the text speed in options, and always use &quot;fast&quot;.<br />


subject: Re: Documenting Item Underflow Item slots.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Item 34 quantity is the Y-coordinate. (D361)<br /><br />Item 36 quantity is used for previous speedruns to change the map ID when you walk from an indoor map to an outdoor map. (D365)


subject: Cause of inverted sprites
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nerator
icon: xx
body:
  I decided to look at the cause of inverted (flipped) sprite phenomenon, which takes place after viewing front sprite of some glitch pokemon. I didn&#039;t see this documented or looked at anywhere, so if i missed it and it was, i apologize.<br /><br />Actually, it&#039;s not so complicated, as thought it will be. There is an adress in RAM which tells the game if sprite should be flipped or not - [i]0xd0aa[/i] ([i]0xd0a9[/i] in Yellow). If it&#039;s 0x00, game displays not flipped sprites like in battle. If it&#039;s anything but 0x00, game displays flipped sprites like in Pokedex.<br /><br />So what exactly causes this address to become not 0x00? Viewing pokedex entry of some glitch pokemon. To be exact, entries with wrong Pokedex number (00 or &gt;151). The answer lies in this piece of code taken from iimarckus&#039; disasm with my comments and key parts in bold.<br /><br />[quote]<br />LoadFlippedFrontSpriteByMonIndex: ; 1384 (0:1384)<br />	[b]ld a, $1<br /> 	ld [W_SPRITEFLIPPED], a ; ld (d0aa, 1) or set flipped sprite[/b]<br /><br />LoadFrontSpriteByMonIndex: ; 1389 (0:1389)<br />	push hl<br />	ld a, [$d11e]<br />	push af<br />	ld a, [$cf91]<br />	ld [$d11e], a<br />	ld a, $3a<br />	call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))<br />	ld hl, $d11e<br />	ld a, [hl]<br />	pop bc<br />	ld [hl], b<br />	[b]and a ; set zero flag, if a=0[/b]<br />	pop hl<br />	[b]jr z, .invalidDexNumber[/b]&nbsp; ; dex #0 invalid<br />	[b]cp $98 ; set carry flag, if a&lt;152<br />	 jr c, .validDexNumber [/b]&nbsp;  ; dex &gt;#151 invalid<br />.invalidDexNumber<br />	ld a, RHYDON ; $1<br />	ld [$cf91], a<br />	ret<br />.validDexNumber<br />	push hl<br />	ld de, $9000<br />	call LoadMonFrontSprite<br />	pop hl<br />	ld a, [H_LOADEDROMBANK]<br />	push af<br />	ld a, $f<br />	ld [H_LOADEDROMBANK], a<br />	ld [$2000], a<br />	xor a<br />	ld [$FF00+$e1], a<br />	call asm_3f0d0<br />	[b]xor a ; same as ld a, 0<br />	 ld [W_SPRITEFLIPPED], a ; ld (d0aa), 0 or set sprite unflipped[/b]<br />	pop af<br />	ld [H_LOADEDROMBANK], a<br />	ld [$2000], a<br />	ret<br />[/quote]<br />So, what can we see here? The game loads LoadFlippedFrontSpriteByMonIndex subroutine, when displayng front sprite in Pokedex, in stats screen or when new pokemon is captured. If Pokedex entry of pokemon is valid (1-151), then game sets 0xd0aa, loads sprite and then resets it to 0. All good. This is the cause of sprites returning back to normal after viewing Pokedex entry or stats of non-glitch pokemon.<br /><br />But what happens, if Pokedex entry is not valid? Basically, game does not reset [i]0xd0aa[/i], it only loads 0x1 to [i]0xcf91[/i] (i think this address stores pokemon or item IDs for some subroutines) and returns back.<br /><br />I think that&#039;s all what i have to say about it. If you think i missed something, feel free to comment, i&#039;ll try to look at it asap.


subject: Re: Documenting Item Underflow Item slots.
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=6914.msg194973#msg194973 date=1399269716]<br />As a first step, maybe you should see wram.asm in iimarkus&#039;s disassembly,<br />[/quote]<br />The current link for that is [url=https://github.com/iimarckus/pokered/]on Github[/url]. I try to keep the BitBucket link updated but it has a tendency to fall behind.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  http://gifsound.com/?gif=imgur.com%2FGKvywkD.gif&amp;v=Rr70dLy5yKg<br /><br />That is all. I don&#039;t think we need any other topics on this entire forum, or for that matter, any other discussion point in the human species.


subject: Re: Conquering the trading system (X/Y)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6915.msg194970#msg194970 date=1399246899]<br />Or you could migrate a Pokemon with Pokerus from Gen 3 Emerald.[/quote]<br /><br />No-one is really going to jump through any hoops just for PokÃ©rus.&nbsp; :(<br /><br />For one thing, it&#039;s not actually necessary for EV training. If someone wants PokÃ©rus that badly, they can always just spend 15 minutes on Wonder Trade. It&#039;s very likely that one you&#039;re given will carry it.<br /><br />I was lucky enough to get PokÃ©rus in my own game just before I reached Romant-sous-Bois (played it in French, don&#039;t know its English name).<br /><br />[quote author=luckytyphlosion link=topic=6915.msg194970#msg194970 date=1399246899]If TheZZAZZGlitch finds arbitrary code in Gen 3, GTS would be soo broken.[/quote]<br /><br />I wonder how he&#039;s getting on. I wish him good luck, that&#039;s for sure!&nbsp; ;D


subject: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Copy-paste from [url=https://www.youtube.com/watch?v=ECNNjKwQuvc]my video[/url] description:<br /><br />[quote author=ChickasaurusGL]<br />This is a glitch that was apparently recently discovered, that was documented by &#039;mave&#039; on March 24, 2012 on the Japanese site &#039;Legendary Star Blob&#039;.&nbsp; &#039;Wario&#039; later did research into it, http://hakuda2.web.fc2.com/wario/poke2/y1.html and documented a number of different PokÃ©mon you can get with it and the positions you have to be on the map. http://hakuda2.web.fc2.com/wario/poke3/f2.html<br /><br />Basically, bringing up the Use/Toss menu for certain glitch items will corrupt data. In certain positions it won&#039;t cause the game to freeze and may force you into having to use the first item in the list of four items at one time. D036, the &#039;instant encounter&#039; address is written to one of the &#039;building block&#039; tiles directly below you.<br /><br />Though you normally can&#039;t exit the menu, you can by playing the PokÃ©flute. Note that the PokÃ©flute does not awaken the PokÃ©mon; we already had a value in D036. After you exit the menu, you&#039;ll encounter the PokÃ©mon sharing the value of that building block, and the Gym Leader battle music may play. You may be in a glitch battle mode. If you had a Master Ball in the first position and your box is not full, you can capture the wild PokÃ©mon.<br /><br />Example working glitch items:<br /><br />In Red/Green and Blue, you can get them with the &#039;make your own items&#039; select button glitch. https://www.youtube.com/watch?v=L16bVsyZI10<br /><br />In Yellow, you must use the item underflow glitch https://www.youtube.com/watch?v=w4Yr2Nz4rFU or theoretically you can do the Cable Club escape glitch with someone with hex:ED, then manipulate your y-coordinate; i.e. item 32 to get an item of your choice.<br /><br />Japanese Blue - hex: 94h - name: ãƒŠï¾ž . You can get it with the make your own items glitch, with the character &#039;ãƒŠ&#039;.<br /><br />Japanese Red/Green - hex: A3 - name: ãƒŠï¾ž. You can get it with the make your own items glitch, with the character &#039;ãƒ¦&#039;.<br /><br />Japanese Yellow - hex:74. You can get it after expanding your items pack over 31, going to this position in Cycling Road http://i.minus.com/jTazB7l490E7Z.png and swapping item 31 up to a valid item position.<br /><br />Getting rid of these glitch items:<br /><br />You can&#039;t just deposit the above items into a box, and you may not be able to toss them. A way of getting rid of them without cheating is by performing the &#039;make your own items&#039; glitch again with the PokÃ©mon that got you the items, and this will restore the items data for items 2-5 to what they were just before performing the glitch. For Japanese Yellow, I don&#039;t know of a way of removing an item like this, sadly. It may be possible with the glitch PokÃ©mon ã‚®ã‚¢right arrowã‚´, Ditto trick 230, hex: C2&#039;s effect of adding 20h to the index number of the fifth item if it is 1X, 4X, 5X, 8X, 9X, CX, DX when you encounter it on the opponent&#039;s side. But you can&#039;t remove the hex:74 item this way as it does not fit in with those values.<br />[/quote]<br /><br />Since we can get glitch items like this (such as 0x80) that corrupt memory before Use/Toss appears with item underflow glitch and presumably through item mutation via [url=https://www.youtube.com/watch?v=IlRrrgKvcOk]PPkMnp[/url] (Yellow) and [url=https://www.youtube.com/watch?v=8W7RyjER8jM]94[/url], could we also get a selection of wild PokÃ©mon including Mew?<br /><br />As mentioned above, in the Japanese versions the PokÃ©mon you get for certain positions depends on one of the &#039;building block&#039; tiles below you (you can look at the index numbers of these with the tool [url=http://www.zophar.net/utilities/gblevel/pokemap.html]Pokemap[/url]), but when I used the position for Fearow I got a hooked Metapod instead of a wild (non-hooked, I&#039;ll add) Fearow. When I used the position for Mew I didn&#039;t even get a value in D059 (instant encounter byte), and Red and the scientist near me disappeared.


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  So pressing A on a glitch item can corrupt the memory in a completely different way from using the item... Interesting.<br /><br />And [b]using a Masterball instead of Pokeflute just after attempting to use 0x80[/b] causes the same effect as [url=http://youtu.be/UTa_BWfXBjc?t=8m36s]this animation of pure awesomeness[/url], without the shakes.


subject: RE: Getting the glitch item/PokÃ©flute glitch to work in English versions
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This glitch effect really reminds me of [url=https://www.youtube.com/watch?v=StkqT6oK5KI]this video[/url] by TheZZAZZGlitch.&nbsp; Could these be used for similar things?


subject: Re: Revision differences in PokÃ©mon games
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I found [url=http://hakuda2.web.fc2.com/wario/poke1/c4.html]this[/url] interesting page. That site is excellent, it seems to be still active, maybe we should be affiliates.<br /><br />Apparently, there is indeed a number (one of these: 00A, 11A, 20A, 22A, 1M) marked on the Game Pak of a late (v1.1) version of Midori. The early version (v1.0) apparently has 00 or 20, and that fits with the &quot;only has numbers&quot; description on that Skeetendo thread.<br /><br />Table of version imprints, thanks to Legendary Star Blob:<br /><br />[img]http://i.minus.com/jEViH4cMrZjM0.png[/img]<br /><br />My suspicion about unintended differences in glitch behavior between v1.0 and v1.1 was correct. Certain glitch items have different behaviour between versions, such as Gold Badge (hex: 6A) only opening up a PokÃ©Mart on v1.0.<br /><br />That site implies that there are only two versions of Pocket Monsters Pikachu, but [url=http://datomatic.no-intro.org/index.php?page=search]Datomatic[/url] lists four:<br /><br />Pocket Monsters - Pikachu (Japan) (Rev D) (SGB Enhanced)<br />Pocket Monsters - Pikachu (Japan) (Rev 0A) (SGB Enhanced)<br />Pocket Monsters - Pikachu (Japan) (Rev B) (SGB Enhanced)<br />Pocket Monsters - Pikachu (Japan) (Rev C) (SGB Enhanced)<br /><br />All have different MD5 hashes, implying they are unique revisions, but I don&#039;t know, its possible that at least one of them is a bad dump.<br /><br />Edit: Well the Yellow marks for &#039;late edition&#039; have the letters A-D in them, so those may identify what version they are, in theory.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On the subject of Gen 3 glitch moves, I just noticed [url=http://glitchcity.info/wiki/index.php/Cool_Move]this wiki page titled &quot;Cool Move&quot;[/url].&nbsp; Seems to be similar to the &quot;?????????? used a FIRE move&quot; effect.&nbsp; <br /><br />That page could probably be updated, though.&nbsp; 


subject: Re: The Member's Guide to Topiclessness
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg194977#msg194977 date=1399295615]<br />http://gifsound.com/?gif=imgur.com%2FGKvywkD.gif&amp;v=Rr70dLy5yKg<br /><br />That is all. I don&#039;t think we need any other topics on this entire forum, or for that matter, any other discussion point in the human species.<br />[/quote]<br />Poor choice. Should have used this: http://gifsound.com/?gif=imgur.com%2FGKvywkD.gif&amp;v=kAHHFc-gIeI


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In Japanese versions, the tile responsible for the ID of Pokemon found during this glitch seems to be here:<br />[img]http://i.minus.com/iMhudEXQxBnEX.png[/img]<br /><br />In international releases the memory layout has changed and instead, the tile is located here:<br />[img]http://i.minus.com/itiyRipQyWvC9.png[/img]<br /><br />In English versions the relevant tile happens to be constant - it&#039;s always the vertical textbox border tile ($7C). So no matter the location, the hooked Metapod will always appear.


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Fun fact: Accessing the Fly screen with invalid destination bytes causes the same glitch.<br /><br />These glitches are likely caused by a buffer overflow like Super Glitch, so a $50 tile is needed to avoid crashing.


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6917.msg194988#msg194988 date=1399354017]<br />In English versions the relevant tile happens to be constant - it&#039;s always the vertical textbox border tile ($7C). So no matter the location, the hooked Metapod will always appear.<br />[/quote]<br /><br />Oh, that&#039;s a shame. At least we can get Mew through Trainer-Fly, and I&#039;m just going to post other non-Japanese version methods in case someone finds this useful: [url=https://www.youtube.com/watch?v=9l1nuTS3VI0]remaining HP glitch[/url], 8F/ws m and [url=https://www.youtube.com/watch?v=Qu_t4FSlkt4]this Spanish version trick[/url].<br /><br />I suppose you could force a Mew in your post-6 party PokÃ©mon, too.


subject: Seafoam Islands blank text box glitch in Red/Green/Japanese Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  (copy and paste from my Jul post):<br /><br />In Red/Green, pressing A on a certain position in the Seafoam Islands&#039; right island entrance causes an empty text box to appear then immediately close itself. In Japanese Blue a blank text box appears too but in this case the music stops and the game hangs; you can&#039;t close the box. Itemfinder does not detect an item here.<br /><br />The position is the tile Red is looking at here:<br /><br />[img]http://i.minus.com/j9wowWJmIWu0V.png[/img]<br /><br />In Pocket Monsters Pikachu and the English localizations you can no longer get a text box to appear in this position.<br /><br />Why does this happen?<br /><br />Edit: I forgot to link to the webpage that taught me about this glitch, my bad. It&#039;s [url=http://hakuda2.web.fc2.com/wario/poke1/k15.html]here[/url].<br />Edit 2: I&#039;m going to add it definitely corrupts the memory in some way. The page above mentions this and something about only being able to choose New Game due to &#039;data corruption&#039; when playing at the GB Tower in Stadium? The speed that you can scroll down the PokÃ©dex with right on the d-pad is slowed down as well as the text speed. Maybe arbitrary code execution in Red/Green/Blue without 5F is possible.


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Would it be possible to make the glitch work if you used a glitch item (forget what it was, but I know there is one), to make it so the start menu would pop up but you couldn&#039;t see it?<br /><br />Also, even though the PokÃ© Flute Glitch doesn&#039;t work, you can always get PokÃ©mon based on the screen tiles by using the Cooltrainerâ™€ move. TheZZAZZGlitch made a version with all the overworld tiles on it here: http://i3.minus.com/ibw1X573SOYUPx.png, while Dabomstew made another version that explained about DVs too:<br />[IMG]http://i.imgur.com/6U7IU7z.png[/img]<br />


subject: Re: Getting the glitch item/PokÃ©flute glitch to work in English versions - possible?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for that. I knew most of what you said but forgot to mention it as a trick for getting Mew. I didn&#039;t know about the spots that affect DVs.<br /><br />[quote author=luckytyphlosion link=topic=6917.msg194993#msg194993 date=1399379359]<br />Would it be possible to make the glitch work if you used a glitch item (forget what it was, but I know there is one), to make it so the start menu would pop up but you couldn&#039;t see it?<br />[/quote]<br /><br />Do you mean the inability to see the start menu after opening it after using a glitch item, even though it appears and you can select and &#039;use&#039; an item from the bag?


subject: Re: Revision differences in PokÃ©mon games
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, I encountered the 6A hex glitch in the translated Green version I remember (but the item was called &quot;Mountain Man&quot;), so it is probably a translated 1.0 version. It&#039;s nice to know that the glitch was already known in Japan.<br />Anyway, the website is extremely interesting indeed, but since I don&#039;t know Japanese I have to use a translator and the original meaning of the sentences is so butchered that I can&#039;t really understand what they say, but by looking at the picture it seems that there are some things I&#039;ve never seen before, for example this:<br /><br />http://hakuda2.web.fc2.com/wario/poke3/r2.html<br /><br />I already know that you can swap the badges in the list of the Cerulean City badge guy, but somehow it seems that something causes the player to warp in a different colored Rocket Hideout and come out of the robbed Cerulean House? Maybe someone who understands Japanese can explain that better, hehe.


subject: Re: Revision differences in PokÃ©mon games
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ooh, interesting.<br /><br />The webmaster certainly knows a lot of glitches and oddities. Earlier I had a look through the poke1 and poke2 directories and found many pages about glitches. They even [url=http://hakuda2.web.fc2.com/wario/poke1/s1.html]acknowledge[/url] the Celebi glitch, which was documented on our boards, but that&#039;s probably not too surprising because it is one of the two only known glitches that lets you get Celebi, and the only one that works in the Japanese versions (due to the Coin Case bug not occurring in those versions).<br /><br />They have their own [url=http://com.nicovideo.jp/video/co67214?page=6&amp;sort=c&amp;order=d]Niconico account[/url] with an 11 part 151 catch &#039;em all run that tries to use many glitches, including those that aren&#039;t needed. I&#039;ll have to watch all of it soon and pick out the glitches I don&#039;t recognize.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6868.msg194985#msg194985 date=1399340972]<br />On the subject of Gen 3 glitch moves, I just noticed [url=http://glitchcity.info/wiki/index.php/Cool_Move]this wiki page titled &quot;Cool Move&quot;[/url].&nbsp; Seems to be similar to the &quot;?????????? used a FIRE move&quot; effect.[/quote]<br /><br />What kind of glitchy effects might I encounter if I find a similar move to use in contests? The page doesn&#039;t go into much detail.&nbsp; :P<br /><br />So far, the four glitch moves I&#039;ve tested in contests just froze the game in one way or another.<br /><br />[quote author=VaeporSage link=topic=6868.msg194958#msg194958 date=1399224313]I got a wild Makuhita to Knock Off the items of my first two caught Bad Eggs. As both of their items were shown to be &quot;????????&quot;, I went ahead and made a secret base trainer with an Alakazam with Trick to see what this item does.<br /><br />However, my strategy of having the opponent&#039;s Alakazam Trick the Bad Egg, then switch into my Smeargle and have Alakazam re-distribute the item onto Smeargle didn&#039;t work. After the battle, the item re-appeared on the Bad Egg and not on Smeargle.&nbsp; :(<br /><br />[b]I think I&#039;ll try getting one of my Pokemon to use Thief on Alakazam instead.[/b][/quote]<br /><br />This didn&#039;t work either. <br /><br />I suspect that it&#039;s due to the fact that secret base battles heal your whole team afterwards, and probably reset items as well, which would explain why the Bad Egg kept the item even though my Misdreavus stole it from Alakazam. While Misdreavus held it, the summary screen clearly stated that Misdreavus was holding a &quot;????????&quot;. (Octomarks&nbsp; ;D.)<br /><br />Before I go ahead and try this outside of a secret base battle (vs. Psychic Jacki or Cameron&#039;s Alakazams), could someone actually test whether items can be juggled between Pokemon in this way? I.e.<br /><br />1) Send out any Pokemon with any item vs a Pokemon with Thief/Covet/Trick in-game;<br /><br />2) Get the item stolen, switch into a different Pokemon, take the item back from the opponent and get outta there.<br /><br />If your second Pokemon keeps the item, let me know so I can work on obtaining the Octomarks item!&nbsp; :XD:<br />


subject: Re: The Member's Guide to Topiclessness
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=3088.msg194986#msg194986 date=1399350961]<br />[quote author=Zowayix link=topic=3088.msg194977#msg194977 date=1399295615]<br />http://gifsound.com/?gif=imgur.com%2FGKvywkD.gif&amp;v=Rr70dLy5yKg<br /><br />That is all. I don&#039;t think we need any other topics on this entire forum, or for that matter, any other discussion point in the human species.<br />[/quote]<br />Poor choice. Should have used this: http://gifsound.com/?gif=imgur.com%2FGKvywkD.gif&amp;v=kAHHFc-gIeI<br />[/quote]Nah this is better: http://gifsound.com/?gif=imgur.com/GKvywkD.gif&amp;v=DpOXWdwgKbI


subject: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1) This fix intended for pokemon, who have sprite size 0x0 (ex. Y:0xBF (4 4), Y:0xD9(ã‚¥)). This also works for RB:0xC4 (PokeWTRAINER), even though his sprite size is 5x0<br />[code]0155C2D0[/code] for Red/Blue<br />[code]0155C1D0[/code] for Yellow<br /><br />2) This fix is for pokemon, whose first byte at their sprite data is 00 (ex. Yellow Missingno. and other pokemon with dex entry #0 in Yellow)<br />[code]0120A3D0<br />0120A4D0[/code] for Red/Blue (not sure, if such pokemon exists in R/B)<br />[code]0120A2D0<br />0120A3D0[/code] for Yellow<br /><br />Not sure, if all this stuff was already known, just wanted to document it here.<br /><br />P.S. Btw, PokeWTRAINER has a lovely cry :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  I corrupted a Level 47 Kadabra such that it still had its normal moves including trick, but had a ?????? item. Went into final rematch, revived pokemon, killed Solrock, and tricked the item onto Alakazam. It said that Alakazam received ??????. But then my Bad Egg was still holding an item, and when I switched to a normal Pokemon and had Alakazam Trick me it failed =(<br /><br />Edit: But then I just tricked a Ditto and caught it http://puu.sh/8C13U.png


subject: Re: Seafoam Islands blank text box glitch in Red/Green/Japanese Blue
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Stilgar
icon: xx
body:
  [quote author=Torchickens link=topic=6919.msg194991#msg194991 date=1399377303]<br />(copy and paste from my Jul post):<br /><br />In Red/Green, pressing A on a certain position in the Seafoam Islands&#039; right island entrance causes an empty text box to appear then immediately close itself. In Japanese Blue a blank text box appears too but in this case the music stops and the game hangs; you can&#039;t close the box. Itemfinder does not detect an item here.<br /><br />The position is the tile Red is looking at here:<br /><br />[img]http://i.minus.com/j9wowWJmIWu0V.png[/img]<br /><br />In Pocket Monsters Pikachu and the English localizations you can no longer get a text box to appear in this position.<br /><br />Why does this happen?<br /><br />Edit: I forgot to link to the webpage that taught me about this glitch, my bad. It&#039;s [url=http://hakuda2.web.fc2.com/wario/poke1/k15.html]here[/url].<br />Edit 2: I&#039;m going to add it definitely corrupts the memory in some way. The page above mentions this and something about only being able to choose New Game due to &#039;data corruption&#039; when playing at the GB Tower in Stadium? The speed that you can scroll down the PokÃ©dex with right on the d-pad is slowed down as well as the text speed. Maybe arbitrary code execution in Red/Green/Blue without 5F is possible.<br />[/quote]<br /><br />Wasn&#039;t there an unused sign data in Seafoam Islands in the Japanese releases? I don&#039;t know if it&#039;s the same location though, but to me it looks like a scrapped sign data gone wrong.<br />Anyway, on this interesting Japanese site I have found another small interesting quirk, it&#039;s listed in the same page as the empty chairs dialogue in the Safari Zone. Basically, when you save Mr. Fuji and teleport to his house, if you try to leave by pressing &quot;down&quot;, the door will be closed, but as soon as you move, you will be free to leave. Could this probably be a badly programmed trigger event? (like &quot;you can&#039;t leave until you talk to Mr. Fuji&quot; or something like that).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  After teaching Kadabra Trick, mutating it, tricking the glitch item to a Poochyena and transferring it to Gen 4, when I went to my box to check the item...<br /><br /><br />It wasn&#039;t even holding it :(.<br /><br />So I guess the glitch item disappears when you transfer it to Gen 4. The interesting thing is that when selecting the PokÃ©mon to transfer, it said that the Poochyena was holding a &quot;????????&quot;, so it&#039;s still programmed into the game.


subject: Re: Seafoam Islands blank text box glitch in Red/Green/Japanese Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That would make sense if they were once signs, there are signs outside both entrances, so they wouldn&#039;t need two.<br /><br />I&#039;ve found something like this in the other (left) entrance that the page didn&#039;t document. <br /><br />Press A here in Red/Green, a blank text box will appear, then the game will reset itself! I haven&#039;t tested all revisions yet.<br /><br />[img]http://i.minus.com/jblt2LMH8Hnex3.png[/img]<br /><br />After I did a cursory Google search after noticing the other glitch dialog, I found [url=http://www.dkc-atlas.com/forum/viewtopic.php?f=19&amp;t=1933]this[/url] post by ShaneM on the DKC Atlas forum, and it says they are signs with the following data:<br /><br /> db $2 ; beta signs<br />&nbsp; &nbsp; &nbsp; &nbsp; db $0d, $05, $03<br />&nbsp; &nbsp; &nbsp; &nbsp; db $0d, $19, $04<br /><br />It doesn&#039;t go into exactly what happens though, unfortunately.<br /><br />In Blue, you get various sound effects playing when you interact with the spot like with common glitch dialog. You&#039;ll get a load of &#039;...&#039; characters and you&#039;ll be able to close the menu without a freeze!<br /><br />The music will be altered, and only the percussion will play.<br /><br />[img]http://i.minus.com/jbozNfmrFKwdzV.png[/img]<br /><br />[quote author=Stilgar link=topic=6919.msg195002#msg195002 date=1399425403]<br />Wasn&#039;t there an unused sign data in Seafoam Islands in the Japanese releases? I don&#039;t know if it&#039;s the same location though, but to me it looks like a scrapped sign data gone wrong.<br />[/quote]<br /><br />Sounds interesting. Please tell me more, I haven&#039;t heard of that before.<br /><br />[quote author=Stilgar link=topic=6919.msg195002#msg195002 date=1399425403]<br />Anyway, on this interesting Japanese site I have found another small interesting quirk, it&#039;s listed in the same page as the empty chairs dialogue in the Safari Zone. Basically, when you save Mr. Fuji and teleport to his house, if you try to leave by pressing &quot;down&quot;, the door will be closed, but as soon as you move, you will be free to leave. Could this probably be a badly programmed trigger event? (like &quot;you can&#039;t leave until you talk to Mr. Fuji&quot; or something like that).<br />[/quote]<br /><br />I saw that too, but didn&#039;t take the time to look into what it was saying. Thanks for that.


