# smf_messages

subject: Re: Yaaaay tachi's sprites....
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mutou Yami
icon: xx
body:
  [color=green]Heh, sorry it&#039;s just that I didn&#039;t want to see your cool work ruined by Tinypic. If you want, I can upload your stuff to my Photobucket, I got a few accounts I swap around to avoid doubles of a remade or renamed sprite work, but either way keep it up! Really great work there! =D[/color]


subject: Re: Yaaaay tachi's sprites....
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Mutou Yami link=topic=6671.msg189956#msg189956 date=1370026202]<br />[color=green]Heh, sorry it&#039;s just that I didn&#039;t want to see your cool work ruined by Tinypic. If you want, I can upload your stuff to my Photobucket, I got a few accounts I swap around to avoid doubles of a remade or renamed sprite work, but either way keep it up! Really great work there! =D[/color]<br />[/quote]<br />Hey, that sounds great :)<br />That would take a load off my shoulders, (and a few thousand emails to delete and mark as spam)


subject: Re: Yaaaay tachi's sprites....
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]You&#039;re welcome. =3<br /><br />You&#039;re very paitent to convert sprites, like that. But either way, it&#039;s impressive.


subject: Re: Yaaaay tachi's sprites....
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, I didn&#039;t convert them. They were already the .png type. (and that one .bmp) <br />When you upload it to tinypic, and use the forum Image Insert, it displays it as a .jpeg for some reason. It&#039;s the same scale, but it won&#039;t be displayed as the same file type. (even though it used to do it a long time ago.)<br /><br />So I just re uploaded the files as attachments instead.&nbsp; 


subject: Re: Yaaaay tachi's sprites....
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That Kai sprite is amazing. It makes me want to toy around with my Beyblades again.<br /><br />[size=1pt]I never did get Black Dranzer though ;_;[/size]


subject: Re: Yaaaay tachi's sprites....
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: clip
body:
  Hmm... many people are taking a liking (and by liking I mean the file has been clicked about 30 times from 5/31/13 - 6/1/2013 which is more than I&#039;m used to in such a short period of time) to the Kai sprite. So I guess to commemorate here&#039;s Dranzer. Original Dranzer sprites ripped by Mike Masters.<br />[IMG]http://i39.tinypic.com/2v9uba0.png[/img]<br />I recolored Dranzer with the pallette I used for Kai, so that it will be more appropriate when or if used in a game. The beyblades spin, and I even have it catch on fire from inspiration of the anime. (although I haven&#039;t checked the animations on the flaming tops yet, so I don&#039;t know how smooth they are) To show the beyblade hitting an opponent, you can throw in any generic slash effect sprites. I will eventually have more kai sprites to allow animations of him <br />1) launch his beyblade<br />2) walk<br />3) run<br />4) punching combo<br />5) jump<br />6) crouch<br />and possibly<br />7) whatever this is:<br />[img]http://images.wikia.com/beyblade/images/e/e0/Kai_Dranzer_Attack%21.png[/img]<br /><br />The idea for these animations is to be similar to the TV world fighters game, which includes Tyson as a playable character. <br /><br />UPDATE 6/2/13 (4 in the morning where I am)<br />I have given you what we all have been waiting for...<br /><br />[url=http://www.youtube.com/watch?v=Zw6YxwOcg_A]MR POPO FOR EMERALD VERSION. [/url]<br />[img]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/Popo_pkmnemrl.png~original[/img]<br /><br />Complete with edited sprites (original sprites ripped by Furs the Fox and Bacon) of the Hiker, racism, and even an [url=http://www.youtube.com/watch?v=8dAUYAg8mAQ]evil laugh from the abridged series by Team Four Star.[/url] What&#039;s NOT to love?<br />Still not convinced?<br />[url=http://youtu.be/Y1owy51PbQE?t=23s]How about his pokemon/b#%$ is Jynx?[/url] Now let that clip sink in and ruin your childhood slowly.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg189966#msg189966 date=1370056148]<br />So I&#039;m writing a robot story, wee.<br />[/quote]<br /><br />Is it about a lonely robot who escapes from his owners in a futuristic setting, to find true love with &quot;The Algorithm&quot;, a piece of data that all robots have wanted and would seek it if they weren&#039;t being tied down by the dirty, greedy, purple hispanic asians, and ends up discovering what it means to be considered &#039;alive&#039; from the robot gods and robot godecksesses? 


subject: Re: PokÃ©mon Emerald Hack
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The tools that I mentioned? Yeah, you&#039;d need them if you want to create a really &quot;unique&quot; hack, like, with custom berries and custom attacks and custom marts. All help create a unique region.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mutou Yami
icon: xx
body:
  [color=green]Alright, thanks. I&#039;ll see if I can find them, as I&#039;m glad I didn&#039;t get to make my game back in 2006, as I&#039;ve &quot;improved&quot; so my friends have said, as the Demon/Angel Pokemon I made will be added, they are an official type in my hack, I dunno about Shadow Pokemon, that&#039;s a maybe. If I get anymore maps done, I&#039;ll let ya know. =3<br /><br />Hey guys I was wondering, how would I be able to like use some things from other generations? I wanted to use the Pokemon follow you-thing like in Yellow, or HG/SS, but instead of one Pokemon it&#039;ll be the entire party, I can&#039;t decide if G/S/C battle animation was good. Sorry for any errors, Firefox doesn&#039;t have a spell checker.[/color]


subject: Re: The Member's Guide to Topiclessness
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  No, it&#039;s about a group of people trying to survive when their world is taken over by robots.<br /><br />One of the villain&#039;s minions becomes the main character after being reporogrammed and wackiness ensues.


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bought a Playstation 1 without the cables or controllers for $15 (it was originally $30 but I haggled them down), bought the cables and controllers for $15 (...at a store that sold the whole package for 30) and the game Klonoa: Door to Phantomile for $30.<br /><br />(30 dollars for this game is a pretty good deal, look at the usual list prices on [url=http://www.ebay.com/sch/i.html?_trksid=p2047675.m570.l1313.TR7.TRC1&amp;_nkw=Klonoa+door+to+phantomile&amp;_sacat=0&amp;_from=R40]ebay[/url])


subject: Re: PokÃ©mon Emerald Hack
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  They might be a little hard to find now, but, if you need them, let me know and I can send you a copy of them.<br />As for using things from other generations, that&#039;d be beyond my knowledge, but I&#039;m sure there&#039;s some sort of tool out there that can get Pokemon to follow you.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]Well, last time I tried to look on Google, I ran into a virus but thankfully Avast! stopped it before it did any damage. If you can send me copies, I will be grateful. If the Pokemon following isn&#039;t possible, then it&#039;ll be Plan B, because it would of been pretty fun to have, but who knows. I&#039;ll try and get some maps, done if I can without getting disracted by sprites. They are evil when I&#039;m not looking. =P[/color]


subject: Red/Green PokÃ©dex Numbers &gt; 151
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Based on [url=http://forums.glitchcity.info/index.php/topic,982.0.html]this thread[/url]. Using the code 01xx3DCD in Japanese versions, you can extend the PokÃ©dex to whatever length you want. A lot of PokÃ©mon won&#039;t be seen, but this is only because the PokÃ©mon you see depend on bytes past D2A0, beginning with the last bit of D2A0 and items (D2A1 is the number of items in the bag), so if these bytes are FF, you will be able to see PokÃ©mon 152 and 8 more PokÃ©mon for every extra byte.<br /><br />Some of these PokÃ©dex numbers have the name of and are real glitch PokÃ©mon, e.g. ã‚¢ãƒŽï¾ž (hex: CC) is number 174 and it appears under 174 in the extended PokÃ©dex. You can find a list of Red/Green glitch PokÃ©mon [url=http://www.geocities.jp/kattempla/pokebug/pokename.html]here[/url]<br /><br />Here are pictures of all the entries 152-255 and 000.<br /><br />[img]http://i.minus.com/jbKiVUipBViM4.png[/img][img]http://i.minus.com/jbifzOYmeIJTuk.png[/img]<br />[img]http://i.minus.com/jGE6KqQXvtAL.png[/img][img]http://i.minus.com/jbgrRjKKowg3Sx.png[/img]<br />[img]http://i.minus.com/jbmgEXNjiZSt41.png[/img][img]http://i.minus.com/jtVz4jgk3BJTX.png[/img]<br />[img]http://i.minus.com/jbj9mTBRUe2oG9.png[/img][img]http://i.minus.com/jkvXFzyC1kpKP.png[/img]<br />[img]http://i.minus.com/j6ykg2sa33IwP.png[/img][img]http://i.minus.com/jqdjrRse4WZBU.png[/img]<br />[img]http://i.minus.com/jdROJCfnTFilx.png[/img][img]http://i.minus.com/jblOTJz3hkwMZN.png[/img]<br />[img]http://i.minus.com/jWhAOOIGOf0PT.png[/img][img]http://i.minus.com/jyHxjmTwqQmJp.png[/img]<br />[img]http://i.minus.com/jIYw82Plq8jjw.png[/img][img]http://i1.minus.com/iyeR31zkxDKaU.png[/img]<br /><br />Here is a list of the corresponding identifiers for each number. They can be found by tracking $D092 for each entry:<br /><br />000 - Unknown, one of the Missingno.<br />152 - Missingno. (A2h)<br />153 - Kingler<br />154 - Chansey<br />155 - Missingno. (50h)<br />156 - Snorlax<br />157 - (CEh)<br />158 - Marowak<br />159 - (C2h)<br />160 - Dodrio<br />161 - (CBh)<br />162 - Cubone<br />163 - Missingno. (73h)<br />164 - (C7h)<br />165 - Missingno. (34h)<br />166 - Kadabra<br />167 - Vileplume<br />168 - Wigglytuff<br />169 - (D5h)<br />170 - Flareon<br />171 - (D1h)<br />172 - Missingno. (44h)<br />173 - Omanyte<br />174 - (CCh)<br />175 - (E4h)<br />176 - Machoke<br />177 - Dratini<br />178 - Squirtle<br />179 - Bellsprout<br />180 - (D6h)<br />181 - Exeggcute<br />182 - Missingno. (20h)<br />183 - Persian<br />184 - Missingno. (20h)<br />185 - Gastly<br />186 - Eevee<br />187 - Missingno. (3Eh)<br />188 - (FFh)<br />189 - Missingno. (38h)<br />190 - Dragonair<br />191 - (DDh)<br />192 - Pidgeotto<br />193 - (E5h)<br />194 - Nidoranâ™€<br />195 - Sandshrew<br />196 - Pinsir<br />197 - (C4h) - Can FREEZE<br />198 - Nidorino<br />199 - Poliwrath<br />200 - (E2h)<br />201 - Arcanine<br />202 - (EDh)<br />203 - Missingno. (B6h)<br />204 - (CAh)<br />205 - (C1h) - Can FREEZE<br />206 - (F9h)<br />207 - Charmeleon<br />208 - (CFh)<br />209 - (F2h)<br />210 - (E1h)<br />211 - Vulpix<br />212 - (E0h)<br />213 - (F1h) - Can FREEZE<br />214 - Missingno. (B5h)<br />215 - (FCh)<br />216 - Kangaskhan<br />217 - (FFh)<br />218 - (FDh)<br />219 - (EDh)<br />220 - Pidgey<br />221 - Pinsir<br />222 - (C3h)<br />223 - Growlithe<br />224 - (EDh)<br />225 - (CAh)<br />226 - Wigglytuff<br />227 - (CEh)<br />228 - Weepinbell<br />229 - Cloyster<br />230 - Vileplume<br />231 - (C2h)<br />232 - Diglett<br />233 - Ivysaur<br />234 - (C2h)<br />235 - Missingno. (4Fh)<br />236 - Doduo<br />237 - (F7h)<br />238 - (CFh)<br />239 - Gastly<br />240 - (E3h)<br />241 - Exeggutor<br />242 - Seadra<br />243 - (CDh)<br />244 - Moltres<br />245 - (E2h)<br />246 - Missingno. (B7h)<br />247 - Articuno<br />248 - (DDh)<br />249 - (B8h)<br />250 - (BFh)<br />251 - (E1h)<br />252 - Missingno. (9Ch)<br />253 - Eevee<br />254 - (F4h)<br />255 - (F5h)


subject: Re: [RED/BLUE] Pok?mon above 151 in Pok?dex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *Bump*<br /><br />I decided to document most of the missing entries. You can extend the PokÃ©dex to whatever value you want by changing the address $CD3D. You can track the index number of the entry with $D11E.<br /><br />000 - Unknown<br /><br />217 - Nidorina<br />218 - (F9h)<br />219 - Jigglypuff<br />220 - Missingno. (B6h)<br />221 - (CBh)<br />222 - (C3h)<br />223 - Kabuto<br />224 - (EDh)<br />225 - Blastoise<br />226 - (DCh)<br />227 - Magnemite<br />228 - Weepinbell<br />229 - Cloyster<br />230 - (EEh)<br />231 - Missingno. (56h)<br />232 - (BFh)<br />233 - Ivysaur<br />234 - (C2h)<br />235 - Missingno. (4Fh)<br />236 - Muk<br />237 - Arcanine<br />238 - (CFh)<br />239 - Golduck<br />240 - (E3h)<br />241 - Exeggutor<br />242 - Seadra<br />243 - (CDh)<br />244 - Spearow<br />245 - (E2h)<br />246 - Missingno. (B7h)<br />247 - Persian<br />248 - (DDh)<br />249 - Psyduck<br />250 - (BFh)<br />251 - (E1h)<br />252 - Scyther<br />253 - (DDh)<br />254 - (F4h)<br />255 - (F5h)


subject: Dream setlists
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, we all have bands we like, or something. What would your dream setlist(s) be for your favorite bands?<br /><br />Meat Loaf:<br />1. Peace on Earth<br />2. Live or Die<br />3. A Time for Heroes<br />4. In the Land of the Pigs, the Butcher is King<br />5. Couldn&#039;t Have Said it Better<br />6. Bad Attitude<br />7. Good Girls Go to Heaven (Bad Girls Go Everywhere)<br />8. Execution Day<br />9. Not a Dry Eye in the House<br />10. Rock &#039;n&#039; Roll Hero<br />11. Paradise by the Dashboard Light<br />12. All Revved Up with No Place to Go<br />13. Dead Ringer for Love<br />14. Fall From Grace<br />Encore:<br />15. I&#039;d Do Anything for Love (But I Won&#039;t Do That)<br />16. Bat Out of Hell<br />17. Prize Fight Lover


subject: Re: Dream setlists
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]I&#039;m fussy these days, but I have a few. I like a few others of theirs, just forgot them at the moment.[/color]<br /><br />Poets of the Fall - Rock band from Finland, and they rule.<br />Signs of Life Album: <br />[list]<br />[li]Lift[/li]<br />[li]Overboard[/li]<br />[li]Late Goodbye[/li]<br />[li]Don&#039;t Mess With Me[/li]<br />[li]3 AM[/li]<br />[li]Stay[/li]<br />[li]Seek You Out[/li]<br />[li]Shallow[/li]<br />[li]Everything Fades[/li]<br />[li]Someone Special[/li]<br />[li]Illusion &amp; Dream[/li]<br />[li]Sleep[/li]<br />[/list]


subject: Re: Dream setlists
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  Have a live concert, and bring back Ronnie James Dio from the dead, for one last performance.<br /><br />Dio:<br /><br />1) Holy Diver<br />2) We&#039;re stars cover (original song by Hear n aid)<br />3) Rainbow in the dark<br />4) Heaven and hell (extended like usual)<br />5) Guitar solo (like usual)<br />6) The Last in Line<br />7) Man on a silver mountain<br />8 ) Drum Solo and go back into,<br />9) Improvised chorus of Man on a silver mountain<br /><br />Encore:<br />1) Paranoid cover, going into Heaven and hell again. <br /><br />Then Ronnie descends into hell reclaiming his throne from the devil in a climactic performance.<br /><br />R.I.P. Ronnie James Dio


subject: Re: Dream setlists
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s a...short Dio setlist. Mine would look something like this, with songs from Dio, Sabbath, Rainbow, and Heaven &amp; Hell:<br /><br />1. I Speed at Night<br />2. The Mob Rules<br />3. Kill the King<br />4. Atom &amp; Evil<br />5. Sunset Superman<br />6. Don&#039;t Talk to Strangers<br />7. Master of the Moon<br />8. Children of the Sea<br />9. Stargazer<br />10. Catch the Rainbow<br />11. In the Temple of the King<br />12. Eating the Cannibals<br />13. Rock &#039;n&#039; Roll Angel<br />14. Holy Diver<br />15. Falling Off the Edge of the World<br />Encore:<br />16. Neon Knights<br />17. Heaven and Hell<br />18. Man on the Silver Mountain<br />19. Rainbow in the Dark<br />20. We Rock<br /><br />T.N.T:<br />1. Everyone&#039;s a Star<br />2. Downhill Racer<br />3. Black Butterfly<br />4. Tell No Tales<br />5. Caught Between the Tigers<br />6. Firefly<br />7. Crashing Down<br />8. Invisible Noise<br />9. Last Summers Evil<br />10. Knights of the Thunder<br />11. As Far As the Eye Can See<br />12. Give Me a Sign<br />13. Purple Mountain&#039;s Majesty<br />14. My Religion<br />15. Driving<br />16. Rain<br />17. Listen to Your Heart<br />18. Forever Shine On<br />19. Intuition<br />Encore:<br />20. 10,000 Lovers (In One)<br />21. All the Way to the Sun<br />22. Seven Seas


subject: Re: Dream setlists
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6673.msg189997#msg189997 date=1370221770]<br />That&#039;s a...short Dio setlist.<br />[/quote]<br /><br />XD If it was a live performance, you know that would&#039;ve lasted a long time. Dio always improvises in his live performances, and is a HUGE crowd-pleaser. If Dio would of done your list live, he&#039;d be extremely overworked, and/or forced to tone down his performance.<br />


subject: Re: Dream setlists
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I&#039;ve never seen him stretch any of the songs out on my set other than Heaven &amp; Hell, of which there is apparently a &quot;Really Long Live Version&quot; that goes on for like 11 minutes.<br /><br />And now for shits and giggles, a really long RATM setlist.<br /><br />1. Bulls on Parade<br />2. People of the Sun<br />3. Township Rebellion<br />4. Sleep Now In the Fire<br />5. Born as Ghosts<br />6. Wake Up<br />7. Year of tha Boomerang<br />8. Guerrilla Radio<br />9. Fistful of Steel<br />10. Wind Below<br />11. Calm Like a Bomb<br />12. Bullet in the Head<br />13. Tire Me<br />14. Vietnow<br />15. Ashes in the Fall<br />16. Down Rodeo<br />17. War Within a Breath<br />Encore:<br />18. Take the Power Back<br />19. Freedom<br />20. Killing in the Name


subject: Re: Recent purchases
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  BOOSTER BOX UPDATE: BULK RARES FOR DAYS [img]http://i.somethingawful.com/forumsystem/emoticons/emot-gonk.gif[/img]<br /><br />*ahem* Also, I got a Dreamcast, two controllers, and some games.


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Recently purchased Super Pokemon Rumble (haven&#039;t gotten around to playing it), a whole bunch of [url=http://en.wikipedia.org/wiki/Exit_Trance]Exit[/url] [url=http://anitra.jp/]Trance[/url] CDs (have gotten around to playing them, one of them remixed the second Death Note ending theme and doesn&#039;t afraid of anything), something called a &quot;Hime Trance 2&quot; which had some more [url=http://www.youtube.com/watch?v=KjyZh3GcRZc]remixes of silly things[/url], the soundtrack to American McGee&#039;s Alice, and while scouring eBay for items with no bids for &lt;=99 cents I ended up winning Mixmag Presents: The Global House Experience (the disc is damaged as fuck, I haven&#039;t gotten around to attempting to restore it).<br /><br />And some Pikachu slippers, I don&#039;t know if that fits in the vidya banner or not because they&#039;re vidya memorabilia.<br /><br />So, kids; always remember: Having lots of money is fun.


subject: Re: The Member's Guide to Topiclessness
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So i&#039;ve added new member ranks on my Sonic forum last night before going to bed. :V Also I just woke up about an hour ago, and have yet to fully wake up if that makes any sense. xD


subject: Re: The dream thread
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While I barely remember my dream I know it involved seeing an old friend of mine (one I still have a crush on but had a bigger crush on back in the day...) and my gf got pretty jealous. At one point in the dream, my friend was wearing a blue Mario shirt and a blue Mario hat. xD I think my subconscious wants me to talk to her on skype or something, seeing how it&#039;s been forever ago since i&#039;ve done so. 


subject: Triggering partner trainer acquisition from different warp zones (B2/W2)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  https://www.youtube.com/watch?v=t_zUZt5pp3c<br /><br />Done by visiting the exterior of a cave with a partner. Splitting from the partner, then returning to the cave&#039;s original entrance and using Escape Rope brings the player back to the exterior (not the entrance).<br /><br />From there, going back into the cave will join the player with the partner, though not from the intended point (i.e. at the entrance). Then, the partner will follow the player in strange patterns - similarly to how Pikachu followed a player in Yellow&#039;s Glitch City or during the Hooked Dragonite trick.<br /><br />Any practical use for this? I haven&#039;t played B/W or B2/W2, so I&#039;m not familiar with any new game concepts that could be used in conjunction with this quirk.


subject: PokÃ©mon Yellow - easy walk through walls glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is an easier version of the walk through walls glitch that doesn&#039;t require a poisoned PokÃ©mon or Super Glitch. I&#039;ve only got it to work in Yellow, though. Basically, you just have to do the steps of Paco81&#039;s [url=http://www.youtube.com/watch?v=fQk4plUOyes]Hooked Dragonite[/url] glitch (to get this to work you can get your remaining steps to about 40 or so while you&#039;re in the Safari Zone) but talk to the NPC from the right when he&#039;s one tile down from the PokÃ©mon Center door instead of from the left.<br /><br />This will cause you to move automatically and the Start menu to keep popping up. The down button will be disabled, but only until you Fly away. If you hold B after closing the menu you can walk through walls anywhere you want. For some reason, different NPC sprites can appear in the wrong places and the S.S. Anne NPC in Vermilion City gets removed entirely.<br /><br />To remove the walk through walls effect and bring the NPC back to his original spot, you can just enter a door.<br /><br />Video: [url=http://www.youtube.com/watch?v=DX4vQlgdBCM]Here[/url]


subject: Re: Triggering partner trainer acquisition from different warp zones (B2/W2)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I heard about this [url=http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_V#Phantom_Bianca_glitch]from Bulbapedia&#039;s list of glitches in Generation V[/url] page.<br /><br />Here&#039;s what it says about the glitch:<br /><br />[quote]When going through Reversal Mountain for the first time, if the player enters the dungeon from the left side, causing Bianca to follow them, then goes through the southernmost exit and comes back inside, returning to the start of the cave, but not leaving the mountain entirely, Bianca will ask to split up. The player will then move to the next screen, where if they then use either an Escape Rope or Dig they will exit back to the southernmost point. Returning to the main part of the cave will cause Bianca&#039;s dialogue box to appear, but for her to be out of sight. After walking around for a while she will eventually catch up, but may travel through walls in the process.[/quote]<br /><br />I haven&#039;t tried it myself though, and haven&#039;t tried many Generation V glitches, so I don&#039;t know what you can do with it.


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I&#039;mma tell you guys about a dream I had several months ago since I can&#039;t see to remember any of the ones I&#039;ve had recently.<br /><br />I was in the Windy Valley Zone from Sanic Adventure, and there was a hydra locked in a cage. The hydra was the same one from Disney&#039;s Hercules, but it was much smaller. I free the hydra from its cage and we run into the tornado. After reaching the third part of the stage, we run around and find Evil Emperor Zurg (yes, [i]that[/i] Zurg) on a floating island. I battled Zurg and eventually kicked his ass.<br /><br />It was awesome.


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  It&#039;s times like this I had a webcam or something &#039;cause that could totally work.<br /><br />It&#039;d be fun to play Yu-Gi-Oh! again, but I&#039;m so far out of the loop that I haven&#039;t really paid attention to it since the Battle City arc.<br /><br />[size=3pt]Blue-Eyes White Dragon is still the best, I say.[/size]


subject: Re: PokÃ©mon Emerald Hack
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll get them up on Mega as soon as I can and send them over to you. Maps, for me, are really fun to do and create, and I always had fun making large, vast maps, with a lot of content to them. Only problem was getting all the tiles in all the right places xD


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green] XD I have that issus each time I change a map, thing&#039;s gone ass up here so at the moment I&#039;m lagging behind new maps and sprites. Everything is still in beta, and I sure as hell won&#039;t be up 7AM again! <br /><br />Thanks Missing, I&#039;ll try and get some maps done, if I haven&#039;t been disracted by moving things about, idiots who were supposed to paint the flat bedrooms are doing it today when they should of done it last year. Sigh, anyway here&#039;s one of new routes I got done just forgot to post.<br /><br />Route 01 - old school ftw! XD:[/color]<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/Route01.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/Route01.png[/img][/URL]


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s YGOPRO and its feature-added fork DevPro, which both have spiffy graphics, anime cards, tag duels (two-headed giant...), and functioning rules engines. :3


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  XD EXCUSE ME? FIRST YOU TRY TO SPEAK IN JIVE, THEN GO INTO 1770&#039;S SOUTHERN AMERICAN SLANG. MAYBE YOU SHOULD TRY DECIDING ON WHAT YOU WANT TO BE, YOU CONFUSED PRICK! <br />( ._. none of that was real...so don&#039;t take it the wrong way)


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, I don&#039;t card game much. I used to play Pokemon TCG, but that was like in the late 90&#039;s to early 2000&#039;s. When Yu-gi-oh became popular, I followed the crowd and learned the game too. Nowadays the rules have changed on both, and deck strategies are more in depth and complicated. I...guess I wouldn&#039;t mind playing the new Pokemon because it looks like not much changed... <br /><br />So I guess if you know a good software, site etc. I&#039;ll play a game or 2 against you.


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6666.msg190019#msg190019 date=1370349887]<br />There&#039;s YGOPRO and its feature-added fork DevPro, which both have spiffy graphics, anime cards, tag duels (two-headed giant...), and functioning rules engines. :3<br />[/quote]<br /><br />Waitwaitwaitwaitwait. Anime cards? Like all of them? Some of those cards were pretty broken. The two examples I remember were Negative Energy Generator (triple a dark monster&#039;s attack permanently, for free) and the card Zigfried used.<br /><br />PS. In case you couldn&#039;t tell, I used to play Yu-gi-oh, and I play a little Magic.


subject: Minor note about double evolutions in Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  In Generation I, normally if a glitch PokÃ©mon is due to evolve twice at a certain level, or evolves twice due to the evolve without stone glitch, the game will bring up the message that the former PokÃ©mon is trying to evolve twice.<br /><br />The PokÃ©mon it evolves into first is the highest level or the stone evolution. The latter PokÃ©mon is the lower level or level-up evolution.<br /><br />[img]http://i7.minus.com/jcBrjebRV84yO.png[/img][img]http://i5.minus.com/jb1dX83O1CuBxi.png[/img][img]http://i.minus.com/jbuF9V1xw978sk.png[/img]<br />[img]http://i.minus.com/jsYxEVj2sNBeB.png[/img][img]http://i.minus.com/jWppR5Ek7QxY1.png[/img]<br /><br />:- LM4 evolving into Clefairy at level 18, then evolving into Nidoking at level 18<br /><br />If the PokÃ©mon is a hex:00 PokÃ©mon, double evolutions work differently. After the first evolution, the game will state that the PokÃ©mon the former PokÃ©mon evolved into is evolving, complete with its species name (although I don&#039;t know of a way to legitimately see the species name due to level 127+ &#039;M being unobtainable?).<br /><br />[img]http://i1.minus.com/ibb0MAKeG9CW7u.png[/img][img]http://i.minus.com/jbbPDO2pY30B1Z.png[/img][img]http://i.minus.com/jbgPBGVUUUDmsK.png[/img]<br />[img]http://i.minus.com/jzYhhjjwNA7W6.png[/img][img]http://i.minus.com/j0nZg519fpSqz.png[/img]<br /><br />:- 3TrainerPokÃ© evolving into Clefairy at level 128, then &quot;Clefairy&quot; evolves into Kangaskhan at level 0.<br /><br /><br />Incidentally, contrary to common belief, the evolve without a stone glitch was fixed in Yellow.


subject: Pokemon: The Tale of Trainer Orange.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br /><br />[center][size=18pt]Chapter 1[/size][/center]<br />[center][size=14pt]The adventure begins[/size][/center]<br /><br />The world is funny how it changes. I remember life being simple, and only was aware about what was around me in Viridian City. I was only 8 studying all I could so I could pass the test. I remember the flame within me, burning from how much I wanted to be the very best. My friends and I talked a lot about what Pokemon we wanted and how we would beat the Elite Four. Back then there was no champion, we all had an equal shot at achieving this one goal. Our classes were simple, we mostly learned about how to take care of your Pokemon if its hurt, poisoned, asleep, and so on, but also about the different types we knew at the time. There were only 15 confirmed types we knew at the time, because in a little town called Pallet town, just south of us, had only a small group of researchers who started the studies of Pokemon.<br />&nbsp; &nbsp; I remember my 10th birthday like it was yesterday, I didn&#039;t even say a word to my parents, I rushed out the door and went to my school and I requested to take that test as soon as I could. They told me I could take it the next day, but I urged them and was able to take it in the next hour. Once I turned it in, I remember how great I felt having that B+ and taking it home like it was a badge. When I got home I ranted and raved of how I was going to do it, and how close I already was. My parents congratulated me happily, but suddenly their expression changed. We sat down and they asked me if I was sure this is what I wanted to do. I hesitated for a second, but replied of course. I originally wanted to get my first Pokemon that day, but I decided spend the rest of the day with my family, because I knew tomorrow I was going out on my own. I remember the silence in the house the next morning, it was quieter than anything I ever experienced in my life. They gave me a final goodbye, [img]http://images.wikia.com/pokemon/images/e/e1/Pokedollar.png[/img]300, and a Town Map.<br />&nbsp;  The first place I went was the Poke Mart down the street. I looked at what they had to sell, magazines, potions, televisions, and finally what I was looking for, pokeballs. I looked at the price of [img]http://images.wikia.com/pokemon/images/e/e1/Pokedollar.png[/img]200, and my jaw dropped. I only had [img]http://images.wikia.com/pokemon/images/e/e1/Pokedollar.png[/img]300, meaning I could only afford one measly ball that may or may not work. I sadly payed the price, because I [u]had[/u] to have my first Pokemon no matter what. I left the store and tried to think of what Pokemon would aid me on my newfound journey. I knew there was Rattatas and Pidgeys everywhere around Viridian City, but I watched trainers fight with them at the local gym before the gym leader went on vacation, and they weren&#039;t impressive in the slightest. I suddenly remembered seeing a Mankey just West of the town, and so I ran as fast as I could over there.<br />&nbsp;  I ran so fast I forgot to look where I was going and bumped into a kid with a red hat. We fell flat on the ground and I lifted my head to see that he had a pokeball. I apologized and ended up talking to him, and found out that he was just starting out too. He had a Charmander, and he even let him out so I could see it for myself. I knew they were a popular Pokemon to start out with, but I never saw one in person until that day. He asked me about where the nearest Poke Center was, and I pointed it out to him. He ran while telling me that I wouldn&#039;t be able to get into the Elite Four without any gym badges, and I waved goodbye.<br />&nbsp;  I finally got to the location I saw the Mankey, and crept up into the grass. A Spearow flew away, and some Nidoran&#039;sâ™‚ and Nidoran&#039;sâ™€ scurried away from me. I looked in that thick grass for what seemed to be hours, and after moving some huge grass bristles aside, I saw a Mankey, crouched down and eating some berries. My heart rate went wild, and I lowered my breathe so I wouldn&#039;t scare it. My hands were shaking like no tomorrow and finally summoned up the strength to grab the pokeball in my pocket. I threw it as hard as I could, but I forgot to hit the button in the center. The Mankey made an ear splitting scream and looked back at me with a horrifying glare. Everything in my body told me to run away, even my brain said to, but I held my ground out of shock. It showed its claws and charged at me, and I snapped myself back into action and hurled my body out of the way, causing him to fall to the ground. I too hit the ground which hurt my legs, making me incapable of getting up, but the Mankey got up like it was nothing. I pulled my body to get closer to the pokeball while the livid Mankey was looking where I went. He finally spotted me and charged faster than before, and I grabbed the pokeball, pressed the button, and threw it. The ball hit my stomach, and I let out a groan of pain. The pokeball was moving, and I knew that if he got out, it would all be over. I remember how long those 5 seconds were, anticipating my death at a young age, to be relieved by the miracle of the ball stopping. I, Orange, was now an official Pokemon trainer.<br />


subject: Re: Flame War
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  D: w...why would you.. *sniff* say something like that...<br /><br />IS WHAT I&#039;D SAY IF CALLING ME AN ULTRA PUSSY OFFENDS ME. IT&#039;S LIKE ULTRA MAN, BUT VAGINA FORM!!!! SO THANKS FOR THE COMPLIMENT YOU PERVERTED MORON!!! (I know you thought of a giant robot vagina...)


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6666.msg190023#msg190023 date=1370373620]<br />Hmm, I don&#039;t card game much. I used to play Pokemon TCG, but that was like in the late 90&#039;s to early 2000&#039;s. When Yu-gi-oh became popular, I followed the crowd and learned the game too. Nowadays the rules have changed on both, and deck strategies are more in depth and complicated. I...guess I wouldn&#039;t mind playing the new Pokemon because it looks like not much changed... <br /><br />So I guess if you know a good software, site etc. I&#039;ll play a game or 2 against you.<br />[/quote]<br />For Yugioh, DevPro.&nbsp; For PokÃ©mon, Redshark or PlayTCG or PTCGO.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You should fill that little pond with level 101 Gyarados that know Fissure, Sheer Cold, Guillotine, and Horn Drill. Make the moves always hit for extra fun!


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]Haha, I can be evil but that would be a bit crazy, seeing as Pokemon start at lvl 1 well they will in my hack. More maps are to come soon, I&#039;m just thinking.[/color]


subject: Re: PokÃ©mon Yellow - easy walk through walls glitch
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Cool, good to know that this glitch is possible without struggling to get a poisoned Pokemon. However, holding B all the time is a little bit tiring.<br />Also, it&#039;s very good to know that effects of the Hooked Dragonite glitch happen to differ depending on the player&#039;s position while talking to the NPC. This really makes me wonder if there are more amazing effects to discover.<br /><br />And this museum guy&#039;s &quot;YOU HAVE TO GO&quot; look is pure win.


subject: Re: Minor note about double evolutions in Generation I
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  [quote]The PokÃ©mon it evolves into first is the highest level or the stone evolution. The latter PokÃ©mon is the lower level or level-up evolution.[/quote]<br /><br />Actually, glitch Pokemon will evolve following the order defined in their evolution data.<br />For example, this is a fragment of LM4&#039;s evolution data, with the most important fragments in red:<br /><br />[size=10pt][font=courier]F2 C4 CD 3A 1B CD 98 38 21 A5 C4 [color=red][b]01 12 04[/b][/color] CD C4 18 0E 14 CD 39 37 D1 21 B9<br />C4 C3 E8 19 D5 3E EE EA F2 C4 CD 3A 1B CD 98 38 21 69 C4 [color=red][b]01 12 07[/b][/color] CD C4 18[/font][/size]<br /><br />The evolution data for normal evolution [0x01] at level 18 [0x12] into Clefairy [0x04] is first, so LM4 will evolve into Clefairy first.<br />The evolution data for normal evolution [0x01] at level 18 [0x12] into Nidoking [0x07] is second, so LM4 will evolve into Nidoking afterwards.<br /><br />-------------<br /><br />For &#039;M/3TrainerPoke (hex 00):<br /><br />[size=10pt][font=courier]38 05 23 34 2B 18 F8 E1 C9 F0 40 CB 7F 20 0E 21 80 5A 11 00 88 01 00 04 3E<br />04 C3 2B 18 11 80 5A 21 00 88 [color=red][b]01 80 04[/b][/color] C3 86&nbsp; ...&nbsp; 00 96 [color=red][b]01 00 02[/b][/color] 3E 04 C3[/font][/size]<br /><br />The evolution data for normal evolution [0x01] at level 128 [0x80] into Clefairy [0x04] is first, so &#039;M/3TrainerPoke will evolve into Clefairy first.<br />The evolution data for normal evolution [0x01] at level 0 [0x00] into Kangaskhan [0x02] is second, so &#039;M/3TrainerPoke will evolve into Kangaskhan afterwards.<br /><br /><br />[quote]If the PokÃ©mon is a hex:00 PokÃ©mon, double evolutions work differently.[/quote]<br /><br />It&#039;s actually nothing different too. It happens because &#039;M/3TrainerPoke evolves into Clefairy at a different level than it evolves into Kangaskhan, and since the levels are different, Clefairy&#039;s name properly appears after it evolves. This bug happens only if two evolutions occur on the same level.


subject: Re: [RED/BLUE] Pok?mon above 151 in Pok?dex
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=982.msg189990#msg189990 date=1370187703]<br />*Bump*<br /><br />I decided to document most of the missing entries. You can extend the PokÃ©dex to whatever value you want by changing the address $CD3D. You can track the index number of the entry with $D11E.<br /><br />000 - Unknown<br /><br />217 - Nidorina<br />218 - (F9h)<br />219 - Jigglypuff<br />220 - Missingno. (B6h)<br />221 - (CBh)<br />222 - (C3h)<br />223 - Kabuto<br />224 - (EDh)<br />225 - Blastoise<br />226 - (DCh)<br />227 - Magnemite<br />228 - Weepinbell<br />229 - Cloyster<br />230 - (EEh)<br />231 - Missingno. (56h)<br />232 - (BFh)<br />233 - Ivysaur<br />234 - (C2h)<br />235 - Missingno. (4Fh)<br />236 - Muk<br />237 - Arcanine<br />238 - (CFh)<br />239 - Golduck<br />240 - (E3h)<br />241 - Exeggutor<br />242 - Seadra<br />243 - (CDh)<br />244 - Spearow<br />245 - (E2h)<br />246 - Missingno. (B7h)<br />247 - Persian<br />248 - (DDh)<br />249 - Psyduck<br />250 - (BFh)<br />251 - (E1h)<br />252 - Scyther<br />253 - (DDh)<br />254 - (F4h)<br />255 - (F5h)<br />[/quote]<br /><br />I have a list of names I made a while ago somewhere on this forum.&nbsp; I&#039;ll find it and make another post.


subject: Re: [RED/BLUE] Pok?mon above 151 in Pok?dex
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This was using Blue Version:<br /><br />217 DEWGONG<br />218 MISSINGNO.<br />219 PRIMEAPE<br />220 MISSINGNO.<br />221 [blocks]<br />222 h PokÃ©<br />223 KABUTO<br />224 h Chasi-u<br />225 BLASTOISE<br />226 [b]g[/b]<br />227 MAGNEMITE<br />228 WEEPINBELL<br />229 CLOYSTER<br />230 g<br />231 MISSINGNO.<br />232 A<br />233 IVYSAUR<br />234 Chaisi-u . 4<br />235 MISSINGNO.<br />236 &#039;N G Chasi-u (PokÃ©bucks)<br />237 NINETALES<br />238 O PkMn4 X<br />239 GOLDUCK<br />240 [blank]<br />241 EXEGGUTOR<br />242 SEADRA<br />243 TRAINER<br />244 SPEAROW<br />245 ......<br />246 MISSINGNO.<br />247 PERSIAN<br />248 7PkMn &#039;v<br />249 PSYDUCK<br />250 A<br />251 [blank]<br />252 SCYTHER<br />253 7PkMn &#039;v<br />254 Chasi-U (PokÃ©bucks)<br />255 [blank]<br />000 MISSINGNO.


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6666.msg190028#msg190028 date=1370379925]<br />I still have no fucking clue how Syncros work.<br />[/quote]<br /><br />Tuner star level + tribute monster(s) star level = Level of synchro that can be summoned.<br /><br />You need a special monster called a tuner to be sacrificed with the tribute monster(s) and their combined levels = the level of the synchro that can be summoned.


subject: Official #glitchcity Steam group and temporary chatroom.
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  We now have an official steam group for the IRC chatroom #glitchcity and a temporary chatroom to use while #glitchcity is non-existant.&nbsp; [url=http://steamcommunity.com/groups/glitchcity]Here is the steam group.[/url]<br /><br />And the link to the temporary IRC and its server/channel is as follows:<br /><br />http://client00.chat.mibbit.com/?server=irc.rizon.net&amp;amp;amp;channel=%23desuempire<br /><br />irc.rizon.net #desuempire<br /><br />The steam group and IRC chatroom are BOTH an extension of the GCL forums and wiki.&nbsp; They use the same rules and repercussions may happen on ALL of the components of this website if infractions to rules are severe enough.<br /><br />With that being said, we hope you have a nice time and have fun!


