# smf_messages

subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I thought the game was really easy too. Maybe that was due to the Exp. Share giving experience to every PokÃ©mon. The game is good but I feel the story was not so good, except for (spoilers:) [size=1pt]The story about AZ and his Floette[/size].<br /><br />Like all main-series PokÃ©mon games, there is a professor, a badge quest, a criminal team and the Elite Four, but I didn&#039;t feel there was much effort to make the plot more unique. PokÃ©mon Black and White were better in this respect because Team Plasma&#039;s intentions made sense and N was raised to see bad things done to PokÃ©mon so it was only natural that he would try to convince people that releasing PokÃ©mon was good.<br /><br />With PokÃ©mon X and Y, Team Flare wanted a beautiful world for themselves [size=1pt]without other people or even PokÃ©mon[/size]. In my opinion, it was too late in the game when this was explained and [size=1pt]Lysandre[/size] was probably the only person to justify his view. I didn&#039;t quite remember what he was saying though so my argument may be less valid. There wasn&#039;t much in the story to indicate Team Flare&#039;s true intentions early on. Basically it was just presented like they wanted Team Flare to be happy and no one else.<br /><br />One good thing about the badge quest at first was that it took a significantly longer time to obtain the second badge after obtaining the first badge, though other people may find this bad. It took a much quicker time to obtain rest of the badges and it felt like the story was progressing quicker than it should, with only a couple of events like [size=1pt]Abomasnow in Forst Cavern[/size] in between.<br /><br />Relating to this is something that seems to happen with every PokÃ©mon game; the professor wants you to complete the PokÃ©dex and obtain every badge, and this seems to be the main plot aspect. This would probably be better if there was an underlying problem that was more important than the plot, like how you had to stop Ghetsis at the PokÃ©mon League in Black and White, though I do feel that the badge quest is a little overused.<br /><br />I don&#039;t know what a main-series PokÃ©mon game without the badge quest and less emphasis on completing the PokÃ©dex would be like though. Would it lose its identity? I thought PokÃ©mon Colosseum and PokÃ©mon XD were good, but there wasn&#039;t much to do except collect and purify all the Shadow PokÃ©mon afterwards.<br /><br />Having things to do after beating the PokÃ©mon League is unfortunately a problem in PokÃ©mon X and Y, whereas I feel PokÃ©mon Black 2 and White 2 had more things you could do.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;me<br />&gt;being direct with people<br /><br />[IMG]http://i.imgur.com/8ukDMeY.gif[/img]<br /><br /><br />FFFFFFFFFFFFFFFFFFFFFFFFFFff<br />I&#039;ll just be over here crawled up in a corner or something.


subject: Re: Lumiose City Save Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s now a patch for the glitch on eShop that fixes this glitch as well as &#039;an error if you were using one of the filters&#039;. :)<br /><br />Source: [url=http://www.serebii.net/index2.shtml]Serebii[/url]<br /><br />When I tried setting the condition on &#039;PokÃ©mon the person wants&#039; to &#039;PokÃ©mon you have&#039; before I got a communication error when trying to trade PokÃ©mon. Apparently other people had [url=http://www.reddit.com/r/pokemon/comments/1oh3wd/gts_issues_communication_error_has_occurred/]this problem[/url] before.<br /><br />I&#039;m not sure if this occurred with the &#039;Don&#039;t include special PokÃ©mon&#039; and region filters as well though.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=3088.msg191799#msg191799 date=1382710421]<br />I&#039;m sure it will be fine. Don&#039;t worry.<br />[/quote]<br />Seriously, where&#039;s the upvote feature on this forum?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  558BEC83EC50568B750C85F60F847801000081FEFFFF00000F8F6C01000085F67D1F56E8DEEFEAFF3DB801000074188BC80D00000A80F7D91BC923C8894D0CEB0981CE00000A8089750C576A085933C06A088D7DB0F3AB598D7DD0F3AB8B45088B401883C078508D45D050E84B2EEBFF33F63975E8740A8D45D050FF55E88975E8FF75108D7DB0E8811FF9FF6685C0752E8BC7506A08FF75108D45F050668975F0E8881800008BF085F60F8CB4000000FF75D4FF15541600658B45F88945D4FF7514E8461FF9FF6685C0752B662145F08D45B0506A08FF75148D45F050E84C1800008BF085F67C7CFF75D8FF15541600658B45F88945D8FF7518E80E1FF9FF6685C0752B662145F08D45B0506A08FF75188D45F050E8141800008BF085F67C44FF75DCFF15541600658B45F88945DCFF751CE8D61EF9FF6685C07522662145F08D45B0506A03FF751C8D45F050E8DC1700008BF085F67C0C8B45F88945E08B750C8D7DD05789771CE8702CF9FF57E8321AFBFF8D45D050E89EC2EBFF8D45B050E895C2EBFF8BC65FEB05B805000A805EC9C21800568B7424088B461883C07850E875C2EBFF8B461883A09C000000005EC204008B44240885C07507B857000780EB118B4C24048B49188B899C000000890833C0C208008B4424048B40188B4C240889889C00000033C0C208008B44240885C07507B857000780EB118B4C24048B49188B8998000000890833C0C208008B4424048B40188B4C240889889800000033C0C20800568B35201023658B0656FF50048BC65EC38B4C2404FF49048B4104752C8B511085D2741D8B42203BC1750B8B410C894220EB0E8B400C39480C75F88B510C89500C51E86ED4E8FF33C0C204008B4C24048B411085C0750340EB088B401889410833C0C20400<br /><br />(Apparently, this is the machine code for VBA&#039;s ErrObject&#039;s Raise method)


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]I thought the game was really easy too. Maybe that was due to the Exp. Share giving experience to every PokÃ©mon.[/quote]<br />I haven&#039;t played Y yet, but I keep hearing this. I think I&#039;m gonna keep the EXP Share off in the beginning, I like somewhat of a challenge.


subject: Updating Bulbapedia's glitch articles
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sometimes I look into Bulbapedia&#039;s articles regarding Pokemon glitches, and I feel like they are extremely outdated. So I&#039;m thinking about updating Bulbapedia to include the most recent discoveries in glitchology. However, I have two questions I can&#039;t answer by myself, and I want the users to help me find the answers:<br /><br />1. Is it OK for the GCL community to use/copy (and modify) research notes published by other users?<br />2. What do you think: Should Bulbapedia articles regarding glitches be updated?


subject: Re: Updating Bulbapedia's glitch articles
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d be happy if anyone copy/use my work (if I had any to begin with).<br /><br />Bulbapedia should definitely be updated. Not only to include recent discoveries, but to correct the critical mistakes as well.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Main reason I haven&#039;t played much is that I got a 2DS for the purpose of playing XY after never having owned any of the 3DS line. Thus I once again had the drive to play handheld games in general and have spent most of my time on it emulating old stuff. :P Reading that, it doesn&#039;t make much sense, but ah well.


subject: Re: I AM VERY DISGUSTED WITH THE TRASHY MAN.
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6766.msg191743#msg191743 date=1382419658]<br />[quote author=blahpy link=topic=6766.msg191742#msg191742 date=1382415305]<br />[quote author=Yuzihax link=topic=6766.msg191741#msg191741 date=1382400862]<br />[quote author=blahpy link=topic=6766.msg191739#msg191739 date=1382394114]<br />I remember a thing somehwere where someone bought a used Gen II cart (can&#039;t remember which game) from Gamestop and the previous owner had replaced the entire game with some creepypasta modified version...<br />[/quote]<br />[url=http://creepypasta.wikia.com/wiki/Pok%C3%A9mon_Lost_Silver]Lost Silver[/url]?<br />[/quote]<br /><br />Oh that&#039;s the one, but I had thought that Lost Silver version existed before the creepypasta, from the looks of it the guy made the story and then the game got made after, though...<br />[/quote]<br />That guy asked the author for the permission to make the game (in GameMaker, not ROM hacking), and then the Hidden part was added by request of the author.<br />[/quote]I used to love playing that late at night with the lights out (it was less dangerous.) What a feeling it evoked.<br /><br />Also, glad to be reminded of Vietnamese Crystal. :P


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6768.msg191771#msg191771 date=1382634084]<br />Aren&#039;t event pokemon already DLC?<br />[/quote]<br />Not really. They&#039;re hard-coded into the game already. You just download the item, which is also coded into the game, that allows you to access them. If we had a way of getting those items via Action Replay or whatnot, we&#039;d be able to see ALL the Pokemon that are in the game, regardless of whether they are event Pokemon or not. The 3DS has not been &quot;cracked&quot; yet, however, making this impossible. It doesn&#039;t really add any content onto the game like DLC would. It&#039;s just unlocking stuff.


subject: Re: Updating Bulbapedia's glitch articles
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m in favour, it seems that editing was unlocked again yesterday,&nbsp; I had been planning to add that berry selling glitch in... but it&#039;s been added now anyway.


subject: New Games, New Regions?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  In Pokemon X and Y, there are a number of references to new, surrounding areas of Kalos that participated in the war 3,000 years ago. There&#039;s a man in the hotels who gives you the [i]Strange Souvenir[/i], which looks like a Moai head, referencing that he comes neither from the Kanto, Johto, Hoenn, Sinnoh, Unova, or Kalos regions.<br /><br />Additionally, many references to &quot;surrounding regions&quot; are present within X and Y&#039;s storyline, mainly in how Kalos was one of the many regions that took part in the war. Many. Regions. REGIONS. As in more than one that surround the Kalos region. <br />There&#039;s also a reference to new regions REGIONS in the X and Y strategy guide, where it states that &quot;fourteen berries can only be obtained via trade from other regions.&quot; REGIONS.<br /><br />Additionally, the giant man in Pokemon X and Y is called AZ. A, in Greek, is Alpha. Z, in Greek, is Omega. What does this mean? <br /><br />[s]AZ is Jesus, of course[/s] If you check the original trainer from the Torchic you received in your Mystery Gift, the original trainer is a trainer named XY. AZ? XY? XY&#039;s name is based off the games that were released in October, Pokemon X and Pokemon Y. AZ could perhaps be another reference to games to come. Why else would they call him AZ, anyway? [s]AZ is Jesus, of course[/s]<br /><br />Anyway, back to the point about A being Alpha and Z being Omega. Arceus has never been released officially before. Zygarde has had nothing significant happen to it except that it randomly shows up in Terminus Cave after you have defeated the Elite Four. Zygarde is the third of a trio of legendaries, and Arceus created the Pokemon world, while also having a name that starts with an A. Zygarde starts with a Z. A. Z. AZ. XY.<br /><br />Arceus would represent the Alpha of the duo - the creator, the one that started it all. Zygarde, on the other hand? Zygarde represents a snake-like thing. In the Bible, the devil takes the form of a snake. Could Zygarde&#039;s &quot;secret power&quot; possibly be the Pokemon equivalent of the devil, representing the end, while Arceus represents the beginning? <br /><br />Could Arceus and Zygarde each be the legendaries of future 6th Generation Pokemon games, each of them occupying their own region? Time will only tell. But it&#039;s an interesting prospect.


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6768.msg191814#msg191814 date=1382763008]<br />[quote author=Photon-Phoenix link=topic=6768.msg191771#msg191771 date=1382634084]<br />Aren&#039;t event pokemon already DLC?<br />[/quote]<br />Not really. They&#039;re hard-coded into the game already. You just download the item, which is also coded into the game, that allows you to access them. If we had a way of getting those items via Action Replay or whatnot, we&#039;d be able to see ALL the Pokemon that are in the game, regardless of whether they are event Pokemon or not. The 3DS has not been &quot;cracked&quot; yet, however, making this impossible. It doesn&#039;t really add any content onto the game like DLC would. It&#039;s just unlocking stuff.<br />[/quote]<br /><br />Many games these days have the DLC included in the game data (but encrypted) and you have to pay to unlock it. However, event Pokemon are (thankfully) still free, so they don&#039;t fit the usual definition of DLC.<br /><br />Doesn&#039;t mean that the fact you still have to leave your basement and go outside to a physical store for some of them even when they can distribute them over the internet just fine doesn&#039;t piss me off to no end.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  liek dis if u crie everytim XDDDDD<br /><br />Also, I watched a marathon of old South Park episodes last night. Stuff like &#039;Cartman&#039;s Silly Hate Crime&#039; and &#039;Timmy 2000.&#039; I haven&#039;t watched any of the new season considering Trey and Matt have becoming incredibly obnoxious and self-congratulatory with their opinions. At least when in early episodes, it was tongue-in-cheek.<br /><br />Bah, just found out that Bill Hader is writing for them. No wonder it seems like a giant SNL sketch now.


subject: Re: Bert's Album Reviews
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Here&#039;s a band nobody but me knows about, called Dragonheart. They&#039;re from Curitiba, Brazil. Have fun trying to get their s**t without paying $50!<br /><br />http://www.metal-archives.com/bands/Dragonheart/3252<br /><br />[u][b]Underdark[/b][/u]<br />In 1997, four dudes got together, watched a bunch of fantasy movies, and decided to form a band. Laughs were had, solos were shred, and the end result was Dragonheart.<br /><br />They recorded a demo titled &#039;Gods of Ice,&#039; and were given a contract with Megahard Records. The demo&#039;s title track, Night Corsairs, Mists of Avalon, Dynasty and Destiny, and Tied in Time, were re-recorded for their debut album. Five new songs were recorded: Arcadia Gates, Battlefield Requiem, Sir Lockdunam, Underdark, and New Millennium. The album was titled &#039;Underdark.&#039;<br /><br />To put it bluntly, it&#039;s an odd album. The mixing makes it sound like a demo CD, there&#039;s a guy (Eduardo Marques) who sounds like he&#039;s in an opera, the guitar solos are schizophrenic as hell, and the ballad, &#039;Sir Lockdunam,&#039; has flutes and lutes everywhere.<br /><br />Otherwise, the album is very consistent in its songwriting and formulaic in structure, but this is fore the best. It&#039;s not particularly heavy power metal, but it&#039;s kinda melodic. It&#039;s a very riff-heavy album, with notable examples being &#039;Battlefield Requiem,&#039; &#039;Night Corsairs,&#039; and &#039;Gods of Ice.&#039; As mentioned before, the guitar solos are all over the place, and it&#039;s entirely possibly you&#039;ll get whiplash from them.<br /><br />There are two vocalists here: Eduardo Marques (guitar, clear vocals) and Mauricio Taborda (bass, growling vocals). There&#039;s a third vocalist, Marco Caporasso (guitars, and some kind of odd screaming-roar thing), but he doesn&#039;t take lead vocal duties until their second album. Although Marques does lead vocals on most songs, he and Mauricio form a vocal tag-team on the title track, &#039;Underdark,&#039; which is more or less a Dungeons and Dragons fanfic in song form. It&#039;s pretty cool.<br /><br />The album&#039;s mix is... dire. It&#039;s a bit of a mess. They were probably trying to sound raw, but it sounds more like a demo recorded in a garage. It&#039;s funny, &#039;cause the Gods of Ice demo had better mixing. Because of this, the instruments are held at each other&#039;s mercy, and it sounds like they&#039;re all trying to overpower one another. Eduardo Marque&#039;s gentle yet operatic voice is buried in the mix, but that&#039;s the least of his problems. His accent terribly thick, and it&#039;s damn-near impossible to understand what he&#039;s singing most of the time. Taborda&#039;s growls, however, are easy to understand.<br /><br />In closing, it&#039;s certainly not a bad album, despite its many problems. I&#039;d recommend it to anyone looking for new power metal.<br /><br />Recommended tracks: Battlefield Requiem, Dynasty and Destiny, Underdark, New Millennium, Mists of Avalon.<br /><br />[u][b]Throne of the Alliance[/b][/u]<br />The band left Megahard Records since they weren&#039;t paid for Underdark. They were given a deal by Hellion Records, who treated them a lot better.<br /><br />I&#039;m guessing this album came about after listening to Blind Guardian&#039;s &#039;Nightfall in Middle Earth,&#039; &#039;cause this is a concept album with a few interludes scattered around. Most of these are about half a minute long, and hammy as f**k.<br /><br />&#039;Throne of the Alliance&#039; tells the story of the union between two kingdoms, and a wacky adventure by General Dragonheart, the heroic protagonist, is sent to finalize it or something. The album opens with a hilarious narration: (Spelling errors and such are intact)<br /><br />&quot;A long time ago in an era almost forgotten by the gods, there were two kingdoms: Claymored, famous for its sharp-edged tools and Fhalkior, specialized in shields and armors. They were feared and envied by their enemies becaose of their power. One day when the two kingdoms were celebrating an alliance of great proportions, without any motive, the sky turned black and brought an unbelievable fear never felt before by those people. A cold darkness took the place of the daylight and from the sky terrible winged creatures of incredible size and demoniac forces came down to earth. An endless massacre was spread out on the two kingdoms, and the armies had no chance, nor time to take care of the wounded and survivors. They protected themselves in a castle that was still standing up. The Claymored castle served as shelter for the people of the two kingdoms. Inside the ruined castle, the King of Claymored, Theodoric, swore revenge with a fury that would scare the Devil himself. But his army was not prepared for such battle. Theodoric had to search for help in a friend nation, Akronis, situated five thousand miles from Claymored. Their armies alone were not enough for such a journey. So, there was only one possible solution, create one single nation, one single kingdom, based on the proud of its people, on the honor of its dead soldiers and on the fury of its king. This is the way that our fantastic journey starts... This is how starts the Throne of the Alliance...&quot;<br /><br />Yes, it&#039;s that awesome. The album&#039;s lyrics come with liner notes that tell you what&#039;s going on, because, honestly, why the f**k not. Their English has improved, but it&#039;s of little consequence.<br /><br />So anyway, there are 12 songs on this album, counting the three narrations where the band eat as much scenery as they can in a short amount of time. The story is clichÃ© as hell, but at least it&#039;s interesting. They fight ghost pirates at one point! No, seriously. There&#039;s a song called &#039;Ghost Galleon&#039; where they do just that. It&#039;s [i]awesome[/i].<br /><br />The first thing you&#039;ll notice (other than how hard you&#039;re laughing at that narration, titled &#039;The Beginning...&#039;), is that the mixing is much, much better here. You can actually here Eduardo&#039;s voice, but he&#039;s still got that dreadful accent. Marco Caporasso also sings here on a few songs, most famously, &#039;The Blacksmith,&#039; where he&#039;s basically doing some kind of screamed growl. I don&#039;t really know what to call it, so I just call it a dragon&#039;s roar. Apparently this blacksmith dude makes, like, super crazy awesome weapons and stuff. You will inevitably find yourself chanting, &#039;Hail the blacksmith!&quot; as you listen to the song. On their journey, they fight evil wizards and some guys in rubber monster suits (Mountain of the Rising Storm), their king dies in said battle, he&#039;s mourned for about two minutes (Mystical Forest), and he returns from the dead (Hall of Dead Knights)<br /><br />Anyway, at one point some dude gets drunk and meets a super shady character who asks what Dragonheart and his team of LARPers are doing, and he blabs about how they&#039;re trying to unite the kingdoms of who gives a f**k. Naturally, everyone is pissed that their journey and many innocent people are in danger, so what do they do? Nothing. They basically just tell him, &quot;Don&#039;t do that again, m&#039;kay?&quot; And then they&#039;re off their merry way. Suddenly, the plot happens! The team enter some place called the &#039;Dark Valley,&#039; where they fight a giant army of monsters and kick their asses with the Weapons of Plot Advancement they got from THE BLACKSMIIIIIIAAAAAATH! Anyway, the Dark Valley burns and the enemies run away, fearing a bunch of dudes wearing dollar-store armor and carrying plastic swords. Then there&#039;s a celebration (Sunrise in the Akronis Sky), and everyone lives happily ever after. The end.<br /><br />I really wish I was joking. That&#039;s seriously what happens. It is definitely more amazing than it sounds, and will definitely win all the Grammys, Emmys, and Oscars one day.<br /><br />Recommended tracks: Fucking all of them.<br /><br />[u][b]Vengeance in Black[/b][/u]<br />Eduardo Marques left after &#039;Throne of the Alliance&#039; to join some black metal band called Cromathia for about a day, and he was replaced by AndrÃ© Mendes, who took up guitar and clean vocal duties.<br /><br />Anyway, the plot, since that&#039;s obviously what you want to hear about. It revolves around some eeeevil king named Lynkhor, who wants to plunge the world into darkness because he missed a TV marathon of Perfect Strangers. <br /><br />Anyway, the album begins with some guy going to take souls from the Ghost Galleon, but then something happens and some random guy says that Dragonheart and co. should go meet the God of Steel (Eyes of Hell). So they do. The God, master of trickery and riddles, asks Dragonheart some incredibly obvious questions, such as &quot;What color is the sky?&quot; and &quot;What is 2 + 2?&quot; When Dragonheart answers these questions properly, the God is utterly flabbergasted that someone in the world of metal has an IQ that isn&#039;t double digits. As a token of his appreciation, he gives Dragonheart a razor blade that serves no purpose to the story (Silent Sentinel).<br /><br />The Alliance celebrate this stupid victory with a party (Crusaders March). The next day, Dragonheart and some meat shields go and meet the Ancient Oracle, who explains that one of their own is a traitor. Lynkhor, in a fit of complete stupidity and paranoia, uses his CRAAAAZY demon magic to trap Dragonheart in the pyramid Queops (The Ancient Oracle). But, because of his stupidity, Dragonheart uses a trail of breadcrumbs that Lynkhor left behind to escape (Queops Escape).<br /><br />Lynkhor, in a fit on genre unsavvyness, goes to a secret cathedral. He harnesses its power so that he can access and control various dimensions and portals. Unfortunately for him, the heroes breach the cathedral in their hunt for him, but he disappears. (Secret Cathedral).<br /><br />Now that Lynkhor has UMLIIIIMITED POWAAAAH!, he uses it to summon wolves for Dragonheart and the Oracle&#039;s daughter to fight. It&#039;s a tender acoustic ballad, featuring Olaf Senkbiel on lead vocals and a beautiful electric guitar solo, and Dragonheart and Oracle Jr. fall in love with each other. This romantic subplot is forgotten the second the song is over (Heart of a Hero).<br /><br />Once the wolves are beaten, mood whiplash ensues and Lynkhor explains his grand scheme: To plunge the world into darkness so he can rule, and begin and endless war. According to him, the Akronis Kingdom will fall into disgrace and he will spread his grey disease, whatever that is. I&#039;m guessing its the cold he has (Vengeance in Black). Realizing that Lynkhor is a threat, Dragonheart and the Alliance meet the Red Dogs clan, a group that is only mentioned in the liner notes and is clearly an afterthought. Dragonheart summons some bitchin&#039; dragons to aid the Alliance in battle, and they go off to find Lynkhor (Calling the Dragons).<br /><br />Dragonheart and his merry LARPers find Lynkhor in cyberspace, and a massive, bloody flame war ensues. Lynkhor infers that the mothers of the Alliance are morbidly obese and lacking intelligence. Dragonheart retorts by questioning Lynkhor&#039;s sexuality. More shots are taken, resulting in Lynkhor calling them gay, ragequitting and promising revenge (Spreading Fire).<br /><br />The album is a lot heavier than &#039;Underdark&#039; and &#039;Throne of the Alliance,&#039; and it does a great job of catching the feel of desperation the heroes face. Andre&#039;s voice is a lot rougher-sounding that Eduardo&#039;s, but he has a massive vocal rage, which he flaunts at the end of &#039;Spreading Fire.&#039; You can also understand what he&#039;s saying. <br /><br />Marco Caporasso, who only sang lead vocals on one song on &#039;Throne of the Alliance,&#039; sings lead on &#039;Silent Sentinel,&#039; &#039;Vengeance in Black,&#039; and &#039;Calling the Dragons. &#039;Crusaders March&#039; and &#039;Spreading Fire&#039; feature all three vocalists. It is [i]glorious[/i].<br /><br />While this album may not be as over-the-top as Throne of the Alliance and lacks interludes, it&#039;s still full of ham, and it&#039;s great fun.<br /><br />Recommended songs: All of them.<br /><br />


subject: Do Hackers Ruin Games?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  Hacking has been around for a while, moreso than ever before. Hackers are everywhere, abundant especially in multiplayer online games, like Call of Duty or Pokemon. Shiny Pokemon and online battling has consistently been flooded with hacked Pokemon, programmed with perfect IVs and egg moves to tank or sweep their way through any team, and hackers in Call of Duty can make themselves have the best weapons available in order to dominate their respective game.<br /><br />However, hackers can reveal information about the game not previously known. In Diamond and Pearl, hackers were able to tap into the files of the games within the first few days of release and were able to find not only the entire National Dex, but their base stats and egg moves as well. They have been able to &quot;datadump&quot; and simplify all data collection to them.<br /><br />Do hackers make games better? Or worse?<br />Talk.<br /><br />


subject: Re: Do Hackers Ruin Games?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I have absolutely no issue with hacking/cheating in single-player games or single-player modes of games, sometimes it&#039;s even justified (fuck you event Pokemon). When people cheat in multiplayer I guess that&#039;s kind of bullshit. But I only ever hear of the former happening and people raging about it anyway as though it personally affects them.<br /><br />So, in response to the actual poll, my answer is neither yes or no.


subject: Re: Do Hackers Ruin Games?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, assholes make games worse.&nbsp; Unfortunately, many hackers such as the ones you mentioned also fall into this category.&nbsp; I personally don&#039;t see the appeal of cheating to win in a multiplayer game.&nbsp; I even regret the time I borrowed an action replay to cheat rare candies for my Manaphy, even though I tossed the rest, because I feel like I didn&#039;t deserve to have it...


subject: Re: Do Hackers Ruin Games?
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Like you said, there are hackers and hackers... actually, hackers and cheaters. Hacking to understand how the game works more deeply and even decrypting the info to normal civilians like us is an awesome thing. Cheating is also okay imo, as long as they&#039;re offline and you don&#039;t take any merit of it, instead, using it only for personal fun, time saving (run fast, inta-egg-hatch codes, etc), and other stuff. But there&#039;s always assholes who use it to take advantage on online gaming. I&#039;ve barely played online stuff, but back when I played SA:MP (2006/2007?), I faced some shit guy with a Minigun that is a forbidden weapon and he blew the shit out of me. Disgusting.<br /><br />So yeah, both hacking and cheating have even helped us with our glitch researches, so they&#039;re good things when a good use is put on them.


subject: Re: Do Hackers Ruin Games?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, but certain things in the games in the game&#039;s coding wasn&#039;t necessarily INTENDED to be found. I mean, if the players were ignorant about ev&#039;s and iv&#039;s in pokemon, then TECHNICALLY it would be more balanced because nobody is exploiting the game&#039;s mechanics. <br /><br />However, knowledge is power, so I guess it&#039;s neither ruining OR enhancing the game, because it can do both depending on what game. It just creates a different experience to others is all, whether one person likes it, doesn&#039;t mean the others have to. (and thats when you play other games, or stay out of competition.)<br /><br />So again, depends on what game, and the kind of people playing it.<br />


subject: Re: Do Hackers Ruin Games?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My friends and I will use cheat codes and the like all the time when we play vidya gaems. For example, let&#039;s say we&#039;re playing F-Zero GX. Why should we have limited boost power, when we can instead boost all we want?<br /><br />Or Super Smash Bros. Melee. I don&#039;t want to play as Ganondorf all the time. So, why don&#039;t we fire up the debug menu, and play as Master Hand and Giga Bowser 10x their original size and are metal?<br /><br />There&#039;s no real harm in it. The people who ruin games are the fuckheads who are like &quot;NO GUYS NO FUN ALLOWED GOD WHY AM I SO MUCH BETTER THAN YOU.&quot; If you meet one of those people, kick them in the balls. It&#039;s not like they&#039;re gonna use them or anything.


subject: Re: Do Hackers Ruin Games?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It really all depends on what&#039;s being done when it comes to multiplayer and online multiplayer.&nbsp; I know some stories where people would screw with everyone&#039;s physics, clip them into the bottom of the map for a shootout, and/or give them unobtainable OP guns, and then let them just have at it.&nbsp; Case in point is Mario Kart DS multiplayer, ALL courses work fine (except Pipe Plaza) in Wi-Fi mode except you can only choose HALF the courses normally.&nbsp; There&#039;s some AR codes which allow you to pick all the race courses including some beta/glitch courses.&nbsp; However, there&#039;s also the people that use AR codes to instantly win a race, spam blue shells, etc. etc.&nbsp; so I just make the map vote for Pipe Plaza and then they go &quot;it&#039;s pipe plaza I&#039;m gonna use the pipes!&quot; and then when they try to they fall through the pipes and crash their game and then the rest of the people still playing can enjoy the rest of the races (or just crash their games by going through the pipes because they don&#039;t know any better).<br /><br />Also, Missing? NO! your definition of hacking is intermingling with just plain gameshark(ish) cheat codes/cheat methods such as lag switches, etc. etc.&nbsp; Most &quot;hackers&quot; in online games haven&#039;t even touched the interworkings of their game more than they have downloading a cheat/hack pack.&nbsp; I stress most here as SOME of them actually do do the hard work (which ends up being used by other people).


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...please tell me this isn&#039;t anybody here....<br />PLEASE TELL ME IT ISN&#039;T ANYBODY HERE!!!!<br /><br />http://www.youtube.com/watch?v=uBefgQgDLGA


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  apology for poor english<br />when were you when lou read dies <br />i was sat at home listening blind guardian when fred rings<br />&#039;lou is die&#039;<br />&#039;LOL&#039;<br />and you????????????<br /><br />Brb, going to Hell.<br /><br />But srsly RIP Lou Reed.


subject: Anyone here play the Pokemon TCG?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m looking to get into the Pokemon TCG, any tips/advice for beginners? I&#039;m probably gonna buy the BW Plasma Freeze theme deck to start out...<br />Also I&#039;m looking to play casually, not competitively haha


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  These will most likely be distributed by Gamestop in the US sometime in the future, so I highly doubt you&#039;ll have to pay for them. As for these hidden event Pokemon I don&#039;t like the name Hoopa at all, it&#039;s probably the ugliest name for a Pokemon unfortunately. :\ Every gen since Gen 4 iirc has had hidden Pokemon data and eventually the Pokemon themselves were revealed later on after the games were released in a series of events so this isn&#039;t anything new and these could very much be the real deal. Or it could be placeholder data but I dunno about that one. :P


subject: Re: Favorite PokÃ©mon
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  With X and Y finally out my most favorite non-legendary Pokemon is Espurr. I dunno why I find it so cute but I do, it&#039;s blank stare is adorable but I don&#039;t really care for it&#039;s cry though. :P


subject: Re: Bad Egg in XY?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There will only be a patch if this happens to more than just a few People, I haven&#039;t had anything like this happen yet. Didn&#039;t he state that it happened in between getting the 2nd badge and fourth badge or something? I wonder what type of event could trigger this glitch... And I wonder if it&#039;ll ever hatch. :P I kind of wish it would happen to me, I just love glitches is all. :V


subject: Re: Bad Egg in XY?
poster_name: joonas2345
poster_ip: ***.***.***.***
modified_name: joonas2345
icon: xx
body:
  [quote author=Raven Freak link=topic=6759.msg191865#msg191865 date=1383071944]<br />--<br />Didn&#039;t he state that it happened in between getting the 2nd badge and fourth badge or something? I wonder what type of event could trigger this glitch... <br />--<br />[/quote]<br />He wrote:<br />[quote author=Bishopped]Yeah, got game today and caught my 7th Poke between the first and second gym. Went to retrieve it, and there it was.[/quote]<br /><br />He also mentioned that he used wonder trade before encountering some (&quot;normal&quot;) pokemon (in grass), that was sent to PC, and then the egg was waiting there (in PC)&nbsp;  (The 7th Pokemon wasn&#039;t replaced with the egg)<br />Could the wonder trade be connected to this glitch?<br />See the bottom of this page for more information: [url=http://www.gamefaqs.com/boards/696959-pokemon-x/67476139?page=6]http://www.gamefaqs.com/boards/696959-pokemon-x/67476139?page=6[/url]<br /><br />He also wrote<br />[quote]<br />Got an update from twitter. Looks like the step counter probably started on 0 and every step I take puts the counter further into the negatives.<br />--<br />[/quote]<br />I don&#039;t know what this update is, but here is his tweet to nintendo America: [url=https://twitter.com/harlanagresti/status/389260093750915073/photo/1]https://twitter.com/harlanagresti/status/389260093750915073/photo/1[/url]


subject: Re: Bad Egg in XY?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So that&#039;s what he said, I watched the video but it was about a day ago I watched it. :V I wonder if it would happen later on in the game, i&#039;m going to try it out... ^_^


subject: Re: Anyone here play the Pokemon TCG?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I used to. I&#039;d recommend you use a single type deck, it is easier to draw energies to use attacks. A starter deck will always have 2 (i think) so maybe add a booster pack to get the &quot;feel&quot; if you catch my cold.<br /> 


subject: Re: Favorite PokÃ©mon
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=2988.msg191864#msg191864 date=1383071674]<br />With X and Y finally out my most favorite non-legendary Pokemon is Espurr. I dunno why I find it so cute but I do, it&#039;s blank stare is adorable but I don&#039;t really care for it&#039;s cry though. :P<br />[/quote]<br /><br />[img]http://static.fjcdn.com/pictures/Espurr+in+Pokemon+Amie...+E-Espurr_e74e2f_4839025.png[/img]<br /><br />It&#039;s seen some shit.


subject: Re: Favorite PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=2988.msg191873#msg191873 date=1383120851]<br />[quote author=Raven Freak link=topic=2988.msg191864#msg191864 date=1383071674]<br />With X and Y finally out my most favorite non-legendary Pokemon is Espurr. I dunno why I find it so cute but I do, it&#039;s blank stare is adorable but I don&#039;t really care for it&#039;s cry though. :P<br />[/quote]<br /><br />[img]http://static.fjcdn.com/pictures/Espurr+in+Pokemon+Amie...+E-Espurr_e74e2f_4839025.png[/img]<br /><br />It&#039;s seen some shit.<br />[/quote]<br />http://www.dorkly.com/article/55675/the-internet-really-likes-espurr<br />niccceee. Here&#039;s some more.<br /><br />Still loving vanillite and beedrill.


subject: Re: Do Hackers Ruin Games?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There is a difference between a hacker and a cheater. I&#039;m a hacker, I love to look inside the game&#039;s code and see how things work. I build upon the game, either adding new features to make it completely different or maybe just to fix a couple of bugs the original game had. A cheater is pretty much what was brought up in the first post, they use game enhancing devices and use them against other players so they can win which is complete and utter crap. So the question &quot;Do Hackers Ruin Games?&quot;, no hackers don&#039;t ruin games. Cheaters ruin games for people. :P


subject: Stolen Pokeball Glitch? Pokemon X and Y
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So while surfing Bulbagarden I decided to check out the glitch list for X and Y and was amazed to see other glitches besides the two that are well known. (The Egg and Lumiose City Save glitch) and stumbled across this one. This is taken from their wiki:<br />[quote]During the fifth chapter of the Looker Agency missions, the player is required to enter the room containing the stolen PokÃ© Balls that are held within the Secret Lab of Lysandre Labs. In the upper-left corner, there is a table with a chair and two of the stolen PokÃ© Balls nearby surrounding a second chair. If the player interacts with the table on its right or while sitting down, the game will trigger the &quot;It&#039;s someone&#039;s PokÃ© Ball&quot; message despite there being no PokÃ© Ball on the table. Returning to the room after the chapter is over will not display the message if the table is interacted with again.[/quote]<br />They don&#039;t have any images nor a video for this glitch and seeing how I haven&#039;t done any of these missions I was wondering if someone here would be willing to try this glitch out and maybe make a video. It&#039;s a minor glitch, but I still wouldn&#039;t mind seeing it in action. :P


subject: Re: Favorite PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Beedrill is bro as fuck. I used one on a playthrough of HeartGold. I tried using him in earlier generations but he didn&#039;t have anything other than lolpoisonsting.<br /><br />Based U-Turn.


subject: Re: Favorite PokÃ©mon
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=2988.msg191889#msg191889 date=1383160448]<br />Beedrill is bro as fuck. I used one on a playthrough of HeartGold. I tried using him in earlier generations but he didn&#039;t have anything other than lolpoisonsting.<br /><br />Based U-Turn.<br />[/quote]<br />HEY, Twineedle was amazing in the first games. You attacked multiple and had a chance to poison. <br />


subject: Help i'm ready to (~&gt;_&gt;)~ |____|
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, my pokemon blue cart is...well... the same things it&#039;s doing [url=http://www.youtube.com/watch?v=5npABg7NqOw]HERE[/url]. ANYTIME i try to open my pokemon list, or text appears RANDOM NOISES just appear. I&#039;m so fricken pissed off, as i&#039;ve cleaned this thing for hours. it will SOMETIMES work, but then SOMETIMES not. i open it back up, clean it, THEN it works for a minute. If anybody has a fix, POST IT HERE. It&#039;s not the battery, i am questioning if its the connections, and it&#039;s driving me insane.<br />


subject: Re: Help i'm ready to (~&gt;_&gt;)~ |____|
poster_name: joonas2345
poster_ip: ***.***.***.***
modified_name: joonas2345
icon: xx
body:
  When my game&#039;s graphics were messed up, I blowed into the cartridge (I didn&#039;t open it) and to the connector (where the game goes) on gameboy itself. See 1st step from this guide: [url=http://www.wikihow.com/Clean-a-Gameboy-Cartridge]http://www.wikihow.com/Clean-a-Gameboy-Cartridge[/url]


subject: Re: Favorite PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And it was completely useless because it did shit damage, and the only type that was weak to it was actually immune to it because of an oversight.


subject: Re: Help i'm ready to (~&gt;_&gt;)~ |____|
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Could you take a picture of your cart, with the cover removed? That way we can see the pins. It&#039;s either dusty or corroded, I bought a Silver version with it&#039;s first pin corroded, the one that allows the game to actually boot up. Needless to say it was pretty much a paperweight. :\


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  During the fifth chapter of the Looker Agency missions, the player is required to enter the room containing the stolen PokÃ© Balls that are held within the Secret Lab of Lysandre Labs. In the upper-left corner, there is a table with a chair and two of the stolen PokÃ© Balls nearby surrounding a second chair. If the player interacts with the table on its right or while sitting down, the game will trigger the &quot;It&#039;s someone&#039;s PokÃ© Ball&quot; message despite there being no PokÃ© Ball on the table. Returning to the room after the chapter is over will not display the message if the table is interacted with again. 


subject: Re: Lumiose City Save Glitch?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Even though this glitch has been patched, can I still create a page for it on the Wiki? Since there are other glitches from Gen 6 I suppose we should go ahead and document them too right? (I would have posted in my suggestions topic in the wiki sub forum but it&#039;s old and I can&#039;t bump it so... :V)


subject: Re: Help i'm ready to (~&gt;_&gt;)~ |____|
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6774.msg191894#msg191894 date=1383168158]<br />Could you take a picture of your cart, with the cover removed? That way we can see the pins. It&#039;s either dusty or corroded, I bought a Silver version with it&#039;s first pin corroded, the one that allows the game to actually boot up. Needless to say it was pretty much a paperweight. :\<br />[/quote]<br />Sadly i cannot, i haven&#039;t a digital camera, and there are absolutely no drivers for my flip phone, the samsung gusto 2.<br />I think they&#039;re is a corroded pin on here. *sigh* WAIT, all i need is some copper strips! O_O I CAN FIX THIS! but..wait..not anytime soon... SHIT!!!! Well Raven, it seems your paperweight can still be functional! AS WILL MINE!!!! Just need to get a wee bit of money, perhaps a christmas project?<br />[quote author=joonas2345 link=topic=6774.msg191892#msg191892 date=1383163619]<br />When my game&#039;s graphics were messed up, I blowed into the cartridge (I didn&#039;t open it) and to the connector (where the game goes) on gameboy itself. See 1st step from this guide: [url=http://www.wikihow.com/Clean-a-Gameboy-Cartridge]http://www.wikihow.com/Clean-a-Gameboy-Cartridge[/url]<br />[/quote]<br />I did that at first, but it started again so I opened it up and did a THOROUGH cleaning. 


subject: Switch/3DS Friend Code Thread
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  With the release of Pokemon X and Y recently, the Friend Safari was introduced, which draws from the user&#039;s friend list in order to unlock more areas. Therefore, I started this thread.<br /><br />Whether you want to unlock more areas within the Friend Safari or just add someone from GCL onto your 3DS friend list, this thread is here for you to post your friend codes and add others.<br /><br />Mine: 3652-0544-4440


subject: Re: Help i'm ready to (~&gt;_&gt;)~ |____|
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t have my Silver Version as I went back to the store and they let me pick out some game(s) that were the same price. :P But now you&#039;ve at least figured out the problem, I just hope you can fix it. It might be cheaper just to replace the game. :\


subject: Re: Wiki Bug List and Reports
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Please forgive me for this bump (it is a sticky though right so it&#039;s okay?) but the search function on the wiki is broken, and just sends me to a blank page. There are a few non-Pokemon glitches I would like to add that are from various different Sonic games but I can&#039;t seem to make a new page without having to search for the page first, then adding content to it. :V Unless there is a different way to make pages...


subject: Re: Help i'm ready to (~&gt;_&gt;)~ |____|
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Raven Freak link=topic=6774.msg191901#msg191901 date=1383179003]<br />I don&#039;t have my Silver Version as I went back to the store and they let me pick out some game(s) that were the same price. :P But now you&#039;ve at least figured out the problem, I just hope you can fix it. It might be cheaper just to replace the game. :\<br />[/quote]<br />[s]http://www.all-spec.com/products/440-135.html?gclid=CNyL3KG0wLoCFeHm7Aod03gAWQ<br />That should be more than enough copper for 34 pins that are less than a cm each. I already have solder, but the precision is the kicker. But hey, I mean I soldered pins from chips smaller than that into a microcontroller, so i can do it again. <br /><br />I probably need to get a desoldering tool though, if i mess up (which is easy to happen) it would be nice to fix it ASAP. Im guesstimating this is a 40-60 minute project once i have all the materials/tools. I mean, it&#039;s not like I fried a component, or *shudders* mold growing on anything.[/s]<br /><br />EDIT: http://www.adafruit.com/products/1128?gclid=CPWWxdG1wLoCFenm7AodjxUA8Q<br />never freaking mind. This is the best invention since duct tape. i&#039;m guesstimating a 5 minute project.


subject: Re: Favorite PokÃ©mon
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=2988.msg191893#msg191893 date=1383163988]<br />and the only type that was weak to it was actually immune to it because of an oversight.<br />[/quote]<br /><br />Twineedle was never Ghost type. What are you on about?


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  2509-1684-0039<br /><br />For some reason I feel that this post should have some more words in it (like some sort of funny comment or additional information), even though it could have just had that friend code and it would be fine. Oh well.


subject: Re: Lumiose City Save Glitch?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6760.msg191898#msg191898 date=1383171168]<br />Even though this glitch has been patched, can I still create a page for it on the Wiki? Since there are other glitches from Gen 6 I suppose we should go ahead and document them too right? (I would have posted in my suggestions topic in the wiki sub forum but it&#039;s old and I can&#039;t bump it so... :V)<br />[/quote]<br /><br />Sure. Due to the &#039;Search Wiki&#039; features not working properly, you might have to make a link to the page you want in your userpage first.


