# smf_messages

subject: Re: Beta Red/Blue screenshots from the manual
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [quote]4. In the fishing screenshot, the text reads &quot;Ho! It&#039;s a hit!&quot; This was changed in the final version, where it says &quot;Oh! It&#039;s a bite!&quot; The final makes more sense, really.[/quote]<br /><br />I&#039;ve always remembered this one but due to my terrible luck in finding scans I wasn&#039;t ever able to verify it until now.<br /><br />Glad I&#039;m not insane or having some sort of false memory.<br /><br />e: I find the term &quot;Pokemon Leader&quot; amusing, and that it claims you [b]must[/b] fight them to complete the PokeDex.<br /><br />e2: Manual lists &quot;Coin&quot; independently as a &quot;Miscellaneous Item.&quot; That&#039;s neat.<br /><br />e3: Guard Spec. has a bit of an iffy effect description, &quot;enemy Pokemon can&#039;t use special attack&quot;


subject: Strange behavior in Crystal?
poster_name: HorizonGirl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everyone!! How have you all been?<br /><br />I know I have been out of the game for many years, but recently my interest in Pokemon (especially glitches) re-ignited when I remembered something that I have never been able to explain.<br /><br />So back in 2003, I had a copy of Crystal version I purchased used from a reputable electronics store, and a GBA and Red version bought new. At the time, I was doing a lot of experimenting with glitches on my Red version. After the first time I went to Glitch City, something strange began to happen. When I would access Glitch City, and if I went too far and caused the game to freeze, and played Crystal immediately afterward, Crystal would then freeze after taking approximately two or three steps. If I encountered a wild Pokemon before taking any steps Eg. talking to Snorlax in Vermilion City, it would freeze just before the Pokemon would say its cry. This is not a coincidence, as this has happened upward of six times before I stopped, as I became uncomfortable with the possible damage to my Crystal version.<br /><br />My question is, how is Crystal &quot;remembering&quot; my going to Glitch City in Red, and how, exactly did this happen? I apologize that I don&#039;t know more about how the actual GBA works, or if there&#039;s an obvious answer I&#039;m missing, but it&#039;s just been bothering me for years!<br /><br />If any more information is needed, just let me know.<br /><br /><br />Thank you for any responses.&nbsp; :D


subject: Re: Strange behavior in Crystal?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HorizonGirl link=topic=6415.msg186869#msg186869 date=1327285871]<br />Hello everyone!! How have you all been?<br /><br />I know I have been out of the game for many years, but recently my interest in Pokemon (especially glitches) re-ignited when I remembered something that I have never been able to explain.<br /><br />So back in 2003, I had a copy of Crystal version I purchased used from a reputable electronics store, and a GBA and Red version bought new. At the time, I was doing a lot of experimenting with glitches on my Red version. After the first time I went to Glitch City, something strange began to happen. When I would access Glitch City, and if I went too far and caused the game to freeze, and played Crystal immediately afterward, Crystal would then freeze after taking approximately two or three steps. If I encountered a wild Pokemon before taking any steps Eg. talking to Snorlax in Vermilion City, it would freeze just before the Pokemon would say its cry. This is not a coincidence, as this has happened upward of six times before I stopped, as I became uncomfortable with the possible damage to my Crystal version.<br /><br />My question is, how is Crystal &quot;remembering&quot; my going to Glitch City in Red, and how, exactly did this happen? I apologize that I don&#039;t know more about how the actual GBA works, or if there&#039;s an obvious answer I&#039;m missing, but it&#039;s just been bothering me for years!<br /><br />If any more information is needed, just let me know.<br /><br /><br />Thank you for any responses.&nbsp; :D<br />[/quote]<br /><br />The two games shouldn&#039;t be &quot;remembering&quot; what either did.&nbsp; The internal RAM is cleared each time the power is turned off.&nbsp; It could be that your copy of Crystal is damaged, not inserted properly, or was bumped during gameplay as that will effect how the GBA reads data.


subject: Re: Strange behavior in Crystal?
poster_name: HorizonGirl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s what I was thinking.. From what I understand, that should be impossible. I&#039;m thinking the only possible explanation would have to do with something that happened to my Crystal before I bought it. But I just thought I&#039;d ask in case there was some other possibility I was missing. Thanks.&nbsp; :)


subject: Re: Beta Red/Blue screenshots from the manual
poster_name: ~Piika
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I find it interesting that in the PokÃ©mon Yellow manual, quite a few of these were left in. (My personal copy would be quite a late edition, too - it wasn&#039;t long after I purchased Yellow that Gameboy games were taken off shelves, if I recall.)<br /><br />Page 14 (16 in Yellow manual)<br />- Yellow&#039;s manual also uses a Red/Green map.<br /><br />Page 15 (17)<br />- The first shot with Oak&#039;s name sans all-caps is here, but the rest have all been updated. Weird, because the screens are different sizes - the ones taken from the Red/Blue manual are slightly wider than the Yellow ones.<br /><br />Page 16 (18)<br />- Full route map is from Red/Green.<br /><br />Page 18 (20)<br />- Red/Green map again, and yes, it does say &quot;SHOP&quot;.<br /><br />Page 20 (22)<br />- &quot;Oak&quot; is fixed, map is not.<br /><br />Page 24 (26)<br />- The museum shot was updated, map was not. Again.<br /><br />Page 26 (28)<br />- Oddly, the only thing that wasn&#039;t updated here is &quot;Ho! It&#039;s a hit!&quot;<br /><br />There are a couple other unchanged screenshots, too, but they&#039;re all in the final (of Red and Blue, at least). 


subject: Re: Beta Red/Blue screenshots from the manual
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Great thread Blaziken257! It&#039;s amazing how many things like these can be overlooked. I didn&#039;t know about any of this except for the omission of the &quot;The&quot; prefix and the type matchup chart being changed between versions.<br /><br />I have the Red/Blue/Yellow manuals as well, but haven&#039;t been able to locate them. I&#039;ve heard on [url=http://www.math.miami.edu/~jam/azure/]Azure Heights[/url], that in the PokÃ©mon Yellow manual it states that the move Blizzard freezes less frequently in Colosseum2 mode, where in actuality it has the same chance of freezing as outside of link battles. However, in Japanese R/G/B/Y, Blizzard did have a 30.1% chance of freezing instead of the English versions&#039; 9.8% freeze, and I have heard that supposedly Blizzard would freeze less often in PokÃ©mon Yellow&#039;s Colosseum2 mode, but only in the Japanese version (Pocket Monsters Pikachu). Move data for both effects [url=http://hax.iimarck.us/files/rbymoveinfo.txt]remain[/url]in the localised Red/Blue/Yellow.<br /><br />Out of interest, another thing that several people probably already know (since it was added to Bulbapedia originally from TCRF for a while now) is that on page 31 of the Official Player&#039;s Guide there is a picture of using Cut with the text &quot;(PKMN) CUT down a bush!&quot;, whereas in the final games it was changed to &quot;(PKMN) hacked away with CUT!&quot;. Are there any other, overlooked changes in the Official Player&#039;s Guide?<br /><br />I&#039;m curious as to whether some of these were direct translations from the Japanese versions, instead of the heavily localised text in Red and Blue. In the introduction Red and Green, Oak apparently says text which translates to &quot;A world of magic dreams! Let&#039;s go!&quot; just before the player character is shrunk, as well as various unimpressive changes. This can be seen in the incomplete [url=http://www.romhacking.net/translations/1629/]fan translation[/url] of Green, but I don&#039;t know about its integrity.<br /><br />[img]http://img854.imageshack.us/img854/3853/magicdreams.png[/img]<br /><br />In the final game, this is changed with &quot;A world of dreams and adventures with POKÃ©MON awaits! Let&#039;s go!&quot;


subject: Re: Graphical differences in First Gen
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=IIMarckus link=topic=6377.msg186237#msg186237 date=1318997108]<br />The following pictures differ among the various Japanese versions:<br />[list][*]151 frontpics changed from R/G to Blue, and again to Yellow.<br />[*]Brock, Misty, and Erika changed from R/G/B to Yellow.<br />[*]The player character frontpics changed from R/G/B to Yellow.<br />[*]Three rival frontpics changed from R/G/B to Yellow.[/list]<br /><br />As far as I can tell, none of the images from Japanese Blue changed to US Red/Blue, nor from Japanese Yellow to US Yellow.<br /><br />Are there any that I missed?<br />[/quote]<br /><br />There are the Aerodactyl/Kabutops fossils, which differ between Red/Green, Blue/Pikachu and localisations.<br /><br />[img]http://cdn.bulbagarden.net/media/upload/2/2b/Spr_1g_142_f.png[/img] (Red/Green)[img]http://cdn.bulbagarden.net/media/upload/b/bb/Spr_1b_142_f.png[/img] (Others)<br /><br />[img]http://cdn.bulbagarden.net/media/upload/8/8c/Spr_1g_141_f.png[/img] (Red/Green)[img]http://cdn.bulbagarden.net/media/upload/a/aa/Spr_1b_141_f.png[/img] (Others)


subject: Re: Encrypted DVDs
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I stopped buying DVDs when my legit copy of The Dark Knight accused me of being a pirate when I played it in mplayer.<br /><br />It works now, but if the movie companies treat their [i]paying customers[/i] like pirates (while fileâ€sharing websites have the movie in clean glorious HD, with no forced previews or FBI warnings), Iâ€™ll take my money elsewhere. I buy DRMâ€free books and music, and I donâ€™t even pirate movies.


subject: Re: Graphical differences in First Gen
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glad to hear it. I&#039;m sorry, I should have [url=http://bitbucket.org/iimarckus/pokered/src/395f2f7a0015/pic/rgmon]checked[/url] your disassembly, but I wanted to make sure that you had them anyway.


subject: Re: Name for Glitch City
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Glitch28 link=topic=6416.msg186887#msg186887 date=1328472590]<br />What do you think is a good name for Glitch City? (Other than &#039;&#039;Glitch City&#039;&#039;)<br />[/quote]<br /><br />Good question. Well I guess it depends on the context. The classic Generation I Glitch City occurs when the player walks outside of an invalid exit point ([url=http://glitchgamerx.proboards.com/index.cgi?board=submit&amp;action=display&amp;thread=32]Chamale [/url]knows more about this). In the case of the Safari Zone, Fuschia City&#039;s exit No. 4 pertains to walking outside of the Safari Zone from the building but the glitch occurs when there is no exit No. 4 for the last location loaded into memory. The exit map for the Safari Zone gate by default brings up the last location (I believe it&#039;s actually set to map FF, which is a handler for doing so). When the data isn&#039;t valid, Glitch City occurs but technically you&#039;re in a real location. Many other maps have an exit No. 4, this is why performing the last step in Cerulean City makes you walk outside of the Bike Shop.<br /><br />So these are not necessarily glitch maps, although in Generation II, the map which ????? gives you (although it seems to depend on emulation and version) is a glitch map. There are also a number of glitch maps in Generation I which I like to call the &quot;cycling based glitch maps&quot;, I don&#039;t know what maps they&#039;re based on, if any real map but they have their own identifiers and they force the player to keep moving forward in a strange glitch area until the game freezes. They would be accessible with the dokokashira door glitch, but they simply freeze the game on Red/Green versions (don&#039;t know about Japanese Blue).<br /><br />So you could also call the Generation I Glitch City &quot;invalid exits&quot;, while you could probably call everything else, apart from the &quot;glitch dimensions&quot; which is simply a palette change (not literally a real glitch dimension) &quot;glitch locations&quot;.


subject: MOVED: Name for Glitch City
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=http://forums.glitchcity.info/index.php?board=11.0]PokÃ©mon Glitch Discussion[/url].<br /><br />[iurl]http://forums.glitchcity.info/index.php?topic=6416.0[/iurl]


subject: Kyurem is registered internally in a list of PokÃ©mon with formes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Apparently, Kyurem is listed in [url=http://pokebeach.com/2012/02/placeholder-for-kyurem-forme-found-in-black-and-white-coding]a table[/url] of PokÃ©mon in the ROM that should have at least one additional form, even though no alternative form exists.<br /><br />This is another hint at PokÃ©mon Gray, that and PokemonGray.com being parked by Melbourne IT Digital Services (who also parked webpages for some of the English Generation V PokÃ©mon names like Genesect.com), of course so were names such as Pokemon Brown, PokÃ©mon Scarlet and PokÃ©mon Purple [url=http://profglitch.proboards.com/index.cgi?action=display&amp;board=gcltempboard&amp;thread=287&amp;page=2#3835]registered[/url] as trademarks in the past with PokÃ©mon Black and White, so nothing is concrete. I hope Game Freak would start developing an entirely new IP again (like they did with Drill Dozer)


subject: Re: Project &quot;Palette Town&quot;
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6373.msg186893#msg186893 date=1328584268]<br />I would recommend animated PNG instead of animated GIF.<br />[/quote]<br /><br />Not all browsers support it and GIF works just fine as animated PNG for these low palette images.


subject: Re: Project &quot;Palette Town&quot;
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=GARY &#039;M 9 link=topic=6373.msg186894#msg186894 date=1328585981]<br />[quote author=Carl Miller link=topic=6373.msg186893#msg186893 date=1328584268]<br />I would recommend animated PNG instead of animated GIF.<br />[/quote]<br /><br />Not all browsers support it and GIF works just fine as animated PNG for these low palette images.<br />[/quote]<br /><br />Even Chrome which is very popular doesn&#039;t support them natively and needs [url=https://chrome.google.com/webstore/detail/ehkepjiconegkhpodgoaeamnpckdbblp]an extension[/url] to do so.


subject: Did I find something in ZZAZZ?
poster_name: AKittybox
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve seen many ZZAZZ videos on youtbe with all of the possible special stats. None of them are too similar, and at some points are extremely different. Over the past few weeks I&#039;ve experimented with the glitch, and my results are kinda odd. It might be because every video I watched was on an emulator, and I used a cartridge. That might explain things a little bit, but I&#039;m sure I would have found someone talking about it by now. So the first(and most obvious) difference is that when I heal, when it&#039;s done, I get the usual text and then Viridian city&#039;s music plays. The whole area gets glitched up and the text box is moved so high, I can only see the bottom few pixels. Inside it is the bottom of a pokemon&#039;s sprite. The glitch blocks slide and the pokemon changes. I was on the title screen. I pressed A to see the usual menu. I pressed continue, and the game crashed. So&nbsp; I tried again, and at that point I pressed B. The title screen was normal, minus Red&#039;s absence. Upon selecting new game, it runs as normal, as if nothing had happened. I turned it off and continued experimentation. Oddly enough, if I store my pokemon in my PC, I can heal and run as normal. Upon taking out a pokemon, all pokemon(including the&nbsp; suicidal overpowered bulbasaurs) change to level 202. I continued by walking around, and there were random blocks occasionally. I then tried&nbsp; to get it back in a slightly playable state, and not much else was different. Did I discover this or did I not search enough?


subject: How exactly does &quot;over-glitching&quot; screw up games permanently? (Or does it?)
poster_name: OtakuReborn
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe I&#039;m missing something or game boy cartridges aren&#039;t organized the way I would have thought, but I would have thought all of the game data (that is, data + instructions) resides on what is effectively a read-only area (ROM, in other words). So it&#039;s not possible to write to it under normal circumstances (i.e. not EPROM or EEPROM, and even then, that doesn&#039;t make any sense unless it somehow knows how to recreate itself). If I&#039;m not mistaken, the only place you CAN write to is the system memory (in the game boy itself) and the SRAM chip (if it has one, which Pokemon games all have one). <br /><br />I would think that any glitches you pull off would be corrupting the system memory (which is probably later written to SRAM when you save). All of this is filed under save data, however. If you were to nuke your SRAM (delete the save file), that should take out all of the glitchiness with it, right? Because, if that&#039;s the case, I don&#039;t understand how, short of physical damage to the chips, you can irreparably kill your game from glitches.<br /><br />Would anyone care to enlighten me?


subject: Re: How exactly does &quot;over-glitching&quot; screw up games permanently? (Or does it?)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You can&#039;t. The Gameboy cannot write to the ROM and the SRAM, if for some reason is causing crashing on boot, can be completely wiped by taking out the cart battery.&nbsp; When you take out the battery and reinstall it, it&#039;s effectively like starting with a &quot;fresh&quot; cartridge.


subject: Re: How exactly does &quot;over-glitching&quot; screw up games permanently? (Or does it?)
poster_name: OtakuReborn
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ok, so when people say that it kills their game, this is referring to the save game, I assume. I didn&#039;t think it was possible to kill your entire game cartridge like that.<br /><br />Though I&#039;m still confused on cases where people start new games, but still see glitches.


subject: Re: How exactly does &quot;over-glitching&quot; screw up games permanently? (Or does it?)
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=OtakuReborn link=topic=6420.msg186900#msg186900 date=1328906714]<br />Ok, so when people say that it kills their game, this is referring to the save game, I assume. I didn&#039;t think it was possible to kill your entire game cartridge like that.<br /><br />Though I&#039;m still confused on cases where people start new games, but still see glitches.<br />[/quote]<br /><br />It can&#039;t edit the game itself, but if you didn&#039;t remove the battery and your save is &quot;erased&quot; by a glitch then it won&#039;t have been erased fully, hence &quot;shadows&quot; of your previous save can remain


subject: Re: How exactly does &quot;over-glitching&quot; screw up games permanently? (Or does it?)
poster_name: OtakuReborn
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I see.<br /><br />But that would mean the game&#039;s operation requires it to read SRAM even when starting a new game. Why would that be necessary on a new game? I can see that if you&#039;re loading an old game, then any glitchiness will be loaded into system memory and continue the glitchiness, but in the case of new games, the SRAM, even if it wasn&#039;t clean, should have been ignored.<br /><br />Then again, I guess it would have to read SRAM to determine whether or not there is a game to load or not. I guess if the glitches corrupted up to that point, then they could carry over. Or if there&#039;s something before loading a game that requires save data (maybe there&#039;s an order to the pokemon that fly past in the title screen that I don&#039;t know about). I&#039;m just guessing at this point.


subject: Re: Name for Glitch City
poster_name: Glitch28
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I mean, the Gen1 glitch city. One of the names is under &#039;&#039;Favorite Glitch&#039;&#039; on my profile


subject: Re: Glitch Power
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [IMG]http://i1090.photobucket.com/albums/i363/Thunderasen/glitchpower.png[/img]<br /><br />If they&#039;re not showing up, your browser sucks (also, as Gary said, it won&#039;t appear under your own name).


subject: Re: How exactly does &quot;over-glitching&quot; screw up games permanently? (Or does it?)
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=OtakuReborn link=topic=6420.msg186902#msg186902 date=1328975885]<br />But that would mean the game&#039;s operation requires it to read SRAM even when starting a new game. Why would that be necessary on a new game?<br />[/quote]<br /><br />More likely that the â€œclear SRAMâ€ code doesnâ€™t actually clear all accessible SRAM. But I havenâ€™t looked at this in detail.


subject: Turning Magikarp To MEW rumor! Secret #152 Entry! (first Mew Glitch)
poster_name: ginothepro
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.youtube.com/watch?v=vAmtvubMvMQ&amp;context=C3e1809dADOEgsToPDskKV4w_hjeSh0RuG56vtZTTT<br /><br /><br />To start things of right!<br />i did not use any cheat device at all... its pure glitches in this video!<br /><br />i was playing around with the glitches in this game this morning and came across this glitch that totaly changes everything since no one has ever reported the happenings in this video<br />it means i found it FIRST lol<br />anyways as i was saying<br />i was playing around with glitches in this game (pokemon green japanese 1995 version not 1996 version) the first version of pokemon ever available only in japan<br /><br />and the thing about this pokemon game is that in the first version u could switch items with pokemon witch caused alot of glitches like the famous Dokokashira door glitch and other glitches such as getting lv 100 pokemon in 1 battle and getting charizard M.<br /><br />when i was playing around with an old rumor about magikarp that could turn to a mew with some kind of event of some sort<br />i came across this!<br />the intressting thing about this discovery is the secret number 152 entry in the pokedex!<br />a secret pokemon?!??<br /><br />to preform this glitch u need to do these steps exactly as i do them in the video! or it will turn to a Charizard M or a missingno or even freeze the game<br />---------------------<br />To do the Mew glitch:<br />1. get 2 magikarps<br />2. have 13 items or more with you and select the 13th item so that u can switch it then press B 2 times<br />3. get into battle<br />8. go to switch pokemon screen<br />9. press switch with the first magikarp in ur party<br />10. the pokemon should turn to Mew before your eyes! (but wont register in the pokedex but instead open up slot #152!<br /><br />11.Now you can press B to cancel back to the battle screen and run away from battle<br />now check the pokedex and pokemon #152 should be there!<br /><br />ANYONE WHO KNOWS JAPANESE LMK ITS NAME I CANT READ JAPANESE!<br /><br /><br />If u are gonna Spread this clip (glitch) around<br />give my video credit!<br /><br />//Ginothepr0


subject: Re: Turning Magikarp To MEW rumor! Secret #152 Entry! (first Mew Glitch)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Thank you so much for verifying this glitch! We&#039;ve seen this before (from a post from 2007) yet weren&#039;t able to emulate it, but thanks to your video we can. I will try again, using Magikarp instead of just any ordinary Water type PokÃ©mon... (see below)<br /><br />This exact same glitch was posted on GameFAQs [url=http://www.gamefaqs.com/boards/924467-pokemon-green/49402241]in 2009[/url]. I&#039;m not sure where it originated (probably a Japanese select button glitch website), but as the thread says, gunbladelad77 knew about it via email by a &quot;Thomas Lei&quot; several years before the post. However, your ninth step was generalised as swapping any water type PokÃ©mon. I posted about it [url=http://profglitch.proboards.com/index.cgi?action=display&amp;board=gcltempboard&amp;thread=233&amp;page=8#3820]on the temporary forums[/url] last April, but Paco81 and I tried it to find that the game had frozen at step 10. This suggests either there was an error in the steps (perhaps only certain water type PokÃ©mon work), the emulator, or the game used.<br /><br />[quote author=ginothepro link=topic=6421.msg186907#msg186907 date=1329240006]<br />i was playing around with glitches in this game (pokemon green japanese 1995 version not 1996 version) the first version of pokemon ever available only in japan<br /><br />and the thing about this pokemon game is that in the first version u could switch items with pokemon witch caused alot of glitches like the famous Dokokashira door glitch and other glitches such as getting lv 100 pokemon in 1 battle and getting charizard M.<br />[/quote]<br /><br />Are you sure that the glitch only works on earlier revisions of Red/Green? Hanzou (a speedrunner) said [url=http://www.ocf.berkeley.edu/~jdonald/pokemon/dokokashira.html]sometime in 2007[/url] before the dokokashira door glitch really got into wider knowledge in the English speaking community said that it only works in v1.0 but myself, when testing Red/Green v1.0 and v1.1 (rev A) on the emulator BGB got the glitch to work perfectly on both revisions. Both (rev A) and (rev B) are copyrighted 1995. In most versions of VisualBoyAdvance, there is an emulation error in which the dokokashira door glitch does not work; Oak appears but walking through entrances does not warp the player (changing the map number address 0xDDD2 has no effect on VBA for some reason) but on BGB the dokokashira door glitch works on all revisions of Red/Green, as well as Japanese Blue (You can swap items with PokÃ©mon in Japanese Blue too contrary to common belief.&nbsp; I haven&#039;t tested Japanese Yellow/Pikachu though).<br /><br />[quote author=ginothepro link=topic=6421.msg186907#msg186907 date=1329240006]ANYONE WHO KNOWS JAPANESE LMK ITS NAME I CANT READ JAPANESE![/quote]<br /><br />It&#039;s Missingno.&nbsp; (ã‘ã¤ã°ã‚“ [i]Ketsuban[/i]). I don&#039;t know Japanese (only how to recognise hiragana/katakana and a bit of kanji to an extent), but we have known of the #152 occurrence since a long time ago. However, this is the first time I&#039;ve heard of anyone registering #152 without cheating. It should be possible by encountering a glitch PokÃ©mon #152, but none exist in the English versions, and these could freeze the game on the opponent&#039;s side and/or require Cable Club escape glitch (index numbers 200 and up) to see them... <br /><br />The #152nd entry is actually a technicality and does not indicate an unused PokÃ©mon. The &quot;seen&quot; and &quot;own&quot; bytes in the PokÃ©dex are 19 bytes each and a PokÃ©mon is registered for every 2^x (PokÃ©dex order). This means you can see a total of 8 PokÃ©mon in every byte (e.g. in the first byte a value of 2^1+2^0 == 3 is seen Ivysaur and Bulbasaur). Since any single byte has a total of 8 bits, multiplying 8 by 19 gives you 152. In Japanese versions, the 152nd PokÃ©mon is Missingno. but in Red and Blue, it has given me either Farfetch&#039;d or Scyther (I don&#039;t know why).


