# smf_messages

subject: Re: Pal Park glitch in foreign versions
poster_name: Torchickens
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modified_name: Torchickens
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body:
  That&#039;s a really interesting find, good job.<br /><br />[quote author=Blaziken257 link=topic=6256.msg184751#msg184751 date=1281940920]<br />I&#039;m also curious to what happens if you trade these PokÃ©mon to an English version of R/S/E/FR/LG... I shall find that out soon as well. XD<br />[/quote]<br /><br />If successfully traded to an English version of PokÃ©mon FireRed and LeafGreen, the foreign characters will likely remain the same, as these characters were not removed from the game engine. To develop the games more efficiently and safe time it would be desirable to use every romanticized character in one &#039;character map&#039;, so the developers can simply assign them to dialogue strings associated with NPCs, signs, etc when they are designed.&nbsp; <br /><br />The character map in FireRed and LeafGreen, courtesy of a Portugese website is:<br /><br />00=<br />01=Ã€<br />02=Ã<br />03=Ã‚<br />04=Ã‡<br />05=Ãˆ<br />06=Ã‰<br />07=ÃŠ<br />08=Ã‹<br />09=ÃŒ<br />0B=ÃŽ<br />0C=Ã<br />0D=Ã’<br />0E=Ã“<br />0F=Ã”<br />10=Ã†<br />11=Ã™<br />12=Ãš<br />13=Ã›<br />14=Ã‘<br />15=ÃŸ<br />16=Ã <br />17=Ã¡<br />19=Ã§<br />1A=Ã¨<br />1B=Ã©<br />1C=Ãª<br />1D=Ã«<br />1E=Ã¬<br />20=Ã®<br />21=Ã¯<br />22=Ã²<br />23=Ã³<br />24=Ã´<br />25=Ã¦<br />26=Ã¹<br />27=Ãº<br />28=Ã»<br />29=Ã±<br />2A=Âº<br />2B=Âª<br />2C=â€¢<br />2D=&amp;<br />2E=+<br />34=[Lv]<br />35==<br />36=;<br />51=Â¿<br />52=Â¡<br />53=[PK]<br />54=[MN]<br />55=[PO]<br />56=[Ke]<br />57=[BL]<br />58=[OC]<br />59=[K]<br />5A=Ã<br />5B=%<br />5C=(<br />5D=)<br />68=Ã¢<br />6F=Ã­<br />79=(u)<br />7A=[D]<br />7B=[L]<br />7C=[R]<br />A1=0<br />A2=1<br />A3=2<br />A4=3<br />A5=4<br />A6=5<br />A7=6<br />A8=7<br />A9=8<br />AA=9<br />AB=!<br />AC=?<br />AD=.<br />AE=-<br />AF=â€¢<br />B0=[...]<br />B1=&quot;<br />B2=[&quot;]<br />B3=&#039;<br />B4=&#91;&#039;]<br />B5=[m]<br />B6=[f]<br />B7=$<br />B8=,<br />B9=[x]<br />BA=/<br />BB=A<br />BC=B<br />BD=C<br />BE=D<br />BF=E<br />C0=F<br />C1=G<br />C2=H<br />C3=I<br />C4=J<br />C5=K<br />C6=L<br />C7=M<br />C8=N<br />C9=O<br />CA=P<br />CB=Q<br />CC=R<br />CD=S<br />CE=T<br />CF=U<br />D0=V<br />D1=W<br />D2=X<br />D3=Y<br />D4=Z<br />D5=a<br />D6=b<br />D7=c<br />D8=d<br />D9=e<br />DA=f<br />DB=g<br />DC=h<br />DD=i<br />DE=j<br />DF=k<br />E0=l<br />E1=m<br />E2=n<br />E3=o<br />E4=p<br />E5=q<br />E6=r<br />E7=s<br />E8=t<br />E9=u<br />EA=v<br />EB=w<br />EC=x<br />ED=y<br />EE=z<br />EF=[&gt;]<br />F0=:<br />F1=Ã„<br />F2=Ã–<br />F3=Ãœ<br />F4=Ã¤<br />F5=Ã¶<br />F6=Ã¼<br />F7=(u)<br />F8=[d]<br />F9=[l]<br />FA=\l<br />FB=\p<br />FC=\c<br />FD=\v<br />FE=\n<br />FF=\x<br /><br />I remember once experimenting with a name modifier code in FireRed and some of the &#039;English characters&#039; were much later on, so unless I&#039;m mistaken the identifiers of each character remain unchanged between each version of FireRed/LeafGreen.<br /><br />I&#039;m not 100% sure about PokÃ©mon Ruby and Sapphire but I&#039;d guess that it is probably the same case. Its interesting to think that Nintendo would remove (every?) non-Anglican character except for Ã© in Diamond/Pearl/Platinum, perhaps its due to a wider audience, where it would turn out to be awkward to keep characters like this á¹Ž for instance.


subject: Re: Pal Park glitch in foreign versions
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: GARY &#039;M 9
icon: xx
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body:
  This is more of an oversight than a glitch, though this can be used for the english versions/foreign versions to figure out D/P/Pt/Hg/Ss&#039;s text table.<br /><br />Nice find.


subject: D/P's Safari Zone doesnt like Arceus
poster_name: Cyhunt
poster_email: *****@*****
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modified_name: Cyhunt
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ua_os: Windows Vista/Server 2008
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body:
  I saw this glitch on youtube one day, I don&#039;t think I can find it again but I have tried it on my Pearl version and it works.<br />Having Arceus at the front of your party and going into the marsh freezes your game when you enter a battle. It may only work in a certain place, i think the video went to a certain place with the train and went left to a battle. I did the same thing and my game froze when i entered a battle.<br />It may be worth noting this Arceus was hacked and was from my friend, and i can&#039;t try it again because i traded my Arceus to my Soulsilver version and i only have one DS. <br />I don&#039;t know if this works on Platinum, but it doesn&#039;t work on HG/SS.<br /><br />edit: I found the video, it&#039;s http://www.youtube.com/watch?v=XO4nSZEMWGE&amp;feature=related


subject: Re: D/P's Safari Zone doesnt like Arceus
poster_name: OwnageMuch
poster_email: *****@*****
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ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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body:
  Yes, this happened to my friend too, he had a [hacked] arceus at the front of his party and it caused the game to freeze at pla park. He thought it was his game, but it was the arceus :D


subject: Re: D/P's Safari Zone doesnt like Arceus
poster_name: Torchickens
poster_email: *****@*****
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modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  This is reported commonly, although I can&#039;t verify the problem because I only have an event Arceus. Bulbapedia presumed that any Arceus will cause the game will to freeze when it is the first PokÃ©mon in a Safari Zone/Pal Park battle mode encounter, as long as it is holding a plate; although that is a fallacy, testing it on the US and JPN Diamond.


subject: AttackDex (HG/SS)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  After recently obtaining an Action Replay DS E2 today, I thought that it would be perfect to use on HeartGold/Soulsilver.<br /><br />Via a TM17 modifier code, I noticed that attack identifier 1D4 (468) which is just after the final valid move - Shadow Force did not freeze the game, so I thought I&#039;d document some of the glitch attacks in Generation IV. With moves in Generation IV using two bytes instead of one, this is going to take a long time, although hopefully there will be some interesting results.<br /><br />For reference, here is the code; it changes TM17&#039;s effect after pressing R depending on the first item quantity and allows you to change the first item quantity to FFFF after pressing L+R.<br /><br /><br />94000130 FCFF0000<br />B2111880 00000000<br />10000656 0000XXXX (I used FFFF - 65535)<br />D2000000 00000000<br />94000130 FEFF0000<br />B2111880 00000000<br />DA000000 00000656<br />D3000000 00000000<br />D7000000 021000EC<br />D2000000 00000000<br /><br />000 (000) [Reserved for no attack; data such as power/default PP is undefined]<br />Name: &quot;-&quot;<br />Type: Normal<br />Power: ---<br />Accuracy: ---<br />Default PP: 0<br />Category: Physical<br />Description: &quot; &quot;<br /><br />Effect: Not selectable, removes attack border information on move selection screen<br /><br />1D4 (468) - <br />Name: &quot; &quot; <br />Type: Normal <br />Power: 100<br />Default PP: 10<br />Accuracy: 100 <br />Category: Special<br />Description: &quot; &quot;<br /><br />Effect: (Game freezes on move selection screen)<br /><br />1D5 (469) -<br />Name: &quot; &quot;<br />Type: Normal<br />Default PP: 10<br />Power: 100<br />Accuracy: 100<br />Category: Special<br />Description: &quot; &quot;<br /><br />Effect: (Game freezes on move selection screen)<br /><br />1D6 (470) -<br />Name: &quot; &quot;<br />Type: Normal<br />Default PP: 10<br />Power: 100<br />Accuracy: 100<br />Category: Special<br />Description: &quot; &quot;<br /><br />Effect: (Game freezes on move selection screen)<br /><br />1D7 (471) -<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1D8 (472) -<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1D9 (473) -<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1DA (474) -<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1DB (475) -<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1DC (476) -<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1DD (477) -<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1DE (478) -<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1DF (479)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E0 (480)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E1 (481)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E2 (482)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E3 (483)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E4 (484)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E5 (485)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E6 (486)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E7 (487)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E8 (488)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1E9 (489)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1EA (490)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1EB (491)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1EC (492)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1ED (493)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1EE (494)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1EF (495)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1F0 (496)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1F1 (497)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1F2 (498)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1F3 (499)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)<br /><br />1F4 (500)<br />Name: &#039; &#039;<br />Power: Unknown<br />Default PP: Unknown<br />Power: Unknown<br />Category: Unknown<br />Accuracy: Unknown<br />Description: Unknown<br /><br />Effect: (Game freezes when trying to teach the move)


subject: Re: PokÃ©mon Challenge Run Info/Signup Thread
poster_name: catlegs
poster_email: *****@*****
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ua_os: Windows 7/Server 2008 R2
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body:
  Well, I finished my solo run about a week ago.&nbsp; It was a bit too easy with turbo-speed emulators.&nbsp; My Blastoise ended up at level 87 after beating the Elite 4.


subject: Re: Film Parodying Twilight!
poster_name: HiddenShadow
poster_email: *****@*****
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ua_browser: MS Internet Explorer 8.0
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body:
  You guys should read the parody. I believe it&#039;s called Nightlight or something like that. I have it but my friend has been borrowing it for who knows how long. It&#039;s hilarious though. I cracked up. Nothing like a good parody.


subject: Re: AttackDex (HG/SS)
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.8
ua_os_icon: macos
ua_browser_icon: firefox
body:
  Nice, I&#039;ll try working on it if someone can recommend a good DS emulator for mac (or if anyone knows if the trainer toolkit software works under wine).&nbsp; Unfortunately, it seems to be more monotonous than decamarks;&nbsp; if all the attacks turn out the same, I&#039;ll be disappointed.


subject: Re: Biohazard Bodyshop
poster_name: Naitekiakki
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [size=1]Here you go:<br />[IMG]http://i38.tinypic.com/23j30w2.png[/img][IMG]http://i34.tinypic.com/jsn2mp.png[/img][/size]


subject: Re: AttackDex (HG/SS)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Axaj link=topic=6258.msg184774#msg184774 date=1282096456]<br />Nice, I&#039;ll try working on it if someone can recommend a good DS emulator for mac (or if anyone knows if the trainer toolkit software works under wine).&nbsp; Unfortunately, it seems to be more monotonous than decamarks;&nbsp; if all the attacks turn out the same, I&#039;ll be disappointed.<br />[/quote]<br /><br />Thanks, unfortunately it seems that most of them simply crash the game when the game attempts to draw up information about them in the &#039;TM17 contains X&#039; screen and with the exception of 000 (no move) simply viewing the moves on the move selection screen will freeze the game.<br /><br />I find it interesting how moves 468, 469 and 470 only froze the game in battle and are Special with 100 power, 100 accuracy and 10 PP, maybe this implies that the move database was made to end at 470 rather than 467 as a nice round figure? <br /><br />It would be good if a move effect modifier was eventually developed because hopefully then the effects of a few glitch moves can be tested without crashing the game, by forcing the game into displaying that a valid move was used.<br /><br />I was hoping to find the glitch move which Generation IV hybrids have, maybe I should test the 8XXX range? What also came to mind is that perhaps the species word is signed, so 0000-7FFF are positive integers and 8000-FFFF are negative integers, how the Generation IV hybrids would derive data like starting moves however seems confusing.


subject: Re: AttackDex (HG/SS)
poster_name: Gawaxay
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux (Ubuntu)
ua_browser: Firefox 3.6.7
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ua_browser_icon: firefox
body:
  This seems interesting. Something needs to be done about all that missing data though. Also, I just did some research and calculations, and I agree with your theory about signed integers. Though...this would make the Gen IV hybrids&#039; numbers be negative, not 32 thousand something.


subject: Re: Biohazard Bodyshop
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
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ua_browser_icon: opera
body:
  Can you make a SHODAN trainer sprite based on [url=http://acoldoldkodiak.deviantart.com/art/Shodan-Concept-1475196?q=boost%3Apopular+shodan&amp;qo=4]this[/url]?


subject: Re: Biohazard Bodyshop
poster_name: Destinatus
poster_email: *****@*****
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icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: MS Internet Explorer 8.0
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ua_browser_icon: msie
body:
  Naite: You did better on Ray than I could&#039;ve done :\<br /><br />And Zombie Raichu looks great, thanks.


subject: Game freezes when I try to use Missingno
poster_name: The Glincher
poster_email: *****@*****
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ua_browser: MS Internet Explorer 8.0
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body:
  I have made a Missingno in pokemon Heart Gold, using pokesav, but I have several problems.<br /><br />When I want to see his Data on the game it freezes<br /><br />When I use him on battle, the game freezes<br /><br />When I try to teach him a move, the game freezes<br /><br />I have modified his data in the game with pokesav version 00,3 in English, but now each time I play the game his values change, and the game still freezes I donÂ´t khown what IÂ´m doing wrong, so I took a snapshot of his latest data that I have used. Can some one tell me the values to use so that I can use Missingno in combat.&nbsp; Right now all I can do is carry him around on my team.&nbsp; Thank you in advance, The Glincher.


subject: Re: Game freezes when I try to use Missingno
poster_name: Guy
poster_email: *****@*****
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icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
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ua_browser_icon: chrome
body:
  Those are some very odd and specific values you put in. I doubt any of them are the problem, but it might be worth making it more normal. What catches my eye is the Exp., though. It might be higher than the game can handle.


subject: Re: Want to help out?
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
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ua_browser_icon: chrome
body:
  UPDATE:<br />For what Stat Experience is, read this: http://bulbapedia.bulbagarden.net/wiki/Effort_values#Generation_I<br />Another big job now.


subject: Re: Game freezes when I try to use Missingno
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: GARY &#039;M 9
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  Technically, that&#039;s not Missingno. but -----. It is a common misconception among those new to glitchology that all Glitch Pokemon are Missingno.


subject: Re: D/P's Safari Zone doesnt like Arceus
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  The video below shows the glitch with both an event (Toys R Us) and hacked Arceus. Both are holding a Fist Plate. I&#039;ll test it on the Pal Park later and may upload a video. It&#039;s a shame I can&#039;t find my normal macro lens, as this one is less than desirable.<br /><br />[url=http://www.youtube.com/watch?v=SXL5lGL0uoQ]http://www.youtube.com/watch?v=SXL5lGL0uoQ[/url]<br /><br />Torchickens, you say that is a fallacy, but my event Arceus also triggered it. How did you test it?<br />


subject: Re: D/P's Safari Zone doesnt like Arceus
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  It was a European Michina Arceus (i.d. 2010) tested in the Great Marsh holding an (Iron Plate?) and the game did not freeze for some reason.


subject: Re: AttackDex (HG/SS)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
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body:
  The PokÃ©dex numbers themselves are unsigned, although its strange why values 8000-81ED in particular are the ones which do not crash the game; the game must point to elsewhere to receive the full species information but I wonder if certain associated PokÃ©mon data is valid, because it was programmed to be a signed integer? <br /><br />Maybe sprite data; #32769 (8001) won&#039;t use the normal sprite for Bulbasaur but instead uses a &#039;floating version&#039;, perhaps for the PokÃ©mon in its &#039;bouncing&#039; stage? If 8000-FFFF are the equivalent &#039;bouncing&#039; PokÃ©mon the game might be using the &#039;sign and magnitude&#039; method for signed integers (0000-7FFF=positive, 8000-FFFF=negative); so the game reads the unsigned 8001 and brings up its associated sprite data (i.e. sprite -1) which would be valid if Nintendo decided to make sprites 1 to 493 normal and (-1) to (-493) the sprite for a PokÃ©mon after using Bounce.


subject: Re: Biohazard Bodyshop
poster_name: Naitekiakki
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Naitekiakki
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [size=1]Thank you. :3[/size]<br /><br />[quote author=Ketsuban link=topic=5442.msg184783#msg184783 date=1282163368]<br />Can you make a SHODAN trainer sprite based on [url=http://acoldoldkodiak.deviantart.com/art/Shodan-Concept-1475196?q=boost%3Apopular+shodan&amp;qo=4]this[/url]?<br />[/quote]<br />[size=1]Maybe, I&#039;ll try it when I&#039;m done with 3 other customs for someone else.[/size]


subject: Re: Game freezes when I try to use Missingno
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Ketsuban link=topic=6260.msg184790#msg184790 date=1282175736]<br />Technically, that&#039;s not Missingno. but -----. It is a common misconception among those new to glitchology that all Glitch Pokemon are Missingno.<br />[/quote]This too.


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  I resign from this club, and my position.<br /><br />I don&#039;t feel like writing any long explanation, but long story short, I don&#039;t like how this is run, as all it really is is a flaming thread. For idiots, yes, but still a flaming thread. If we did anything to actually get rid of &quot;PokÃ©god People People,&quot; that would be a different story (don&#039;t say &quot;we eat them.&quot;) I considered quitting a while ago, but never felt like posting to say.


subject: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  Welcome to my new RNG thread! This thread has multiple purposes, which are to show what I&#039;ve RNG&#039;d, what I plan to RNG, to have a spot to suggest what to RNG in the future, and to possibly trade for what I have or what you suggest.<br />[size=5][b]Rules:[/b][/size]<br />[size=4]Suggesting PokÃ©mon[/size]<br />When suggesting a PokÃ©mon to RNG, it will be in one of two categories:<br />- capture<br />- hatch<br />I am much better at RNGing captured PokÃ©mon at the moment. Here is how each of your requests will be put into the categories:<br />- if it is shiny, has a specific nature, has a specific ability, has a specific gender, and/or has moderately high specific IVs (IVs are the main thing,) it will be put under [b]capture[/b]<br />- if it is shiny and has a specific nature, ability, and/or gender, it will either go into [b]capture[/b] or [b]hatch[/b] depending on which is easier (decided case-by-case)<br />- if it has very high specific IVs (regardless of anything else,) it will be put under [b]hatch[/b]<br />I am more likely to do capture requests much quicker, though they will be less common.<br />Use this template when suggesting PokÃ©mon:<br />[b]Species:[/b]<br />[b]Shiny?[/b]<br />[b]IVs: HP/Atk/Def/SpA/SpD/Spe[/b] (Put minimum values. Use either &quot;0&quot; or &quot;x&quot; (&quot;x&quot; is more often used to denote if one doesn&#039;t matter)<br />[b]Nature:[/b]<br />[b]Ability:[/b]<br />[b]Gender:[/b]<br />I will NOT:<br />- take every request<br />- take any request for a legendary (I&#039;ve battled them all in Platinum and SoulSilver)<br />[size=4]Trading for PokÃ©mon[/size]<br />I will NOT:<br />- clone<br />- EV train<br />- level up<br />PokÃ©mon that you trade for if you ask. You should be able to do it yourself. I will only train if it would make the trade more fair.<br />[b][size=5]Current Target:[/size][/b]<br />[img]http://archives.bulbagarden.net/media/upload/c/cd/Spr_4p_424_m.png[/img]<br />IVs: 31/31/31/29/31/31<br />Ability: Technician<br />I want to use this guy for a really weird Battle Tower team I built. I like him better non-shiny, and it makes hatching him a ton easier. I&#039;m currently at the soft-resetting stage.<br />[b][size=5]Suggestions:[/size][/b]<br />None yet!<br />If this gets enough replies, I&#039;ll put a bit of effort into how this looks, and add a section to show what I&#039;ve gotten so far.


subject: Major error in the anime!
poster_name: MissingNO. #1 Master
poster_email: *****@*****
poster_ip: ***.***.***.***
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ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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body:
  [IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/Album2/DP75.jpg[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/Album2/DP80.jpg[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/Album2/DP82.jpg[/img]


subject: Re: Major error in the anime!
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
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ua_browser_icon: chrome
body:
  They don&#039;t respect that it can&#039;t be Thunder Waved, which cost Peterko (from Smogon) his 2363 Tower streak?<br /><br />DAMN!


subject: Re: Major error in the anime!
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
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body:
  It&#039;s the anime, the place where Arboks evolve into Seviper, Rhydon can be killed by attacking THE HORN, and Onyx when wet is seceptible to electric attacks.&nbsp; (Let&#039;s not forget that Growlithes are Arcanines, too and every can open their eyes without goggles in sea water without burning like hell.)<br /><br />This is in no way a mistake, and the creators shouldn&#039;t be slapped for it.


subject: Re: Major error in the anime!
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.8
ua_os_icon: macos
ua_browser_icon: firefox
body:
  Also, what about the beginning of the first movie (iirc) when pikachu not only OHKO&#039;d three pokemon at once with thunder(bolt/shock), one of the three was a GOLEM.


subject: Re: Tombstoner's RNG Thread
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
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ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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body:
  Are you doing this on just Gen IV games?<br />Anyway for a suggestion, you could get a shiny Ponyta just because it&#039;s SO AWESOME<br /><br />How hard are they to do? Doesn&#039;t it require like single frame timing?


subject: Re: Major error in the anime!
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  IIRC in Pokemon Special Red&#039;s Pikachu is explained to have special powers that let it hit ground types or something, but this is just one of many examples of the anime being completely backwards. Remember Ash&#039;s supercharged Swellow in his battle against Tate and Liza? They seem to be rather fond of making up moves as plot devices. I suppose that it moves the story along, but it&#039;s still unrealistic.


subject: Re: D/P's Safari Zone doesnt like Arceus
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  Aside from OT and country of origin, the European Michina Arceus and the Toys R Us Arceus are identical. Perhaps the glitch was fixed in PAL versions of the game.


subject: Re: Game freezes when I try to use Missingno
poster_name: The Glincher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 8.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  [quote author=Tombstoner link=topic=6260.msg184786#msg184786 date=1282171414]<br />Those are some very odd and specific values you put in. I doubt any of them are the problem, but it might be worth making it more normal. What catches my eye is the Exp., though. It might be higher than the game can handle.<br />[/quote] <br /><br />I lowered the exp level to a level 90 and the game still freezes. I also tried to shorten the name and that did not solve the problem.&nbsp; I Â´am going to try editing my MissingNO data with pokelab if I can find it. Maybe the problem is with the pokesav program itself.&nbsp; In the meantime, I welcome any other ideas as how to make MissingNO playable.&nbsp; Thank you once again, The Glincher.


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6261.msg184809#msg184809 date=1282288323]<br />Are you doing this on just Gen IV games?<br />Anyway for a suggestion, you could get a shiny Ponyta just because it&#039;s SO AWESOME<br /><br />How hard are they to do? Doesn&#039;t it require like single frame timing?<br />[/quote]Yes, just Gen IV games. The reason actually ties in with what you said later--Gen III (well, specifically Emerald) RNG abuse requires single-frame timing for finding the PokÃ©mon or receiving the egg, while Gen IV RNG abuse only requires that sort of timing upon starting the game, meaning you can soft reset until you hit the right time.<br />I think I&#039;ll try and go for a shiny Ponyta. My brother who&#039;s gotten very good luck with shinies actually recently caught one, and I think it&#039;s pretty cool. I&#039;ll search for where I can find one, but I&#039;ll probably breed it. Hatching shiny non-IV&#039;d eggs is actually quite easy--I hatched a shiny Aipom just a few minutes ago (though I shut the game off immediately after because I wanted to IV it.)<br />Anyway, I will try and do that request. Now that I can breed I can get pretty much any non-legendary shiny.


subject: Re: Tombstoner's RNG Thread
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  I really need to learn to do this stuff D:<br />Thing is I need to find a shiny on Diamond to get my SID and I cbf battling for ages to find a shiny, and yet I barely play it now. (lol)


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6261.msg184819#msg184819 date=1282343054]<br />I really need to learn to do this stuff D:<br />Thing is I need to find a shiny on Diamond to get my SID and I cbf battling for ages to find a shiny, and yet I barely play it now. (lol)<br />[/quote]I said &quot;Screw it&quot; (not literally) and used AR. It leaves no traces on the game, and doesn&#039;t allow privileges that are otherwise unattainable. If you have an AR, don&#039;t hesitate to use it for that.


subject: That's right...It's one of THOSE websites. O-O
poster_name: HiddenShadow
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wink
ua_os: Windows Vista/Server 2008
ua_browser: MS Internet Explorer 8.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  I made a website. It was easier than I thought. It&#039;s an RP forum. I recently added the link to my profile, but I&#039;ll post it here too. I&#039;d love to have more people on there outside of my boyfriend and few friends in my town that never get on. XD And if you know people who love to RP, spread the word around, please.<br /><br />I&#039;m really embarrassed by the link because I accidently added a G to RP For Um Me in the url due to my brother talking to me about Chrono Trigger at the time. Epic fail. I can&#039;t change it without paying 5 bucks either, so since I&#039;m a cheap starving hobo with no cash, I have to show the world my epic failure to spread the word about the site. Anyway, here it is. Hope I get some awesome people joining soon.<br /><br />http://rpg4umme.webs.com/apps/forums/


subject: Re: Tombstoner's RNG Thread
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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ua_browser_icon: msie
body:
  No I don&#039;t, and I even regret borrowing one to cheat rare candys on my Diamond to level up my manaphy after I EV trained it legit, and now I consider my manaphy hacked D: I just prefer to do everything legit. Afterwards I used them to level up my friends team and tossed the rest lol.


subject: Re: Game freezes when I try to use Missingno
poster_name: The Glincher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [quote author=GARY &#039;M 9 link=topic=6260.msg184816#msg184816 date=1282314874]<br />It&#039;s not MissingNo, it&#039;s -----.<br />[/quote] I think I found the problem, the name. When I talk to him, his name comes up like a lot of ?, so I guest that the name is the problem but it seems like I cant change his name or put him a nickname, can someone help me on this?


subject: Re: Game freezes when I try to use Missingno
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Wack0 link=topic=6260.msg184828#msg184828 date=1282388968]<br />Do it with PokÃ©sav.<br />[/quote]Looks like PokÃ©sav to me.


subject: Re: Game freezes when I try to use Missingno
poster_name: The Glincher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [quote author=Wack0 link=topic=6260.msg184828#msg184828 date=1282388968]<br />Do it with PokÃ©sav.<br />[/quote]<br /><br />The problem that I am having with PokÃ©sav is that it doesn&#039;t save the changes that I make to Missingno.&nbsp; I change its name, experience level, hidden hex values, and its moves all with&nbsp; PokÃ©sav, but when I try to play the game, none of the changes are saved. I am able to save the changes with other pokemon, so I think the problem must be the Missingno pokemon.&nbsp; Any ideas how to get around this issue?&nbsp; I really want to be able to use this pokemon in battle. Thanks in advance, The Glincher.


subject: Re: Game freezes when I try to use Missingno
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=The Glincher link=topic=6260.msg184827#msg184827 date=1282382721]<br />[quote author=GARY &#039;M 9 link=topic=6260.msg184816#msg184816 date=1282314874]<br />It&#039;s not MissingNo, it&#039;s -----.<br />[/quote] I think I found the problem, the name. When I talk to him, his name comes up like a lot of ?, so I guest that the name is the problem but it seems like I cant change his name or put him a nickname, can someone help me on this?<br />[/quote]<br /><br />I don&#039;t think that it is possible to nickname GenIV:000.&nbsp; Its name length is undefined, hence the game draws its name as length zero but the actual name seems to be integral to the battle engine itself; when encountered the name will simply be space*256 but when an opponent attacks its name changes to ?*256 and if you manage to make a move its name will change to !*256 which suggests that its &#039;nickname&#039; is not drawn from an associated species byte because one simply does not exist, so if you try to nickname it via PokÃ©sav it is probably writing to an unused or unrelated address. <br /><br />&quot;----&quot; is simply used on the new PokÃ©dex entry screen and is an error handler for undefined PokÃ©dex data regarding the PokÃ©mon&#039;s default name and very well might also be used elsewhere as GenIV:000&#039;s &#039;default&#039; name, but that is difficult to test because viewing its status simply crashes the game. Viewing its status and the game crashing is understandable but I don&#039;t understand though why the game should crash when you are simply viewing the party screen menu, as it does this even if DP:000 is not the first PokÃ©mon in the party when in theory one would think that it would just remove the below party PokÃ©mon.<br /><br />Unfortunately the game engine only allows one to use &#039;----&#039; temporally because it seems like its out of battle species data points elsewhere because no such data is reserved for GenIV:000. In battle codes should work (like hold L+R in for 999 HP), but GenIV:000 cannot level up, or keep its stats or moves when the battle ends


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6261.msg184825#msg184825 date=1282375723]<br />No I don&#039;t, and I even regret borrowing one to cheat rare candys on my Diamond to level up my manaphy after I EV trained it legit, and now I consider my manaphy hacked D: I just prefer to do everything legit. Afterwards I used them to level up my friends team and tossed the rest lol.<br />[/quote]I feel quite the same. I originally got an AR after my first Pearl (and DS) were lost after moving houses. Now, the main reason I don&#039;t use my new Pearl is that AR was used on it, however much justification I had.<br />Leaving no traces is a different story, though, at least for me.


subject: Re: Game freezes when I try to use Missingno
poster_name: The Glincher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Thank you Torchickens, for such a detailed response.&nbsp; So if changing the name is not the issue here, does anyone know if there is a code for this particular game like there is for pokemon diamond to be able to make MissingNo appear in the 1rst box?&nbsp; I have been trying the better part of the day now, and haven&#039;t been able to make it work. :&#039;( :???:


subject: Re: Game freezes when I try to use Missingno
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=The Glincher link=topic=6260.msg184838#msg184838 date=1282405130]<br />Thank you Torchickens, for such a detailed response.&nbsp; So if changing the name is not the issue here, does anyone know if there is a code for this particular game like there is for pokemon diamond to be able to make MissingNo appear in the 1rst box?&nbsp; I have been trying the better part of the day now, and haven&#039;t been able to make it work. :&#039;( :???:<br />[/quote]Why not try [url=http://forums.glitchcity.info/index.php/topic,5916.0.html]this[/url]?


subject: Re: Game freezes when I try to use Missingno
poster_name: The Glincher
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Thank you once again, Tombstoner, this is really close to what I&#039;ve been trying to do for the last 3 days, lol, but still not quite what I&#039;m really after.&nbsp; What I really want is pokemon number 494 or 495, as I can use these pokemon in battle, something that still aludes me so far.&nbsp; I appreciate all the help that you have all given me so far, we are really close this time thanks again, the glincher.


subject: Re: D/P's Safari Zone doesnt like Arceus
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  It doesn&#039;t matter.&nbsp; PAL and EUR are interchangeable, as France (SÃ‰CAM) is the only nonPAL country in Europe.


subject: Re: Tombstoner's RNG Thread
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6261.msg184819#msg184819 date=1282343054]<br />I really need to learn to do this stuff D:<br />Thing is I need to find a shiny on Diamond to get my SID and I cbf battling for ages to find a shiny, and yet I barely play it now. (lol)<br />[/quote]<br /><br />RNG Reporter allows you to use 4 to 8 chained shinies to find your SID. I recommend using a guide.


subject: Re: FMG's PokeArmory
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Phrawger, here&#039;s another request you asked me to do. Thanks for revitalizing the thread, Poison Dart Phrawg.


subject: Re: Tombstoner's RNG Thread
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [quote author=Wa link=topic=6261.msg184843#msg184843 date=1282417489]<br />[quote author=OwnageMuch link=topic=6261.msg184819#msg184819 date=1282343054]<br />I really need to learn to do this stuff D:<br />Thing is I need to find a shiny on Diamond to get my SID and I cbf battling for ages to find a shiny, and yet I barely play it now. (lol)<br />[/quote]<br /><br />RNG Reporter allows you to use 4 to 8 chained shinies to find your SID. I recommend using a guide.<br />[/quote]<br /><br />There was an algorithm on smogon somewhere on finding your SID from one shiny (providing it&#039;s not chained).<br /><br />@Tombstoner Ah, I see.


subject: Re: Game freezes when I try to use Missingno
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Wow, I didn&#039;t know people still remembered my glitch&nbsp; :o There doesn&#039;t seem to be much that comes from it though :(<br />I was going to try it again soon with using it in a vs. battle to see if it would work. Question: Do your pokemon get healed before a (non-wifi) battle?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.5.11
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  The Maverick has also appeared in Grand Theft Auto: Liberty City Stories but is not intended for the player to use.


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  OH JESUS SHIT<br /><br />ARE YOU FUCKING KIDDING ME<br /><br />AH GOD<br /><br />I&#039;D RATHER NOT BE SHOT IN THE ASS THANK YOU VERY GODDAMN MUCH


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  TPPC Training Accounts<br /><br />.Number .. Team.. Pokemon .............. Level ..........Experience and Money<br /><br />#2502909 - Team Magma - [SD]Blissey x6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; L4&nbsp; &nbsp; &nbsp; &nbsp; - Exp:4,599 - Money: $918<br />#1054571 - Team Magma&nbsp; - Chansey x6	&nbsp;  	 L9-13&nbsp; &nbsp; &nbsp;  - Exp: 11,252 - Money: $2,248<br />#966065&nbsp; - Team Magma&nbsp; - Chansey x6	&nbsp;  	 L53&nbsp; &nbsp; &nbsp; &nbsp;  - Exp: 9441 - Money: $1982<br />#999253&nbsp; - Team Magma&nbsp; - Blissey x6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; L80&nbsp; &nbsp; &nbsp; &nbsp;  - Exp: 91,800 - Money: $22,722<br />#2044868 - Team Magma&nbsp; - Chansey x6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; L101&nbsp; &nbsp; &nbsp; &nbsp; - Exp: 113,628 - Money: $22,722<br />#1113640 - Team Magma&nbsp; - [NSD]Blissey x6&nbsp; &nbsp; &nbsp;  L150&nbsp; &nbsp; &nbsp; &nbsp; - Exp: 172,352 - Money: $34,468<br />#1493647&nbsp; - Team Aqua&nbsp;  -[N]3xBlissey/3xChansey&nbsp; L168&nbsp; &nbsp; &nbsp; - Exp: 191,520 - Money: $38,304<br />#1903002 - Team Magma&nbsp; - Happiny x6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; L192-212&nbsp; &nbsp; - Exp: 88,650 - Money: $17,730<br />#2814759&nbsp; - Team Aqua&nbsp;  -[N]5xBlissey&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  L223&nbsp; &nbsp; &nbsp; - Exp: 42649 - Money: $8529<br />#1325349 - Team Magma&nbsp; - [NSD]Blissey x6&nbsp; &nbsp; &nbsp;  L200&nbsp; &nbsp; &nbsp; &nbsp; - Exp: 229,050 - Money: $45,810<br />#924714&nbsp; - Team Aqua&nbsp;  - Blissey x6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; L250&nbsp; &nbsp; &nbsp; &nbsp; - Exp: 333,828 - Money: $57,372<br />#489507&nbsp; - Team Rocket - [D]Blissey x6&nbsp; &nbsp; &nbsp; &nbsp;  L300-312&nbsp; &nbsp; - Exp: 341,109 - Money: $68,221<br />#913641&nbsp; - Team TPPC&nbsp;  - [NSD]3xChansey/3xBlissey&nbsp; &nbsp; &nbsp;  L350&nbsp; &nbsp;  - Exp: 398,214 - Money: $79,641<br />#620891&nbsp; - Team Rocket - [NSD]3xChansey/3xBlissey x6&nbsp; &nbsp; L353-531 - Exp: 68400-90000 - Money: ~$15000<br />#2802037 - Team TPPC - [S/D]Blissey x6&nbsp; &nbsp; &nbsp; &nbsp;  L500&nbsp; &nbsp;  - Exp:574,875 - Money: $114,975<br />#774595&nbsp; - Team Rocket - [DS]Blissey x6&nbsp; &nbsp; &nbsp; &nbsp; L500-502&nbsp; &nbsp; - Exp: 575,628 - Money: $115,124<br />#988742&nbsp; - Team Rocket - Blissey x6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; L550&nbsp;  - Exp: 631,128 - Money: $126,222<br />#995561&nbsp; - Team Rocket - [S]Chansey x6&nbsp; &nbsp; &nbsp; &nbsp;  L725-727&nbsp; &nbsp; - Exp: 835,620 - Money: $167,122<br />#1793990 - Team Magma&nbsp; - [NSD]Blissey x5*&nbsp; &nbsp; &nbsp; L1004-1104&nbsp; - Exp: 187965 - Money: $39451<br />#498042&nbsp; - Team Aqua&nbsp;  - [S]Chansey x6&nbsp; &nbsp; &nbsp; &nbsp;  L1506-1576&nbsp; - Exp: 1,775,376&nbsp; - Money: $355,072<br />#607667&nbsp; - Team Aqua&nbsp;  - [D]Blissey x6&nbsp; &nbsp; &nbsp; &nbsp;  L1958 -2176 - Exp: 2,287,051 - Money: $457,407<br />#961984&nbsp; - Team Magma&nbsp; - [D]Chansey x6&nbsp; &nbsp; &nbsp; &nbsp;  L2000-2016&nbsp; - Exp: 2,221,012 - Money: $444,200<br />#482301&nbsp; - Team Rocket - [S]Blissey x6&nbsp; &nbsp; &nbsp; &nbsp;  L2500&nbsp; &nbsp; &nbsp;  - Exp: 2,925,000 - Money: $585,000<br />#981310&nbsp;  Team TPPC - [D]Blissey x6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  L2560-2760&nbsp; &nbsp; - Exp: 2,950,442 Money: $590,088 


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6261.msg184849#msg184849 date=1282427797]<br />[quote author=Wa link=topic=6261.msg184843#msg184843 date=1282417489]<br />[quote author=OwnageMuch link=topic=6261.msg184819#msg184819 date=1282343054]<br />I really need to learn to do this stuff D:<br />Thing is I need to find a shiny on Diamond to get my SID and I cbf battling for ages to find a shiny, and yet I barely play it now. (lol)<br />[/quote]<br /><br />RNG Reporter allows you to use 4 to 8 chained shinies to find your SID. I recommend using a guide.<br />[/quote]<br /><br />There was an algorithm on smogon somewhere on finding your SID from one shiny (providing it&#039;s not chained).<br /><br />@Tombstoner Ah, I see.<br />[/quote]It needs to be a captured shiny, not chained or hatched, as the shininess for those is generated differently (as one RNGing for the different methods will soon see.)<br />The Red Gyarados counts as a chained shiny, so if you manage to find its IVs, you can keep catching it. I recommend cloning Rare Candies on Emerald and migrating at least 20 if you try this.