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I finally figured out how Synchro monsters work. First you take a tuner monster and then... wait, I seemed to have stopped caring.


subject: Re: PokÃ©mon Yellow - easy walk through walls glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can you encounter Pokemon while following someone? One of the positions I tried brought me down to the Route 2 grass patch, then out of bounds. I wonder if entering a battle ends this effect.


subject: Re: Minor note about double evolutions in Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks for your reply, TheZZAZZGlitch.<br /><br />[quote author=TheZZAZZGlitch link=topic=6676.msg190037#msg190037 date=1370452139]<br />It&#039;s actually nothing different too. It happens because &#039;M/3TrainerPoke evolves into Clefairy at a different level than it evolves into Kangaskhan, and since the levels are different, Clefairy&#039;s name properly appears after it evolves. This bug happens only if two evolutions occur on the same level.<br />[/quote]<br /><br />It doesn&#039;t seem like that to me. I tried the evolve without stone glitch to evolve a .g (hex:EE) with no nickname into Gengar (@ level 6) using Exeggutor (hex: 0A - Moon Stone) but when it evolved into Spearow (@ level 9) the game didn&#039;t say that Gengar evolved.<br /><br />It&#039;s not to do with the former being a stone evolution either, because when my â€¦â€¦ (hex: E2) with no nickname evolved into Missingno. (hex: AF) at level 25, then into Spearow at level 36, the game didn&#039;t say &quot;Missingno. evolved into Spearow&quot;.


subject: Re: PokÃ©mon Yellow - easy walk through walls glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6675.msg190043#msg190043 date=1370492629]<br />Can you encounter Pokemon while following someone? One of the positions I tried brought me down to the Route 2 grass patch, then out of bounds. I wonder if entering a battle ends this effect.<br />[/quote]<br /><br />I&#039;m unable to get a battle when the follow-me effect is active, but I don&#039;t know for sure. If you force an encounter with 01xx58D0, the game will freeze for a moment before the battle. If in the impossible case this happens in the NPC&#039;s normal path before the glitch/in Pewter City after the glitch, you won&#039;t be able to press A or B to continue the battle like in the Hooked Dragonite glitch.<br /><br />If this happens after moving to another location, you will be able to use A/B but not down (unless you Fly away). Ending the battle disables the automatic start button effect/re-enables down/makes you stop walking automatically, like if you encounter a Trainer or enter a door. This causes the &quot;It&#039;s right here!&quot; message to appear the next time you go to Pewter City.


subject: Re: [RED/BLUE] Pok?mon above 151 in Pok?dex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks Photon-Phoenix. So some of the entries differ between Red/Blue? Interesting.<br /><br />How did you find out the #000 entry?


subject: Re: PokÃ©mon Yellow - easy walk through walls glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What causes the player to walk through walls? I&#039;ve tried many positions in Red but so far I can only get the Start menu to pop up. Is the WTW effect exclusive to Yellow?


subject: Re: PokÃ©mon Yellow - easy walk through walls glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6675.msg190049#msg190049 date=1370533404]<br />What causes the player to walk through walls? I&#039;ve tried many positions in Red but so far I can only get the Start menu to pop up. Is the WTW effect exclusive to Yellow?<br />[/quote]<br /><br />I&#039;m not sure. I believe the WTW effect is exclusive to Yellow, yes.


subject: Re: [RED/BLUE] Pok?mon above 151 in Pok?dex
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=982.msg190047#msg190047 date=1370526858]<br />Thanks Photon-Phoenix. So some of the entries differ between Red/Blue? Interesting.<br /><br />How did you find out the #000 entry?<br />[/quote]<br /><br />I scrolled down far enough using the Pokedex ITEM in the beginning of the game (past 152) then set D2F5 and D2F4 to FF and set all seen and owned codes to FF including all the items in my backpack to FF.&nbsp;  Fun fact, the Pokedex loops, however the game will lock the scroll after you scroll past 000 to where it isn&#039;t visible on screen.


subject: Re: Minor note about double evolutions in Generation I
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Now I don&#039;t even know what&#039;s going on: Experimentally, I hacked EEVEE&#039;s evolution data to be exactly like LM4&#039;s, and surprisingly, it didn&#039;t show the first name twice but everything worked as normal:<br /><br />Original: &quot;ã‚¥L ||ã‚¥M 4 evolved into CLEFAIRY, ã‚¥L ||ã‚¥M 4 evolved into NIDOKING&quot;<br />Hacked EEVEE: &quot;EEVEE evolved into CLEFAIRY, CLEFAIRY evolved into NIDOKING&quot;.<br /><br />This suggests that this effect actually happens only on specific Pokemon.


subject: Re: Minor note about double evolutions in Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6676.msg190056#msg190056 date=1370554509]<br />Torchickens, can you test it with a nicknamed LM4 and see if you get the same result?<br />[/quote]<br /><br />Yes. I nicknamed a level 18 LM4 &#039;Bob&#039; and levelled it up with a Rare Candy. The game said that Bob (with LM4&#039;s picture) evolved into Clefairy and then Bob (with LM4&#039;s picture again) evolved into Nidoking.


subject: Re: An addendum to the Fossil conversion glitch
poster_name: Alexfou4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello ~<br /><br />It is me that commented your video. I still can&#039;t surf, but using the surfboard, I got trough different cities, and as soon as I visited them, the fly data came back and erased the corrupted location (up Indigo Plateau).<br /><br />Select Glitch is such a random bitch and I think its effects are very various depending on many things. The fact that I cannot surf anymore annoys me. :/


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  I can&#039;t use a PP Up anymore in Pokemon Red. Prof. Oak always tells me it&#039;s not the right time to use it, but he doesn&#039;t mention [i]when[/i] can I use it.<br /><br />Someone asked the same question in [url=http://www.gamefaqs.com/boards/198314-pokemon-yellow-version-special-pikachu-edition/50811686]here[/url] and [url=http://answers.yahoo.com/question/index?qid=20101026095053AAjgP2R]there[/url], but no one gave a solution.<br /><br />Is it a glitch or just some side-effect of a previously used glitch? I need to use a PP Up to get 8F to work.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=36.msg190068#msg190068 date=1370690521]<br />I can&#039;t use a PP Up anymore in Pokemon Red. Prof. Oak always tells me it&#039;s not the right time to use it, but he doesn&#039;t mention [i]when[/i] can I use it.<br /><br />Someone asked the same question in [url=http://www.gamefaqs.com/boards/198314-pokemon-yellow-version-special-pikachu-edition/50811686]here[/url] and [url=http://answers.yahoo.com/question/index?qid=20101026095053AAjgP2R]there[/url], but no one gave a solution.<br /><br />Is it a glitch or just some side-effect of a previously used glitch? I need to use a PP Up to get 8F to work.<br />[/quote]<br /><br />There are actually two PP Ups in Generation I. One of them (hex: 32), doesn&#039;t work and can only be sold for 4900 PokÃ©dollars. (which is kind of weird, because the right one sells for nothing)<br /><br />The right PP Up is the hex: 4F one.


subject: Re: An addendum to the Fossil conversion glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Alexfou4 link=topic=6621.msg190066#msg190066 date=1370687604]<br />Hello ~<br /><br />It is me that commented your video. I still can&#039;t surf, but using the surfboard, I got trough different cities, and as soon as I visited them, the fly data came back and erased the corrupted location (up Indigo Plateau).<br /><br />Select Glitch is such a random b***h and I think its effects are very various depending on many things. The fact that I cannot surf anymore annoys me. :/<br />[/quote]<br /><br />That&#039;s good to know you got your Fly data back. I&#039;m sorry to hear about you still being unable to Surf without ?????. I wasn&#039;t able to replicate that. Did you do this on an emulator or a real cartridge? If you have a save file just before the glitch I could investigate it for you if you like.


subject: Re: G/S/C glitch discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [b]I FINALLY GOT IT YOU GUYS[/b]<br /><br />[IMG]http://i.imgur.com/HxZmbnW.png[/img]<br /><br />The game basically exploded itself in the middle of Oak&#039;s introduction text.<br /><br />This message has been brought to you by the byte 13 and the address 0049!


subject: Does anybody have this?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.ticalc.org/archives/news/articles/14/145/145203.html<br /><br />:( my model is not supported. I was wondering how well it worked...


subject: Re: An addendum to the Fossil conversion glitch
poster_name: Alexfou4
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I did this on a real cartridge, and no, even after going/living the cycling road, I cannot use surf.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  You&#039;re welcome. :)<br /><br />There are some hidden PP Ups, like these:<br /><br />[img]http://i5.minus.com/j327BkQVPLeFb.jpg[/img][img]http://i5.minus.com/je7iuSTUMfNGq.jpg[/img][img]http://i5.minus.com/jk4R0jR5OaCNn.jpg[/img]<br /><br />Are you sure you&#039;ve found them all?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  I&#039;ve found all 4 in the game. In fact, I&#039;ve collected all items in the game, when I shouldn&#039;t have done that.<br /><br />There&#039;s one more in the Cerulean Cave.


subject: A temporary chat box
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Our activity has increased slightly, but its still not &#039;there&#039; yet. I was thinking of just having a temporary chat box until things pick up around here. What are your thoughts?


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Bought a playstation 2 slim. Thank god the hack works...now to find a decent dvd disk drive to backup my games.


subject: Is microsoft copying apple?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From visual appealing OS to mobile devices, do you think Microsoft is copying apple? From Microsoft having large 3rd party support, with software and freeware, to macintosh having trillions of apps now, do you think Microsoft copied apple, or just building upon their ideas? <br /><br />Discuss


subject: Re: Does anybody have this?
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6680.msg190091#msg190091 date=1370834107]<br />[url=http://www.omnimaga.org/index.php?board=41.0]Well, here&#039;s a forum for it.[/url]<br />[/quote]<br />yeah...I saw that. I just wanted to know if anybody here had personal experience with it. I can&#039;t get a pokemon game for a decent price anymore, so I wanted to use a mobile device I already own. I have a laptop, but I don&#039;t consider it portable because its battery life is 2-3 hours most. (and I don&#039;t have a smartphone guys, can&#039;t afford a data plan) I read up on the forum, and found out that in &#039;07 they changed a processor in the TI 84 models, which gives it less accessible RAM. It has about the same (except for the Silver editions), but took away how much you can use.


subject: A Pokemon ROM hack concept...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was thinking of a concept or a mindset for a pokemon ROM hack. The hack would start out pretty normal with different maps, Pokemon moves, Pokemon abilities, trainer sprites, to give you a chance to build up your pokemon, and by god BEEF THEM STATS. The gym battles would be made a LOT more difficult, expecting you to catch a certain pokemon having a certain high base stat, train it well with knowledge about EVs (which I still don&#039;t...) to boost that specific stat to survive what it throws at you, OR train excessively with pokemon that don&#039;t meet the requirement at the recommended level (which could shoot you in the foot later on if you weren&#039;t careful).<br /><br />An example of this kind of gym battle will consist of the gym leader having a team of pokemon with tremendous attack and special defense, with everything else being below average to average. It will have moves that are seemingly over powered at the time like a more accurate fire blast. A pokemon with a great defense and special defense would be nice, but they could only chip away at the damage unless they have a great attack to go with it, or a pokemon with high speed and attack to sweep the opponents team would be essential. It would force the players to lose the first battle, to learn what to do next, or find a good solution. The gyms would no longer be a type base, but rather a stat base, so variety of types is something to have too.<br /><br />The game&#039;s Poke Marts will all sell vitamins now, with a reduced price of 4900, giving better access to them, but still restricting them a little with a pretty high price. <br /><br />It would definitely target the hardcore players by amping up the difficulty to apply pressure, and giving a satisfaction for the hard work they put towards it. Plus with different moves and abilities, means more discovery and planning. The hack would would pull a &quot;castlevania&quot; by simply destroying those who think its a casual rpg still... <br /><br />Disclaimer: It may have been done already, if so I had no idea. I will also not try to make it if its not, mainly because of my lack of motivation to work on the hundreds of projects I already want to finish. If you want it, do it. [size=3pt]if you do, perhaps put me in the end credits or readme as a special thank? please?[/size]<br /><br />(oh and if this is the wrong section, I apologize.)


subject: Re: GCL Magic: The Gathering, Yugioh, and PokÃ©mon TCG leagues
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: clip
body:
  hmm... I re-learned the old yu gi oh rules by playing The Eternal Duelist Soul on the gameboy advance. If this new full time job doesn&#039;t destroy every ounce of my time, I&#039;ll partake in the YGO card league, once I learn the new rules and what&#039;s been added.<br /><br />EDIT:<br /><br />I joined the YGOpro thing. I got a little used to it, and I learned what synchros are etc. Here&#039;s a replay of my last match, I beat him the first time thinking he was holding back, then the second time I just mocked him by letting him live. (he even set up suicide 2 to 3 times) He almost made a comeback, but you can see where I drew the Dark Magician card just on time. <br /><br />needless to say he got mad and surrendered (I wish they&#039;d log the conversation in the replays, that would be great)<br />


subject: If you were a meme
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: smiley
body:
  If your face was on a colorful background, what would it be captioned with? <br /><br /><br />here&#039;s an example:<br /><br />[center]Joins forum about pokemon glitches 4 years ago<br /><br /><br /><br />Avoids glitch related topics the entire time, and only posts in General Discussion. <br />[/center]<br />ahhh i&#039;m such a winner...


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay, I&#039;m really trying hard to not be an old person...but back in the day forums were so active (at least this one). You would get replies within seconds, and if your topic was crap, it was gone in seconds. It&#039;s not like that with you young &#039;ns, because you rely on that Myspace too much. You got your fancy &quot;iphones&quot; and your &quot;tablets&quot; that can connect to them fancy sites like Facebook and Twitter whenever you please. We had to wait to till we got home to even try to use our computer, hoping that the internet wouldn&#039;t crap out. Back then we didn&#039;t even have this much people online like we do today. So what&#039;s holdin&#039; ya? <br /><br />I remember when my psp was all I had back then, slowly typing like a snail, hoping I didn&#039;t lose connection. I was hustling to reply in time, so that my next post would make sense when I replied. (didn&#039;t know about quotes at the time) You young &#039;ns need to gets off that myspace, it&#039;s ruining the forum communities. <br /><br />(okay enough bs nostalgia posts for another 4 years) <br /><br />Does anybody know of a good flash fan series these days? ( Like SMBZ, Sonic Nazo, Brawl Taunts, Smash Kingdom, and Bowser&#039;s kingdom)? <br /><br />


subject: I...but..its......huh???
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  can someone please tell me why this exists? (or in this case GOING to exist)<br />http://yolospace.com/


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg190097#msg190097 date=1370841253]<br />Okay, I&#039;m really trying hard to not be an old person...but back in the day forums were so active (at least this one). You would get replies within seconds, and if your topic was crap, it was gone in seconds. It&#039;s not like that with you young &#039;ns, because you rely on that Myspace too much. You got your fancy &quot;iphones&quot; and your &quot;tablets&quot; that can connect to them fancy sites like Facebook and Twitter whenever you please. We had to wait to till we got home to even try to use our computer, hoping that the internet wouldn&#039;t crap out. Back then we didn&#039;t even have this much people online like we do today. So what&#039;s holdin&#039; ya? <br />[/quote]<br />Right now the site has generally less people on it, perhaps due to the still being in beta thing. Other than that, you can&#039;t force activity on forums, you just have to make good (okay, reasonable) posts and hope people will reply to them.<br />[quote]<br />I remember when my psp was all I had back then, slowly typing like a snail, hoping I didn&#039;t lose connection. I was hustling to reply in time, so that my next post would make sense when I replied. (didn&#039;t know about quotes at the time) You young &#039;ns need to gets off that myspace, it&#039;s ruining the forum communities. <br />[/quote]<br />&gt;2013<br />&gt;MySpace<br />&gt;implying implications<br />


subject: Re: Is microsoft copying apple?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Microsoft&#039;s [url=http://en.wikipedia.org/wiki/Apple_v._Microsoft]always copied Apple[/url], bro.


subject: Re: A Pokemon ROM hack concept...
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ban vitamins.&nbsp; All gym trainer, gym leader, and E4 mons â€” make them Level 100 with perfect EVs, IVs, etc.&nbsp; ENGAGE NIGHTMARE MODE.


subject: Re: Is microsoft copying apple?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would disagree. Microsoft sucks, Apple sucks, but neither of them have a copyright or patent on sucking to my knowledge.<br />Other than that, in what way would Microsoft&#039;s business practices be considered ripping off? True, Apple is partly to blame for the whole &quot;let&#039;s make all computers mobile stuff even at the expense of usability/stability/common sense&quot; thing that plagues the market these days, but I wouldn&#039;t consider Microsoft creating Windows 8 so much copying Apple as just blindly following bandwagon trends without any regard for quality. The other thing Microsoft does is the Xbox stuff, which Apple doesn&#039;t have anything to be copied from.


subject: Goldenrod City to Team Fortress 2
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  <br />Me and Photon-Phoenix have been working on remaking a map of Goldenrod City someone made for Team Fortress 2 from scratch.<br /><br /><br />Images attached below cause of their size.<br /><br /><br />This map is not associated with any game mode, instead being a trade map. This means it will be populated by MANY players, so we&#039;re trying to use as much space as we can (playable space, of course). The original map lacked Route 35, National Park, and Ilex Forest, which we&#039;re adding at the moment.<br /><br /><br />I will update this thread as more updates roll through.


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t usually remember my dreams (even right after waking up from them), but I&#039;m padding this sentence so it doesn&#039;t sound like that forced meme with the guy saying &quot;I don&#039;t usually X but when I do I Y&quot; stuff. Anyway, I do have a few notes from various occasions in which I managed to remember them.<br /><br />They go something like this:<br /><br />Start point: Pokemon, in cloud level; Elite 4 (haven&#039;t started battling any yet, but one dude who had just Regice and Registeel was there who may have been from villainous team)<br />Porky Minch&#039;s family from Earthbound were also there<br />Needed to get key card and then to McDonalds to progress<br />Fell down or something to some ground-level town (hazy memory)<br />With sister as well as female companion (named Rebecca), sister was down there before us, Rebecca was travelling with me<br />Tell Rebecca/sister to go on without me if I miss the next ferry up to the E4 place (reasoing being that as I don&#039;t have my Pokemon/some weapon with me, if the villainous team attacked me I wouldn&#039;t be able to defend her)<br />They catch one, I stay around due to (hazy) slowness or wanting to get something while down there<br />Make my way to ferry station (with a McDonalds)<br />Go to check when next ferry is (can&#039;t remember name of destination)<br />Begin slipping on ground, effectively can&#039;t walk forward<br />Dream end<br /><br />11 May 2013<br />Various small dreams at first<br />	- Water cooling some routers (on the kitchen table) with a device that looks like a rice cooker (on top of the dishwasher), needed to put the Ethernet cables in for the cooling to work<br /><br />Sitting at home<br />Have this giant vending machine thing<br />	- About 1.5 * the width of a couch (sort of shaped like one of those bread storage things where you flip the side up and down)<br />	- Automatically serves huge variety of foods<br />	- Seems to have something to do with a video game, waffles are DLC which costs $2.95<br />	- Operated by remote (very large and very similar in appearance to a Logitech K800) or by panel on front<br />Rigel comes along and inquires about its functionality, then takes some food from it [i]Editor&#039;s note: Rigel is one of my friends in real life who isn&#039;t the type to come to my house and rob my vending machines)[/i]<br />I realise that might mess up the thing that keeps track of stock levels<br />Dream end<br /><br /><br />Waking music: Miku Hatsune - PoPiPo (Vegetable Juice Dance), Ian Pooley - Chord Memory (Daft Punk remix)<br /><br />----<br />18 May 2013<br /><br />- Playing Sid Meier&#039;s Alpha Centauri (or something very similar to it)<br />- Game now takes place in complete 3D<br />- Set up game between 4 CPUs set to maximum difficulty<br />- Human player still gets to fly around as a spaceship (I hover around the very top of the map)<br />- Yoshi is there (not interacting with the game going on, but you can replace your ship with him)<br />Dream ends at some point<br /><br />Waking music: THE IDOLM@STER - Go MY Way, Atlantic Wave - Reforced (Giada remix)<br /><br /><br />So these vary in detail depending on how sparse my memory is of the dream. Most dreams follow the pattern of me playing some video game which becomes the dream&#039;s reality, or me in some bizarrechitecture building where there are walkways on very high floors with no handrails (this is often at a very corrupted version of the schools I attended back in the days). Often these involve some person I know quite well in real life, I recognize their face as being that person, but when I wake up I realise the face I saw in the dream wasn&#039;t anything close to that person. And I seem to always get vivid music in my head just after waking up (especially if the dream ended with a song playing), occasionally it is an original composition but I never remember those of course.<br /><br />Other than that, the more interesting &quot;dreams&quot; I have (and the ones I do remember quite well) are the daydreams (read: invasive thoughts when I&#039;m performing some non-relaxing or sleep activity) I have quite regularly (say, every couple of hours) which I won&#039;t go into detail of to protect the innocence and reputation of the people within, including myself. I sure hope those aren&#039;t some sort of prophecy of what actually happens in those ones, because... [i]dayumn.[/i]


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Just ordered the complete series of Durararararararararararararararaidon&#039;tknowhowmanyrastherearesoI&#039;mbeingsilly, Higurashi No Whatsitscan&#039;trememberthepropertitlehereeither, and the remastered Blurary of Ghost in the Shell. Should be a fun next few months of being an anime-obsessed lunatic.


subject: Executing assembly language code in Visual Basic
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  (Sure is a lot of Basic-related language threads around here... oh well.)<br /><br />This isn&#039;t a help topic or anything like that, but I figured this is so brilliant and at the same time so completely and utterly stupid that I should post it here to see if anyone else is as crazy as I am.<br />But it&#039;s not all my fault, I took the idea from here:<br />http://www.neowin.net/forum/topic/533650-vb6-hack/<br /><br />I took it upon myself to rearrange the code to something I consider a bit less ugly (I&#039;m not sure that other one actually works).<br /><br />[code]<br />VERSION 1.0 CLASS<br />BEGIN<br />&nbsp; MultiUse = -1&nbsp; &#039;True<br />END<br />Attribute VB_Name = &quot;AssemblyHax&quot;<br />Attribute VB_GlobalNameSpace = False<br />Attribute VB_Creatable = False<br />Attribute VB_PredeclaredId = False<br />Attribute VB_Exposed = False<br />Option Explicit<br /><br />#If VBA7 = 0 Then<br />&nbsp; &nbsp; Private Enum LongPtr<br />&nbsp; &nbsp; &nbsp; &nbsp;  NULL_PTR = 0<br />&nbsp; &nbsp; End Enum<br />#Else<br />&nbsp; &nbsp; Private Const NULL_PTR as LongPtr = 0<br />#End If<br /><br />Private Declare Function GlobalAlloc Lib &quot;kernel32&quot; (ByVal wFlags As Long, ByVal dwBytes As Long) As LongPtr<br />Private Declare Function GlobalLock Lib &quot;kernel32&quot; (ByVal hMem As LongPtr) As LongPtr<br />Private Declare Function GlobalFree Lib &quot;kernel32&quot; (ByVal hMem As LongPtr) As LongPtr<br />Private Declare Function GlobalUnlock Lib &quot;kernel32&quot; (ByVal hMem As LongPtr) As BOOL<br /><br />Private Declare Sub GetMem4 Lib &quot;msvbvm60&quot; (ByVal addr as LongPtr, ByRef out as Long)<br />Private Declare Sub RtlMoveMemory Lib &quot;kernel32&quot; (dest As Any, src As Any, ByVal length As Long)<br /><br />Private hMem As LongPtr<br /><br />Private Function decodeBytes(s As String) As Byte()<br />&nbsp; &nbsp; Dim out() As Byte, i As Long<br />&nbsp; &nbsp; Dim size As Long<br />&nbsp; &nbsp; size = Len(s) \ 2<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; ReDim Preserve out(0 To size - 1)<br />&nbsp; &nbsp; For i = 1 To size<br />&nbsp; &nbsp; &nbsp; &nbsp; out(i - 1) = CByte(&quot;&amp;H&quot; &amp; Mid$(s, i * 2 - 1, 2))<br />&nbsp; &nbsp; Next<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; decodeBytes = out<br />End Function<br /><br />Private Function getLong(addr as LongPtr) as Long<br />	GetMem4 addr, getLong<br />End Function<br /><br />Function dontCallThisFunction(ByRef buf As Byte) As Long<br />End Function<br /><br />Function executeASM(ByVal asm As String) As String<br />&nbsp; &nbsp; Dim b() As Byte<br />&nbsp; &nbsp; b = decodeBytes(asm)<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; Dim vTablePtr As LongPtr<br />&nbsp; &nbsp; vTablePtr = getLong(ObjPtr(Me))<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; Dim memPtr As Long<br />&nbsp; &nbsp; hMem = GlobalAlloc(0, Len(asm) \ 2)<br />&nbsp; &nbsp; memPtr = GlobalLock(hMem)<br />&nbsp; &nbsp; RtlMoveMemory ByVal memPtr, b(0), Len(asm) \ 2<br />&nbsp; &nbsp; GlobalUnlock hMem<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; RtlMoveMemory ByVal vTablePtr + &amp;H1C, memPtr, 4<br />&nbsp; &nbsp; <br />&nbsp; &nbsp; Dim buf(0 To 11) As Byte<br />&nbsp; &nbsp; dontCallThisFunction buf(0)<br />&nbsp; &nbsp; executeASM = StrConv(buf, vbUnicode)<br />End Function<br /><br />Private Sub Class_Terminate()<br />&nbsp; &nbsp; If hMem &lt;&gt; NULL_PTR Then GlobalFree hMem<br />End Sub<br /><br />Function cpuID() As String<br />&nbsp; &nbsp; cpuID = executeASM(&quot;578B7C240C33C00FA2891F895704894F085F33C0C3&quot;)<br />End Function<br />[/code]<br /><br />So you basically just create a new instance of AssemblyHax after importing this class, and call its cpuID method. The rest is magic.<br /><br />Oh, alright. I&#039;ll attempt to explain said magic, and why this needs to be a class and not a standard module:<br />- COM objects (which all VB objects are) use [url=http://en.wikipedia.org/wiki/Virtual_method_table]virtual method tables[/url] internally<br />- executeASM first gets this object&#039;s actual memory address and dereferences the Long variable there to get the pointer to this v-table<br />- It then overrides the first function pointer of this v-table (hence it is important that dontCallThisFunction is the very first public function in order of declaration) with some arbitrary byte values, which is stored as a String because it&#039;s just easier that way<br />- Executes dontCallThisFunction which now actually has a method body (with those bytes), passing it a Byte array so it can store the returned values in some registers or however x86 assembly works<br />- Returns a string saying &quot;GenuineIntel&quot; or whatever<br /><br />Feel free to throw up after reading this. I don&#039;t really blame you.<br /><br />EDIT: Whoops, I forgot something I had in another module (namely the LongPtr hack) that this was taken from. Won&#039;t compile without it, so I put it in the private declarations. And the byteArray function wasn&#039;t even used. My stupid.


subject: Re: Executing assembly language code in Visual Basic
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  T.T I haven&#039;t used basic since highschool....well wait no...in freshman year in college with the TI 84, but that was just 3 to 4 lines of script...<br />:( i&#039;ve forgotten so much...


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;You seem to be a little too enthusastic about commiting cannibalism,&quot; Freddy commented.<br /><br />&quot;That&#039;s because we are not Dunsparce!&quot; the Dunsparce exclaimed. A black top hat suddenly appeared on his head, and it was carrying a lightsaber.<br /><br />&quot;What is the meaning of this?!&quot; Freddy demanded to know.<br /><br />&quot;Your friend Dunsparce has been possessed by many demons of the Box of Imagination. You are interfering with our King&#039;s plans! We must stop you at all costs!&quot; the possessed Dunsparce yelled. &quot;Take that lightsaber and duel us!&quot;<br /><br />At this point, the demons used their crazy imagination magic and imagined up a skyscraper for them to duel upon.<br /><br />Freddy imagined a green lightsaber for him to use and prepared to rescue his friend.<br /><br />What happens next?


subject: Re: A temporary chat box
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Those are both active but don&#039;t receive much use.<br /><br />Although your post did make me want to bring back MEGANIUM ADVENTURES!.<br /><br />A temporary chatbox would be pretty nice though since not everyone uses the IRC channel. You could just stick it at the bottom of the page so it wouldn&#039;t be intrusive.


subject: Re: Is microsoft copying apple?
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNoGuy55
icon: xx
body:
  Well pretty much they&#039;ve been copying each other ever since the 1980s. For example, most of Microsoft&#039;s older tools (fdisk, etc.) were originally IBM&#039;s tools but were given rights to Microsoft after they left IBM to become standalone. MS-DOS for example was thought to be a heavy edit of 86-DOS created by Gary Kildall, an IBM employee. Older Windows users remember MS-DOS as the underlying 16-bit OS which would allow entry into 32-bit mode.<br /><br /><br />Apple has technically been seperate from Microsoft if you look at some of what they used. And they&#039;re quite infamous as most of their systems used unique hardware (with the exception of System 6-7 which used the Motorola 68k) but the primary battle began when both companies were compared in terms of different fields, such as performance, reliability, customer support, etc.<br /><br /><br />In the modern day most of the code can be intertwined to create multi-platform support. This supposedly eliminated some of the battles outside personal opinions.<br /><br /><br />If this is about Microsoft supplying tablets for the Windows 8 operating system, and the Windows Phone operating system, then yes in my opinion they are copying Apple. But this is common in marketing as most competitors will compete with a company they&#039;ve been rivaling by creating something &quot;better&quot;. Compact stuff was idealized by Apple but it wasn&#039;t technically restricted to them, so I wouldn&#039;t say they&#039;re &quot;copying&quot; but rather building upon an idea passively.


subject: Re: Count to one million
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [url=http://www.ncbi.nlm.nih.gov/gene/10725]The national gene ID for nuclear factor of activated T-cells 5, tonicity-responsive (NFAT5). It is a gene that does the protein coding found in homo sapiens.[/url]<br /><br />[size=2pt]in other words, 10725[/size]


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  Their duel raged on for a while atop the skyscraper. Their ligthsabers clashed together making audible humming or buzz sounds. It was a fierce fight; both combatants were evenly matched. Freddy was holding his lightsaber with a vine whip.<br /><br />&lt;I won&#039;t be able to save Dunsparce at this rate,&gt; Freddy thought. He heard a rattling from the lightsaber&#039;s handle; he soon realized there were batteries inside powering the weapons.<br /><br />Dunsparce soon managed to get Freddy into a deadlock; it would take one more move to finish off the green sauropod.<br /><br />&quot;Bwahahaha!&quot; Dunsparce laughed like some clichÃ© movie villain. &quot;Once you&#039;re out of the way, your friend Dunsparce will make a great host for other demons of this box.&quot;<br /><br />&quot;NNNNNOOOOOOOOOOOO!&quot; Freddy bellowed. He released another vine whip and popped open the bottom hatch on Dunsparce&#039;s lightsaber. Two AA batteries fell out into the vine&#039;s tip, and Freddy stole the batteries and brought them over to his side.<br /><br />&quot;Stealing the batteries won&#039;t stop us,&quot; the possessed Dunsparce cackled. &quot;For we have a secret weapon!&quot;<br /><br />What does Dunsparce pull out to attack Freddy with?


subject: Re: MEGANIUM ADVENTURES!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;A shoestring, a paperclip, and a roll of household tape.&nbsp; The paper clip is quickly straightened out with a small hook shape on the end. The paperclip is then fastened&nbsp; to one end of the shoe string by the tape making the entire thing a makeshift whip with a pointy end.&nbsp; (These items happened to be in Dunsparce&#039;s pants pocket)


subject: A suggestion vis a vis necroposting
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not sure if this is the wrong section to be posting this in, a lot of the rule discussion seems to take place in the secret adm- never mind, nobody heard anything about anything. Forget I said that. But I&#039;ll post this here anyway, because why not.<br /><br />Anyway, it seems there&#039;s a lot of topics here that haven&#039;t been posted in for over 4 months, but there could probably be some useful* discussion added to it. It probably doesn&#039;t help the forum&#039;s low activity level at the moment that people might be about to post in these topics and generate some discussion, but they can&#039;t, because the rules say not to. Of course, I&#039;m not saying we should be able to go into old random threads and say &quot;bump&quot; or &quot;hey how you doin man&quot; &quot;HALP PLX&quot; etc, which is what the rule is most likely intended to avoid.<br />So, I&#039;m thinking it would help activity around here if the rule was changed to something like &quot;no completely useless posts just to keep a thread alive&quot;, or otherwise relaxed a bit to encourage posting.<br />I know the public beta would be the main reason for the inactivity and I know that won&#039;t change until it&#039;s ready, but we might as well make the most of the forum in the meantime.<br />[quote author=Adrian Malacoda link=topic=88.msg882#msg882 date=1143397159]<br />[list][li]Do not post in topics that are over 4 months old, unless there is significant reason to do so. [b]TEMPORARY AMENDMENT[b] Since the maintenance has made all topics that were alive at the time it started dead, you are allowed to post in topics where the time gap between the date of the last post in the topic and December 10, 2010 plus the time gap between October 16, 2011 and today does not equal more than 120 days.<br /><br />Example:<br /><br />October 23, 2010 - Last post in a topic<br />December 10, 2010 -Start of maintenance<br />Gap of 48 days<br /><br />October 16, 2011 Maintenance end<br />Novmeber 11, 2011 &quot;Today&quot;<br />Gap of 26 days<br /><br />26+48 = 74 days. 74 &lt; 120&nbsp; It is fine to post in the topic.<br /><br />[list type=decimal]<br />[li]Stickies, by their nature, cannot be &quot;bumped&quot; and thus are exempt from this rule.[/li]<br />[li]In general &quot;significant reason&quot; means actual new content relevant to the topic, or recent news concerning said topic. This will be decided on a case-by-case basis by moderators and administrators.[/li]<br />[/list][/li][/list]<br />[/quote]<br />The second footnote seems a bit ambiguous if it would allow necromancing general discussion-type threads or forum games with new posts relevant to that thread; if it is perfectly allowed as it is, some clarification on that would perhaps be nice. Otherwise, the situation as it is now would mean you have to create zillions of duplicate topics everywhere, which doesn&#039;t seem like something you want posters to be doing.<br /><br />* Useful in this context is redefined to mean will cause a bit more forum activity


subject: Re: Name Changes
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I dunno if I&#039;m allowed to change other people&#039;s names, if I&#039;m not, [url=http://forums.glitchcity.info/index.php?action=profile;area=summary;u=1251]dante2010[/url] wants his name changed to ronaldo123 (told me via PM and not here for whatever reason).<br /><br />And if I am allowed, how the smooze do I? I looked up SMF&#039;s official site and everything.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  https://www.youtube.com/watch?v=ziue9ePsnKM<br /><br />For those of you distracted by the Nintendo E3 thing, there&#039;s some big news coming right up here.<br /><br />2 major things from this new trailer:<br />[list]<br />[li]We were all wrong about Sylveon&#039;s type, it&#039;s: [b]Fairy[/b][/li]<br />[li][b]Gardevoir is also a Fairy type now[/b]. Hopefully it will still retain its waifu properties.[/li]<br />[/list]<br /><br />Definitely worth me staying up late on a work night to find this information out. But I should probably go to bed, because I have to wake up in.... 5 hours and 45 minutes? Dang.


subject: Pokemon X and Y release
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  I know we already have a topic for these, but I&#039;m creating a calendar event for it because the exact dates got announced and if this isn&#039;t the most important thing in your entire life THEN WHAT IS?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So... I guess the sole remnants of normal type will by furry animals, since they announced Jigglypuff is a fairy, and as such, most likely, so will clefairy, chansey, and all other such things. Not sure if I like that or not.<br /><br />PS: Why isn&#039;t Victini Fire/Fairy?


subject: E3 2013 discussion (primarily Nintendo)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Some quick takeaways from the live stream, recollected from an IM conversation I was having with a friend throughout (really quick, because I REALLY should go to bed soon)<br /><br />-- Super Mario 3D World, missed the release date because Nintendo&#039;s site was having technical issues for the first few minutes of the stream. But it looks nice. Might get it.<br />-- Mario Kart 8 has upside down stuff. I don&#039;t normally play Mario Kart but it might be interesting (presuming they get rid of that blue shell crap). Out Spring 2014<br />-- Wii Party U looks pretty boring and exactly what you&#039;d expect a game called Wii Party U to be about. I suppose you grandmas out there might like it.<br />-- Wii Fit U, same deal.<br />-- Art Academy Wii U: The only game to actually have a proper use for the Wii U&#039;s controller. Menu graphics look pretty nice.<br />-- Japanese accents are funny.<br />-- Assassin&#039;s Creed IV and Batman: Arkham Origins: aren&#039;t going to be Nintendo exclusives of course, but I&#039;ll mention them here anyway.<br />-- Some game I missed the title of that appears to be a fighting-type game involving Monsters Inc. and The Incredibles. I may have to temporarily call off my personal Disney boycott just this once.<br />-- Super Mario Galaxy: Sonic Edition (might actually be pretty fun)<br />-- This X thing has giant robots and is an RPG. Automatic yes.<br />Of course, they always save the best for last:<br /><br />SUPER SMASH BROS FOR 3DS AND WII U<br /><br />WITH THE DUDE FROM ANIMAL CROSSING<br />AND MEGAMAN<br /><br />HOLY SHIT I DON&#039;T EVEN PLAY MEGAMAN BUT I&#039;M EXCITED ABOUT THIS WHAT IS THIS


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s still enough Normal types to go around.<br /><br />PS: Who says it isn&#039;t? They&#039;ve only announced those four, doesn&#039;t mean those are the only ones.


subject: Re: Name Changes
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  That&#039;s normally under &quot;Account Settings&quot; in the Name field but I don&#039;t know if Staff have that permission or not.<br /><br />I suppose I&#039;ll do it then or something or whatever.<br /><br />e: IT IS DONE or some other creepy way of saying that it is done.


subject: Re: Pokemon X and Y release
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I actually don&#039;t know if I&#039;ll buy it. Sure they made a lot of fancy new features, but I think that what I liked most about Pokemon as a series was its adherence to a simple formula.<br /><br />As my serious hobby is game design, I find that people are more happy if you give them a simple game, with enough deviations to keep someone playing. This is what makes games like Binding of Isaac popular. Simple, consistant rules, but next to infinite possibilities.<br /><br />The more rules you add, the less people are willing to start playing. However, the opposite does occur, and if you make it hard as heck to learn (such as Dwarf Fortress), it will generate followers. But for me, this game is heading into the weird zone: it&#039;s got too much stuff I don&#039;t care about to learn, and I&#039;m not that interested in the new additions enough to make it worth it.<br /><br />I&#039;ll probably just wait for my friends to buy it and see what they think. If they like it, it will make me more motivated to buy it.


subject: Re: A suggestion vis a vis necroposting
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I second that, there is just waaaaayyyy too much duplicates. Perhaps combine the dupes and allow necromancing (is that what we are calling it?) for specific boards. 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Eww we got a new type the Fairy type. Yeah i&#039;m not thrilled about that at all, we don&#039;t need a new type because IMO the types were already balanced after the created Steel and Dark to well balance the types out. :V Maybe if this type was introduced in Gen 3 it would have made a bit of sense, but that gen came out 10+ years ago! Dragon didn&#039;t need another weakness IMO, if anything Fighting maybe. This is the only disappointing thing about Gen 6... but the Pokemon aime feature is absolutely adorable. &lt;3


subject: Re: A suggestion vis a vis necroposting
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m completely okay with this, because I started working on my Glitchdex research in foreign versions again and well it&#039;s been a long time since someone posted in the topic. :V I was afraid to post my notes that haven&#039;t seen the light of day here because of this rule honestly, and they&#039;re not complete yet but meh.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would disagree that the Dragon type is balanced, but then again because they&#039;re dragons they were probably intended to be overpowered. Either way I think we should wait until the game is actually released and competitive battling types start playing with things to see what is truly balanced and what isn&#039;t; personally I think this might curb people spamming Outrages everywhere a bit. Especially if Blissey ends up being one.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;What is this dastardly secret weapon you speak of?&quot; Freddy asked. Dunsparce turned away and started fiddling with some stuff, then turned to face Freddy again.<br /><br />Dunsparce had made a whip using a shoelace, some tape, and a paper clip. The paper clip had its end turned into a pointed hook, held onto the shoelace by some duct tape.<br /><br />&quot;Behold the Whip of Doom!&quot; the possessed Dunsparce bellowed. It started chasing Meganium around the roof, lashing out with the whip and trying to make him fall off.<br /><br />What happens next?


subject: Super Smash Bros for 3DS and Wii U
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  EDIT: Split this off into a new topic from the E3 thread.<br /><br />A new SSB4 trailer:<br /><br />http://www.youtube.com/watch?v=vQD1yJinzeQ&amp;feature=player_embedded<br /><br />I won&#039;t spoil the surprise at the end for you, but I will give you my reaction:<br /><br />Holy shitting shit. I will eat my own face.<br /><br /><br />Should be pretty fun to play as, though.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Dunsparce had finally gotten Freddy to the edge of the roof. With one shove, Freddy would fall to his death.<br /><br />&quot;And so it ends!&quot; Dunsparce said. He swung the whip, but Freddy caught it with his lightsaber; the whip wrapped around the blade and Freddy yanked it away from Dunsparce.<br /><br />&quot;The tables have turned, it seems!&quot; Freddy exclaimed.<br /><br />&quot;No!&quot; Dunsparce roared in hate. Freddy started approaching Dunsparce, and the snake-like PokÃ©mon started backing away towards the opposite edge of the roof. &quot;You may have us cornered, but we&#039;ll escape for now!&quot;<br /><br />Freddy used a vine whip to steal the hat off Dunsparce&#039;s head and ate it. The demons possessing Dunsparce went away, and he returned to normal.<br /><br />&quot;Thank you,&quot; Dunsparce said. &quot;I didn&#039;t hurt you, did I?&quot;<br /><br />&quot;Nay,&quot; Freddy said.<br /><br />What happens next?