subject: Re: Seafoam Islands blank text box glitch in Red/Green/Japanese Blue
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re welcome :) , I&#039;ve tested it and it works indeed.<br />About the unused sign data I&#039;ve looked at it again and it&#039;s exactly what you posted, so maybe this was already known. There were probably signs there that were mis-deleted, the data should be this:<br /><br /><br />;Green Japan<br /><br />SeafoamIslands1Object: ; 0x44e2f <br />&nbsp; &nbsp; db $7d ; border tile<br /><br />&nbsp; &nbsp; db $7 ; warps<br />&nbsp; &nbsp; db $11, $4, $0, $ff<br />&nbsp; &nbsp; db $11, $5, $0, $ff<br />&nbsp; &nbsp; db $11, $1a, $1, $ff<br />&nbsp; &nbsp; db $11, $1b, $1, $ff<br />&nbsp; &nbsp; db $5, $7, $1, SEAFOAM_ISLANDS_2<br />&nbsp; &nbsp; db $3, $19, $6, SEAFOAM_ISLANDS_2<br />&nbsp; &nbsp; db $f, $17, $4, SEAFOAM_ISLANDS_2<br /><br />&nbsp; &nbsp; db $2 ; beta signs<br />&nbsp; &nbsp; &nbsp; &nbsp; db $0d, $05, $03<br />&nbsp; &nbsp; &nbsp; &nbsp; db $0d, $19, $04<br /><br />&nbsp; &nbsp; db $2 ; people<br />&nbsp; &nbsp; db SPRITE_BOULDER, $a + 4, $12 + 4, $ff, $10, $1 ; person<br />&nbsp; &nbsp; db SPRITE_BOULDER, $7 + 4, $1a + 4, $ff, $10, $2 ; person


subject: Pokemon Omega Ruby and Alpha Sapphire Discussion
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  Hoenn is actually confirmed for November 2014.<br /><br />[url=http://www.youtube.com/watch?v=ywGSON9tNq0]Trailer.[/url]<br /><br />EDIT: Thanks for getting it sticky&#039;d.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  YEAAAAAAAAH!<br /><br />too bad they didn&#039;t announce it on May Day, but who cares, I love Hoenn.<br /><br />(i wonder how many comments on the video are all like &#039;HOENN CONFIRMED&#039;)


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [b]YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES<br />YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES<br />YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES<br />YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES<br />YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES[/b]<br /><br />Now all I want is another PokÃ©mon Pinball game and another Orre title and I&#039;ll never have to buy any other game ever again.&nbsp; :XD:<br /><br />[color=green]Edit by Torchickens: Having all those YES on one line stretches the page, making it harder to click reply, so I&#039;m seperating them on to five lines. Sorry.[/color]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You guys are right on it! Good work!&nbsp; ;)<br /><br />Does Octomarks give any funny effects when used? In battle, in overworld, when discarded, etc.?<br /><br />I&#039;ll work on getting it myself tomorrow and I&#039;ll transfer it to XD: Gale of Darkness to see if it does funky stuff there too.&nbsp; :)


subject: 'Evil PokÃ©rus' concept
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So today, my friends and I discussed the possibility of altering the code of PokÃ©rus in a game so that, when transferred to a foreign game, rather than doing what it normally does, it would instead cause harmful effects.<br /><br />One idea discussed was that the &#039;PokÃ©rus&#039; (really a totally different program under the same name) could trigger a flag that would automatically press the buttons required (Up+select+B -&gt; Up -&gt; A) to erase the save file at the start screen once someone turned on their game after a certain period - we agreed on 48 hours.&nbsp; :P<br /><br />So such a &#039;virus&#039; would have the best launch pad imaginable via the Wonder Trade and would have an adequate dissemination period for &#039;infecting&#039; further games.<br /><br />We acknowledged that it would be impractical to find a way to get games other than your own to accept the code you gave to your new PokÃ©rus program. But I was curious: in reality, how far could such a project go? Could there really be such potential for the mass destruction of PokÃ©mon games in such a way? <br /><br />Notwithstanding the illegality of a similar endeavour, what&#039;s the worst you really could hack a PokÃ©rus-like concept to do to others&#039; games?


subject: Re: 'Evil PokÃ©rus' concept
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;d have to find some way to attach the script to the PokÃ©mon you are transferring, which is probably impossible.&nbsp; <br /><br />It would only work if multiple games were prehacked, [size=1pt]or if you hacked Nintendo&#039;s update server[/size].&nbsp; 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195011#msg195011 date=1399496039]<br />You guys are right on it! Good work!&nbsp; ;)<br /><br />Does Octomarks give any funny effects when used? In battle, in overworld, when discarded, etc.?<br /><br />I&#039;ll work on getting it myself tomorrow and I&#039;ll transfer it to XD: Gale of Darkness to see if it does funky stuff there too.&nbsp; :)<br />[/quote]<br /><br />To the best of my knowledge, none are usable and just give Professor Oak&#039;s normal omniscient &quot;NOOOONONONONO&quot; message (though I haven&#039;t tried all 65536 of them).&nbsp; They CAN be registered to select in some cases, however.&nbsp; Still can&#039;t be used.&nbsp; <br /><br />I haven&#039;t tried XD with them though.&nbsp; 


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6921.msg195006#msg195006 date=1399485245]<br />Should this thread be sticky&#039;d?<br />[/quote]<br /><br />[url=http://i.imgur.com/hr1iYtx.png]Seems to be properly stickied.[/url]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, to a certain extent, they can display some variance between different kinds?<br /><br />By any chance, is this item an &#039;error handler&#039; similar to ?, ?? and Bad Eggs? Octomarks sure looks pre-programmed, what with its sprite and the fact that it seems to appear on every Bad Egg.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195016#msg195016 date=1399497644]<br />So, to a certain extent, they can display some variance between different kinds?<br /><br />By any chance, is this item an &#039;error handler&#039; similar to ?, ?? and Bad Eggs? Octomarks sure looks pre-programmed, what with its sprite and the fact that it seems to appear on every Bad Egg.<br />[/quote]<br /><br />To the best of my knowledge, yes.&nbsp; All remaining hexes seem to be Octomarks.&nbsp; <br /><br />The only major variance I can detect is that octomarks of differing hexes [b]do not stack[/b].&nbsp; <br /><br />[hr]<br /><br />Oh yea.&nbsp; If you bring a glitch item into your TM pouch, you can actually get alternate glitch items with long names that corrupt everything.&nbsp; Octomark hexes there do have varying effects.&nbsp; 


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Neat.jpg<br /><br />Thank God this game won&#039;t have shitty overworld models and instead has B/W/B2/W2 sprites.<br /><br />&gt;Alpha and Omega.<br /><br />Why? Those words have nothing to do with any legendary in Gen III.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6921.msg195018#msg195018 date=1399498582]<br />Neat.jpg<br /><br />Thank God this game won&#039;t have shitty overworld models and instead has B/W/B2/W2 sprites.<br /><br />&gt;Alpha and Omega.<br /><br />Why? Those words have nothing to do with any legendary in Gen III.<br />[/quote]<br /><br />[url=http://www.reddit.com/r/pokemon/comments/24yejg/clever/]From reddit[/url]: <br /><br />[img]http://i.imgur.com/rIfO2Y3.png[/img]<br /><br />[url=http://www.reddit.com/r/pokemon/comments/24ykoe/either_this_was_a_coincidence_or_gamefreak_are/]Another[/url]: <br /><br />[img]http://i.imgur.com/MhXH5ea.png[/img]<br /><br />[url=http://www.reddit.com/r/pokemon/comments/24ykoe/either_this_was_a_coincidence_or_gamefreak_are/chbx3mj]And this from text[/url]: <br /><br />[quote author=/u/BLourenco]<br />You could say the names also sound similar:<br /><br />Magma - Omega<br /><br />Aqua - Alpha<br />[/quote]<br /><br />My theory is that it&#039;s meaningless, however.&nbsp; 


subject: Re: Savestate tool - Status update 1
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok, status update time.&nbsp; It&#039;s been about a week, and I&#039;ve been working on this for that time.&nbsp; It isn&#039;t perfect, but it is at around the point the original batch file was at.&nbsp; While programing this, I&#039;ve learned a few things: <br />1, C#&#039;s settings system is confusing.&nbsp; It doesn&#039;t like user-defined classes, nor does it like dictionaries.&nbsp; From stackoverflow, there were two ways to fix it: Set up XML serialization methods (I tried that and it didn&#039;t work), or modify the computer-generated code for the settings class.&nbsp; The problem with doing that is that the designer likes undoing your work.&nbsp; The way to fix it was to add [tt][global::System.Configuration.SettingsSerializeAs(System.Configuration.SettingsSerializeAs.Binary)][/tt] before the value.&nbsp; I ended up moving that to a separate file so that visual studio didn&#039;t undo it.&nbsp; For future reference, this is the code that I ended up with:&nbsp; <br /><br />[code]<br />[global::System.Configuration.UserScopedSettingAttribute()]<br />[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]<br />[global::System.Configuration.SettingsSerializeAs(System.Configuration.SettingsSerializeAs.Binary)]<br />public global::GBSaveStateToolV2.RomDataItemDictionary ExtensionProperties<br />{<br />	get<br />	{<br />		return ((global::GBSaveStateToolV2.RomDataItemDictionary)(this[&quot;ExtensionProperties&quot;]));<br />	}<br />	set<br />	{<br />		this[&quot;ExtensionProperties&quot;] = value;<br />	}<br />}<br />[/code]<br /><br />2, if you have a constructor for a form, and you have a few other things pop-up during the constructor for getting required parameters, if you need to exit the constructor or program at user request you have to change the way the constructor is called: <br /><br />Originally, I had this: <br />[code]Application.Run(new StateUI(args[0]));[/code]<br />I had to change it to this: <br />[code]<br />StateUI s = new StateUI(args[0]);<br />if (!s.IsDisposed)<br />{<br />	Application.Run(new StateUI(args[0]));<br />}<br />[/code]<br /><br />[hr]<br /><br />Also, I&#039;ve had other issues.&nbsp; After messing around with MessageBoxes, I ended up with some stuff in a while loop.&nbsp; (if one result is chosen, keep prompting the user until data is valid).&nbsp; Only, I included too much code in the loop, so I ended up starting my emulator...from a while loop.&nbsp; I&#039;m coding this on my school netbook, which isn&#039;t the fastest computer (though still decent), so having 50 instances of VisualBoyAdvance-m.exe running would have killed it.&nbsp; Fortunately, the emulator is only capable of having 5 instances running at once (legacy link code?), so I just got dialog box spam.&nbsp; Still, not the most enjoyable experience.&nbsp; <br /><br />[url=http://i.imgur.com/t006Yyb.png]Image1[/url]<br />[url=http://i.imgur.com/Ql8KDGU.png]Image2[/url]<br /><br />[hr]<br /><br />I&#039;m probably going to be releasing an earlier version of this program soon.&nbsp; Maybe by Friday, possibly over the weekend.&nbsp; Here&#039;s the features I expect to have in this release: <br />[list]<br />[li]Start a program and copy a configurable savestate.[/li]<br />[li]Button to copy all current savestates into a backup folder[/li]<br />[li]Button to copy all NEW savestates since last copy (using windows archive bit) into a backup folder[/li]<br />[li]Some basic configuration per file extension, so that you can have multiple emulators and savestate formats backed up[/li]<br />[li]Automatic backup of battery save files (which is optional and disabled by default, as it seems to copy stuff twice, and isn&#039;t too useful[/li]<br />[li]Automatically closing emulator when the program is closed (might be buggy) (config exists but isn&#039;t editable)[/li]<br />[li]Automatically closing program when the emulator is closed (might be buggy) (config exists but isn&#039;t editable)[/li]<br />[/list]<br />Some of the stuff I plan to set up in later versions:<br />[list]<br />[li]A global configuration UI, such that one can start the program manually and set up properties for different formats[/li]<br />[li]A installer[/li]<br />[li]Support for emulators that put savestates in a folder next to the emulator, rather than next to the rom[/li]<br />[/list]<br />And some things that I might eventually add: <br />[list]<br />[li]Improved UI format.[/li]<br />[li]Notification area / system tray support[/li]<br />[li]Special configurations for specific roms[/li]<br />[li]Make configuration use XML or some other format rather than the binary format that I am currently using/forced to use[/li]<br />[/list]<br /><br />If you have any questions, let me know.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [u]Chapter 14: Things Go Horribly Wrong[/u]<br />The burned mansion was nothing but a pile of rubble and debris after PPkmnPâ€™s breakdown. The construction workers exchanged glances with themselves, us, and the destroyed building. When they looked our way, their eyes showed more curiosity over what this blob monster was supposed to be. Poor Shorts Kid; his beloved Rattata perished in the demolition and he was quietly sobbing to himself. Thatâ€™s not something anyone his age should have to go through.<br /><br />â€œHeâ€™s goneâ€¦â€ Shorts Kid huffed. Amber wrapped an arm around him to comfort him.<br /><br />The construction workers looks changed from confused awe to anger when they saw the Glitchmon with us. LM4 was on to them; his bizarre T-Rex head wavered side to side as if to warn them to stay back.<br /><br />â€œWhatâ€™s their deal?â€ I asked LM4.<br /><br />â€œItâ€™s MissingNo,â€ he replied. The backwards L was hiding at the back of the group, but he was clearly visible as none of us were close together. â€œHeâ€™s got a bad reputation here.â€<br /><br />Dicks said, â€œWe know. But why?â€<br /><br />â€œSomething happened here a long time ago that MissingNo was blamed for. Itâ€™s a case of â€˜being at the wrong place at the wrong time,â€™ but just about everyone here will say otherwise.â€<br /><br />The construction workers starting moving in, picking up crowbars, hammers, planks of wood and steel rods. LM4 readied his pincers and Glitchy darted up from, holding his own iron staff in his hands. The builders were not impressed, not at all. One of them grabbed an Ultra Ball attached to their belt and released a Conkeldurr, a burly grey PokÃ©mon that wielding two stone pillars, one in each hand. Itâ€™s light brown and has several pink varicose veins jutting out of its flesh.<br /><br />Conkeldurrâ€™s hulking figure slowly approached us, slamming the two pillars into the ground like a cane. It was the only PokÃ©mon any of them released, so either they didnâ€™t have any others, or they didnâ€™t think they needed to send out another one. Conkeldurrâ€™s expertise with the pillars probably indicated the second option.<br /><br />Travisâ€™s three PokÃ©mon darted to the front of the line, nudging LM4 and Glitchy aside. Iâ€™m not sure if they understood their new type advantages and disadvantages or not, but we were just about to find out.<br /><br />Conkeldurr swung the pillar in its right hand at Zigzagoon; normally, the raccoon would be sent violently hurdling away, but instead, Zigzagoon looked annoyed; Conkeldurrâ€™s attack was like slap to it instead of a cannonball. There stood the psychic-type raccoon, staring up at Conkeldurr as if to say, â€œTry again. I dare you.â€<br /><br />â€œUm,â€ Conkeldurrâ€™s trainer said, trailing off.<br /><br />â€œWe have to get off this island as quickly as possible. Do any of you have PokÃ©mon or Glitchmon that can fly?â€ LM4 asked us.<br /><br />Amber released Salamence. â€œThis guy can,â€ she said.<br /><br />â€œExcellent. I want you off this island. You all need to go home and rest.â€<br /><br />â€œAre you sure? We want to get to the bottom of theseâ€¦ incidents, or whateverâ€™s been going on lately,â€ Travis said.<br /><br />â€œLM4, over the past few weeks, we have encountered many Glitchmon and defeated them; many ?? have come after us only to be beaten down. Bzzt.â€<br /><br />LM4 sternly replied, â€œThat doesnâ€™t matter. I understand that you will likely [i]not[/i] heed my warnings to stay out of this, but the best thing for you now is a break. What will happen should you keep going will be overwhelming. I will catch up with you within the next few days, but until then, lay low and do not get into any more scuffles with Glitchmon.â€<br /><br />â€œHeâ€™s got a point,â€ I conceded. â€œI get the feeling everythingâ€™s about to get totally fucked. Resting in my own bed would be a lot better than sleeping on the shitty ones on the S.S. Essessessess again.â€<br /><br />â€œI agree with the master. Bzzt. I am a little homesick. Bzzt,â€ Glitchy added. Iâ€™m getting pretty tired of this whole â€˜masterâ€™ shtick.<br /><br />â€œFine,â€ Amber said. â€œWe can crash at Bertâ€™s place until tomorrow.â€<br /><br />I hastened to add, â€œI never agreed to thâ€”â€<br /><br />â€œAll aboard!â€ Amber declared. We crawled onto Salamenceâ€™s back and the dragon started flapping its red wings. We took off north, heading for Pallet Town; God, I could smell its crisp, homely air all the way from Cinnabar. I couldnâ€™t wait to barge into my purple-blue house and hop into bed and have dreams of chasing Lugia through emerald fields.<br /><br />Funny â€“ and depressing â€“ how that didnâ€™t happen. <br /><br />Granted, I was on too big of a high to notice that horrible thing coming right at us. The prospect of being back home, even for just a little while, got the better of me. I didnâ€™t even hear its ear-piercing roar. Kind of odd, considering Iâ€™d heard it before. No, it wasnâ€™t PPkmnP. I think I wouldâ€™ve thrown myself off Salamence and into the damned grass patch below if that were it.<br /><br />Charizard M came roaring and snarling in from the left at us, prompting Salamence to embark on a hard, descending left to try and evade it. Thatâ€™s pretty much when I knew something was wrong. I looked up and saw that poor, not-quite-a-Charizard veer right back around and continued on its way towards Salamence. Although it kept its distance, the glitched dragon took a swing at us with its tail.<br /><br />â€œCool, a Charizard!â€ Shorts Kid exclaimed.<br /><br />â€œWhat the hell? Why is it back?&quot; Asked Dicks, saying what we were thinking.<br /><br />â€œA misplaced sense of vengeance? Bzzt,â€ asked Glitchy. I have no idea what that was supposed to mean, but it sounded like a cool thrash metal song title.<br /><br />Mismagius flew off Salamence and unleashed a Shadow Ball upon Charizard M. The black, ethereal sphere was a spot-on hit, crashing into the dragonâ€™s chest and sending it plummeting into the expanse of water below. This led to the 9001st question on this adventure: if the pixel fire on the tip of its tail burnt out, assuming that was possible, then would it die?<br /><br />Obviously not, as Charizard M emerged from the water unscathed, but wet. Salamence looked back to see what it was doing, turning its head just in time to see it shoot a fireball at us. Goodness gracious, the great ball of fire knocked Salamence out of the air and on a crash course for that aforementioned field of grass. The same one the fatass in chapter 1 died in.<br /><br />Yeah. That one.<br /><br />â€œAbandon ship!â€ Travis ordered; Hawlucha grabbed him with its foot when he jumped off Salamenceâ€™s back.<br /><br />Charizard M wasnâ€™t happy with that. It zoomed in and headbutted the lucha hawk, punting it and Travis back in line with the grass. Salamence still had some fight in it, but its main priority was getting everyone to safety. The dragon swerved and rescued Travis, letting him land on its back before taking off once again.<br /><br />â€œGlitchy, letâ€™s get it!â€<br /><br />â€œAye-aye, captain! Bzzt.â€ I hopped on Glitchy and we made way for Charizard M; Glitchy handed the iron stick to me, and I raised it high above my head to attack. The glitch dragonâ€™s priorities were skewered; the thing had a clear target with us, but it still went after Amber. <br /><br />Either way, I was about to skewer Charizard M. We only had one chance to make this work and we had to make the attack count.<br /><br />Glitchy blazed towards Charizard M, and I readied the rod like a spear. When we were close enough, I impaled the glitched Charizard, thrusting the weapon through its back. It wasnâ€™t an easy shot; the thingâ€™s hide was pretty burly. Either way, I dug the staff into its spine and practically jumped for joy when it pierced through its chest.<br /><br />Charizard whimpered as if it knew something was wrong. Before it had a chance to retaliate, we took off for Salamence, who had now landed in Pallet Town. Charizard M pulled some Exorcist shit and turned its head and neck around 180 degrees to look at the spear. I could hear its skin contorting as it did so. I heard the group heave at the sight.<br /><br />Then it removed the rod. It was as ungodly and as uncomfortable as it looked. Charizard Mâ€™s hands tugged at it from the back, slowly pulling out the makeshift spear as the dragon put itself through an inhuman amount of pain. Still, the fact that it didnâ€™t screech when I impaled it in the first place was disconcerting. Charizard Mâ€™s eyes shut abruptly as it went through a long series of anguish and agony. After taking the staff out of its spine, he threw it back at us; Glitchy caught it.<br /><br />We were tired as hell from the battle with PPkmnP, and this asshole wasnâ€™t helping matters. However, thatâ€™s when I noticed all the houses were abandoned. I looked into the closest house, but saw nobody inside. Even the town felt a little different than normal, not counting the glitch dragon that was definitely hoping to destroy it once it dispatches us. As I walked back to the group, I felt the ground follow me. The town moved a foot to the right.<br /><br />â€œIâ€™m not the only one who saw and felt that, right?â€<br /><br />â€œN-nope,â€ Dicks mumbled.<br /><br />A wicked smile crawled across Charizard Mâ€™s face.<br /><br />â€œNobody move. That thing is pulling off some kind of an illusion. This isnâ€™t real,â€ I babbled. Glitchy tugged at my shoulder and pointed up at the sky.<br /><br />It was the damndest thing. The sky, the big, blue sky looked like it had pulled itself back to unveil something underneath, like one piece of paper over another, but not completely covering the other layer. Above the blue was an off-grey color. Maybe it wasnâ€™t; I was obviously supposed to see [i]something[/i], but whatever it was wasnâ€™t there.<br /><br />â€œWow,â€ Shorts Kid said in awe.<br /><br />I turned to Charizard M. â€œWhat have you done?â€ I asked it. Moving was a horrible idea. When I approached it, the town continued to shift. This time, however, the town moved one foot back to the left, like normal. But when I took another step, Pallet continued to shift left.<br /><br />Charizard M still had that monstrous smirk. I looked back to see the group getting closer and closer to the west grass field with each step I took towards the dragon.<br /><br />â€œLook out!â€ MissingNo exclaimed. When their backs touched the white barriers, the cylinders vanished. The sky kept peeling back to reveal the grayness underneath.<br /><br />â€œMissingNo, whatâ€™s happening?â€ Amber asked.<br /><br />â€œThis is not Pallet Town. Not the Pallet Town we know, anyway. We are in a glitched copy of the town. Itâ€™s completely indistinguishable from the real city, and itâ€™s a beloved trap Glitchmon use.â€<br /><br />â€œIs that why it feels so alien?â€ Dicks asked.<br /><br />â€œYes, but I fear there may be more where this one came from.â€<br /><br />Dicksâ€™, Amberâ€™s and Travisâ€™s PokÃ©mon started flipping every lid in sight. Something was very, very wrong here. How did we end up here? What happened to the real Pallet Town? Glitchyâ€™s heads were manically darting around, like he was trying to find something, anything that would provide a suitable exist from this place.<br /><br />Salamence, in an act of desperation, blasted Charizard M with a torrent of water using its Hydro Pump attack. Moving slightly to the right, the attack missed and Charizard M swooped in. We were effectively trapped. The cylinders blocking off the grass patch were gone and going in there would mean certain death. Charizard M was in front of us and blocking the path. The PokÃ©mon had been frightened into submission, our Glitchmon incapable of even moving a muscle.<br /><br />â€œIs this the end? Bzzt.â€<br /><br />â€œIt looks like it, Glitchy. It looks like it.â€<br /><br />Charizard M flapped its wings and blew us into the grass field.<br />


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH<br /><br />SECRET BASES<br />3D CONTESTS (POSSIBLY ONLINE???)<br />3D HOENN<br /><br /><br />ASHSIDH )DJ


subject: Re: Twitch Plays Pokemon!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They finally got around to evolving their Zubat and Roselia. I&#039;ll forever be amazed how they manage to counteract the B spammers.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6921.msg195022#msg195022 date=1399506317]<br />SECRET BASES<br />[/quote]<br /><br />WITH STREET PASS FUNCTIONALITY


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6921.msg195024#msg195024 date=1399506795]<br />[quote author=Missing? NO! link=topic=6921.msg195022#msg195022 date=1399506317]<br />SECRET BASES<br />[/quote]<br /><br />WITH STREET PASS FUNCTIONALITY<br />[/quote]<br />THIS IS A GOOD EXCUSE FOR THE PANTS TO COME OFF


subject: Bert's Little Shop of Horrors
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I got back into splicing the other day, so I&#039;ve decided to give something back to GCLF for not throwing me out the window by making a request thread!<br /><br />All I need is the PokÃ©mon to be spliced together, a color scheme (optional)*, and a name (optional).<br /><br />*I am not good at shading. Like, at all. I know when something looks off, but I thought I&#039;d warn you just in case.


subject: Re: Hello
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome to GCLF! We hope you enjoy your stay here and please don&#039;t hesitate to CELEBRATE THAT THERE ARE HOENN REMAKES


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6921.msg195024#msg195024 date=1399506795]<br />[quote author=Missing? NO! link=topic=6921.msg195022#msg195022 date=1399506317]<br />SECRET BASES<br />[/quote]<br /><br />WITH STREET PASS FUNCTIONALITY<br />[/quote]<br />HOLYSHITHOLYSHITHOLYSHITHOLYSHIT YES SECRET BASES WERE THE BEST.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6921.msg195029#msg195029 date=1399507638]<br />[quote author=Pawny link=topic=6921.msg195024#msg195024 date=1399506795]<br />[quote author=Missing? NO! link=topic=6921.msg195022#msg195022 date=1399506317]<br />SECRET BASES<br />[/quote]<br /><br />WITH STREET PASS FUNCTIONALITY<br />[/quote]<br />HOLYSHITHOLYSHITHOLYSHITHOLYSHIT YES SECRET BASES WERE THE BEST.<br />[/quote]<br />THEY&#039;D BETTER ADD MORE PLACES TO HAVE THEM THOUGH BECAUSE EVERYTHING&#039;S GONNA FILL UP FAST.


subject: Re: 'Evil PokÃ©rus' concept
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What you&#039;re essentially asking is if you can execute arbitrary code by transferring someone a PokÃ©mon, which you can&#039;t.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195032#msg195032 date=1399511905]<br />pokechu, what do you mean by &quot;corrupt everything&quot;?<br />[/quote]<br /><br />The effect varies.&nbsp; It&#039;s interesting.&nbsp; Each hexedicimal value gives a different item.&nbsp; Move 0A is a functinoal TM (Teaching a glitch move: ^u &#039;A).&nbsp; Most others aren&#039;t, and their names cause buffer overflows.&nbsp; In some cases (and I&#039;ll need to upload ANOTHER video of those), the game will break completely, overriding your name, items, and all sorts of stuff.&nbsp; <br /><br />Here are the codes (you need to have picked up a TM before using them, so that you have the case beforehand):<br /><br />Master codes:<br />[code]0000295F 0001<br />101DC9D4 0007<br />83005000 0000<br />83005002 0000[/code]<br /><br />And the important code here is [tt]82025A00 XXXX[/tt].&nbsp; I used 0001 in this example.&nbsp; <br /><br />[hr]<br /><br />Video uploaded: [url=https://www.youtube.com/watch?v=G0pIXleN6bU]here[/url].&nbsp; It doens&#039;t cover all of the effects, but it was just a quick test video.&nbsp; I&#039;m going to want to redo this later, surely including move 000A and some of the weirder effects.&nbsp; 


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Abwayax
icon: xx
body:
  The teaser video says it takes place in &quot;[b]A DRAMATIC NEW WORLD[/b]&quot; though.<br /><br />I mean, it&#039;s obviously Hoenn, but... since when does &quot;new&quot; mean 12 years old?