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  3566-1530-1631.<br /><br />My Friend Safari is Electric type with Electabuzz, Zebstrika, and Dedenne. I&#039;ve beat the league so you should be able to access all three.


subject: Re: Stolen Pokeball Glitch? Pokemon X and Y
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Might have to do this, i&#039;m on Chaper 2 of the Looker missions right now..<br /><br />..And I went though Chapter 5 without checking the glitch. Luckily for everyone wanting confirmation, I didn&#039;t save. :P


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  0275- 8419-2395<br /><br />I only have a dialup connection though. I had to go to my friend&#039;s house to get it.


subject: Re: Favorite PokÃ©mon
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait, I thought Ghost resisted Bug, or something? Something stupid like that, anyway.<br /><br />So we can all agree that Tyrantrum is the biggest bro in X/Y, right? Srsly, he wrecks everything.<br /><br />My favorite PokÃ©mon is still Meganium. He&#039;s the epitome of badass adorable in the world of PokÃ©mon.


subject: Re: Anyone here play the Pokemon TCG?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do.<br /><br />Get the Red Genesect Collection. It&#039;s around $20, has an all-foil Grass/Psychic Genesect deck, two packs, a red Genesect coin, and a red Genesect pin.<br /><br />Also, get PTCGO. It&#039;s free, lets you play online, and every time you buy a pack or theme deck there&#039;s a code inside for the same in PTCGO. :D


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6775.msg191917#msg191917 date=1383273606]<br />Added all of you guys. <br />Torchickens, your Mii has one of the best mustaches I have ever seen.<br />[/quote]<br /><br />Thanks Missing? NO!&nbsp; :), (lol).


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Apparently, [url=https://twitter.com/smealum]smealum[/url] hacked the game and revealed Diancie, Volcanion and Hoopa in the wild. I don&#039;t know how. Check out [url=http://www.neoseeker.com/news/24069-three-unknown-pokemon-from-pokemon-x-y-leaked-volcanion-hoopa-and-diancie/]this link[/url] for screenshots.<br /><br />In addition, two Mega Stones [size=1pt]Latiosite and Latiasite[/size] were found. Apparently, [size=1pt]These are the only new Mega Stones he/she could find[/size].<br /><br />About a week ago, the PokÃ©mon X and Y PokÃ©mon data structure was decrypted and documented by Bond697 and through &quot;some of the network-enabled features&quot;, it was possible to edit a Gible to be shiny and inject it back into the game. ([url=http://www.projectpokemon.org/news.php?article=129]link[/url])


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I liked the Exp. Share since it made it easier to level up my team.<br /><br />Also, is it me, or does Lysandre&#039;s scheme make absolutely no sense at all? His explanation reads like a word salad and even the writers don&#039;t seem to know what he&#039;s talking about.<br /><br />&quot;I MUST MAKE TEH WARULD BYOOTIFUL BY KILLING THOUSANDS OF PEOPLE AND POKÃ©MON AND BECOMING GOD.&quot;<br /><br />I don&#039;t even. What. Yeah, Cyrus had a God complex too, but at least his scheme made sense.


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Espurr is simply adorable, everyone seems to be afraid of it. It&#039;s my favorite non legendary Pokemon now. &lt;3 I mean what&#039;s so creepy about this cute adorable little cat? It&#039;s expression just makes me want to hug it since it looks like it&#039;s been through too much. :(<br />[img]http://cdn.bulbagarden.net/upload/archive/0/09/20131018020223%21677Espurr.png[/img]


subject: GOD I AM SO DIZZY DAMN FUCK
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  SO LIKE.<br /><br />I WAS PLAYING THE SIMPSONS HIT AND RUN TODAY.<br /><br />AND I WAS FUCKING AROUND WITH THE HORN JUMP CODE AND SHIT.<br /><br />AND THEN I&#039;M JUST DRIVING ON AIR AND THERE&#039;S CARS AND PEOPLE DRIVING AROUND LIKE NORMAL.<br /><br />ANYWAY I DID THIS FOR LIKE TEN MINUTES AND NOW I&#039;M DIZZY AS HELL.<br /><br />I FEEL LIKE I&#039;M HAVING SOME KIND OF OUT-OF-BODY EXPERIENCE OR SOMETHING.<br /><br />SO YEAH.<br /><br />WHOOOOOOOOOOOOOOOOOO.


subject: Re: GOD I AM SO DIZZY DAMN FUCK
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  that game was sorta okay probably.<br /><br />neat time killer but wasn&#039;t really my thing.<br /><br />[sub]doesn&#039;t mean i didn&#039;t both finish and play the shit out of it though. its complicated.[/sub]


subject: Re: GOD I AM SO DIZZY DAMN f**k
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  NO TACHI YOU SILLY BILLY DID YOU READ MY POST AT ALL.<br /><br />THE HORN JUMP TRICK CAN MESS UP THE GAME AND CONFUSE IT AND FAIL TO LOAD CERTAIN PARTS OF THE AREA.<br /><br />WHAT HAPPENS IS, WITHOUT ANY ACTUAL ENVIRONMENT, YOU ARE DRIVING ON AIR. THERE IS A BLUE VOID UNDERNEATH YOU. IF YOU JUMP (OR EVEN WALK FOR THAT MATTER), YOU WILL FALL THROUGH THE FLOOR INDEFINITELY.<br /><br />HOWEVER, THERE IS STILL TRAFFIC AND PEDESTRIANS. YOU CAN USE THESE AS A GUIDE TO FIGURE OUT WHERE YOU&#039;RE GOING. THE CLOSEST THING TO AN ENVIRONMENT OTHER THAN THE VOID, IS DISTANT SCENERY WHICH LOOKS LIKE HOUSES ON A HILL.<br /><br />ANYWAY BECAUSE OF THE VOID&#039;S BEHAVIOR (YOUR CAR WILL BOUNCE AROUND AND TUMBLE DOWN AN INVISIBLE HILL DEPENDING ON WHERE YOU ARE), AND BECAUSE OF ITS BRIGHT BLUE SHADE, IT MAKES YOU DIZZY.<br /><br />AS I AM, BUT NOT ANYMORE.<br /><br />/Caps.


subject: Re: GOD I AM SO DIZZY DAMN FUCK
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  explain more mundane, everyday things in this caps-y, questionably enraged style.<br /><br />it interests me in ways that i am not quite sure about.


subject: Re: GOD I AM SO DIZZY DAMN f**k
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Play Sonic Lost World for the 3DS and make it to the Special Stage, then come back to this topic. You will be dizzy trust me. Never played The Simpsons Hit and Run but i&#039;ve watched my girlfriend play it. :P


subject: Re: GOD I AM SO DIZZY DAMN f**k
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OH YOU THINK THE SPECIAL WARULD IN SANIC LOST WORLD IS BAD.<br /><br />HAVE YOU EVER PLAYED SANIC 3/AND KNUCKLES&#039; SPECIAL ZONE?<br /><br />Y&#039;KNOW, RUNNING AROUND AND COLLECTING BLUE SPHERES?<br /><br />THE FUCKING LEVEL SPEEDS UP AS YOU GO ALONG AND THE TURNS ARE SUDDEN. THE FLOOR MADE UP OF BRIGHT COLORED SQUARES SO EPILEPTIC IT WOULD PUT PORYGON TO SHAME.<br /><br />AND THEN WHEN YOU&#039;RE ABOUT FOUR SPHERES AWAY FROM GETTING THE MAGIC MACGUFFIN, THE SPEED INCREASES TO A POINT THAT YOU CAN BARELY TELL WHAT THE HELL IS GOING ON AND IT MAKES YOU RUN FASTER AS WELL. HAVE FUN AVOIDING THE RED SPHERES NOW!<br /><br />@YUZIHAX I MIGHT JUST START A THREAD HERE FOR MY INCOHERENT RAMBLINGS.


subject: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Suggest a Super Smash Bros. character who you think has little to no chance of making it in Super Smash Bros. 4 as a character. You have to suggest one for three categories, but if you can&#039;t think of one for each category, it&#039;s OK to leave one or two out.<br /><br />The categories are Nintendo, 3rd party and non-game.<br /><br />I&#039;ll start:<br /><br />Nintendo - Non-specific action figure<br />3rd party - Master Chief (Halo)<br />Non-game - [url=http://en.wikipedia.org/wiki/Furby]Furby[/url]


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6777.msg191972#msg191972 date=1383570301]<br />Suggest a Super Smash Bros. character who you think has little to no chance of making it in Super Smash Bros. 4 as a character. You have to suggest one for three categories, but if you can&#039;t think of one for each character, it&#039;s OK to leave one or two out.<br /><br />The categories are Nintendo, 3rd party and non-game.<br /><br />I&#039;ll start:<br /><br />Nintendo - Non-specific action figure<br />3rd party - Master Chief (Halo)<br />Non-game - [url=http://en.wikipedia.org/wiki/Furby]Furby[/url]<br />[/quote]<br /><br />Nintendo - The king who gets locked up in StreetPass Quest<br />3rd party - [url=http://en.wikipedia.org/wiki/Voodoo_Vince]Voodoo Vince[/url] (loved that game, shame it never got x360 compatibility)<br />Non-game - Ted from the movie of the same name


subject: Pokemon Gen I and Gen II cries
poster_name: Feaw
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Feaw
icon: xx
body:
  Hello everyone :).<br /><br />It is known that Gen I only has 37 unique cries, and that many pokemon use the same cry, but edited (pitch, length, layers, etc).<br />In Gen II, 30 new cries were introduced.<br /><br />To my knowledge, there isn&#039;t a list of these unique cries, and so I&#039;ve tried my best to compile one, from the ones I thought got along together, and which ones not.<br />I&#039;m probably wrong in some or many cases, so here is where you guys come in, to share your knowledge on this :).<br /><br />Here is my list:<br />- Bulbasaur, Ivysaur, Venusaur, Dratini, Dragonair, Dragonite<br />- Charmander, Charmeleon, Charizard, Rhyhorn, Rhydon, Magmar<br />- Squirtle, Wartortle, Zubat, Golbat, Tauros, [color=red]Crobat[/color]<br />- Blastoise, Kakuna, Beedrill, [color=red]Umbreon[/color]<br />- Caterpie, Goldeen, Butterfree 		<br />- Metapod, Abra, Kadabra, Alakazam, Magnemite, Magneton, Gastly, Haunter<br />- Weedle, Pikachu<br />- Pidgey											<br />- Pidgeotto, Pidgeot, Chansey, Pinsir<br />- Rattata, Raticate<br />- Spearow, Farfetch&#039;d 		<br />- Fearow, Shellder, Cloyster<br />- Ekans, Arbok, Onix, Kangaskhan, Magikarp, Gyarados<br />- Raichu, Nidoking, Articuno, Zapdos, Moltres<br />- Sandshrew, Sandslash, Nidoranâ™‚, Nidorino, Nidoranâ™€, Nidorina, Clefairy, Clefable, Meowth, Persian, Cubone, Horsea, Seadra<br />- Nidoqueen, Mankey, Primeape<br />- Vulpix, Ninetales, Geodude, Graveler<br />- Jigglypuff, Wigglytuff, Poliwag, Poliwhirl, Poliwrath, Ditto<br />- Oddish, Gloom, Golem, Slowpoke, Grimer, Marowak, Hitmonlee, Koffing, Weezing, Tangela, Snorlax<br />- Vileplume, Aerodactyl<br />- Paras, Parasect, Staryu, Starmie, Mewtwo, Mew	<br />- Venonat, Venomoth, Tentacool, Eevee, Vaporeon, Jolteon, Flareon<br />- Diglett, Dugtrio, Doduo, Dodrio, Exeggcute <br />- Psyduck, Golduck, Bellsprout<br />- Growlithe, Machop, Machoke, Machamp, Slowbro, Omanyte, Omastar<br />- Arcanine<br />- Tentacruel<br />- Weepinbell, Victreebel, Ponyta, Rapidash, Porygon<br />- Seel, Dewgong, Hitmonchan, Lickitung<br />- Muk, Gengar <br />- Drowzee, Hypno, Exeggutor, Jynx<br />- Krabby, Kingler, Mr. Mime<br />- Voltorb, Electrode, Electabuzz<br />- Seaking, Scyther<br />- Lapras<br />- Kabuto<br />- Kabutops<br /><br />My Gen II list, which is prolly way off:<br />- Chikorita, Bayleef, Meganium, Igglybuff<br />- Cyndaquil, Quilava, Sentret, Furret, Chinchou, Lanturn, Swinub, Houndour, Magby, Miltank<br />- Totodile, Croconaw, Feraligatr<br />- Hoothoot, Noctowl<br />- Ledyba, Ledian<br />- Spinarak<br />- Ariados<br />- Pichu<br />- Typhlosion, Cleffa, Marill, Azumarill, Sudowoodo, Politoed, Hoppip, Skiploom, Jumpluff, Sunkern, Heracross, Delibird, Smoochum, Blissey, Lugia<br />- Togepi<br />- Togetic<br />- Mareep, Flaaffy<br />- Bellossom<br />- Aipom, Teddiursa, Ursaring, Slugma, Phanpy, Donphan, Suicune<br />- Natu, Xatu, Sunflora, Remoraid<br />- Yanma, Octillery<br />- Wooper, Quagsire, Qwilfish<br />- Espeon<br />- Misdreavus<br />- Wobbuffet<br />- Girafarig, Porygon2<br />- Dunsparce, Snubbull, Granbull, Raikou, Entei<br />- Gligar<br />- Steelix<br />- Scizor<br />- Shuckle<br />- Corsola<br />- Ampharos, Murkrow, Slowking, Unown,&nbsp; Pineco, Forretress, Piloswine, Magcargo, Houndoom, Stantler, Tyrogue, Larvitar, Tyranitar, Ho-Oh, Celebi<br />- Smeargle<br />- Hitmontop<br />- Elekid, Pupitar<br /><br />Not sure:<br />Sneasel<br />Mantine<br />Skarmory<br />Kingdra<br /><br /><br />Well that&#039;s that... correct and add on to this as you have discovered things.<br /><br />Also, is there a tool, or way in-game, to access a sound list to see all these unique cries?<br />Like I&#039;ve heard Nidoran Male belongs to Cry 0, etc. is there a list of this, and is it possible to hear audio for this?<br /><br />Thanks :).


subject: Re: GOD I AM SO DIZZY DAMN f**k
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6776.msg191965#msg191965 date=1383523176]<br />OH YOU THINK THE SPECIAL WARULD IN SANIC LOST WORLD IS BAD.<br /><br />HAVE YOU EVER PLAYED SANIC 3/AND KNUCKLES&#039; SPECIAL ZONE?<br /><br />Y&#039;KNOW, RUNNING AROUND AND COLLECTING BLUE SPHERES?<br /><br />THE FUCKING LEVEL SPEEDS UP AS YOU GO ALONG AND THE TURNS ARE SUDDEN. THE FLOOR MADE UP OF BRIGHT COLORED SQUARES SO EPILEPTIC IT WOULD PUT PORYGON TO SHAME.<br /><br />AND THEN WHEN YOU&#039;RE ABOUT FOUR SPHERES AWAY FROM GETTING THE MAGIC MACGUFFIN, THE SPEED INCREASES TO A POINT THAT YOU CAN BARELY TELL WHAT THE HELL IS GOING ON AND IT MAKES YOU RUN FASTER AS WELL. HAVE FUN AVOIDING THE RED SPHERES NOW!<br /><br />@YUZIHAX I MIGHT JUST START A THREAD HERE FOR MY INCOHERENT RAMBLINGS.<br />[/quote]<br />uhhhh....the sonic 3 specials never made me dizzy though...<br /><br />and if the simpsons game is so bad then why not stop playing it?


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo - Guru Guru (legend of zelda ocarina of time)<br />3rd party - Bubsy<br />Non-game - &quot;The regginator&quot; a.k.a. reggie


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nintendo - Satebou&nbsp; (Japanese: ã‚µãƒ†åŠ) and Parabou (Japanese: ãƒ‘ãƒ©åŠ) (Satellaview)<br />3rd party - Crash (Crash Bandicoot)<br />Non-game - Shrek<br /><br />[quote author=Wack0 link=topic=6777.msg191975#msg191975 date=1383572803]<br />[quote author=Torchickens link=topic=6777.msg191972#msg191972 date=1383570301]<br />Non-game - Ted from the movie of the same name<br />[/quote]<br />[/quote]<br />I liked Ted, it&#039;s a good film.


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  Good work!<br /><br />Someone named ThomasWinwood on the hax.iimarckus forums documented the Red/Blue/Yellow cry data and what PokÃ©mon use which cries, but unfortunately the links are no longer up and I no longer have them saved.<br /><br />However, the [url=https://github.com/iimarckus/pokered/]PokÃ©mon Red disassembly[/url] has the cry data listed. It is located at 0x39446 in Red and Blue and 0x39462 in Yellow.<br /><br />CryData:<br />	;$BaseCry, $Pitch, $Length<br />	db $11, $00, $80; Rhydon<br />	db $03, $00, $80; Kangaskhan<br />	db $00, $00, $80; Nidoranâ™‚<br />	db $19, $CC, $01; Clefairy<br />	db $10, $00, $80; Spearow<br />	db $06, $ED, $80; Voltorb<br />	db $09, $00, $80; Nidoking<br />	db $1F, $00, $80; Slowbro<br />	db $0F, $20, $80; Ivysaur<br />	db $0D, $00, $80; Exeggutor<br />	db $0C, $00, $80; Lickitung<br />	db $0B, $00, $80; Exeggcute<br />	db $05, $00, $80; Grimer<br />	db $07, $00, $FF; Gengar<br />	db $01, $00, $80; Nidoranâ™€<br />	db $0A, $00, $80; Nidoqueen<br />	db $19, $00, $80; Cubone<br />	db $04, $00, $80; Rhyhorn<br />	db $1B, $00, $80; Lapras<br />	db $15, $00, $80; Arcanine<br />	db $1E, $EE, $FF; Mew<br />	db $17, $00, $80; Gyarados<br />	db $18, $00, $80; Shellder<br />	db $1A, $00, $80; Tentacool<br />	db $1C, $00, $80; Gastly<br />	db $16, $00, $80; Scyther<br />	db $1E, $02, $20; Staryu<br />	db $13, $00, $80; Blastoise<br />	db $14, $00, $80; Pinsir<br />	db $12, $00, $80; Tangela<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $1F, $20, $40; Growlithe<br />	db $17, $FF, $C0; Onix<br />	db $18, $40, $A0; Fearow<br />	db $0E, $DF, $04; Pidgey<br />	db $02, $00, $80; Slowpoke<br />	db $1C, $A8, $C0; Kadabra<br />	db $24, $00, $80; Graveler<br />	db $14, $0A, $C0; Chansey<br />	db $1F, $48, $60; Machoke<br />	db $20, $08, $40; Mr.Mime<br />	db $12, $80, $C0; Hitmonlee<br />	db $0C, $EE, $C0; Hitmonchan<br />	db $17, $E0, $10; Arbok<br />	db $1E, $42, $FF; Parasect<br />	db $21, $20, $60; Psyduck<br />	db $0D, $88, $20; Drowzee<br />	db $12, $E0, $40; Golem<br />	db $00, $00, $00; MissingNo.<br />	db $04, $FF, $30; Magmar<br />	db $00, $00, $00; MissingNo.<br />	db $06, $8F, $FF; Electabuzz<br />	db $1C, $20, $C0; Magneton<br />	db $12, $E6, $DD; Koffing<br />	db $00, $00, $00; MissingNo.<br />	db $0A, $DD, $60; Mankey<br />	db $0C, $88, $C0; Seel<br />	db $0B, $AA, $01; Diglett<br />	db $1D, $11, $40; Tauros<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $10, $DD, $01; Farfetch&#039;d<br />	db $1A, $44, $40; Venonat<br />	db $0F, $3C, $C0; Dragonite<br />	db $00, $80, $10; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $1D, $E0, $80; MissingNo.<br />	db $0B, $BB, $01; Doduo<br />	db $0E, $FF, $FF; Poliwag<br />	db $0D, $FF, $FF; Jynx<br />	db $09, $F8, $40; Moltres<br />	db $09, $80, $40; Articuno<br />	db $18, $FF, $80; Zapdos<br />	db $0E, $FF, $FF; Ditto<br />	db $19, $77, $10; Meowth<br />	db $20, $20, $E0; Krabby<br />	db $22, $FF, $40; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $0E, $E0, $60; MissingNo.<br />	db $24, $4F, $10; Vulpix<br />	db $24, $88, $60; Ninetales<br />	db $0F, $EE, $01; Pikachu<br />	db $09, $EE, $08; Raichu<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $0F, $60, $40; Dratini<br />	db $0F, $40, $80; Dragonair<br />	db $16, $BB, $40; Kabuto<br />	db $18, $EE, $01; Kabutops<br />	db $19, $99, $10; Horsea<br />	db $19, $3C, $01; Seadra<br />	db $0F, $40, $C0; MissingNo.<br />	db $0F, $20, $C0; MissingNo.<br />	db $00, $20, $40; Sandshrew<br />	db $00, $FF, $FF; Sandslash<br />	db $1F, $F0, $01; Omanyte<br />	db $1F, $FF, $40; Omastar<br />	db $0E, $FF, $35; Jigglypuff<br />	db $0E, $68, $60; Wigglytuff<br />	db $1A, $88, $60; Eevee<br />	db $1A, $10, $20; Flareon<br />	db $1A, $3D, $80; Jolteon<br />	db $1A, $AA, $FF; Vaporeon<br />	db $1F, $EE, $01; Machop<br />	db $1D, $E0, $80; Zubat<br />	db $17, $12, $40; Ekans<br />	db $1E, $20, $E0; Paras<br />	db $0E, $77, $60; Poliwhirl<br />	db $0E, $00, $FF; Poliwrath<br />	db $15, $EE, $01; Weedle<br />	db $13, $FF, $01; Kakuna<br />	db $13, $60, $80; Beedrill<br />	db $00, $00, $00; MissingNo.<br />	db $0B, $99, $20; Dodrio<br />	db $0A, $AF, $40; Primeape<br />	db $0B, $2A, $10; Dugtrio<br />	db $1A, $29, $80; Venomoth<br />	db $0C, $23, $FF; Dewgong<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $16, $80, $20; Caterpie<br />	db $1C, $CC, $01; Metapod<br />	db $16, $77, $40; Butterfree<br />	db $1F, $08, $C0; Machamp<br />	db $11, $20, $10; MissingNo.<br />	db $21, $FF, $40; Golduck<br />	db $0D, $EE, $40; Hypno<br />	db $1D, $FA, $80; Golbat<br />	db $1E, $99, $FF; Mewtwo<br />	db $05, $55, $01; Snorlax<br />	db $17, $80, $00; Magikarp<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $07, $EF, $FF; Muk<br />	db $0F, $40, $80; MissingNo.<br />	db $20, $EE, $E0; Kingler<br />	db $18, $6F, $E0; Cloyster<br />	db $00, $00, $00; MissingNo.<br />	db $06, $A8, $90; Electrode<br />	db $19, $AA, $20; Clefable<br />	db $12, $FF, $FF; Weezing<br />	db $19, $99, $FF; Persian<br />	db $08, $4F, $60; Marowak<br />	db $00, $00, $00; MissingNo.<br />	db $1C, $30, $40; Haunter<br />	db $1C, $C0, $01; Abra<br />	db $1C, $98, $FF; Alakazam<br />	db $14, $28, $C0; Pidgeotto<br />	db $14, $11, $FF; Pidgeot<br />	db $1E, $00, $80; Starmie<br />	db $0F, $80, $01; Bulbasaur<br />	db $0F, $00, $C0; Venusaur<br />	db $1A, $EE, $FF; Tentacruel<br />	db $00, $00, $00; MissingNo.<br />	db $16, $80, $40; Goldeen<br />	db $16, $10, $FF; Seaking<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $25, $00, $80; Ponyta<br />	db $25, $20, $C0; Rapidash<br />	db $22, $00, $80; Rattata<br />	db $22, $20, $FF; Raticate<br />	db $00, $2C, $C0; Nidorino<br />	db $01, $2C, $E0; Nidorina<br />	db $24, $F0, $10; Geodude<br />	db $25, $AA, $FF; Porygon<br />	db $23, $20, $F0; Aerodactyl<br />	db $00, $00, $00; MissingNo.<br />	db $1C, $80, $60; Magnemite<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $04, $60, $40; Charmander<br />	db $1D, $60, $40; Squirtle<br />	db $04, $20, $40; Charmeleon<br />	db $1D, $20, $40; Wartortle<br />	db $04, $00, $80; Charizard<br />	db $1D, $00, $80; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $00, $00, $00; MissingNo.<br />	db $08, $DD, $01; Oddish<br />	db $08, $AA, $40; Gloom<br />	db $23, $22, $FF; Vileplume<br />	db $21, $55, $01; Bellsprout<br />	db $25, $44, $20; Weepinbell<br />	db $25, $66, $CC; Victreebel<br /><br />I&#039;ll work on grouping PokÃ©mon by their base cries.<br /><br />[u]Base 0x00:[/u]<br /><br />Nidoranâ™‚<br />Missingno. (1Fh)<br />Missingno. (20h)<br />Missingno. (32h)<br />Missingno. (34h)<br />Missingno. (38h)<br />Missingno. (3Dh)<br />Missingno. (3Eh)<br />Missingno. (3Fh)<br />Missingno. (43h)<br />Missingno. (44h)<br />Missingno. (45h)<br />Missingno. (50h)<br />Missingno. (56h)<br />Missingno. (57h)<br />Sandshrew<br />Sandslash<br />Missingno. (73h)<br />Missingno. (79h)<br />Missingno. (7Ah)<br />Missingno. (86h)<br />Missingno. (87h)<br />Missingno. (8Ch)<br />Missingno. (92h)<br />Missingno. (9Ch)<br />Missingno. (9Fh)<br />Missingno. (A0h)<br />Missingno. (A1h)<br />Missingno. (A2h)<br />Nidorino<br />Missingno. (ACh)<br />Missingno. (AEh)<br />Missingno. (AFh)<br />Kabutops Fossil Missingno. (B6h)<br />Aerodactyl Fossil Missingno. (B7h)<br />Ghost Missingno. (B8h)<br /><br />[u]Base 0x01:[/u]<br /><br />Nidoranâ™€<br />Nidorina<br /><br />[u]Base 0x02:[/u]<br /><br />Slowpoke<br /><br />[u]Base 0x03:[/u]<br /><br />Kangaskhan<br /><br />[u]Base 0x04:[/u]<br /><br />Rhyhorn<br />Magmar<br />Charmander<br />Charmeleon<br />Charizard<br /><br />[u]Base 0x05:[/u]<br /><br />Grimer<br />Snorlax<br /><br />[u]Base 0x06:[/u]<br /><br />Voltorb<br />Electabuzz<br />Electrode<br /><br />[u]Base 0x07:[/u]<br /><br />Gengar<br />Muk<br /><br />[u]Base 0x08:[/u]<br /><br />Marowak<br />Oddish<br />Gloom<br /><br />[u]Base 0x09:[/u]<br /><br />Nidoking<br />Moltres<br />Articuno<br />Raichu<br /><br />[u]Base 0x0A:[/u]<br /><br />Nidoqueen<br />Mankey<br />Primeape<br /><br />[u]Base 0x0B:[/u]<br /><br />Exeggcute<br />Diglett<br />Doduo<br />Dodrio<br />Dugtrio<br /><br />[u]Base 0x0C:[/u]<br /><br />Lickitung<br />Hitmonchan<br />Seel<br />Dewgong<br /><br />[u]Base 0x0D:[/u]<br /><br />Exeggutor<br />Drowzee<br />Jynx<br />Hypno<br /><br />[u]Base 0x0E:[/u]<br /><br />Pidgey<br />Poliwag<br />Ditto<br />Missingno. (51h)<br />Jigglypuff<br />Wigglytuff<br />Poliwhirl<br />Poliwrath<br /><br />[u]Base 0x0F:[/u]<br /><br />Ivysaur<br />Dragonite<br />Pikachu<br />Dratini<br />Dragonair<br />Missingno. (5Eh)<br />Missingno. (5Fh)<br />Missingno. (89h)<br />Bulbasaur<br />Venusaur<br /><br /><br />This [url=http://www.pokecommunity.com/showthread.php?t=130794]thread[/url] on the Pokecommunity forums by Koolboyman also lists one PokÃ©mon for each of the 67 base cries in Gold/Silver/Crystal but no complete cry data, unfortunately.<br /><br />[quote author=Feaw link=topic=6778.msg191976#msg191976 date=1383577247]<br />Also, is there a tool, or way in-game, to access a sound list to see all these unique cries?<br />Like I&#039;ve heard Nidoran Male belongs to Cry 0, etc. is there a list of this, and is it possible to hear audio for this?<br />[/quote]<br /><br />With the code 01xx1ED1 and 01xx1DD1 you can listen to the cries of any PokÃ©mon, glitch and non-glitch [url=http://glitchcity.info/biglist.htm]by index number[/url] in the PokÃ©dex. (e.g. 01, 01 lets you listen to Rhydon&#039;s cry)<br /><br />Also, certain values for 01xx5BD3 (5AD3 in Yellow) beginning from 14h let you listen to base cries. I don&#039;t know their pitch and length but I suspect they&#039;re probably 00.


subject: Re: GOD I AM SO DIZZY DAMN f**k
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The S3K special stages are a cake walk to complete though and don&#039;t make you dizzy. xD But this thread is just full of win. :V Shouldn&#039;t it be merged with the Member&#039;s guide to topiclessness though? :P


subject: Re: GOD I AM SO DIZZY DAMN f**k
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  MERGE MY TOPIC AND ALL WILL DIE.<br /><br />BUT ANYWAY I SHOULD ADMIT THAT I&#039;VE YET TO PLAY SONIC LOST WORLD BUT I JUST DON&#039;T BELIEVE THAT ANY SPECIAL ZONE COULD BE AS TERRIBLE AS S3/K. MIND YOU I TEND TO MARATHON THE SPECIAL STAGES ON THAT GAME SO MAYBE THAT&#039;S WHY I HATE THEM SO MUCH.<br /><br />@TACHI I DIDN&#039;T REALIZE HOW DIZZY I WAS UNTIL AFTER I STOPPED PLAYING IT.<br /><br />I&#039;M GLAD YOU ARE ENTERTAINED BY MY CAPS LOCK WHINY MUSINGS.


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Nintendo: Balloon Flight Guy or Triclyde.<br /><br />3rd Party - I&#039;unno, gotta think about that one.<br /><br />Non-game: Meat Loaf, Emperor Zurg, or Kenny McCormick.


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo: Dry Bones (Mario).<br /><br />Third Party: Any Touhou character.<br /><br />Non-game: [url=http://wiki.puella-magi.net/Homura_Akemi]Akemi Homura[/url].


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Feaw
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Feaw
icon: xx
body:
  Oh thanks!<br />Seems like I was right with most of these.<br />Weedle and Arcanine... makes sense.<br />At first I had Pikachu with the Bulbasaur group, makes sense too.<br />Zapdos, Kabuto and Kabutops were the most tricky, but I can hear Zapdos and Kabutops. Kabuto... don&#039;t hear it.<br />Also wow, Seaking and Scyther belong to the Caterpie group.<br />Rhydon really sounded as if he would belong to Rhyhorn, but there&#039;s a slight difference I suppose.<br /><br />Anyway, I completed the list, didn&#039;t include the Missingno&#039;s though:<br />[u]Base: 0x00[/u]<br />Sandshrew<br />Sandslash<br />Nidoranâ™‚<br />Nidorino<br /><br />[u]Base: 0x01[/u]<br />Nidoranâ™€<br />Nidorina<br /><br />[u]Base: 0x02[/u]<br />Slowpoke<br /><br />[u]Base: 0x03[/u]<br />Kangaskhan<br /><br />[u]Base: 0x04[/u]<br />Charmander<br />Charmeleon<br />Charizard<br />Rhyhorn<br />Magmar<br /><br />[u]Base: 0x05[/u]<br />Grimer<br />Snorlax<br /><br />[u]Base: 0x06[/u]<br />Voltorb<br />Electrode<br />Electabuzz<br /><br />[u]Base: 0x07[/u]<br />Muk<br />Gengar<br /><br />[u]Base: 0x08[/u]<br />Oddish<br />Gloom<br />Marowak<br /><br />[u]Base: 0x09[/u]<br />Raichu<br />Nidoking<br />Articuno<br />Moltres<br /><br />[u]Base: 0x0A[/u]<br />Nidoqueen<br />Mankey<br />Primeape<br /><br />[u]Base: 0x0B[/u]<br />Diglett<br />Dugtrio<br />Doduo<br />Dodrio<br />Exeggcute<br /><br />[u]Base: 0x0C[/u]<br />Seel<br />Dewgong<br />Hitmonchan<br />Lickitung<br /><br />[u]Base: 0x0D[/u]<br />Drowzee<br />Hypno<br />Exeggutor<br />Jynx<br /><br />[u]Base: 0x0E[/u]<br />Pidgey<br />Jigglypuff<br />Wigglytuff<br />Poliwag<br />Poliwhirl<br />Poliwrath<br />Ditto<br /><br />[u]Base: 0x0F[/u]<br />Bulbasaur<br />Ivysaur<br />Venusaur<br />Pikachu<br />Dratini<br />Dragonair<br />Dragonite<br /><br />[u]Base: 0x10[/u]<br />Spearow<br />Farfetch&#039;d<br /><br />[u]Base: 0x11[/u]<br />Rhydon<br /><br />[u]Base: 0x12[/u]<br />Golem<br />Hitmonlee<br />Koffing<br />Weezing<br />Tangela<br /><br />[u]Base: 0x13[/u]<br />Blastoise<br />Kakuna<br />Beedrill<br /><br />[u]Base: 0x14[/u]<br />Pidgeotto<br />Pidgeot<br />Chansey<br />Pinsir<br /><br />[u]Base: 0x15[/u]<br />Weedle<br />Arcanine<br /><br />[u]Base: 0x16[/u]<br />Caterpie<br />Butterfree<br />Goldeen<br />Seaking<br />Scyther<br />Kabuto<br /><br />[u]Base: 0x17[/u]<br />Ekans<br />Arbok<br />Onix<br />Magikarp<br />Gyarados<br /><br />[u]Base: 0x18[/u]<br />Fearow<br />Shellder<br />Cloyster<br />Kabutops<br />Zapdos<br /><br />[u]Base: 0x19[/u]<br />Clefairy<br />Clefable<br />Meowth<br />Persian<br />Cubone<br />Horsea<br />Seadra<br /><br />[u]Base: 0x1A[/u]<br />Venonat<br />Venomoth<br />Tentacool<br />Tentacruel<br />Eevee<br />Vaporeon<br />Jolteon<br />Flareon<br /><br />[u]Base: 0x1B[/u]<br />Lapras<br /><br />[u]Base: 0x1C[/u]<br />Metapod<br />Abra<br />Kadabra<br />Alakazam<br />Magnemite<br />Magneton<br />Gastly<br />Haunter<br /><br />[u]Base: 0x1D[/u]<br />Squirtle<br />Wartortle<br />Zubat<br />Golbat<br />Tauros<br /><br />[u]Base: 0x1E[/u]<br />Paras<br />Parasect<br />Staryu<br />Starmie<br />Mewtwo<br />Mew<br /><br />[u]Base: 0x1F[/u]<br />Growlithe<br />Machop<br />Machoke<br />Machamp<br />Slowbro<br />Omanyte<br />Omastar<br /><br />[u]Base: 0x20[/u]<br />Krabby<br />Kingler<br />Mr.Mime<br /><br />[u]Base: 0x21[/u]<br />Psyduck<br />Golduck<br />Bellsprout<br /><br />[u]Base: 0x22[/u]<br />Rattata<br />Raticate<br /><br />[u]Base: 0x23[/u]<br />Vileplume<br />Aerodactyl<br /><br />[u]Base: 0x24[/u]<br />Vulpix<br />Ninetales<br />Geodude<br />Graveler<br /><br />[u]Base: 0x25[/u]<br />Weepinbell<br />Victreebel<br />Ponyta<br />Rapidash<br />Porygon<br /><br /><br />And thanks for the codes, I&#039;ll check em out, I love experimenting with this. :)<br /><br /><br />Some of these codes don&#039;t work, while I did see them work in your video on the missingno cries...<br />And the base cry code doesn&#039;t work either, nor does the alternative for the pokedex one you provided.


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The codes work on my English Blue version, are you typing them in correctly? Or are you possibly using a different language rom? If it&#039;s a different language, you&#039;d have to add $500 bytes to the last four bytes of the code to find the right RAM address to modify.


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo: MissingNo. Hey, someone had to say it. Banjo/Kazooie if considered to be Nintendo because they were and now they&#039;re not.<br />Third Party: Higurashi characters (Rena would be a likely candidate if for some reason it really happened), if you don&#039;t count visual novels (despite them being ported to a Nintendo platform) then Ezio Auditore.<br />Non-game: DragonBall Z&#039;s main cast (I actually have dreams about playing SSBM with DBZ characters in it, and it turns out pretty awesome. And then I wake up.)


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for completing the list :).<br /><br />[quote author=Feaw link=topic=6778.msg191986#msg191986 date=1383626350]<br />Some of these codes don&#039;t work, while I did see them work in your video on the missingno cries...<br />And the base cry code doesn&#039;t work either, nor does the alternative for the pokedex one you provided.<br />[/quote]<br /><br />I forgot to mention that for the base cry code you have to enter a building/cave, exit one, etc. then it will play once without looping. To play another one you have to change the value.<br /><br />For 01xx1ED1 and 01xx1DD1, did you enter both? I&#039;m not sure if it works properly if both aren&#039;t activated. These codes will change any entry&#039;s data. Not sure why you&#039;re getting blank PokÃ©dex entries. Maybe it will work if you have a full PokÃ©dex?


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Feaw
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh I thought you meant enter either one, not both. Okay that explains it.<br />I will try these out later, thanks :).


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just used the first code and it worked fine for me... :V I don&#039;t have a complete Pokedex either, but hopefully it works for you later on. :)


subject: Re: Bad Egg in XY?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry for the double post but there have been reports of bad eggs appearing via wonder trade. Just recently hackers figured out the data structure of a Pokemon in X/Y, and can be extracted from the game with the extension .pkx. Someone injected a hacked shiny Gible into their game not too long ago. If hackers understand exactly how that Shiny Gible was injected into the game, they could change the values in the .pkx file to pretty much obtain any Pokemon, probably including the bad egg. If the news on how to inject Pokemon into the game goes public, we could do research on &quot;bad egg&quot; from Gen 6 and any other glitch Pokemon that may lurk within the code including items as well. Unfortunately if it is known there are going to be hackers who abuse this and will distribute hacked Pokemon to players, which I hate. But from a technical standpoint and being the geek I am I&#039;m actually wouldn&#039;t mind if this was figured out, at least from a research standpoint not a cheating one.


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo: Lanky kong (donkey kong 64)<br />3rd Party: Dr. Ivan Robotnik<br />Non-game: Agumon (digimans)


subject: Re: GOD I AM SO DIZZY DAMN FUCK
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6776.msg191983#msg191983 date=1383598055]<br />MERGE MY TOPIC AND ALL WILL DIE.<br /><br />BUT ANYWAY I SHOULD ADMIT THAT I&#039;VE YET TO PLAY SONIC LOST WORLD BUT I JUST DON&#039;T BELIEVE THAT ANY SPECIAL ZONE COULD BE AS TERRIBLE AS S3/K. MIND YOU I TEND TO MARATHON THE SPECIAL STAGES ON THAT GAME SO MAYBE THAT&#039;S WHY I HATE THEM SO MUCH.<br /><br />@TACHI I DIDN&#039;T REALIZE HOW DIZZY I WAS UNTIL AFTER I STOPPED PLAYING IT.<br /><br />I&#039;M GLAD YOU ARE ENTERTAINED BY MY CAPS LOCK WHINY MUSINGS.<br />[/quote]I CAN CRAPS ROCK TOO!!!


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Feaw
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I used both codes, and some missingno&#039;s still don&#039;t work.<br /><br />The base cry code works though, where you have to enter a different map, so thanks :).


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo: Matel (Legendary Starfy series)<br />3rd Party: Firebrand (Gargoyle&#039;s Quest)<br />Non-game: Mr. Strong (Mr. Men)


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nice thread! The cries in the Pokemon games always interested me. It&#039;s cool to see how they work in the earlier games. I&#039;m tempted now to edit the ROM and try some new combinations...I think Koolboyman did that for Brown, actually.


subject: Re: Bad Egg in XY?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, the guy made an update video on this.<br /><br />The effects he is describing are very interersting.&nbsp; VERY interesting.<br /><br />Very interesting because I had exactly the same effect happen to me on Emerald after messing around with some codes years ago.<br /><br />Exactly the same, down to every detail.&nbsp; I&#039;m fairly sure they even spawned in the same box position.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  uhhh....so youtube changed their commenting thingy to be all about &quot;google plus&quot;...<br /><br />Personally, I hate it. I don&#039;t want anything to do with the social networking, so now, as a user, I am constantly bothered, and almost FORCED to get it. <br /><br />aye, anybody else here have the same feelings?