subject: Re: Turning Magikarp To MEW rumor! Secret #152 Entry! (first Mew Glitch)
poster_name: ginothepro
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ginothepro
icon: xx
body:
  oh ok!<br />but still i found it randomly so im happy haha<br /><br />is there any way for me to help out more?<br />i have jp yellow aswell i can try some glitches there aswell?<br /><br />is there any other glitches in green i can verify with my green in hand?<br />lmk post the glitches in this thread and i will try them for you =)<br /><br />so the 152 entry is something unseen without cheats?<br />maybe i can recover some lost sprites or sounds&nbsp; by doing random who knows haha<br /><br />but why does the entry 152 still add to my dex if its not a unused pokemon? i mean it must be there for&nbsp; a reason and not just because &quot; Since any single byte has a total of 8 bits, multiplying 8 by 19 gives you 152&quot;


subject: Error Codes in R/B (US)
poster_name: Catstorm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Catstorm
icon: xx
body:
  I was messing around in the Memory Viewer around line 2650 or 2950 and after inputting several numbers (22 22 22 22 22, 44 44 44... etc)&nbsp; all text boxes became error codes.<br /><br />Effects:<br /><br />1. The Start menu would load &quot;Error 0.&quot; and close like a text box. All functions that were triggered by text were basically useless, so I could do almost nothing.<br />2. Some NPCs would spit out a line of glitched text and then a line from another person. For example, the clerk at the Pewter City Museum would ask to heal my PokÃ©mon. A girl near Viridian Forest would tell me she was Brock but would not fight me. Only some functions of the text worked as the examples provide. Others had a reoccuring line of three text boxes that would change the music and remove a NPC from the room. Often the nurse in the PokÃ©mon center would disappear. I don&#039;t have any idea why this happens.<br />3. This is the most interesting. An interactive object in a room would say &quot;Error 0&quot; while the next would say &quot;Error 1&quot; and so on. The Error 0 was always taken by the menu. I have seen &quot;Error 6&quot; and up in rooms like the museum. This also applies to trainers on routes: some listed, in order of appearance, from 91-99. <br />4. Other items sometimes would have set&nbsp; &quot;error values;&quot; for example, all the bookcases in houses say &quot;Error 63.&quot; <br />5. Battles were untouched and the only way I could view my PokÃ©mon and items.<br /><br />I don&#039;t have the notes of the values I put in at the moment (but I can get them very soon) but it was very interesting to see that the errors would be in numerical order... mostly. A lot of extra values were entered and I got several crashes upon interacting with things like the Kabutops skeleton and a lady in a PokÃ©mon center.<br /><br />If you want me to elaborate on something (It&#039;s hard to say this without a video/screenshots) I can try to say. I hope that maybe this can contribute towards something (the error description page is pretty blank here and maybe we can find their meaning?) <br /><br />Thanks! I&#039;ve been lurking here and at other sites (TRsRockin) and I absolutely enjoy PokÃ©mon glitches.


subject: Re: Turning Magikarp To MEW rumor! Secret #152 Entry! (first Mew Glitch)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=ginothepro link=topic=6421.msg186909#msg186909 date=1329255127]<br />oh ok!<br />but still i found it randomly so im happy haha<br /><br />is there any way for me to help out more?<br />i have jp yellow aswell i can try some glitches there aswell?<br /><br />is there any other glitches in green i can verify with my green in hand?<br />lmk post the glitches in this thread and i will try them for you =)<br /><br />so the 152 entry is something unseen without cheats?<br />maybe i can recover some lost sprites or sounds&nbsp; by doing random who knows haha<br /><br />but why does the entry 152 still add to my dex if its not a unused pokemon? i mean it must be there for&nbsp; a reason and not just because &quot; Since any single byte has a total of 8 bits, multiplying 8 by 19 gives you 152&quot;<br />[/quote]<br /><br />Well I&#039;m going to try and upload a higher quality version of your video...&nbsp; :) I&#039;ll make sure to give you credit. Actually, I just remembered [url=http://www.youtube.com/watch?v=cYHYL8JJsFo]Gia257[/url] got a &quot;152nd&quot; PokÃ©mon with the &#039;save glitch&#039; (its used for Red/Blue and Yellow speedruns, turn the power off before the save menu properly pops up, I&#039;ve got it to work on my physical PokÃ©mon Yellow) but I don&#039;t know how you would get the PokÃ©dex without the game freezing due to a huge block of your party PokÃ©mon data being replaced with &quot;FF&quot; values.<br /><br />I have successfully performed the [url=http://www.youtube.com/watch?v=Oc9ry1fLQVY]fossil conversion[/url] glitch, [url=http://www.youtube.com/watch?v=35DBs_6LCOE]skip to level 100[/url] glitch, and [url=http://www.youtube.com/watch?v=x7J9r7u4GpM]partial switch[/url] glitch (I&#039;m sure that one works on the real game). If you&#039;d like to inform me if they work on a real Game Boy, that would be great, but you don&#039;t have to.<br /><br /><br />It does seem strange, but its along the same reasons why 256 PokÃ©mon &quot;exist&quot;, although they don&#039;t. If Game Freak had only used 18 seen and own bytes, the PokÃ©dex would only be able to hold up to (18*8) 144 PokÃ©mon. The fact that the PokÃ©dex only extends to 152 PokÃ©mon is the reason why glitch (153 and up PokÃ©mon) corrupt your items when you encounter them, because the final &quot;seen&quot; PokÃ©dex byte is 01xx1CD3 (1BD3 Yellow, A0D2(?) Red/Green).<br /><br />The &quot;next one&quot; would be 01xx1DD3, which is the number of items (+2^0 in &quot;Dex 153&quot;. &quot;Dex 154&quot; would add +2^1 to the number of items, etc.), and then 01xx1ED3 is the first item (+2^0 in &quot;Dex 160&quot;), and 01xx1FD3 (+2^0 in &quot;Dex 167&quot;) is the first item quantity (etc.). Missingno. is &quot;Dex 000/256&quot;, corrupting the sixth item quantity when you see him (+128 or 2^7) in 01xx29D3.<br /><br /> If you talk to Professor Oak when you have seen/owned 152 PokÃ©mon, he speaks in some glitch text which varies between Red/Green, Red/Blue, Yellow and different language games.<br /><br />The developers decided to store the PokÃ©mon (and Trainers actually) in a single byte, which is the smallest the Game Boy can handle with a provided a single value is used for each PokÃ©mon (although encountering a 200+ on the opponent&#039;s side was programmed to bring up a Trainer). There are only 151 PokÃ©mon + the 39 Missingno. (I&#039;ve heard there&#039;s data in the ROM which tells all the Missingno. specifically not to evolve or learn any level up moves, including the nine which have unused cries). The other glitch PokÃ©mon are due to the game grabbing data where it shouldn&#039;t, and Missingno. does so to a degree, which is what happens when the game tries to generate the &quot;sprite&quot;, &quot;base stats&quot; and &quot;starting moves&quot; for No. 000&#039;s, which are actually data from elsewhere. Stag019 did [url=http://www.romendo.net/stag019/missingno_explained.html]some research[/url] and verified that Missingno.&#039;s base stats are taken from the rosters of Bikers.<br /><br />You might be interested to know, that according to an old [url=http://www.glitterberri.com/pokemon-gold-silver/pokemon-2/]interview[/url], Tajiri says they [Game Freak] had planned over 200 PokÃ©mon for the first games, and when Generation II were in development, they already had designs for over 350 PokÃ©mon. However, prior to GlitterBerri&#039;s translatation of the interview, a Smogon user [url=http://www.smogon.com/forums/showthread.php?t=78267]asked[/url] Shigeki Morimoto whether there were once 190 PokÃ©mon planned for Red and Green, and he replied &quot;Yes; we decided to save the rest of the designs for later&quot;. I believe that [url=http://17woo.tgbusdata.cn/month_1101/11011600533674699a45d777f6.jpg]these[/url] PokÃ©mon were some of the original 190. The Capsule Monsters design PapyÅ is listed as &quot;211&quot;. My theory is that only 190 PokÃ©mon were programmed, before being reduced to 150 ([url=http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&amp;volumeId=1&amp;chapterId=1]later increased to 151[/url])


subject: Re: Error Codes in R/B (US)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  I&#039;m not sure exactly what happened, but I find this familiar. An overworld NPC is defined in the ROM like this: (NPC#) i.e. sprite , Y coordinate, X coordinate, then walking pattern, turning, text id. I unfortunately can&#039;t remember the offsets (I found them somewhere in IIMarckus&#039; [url=https://bitbucket.org/iimarckus/pokered/src/]PokÃ©mon Red disassembly[/url]), but in PokÃ©mon Yellow Cerulean City&#039;s begins at 0x18808. I&#039;ve noticed that the text data varies by area. When you use an invalid text ID, the game often brings up an error code.<br /><br />I believe this is along the lines of why the &quot;0 ERROR&quot; glitch occurs (the &#039;normal&#039; Vermilion City/Route 6 method) , because the last text data in Vermilion City&#039;s memory (you can see it in BGB&#039;s VRAM viewer) is of that particular NPC, and the equivalent in Route 6 is &quot;0 ERROR&quot;.&nbsp; That&#039;s why you sometimes need to open the start menu as the menu loaded into memory in order to get the start menu to pop up on the other route. See also [url=http://forums.glitchcity.info/index.php/topic,3979.msg179934.html]this thread[/url], you can create subglitches such as slow motion and the &quot;trick zone&quot; glitch.<br /><br />If we were lucky, we could probably do a certain variation of the Trainer-Fly glitch to bring up a glitch PokÃ©Mart or a glitch PokÃ©mon Center (involving talking to a certain NPC before moving on to the route). Incidentally, in PokÃ©mon Yellow all &quot;ERRORs&quot; are &quot;errors&quot;, probably because the developers added &quot;PRINTER error.&quot;<br /><br />edit:link fix


subject: VBA not working for Mac?
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  I just tried to download VBA for Mac twice onto my computer, but it says PowerPC apps are no longer supported. I tried to delete the program but it just says it can&#039;t be deleted. <br /><br />1. Where is a working VBA download for my mac?<br /><br />EDIT: Okay, I got the program deleted, but is there a working download for VBA on Mac ANYWHERE or am I just going to have to use my PC?<br />


subject: Re: VBA not working for Mac?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: GARY &#039;M 9
icon: xx
body:
  Try this:<br /><br />http://sourceforge.net/projects/vba/files/VisualBoyAdvance/1.7.1/VisualBoyAdvance-1.7.4-MacOSX.dmg.gz/download<br /><br />You&#039;ll need an extracting program such as [url=http://www.kekaosx.com/release/Keka-0.1.4.3.dmg]Keka[/url] to extract the gz inside of the Mac if your OS doesn&#039;t natively extract gzips.


subject: Re: VBA not working for Mac?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6423.msg186915#msg186915 date=1329623531]<br />VBA sucks. Try Gambatte, which should work on Macs.<br />[/quote]<br /><br />I would have suggested VBA-M, but there&#039;s no Mac build and the source code isn&#039;t released even though it&#039;s &quot;open source&quot;.


subject: Re: VBA not working for Mac?
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=GARY &#039;M 9 link=topic=6423.msg186916#msg186916 date=1329627097]<br />[quote author=IIMarckus link=topic=6423.msg186915#msg186915 date=1329623531]<br />VBA sucks. Try Gambatte, which should work on Macs.<br />[/quote]<br /><br />I would have suggested VBA-M, but there&#039;s no Mac build and the source code isn&#039;t released even though it&#039;s &quot;open source&quot;.<br />[/quote]<br /><br />You mean [url=http://sourceforge.net/projects/vbam/files/]this source code[/url]?<br /><br />I have been meaning to try VBAâ€M, but they donâ€™t care about nonâ€Windows users much (though it supposedly still compiles) and I find the personalities of the people involved irritating.


subject: RBY Infinite Mew Glitch
poster_name: bugaham
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: bugaham
icon: xx
body:
  I don&#039;t think this has been posted yet, but this is a variation of the mew glitch that I found. <br /><br />This allows you to do the mew glitch as many times as you want. <br /><br />You need to have not battled the youngster with the slowpoke that is on the way to Bill&#039;s house. Also, you cannot have beaten the Jr. Trainer that is west of nugget bridge. You need a very weak pokemon that knows teleport/fly, so abra is probably your best bet. Also have one weak pokemon that knows a status move. Both need moves like tail whip that don&#039;t do damage or have status effects. Also bring along a low level pokemon that can get Mew&#039;s health down.<br /><br />1. As in the regular mew glitch, walk down one step and press start so that the menu pulls up just as he sees you.<br /><br />2. Teleport/fly away back to the Cerulean Pokemon center. <br /><br />3. Go inside the Pokemon Center and go up to the PC. Change boxes so that the game will save. You have to do this, or else you can only get one Mew. <br /><br />4. Make sure you have the status pokemon with you, and some pokeballs. You want to put any strong pokemon you have inside the PC. <br /><br />5. Go up towards the slowpoke trainer. Don&#039;t fight anyone else. When you get to him, walk at least one space in front of him so he walks up to you.<br /><br />6. You will now battle him. You MUST let him win. This is why you want to have weak pokemon.<br /><br />7. Now you will be back in front of the Pokemon center. Do not go back inside, or inside any other building.<br /><br />8. Go west, until you are exactly ONE STEP onto route 4 (Route 4 connects Mount Moon to Cerulean). If you don&#039;t go exactly one step or you don&#039;t go at all, then the Mew either won&#039;t appear or you won&#039;t be able to rebattle the Jr. Trainer. You&#039;ll know you are on the route when all of the colors change. Do not go any further, instead turn around back towards Cerulean. <br /><br />9. Go up the nugget bridge. When your menu pops up, press B to close it. You will be fighting the Mew. For some reason, he&#039;s level 2 and not level 7 like in the original glitch. Anyways, all he knows is pound. Use a status move on him, and then lower his health. If you accidently kill it, it is okay because as long as you have done the other steps, you should be able to redo the glitch.<br /><br />10. Go over to the Jr. Trainer, and repeat ;)<br /><br /><br />I&#039;m not an expert at glitches, so sorry if this has already been discovered! I couldn&#039;t find it on youtube or here, so I think it is new.&nbsp; The 3 factors that are different from the regular mew glitch are saving at the pokemon center, walking onto route 4, and losing to the trainer with the slowpoke. I&#039;ve played around with these 3, and it&#039;s only repeatable if all 3 happen. I don&#039;t really know why this works. 


subject: Re: Error Codes in R/B (US)
poster_name: Catstorm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Catstorm
icon: xx
body:
  I&#039;ve uploaded a video with the changed hex values and the effects I described for all to see.<br /><br />[url=http://www.youtube.com/watch?v=yzKbcHuMB-I]Here[/url]


subject: Server Migration
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello,<br /><br />In an attempt to resolve downtime issues I&#039;ve migrated GCL to a new server. We&#039;re still in beta mode now, but let&#039;s see how well we can hold up now. If all goes well we should be ready to go public soon.<br /><br />Thanks,<br />Adrian Malacoda


subject: Hello
poster_name: Catstorm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been looking at glitches on this site since before its change to a wiki; I thought this would be a nice time to join.<br /><br />Man I love glitches; that&#039;s all there really is to say on the matter.


subject: Re: Did I find something in ZZAZZ?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  actually, those are fairly normal glitchy effects for charizard M&#039; or rather &quot;teh zazzorz&quot; in my experience at least.<br />I think I featured that in a glitch video of mine.<br />or maybe I didnt....I dont remember...


subject: Black Curtains of Rustboro (Emerald)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Reading through glitch threads on Serebii.net yesterday, I came across this odd discovery: after a certain point in the game (this point is unknown specifically, though some claim that the pause after saving at the Battle Tower is a potential trigger) the windows in Rustboro City Trainer&#039;s School develop strange black glitch curtains. I just uploaded a video of it in my game.<br /><br />http://www.youtube.com/watch?v=fj3ErvCdOXs<br /><br />Has anyone here heard of it, and/or understand why the curtains appear?


subject: Re: Black Curtains of Rustboro (Emerald)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pawny
icon: xx
body:
  I was searching through my savefiles, and found it in one of them, which was in VBA-Link, where I used to battle my brothers. But we abused GS PokÃ©mon generators a lot, and as some of them weren&#039;t completed (missing either Master Code, Anti-DMA, or both), so this game had several Bad EGGs, a specific spot in Box 1 which turned any PokÃ©mon input there into Bad EGGs, sometimes after a battle was done, some of my PokÃ©mon were severely corrupted, and in the end, the box became inaccessible at all, BSoDing every time I open it. So it&#039;s probably related to savefile corruption. I&#039;ll try to take a better look into my less-corrupted savefiles from VBA-Link, maybe one of them is less corrupted so I can take a better look at it.<br /><br />EDIT: found a less/almost no damaged savefile, but it still has a few Bad EGGs and several GS generated PokÃ©mon and some illegal movesets (they themselves probably don&#039;t matter though). But I doubt the Cloning glitch has to do with it since I have a game with several cloned PokÃ©mon and there&#039;s no curtains there. This one, however, has been massively cheated, and got some slight corruptions, like the Bad EGGs, and the symbols being messed (I got Gold symbols I didn&#039;t have, and one of my Silver symbol simply vanished).<br /><br />Anyways, here&#039;s a more accurate taken from VBA: [img]http://i1090.photobucket.com/albums/i363/Thunderasen/blackcurtains.png[/img]<br /><br />And here&#039;s my savefile if anyone wanna investigate: http://www.mediafire.com/?96hsg6mez9zcpkw


subject: Re: Black Curtains of Rustboro (Emerald)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @Pawny: My savefile is uncorrupted; the only thing out of the ordinary to have happened to my Emerald cartridge was the one time I found a shiny Tentacool - I found an exactly identical shiny Tentacool (same nature, stats, level, gender, even IVs) a week later. I have cloned countless times on my game - I&#039;d say I&#039;ve cloned at least 500 Pokemon and 3,000 items at this stage.<br /><br />@blahpy: Another thing I found but couldn&#039;t record footage of is that hatching an Egg in a n area with no background music causes the Egg-hatching music to linger until you exit. Maybe someone else could upload a video of that or get back to me on whether or not it&#039;s true - these came from Serebii.net, after all, a haven of glitching illiteracy.


subject: Re: Black Curtains of Rustboro (Emerald)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh wow, that&#039;s a lot. Maybe that cloning glitch has a very small chance of corrupting a small part of the save file, idk. You never cheated, right?


subject: Re: Black Curtains of Rustboro (Emerald)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @Pawny: No, I&#039;ve never used Action Replay/GameShark etc. Evidently, the cloning glitch isn&#039;t to blame; a couple of commenters on the Serebii thread also said that they&#039;d never cloned but still had the curtains, just like in on of your games.<br /><br />The glitch is exclusive to Emerald, so perhaps it&#039;s due to some other aspect of the game that only exists in Emerald. I&#039;m beginning to think that the curtains were a beta decoration, but were taken out for some reason and left in the coding.


subject: Re: Glitch Power
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well now no one can.&nbsp; Disabled it because it&#039;s completely useless and just causes drama anyway.&nbsp; (And it&#039;s even moreso useless if chrome users can&#039;t see it.)


subject: Re: Glitch Power
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lol I&#039;ve been always able to see it in Coolnovo/ChromePlus. But I won&#039;t miss it anyways lol.


subject: Re: Black Curtains of Rustboro (Emerald)
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=VaeporSage link=topic=6428.msg186931#msg186931 date=1331419389]<br />@Pawny: My savefile is uncorrupted; the only thing out of the ordinary to have happened to my Emerald cartridge was the one time I found a shiny Tentacool - I found an exactly identical shiny Tentacool (same nature, stats, level, gender, even IVs) a week later. I have cloned countless times on my game - I&#039;d say I&#039;ve cloned at least 500 Pokemon and 3,000 items at this stage.<br />[/quote]<br /><br />Actually, this occurence is rather common in all Emerald games (including real copies).<br /><br />It happens due to a thing in the RNG algorithm, and it can also cause some players to have extreme luck at finding shiny PokÃ©mon (although they will always have the same values, as you stated). I don&#039;t really know the in-depth technicalities of it, however.


subject: Re: Black Curtains of Rustboro (Emerald)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh, that&#039;d explain why I had two shiny Wingulls among my small list of random shinies. But I can&#039;t confirm it since I was too noob and didn&#039;t catch the first one LOL.


subject: Re: Hello
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Welcome to Glitch City Laboratories forums!<br /><br />This place isn&#039;t as active as it used to be, but I hope you enjoy your stay.


subject: Re: Black Curtains of Rustboro (Emerald)
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: VaeporSage
icon: xx
body:
  Well, that&#039;s a relief. When it happened to me, I was worried that my game could have been damaged in some way.<br /><br />About the curtains: could it have anything to do with Scott? Scott appears in the Trainer&#039;s School when you first enter it, and Scott leads you to the Battle Frontier - people who have acquired the curtains seem to have reached that point in the game.


subject: Why do the special MISSINGNOs have stats that change?
poster_name: FSX
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: FSX
icon: xx
body:
  I&#039;ve been looking at the Kabutops fossil Missingno, and while it, of course, has rather strange stats, there doesn&#039;t appear to be anything particularly special about it. It has a TM/HM list of its own, sitting in the middle of a ROM bank. Does the game handle these Pokemon differently somehow?<br /><br />EDIT: I managed to answer my own question. It doesn&#039;t actually read base stat data at all if given one of those IDs.


subject: Re: Black Curtains of Rustboro (Emerald)
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Idk, but it could have something to do with the Frontier Symbols, since it apparently was the only visible effect of the corruption other than the Bad EGGs and the curtain itself.


subject: Re: Server Migration
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6425.msg186924#msg186924 date=1331228293]<br />My next suggestion would have been to switch the httpd to nginx. Apache is a RAM hog.<br />[/quote]<br />I might still look into this; I plan to expand the server to beyond GCL/OTC and any amount of performance I can get will be critical. That said, the move was necessary anyway; this host seems to perform better, is easier to expand, and is more in line with my values (not like that has anything to do with GCL specifically, but if I&#039;m shelling out $60/month it should be to a company I can agree with).


subject: Re: Hello
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello! I&#039;m the founder and current owner of this website. It&#039;s currently inactive because it&#039;s undergoing public beta testing. Once we&#039;re back open for real we&#039;ll notify all the members.