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Roselia was caused by the B spammers spamming X outside of battle. The A spams required to speak to the Fantina selected Rare Candy instead.<br /><br />And nobody was expecting Zubat to evolve.


subject: Re: Bert's Little Shop of Horrors
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok, let&#039;s try this:<br /><br />Gigalith body, Solrock spikes, metagross legs, and roggenrola eye, colored scheme dark purple (near black, highlights are lighter purple).


subject: Re: 'Evil PokÃ©rus' concept
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  [quote author=VaeporSage link=topic=6922.msg195012#msg195012 date=1399496820]<br />Notwithstanding the illegality of a similar endeavour, what&#039;s the worst you really could hack a PokÃ©rus-like concept to do to others&#039; games?<br />[/quote]<br />In general, it would require a vulnerability in existing code that you can take advantage of. Remember Twilight Hack? It worked because Twilight Princess would load Eponaâ€™s name from the save file into memory without checking how long the name is. Under normal circumstances that didnâ€™t matter, because when you name the horse from inâ€game, itâ€™s restricted to just a few characters. But if you had access to the save file directly, you could give it as long a name as you want, and the game would blindly copy the entire thing into memory. Since the game only allocates a few characters in memory for the name, any more characters would be copied into memory thatâ€™s really meant to be interpreted by other parts of the game program, so you could construct a name that includes executable code, and have the game execute it. Boom, the Homebrew Channel was born.<br /><br />Of course, a wellâ€written game wouldnâ€™t be vulnerable to anything like that. Is PokÃ©mon? Better start lookingâ€¦


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I already jizzed all over my screen in excitement when I read about this before work this morning. BUT I&#039;LL JIZZ OVER IT AGAIN<br />YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS<br />But anyways.<br /><br />[quote author=Bert link=topic=6921.msg195018#msg195018 date=1399498582]<br />Neat.jpg<br /><br />Thank God this game won&#039;t have shitty overworld models and instead has B/W/B2/W2 sprites.<br /><br />&gt;Alpha and Omega.<br /><br />Why? Those words have nothing to do with any legendary in Gen III.<br />[/quote]<br />Sauce on this? Pretty sure the only information that exists right now is the release trailer which tells you that they are Hoenn remakes, are going to be released in November, and pretty much nothing else.<br /><br />[quote author=Abwayax link=topic=6921.msg195034#msg195034 date=1399522027]<br />The teaser video says it takes place in &quot;[b]A DRAMATIC NEW WORLD[/b]&quot; though.<br /><br />I mean, it&#039;s obviously Hoenn, but... since when does &quot;new&quot; mean 12 years old?<br />[/quote]<br />Could be considered new to you dang whippersnappers who weren&#039;t born yet when RS came out.<br />Alternatively, marketing bullshit. Take your pick.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  omfg omfg omfg secret bases? I totally forgot about secret bases!!!<br /><br />And contests too, I LOVED gen 3 contests, every contest type thing after gen 3 really in my opinion was worse than the gen 3 one...<br /><br />It&#039;s been too long since I played gen 3. Mainly because the last time I played Emerald it was to clone the shit out of my L100 Blaziken and migrate them all to HG. (Of course, I now have another L100 Blaziken. That event one from XY release with Speed Boost and Blazikenite.) Thanks for reminding me how much I used to love it.<br /><br />I really can&#039;t wait for the remakes now.


subject: Re: 'Evil PokÃ©rus' concept
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6922.msg195039#msg195039 date=1399536837]<br />Of course, a wellâ€written game wouldnâ€™t be vulnerable to anything like that. Is PokÃ©mon? Better start lookingâ€¦<br />[/quote]<br /><br />Maybe. Would an improperly terminated PokÃ©mon nickname mean automatic Bad Egg? I know in R/S at least, I&#039;ve had PokÃ©mon past the sixth slot only turn into Bad Eggs after I press A on them (and their improperly terminated nicknames are shown, it seems, before they turn into Bad Eggs and cause corruption of whatever part of RAM..)


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I do imagine Secret Bases are going to utilize StreetPass, as might everything else involved with mixing records such as the Dewford Town people. But that&#039;s just speculation. My uneducated guessing is based solely on the fact that StreetPass in XY was almost completely useless and this is a good opportunity to make up for it.<br /><br />On an off-topic but on-meta-topic note: Anyone else seeing a lock icon for this topic when I&#039;m pretty dang sure it&#039;s not locked?


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6921.msg195043#msg195043 date=1399541755]<br />Anyone else seeing a lock icon for this topic when I&#039;m pretty dang sure it&#039;s not locked?<br />[/quote]<br /><br />Nope. Tried Ctrl+F5?


subject: Re: Age of Mythology on steam
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I assume it&#039;s *that* AoM. Ya know, AoE crossed with.. well, Greek mythology.<br /><br />If so, is there any difference from the original?<br /><br />Because I already have the original and &quot;The Titans&quot; expansion (I actually still have the original disk and case of The Titans expansion, although I did pirate the game itself, back when it came out.)


subject: Re: Age of Mythology on steam
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6924.msg195045#msg195045 date=1399544913]<br />I assume it&#039;s *that* AoM. Ya know, AoE crossed with.. well, Greek mythology.<br /><br />If so, is there any difference from the original?<br /><br />Because I already have the original and &quot;The Titans&quot; expansion (I actually still have the original disk and case of The Titans expansion, although I did pirate the game itself, back when it came out.)<br />[/quote]<br /><br />I don&#039;t think there is, and yes it is *that* AoM.&nbsp; It just will have Steam multiplayer and Twitch integration, I haven&#039;t heard of any other features.<br /><br />However I&#039;m getting it because I don&#039;t have a (legitimate) copy of AoM and Steam multiplayer will be very useful unlike spending hours trying to make Hamachi work!


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6921.msg195040#msg195040 date=1399537602]<br />I already jizzed all over my screen in excitement when I read about this before work this morning. BUT I&#039;LL JIZZ OVER IT AGAIN<br />YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS<br />But anyways.<br /><br />[quote author=Bert link=topic=6921.msg195018#msg195018 date=1399498582]<br />Neat.jpg<br /><br />Thank God this game won&#039;t have shitty overworld models and instead has B/W/B2/W2 sprites.<br /><br />&gt;Alpha and Omega.<br /><br />Why? Those words have nothing to do with any legendary in Gen III.<br />[/quote]<br />Sauce on this? Pretty sure the only information that exists right now is the release trailer which tells you that they are Hoenn remakes, are going to be released in November, and pretty much nothing else.<br />[/quote]<br /><br />I saw [url=http://i.imgur.com/wleCzBI.png]this[/url] in the TPP chat. 


subject: PokÃ©mon Stadium research topic
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  so.. I just did a little research in pokemon stadium.<br /><br />It seems there exists at least one kiosk demo of Stadium, supposedly there&#039;s lots of differences between it and the final ROM bytewise.<br /><br />...wow, some (most?) of the text in Stadium is in ASCII? :D<br /><br />I can&#039;t do a lot of research right now, in the next few days I&#039;ll probably update this topic with various bits I discover.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=pokechu22 link=topic=6921.msg195047#msg195047 date=1399554993]<br />I saw [url=http://i.imgur.com/wleCzBI.png]this[/url] in the TPP chat.<br />[/quote]<br /><br />That might just mean Game Freak aren&#039;t making much use of the Nintendo 3DS&#039;s autostereoscopic 3D in the game, like how PokÃ©mon X and Y only used it in battles or something. It could still mean that the overworld will use models like in X and Y.<br /><br />Additionally, Iwata [url=http://www.nintendo.co.jp/ir/en/library/events/140508/index.html]said during a May 8th, Financial Results Briefing[/url] that Omega Ruby and Alpha Sapphire are &#039;full remakes&#039; of Ruby and Sapphire, so I doubt they are going to have a completely new plot in a new region, even though the announcement video mentions a &#039;dramatic new world&#039;.<br /><br />&#039;New world&#039; might just be analogous with &#039;different world with upgraded graphics not seen before&#039;, and the Game Boy Advance is not supported by the Nintendo 3DS outside of Virtual Console, even though on a technical basis it probably could have emulated Ruby and Sapphire in the same way as the DS if Nintendo decided.<br /><br />I also thing we should take vague statements with a pinch of salt. PokÃ©mon Platinum was said to &quot;[url=https://www.nintendo.com/games/detail/JoArRkwnb2vOPnAM4jd5vNF1VMoQVvjE]feature a new story full of adventure[/url]&quot;, but the story was only changed partially from Diamond and Pearl.


subject: Re: PokÃ©mon Stadium research topic
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6925.msg195048#msg195048 date=1399561363]<br />It seems there exists at least one kiosk demo of Stadium, supposedly there&#039;s lots of differences between it and the final ROM bytewise.<br />[/quote]<br /><br />Cool, that reminds me of the Nintendo DS kiosk demos if true. [url=http://tcrf.net/Proto:Pok%C3%A9mon_Diamond_and_Pearl]The Diamond and Pearl one[/url] wasn&#039;t just a timed game or one without its save feature.<br /><br />I also had&nbsp; a look at Japanese Stadium&#039;s text once, trying to find unused item text, but I couldn&#039;t, except for unused Safari Ball text. The text was in EUC-JP encoding.


subject: Re: PokÃ©mon Stadium research topic
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6925.msg195050#msg195050 date=1399563086]<br />I also had&nbsp; a look at Japanese Stadium&#039;s text once, trying to find unused item text, but I couldn&#039;t, except for unused Safari Ball text. The text was in EUC-JP encoding.<br />[/quote]<br /><br />Are you referring to the original Japanese Stadium, or the one released internationally as Stadium (which was Stadium 2 in Japan)?<br /><br />There might be some leftover EUC-JP text in the US Stadium, I did find what looked like debugging text. (and text that looked like it was to do with some kind of debug menu related to one of the features)<br /><br />I should dump the text of both the Stadium RTM and kiosk demo.


subject: Re: PokÃ©mon Stadium research topic
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Pocket Monsters Stadium 2. Sorry for not being clear. I said Pocket Monsters Stadium [url=http://bulbapedia.bulbagarden.net/wiki/Talk:List_of_dummied_out_items#Missing_Generation_I_items]here[/url] by mistake. I can&#039;t find items text in that version, only Pocket Monsters Stadium 2. <br /><br />Incidentally my comment about the Japanese names of the badges is wrong. They have their final Japanese names. It&#039;s only &#039;item&#039; index numbers 0x62-0x6A that use the unused badge names (except for 0x6A; GoldBadge but that is possibly a separate string)


subject: Re: PokÃ©mon Stadium research topic
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just looked at the items list in the kiosk demo.<br /><br />The two ????? items (surfboard, and the unusable one) have names that are completely blank (just a null terminator).<br /><br />The badge items between Potion and Escape Rope are named as usual.<br /><br />There are exactly 112 null terminators (read: 112 items with blank names) after Max Elixir&#039;s null terminator, and before HM01 (oddly, the HMs are HM1-HM5 here, not HM01-HM05 as in R/B/Y). Guess how many slots are between Max Elixir and HM01. :)<br /><br />In another area, Super Glitch moves may actually be stable in Stadium, if they show up at all. (and the TM/HMxx moves would have different names there)<br /><br />In theory, here are the move names after Struggle, assuming I haven&#039;t made a mistake anywhere (which I might have):<br /><br />$A6: $FFFFFFFFFFFFFFFFFF (that&#039;s 9 bytes of $FF: not sure what it&#039;d show up as).<br />$A7: blank<br />$A8: blank<br />$A9: $10 (not sure what that&#039;d show up as)<br />$AA: blank<br />$AB: blank<br />$AC: D<br />$AD: blank<br />$AE: blank<br />$AF: K<br />$B0: blank<br />$B1: blank<br />$B2: T<br />$B3: blank<br />$B4: blank<br />$B5: [<br />$B6: blank<br />$B7: blank<br />$B8: b<br />$B9: blank<br />$BA: blank<br />$BB: i<br />$BC: blank<br />$BD: blank<br />$BE: n<br />$BF: blank<br />$C0: blank<br />$C1: u<br />$C2: blank<br />$C3: blank<br />$C4: y<br />$C5: blank<br />$C6: blank<br />$C7: $7F (again, not sure what this would show up as)<br />$C8: blank<br />$C9: blank<br />$CA: $85 (see above.. I won&#039;t comment any more about that)<br />$CB: blank<br />$CC: blank<br />$CD: $8B<br />$CE: blank<br />$CF: blank<br />$D0: $91<br />$D1: blank<br />$D2: blank<br />$D3: $9A<br />$D4: blank<br />$D5: blank<br />$D6: $A2<br />$D7: blank<br />$D8: blank<br />$D9: $A6Normal (that&#039;s $A6 followed by Normal)<br />$DA: Fighting<br />$DB: Flying<br />$DC: Poison<br />$DD: Ground<br />$DE: Rock<br />$DF: Flying<br />$E0: Bug<br />$E1: Ghost<br />$E2: Fire<br />$E3: Water<br />$E4: Grass<br />$E5: Electric<br />$E6: Psychic<br />$E7: Ice<br />$E8: Dragon<br />$E9: $FFFFFF (three bytes of $FF)<br />$EA: blank<br />$EB: blank<br />$EC: $FA<br />$ED: blank<br />$EE: $03EC<br />$EF: blank<br />$F0: $03F8<br />$F1: blank<br />$F2: $0403<br />$F3: blank<br />$F4: $040E<br />$F5: blank<br />$F6: $0418<br />$F7: blank<br />$F8: $04! (that&#039;s $04 followed by !)<br />$F9: blank<br />$FA: $04)<br />$FB: blank<br />$FC: $04*<br />$FD: blank<br />$FE: $04 6 (that&#039;s $04 followed by 6, no space between them)<br />$FF: blank


subject: Re: PokÃ©mon Stadium research topic
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah I&#039;ve tried seeing the names of the unused badges and the other items on the Japanese version of Stadium but neither names nor descriptions appear, same when trying to see the unused items when they appear as moves (it happens in the mis-translated version of Green) in the Cable Club with a Japanese version of GSC, the game freezes upon attempt.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stilgar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6921.msg195049#msg195049 date=1399562193]<br />[quote author=pokechu22 link=topic=6921.msg195047#msg195047 date=1399554993]<br />I saw [url=http://i.imgur.com/wleCzBI.png]this[/url] in the TPP chat.<br />[/quote]<br /><br />That might just mean Game Freak aren&#039;t making much use of the Nintendo 3DS&#039;s autostereoscopic 3D in the game, like how PokÃ©mon X and Y only used it in battles or something. It could still mean that the overworld will use models like in X and Y.<br /><br />Additionally, Iwata [url=http://www.nintendo.co.jp/ir/en/library/events/140508/index.html]said during a May 8th, Financial Results Briefing[/url] that Omega Ruby and Alpha Sapphire are &#039;full remakes&#039; of Ruby and Sapphire, so I doubt they are going to have a completely new plot in a new region, even though the announcement video mentions a &#039;dramatic new world&#039;.<br /><br />&#039;New world&#039; might just be analogous with &#039;different world with upgraded graphics not seen before&#039;, and the Game Boy Advance is not supported by the Nintendo 3DS outside of Virtual Console, even though on a technical basis it probably could have emulated Ruby and Sapphire in the same way as the DS if Nintendo decided.<br /><br />I also thing we should take vague statements with a pinch of salt. PokÃ©mon Platinum was said to &quot;[url=https://www.nintendo.com/games/detail/JoArRkwnb2vOPnAM4jd5vNF1VMoQVvjE]feature a new story full of adventure[/url]&quot;, but the story was only changed partially from Diamond and Pearl.<br />[/quote]<br /><br />It means exactly that, the same was stated for X/Y, the 3D is used only in battles actually, but the graphics and the overworld will be the same, if not slightly better, as X/Y one, it would also make no sense to downgrade to DS graphics.<br />Anyway, since Gen III is my less favorite region I&#039;m glad for remakes because my main gripe with RSE were the flat colors and graphics, absence of day and night and the fact that they were way too short for me (I don&#039;t like Battle Frontier stuff as &quot;post game&quot; and nothing else).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195011#msg195011 date=1399496039]Does Octomarks give any funny effects when used? In battle, in overworld, when discarded, etc.?<br /><br />[b]I&#039;ll work on getting it myself tomorrow and I&#039;ll transfer it to XD: Gale of Darkness to see if it does funky stuff there too.&nbsp; :)[/b]<br />[/quote]<br /><br />XD: Gale of Darkness won&#039;t let you trade it. Octomarks is &quot;an untradeable item&quot;.&nbsp; :o<br />


subject: Re: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Nerator link=topic=6920.msg194999#msg194999 date=1399402104](not sure, if such pokemon exists in R/B)[/quote]<br />&#039;M


subject: Re: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6920.msg195059#msg195059 date=1399585121]<br />[quote author=Nerator link=topic=6920.msg194999#msg194999 date=1399402104](not sure, if such pokemon exists in R/B)[/quote]<br />&#039;M<br />[/quote]<br /><br />This is about the dimensions of the front sprite; the first sprite related byte in the [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I]PokÃ©mon base stats data structure[/url]. &#039;Ms value for that is 8x8 blocks, so it doesn&#039;t cause a freeze, but glitch PokÃ©mon that have a nybble of 0 in that byte may.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &amp;wadsworth=1<br />[hr]<br />Apparently it&#039;s a youtube URL modifier that puts you further into the video.&nbsp; I&#039;m not sure where or why I copied it.&nbsp; 


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are you ready? I surely am.<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/hoennisready.jpg[/img]


subject: Re: PokÃ©mon Stadium research topic
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  After Wack0 told me he hacked a glitch move on to a Dragonite and it became &#039;illegible&#039;, I used ArtMoney to hack glitch moves on to PokÃ©mon from within battle.<br /><br />In Stadium, move A6 and other moves looked like this:<br /><br />[img]http://i3.minus.com/jdvzZo68Heozc.png[/img]<br /><br />But when I tried to use them, a &#039;not available&#039; sound effect played and the PokÃ©mon didn&#039;t perform the move.<br /><br />I hacked the move on to Pocket Monsters Stadium, and it appeared as &quot;?????&quot;:<br /><br />[img]http://i4.minus.com/jrovMRf1UzmWU.png[/img]<br /><br />Like before, I couldn&#039;t use it, but this time no sound effect would play when I tried to select it.<br /><br /><br />I tried hacking moves FC-FF on English PokÃ©mon Stadium 2. All had no name and a tendency to miss (perhaps always missing), so I also hacked in Lock-On to force them to hit. The attack worked and the opponent made an animation like it was hit, but no damage was dealt and there was no noticeable effect, unfortunately.<br /><br />[img]http://i.minus.com/jt4UC5JmuiVL9.png[/img]


subject: Re: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  [quote author=Torchickens link=topic=6920.msg195061#msg195061 date=1399591806]<br />[quote author=Carl Miller link=topic=6920.msg195059#msg195059 date=1399585121]<br />[quote author=Nerator link=topic=6920.msg194999#msg194999 date=1399402104](not sure, if such pokemon exists in R/B)[/quote]<br />&#039;M<br />[/quote]<br /><br />This is about the dimensions of the front sprite; the first sprite related byte in the [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I]PokÃ©mon base stats data structure[/url]. &#039;Ms value for that is 8x8 blocks, so it doesn&#039;t cause a freeze, but glitch PokÃ©mon that have a nybble of 0 in that byte may.<br />[/quote]<br /><br />I wonder if that&#039;s the reason why &#039;M and MissingNo. crash in Red/Green. Maybe the byte was changed? Cause I remember PokÃ©mon with no front sprite crash in Red/Green.<br /><br />Also, this code works nicely. It seems this code also fixes F5 (Channeler) and its back sprite which would always crash the game. This is gonna help a lot.<br /><br />[img]https://dl.dropboxusercontent.com/u/73775541/bgb00004.bmp[/img]


subject: Re: Bert's Little Shop of Horrors
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Krazyguy75: I&#039;m pretty sure I totally fucked this up, but I have no idea how badly.<br /><br />Carl Miller: How&#039;s this? Should there be more emphasis on Gallade?


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6921.msg195043#msg195043 date=1399541755] <br />Anyone else seeing a lock icon for this topic when I&#039;m pretty dang sure it&#039;s not locked?<br />[/quote]<br />Yep, I have the same thing.<br /><br />On a side note, I could see them adding a fair bit to the Hoenn region, like, for post-game purposes. That way there&#039;d be more to do after one beats Steven(because screw Wallace). Kinda like a Sevii Islands sorta thing in FireRed/LeafGreen.


subject: Re: HeartGold Battle Frontier Assist Team
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does Assist-Infernape&#039;s transformation work in X and Y? I tested it out in Showdown and it didn&#039;t do anything.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6921.msg195069#msg195069 date=1399612341]<br />[quote author=Zowayix link=topic=6921.msg195043#msg195043 date=1399541755] <br />Anyone else seeing a lock icon for this topic when I&#039;m pretty dang sure it&#039;s not locked?<br />[/quote]<br />Yep, I have the same thing.<br /><br />On a side note, I could see them adding a fair bit to the Hoenn region, like, for post-game purposes. That way there&#039;d be more to do after one beats Steven(because screw Wallace). Kinda like a Sevii Islands sorta thing in FireRed/LeafGreen.<br />[/quote]<br /><br />If the Sevii Islands make a return that could be pretty cool. Although I feel they were only in Firered and Leafgreen because of the lack of Gen II PokÃ©mon in both Hoenn and Kanto.<br /><br />Still was an interesting area, though.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6921.msg195071#msg195071 date=1399614352]If the Sevii Islands make a return that could be pretty cool.[/quote]<br /><br />I&#039;ve always imagined they could return to a Hoenn remake simply because they seem to be roughly equidistant from Kanto and Hoenn. (Navel Rock and Birth Island are accessible from ports in both regions; Faraway Island is also, well, far away from both).<br /><br />I think it would be awesome if they gave us the normal seven in addition to the two previously event-exclusive islands. Heck, maybe they could even flesh out those extra beta islands.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, things.<br /><br />I found a glitch move that seems to turn battles into a weird mutation of the Battle Palace, Battle Arena, and Wild Pokemon battles.<br />https://www.youtube.com/watch?v=LEkHObY-ams<br />I then used that to trick the game into sending out Pokemon that...to be honest, I don&#039;t know where they were coming from<br />https://www.youtube.com/watch?v=-xN5SoWI318<br />Had a lot of fun messing around with that, managed to eventually get it onto a Smeargle tooand had some more fun with it.<br /><br />Other things: <br />I disabled being able to Fly to Ever Grande (proving it messes with other flags: http://puu.sh/8FbTk.jpg )<br />I managed to delete all of my TMs and all of my Berries. I did this on more than one instance, but one of the times, I added 256 to my Ultra Ball count (1 to 257, was 3rd in the list Poke-Master-Ultra)<br />I managed to turn a Kadabra into a Gengar inside an Egg, with Glitch moves, that hatched.<br />This shows you can get glitch moves on legitimate Pokemon other than Smeargle. Sadly none of the glitch moves Gengar had were battle altering, but I&#039;m sure they could be with the right combination.<br /><br />I managed to turn a Makuhita into a ?? inside an Egg that hatched. https://www.youtube.com/watch?v=zXGLIzPlOMQ<br />This indicated to me that maybe you can make any Pokemon by mutating it from another? (seemed consistent, turned Makuhita into ?? 3 times, Kadabra into Gengar 4.Maybe you can make event only Pokes this way? Are there other Glitch Pokemon?<br /><br />I also had some Bad Eggs hold a TM (and a Band), but none of them were my Kadabras so I couldn&#039;t Trick them off to see what they actually were.<br />


subject: Re: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6920.msg195061#msg195061 date=1399591806]<br />[quote author=Carl Miller link=topic=6920.msg195059#msg195059 date=1399585121]<br />[quote author=Nerator link=topic=6920.msg194999#msg194999 date=1399402104](not sure, if such pokemon exists in R/B)[/quote]<br />&#039;M<br />[/quote]<br /><br />This is about the dimensions of the front sprite; the first sprite related byte in the [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I]PokÃ©mon base stats data structure[/url]. &#039;Ms value for that is 8x8 blocks, so it doesn&#039;t cause a freeze, but glitch PokÃ©mon that have a nybble of 0 in that byte may.<br />[/quote]<br />Not entirely true. I meant first byte in actual sprite data, where pointer, defined in base stats points to.<br /><br />Let&#039;s look at Yellow Missingno., for example. Pointer to front sprite for it is 0x0006. Subroutine [i]_UncompressSpriteData[/i] (0:251a for RB) reads first byte from there and after some math writes sprite dimensions at 0xD0A3 &amp; 0xD0A4 (0xD0A2 &amp; 0xD0A3 for Yellow). Value at 0x0006 is always 00 (as it is rom header), so this causes too much data copied during sprite uncompression and causes different crashes.<br /><br />In RB only sprite i could find with such properties is indeed back sprite of 0xF5 (ã‚¥), which can be fixed by fix #2<br /><br />For &#039;M (0x00 one, as 0xFF &amp; 0xFE are hybrids), his pointer to front sprite is 0x1900 and it&#039;s value is 0xDD. While it&#039;s still high, it doesn&#039;t seem to cause crashes.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote]<br />Are there other Glitch Pokemon?<br />[/quote]<br /><br /><br />?????????? appears in Bad EGGs, but I haven&#039;t messed around with glitching regular Eggs enough to get glitch PokÃ©mon in them. Hex:0000 apparently has base stats of 0 in everything, but some ?????????? (named other things when not on the opponent&#039;s side) have great base stats.<br /><br />If you scroll up a significant amount, like to cursor position $B0 you can corrupt your Daycare PokÃ©mon and get Eggs that way. I got [url=http://bulbapedia.bulbagarden.net/wiki/-_(glitch_Pok%C3%A9mon)]the glitch PokÃ©mon &quot;-&quot;[/url] this way and voltage got a PokÃ©mon that unfortunately froze his game.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  So I walked past Gametraders (a game store, for those of you not in Australia and can&#039;t or choose not to deduce what things are based on their name) on the way from work, and I noticed they were doing pre-orders for Omega Ruby &amp; Alpha Sapphire already.<br /><br />Now that&#039;s great and all, but... really? Am I the only one slightly perturbed by the implication that you can pay for it at this stage where the only information we have is that it exists? It just doesn&#039;t seem... right.<br /><br />Also, the locked topic icon seems to have disappeared, so now my OCD isn&#039;t triggered by &quot;oh noes it says it locked but it isn&#039;t aasdafagf&quot;.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=werster link=topic=6868.msg195074#msg195074 date=1399631171]<br />I then used that to trick the game into sending out Pokemon that...to be honest, I don&#039;t know where they were coming from<br />[/quote]<br /><br />Past the end of your party. Shame you eventually got a freeze trying to send out a hybrid of a bad egg and the &#039;-&#039; psuedo-Egg.<br /><br />I can&#039;t remember if there&#039;s a way to disable entry animations at all. I wish I had a working walk through walls code for Ruby, so I could mess around more with accessing PokÃ©mon past the end of the party by cheating to get to the PokÃ©mon menu with no PokÃ©mon... I guess I coulduse a code to warp elsewhere.


subject: Re: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So Yellow Missingno. copies some data 256 times and overwrites too much memory and crashes the game?