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Every time YouTube changes something, they always manage to completely fuck it up. This seems to not be much different, though it&#039;s not the layout this time.<br />So, because being passive-aggressive always accomplishes anything at all, I will nitpick Google&#039;s post about the new crap:<br /><br />[quote]Comments you care about show first. Youâ€™ll see comments at the top of the list from people in your Google+ Circles, from creators, and from popular personalities. Comments with many likes and replies will rank highly as well. Choose Newest First to see the most recent comments instead. Replies are threaded (like Gmail) so you can easily follow conversations.[/quote]<br />So now instead of just fucking showing the comments in temporal order, they will be rearranged all over the fucking place. Yay. Clearly this will end well.<br /><br />[quote]Comment moderation. You can report any comment for spam or abuse. If you&#039;re a creator, you can also use comment moderation tools for comments on your videos or your channels.[/quote]<br />Ah yes, that feature that totally wasn&#039;t there before. And that totally didn&#039;t get abused by 12 year olds of the mindset &quot;Someone disagrees with me? SPAM!&quot;<br /><br />[quote]<br />Choose who can see your comment. By default, your comment will be public on YouTube. You can also have a more private discussion by sharing your comment just to specific people or Google+ circles. Click Edit to enter the people and circles you want. On mobile apps, tap the field that shows the visibility of your post.<br />Share your comment in more places. You can also share your comment as a post on Google+. Only the people you choose will be able to see the comment on Google+. It will also be visible to them on places such as the Google+ profile or page connected to your channel. If you don&#039;t want to share your comment on Google+, just uncheck Also share on Google+ below your comment before posting.<br />[/quote]<br />This isn&#039;t a desperate attempt to get people to actually join Google+. Clearly.<br /><br />[quote]<br />Reply to comments. Click Reply beneath a comment to respond to that comment. All replies to a comment are threaded beneath the original comment. They will be visible to the same people and in the same places as the original comment.<br />[/quote]<br />Since the fuck when is this new?<br /><br /><br />[quote]<br />Use rich text. You can add style to your comment with special tags: *bold* â†’ bold; _italics_ â†’ italics; -strikethrough- â†’ strikethrough<br />[/quote]<br />I am surely unable to imagine this being spammed by teenage girls who think they&#039;re being cute by excessively using font styles where it doesn&#039;t make sense. They absolutely don&#039;t do that on all those other social networking sites that have styled text, or do the same thing with emoticons for sites that have those.<br /><br />[quote]<br />Add URLs. You can add a URL to your comment. It will show as a link. YouTube video URLs will show in the comment as a link using the title of the video.<br />[/quote]<br />Hey guys, check out [url=http://nocontentexceptads.com] my site[/url]! &lt;999 thumbs up from other bots&gt;<br /><br />[quote]<br />Notifications. Get notified of replies to your comments with Google notifications, both on your computer and on your mobile devices (you can control this in the notification settings for the Google+ profile or Google+ page connected to your YouTube channel). You can also mention people in your comments to invite them to join the discussion.<br />[/quote]<br />Well this seems like an alright idea actually, because currently having to make multiple clicks just to find the almost hidden Inbox page to see who&#039;s replied to stuff or whatever is a pain in the ass. I hope they&#039;ve fired the designer behind that part by now and got a new o-What&#039;s this other thing which should have been a separate dot point?<br />[quote]<br />You can also mention people in your comments to invite them to join the discussion.[/quote]<br /><br />I have received a vision of the immediate future.<br /><br />Thousands of comments on sub-10 second videos. All of them completely blank except for people tagging their friend(s). Maybe a little sentence among the lines of &quot;LOL THIS IS SO YOU XDDDDDDDDD&quot; if you&#039;re lucky. You want to find some reasonable discussion, but you cannot. You even find yourself missing the old community on YouTube which seems to have a more than double-digit IQ by comparison, but alas, they are long gone. There is no hope.<br /><br />Fuck you, Google. Fuck you. Seriously. This and the fucking absurd technical issues with both the Flash and HTML5 players, the idiocy of showing what is blatantly a mobile version of a website to desktops. Fucking everything. The only reason I will ever use your site again is because no other video site seems to actually have any content on it. Hopefully you&#039;ll piss off everyone enough that they&#039;ll start jumping ship. And then I will too.<br /><br />Edit: So I tried the new YouTube for a bit, and... wow. It&#039;s like they&#039;ve found a way to make the stupid people even more prevalent. And it doesn&#039;t appear there&#039;s any thumbing system of any kind (double edit: That was just the one video. Never mind (Triple edit: Maybe they did change it, I&#039;ve just watched a video with both thumbable comments and not thumbable. Yes, I will blame YouTube for being confusing)). At least I was wrong about the order, because there&#039;s an option to sort by newest first. Hopefully it&#039;s not like Facebook where it resets itself to idiot sorting every time you visit and then it doesn&#039;t work anyway. But I might leave my anti-Facebook rage for another time.


subject: Re: Forum Bug List and Reports
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I dunno if this is a bug or a design flaw that&#039;s always been there and I never noticed, but the layout doesn&#039;t take nicely to long posts with no line breaks. Just take a look at the press Ctrl+V and post thread. Unless you&#039;re fatally allergic to stretched screens, because then you would die. Most of those stretchy posts are my fault, but anyway.<br /><br />I&#039;ve played around a bit with Chrome&#039;s element inspector thingy, and it&#039;s easily fixable by adding a [code]<br />.inner {<br />word-break: break-word;<br />}<br />[/code] CSS rule. Though I can&#039;t be bothered to test this in any other browser (it allegedly should work in every browser not named Opera, even IE6), and I don&#039;t know how possible it is or isn&#039;t to add new CSS tweaks to SMF.


subject: Re: Bad Egg in XY?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  More about the Wonder Trade Bad Eggs:<br /><br />http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/<br /><br />I might risk my awesome team and switch to an empty box and go actively catching low-level pokemon and wonder trading them to try and get these &quot;Mystery Egg&quot; things.<br /><br />Ya know, for research purposes...


subject: Re: Bad Egg in XY?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright when i get off work today I&#039;m going to experiment with this glitch. If I succeed I&#039;m going to see if i can extract the .pkx file of any eggs i may get. For research purposes of course.


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6768.msg191923#msg191923 date=1383327825]<br />Apparently, [url=https://twitter.com/smealum]smealum[/url] hacked the game and revealed Diancie, Volcanion and Hoopa in the wild. I don&#039;t know how. Check out [url=http://www.neoseeker.com/news/24069-three-unknown-pokemon-from-pokemon-x-y-leaked-volcanion-hoopa-and-diancie/]this link[/url] for screenshots.<br /><br />In addition, two Mega Stones [size=1pt]Latiosite and Latiasite[/size] were found. Apparently, [size=1pt]These are the only new Mega Stones he/she could find[/size].<br /><br />About a week ago, the PokÃ©mon X and Y PokÃ©mon data structure was decrypted and documented by Bond697 and through &quot;some of the network-enabled features&quot;, it was possible to edit a Gible to be shiny and inject it back into the game. ([url=http://www.projectpokemon.org/news.php?article=129]link[/url])<br />[/quote]<br /><br />I like Diancie... the others not so much.<br />Also OMG THOSE MEGA STONES THOUGH AAAHHHH!<br />When you say inject it back into the game, I&#039;m assuming it was their Pokemon they had caught and edited to be shiny, as opposed to a wild Pokemon?


subject: Re: Anyone here play the Pokemon TCG?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6772.msg191870#msg191870 date=1383099465]<br />I used to. I&#039;d recommend you use a single type deck, it is easier to draw energies to use attacks. A starter deck will always have 2 (i think) so maybe add a booster pack to get the &quot;feel&quot; if you catch my cold.<br />[/quote]<br />I&#039;m building a Keldeo EX/Blastoise/Black Kyurem EX deck right now. I bought the Elite Trainer Box and it gives you a lot of helpful stuff, and boosters!<br /><br />And I almost bought the Red Genesect Collection, but got the Elite Trainer Box (Plasma Blast) instead since it gives you a lot of more stuff to start out with. <br /><br />To anyone who still plays, we should all trade together sometime!


subject: Re: I just realized this today
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6747.msg191897#msg191897 date=1383170339]<br />Hey congrats, I remember when you joined as well. :P I&#039;ve been here since late 2006 myself. xD<br />[/quote]<br /><br />*high fives*<br />Club &#039;06.


subject: Re: Bert's Album Reviews
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Look at me, pretending I know what I&#039;m talking about.<br /><br />[b][u]TNT: All the Way to the Sun[/u][/b]<br />Ah, the &#039;80s. A time when you could have your hair puffier than a feather duster and nobody dared queation your sexuality. Glam rock and songs about fucking were the norm, unless you were Queen, in which case you, like, didn&#039;t conform, man.<br /><br />Now then. There was this band called TNT. They were led by Tony Harnell (he sang &#039;It Doesn&#039;t Matter&#039; and &#039;We Can&#039; from the Sanic series) on vocals, Ronni le Tekro on guitar, and some other dudes on filler instruments. They were one of the most criminally underrated glam bands, being shoved aside for faggotry such as Deaf Leopard. They released their debut album in &#039;82 with singer Dag Indebrigsten, who fucked off after a Yank by the name of Tony Harnell joined. And history was made.<br /><br />Their second album with Tony was &#039;Tell No Tales,&#039; which had their biggest hit, &#039;10,000 Lovers (In One).&#039; They released seven albums with Harnell in total: Knights of the New Thunder, Tell No Tales (geddit?), Intuition, Realized Fantasies, Firefly, Transistor, My Religion, and this one, All the Way to the Sun, their last album with him...thus far.<br /><br />After being pushed aside in the &#039;90s for faggotry such as Nirvana, Pearl Jam, and Tool, they reunited in 2003 and released My Religion, a hell of a comeback. After My Religion, they released &#039;Sun,&#039; which is basically Tony saying farewell to the band&#039;s fans. He didn&#039;t die or anything, he left so he could form a new band every two weeks.<br /><br />The songs are typical of TNT, with lyrics about love and life, and society. They&#039;re not even pretending that Tony isn&#039;t leaving; several songs, notably &#039;Ready to Fly&#039; and the title track, are goodbye songs. You could also count &#039;Driving&#039; and &#039;Sometimes,&#039; depending on how you look at them. <br /><br />As for the album itself, it&#039;s got a pretty solid production and squeaky-clean mixing and mastering, with a more modern sound than the glammy &#039;My Religion.&#039; Tony Harnell, who was 43 when the album was released, sounds [i]amazing.[/i] He&#039;s got a hell of a range spanning over 4 octaves, and, although he doesn&#039;t sing in a scream like he did on &#039;Tell No Tales&#039; or &#039;Intuition,&#039; there are plenty of high notes to go around. Ronni le Tekro, one of the most underrated guitarists of all times, dishes out solos like they&#039;re candy. There aren&#039;t really any tricks here, other than Tony&#039;s layered vocals, but he&#039;s done that since &#039;Knights.&#039;<br /><br />Like every other album with Harnell, the songs are extremely catchy. &#039;A Fix,&#039; &#039;Sometimes,&#039; and &#039;Save Your Love&#039; will get stuck in your head for days if you aren&#039;t careful. The album&#039;s obligatory ballad, &#039;Sometimes,&#039; is easily the best song on the album, with a heartfelt and emotional performance by Tony. It&#039;s a shame they never performed it live...Actually, it&#039;s a shame only &#039;A Fix&#039; and &#039;Black Butterfly&#039; were mainstays for this album&#039;s tour. I&#039;d go into a rant about this, but that&#039;s for another thread.<br /><br />For some reason, the band decided to cover &#039;What a Wonderful World,&#039; by Louis Armstrong. Nobody really knows why but the band. As far as covers go, it&#039;s pretty good, but totally unnecessary. Nothing would be lost if it wasn&#039;t included, but whatever.<br /><br />It&#039;s a really good album, but if you&#039;re expecting something over-the-top like &#039;Intuition&#039; or &#039;Tell No Tales,&#039; you&#039;ll be disappointed.<br /><br />Recommended songs: A Fix, Driving, Sometimes, All the Way to the Sun, Black Butterfly


subject: Re: Anyone here play the Pokemon TCG?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I play. :D Sadly most of my trades are Unlimited format stuff... unless you wanna get into Unlimited? :3


subject: Re: PokÃ©mon X and Y event PokÃ©mon leaked (rumour)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Most likely you are correct, a few hackers already made a program to where you could edit the Pokemon data you have ripped from your game, they could have written their own program and they altered the data of their original Gible via the program and injected it back into the game. However the guy that took the screenshots of the event Pokemon found them in the wild and have altered the Wild Pokemon encounter flag somehow, allowing him to not only obtain those Pokemon but a Mew as well.


subject: Re: I just realized this today
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  I&#039;ve been here (or in a precursor to this site before it existed in its current form) for..... something like 9-10 years. If my memory is correct.<br /><br />Holy dicks.


subject: Re: I just realized this today
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6747.msg192049#msg192049 date=1383888949]<br />I&#039;ve been here (or in a precursor to this site before it existed in its current form) for..... something like 9-10 years. If my memory is correct.<br /><br />Holy dicks.<br />[/quote]<br /><br />woot woot<br /><br />2004 represent


subject: Re: I just realized this today
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Adrian Malacoda link=topic=6747.msg192051#msg192051 date=1383889101]<br />[quote author=Zowayix link=topic=6747.msg192049#msg192049 date=1383888949]<br />I&#039;ve been here (or in a precursor to this site before it existed in its current form) for..... something like 9-10 years. If my memory is correct.<br /><br />Holy dicks.<br />[/quote]<br /><br />woot woot<br /><br />2004 represent<br />[/quote]<br /><br />Whoa hold on a second where did you come from<br /><br /><br />YOU&#039;RE SUPPOSED TO BE DEAD


subject: Re: I just realized this today
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, I had just ticked over 4 years when this thread was made.&nbsp; I feel like 4 years isn&#039;t enough, even with the lurking before that... I&#039;m sure I&#039;ll still be here in another 4, 8 and 12 years if circumstances allow!


subject: Re: I just realized this today
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  six years by register date.<br /><br />six years in quotation marks with plenty of asterisks by embarrassing post history.<br /><br />&quot;four more years&quot; or something i suppose.<br /><br />e: the aforementioned four does not take into account future embarrassing punctuation. 


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Note: the PokÃ©mon Red disassembly has [url=https://github.com/iimarckus/pokered/]moved to Github[/url].<br /><br />[quote author=Torchickens link=topic=6778.msg191981#msg191981 date=1383592714]<br />This [url=http://www.pokecommunity.com/showthread.php?t=130794]thread[/url] on the Pokecommunity forums by Koolboyman also lists one PokÃ©mon for each of the 67 base cries in Gold/Silver/Crystal but no complete cry data, unfortunately.<br />[/quote]<br /><br />The Crystal disassembly has [url=https://github.com/kanzure/pokecrystal/blob/master/audio/cry_headers.asm]complete cry headers[/url].


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6778.msg192056#msg192056 date=1383904877]<br />The Crystal disassembly has [url=https://github.com/kanzure/pokecrystal/blob/master/audio/cry_headers.asm]complete cry headers[/url].<br />[/quote]<br /><br />Great! Thanks for that.


subject: Re: Pokemon Gen I and Gen II cries
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh thank heavens the disassembly has been moved, I honestly couldn&#039;t figure out how to fully download the complete disassembly. :V I&#039;ve been wanting to hack Red, so thanks for letting us know IIMarckus!


subject: The Simpsons Hit &amp; Run glitches
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  I&#039;m gonna call this Project: Bartman, just &#039;cause. Post some glitches and stuff you&#039;ve found here. If they require a cheat code (and the game has several), mention which one(s) you used.<br /><br />[b]Music Change<br />Levels: 1 (Homer), 4(Marge)<br />Cheats: Horn jump[/b]<br />Get into your car and drive to the Kwik-E-Mart. Use the horn jump cheat to jump over the building. If performed correctly, the Kwik-E-Mart&#039;s rooftop music will play as you drive around, instead of the normal driving music.<br />Try to remain close to the roof when you jump over it; This seems to have a higher success rate.<br /><br />[b]Milhouse Crosses the Street<br />Level: 3 (Lisa)<br />Cheats: None[/b]<br />Complete Lisa&#039;s second mission, &#039;Clueless.&#039; When you are at the Springfield sign and the mission is completed, do not leave. Milhouse, for some reason, will start crossing the street back and forth indefintely. If cars hit him, he will get back up and keep going. The glitch will stop when he is knocked into the water, or when you leave the area.<br /><br />[b]Comic Book Guy in the Void<br />Levels: 3 (Lisa), 6 (Bart)<br />Cheats: Horn jump, enhanced speed code[/b]<br />See my crappy diagram for an illustration.<br />Levels 3 and 6 place you at Noiseland Arcade. Drive down the road and go past Wally Weasel&#039;s; you will meet a set of stairs. Use the horn jump, and, if you&#039;re going fast enough, you will go through the invisible behind the buildings ahead. Turn right when you land on the invisible ground. You will see Comic Book Guy standing around the void, doing nothing.<br />The best way for this to work is to have 100% completion, and use the RC Car; you can use a code to drive any vehicle in the game when that requirement is met.


subject: Re: Updating Bulbapedia's glitch articles
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Where can you find the move data? (the accuracy, power, PP etc.)<br /><br />Some problems:<br />Move B1 is Electric type, not glitch type. (or is it different between versions?) If the attack doesn&#039;t faint the target, the game crashes. (just like Move 00)<br />Move AB always attacks a second time if the first hit connects. Only if both hits connect will the target&#039;s evasion be lowered 2 stages.<br />Move 00 should also be included as a super glitch move, as it has the exact memory-corruption effect despite its name won&#039;t show up.<br /><br />[quote]Super Glitch index A6 is especially dangerous, since its invalid name points to a constant memory location, which always causes memory corruption. [/quote]<br />I don&#039;t notice any corruption when seeing this move&#039;s name at the safe spot. Which location does it point to?


subject: Re: The Simpsons Hit &amp; Run glitches
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Horn jumping messes with just about every level. My favourite is in the lighthouse on the edge of the pier - but you&#039;ll need a small vehicle for it. I haven&#039;t played this in years since the disc got broken, but you can also enter Burns&#039; mansion with the fast blue car by driving fast with it then horn jumping at the building.<br /><br />This is one I never investigated fully, but I replicated the results a number of times and I found it very fascinating. Unfortunately, my memory of the method is not without fault, but hear me out. <br /><br />At the bridge where the little specks of gold are found, I slowly let [the car that Burns drives] fall backwards into the water (as slow as possible). I&#039;m pretty sure how I did it was I got in and out of the car periodically as this was going on.<br /><br />However I managed it exactly, the end result was that just as the car hit the water and I got out, this triggered a &quot;loading...&quot; message that never ended.<br /><br />~~~~~<br /><br />EDIT: From my thread here three years ago:<br /><br />[quote author=VaeporSage link=topic=5948.msg178325#msg178325 date=1270164430]In levels 1 &amp; 4, on the bridge with the gold that leads down into a river on both sides, I stood on my car while it slid into the water slowly [it took a few attempts] and suddenly, just as I normally would die, the screen went black, and said &quot;LOADING&quot; infinitely. I thought that, among other things, was pretty awesome. I also loved to pile a million cars into the swimming pool near Mr. Burns&#039; mansion.<br />[/quote]<br /><br />http://forums.glitchcity.info/index.php/topic,5948.0.html<br />


subject: Re: The Simpsons Hit &amp; Run glitches
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To get through invisible walls, I use the RC Car. It&#039;s the smallest vehicle in the game, which means it somehow gets through shit easier than, say, the Honor Roller.<br /><br />Your infinite loading glitch reminds me of another glitch in that area; You don&#039;t even need cheats for it. If you&#039;re going fast enough and angled correctly (which is more or less completely arbitrary), you could go through the water and drive on the small, fat strip of road underneath.


subject: Random Pokemanz stories
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tell stories about dumb/hilarious/aggrivating stuff that&#039;s happened to you on our favorite fantasy cockfighting series.<br /><br />I had the shittiest luck with Metronome yesterday. I was fighting Bugsy on Crystal version. My Togepi was facing his Kakuna. Since I&#039;m a moron and don&#039;t know what variety is, I use Metronome because why not.<br /><br />So Togepi uses Metronome and gets Perish Song, which is already horrible enough. So then I use the move again, and he uses fucking Petal Dance.<br /><br />So clearly, my Togepi is completely fucked no matter what happens. It could&#039;ve been a sacrificial death, but Bugsy switched his Kakuna with Scyther. And that&#039;s when I shut the game off.


subject: Re: The Simpsons Hit &amp; Run glitches
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6779.msg192097#msg192097 date=1384125993]<br />To get through invisible walls, I use the RC Car. It&#039;s the smallest vehicle in the game, which means it somehow gets through s**t easier than, say, the Honor Roller.[/quote]<br /><br />Nice tip. Might have to make use of that next time I use horn jumping to get into Burns&#039; mansion in Level 1.


subject: Re: Updating Bulbapedia's glitch articles
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1. Move data is located at $38000.<br /><br />2. In the &quot;effect&quot; row I only entered the effects which are existent from game code&#039;s perspective. B1 and AB have invalid effect bytes - they&#039;re not defined, and my rule is, whenever something has undefined behavior, I should not treat it as &quot;always happening&quot; unless it&#039;s proven to be happening in all situations.<br /><br />3. About the types - that&#039;s true, I absolutely forgot to fill them in. Thanks for pointing that out!<br /><br />4. I actually think the Cooltrainer move and Super Glitch moves should be considered as different beings, just like &#039;M and Missingno. Move 00 actually has some special properties:<br />- It can be learned by any Pokemon, through mimicking Transform.<br />- Unlike Super Glitches, its memory corruption potential depends on the amount of Pokemon stored in the box.<br />- In battle it will only corrupt battle variables, and will leave current Pokemon, player&#039;s name etc. unaffected<br /><br />5. In the safe spot every Super Glitch move is safe. What I meant by &#039;always&#039; was &#039;everywhere outside the safe spot&#039;. :P<br />As it is the next move after Struggle, it&#039;s name pointer is just after the move table ends, after Struggle. After the move table are tons of constant zero bytes, and they obviously always fail to terminate the name, causing this Super Glitch index to be luck independent, working 100% of the time.


subject: Re: The Simpsons Hit &amp; Run glitches
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Note about the music changing glitch: It will rever to the normal driving music if:<br />1. You drive through the power plant/the Stonecutters tunnel.<br />2. You drive across the bridge leading to Cletus&#039; house/trailor park area.


subject: Re: Random Pokemanz stories
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So i was playing around with the 129 item slot glitch with missingno. and all of a sudden a level 160 something snorlax appears and takes out my entire team.<br /><br />Oh and side note, because my game cartridge is still broken, professor oak screams at me sometimes when I press NEW GAME.<br />


subject: Re: Random Pokemanz stories
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Copypasta&#039;d from my Facebook status:<br /><br />[quote]<br />So I was playing Pokemon X on the bus home (as normal), and some random passerby by the name of Yoh decides to challenge me to a battle. Not wanting to pass up the opportunity to try out the new multiplayer features without having to actually talk to anyone, I accepted the request. I look at his team, and it&#039;s quite clear he&#039;s beaten the game already (given the play time on his profile) and meanwhile I&#039;m still slacking off and am only up to training my team for the 7th gym. (I was in the middle of raising some freshly caught stuff from earlier routes to catch up with the levels of the rest of my team, so they&#039;re about level 34 at this point). Good thing all levels were set to level 50 for this one.<br /><br />Then I screw up selecting my Pokemon by accidentally only using 5 when I could have just used all 6 (as he did). Too late at that point to back out now. So the battle starts, and 8 minutes of hardcore battling later:<br /><br />I win despite every single odd being stacked up against me.<br /><br />I am a god.<br />[/quote]


subject: Re: Random Pokemanz stories
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6780.msg192122#msg192122 date=1384344769]<br />Copypasta&#039;d from my Facebook status:<br /><br />[quote]<br />So I was playing Pokemon X on the bus home (as normal), and some random passerby by the name of Yoh decides to challenge me to a battle. Not wanting to pass up the opportunity to try out the new multiplayer features without having to actually talk to anyone, I accepted the request. I look at his team, and it&#039;s quite clear he&#039;s beaten the game already (given the play time on his profile) and meanwhile I&#039;m still slacking off and am only up to training my team for the 7th gym. (I was in the middle of raising some freshly caught stuff from earlier routes to catch up with the levels of the rest of my team, so they&#039;re about level 34 at this point). Good thing all levels were set to level 50 for this one.<br /><br />Then I screw up selecting my Pokemon by accidentally only using 5 when I could have just used all 6 (as he did). Too late at that point to back out now. So the battle starts, and 8 minutes of hardcore battling later:<br /><br />I win despite every single odd being stacked up against me.<br /><br />I am a god.<br />[/quote]<br />[/quote]<br /><br />I remember selecting only three PokÃ©mon once in a passerby battle, as I thought it was like the Battle Spot where you could only choose three PokÃ©mon. I was relatively early in the game too. I lost, but I did manage to take down this guy&#039;s Blaziken.<br /><br />Incidentally, Xerneas is pretty good on Battle Spot with Power Herb and Geomancy. I&#039;ve had a few battles where I&#039;ve just swept with its Moonblasts and Thunderbolts. I soft-resetted for a good nature but its IVs aren&#039;t too good. I should have got a synchronizer then.


subject: Mario Kart Wii glitches
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I decided to look for MKW custom tracks again.. (cause I only have an old version of the custom track pack), and decided to look at the author&#039;s YouTube account.<br /><br />And he&#039;s made videos of some interesting glitches he found in MKW.. (and he made videos of glitches he found in other games too, might have to make a seperate topic about those)<br />I&#039;ll just post a link and a short summary, a longer more concise documentation is in the video descriptions..<br /><br />[url=http://www.youtube.com/watch?v=Mtfq-kBs7pU]MKW - Gliding/Flying Glitch[/url]<br />This happens when a respawn point is on the same place as a mushroom, which does not happen under normal conditions; it can therefore can ONLY be done on a custom track specifically made or modified to take advantage of this glitch.<br /><br />[url=http://www.youtube.com/watch?v=RkIkztD1ryg]Rainbow Road &quot;Ultra Shortcut&quot; Respawn Glitch[/url]<br />This was found by utter coincidence. If you&#039;re Player 7, 8, 9, 10, 11 or 12, you respawn slightly further back from the respawn point and this messes up the checkpoint if you fall off the track in the right place. Of course, because you have to be Player 7, 8, 9, 10, 11 or 12, you can only do this online, and the only sure way to know that you&#039;re one of these players is to be playing in a room online with friends on your list. Therefore this glitch only has a use in tool-assisted speedruns of the track.<br /><br />[url=http://www.youtube.com/watch?v=d4TC1xuIQlQ]Phantom Racer Glitch[/url]<br />This only happened once, and MrBean35000vr happened to be recording it at the time. He theorised it could be something to do with [i]ghost connections[/i], that is, someone&#039;s connection gets lost but the server thinks they are still connected (it happens sometimes, generally if you unplug your router it always happens)


subject: Re: Mario Kart Wii glitches
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mr Bean has done some great stuff in Mario Kart Wii, he also found the Wario&#039;s Gold Mine glitch. It&#039;s 2am at the moment, but tomorrow I can write you up how the checkpoint system works and a list of the currently known glitches, if you&#039;d like.<br /><br />Btw, I TAS Mario Kart Wii.&nbsp; (might play more Time Trials again a little over the summer but I&#039;ll probably have lost a lot of skill)


subject: Re: Mario Kart Wii glitches
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6782.msg192136#msg192136 date=1384433563]<br />Mr Bean has done some great stuff in Mario Kart Wii, he also found the Wario&#039;s Gold Mine glitch. It&#039;s 2am at the moment, but tomorrow I can write you up how the checkpoint system works and a list of the currently known glitches, if you&#039;d like.<br />[/quote]<br /><br />Would be nice :)


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Man, I&#039;ve had a bunch of weird ones lately, but the weirdest had to be a recent one.<br /><br />For some reason, I was fighting Bane from the Batman series. Not the cool wrestler Bane, but the stupid asthmatic retarded Sean Connery Bane...for you. For whatever reason, he was at my house. And yes, he did the backbreaking thing.<br /><br />Later in the dream, Herman Li from DragonFarce was at my house and we fought as well. And by fight, I mean he swung my tire swing at me, and I had to dodge it.


subject: Re: Mario Kart Wii glitches
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, so on a given course there are three types of checkpoints, which are the start/finish line, &quot;major&quot; checkpoints and &quot;minor&quot; checkpoints.&nbsp; [url=http://&quot;http://i.imgur.com/852oi.png&quot;]Here[/url] is an example map, with the start/finish line in red, miajor checkpoints in green and minor checkpoints in blue.<br /><br />These checkpoints sort of make &quot;areas&quot; for the game to determine where the player is.&nbsp; If the player passes the green checkpoint immediately after the finish line, for example, the game will determine that they are somewhere between that checkpoint and the next minor checkpoint.&nbsp; Similarly, if the player goes backwards through the second checkpoint (which is a minor checkpoint), the game will assume the same (this also actually counts as passing the first major checkpoint since the player entered the area immediately after it).<br /><br />In order to complete a lap, the player will need to pass [i]at least[/i] the last major checkpoint and cross the finish line.&nbsp; The catch is, if any other major checkpoint is passed, all other major checkpoints after it must also be passed in order for the lap count to register at the end of the lap.<br /><br />Using this information we can essentially categorise the glitches into two types: ones that skip major checkpoints, and ones that don&#039;t.<br /><br />[b]Mushroom Gorge[/b] [url=http://&quot;http://i.imgur.com/AHUHQ.png&quot;](checkpoint map)[/url]<br /><br />Glitch type: Skips major checkpoints<br /><br />Execution: Use a mushroom (item) and jump onto the mushroom (game item) at the start of the lap.&nbsp; The most common variation is to ride over the mountain and land on the other side, and drive around the last turn to complete the lap.&nbsp; There are many variations of this glitch which are faster than the former which involve completing the lap while on the mountain by turning around on the mountain itself.<br /><br />Videos:<br /><br />Common variation: http://www.youtube.com/watch?v=2Wi3J0p5tWo<br />&quot;Cookie&quot; variation (named after discoverer of a similar variation that used a different bike): http://www.youtube.com/watch?v=1PY7RiVwILc<br />&quot;Sam&quot; variation (again, named after discoverer, lap 2 variation): http://www.youtube.com/watch?v=Ggo4Ob4qxcA<br />Another really weird variation: http://www.youtube.com/watch?v=oS2XU5t1Dkk<br /><br />There is also a minor bug at the last corner of Mushroom Gorge, where after playing the lap normally the player can do a similar trick, using a mushroom bounce to ride the mountain over the canyon on the last corner.&nbsp; This is considered a glitch because it involves riding the mountain, whereas jumping over the canyon does not.<br /><br /><br />[b]Mario Circuit[/b] [url=http://&quot;http://i.imgur.com/kSwJZ.png&quot;](checkpoint map)[/url]<br /><br />Glitch type: Skips major checkpoint<br /><br />Execution: Use a mushroom and wheelie to get air off the curb.&nbsp; Clip a tree to get huge airtime.&nbsp; Fly over the mountain.&nbsp; Backtrack under the bridge to hit the finish line (because the line goes over the bridge, and apparently under it too).&nbsp; Complete the rest of the lap normally (until the point with the tree).&nbsp; Any tree will do as long as you can get over the mountain.<br /><br />Video: http://www.youtube.com/watch?v=AR76WvBgVSo<br /><br /><br />[b]Coconut Mall[/b] [url=http://&quot;http://i.imgur.com/g9OOm.png&quot;](checkpoint map)[/url]<br /><br />Glitch type: Skips major checkpoints<br /><br />Execution: Use one of many methods to get into the parking lot to the right of the finish line.&nbsp; Drive around the parking lot three times in such a way as to hit the last checkpoint and the finish line.<br /><br />Videos:<br /><br />Methods to enter parking lot (video is in Japanese but you should get the idea): http://www.youtube.com/watch?v=6u_Sd7MrZKQ<br />World record video: http://www.youtube.com/watch?v=5MQb4XJ0cpk<br /><br /><br />[b]Wario&#039;s Gold Mine[/b] [url=http://&quot;http://i.imgur.com/Dbclk.png&quot;](checkpoint map)[/url]<br /><br />Glitch type: Skips major checkpoints<br /><br />Execution: After the start line, immediately use a mushroom, wheelie, and jump towards the green pipe.&nbsp; You can bounce off the pipe and go up through the track.&nbsp; Backtrack into the cave to trigger the last major checkpoint backwards.&nbsp; Turn around and complete the lap.<br /><br />The glitch can also be completed by not bouncing off the pipe but respawning on the track after the fall, and proceeding the same.&nbsp; Instead of a mushroom, a boost from the halfpipe next to the finish line can also be used.&nbsp; A very uncommon method that also works is to clip from the start line post and fly over to the track rather than bouncing off the pipe.<br /><br />Video:<br /><br />World Record by Mr Bean: http://www.youtube.com/watch?v=r8VMcdDUdE0<br /><br />There is also a minor glitch in the cave which involves jumping off the track and bouncing off a beam to skip a corner.&nbsp; This is considered a glitch because touching the beam normally causes the player to be picked up by Lakitu.<br /><br /><br />[b]Maple Treeway[/b] [url=http://&quot;http://i.imgur.com/K9efk.png&quot;](confusing as hell checkpoint map)[/url]<br /><br />Glitch type:&nbsp; Skips major checkpoints<br /><br />Execution:&nbsp; This glitch comes in three sections which must all be done in order for the glitch to work.&nbsp; The first section is to jump into a solid out of bounds area to the left of the finish line.&nbsp; The second section involves using two mushrooms (or one in a Tool-Assisted Speedrun, allowing the glitch to be done on multiple laps) to jump over a gap, bypassing the first major checkpoint.&nbsp; The third section is a jump after the cannon over to the track to the left.&nbsp; Since the first checkpoint was skipped, the lap is able to count.<br /><br />Videos:<br /><br />World Record: http://www.youtube.com/watch?v=l6XJhO8qwEg<br />Tool-Assisted Speedrun (uses glitch 3 times instead of once): http://www.youtube.com/watch?v=vOYZ-aS4Jmc<br />A single-lap TAS that uses a very clever shortcut stemming from this glitch: http://www.youtube.com/watch?v=iyHZt499_q4<br /><br /><br />[b]Grumble Volcano[/b] [url=http://&quot;http://i.imgur.com/2yOZY.png&quot;](checkpoint map)[/url]<br /><br />Glitch type: Skips major checkpoints<br /><br />Execution: At the start, jump onto the large rock to the left.&nbsp; Drive around the rock, making sure to hit the start line and the minor checkpoint after the last major checkpoint backwards in each time around.<br /><br />There is another more minor glitch that involves jumping either over a rock or into the lava (picked up by Lakitu and placed on the other side) to cut a large part of the course.<br /><br />Videos:<br /><br />World Record: http://www.youtube.com/watch?v=ZFAgqfIOhTg<br />A video showing the other glitch: http://www.youtube.com/watch?v=YbuK9T_sM5g<br /><br /><br />[b]Bowser&#039;s Castle[/b] [url=http://&quot;http://i.imgur.com/Hj0mD.png&quot;](checkpoint map)[/url]<br /><br />Glitch type: Does not skip major checkpoints<br /><br />Execution:&nbsp; After the long room with the giant Bowser shooting exploding fireballs, take the right path (can also be done on left but requires mushrooms and is much harder).&nbsp; Jump off the halfpipe and up and through the wall.<br /><br />Video:<br /><br />World Record: http://www.youtube.com/watch?v=_24cnSydbH4<br /><br /><br />-----------<br /><br />I&#039;ll make a seperate post for the Retro track glitches soon since this one is getting rather long and my laptop battery is about to die.


subject: MISSINGNO myth
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Please answer! I am a glitchmaniac, but the one that intrigues me most is MISSINGNO. I am unsure of whether or not to catch it for fear it will glitch my only Pokemon Red beyond repair, so i&#039;m asking Glitch City Members for help. 


subject: Re: glitches that are safe and woth preforming on pokemon blu
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The MISSINGNO glitch is worth performing, but it may glitch your game, and the only way to fix it is to restart your save file. The old man glitch is good, as is the Amazing man glitch. You can also do the walk around with fainted pokemon, the Silph PC glitch, and the stand on a tree glitch. Hope this helps! 


subject: Re: Pokemon Mystery Dungeon Glitches
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A glitch that won&#039;t ruin your game when you perform it is the fainting glitch. When a pokemon faints, hold down the R button in Red Rescue Team, and your pokemon will just stay there, making the fainting animation until you release the R button.


subject: Re: MISSINGNO myth
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The only thing missingno. does to the game is mess up the hall of fame data, as well as multiply your sixth item. You can read more about missingno. on the wiki if you are curious. Now in yellow version any non fossil and ghost missingno. (so a normal missingno.) would crash the game once you encounter it, however it may not crash the game in some cases.


subject: Re: Glitches that are safe and worth performing on PokÃ©mon Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=holdjack421 link=topic=6751.msg192149#msg192149 date=1384530769]<br />The MISSINGNO glitch is worth performing, but it may glitch your game, and the only way to fix it is to restart your save file.<br />[/quote]<br /><br />This is not entirely true. Encountering Missingno. doesn&#039;t do anything too bad in Red/Blue. There are no versions where you are forced to restart your save file except maybe in Red/Green as ã‚£ï¾žã‚ƒã‚¾ã‡ï¼¡ (Japanese &#039;M) can corrupt the save file, but not always.<br /><br />Although sending out or encountering Missingno. or &#039;M in Red and Blue / Missingno. in Yellow / certain other non-hybrid glitch PokÃ©mon in both versions does corrupt the Hall of Fame and perform a partial save (so when you reset it&#039;s still glitched) you can work around this problem by either:<br /><br />a) encountering them before beating the PokÃ©mon League or b) beating the Hall of Fame a certain number of times to &#039;flush&#039; them out. I can&#039;t remember the exact number myself. I think it might be 20, but Bulbapedia&#039;s Hall of Fame article says &#039;50&#039;.<br /><br />If you beat the league for the first time after performing the glitch, your Hall of Fame data will be &#039;normal&#039; even if you have a glitch PokÃ©mon in your party as long as you don&#039;t send it out or encounter another relevant glitch PokÃ©mon (just viewing&nbsp; their stats is fine, see also [url=http://forums.glitchcity.info/index.php/topic,36.msg189354.html#msg189354]this[/url]).<br /><br />Alternatively, if you have access to [url=http://forums.glitchcity.info/index.php?topic=6638.0]8F[/url] and the boot-strapping code to the third item, this code should delete your Hall of Fame for you. (special thanks Matthew Robinson for the memory address)<br /><br />Item 3 = TM34 x 234<br />Item 4 = TM14 x 201<br /><br />[code]WRA1: D322 EA 5C D6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld (D683), a&nbsp; : Put 00h into D683<br />WRA1: D325 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret [/code]<br /><br />Out of experience (my memory may be flawed though, though it did happen to someone else too) ã‚£ï¾žã‚ƒã‚¾ã‡ï¼¡ (Japanese &#039;M) can corrupt the save but I&#039;m unable to replicate it and just get a blank screen when I encounter it.<br /><br />Encountering non-special Missingno. on Yellow can have other side effects when it does not freeze the game, like the player character walking on the screen but I don&#039;t know of it messing up the game in a way you have to restart.


subject: Re: MISSINGNO myth
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6783.msg192151#msg192151 date=1384532149]<br />The only thing missingno. does to the game is mess up the hall of fame data, as well as multiply your sixth item. You can read more about missingno. on the wiki if you are curious. Now in yellow version any non fossil and ghost missingno. (so a normal missingno.) would crash the game once you encounter it, however it may not crash the game in some cases.<br />[/quote]<br /><br />But it still won&#039;t do anything more than make you reset your game (not the save)


subject: Re: MISSINGNO myth
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The most that any glitch can do is delete your save file, and force you to restart the console.&nbsp; The game cannot be glitched &quot;beyond repair&quot; - by definition the ROM cannot be written to.<br /><br />Missingno. is pretty much harmless.&nbsp; #&#039;M Level 0 can cause your file to be erased, however.


subject: Re: MISSINGNO myth
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6783.msg192158#msg192158 date=1384546327]<br />#&#039;M Level 0 can cause your file to be erased, however.<br />[/quote]<br />I&#039;ve heard of this, but never seen any proof of it, unless the dinks at TRsRockin&#039;s forum count.<br /><br />You should check out other Glitchmons too; watch out for 4.4 though, he kicks the battle off with the critical health siren.