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  THIS FROM THE GUY WHO BASHED PHRAWGER ABOUT YOU HOLDING YOUR LITTLE BABY-DICK IN YOUR HAND<br /><br />GO GET A LIFE<br /><br />THAT IS IF YOU&#039;RE SMART ENOUGH TO<br /><br />FUCKTARD


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  OH HA HA FUCKING HA<br /><br />AT LEAST I HAVE A LIFE AND A DICK<br /><br />BUT YOU ON THE OTHER HAND HAVE A SPHERE OF SKIN WHERE YOUR TESTICLES AND PENIS WOULD BE


subject: Eightzees vlog, The Voice from the Morass (episode 1)
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 6.0.487.0
ua_os_icon: linux
ua_browser_icon: chrome
body:
  This is the official video-log for Eightzees, my network of websites. It contains information relevant to my projects, opinions, and whatnot. The title is a reference to my personal website (formerly known as &quot;my notebook&quot;) which isn&#039;t yet officially open (there&#039;s a notes migration in progress).<br /><br />The series will have GCL relevant stuff, too, so it is indeed relevant to your interests. I will try to update every week if possible.<br /><br />[b]EPISODE 1: INTRO - 8/22/2010[/b]: http://www.youtube.com/watch?v=3jY8vCAFXzs


subject: Re: Tombstoner's RNG Thread
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  That ^ is a really good idea. Unfortunately however I&#039;ve already caught it and saved, and I don&#039;t really want to start again :)


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  Shiny Adamant Ability 0 (Technician as Ambipom) 31/31/31/31/31/31 Aipom hatched at 2/2/2002 yesterday! She is epic, and now a Lv.39 and counting Ambipom with 6 HP/252 Atk/252 Spe!


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  I also bred an Adamant Technician 31/31/31/31/31/31 Scyther today too! It&#039;s now EV trained and at Lv.36.


subject: Re: The V,^,and &lt; game
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  ^ easily<br />&lt; eating dinner at 10:45 due to scheduling errors this afternoon<br />V gets decent sleep?


subject: Re: Game freezes when I try to use Missingno
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glisp
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=The Glincher link=topic=6260.msg184832#msg184832 date=1282394489]<br />[quote author=Wack0 link=topic=6260.msg184828#msg184828 date=1282388968]<br />Do it with PokÃ©sav.<br />[/quote]<br /><br />The problem that I am having with PokÃ©sav is that it doesn&#039;t save the changes that I make to Missingno.&nbsp; I change its name, experience level, hidden hex values, and its moves all with&nbsp; PokÃ©sav, but when I try to play the game, none of the changes are saved. I am able to save the changes with other pokemon, so I think the problem must be the Missingno pokemon.&nbsp; Any ideas how to get around this issue?&nbsp; I really want to be able to use this pokemon in battle. Thanks in advance, The Glincher.<br />[/quote]<br /><br />Dude, Don&#039;t call it Missingno. It is not a Missingno. That name is only used to identify the glitch pokemon Missingno in the Red and Blue games that goes by the name Missingno.<br /><br />Each glitch pokemon that does not go by the name Missingno, should go by whatever name you see on screen or a description if there are no real letters. (i.e. Glitchy Charizard/Symbols in Pokemon Yellow for instance.)<br /><br />The reason why this is is because Missingno is only found in the first generation games and calling others Missingno when they are in fact not Missingno is just....dumb I guess you could say and quite possibly, redundant as well.


subject: LAPRAS
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OwnageMuch
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  (serious thread)<br />I saw this awesome pic and felt compelled to show you all.<br />Seriously, this person owns.<br />http://th03.deviantart.net/fs71/300W/i/2009/353/8/6/_Pokemon__Snow_Lapras_by_ILUVsnake.jpg


subject: Re: LAPRAS
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Wow, the detail on its face is brilliant. That reminds me of the &#039;Snow Pikachu&#039; that I saw in one issue of the ONM &#039;Official Nintendo Magazine&#039; although it was no where near as good as that thing. :P


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6261.msg184881#msg184881 date=1282633743]<br />O__O I thought perfect IV&#039;s was hard even with RNG because it has such a low chance?!<br />[/quote]Breeding makes things surprisingly easier, as significantly less RNG advances need to be made and the creation is done in two parts--shininess/nature/ability/gender and then IVs, allowing for a much easier time finding a good spread. Capture does it all at once, but because of that you sometimes need to make 1000+ RNG advances after hitting the correct seed (500+ Youngster Joey calls pretty much, with some Elm calls thrown in to verify the seed and advance by 1 when needed.)<br />So, basically what I&#039;m saying is: breeding doesn&#039;t mean you generate a shiny, correct-natured PokÃ©mon with perfect IVs. It means you generate a shiny correct-natured PokÃ©mon and a PokÃ©mon with perfect IVs (the former is generated when the Egg appears, and the latter when the Egg is received.)


subject: Re: Pal Park glitch in foreign versions
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Kinda interesting that English FR/LG already has a foreign character set. This is different from English versions of Generation I/II, where it only has an English character set, and other versions (like Spanish) expanded upon it by using previously empty characters. So, why did they make it so that you can&#039;t use non-English characters in nicknames/trainer names in any language in Generation III? This made sense in Generation I/II to maintain compatibility, but in Generation III it seems that it wouldn&#039;t have this problem. I did make a partial Spanish character table for FR/LG months ago, so I&#039;ll have to look at that and compare it with yours to see if it matches.<br /><br />Does English Ruby/Sapphire have foreign characters in its character table too?<br /><br />Although, in Spanish versions of Generation IV, [url=http://i53.tinypic.com/28jkwmg.jpg]you CAN use non-English characters[/url], I checked for myself. Furthermore, when using the GTS, I often notice foreign characters when I trade from a foreign country (not just Spanish-language countries). (That makes me wonder why it&#039;s not possible in the English versions to use foreign characters.)<br /><br />I haven&#039;t bothered to look at the programming for Gen IV games (since I&#039;m bad at hacking), but I&#039;m going to take a wild guess and say that when transferring PokÃ©mon for Pal Park, the game converts these characters by &quot;mapping&quot; their Gen III values to Gen IV values, since they seem to have different character tables, which might be because Gen IV has a larger character set. But here&#039;s the oversight: it seems that Nintendo forgot about converting Gen III foreign characters (Ã¡, Ã©, Ã­, Ã³, Ãº, etc.) to their Gen IV equivalents, since normally it isn&#039;t possible to get PokÃ©mon with foreign characters in their nicknames or trainer names. This, in turn, is likely because Nintendo didn&#039;t remember about the few in-game trainers with these foreign PokÃ©mon.<br /><br />EDIT: I&#039;ve been making a list of PokÃ©mon that in-game trainers trade to you in the Spanish versions of each game, which you can find here: http://poketeca.com/wiki/Usuario:Blaziken257/Lista_de_intercambios_dentro_de_los_juegos [size=7pt](Note: It appears that this site recently started to put annoying sound ads before you go on any page periodically. And when you skip the ad, it takes you to the main page. So, when clicking this link, turn the sound off, click the link on top of the page, then click this link again, and it should work. Annoying, yes.)[/size]<br />It&#039;s not complete, but so far there are only a few trainers with problematic OT names/nicknames.<br /><br />EDIT 2: First things first, I took a quick look at my partial Spanish R/S/E/FR/LG table and compared it to the English FR/LG table and everything matched. I still have a feeling, though, that English R/S is lacking some characters, partly because the font had to be adjusted slightly in Spanish (and probably others) language versions of R/S to fit the accent marks and tildes, which didn&#039;t happen in FR/LG/E. I&#039;ll take a look at that later though.<br /><br />But in other news, I was adding some default Spanish names of Red and Leaf in FR/LG to Bulbapedia, since nobody had bothered to add them yet. And, while I was doing so, I noticed this:<br /><br />[img]http://i55.tinypic.com/65qpky.jpg[/img] [img]http://i55.tinypic.com/akh9xt.jpg[/img]<br /><br />As far as I know, that&#039;s the only way you can get names with non-English characters in them. While I haven&#039;t tested this with Pal Park, they will most likely be glitched, seeing as other similar names have this problem. Oops!<br /><br />I still need to check if there are names like that for R/S/E, though...<br /><br />EDIT 3: I tried trading the problematic PokÃ©mon to an English version of FireRed and an English version of Ruby. As already stated, FR/LG has a foreign character set, so there were no problems. But to my surprise, it worked perfectly in R/S too -- it actually has the foreign characters in its character table!<br /><br />[img]http://i54.tinypic.com/24q6cqv.jpg[/img] [img]http://i54.tinypic.com/8xmzyp.jpg[/img]<br />[img]http://i55.tinypic.com/2vd1a14.jpg[/img] [img]http://i55.tinypic.com/5tyv0x.jpg[/img]<br /><br />Now I REALLY wonder why it&#039;s not possible to input non-English characters in any Gen III game... it wouldn&#039;t have caused any problems (besides Pal Park, which most likely wouldn&#039;t have been an oversight if inputting non-English characters were possible).


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Koolboyman
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Koolboyman
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.0.19
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Melchior X: Project Complete<br /><br />Warning: Really big text files for download.<br />Ruby: http://www.sendspace.com/file/r6en0o<br />Emerald: http://www.sendspace.com/file/dfr3d0<br />Fire Red: http://www.sendspace.com/file/y03fj8<br /><br />195,291 stats found.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Wow, good job Koolboyman! Learnsets and preferably Abilities and TM/HM compatibility are still required but hopefully the extra data from your text dumps will be added to the main site when SMF final comes out and the Wiki is merged with the forums.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.8
ua_os_icon: macos
ua_browser_icon: firefox
body:
  [quote author=Koolboyman link=topic=2094.msg184892#msg184892 date=1282676852]<br />Melchior X: Project Complete<br /><br />Warning: Really big text files for download.<br />Ruby: http://www.sendspace.com/file/r6en0o<br />Emerald: http://www.sendspace.com/file/dfr3d0<br />Fire Red: http://www.sendspace.com/file/y03fj8<br /><br />195,291 stats found.<br />[/quote]<br /><br />Are those just base stats?&nbsp; Even if so, great job!


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Koolboyman
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.0.19
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Axaj link=topic=2094.msg184898#msg184898 date=1282709469]<br />[quote author=Koolboyman link=topic=2094.msg184892#msg184892 date=1282676852]<br />Melchior X: Project Complete<br /><br />Warning: Really big text files for download.<br />Ruby: http://www.sendspace.com/file/r6en0o<br />Emerald: http://www.sendspace.com/file/dfr3d0<br />Fire Red: http://www.sendspace.com/file/y03fj8<br /><br />195,291 stats found.<br />[/quote]<br /><br />Are those just base stats?&nbsp; Even if so, great job!<br />[/quote]<br /><br />For now yes, but I realized after I posted this I missed some things like TM/HM learnsets, names and items they may hold.&nbsp; I&#039;ll add those in later.&nbsp; 


subject: Re: Tombstoner's RNG Thread
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Ah, I can see that making it a LOT easier. I was looking at the chances and I was like.... 1 in 32x2x8192x2x1,073,741,824 = 1 in 1,125,899,906,842,624? I think even with RNG that would never happen.<br /><br />That breeding method makes it a lot easier!


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Koolboyman
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Koolboyman
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.0.19
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=OwnageMuch link=topic=2094.msg184900#msg184900 date=1282713564]<br />Wow, that&#039;s a lot of information! O__O<br />That must have taken forever to compile!<br />[/quote]<br /><br />Actually I wrote the program and had the program write the text files in less than an hour.


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6261.msg184903#msg184903 date=1282713950]<br />Ah, I can see that making it a LOT easier. I was looking at the chances and I was like.... 1 in 32x2x8192x2x1,073,741,824 = 1 in 1,125,899,906,842,624? I think even with RNG that would never happen.<br /><br />That breeding method makes it a lot easier!<br />[/quote]Even the chances aren&#039;t as low as you&#039;d think.<br />Part of the difficulty of getting shinies or IVs normally is that the date, time, and time spent from startup to hitting Continue play a part in the generation of them. While playing blindly (without RNG,) you have no idea whether your date, time, and delay will get you something good, while with RNG, you have access to every date from 1/1/2000 to 12/31/2099 and any delay above your minimum (though I got all of my Eggs just with calibrated delays, my most common ones without trying to go slow.)


subject: Re: LAPRAS
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  This is epic. What a great piece of work. For snow, it&#039;s quite above what I&#039;d expect. I oughta try something like this this winter (with Voltorb or something.)


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  Man, you really saved all of the researchers so much time. If you&#039;re going to find the other data, that would be amazing. [s]You already have Distinguished Member status, by the way.[/s]


subject: Re: Religion
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Atheist. Not only do I not buy that there&#039;s a bearded man on a cloud that makes rain as opposed to the water cycle, but..being Christian...there really are few good examples of Christians. The Ten Commandments say, &quot;Thou shalt not kill,&quot; but there are wars worldwide in which Christians are fighting, and indeed killing. Back hundreds of years ago, it was widely believed that God spoke through the Pope. But Jesus is God, if I&#039;m not wrong, and if the Pope truly were acting on God&#039;s will, why are the halls of the Vatican still lined with gold when half, if not more, of the world&#039;s population is starving/living in poverty? I know for sure that if Jesus ran the Church, or even if Church officials tried to live like Jesus as they SHOULD be, then the world would work out a whole lot better.


subject: Re: City or Country
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.8
ua_os_icon: macos
ua_browser_icon: firefox
body:
  [quote author=VaeporSage link=topic=4224.msg184909#msg184909 date=1282743649]<br />Country hands down. Provided there was a way to make a living.<br />[/quote]<br /><br />...This topic is almost two years old.&nbsp; Have you not read the rules?


subject: Re: City or Country
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Axaj link=topic=4224.msg184910#msg184910 date=1282746250]<br />[quote author=VaeporSage link=topic=4224.msg184909#msg184909 date=1282743649]<br />Country hands down. Provided there was a way to make a living.<br />[/quote]<br /><br />...This topic is almost two years old.&nbsp; Have you not read the rules?<br />[/quote]He contributed. It&#039;s fine.


subject: Re: DecDex-Decamark variation list (Melchior X)
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Nintendo Wii
ua_browser: Opera 9.30
ua_os_icon: wii
ua_browser_icon: opera
body:
  [quote author=Koolboyman link=topic=2094.msg184904#msg184904 date=1282730696]<br />less than an hour.<br />[/quote]<br />welp.<br /><br />and we thought we were efficient.


subject: Re: City or Country
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.8
ua_os_icon: macos
ua_browser_icon: firefox
body:
  [quote author=Tombstoner link=topic=4224.msg184915#msg184915 date=1282760737]<br />[quote author=Axaj link=topic=4224.msg184910#msg184910 date=1282746250]<br />[quote author=VaeporSage link=topic=4224.msg184909#msg184909 date=1282743649]<br />Country hands down. Provided there was a way to make a living.<br />[/quote]<br /><br />...This topic is almost two years old.&nbsp; Have you not read the rules?<br />[/quote]He contributed. It&#039;s fine.<br />[/quote]<br /><br />Hmm...&nbsp; I&#039;ve never been sure about the line of contribution vs useless post.&nbsp; Maybe the rules could have some examples, to prevent confusion?


subject: Re: City or Country
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Axaj link=topic=4224.msg184921#msg184921 date=1282774545]<br />[quote author=Tombstoner link=topic=4224.msg184915#msg184915 date=1282760737]<br />[quote author=Axaj link=topic=4224.msg184910#msg184910 date=1282746250]<br />[quote author=VaeporSage link=topic=4224.msg184909#msg184909 date=1282743649]<br />Country hands down. Provided there was a way to make a living.<br />[/quote]<br /><br />...This topic is almost two years old.&nbsp; Have you not read the rules?<br />[/quote]He contributed. It&#039;s fine.<br />[/quote]<br /><br />Hmm...&nbsp; I&#039;ve never been sure about the line of contribution vs useless post.&nbsp; Maybe the rules could have some examples, to prevent confusion?<br />[/quote]Good idea.


subject: Re: Which would you rather?
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.5.11
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  Live where it smells like farts. Beats seeing the world die.<br /><br />Would you rather be cut up by a helicopter&#039;s rotor blades, or fall 100 stories?


subject: Re: Which would you rather?
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Fall 100 stories, at least I get to say my goodbyes to those I love.<br /><br />Would you rather watch your house burn down, or would you watch everyone you ever liked get killed by firing squads?


subject: Re: Which would you rather?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  Firing squad.&nbsp; People can be replaced -- the data on my hard drive, Xbox saves, etc., cannot.<br /><br />Would you rather a) be turned to a sentient, immobile statue or b) be damned to an eternity in Hell?


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  ^ Lazes around on computer all the time.&nbsp; Yay home school *burned*<br />= Is playing through System Shock 2 again<br />V Will buy or pirate a copy of System Shock 2 in the near future?


subject: Triggering 'pure' glitch music on PokÃ©mon Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  The game audio is something I&#039;m intrigued by, with the appearance of the PokÃ©mon Yellow unused track which sometimes appears amongst downloads of the official soundtrack.<br /><br />We have an audio modifier by HyperHacker on our GameShark codes archive (01XX5AD3) but I realized that even if the value is kept constant the audio will change if you go to a different kind of location such as a cave, so eventually I found that you have to change the addresses D0EF and D0F0 as well to get a constant result every time.<br /><br />There seem to be at least four valid possibilities for those addresses and they seem to denote the &#039;music type&#039;, as an extra parameter to work with addresses like D35A: Cave/title screen music (1F,1F), Overworld/intro music (02,02), Battle music (08,08), Surf game/extra features (20,20). Each of these music types with the exception of &#039;Surf game/extra features&#039; are filled completely with valid audio which appears in the final game (although some values denote &#039;part of the music&#039;, like Celadon City instrument 1 instead of the whole tune) but by experimenting with the surf game/extra features section or an invalid combination it is very easy to run into what appears to be pure glitch music.<br /><br />I managed to generate three GameShark codes to control the music when you enter a new area entirely (with the exception of Pikachu voices) and found the unused track in the extra features section with the codes 0120EFC0 0120F0C0 and 019F5AD3 (sound#159). Low values for D35A seem to be global, these include things such as PokÃ©mon cries with an undefined pitch or bumping into a wall but higher values seem to be local, so if there is nothing valid in the given addresses the game will set a flag for something else, or play &#039;glitch music&#039;.<br /><br />In theory we could try starting an AudioDex project, although it would be very very long and the combined file size would be extremely large because in general the codes to change would be 01XXEFC0 01XXF0C0 and 01XX5AD3 (16777215 possibilities) but some of the audio types like (20,20) tend to be safer (although it doesn&#039;t stop the game from spawning random NPCs every now and then), so we could find perhaps around 240 or so glitch audio tracks in those addresses.


subject: Re: Triggering 'pure' glitch music on PokÃ©mon Yellow
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.126
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  I&#039;d probably like to help with this. Nice research there with how the code functions--I wasn&#039;t able to get too much out of it myself when I tried it out.


subject: Re: Triggering 'pure' glitch music on PokÃ©mon Yellow
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Thanks, I&#039;ve just come across something quite strange. I tried using an invalid music type (1,1) and waited at the title screen only for a text box with a flickering cursor to appear (not the kind of text box where you have to scroll through text), although I couldn&#039;t read what was there because of a different character set for the&nbsp; &quot;Game Freak&quot; interface, hence the flickering cursor looked like the top-left corner of the &#039;shooting star&#039; and the text was illegible.<br /><br />I was thinking that the equivalent of the shooting star sound effect would activate the menu so I tried activating the codes 0101EFC0 0101F0C0 in Mt. Moon after forcing it via the code 01C25AD3 but only to no luck here (its equivalent was a completely blank sound effect, not setting any visible flags), so perhaps by chance it would activate a flag bringing up a menu only on the title screen interface? <br /><br />I forced the menu up again on the Game Freak screen and changed the &#039;sound font&#039; back to (1F,1F - Cave/Title Screen) and it played the &#039;received an item sound&#039;. It could all be very coincidental but this time the game didn&#039;t crash and it let me scroll through a menu playing the &#039;scrolling sound&#039; as usual and after messing around with a few button combinations, some of them like (Select+Down) would freeze the game if I held them down long enough.&nbsp; Maybe this is a remnant of the debugging features mentioned by Shigeki Morimoto-san in an &#039;Iwata asks&#039; interview http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_pokmon_heartgold_version__soulsilver_version_16288_16289.html? It also reminds of my &#039;start the game immediately&#039; code 01XX7EE5, partly through the intro you could force the game to do something and one of the values (87) would place you in a PokÃ©mon Center, although the code doesn&#039;t work on Red/Blue, so it would be very coincidental if it was part of one of these features.<br /><br />Edit: Its difficult to explain this with words alone, so here is a video http://www.youtube.com/watch?v=6AEI-ijQMBg


subject: Re: Count to one million
poster_name: Angrysmurf
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  9139<br /><br />ohai. I&#039;m probably never going to return to my old activity which was almost an hour or two per day but I&#039;ll be dropping in from time to time =)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Angrysmurf
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  This is world that we live in<br />I feel myself get tired<br />This is the world that we live in<br /><br />Well maybe I was mistaken<br />I heard a rumor that you quit this day and age<br />Well maybe I was mistaken<br /><br />Bless your body, bless your soul<br />Pray for peace and self-control<br /><br />I gotta believe it&#039;s worth it<br />Without a victory<br />I&#039;m so sanctified and free<br />Well maybe I&#039;m just mistaken<br /><br />Lesson learned and the wheels keep turning<br /><br />This is the world that we live in<br />I can&#039;t take blame for two<br />This is the world that we live in<br />And maybe we&#039;ll make it through<br /><br />Bless your body, bless your soul<br />Reel me in and cut my throat<br /><br />Underneath the waterfall<br />Baby we&#039;re still in this... oh yeah<br /><br />This is the world that we live in<br />I feel myself get tired<br />This is the world that we live in<br /><br />I had a dream that I was falling... down<br />There&#039;s no next time alone<br />A storm wastes it&#039;s water on me<br />But my life was free<br /><br />I guess it&#039;s the world that we live in<br />It&#039;s not too late for that<br />This is the world that we live in<br />And no, we can&#039;t go back<br /><br />This is the world that we live in<br />I still want something real<br />This is the world that we live in<br />I know that we can heal over time


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.5.11
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  NO ACTUALLY<br /><br />IT&#039;S A FACT KNOWN BY EVERYONE<br /><br />AND I ALSO WOULDN&#039;T LOOK AT YOUR &quot;SACK&quot; BECAUSE I&#039;M NOT GAY


subject: Re: Flame War
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.4
ua_browser: Firefox 3.6.8
ua_os_icon: macos
ua_browser_icon: firefox
body:
  &gt;os: windows xp<br /><br />FUCK YOU<br /><br />MAC OS X OWNS YOUR ASS EVERY DAY OF THE WEEK<br /><br />BUT AT LEAST YOU HAVE FIREFOX AND NOT INTERSHIT EXPLODER


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OwnageMuch
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  682. Don&#039;t overuse bbcode.<br /><br />[quote=&quot;ka2&quot;][marquee][b][color=#FF0000][size=200]I HATE POSTS FORMATTED WITH EXCESSIVE BBCODE, ESPECIALLY MARQUEE[/size][/color][/b][list][*]BBCODE IS SRS BUSINESS[*]l2 not use marquee[*]every time you use the marquee tag the flying spaghetti monster kills a lolcat[/list][/marquee][/quote]<br /><br />Sucks that marquee doesn&#039;t work here.


subject: Re: The Never-ending Predictions
poster_name: XD003
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: XD003
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  (Bump x3)<br />2101: The Zero-Wing War Starts, and all planets in the Infinitysphere begin to fall under attack by CATS. Zigs are taken off with great justice, and liberate the people.<br />(Yes, I did just do this to promote Infinitypedia. I&#039;m probably gonna get in trouble now u.u)


subject: Re: Ruby/Sapphire 2 Players in Hoenn
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 8.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  [quote author=MasterGamePro link=topic=6117.msg184037#msg184037 date=1279046803]<br />I remember reading about a glitch in the Sky Tower, about using a walk through wall code to fall though a hole and &quot;go to the town where your father&#039;s the gym leader&quot;, of course referring to Petalburg City. I never got it to work, but I&#039;m sure it was due to the same thing: not having a warp location, and instead using the default, warp 0.<br />[/quote]<br /><br />yeah I heard about that too. Wasn&#039;t it in the R/S &quot;Glitch Guide&quot; on GameFAQs ?<br /><br />BTW, I have Ruby and Emerald, and an Xploder and an Action Replay .. perhaps i could use the WTW code on Ruby and the &quot;warp to ... when holding L&quot; code on Emerald..


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  &gt;os: mac os x 10.4<br /><br />FUCK NO, SON<br /><br />WINDOWS 7 OWNS YOUR ASS EVERY DAY OF THE WEEK<br /><br />AND I HAVE AOL, MIND YOU<br /><br />SO IT LOOKS LIKE I HAVE IE7<br /><br />FUCK THAT SHIT


subject: Re: The Never-ending Predictions
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  2200: Earth is freed from CATS by a figure simply called FMG. Unfortunately, he died in the process.


subject: Re: Which would you rather?
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  I&#039;d rather be a statue. I&#039;d hate having to feel the sensation of burning forever. Besides, I can use my eyes to look at some ass *shot*<br /><br />Would you rather be a male Gardevoir or a half-dead Ghost MissingNo?


subject: Re: The V,^,and &lt; game
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  ^ System Shock? The hell is that? Oh, right. SHODAN.<br />= Is feeling extremely bored.<br />V Likes cake?


subject: Re: Name Changes
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Safari 5.0
ua_os_icon: vista
ua_browser_icon: safari
body:
  [quote author=Adrian Malacoda link=topic=3109.msg184372#msg184372 date=1280283305]<br />Yeah, you have to be on forum staff to see warnings. I&#039;ve considered making that visible to everyone, but I don&#039;t think there&#039;s much of a reason.<br />[/quote]<br />How do I know when its gone so I can get a change? Well whenever its gone I want a change to SCf3


subject: Oh my god...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: mortisha
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Safari 5.0
ua_os_icon: vista
ua_browser_icon: safari
body:
  [img]http://fc09.deviantart.net/fs11/i/2006/195/2/c/2000_posts_party_GCL_style__by_zappersguildaccount.png[/img]<br /><br />O_O<br />anybody else remember this? I found this on my old dA account.<br />*shot*


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Safari 5.0
ua_os_icon: vista
ua_browser_icon: safari
body:
  [quote author=Tombstoner link=topic=1192.msg184801#msg184801 date=1282244663]<br />I resign from this club, and my position.<br /><br />I don&#039;t feel like writing any long explanation, but long story short, I don&#039;t like how this is run, as all it really is is a flaming thread. For idiots, yes, but still a flaming thread. If we did anything to actually get rid of &quot;PokÃ©god People People,&quot; that would be a different story (don&#039;t say &quot;we eat them.&quot;) I considered quitting a while ago, but never felt like posting to say.<br />[/quote]<br />The whole thing isnt a flaming thread for one thing lets be serious. And its really a joke but whatever. A long one to say the least. Have fun not eating people. :P


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  WELL MY MOM&#039;S TOO GODDAMN LAZY TO GET CABLE<br /><br />AND MY DAD<br /><br />FUCK, I DON&#039;T KNOW WHAT HE&#039;S DOING<br /><br />SO FUCK OFF, YOU CHEAP PIECE OF DOG SHIT


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=mortisha link=topic=1192.msg185002#msg185002 date=1283148903]<br />[quote author=Tombstoner link=topic=1192.msg184801#msg184801 date=1282244663]<br />I resign from this club, and my position.<br /><br />I don&#039;t feel like writing any long explanation, but long story short, I don&#039;t like how this is run, as all it really is is a flaming thread. For idiots, yes, but still a flaming thread. If we did anything to actually get rid of &quot;PokÃ©god People People,&quot; that would be a different story (don&#039;t say &quot;we eat them.&quot;) I considered quitting a while ago, but never felt like posting to say.<br />[/quote]<br />The whole thing isnt a flaming thread for one thing lets be serious. And its really a joke but whatever. A long one to say the least. Have fun not eating people. :P<br />[/quote]Well, maybe &quot;flaming&quot; was a bit extreme way to put it, but we make fun of them, which I don&#039;t really enjoy doing. Also, very little real discussion goes on here. I just don&#039;t want to be a part of the many two-to-three post discussions here.


subject: Re: The Never-ending Predictions
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.4
ua_browser: Firefox 3.6.8
ua_os_icon: macos
ua_browser_icon: firefox
body:
  2201: SHODAN takes over Earth.&nbsp; No language in the whole of the Infinitysphere can express the horrors that follow.


subject: Re: Mimic-Rage Glitch Discussion
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  Changing title and making this more of a discussion.<br />I was wondering what ideas you guys have for this glitch. Here are some that I&#039;ve seen that look good:<br />Sheer Cold Machamp<br />Nasty Plot Latios<br />Acupressure Registeel<br />Here are some that I came up with:<br />Skill Swap Slaking<br />Magnet Rise Heatran<br />Transform Shedinja<br />Insane Baton Pass Sets


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  THIS IS YOUR DAD BITCH<br /><br />[IMG]http://i33.tinypic.com/343k6yw.png[/img]<br /><br />I FEEL SORRY FOR YOU


subject: Re: FMG's PokeArmory
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Okay, I update this empty place. Let me warn you, if you scare easy, turn away from this post-and the attachment- IMMEDIATELY. Here&#039;s the slightly disturbing Spirika.


subject: Re: Mimic-Rage Glitch Discussion
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Haven&#039;t bothered much, got a few mr. mimes with cool moves but can&#039;t be mothered to play leaf green every time I want to teach mimic :D


subject: Re: The V,^,and &lt; game
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  ^ It&#039;s cool, yeah?<br />= Likes Diglett<br />V If Ketsuban, sucks ass? If not, do you like the notion of Death reaping someone&#039;s soul?


subject: The Egg Cup: A New Metagame to Try
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
topic_note: The Egg Cup is a metagame for PokÃ©mon just hatched from Eggs.
body:
  I came up with this idea yesterday, and my brothers and I started putting together teams from PokÃ©mon we hatched from Eggs and battling each other. I was hoping we could get some more people into it. Here are the rules for the Egg Cup:<br /><br />[b]PokÃ©mon allowed must meet the following conditions:[/b]<br />- They must be at level 1.<br />- They must be obtainable by hatching an Egg.<br />- They cannot be evolved.<br />- They must be able to evolve.<br /><br />Only one PokÃ©mon may be on a team from each species.<br />The Manaphy Egg and the Egg shown during the Arceus event do not count as Eggs.<br /><br />[b]Illegal Moves:[/b]<br />- SonicBoom<br />- Dragon Rage<br />- Sheer Cold<br />- Horn Drill<br />- Guillotine<br />- Fissure<br />- Any illegal Egg move combination<br /><br />[b]Other Rules:[/b]<br />- Only one PokÃ©mon may be put to sleep at a time on one&#039;s team.<br />- If one uses Selfdestruct or Explosion with their last PokÃ©mon, they lose.<br /><br />[b]Tiers:[/b]<br />Ubers:<br />OU:<br />UU:<br /><br />What I think are the upsides to this metagame are as follows:<br />- Minimum preparation. You only need to get good moves on the PokÃ©mon and/or the parents, and then hatch the Egg with an acceptable nature (these are the no-change natures, which reduce no stats and therefore have them all maximum.) No RNGing, EV training, or training is required.<br />- New strategies. This will definitely play much different from OU, and more like Ubers, but with a bigger selection of PokÃ©mon and even more tiers within that selection.<br />- A new way of team-building. Previously, base stats and EV spreads to optimize certain stats while keeping others reasonable were major factors in creating movesets and building teams. When no EVs can be given and base stats have to be at high levels to give any benefit whatsoever, more focus is on the PokÃ©mon&#039;s type, ability, and moves. Certain PokÃ©mon might surprisingly become good that weren&#039;t as much in the Little Cup.<br />We were hoping we could get more people to test this out with and develop some tiers. Any thoughts? If you&#039;re interested in battling in this metagame, you can PM me, or when more people join, you can post here.


subject: Re: The Egg Cup: A New Metagame to Try
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  There is already Smogon&#039;s Little Cup http://www.smogon.com/dp/articles/little_cup_guide based on the original Little Cup from Stadium 2 where the level cap is 5 although battling with hatched level 1 PokÃ©mon sounds fun and might be a little more fast paced.


subject: Re: The Egg Cup: A New Metagame to Try
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Torchickens link=topic=6269.msg185026#msg185026 date=1283263022]<br />There is already Smogon&#039;s Little Cup http://www.smogon.com/dp/articles/little_cup_guide based on the original Little Cup from Stadium 2 where the level cap is 5 although battling with hatched level 1 PokÃ©mon sounds fun and might be a little more fast paced.<br />[/quote]I got the idea from the Little Cup. The Little Cup, however, requires some EV training and RNGing, and with a larger stat range, different things become more powerful than if everything was at level 1.


subject: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Over the past year on Halloforigin, I&#039;ve been bragging about my exploits in Emerald and LeafGreen regarding new discoveries in the Pomeg Glitch. Under the username VaePomegGlitch on YouTube, I&#039;ve uploaded a few videos of what I&#039;ve done. This includes one new glitch Pokemon you should know, and other really cool stuff. I just thought you guys should know.&nbsp; ;)


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  *shudder* Currently going for:<br />[img]http://archives.bulbagarden.net/media/upload/8/8b/Spr_4h_145_s.png[/img]<br />Zapdos (*)<br />Rebattle Code Used<br />Date: 7/22/2007 (seems like a bird who&#039;d like the summer (with Heat Wave and HP Grass, as well as just seeming to anyway) and has two 7&#039;s (because I wanted to repeat something, so I figured the year would work) and two 2&#039;s (ZapDOS))<br />31/11/20/28/27/27<br />Hidden Power Type: Grass, Power: 57<br />Frame 211<br />Ugh...this is probably really easy for many people, but I absolutely hate RNGing legendaries. It&#039;s for yet another new team (this time not of my favorites, though I like Zapdos,) so Hidden Power narrowed down the seeds a bit, leaving me with a high frame (compared to what I&#039;ve gone for) to reach. Currently soft-resetting. I hit my seed a couple of hours ago and advanced the frame with some Elm calls, but then found that it was a Monday (DAMN!) and that Youngster Joey wanted to battle me. So, now I&#039;m back to soft-resetting. I&#039;m hitting about every calibrated delay BUT the one I&#039;m going for this time around. I might change the year, even if it sacrifices the two 7&#039;s.


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Cool to know Pomegging is back.<br /><br />It&#039;ll take a while to get Pomegging back into popularity, but it&#039;ll do good, hopefully :)


subject: Re: Tombstoner's RNG Thread
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Hey, after you finish RNG&#039;ing Zappy, can you RNG this?<br /><br />Species: Lickitung<br />Shiny? Yes<br />IVs: HP/x&nbsp; Atk/25&nbsp; Def/x&nbsp; SpA/x&nbsp; SpD/x&nbsp; Spe/21 <br />Nature: Mild<br />Ability: Technician<br />Gender: Male<br /><br />And that&#039;s it!


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Full Metal Glitch link=topic=6261.msg185037#msg185037 date=1283292448]<br />Hey, after you finish RNG&#039;ing Zappy, can you RNG this?<br /><br />Species: Lickitung<br />Shiny? Yes<br />IVs: HP/x&nbsp; Atk/25&nbsp; Def/x&nbsp; SpA/x&nbsp; SpD/x&nbsp; Spe/21 <br />Nature: Mild<br />Ability: Technician<br />Gender: Male<br /><br />And that&#039;s it!<br />[/quote]I finished RNGing Zapdos, and my goodness, am I relieved. I want to take a break from RNGing though, at least for the rest of today. I&#039;ll probably do your request after RNGing the rest of a team I&#039;m building (see my sig,) but school starts for me tomorrow, so it might be a while.<br />By the way, how can Lickitung get Technician?


subject: Re: Generation V confirmed
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  (16 day bump, crap)<br /><br />Okay, so if Victini stays at #000, the MissingNo glitch is gonna get a huge hunk&#039;a shit piled on it.<br /><br />Anyone noticed the new Pokemon? I personally like Emonga.