subject: Re: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nerator
icon: xx
body:
  [quote author=camper link=topic=6920.msg195079#msg195079 date=1399653097]<br />So Yellow Missingno. copies some data 256 times and overwrites too much memory and crashes the game?<br />[/quote]<br />I believe that&#039;s what happens. It can explain delay when you start fight with it. I tried using debugger to see why exactly crash happens, and saw that subroutine copied data to SPRITEBUFFER1 (at 0xA188) i believe all the way to 0xCxxx, but i still didn&#039;t figure out why it crashes. I guess in some time while uncompressing (may be VBlankHandler has something to do with this, not entirely sure, when this is called, but it was) it messes up the stack and it causes PC return to somewhere it shouldn&#039;t, causing either unknown opcode crash or FF crash (infinite loop).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m assuming that glitch was a &quot;YOP (Your Opponent PokÃ©mon)&quot; glitch, where you send out you opponent PokÃ©mon, as with the Smeargle and two Decamarks (blank spaces in the party). I think the Bad EGG is supposed to be &quot;Ã“Ã‹ e Ãi&quot; in Emerald, since the trainer no longer has any PokÃ©mon data.<br /><br />Another thing, when you catch an Opponent&#039;s Pokemon and have it turn into a Bad EGG, can you spread PokÃ©rus with the Bad EGG?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195084#msg195084 date=1399666652]Another thing, when you catch an Opponent&#039;s Pokemon and have it turn into a Bad EGG, can you spread PokÃ©rus with the Bad EGG?<br />[/quote]<br /><br />It&#039;s perfectly normal PokÃ©rus.&nbsp; 8)<br /><br />All the Bad Eggs I caught in single battles carried it, but all the Bad Eggs I caught in double battles simply had the mark to show that they&#039;d recovered from PokÃ©rus.


subject: Re: Bert's Little Shop of Horrors
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6923.msg195067#msg195067 date=1399605515]<br />a diglett and two voltorbs.<br />[/quote]<br /><br />Lol okie dokie. How&#039;s this?


subject: Re: Seafoam Islands blank text box glitch in Red/Green/Japanese Blue
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For whatever reason my comments aren&#039;t showing up on that one video.&nbsp; They might be in the [url=https://www.youtube.com/comments?tab=spam]spam filter[/url].&nbsp; <br /><br />Here&#039;s what I was saying, though: <br /> <br />[quote author=Me, on youtube]<br />+ChickasaurusGL I&#039;m guessing that the value is the text ID, or the message that appears. <br /><br />---<br />5min later:<br />I just confirmed this, by changing the value to 02.&nbsp; It now gives valid text, likely from another part of the map.<br />[/quote]<br /><br />So it is an invalid textbox glitch; and it is probably referencing text that was removed.&nbsp; 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Ruby results: Trying to use a couple of codes to fly, I found out the fly anywhere code made the game think I was in the safari zone. So I hit retire and got warped to the Safari Zone entrance where I could save.<br /><br />(With that code turned on, btw, getting into a wild battle would put that batle into Safari Zone mode, and the game would freeze when the battle ended)<br /><br />Just now, after a while of playing around (it&#039;s weird that going into Lilycove turned the weather into harsh sunlight with accompanying music, but this effect only happened in Lilycove), I decided to switch a bad egg to the front of my party and go into battle.<br /><br />I opened the fight menu and some horrendously glitchy move did something. Part of the screen red, most of the rest black, text (with the correct background) still scrolling... A couple seconds of this and the screen goes completely black, a few seconds later the game freezes.<br /><br />I guess that&#039;s the glitchiest Gen 3 move we&#039;ve found to date...<br /><br />edit: Tried again with another bad egg. Effects here include parts of the screen turning purple. And a freeze. Here, have a picture:<br /><br />[img]http://i.imgur.com/jxOA8VG.jpg[/img]<br /><br />You may call me mad for testing on a real cart. But I never use it, and the RTC is dead. It&#039;s the first PokÃ©mon game I ever owned, getting close to 10 years since I got it. It&#039;s been resting unloved for quite a while. And its last two save files were cheated on to get past the sixth slot. Now I have the time to play around with it more. (inb4 this is creepypasta and the next part is a decamark or bad egg so mehow escaping my GBA SP :P)<br /><br />edit 2: finally got one that doesn&#039;t freeze! Shows up as &#039;a NORMAL move&#039;. Too bad it always missed for me though.<br /><br />[img]http://i.imgur.com/IUuZdsf.jpg[/img]


subject: Re: Seafoam Islands blank text box glitch in Red/Green/Japanese Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks pokechu. Strangely your comment isn&#039;t in the &#039;likely spam&#039; section and doesn&#039;t appear for me, either.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  -$2.50 USD<br />CONTINUE SHOPPING<br />$164.17 USD Savings from coupons<br />$90.59 USD Subtotal<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  Okay, so I took some time to actually experiment with this.<br /><br />I tried doing Torchickens&#039; thing of corrupting the parents in Daycare, but every time they made an egg the game froze. :( Which parents did you use to get the -, Torchickens?<br /><br />Then I went into trying to corrupt the boxes again and again (reloading the previous states) and changing areas, and was mostly looking at how some of them became regular eggs, like Werster did to get the ??. Apparently, at least on my save, my &quot;lucky spots&quot; (where I got eggs more often) are B1 5,3 and B2 3,2. But I also got one in B1 2,4 (not 100% sure if it was this spot) and B2 3,1. Something I noticed is that pokÃ©s that become EGGs in box 1 actually always advance to the same pokÃ©mon no matter what sacrifice it was and they have the same moveset: B1 5,3 was always Bulbasaur with Blaze Kick and other 3 glitch moves, B1 2,4 or whatever the spot was had Seel with moves I don&#039;t remember, but glitch ones. The ones in Box 2 kept their original pokÃ©mon but learned glitch moves (the same ones Werster&#039;s ?? has, iirc). It&#039;s possible that Werster could still get ?? or Gengar if he moved something to Makuhita&#039;s or Kadabra&#039;s spot, but it seems that what pokÃ©mon is corrupted varies on both how the box is set up, and on luck itself.<br /><br />Interestingly, my bad eggs sometimes held Aurora Ticket (normally only obtainable via event) and Vs Seeker (FRLG exclusive item), but I couldn&#039;t take it from them. Also, I managed to get Repel effect, and to get [url=http://puu.sh/8GlU6.png]Fortree corrupted[/url] as I whited out, but upon flying back to it, it got fixed.<br /><br />And then I found a [url=http://puu.sh/8GmKL.png]shiny Lombre[/url] completely unrelated to anything, before even corrupting the stuff. Couldn&#039;t resist and captured it, fuck my Pomeg setup lol.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Pirat3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey everyone,<br /><br />how would you have to modify the arbitrary code if you wanted to collect not only Celebi but any PokÃ©mon? Watching the video clips that shows how you get Celebi, I noticed that Celebi inherited the moves of Togepi. This would allow you to create some interesting move setups, as PokÃ©mon could &quot;learn&quot; moves which they normally wouldn&#039;t.<br />While I&#039;m familiar with arbitrary coding, I do not know which instructions are triggered by your stored items. If anyone seasoned could help me out I would appreciate it.<br />Also, while googling I noticed that there was a piece of code available ( http://tasvideos.org/4126S.html= ) that allowed your character to warp to mount Silver. If I wanted warp the character to Viridian City instead, how would the code have to modified?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pirat3 link=topic=6716.msg195099#msg195099 date=1399725827]<br />Hey everyone,<br /><br />how would you have to modify the arbitrary code if you wanted to collect not only Celebi but any PokÃ©mon? <br />[/quote]<br />Change HM07 to whatever index you need - 2, I think.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think I just had a Ditto on its own (level 54, having grown 10 levels when I check). Eggs can appear through corruption even if the parents are incompatible.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tried and got a Bad Egg couple, but most of the time the second parent that showed up of nowhere was a bad decamark, which never breeds despite the old man saying they get along very well. Otherwise, the game just locks at &quot;Take care of EGG!&quot; :(


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve got a glitch move that just about replicates the effect that Newo hacked into a battle 7 years ago: https://www.youtube.com/watch?v=uLO9UN-ytkE<br /><br />The difference is that in his case the opponent&#039;s PokÃ©mon were treated as wild PokÃ©mon. In mine, items cannot be used and running forfeits the match. I got the glitch move from a Bad Egg that was obtained via catching Swimmer Beth&#039;s Lv26 Goldeen on Route 107: [IMG]http://pkmn.net/dex/getlocationmap.php?game=13&amp;location=104[/img]<br /><br />[quote author=werster link=topic=6868.msg195074#msg195074 date=1399631171]I managed to turn a Makuhita into a ?? inside an Egg that hatched. https://www.youtube.com/watch?v=zXGLIzPlOMQ[/quote]<br /><br />Can you breed it?<br /><br />I tried to morph Makuhitas in this way but only got normal Lv45 Bad Eggs with no glitch moves. I&#039;ll pay closer attention to your video to see what slot of the box you found it in when I try this again later.<br /><br />


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I really love the idea that you could use your pokemon (transferred though all those games) that originated in the originals.


subject: Re: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Nerator link=topic=6920.msg195083#msg195083 date=1399666309]<br />I believe that&#039;s what happens. It can explain delay when you start fight with it. I tried using debugger to see why exactly crash happens, and saw that subroutine copied data to SPRITEBUFFER1 (at 0xA188) i believe all the way to 0xCxxx, but i still didn&#039;t figure out why it crashes. I guess in some time while uncompressing (may be VBlankHandler has something to do with this, not entirely sure, when this is called, but it was) it messes up the stack and it causes PC return to somewhere it shouldn&#039;t, causing either unknown opcode crash or FF crash (infinite loop).<br />[/quote]<br /><br />[url=http://forums.glitchcity.info/index.php/topic,6855.0.html]I figured this out a while ago[/url], but I couldn&#039;t figure out why it was crashing, except the crash occured somewhere in VBlankHandler.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kelvinv link=topic=6921.msg195106#msg195106 date=1399735331]<br />I really love the idea that you could use your pokemon (transferred though all those games) that originated in the originals.<br />[/quote]<br />I wonder if anything special will happen for those Pokemon that have made the journey from Gen 3 Hoenn to Gen 6 Hoenn? It&#039;d be pretty cool if it did.


subject: Re: Forum Bug List and Reports
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know if this is on my side or if this is server-side, but whenever I try to make a post on the forum, the posting always takes quite a long time to actually post. <br />Meaning, if I hit post after making a reply, no matter how short the reply is, I always have to end up waiting 2-3 minutes for the reply to go through. Does this happen with anyone else?


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Kelvinv link=topic=6921.msg195106#msg195106 date=1399735331]<br />I really love the idea that you could use your pokemon (transferred though all those games) that originated in the originals.<br />[/quote]<br /><br />Hoenn to Sinnoh to Unova to Nintendo&#039;s servers (:P) then back to Hoenn :D


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  READY THE TRUMPETS<br /><br />I&#039;m more pumped about these than the GSC remakes. (And you guys know how hype I was for those...) IT&#039;S GONNA BE IN BEAUTIFUL 3D.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=00DyEDmQ83s<br />A Japanese TV show released the first &quot;game footage&quot; today. Kind of anti-climatic but hey, it&#039;s something. Apparently they also said &quot;MEGA SHINKA&quot; at the very end of the show, possibly signifying Mega-Evolutions for Groudon and Kyogre?


subject: Re: Forum Bug List and Reports
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  Actually, opening the index in another tab after hitting the post button shows the post goes through in the normal amount of time and it just takes the post page a really long time to refresh or whatever it does when you post.<br /><br />At least it does for me, anyway, and I have no idea why.<br /><br />e: this was actually all covered on the previous page of this topic, or at least the bug was already reported.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.bradshawfoundation.com/unambal/circumcision_initiation.php<br /><br />[Not clipboarded note: Do not ever read this]


subject: Re: Forum Bug List and Reports
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Missing? NO! link=topic=6360.msg195109#msg195109 date=1399757604]<br />I don&#039;t know if this is on my side or if this is server-side, but whenever I try to make a post on the forum, the posting always takes quite a long time to actually post. <br />Meaning, if I hit post after making a reply, no matter how short the reply is, I always have to end up waiting 2-3 minutes for the reply to go through. Does this happen with anyone else?<br />[/quote]<br /><br />This happens to me all the time as well, and I know damn well it&#039;s not my internet connection being slow. I&#039;ll try posting this as a non-quick reply to see if it&#039;s not that.<br /><br />EDIT: Still takes a while.


subject: Re: Forum Bug List and Reports
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6360.msg195116#msg195116 date=1399766919]<br />[quote author=Missing? NO! link=topic=6360.msg195109#msg195109 date=1399757604]<br />I don&#039;t know if this is on my side or if this is server-side, but whenever I try to make a post on the forum, the posting always takes quite a long time to actually post. <br />Meaning, if I hit post after making a reply, no matter how short the reply is, I always have to end up waiting 2-3 minutes for the reply to go through. Does this happen with anyone else?<br />[/quote]<br /><br />This happens to me all the time as well, and I know damn well it&#039;s not my internet connection being slow. I&#039;ll try posting this as a non-quick reply to see if it&#039;s not that.<br /><br />EDIT: Still takes a while.<br />[/quote]<br /><br />It sometimes happens to me.&nbsp; It definitely is the refreshing that takes time though.&nbsp; It fully posts but doesn&#039;t refresh.&nbsp; 


subject: Re: Two fixes for some glitch Pokemon front sprites via Gameshark
poster_name: Nerator
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6920.msg195107#msg195107 date=1399744075]<br />[quote author=Nerator link=topic=6920.msg195083#msg195083 date=1399666309]<br />I believe that&#039;s what happens. It can explain delay when you start fight with it. I tried using debugger to see why exactly crash happens, and saw that subroutine copied data to SPRITEBUFFER1 (at 0xA188) i believe all the way to 0xCxxx, but i still didn&#039;t figure out why it crashes. I guess in some time while uncompressing (may be VBlankHandler has something to do with this, not entirely sure, when this is called, but it was) it messes up the stack and it causes PC return to somewhere it shouldn&#039;t, causing either unknown opcode crash or FF crash (infinite loop).<br />[/quote]<br /><br />[url=http://forums.glitchcity.info/index.php/topic,6855.0.html]I figured this out a while ago[/url], but I couldn&#039;t figure out why it was crashing, except the crash occured somewhere in VBlankHandler.<br />[/quote]<br />Main difference is subroutines, where overflow happens. In case of PokeWTRAINER (or any pokemon with base sprite sizes 0xX, Xx0 or 0x0) it happens in AlignSpriteDataCentered; in case of Yellow Missingno it happens in UncompressSpriteData. Main problem, that i can&#039;t figure out, how this damn VBlankHandler works. And in bgb it&#039;s hard to backtrack why PC is changing to what it should not.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  I&#039;ve found three things today.<br /><br />Instead of using Trick from a corrupted Pokemon, [url=https://imgur.com/a/waQrQ]I&#039;ve managed to win Octomark from the Lilycove Lottery, of all places.[/url]<br /><br />Also, after corruption, [url=https://imgur.com/a/Aqro7] NPCs can sometimes disappear from the overworld[/url].This includes the Daycare Man.&nbsp; They do go to their proper position after you enter and exit someplace. The area behind the Daycare is built as well as Sky Pillar and the Pokemon within that area are the same as the grass near it.<br /><br />[quote author=Torchickens link=topic=6868.msg194657#msg194657 date=1398117790]<br />[quote author=voltage link=topic=6868.msg194656#msg194656 date=1398117758]<br />The egg which I received said it was going to hatch soon. I also remember that the game slowed down while the Daycare Man was giving me the egg.<br />[/quote]<br /><br />Mine was one that&#039;d take a &#039;long time&#039;, but with a quick Egg hatch code, the Egg hatched into a &quot;[url=http://bulbapedia.bulbagarden.net/wiki/-_(glitch_Pok%C3%A9mon)]-[/url]&quot; so it seems like &quot;-&quot; is obtainable without cheating. Let me know if you also get it.<br />[/quote]<br /><br />I had a wild Ditto transform into an Invisible Bad Egg from Daycare corruption when I had nothing in the Daycare prior to corruption ([url=http://puu.sh/8jx1S.png]this image which werster posted earlier shows how it looks in battle[/url]) and the transformation text did state that &quot;Wild Ditto transformed into - !&quot;! So you were right.


subject: Re: Bert's Little Shop of Horrors
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6923.msg195091#msg195091 date=1399675119]<br />I think the voltorbs should be at the bottom side by side, both supporting the diglett.<br />[/quote]<br /><br />God dammit Tachi.


subject: Re: Favorite original type
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  I voted for the Water type because I find that all the water starters are consistently cool over the generations.


subject: Which Pokemon game is the BEST Pokemon game?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We&#039;ve been through a lot of adventures. We&#039;ve defeated our rival to become the Champion, stopped Team Rocket and defeated Red on Mt. Silver, strolled around with Pikachu, saved Hoenn from flooding/drought, explored the Sevii Islands, battled through the Battle Frontier, kept space and time moving, re-explored Johto, went down an upside-down waterfall and caught Giratina, made N realize his mistake, kept Ghetsis from getting revenge, and saved the population of the world. We&#039;ve done a lot.<br /><br />What Pokemon (main-series) game is the BEST Pokemon game? Consider all elements here. Story, graphics, post-game content, extra features (Poketch, etc), and everything else. Which one is the best?


subject: Re: Which Pokemon game is the BEST Pokemon game?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  X/Y. Emerald is the one I have most feelings for, B/W has the best OST and best story but it feels lacking somehow. HGSS feel like the most smooth game (it has a great menu and feels fast paced, idk how to explain this lol). But X/Y has a bit of everything, you can customize you character, has a good story, made breeding viable (we don&#039;t need to hack to get easy competitive pokÃ©mon anymore, and the game feel, and the game is beautiful overall. Can&#039;t elaborate right now, I&#039;ve gotta sleep lol.


subject: Re: Bert's Little Shop of Horrors
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNoGuy55 link=topic=6923.msg195122#msg195122 date=1399781681]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6923.msg195091#msg195091 date=1399675119]<br />I think the voltorbs should be at the bottom side by side, both supporting the diglett.<br />[/quote]<br /><br />God dammit Tachi.<br />[/quote]<br />shh... just let it happen. 


subject: A Very Small Issue
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This isn&#039;t too much of a complaint or a feedback message rather than a request. Heed as you wish.<br />Anyone think we could bring back the &quot;users on today&quot; thing at the bottom of the forum? It used to display what users had accessed the site over the entire day. Kind of a cool thing that I liked. I liked being able to see how active the forum was and stuff.<br /><br />It isn&#039;t really too important, but it&#039;s a minor thing that I&#039;d like to see brought back, however pointless it might be.


subject: Re: A Very Small Issue
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  I&#039;d second that. At least as a temporary thing, because the forums aren&#039;t as active as they used to be. :P<br /><br />(minus the fact that we have had a wave of new members here recently)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6868.msg195120#msg195120 date=1399773497]<br />I had a wild Ditto transform into an Invisible Bad Egg from Daycare corruption when I had nothing in the Daycare prior to corruption ([url=http://puu.sh/8jx1S.png]this image which werster posted earlier shows how it looks in battle[/url]) and the transformation text did state that &quot;Wild Ditto transformed into - !&quot;! So you were right.<br />[/quote]<br /><br />Oh, so that&#039;s what that is? Last night when I was playing around with my Ruby I got a Bad Egg which looked like that in battle.<br /><br />In other news, today I went into some small time game shop, and they had a few Gen 3 carts (sapphire, LeafGreen and a couple Emerald carts). Given how the rest of the carts were like Â£1.99 or Â£2.99, I thought &quot;oh neat, I can get a few more Gen 3 carts for glitch research&quot;.<br /><br />Turns out they were selling the Gen 3 carts for Â£19.99 each. No, that&#039;s not a typo. And I guess that explains why they had so many Gen 3 carts there.


subject: Re: A Very Small Issue
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s an SMF plugin and Abwayax doesn&#039;t want people messing with SMF plugins until he gets maintenance done (in the next few years). <br /><br />Sorry :(


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=werster link=topic=6868.msg195074#msg195074 date=1399631171]<br />This indicated to me that maybe you can make any Pokemon by mutating it from another?<br />[/quote]<br /><br />I did this but with a Magikarp which only knew splash. It became an egg that hatched into Mewtwo.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=voltage link=topic=6868.msg195134#msg195134 date=1399826020]<br />[quote author=werster link=topic=6868.msg195074#msg195074 date=1399631171]<br />This indicated to me that maybe you can make any Pokemon by mutating it from another?<br />[/quote]<br /><br />I did this but with a Magikarp which only knew splash. It became an egg that hatched into Mewtwo.<br />[/quote]<br /><br />Awesome.<br /><br />Someday I see a Mew/Celebi/Jirachi/Deoxys Egg trick for Emerald being discovered, but you&#039;d have to put up with having Bad EGGs in box 1 and 2. I&#039;m focusing on something else at the moment, so I won&#039;t be experimenting with that today, but the thought of doing something like that in Generation III without cheats is amazing.


subject: Re: Bert's Little Shop of Horrors
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6923.msg195128#msg195128 date=1399790419]<br />shh... just let it happen. <br />[/quote]<br /><br />No.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  Gliscor pulled himself back and charged for Frank at ultrasonic speed, laughing more maniacally and unhinged than before. The Grandmaster had gone completely insane and was determined to take the superpowered Meganium/Hank Hill to the blazing depths of Hell with him.<br /><br />Frank floated up into the air, watching confidently as Grandmaster Gliscor came barreling and snarling towards him. He closed his eyes.<br /><br />&quot;Solar...&quot; Frank uttered.<br /><br />Gliscor said to himself, &quot;To the last, I grapple with thee...&quot;<br /><br />&quot;Propane...&quot;<br /><br />&quot;From Hell&#039;s heart, I stab at thee...&quot;<br /><br />&quot;Hameh...&quot;<br /><br />&quot;FOR HATE&#039;S SAKE, I SPIT MY LAST BREATH AT THEE!!!&quot;<br /><br />Frank opened his eyes and held out his hands.<br /><br />&quot;HAH!&quot;<br /><br />When Gliscor was in range, Frank unleashed a golden-bronze spiraling beam of pure energy, power, and kickassery at the psychotic villain. The Grandmaster was not killed from the blast, no. He was, for a lack of a better description, purely and utterly destroyed. A short, miserable, defeated, hate-filled scream was the last sound Gliscor made before meeting his bitter end.<br /><br />Nothing remained of the scorpion bat when Frank stopped attacking. Not a flake of skin, a drop of blood, not a tear, nothing. He was obliterated. <br /><br />The outrageous amount of power Frank used to unleash the Solar-Propane-Hamehah would have likely killed Goku or anyone else who tried to use it. But in this instance, Super Saiyan Hank Hill and Freddy were split apart back into separate beings. Freddy collapsed onto the roof, lying beside his fallen comrade.<br /><br />&quot;We did it, Dunsparce,&quot; he uttered. &quot;We did it...&quot; Freddy fainted.<br /><br />What happens next?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, we can&#039;t call it the &quot;Celebi Egg Glitch&quot; for one thing :P.<br /><br />One thing I want to know. When you corrupt various parts of RAM with moves, do you only need to see the move, or do you have to use it?


subject: Re: Which Pokemon game is the BEST Pokemon game?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Black and White Versions. Gen 5 gave us some of the most memorable PokÃ©mon yet, like Hydreigon, Serperior, Jellicent, Unfeazant, Cofagrigus, and Escavalier. It also shook up the formula, where Ghetsis was the final boss instead of the Champion. Unova was big and fun to explore, albeit a bit linear. Experience points aren&#039;t a huge hassle to get, thanks to Audino and the Lucky Egg combo.<br /><br />Hell, even the villainous team was awesome. I didn&#039;t like Team Galactic much, but PLASMAAA! were so hammy it was impossible for me to hate them. Ghetsis was not only an awesome villain, but also a difficult challenge. Thanks, you horrendously underleveled Hydreigon!<br /><br />Tl;dr: Gen 5 was awesome.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It depends on the move. &quot;| {Ã€Ã€ Ã‘ Ã€V &#91;]&quot; (hex:0040) will cause corruption just by opening the menu with the move in it, but &quot;=Ã‘ ;Ã‡&nbsp; Ã‡ Ã&quot; (hex: 01CE) requires you to use the move to cause corruption. Mind you, 01CE was found from Pawny&#039;s Generation III super glitch video, a possible better answer for moves you have to use is [url=https://www.youtube.com/watch?v=LEkHObY-ams]this move[/url] seen in werster&#039;s video.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195141#msg195141 date=1399848063]<br />Mind you, 01CE was found from Pawny&#039;s Generation III super glitch video, a possible better answer for moves you have to use is [url=https://www.youtube.com/watch?v=LEkHObY-ams]this move[/url] seen in werster&#039;s video.<br />[/quote]<br /><br />Actually it was found by HPokeNgMp4, I just made the video. Not that it really matters. :P


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Magikarp giving Mewtwo set off alarm bells, because I remember from gen 2 that Splash is the same index number as Mewtwo. And so yeah, that&#039;s exactly how this works as well.<br /><br />Just forced a Level 5 Lugia out by using Makuhita with Rock Smash as its first move (both are 249), so you can make just about any Pokemon out of this.<br /><br />However, the moves only go up to 354 in Gen 3, which equates to Minun, making pokemon past that harder to get. Perhaps if you breed on a glitch move and then use that, you can get Pokemon past it? Not sure about that, just got my Lugia<br /><br />Also apparently only Pokemon with certain Data substructures can turn into Eggs and Alter the Pokemon, idk haven&#039;t read up on exactly what was going on but Sanquii was talking in my chat posting a bunch of stuff that basically just meant Poochenya wouldn&#039;t work and was holding a Pink Scarf because it had 1 Speed EV and 0 Defense, but Makuhita will work. And it did.<br /><br />I&#039;m just happy this is getting more and more controllable


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  Here&#039;s a little more explanation.<br />In gen 3, each PokÃ©mon has a random personality value (PID) which determines stuff like its nature, ability, gender, and form in the case of PokÃ©mon like Unown or Spinda.&nbsp; The PokÃ©mon structure in gen 3 takes this PID to shuffle the PokÃ©mon data, like species, moves, EVs etc (the pokÃ©mon substructures).&nbsp; You can see those [url=http://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_data_substructures_in_Generation_III]here[/url].&nbsp; This means every individual PokÃ©mon has these four structures stored in a different order.<br /><br />Anyway, in the case of this Makuhita, the Growth and Attacks substructures happened to get swapped.&nbsp; That&#039;s why it became Lugia (same ID as Rock Smash) with Block (same ID as Makuhita).<br />There was also a Poochyena which kept getting a Pink Scarf as its held item - and it had 1 Speed EV and 0 Defense EVs.&nbsp; Pink Scarf&#039;s ID is 0x100 so this means its Growth was getting overwritten by the EVs &amp; Condition substructure.<br />The reason this works and doesn&#039;t produce a Bad Egg is that since you SWAP the two (or more) substructures, no data gets added or removed, thus the checksum stays the same.<br /><br />Anyway all the save editors I&#039;ve tried don&#039;t work under linux (derp) so I can&#039;t actually see which substructure order does this Makuhita have yet.&nbsp; Stay tuned I guess.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, thanks Sanqui, so the effect for werster&#039;s Makuhita was that simple? It&#039;s kind of ironic that Game Freak&#039;s own encryption system worked against them when you change the boxed PokÃ©mon&#039;s substructure order and make legendary PokÃ©mon possible.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  I bring news!&nbsp; It is not the PokÃ©mon&#039;s data that changes...&nbsp; it&#039;s the personality value itself!&nbsp; Which results in the game reading the substructures in a different order.<br /><br />I ended up quickly modifying my old Ruby save dumper to work with Emerald to dump the Makuhita&#039;s data.&nbsp; Check this link: http://pastie.org/private/w7slper57jcg1rtmpexpg<br />As you can see, Makuhita&#039;s original PID was 3588162123 ( % 24 = 3) [0xd5df024b]<br />And it got changed to 2514420299 ( % 24 = 11) [0x95df024b]<br />Where did the new PID come from?&nbsp; As you can see, only one [b]bit[/b] changed from the original!&nbsp; That&#039;s probably the result of the corruption.<br /><br />Anyway the Makuhita&#039;s substructures were originlly Growth Effort Misc Moves.&nbsp; That got changed to Moves Misc Effort Growth.<br />Because the most significant byte of the PID was modified, this also means that (besides the substructure shuffling) every fourth byte of each substructure will be XORed with the new byte (95), and thus effectively arbitrary.&nbsp; That explains why Makuhita&#039;s second move was a glitch move, even though it should&#039;ve been Pound (since it had no held item).<br /><br />What amazes me is that the checksum actually matched.&nbsp; It&#039;s no surprise this takes so many tries - I bet that most of the time, the substructure takes a hit (which is an instant bad egg), or the PID does and the checksum doesn&#039;t match.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hate to be one of those people,but.....<br /><br /><br /><br />HERENNN CONFURRREMMED!<br />Yeah. Actually never played gen 3. Juat happy to see pokemon having another game!<br />