subject: Re: Pokemon X and Y release
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whoops, made a double link to the calendar because SMF is dumb and won&#039;t show what date this is linked to.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Honestly, Dragon isn&#039;t that overpowered. Dragon has 2 weaknesses only, but you&#039;ve got to keep in mind it has very few resistances. As a move type, it is somewhat overpowered, but it has only one super effective: Dragon type. And most Dragons are likely to carry a STAB Dragon move, so that is fairly balanced. And the lack of resistances is good, but on an attack based Pokemon, it&#039;s better to have more type coverage, and if you&#039;ve got a non-attack based dragon and are that worried about coverage, you&#039;re not playing very well.<br /><br />Also, keep in mind that from what they&#039;ve said so far, Fairy is super effective on Dragon, but they have yet to say that Dragon is not very effective on Fairy. And I highly doubt that will be the case, as it makes little sense how a Dragon&#039;s claw will do less damage to a tiny fairy than to a boulder. Then again, Fairies dealing more damage to a dragon also makes little sense.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  Freddy and Dunsparce decided to take a nap atop the skyscraper. It had been a busy day for them, after all.<br /><br />They both dozed off to sleep and woke up after a couple of hours. Both of them were in Freddy&#039;s bedroom. There was a door near his bed that wasn&#039;t in his actual house.<br /><br />&quot;What should we do?&quot; Dunsparce asked.<br /><br />&quot;I&#039;m really curious to know what&#039;s behind that door,&quot; Freddy said.<br /><br />What should they do?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6595.msg190152#msg190152 date=1370989770]<br />Honestly, Dragon isn&#039;t that overpowered. Dragon has 2 weaknesses only, but you&#039;ve got to keep in mind it has very few resistances. As a move type, it is somewhat overpowered, but it has only one super effective: Dragon type. And most Dragons are likely to carry a STAB Dragon move, so that is fairly balanced. And the lack of resistances is good, but on an attack based Pokemon, it&#039;s better to have more type coverage, and if you&#039;ve got a non-attack based dragon and are that worried about coverage, you&#039;re not playing very well.<br /><br />Also, keep in mind that from what they&#039;ve said so far, Fairy is super effective on Dragon, but they have yet to say that Dragon is not very effective on Fairy. And I highly doubt that will be the case, as it makes little sense how a Dragon&#039;s claw will do less damage to a tiny fairy than to a boulder. Then again, Fairies dealing more damage to a dragon also makes little sense.<br />[/quote]<br />Offensively, Dragons are overpowered enough that this team gets anywhere at all:<br />http://pokemon-online.eu/forums/showthread.php?18545-DragDrag-gt-DragMag-Peaked-7-at-1567<br />Admittedly, the new fairies might not do much to change this, and it does look fun to play as (I don&#039;t play multiplayer Pokemons because I suck but I do observe the metagame out of interest).<br /><br />And I think I read somewhere that fairies in traditional folklore go out and kill dragons, but I don&#039;t have any sources to back that up. But there&#039;s this anime called Fairy Tail apparently where there&#039;s some dude looking for a dragon.<br /><br />(Incidentally while remembering that memory of that folklore I also think I read fairies are weak to iron, and there was a very unconfirmed insider Nintendo-will-fire-this-guy-for-sure-if-they-find-out-who-he-is-style rumour that Fairy is going to be weak to Steel)


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt; shoot the door repetitively then check to see who it was<br /><br />if:<br />somebody important<br /><br />&gt;bury body in backyard<br /><br />Somebody not important<br /><br />&gt;laugh hysterically


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;Stand back, amigo!&quot; Dunsparce said. He imagined up a machine gun for him to use, and balanced it on his head. He shot the door a bazillion times, but nothing came out. <br /><br />&quot;Well, if there was something behind it, we probably caught it off guard,&quot; Freddy said.<br /><br />&quot;Shall we check?&quot; Dunsparce asked.<br /><br />What should they do?


subject: Re: E3 2013 discussion (primarily Nintendo)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  God I love how creative they got with megaman, but the leaf shield seems like it would be Over powered... I bet he is a floaty character that is a range based fighter. Animal crossing villager seems too gimmicky like Olimar, probably a good choice. The &quot;secret&quot; zowayix was talking about, lets just say I never expected that in my life. Good choices so far, I want to get it, but I don&#039;t have that kind of money to afford a console and game.


subject: Re: E3 2013 discussion (primarily Nintendo)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6692.msg190158#msg190158 date=1370996744]<br />God I love how creative they got with megaman, but the leaf shield seems like it would be Over powered... I bet he is a floaty character that is a range based fighter. Animal crossing villager seems too gimmicky like Olimar, probably a good choice. The &quot;secret&quot; zowayix was talking about, lets just say I never expected that in my life. Good choices so far, I want to get it, but I don&#039;t have that kind of money to afford a console and game.<br />[/quote]<br />The 3DS version should from what I understand have the same characters, if you have one of those. Different stages though and vastly different visuals.<br />I think the Villager seems to play a lot like Ness, personally. The grabby thing looks like a neat thing to play with, but I&#039;m sure there&#039;s a catch to it than just &quot;you grab stuff, ain&#039;t nobody using projectiles up in this bitch&quot;.&nbsp; 


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Back on topic: You&#039;ve all had enough of E3 updates? Too bad! More E3 updates for you, this time from a live-tweeted round table that there is no video or images of because Game Freak are the greatest trolls known to man.<br />You kids are lucky I&#039;m sick off work today due to getting 0 hours of sleep last night (unrelated to me staying up late to watch the livestream, I swear! No seriously it is, I&#039;m just here because I might as well be while I&#039;m here). The things I do for you people. SO YOU BETTER ENJOY THIS<br /><br />- You can choose your language between English and French and Korean and all that sort of thing (every language you ever wanted to care about that isn&#039;t Japanese or Chinese, basically). Not that this really matters because the games are internationally released anyway, of course.<br />- There is some sort of search system for the online functionality. Very descriptive, I know.<br />- New Water type named Clauncher, and new Water/Poison named Skrelp. You&#039;d like pictures of them, wouldn&#039;t you? Tough Pokeblocks.<br />- The Pokemon-Amie thing is going to actually matter in battle, apparently. As if you don&#039;t already need a reason to catch a nice tender Gardevoir, and start petting it gently, letting its soft skin caress your fingert- Sorry, where was I?<br />- 5 against 1 battles. It is implied that they are difficult.<br />- There is a new Fire/Flying type called Talonflame<br />- It is able along with other Flying types and Levitate havers to participate in Sky Battles. Which I can only assume are like regular battles... BUT IN THE SKY!!!one<br /><br />That&#039;s all they&#039;re going to tease us with today. Jeez, I sound like some sort of reporter lately.<br /><br />Oh and tomorrow they&#039;re going to post a video of it after all MAY LORD SMOOZE BRING ABOUT AN APOCALYPSE TO YOUR FAMILIES


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Freddy opened the door and they entered the mysterious room. It appeared to be a crawlspace that someone could walk through normally. They heard the sound of rushing water.<br /><br />&quot;Where&#039;s that coming from?&quot; Freddy wondered. His question was soon answered when he looked to his right and saw a tremendous surge of water continually erupting from under the floor. It went down a slope, but where it ended, they were not sure.<br /><br />&quot;I say we ride it!&quot; Dunsparce said, excited.<br /><br />&quot;I don&#039;t know about that,&quot; Freddy replied.<br /><br />What should they do?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why have pics when you can have... a video?<br />http://www.youtube.com/watch?v=si7oFO5y1e8<br /><br />I&#039;m curious as to where Serebii got those photos (probably he just gets given photos because he&#039;s the goddamned Serebiiman or something), but the extensible customisation picture looks promising. I usually play as the female character, so this looks like I might be able to design myself a girlfriend or something.<br /><br />so ronery ;_;


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m interested to see how the 5 v 1 battles will work out, and if it will be possible to do in multiplayer, and if there&#039;s a level cap for the five Pokemon (Total number of levels must be less than or equal to 100). <br /><br />


subject: Re: E3 2013 discussion (primarily Nintendo)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found a bunch of pictures earlier on 4Chan showing off some stages. Looks like there&#039;s gonna be a stage with Dr. Wily&#039;s base in the background, along with a Fire Emblem stage. Also, there&#039;s a lot more stages like Battlefield and Final Destination this time around.<br /><br />It also seems that a lot of the stages have time-based events and will be based around the Wii U&#039;s internal clock.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  Bulbanews has a whole bunch of screenshots on their Twitter, too many to post all of them: https://twitter.com/bulbanewsnow<br /><br />Of course, there&#039;s some newsy things to go with it:<br />- I stand corrected on the language selection not including Japanese, apparently it does. Weeaboos rejoice!<br />- The male character&#039;s name is Xavier, unless that&#039;s just some dude&#039;s name who they&#039;re using for the demo. It could also be the female&#039;s name, but that&#039;s weird. Another another another update: If these are indeed the default names and not just arbitrary demo names, [url=http://www.pokemonxy.com/_ui/img/_en/screenshots/june_p1_02.jpg]the female is named Yvonne[/url].<br />- Game Freak is working on importing stuff from Gen 5 to Gen 6. Not too surprising, but this means that they aren&#039;t going to change mechanics like IVs and EVs because that would break backwards compatibility (see also: Why you can&#039;t go from Gen 2 to Gen 3)<br />- It will read your friends list. They have not confirmed the absence of a feature where it will see that you don&#039;t have any friends, and laugh at you.<br />- You can ride on a Rhyhorn now. DAMMIT THAT WAS ALMOST A PUN<br />- Talonflame evolves from Fletchling (the little bird thing that was revealed ages ago). If the latter is available early game like most small birds, Fennekin is going to have to be good to compete with it.<br /><br /><br />[quote author=Missing? NO! link=topic=6595.msg190166#msg190166 date=1371019098]<br />and if there&#039;s a level cap for the five Pokemon (Total number of levels must be less than or equal to 100). <br />[/quote]<br />I very much hope that if there is a level cap, it&#039;s configurable or can be turned off entirely. Let the players decide their own challenges if they want, I say.<br /><br />Another update: According to that Gamespot place, Pokemon X and Y are going to be $39.99 each in the US. This means in Australia, they will cost something like $99 (based on how much all other technology stuff costs compared to the US here). Gotta love that exchange rate of 1 USD = 1.06 AUD. Wait, what?<br />EDIT: Yeah, alright. Next time I&#039;ll actually do some research before making snarky comments in jest. They&#039;ll be $68AUD here. (However, 68 is a lot more than (39.99 * 1.06 = 42.3894), so my jimmies are still a bit rustled)<br /><br />Another another update: According to [url=http://www.pokemonxy.com/en-gb/news/news_languages_2.html]this[/url], you can only choose languages at the start of the game. I suppose that&#039;s a bit of a letdown, because I don&#039;t see any reason why they need to have it work that way. So if any of you had secret evil plans about learning another language using this, go to plan B.


subject: Re: E3 2013 discussion (primarily Nintendo)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m contemplating splitting this off into a SSB4 general thread, as that&#039;s what most people are discussing.<br /><br />Other than that, have a picture which is somewhat amusing to the dirty-minded:<br />[img]http://www.smashbros.com/images/character/pikachu/screen-10.jpg[/img]


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  &quot;I say we ride it!&quot; Dunsparce repeated.<br /><br />&quot;Well, all righty!&quot; Freddy said. He used a vine whip to shove Dunsparce into the water, then jumped in behind him.<br /><br />They enjoyed the ride down the waterslide, but it was soon interrupted when a pissed-off Gyarados burst out from under the water.<br /><br />&quot;YOU DARE HAVE FUN?!&quot; the Gyarados roared. &quot;NOBODY HAS FUN HERE! NOT WHILE I&#039;M AROUND!&quot;<br /><br />What happens next?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Five Wobbufetts with Shadow Tag<br />&gt;Five high-level Boldores with Explosion<br />&gt;Five Dugtrio with Arena Trap<br /><br />THE RIDE NEVER ENDS.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]THE RIDE NEVER ENDS.[/quote]<br /><br />[url=http://imgur.com/gallery/Wxzbl]Sounds familiar...[/url]


subject: Super Glitch Documentation (SG's effects in German Blau Version)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
body:
  Ah the infamous glitch we all know about Super Glitch, I&#039;ve decided to &quot;teach&quot; super glitch to my Rhydon in German Blau version to document what variants of this move are dangerous, or flat out annoying. Now it&#039;s in text format but maybe I will make videos of each move in action later. I know there&#039;s a very outdated thread here talking about this glitch, but of course in the English versions and not too much research was going on. (I know Tombstoner documented some oddities while using the Cooltrainer move, however stated in SG&#039;s wiki article that technically wasn&#039;t a SG move...) I&#039;ve documented the effects and PP of each SG move found in the German equivalent of Blue version. The most interesting forms are hB4, hB5, hB7, and hB8. I&#039;m going to further research these moves as they cause the most interesting effects IMO, but until then here is the complete list of SG moves! This will also give you a sense of what moves cause damage to your file or if it&#039;s harmless. (Note that the hex values I listed above can cause damage to the save file while every other equilvalent either crashes the game, freezes the game, or simply acts like a legit move...)<br />[code]==Superglitch Blau research== <br />Use code 01xx78D1 to change your first Pokemon&#039;s first move.<br /><br />Attack ID: AC<br />Effect In Battle:If it hits the opponent, it plays Sing&#039;s animation.<br />PP: 30<br />Harmless or Harmful?: Harmless<br /><br />Attack ID: AD<br />Effect in Battle: unknown, accuracy is poor but it does prevent the player from pressing b<br />to escape the party pokemon screen in battle and in the overworld... to fix it look at the stats<br />of a Pokemon...<br />PP: 8? (cloaked by type shows up as 8 in status screen...)<br />Harmless or Harmful?: Harmless but a bit annoying...<br /><br />Attack ID: AE<br />Effect in battle: causes graphical glitches, freezes game<br />pp: 15<br />harmless or harmful?: harmless, but causes a game freeze after looking at the stats of the Pokemon<br />that knows it...<br /><br />Attack ID: AF<br />Effect in battle: causes a crash<br />pp: Unknown (can&#039;t view it without the game crashing...)<br />harmless or harmful?: harmless, causes a crash while trying to view Pokemon&#039;s move list in overworld...<br /><br />Attack ID: B0<br />Effect in battle: game freezes<br />pp: 15<br />harmless or harmful?: harmless, freezes game if viewed in overworld...<br /><br />Attack ID: B1<br />effect in battle: crashes game<br />pp: Unknown<br />harmless or harmful?: harmless, crashes game in overworld though...<br /><br />Attack ID: B2<br />effect in battle: freezes game<br />pp: Unknown<br />harmless or harmful?: harmless but crashes the game...<br /><br />Attack ID: B3<br />effect in battle: freezes game<br />pp: unknown<br />harmless or harmful?: harmless but crashes the game most of the time... (can sometimes be viewed in <br />status screen)<br /><br />Attack ID: B4 (seems to act like a HM move as there is a blank spot where a HM move would appear via<br />selecting the Pokemon with the move...)<br />This glitch move has a valid type Dragon!<br />effect in battle: causes a TMTRAINER like effect filling the screen with random vram glitchyness<br />and immediately after the message &quot;Enemy[pkmn] is fast asleep!&quot; is displayed, the game hangs however<br />the text TMTRAINER isn&#039;t in this version of course instead the player&#039;s name is displayed alongside<br />tiles from the map. We&#039;ll dub the german equilvalent Player&#039;s name effect! :V<br />pp:12<br />harmless or harmful?: harmful if used in battle since it will cause the Player&#039;s name effect, in the <br />overworld it acts like surf, meaning if you have koga&#039;s badge you can use this as a substitute! xD<br /><br />Attack ID: B5<br />effect in battle: causes Player&#039;s name effect<br />pp:Unknown<br />harmless or harmful?: harmful since it changes your name.<br />It also redraws the map&#039;s tiles slightly to the left of the player, but can easily be avoided if the player<br />takes a step up, then left. <br />This could possibly get you stuck in a area, but this will need to be tested in different maps <br />of course... This glitch move also change&#039;s your Pokemon&#039;s name to yours with random pixes from<br />the VRAM...<br /><br />Attack ID: B6<br />effect in battle: same as B5<br />PP:Unknown<br />Harmless or Harmful?: harmful, also trying to view it in the Pokemon&#039;s move list will make the game<br />freeze before even showing it&#039;s move list.<br /><br />Attack ID: B7<br />This one also has a valid type, poison!<br />Effect In Battle: changes Player&#039;s name, if it does hit the opponent though it plays Waterfall&#039;s<br />animation... However it will prevent you from escaping and if you do catch the enemy Pokemon it will<br />change into a Parasect nulling out the Player&#039;s name effect! It should also be known that the type<br />of attack tends to vary, the first time I used the move it acted like waterfall however the second time<br />in a different battle it acted like double edge or take down but without the animation...<br />(It was a move that causes recoil damage...) It may randomly effect your pokemon giving it a random<br />status change as well, oddly enough if your Pokemon is effected the opponent Pokemon changes to a Hitmonchan.<br />PP:29<br />Harmless or Harmful?: The Player&#039;s name doesn&#039;t change if you either run after <br />using the super glitch move or capture the opponent afterwards. If another attack is used instead,<br />the game will trigger the Player&#039;s name effect. However if your Pokemon gets a<br />random status change alongside your opponent, <br />the game will hang immediately after the battle regardless of what you do. Also it causes the death trainer<br />glitch, even if your name hasn&#039;t been changed. It&#039;s best not to mess with this if you want to keep your<br />battery save...<br /><br />Attack ID: B8<br />effect in battle: This move tends to be random on what effect happens. It can do normal damage without triggering<br />the Player&#039;s name effect while causing minor graphical glitches, <br />it can miss and just cause graphical glitches, or it can change the player&#039;s name. <br />If you scroll down to use a different move and scroll back up to the<br />super glitch move it&#039;s type will change from normal to a glitched type... It may also put your Pokemon<br />to sleep as well as the opponent Pokemon in some cases... xD<br />pp:unknown<br />harmless or harmful?: It will change the player&#039;s name to random tiles, so it will destroy your save file!<br /><br />Attack ID: B9<br />effect in battle: Seems to be similar to hex B7<br />pp:unknown<br />harmless or harmful?: See Hex B7<br /><br />Attack ID: BA<br />effect in battle: crashes game<br />pp:15<br />harmless or harmful?: harmless, but crashes game...<br /><br />Attack ID: BB<br />effect in battle: Triggers Player&#039;s Name glitch.<br />pp:3<br />harmless or harmful?: harmful<br /><br />Attack ID: BC<br />effect in battle: Causes a text box to appear, but shows nothing but random tiles. It gets stuck<br />in an endless loop as well, causing the player to reset their game...<br />pp:8<br />harmless or harmful?: harmless but annoying...<br /><br />Attack ID: BD<br />effect in battle: crashes game<br />pp:25<br />harmless or harmful?: harmless but useless...<br /><br />Attack ID: BE<br />Type:Flying<br />effect in battle: Plays fly animation, can crash the game at any random time.<br />pp:25<br />harmless or harmful?: harmless but very useless<br /><br />Attack ID: BF<br />Type: Water<br />effect in battle: Can crash game sometimes, misses or does damage to the opponent. <br />(It&#039;s attacking animation is similar to bite but plays half of tail whip&#039;s sfx alongside the animation)<br />pp:10<br />harmless or harmful?: harmless<br /><br />Attack ID: C0<br />effect in battle: crashes game<br />pp:10<br />harmless or harmful?: harmless<br /><br />Attack ID: C1<br />effect in battle: crashes game<br />pp:25<br />harmless or harmful?: harmless<br /><br />Attack ID: C2<br />effect in battle: It&#039;s accuracy is low but it&#039;s basically fire punch.<br />pp:50<br />harmless or harmful?: harmless<br /><br />Attack ID: C3<br />effect in battle: Plays Slam&#039;s animation twice, lowers the opponent&#039;s speed.<br />pp:6<br />harmless or harmful?: harmless [/code]<br />B7 seems to keep changing each time I go to test it out, I am going to see how many different effects I can get so this can change at anytime.


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt; Use racial slurs about Gyrados&#039; to mock him, and then shoot the Gyrados. Also, insert catchy one liner.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=camper link=topic=6595.msg190170#msg190170 date=1371052475]<br />You can ride on a Rhyhorn? Can you ride on a Rhydon then?<br />[/quote]<br /><br />That was the pun that I could almost make, but couldn&#039;t because they haven&#039;t mentioned Rhydon yet.<br /><br />[quote author=Bert link=topic=6595.msg190173#msg190173 date=1371075263]<br />&gt;Five Wobbufetts with Shadow Tag<br />&gt;Five high-level Boldores with Explosion<br />&gt;Five Dugtrio with Arena Trap<br /><br />THE RIDE NEVER ENDS.<br />[/quote]<br />2annoying4me<br />At least the Dugtrio would hit each other with Magnitude/Earthquake, and the Wobbuffets can only counter you if you attack that individual one specifically (plus they wouldn&#039;t have Encore/anything to switch to and abuse it either), so you can just sit there statting up.<br /><br />Oh, and have another update: http://www.youtube.com/watch?v=GrL3I38VO3o<br />Apparently the Pokemon Company thinks a recap video means &quot;a video that includes details which weren&#039;t specified in the thing that it&#039;s recapping&quot;. With that said, here&#039;s some points of interest:<br />- PSS is by the looks of it going to be the thing-that-goes-on-the-bottom-touchscreen-thing for this generation, like C-Gear and whatnot. I don&#039;t know what they mean by &quot;always online trading&quot; (the first two words of which do not resonate well with me), but the optimistic guess as to what this might do is that you can trade and battle online whenever you want using this. Of course, I could be wrong.<br />- 3d shit without the cel shader added to it be freaky, yo.<br />- The dragon type is overpowered after all (and this is why they added the Fairy type), because Ishihara said so. You were saying, Krazyguy75?<br />- The region is based on France because it looks nice, but they&#039;re not supposed to have told us that.<br /><br />Other than that, same stuff as before but now you know what it looks like.<br /><br />Update again! This time, it&#039;s another trailer. http://www.youtube.com/watch?v=r4qPSRgdI1s<br />And some updates on the main site. Overwhelmed with news yet? No? Well I&#039;ll just keep posting, then.<br /><br />- [url=http://www.pokemonxy.com/en-us/pokemon/other_pokemon/]Two new Pokemon[/url]: Litleo, Scatterbug, Spewpa (evolves from Scatterbug) and FlabÃ©bÃ©, the latter of which joins Gardevoir in being a Fairy type and having a friggin&#039; unpronounceable name.<br />- [url=http://www.pokemonxy.com/en-us/characters/friends/]You will have four &quot;special friends&quot;[/url]. 20 dollars says they&#039;ll turn out to be your rivals. (Or maybe they mean &quot;special friend&quot; in a different way. I wouldn&#039;t mind the Serena (the blonde one)... Sorry. My brain got distracted again)<br />- [url=http://www.pokemonxy.com/en-us/story/vaniville/]The starting town and first gym town have been revealed[/url]. Your family has a pet Rhyhorn. You have lollerskates, as seen in the trailer.<br />- [url=http://www.pokemonxy.com/en-us/characters/gym_leaders/]The first gym leader has also been revealed[/url]. Her name is Viola, and she&#039;s a photographer. According to that previous link her gym contains bugs. If this is a setup for some kind of &quot;shutterbug&quot; related pun I will find the person responsible and punch them.


subject: Re: Super Glitch Documentation (SG's effects in German Blau Version)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How do I determine which SG move my glitch Pokemon has? Well this is how! (Sorry for the double post but I thought this would be useful information and didn&#039;t want to edit my first post just in case this gets looked over... :V)<br />[code]How do I figure out if my glitch Pokemon has a dangerous harmful SG move? Alright<br />to see what SG move your pokemon has you&#039;ll need to open your battery save in a hex editor.<br />Major note: DO NOT insert new bytes to your save file and save it! This will corrupt your<br />file!<br />Go to address 2F2C this is where your party Pokemon data is saved. The first byte is how many<br />pokemon you have the next few bytes are the pokemon you have. For this example, my first Pokemon<br />knows the SG move and it makes it easier to determine what move it has. After the end of party marker,<br />the game saves your first Pokemon&#039;s data. Of course the first byte is the species, but 8 bytes away<br />from the species ID is the Pokemon&#039;s move list. Take a look at your Pokemon&#039;s move list. For example<br />I taught SG move B4 to my first Pokemon, so it&#039;s move list looks like this in hex:<br />B4 20 2B 24 63 (63 is the end marker) <br /><br />Since B4 is the first byte in the list the Pokemon knows SG b4!<br />But say if a Pokemon learned SG on it&#039;s own without using codes. <br />Lets take a look at the German equivalent of LM4, QR4 who learned a SG move on it&#039;s own.<br />D1 37 64 C1<br />So this glitch knows SG C1!<br />[/code]<br />If I remember correctly in every region the game saves Pokemon data in the same address, because I looked over my unreleased save battery notes and they were based off Midori... so this should be the same on regardless of whatever language Blue version you play.


subject: Re: Super Glitch Documentation (SG's effects in German Blau Version)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...you do realise Super Glitch&#039;s name causes a buffer overflow which can be partially controlled by opening your party?


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;Now listen here, you blue bastard!&quot; Freddy exclaimed. &quot;We&#039;re going on a wacky adventure, and no overgrown gardner snake is going to stop us!&quot;<br /><br />The Gyarados was even more furious. &quot;THOSE PHRASES OFFEND ME FOR SOME REASON!&quot; it said. &quot;I&#039;M JUST GOING TO KILL YOU NOW.&quot;<br /><br />Freddy pulled out the machine gun that Dunsparce shot the door with and started to shoot Gyarados, but the bullets simply bounced off its hide and fell into the water.<br /><br />&quot;Well, doesn&#039;t look like that&#039;ll work,&quot; Dunsparce mumbled.<br /><br />What should happen next?<br /><br />INVENTORY:<br />Lightsaber - Green (Meganium only)<br />Lightsaber - Yellow (Dunsparce only)<br />Machine gun (Currently being used by Meganium)


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6555.msg190184#msg190184 date=1371159119]<br />&quot;Now listen here, you blue bastard!&quot; Freddy exclaimed. &quot;We&#039;re going on a wacky adventure, and no overgrown gardner snake is going to stop us!&quot;<br /><br />The Gyarados was even more furious. &quot;THOSE PHRASES OFFEND ME FOR SOME REASON!&quot; it said. &quot;I&#039;M JUST GOING TO KILL YOU NOW.&quot;<br /><br />Freddy pulled out the machine gun that Dunsparce shot the door with and started to shoot Gyarados, but the bullets simply bounced off its hide and fell into the water.<br /><br />&quot;Well, doesn&#039;t look like that&#039;ll work,&quot; Dunsparce mumbled.<br /><br />What should happen next?<br /><br />INVENTORY:<br />Lightsaber - Green (Meganium only)<br />Lightsaber - Yellow (Dunsparce only)<br />Machine gun (Currently being used by Meganium)<br />[/quote]<br /><br />&gt; splash attack


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  As the Gyarados prepared to attack, Dunsparce suddenly said, &quot;Have a taste of your own medicine!&quot;<br /><br />Dunsparce jumped into the air and dove head-first into the water, splashing Gyarados.<br /><br />&quot;OH COME ON NOW,&quot; the giant sea serpent said. &quot;THIS IS JUST SAD.&quot;<br /><br />Dunsparce, however, was underwater. Gyarados didn&#039;t notice this at first.<br /><br />&quot;So I guess it&#039;s just you and me,&quot; Freddy said with confidence.<br /><br />&quot;YOU&#039;LL BE DEAD SOON, THEN I WILL TAKE CARE OF YOUR FRIEND,&quot; Gyarados shot back.<br /><br />What&#039;ll happen next?


subject: Re: E3 2013 discussion (primarily Nintendo)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Zowayix link=topic=6692.msg190159#msg190159 date=1370998517]<br />The 3DS version should from what I understand have the same characters, if you have one of those. Different stages though and vastly different visuals.<br />I think the Villager seems to play a lot like Ness, personally. The grabby thing looks like a neat thing to play with, but I&#039;m sure there&#039;s a catch to it than just &quot;you grab stuff, ain&#039;t nobody using projectiles up in this bitch&quot;. <br />[/quote]<br />I don&#039;t have a 3ds... Can&#039;t afford that either. Most the consoles I own (if not all) I got for under 30 dollars.<br /><br />[quote author=Zowayix link=topic=6692.msg190169#msg190169 date=1371024784]<br />I&#039;m contemplating splitting this off into a SSB4 general thread, as that&#039;s what most people are discussing.<br />[/quote]<br />Well if the topic&#039;s name includes (primarily Nintendo), it&#039;s bound to be a Super smash brothers 4 discussion... for the most part at least.<br /><br />I mean Pikmin 3 looks cool and all...but which would you rather &quot;Pik&quot; from the two?<br /><br />[quote author=Zowayix link=topic=6692.msg190169#msg190169 date=1371024784]<br />Other than that, have a picture which is somewhat amusing to the dirty-minded:<br />[/quote]<br />angle pikachu&#039;s head about 20-30 degrees and i&#039;d consider it dirty. He&#039;s just looking at her legs.


subject: Re: Super Glitch Documentation (SG's effects in German Blau Version)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6694.msg190183#msg190183 date=1371149470]<br />...you do realise Super Glitch&#039;s name causes a buffer overflow which can be partially controlled by opening your party?<br />[/quote]<br />So do you mean if you want an accurate result of each Super Glitch move, you need to make the name harmless first?


subject: Re: Super Glitch Documentation (SG's effects in German Blau Version)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6694.msg190189#msg190189 date=1371193480]<br />[quote author=Wack0 link=topic=6694.msg190183#msg190183 date=1371149470]<br />...you do realise Super Glitch&#039;s name causes a buffer overflow which can be partially controlled by opening your party?<br />[/quote]<br />So do you mean if you want an accurate result of each Super Glitch move, you need to make the name harmless first?<br />[/quote]<br /><br />...well, yes, if you want to document the effects of the moves a la the TMxx/HMxx moves.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  {There&#039;s two attachments for this one!}<br />{Also, sorry Tachi, but I&#039;m not sure what Hyrule looks like, so I did the next best thing...}<br /><br />Dunsparce suddenly burst up from under the water behind Gyarados and landed on its head.<br /><br />&quot;YIPPEE KAI-YAY, MOTHERFUCKAAAAAAAAAAAAAAA!&quot; Dunsparce screamed. He used his imagination to spawn 10,000 Leaf Blades at once, but he and Meganium only used one each.<br /><br />&quot;Get &#039;im!&quot; Freddy ordered, and he and Dunsparce started attacking Gyarados.<br /><br />&quot;OH NO!&quot; Gyarados roared in anguish. &quot;LEAF BLADES! MY ONE WEAKNESS! ACTUALLY, THUNDERBOLT WOULD&#039;VE BEEN MORE EFFICIENT, BUT WHATEVER.&quot;<br /><br />The two continued their assault, but Gyarados soon surrendered, saying &quot;OKAY, YOU WIN. I WILL SURRENDER. BUT WE WILL MEET AGAIN SOME DAY...AND I WILL CRUSH YOU THEN!&quot;<br /><br />The giant snake retreated under water and swam away.<br /><br />&quot;Well, that was fun!&quot; Freddy said. &quot;What should we do now?&quot;<br /><br />&quot;Let&#039;s go underwater!&quot; Dunsparce said. &quot;I saw something down there and wanna see what it is.&quot;<br /><br />The two dove underwater and swam, Dunsparce led the way. They soon found themselves in an underwater city, with houses, shops, and a hotel.<br /><br />What should happen next?<br /><br />Inventory:<br />Lightsaber - Green (Meganium only)<br />Lightsaber - Yellow (Dunsparce only)<br />Machine gun<br />Leaf Blade - x10,000


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;Y&#039;know what I just realized?&quot; Dunsparce asked.<br /><br />&quot;No, what?&quot; Freddy replied.<br /><br />&quot;We don&#039;t have the Whip of Doom!&quot; Dunsparce answered.<br /><br />A look of shocked appeared on Freddy&#039;s face, and he heard something coming from the alley between the shop and the hotel.<br /><br />&quot;What&#039;s that?&quot; Dunsparce said. The two went over and saw a piece of string with a hooked paperclip at the end of it.<br /><br />&quot;It&#039;s the Whip of Doom!&quot; Freddy said. He picked it up and added it to their stuff.<br /><br />What happens next?<br /><br />Inventory:<br />Lightsaber - Green (Meganium only)<br />Lightsaber - Yellow (Dunsparce only)<br />Machine gun<br />Leaf Blade - x10,000<br />Whip of Doom


subject: Sonic Adventure Autodemo
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glisp
icon: xx
body:
  So a guy named Orengefox on Sonic Retro managed to obtain a Sonic Adventure prototype of sorts. It&#039;s an autodemo. As the name suggests it runs demos and normally, that&#039;s all it can do. However, now it&#039;s possible to use cheat engine codes to gain control and access the other levels. <br /><br />Many of the levels don&#039;t work due to missing textures or other things. One of the levels that&#039;s contained on the disc is surprisingly an untextured version of prototype windy valley. For those of you who don&#039;t know, Windy Valley was changed into its current iteration sometime in development. Originally, it looked much different. There was also a Chao Garden that used similar textures and things. It&#039;s on this disc too untextured. It was also discovered that this Chao garden is nothing more than a section of prototype windy valley that was copy pasted into its own level file.&nbsp; The disc also contains 3 test levels. There&#039;s many other treats as well. You can read more about it on the forums in the General sonic discussion section. I&#039;m not sure if I&#039;m allowed to post a link to the topic or not due to the ROM image/ISO being in the topic. if I am, I&#039;ll post it<br /><br />One of the more hilarious other aspects of the game is the &quot;Chao Shredder&quot; It&#039;s the Dreamcast Chao Transporter but it doesn&#039;t have transporting features implemented. The Station Square Chao Garden is fully playable and Chao behavior is kinda different.<br /><br />You can see that stuff here:<br />https://www.youtube.com/watch?v=QCH4NMo0pPg<br />As for me, I&#039;m currently in the process of porting over the prototype version of Icecap to Sonic Adventure DX PC. MainMemory has been helping me as well.&nbsp; <br /> 


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  With their ever expanding inventory, the two decided to go to the nearby shop to buy some more stuff, hopefully weapons.<br /><br />&quot;Welcome to Empoleon&#039;s Shop of Random Crap,&quot; said the Empoleon behind the customer service table. &quot;Those are some nice weapons you&#039;ve got.&quot;<br /><br />&quot;Aren&#039;t they?&quot; Dunsparce said. <br /><br />&quot;They look a little worn down,&quot; the Empoleon said. &quot;I could exchange them for you, if you&#039;d like.&quot;<br /><br />Freddy and Dunsparce looked at each other, and put the bag of weapons on the table.<br /><br />&quot;What can we get for them?&quot; Freddy asked.<br /><br />&quot;A nickel,&quot; the Empoleon said.<br /><br />&quot;Five mesely cents?!&quot; Dunsparce shouted, outraged. &quot;That&#039;s bullshit! Those weapons have to be at least a couple of thousand dollars!&quot;<br /><br />The Empoleon shrugged, saying, &quot;We&#039;ll never know, &#039;cause I just sent them to some arms dealer. Thanks, though.&quot;<br /><br />He gave the duo their five cents. Freddy and Dunsparce were outraged. If they encountered any more dangers like Gyarados, they&#039;d have no way of fighting it.<br /><br />They left the store, and Freddy coughed up the Whip of Doom. It was covered in whipped cream.<br /><br />&quot;Why would you swallow it?&quot; Dunsparce asked.<br /><br />&quot;I had a feeling he might try to trick us, so I ate the whip!&quot; Freddy explained.<br /><br />&quot;Well, at least it&#039;s something,&quot; Dunsparce said.<br /><br />What happens next?<br /><br />INVENTORY:<br />Whip of Doom


subject: Re: Sonic Adventure Autodemo
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh hey, it&#039;s a Glisp. Welcome back.<br /><br />I laughed way too hard at the Chao Shredder. And at Amy crashing for every single reason, I guess that makes her completely useless (just like in the released version of the game. Zing!). And at the robot humping the tree.<br /><br />So, some questions out of bored curiosity: Did the game freeze when the player went through the elevator void, or just fell for eternity? And what do the numbers mean from when the robot picked up the Chao?


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  &quot;Actually, y&#039;know what?&quot; Freddy began. &quot;That arsehole tricked us. I&#039;m not gonna take that lying down. Let&#039;s get him!&quot;<br /><br />&quot;Aye aye, captain!&quot; Dunsparce said. They barged into the shop to confront the Empoleon.<br /><br />The emperor penguin started panicking. &quot;Look, guys, I told you, I don&#039;t have your stuff anymore!&quot;<br /><br />&quot;We&#039;re not here for the weapons,&quot; Freddy said. &quot;We&#039;re here for [i]you[/i].&quot;<br /><br />Dunsparce grabbed an object off the nearby shelf and threw it at Empoleon, hitting him in the head and knocking him out. Empoleon fell to the floor behind the counter.<br /><br />&quot;I dunno about you, but I&#039;m kinda hungry,&quot; Dunsparce said.<br /><br />&quot;You read my mind,&quot; Freddy replied. They proceeded to eat Empoleon until nothing was left except the trident from his head.<br /><br />&quot;We could use that,&quot; Freddy said. He added the trident to their stuff.<br /><br />What should happen next?<br /><br />INVENTORY:<br />Whip of Doom - x1<br />Empoleon&#039;s Trident - x1


subject: Re: E3 2013 discussion (primarily Nintendo)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The part I&#039;m interested in with the Villager is that, in the trailer, you can see him using his axe to chop down a tree. Will all parts of the SSBB4 stages be this interactive with him?


subject: Re: Sonic Adventure Autodemo
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6695.msg190207#msg190207 date=1371263583]<br />Oh hey, it&#039;s a Glisp. Welcome back.<br /><br />I laughed way too hard at the Chao Shredder. And at Amy crashing for every single reason, I guess that makes her completely useless (just like in the released version of the game. Zing!). And at the robot humping the tree.<br /><br />So, some questions out of bored curiosity: Did the game freeze when the player went through the elevator void, or just fell for eternity? And what do the numbers mean from when the robot picked up the Chao?<br />[/quote]<br /><br />Okay for your first question:<br />Eternal falling. Yeah, you just keep falling. It happens in the final as well if you manage to some how get out of the stages&#039; death zones, this includes Chao Gardens. I&#039;m guessing in the autodemo, the level doesn&#039;t have any. <br /><br />As for the second question:<br />E-102 Gamma&#039;s lock on system was locking on things it shouldn&#039;t. The numbers indicate how many targets he&#039;s locked on at once just like in the final. It seems his lock on system is a little buggy in the autodemo when dealing with Chao. In the final, it doesn&#039;t even bother to lock onto them or the little animals.


subject: Re: Sonic Adventure Autodemo
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Glisp link=topic=6695.msg190212#msg190212 date=1371270059]<br />As for the second question:<br />E-102 Gamma&#039;s lock on system was locking on things it shouldn&#039;t. The numbers indicate how many targets he&#039;s locked on at once just like in the final. It seems his lock on system is a little buggy in the autodemo when dealing with Chao. In the final, it doesn&#039;t even bother to lock onto them or the little animals.<br />[/quote]<br />I see. I&#039;ve only played the Gamecube version up to about the final stage of Sonic&#039;s story, so I don&#039;t know who the robot is or that he does that normally. I thought it was some sort of debug mode-type thing. I take it the bordering boxes are supposed to be there too?


subject: Re: Sonic Adventure Autodemo
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glisp
icon: xx
body:
  Yes they are.&nbsp; <br /><br />Also, that PsychoJason guy has more autodemo videos:<br /><br />Emerald Coast as Sonic: <br />https://www.youtube.com/watch?v=_z_B4wNakRo<br />Also ignore the water thing where it looks like the water level&#039;s rising. It&#039;s an issue with the emulator he&#039;s using and not actually part of the game. <br /><br />Final Egg as Sonic: https://www.youtube.com/watch?v=ylmk8BzzZPk<br />Features a duck enemy that was dropped from the final. presumably it doesn&#039;t have textures due to the auto demo&#039;s clusterfuck assets. It throws smaller ducks at you. <br /><br />Speed Highway: At Dawn<br />https://www.youtube.com/watch?v=WcuZHuHWG0c <br /><br />The stage features different objects and textures and some layout differences from the final. Many of which which are seen in old pre-release scans.


subject: Re: Super Smash Bros for 3DS and Wii U
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was under the impression that that was a combo move, as he can be seen planting a sapling at one point IIRC, and then he has a watering can, and then an axe. Still an impressive combo.


subject: Xbox ONE
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  HEY GUYS GUESS WHAT IF YOU GET YOUR LIVE ACCOUNT BANNED YOU HAVE TO REBUY ALL YOUR GAMES<br /><br />http://bit.ly/1adNLVI<br /><br />HOW COOL IS THAT SHIT! I TOTALLY WANT TO GET AN XBOX ONE NOW ON TOP OF ALL THE OTHER BULLSHIT THEY&#039;RE THROWING AT US...<br /><br />[me=Photon-Phoenix]gets hit in the face with another chunk of Xbox ONE Bullshit.[/me]<br /><br />MMMM THAT ONE HAD CORN IN IT!


subject: Re: Xbox ONE
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had a feeling this was coming, which was why I switched to PC a long time ago. No offense to console gamers.


subject: Fighting a Trainer Infinite times (R/B/Y?)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  This is similar to Torchicken&#039;s Infinite Trainer-escape glitch videos. Using this version of trainer-escape glitch, you can fight a&nbsp; trainer infinite times (not particularly useful). This method works in Red/Blue, but I&#039;m not sure about Yellow.<br /><br />Requirements:<br />1. A Pokemon with Fly/Teleport<br />2. The long-range trainer on Route 24<br />3. Your brain<br /><br />Steps:<br />1. Escape from the long-range trainer by a suitable method. Your Start button should be disabled.<br />2. Change boxes in a PC to save the game.<br />3. Reset the game. Your Start button should work again.<br />4. Do NOT fight any trainers in other maps.<br />5. Go back to Route 24. You&#039;ll notice that the long-range trainer ignore you unless you talk to him.<br />6. Talk to the trainer. This will start the battle.<br />[b]7. Important: When the battle ends, there will be a message saying &quot;With your ability, you could become a top leader in TEAM ROCKET!&quot; Ending this message will make him spot you immediately, and the game will lock up. To avoid this, you must hold the direction that will take you away from his sight range, and then press Start immediately after the message ends. Then you can escape from him again and repeat this trick.[/b]<br /><br />Remarks:<br />1. Doing this trick in other maps usually triggers the 0 ERROR glitch, since there are no events on those maps.<br />2. Workable maps: Mt. Moon B2F (unconfirmed), Route 24, Victory Road 2F (unconfirmed; I don&#039;t know if there&#039;s a long-range trainer), Route 16 (unconfirmed; I don&#039;t know if there&#039;s a long-range trainer), Route 12 (unconfirmed)


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Dunsparce started looking around the shop and saw a large, steel door. There was a sign above it, saying it was a &quot;Super Secret Safe&quot;. He and Freddy went over to inspect it.<br /><br />There was a lock on the door with three slots. It looked like the trident would fit in.<br /><br />&quot;Try using the trident to open the safe!&quot; Dunsparce said.<br /><br />Freddy put the trident in the lock and turned it left. The safe opened.<br /><br />What should happen next?<br /><br />INVENTORY:<br />Whip of Doom - x1<br />Empoleon&#039;s Trident - x1 (currently being used)


subject: Re: Xbox ONE
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Missing? NO!
icon: xx
body:
  So, let&#039;s recount the BS that the XBone(r) has to offer.<br /><br />- Fee to play used games (No, there is not supposed to be an R in Fee.)<br />- Only can play in supported countries<br />- Always has to be on, with online connection every 24 hours to play games<br />- Kinect 2 is always watching you.<br />- Have to have at least a 1.5 MBps connection speed to use<br />- Not backwards compatible <br />- If you get banned, you lose all of your games<br />- Possibly games upward of $80<br /><br />WHAT A GREAT CONSOLE


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt; don&#039;t enter the safe, because my mommy said that trespassing is bad. Instead go to hotel room.


subject: Re: MEGANIUM ADVENTURES!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6555.msg190230#msg190230 date=1371343838]<br />&gt; don&#039;t enter the safe, because my mommy said that trespassing is bad. Instead go to hotel room.<br />[/quote]<br /><br />&gt;FCUK DA POLEIC go in the safe but hover instead of walk in to avoid alarm pressure plates. 