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Full Metal Glitch link=topic=6261.msg185039#msg185039 date=1283295927]<br />I dunno, I just said because most of your RNG&#039;d pokemon have Technician.<br />[/quote]Ah, yes, both Ambipom and Scizor have Technician as their preferred abilities. However, Lickitung&#039;s abilities are Oblivious (no infatuation) and Own Tempo (no confusion.) Which one of those do you want?


subject: Re: I'M A NERD!
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  Am I a geek because I&#039;ve hacked ROMs for four years and I wrote up this script for GTA Vice City in about thirty minutes? :<br /><br />[code]<br /><br /><br />{<br /><br />POLICE RESISTANCE MINIGAME:<br /><br />This is a small minigame activated at the VCPD Station in Washington Beach (will be Pacoima Police Station when <br />converted to the San Fernando Valley.) You have to basically resist the police as long as you can while still in <br />the radius of the police station. If you venture off, you fail the minigame. And this also applies to being wasted <br />or busted. The forces will become stronger, and the final attack is an Air Glider with FBI members waiting to <br />shoot. You also start out at a three star wanted level, with the max wanted level being five.<br /><br />This will also only be able to be played once the player beats the game.<br /><br />Resolved bugs with this script:<br /><br />* Apparently when the FBI would spawn on the Air Glider, they would die, thus activating the script where the<br />helicopter flies away.<br /><br />* Saving the game after ending the script with vehicles left over would crash the game upon reloading<br />the savegame.<br /><br />Occuring bugs:<br /><br />* None as of yet.<br /><br />}<br /><br /><br />:CHOPPERGUN<br />thread &#039;CHOPGUN&#039; <br /><br />:CHOPPERGUN_2<br />wait 0<br />3@ = 156<br />7@ = 19<br />8@ = 277<br />Model.Load(3@)<br />Model.Load(#COP)<br />Model.Load(8@)<br />if and<br />Model.Available(3@)<br />Model.Available(#COP)<br />Model.Available(8@)<br />jf @CHOPPERGUN_2<br />Player.SetMinWantedLevel($PLAYER_CHAR, 3)<br /><br />:CHOPPERGUN_4<br />04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 85.0 15.0 0.0 <br />04D3: get_nearest_car_path_coords_from 0@ 1@ 2@ type 1 store_to 0@ 1@ 2@<br />4@ = Car.Create(3@, 0@, 1@, 2@)<br />0129: 5@ = create_actor 6 #COP in_car 4@ driverseat<br />01B2: give_actor 5@ weapon 7@ ammo 9999 // Load the weapon model before using this<br />00AE: set_vehicle 4@ traffic_behavior_to 2<br />Car.SetMaxSpeed(4@, 65.0)<br />Car.SetDriverBehaviour(4@, DriveToPlayer)<br />6@ = Marker.CreateAboveCar(4@)<br /><br />:CHOPPERGUN_75<br />wait 0<br />if and<br />Car.Wrecked(4@)<br />8202:&nbsp; not actor $PLAYER_ACTOR near_car 4@ radius 5.0 5.0 unknown 0<br />jf @CHOPPERGUN_35<br />Marker.Disable(6@)<br />Car.RemoveReferences(4@)<br />Actor.RemoveReferences(5@)<br />jump @CHOPPERGUN_6<br /><br />:CHOPPERGUN_35<br />wait 0<br />if<br />0202:&nbsp;  actor $PLAYER_ACTOR near_car 4@ radius 5.0 5.0 unknown 0<br />jf @CHOPPERGUN_75<br />03E2: actor 5@ exit_car<br />Marker.Disable(6@)<br /><br />:CHOPPERGUN_5<br />wait 0<br />if<br />Actor.Dead(5@)<br />jf @CHOPPERGUN_45<br />Car.RemoveReferences(4@)<br />Actor.RemoveReferences(5@)<br />jump @CHOPPERGUN_6<br /><br />:CHOPPERGUN_45<br />wait 0<br />if<br />00E1:&nbsp;  key_pressed 0 19<br />jf @CHOPPERGUN_5<br />Player.ClearWantedLevel($PLAYER_CHAR)<br />Car.RemoveReferences(4@)<br />Actor.RemoveReferences(5@)<br />Model.Destroy(3@)<br />Model.Destroy(#COP)<br />create_thread @CHOPAC<br />create_thread @SAVING<br />mission_cleanup<br />end_thread <br /><br />:CHOPPERGUN_6<br />wait 6000<br />if<br />010F:&nbsp;  player $PLAYER_CHAR wanted_level &gt; 3<br />810F:&nbsp;  not player $PLAYER_CHAR wanted_level &gt; 4 <br />jf @CHOPPERGUN_7<br />Model.Destroy(3@)<br />3@ = 157<br />7@ = 27<br />8@ = 276<br />repeat<br />wait 0<br />Model.Load(3@)<br />until Model.Available(3@)<br />repeat<br />wait 0<br />Model.Load(8@)<br />until Model.Available(8@)<br />jump @CHOPPERGUN_4<br /><br />:CHOPPERGUN_7<br />wait 0<br />if<br />010F:&nbsp;  player $PLAYER_CHAR wanted_level &gt; 4<br />jf @CHOPPERGUN_4<br />Model.Destroy(3@)<br />Model.Destroy(#COP)<br />Model.Destroy(8@)<br /><br />:CHOPPERGUN_8<br />wait 0<br />Model.Load(#MAVERICK)<br />Model.Load(#FBI)<br />Model.Load(#RUGER)<br />if and<br />Model.Available(#MAVERICK)<br />Model.Available(#FBI)<br />Model.Available(#RUGER)<br />jf @CHOPPERGUN_8<br />04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 85.0 125.0 12.0 <br />04D3: get_nearest_car_path_coords_from 0@ 1@ 2@ type 1 store_to 0@ 1@ 2@<br />9@ = Car.Create(#MAVERICK, 0@, 1@, 2@)<br />0129: 10@ = create_actor 6 #FBI in_car 9@ driverseat<br />11@ = Actor.Create(Cop, #FBI, 0.0, 0.0, 0.0)<br />12@ = Actor.Create(Cop, #FBI, 0.0, 0.0, 0.0)<br />0464: put_actor 11@ into_turret_on_car 9@ at_car_offset 0.0200 -0.0679 2.1322 position 3 angle 270.0 with_weapon 27 <br />0464: put_actor 12@ into_turret_on_car 9@ at_car_offset 2.4242 -0.0679 2.1322 position 3 angle 270.0 with_weapon 27<br />13@ = Marker.CreateAboveCar(9@)<br />04BA: set_car 9@ speed_instantly 0.1<br />02AB: set_actor 11@ immunities 0 1 0 0 0<br />02AB: set_actor 12@ immunities 0 1 0 0 0<br /> <br />{:CHOPPERGUN_9<br />wait 0<br />if and<br />Actor.Dead(11@)<br />Actor.Dead(12@)<br />not Car.Wrecked(9@)<br />jf @CHOPPERGUN_10<br />jump @CHOPPERGUN_11}<br /><br />:CHOPPERGUN_10<br />wait 0<br />if<br />Car.Wrecked(9@)<br />jf @CHOPPERGUN_13<br />Marker.Disable(13@)<br />Car.RemoveReferences(9@)<br />Actor.RemoveReferences(11@)<br />Actor.RemoveReferences(12@)<br />Model.Destroy(#MAVERICK)<br />Model.Destroy(#FBI)<br />Model.Destroy(#RUGER)<br />wait 6000<br />jump @CHOPPERGUN_8<br /><br />{:CHOPPERGUN_11<br />04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 400.0 350.0<br />04A2: heli 9@ fly_to 0@ 1@ 2@ speed 100<br />jump @CHOPPERGUN_14}<br /><br />:CHOPPERGUN_13<br />wait 0<br />if and<br />00E1:&nbsp;  key_pressed 0 19<br />not Car.Wrecked(9@)<br />not Actor.Dead(11@)<br />not Actor.Dead(12@)<br />jf @CHOPPERGUN_12<br />020B: explode_car 9@<br />Marker.Disable(13@)<br />Player.ClearWantedLevel($PLAYER_CHAR)<br />Model.Destroy(#MAVERICK)<br />Model.Destroy(#FBI)<br />Model.Destroy(#RUGER)<br />create_thread @CHOPAC<br />create_thread @SAVING<br />mission_cleanup<br />end_thread <br /><br />:CHOPPERGUN_12<br />04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 15.0 12.0<br />04A2: heli 9@ fly_to 0@ 1@ 2@ speed 30<br />jump @CHOPPERGUN_10<br /><br />:CHOPPERGUN_14<br />wait 0<br />if<br />8202:&nbsp; not actor $PLAYER_ACTOR near_car 9@ radius 175.0 175.0 unknown 0<br />jf @CHOPPERGUN_14<br />wait 6000<br />jump @CHOPPERGUN_8<br /><br />[/code]<br /><br />I think so.


subject: Re: I'M A NERD!
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  o_o No, that makes you an AWESOME geek.<br /><br />Not everyday someone can pull a complex script in half-an-hour.


subject: Re: Tombstoner's RNG Thread
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Full Metal Glitch link=topic=6261.msg185047#msg185047 date=1283336974]<br />I say Own Tempo.<br />[/quote]OK then.


subject: Re: Studies on the possibility of getting ????? in G/S/C
poster_name: Antihist
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.6.8
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  I found that BPM 137 tremendously increases my chance of a level 0 pokemon, however it does not become a bad clone, as it contains the sprite of the cloned Pokemon.


subject: Re: Studies on the possibility of getting ????? in G/S/C
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Ah, this is very useful! Albeit it may not produce bad clones, you can easily obtain Level 0 pokemon. Imagine the confusion in R/S/E whenever you try to trade one over xD


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  VaeporSage, do you have a backup of all the pomeg research?<br />I can&#039;t belive this f$#%ing happened again.


subject: Re: Studies on the possibility of getting ????? in G/S/C
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Uh, wut? I though you could trade between Gen III and Gen II. Guess I was wrong :(<br /><br />I could mean R/B/Y. Wouldn&#039;t it error trap, though?


subject: Re: City or Country
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  I pick country, because I&#039;ve lived there for about 6-7 years now, and it&#039;s nice, real nice, though we get our share of nasty weather T_T


subject: Re: The V,^,and &lt; game
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  ^ It makes for amusing fantasy but otherwise no<br />&lt; leaves for school in 4 minutes<br />V When does your school start?


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  HoO Forum Time-Warp v2 affected 0% of any worthwhile posts on the Pomeg Glitch Thread thanks to nothing being done over the summer. Or am I wrong?<br /><br />EDIT: And yeah, I forgot to thank you guys for your contributions on the Pomeg Glitch page of the Wiki. ;)


subject: Re: The V,^,and &lt; game
poster_name: Phrawger
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  ^ Too damn early<br />&lt; Is looking forward to Friday.<br />V Is taking what kind of maths in school?


subject: Re: The V,^,and &lt; game
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  ^ Math I CP, I dunno what the fuck maths is<br />= Is feeling drab<br />V Feels superior to their peers? *coughcough*Phrawger*coughhack*


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  WHAT THE HELL<br /><br />DWAYNE JOHNSON<br /><br />ARE YOU KIDDING ME<br /><br />YOU ARE THE MOST FUCKED-UP PERSON I KNOW<br /><br />THAT CLAIMS DWAYNE JOHNSON IS MY DAD<br /><br />BAHAHAHAHAHA<br /><br />FUCKTARD


subject: Re: The V,^,and &lt; game
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  ^ Yes, but I don&#039;t discriminate<br />&lt; Only dislikes loud stupid people<br />V Has musical talent?


subject: Re: The V,^,and &lt; game
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  ^ If you mean Guitar Hero, then yes *shot*<br />= Just failed in the above statement<br />V Drinks Pepsi?


subject: Re: Best deal ever!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
ua_browser: Openwave 7.2.7.2.541
ua_os_icon: unknown
ua_browser_icon: openwave
body:
  Yeah i got a new bassist for my band a new guitarist for my band! Anyways this thread is now my chill spot, talk about anything cool, awesome idc lets be friends!


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  I FUCKING HATE DWAYNE JOHNSON<br /><br />THAT&#039;S WHY I SAID HE&#039;S YOUR DAD BECAUSE HE&#039;S A s**t ACTOR<br /><br />BEOTCH


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  ^Um... idk because it rolled back a month more than last time... last time was June iirc and this time it&#039;s May D:


subject: Re: PokÃ©mon live-action film
poster_name: Redstar
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Robin Williams has stated that he was contacted by Nintendo and was told that if a live-action adaptation was ever filmed he would be their first and only pick for the role of Professor Oak.


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Well, the last post was something about Zowayixx finding that his Pokemon only went to 65,533 for some reason. As far as I can remember, the only remotely interesting stuff happened a good while before that.


subject: Re: PokÃ©mon live-action film
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  It would be funny if it were real, hmmm?<br /><br />Umm, for Misty, I&#039;d probably...cast Hayley Williams?<br />Brock...perhaps Leornado DiCaprio or whatever his name is?


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  WELL, YOUR LITTLE FLAME PROVED INEFFECTIVE<br /><br />SO QUIT TRYING TO BRAG<br /><br />BECAUSE YOU FUCKING SUCKED


subject: Re: The Never-ending Predictions
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  2202: The Essence of Desire defeats Shodan in an epic showdown. The Essence of Desire promptly commits suicide. (The Essence of Desire is the face for my avatar)


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  f**k YOU<br /><br />SEEMS LIKE WE&#039;RE THE ONLY TWO IN THIS THREAD NOW<br /><br />LET&#039;S TRY TO KEEP IT ALIVE OR ELSE I&#039;LL THROW A TOMAHAWK AT YOUR HEAD


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  All right, but next time I suggest as soon as we get important posts we back them up to here or something.<br /><br />I was going to test if my glitch (the glitch pokemon one) worked in a local battle but I would need to do some background first, do your pokemon get healed before going into a local batle (as in the upstairs battle rooms)?


subject: Re: Flame War
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  AT THIS POINT IT IS MY ROLE TO CHIME IN AND ANNOUNCE THAT FIREFOX IS FOR DWEEBS WHO LIKE WATCHING THEIR MEMORY LEAK INTO THE DEPTHS OF THE ABYSS<br /><br />CHROMIUM IS A MAN&#039;S BROWSER YOU FUCKNUCKLES 


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  I would imagine so. It&#039;s certainly the case in the 3rd Gen games anyway. What&#039;s cool about 3rd Gen is that it&#039;s possible to test a whole bunch of stuff about the Emerald Pomeg Glitch Pokemon because of the Secret Base feature. If you flick through a list of moves and abilities and stuff for Emerald, you could probably think of loads of odd things that could result from Emerald&#039;s result of the Shift Glitch.


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  WA, NO YOU SPELLED FUCKKNUCKLES WRONG<br /><br />DIPSHIT<br /><br />AS FOR YOU, MOLOTOV MADMAN, YOU EXPECT ME TO BELIEVE THAT YOU&#039;LL THROW A LITTLE PLASTIC AXE AT MY HEAD<br /><br />WAHAHAHAHAHAHA<br /><br />HOW DUMBASSED ARE YOU<br /><br />(Wa: I might get Chromium sometime, who knows)


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  WA IS BACK IN THIS THREAD BITCHES<br /><br />FULL METAL GLITCH A GODDAMN TOMAHAWK CAN SPLIT YOUR HEAD OPEN<br /><br />AND YOU THINK YOU CAN SURVIVE THAT<br /><br />REALLY NOW


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  NOW, I&#039;M NOT SAYING THAT IT CAN&#039;T HAPPEN<br /><br />BUT IN ANY CASE<br /><br />YOU SUCK, BECAUSE YOU DON&#039;T HAVE ONE<br /><br />BAHAHAHAHA<br /><br />YOU SUCK ASS


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6270.msg185078#msg185078 date=1283578339]<br />All right, but next time I suggest as soon as we get important posts we back them up to here or something.<br /><br />I was going to test if my glitch (the glitch pokemon one) worked in a local battle but I would need to do some background first, do your pokemon get healed before going into a local batle (as in the upstairs battle rooms)?<br />[/quote]<br /><br />They do, but it might be worth testing the move Fling with a Pomeg Berry after lowering the HP of the Pokemon to be Pomeg&#039;d to the correct amount. 


subject: Re: Neo-Pomegging: The Revival of the Pomeg Glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  The Shift Glitch is what actually produces the glitch Pokemon. Basically, you have a Pokemon out with 0 HP. You then Revive a Pokemon that isn&#039;t the 0 HP Pokemon, and the game makes you select that Pokemon to send out. But here&#039;s the fun part. The game isn&#039;t used to this sort of timing (sending out a Pokemon when you were meant to attack or use an item) so it says [Your opponent] is sending out [the Pokemon you Revived], would you like to switch?<br /><br />You&#039;re sending out a Pokemon, AND you&#039;re switching? So you select Yes. But this time, you have an option of sending out a Pokemon, or just plain Cancel. By selecting Yes, you have essentially &#039;reset&#039; the process of sending out a Pokemon. When you hit &#039;Cancel,&#039; it means that you have selected nothing, and the game goes on to send out a Pokemon. <br /><br />However, you haven&#039;t specified any Pokemon to send out, so the game sends out its interpretation of &#039;nothing,&#039; because that&#039;s what you sent out. In FireRed and LeafGreen, this is Ã³Ã‹ {Ã© ÃÃ®, and in Emerald, it&#039;s a representation of your opponent&#039;s Pokemon, which copies most of its stats, but I&#039;ve found that it often has the typing of Ghost/Poison for some reason.<br /><br />EDIT: Yeah, it&#039;s called the Shift Glitch because it&#039;s an oversight in the programming of Shift. (As in the Battle Style, Shift or Set) Forgot to include that.


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  OKAY I MAY NOT HAVE A TOMAHAWK BUT I HAVE A SHOTGUN<br /><br />OH WAIT WA ALREADY SHOT YOU BUT I&#039;LL JUST DO IT AGAIN<br /><br />*shot*


subject: Re: Best deal ever!
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
ua_browser: Openwave 7.2.7.2.541
ua_os_icon: unknown
ua_browser_icon: openwave
body:
  Haha very funny. Days pass and I try to be nice for a change, but people STILL talk shit, right fmg? Serves me right, I was never a people pleaser.&nbsp; 


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
ua_browser: Openwave 7.2.7.2.541
ua_os_icon: unknown
ua_browser_icon: openwave
body:
  I guess. But no one specific person is being made fun of, and a group of people, well that could be anyone, people we dont even know exist. so fuck it :p


subject: Re: The Disappearence of Haruhi Suzumiya
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
ua_browser: Openwave 7.2.7.2.541
ua_os_icon: unknown
ua_browser_icon: openwave
body:
  Wow. I cant believe you said life outside is scary and boring. Seriously, nothing against you, but that is sad. 


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  NEW IRON MAIDEN<br /><br />WHAT<br /><br />I DON&#039;T NEED TO GET ANY AT THE MOMENT, I&#039;M FUGGIN FINE<br /><br />GET YOUR NOSE OUT OF SHIT THAT AIN&#039;T YERS, DOC<br /><br />AS FOR YOU ASSWAGON, I ALREADY BEEN SHOT ONCE, BUT IT&#039;S CALLED &quot;HIDING&quot;<br /><br />*blows smoke off of Deagle*


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux (Ubuntu)
ua_browser: Chrome 7.0.515.0
ua_os_icon: ubuntu
ua_browser_icon: chrome
body:
  Iron Maiden is for pussy faggots who have small penises so they listen to &quot;OMG HARDCOREZ TR00 METAL&quot; to try and get chicks. Stop listening to music way out your league.<br /><br />And don&#039;t blow smoke, you&#039;ll get cancer.


subject: Re: Best deal ever!
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Well, then again, you DID get us nodding our big heads in approval. Serves me right for talkin&#039; shit...


subject: Re: Oh my god...
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  xD WTF is that? Hey, I&#039;m not there *shot*<br /><br />Pretty funky, though. Pokemon_Yellow would be scared now.


subject: Re: Oh my god...
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Full Metal Glitch link=topic=6268.msg185114#msg185114 date=1283697309]<br />xD WTF is that? Hey, I&#039;m not there *shot*<br /><br />Pretty funky, though. Pokemon_Yellow would be scared now.<br />[/quote]mortisha is pokemon_yellow.


subject: You know you've been playing PokÃ©mon too long when...V2
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  Similar to the original, but with one twist:<br />It must have happened to you or somebody else.<br /><br />I&#039;ll start:<br />You know you&#039;ve been playing PokÃ©mon too long when you accidentally ask for a Choice Band instead of a headband.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  You know you&#039;ve been playing PokÃ©mon too long when you confuse the word &quot;squid&quot; with &quot;Tentacool&quot; <br /><br />(this happened to me when I was around six, it made my dad; who unfortunately passed away recently in June chuckle)


subject: Re: Oh my god...
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Firefox 4.0b4
ua_os_icon: linux
ua_browser_icon: firefox
body:
  Yeah, that Abwayax guy was a pretty funny guy back then, what with his ackphth!!!pets and whatnot. And that Izzywizzy guy saying HI... does he work at walmart?


subject: Re: Flame War
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
ua_browser: Openwave 7.2.7.2.541
ua_os_icon: unknown
ua_browser_icon: openwave
body:
  Um. I love iron maiden, but I dont listen to them to try to get chicks, do people who listen to micheal jackson try to get little boys? As for smoking weed, i quit long ago cause im gonna get a job and my liscense. I hate you too. And this a flame war, idk why my flames are taken up the ass by you guys.


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  ZOWAYIX: BOY OH BOY, PEOPLE WHO LISTEN TO THE KINDA SHIT YOU DO ALL FAIL (except for Wa, Mutou, and everyone else besides you)<br /><br />DOC: XD<br /><br />I USUALLY DON&#039;T TAKE FLAMES UP THE ASS, ZOWAYIX DOES BECAUSE HE&#039;S ALWAYS GOT A FLAMETHROWER SHOVED UP HIS ASS<br /><br />WE ALL HATE ZOWAYIX, AS DO YOU<br /><br />AND THAT&#039;S ALL<br /><br />HASTA LA VISTA, BITCHES


subject: Re: Oh my god...
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux (Ubuntu)
ua_browser: Chrome 7.0.515.0
ua_os_icon: ubuntu
ua_browser_icon: chrome
body:
  Am I the only one who sees the party hats + table + cake as a multiple-eyed person strapped to a bench with his groin on fire?


subject: Re: Flame War
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux (Ubuntu)
ua_browser: Chrome 7.0.515.0
ua_os_icon: ubuntu
ua_browser_icon: chrome
body:
  [quote author=Papa Doc link=topic=4587.msg185128#msg185128 date=1283713153]<br />And this a flame war, idk why my flames are taken up the ass by you guys.<br />[/quote]<br />Because flaming each other is the point of the game. Did you just walk into this thread while stoned again thinking it was in General Discussion?<br />[quote author=Full Metal Glitch link=topic=4587.msg185131#msg185131 date=1283713691]<br />ZOWAYIX: BOY OH BOY, PEOPLE WHO LISTEN TO THE KINDA SHIT YOU DO ALL FAIL (except for Wa, Mutou, and everyone else besides you)<br />[/quote]<br />So people who listen to similar music that I do fail, except for the people who listen to similar music that I do.<br />Cool story, bro


subject: Re: Flame War
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
ua_browser: Openwave 7.2.7.2.541
ua_os_icon: unknown
ua_browser_icon: openwave
body:
  God zowayix your an asshole! But hey assholes get places in this fucked up world, good job. In any case I stopped smoking long ago, so really you can quit it with the stoner insults.&nbsp; 


subject: Re: PokÃ©mon live-action film
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [quote author=Full Metal Glitch link=topic=6237.msg185073#msg185073 date=1283551417]<br />Umm, for Misty, I&#039;d probably...cast Hayley Williams?<br />[/quote]<br /><br />[quote author=Full Metal Glitch link=topic=6237.msg185132#msg185132 date=1283715035]<br />Um, I think [s] Brad Pitt [/s] [s] Morgan Freeman [/s] That lead singer from Muse?<br />[/quote]<br /><br />I would buy this movie several times if it had both of these characters.


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  ZOWAYIX: BASICALLY SAYING YOU SUCK<br /><br />DID YOU NOT CATCH THE PART WHERE I SAID YOU TOOK FLAMES UP THE ASS BECAUSE YOU ALWAYS HAD A FLAMETHROWER SHOVED UP YOUR ASS<br /><br />LRN2READ NUMBFUCK<br /><br />PAPA DOC SAID HE STOPPED SMOKING LONG AGO, NOW SHUT UP ABOUT IT<br /><br />DOC: ASSHOLES DO GET PLACES<br /><br />OH, THEY GET PLACES<br /><br />(Why do I keep thinking you look like Jacoby Shaddix from Papa Roach?)


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  You know you&#039;ve been playing Pokemon too long when you think God is a large horse-like creature.<br /><br />(Well, my sis started believing that when I first showed her Arceus, and told her it was a God of Pokemon, guess she didn&#039;t quite catch the last part. Afterwards, she started praying to him, so I just put a foot in her ass, and told her it was a PokeGod, not a real one. That shut &#039;er up.)


subject: Re: Which would you rather?
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  ...Well, that wasn&#039;t a choice, and I&#039;ll take that...<br /><br />You didn&#039;t ask anything, so I&#039;ll press on.<br /><br />Would you rather eat 19 cans of snuff simultaneously, or attempt to eat dog shit?


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  HEY I JUST NOTICED PAPA DOC USES THE WORD &quot;PUSSY&quot; A LOT<br /><br />WHAT THE FUCK IS WITH THAT MAN


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  I DON&#039;T KNOW<br /><br />HE MAY HAVE A BUNCH OF CATS<br /><br />OR HE MAY HAVE A BUNCH OF WHORES<br /><br />EITHER WAY, HE&#039;S STILL GOT A LOT OF PUSSY *shot*


subject: Re: The Egg Cup: A New Metagame to Try
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.8
ua_os_icon: macos
ua_browser_icon: firefox
body:
  Seems a little too much like Little Cup to me, but some changes I can imagine would be only allowing 3-stage evolutions, or maybe allowing Phione.


subject: Re: Mimic-Rage Glitch Discussion
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  Trick Room Aggron or Dragon Dance Flygon are my favorites. Trick Room Aggron would go something like this:<br /><br />Mr. Mime (which learns Mimic naturally) gets the move Rage from, say, Dunsparce. I then teach it Trick Room. A Level 77 Relicanth (or lower, but 77 makes it easier) imported with Mimic from Emerald then Rage/Transforms into Mr. Mime, gaining the move Trick Room. One Rare Candy later and my Relicanth knows Head Smash, Trick Room, and Rage. An Aron with Mimic imported from Emerald then Rage/Transforms into Relicanth, gaining Head Smash and Trick Room (as well as Rage and Relicanth&#039;s fourth move, preferably Aqua Tail to remove the tutoring process).<br /><br />The logistics involved with Rage/Transforming can be as complex as breeding, but with more room for experimentation.


subject: Re: Mimic-Rage Glitch Discussion
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [quote author=Wa link=topic=6242.msg185153#msg185153 date=1283810714]<br />Trick Room Aggron or Dragon Dance Flygon are my favorites. Trick Room Aggron would go something like this:<br /><br />Mr. Mime (which learns Mimic naturally) gets the move Rage from, say, Dunsparce. I then teach it Trick Room. A Level 77 Relicanth (or lower, but 77 makes it easier) imported with Mimic from Emerald then Rage/Transforms into Mr. Mime, gaining the move Trick Room. One Rare Candy later and my Relicanth knows Head Smash, Trick Room, and Rage. An Aron with Mimic imported from Emerald then Rage/Transforms into Relicanth, gaining Head Smash and Trick Room (as well as Rage and Relicanth&#039;s fourth move, preferably Aqua Tail to remove the tutoring process).<br /><br />The logistics involved with Rage/Transforming can be as complex as breeding, but with more room for experimentation.<br />[/quote]<br /><br />l2use smeargle


subject: Re: Mimic-Rage Glitch Discussion
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 5.0.375.125
ua_os_icon: linux
ua_browser_icon: chrome
body:
  [quote author=OwnageMuch link=topic=6242.msg185155#msg185155 date=1283833413]<br />[quote author=Wa link=topic=6242.msg185153#msg185153 date=1283810714]<br />Trick Room Aggron or Dragon Dance Flygon are my favorites. Trick Room Aggron would go something like this:<br /><br />Mr. Mime (which learns Mimic naturally) gets the move Rage from, say, Dunsparce. I then teach it Trick Room. A Level 77 Relicanth (or lower, but 77 makes it easier) imported with Mimic from Emerald then Rage/Transforms into Mr. Mime, gaining the move Trick Room. One Rare Candy later and my Relicanth knows Head Smash, Trick Room, and Rage. An Aron with Mimic imported from Emerald then Rage/Transforms into Relicanth, gaining Head Smash and Trick Room (as well as Rage and Relicanth&#039;s fourth move, preferably Aqua Tail to remove the tutoring process).<br /><br />The logistics involved with Rage/Transforming can be as complex as breeding, but with more room for experimentation.<br />[/quote]<br /><br />l2use smeargle<br />[/quote]<br /><br />Don&#039;t you hate it when you do a long and technical explanation of something and then you realize much later that there is a much simpler way? It happens all the time. 


subject: MasQueRage: RSVP if you dare
poster_name: Reimoni
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 6.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  [center]Authors Comentary[/center]<br />Welcome to the spirited realm! I have been trying to write a book based upon and actual place and the beings that lived there. All I remember of this place is that it was somewhere on the coastline of Italy and that the people who lived there were wealthy and murders! Some scavenged graveyards for gold and more wealth that never even leaves the old mansion. The whole family died due to the black plague. Years later, someone was dared to find the vast fortune that is said to still be there, he came back and fell on the ground. His eyes were completely white. A strong wind blew through the house which made a small note fly towards the scared group which read &quot;To send in on our property, PENALTY of DEATH!&quot; soon the boy was revived, but the others mysteriously disappeared. The story im working on is all fictional, its about a young boy named Taichi. Throughout the story you might hear him being called The Thick/Big one for reasons unexplained till the end of the story. Also inclued in the attachments is the cover I plan on using for the story.<br />~With luck and stars~<br />Reimoni the 3rd


subject: Re: MasQueRage: RSVP if you dare
poster_name: Reimoni
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Reimoni
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 6.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  [center]Part 1 of chapter 1[/center]<br />It was a windy fall day, our main character, Taichi, was in his class as they prepared for a festival to ward off evil spirits and bring forth those of good fortune. &quot;Well Tai, did you get a charm yet?&quot; a random classmate asks as he hands him a necklace with a small charm with the symbol of truth on it. &quot;May the wise greet you with kindness.&quot; Little did he know that that charm would be the very reason he trapped here. As he strung the charm around my neck, the bell rang for school to be dismissed. He began to stuff his backpack until he noticed an envelope finely decorated in gold, red, and black. He flipped it over to see a wax seal on it, and imprinted on it were the letters RSVP. He decides to shove it into his pocket and then leaves school. He soon passes an old mansion, its walls crumbling and the stoop was falling apart as well. The most noticeable feature was the graveyard that can be seen from the other side of the house. The sun was beginning to set on the day as he rushed home, the mansion still fresh in his mind. As soon as he walks through the door to his house, he runs off to his room to open the envelope. As he tears open the seal, the seal changes from RSVP to Thank You. Inside, there was a key of silver and one of gold and a note which read &quot;To whom ever discovered this, We invite you to come to a little party this year. We&#039;ve been dying to have you come for some time now. We request that you bring the keys included and dress in an elegant costume with a masquerade mask. The party is tonight at Meiro Mansion.&quot; Then the mansion flashed again within his head, but not as its crumbling form. Its elegance is only matched by the guest that attend the party. He rushes to the closet and pulls out a fancy red costume with golden buttons and silver lining. He then reaches for a mask that he made earlier that day for another party, it was black with small gems around the eyes and the mask itself. A crow then appears at the window and begins to tap on it using its beak, the window suddenly opens on its own. The black bird then hops in and transforms into a human like form. &quot;Might you by chance be Taichi? I am Crove and I have been asked to escort you to the party.&quot; He was&nbsp; dressed in fine cloth, all black in color his mask seemed to be the most noticeable thing he had on with its golden beak peeking out through the hood of his costume. He then takes Tai under his long black cloak and jumps out the window with him. &#039;Soon&#039; Tai thought &#039;soon I will hit the ground with the psychotic magician!&#039; More birds swarmed around them, then they suddenly stopped in mid air and began flying. &quot;So brother, you found him first&quot; one bird said as it was transforming into another human like shape. &quot;Hello, I&#039;m Ravie.&quot; his Costume shone brightly in the moonlight, his black cape whipped around in the wind. They started to slow down as they approached the Mansion. &quot;The party is just starting.&quot;<br /><br />[center]Aurthors comentary 2[/center]<br />Due to some of the graphic nature of the first part........I eddited out the most important part to make it so its more of a 3rd persion point of view......... stupid people cant take some of my writings! now i would like your opinion on this part of the chapter and what you think should happen next! PS:you need to fix the minor peoblem with long post soon its driving me crazy that it keeps going to the top while im typing down here!


subject: Re: 1000 ways to FAIL
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  9. Have a girl give you head, but then you realize she has an Adam&#039;s Apple.<br /><br />EPIC FAIL.


subject: Re: Biohazard Bodyshop
poster_name: Reimoni
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Reimoni
icon: clip
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 6.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  if you can, i&#039;d like another custom aswell. i put a picture of the character in the attachments. seeing as in you cant see her legs, she wears high heel boots in black. also, you [b][u]DONT[/u][/b] need to put the gutar on the sprite.


subject: Re: 1000 ways to FAIL
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  I heard it on the radio as a joke, weird stuff.<br /><br />11. Watch the Exorcist without a barf bag.


subject: Re: Vegeta 20XX's Sprite Thread (Vegeta 20XX = Original Phoenix)
poster_name: The Original Phoenix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.6.9
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  BUMP:<br /><br />[img]http://www1.picturepush.com/photo/a/4153839/img/stuff/index2edneo3a.png[/img][img]http://www2.picturepush.com/photo/a/4153840/img/stuff/index2edneo3alta.png[/img]<br /><br />@FML: I don&#039;t know if I can, but I&#039;ll try sometime this month.


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.55
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  OH SHUT UP YOU BITCH<br /><br />THAT&#039;S SOMETHING I DON&#039;T WANT TO THINK ABOUT<br /><br />BUT I THINK YOU WOULD LIKE TO CONSIDERING YOU SAID IT


subject: SEPTEMBER 11-12 DOWNTIME EXPLANATION
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 6.0.487.0
ua_os_icon: linux
ua_browser_icon: chrome
body:
  this just in from our host, systeminplace:<br />[quote]Chicago region is currently unreachable due to the fact that Steadfast&#039;s network has failed due to problems with what was supposed to be &quot;non-intrusive&quot; maintenance. You can read their status on their [url=https://support.steadfast.net/index.php?_m=news&amp;_a=viewnews&amp;newsid=285]website[/url].<br /><br />Rest assured that we are applying pressure on Steadfast to correct this issue immediately.<br /><br />To ensure that other systems run properly, we have turned off the queue runner while this gets resolved. If you need something done in the LA or Germany regions, please open a ticket as the queue will be purged before we start the queue runner back up to ensure that people do not unnecessarily restart their VPSes.[/quote]<br /><br />There have been issues with systeminplace&#039;s Chicago VPSs since midnight. While they were supposed to have been fixed by noon, both systeminplace and steadfast continue to report problems. There may be slowness and/or downtime until the issue is completely resolved


subject: Re: SEPTEMBER 11-12 DOWNTIME EXPLANATION
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Thanks for the explanation. There seems to be another problem with the wiki regarding the memory size limit of 32MB, which has persisted for around three and a half weeks now. I&#039;ve been trying to contribute to my &quot;list of grammar errors and translation errors in the PokÃ©mon games&quot; article but the slightest change I make exhausts the memory limit even if it is only a small allocation.


subject: Re: Vegeta 20XX's Sprite Thread (Vegeta 20XX = Original Phoenix)
poster_name: The Original Phoenix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.6.9
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  [img]http://www1.picturepush.com/photo/a/4174964/img/stuff/index2edneo8a.png[/img][img]http://www5.picturepush.com/photo/a/4174963/img/stuff/index2edneo8alta.png[/img][img]http://www2.picturepush.com/photo/a/4174965/img/stuff/index2edneo8alt2a.png[/img][img]http://www3.picturepush.com/photo/a/4174966/img/stuff/index2edneo8alt3a.png[/img]<br /><br />Comes with all of the palettes I used for older versions of the sprites - the last one is color separation.


subject: Re: Vegeta 20XX's Sprite Thread (Vegeta 20XX = Original Phoenix)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 5.0.375.127
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  I&#039;ve been looking at this thread for a while, and though I have no knowledge of the games these sprites are based off, they look excellent. Keep it up.


subject: Re: Flame War
poster_name: fivex
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Fivex the rayquaza
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.472.55
ua_os_icon: vista
ua_browser_icon: chrome
body:
  NO, YOU... DOUBLE PENIS... UM... FUCKER?<br />YEAH, LETS GO WITH THAT<br />NO, YOU DOUBLE PENIS FUCKER


subject: Re: Flame War
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  THERE ARE THREE RULES HERE<br /><br />DON&#039;T FUCK WITH FOOTBALL<br /><br />DON&#039;T FUCK WITH CHUCK NORRIS<br /><br />AND DON&#039;T FUCK WITH ANYTHING THAT CAN MINDRAPE YOU, THAT INCLUDES SAANAITO


subject: Re: Flame War
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  [quote author=Ketsuban link=topic=4587.msg185216#msg185216 date=1284572766]DON&#039;T FUCK WITH FOOTBALL[/quote]


subject: Re: Flame War
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  &gt;badminton<br />&gt;implying hitting a wimpy-ass shuttledick with wimpy-ass rackets is a sport<br /><br />BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH<br /><br />GET YOUR NECK SNAPPED BY A 400-POUND LINEBACKER THEN TALK TO ME ABOUT SPORTS


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.62
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  SHUT UP b***h<br /><br />GO AND BLAST YOUR GAY-ASS MUSIC AT YOUR PARTIES AND GET EVERYONE DRUNK YOU BRO<br /><br />THEN I&#039;LL SEE YOU IN JAIL WHILE I&#039;M LAUGHING MY ASS OFF BECAUSE FOOTBALL GOT THE BETTER OF YOU


subject: Is our Wiki broken-ish?
poster_name: MissingNo
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.62
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  Is it just me or are MySQL errors getting common when I browse the wiki? Every now and then it&#039;ll just give up saying it can&#039;t allocate anymore memory. I couldn&#039;t get into certain categories and pages [and still can&#039;t].<br /><br />And it depends on what pages, too... I was having issues with http://glitchcity.info/wiki/index.php/Category:Error_trappers_in_the_Pok%C3%A9mon_games and now it&#039;s let me load it.<br /><br />Either way, is our wiki broken-ish with the weird fatal memalloc errors?


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  SHEEEIT<br /><br />KETSUBAN PROBABLY JACKS OFF TO JUSTIN BIEBER<br /><br />&gt;penis shit getting old<br />&gt;implying that cock-talk needs to stop<br /><br />WAHAHAHAHAHAHAHAHA<br /><br />YOU ARE A DIPSHIT<br /><br />HALF OF EVERYTHING ON HERE HAS TO DO WITH A DICK<br /><br />SO SHUT UP


subject: Re: Oh my god...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_browser: Opera 9.50
ua_os_icon: unknown
ua_browser_icon: opera
body:
  [quote author=Zowayix link=topic=6268.msg185137#msg185137 date=1283737656]<br />Am I the only one who sees the party hats + table + cake as a multiple-eyed person strapped to a bench with his groin on fire?<br />[/quote]<br />this seriously made me lol in front of my dsi.<br />and what is full metal ramblin about? xD


subject: Re: Is our Wiki broken-ish?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 6.0.487.0
ua_os_icon: linux
ua_browser_icon: chrome
body:
  Ok I raised it to 64mb. Just don&#039;t blame me if the server can&#039;t handle this; the limit was put in place to keep PHP from guzzling all the memory and taking down the server.