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I was talking to Cleverbot and trying to teach him the lyrics to &#039;Fields of Fire&#039; by Big Country, which apparently drove him into an existential crisis:<br /><br />User: Between the father and the son.<br /><br /><br />Cleverbot: What&#039;s the void?<br /><br /><br />User: Between the city and no one.<br /><br /><br />Cleverbot: Yes.<br /><br /><br />User: Before the teacher and the test.<br /><br /><br />Cleverbot: What kind of robot are you?<br /><br />User: Before the journey and the rest.<br /><br />Cleverbot: What was the beginning of time like?<br /><br />User: 400 miles, without a word until you smile.<br /><br />Cleverbot: Best Yankees player of all time.<br /><br />User: 400 miles, of fields of FIRE!<br /><br />Cleverbot: Except the ones who are dead.<br /><br />User: (Bitchin&#039; bagpipes/guitar solo goes here).<br /><br />Cleverbot: Alrighty then.<br /><br />User: Between the mother and the boy.<br /><br />Cleverbot: No.<br /><br />User: Between the child and his toys.<br /><br />Cleverbot: Is that a movie?<br /><br />User: (Another bagpipe/guitar solo goes here).<br /><br />Cleverbot: Meanwhile, the electrons from the FADH2 reactions and the NADH reactions enter an electron transfer chain. This process is called oxidative phosphorylation.<br /><br />User: Between the mother and the moon.<br /><br />Cleverbot: Listening to the &#039;sound of silence&#039;.<br /><br />User: Between the child and the dawn.<br /><br />Cleverbot: In my Ego?<br /><br />User: Between the teacher and the test.<br /><br />Cleverbot: So, the United States?<br /><br />User: Before the falling of the west.<br /><br />Cleverbot: How long before the beginning of time?<br /><br />User: 400 miles, without a word until you smile.<br /><br />Cleverbot: But you do not have a mouth.<br /><br />User: 400 miles, without a word until you smile.<br /><br />Cleverbot: Then you&#039;re are not human in my book. You are...a bot.<br /><br />User: 400 miles... Through fields of fire.<br /><br />Cleverbot: What message do you have for me?<br /><br /> <br />


subject: Re: MISSINGNO myth
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [quote author=Bert link=topic=6783.msg192159#msg192159 date=1384562705]<br />[quote author=blahpy link=topic=6783.msg192158#msg192158 date=1384546327]<br />#&#039;M Level 0 can cause your file to be erased, however.<br />[/quote]<br />I&#039;ve heard of this, but never seen any proof of it, unless the dinks at TRsRockin&#039;s forum count.<br />[/quote]<br />My once-was Blue file is the only proof I need.&nbsp; The only glitch pokÃ©mon I had caught on it were Missingno. and &#039;M.&nbsp; I am told that Missingno. is harmless, but I heard reports that &#039;M wasn&#039;t.&nbsp; My only viable conclusion is thus that catching level 0 &#039;M caused it.


subject: Re: MISSINGNO myth
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=blahpy link=topic=6783.msg192161#msg192161 date=1384574313]<br />[quote author=Bert link=topic=6783.msg192159#msg192159 date=1384562705]<br />[quote author=blahpy link=topic=6783.msg192158#msg192158 date=1384546327]<br />#&#039;M Level 0 can cause your file to be erased, however.<br />[/quote]<br />I&#039;ve heard of this, but never seen any proof of it, unless the dinks at TRsRockin&#039;s forum count.<br />[/quote]<br />My once-was Blue file is the only proof I need.&nbsp; The only glitch pokÃ©mon I had caught on it were Missingno. and &#039;M.&nbsp; I am told that Missingno. is harmless, but I heard reports that &#039;M wasn&#039;t.&nbsp; My only viable conclusion is thus that catching level 0 &#039;M caused it.<br />[/quote]<br /><br />Did the save file being erased happen immediately after you caught &#039;M? Otherwise, it could be attributed to something else entirely (such as the cartridge being old).<br /><br />As for the OP&#039;s poll, it depends on what he defines as &quot;glitching out&quot;. I took it to mean any undesired side effects (e.g. game freezing), which is why I answered what I did.


subject: Re: MISSINGNO myth
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks to everyone who answered so far, and no, i haven&#039;t caught MISSINGNO. yet, because one of my friends caught it and his game fried.


subject: MISSINGNO. Versus M'
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  In a heads up, smack-down battle, who would win, The infamous MISSINGNO., or its lesser known companion, M&#039;?


subject: Re: Random Pokemanz stories
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was playing Pokemon Yellow, minding my own glitchy business. Suddenly, I used the wrong special stat, and encountered 4 4 instead of 4 4 Hy. Surprisingly, 4 4 didn&#039;t crash my game, and gave me its cry, resembling the &quot;Screaming Pikachu glitch&quot; creepypasta. Then, it became a trainer, sent out a level 127 Missingno., and crashed my game.<br /><br />Because I always have screen recording on while glitching (just in case), here&#039;s the video: http://www.youtube.com/watch?v=1dQq6_xa8-U<br /><br />I tried for hours, but I couldn&#039;t reproduce this effect ever again. Also, I was playing at 11PM in the dark, I&#039;ve never been so scared before.


subject: Re: MISSINGNO. Versus M'
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Their types, base stats and movesets are completely the same. I think the one who use Sky Attack first would win.


subject: Re: MISSINGNO. Versus M'
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It depends on the kind of &#039;M and Missingno and of course the level of both, their stat experience and moves. I assume you mean &#039;M (00). If so:<br /><br />If it is a battle between &#039;M (00) and normal Missingno. in Red/Blue, the one who uses Sky Attack first would probably win, like camper says.<br /><br />If &#039;special&#039; Missingno. (B6, B7, or B8) counts, it can copy the base stats of other PokÃ©mon (the last in the party other than another Missingno. of the same kind, or the last PokÃ©mon in battle), as well as the starting moves and TM/HM learnset, so if it copied something like Mewtwo it could easily win against an &#039;M of the same level with a damaging move, because &#039;M (00)&#039;s base stats are very low in terms of HP, Defense, Special and Speed.<br /><br />Note Missingno. can learn different moves through the Johto guard glitch. For example, Missingno. (89h) can be obtained via the Johto guard glitch with Smeargle, allowing it to learn most Generation I moves. If Missingno. (89h) used something like Spore or Thunder Wave, it might have an advantage.<br /><br />If it was a battle between &#039;M (FF) (aka Charizard &#039;M) and R/B Missingno. Its speed and decent enough Attack/Special would allow it to have an advantage and probably beat normal Missingno. with one hit because of its low defenses.<br /><br />If there was a battle between &#039;M (FE) (that evolves from [url=http://bulbapedia.bulbagarden.net/wiki/%E3%82%A5_(E3)]ã‚¥&nbsp; (E3)[/url] at level 255) and R/B Missingno. it would be closer because it has Slowpoke&#039;s base stats which has better defenses and speed.<br /><br />If Yellow Missingno. is taken into account, its massive HP would give it an advantage against &#039;M (00) in an inter-game link battle but I don&#039;t know if it would win. &#039;M (FF) would probably beat it.


subject: Re: MISSINGNO myth
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6783.msg192164#msg192164 date=1384575969]<br />[quote author=blahpy link=topic=6783.msg192161#msg192161 date=1384574313]<br />[quote author=Bert link=topic=6783.msg192159#msg192159 date=1384562705]<br />[quote author=blahpy link=topic=6783.msg192158#msg192158 date=1384546327]<br />#&#039;M Level 0 can cause your file to be erased, however.<br />[/quote]<br />I&#039;ve heard of this, but never seen any proof of it, unless the dinks at TRsRockin&#039;s forum count.<br />[/quote]<br />My once-was Blue file is the only proof I need.&nbsp; The only glitch pokÃ©mon I had caught on it were Missingno. and &#039;M.&nbsp; I am told that Missingno. is harmless, but I heard reports that &#039;M wasn&#039;t.&nbsp; My only viable conclusion is thus that catching level 0 &#039;M caused it.<br />[/quote]<br /><br />Did the save file being erased happen immediately after you caught &#039;M? Otherwise, it could be attributed to something else entirely (such as the cartridge being old).<br />[/quote]<br /><br />I can&#039;t even remember now.&nbsp; All I know is that my save disappeared.&nbsp; It still saves and loads fine several years later, so I doubt the battery was an issue.


subject: Re: MISSINGNO. Versus M'
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why is everyone talking about using Sky Attack? If you use some other physical move it gets via TM (e.g. Double-Edge or Tri Attack, if I remember correctly) you can just use that and not have to bother with the charging turn.<br /><br />I played with the damage formula for RBY a bit, and assuming level 100 / max EVs and IVs, you just need a physical STAB (read: Normal) move with at least 66 base power or a physical non-STAB move with at least 100 base power to guarantee an OHKO.<br /><br />Anyways, other than smarter moveset choices the only other differing factor is which one wins the speed tie.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  OKAY LET&#039;S BUMP THIS ALONG.<br /><br />Freddy charged out of his cell and towards the nearest flight of stairs, running up without looking back. He heard muffled grunts, and kicked down the door in front of him.<br /><br />Wham! The door fell off its hinges and onto the floor. There, Freddy saw Dunsparce, chained to the wall.<br /><br />&quot;Thank goodness you&#039;re here! This metal brace around me is getting uncomfortable!&quot;<br /><br />&quot;Don&#039;t worry Dunsparce, I&#039;m gonna get you outta here!&quot; Freddy replied. He approached his captured friend, but suddenly, a giant Gligar swooped down and blocked his path.<br /><br />&quot;HALT!&quot; the Gligar replied. &#039;I HAVE BEEN ORDERED BY GRANDMASTER GLISCOR TO STOP YOU FROM ESCAPING! NEITHER OF YOU WILL BE GETTING OUT OF HERE ALIVE!&quot;<br /><br />Freddy took a battle stance, determined to bring this king mook down.<br /><br />What happens next?<br /><br />Inventory:<br />Whip of Doom - x1<br />Metal pipe - x1<br />Gligar barb - x1


subject: Re: (GSC) Celebi Trick
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I remember saying that I seen a blue Dodrio upon looking at #000&#039;s stats. I found it at my archives.<br /><br />[img]https://dl.dropbox.com/s/vlsgjneye1r5tpl/DSCN1951.JPG[/img]<br />[img]https://dl.dropbox.com/s/cfpyjt6h4341ep1/DSCN1952.JPG[/img]<br />[img]https://dl.dropbox.com/s/ew8gv5wt381vb2s/DSCN1953.JPG[/img]


subject: Re: MEGANIUM ADVENTURES!
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Inventory cannot be shared! And Dunsparce clearly can&#039;t move.<br /><br />&gt;Freddy: Show Gligar the Gligar barb


subject: Re: (GSC) Celebi Trick
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SloshedMail link=topic=6739.msg192194#msg192194 date=1384779641]<br />I remember saying that I seen a blue Dodrio upon looking at #000&#039;s stats. I found it at my archives.<br />[/quote]<br /><br />Cool. That&#039;s funny. I wonder how that happened, as in GSC, at least outside of boxes, the donor uses the sprite of a PokÃ©mon with its palette while the true sprite (i.e. the recipient&#039;s) is only seen in battle.<br /><br />I&#039;ve seen something like this before, though. In Generation I, if you beat the Elite Four with a glitch PokÃ©mon in the team after a normal PokÃ©mon, in the Hall of Fame listing it may copy the sprite of the normal PokÃ©mon but keep the palette, like this. (note that &#039;Cheese&#039; is a 3TrainerPokÃ©)<br /><br />[img]http://i.minus.com/jOYqTlfZDSeDL.png[/img]<br /><br />I&#039;m guessing that there was an actual Dodrio somewhere in the box in your Crystal and ????? (00) copied its sprite, as ????? (00)&#039;s palette is blue.<br /><br />[img]http://cdn.bulbagarden.net/upload/8/85/GSCGlitch000.png[/img]


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;Freddy! Get out of here, save yourself!&quot; Dunsparce begged.<br /><br />Freddy remained where he was. &quot;No! I&#039;m not leaving!&quot;<br /><br />&quot;YOUR FRIEND HAS THE RIGHT IDEA,&quot; the giant Gligar replied. &quot;YOU MAY HAVE BEEN ABLE TO DEFEAT GYARADOS, BUT YOU WON&#039;T BE ABLE TO STOP ME!&quot;<br /><br />Already out of ideas after having tried nothing, Freddy grabbed the Gligar barb from hammerspace and presented it to his adversary.<br /><br />&quot;Do you see this? This is all that remains of one of Gliscor&#039;s lesser minions. And if you don&#039;t get out of my way, the same fate will befall you!&quot; <br /><br />&quot;OH DEAR ME, GOLLY GEE WHIZ,&quot; Gligar said, for some reason. &quot;THAT SURE IS A HUGE THREAT. BUT UNFORTUNATELY, IT MEANS NOTHING. I KNOW EVERY OTHER ENEMY HAS SAID THIS TO YOU, BUT YOUR ADVENTURE ENDS HERE!&quot;<br /><br />The king mook prepared to attack Freddy, surely killing him if he struck.<br /><br />What happens next?<br /><br />Inventory:<br />Whip of Doom - x1<br />Metal pipe - x1<br />Gligar barb - x1


subject: Re: MISSINGNO myth
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A level 0 &#039;M will freeze your game if you catch it and try to grab it out of the box, but I haven&#039;t had it mess up my save at all. It&#039;s too bad that your save was deleted but you might have performed a different glitch after all it&#039;s been years since this happened. Also holdjack421 when you say your friend&#039;s game fried, does that mean the game cease to work after getting the glitch or did his save become corrupted? If the game ceased to work I doubt it was &#039;M or Missingno. but the cart itself could have become dirty.


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh cleverbot isn&#039;t so clever sometime. However if you start typing out the Pokemon Season 1 theme song it&#039;ll post correctly. xD I&#039;ve done that one night when I was bored. :V Anyway I hate Thanksgiving this year, I have to work from freaking 2 pm to 11 pm. I&#039;m either going to talk to my manager about this because I am not being stuck at work all freaking day with no chance to see my family at all, or I&#039;m just going to call in that day. It&#039;s such bs that we have to be opened for those stupid deals for all those greedy customers who don&#039;t give a crap about the holiday, otherwise they wouldn&#039;t shop on that day. FML is all I have to say, and screw them if my manager can&#039;t change it. Either way, i&#039;m either going to be working in the morning or not at all.


subject: A good place to post original fiction?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So since nobody uses this forum&#039;s writing board ever, I was wondering if anyone knew of any websites where you can post original stories, not fan fiction.


subject: Huge rant over a picture on the internet.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay before you read the actual post, please regard that this is my opinion, and an opinion only. I know that a lot of our members are very active with the collection of anime/manga, and I mean no offense whatsoever. If you wish to debate my opinion, by all means go ahead, but please keep this civil, and again, I mean no disrespect.<br /><br />Okay so a lot of people on the internet seems to agree on basically this:<br />[img]http://cdn.overclock.net/c/c5/600x496px-LL-c5a37b6a_Look2Bat2Bthis2Bguy.jpeg[/img]<br /><br /><br />However, I have to disagree with a part of that statement. <br />for one, the definition of hobby states that it is an activity that one does regularly for pleasure. By assumption, the activity taking place is buying anime, manga, and toys alike; in other words, collecting. But what exactly causes one to collect? Well this can be an option out of many different things. According to [url=http://nationalpsychologist.com/2007/01/the-psychology-of-collecting/10904.html]this article[/url] one might collect to preserve the past, for the quest to get the entire collection (which is usually never completed), a satisfaction from the experimentation. However, what sets hoarding apart from collecting? When collecting can be a problem, it is considered hoarding, and is usually set apart due to the psychology, or severity of the matter. When someone is depressed, or fears the lack of control, they are more likely to become hoarders than those who aren&#039;t. <br /><br />Now let&#039;s look back at this picture, we see a happy man with a lot of manga, anime, toys, and is holding what i assume is a dvd for lucky star. But who&#039;s to say this man is really happy? As said in the article, the happiness a collector receives is from the acquirement of a new piece. Is the man smiling because he &quot;lives the way he wants to&quot; or is he temporarily excited because he has a new part to add to the colossal of dvds on his book shelf? My question is, is that happiness? To be cursed under the stress of having to find and purchase every part of the subject just to feel accomplished in life, not having complete satisfactory until the job is finally done. I don&#039;t believe a man can be perfectly happy, so he must pursuit it till the end, but a life bent on working to get every part of a collection, and constant sacrifice/trade offs, which is normally never achieved, is a better way to seek pleasure? <br /><br />A picture says a thousand words, but are all the words truth? It states that he is able to finance, but yet what evidence in that photo made him/her to say that? In this case, we are all left to assume, but because of the possibilities, is saying that he isn&#039;t can never be correct? Isn&#039;t it possible that the man lives with others who support him and his needs and wants? Isn&#039;t it possible that the man has taken loans or borrowed money to appease his satisfaction of collecting? The answer is, only the people who are truly associated with the picture knows. Since we are all left to assume, nothing I say, and that caption, cannot prove what is really happening in that picture. <br /><br />A quote I heard the other day said &quot;when you assume, all you do is make an ass out of u and me.&quot; <br /><br />


subject: Re: Huge rant over a picture on the internet.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi, my name&#039;s Zowayix, and I&#039;m here to disagree with your opinion. (Perhaps I should move this topic to Debate Wars, but I&#039;m not sure if you wanted this to actually be a debate or you just wanted to overreact to a picture on the internet.)<br /><br />If he enjoys collecting anime things, then maybe he just enjoys collecting anime things. There&#039;s no need to ponder the philosophical implications of whether or not happiness truly exists or some psychological over-analysis if real tr00 kvlt happiness can only be obtained by one specific way and if you think you are happy for any other reason then you are only fooling yourself and you are wrong. This is just something that happens to give him something which matches the description of happiness, and that works for him and some other people in the world. Maybe it doesn&#039;t do that for you. Whatever.<br /><br />You say you can&#039;t assume that the guy is able to finance his own collection, but by the same argument you also can&#039;t assume that he can&#039;t, so your statement is mostly meaningless. The possibility that he does seems a bit more likely to me than him being unemployed and still managing to shell out for anime figurines (which can get quite expensive).<br /><br />Anyway, it&#039;s not the intended point of the picture. The point is to get people of the &quot;lol anime fans are such losers lololol xd&quot; mindset to reconsider their stance (and this isn&#039;t to imply you or necessarily anyone else who reads the picture are these kinds of people, just that there are these kinds of people out there), regardless of whether the specific person in the picture is a good example or not. Personally I don&#039;t think he is, because he&#039;s fat (which, unfortunate as it may be, reinforces a bunch of stereotypes).


subject: Re: Huge rant over a picture on the internet.
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^Thanks, Zowayix, for putting into words what I tried to but couldn&#039;t.<br /><br />(aside: I failed English for the very reason that I struggle a lot to put thoughts into words)


subject: Re: Huge rant over a picture on the internet.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=blahpy link=topic=6786.msg192225#msg192225 date=1385026428]<br />^Thanks, Zowayix, for putting into words what I tried to but couldn&#039;t.<br /><br />(aside: I failed English for the very reason that I struggle a lot to put thoughts into words)<br />[/quote]<br /><br />So did I, actually. Or, if I remember more specifically, I was going to fail but the teacher took pity on me or something like that. And years later... I still don&#039;t think I really can put thoughts into words that well. And I haven&#039;t been in any situations where I really needed to. Just go with whatever&#039;s on your mind and forget everything you ever learned in school. Actually, the latter there is the real advice I would give to anyone. Especially if what you learned is &quot;If you don&#039;t like high school, too bad! The adult world is a whole lot worse!&quot;<br /><br />Whoops, I guess I got sidetracked as usual. I suppose in a way (read: quite a bit of a stretch), it&#039;s somewhat related, because it&#039;s about how you can be an anime fan and still achieve what would be considered a successful life by most metrics, or at least to the extent that most other people do.


subject: Re: Huge rant over a picture on the internet.
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6786.msg192227#msg192227 date=1385028169]<br />[quote author=blahpy link=topic=6786.msg192225#msg192225 date=1385026428]<br />^Thanks, Zowayix, for putting into words what I tried to but couldn&#039;t.<br /><br />(aside: I failed English for the very reason that I struggle a lot to put thoughts into words)<br />[/quote]<br /><br />So did I, actually. Or, if I remember more specifically, I was going to fail but the teacher took pity on me or something like that. And years later... I still don&#039;t think I really can put thoughts into words that well. And I haven&#039;t been in any situations where I really needed to. Just go with whatever&#039;s on your mind and forget everything you ever learned in school. Actually, the latter there is the real advice I would give to anyone. Especially if what you learned is &quot;If you don&#039;t like high school, too bad! The adult world is a whole lot worse!&quot;<br /><br />Whoops, I guess I got sidetracked as usual. I suppose in a way (read: quite a bit of a stretch), it&#039;s somewhat related, because it&#039;s about how you can be an anime fan and still achieve what would be considered a successful life by most metrics, or at least to the extent that most other people do.<br />[/quote]<br /><br />Well, I&#039;m glad that there are other people out there.&nbsp; Sadly, examiners here don&#039;t take pity on those that take the full 3 hours to figure out the words they want to say for one essay out of three.&nbsp; Sure, I passed that one essay with the highest grade possible, but I didn&#039;t have time for the other two.&nbsp; The school system is pretty bad anyway, but I don&#039;t know how I&#039;d make it better other than making it start at an actual reasonable time.<br /><br />Oh well.&nbsp; I don&#039;t like to see myself as an adult yet since I&#039;m still doing university and thus not working, and I sure as hell don&#039;t feel like one (although I doubt I ever will to be honest).&nbsp; What I can say, however, is that being out of school is a great thing.&nbsp; The world between school and adult has been good to me so far.<br /><br />The only valuable things I learned in high school were elementary math and a fair amount of Japanese, I guess.&nbsp; Memorising quotes from Macbeth is long since irrelevant.


subject: Re: Huge rant over a picture on the internet.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6786.msg192222#msg192222 date=1385018915]<br />Hi, my name&#039;s Zowayix, and I&#039;m here to disagree with your opinion. (Perhaps I should move this topic to Debate Wars, but I&#039;m not sure if you wanted this to actually be a debate or you just wanted to overreact to a picture on the internet.)<br /><br />If he enjoys collecting anime things, then maybe he just enjoys collecting anime things. There&#039;s no need to ponder the philosophical implications of whether or not happiness truly exists or some psychological over-analysis if real tr00 kvlt happiness can only be obtained by one specific way and if you think you are happy for any other reason then you are only fooling yourself and you are wrong. This is just something that happens to give him something which matches the description of happiness, and that works for him and some other people in the world. Maybe it doesn&#039;t do that for you. Whatever.<br /><br />You say you can&#039;t assume that the guy is able to finance his own collection, but by the same argument you also can&#039;t assume that he can&#039;t, so your statement is mostly meaningless. The possibility that he does seems a bit more likely to me than him being unemployed and still managing to shell out for anime figurines (which can get quite expensive).<br /><br />Anyway, it&#039;s not the intended point of the picture. The point is to get people of the &quot;lol anime fans are such losers lololol xd&quot; mindset to reconsider their stance (and this isn&#039;t to imply you or necessarily anyone else who reads the picture are these kinds of people, just that there are these kinds of people out there), regardless of whether the specific person in the picture is a good example or not. Personally I don&#039;t think he is, because he&#039;s fat (which, unfortunate as it may be, reinforces a bunch of stereotypes).<br />[/quote]<br /><br />Again, as I&#039;ve said[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6786.msg192219#msg192219 date=1384978792]<br />Okay before you read the actual post, please regard that this is my opinion, and an opinion only. I know that a lot of our members are very active with the collection of anime/manga, and I mean no offense whatsoever. If you wish to debate my opinion, by all means go ahead, but please keep this civil, and again, I mean no disrespect.<br />[/quote]<br />So if you feel you want to move this to debate, by all means go ahead.<br /><br />First i&#039;d like to say that I do know what the intent of the picture was, and I respect that intent completely. I mean, I&#039;m part of the anime club here on campus, and I know it comes with its stereotypes. What bothers me though is the collection. I&#039;ve witnessed behaviors that get more extreme than anime collecting, and thus I&#039;ve seen the detrimental aspect of the behavior. Perhaps he&#039;s not at that extreme, but like you and I&#039;ve said nobody can&#039;t prove he is or isn&#039;t. All we know is that he&#039;s smiling with lucky star in his hands. <br /><br />The argument is how presumptions that caption is, and how many ways it could be wrong. So, we agreed that nobody can prove if its is true, so doesn&#039;t that mean we can agree that the caption might be off in more ways than one? Like i&#039;ve said<br />However, I have to disagree with a [u][b]part[/b][/u] of that statement. <br />[/quote]&nbsp; <br />Not the entirety of the photo. <br /><br />But this aside, I apologize if i&#039;ve upset you, I understood it was a touchy subject and thinking a quick apology/warning was enough to satisfy. Don&#039;t get me wrong, you&#039;re a good dude, I just disapprove of some behaviors is all.<br /><br />[quote author=blahpy link=topic=6786.msg192225#msg192225 date=1385026428]<br />^Thanks, Zowayix, for putting into words what I tried to but couldn&#039;t.<br /><br />(aside: I failed English for the very reason that I struggle a lot to put thoughts into words)<br />[/quote]<br />Blahpy, writing is only a skill, all you need is a bit of practice. It&#039;s like playing an instrument or getting good at a video game, you just gotta do it and keep doing it. <br /><br />


subject: Re: Huge rant over a picture on the internet.
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6786.msg192235#msg192235 date=1385053712]<br />Blahpy, writing is only a skill, all you need is a bit of practice. It&#039;s like playing an instrument or getting good at a video game, you just gotta do it and keep doing it.<br />[/quote]<br /><br />Yeah, cause seventeen years sure wasn&#039;t enough huh?


subject: Re: Huge rant over a picture on the internet.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6786.msg192236#msg192236 date=1385061242]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6786.msg192235#msg192235 date=1385053712]<br />Blahpy, writing is only a skill, all you need is a bit of practice. It&#039;s like playing an instrument or getting good at a video game, you just gotta do it and keep doing it.<br />[/quote]<br /><br />Yeah, cause seventeen years sure wasn&#039;t enough huh?<br />[/quote]<br /><br />Sometimes people don&#039;t learn a skill as quick as others. Hell, I&#039;ve played guitar for 3 years, but the only year i&#039;ve really made any progression of it is 2 years ago when I first got my first guitar. I look at my old friends who started out around the same time as me and they are already performing in a local band, and have been touring outside of their state. <br />Does it mean that I suck at guitar, and will never get to that level? Nah, I just learn at my own pace.<br /><br />Same thing applies to any skill. 


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Kim jong il nukes everything<br /><br />&gt;meganium and dunsparce forgot to pack their sandwiches which somehow miraculously leads them to become shadow pokemon and they attack themselves blissfully unaware of the self harm they are inflicting. <br /><br />&gt;A giant spaghetti monster diety declares war against the citizens of....this....place. And then releases a pasta filled apocalypse upon everybody and everything<br /><br />&gt;Two Captain Falcons decide to duel each other and cross falcon punches which leads to the destruction of our heroes<br /><br />&gt;The internal battery dies thus destroying our heroes<br /><br />&gt;Professor Oak dies of embarrassment for thinking there was only 150 pokemon when he clearly missed at least 668 thus causing Professor Birch, and Professor Elm to go on a rampage shooting everything in sight, thus ending our heroes<br /><br />&gt;Snorlax breaks through the wall then eats our heroes while screaming &quot;OH YEAAAH&quot; in the language of snorlax<br /><br />or<br /><br />&gt;Freddy decides to leave and goes on a search for the perfect sandwhich.<br />


subject: Re: Huge rant over a picture on the internet.
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6786.msg192235#msg192235 date=1385053712]<br /><br />Again, as I&#039;ve said[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6786.msg192219#msg192219 date=1384978792]<br />Okay before you read the actual post, please regard that this is my opinion, and an opinion only. I know that a lot of our members are very active with the collection of anime/manga, and I mean no offense whatsoever. If you wish to debate my opinion, by all means go ahead, but please keep this civil, and again, I mean no disrespect.<br />[/quote]<br />So if you feel you want to move this to debate, by all means go ahead.<br />[/quote]<br />I don&#039;t care either way, as long as it&#039;s in the forum for which it was intended. That&#039;s why I was asking you if you wanted it to be a debate or not.<br /><br />[quote]<br />First i&#039;d like to say that I do know what the intent of the picture was, and I respect that intent completely. I mean, I&#039;m part of the anime club here on campus, and I know it comes with its stereotypes. What bothers me though is the collection. I&#039;ve witnessed behaviors that get more extreme than anime collecting, and thus I&#039;ve seen the detrimental aspect of the behavior. Perhaps he&#039;s not at that extreme, but like you and I&#039;ve said nobody can&#039;t prove he is or isn&#039;t. All we know is that he&#039;s smiling with lucky star in his hands. <br />[/quote]&nbsp; <br />So what was the point you were trying to make with this? I&#039;m actually unsure.<br /><br />[quote]<br />But this aside, I apologize if i&#039;ve upset you, I understood it was a touchy subject and thinking a quick apology/warning was enough to satisfy. Don&#039;t get me wrong, you&#039;re a good dude, I just disapprove of some behaviors is all.<br />[/quote]<br />[IMG]http://i.imgur.com/1jeh294.png[/img]


subject: Re: Huge rant over a picture on the internet.
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6786.msg192245#msg192245 date=1385104916]<br />[IMG]http://i.imgur.com/1jeh294.png[/img]<br />[/quote]<br /><br />[img]http://chocolatesyrupywaffles.com/wp-content/uploads/2010/11/Kuroko-Head-Desk1.gif[/img]


subject: Re: Random Pokemanz stories
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6780.msg192170#msg192170 date=1384623268]<br />I was playing Pokemon Yellow, minding my own glitchy business. Suddenly, I used the wrong special stat, and encountered 4 4 instead of 4 4 Hy. Surprisingly, 4 4 didn&#039;t crash my game, and gave me its cry, resembling the &quot;Screaming Pikachu glitch&quot; creepypasta. Then, it became a trainer, sent out a level 127 Missingno., and crashed my game.<br /><br />Because I always have screen recording on while glitching (just in case), here&#039;s the video: http://www.youtube.com/watch?v=1dQq6_xa8-U<br /><br />I tried for hours, but I couldn&#039;t reproduce this effect ever again. Also, I was playing at 11PM in the dark, I&#039;ve never been so scared before.<br />[/quote]<br /><br />That&#039;s interesting and a bit creepy, TheZZAZZGlitch. I remember some period of time before (I think) the video of the screaming Pikachu glitch by maclover201 I used to continually pressing the &#039;Activate&#039; button on my Xploder (which brings up the trainer for cheat searches) just after pressing A on the title screen or talking to Pikachu. For some reason, that would cause some weird sounds from the Pikachu sound bank to play, but not to your or maclover201&#039;s extent.


subject: Re: Random Pokemanz stories
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Pikachu&#039;s a little b***h, always throwing a tantrum if you don&#039;t pay attention to him this exact second.<br /><br />I&#039;m not sure if it means anything, but my Crystal cartridge froze on me numerous times last week. I hadn&#039;t played it for a few months, so for all I know it might just be dust in the cartridge. It hasn&#039;t frozen on me since.<br /><br />However, it brought up the &quot;This game pak is only for use on the Game Boy Color&quot; message. And it&#039;s had the same battery in it for 13 years...


subject: Re: Help i'm ready to (~&gt;_&gt;)~ |____|
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  fun fact: my old red does the same thing.<br /><br />hit that button code for deleting saves on the title screen (up+select?)<br /><br />you should wait a while, then see &quot;TRAINER9&quot; or something.<br /><br />nice to know this isn&#039;t an isolated incident :)<br /><br />But yeah, i just got a new red cart.


subject: Re: MISSINGNO myth
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have caught MISSINGNO. now, and to anyone else who want to catch MISSINGNO. the 6th item in your bag gets duplicated when you see MISSINGNO., so you should put rare candies in your bag to level up your MISSINGNO. You get 128 of the 6th item, and MISSINGNO. can be raised up to level 255. After that, it continues to level up, but instead of numbers, the MISSINGNO.&#039;s level turns into one number(up to 9) and one random tile. A word of warning: if you use a MISSINGNO. in battle after level 100, it will drop back down to level 100 when it gains experience points. Also, my MISSINGNO. battled a Golbat, which used wing attack. My MISSINGNO.s health kept dropping and dropping but it wouldn&#039;t end, so I had to turn my game off and on. Just a little advice for Glitch-Hunters.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  THERE IS AN OTHER AMAZING MAN IN CERULEAN!!!!! If you surf up to the Unknown Dungeon in Cerulean while the man guarding it is still there, and go to the left side of the dungeon and walk left so he is one block offscreen, take on step towards him and hit the menu while taking that step, he will be like the amazing man on Nugget Bridge!!!


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  o..oh dear........<br />Forgive me for this monstrosity, I had it pasted to pastebin earlier and forgot to clear it.<br /><br />Touhoumon Faith &amp; Prayer Version Read-me File - Please take the time to read this all out.<br /><br />Sections:<br />* FP01. OFFICIAL DOWNLOAD LINKS<br />* FP02. SYSTEM COMPATABILITY<br />* FP03. IMPORTANT INFORMATION<br />* FP04. GAME INFORMATION<br />* FP05. DEFAULT CONTROLS<br />* FP06. BUGS AND UNFINISHED THINGS IN THE CURRENT RELEASE<br />* FP07. CHANGE LOG<br />* FP08. GRATITUDES AND CREDITS<br />* DERX. CONTACT INFORMATION<br />* LEGAL INFORMATION<br /><br />----------------------------------------------------------------------<br />FP01. OFFICIAL DOWNLOAD LINKS<br />----------------------------------------------------------------------<br />The official downloads can be found at the following locations:<br />	* http://chaoticinfinity.wordpress.com/<br />	* http://chaoticinfinitydev.tumblr.com/<br />	* http://www.pokecommunity.com/showthread.php?t=293880<br /><br />As such, if you downloaded this from a website not on this list, please reconsider downloading so you can be sure you have everything. Also, please send me a message so I can inspect it myself.<br /><br />If you downloaded it, please make sure you got it from one of the official websites listed above. It ensures you have the latest, up-to-date version, and cuts down on the chance of an outdated version being released. It also makes it easier for me to give you bug support help if you&#039;re using a current version.<br /><br />----------------------------------------------------------------------<br />FP02. SYSTEM COMPATABILITY<br />----------------------------------------------------------------------<br />This game was created in RPG Maker XP, a computer program that allows you to create RPG-genre games on the computer, compatible for the Computer only. As such, Touhoumon: Faith &amp; Prayer version will NOT be compatible with any Game Boy Advance emulator, DS Emulator, or any Handheld emulator of the sort. Please do not ask me how to make it compatible with any emulator, there is no way to do so. <br /><br />On the same note, please do not ask me how to play it on an Android Phone/iPhone/Whatever smart phone you may possess. The same applies as above, there is no way to play Touhoumon: Faith &amp; Prayer Version on a Smart-phone. EDIT: There is a Pokemon Essentials port for Android now. My answer changes slightly - I will not be porting Faith &amp; Prayer to the Android any time soon.<br /><br />----------------------------------------------------------------------<br />FP03. IMPORTANT INFORMATION<br />----------------------------------------------------------------------<br />Please do not mess with the system files, they keep the game running stable. If you need something addressed, please send me a message so I can help you. Contact information will be below. Furthermore, if you do mess with the system files of the game, or use memory editors to mess with the game, and you manage to break something, I am not responsible for what breaks. You brought it upon yourself, and the only advice you&#039;ll get from me is &quot;Start a new game.&quot;<br /><br />There are documents in the folder labled &quot;THIS IS USEFUL STUFF&quot; which provide information about certain subjects, including the 1.8 Type Chart for those who don&#039;t understand it.<br /><br />Do not get too attached to your save file, and be prepared to ending up having to start a new game sometime as the game develops further. Some changes to the internal coding may render the game unplayable with your old save, and require a full restart. I will repeat this again: DO NOT GET ATTACHED TO YOUR SAVE FILE WHILE THE GAME IS IN PRE-FULL RELEASE STATE. I do not want people to come crying to me when their save breaks because of an update, when it&#039;s explicitly stated that an update could/will break your save.<br /><br />----------------------------------------------------------------------<br />FP04. GAME INFORMATION<br />----------------------------------------------------------------------<br />Touhoumon: Faith &amp; Prayer Version, and the Touhoumon Essentials Development Kit, is an attempt to bring the 1.8x generation of Touhou Puppet Play (Japanese title) to RPG Maker XP. It features vastly different things from the generation of Pokemon it was based off of. 17 new types to the type chart, a physical/special split. <br /><br />From the original Touhou Puppet Play it differs as well, evolutions are different. Things start off as Chibi, and from that point could potentially branch off into either an Attack Form, a Defence Form, a Speed Form, a Tech Form, a Helper Form, an Advent Form, or their normal level-up evolution. Each of these forms is specialized in its own way, and is explained in detail in game.<br /><br />Touhoumon Faith &amp; Prayer Version is a somewhat non-linear game, focusing more on &quot;Plot&quot; than on becoming a Pokemon/Puppet Master or filling the Pokedex. As such, the Gym Challenge is an optional part of the game. Some gyms will be forced for the sake of plot, but will not be mandatory.&nbsp; Most of the areas will be traversable from the get-go, but if you find yourself being road-blocked, perhaps it might be a good idea to go look for something to remove the roadblock?<br /><br />----------------------------------------------------------------------<br />FP05. DEFAULT CONTROLS<br />----------------------------------------------------------------------<br />These are the default controls for the game. Once you start a new game, most of these controls can be configured to your will.<br /><br />Arrow Buttons<br />	* Movement across the Overworld<br />	* Scrolls the cursor within menus<br />C Button/Enter Button<br />	* Used to confirm a choice, check things, and talk to people.<br />X Button<br />	* Used to exit a choice, cancel a choice or mode, and open the pause menu.<br />Z Button<br />	* Press and hold while walking to run (Requires Running Shoes)<br />F5 Button<br />	* Press to use a registered Key Item.<br />S Button<br />	* Enable Turbo mode, doubles the FPS of the game. Press again to disable. Can only be enabled when a text box or menu is not on the screen presently.<br />	<br />----------------------------------------------------------------------<br />FP06. BUGS AND UNFINISHED THINGS IN THE CURRENT RELEASE<br />----------------------------------------------------------------------<br />The game may lag on some older machines, due to how much information the game has to process from the internal scripts. Aside from that, there are no other bugs I am aware of currently. <br /><br />The Type Chart is not completely done yet, expect that in a future release with Pokemon and Touhoumon types conjoined.<br /><br />Pokemon and Touhoumon do not have abilities that exist side-by-side. That will come in a future release.<br /><br />----------------------------------------------------------------------<br />FP07. CHANGE LOG<br />----------------------------------------------------------------------<br />201*: Beta 3<br />- A NEW GAME WILL NEED TO BE STARTED DUE TO A SMALL CHANGE MADE IN HOW THE GAME HANDLES SOMETHING IN THE INTRODUCTION. IF YOU DO NOT START A NEW GAME, A LATER EVENT WILL NOT WORK.<br />- At the request of numerous people, the Red battle now gives out EXP if you beat him. This change was made on 5/12/2013.<br />- Changed the Red overworld sprite to be a different one. Source unknown, was provided with the old Essentials kit. (5/16/2013)<br />- Changed some puppets, according to the Touhoumon Emerald change list (5/16/2013):<br />	* Chibi Daiyousei now carries Camouflage at a 5% rate instead of Sitrus Berry<br />	* Mystia line now carries Stewardess at a 5% rate instead of Chesto/Petaya Berries<br />	* TSanae now naturally learns Giga Drain instead of Mega Drain<br />	* Gengetsu now gives Speed EVs instead of Special Defence EVs<br />	* Iku line now able to learn Surf.<br />	* Yuugenmagan now has a new ability; Levitate. Replaces Keen Eye.<br />	* TSakuya now learns Luster Purge by Tutor.<br />	* Yoshika line now has Gatekeeper as an ability. This replaces Guard Armour.<br />	* Seiga line is now Dark/Faith instead of Dark/Reason. Additional changes include:<br />		+ Chibi: SDEF+5<br />		+ Evo: ATK-5, SDEF+10<br />		+ Learns Extrasensory instead of Mana Burst at level 53<br />		+ Learns Silver Wind instead of Luster Purge by breeding<br />	* Tojiko no longer learns Aeroblast.<br />	* Futo line now has Torrent instead of Inner Focus.<br />	* Miko line gained Limber as an Alternate Ability.<br />- Updated the engine to Pokemon Essentials v12.2. Any bugs that were present in Pokemon Essentials before that are fixed in this build. (10/9/2013)<br />- Added a way to change the control scheme ingame. (10/9/2013)<br />- Unown cries were given to a majority of the Touhoumon, to make evolutions work. Otherwise it would crash the game if it evolved into something without a cry. (10/10/2013)<br />- Added a PC to Bill&#039;s House. I mean seriously, it makes sense to have a PC all the way out there, at the location of the person who made the PC System. (11/17/2013)<br />- Changed some puppets, according to the Touhoumon Emerald change list (11/17/2013):<br />	* Evolved Nazrin: Learns Slash at Level 40 instead of Roar. Also learns Body Slam as a Tutor Move instead of Quick Attack.<br />	* Evolved Letty: Gains Focus as an Alternate Ability instead of Damp. Also Changes were made to her BST.<br />	&nbsp; &nbsp; Old&nbsp; &nbsp; &nbsp; New<br />		75&nbsp;  HP&nbsp;  85<br />		70&nbsp; ATK&nbsp;  60<br />		80&nbsp; DEF&nbsp;  85<br />		80&nbsp; SPD&nbsp;  70<br />		115 SATK 115<br />		80&nbsp; SDEF&nbsp; 85<br />	* Technical Iku: Swapped Attack and Special Attack Stats.<br />	* Seiga Line: Can learn Decision via TM.<br />- Chibi Kokoro and Kokoro, the final boss of Touhou 13.5: Hopeless Masquerade, was added to the list of obtainable puppets. (5/28/2013)<br />	* This is more than likely the last new puppet that will be added from games post 13.<br />	* There will be a Level 5 Chibi Kokoro Mystery Gift up until the full release of Kanto. get it while you can! (11/20/2013)<br />- Added a Hiker to the Route 10 Pokemon Center. The Hiker gives you Flash, so you can use it to illuminate cave systems. (11/22/2013)<br />	* No, Flash will not act like a Repel Replacement like it does in Generation 6. (At least, I don&#039;t intend to make it that way.)<br />- Items were added to Demo 2 locations. NPCs were added to the Power Plant and the Vermilion City Houses. (10/10/2013 - 11/25/2013)<br />- Modified the Text Speed settings a microbit. Should go a bit faster. Maybe. (11/25/2013)<br />- Demo ends at Fuchsia City, as there is no way to surf across the ocean.<br />	* Surf and the Inflatable Boat will be available, but Cinnabar Island is not accessible in this demo.<br /><br />April 22nd, 2013: Beta 2<br />- Fixed some minor bugs pertaining to text, tiles on the overworld, and the sort.<br />- Opened up Route 3 to the player, allowing them to travel to Mt. Moon and onward.<br />- Fixed an issue involving Evolutionary Stones not being able to be used<br />- Added NPC houses to Pallet Town, Viridian City, and Pewter City.<br />- Added the items within Viridian Forest.<br />- Tinkered with the trainers and encounters on Route 1. Should be bit easier now than it was.<br />- Added the Burn Heal to Viridian City Mart.<br />- Added the Antidote, Awakening, Burn Heal, Parlyz Heal, Escape Rope, and Repel to the Pewter City Mart.<br />- Changed the music within Pokemon Centers.<br />- Fixed some music issues with inconsistent sound quality.<br />	* Not all songs have been fixed yet. Some are still forthcoming. Expect more music changes in later releases.<br />- Minor modification to the Pickup Table. You should no longer be able to pick up Sun Stones, Moon Stones, or Heart Scales.<br />- Added the ability to give the watering pail to the player. It&#039;s in Viridian City, with the person standing in a small garden of flowers.<br />- Minor alterations to Viridian City&#039;s layout. Should be marginally easier to traverse.<br />- Fixed some issues with the Town Map not showing the correct location of where you are.<br />- After much blood, sweat, and tears, the gender icons now show up as Yin and Yang Halves, much like they do in 1.8 proper.<br />- The route north of Viridian City, Route 2, has had some minor altering done to it. If you are currently saved on Route 2, please move off of it so you aren&#039;t stuck on something that may have changed.<br />- Pewter Museum&#039;s NPCs will not show up unless you start a new game. I highly suggest starting a new one.<br />- Various text strings have been changed to show Species-Neutrality.<br />	* I&#039;m not sure if I missed any. If I did, please send me a message at one of the contact links below.<br />- Silently added the Jukebox to the player inventory at game start. The Jukebox can play all the songs in the game.<br />	* NOTE ABOUT THE JUKEBOX: It will override all other music in the game while it is playing. To disable, go back to the jukebox and press &quot;(Default)&quot;.<br />	* Icon forthcoming<br />- Gave places with Automatic Doors a proper Sound Effect.<br />- Changed the icon that the game uses on the taskbar and the launcher.<br />- Minor changes to Pallet Town<br />- Placed a demo-ending roadblock at Rock Tunnel and all currently accessible ways into Saffron City. <br />	* You are not allowed to advance into Rock Tunnel, Saffron City, Celadon City, or Lavender Town in this release.<br /><br />January 2nd, 2013: Beta 1 (Proof of Concept)<br />- Initial Release<br />- Currently went from Pallet Town to Pewter City, placed a demo-ending roadblock at Pewter City.<br /><br />----------------------------------------------------------------------<br />FP08. GRATITUDES AND CREDITS<br />----------------------------------------------------------------------<br />I&#039;m proud to say these people have helped make this possible<br /><br />- Nintendo, Game Freak: Pokemon, of course! Pokemon&#039;s just left a large impact on todays world, and it&#039;d be pretty hard to imagine what life would be like without it as a contributing factor.<br /><br />- ZUN: Head of Team Shanghai Alice, also the Lead and Sole developer of the Touhou Project.<br /><br />- Enterbrain: For developing RPG Maker XP.<br /><br />- HemoglobinA1C: Head honcho of the entire Touhou Puppet Play business. Developed the original THPP, and all the graphics that went along with it, up till its current and final release in 1.812. His blog can be found at:<br />	* http://hemoa1c.blog22.fc2.com/<br />	<br />- Poccil, Flameguru: For initially creating Pokemon Essentials for RPG Maker XP<br /><br />- Maruno: Picking up Pokemon Essentials after Poccil and Flameguru stopped updating it, and continuing to work on it to this day.<br /><br />- Agastya: For numerous things. Developing Touhoumon Emerald 1.812, which this game used as a base import from, as well as development feedback and advice, as well as the occasional beat to the head when I did things wrong, and how I could theoretically improve them. He also helped to localize Touhoumon 1.8x.<br /><br />- EX Sariel: Helped to localize Touhoumon 1.8.<br /><br />- digiDiskette, Kaena, LeoModesto, Stuffman: Providing with graphics when they were needed in the situations that called for them.<br /><br />- Mugendai (DoctorInfinity): Writing the PokeExtractor tools, which extracted the Touhoumon information from Touhoumon Emerald and compiled it into the proper format needed to insert it into RPG Maker XP. Also helped provide the Title Screen graphic.<br /><br />- The Pokemon Essentials Development team gets a special shout out, since I don&#039;t know who all is helping Maruno.<br /><br />- And YOU: For playing this game, and hopefully enjoying it!<br /><br />----------------------------------------------------------------------<br />DERX. CONTACT INFORMATION<br />----------------------------------------------------------------------<br />I can be reached at my Tumblr account if needed for anything:<br />	* http://derxwnakapsyla.tumblr.com/<br /><br />If you have bugs to report about the game, the DevKit, or want to report an unauthorized distribution site, please send it to the ChaoticInfinity Development Blog at:<br />	* http://chaoticinfinitydev.tumblr.com/<br />	<br />If you would like to get ahold of me in Real-time, I can be reached at these places:<br />	* IRC server: irc.rizon.net<br />	* IRC Channel: #ChaoticInfinity OR #Letohhalb<br />	* Link: irc://irc.rizon.us/chaoticinfinity OR irc://irc.rizon.us/letohhalb<br />	<br />Or the Shoddy Touhoumon server (You will have to download the client and register an account in the program): <br />	* http://thpp.supersanctuary.net/forum/index.php?topic=7.0<br />	<br />----------------------------------------------------------------------<br />LEGAL INFORMATION<br />----------------------------------------------------------------------<br />I do not own Pokemon nor Touhou, and I don&#039;t own any of the characters either.<br />Pokemon is (c) Gamefreak/Nintendo, Touhou is (c) Team Shanghai Alice.<br />I do not own any of the sprites featured in this game, any custom sprites were nabbed<br />from the Japanese Touhou Puppet Play 1.8 hack, or made by other people listed in the credits.