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;We should totally go inside,&quot; Freddy said.<br /><br />&quot;Works for me,&quot; Dunsparce said. They used their imaginations to hover in the air, so they wouldn&#039;t set off an alarm or something if they entered on foot.<br /><br />When they landed, they looked around and saw many boxes with varying degrees of stuff in them.<br /><br />&quot;There might be some things in those boxes we could use,&quot; Dunsparce said.<br /><br />&quot;Should we rummage through them? It doesn&#039;t seem right,&quot; Freddy replied.<br /><br />&quot;Dude, Empoleon&#039;s dead. We ate him. Speaking of which, I hope there&#039;s a bucket or something, because he tastes terrible.&quot;<br /><br />And so they continued to look around the safe.<br /><br />What happens next?


subject: Re: Xbox ONE
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If I get one for my birthday or christmas in the following years, I&#039;ll probably destory it with my wedge hammer and record a video of it just to show what I think of Microsoft.


subject: Re: Xbox ONE
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  you mad?&nbsp; O_o<br /><br />It&#039;s Microsoft&#039;s new home computer guys, so if you don&#039;t like like it, don&#039;t buy it. Personally I think it&#039;s stupid myself, so just boycott that crap and give the company a piece of your mind with money, because words fail to get the message across.<br /><br /> 8) so don&#039;t be a noob leave it off youtube. [size=2pt]and keep that 100 and something dollars in your pocket, you&#039;d probably be happier buying a computer at this rate... even nintendo is being a bit douchey[/size]


subject: Re: Xbox ONE
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I told them on Twitter: <br />&quot;Hey Xbox do us a favor and take your terms of use and shove them as far as possible up your ass. You money hungry bastards.&quot; <br /><br />I don&#039;t care about my Twitter account anyway. I hardly use it lol. 


subject: Re: Xbox ONE
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Glisp link=topic=6697.msg190236#msg190236 date=1371362077]<br />I told them on Twitter: <br />&quot;Hey Xbox do us a favor and take your terms of use and shove them as far as possible up your ass. You money hungry bastards.&quot; <br /><br />I don&#039;t care about my Twitter account anyway. I hardly use it lol.<br />[/quote]<br /><br />Out of curiosity, do you think they care? I mean they have probably 1,000,000&#039;s of fans crying and cutting themselves, cussing them out on a daily basis. Do you really think they heard or care what you said? <br /><br />Fun Fact: Businesses have one language they understand, Money. [url=http://www.youtube.com/watch?v=2lqdErI9uss]ACDC INTERMISSION[/url]<br /><br />It is said, &quot;one man can change the world&quot;, however that only means one man can inspire the world. The world will change only when it comes together and decides to change, the man only has the power to try to bring it together.


subject: Re: Xbox ONE
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The good thing about the Xbox One is that I can refer to the original Xbox as &quot;Xbox -1&quot; for the sake of brevity and clarity.


subject: Sonic Adventure DX Director's Cut Glitch Documenting thread.
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glisp
icon: xx
body:
  What this is, is a thread to document various glitches in Sonic Adventure DX. For those of you who don&#039;t know, Sonic Adventure DX was released for the Nintendo Gamecube in 2003 then again for PC in 2004. Then in 2012, it was released again for PC, XBOX 360, and PS3 as downloadable but advertized as a port of the original dreamcast version (which it wasn&#039;t, minus not having the extra non-model related DX content which was meant as DLC.)<br /><br />Sonic Adventure DX is actually heavily criticized. It was a messy port of a great Dreamcast game and recieved worse reviews than the original. For some reason, the game was made glitchier than the original. While some glitches were fixed, others were added for some strange reason. Many of them related to making a statue outside of the Hamburger store in Station Square solid, allowing it to push players through invisible walls. <br /><br />This thread will be a collection of content and hopefully screenshots and videos of some glitches. I don&#039;t have the 2012 PC port and probably won&#039;t get it as I already own the 2004 one. If you have it though, please do confirm if any of the glitches that will be posted here work. I hope to eventually put this stuff up on the wiki. <br /><br />I want to also note that some glitches won&#039;t work on the 2004 PC version as it apparently had some bug fixes. There are also missing objects in the PC version which can also prohibit proper use of glitches. (you can get the gamecube set files on MainMemory&#039;s website if you want them, which will restore the missing objects. I&#039;ll post a link at the bottom of the post if you want them.) <br /><br />Now for glitches:<br /><br />Tails in Emerald Coast:<br />http://www.youtube.com/watch?v=_wIg1A3OgDQ<br /><br />This glitch is pretty easy to do in the gamecube version. There&#039;s also technically alternate methods to doing this as well.&nbsp; [s]This particular method was fixed partially in the 2004 PC port. You can still use this method but you&#039;ll need the Hamburger&nbsp; shop statue from the city hall area of Station Square[/s]. Tails cannot complete Emerald Coast.&nbsp; Turns out the glitch still works in the PC version without the statue. <br /><br />In Windy and Ripply, he seemingly falls to his death transported out of bounds. A single spring sits out here by the way seemingly having no purpose since you couldn&#039;t make the jump if you tried. <br /><br />However, unlike other characters, as soon as Tails reaches this part of the level the game warps him back to station square. This is because the game thinks the cutscene involving him being rescued by Sonic has been triggered and thus sends him back to Station Square. <br /><br />Knuckles in Emerald Coast:<br />http://www.youtube.com/watch?v=h1S2Bs_pSzA<br />This glitch requires the Hamburger statue mentioned above. You&#039;ll see this in the video. You basically use it to push knuckles through the barrier. Like before, entering Windy and Ripply doesn&#039;t work right and you end up warping into the abyss outside of the level. This happens because the game has no starting point data for characters other than Sonic.<br /><br />Unlike Tails, you die. On your next life you spawn bouncing on the spring floating here and forced to look on as the real level taunts you from a distance, just too far away to glide to. The only way out is to exit the level, reset the game, or lose all your lives. <br /><br /><br /><br />Amy Rose in Emerald Coast: <br />http://www.youtube.com/watch?v=tCXCHEVmgSI<br /><br />The method in the video above requires hammer jump. There&#039;s also the hamburger statue method described above for Knuckles which works as well. The part of the level with the whale is a little tricky to get past. If you stop at the right place, you can hammer jump over the trigger to activate the whale and thus get to windy and ripply. This is the only way to get past the whale. (it&#039;s shown in the video)<br /><br />Speed Overwrite Glitch:<br /><br />To do this, simply jump on a speed up item while another speed up item is active. This will allow you to permanently keep your previous speed increase. This happens because the game stores your old speed in another spot of the code. When the speed shoe ends, it loads the previous speed value. However, you can take advantage of this in the game by getting a speed shoe after having one active at the same time. It writes the speed of the first speed shoe into that same spot of code, overwriting your original speed. <br /><br />Thus, you can retain this speed throughout the level. This works in Sonic Adventure 2 as well but is more abusable in Sonic adventure 1/DX.&nbsp; The best place to do this would be the first part of Speed Highway as Sonic as there are three speed shoes in this entire level and you can potentially reach the others before time runs out on the previous one.<br /><br /> <br /><br />Tails in Casinopolis Early Glitch:<br />http://www.youtube.com/watch?v=64naWPuvpL4<br />Do the glitch to get tails into Emerald coast but don&#039;t head for emerald coast. instead head towards the casino area warp of the hotel by flying to it. Be careful not to fall. Once there, you can proceed to Casinopolis. Beat the level and you&#039;ll be stuck in the casino area forever. You&#039;ll need to start a new save if you want to play through the game properly as Tails. Go to trial mode and you&#039;ll see that Tails is selectable. However, he&#039;ll either go to the first level of the last character viewed or played as last. Tails will go to their first level. Generally, this will result in Tails falling to his death instantly (at least when the last character was Big the cat or Amy anyway as Twinkle Park is kinda buggy in this regard.) When E-102 Gamma was the last character, Tails will be able to play the third part of Final Egg. It will use Sonic&#039;s layout however. Note that you&#039;ll need to complete the first level of the respective character in story mode to be able to access them in trial mode. <br /><br />Likewise, if sonic is the last character, Tails will be able to enter Emerald Coast. Choosing tails will allow him to play his proper first level. (he&#039;ll still be stuck though technically as the story was broken) <br /><br />Choosing Tails again after beating any level or losing all your lives without looking at another character will result in him being sent into the Hedgehog Hammer subgame as it&#039;s the first map listed internally (Stage00) You can&#039;t play Hedgehog hammer and the room is closed off so this level has no point. It&#039;s not the actual room on the egg carrier, but a duplicate instead. Unlike most other levels characters can&#039;t access normally, Tails can actually complete Final Egg. <br /><br />Knuckles In Casinopolis Early:<br />http://www.youtube.com/watch?v=o5lXQlIgjZ8 <br />Similar to the above. Completing it before completing speed highway will break the story and cause Knuckles to be stranded in the past forever. Like before, you can also use this to get knuckles into levels he shouldn&#039;t be in. Including Windy Valley three if tails was the last character looked at. You can also get Knuckles into Final Egg 3 as well doing this and he can explore it more since he can climb walls. Unlike most other levels characters can&#039;t normally access, Knuckles can complete Windy Valley and Final Egg. <br /><br />What you&#039;ve saw so far is only the tip of the iceberg my friends. There are a lot more glitches to cover in this game. Right now though, I&#039;m sleepy. Also, as promised, here&#039;s those&nbsp; gamecube set files for you pc version players:<br /><br />http://mm.reimuhakurei.net/GCSET.7z<br /><br />Credit to MainMemory for taking the time to get these for PC players to use. 


subject: Re: Xbox ONE
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6697.msg190237#msg190237 date=1371363069]<br />Fun Fact: Businesses have one language they understand, Money.<br />[/quote]<br /><br />There is also a second language that some of them speak and some still need an interpreter for: Publicity. If they get enough of the bad kind (such as everyone on Twitter pointing out how Microsoft fails horribly), something could happen. Not necessarily, of course, but why not give it a shot? It&#039;ll be funny to see Glisp&#039;s video, even in the likely scenario that nobody at Microsoft will see it.


subject: Re: Xbox ONE
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, you&#039;re now able to share your games with up to 10 people, but only 1 guy at a time.&nbsp; It&#039;s over the internet and if your account gets banned then D&#039;OH!


subject: Re: Sonic Adventure DX Director's Cut Glitch Documenting thread.
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Tails in Goin&#039; Down and At Dawn (Speed Highway):<br />http://youtu.be/ofOeqyN1PwQ?t=38s<br />I&#039;ve marked the section of the video where the glitch starts as the level starts up before actually performing said glitch. Basically, what you do is at the big ramp you see in the video fly at the highest point of when you&#039;re launched into the air. You will also need the Jet Anklet to boost your flying speed to make it. In Tails&#039; version of the level, there&#039;s a sign hiding the entrance. You can fly through it as you see in the video. I should note that some versions of the PC version (if not all versions) can detect when a character other than Sonic tries to access Goin&#039; Down and disables the warp. This includes Tails. <br /><br />As for what to do once getting in, restart the level to disable the Eggman racing meter thing. Tails will fall down Goin&#039; Down as he wasn&#039;t programmed to run down the side of the building. Once you reach the at dawn section, don&#039;t die. If you die, the level for some reason will repeatedly drop you to your death until you lose lives as you&#039;ll be placed just outside and below the starting spot. <br /><br />Upon jumping on the egg capsule at the end, Eggman will exclaim &quot;I WIN! BWAHAHAHAHA!&quot; as if he won the race, so when this happens you&#039;ll restart at dawn and fall to your death anyway. <br /><br />Knuckles in Twinkle Park:<br />http://www.youtube.com/watch?v=dJpnq7Aoo4o<br />http://www.youtube.com/watch?v=E-UgjMu3vwc<br /><br />To do this glitch, you need a way to access twinkle park. After beating each character&#039;s game you can pick up a pass to twinkle park for those characters that can access it during their story. (Tails, Knuckles, and E-102.) There&#039;s other ways to get in too if you don&#039;t want to wait until you beat the game. I&#039;ll get to those later. <br /><br />Anyway as you can see in the video, position Knuckles correctly in the doorway you came in. have him climb up the left wall (your right as the player but Knuckles&#039; left) and stay at the top of the door frame. Eventually the doors will automatically close, forcing you through the ceiling if done right knuckles can glide out and around to reach the warp to twinkle park. You&#039;ll have to be careful though as the camera won&#039;t go through the walls unless you glide too far and if you glide too far, there&#039;s a chance you&#039;ll miss the entry way and fall to your death.&nbsp; <br /><br />Once inside, you&#039;ll be falling into the abyss. You won&#039;t die here but you&#039;ll need to almost instantly start gliding toward the direction of your life icon. Now adjust the camera so it&#039;s behind knukles. Be sure to let go of the directional buttons to avoid turning knuckles with the camera but keep the glide button held down. <br /><br />Eventually, you&#039;ll start seeing parts of the track above your head. It takes about a minute to reach a part of the track you can climb on. The area you want is just before the loop at the end.&nbsp; Do not use the loop. It will screw up the camera badly. Also, avoid going under the track at any time as there are death zones here which will kill knuckles if he flies in them. <br /><br />Now let&#039;s do a little backtracking. Climb up the side rail of the track from the part you landed on. Once at the top of the drop, stop climbing and continue. Each time one of these steep drops appears do the same thing. Eventually at some point you&#039;ll encounter a gap in the track Knuckles can&#039;t get to by jumping and gliding as it is too high above his head. <br /><br />Now, you could stop here if you like however there is&nbsp; a way to get up here. There are fans here with red orb things in the middle and rings rotating around them. have knuckles glide into these. They are strangely solid. Knuckles will be pushed up by the fans&#039; collision. Once he reaches the top of the first fan, glide over to the other one and do the same. Eventually you should have enough height to fly over to the track that was just above you as you&#039;ll now be above it. Then continue on. <br /><br /><br />Note:The 2004 PC version lacks the fans these due to them being absent from the set files. However, in the post above I have supplied a download link to the gamecube set files in the first post (the link is at the bottom of the post) which you can replace the ones in the PC version with as they have more objects anyway.&nbsp; <br /><br />Once you reach the bumper car hub at the beginning of the level, stop just before that first set of dash pads. If you attempt to jump over them, the camera will mess up. Don&#039;t even bother trying to get into the hub, it&#039;s a waste of time and lives and the camera still screws up anyway.<br /><br />Now traverse back down from this point of the level. Once you reach the loops close to the end, glide over them. Do not attempt to use them because as I mentioned earlier the camera messes up.&nbsp; At the end of the level, stop at the point where you jump down the hole to Pleasure Castle. If you just jump down you&#039;ll fall to your death upon arriving in Pleasure castle. Instead, grab onto the hole&#039;s wall and climb down. When the level warp executes, you&#039;ll be clinging to a wall rather than flying. Climb up and you&#039;ll pop out of the wall and into the middle of the level. <br /><br />Find a checkpoint as soon as possible otherwise if you die here you&#039;ll fall to your death. If you die, (regardless if a checkpoint is touched or not)&nbsp; the music stops playing for some strange reason on occasions. Knuckles can glide to places Sonic and Amy couldn&#039;t normally reach. Including the giant pirate ship thing above the pool which is partially solid strangely enough. <br /><br />Avoid the bowling areas at all costs. If Knuckles attempts to use one, the device will never launch him and he will be stuck in a spinning position forever. The game may occasionally freeze for no reason after Knuckles dies and restarts from a checkpoint but it hardly ever happens and it usually only seems to be an issue on the GC version. <br /><br />Knuckles can complete the level simply by jumping on the Egg Capsule normally used by Sonic. Just have him jump on this and the level ends. Knuckles will exclaim &quot;Found it!&quot; like he does normally after beating his regular levels. This time though what he found wasn&#039;t a master emerald shard, but a capsule.<br /><br /> Tails in Twinkle Park:<br /><br />The requirements for him are the same as Knuckles pretty much. Have the cart pass to access Twinkle Park or use a glitch to get there if you want to access it before beating Tails&#039; game. If you can&#039;t find the Cart pass after beating Tails&#039; game, then you&#039;re blind as it is in a pretty obvious spot next to the garage where you enter speed highway laying in the grass floating a few inches off the ground.<br /><br />As for getting in, here&#039;s what you do:<br /><br />http://www.youtube.com/watch?v=p_vHwduZym4<br />use the same doors you used as Knuckles to push yourself through the ceiling. Do this with tails flying. He&#039;ll be pushed through the ceiling fly over to behind the entrance of Twinkle Park and the warp will activate. <br /><br />Unfortunately, this isn&#039;t as cool as it sounds as Tails cannot reach the track because he tires too quickly. The only way to get there is by using a game enhancer (GC) or cheat engine (if you&#039;re using the PC versions)&nbsp;  to either moonjump or enable infinite fly for tails.&nbsp; If you get there, it&#039;s nearly the same scenario as knuckles. Avoid things that screw up the camera and be careful going to pleasure castle. The only difference is that Tails has a bit more ascend than Knuckles allowing him to get to higher places faster but since he tires out quickly, this is only good for short distances. You also replace instances of Gliding and climbing with fly as well. <br /><br />Kill Chaos 6 faster (both Sonic and Knuckles):<br /><br />This may not be a glitch but it&#039;s certainly abnormal. Freeze Chaos and use light attack to attack him while frozen if you are sonic. If you are knuckles, Freeze him and then do &quot;Heat Knuckles Attack&quot; (requires the optional upgrade called &quot;Fighting gloves&quot;) both of these attacks are capable of dealing twice the normal damage to Chaos 6 resulting in him taking two hits rather than just one, thus only taking two attempts to damage rather than the normal 4. <br /><br />Eggman&#039;s Delayed Destruction:<br /><br />First, beat the game as Sonic. Next go to subgame and select sonic in Trial mode. After this select boss to do the boss time attack. During Sonic&#039;s fight with Egg Hornet, charge up Light attack and let it loose. Eggman will take all three hits from one attack. However, his Egg Hornet won&#039;t bust apart until about the 40 second marker, regardless of how fast you deliver all three hits. This can also happen if you press homing attack very quickly and repeatedly while egg hornet is burrowing in the ground but it is harder to pull off. (the homing attack variation can be used in story mode as he starts out with homing attack from the beginning.)&nbsp; <br /><br />More glitches later on. <br />


subject: Re: Xbox ONE
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  XD I went to my local game shop and they had a bumper sticker that said F*CK XBOX ONE.<br />Brilliant.<br />[quote author=Zowayix link=topic=6697.msg190241#msg190241 date=1371372737]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6697.msg190237#msg190237 date=1371363069]<br />Fun Fact: Businesses have one language they understand, Money.<br />[/quote]<br /><br />There is also a second language that some of them speak and some still need an interpreter for: Publicity. If they get enough of the bad kind (such as everyone on Twitter pointing out how Microsoft fails horribly), something could happen. Not necessarily, of course, but why not give it a shot? It&#039;ll be funny to see Glisp&#039;s video, even in the likely scenario that nobody at Microsoft will see it.<br />[/quote]<br />If people buy it knowing its bad, it still gives them profit. :/ so you tell me, what speaks louder?


subject: Re: Xbox ONE
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Nonono. It still gives them money, but there&#039;s a big difference between money and profit. Windows 8 recieved some negative criticism, and followed by all the negative criticism on Xbox One so far, that could hurt microsoft&#039;s credibility.<br /><br />Bad publicity and money are all the same language. If you hear something is terrible but know the previous one was great, you might buy it, as is the case with Xbox One. But if you here something new is terrible and you know the previous one was bad, you are a lot less likely to buy it.<br /><br />Publicity -&gt; Reputation -&gt; Money -&gt; Profit.


subject: Re: Xbox ONE
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6697.msg190253#msg190253 date=1371432308]<br />Nonono. It still gives them money, but there&#039;s a big difference between money and profit. Windows 8 recieved some negative criticism, and followed by all the negative criticism on Xbox One so far, that could hurt microsoft&#039;s credibility.<br /><br />Bad publicity and money are all the same language. If you hear something is terrible but know the previous one was great, you might buy it, as is the case with Xbox One. But if you here something new is terrible and you know the previous one was bad, you are a lot less likely to buy it.<br /><br />Publicity -&gt; Reputation -&gt; Money -&gt; Profit.<br />[/quote]<br />That&#039;s fine, but you do realize that Microsoft has millions of fans who will buy it anyways... Not to mention that the hardware seems pretty basic compared to the wii u, which means cheaper price tag....&nbsp; with a cheaper price , the more likely the parents will buy it without care. You can rant and rave on youtube all you want, I have my doubts of its significance. If one person makes a funny video about how the xbox one sucks, expect trillions of more videos that copy that. I pretty much know that almost everybody and their mom will do it. By purchasing it, you&#039;re leaving a bad review, but still giving money on the product on its release. That itself is profit, considering how cheap they were to make. (3d printing isn&#039;t the most durable or expensive thing)


subject: Re: A temporary chat box
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6682.msg190119#msg190119 date=1370902359]<br />A temporary chatbox would be pretty nice though since not everyone uses the IRC channel. You could just stick it at the bottom of the page so it wouldn&#039;t be intrusive.<br />[/quote]<br /><br />That would definitely be intrusive.<br /><br />For people who are scared of IRC, a link to Mibbit might make things easier.


subject: Re: Xbox ONE
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glisp
icon: xx
body:
  They replied to me lol: https://twitter.com/XboxSupport1/status/346306549846777857 after they replied they called me a &quot;sensationalist&quot; I replied with taunting them about buying a PS4. Some people in #retro got a kick out of it. The Silver TH was Chris Highwind in #retro. <br /><br />It&#039;s not the first time I&#039;ve done something like this. I did something similar to Sega a couple years back when they C&amp;D&#039;d Streets of Rage Remake. That was on Facebook though.


subject: Re: Xbox ONE
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not the guy who&#039;s buying it. I&#039;m a PC guy and always will be.<br /><br />And I expect the results to hit the next one, not this one. Though they might hit the &quot;I might buy it cause my friends use it&quot; crowd.


subject: Re: A temporary chat box
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6682.msg190255#msg190255 date=1371436735]<br />[quote author=Bert link=topic=6682.msg190119#msg190119 date=1370902359]<br />A temporary chatbox would be pretty nice though since not everyone uses the IRC channel. You could just stick it at the bottom of the page so it wouldn&#039;t be intrusive.<br />[/quote]<br /><br />That would definitely be intrusive.<br /><br />For people who are scared of IRC, a link to Mibbit might make things easier.<br />[/quote]<br /><br />I already have a mibbit link up to the unofficial chatroom in the site announcemnents.


subject: Re: Xbox ONE
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6697.msg190254#msg190254 date=1371434949]<br />[quote author=Krazyguy75 link=topic=6697.msg190253#msg190253 date=1371432308]<br />Nonono. It still gives them money, but there&#039;s a big difference between money and profit. Windows 8 recieved some negative criticism, and followed by all the negative criticism on Xbox One so far, that could hurt microsoft&#039;s credibility.<br /><br />Bad publicity and money are all the same language. If you hear something is terrible but know the previous one was great, you might buy it, as is the case with Xbox One. But if you here something new is terrible and you know the previous one was bad, you are a lot less likely to buy it.<br /><br />Publicity -&gt; Reputation -&gt; Money -&gt; Profit.<br />[/quote]<br />That&#039;s fine, but you do realize that Microsoft has millions of fans who will buy it anyways... Not to mention that the hardware seems pretty basic compared to the wii u, which means cheaper price tag....&nbsp; with a cheaper price , the more likely the parents will buy it without care. You can rant and rave on youtube all you want, I have my doubts of its significance. If one person makes a funny video about how the xbox one sucks, expect trillions of more videos that copy that. I pretty much know that almost everybody and their mom will do it. By purchasing it, you&#039;re leaving a bad review, but still giving money on the product on its release. That itself is profit, considering how cheap they were to make. (3d printing isn&#039;t the most durable or expensive thing)<br />[/quote]<br /><br />It&#039;s $499, more expensive than the Wii U or PS4


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]Okay sprites are evil, so after being under the weather and now finally better I&#039;ve been playing with some overworld sprites, and I&#039;ve made some of one of my own characters, and it wasn&#039;t easy, as I had to make the back sprite myself because it&#039;s impossible for me to find a full set of Black 2/White 2 NPC overworld sprites, and I think they came out nicely. More maps are on the way, just struggling to shift Artist&#039;s Block, which keeps lurking around me.<br /><br />Name: Yagura Hotatio<br />Age: 24 [looks 18]<br />Gender: Male<br /><br />I haven&#039;t decided what I&#039;m going to do with him yet, as I still got loads more sprites to do before I can start on the actual game, so I hope at some point I can get the maps started again, but here&#039;s the beta sprites.<br /><br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/HotatioYaguraBetaOverworldSprites.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/HotatioYaguraBetaOverworldSprites.png[/img][/URL]<br /><br />Next town over map - haven&#039;t thought of a name yet. Well, it&#039;s a beta map, so I might change it later on.[/color]<br />[URL=http://s1106.photobucket.com/user/LadyofTheStroggMutouKira/media/UnknownName.png.html][IMG]http://i1106.photobucket.com/albums/h362/LadyofTheStroggMutouKira/UnknownName.png[/img][/URL]


subject: Fastest way to finish R/B (with glitches)
poster_name: TheGatorade
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Heya people!&nbsp; :)<br />I was wondering, what&#039;s the fastest way to beat a (not japanese) first generation game?<br />The best I can think of is the experience underflow glitch used for getting a level 100 PokÃ©mon and beating the game with it.. Any ideas?


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=TheGatorade link=topic=6701.msg190276#msg190276 date=1371552287]<br />Heya people!&nbsp; :)<br />I was wondering, what&#039;s the fastest way to beat a (not japanese) first generation game?<br />The best I can think of is the experience underflow glitch used for getting a level 100 PokÃ©mon and beating the game with it.. Any ideas?<br />[/quote]<br /><br />The [url=http://forums.glitchcity.info/index.php/topic,6472.0.html]save corruption glitch[/url] found by speedrunner Hanzou, opens up a number of different ways you can activate the Hall of Fame script. You have to choose save and reset the game early a moment after the Yes/No box disappears.<br /><br />It changes all bytes from D163 (number of PokÃ©mon in party) - D2F6 (nickname of the sixth PokÃ©mon) to 255 (FF).<br /><br />PokÃ©mon past slot 6 aren&#039;t supposed to be PokÃ©mon, and the bytes applying to those PokÃ©mon correspond to unrelated variables in the game, some of which are bytes related to other PokÃ©mon, many of which are bytes not related to PokÃ©mon like the number of items in the items pack.<br /><br />Consider this example:<br /><br />These are the memory addresses that store the nicknames of PokÃ©mon.<br /><br />D2B5-D2BF - Nickname for 1st<br />D2C0-D2CA - Nickname for 2nd<br />D2CB-D2D5 - Nickname for 3rd<br />D2D6-D2E0 - Nickname for 4th<br />D2E1-D2EB - Nickname for 5th<br />D2EC-D2F6 - Nickname for 6th<br /><br />(66 bytes in total)<br /><br />See the [url=http://datacrystal.romhacking.net/wikid/index.php?title=Pok%C3%A9mon_Red/Blue:RAM_map]PokÃ©mon Red/Blue DataCrystal RAM Map article[/url].<br /><br />The first non-PokÃ©mon byte is at D2F7 (own 1-8 in the PokÃ©dex). This corresponds to the first letter of the nickname of the &#039;7th PokÃ©mon&#039;. <br /><br />Since all bytes relating to the first 6 PokÃ©mon are replaced with FF, if you swap, say PokÃ©mon 6 with PokÃ©mon 7, you will own the first 8 PokÃ©mon in the PokÃ©dex and more.<br /><br />There are other bytes that get corrupted when you switch post-6 PokÃ©mon data, like the number of PokÃ©mon in your party, depending on the general pattern of where the PokÃ©mon bytes continue for each PokÃ©mon (e.g. there is a difference of 2C between PokÃ©mon 5&#039;s PokÃ©mon byte 2 [D21B] and PokÃ©mon 6&#039;s PokÃ©mon byte 2 [D247] so the byte that corresponds to PokÃ©mon 7&#039;s PokÃ©mon byte 2 is [D273], which is actually the first letter of the Trainer name of the first PokÃ©mon). This particular example doesn&#039;t matter though because [D273] is already in the range of the bytes that get corrupted to FF.<br /><br />See [url=http://datacrystal.romhacking.net/wikid/index.php?title=Pok%C3%A9mon_Red/Blue:RAM_map#Player]DataCrystal&#039;s Red/Blue RAM Map[/url] for what other addresses for PokÃ©mon 1-6 are.<br /><br />When you swap one of the first 6 PokÃ©mon with the 10th PokÃ©mon (apparently when it comes to speedrunning swapping PokÃ©mon 2 with PokÃ©mon 10 is quickest), the number of items (byte D31D) gets corrupted to FF. This allows for more precise memory corruption as swapping post 20 items only exchanges two addresses; one address appears as the item identifier and the address after it appears as the item quantity.<br /><br />To find out what address you are changing, use this equation<br /><br />Item Address = D31C [D31D in Red/Blue] + ($CC35) + (($CC35) - 1)<br /><br />To find out $CC35, highlight an item with select and then look up the address in memory viewer.<br /><br />D365 [D364 in Yellow] stores the previous location for when you step out of an exit. At the beginning of the game, it is 00 (Pallet Town). Luckily, it appears as an item quantity; the quantity of item 36. 00 is technically 256 items, and you can toss 138 to change it to $76, placing you in the Hall of Fame when you step out of the exit.<br /><br />(A list of locations by index number can be found [url=http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I)]here[/url])<br /><br />An even quicker way, which I believe was first done by gia257, is changing the level-script pointer (determines which special events appear on the map) to something that points to the Hall of Fame script, so you don&#039;t even have to leave the room.<br /><br />It&#039;s complicated though, because you have to change the map first to something that has the same bank of the Hall of Fame script (3C), and you need to know the right pointer (although this can be found by tracking D36E-D36F in memory viewer at the Hall of Fame and swapping the endianness).<br /><br />More information about gia&#039;s method [url=http://freetexthost.com/bsy42cst51]here[/url].<br /><br />If you don&#039;t know how to find the ROM address from a pointer (useful if you want to view the code in a hex editor, although you&#039;ll need to refer to [url=http://iimarck.us/etc/asmopcodes.txt]a list of opcodes[/url]), you can use this equation.<br /><br />romAddress = (bankNumber * 0x4000) + (twoBytePointer - 0x4000);<br />romAddress = (7 * 0x4000) + (65BA - 0x4000)<br />âˆ´ romAddress = 1C000 + 25BA<br />âˆ´ romAddress = 1E5BA<br /><br />You can also use Super Glitch to corrupt your number of PokÃ©mon, see [url=http://forums.glitchcity.info/index.php/topic,6627.0.html]TheZZAZZGlitch&#039;s Red/Blue method[/url], then use the aforementioned D365 method to change the exit warp into the Hall of Fame. I&#039;m not sure which species byte changes the number of items when swapped into PokÃ©mon 10 though.<br /><br />You can also use the ZZAZZ glitch to corrupt your items, though I can&#039;t remember how.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=http://tasvideos.org/2945S.html]This[/url] is the current record of non-save corrupting speedrun.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That sprite looks pretty good. One piece of advice though: try to make your towns a bit more irregular. They seem so artificially simmetrical in the current form. Of course, I&#039;ve never done this, so I don&#039;t know if that presents additional problems for you. But from an art standpoint, it looks odd.


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mutou Yami
icon: xx
body:
  [color=green]I&#039;m not very good with overworld sprites, but they came out pretty sweet. It&#039;s as I keep saying: everything is in beta, even the maps are beta these are just for beta testing until I can shift from beta to alpha, but at the moment I only have 4 or so maps in beta, well the route, main city and next city over, and of course the house maps, but still until I can move from beta, everything&#039;ll be weird.<br /><br />They&#039;re only test maps, as I&#039;m bound to tweak them before I move to alpha maps, then final. It&#039;s not easy, but my friends are looking forward to be the testers, and I will warn &#039;em, it&#039;ll suck. XD I&#039;m bound to tweak some maps as at the moment I&#039;m trying to sort the sprites out first because they are a nightmare, once the sprites are out of the way I can beta test the maps to work on the events, and so fourth but I need to beta the maps before moving along. But still, I hope to get more sprites up once I can wrack my brain on what&#039;s going to be what. I got some more beta maps, coming soon just at the moment AdvanceMap is aruging with my system, so bare with me.[/color]


subject: Re: Sprites and Cards
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mutou Yami
icon: xx
body:
  [color=green]Well, it&#039;s been a while as I had plans for sprites, I got sick so now I&#039;m fine, I can do some funky work.<br /><br />Here&#039;s some work I did on Hotatio before my project started in beta. I&#039;ve done other sprite work, just recolours well of recolours and such of Pokemon I plan to add to the game, but it&#039;s all beta right now, so no doubt more craziness from here will be soon.[/color]<br /><br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/HotatioSittingDownInSchoolUniform.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/HotatioSittingDownInSchoolUniform.png[/img][/URL]<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/HotatioSittingDownInNormalClothes.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/HotatioSittingDownInNormalClothes.png[/img][/URL]<br /><br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/HotatioSchoolUniformBeta.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/HotatioSchoolUniformBeta.png[/img][/URL]<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/HotatioNormalClothes-1.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/HotatioNormalClothes-1.png[/img][/URL]<br /><br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/HotatioSchoolUnfirom-BetaSprite.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/HotatioSchoolUnfirom-BetaSprite.png[/img][/URL]<br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/HotatioNormalClothesSmallerSprite.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/HotatioNormalClothesSmallerSprite.png[/img][/URL]<br /><br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/YukitheArcanine.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/YukitheArcanine.png[/img][/URL] This is Hotatio&#039;s younger sister, Yagura Yuki, so may be a part of the game, I&#039;m not sure yet.<br /><br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/HotatiotheArcanine.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/HotatiotheArcanine.png[/img][/URL] [If Hotatio was a Pokemon]<br /><br />[URL=http://s1326.photobucket.com/user/LaurynThunderpaw/media/HotatiotheNinetales.png.html][IMG]http://i1326.photobucket.com/albums/u642/LaurynThunderpaw/HotatiotheNinetales.png[/img][/URL]


subject: Re: PokÃ©mon Emerald Hack
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=green]Meh, so it does but I prefur it this way - easier for me to remember. XD Thanks, I&#039;m glad to see how well it&#039;s slowly getting off the ground. I do have more beta maps, just at the moment my system dislikes AdvanceMap at the moment.[/color]


subject: Re: A temporary chat box
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6682.msg190259#msg190259 date=1371446468]<br />[quote author=IIMarckus link=topic=6682.msg190255#msg190255 date=1371436735]<br />[quote author=Bert link=topic=6682.msg190119#msg190119 date=1370902359]<br />A temporary chatbox would be pretty nice though since not everyone uses the IRC channel. You could just stick it at the bottom of the page so it wouldn&#039;t be intrusive.<br />[/quote]<br /><br />That would definitely be intrusive.<br /><br />For people who are scared of IRC, a link to Mibbit might make things easier.<br />[/quote]<br /><br />I already have a mibbit link up to the unofficial chatroom in the site announcemnents.<br />[/quote]<br />I second the Mibbit idea, it&#039;s user friendly/easy to figure out.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6701.msg190280#msg190280 date=1371560594]<br />[url=http://tasvideos.org/2945S.html]This[/url] is the current record of non-save corrupting speedrun.<br />[/quote]<br /><br />interesting that here, ZZAZZ is used to explode the bag.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder if it could be done faster with Super Glitch. Perhaps not, since you have to get a Pokemon with specific skillset to achieve the effect.


subject: Re: Xbox ONE
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6697.msg190260#msg190260 date=1371446588]<br /><br />It&#039;s $499, more expensive than the Wii U or PS4<br />[/quote]<br /><br />Okay they are officially retards on all levels. I checked the specs on that Kinect re hash (it&#039;s the same specs as the Kinect from what I saw), and I can wire one myself for about $50-$70 if I had a program that would auto install the driver. The casing is cheap, the hardware isn&#039;t too much to look at, and I&#039;d go as far as to say the[url=http://cdn6.mixrmedia.com/wp-uploads/wirebot/blog/2011/06/speedboard.jpg] NES speedboard[/url] is more marketable than this. So everyone PLEAAASSEE just don&#039;t buy it. I don&#039;t care how bad you want to review it, don&#039;t buy it. It&#039;s filth and it speaks for itself. <br /><br />[quote author=Glisp link=topic=6697.msg190256#msg190256 date=1371436852]<br />They replied to me lol: https://twitter.com/XboxSupport1/status/346306549846777857 after they replied they called me a &quot;sensationalist&quot; I replied with taunting them about buying a PS4. Some people in #retro got a kick out of it. The Silver TH was Chris Highwind in #retro. <br /><br />It&#039;s not the first time I&#039;ve done something like this. I did something similar to Sega a couple years back when they C&amp;D&#039;d Streets of Rage Remake. That was on Facebook though.<br />[/quote]<br /><br />Wow, I didn&#039;t even know their customer service was worse than the drug dealer behind the gas station. Seriously, Glisp, would you mind throwing in a tweet for me? (hope it doesn&#039;t exceed the character limit)<br />in response to<br />[quote author=Xbox One [s]Support[/s]]@Glisp A slightly closer look at the facts, rather than sensationalism, might surprise you. Do you have a specific concern? ^LB[/quote]<br /><br />&quot;@XboxSupport1 Yes, I have a specific concern with the quality of the service I am receiving. To take a suggestion, no matter how small it may be, should be taken more professionally than what I received. To merely state that my opinion about improvement is &#039;wrong&#039; and leave it at that is unacceptable. You, as an employee, cannot state that is &#039;fact&#039; when the process hasn&#039;t even started. Changes could be made, delays can happen, and any number of things could go wrong. I hope you take this suggestion seriously if you won&#039;t take others.&quot;<br />


subject: Re: I'M BACK
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *breathes heavily*<br />Hey buddy&nbsp; ;)<br /><br />XD just kidding<br />Welcome back whoever you are.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=TheGatorade link=topic=6701.msg190276#msg190276 date=1371552287]<br />Heya people!&nbsp; :)<br />I was wondering, what&#039;s the fastest way to beat a (not japanese) first generation game?<br />The best I can think of is the experience underflow glitch used for getting a level 100 PokÃ©mon and beating the game with it.. Any ideas?<br />[/quote]<br /><br />You&#039;re making a speed run let&#039;s play on youtube aren&#039;t you...<br />And I think Torchickens method would be the fastest if you can pull it off.<br />Or you can do it my way :D<br /><br />List of materials<br />A Microcontroller<br />Wire<br />Solder<br />Breadboard<br />A book of electrical currents<br />A pokemon game<br />Resistors <br />A Gameboy<br />De Soldering tool<br />Screwdriver<br />Computer<br />Battery<br />Another Gameboy<br />Rom hacking software<br />Google<br />Rom patching software<br />Soldering iron or gun<br /><br />Steps:<br />1) unscrew the back of the gameboy and open it up<br />2) De solder the PIN connector for the cartridges CAREFULLY<br />3) Read the book of electrical currents and find out how many K&#039;s you need so you don&#039;t blow things up, get the correct resistors.<br />4) Using the wires and solder, connect each PIN on the connector to the breadboard. <br />5) With more wires, connect the microcontroller to the breadboards (do NOT turn on yet)<br />6) Insert the resistors in the correct locations, to have it connected to the microcontroller<br />7) Insert the battery and connect the Microcontroller to your computer.<br />8 ) Program your Microcontroller to extract all the data to your computer as a ROM file<br />9) Using ROM hacking tools, reprogram the game to take you to the credits screen when you hit New Game (keep in mind to not change the file size or you&#039;ll ruin everything)<br />10) Using software, patch the game with the changes you made<br />11) Place your game in a gameboy and choose New Game. VOILA<br /><br />:D Hardware projects for the win!