subject: Game Corner coins on the ground
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  In RBY, the Game Corner has 12 hidden coin objects on the floor that you can pick up. Here is a map of the Game Corner object data:<br /><br />[img]http://iimarck.us/etc/gamecorner.png[/img]<br /><br />Red boxes are hidden coins. There are two glitches here.<br /><br />One I circled in blue. These ten coins cannot be picked up because the slot machine (which is also implemented as a hidden object) takes priority. (The slot machine canâ€™t be played, either, because it canâ€™t be accessed from the side and a gambler blocks the front.)<br /><br />The other I circled in green. Internally, the game stores 40 coins here. Game Corner coins are stored in BCD instead of plain hexadecimal. The conversion routine is a simple ifâ€else:<br /><br />[code]&nbsp; &nbsp; &nbsp; &nbsp; cp 10<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .bcd10<br />&nbsp; &nbsp; &nbsp; &nbsp; cp 20<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .bcd20<br />&nbsp; &nbsp; &nbsp; &nbsp; cp 40<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .bcd20 ; â†<br />&nbsp; &nbsp; &nbsp; &nbsp; jr .bcd100<br />.bcd10<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, $10<br />&nbsp; &nbsp; &nbsp; &nbsp; ld [$ff00+$a1], a<br />&nbsp; &nbsp; &nbsp; &nbsp; jr .done<br />.bcd20<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, $20<br />&nbsp; &nbsp; &nbsp; &nbsp; ld [$ff00+$a1], a<br />&nbsp; &nbsp; &nbsp; &nbsp; jr .done<br />.bcd40<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, $40<br />&nbsp; &nbsp; &nbsp; &nbsp; ld [$ff00+$a1], a<br />&nbsp; &nbsp; &nbsp; &nbsp; jr .done<br />.bcd100<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, $1<br />&nbsp; &nbsp; &nbsp; &nbsp; ld [$ff00+$a0], a<br />.done[/code]<br /><br />Notice the line I commented. Due to a copyâ€paste error, the 40 coin handler gives 20 coins instead. .bcd40 is never used.


subject: Link Multi Battle savestate abuse
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, yes, we know all too well that cloning of items and Pokemon results directly from this; but can it be used for anything else? It seems to save two versions of Pokemon reality simultaneously: one in which your Pokemon are in the PC, and another in which you have taken them into your party.<br /><br />Could one complete an in-game event (although impossible, let&#039;s just say a Gym Badge), then head to the Battle Tower, have your game &quot;saved&quot; at the pause, and then have the Badge but not have completed the Gym? Does the glitch work in this way or have I made a mistake?


subject: Re: Permanent glitches?
poster_name: SnorlaxMonster
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6410.msg186855#msg186855 date=1327199531]<br />It can, kinda, long story ahead...<br /><br />A long time ago, I caught a crapload (well, probably 5 or so) of &#039;M and Missingno., and about a month later my game was erased. I made a new game and did more glitches this time than just the &quot;Old Man Trick&quot;. I ended up experimenting with the &quot;Cooltrainer move&quot; (the 00 move) by swapping out Ditto&#039;s Transform for a blank spot (You have to transform and swap the first move with something else, and after the battle it becomes glitched).<br /><br />I observed that occasionally rather than just &quot;DITTO used !&quot; (and the occasional Super Glitch) you would get text such as &quot;DITTO used ELECTABUZZ!&quot;, &quot;DITTO used ARCENINE!&quot; etc. I also observed that these were PokÃ©mon in my current box. So, I switched to an empty box and played some more. This time it spat out the name of my previous savefile.<br /><br />This would suggest that glitches can leave remnants? Or perhaps that it had a sort of backup remnant from the previous savefile, that can&#039;t be accessed without glitch?<br />[/quote]<br />Unless your name matched one of the default ones, this would indicate that the name value just hasn&#039;t been overwritten yet, but the pointers to it are gone.


subject: Re: Link Multi Battle savestate abuse
poster_name: FSX
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Probably not. The hidden save probably saves both the defeated trainer data and the badge count; but it might save neither of those things. It&#039;s pretty unlikely that it saves only one of those.


subject: Re: The V,^,and &lt; game
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ No<br />&lt; Doesn&#039;t understand why there&#039;s both .44 and .45, and .22 and .223<br />V Insert question here?


subject: Hey guys, it's been a while. I have a message for all of you. Please read.
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  Hey everyone, I am back after being gone for a REALLY long time (nearly two years). I&#039;m back for good and after being away for so long I realize I miss this place. I want to start anew and I sincerely apologize for all the conflicts I started in the past and for the many mean things I said. I was an asshole and it should have never been that way. I have moved on and I hope that many of have as well and I hope (some) of my old friends are still here and I look forward to making new ones


subject: Re: In celebration of GCLF being back up...
poster_name: shaggs
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sorry if I bumped this haha. Anyway I&#039;m so glad gclf is back up, I could never get used to Prof Glitch and I felt it was a waste of time. GCLF? Party hard


subject: PokÃ©mon Stadium 2 - PokÃ©dex location glitch
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  So a while ago, I have come across a glitch in PokÃ©mon Stadium 2. I was in Prof. Oak&#039;s lab with a Blue cartridge connected, and I was viewing my PokÃ©dex. I was viewing the areas that some PokÃ©mon can be found in, and I eventually discovered that, for some odd reason, my N64 cart assumes that I have [b]Japanese[/b] Blue connected! That means it&#039;s showing locations from the Japanese Blue version, as opposed to the international Blue (or Japanese Green). Everything matches up with [url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Blue_Version_%28Japanese%29]this list[/url]. Here are some examples (PokÃ©mon that stand out are in bold):<br /><br />- It says that Ekans and Arbok can&#039;t be found, but Sandshrew and Sandslash can. (This is normal; this is also true in the international Blue and the Japanese Green versions.)<br />- It says that [b]Vulpix[/b] and [b]Ninetales[/b] can&#039;t be found, but [b]Growlithe[/b] and [b]Arcanine[/b] can. (This is the case for all versions of Red and Japanese Blue, but not international Blue or Japanese Green!)<br />- It says that Mankey and Primeape can&#039;t be found, but Meowth and Persian can. (Again, this is normal.)<br />- It says that [b]Bellsprout[/b], [b]Weepinbell[/b], and [b]Victreebel[/b] can&#039;t be found, but [b]Oddish[/b], [b]Gloom[/b], and [b]Vileplume[/b] can. (Again, true in all versions of Red, as well as Japanese Blue, but not international Blue or Japanese Green.)<br />- It says that neither Electabuzz nor [b]Magmar[/b] can be found. This is the case in Japanese Blue, but Electabuzz can be found in Red, and Magmar can be found in Green and international Blue.<br />- It says that both [b]Scyther[/b] and Pinsir can be found. This is true in Japanese Blue. However, in the international Blue, only Pinsir can be found, and in Red, only Scyther can be found.<br /><br />Other less obvious examples:<br /><br />- It says that [b]Nidoran (M)[/b] and [b]Nidorino[/b] are common, but [b]Nidoran (F)[/b] and [b]Nidorina[/b] are not. This is true in Red and, according to [url=http://wiki.xn--rckteqa2e.com/wiki/22%E3%81%B0%E3%82%93%E3%81%A9%E3%81%86%E3%82%8D#.E7.AC.AC.E4.B8.80.E4.B8.96.E4.BB.A3]this[/url] (unfortunately, [url=http://wiki.xn--rckteqa2e.com/wiki/%E3%82%B5%E3%83%95%E3%82%A1%E3%83%AA%E3%82%BE%E3%83%BC%E3%83%B3_%28%E3%82%AB%E3%83%B3%E3%83%88%E3%83%BC%E5%9C%B0%E6%96%B9%29#.E7.AC.AC.E4.B8.80.E4.B8.96.E4.BB.A3_2]this page isn&#039;t as helpful[/url]), Japanese Blue as well, but this is reversed in international Blue/Japanese Green.<br />- It says that [b]Ditto[/b] can be found in [b]Rock Tunnel[/b]. According to [url=http://wiki.xn--rckteqa2e.com/wiki/%E3%82%A4%E3%83%AF%E3%83%A4%E3%83%9E%E3%83%88%E3%83%B3%E3%83%8D%E3%83%AB#.E7.AC.AC.E4.B8.80.E4.B8.96.E4.BB.A3]this[/url] (see ãƒ¡ã‚¿ãƒ¢ãƒ³ under the third 25/256 column), this is true in Japanese Blue, and [b]only[/b] in Japanese Blue.<br />- It says that [b]Kangaskhan[/b] and [b]Tauros[/b] can&#039;t be found at all (it says &quot;Area Unknown&quot;). According to [url=http://wiki.xn--rckteqa2e.com/wiki/%E3%82%B1%E3%83%B3%E3%82%BF%E3%83%AD%E3%82%B9#.E5.85.A5.E6.89.8B.E6.96.B9.E6.B3.95.E3.83.BB.E5.85.A5.E6.89.8B.E5.8F.AF.E8.83.BD.E3.81.AA.E6.9C.80.E4.BD.8E.E3.83.AC.E3.83.99.E3.83.AB]this[/url] (use Google Translate if that helps), you can only get Tauros in Japanese Blue by trading a Persian to a trainer in Route 18. According to [url=http://wiki.xn--rckteqa2e.com/wiki/%E3%82%AC%E3%83%AB%E3%83%BC%E3%83%A9#.E5.85.A5.E6.89.8B.E6.96.B9.E6.B3.95.E3.83.BB.E5.85.A5.E6.89.8B.E5.8F.AF.E8.83.BD.E3.81.AA.E6.9C.80.E4.BD.8E.E3.83.AC.E3.83.99.E3.83.AB]this[/url], in order to get Kangaskhan in Japanese Blue, you have to trade a Rhydon to a trainer in Route 11. Any time that a PokÃ©mon can only be obtained through a trade (like Mr. Mime, Farfetch&#039;d, etc.), it shows up as &quot;Area Unknown.&quot;<br /><br />Since this is a comprehensive list, I probably missed a few PokÃ©mon. But I&#039;ll be sure to add to this list as I find new things! But it&#039;s clear that it thinks that I&#039;m using Japanese Blue when I&#039;m not. This is most likely a leftover from the Japanese version of Stadium 2 (I&#039;m going by the English title here); the translators most likely simply forgot to change the data for the localized games. This is also proof that N64 games store the encounter data within the ROM, as opposed to reading it from the Game Boy cartridges. This glitch does not occur in the English version of Stadium 1, though, oddly enough.<br /><br />I&#039;ll likely upload a video about this on YouTube eventually, but for now, here are a few screenshots. All of these are taken from an actual N64. Notice the icon of the Blue cartridge on the top-right portion of the screen!<br /><br />[url=http://i44.tinypic.com/dgt63n.png]Growlithe[/url]<br />[url=http://i43.tinypic.com/2ikd5c.png]Oddish[/url]<br />[url=http://i39.tinypic.com/v6tbo7.png]Scyther[/url]<br />[url=http://i42.tinypic.com/2zok77s.png]Magmar[/url]<br />[url=http://i39.tinypic.com/29yjudv.png]Ditto in Rock Tunnel[/url]<br />[url=http://i39.tinypic.com/6xyxj9.png]Meowth[/url], just to show that the Stadium 2 cart thinks it&#039;s Japanese Blue that I&#039;m using (as opposed to Red)<br /><br />Now I have to ask someone who has an English Blue and an English Stadium 2 a favor. The Blue cart that I have is in Spanish, and I don&#039;t have an English Blue cart. So, it&#039;s possible (although unlikely) that this glitch may be due to me connecting a Spanish Blue with an English Stadium 2 (perhaps the Stadium 2 cart thinks &quot;It&#039;s foreign, so it must be Japanese&quot;). I doubt this is the cause, though, since there are no other glitches I found from using my Spanish Blue cart, but just in case, if any of you have an English Blue and an English Stadium 2, can you check to see if this glitch also occurs in your game too? Thanks!


subject: 100% accuracy moves missing in generation 2
poster_name: glitchbones
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  In the first generation, when the game determines whether a move hits or misses, it calculates the number X. Then, it generates a number Y. The move is supposed to hit, when Y is lower than or equal to X. But it only hits if Y is lower than X. But as far as I know, that glitch was fixed in generation 2, but for some reason, 100% accuracy moves still miss sometimes. Does anybody have an explanation why this happens? Thanks.


subject: Re: The V,^,and &lt; game
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Yup.&nbsp; But I almost always delay them until the last day. :P<br /><br />&lt; Bored lol.<br /><br />v Plays Touhou?


subject: Re: 100% accuracy moves missing in generation 2
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve seen this happen too in-game, at least for non-damaging moves like Sand-Attack. It seems to happen more than .4% of the time, too. And since I&#039;ve seen it numerous times in-game, and wild PokÃ©mon/trained PokÃ©mon in-game don&#039;t often hold items (much less rare items), I doubt it&#039;s BrightPowder at work...


subject: Re: The V,^,and &lt; game
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Over my dead body<br />&lt; Though I do have a bit of Touhou-related hentai in my collection<br />v ?


subject: Animal Crossing/3DS
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1. Is it worth getting the 3DS (I currently have a DSi which I really dislike, and a DS lite that I love) to get the new Animal Crossing game/other games? I just hope the 3DS doesn&#039;t give me a headache or anything.<br />2. I&#039;m debating if I should start a new town in my Animal Crossing (DS) game. I&#039;ve had it since 05/06 but now I&#039;m just getting bored with it. But I don&#039;t want to lose my character and I&#039;m just attached to it.&nbsp; But I did AR my game to get a TON of bells and it&#039;s not fun anymore. Any suggestions?


subject: Hey guys ^_^
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey guys, well I&#039;m back after waiting FOREVER for this thang to come back up -.- Might change my name to Trick Tester... hmm. Well anyway, so much has gone on in the time I haven&#039;t been here. Man, I bet you guys don&#039;t even remember me! D:<br /><br />Well, I&#039;m back so ohai! <br /><br />Well to re-introduce: <br /><br />[list]<br />[li]I&#039;m a cosplayer.[/li]<br />[li]I&#039;m an Ocarina Player.[/li]<br />[/list]<br /><br />Anything else you wanna know, ask :D


subject: How known are you?
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The basics are:<br /><br />User1: (Posting to me) Hey, i see you around alot! 8/10<br />User2: (To above poster) Hmm, not much, don&#039;t really know you :s 2/10


subject: Re: The Disappearence of Haruhi Suzumiya
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  AH I love the Disappearance of Haruhi Suzumiya, though some bits were boring. What were your favourite parts if you&#039;ve seen it? Also I&#039;m a Haruhi cosplayer so ^_^ 


subject: Re: Hey guys, it's been a while. I have a message for all of you. Please read.
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome back, Papa Doc.<br /><br />[quote author=Papa Doc link=topic=6432.msg186972#msg186972 date=1332796442]<br />However I don&#039;t smoke marijuana anymore.<br />[/quote]<br /><br />Good on ya!


subject: Re: Animal Crossing/3DS
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1. The 3DS is great, I&#039;m just a bit miffed that it&#039;s not backwards-compatible with the GB* â€” then again, I don&#039;t own any GB* games presently :P<br />2. Start a new game, a strictly legit one.


subject: Re: The V,^,and &lt; game
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ *throws Master Ball*<br /><br />&lt; Hasn&#039;t caught a decamark in a long time.<br /><br />v Caught one recently?


subject: Re: Link Multi Battle savestate abuse
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s an interesting possibility, but how would you get to the battle tower straight after beating a gym?


subject: Re: Game Corner coins on the ground
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow that&#039;s rather something. I wonder if there are other items that are unreachable in other parts of the game (like the one circled in blue).


subject: Re: Animal Crossing/3DS
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6435.msg186996#msg186996 date=1333337329]<br />1. The 3DS is great, I&#039;m just a bit miffed that it&#039;s not backwards-compatible with the GB* â€” then again, I don&#039;t own any GB* games presently :P<br />2. Start a new game, a strictly legit one.<br />[/quote]<br /><br />http://lameboy.nutki.com/<br /><br />http://www.r4ds-ds.com/products/Supercard-DSTWO-Card-for-Nintendo-DS-DS-Lite-DSi-DSi-XL-p-210.html<br /><br />http://gbatemp.net/topic/314817-getting-dstwo-to-work-on-3ds/<br /><br />Knock yourself out with backwards compatibility and flash carting.


subject: Cosplay
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Are there any cosplayers here? Just curious, I like to meet more people who like what I like. I&#039;ve been cosplaying for about two years or so and have attended:<br /><br />[list]<br />[li]Nemacon 2010[/li]<br />[li]Nemcaon 2011[/li]<br />[li]J-con 2011[/li]<br />[li]Manchester expo 2011[/li]<br />[li]Anime Attacks 2011[/li]<br />[li]Sunnycon 2012[/li]<br />[/list]<br /><br />There&#039;s probably more but I forget haha<br /><br />I could post pics if needs be, I&#039;ve cosplayed:<br /><br />[list]<br />[li]Link: Legend of Zelda[/li]<br />[li]Red Link: Legend of Zelda[/li]<br />[li]Team Magma Grunt[/li]<br />[li]Super Chibi Usa[/li]<br />[li]OC: elf huntress[/li]<br />[li]Haruhi Suzumiya[/li]<br />[/list]<br /><br />Again, I may have forgotten some haha :)<br /><br />So post your experiences in cosplay and stuffs :P


subject: Re: Kyurem is registered internally in a list of PokÃ©mon with formes
poster_name: Glitch Hunter
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon Black and White 2 have been announced and within those are two new forms for Kyurem. White Kyurem and Black Kyurem. That may be why there&#039;s additional formes registered for it?


subject: Re: Game Corner coins on the ground
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6430.msg187000#msg187000 date=1333340865]<br />Wow that&#039;s rather something. I wonder if there are other items that are unreachable in other parts of the game (like the one circled in blue).<br />[/quote]<br /><br />Thereâ€™s a hidden Nugget in the Safari Zone gatehouse thatâ€™s outside the boundaries of the map. You can detect it with the Itemfinder, but itâ€™s out of reach so you canâ€™t pick it up.


subject: Re: Game Corner coins on the ground
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=6430.msg187009#msg187009 date=1333736000]<br />Thereâ€™s a hidden Nugget in the Safari Zone gatehouse thatâ€™s outside the boundaries of the map. You can detect it with the Itemfinder, but itâ€™s out of reach so you canâ€™t pick it up.<br />[/quote]<br />So that mystery item is a Nugget? I always had a feeling it was... (I made a video of the glitch in action, of course all it demonstrates is that the itemfinder goes off because of the item. :V)


subject: Random idea
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is just a random idea I was thinking about, what if we started a podcast here at GCL, discussing glitches and stuff? (once the site/forums are figured out) Just an idea. Feel free to ponder or disagree.


subject: Re: Animal Crossing/3DS
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I started a new game, and yes it&#039;s legit this time. I love it!<br />I&#039;ll probably end up upgrading to the new 3DS, it&#039;s just so cool! I only play Emerald and I still have my SP, so I&#039;m good.


subject: OT name of in-game traded PokÃ©mon (Generation I)
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  I recently found something odd when looking at a few PokÃ©mon I got from in-game trades in my Spanish version of Blue.<br /><br />So, I think that most people who have played a Generation I game and have traded with in-game trainers know that the OT name of all these PokÃ©mon are &quot;TRAINER&quot; in the English version. But, it seems, this name isn&#039;t actually tied to the PokÃ©mon, and is hardcoded into the game. So, if you transfer the PokÃ©mon to a different game, the OT name may change, depending on the game that you trade the PokÃ©mon to.<br /><br />Confused? Well, in the Spanish versions of PokÃ©mon, this OT name is &quot;ENTREN.&quot; instead; this makes sense, as it is an abbreviation of &quot;Entrenador&quot;, the Spanish word for Trainer. [b]However[/b], here is the especially weird part! Whenever I traded any of these PokÃ©mon to any of my other games (which are all English), the OT name changed to either &quot;TRAINER&quot; or &quot;Trainer&quot;, depending on the game!<br /><br />In most English PokÃ©mon games, this string will be the former: &quot;TRAINER&quot;. However, the one exception is the English version of PokÃ©mon Stadium 2, where it will be &quot;Trainer&quot;. (The fact that I used a Spanish GB cart has nothing to do with this; the same thing would happen for an in-game PokÃ©mon that originated in an English-language cartridge.)<br /><br />Here are some screenshots to demonstrate my point -- I used every PokÃ©mon cartridge I have, with at least one game from each of the first two generations. I used a Farfetch&#039;d for this example, nicknamed &quot;KUMO&quot; (yes, that&#039;s the nickname they gave to Farfetch&#039;d in the Spanish versions of R/B, but at least it isn&#039;t as weird as BOB the Nidorina). [size=7pt](Note to self: Finish and mainspace [url=http://poketeca.com/wiki/Usuario:Blaziken257/Lista_de_intercambios_dentro_de_los_juegos]this page[/url]!!)[/size] You&#039;ll notice it&#039;s the same Farfetch&#039;d due to the stats (the IVs are always random), ID number (which is always random as well), and gender (where applicable).<br /><br />* [url=http://i39.tinypic.com/10fyzp4.jpg]Blue a.k.a. Azul[/url]<br />* [url=http://i43.tinypic.com/29arw4k.jpg]Stadium 1[/url]<br />* [url=http://i43.tinypic.com/2nth64k.jpg]Stadium 2[/url] (This is where I first noticed this oddity in the first place)<br />* [url=http://i42.tinypic.com/65tpom.jpg]Red[/url]<br />* [url=http://i40.tinypic.com/68g6wy.jpg]Gold[/url]<br />* [url=http://i41.tinypic.com/2mn2iag.jpg]Crystal[/url]<br /><br />I don&#039;t know how or why this happens, but I&#039;m assuming that the OT name has some special character in it, which causes the games to interpret it as the &quot;TRAINER&quot;/&quot;Trainer&quot;/&quot;ENTREN.&quot;/etc. string. I also wonder if this happens among other languages, which likely have their own unique hardcoded strings...<br /><br />And no, I don&#039;t know what the string is in the Spanish version of Stadium 2...<br /><br />EDIT: Fixed link to Blue screenshot; the first image broke for some reason...


subject: Hey what if...
poster_name: tachi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What if i (or we) &quot;advertise&quot; this site...<br />its kind of been dead for a while<br />What i mean is to tell friends on other forums, websites, etc.


subject: Re: Hey what if...
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=tachi link=topic=6442.msg187018#msg187018 date=1334266703]<br />What if i (or we) &quot;advertise&quot; this site...<br />its kind of been dead for a while<br />What i mean is to tell friends on other forums, websites, etc.<br />[/quote]<br /><br />Sure, but we&#039;re going to advertise once the site goes final, right now it&#039;s in public beta.


subject: Re: OT name of in-game traded PokÃ©mon (Generation I)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Blaziken257 link=topic=6441.msg187015#msg187015 date=1334120396]<br />I recently found something odd when looking at a few PokÃ©mon I got from in-game trades in my Spanish version of Blue.<br /><br />So, I think that most people who have played a Generation I game and have traded with in-game trainers know that the OT name of all these PokÃ©mon are &quot;TRAINER&quot; in the English version. But, it seems, this name isn&#039;t actually tied to the PokÃ©mon, and is hardcoded into the game. So, if you transfer the PokÃ©mon to a different game, the OT name may change, depending on the game that you trade the PokÃ©mon to.<br /><br />Confused? Well, in the Spanish versions of PokÃ©mon, this OT name is &quot;ENTREN.&quot; instead; this makes sense, as it is an abbreviation of &quot;Entrenador&quot;, the Spanish word for Trainer. [b]However[/b], here is the especially weird part! Whenever I traded any of these PokÃ©mon to any of my other games (which are all English), the OT name changed to either &quot;TRAINER&quot; or &quot;Trainer&quot;, depending on the game!<br /><br />In most English PokÃ©mon games, this string will be the former: &quot;TRAINER&quot;. However, the one exception is the English version of PokÃ©mon Stadium 2, where it will be &quot;Trainer&quot;. (The fact that I used a Spanish GB cart has nothing to do with this; the same thing would happen for an in-game PokÃ©mon that originated in an English-language cartridge.)<br /><br />Here are some screenshots to demonstrate my point -- I used every PokÃ©mon cartridge I have, with at least one game from each of the first two generations. I used a Farfetch&#039;d for this example, nicknamed &quot;KUMO&quot; (yes, that&#039;s the nickname they gave to Farfetch&#039;d in the Spanish versions of R/B, but at least it isn&#039;t as weird as BOB the Nidorina). [size=7pt](Note to self: Finish and mainspace [url=http://poketeca.com/wiki/Usuario:Blaziken257/Lista_de_intercambios_dentro_de_los_juegos]this page[/url]!!)[/size] You&#039;ll notice it&#039;s the same Farfetch&#039;d due to the stats (the IVs are always random), ID number (which is always random as well), and gender (where applicable).<br /><br />* [url=http://i41.tinypic.com/33uy78y.jpg]Blue a.k.a. Azul[/url]<br />* [url=http://i43.tinypic.com/29arw4k.jpg]Stadium 1[/url]<br />* [url=http://i43.tinypic.com/2nth64k.jpg]Stadium 2[/url] (This is where I first noticed this oddity in the first place)<br />* [url=http://i42.tinypic.com/65tpom.jpg]Red[/url]<br />* [url=http://i40.tinypic.com/68g6wy.jpg]Gold[/url]<br />* [url=http://i41.tinypic.com/2mn2iag.jpg]Crystal[/url]<br /><br />I don&#039;t know how or why this happens, but I&#039;m assuming that the OT name has some special character in it, which causes the games to interpret it as the &quot;TRAINER&quot;/&quot;Trainer&quot;/&quot;ENTREN.&quot;/etc. string. I also wonder if this happens among other languages, which likely have their own unique hardcoded strings...<br /><br />And no, I don&#039;t know what the string is in the Spanish version of Stadium 2...<br />[/quote]<br /><br />Stadium 2 probably has a line of code that converts ENTREN or TRAINER into Trainer to &quot;look better&quot; for whatever reason.