subject: Annual &quot;pop on for one day every few months and then never be seen again&quot; post
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: lamp
body:
  I was once told something long ago, by a certain xparasite9:<br />&quot;Stop making rom hacks, make a game instead&quot; (not word for word, it&#039;s been at least 5 years since he said that&quot;<br />God can I say that was good advice I should have taken sooner? It&#039;s really got my blood pumping.<br />everyone should video game its great<br />that&#039;s it im done i dont forum anymore i just wanted to make a pointless topic for a pointless post that will get locked pointlessly<br />!!!!!!!<br />Oh and for those who are interested where I went off to, I&#039;m on #letohhalb on the Rizon IRC Server. It&#039;s where Mugendai/Doctor Infinity, Kaena, Twenty-Seven, and a few other people who used to hang out here (and still do) reside nowadays.<br />No it&#039;s not the official IRC channel for GCLF, far from it - that honor is reserved for #desuempire.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  const char *<br />S9xChooseFilename (bool8 read_only)<br />{<br /><br />&nbsp; &nbsp; return strdup (&quot;&quot;);<br />}<br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />It&#039;s just a bunch of tabs.<br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  TNGH T - Higehr Gruond [feat Kanye West Side Story and Waka Flocka Cornflakes] (D.J Detweiler REMIX)<br />


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &nbsp; def weather(type, power, duration)<br />&nbsp; &nbsp; @weather_type_target = type<br />&nbsp; &nbsp; if @weather_type_target == 0<br />&nbsp; &nbsp; &nbsp; pbBGSFade(duration)<br />&nbsp; &nbsp; elsif @weather_type_target == 1<br />&nbsp; &nbsp; &nbsp; pbBGSPlay(&quot;Rain.ogg&quot;)<br />&nbsp; &nbsp; elsif <br />&nbsp; &nbsp; end<br />&nbsp; &nbsp; if @weather_type_target != 0<br />&nbsp; &nbsp; &nbsp; @weather_type = @weather_type_target<br />&nbsp; &nbsp; end<br />&nbsp; &nbsp; if @weather_type_target == 0<br />&nbsp; &nbsp; &nbsp; @weather_max_target = 0.0<br />&nbsp; &nbsp; else<br />&nbsp; &nbsp; &nbsp; @weather_max_target = (power + 1) * 4.0<br />&nbsp; &nbsp; end<br />&nbsp; &nbsp; @weather_duration = duration<br />&nbsp; &nbsp; if @weather_duration == 0<br />&nbsp; &nbsp; &nbsp; @weather_type = @weather_type_target<br />&nbsp; &nbsp; &nbsp; @weather_max = @weather_max_target<br />&nbsp; &nbsp; end<br />&nbsp; end


subject: Unused team found in Red and Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Dannye (I presume this is Danny-E 33 from the Skeetendo forums) recently added [url=https://github.com/dannye/pokered/commit/2ed422c6960cf0ec57c3a336b092c2af06bbc1e8]this[/url] to the [url=https://github.com/iimarckus/pokered]PokÃ©mon Red disassembly[/url]. It is unused code found at 1:64CA for giving the player a set of PokÃ©mon that are probably Tsunekazu Ishihara&#039;s favourite PokÃ©mon.<br /><br />It features a level 90 Exeggutor along with other PokÃ©mon, and it&#039;s noteworthy that [url=http://uk.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript]according to an ABC News interview[/url], Tzunekazu Ishihara was always using an Exeggutor when debugging the program.<br /><br />The team is as follows:<br /><br />Exeggutor, level 90<br />Mew, level 20 (this may suggest the code was added late as an easter egg and not as a debugging feature, because according to the Iwata Asks for HeartGold/SoulSilver, Mew was added after the debugging features were removed)<br />Jolteon, level 56<br />Dugtrio, level 56<br />Articuno, level 57<br />(Nothing)<br /><br />I&#039;ve been trying to get it to work but haven&#039;t been having much luck.<br /><br />I tried editing Master Ball&#039;s pointer to CA 64 and then using it with D35E as 0B, CC, CD, CE or E7 in Pallet Town; a &#039;safe&#039; area that doesn&#039;t freeze the game because according to [url=http://freetexthost.com/bsy42cst51]this[/url], 0B, CC, CD, CE and E7 are all bank 1 maps. Unfortunately nothing happened. I wondered if I might have got them the values the wrong way round but when I set it to 64 CA it still didn&#039;t work.<br /><br />I also tried activating a bank switch (35D6) with &#039;b&#039; as 01 instead of using one of those aforementioned maps IDs but the game froze for some reason. :(<br /><br />My original intention was that we could try getting this team using the original code with w sm. 8F might not work as the 01 (ld bc,$aabb) opcode for the number of party PokÃ©mon and exiting the menu would mess things up (freezed the game when testing with random values).<br /><br />I haven&#039;t looked into it but I suspect you could direct w sm in Yellow from the boxed PokÃ©mon to the items as usual, switch to the right bank (probably via the map ID method), swap your items, then execute the code via w sm. This is presuming the code still exists in Yellow though.


subject: Re: Unused team found in Red and Blue
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  The code seems to exist in all languages of Red that I checked.<br />In Spanish Red at 0x6529, in Italian Red at 0x64ca, in German Red at 0x64f1 and in French Red at 0x6565<br /><br />In Japanese Red, it seems to exist (at 0x645c), but the team is different:<br /><br />Exeggutor lv90<br />Ekans lv90<br />Rhydon lv5<br /><br />Japanese Green uses the same team as Japanese Red, the function is at 0x645d.<br />Japanese Red v1.1 uses the same team, the function is at 0x6401.<br />Japanese Green v1.1 uses the same team, the function is at 0x6402.<br /><br />In Japanese Yellow it exists at 0x62e2, the team is again different:<br /><br />Snorlax lv80<br />Persian lv80<br />Jigglypuff lv15<br />Pikachu lv5<br /><br />This team persists into Japanese Yellow v1.1 and v1.2 (the function exists in both of these at 0x62e2), English Yellow (at 0x623e), German Yellow (at 0x6253), French Yellow (at 0x62c7), Italian Yellow (at 0x628d) and Spanish Yellow (at 0x6285).<br /><br />The code was removed by Japanese G/S release. (gen 2 was based on gen 1 after all; I figured there&#039;d be no harm done to check Gold too!)<br /><br />Tried changing the pointer of a potion to 0x64ca? (and seeing as GB is little endian, CA 64 is right.)<br />Maybe it didn&#039;t work because Master Ball is an in battle item.<br />I suggest Potion because you can get it out of your PC and use it in your room with no PokÃ©mon.<br /><br />EDIT: Just checked Japanese Blue. The function exists at 0x656f.<br /><br />The team is different there:<br /><br />Exeggutor lv90<br />Chansey lv100<br />Rhydon lv5


subject: Re: Unused team found in Red and Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nice finds! Thanks for posting them. I tried replacing the Potion&#039;s item pointer with CA 64 in Red/Blue (for reference, this is offset $D607) but when I used the item with D35E set to 0B the game just loaded a white screen and then returned to the items pack.


subject: Re: Unused team found in Red and Blue
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6788.msg192348#msg192348 date=1385663174]<br />Nice finds! Thanks for posting them. I tried replacing the Potion&#039;s item pointer with CA 64 in Red/Blue (for reference, this is offset $D607) but when I used the item with D35E set to 0B the game just loaded a white screen and then returned to the items pack.<br />[/quote]<br /><br />Odd. I&#039;ll try it inside bgb (with a breakpoint at 64ca of course)<br /><br />EDIT: pc ends up at 0x64ca.. in rom bank 3.<br />Which is a ret.<br /><br />This is 0xe4ca.. e4ca-64ca=8000... 8000-64ca=1b36... ffff-1b36=e4c9.. hmm what happens if we set 0xd607 to C9 E4?<br /><br />...Aaaand i resume my saved game to find myself in a glitch city.. hahaha... I wonder what happens now with d607 set to ca64...<br /><br />NOTHING. heh.<br /><br />Basically.. item related functions are in bank 3. So modifying item pointers won&#039;t work.


subject: Re: Unused team found in Red and Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=6788.msg192349#msg192349 date=1385663469]<br />[quote author=Torchickens link=topic=6788.msg192348#msg192348 date=1385663174]<br />Nice finds! Thanks for posting them. I tried replacing the Potion&#039;s item pointer with CA 64 in Red/Blue (for reference, this is offset $D607) but when I used the item with D35E set to 0B the game just loaded a white screen and then returned to the items pack.<br />[/quote]<br /><br />Odd. I&#039;ll try it inside bgb (with a breakpoint at 64ca of course)<br /><br />EDIT: pc ends up at 0x64ca.. in rom bank 3.<br />Which is a ret.<br />[/quote]<br /><br />Thanks Wack0. I suspected that something like that was probably the problem. I think I made a little progress re: actually executing the code, but now I&#039;ve encountered another problem.<br /><br />It seems the problem was that those ROM bank values only applied for the overworld, and not for using an item from the items screen but if from BGB you go to Run-&gt;Jump to cursor from 1:64CA, then game will jump to the code but on the actual bank it&#039;s on. On the overworld it will jump to a different bank depending on D35E, and these match with the values on the Pastebin link on the top post, so Pallet Town is bank 6 and the unused map 0B is bank 1.<br /><br />I think I successfully got BGB to read code from 1:64CA but the game froze for some reason. (BGB&#039;s cursor says ROM0:20B5 after, so I think it froze after jumping to bank 0, if which I know rightly can be jumped to without a bank switch).<br /><br />edit: Ninja&#039;d by your edits.


subject: Re: Unused team found in Red and Blue
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Got it working, and so you should be able to call the function using 8F..<br /><br />[code]ld b,1<br />ld h,$64<br />ld l,$ca<br />call $35d6<br />ret[/code]<br /><br />[code]06 01 26 64 2e ca cd d6 35 c9[/code]<br /><br />Bicycle x1<br />Carbos x100<br />X Accuracy x202<br />TM05 x214<br />Revive x201<br /><br />This is for US Red.<br /><br />Offsets would be different for other languages.<br /><br />[img]http://goput.it/o6je.png[/img]


subject: Re: Unused team found in Red and Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Great! Thanks. I&#039;m rather unfamiliar with ASM and noticed that you made &#039;hl&#039; $64CA. Am I right in thinking that makes the machine load code from there after a ret?<br /><br />I&#039;ll have a go at making an equivalent Yellow version for &#039;w sm&#039; since the way 8F in Red/Blue starts at the current number of party PokÃ©mon and how TheZZAZZGlitch&#039;s bootstrap code requires specific PokÃ©mon messes it up.


subject: Re: Unused team found in Red and Blue
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6788.msg192352#msg192352 date=1385668410]<br />Great! Thanks. I&#039;m rather unfamiliar with ASM and noticed that you made &#039;hl&#039; $64CA. Am I right in thinking that makes the machine load code from there after a ret?<br />[/quote]<br /><br />Look at the pokered disassembly. $35d6 is the bankswitching function, it switches to the bank specified in a and jumps to the location specified in hl.<br /><br />and btw, 8F requiring specific pokemon shouldn&#039;t mess it up. the pokemon should just go to your current box instead.<br /><br />EDIT: nope, you just won&#039;t get the pokemon when your party&#039;s full. just checked.<br /><br />In the meantime you can modify the pointer of a potion to be d321 (21D3 in little endian), then start a new game, get the potion out your PC then use bgb&#039;s debugger to modify D321 to be 06 01 21 ca 64 cd d6 35 c9.<br />Then you can use the potion and it&#039;ll call the debug function.<br /><br />Should be easily ported to pokemon yellow: in fact i&#039;ll do that now.<br /><br />EDIT: Yellow version [now tested working]:<br />[code]ld b, 1<br />ld h, $62<br />ld l, $3e<br />call $3e84<br />ret[/code]<br /><br />[code]06 01 26 62 2e 3e cd 84 3e c9[/code]<br /><br />Bicycle x1<br />Carbos x98<br />X Accuracy x62<br />TM05 x132<br />Lemonade x201<br /><br />EDIT: Ported this &quot;simpler-items&quot; version back to Red, tested it, it worked OK (well, it hit the breakpoint i had set on 64CA), modified my other post to use that version instead.<br />So basically, if I got the offset to Bankswitch() right, this will work. And I had to work it out by hand, so it may be wrong.<br /><br />And as I mentioned earlier, Yellow has a different team: if you run this code with 4 free spots in your party you get the following:<br />Snorlax lv80<br />Persian lv80<br />Jigglypuff lv15<br />Pikachu lv5<br /><br />So you might want to have a party of 4 so you only get the level 80 Snorlax and Persian :)<br /><br />EDIT 2: Bankswitch in Yellow definitely seems to be at 3e84, I&#039;ll do some debugging.


subject: Re: Unused team found in Red and Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=6788.msg192353#msg192353 date=1385671004]<br />[quote author=Torchickens link=topic=6788.msg192352#msg192352 date=1385668410]<br />Great! Thanks. I&#039;m rather unfamiliar with ASM and noticed that you made &#039;hl&#039; $64CA. Am I right in thinking that makes the machine load code from there after a ret?<br />[/quote]<br /><br />Look at the pokered disassembly. $35d6 is the bankswitching function, it switches to the bank specified in a and jumps to the location specified in hl.<br />[/quote]<br /><br />I see. Didn&#039;t look at it properly before.<br /><br />I&#039;ve found what appears to be PokÃ©mon Yellow&#039;s bank switch function at 0x3E84. I haven&#039;t been successful at getting the PokÃ©mon in Yellow though and got an [i]Omastar[/i] (worth stressing it&#039;s not Omanyte) for some reason, though.<br /><br />This is my code:<br /><br />06 01 | ld b -&gt; 01<br />21 62 3E | ld hl,$3E62<br />CD 84 3E | call $3E84<br />C9 | ret<br /><br />Jumping to hl definitely works. 01:3E62 must be wrong. I&#039;ll try again tomorrow, unless someone else wants to make the equivalent code for Yellow.<br /><br />Edit: Didn&#039;t notice you already had a go at making it work on Yellow. Unfortunately it doesn&#039;t seem to work. (I get a large amount of glitch text)


subject: Re: Unused team found in Red and Blue
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6788.msg192354#msg192354 date=1385675953]<br />[quote author=Wack0 link=topic=6788.msg192353#msg192353 date=1385671004]<br />[quote author=Torchickens link=topic=6788.msg192352#msg192352 date=1385668410]<br />Great! Thanks. I&#039;m rather unfamiliar with ASM and noticed that you made &#039;hl&#039; $64CA. Am I right in thinking that makes the machine load code from there after a ret?<br />[/quote]<br /><br />Look at the pokered disassembly. $35d6 is the bankswitching function, it switches to the bank specified in a and jumps to the location specified in hl.<br />[/quote]<br />Edit: Didn&#039;t notice you already had a go at making it work on Yellow. Unfortunately it doesn&#039;t seem to work. (I get a large amount of glitch text)<br />[/quote]<br />OK, so we just need to find the bank switching function in Yellow...<br /><br />EDIT: it&#039;s definitely at 3E84. I tried it myself and got Arcanine. WTF?<br /><br />Umm, that&#039;s because I got h and l around the wrong way. *facepalm*.<br /><br />It definitely runs the function, it just doesn&#039;t do anything. Maybe it&#039;s broken in Yellow?


subject: Re: Unused team found in Red and Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No luck so far. I&#039;m starting to wonder if 0x3E84 is wrong, too. Thanks for your help Wack0. I&#039;ll be back tomorrow.


subject: Re: Unused team found in Red and Blue
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  OK, so I reset and tried again and it worked fine. Maybe all those Arcanine fucked up the number of pokemon in party byte.<br /><br />[img]http://goput.it/iilf.png[/img]<br /><br />My earlier post has been edited, to show the working compiled opcodes and a working item list.


subject: Breaking the GTS
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  With the Global Trade Station in Pokemon X and Y, there are a number of Pokemon that have become more valuable, in terms of economy, with the addition of Mega-Evolutions. Specifically, Haunter. Haunter has become much more valuable as a trade asset, as it evolves into Gengar, which has a Mega-Evolution. It&#039;s even valued equally with some legendaries, specifically Zygarde.<br /><br />As Zygarde is a somewhat weak legendary, housing only mediocre base stats, it&#039;s traded quite commonly, but only for valuable Pokemon, like Haunter. However, Zygarde is still a legendary and still is able to fetch a hefty price on the GTS.<br /><br />Here&#039;s the formula on how to break the GTS and effectively get any Pokemon you want:<br />[b]HAUNTER -&gt; ZYGARDE -&gt; ANYTHING[/b]<br /><br />Why it works? Zygarde is a legendary. Even though it&#039;s a bad legendary, it&#039;s still a legendary, and many inexperienced players who aren&#039;t as familiar with the competitive battling community will be willing to trade most anything for a Zygarde. Meanwhile, competitive players will trade their Zygarde for the more competitive Haunter, as it evolves into Gengar, and Gengar has a Mega Evolution. Haunter can easily be found at Victory Road. <br /><br />Zygarde, to younger players, is valued higher than what it is actually worth, netting you heavy rewards in return.<br /><br />Using this method, I&#039;ve gotten the following:<br />Xerneas<br />Zoroark<br />Hydreigon<br />Aurorus <br />Chesnaught<br /><br />It&#039;s worth your time. Give it a try if you feel up to getting some easy rare Pokemon.


subject: Re: Unused team found in Red and Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nice. So all I did wrong was get 3E and 62 the wrong way round in the code. I did better than I thought.<br /><br />For reference, here is my code:<br /><br />06 01 21 3E 62 CD 84 3E C9 <br /><br />Bicycle x1<br />X Accuracy x62<br />glitch item &#039;w m&#039; (62h) x205<br />glitch item (84h) x62<br />TM01<br /><br />Yours is a lot better though because no extra glitch items are needed, and it doesn&#039;t help that both glitch item 62h and 84h are key items.<br /><br />I think I&#039;ll make a video of this and the R/B version.<br /><br />Edit: OK, [url=https://www.youtube.com/watch?v=rENVogF7izQ]here&#039;s the video[/url].


subject: Re: Unused team found in Red and Blue
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Heh, I was going to make a video of it myself, setting a breakpoint in bgb&#039;s debugger and showing it hit the breakpoint..<br />But you&#039;ve made a video so.. I don&#039;t have to do it, yay.<br /><br />I just commented on your video, so you know my youtube name :)


subject: Re: Unused team found in Red and Blue
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Glad I saved you time then.&nbsp; :) Maybe I should of videod it hitting the breakpoint too, although the ASM is enough to show that it called the bank switch and jumped to the unused function at hl.<br /><br />I recognize your Youtube username from somewhere else before.


subject: Re: Unused team found in Red and Blue
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6788.msg192372#msg192372 date=1385736270]<br />I recognize your Youtube username from somewhere else before.<br />[/quote]<br /><br />probably because I commented on TheZZAZZGlitch&#039;s video of 8F saying how in my opinion it&#039;s not jailbreaking.<br /><br />I don&#039;t think I&#039;ve ever had a comment get as much dislikes.


subject: Re: Official PokÃ©mon Mystery Dungeon Friend Rescue Thread
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is a noble cause, and it could work out very well if it was more organized. First, we have to make it so that there is a certain time we go on this Thread each week, so that people aren&#039;t waiting days and weeks for a rescue. Also, list what game you are playing, and what you are exactly putting up for reward, and where you are. Also, this is a little off-topic, but how does your game know if your SOS mail code for a rescue is for a rescue that is currently going on?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Factor=n/a,812872603,65,66<br />Factor=n/a,812872999,65,66<br />Factor=n/a,812874401,65,66<br />Factor=n/a,812875801,65,66<br />Factor=n/a,812876101,65,66<br />Factor=n/a,812877503,65,66<br />Factor=n/a,812877803,65,66<br />Factor=n/a,812879203,65,66<br />Factor=n/a,812879503,65,66<br />Factor=n/a,812882003,65,66<br />Factor=n/a,812882201,65,66<br />Factor=n/a,812883301,65,66<br />Factor=n/a,812884301,65,66<br />Factor=n/a,812886703,65,66<br />Factor=n/a,812888003,65,66<br />Factor=n/a,812889601,65,66<br />Factor=n/a,812890801,65,66<br />Factor=n/a,812891803,65,66<br />Factor=n/a,812892001,65,66<br />Factor=n/a,812892403,65,66<br />Factor=n/a,812892601,65,66<br />Factor=n/a,812893303,65,66<br />Factor=n/a,812893603,65,66<br />Factor=n/a,812893901,65,66<br />Factor=n/a,812893903,65,66<br />Factor=n/a,812894603,65,66<br />Factor=n/a,812894701,65,66<br />Factor=n/a,812895803,65,66<br />Factor=n/a,812896501,65,66<br />Factor=n/a,812897803,65,66<br />Factor=n/a,812898001,65,66<br />Factor=n/a,812898403,65,66<br />Factor=n/a,812899301,65,66<br />Factor=n/a,812899573,65,66<br />Factor=n/a,812900401,65,66<br />Factor=n/a,812901203,65,66<br />Factor=n/a,812902703,65,66<br />Factor=n/a,812903101,65,66<br />Factor=n/a,812904803,65,66<br />Factor=n/a,812904901,65,66<br />Factor=n/a,812905103,65,66<br />Factor=n/a,812905501,65,66<br />Factor=n/a,812906999,65,66<br />Factor=n/a,812907401,65,66<br />Factor=n/a,812907803,65,66<br />Factor=n/a,812908501,65,66<br />Factor=n/a,812909303,65,66<br />Factor=n/a,812910001,65,66<br />Factor=n/a,812910101,65,66<br />Factor=n/a,812911003,65,66<br />Factor=n/a,812911301,65,66<br />Factor=n/a,812912603,65,66<br />Factor=n/a,812913901,65,66<br />Factor=n/a,812915303,65,66<br />[and &gt;6000 similar lines but I didn&#039;t want to kill the site]


subject: Re: Glitches that are safe and worth performing on PokÃ©mon Blue
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=holdjack421 link=topic=6751.msg192375#msg192375 date=1385746972]<br />MISSINGNO. has actually glitched my game too bad, forcing me to restart.<br />[/quote]<br /><br />That probably wasn&#039;t MissingNo. It was his evil twin, FoundNo.<br /><br />But srsly, the odds of our favorite error actually harming the game are slim to none. Did you perform any other glitches?


subject: Re: Breaking the GTS
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Brb farming Everstones.<br /><br />I&#039;d try this but I don&#039;t have wireless. And even though I apparently can do this with dialup (Thanks, Photon!), it&#039;s fucking cold out and there&#039;s snow and I don&#039;t feel like buying a router right now.


subject: Re: Breaking the GTS
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6789.msg192385#msg192385 date=1385764060]<br />Kinda sucks that Instacheck won&#039;t work since GTS is encrypted.<br />[/quote]<br />That&#039;s the thing that checks if a Pokemon is legitimate or not, right?


subject: Re: Glitches that are safe and worth performing on PokÃ©mon Blue
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  MISSINGNO. wouldn&#039;t kill the game, unless you access the Hall of Fame, where some non-hybrid glitch Pokemon entries COULD further corrupt the Hall of Fame, making it VERY LONG. But this still wouldn&#039;t kill the game.


subject: Re: Breaking the GTS
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6789.msg192387#msg192387 date=1385784655]<br />[quote author=Pawny link=topic=6789.msg192385#msg192385 date=1385764060]<br />Kinda sucks that Instacheck won&#039;t work since GTS is encrypted.<br />[/quote]<br />That&#039;s the thing that checks if a Pokemon is legitimate or not, right?<br />[/quote]<br /><br />Nope, [url=http://www.smogon.com/forums/threads/instacheck-hotspot-a-fast-pok%C3%A9mon-checker-for-xy.3492531/]this is Instacheck[/url].<br /><br />However, the same exploit was used to do [url=http://www.neogaf.com/forum/showthread.php?t=724024]this aberration[/url]. So Gamefreak encrypts it, the &quot;bad&quot; tool dies, but the &quot;good&quot; goes with it. Damn.


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...how can you say James Bond is non-game? James Bond has starred in various games...<br /><br /><br />Nintendo: Pauline (Donkey Kong) -- however this might just happen, she was in Brawl as an NPC after all..<br />3rd-party: Parappa the Rapper<br />Non-game: Doge (inb4 flaming aplenty)


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6777.msg192403#msg192403 date=1385848631]<br />...how can you say James Bond is non-game? James Bond has starred in various games...<br />[/quote]<br /><br />Good point. Well he originated as a novel character, but like you say he is a particularly noteworthy video game character as well, like Mickey Mouse. <br /><br />Nintendo: The bird from Game Boy Camera&#039;s Run! Run! Run!<br />3rd-party: Blupi ([url=http://en.wikipedia.org/wiki/Speedy_Eggbert]Eggbert[/url])<br />Non-game: Q-Bert


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Adrian Malacoda
icon: clip
body:
  Congratulations for your epic discovery!<br /><br />This thread made front page of [url=http://news.ycombinator.com]Hacker News[/url] today, resulting in hundreds of viewers reading the thread and setting a record for the [url=http://forums.glitchcity.info/index.php?action=stats]most visitors online[/url] on our humble forum.<br /><br />It&#039;s awesome that the server can handle this much traffic today. I remember back in the early days when it went down roughly once a week.<br /><br />The video is also currently the top post in [url=http://www.reddit.com/r/programming/]/r/programming[/url] today.<br /><br />I would award you &quot;Distinguished Member&quot; status but someone beat me to it. This makes me wish we had something higher. Distinguished Member+ perhaps?


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo: Cat from mario Paint<br />3rd Party: Alien Homnid<br />Non-game: Fried Ricer (fighting foodons)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow. I guess this is notable enough we should have realised it&#039;d get a whole lot of recognition sometime. And to think that it was basically luck that caused it: an invalid item just *happened* to have its function point to a place in RAM that could be easily modified...


subject: Re: Official PokÃ©mon Mystery Dungeon Friend Rescue Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=holdjack421 link=topic=562.msg192376#msg192376 date=1385749303]<br />This is a noble cause, and it could work out very well if it was more organized. First, we have to make it so that there is a certain time we go on this Thread each week, so that people aren&#039;t waiting days and weeks for a rescue. Also, list what game you are playing, and what you are exactly putting up for reward, and where you are. Also, this is a little off-topic, but how does your game know if your SOS mail code for a rescue is for a rescue that is currently going on?<br />[/quote]<br />The last post in this thread was in 2010. I think another forum would be a better place to get help for Mystery Dungeon.


subject: Re: Suggest an unlikely Super Smash Bros. for Wii U/3DS character
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nintendo: Pyoro (well I guess there is a small chance he might)<br />3rd party: Cloud Strife (Final Fantasy VII)<br />Non-game: Willy Wonka (Willy Wonka and the Chocolate Factory)<br />


subject: Re: Most difficult PokÃ©mon game?
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ruby and Sapphire weren&#039;t bad games, they just weren&#039;t as good as Emerald. Let us hold some silence in honour of those games.<br />... 


subject: Re: Rayquaza
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Rayquaza was good in Mystery Dungeon, because he saved the world from the falling meteorite, but he also tried to destroy you and your team, so i dont really know. I&#039;d say neutral.


subject: Re: Count to one million
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  11982<br /><br />&lt;badjoke&gt;Number Wiki, the list of numbers with currently 11982 articles!&lt;/badjoke&gt;


subject: Re: Count to one million
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  11985<br /><br />[quote author=camper link=topic=2153.msg192443#msg192443 date=1386003686]<br />11983<br /><br />There IS a [url=http://numbers.wikia.com/wiki/]NumbersWiki[/url].<br />[/quote]<br /><br />Cool. Shame that there has been no activity there lately and it has been vandalized.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This seems to be getting quite the attention! Here&#039;s another article that I found when searching HN:<br /><br />http://hackaday.com/2013/12/02/pokemon-blue-becomes-an-ide/


subject: Re: Annual &quot;pop on for one day every few months and then never be seen again&quot; post
poster_name: MissingNo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]http://robschwager.com/wp/wp-content/uploads/2011/03/drnick.png[/img]<br /><br />[i]* runs back to the call center cubicle[/i]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  I find it weird that just about nobody giving this attention has mentioned &quot;ws m&quot; in Yellow..<br /><br />I guess that&#039;s what happens when the first post is all people read.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6638.msg192457#msg192457 date=1386074601]<br />Now there are always 20+ people reading this thread.<br />[/quote]<br /><br />Yeah. And how many of those people actually registered? :P


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6638.msg192463#msg192463 date=1386078229]<br />Last member was 15 November. :P<br />[/quote]<br /><br />0, then.<br /><br />Meh.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m working on a cheat code compilation video for &quot;ws m&quot;, so I&#039;m basically going to show a lot of different item lists and use them for certain cheats (mainly from Matthew Robinson&#039;s code archive) and I wondered whether there was an easy way to make the machine continually write to a value like a real Gameshark? Preferably with the ability to turn the code off without resetting.<br /><br />For instance, D35A changes the music in the current sound bank when you enter a building, but in order for the cheat to work it must be kept on as entering a building changes it to the intended value.<br /><br />Thanks in advance!


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I dun fucked up my game something fierce.<br /><br />The game is making it&#039;s own map. Nothing is the same. There&#039;s a random grass field in the middle of Pallet Town. The road leading up to Mt. Moon has become a giant canyon, and the path to Victory Road&#039;s gate is blocked by trees.<br /><br />I have no idea how to get around these obstacles, and the game treats parts of these areas as out-of-bounds spots if you go too far. It&#039;s actually kind of neat.


subject: Re: Annual &quot;pop on for one day every few months and then never be seen again&quot; post
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Where the hell have you people been.<br /><br />I mean I know you like left before I joined but still.<br /><br />Then again I have nothing else to do so I&#039;m here all day.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  (I swear to fucking Cthulhu, Tachi...)<br /><br />&quot;MWAHAHAHA!&quot; the giant Gligar laughed. &quot;PREPARE TO DIE!&quot;<br /><br />It raised his picner and prepared to strike Freddy, but moments before he could attack, a missile dropped down upon it.<br /><br />&quot;WELP.&quot;<br /><br />Upon landing on Gligar, the nuke detonated, obliterating the flying menace.&nbsp; Flying shards of metal flew across the room, miraculously missing our heroes. Several pieces did, however, hit Dunsparce&#039;s leash, severing the chain and freeing him.<br /><br />&quot;Hooray!&quot; He and Freddy exclaimed.<br /><br />Once the metal rain stopped, Freddy and Dunsparce wondered where the bomb came from.<br /><br />&quot;That was I!&quot; said a voice, and a crudely drawn Kim Jong Il appeared.<br /><br />&quot;Wow, that&#039;s horribly racist,&quot; Dunsparce observed.<br /><br />&quot;I was the one who dropped the bomb. I don&#039;t know why, but I did! Anyway, I must be off!&quot;<br /><br />And then he disappeared, because he&#039;s, y&#039;know. Dead.<br /><br />&quot;That was odd. And unnecessary,&quot; Freddy said.<br /><br />What happens next?<br /><br />Whip of Doom - x1<br />Metal pipe - x1<br />Gligar barb - x1


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg192472#msg192472 date=1386103317]<br />I&#039;m working on a cheat code compilation video for &quot;ws m&quot;, so I&#039;m basically going to show a lot of different item configurations and use them for certain cheats (mainly from Matthew Robinson&#039;s code archive) and I wondered whether there was an easy way to make the machine continually write to a value like a real Gameshark? Preferably with the ability to turn the code off without resetting.<br />[/quote]<br /><br />I don&#039;t think this is possible. You can&#039;t write to ROM, and gameboy definitely doesn&#039;t have multi-threading.<br /><br />Also, &quot;a lot of different item configurations&quot;? You would only really need to base it on [url=http://forums.glitchcity.info/index.php/topic,6638.msg189609.html#msg189609]this thing that I did.[/url]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=6638.msg192479#msg192479 date=1386110908]<br />[quote author=Torchickens link=topic=6638.msg192472#msg192472 date=1386103317]<br />I&#039;m working on a cheat code compilation video for &quot;ws m&quot;, so I&#039;m basically going to show a lot of different item configurations and use them for certain cheats (mainly from Matthew Robinson&#039;s code archive) and I wondered whether there was an easy way to make the machine continually write to a value like a real Gameshark? Preferably with the ability to turn the code off without resetting.<br />[/quote]<br /><br />I don&#039;t think this is possible. You can&#039;t write to ROM, and gameboy definitely doesn&#039;t have multi-threading.<br /><br />Also, &quot;a lot of different item configurations&quot;? You would only really need to base it on [url=http://forums.glitchcity.info/index.php/topic,6638.msg189609.html#msg189609]this thing that I did.[/url]<br />[/quote]<br /><br />I see, OK. Yes, most of the cheats I&#039;ve done so far are based on that skeleton.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Humourous note: I just went to rename my Onix to what I wanted to change my name to after testing the code at and calling my trainer &quot;ONIX&quot;.&nbsp; Of course, naturally, I now had a different OT and couldn&#039;t rename it :D Silly me.


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [size=12pt]&gt; Dunsparce and Freddy fuse together to make Megasparce<br /><br />&gt; Dunsparce and Freddy set off together to destroy [i]Homestuck[/i]<br /><br />&gt; The [url=http://youtu.be/XP5lz2CYNR4?t=8s]Girugamesh guy[/url] throws a masterball at our heroes<br /><br />&gt; Dunsparce and Freddy encounter a wild hippy<br /><br />&gt; Dunsparce and Freddy end up in Super Smash Brothers Universe<br /><br />&gt; Dunsparce finds out he was secretely a homosexual. Not that we have a problem with that.<br /><br />&gt; Freddy meets [glow=green,4,300]Casper The Friendly Ghost[/glow]<br /><br />&gt; Dunsparce and Freddy have an *snickers* &quot;egg&quot;celent time after &quot;egg&quot;sploring and finding a bad egg.<br /><br />&gt; Dunsparce and Freddy meet up with [url=http://sonichu.com/cwcki/Main_Page]Sonichu[/url] and &quot;Zap to the extreme&quot;<br />[/size]<br />or...<br />[size=4pt]&gt; They go right.[/size]


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Got a Girlfriend, starving like a dog, broker than a [url=https://www.fanfiction.net/s/7508783/1/Garfield-Prince-of-Tragedy-Royal-Rescue-Part-2]man who&#039;s spent his life savings on 90 gallons of lasagna[/url], and tired as hell.<br /><br />College rocks.


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alright, I&#039;ve been playing around with the memory on Gold and had a question.<br /><br />Changing the first byte at address 0049 to &quot;13&quot; results in all sorts of seemingly random glitch effects.&nbsp; However, I can never seem to get past two points:<br /><br />1. the point where the Lapras sprite would appear in the introduction. The game cuts straight to the title screen after the screen starts moving upwards during the introduction, but before that sprite appears.<br />2. the point where Professor Elm&#039;s sprite would appear when a new game is selected (after the clock setting dialogue).&nbsp; The game usually locks up or resets at this point. (All resets I&#039;ve encountered so far are Glitch Dimension resets using the current palette when the game crashes for the first time.)<br /><br />So whatever this address is clearly messes up the graphics quite a bit...but does anyone know why the game seemingly can&#039;t continue past these points? 


subject: Re: Official PokÃ©mon Mystery Dungeon Friend Rescue Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=holdjack421 link=topic=562.msg192439#msg192439 date=1386000621]<br />Well, if we made this more well-known it could still work out.<br />[/quote]<br />It&#039;s not about being well known, it&#039;s about the fact that this forum is pretty inactive and that not a lot of members (that are active) here play the game anymore.


subject: Re: Most difficult PokÃ©mon game?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=holdjack421 link=topic=6754.msg192440#msg192440 date=1386000788]<br />Ruby and Sapphire weren&#039;t bad games, they just weren&#039;t as good as Emerald. Let us hold some silence in honour of those games.<br />...<br />[/quote]<br />Well yeah because they were just the platform for Emerald haha.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve mentioned this before, but no one seems to have tried it for themselves.<br /><br />In R/B, changing the first byte of address 3906 to 0F has some [i]very[/i] interesting effects.&nbsp; If you interrupt a text box while the text is loading, the music locks up and you are entered into a loop of some odd trade screen.&nbsp; Seemingly random Pokemon lists (including &#039;M and PokeWTrainer) appear, and the &quot;Too bad! The trade was cancelled!&quot; text box appears at the end of each loop.<br /><br />I was surprised to see that the glitch effects were compounded by the &quot;wild Pokemon are trainers&quot; GS code.&nbsp; Interrupting the &quot;(name) wants to fight!&quot; text results in some interesting textual effects.


subject: Re: Most difficult PokÃ©mon game?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6754.msg191578#msg191578 date=1381762400]<br />[quote author=Papa Doc link=topic=6754.msg191566#msg191566 date=1381714178]<br />Emerald is better than Ruby so you&#039;re better off. I didn&#039;t really care about gen 3 so I beat it and moved on. Black and White&#039;s elite four was fun<br />[/quote]<br />Yeah I liked the updated storyline in Emerald anyway, it basically fixed everything wrong with RS.<br />[/quote]<br />Except for the water.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [code]<br />; This function is used to wait a short period after printing a letter to the<br />; screen unless the player presses the A/B button or the delay is turned off<br />; through the [$d730] or [$d358] flags.<br />PrintLetterDelay: ; 38d3 (0:38d3)<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a,[$d730]<br />&nbsp; &nbsp; &nbsp; &nbsp; bit 6,a<br />&nbsp; &nbsp; &nbsp; &nbsp; ret nz<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a,[$d358]<br />&nbsp; &nbsp; &nbsp; &nbsp; bit 1,a<br />&nbsp; &nbsp; &nbsp; &nbsp; ret z<br />&nbsp; &nbsp; &nbsp; &nbsp; push hl<br />&nbsp; &nbsp; &nbsp; &nbsp; push de<br />&nbsp; &nbsp; &nbsp; &nbsp; push bc<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a,[$d358]<br />&nbsp; &nbsp; &nbsp; &nbsp; bit 0,a<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z,.waitOneFrame<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a,[$d355]<br />&nbsp; &nbsp; &nbsp; &nbsp; and a,$0f<br />&nbsp; &nbsp; &nbsp; &nbsp; ld [H_FRAMECOUNTER],a<br />&nbsp; &nbsp; &nbsp; &nbsp; jr .checkButtons<br />.waitOneFrame<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a,1<br />&nbsp; &nbsp; &nbsp; &nbsp; ld [H_FRAMECOUNTER],a<br />.checkButtons<br />&nbsp; &nbsp; &nbsp; &nbsp; call GetJoypadState<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a,[H_CURRENTPRESSEDBUTTONS]<br />.checkAButton<br />&nbsp; &nbsp; &nbsp; &nbsp; bit 0,a ; is the A button pressed?<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z,.checkBButton<br />&nbsp; &nbsp; &nbsp; &nbsp; jr .endWait<br />.checkBButton<br />&nbsp; &nbsp; &nbsp; &nbsp; bit 1,a ; is the B button pressed?<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z,.buttonsNotPressed<br />.endWait<br />&nbsp; &nbsp; &nbsp; &nbsp; call DelayFrame<br />&nbsp; &nbsp; &nbsp; &nbsp; jr .done<br />.buttonsNotPressed ; if neither A nor B is pressed<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a,[H_FRAMECOUNTER]<br />&nbsp; &nbsp; &nbsp; &nbsp; and a<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz,.checkButtons<br />.done<br />&nbsp; &nbsp; &nbsp; &nbsp; pop bc<br />&nbsp; &nbsp; &nbsp; &nbsp; pop de<br />&nbsp; &nbsp; &nbsp; &nbsp; pop hl<br />&nbsp; &nbsp; &nbsp; &nbsp; ret<br />[/code]


subject: Re: G/S/C glitch discussion
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  $0048 is where the LCD status interrupt is. The first instruction there is a jump. Changing $0049 makes it jump somewhere else.<br /><br />Start investigating there.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=holdjack421 link=topic=36.msg192303#msg192303 date=1385395699]<br />THERE IS AN OTHER AMAZING MAN IN CERULEAN!!!!! If you surf up to the Unknown Dungeon in Cerulean while the man guarding it is still there, and go to the left side of the dungeon and walk left so he is one block offscreen, take on step towards him and hit the menu while taking that step, he will be like the amazing man on Nugget Bridge!!!<br />[/quote]<br /><br />A friend and I looked into this bug a few weeks ago. Itâ€™s due to a bug in the overworld loop, and happens anytime you bring up a textbox (like the start menu) while loading a sprite for the first time on a map. The fix is simple.<br /><br />[code]<br />00:36 &lt; padz&gt; ok i see whats happening<br />00:36 &lt; padz&gt; sprites get placed at the beginning of the overworld loop<br />00:37 &lt; padz&gt; after you walk it jumps back to the beginning<br />00:38 &lt; padz&gt; when text happens it assumes that all the sprites already got taken care of<br /><br />01:10 &lt; padz&gt; ok<br />01:10 &lt; padz&gt; my earlier explanation was right<br />01:11 &lt; padz&gt; except the part where i said updatesprites got called at the beginning<br />01:12 &lt; padz&gt; map scripts are getting run assuming the sprites are updated<br />01:12 &lt; padz&gt; when theyre not<br /><br />01:42 &lt; padz&gt; turn call GetJoypadStateOverworld into call UpdateSprites; call GetJoypadStateOverworld<br />[/code]


subject: Re: Most difficult PokÃ©mon game?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6754.msg192518#msg192518 date=1386276860]<br />[quote author=SCf3 link=topic=6754.msg191578#msg191578 date=1381762400]<br />[quote author=Papa Doc link=topic=6754.msg191566#msg191566 date=1381714178]<br />Emerald is better than Ruby so you&#039;re better off. I didn&#039;t really care about gen 3 so I beat it and moved on. Black and White&#039;s elite four was fun<br />[/quote]<br />Yeah I liked the updated storyline in Emerald anyway, it basically fixed everything wrong with RS.<br />[/quote]<br />Except for the water.<br />[/quote]<br />As a 4th grader playing Emerald, the water was bearable. Now, not so much. That just adds to it&#039;s charm.