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  WHOA WHOA WHOA<br /><br />HOLD THE GODDAMN PHONE<br /><br />I GOT A COCK SO YOU CAN&#039;T USE IT AGAINST ME<br /><br />I&#039;M NOT GOING TO SAY YOU DON&#039;T HAVE ONE<br /><br />I&#039;M JUST GONNA SAY<br /><br />IT&#039;S SMALL AS [B]HELL[/B]


subject: Re: Oh my god...
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Me rambling = Talking about how Zowayix wasn&#039;t the only one seeing the table as a man with multiple eyes, is strapped to a bench, and his groin is on fire.<br /><br />Solves that, hey?


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.62
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  SMALL AS HELL?<br /><br />NAH<br /><br />AS I SAID THE FUCKING PENIS SHIT IS GETTING OLD<br /><br />DO YOU WANT THIS THREAD TO DIE


subject: Re: Flame War
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  &gt;do you want this thread to die<br /><br />Actually, yes.&nbsp; It&#039;s not a flame war anymore so much as the odd flame skirmish with plenty of penis-joke filler.


subject: Re: Is our Wiki broken-ish?
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Firefox 4.0b6
ua_os_icon: linux
ua_browser_icon: firefox
body:
  [quote author=Adrian Malacoda link=topic=6277.msg185240#msg185240 date=1284918405]<br />Ok I raised it to 64mb. Just don&#039;t blame me if the server can&#039;t handle this; the limit was put in place to keep PHP from guzzling all the memory and taking down the server.<br />[/quote]<br />Damn I must be a prophet or something. The server crashed right after I changed this!<br /><br />[quote][320784.183661] Out of memory: kill process 5267 (apache2) score 275385 or a chi<br />ld&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />[320784.183671] Killed process 7275 (apache2)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />0*1024kB 0*2048kB 0*4096kB = 2712kB&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />[320825.664992] 18214 total pagecache pages&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />[320825.664998] 16117 pages in swap cache&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />[320825.665004] Swap cache stats: add 12865978, delete 12849861, find 16832439/1<br />7977227&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />[320825.665013] Free swap&nbsp; = 0kB&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />[320825.665019] Total swap = 786424kB&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />[320825.670505] 131072 pages RAM&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />[320825.671054] 7723 pages reserved&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />[320825.671062] 44430 pages shared&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />[320825.671068] 120323 pages non-shared&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />[320825.671076] Out of memory: kill process 5267 (apache2) score 275325 or a chi<br />ld&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />[320825.671087] Killed process 7276 (apache2)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />3] 7723 pages reserved&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />[320833.551548] 45139 pages shared&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />[320833.551554] 120046 pages non-shared&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />[320833.551561] Out of memory: kill process 5267 (apache2) score 275290 or a chi<br />ld&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />[320833.551572] Killed process 7278 (apache2)[/quote]<br /><br />Trying 48MB


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  WELL THEN<br /><br />LOOKS LIKE THIS IS OFFICIALLY GONE<br /><br />*sighs*<br /><br />THIS THING ON<br /><br />TESTING 1 2 3<br /><br />KETSUBAN<br /><br />YOU SUCK ASS<br /><br />END OF STORY


subject: Another Foreign Language Project?: Pokemon Blau
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  My information is very limited at the moment, as I advance through Blau and my starter gets tougher, I&#039;ll be able to catch glitches and record their moves. If anyone wants to give me a code to give me some Master Balls in the store, I&#039;ll appreciate it, as it means growth of this.<br /><br />Initial Info:<br /><br />Research Log<br /><br />-------------------------------------<br /><br />O glitch<br /><br />Encountered at level 5<br /><br />Moves: Wrap<br /><br />It freezes after some time.<br /><br />-------------------------------------<br /><br />Hex C2<br /><br />Encountered at level ?<br /><br />Moves: ?<br /><br />It gave me an opcode error upon encountering the glitch.<br /><br />------------------------------------<br /><br />H Poke glitch<br /><br />Encountered at level 3<br /><br />Moves: Confusion?<br /><br />The German variant of H poke. Nothing much to him, still the same ol&#039; Gengar hybrid.<br /><br />I am working away as we speak, I wish this site would really get running again. It&#039;s bugging the death out of me.


subject: Goodbye, Platinum
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.59
ua_os_icon: win_new
ua_browser_icon: chrome
topic_note: 636 hours down the drain.
body:
  So. Here&#039;s what was on there:<br />- ~150 PokÃ©mon, including the first 120, in the PC<br />- Battle Frontier records (including 100 Tower wins three hard-earned Gold Prints)<br />- my (non-IV&#039;d, but only used) Ubers team<br />- my connectivity to PBR<br />- ~636 hours of play time by my friend and I<br />- 440+ PokÃ©dex that would have been long complete if not for the Box idea<br />- a $10 DSi XL stylus, which was in the case, and that I had just bought<br />Here&#039;s what I got to keep:<br />- all my shinies (I happened to transfer them all to SS before it was lost) including my new all-around Frontier team<br />- Pearl, which had my 493 PokÃ©dex (minus a bunch I traded to Platinum,) which happened to fall out and remain on my bedside table when the case was lost<br />- SoulSilver, my new declared &quot;main game,&quot; which was in my DS in my pocket at the time<br />- the DS itself (thank god)<br />- my headphones<br />Here&#039;s the story:<br />I walk from school to the train, DS in pocket with headphones plugged in and SoulSilver in the game card slot. I get on, and, after a few stops, find a seat. I get off at my transfer stop, not checking my backpack, and wait for the next train. I get on that train, and find a seat easily. I soon get off at the station from which I&#039;ll go home, and sit down, taking off my backpack. The front pocket is open, and my DS case is not there. Fuck. I look through the front pocket, and then through the main compartment, taking everything out, finding the case nowhere. I close up my backpack and instantly retrace my steps to where I got off the last train, having ample time before the train to home leaves. I walk all over the large station, mainly covering my path. I then head all the way back to where I got off, checking everywhere. It&#039;s nowhere on the ground. Realizing that it must have fallen out or been stolen on the train, I head back. I do this a few times, eventually doing it just to relieve stress.<br />I got a series of (unrelated) depression episodes and ill-feeling days after that, continuing until now, actually being home sick. Today, feeling like I have a lot of time and feeling better after medicine, I call the Lost and Found department. I go through a series of calls until I finally reach the Green Line (single battles on the Subway) Lost and Found. I ask if they have found a blue and black Nintendo DS case, and they say that it has not been turned in yet.<br />Goodbye, Platinum.<br />tl,dr:<br />Carelessly lost DS case on the train. Lost and Found doesn&#039;t have it.<br />A possible discrepancy:<br />I&#039;m not sure when I actually got my DS and headphones out. It could have been:<br />At the Student Union of the University my school&#039;s next to<br />At the first stop I went to (out on the street--hopeless if it was there)<br />DSi XL stylus - $10<br />DS case - $12<br />PokÃ©mon Platinum - $35<br />Tombstoner&#039;s Platinum progress - 636 hours<br />Good backpack zipper habits - Priceless


subject: Re: Goodbye, Platinum
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Ouch, I&#039;m really sorry to hear that. Don&#039;t worry about it, you still have your well trained Battle Frontier team and you&#039;ll be able to earn many of your gold prints and your 100-tower streak back in no time.<br /><br />I remember the time when I released my legendaries (which at that time I wrongly thought that all legendaries were ubers) 3.5 years ago because I wanted to start over a new leaf by battling competitively and I regret that now because I know that PokÃ©mon such as Zapdos and Suicune are widely accepted and that there is a separate uber tier, which has probably became my favourite. I didn&#039;t mind this though, it gave me a chance to start a new file and look back on PokÃ©mon FireRed and LeafGreen / PokÃ©mon Emerald.


subject: Re: Another Foreign Language Project?: Pokemon Blau
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Minor problem.<br /><br />IT&#039;S DEAD.<br /><br />so no need to go AHEM at me.<br /><br />Just thought you might want to know.


subject: Re: Another Foreign Language Project?: Pokemon Blau
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Full Metal Glitch link=topic=6278.msg185265#msg185265 date=1285101568]<br />Minor problem.<br /><br />IT&#039;S DEAD.<br />[/quote]<br /><br />Then just add on to what&#039;s there instead of doing the whole thing over, seeing as the projects here [i]are[/i] typically meant for collaborative effort rather than just being solo jobs.<br /><br />Also no fighting or arguing or dickish use of gigantic letters, kthx.


subject: Re: Another Foreign Language Project?: Pokemon Blau
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [quote author=Full Metal Glitch link=topic=6278.msg185265#msg185265 date=1285101568]<br />Minor problem.<br /><br />IT&#039;S DEAD.<br /><br />so no need to go AHEM at me.<br /><br />Just thought you might want to know.<br />[/quote]<br /><br />Feel free to bump it. As Yuzihax said, it&#039;s not necessarily a one man project.


subject: Re: Goodbye, Platinum
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Ouch, I hope you can recouperate what you have lost... you must feel pretty destroyed right now. :( :( :( D:<br />Well, thank goodness you managed to keep all the other things you had to lose. Hopefully something might get handed in soon.<br />Personally I&#039;d probably be more gutted if I lost my Diamond chip than if I lost my DS, but that&#039;s just me.<br /><br />Best wishes.


subject: Re: The throw an object at the next poster game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  *Gets crushed by Bicycle*<br /><br />*Throws 1000000 experience points at the next poster*<br /><br />(Edit:Modified accordingly to Ketsuban&#039;s last reply)


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  You know you&#039;ve been playing PokÃ©mon too long when you misspell &quot;leftover&quot; for &quot;leftovers&quot;.<br /><br />(Happens to me all the time)


subject: GenIV:000's Walking PokÃ©mon sprite
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  For HeartGold and SoulSilver, recently (projectpokemon?) generated a &#039;Secret Door&#039; code which potentially changes the current room I.D depending on the amount of items in one of the the Balls Pocket slots left. Basically holding L+R would give you 999 Masterballs, 999 Ultra Balls and 999 Great Balls respectively and you can hold L+Up, L+Down or L+Left to change the room I.D. to that of either the Master Ball quantity, Ultra Ball quantity or Great Ball quantity.<br /><br />After trial and error I realized that 306 (hex:132) is the room I.D for the Hall of Fame room, so I started a new game and warped immediately to the Hall of Fame room only to have the game freeze. However, using a &#039;have 6 PokÃ©mon via L+R&#039; code would make it so that six (----)s entered into the Hall of Fame and interestingly their Walking PokÃ©mon sprites were not of Bulbasaur&#039;s but strangely that of a &#039;glitched sprite&#039; resembling a twin facing left with the wrong palette. <br /><br />Perhaps if we can work out how a PokÃ©mon ID is decrypted (because apparently PokÃ©mon data, including its species I.D. is &#039;shuffled/encrypted&#039; via an algortihm) we can force other unstable PokÃ©mon which would usually crash the game in the party via L+R and figure out its sprite and walking PokÃ©mon sprite in the Hall of Fame room (providing these don&#039;t crash the game too)?


subject: Re: The throw an object at the next poster game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  &gt;tom found bike voucher<br /><br />No, I exchanged it for a bile which I threw at you.<br /><br />[hr]<br /><br />Takes 1&#039;000&#039;000 XP and gives them to Sana.&nbsp; She grows to 100th level.<br /><br />Throws beam of psi at next poster.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  You know you&#039;ve been playing PokÃ©mon too long when you replace &quot;Oh my god&quot; and &quot;Jesus Christ&quot; with &quot;Oh Arceus&quot; and &quot;Sweet Zombie Darkrai&quot;.


subject: Re: GenIV:000's Walking PokÃ©mon sprite
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  [quote author=Torchickens link=topic=6281.msg185276#msg185276 date=1285175843]Perhaps if we can work out how a PokÃ©mon ID is decrypted[/quote]<br /><br />Already done<br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_data_structure_in_the_DS]http://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_data_structure_in_the_DS[/url]


subject: Theory on how wild Pokemon appear
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  (If this is the wrong section to put it in, please move it)<br /><br />Okay, this idea&#039;s been eating me from the inside out for days now, I&#039;ve been puzzling over it, so now I finally decided to put it here to see what you guys thought of it.<br /><br />Okay, here&#039;s how the theory works.<br /><br />Let&#039;s say you&#039;re going into a 5x5 patch of grass. In that patch of grass, are what I have designated as Randomly Moving Wild Pokemon Encounter Tiles, or RMWPET. The RMWPET&#039;s move around every time you take a step, and of course, if one shifts to the point where you move, that triggers a wild Pokemon battle.<br /><br />As for roamers like Entei, Raikou, and Mesprit, when they&#039;re on your route, they count as Randomly Moving Wild Roaming Pokemon Encounter Tiles, or RMWRPET. If you encounter several other Pokemon, that means the Tile has moved off your Route, and is elsewhere.<br /><br />If we&#039;re talking Legendaries or Interactable Pokemon, they have Special Pokemon Encounter Tiles, or SPET. These Tiles, in cases like Lapras, move around occasionally at their own pace. However, for Pokemon like Ho-Oh, Lugia, and Palkia, these Tiles remain stationary until you either capture, run away, or defeat the Pokemon. They disappear afterwards, and either need an AR code or a event to be cleared for the SPET&#039;s to reappear. In Lapras&#039;s case, these SPET&#039;s may appear at certain times, causing the Tiles to appear. Thus saying, you can capture these Pokemon at those times.<br /><br />Now, let&#039;s move on to the subject of Caves.<br /><br />In cases like Mount Moon, RMWPETs are placed all within the boundaries, effectively deeming that even if you walk through walls to evade Pokemon, it isn&#039;t going to work, because you&#039;re going to collide with a RMWPET at some point.<br /><br />However, in places like Ice Cave in HG/SS, RMWPETs are dispersed the same, but only are triggered on areas you can STOP on. On ice tiles, you cannot stop sliding, so this negates the triggering of a RMWPET. Walking through walls into a icicle on the ice tiles, however, can spawn a RMWPET, as they can be stopped on.<br /><br />Now, let&#039;s talk water. In a 5x5 spot of water, RMWPETs work the same as RMWPETs in caves, only they are dispersed in the water area. Areas OUTSIDE of the water, UNLESS they have grass on them, will NOT have any RMWPETs.<br /><br />As for Shinies...These are very, very rare RMWPETs, promptly dubbed Randomly Moving Wild Shiny Pokemon Encounter Tiles, or RMWSPETs. As are Shinies, they have slim appearence rates. However, as with Roamer Tiles, these can [i]disappear[/i] as you move, as RMWPETs stay in the constant area.<br /><br />Note: In the Distortion World, the only Pokemon Tile is Giratina, which qualifies as a SPET.<br /><br />If I missed anything, let me know.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  (lol)<br /><br />You know you&#039;ve been playing Pokemon for too long when you think a different colored Dalmation is just going to pop up out of thin air.<br /><br />(Hell, I think it&#039;ll happen at any second.)


subject: Project Phoenix board
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  Since the old site has been fully (enough?) deprecated in favor of GCLwiki, I propose the following changes:<br /><br />[list type=decimal]<br />[li]The Project Phoenix board be renamed to Wiki Discussion and redescribed accordingly.[/li]<br />[li]The Main Site link at the top be renamed and redescribed to point to GCLwiki.[/li]<br />[/list]


subject: Re: Project Phoenix board
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  No for two reasons.<br /><br />The main site link on the index already goes to the wiki.&nbsp; Project Phoenix is not complete yet and will not be so for a while.


subject: Re: Project Phoenix board
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  Ah, I didn&#039;t know it was not complete.<br /><br />What&#039;s left to be done?&nbsp; (Other than convert the *dexen to something more wiki-friendly, of course)


subject: Re: Project Phoenix board
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Well, the ultimate goal of the Project Phoenix is to make the wiki and forum seamless in design using SMF and MediaWiki modifications which will happen later this year when SMF goes final.&nbsp; It has a year for a release date now.


subject: Re: Project Phoenix board
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  Oh good, I was hoping it wouldn&#039;t turn into Duke Nukem If Ever (which is also slated for 2011, but fat chance they won&#039;t blow that deadline as well).


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  You know you&#039;ve been playing PokÃ©mon too long when you think an albino girl you bumped into was actually an alternate-colored Gardevoir.


subject: Re: Theory on how wild Pokemon appear
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  That&#039;s how I used to think it worked however now I think there&#039;s a variable that changes every time you do something. In a set range of values it might find a wild pokemon etc. I believe this is what RNG manipulation was based on.<br /><br />However, your theory is also very legitimate.


subject: Re: GenIV:000's Walking PokÃ©mon sprite
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Ketsuban link=topic=6281.msg185281#msg185281 date=1285189363]<br />[quote author=Torchickens link=topic=6281.msg185276#msg185276 date=1285175843]Perhaps if we can work out how a PokÃ©mon ID is decrypted[/quote]<br /><br />Already done<br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_data_structure_in_the_DS]http://bulbapedia.bulbagarden.net/wiki/PokÃ©mon_data_structure_in_the_DS[/url]<br />[/quote]<br /><br />Great, thanks a lot for that link.


subject: Re: General Pokemon Glitchiness
poster_name: randomwordgenerator
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.5.13
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  I did some little discoveries regarding bad clones/the level 0 bad clones in pokÃ©mon Crystal. I hope they&#039;ll will help!<br /><br />If your bad clone is making your box unacessible, you can enter in a wild battle, use your bike or a TM outside battle to fix this. I think it&#039;s because it uses data of the last action you did or something to put as his name. If you didn&#039;t do anything or spoke with someone as the last action you did before seeing it, the name will be a bunch of garbage, which causes freezing or the need to press A for a long time.<br /><br />Regarding the lv.0 clone (the one used for celebi glitch), maybe his IVs all turn 0 or at least change from the original. The proof for that is that I cloned my red gyarados, and in return I received a level 0, blue one.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.59
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  You know you&#039;ve been playing PokÃ©mon too long when after correcting yourself saying &quot;Choice Band&quot; instead of &quot;headband,&quot; you say &quot;Focus Band.&quot;


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: cacajols
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: cacajols
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 6.0.472.63
ua_os_icon: vista
ua_browser_icon: chrome
body:
  Hello everyone. Im new to this forum and to almost everything about glitches.<br />Recently, this year I started playing pokemon blue and yellow. I always heard and read about &quot;mew glitch&quot; so I decided to try it about a month ago. I did it the first time you get to Cerulean city and caught a level 7 Mew.<br />So I kept playing and I have just beaten Koga in Fuchsia and my Pikachu got to level 50 and decided to compare its stats with the rental pokemon in pokemon stadium.<br />I have two boxes full of pokemon, and in party, pikachu is included, so I check the boxes in the pokemon selection screen for the gym tower in pokemon stadium and realize that the 9th box is full of &quot;glitched&quot; pokemon:<br /><br />All of them are level 100, with random attacks, two Normal types, random &quot;sprites&quot; and 99999999 as their name (Im not sure how many &quot;9&quot; are included in their name).<br />When I checked a glitched Lapras, the game froze.<br /><br />Also boxes 10, 11 and 12 appear as they have pokemon in it, but when I checked there are no pokemon.<br /><br />So I looked on the internet about this and couldnt find too much information.<br /><br />I guess this is related to the mew glitch, although I&#039;m not sure.<br />I hope you can help me and also I got some questions about this (I&#039;d rather ask before my saved data is deleted or gets corrupt):<br /><br />- What if I &quot;delete&quot; the &quot;glitched&quot; pokemon? If I do, will they appear again?<br />- What if I transfer my Mew to other cartridges? (I have it stored in the pokemon stadium game pak)<br /><br />And well, my major concern is that the game data gets deleted or corrupt, or if this affects my &quot;normal&quot; caught pokemon and other game cartridges. Any help would be appreciated.<br />And apologies if my english isnt perfect, its not my mother tongue. Also if this happens to be a normal glitch consequence.<br /><br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Mm, how to explain...<br /><br />1) Hai, welcome to the forums, bro<br /><br />2) I understand that English isn&#039;t your main language<br /><br />3) If you delete the glitched pokemon...Mm, I don&#039;t know, this is news to me.<br /><br />4) Transferring it to, like, Red and G/S/C? I don&#039;t know there...Something you&#039;ll have to find out for yourself ;)<br /><br />5) These &quot;wacky&quot; Pokemon, I&#039;ve never had an experience like this, describe how it happened, and I&#039;ll attempt and recreate it.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Ahahaha, that&#039;s just funny.<br /><br />You know you&#039;ve been playing Pokemon too long when you think someone with broken English is going to talk like the TR member in Cerulean City in HG/SS.


subject: Re: You know you've been playing PokÃ©mon too long when...V2
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  You know you&#039;ve been playing PokÃ©mon too long when you draw the PokÃ©Dollar sign on a piece of paper and try to use it as money.


subject: Re: The throw an object at the next poster game
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  *gets hit but doesn&#039;t know what happened* (dunno what psi is.)<br /><br />*throws an empty soda can at the next poster*


subject: Re: City or Country
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Full Metal Glitch link=topic=4224.msg185057#msg185057 date=1283424612]<br />I pick country, because I&#039;ve lived there for about 6-7 years now, and it&#039;s nice, real nice, though we get our share of nasty weather T_T<br />[/quote]Well at least you have storms because you can be warned for those. I have earthquakes over where I live which can strike at any time without warning, and they can be fucking strong.<br /><br />I would have to pick the city because I&#039;ve never really lived in the country all that much and I&#039;ve been in a city since 1997. Where I live has the weirdest weather because it was cold last week and now it&#039;s 100+ degrees outside.


subject: Re: The throw an object at the next poster game
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.491.0
ua_os_icon: vista
ua_browser_icon: chrome
body:
  *puts it in a recycling bin* <br /><br />Wait, you&#039;ve never played Earthbound? Not even Super Smash Bros. Brawl? Someone is in need of some video game education.<br /><br />*chucks a purple llama at the next poster*


subject: Re: City or Country
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.491.0
ua_os_icon: vista
ua_browser_icon: chrome
body:
  Anything but a big city; a smaller town or suburb would do, or even the countryside if it has good internet. I can&#039;t stand the pollution from big cities, whether it&#039;s light pollution, noise pollution, or smog. Los Angeles in particular is extremely irritating.<br />


subject: Re: The V,^,and &lt; game
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.491.0
ua_os_icon: vista
ua_browser_icon: chrome
body:
  ^ Your imagination<br />&lt;&nbsp; had an odd dream last night, it involved Pendoraa and Minecraft<br />V Favorite Generation V Pokemon?


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  ^ None<br />= Fuck canon, Saanaito are a race of emotionless [glow=#000000,2,300](well, not emotionless per se, but psionically detached from their emotions, a side effect of their having extremely compartmentalized minds)[/glow] goddesses [glow=#000000,2,300](a misnomer; they would more correctly be described as the universes&#039; maids, responsible for maintaining the psionic base matrix &lt;which cannot be exactly described in human terms, but is often called reality&#039;s source code&gt; and therefore preventing [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/DivideByZero]what would amount to realistic divisions by zero[/url])[/glow] who view humans and other nonpsionic creatures (and some psionic creatures) as mere viruses; furthermore, they can (and have) used their universes-rending psionic powers to, among other things, fuck humans with their minds<br />V Please share a similar example of what-the-hell fanon.


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux (Ubuntu)
ua_browser: Chrome 6.0.472.63
ua_os_icon: ubuntu
ua_browser_icon: chrome
body:
  9275<br /><br />[quote author=Wa link=topic=2153.msg185329#msg185329 date=1285627238]<br />this game is pointless<br />[/quote]<br /><br />State the obvious is that way, etc


subject: Re: The V,^,and &lt; game
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  ^ [url=http://bulbapedia.bulbagarden.net/wiki/Wargle_(Pok%C3%A9mon)]This awesomeness.[/url]<br />&lt; Hates the temperature outside right now.<br />V Likes chrome plating?


subject: In Search of a Glitch lost to time!
poster_name: Sophia Omiya
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 6.0.472.63
ua_os_icon: vista
ua_browser_icon: chrome
body:
  Ages ago, when the internet was still new, and Pokemon was still all the rage... There were many myth type glitches. We all remember the infamous Pikablue glitch involving the Power Plant, or the Pokemon City that was past the Elite Four (though, the actual origin of that one is legit, involving discarded town data, as seen with the extra pallet town on the world map with that specific glitch triggered). We all wanted to believe... but so many of these were obvious hoaxes. Despite that, we tried a few... The one I&#039;m seeking is one that I remember actually working. <br /><br />There was once a glitch for accessing some kind of Phantom Cinnabar Island. It involved a complicated sequence of events, and in some versions, use of the RIVAL (an item that works as a debug tool to cross one solid tile). I&#039;ve been unable to find any mention of this glitch anywhere... and I was wondering if someone still remembered how to do it. Since... I did some variation on it at one point, but wrong in some sequence and instead ended up with a Phantom Fuschia City. Now, I&#039;m fairly certain this is unrelated to Glitch City, since the locations were actual clones of the real locations, just all the warps would be deactivated, NPCs that did spawn would say lines from other NPCs and there would usually be a solid barrier blocking paths that would normally lead out of the area. That and I successfully duplicated this on at least 30 occasions. For the Fuschia variant, that is. I never did get the Cinnabar version to work. But.. Just having the sequence for the Cinnabar version could likely enable me to successfully pull this off again.<br /><br />So, might anyone remember anything about this?<br /><br />In return... I leave to you an odd glitch that I used rather regularly to get absurd amounts of HP. 65535, I believe. Keep in mind that the following glitch was most likely specific to a certain box, and I deleted the file I did this one at least 5 years ago. So, without further ado. With my name as ASH, I triggered missingno. expecting a hoax, and was surprised when I met the real thing. And I ended up with 128 master balls, and I replicated this effect further for Rare Candies. Now, eventually I ran into a level 146 Snorlax, and seeing its level captured it. I used rare candies to get it to level 255... Then I put it in the PC. When I went to retrieve it later, an odd thing caught my eye. It was level 146 again. But... What had been its Max HP at level 255 was now its current HP at 146, higher than its max. Curious, I went to level it to 255 again, with each level further increasing that current HP. And I deposited it once more, with the same effect. I rinsed and repeated until I had so much&nbsp; HP that it eventually went to 0. If someone could verify the specific requirements for this, then I guess we&#039;d have another cool glitch to have an article about.<br /><br />


subject: Re: The V,^,and &lt; game
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  ^ What?<br />&lt; I&#039;m lost, damn.<br />V Has nothing better to do.<br /><br />(Molotov...Hey, isn&#039;t that from Madness Combat?! I swear it looks like it could.)


subject: Re: In Search of a Glitch lost to time!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Welcome to Glitch City Laboratories, hope you enjoy your stay here.<br /><br />[quote author=Sophia Omiya link=topic=6285.msg185344#msg185344 date=1285751726]<br />Ages ago, when the internet was still new, and Pokemon was still all the rage... There were many myth type glitches. We all remember the infamous Pikablue glitch involving the Power Plant, or the Pokemon City that was past the Elite Four (though, the actual origin of that one is legit, involving discarded town data, as seen with the extra pallet town on the world map with that specific glitch triggered). [/quote]<br /><br />Yes, there is a 12th &quot;town&quot; (as its identifier suggests) or rather 13th location with its own (unused) fly flag and its map and header data is completely formatted, so the game maps it on the town map with co-ordinates (0,0) and the name &quot;PALLET TOWN&quot; (the first defined map header) making it appear north of the PokÃ©mon League. I&#039;m not exactly sure whether the extra town or &quot;Cloud City&quot; rumours were inspired by the blank formatted location data because cheating and RAM hacking were far less common just after Red/Green&#039;s release, so in order to see the &#039;extra town&#039; somebody&nbsp; probably would have to have been very lucky with &quot;super glitch&quot; like effects.<br /><br />[quote author=Sophia Omiya link=topic=6285.msg185344#msg185344 date=1285751726]<br />There was once a glitch for accessing some kind of Phantom Cinnabar Island. It involved a complicated sequence of events, and in some versions, use of the RIVAL (an item that works as a debug tool to cross one solid tile). I&#039;ve been unable to find any mention of this glitch anywhere... and I was wondering if someone still remembered how to do it. <br />[/quote]<br /><br />Sounds like a save corruption exploit to give you a wrongly terminated item list; so by tossing or shifting items past your valid acquired items, you are actually changing the values of up to 255 RAM addresses. One member, &quot;gia&quot; IIRC applied this so that he could change the current map number to 118 (which would be denoted as glitch symbol8) this is identifier 76 (in other words the Hall of Fame), so essentially you can complete the game with practice in under five minutes.<br /><br />[quote author=Sophia Omiya link=topic=6285.msg185344#msg185344 date=1285751726]Now, I&#039;m fairly certain this is unrelated to Glitch City, since the locations were actual clones of the real locations, just all the warps would be deactivated, NPCs that did spawn would say lines from other NPCs and there would usually be a solid barrier blocking paths that would normally lead out of the area. That and I successfully duplicated this on at least 30 occasions. For the Fuschia variant, that is. I never did get the Cinnabar version to work. But.. Just having the sequence for the Cinnabar version could likely enable me to successfully pull this off again.[/quote]<br /><br />This is what happens if you warp directly from one town/city to another without entering from a route/out of a building. You can easily replicate this by activating 01XX5ED3 (with values 00-0A) when warping from any other town/city.<br /><br /><br />[quote author=Sophia Omiya link=topic=6285.msg185344#msg185344 date=1285751726]In return... I leave to you an odd glitch that I used rather regularly to get absurd amounts of HP. 65535, I believe. Keep in mind that the following glitch was most likely specific to a certain box, and I deleted the file I did this one at least 5 years ago. So, without further ado. With my name as ASH, I triggered missingno. expecting a hoax, and was surprised when I met the real thing. And I ended up with 128 master balls, and I replicated this effect further for Rare Candies. Now, eventually I ran into a level 146 Snorlax, and seeing its level captured it. I used rare candies to get it to level 255... Then I put it in the PC. When I went to retrieve it later, an odd thing caught my eye. It was level 146 again. But... What had been its Max HP at level 255 was now its current HP at 146, higher than its max. Curious, I went to level it to 255 again, with each level further increasing that current HP. And I deposited it once more, with the same effect. I rinsed and repeated until I had so much&nbsp; HP that it eventually went to 0. If someone could verify the specific requirements for this, then I guess we&#039;d have another cool glitch to have an article about.[/quote]<br /><br />This is to do with current level algorithms, like when you finish a battle the game is constantly checking what level your PokÃ©mon should be depending on its experience. There are no valid experience ranges for levels 101-255 but level 100 might be say 1000000+ so if you caught a PokÃ©mon over level 100 (where due to the experience algorithm its total experience would be higher than 1000000/etc), battle with the said PokÃ©mon and finished the battle the game depletes it back to level 100. As for withdrawing a PokÃ©mon from the box, I think it resets the PokÃ©mon back to its previous level when caught/end of last battle if its total experience doesn&#039;t match the experience range. i.e. generated experience for tentative &#039;Level 255&#039;, the game checks the experience range and finds it matches for level 100 (e.g. 1000000+) so sets it back to the previous level i.e. level 140.<br /><br />We have something similar for how some (slow growing) level 1 PokÃ©mon will skip to level 100 if they gain a small amount of experience due to a faulty level algorithm (our Ditto Trick page makes mention of it if you don&#039;t know) although we don&#039;t mention any other level 100+ PokÃ©mon tricks like yours on our wiki yet, so feel free to add it&nbsp; :). As for the requirements, you wouldn&#039;t need anything more than lots of Rare Candies and a level 100+ PokÃ©mon already acquired via the Old Man Trick.


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Safari 5.0
ua_os_icon: vista
ua_browser_icon: safari
body:
  [quote author=Papa Doc link=topic=1192.msg185322#msg185322 date=1285569151]<br />Alright! who here wants some pikabud salad?<br />[/quote]<br />Nah. That kind of deal sounds stupid now :K


subject: Re: Goodbye, Platinum
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Safari 5.0
ua_os_icon: vista
ua_browser_icon: safari
body:
  thats depressing :( im sorry.<br />that reminds me when I lost a ton of my games<br />ive never lost a system though :P


subject: Re: Name Changes
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Safari 5.0
ua_os_icon: vista
ua_browser_icon: safari
body:
  [quote author=mortisha link=topic=3109.msg184999#msg184999 date=1283148343]<br />[quote author=Adrian Malacoda link=topic=3109.msg184372#msg184372 date=1280283305]<br />Yeah, you have to be on forum staff to see warnings. I&#039;ve considered making that visible to everyone, but I don&#039;t think there&#039;s much of a reason.<br />[/quote]<br />How do I know when its gone so I can get a change? Well whenever its gone I want a change to SCf3<br />[/quote]<br />This.


subject: Re: The Pokegod People People Eaters!! [PWN YOU!]
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  Ah shut up Duvalier, don&#039;t you have a Caribbean island to take over? :P *shot stabbed exterminated blablabla*


subject: Re: In Search of a Glitch lost to time!
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [quote author=Sophia Omiya link=topic=6285.msg185344#msg185344 date=1285751726]<br />Now, eventually I ran into a level 146 Snorlax, and seeing its level captured it. I used rare candies to get it to level 255... Then I put it in the PC. When I went to retrieve it later, an odd thing caught my eye. It was level 146 again. But... What had been its Max HP at level 255 was now its current HP at 146, higher than its max. Curious, I went to level it to 255 again, with each level further increasing that current HP. And I deposited it once more, with the same effect. I rinsed and repeated until I had so much&nbsp; HP that it eventually went to 0. If someone could verify the specific requirements for this, then I guess we&#039;d have another cool glitch to have an article about.<br />[/quote]<br /><br />I had this exact same thing happen to me a long time ago, I caught a Pidgeot (level 132), rare candy to level 255, boxed, withdrew a little while later and it was back to that level (give or take one level). Of course it still had the raised hp but the lower level. Therefore because it had over 100% of its hp the bar was massive. Didn&#039;t think anything of it though.


subject: Re: The V,^,and &lt; game
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  ^ Hell no.<br />&lt; Currently listening to something awesome.<br />V Likes to say things phonetically sometimes? (Like PHONEHTICAWLEE)


subject: Corrupting a Save File... Please help me!
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  I know this is an odd request, but I was wondering if anyone could help me get my Yellow Version to display the message &quot;The save file has been destroyed!&quot;<br /><br />I&#039;m already aware of the instance when a person who has illegally caught Mew connects to Pokemon Stadium. Right now I&#039;m not at a point in my game where I can perform the Mew glitch, and furthermore hooking up my N64 would be a hassle (I just got kittens and they loooove my wires...)<br /><br />I&#039;ve also already tried the ZZAZZ glitch and managed to save using the PC. Oddly enough though, this didn&#039;t corrupt my save file and the name was changed into a 5 character name, rather than overflowing like it should have (in spite of my original name having more than 3 characters.)<br /><br />I do have a GameShark, so if anyone knows a code that might help me, or anything at all, please let me know! :)<br />


subject: Re: Corrupting a Save File... Please help me!
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: OwnageMuch
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Choose to save and flick off the second it starts saving<br /><br />After my game reset due to catching Missingno. / &#039;M (don&#039;t believe me if you don&#039;t want to) I made a save file and did this out of anger.<br /><br />Also, o__O &quot;OwnageMuch, Mugendai, GARY &#039;M 9 and 1 Guest are viewing this topic. &quot;


subject: Re: Name Changes
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Linux
ua_browser: Chrome 6.0.487.0
ua_os_icon: linux
ua_browser_icon: chrome
body:
  Well, that warning&#039;s pretty stale, so it&#039;s gone.<br /><br />When you say SCf3 do you mean that exactly, or SCared_fir3?


subject: Re: In Search of a Glitch lost to time!
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  I&#039;ve done something like that, it wasn&#039;t complex though.<br /><br />I used a wtw code/manipulated the game sometimes, to allow a wtw effect, went through viridian to the phantom pallet town, but just enough so I was still in the grasses where you can see the real pallet town.<br /><br />Go down to Cinnebar, and then do not go toward it, go the opposite, and you should find a phantom cinnebar.<br /><br />But that&#039;s the easy way, I donno about the more complex route.<br />Sorry.


subject: Re: Name Changes
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  Ketsuban -&gt; Shodan please<br /><br />(and tbh I think five-month-old and older warnings are stale)


subject: Re: Corrupting a Save File... Please help me!
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  So?&nbsp; On another board, I&#039;ve posted while 100+ other registered members and countless anons watched.


subject: Re: Corrupting a Save File... Please help me!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  If you&#039;re simply looking to delete your save file there is a safer way of formatting your save file; try activating the in-game factory reset function via the buttons Up+Select+B on the title screen.


subject: Japanese Pokemon Red?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  This may be a stupid question, but has anyone ever &quot;researched&quot; the Japanese version of Pokemon red?<br /><br />Lately I have been and I unlocked the &quot;Alteran archive&quot; from one of my youtube videos.<br />(that BIG list of &quot;buffer overflow&quot; glitch pokemon)<br /><br />I have no doubt that there may be some interesting things that can&#039;t be done in the American Red, even with Codes, or hacks, as they may have just been outright removed, I donno for sure.<br /><br />Like an item, that as far as I can tell, deletes a pokemon move outright, rather than having to go to the lavander move deleter(Sorry, it was the fuscia move deleter, the lavander town had the renamer), but even though I looked in the database, I&#039;ve never heard of that item.<br /><br />My questions are basically:<br />1: has anyone done this type of thing before with the JP version?<br />and 2: would anyone be interested in what is found, or anything to do with it?<br /><br />I&#039;ll probably upload them to Youtube anyway though.<br /><br />I apologize if this is not something that contributes to the forum/wiki.