subject: Re: OT name of in-game traded PokÃ©mon (Generation I)
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  Upon further inspection, it turns out that when you get a PokÃ©mon from an in-game trainer, the string for the Trainer ID consists of one byte: 5D (not counting terminating bytes that come afterwards). This byte 5D is a special &quot;character&quot;, which in English versions of most games, is the string &quot;TRAINER&quot;. In PokÃ©mon Stadium 2, this happens to be &quot;Trainer&quot; instead, and in the Spanish GB games, it happens to be &quot;ENTREN.&quot;<br /><br />I wasn&#039;t the first one to figure this out, though... IIMarckus figured it out long before I did. You can see it [url=https://bitbucket.org/iimarckus/pokered/src/66036833f01f/main.asm#cl-3894]here[/url] (Warning: The page is huge and will take minutes to load), at line 3819. You can see other hardcoded strings, too.<br /><br />In the English versions of Red and Blue, the string appears at 0x1A58; in the Spanish versions, it appears at 0x1A68. (I don&#039;t know where it is in PokÃ©mon Stadium 2 or in any other PokÃ©mon game.) You can see that the game reads this string from this location when viewing the stats of a PokÃ©mon received from an in-game trade if you use [url=http://bgb.bircd.org/]bgb[/url]. First, start up bgb and open a PokÃ©mon ROM. Then, right-click the window and click Other-&gt;debugger. A new window will appear; go to Debug-&gt;access breakpoints. In the &quot;addr range&quot; box on the bottom-left, input &quot;0:1A58&quot; (for English Red/Blue) or &quot;0:1A68&quot; (for Spanish Red/Blue), and check the &quot;on read&quot; box. Click &quot;Add&quot;, then close the window. Next, view the stats of any PokÃ©mon from an in-game trade, and you&#039;ll see that the debugger will break at offset 0:1956, proving that the game is reading the TRAINER string from 1A58 or 1A68.<br /><br />Also, I wouldn&#039;t be surprised if this TRAINER string is responsible for the &quot;3TRAINERPOKÃ©&quot; glitch PokÃ©mon in Yellow.


subject: Pokemon Questions
poster_name: Glitch28
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What happens if the tail flame of Charmander (or its evolutions) goes out?<br /><br />What was the name origin of the Ember Spa?


subject: Re: Kyurem is registered internally in a list of PokÃ©mon with formes
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Trick Tester link=topic=6418.msg187008#msg187008 date=1333555559]<br />Pokemon Black and White 2 have been announced and within those are two new forms for Kyurem. White Kyurem and Black Kyurem. That may be why there&#039;s additional formes registered for it?<br />[/quote]<br /><br />Yes, that&#039;s most likely the case. Reportedly, placeholder data for one additional forme previously existed in PokÃ©mon Diamond and Pearl for Rotom, Giratina and Shaymin as well, though I haven&#039;t checked for myself.<br /><br />Incidentally, although this is widely spread now, Ice Burn and Freeze Shock were confirmed to be signature moves for White Zekrom and Black Kyurem respectively. You can observe this on some footage revealed on PokÃ©mon Smash, in which White Zekrom is battling Black Kyurem. Might have been revealed on the official Japanese website as well.<br /><br />[url=http://www.youtube.com/watch?v=mhbvWbnISII]http://www.youtube.com/watch?v=mhbvWbnISII[/url]<br />[url=http://www.youtube.com/watch?v=I__f6k1vw1Y]http://www.youtube.com/watch?v=I__f6k1vw1Y[/url]


subject: Re: OT name of in-game traded PokÃ©mon (Generation I)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Another great find Blaziken257, and congratulations on trading between English and Spanish versions. What happened when you made the trade, did it shift the OT 5 spaces to the right? I ask this because there&#039;s an offset difference of +0x5 between the English and Spanish OT. addresses i.e. the first letter of the first OT is 0xD273 in English Red/Blue, but it&#039;s 0xD278 in the Spanish versions.<br /><br />As you note, in addition to characters like the END name character, there are &quot;magic words&quot; in the PokÃ©mon games and they can differ between different versions. If you force it in a PokÃ©mon&#039;s name or nickname, the text will fill out itself. &quot;PokÃ©&quot; and &quot;Trainer&quot; are in fact examples of these, so if you somehow traded a 3TRAINERPOKÃ© to PokÃ©mon Stadium 2 (as a Rhydon or something), I think it would appear having &quot;Trainer&quot; in its name, unless it was actually using individual letters to spell out its name, which seems unlikely.<br /><br />Below are some examples of how this works. You can see them together [url=http://s1271.photobucket.com/albums/jj640/Torchickens/]here[/url]):<br /><br />*[$00] triggers an ERROR (&quot;Error&quot; in Yellow) (Japanese: ã‚¨ãƒ©ãƒ¼) code. The number depends on a certain address (FFB2 in Red/Green). [00] usually marks the beginning of text, but if you insert it in the middle of the text string without closing it, then it inserts the error message and replaces all text that follows it. Tauwasser makes notes of this [url=http://hax.iimarck.us/topic/274/]here[/url]. I&#039;m not sure what the value in this address signifies though :???:.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/00.png[/img]<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/00intext.png[/img]<br /><br />*[$52] is the current name of the player, or NINTEN.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/52.png[/img]<br /><br />*[$53] is the current name of the rival, or SONY.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/53.png[/img]<br /><br />*[$54] is &quot;POKÃ©&quot;, in the Japanese versions, it&#039;s ãƒã‚±ãƒ¢ãƒ³ (PokÃ©mon in full) though at that time I forced it into a PokÃ©mon nickname, so it might be &quot;POKÃ©MON&quot; in the English version as well.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/54.png[/img]<br /><br />*[$56] is two &quot;...&quot; (0x75) characters.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/56.png[/img]<br /><br />*[$59] is ENEMY (POKÃ©MON name).<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/59.png[/img]<br /><br />*Not shown here is [$5A], which is&nbsp; (User&#039;s PokÃ©mon name).<br /><br /><br />*[$5C] is &quot;TM&quot; (Japanese: ã‚ã–ãƒžã‚·ãƒ³, Machine move)<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5B.png[/img]<br /><br />*[$5D] is &quot;TRAINER&quot; (Japanese: ãƒˆãƒ¬ãƒ¼ãƒŠãƒ¼)<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5D.png[/img]<br /><br />*[$5E] is &quot;ROCKET&quot; (Japanese: ãƒ­ã‚±ãƒƒãƒˆã ã‚“)<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5E.png[/img]<br /><br /><br /><br />There&#039;s a few more examples on this [url=http://hax.iimarck.us/topic/274/]thread[/url] on the Skeetendo forums, though these are for the Japanese versions. There appear to be some strings exclusive to those versions. For some example usage, see [url=http://hax.iimarck.us/topic/1362/]here[/url].<br /><br />Additionally, it&#039;s worth mentioning that In the Japanese Generation I and II games, there are characters which add a dakuten or han-dakuten to the equivalent character +0x80, which also allows for normally meaningless characters, such as ã‚¤ï¾ž. It&#039;s useful for the &#039;make items&#039; select button glitch, because you can use it to get items like Master Balls and Rare Candies by overlaying the (han)dakuten on the nickname screen, but some simply can&#039;t be added to a PokÃ©mon&#039;s nickname this way.<br /><br />edit: 3TRAINERPOkÃ© written in all capitals for clarity.


subject: Re: Pokemon Questions
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Nice idea for a thread.<br /><br />[quote author=Glitch28 link=topic=6444.msg187023#msg187023 date=1334532744]<br />What happens if the tail flame of Charmander (or its evolutions) goes out?<br /><br />What was the name origin of the Ember Spa?<br />[/quote]<br /><br />1. It&#039;s said that when the flame of Charmander goes out, it dies.<br /><br />2. There&#039;s no real answer to this. The Japanese name is Firelight Hot Springs (Japanese: ã¨ã‚‚ã—ã³ãŠã‚“ã›ã‚“). The Japanese name for Ember is Hinoko, ã²ã®ã“ &quot;Sparks&quot;, not Firelight (or maybe it might be, with certain kanji). The Ember Spa is used to protect Charmander and its evolutions, which is why Bulbapedia article says that it probably comes in reference to keeping the fire of the Charmander evolutionary line alight.<br /><br />[hr]<br /><br />PokÃ©mon Snap originally started development as which game? (Name and console)


subject: Re: Hey what if...
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Would it be a good idea to list what currently needs to be done, or does such a list already exist? I remember that one of the projects was to replace all of the Game Boy screenshots on the Wiki with Super Game Boy ones.<br /><br />I&#039;m sorry for not being very active.


subject: Re: Purpose of Day Care
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m going to lock this, unless someone objects otherwise because I don&#039;t really see the usefulness of this thread.<br /><br />[url=http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_daycare]http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_daycare[/url]


subject: Re: Game Corner coins on the ground
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  This is interesting. Nice work. <br /><br />I was also wondering about the Itemfinder going off at the Safari Zone gate when Raven Freak mentioned it on the forums some time back. This was the video he posted. http://www.youtube.com/watch?v=1fI7ny0lg1Y<br /><br />Is there a similar gate where you can find a Nugget, obtainable or unobtainable?


subject: Re: In celebration of GCLF being back up...
poster_name: xparasite9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6383.msg186565#msg186565 date=1321417823]<br />[quote author=GARY &#039;M 9 link=topic=6383.msg186531#msg186531 date=1321297470]<br />I love how a lot of people here are majoring in computer sciences...<br />[/quote]<br />So, I made a calculator in Visual Basic today .-.<br />What&#039;s everyone making, project wise?<br />[/quote]<br />I&#039;ve regained interest in PHP<br />and I&#039;m taking a C programming class, though it&#039;s really only focused on mathematical applications.<br />So I&#039;ve made a few sites and complex equation solvers.<br />And I&#039;ve done a few odd jobs of fixing other people&#039;s code.<br />Nothing really all that significant.


subject: Re: OT name of in-game traded PokÃ©mon (Generation I)
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks! As for trading between English and Spanish versions, this is actually something that I have known about for years. I attempted it back in 2007 using TGB Dual, because I figured that since I was using an emulator, I had nothing to lose. And surprisingly, it worked! It&#039;s weird that many manuals say not to do this (such as the [url=http://www.replacementdocs.com/download.php?view.8346]Gold manual[/url] (page 38), the [url=http://www.replacementdocs.com/download.php?view.3516]Stadium 2 manual[/url] (page 6), or even the [url=http://oi42.tinypic.com/33zdwkh.jpg]Spanish Blue manual[/url] (strangely, this warning wasn&#039;t present in the English Blue manual on the same page)), but it still works.<br /><br />And no, there were zero problems whatsoever. The OT did not shift 5 spaces to the right, it remained intact somehow, and so did all the other data. I think the address happens to be different among versions, anyway (I could be wrong, though), so the location of the data doesn&#039;t seem to make a difference. I&#039;m guessing there&#039;s some pointer that stores the proper address in every game.<br /><br />Also, the compatibility is the reason why you can only enter English letters in your nickname or a PokÃ©mon&#039;s nickname, even in the Spanish version -- these letters don&#039;t exist in any form in the English version. Here are some screenshots demonstrating this: <br /><br />[img]http://i45.tinypic.com/ab44dg.png[/img] [img]http://i46.tinypic.com/2lth5z9.png[/img]<br /><br />Notice the lack of the following characters: Ã, Ã‰, Ã, Ã“, Ãš, Ã‘, Ãœ, Ã¡, Ã©, Ã­, Ã³, Ãº, Ã±, Ã¼, Â¿, and Â¡<br /><br />This was the case until [url=http://i53.tinypic.com/28jkwmg.jpg]Diamond and Pearl[/url], although it would have worked in Generation III as well without any problems (except for the Pal Park thing).<br /><br />Also, it works with the Stadium games. Again, with zero problems whatsoever (although I&#039;m not sure if [url=http://forums.glitchcity.info/index.php/topic,6433.0.html]this bug[/url] occurs because of me using a Spanish Blue...). You can see me using a Spanish Blue with an English Stadium 2 in [url=http://www.youtube.com/watch?v=NQt0vVOTdgM]this video here[/url]. Even though I don&#039;t have a video of it, it works just as well in the English Stadium 1.<br /><br />Since English, Spanish, French, German, and Italian versions all (at least to my knowledge) have 7-character limits for trainer names, 10-character limits for PokÃ©mon nicknames (as opposed to 5 for both in the Japanese version), and the Latin alphabet (as opposed to kana), I wouldn&#039;t be surprised at all if these versions were all compatible with each other. However, I only tested English and Spanish together. Someone ought to try all other combinations (with TGB Dual), though. I&#039;d be very surprised if Japanese versions worked with anything else, though, due to reasons that I mentioned. Same thing with Korean versions of G/S for the same reasons.<br /><br />Now as for the magic words... that explains why the string changes between games. I&#039;m guessing the magic words exist because of lack of space in cartridges at the time, so apparently the programmers needed to save as much space as possible by shorting the byte lengths of strings that are very commonly used. I wouldn&#039;t be surprised if Generation II used them too, at least the TRAINER string to maintain backward compatibility. (Does someone have a list of magic words in G/S/C?) Do current generations use them, too? I&#039;m curious about that.<br /><br />Some of the magic words are weird, too. Why is the &quot;......&quot; there? I&#039;ve never seen it (at least from what I can remember), and I didn&#039;t even know raised ellipsis even existed in Generation I (though I&#039;ve seen it lots of times in the English Crystal). &quot;TM&quot; doesn&#039;t seem that necessary; it&#039;s only two characters, although I guess that adds up for the names of all the TMs. Also, I find it odd that &quot;Enemy &quot; has a space after it, while none of the other strings do.


subject: Re: OT name of in-game traded PokÃ©mon (Generation I)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Blaziken257 link=topic=6441.msg187042#msg187042 date=1335021491]<br />Thanks! As for trading between English and Spanish versions, this is actually something that I have known about for years. I attempted it back in 2007 using TGB Dual, because I figured that since I was using an emulator, I had nothing to lose. And surprisingly, it worked! It&#039;s weird that many manuals say not to do this (such as the [url=http://www.replacementdocs.com/download.php?view.8346]Gold manual[/url] (page 38), the [url=http://www.replacementdocs.com/download.php?view.3516]Stadium 2 manual[/url] (page 6), or even the [url=http://oi42.tinypic.com/33zdwkh.jpg]Spanish Blue manual[/url] (strangely, this warning wasn&#039;t present in the English Blue manual on the same page)), but it still works.<br /><br />And no, there were zero problems whatsoever. The OT did not shift 5 spaces to the right, it remained intact somehow, and so did all the other data. I think the address happens to be different among versions, anyway (I could be wrong, though), so the location of the data doesn&#039;t seem to make a difference. I&#039;m guessing there&#039;s some pointer that stores the proper address in every game.<br /><br />Also, the compatibility is the reason why you can only enter English letters in your nickname or a PokÃ©mon&#039;s nickname, even in the Spanish version -- these letters don&#039;t exist in any form in the English version. Here are some screenshots demonstrating this: <br /><br />[img]http://i45.tinypic.com/ab44dg.png[/img] [img]http://i46.tinypic.com/2lth5z9.png[/img]<br /><br />Notice the lack of the following characters: Ã, Ã‰, Ã, Ã“, Ãš, Ã‘, Ãœ, Ã¡, Ã©, Ã­, Ã³, Ãº, Ã±, Ã¼, Â¿, and Â¡<br /><br />This was the case until [url=http://i53.tinypic.com/28jkwmg.jpg]Diamond and Pearl[/url], although it would have worked in Generation III as well without any problems (except for the Pal Park thing).<br /><br />Also, it works with the Stadium games. Again, with zero problems whatsoever (although I&#039;m not sure if [url=http://forums.glitchcity.info/index.php/topic,6433.0.html]this bug[/url] occurs because of me using a Spanish Blue...). You can see me using a Spanish Blue with an English Stadium 2 in [url=http://www.youtube.com/watch?v=NQt0vVOTdgM]this video here[/url]. Even though I don&#039;t have a video of it, it works just as well in the English Stadium 1.<br /><br />Since English, Spanish, French, German, and Italian versions all (at least to my knowledge) have 7-character limits for trainer names, 10-character limits for PokÃ©mon nicknames (as opposed to 5 for both in the Japanese version), and the Latin alphabet (as opposed to kana), I wouldn&#039;t be surprised at all if these versions were all compatible with each other. However, I only tested English and Spanish together. Someone ought to try all other combinations (with TGB Dual), though. I&#039;d be very surprised if Japanese versions worked with anything else, though, due to reasons that I mentioned. Same thing with Korean versions of G/S for the same reasons.<br /><br />Now as for the magic words... that explains why the string changes between games. I&#039;m guessing the magic words exist because of lack of space in cartridges at the time, so apparently the programmers needed to save as much space as possible by shorting the byte lengths of strings that are very commonly used. I wouldn&#039;t be surprised if Generation II used them too, at least the TRAINER string to maintain backward compatibility. (Does someone have a list of magic words in G/S/C?) Do current generations use them, too? I&#039;m curious about that.<br /><br />Some of the magic words are weird, too. Why is the &quot;......&quot; there? I&#039;ve never seen it (at least from what I can remember), and I didn&#039;t even know raised ellipsis even existed in Generation I (though I&#039;ve seen it lots of times in the English Crystal). &quot;TM&quot; doesn&#039;t seem that necessary; it&#039;s only two characters, although I guess that adds up for the names of all the TMs. Also, I find it odd that &quot;Enemy &quot; has a space after it, while none of the other strings do.<br />[/quote]<br /><br />You&#039;re welcome.&nbsp; :)<br /><br />Yeah, later when I uploaded a [url=http://www.youtube.com/watch?v=Zum_-joPerw]video of it[/url], there weren&#039;t any problems in trading between the English and Spanish versions either. I&#039;ll have to try it with the French, German and Italian versions. I&#039;m curious whether the name of the PokÃ©mon would change or not when traded to another localisation where the name of the PokÃ©mon does not match. Perhaps it would just remain the same, since when you try to trade an &#039;M [00] to PokÃ©mon Yellow, you will receive a 3TrainerPokÃ© named &quot;&#039;M&quot;. I noticed, 3TrainerPokÃ© is 3Entren.PokÃ© on the Spanish version, so its default name probably contains magic words.<br /><br />It&#039;s interesting how the warning wasn&#039;t present in the English manual. I&#039;ll have to find my UK manual of PokÃ©mon Red and Blue to see if it was something that Nintendo of Europe (?) decided to add later. I vaguely recall an archived page on Nintendo of Japan&#039;s official website, which also acknowledged the Mew glitch (although I might be confusing it with something else). It noted that trading between the English and Japanese localization would remove the save file on &#039;both games&#039;. While it doesn&#039;t work properly, whenever I tried it it would only erase the save file on Japanese Red and Green and give you a glitched PokÃ©mon on Red/Blue. This makes me wonder whether its possible to trade between English Blue and the revised engine in Japanese Blue and Yellow (Pikachu) with minimal glitches even though the maximum nickname lengths are different. <br /><br />It seems errors in the official instruction manuals aren&#039;t uncommon. Yuzihax [url=http://forums.glitchcity.info/index.php/topic,6414.msg186868.html#msg186868]noted[/url] about some text classing &quot;Coin&quot; as a &#039;miscellaneous item&#039;, and an inaccurate description for Guard Spec. [url=http://hax.iimarck.us/files/rbymoveinfo.txt]In the PokÃ©mon Yellow manual[/url], it claims that Blizzard would freeze less often in link battles. This originated from the Japanese versions, in which Blizzard has a 1/3 chance of freezing instead of 1/10 chance of Freezing (except in Pocket Monsters Stadium/2). The 1/3 Freeze chance is still [url=http://hax.iimarck.us/files/rbymoveinfo.txt]present[/url] in the English games, but there&#039;s no known way to activate it. Supposedly, in Japanese Yellow when you enter a link battle there actually is a reduced chance of Blizzard freezing, so it might be the case that an error was carried forward after the games were translated.<br /><br />Magic words exist in Generation II too, at a first glance most from Generation I are there (like POKÃ© , ROCKET, TM and TRAINER) though I haven&#039;t checked through all the digits yet. The &quot;Error&quot; message (occupying 0x00 is removed, but instead when you use that value in the middle of text you get a message like &quot;0df-&quot;, which is something I&#039;ve seen before on certain glitch Trainers. <br /><br />When you cheat to battle your rival before meeting him, his name is &quot;?&quot;, but appears to be set to &quot;???&quot; later in game, and then it&#039;s of course changeable when you speak to the policeman. When checking glitch mail, GREEN/BLUE will occasionally appear, even though you never get to name the original Kanto rival in Generation II. So ???, GREEN/BLUE and [url=http://iimarck.us/i/naming-mother]MOM (DUDE)[/url] are probably examples, but I don&#039;t know if they work the same way.<br /><br />Regarding &quot;......&quot; ($59), it was sometimes used in the Japanese versions. I don&#039;t remember it being used in the English games either, so it might simply be a leftover like the way that there are still some Japanese characters in the English games. It may be of note that the English Generation II used this, as they incorporated &quot;......&quot; as part of the message at the beginning of the game before you set the clock time.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/SixElipses.png[/img]<br /><br />The &#039;space&#039; occupies the name of the last opponent PokÃ©mon in battle, but in this case I didn&#039;t enter battle before reading the (hacked) signpost. For example, if the last PokÃ©mon you encountered was Pidgey, it would read &quot;Enemy PIDGEY&#039;s&quot; house :L. This also applies to ($5A) which might turn into e.g. &quot;CHARMANDER&#039;s&quot; if activated after or in the middle of battle. I&#039;m a little curious as to what would happen if it was something like &#039;M (00) or Charizard &#039;M (FF) would it be &#039; &#039;(?)<br /><br />In the original Japanese versions, TM was spelled out in full as machine move (ã‚ã–ãƒžã‚·ãƒ³) meaning this would be quite useful to have. Assuming that the TM names use the value from 0x5C, I guess it would have also been a more efficient way of using &quot;TM&quot; [93][8C] all the time. Maybe this is related to the oversight in French Red and Blue, where the little girl on Celadon Rooftop refers to CT49 as &quot;TM49&quot;, but everywhere else in the game it&#039;s referred to as &quot;CT&quot;.<br /><br />Edit: Link fix


subject: Re: OT name of in-game traded PokÃ©mon (Generation I)
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Blaziken257 link=topic=6441.msg187042#msg187042 date=1335021491]<br />Now as for the magic words... that explains why the string changes between games. I&#039;m guessing the magic words exist because of lack of space in cartridges at the time, so apparently the programmers needed to save as much space as possible by shorting the byte lengths of strings that are very commonly used.[/quote]<br /><br />Yes, this is extremely likely given the space constraints in the Japanese Red and Green. This is a method of compression commonly called DTE, â€œdualâ€tile encoding,â€ in ROM hacking communities (or more formally, [url=https://en.wikipedia.org/wiki/Byte_pair_encoding]byte pair encoding[/url]).<br /><br />[quote author=Blaziken257 link=topic=6441.msg187042#msg187042 date=1335021491]<br />Also, I find it odd that &quot;Enemy &quot; has a space after it, while none of the other strings do.<br />[/quote]<br /><br />â€œEnemyâ€ is always followed by a space when used, so they incorporated the space into the string. Other strings are sometimes immediately followed by punctuation or numbers, so they canâ€™t include a space afterwards.<br /><br />[quote author=Torchickens link=topic=6441.msg187044#msg187044 date=1335036666]<br />When you cheat to battle your rival before meeting him, his name is &quot;?&quot;, but appears to be set to &quot;???&quot; later in game, and then it&#039;s of course changeable when you speak to the policeman. When checking glitch mail, GREEN/BLUE will occasionally appear, even though you never get to name the original Kanto rival in Generation II. So ???, GREEN/BLUE and [url=http://iimarck.us/i/naming-mother]MOM (DUDE)[/url] are probably examples, but I don&#039;t know if they work the same way.[/quote]<br /><br />Player name, rival name, â€œREDâ€, â€œGREENâ€, and momâ€™s name in GSC (and player name and rival name in RBY) are also magic words. The only difference is that the associated text pointer leads to WRAM instead of ROM, and thus must be manually initialized at startupâ€”and for that matter, thatâ€™s what lets it be changed at all.<br /><br />[quote author=Torchickens link=topic=6441.msg187044#msg187044 date=1335036666]<br />In the original Japanese versions, TM was spelled out in full as machine move (ã‚ã–ãƒžã‚·ãƒ³) meaning this would be quite useful to have. Assuming that the TM names use the value from 0x5C, I guess it would have also been a more efficient way of using &quot;TM&quot; [93][8C] all the time. Maybe this is related to the oversight in French Red and Blue, where the little girl on Celadon Rooftop refers to CT49 as &quot;TM49&quot;, but everywhere else in the game it&#039;s referred to as &quot;CT&quot;.<br />[/quote]<br /><br />I have never seen the â€œTMâ€ magic word used. However, the GetMachineName function in the PokÃ©mon Red disassembly shows how the item name for TMs (in bag, mart, etc) is generated on the fly.