subject: Re: Most difficult PokÃ©mon game?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve always loved R/S/E.<br /><br />In my opinion, the gen you like most is the one you started at.


subject: Re: Most difficult PokÃ©mon game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6754.msg192531#msg192531 date=1386343681]<br />I&#039;ve always loved R/S/E.<br /><br />In my opinion, the gen you like most is the one you started at.<br />[/quote]<br /><br />[url=http://www.youtube.com/watch?v=s6josPnHF94]I disagree.[/url]<br /><br />I started back with Yellow back in the day, and I don&#039;t think Gen 1 is anywhere near as good as the other ones.


subject: Re: Most difficult PokÃ©mon game?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6754.msg192533#msg192533 date=1386345983]<br />[quote author=Wack0 link=topic=6754.msg192531#msg192531 date=1386343681]<br />I&#039;ve always loved R/S/E.<br /><br />In my opinion, the gen you like most is the one you started at.<br />[/quote]<br /><br />[url=http://www.youtube.com/watch?v=s6josPnHF94]I disagree.[/url]<br /><br />I started back with Yellow back in the day, and I don&#039;t think Gen 1 is anywhere near as good as the other ones.<br />[/quote]<br /><br />Heh.<br />I guess it&#039;s true for some people (think genwunners) and not others.


subject: Re: Official PokÃ©mon Mystery Dungeon Friend Rescue Thread
poster_name: holdjack421
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, I know quite a few pokemaniacs who love red rescue team, and that game is very popualr with retro fans. Plus, it&#039;s just a darn good game.


subject: Re: Most difficult PokÃ©mon game?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6754.msg192533#msg192533 date=1386345983]<br />[quote author=Wack0 link=topic=6754.msg192531#msg192531 date=1386343681]<br />I&#039;ve always loved R/S/E.<br /><br />In my opinion, the gen you like most is the one you started at.<br />[/quote]<br /><br />[url=http://www.youtube.com/watch?v=s6josPnHF94]I disagree.[/url]<br /><br />I started back with Yellow back in the day, and I don&#039;t think Gen 1 is anywhere near as good as the other ones.<br />[/quote]<br />I love the glitches but really don&#039;t like the gameplay.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  OK.<br /><br />Major new finding:<br /><br />8F should work in FR/ES/IT/DE R/B.<br /><br />In all of these, item $5D points to $D168 which in these games is where &quot;Number of PokÃ©mon&quot; is.<br /><br />But of course, there&#039;s a catch.<br /><br />Seeing as the offsets are different...<br />The bootstrap code for English R/B won&#039;t work!<br /><br />So using them there will have to wait until me, TheZZAZZGlitch, or a 3rd party goes and plays around with GB asm and makes a nice payload that can jump to $D327 (3rd item type).<br /><br />And for all you players of Japanese Blue.. 5kai should work there just as well as it works in Japanese R/G.<br /><br /><br />[b]For Yellow:[/b]<br /><br />In ES/DE/FR/IT Yellow, item $63 calls DA84 (I think this is Number of PokÃ©mon in Current Box, i have yet to confirm this.)<br /><br />Of course, different bootstrap code is needed here thanks to the offset differences.<br /><br />In JP yellow, item $BB calls $DB21, which I think is something in the middle of current box pokÃ©mon 7. Either Status, or Type 1. I&#039;m not sure which. [b]UPDATE:[/b] if I have my calculations correct, it&#039;s Type 1. (Thanks Torchickens!) [b]UPDATE 2:[/b] It&#039;s actually Type 1 of [b]PokÃ©mon 11 in the current box[/b], not PokÃ©mon 7. (Thanks again Torchickens!)<br /><br />This would require whole new bootstrap code, it cannot be based on any of the others.<br /><br />[b]Another update:[/b]<br /><br />Here&#039;s bootstrap code for European R/B. TheZZAZZGlitch, thanks a lot for using relative jumps and making my life easier, it only requires one byte change! Please note that I haven&#039;t tested this yet and probably won&#039;t have a chance to today, but if it doesn&#039;t work, I will probably update this post with the working code.<br /><br />OK, here we go...<br /><br />[tt]1.&nbsp; 6 PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD168 = 0x06]<br />2.&nbsp; Graveler as the first PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD169 = 0x27]<br />3.&nbsp; Pidgey as the second PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD16A = 0x24]<br />4.&nbsp; Tentacool as the third PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD16B = 0x18]<br />5.&nbsp; Meowth as the fourth PokÃ©mon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD16C = 0x4D]<br />6.&nbsp; 24 PP left on the second PokÃ©mon&#039;s second move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD1BA = 0x18]<br />7.&nbsp; 21 PP left on the second PokÃ©mon&#039;s third move w/ 1 PP Up used&nbsp; &nbsp;  [0xD1BB = 0x55]<br />8.&nbsp; 36 PP left on the fourth PokÃ©mon&#039;s first move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD211 = 0x24]<br />9.&nbsp; 24 PP left on the fourth PokÃ©mon&#039;s second move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD212 = 0x18]<br />10. 20 PP left on the fourth PokÃ©mon&#039;s third move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD213 = 0x14]<br />11. Double Team as the fifth PokÃ©mon&#039;s first move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD228 = 0x68]<br />12. Double Kick as the fifth PokÃ©mon&#039;s second move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD229 = 0x18]<br />13. Strength as the fifth PokÃ©mon&#039;s third move&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD230 = 0x46]<br />14. Sixth PokÃ©mon&#039;s attack stat has to be exactly 233&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD271 = 0xE9][/tt]<br /><br />[code]; -- EU R/B<br />; -- hl: D168<br />D168: 06 27&nbsp; ld b,27 ; b=27<br />D16A: 24&nbsp; &nbsp;  inc h&nbsp;  ; hl = D268<br />D16B: 18 4D&nbsp; jr D1BA<br /><br />D1BA: 18 55&nbsp; jr D211<br /><br />D211: 24&nbsp; &nbsp;  inc h&nbsp;  ; hl = D368<br />D212: 18 14&nbsp; jr D228<br /><br />D228: 68&nbsp; &nbsp;  ld l,b&nbsp; ; hl = D327<br />D229: 18 46&nbsp; jr D271<br /><br />D271: E9&nbsp; &nbsp;  jp hl[/code]<br /><br />EDIT: Just tested, and this payload works totally fine on FR Blue.<br /><br />[b]Yet another update:[/b]<br /><br />And here&#039;s payload code for FR/ES/DE/IT Yellow. Thanks again to TheZZAZZGlitch, again I only need to change one byte!<br /><br />[tt]1.&nbsp; 20 PokÃ©mon in your PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA84 = 0x14]<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA85 = 0x25]<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA86 = 0x25]<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA87 = 0x25]<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA88 = 0x25]<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA89 = 0x25]<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8A = 0x25]<br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8B = 0x06]<br />9.&nbsp; Scyther as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8C = 0x26]<br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xDA8D = 0x68]<br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8E = 0xA9]<br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA8F = 0xA9]<br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA90 = 0xA9]<br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA91 = 0xA9]<br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA92 = 0xA9]<br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA93 = 0xA9]<br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA94 = 0xA9]<br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA95 = 0xA9]<br />19. Geodude as the 18th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA96 = 0xA9]<br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA97 = 0xA9]<br />21. Voltorb as the 20th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA98 = 0x06]<br /> :: END OF LIST MARKER [0xFF]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA99 = 0xFF]<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9A = 0x25]<br />23. First PC box PokÃ©mon needs to have 233 HP -+-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9B = 0x00]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  +-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xDA9C = 0xE9][/tt]<br /><br />[code]; -- EU YELLOW<br />; initial value of hl = DA84					<br />WRA1:DA84 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; d&nbsp; &nbsp; &nbsp; ; offset hack: 20 PokÃ©mon in the box<br />WRA1:DA85 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D984<br />WRA1:DA86 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D884<br />WRA1:DA87 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D784<br />WRA1:DA88 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D684<br />WRA1:DA89 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D584<br />WRA1:DA8A 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D484<br />WRA1:DA8B 06 26&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,26<br />WRA1:DA8D 68&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  l,b&nbsp; &nbsp; ; hl = D426<br />WRA1:DA8E A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c&nbsp; &nbsp; &nbsp; ; offset hack: do nothing until ip=DA93<br />WRA1:DA8F A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA90 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA91 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA92 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA93 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA94 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA95 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA96 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA97 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:DA98 06 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,FF&nbsp;  ; offset hack: making an end of list FF byte an operand so it doesn&#039;t translate to [rst 38]<br />WRA1:DA9A 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D326<br />WRA1:DA9B 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />WRA1:DA9C E9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  jp&nbsp;  hl[/code]<br /><br />Tested working with FR Yellow. :)


subject: Re: Annual &quot;pop on for one day every few months and then never be seen again&quot; post
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6787.msg192475#msg192475 date=1386105466]<br />Where the hell have you people been.<br /><br />I mean I know you like left before I joined but still.<br /><br />Then again I have nothing else to do so I&#039;m here all day.<br />[/quote]<br /><br />Well im at college. <br /><br />...desu


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=blahpy link=topic=6638.msg192547#msg192547 date=1386408834]<br />psst: Nothing major, but some of your memory addresses are a little off in the code box ;)<br />[/quote]<br /><br />I know. I was tired last night. The code works though.<br /><br />EDIT: fixed now.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6638.msg192548#msg192548 date=1386413957]<br />[quote author=blahpy link=topic=6638.msg192547#msg192547 date=1386408834]<br />psst: Nothing major, but some of your memory addresses are a little off in the code box ;)<br />[/quote]<br /><br />I know. I was tired last night. The code works though.<br /><br />EDIT: fixed now.<br />[/quote]<br />Hence &quot;nothing major&quot; :P<br /><br />I just thought you might like to know.<br /><br />Thanks for all the work you did :o I&#039;m sure TheZZAZZGlitch will be happy if he sees it.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  Dammit, looks like it&#039;s a no go with item $BB on Japanese Yellow.<br /><br />Namely, $BB&#039;s name is improperly terminated. And you can&#039;t even use it. When you press A on it, pc ends up at $CE01. And this is when the use/trash menu is supposed to come up.<br /><br />EDIT: Wait a minute.. on Japanese Yellow 1.2 $BB&#039;s name IS properly terminated..<br /><br />...but same result happens. Game freeze before use/trash menu comes up.<br /><br />1.1 is the same as 1.2. :(<br /><br />that&#039;s odd. During battle when that item is used, the bp at the jump at the end of UseItem is hit.. but hl=$2801 ?!?!??!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=6638.msg192550#msg192550 date=1386418775]<br />Dammit, looks like it&#039;s a no go with item $BB on Japanese Yellow.<br /><br />Namely, $BB&#039;s name is improperly terminated. And you can&#039;t even use it. When you press A on it, pc ends up at $CE01. And this is when the use/trash menu is supposed to come up.<br /><br />EDIT: Wait a minute.. on Japanese Yellow 1.2 $BB&#039;s name IS properly terminated..<br /><br />...but same result happens. Game freeze before use/trash menu comes up.<br /><br />1.1 is the same as 1.2. :(<br />[/quote]<br /><br />You can use $BB in battle without any use/toss menu as if it was a PokÃ© Ball. Does this work?<br /><br />edit: Oops, ninja&#039;d by your edit xD.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  funfact: was just starting to code a payload, and I decided to check if pc reached what I thought it was going to reach.<br /><br />And it didn&#039;t, so.. dafuq&#039;s up with that.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s a shame. Maybe you calculated the wrong identifier and $DB21 is called for something else?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg192555#msg192555 date=1386420983]<br />That&#039;s a shame. Maybe you calculated the wrong identifier and $DB21 is called for something else?<br />[/quote]<br /><br />Maybe, but I doubt it. My item pointer table dumper shows that the valid items point to what they should.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Wack0 link=topic=6638.msg192556#msg192556 date=1386421328]<br />[quote author=Torchickens link=topic=6638.msg192555#msg192555 date=1386420983]<br />That&#039;s a shame. Maybe you calculated the wrong identifier and $DB21 is called for something else?<br />[/quote]<br /><br />Maybe, but I doubt it. My item pointer table dumper shows that the valid items point to what they should.<br />[/quote]<br /><br />Ah, OK. That&#039;s weird then. <br /><br />Incidentally $BB has a pretty cool effect on my save. It causes some memory corruption in battle and turns the enemy into a level 127 hex: 38 Ketsuban, like [url=http://forums.glitchcity.info/index.php/topic,715.msg189104.html#msg189104]one of those Cooltrainerâ™€ glitches[/url]. It also messes up Pikachu&#039;s sprite/position after battle. I&#039;m not sure if all of this happens in the other version (revision) though, and I don&#039;t know mine.<br /><br />Edit: On changing the 11th PokÃ©mon to one of those level 127 Ketsuban, $BB worked the same but changed the opponent into a level 127 Pikachu, however, I&#039;m pretty sure that this is just Japanese Yellow&#039;s equivalent of the level 127 Horsea that will appear instead if you mess up the graphics on your side after sending out any Missingno. into battle.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg192557#msg192557 date=1386422001]<br />[quote author=Wack0 link=topic=6638.msg192556#msg192556 date=1386421328]<br />[quote author=Torchickens link=topic=6638.msg192555#msg192555 date=1386420983]<br />That&#039;s a shame. Maybe you calculated the wrong identifier and $DB21 is called for something else?<br />[/quote]<br /><br />Maybe, but I doubt it. My item pointer table dumper shows that the valid items point to what they should.<br />[/quote]<br /><br />Ah, OK. That&#039;s weird then. <br /><br />Incidentally $BB has a pretty cool effect on my save. It causes some memory corruption in battle and turns the enemy into a level 127 hex: 38 Ketsuban, like [url=http://forums.glitchcity.info/index.php/topic,715.msg189104.html#msg189104]one of those Cooltrainerâ™€ glitches[/url]. It also messes up Pikachu&#039;s sprite/position after battle. I&#039;m not sure if all of this happens in the other version (revision) though, and I don&#039;t know mine.<br />[/quote]<br /><br />What&#039;s the MD5 hash of your rom?<br /><br />v1.0 is aa13e886a47fd473da63b7d5ddf2828d<br />v1.1 is 96c1f411671b6e1761cf31884dde0dbb<br />v1.2 is 5d9c071cf6eb5f3a697bbcd9311b4d04


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6638.msg192558#msg192558 date=1386422187]<br />What&#039;s the MD5 hash of your rom?<br /><br />v1.0 is aa13e886a47fd473da63b7d5ddf2828d<br />v1.1 is 96c1f411671b6e1761cf31884dde0dbb<br />v1.2 is 5d9c071cf6eb5f3a697bbcd9311b4d04<br />[/quote]<br />AA13E886A47FD473DA63B7D5DDF2828D, so it&#039;s v1.0 then.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Btw, I believe that in v1.1 and v1.2 it just locks up in battle on the items list with the white arrow pointer.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [quote]My item pointer table dumper shows that the valid items point to what they should.[/quote]<br /><br />Remember that because of Gen I&#039;s broken pointer arithmetic, item with ID $80 acts like $00, $81 like $01, $82 like $02, etc., and your pointer table dumper should take that into account. This would mean that $BB acts like $3B. $3B is an unused &#039;Coin&#039; item, and that would explain everything, since it&#039;s programmed to do nothing.<br /><br />Japanese Yellow has item $63 (&#039;ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚&#039;), which jumps to $D9B2 - number of Pokemon in the current box. Interestingly enough, on English Yellow, item $63 is &#039;ws m&#039;...<br />My ROM (telling by the checksum) seems to be v1.0.<br /><br />[quote]Incidentally $BB has a pretty cool effect on my save. It causes some memory corruption in battle and turns the enemy into a level 127 hex: 38 Ketsuban[/quote]<br /><br />It has an improperly terminated name, so it causes all those wonderful Super Glitch effects, unless its name is made harmless (method of doing this is the same as in international releases). Also, by accident I found that Japanese version of hooked Metapod is hooked Diglett :D<br />


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6638.msg192561#msg192561 date=1386423403]<br />Japanese Yellow has item $63 (&#039;ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚&#039;), which jumps to $D9B2 - number of Pokemon in the current box. Interestingly enough, on English Yellow, item $63 is &#039;ws m&#039;...<br />[/quote]<br /><br />Thanks. If I&#039;d have known that D9B2 is number of PokÃ©mon in the current box in JP Yellow (and offsets are the same in 1.0, 1.1 and 1.2), I&#039;d have found this out.<br /><br />Will modify your payload to work with it now.<br /><br />EDIT: Here. Again, only one byte needed to be changed.<br /><br />[tt]1.&nbsp; 20 PokÃ©mon in your PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9B2 = 0x14]<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9B3 = 0x25]<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9B4 = 0x25]<br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9B5 = 0x25]<br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9B6 = 0x25]<br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9B7 = 0x25]<br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9B8 = 0x25]<br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD9B9 = 0x06]<br />9.&nbsp; Raticate as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9BA = 0xA6]<br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [0xD9BB = 0x68]<br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9BC = 0xA9]<br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9BD = 0xA9]<br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9BE = 0xA9]<br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9BF = 0xA9]<br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C0 = 0xA9]<br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C1 = 0xA9]<br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C2 = 0xA9]<br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C3 = 0xA9]<br />19. Geodude as the 18th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C4 = 0xA9]<br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C5 = 0xA9]<br />21. Voltorb as the 20th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C6 = 0x06]<br /> :: END OF LIST MARKER [0xFF]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C7 = 0xFF]<br />22. Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C8 = 0x25]<br />23. First PC box PokÃ©mon needs to have 233 HP -+-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9C9 = 0x00]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  +-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  [0xD9CA = 0xE9][/tt]<br /><br />[code]; -- JP YELLOW [1.0, 1.1 and 1.2]<br />; initial value of hl = D9B2			<br />WRA1:D9B2 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; d&nbsp; &nbsp; &nbsp; ; offset hack: 20 PokÃ©mon in the box<br />WRA1:D9B3 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D884<br />WRA1:D9B4 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D784<br />WRA1:D9B5 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D684<br />WRA1:D9B6 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D584<br />WRA1:D9B7 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D484<br />WRA1:D9B8 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D384<br />WRA1:D9B9 06 A6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,A6<br />WRA1:D9BB 68&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  l,b&nbsp; &nbsp; ; hl = D3A6<br />WRA1:D9BC A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c&nbsp; &nbsp; &nbsp; ; offset hack: do nothing until ip=DA93<br />WRA1:D9BD A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9BE A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9BF A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9C0 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9C1 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9C2 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9C3 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9C4 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9C5 A9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; c<br />WRA1:D9C6 06 FF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  b,FF&nbsp;  ; offset hack: making an end of list FF byte an operand so it doesn&#039;t translate to [rst 38]<br />WRA1:D9C8 25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; h&nbsp; &nbsp; &nbsp; ; hl = D2A6<br />WRA1:D9C9 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  nop&nbsp; <br />WRA1:D9CA E9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  jp&nbsp;  hl[/code]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
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  [quote author=TheZZAZZGlitch link=topic=6638.msg192561#msg192561 date=1386423403]<br />[quote]My item pointer table dumper shows that the valid items point to what they should.[/quote]<br /><br />Remember that because of Gen I&#039;s broken pointer arithmetic, item with ID $80 acts like $00, $81 like $01, $82 like $02, etc., and your pointer table dumper should take that into account. This would mean that $BB acts like $3B. $3B is an unused &#039;Coin&#039; item, and that would explain everything, since it&#039;s programmed to do nothing.<br /><br />Japanese Yellow has item $63 (&#039;ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚&#039;), which jumps to $D9B2 - number of Pokemon in the current box. Interestingly enough, on English Yellow, item $63 is &#039;ws m&#039;...<br />My ROM (telling by the checksum) seems to be v1.0.<br /><br />It has an improperly terminated name, so it causes all those wonderful Super Glitch effects, unless its name is made harmless (method of doing this is the same as in international releases)<br /><br />&lt;offtop&gt;Suddenly, when I wasn&#039;t looking, my thread became popular like chocolate ;p&lt;/offtop&gt;<br />[/quote]<br />Interesting, TheZZAZZGlitch. I never knew that.<br /><br />Thanks for coming to the rescue! It&#039;s pretty cool that &#039;ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚&#039; happens to be the equivalent of &#039;w sm&#039; because that is one of the &#039;[url=http://fryguy64.proboards.com/thread/4084/unused-pok-mon-green-text?page=1&amp;scrollTo=105812]mysterious unused text[/url]&#039; from Red/Green; ShellBadge.<br /><br />[quote author=Wack0 link=topic=6638.msg192560#msg192560 date=1386422579]<br />Btw, I believe that in v1.1 and v1.2 it just locks up in battle on the items list with the white arrow pointer.<br />[/quote]<br /><br />I just tested them now. It seems to have a completely different name on Rev A and B (&#039;ã‚¤ï¾žã´ã¾&#039;), instead of&nbsp; &#039;ã(down arrow)ã¸&#039; and viewing its name doesn&#039;t cause characters to be shown the bottom of the screen.<br /><br />The battle corruption works in all versions, but you have to press A again after the cursor has gone white. Haven&#039;t tested if the PokÃ©mon you get are the same.<br /><br />[quote author=TheZZAZZGlitch link=topic=6638.msg192561#msg192561 date=1386423403]<br />[quote]Incidentally $BB has a pretty cool effect on my save. It causes some memory corruption in battle and turns the enemy into a level 127 hex: 38 Ketsuban[/quote]<br /><br />It has an improperly terminated name, so it causes all those wonderful Super Glitch effects, unless its name is made harmless (method of doing this is the same as in international releases)<br /><br />&lt;offtop&gt;Suddenly, when I wasn&#039;t looking, my thread became popular like chocolate ;p&lt;/offtop&gt;<br />[/quote]<br /><br />It doesn&#039;t seem to have an improperly terminated name in Rev A and Rev B and it still causes corruption.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
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  [quote]It doesn&#039;t seem to have an improperly terminated name in Rev A and Rev B and it still causes corruption.[/quote]<br /><br />It doesn&#039;t look like it, but it is improperly terminated. In v1.1 and v1.2, its glitched name contains a $00 character, which (for some unknown reason) causes the text engine to stop reading the name, making it look harmless. But it still does not have the $50 character which is used to terminate text strings, and causes all the Super Glitch-like effects.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6638.msg192571#msg192571 date=1386425732]<br />[quote]It doesn&#039;t seem to have an improperly terminated name in Rev A and Rev B and it still causes corruption.[/quote]<br /><br />It doesn&#039;t look like it, but it is improperly terminated. In v1.1 and v1.2, its glitched name contains a $00 character, which (for some unknown reason) causes the text engine to stop reading the name, making it look harmless. But it still does not have the $50 character which is used to terminate text strings, and causes all the Super Glitch-like effects.<br />[/quote]<br /><br />Ah, OK.<br /><br />edit: I&#039;m still confused about something â€” you have to try to use the item to get the corruption to work, unlike move 00 where glitches would occur by scrolling down (I still don&#039;t fully understand why that is though, but I know from your Super Glitch thread the game reads the invalid name from somewhere in battle but not on the summary).<br /><br />edit2: By the way, your images on your Super Glitch thread no longer work. (Smartfeel gives a 404 Error File Not Found). I thought I&#039;d let you know if you still have those images and want to replace them.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]I&#039;m still confused about something â€” you have to try to use the item to get the corruption to work, unlike move 00 where glitches would occur by scrolling down (I still don&#039;t fully understand why that is, though but I know from your Super Glitch thread the game reads the invalid name from somewhere in battle but not on the summary).[/quote]<br /><br />The whole corruption effect occurs when the name is loaded into memory. For items, it is when the Use/Toss menu is displayed. For moves, it occurs when hovering the cursor over a glitched move.<br /><br />For moves, the memory corruption actually occurs 2 times: Once after viewing the moveset/move list, and once when hovering the cursor over the move.<br /><br />[quote]By the way, your images on your Super Glitch thread no longer works.[/quote]<br /><br />I should still have the images somewhere on my disk, replacing them shouldn&#039;t be a problem.


subject: Re: Count to one million
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
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body:
  12063<br /><br />It&#039;s a simple task and you can&#039;t even get that right? Shame on you. :P<br /><br />Typos can be a bitch :)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
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  [quote author=TheZZAZZGlitch link=topic=6638.msg192574#msg192574 date=1386427790]<br />For items, it is when the Use/Toss menu is displayed.<br />[/quote]<br /><br />So the nice freeze when the Use/Toss menu should be displayed makes sense...


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  And now for something completely different:<br /><br />[b]Enter the Hall of Fame with 8F:[/b]<br /><br />Does what it says. This is for R/B English, offsets will be different everywhere else.<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$bb<br />ld b,c<br />ld b,b<br />call $35d6<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e bb 41 40 cd d6 35 c9[/tt]<br /><br />[tt]Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x100<br />X Accuracy x187<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x214<br />Revive&nbsp; &nbsp;  x201[/tt]<br /><br />This basically calls a function labeled in the pokered disasm as &quot;HallofFameRoomScript2&quot;. It basically changes some addresses, saves (using a function called &quot;SaveSAVToSRAM&quot;), and calls a function that does hall of fame and credits, then at &quot;The End&quot; waits for a button press and jumps to a function called &quot;InitGame&quot; (soft reset).


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Here is a list of &#039;w sm&#039; cheats I made for PokÃ©mon Yellow. Most of them are simple but some could possibly be improved if no glitch items are required/key items with more than one quantity. Thanks TheZZAZZGlitch for the original versions of at least two of these codes.<br /><br />The unused tune code is based on [url=https://www.youtube.com/watch?v=iNrO_qEYP3c]this video[/url] but Pokechu22 found that you can just change addresses C007, C009 and C00B to $68. I&#039;m not sure if that allows for a better set-up.<br /><br />I thought I&#039;d post these after Wack0 posted his Hall of Fame code.<br />__________________________________<br />[b]Walk through walls (ledge required):[/b]<br /><br />EA 13 D7 C9<br /><br />[code]ld (D713), a<br />ret[/code]<br /><br />TM34 x19<br />TM15 x201<br /><br />___________________________________<br />[b]Walk through walls (no ledge needed):[/b]<br /><br />3E 01 EA 38 CD C9<br /><br />[code]ld a, 01<br />ld (CD38), a<br />ret[/code]<br /><br />Lemonade x1<br />TM34 x56<br />TM05 x201<br /><br />___________________________________<br /><br />[b]Play RBY unused tune:[/b]<br /><br /><br />93 8C F8 F7 02 40 CD 7D 2D C9<br /><br /><br />[code]sub e<br />adc a,l<br />ld hl, sp<br />rst $30<br />ld (bc), a<br />ld b,b<br />call $7D2D<br />ret[/code]<br /><br />Anywhere not specified: w sm<br />Item 3: Glitch item 93h x140<br />Item 4: TM48 x247<br />Item 5: Ultra Ball x64<br />Item 6: TM05 x125<br />Item 7: Bike Voucher x201<br />____________________________________________________________________________<br /><br />[b]Steal other Trainer&#039;s PokÃ©mon/escape from Trainer battle:[/b]<br /><br />3E 01 EA 56 D0 C9<br /><br />[code]<br />ld a, 01<br />ld (D056), a<br />ret<br />[/code]<br /><br />Lemonade x1<br />TM34 x86<br />TM08 x201<br /><br />___________________________________________________________________________________<br /><br />[b]Play Gym Leader music:[/b]<br /><br />[code]WRA1: D321 EA 5B D0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld (D05B), a&nbsp; : Put 63h into D05B<br />WRA1: D324 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret [/code]<br /><br />Item 3 = TM34 x 91<br />Item 4 = TM08 x 201<br />___________________________________________________________________________________<br /><br />[b]Battle Safari Zone style:[/b]<br /><br />[code]WRA1: D321 3E 02&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 02 : Put 02h into a<br />WRA1: D324 EA 59 D0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld (D059), a&nbsp; : Put 02h into D059<br />WRA1: D327 C9			&nbsp; ret[/code]<br /><br />Lemonade x2<br />TM34 x89<br />TM08 x201<br /><br />___________________<br /><br />[b]Hurry, get away! battle:[/b]<br /><br />[code]WRA1: D321 3E 03&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld a, 03 : Put 02h into a<br />WRA1: D323 EA 59 D0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld (D059), a&nbsp; : Put 03h into D059<br />WRA1: D326 C9			&nbsp; ret[/code]<br /><br />Lemonade x3<br />TM34 x89<br />TM08 x201<br /><br />___________________<br /><br />[b]Battle any PokÃ©mon 1 : ID = item 3 quantity (level =last PokÃ©mon battled/withdrawn)[/b]<br /><br />3E xx EA 58 D0 C9<br /><br />[code]ld a, xx<br />ld (D058),a<br />ret[/code]<br /><br />Lemonade x1<br />TM34 x88<br />TM08 x201<br /><br />____________________________________________________________________________________<br /><br />[b]Battle any PokÃ©mon 2 : ID = item 1 quantity (level =last PokÃ©mon battled/withdrawn)[/b]<br /><br /><br />[code]WRA1:D321 FA 1E D3&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  a,(D31E)<br />WRA1:D324 04&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; b<br />WRA1:D325 EA 58 D0&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (D058),a<br />WRA1:D328 C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret [/code]<br /><br />TM50 x 30<br />TM11 x 04<br />TM34 x 88<br />TM08 x 201<br /><br />_____________________________________________________________________________________<br /><br />[b]Battle any PokÃ©mon (level = 1st item quantity. ID = 6th item quantity)[/b]<br /><br />WRA1:D321 FA 1E D3&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  a,(D31E)<br />WRA1:D324 EA 26 D1&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (D126),a<br /><br />3E xx EA 58 D0 C9<br /><br />[code]ld a, (D31E)<br />ld (D126),a<br />ld a,02<br />ld (D058),a<br />ret[/code]<br /><br />TM50 x30<br />TM11 x234<br />Carbos x209<br />Lemonade x (X)<br />TM34 x88<br />TM08 x201<br /><br />_____________________________________________________________________________________<br /><br /><br />[b]Change the second item +1[/b]<br /><br />[code]WRA1:D321 0C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; c<br />WRA1:D322 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl<br />WRA1:D323 0D&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; c<br />WRA1:D324 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl<br />WRA1:D329 34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; (hl)<br />WRA1:D32A C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret [/code]<br /><br />Burn Heal x43<br />Ice Heal x43<br />Full Heal x201<br /><br />________________<br /><br />[b]Change the enemy species in battle[/b]<br /><br />3E xx EA D7 CF C9<br /><br />Lemonade x (X)<br />TM34 x 215<br />TM07 x 201<br /><br />[code]ld a, (xx)<br />ld (CFD7), a<br />ret[/code]<br /><br />________________<br /><br />[b]Champion Blue&#039;s team[/b]<br /><br />3E xx EA 14 D7 C9<br /><br />[code]ld a, xx<br />ld (D714), a<br />ret<br />[/code]<br /><br />Examples: 05 : one Gastly level 22, 77h: level 152 Q<br /><br />Lemonade x (X)<br />TM34 x20<br />TM15 x201<br /><br />________________<br /><br />[b]See the unused town&#039;s Town Map data (requires Town Map/Fly):[/b]<br /><br />3E 0B EA 5D D3 C9<br /><br />[code]ld a, 0B<br />ld (D35D), a<br />ret[/code]<br /><br />Lemonade x11<br />TM34 x93<br />TM11 x201<br /><br />_______________<br /><br />[b]Map exit modifier:[/b]<br /><br />3E xx EA 64 D3 C9<br /><br />[code]ld a, xx<br />ld (D36E), a<br />ret[/code]<br /><br />Lemonade x (X)<br />TM34 x 100<br />TM11 x 201<br /><br />______________<br /><br />[b]Make Pikachu stay:[/b]<br /><br />[code]06 16 | ld b -&gt; 16<br />26 39 | ld h (39)<br />2E 64 | ld l (64)<br />CD 84 3E | call $3E84<br />C9 | ret[/code]<br /><br />Bicycle x22<br />Carbos x57<br />X Accuracy x100<br />TM05 x132<br />Lemonade x201<br /><br />_______________<br /><br />[b]Trigger Hall of Fame script[/b] (not recommended because you can walk up and get bad glitch text and maybe go off the boundaries. Additionally, you need two more glitch items):<br /><br />3E 39 EA 6D D3 3E 64 EA 6E D3 3E 76 EA 5D D3 C9<br /><br />[code]ld a, 39<br />ld (D36D), a<br />ld a, 64<br />ld (D36E), a<br />ld a,76<br />ld (D35D), a<br />ret[/code]<br /><br />Lemonade x57<br />TM34 x109<br />TM11 x62<br />glitch item 64h x234<br />glitch item 6Eh x211<br />Lemonade x118<br />TM34 x 93<br />TM11 x 201<br /><br />_______________<br /><br />[b]Map color modifier:[/b]<br /><br />3E xx EA 5C D3 C9<br /><br />[code]ld a, xx<br />ld (D35C), a<br />ret[/code]<br /><br />Lemonade x (X)<br />TM34 x92<br />TM11 x201<br /><br />_________________<br />[b]Pikachu&#039;s happiness modifier:[/b]<br /><br />3E xx EA 6F D4 C9<br /><br />[code]ld a, xx<br />ld (D46F), a<br />ret[/code]<br /><br />Lemonade x (X)<br />TM34 x 111<br />TM12 x 201<br /><br />__________________<br />[b]Teach PokÃ©mon 1 Surf (first move):[/b]<br /><br />3E 39 EA 72 D1 C9<br /><br />[code]ld a, xx<br />ld (D172), a<br />ret[/code]<br /><br />Lemonade x 57<br />TM34 x 114<br />TM09 x 201<br /><br />__________________<br /><br />[b]Music tempo modifier:[/b]<br /><br />3E xx EA E9 C0 C9<br /><br />[code]ld a, xx<br />ld (C0E9),a<br />ret[/code]<br /><br />Lemonade x (X)<br />TM34 x 233<br />&#039;small hiragana a&#039; x 201


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Enter the Hall of Fame with &quot;ws m&quot; in English Yellow:[/b]<br /><br />[img]http://goput.it/4hc5.png[/img]<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$56<br />ld b,c<br />ld b,b<br />call $3e84<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e 56 41 40 cd 84 3e c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x100<br />X Accuracy x 86<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x132<br />Lemonade&nbsp;  x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Play Pikachu&#039;s Beach in US Yellow:[/b]<br />Please note; the menus don&#039;t spawn when you exit Pikachu&#039;s Beach, just press B twice to exit them.<br /><br />[img]http://goput.it/7cna.png[/img]<br /><br />[code]ld c,$3e<br />ld h,$40<br />dec e<br />ld l,e<br />ld a,a<br />ld b,c<br />ld b,b<br />call $3e84<br />ret[/code]<br /><br />[tt]0e 3e 26 40 1D 6B 41 40 cd 84 3e c9<br /><br />Awakening&nbsp;  x 62<br />Carbos&nbsp; &nbsp; &nbsp; x 64<br />Escape Rope x107<br />X Attack&nbsp; &nbsp; x 64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; x132<br />Lemonade&nbsp; &nbsp; x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For those who are curious, the Pikachu&#039;s Beach code starts at 3E:4000. That&#039;s 0xF8000.<br /><br />Part of the Pikachu&#039;s Beach code starts at 3E:407A (0xF807A), but executing that alone will cause glitches, including the music not changing and the HP value not displayed correctly. (That pointer in Japanese Yellow can be found [url=http://psense.lib.net/Analysis/RGB/poke_y/surf.html]here[/url].)


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [b]Enter the Hall of Fame with 5kai in Japanese R/G v1.0:[/b]<br /><br />[code]ld c,$16<br />ld h,$7b<br />ld l,$e4<br />ld b,c<br />ld b,b<br />call $3620<br />ret[/code]<br /><br />[tt]0e 16 26 7b 2e e4 41 40 cd 20 36 c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x123<br />X Accuracy x228<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x 45<br />Max Revive x201[/tt]<br /><br />[b]...and in Japanese Blue:[/b]<br /><br />[img]http://goput.it/c42w.png[/img]<br /><br />[code]ld c,$16<br />ld h,$7e<br />ld l,$29<br />ld b,c<br />ld b,b<br />call $3636<br />ret[/code]<br /><br />[tt]0e 16 26 7e 2e 29 41 40 cd 36 36 c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x126<br />X Accuracy x 41<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x 54<br />Max Revive x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [b]Enter the Hall of Fame with ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚ in Japanese Yellow v1.1 and v1.2:[/b]<br /><br />[img]http://goput.it/0p76.png[/img]<br /><br />[code]ld c,$16<br />ld h,$7d<br />ld l,$c8<br />ld b,c<br />ld b,b<br />call $3e7e<br />ret[/code]<br /><br />[tt]0e 16 26 7d 2e c8 41 40 cd 7e 3e c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x125<br />X Accuracy x200<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x126<br />Lemonade&nbsp;  x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [b]Play Pikachu&#039;s Beach with ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚ in Japanese Yellow v1.1 and v1.2:[/b]<br /><br />[img]http://goput.it/w716.png[/img]<br /><br />[code]ld c,$3e<br />ld h,$40<br />dec e<br />ld l,e<br />ld a,a<br />ld b,c<br />ld b,b<br />call $3e7e<br />ret[/code]<br /><br />[tt]0e 3e 26 40 1D 6B 41 40 cd 7e 3e c9<br /><br />Awakening&nbsp;  x 62<br />Carbos&nbsp; &nbsp; &nbsp; x 64<br />Escape Rope x107<br />X Attack&nbsp; &nbsp; x 64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; x126<br />Lemonade&nbsp; &nbsp; x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [b]Enter the Hall of Fame with P7 in Spanish R/B:[/b]<br /><br />[img]http://goput.it/w77h.png[/img]<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$bb<br />ld b,c<br />ld b,b<br />call $35f5<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e bb 41 40 cd f5 35 c9<br /><br />Awakening (Despertar)&nbsp; &nbsp; x 22<br />Carbos (Carburante)&nbsp; &nbsp; &nbsp; x100<br />X Accuracy (PrecisiÃ³n X) x187<br />X Attack (Ataque X)&nbsp; &nbsp; &nbsp; x 64<br />TM05 (MT05)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x245<br />Revive (Revivir)&nbsp; &nbsp; &nbsp; &nbsp;  x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Enter the Hall of Fame with S7 in German R/B:[/b]<br /><br />[img]http://goput.it/m6p2.png[/img]<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$bb<br />ld b,c<br />ld b,b<br />call $35f0<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e bb 41 40 cd f0 35 c9<br /><br />Awakening (Aufwecker)&nbsp; x 22<br />Carbos (Carbon)&nbsp; &nbsp; &nbsp; &nbsp; x100<br />X Accuracy (X-Treffer) x187<br />X Attack (X-Angriff)&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x240<br />Revive (Beleber)&nbsp; &nbsp; &nbsp;  x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Enter the Hall of Fame with 7eme Etage in French R/B:[/b]<br /><br />[img]http://goput.it/34y8.png[/img]<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$bb<br />ld b,c<br />ld b,b<br />call $35f3<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e bb 41 40 cd f3 35 c9<br /><br />Awakening (Reveil)&nbsp; &nbsp; &nbsp;  x 22<br />Carbos (Carbone)&nbsp; &nbsp; &nbsp; &nbsp;  x100<br />X Accuracy (Precision +) x187<br />X Attack (Attaque +)&nbsp; &nbsp;  x 64<br />TM05 (CT05)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x243<br />Revive (Rappel)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Enter the Hall of Fame with 7ÂºP in Italian R/B:[/b]<br /><br />[img]http://goput.it/v30e.png[/img]<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$bb<br />ld b,c<br />ld b,b<br />call $35ee<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e bb 41 40 cd ee 35 c9<br /><br />Awakening (Sveglia)&nbsp; &nbsp; &nbsp;  x 22<br />Carbos (Carburante)&nbsp; &nbsp; &nbsp;  x100<br />X Accuracy (Precisione X) x187<br />X Attack (Attacco X)&nbsp; &nbsp; &nbsp; x 64<br />TM05 (MT05)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x238<br />Revive (Revitaliz.)&nbsp; &nbsp; &nbsp;  x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Enter the Hall of Fame with ws m in Spanish and German Yellow:[/b]<br /><br />[img]http://goput.it/3tka.png[/img]<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$56<br />ld b,c<br />ld b,b<br />call $3e89<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e 56 41 40 cd 89 3e c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x100<br />X Accuracy x 86<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x137<br />Lemonade&nbsp;  x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Play Pikachu&#039;s Beach with ws m in Spanish and German Yellow:[/b]<br /><br />[img]http://goput.it/ujyu.png[/img]<br /><br />[code]ld c,$3e<br />ld h,$40<br />dec e<br />ld l,e<br />ld a,a<br />ld b,c<br />ld b,b<br />call $3e89<br />ret[/code]<br /><br />[tt]0e 3e 26 40 1D 6B 41 40 cd 89 3e c9<br /><br />Awakening&nbsp;  x 62<br />Carbos&nbsp; &nbsp; &nbsp; x 64<br />Escape Rope x107<br />X Attack&nbsp; &nbsp; x 64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; x137<br />Lemonade&nbsp; &nbsp; x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Enter the Hall of Fame with ws m in French Yellow:[/b]<br /><br />[img]http://goput.it/i6fa.png[/img]<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$56<br />ld b,c<br />ld b,b<br />call $3e87<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e 56 41 40 cd 87 3e c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x100<br />X Accuracy x 86<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x135<br />Lemonade&nbsp;  x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Play Pikachu&#039;s Beach with ws m in French Yellow:[/b]<br /><br />[img]http://goput.it/bdvt.png[/img]<br /><br />[code]ld c,$3e<br />ld h,$40<br />dec e<br />ld l,e<br />ld a,a<br />ld b,c<br />ld b,b<br />call $3e87<br />ret[/code]<br /><br />[tt]0e 3e 26 40 1D 6B 41 40 cd 87 3e c9<br /><br />Awakening&nbsp;  x 62<br />Carbos&nbsp; &nbsp; &nbsp; x 64<br />Escape Rope x107<br />X Attack&nbsp; &nbsp; x 64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; x135<br />Lemonade&nbsp; &nbsp; x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Enter the Hall of Fame with ws m in Italian Yellow:[/b]<br /><br />[img]http://goput.it/r9qq.png[/img]<br /><br />[code]ld c,$16<br />ld h,$64<br />ld l,$56<br />ld b,c<br />ld b,b<br />call $3e82<br />ret[/code]<br /><br />[tt]0e 16 26 64 2e 56 41 40 cd 82 3e c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x100<br />X Accuracy x 86<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x130<br />Lemonade&nbsp;  x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]Play Pikachu&#039;s Beach with ws m in Italian Yellow:[/b]<br /><br />[img]http://goput.it/ko4d.png[/img]<br /><br />[code]ld c,$3e<br />ld h,$40<br />dec e<br />ld l,e<br />ld a,a<br />ld b,c<br />ld b,b<br />call $3e82<br />ret[/code]<br /><br />[tt]0e 3e 26 40 1D 6B 41 40 cd 82 3e c9<br /><br />Awakening&nbsp;  x 62<br />Carbos&nbsp; &nbsp; &nbsp; x 64<br />Escape Rope x107<br />X Attack&nbsp; &nbsp; x 64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; x130<br />Lemonade&nbsp; &nbsp; x201[/tt]<br /><br />..finally, HoF code done for all languages R/G/B/Y! And Pikachu&#039;s Beach done for all languages of Yellow!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  [quote author=blahpy link=topic=6638.msg192483#msg192483 date=1386127859]<br />Humourous note: I just went to rename my Onix to what I wanted to change my name to after testing the code at and calling my trainer &quot;ONIX&quot;.&nbsp; Of course, naturally, I now had a different OT and couldn&#039;t rename it :D Silly me.<br />[/quote]<br /><br />So, I&#039;ve devised a way to fix this in spirit of this thread!&nbsp; It&#039;s rather useless, but this program can be used to set the OT of your Onix, allowing you to change its nickname so that you can rename your trainer again (or you could just catch another Onix ;D).&nbsp; Here&#039;s the item list:<br /><br />Take caution:&nbsp; Use 8F exactly (name length+1) times to ensure that the trainer name is terminated correctly.<br />This code is also self-modifying, so make sure that you reset the item quantities if you need to use it again.<br /><br />[tt]Any item (any quantity)<br />8F<br />TM50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x88<br />TM09&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x64 (x73, x82, x91, x100, x109, x127 should also all work fine here) <br />TM34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x115<br />TM10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x46<br />HP Up&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x52<br />X Accuracy&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x39<br />Full Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x201[/tt]<br /><br />[code]WRA1:D322 FA 58 D1&nbsp; &nbsp; &nbsp; &nbsp;  ld a,(D158)<br />WRA1:D325 40&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld b,b<br />WRA1:D326 EA 73 D2&nbsp; &nbsp; &nbsp; &nbsp;  ld (D273),a<br />WRA1:D329 2E 23&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld l,23h<br />WRA1:D32B 34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc (hl)<br />WRA1:D32C 2E 27&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld l,27h<br />WRA1:D32D 34&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc (hl)<br />WRA1:D32F C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ret[/code]<br /><br />For more general use on other PokÃ©mon this can easily be modified to change the OT of the first PokÃ©mon in the box: Simply change the (initial) quantity of TM34 from 115 to 42, and use TM21 in place of TM10.<br /><br />Note: I haven&#039;t actually tested any of this but it all works perfectly theoretically...