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt; break the 4th wall about double posts <br />Just kidding, we cool bert<br /><br />&gt; take all the stuff and search for [url=http://www.craveonline.com/images/stories/2011/Gaming/Articles/10_games_rapture/Welcome_to_Rapture_Door.png]Rapture.[/url] 


subject: Re: Xbox ONE
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  -wistful sigh-<br /><br />http://news.xbox.com/2013/06/update<br /><br />Anyone help me. Help me be reassured that this console will fail.


subject: Re: Xbox ONE
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Microsoft does exactly what people want and what they should have done from day 1<br />&gt;still complain about it<br /><br />okay.jpg


subject: Re: Sonic Adventure DX Director's Cut Glitch Documenting thread.
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So continuing where I left off. Here&#039;s some more bugs for you:<br /><br />Tails outside of the Egg Carrier&#039;s Boundaries (infinite falling) <br />http://www.youtube.com/watch?v=I1oxoDvNB44<br /><br />As the name implies, you can get Tails outside of the Egg Carrier boundaries. To do this, go to the Mystic ruins boat dock on the Egg Carrier. Now fly up toward the ship but do it towards an invisible wall near the top of the stairway that leads back up to the Egg Carrier. (All the stairway does is teleport you between the top and bottom of the stairs btw. You actually can fly back to where the top of them are.) If done correctly, it should push tails through the invisble wall allowing him to explore parts of the Egg Carrier he was never supposed to. If you jump down below, you can jump into a bottomless voice where you fall forever as there are no death zones here since Sonic Team never meant you to be able to get down this far. <br /><br />E-102 outside of Egg Carrier Boundaries<br />http://www.youtube.com/watch?v=9Yqwzv7snIM<br />Simply roll towards an invisible wall at the edge of the deck in rolling mode and you should end up falling through. Same rules apply as Tails. Going below means there are no death zones so E-102 Gamma will fall forever. <br /><br />Knuckles in Sonic&#039;s Lost World<br />http://www.youtube.com/watch?v=D2uafCZ5eZQ<br />Go into the round room where there&#039;s sand and a large tower thingy. (just before the lighted path room and directly after the rock room in Sonic&#039;s level.) Climb to the top of the wall&nbsp; a little bit right of the door leading to the giant rock room. Once at the top close to the ceiling, repeatedly press the glide button while still facing the wall (hold forward for this.) If done correctly, Knuckles should fly through the wall. <br /><br />From here, you can either go to the giant rock room or to the end of Sonic&#039;s level with the capsule If you go to the capsule room, be aware that the game may load you in the abyss below the capsule room, killing you. If you go back the opposite way, the rock won&#039;t trigger so you can climb past it and get to the waterfall room. <br /><br />In the waterfall room, climb the wall to enter the water slide area. Note that you should climb the wall here to avoid the trigger that activates the water slide. Once at the top of the water slide tunnel, glide out of it to avoid the trigger and land on the platform with the goal post. Eventually, you&#039;ll reach the room with mirrors.&nbsp; <br /><br />Instead of the Gora/Sol badnik, which is here in Sonic&#039;s level, there are Boa-Boa, the purple caterpiller badnik. This hints that Knuckles&#039; lost world may have in fact been based off of an older version of Sonic&#039;s level. To get through doors, simply glide into them in a way that pushes you through them. After you go through them, they open. <br /><br />Big the Cat&#039;s Lost Story Element? <br />http://www.youtube.com/watch?v=B1q1FdSOGFQ <br />To do this glitch, you have to be at the point in Big&#039;s story where he accesses Icecap. Once in the starting room, don&#039;t go to Icecap. Instead, grab the lifebelt upgrade in the room and instead head back to station square. Once there grab the hamburger statue and head for the docks. Now this could take a while so have some patience. <br /><br />Position the Hamburger statue in a way that pushes Big the Cat through the invisible wall on the docks and into the water. If done correctly, you can now swim around in the ocean outside of Station Square&#039;s boundaries. However, this glitch doesn&#039;t stop here as you can access the ocean any time as big. Instead, head towards the hotel still swimming. <br /><br />There&#039;s an invisible wall near the docks where the boat to Egg Carrier should be once you complete the game. Swim to the left to avoid it blocking your way. Swim behind the Hotel and once under the area that marks the hotel entrance, dive. however, don&#039;t dive too far because you&#039;ll die. If done correctly, you should be pushed into the entrance upon resurfacing. <br /><br />Inside the Hotel, nobody will be present. Instead, there will be square objects on the floor. Pick one up and it will say &quot;What is this?&quot; in Japanese, regardless of language settings. If you place them where they are normally (next to the doors in these little square things.) The doors to the pool area will open and you can access Emerald Coast early. The game will continue normally until after you complete Hot Shelter and are transported to the past. In the past, you will be unable to get out because the story element needed won&#039;t trigger. Unlike Knuckles and Tails though, Big will appear greyed out in Trial mode making him unable to play in levels he normally can&#039;t get to. <br /><br />Still more to come.<br />


subject: Re: Xbox ONE
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t stand Microsoft though. Especially their fanbase. &quot;OMG MICROSOFT IS THE BEST CONSOLE EVER NINTENDO IS FOR LITTLE KIDS&quot;<br /><br />I&#039;d just like to see what happens when their console is especially crappy.


subject: Re: Xbox ONE
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;Also, similar to today, playing disc based games will require that the disc be in the tray.&quot;<br /><br />Xbox ONE lost its edge in load times.


subject: Re: Sonic Adventure DX Director's Cut Glitch Documenting thread.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Max Life Count:<br />Once you receive 100 (or was it 99...) lives in the gamecube version, the number won&#039;t decrease when you lose a life, however this is not unlimited lives.<br /><br />(hope you didn&#039;t mind me throwing that in)


subject: Re: MEGANIUM ADVENTURES!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;Hunt for Hyrule&#039;s [url=https://www.youtube.com/watch?v=ss0eU6n4huM]Bath Fitter, cause they&#039;re the perfect fit[/url] (for this MSPA).


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  As they walked through Empoleon&#039;s safe, they ignored the boxes. They soon came across a large, steel door that said &quot;RAPTURE DOOR OF EVIL DOOM&quot; above it; there was a handle on the door that looked like it could just be pryed open.<br /><br />&quot;I wonder what&#039;s behind that door,&quot; Dunsparce said.<br /><br />&quot;Only one way to find out,&quot; Freddy commented.<br /><br />What happens next?<br /><br />INVENTORY:<br />Whip of Doom - x1<br />Empoleon&#039;s Trident - x1 (currently being used)<br />


subject: Re: MEGANIUM ADVENTURES!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;[s]Hunt for[/s] Open it to find Hyrule&#039;s [url=https://www.youtube.com/watch?v=ss0eU6n4huM]Bath Fitter, cause they&#039;re the perfect fit[/url] (for this MSPA).


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: konali
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  bulbapedia says &quot;The leveling up learnset, base stats and types of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the PokÃ©mon whose data was accessed last.&quot;<br />What happens if you didnt acessed pokemon data yet, or if you acessed ghost data?


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sold Playstation 1, broken nintendo ds lite, oddworld munch&#039;s oddyssee for the gameboy advance, bought a famitwin, extra controller, and super bomberman for the Super Nintendo.<br /><br />I&#039;m just going to put this here<br /><br />[u]Media Wish list[/u]<br />[list]<br />[li]Pokemon Blue[/li]<br />[li]Pokemon Red[/li]<br />[li]Nintendo 3DS[/li]<br />[/list]<br /><br />[u]Wishing to sell list[/u]<br />[list]<br />[li]One Piece season 3 dvd box set (all 4 disks look flawless, however it is untested)[/li]<br />[li]Nintendo wii (all cables included, one remote, and gamecube memory card)[/li]<br />[li]poker table mat (fits over a table, green felt top, collapsible, plastic chip trays)[/li]<br />[li]iMac g4 2003 model (broken disc drive, not formatted, updated ram, running leopard OS, only comes with power cable)[/li]<br />[/list]<br /><br />[u]Debating about selling[/u]<br />[list]<br />[li]Klonoa Door to Phantomile [ps1] (not the original disk case, top is sticky from removal of rental sticker, only a minor scratch on the bottom but doesn&#039;t seem to affect it)[/li]<br />[li]NES front loader (all cables included, 2 controllers, and casing is still grey)[/li]<br />[/list]


subject: Re: Name Changes
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ronaldo123 link=topic=3109.msg190329#msg190329 date=1371974356]<br />Can someone change my login name to ronaldo123? my username is ronaldo123, but not my login name.<br /><br />Thanks.<br />[/quote]<br /><br />This isn&#039;t the place to do that, send me and I&#039;ll explain the process and we&#039;ll do it.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6701.msg190297#msg190297 date=1371664913]<br />[quote author=TheGatorade link=topic=6701.msg190276#msg190276 date=1371552287]<br />Heya people!&nbsp; :)<br />I was wondering, what&#039;s the fastest way to beat a (not japanese) first generation game?<br />The best I can think of is the experience underflow glitch used for getting a level 100 PokÃ©mon and beating the game with it.. Any ideas?<br />[/quote]<br /><br />You&#039;re making a speed run let&#039;s play on youtube aren&#039;t you...<br />And I think Torchickens method would be the fastest if you can pull it off.<br />Or you can do it my way :D<br /><br />List of materials<br />A Microcontroller<br />Wire<br />Solder<br />Breadboard<br />A book of electrical currents<br />A pokemon game<br />Resistors <br />A Gameboy<br />De Soldering tool<br />Screwdriver<br />Computer<br />Battery<br />Another Gameboy<br />Rom hacking software<br />Google<br />Rom patching software<br />Soldering iron or gun<br /><br />Steps:<br />1) unscrew the back of the gameboy and open it up<br />2) De solder the PIN connector for the cartridges CAREFULLY<br />3) Read the book of electrical currents and find out how many K&#039;s you need so you don&#039;t blow things up, get the correct resistors.<br />4) Using the wires and solder, connect each PIN on the connector to the breadboard. <br />5) With more wires, connect the microcontroller to the breadboards (do NOT turn on yet)<br />6) Insert the resistors in the correct locations, to have it connected to the microcontroller<br />7) Insert the battery and connect the Microcontroller to your computer.<br />8 ) Program your Microcontroller to extract all the data to your computer as a ROM file<br />9) Using ROM hacking tools, reprogram the game to take you to the credits screen when you hit New Game (keep in mind to not change the file size or you&#039;ll ruin everything)<br />10) Using software, patch the game with the changes you made<br />11) Place your game in a gameboy and choose New Game. VOILA<br /><br />:D Hardware projects for the win!<br />[/quote]<br /><br />That is way overcomplicated. Just desolder the ROM and replace it with your own. No need to take apart the Game Boy at all.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6701.msg190336#msg190336 date=1372023056]<br />That is way overcomplicated. Just desolder the ROM and replace it with your own. No need to take apart the Game Boy at all.<br />[/quote]<br /><br />I guess you could desolder the ROM, replace that component (your best bet is a [url=http://secure.transtronics.com/EPROM_Chips.html]32 PIN EPROM[/url] so it&#039;s re-writable), which would still require you to be able to connect the ROM or EPROM to the computer. There&#039;s multiple ways to do this, but finding a broken or cheap gameboy to connect the cartridge, rather than trying to replace a component in a pricey pokemon cartridge just seems more cost effective... just saying. (so if you mess up, your probably wasting 5 to 10 bucks on each used gameboy rather than 20-40 on a pokemon cartridge) The only thing that&#039;s not cost effective is the microcontroller, but I think it&#039;s worth an investment, because you can re purpose it for pretty much anything. <br /><br />The &#039;best&#039; hardware solution would be to purchase a flash cartridge starter set, because it&#039;s easy to learn, and no soldering needed. The only problems with that is that it&#039;s extremely hard to find, and they are illegal in some countries (looking at you UK)


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  &quot;So who&#039;s gonna go in?&quot; Dunsparce asked.<br /><br />&quot;You are,&quot; Freddy replied.<br /><br />Dunsparce turned to his friend, annoyed.<br /><br />&quot;Why me?&quot; Dunsparce asked.<br /><br />&quot;Because I said so,&quot; Freddy said.<br /><br />Dunsparce rolled his eyes and grumbled. &quot;Fine&quot;.<br /><br />The snake opened the door and ventured inside, mumbling to himself.<br /><br />&quot;Stupid Freddy. Thinks he&#039;s so great. Grumble mumble.&quot;<br /><br />Soon after walking in to the safe, a large, blue, vampire-like scorpion bat thing appeared.<br /><br />&quot;YOU FOOL!&quot; the creature said. &quot;I am Grandmaster Gliscor! I&#039;m only here because this MSPA&#039;s author is an impatient fuckwad and wanted to use me as the main villain for whatever reason.&quot;<br /><br />&quot;Oh noes, that&#039;s so terrible,&quot; Dunsparce said.<br /><br />What happens next?<br /><br />INVENTORY:<br />Whip of Doom - x1<br />Empoleon&#039;s Trident - x1 (currently being used)<br />


subject: Re: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There was this music expo near where I live last week so I went and bought some stuff:<br />Sweet - The Best of Sweet<br />Meat Loaf - Welcome to the Neighborhood<br />The Wildhearts - The Wildhearts Must Be Destroyed!<br />The Clash - Sandinista!<br /><br />Later in the week, I bought RATM&#039;s The Battle of Los Angeles album and Boston&#039;s Greatest Hits.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=36.msg190084#msg190084 date=1370794812]<br />I&#039;ve found all 4 in the game. In fact, I&#039;ve collected all items in the game, when I shouldn&#039;t have done that.<br /><br />There&#039;s one more in the Cerulean Cave.<br />[/quote]<br /><br />nice, think I thought I was the only one xD


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My cardridge is still in &quot;Abusemode&quot; but she crashed a lot more offten xD<br />An my Screen turns Negative :I<br />Maybe I should stop Randomswitchin...


subject: Re: CELEBI TRICK
poster_name: Thanathan
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @SloshedMail<br /><br />Is that &quot;Kingdra&quot;, red?<br />and can u tell me how exactly you get it? :o


subject: Re: Count to one million
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  At least 10802 is how many times i&#039;ve been looked or glanced at.<br />(that counts as one because it&#039;s significant)


subject: Tachi's video game [name pending]
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: clip
body:
  I talked about this on the IRC, but I thought it would be more beneficial here. As some of you may know, i&#039;m developing a video game from the ground up, meaning i&#039;m not using edited or borrowed graphics, borrowed or stolen music, and abiding to all copyright rules and regulations. As far as development, I will post updates on the first post, and attach demos (or links to it) here as well. If something is in [u][b]bold and underlined[/b][/u], that means it&#039;s something that won&#039;t change (or won&#039;t change much if it does)<br />This topic is not just for me, and I highly encourage you to voice your opinion about it, drop suggestions, and post bugs/glitches or flawed game mechanics here. I will add a list to what needs to be done and update it accordingly.<br />I&#039;m also putting a list of positions with an explanation on each, for those who would like to help develop the game. If you apply for a position, you will be credited for your work, and will have to work with the other developers as well. If you would like to help develop, please check up on the list on this post to make sure that all the positions aren&#039;t filled.<br /><br />If you do not apply for a position, you can still state your view on it, and point out anything wrong when an official demo is released, however you will not be credited. (if there is an exception, you will be under the special thanks)<br />[hr]<br />[center][size=18pt]News[/size][/center]<br />6/25 1 in the morning Central standard time (THE FIRST UPDATE)<br />Since this is the first update<br />The game is at what I call step 0. Step 0 is creating the resources I need to start getting anywhere. I am working on a sprite sheet that has over 40 different frames, which I think i&#039;m going to stick with (at least as the basis) for the main character. The first sprite (which I enlarged) can be found in the attatchments. I&#039;ve been coming up with a few ideas as far as game mechanics, setting, and what type of genre. I&#039;m set on the game being a [u][b]2d side scroller Platformer/rpg[/b][/u] taking place in the [u][b]modern world and time period[/b][/u], however I want it to have fantasy qualities about it. [u][b]I decided the main character will be an animate [url=http://en.wikipedia.org/wiki/Maneki_neko]Maneki-neko[/url] statue,[/b][/u] so it can contrast to the serious world of the game and leave opportunity for humor, and allow more room for creative liberties. One of those liberties ties into game mechanics, so you will do cat-like things, such as climb certain walls, and having a maximum of 9 lives. I was toying with the idea of making currency everything in this game, such as health, a means of attack, and a means to buy objects, but I&#039;m not entirely set on that. <br /><br />[hr]<br />Checklist<br />[list]<br />[li]Finish the main character&#039;s sheet[/li]<br />[li]Come up with a story[/li]<br />[li]Decide on name[/li]<br />[li]Come up with some music to use[/li]<br />[li]Design a NPC sprite sheet[/li]<br />[li]Come up with item list, skill list (changeable attributes), and list of common objects (background objects and foreground objects such as trees, buildings, etc.)[/li]<br />[/list]<br />[hr]<br />Position descriptions<br />[list]<br />[li]Spriters - These are the artists of the group. They will help design the graphics of the game such as character sheets, background images, objects, items, icons, bars (health, mana, etc) if needed, and tile sheets. [/li]<br />[li]Story/Script Writers - These are the writers of the group, who will come up with a story, fleshed out characters (even npcs) , dialogue, names, and side stories.[/li]<br />[li]Musicians/composers - These are the musically gifted ones of the group. They will help compose tracks of a variety.[/li]<br />[li]Programmers/software specialists - These are the members who know how to use our game engine software. They will help script animations, general physics, items, etc. one at a time for a certain period of time each to avoid backtracking or unnecessary work.[/li]<br />[li]Game Testers+ - These are the members who will be double checking the game through playthrough BEFORE each demo is released, to check for errors in spelling, glitches, and share their opinions about it so far. This group is only available to those who are a member of at least 1 group above.[/li]<br />[/list]<br />Each and every developer is a valued contributor and will be treated as such. You will be credited for all the work you have done (or not credited if you prefer), and may receive special rewards as a treat during the development. If this game happens to go well, and happens to be nominated for production, you will receive a cut of all the monetary profit that it brings. (if that ever happens, this subject will be discussed further)<br /><br />Positions Available:<br />[list]<br />[li]Spriters (0/15) Members: Tachi [/li]<br />[li]Story/Script Writers (1/10) Members: Tachi, Bert [/li]<br />[li]Musicians/Composers (0/ 10) Members: Tachi [/li]<br />[li]Programmers/Software Specialists (0/5) Members: Tachi [/li]<br />[li]Game Testers+ (0) Members: [/li]<br />[/list]<br />


subject: Re: Since it seems to be a bit of a thing here
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  happy birthday<br />http://www.youtube.com/watch?v=-CNlNYIRw4g<br /><br />(only video that came to mind that was related to birthdays...)


subject: My laptop is being a butt
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So recently (after installing the newest Mac update) Chrome has decided to not load certain pages. If I visit Facebook, it only loads the sidebar/top blue bar, and I have to click enter w/highlighting the address bar to get it to fully loady. And the Weebly website editor won&#039;t load at all. It just loads the editing tabs, but nothing else. So far those are the only websites I&#039;m having issues with. Anyone have any leads? It&#039;s getting obnoxious now, I really want to edit my site. ;_;


subject: Re: Since it seems to be a bit of a thing here
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, the infamous school present... the gift of knowledge. just kidding.<br />How do you think you did?


subject: Re: CELEBI TRICK
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I only tried to check the #000&#039;s status as usual. I was hoping to find the secret maps from Goldenrod.<br /><br />It&#039;s color is yellow brown&#039;ish. I believe it randomly changes color if I were to discover another one; the Dodrio in which I explained earlier was blue.<br /><br />I am currently making another video of me replicating everything on the VBA.


subject: Re: Tachi's video game [name pending]
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [center][size=24pt]Update[/size][/center]<br />6/25 8 P.m. CST<br /><br />Completed some animations for the main character today. Took a crap ton of time finishing the shading on each sprite. Here ya go.<br /><br />Idle<br />[img]http://gifmaker.me/files/download/home/20130625/19/bqnPnSahpeevld8l3yc4BW/output_tANziX.gif[/img]<br /><br />Walk<br />[img]http://gifmaker.me/files/download/home/20130625/19/VqQrfQFTzu55JCWTaTdMxB/output_v8Fvlx.gif[/img]<br /><br />Jump<br /> from the ground<br />[img]http://gifmaker.me/files/download/home/20130625/19/MgAvrV4Rol8v2nAqtZe1Vi/output_ZzCl7f.gif[/img]<br /><br /> in air type 1<br />&nbsp; while ascending<br />[img]http://gifmaker.me/files/download/home/20130625/19/axUSVr7n6G8AmgVaeDAWvU/output_wTdEZR.gif[/img]<br /><br />&nbsp; while descending<br />[img]http://gifmaker.me/files/download/home/20130625/19/hl3ZJiHa9luDcNyPQBTduH/output_9cnGoL.gif[/img]<br /><br /> in air type 2<br />[img]http://gifmaker.me/files/download/home/20130625/19/00olNOlRV7itW9PTWTCima/output_CVIAET.gif[/img]<br /><br /> Touch ground<br />[img]http://gifmaker.me/files/download/home/20130625/20/FQ8dCSNwPCJhKogGFRsP6w/output_y2rn1L.gif[/img]<br /><br />UPDATE<br /> <br /> Tantrum-like scratch (looks awful)<br />[img]http://gifmaker.me/files/download/home/20130628/14/i9UTncJb6Nes2TMHU2JBTp/output_fwHl8z.gif[/img]


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;So, what are you going to do, Dunsparce? Run away like a coward? Or stay, face me, and get utterly pulverized?&quot; Gliscor asked mockingly.<br /><br />Dunsparce stood...or sat...or lay...confidently and pround. He took out the Whip of Doom and declared, &quot;I challenge thee to a duel!&quot;<br /><br />Gliscor let out an evil laugh of evillness. &quot;Very well then! Death it is!&quot;<br /><br />This epic clash started with Dunsparce running around the room and being chased by Gliscor, contemplating as to whether or not this was a good idea. <br /><br />What happens next?<br /><br />Inventory:<br />Whip of Doom - x1 (Currently being used by Dunsparce)<br />Empoleon&#039;s Trident - x1 (Currently being used)


subject: Re: Tachi's video game [name pending]
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I could help write the game&#039;s script &amp; story, but I don&#039;t have MSN or IRC or any of that shit, so I don&#039;t know if that&#039;d be a problem or not.


subject: Re: Tachi's video game [name pending]
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  With the story board, you should be fine posting it in this topic or through PM. Would you like me to make you official? 


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  silly goose, dunsparces can&#039;t know ice beam<br />(lol how ridiculous)<br /><br />&gt; Go super saiyan and fuse with Freddy to create Ojama King


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;Hahaha! I knew you were a coward!&quot; Gliscor exclaimed. &quot;Running away? Why don&#039;t you actually [i]try[/i] to stand up to me?&quot;<br /><br />Dunsparce turned around and faced his enemy. &quot;Fine then,&quot; he said. &quot;I&#039;m gonna cool you off!&quot;<br /><br />Dunsparce shot a thick, blue-white beam at Gliscor; at a temperature of -400 degrees, the ice beam would freeze anything it hit.<br /><br />The attack hit an invisible wall that was conveniently placed in front of the flying scorpion.<br /><br />&quot;What...?&quot; Dunsparce asked in awe.<br /><br />&quot;It&#039;s called Protect, you fool!&quot; Gliscor said.<br /><br />This clearly wasn&#039;t going to be an easy fight.<br /><br />What happens next?


subject: Re: Tachi's video game [name pending]
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d love to help as a minor contributor to the story. I&#039;m not going to have enough time to do a lot of it, but I&#039;m a concept guy by nature and I like to create universes, cultures, and settings as a hobby. However, if you want a constant team, I&#039;m afraid I&#039;m too busy right now to contribute in a major way.


subject: Re: Tachi's video game [name pending]
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6703.msg190382#msg190382 date=1372216487]<br />I&#039;d love to help as a minor contributor to the story. I&#039;m not going to have enough time to do a lot of it, but I&#039;m a concept guy by nature and I like to create universes, cultures, and settings as a hobby. However, if you want a constant team, I&#039;m afraid I&#039;m too busy right now to contribute in a major way.<br />[/quote]<br /><br />:D it&#039;s cool, [u]anybody[/u] can contribute. Please post your ideas here in this topic. As I said in the first post, you won&#039;t be credited unless it&#039;s used and you&#039;ll be under the &quot;special thanks&quot;<br /><br />The only constant members that would be absolutely necessary would be the programmers/software specialists, because we would have to share files. 


subject: Re: Since it seems to be a bit of a thing here
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Happy Bursday here&#039;s a song for you to sing:<br />[html]&#13;<iframe width="560" height="315" src="http://www.youtube.com/embed/WCYzk67y_wc" frameborder="0" allowfullscreen></iframe>&#13;[/html]


subject: Re: MEGANIUM ADVENTURES!
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6555.msg190379#msg190379 date=1372214704]<br />silly goose, dunsparces can&#039;t know ice beam<br />(lol how ridiculous)<br />[/quote]<br /><br />TM13.<br /><br />Anyways, &gt;use Coil about 6 times<br /><br />&gt;and then eat the Protect wall


subject: Re: Wii System Code/DS Game Friend codes/Wii Game friend Code Thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Necromancing a sticky thread, yo<br /><br /><br />3DS friend pass whatsamathingy: Andrew 2509-1684-0039


subject: Re: My laptop is being a butt
poster_name: joonas2345
poster_ip: ***.***.***.***
icon: xx
body:
  Try deleting cache and cookies. Here is link to google chrome&#039;s help page, that shows how to do it [url=https://support.google.com/chrome/answer/95582?hl=en]https://support.google.com/chrome/answer/95582?hl=en[/url]


subject: Re: My laptop is being a butt
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  loljk guys problem solved, the issue was a popup blocker extension i had running on google chrome, i disabled it. :)


subject: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gnsquared
icon: xx
body:
  Video of the glitch here:<br /><br />http://www.youtube.com/watch?v=MxyDOBSEwdc<br /><br />Essentially, they just started a new game playing on a classic GameBoy and using a Pokemon Blue cartridge, and played up through Vermilion City, taking small breaks, saving the game and turning the GameBoy off and back on again periodically to let the GameBoy cool down. They had just gotten the bike voucher in Vermilion and traded it in for a bicycle, and upon trying to use the item for the first time the message &quot;You can&#039;t get off here&quot; appeared. No matter where they were when they tried to use the bike from the bag, be it in a house, in a town, or a cave, the same message appeared and they could not get on the bike. Apparently others have experienced this glitch, as documented here:<br /><br />http://www.supercheats.com/gameboy/questions/pokemonblue/57785/I-just-bought-the-bike-Is-the.htm<br /><br />But no possible causes have been found. It seems to occur mostly on cartridge copies of the game. This obviously isn&#039;t one of those fun exploitable glitches with wacky effects or anything, but I figured someone here might be interested in figuring out what causes it none the less. I asked the poster to explain in as much detail as possible what they did leading up to this glitch but all they said was that they were playing through the game &quot;normally. Catching pokes, beating trainers, beating Gym Leaders, etc.&quot;<br /><br />They eventually did fix the glitch by entering Diglett&#039;s Cave and using Dig. However they reset the game after fixing it so they could play around with the glitch some more. 


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: VAAMusicalMike
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey gnsquared! I&#039;m the original author from the post on /vp. I wanted to come over here and see if I couldn&#039;t help myself, and I thank you for being so diligent in helping me out! I appreciate it immensely. <br /><br />Now, I&#039;m a total noob when it comes to glitch documentation, so something crossed my mind just now that didn&#039;t while I was in the thread. Can manipulating the game from a previous save file cause a new save file to glitch? I ask this because there was a glitch I did try in a previous save file, and in that save file as well, I was unable to ride my bicycle. So perhaps, then, it is no coincidence that this inability transferred over to my new game file.<br /><br />In my previous save file, I had attempted to learn how to do the glitch where you skip the Pewter City Gym http://www.youtube.com/watch?v=IL3dt06QpgI<br /><br />I got to the part to where I was pressing right and buffering the start menu to bypass the text. Then, what I did, was I SAVED MY GAME before taking another step forward, and the trainer took me back to Brock&#039;s Gym. <br /><br />I didn&#039;t mention this before because I assumed tampering with a previous game file would not influence the stability of a new game file, but perhaps I was mistaken?<br /><br />At any rate, I&#039;m calling this the Ghost Bike glitch, named as such because the game acts as though the bike is equipped, but in actually it is not. An invisible, yet present, yet physics wise not present, Bike.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6701.msg190337#msg190337 date=1372026165]<br />[quote author=IIMarckus link=topic=6701.msg190336#msg190336 date=1372023056]<br />That is way overcomplicated. Just desolder the ROM and replace it with your own. No need to take apart the Game Boy at all.<br />[/quote]<br /><br />I guess you could desolder the ROM, replace that component (your best bet is a [url=http://secure.transtronics.com/EPROM_Chips.html]32 PIN EPROM[/url] so it&#039;s re-writable), which would still require you to be able to connect the ROM or EPROM to the computer. There&#039;s multiple ways to do this, but finding a broken or cheap gameboy to connect the cartridge, rather than trying to replace a component in a pricey pokemon cartridge just seems more cost effective... just saying. (so if you mess up, your probably wasting 5 to 10 bucks on each used gameboy rather than 20-40 on a pokemon cartridge)<br />[/quote]<br /><br />You donâ€™t need a PokÃ©mon game. All you need is any cartridge thatâ€™s wired the same. Heck, you could make your own cartridge on a breadboard and not have to desolder anything. Carts are dead simple.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s unlikely that anything from the previous save file is the culprit, particularly not anything as benign as the skipping Pewter City Gym glitch. Since other people have encountered it before and were most likely not attempting that glitch on their previous save files, I think we can rule that out. <br /><br />My personal guess, though it&#039;s not based on anything concrete, is that it has something to do with dirty or damaged contact points between the GameBoy and cartridge, since everyone who has reported it encountered it a) on a cartridge copy of Pokemon Blue and b) a rather old one at that. Something akin to cartridge tilting on the Nintendo 64 for example. However since you still have the glitch after resetting the game, that might not be the case either.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is certainly a very interesting one. What happens if you try to go to the cycling road? Does it count you as being on a bike?


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think the save is a bit corrupted, the bit being the cycling road flag. If I&#039;m right, you can&#039;t surf either.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: VAAMusicalMike
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah, well guys the thing is that I haven&#039;t progressed enough in the game to see what cycling road/surfing will do. I haven&#039;t beat Lt.Surge yet, but I am progressing through the game as best as I can. I will have more information for you as I continue to progress. Thanks for being patient ;w; &lt;3


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  If you&#039;re REALLY impatient, you can always glitch through the game. Just skip the east Snorlax to get yourself to Fuchsia City.<br /><br />But you should try Escape Rope and Teleport first.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  I managed to find out why this happens.<br /><br />This glitch occurs if the player saves the game on Cycling Road and then starts a new game with the save file intact. Somehow the game does not properly reset the &quot;Cycling Road flag&quot; and leaves it set after starting a new game.<br /><br />Any of the following will fix this state:<br />- Using Dig<br />- Using Teleport<br />- Using Fly<br />- Using Escape Rope<br />- Going in and out the Cycling Road<br />- Blacking out (both in battle and in overworld)<br /><br />The Cycling Road flag is located at RAM address 0xD732 (at its 5th bit to be exact). Everyone interested could save the game on Cycling Road, start a new game, and look up at this address.<br /><br />Edit: Yes, this glitch also disables surfing (it gives the &quot;Cycling is fun! Forget SURFing&quot; message)


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: VAAMusicalMike
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VAAMusicalMike
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6706.msg190401#msg190401 date=1372318841]<br />I managed to find out why this happens.<br /><br />This glitch occurs if the player saves the game on Cycling Road and then starts a new game with the save file intact. Somehow the game does not properly reset the &quot;Cycling Road flag&quot; and leaves it set after starting a new game.<br /><br />Any of the following will fix this state:<br />- Using Dig<br />- Using Teleport<br />- Using Fly<br />- Using Escape Rope<br />- Going in and out the Cycling Road<br /><br />The Cycling Road flag is located at RAM address 0xD732 (at its 5th bit to be exact). Everyone interested could save the game on Cycling Road, start a new game, and look up at this address.<br /><br />Edit: Yes, this glitch also disables surfing (it gives the &quot;Cycling is fun! Forget SURFing&quot; message)<br />[/quote]<br /><br />Hey there, thanks for your insight and work into helping figuring this out. =) Funny you mention the solutions now, I was just about to come back and report the same thing (I&#039;ve been playing through the game and just beat Koga as of now). However, I should point out that I did NOT start a new game upon saving on Cycling Road in the previous game file. I had previously saved in Vermillion City.<br /><br />Would you guys like for me to try anything out with it? I&#039;m kinda missing my bike as I&#039;ve been intentionally holding the glitch for testing purposes lol. If nobody has any requests I&#039;ll Dig/etc to get my Bike back.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  Interesting you didn&#039;t save previously on the Cycling Road and yet somehow the Cycling Road flag was set when creating a new game...<br /><br />a) Have you ever used any walk-through-walls glitches on your previous save file? And if you did:<br /> 1. Have you ever stepped into Cycling Road with walk-through-walls glitch active?<br /> 2. If you were doing the Safari Zone walk-through-walls trick, did you land your last Safari Zone step in the Cycling Road?<br />b) Also, have you ever tried to do the famous Glitch City glitch? And if you did:<br /> 1. While you were walking around for Safari steps to deplete, did you land your last Safari Zone step in the Cycling Road?<br /><br />Any of these actions above could have screwed up your Cycling Road flag.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=TheZZAZZGlitch link=topic=6706.msg190401#msg190401 date=1372318841]<br />I managed to find out why this happens.<br /><br />This glitch occurs if the player saves the game on Cycling Road and then starts a new game with the save file intact. Somehow the game does not properly reset the &quot;Cycling Road flag&quot; and leaves it set after starting a new game.<br /><br />[/quote]<br /><br />Thanks once again for your research.<br /><br />This is interesting that there is another artifact of a previous save able to be found within a new game. I expect there are probably many more things left behind than just character name and bike flag, too.<br /><br />If the save file is erased before starting a new game (by manually erasing it from startup, by save corruption due to powering off while saving or by save corruption due to saving after heavy bug abuse), do you have any idea if the bug would occur in any of these instances? It may be rather difficult to test, however.<br /><br />Also, I&#039;m not sure on this, but would blacking out also reset the flag? I&#039;d expect such, anyway.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Also, I&#039;m not sure on this, but would blacking out also reset the flag? I&#039;d expect such, anyway.[/quote]<br /><br />That&#039;s true, blacking out resets the flag too. Thanks for mentioning it.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is interesting. I also wonder how VAAMusicalMike got it to work if he didn&#039;t start a new game from the Cycling Road or mess with glitches. I&#039;ll go and make a higher quality video of it. It appears to work in Yellow as well because D731 doesn&#039;t change when starting a new game.<br /><br />It seems that this isn&#039;t the only kind of the glitch because Alexfou4 reported not being able to use Surf after performing the fossil conversion glitch even when [url=http://forums.glitchcity.info/index.php/topic,6621.msg190080.html#msg190080]going to and leaving the Cycling Road[/url]. Entering and leaving the gates on Route 16 and Route 18 usually changes the address (D6B1 in Japanese versions) from 21h to 01h, so it seems that something else was preventing Alexfou4 from Surfing.<br /><br />By the way, although this glitch disables Surfing, you can still Surf using the ????? (07h) item, obtainable by exploding the items pack or encountering F2h (#209) on the opponent&#039;s side via [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch]Johto guard glitch[/url] and [url=http://bulbapedia.bulbagarden.net/wiki/Cable_Club_escape_glitch]Cable Club escape glitch[/url] in Red/Blue with a Bicycle (06h) as the fourth item.<br /><br />Other alternatives in Yellow include encountering the #209 glitch PokÃ©mon on the opponent&#039;s side, including EBh, EEh, F3h, F6h. None of these freeze the game.<br /><br />[quote author=blahpy link=topic=6706.msgt190405#msg190405 date=1372328308]<br />[quote author=TheZZAZZGlitch link=topic=6706.msg190401#msg190401 date=1372318841]<br />I managed to find out why this happens.<br /><br />This glitch occurs if the player saves the game on Cycling Road and then starts a new game with the save file intact. Somehow the game does not properly reset the &quot;Cycling Road flag&quot; and leaves it set after starting a new game.<br /><br />[/quote]<br /><br />If the save file is erased before starting a new game (by manually erasing it from startup, by save corruption due to powering off while saving or by save corruption due to saving after heavy bug abuse), do you have any idea if the bug would occur in any of these instances? It may be rather difficult to test, however.<br />[/quote]<br /><br />If you erase the save via Up+Select+B, it resets D732 back to 00, so TheZZAZZGlitch&#039;s method won&#039;t work this way.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  IImarkus, I wouldn&#039;t directly advise him using a ROM that wasn&#039;t extracted by him since that is technically illegal. That&#039;s why I said he should have a Pokemon cartridge, so he can directly extract the file he needs to perform the hack. And sure he could use other cartridges to shove the memory on, but who wouldn&#039;t want that sweet charizard sticker on a hacked pokemon game? I sure would. <br />


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6706.msg190408#msg190408 date=1372341773]<br />If you erase the save via Up+Select+B, it resets D732 back to 00, so TheZZAZZGlitch&#039;s method won&#039;t work this way.<br />[/quote]<br /><br />Thanks. I did have ulterior reasoning for asking about erasure due to glitch abuse too. I may have talked about it a long time ago, but I had found an artefact of a previous save that was erased due to glitch abuse (on a real cart, too). The simple story is that, I found that the &quot;cooltrainer move&quot; was giving out names of pokemon in my box when used, so, interested, i changed to an empty box, and it took the name of my previous save file&#039;s trainer name. My theory as to how this could happen is a rather simple one, however - since the game wasn&#039;t saved over or erased properly from the menu, there would have been no reason for the game to erase the data that it was trying to extract. As far as I&#039;m aware, this cycling flag case is only the second case I&#039;ve heard of such an artefact being found to remain.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=blahpy link=topic=6706.msg190415#msg190415 date=1372391679]<br />[quote author=Torchickens link=topic=6706.msg190408#msg190408 date=1372341773]<br />If you erase the save via Up+Select+B, it resets D732 back to 00, so TheZZAZZGlitch&#039;s method won&#039;t work this way.<br />[/quote]<br /><br />Thanks. I did have ulterior reasoning for asking about erasure due to glitch abuse too. I may have talked about it a long time ago, but I had found an artefact of a previous save that was erased due to glitch abuse (on a real cart, too). The simple story is that, I found that the &quot;cooltrainer move&quot; was giving out names of pokemon in my box when used, so, interested, i changed to an empty box, and it took the name of my previous save file&#039;s trainer name. My theory as to how this could happen is a rather simple one, however - since the game wasn&#039;t saved over or erased properly from the menu, there would have been no reason for the game to erase the data that it was trying to extract. As far as I&#039;m aware, this cycling flag case is only the second case I&#039;ve heard of such an artefact being found to remain.<br />[/quote]<br /><br />You&#039;re welcome. I remember you talking about that before but it was only a vague memory. Thanks for explaining what happened. I wonder what kind of other things remain in the memory after a new game?


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To find the leftover bytes:<br />First make a save file with all bytes in the RAM set to arbitrary values. Make sure the player name is valid.<br />Reset and start a new game. Make a save state after the introduction. (Save state 1)<br /><br />Reset and delete the save file. Start a new game and make a save state after the introduction. (Save state 2)<br /><br />Compare save states 1 and 2 to see which bytes are leftover from the previous save file.<br />


subject: Re: Tachi's video game [name pending]
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [center][size=24pt]Update[/size][/center]<br />6/28<br />Sorry on the late update guys, i&#039;ve been extremely distracted. I posted a new animation on the above post with the rest, however it looks way too stiff and needs some work. As far as the music, story, etc. I haven&#039;t started yet. (well...kinda on the music, but lets just say one or two instruments aren&#039;t enough to make a soundtrack). The story and dialogue is something that I really need help on, because I can&#039;t make up my mind on it. The biggest problem is finding a motive for the main character... who is he and why?<br />However, I do have somewhat of an idea... I&#039;d like the character to perhaps start out in a city, either as a prop for a small japanese restaurant, or as a fully accepted citizen. Something happens, and he needs to do random task for whatever reason. By doing that he has to travel THE ENTIRE WORLD, to complete that task. <br />To define what I mean &quot;the entire world&quot;, I mean the world in which we live in today. It won&#039;t be like Illusion of Gaia for the SNES where it only highlights a few parts, but will represent each country, state, island structures, etc. through what it is known for, and all of it&#039;s glory. There will also be areas that play on religion/mythology throughout the game such as a heaven and hell , Valhalla, Elysium, etc.. I&#039;d like to leave out as much stereotypes as I can, while still making the place recognizable to an audience. <br /><br />As of now, the game will be worked on with Enterbrain&#039;s IGmaker. If it&#039;s too much hassle for other members to use, it can be ported to .swf through that, and we/I can try to convert it to be compatible with something else, or redo it if we have to. <br /><br />As for items go, I&#039;d say anything can go as long as they make sense where they are found and what they do. Some basic uses would be<br />A) currency<br />B) health<br />C) misc. bars (mana, stamina, etc.)<br />D) weapon<br />E) power up<br /><br />And if you have a suggestion and would like something changed, please leave a comment. Also, help is always appreciated.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6706.msg190420#msg190420 date=1372423253]I wonder what kind of other things remain in the memory after a new game?<br />[/quote]<br />As do I, as do I.


subject: Re: G/S/C glitch discussion
poster_name: goldnux
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: goldnux
icon: xx
body:
  I don&#039;t know if people know this already, but I found that I can hybridize any 2 pokemon I want in Crystal version, through basically the same process as making a bad clone. It seems more reliable than hybridizing with a &quot;random pokemon&quot; as described in the first post. To make a hybrid with pidgey as the recipient and geodude as the donor:<br /><br />- Deposit pidgey.<br />- Save.<br />- Withdraw pidgey.<br />- Deposit geodude.<br />- (Optional?) Deposit more pokemon to increase the chance of success (I don&#039;t know if this makes a difference or not)<br />- Save and reset at exactly the right time.<br /><br />It has to be timed just like making a bad clone, which is tricky, but I&#039;ve done it twice already. I&#039;m going to teach it some of geodude&#039;s moves then stabilize it at the daycare, turning it back into a pidgey.<br /><br />Interestingly, the extra pokemon I deposited became hybridized with a Gyrados which I don&#039;t have. It must have been from an old file.<br /><br />Edit: I mixed up the order, it&#039;s fixed now.<br />Also, this tends to make the recipient (pidgey) disappear if the game is powered off too late. Kind of the reverse of the cloning glitch.


subject: Re: Tachi's video game [name pending]
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6703.msg190378#msg190378 date=1372214496]<br />With the story board, you should be fine posting it in this topic or through PM. Would you like me to make you official? <br />[/quote]<br /><br />Sure, although I dunno when I&#039;d be able to write/script it out due to work.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;Well, if I can&#039;t get him with brute force... I&#039;ll just attack even harder!&quot; Dunsparce randomly concluded. It started coiling around the air, whatever that means. It did so 6 times, then jumped into the air.<br /><br />&quot;DELICIOUS WALL!&quot; the snake bellowed, and took a big bite out of the invisible wall in front of Gliscor.<br /><br />&quot;Impossibru!&quot; Gliscor exclaimed in awe. Dunsparce dragged the invisible barrier down to the ground and began eating it.<br /><br />&quot;Delicious, delicious wall,&quot; Dunsparce mumbled to himself.<br /><br />What happens next?


subject: Nintendo Hack Checker
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Does anyone have any info on the Nintendo hack checker used for official Pokemon video game tournaments/etc? I&#039;ve been reading a bit about it, and would love to know how it works exactly but I can&#039;t really find any in depth info about it. I just know that from some stories, people have been able to pass off hacked Pokemon as legitimate in some tournaments.