subject: Re: The throw an object at the next poster game
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  *starts going nuts as the dirt landed in his eyes*<br /><br />*hurls a Shiny Golbat at the next poster*


subject: Re: In Search of a Glitch lost to time!
poster_name: Sophia Omiya
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sophia Omiya
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 6.0.472.63
ua_os_icon: vista
ua_browser_icon: chrome
body:
  [quote author=Torchickens link=topic=6285.msg185347#msg185347 date=1285773525]<br /><br />This is what happens if you warp directly from one town/city to another without entering from a route/out of a building. You can easily replicate this by activating 01XX5ED3 (with values 00-0A) when warping from any other town/city.[/quote]<br /><br />Hm. I&#039;ll have to try this. Naturally I wasn&#039;t using warp codes myself while trying this, but yeah. I&#039;ll give it a go. Thanks.<br /><br />[quote author=xeno link=topic=6285.msg185366#msg185366 date=1285907765]<br />I&#039;ve done something like that, it wasn&#039;t complex though.<br /><br />I used a wtw code/manipulated the game sometimes, to allow a wtw effect, went through viridian to the phantom pallet town, but just enough so I was still in the grasses where you can see the real pallet town.<br /><br />Go down to Cinnebar, and then do not go toward it, go the opposite, and you should find a phantom cinnebar.<br /><br />But that&#039;s the easy way, I donno about the more complex route.<br />Sorry.<br />[/quote]<br /><br />No, that&#039;s plenty helpful enough. I always knew that this town duplication involved walking through thing, hence the RIVAL requirement. Armed that knowledge, I should be able to recreate these phantom towns. Thanks!<br /><br /><br />Anyways, thanks for the input, guys. I&#039;ll see about making a Post-Level 100 Tricks article for the Wiki.


subject: Re: In Search of a Glitch lost to time!
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  I&#039;m glad that I was of help.<br /><br />The problem though is the Rival item only allows walking through one space, whereas, you need a bit more in order to accurately get to the phantom cinnebar via the method I described, because the warp tiles are gone, but all of the blocker/surf tiles are still there.<br /><br />Also if you go below the real cinnabar, in the JP version, you get warped to a glitch city thats a bit below Saffron, but in between Fuscia.<br />However, its all locked, even with wtw, unless you go there yourself sans warp tiles.


subject: Re: In Search of a Glitch lost to time!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Sophia Omiya link=topic=6285.msg185372#msg185372 date=1285935773]<br />No, that&#039;s plenty helpful enough. I always knew that this town duplication involved walking through thing, hence the RIVAL requirement. Armed that knowledge, I should be able to recreate these phantom towns. Thanks!<br /><br /><br />Anyways, thanks for the input, guys. I&#039;ll see about making a Post-Level 100 Tricks article for the Wiki.<br />[/quote]<br /><br />I&#039;d like to add for reference that the RIVAL&#039;s item (hexadecimal identifier of A2: 162) along with others with the same effects such as &quot;NAME?&quot; and &quot;NICKNAME?&quot; only exist within PokÃ©mon Red and Blue because in the case of PokÃ©mon Yellow for example; one of the equivalent glitch items (for RIVAL&#039;s&quot; is &quot;2 u 4 || #s G G&quot; which has a different effect and most commonly freezes the game.<br /><br />If you haven&#039;t already, I recommend forcing the RIVAL&#039;s item via a cheating device such as the GameShark because there is no confirmed method of &#039;obtaining it&#039; as such.<br /><br />Hope this helps.


subject: Re: In Search of a Glitch lost to time!
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Actually, I&#039;ve obtained it without cheat codes other than WTW(though that kinda makes the item a moot point lol), via rearranging the pokemon in the Alteran Archives (if anyone has a problem with the name let me know, or if you have a better name let me know that too...)<br /><br />I think I&#039;ve got a video of it too, I&#039;ll try to find it...<br /><br />EDIT: I&#039;ve confirmed &quot;NICKNAME?&#039;s&quot; existence in a video of mine, as well as GARY, JOHN, JACK, RED and BLUE<br />And a &quot;NEW NAME&quot;<br /><br />Apparently its not in any of my video&#039;s but I KNOW I&#039;ve gotten it before...


subject: Re: In Search of a Glitch lost to time!
poster_name: Sophia Omiya
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 6.0.472.63
ua_os_icon: vista
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  [quote author=Torchickens link=topic=6285.msg185375#msg185375 date=1285962729]<br />[quote author=Sophia Omiya link=topic=6285.msg185372#msg185372 date=1285935773]<br />No, that&#039;s plenty helpful enough. I always knew that this town duplication involved walking through thing, hence the RIVAL requirement. Armed that knowledge, I should be able to recreate these phantom towns. Thanks!<br /><br /><br />Anyways, thanks for the input, guys. I&#039;ll see about making a Post-Level 100 Tricks article for the Wiki.<br />[/quote]<br /><br />I&#039;d like to add for reference that the RIVAL&#039;s item (hexadecimal identifier of A2: 162) along with others with the same effects such as &quot;NAME?&quot; and &quot;NICKNAME?&quot; only exist within PokÃ©mon Red and Blue because in the case of PokÃ©mon Yellow for example; one of the equivalent glitch items (for RIVAL&#039;s&quot; is &quot;2 u 4 || #s G G&quot; which has a different effect and most commonly freezes the game.<br /><br />If you haven&#039;t already, I recommend forcing the RIVAL&#039;s item via a cheating device such as the GameShark because there is no confirmed method of &#039;obtaining it&#039; as such.<br /><br />Hope this helps.<br />[/quote]<br /><br />Thank you, it does. I had long sense booted up the emulator, since I&#039;m not risking either of my carts, despite having a working Gameshark. With that hex, I can get to work.<br /><br />[quote author=xeno link=topic=6285.msg185376#msg185376 date=1285967409]<br />Actually, I&#039;ve obtained it without cheat codes other than WTW(though that kinda makes the item a moot point lol), via rearranging the pokemon in the Alteran Archives (if anyone has a problem with the name let me know, or if you have a better name let me know that too...)<br /><br />I think I&#039;ve got a video of it too, I&#039;ll try to find it...<br /><br />EDIT: I&#039;ve confirmed &quot;NICKNAME?&#039;s&quot; existence in a video of mine, as well as GARY, JOHN, JACK, RED and BLUE<br />And a &quot;NEW NAME&quot;<br /><br />Apparently its not in any of my video&#039;s but I KNOW I&#039;ve gotten it before...<br />[/quote]<br />Checking your Youtube, I&#039;ve found a quite a bit of interesting stuff there I&#039;d like to try. =3


subject: Re: Name Changes
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  I&#039;m sick of this username. BACK TO BASICS! -shot for being a retard-<br /><br />Crystallize -&gt; Mini Mew


subject: Re: Corrupting a Save File... Please help me!
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  [quote author=Ketsuban link=topic=6286.msg185368#msg185368 date=1285908158]<br />So?&nbsp; On another board, I&#039;ve posted while 100+ other registered members and countless anons watched.<br />[/quote]<br />Yeah, but this site has not many active members any more :(


subject: Re: Japanese Pokemon Red?
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  I heard that there are other select bugs similar to the dokokashira door glitch, but I don&#039;t know anything about them.<br /><br />Get Torchickens in here....&nbsp; ;)


subject: Re: In Search of a Glitch lost to time!
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  Be careful when doing the glitches, and keep many save state copies if needed.<br />I&#039;m glad you like them :)


subject: Re: In Search of a Glitch lost to time!
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  [quote author=xeno link=topic=6285.msg185382#msg185382 date=1285980766]<br />Be careful when doing the glitches, and keep many save state copies if needed.<br />I&#039;m glad you like them :)<br />[/quote]<br />While watching your Forest of Missingno. video, I observed behavior similar to the Phantom Cities... So, based on that, I think I might able to find some new areas like it. I also duplicated your result, albeit a bit more drastically. Heading north results in your video... And a minor Phantom City effect, albeit reset easily. Heading south produces a heavy Glitch City. This warrants further research!


subject: Re: In Search of a Glitch lost to time!
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  The heavy glitch city is nothing new IMO, but it is interesting.<br />I&#039;m finding alot of them with the Alteran Archive in the JP version of Pokemon Red.<br /><br />I&#039;m glad that my videos were of help :)<br /><br />EDIT: Also looking back on the first post of the thread, Glitch city and the phantom towns actually are linked in a sense.<br />Provided that they are whole, or even in part, glitch city and the phantom towns are actually related, because they are found in the same way and really do resemble one another in some aspects<br /><br />The difference is that sometimes glitch city is in somewhere because there is no data except garbled data, and sometimes there&#039;s still town data there.<br /><br />At least that&#039;s my take, I don&#039;t rom hex hack, or use cheat codes sans wtw anymore, nor do I know most terms used for this stuff lol<br /><br /><br />EDIT2: Also again looking back, the 63533 HP thing sounds alot like the effects that are given via Charizard M&#039;, Clefairy M&#039;, or Scyther M&#039;, not sure about golem M&#039;, or NidoKing M&#039; yet though...they seem normal aside from freezing the game once beaten or even making a move respectively, or their Trainer...


subject: Re: Pictures thread
poster_name: glitchhunter09
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  I think bumping can be allowed for this thread as long as you post a relevant picture, so you&#039;re fine.<br /><br />Anyway, here&#039;s mine: [img]http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs200.ash2/46363_151335294901630_100000754828631_228662_1789170_n.jpg[/img]<br />I got my hair cut like Leon Scott Kennedy for my birthday. Oh, btw it&#039;s my birthday now.


subject: Re: Japanese Pokemon Red?
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  I was looking at that japanese site about select bugs and I found:<br />There is a select bug allowing you to fight Prof.Oak<br />There is a select bug that eventually triggers ZZAZZ<br />I looked at it for a while, but they are the only two i remember.


subject: Re: Japanese Pokemon Red?
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  I had a search through several select bugs via this website: [http://g-modoki.s59.xrea.com/x/Pokemon/] back in April, although I have only recently got round to trying them. The nature of these glitches seem very arbitrary and interestingly, it is impossible to replicate the dokokashira door glitch via several emulators, such as earlier versions of VisualBoyAdvance. However, I did manage to successfully exploit the glitch via bgb and after some original research had a look at the amount of steps which would take you to a certain area from a relative starting point and figured that since the target map identifier decreased every four steps, I could control where the warps would take me. (You may have seen my theoretical step guide from July, this was before successfully exploiting the glitch and to a certain extent it is accurate, although large step numbers tend to take you back where you entered from and remove the capability to warp).<br /><br />There are three unused map locations in Generation I and I&#039;ve managed to work out two of their routes and verify one route via video [http://www.youtube.com/watch?v=Uia4yd_xnFM] (an alternative Route 6 Underground Path entrance which plays the Vermillion City theme), which I have added to our wiki article here [url=http://glitchcity.info/wiki/index.php/Alternative_map_locations_%28Generation_I%29]http://glitchcity.info/wiki/index.php/Alternative_map_locations_%28Generation_I%29[/url]. I&#039;ll try and get by to verifying my other route for the alternative burgled team rocket house (176 steps from Department Store taking the PokÃ©mon Center) by the end of next week. I also got around to seeing if there are any PokÃ©mon Green glitch maps which don&#039;t crash the game, although testing all of the invalid identifiers via a map number modifier code there weren&#039;t any :(, except one which was only visible for a split second.<br /><br />[quote author=OwnageMuch link=topic=6287.msg185381#msg185381 date=1285980304]<br />I heard that there are other select bugs similar to the dokokashira door glitch, but I don&#039;t know anything about them.<br /><br />Get Torchickens in here....&nbsp; ;)<br />[/quote]<br /><br />Yes, although I haven&#039;t got around to successfully exploiting any other select bugs yet. I attempted one of them; the &quot;convert a fossil&quot; or &quot;fossil conversion&quot; glitch, which allows you to change the fossil PokÃ©mon in Cinnabar Lab to any PokÃ©mon identifier by swapping the 12th or 13th PC item with the fifth PokÃ©mon after handing over the fossil but the game would always either freeze when switching the fifth PokÃ©mon, or there would be no notable effects at the end, depending on the emulator and the item identifiers. (On the site I mentioned above, it looks like they were swapping an Escape Rope, although that was one of the item identifiers which for me always froze the game).<br /><br />Other mentioned select bugs include those like Wack0 mentioned as well as for example, a walk through walls exploit (which makes you float like you just jumped off a ledge), a select bug which allow you to manipulate one of your PokÃ©mon&#039;s total exp to easily reach level 100 after a battle, and item mutation.


subject: Re: Japanese Pokemon Red?
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  [quote author=Torchickens link=topic=6287.msg185387#msg185387 date=1286063222]<br />I had a search through several select bugs via this website: [http://g-modoki.s59.xrea.com/x/Pokemon/] back in April, although I have only recently got round to trying them. The nature of these glitches seem very arbitrary and interestingly, it is impossible to replicate the dokokashira door glitch via several emulators, such as VisualBoyAdvance.[/quote]<br /><br />Ahh, that explains why my PokÃ©mon was just turning into a Charizard &#039;M when I tried to do it using VBA... do we know why this happens? (Unfortunately in this instance Charizard &#039;M SUXXORX.)


subject: Re: Japanese Pokemon Red?
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  Well, it appears that I got it to work in some way via TGB-Dual, but its in my &quot;stargate city gym&quot; video on youtube, but I could be wrong, as thats a stationary entrance, and if I recall correctly, the Doka Kashira Door glitch can be done through any door, but it does seem to change every 4 steps as well...<br /><br />But then I got it to work via rearranging the Ancient/Alteran Archive....<br /><br />EDIT: Alot of the time, it seems to lead me to the outside of the &quot;unknown dungeon&quot; and just my luck, the guy is guarding it, so I have to activate WTW, or load my state...<br /><br />Also it appears as though the 4 step activator is reset every time I leave a building...Unfortunately, the freeze tiles are also reset too, for every time I enter the gym.<br /><br />EDIT2: I realized something.<br />what else happens every four steps?<br />The poison goes off.<br />Maybe there&#039;s a link somehow?<br /><br />Am I legally allowed to share my savestate?<br />I&#039;d be willing to, but only if its legal, but I don&#039;t know if it is due to legally being game components?<br />(also it is of the JP version, of course since this is a variation of the Doka kaShira door glitch)<br /><br />I also made a list of up to 128 steps in the Stargate city Gym locations.<br /><br />[quote]<br />1-4 steps= Cerulean Gym.<br />5-8 steps= Cerulean Pokemon Center.<br />9-12= Old couples house in Cerulean<br />13-16= Broken into House<br />17-20= room in cave between Pewter and Cerulean.<br />21-24= top of ladder from 1st to second floor in MT.Moon<br />25-28= entrance of MT.Moon<br />29-32= pokemon center for MT.Moon, but leaves you stranded at Cerulean Cave with guard in front.<br />33-36= house in pewter with man and son? tends to leave you outside the cerulean shop handily enough...<br />37-40= Pewter shop, leaves you at the door to the bike shop.<br />41-44= Pewter House with daughter asking for a pikachu?<br />45-48= Pewter city Gym. drops you off at the pokemon center in cerulean.<br />49-52= rocket museum upstairs. (yay free museum ticket) tends to leave you at the door to the robbed house.<br />53-56= front inside door to museum in pewter. drops you off at the robbed couples house.<br />57-60= exit to Veridian Forest while still inside it. Go toward pewter and you&#039;ll end up at the Cerulean couples house again.<br />61-64= one space left of the entrance to the checkpoint house right before the entrance to the viridian Forest, leave toward Viridian to go back to Cerulean&#039;s shop entrance.<br />65-68= The same house you were in a second ago? top exit leaves you right at the same place you entered from, the Cerulean Gym.<br />69-72= house with scientist and baby playing gameboy in viridian, leaves you at the cerulean pokemon center.<br />73-76= Viridan house checkpoint again? leaves you at the couples house again.<br />77-80= entrance to digletts cave<br />81-84= Viridian Gym.leaves you at the bike shop.<br />85-88= Viridian house. leaves you at Cerulean Gym again.<br />89-92= teacher and students house in Viridian. leaves you in pokemon center in Cerulean&#039;s entrance.<br />93-96= Viridian Shop, leaves you at the couples house.<br />97-100= Viridian Pokemon Center.<br />100-104= Professor oaks lab leaves you at pokemon center in Cerulean.<br />105-108= Gary&#039;s house.<br />109-112= Gary&#039;s house again?<br />113-116= Ash/Red&#039;s upstairs?<br />117-120= Ash/red&#039;s downstairs<br />121-124= Bills house reef.<br />125-128= spot beside river bridge outside Cerulean.[/quote]


subject: Re: Japanese Pokemon Red?
poster_name: Torchickens
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  [quote author=OwnageMuch link=topic=6287.msg185390#msg185390 date=1286083925]<br />[quote author=Torchickens link=topic=6287.msg185387#msg185387 date=1286063222]<br />I had a search through several select bugs via this website: [http://g-modoki.s59.xrea.com/x/Pokemon/] back in April, although I have only recently got round to trying them. The nature of these glitches seem very arbitrary and interestingly, it is impossible to replicate the dokokashira door glitch via several emulators, such as VisualBoyAdvance.[/quote]<br /><br />Ahh, that explains why my PokÃ©mon was just turning into a Charizard &#039;M when I tried to do it using VBA... do we know why this happens? (Unfortunately in this instance Charizard &#039;M SUXXORX.)<br />[/quote]<br /><br />VisualBoyAdvance will not allow direct modification of the next warp location for some reason, even via the warp code address 0xD2DD by itself. It&#039;s normal for your first PokÃ©mon to turn into a Charizard &#039;M, although I don&#039;t know why exactly a Charizard &#039;M &quot;comes out&quot; but if you take a look at the PokÃ©mon you don&#039;t have, like your seventh+ party PokÃ©mon these are often Charizard &#039;M. At least one of the later chosen invalidly terminated PokÃ©mon will have associated &#039;pointers&#039; which display item data and a little more forced into a PokÃ©mon template.<br /><br />[quote author=xeno link=topic=6287.msg185391#msg185391 date=1286085286]<br />EDIT2: I realized something.<br />what else happens every four steps?<br />The poison goes off.<br />Maybe there&#039;s a link somehow?<br />[/quote]<br /><br />Yes, that&#039;s what I was thinking about, that maybe one of your &quot;PokÃ©mon&quot; is forced to have a current HP byte corresponding to the next map location and in this forced PokÃ©mon template close-by data denotes it as poisoned, so essentially the next map I.D decreases by one every four steps (with the values noted in my AreaDex this seems to match up). In PokÃ©mon Red and Green does the screen flash for poisoned PokÃ©mon? There are other &#039;PokÃ©mon&#039; with low HP which will often faint due to poison after walking a large amount of steps although these would only slightly affect the music and graphics. I did however, once walk around 500 steps or so and the warp took me to Pallet Town (I.D 00) probably suggesting that the PokÃ©mon with HP denoting the next map had fainted.<br /><br />[quote author=xeno link=topic=6287.msg185391#msg185391 date=1286085286]<br />Well, it appears that I got it to work in some way via TGB-Dual, but its in my &quot;stargate city gym&quot; video on youtube, but I could be wrong, as thats a stationary entrance, and if I recall correctly, the Doka Kashira Door glitch can be done through any door, but it does seem to change every 4 steps as well...<br /><br />But then I got it to work via rearranging the Ancient/Alteran Archive....<br /><br />EDIT: Alot of the time, it seems to lead me to the outside of the &quot;unknown dungeon&quot; and just my luck, the guy is guarding it, so I have to activate WTW, or load my state...<br /><br />Also it appears as though the 4 step activator is reset every time I leave a building...Unfortunately, the freeze tiles are also reset too, for every time I enter the gym.<br /><br />EDIT2: I realized something.<br />what else happens every four steps?<br />The poison goes off.<br />Maybe there&#039;s a link somehow?<br /><br />Am I legally allowed to share my savestate?<br />I&#039;d be willing to, but only if its legal, but I don&#039;t know if it is due to legally being game components?<br />(also it is of the JP version, of course since this is a variation of the Doka kaShira door glitch)<br /><br />I also made a list of up to 128 steps in the Stargate city Gym locations.<br /><br />[quote]<br />1-4 steps= Cerulean Gym.<br />5-8 steps= Cerulean Pokemon Center.<br />9-12= Old couples house in Cerulean<br />13-16= Broken into House<br />17-20= room in cave between Pewter and Cerulean.<br />21-24= top of ladder from 1st to second floor in MT.Moon<br />25-28= entrance of MT.Moon<br />29-32= pokemon center for MT.Moon, but leaves you stranded at Cerulean Cave with guard in front.<br />33-36= house in pewter with man and son? tends to leave you outside the cerulean shop handily enough...<br />37-40= Pewter shop, leaves you at the door to the bike shop.<br />41-44= Pewter House with daughter asking for a pikachu?<br />45-48= Pewter city Gym. drops you off at the pokemon center in cerulean.<br />49-52= rocket museum upstairs. (yay free museum ticket) tends to leave you at the door to the robbed house.<br />53-56= front inside door to museum in pewter. drops you off at the robbed couples house.<br />57-60= exit to Veridian Forest while still inside it. Go toward pewter and you&#039;ll end up at the Cerulean couples house again.<br />61-64= one space left of the entrance to the checkpoint house right before the entrance to the viridian Forest, leave toward Viridian to go back to Cerulean&#039;s shop entrance.<br />65-68= The same house you were in a second ago? top exit leaves you right at the same place you entered from, the Cerulean Gym.<br />69-72= house with scientist and baby playing gameboy in viridian, leaves you at the cerulean pokemon center.<br />73-76= Viridan house checkpoint again? leaves you at the couples house again.<br />77-80= entrance to digletts cave<br />81-84= Viridian Gym.leaves you at the bike shop.<br />85-88= Viridian house. leaves you at Cerulean Gym again.<br />89-92= teacher and students house in Viridian. leaves you in pokemon center in Cerulean&#039;s entrance.<br />93-96= Viridian Shop, leaves you at the couples house.<br />97-100= Viridian Pokemon Center.<br />100-104= Professor oaks lab leaves you at pokemon center in Cerulean.<br />105-108= Gary&#039;s house.<br />109-112= Gary&#039;s house again?<br />113-116= Ash/Red&#039;s upstairs?<br />117-120= Ash/red&#039;s downstairs<br />121-124= Bills house reef.<br />125-128= spot beside river bridge outside Cerulean.[/quote]<br />[/quote]<br /><br />The stored map starts as a constant, depending on how you triggered the glitch and perhaps your current map location (explaining why 83 steps from Route 1 takes you to Route 7) and starts decreasing every four steps from there but for certain buildings like PokÃ©mon Centers it is set back to another constant and the warp is &#039;reserved&#039; for normal buildings. (I could verify this by walking about twenty extra steps in Celadon and back into the PokÃ©mon Center used for the Lance&#039;s Room warp, back out and into the Celadon Department Store. I was still warped to Lance&#039;s Room with and without the twenty extra steps.) Contrary to some videos, the Celadon Condominiums is a nice alternative to the PokÃ©mon Center, you will be warped directly to the Hall of Fame room rather than Lance&#039;s Room, saving a few seconds.<br /><br />[quote author=xeno link=topic=6287.msg185391#msg185391 date=1286085286]<br />Am I legally allowed to share my savestate?<br />I&#039;d be willing to, but only if its legal, but I don&#039;t know if it is due to legally being game components?<br />(also it is of the JP version, of course since this is a variation of the Doka kaShira door glitch)<br />[/quote]<br /><br />I&#039;m not entirely sure, save files I&#039;d presume yes, with the legality of some cheating devices which allow the player to download saves. Savestates probably aren&#039;t legal for distribution.<br />


subject: How to calculate dokokashira door glitch steps.
poster_name: Torchickens
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  After trying the glitch, I&#039;ve found that not only does the next warp identifier deplete by 1 every four steps but it starts at a constant, depending on the current map location.<br /><br />[u]Let&#039;s take for example, Pallet Town: [/u]<br />You can reset the identifier back to its constant and warp in as little as 9 steps. This warp location according to address D2DD is (0x25) and corresponds to your house. So if you travelled 13 steps you would be travelling to (0x24): Route 25, and if you travelled 17 steps you would be travelling to (0x23): Route 24.<br /><br />By following the identifiers back you can work out the constant. 1 step denotes (0x27): Rival&#039;s House but if we presume that the &quot;your house&quot; warp is 8-11 steps then theoretically warping without taking any steps in Pallet Town would take you to (0x27), so the constant in decimal is 39.&nbsp; <br /><br />You can reset the warp identifier back to the constant by stepping in and out of &quot;non-warpable&quot; entrances. In Pallet Town, these are your house, the start of Route 1 and Professor Oak&#039;s Lab.<br /><br />From these, you can make the equation: <br />Warp I.D= Floor: k-(steps/4)<br /><br />Where k is the warp constant and warp I.D is the map identifier in decimal (see here: [url=http://forums.glitchcity.info/index.php/topic,5952.0.html]http://forums.glitchcity.info/index.php/topic,5952.0.html[/url]).<br /><br />This equation doesn&#039;t work for large amounts of steps, (where the warp I.D. falls below 0) and I think once the warp I.D reaches zero it no longer falls any more although the equation should work as long as you know what the warp constant is.<br /><br />[u]Warp constants:[/u]<br />I haven&#039;t found what determines the warp constant yet (definitely isn&#039;t the same as the map I.D), although here are a few:<br /><br />Pallet Town - (0x27): 39; reset via your house, start of Route 1, Professor Oak&#039;s Lab.<br />Celadon City - (0x7A): 122 reset via PokÃ©mon Center, Celadon Condominiums.<br />Cinnibar Island - (0xAB): 171 reset via Cinnibar Mansion, PokÃ©Mart.<br />Cinnibar Lab - (0xE5): 229 reset via laboratory rooms (untested)<br /><br />Last Edit: October 06, 2010, 20:21 pm (added Cinnibar Island and Lab warp constants)


subject: Re: How to calculate dokokashira door glitch steps.
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  Great work on this so far, I hope to see more work on this glitch; it&#039;s more interesting then most unresearched glitches.


subject: Re: Japanese Pokemon Red?
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  Yes, the poison does flash on the JP Red at least, and the thing with the Stargate City Gym is, that its actually taking me to places that have nothing to do with entrances, the Pallet area could be considered to be an entrance of sorts, but its taking me to places like 10 steps below Bills house&#039;s door, in the river and if I go up, the game freezes the emulator which freezes my mouse for about 10 seconds...<br /><br />The poisoned pokemon&#039;s HP corresponding with the next map theory is a pretty good idea, which makes a bit of sense.<br /><br />too bad about the savestates distribution....<br />I imagine there are alot of other people who would know what they&#039;re doing better than I do with the Ancient/Alteran Archive...<br /><br />The more I think about it the less random this seems to be....But chances are that Gamefreak wouldn&#039;t do that type of thing...<br /><br />The question is, how can the map destinaton change, if the poison still grows closer to making the pokemon faint at the same rate?<br /><br />Also, apparently you can avoid the faint by walking through a warp right as the poisoned pokemon would faint, as it appears that in the English version a text message is more important than a warp, but in the JP version, its the reverse, so the poison still takes effect, however I haven&#039;t done significant research on that so I could be wrong.<br /><br />The Stargate city gym, or something along the way also makes it so I can&#039;t leave and reenter Cerulean City via the first entrance.<br /><br />If true, the poison interfacing with maps, makes sense, and answers a few questions even for the US Pokemon Red.


subject: Re: Japanese Pokemon Red?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=xeno link=topic=6287.msg185399#msg185399 date=1286130334]<br />Yes, the poison does flash on the JP Red at least, and the thing with the Stargate City Gym is, that its actually taking me to places that have nothing to do with entrances, the Pallet area could be considered to be an entrance of sorts, but its taking me to places like 10 steps below Bills house&#039;s door, in the river and if I go up, the game freezes the emulator which freezes my mouse for about 10 seconds...<br />[/quote]<br /><br />The co-ordinates depend on the direction you entered from, bar &#039;south carpet exits&#039;, although most routes, only have one or two defined entrances. In your case, strangely the defined &#039;1 step outside of Bill&#039;s House&#039; function is only loaded correctly when entering from the left or right (e.g. ladders), whilst the north and south entrances have invalid co-ordinates (e.g. in the river) like you mentioned. In the case of &#039;south carpet exits&#039; they tend to load pre-defined data (different for each map they are placed in) for the last map location, I think this is why in the Glitch City trick you get &#039;Glitch Citys&#039; by walking through the Safari Zone gate south carpet exit, because the associated data was only meant to be read for Fuschia City, whilst the last map location you visited was different.<br /><br />[quote author=xeno link=topic=6287.msg185399#msg185399 date=1286130334]<br />The question is, how can the map destinaton change, if the poison still grows closer to making the pokemon faint at the same rate?<br />[/quote]<br /><br />If there is only one poisoned PokÃ©mon that matters, because other poisoned PokÃ©mon sometimes faint but only changing minor things like the sound or graphics, which is interesting because the screen never flashes.<br /><br />[quote author=xeno link=topic=6287.msg185399#msg185399 date=1286130334]<br />Also, apparently you can avoid the faint by walking through a warp right as the poisoned pokemon would faint, as it appears that in the English version a text message is more important than a warp, but in the JP version, its the reverse, so the poison still takes effect, however I haven&#039;t done significant research on that so I could be wrong.<br />[/quote]<br /><br />That&#039;s interesting if its true, although for certain entrances which don&#039;t warp the player to the &#039;wrong location&#039; (e.g. your house, Route 1, Oak&#039;s Lab, PokÃ©mon Centres) where you (would) get warped if you entered an entrance with warp location affected by the glitch gets reset to a constant and depletes every four steps as normal, resetting to that constant if you enter a &#039;non-warpable&#039; entrance again. <br /><br />(Sorry if I&#039;m being a bit unclear, its getting a little difficult to explain)


subject: Re: Japanese Pokemon Red?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Yes, its true, but its only temporary, also, it seems to come back and the poison seems to be reset as well with the reset of the coordinates.<br /><br />There are two places that are completely locked out to me atm, Cinnabar (missingno&#039;s haven is safe lol) and Cerulean when entered from the Left Entrance.<br /><br />And the &quot;stargate city Gym&quot; doesn&#039;t seem to change depending on your entrance direction oddly...


subject: Phantom Dittos in Pokemon Stadium 2?
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.6.10
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  Recently I had downloaded a ROM for Pokemon Stadium 2 so I could play around with it and try to finish it. I loaded up my Silver file to it and went to Professor Oak&#039;s lab to see what my shinies looked like when I saw this...<br /><br />[IMG]http://img.photobucket.com/albums/v400/snoletta/Junk/wth.png[/img]<br /><br />For some reason, every box except for Box 1 is filled with these freaky, level 100 Dittos named 9999999999. All of them have PokeRus as well. They aren&#039;t holding anything as you can see from the picture. None of them are shiny.<br /><br />Also, when I load up Silver and check the boxes on the actual game and not on Stadium 2, there are no Dittos. I haven&#039;t tried placing anything in the other boxes but I will edit my post when I do.<br /><br />I&#039;m sorry if this has been reported before, but I have never seen it anywhere else. Thanks!<br /><br />[b]Edit[/b]: Alright, I just tried putting Pokemon in that box. It &quot;deleted&quot; everything but Snorlax, but interestingly enough, the Snorlax is now level 100, same name as the Dittos, it has Pokerus and its only move is Detect with 8/8 PP. It is also holding TM05. It also has max stats. (max for Snorlax)


subject: Re: Phantom Dittos in Pokemon Stadium 2?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Perhaps you have a bad clone in your boxes? This would explain you having the dittos - glitch pokemon are turned into dittos, but they were being cloaked on Silver by a bad clone.


subject: Re: Phantom Dittos in Pokemon Stadium 2?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  You have zero PokÃ©mon in the box, but the game is attempting to display a full 0 (256) list of box PokÃ©mon (although the game is only capable of visually denoting twenty &#039;slots&#039; for each PokÃ©mon). &quot;9999999999&quot; equates to identifier list &quot;FF,FF,FF,FF,FF,FF,FF,FF,FF,FF&quot;, which is common in box PokÃ©mon past those you actually own. These are going to be unstable PokÃ©mon, likely with the wrong characteristics or ????? (most commonly FF) explaining why Stadium 2 denotes them as Ditto. <br /><br />It might be just a common problem with emulated versions of PokÃ©mon Stadium 2 if they are unable to detect the end of box data in PokÃ©mon Stadium 2 for a box with 0 PokÃ©mon (the games cannot physically manage zero, it instead uses 256 (2^8), there should be methods of terminating a list/process; compare this with the Cancel button, although if the emulator cannot perform these types of processes exactly, as they would in the real game when played on the N64 it is likely to cause problems). The PokÃ©mon will be managed as level 100 if their total experience is too large (????? for example, or invalid PokÃ©mon which tend to have massive amounts of total experience at low levels). You may have a few level 100+ &#039;PokÃ©mon&#039; past the (0th slot) there, which may have also been managed as level 100 instead.<br /><br />The reason why adding Snorlax removed all of the Ditto is because Stadium 2 sensed that you no longer have 0/256 PokÃ©mon but rather just 1 PokÃ©mon, as Gold/Silver successfully added Snorlax to the list of PokÃ©mon by terminating the PokÃ©mon list (or adding the associated Cancel functions) at &#039;slot 2&#039;, which emulated Stadium 2 seems to cope with rather than when terminated at &#039;slot 1&#039;. 


subject: Re: Phantom Dittos in Pokemon Stadium 2?
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.6.10
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  I don&#039;t think I have a bad clone, no... Never did any cloning on the Silver rom in question.<br /><br />Thanks Torchickens! That explains a lot, pretty cool to know too! :)<br /><br />The fun part is that the Dittos weren&#039;t removed though, they were all there except one that was replaced. Hmm, I dunno.<br /><br />EDIT: I tried my Red file as well. There were no Dittos which kind of makes me think my Silver file might have something wrong with the boxes.


subject: Re: Phantom Dittos in Pokemon Stadium 2?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Crystalame link=topic=6289.msg185409#msg185409 date=1286180490]<br />I don&#039;t think I have a bad clone, no... Never did any cloning on the Silver rom in question.<br /><br />Thanks Torchickens! That explains a lot, pretty cool to know too! :)<br /><br />The fun part is that the Dittos weren&#039;t removed though, they were all there except one that was replaced. Hmm, I dunno.<br /><br />EDIT: I tried my Red file as well. There were no Dittos which kind of makes me think my Silver file might have something wrong with the boxes.<br />[/quote]<br /><br />You&#039;re welcome.


subject: Re: Post screenshots of your desktop and other things of your computer here.
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
ua_os: Linux (Ubuntu)
ua_browser: Firefox 3.6.10
ua_os_icon: ubuntu
ua_browser_icon: firefox
body:
  My current desktop, which is on my widescreen laptop.<br /><br />[url=http://img52.imageshack.us/img52/9527/screenshotom.png][img]http://i.imgur.com/l8CLR.png[/img][/url]<br /><br />It&#039;s running Ubuntu, and I think I&#039;m limited to that specific distro for the time being, because of hardware difficulties. Although I could try Debian again instead, if I were so inclined.<br /><br />Also, Cirno &lt;3<br /><br />Edit: Ubuntu isn&#039;t terrible, it&#039;s just that I prefer to use other Linux distributions that aren&#039;t &quot;computer inept-friendly&quot;, because things meant to pander to people not knowledgeable about computers and/or Linux tend to not work very well for people who are.<br /><br />Also, I don&#039;t like how it doesn&#039;t say &quot;Linux&quot; [i]anywhere[/i] on it&#039;s main pages, nor on most pages you click from there, and at the same time calls itself an operating system. My opinion is that Ubuntu is not an &quot;operating system&quot;, it is a &quot;distribution of the Linux operating system&quot;. But, eh, a lot of Linux distributions seem to like calling themselves operating systems anyway.


subject: Bulbapedia now appears first on Google for &quot;Pokemon glitches&quot;
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  The new order:<br /><br />Bulbapedia<br />Trsrockin<br />Pokeglitch<br />GCL (it links to the adopt page for some reason)<br /><br />Main page of the wiki isn&#039;t until page 3...<br /><br />Any suggestions on how to improve traffic?


subject: Re: Bulbapedia now appears first on Google for &quot;Pokemon glitches&quot;
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  Not for me.<br /><br />My first page is:<br /><br />TR&#039;s Rockin (Tales of the Glitch)<br />Ditto (Phantom of the PokÃ©dex)<br />Ditto (Front page)<br />pokeglitch.tripod.com<br />wannaknowglitch.tripod.com/yellow.html<br />Bulbapedia (Glitch)<br />Ditto (Glitch PokÃ©mon)<br />Ditto (Missingno.)<br />GCL (Adopt)<br />GCL (Front page)<br />gamecheats.com (PokÃ©mon Diamond)<br />Floatzel (PokÃ©mon Glitches)<br />Softpedia (PokÃ©mon Gold Glitches, Hack and Secrets)


subject: Re: 1000 ways to FAIL
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  13. Say the name of a guy who has the name &quot;Mike Hunt&quot; in front of 1,000 people.<br /><br />OH MAN FAIL