subject: Re: Count to one million
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (Psst, mouse over any part of the stats image in my signature for its alt text/title then mouse over where Pinkie Pie is ripping through it.)<br /><br />9805


subject: Re: Why do the special MISSINGNOs have stats that change?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have a GHOST Missingno. When I put it into the PC and then take it out, it changes level.<br /><br />Also, when caught, it has copied the stats (balanced) and type (Psychic) of my Mew, and the moveset of my h Poke (both in my party). It can&#039;t learn any new moves though. (unlike h Poke, which learns HM02) So it may have copied the moveset of the Gengar in the PC instead.<br /><br />Another thing, in the fight when I caught it, the GHOST (L7) could only use Pound (Mew?). After I caught it and checked its stats, the moves became Lick, Confuse Ray and Night Shade (h Poke or Gengar).<br /><br />Any normal moves cannot affect it, although it appears to be a Psychic type.


subject: Re: Why do the special MISSINGNOs have stats that change?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  But what about its learnset? My party has Mew, Mew, Blastoise, Kadabra, Mew and GHOST. I grew it from level 9 to level 55 but it doesn&#039;t learn any move along the way. Is it related to the flag which disables any Missingno. to learn moves while leveling?


subject: Re: Why do the special MISSINGNOs have stats that change?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Yes, MissingNo only learns a move at Lv. 136: Pound.<br /><br />That is, if it acts like &#039;M moveset wise.


subject: Re: Beta Red/Blue screenshots from the manual
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  [quote author=Wack0 link=topic=6414.msg187072#msg187072 date=1335573889]<br />I note that on page 10, Viridian Forest is called &#039;Caterpie&#039;s Nest&#039; on the Town Map.<br />[/quote]<br />That page is showing off the Area feature of the PokeDex and is listing Caterpie&#039;s locations.<br /><br />e: The manual&#039;s page 31 has a section titled &quot;Rare Pokemon&quot; that says &quot;In each game, there is [b]a[/b] Pokemon that appears only once. If you do not capture [b]it[/b] the first time, you will never have the chance to capture [b]it[/b] again.&quot; Pretty sure that the legendary birds and Mewtwo only appear once, quite certainly more than one Pokemon. To say they &#039;appear&#039; is a bit iffy since you have to find them.


subject: Re: Roll Call
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://2.bp.blogspot.com/-e4SI4r6Ml5c/TkkiCoqSndI/AAAAAAAAAwc/cvERNhUDzeQ/s1600/i%2527m+back+%25281%2529.jpg


subject: Re: Count to one million
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Zowayix
icon: xx
body:
  SELECT replace(to_char(to_date(&#039;08-SEP-2018&#039;,&#039;DD-MON-YYYY&#039;),&#039;MMDDYY&#039;),&#039;0&#039;,&#039;&#039;) FROM dual;


subject: Re: Pokemon Questions
poster_name: Glitch28
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  By the way I edited the Bulbapedia article. What you&#039;re saying about question 2 is something I agree with. 


subject: Re: Why do the special MISSINGNOs have stats that change?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6429.msg187065#msg187065 date=1335459661]<br />Yes, MissingNo only learns a move at Lv. 136: Pound.<br /><br />That is, if it acts like &#039;M moveset wise.<br />[/quote]<br /><br />Actually MissingNo. doesn&#039;t learn Pound at Level 136, while &#039;M does for whatever reason. Stag019 I think, said there are pointers in the 39 MissingNo.&#039;s data leading each of them to data telling them never to evolve or learn any level-up moves, unlike other 00 variants.<br /><br />Off-topic: I like your new name.<br /><br /><br />[quote author=camper link=topic=6429.msg187063#msg187063 date=1335447205]<br />But what about its learnset? My party has Mew, Mew, Blastoise, Kadabra, Mew and GHOST. I grew it from level 9 to level 55 but it doesn&#039;t learn any move along the way. Is it related to the flag which disables any Missingno. to learn moves while leveling?<br />[/quote]<br /><br />Yeah. I believe so. I&#039;ve noticed that a wild fossil/ghost MissingNo. can copy the starting moves of another PokÃ©mon, but starting moves aren&#039;t directly related to level-up moves. I wonder if they would copy level-up moves or evolutions if there wasn&#039;t the data telling MissingNo. not to have any.


subject: Re: Strongest Pokemon Ever!!!!!!!!!!!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Depends on the situation, it&#039;s the moveset that matters as much as the PokÃ©mon but as the power creeps up the PokÃ©mon may become much harder to counter or deal with.<br /><br />I think probably Arceus in terms of versatility, though many battlers prefer to use a normal, Adamant, Swords-Dance-Extremespeed Arceus invested in Attack. This is never to be underestimated, even when it&#039;s burned, but it isn&#039;t invincible. A powerful fighting type PokÃ©mon might be able to survive an unboosted Extremespeed or take it down while it&#039;s Sword-Dancing. However, it becomes harder to predict if you use a particular move-set adapted to one of its plates (e.g. Ghost Arceus).<br /><br />There are workarounds to everything, but sometimes the more versatile the PokÃ©mon gets, the more gimmicky those workarounds have to be, meaning there are no real counters.<br /><br />Back in the Generation IV era, I hated Choice Scarf Kyogre with Water Spout in double battles (probably because it took me ages to defeat Mysterial on PokÃ©mon Battle Revolution). However, you had a good chance to defeat his team if you used PokÃ©mon like Shedinja, Ludicolo or a water-absorber. If it was alone, then there would probably be a gimmicky way out, such as a PokÃ©mon with Endeavor or Reversal with a priority move, but using PokÃ©mon like F.E.A.R. Rattata was always very situational and not a solid option.


subject: Re: Roll Call
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m not sure if I&#039;m going to be very active, unfortunately but I&#039;ll stay here to check things every now and then.


subject: Re: Roll Call
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6445.msg187093#msg187093 date=1335715343]<br />Same, but since I have a RSS feed from here, I&#039;m aware of every post. :D<br />[/quote]<br /><br />Nice. :)


subject: Re: Beta Red/Blue screenshots from the manual
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6414.msg186874#msg186874 date=1327857615]I&#039;m curious as to whether some of these were direct translations from the Japanese versions, instead of the heavily localised text in Red and Blue. In the introduction Red and Green, Oak apparently says text which translates to &quot;A world of magic dreams! Let&#039;s go!&quot; just before the player character is shrunk, as well as various unimpressive changes. This can be seen in the incomplete [url=http://www.romhacking.net/translations/1629/]fan translation[/url] of Green, but I don&#039;t know about its integrity.[/quote]<br /><br />On a related note, a future goal of the PokÃ©mon Red disassembly is to extract all the Japanese text and do a complete retranslation of the whole game. Although my Japanese sucks, Iâ€™ve looked at a few parts of the game in Japanese. One character who differs is the old man, whoâ€™s actually drunk (I bet we all knew that). In contrast, the official translation of the Mewtwo diaries is as literal as you can getâ€”there are no hidden secrets to get from the Japanese version there, unfortunately.


subject: Re: Strongest Pokemon Ever!!!!!!!!!!!
poster_name: Glitch28
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  All Pokemon are afraid of these Pokemon regardless of the levels of either Pokemon:&nbsp; Starly, Doduo, Rattata, Taillow. Treecko, Phanphy, and others.<br />They can all learn Endeavor and Quick Attack, or Endeavor and a first strike attack. They can even beat any number of Lv.100 ARCEUS, provided the number of ARCEUS is the same as the other Pokemon.<br /><br />


subject: Re: Roll Call
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well i&#039;m here. :) I pop in from time to time to see how the site is going. Though I really should be looking for bugs... :V


subject: Re: Hey guys, it's been a while. I have a message for all of you. Please read.
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glad to see that you&#039;re still around, Papa Doc!<br />Glad to see you came clean, too.<br /><br />Welcome back!


subject: Re: Animal Crossing/3DS
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The 3DS is well worth it, even though I haven&#039;t found very many games that suit my tastes.<br />Star Fox 64 3D has been my favorite of the games I own, with Sonic Generations striking a close second, followed by Ocarina of Time 3D. The main problem with it is that the games, at least, the ones that I have played, have little replay value, so it doesn&#039;t keep me crawling back like a Pokemon would or a Mario would.


subject: Brn/Psn/Par donâ€™t affect catch rate in GSC
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  In RBY, Sleep and Freeze provide a higher catch rate than Burn/Poison/Paralysis, which in turn provide a higher catch rate than no status effect at all.<br /><br />They tried to do the same in GSC, but introduced a bug that makes Burn/Poison/Paralysis provide the same catch rate as no status effect.<br /><br />The GSC catch rate formula is [url=http://www.upokecenter.com/games/gs/guides/catchrate.php]explained here[/url].<br /><br />â€œD = wild PokÃ©mon&#039;s status: if asleep or frozen, D=10; if burned, paralyzed, or poisoned, D=5; else D=0â€<br /><br />That is what the code [i]attempts[/i] to do. The code looks like this:<br /><br />[code]&nbsp; &nbsp; &nbsp; &nbsp; ld b, a<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [WildPokemonStatus]<br />&nbsp; &nbsp; &nbsp; &nbsp; and SLP|FRZ<br />&nbsp; &nbsp; &nbsp; &nbsp; ld c, 10<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .done<br />&nbsp; &nbsp; &nbsp; &nbsp; and a<br />&nbsp; &nbsp; &nbsp; &nbsp; ld c, 5<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .done<br />&nbsp; &nbsp; &nbsp; &nbsp; ld c, 0<br />.done[/code]<br /><br />â€œand aâ€ is a quick zero check, but here it will always evaluate to 0, because nonzero values are caught by the jr immediately preceding it. As a result, the second jr never gets followed, and the modifier is always set to zero.<br /><br />Here is a modified version of the routine that works properly:<br /><br />[code]&nbsp; &nbsp; &nbsp; &nbsp; ld b, a<br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [WildPokemonStatus]<br />&nbsp; &nbsp; &nbsp; &nbsp; and a<br />&nbsp; &nbsp; &nbsp; &nbsp; ld c, 0<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .done<br />&nbsp; &nbsp; &nbsp; &nbsp; and SLP|FRZ<br />&nbsp; &nbsp; &nbsp; &nbsp; ld c, 10<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .done<br />&nbsp; &nbsp; &nbsp; &nbsp; ld c, 5<br />.done[/code]


subject: Re: Brn/Psn/Par donâ€™t affect catch rate in GSC
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Quite frankly, this was an unnoticeable bug, so I&#039;m not really that surprised that it stayed in all this time.<br /><br />Shame, though.


subject: FORUM IS ASLEEP POST PONIES
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [img]http://i.imgur.com/82ze5l.jpg[/img]<br /><br />(Rules, anything not remotely pony will be trashed.)


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: Yuzihax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Yuzihax
icon: xx
body:
  message board is at rest, post equines<br /><br />e: content<br /><br />[img]http://upload.wikimedia.org/wikipedia/commons/thumb/a/a8/Shetland_Pony_in_Harness_and_Cart.gif/640px-Shetland_Pony_in_Harness_and_Cart.gif[/img]


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [img]http://i0.kym-cdn.com/photos/images/original/000/134/453/7-rainbowdash.png?1308091056[/img]<br />Rainbow Dash is the s**t.<br />Edit: wow wait seriously did the forums really bleep that out LOL<br />[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/131/786/tumblr_ljkeuyjp1a1qafrh6.gif?1318992465[/img]


subject: I just found my White version and DS charger...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I started up my White version again this weekend, and from what I know, all I&#039;ve done is beat the E4, speed through the game, and send a shitton of Pokemon over from my Pearl version. What else is there to do in White? I know there&#039;s a ton, but the game just confuses me. There&#039;s just so much going on! Right now I&#039;m attempting to complete my Pokedex, Trade over GTS to get Pokemon I need, and training to pwn Cynthia.


subject: so
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  i miss you guys.<br />and i miss when this place used to be super active.<br />hopefully that happens again but i&#039;m just getting really nostalgic.<br />[img]http://i2.kym-cdn.com/photos/images/original/000/175/018/crying_twilight_by_keanno-d49w8fp.gif[/img]<br />yup.


subject: GTS Question...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1. I never went on the GTS website, but I just checked it out and it said it closed in 2012? Why? And I didn&#039;t even get the point of the website anyway.<br />2. Why do people feel the need to ask for offers like &quot;Lv. 5 and under MEW&quot; for their shitty pokemon? It aggravates me. Just putting it out there.<br /><br />Has anyone actually had decent trades through GTS? I have in the past but nowadays it&#039;s just stupid offers everywhere.


subject: Transferring Pokemon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  With the release of B&amp;W2 approaching, do you think there will ever been an easier way to transfer Pokemon between games/gens, or will we be stuck with PokeTransfer forever? Personally I think the mini game is cute and adds a bit more than previous versions but it&#039;s still annoying. I&#039;d rather be able to transfer boxes at a time, and it&#039;d be nice NOT to use 2 DSes. The only reason I still have my DSi is because of Pokemon. Do you guys think they could come up with a more efficient way to transfer Pokemon? I feel like something along the lines of online storage/wifi could work, like Pokemon Ranch but online idk.


subject: Re: GTS Question...
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1. Idk, I think I only got my PokÃ©mon games online once this year, and didn&#039;t go to the GTS.<br /><br />2. That used to have an use back in Gen IV, to safely evolve PokÃ©mon that needed trade, so you could look for a trade (which usually takes long to find a non-retard one where you have the required PokÃ©mon) without worrying about your PokÃ©mon being traded away. I used to PokÃ©gen these shitty impossible requests with HMs and shitty IVs/natures/EVs just to have fun trading shit to them. But on Gen V, they fixed the evolution glitch, put lots of filters to prevent illegitimate PokÃ©mon from being traded, but STILL ALLOWED dicky requests like that. But yeah, I actually have found good trades. They were japanese low-leveled female DW PokÃ©mon, and they&#039;re not really hard to find. That&#039;s how I got my DW Vulpix. I think low-leveled PokÃ©mon are less likely to have retarded requests, but that was several months ago, so idk if it still works like that nowadays. But the pussy trades will always exist as long as GTS exists and these requests are still allowed by the game.


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://lh4.googleusercontent.com/-7PyBsCmhmCs/T8RPyb-lZ_I/AAAAAAAAUf0/M35QJMPqMtA/s500/NaaXC.jpg[/img]


subject: Re: GTS Question...
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wait, you mean to say they shut down the GTS itself or just the really pointless website that showed random trades?


subject: Re: GTS Question...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6453.msg187156#msg187156 date=1338301077]<br />Probably just the site. I&#039;ve never been there anyway.<br />[/quote]<br />Yeah it&#039;s just the site, I tried going on there on my old laptop and the website didn&#039;t even work for me. 


subject: Re: FORUM IS ASLEEP POST PONIES
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6450.msg187160#msg187160 date=1338345632]<br />I tried watching MLP the other day.&nbsp; I couldn&#039;t get myself to like it.<br />[/quote]<br />I started watching it this weekend and I LOVE IT. I&#039;m on episode 8 now.


subject: Re: so
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=blahpy link=topic=6452.msg187154#msg187154 date=1338284138]<br />It does seem to be only the good parts of the internet that die, which is very unfortunate<br />[/quote]<br />Maybe we&#039;ll come back to life! I mean we all check this website somewhat regularly... it&#039;s just we&#039;re never online at the same time, plus it&#039;s hard getting new members since we&#039;ve been gone forever.


subject: Re: so
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The glitching itself died, that&#039;s why we don&#039;t get new members and the newer posts are pretty much only unrelated things (except for some coding glitches IIMarckus finds). But if the people who&#039;s still alive come at same time, maybe some sort of chat could be active or something. (the HoO forum is deader than this but its chat is still somewhat active)<br /><br />Btw, does this forum have a working chat? That IRC thing from Wiki&#039;s homepage seems to be dead.


subject: Re: so
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The website is technically still not online yet. This is public beta. When the website will be ready to go fully public there&#039;ll be a mass email sent out to all members.


subject: Re: so
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Adrian Malacoda link=topic=6452.msg187168#msg187168 date=1338425054]<br />The website is technically still not online yet. This is public beta. When the website will be ready to go fully public there&#039;ll be a mass email sent out to all members.<br />[/quote]<br />Any timetable for going public?


subject: Re: GTS Question...
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I find that depositing your own Pokemon and asking for something in return warrants a much better trade than personally looking for it.<br /><br />Typically, though, when I do search for a trade, I&#039;ll look in four specific countries (Japan, US, Spain, France) before moving on.


subject: Re: Transferring Pokemon
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wish they&#039;d make a Cloud Storage with like, a universal account so that every game can work with it.<br />All one would have to do is hook up their DS to the internet, register their game and make a username and password.


subject: Re: Transferring Pokemon
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6454.msg187177#msg187177 date=1338608470]<br />I wish they&#039;d make a Cloud Storage with like, a universal account so that every game can work with it.<br />All one would have to do is hook up their DS to the internet, register their game and make a username and password.<br />[/quote]<br />this!<br />But I bet that won&#039;t happen.


subject: Re: so
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6452.msg187167#msg187167 date=1338411321]<br />The glitching itself died, that&#039;s why we don&#039;t get new members and the newer posts are pretty much only unrelated things (except for some coding glitches IIMarckus finds). But if the people who&#039;s still alive come at same time, maybe some sort of chat could be active or something. (the HoO forum is deader than this but its chat is still somewhat active)<br /><br />Btw, does this forum have a working chat? That IRC thing from Wiki&#039;s homepage seems to be dead.<br />[/quote]<br />Maybe we could open up to other parts of the fandom, along with glitches, to attract people, I&#039;d be willing to help. And yeah the IRC thing is dead and idk what happened to #infinitybar <br />it&#039;d be nice to at least get another chat up...


subject: Re: so
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To be honest, once I&#039;m done with the maintenance and the site is fully back up, I&#039;ll be stepping down and letting someone else take over the site (I&#039;ve already decided who but I&#039;m not revealing yet). If that person wants to take GCL in that direction, that&#039;s their decision and not mine.<br /><br />Personally, I&#039;d have liked to increase the community&#039;s appeal to more creative segments of the fandom, especially spriters and hack/fangame artists, but I believe the last few times I&#039;ve brought it up few others agreed with that.


subject: Re: Transferring Pokemon
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  One &quot;problem&quot; that would occur when transferring PokÃ©mon from one generation to a previous one would be that PokÃ©mon could potentially know moves/abilities that they couldn&#039;t learn originally. I don&#039;t mean moves/abilities that didn&#039;t exist originally -- I mean moves that they couldn&#039;t learn until a later generation. Yes, I know this was possible from Generation II to Generation I (go Alakazam with elemental punches!) but a lot of people hated it (although I personally didn&#039;t mind). Imagine if you could send Drought Ninetales, Speed Boost Blaziken (with Hi Jump Kick, and without Jellicent or Flash Fire Chandelure to counter it, no less!), Drizzle Politoed, or Poison Heal Gliscor to Generation IV...<br /><br />But yeah, there should be a better way to transfer PokÃ©mon from Generation IV to V besides the time-consuming PokÃ©shifter that only allows you to transfer 6 PokÃ©mon at a time. And there should be a way to transfer Gen III PokÃ©mon directly to V... I know that more people have DSi&#039;s and 3DS&#039;s now, but some people, like me, still have a DS Lite, so there would still be people being able to use such a feature if it existed.


subject: Re: Transferring Pokemon
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Blaziken257 link=topic=6454.msg187184#msg187184 date=1339376656]<br />One &quot;problem&quot; that would occur when transferring PokÃ©mon from one generation to a previous one would be that PokÃ©mon could potentially know moves/abilities that they couldn&#039;t learn originally. I don&#039;t mean moves/abilities that didn&#039;t exist originally -- I mean moves that they couldn&#039;t learn until a later generation. Yes, I know this was possible from Generation II to Generation I (go Alakazam with elemental punches!)<br />[/quote]<br /><br />I always liked having the level 5 Machamp, myself.