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6701.msg190409#msg190409 date=1372345882]<br />IImarkus, I wouldn&#039;t directly advise him using a ROM that wasn&#039;t extracted by him since that is technically illegal. That&#039;s why I said he should have a Pokemon cartridge, so he can directly extract the file he needs to perform the hack.[/quote]<br /><br />Well, who doesnâ€™t already have one? I assumed the question was just about having spare ones to dissect.<br /><br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6701.msg190409#msg190409 date=1372345882]And sure he could use other cartridges to shove the memory on, but who wouldn&#039;t want that sweet charizard sticker on a hacked pokemon game? I sure would.[/quote]<br /><br />So swap out the plastic!


subject: Re: Fastest way to finish R/B (with glitches)
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6701.msg190460#msg190460 date=1372729440]<br />So swap out the plastic!<br />[/quote]<br />Either way you would have to have a pokemon cart....


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  (&quot;Curses! He&#039;s eaten the protective wall!&quot;) Gliscor thought to himself. Dunsparce was finished eating his shardy meal, and Gliscor started wondering what he should do next.<br /><br />A&#039;ight Batman, what else have you got?&quot; Dunsparce mocked.<br /><br />Gliscor sneered. &quot;I certainly have enough to bring you down.&quot;<br /><br />&quot;Is that so? Try this, then!&quot;<br /><br />Dunsparce imagined up a massive blizzard, and ice shards starting rushing around the room, hitting Gliscor but doing nothing to Dunsparce.<br /><br />&quot;That&#039;s it!&quot; Gliscor bellowed. &quot;Now I&#039;m going to finish this!&quot;<br /><br />What happens next?


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  Gliscor raised his right pincer and opened it. The giant claw started glowing a pure white, and the scorpion rushed for his enemy.<br /><br />&quot;Take a Guillotine, you mongrel!&quot; Gliscor roared. Just seconds before Dunsparce met his end, Freddy burst into the room.<br /><br />&quot;SAY HELLO TO MY LITTLE FRIEND!&quot; the Meganium exclaimed, and shot a massive green beam at Gliscor. The bat turned around to see what was going on, and the attack crashed into his body and sent him flying out of the room into places unknown.<br /><br />&quot;Freddy! Thank Arceus, I thought I was a goner for sure!&quot; Dunsparce said.<br /><br />&quot;No problem, buddy!&quot; Freddy replied.<br /><br />What happens next?


subject: Re: I'm giving up pokemon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6643.msg189764#msg189764 date=1368495827]<br />The most recent Pokemon game I have is Silver.<br /><br />The new ones just don&#039;t do it for me...having however many hundred Pokemon out there seems more like a clusterfuck than anything else.<br /><br />Pokemon as a series can be given credit for sticking to the same basic game formula for so many years (unlike what happened with, say, Sonic the Hedgehog). I&#039;m just not a fan of its modern incarnation.<br />[/quote]<br />Have you tried HeartGold/SoulSilver? If you loved Silver, then I feel like you would enjoy or at least appreciate the remakes. They&#039;re wonderful.


subject: Re: I'm giving up pokemon
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6643.msg190471#msg190471 date=1372910358]<br />[quote author=MrGlitch link=topic=6643.msg189764#msg189764 date=1368495827]<br />The most recent Pokemon game I have is Silver.<br /><br />The new ones just don&#039;t do it for me...having however many hundred Pokemon out there seems more like a clusterfuck than anything else.<br /><br />Pokemon as a series can be given credit for sticking to the same basic game formula for so many years (unlike what happened with, say, Sonic the Hedgehog). I&#039;m just not a fan of its modern incarnation.<br />[/quote]<br />Have you tried HeartGold/SoulSilver? If you loved Silver, then I feel like you would enjoy or at least appreciate the remakes. They&#039;re wonderful.<br />[/quote]<br />I can&#039;t answer for him, but, personally, I loved GSC but HGGS just didn&#039;t do it for me. If I play GSC I get nostalgia, but the new ones are different enough to not give me that feel but similar enough to make me feel like I&#039;m just doing the same thing over for the fourth time. Same for FRLG versus RBY. And I think that, instead of adding more and more pokemon (they&#039;ve already got one for most animals and every available terrain), they should focus on larger world, more customization, more play time, and, most of all, better multiplayer. I feel like, by this point, you should be able to invite people to wander through your world with you, participate in double battles together.


subject: Satoshi Tajiri: A man who created PokÃ©mon - page numbers of the concept art
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I bought the book &quot;Satoshi Tajiri: A man who created PokÃ©mon&quot; (Japanese: ç”°å°» æ™º ãƒã‚±ãƒ¢ãƒ³ã‚’å‰µã£ãŸç”·) from Amazon Japan. It seems it has two covers, the one starring [url=http://images.amazon.com/images/P/4872338332.jpg]Pulseman with Pikachu[/url] and [url=http://www.kinokuniya.co.jp/images/goods/ar2/web/imgdata2/large/48401/4840127751.jpg]another with cards of PokÃ©mon[/url]. I have the one with cards of PokÃ©mon on it.<br /><br />Most of the pages have just plain text, but some of the pages at the back have Capsule Monsters artwork.<br /><br />All of those have already been scanned in high resolution by an associate of Redstar (I believe) but I think the page numbers were removed. Here they are:<br /><br />Page 285: No artwork, but [url=http://www.glitterberri.com/pokemon-red-blue/early-concept-art/2/]a prediction of how Capsule Monsters would be received[/url].<br />Page 286/287: [url=http://www.glitterberri.com/pokemon-red-blue/early-concept-art/13/]Opening storyboards[/url] (in order of the Glitterberri article)<br />Page 288/9: Opening storyboards (in order of the Glitterberri article)<br />Page 290: [url=http://17woo.tgbusdata.cn/forum/month_1101/11011600395b55e2297571c1c4.jpg]GÅsu vs. Yadon[/url]<br />Page 291: [url=http://17woo.tgbusdata.cn/forum/month_1101/1101160039ef1bf83a7c692274.jpg]Karabajio vs. MimÄ«[/url]<br />Page 292: [url=http://www.glitterberri.com/pokemon-red-blue/early-concept-art/3/]Adventuring with PokÃ©mon[/url]<br />Page 293: [url=http://www.glitterberri.com/pokemon-red-blue/early-concept-art/9/]Monster Caspule[/url]<br />Page 294: [url=http://17woo.tgbusdata.cn/forum/month_1101/11011600397a98e2b81ee3b0b7.jpg]KabÄ«n encounter (1)[/url]<br />Page 295: [url=http://17woo.tgbusdata.cn/forum/month_1101/1101160039ad894b7982bd8708.jpg]KabÄ«n encounter (2 - Captured)[/url]<br />Page 296: [url=http://bulbapedia.bulbagarden.net/wiki/File:Mart_Sketch.jpg]Old Man (shopkeeper)[/url]<br />Page 297: [url=http://17woo.tgbusdata.cn/forum/month_1101/110116003901e29f3485746037.jpg]BuhÄ« for PapyÅ trade (1)[/url]<br />Page 298: BuhÄ« for PapyÅ trade (2)<br />Page 299: BuhÄ« for PapyÅ trade (3)<br />Page 300/1: [url=http://bulbapedia.bulbagarden.net/wiki/File:Capsule_Monsters_Town.jpg]Town[/url]<br />Page 302: [url=http://bulbapedia.bulbagarden.net/wiki/File:Capsule_Monsters_Route.jpg]Interaction on a route[/url]/[url=http://bulbapedia.bulbagarden.net/wiki/File:Capsule_Monsters_Bedroom.jpg]Trainer&#039;s bedroom in the hotel[/url]<br />Page 303: [url=http://bulbapedia.bulbagarden.net/wiki/File:Capsule_Monsters_Hotel.jpg]Hotel Check-in[/url]<br /><br />It seems the other sketches, like the [url=http://bulbapedia.bulbagarden.net/wiki/File:Capsule_Monsters_map.jpg]early Kanto map[/url], [url=http://bulbapedia.bulbagarden.net/wiki/File:Capsule_Monsters_Cover.jpg]Capsule Monsters cover sheet[/url], [url=http://www.betaarchive.co.uk/imageupload/1246219101.or.41910.jpg]Red riding on Lapras, etc.[/url] are not found in the book and were only shown elsewhere, probably from exhibitions.<br /><br />I was going to get [url=http://bulbapedia.bulbagarden.net/wiki/Satoshi_Tajiri:_New_Game_Design]New Game Design[/url], which has [url=http://blogs.bizmakoto.jp/sakekan/000506.jpg]at least two pre-release screenshots[/url] from Red/Green, but unfortunately it was too expensive. I might buy it if it comes up cheaper.


subject: Re: Satoshi Tajiri: A man who created PokÃ©mon - page numbers of the concept art
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All of the TGBUS stuff or whatever that place is called has 404&#039;d, just so you know.<br /><br />Otherwise, concept art and things of that nature are always interesting.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  &quot;So, what should we do now?&quot; Freddy asked.<br /><br />&quot;This room probably has more dangers like Gliscor inside it,&quot; Dunsparce commented. &quot;We must destroy it.&quot;<br /><br />Freddy nodded in agreement. &quot;Shall we use bombs?&quot;<br /><br />&quot;Yes!&quot; Dunsparce exclaimed. &quot;Bombs will completely destroy the room, so no one will ever encounter danger inside it again.&quot;<br /><br />Freddy imagined up some large bombs and scattered them throughout the area. Dunsparce used an imaginary flamethrower to ignite them.<br /><br />&quot;Let&#039;s get outta here!&quot; Freddy declared. They ran for the door and rushed out of the room, which soon exploded in a gigantic, glorious fireball of destruction.<br /><br />What happens next?


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  With the room exploded and big bad Gliscor incapacitated for the time being, Freddy and Dunsparce decided to walk through the town.<br /><br />&quot;That was an intense fight,&quot; Dunsparce commented.<br /><br />&quot;It sure sounded like it,&quot; Freddy replied.<br /><br />&quot;Why didn&#039;t you come and help?&quot; Dunsparce asked.<br /><br />&quot;I was charging up a Solarbeam. Oh, and there was a TV in one of the boxes so I watched Fresh Prince of Bel-Air for a bit.&quot;<br /><br />They continued to chat and venture through the underwater city.<br /><br />What happens next?


subject: Would this work?
poster_name: MeButYou82
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not sure if this is possible, but...<br />Could you use Gameshark to give a pokemon a decimal special stat (eg. 191.5) then use the long range trainer glitch to make new glitch pokemon?<br /><br />Probably wouldn&#039;t work, just asking :)


subject: Re: Satoshi Tajiri: A man who created PokÃ©mon - page numbers of the concept art
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thanks Yuzihax. The original thread is [url=http://bbs.tgbus.com/forum.php?mod=viewthread&amp;tid=1932117]here[/url]. It seems they don&#039;t allow hotlinking, so direct links to the images only work for me. Also, it seems one of the pictures (Karabajio vs MimÄ«) isn&#039;t working anymore full stop although you can find it on GlitterBerri [url=http://www.glitterberri.com/pokemon-red-blue/early-concept-art/5/]here[/url].<br /><br />I&#039;ve archived the thread [url=http://archive.is/MqjWV]here on archive.is[/url], in case the whole thing goes down, although due to some sort of bug grabbing the thread only copied the header, so I had to put the thread in printer friendly mode before archiving it, which omitted a few pictures for some reason (although I&#039;ve posted the links to those already).<br /><br />You should be able to find them in the GlitterBerri article/elsewhere like Bulbapedia otherwise.<br /><br />Also, [url=http://minus.com/lAbRFVrNmEoCd]here&#039;s[/url] the huge version of those KokÄna, KasanagÄ«, etc. sprites. ([url=http://archive.is/fTsjK]archived[/url])


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [quote author=Bert link=topic=6595.msg190485#msg190485 date=1372971669]<br />So guys, how &#039;bout that new bitchin&#039; sword Pokemon? It&#039;s Ghost/Steel type, to boot.<br />[/quote]<br />I disliked it at first, but now I kinda like it. <br />You have to put into consideration that Game Freak carefully plans what Pokemon/types go into the new games for years too. It&#039;s obviously there for a reason. I hope it evolves into something badass.


subject: Re: Satoshi Tajiri: A man who created PokÃ©mon - page numbers of the concept art
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I stumbled upon a website with info on this book a couple weeks ago, it&#039;s so cool to see the old concept work and how far it&#039;s come!


subject: Pokecheck
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  pokecheck.org<br /><br />Anybody else use this website? It&#039;s wonderful.<br />Basically, you can upload Pokemon from your game onto this website (public or private), and others can download it to their game! (with a ribbon attached, the event one/doesn&#039;t let you trade a Pokemon on GTS)<br />I&#039;ve downloaded some shinys, event Pokemon I missed, and awesome battlers. I recommend it, if you don&#039;t mind downloading Pokemon. It doesn&#039;t harm your game either.


subject: Re: Wii System Code/DS Game Friend codes/Wii Game friend Code Thread
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=2655.msg188249#msg188249 date=1356586417]<br />Bringing this back because I actually want to trade/battle you guys. <br />Tell me if you add me so we can trade sometime!<br />White <br />ALI<br />2752 6992 9115<br /><br />Edit:<br />If anyone has a Torchic or Mudkip up for trade hmu<br />[/quote]<br />Bringing this back.<br />Also I don&#039;t have a Wii anymore so if someone could edit the first post that&#039;d be great.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6595.msg190505#msg190505 date=1373149442]<br />[quote author=Bert link=topic=6595.msg190485#msg190485 date=1372971669]<br />So guys, how &#039;bout that new bitchin&#039; sword Pokemon? It&#039;s Ghost/Steel type, to boot.<br />[/quote]<br />I disliked it at first, but now I kinda like it. <br />You have to put into consideration that Game Freak carefully plans what Pokemon/types go into the new games for years too. It&#039;s obviously there for a reason. I hope it evolves into something badass.<br />[/quote]<br /><br />Still waiting for my Psychic/Dark.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6595.msg190505#msg190505 date=1373149442]<br />[quote author=Bert link=topic=6595.msg190485#msg190485 date=1372971669]<br />So guys, how &#039;bout that new bitchin&#039; sword Pokemon? It&#039;s Ghost/Steel type, to boot.<br />[/quote]<br />I disliked it at first, but now I kinda like it. <br />You have to put into consideration that Game Freak carefully plans what Pokemon/types go into the new games for years too. It&#039;s obviously there for a reason. I hope it evolves into something badass.<br />[/quote]<br /><br />If it doesn&#039;t evolve into a gigantic zweihander with a billowing cape, I&#039;ll be very disappointed.


subject: Glitch Trainers Compilation video for Green, Blue, Red and Yellow
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Darkness_LordII
icon: exclamation
body:
  hello people! I would like to present you some video I made about the Glitch Trainers. I never saw semeone showing each glitch trainer in a video so I did my own. I did those video just for fun purpose. It show every Glitch Trainers from HEX C8 to FF with the help of the gameshark code. If you want to see a specific HEX value, just check the description of each video!<br /><br />BLUE AND RED : 00xxD8CF<br /><br />YELLOW : 00XXD7CF<br /><br />GREEN: 00XXBFCF<br /><br />in BLUE AND RED<br /><br />http://www.youtube.com/watch?v=Di37EWq9Zfc<br /><br />in YELLOW<br /><br />http://www.youtube.com/watch?v=_K3CbPq8ZdY <br /><br />in Japanese GREEN<br /><br />http://www.youtube.com/watch?v=g9MwW2I15mo<br /><br />Tell me what you think of that and enjoy! If semeone can upload that to the wiki It would be greatly appreciated!


subject: Good to see this place alive!
poster_name: GoldenChaos
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: GoldenChaos
icon: xx
body:
  Hi, all.<br /><br />Some of you folks that have stuck around here for a long time may remember me, but to most of you I&#039;m probably a new face. Long story short, I used to mess around on this forum when I was around 14-16 years of age, just having discovered the wonders of the internet. For some reason I was drawn here and loved reading about Pokemon glitches and all that jazz. I never really contributed anything... At all. =P But I had a great deal of fun (sometimes at the expense of others) and I learned quite a bit. Not just about glitches and Pokemon, but about social interaction. I never really had a lot of friends growing up, and I was a pretty solid introvert well into my teens.<br /><br />This place was a starting point of sorts for me to break out of my shell. Not long after I hit 16, I started talking to more people, making friends at my high school. I had a circle of people I could rely on. I starting going out, I got my first girlfriend. I got interested in music, joined a band. I became a social butterfly... But I deviated away from the internet life I had. Truthfully, I had forgotten about it almost completely within the following years.<br /><br />GCL (and another forum I was active in around the same time) had a serious, irrevocable hand in developing me into the person I am today. And I like who I am and where I stand, so it&#039;s only fit and proper that I give credit where credit is due.<br /><br />Thank you, Glitch City Labs. Thank you, everyone who has had a hand in it. Whether you helped get this place off the ground, were part of the members I interacted with, or you help keep it afloat today, I applaud you.<br /><br />I thought about the site today, spontaneously, and what all it had done for me. That prompted me to try my old password... Which prompted me to lurk around the threads for the bit... And here I am spilling my guts. =P I just wanted to congratulate you guys on still being here, still being true. It&#039;s great seeing this place still up and running. Makes my heart feel good! &lt;3<br /><br />I&#039;m entering into my junior year in college in a couple of months, I&#039;ve got a job, and I&#039;m still with that silly band of mine. So I&#039;m not quite saying I&#039;m gonna make a return, because I&#039;m as busy as someone that&#039;s really busy... But I may check it in my down time and post once in a while.<br /><br />Excellent job, guys.<br /><br />Much love,<br />GC


subject: Re: Good to see this place alive!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome back to the forums, GoldenChaos.&nbsp; :) I think your avatar is familiar.<br /><br />I&#039;m glad GCL helped you develop as a person.


subject: Re: Glitch Trainers Compilation video for Green, Blue, Red and Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Great effort. It&#039;s nice to see a collection of glitch Trainers. It&#039;s interesting that you did this in Green too.<br /><br />Did you know glitch Trainers have multiple rosters? If you turn off the species modifier code, then the Trainer will send out PokÃ©mon which depend on the previous roster address (01xx5DD0) in memory. So for instance, when you battle this certain Trainer in Silph Co. 11F, D05D gets changed to 28h. This is the only known way without Super Glitch of [url=http://www.youtube.com/watch?v=8W7RyjER8jM]encountering 94 and mutating your items without Johto guard glitch/Cable Club escape glitch in Red/Blue[/url].<br /><br />Now it seems regardless of the Trainer class all the rosters found with D05D are the same via the CFD8 method. They can be encountered without cheating via the Old Man glitch in PokÃ©mon Red and Blue. The rosters are not in the order you&#039;d expect, for example, roster 1 has a level 111 Drowzee as the first PokÃ©mon.<br /><br />If you use 01xx59D0 (it&#039;s equivalent to using the Trainer-Fly glitch where xx is your special), then D05D will give you rosters in the order programmed into the game (e.g. Prof. Oak&#039;s roster 1 is his unused team w/Blastoise). The attack stage of the opponent determines the team (defaulting at 7) if you use the Trainer-Fly glitch to battle a Trainer. Now if you say, tried to force Prof. Oak&#039;s roster 4, the roster doesn&#039;t exist so the game will load the first roster from the next Trainer class with rosters (Chief has none so it&#039;s Scientist, E7), while still showing Prof. Oak&#039;s picture and the text &quot;Prof. Oak&quot;.<br /><br />This means the only real glitch rosters via the Trainer-Fly glitch method are Lance rosters 2-13, or Agatha rosters 3-13 (which is the same as Lance rosters 2-12), etc. However, only roster 9 is viable (for a Swords Dancer) because Ditto only knows Transform, so it&#039;ll Transform right away. In theory, you could do the Cable Club escape glitch with a Mew that learns Transform and another move to Swords Dance more than once (but I don&#039;t know if this would work). Using X Attack might work for roster 8.<br /><br />Apparently, [url=http://forums.glitchcity.info/index.php/topic,6638.msg189576.html#msg189576]according to camper[/url] The ZZAZZ Glitch rosters aren&#039;t real because the game corrupts them. However, I know that using different roster values via the Trainer-Fly glitch can cause different corruptions (e.g. C8 - [url=http://www.youtube.com/watch?v=Wll51o2gt1s]Trainer Class 0&#039;s fifth and eighth rosters in Red/Blue[/url])<br /><br /><br />So let&#039;s re-cap:<br /><br />*False rosters appear using the glitch PokÃ©mon with the same hexadecimal identifier if you leave CFD8 on.<br />*You can encounter 256 different rosters that are the same regardless of the Trainer class with CFD8 and a value in D05D (last roster value). Some of these can be encountered with Old Man glitch if you encounter a certain Trainer before doing the glitch.<br />*Using D059 and a value in D05D lets you encounter a Trainer&#039;s normal rosters. The next roster past the last valid roster for that Trainer-class is the first roster for the next valid Trainer-class. If you go past Lance&#039;s roster, you can encounter some glitch rosters. This method can be done with the Trainer-Fly glitch, where xx in D059 is the last Special in memory and xx in D05D is the previous enemy&#039;s attack stage, defaulting at neutral (07).<br />*The ZZAZZ Glitch will corrupt rosters but different rosters can cause different corruptions.


subject: Re: Glitch Trainers Compilation video for Green, Blue, Red and Yellow
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I never knew that they were a Gameshark code equivalent to the mew trick, thanks alot for that! But the video goal was to show every trainer sprite stored in the HEX list you could fight and not necessary all possible roster, but it might be a interesing route to take, but a MUCH LONGER one too!.<br /><br />Im also aware of the ditto attack stage default is 07 and that can load different rosters, such as the three one for Prof.Oak (I remember long ago to have fought him with one of his non glitched roster, but It was already known at that time). For the rest, its always nice to have more and more knoweldge about Generation 1.<br /><br />


subject: Re: Good to see this place alive!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome back! :D<br />I&#039;m glad GCL had such a huge impact on you. <br />Honestly for me, I can&#039;t imagine myself without it even though it hasn&#039;t been as active as it usually is...


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6595.msg190510#msg190510 date=1373165516]<br />[quote author=SCf3 link=topic=6595.msg190505#msg190505 date=1373149442]<br />[quote author=Bert link=topic=6595.msg190485#msg190485 date=1372971669]<br />So guys, how &#039;bout that new bitchin&#039; sword Pokemon? It&#039;s Ghost/Steel type, to boot.<br />[/quote]<br />I disliked it at first, but now I kinda like it. <br />You have to put into consideration that Game Freak carefully plans what Pokemon/types go into the new games for years too. It&#039;s obviously there for a reason. I hope it evolves into something badass.<br />[/quote]<br /><br />If it doesn&#039;t evolve into a gigantic zweihander with a billowing cape, I&#039;ll be very disappointed.<br />[/quote]<br />If it evolves into some kind of badass armor I would be okay with that.


subject: Re: Good to see this place alive!
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Im also quite happy to find out that glitch city is still present. I first registered back in 2006 and now being 20 year old thing have little changed, still enjoying and glitching when I can


subject: Mortal Kombat 1 Ultimate Game Genie Glitch Compilation (SNES &amp; GENESIS)
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Game Genie madness in the SNES and Sega Genesis port of Mortal Kombat for those interesed! I made both video<br /><br />Super Nintendo Mortal Kombat 1<br /><br />http://www.youtube.com/watch?v=u21kCTyVdS0<br /><br />Sega Genesis Mortal Kombat 1<br /><br />http://www.youtube.com/watch?v=nK6A3cPr_lY<br /><br />enjoy!


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know I should not normally post on a 4 month or older tread, but since it is stickied, I dont think it will change much. Is there any uptade about the Decamark list? The links are broken and the Newo program link is also dead.&nbsp; I would like to know if semeone still have his program? Thanks in advance


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Stand the fuck back people. I&#039;m about to deliver: The absolute mother of all news.<br /><br />[url=http://www.smogon.com/smog/issue28/leaks]http://www.smogon.com/smog/issue28/leaks[/url]<br /><br />Everything in this article sounds pretty legit.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6595.msg190528#msg190528 date=1373274635]<br />Stand the f**k back people. I&#039;m about to deliver: The absolute mother of all news.<br /><br />[url=http://www.smogon.com/smog/issue28/leaks]http://www.smogon.com/smog/issue28/leaks[/url]<br /><br />Everything in this article sounds pretty legit.<br />[/quote]<br /><br />I might sense some sarcasm...


subject: Re: Glitch Trainers Compilation video for Green, Blue, Red and Yellow
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  [quote author=Torchickens link=topic=6711.msg190517#msg190517 date=1373199310]<br />This means the only real glitch rosters via the Trainer-Fly glitch method are Lance rosters 2-13, or Agatha rosters 3-13 (which is the same as Lance rosters 2-12), etc. However, only roster 9 is viable (for a Swords Dancer) because Ditto only knows Transform, so it&#039;ll Transform right away. In theory, you could do the Cable Club escape glitch with a Mew that learns Transform and another move to Swords Dance more than once (but I don&#039;t know if this would work). Using X Attack might work for roster 8.<br />[/quote]<br /><br />You can use [url=http://youtu.be/2euobysSvVE?t=18m45s]this method[/url] to encounter rosters 8-13.


subject: Re: Glitch Trainers Compilation video for Green, Blue, Red and Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6711.msg190532#msg190532 date=1373299357]<br />[quote author=Torchickens link=topic=6711.msg190517#msg190517 date=1373199310]<br />This means the only real glitch rosters via the Trainer-Fly glitch method are Lance rosters 2-13, or Agatha rosters 3-13 (which is the same as Lance rosters 2-12), etc. However, only roster 9 is viable (for a Swords Dancer) because Ditto only knows Transform, so it&#039;ll Transform right away. In theory, you could do the Cable Club escape glitch with a Mew that learns Transform and another move to Swords Dance more than once (but I don&#039;t know if this would work). Using X Attack might work for roster 8.<br />[/quote]<br /><br />You can use [url=http://youtu.be/2euobysSvVE?t=18m45s]this method[/url] to encounter rosters 8-13.<br />[/quote]<br /><br />Cool. Thanks for the that.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Fennekin&#039;s final evolution will be Fire / Fighting type.[/quote]<br />ha ha ha HEHAEHAFSDFFfczx<br /><br />Sounds legit.


subject: Re: MEGANIUM ADVENTURES!
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Our heroes came across a mysterious, unmarked grey house next door to the shop.<br /><br />&quot;What do you think&#039;s hiding in that house?&quot; Dunsparce asked.<br /><br />&quot;Hell if I know, but I&#039;d really like to find out,&quot; Freddy replied.<br /><br />They opened the door and walked into the house. Across from the front door was a kitchen with the absolute worst colour scheme for anything ever, and beside the kitchen was a flight of stairs leading to the second floor.<br /><br />What happens next?


subject: Guide to Owning a Website
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just recently took over a quite large Warrior-Cats roleplay site (over 10000 members!), and, though I&#039;ve been a moderator there and here for quite some time now, what should I know about owning the site and being an administrator? Are there any tips on how to run large scale sites like this one that anyone would know of?


subject: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  Hello all!&nbsp; I was going to hold off releasing this until I make an actual &quot;hello world&quot;-like proof of concept, but I don&#039;t think you guys need one, and I bet you&#039;ll try to do some cool stuff with it yourself.<br /><br />So, this exploit allows you to execute arbitrary code (i.e., jailbreak) the English version of PokÃ©mon Gold.&nbsp; Unfortunately, it is much more limited than the [url=http://forums.glitchcity.info/index.php/topic,6638.0.html]8F item[/url] you have grown to like from Gen 1, but it&#039;s still pretty nifty, and might pave way to a better exploit!<br /><br />[b]Long explanation[/b]<br /><br />To explain.&nbsp; You have probably heard of the coin case glitch, where if you speak to the Machop in Vermilion and open the coin case, the game crashes.&nbsp; But I haven&#039;t found anybody actually studying what the game does, so I traced it and figured out why it happens.<br />In short, I believe the translators messed up.&nbsp; The text script for the Coin Case (&quot;Coins: 1234&quot;) ends in a [b]$57,[/b] which while a valid text ending byte, is not a valid text script byte.&nbsp; (The correct one would&#039;ve been [b]$50[/b].)&nbsp; Since after printing the number, the game is in text script mode, the game reads an invalid pointer and, surprise, jumps into memory at [b]$e112[/b] (since that&#039;s ECHO RAM, it&#039;s essentially [b]$c112[/b]).&nbsp; This section of RAM is used by cries.&nbsp; Most of the time, it&#039;s filled by zeroes, and by sheer luck ends in a [i]ret[/i].&nbsp; But if you play a cry immediately before opening the Coin Case, the memory will be tainted.<br />Most cries don&#039;t do much, some return successfully, some mess with the text a bit.&nbsp; Machop&#039;s cry is special, because it happens to contain [i]inc sp[/i].&nbsp; This causes the [i]ret[/i] to go elsewhere, specifically, [b]$eb12[/b], which contains some overworld stuff...&nbsp; Specifically, as you move around, it has tile attributes for the window tilemap.&nbsp; The contents are mostly unpredictable, but consistent if you move in a specific pattern, which will lead us, to [b]$FA98[/b] (again, ECHO RAM, so essentially [b]$DA98[/b]).&nbsp; This is in the middle of the third party PokÃ©mon&#039;s data, which is already something we can sanely work with!&nbsp; You could probably hunt a PokÃ©mon with specific EVs and stats in order to construct some opcodes, but I opted for picking a PokÃ©mon which&#039;s data doesn&#039;t do anything and slides through to the fourth PokÃ©mon.&nbsp; <br />The first three bytes of a PokÃ©mon are species, item and first move.&nbsp; Thus, we can construct a PokÃ©mon which &quot;jumps&quot; somewhere useful.&nbsp; I picked the PC box for this purpose: [b]$D61A[/b], which si the second boxed item&#039;s amount.<br />So, now we can get the game to execute what we can control.&nbsp; Unfortunately, like I warned, this method is extremely limited.&nbsp; Since the arbitrary code on the way tampered with the stack and random memory, one would have to carefully reconstruct these in order to return control *back* to the game after opening the Coin Case.&nbsp; It should be possible, but I didn&#039;t explore this.&nbsp; So, for now, this is an one-way trip.<br /><br />[b]Preparation[/b]<br />Get a Quagsire with HP Up and Sleep Talk as the first move.&nbsp; Put it fourth in party.<br />Put a valid slide PokÃ©mon in slot 3.&nbsp; A low-level freshly caught or hatched PokÃ©mon should work.&nbsp; (The PokÃ©mon&#039;s data CANNOT have code which changes code flow, such as jumps, calls or rets.)<br />Build the code you want to execute in the PC, starting from the second item&#039;s count.<br /><br />[b]Exploit[/b]<br />You MUST move in specific ways, though there may be other methods.<br />0. Prepare everything.<br />1. Save &amp; Restart, or step through a warp.<br />2. Take a step down and four steps right.&nbsp; (Three to the left might work, too?)<br />For example, if you were performing this trick from Elm&#039;s lab (the traditional method), you&#039;d be standing here:<br />[img]http://sanqui.sweb.cz/screen/2013071014%3A44%3A34bgb-POKEMON_GLDAAUE-ab16.png[/img]<br />3. Listen to Machop&#039;s cry (I used the PokÃ©dex, but party should work too)<br />4. Open the bag and change pockets at least once<br />5. Open the Coin Case<br />At this point, the game does a ton of wacky stuff and eventually jumps to [b]$D61A[/b], which should contain your code!<br />The state is (but it might depend on your slide PokÃ©mon):<br />af=2800&nbsp; bc=0f0f&nbsp; de=0600&nbsp; hl=1c2f&nbsp; sp=dfbc&nbsp; pc=d61a&nbsp; rom=66<br />Interrupts DISABLED (?)<br /><br />[b]Final words[/b]<br />I don&#039;t believe this exploit works the Japanese version, but I haven&#039;t tested.&nbsp; It was definitely fixed in Crystal.&nbsp; It also may have been fixed in other language revisions.<br /><br />I hope to see some cool stuff done with this, but I do realize that the set up is kind of annoying.&nbsp; Have fun, anyway.<br /><br />â€”Sanqui/Sanky<br />P.S.: As a bonus, have this nifty table! [url=http://pastebin.com/raw.php?i=arPmsvYu]http://pastebin.com/raw.php?i=arPmsvYu[/url]<br />P.P.S.: Have you people really got no real IRC channel I could hang out in?


subject: Re: Guide to Owning a Website
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been admin on a couple forums, and it&#039;s basically the same as being a moderator. Biggest difference is you&#039;ll probably have to make the final decision on issues, like bannings and such.


subject: Re: Good to see this place alive!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  oh, long time no see. Whatever happened to that old Chaos sprite edit? Well, anyways good to have you back.


subject: Re: Tachi's video game [name pending]
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  UPDATE 7/10/13<br /><br />Hey guys, sorry for a late update, nothing really has been updated due to some family and financial issues. Just to let you guys know, I have been active on steam (thanks to photon), so hit me up a message or request if a delay like this happens again, and you have something to contribute. 


subject: Re: Guide to Owning a Website
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  whew... ok on that large scale obviously you can&#039;t do it alone. I&#039;d hit up some friends you know in real life, and see if they would be administrators (that way if they mess up the site, you can beat the crap out of them), and have some online friends/acquaintances as mods to help manage. Also don&#039;t let the power get in over your head, because if you become a douchey know-it-all admin, chances are you won&#039;t get any new members, or others will leave.<br /><br />Just be cool and do what you think is best, good luck to ya. 


subject: Re: MEGANIUM ADVENTURES!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &gt;...you know, the grey things.<br /><br />oh congrats on achieving the &quot;most views in MS paint topic award&quot; (it&#039;s a real award, don&#039;t let anybody tell you otherwise)<br />


subject: 9000+ things to do in Skyrim
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Post some stuff to do in skyrim, our goal is to get up to at least 9000.<br /><br />1) Steal a sweet roll<br /><br />2) Kill a giant with your fists


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case Glitch
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  That&#039;s awesome. And I thought Gen II was written well.<br />I did some more research into this, and I have a lot to say:<br /><br />First of all, it works. However, this is a lot more difficult to pull off and exploit. Mainly because of all those random factors - before the instruction pointer reaches its destination, it needs to go through many different addresses. Also, because there&#039;s no Missingno in G/S, there&#039;s no item duplication either, so the possibilities are severely restricted by player&#039;s money and item availability.<br /><br />A small thing about requirements: There is one necessity you forgot: Before using the Coin Case, it is required to change your bag pocket at least once, as in this example:<br /><br />Bag opens and starts in the Items pocket: just go to Key Items and use Coin Case.<br />Bag opens and starts in the Key Items pocket: go to any pocket first, then go back to Key Items and use Coin Case.<br /><br />This is required since playing the &quot;pocket switch&quot; sound changes bytes at $E162 to [b]{0x08,0x00,0x00} - ld (0000),sp[/b]; otherwise, the bytes are left with values [b]{0x20,0x10,0x00} - jr nz,E174[/b] - which causes the game to skip important code parts.<br /><br />About a &quot;slide Pokemon&quot;: It seems that any low level Pokemon will do the trick. Those little critters will probably not have any stats/IVs bigger than 32, and thus, they should not be able to change the code flow.<br /><br />[u]Now it&#039;s time to end the boring part and do something amazing with it![/u]<br /><br />Doing something useful seems impossible, since after all this the stack is severely messed up. However, there is a small trick that will bring everything back to order:<br /><br />[code]inc&nbsp; sp<br />ld&nbsp;  bc,$0134<br />push bc<br />jp&nbsp;  12f5[/code]<br /><br />The first [i][inc sp][/i] negates the effects of the previous [i][inc sp][/i]. After this, the stack will look like this:<br /><br />[tt]&nbsp; &nbsp;  Return address to the Coin Case script<br />SP-&gt; Text loading routine: saved register AF<br />&nbsp; &nbsp;  *Text loading routine&#039;s saved register HL should be there*<br />&nbsp; &nbsp;  *Return address to the text reading routine should be there*[/tt]<br /><br />Then, I push a value [i]$0134[/i] into the location where text reading function&#039;s saved register HL was supposed to be, and I jump back where the text reading routine is located ([i]$12F5[/i]). The game is now tricked into thinking it was reading text data from [i]$0134[/i]. On a normal clean ROM, address [i]$0134[/i] always contains value [i]$50[/i] - so the text routine thinks that text data is over and returns control back to the game. Mission accomplished!<br /><br />[b]Hello World:[/b]<br /><br />This is an example program, which will display first Pokemon&#039;s nickname instead of the amount of coins, as long this nickname is less than 10 characters:<br /><br />[img]http://i40.tinypic.com/qo83nd.jpg[/img]<br /><br />Because of many restrictions, most of the code are just elaborate ways of doing nothing, just to pad the memory and make the program representable with items.<br /><br />[code]WRA1:D61A 26 DA&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  h,DA&nbsp; &nbsp; &nbsp; ; hl = $DA??<br />WRA1:D61C 02&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (bc),a&nbsp; &nbsp; ; * do nothing<br />WRA1:D61D 24&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; h&nbsp; &nbsp; &nbsp; &nbsp;  ; hl = $DB??<br />WRA1:D61E 01 ?? ??&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  bc,????&nbsp;  ; * do nothing<br />WRA1:D621 B5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  or&nbsp;  l&nbsp; &nbsp; &nbsp; &nbsp;  ; * do nothing<br />WRA1:D622 2E 8A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  l,8A&nbsp; &nbsp; &nbsp; ; hl = $DB8A<br />WRA1:D624 01 ?? ??&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  bc,????&nbsp;  ; * do nothing<br />WRA1:D627 AF&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  xor&nbsp; a&nbsp; &nbsp; &nbsp; &nbsp;  ; a = $00<br />WRA1:D628 01 ?? ??&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  bc,????&nbsp;  ; * do nothing<br />WRA1:D62B 22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ldi&nbsp; (hl),a&nbsp; &nbsp; ; $DB8A = $00, HL = $DB8B<br />WRA1:D62C 01 ?? ??&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  bc,????&nbsp;  ; * do nothing<br />WRA1:D62F 0B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; bc&nbsp; &nbsp; &nbsp; &nbsp; ; * do nothing<br />WRA1:D630 3E 27&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  a,27&nbsp; &nbsp; &nbsp; ; a = $27<br />WRA1:D632 07&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  rlca&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ; a = $4E<br />WRA1:D633 B8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  cp&nbsp;  b&nbsp; &nbsp; &nbsp; &nbsp;  ; * do nothing<br />WRA1:D634 3C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; a&nbsp; &nbsp; &nbsp; &nbsp;  ; a = $4F<br />WRA1:D635 02&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  (bc),a&nbsp; &nbsp; ; * do nothing<br />WRA1:D636 22&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ldi&nbsp; (hl),a&nbsp; &nbsp; ; $DB8B = $4F, HL = $DB8C<br />WRA1:D637 9E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  sbc&nbsp; a,(hl)&nbsp; &nbsp;  ; * do nothing<br />WRA1:D638 33&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  inc&nbsp; sp&nbsp; &nbsp; &nbsp; &nbsp; ; bring the stack back to order<br />WRA1:D639 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl&nbsp; &nbsp; &nbsp; &nbsp; ; hl = $DB8B<br />WRA1:D63A 2B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  dec&nbsp; hl&nbsp; &nbsp; &nbsp; &nbsp; ; hl = $DB8A<br />WRA1:D63B E5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  push hl&nbsp; &nbsp; &nbsp; &nbsp; ; make the game read text from $DB8A<br />WRA1:D63C 01 ?? ??&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  bc,????&nbsp;  ; * do nothing<br />WRA1:D63F 26 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  h,12&nbsp; &nbsp; &nbsp; ; hl = $128A<br />WRA1:D641 B7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  or&nbsp;  a&nbsp; &nbsp; &nbsp; &nbsp;  ; * do nothing<br />WRA1:D642 2E F5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ld&nbsp;  l,F5&nbsp; &nbsp; &nbsp; ; hl = $12F5<br />WRA1:D644 01 ?? ??&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  bc,????&nbsp;  ; * do nothing<br />WRA1:D647 E9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  jp&nbsp;  hl&nbsp; &nbsp; &nbsp; &nbsp; ; jump to $12F5 (print the text and return control)<br />WRA1:D648 01 FF 01&nbsp; &nbsp; &nbsp; &nbsp;  ld&nbsp;  bc,01ff&nbsp;  ; leftovers (last item&#039;s qty and end of list marker)[/code]<br /><br />Represented as items:<br /><br />[tt][ANY ITEM]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[ANY QUANTITY]<br />[ANY ITEM]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x38<br />TM27&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x2<br />Nugget&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />[ANY ITEM]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[ANY QUANTITY]<br />Surf Mail&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x46<br />Charcoal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />[ANY ITEM]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[ANY QUANTITY]<br />Squirtbottle&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />[ANY ITEM]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[ANY QUANTITY]<br />Leaf Stone&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />[ANY ITEM]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[ANY QUANTITY]<br />Ice Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x62<br />Revive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x7<br />Lovely Mail&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x60<br />Ultra Ball&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x34<br />Flower Mail&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x51<br />Max Repel&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x43<br />TM37&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />[ANY ITEM]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[ANY QUANTITY]<br />Full Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x18<br />Portraitmail&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x46<br />HM03&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1<br />[ANY ITEM]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x[ANY QUANTITY]<br />TM41&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1[/tt]<br /><br />A video here: [url=http://www.youtube.com/watch?v=lB2ja6p-sjg]http://www.youtube.com/watch?v=lB2ja6p-sjg[/url]


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So: Yveltal is a Dark/Flying type, Xerneas is mono Fairy, and there&#039;s a fairy floss Pokemon now by the name of Peropuff.<br /><br />Should be interesting. I wonder if you can eat Peropuff along with Vanilluxe etc (okay, that&#039;s very unlikely, but it would be delicious)


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case Glitch
poster_name: Sanqui
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sanqui
icon: xx
body:
  [quote]That&#039;s awesome. And I thought Gen II was written well.[/quote]<br />It mostly is.&nbsp; You can&#039;t blame the original programmers for this :[b][/b]P<br />[quote]First of all, it works. However, this is a lot more difficult to pull off and exploit. Mainly because of all those random factors - before the instruction pointer reaches its destination, it needs to go through many different addresses. Also, because there&#039;s no Missingno in G/S, there&#039;s no item duplication either, so the possibilities are severely restricted by player&#039;s money and item availability.[/quote]<br />Indeed, but we may be able to use this exploit to duplicate items and generate new ones.&nbsp; <br />[quote]A small thing about requirements: There is one necessity you forgot: Before using the Coin Case, it is required to change your bag pocket at least once[/quote]<br />Nice catch!&nbsp; This explains why I seemingly had to include the reset step: resetting the game makes the Bag start in the Items pocket.<br /><br />Nice work about the hello world!&nbsp; I was going to do one myself, but I got seriously annoyed by writing code in terms of items, even with the handy table I linked.&nbsp; Maybe we could create some more useful bootstrapping routine?&nbsp; I wonder if an exploit more similar to 8F could be found (one which could be ran always with less setup), since we can edit anything in WRAM.