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: cacajols
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 6.0.472.63
ua_os_icon: vista
ua_browser_icon: chrome
body:
  Hi, sorry for the late response (been really busy).<br />It happened in yellow. I don&#039;t really want to mess around with these &quot;wacky&quot; pokemon, so i don&#039;t really want to take them to any other pokemon cartridge, but i was just wondering if anyone had any trouble transfering a Mew obtained by the &quot;mew glitch&quot; to any pokemon cartridge (be it game boy or n64 cartridge).<br /><br />I started pokemon yellow normally. I sometimes played in the n64 using pokemon stadium and the transfer pack to level up quickly. Once I got to Cerulean city, I did the &quot;mew glitch&quot; and got a level 7 Mew. Then continued &quot;normally&quot; and once I got into Fuchsia city, my pikachu got to level 50, so I wanted to compare that pikachu&#039;s stats, with the rental pikachu&#039;s stats (inside pokemon stadium). So then I realized there was this box full of pokemon I&#039;ve never caught, and checked it and saw they were &quot;glitched&quot;.<br /><br />This is the way I did the Mew glitch (in yellow):<br />[url=http://www.youtube.com/watch?v=J6hU-f_Q8Vk]http://www.youtube.com/watch?v=J6hU-f_Q8Vk[/url]<br />


subject: Re: How to calculate dokokashira door glitch steps.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=âˆ€xaj link=topic=6288.msg185398#msg185398 date=1286127761]<br />Great work on this so far, I hope to see more work on this glitch; it&#039;s more interesting then most unresearched glitches.<br />[/quote]<br /><br />Thanks&nbsp; :), I&#039;ve planned and tested routes for each of the three unused &#039;alternative map locations&#039; in Generation I. I added an article about them on our wiki, but if you don&#039;t already know, these are maps which essentially have the same design and map header of the final &#039;corresponding&#039; version but with a different default soundtrack. For example, the alternative burgled Rocket house uses the &quot;Mt. Moon&quot; theme, whilst the final uses the normal &quot;Cerulean&quot; city theme. <br /><br />[u]These routes are as follows:[/u] <br /><br />(The ones I found aren&#039;t the quickest routes, although they were the easiest I could calculate from the data I already found. I had a little trouble finding a large warp constant for map AD (173 - Alternative Cinnibar Mart) but eventually found a &#039;warp constant&#039; of B7, set by walking to Route 16. <br /><br />[u]1) Alternative Route 6 Underground Path entrance:[/u]<br />(default Vermillion City music instead of Pewter City music) - Activate in Route 1 and travel 83~87 steps, landing the final step in your Rival&#039;s house. You will appear in Route 7. From Route 7, walk to either the Celadon City PokÃ©mon Center, or the Celadon Condominiums building and immediately walk out (you don&#039;t need to worry about the number of steps actually getting to one of those buildings). Travel an additional ~188-191 steps, landing the final step in the right-most entrance of the Celadon Department Store. <br /><br />[url=http://www.youtube.com/watch?v=Uia4yd_xnFM]http://www.youtube.com/watch?v=Uia4yd_xnFM[/url]<br /><br />[u]2) Alternative house burgled by Team Rocket:[/u]<br />(default Mt. Moon music instead of Cerulean City music) - Activate in Route 1 and travel 83~87 steps, landing the final step in your Rival&#039;s House. You will appear in Route 7. From Route 7, walk to either the Celadon City PokÃ©mon Center, or the Celadon Condominiums building and immediately walk out (you don&#039;t need to worry about the number of steps actually getting to one of those buildings). Travel an additional ~212-215 steps, landing the final step in the right-most entrance of the Celadon Department Store. <br /><br />[url=http://www.youtube.com/watch?v=2uQ24VRWzdc]http://www.youtube.com/watch?v=2uQ24VRWzdc[/url]<br /><br />[u]3) Alternative Cinnibar Island PokÃ©Mart:[/u]<br />(default Cinnibar Island music instead of PokÃ©mon Center music) - Activate in Route 1 and travel 44~47 steps, landing the final step in your Rival&#039;s House. You will appear in Route 17 (Cycling Road). Travel north to Route 16 (where you will stop being pushed down. Like the other routes, don&#039;t worry about the amount of steps getting to Route 16 after arriving at Route 17.)&nbsp; In Route 16, walk ~52-55 steps, landing the final step in the south-most gatehouse entrance.<br /><br />[url=http://www.youtube.com/watch?v=aVKeQ7c5UZ8]http://www.youtube.com/watch?v=aVKeQ7c5UZ8[/url]


subject: My Brand-Spanking-New Animation Extravaganza!
poster_name: ultraVex
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5.8
ua_browser: Safari 5.0.1
ua_os_icon: macos
ua_browser_icon: safari
body:
  Howdy, fellow forumgoers. It&#039;s me, your good buddy pal Ultra DynaVolt! I&#039;m here to announce something very special that has happened recently, and I&#039;d like you to be a part of it. See, while working at my local Credit Union as a part-time job during the summer, I was notified of an upcoming contest that would be sponsered by the credit union that I could take part in. The contest&#039;s name was &quot;Get Carducated&quot; and it required us to make a video about fair credit/debit/ATM card spending. This was a very great opportunity for me, and I decided to take it up. The video which has the most views will win, and I&#039;m hoping I can get my video noticed at least to win something. So, you can take a look at it, if you&#039;d like. Granted, it&#039;s not the best animation ever, but I worked pretty hard on it, and I hope you guys will enjoy it at least.<br /><br />(I just know people are going to start shouting &quot;SHAMELESS PLUG&quot; at me, but whatever.)<br /><br />http://www.youtube.com/watch?v=RQ_tATTh_mU&amp;fmt=18<br /><br />Have fun. Post comments and questions if you like.


subject: Re: My Brand-Spanking-New Animation Extravaganza!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.8
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Ultra DynaVolt HaTTT link=topic=6292.msg185427#msg185427 date=1286576018]<br />Howdy, fellow forumgoers. It&#039;s me, your good buddy pal Ultra DynaVolt! I&#039;m here to announce something very special that has happened recently, and I&#039;d like you to be a part of it. See, while working at my local Credit Union as a part-time job during the summer, I was notified of an upcoming contest that would be sponsered by the credit union that I could take part in. The contest&#039;s name was &quot;Get Carducated&quot; and it required us to make a video about fair credit/debit/ATM card spending. This was a very great opportunity for me, and I decided to take it up. The video which has the most views will win, and I&#039;m hoping I can get my video noticed at least to win something. So, you can take a look at it, if you&#039;d like. Granted, it&#039;s not the best animation ever, but I worked pretty hard on it, and I hope you guys will enjoy it at least.<br /><br />(I just know people are going to start shouting &quot;SHAMELESS PLUG&quot; at me, but whatever.)<br /><br />http://www.youtube.com/watch?v=RQ_tATTh_mU&amp;fmt=18<br /><br />Have fun. Post comments and questions if you like.<br />[/quote]<br /><br />It looks great, I can tell that you&#039;ve put lots and lots of effort into this. I hope you win.


subject: Re: Bulbapedia now appears first on Google for &quot;Pokemon glitches&quot;
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Ah, at least it&#039;s there for other countries, it seems it&#039;s different... I use google.co.jp and there was a different order.<br /><br />Good to know we&#039;re still going to be found then :)


subject: Re: Bulbapedia now appears first on Google for &quot;Pokemon glitches&quot;
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Safari 5.0
ua_os_icon: vista
ua_browser_icon: safari
body:
  Maybe it links to the adopt page because people like to adopt glitches from us and its the most visited page? :P Idk.


subject: Re: Film Parodying Twilight!
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Safari 5.0
ua_os_icon: vista
ua_browser_icon: safari
body:
  [quote author=Full Metal Glitch link=topic=6198.msg184134#msg184134 date=1279490500]<br />[quote author=mortisha link=topic=6198.msg184058#msg184058 date=1279075307]<br />[quote author=Destinatus link=topic=6198.msg183987#msg183987 date=1278873574]<br />Dude. I can&#039;t believe that&#039;s real XD<br /><br />I knew Twilight was going to get parodied at some point, but I didn&#039;t expect it this early!<br /><br />Heh, looks like it&#039;ll be good XD<br />[/quote]<br />Agreed. I am SO seeing this. I&#039;m pumpeddd. it better not suck. XD<br />[/quote]<br /><br />Then again, the movie IS called [i]Vampires Suck[/i].<br />[/quote]<br />lol wow.<br />So I saw this movie twice and it was pretttyyy funny haha.


subject: Re: My Brand-Spanking-New Animation Extravaganza!
poster_name: ultraVex
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Ultra DynaVolt HaTTT
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.10
ua_os_icon: macos
ua_browser_icon: firefox
body:
  [quote author=Molotov Madman link=topic=6292.msg185432#msg185432 date=1286597259]<br />That&#039;s damn-good, man. I hope you win that cause it&#039;s amazing.<br />[/quote]<br /><br />[quote author=Torchickens link=topic=6292.msg185429#msg185429 date=1286578370]<br />It looks great, I can tell that you&#039;ve put lots and lots of effort into this. I hope you win.<br />[/quote]<br /><br />:D<br /><br />Thank you for the [b][color=red][i]EXTREME MORAL SUPPORT[/i][/color][/b], guys.


subject: Re: Count to one million
poster_name: ultraVex
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Ultra DynaVolt HaTTT
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.10
ua_os_icon: macos
ua_browser_icon: firefox
body:
  [quote author=Wack0 link=topic=2153.msg185445#msg185445 date=1286737356]<br />Nine thousand, three hundred GET.<br />[/quote]<br /><br />Settle down, Wack0.~<br /><br />9301


subject: Re: The V,^,and &lt; game
poster_name: ultraVex
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.10
ua_os_icon: macos
ua_browser_icon: firefox
body:
  ^ Sure, when I&#039;m drunk.<br />&lt; Has made a [b]NEW ANIMATION[/b] [size=1]shameless plug shameless plug shameless plug[/size] <br />V Can you see?


subject: Re: Flame War
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
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ua_browser_icon: msie
body:
  [quote author=Ketsuban link=topic=4587.msg185244#msg185244 date=1284927324]<br />&gt;do you want this thread to die<br /><br />Actually, yes.&nbsp; It&#039;s not a flame war anymore so much as the odd flame skirmish with plenty of penis-joke filler.<br />[/quote]<br /><br />Fuck Flame Wars, this thread is now CLEARLY about typing DICKS in the most DICKIEST WAY then poking fun at homosexuality!<br /><br />[size=99pt][color=pink]DICKS[/color][/size]<br /><br />See? It&#039;s pink and big, unlike yours.<br /><br />*REQUIRED DEROGATORY FAG/GAY SENTENCE*


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  DICK DICK DICK DICK DICK DICK DICK DICK DICK DICK<br /><br />IT&#039;S MUCH MORE FUN WHEN YOU CAN TYPE IT REPEATEDLY


subject: Re: Greatest Game EVER?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 4.1.249.1064
ua_os_icon: vista
ua_browser_icon: chrome
body:
  [quote author=Mugendai link=topic=4823.msg183951#msg183951 date=1278688002]<br />Legend of Legaia. Too bad most people haven&#039;t heard of it.[/quote]I have to agree with you, this game was my first RPG on the PS1. I love this game, definitely one of the top games on my list. But the greatest, damn hmm... i&#039;d have to say Sonic 3K since I am a huge Sonic/Sega fanboy.&nbsp; :P


subject: Re: Greatest Game EVER?
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [color=red]I&#039;ve lost track on the games I found the greatest. I would say, Halo: Reach, but fuck, I found it a bit hard since I&#039;m not used to playing on Normal Difficulty, semi-used to Heroic, on Halo, but Normal on Halo 3: OSDT, is like playing on Legendary. At the moment, I&#039;d say Dragon Age: Origins, as that has a feel of Guild Wars, and World of Warcraft into one. 


subject: Re: The V,^,and &lt; game
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.491.0
ua_os_icon: vista
ua_browser_icon: chrome
body:
  ^ Yes, but I can see better with glasses<br />&lt; Preferably ones with the correct prescription of course<br />V wakes up before 7 am?


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  ^ I rarely go to bed before 7am<br />= Yes, this is normal<br />V Your definition of normal is obviously horribly twisted, warped, and corrupted


subject: Re: FMG's PokeArmory
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Yeah, I&#039;m deciding to put this thing back up. I hate watching it rot, and I need requests so it can come back alive.<br /><br />For some reason, I think I screwed Gyarados up...&quot;/


subject: Re: Flame War
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  ACTUALLY, ANTARCTIC OCEAN THANK YOU VERY MUCH!! I LOVE IT THERE! IT ALLOWS ME TO TWIST IT INTO THE DARKNESS AND MADNESS I REVEL IN!


subject: Re: Count to one million
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [9309] IT&#039;s OVER 9000!!!<br /><br />(I added the figure 9309, as indicated in square brackets just so we don&#039;t lose count!)


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  SHUT THE FUCK UP<br /><br />STOP TALKING ABOUT ASS PIRATES<br /><br />QUIT BEING FUCKING ANGRY<br /><br />AND ACTUALLY FLAME FOR ONCE<br /><br />I MEAN<br /><br />SHEESH<br /><br />HOW GAY ARE YOU PEOPLE<br /><br />BUNCH OF ASS-SUCKING SHIT FAGGOTS<br /><br />UGH<br /><br />I AM VERY FUCKING DISGUSTED AT THIS SHIT<br /><br />YOU HAVE NO RIGHT TO PUT OUT SUCH PATHETIC FLAMES<br /><br />NOW<br /><br />I COMMAND YOU ALL TO BE SILENT<br /><br />AND WATCH AS HELL BREAKS LOOSE<br /><br />YEAH BITCHES<br /><br />FMG IS BAAAACK


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  WHATEVER MAN TL;DR TL;DR<br /><br />GO THROW PAPER AT A WALL WHICH YOU&#039;RE ONLY GOOD AT DOING<br /><br />ALSO WHAT&#039;S WITH YOUR AVATAR YOU RACIST FUCK ARRGH


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  SHUT THE FUCK UP<br /><br />I FOUND IT ON FATPITA<br /><br />I FOUND IT FUNNY AS HELL<br /><br />SO FUCK OFF ABOUT IT<br /><br />I GOT ENOUGH GODDAMN PAPER IN MY NOTEBOOK, SO I DON&#039;T NEED TO THROW ANY OF IT<br /><br />SO WHY WONDER<br /><br />(fatpita.net, it&#039;s actually got some funny stuff on it)


subject: Re: The V,^,and &lt; game
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  ^ I don&#039;t exactly know.<br />&lt; fatpita.net, bitches<br />V Plays Medal of Honor or CoD more?


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  GO FIRE A [size=34pt]LAZOR[/size] IN YOUR ASS OR SOMETHING<br /><br />[S]THEN GO SUCK FULL METAL GLITCH&#039;S DICK[/S]


subject: Re: Flame War
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.5.13
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  CAN&#039;T REMEMBER THE LAST TIME I WAS AT KMART<br /><br />OH WAIT IT WENT OUT OF BUSINESS TWO YEARS AGO WHERE I AM<br /><br />THAT FUCKING BLUE LIGHTBULB DID IT I TELL YOU


subject: Unofficial leave...and I'm back.
poster_name: Bluelatios
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bluelatios
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Hey guys, hows it been? Yeah, I sort of disappeared cause I had no computer of my own to well, get on. But now I have a Toshiba Satellite laptop ^_^! I will try to be more active, even though I have been busy with a lot of other stuff as well. Not glitches, unfortunately I have been a bit dry on that at the moment. I&#039;ll try to come on at least once a week, not once every 2 months ;). So...anything happened lately (I know Papa Doc is back&nbsp; ;))? 


subject: Re: Bulbapedia now appears first on Google for &quot;Pokemon glitches&quot;
poster_name: Bluelatios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Huh??? We aren&#039;t on top? Google is fail. We just need to say COME HERE FOR POKEMON GLITCHES at the top of the page or something....


subject: Re: Generation V confirmed
poster_name: Bluelatios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Generation V is going to be pretty cool, weird, and bizarre in terms of new Pokemon. It certainly is gonna be a wild ride, and I&#039;m ready for it! Man, I just have not done enough Pokemon training in 4th gen, I don&#039;t know why....triple battles are making Pokemon more complex though, I&#039;m not sure if its the best move. It&#039;s interesting though, and I like the usual new attacks + abilities exclusive to dream world Pokemon.


subject: Re: Goodbye, Platinum
poster_name: Bluelatios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Let&#039;s see...I have lost my LeafGreen version on a trip to my grandparents house. Funny, because I&#039;m sure I had it when I was there but I couldn&#039;t find it ANYWHERE on the way back. I&#039;m not sure if I had anything particularly awesome on it though. I have also accidentally put a Pokemon Gold cartridge through a washing machine and I blame Gameshark for ruining my Crystal version.


subject: Re: Major error in the anime!
poster_name: Bluelatios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Honestly, we all know by now that electric moves are different in the anime, being super effective against rock and ground. It&#039;s how Pikachu is given win power&nbsp; :P.


subject: Re: Flame War
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  WHAT&#039;S THIS TALK ABOUT BLUE LIGHTBULBS<br /><br />LOOKS LIKE THE EIGHT-POUND RAINBOW THAT SLIPS AWAY NEVER REALLY FORGOT ME<br /><br />NOW<br /><br />SHUT THE FUCK UP<br /><br />I REPEAT<br /><br />[size=6]SHUT THE FUCK UP[/size]<br /><br />THAT IS ALL<br /><br />NOW<br /><br />UNLESS YOU ALL WANT TO SUCK KETSUBAN&#039;S DEAD FLAP OF SKIN HE CALLS A CROTCH<br /><br />I ADVISE FOR YOU TO HEED MY ADVICE<br /><br />[size=7]I SAID SHUT THE FUCK UP, NO MORE WHINING, YOU BITCH-FACED CUNTS[/size]


subject: Re: Generation V confirmed
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  [quote author=Full Metal Glitch link=topic=5850.msg185040#msg185040 date=1283297802]<br />(16 day bump, crap)<br /><br />Okay, so if Victini stays at #000, the MissingNo glitch is gonna get a huge hunk&#039;a shit piled on it.<br /><br />Anyone noticed the new Pokemon? I personally like Emonga.<br />[/quote]<br /><br />&gt;16-day bump<br /><br />Also, if Bikutini remains #000 in the International Dex, MissingNo. could always move to #65535.


subject: Re: Bulbapedia now appears first on Google for &quot;Pokemon glitches&quot;
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Or make the homepage have at the top &quot;pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches pokemon glitches&quot; in really small text (would that work?)


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  ^ No<br />&lt; Just got WarioWare D.I.Y a little too late but newly addicted to making microgames (for anybody who owns the game, where does the &#039;WPD/Wario Purchase Diary?&#039; data get its figures from? The instruction booklet doesn&#039;t say.<br />V Favourite alternative PokÃ©mon Black and White Dream World ability (on which PokÃ©mon)?


subject: Re: The V,^,and &lt; game
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wa
icon: wireless
ua_browser: Opera 9.50
ua_os_icon: unknown
ua_browser_icon: opera
body:
  ^ I don&#039;t have a favorite, but {Zowayix, spoiler alert} Speed Boost Blaziken is intriguing<br />&lt; is already planning a team: Pendra, Doryuzu, Shinbora, Zuruzugu or whatever it&#039;s the punk lizard, Daikenki, and an HM slave / Zekrom. Denchura and Leopardas were close, but didn&#039;t make it.<br />V Favorite thing about the new generation?


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: glitchhunter09
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Dark Eternal Champion
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [IMG]http://i527.photobucket.com/albums/cc353/glitchhunter09/Eternal%20Champions%20Challenge%20From%20the%20Dark%20Side%20gif/Blade_Cinekill.gif[/img]<br /><br />686: Trying to do the above to an admin.


subject: Re: PokÃ©mon Challenge Run Info/Signup Thread
poster_name: krutomisi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=krutomisi link=topic=6098.msg184031#msg184031 date=1279038494]I&#039;m thinking of going with a gba hack to mix things up -- not sure which one though[/quote]<br /><br />I [sub](jokingly)[/sub] tried to to the PCR with [url=http://www.youtube.com/watch?v=bpIN3TRHxVs]Moemon Leafgreen[/url]<br /><br />well, my tactic of using half of my team as scapegoats didn&#039;t work quite as good as it normally does -- I got to Misty before having to grind with my lone pikachu<br /><br /><br />and then it lost


subject: PokÃ©mon Black and White, bad Double Battle oversight
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  I don&#039;t have the game, although I recently read about an undesirable Double Battle glitch where if the player is forced to send out two PokÃ©mon, though only one PokÃ©mon is available to send out on to the field, the game will ask the player to send out two PokÃ©mon, though since only one PokÃ©mon is available, the battle can no longer be continued after the game asks the player to send out the second PokÃ©mon.<br /><br />[u]For example, say you enter the Battle Subway - Doubles (which uses four PokÃ©mon):[/u]<br /><br />Turn 1: Player sends out Pkmn1 and Pkmn2, Pkmn2 attacks Pkmn1 and faints it.<br />Turn 2: Pkmn2 survives the opponent&#039;s attacks and player sends out Pkmn3.<br />Turn 3: Pkmn2, outrunning Pkmn3 uses Explosion, fainting itself and Pkmn3, the opponent attacks and the usual &quot;But there was no target...&quot; message is given.<br />Turn 4: The player is left with one PokÃ©mon, though the game still asks for two PokÃ©mon so the player cannot proceed after the game asks the player to send out a second PokÃ©mon.<br /><br />I&#039;m not sure if this has since been fixed in (perhaps a later version), though to say the least it might hinder some competitive battlers.<br /><br />[url=http://www.youtube.com/watch?v=QVNMqvz9SwY]http://www.youtube.com/watch?v=QVNMqvz9SwY[/url]<br /><br />[i]Edit: Never mind; apparently you have to replace a PokÃ©mon that just fainted with the one you&#039;re sending out, by selecting the last PokÃ©mon first and then the fainted PokÃ©mon.[/i]


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 6.0.472.63
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  687: [s]STEAL ALL THE CRACK FROM THE DOMAIN[/s] Grow a beard and try to use it as a weapon against everyone.<br /><br />[s]THEN STEAL THE CRACK[/s]


subject: Re: 1000 Things NEVER to do on Glitch City Laboratories
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  688: Create a topic only to contradict yourself/answer your own question later.<br /><br />(I&#039;ve been doing this with this http://forums.glitchcity.info/index.php/topic,6294.msg185518/topicseen.html#msg185518 <br />and this http://forums.glitchcity.info/index.php/topic,6251.0.html lately =/)


subject: Re: PokÃ©mon Black and White, bad Double Battle oversight
poster_name: Bluelatios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Aww....the video was removed :(. But that sounds cool, its good to know that there are glitches in 5th gen :).


subject: Re: PokÃ©mon Black and White, bad Double Battle oversight
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Bluelatios link=topic=6294.msg185529#msg185529 date=1287846934]<br />Aww....the video was removed :(. But that sounds cool, its good to know that there are glitches in 5th gen :).<br />[/quote]<br /><br />Actually this one isn&#039;t a glitch&nbsp; :(, (read the note I put at the bottom of the first post). Though its interesting how when playing through a Japanese PokÃ©mon game it seems that sometimes only the &#039;simple things&#039; are those which prevent you from going any further (I don&#039;t have Black and White, though the hardest thing when I played Japanese Diamond was finding out I needed to go back to Twinleaf Town to deliver the Parcel).


subject: Test to find out the Ability of a Pomeg Glitch Pokemon
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  I recently rediscovered an idea I had to find out once and for all which Ability Emerald&#039;s Pomeg Glitch Pokemon has. For this, you need a Secret Base with a Trainer that has a Pokemon with only the move Memento, and a second Pokemon with the Ability Trace. <br /><br />The Pokemon requires that your Battle Style is set to Shift to send it out.<br /><br />To send out the glitch Pokemon, have only fainted Pokemon in your team, and 2 or more of them altogether. Enter a battle. You will send out a fainted Pokemon. Use a Revive item on any fainted Pokemon that is not in battle, and send that Pokemon out. The game will proceed to ask you whether you would like to awitch. Select Yes, but don&#039;t send out a Pokemon. Instead, press B/Cancel.<br /><br />The Glitch Pokemon should have the same species, sprite and stats as the Pokemon your opponent is using. The Pokemon cannot attack, so you have to throw a Poke Ball for anything to happen.<br /><br />Your opponent&#039;s first Pokemon will use Memento and faint. When it does, you will have to send out the Glitch Pokemon again (which you can do infinitely) because your Revived Pokemon is legible for battle. <br /><br />The oponent will then send out a Pokemon with Trace, which will display the Glitch Pokemon&#039;s Ability.


subject: Re: Test to find out the Ability of a Pomeg Glitch Pokemon
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=VaeporSage link=topic=6295.msg185531#msg185531 date=1287947133]<br />I recently rediscovered an idea I had to find out once and for all which Ability Emerald&#039;s Pomeg Glitch Pokemon has. For this, you need a Secret Base with a Trainer that has a Pokemon with only the move Memento, and a second Pokemon with the Ability Trace. <br /><br />The Pokemon requires that your Battle Style is set to Shift to send it out.<br /><br />To send out the glitch Pokemon, have only fainted Pokemon in your team, and 2 or more of them altogether. Enter a battle. You will send out a fainted Pokemon. Use a Revive item on any fainted Pokemon that is not in battle, and send that Pokemon out. The game will proceed to ask you whether you would like to awitch. Select Yes, but don&#039;t send out a Pokemon. Instead, press B/Cancel.<br /><br />The Glitch Pokemon should have the same species, sprite and stats as the Pokemon your opponent is using. The Pokemon cannot attack, so you have to throw a Poke Ball for anything to happen.<br /><br />Your opponent&#039;s first Pokemon will use Memento and faint. When it does, you will have to send out the Glitch Pokemon again (which you can do infinitely) because your Revived Pokemon is legible for battle. <br /><br />The oponent will then send out a Pokemon with Trace, which will display the Glitch Pokemon&#039;s Ability.<br />[/quote]<br /><br />That&#039;s quite a good idea, we really need to research these &quot;YOPs&quot; in terms of what they actually are. It&#039;s a shame that we can&#039;t try this with Ã³Ã‹ {Ã© ÃÃ® on FireRed and LeafGreen because of &#039;its&#039; endless battle animation and how it would delay the X&#039;s (Y) was traced process.<br /><br />Edit: Thinking about this a little, it seems that by sending another PokÃ©mon out before the opponent has a chance to attack (and with the user fainting, but not due to Spikes - where Spikes probably sets a flag to make the game consider it is still the user&#039;s &#039;turn&#039;) forces the game to take it as the opponent&#039;s &#039;turn&#039;. Perhaps in this case, the game proceeds to the &#039;opponent&#039;s turn&#039; but since no attacking data has been defined the game by default considers that the opponent is going to switch PokÃ©mon? After exiting the Yes/No message via B, the game still checks the user&#039;s party to find that it is fainted but (for some reason) this forces a switch to an undefined PokÃ©mon. I guess on Emerald that the data structure is a little neater than FireRed/LeafGreen, so it takes information from the next, closest valid set of pointers (stored opponent&#039;s PokÃ©mon) instead?


subject: NIWA - should we consider joining them?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
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  &quot;NIWA&quot; is a network of &#039;independent&#039; wikis which I believe Zeldawiki and Bulbapedia founded. It has already affiliated with other Nintendo related wikis such as Mariowiki, Metroid Wiki, Pikipedia and one non-Nintendo related wiki: Strategy Wiki.<br /><br />According to its own website: niwanetwork.org, it promises to support and help grow &#039;independent&#039; Nintendo wikis. Though in another sense, it also stands as a force, (perhaps a bit of a biased one at that) against wikis run through the Wikia service (where it may be putting up a controversial stance that Wikia are &#039;at war&#039; with NIWA?).<br /><br />[u]Here are a few points to consider:[/u]<br /><br />[u]Advantages:[/u]<br />1) If we join them, other members of NIWA especially those who are knowledgeable about non-PokÃ©mon glitches can help support us by contributing to our wiki and cleaning up pages.<br />2) Consequentially, this will attract more visitors and make GCL a more well known source for the documentation of video game glitches.<br />3) More visitors to the website means that the community is likely to expand; we have a larger spread of users willing to inform others of their findings and research more glitches.<br />4) We may be able to get the support of other wikis to help keep our website up.<br />5) Closer links with other primarily Nintendo related websites.<br /><br />[u]Disadvantages:[/u]<br /><br />1) (Important): This puts [i]large[/i] stress on our website, as well as Operation Time Capsule and The Morass. Joining NIWA is risky and may cost a lot of money to maintain the server.<br />2) Some of the information (about glitches) on Glitch City Laboratories is already on Bulbapedia, this may be a little awkward if the information contradicts itself/conflicts. Other contributors may feel that there is no reason in contributing to our wiki if known glitches are already covered on another NIWA website. We may be putting ourselves in a narrow situation where we assume that the information about glitches on other NIWA wikis is moved/implemented into our wiki, which in it itself is difficult to do.


subject: Re: NIWA - should we consider joining them?
poster_name: Yuzihax
poster_email: *****@*****
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modified_name: Yuzihax
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  edit numero quatro:<br /><br />okay there&#039;s actually, if you look into it, almost no chance that we&#039;d be turned away.<br /><br />let&#039;s do this shit.


subject: Re: NIWA - should we consider joining them?
poster_name: Wa
poster_email: *****@*****
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ua_os: Windows 7/Server 2008 R2
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  Server stress is definitely major issue, so we&#039;ll have to wait until malacoda says something on that.<br /><br />Assuming that he agrees to take care of that, it would be good to reconcile our dysfunction with Bulbapedia when it comes to glitches. However, as you mentioned, this would be awkward; Bulbapedia already has information on glitches, but we have greater depth. Perhaps a discussion with the current NIWA would help resolve issues before joining. Maybe a statement like &quot;We&#039;re thinking about joining, but are concerned that info currently on our wiki would conflict with that on others&quot; would help start discussion. <br /><br />Once these problems are solved, I agree with Yuzihax that there is no doubt that they will accept us. After all, they accepted a Pikmin fanon wiki.


subject: Re: NIWA - should we consider joining them?
poster_name: Abwayax
poster_email: *****@*****
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  I like the idea but I have 3 concerns, two of which have been voiced already<br /><br />My concern is that this might limit our scope. We started out doing Pokemon and still are primarily Pokemon, but since we implemented Caspar we have been broadening out. We aren&#039;t strictly a Nintendo wiki anymore. This might hurt our case.<br /><br />That and the fact that we are still unfinished with infrastructure problems.


subject: Re: NIWA - should we consider joining them?
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
ua_os: Windows Vista/Server 2008
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  [quote author=Adrian Malacoda link=topic=6296.msg185541#msg185541 date=1288012643]<br />We aren&#039;t strictly a Nintendo wiki anymore. This might hurt our case.<br />[/quote]<br />StrategyWiki would like to have a word with you.<br /><br />but yeah considering that strategywiki got the full membership and they&#039;re not strictly nintendo means that what we cover isn&#039;t going to hurt us any more than it did them.<br />also it appears that they are [url=http://www.niwanetwork.org/forums/index.php?topic=449.0]considering a WoW wiki at the moment too[/url], so...yeah.<br /><br />e: also concerning the server and stuff, that shit messes up regardless if its two or two hundred people on it, so it doesn&#039;t really look like that matters very much &#039;cause of that.<br />...but i know nothing of servers and shit so feel free to ignore this if i&#039;m wrong.<br />


subject: Re: Test to find out the Ability of a Pomeg Glitch Pokemon
poster_name: VaeporSage
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  I think I can actually test this myself, because I restarted my Ruby and I only have to beat Flannery to get a Secret Base.<br /><br />I have a personal theory on why glitch Pokemon are sent out. It&#039;s a matter of timing and a general oversight in the programming of the Shift Battle Style.<br /><br />Because you&#039;ve essentially sent out a new Pokemon (in the same way you do at the beginning of a battle) instead of battling, using items etc, the game somehow interprets it as that your opponent is sending out a new Pokemon. (probably because it doesn&#039;t make sense that you would be, because you have an active Pokemon out)<br /><br />After selecting Yes, the game is faced with a dilemma. You were sending out a Pokemon, and directly afterwards, you chose to send out another. I suspect that the game has some sort of inner mechanism to deal with this, and it does so by terminating the process of the original Pokemon being sent out, and then awaits your choice of new Pokemon.<br /><br />However, this time, you may also choose Cancel. This means that you have left the game with nothing to sent out. Because the game in this instance must send out something, it sends out &#039;nothing,&#039; because you specified nothing. &#039;Nothing&#039; here, of course, is the Emerald Shift Glitch Pokemon.<br /><br />It would indeed be great to research this peculiar Pokemon. I think it has a lot of potential that we haven&#039;t quite tapped into - much like the Void in D/P.<br /><br />I&#039;m not sure what you were saying about Spikes - I believe what would happen with Spikes is that unless your opponent had Levitate or the Flying type, the Pokemon would faint. Emerald&#039;s Shift Pokemon faints whenever it&#039;s damaged, and when it does, if your opponent has more than one Pokemon, your opponent&#039;s sprite disappears, and this causes all sorts of graphical glitches. (If your opponent only has one Pokemon, you oddly go on to win the battle, because the game believes that your opponent&#039;s Pokemon has fainted, which it has, but not by normal means.)


subject: Re: Test to find out the Ability of a Pomeg Glitch Pokemon
poster_name: Torchickens
poster_email: *****@*****
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modified_name: Torchickens
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ua_os: Windows Vista/Server 2008
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  [quote author=VaeporSage link=topic=6295.msg185543#msg185543 date=1288035610]<br />However, this time, you may also choose Cancel. This means that you have left the game with nothing to sent out. Because the game in this instance must send out something, it sends out &#039;nothing,&#039; because you specified nothing. &#039;Nothing&#039; here, of course, is the Emerald Shift Glitch Pokemon.<br />[/quote]<br /><br />I guess that because you are on the switch PokÃ©mon screen but your first PokÃ©mon has just fainted, the moment you press B, the game first considers loading the original Pomegged 0 HP PokÃ©mon but deems it to be &#039;invalid&#039; (bad checksum for choose-able PokÃ©mon to send out - as you wouldn&#039;t be able to choose it in normal circumstances), so instead, yes in that sense it would send out arbitrary data from invalid pointers data (though the final result wouldn&#039;t be exactly &#039;nothing&#039; because rendered as a fainted level 0 GenIII:000 with 0 HP, etc. which wouldn&#039;t match the &quot;don&#039;t allow fainted PokÃ©mon&quot; check) if you selected B, instead of your final PokÃ©mon. Essentially the withdrawn data should roll over from elsewhere somewhere, where the first stored non-fainted &#039;PokÃ©mon&#039; with &gt;0 HP works (in this case, what the opponent is going to send out), or in FireRed/LeafGreen (the reason I put &#039;PokÃ©mon&#039; like that), something else to do with the battle engine but not PokÃ©mon data which gets erroneously translated and forced into a PokÃ©mon template.<br /><br />[quote author=VaeporSage link=topic=6295.msg185543#msg185543 date=1288035610]<br />I&#039;m not sure what you were saying about Spikes - I believe what would happen with Spikes is that unless your opponent had Levitate or the Flying type, the Pokemon would faint. Emerald&#039;s Shift Pokemon faints whenever it&#039;s damaged, and when it does, if your opponent has more than one Pokemon, your opponent&#039;s sprite disappears, and this causes all sorts of graphical glitches. (If your opponent only has one Pokemon, you oddly go on to win the battle, because the game believes that your opponent&#039;s Pokemon has fainted, which it has, but not by normal means.)<br />[/quote]<br /><br />I wasn&#039;t directly talking about what effects Spikes would have on the &#039;YOP&#039; itself, when sent out by the player but rather, I was wondering why precisely, in normal gameplay when the Spiked PokÃ©mon is sent out and faints the enemy PokÃ©mon isn&#039;t forced to make an action (where if this action was undefined, would the opponent likely switch PokÃ©mon by default?) after you choose and send out another PokÃ©mon (i.e. still being your turn). Though on second thoughts, you could generalize this (checked flag/switch) to any situation where the user&#039;s HP drops to 0 (or rather faints) before having a chance to attack (fainting via the Spikes being your turn too). Using an item probably doesn&#039;t check this flag (because there is no way in normal gameplay for a PokÃ©mon to faint &#039;due to one&#039;s own item when it&#039;s still your turn&#039;), so nothing stops the game proceeding on to the opponent&#039;s but the enemy trainer&#039;s action remains undefined, forcing the opponent to switch PokÃ©mon by default?<br /><br />[quote author=VaeporSage link=topic=6295.msg185543#msg185543 date=1288035610]<br />It would indeed be great to research this peculiar Pokemon. I think it has a lot of potential that we haven&#039;t quite tapped into - much like the Void in D/P.<br />[/quote]<br /><br />It seems like the YOPs share an identifier/index number with the &#039;real PokÃ©mon&#039; the opponent was going to send out unfortunately :(, so they probably aren&#039;t &#039;unique glitch PokÃ©mon&#039;, though its in no doubt notable when the results are consistent, a little objective and are possible without using a game-altering device.<br /><br />Though, I&#039;m excited about Ã³Ã‹ {e Ãi. I think I&#039;ll go check to see if its &#039;floating characteristic&#039; is unique to its own identifier (by checking it via a &#039;your current PokÃ©mon address&#039;) and not just a phenomenom of the &#039;YOP method&#039;.


subject: Re: PokÃ©mon Challenge Run Info/Signup Thread
poster_name: Guy
poster_email: *****@*****
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ua_os: Windows XP
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  Seeing as I&#039;m really not doing this it at all, I&#039;m transferring all responsibilities to Torchickens (only if you want to, of course.)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Raven Freak
poster_email: *****@*****
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modified_name: Raven Freak
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  Right i&#039;m playing Red on my Super Gameboy and one of my glitches knows Super Glitch. I went to delete it after it learned Aurora Beam in battle, and then it asked if my character (of course at this time the glitch changed my name, not the normal ZZZ glitch, but random pixels and such) and then instead of Yes,No it said North,West. I don&#039;t remember seeing this text anywhere in the game... either that or my memory sucks right now. :\ Oh wait, was this the text in the Safari Zone? On the signs that read whatever part of the area you are in? Also, speaking of glitches I finally noted this one, the sound effect that plays when your Pokemon learns a new move sounds different in battle. Here&#039;s a link to a short video: http://www.youtube.com/watch?v=EzmajebL3sI


subject: Re: Test to find out the Ability of a Pomeg Glitch Pokemon
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
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body:
  I managed to test it out today. Nothing happened for me, but I&#039;m very sure that I did something that was the only reason it failed.<br /><br />When my Ruby trainer sent out Kirlia, the game genuinely asked me whether I wanted to switch (my glitch Pokemon was already out) and I said no. This meant that because the glitch has to be sent out twice to register as a semi-valid Pokemon, (that&#039;s a quirk of YOPs that I forgot to mention) I sent the YOP out once, then Kirlia was sent out, then the YOP was sent out for the second time, and by that point Kirlia was already in battle, and the timing wasn&#039;t correct for Trace to activate. I&#039;ll try again tomorrow.<br /><br />On the Ability thing as well, on one occasion when a Kadabra used Role Play on my YOP, it said, &quot;But it failed!&quot; I&#039;m quite sure that the Ability could be - (No special ability) but it&#039;s odd that it doesn&#039;t share an Ability with the opponent&#039;s Pokemon.<br /><br />EDIT: I mixed records again so I could try again, but this time, when the YOP was sent out one time, and the game asked me whether I should switch because Kirlia was being sent out, I selected yes, and selected Swablu hoping that the game would again ask me to switch, it didn&#039;t. I was then left with a Swablu active and no more YOP.<br /><br />On the topic of whether YOPs are inividual Pokemon, I personally believe that they are one Pokemon - but one with much variable data. I&#039;ve found that in general (barring one particular occasion) they are all of the Ghost/Poison type, and they don&#039;t share Abilities with the opponent&#039;s Pokemon, the initial fainted Pokemon, or even the Revived Pokemon.<br /><br />Is the - Ability compatible with Role Play anyway? Only Wonder Guard as far as I know produces the &#039;But it failed!&#039; message with Role Play, and Wonder Guard is DEFINITELY not YOP&#039;s Ability.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
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body:
  [quote author=Raven Freak link=topic=36.msg185556#msg185556 date=1288077027]<br />Right i&#039;m playing Red on my Super Gameboy and one of my glitches knows Super Glitch. I went to delete it after it learned Aurora Beam in battle, and then it asked if my character (of course at this time the glitch changed my name, not the normal ZZZ glitch, but random pixels and such) and then instead of Yes,No it said North,West. I don&#039;t remember seeing this text anywhere in the game... either that or my memory sucks right now. :\ Oh wait, was this the text in the Safari Zone? On the signs that read whatever part of the area you are in? Also, speaking of glitches I finally noted this one, the sound effect that plays when your Pokemon learns a new move sounds different in battle. Here&#039;s a link to a short video: http://www.youtube.com/watch?v=EzmajebL3sI<br />[/quote]<br /><br />NORTH/WEST were mentioned on our forums back in January 2008, and were also found by a coincidence with Super Glitch. [url=http://forums.glitchcity.info/index.php/topic,715.30.html]http://forums.glitchcity.info/index.php/topic,715.30.html[/url]. SOUTH and EAST appear in IIMarckus&#039; R/B text dump too, though only the strings &quot;NORTH&quot; and &quot;EAST&quot; are used in the final game. &quot;CENTER AREA NORTH: AREA 2&quot;, &quot;AREA 3 EAST: CENTER AREA&quot;.<br /><br />&quot;South&quot; is used in the PokÃ©mon Mansion &quot;South America&quot;, though it isn&#039;t in block letters; the same case is with &quot;West&quot;, e.g. &quot;PALLET TOWN is in the west!&quot;<br /><br />[img]http://glitchcity.info/wiki/images/a/a5/Directions.png[/img]<br /><br />It&#039;s a little strange thinking back, why/how these are included/appear in a selection menu? I wonder if there are any other possibilities, with the exception of YES/NO, HEAL/CANCEL, (SOUTH/EAST?) etc.<br /><br />[u]Edit:[/u]<br /><br />[quote author=Raven Freak link=topic=36.msg185556#msg185556 date=1288077027]<br />Also, speaking of glitches I finally noted this one, the sound effect that plays when your Pokemon learns a new move sounds different in battle. Here&#039;s a link to a short video: http://www.youtube.com/watch?v=EzmajebL3sI<br />[/quote]<br /><br />Does the &#039;Beep&#039; sound effect even exist Red/Blue? I was wondering whether it was only introduced in Yellow, so the &#039;noise&#039; sound effect for overwriting a move would suffice (more of a problem of limited options for sound effects) until the introduced the &#039;Beep/Poof&#039; sound in Yellow.<br /><br />Never mind: &#039;Beep&#039; does get used for overwriting a move outside of battle in Red/Blue. Nice find, it looks like they forgot to/couldn&#039;t add &#039;Beep&#039; to the battle sound channel until PokÃ©mon Yellow.