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6921.msg195113#msg195113 date=1399765373]<br />https://www.youtube.com/watch?v=00DyEDmQ83s<br />A Japanese TV show released the first &quot;game footage&quot; today. Kind of anti-climatic but hey, it&#039;s something. Apparently they also said &quot;MEGA SHINKA&quot; at the very end of the show, possibly signifying Mega-Evolutions for Groudon and Kyogre?<br />[/quote]<br /><br />UPDATE 05/11/14: MEGA EVOLUTION FOR RAYQUAZA CONFIRMED!:<br />[img]http://theuniversalspiritbomb.files.wordpress.com/2012/07/chosenonexrolls9042maybeshenronwillbeniceraboutit_70e39b059b63dc495e9a3c83575d592e.png?w=600[/img]<br /><br />


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Truthfully, I kind of hope Groudon, Kyogre, and Rayquaza don&#039;t get Mega-Evolutions. It&#039;d make them too overpowered, I believe, and really, the more overpowered legendaries you have, the less special they become. I was fine with Mega Mewtwo X and Y, because Mewtwo is one of the most powerful Pokemon ever, but Groudon, Kyogre, and Rayquaza would take away from the overpoweredness of Mega Mewtwo that made it special in the first place.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  file:///media/Things/Download Station/Digital Eel&#039;s Nightmare Band/Data Jammers - FastForward Tracks


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=PokeGlitchFanatic link=topic=6921.msg195149#msg195149 date=1399859222]<br />Yeah. Actually never played gen 3. Juat happy to see pokemon having another game!<br />[/quote]Go grab a ROM of R/S/E and play it before it releases. You&#039;ll enjoy it.


subject: Re: Bert's Little Shop of Horrors
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6923.msg195128#msg195128 date=1399790419]<br />[quote author=MissingNoGuy55 link=topic=6923.msg195122#msg195122 date=1399781681]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6923.msg195091#msg195091 date=1399675119]<br />I think the voltorbs should be at the bottom side by side, both supporting the diglett.<br />[/quote]<br /><br />God dammit Tachi.<br />[/quote]<br />shh... just let it happen.<br />[/quote]<br /><br />I knew exactly what you were thinking when you originally said &#039;Diglett with two Voltorbs&#039;. And I lol&#039;d at the original response to that.


subject: Re: Pokemon Omega Ruby and Alpha Sapphire announced
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6921.msg195113#msg195113 date=1399765373]<br />https://www.youtube.com/watch?v=00DyEDmQ83s<br />A Japanese TV show released the first &quot;game footage&quot; today. Kind of anti-climatic but hey, it&#039;s something. Apparently they also said &quot;MEGA SHINKA&quot; at the very end of the show, possibly signifying Mega-Evolutions for Groudon and Kyogre?<br />[/quote]<br /><br />Heh. Someone on PokÃ©memes posted &quot;leaked gameplay footage&quot; that was actually a rickroll. I lol&#039;d.


subject: Re: Favorite original type
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6926.msg195123#msg195123 date=1399782822]<br />Psychic (Espeon from Colosseum). Best Gen 3 starter ever.<br />[/quote]<br /><br />...so much this. But don&#039;t forget the [i]other[/i] starter you got in Colosseum (Umbreon) :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is how I love Gen III substructure encryption system. Changing the PV (I called Personality Value PV) or trainer ID simply changed the whole unencrypted substructure. Like Sanqui said that just one bit changed and it will change the order and the unencrypted data. However, when I was coding my PokÃ©mon data decoder. I had to do a reflection to make it decode the substructure data in the right order :-\<br /><br />Anyways, what I discovered from performing this glitch is:<br />[list type=decimal]<br />[li]The addresses that stores the data of PokÃ©mon in a box is dynamic, it can be offsetted for up to 10 bytes[/li]<br />[li]However, the addresses that are corrupted seems to be somewhat in pattern, not randomly and it corrupted the data a little -- about 1 address every 10[/li]<br />[li]The data is really fragile, altering PV, trainer ID or any substructure data can make the checksum mismatch and caused the bad eggs. But by a sheer luck (1 in 256 chance) that the checksum is still match.[/li]<br />[/list]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=6868.msg195160#msg195160 date=1399911107]<br />But by a sheer luck (1 in 256 chance) that the checksum is still match.<br />[/quote]<br /><br />So that means we can luck-manipulate to get a valid PokÃ©mon with a glitch move? That would overcome the Tate&amp;Liza/Steven double-battle problem in a &quot;glitched&quot; TAS. Though we&#039;d still need to manipulate it further to make it speedrunning-viable. But it&#039;s awesome how manipulable this is getting, Glad to see my favorite gen getting glitched like this. :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This was once one of the most harmless glitches in the PokÃ©mon series... :P<br /><br />I trained a wild Grimer to Lv34 to learn Acid Armor (index 151), cloned it a few times after deleting all its other moves, and threw it in Box 1. Unfortunately, the one real Egg I did get was just a Lv100 Grimer that wouldn&#039;t hatch, and it certainly didn&#039;t contain a Mew. But I&#039;ll try to fill the box with it this time and see how it goes.<br /><br />I&#039;m amazed this has gotten this far.&nbsp; O_o


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Coin Case and 8F were also thought to be harmless. They just crash/reset the game and do nothing else without the correct settings.<br /><br />Does this work in FR/LG or Ruby/Sapphire?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  When my Mewtwo egg hatched, I&#039;m pretty sure the game said it was going to hatch pretty soon so I didn&#039;t have to wait that long. <br /><br />I also plan to do this with Fury Swipes (Index 254) with multiple Teddiursa and the glitch move my Mewtwo knows twice. I plan on getting the glitch move via Smeargle instead of using Mewtwo directly. The glitch move is the same as the one werster&#039;s Lugia has, which I doubt is a coincidence considering they were obtained the same way.<br /><br />[quote author=VaeporSage link=topic=6868.msg195162#msg195162 date=1399917814]<br />This was once one of the most harmless glitches in the PokÃ©mon series... :P<br />[/quote]<br /><br />On a tangent, but can I quote this as my signature?<br /><br />[quote author=camper link=topic=6868.msg195163#msg195163 date=1399919976]<br />Does this work in FR/LG or Ruby/Sapphire?<br />[/quote]<br /><br />Even though I haven&#039;t done this in FRLG or RS directly, to the best of my knowledge, it could work in FRLG but not RS because the half-lit cancel effect appears and the harder cloning method works in the former but not the latter.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  The Pomeg Berry only reduces HP EVs in Emerald, so without trading (the trade center won&#039;t restore your PokÃ©mon&#039;s health, letting you keep glitched HP) you can&#039;t have &#039;negative HP&#039; PokÃ©mon in Ruby or FireRed/LeafGreen.<br /><br />In Ruby, using a healing item with &#039;negative HP&#039; fully restores that PokÃ©mon&#039;s health instead of fainting it, so this means you can&#039;t set up the access PokÃ©mon beyond the sixth slot glitch.<br /><br />In FireRed/LeafGreen, the access PokÃ©mon beyond the sixth slot glitch indeed works, using a healing item acts like it does in Emerald, and you can corrupt box PokÃ©mon in the first three boxes with it, but it&#039;s kind of &#039;nerfed&#039;. When you white out your PokÃ©mon get healed for real, so I don&#039;t think you can use a Bad EGG you put into your party without further trading, but then that&#039;s all theory, I haven&#039;t tested it.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6868.msg195164#msg195164 date=1399920355][quote author=VaeporSage link=topic=6868.msg195162#msg195162 date=1399917814]<br />This was once one of the most harmless glitches in the PokÃ©mon series... :P<br />[/quote]<br /><br />On a tangent, but can I quote this as my signature?[/quote]<br /><br />Quote away!&nbsp; ;)<br /><br />[quote author=Torchickens link=topic=6868.msg195165#msg195165 date=1399921289]In Ruby, using a healing item with &#039;negative HP&#039; fully restores that PokÃ©mon&#039;s health instead of fainting it, so this means you can&#039;t set up the access PokÃ©mon beyond the sixth slot glitch.[/quote]<br /><br />Healing in R/S does have this effect, but there are workarounds in the form of planned Rare Candy and evolution stone use. The Decamarks glitch can be set up in R/S like so: http://www.youtube.com/watch?v=b9v-YOv660w<br /><br />However, the problem, as voltage also mentioned, is that viewing summary screens does not allow scrolling past the 6th PokÃ©mon at all.<br /><br />[quote author=Torchickens link=topic=6868.msg195165#msg195165 date=1399921289]In FireRed/LeafGreen, the access PokÃ©mon beyond the sixth slot glitch indeed works, using a healing item acts like it does in Emerald, and you can corrupt box PokÃ©mon in the first [u][b]three[/b][/u] boxes with it, but it&#039;s kind of &#039;nerfed&#039;.[/quote]<br /><br />It works on Boxes 1-3? This is different to its effects in Emerald (Boxes 1-2), is it not? Or is this a typo?&nbsp; :o<br /><br />[quote author=Torchickens link=topic=6868.msg195165#msg195165 date=1399921289]When you white out your PokÃ©mon get healed for real, so I don&#039;t think you can use a Bad EGG you put into your party without further trading, but then that&#039;s all theory, I haven&#039;t tested it.<br />[/quote]<br /><br />Similar to the use of the Fluffy Tail in Emerald, the PokÃ© Doll can be used to avoid the white-out.<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I should also mention that my Mewtwo had Helping Hand as its third move when it hatched for whatever reason.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195166#msg195166 date=1399923481]<br />Healing in R/S does have this effect, but there are workarounds in the form of planned Rare Candy and evolution stone use. The Decamarks glitch can be set up in R/S like so: http://www.youtube.com/watch?v=b9v-YOv660w<br /><br />However, the problem, as voltage also mentioned, is that viewing summary screens does not allow scrolling past the 6th PokÃ©mon at all.<br />[/quote]<br /><br />Ah, that Rare Candy/evolution thing sounds familiar actually, but I didn&#039;t properly remember it. Thanks.<br /><br />I see. With any number of PokÃ©mon you can select the Decamark you send out (and cause weird effects when you view the description of its glitch move) and all your fainted PokÃ©mon, except for your last (even though you can see it) and you can&#039;t get to position FF through either scrolling down first or scrolling up.<br /><br />[quote author=VaeporSage link=topic=6868.msg195166#msg195166 date=1399923481]<br />It works on Boxes 1-3? This is different to its effects in Emerald (Boxes 1-2), is it not? Or is this a typo?&nbsp; :o<br />[/quote]<br /><br />Yes, it corrupts box 1-3 unlike Emerald, where the corruption (working in a backwards order) begins in the middle of box 2, but I should have been more clear, the only PokÃ©mon I was able to corrupt in box 3 was the first.<br /><br />[quote author=VaeporSage link=topic=6868.msg195166#msg195166 date=1399923481]<br />Similar to the use of the Fluffy Tail in Emerald, the PokÃ© Doll can be used to avoid the white-out.<br />[/quote]<br /><br />Ah, thanks.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I cloned a whole box of Acid Armor Grimer, but after 6 corruption attempts, nothing worked. The corruption was never identical, but the only Egg I got was the corrupted Grimer earlier which contained a Lv100 Grimer which wouldn&#039;t hatch. <br /><br />It has of course been remarked many a time, but the &#039;stairs&#039; patterns are interestingly constant.<br /><br />If you find that any of your corrupted PokÃ©mon or Bad Eggs have a glitched marking pattern and crash the game on viewing their summary, all you have to do is change their markings (or don&#039;t change them at all and select &#039;OK&#039;). The summary screens will become stable again.<br /><br />[quote author=Torchickens link=topic=6868.msg195169#msg195169 date=1399926032]Yes, it corrupts box 1-3 unlike Emerald, where the corruption begins in the middle of box 2, but I should have been more clear, the only PokÃ©mon I was able to corrupt in box 3 was the first.[/quote]<br /><br />Have there been any other differences found yet between FR/LG and Emerald?


subject: Re: Favorite original type
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, Umbreon was cool, and I personally like Umbreon&#039;s appearance better than Espeon, but Espeon carried me through that game, so if I were to pick a single type, it&#039;d be psychic.


subject: MOVED: Which Pokemon game is the BEST Pokemon game?
poster_name: Photon-Phoenix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=http://forums.glitchcity.info/index.php?board=10.0]PokÃ©mon Discussion[/url].<br /><br />[iurl]http://forums.glitchcity.info/index.php?topic=6927.0[/iurl]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195170#msg195170 date=1399926643]<br />Have there been any other differences found yet between FR/LG and Emerald?<br />[/quote]<br /><br />I&#039;m unsure. When I opened the party with a Bad Decamark in it in FireRed, the game reset itself, so that may be a change.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does anyone know what causes the second, third and fourth move. Maybe if we could find the cause of those moves, you could swap a move with the index of Jirachi to the front to get an Jirachi EGG.<br /><br />Deoxys can be gotten with the AuroraTicket (Manipulating EVs to be equivalent to the item), Mew can be gotten with the Old Sea Map or Acid Armor, Celebi can be gotten with Beat Up and Latios/Latias can be caught in the Battle Frontier.


subject: Re: Bert's Little Shop of Horrors
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve got a few for you:<br /><br />Magnemite + Magnemite + Magnemite<br />Diglett + Diglett + Diglett<br />Karrablast + Shelmet<br />Shelmet + Karrablast<br />Kyurem + Reshiram<br />Kyurem + Zekrom<br />Regirock + Registeel + Regice.<br /><br />Done.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  The Makuhita described [url=http://forums.glitchcity.info/index.php/topic,6868.msg195147.html#msg195147]here[/url] (apparently with the same substructure order as wester&#039;s, see description on the video [url=https://www.youtube.com/watch?v=1eT4LSacTr4]here[/url]) had its [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_Generation_III]substructure order[/url] changed from 03 (GEMA) to 11 (AMEG), so for PokÃ©mon that works the same way, this is the conversion, if I&#039;m not missing something important:<br /><br />[u]What growth bytes do (G):[/u]<br /><br />Old species -&gt; New move 1 (Makuhita -&gt; Block)<br />Old held item -&gt; New move 2<br />Old experience word 1 (pair of two bytes) -&gt; New move 3<br />Old experience word 2 -&gt; New move 4<br />PP Bonus value -&gt;&nbsp; New PP of move 1<br />Friendship value -&gt; New PP of move 2<br />Unknown -&gt; New PP of move 3/4<br /><br />[u]What EV bytes do (E):[/u]<br /><br />Old HP EV -&gt; PokÃ©rus status<br />Old Attack EV -&gt; Met location<br />Old Defense EV -&gt; Origins info, byte 1<br />Old Speed EV -&gt; Origins info, byte 2<br />Old Special Attack EV -&gt; IVs, Egg and Ability byte 1<br />Old Special Defense EV -&gt; IVs, Egg and Ability byte 2<br />Old coolness -&gt; IVs, Egg and Ability byte 3<br />Old beauty -&gt; IVs, Egg and Ability byte 4<br />Old cuteness -&gt; Ribbons and obedience byte 1<br />Old smartness -&gt; Ribbons and obedience byte 2<br />Old toughness -&gt; Ribbons and obedience byte 3<br />Old feel -&gt; Ribbons and obedience byte 4<br /><br />[u]What &#039;miscellaneous&#039; bytes do (M):[/u]<br /><br />PokÃ©rus status -&gt; HP EV<br />Met location -&gt; Attack EV<br />Origins info byte 1 -&gt; Defense EV<br />Origins info byte 2 -&gt; Speed EV<br />IVs, Egg and Ability byte 1 -&gt; Special Attack EV<br />IVs, Egg and Ability byte 2 -&gt; Special Defense EV<br />IVs, Egg and Ability byte 3 -&gt; coolness<br />IVs, Egg and Ability byte 4 -&gt; beauty<br />Ribbons and obedience byte 1 -&gt; cuteness<br />Ribbons and obedience byte 2 -&gt; smartness<br />Ribbons and obedience byte 3 -&gt; toughness<br />Ribbons and obedience byte 4 -&gt; feel<br /><br />[u]What attack bytes do (A):[/u]<br /><br />Move 1 -&gt; Species<br />Move 2 -&gt; Item held<br />Move 3 -&gt; Experience word (two bytes) 1<br />Move 4 -&gt; Experience word 2<br />PP 1 -&gt; PP bonuses<br />PP 2 -&gt; friendship<br />PP 3 -&gt; unknown byte 1<br />PP 4 -&gt; unknown byte 2<br /><br />Our next step is finding out what exactly happens to the personality value?<br /><br />The Makuhita that Sanquii used got it changed from 0xd5df024b to 0x95df024b. That&#039;s exactly the first byte minus 0x40, a nice round figure, but the glitch still relies on luck, evident by how you don&#039;t get the same result every time even when you scroll up the same number of times.


subject: Re: Favorite original type
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On the topic of starter Pokemon on the Gamecube games, what about the Eevee that you get at the beginning of XD? That was the best starter from any game in my opinion, considering you could change it to one of its five forms so quickly.


subject: Re: Bert's Little Shop of Horrors
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How about a few things with Ditto&#039;s eyes/facial expression? Haunter, Tyranitar, Muk, and Pikachu are ones I&#039;d like to see morphed with Ditto&#039;s facial expression.


subject: Re: Which Pokemon game is the BEST Pokemon game?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Blargharghargh Gen 4 was best because piplup! Blargharghargh lets debate about this, because your wrong and your opinions are wrong blargharghargh. (lets see if we can make this the first debate topic in a while)


subject: Re: Pokemon Stadium 2 Color Glitch [Tilt error?]
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The video you posted seems like it could be [url=http://bulbapedia.bulbagarden.net/wiki/List_of_alternately_colored_Pok%C3%A9mon_in_the_games]this[/url] (the list of palette swaps in the mini-games) and not a glitch.<br /><br />As for the lime green and cyan Ho-Oh, I&#039;m not sure. That does sound like some kind of glitch as I&#039;m assuming your Ho-Oh wasn&#039;t shiny (I&#039;m not sure what the shiny Ho-Oh in Stadium 2 looks like and I doubt a nicknamed Ho-Oh would be those colors).&nbsp; I&#039;m actually a little interested in this too, and I just found that palette swap page and it reminded me of this.


subject: Trap yourself in Pokemon Emerald (no glitch)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I found out that it was possible to trap yourself in the Trick Master&#039;s house, with the puzzle with all the boulders.<br /><br />Since I couldn&#039;t record it, I tried my best to make images on how to trap yourself.<br /><br />http://i.imgur.com/KkV3psY.png<br />http://i.imgur.com/uIjGF7z.png<br />http://i.imgur.com/6we1NKL.png<br />http://imgur.com/GLe0a3T.png


subject: Decamarks 2900 to 29FF
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pokechu22
icon: xx
body:
  [center][tt][url=http://forums.glitchcity.info/index.php/topic,6862.0.html]2800 to 28FF[/url] â€¢ [b]2900 to 29FF[/b] â€¢ [acronym=Not yet completed...][u]2A00 to 2AFF[/u][/acronym][/tt][/center]<br />[hr]<br />I did another 256.&nbsp; I don&#039;t quite know why, but I did.&nbsp; <br /><br />Anyways, here&#039;s the data: <br />[table]<br />[tr][td][url=https://sites.google.com/site/pokechu022/decamarks/files/2900.csv?attredirects=0&amp;d=1]CSV[/url][/td][td]15 k[/td][/tr]<br />[tr][td][url=https://sites.google.com/site/pokechu022/decamarks/files/2900.xlsx?attredirects=0&amp;d=1]XLSX[/url][/td][td]22 k[/td][/tr]<br />[tr][td][url=https://sites.google.com/site/pokechu022/decamarks/files/2900_to_29FF.zip?attredirects=0&amp;d=1]Zipped images[/td][td]4936 k[/td][/tr]<br />[/table]<br /><br />Ok, so here&#039;s some interesting stuff I&#039;ve found.&nbsp; <br /><br />A few Decamarks (labeled by having a [tt]no[/tt] in the [tt]Crashes game on stats[/tt] column, but something other than [tt]N/A[/tt] in the [tt]Crash Type[/tt] column, for example 293A) cause weird graphical corruption.&nbsp; Strangely, this seems to occur randomly, but seems to persist on caught Decamarks.&nbsp; This can be first noticed by minor graphical glitches on that decamark&#039;s stats screen.&nbsp; If one scrolls off of that decamark, and then back on, the decamark will get corrupted graphics.&nbsp; (A few broken pixels).&nbsp; Scrolling any more at that time will freeze the game.&nbsp; That includes scrolling on other parts of that PokÃ©mon&#039;s page.&nbsp; If one scrolls up, you may get corrupted graphics.&nbsp; If one tries to exit this screen, the game also freezes, but ONLY after the corrupt pixels appear.&nbsp; <br /><br />[table][tr][td][URL=http://imgur.com/rZoqAXa][acronym=Hosted on imgur][IMG]http://i.imgur.com/rZoqAXa.png[/img][/acronym][/URL]<br />[center]Note the portion of the XP bar where it shouldn&#039;t be.[/center]<br />[/td][/tr][/table]<br /><br />[table][tr][td][URL=http://imgur.com/eqtBTDw][acronym=Hosted on imgur][IMG]http://i.imgur.com/eqtBTDw.png[/img][/acronym][/URL]<br />[center]Similarly, note the random tile here.[/center]<br />[/td][/tr][/table]<br /><br />[table][tr][td][URL=http://imgur.com/qmWlxP4][acronym=Hosted on imgur][IMG]http://i.imgur.com/qmWlxP4.png[/img][/acronym][/URL]<br />[center]And the missing chunk from the XP bar.[/center]<br />[/td][/tr][/table]<br /><br />[table][tr][td][URL=http://imgur.com/jcyth4u][acronym=Hosted on imgur][IMG]http://i.imgur.com/jcyth4u.png[/img][/acronym][/URL]<br />[center]Most of the time, the results aren&#039;t this spectacular.&nbsp; But it can be cool too.[/center][/td][/tr][/table]<br /><br />[hr]<br /><br />[b]EDIT[/b]: Oh yea.&nbsp; I forgot I did this: I was running a [url=http://iographica.com/]mouse-position tracing program[/url] for the 1.5 hour period of 2984 to 29FF.&nbsp; <br /><br />Here&#039;s the result: <br />[URL=http://imgur.com/ljYdBN3][acronym=Hosted on imgur][IMG width=854 height=480]http://i.imgur.com/ljYdBN3.png[/img][/acronym][/URL]


subject: Re: Trap yourself in Pokemon Emerald (no glitch)
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I remember correctly, it&#039;s also possible to trap yourself in Wattson&#039;s gym but I didn&#039;t know you could trap yourself in the Trick House.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg195161#msg195161 date=1399912170]<br />[quote author=pigdevil2010 link=topic=6868.msg195160#msg195160 date=1399911107]<br />But by a sheer luck (1 in 256 chance) that the checksum is still match.<br />[/quote]<br /><br />So that means we can luck-manipulate to get a valid PokÃ©mon with a glitch move? That would overcome the Tate&amp;Liza/Steven double-battle problem in a &quot;glitched&quot; TAS. Though we&#039;d still need to manipulate it further to make it speedrunning-viable. But it&#039;s awesome how manipulable this is getting, Glad to see my favorite gen getting glitched like this. :)<br />[/quote]<br /><br />Whoops, I was too sleepy yesterday. The checksum is 2 bytes long, means that it&#039;s 1 in 65536 chance it will match.<br /><br />[hr]<br /><br />So today, I tried to mess around this glitch again and found out that every time it changed the memory just one bit when the cursor is scrolled up 1 time and it surprisingly changed one of my PokÃ©mon&#039;s PV from 0DDA11A1 to 4DDA11A1. Because of this, this PokÃ©mon&#039;s data changed significantly. [url=http://pastebin.com/80QGjviy]This is a result of decoding this PokÃ©mon&#039;s data[/url] and [url=http://youtu.be/CfRYfgETmsU]this is a video of me messing with this PokÃ©mon[/url].<br /><br />The reason why the checksum is still match and won&#039;t turn into a bad egg is because PV&#039;s 30th bit got changed and made every decrypted subdata dword&#039;s 30th bit got changed, when it is read in word to compute the checksum, the changed bit will be the 14th bit of the read data. For example:<br />00 19 8D 21 | 15 6C 26 03 -&gt; 00 19 8D 61 | 15 6C 26 43 -&gt; 00 19 | 8D 61 | 15 6C | 26 43<br />Since GBA read the data in little endian. If the 14th bit got changed from 0 to 1, the read value will be increased by 0x4000 and the data is 48 bytes long means that there&#039;s 12 dword got changed (assumed that every dword&#039;s 31th bit are 0) so the computed checksum will be increased by 0x4000 x 12 = 0x30000. Since 0x30000 is gone out of range for word, it will be truncated to 0x0 so this means that the computed checksum isn&#039;t changed and the PokÃ©mon will not turn into a bad egg.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Kelvinv
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m sorry for bumping this topic, but I want to know if there also is a fix for the super glitch-like items.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=6868.msg195186#msg195186 date=1399953665]<br />changed one of my PokÃ©mon&#039;s PV from 0DDA11A1 to 4DDA11A1<br />[/quote]<br /><br />That&#039;s again the same bit that got flipped in the PV...<br /><br />Could we be onto something here?


subject: Re: Favorite original type
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6926.msg195177#msg195177 date=1399932894]<br />On the topic of starter Pokemon on the Gamecube games, what about the Eevee that you get at the beginning of XD? That was the best starter from any game in my opinion, considering you could change it to one of its five forms so quickly.<br />[/quote]<br /><br />Yeah, didn&#039;t you actually get whichever stone you wanted soon into the storyline?<br /><br />I don&#039;t think I actually used whatever stone I got, instead preferring to keep my Eevee as is.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: werster
icon: xx
body:
  Well I finally found a save editor that lets me see the changes after the corruption without crashing &lt;_&lt;<br /><br />Anyway doing some initial tests, I had a Smeargle&#039;s PID change from CCE3151D (mod 13, EGMA) to CDE3151D (mod 5, GMEA)<br /><br />This turned it into one of the &quot;invisible&quot; pokemon, and it was holding a Pink Scarf (this came from no EVs, not 1 speed Sanqui!!), which makes sense since EVs are going into Growth.<br /><br />I changed all the Pokemon in box 2 to have 9 Attack and speed EVs. As a result, I&#039;ve got a Spheal to change from 34592110 (mod 16, EMGA) to 74592110 (mod 8, AEGM) and a Poochyena to change from 1F983F29 (mod 17, EMAG) to 5F983F29 (mod 9, AEMG). These had the same change as the Makuhita before it, but in reverse, and obviously stayed as their previous forms because Growth didn&#039;t change position<br /><br />Had a Latios change from 9C82A5C7 (mod 23, MEGA) to 9D82A5C7 (mod 15, EAMG) and be a Bad Egg, but holding the Pink Scarf. It&#039;s consistenly showing up as the &quot;0&quot; item, which is strange since it should be 0x0100 from what I understand? <br /><br />Repeated the Kadabra into Gengar change. Kadabra was A2E151B (mod 11, AMEG) and changed to 4A2E151B (mod 3, GEMA). Lots of similar changes happening here<br /><br />Last one before I go to sleep for tonight. Had a Taillow go from A8BF63D3 (mod 3, GEMA) to E8BF63D3 (mod 19, MGEA) Because it had 9 Attack and Speed EVs I was expected regular Held item and Pokemon (Repeat Ball/Blastoise) but instead it hatched into another decamark, curiously at Level 0 when it hatched. Would only level up through Rare Candy, experience wouldn&#039;t do the job, and then it jumped to Level 6 and softlocked the game after showing me its stats (which were ass) I guess I&#039;m misunderstanding how the EVs are being read or something I guess =(<br /><br />I&#039;ll kept editing as I test more stuff