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Sanqui link=topic=6716.msg190543#msg190543 date=1373460392]<br />â€”Sanqui/Sanky<br />P.S.: As a bonus, have this nifty table! [url=http://pastebin.com/raw.php?i=arPmsvYu]http://pastebin.com/raw.php?i=arPmsvYu[/url]<br />P.P.S.: Have you people really got no real IRC channel I could hang out in?<br />[/quote]<br /><br />Hi Sanqui, great work on discovering this! Glitch City has a temporary IRC that can be found [url=http://client00.chat.mibbit.com/?server=irc.rizon.net&amp;amp;amp;channel=%23desuempire]here[/url]. ([url=http://forums.glitchcity.info/index.php/topic,6678.msg190041.html#msg190041]original thread[/url])<br /><br />[quote author=camper link=topic=6716.msg190560#msg190560 date=1373561320]<br />Item cloning is possible with Pokemon cloning. Now we need to find a way to do item mutation.<br />[/quote]<br /><br />Actually, both item mutation and item duplication is possible with the [url=http://www.youtube.com/watch?v=FZrFMi6B0jQ]duplicate Key Items exploit[/url], which occurs when swapping one Key Item with another of the same type directly below it.<br /><br />When a PokÃ©mon is holding a Key Item (available via the Celebi glitch), taking it places it into the Key Items pocket. You can only have quantities greater than 99 in the Key Items pocket though, as the only way of &#039;moving them into the Items pocket&#039; is depositing them into the PC (note Key Item quantities never decrease) and withdrawing them.<br /><br />For convenience, I&#039;ll re-post the important parts from the description. <br /><br />There are two different kinds of effects which I&#039;ll label (1) and (2):<br /><br />1) If the sum of the first Key Item&#039;s index number and the item below the second Key Item is less than or equal to 100, then the second item identifier becomes equal to the index number of the Key Item plus that of another item directly underneath the item swapped. Its quantity is determined by what was the item identifier of the third item.<br /><br />For example, consider the following Key Items pack:<br /><br />Lost Item (index no. 130)<br />Lost Item (index no. 130)<br />Card Key (index no. 127)<br />Basement Key (index no. 133)<br />CANCEL (index no. 255)<br /><br />If we swap the first Lost Item with the second, we lose the original second Lost Item and the Card Key, but the second Lost Item will turn into a Master Ball with quantity 133 (Basement Key&#039;s index number). The reason why the second item turns into a Master Ball in this example is because the Card Key is index number 127 (7F) and the Lost Item is index number 130 (82). Adding these together gives 257, but since items are defined by one byte, this becomes 257 modulo 256 or 1, which is Master Ball&#039;s index number.<br /><br />Therefore we get:<br /><br />Lost Item (index no. 130)<br />Master Ball (index no. 257 == 1) x133<br />CANCEL (index no. 255)<br /><br />2) If the sum of the first Key Item&#039;s index number and the item below the second Key Item is greater than 100, then the third item is not lost, but becomes a BLK Apricorn (index no. 99). The second item identifier becomes equal to that of the sum of the first Key Item index number and the original third item minus 99. Its quantity is derived from the new third item identifier.<br /><br />For example, consider the following Key Items pack:<br /><br />Lost Item (index no. 130)<br />Lost Item (index no. 130)<br />Master Ball (index no. 1) x7<br />Bicycle (index no. 7)<br />CANCEL<br /><br />If we swap the first Key Item with the second this gives us:<br /><br />Lost Item (index no. 130)<br />Rare Candy (index no. 32 [130+1-99] )<br />BLK Apricorn (index no. 99)<br />Bicycle (index no.7)<br />CANCEL (index no. 255)


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6706.msg190420#msg190420 date=1372423253]<br />I wonder what kind of other things remain in the memory after a new game?<br />[/quote]<br />Well, for one thing, the old save file doesn&#039;t appear to be completely overwritten when a new game is started.&nbsp; In my attempts to get the save glitch to work on Red, I&#039;ve found that I can start a new game, save, reset the Game Boy, select &quot;New Game&quot; with a save file already present, reset again, and find myself where I saved on the first save file.<br /><br />And then there&#039;s my copy of Yellow, in which one save file &quot;leaked into&quot; another one, resulting in my having two Pikachus.&nbsp; I have no idea what happened there, but it was also a result of save glitching.


subject: Re: 9000+ things to do in Skyrim
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  6) Fill up inventory with plates, cups, and other useless items, then drop entire inventory in small shop (to fill it up in the ps3 version, pc and xbox 360 will auto-delete i think)


subject: Re: Guide to Owning a Website
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the help, guys. I have two other people helping me, and I won&#039;t be letting the power get to my head.<br />What about dealing with trolls, etc?


subject: Re: Guide to Owning a Website
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6715.msg190570#msg190570 date=1373601202]<br />Thanks for the help, guys. I have two other people helping me, and I won&#039;t be letting the power get to my head.<br />What about dealing with trolls, etc?<br />[/quote]<br />My policy is &quot;always be by the book&quot; or &quot;be true to your word&quot;. If they aren&#039;t breaking any rules, then there&#039;s not much you can do but ignore them. (trust me, that does work) If they ARE breaking rules, then the answer should be obvious. <br /><br />


subject: Re: 9000+ things to do in Skyrim
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (these next few are what i did yesterday-this morning)<br />10) start new game<br />11) become thane of Whiterun<br />12) kill all the residents of Whiterun (i think only one is impossible to kill there)<br />13) laugh as you kill the little girl&#039;s mom (I was up waaaaayyy too late)<br />14) Buy a house in Whiterun after all of the above.


subject: Re: Guide to Owning a Website
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ultimately, what you have to remember is that you do more than lock threads and ban people. As the admin of a community, you are there primarily to facilitate discussions (and, in your case, role playing) and keep the community engaged.<br /><br />In my time as head admin of GCL, I&#039;ve had to arbitrate disputes between users. It&#039;s not always a fun or easy task. Sometimes there isn&#039;t one clear villain. You have to be very careful to avoid any appearance of favoritism. In general, as the admin of the site, you are also its representative, and the first contact for anyone who needs help or has a problem with the site. You need to keep a positive image, both as the admin and as a member of the community, so as to be a positive role model.<br /><br />Sometimes you&#039;ll find that your duties as an admin come into conflict with the bonds you&#039;ve made with your fellow members. You&#039;re serving two roles here, firstly as a facilitator of the community and then as a member of that community. You&#039;ll need to keep those roles separated. Unless you&#039;re doing official admin business, every post you make is as a regular member. Remember, though, that if someone is having a negative effect on the community then there needs to be an adjustment made (not necessarily a ban or even an official warning). Even if it&#039;s someone you&#039;re friends with, they should ideally be an equal in the community (and, in an ideal forum community, moderators and admins are equal to regular members but have extra responsibilities).<br /><br />Regarding rules - rules are meant to encourage community, not to be overly punishing. Don&#039;t be restrictive unless you absolutely need to. GCL&#039;s rules are liberal enough to allow mostly anything but they also have provisions for dealing with problems that arise. Ultimately the only hard and fast rules on GCL are: don&#039;t be stupid, use common sense, don&#039;t be a dick, and be nice to new members. The only people we&#039;ve ever banned, in my recollection, are obvious trolls/spammers. The rules should be a contract that members agree to in order to participate, and should generally encourage them to be productive members.<br /><br />About bans - bans are a last resort measure. Use bans only if the member clearly has no intention of being productive (say, they spam goatse images or repeatedly insult the admins or whatever) or if the member has been given enough chances to straighten out. Start out by trying to discuss with the member (especially if they are new, in which case they probably to acclimate), and if that doesn&#039;t work, then progress to warnings. I don&#039;t know what software your site is built on but most modern forum packages have a warning feature (what we call the warn-o-meter here) that can optionally be visible to other members. Set it to something low and just keep raising it incrementally until they show improvement. In certain cases, of course, banning on sight is warranted, but those are the most egregious cases. Remember that, until you permanently ban them, they&#039;re still members of your community and should not be outright abused.<br /><br />Also, don&#039;t make promises you can&#039;t fulfill (I&#039;ve been guilty of this numerous times).<br /><br />I&#039;ve not been the best head admin that I could have been for GCL so I&#039;m probably not really qualified to give advice, especially since your site seems to be much larger and more active than GCL ever was.


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6595.msg190556#msg190556 date=1373539712]<br />So: Yveltal is a Dark/Flying type, Xerneas is mono Fairy, and there&#039;s a fairy floss Pokemon now by the name of Peropuff.<br /><br />Should be interesting. I wonder if you can eat Peropuff along with Vanilluxe etc (okay, that&#039;s very unlikely, but it would be delicious)<br />[/quote]<br />With the types released, I&#039;m definitley going to get Y version. I don&#039;t know how I feel about Fairy type yet.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6706.msg190563#msg190563 date=1373575812]<br />[quote author=Torchickens link=topic=6706.msg190420#msg190420 date=1372423253]<br />I wonder what kind of other things remain in the memory after a new game?<br />[/quote]<br />Well, for one thing, the old save file doesn&#039;t appear to be completely overwritten when a new game is started.&nbsp; In my attempts to get the save glitch to work on Red, I&#039;ve found that I can start a new game, save, reset the Game Boy, select &quot;New Game&quot; with a save file already present, reset again, and find myself where I saved on the first save file.<br />[/quote]<br /><br />you saved after starting the second new game, too?


subject: Re: Pokemon X and Pokemon Y announced (Gen 6)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, the sword dude.<br /><br />I&#039;ve watched Durarara recently, and I&#039;ve decided that I therefore must catch one and put a reference to it in the nickname.<br /><br />I&#039;m indecisive over whether I should name it Saika, or the character who wields it (the latter is more unique, but it would be a spoiler and hence goes against my moral code).<br /><br />Discuss.


subject: Re: Pokemon Red/Blue Bicycle Glitch, newly discovered?
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6706.msg190585#msg190585 date=1373891689]<br />[quote author=MrGlitch link=topic=6706.msg190563#msg190563 date=1373575812]<br />[quote author=Torchickens link=topic=6706.msg190420#msg190420 date=1372423253]<br />I wonder what kind of other things remain in the memory after a new game?<br />[/quote]<br />Well, for one thing, the old save file doesn&#039;t appear to be completely overwritten when a new game is started.&nbsp; In my attempts to get the save glitch to work on Red, I&#039;ve found that I can start a new game, save, reset the Game Boy, select &quot;New Game&quot; with a save file already present, reset again, and find myself where I saved on the first save file.<br />[/quote]<br /><br />you saved after starting the second new game, too?<br />[/quote]<br />Yes, as part of an unsuccessful attempt at a save glitch.


subject: Re: The Member's Guide to Topiclessness
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I suppose if people were flocking to centralized sites like Tumblr, Facebook, etc, then that would explain why forums including GCLF are less active.<br /><br />I wonder if anyone would actually be interested if I started a roleplay thread on GCLF. I find that roleplays work better on forums, but the only forums I even go to nowadays is this one.


subject: Re: The Member's Guide to Topiclessness
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Doctor Infinity link=topic=3088.msg190592#msg190592 date=1374011032]<br />I suppose if people were flocking to centralized sites like Tumblr, Facebook, etc, then that would explain why forums including GCLF are less active.<br />[/quote]<br />GCLF isn&#039;t really in the same category as Tumblr or Facebook, so... nah.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3088.msg190593#msg190593 date=1374049601]<br />[quote author=Doctor Infinity link=topic=3088.msg190592#msg190592 date=1374011032]<br />I suppose if people were flocking to centralized sites like Tumblr, Facebook, etc, then that would explain why forums including GCLF are less active.<br />[/quote]<br />GCLF isn&#039;t really in the same category as Tumblr or Facebook, so... nah.<br />[/quote]<br />Facebook is a social networking site<br />Tumblr is a micro-blogging social networking site<br />Forums are online discussion sites...<br /><br />i mean, if you think about it, they could be used the same way... And I do agree with Doc, tumblr and facebook have decreased the &#039;desire&#039; or &#039;need&#039; for forums these days. Most people who join nowadays just want to ask a quick question then leave.


subject: Re: Guide to Owning a Website
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Adrian Malacoda link=topic=6715.msg190577#msg190577 date=1373676959]<br />I&#039;ve not been the best head admin that I could have been for GCL so I&#039;m probably not really qualified to give advice, especially since your site seems to be much larger and more active than GCL ever was.<br />[/quote]<br /><br />Don&#039;t be too hard on yourself, Adrian. You&#039;re a great admin. Also, I believe activity is something that can&#039;t be improved easily because most traffic comes externally, not from discussions with staff.


subject: Re: Tachi's video game [name pending]
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  UPDATE 7/20/13 <br />After this update I&#039;m just going to edit this post to avoid triple post. The game is on a huge halt guys, I&#039;m dealing with a huge issue as in I&#039;m getting kicked out of my house in a bit. Obviously motivation has been crushed last few weeks and I do apologize. I&#039;ll be headed to college then I&#039;m out, which means i&#039;m having to take a full semester, work my job, and manage expenses and whatnot. (growing up sucks) So I&#039;ll get what I can done when i can.<br /><br />EDIT: UPDATE 8/12/13<br />Hey guys, just letting you know the game is still in progression. I&#039;ve recently come across a sweet program that does NES style music which, in my opinion, fit the old school feel that i was wishing to create. Check it out here http://famitracker.com/index.php and this baby can even export to the actual files needed for a NES. 


subject: Re: The Member's Guide to Topiclessness
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=3088.msg190598#msg190598 date=1374168641]<br />[quote author=Zowayix link=topic=3088.msg190593#msg190593 date=1374049601]<br />[quote author=Doctor Infinity link=topic=3088.msg190592#msg190592 date=1374011032]<br />I suppose if people were flocking to centralized sites like Tumblr, Facebook, etc, then that would explain why forums including GCLF are less active.<br />[/quote]<br />GCLF isn&#039;t really in the same category as Tumblr or Facebook, so... nah.<br />[/quote]<br />i mean, if you think about it, they could be used the same way... And I do agree with Doc, tumblr and facebook have decreased the &#039;desire&#039; or &#039;need&#039; for forums these days. Most people who join nowadays just want to ask a quick question then leave.<br />[/quote]<br />Plus Facebook and Tumblr tend to eat one&#039;s free time.


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Doctor Infinity link=topic=3088.msg190611#msg190611 date=1374401771]<br />Plus Facebook and Tumblr tend to eat one&#039;s free time.<br />[/quote]<br />The reason is because people like/friend/tumblr heart thingy so many people and groups that their feed is filled up. (usually with stuff you can find on reddit, memebase or &lt;insert preferred website&gt;) I left my facebook because It&#039;s not really as social as I thought it would be, and I just didn&#039;t see the point at looking at memes on a site i had to register to.


subject: Obtaining arbitrary items in G/S/C through Time Capsule
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I donâ€™t know if this is a new discovery or just something thatâ€™s not been well-documented, but it is possible to obtain arbitrary items in Generation II by modifying a PokÃ©monâ€™s catch rate/held item byte using glitches in Generation I before trading it through the Time Capsule.<br /><br />The item a Generation I PokÃ©mon holds when traded to a Generation II game is determined by the byte which stored the speciesâ€™ catch rate in Generation I. The developers deliberately arranged some item index numbers in Generation II so that certain PokÃ©mon would hold certain items when traded from Generation Iâ€”e.g., Lucky Punch, which boosts Chanseyâ€™s critical hit ratio, was given the index number 0x1E corresponding with Chanseyâ€™s unique catch rate of 30 so that Chansey traded from Generation I would hold it. However, the most common catch rate numbers correspond to item index numbers which were intentionally left blank (Teru-sama and dummy TMs/HMs), except for the Card Key, which is a key item that cannot be legitimately held. When a Generation I PokÃ©mon with one of these catch rates is traded to Generation II, it receives a held item determined by a table which can be found at offsets 286D6â€“286ED in the Gold/Silver ROM and 28785â€“2879C in Crystal:<br /><br />Catch rate 25: Leftovers (instead of 0x19 Teru-sama)<br />Catch rate 45: Bitter Berry (instead of 0x2D Teru-sama)<br />Catch rate 50: Gold Berry (instead of 0x32 Teru-sama)<br />Catch rate 90: Berry (instead of 0x5A Teru-sama)<br />Catch rate 100: Berry (instead of 0x64 Teru-sama)<br />Catch rate 120: Berry (instead of 0x78 Teru-sama)<br />Catch rate 127: Berry (instead of 0x7F Card Key)<br />Catch rate 135: Berry (instead of 0x87 Teru-sama)<br />Catch rate 190: Berry (instead of 0xBE Teru-sama)<br />Catch rate 195: Berry (instead of 0xC3 dummy TM04)<br />Catch rate 220: Berry (instead of 0xDC dummy TM28)<br />Catch rate 250: Berry (instead of 0xFA HM08)<br />Catch rate 255: Berry (instead of 0xFF HM13)<br /><br />(Curiously, no PokÃ©mon in Red/Blue/Yellow actually has a catch rate of 135, 195, 220, or 250. Maybe those catch rates exist in the Japanese Red/Green? The developers clearly thought it was necessary to reserve indices 195 and 220 by placing dummy items between the real TM04 and TM05, and between TM27 and the real TM28.)<br /><br />If an item index/catch rate doesnâ€™t appear in this table, it is left alone by the Time Capsule. This allows a PokÃ©mon holding an item to be traded to Generation I and retain that held item when traded back to Generation II. If we use 8F or ws m to modify a PokÃ©monâ€™s stored catch rate in a Generation I game, it will hold the corresponding item when traded to Generation II, even if it is a key item or Teru-sama, as long is it is not one of the items converted by the table above. This program will change the first party PokÃ©monâ€™s held item to any desired value:<br /><br />[code]Lemonade&nbsp; &nbsp; &nbsp; Ã—XX<br />ThunderStone Ã—114 [in Red/Blue] or Ã—113 [in Yellow]<br />TM09&nbsp; &nbsp; &nbsp; &nbsp;  Ã—119<br />TM01<br /><br />3E XX&nbsp; &nbsp; &nbsp; ld a, XX<br />21 7Â½ D1&nbsp;  ld hl, $D172 [in Red/Blue] or $D171 [in Yellow]<br />77&nbsp; &nbsp; &nbsp; &nbsp;  ld (hl), a<br />C9&nbsp; &nbsp; &nbsp; &nbsp;  ret[/code]<br /><br />This may be an easier way to obtain key items for item duplication than using the Celebi glitch, since once the program is set up, you can quickly give several PokÃ©mon different items that you want. It can also be used to obtain the glitch items HM10â€“HM12 (but not HM13, because its index 0xFF is a valid catch rate), for which the Celebi glitch would require glitch moves.


subject: Re: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I bought the movies The Road Warrior and Red Heat, and a surprisingly decent licensed game for the NES (Godzilla: Monster of Monsters).


subject: Re: Obtaining arbitrary items in G/S/C through Time Capsule
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Good work! Great job on finding the catch rate tables in Generation II, I knew that some items weren&#039;t a direct conversion but I wasn&#039;t sure why.<br /><br />Now, as you say, if you use 8F to give a Generation I PokÃ©mon a held item that is a Key Item and transfer it to Generation II, when you take it it will go into the Key Items pocket and this way, if it is a duplicate, you can use the [url=http://www.youtube.com/watch?v=FZrFMi6B0jQ]infinite items/item mutation glitch[/url] to convert your item to something else, preferably a Master Ball x133 for e.g. two Lost Items (dec: 130), a Card Key (dec: 127) and a Basement Key (dec: 133).<br /><br />Sometime ago, I found a bug with Generation I PokÃ©mon holding HM12, in which having one changes your entire party according to PokÃ©mon Gold! Their stats change including level, known moves, stats, OT and sometimes HP.<br /><br />Now with 8F, there&#039;s finally a way to replicate it without Celebi glitch, but its probably possible with the [url=http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;action=display&amp;thread=368]remaining HP glitch[/url], although I&#039;ve never tried this before.<br /><br />When I tried depositing a Fearow affected by this glitch into the Day Care Center, it jumped from level 1 back to its original level (100). It appears that its moves changed again. Before the trade: Fly, Mirror Move, Drill Peck, Agility. After the trade: Mirror Move, Drill Peck, Agility, Seismic Toss. After being taken into DayCare (although they could have changed after closing the trade menu): Pursuit, Mirror Move, Drill Peck, Agility.<br /><br />With a level 2 Rattata, its current experience changed from 8 to 2048, suggesting that this glitch can be used to make PokÃ©mon level up after being deposited in the DayCare Center or having a battle. Its current level changed to 0, too. I guess if this happened with a medium-slow growth PokÃ©mon I could have used a Rare Candy to get it to level 1, then had it gain less than 54 experience to make it jump to level 100.<br /><br />I do wonder what would happen if the equivalent item is mail. Would it have no description or would the description be glitched?<br /><br />Edit: For some reason after getting HM12 as a hold item with 8F, the HM12 glitch isn&#039;t working. I&#039;m not sure if its because of my party. [s]Or maybe the Generation I game must be Yellow?[/s]<br />Edit2: I&#039;ve deduced it&#039;s something to do with PokÃ©mon Gold. Using the Yellow save file that it was previously working on no longer works. I formally had a Pidgeot/Rattata on Gold, a Forretress that I deposited and a ????? that was erased with the Bug Catching Contest but I changed my party to Pidgeot, Rattata, Victreebel, Magneton, Parasect and Weezing.<br />Edit3: I can no longer get this glitch to work, even with my old Gold save file.<br />Edit4: I tried Mirage Mail and it had no description at all. Boring.


subject: Re: Obtaining arbitrary items in G/S/C through Time Capsule
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6719.msg190631#msg190631 date=1374667984]Now with 8F, there&#039;s finally a way to replicate it without Celebi glitch, but its probably possible with the [url=http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;action=display&amp;thread=368]remaining HP glitch[/url], although I&#039;ve never tried this before.[/quote]<br />I thought there might have been a way to shift the data like that in Generation I, but I didnâ€™t know what it was. Using that glitch as-is should shift a PokÃ©monâ€™s second move into the held item slot, which makes the requirements similar to the Celebi glitch. I wonder if thereâ€™s a way to shift another interesting byte there?<br /><br />[hr]<br /><br />In pursuit of the mystery catch rates 135/195/220/250, I checked the Japanese Red/Green, and found they have the same catch rates as other games. The only species which have changed between versions are Dragonair and Dragonite, which have catch rates of 27 (Protein) and 9 (Antidote, not that there are any wild Dragonite from which you can claim this spectacular prize) in Yellow, but both have 45 (â†’ Bitter Berry) in every other game. However, I was surprised to find that, contrary to what some sources claim, Pikachu and Kadabra have the same catch rates in Yellow, according to its base stats table, as in any other game.<br /><br />Memory address 0xCFED holds the catch rate of the current opponent in battle. If you monitor Prof. Oakâ€™s battle with Pikachu at the start of the game, youâ€™ll see that its catch rate is 190, but when he gives Pikachu to you, it will have a stored catch rate of 163 (Light Ball) at 0xD171. Itâ€™s understandable that there would be a special marker like that for the starter Pikachu in Yellow, but I canâ€™t understand what happens to Kadabra. When you encounter Kadabra in the wild, it has a catch rate of 100. Once you catch it, it will appear in your party or PC with a stored catch rate of 96 (TwistedSpoon). This is the only way to legitimately get a TwistedSpoon in Generation II: catch a wild Kadabra in Yellow, on Route 8, with a 5% encounter rate, and trade it through the Time Capsule. If you thought it was smarter to catch the more common Level 15+ Abra on this same route and use a single Rare Candy to evolve it, then you wonâ€™t get a TwistedSpoon. If you managed to catch Kadabra at Level 51 in Cerulean Cave in Red/Blue, you wonâ€™t get a TwistedSpoon. I know Gold/Silver were in development at the same time as Yellow, so they may have programmed this with held items in mind, but why write a special routine to change Kadabraâ€™s held item after itâ€™s caught instead of just editing the species catch rate itself? Why go to the trouble of changing anything, when Kadabraâ€™s catch rate of 100 was already unique among Generation I PokÃ©mon? Why is Kadabra the only PokÃ©mon that does this? [i]Is[/i] Kadabra the only PokÃ©mon that does this? Without finding the code that carries out this bait-and-switch, itâ€™s hard to be certain.


subject: Re: Obtaining arbitrary items in G/S/C through Time Capsule
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=HÃ¡Äky link=topic=6719.msg190639#msg190639 date=1374739711]<br />[quote author=Torchickens link=topic=6719.msg190631#msg190631 date=1374667984]Now with 8F, there&#039;s finally a way to replicate it without Celebi glitch, but its probably possible with the [url=http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;action=display&amp;thread=368]remaining HP glitch[/url], although I&#039;ve never tried this before.[/quote]<br />I thought there might have been a way to shift the data like that in Generation I, but I didnâ€™t know what it was. Using that glitch as-is should shift a PokÃ©monâ€™s second move into the held item slot, which makes the requirements similar to the Celebi glitch. I wonder if thereâ€™s a way to shift another interesting byte there?<br /><br />[hr]<br /><br />In pursuit of the mystery catch rates 135/195/220/250, I checked the Japanese Red/Green, and found they have the same catch rates as other games. The only species which have changed between versions are Dragonair and Dragonite, which have catch rates of 27 (Protein) and 9 (Antidote, not that there are any wild Dragonite from which you can claim this spectacular prize) in Yellow, but both have 45 (â†’ Bitter Berry) in every other game. However, I was surprised to find that, contrary to what some sources claim, Pikachu and Kadabra have the same catch rates in Yellow, according to its base stats table, as in any other game.<br /><br />Memory address 0xCFED holds the catch rate of the current opponent in battle. If you monitor Prof. Oakâ€™s battle with Pikachu at the start of the game, youâ€™ll see that its catch rate is 190, but when he gives Pikachu to you, it will have a stored catch rate of 163 (Light Ball) at 0xD171. Itâ€™s understandable that there would be a special marker like that for the starter Pikachu in Yellow, but I canâ€™t understand what happens to Kadabra. When you encounter Kadabra in the wild, it has a catch rate of 100. Once you catch it, it will appear in your party or PC with a stored catch rate of 96 (TwistedSpoon). This is the only way to legitimately get a TwistedSpoon in Generation II: catch a wild Kadabra in Yellow, on Route 8, with a 5% encounter rate, and trade it through the Time Capsule. If you thought it was smarter to catch the more common Level 15+ Abra on this same route and use a single Rare Candy to evolve it, then you wonâ€™t get a TwistedSpoon. If you managed to catch Kadabra at Level 51 in Cerulean Cave in Red/Blue, you wonâ€™t get a TwistedSpoon. I know Gold/Silver were in development at the same time as Yellow, so they may have programmed this with held items in mind, but why write a special routine to change Kadabraâ€™s held item after itâ€™s caught instead of just editing the species catch rate itself? Why go to the trouble of changing anything, when Kadabraâ€™s catch rate of 100 was already unique among Generation I PokÃ©mon? Why is Kadabra the only PokÃ©mon that does this? [i]Is[/i] Kadabra the only PokÃ©mon that does this? Without finding the code that carries out this bait-and-switch, itâ€™s hard to be certain.<br />[/quote]<br /><br />Did you mean $CFEB (RB: $CFEC)?. That seems to be the correct memory address.<br /><br />Incidentally, there seems to be more than one enemy catch rate address. Another $D006 (RB: $D007) is the actual catch rate when throwing the PokÃ© Ball, which can be halved or doubled by throwing bait or rock (also through the use of the Boulder Badge (bait) or the CascadeBadge (bait)), respectively.<br /><br />It&#039;s weird that Kadabra&#039;s catch rate changes when caught in Yellow. I guess for some reason Game Freak didn&#039;t want to make Kadabra just a little bit harder to catch.<br /><br />If Kadabra isn&#039;t the only PokÃ©mon that has a changing catch rate, perhaps that&#039;s where the mystery catch rates are used? I&#039;m just speculating here, though. I wonder if Japanese Blue and Pocket Monsters Pikachu have different catch rates?


subject: Re: Obtaining arbitrary items in G/S/C through Time Capsule
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6719.msg190642#msg190642 date=1374779504]Did you mean $CFEB (RB: $CFEC)?. That seems to be the correct memory address.[/quote]<br />Um, yeah, that one. ;D<br /><br />[quote author=Torchickens link=topic=6719.msg190642#msg190642 date=1374779504]Incidentally, there seems to be more than one enemy catch rate address. Another $D006 (RB: $D007) is the actual catch rate when throwing the PokÃ© Ball, which can be halved or doubled by throwing bait or rock (also through the use of the Boulder Badge (bait) or the CascadeBadge (bait)), respectively.[/quote]<br />Wow, I had no idea those items actually affected the catch rate. I thought they just played the animation and skipped your turn; I never thought to use the CascadeBadge in a legendary PokÃ©mon battle. :P Itâ€™s too bad the game doesnâ€™t read the catch rate it stores in the held item slot from there (it actually comes from a [i]third[/i] location, Y: $D0BF / RB: $D0C0), or that would be a convenient way to manipulate held items.<br /><br />[quote author=Torchickens link=topic=6719.msg190642#msg190642 date=1374779504]It&#039;s weird that Kadabra&#039;s catch rate changes when caught in Yellow. I guess for some reason Game Freak didn&#039;t want to make Kadabra just a little bit harder to catch.[/quote]<br />That possible, I suppose, but itâ€™s still hard to imagine what prompted them to distinguish Kadabra caught in Yellow (Route 8ï»¿) from those caught in Red/Green/Blue (Cerulean Cave) in the first place. They did significantly reduce Dragonairâ€™s catch rate in Yellow, but it wasnâ€™t actually catchable in the prior games (available only by evolution, and from the Game Corner in Japanese Blue), so it seems likely that that change had nothing to do with future held items, but that they just thought it was too easy to catch once they made it available in the Safari Zone. Also, if they had intended to give Dragonair from Yellow a special held item, Iâ€™d think it would be a Dragon Fang, not Protein. Perhaps they simply forgot about the change, and thatâ€™s why its catch rate went back to the Red/Green/Blue value in all future games.<br /><br />[quote author=Torchickens link=topic=6719.msg190642#msg190642 date=1374779504]If Kadabra isn&#039;t the only PokÃ©mon that has a changing catch rate, perhaps that&#039;s where the mystery catch rates are used?[/quote]<br />I had the same thought, that some PokÃ©mon might have been given those catch rates in Yellow in anticipation of a special held item that was later scrapped, but it turns out Kadabra [i]is[/i] the only one that gets this treatment.<br /><br />Hereâ€™s the rather ordinary section of code at 0F3F4 in the Red/Blue ROM that copies the relevant part of a caught PokÃ©monâ€™s data into your party (de points to the appropriate location in your party data):<br />[code]ld hl, $D0BE&nbsp; ; location of enemy PokÃ©monâ€™s types<br />ldi a, (hl)&nbsp;  ; copy type 1<br />ld (de), a<br />inc de<br />ldi a, (hl)&nbsp;  ; copy type 2<br />ld (de), a<br />inc de<br />ldi a, (hl)&nbsp;  ; copy catch rate<br />ld (de), a[/code]<br /><br />In Yellow, that code is found at 0F270, and itâ€™s the same except that it copies starting from $D0BD instead of $D0BE, and that thereâ€™s something tacked on at the end which is not so ordinary:<br />[code]ld a, ($CF90) ; enemy PokÃ©monâ€™s species<br />cp a, $26&nbsp; &nbsp;  ; is it Kadabra?<br />jr nz, 3<br />ld a, $60&nbsp; &nbsp;  ; if so, change the catch rate to 96,<br />ld (de), a&nbsp; &nbsp; ; overwriting the value that was just written[/code]<br /><br />That code only runs if you have space in your party; the similar code at 0E7FB runs after a caught PokÃ©monâ€™s data has been copied to Billâ€™s PC:<br />[code]ld a, ($CF90) ; enemy PokÃ©monâ€™s species<br />cp a, $26&nbsp; &nbsp;  ; is it Kadabra?<br />jr nz, 5<br />ld a, $60&nbsp; &nbsp;  ; if so, change the catch rate to 96,<br />ld ($DA9C), a ; overwriting the value for the first PokÃ©mon in the PC box[/code]<br /><br />[quote author=Torchickens link=topic=6719.msg190642#msg190642 date=1374779504]I&#039;m just speculating here, though. I wonder if Japanese Blue and Pocket Monsters Pikachu have different catch rates?[/quote]<br />No, Japanese Blue has the same catch rates as Japanese Red/Green, English Red/Blue, and every Generation II and later game; Japanese Yellow has the same catch rates as English Yellow, with the changes to Dragonair and Dragonite.<br /><br />The next possibility I can think of for where those catch rates might be used is in PokÃ©mon Stadium. Iâ€™m not familiar with that game, but [url=http://bulbapedia.bulbagarden.net/wiki/Gym_Leader_Castle#Prizes]according to Bulbapedia[/url], some PokÃ©mon won in it will hold a Normal Box (167) or Gorgeous Box (168) when traded to a Generation II game, so itâ€™s possible that the game performs other catch-rate shenanigans as well. However, Iâ€™m inclined to think the missing numbers are not the result of such a special event, since theyâ€™re all multiples of 5, like most actual catch rates, whereas the indices for those Boxes, Pikachuâ€™s Light Ball (163), and Kadabraâ€™s TwistedSpoon (96) are not.


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well...it wasn&#039;t a purchase, but I got my Legend of Legaia Disk cleaned for free at a local game shop. (thanks to coupons)


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For some reason I never realised Steam would be a valid point of discussion for this thread. Though if I mentioned every single thing I buy on Steam, I would probably end up flooding the thread. So I guess I&#039;ll just mention some highlights:<br /><br />- To the Moon. See also: [url=http://steamcommunity.com/id/zowayix/recommended/206440/]http://steamcommunity.com/id/zowayix/recommended/206440/[/url]. So many feels.<br />- Every Tomb Raider game in existence<br />- Gundemonium Recollection just for the arranged soundtrack (I have no intention of actually playing a bullet hell game).<br /><br />And in the music category I purchased the soundtrack to Ys 1 + 2 Chronicles even though I could have just taken the music files from Steam and saved myself a few tens of dollars. I make a whole lot of sense sometimes.


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh I did buy something. I bought a ps1 memory card, because the dudes at the shop held and set aside my ps2 when I left it there on accident. Although it was a waste seeing that the ps2 won&#039;t read the disk even though it was cleaned....<br /><br />I like steam for what it is, but I feel that old games are best played on the original consoles, except the NES frontloader if you suffer from epilepsy (seriously, games tend to flash a LOT, and that system is so bright on the t.v. screen)


subject: Re: Recent purchases
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I bought a Razer Megalodon headset, the better to hear you with, my dear...<br /><br />And I completely missed the steam summer sales while playing modded XCom in offline mode.<br /><br />Also, got my friend a copy of Fraps so we could record together, though that&#039;s more of a gift than a purchase.<br /><br />Still need better editing software. I&#039;ve been switching between 30 day trials and windows movie maker, and I&#039;d like to end that cycle (running out of new trials to take advantage of...), so if anyone has good recommendation of free editing software, that&#039;d be helpful.


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krazyguy75 link=topic=6636.msg190659#msg190659 date=1374999984]<br />Still need better editing software. I&#039;ve been switching between 30 day trials and windows movie maker, and I&#039;d like to end that cycle (running out of new trials to take advantage of...), so if anyone has good recommendation of free editing software, that&#039;d be helpful.<br />[/quote]<br />I&#039;d recommend Kdenlive, but you seem to be an exclusively Windows user (it&#039;s only for Linux and maybe BSD at the moment from what I know).


subject: Re: Recent purchases
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Had a good day today:<br />1. Dio - Lock Up the Wolves (been looking for this for a while)<br />2. Honeymoon Suite - Best of<br />3. The Proclaimers - Sunshine on Leith<br />4. All the Lethal Weapon movies.


subject: Okay call me a liar...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Recently I started emulating pokemon black... (only because I felt like I owe the game a proper playthrough after giving mine away.) and after putting in the action replay codes that may or may not disable anti piracy, I began playing. Within the first 3 hours of playing while I was at the town after ...new uh... fuck it, palette town, I got poke rus. It really sucks that I didn&#039;t take a screen shot at first, because nobody is going to believe that, and even if I did people would think I used an AR code to get it. &gt;_&lt; But this was 100% real without gamefaqs or exploits in any way. Unless that one code upped the chances (which I doubt) then for the first time I legitimately got pokerus for the first time in any of my pokemon games. <br /><br />Also I learned a little more about EV training afterwards... I started trying at first aaaaaaannnd I got bored of it pretty fast and resumed playing normally. Also I stored one or 2 pokemon with it because I heard that preserves the virus. I wish the emulator I&#039;m using had a wifi extension, but I understand why they can&#039;t. But god, I want to enjoy this game to its fullest. I&#039;ll post that question in the emulator help or whatnot folder and sorry for the bad grammar/spelling I&#039;m exhausted these days.


subject: Nintendo DS emulator help thingy
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To be clear, I&#039;m not asking for links of any kind, just asking if there is anything out there, if so what is it called. <br /><br />Okay I&#039;m using DeSmume 0.9.9 and I was wondering if anybody knew if it is either<br />A) compatible with the old wifi pack extension<br />B) is there anything out there (it would have to be 3rd party...) that would do this. <br /><br />I think it would be pretty cool to connect to Nintendo DSs via emulator, but then again I understand why that would be a bad idea for both the customers of the actual product AND the company. I do know that DeSmume said they won&#039;t be making one, but I wouldn&#039;t doubt a 3rd party source didn&#039;t try to make one. <br /><br />Thanks.


subject: Re: Okay call me a liar...
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My favorite poke that I transferred from Hoenn got it. It was my starter, now a Blaziken. I spread it to as many of my B/W pokemon as possible.