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Both your code and the modification works.<br /><br />So the OT of the first boxed PokÃ©mon starts at DD2A? Never knew that!<br /><br />Matthew Robinson&#039;s code archive strangely says 01xx2ADD modifies part of the 16th PC PokÃ©mon&#039;s experience. Is this an error?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  So.. I just found out that the bankswitch function&#039;s offset changed between JP R/G 1.0 and 1.1, and between JP Yellow 1.0 and 1.1 (it remains the same between JP Yellow 1.1 and 1.2 tho).<br /><br />Time for more porting and testing.. *sigh*<br /><br />[b]Enter the Hall of Fame with 5kai in Japanese R/G v1.1:[/b]<br /><br />[img]http://goput.it/7lsa.png[/img]<br />[code]ld c,$16<br />ld h,$7b<br />ld l,$e4<br />ld b,c<br />ld b,b<br />call $360e<br />ret[/code]<br /><br />[tt]0e 16 26 7b 2e e4 41 40 cd 0e 36 c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x123<br />X Accuracy x228<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x 14<br />Max Revive x201[/tt]<br /><br />[b]Enter the Hall of Fame with ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚ in Japanese Yellow v1.0:[/b]<br />[code]ld c,$16<br />ld h,$7d<br />ld l,$c8<br />ld b,c<br />ld b,b<br />call $3e7d<br />ret[/code]<br /><br />[tt]0e 16 26 7d 2e c8 41 40 cd 7d 3e c9<br /><br />Awakening&nbsp; x 22<br />Carbos&nbsp; &nbsp;  x125<br />X Accuracy x200<br />X Attack&nbsp;  x 64<br />TM05&nbsp; &nbsp; &nbsp;  x125<br />Lemonade&nbsp;  x201[/tt]<br /><br />[b]Play Pikachu&#039;s Beach with ã‹ã„ãŒã‚‰ãƒãƒƒãƒ‚ in Yellow 1.0:[/b]<br /><br />[code]ld c,$3e<br />ld h,$40<br />dec e<br />ld l,e<br />ld a,a<br />ld b,c<br />ld b,b<br />call $3e7d<br />ret[/code]<br /><br />[tt]0e 3e 26 40 1D 6B 41 40 cd 7d 3e c9<br /><br />Awakening&nbsp;  x 62<br />Carbos&nbsp; &nbsp; &nbsp; x 64<br />Escape Rope x107<br />X Attack&nbsp; &nbsp; x 64<br />TM05&nbsp; &nbsp; &nbsp; &nbsp; x125<br />Lemonade&nbsp; &nbsp; x201[/tt]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg192623#msg192623 date=1386512328]<br />Both your code and the modification works.<br /><br />So the OT of the first boxed PokÃ©mon starts at DD2A? Never knew that!<br /><br />Matthew Robinson&#039;s code archive strangely says 01xx2ADD modifies part of the 16th PC PokÃ©mon&#039;s experience. Is this an error?<br />[/quote]<br /><br />What RAM map are you using? I was using this one: [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Stored_Pok.C3.A9mon]http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Stored_Pok.C3.A9mon[/url]


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I use DataCrystal too, as well as [url=http://www.ocf.berkeley.edu/~jdonald/pokemon/pokemonrbycodes.txt]this[/url] for GameShark codes and occasionally our GameShark codes page for Red/Blue but I can&#039;t find DD2A (OT of the first boxed PokÃ©mon) on any, even though it does work.<br /><br />Edit 1: Re 16th PokÃ©mon&#039;s experience: Looks like it doesn&#039;t match up with DataCrystal&#039;s addresses (DC93-DC95).<br />Edit 2: DataCrystal&#039;s memory addresses for that are correct.


subject: Fixing 169 broken Pokemon game cartridges
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thought this would hold some interest for many of you, especially when he discusses some &quot;possessed&quot; games.<br /><br />http://lparchive.org/Pokemon-Blue/Fix/


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Reading this makes me feel very lucky to still have all my old gameboy cartridges working so well!<br /><br />Blue works fine, and Gold only forgot the date so far!


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6790.msg192638#msg192638 date=1386561493]<br />Reading this makes me feel very lucky to still have all my old gameboy cartridges working so well!<br /><br />Blue works fine, and Gold only forgot the date so far!<br />[/quote]<br />You&#039;re lucky indeed, though I&#039;m not sure how much longer the batteries will last.&nbsp; :-\<br /><br />I had a Silver that erased itself after 11 years...


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  I wonder what the condition of the ROMs are like in some of the carts (for example, the one where a lot of the sprites are some black weird thing).<br /><br />Btw, I note he has like 3 carts like my old Red cart ([url=http://www.youtube.com/watch?v=5npABg7NqOw]here&#039;s a video of a Blue cart in the same condition as my old Red cart, for example[/url]).


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6790.msg192643#msg192643 date=1386579423]<br />I wonder what the condition of the ROMs are like in some of the carts (for example, the one where a lot of the sprites are some black weird thing).<br /><br />Btw, I note he has like 3 carts like my old Red cart ([url=http://www.youtube.com/watch?v=5npABg7NqOw]here&#039;s a video of a Blue cart in the same condition as my old Red cart, for example[/url]).<br />[/quote]<br /><br />It would be interesting to see a full copy of the damaged ROM compared to a normal cartridge&#039;s ROM to see which parts are damaged.<br /><br />[quote author=MrGlitch link=topic=6790.msg192641#msg192641 date=1386565058]<br />[quote author=blahpy link=topic=6790.msg192638#msg192638 date=1386561493]<br />Reading this makes me feel very lucky to still have all my old gameboy cartridges working so well!<br /><br />Blue works fine, and Gold only forgot the date so far!<br />[/quote]<br />You&#039;re lucky indeed, though I&#039;m not sure how much longer the batteries will last.&nbsp; :-\<br /><br />I had a Silver that erased itself after 11 years...<br />[/quote]<br /><br />The Gold version&#039;s clock has been not working for a year or so.&nbsp; I regret the decision I made a few days ago - I saved and now the time is working.&nbsp; I fear that it will wear down the battery more.&nbsp; I&#039;m not sure why it bothers me such when I only ever boot the game to see if it works nowadays.&nbsp; I guess it involves some childhood memories that I don&#039;t want to lose or something... but nowadays I can&#039;t even trust my memory to be accurate anyway, I suppose.&nbsp; I know already that I tend to live in the past but that&#039;s a personal choice that I&#039;d rather not try to explain...<br /><br />As for Blue, I thought those were meant to last almost forever anyway due to the internal battery wearing down only very slowly.&nbsp; I suppose I was wrong.


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6790.msg192646#msg192646 date=1386585669]<br />It would be interesting to see a full copy of the damaged ROM compared to a normal cartridge&#039;s ROM to see which parts are damaged.<br />[/quote]<br /><br />I know you can use an N64 + transfer pak as a rom dumper.. but I have neither. lol.


subject: Somebody found how to clone PokÃ©mon and items in PokÃ©mon X and Y
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Mootypwns made a video on how to clone PokÃ©mon and items in PokÃ©mon X and Y.<br /><br />I haven&#039;t tried it myself but apparently after trading away the PokÃ©mon you want to clone, either over local wireless or Wi-Fi if you turn off your 3DS about 4.5 seconds after the &quot;Communicating. Please stand by...&quot; message appears you will keep that PokÃ©mon on your 3DS and the other player will receive it too, but you won&#039;t receive the other PokÃ©mon and it will disappear on the original owner&#039;s 3DS.<br /><br />Example: Say you trade a Mewtwo holding a Master Ball (player 1) for a Pidgey (player 2). You wait until the trade animation finishes and then the game says &quot;Communicating. Please stand by...&quot; on both games. You then turn the power off on player 1&#039;s 3DS about 4.5 seconds after the message appears. Apparently, you&#039;ll then get a blank screen on player 2&#039;s 3DS and if you didn&#039;t it probably didn&#039;t work properly. After restarting the game on player 1&#039;s 3DS you&#039;ll still have your Mewtwo holding a Master Ball but player 2 will have a Mewtwo holding a Master Ball too, but the Pidgey will disappear and not appear on both 3DSes.<br /><br />I think this is how it works. Again, I haven&#039;t tested this myself. If I made an error, let me know.<br /><br />[url=http://www.youtube.com/watch?v=AMTR6bq3A9E]Video here[/url].


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah i saw that website when I posted about my broken blue. So I&#039;ve talked to a few quote unquote gaming techies and it seems that the question of putting conductive adhesive or contacts would work or not gave out a quite interesting answer; &quot;I don&#039;t know&quot;<br /><br />So my hypothesis is that since the end that works on the contacts will touch the NEW contact, that it shall re align the electric current and thus work once again.<br /><br />...now all I need is the money for the resources.


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I guess he could always try &quot;shifting&quot; cartridge and seeing the results - that should be able to confirm if the error is just the contacts - which sounds much more reasonable than the ROM being consistently corrupted in the same way.<br /><br />This post seems to be three or so years old anyway, I suppose he didn&#039;t ever write an update on it anywhere?


subject: Re: Fixing 169 broken Pokemon game cartridges
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=blahpy link=topic=6790.msg192660#msg192660 date=1386653250]<br />I guess he could always try &quot;shifting&quot; cartridge and seeing the results - that should be able to confirm if the error is just the contacts - which sounds much more reasonable than the ROM being consistently corrupted in the same way.<br /><br />This post seems to be three or so years old anyway, I suppose he didn&#039;t ever write an update on it anywhere?<br />[/quote]<br />Well to get mine to work temporarily i slightly unscrewed the screw so that it pushes back on the gameboy to connect the contacts closer. It&#039;ll work fine 1/4 times i turn on my gameboy and then crash if barely touched.


subject: Re: Annual &quot;pop on for one day every few months and then never be seen again&quot; post
poster_name: MissingNo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6787.msg192475#msg192475 date=1386105466]<br />Where the hell have you people been.<br /><br />I mean I know you like left before I joined but still.<br /><br />Then again I have nothing else to do so I&#039;m here all day.<br />[/quote]<br /><br />Full time work. Currently I work in a call centre (and have lots of shiny certifications) but I&#039;m currently in the interview process for getting a new job with a local hospital&#039;s IT service desk. More pay, benefits, and, well, actual recognition.<br /><br />(It&#039;s so sad how we all grow up. I remember being the young naive child I was only a few years ago and now I&#039;m buying insurance products for my car and researching health insurance options for myself. At 20!)


subject: Re: Annual &quot;pop on for one day every few months and then never be seen again&quot; post
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MissingNo link=topic=6787.msg192670#msg192670 date=1386681481]<br />[quote author=Bert link=topic=6787.msg192475#msg192475 date=1386105466]<br />Where the hell have you people been.<br /><br />I mean I know you like left before I joined but still.<br /><br />Then again I have nothing else to do so I&#039;m here all day.<br />[/quote]<br /><br />Full time work. Currently I work in a call centre (and have lots of shiny certifications) but I&#039;m currently in the interview process for getting a new job with a local hospital&#039;s IT service desk. More pay, benefits, and, well, actual recognition.<br /><br />(It&#039;s so sad how we all grow up. I remember being the young naive child I was only a few years ago and now I&#039;m buying insurance products for my car and researching health insurance options for myself. At 20!)<br />[/quote]<br /><br />How quickly time passes....


subject: Re: Count to one million
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  12121 GET<br /><br />(heh, i actually posted 12120 then swiftly deleted it a few seconds later when i realised it&#039;d mean i wouldn&#039;t get this GET)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=blahpy link=topic=6716.msg192658#msg192658 date=1386630820]<br />Gold version TAS in 59:36.02 by TheZZAZZGlitch: http://tasvideos.org/4126S.html<br />[/quote]<br /><br />I enjoyed that. There are parts that could probably be improved, like getting better DVs on Totodile to score KOs earlier or resetting earlier while cloning (it&#039;s possible to clone PokÃ©mon a bit after the yes/no box disappears) but I think you did a good job overall, ZZAZZ.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Btw, I just checked in European G/S and the bug is fixed (proper $50 terminator in all of FR/IT/DE/ES).<br /><br />Figures.


subject: Re: Somebody found how to clone PokÃ©mon and items in PokÃ©mon X and Y
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems like PokÃ©mon cloning in X and Y was done before. Apparently, Joeisbig [url=http://www.youtube.com/watch?v=0Sau6iqSsEE]did it[/url] by modifying an SD Card file just over a month ago and the method Mootypwns used was [url=http://www.youtube.com/watch?v=vVB9_kbTYSs]done by Dyon Tucker[/url] on November 25 and Nathan Anderson [url=http://www.youtube.com/watch?v=wGDXLOCoKbE]on November 29[/url].


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [b]Screw your English R/B save file using 8F![/b]<br /><br />Little bit of malicious fun. I was bored.<br />Basically, we set the current map&#039;s script pointer (at $D36E) to $D336, then we call SaveSAVtoSRAM (to save the game without warning). Then we reach $D336 which is a conditional jump (it only jumps when the carry flag isn&#039;t set, which in practise is all the time, this is done because unconditional jump here means glitch item or more than 1 of a key item is required) to $1f49 (which soft resets.)<br />And because the current map&#039;s script pointer in the save file is now $D336.. trying to continue just soft resets.<br />I think this is kinda more trolly than ZZAZZ&#039;s creepypasta thing, and in only 23 bytes too!<br /><br />[url=http://www.youtube.com/watch?v=w6FxhbzlmEg]Here&#039;s a video.[/url] I may port this to Yellow if I can be bothered.<br /><br />Unfortunately, you need two stacks of X Accuracy, but it&#039;s easy to get two stacks of an item anyway (have one 99 stack and purchase or find one more) and it&#039;s something very basic that can be found in most (if not all) PokÃ© Marts.<br /><br />[code]ld l,$6E<br />ld (hl),$36<br />ld a,$D3<br />ld ($D36F),a<br />inc b<br />ld c,$1c<br />ld h,$78<br />ld l,$48 ; 1c:7848: SaveSAVtoSRAM<br />ld b,c<br />call $35d6 ; BankSwitch<br />jp nc,$1f49 ; SoftReset[/code]<br /><br />[tt]2E 6E 36 36 3E D3 EA 6F D3 04 0E 1C 26 78 2E 48 41 CD D6 35 D2 49 1F<br /><br />X Accuracy x110<br />Max Revive x 54<br />Lemonade&nbsp;  x211<br />TM34&nbsp; &nbsp; &nbsp;  x111<br />TM11&nbsp; &nbsp; &nbsp;  x&nbsp; 4<br />Awakening&nbsp; x 28<br />Carbos&nbsp; &nbsp;  x120<br />X Accuracy x 72<br />X Attack&nbsp;  x205<br />TM14&nbsp; &nbsp; &nbsp;  x 53<br />TM10&nbsp; &nbsp; &nbsp;  x 73<br />Old Amber&nbsp; x&nbsp; 1[/tt]


subject: NEW GLITCH DISCOVERED!!
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I am proud to present today I&#039;ve discovered a new glitch. People say you can&#039;t go out of bounds when walking through walls...but they&#039;re WRONG! You&#039;ll discover new lands similar to the familiar world of Kanto, but distinct in a special way! When I did it, there were no people, and I couldn&#039;t enter any buildings. It was very hard to manuever, the farthest I got from Viridian City is Pewter. I&#039;ll have a video on how to do it as soon as I can, because it&#039;s very specific to describe.


subject: Re: G/S/C glitch discussion
poster_name: kazblox
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was able to do a one-time mash trick with the Box Cloning Exploit to get a Surfing Pikachu. I may explain the glitch later if somebody can provide an accurate emulator that can frame advance. :I Also the video has no audio, because VBA-M decided to not count the times I pressed &quot;space&quot;, so I deleted the sound track in Vegas.<br /><br />http://www.youtube.com/watch?v=sKO4Mp1pFgs<br /><br />On the other hand, the graphics in Gold glitch out on me once in a while.<br /><br />[img]http://i.imgur.com/bLmfbvU.png[/img]


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Going out of bounds in Generation I without freezes is not new unfortunately, but you&#039;re completely right.<br /><br />All maps have boundaries and this is a normal part of gameplay for changing routes but boundaries seem to depend on relevant x and y coordinates (and maybe x block and y blocks - I don&#039;t know what these are) and not what you see on the screen.<br /><br />When you reach a boundary, a new &#039;connection&#039; loads if it exists. For example, when x reaches $3C (dec: 60) in Route 9, the game loads map $15 (dec: 21), which is Route 10. If a connection does not exist for a boundary (e.g. Route 9&#039;s y-boundary), the game loads map 255, which is invalid and will most likely cause a freeze (these can be called &#039;freeze tiles&#039;).<br /><br />Connections load in two ways, 1) when you step on to a tile such that x/y reaches a certain boundary 2) if your x/y coordinate equals the boundary coordinate and you step off your current tile. (possible with maps that have larger boundaries than the map your walking into&#039;s connection location)<br /><br />What happens if you don&#039;t actually step on a boundary and reach xÂ±1 or yÂ±1 of the boundary via a map that had a larger boundary to begin with?<br /><br />You&#039;re free to continue walking in that direction until your x or y coordinate overflows/underflows and reaches the boundary after which the relevant map (or map 255) will be loaded. For Pallet Town and other maps if you keep walking to the left or right with an x-coordinate that is past a map boundary the map will [url=http://www.youtube.com/watch?v=Glxx94hpZAM&amp;t=5m56s]appear to loop[/url]. If the y coordinate is past a map boundary you can keep walking and find glitch cities.<br /><br />As you say it seems people don&#039;t appear in these &#039;phantom cities&#039; (as camper calls them) and you can&#039;t enter buildings.


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This reminds me of when I changed the maps using the Save Abuse glitch on Yellow version.<br /><br />Also Jesus Torchy you know alot about this stuff.


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6792.msg192700#msg192700 date=1386804080]<br />Also Jesus Torchy you know alot about this stuff.<br />[/quote]<br />This guy thinks he finds a new glitch, and Torch just crushes his dreams. lol.


subject: Re: G/S/C glitch discussion
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=kazblox link=topic=6594.msg192698#msg192698 date=1386802456]<br />I was able to do a one-time mash trick with the Box Cloning Exploit to get a Surfing Pikachu. I may explain the glitch later if somebody can provide an accurate emulator that can frame advance. :I Also the video has no audio, because VBA-M decided to not count the times I pressed &quot;space&quot;, so I deleted the sound track in Vegas.<br /><br />http://www.youtube.com/watch?v=sKO4Mp1pFgs<br /><br />On the other hand, the graphics in Gold glitch out on me once in a while.<br /><br />[img]http://i.imgur.com/bLmfbvU.png[/img]<br />[/quote]<br /><br />I never even knew that Pikachu had its own Surfing sprite!<br /><br />Is this glitch reproducible on a cartridge? (You don&#039;t need to actually test it, just giving your emulator revision would be sufficient to tell.)


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.


subject: Re: G/S/C glitch discussion
poster_name: kazblox
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6594.msg192702#msg192702 date=1386822214]<br />[quote author=kazblox link=topic=6594.msg192698#msg192698 date=1386802456]<br />I was able to do a one-time mash trick with the Box Cloning Exploit to get a Surfing Pikachu. I may explain the glitch later if somebody can provide an accurate emulator that can frame advance. :I Also the video has no audio, because VBA-M decided to not count the times I pressed &quot;space&quot;, so I deleted the sound track in Vegas.<br /><br />http://www.youtube.com/watch?v=sKO4Mp1pFgs<br /><br />On the other hand, the graphics in Gold glitch out on me once in a while.<br /><br />[img]http://i.imgur.com/bLmfbvU.png[/img]<br />[/quote]<br /><br />I never even knew that Pikachu had its own Surfing sprite!<br /><br />Is this glitch reproducible on a cartridge? (You don&#039;t need to actually test it, just giving your emulator revision would be sufficient to tell.)<br />[/quote]<br /><br />If you get it on the exact timing (it took me 30 minutes)


subject: Re: G/S/C glitch discussion
poster_name: kazblox
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It seems that the &quot;warped&quot; clone seems to have a corrupted XP algorithm, if you saw my video. When I fought the poliwag, the xp bar was full for a split second then reverted back to normal. XP points: 270000


subject: Re: G/S/C glitch discussion
poster_name: Patashu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=kazblox link=topic=6594.msg192698#msg192698 date=1386802456]<br />I was able to do a one-time mash trick with the Box Cloning Exploit to get a Surfing Pikachu. I may explain the glitch later if somebody can provide an accurate emulator that can frame advance. :I<br />[/quote]<br /><br />Bizhawk?


subject: Re: G/S/C glitch discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=kazblox link=topic=6594.msg192723#msg192723 date=1386882406]<br />It seems that the &quot;warped&quot; clone seems to have a corrupted XP algorithm, if you saw my video. When I fought the poliwag, the xp bar was full for a split second then reverted back to normal. XP points: 270000<br />[/quote]<br /><br />270000 is Lapras&#039;s experience at level 60. (Lapras uses the &#039;Slow&#039; growth rate) Experience is calculated outside of battle based on the donor. It seems you hybridized Pikachu (which became the donor) with Lapras (original PokÃ©mon). Pikachu&#039;s experience at level 60 is lower (216000) because it uses the Medium Fast growth rate.<br /><br />If this was a non-hybrid Pikachu that was hacked to have 270000 experience at level 60, it would jump a few levels after gaining experience (the minimum is level 64 I believe) but the fact that Pikachu is the donor and Lapras is the recipient messes things up. I don&#039;t know exactly why, but I presume the game still calculates the level in battle as if it was a Lapras, hence it&#039;s still level 60 if it doesn&#039;t gain enough experience to level up but then for a split second the game shows the experience bar is full, probably because it would level up if it was a true Pikachu.<br /><br />Incidentally, in Generation I you can level a PokÃ©mon above level 100 if the recipient&#039;s growth rate is faster than the donor&#039;s because the game calculates the recipient&#039;s level but max experience is capped to the donor (see [url=http://www.youtube.com/watch?v=uZ2Dvqg-Tu0]this video[/url]) and it&#039;s probably possible in Generation II, too but in the &#039;[url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_II]base stats data structure[/url]&#039; there is a byte that is normally 0x64 for every PokÃ©mon, so I suspect this might cap it at level 100 but I haven&#039;t anything to prove that.<br /><br />Following the same rules, your Pikachu/Lapras hybrid will never be able to reach level 100 without Rare Candies (it caps at level 92).


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, you&#039;re right, my dreams WERE crushed, but it was pretty interesting. I had never heard someone bring it up. Oh well...


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xtreme713ify link=topic=6792.msg192727#msg192727 date=1386892998]<br />Well, you&#039;re right, my dreams WERE crushed, but it was pretty interesting. I had never heard someone bring it up. Oh well...<br />[/quote]<br /><br />There, there. It&#039;s gonna be okay.<br /><br />I&#039;m curious to know how the landscapes changed; I really am. It sounds fascinating. 


subject: A small video I found of some glitch PokÃ©mon of German Yellow
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.youtube.com/watch?v=OmVZXWCCPTs<br /><br />The last part is the most interesting. Something comes out on the opponents side which improperly terminates the player name, saves [therefore corrupting the save], then freezes?


subject: Re: A small video I found of some glitch PokÃ©mon of German Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I played around with German Yellow a bit and I think the code he was using to battle the Juggler was 01DDDCCF (the German equivalent of 01DDD7CF, to get German codes I believe you can just add 5 to the sixth digit for addresses in this range). This is actually the second Juggler Trainer class; the &#039;real&#039; one.<br /><br />Since he left the code on he fought the hex:DD glitch PokÃ©mon. Anyway, after &quot;4, Ã»ã‚¥ ã‚¡ Ã« y&#039; ein&quot; (hex: DD) was sent out for me, the game froze but my save file wasn&#039;t erased for some reason. Maybe its sprite depends on the memory.


subject: The Story of Glitchy, the 4. . [Completed 10/27/2014]
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  5/31/16: Changed music.<br /><br />[u]Chapter 1: Humble Beginnings[/u]<br /><br />([url=https://www.youtube.com/watch?v=vjbNoa5GV3s]Music: Slateport City[/url])<br /><br />It all started the day I got my first PokÃ©mon. Like everyone else, I had been eagerly anticipating this special day, which is strange, because Iâ€™m 20. Most kids get their first PokÃ©mon at 10, doncha know. <br /><br />Once I rolled off my bed, I changed out of my pajamas and got dressed like a normal person. I put on a grey T-shirt and blue jeans, then donned my long, blue cape, tying it around my neck. In my defense, Iâ€™m not the only person who feels the need to look like a walking spectacle. There are other trainers, such as Jugglers, who regularly flood their heads with hair gel and spike it, then wear black vests and stand on street corners, entertaining whoever wanders by and feels like giving them a nickel. There are also Hex Maniacs, who wear purple robes and inject coffee beans into their veins, making them look like theyâ€™re trying to understand the plot to Turkish Star Wars. My cape-wearing ways look modest by comparison. And smug.<br /><br />Now then, once I was dressed, I wandered down the stairs to the living room, because our house has only two rooms. Mind you, there was a divider in there, separating it from the kitchen, but thatâ€™s it. The architects arenâ€™t fooling anyone. Mum was sitting at a table, staring at nothing. Being the wonderful child I am, I told her I was on my way to do stuff.<br /><br />â€œRight. All boys leave home some day. It said so on TV. PROFESSOR OAK, next door, is waiting for you.â€<br /><br />I asked, â€˜Why did you tell Professor Oakâ€™s name?â€<br /><br />Mum shrugged. â€œIâ€™m not sure, but I did. I think his grandson, Dicks, is there as well. What an awful name for a child.â€<br /><br />â€œIndeed,â€ I replied. â€œWell, I should be on my way. Iâ€™m sure Oakâ€™s getting impatient.â€<br /><br />â€œBe sure to come back and show me the adorable little thing!â€ Mum said. I nodded, and walked out the door.<br /><br />Pallet Town is basically a square, and is quite small. I think the population is slightly over 50. Itâ€™s really tight-nit, and everyone knows each other pretty well. To the townâ€™s north is Route 1, which connects Pallet Town to Viridian City, and to the south is a lake that leads to Cinnabar Island. To the east and west of town are colossal fields of grass, blocked off by three-foot tall white cylinders. Clearly, these are the barricades to end all barricades. <br /><br />I headed south to Professor Oakâ€™s lab, which was a stoneâ€™s throw away. Instead of simply opening the door like a normal person, I instead walked right into it, nudging it open with my body. I walked across the hardwood floor, moving between the two bookcases on either side of the wall, to the back of the lab. There was a table with three PokÃ© Balls on it and another table against a wall, with two PokÃ©Dexes on top. Dicks was there too; he was wearing a purple shirt and blue pants, with brown boots on his feet.<br /><br />â€œHi, Dicks,â€ I greeted him.<br /><br />â€œHey, Bert,â€ he replied.<br /><br />I looked around the lab, but saw no sign of Professor Oak.<br /><br />â€œWhereâ€™s the Professor?â€ I asked.<br /><br />Dicks shrugged and replied, â€œNo idea. For some reason, I havenâ€™t even thought of moving and going to look for him. Iâ€™ve been here for the last six hours, just standing in this spot.â€<br /><br />â€œSounds intolerable,â€ I said.<br /><br />â€œIt is. I really have to pee.â€<br /><br />Not wanting to take this conversation any further, I turned 360 degrees and moonwalked out of the lab, tripping over the small, white fence that was just outside the building. It didnâ€™t hurt, but it was aggravating to know that it was the twentieth time it had happened. After picking myself up, I looked around, but there was still no sign of Professor Oak. I did, however, see some fatass wandering around, mumbling to himself. I made the horrible mistake of making eye contact with him, because once he did, he sauntered over to talk to me.<br /><br />â€œTodayâ€™s technology is incredible! You can send emails to anyone in the world!â€ he sputtered, looking at me with his cold, dead eyes.<br /><br />â€œHow fascinating,â€ I said, uninterested. â€œMaybe you should go tell that hungry Entei over there,â€ I replied, pointing behind him.<br /><br />â€œWhatâ€™re you talking about? Entei donâ€™t live around here. If you were up with todayâ€™s newest technology, youâ€™d know that!â€ He exclaimed.<br /><br />I continued to point. â€œNo, really. Thereâ€™s an Entei in that long grass field over there.â€<br /><br />He continued to look at me with that uncomfortable stare, but he eventually gave up and decided to look behind him. There was indeed that familiar lion-like PokÃ©mon, walking around.<br /><br />â€œHOLY s**t AND ENTEI I GOTTA TOUCH IT!â€ he blurted, running over to meet the legendary beast. Doing what I thought would be impossible (for him, anyway), he jumped over the cylinders and into the grass field.<br /><br />And then he froze in place. It was as if someone had pushed the stop button on him. Entei looked mildly curious, but before the masked cat could eat the walking tub of lard, he fell through the ground. For no particular reason, he fell. Initially, I thought he had just tipped over and was lying face-flat on the ground, but nope; when I went over to look, he was gone. Vanished. There was no sign of the floor caving in, no sign of foul play, nothing. He just disappeared. <br /><br />â€œWhaddya think happened to him?â€ I asked Entei.<br /><br />â€œArf!â€ it barked, and then went galloping on its merry way to beat up hippies.<br /><br />Feeling vaguely distressed, I decided to take a walk, making tracks for Route 1. As I stepped into the tall grass, I was stopped by a familiar sounding, elderly voice.<br /><br />â€œHey! Wait! Donâ€™t go out!â€<br /><br />I turned around and saw Professor Oak approaching me.<br /><br />â€œWhere did you come from?â€ I asked.<br /><br />â€œWild PokÃ©mon live in tall grass! Itâ€™s dangerous to go out if you donâ€™t have a PokÃ©mon of your own!â€ Way to completely ignore my question. â€œI know! Here, come with me!â€<br /><br />Oak grabbed my wrist and dragged me back to his lab, taking me to the back of it, where the PokÃ© Balls and â€˜Dexes were. Dicks was still there, surprisingly.<br /><br />â€œGramps! Iâ€™m fed up with waiting!â€ Dicks said. Oaks seemed only mildly concerned about what his grandson said.<br /><br />â€œDicks? Why are you here? I told you to come by earlierâ€¦ Ah, well, whatever. Bert! Do you see those three things on the table?â€<br /><br />I nodded. â€œI do. Theyâ€™re PokÃ© Balls.â€<br /><br />Oak replied, â€œCorrect! Today, Iâ€™m going to give you your first PokÃ©mon!â€<br /><br />â€œGraaaaaaaaaaaaaaaaaaaaaaaaamps! When do I get a PokÃ©mon?â€ Dicks whined.<br /><br />â€œShut up you whiney little tit Jesus Christ,â€ Oak snapped back. He then turned back to me and said, â€œGo ahead, Bert! Pick your partner!â€<br /><br />I stood in front of the table and grabbed the left Ball. Grabbing it, I pushed the white button on its center, opening it. A red beam erupted from the bottom half and landed on the ground.<br /><br />When the beam faded, there was not a PokÃ©mon, but a cluster of floating grey pixels.<br /><br />The pixels didnâ€™t really do anything other than float, but it did look a tad ominous. We stared at it, trying to comprehend just what it was.<br /><br /> â€œAh, so youâ€™ve chosen Charmanderâ€¦. The fire typeâ€¦ PokÃ©mon,â€ Oak said, trailing off.<br />


subject: Re: 3DS/2DS Friend Code Thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6775.msg192421#msg192421 date=1385928819]<br />I&#039;m getting a 3DSXL for Christmas, so I&#039;ll edit my post with mine then!<br />[/quote]<br />Finally got myself a 3DXL and PokÃ©mon X as an early Christmas game for myself : p<br />I added all of you except scf3. SCF3 HURRY UP AND GET IT BEFORE I HAVE TO BUY YOU ONE


subject: Re: G/S/C glitch discussion
poster_name: kazblox
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=kazblox link=topic=6594.msg192698#msg192698 date=1386802456]<br /><br />On the other hand, the graphics in Gold glitch out on me once in a while.<br /><br />[img]http://i.imgur.com/bLmfbvU.png[/img]<br />[/quote]<br /><br />Well, can anybody explain this? I got it in the latest VBA-M from sourceforge.


subject: Re: G/S/C glitch discussion
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=kazblox link=topic=6594.msg192757#msg192757 date=1387057392]<br />[quote author=kazblox link=topic=6594.msg192698#msg192698 date=1386802456]<br /><br />On the other hand, the graphics in Gold glitch out on me once in a while.<br /><br />[img]http://i.imgur.com/bLmfbvU.png[/img]<br />[/quote]<br /><br />Well, can anybody explain this? I got it in the latest VBA-M from sourceforge.<br />[/quote]<br /><br />Tried using bgb?


subject: Re: G/S/C glitch discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6594.msg192759#msg192759 date=1387064840]<br />[quote author=kazblox link=topic=6594.msg192757#msg192757 date=1387057392]<br />[quote author=kazblox link=topic=6594.msg192698#msg192698 date=1386802456]<br /><br />On the other hand, the graphics in Gold glitch out on me once in a while.<br /><br />[img]http://i.imgur.com/bLmfbvU.png[/img]<br />[/quote]<br /><br />Well, can anybody explain this? I got it in the latest VBA-M from sourceforge.<br />[/quote]<br /><br />Tried using bgb?<br />[/quote]<br /><br />VBA-M&#039;s in development hell and is buggy.&nbsp; It IS trying to aim for emulation at a state of bgb or other very accurate emulators but its builds have major bugs atm.<br /><br />Also, make sure your ROM is a good dump and not a damaged/inaccurate one.


subject: Re: Somebody found how to clone PokÃ©mon and items in PokÃ©mon X and Y
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  This sounds like the same cloning glitch used in Pokemon D/P/Pt and vaguely like the one in Pokemon R/B/Y (that works via link cables).&nbsp; Nintendo still hasn&#039;t worked out connectivity error/termination cloning?


subject: Re: Somebody found how to clone PokÃ©mon and items in PokÃ©mon X and Y
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6791.msg192762#msg192762 date=1387081207]<br />This sounds like the same cloning glitch used in Pokemon D/P/Pt and vaguely like the one in Pokemon R/B/Y (that works via link cables).&nbsp; Nintendo still hasn&#039;t worked out connectivity error/termination cloning?<br />[/quote]<br />I doubt they ever will. And even if they do, someone else will waltz right in and find another exploit.


subject: 2 Miscellaneous Glitches in R/B/Y (first one only in Yellow)
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; I&#039;m pretty sure somebody found these before me, and please don&#039;t be afraid to say so otherwise, but then again, I looked it up on Google, and nothing showed up related. Anyways, one of the glitches you can make Pikachu stand on a tree, similar to the regular cut glitch, but instead with the Pikachu that follows you. All you have to do is cut down a tree and place Pikachu where the tree was, save and turn the game off. Turn it back on, and Pikachu will be standing on the renewed cut tree. <br /><br />The other glitch is also similar to the cut glitch, except with the tall grass instead of the tree.<br /><br />Thank you for reading this, and I hope THIS time I might&#039;ve found something out IF YOU KNOW WHAT I MEAN<br /><br />- cough - http://forums.glitchcity.info/index.php/topic,6792.0.html - cough -


subject: Re: 2 Miscellaneous Glitches in R/B/Y (first one only in Yellow)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I really really really really really don&#039;t want to be that guy, but... These aren&#039;t new. Especially the cut tree glitch.<br /><br />-Runs-


subject: Re: Somebody found how to clone PokÃ©mon and items in PokÃ©mon X and Y
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  I heard they fixed that cloning method via Wi-Fi (along with encrypting the data and thus sadly blocking Instacheck, but thank god, Battle Analyzer as well). I also heard somewhere that cloning WASN&#039;T fixed, but I&#039;d assume it wasn&#039;t fixed in infrared connection, since it&#039;s the main way cloning worked due to Wi-Fi being less known and reliable (static timing x chances of internet lag).<br /><br />But even if they DID fix cloning via infrared, nothing stops you and the other person (assuming the other 3ds isn&#039;t yours) from downgrading the game, making the offline trade-clones and re-updating later for online interactions. My brother is going to buy himself a 3ds eventually, and I&#039;ll lend it for cloning Leftovers and MegaEvo game-exclusive items.<br /><br />EDIT: On a somewhat-related note, the trade apparently happens [u]after[/u] the animation, but wonder trades happen [u]before[/u] it. (The following may not be exact) From what I saw while Wonder Trading using Instacheck, the game decides what will be traded away to you about 4 seconds before the chosen trainer shows up the lower screen, and the trade &quot;happens&quot; once they&#039;re shown there, before the animation. I found that when I was testing dc&#039;ing before trades, while I knew the other pokÃ© that was coming to me. I once got late and had my pokÃ© traded away. The reason I&#039;m saying this is that the proceedings the game take after the normal trade where you reset to clone, may be the very same the game takes before the wonder trades, and a late dc might have cloned my pokÃ© instead of canceling the trade like I intended, but I wouldn&#039;t know since that was a random person. And that cloning method wasn&#039;t aware back when I tried that.


subject: Re: The Story of Glitchy, the 4. .
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [u]Chapter 2: A Glitch in the Lab[/u]<br />â€œGramps? What is that?â€ Dicks asked.<br /><br />Oak sputtered for an answer. â€œItâ€™s aâ€¦ Itâ€™s aâ€¦ I certainly hope itâ€™s not what I think it is.â€<br /><br />He grabbed a PokÃ©Dex and opened it up, like a book. A thin, blue beam was emitted from it, landing on the pixels.<br /><br />â€œError: Data not found. Either this PokÃ©mon does not exist, or, or, or, or, or, or, the data cannot analyze the, the, dot, oh, four, dot, dot, dot, bzzzzzzzzzzzzzzz...â€<br /><br />The blue beam retreated and a loud buzzing noise erupted from the â€˜Dex, and it picked a hell of a time to imitate Jeff Goldblum. It was as if someone had dropped a GameBoy with a cartridge in it, and the game froze. Oak quickly closed it.<br /><br />â€œWell, at least itâ€™s not MissingNo,â€ Oak commented.<br /><br />â€œMissingNo?â€ I asked.<br /><br />â€œYes, MissingNo. Itâ€™s a glitch PokÃ©mon, or a â€˜Glitchmon,â€™ as some call it. Nobodyâ€™s really sure where it came from. Some think itâ€™s a failed Ditto or Porygon clone, some think itâ€™s just some kind of anomaly that took sentience. A theory based off of that theory pertains that itâ€™s some leftover DNA from a Deoxys that came to life,â€ he delivered with exposition. â€œWhat is known is that MissingNo is very dangerous. It can corrupt your Hall of Fame data, and give you a couple hundred of an arbitrarily numbered item.â€<br /><br />I took the brunt of his explanation and replied, â€œJesus Christ, howâ€¦ Not horrifying, like, at all.â€<br /><br />While we talked, the Glitchmon shuffled its pixels about, as if it was listening to the conversation. A few moments passed, and I asked Oak what we should do with it.<br /><br />â€œThereâ€™s only one thing we can do: Destroy it at all costs,â€ he hastily said. Iâ€™m not sure how much of our conversation it understood, but it [i]definitely[/i] understood that, since it hid behind my leg.<br /><br />â€œAww, lookit what you did! You scared the poor thing,â€ I said. I bent down to talk to it. â€œYouâ€™re not dangerous, are you?â€<br /><br />To our surprise, it spoke. â€œBzzt,â€ it said. The buzz was a low, mechanical hum. I had no idea what it said, or if it meant anything. And then, it changed shape.<br /><br />The pixels shifted around and the Glitchmon became a vaguely draconian creature, gaining two, arrow-shaped heads. There were no eyes, or any facial features for that matter. Its hands were disembodied and floated at its sides, and it had a snake-like torso. Off its back hung what looked like a multi-tailed cape, but more natural, unlike the one I was wearing. Its size changed too, becoming five feet tall, maybe a little taller. There were no legs, and it continued to float.<br /><br />â€œDid it just change shape?â€ Dicks asked, apparently having paid little to no attention to the situation and conversation at hand. The Glitchmon then looked up at me and said:<br /><br />â€œMaster? Bzzt.â€<br /><br />The buzz, and its voice, was still a mechanical hum. It mattered not; the way it addressed me melted my heart, and it was quite obvious.<br /><br />â€œBert, do you really want it? It wonâ€™t be an [i]actual [/i] PokÃ©mon,â€ Oak said. <br /><br />â€œYeah, I do. I totally want it,â€ I replied.<br /><br />Oak seemed hesitant at first, but said, â€œAll right, that Glitchmon is yours. Do you, uh, want to nickname it?â€<br /><br />I looked at the Glitchmon, and then said, â€œYeah, letâ€™s nickname it!â€<br /><br />Oak asked me what its name should be. After several milliseconds of careful consideration, I had finally come up with the most mind-blowingly original name in the history of everything; a name so fantastic, minstrels would become a thing again, and write songs about my unlimited creativity.<br /><br />â€œGlitchy.â€<br /><br />The Professor gave me a look of derision. â€œSeriously? â€˜Glitchy?â€™ Thatâ€™s the shittiest nickname Iâ€™ve ever heard. Itâ€™s as bad as nicknaming a fire-type PokÃ©mon â€˜Blazeâ€™ or â€˜Inferno,â€™ or nicknaming a dragon-type PokÃ©mon â€˜Drakeâ€™ or â€˜Drago,â€™ or nicknaming a poison-type PokÃ©mon â€˜Sludgyâ€™ or â€˜Tara Reid.â€™ Are you sure thatâ€™s the nickname you want?â€<br /><br />â€œYes!â€ I replied.<br /><br />Oak replied, â€œFine. From now on, this Glitchmonâ€™s nickname isâ€¦ Glitchy. Seriously, are you sure you donâ€™t want to give it a name thatâ€™s not retarded?â€<br /><br />â€œThe nickname will be temporary, until I find out more about it and its species.â€<br /><br />With that over, the Professor and I shook hands and I thanked him for his generosity, heading back to Pallet Town. Not too long after leaving the lab, Dicks stormed out behind me.<br /><br />â€œWait, Bert! Letâ€™s check out our PokÃ©mon!â€<br />


subject: Re: 2 Miscellaneous Glitches in R/B/Y (first one only in Yellow)
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nah, don&#039;t worry about it. After all, most of the glitches have been uncovered already...all the important ones anyway.<br /><br />Thanks for replying.


subject: Re: 3DS/2DS Friend Code Thread
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Give me a while, I still need X/Y but I do have a 3DS XL, the X/Y red special edition one. (Btw, Torchickens, Bert has dial-up and no router to patch wi-fi to with it.&nbsp; He may be slow to add because of this.)<br /><br />Edit: PhotonPhnx 1005-9709-6119<br /><br />


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6792.msg192707#msg192707 date=1386839803]<br />GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.<br />[/quote]<br />Can we put this on the frontpage as the tagline for GCL?


subject: Re: 2 Miscellaneous Glitches in R/B/Y (first one only in Yellow)
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Almost all of the glitches that are found nowadays in the older games are only being found as the result of certain users decompiling parts of the game.&nbsp; That doesn&#039;t mean that no others exist, but it is fairly rare that something new is found in R/B/Y now.