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  [quote author=werster link=topic=6868.msg195191#msg195191 date=1399973998]Anyway doing some initial tests, I had a Smeargle&#039;s PID change from CCE3151D (mod 13, EGMA) to CDE3151D (mod 5, GMEA)<br /><br />This turned it into one of the &quot;invisible&quot; pokemon, and it was holding a Pink Scarf (this came from no EVs, not 1 speed Sanqui!!), which makes sense since EVs are going into Growth.[/quote]<br />Actually, I think I can explain this now.<br />If you look at the Smeargle&#039;s PID, you can see only one bit changed - from CC to CD.&nbsp; That&#039;s the 0th bit being *set*.&nbsp; Since the PID XORs all the substructures, this means that, besides them being shuffled, every 0th bit of every 3rd byte (counting from 0) will be inverted.&nbsp; That means the first four EVs - 00 00 00 00 - will turn into 00 00 00 01 as they&#039;re being put into Growth.&nbsp; And 00 01 is Pink Scarf indeed.<br />Depending on which bit of the PID gets corrupted, the Pink Scarf can come [b]both[/b] from from the PID corruption, or from 0 defense and 1 speed EV.<br /><br />[size=8pt]This glitch&#039;s is effects are so complicated yet fun to think about, I love it.[/size]


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The tile in Celadon makes it completely safe. Also any screen with the $50 tile (lower-left part of a bush in the main map) in the first few rows.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I have an idea I thought of last night. Would it be viable to have an indicator of your PokÃ©mon&#039;s personality value mod 24 by catching a certain Spinda.<br /><br />Example:<br />[img]http://i.minus.com/jLZfeVLYT1gKi.png[/img]<br /><br />Here I ignored patterns with a hard to identify 4th spot (controlled by the last byte) due to the possibility of another spot taking its same place, or spots that make the 4th spot hard to identify due to overlay.<br /><br />But my image [i]is wrong[/i]. The last byte alone doesn&#039;t affect the modulo. If you had the last word as 01 9C for instance, the remainder would be 4 instead of 12, and that&#039;s assuming everything else was 00.<br /><br />So just before I was going to bed, I thought about working in another base system, like base 24, without understanding much about it.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195195#msg195195 date=1399991128]<br />So just before I was going to bed, I thought about working in another base system, like base 24, without understanding much about it.<br />[/quote]<br /><br />[url=http://en.wikipedia.org/wiki/Base_24]Good luck on working.[/url] One of my PokÃ©mon have a PV of G7MA3N2[sub]24[/sub] and have a GAME substructure order :P 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks. I don&#039;t think this is a good thing to do on further analysis. Try changing the all digits of a base 24 number by +1 other than the last one, and the differences in spot coordinates when converted back to hexadecimal will be much different.<br /><br />I thought it would be good since if you work in modulo 24, the final digit will tell you what the modulo is, regardless of the digits before it. For a few substructures where we could theoretically turn EVs into species, applicable last digits are C, D, E, F G or H.<br /><br />Edit: This is my theoretical method of getting Deoxys through certain EVs.<br /><br />1) Move all of the box 1/2 PokÃ©mon up to box 2 position 23 to other boxes, or release them all.<br />2) Fill box 1/most of box 2 with Spinda caught from east of Fallarbor Town.<br />3) Now this is tedious, but it lets you find your PokÃ©mon&#039;s personality values and modulus. Download [url=http://projectpokemon.org/forums/showthread.php?31254-A-Save-%283rd-Generation-Save-Editor%29]A-Save[/url] and [url=https://mega.co.nz/#!A5lTUYaB!EhMPKMcZEjRsyumYiyzZ2l0ekEt42TLxD0Bowh4o5Lw]a PokÃ©mon Emerald save file[/url]. <br />4) Load the save file, select &#039;Storage&#039;, right click on one of your Spinda in box 1/2 and select &#039;Edit&#039;. Change the PokÃ©mon to Spinda and click on PID. The fields not under PID like the nickname and item don&#039;t matter.<br />5) This is one of the hardest parts and possibly the longest: Try to recreate your Spinda&#039;s spots by clicking &#039;Spinda Spots&#039;. You&#039;ll have to edit them exactly as they appear on your Game Boy Advance.<br />6) Check to see if A-Save says your Spinda is the same nature and gender as your Game Boy Advance cartridge says. This will likely verify that you got the spots right.<br />7) If you get the wrong nature and gender, try again and see if you made a mistake in placing the spots. This is easily done.<br />8) When you&#039;re done, click accept and look at the new personality value in A-Save. Go on Windows Calculator and switch to &#039;programmer&#039; mode from &#039;view&#039;.&nbsp; Copy and paste the personality value (it&#039;s in decimal, so be in that mode) then click &#039;mod&#039; and enter &#039;24&#039;, then click the equals sign.<br />9) Check to see if your modulus is a &#039;good&#039; value. Good values are 12-17 because they have &#039;E&#039; as the first structure in the substructure order.<br />10) Repeat steps 5-9 with different Spinda. Release all other Spinda once you get a good value.<br />11) Now you&#039;ll want to EV train your Spinda. Give it 154 (hex:9A) HP EVs and one Attack EV, exactly. It&#039;s a good idea to buy 10 HP Ups; this will give you the first 100 EVs. The rest can be got by battling Whismur in the cave on Route 106 for 1 HP EV each (can be increased to 2 at a time with Macho Brace) and one Carvanha (1 Attack EV) on Route 119 via Super Rod.<br />12) Clone your Spinda using the old [url=https://www.youtube.com/watch?v=ZRzzGBdV7bQ]PokÃ©mon Emerald cloning glitch[/url] until you fill box 1 and box 2 up to position 23.<br />13) Save at this point, after reducing a PokÃ©mon to negative HP via Pomeg Berry and a PokÃ©mon with enough HP EVs and make sure you have a healing item.<br />14) Do the &#039;access PokÃ©mon beyond sixth slot glitch&#039;. The less PokÃ©mon you use to pull it off, the better but I can&#039;t remember if there&#039;s a minimum you need, sorry. When you view your PokÃ©mon&#039;s status, scroll up 3 times to get to FF. Then scroll up exactly 40 times (up to D7). This will corrupt the minimum amount of data while corrupting your Spinda; your Daycare PokÃ©mon won&#039;t get corrupted.<br />15) Run, then check your boxes for regular Eggs, not a Bad EGG. If you don&#039;t have any Eggs, restart the game and return to step 13.<br />16) Put all Eggs you can in into your party then enter a battle (switching Egg positions when necessary) to send them out to check if you have an Egg with Deoxys.<br />17) Use the Bicycle and go back and forth until your Deoxys hatches.<br /><br />If you&#039;re using an emulator, you can just put a PokÃ©mon in position 1 and look at memory address 020244EC to see the personality value that you&#039;ll take the modulus of.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What I plan to do now is breed a whole bunch of Eevee and Sneasel, fill a box full of them, and hope that one of them corrupts correctly after a couple of tries.<br /><br />Then, I&#039;ll take that specimen and raise and/or evolve it to the correct level so that it will learn Acid Armor (index 151, Vaporeon) or Beat Up (index 251, Sneasel). Then I&#039;ll perform the corruption again with it and hope it works out right.<br /><br />Is there any reason (beyond bad luck on my part) why this shouldn&#039;t work?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195198#msg195198 date=1400010192]<br />What I plan to do now is breed a whole bunch of Eevee and Sneasel, fill a box full of them, and hope that one of them corrupts correctly after a couple of tries.<br /><br />Then, I&#039;ll take that specimen and raise and/or evolve it to the correct level so that it will learn Acid Armor (index 151, Vaporeon) or Beat Up (index 251, Sneasel). Then I&#039;ll perform the corruption again with it and hope it works out right.<br /><br />Is there any reason (beyond bad luck on my part) why this shouldn&#039;t work?<br />[/quote]<br /><br />I don&#039;t see why there would. Good luck :)<br /><br />Anyone see a problem with my Deoxys method? Am I missing an easier way of doing it? I have a feeling I am.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195199#msg195199 date=1400010688]<br />Am I missing an easier way of doing it? I have a feeling I am.<br />[/quote]<br /><br />Would there be a way to get Deoxys by mutating a Pokemon with Trick so it holds an Aurora Ticket?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=voltage link=topic=6868.msg195200#msg195200 date=1400011826]<br />[quote author=Torchickens link=topic=6868.msg195199#msg195199 date=1400010688]<br />Am I missing an easier way of doing it? I have a feeling I am.<br />[/quote]<br /><br />Would there be a way to get Deoxys by mutating a Pokemon with Trick so it holds an Aurora Ticket?<br />[/quote]<br /><br />Maybe. Do you even need Trick? Does an Egg keeps its held item when it hatches?<br /><br /><br />On second thoughts I don&#039;t know why I came to the conclusion those substructure orders (starting with EVs &amp; Condition) would be better. Catch PokÃ©mon indiscriminately and give them the right EVs and there might be a better chance of success.<br /><br />I&#039;m poking in the dark because I don&#039;t know how the randomness works.<br /><br />After a few tries, one of my Spinda (I had [s]five[/s] six unique ones and cloned the rest)&#039;s personality values changed from B8 B2 3E F1 to F8 B2 3E F1. That&#039;s a change of 0x40 like the Makuhita Sanquii describes. But the PokÃ©mon inside the Egg was still Spinda, albeit with glitch moves. <br /><br />If there&#039;s the possibility that a certain change like +0x40 will never happen, that&#039;s an obstacle, but if it can happen with any box PokÃ©mon or group of boxed PokÃ©mon by chance, what we could do is look at a Spinda&#039;s personality value and its structure order (either manually by placing Spinda spots on A-Save or through memory viewer), then pretend the first byte (apparently on memory viewer the bytes are stored in reverse order) increased by 0x40, then calculate the new structure order and see if Growth (G) gets put in the &#039;order number&#039; EVs &amp; Condition (E) used to be. This way, with the right old personality value and the right EVs, you might have a chance to get the change you want.<br /><br />Edit: I will play around with this more, but I have a question for anyone who knows about the data sub-structures. What bit/value governs an Egg? I know that there is a section in the &#039;miscellaneous&#039; substructure where &quot;IVs, Egg and Ability&quot; is stored in 4 bytes, but what byte controls the Egg and what minimum value would give you an Egg in it?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg194634#msg194634 date=1398087251]<br />Catching Pokemon in battle turns them into Bad Eggs. <br />[/quote]<br /><br />I was thinking about this and from my experiences of looking at the in-game summaries of Trainer Pokemon, you can notice that each Pokemon has a different ID No. This is just a guess, but do you think they are related?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195201#msg195201 date=1400015790]After a few tries, one of my Spinda (I had [s]five[/s] six unique ones and cloned the rest)&#039;s personality values changed from B8 B2 3E F1 to F8 B2 3E F1. That&#039;s a change of 0x40 like the Makuhita Sanquii describes. But the PokÃ©mon inside the Egg was still Spinda, albeit with glitch moves.[/quote]<br />More importantly, it&#039;s a change of a single bit.&nbsp; Same with all the other PokÃ©mon I was seeing in this topic.&nbsp; And, just now I saw on werster&#039;s stream a TENTACOOL turn into TENTACOSL.&nbsp; And surprise: O is one bit away from S. (0b11001001, 0b11001101).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Sanqui link=topic=6868.msg195203#msg195203 date=1400018723]<br />[quote author=Torchickens link=topic=6868.msg195201#msg195201 date=1400015790]After a few tries, one of my Spinda (I had [s]five[/s] six unique ones and cloned the rest)&#039;s personality values changed from B8 B2 3E F1 to F8 B2 3E F1. That&#039;s a change of 0x40 like the Makuhita Sanquii describes. But the PokÃ©mon inside the Egg was still Spinda, albeit with glitch moves.[/quote]<br />More importantly, it&#039;s a change of a single bit.&nbsp; Same with all the other PokÃ©mon I was seeing in this topic.&nbsp; And, just now I saw on werster&#039;s stream a TENTACOOL turn into TENTACOSL.&nbsp; And surprise: O is one bit away from S. (0b11001001, 0b11001101).<br />[/quote]<br /><br />Ah, I think I get you. B8-&gt;F8 is a change of +2^2 (or bit 2 or 3 if you include 2^0) on the most significant nybble.<br /><br />In werster&#039;s case, C9 (O) gets changed to CD (S); this is +2^2 on the least significant nybble. (if it wasn&#039;t for [url=http://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_III]Tiddlywinks&#039; table[/url] I would have to look for an old post of mine where I found a Gen III character table online)<br /><br />In werster&#039;s [url=http://forums.glitchcity.info/index.php/topic,6868.msg195191.html#msg195191]other case[/url], it was a change of +2^0 (bit 0 or 1) on the least significant nybble of the first personality byte.<br /><br />Edit: Yay. Werster just turned Kadabra into Deoxys.<br />Edit 2: But it won&#039;t obey him due to the anti-cheating measure. (Apparently all Deoxys and Mew that weren&#039;t met in a &#039;fateful encounter&#039; work like this)<br /><br />Plus, getting the AuroraTicket won&#039;t work. Even if you hack in to your Key Items or another pocket that alone won&#039;t cause Birth Island to appear in the list of options in the Slateport Harbor house.


subject: Re: Trap yourself in Pokemon Emerald (no glitch)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=voltage link=topic=6932.msg195185#msg195185 date=1399946349]<br />If I remember correctly, it&#039;s also possible to trap yourself in Wattson&#039;s gym but I didn&#039;t know you could trap yourself in the Trick House.<br />[/quote]<br /><br />You can trap yourself in Wattson&#039;s gym by pressing certain switches and blocking yourself in a square. Unless you use a walk through walls code, you&#039;re S.O.L and have to restart.


subject: Re: Trap yourself in Pokemon Emerald (no glitch)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6932.msg195206#msg195206 date=1400020222]<br />[quote author=voltage link=topic=6932.msg195185#msg195185 date=1399946349]<br />If I remember correctly, it&#039;s also possible to trap yourself in Wattson&#039;s gym but I didn&#039;t know you could trap yourself in the Trick House.<br />[/quote]<br /><br />You can trap yourself in Wattson&#039;s gym by pressing certain switches and blocking yourself in a square. Unless you use a walk through walls code, you&#039;re S.O.L and have to restart.<br />[/quote]<br /><br />Can&#039;t you save and restart to reset the switches?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can Deoxys still obey in a link battle? Does this Check occur in Gen 4+?<br /><br />And never knew you needed to &quot;activate&quot; the event for it to work :o


subject: Re: Favorite original type
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6926.msg195190#msg195190 date=1399971571]<br />[quote author=Missing? NO! link=topic=6926.msg195177#msg195177 date=1399932894]<br />On the topic of starter Pokemon on the Gamecube games, what about the Eevee that you get at the beginning of XD? That was the best starter from any game in my opinion, considering you could change it to one of its five forms so quickly.<br />[/quote]<br /><br />Yeah, didn&#039;t you actually get whichever stone you wanted soon into the storyline?<br />[/quote]<br />Yep, and not only the stones, but you got ribbons(?) too, I think, or something like them. Whatever they were, you could evolve your Eevee into Umbreon or Espeon, something you wouldn&#039;t be able to do without a friendship evolution in the night or day.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright so yea, got my Kadabra to go to Deoxys via 154 HP EVs and 1 Attack EV. What I&#039;m still confused by is why it&#039;s item is still ??, with 1 Defense and Speed EV I was expecting Green Scarf, it seems like the 3rd and 4th bytes don&#039;t get read correctly or something? (I noticed move 2 is the one that typically becomes a glitch move, even when Growth stays in the same position)


subject: Re: Trap yourself in Pokemon Emerald (no glitch)
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6932.msg195207#msg195207 date=1400020334]<br />[quote author=Bert link=topic=6932.msg195206#msg195206 date=1400020222]<br />[quote author=voltage link=topic=6932.msg195185#msg195185 date=1399946349]<br />If I remember correctly, it&#039;s also possible to trap yourself in Wattson&#039;s gym but I didn&#039;t know you could trap yourself in the Trick House.<br />[/quote]<br /><br />You can trap yourself in Wattson&#039;s gym by pressing certain switches and blocking yourself in a square. Unless you use a walk through walls code, you&#039;re S.O.L and have to restart.<br />[/quote]<br /><br />Can&#039;t you save and restart to reset the switches?<br />[/quote]<br /><br />That would be a massive risk, as if you did so and it [I]didn&#039;t[/I] reset the switches, you would be stuck there forever, unable to reload an old save.&nbsp; 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In a randomized ROM, we can obtain Mew or Deoxys and they will obey. Does the randomizer remove the anti-cheating feature or is there some way bypassing it?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: pigdevil2010
icon: xx
body:
  [quote author=werster link=topic=6868.msg195211#msg195211 date=1400029903]<br />Alright so yea, got my Kadabra to go to Deoxys via 154 HP EVs and 1 Attack EV. What I&#039;m still confused by is why it&#039;s item is still ??, with 1 Defense and Speed EV I was expecting Green Scarf, it seems like the 3rd and 4th bytes don&#039;t get read correctly or something? (I noticed move 2 is the one that typically becomes a glitch move, even when Growth stays in the same position)<br />[/quote]<br /><br />Since the 30th bit of PV got changed, every 6th bit of bytes that mod 4 equals 3 got changed. This means that held item, experience points, 2nd move, 4th move, 4th move&#039;s PP, speed EV, beauty condition, feel condition, pokeball caught and egg status (this explains why you always got it in egg form) got changed.<br /><br />[quote author=camper link=topic=6868.msg195213#msg195213 date=1400048316]<br />In a randomized ROM, we can obtain Mew or Deoxys and they will obey. Does the randomizer remove the anti-cheating feature or is there some way bypassing it?<br />[/quote]<br /><br />31th bit of Ribbons and Obedience dword (the last dword of miscellaneous section) determines the obedience of Mew and Deoxys


subject: Re: &quot;ZZAZZ glitch&quot;?
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Addri Trainer
icon: xx
body:
  This glitch only happens I think the Spanish version ... if you have not seen already on the topic , since I&#039;m new XD .<br /><br />PokÃ©mon with the Glitch COOLTRAINER ZZAZZ<br /><br />We know that is what a COLLTRAINER PokÃ©mon ( a PokÃ©mon without attacks). Well, the glitch ZZAZZ you can get a PokÃ©mon with COOLTRAINER follows :<br /><br />1 - Do the Glitch ZZAZZ .<br />2 - Escape the glitch trainer.<br />3 - Go to a pokemon center and removes all the PokÃ©mon you have on your computer in this order : 2nd , 5th , 3rd , 6th . Then take the first pokÃ©mon you have in the PC case . And leaves only the first Pokmn you had to do the glitch and pokemon box .<br />4 - Now go to the &quot;Leave Pkmn &quot; data from the first PokÃ©mon and salt option , now reappears. If you a screen so that has left you well displayed.<br />[img]http://i.gyazo.com/81a1905722fc884617dc1ee2e3f2568f.png[/img]<br /><br />5 - Now you&#039;ll be a PokÃ©mon that had the last 2 letters of the last PokÃ©mon in the team had to fight Glitch Trainer. That&#039;s the PokÃ©mon COOLTRAINER .<br />My last PokÃ©mon was a Rhydon .<br />[img]http://i.gyazo.com/596fdf2a28bec4d60bfc62520d53d773.png[/img]<br /><br />I hope you have done well , if you froze the game because you did it wrong or something else , do not delete the game ( or at least from emulator ) .<br /><br />VÃ­deo on Youtube: https://www.youtube.com/watch?v=kE44JJUt2qQ


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  [quote author=pigdevil2010 link=topic=6868.msg195214#msg195214 date=1400062274]<br />Since the 30th bit of PV got changed, every 6th bit of bytes that mod 4 equals 3 got changed. This means that held item, experience points, 2nd move, 4th move, 4th move&#039;s PP, speed EV, beauty condition, feel condition, pokeball caught and egg status (this explains why you always got it in egg form) got changed.[/quote]<br />Exactly this.&nbsp; And the only bits of the PID that *may* change are the top 16 ones (otherwise the checksum won&#039;t match).&nbsp; <br />Because the PID XORs the substructures, and the bit in the PID has changed, the same bit will change every 32 bits of the substructures.<br />So every second or third byte (zero-indexed) of the substructures will be changed accordingly (usually resulting in stuff like the glich items or second moves).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Done some research, and hereby I present the results.<br />Warning: It&#039;s going to be a long read.<br /><br />[size=12pt][b]The glitch&#039;s cause:[/b][/size]<br /><br />Ironically, the reason why scrolling past slot 6 corrupts the memory is... the anti-cheating system.<br /><br />Before the game lets you do anything with a Pokemon in party, the checksum is verified. If the verification fails, the game will turn the Pokemon into a `Bad EGG` - to do this, it sets 3 bits: Bit 0 at offset 0x13, Bit 1 at offset 0x13, and bit 6 at offset 0x07 from the `Miscellaneous` substructure (which changes its location depending on the personality value - the 32-bit word at offset 0x00).<br /><br />Behavior of the Pokemon beyond slot 6 hasn&#039;t changed since Generation I. As before, these Pokemon represent different memory areas in the game.<br />Assuming we are all playing on the US version of the ROM, party Pokemon memory block starts at address 0x020244EC. Every Pokemon uses 100 bytes of memory. So the Pokemon at slot 255 is assumed to be at address 0x020244EC + 255*100 = 0x0202A888.<br /><br />The game treats whatever it finds in this address as a Pokemon structure. That means it will also try to recompute the checksum as if it was a Pokemon, and obviously it&#039;s not going to match. So the game will set the previously mentioned 3 bits to turn the &#039;Pokemon&#039; into a Bad EGG. The problem is that it&#039;s no Pokemon, so the game ends up changing bits where it&#039;s not supposed to.<br /><br />Here&#039;s the relevant piece of code, if anyone else besides me decided to learn ARM assembly just because of this glitch:<br /><br />[tt]; (...)<br />ldrh&nbsp; r1, [r1,#0x1C]<br />cmp&nbsp;  r0, r1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Check if checksum is correct<br />beq&nbsp;  _ChecksumCorrect&nbsp;  ; Go to _ChecksumCorrect if it is<br />mov&nbsp;  r2, r8<br />ldrb&nbsp; r0, [r2,#0x13]&nbsp; &nbsp;  ; Load the byte from structure&#039;s offset 0x13<br />mov&nbsp;  r1, #0x00000001&nbsp; &nbsp; <br />orr&nbsp;  r0, r1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Set bit 0 (Bad EGG flag)<br />mov&nbsp;  r1, #0x00000004&nbsp; &nbsp; <br />orr&nbsp;  r0, r1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Set bit 2 (Normal egg flag)<br />strb&nbsp; r0, [r2,#0x13]&nbsp; &nbsp;  <br />ldrb&nbsp; r0, [r5,#0x07]&nbsp; &nbsp;  ; Load the byte from `Miscellaneous` substructure, offset 0x07<br />mov&nbsp;  r1, #0x00000040<br />orr&nbsp;  r0, r1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Set bit 6 (Yet another egg flag)<br />strb&nbsp; r0, [r5,#0x07]<br />_ChecksumCorrect:<br />ldr&nbsp;  r0, [sp]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; Continue processing<br />; (...)[/tt]<br /><br />[size=12pt][b]Trying to make the glitch predictable:[/b][/size]<br /><br />As mentioned before, there are only two possible corruption patterns for a single byte: Either the 0th and 2nd bit will be set, or the 6th bit will be set. <br />Let&#039;s say we have a Pokemon with personality value of 0xB064AF62. Then, all its possible corruptions are:<br /><br />[tt]0x[color=red]B5[/color]64AF62&nbsp; (set bit 0 and 2 of byte 3)<br />0xB0[color=red]65[/color]AF62&nbsp; (set bit 0 and 2 of byte 2)<br />0xB064AF62&nbsp; (set bit 0 and 2 of byte 1 - has no visible effect)<br />0xB064AF[color=red]67[/color]&nbsp; (set bit 0 and 2 of byte 0)<br />0x[color=red]F0[/color]64AF62&nbsp; (set bit 6 of byte 3)<br />0xB064AF62&nbsp; (set bit 6 of byte 2 - has no visible effect)<br />0xB064[color=red]EF[/color]62&nbsp; (set bit 6 of byte 1)<br />0xB064AF62&nbsp; (set bit 6 of byte 0 - has no visible effect)[/tt]<br /><br />The ability to severely corrupt Pokemon&#039;s data (severely == enough to change its species, moves or other properties) strongly depends on the binary representation of the personality value. If we say I was unlucky and my Pokemon got a personality value of 0x59F577DF - I will have hard time doing anything with this glitch, because in every byte of the personality value, bits 6, 2 and 0 are already set.<br />This is one of the main problems - to predict what will happen, knowing the personality value is a necessity.<br /><br />But that&#039;s not the only problem that needs to be taken care of. Generation III Pokemon games have a crude implementation of something that we call [url=http://en.wikipedia.org/wiki/Address_space_layout_randomization]ASLR[/url] on modern machines. Basically, some of the important data blocks, like boxed Pokemon or items in bag, have their location in memory randomized. Certain in-game actions, like exiting the Pokemon menu or accessing the PC cause the randomization to happen again. So what once happens to be located at a specific memory address, next time it won&#039;t be there anymore.<br /><br />The easiest solution is to keep trying over and over again. The game offsets the important data blocks by a maximum of 32 bytes in two directions from a base address - so there are 64 possible cases - about 1.5% chance that the memory ends up offset where you want to. After 30 tries you have about 50% chance of succeeding.<br />In case we just want to corrupt a Pokemon in the box, you can take the brute force approach, and fill the entirety of box 1 and 2 with exactly the same Pokemon. Then, at least one of them should get corrupted in the way you want it to.<br /><br />[size=12pt][b]Other possible corruptions:[/b][/size]<br /><br />Since we know already how the corruption pattern looks like, maybe we shouldn&#039;t limit ourselves to just corrupting Pokemon boxes?<br />Here&#039;s a list of addresses that are 100% certain to be affected by the glitch (have their bits 0 and 2 set):<br /><br />[code]$2024563, $20245C7, $202462B, $202468F, $20246F3, $2024757, $20247BB, $202481F, $2024883, $20248E7,<br />$202494B, $20249AF, $2024A13, $2024A77, $2024ADB, $2024B3F, $2024BA3, $2024C07, $2024C6B, $2024CCF, <br />$2024D33, $2024D97, $2024DFB, $2024E5F, $2024EC3, $2024F27, $2024F8B, $2024FEF, $2025053, $20250B7, <br />$202511B, $202517F, $20251E3, $2025247, $20252AB, $202530F, $2025373, $20253D7, $202543B, $202549F, <br />$2025503, $2025567, $20255CB, $202562F, $2025693, $20256F7, $202575B, $20257BF, $2025823, $2025887, <br />$20258EB, $202594F, $20259B3, $2025A17, $2025A7B, $2025ADF, $2025B43, $2025BA7, $2025C0B, $2025C6F, <br />$2025CD3, $2025D37, $2025D9B, $2025DFF, $2025E63, $2025EC7, $2025F2B, $2025F8F, $2025FF3, $2026057, <br />$20260BB, $202611F, $2026183, $20261E7, $202624B, $20262AF, $2026313, $2026377, $20263DB, $202643F, <br />$20264A3, $2026507, $202656B, $20265CF, $2026633, $2026697, $20266FB, $202675F, $20267C3, $2026827, <br />$202688B, $20268EF, $2026953, $20269B7, $2026A1B, $2026A7F, $2026AE3, $2026B47, $2026BAB, $2026C0F, <br />$2026C73, $2026CD7, $2026D3B, $2026D9F, $2026E03, $2026E67, $2026ECB, $2026F2F, $2026F93, $2026FF7, <br />$202705B, $20270BF, $2027123, $2027187, $20271EB, $202724F, $20272B3, $2027317, $202737B, $20273DF, <br />$2027443, $20274A7, $202750B, $202756F, $20275D3, $2027637, $202769B, $20276FF, $2027763, $20277C7, <br />$202782B, $202788F, $20278F3, $2027957, $20279BB, $2027A1F, $2027A83, $2027AE7, $2027B4B, $2027BAF, <br />$2027C13, $2027C77, $2027CDB, $2027D3F, $2027DA3, $2027E07, $2027E6B, $2027ECF, $2027F33, $2027F97, <br />$2027FFB, $202805F, $20280C3, $2028127, $202818B, $20281EF, $2028253, $20282B7, $202831B, $202837F, <br />$20283E3, $2028447, $20284AB, $202850F, $2028573, $20285D7, $202863B, $202869F, $2028703, $2028767, <br />$20287CB, $202882F, $2028893, $20288F7, $202895B, $20289BF, $2028A23, $2028A87, $2028AEB, $2028B4F, <br />$2028BB3, $2028C17, $2028C7B, $2028CDF, $2028D43, $2028DA7, $2028E0B, $2028E6F, $2028ED3, $2028F37, <br />$2028F9B, $2028FFF, $2029063, $20290C7, $202912B, $202918F, $20291F3, $2029257, $20292BB, $202931F, <br />$2029383, $20293E7, $202944B, $20294AF, $2029513, $2029577, $20295DB, $202963F, $20296A3, $2029707, <br />$202976B, $20297CF, $2029833, $2029897, $20298FB, $202995F, $20299C3, $2029A27, $2029A8B, $2029AEF, <br />$2029B53, $2029BB7, $2029C1B, $2029C7F, $2029CE3, $2029D47, $2029DAB, $2029E0F, $2029E73, $2029ED7, <br />$2029F3B, $2029F9F, $202A003, $202A067, $202A0CB, $202A12F, $202A193, $202A1F7, $202A25B, $202A2BF, <br />$202A323, $202A387, $202A3EB, $202A44F, $202A4B3, $202A517, $202A57B, $202A5DF, $202A643, $202A6A7, <br />$202A70B, $202A76F, $202A7D3, $202A837, $202A89B[/code]<br /><br />Because there&#039;s no RAM map for Pokemon Emerald anywhere, I checked the addresses myself. The layout looks like this:<br /><br />[tt]~$2029840 - Pokemon boxes<br />~$2028A40 - Daycare<br />~$2028070 - Secret base decorations<br />~$2025F80 - Items in bag<br />~$2025EF0 - Boxed items<br />Addresses are not constant.[/tt]<br /><br />This implies the following possibilities:<br /> - Corrupting contents of Pokemon boxes 1 and 2.<br /> - Corrupting the Pokemon in Daycare.<br /> - Obtaining glitch decorations for my secret base.<br /> - Item mutation/item duplication.<br /> <br />The last one sounds very interesting. Let&#039;s try it!<br /><br />[b][size=12pt]Pokemon Emerald: Item duplication glitch:[/size][/b]<br /><br />1. Do the standard setup to access the Pokemon beyond the sixth slot. It was described a thousand times already.<br />2. Once you get to the part with the half-lit cancel button, get yourself a stopwatch.<br />3. Start holding up and start the stopwatch at the same time.<br />4. Once the stopwatch gets to 17 seconds, press the B button.<br />5. Check your bag and hope something valuable got duplicated.<br /><br />A small problem with this glitch is that in some cases it will delete everything in TM or Berries pockets. However, it does not occur every time, so at this point it&#039;s just trial and error.<br />One iteration of this method usually duplicates about 5 items, both in bag and in the PC.<br /><br />Video: [url=https://www.youtube.com/watch?v=OH8apzY9r0c]https://www.youtube.com/watch?v=OH8apzY9r0c[/url]<br /><br />[b][size=12pt]Secret base glitch decorations:[/size][/b]<br /><br />Through the use of this glitch, it&#039;s also possible to obtain glitch decorations. This may take a lot of tries. For example, after 19 tries, I managed to turn my Thunder Mat (0x3C) into &#039;Ã›Ã‹ â–¼Ã›Ã‹ Ã€Ã€ÃšÃ‹Ã”Ã€ Ã€Ã€CAN&#039; (0x7C - 6th bit was changed). <br /><br />[img]http://i.minus.com/ihJmHzYmiKHxW.png[/img]<br /><br />And it turned out to be a portable 2-square hole :P<br /><br />[img]http://i.minus.com/iby8pIL301oq1e.png[/img]<br /><br />[size=12pt][b]Arbitrary code execution![/b][/size]<br /><br />I previously found that viewing the summary of some of the glitch Pokemon caused the game to execute code from locations it&#039;s definitely not supposed to.<br />Further analysis confirmed that the reason of this problem were the &#039;markings&#039;.<br />Each Pokemon can be given a combination of the different markings, stored in Pokemon structure&#039;s markings byte. There are only 4 markings normally available, yet a byte has 8 bits. The valid markings byte only ranges from 0x00 to 0x0F. Any other byte will cause the game to draw illegible sprites, and eventually, jump to an invalid place in memory.<br /><br />I checked every possible invalid markings byte for useful jumps to the game&#039;s RAM. There is only one value, 0xA6, which jumps to $20207C8 - a valid location!<br />[size=6pt](0xA6 is also the first Super Glitch move index number in Gen I - coincidence? ;p)[/size]<br /><br />This will definitely not allow for hack-free controllable arbitrary code execution like 8F, but it may be possible to prepare a save file which will run the code upon loading (something like [i]Twilight Hack[/i]).<br />I am really surprised that the Gameboy Advance has absolutely no problem with executing data as code.<br /><br />[b]The end![/b]