subject: Regarding the 2nd Gen &quot;Celebi&quot; Glitch (stop me if you've heard this one)
poster_name: Okk
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Okk
icon: xx
body:
  Before I start, I&#039;d like to state that this is a THEORY, and I have not personally tested it. I can&#039;t be certain that any of this is at all accurate or useful.<br />I&#039;d also like to state that I also have not researched this theory; it&#039;s possibly that somebody already came up with this idea years ago, and this is all old hat, in which case I apologize.<br /><br />I&#039;ve been thinking about the Gold/Silver/Crystal &quot;Celebi&quot; glitch lately. You know, the one that lets you obtain any Pokemon (except Ledyba.) And Celebi is a Pokemon. Thus, The Celebi Glitch. Yes, it&#039;s a terrible name that doesn&#039;t do justice to the magnitude of the glitch, but I didn&#039;t name it, so don&#039;t blame me.<br /><br />At some point after learning about this glitch, I introspectively posited the question, &quot;If we can manipulate this Pokemon&#039;s species and held item, then might it be possible to also manipulate its other vital statistics?&quot; To be more specific, I want perfect IVs.<br /><br />Let&#039;s start by taking a look at the Generation 2 Data Structure:<br />http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II<br /><br />As you can see, the index number of move 3 (which becomes the Species) is stored four bytes after the species itself. Similarly, the fourth move (which becomes the held item) is stored four bytes after the Pokemon&#039;s held item. Thus, I theorize that the Celebi Glitch truncates a Pokemon&#039;s data by four bytes. So, what I&#039;m looking at are the PP values for moves 3 and 4, which are four bytes after the Pokemon&#039;s IV data. Theoretically, they should become the Pokemon&#039;s IV data, assuming the Pokemon&#039;s data is truncated by four bytes.<br /><br />But take a look at this:<br />http://www.youtube.com/watch?v=BIz1RAg25yM<br /><br />This is a variation on the Celebi glitch, and you might already know of it. However, this fellow doesn&#039;t seem to realize the full implications of what he&#039;s accomplished here. About seven minutes in, he pulls a Pokemon out of the day care which turns out to be Hypno. He claims that the Pokemon is Hypno because the doner Pokemon&#039;s third attack was Agility, but this video shows evidence to the contrary. It appears that the move Agility was never even in the third slot at all. Given that the resulting Pokemon has the nickname CCELEBI, it appears that its data has been truncated by only three bytes!<br /><br />I believe that this method actually truncates a Pokemon&#039;s data by ONE byte, and is repeated four times.<br /><br />If this is true, consider for a moment how much of a Pokemon&#039;s data we can actually manipulate. Experience total, EV values, Friendship, Current HP and possibly Level are all factors over which we can demonstrate a resonable degree of control. Thus, consider this proposed theoretical method of yielding perfect IVs:<br /><br />1. Max out your &quot;doner&quot; Pokemon&#039;s happiness.<br />2. Truncate by one byte.<br />3. Move four should now show 63 PP and have 3 PP Ups applied. Swap the positions of move 4 and move 1.<br />4. Max out happiness again.<br />5. Truncate by one byte.<br />6. Move four should again show 63 PP and have 3 PP Ups applied. Swap the positions of move 4 and move 1 again.<br />7. Give your Pokemon a held item that has the same database number as the Pokemon species you desire.<br />8. Truncate by one byte.<br /><br />EDIT: Before truncating each of the first two times, it might be a good idea to make sure your Pokemon is holding any item that corresponds to a valid Pokemon species.<br /><br />Boffo. You should now have your desired Pokemon, with maxed out IVs. The old IV values should be shifted up to the Special EVs, but if the Pokemon was freshly caught, its other EVs should still be blank.<br /><br />Now, if you don&#039;t mind things getting needlessly complicated and/or tedious, it should be theoretically possibly to control the rest of its data too, including the moves it knows and ite Original Trainer ID number. Unfortunately, I don&#039;t have information on what exactly happens to its nickname or the Original Trainer&#039;s nickname; if anybody knows precisely how this information is stored in memory, it would be appreciated.<br /><br />Now, hypothetically, even if I&#039;d made a mistake and everything I just typed is useless, I think it may still be possible to have a degree of control over the pokemon&#039;s IVs by manipulating the remaining PP of the doner&#039;s moves and how many PP Ups have been applied.


subject: Is it possible?
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  So today, I caught .4 and was messing around with Super Glitch, one time, it changed my name to a backround item. (Grass I think) and .4 wanted to evolve into Kangaskawn. A few save states ago, I was in route 1 with .4 at the lead of my team. Saved at Viridian city, and saved in a different place on route one with Magneton at the lead of my team. I engaged in a battle and used Super Glitch, which made my name a glitched name, and after another battle the game froze and I was back at route one in the same spot as my first save state. Is it possible it reverted 2 save states? Thanks!


subject: Re: Is it possible?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hi SuperGlitchy.<br /><br />When the game froze did you reset it and select Continue?<br /><br />If Route 1 was the last location where you opened the start menu and selected &#039;save&#039;, it&#039;s normal for the game to place you in Route 1 because when you select Continue, the game loads data from the physical battery save to determine your location and coordinates, rather than an external save state. <br /><br />You mention being at Route 1 with Magneton and at Route 1 at the first spot as your first save state. Do you mean that those were separate save files? <br /><br />Loading a save state will overwrite the last battery save to the previous battery save when you wrote the save-state. If you saved from the menu more than once, then its possible for the emulator to overwrite the save file back to an older one when you select an earlier save state.<br /><br />I&#039;d also like to mention something else: <br /><br />On TGB Dual closing the window does not update the battery save after saving until you choose &#039;reset&#039; or the game resets through itself e.g. after watching the game credits. This means its possible for the save file to not update even if you successfully &#039;saved&#039;.<br /><br />I hope this helps.


subject: Re: Is it possible?
poster_name: SuperGlitchy
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, I did.<br /><br />As for the Magneton part, no. That was also the same file. (I caught it so I didn&#039;t have to see .4&#039;s PokÃ©dex entry.)&nbsp; Yet, I&#039;m pretty sure what happened to the save was what you said about the emulator over writing with the older save file.<br /><br />The save file was already destroyed 30 minutes ago from me saving in a major glitch state. <br /><br />Thank you very much for taking the time to answer my question, I just thought it was really weird for that to happen.


subject: Re: Is it possible?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=SuperGlitchy link=topic=6456.msg187189#msg187189 date=1339636781]<br />Yes, I did.<br /><br />As for the Magneton part, no. That was also the same file. (I caught it so I didn&#039;t have to see .4&#039;s PokÃ©dex entry.)&nbsp; Yet, I&#039;m pretty sure what happened to the save was what you said about the emulator over writing with the older save file.<br /><br />The save file was already destroyed 30 minutes ago from me saving in a major glitch state. <br /><br />Thank you very much for taking the time to answer my question, I just thought it was really weird for that to happen.<br />[/quote]<br /><br />You&#039;re welcome.<br /><br />Well, that kind of thing normally doesn&#039;t happen unless, say:<br /><br />1) You hard-save the game at Route 1 and also make a save state at &#039;save state 1&#039;.<br />2) You hard-save the game at Viridian City and also make a save state at &#039;save state 2&#039;.<br />3) If you choose Load Slot/State 1, then the game would erase your second save file at Viridian City and replace it with the Route 1 save file to load the save state, so next time selecting &#039;Continue&#039; would take you to Route 1 again.<br /><br />Do you remember something like that happening?


subject: Dunno if this happened before (Yellow)
poster_name: nemesish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: exclamation
body:
  So, I wanted to trade some pokes from Crystal to Yellow<br />These were Steelix, Kingdra, Scizor. Blissey and Porygon2, so I used a GS code to change them to their pre-evolutions (Onix, Seadra, Chansey, Scyther and Porygon)<br />I traded them, and until now, all OK.<br /><br />The thing is thaw when I withdrew them from my PC&#039;s box, 4 of them...<br />-were at Lv1<br />-had: atk-6, def-6, spd-5 and spec-6 as stats<br />-Exp. points: 108751 (the ones it had when I received it at lv50. This is Chansey&#039;s case, it&#039;s different for the other 3)<br />-Level Up: 668471 (Same as above, also Chansey&#039;s case)<br /><br />Seadra, Chansey, Scyther and Porygon were the only ones afected. Everything&#039;s fine with Onix.<br /><br />I can level up them with Rare Candy&#039;s but when they win exp, they return to Lv1<br /><br />Does anybody know if there&#039;s a solution to this?


subject: Re: Dunno if this happened before (Yellow)
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: liline
icon: xx
body:
  Yes,once i had something like that(sorry, french is my mothertongue,so I don&#039;t speak well english)<br />I caught a ptera-style missingno(with the image from the museum in the 3rd town) and trained it,it reacted so:first i gave it candies until it went to level 0 i think,i don&#039;t remember,then i tried to train it with fights. But training made it go to levels 7,1,95,100,91,99 but i don&#039;t remember in which order but everytime like this,sometimes 7,sometimes 95,then 100,then 1,then 95......that was on a french blue version


subject: Ode To A Nether God Redux
poster_name: FullMetalGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Warning, there is some disturbing content near the end of this. You&#039;ve been warned.<br /><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; My darkened surroundings were heavily tinged with green as I felt my heavy-lidded eyes slowly open. All I could hear, see, or feel was this repugnantâ€¦slime surrounding and contorting around my body. Despite the fact I could open and close my eyes as well as breathe, I couldnâ€™t move. In fact, I couldnâ€™t even twitch; it was as if I were trapped in ice. My vision began to focus, and I could begin to barely make out the interior of a small laboratory room as I struggled to see past the unwanted slime. Every now and then, I could occasionally hear the beeps of a machine keeping my heartbeat in check. How did I get in here? Most importantly, why was I in here?<br />	As if answering my question without words, the door outside slid open, and a tall, lanky scientist shrouded in a dirtied lab coat slunk over to my confinement. He studied me closely; and I watched patiently as he scribbled down some notes on paper. He slipped the paper into a small manila folder and made his way out of the room, looking back at me as if I were some sort of monster. I could literally see the fear worming its way throughout his eyes as he regarded me. I sighed, once more alone, and I closed my eyes as I felt the intoxicating sleep come over me.<br /><br />	Before I could even react, I felt the gel drain away, and my tired body fell to the bottom of the tube. I still could do nothing as the tube opened and dumped me out in the floor. I felt a small hand wipe me free of the disgusting liquid before offering out a hand. Still trying to awaken, I took the humanâ€™s hand â€“ I could now discern the human was, in fact, a child â€“ and let them assist me to a level position. I looked at myself through the reflection of the tube as it closed, and I discerned myself: I was a dark ghost with lumpy, stubby hands, two massive, pupil-free eyes, and worst of all, a hellish, toothless smile.<br />	The human tapped me, and I turned, for my attention was piqued. Now that I had taken a good look at them, this one seemed to be rather young and male. His brown hair barely touched his eyebrows as he studied my, curiosity in his eyes. He stammered a bit, and said, â€œD-Daddy said you were a Marowak, and Daddy was studying you. Daddy wonâ€™t have you anymore; youâ€™re free, Marowak.â€<br />	If I had had an eyebrow, it likely would have raised to the ceiling. â€œIâ€™m no Marowak; I am Missingno, a nether god. I create, and I multiply.â€ The child giggled upon hearing this, and in irritation, I responded, â€œFor years, your puny men failed to capture meâ€¦that is, until just days ago.&nbsp; Just now, you have released me from the confines of that immobilizing substance, and I thank you for it.â€ I took notice of the window, and I looked to the child. â€œWould you kindly open that? It would please me greatly to be free once more.â€<br />	With a smile crossing his face, the little child strode over to the window in short bounds and opened it quickly. â€œH-Here you go.â€ I nodded my thanks to the child, and as I went to exit, I planted a small, blinking device on the window. I closed the window for the child, waving a farewell and I turned to depart. As I began to drift away into the small island of Cinnabar, I could hear shouts coming from the laboratory.<br />	BOOM.<br />	The whole laboratory went up in smoke and flames as the bomb I had planted on the window detonated. Humans are so easy to fool, so compassionate to their most underlying traitors. I looked back at the burning, hulking remains of my former confines with a smug grin, and I looked towards the waters of the east coast. I moved towards it, and with a laugh, I sank into the water, waiting for a human to walk by. I wanted to feed.<br />	I wanted flesh.<br /><br />	SEVERAL MONTHS LATER<br /><br />	Ash Ketchum stepped off of the small ferry as he waved his goodbye to the kindly old captain of the ship. The ship zoomed off as he stepped onto Cinnabar Island, the familiar sights catching his eyes as usual. His Pikachu was perky with excitement as it wriggled onto Ashâ€™s shoulder. However, Pikachu also seemed tense, as if it sensed something very, very wrong on the horizon. Ash, noticing the tension in Pikachu, ruffled his fur and laughed, saying, â€œRelax, little buddy, Iâ€™m pretty confident nothingâ€™s going to happen.â€ Reassured by these words, Pikachu cried out softly as Ash began to stride towards the inside of Cinnabar Island.<br /><br />	I patiently watched from the deep water as I saw the hat-donning boy walk into the innards of the small town. Finally, a victim to feed upon, a living vector of flesh. Something I desired greatly. But most of all, that Pikachu. It looked small and slightly fattened, as if it lived lavishly. I would certainly savor the taste of it.<br /><br />	Ash, growing bored of the city, decided to take a walk along the east coast of Cinnabar. As he emerged from the concrete sprawl onto the beach, he noticed that it was deserted. Forcing back the little shiver of dread he felt creeping up his spine, he strode out onto the shore, and began to pace back and forth. Pikachu, deciding it neededa little movement, jumped off of Ash and began to walk behind him. This continued for several minutes, until-<br />	â€œPIKA!â€<br />	Ash whirled to see what was wrong, and all he saw was Pikachuâ€™s tail disappearing into the water. â€œPikachu!? Pikachu!â€ Ash cried out in desperation as he noticed his partner had disappeared into the ocean. He thought it was likely a Tentacool that would end up getting shocked by Pikachu, so he waited for a few minutes. After a while, Ash grew concerned, for he knew that Pikachu usually would have incapacitated the Tentacool and returned to shore. What was wrong?<br />	The sight he saw, and his subsequent cry of terror was enough to answer his question in a grisly manner. Pikachuâ€™s limp, lifeless body washed up on shore, and Ash began to hyperventilate as he noticed Pikachuâ€™s eyes had been torn from his face, and his ears had been savaged. He was missing large chunks of flesh from his body, and Ash held back the urge to scream as he stared down at the blood-mottled remains of what was his once his best friend.<br />	He searched for the perpetrator, and his answer came rising out of the water in the form of a 5 foot tall ghost. Its massive hands flexed as its grin stretched even wider than it normally wouldâ€™ve. Ash fumbled for his Pokedex, despite the fact he would be unable to battle, and the Pokedex grimly responded, â€œMissingno, the Missing Pokemon. No data has been recorded on this Pokemon. Extreme caution is to be exercised around this Pokemonâ€¦â€ As the Pokedex spoke that final line, Missingno sneered and lurched at Ash, cutting his blood-curdling scream off with a sickening crunch.<br /><br />Redone from the original, and rounded out far better. Thoughts?


subject: Re: so
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Adrian Malacoda link=topic=6452.msg187182#msg187182 date=1338671938]<br />To be honest, once I&#039;m done with the maintenance and the site is fully back up, I&#039;ll be stepping down and letting someone else take over the site (I&#039;ve already decided who but I&#039;m not revealing yet). If that person wants to take GCL in that direction, that&#039;s their decision and not mine.<br /><br />Personally, I&#039;d have liked to increase the community&#039;s appeal to more creative segments of the fandom, especially spriters and hack/fangame artists, but I believe the last few times I&#039;ve brought it up few others agreed with that.<br />[/quote]<br />I wonder who... :P<br />I agree with you bro.


subject: Re: In celebration of GCLF being back up...
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (necromancing this thread because this forum is a bit inactive)<br />[quote author=Missing? NO! link=topic=6383.msg186565#msg186565 date=1321417823]<br />[quote author=GARY &#039;M 9 link=topic=6383.msg186531#msg186531 date=1321297470]<br />I love how a lot of people here are majoring in computer sciences...<br />[/quote]<br />So, I made a calculator in Visual Basic today .-.<br />What&#039;s everyone making, project wise?<br />[/quote]<br />I&#039;m learning Java (yes I did attempt it several years ago but I&#039;m actually doing it this time), SQL and HTML5/CSS/JavaScript, made some quiz generator application in Excel + VBA (plus fancy assignments for all the three aforementioned subjects), apparently am going to start learning Cobol (if anyone actually uses that), as well as some Cisco &quot;Explorations&quot; course which I&#039;m putting at the end of the list because I hate it and it sucks and somehow I passed all of it the other week anyway so now it&#039;s just managing enterprise servers or some crap but still.<br />The best part is that the government pays me quite liveable money to do all the above and when I&#039;m not doing those things 2 days a week I have what technically counts as a full-time job where I get to experience the joys of &quot;service management&quot;, thus I end up learning ITIL concepts. Hooray for free learning.


subject: Re: Roll Call
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I know I&#039;ve already posted in this thread implying I am actually here in a roundabout smart-ass way, but there&#039;s a few words I&#039;d like to say explaining why I always will be.<br />[b]WARNING: EMOTIONAL COOL STORY BRO INCOMING[/b]<br /><br />This forum is like a family to me, really. I suppose some might see that as a bit pathetic, but I don&#039;t. I&#039;ve known the people here since I was like 10 or 11 or some crap, and if it weren&#039;t for me discovering those people 9 years ago I probably wouldn&#039;t have as much social skills as I do today (which still isn&#039;t that much, but still). I know some people who have been here a long time feel a bit of regret that they spent their childhood on the internet and not outside or whatever, but I am not one of those people. I&#039;ve gained quite a few friends here (even if it&#039;s unlikely I&#039;ll actually see them in reality), probably lost a few friends, had all sorts of weird and wacky relationships with some people that started off here. And I know I&#039;ve done/said some things that I very much regret here or in chatrooms associated with its members, no doubts about that. But I&#039;ve come to realise over the last few months that life is about accepting the mistakes you&#039;ve made and building yourself as a character based on those mistakes (and succeedsingsions or whatever the word is), and if it weren&#039;t for me spending the most of my teenage life here instead of hanging around outside and being isolated as I would have been at that age, I wouldn&#039;t have been able to develop myself. So I will never regret having been here, and I will always stay here or if this place closes down entirely move to wherever everyone else tends to hang out, because the community here is important to me. Even if I don&#039;t actively take as much interest in video game glitches as perhaps I used to.<br /><br />Or something like that. Now how about a group hug?


subject: PokÃ©mon Yellow: SGB/GBC differences
poster_name: Blaziken257
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Blaziken257
icon: xx
body:
  Some people may know that when PokÃ©mon Yellow was released in Japan, it was a regular Game Boy game: It didn&#039;t receive any enhancements for the Game Boy Color, although it did for the Super Game Boy (similar to Red and Blue). And some people may know that when it was released in English (and later other languages), it was improved to take advantage of the Game Boy Color, although it had a limited color palette like the Super Game Boy did. (And strangely, the box said it was a Game Boy game.) In fact, it looks almost exactly like it does when played on the Super Game Boy.<br /><br />Notice that I said &quot;almost exactly&quot;. Well, what I don&#039;t think anybody realizes is that there were minor improvements when played on the Game Boy Color. Very minor, to the point where they&#039;re hard to spot, but they&#039;re there. I&#039;ve never seen anybody mention any of them... until now.<br /><br />First, you&#039;ll notice that when Yellow is played on a Game Boy Color, the color palette is more saturated and easier to see. It&#039;s weird that the color palette is different, but I&#039;m guessing it was done to make it easier to see on the GBC, which didn&#039;t have a light.<br /><br />Some sample screenshots are below. Left is SGB, right is GBC.<br /><br />[img]http://i47.tinypic.com/vziw02.png[/img] [img]http://i46.tinypic.com/jzjeyo.png[/img]<br />[img]http://i47.tinypic.com/i23wy8.png[/img] [img]http://i48.tinypic.com/119m5pk.png[/img]<br />[img]http://i45.tinypic.com/znuhqq.png[/img] [img]http://i50.tinypic.com/206ijiq.png[/img]<br /><br />Second, the intro was improved slightly. On the SGB, Pikachu&#039;s cheeks are blue due to technical limitations. On the GBC, however, Pikachu&#039;s cheeks are [i]red[/i], which looks nicer.<br /><br />[img]http://i46.tinypic.com/2cf75u0.png[/img] [img]http://i45.tinypic.com/1tn4lf.png[/img]<br />[img]http://i46.tinypic.com/6p3meu.png[/img] [img]http://i45.tinypic.com/17a32q.png[/img]<br />[img]http://i49.tinypic.com/if3klj.png[/img] [img]http://i45.tinypic.com/2e4jccw.png[/img]<br /><br />These are all the differences that I spotted, but it&#039;s possible that there may be more (I haven&#039;t played the game enough to really know, especially when I don&#039;t even own the game). In any case, it&#039;s interesting to see that Game Freak actually made some improvements when localizing PokÃ©mon Yellow. It&#039;s not that much, at least if you compare it to PokÃ©mon G/S/C&#039;s vivid color palettes, but I&#039;m surprised that they even improved anything at all, to be honest.<br /><br />Now, I wonder which mode (SGB, GBC) is used when played under PokÃ©mon Stadium and PokÃ©mon Stadium 2&#039;s GB Tower... I don&#039;t have Yellow so I can&#039;t check this. I wouldn&#039;t be surprised if it ran under GBC mode, though, given that Gold and Silver run in GBC mode and still have the SGB border when played in PokÃ©mon Stadium 2&#039;s GB Tower.


subject: Skipping Boulder Badge not possible after all?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gnsquared
icon: question
body:
  I&#039;m attempting to get into the Pokemon League via the Walk Through Walls glitch. So far so good, everything is fine up until I enter the Indigo Plateau entrance. Once I&#039;m inside the building, the glitch no longer works however, so I cannot use it to get past the guard. Am I missing a step or something, or does it only work on Yellow? I&#039;m using an American Blue.<br /><br />Glitch here: http://glitchcity.info/wiki/index.php/Go_Through_the_Pok%C3%A9mon_League_Without_the_Boulderbadge<br /><br />Video demonstration here: http://www.youtube.com/watch?v=1khNHfa9PCo<br /><br />He appears to be able to do it in the video, but I am not able to walk through walls once I&#039;m inside the building.<br /><br />(Also, I apologize if I&#039;m posting this in the wrong place. I&#039;m new here.)


subject: Re: Skipping Boulder Badge not possible after all?
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  I thought you skipped the building altogether by walking through the walls?<br /><br />edit:Okay, just watched the video, but I&#039;m almost certain that you can just walk through the building without having the badge to skip the checkpoint, however the area after does glitch a lot until you enter the Indigo Plateau PokÃ©mon Centre.


subject: Re: Skipping Boulder Badge not possible after all?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Aha, it worked perfectly. I assumed that was the border tile before and didn&#039;t even try going up there thinking my game would crash. Thanks :)


subject: Re: Roll Call
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6445.msg187202#msg187202 date=1340014389]<br />I know I&#039;ve already posted in this thread implying I am actually here in a roundabout smart-ass way, but there&#039;s a few words I&#039;d like to say explaining why I always will be.<br />[b]WARNING: EMOTIONAL COOL STORY BRO INCOMING[/b]<br /><br />This forum is like a family to me, really. I suppose some might see that as a bit pathetic, but I don&#039;t. I&#039;ve known the people here since I was like 10 or 11 or some crap, and if it weren&#039;t for me discovering those people 9 years ago I probably wouldn&#039;t have as much social skills as I do today (which still isn&#039;t that much, but still). I know some people who have been here a long time feel a bit of regret that they spent their childhood on the internet and not outside or whatever, but I am not one of those people. I&#039;ve gained quite a few friends here (even if it&#039;s unlikely I&#039;ll actually see them in reality), probably lost a few friends, had all sorts of weird and wacky relationships with some people that started off here. And I know I&#039;ve done/said some things that I very much regret here or in chatrooms associated with its members, no doubts about that. But I&#039;ve come to realise over the last few months that life is about accepting the mistakes you&#039;ve made and building yourself as a character based on those mistakes (and succeedsingsions or whatever the word is), and if it weren&#039;t for me spending the most of my teenage life here instead of hanging around outside and being isolated as I would have been at that age, I wouldn&#039;t have been able to develop myself. So I will never regret having been here, and I will always stay here or if this place closes down entirely move to wherever everyone else tends to hang out, because the community here is important to me. Even if I don&#039;t actively take as much interest in video game glitches as perhaps I used to.<br /><br />Or something like that. Now how about a group hug?<br />[/quote]<br />I second that speech.<br />I&#039;ve known you guys for like what... 6 years at least? Without GCLF it&#039;s like there&#039;s a little hole in my internet life and I don&#039;t like it. I LOVE YOU GUYS. Yes we&#039;ve all been idiots, but we still love each other.