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6792.msg192781#msg192781 date=1387153079]<br />[quote author=Zowayix link=topic=6792.msg192707#msg192707 date=1386839803]<br />GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.<br />[/quote]<br />Can we put this on the frontpage as the tagline for GCL?<br />[/quote]<br />In bold letters or italics?


subject: Re: 3DS/2DS Friend Code Thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6775.msg192780#msg192780 date=1387148786]<br />Give me a while, I still need X/Y but I do have a 3DS XL, the X/Y red special edition one. (Btw, Torchickens, Bert has dial-up and no router to patch wi-fi to with it.&nbsp; He may be slow to add because of this.)<br /><br />Edit: PhotonPhnx 1005-9709-6119<br />[/quote]<br />Added you. What times you are you guys mostly on?<br />Monday and Tuesdays I can be on at anytime and<br />Wednesday through Sunday anytime before 2:30pm is<br />good (I work from 3pm to 12am : p)


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6792.msg192783#msg192783 date=1387177448]<br />[quote author=SCf3 link=topic=6792.msg192781#msg192781 date=1387153079]<br />[quote author=Zowayix link=topic=6792.msg192707#msg192707 date=1386839803]<br />GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.<br />[/quote]<br />Can we put this on the frontpage as the tagline for GCL?<br />[/quote]<br />In bold letters or italics?<br />[/quote]<br />Both. [i][b]DO IT[/b][/i]


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m online from about 8am-1pm UTC Monday-Fridays, though I don&#039;t usually play online multiplayer things much. Most of my 3DS gaming is done on the bus home when I&#039;m not connected to the internet, but I occasionally Wonder Trade some things when I get home. I&#039;m also there on weekends, but I&#039;m usually playing everything else at that point.


subject: Re: 3DS/2DS Friend Code Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6775.msg192780#msg192780 date=1387148786]<br />Give me a while, I still need X/Y but I do have a 3DS XL, the X/Y red special edition one. (Btw, Torchickens, Bert has dial-up and no router to patch wi-fi to with it.&nbsp; He may be slow to add because of this.)<br /><br />Edit: PhotonPhnx 1005-9709-6119<br />[/quote]<br /><br />Added. Yeah, I should have considered that before posting.


subject: Re: 2 Miscellaneous Glitches in R/B/Y (first one only in Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I haven&#039;t seen a video of getting Pikachu to stand on a tree rather than the player. I think you may have documented something new even though some people may think it&#039;s &#039;obvious&#039;. An addendum is that you can still use Cut when Pikachu is standing on the tree and talking brings up Pikachu&#039;s emotion box as normal.<br /><br />Will you write more about the grass glitch you mentioned, please?


subject: Re: Count to one million
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  wow, a whole page of recent posts and only one entry to this thread.<br /><br />Time to change that then.<br /><br />12191


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6792.msg192786#msg192786 date=1387187458]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6792.msg192783#msg192783 date=1387177448]<br />[quote author=SCf3 link=topic=6792.msg192781#msg192781 date=1387153079]<br />[quote author=Zowayix link=topic=6792.msg192707#msg192707 date=1386839803]<br />GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.<br />[/quote]<br />Can we put this on the frontpage as the tagline for GCL?<br />[/quote]<br />In bold letters or italics?<br />[/quote]<br />Both. [i][b]DO IT[/b][/i]<br />[/quote]<br />[b][i]I think using both will get the point across better.[/i][/b]


subject: [Miiverse] Introducing VerseCrypt.
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So yesterday, I updated my 3DS and gained access to Miiverse.<br /><br />That&#039;s right, yesterday.<br /><br />And today, I got a bit annoyed at the constant deletion (censorship?) of twelve-digit numbers. That is, Friend Codes.<br /><br />Annoyed enough to code something.<br /><br />That something is [url=http://versecrypt.me.uk]VerseCrypt[/url].<br /><br />It&#039;s a small (and ugly!) website. It encrypts messages so that hopefully they can stay up on miiverse that little bit longer.<br /><br />And if Nintendo starts to delete the encrypted messages, thus shall the cat and mouse game start.


subject: Re: [Miiverse] Introducing VerseCrypt.
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6797.msg192796#msg192796 date=1387230003]<br />So yesterday, I updated my 3DS and gained access to Miiverse.<br /><br />That&#039;s right, yesterday.<br /><br />And today, I got a bit annoyed at the constant deletion (censorship?) of twelve-digit numbers. That is, Friend Codes.<br /><br />Annoyed enough to code something.<br /><br />That something is [url=http://versecrypt.me.uk]VerseCrypt[/url].<br /><br />It&#039;s a small (and ugly!) website. It encrypts messages so that hopefully they can stay up on miiverse that little bit longer.<br /><br />And if Nintendo starts to delete the encrypted messages, thus shall the cat and mouse game start.<br />[/quote]<br /><br />A bug with the site, it&#039;s impossible to copy the outputed encryption key using firefox browsers without going into HTML View.


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6792.msg192794#msg192794 date=1387205397]<br />[quote author=Papa Doc link=topic=6792.msg192786#msg192786 date=1387187458]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6792.msg192783#msg192783 date=1387177448]<br />[quote author=SCf3 link=topic=6792.msg192781#msg192781 date=1387153079]<br />[quote author=Zowayix link=topic=6792.msg192707#msg192707 date=1386839803]<br />GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.<br />[/quote]<br />Can we put this on the frontpage as the tagline for GCL?<br />[/quote]<br />In bold letters or italics?<br />[/quote]<br />Both. [i][b]DO IT[/b][/i]<br />[/quote]<br />[b][i]I think using both will get the point across better.[/i][/b]<br />[/quote]<br />[b][i]I think mega charizard would agree. And mega blastoise since blastoise is my bro.[/i][/b]


subject: Re: 3DS/2DS Friend Code Thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have super mario 3d land, new super mario brothers 2, lego hero something and pokemon x.<br />So yeah pokemon x is the only thing I play online. Wonder trade is awesome I got a froakie and<br />a larvitar out of it after getting my first badge


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Papa Doc link=topic=6792.msg192799#msg192799 date=1387235842]<br />[quote author=SCf3 link=topic=6792.msg192794#msg192794 date=1387205397]<br />[quote author=Papa Doc link=topic=6792.msg192786#msg192786 date=1387187458]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6792.msg192783#msg192783 date=1387177448]<br />[quote author=SCf3 link=topic=6792.msg192781#msg192781 date=1387153079]<br />[quote author=Zowayix link=topic=6792.msg192707#msg192707 date=1386839803]<br />GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.<br />[/quote]<br />Can we put this on the frontpage as the tagline for GCL?<br />[/quote]<br />In bold letters or italics?<br />[/quote]<br />Both. [i][b]DO IT[/b][/i]<br />[/quote]<br />[b][i]I think using both will get the point across better.[/i][/b]<br />[/quote]<br />[b][i]I think mega charizard would agree. And mega blastoise since blastoise is my bro.[/i][/b]<br />[/quote]<br />[b][i]On the other hand, Mega Venusaur says to lock this topic.[/i][/b]


subject: Re: G/S/C glitch discussion
poster_name: kazblox
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The glitch I found is also used to warp Pidgey with Geodude in order to read combified bits to make a bad clone. See it in speedruns. :I


subject: Very strange Pokemon Blue glitch I have never heard of
poster_name: The Great Gazoo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just encountered a very strange glitch in Pokemon Blue and found absolutely nothing concerning it on the internet, so I figured you fine folks at GlitchCity would be the best place to turn.<br /><br />I was fighting the Elite 4 and had just beaten Lance&#039;s Gyarados. My only 2 pokemon left alive were Electrode and Machamp. I am not 100% sure, but I believe I sent out Electrode against Dragonair. I decided to switch out to Machamp, though, and when I entered the pokemon menu my team was at full health. Shocked, I exited the menu, only to find that I was now battling Lance&#039;s Gyarados, which I had just beaten. I forged on and defeated Lance, not paying much attention because I had assumed I just had some sort of weird mental lapse during the battle. When I looked back at the screen, I was outside the Elite 4 as if I had lost to them. Now I knew something weird was going on. I went back in to fight the Elite 4 again, but when I walked into Lorelei&#039;s room, a text box with her post-battle dialogue popped up. The door to Bruno was already open, so I went through and fought him and Agatha. I left Agatha&#039;s room, and before I could take a step, a text box popped up with Lance&#039;s pre-battle speech. I then proceeded to fight Lance while still standing on the stairs. I won and he said his usual stuff after the fight. I then walked up to the real Lance and talked to him, and he did not want to battle, so I went on and beat Gary. Since then the game has been normal. Does anyone have any sort of explanation for what happened?


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6792.msg192804#msg192804 date=1387241603]<br />[quote author=Papa Doc link=topic=6792.msg192799#msg192799 date=1387235842]<br />[quote author=SCf3 link=topic=6792.msg192794#msg192794 date=1387205397]<br />[quote author=Papa Doc link=topic=6792.msg192786#msg192786 date=1387187458]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6792.msg192783#msg192783 date=1387177448]<br />[quote author=SCf3 link=topic=6792.msg192781#msg192781 date=1387153079]<br />[quote author=Zowayix link=topic=6792.msg192707#msg192707 date=1386839803]<br />GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.<br />[/quote]<br />Can we put this on the frontpage as the tagline for GCL?<br />[/quote]<br />In bold letters or italics?<br />[/quote]<br />Both. [i][b]DO IT[/b][/i]<br />[/quote]<br />[b][i]I think using both will get the point across better.[/i][/b]<br />[/quote]<br />[b][i]I think mega charizard would agree. And mega blastoise since blastoise is my bro.[/i][/b]<br />[/quote]<br />[b][i]On the other hand, Mega Venusaur says to lock this topic.[/i][/b]<br />[/quote]<br />So are we putting this as the tagline on the front page, or what?


subject: Re: Most difficult PokÃ©mon game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6754.msg192807#msg192807 date=1387250288]<br />Nuzlocke challenge on pokemon trozei. enough said.<br /><br /><br />[/quote]<br /><br />Wait, what?<br />I haven&#039;t actually played PokÃ©mon Trozei, but from what I know of the gameplay a Nuzlocke challenge isn&#039;t even conceptually possible. Do you mean you have to start a new game every time you match some blocks, or something?


subject: Re: Very strange Pokemon Blue glitch I have never heard of
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It sounds like something was corrupted during the E4 battles.<br /><br />Have you switched any Pokemon during any E4 battle before that?<br /><br />Have you glitched the game before in any way?<br /><br />Was your money halved after &quot;losing&quot; to Lance? Or could you open your menu before entering the E4 room?<br /><br />If I&#039;m not mistaken, you&#039;ve triggered the Trainer-Fly / Escape from Trainer glitch unknowingly with Lance from the corruption. The Lorelei script counted as a battle to unlock the Start button, so the next two battles should be normal. Immediately after entering Lance&#039;s room (the map with the trainer you &quot;escaped&quot; from), text should appear and you should be taken to battle at once.


subject: Re: Very strange Pokemon Blue glitch I have never heard of
poster_name: The Great Gazoo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not positive, but I don&#039;t think I had switched pokemon in a previous Elite 4 battle. I don&#039;t have the specific memory of it and I generally do not switch in the middle of battle. I have enough Full Restores and whatnot to just power through status/damage/whatever.<br /><br />I have been heavily abusing the Trainer/Fly glitch, as well as the Old Man/Cinnabar coast glitch in this playthrough.<br /><br />I honestly can&#039;t tell you if my money was halved. I have been paying no attention to money in this run and wouldn&#039;t have even known how much I had beforehand. I did open the menu, though, because I remember seeing that my pokemon were not at full health outside Indigo Plateau, as would be expected if I had actually lost and blacked out. They had the same HP as when the battle ended.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  [size=1pt]Tachi can you like post something that&#039;s actually relevant please &#039;cause I&#039;m fucking tired of these &quot;lol so randumb XDDDD&quot; ideas.[/size]<br /><br />With the King of Mooks down, Freddy and Dunsparce rushed towards the prison door to hunt down Gliscor, but suddenly, a fucking terrible meme goddamnit Tachi of all the shit memes you could choose you went with this one appeared.<br /><br />&quot;Halt!&quot; the man declared. &quot;You are wild PokÃ©mans, and thus, I must catch you!&quot;<br /><br />&quot;Hey, isn&#039;t that--&quot; Dunsparce began.<br /><br />&quot;Yes it is and I really don&#039;t want to acknowledge him,&quot; Freddy replied.<br /><br />&quot;GIRUGAMESH!&quot; He delcared for no apparent reason, throwing a Master Ball at our heroes. But it was of no use, as Freddy swatted it away with a Vine Whip.<br /><br />&quot;Oh,&quot; the man said. &quot;I should go and rethink my life.&quot; And then he sauntered away.<br /><br />&quot;Okay, can this adventure actually get going, now?&quot; Dunsparce asked.<br /><br />&quot;I really hope so,&quot; Freddy said.<br /><br />What happens next?<br /><br />Inventory:<br />Whip of Doom - x1<br />Metal pipe - x1<br />Gligar barb - x1<br />


subject: Re: 3DS/2DS Friend Code Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  can&#039;t remember if i said this, but the only games i play online are pokemon y and animal crossing<br />1 WEEK UNTIL I GET MY 3DSXL woooo


subject: Re: 3DS/2DS Friend Code Thread
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6775.msg192831#msg192831 date=1387319904]<br />can&#039;t remember if i said this, but the only games i play online are pokemon y and animal crossing<br />1 WEEK UNTIL I GET MY 3DSXL woooo<br />[/quote]<br />YEAH.<br /><br />[img]http://www.myteespot.com/images/Images_d/img_3o8rZm.jpg[/img]


subject: Current Pokemon Team
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Post your team of the game you&#039;re currently playing the most.<br /><br />Right now in X I have:<br /><br />Syxiz lvl 49(Braixen)<br />Rainer lvl 48(Wartortle)<br />Gressas lvl 46(Gogoat)<br />Naciris lvl 42(Lucario)<br />Jace lvl 38(Deino)<br />Noibat lvl 32(fly slave lolol)


subject: Re: 2 Miscellaneous Glitches in R/B/Y (first one only in Yellow)
poster_name: xtreme713ify
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />[quote author=Torchickens link=topic=6795.msg192789#msg192789 date=1387197035]<br />Will you write more about the grass glitch you mentioned, please?<br />[/quote]<br />Sure I will. I actually meant to say that grass respawns just like tree after saving and turning off and back on. The grass happens to reappear. That&#039;s all.<br />


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Bert link=topic=6555.msg192830#msg192830 date=1387317478]<br />[size=12pt]Tachi can you like post something that&#039;s actually relevant please &#039;cause I&#039;m fucking tired of these &quot;lol so randumb XDDDD&quot; ideas.[/size]<br />[/quote]<br /><br />Wait, why couldn&#039;t they go right?<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6555.msg192488#msg192488 date=1386140678]<br />[size=4pt]&gt; They go right.[/size]<br />[/quote]


subject: Re: Most difficult PokÃ©mon game?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6754.msg192811#msg192811 date=1387263981]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6754.msg192807#msg192807 date=1387250288]<br />Nuzlocke challenge on pokemon trozei. enough said.<br /><br /><br />[/quote]<br /><br />Wait, what?<br />I haven&#039;t actually played PokÃ©mon Trozei, but from what I know of the gameplay a Nuzlocke challenge isn&#039;t even conceptually possible. Do you mean you have to start a new game every time you match some blocks, or something?<br />[/quote]<br /><br />If you match 3 pokemon in a row, you can&#039;t match that pokemon for the rest of the game. <br />You are not allowed to match 4 or more, if you do you have to reset the game<br />Saving is not allowed<br />If you beat the round you have to make a comic about it on the internet.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: The Great Gazoo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m familiar with the fact that the Trainer/Fly glitch can be used to make objects (or Snorlax, mostly) disappear, but is it fully understood how it works? I ask because I was under the impression that you could make the object disappear by walking up to it during the glitch or viewing it just before to make it disappear permanently, but I had TM08 disappear on the S.S. Anne before I ever stepped foot on the ship. It is permanently gone and the Itemfinder senses nothing in the room where it&#039;s supposed to be. I found one other instance of this happening to someone, but he didn&#039;t know why that specific item was missing either. Anyone know?


subject: Re: Current Pokemon Team
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon blue<br /><br />Blastoise lvl ....above 40<br />Raichu lvl....above 40<br />Beedrill lvl...above 40<br />Nidoking lvl....above 40<br />Fearow lvl....above 40<br />Gyrados lvl....above 40<br /><br />sorry, my cart won&#039;t allow me to see my team until i fix the contacts. Most likely getting this done in January.


subject: Re: Most difficult PokÃ©mon game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6754.msg192837#msg192837 date=1387343635]<br />[quote author=Zowayix link=topic=6754.msg192811#msg192811 date=1387263981]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6754.msg192807#msg192807 date=1387250288]<br />Nuzlocke challenge on pokemon trozei. enough said.<br /><br /><br />[/quote]<br /><br />Wait, what?<br />I haven&#039;t actually played PokÃ©mon Trozei, but from what I know of the gameplay a Nuzlocke challenge isn&#039;t even conceptually possible. Do you mean you have to start a new game every time you match some blocks, or something?<br />[/quote]<br /><br />If you match 3 pokemon in a row, you can&#039;t match that pokemon for the rest of the game. <br />You are not allowed to match 4 or more, if you do you have to reset the game<br />Saving is not allowed<br />If you beat the round you have to make a comic about it on the internet.<br />[/quote]<br /><br />That sounds arbitrary and slightly ridiculous*, not to mention not even related to the Nuzlocke challenge. You might as well say that the Nuzlocke challenge for Pokemon Snap is that you&#039;re only allowed to take one picture of each PokÃ©mon, or something.<br /><br />*I think the Nuzlocke challenge is slightly ridiculous anyway, but that&#039;s another story.


subject: Re: Most difficult PokÃ©mon game?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6754.msg192842#msg192842 date=1387350686]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6754.msg192837#msg192837 date=1387343635]<br />[quote author=Zowayix link=topic=6754.msg192811#msg192811 date=1387263981]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6754.msg192807#msg192807 date=1387250288]<br />Nuzlocke challenge on pokemon trozei. enough said.<br /><br /><br />[/quote]<br /><br />Wait, what?<br />I haven&#039;t actually played PokÃ©mon Trozei, but from what I know of the gameplay a Nuzlocke challenge isn&#039;t even conceptually possible. Do you mean you have to start a new game every time you match some blocks, or something?<br />[/quote]<br /><br />If you match 3 pokemon in a row, you can&#039;t match that pokemon for the rest of the game. <br />You are not allowed to match 4 or more, if you do you have to reset the game<br />Saving is not allowed<br />If you beat the round you have to make a comic about it on the internet.<br />[/quote]<br /><br />That sounds arbitrary and slightly ridiculous*, not to mention not even related to the Nuzlocke challenge. You might as well say that the Nuzlocke challenge for Pokemon Snap is that you&#039;re only allowed to take one picture of each PokÃ©mon, or something.<br /><br />*I think the Nuzlocke challenge is slightly ridiculous anyway, but that&#039;s another story.<br />[/quote]<br /><br />No it&#039;s not related to the nuzlocke challenge. And we should totally make the pokemon snap a nuzlocke challenge as well, because reasons.


subject: Re: Current Pokemon Team
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon Red<br />Mew level 53<br />Mew level 52<br />Blastoise level 50<br />Kadabra level 88 (overfed for encountering glitches)<br />Mew level 94 (overfed HM slave)<br />94 level 28


subject: Re: Current Pokemon Team
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Edit: Updated with new lineup and nicknames, also holidays means no work which means no coffee which means [s]no[/s] slightly less rambling about stuff nobody cares about<br /><br />Pokemon X. Not competitive or anything, because I still haven&#039;t gotten around to beating the E4 yet. In all honesty I could probably just storm them right now and could have since a while ago (I refuse to go to the interwebs and look up what level they are / what Pokemon they have), but for whatever reason I feel a compulsion to over-perfect my team. Anyways: <br /><br /><br />Heliolisk &quot;Lizzie&quot; lv[s]59[/s] 65 w/ [s]Lucky Egg[/s] Miracle Seed<br />Naive / Dry Skin<br />- Thunderbolt<br />- Dark Pulse<br />- Grass Knot<br />- Thunder Wave<br />Lizzie is the name of the mascot for the Sydney 2000 Paralympic Games and is a frill-necked lizard, except this Heliolisk isn&#039;t physically disabled or anything.<br /><br />Starmie &quot;Inanna&quot; lv[s]78[/s] 81 w/ Expert Belt<br />Mild / Natural Cure<br />- Surf<br />- Thunderbolt<br />- Ice Beam<br />- Dazzling Gleam<br />Inanna is apparently the Sumerian goddess of sex, war, and rock &amp; roll or something like that. Anyways, her symbol is a starfish (and nicknaming Starmies &quot;Patrick&quot; every time just gets old). There&#039;s also Ishtar, but apparently that&#039;s a swear word and hence I&#039;m not allowed to use it. Never mind that I&#039;m a fucking adult last time I checked and I&#039;ll decide whether I can handle swearing or not. I really don&#039;t see why they couldn&#039;t just simply not display apparently offensive nicknames to online battle opponents if they&#039;re 8 years old and want to run home to their mummies because they encountered a word they don&#039;t like, and just stop &quot;offensive&quot; Pokemon being traded or remove their nicknames upon trading. Or just forget all that. The ratings boards in all regions all say &quot;Gameplay experience may change online&quot; or whatever for a fucking reason. Anyway, that&#039;s another story.<br /><br />Sharpedo &quot;Snacker&quot; lv[s]74[/s] 77 w/ King&#039;s Rock<br />Rash / Rough Skin<br />- Waterfall<br />- Crunch<br />- Aqua Jet<br />- Ice Beam<br />There is an unwritten rule of Pokemon nicknames: If you can possibly make a Banjo-Kazooie reference, make a Banjo-Kazooie reference.<br /><br />[s]<br />Mamoswine lv73 w/ item pending<br />Hasty / Oblivious<br />- Earthquake<br />- Ice Fang<br />- Rock Tomb<br />- Strength<br />Thinking of replacing this with some other Ground-type, because for whatever reason while it&#039;s statistically strong and not completely terribly slow, it just feels like it&#039;s rather weak and the slowest thing ever. Maybe it&#039;s because Ice Fang/Rock Tomb have low power and the rest of my team are pretty fast by comparison. I don&#039;t know, maybe I just don&#039;t like Mamoswine. Either way, I&#039;ll probably go with either a Nidoking or a Flygon later. Maybe if it&#039;s the latter I&#039;ll find a female one and name it Wa or Kaena just for old time&#039;s sake. Assuming that doesn&#039;t trigger some sort of emotional justice on my part, but that&#039;s another story. I&#039;ve rambled on enough. I blame caffeine intake.<br />[/s]<br />Flygon &quot;Maddy&quot; lv56 w/ Rocky Helmet<br />Adamant / Levitate<br />- Earthquake<br />- Dragon Claw<br />- Rock Slide<br />- Fly<br />Nickname is unavoidable and will be assigned to any female Flygon I ever catch in any Pokemon game ever (or some other variant). Don&#039;t try to find some sort of metaphor or something in the held item, I couldn&#039;t think of anything else to give her.<br /><br />Blaziken lv[s]84[/s] 88 w/ Blazikenite<br />Bashful / Speed Boost<br />- Sky Uppercut<br />- Hone Claws<br />- Shadow Claw<br />- Flamethrower<br />No nickname for you, because as every single NPC tells you, if you could change a Pokemon with a different ID number&#039;s nickname it would upset their feelings or whatever bullshit they come up with each time*. Poor robotic non-sentient distribution service. Someone should give it a hug. I know it put a lot of thought, effort, and love into this lack of nickname, and there are just cruel heartless people like me who would even consider changing that name to &quot;KFC&quot; or something. <br />* More nickname ranting: This shit needs to stop right now, Game Freak. Nobody gives a fucking shit if someone changes the nickname of what you just traded them. Fucking nobody. If you don&#039;t want people to change something, don&#039;t give it to them. Seriously.<br /><br />Aegislash &quot;Saika&quot; lv[s]82[/s] 85 w/ Quick Claw<br />Naive / Stance Change<br />- Iron Head<br />- Shadow Sneak<br />- Sacred Sword<br />- King&#039;s Shield (whoops forgot to put this in here last time and it looked like I&#039;m too stupid to teach it a fourth move)<br />Name only really makes sense for a Honedge, but I figured I might as well use it for the final form as well.<br /><br />Also I keep a[s]n Aerodactyl and[/s] Druddigon around for [s]Fly and [/s]Cut/Rock Smash/Rock Climb slavery[s] respectively, I was going to use the former as a main team member but I didn&#039;t feel it was really pulling its weight[/s].


subject: Re: NEW GLITCH DISCOVERED!!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6792.msg192809#msg192809 date=1387263843]<br />[quote author=Photon-Phoenix link=topic=6792.msg192804#msg192804 date=1387241603]<br />[quote author=Papa Doc link=topic=6792.msg192799#msg192799 date=1387235842]<br />[quote author=SCf3 link=topic=6792.msg192794#msg192794 date=1387205397]<br />[quote author=Papa Doc link=topic=6792.msg192786#msg192786 date=1387187458]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6792.msg192783#msg192783 date=1387177448]<br />[quote author=SCf3 link=topic=6792.msg192781#msg192781 date=1387153079]<br />[quote author=Zowayix link=topic=6792.msg192707#msg192707 date=1386839803]<br />GCLF: Crushing your hopes and/or dreams that you thought you discovered something in a video game before anyone else on the internet since 2004.<br />[/quote]<br />Can we put this on the frontpage as the tagline for GCL?<br />[/quote]<br />In bold letters or italics?<br />[/quote]<br />Both. [i][b]DO IT[/b][/i]<br />[/quote]<br />[b][i]I think using both will get the point across better.[/i][/b]<br />[/quote]<br />[b][i]I think mega charizard would agree. And mega blastoise since blastoise is my bro.[/i][/b]<br />[/quote]<br />[b][i]On the other hand, Mega Venusaur says to lock this topic.[/i][/b]<br />[/quote]<br />So are we putting this as the tagline on the front page, or what?<br />[/quote]<br />If you want, go bug Adrian.


subject: Re: Current Pokemon Team
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Your team looks great Zowayix, I&#039;m sure you&#039;ll have no problem beating the league with it. If you can, I recommend teaching your Aegislash Swords Dance via the move relearner or by buying TM75 from Lumiose City&#039;s south PokÃ©Mart. <br /><br />This was my team after I first beat the league. It&#039;s not as good as yours.<br /><br />Charizard Lv. 75 w/ Charizardite X<br />Wing Attack<br />Heat Wave<br />Fire Fang<br />Power-Up Punch<br /><br />Lucario Lv 73 w/ Lucarionite<br />Aura Sphere<br />Calm Mind<br />Payback<br />Dragon Pulse<br /><br />Greninja Lv 74 w/Soothe Bell<br />Ice Beam<br />Surf<br />Grass Knot<br />Night Slash<br /><br />Doublade Lv 74 w/Eviolite<br />Iron Head<br />Swords Dance<br />Shadow Sneak<br />Sacred Sword<br /><br />Florges Lv 74 w/Rocky Helmet<br />Calm Mind<br />Magical Leaf<br />Dazzling Gleam<br />Wish<br /><br />Flygon Lv 66 w/Lucky Egg<br />Crunch<br />Dragon Claw<br />Bulldoze<br />Rock Slide<br /><br />They&#039;re now at much higher levels with better movesets, but I now have a completely different team used for Battle Spot matches. I can&#039;t remember the EV spreads but they are EV trained using PokÃ©rus + Horde encounters.


subject: The type 1 of ã‚ƒã‚¢ã‚¸ã•ã‚¤ï¾ž (hex:E8) in Red/Green
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [url=http://forums.glitchcity.info/index.php?action=profile;u=1284]Kazblox[/url] found this cool glitch in Red/Green where the type of ã‚ƒã‚¢ã‚¸ã•ã‚¤ï¾ž (hex:E8) causes map corruption and lets you walk through walls, although unfortunately you&#039;re likely to get trapped. When it does work, its type 1 is 99999... (possibly causing a buffer overflow) but for some reason its type 1 isn&#039;t always that and when it isn&#039;t the corruption may not work (I say &#039;may&#039; as I&#039;ve only ever seen it with two or possibly three type 1s).<br /><br />Unfortunately, when I got it via the fossil conversion glitch (exp modulo 232) it had the wrong type.<br /><br />[img]http://i2.minus.com/i5SAdej33LJhG.png[/img]<br /><br />I wonder why...<br /><br />If you want to see the type yourself easily, just change D124 (PokÃ©mon 1 &#039;donor&#039;) to E8.<br /><br />Edit: Its type is 0x20. You can verify this by looking at offset 0x39AB6 in the ROM (#245&#039;s type 1) or viewing D130 (PokÃ©mon 1&#039;s first type). In Red/Blue, type name pointers (I presume this is a table) are from 0x27DAF-0x27DE4 but I don&#039;t know where they are in Red/Green.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6638.msg189526#msg189526 date=1366948450]<br />[quote]will it work on yellow?[/quote]<br /><br />The shown method of obtaining 8F won&#039;t work in Yellow, as it uses Super Glitch, which works differently for this game.<br /><br />Also, 8F does not execute code from $D163 in Yellow, but from $04FE instead - which has a less beneficial effect of teleporting you to a messed up version of a Pokemon Center.<br />Yellow has a relatively similar item &quot;ws m&quot; (hex 63), which executes code from $DA7F (number of Pokemon in the current box), but we still don&#039;t know how to obtain it though.<br />[/quote]<br /><br />First let me say I haven&#039;t read the entire thread. If you&#039;ve already found ws m in Yellow, this post is useless to you. But I have had one of these things forever- didn&#039;t know what it did though. I&#039;m not fully understanding all this thread, but I&#039;ll tell you how to get ws m. Do the Mew Glitch with a special stat of 194 to run into pPkMnp &#039; &#039; (which changes the 5th item slot). And have a Super Rod in the 5th item slot. That gives you ws m. As far as I can tell it simply crashes the game though... I have it stored away in my pc.


subject: Re: Current Pokemon Team
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Been playing Crystal Version a lot lately:<br /><br />Meganium (Littlefoot):<br />Lvl. 32<br />Strength<br />Razor Leaf<br />Poisonpowder<br />Reflect<br /><br />Eevee (Nesspeon):<br />Lvl. 31<br />Bite<br />Quick Attack<br />Sand-Attack<br />Tail Whip<br /><br />Tentacool (No idea for a nickname)<br />Ll. 27<br />Surf<br />Sludge Bomb<br />Constrict<br />Supersanic<br /><br />Togetic (Dr. Eggman)<br />Lvl. 31<br />Metronome<br />Fly<br />Charm<br />Safeguard<br /><br />Nothing spectacular, but I dunno what to use as a fire type. I&#039;m leaning towards Entei.


subject: Re: The type 1 of ã‚ƒã‚¢ã‚¸ã•ã‚¤ï¾ž (hex:E8) in Red/Green
poster_name: kazblox
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You forgot that you need to battle a wild pokemon or fight a trainer in tall grass or a trainer route, in order to refresh the map. The battle script for 5kai will make it easier, you need to put it in the first slot of your party to avoid having to do all of this huge stuff you need for the other pokemon.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=rortik link=topic=6638.msg192860#msg192860 date=1387486193]<br />[quote author=TheZZAZZGlitch link=topic=6638.msg189526#msg189526 date=1366948450]<br />[quote]will it work on yellow?[/quote]<br /><br />The shown method of obtaining 8F won&#039;t work in Yellow, as it uses Super Glitch, which works differently for this game.<br /><br />Also, 8F does not execute code from $D163 in Yellow, but from $04FE instead - which has a less beneficial effect of teleporting you to a messed up version of a Pokemon Center.<br />Yellow has a relatively similar item &quot;ws m&quot; (hex 63), which executes code from $DA7F (number of Pokemon in the current box), but we still don&#039;t know how to obtain it though.<br />[/quote]<br /><br />First let me say I haven&#039;t read the entire thread. If you&#039;ve already found ws m in Yellow, this post is useless to you. But I have had one of these things forever- didn&#039;t know what it did though. I&#039;m not fully understanding all this thread, but I&#039;ll tell you how to get ws m. Do the Mew Glitch with a special stat of 194 to run into pPkMnp &#039; &#039; (which changes the 5th item slot). And have a Super Rod in the 5th item slot. That gives you ws m. As far as I can tell it simply crashes the game though... I have it stored away in my pc.<br />[/quote]<br /><br />Yes. This was already known. Thanks for trying to help though.<br /><br />TheZZAZZGlitch posted the exact same method you mentioned to obtain w sm. See [url=http://forums.glitchcity.info/index.php/topic,6638.msg189586.html#msg189586]this post[/url]. w sm runs code from the number of PokÃ©mon in the current box, and he wrote a bootsrapping code to redirect the program to item 3. If you use it without a proper setup it might freeze the game.<br /><br />Incidentally, as you probably know, item mutation is one of the easier methods of obtaining 8F[/url]. I&#039;m not sure if you&#039;ll find this useful, but I&#039;ll repeat my initial idea. Paco81 found out in 2011 that a&nbsp; coast glitch Trainer&#039;s (happens to be for Trainer class 256) roster 28h has a 94; an item mutating PokÃ©mon that adds 16 to the identifier of the fourth slot in the player&#039;s bag if the item does not have one of the following hexadecimal identifiers: $1X $3X $5X $7X $9X $BX $DX $FX because of its PokÃ©dex number, 213. Coincidentally, a Rocket on Silph Co. 11F loads it. If you do the Old Man glitch with a letter that gives a Trainer in the third/fifth/seventh position, [url=http://www.youtube.com/watch?v=8W7RyjER8jM]you can encounter this Trainer[/url], and having a Good Rod (hex: 4D) in this position converts it into 8F (hex: 5D) but their PokÃ©mon are strong, they have glitch PokÃ©mon with Super Glitch and the TMTRAINER effect can make them keeping sending out the same PokÃ©mon.<br /><br />That method was obsoleted (see first post) because TheZZAZZGlitch used Super Glitch to convert the opponent into a 94 without having to have a specific name or strong PokÃ©mon but then that method was obsoleted once again for the item number underflow glitch.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6638.msg192863#msg192863 date=1387496729]<br />[quote author=rortik link=topic=6638.msg192860#msg192860 date=1387486193]<br />[quote author=TheZZAZZGlitch link=topic=6638.msg189526#msg189526 date=1366948450]<br />[quote]will it work on yellow?[/quote]<br /><br />The shown method of obtaining 8F won&#039;t work in Yellow, as it uses Super Glitch, which works differently for this game.<br /><br />Also, 8F does not execute code from $D163 in Yellow, but from $04FE instead - which has a less beneficial effect of teleporting you to a messed up version of a Pokemon Center.<br />Yellow has a relatively similar item &quot;ws m&quot; (hex 63), which executes code from $DA7F (number of Pokemon in the current box), but we still don&#039;t know how to obtain it though.<br />[/quote]<br /><br />First let me say I haven&#039;t read the entire thread. If you&#039;ve already found ws m in Yellow, this post is useless to you. But I have had one of these things forever- didn&#039;t know what it did though. I&#039;m not fully understanding all this thread, but I&#039;ll tell you how to get ws m. Do the Mew Glitch with a special stat of 194 to run into pPkMnp &#039; &#039; (which changes the 5th item slot). And have a Super Rod in the 5th item slot. That gives you ws m. As far as I can tell it simply crashes the game though... I have it stored away in my pc.<br />[/quote]<br /><br />Yes. This was already known. Thanks for trying to help though.<br /><br />TheZZAZZGlitch posted the exact same method you mentioned to obtain w sm. See [url=http://forums.glitchcity.info/index.php/topic,6638.msg189586.html#msg189586]this post[/url]. w sm runs code from the number of PokÃ©mon in the current box, and he wrote a bootsrapping code to redirect the program to item 3. If you use it without a proper setup it might freeze the game.<br /><br />Incidentally, as you probably know, item mutation is one of the easier methods of obtaining 8F[/url]. I&#039;m not sure if you&#039;ll find this useful, but I&#039;ll repeat my initial idea. Paco81 found out in 2011 that a&nbsp; coast glitch Trainer&#039;s (happens to be for Trainer class 256) roster 28h has a 94; an item mutating PokÃ©mon that adds 16 to the identifier of the fourth slot in the player&#039;s bag if the item does not have one of the following hexadecimal identifiers: $1X $3X $5X $7X $9X $BX $DX $FX because of its PokÃ©dex number, 213. Coincidentally, a Rocket on Silph Co. 11F loads it. If you do the Old Man glitch with a letter that gives a Trainer in the third/fifth/seventh position, [url=http://www.youtube.com/watch?v=8W7RyjER8jM]you can encounter this Trainer[/url], and having a Good Rod (hex: 4D) in this position converts it into 8F (hex: 5D) but their PokÃ©mon are strong, they have glitch PokÃ©mon with Super Glitch and the TMTRAINER effect can make them keeping sending out the same PokÃ©mon.<br /><br />That method was obsoleted (see first post) because TheZZAZZGlitch used Super Glitch to convert the opponent into a 94 without having to have a specific name or strong PokÃ©mon but then that method was obsoleted once again for the item number underflow glitch.<br />[/quote]<br /><br />Yes, (most of) that made sense to me and I think it get it. I just prefer Yellow :D<br />Thanks!


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: rortik
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So what you&#039;re saying is, on Yellow, if I get the ws m item and put it in my first slot, then get a combination of items (Ex: steal trainer&#039;s pokemon, Lemonade x1, TM34 x86, TM08 x201) and start that in the third item slot, THEN put, in my current PC box:<br /><br /><br />1. 20 pokemon in the current box<br />2.&nbsp; Slowpoke as the 1st PokÃ©mon in the current PC box&nbsp; with 233 hp,<br />3.&nbsp; Slowpoke as the 2nd PokÃ©mon in the current PC box&nbsp; <br />4.&nbsp; Slowpoke as the 3rd PokÃ©mon in the current PC box <br />5.&nbsp; Slowpoke as the 4th PokÃ©mon in the current PC box&nbsp;  <br />6.&nbsp; Slowpoke as the 5th PokÃ©mon in the current PC box&nbsp; &nbsp;  <br />7.&nbsp; Slowpoke as the 6th PokÃ©mon in the current PC box <br />8.&nbsp; Voltorb as the 7th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />9.&nbsp; Growlithe as the 8th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; <br />10. Jolteon as the 9th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; <br />11. Geodude as the 10th PokÃ©mon in the current PC box&nbsp; &nbsp; <br />12. Geodude as the 11th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />13. Geodude as the 12th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />14. Geodude as the 13th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp; &nbsp; <br />15. Geodude as the 14th PokÃ©mon in the current PC box&nbsp; <br />16. Geodude as the 16th PokÃ©mon in the current PC box&nbsp; &nbsp; &nbsp;  <br />17. Geodude as the 15th PokÃ©mon in the current PC box&nbsp;  <br />18. Geodude as the 17th PokÃ©mon in the current PC box&nbsp;  <br />19. Geodude as the 18th PokÃ©mon in the current PC box <br />20. Geodude as the 19th PokÃ©mon in the current PC box&nbsp; <br />21. Voltorb as the 20th PokÃ©mon in the current PC box<br /><br /><br />Then use ws m the said effect will occur?<br /><br />Did I get all that right?