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks so much for your research TheZZAZZGlitch! After I mess around with the PokÃ©mon mutation via EVs part enough, I think I&#039;m going to make a glitch decoration dex, provided a glitch decoration is stored in one byte, unless somebody beats me to it.<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6868.msg195220#msg195220 date=1400082988]<br />Ironically, the reason why scrolling past slot 6 corrupts the memory is... the anti-cheating system.<br />[/quote]<br /><br />I figured this was the case, based on what happens on my glitched Ruby save (with no PokÃ©mon, and access to the party, you can scroll past the sixth slot).<br /><br />On Ruby (and I guess Sapphire too), the checksum is checked when you press A on a PokÃ©mon in the party. And after it gets the nickname string to show in the text box. Given that A showed a longass sometimes improperly terminated nickname based on some part of RAM (and possibly causes some other interesting effects too, I&#039;ve seen some locations that glitch the music), and then B, A showed &quot;Bad EGG&quot;...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  [quote author=voltage link=topic=6868.msg195202#msg195202 date=1400017627]<br />[quote author=VaeporSage link=topic=6868.msg194634#msg194634 date=1398087251]<br />Catching Pokemon in battle turns them into Bad Eggs. <br />[/quote]<br /><br />I was thinking about this and from my experiences of looking at the in-game summaries of Trainer Pokemon, you can notice that each Pokemon has a different ID No. This is just a guess, but do you think they are related?<br />[/quote]<br /><br />Are there any interesting trainer ID numbers you found? Of course if we were looking at 65535 or 00000 or 08192 or something there would be an obvious link.<br /><br />With regard to trainers&#039; PokÃ©mon, I&#039;ve caught and documented a whole bunch of them under the following categories:<br /><br />[u]Origin:[/u] what trainer they came from and the PokÃ©mon stolen, including level;<br />[u]After being stolen:[/u] whether it has PokÃ©rus or not, the PokÃ© Ball it is now found in as a Bad Egg, and the various glitch moves it has.<br /><br />But I have no idea if the results I&#039;ve got are the same as anyone else&#039;s (no-one seems have attempted a similar project yet, it would seem). I&#039;ll provide some examples if anyone would like to try to catch that same PokÃ©mon in battle and compare the results they get. <br /><br />PokÃ©mon are caught by changing the battle mode via any &quot;K Ã€ Ã€ Ã‘ Ã€&quot; move and throwing a PokÃ© Ball. Then, in order to test the moveset, a wild Ditto must Transform into your Bad Egg, as the Bad Egg itself will crash the game if &#039;Fight&#039; is selected.<br /><br />If we all find the resultant Bad Egg produced when the trainer&#039;s PokÃ©mon is caught to be identical, then we can all get the same glitch effects on every game and get predictable results. Here are a few distinct examples to try to copy:<br /><br />[u][b]Swimmer Tanya (Route 125)[/b][/u]<br /><br />Lv34 Luvdisc becomes Bad Egg in Net Ball with PokÃ©rus. It has no moves.<br /><br />[u][b]Swimmer Sharon (Route 125)[/b][/u]<br /><br />Lv34 Seaking becomes Bad Egg in PokÃ© Ball with PokÃ©rus. It has two moves:<br /><br />-&quot;E: Judging category 3, body!&quot; (Thunder Wave under a different name)<br />-&quot;nt&quot; (Splash under a different name)<br /><br />[u][b]Swimmer Stan (Route 125)[/b][/u]<br /><br />Lv34 Horsea becomes Bad Egg in PokÃ© Ball with PokÃ©rus. It has three moves:<br /><br />-&quot;Transformed into revents the foe&#039;s type&quot;<br />-[A string of glitch letters four lines long]<br />-A move that freezes the game before its execution<br /><br />[u][b]Swimmer Leonardo (Route 126, single battle)[/b][/u]<br /><br />Lv34 Carvanha becomes Bad Egg in Premier Ball with PokÃ©rus. It has three moves:<br /><br />-&quot;!&quot; (Deals damage)<br />-&quot;a Poison move&quot; (hits itself)<br />-&quot;u [grave accent] fled!&quot; (Deals damage)<br />


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t think this was possible beforehand but holy shit ZZAZZ I am legitimately impressed with this.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6868.msg195220#msg195220 date=1400082988]<br /> - Item mutation/item duplication.<br /> <br />The last one sounds very interesting. Let&#039;s try it!<br /><br />[b][size=12pt]Pokemon Emerald: Item duplication glitch:[/size][/b]<br /><br />1. Do the standard setup to access the Pokemon beyond the sixth slot. It was described a thousand times already.<br />2. Once you get to the part with the half-lit cancel button, get yourself a stopwatch.<br />3. Start holding up and start the stopwatch at the same time.<br />4. [b]Once the stopwatch gets to 17 seconds, press the B button.[/b]<br />5. Check your bag and hope something valuable got duplicated.<br /><br />A small problem with this glitch is that in some cases it will delete everything in TM or Berries pockets. However, it does not occur every time, so at this point it&#039;s just trial and error.<br />One iteration of this method usually duplicates about 5 items, both in bag and in the PC.<br />[/quote]<br />The only problem with that method is, on a real GBA/DS, you have to mash the &quot;up&quot; button for the game to scroll the cursor, unlike VBA, where it allows you to simply hold the up key.<br /><br />Congrats on finding arbitrary code though :)!


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195227#msg195227 date=1400100903]<br />[quote author=TheZZAZZGlitch link=topic=6868.msg195220#msg195220 date=1400082988]<br /> - Item mutation/item duplication.<br /> <br />The last one sounds very interesting. Let&#039;s try it!<br /><br />[b][size=12pt]Pokemon Emerald: Item duplication glitch:[/size][/b]<br /><br />1. Do the standard setup to access the Pokemon beyond the sixth slot. It was described a thousand times already.<br />2. Once you get to the part with the half-lit cancel button, get yourself a stopwatch.<br />3. Start holding up and start the stopwatch at the same time.<br />4. [b]Once the stopwatch gets to 17 seconds, press the B button.[/b]<br />5. Check your bag and hope something valuable got duplicated.<br /><br />A small problem with this glitch is that in some cases it will delete everything in TM or Berries pockets. However, it does not occur every time, so at this point it&#039;s just trial and error.<br />One iteration of this method usually duplicates about 5 items, both in bag and in the PC.<br />[/quote]<br />The only problem with that method is, on a real GBA/DS, you have to mash the &quot;up&quot; button for the game to scroll the cursor, unlike VBA, where it allows you to simply hold the up key.<br /><br />Congrats on finding arbitrary code though :)!<br />[/quote]<br /><br />Huh, is that really true? I haven&#039;t performed the PokÃ©mon beyond the sixth slot glitch on a real GBA, but when I do scrolling from a normal party screen in battle with my GBA SP running a UK Emerald the game won&#039;t scroll up anymore for a bit (for like a fraction of a second) but the scrolling through holding up will happen. This same thing seems to happen on VBA.<br /><br />The initial scrolling delay depends on the number of PokÃ©mon there are on the list, with less than 6 being shorter.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195228#msg195228 date=1400102254]<br /><br />Huh, is that really true? I haven&#039;t performed the PokÃ©mon beyond the sixth slot glitch on a real GBA, but when I do scrolling from a normal party screen in battle with my GBA SP running a UK Emerald the game won&#039;t scroll up anymore for a bit (for like a fraction of a second) but the scrolling through holding up will happen. This same thing seems to happen on VBA.<br /><br />The initial scrolling delay depends on the number of PokÃ©mon there are on the list, with less than 6 being shorter.<br />[/quote]<br /><br />Can confirm this also happens with my real GBA SP on my glitched Ruby save...


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: werster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Someone posted a really good idea in relation to getting a consistent PID of Pokemon. Use one of the ones from the in game trades, because they are consistent.<br /><br />Seedot - PID of 0x00000084 (132) - Trade for Ralts at Rustboro<br />Plusle - PID of 0x0000006F (111) - Trade for Volbeat at Fortree<br />Horsea - PID of 0x0000007F (127) - Trade for Bagon on Pacifidlog<br />Meowth - PID of 0x0000008B (139) - Trade for Skitty at Battle Frontier<br /><br />They are all exceptionally low. It also occurs to me that Emerald has very abused RNG mechanics, as it always starts from the same point after a hard reset. Because of this, you could with some accuracy be able to get the Personality value you wanted just by waiting the right amount of time before it&#039;s generated (this would be easiest with a gift Pokemon, like say Beldum)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=werster link=topic=6868.msg195231#msg195231 date=1400110469]<br />Someone posted a really good idea in relation to getting a consistent PID of Pokemon. Use one of the ones from the in game trades, because they are consistent.<br /><br />Seedot - PID of 0x00000084 (132) - Trade for Ralts at Rustboro<br />Plusle - PID of 0x0000006F (111) - Trade for Volbeat at Fortree<br />Horsea - PID of 0x0000007F (127) - Trade for Bagon on Pacifidlog<br />Meowth - PID of 0x0000008B (139) - Trade for Skitty at Battle Frontier<br /><br />They are all exceptionally low. It also occurs to me that Emerald has very abused RNG mechanics, as it always starts from the same point after a hard reset. Because of this, you could with some accuracy be able to get the Personality value you wanted just by waiting the right amount of time before it&#039;s generated (this would be easiest with a gift Pokemon, like say Beldum)<br />[/quote]<br /><br />That&#039;s amazing. Lets list their substructure orders and apply what TheZZAZZGlitch/Sanqui found, because this may provide the final answer, ignoring randomness like what corruptions happen and whether the PokÃ©mon becomes an Egg. ([s]WIP[/s] - done-ish.)<br /><br />[u]Initial substructure orders:[/u]<br /><br />Seedot: 12 (EGAM)<br />Plusle: 15 (EAMG)<br />Horsea: 7 (AGME)<br />Meowth: 19 (MGEA)<br /><br />[u]All possible changes for Seedot:[/u]<br /><br />[i]Bit 0 and 2 -&gt; ON[/i]:<br /><br />[tt]0x[color=red]05[/color]000084 (set bit 0 and 2 of byte 4) - New mod = 20 (MAGE)<br />0x00[color=red]05[/color]0084&nbsp; (set bit 0 and 2 of byte 3) - New mod = 20 (MAGE)<br />0x0000[color=red]05[/color]84&nbsp; (set bit 0 and 2 of byte 2) - New mod = 20 (MAGE)<br />0x000000[color=red]85[/color] (set bit 0 and 2 of byte 1) - New mod = 13 (EGMA)[/tt]<br /><br />[i]Bit 6 -&gt; ON[/i]:<br /><br />[tt]0x[color=red]40[/color]000084 (set bit 6 of byte 4) - New mod = 4 (GMAE)<br />0x00[color=red]40[/color]0084&nbsp; (set bit 6 of byte 3) - New mod = 4 (GMAE)<br />0x0000[color=red]40[/color]84&nbsp; (set bit 6 of byte 2) - New mod = 4 (GMAE)<br />0x000000[color=red]84[/color] (set bit 6 of byte 1) - No change[/tt]<br /><br />[u]All possible changes for Plusle:[/u]<br /><br />[i]Bit 0 and 2 -&gt; ON[/i]:<br /><br />[tt]0x[color=red]05[/color]00006F (set bit 0 and 2 of byte 4) - New mod = 23 (MEAG)<br />0x00[color=red]05[/color]006F&nbsp; (set bit 0 and 2 of byte 3) - New mod = 23 (MEAG)<br />0x0000[color=red]05[/color]6F&nbsp; (set bit 0 and 2 of byte 2) - New mod = 23 (MEAG)<br />0x000000[color=red]6F[/color] (set bit 0 and 2 of byte 1) - No change[/tt]<br /><br />[i]Bit 6 -&gt; ON[/i]:<br /><br />[tt]0x[color=red]40[/color]00006F (set bit 6 of byte 4) - New mod = 7 (AGME)<br />0x00[color=red]40[/color]006F&nbsp; (set bit 6 of byte 3) - New mod = 7 (AGME)<br />0x0000[color=red]40[/color]6F&nbsp; (set bit 6 of byte 2) - New mod = 7 (AGME)<br />0x000000[color=red]6F[/color] (set bit 6 of byte 1) - No change[/tt]<br /><br /><br />[u]All possible changes for Horsea:[/u]<br /><br />[i]Bit 0 and 2 -&gt; ON[/i]:<br /><br />[tt]0x[color=red]05[/color]00007F (set bit 0 and 2 of byte 4) - New mod = 15 (EAMG)<br />0x00[color=red]05[/color]007F&nbsp; (set bit 0 and 2 of byte 3) - New mod = 15 (EAMG)<br />0x0000[color=red]05[/color]7F&nbsp; (set bit 0 and 2 of byte 2) - New mod = 15 (EAMG)<br />0x000000[color=red]7F[/color] (set bit 0 and 2 of byte 1) - No change[/tt]<br /><br />[i]Bit 6 -&gt; ON[/i]:<br /><br />[tt]0x[color=red]40[/color]00007F (set bit 6 of byte 4) - New mod = 23 (MEAG)<br />0x00[color=red]40[/color]007F&nbsp; (set bit 6 of byte 3) - New mod = 23 (MEAG)<br />0x0000[color=red]40[/color]7F&nbsp; (set bit 6 of byte 2) - New mod = 23 (MEAG)<br />0x000000[color=red]7F[/color] (set bit 6 of byte 1) - No change[/tt]<br /><br />[u]All possible changes for Meowth:[/u]<br /><br />[i]Bit 0 and 2 -&gt; ON[/i]:<br /><br />[tt]0x[color=red]05[/color]00008B (set bit 0 and 2 of byte 4) - New mod = 3 (GEMA)<br />0x00[color=red]05[/color]008B&nbsp; (set bit 0 and 2 of byte 3) - New mod = 3 (GEMA)<br />0x0000[color=red]05[/color]8B&nbsp; (set bit 0 and 2 of byte 2) - New mod = 3 (GEMA)<br />0x000000[color=red]8F[/color] (set bit 0 and 2 of byte 1) - New mod = 23 (MEAG)[/tt]<br /><br />[i]Bit 6 -&gt; ON[/i]:<br /><br />[tt]0x[color=red]40[/color]00008B (set bit 6 of byte 4) - New mod = 11 (AMEG)<br />0x00[color=red]40[/color]008B&nbsp; (set bit 6 of byte 3) - New mod = 11 (AMEG)<br />0x0000[color=red]40[/color]8B&nbsp; (set bit 6 of byte 2) - New mod = 11 (AMEG)<br />0x000000[color=red]8B[/color] (set bit 6 of byte 1) - No change[/tt]<br /><br />[u]Observations:[/u]<br />Note: I only listed things I thought were particularly useful.<br /><br />[u]Seedot:[/u]<br /><br />*Seedot can work for EV &amp; Condition data being read as growth data. (any PokÃ©mon trick)<br />*Seedot can work for EV &amp; Condition data being read as move data. (any move trick)<br />*Seedot can work for attack data being read as growth data. (any PokÃ©mon before Minun trick provided you have the right moves)<br /><br />[u]Plusle:[/u]<br /><br />*Plusle can work for EV &amp; Condition data being read as attack data. (any move trick)<br />*Seedot can work for attack data being read as growth data. (any PokÃ©mon before Minun trick provided you have the right moves)<br />*[b]For the Plusle, any PokÃ©mon trick via EVs is not possible.[/b]<br /><br />[u]Horsea:[/u]<br /><br />[b]*Horsea can work for EV &amp; Condition data being read as growth data. (any PokÃ©mon trick)[/b]<br />*Horsea can work for growth data being read as attack data. (get every non-glitch move and glitch moves up to hex:0411 trick)<br /><br />[u]Meowth:[/u]<br /><br />*Meowth can work for EV &amp; Condition data being read as attack data (any move trick)<br />*Meowth can work for attack data being read as growth data (any PokÃ©mon up to Minun provided you have the right moves trick)<br />*[b]For the Meowth, any PokÃ©mon trick via EVs is not possible.[/b]<br /><br />So in conclusion, we should use the Seedot or Horsea you get in a trade if we want any PokÃ©mon. Let me know if I&#039;m missing something important regarding how the glitch works.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pardon me if I am wrong, as EVs and IVs confuse me, but aren&#039;t EVs for traded PokÃ©mon constant?&nbsp; <br /><br />Also, I think you made a minor mistake here: <br />[quote author=Torchickens link=topic=6868.msg195232#msg195232 date=1400112365]<br />[u]Meowth:[/u]<br /><br />*Meowth can work for EV &amp; Condition data being read as attack data (any move trick)<br />*Meowth can work for attack data being read as growth data (any PokÃ©mon up to Minun provided you have the right moves trick)<br />*[b]For the Meowth, any PokÃ©mon trick via EVs is not possible.[/b]<br /><br />So in conclusion, we should use the Seedot or Horsea you get in a trade if we want any PokÃ©mon. Let me know if I&#039;m missing something important regarding how the glitch works.<br />[/quote]<br /><br />Shouldn&#039;t it be &quot;For the Meowth, and PokÃ©mon trick via [b]moves[/b] is not possible&quot;?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6868.msg195233#msg195233 date=1400115802]<br />Pardon me if I am wrong, as EVs and IVs confuse me, but aren&#039;t EVs for traded PokÃ©mon constant?&nbsp; <br />[/quote]<br />No, unless the previous trainer fully EV trained their Pokemon, but that also can be changed by giving it something such as a Pomeg Berry, which would lower EVs.<br />IVs are constant though, and cannot be altered under any means, whether or not that Pokemon was received in a trade.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is amazing progress and you&#039;re all great.&nbsp; Thank you for the detailed explanation, ZZAZZ!<br /><br />Just want to put a reminder here that the low 16 bits of the PID can&#039;t change, as that&#039;ll definitely mess up the checksum.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now I just saw the image of North / West, I went something like talking to Oak ZZAZZ with glitch activated: <br />[img]http://i.gyazo.com/28ffcd5847739ecb37d501bd402a38ce.png[/img]<br /><br />Instead of giving me a nickname for Pikachu and instead put Yes / No put me North / West. Someone knows why that happens?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pokechu22 link=topic=6868.msg195233#msg195233 date=1400115802]<br />Pardon me if I am wrong, as EVs and IVs confuse me, but aren&#039;t EVs for traded PokÃ©mon constant?&nbsp; <br /><br />Also, I think you made a minor mistake here: <br />[quote author=Torchickens link=topic=6868.msg195232#msg195232 date=1400112365]<br />[u]Meowth:[/u]<br /><br />*Meowth can work for EV &amp; Condition data being read as attack data (any move trick)<br />*Meowth can work for attack data being read as growth data (any PokÃ©mon up to Minun provided you have the right moves trick)<br />*[b]For the Meowth, any PokÃ©mon trick via EVs is not possible.[/b]<br /><br />So in conclusion, we should use the Seedot or Horsea you get in a trade if we want any PokÃ©mon. Let me know if I&#039;m missing something important regarding how the glitch works.<br />[/quote]<br /><br />Shouldn&#039;t it be &quot;For the Meowth, and PokÃ©mon trick via [b]moves[/b] is not possible&quot;?<br />[/quote]<br /><br />It was right the way it was, because if you take a look at Meowth&#039;s substructure order MGEA, and look at the following changes; GEMA, MEAG; AMEG, none of the changes have E changing into G. EVs are literally &#039;effort values&#039;; they are values you can change by defeating enemy PokÃ©mon, that affect your stats (on level up in Emerald). The EV points you get depends on the PokÃ©mon you beat (e.g. Whismur gives 1 HP EV).<br /><br />[quote author=Sanqui link=topic=6868.msg195237#msg195237 date=1400142350]<br />Just want to put a reminder here that the low 16 bits of the PID can&#039;t change, as that&#039;ll definitely mess up the checksum.<br />[/quote]<br /><br />What do you mean by low 16 bits? There are 16 bits in the whole PID because it is four bytes. Do you mean the first 8 bits?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195242#msg195242 date=1400157540][quote author=Sanqui link=topic=6868.msg195237#msg195237 date=1400142350]<br />Just want to put a reminder here that the low 16 bits of the PID can&#039;t change, as that&#039;ll definitely mess up the checksum.<br />[/quote]<br /><br />What do you mean by low 16 bits? There are 16 bits in the whole PID because it is four bytes. Do you mean the first 8 bits?<br />[/quote]<br />A byte is 8 bits.&nbsp; The PID is 32 bits long (4 bytes).&nbsp; While the checksum is 16 bits (2 bytes).&nbsp; So if any the least significant 16 bits (two bytes) of the PID change, the checksum will come out differently.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Addri Trainer link=topic=6627.msg195241#msg195241 date=1400157383]<br />Now I just saw the image of North / West, I went something like talking to Oak ZZAZZ with glitch activated: <br />[img]http://i.gyazo.com/28ffcd5847739ecb37d501bd402a38ce.png[/img]<br /><br />Instead of giving me a nickname for Pikachu and instead put Yes / No put me North / West. Someone knows why that happens?<br />[/quote]<br /><br />The ZZAZZ glitch changes many values to hex:99, with the amount of addresses affected depending on the Trainers&#039; potential win money (it caps at 9999 but this is actually a cause of the glitch, see [url=http://forums.glitchcity.info/index.php/topic,36.msg194432.html#msg194432]this[/url]). At address $D12C is the box-set ID; the ZZAZZ glitch may change this to a glitch box-set with the value $99, but I haven&#039;t seen this as North/West.<br /><br />Did you try viewing a Super Glitch move? North/West is value 01, and it is possible for Super Glitch to write that value to $D12C.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Ah, my mistake. Thanks for the clarification.<br /><br />I knew that there were 8 bits in a byte, so it was just a &#039;silly mistake&#039; on my side.<br /><br />Now we have a good understanding of how this glitch works, methinks.<br /><br />Edit: I got my own Jirachi with Seasor the Horsea, success! :D You can nickname the Egg to JIRACHI. A video should be coming soon.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is the process any different when already-corrupted PokÃ©mon are corrupted again? Could that lead to further branches of outcomes, or would it revert to another of the original outcomes?