subject: Re: Roll Call
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6445.msg187202#msg187202 date=1340014389]<br />[b]WARNING: EMOTIONAL COOL STORY BRO INCOMING[/b]<br /><br />This forum is like a family to me, really. I suppose some might see that as a bit pathetic, but I don&#039;t. I&#039;ve known the people here since I was like 10 or 11 or some crap, and if it weren&#039;t for me discovering those people 9 years ago I probably wouldn&#039;t have as much social skills as I do today (which still isn&#039;t that much, but still). I know some people who have been here a long time feel a bit of regret that they spent their childhood on the internet and not outside or whatever, but I am not one of those people. I&#039;ve gained quite a few friends here (even if it&#039;s unlikely I&#039;ll actually see them in reality), probably lost a few friends, had all sorts of weird and wacky relationships with some people that started off here. And I know I&#039;ve done/said some things that I very much regret here or in chatrooms associated with its members, no doubts about that. But I&#039;ve come to realise over the last few months that life is about accepting the mistakes you&#039;ve made and building yourself as a character based on those mistakes (and succeedsingsions or whatever the word is), and if it weren&#039;t for me spending the most of my teenage life here instead of hanging around outside and being isolated as I would have been at that age, I wouldn&#039;t have been able to develop myself. So I will never regret having been here, and I will always stay here or if this place closes down entirely move to wherever everyone else tends to hang out, because the community here is important to me. Even if I don&#039;t actively take as much interest in video game glitches as perhaps I used to.<br /><br />Or something like that. Now how about a group hug?<br />[/quote]<br />I second that emotion. Thanks to everyone here, I probably wouldn&#039;t have the interest in technology, programming, and Pokemon that I do today.


subject: Re: Roll Call
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That also applies to me, but it wasn&#039;t specifically on this forum (I&#039;ve only been around here since the temp forum thing :P). Actually, only two forums had that special meaning to me, where I made great friends and became a better person (although I still suck at socializing). But unfortunately, both are dead by now, and I&#039;m yet to find a replacement (which might take long). But my solid friendships are thanks to them, and our good moments there haven&#039;t been forgotten.


subject: Re: Regarding the 2nd Gen &quot;Celebi&quot; Glitch (stop me if you've heard this one)
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Pokeglitch86
icon: xx
body:
  Hello Okk,<br /><br />http://forums.glitchcity.info/index.php/topic,5475.0.html<br />It looks like Gia had the same idea a few years ago and it went pretty unnoticed. Gia also provides video proof of this concept at work.<br /><br />About two months ago I spent quite a bit of time researching the Celebi Glitch in Pokemon Crystal along with the properties of ????? (both the 000 and 255 variants). Paco81 just scratched the surface and there are a number of different exploitations that can be done. I&#039;ve discovered a method of generating a pokemon, the item its holding and it&#039;s four moves based upon the first six letters/characters of a pokemon&#039;s name. I came across quite a bit of what appears to be new knowledge. I have all my research written up in a word document and have been meaning to post it sometime with videos and better explanations. Hopefully that&#039;ll happen soon.


subject: Re: Dunno if this happened before (Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=nemesish link=topic=6457.msg187196#msg187196 date=1339868802]<br />So, I wanted to trade some pokes from Crystal to Yellow<br />These were Steelix, Kingdra, Scizor. Blissey and Porygon2, so I used a GS code to change them to their pre-evolutions (Onix, Seadra, Chansey, Scyther and Porygon)<br />I traded them, and until now, all OK.<br /><br />The thing is thaw when I withdrew them from my PC&#039;s box, 4 of them...<br />-were at Lv1<br />-had: atk-6, def-6, spd-5 and spec-6 as stats<br />-Exp. points: 108751 (the ones it had when I received it at lv50. This is Chansey&#039;s case, it&#039;s different for the other 3)<br />-Level Up: 668471 (Same as above, also Chansey&#039;s case)<br /><br />Seadra, Chansey, Scyther and Porygon were the only ones afected. Everything&#039;s fine with Onix.<br /><br />I can level up them with Rare Candy&#039;s but when they win exp, they return to Lv1<br /><br />Does anybody know if there&#039;s a solution to this?<br />[/quote]<br /><br />I was able to replicate your problem. I think it&#039;s because you might have used a single code for each PokÃ©mon.&nbsp; <br />On your PokÃ©mon Yellow save, if you place Seadra, Chansey, Scyther or Porygon in the first position and use the GameShark codes 01??63D1, 01??6AD1 (where ?? is the PokÃ©mon&#039;s [url=http://glitchcity.info/biglist.htm]Generation I index number[/url] for both values) this should revert the PokÃ©mon back to normal after you store it in the box. Keep both codes on, and then disable them after you hear your PokÃ©mon&#039;s cry. The current HP will not change, but your PokÃ©mon&#039;s level and stats may change due to the box trick.<br />You might want to do this for Onix as well, as I think it&#039;s still an unstable hybrid PokÃ©mon using part of Pkmn (F7)&#039;s data, so you won&#039;t be able to trade it back to Generation II game.<br /><br />I hope this works for you.<br /><br />I&#039;m really sorry for the relatively late reply, as I took some time researching how this works. It seems like you just demonstrated a potential new glitch. It should be possible without cheating because it&#039;s possible to obtain unstable hybrid PokÃ©mon in Generation II.<br /><br />You might know about the Johto guard glitch. Well this glitch basically allows for the same outcome without the need of ????? (FF) (at least in Japanese Gold/Silver where the Bug Catching Contest glitch is possible). This is because the Bug Catching Contest glitch changes only the first species byte, and the first species byte is the only one that matters to let you into the Time Capsule. The only real difference is that you can only ever have the second part of the species byte change in a similar way to the PokÃ©mon merge glitch (Charizard &#039;M/Q glitch).<br /><br /><br />All PokÃ©mon but Steelix reverted back to level 1 because of an interesting set of events. <br />Specifically, Kingdra (as Seadra) adapted the experience group of Missingno. (hex: 79),&nbsp; Scizor (as Scyther) adapted the experience group of Missingno. (hex: 1F), Blissey (as Chansey) adapted the experience group of Missingno. (hex: A2), Porygon2 (as Porygon) adapted the experience group of Missingno. (hex:86) and Steelix (as Onix) adapted the experience group of PkMn (hex: F7). As you can see, this is the same conversion that happens with the [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch]Johto guard glitch[/url]. Now if you deposit them into the Daycare Center, they&#039;ll turn into the above PokÃ©mon.<br /><br /><br />It&#039;s far too difficult to train most of those PokÃ©mon in PokÃ©mon Yellow, therefore they revert back to level 1 when you deposit them in the box (see also: [url=http://bulbapedia.bulbagarden.net/wiki/Box_trick]box trick[/url]), however Onix will grow at the rate that it normally would because PokÃ©mon Yellow&#039;s PkMn (hex: F7) is a hybrid glitch PokÃ©mon of Bulbasaur. Hybrid glitch PokÃ©mon use the growth algorithm of real PokÃ©mon. Both Bulbasaur and Onix use the medium-slow growth pattern in PokÃ©mon Yellow (1.2 (n^3) - 15 (n^2) + 100n - 140). Note what&#039;s confusing is that in PokÃ©mon Red/Blue, Onix originally used the medium-fast algorithm.<br /><br /><br />01??D8DC and 01??DFDC can be used to change the species of the first PokÃ©mon in PokÃ©mon Crystal, but both codes must be used to make sure that the PokÃ©mon is stable.<br /><br />It might be that you only set the first one (DCD8). If you change DCD8 to a non-Johto PokÃ©mon, the game will let you take it into the Time Capsule, but if DCD8 doesn&#039;t match the second byte (DFDC) the game will wrongly convert the &#039;real species&#039; if it matches a Johto PokÃ©mon after the PokÃ©mon is traded to Generation I.<br /> I daycare.<br /><br /><br />To clarify things, I&#039;ll go through what these values change:<br /><br />In PokÃ©mon Crystal, the first byte (DCD8) changes the PokÃ©mon&#039;s in-battle sprite, PokÃ©dex number, growth pattern, effective typing in battle, learnpool and the level that it will evolve depending on the value. It also defines what the PokÃ©mon will revert back to when you take it into the DayCare Center.<br />The second byte (DCDF) doesn&#039;t change as many things as DCD8, defining the PokÃ©mon&#039;s menu sprite and &#039;real name&#039;. <br /><br />The equivalent codes for Yellow are 01??63D1 and 01??6BD1. Confusingly, they work a little different than in Generation I. D1D3 changes the PokÃ©dex number, menu/user sprite, evolution and learnset&nbsp; (D1D3).<br />The second byte&nbsp; (D16B) controls the PokÃ©mon you retrieve from Day Care Center, the palette of the PokÃ©mon in battle but not its sprite and in-battle typing.<br /><br />So in PokÃ©mon Yellow when you take a PokÃ©mon into Daycare the PokÃ©mon you receive depends on the second byte (e.g. 01??6BD1), and in PokÃ©mon Crystal when you take a PokÃ©mon into the DayCare the PokÃ©mon you receive depends on the first byte. (01??D8DC).<br /><br />[quote author=liline link=topic=6457.msg187197#msg187197 date=1339875519]<br />Yes,once i had something like that(sorry, french is my mothertongue,so I don&#039;t speak well english)<br />I caught a ptera-style missingno(with the image from the museum in the 3rd town) and trained it,it reacted so:first i gave it candies until it went to level 0 i think,i don&#039;t remember,then i tried to train it with fights. But training made it go to levels 7,1,95,100,91,99 but i don&#039;t remember in which order but everytime like this,sometimes 7,sometimes 95,then 100,then 1,then 95......that was on a french blue version<br />[/quote]<br /><br />Hi liline, welcome to the forums! Don&#039;t worry, your English is fine.<br /><br />The fossil and ghost Missingno. are known to adapt the data of other PokÃ©mon, for example sometimes placing a PokÃ©mon above it gives it the TM/HM compatibility and growth rate of that PokÃ©mon. I don&#039;t know exactly how this works, but it seems to be something similar, and as if you&#039;re changing that PokÃ©mon&#039;s second species byte. You might notice that the level the PokÃ©mon grows therefore depends on the growth algorithm assigned to that last PokÃ©mon.


subject: Tales of phantasia(GBA):baby wild boar has two lives!
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello, I wanted to show you a glitch in Tales of Phantasia for Game Boy Advance.<br />It&#039;s a bit long to explain, so if you do not understand, say it,eh! As I don&#039;t speak well English,sorry if I can&#039;t explain good enough...<br /><br />First, one can observe that a few enemies<br />(wild boars,baby wild boars, a few bosses and maybe other enemies, but I only remember the first two)<br />have the distinction of not disappearing two-three seconds after being dead.<br />This is what is interesting for this glitch, because you can kill them a second time through it.<br /><br />The easiest and most interesting is to try the baby wild boars in the forest in the future so Miguel<br />(these piglets are, I believe, the only enemies that can escape during a fight).<br />And every time you kill one, you automatically get a fur (which sells at a great price in Friziekel, enough to get rich!).<br /><br />We will not try with wild boar as killing them once, we could risk to finish the fight.<br /><br />To be in the best conditions, I recommend you put everyone in defense and control of Arche<br />(you must have bought &quot;tractor beam&quot; at alvanista castle in the past).<br />Take Chester (at least at level 28) in the team and put him completely to the left of the battle screen,<br />Arche and another person(in defense) all to the right (for he is attacked by the enemies ).<br />Equip Arche a mystical symbol and make sure Chester does less than 175pts damage by &quot;wild rain&quot; to an adult boar <br />(otherwise you end the battle and you can&#039;t do it)<br />and increase his speed with equipments. Once done, engage a fight<br />(against either a wild boar and five piglets,or two boars and two baby boars).<br /><br />Via the menu, immediately ask Chester to make &quot;wild rain&quot; on the last of the wild boars<br />(hoping it does not kill everyone otherwise the fight ends) and you go (so Arche) at the bottom right.<br />When the arrows are just beginning to descend, make &quot;tractor beam&quot; on an enemy,<br />but try to get a maximum of enemies in your field of vision.<br />If all goes well, the bodies of piglets who have not fled or disappeared will rise with the enemies still alive and still take 1 point of damage.<br /><br />At the end of combat, if you calculate the $ we have by defeating the enemies<br />you&#039;ll see through the bestiary (the object either in game or on this link, <br />[url=http://www.rpgsoluce.com/soluces/gba/top/bestiaire/bestiaire121-180.htm]nÂ°133 et 134[/url]<br />you will find that these bodies account for the piglets and more, and give you a bonus of fur!<br /><br />Well, but it is almost impossible for any other enemy since it takes at least concerned &quot;tractor beam&quot;<br />and that the fight is not finished after killing the ennemy whose corpse remains (and do it in time before the body disappears!)


subject: Re: Skipping Boulder Badge not possible after all?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  That&#039;s right, the &#039;walk-through-walls&#039; effect wears off when you enter a door, so this only works when you walk through the building.<br /><br />You&#039;re free to walk-through-walls without the game freezing provided that a real map surrounds it.<br /><br />Gates normally connect two real maps, so you&#039;re normally free to walk through one whenever you see one. I think, the only requirement for the game not to freeze is that where you&#039;re walking loads a real map. You can even go out of bounds, but it only seems to work by manually messing with the coordinates because if you force the map to change and there is no real map, the game freezes after trying to place you on &#039;map 255&#039;.


subject: Re: Dunno if this happened before (Yellow)
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote:Torchickens]The fossil and ghost Missingno. are known to adapt the data of other PokÃ©mon, for example sometimes placing a PokÃ©mon above it gives it the TM/HM compatibility and growth rate of that PokÃ©mon. I don&#039;t know exactly how this works, but it seems to be something similar, and as if you&#039;re changing that PokÃ©mon&#039;s second species byte. You might notice that the level the PokÃ©mon grows therefore depends on the growth algorithm assigned to that last PokÃ©mon.[/quote]<br /><br />Ouch! Stop, it&#039;s too hard for me! I don&#039;t understand the most important!(&quot;just tell me when I must fight,but don&#039;t explain me the mission,I won&#039;t get it&quot;)


subject: Re: Roll Call
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Zowayix link=topic=6445.msg187202#msg187202 date=1340014389]<br />I know I&#039;ve already posted in this thread implying I am actually here in a roundabout smart-ass way, but there&#039;s a few words I&#039;d like to say explaining why I always will be.<br />[b]WARNING: EMOTIONAL COOL STORY BRO INCOMING[/b]<br /><br />This forum is like a family to me, really. I suppose some might see that as a bit pathetic, but I don&#039;t. I&#039;ve known the people here since I was like 10 or 11 or some crap, and if it weren&#039;t for me discovering those people 9 years ago I probably wouldn&#039;t have as much social skills as I do today (which still isn&#039;t that much, but still). I know some people who have been here a long time feel a bit of regret that they spent their childhood on the internet and not outside or whatever, but I am not one of those people. I&#039;ve gained quite a few friends here (even if it&#039;s unlikely I&#039;ll actually see them in reality), probably lost a few friends, had all sorts of weird and wacky relationships with some people that started off here. And I know I&#039;ve done/said some things that I very much regret here or in chatrooms associated with its members, no doubts about that. But I&#039;ve come to realise over the last few months that life is about accepting the mistakes you&#039;ve made and building yourself as a character based on those mistakes (and succeedsingsions or whatever the word is), and if it weren&#039;t for me spending the most of my teenage life here instead of hanging around outside and being isolated as I would have been at that age, I wouldn&#039;t have been able to develop myself. So I will never regret having been here, and I will always stay here or if this place closes down entirely move to wherever everyone else tends to hang out, because the community here is important to me. Even if I don&#039;t actively take as much interest in video game glitches as perhaps I used to.<br /><br />Or something like that. Now how about a group hug?<br />[/quote]<br /><br />I share your feelings Zowayix.<br /><br />While I can&#039;t relate to it as well, and I was never a person who would participate in chatrooms or IRC chat, this forum helped me to learn and develop as a person. It taught me to be patient, conscientious and unassuming. The forum gave me a hobby in glitching, and it helped form my identity in knowing that many users had a shared interest in glitches.<br /><br />Sometime earlier before I joined Glitch City Laboratories I joined the MMORPG Runescape. On Runescape, I felt confident in that many of the people who I spoke to shared common goals as skillers. It helped reinforce my hobby as a &#039;skiller&#039;. Later we made various achievements on that game, and it taught me that after you establish a shared hobby or interest, then as long as it remains your interest there is no point giving up on it. I learned that &#039;growing up&#039; is not about being who you are not, and it is instead about maintaining a stable lifestyle that suits your hobbies and interests.<br /><br /><br />I admit that Runescape soon became an obsession that no longer interest me, that also affected my physical well-being. In 2010 I eventually quit, accepting this fact, but when Glitch City Laboratories went offline my interest in glitches was still as strong as ever. I could not forget it. I posted on the Glitch City Laboratories temporary forum as if was still online, and there several more people joined who were interested in glitches.<br /><br />*Joins in the group hug*


subject: Re: Dunno if this happened before (Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=liline link=topic=6457.msg187218#msg187218 date=1340211857]<br />Ouch! Stop, it&#039;s too hard for me! I don&#039;t understand the most important!(&quot;just tell me when I must fight,but don&#039;t explain me the mission,I won&#039;t get it&quot;)<br />[/quote]<br /><br /><br />You can keep a PokÃ©mon that is strong but easy to level-up at the bottom of the party each time you enter battle with Ptera Missingno. A Fossil or Ghost Missingno. should copy most of this PokÃ©mon&#039;s attributes, including how it levels up.<br /><br />Try arranging your PokÃ©mon in this order:<br /><br />1) Ptera Missingno. (hex: B7)<br />2-5) Any PokÃ©mon<br />6) Example: Mew (Psy), (l&#039;expÃ©rience au niveau 100 = 1,059,860)<br /><br />This gives you a Psy type Missingno. that grows at the same speed as Mew. As long as you keep the same PokÃ©mon at the bottom of the party, its level shouldn&#039;t change. Be careful about putting the PokÃ©mon in a box, because it could change the level.<br /><br />I&#039;m sorry for not being clear.<br /><br />I hope this answers your question.


subject: Re: Dunno if this happened before (Yellow)
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Aaaaaaah,okay!!! Now I understand many things I noticed...but what if in place of the Mew, it was another missingno?


subject: Re: Dunno if this happened before (Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=liline link=topic=6457.msg187221#msg187221 date=1340225244]<br />Aaaaaaah,okay!!! Now I understand many things I noticed...but what if in place of the Mew, it was another missingno?<br />[/quote]<br /><br />Both Missingno. (hex: B6, B7 or B8) would copy the attributes of the fifth PokÃ©mon. <br /><br /><br />[u]Example 1:[/u]<br /><br />Ptera Missingno.&nbsp; (hex: B7)<br />Mew<br />Dracaufeu (Charizard)<br />Kabutops Missingno. (hex: B6)<br /><br /><br />In this example, &#039;Ptera Missingno. grows at the same speed as Dracaufeu and becomes the Feu/Vol types. This is also true for &#039;Kabutops Missingno.&#039;<br /><br /><br />[u]Example 2:[/u]<br /><br />Dracaufeu<br />Mew<br />Ghost Missingno. (hex:B8)<br /><br />In this example, Ghost Missingno. grows at the same speed as Mew and becomes the Psy type.<br /><br />[u]Example 3:[/u]<br /><br />Dracaufeu<br />Mew<br />Ptera Missingno. 1 (hex: B7)<br />Ptera Missingno. 2 (hex: B7)<br /><br />This time both &quot;Ptera Missingno. 1&quot; and &quot;Ptera Missingno. 2&quot; grow at the same speed as Mew and become the Psy type.


subject: Re: Roll Call
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Man, it sure has been a long time since I&#039;ve been on here.&nbsp; I think I used to be active till up about when the site went down.&nbsp; Boy was I sure a twat.&nbsp; I really am embarrassed about how much of an asshole I was to most, if not all of you, and I really would like to apologize sincerely, especially to Papa Doc and tachi.&nbsp; Goodness gracious what was wrong with middle school-aged me.<br /><br />[quote author=Zowayix link=topic=6445.msg187202#msg187202 date=1340014389]<br />I know I&#039;ve already posted in this thread implying I am actually here in a roundabout smart-ass way, but there&#039;s a few words I&#039;d like to say explaining why I always will be.<br />[b]WARNING: EMOTIONAL COOL STORY BRO INCOMING[/b]<br /><br />This forum is like a family to me, really. I suppose some might see that as a bit pathetic, but I don&#039;t. I&#039;ve known the people here since I was like 10 or 11 or some crap, and if it weren&#039;t for me discovering those people 9 years ago I probably wouldn&#039;t have as much social skills as I do today (which still isn&#039;t that much, but still). I know some people who have been here a long time feel a bit of regret that they spent their childhood on the internet and not outside or whatever, but I am not one of those people. I&#039;ve gained quite a few friends here (even if it&#039;s unlikely I&#039;ll actually see them in reality), probably lost a few friends, had all sorts of weird and wacky relationships with some people that started off here. And I know I&#039;ve done/said some things that I very much regret here or in chatrooms associated with its members, no doubts about that. But I&#039;ve come to realise over the last few months that life is about accepting the mistakes you&#039;ve made and building yourself as a character based on those mistakes (and succeedsingsions or whatever the word is), and if it weren&#039;t for me spending the most of my teenage life here instead of hanging around outside and being isolated as I would have been at that age, I wouldn&#039;t have been able to develop myself. So I will never regret having been here, and I will always stay here or if this place closes down entirely move to wherever everyone else tends to hang out, because the community here is important to me. Even if I don&#039;t actively take as much interest in video game glitches as perhaps I used to.<br /><br />Or something like that. Now how about a group hug?<br />[/quote]<br /><br />Dude, this.&nbsp; Just this.&nbsp; Not sure what else to add here, since you pretty much covered how I feel about this place.<br /><br />(By the way, do any of you know where the irc group went when #infinitybar closed down?&nbsp; I wasn&#039;t around for that debacle so I have no idea what happened to everyone)


subject: Re: Roll Call
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Adrian Malacoda
icon: xx
body:
  Obviously, as the founder of GCL (and the various other sites that preceded it), I&#039;ve been around here a pretty fucking long time, and there are plenty of good and bad memories. Zowayix is the only other person I think who&#039;s been here that long, so he knows what he&#039;s talking about. While I have some misgivings about my internet life in general (of which GCL is obviously a part, but not the only), I do appreciate the community that has been built around GCL. It amazes me that people have stuck by us for five, six, seven years almost without fail. <br /><br />Keep on rocking, GCLF. *group hug*<br /><br />Aside: I sincerely apologize for how long it&#039;s been taking. It&#039;s nearing the end actually; some data needs to be put into the dexes and some style changes need to be made, but I think we&#039;ll be there soon. As soon as I feel the site is presentable (and no sooner) I&#039;ll put it up &quot;for real&quot; and send out a mass email to all registered users to check us out.<br /><br />And now for an important announcement: I&#039;ve been the owner and head administrator of Glitch City Laboratories for effectively eight years. That&#039;s nearly a third of my life. While I can&#039;t honestly say I&#039;ve &quot;grown out of Pokemon&quot; I do feel my interest in glitches and the fandom has significantly waned since approximately 2010. I didn&#039;t plan this when I took it down to begin with, but given how my life has been turning out since then, it&#039;s inevitable that it has to come to this. It&#039;s been a very long road for me, so I feel this is the appropriate thread to announce this in.<br /><br />Once the site is completely renovated, I will be stepping down as head administrator. I&#039;ve already chosen my replacement, who will assume the duty of head admin once I step down. I&#039;ll still be an ordinary admin and I&#039;ll still host GCL on my server, which makes me in charge of purely technical matters, but the running of the wiki and forums will be left to the new head to run as he sees fit. I won&#039;t be &quot;going away&quot; either, I&#039;ll still be hanging around (how can I not?).