subject: Re: PokÃ©mon Challenge Run Info/Signup Thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
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  [quote author=Tombstoner link=topic=6098.msg185548#msg185548 date=1288053698]<br />Seeing as I&#039;m really not doing this it at all, I&#039;m transferring all responsibilities to Torchickens (only if you want to, of course.)<br />[/quote]<br /><br />I haven&#039;t actually progressed much with my challenge either and have kind of postponed, though if anyone wants to start/update their progress I&#039;ll happily update the first post.


subject: Re: NIWA - should we consider joining them?
poster_name: Yuzihax
poster_email: *****@*****
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  [quote author=GARY &#039;M 9 link=action=profile;u=320 date=1288122823]<br />10/26/2010&nbsp; 3:24:26 PM&nbsp; GARY &#039;M 9&nbsp; Yuzihax&nbsp; Abwayax gave you the go-ahead for contacting the NIWA preliminary <br />[/quote]<br />And so I did, wonder what they&#039;ll say.<br /><br />Will post the response whenever I get it.<br /><br />(also &#039;preliminary&#039; only means that we are getting confirmation from NIWA as to whether or not we would be applicable, which if confirmed will allow us to continue debating on whether or not to go for it, otherwise we&#039;ll just drop it.)


subject: Re: Japanese Pokemon Red?
poster_name: Darkness_LordII
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  Do those glitch work on the Japanese Green or it is exclusive to the redone jap Pokemon red? <br /><br />I have an original japanese pokÃ©mon green for the game boy, I could try to test them (Althought I have not alot of time this week, I could still try)<br /><br />


subject: Re: Glitch Video Thread
poster_name: Darkness_LordII
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  Your video, glitchuntress, has happeend to me when my savestates device failed to save a PokÃ©mon game (it stopped halfway)<br /><br />The Savestes thing&nbsp; Is called Mega Memory Card and was made by Interact like the GameShark. It allow you to save at any time.<br /><br />It do not happen only in pokemon however, It sometime happen in other game ive tried (Super Mario Land 1, Mortal Kombat 3 , etc.)


subject: Strange glitch with transfer pak and Pokemon Stadium
poster_name: Darkness_LordII
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  I just wonder if it happened to any of you<br /><br />Here a minor one<br /><br />When anybody or myself send a Voltorb or an Electrode on PokÃ©mon Stadium Game Boy Tower, the music hang for a couple of second and then restart (This do not happen in pokÃ©mon blue or red except if I don&#039;t remember it)<br /><br />Here another small one, unrelated to the glitched string of event<br /><br />Each time Im checking my Box of glitched pokÃ©mon on my PokÃ©mon Red, pokÃ©mon stadium get slow and take at least 1 minute to come back to the normal speed and be able to check that box of glitches. PokÃ©mon Stadium 2 do not have this issues (Since it transform all those glitch into Ditto)<br /><br />All happened during a gameplay session<br /><br />I started a new game of my pokÃ©mon blue, the last game was full of glitches and was used for testing purpose<br />I did this on the nintendo 64 pokÃ©mon stadium <br />Everything went fine until Gary asked me to battle, he was not saying is usual sentence but instead random letter and glitch (without glitch sound thought)<br />After this, no glitch happened until I fought a Lass after Pewter City Gym. When she saw me, the music was playing in a very high pitched tone.<br />In Mt.Moon, ive encountered a Zubat with a scrambled cry&#039;s.<br />After the Mt.Moon, I was about to encounter a pokÃ©mon in the grass near cerulean city and the game blackout and was stuck with a &#039;&#039;Saving&#039;&#039; message on the TV Screen.<br /><br />Those glitches happened only once. After cleaning all the stuff, those glitch never happened again.<br />Here my therory about that<br />My Nintendo 64 has a problem (Dirty connector)<br />Corrupted last game of pokemon blue took over (This is what I call permanent effects of glitches)<br />Dirty Transfer pak or PokÃ©mon Stadium Game <br /><br /><br />I don&#039;t think this some kind of new glitches but I wanted to share it with ya<br />


subject: Re: Japanese Pokemon Red?
poster_name: Torchickens
poster_email: *****@*****
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  [quote author=Darkness_LordII link=topic=6287.msg185566#msg185566 date=1288205202]<br />Do those glitch work on the Japanese Green or it is exclusive to the redone jap Pokemon red? <br /><br />I have an original japanese pokÃ©mon green for the game boy, I could try to test them (Althought I have not alot of time this week, I could still try)<br />[/quote]<br /><br />Most of the select bugs, I&#039;d imagine would work on both versions; Red and Green. Though apparently the dokokashira door glitch does not work on Japanese Red; only early versions of Japanese Green, I&#039;ll have to test that if I get the chance to.<br /><br />The Japanese PokÃ©mon Red is not much different to the Japanese Green, similar to our Red and Blue. The game engine was only updated after the release of Japanese Blue (and newer localizations, built on the newer game engine from Japanese Blue) -- the versions where no select bugs work at all. One important change in the newer game engine was that the &quot;select button is held down&quot; flag is now disabled whenever the menu is closed, preventing you from &quot;switching items with PokÃ©mon&quot;.


subject: Re: Strange glitch with transfer pak and Pokemon Stadium
poster_name: Raven Freak
poster_email: *****@*****
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body:
  Interesting stuff, like you said probably dirty connectors but I never heard of that happening before. Usually with dirty connectors, the game won&#039;t boot up. This usually happens when the first pin connector is dirty though iirc. Happened to my SNES, I cleaned it and it booted up my game. I never had any glitchy side effects while playing any of my 1st generation games on Pokemon stadium, but after playing Red on there I couldn&#039;t play it on my GB Pocket anymore. :\ Someone told me once that transfer paks tend to do that every once in a while and the girl that told me that said the same thing happened to her. 


subject: Messed up link cable battles in RBYGSC
poster_name: Stackout
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  How would you go about doing them ? I&#039;ve tried starting a battle and swapping the link cable sides around but...nothing.


subject: Re: Messed up link cable battles in RBYGSC
poster_name: Darkness_LordII
poster_email: *****@*****
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modified_name: Darkness_LordII
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  It happen ramdonly according to myself. Ive tried only once and I was able to make appear a missingno named glitch blank blank that was poisoned and at the moment the game has stuck at the Waiting....<br /><br />Here how I did it if I remember right<br /><br />At the moment I choosed a move with Articuno, ive unplug the linkcable and then after the move animation finish, ive replug it. <br /><br />The result<br /><br />My pokÃ©mon blue on my classic game boy was one move ahead of my pokemon yellow. So while the yellow game was on the Waiting... screen, my blue version has killed the other pokÃ©mon. And then the game sended that glitch<br /><br />Here a picture of that strange missingno<br /><br />PS: The picture is really big so you can see the glitch, (Srry if it is too big, but I have no choice to show it)<br /><br />[URL=http://img827.imageshack.us/i/dsc03067pz.jpg/][IMG]http://img827.imageshack.us/img827/8094/dsc03067pz.jpg[/img][/URL]<br /><br /><br />


subject: Re: Strange glitch with transfer pak and Pokemon Stadium
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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body:
  I know the original NES , with dirty connector, could produces glitches. (This is why ive thought about the dirty connector idea)<br />Semeone told me&nbsp; that the voltorb and electrode bug is a side effect glitch of playing the game with pokemon stadium. I problaly thinkg the same about that factor


subject: Re: Japanese Pokemon Red?
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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body:
  I could test it for you on my JAP pokÃ©mon green to see if the glitch work or if I have a later version of that game. Just tell me the step (or a link that explain it). Its kind of a interesing glitch, specially by finding those new area


subject: Re: Messed up link cable battles in RBYGSC
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Well, my username comes from one of these battles.<br /><br />Anyway, when it says loading, unplug and replug the cable on&nbsp; one side.&nbsp; Do this fast, do it once, do it twice, pulse it, just any sort of corruption method you think you can do.


subject: Another possible 'Dex
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Wow, a lot of activity today.<br /><br />Anyway, I remembered about a thing me and my friend tried a long time ago. My friend had this save modifying software and he used to it change his union room sprite. We tried entering our own values, and got his sprite to be a tree, and at 255 the game crashed (on my ds) when he entered. These were the only two we tried.<br /><br />Any thoughts?


subject: Re: Japanese Pokemon Red?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.11
ua_os_icon: vista
ua_browser_icon: firefox
body:
  If you&#039;re interested in doing these, there is a full tutorial somewhere in my youtube video&#039;s.<br /><br />I figured that I should include how they are done, or else I&#039;ll be convicted of using gameshark codes or something.<br /><br />Considering that the ancient archive works on the English pokemon Red, it should work on Green version, as the engines are loosely the same thing.<br />There are differences, however I am unsure of what those are, so I could be completely off base.<br /><br />Though, if the Dokokashira Door Glitch does not work in Japanese Red, then what is the Stargate city gym?<br />Same thing, different method, as its done with HP, not spacial bits?


subject: Re: Japanese Pokemon Red?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Darkness_LordII link=topic=6287.msg185574#msg185574 date=1288218076]<br />I could test it for you on my JAP pokÃ©mon green to see if the glitch work or if I have a later version of that game. Just tell me the step (or a link that explain it). Its kind of a interesing glitch, specially by finding those new area<br />[/quote]<br /><br />The &#039;original method&#039; was actually the one which was mentioned on Japanese Green first and it&#039;s actually pretty simple.<br /><br />I&#039;ve tested the glitch on Japanese Green before and managed to get it to work, though I haven&#039;t tested it on Japanese PokÃ©mon Red yet. <br /><br />[u]Basically[/u]:<br /><br />*Open menu and select Oak&#039;s Parcel (as the second item).<br />*Press Select and cancel via B,B.<br />*Enter a battle<br />*Open the PokÃ©mon menu and press A on your first PokÃ©mon to &#039;replace it with Oak&#039;s Parcel&#039;.<br />*Open the FIGHT menu and exit (prevents game considering you have no PokÃ©mon when you run)<br />*Walk x steps to a &#039;warpable entrance&#039;.<br /><br />I figured out an equation to calculate the route/amount of steps you need to get somewhere. (see here if you&#039;re interested: [url=http://glitchcity.info/wiki/index.php/Dokokashira_door_glitch#Related_mechanics_and_route_calculation]http://glitchcity.info/wiki/index.php/Dokokashira_door_glitch#Related_mechanics_and_route_calculation[/url])


subject: Re: Another possible 'Dex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=OwnageMuch link=topic=6299.msg185577#msg185577 date=1288237712]<br />Wow, a lot of activity today.<br /><br />Anyway, I remembered about a thing me and my friend tried a long time ago. My friend had this save modifying software and he used to it change his union room sprite. We tried entering our own values, and got his sprite to be a tree, and at 255 the game crashed (on my ds) when he entered. These were the only two we tried.<br /><br />Any thoughts?<br />[/quote]<br /><br />A &quot;Union Room TrainerDex&quot; would be nice, though the Adrian Malacoda hasn&#039;t finished incorporating the AttackDex, ItemDex and any other dexes (especially the Generation II ones) into the wiki yet. Though after SMF final comes out and the wiki is merged with the forums feel free to work on it and when its complete we may be able to add it to the sidebar.


subject: Re: Messed up link cable battles in RBYGSC
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X
ua_browser: Safari 4.0.5
ua_os_icon: macos
ua_browser_icon: safari
body:
  Ok, i glitched up a link battle between my Red and my Yellow.<br />I started a battle and then KOed Pidgeotto on Yellow with Mewtwo on Red.<br />I then chose to send out Pikachu on Yellow and then immediantly unplugged the link cable.<br />Yellow asks me what to do, Red says waiting.<br />I tell Pikachu to use Thunderbolt then plug the link cable back in.<br />Everything proceeds normally on Yellow. On Red, however...<br />PHOENiX sent out &lt;glitch text&gt;!<br />*Game freezes*<br /><br />I can&#039;t proceed anymore so I reset both games. The save files are undamaged !


subject: Mortal Kombat 1 (SNES) Glitch Compilation
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Hello there people! I would like to show you my all my video about mortal kombat glitches for the SNES<br />All the video were glitched by a Game Genie<br /><br />Here are 2 video about random glitches done with random game genie code, unfortunatly I didn&#039;t note all the game genie code used for these<br /><br />http://www.youtube.com/watch?v=swsAQwP19TM&amp;feature=related<br /><br />Part 2 of random glitches<br /><br />http://www.youtube.com/watch?v=MxaEP4pAfbw<br /><br />Here a video that show a green version of Goro that is not played by a CPU. For those who don&#039;t know who is Goro, he is the boss you fight before Shang Tsung, the final boss. Instead of fighting Reptile, the ingame green ninja hidden, I play a mix of both character.<br /><br />http://www.youtube.com/watch?v=VF-tua5CMrY&amp;feature=related<br /><br />I have 2 video of glitches done with Shang Tsung, the final boss of the original Mortal Kombat<br /><br />http://www.youtube.com/watch?v=VvP4M3eHkbc&amp;feature=related<br />http://www.youtube.com/watch?v=itGeik4ZQ7A&amp;feature=related<br /><br />Those are my most important video about that subject, but there is other video about minor glitch in the game as well<br /><br /><br />


subject: Question about gameshark encounter code
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  long ago ive saw an video about a guy catching a glitch with Prof Oak. Sprite<br /><br />here the video : http://www.youtube.com/watch?v=8EKT9bSDCys<br /><br />Do any one of you know what the gameshark code he used? (Because even after I asked him that, he never answered)<br />(I would like to test glitches and mix them to produce glitches like Prof Oak.)<br />Thanks Alot


subject: Re: Question about gameshark encounter code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  &quot;SloshedMail&quot; is a member of our forums, I recall that he posted about the Fire Spin glitch. <br /><br />The glitch PokÃ©mon which he encountered has hexadecimal identifier E2, though since the &#039;trainer flag&#039; is activated for any encounters of glitch PokÃ©mon greater than C7, this also means that an encounter with Professor Oak is triggered instead.<br /><br />To counter-act this problem and receive the same results as in the video, enter:<br /><br />01E2D8CF (wild PokÃ©mon is RB:226 - normally sets trainer flag)<br />010157D0 (regard as wild PokÃ©mon battle, not trainer battle)<br /><br />That&#039;s all you really need. Note consequently setting the flag for D057 disables wild battles, you&#039;ll have to activate the codes as soon as a new battle about to take place.<br /><br />[quote author=Darkness_LordII link=topic=6301.msg185586#msg185586 date=1288291425]<br />Do any one of you know what the gameshark code he used? (Because even after I asked him that, he never answered)<br />(I would like to test glitches and mix them to produce glitches like Prof Oak.)<br />Thanks Alot<br />[/quote]<br /><br />When combining these codes this wouldn&#039;t actually result in a new glitch PokÃ©mon, just the relevant glitch PokÃ©mon with the sprite of a trainer (or indeed activate the ZZAZZ glitch for high values) - it switches back to the normal glitch PokÃ©mon sprite and move data/base stats etc when caught. Also, as you likely already know; if you battle a &#039;wild trainer&#039; via 010156D0 without setting a PokÃ©mon identifier, the game will render it as the last PokÃ©mon you encountered, otherwise &#039;M.<br /><br />Edit: I forgot to mention, this doesn&#039;t cover the wild PokÃ©mon&#039;s name and HP, you&#039;ll have to encounter a PokÃ©mon first to &#039;nab its name and HP&#039; otherwise it&#039;ll say &quot;Wild (blank) appeared&quot; and the encountered &#039;PokÃ©mon&#039; will faint on the first turn.


subject: Shift Glitch Experiments
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  As you probably know, I&#039;ve been thinking a lot recently about the Shift Glitch. We know that in FR/LG, it produces Ã³Ã‹ {Ã© ÃÃ®, and in Emerald it produces YOPs. But what would happen if we were to test this in the other Gen III games, i.e. Ruby/Sapphire, Colosseum and XD? (Provided Shift features in the GCL games) You could also enter Double Battles with 3+ fainted Pokemon on your team and see what happens.<br /><br />Obviously all of this would require hacking, because you can&#039;t use the Pomeg Glitch to faint Pokemon in Gen III games outside FR/LG/E. Basically, you&#039;d just need to hack to have 2+ fainted Pokemon on your team (and only fainted Pokemon) and do these steps:<br /><br />1. Have the Battle Style as Shift.<br /><br />2. Enter a battle, and Revive a Pokemon that isn&#039;t in battle.<br /><br />3. When it asks you to switch, say yes.<br /><br />4. Don&#039;t send out a Pokemon, and select Cancel/B instead.<br /><br />If it goes well, we may well discover new glitch Pokemon!


subject: Re: Question about gameshark encounter code
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  thanks for info. I do remember in the past with alot of Gameshark code that caused me to fight Kabutops fossil Missingno as a trainer and he send me over level 100 glitches (But I guess all those code were generating that illusion like the following one)<br />Trainer sprite modifier<br />Probaly a pokÃ©mon modifier code to fight trainer with glitches<br />Level modifier<br />and etc.<br />I have a very old french booklet of gameshark code on pokÃ©mon blue ,red and yellow but for pokemon pinball as well. Ill check out If I can find those gameshark code without the hassle of checking a complete FAQ of Gameshark code


subject: Re: Shift Glitch Experiments
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  The Shift Battle system isn&#039;t used in Double Battles IIRC, though isn&#039;t there at least one &#039;single battle trainer&#039; in Colosseum and XD? I can&#039;t really remember because its so long ago since I played the games. (yet, the Shift Battle system may have not been implemented into the GCN games at all)? 


subject: Re: Question about gameshark encounter code
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Darkness_LordII link=topic=6301.msg185590#msg185590 date=1288296717]<br />thanks for info. I do remember in the past with alot of Gameshark code that caused me to fight Kabutops fossil Missingno as a trainer and he send me over level 100 glitches (But I guess all those code were generating that illusion like the following one)<br />Trainer sprite modifier<br />Probaly a pokÃ©mon modifier code to fight trainer with glitches<br />Level modifier<br />and etc.<br />I have a very old french booklet of gameshark code on pokÃ©mon blue ,red and yellow but for pokemon pinball as well. Ill check out If I can find those gameshark code without the hassle of checking a complete FAQ of Gameshark code<br />[/quote]<br /><br />You&#039;re welcome. Perhaps you entered 010057D0? That is the inverse of 010157D0 and if you encountered a PokÃ©mon, would result in a trainer with the sprite and name of the last PokÃ©mon you saw - and unless I&#039;m mistaken (I probably am), the roster list (but I&#039;m not too sure about trainer class in this case) depends on what level the last wild PokÃ©mon was. Was it Missingno. Kabutops Fossil? (e.g. if you encountered a Level 128 Kabutops Fossil and then entered 010057D0 the next battle would be a trainer named &quot;Missingno.&quot; with Kabutops&#039; picture using relative roster #128)


subject: Re: Shift Glitch Experiments
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=VaeporSage link=topic=6302.msg185593#msg185593 date=1288298929]<br />It would definitely work in R/S though. Can someone test this out?<br />[/quote]<br /><br />Now that I&#039;ve tried the glitch out its helped to understand it a little bit more. Previously I thought that you and the other Hall of Origin members meant that the &quot;Trainer is about to switch PokÃ©mon&quot; message appears as soon as the 0 HP (Fainted) PokÃ©mon is forced to be switched out for another PokÃ©mon but now I know that you actually have to try and switch in the PokÃ©mon you just revived first. (That&#039;s unless it&#039;s functioning on Ruby/Sapphire different?)<br /><br />Well, I generated a 0 HP code via VBA&#039;s &#039;cheat finder&#039; function and used it to automatically faint my starter (but not black out) after running from battle, where my only other PokÃ©mon was a fainted Zigzagoon. I proceeded to &quot;Youngster Calvin&quot; and sent out my fainted (0 HP) Torchic and revived my Zigzagoon. The screen returned to battle, but then immediately back to the &quot;choose a PokÃ©mon&quot; screen but it wouldn&#039;t let me cancel, just select Zigzagoon so I chose Zigzagoon.<br /><br />I received the (&quot;(Trainer) is about to switch PokÃ©mon&quot;) message so I chose Yes to switch PokÃ©mon and this time it let me cancel, sending out a level ?8 sleeping shiny Bad Egg (female) with some large number/0 HP.<br /><br /><br />Edit: I had a quick search for the species data regarding Ã³Ã‹ {Ã© ÃÃ® in FireRed/LeafGreen (Though labelled as ~B Ã³Ã‹ Ã N I suspect due to emulations problems: though it wasn&#039;t exactly named &quot;B Ã³Ã‹ Ã N) and it&#039;s identifier seems to be 019C (412); this as luck seems (hoping it was a high non-freezing value we haven&#039;t documented on the DecDex yet) points to a value which crashes the game when forced into a normal battle, so we can&#039;t really make any conclusions yet about the actual (&#039;default&#039;) characteristics associated with this glitch PokÃ©mon yet :(. (Though we can rely a little on the base stats, etc. Koolboyman extracted).<br /><br />Wait, I just forgot! 019C is the default identifier for just an ordinary Egg &quot;-&quot; in Ruby/Sapphire. I noticed that when testing this on Ruby, although I sent out a Bad Egg because of the &quot;PokÃ©mon&#039;s&quot; bad checksum, the game displayed that I sent out an Egg first). Maybe from this we can conclude that [i]either[/i]: Ã³Ã‹ {Ã© ÃÃ® (default name unconfirmed) is the equivalent glitch PokÃ©mon of &quot;-&quot; in FireRed/LeafGreen (reportedly false), [i]or[/i]: Ã³Ã‹ {Ã© ÃÃ® is just a &quot;-&quot; with invalid associated name and &#039;temporary in battle sprite&#039; data. 


subject: Re: Shift Glitch Experiments
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  It&#039;s very confusing if you haven&#039;t tried it out first. I do have the Ã³Ã‹ {Ã© ÃÃ® video up on YouTube, but it&#039;s pretty bad quality.<br /><br />From the looks of it, you did it exactly correct. In the first instance where you send out a Pokemon, there&#039;s only one option: Choose a Pokemon. However, the second switch is a different type of switch altogether, because it&#039;s a switch (optional) where you can select a Pokemon to send out, before your opponent does (even though they&#039;re not sending out a Pokemon in the first place). That of course means that you get to either send out a Pokemon, or Cancel.<br /><br />I think that because the game knows that there is a possibility of 2 Pokemon simultaneously being sent out, it gets rid of the first instance, and that means that when you Cancel, there&#039;s nothing to send out.<br /><br />That&#039;s a pretty bizarre Pokemon you got, anyway. I thought the result might be more similar to Emerald, but I suppose Emerald is pretty heavily based on FR/LG.<br /><br />Maybe researching YOPs and your Bad EGG could yield more information on Ã³Ã‹ {Ã© ÃÃ® seeing as they&#039;re the same Pokemon, right? Although you could be right in saying that Ã³Ã‹ {Ã© ÃÃ® is just non-Pokemon data converted into Pokemon form to prevent a crash.<br /><br />Maybe if there was some sort of cheat to preserve a YOP outside of battle, so that you could see its base stats? Only problem is that you never actually have a YOP in your party.


subject: Re: Shift Glitch Experiments
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=VaeporSage link=topic=6302.msg185596#msg185596 date=1288348655]<br />Maybe researching YOPs and your Bad EGG could yield more information on Ã³Ã‹ {Ã© ÃÃ® seeing as they&#039;re the same Pokemon, right?<br />[/quote]<br /><br />They were both of species identifier 412 (019C) - the default identifier for an Egg in Generation III like Generation IV&#039;s 494 (01EE) so essentially I was battling with an Egg but an invalid checksum of the contained PokÃ©mon must have returned the &quot;Bad EGG&quot; error message. Ã³Ã‹ {Ã© ÃÃ® might have bypassed the &quot;Bad EGG&quot; check.<br /><br />I haven&#039;t tested what identifier a YOP is yet.<br /><br />


subject: Having a bit of a problem with LeafGreen GS Codes on VBA
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  It keeps giving me an error every time I try, and it&#039;s starting to really piss me off. Can anyone help?


subject: Re: Having a bit of a problem with LeafGreen GS Codes on VBA
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Opera 9.80
ua_os_icon: vista
ua_browser_icon: opera
body:
  You have to remove the space in the middle.<br /><br />Also make sure you&#039;re clicking the Gameshark... button in the cheat window.<br /><br />Alternatively, download VBA-M, which is the current stable fork of VBA.


subject: Victini Trainer hero11 would like to battle
poster_name: hero11
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: thumbup
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  Yes, I&#039;m used to the old song and dance of this kind of topic. So, not much to say. I hope I have a good time here, and I&#039;ll leave it at that.<br /><br />P.S. My new favorite pokemon is Victini!


subject: Re: Having a bit of a problem with LeafGreen GS Codes on VBA
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.11
ua_os_icon: macos
ua_browser_icon: firefox
body:
  Well, first of all, what error message are you getting?&nbsp; What ROM version are you using?&nbsp; What codes are you using?


subject: Re: Victini Trainer hero11 would like to battle
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=hero11 link=topic=6304.msg185600#msg185600 date=1288398144]<br />Yes, I&#039;m used to the old song and dance of this kind of topic. So, not much to say. I hope I have a good time here, and I&#039;ll leave it at that.<br /><br />P.S. My new favorite pokemon is Victini!<br />[/quote]<br /><br />Welcome to Glitch City Laboratories.&nbsp; :)


subject: Re: Having a bit of a problem with LeafGreen GS Codes on VBA
poster_name: Destinatus
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 6.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Axaj: It says INCORRECT GS FORMAT: XXXXXXXX YYYYYYYY or something like that, LG is I think 1.1, not sure, and I&#039;m trying to use a Master Code for encountering Wild Pokemon.<br /><br />Ketsuban: No, the codes I want are like this:<br /><br />blahblahblahblah<br />blahblahblahblah<br />blahblahblahblah<br /><br />I use the GameShark button.<br /><br />You might want to link me to VBA-M.


subject: Re: Another possible 'Dex
poster_name: Bluelatios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  Ooh, interesting. I didn&#039;t know there was a way to change that. But yeah, the other Dexes aren&#039;t quite done so this might have to wait. What is that software your friend has?


subject: Re: NIWA - should we consider joining them?
poster_name: Bluelatios
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.10
ua_os_icon: vista
ua_browser_icon: firefox
body:
  I vote yes, it would be beneficial for sure! But server running cost does seem a bit daunting. Adrian, you&#039;d be ok with that?


subject: Re: NIWA - should we consider joining them?
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.6.12
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  still haven&#039;t seen anything nor have I received a response.<br /><br />e: waiting until tuesday for a response, after which i&#039;m just going to assume that their answer is a &#039;no&#039; and close the topic.<br /><br />e2: why did i think being a dick was necessary.


subject: Re: Victini Trainer hero11 would like to battle
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 7.0.517.41
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  &#039;ello! You shall have a good time here...just follow the rules, which you are already doing. Any questions, ask me or another staff member.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 4.1.249.1064
ua_os_icon: vista
ua_browser_icon: chrome
body:
  Interesting... the NORTH/WEST thing of course. Also, the Silph P.C. glitch or &quot;Different Glitch City&quot; glitch also works in Blue/Red BTW. (The wiki says only Yellow, but I actually discovered it first in my Blue version 7 years ago and just did it in Yellow when I recorded/made screenshots.) Another thing worth noting, after running into normal Missingno. in Yellow (meaning a non-fossil one) I walked after saving and reseting and the Zero Error glitch was triggered so there&#039;s another way of getting this glitch to work. (I did this on my actual cartridge, so no video this time around. :\ I&#039;ll have to make it that far in one of my ROMs...) And finally, running into Missingno. or going to Glitch City not only messes with Pikachu, but sometimes can mess up the RAM data for the game play time. (It maxes it out to the highest value possible, 255:59.) 


subject: Re: Having a bit of a problem with LeafGreen GS Codes on VBA
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 4.1.249.1064
ua_os_icon: vista
ua_browser_icon: chrome
body:
  [quote author=Full Metal Glitch link=topic=6303.msg185610#msg185610 date=1288464220]<br />Lolwat<br />[/quote]He means you could have searched on Google yourself. xP Also, it sounds like the code you may be using could be a PAR or other cheating device code and you keep selecting GS, since VBA&#039;s error message says &quot;Incorrect format.&quot; 


subject: Re: Another possible 'Dex
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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ua_browser_icon: msie
body:
  [quote author=Bluelatios link=topic=6299.msg185606#msg185606 date=1288458203]<br />What is that software your friend has?<br />[/quote]<br /><br />It was called PokÃ©sav or something, but I think there would be an AR code for it (if anyone here has an AR that is)


subject: Re: Glitch Video Thread
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 4.1.249.1064
ua_os_icon: vista
ua_browser_icon: chrome
body:
  Right, I forgot to post this one and I made it almost 2 years ago. :V http://www.youtube.com/watch?v=1fI7ny0lg1Y this is a glitch involving the Itemfinder and the gate to the Safari Zone. This was done in Yellow version, but I do believe this works in Blue/Red also. (IIRC, if not i&#039;ll test it out or someone else could...)


subject: Re: Victini Trainer hero11 would like to battle
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Molotov Madman
icon: xx
ua_os: Windows XP
ua_browser: Chrome 7.0.517.41
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  OH HELLO WELCOME<br /><br />I&#039;m Molotov Madman/MissingNoGuy55. Hope you stay here for a long time!


subject: Re: Another possible 'Dex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=OwnageMuch link=topic=6299.msg185614#msg185614 date=1288483017]<br />[quote author=Bluelatios link=topic=6299.msg185606#msg185606 date=1288458203]<br />What is that software your friend has?<br />[/quote]<br /><br />It was called PokÃ©sav or something, but I think there would be an AR code for it (if anyone here has an AR that is)<br />[/quote]<br /><br />PokÃ©sav is well known, it was originally made by a Japanese programmer (&#039;COM&#039;) but has been translated, adapted for other language versions and continued on the ProjectPokemon website. It allows you to export your own Action Replay codes for PokÃ©mon D/P/Pt/HG/SS to be activated via L+R (very popular for making xml files for party and box PokÃ©mon codes), or if you manage to upload your own save file, view the current (valid) RAM addresses, modify them accordingly, overwrite the save and open it again via one of the more older DS cheating devices.<br /><br />After the codes are exported you can view the XML file and edit them again. If you want to get rid of the &#039;Joker&#039; L+R activator just remove the 94000130 FCFF0000 and D2000000 00000000 lines.:<br /><br />[u]Multiplayer avatar modifier after L+R (HG/SS):[/u]<br /><br />94000130 FCFF0000<br />B2111880 00000000<br />2000008F 000000XX<br />D2000000 00000000<br />			<br /><br />[u]Multiplayer avatar modifier after L+R (Platinum):[/u]<br /><br />94000130 FCFF0000<br />B2101D40 00000000<br />20000097 000000XX<br />D2000000 00000000<br /><br />[u]Multiplayer avatar modifier after L+R (Diamond/Pearl):[/u]<br /><br />94000130 FCFF0000<br />B21C4D28 00000000<br />B0000004 00000000<br />200002EB 000000XX<br />D2000000 00000000<br />	


subject: Re: Glitch Video Thread
poster_name: glitchuntress
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
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ua_browser_icon: msie
body:
  [quote author=Darkness_LordII link=topic=449.msg185567#msg185567 date=1288205477]<br />Your video, glitchuntress, has happeend to me when my savestates device failed to save a PokÃ©mon game (it stopped halfway)<br /><br />The Savestes thing&nbsp; Is called Mega Memory Card and was made by Interact like the GameShark. It allow you to save at any time.<br /><br />It do not happen only in pokemon however, It sometime happen in other game ive tried (Super Mario Land 1, Mortal Kombat 3 , etc.)<br />[/quote]<br />Well, I did that glitch by manipulating the mew trick.


subject: Re: NIWA - should we consider joining them?
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.11
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [url=http://www.niwanetwork.org/forums/index.php?topic=481.0]The request has been posted[/url], anyone else who is a member on the forums is welcome to jump in the discussion any time and assist in hopefully getting us somewhere.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
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ua_os: Windows Vista/Server 2008
ua_browser: Chrome 4.1.249.1064
ua_os_icon: vista
ua_browser_icon: chrome
body:
  [quote author=MissingNO. #1 Master link=topic=36.msg185619#msg185619 date=1288522213]<br />Uh... you ecountered a &quot;normal&quot; MissingNO. in Yellow WITHOUT the game crashing?<br />[/quote]Yep, it&#039;s possible but it&#039;s rare. I have a video on Youtube encountering it without the game crashing. You just have to be patient, eventually it&#039;ll work. ;) Also the Zero Error glitch doesn&#039;t occur all the time after encountering Missingno. 