subject: Re: Twitch Plays Pokemon!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  The game froze while saving &quot;a lot of data&quot;. It&#039;s a freeze, not lock up.<br /><br />[img height=300 width=480]http://i.imgur.com/l56wi9l.png[/img]<br /><br />Is this a known emulator issue or is this a glitch?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195247#msg195247 date=1400171242]<br />Is the process any different when already-corrupted PokÃ©mon are corrupted again? Could that lead to further branches of outcomes, or would it revert to another of the original outcomes?<br />[/quote]<br /><br />It wouldn&#039;t revert to another of the original outcomes because the game won&#039;t unset the bit you affected and set the other case (i.e. bit 0, 2 or bit 6).<br /><br />To directly answer your question, you may get another substructure order change, but nothing may happen. Since Bad EGGs/EGGs in this glitch are PokÃ©mon with bit 0 and 2/bit 6 set, your chances of corrupting them again may be reduced, plus once bits 0, 2, and 6 have all been set, you can&#039;t corrupt the PokÃ©mon&#039;s personality value anymore to my knowledge. But I don&#039;t know whether things like nickname changes, marking changes, etc will still happen if you have a bit there that hasn&#039;t been set.<br /><br />Gosh... I just spent nearly 29 minutes setting up everything and getting Jirachi, and this counts skipping the particularly long parts; EV training, repeating cloning, hatching Jirachi, getting Jirachi to level 25. But I do show the first bits of those. I&#039;ll have to speed up the video. I was playing on turbo mode and played really slow if it was on normal speed, making some blunders, so speeding it up may effectively put my actions back into good speed.<br /><br />Now. I heard you can try the cloning glitch in a different way to remove PokÃ©mon, including Bad EGGs. Can anyone write the step by step instructions here, or upload a video if this is true, please?


subject: Re: Twitch Plays Pokemon!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Interesting. That&#039;s really bad. I hope the streamer doesn&#039;t have to reset to a save state from too far back in the past.<br /><br />The frozen music is horrible to listen to, but so are other Nintendo DS game freezes, like the [url=https://www.youtube.com/watch?v=v2B6yUzQQ-w]multiple cap glitch[/url] in Super Mario 64 DS when you get too many and defeat the snowman, but the frozen music on that video doesn&#039;t sound too bad.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I suppose it would make sense that Bad Eggs couldn&#039;t get messed with much further... :P<br /><br />[quote author=Torchickens link=topic=6868.msg195249#msg195249 date=1400177901]Now. I heard you can try the cloning glitch in a different way to remove PokÃ©mon, including Bad EGGs. Can anyone write the step by step instructions here, or upload a video if this is true, please?<br />[/quote]<br /><br />Withdrawing a PokÃ©mon from the PC clones it; depositing it into the PC deletes it.<br /><br />So in other words, have the PokÃ©mon you wish to delete in your party at your last save point, and in the PC when you talk to the Multi Battle woman.<br /><br />I remember hearing long ago of a guy I knew deleting his Rayquaza this way by mistake in an attempt to clone it.&nbsp; :XD:


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195251#msg195251 date=1400180666]<br />Withdrawing a PokÃ©mon from the PC clones it; depositing it into the PC deletes it.<br /><br />So in other words, have the PokÃ©mon you wish to delete in your party at your last save point, and in the PC when you talk to the Multi Battle woman.<br /><br />I remember hearing long ago of a guy I knew deleting his Rayquaza this way by mistake in an attempt to clone it.&nbsp; :XD:<br />[/quote]<br /><br />I deleted my legit Mew this way trying to clone it :(


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195251#msg195251 date=1400180666]<br />I suppose it would make sense that Bad Eggs couldn&#039;t get messed with much further... :P<br /><br />[quote author=Torchickens link=topic=6868.msg195249#msg195249 date=1400177901]Now. I heard you can try the cloning glitch in a different way to remove PokÃ©mon, including Bad EGGs. Can anyone write the step by step instructions here, or upload a video if this is true, please?<br />[/quote]<br /><br />Withdrawing a PokÃ©mon from the PC clones it; depositing it into the PC deletes it.<br /><br />So in other words, have the PokÃ©mon you wish to delete in your party at your last save point, and in the PC when you talk to the Multi Battle woman.<br /><br />I remember hearing long ago of a guy I knew deleting his Rayquaza this way by mistake in an attempt to clone it.&nbsp; :XD:<br />[/quote]<br /><br />Thanks Vae, I&#039;ll go try it and make a video about it!


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Addri Trainer link=topic=6627.msg195241#msg195241 date=1400157383]<br />Now I just saw the image of North / West, I went something like talking to Oak ZZAZZ with glitch activated: <br />[img]http://i.gyazo.com/28ffcd5847739ecb37d501bd402a38ce.png[/img]<br /><br />Instead of giving me a nickname for Pikachu and instead put Yes / No put me North / West. Someone knows why that happens?<br />[/quote]<br /><br />What happened when you chose &quot;North&quot; or &quot;West&quot;?&nbsp; <br /><br />Those message boxes are interesting; especially with the screen wrapping.&nbsp; <br /><br />It is important to note that in cases where the &quot;Yes/no&quot; message box would appear, the game doesn&#039;t try to set the value for what will appear.&nbsp; It assumes that it will be set to &quot;Yes/no&quot;, and if it isn&#039;t, it will display whatever value is there.&nbsp; 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: voltage
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195255#msg195255 date=1400190746]<br />What would happen if you transfer a PokÃ©mon with Glitched Symbols to Gen 4?<br />[/quote]<br />I Pal Parked a Sunflora with a glitched symbol in it and it got renamed to ?????????? in the migration screen and in Pal Park.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195255#msg195255 date=1400190746]<br />What would happen if you transfer a PokÃ©mon with Glitched Symbols to Gen 4?<br />[/quote]<br /><br />I assume both you and voltage are referring to symbols you normally can&#039;t add when nicknaming PokÃ©mon? (sorry if you weren&#039;t)<br /><br />If so, in theory a simple character conversion like [url=http://forums.glitchcity.info/index.php?topic=6256.0]this[/url] may also happen.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey Torchickens, I saw your video tutorial. Amazing. The tutorial should be added do Bulbapedia later, along with the corruption stuff. Also, I&#039;ll try to get RAGE via this method later, it&#039;ll make my Super Glitch video &quot;legit&quot;.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6868.msg195260#msg195260 date=1400198115]<br />Hey Torchickens, I saw your video tutorial. Amazing. The tutorial should be added do Bulbapedia later, along with the corruption stuff. Also, I&#039;ll try to get RAGE via this method later, it&#039;ll make my Super Glitch video &quot;legit&quot;.<br />[/quote]<br /><br />Glad you liked it. Yeah, I&#039;m thinking of writing about it on Bulbapedia soon. I&#039;ll talk to SnorlaxMonster for his opinion on if it deserves its own article. Good luck on getting RAGE :)<br /><br />The only problems other than bad luck I see is if it freezes the game when it hatches, and if it doesn&#039;t learn enough moves before it learns the Super Glitch move at level 28/if its growth rate is really slow (I can&#039;t check right now, but you may want to confirm if it does or doesn&#039;t) to erase all glitch moves with freezing names. These problems could be important.<br /><br />It&#039;s nice to see hatching Decamarks without cheating being possible indeed.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are the two guaranteed glitch moves overwriteable via move relearner? Afaik it&#039;s common that it&#039;s the type that freezes, but the Move Relearner doesn&#039;t show the upside down Normal, instead some glitch letters that doesn&#039;t freeze. At least it was like that with most of the Decamark&#039;s moves.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195259#msg195259 date=1400196458]<br />[quote author=luckytyphlosion link=topic=6868.msg195255#msg195255 date=1400190746]<br />What would happen if you transfer a PokÃ©mon with Glitched Symbols to Gen 4?<br />[/quote]<br /><br />I assume both you and voltage are referring to symbols you normally can&#039;t add when nicknaming PokÃ©mon? (sorry if you weren&#039;t)<br /><br />If so, in theory a simple character conversion like [url=http://forums.glitchcity.info/index.php?topic=6256.0]this[/url] may also happen.<br />[/quote]<br />No, I meant the Glitched Marking Symbols. Maybe we&#039;d get arbitrary code in gen 4 :D?


subject: Re: Conquering the trading system (X/Y)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hadn&#039;t thought of this before, but Enigma Berry hugely incrases the PokÃ©mon&#039;s value and it&#039;s not a big deal once you get one (since you can plant and harvest a lot of them using Boost Mulch). I instantly gave up the Kyurem from my Living dex for a Continental holding it (although I got another Kyurem in less than 10 minutes using my native Jungle :P). But this is a good thing to sum up with the Kricketots, if you have a common Vivillon pattern and don&#039;t want to scam people with Scatterbugs.


subject: Re: Conquering the trading system (X/Y)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  what about legendaries like Deoxys and Jirachi. Would they be worthful in the GTS?&nbsp; :)<br /><br />[s]What if I made them 6IV Shiny Pre-EV Trained with arbitrary code?[/s]


subject: Re: Conquering the trading system (X/Y)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Event pokÃ©mon can&#039;t be traded over the GTS. Buuuuut they can be asked. They still didn&#039;t fix the impossible trades. &lt;_&lt;


subject: Re: Conquering the trading system (X/Y)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  You can still Wonder Trade them. Though you&#039;ll receive crapmom 80% of the time. But if it&#039;s just for spreading it works. :P<br /><br />EDIT: actually I doubt they&#039;ll make it past PokÃ©Transporter hack check in first place. Despite it being infamous for being awfully bad, a hatched Jirachi/Deoxys are kind of an exaggeration. :P (not even Shiny WISHMKR Jirachi makes through, even though it&#039;s legit, but Hall of Origin Arceus does, or at least did back in 1.0).


subject: Re: Conquering the trading system (X/Y)
poster_name: luckytyphlosion
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sanquii did find a way to make PokÃ©mon have a &quot;fateful encounter&quot;, but you&#039;d need a glitch move as you need a move with 128+ base pp to convert the Pokemon into a &quot;fateful encounter&quot;.<br /><br />I don&#039;t think the PokeBank filter really checks for &quot;Undiscovered Pokemon hatched from an egg&quot;, but, you never know.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=luckytyphlosion link=topic=6868.msg195263#msg195263 date=1400200226]<br />No, I meant the Glitched Marking Symbols. Maybe we&#039;d get arbitrary code in gen 4 :D?<br />[/quote]<br />Sorry for misunderstanding what you meant...but I just did this with Whismur and its marking reverted to normal.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Addri Trainer
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6627.msg195244#msg195244 date=1400159054]<br />[quote author=Addri Trainer link=topic=6627.msg195241#msg195241 date=1400157383]<br />Now I just saw the image of North / West, I went something like talking to Oak ZZAZZ with glitch activated: <br />[img]http://i.gyazo.com/28ffcd5847739ecb37d501bd402a38ce.png[/img]<br /><br />Instead of giving me a nickname for Pikachu and instead put Yes / No put me North / West. Someone knows why that happens?<br />[/quote]<br /><br />The ZZAZZ glitch changes many values to hex:99, with the amount of addresses affected depending on the Trainers&#039; potential win money (it caps at 9999 but this is actually a cause of the glitch, see [url=http://forums.glitchcity.info/index.php/topic,36.msg194432.html#msg194432]this[/url]). At address $D12C is the box-set ID; the ZZAZZ glitch may change this to a glitch box-set with the value $99, but I haven&#039;t seen this as North/West.<br /><br />Did you try viewing a Super Glitch move? North/West is value 01, and it is possible for Super Glitch to write that value to $D12C.<br />[/quote]All I did was do the trick of the glitch ZZAZZ team, ZZAZZ altered my game so that, when they had spent the entire game, Pikachu back to me, and I got it from North / West, which in truth is Yes / No . <br /><br />Also appeared when I was going to keep at a time, it happened to me ZZAZZ glitch.<br /><br />[quote author=pokechu22 link=topic=6627.msg195257#msg195257 date=1400193412]<br />[quote author=Addri Trainer link=topic=6627.msg195241#msg195241 date=1400157383]<br />Now I just saw the image of North / West, I went something like talking to Oak ZZAZZ with glitch activated: <br />[img]http://i.gyazo.com/28ffcd5847739ecb37d501bd402a38ce.png[/img]<br /><br />Instead of giving me a nickname for Pikachu and instead put Yes / No put me North / West. Someone knows why that happens?<br />[/quote]<br /><br />What happened when you chose &quot;North&quot; or &quot;West&quot;?&nbsp; <br /><br />Those message boxes are interesting; especially with the screen wrapping.&nbsp; <br /><br />It is important to note that in cases where the &quot;Yes/no&quot; message box would appear, the game doesn&#039;t try to set the value for what will appear.&nbsp; It assumes that it will be set to &quot;Yes/no&quot;, and if it isn&#039;t, it will display whatever value is there.&nbsp; <br />[/quote]It&#039;s like you should choose Yes / No, only instead it appears North / West.<br />Maybe it is a curiosity and nothing more.


subject: Re: Making &quot;Super Glitch&quot; moves useful (Red/Blue/Green)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Yeah, I think the direction options are just a curiosity, unfortunately. Just to confirm, they are unused option choices, though &quot;NORTH&quot; and &quot;EAST&quot; alone are referenced in the Safari Zone (though I don&#039;t know if the game gets the text from the same place).<br /><br />The only thing that changes are the option names. This means if the options were originally Yes/No and they got changed to No/Yes (box-set ID=07), &#039;No&#039; would act like &#039;Yes&#039; and &#039;Yes&#039; would act like &#039;No&#039;.<br /><br />But there is a use for glitch boxsets. For with really large widths and heights, such as [url=https://www.youtube.com/watch?v=ypZT_4TpuQg]hex:F9[/url]&#039;s height of 250 ([url=http://forums.glitchcity.info/index.php/topic,6629.msg189356.html#msg189356]source[/url]), memory corruption can occur due to the box stretching off the screen and addresses past the screen data being overwritten, even though the effects of the options shouldn&#039;t change.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pigdevil2010
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195261#msg195261 date=1400199318]<br />It&#039;s nice to see hatching Decamarks without cheating being possible indeed.<br />[/quote]<br />I hatched 0x151A in my last video ;) 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=pigdevil2010 link=topic=6868.msg195274#msg195274 date=1400251469]<br />[quote author=Torchickens link=topic=6868.msg195261#msg195261 date=1400199318]<br />It&#039;s nice to see hatching Decamarks without cheating being possible indeed.<br />[/quote]<br />I hatched 0x151A in my last video ;)<br />[/quote]<br /><br />Niice :)


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6868.msg195276#msg195276 date=1400256563]<br />I guess now this trick allows hatching all 65536 Pokemon in Emerald?<br />[/quote]<br /><br />Yes, but from when I experimented with hacking the ROM to evolve Bulbasaur into Decamarks, some Decamarks were so unstable the evolution would not complete, so I imagine that might be a problem for hatching certain Decamarks too.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve tried EV Glitzer Popping with Dots the Seedot, and nine corruption attempts later I&#039;ve got no valid Eggs.<br /><br />According to the description of the trade exclusives on the previous page, Dots is equally as valid as Seasor for this Glitzer variant. However, on Torchickens&#039; Pastebin describing the contents of his video on the exploit, it is explained that Seasor is the only PokÃ©mon with which the glitch can be performed.<br /><br />I in fact released my Seasor last year in a wide purge of the contents of my boxes deemed unnecessary. (How wrong I was!) <br /><br />If it is the case that Dots is unviable for morphing purposes, then I will have to resort to wide-scale hatching in the hopes that one could possibly be morphed in this way. What PokÃ©mon would hatch from an Egg if its original had 0 EVs in everything?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195280#msg195280 date=1400261660]<br />According to the description of the trade exclusives on the previous page, Dots is equally as valid as Seasor for this Glitzer variant. However, on Torchickens&#039; Pastebin describing the contents of his video on the exploit, it is explained that Seasor is the only PokÃ©mon with which the glitch can be performed.<br />[/quote]<br /><br />Oh... I made a stupid mistake I think, sorry.&nbsp; :-[<br /><br />Dots should work eventually, so you&#039;re not out of luck.<br /><br />I was only reading the bits 0 and 2 being set list, so my Pastebin is wrong, and then I replicated my mistake in a later edit of [url=http://forums.glitchcity.info/index.php/topic,6868.msg195232.html#msg195232]the post[/url].<br /><br />Dots should work but it may take a few tries (maybe try say 40 more times and tell me if it doesn&#039;t work?) because this glitch is still random; the game may set the wrong bits. If you use memory viewer to set the sixth bit of the first byte on the personality value (stored as the last here) (+$40), it will turn into an Egg, so you should get an Egg eventually. Wait. Tell me how much experience your Seedot has. That may affect whether it turns into an Egg or not. I overlooked this.<br /><br />The change that makes it work is bit 6 being set and Dots&#039; substructure order being changed from EGAM changes to GMAE (one of the changes is EVs-&gt;Growth).<br /><br />[quote author=VaeporSage link=topic=6868.msg195280#msg195280 date=1400261660]<br />What PokÃ©mon would hatch from an Egg if its original had 0 EVs in everything?<br />[/quote]<br /><br />It appears invisible on the summary screen, so I&#039;m not sure if you&#039;d be able to see/withdraw the Egg. That&#039;s a shame, because it lets you do the access PokÃ©mon from beyond the sixth slot glitch outside of battle if you have it in your first position! Some may freeze the game when you bring up the &#039;summary/switch/item/cancel&#039; box, and some won&#039;t, but I haven&#039;t been able to switch any around yet.<br /><br />If it does hatch (probably cheat only) I guess it would hatch into the hex:0000 Decamark. I&#039;ll try to hatch it.<br /><br />On the deposit screen, it takes the sprite of the second PokÃ©mon, possibly with a glitched palette and you can&#039;t deposit it. 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6868.msg195281#msg195281 date=1400264861]Dots should work but it may take a few tries (maybe try say 40 more times and tell me if it doesn&#039;t work?) because this glitch is still random; the game may set the wrong bits. If you use memory viewer to set the sixth bit of the first byte on the personality value (stored as the last here) (+$40), it will turn into an Egg, so you should get an Egg eventually.[/quote]<br /><br />Well, that&#039;s a relief! Thanks!&nbsp; ;)<br /><br />It would be really cool to be able to access beyond slot 6 in the overworld.&nbsp; O_o<br /><br />[quote author=Torchickens link=topic=6868.msg195281#msg195281 date=1400264861]Wait. Tell me how much experience your Seedot has. That may affect whether it turns into an Egg or not.[/quote]<br /><br />Oooh...I may be in a spot of bother then...<br /><br />I have box 1 full and box 2 nearly full of Lv20 Dots Nuzleafs. I am trying simultaneously for Jirachi and Deoxys; therefore, I have assembled the boxes in the order of 1: Jirachi Dots, 2: Deoxys Dots, 3: Jirachi Dots, 4: Deoxys Dots and so on. (J Dots has a heart marking; D Dots has a triangle marking.)<br /><br />Jirachi Nuzleaf has obtained 6321 EXP points, and Deoxys Nuzleaf has earned slightly more due to its extra HP EV (6408 EXP points).


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You&#039;re welcome. Hope you get it to work. :)<br /><br />[quote author=VaeporSage link=topic=6868.msg195282#msg195282 date=1400267312]<br />Jirachi Nuzleaf has obtained 6321 EXP points, and Deoxys Nuzleaf has earned slightly more due to its extra HP EV (6408 EXP points).<br />[/quote]<br /><br />Both should work. (It worked after I got two of Dots and changed their experience/levels with A-Save and set bit 6 with memory viewer). Experience matters because when EGAM changes to GMAE, &#039;growth&#039; is going into &#039;miscellaneous&#039;. Old species is interpreted as PokÃ©rus status and Met location (likely gets overwritten once the Egg hatches), Item held goes into &#039;origins data&#039; (I don&#039;t know what this is) and finally experience; a dword (4 bytes) goes into &quot;IVs, Egg, and Ability&quot;.<br /><br />But I still don&#039;t know which byte from these 4 controls whether the PokÃ©mon is an Egg. 


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: pokechu22
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6868.msg195279#msg195279 date=1400260783]<br />What causes the Decamarks to be unstable when only the sprite is viewed?<br />[/quote]<br /><br />I can&#039;t answer that with certainty; but it isn&#039;t exclusive to just egg hatching.&nbsp; <br /><br />But do remember that they also have cries.&nbsp; That could possibly do it, though I doubt it.&nbsp; <br /><br />[hr]<br /><br />Would it be possible that the game reads invalid data, decides that it is invalid, and then gives the (?) sprite?&nbsp; Could that do stuff?&nbsp; 


subject: Re: Twitch Plays Pokemon!
poster_name: PokeGlitchFanatic
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thats terrible. I hope we can pull through...<br /><br />Also,we need to play twitch cheats pokemon.<br />The stream could control an action replay device and input codes and see what <br />happens. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just learned this the hard way:<br /><br />A Pokeball is deducted from the inventory AFTER the Pokemon is caught and is registered in the Pokedex.<br />=&gt; It&#039;s not applicable to get 255 Pokeballs for the Items Underflow Glitch. I should&#039;ve used Potions instead...


subject: Re: Favorite original type
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Carl Miller link=topic=6926.msg195288#msg195288 date=1400342308]<br />??? type.<br /><br />&lt;/thread&gt;<br />[/quote]<br />??? was never and will never be a starter type. u wot m8?


subject: Re: Favorite original type
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6926.msg195289#msg195289 date=1400342936]<br />[quote author=Carl Miller link=topic=6926.msg195288#msg195288 date=1400342308]<br />??? type.<br /><br />&lt;/thread&gt;<br />[/quote]<br />??? was never and will never be a starter type. u wot m8?<br />[/quote]<br />If every type is included, I&#039;d choose PokeManiac type.


subject: The Pacifidlog TM man and the berry glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you have a copy of R/S/E with its battery run dry, head over to Pacifidlog Town. There, you&#039;ll find that the man who normally is quite punctual with his supplies of Return and Frustration has encountered a bizarre stocking issue.<br /><br />&quot;Oh, yes. In another 2430 or so days, I should be getting a good TM or two. You should come see me then. I&#039;ll give you a TM that&#039;s suitable for your PokÃ©mon.&quot;<br /><br />Of course, this never changes by the next day. It appears that the Pacifidlog TM man must constantly re-schedule his next purchase for 6 years, 34 weeks and 2 days in the future. A busy man, it would seem.


subject: Re: The Pacifidlog TM man and the berry glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nice find, for my dead battery Ruby, Sapphire and Emerald he says 8 days (I tested all three), with Sapphire never picking up the TM before, so for Sapphire I obtained the TM then talked to him. I wonder why your experience differs.<br /><br />By the way, I think the berry glitch and having a dead battery are two different things, which is why you can patch the berry glitch but not a dead battery without having to replace it.


subject: Re: The Pacifidlog TM man and the berry glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Well, in fact I&#039;ve just remembered that it&#039;s not the berry glitch that&#039;s causing this; the battery in my cartridge literally has run dry.<br /><br />My Sapphire&#039;s battery is similarly dead; the TM man there tells me that it will be a number of hundred days before he can provide me with a TM or two.<br /><br />EDIT: NINJA&#039;D, but I posted two seconds before your edit.&nbsp; :P


subject: Re: Pokemon Stadium 2 Color Glitch [Tilt error?]
poster_name: CharizardM
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s what I thought at first, myself, but some of the colors present in the video aren&#039;t normal palettes, as far as I can remember, not even for shinies or nicknamed Pokemon.&nbsp; I can&#039;t get it to load right now, unfortunately, so I can&#039;t pick specific examples.<br /><br />I know what I experienced, at least, wasn&#039;t normal.&nbsp; My Ho-Oh wasn&#039;t shiny, none of my Pokemon were.&nbsp; The majority of them also weren&#039;t nicknamed.&nbsp; It was really weird and I&#039;ve been trying for years to make it happen again, to no avail.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve found that Bad Decamarks has a minor cloaking effect. I entered the Hall of Fame with it in my 5th slot, and the Pokemon in the 6th slot did not appear in the Hall of Fame. <br /><br />Also, while checking the Ribbons via Pokenav, those in my party were not listed while Bad Decamarks was in my first slot. (When I moved it to the 6th, they were listed again.) I thought having it in the first slot might mask the fact that I didn&#039;t have enough Pokemon for a double battle, but t seems there&#039;s a limit to what this cloaking effect is capable of.<br /><br />But this seems rather promising. (Though, admittedly, less so in light of the fact that anything is now possible in the game. :P) What else might this achieve?


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is unrelated to your question, but Vae, did you get the any PokÃ©mon trick to work with Dots? I&#039;m starting to worry maybe I&#039;m wrong and it&#039;s only possible with Seasor (and certain random PokÃ©mon), but I wouldn&#039;t understand why.


subject: Re: The Pacifidlog TM man and the berry glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6936.msg195291#msg195291 date=1400354643]<br />If you have a copy of R/S/E with its battery run dry, head over to Pacifidlog Town. There, you&#039;ll find that the man who normally is quite punctual with his supplies of Return and Frustration has encountered a bizarre stocking issue.<br /><br />&quot;Oh, yes. In another 2430 or so days, I should be getting a good TM or two. You should come see me then. I&#039;ll give you a TM that&#039;s suitable for your PokÃ©mon.&quot;<br /><br />Of course, this never changes by the next day. It appears that the Pacifidlog TM man must constantly re-schedule his next purchase for 6 years, 34 weeks and 2 days in the future. A busy man, it would seem.<br />[/quote]<br /><br />This post deserves a Pulitzer Prize.<br /><br />I get the same result as Torchickens. Getting the TMs after the battery dies is part of the reason for the numbers, but [i]where[/i] these numbers come from is what I want to know.


subject: Re: Gen III: Access PokÃ©mon beyond the sixth slot sub-glitches.
poster_name: voltage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6868.msg195296#msg195296 date=1400360616]<br />I&#039;ve found that Bad Decamarks has a minor cloaking effect. I entered the Hall of Fame with it in my 5th slot, and the Pokemon in the 6th slot did not appear in the Hall of Fame. <br /><br />Also, while checking the Ribbons via Pokenav, those in my party were not listed while Bad Decamarks was in my first slot. (When I moved it to the 6th, they were listed again.) I thought having it in the first slot might mask the fact that I didn&#039;t have enough Pokemon for a double battle, but t seems there&#039;s a limit to what this cloaking effect is capable of.<br /><br />But this seems rather promising. (Though, admittedly, less so in light of the fact that anything is now possible in the game. :P) What else might this achieve?<br />[/quote]<br /><br />I know from earlier that you can&#039;t view Hall of Fame data of the team you had Bad Decamarks in from the PC. Also, while attempting to migrate it, it can&#039;t show up due to its invisibility if it lacks Pokerus. I once tried to migrate one with Pokerus, and the game stated that &quot;This Pokemon is not permitted to migrate.&quot; I&#039;m not entirely sure if Pokerus is why it shows up visibly, though. From the migration screen, it can hold an item if it is visible.&nbsp; 