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Preordered Pokeymans X and Y today. Normally I&#039;d wait until the release date, but I was curious to see what kind of preorder bonuses they give out. Which they did.<br /><br />And it was a Pokeball. Not a free shiny Pokemon. Not a free regular but awesome Pokemon. Not even a collectible figure of some sort, but just a Pokeball.<br /><br />FUCKING [s]GAMESTOP[/s] EBGAMES<br /><br />To be fair, it looks like it&#039;s supposed to hold games in it (and I am going to end up needing a 3DS game case).


subject: (G/S/C) Use items stored in the PC infinitely, anywhere
poster_name: HÃ¡Äky
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By filling the Key Items pocket with items obtained through the Time Capsule or Celebi glitch, the duplicate key item glitch can be used to corrupt the Balls pocket, giving it access to memory beyond where that pocket is supposed to end. This allows you to use almost any item stored in your PC an unlimited number of times in the field. In Gold/Silver, it can be used to manipulate memory beyond that, but unfortunately only the PC aspect works in Crystal.<br /><br />[b]1.[/b] Deposit all of your balls into the PC, so that the Balls pocket is empty.<br />[b]2.[/b] Collect enough key items that your Key Items pocket is full. If you try to take another key item from a PokÃ©mon, it should say â€œItem storage space full.â€ The pocket holds 25 items, and in it youâ€™ll need to have two of a key item with an index number greater than 100, and two of a key item with an index less than 100. For illustration, Iâ€™ll use two Machine Parts and two SecretPotions.<br />[b]3.[/b] Move the two Machine Parts to the bottom two slots in the list, then swap them. The second item and the Cancel button will be replaced by a Blk Apricorn and Iron. (The Iron will be something else if you use a different item with index &gt; 100. I like the idea that the remnant of a Machine Part is Iron, though. :P )<br />[b]4.[/b] Swap the two SecretPotions into the bottom two slots in the list (including the slot that used to be the Cancel button), then swap them. The second SecretPotion should disappear.<br />[b]5.[/b] Switch to the Balls pocket and scroll down.<br /><br />Key items &gt; 100: Card Key, Machine Part, Lost Item, Basement Key, Pass, SquirtBottle, Rainbow Wing (Crystal only: GS Ball, Blue Card, Egg Ticket)<br />Key items &lt; 100: Bicycle, Coin Case, Itemfinder, Old Rod, Good Rod, Super Rod, Red Scale, SecretPotion, S.S. Ticket, Mystery Egg, Silver Wing (Crystal only: Clear Bell)<br /><br />The last two item pockets in RAM are the Key Items and Balls pockets, at D5E1â€“D5FB and D5FCâ€“D615 in Gold/Silver. In the first swap, the pertinent memory will look like this, if you chose Machine Part:<br /><br />[code]D5E1: $19&nbsp; 25 key items<br />â€¦<br />(the SecretPotions are up here somewhere)<br />â€¦<br />D5F9: $80&nbsp; Machine Part<br />D5FA: $80&nbsp; Machine Part&nbsp;  â†’&nbsp; $1C&nbsp; Iron&nbsp; &nbsp; &nbsp; &nbsp;  (Ã—99)<br />D5FB: $FF&nbsp; Cancel&nbsp; &nbsp; &nbsp; &nbsp;  â†’&nbsp; $63&nbsp; Blk Apricorn&nbsp; (Ã—0)<br />D5FC: $00&nbsp; 0 balls<br />D5FD: $FF&nbsp; Cancel[/code]<br /><br />In the second swap:<br /><br />[code]D5E1: $19&nbsp; 25 key items&nbsp;  â†’&nbsp; $18&nbsp; 24 key items<br />â€¦<br />(the Iron and Blk Apricorn are up here somewhere)<br />â€¦<br />D5F9: $80&nbsp; Machine Part<br />D5FA: $43&nbsp; SecretPotion<br />D5FB: $43&nbsp; SecretPotion&nbsp;  â†’&nbsp; $43&nbsp; (hidden)<br />D5FC: $00&nbsp; 0 balls&nbsp; &nbsp; &nbsp; &nbsp; â†’&nbsp; $FF&nbsp; 255 balls<br />D5FD: $FF&nbsp; Cancel[/code]<br /><br />The game tries to merge what it sees as a stack of 67 SecretPotions and a stack of 0 SecretPotions into a single stack of 67 SecretPotions, which decrements the Key Items count (hiding the second SecretPotion, because the Cancel button is supposed to be where the first SecretPotion is now) and shifts the rest of the list back one byte until an $FF is found, which is actually the Cancel button for the Balls pocket. Now the Balls pocket is thought to have 255 items in it, which gives it access to 485 bytes of memory past where the pocket is supposed to end. The first 12 items are the Cancel buttons which fill the empty spaces in your Balls pocket; as long as a Cancel button appears on the screen, any item below it will be invisible, but once you scroll far enough that the Cancel button is off-screen, the items will appear. Items 14â€“63 will be the items stored in your PC. I donâ€™t know what all lies beyond item 63, but event flags start at item 222 (D7B7). The quantity of item 13 is the number of items in the PC; if you take an item with quantity 255 somewhere in the list (you should be able to find one from an event flag) and swap it into the 13th slot (making sure that the item in the 13th slot isnâ€™t the same item), you can corrupt the PC items list in the same way, which opens up access to another 26 bytes: the list ends with the quantity of the 255th item at D7FC for the Balls pocket, and D816 for the PC.<br /><br />Since all of your PC items are now accessible from the Balls pocket, you can use them anywhere you want without having to withdraw them. You can also use these items as many times as you want because, as long as theyâ€™re not any kind of PokÃ© Ball, the quantity is never depleted. When an item is used up, and the game tries to decrement the itemâ€™s quantity, it only looks in the pocket that the item is supposed to be in; if the item is in the wrong pocket, the game wonâ€™t be able to find it and the quantity will stay the same. This is the same reason that the duplicate key item glitch allows you to use an infinite number of a regular item from the Key Items pocket. (With either glitch, if an item is in both the pocket itâ€™s supposed to be and another pocket, using the item from either pocket will deplete the one thatâ€™s in the correct pocketâ€”e.g., throwing a Master Ball from the Key Items pocket will use up the Master Ball in the Balls pocket if there is one; using a Rare Candy stored in your PC through the Balls pocket will use up a Rare Candy in your Items pocket if you have one there.)<br /><br />[hr]<br /><br />In Crystal, this glitch canâ€™t be used to its full potential because the item menu will freeze when it tries to display the item ? (index $00). Since there are lots of $00 bytes in the space after the PC item data, this makes it impossible to use this glitch to mess with event flags, which is disappointing, because Iâ€™d hoped to use it to enable the GS Ball event. With special preparation, though, it can still be used to access the PC items. This should be a safe method in Crystal:<br /><br />[b]1.[/b] Fill the 50 item slots in your PC. (Iâ€™m not 100% sure if this is a necessary precaution, since my PC was already full when I tried it, but I think it is.)<br />[b]2.[/b] Fill the 12 slots of the Balls pocket, which can be done by buying multiple stacks of 99 PokÃ© Balls, or by obtaining every type of ball in the game, including the Park Ball. Put a stack of exactly 63 PokÃ© Balls in the first slot. (The type of ball doesnâ€™t technically matter, but this stack will be deleted.)<br />[b]3.[/b] Collect enough key items that your Key Items pocket is full. Youâ€™ll need to have three of a key item with an index number greater than 100, and three of a key item with an index less than 88 (use the same list as above; there are no key items between 88 and 100). Again, Iâ€™ll use Machine Part and SecretPotion.<br />[b]4.[/b] Move the two Machine Parts to the bottom two slots in the list, then swap them. The second item and the Cancel button will be replaced by a Blk Apricorn and Iron.<br />[b]5.[/b] Swap the two SecretPotions into the bottom two slots in the list (including the slot that used to be the Cancel button), then swap them. The second SecretPotion should disappear, and the contents of the Balls pocket will shift by one byte. That pocket will now appear to have 6 items (because the PokÃ© Ball at the top had index $05, and thereâ€™s an item where the Cancel button should be). The specific items correspond to the quantities of the first 6 items that were there before; the first item should be Ether ($3F = decimal 63).<br />[b]6.[/b] Take a key item from a PokÃ©mon. Your Key Items pocket will be full again, and the Cancel button in the Key Items pocket will be restored in its proper position.<br />[b]7.[/b] Repeat steps 4 and 5. This will shift the contents of the Balls pocket by one more byte. The pocket will now have 63 items: items 1â€“11 are the balls that were in the pocket at the start, items 12â€“13 are Cancel buttons, and items 14â€“63 are the items in your PC.<br /><br />If you havenâ€™t ever filled the Balls pocket, the last byte of the pocket (D8F0) is set to $00. Since this value becomes the 13th item when the pocket is expanded, this would normally cause a freeze if you try to scroll past it to reach the PC items. But when the pocket is filled, that byte is changed to $FF to terminate the list, and it retains that value even if you later remove items from the pocket. Iâ€™m not sure, but I believe this also happens for the PCâ€”if youâ€™ve never filled it, the unused bytes will be $00, but after it has been filled once, any unused item slots will be $FF. If so, this glitch would still work even if the PC hasnâ€™t been filled, but the game would freeze if you tried to scroll down past the Cancel button at the end of the PC items in the Balls pocket.


subject: Re: Okay call me a liar...
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My Charizard on Crystal version got PokÃ©rus, which was pretty great.<br /><br />Too bad I was at Victory Road and grinding took forever.


subject: Re: Okay call me a liar...
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  I have heard that codes in general do increase your chances of contracting the virus. I don&#039;t know if that&#039;s just hearsay or not though. I also contracted it at Olivine City on emulated gold version after using some codes.


subject: Re: Okay call me a liar...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6721.msg190686#msg190686 date=1375392611]<br />I have heard that codes in general do increase your chances of contracting the virus. I don&#039;t know if that&#039;s just hearsay or not though. I also contracted it at Olivine City on emulated gold version after using some codes.<br />[/quote]<br />D: that makes me sad now!<br /><br />I can&#039;t really afford a ds these days, I&#039;m tapped out. (not to mention a 30-50 dollar game) Ugh, anybody want to trade one for an fc twin and a copy of Super bomberman?


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Zowayix link=topic=6636.msg190680#msg190680 date=1375347154]<br />Preordered Pokeymans X and Y today. Normally I&#039;d wait until the release date, but I was curious to see what kind of preorder bonuses they give out. Which they did.<br /><br />And it was a Pokeball. Not a free shiny Pokemon. Not a free regular but awesome Pokemon. Not even a collectible figure of some sort, but just a Pokeball.<br /><br />FUCKING [s]GAMESTOP[/s] EBGAMES<br /><br />To be fair, it looks like it&#039;s supposed to hold games in it (and I am going to end up needing a 3DS game case).<br />[/quote]<br /><br />What a lovely piece of plastic...<br />Does it cost extra to pre order? Or is it the same as when it first comes out?<br />I&#039;m not sure where you&#039;re at Zowayix, but always hit local game shops if you can. (it&#039;s like walking into EBGames 15 years ago, but they have more!!!) <br /><br />I purchased some non-slip shoes for work, nothing too exciting.<br />Whoever purchases [url=http://www.amazon.com/DELUXE-POKEDEX-POKEMON-HANDHELD-ENCYCLOPEDIA/dp/B001LOA1VW/ref=sr_1_1?ie=UTF8&amp;qid=1375400236&amp;sr=8-1&amp;keywords=pokedex+gold]this[/url] wins the game.


subject: Re: Nintendo DS emulator help thingy
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6722.msg190678#msg190678 date=1375323377]<br />http://www.codecentral.org/desmume-wifi/<br /><br />Not testing this, you can go right ahead though<br />[/quote]<br />Yeah I saw the wifi pack, but i was unsure if it was compatible with later versions...<br />(turns out it includes one compatible) It needs a wired connection, and I&#039;m using wireless. virtual box is proven to fix that, but it is obviously too much for my laptop as you already know.<br />


subject: Havin' them pokemon blues.
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  XD I got to Nimbasa city, and went into the gear station in pokemon black, and I started to really listen to the music there, and WOW. Being a guitar player, I&#039;m almost required to know that chord progression. It was used in things like [url=http://www.youtube.com/watch?v=dpP5Mr2khjo]John Lee hooker&#039;s Same Old Blues Again[/url] and [url=http://www.youtube.com/watch?v=H6Jg1M-2vTk]Jimi Hendrix&#039;s Red house[/url].<br /><br />Now I&#039;m not saying &quot;omgerd pokemon copied them&quot; because that chord progression has been used by so many people that it&#039;s not even funny. The tempo is sped up here and they added the classic pokemon-ish keyboard near the end. It kinda sounds a little Ray Charles-ish in my opinion. <br /><br />Anyways, just thought I&#039;d point that out. If you heard a video game song that sounds like a song you know, tell us about it. 


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg190688#msg190688 date=1375394184]<br />[quote author=Zowayix link=topic=6636.msg190680#msg190680 date=1375347154]<br />Preordered Pokeymans X and Y today. Normally I&#039;d wait until the release date, but I was curious to see what kind of preorder bonuses they give out. Which they did.<br /><br />And it was a Pokeball. Not a free shiny Pokemon. Not a free regular but awesome Pokemon. Not even a collectible figure of some sort, but just a Pokeball.<br /><br />FUCKING [s]GAMESTOP[/s] EBGAMES<br /><br />To be fair, it looks like it&#039;s supposed to hold games in it (and I am going to end up needing a 3DS game case).<br />[/quote]<br /><br />What a lovely piece of plastic...<br />Does it cost extra to pre order? Or is it the same as when it first comes out?<br />I&#039;m not sure where you&#039;re at Zowayix, but always hit local game shops if you can. (it&#039;s like walking into EBGames 15 years ago, but they have more!!!) <br />[/quote]<br />Costs the same amount to preorder barring scenarios that in retrospect are pretty likely to happen, such as the game&#039;s price going down on the actual release date.<br />There aren&#039;t really any &quot;local&quot; (inferring the intended meaning of this word is non-global franchisey) shops here in Canberra, other than that one pre-owned style games place that probably doesn&#039;t even have a website and if I went there and asked about Pokemon XY they would most likely look at me funny. (&quot;What? Games released in the current decade? Ain&#039;t none of that shit here&quot; or something)


subject: Re: Okay call me a liar...
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [spoilers]liar[/spoilers]<br /><br />But I won&#039;t actually call you that because when I was playing Emerald however long ago that was I got the Pokerus pretty early too (around the time I got to the first gym). Wasn&#039;t even using codes.


subject: Re: Okay call me a liar...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6721.msg190696#msg190696 date=1375432205]<br />[spoilers]liar[/spoilers]<br /><br />But I won&#039;t actually call you that because when I was playing Emerald however long ago that was I got the Pokerus pretty early too (around the time I got to the first gym). Wasn&#039;t even using codes.<br />[/quote]<br /><br />To be honest, I didn&#039;t even want to use the code I had to put in. Heck if I could I&#039;d buy another copy and another system. I like to play the games as the companies intended them to be played. I&#039;m like that with food as well, I taste it first, and if it&#039;s absolutely terrible I&#039;ll add things like salt or condiments. 


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6636.msg190694#msg190694 date=1375432072]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg190688#msg190688 date=1375394184]<br />[quote author=Zowayix link=topic=6636.msg190680#msg190680 date=1375347154]<br />Preordered Pokeymans X and Y today. Normally I&#039;d wait until the release date, but I was curious to see what kind of preorder bonuses they give out. Which they did.<br /><br />And it was a Pokeball. Not a free shiny Pokemon. Not a free regular but awesome Pokemon. Not even a collectible figure of some sort, but just a Pokeball.<br /><br />FUCKING [s]GAMESTOP[/s] EBGAMES<br /><br />To be fair, it looks like it&#039;s supposed to hold games in it (and I am going to end up needing a 3DS game case).<br />[/quote]<br /><br />What a lovely piece of plastic...<br />Does it cost extra to pre order? Or is it the same as when it first comes out?<br />I&#039;m not sure where you&#039;re at Zowayix, but always hit local game shops if you can. (it&#039;s like walking into EBGames 15 years ago, but they have more!!!) <br />[/quote]<br />Costs the same amount to preorder barring scenarios that in retrospect are pretty likely to happen, such as the game&#039;s price going down on the actual release date.<br />There aren&#039;t really any &quot;local&quot; (inferring the intended meaning of this word is non-global franchisey) shops here in Canberra, other than that one pre-owned style games place that probably doesn&#039;t even have a website and if I went there and asked about Pokemon XY they would most likely look at me funny. (&quot;What? Games released in the current decade? Ain&#039;t none of that shit here&quot; or something)<br />[/quote]<br />I have 2 around here. They are all pretty much the pre-owned style game stores, but the ones here also buy current games from the manufacturers and sell it for the exact, if not cheaper, price as gamestop. Since we are talking about pre orders...<br /><br />http://www.whompcomic.com/2013/06/17/offered-sheepishly/ <br /><br />Also bought some pants today, thank god.


subject: Re: Havin' them pokemon blues.
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  There&#039;s a two-player level in Sanic 3/Sanic &amp; Knuckles called Azure Lake or something. Anyway, the song&#039;s beginning sounds like the end of &quot;Paradise by the Dashboard Light&quot; by Meat Loaf, where he sings &quot;It was long ago/And it was far away/And it was so much better than it is today&quot;.<br /><br />Here&#039;s Azure Lake (You only need to listen to the first 30 seconds or so)<br />http://www.youtube.com/watch?v=XHJz228QZ7k:<br /><br />And here&#039;s Paradise by the Dashboard Light (skip to the eighth minute or so; yes, it&#039;s that long):<br />http://www.youtube.com/watch?v=7MHSI_Z1MWw<br /><br />I&#039;m a huge Meat Loaf fan and this sounds a little too similar to be coincidental. Now, if you&#039;ll excuse me, I&#039;m going to wear a tinfoil hat and frantically scribble things about constellations.


subject: Re: Okay call me a liar...
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6721.msg190701#msg190701 date=1375463664]<br />[quote author=Zowayix link=topic=6721.msg190696#msg190696 date=1375432205]<br />[spoilers]liar[/spoilers]<br /><br />But I won&#039;t actually call you that because when I was playing Emerald however long ago that was I got the Pokerus pretty early too (around the time I got to the first gym). Wasn&#039;t even using codes.<br />[/quote]<br /><br />To be honest, I didn&#039;t even want to use the code I had to put in. Heck if I could I&#039;d buy another copy and another system. I like to play the games as the companies intended them to be played. I&#039;m like that with food as well, I taste it first, and if it&#039;s absolutely terrible I&#039;ll add things like salt or condiments.<br />[/quote]<br /><br />I think it&#039;s more to do with heavy code abuse rather than just disabling the anti-piracy feature


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg190704#msg190704 date=1375476164]<br />So I&#039;m contemplating posting some songs I&#039;ve written on the forum.<br /><br />Should I?<br />[/quote]<br /><br />Heck yeah. But first, lyrics or songs? there&#039;s a difference you know. 


subject: Re: Okay call me a liar...
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I doubt that code use influences anything. I abused codes like hell in diamond, getting all the fully evolved pokemon EV trained in multiple ways. I was walking through walls, retriggering events, changing wild pokemon, getting infinite items, etc. I never got Pokerus. Not once. I played it for 3 years.<br /><br />Also, if there was something in the game that could be affected by all codes in general, Nintendo would have better anti-hacking measures.


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg190702#msg190702 date=1375471503]<br />[quote author=Zowayix link=topic=6636.msg190694#msg190694 date=1375432072]<br />[quote author=ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰ link=topic=6636.msg190688#msg190688 date=1375394184]<br />[quote author=Zowayix link=topic=6636.msg190680#msg190680 date=1375347154]<br />Preordered Pokeymans X and Y today. Normally I&#039;d wait until the release date, but I was curious to see what kind of preorder bonuses they give out. Which they did.<br /><br />And it was a Pokeball. Not a free shiny Pokemon. Not a free regular but awesome Pokemon. Not even a collectible figure of some sort, but just a Pokeball.<br /><br />FUCKING [s]GAMESTOP[/s] EBGAMES<br /><br />To be fair, it looks like it&#039;s supposed to hold games in it (and I am going to end up needing a 3DS game case).<br />[/quote]<br /><br />What a lovely piece of plastic...<br />Does it cost extra to pre order? Or is it the same as when it first comes out?<br />I&#039;m not sure where you&#039;re at Zowayix, but always hit local game shops if you can. (it&#039;s like walking into EBGames 15 years ago, but they have more!!!) <br />[/quote]<br />Costs the same amount to preorder barring scenarios that in retrospect are pretty likely to happen, such as the game&#039;s price going down on the actual release date.<br />There aren&#039;t really any &quot;local&quot; (inferring the intended meaning of this word is non-global franchisey) shops here in Canberra, other than that one pre-owned style games place that probably doesn&#039;t even have a website and if I went there and asked about Pokemon XY they would most likely look at me funny. (&quot;What? Games released in the current decade? Ain&#039;t none of that shit here&quot; or something)<br />[/quote]<br />I have 2 around here. They are all pretty much the pre-owned style game stores, but the ones here also buy current games from the manufacturers and sell it for the exact, if not cheaper, price as gamestop. Since we are talking about pre orders...<br /><br />http://www.whompcomic.com/2013/06/17/offered-sheepishly/ <br /><br />Also bought some pants today, thank god.<br />[/quote]<br />You lived your entire life up until today without wearing any pants?


subject: Re: Recent purchases
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ãƒ‰ãƒŠãƒ«ãƒ‰ãƒ»ãƒžã‚¯ãƒ‰ãƒŠãƒ«ãƒ‰
icon: xx
body:
  [quote author=Zowayix link=topic=6636.msg190709#msg190709 date=1375503948]<br /><br />You lived your entire life up until today without wearing any pants?<br />[/quote]<br /><br />XD no, but I grew out of a lot of my pants. I was down to about 3 that fit me. (a LOT of washing during the week...)<br /><br />Edit: Traded my ps2 in (piece of crap ruined all my games) and got pokemon blue... seriously why are those games so expensive?


subject: Re: A picture of myself having dinner with my waifu
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I look at those 3 modern game controllers, desktop, router, tv with xbox kinect, and I sigh...<br /><br />You still doing better than me man. XD *thumbs up*


subject: Re: The Member's Guide to Topiclessness
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=3088.msg190722#msg190722 date=1375560022]<br />They&#039;re lyrics, but I have ideas on how they&#039;d be sung.<br />[/quote]<br />Didn&#039;t you say you had a keyboard? You could map the notes for the lyrics, and if I&#039;m not too busy I&#039;ll see if I can throw in some guitar. I&#039;ll probably be in school by then meaning finding a bassist, singer, and drummer would be easier than finding somebody who can program in Microsoft Basic. (other than me)


subject: Gold Version bug
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In my emulated gold version, if a pokemon is put into a box other than box 1, it turns into a glitch pokemon (everything about it is overwritten with 255&#039;s)<br /><br />Is this a problem that spans all gold ROMs or is something just broken with my one?


subject: Re: Gold Version bug
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=blahpy link=topic=6729.msg190765#msg190765 date=1376117662]<br />In my emulated gold version, if a pokemon is put into a box other than box 1, it turns into a glitch pokemon (everything about it is overwritten with 255&#039;s)<br /><br />Is this a problem that spans all gold ROMs or is something just broken with my one?<br />[/quote]<br /><br />It doesn&#039;t seem to be happening for me. I tried BGB, VBA-RR v24 svn422 and an old version of VBA from 2005.<br /><br />What emulator are you using? Does there have to be a certain number of PokÃ©mon in the other box for it to work?<br /><br />I guess you might have a bad ROM. Try [url=http://www.winmd5.com/]checking its MD5 hash[/url] and seeing if matches up with the hash [url=http://datomatic.nointro.org/index.php?page=show_record&amp;s=47&amp;n=0907]here[/url].


subject: Re: Gold Version bug
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6729.msg190767#msg190767 date=1376135154]<br />[quote author=blahpy link=topic=6729.msg190765#msg190765 date=1376117662]<br />In my emulated gold version, if a pokemon is put into a box other than box 1, it turns into a glitch pokemon (everything about it is overwritten with 255&#039;s)<br /><br />Is this a problem that spans all gold ROMs or is something just broken with my one?<br />[/quote]<br /><br />It doesn&#039;t seem to be happening for me. I tried BGB, VBA-RR v24 svn422 and an old version of VBA from 2005.<br /><br />What emulator are you using? Does there have to be a certain number of PokÃ©mon in the other box for it to work?<br /><br />I guess you might have a bad ROM. Try [url=http://www.winmd5.com/]checking its MD5 hash[/url] and seeing if matches up with the hash [url=http://datomatic.nointro.org/index.php?page=show_record&amp;s=47&amp;n=0907]here[/url].<br />[/quote]<br /><br />Hmm, the hash matches. However my emulator revision is literally 10 years old so I might try downloading a newer revision :P<br /><br />I have VBA 1.7.1


subject: Re: The V,^,and &lt; game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I could probably teach myself if I could be bothered, but I can&#039;t be, so no. Unless you just mean extracting images/sound from stuff that doesn&#039;t want you to extract things from them, which in that case I have been known to do occasionally<br />&lt; Necromancing old threads because THUG LYF<br />v Is going to post in this thread? (Yeah okay I got nothing)


subject: Re: The V,^,and &lt; game
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ yeah sure, why not.<br />&lt; Doing some heavy thinking about humanity in general.<br />v Understands the greatness in individuality, but also the dangers of the destined conflict?


subject: Re: Tachi's Game Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All right, it&#039;s been a while so I have a few I would like to review.<br /><br />The first one is made by NIS america, who is semi-popular from their RPG series, Disagea. Back then however, they experimented with a few series concepts as well. The one I&#039;d like to talk about is Soul Nomad &amp; the World Eaters. <br /><br />Now if you haven&#039;t already read my reviews, you should know by now that I include spoilers, and I am very nit picky about small things. So let&#039;s dive in.<br /><br />[size=24pt]Soul Nomad &amp; the World Eaters[/size]<br />[hr]<br /><br />Alright, the game takes place in a fictional land called Prodesto. They introduce you to the history of it, and it&#039;s kinda important for the story to make any sense, so here is a summary:<br /><br />Prodesto was split, but was all brought together by one man named Median the Conquerer. He was forever known as a hero, but after 10 years the empire collapsed, as well with the death of himself, and his son. So because of the lack of leadership, it caused a civil war. Median&#039;s daughter proved herself to be a good leader and united the remaining countries creating peace again. <br />After 50 years, the empire collapsed AGAIN, as the Master of Death, Gig, arrived with 3 gargantuan beings known as the world eaters. They quickly destroyed the land, and annihilated entire nations in a matter of days. With all the chaos, some of the nations allied themselves with the world eaters in attempt to save themselves.<br />Things were bleak, and then Layna, Median&#039;s daughter, gathered up the remaining forces and made a direct attack on Gig. In a battle that was said to have destroyed them both, the world eaters fell quiet without their leader. They stand their, like monuments of destruction.<br /><br />After that fictional history lesson, you are introduced to the actual story. 200 years passed since then, and you are a person who lives in a hidden village in the country of Raide. Your best friend is Dory, from finding nemo, except she&#039;s a half-cow, half-human whos name is Dannette, who can kick some serious ass if you use her right (i&#039;ll explain the battle system later). The village&#039;s leader is Layna (sound familiar?), who apparently survived and went into hiding. <br />So the day is the day where you and your friend are being promoted to town guards, a noble title...i guess? Lady Layna allows dannette to pick her weapon, she chooses the twin blades. As for you, you don&#039;t get a choice. Lady Layna gives you a black sword that cleeeeeaaaarly couldn&#039;t be at all an evil swo... oh wait. As soon as you touch this thing, you are brought on your knees, and a voice speaks up, who is none other than Gig. Lady Layna uses a red jewel called The Crimson Tear to fuse&nbsp; you with Gig for ...some reason that isn&#039;t really clear. So you pass out, and Gig appears in your head, taunting you with his incredibly bad ass voice acting. (seriously, this voice makes vegeta, and shadow look like pussies) <br />He basically explains that he wants your body [giggidy] and to slowly destroy your soul. From here, you are given your first option, to submit, or to refuse, but if this is the first playthrough it doesn&#039;t matter, gig doesn&#039;t get to have your soul. <br /><br />Okay the game has multiple endings, and different paths, so I can&#039;t really get deep into the story as it is made by your choices. So you escaped seeing any major spoilers *snaps* :(<br /><br /><br />Gameplay:<br />The battle system is very similar to disagea, however your using units of people, rather than individual characters. So it&#039;s like advanced war and disagea combined. It has a lot of choices to choose from, and a lot of optional stuff to improve your units, however it&#039;s still possible to beat the game without doing these. It&#039;s very complex and a lot to explain, so if you&#039;re into that kind of strategy give it a shot. Having certain troops or main characters in the same unit can also help you out by giving you special moves that can vary from attacking multiple people within a unit, or target the leader itself (which if destroyed will destroy the unit entirely). This game revolves around choices, which to me is good because they have reasonable expectations in the game. I&#039;d give the gameplay a 7/10, its well thought out, battles are fun, but the optional parts can be confusing and too complex at times. The inclusion of multiple stories, and a shit ton of options really is what&#039;s brilliant for its time, but it could have been done better. For a 2D rpg game, from an unknown publisher/developer (back then at least), this was good if you consider the companies budget at the time, and trying something new-ish as well.<br /><br />Graphics:<br />I enjoyed the chibi style throughout the game, with the occasional cutscenes involving the portraits of the characters. The art style is suiting, and the visuals in the battles are pretty and eye catching. However, sometimes you wish you could skip animations (such as the cleric) to speed up battles. 6/10, they look great, but its not anything spectacular, as they are 2D sprites, and attacks are semi generic, but in a good refreshing way.<br /><br />Music/SE/Voice acting: (disclaimer i am only talking about the american voice acting in Soul nomad, and disagea)<br />Ugh, how do I tackle this one. The music is very... mixed to me. A lot of the songs don&#039;t stick out to me, but the few that do sound really good. I want to love the soundtrack, but a lot of it is very forgettable with the few exceptions. The sound effects are generic, but again, an okay generic. Nothing sounds out of place, but the explosions can get a tad loud at times, but if you play it on a t.v. with built in speakers it sounds fine. The voice acting is really good, i&#039;d say a major improvement from disagea 1. People shouting feels like they&#039;re shouting and match their expression very well. They sound like how it SHOULD be. Gig&#039;s voice really takes the cake, as his character is an arrogant, cold-hearted, bad-ass, with amazing smart-ass lines. His really fits, and makes him very memorable because of it. <br />so audio overall....uh 9/10, this game&#039;s audio was good, the composition of the soundtrack is mediocre and pretty generic overall, but how everything seemed to blend in well is why it gets this rating. The only thing that bugged me is when they changed tracks suddenly, but the voice actors reading their lines after the change made it okay, even though it felt abrupt at first.<br /><br />Overall: 6 1/2 out of 10. This game is good, but not[i] there[/i]. The story was amazing, and can stir emotion, as well as the audio/voice acting. But everything else had some room for improvement. I&#039;d reccommend it to the hardcore RPG players, but other than that, nah. I personally would like to see a remake or a sequel to improve upon this system, and NIS has made a few nods to the fans of this game, <br />Gig and the main character (default: Revya) are DLC in disagea 4. <br />Its one of those &quot;potential series&quot; that just needs a little more to making it epic. 


subject: Re: State the obvious!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
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body:
  [s]Something that is obvious is only defined by how you or the group sees it.[/s]<br /><br />oops, that wasn&#039;t obvious. (that was though)


subject: Free CreepyPasta
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you have an account, you can copy paste, edit it whatever. I&#039;m too lazy to make one so meh. <br /><br />-peer<br /><br /><br />You know it&#039;s funny how life changes paths... I used to work in a children&#039;s hospital for those who had psychological needs. In all my years, I&#039;ve worked with many young children, some who were suicidal, suffered heavy trauma, and even some who hallucinated. One day we had a new admittance, who was brought to us by the authorities. They said she was found talking to the corpse of her mother when they found her. Since meeting her, I haven&#039;t been the same.<br /><br />For legal reasons, I can&#039;t give you her name, or where she lived, and technically I&#039;m not even supposed to even be mentioning any of this.<br /><br />It&#039;s been 10 years since I quit that job, and since then things never felt right. She was always talking about her mom, and how she &#039;woke&#039; up. She drew a lot of pictures of her mom, but depicting her as this grotesque figure. She loved drawing those pictures, each one was a little more unsettling than the last. She kept saying she&#039;d see her mommy wake up again, but we tried our best to explain that she&#039;s gone. She honestly believed that her mom was just napping and that she will wake up again. On the first week she arrived I asked her to tell me what happened before she got admitted there. She said she&#039;d prefer to write it down, so I obliged and gave her a pencil and some paper. She said she didn&#039;t know where to start, so I told her to start from that morning. She first said she&#039;d start with the &quot;boogieman.&quot; I didn&#039;t know how to respond so I just let her do it. The first page was short, and seemed to be about a confusion with her mom about &quot;boogie&quot; and &quot;booger&quot;, but the rest of the pages, were like something out of a novel. This kid wrote almost that entire day with the exception of our food breaks and manditory group sessions.<br /><br />I managed to get a hold of a copy of all the pages, but the one I&#039;m displaying has been edited with fake names to keep the confidentiality of the people mentioned. I also touched up some of the spelling and grammar, as it was pretty hard to decipher.<br /><br />&quot;My mommy once told me that there was a boogie in my nose, so then I found a book about boogie, and found out that there is a boogie man! I didn&#039;t know the boogie man was in my nose, so I tried to dig it out but it didn&#039;t work. I was so angry that I started scratching inside my nose, because I didn&#039;t want to have anybody inside of me. I kept scratching till my nose had red stuff come out. My face hurt and I looked for mommy, but she was gone.<br /><br />I ran outside to Mr. Jones&#039; house to help me, but Mr. Jones was taking a nap in ketchup on the chair in his back yard. I saw a shadow inside his house, and I thought it was his friend playing playing with him, so i went inside to say hi. When I got inside I heard somebody run into Mr. Jones&#039; basement, where we used to play docter. I tried to find the lights because it was almost completely dark, but I fell down the stairs and collapsed on the floor. I looked up to see the person I was following was convered in ketchup. He grabbed me by my hair and slammed me into a wall. My head hurt from the pain, and he kept slamming my head. I hurt so much, and I was crying. The man dragged me deeper inside the basement and then he turned on a flashlight and took me to mommy. Mommy&#039;s arms and legs weren&#039;t on her, and she was crying. The man said &quot;You see your mommy? You wont ever see her again&quot; and he took out a gun. &quot;Mommy screamed &quot;no&quot; but the man shot her chest, and mommy fell down, but she didn&#039;t get back up like in the cartoons I watch. The man laughed and threw me on mommy, and then he pointed the gun at me. I was scared, and I wanted my mommy back. He asked me if I heard about the boogie man, and I nodded, and he pushed the gun to my face. He started laughing again, and said &quot;Well kid, I am the boogie man. I like to watch kids like you suffer, like I had to. I will make you wish you were dead like your mommy!&quot;, and he grabbed Mr. Jones&#039; ax. I screamed as loud as I could, and I got up and tried to run. The boogie man ran and grabbed my arm, and he raised the ax. Something made a big crashing noise, and the man threw me on the ground and told me to stay there. He closed the basement door and locked it, and I tried to open it, but I couldn&#039;t. I was scared, so I looked for mommy, so i could wake her up. I ran to the spot she was last and she wasn&#039;t there. I looked all over, calling her name but she didn&#039;t answer.<br /><br />I heard a scream, and the boogie man came back and slammed the door closed. He held the door closed, because something was banging at the door. He yelled at me to find him something to help block the door, but I couldn&#039;t move. The door opened and the boogie man fell. My mommy was there and her arms and legs looked like spaghetti noodles with tomato sauce. I was scared of mommy, she wasn&#039;t pretty like she was. Her lips were gone and she had teeth like a monster. The boogie man didn&#039;t like her either, he looked at me and yelled &quot;do something you stupid bitch&quot;, but I was scared so I ran and hid. The boogie man tried shooting her, but mommy didn&#039;t fall down that time. The boogie man threw his gun at her and yelled &quot;what do you want you fucking monster?&quot; She had a scary voice, and let out a loud scream. Mommy grabbed the boogie man and took his arms off. I was scared so I closed my eyes this time, I didn&#039;t want to see anymore. It got quiet, but I kept my eyes shut, and then I opened them. The boogie man was gone, and mommy was back where she was, but she had her normal arms and legs back. I tried to wake her up, but she was very tired. That&#039;s when I heard the policeman come. He found me and took me away from mommy, he told me that I will be ok.&quot;<br /><br /><br /><br />When I first read what she wrote, I didn&#039;t know what to think. We talked it over in a staff meeting, and almost all of us agreed she&#039;s just delusional from all the trauma from that incident, and that the rest was made up, or was in her head. I passed it off as the most logical thing, but something inside me didn&#039;t feel right. Later, I risked my job, and I requested the police report, and learned that the murderer addressed in her story was found in pieces. I also took note to report the &quot;Mr. Jones&quot; for possible child molestation, but since he was found deceased as addressed in the story, the police said there&#039;s nothing they can do, even if it was found to be true. With that lingering in my mind, I didn&#039;t know what how to react. I couldn&#039;t report this in a staff meeting, but I knew deep down that this wasn&#039;t just some delusional little girl... I started attending therapy, and quit the job almost soon after. I don&#039;t know what happened to the girl to this day, but somehow, I think she still waits for her mom to come back.<br />[[Category:Mamas]]<br /><br />


subject: Re: Recent purchases
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  [quote author=Zowayix link=topic=6636.msg190115#msg190115 date=1370886191]<br />Just ordered the complete series of Durararararararararararararararaidon&#039;tknowhowmanyrastherearesoI&#039;mbeingsilly, Higurashi No Whatsitscan&#039;trememberthepropertitlehereeither, and the remastered Blurary of Ghost in the Shell. Should be a fun next few months of being an anime-obsessed lunatic.<br />[/quote]<br /><br />I thought I might quote myself here just because of how true that last part has become. I just looked at my eBay purchase history and it seems I&#039;ve gone off the deep end of anime fandom. I apparently purchased the first 6 or so volumes of the Higurashi manga, the soundtrack to Higurashi&#039;s second season, the soundtrack to the answer arcs to the visual novels, and my waifu in the fanservice cafe uniform.<br /><br />[s]Hey, at least I don&#039;t have one of those body pillow with anime characters on it things. [size=2pt]Yet.[/size][/s]<br /><br />EDIT: Well, shit. Now that last statement is untrue. In my defense, they had Rena in catgirl form. I couldn&#039;t not buy one. I&#039;m only a mortal human.


subject: Re: State the obvious!
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=5033.msg190796#msg190796 date=1376470774]<br />Tachi&#039;s post contains a meta-obvious statement.<br />[/quote]<br /><br />tachi has no idea what you&#039;re talking about, as usual. 


subject: Re: Tachi's Game Reviews
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All right, for the review above I completely half assed it. However, this game is very complex and the options are seemingly infinite. The things I didn&#039;t really touch up upon was the gameplay and the story.<br /><br />Now, this game is very tame at first. HOWEVER, the so called &quot;demon campaign&quot; makes me laugh at the ESRB rating. This game has a LOT of shit in it, from rape, suicide, murder (obviously), slavery, and even genocide. Laharl, you ain&#039;t got shit compared to this. (even though he makes a quick cameo in the game)<br /><br />The story, like i said, branches out. Most decisions just lets you find out info about small things between the important characters. These choices can end you up with a different ending. I would LIKE to spoil some, but it&#039;s just too much to discuss at all, so just play the game to find out. Trust me, this game has a lot of plot twists, and the story is compelling, you won&#039;t be bored.<br /><br />Now the game uses troops, but also what&#039;s so fucking awesome, is that the units don&#039;t have tiers. (Too much possibilities to even establish a tier system). So basically, there isn&#039;t any &quot;bad classes&quot;, just his/her stats determine that (besides the main, he&#039;s OP for a reason). I think they also have a system similar to the EV/IVs in pokemon, but I&#039;m not sure if the source is reliable.<br /> You have classes that are good with Range, Melee, Magic, and Special (healing, stat boosts), and each class has their own set of special moves, such as to boost stats before engaging battle, heal, turn invisible, etc. Also if you have the same type of class in a troop, that number you can use it increases. Certain classes that are together in a troop can create special attacks. These attacks happen right after your main attack and can hit all the enemies&#039; units, directly the leader, or just a portion of the units. The special attacks that target your troop happens before your main attack though. It&#039;s good to experiment, because the special attacks help a lot, and some troops stats vary from others. These stats can help in determining their placement in their &quot;room&quot;<br /><br />A room is divided into 3 sections. Front, Middle, and Rear. These sections are important, as they determine what type of attack your troops will do. Each room has it&#039;s own power up, except the neutral one you start out with. You gain rooms as you progress, and you can change the room type by pressing change. The change command changes every room into a random type and layout, except those with room locks. Trying to get the one you want is a pain in the ass, as you are constantly hitting change hoping you will get one with a good power up and layout. You can also purchase a &quot;home&quot; that will&nbsp; give you the option to choose your type, but will always give you the layout of 2 front, 1 middle, and 2 rear. <br />You can also &quot;inspect&quot; rooms to try to gain room points, to train individual classes. This is done by defeating the Room master in the stage provided. You can equip rooms with decors to power up that room for one stage. Each room can only have 4 power ups at a time, and the power ups the room has permanently counts. <br /><br />You can purchase decors through the assignment menu, as well as gig edicts. Gig edicts are a lot like items, but some can be used outside of battle to interact with npcs, such as Steal, fight, or kidnap. However some only work in battle, and can range from restoring health, stat boosts, stat drops, and even a temporary level increase. While purchasing edicts or decors in the shop, you can better your merchant level to have a range of better items to purchase. When the merchant points is ready to be leveled up, You can use a &quot;battle&quot; edict to engage in battle with the store&#039;s troop. <br /><br />Bad vibes are a random troop that occupy a room randomly after a change. You can get rid of them with another change, or keep them. You can&#039;t summon them to battle, (exception of kotaro) and each will do a specific effect while you win stages. Some give you free edicts, decors, and room points (be careful not to change or you&#039;ll lose those room points), while others will create space in their rooms. You can rid them and get their room, but only after a certain amount of battles, and doing so requires you to fight them. <br /><br />Okay, second opinion 8/10 for gameplay, as the options are incredible and well thought out.