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Darkness_LordII
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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ua_browser_icon: msie
body:
  Yes, it is possible to encounter yellow missingno without crashing. It has high chance to crash for unknown reason with the Mew Trick but not with the GameShark.<br /><br />Yellow Missingno is as hard to fight as the Female Symbol and both produce similar glitches (Minus the famous glitch music that missingno don&#039;t do)


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 4.1.249.1064
ua_os_icon: vista
ua_browser_icon: chrome
body:
  [quote author=Darkness_LordII link=topic=36.msg185630#msg185630 date=1288608074]<br />Yes, it is possible to encounter yellow missingno without crashing. It has high chance to crash for unknown reason with the Mew Trick but not with the GameShark.<br /><br />Yellow Missingno is as hard to fight as the Female Symbol and both produce similar glitches (Minus the famous glitch music that missingno don&#039;t do)<br />[/quote]Ah yes the reason, Nintendo knew about Missingno. in Blue/Red and attempted to format the game in order for you not to encounter Missingno. correctly. I always thought that they stuck the data for Missingno. at the end of the game&#039;s ROM and it was just pointing to data that it couldn&#039;t find. :V As for the Gameshark, it points to that data in RAM and that&#039;s probably why you can encounter it. I haven&#039;t tried with my Gameshark, too afraid to lose my save. :C (Of course there&#039;s always VBA.)


subject: Possible unplanned away time.
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
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ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
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ua_browser_icon: msie
body:
  My computer and/or windows seems Hosed.&nbsp; I keep getting weird errors and crash screens where the computer just stops responding but I can still move the mouse and audio still goes on. The the monitor will go on standby like it&#039;s not receiving a signal.&nbsp; I hope this fixes itself but...<br /><br />I just had to restart 5 times in a row due to errors.&nbsp; I don&#039;t know if I can even keep typing this post.<br /><br />I&#039;ll try getting Windows 7 installed on here but until then I&#039;m on troubled waters.


subject: Black &amp; White
poster_name: MissingNO. #1 Master
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  _ _ _ _ _:<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/Album2/BlackWhiteMissingNO.png[/img]<br /><br />Fightin&#039; EGG:<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/Album2/BlackWhiteFightinEGG.png[/img]<br /><br />Fightin&#039; Manaphy EGG:<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/Album2/BlackWhiteManaphyEGG.png[/img]


subject: Re: Black &amp; White
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Can someone test if using ----- in Gen V is possible using the pomeg glitch?<br />Or moreover, if the pomeg glitch itself is possible in Gen V?


subject: Re: Black &amp; White
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=OwnageMuch link=topic=6307.msg185636#msg185636 date=1288669768]<br />Can someone test if using ----- in Gen V is possible using the pomeg glitch?<br />Or moreover, if the pomeg glitch itself is possible in Gen V?<br />[/quote]<br /><br />I haven&#039;t seen any Pomegging experiments in Black and White yet (I don&#039;t own the game). Though this time ---- appears in the party and it is selectable. Apparently the game resorts to the PokÃ©mon modulo 4096 if a PokÃ©mon identifier is &gt;4096 (i.e hexadecimal: 1XXX 2XXX etc) (e.g the game resorts back to Ivsyaur before PokÃ©mon hexadecimal: 1002 (4098) is fought), so no hybrids can be directly encountered - because this code simply modifies the flag not the actual PokÃ©mon in battle) in this Generation :(. Though someone could try forcing the species data another way (e.g. fossil manipulation) and see if the game surpasses the invalid PokÃ©mon &#039;trap&#039; this way.


subject: Re: Black &amp; White
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Wack0 link=topic=6307.msg185639#msg185639 date=1288717304]<br />is the icon of ----- in 5th gen the same as the &quot;unseen PokÃ©mon&quot; icon in the PokÃ©dex ?<br />[/quote]<br /><br />I don&#039;t think so actually, I just had a look at a Japanese video showing the National Dex and a blank entry displayed green text, &quot;Undiscovered&quot; instead. [url=http://www.youtube.com/watch?v=ybZ6NuG2FLE]http://www.youtube.com/watch?v=ybZ6NuG2FLE[/url]


subject: Re: Possible unplanned away time.
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.12
ua_os_icon: vista
ua_browser_icon: firefox
body:
  STATUS UPDATE:<br /><br />[quote](6:18:36 PM) GARY &#039;M 9: My display driver busted<br />(6:18:41 PM) GARY &#039;M 9: I can&#039;t do this for much longer<br />(6:18:53 PM) GARY &#039;M 9: tell GCLF that it&#039;s just a display driver broked<br />(6:18:59 PM) GARY &#039;M 9: and I&#039;ll be back<br />(6:19:09 PM) Yuzihax: when will you be back<br />(6:19:21 PM) GARY &#039;M 9: It may take a while, possible tomorrow to next week<br />[/quote]


subject: Re: Black &amp; White
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
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ua_browser_icon: msie
body:
  [quote author=Torchickens link=topic=6307.msg185638#msg185638 date=1288685410]<br />Though this time ---- appears in the party and it is selectable.[/quote]<br /><br />I&#039;m pretty sure it was in Gen IV - just in Gen IV getting it through my method was only temporary (essentially making the game think you have no pokemon)


subject: Mewtwo &amp; Swift in Generation I
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.12
ua_os_icon: vista
ua_browser_icon: firefox
body:
  So... here I&#039;m going to mention something that I faintly remember from a very long time ago.<br /><br />Back when Generation I was the only one that existed, I used to play Red and Stadium a lot. But there was something that always struck me as odd. You see, I caught a Mewtwo and, in the lab in PokÃ©mon Stadium, I replaced Swift with some other move. Some point later on, I attempted to re-teach the move through the TM (which I had loads of due to the item duplication glitch) (I don&#039;t need any comments saying that I&#039;m a n00b and that Swift is a bad move, this was 10 years ago), but the strange thing was that [b]it wouldn&#039;t let me[/b]. It said that it was incompatible.<br /><br />So, there are a few possibilities:<br /><br />- Mewtwo can only learn Swift through level-up, and not through the TM -- at least in Generation I.<br />- For some reason (probably due to some careless mistake by the programmers), Mewtwo can&#039;t learn Swift through the TM in Stadium.<br />- My memory is faint (unlikely, because I remember this bugging me).<br /><br />I&#039;m curious to why I couldn&#039;t teach Mewtwo Swift through the TM in Stadium. Now, I&#039;d figure this out myself, but I don&#039;t feel like dragging out my N64 just for this, and my Red cartridge&#039;s battery&#039;s days are numbered (given how old the game is now).


subject: Re: Mewtwo &amp; Swift in Generation I
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.11
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ua_browser_icon: firefox
body:
  It&#039;s completely possible that it doesn&#039;t, but I have not the means to check.&nbsp; If you could test, that&#039;d be great.


subject: Re: Mewtwo &amp; Swift in Generation I
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 4.1.249.1064
ua_os_icon: vista
ua_browser_icon: chrome
body:
  I just tested it in a emulator (I&#039;m lazy and don&#039;t feel like hooking up my N64. xP) and you can&#039;t teach Mewtwo Swift in Red, even if you play it on a Gameboy. ;) Definitely a error on the programmers part. 


subject: Re: Mewtwo &amp; Swift in Generation I
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 7.0.517.41
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ua_browser_icon: chrome
body:
  Minor oversights like this have occurred, though I don&#039;t remember with exactly which PokÃ©mon and moves, more often since Move Tutors were implemented.


subject: Re: Possible unplanned away time.
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
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ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
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body:
  I&#039;m BAAAAAAAAAAAAAaaaaaaaaaaaaack! (I hope.)<br /><br />These new drivers seem to work, I&#039;m going to take them on a test run for a day or two to make sure my comp is cured.


subject: Re: Mewtwo &amp; Swift in Generation I
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.491.0
ua_os_icon: vista
ua_browser_icon: chrome
body:
  Vulpix can only learn Energy Ball via breeding in Generation IV, not by TM. These may be oversights or intentional, but unless one of us can get a hold of Game Freak and interrogate them, we won&#039;t know.


subject: Re: Mewtwo &amp; Swift in Generation I
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  There&#039;s also a similar case with Shibishirasu #602 in Black and White, the Electric Eel PokÃ©mon. It can&#039;t learn any TMs or HMs, yet its starting moves are Tackle, Thunder Wave, Spark and Charge Beam, so it can&#039;t learn Charge Beam by TM57 or Thunder Wave by TM73 but unless the game developers genuinely didn&#039;t consider the existence of those TMs there&#039;s not much basis to call it an oversight. Let&#039;s see if it can learn those TMs in a tentative third version.<br /><br />Strangely, Mewtwo cannot learn Swift via TM39 in Gold/Silver either (I don&#039;t know about Crystal) but it can learn Swift via Move Tutors in Generation III and IV.


subject: Mimic-Rage Metagame or All-Moves-Allowed Metagame
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 7.0.517.41
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ua_browser_icon: chrome
body:
  This intriguing thought popped into my head. What if there were a metagame where Mimic-Rage movesets were allowed? Then another thought popped into my head. What if there were a metagame where PokÃ©mon after #386 could make use of the new rule? This would mean it couldn&#039;t be played on Wi-Fi without hacking, but would make for more PokÃ©mon to select from. Any thoughts? Any movesets you&#039;d use?<br />[b]Mimic-Rage Metagame movesets:[/b]<br />Machamp@Focus Sash<br />EVs: 252 HP/4 Def/252 Spe<br />Jolly Nature<br />Ability: No Guard<br />- Sheer Cold<br />- Gastro Acid<br />- Fake Out<br />- Ice Shard<br /><br />Latios@Soul Dew<br />EVs: 6 HP/252 SpA/252 Spe<br />Modest Nature<br />- Nasty Plot<br />- Psychic<br />- Thunderbolt<br />- Ice Beam<br /><br />Slaking@Life Orb<br />IVs: 31/31/31/x/31/31<br />EVs: 6 HP/252 Atk/252 Spe<br />Adamant Nature<br />- Skill Swap<br />- Double-Edge<br />- Earthquake<br />- Waterfall<br /><br />Rhyperior@Leftovers<br />IVs: 31/31/31/x/31/31<br />EVs: 252 HP/6 Atk/252 SpD<br />Adamant Nature<br />- Amnesia<br />- Recover<br />- Swords Dance<br />- ExtremeSpeed


subject: Re: Mimic-Rage Metagame or All-Moves-Allowed Metagame
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.11
ua_os_icon: macos
ua_browser_icon: firefox
body:
  Well, I&#039;d probably slap skill swap on shedinja in doubles with spiritomb, but besides that I&#039;d probably use an agility-sheer cold machamp.&nbsp; Also, a bunch of things would love spore, extremespeed, etc.&nbsp; A swords dance-extremespeed/water jet bibarel could do some real damage.


subject: Re: Mimic-Rage Metagame or All-Moves-Allowed Metagame
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Meh, I don&#039;t agree with the after #386 part, because it&#039;s not in the glitch, although it could be potentially a great idea!


subject: Re: Mimic-Rage Metagame or All-Moves-Allowed Metagame
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.11
ua_os_icon: macos
ua_browser_icon: firefox
body:
  [quote author=OwnageMuch link=topic=6309.msg185664#msg185664 date=1288926074]<br />Meh, I don&#039;t agree with the after #386 part, because it&#039;s not in the glitch, although it could be potentially a great idea!<br />[/quote]<br /><br />Wait, I think I&#039;m missing something.&nbsp; What&#039;s not in the glitch?


subject: Re: Mimic-Rage Metagame or All-Moves-Allowed Metagame
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 7.0.517.41
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=âˆ€xaj link=topic=6309.msg185666#msg185666 date=1288927900]<br />[quote author=OwnageMuch link=topic=6309.msg185664#msg185664 date=1288926074]<br />Meh, I don&#039;t agree with the after #386 part, because it&#039;s not in the glitch, although it could be potentially a great idea!<br />[/quote]<br /><br />Wait, I think I&#039;m missing something.&nbsp; What&#039;s not in the glitch?<br />[/quote]Only PokÃ©mon #386 or before and their later evolve forms can learn Mimic generally. This and the fact you need to restart your game every time lead me to think that the All-Moves Metagame would be a better idea.


subject: Re: Mimic-Rage Metagame or All-Moves-Allowed Metagame
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.491.0
ua_os_icon: vista
ua_browser_icon: chrome
body:
  [quote author=âˆ€xaj link=topic=6309.msg185662#msg185662 date=1288914267]<br />Well, I&#039;d probably slap skill swap on shedinja in doubles with spiritomb, but besides that I&#039;d probably use an agility-sheer cold machamp.&nbsp; Also, a bunch of things would love spore, extremespeed, etc.&nbsp; A swords dance-extremespeed/water jet bibarel could do some real damage.<br />[/quote]<br /><br />Skill Swap fails when used by a Pokemon with the ability Wonder Guard.


subject: Re: The V,^,and &lt; game
poster_name: Missingnoguy55
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.5.15
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ua_browser_icon: firefox
body:
  ^ Nothing at the moment as I don&#039;t think about it too much.<br />&lt; Got back into Sonic ROM hacking today.<br />V Favorite year of the 2000s?


subject: Re: Mimic-Rage Metagame or All-Moves-Allowed Metagame
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [quote author=Wa link=topic=6309.msg185676#msg185676 date=1289006417]<br />[quote author=âˆ€xaj link=topic=6309.msg185662#msg185662 date=1288914267]<br />Well, I&#039;d probably slap skill swap on shedinja in doubles with spiritomb, but besides that I&#039;d probably use an agility-sheer cold machamp.&nbsp; Also, a bunch of things would love spore, extremespeed, etc.&nbsp; A swords dance-extremespeed/water jet bibarel could do some real damage.<br />[/quote]<br /><br />Skill Swap fails when used by a Pokemon with the ability Wonder Guard.<br />[/quote]<br /><br />Did the properties of Skill Swap change with the start of Generation IV? At least IIRC in Generation III it would only fail (in a circumstance involving the ability Wonder Guard not taking misses and the effects of Protect and Detect into account) if a PokÃ©mon uses Skill Swap and the target has the Wonder Guard ability. If a PokÃ©mon with Wonder Guard uses Skill Swap, if the opponent doesn&#039;t have Wonder Guard it successfully &#039;transfers&#039; its Wonder Guard ability on to the opponent and receives the opponent&#039;s ability but if the opponent uses it the usual &quot;But it failed!&quot; message appears.


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.9
ua_os_icon: vista
ua_browser_icon: firefox
body:
  ^2004/2006 (but I was rather childish then, I guess I develop slowly)<br />&lt; Playing through Super Mario Bros. Deluxe<br />V First game that you ever played? (mine was probably my older brother&#039;s PokÃ©mon Red)


subject: Re: Post screenshots of your desktop and other things of your computer here.
poster_name: Wild MissingNo. appeared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Mutou Yami
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Firefox 3.6.12
ua_os_icon: vista
ua_browser_icon: firefox
body:
  [color=red]Not much from me other than my desktop is a wreck, but I find it easier to find my stuff that way, and I still haven&#039;t changed my since I changed it on Halloween. Fallout, was added to my desktop a few days ago, as Fallout 2 dislikes Vista, but adores my parent&#039;s XP.<br /><br />http://i821.photobucket.com/albums/zz140/ShadowHeroDragon/SairenDesktop.png<br /><br />I finally managed to get Linux to install.<br /><br />http://i1000.photobucket.com/albums/af130/LadyNecrisAkasha/Kirasnewdesktop.png


subject: Re: The V,^,and &lt; game
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.491.0
ua_os_icon: vista
ua_browser_icon: chrome
body:
  ^&nbsp; some stupid racing game that I could never get the hang of<br />&lt; Oh lookie, Renard has another choose-your-own price album<br />V Listens to Renard?


subject: Re: Mewtwo &amp; Swift in Generation I
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.12
ua_os_icon: vista
ua_browser_icon: firefox
body:
  I didn&#039;t realize that there were similar ones too, and I didn&#039;t realize that Mewtwo couldn&#039;t even learn Swift by TM39 in G/S either. Although I do know that, in G/S/C at least (possibly other games as well), Psyduck can only get Psychic from breeding, not by TM, similar to Vulpix/Energy Ball.<br /><br />Still, Mewtwo not being able to learn Swift by TM makes no sense to me.


subject: Re: Pokemon Mystery Dungeon Glitches
poster_name: Krazyguy75
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krazyguy75
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: MS Internet Explorer 8.0
ua_os_icon: vista
ua_browser_icon: msie
body:
  I did a massive amount of research on pokemon mystery dungeon 2 sky. These are the glitch pokemon I found.<br /><br />219-229 + 471-47F - ?????????? (?????????? pokemon) (ARCEUS)<br />Sprite: Dummy (8 directional w. moveset)	Type: Steel<br />Talksprite: Bulbasaur	Ability: Pressure<br />	Moves<br />Seismic Toss<br />Punishment<br />Natural Gift<br />Cosmic Power<br />Gravity<br />Hyper Voice<br />Refresh<br />Future Sight<br />Recover<br />Perish Song<br />$$$ (Judgement)<br />Earth Power<br />Extreme Speed<br />Hyper Beam<br /><br />22A + 482 - Statue (?????????? Pokemon) (Khangaskhan Statue)<br />Sprite: Khangaskhan Statue (1 directional)	Type: Water<br />Talksprite: Munchlax	Ability: Drizzle<br />	Moves<br />None<br /><br />22B - Wigglytuff (?????????? Pokemon) (Silhouette)<br />Sprite: Wigglytuff Silhouette (8 directional w. moveset)	Type: Normal<br />Talksprite: Wigglytuff		Ability: Cute Charm<br />	Moves<br />None<br /><br />22C - Regigigas (?????????? Pokemon) (Statue)<br />Sprite: Regigigas Statue (8 directional)	Type: Normal<br />Talksprite: IDK	Ability: Slow Start<br />	Moves<br />None<br /><br />22D - Bronzong (?????????? Pokemon) (Statue)<br />Sprite: Bronzong Statue (8 directional)		Type: Steel+Psychic<br />Talksprite: IDK 	Ability: Levitate+Heatproof<br />	Moves<br />None<br /><br />22E - Hitmonlee (?????????? Pokemon) (Statue)<br />Sprite: Hitmonlee Statue (8 directional)	Type: Fighting<br />Talksprite: IDK	Ability: Limber+Reckless<br />	Moves<br />None<br /><br />22F - Chimecho (?????????? Pokemon) (No moveset)<br />Sprite: Chimecho (8 directional w. walk)	Type: Psychic<br />Talksprite: Chimecho	Ability: Levitate<br />	Moves<br />None<br /><br />230 - Wigglytuff (?????????? Pokemon) (No moveset)<br />Sprite: Wigglytuff (8 directional w. walk)	Type: Normal<br />Talksprite: Wigglytuff	Ability: Cute Charm<br />	Moves<br />None<br /><br />231 - Uxie (?????????? Pokemon) (No moveset)<br />Sprite: Uxie (8 directional w. walk)	Type: Psychic<br />Talksprite: Uxie	Ability: Levitate<br />	Moves<br />None<br /><br />232 - Azelf (?????????? Pokemon) (No moveset)<br />Sprite: Azelf (8 directional w. walk)	Type: Psychic<br />Talksprite: Azelf	Ability: Levitate<br />	Moves<br />None<br /><br />233 - Mesprit (?????????? Pokemon) (No moveset)<br />Sprite: Mesprit (8 directional w. walk)	Type: Psychic<br />Talksprite: Mesprit	Ability: Levitate<br />	Moves<br />None<br /><br />234 - Sunflora (?????????? Pokemon) (No moveset)<br />Sprite: Sunflora (8 directional w. walk)	Type: Grass<br />Talksprite: Sunflora	Ability: Chlorophyll+Solar Power<br />	Moves<br />None<br /><br />235 - Diglett (?????????? Pokemon) (No moveset)<br />Sprite: Diglett (8 directional w. walk)	Type: Ground<br />Talksprite: Diglett	Ability: Sand Veil+Arena Trap<br />	Moves<br />None<br /><br />236 - Dugtrio (?????????? Pokemon) (No moveset)<br />Sprite: Dugtrio (8 directional w. walk)	Type: Ground<br />Talksprite: Diglett	Ability: Sand Veil+Arena Trap<br />	Moves<br />None<br /><br />237 - Corphish (?????????? Pokemon) (No moveset)<br />Sprite: Corphish (8 directional w. walk)	Type: Water<br />Talksprite: Corphish	Ability: Hyper Cutter+Shell Armor<br />	Moves<br />None<br />238 - Loudred (?????????? Pokemon) (No moveset)<br />Sprite: Loudred (8 directional w. walk)	Type: Normal<br />Talksprite: Diglett	Ability: Soundproof<br />	Moves<br />None<br /><br />239 - Bidoof (?????????? Pokemon) (No moveset)<br />Sprite: Bidoof (8 directional w. walk)	Type: Normal<br />Talksprite: Bidoof	Ability: Simple+Unaware<br />	Moves<br />None<br /><br />23A - Chatot (?????????? Pokemon) (No moveset)<br />Sprite: Chatot (8 directional w. walk)	Type: Normal+Flying<br />Talksprite: Chatot	Ability: Keen Eye+Tangled Feet<br />	Moves<br />None<br /><br />23B - Grovyle (?????????? Pokemon) (No moveset)<br />Sprite: Grovyle (8 directional w. walk)	Type: Grass<br />Talksprite: Grovyle	Ability: Overgrow<br />	Moves<br />None<br /><br />23C - Dusknoir (?????????? Pokemon) (No moveset)<br />Sprite: Dusknoir (8 directional w. walk)	Type: Ghost<br />Talksprite: Dusknoir	Ability: Pressure<br />	Moves<br />None<br /><br />23D - Sableye (?????????? Pokemon) (No moveset)<br />Sprite: Sapleye (8 directional w. walk)	Type: Ghost+Dark<br />Talksprite: Sableye	Ability: Keen Eye+Stall<br />	Moves<br />None<br /><br />23E - Darkrai (?????????? Pokemon) (Silhouette) (No moveset)<br />Sprite: Darkrai Silhouette (8 directional w. walk)	Type: Dark<br />Talksprite: IDK	Ability: Bad Dreams<br />	Moves<br />None<br /><br />23F - Mama (?????????? Pokemon) (Wigglytuff)<br />Sprite: wigglytuff (8 directional w. moveset)	Type: Normal<br />Talksprite: IDK	Ability: Cute Charm<br />	Moves<br />None<br /><br />240 - Grovyle (?????????? Pokemon)<br />Sprite: Grovyle (8 directional w. moveset)	Type: Grass<br />Talksprite: IDK	Ability: Overgrow<br />	Moves<br />None<br /><br />241-242 - Dusknoir (?????????? Pokemon)<br />Sprite: Dusknoir (8 directional w. moveset)	Type: Normal<br />Talksprite: IDK	Ability: Overgrow?<br />	Moves<br />None<br />	Notes<br />Cannot travel like ghost<br /><br /><br />243 - Sentret (?????????? Pokemon)<br />Sprite: Sentret (8 directional w. moveset)	Type: Normal<br />Talksprite: IDK	Ability: Overgrow<br />	Moves<br />None<br /><br />244 - Bellossom (?????????? Pokemon)<br />Sprite: Bellossom (8 directional w. moveset)	Type: Normal<br />Talksprite: IDK	Ability: Overgrow<br />	Moves<br />None<br /><br />245-258 - FREEZE<br /><br />259-470 - Females<br /><br />480 - Dialga (Temporal Pokemon) (PRIMAL DIALGA)<br />Sprite: Primal Dialga (8 directional w. moveset)	Type: Steel+Dragon<br />Talksprite:	Ability: Pressure<br />	Moves<br />Metal Claw<br />AncientPower<br />Dragon Claw<br />Roar of Time<br />Heal Block<br />	Notes<br />Jesus walk<br /><br />481 - Decoy (?????????? Pokemon) (Decoy)<br />Sprite: Decoy (8 directional w. moveset)	Type: Steel<br />Talksprite: 	Ability: Pressure<br />	Moves<br />None<br /><br />483 - Wigglytuff (?????????? Pokemon) (WTF??)<br />Sprite: Bulbasaur (8 directional w. moveset)	Type: None<br />Talksprite:	Ability: -------<br />	Moves<br />Unknown<br />	Notes<br />Size 0, Freeze at end of dungeon<br /><br />484-48F - Freeze<br />


subject: Re: Possible unplanned away time.
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: wireless
ua_os: Mac OS X
ua_browser: Safari 4.0.5
ua_os_icon: macos
ua_browser_icon: safari
body:
  Well,seems my computer may be worse off than I thought. I&#039;ll have to be away for a few days or weeks until this is resolved.


subject: Re: Mewtwo &amp; Swift in Generation I
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Mac OS X 10.5
ua_browser: Firefox 3.6.12
ua_os_icon: macos
ua_browser_icon: firefox
body:
  [quote author=Wa link=topic=6308.msg185654#msg185654 date=1288836616]<br />Vulpix can only learn Energy Ball via breeding in Generation IV, not by TM.<br />[/quote]<br /><br />Similar tactics are employed in the CAP project, making movesets (with breeding moves and event moves) that are too powerful illegal.


subject: Re: If you don't think this is funny, you have no soul
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  JIZG GAIN RIDED FROM WU<br />GAIN! RIDED NAME FOR PET?<br /><br />and I had to LOL at &quot;EASY TO UNDERSTAND&quot;<br /><br />JIZG RECIEVE DRUG<br /><br />EN&#039;SOUD PRIZE! HIT TO KEY<br /><br />and yeah, I just know there will be a meme from this (even thuogh the video is 4 years old)


subject: Re: If you don't think this is funny, you have no soul
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 7.0.517.44
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  I thought the best were:<br />DRUG BAG FUCK A LITTLE MATTER WILL MAKE US IN A MESS FOR WE ARE ONLY TWO MEN TO DEAL WITH IT<br />GO AWAY


subject: Re: Name Changes
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Old name: glitch hunter<br />New name: Trick Tester<br />Why: I havent been on my account in 3 or 4 years and most people will recognise Trick Tester better? Oh and i love chu?


subject: Konichiwa...
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Heya guys, i&#039;m not exactly new but i haven&#039;t been on the site since i was.. around 12, i&#039;m 16 now and i only just remembered about the site and figured i aoughta come back so HI!!


subject: A favour
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Alright so I haven&#039;t worked on any ROM&#039;s or anything is years and i really need to get into the groove again, but things is i suck at it now, so i wanna ask a big favour from anyone that can help, my girlsfriend&#039;s (yeah girlfriend) birthday is coming up and i wanna edit Pokemon Emerald or something so I can include a level (town, route etc) map with something i sprited sorta in it, i&#039;ve done it boefroe but all my knowledge has been lost so i ask anyone that can to possible try and make or edit a ROM and put that level in and send me the link? To anyone that can help i&#039;ll send the area as soon as i can, any changes you can make ( so long as they aren&#039;t that big, if big then consult me) i just really wanna make her happy for her birthday. 


subject: Trick Tester
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  I&#039;m just getting started out but this is a site where I put my glitch Testing videos (i&#039;m currently working on alot more thats why it looks crap) but i hope you guys like it...


subject: GBZ80 assembler?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: Chrome 4.1.249.1064
ua_os_icon: vista
ua_browser_icon: chrome
body:
  I disassembled both Red and Japanese Yellow, but I can&#039;t assemble a ROM without a compiler of some sort. I&#039;ve searched google, and only found command line programs. :\ Can anyone help? I always get confused on how to open a file using a command line program. :V


subject: Re: If you don't think this is funny, you have no soul
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Firefox 3.6.12
ua_os_icon: vista
ua_browser_icon: firefox
body:
  GO TO THE ELF&#039;S WORLD WELCOME! EVERYONE CALL ME ELF MONSTER<br /><br />WUSIJI SAYS:DO YOU CHANGE FIRED ELF INTO &quot;A BIG WIND OF FIRE&quot;? <br /><br />WILD OUD JUMP OUT<br /><br />GO AWAY<br /><br />RIDED PRIZE!<br /><br />THE FAMOUS WUSIJI MONSTER GRADUATE SCHOOL<br /><br />SOME POINTS OF 5 LOST<br /><br />...OK, that last one isn&#039;t actually in the game.<br /><br />But seriously, I wouldn&#039;t be surprised if the pirates who made this game were also the same ones who pirated Telefang into PokÃ©mon Diamond/Jade (which unfairly destroyed Telefang&#039;s reputation in the process). They both have horrible grammar, have profanity, and I&#039;ve even heard of them being bundled into the same cartridge before. Hey, it&#039;s a possibility.


subject: Re: GBZ80 assembler?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Shodan
icon: xx
ua_os: Windows XP
ua_browser: Opera 9.80
ua_os_icon: win_new
ua_browser_icon: opera
body:
  Type this in your command line:<br /><br />[code=Windows]&quot;C:\Path To Your Compiler\compiler.exe&quot; &quot;C:\Path To Your Dump\dump.bin&quot;[/code]<br /><br />Remember to include the quotes in the above.


subject: A logo/banner?
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  I dont know where this topic oughta go, but can someone make a banner thing for my website? It&#039;s not very good atm. My site is about mainly my videos of glitches/gamesharks etc so feel free to have a look, *See sig*


subject: Re: Konichiwa...
poster_name: Wa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows 7/Server 2008 R2
ua_browser: Chrome 6.0.491.0
ua_os_icon: vista
ua_browser_icon: chrome
body:
  The name sounds familiar, though that&#039;s probably the fault of another glitch hunter here. Welcome back, and enjoy your stay.


subject: Re: If you don't think this is funny, you have no soul
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Firefox 3.6.12
ua_os_icon: win_new
ua_browser_icon: firefox
body:
  [quote author=Tombstoner link=topic=6312.msg185697#msg185697 date=1289351491]<br />inb4 &quot;DRUG BAG FUCK&quot; meme<br />[/quote]<br />its amusing but its not -that- funny, tbh


subject: Re: If you don't think this is funny, you have no soul
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 8.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  [quote author=Yuzihax link=topic=6312.msg185721#msg185721 date=1289507121]<br />[quote author=Tombstoner link=topic=6312.msg185697#msg185697 date=1289351491]<br />inb4 &quot;DRUG BAG f**k&quot; meme<br />[/quote]<br />its amusing but its not -that- funny, tbh<br />[/quote]<br />I thought it was hilarious


subject: Re: Glitch Video Thread
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glitch Hunter
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  These are my Trick Tester videos from my website (see Sig) and my Youtube account.<br /><br />1. My testing the Pokemon Modifyer codes starting with F.<br />http://www.youtube.com/watch?v=V7dpygvo4QQ<br /><br />2. A beter look at my discovery of MissingNO&#039;s real name (just for fun but it works) Music is disabled for some reason but the backround song should be &quot;Say my name - Within Temptation&quot;.<br />http://www.youtube.com/watch?v=Uql6sMSweK0<br /><br />3. A few quick glitches found using various Gameshark codes.<br />http://www.youtube.com/watch?v=4-EYRU_PJAs<br /><br />4. Just a little video showing an Object Event.<br />http://www.youtube.com/watch?v=zLxC-LRkkfk<br /><br />5. A little glitch showing the Red Gyarados being your character sprite.<br />http://www.youtube.com/watch?v=tuSRHwYCsI0<br /><br />6. A VERY strange coincidence with the Unown Pokedex code.<br />http://www.youtube.com/watch?v=Omx-6KcfJJo<br />If anyone has information regarding this coincidence can you email me so I can look into it?<br /><br />7. The Beta Safari Zone.<br />http://www.youtube.com/watch?v=KFC5ZWCOCpo<br />


subject: Re: Rayquaza
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Yeah most of the legend if not all, even little shaymin, attack when disturbed, us nasty trainers annoying them, and I think rayquaza is the same, just angry or misunderstood about being disrturbed, and yeah he did stop the fighting.


subject: Since i joined...
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  August 13, 2007, 07:13:20 am<br />November 12, 2010 11:04:33 am.<br /><br />I&#039;ve been on the site for 3 years and three months (around) :)<br />


subject: Something for my girlfriend
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  It isn&#039;t quite finished yet and it is only a base for when i can find someone to actually put it in a game but here is Sparkle Island, Home of the Sparkling Gem trainer/pokemon, friend to all pokemon and a sanctuary for all who reside there. With a small safari zone for children to see Pokemon at every turn it is a popular paradise for children and trainers everywhere.<br /><br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/forgem2.png[/img]


subject: Demotivators
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glitch Hunter
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  Don&#039;t quite know where this would go but here are some Demotivators I made.<br /><br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Triela.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Pinochio.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Henriaetta.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Gunslingergirls2.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Gunslingergirls.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Elsa.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Zola.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Sayurivshatsumomo.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Quanchi.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Piratesvsninjas.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Kidandtitch.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Bloodyfloor.png[/img]<br />[IMG]http://i1190.photobucket.com/albums/z444/SapphiK/Alternativeclothingdemo.png[/img]<br /><br />Will do requests?


subject: Japanese
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glitch Hunter
icon: xx
ua_os: Windows XP
ua_browser: MS Internet Explorer 7.0
ua_os_icon: win_new
ua_browser_icon: msie
body:
  I&#039;m learning/training to be a japanese to englich translator so if you guys have any japanese that needs translating i could give it a shot...


subject: Mystery zone?
poster_name: Glitch Hunter
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  So ive been doing some of my own research and it seems to me that only the newer games (or ones AFTER&nbsp; G/S/C) wouldn&#039;t crash if one uses Walk Through Walls to go to a mystery area. It seems odd, any thoughts?


subject: Re: Mystery zone?
poster_name: Ketsuban
poster_email: *****@*****
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  The Mystery Zone exists to facilitate those parts of the Shin&#039;ou Underground that are not under any established route or municipality.


subject: Re: Three years
poster_name: Torchickens
poster_email: *****@*****
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modified_name: Torchickens
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body:
  [quote author=Glitch Hunter link=topic=5988.msg185729#msg185729 date=1289560585]<br />Congrats! :)<br />[/quote]<br /><br />Not to sound harsh but this topic is seven months old. Please don&#039;t revive topics older than four months old unless your post provides actual new content relevant to the topic (not just &#039;congrats&#039;, &#039;cool&#039;, etc.) or there is a significant reason to do so. Thanks! <br /><br />http://forums.glitchcity.info/index.php/topic,88.0.html


subject: Re: Mystery zone?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
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ua_os: Windows Vista/Server 2008
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body:
  Generations IV and V, unlike Generations I-III no longer manage map identifiers through their local, defined area/space alone. The map identifiers are now implemented into global &#039;regions&#039; on the main map interface (consider a huge map of the Sinnoh region).&nbsp; There are now global co-ordinates; the game first loads the associated data for the map identifier but places the player in the &#039;relative location&#039; depending on the co-ordinates provided (loading a void if you are out of the map identifier&#039;s bounds). That&#039;s why going into the underground and out is important for Tweaking, to refresh the associated data associated for the new map identifier to what it should be.<br /><br />The &#039;overworld&#039; isn&#039;t of unlimited size, as going too far will eventually freeze the game, though the Mystery Zones act as placeholder areas in between the real areas. It&#039;s an ideal system. Like Shodan suggested it makes it relatively easy for Nintendo (through a similar Underground interface) to also implement an associated underground location when you dig using the Explorer Kit.


subject: Re: Something for my girlfriend
poster_name: Guy
poster_email: *****@*****
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ua_os: Windows XP
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body:
  This looks quite interesting. Unfortunately, I likely don&#039;t know enough about ROM hacking to help. If you wouldn&#039;t mind, though, could you post a better-quality image? That one seems...zoomed out, but I can&#039;t zoom in.


subject: Re: Possible unplanned away time.
poster_name: Gary m phone
poster_email: *****@*****
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icon: wireless
ua_os: Motorola W376g
ua_browser: Openwave 6.3.0.6.c.19
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ua_browser_icon: openwave
body:
  I could be back monday. My agp slot is held hostage by virus. Ill be running off pci until thanksgiving when i get windows 7. The virus seems to have also affected my fasttrack startup


subject: Untitled PokÃ©mon Fanfic (no content rating yet)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
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ua_os: Windows XP
ua_browser: Chrome 7.0.517.44
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body:
  I was on the edge whether or not to post any of this, seeing as it&#039;s a story that I&#039;ve kind of been molding for a few months and never bothered to write (I just keep on changing parts, and couldn&#039;t have been bothered to.) It had been something I&#039;d been keeping to myself, due to certain scenes and the amount there currently is to fully explain. Today, however, I decided to jot down what will probably be the first bit. Keep in mind that this will come slowly on account of a need to set in stone the order of events. Comments are welcome. Here goes...<br /><br />Prologue<br />&quot;WHAT?! Over there! What in the hell is Zekrom doing--&quot;<br />&quot;I&#039;d sure like to know myself...but I have a feeling we&#039;ll both know rather soon.&quot;<br />&quot;You didn&#039;t--&quot;<br />&quot;Oh...yes I did. Why, look at that now...right over the edge...&quot;<br />&quot;Ryan, if you stop this now, we can both forget that this ever happened. Hanging off of here is quite...unsettling.&quot;<br />&quot;Well, I think you&#039;re going to forget quite soon. I, on the other hand, will have to know this, and our history, until I die. Now, shut up while I enjoy this.&quot;<br />&quot;This is only a side effect. It&#039;s my fault. I&#039;ll give you less of...that next time. Please...please stop this. I&#039;ll do whatever you want.&quot;<br />&quot;I think I&#039;ve already had quite enough of that! Zekrom, go ahead!&quot;<br />Chapter 1<br />	&quot;Excuse me, ma&#039;am. Is this where I can speak to a Team Alpha representative?&quot; A young male trainer, the perfect image of an Ace Trainer of the Isshu region, asked this question for the third time. Before him stood a tall young woman, with long blood-red hair, almost exactly matching the color of her clothes and cape.<br />	&quot;I can tell you where,&quot; she responded. &quot;But I&#039;ll have you know that this area is off-limits to Grunts. Wait a second...you&#039;re not even a Grunt yet!&quot; She pointed to his left shoulder, where she had expected to see a familiar symbol.<br />	&quot;I&#039;m sorry, ma&#039;am, but I was told by a clan...its name eludes me, but they said to go right here if I was interested in joining.&quot; He was quite nervous now, afraid of having trespassed on a rich estate, and of how his consequence might turn out.<br />	&quot;That&#039;s the building next to this one. The modern-looking one. This building, on the other hand, is private property, and the owner of this castle may be quite disappointed if I told him about you...&quot;<br />	&quot;Okay. Umm...I&#039;ll leave. Should I...umm...uhh...&quot; He was now at a loss of what to say, and was becoming more unsettled by the look on her face.<br />	&quot;You can go. First, however, you need to promise me something.&quot; There was a short pause. &quot;Don&#039;t tell anybody about coming here. Any knowledge of what&#039;s past the doors you just entered is punishable by both the Battle Island&#039;s law, and, as it happens, Team Alpha&#039;s regulations.&quot; She emphasized the last few words and sharpened her gaze. However, she quickly moved her gaze toward her pocket as she removed a few banknotes. &quot;Here&#039;s 500,000. Go.&quot; She offered to him the large sum, and gestured that he take it. The Ace Trainer pocketed the money and exited without another word.<br />	&quot;What was that about, Rhea?&quot;


subject: Re: Untitled PokÃ©mon Fanfic (no content rating yet)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
ua_os: Windows Vista/Server 2008
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body:
  It sounds good so far, I like how the prologue adds a sense of mystery right from the start. I&#039;ve never tried writing any Fan Fiction myself, though my only suggestion would be that combined with the prologue, chapter 1 could already make readers suspicious of Team Alpha and might put them off reading if they can make an early prediction of what is going to happen next. You could add a good twist in later chapters to keep people reading.


subject: Re: Untitled PokÃ©mon Fanfic (no content rating yet)
poster_name: Guy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
ua_os: Windows XP
ua_browser: Chrome 7.0.517.44
ua_os_icon: win_new
ua_browser_icon: chrome
body:
  [quote author=Torchickens link=topic=6324.msg185746#msg185746 date=1289663165]<br />It sounds good so far, I like how the prologue adds a sense of mystery right from the start. I&#039;ve never tried writing any Fan Fiction myself, though my only suggestion would be that combined with the prologue, chapter 1 could already make readers suspicious of Team Alpha and might put them off reading if they can make an early prediction of what is going to happen next. You could add a good twist in later chapters to keep people reading.<br />[/quote]Thanks for feedback.<br />Any foreshadowing related to Team Alpha in the prologue was fully unintended. I&#039;m planning to give the reader much more information on the organization soon. I don&#039;t really think I gave much detail into Team Alpha besides the nature of one member. There will be twists; don&#039;t worry about that.


subject: Re: Untitled PokÃ©mon Fanfic (no content rating yet)
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
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ua_os: Windows XP
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body:
  [quote author=Tombstoner link=topic=6324.msg185747#msg185747 date=1289665414]<br />There will be twists; don&#039;t worry about that.<br />[/quote]<br /><br />[img]http://scrapetv.com/News/News%20Pages/Entertainment/Images/m-night-shyamalan.jpg[/img]


subject: Re: Something for my girlfriend
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Glitch Hunter
icon: xx
ua_os: Windows Vista/Server 2008
ua_browser: MS Internet Explorer 7.0
ua_os_icon: vista
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body:
  yeah i&#039;ll put it in different perspectives.<br /><br />The safari zone: (playing pokemon to be added soon) [IMG]http://i1190.photobucket.com/albums/z444/SapphiK/safari.png[/img]<br /><br />Small poduim with pokemon playing: [IMG]http://i1190.photobucket.com/albums/z444/SapphiK/podiumandpokemon.png[/img]<br /><br />Another poduim with kyogre: [IMG]http://i1190.photobucket.com/albums/z444/SapphiK/otherpodiumkyogre.png[/img]<br /><br />Sparkling Gem&#039;s home-island: [IMG]http://i1190.photobucket.com/albums/z444/SapphiK/home.png[/img]