subject: Two minor glitches
poster_name: dutschinat0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been watching Slowflake&#039;s Pokemon Red LP and throughout the LP, I noticed two instances of NPCs stepping sideways. Also, when I tried to do the glitch in the beginning of the game where you get an NPC to a certain spot, then walk out of Pallet Town to get Oak to take you to his lab, but the NPC is blocking your way, so you get stuck in a wall. But I accidentally got the NPC to a certain spot whrere she stopped walking. Sha was still turning around but not walking. I&#039;ve seen it happen in a glitch video on Youtube too (I think it was in part 1 of Pikalax1&#039;s glitch compilation) so it seems to happen every time she gets to that spot.


subject: Re: Two minor glitches
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If she was just next to a wall, that is a glitch that was confirmed in another forum of glitche-seekers in pokemon games that is in french. It appears that these people can&#039;t make a step if they are touching a wall<br /><br />[url=http://www.prama-initiative.com/index.php?page=glitches-mineurs-rbj-4]www.prama-initiative.com/index.php?page=glitches-mineurs-rbj-4[/url]


subject: Re: Roll Call
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=âˆ€xaj link=topic=6445.msg187223#msg187223 date=1340230381]<br />(By the way, do any of you know where the irc group went when #infinitybar closed down?&nbsp; I wasn&#039;t around for that debacle so I have no idea what happened to everyone)<br />[/quote]<br />It closed down? Last time I checked it existed enough for me to be banned from there.


subject: Re: Two minor glitches
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=dutschinat0r link=topic=6462.msg187227#msg187227 date=1340260617]<br />I&#039;ve been watching Slowflake&#039;s Pokemon Red LP and throughout the LP, I noticed two instances of NPCs stepping sideways. <br />[/quote]<br /><br />While I&#039;m not sure if this is exactly the same glitch, it&#039;s similar to a glitch I found where if you talk to an NPC one frame (1/60 of a second) before they turn, they will move without turning after you speak to them.<br /><br />Its difficult to replicate, so the below video is tool-assisted.<br /><br />[url=http://www.youtube.com/watch?v=988uRnOZL50]http://www.youtube.com/watch?v=988uRnOZL50[/url]


subject: Re: Two minor glitches
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve tried hard to lure that NPC girl into that particular spot. She seems to be only able to walk north after she has crossed a certain horizontal boundary about 2 squares below the northern wall.


subject: Re: Dunno if this happened before (Yellow)
poster_name: nemesish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: thumbup
body:
  Thanks for the replies everybody.<br />Got some more info.<br /><br />Tried something w/ this pokes, so I sent them to the day-care and those 5 became MISSINGNO. (not M&#039;, or 4 poke or any other glitch) with the moves they had as the other pokes<br /><br />Did the same with Onix and noted some curious things:<br />-while on-box he has his Onix stats (more defense than anything), but when I withdraw it, it&#039;s stats change (more Special and Attack than anything and less HP than in-box). <br />-Sent him too to the day care and got back a PKMN â–“ (or Glitchy Gray Bleeping Bulbasaur as I call him)


subject: Re: Dunno if this happened before (Yellow)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=nemesish link=topic=6457.msg187235#msg187235 date=1340301864]<br />Thanks for the replies everybody.<br />Got some more info.<br /><br />Tried something w/ this pokes, so I sent them to the day-care and those 5 became MISSINGNO. (not M&#039;, or 4 poke or any other glitch) with the moves they had as the other pokes<br /><br />Did the same with Onix and noted some curious things:<br />-while on-box he has his Onix stats (more defense than anything), but when I withdraw it, it&#039;s stats change (more Special and Attack than anything and less HP than in-box). <br />-Sent him too to the day care and got back a PKMN â–“ (or Glitchy Gray Bleeping Bulbasaur as I call him)<br />[/quote]<br /><br />Thanks for the information, that explains a lot. This confirms they match up with values from the [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch#Reverting_.27M.2F3TrainerPok.C3.A9_into_an_equivalent_species]Johto guard glitch[/url], so one part of your Onix still pulled Steelix&#039;s data (hex: D0), and when you transfer Steelix to PokÃ©mon Yellow, it turns into PKMN â–“ (hex: F7). I think you must have forgot to use both codes (01??D8DC, 01??DFDC)<br /><br />I can try getting an unstable PokÃ©mon with the Bug Catching Contest glitch in Japanese Gold/Silver (I&#039;ll make a Generation I PokÃ©mon with a Generation II PokÃ©mon&#039;s details), and this way will turn into the equivalent glitch PokÃ©mon when you take it into Generation I&#039;s DayCare. This let&#039;s us transfer Johto PokÃ©mon into Generation I without ?????.<br /><br /><br />[quote author=liline link=topic=6457.msg187225#msg187225 date=1340254609]<br />Okay, now I understand...<br />What strange creatures...<br />[/quote]<br /><br />Yeah. It seems strange.<br /><br />I know that the sprites are used in the PokÃ©mon Tower and Pewter Museum, but I&#039;m wondering why they specifically copy data? I have noticed via memory viewer that the second value in the species data (01??64D1 01??6BD1) never changes.<br /><br />B6, B7 and B8 copy data from:<br /><br />1) Whatever PokÃ©mon is at the bottom of the party.<br />2) The last PokÃ©mon that you encountered in battle.<br /><br />3) And if you force a PokÃ©mon in the room as soon as you start a new game<br /><br />01FF96D1, 01FF64D1, 01B76AD1, 01B763D1, 01FF69D1, 010162D1<br /><br />This PokÃ©mon will copy the attributes of Pikachu because it was the PokÃ©mon shown on Professor Oak&#039;s introduction.<br /><br />This is what you get after levelling it to Level 100.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/B7MissingnoonlyPokemon.png[/img]<br /><br />Note that this is the stats you get for a Pikachu at level 100 with minimum stat experience and DVs.<br /><br />I don&#039;t know how it would work if you skipped directly in to the game with a special Missingno. as your only PokÃ©mon.


subject: Re: Dunno if this happened before (Yellow)
poster_name: nemesish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6457.msg187236#msg187236 date=1340302671]<br />[quote author=nemesish link=topic=6457.msg187235#msg187235 date=1340301864]<br />Thanks for the replies everybody.<br />Got some more info.<br /><br />Tried something w/ this pokes, so I sent them to the day-care and those 5 became MISSINGNO. (not M&#039;, or 4 poke or any other glitch) with the moves they had as the other pokes<br /><br />Did the same with Onix and noted some curious things:<br />-while on-box he has his Onix stats (more defense than anything), but when I withdraw it, it&#039;s stats change (more Special and Attack than anything and less HP than in-box). <br />-Sent him too to the day care and got back a PKMN â–“ (or Glitchy Gray Bleeping Bulbasaur as I call him)<br />[/quote]<br /><br />Thanks for the information, that explains a lot. This confirms they match up with values from the [url=http://bulbapedia.bulbagarden.net/wiki/Johto_guard_glitch#Reverting_.27M.2F3TrainerPok.C3.A9_into_an_equivalent_species]Johto guard glitch[/url], so one part of your Onix still pulled Steelix&#039;s data (hex: D0), and when you transfer Steelix to PokÃ©mon Yellow, it turns into PKMN â–“ (hex: F7). I think you must have forgot to use both codes (01??D8DC, 01??DFDC)<br /><br />[/quote]<br /><br />Since I haven&#039;t saved after receiving him from the Day Care, I&#039;m gonna try to trade it back to Crystal and apply the 01??DFDC code and post if it worked.


subject: Re: Dunno if this happened before (Yellow)
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  And do you know why the images of opponents are strange when using missingno and why the icon of missingno is different in different places(I don&#039;t remember but to give a false example:in pallet town it could be an old man and when it moves it is a shell)


subject: Re: PokÃ©mon Yellow: SGB/GBC differences
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It&#039;s interesting that Game Freak didn&#039;t change the original Super Game Boy palette from Japanese Yellow (Pocket Monsters Pikachu) to make it suit the new saturated Game Boy Color version(?).<br /><br />I remember browsing through an old-Geocities type website which compared the color palettes in all Generation I games and also noticed that there were some improvements between Japanese Yellow (Pocket Monsters Pikachu) and PokÃ©mon Yellow.<br /><br />Now that you mention this, I&#039;m curious as to whether Game Freak made any more significant changes between Pocket Monsters Pikachu and English Yellow, such as bug fixes. Well actually, the select button glitches were fixed, and contrary to common belief they work in Japanese Blue, but I wonder if that wasn&#039;t the only thing.<br /><br />Other than enhanced color, one of the more subtle changes is on the title screen&#039;s speech bubble. In the English version, Pikachu says &#039;Pika&#039;, but this was actually shortened from the Japanese version, where Pikachu says its name in full ãƒ”ã‚«ãƒãƒ¥ã‚¦ (Pikachu).<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/PocketMonsters-PikachuJapan.png[/img]<br /><br /><br />Curiously, the English version stores the old Japanese logo graphics. If you open a tile viewer and scroll down to about offset 0xFD000, you can find the leftover Japanese graphics in the English ROM.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/PocketMonstersYellow.png[/img]<br /><br />Notice, there are some tiles that spell &#039;Yellow Version&#039;. These are displayed in a different font than the (final) English version.<br /><br />I&#039;ve also never understood why there&#039;s an offset difference of -1 between English Red/Blue and English Yellow codes.<br />Pocket Monsters Yellow is closer to the Japanese Blue and Red/Green in the way that [url=http://gscentral.org/codelist.php?sys=16&amp;dev=98&amp;game=11713397]a lot[/url] of Japanese Gameshark codes are compatible in all four games, yet I&#039;m unsure why a lot of English Yellow codes aren&#039;t identical to Red/Blue&#039;s.


subject: Re: Dunno if this happened before (Yellow)
poster_name: nemesish
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sadly no.<br />Maybe it&#039;s random data that Missingno needs for it&#039;s icon and it depends on where are you.<br /><br />Update about GlitchyBulbaOnix:<br />It can&#039;t be traded back to Crystal.


subject: About Unowns and someting a bit like a Missingno(gold/silver)
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  [url=http://www.glitchcity.info/wiki/index.php/Glitch_Unowns]http://www.glitchcity.info/wiki/index.php/Glitch_Unowns[/url]<br /><br />Hello,I would like to talk about some things I noticed when I used a cheating machine called &quot;Monster Brain&quot; that is a &quot;Pelikan&quot;accessory to put in place of the gold/silver in the GBC,and then I must put the gold/silver in the accessory. Well, this one says it only works with french gold or silver...(I can&#039;t choose what I will fight, but what I have). If you don&#039;t know the accessory I can give an image or a video,just say it.<br /><br />First, I observed that when I choose to create a pokÃ©mon, firstly I have a list with the names of the pokÃ©mon, from Bulbasaur to Celebi, and after I can choose a number between 0 and 255. the only thing that change with this number is indeed the Unown&#039;s appearance. That has nothing to do with the gender or the shiney... and with the accessory, it is impossible to change these ones. I haven&#039;t had any problem when I used such a Unown, so I don&#039;t know what is the problem you say,they just look like some Missingno, but they don&#039;t change the image of what is in front or freeze the game...<br /><br />A second thing I can make (I suppose it isn&#039;t considered as a pokemon) is something that has no image in the menu,when you make it fight it look like the trainer, I can only make females ones and it is a steel &quot;pokemon&quot;. It has incredible stats... but its attack doesn&#039;t go to 10, even when it is level 100(I made a list of its stats at level 1,10,20,50 and 100,I can write it here if it interests you,but it is really strong). It can learn techniques with TM and from the level two it tries to involve into a Bulbasaur. When it tries to involve,it looks like a red Bulbasaur.<br /><br />If I want to create one, I must &quot;open an empty slot&quot; in my team, I mean that in the menu of the accessory, it is said &quot;number of pokemon in the team: (choose a number between 0 and 6), change pokemon1, change pokemon2, change pokemon3.....&quot; and so I open a slot but I must not go in the &quot;change pokemonX(concerning the place in the team)&quot; otherwise it becomes a Bulbasaur. Then I add rare candies or protein or whatever in my bag and I start the game. The creature has for the moment 0/0hp,no stats at all,no abilities at all, it is level 0 and its name is &quot; &quot; or &quot; ?&quot;. Now I can give it rare candies or anything to make it come to life (proteins work) and TM (I&#039;ve got a list of what it can learn if it interests).<br />I just wanted to know more about this creature, how else to create it, is it useful, is it dangerous or is it just like a normal pokemon...<br /><br /><br />


subject: Re: Roll Call
poster_name: Axaj
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=6445.msg187229#msg187229 date=1340269904]<br />[quote author=âˆ€xaj link=topic=6445.msg187223#msg187223 date=1340230381]<br />(By the way, do any of you know where the irc group went when #infinitybar closed down?&nbsp; I wasn&#039;t around for that debacle so I have no idea what happened to everyone)<br />[/quote]<br />It closed down? Last time I checked it existed enough for me to be banned from there.<br />[/quote]<br /><br />As far as I can tell, everyone is banned there.&nbsp; I&#039;m assuming that that was their method of shutting it down, since I don&#039;t think they&#039;d just ban random inactive people.


subject: Re: Unicode resources (Japanese/Chinese/Korean fonts, right to left fonts, etc)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=IIMarckus link=topic=2125.msg170326#msg170326 date=1262490136]<br />Unfortunately there doesnâ€™t seem to be anything close to it on Windows, whether builtâ€in or as an external program.<br />[/quote]<br />http://allchars.zwolnet.com/<br />Open source and whatnot, plus you can add any combination you damn well want. It seems to act screwily if you choose Caps Lock as the actual compose key though.<br />


subject: Re: About Unowns and someting a bit like a Missingno(gold/silver)
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried both of these on my Silver using my old &quot;Monster Brain&quot; also known as a &quot;Brain Boy&quot;. Every number I tried for an Unown resulted in a normal Unown (I only half a dozen or so varying from 000 to 255). What numbers were you using? When I tried setting my party number to more than what it was it just brought back whatever pokemon that was previously in that position. It would appear however that the pokemon you generated was a ????? (with hex 00) with all it&#039;s stats and attacks set to 00 as well. This would be in line with it being a steel type as you reported.<br /><br />Information on ????? (00) can be found here:<br />http://bulbapedia.bulbagarden.net/wiki/Five_question_marks#Hex_00


subject: Re: About Unowns and someting a bit like a Missingno(gold/silver)
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ah,ok, I was a bit lost when I searched in the pages about glitch pokÃ©mon,but why is it &quot;?????&quot;, I only see it has no name or its name is&quot; ?&quot;<br />it looks like the first one,but mine,when tries to evolve, looks like a red bulbasaur,and from the moment when I let it evolve into a bulbasaur,it react just like a bulbasaur. It has never had a glitchy appearance(but its icon in the team) like I see in the page you told me,it only looks like blank(in the stat menu),or the trainer(in a battle)<br />concerning Unown,I don&#039;t remember, I did it without to note,and I also put Unowns in my team before to &quot;transform&quot; them, I never had any problems with them. By the way, have you seen what happens when you look into the mailbox in your PC in a MonsterBrain file?


subject: Wild appeared! glitch not possible without codes?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  http://glitchcity.info/wiki/index.php/Walk_around_with_only_fainted_Pok%C3%A9mon<br /><br />According to this article, it is possible to enter a trainer or wild battle without any active pokemon. Well, I&#039;ve just tried this, and it really works. However, instead of the glitchy &quot;having 0 pokemon in party&quot; appearance, I receive the &quot;[Player name] has no usable pokemon! [Player name] blacks out!&quot; message.<br /><br />Is it really possible to have the &quot;wild appeared!&quot; message displayed without the use of a game-altering device? (i.e. the WTW code)<br /><br />Edit: I&#039;ve tried both wild and trainer battle and the outcomes are the same. The player blacks out when trying to send out a pokemon, only to find there is none available.


subject: Re: Wild appeared! glitch not possible without codes?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6466.msg187249#msg187249 date=1340529507]<br />http://glitchcity.info/wiki/index.php/Walk_around_with_only_fainted_Pok%C3%A9mon<br /><br />According to this article, it is possible to enter a trainer or wild battle without any active pokemon. Well, I&#039;ve just tried this, and it really works. However, instead of the glitchy &quot;having 0 pokemon in party&quot; appearance, I receive the &quot;[Player name] has no usable pokemon! [Player name] blacks out!&quot; message.<br /><br />Is it really possible to have the &quot;wild appeared!&quot; message displayed without the use of a game-altering device? (i.e. the WTW code)<br /><br />Edit: I&#039;ve tried both wild and trainer battle and the outcomes are the same. The player blacks out when trying to send out a pokemon, only to find there is none available.<br />[/quote]<br /><br />No, that was my fault for making assumptions that were too general.<br /><br />It doesn&#039;t happen because you have no PokÃ©mon, and only happens in this case because you never received a PokÃ©mon.<br /><br />I&#039;ll remove it.


subject: Re: FMG's 16th Birthday
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=FullMetalGlitch link=topic=6465.msg187247#msg187247 date=1340512526]<br />I&#039;m 16 now. n_n<br />[/quote]<br /><br />Happy birthday!! Sorry it was late.<br /><br />[img]http://www.vanwich.ie/main/images/victoria_cake.jpg[/img]


subject: Re: About Unowns and someting a bit like a Missingno(gold/silver)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=liline link=topic=6463.msg187248#msg187248 date=1340523642]<br />Ah,ok, I was a bit lost when I searched in the pages about glitch pokÃ©mon,but why is it &quot;?????&quot;, I only see it has no name or its name is&quot; ?&quot;<br />it looks like the first one,but mine,when tries to evolve, looks like a red bulbasaur,and from the moment when I let it evolve into a bulbasaur,it react just like a bulbasaur. It has never had a glitchy appearance(but its icon in the team) like I see in the page you told me,it only looks like blank(in the stat menu),or the trainer(in a battle)<br />concerning Unown,I don&#039;t remember, I did it without to note,and I also put Unowns in my team before to &quot;transform&quot; them, I never had any problems with them.[/quote]<br /><br />????? is the default name of the PokÃ©mon. It seems to be an error message.<br /><br />When you encounter a ????? on the opponent&#039;s side, its sprite can vary. If you received as a &#039;gift&#039;, or altered an existing PokÃ©mon, it&#039;s possible that you never saw a glitchy sprite. Different variations have different color palettes, depending on the index number and the game.<br /><br />Here, ????? typically represents the tileset of the location which you battled it. Curiously, I&#039;ve also seen this happen when you throw a Master Ball at a Hex:000 on the overworld, or [url=http://youtube.com/watch?v=CdHT-s1Sm0U]when a PokÃ©mon evolves into Missingno.[/url] in Generation I.<br /><br /><br />Here are some examples in Generation II<br /><br />The below PokÃ©mon is hex:FF, which uses a silver palette by default.&nbsp; <br /><br /><br />Grass:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5QFFGrass.png[/img]<br /><br /><br />Cave:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5QFFCave.png[/img] <br /><br /><br />Burned Tower:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5QFFBurnedTower.png[/img]<br /><br /><br />This doesn&#039;t work outside of battle. When you force ????? as a starter PokÃ©mon, its portrait will only print &#039;text&#039;.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FFstarter.png[/img]<br /><br />These tiles follow on vertically by index number; &#039;A&#039; is index number 1, &#039;B&#039; is index number 2, etc.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/5QFEMenu.png[/img]<br /><br /><br />When one of the ????? evolve, it tends to assume the sprite of the PokÃ©mon it evolves into, but keeps the color palette of the old PokÃ©mon.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FCqqqqqevolve.png[/img] (Hex:FC &#91;&#039;gold&#039; palette] evolving into Ivysaur at level 24)


subject: Pikachu Desync Glitch in Yellow Version?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was playing this, on an emulator of course, and I was holding down the spacebar to speed it up because I wanted to get through quickly. I had just battled a Channeler, who knocked out most of my Pokemon including my Pikachu. I was going too fast to see what happened, but I walked into the Purification Zone from the right side, and somehow my Pikachu got desynced from me and was walking a space away. At this point I stopped holding down the spacebar and started to record (unfortunately I wasn&#039;t smart enough to make a savestate here) and of course like an idiot I walk right back into the Purification Zone, which ended the glitch. So unfortunately I only have these few seconds of footage to show for it, I have no idea how it happened, and I am completely unable to replicate it, try as I might, but here you go. I encourage others to mess around with this to try to see if you can get it to happen again intentionally.<br /><br />http://www.youtube.com/watch?v=_h0HC9RAnFg<br /><br />If this glitch is due to an emulation error or if it&#039;s already well known, I apologize.


subject: Re: Pikachu Desync Glitch in Yellow Version?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=gnsquared link=topic=6467.msg187256#msg187256 date=1340670090]<br />I was playing this, on an emulator of course, and I was holding down the spacebar to speed it up because I wanted to get through quickly. I had just battled a Channeler, who knocked out most of my Pokemon including my Pikachu. I was going too fast to see what happened, but I walked into the Purification Zone from the right side, and somehow my Pikachu got desynced from me and was walking a space away. At this point I stopped holding down the spacebar and started to record (unfortunately I wasn&#039;t smart enough to make a savestate here) and of course like an idiot I walk right back into the Purification Zone, which ended the glitch. So unfortunately I only have these few seconds of footage to show for it, I have no idea how it happened, and I am completely unable to replicate it, try as I might, but here you go. I encourage others to mess around with this to try to see if you can get it to happen again intentionally.<br /><br />http://www.youtube.com/watch?v=_h0HC9RAnFg<br /><br />If this glitch is due to an emulation error or if it&#039;s already well known, I apologize.<br />[/quote]<br /><br />It&#039;s interesting that you should mention this.&nbsp; :)<br /><br />I once read about [url=http://www.prama-initiative.com/index.php?page=glitches-mineurs-rbj]this glitch[/url] on the French website PRAMA Initiative, where it was submitted by Liline.<br /><br />I tried it a long time ago, but I wasn&#039;t able to get it to work.&nbsp; Apparently, Pikachu must faint before you walk on the bottom-right rune. <br /><br />Coincidentally, Liline joined our forums several days ago. Maybe Liline could help you get the glitch to work?<br /><br /><br />[quote author=gnsquared link=topic=6467.msg187256#msg187256 date=1340670090]<br />If this glitch is due to an emulation error or if it&#039;s already well known, I apologize.<br />[/quote]<br /><br />No need to apologize. It&#039;s always helpful to spread information for those who don&#039;t know about something.<br /><br />There really aren&#039;t many glitches that are particularly &#039;well-known&#039;. The PokÃ©mon glitch community is relatively small. I feel, that a lot of the time when something is added on to Bulbapedia it gives the impression that a glitch is well-known, but Missingno., cloning and Tweaking are perhaps some of the only glitches known to PokÃ©mon fans without much research, and when people do talk about glitches, it&#039;s often only in a brief context, such as how to perform the glitch.


subject: Re: Pikachu Desync Glitch in Yellow Version?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m glad to hear I wasn&#039;t bothering anyone by posting this here :)<br /><br />Interesting, I&#039;ve had a really hard time getting this to work again. No matter what angle I try from when I step on that rune with Pikachu fainted, he hasn&#039;t desynced from me. I&#039;ll fiddle around with it some more and see if I can get it to happen again.


subject: Another ????? (FF/255) Exploitation (G/S/C)
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For all I know this was discovered some time ago, but I just thought of this and tried it today.<br /><br />First you have a ????? (FF/255) in the top position of your party and black out. When you come to at the pokecenter all of your pokemon will still be fainted. Unlike r/b/y (which forces you to black out again after three steps) this allows you to enter a trainer or wild pokemon battle and win instantly. However, the final dialogue from trainers never happens, so you never get paid. It works fine for defeating gym leaders as well. You will recieve the badge and the TM but you won&#039;t get any money. This should be a highly effective method in which to speed run the game without any game altering devices.


subject: Re: Another ????? (FF/255) Exploitation (G/S/C)
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes,with a Monster Brain, I made some pokÃ©mon with 0/0 hp,so they are and stay KO, and I give them attacks such as surf or fly and I make (always with the accessory) that I have the 8 first badges and I allow the player to fly everywhere. So when I begin the game, my mom gives me the poke...(how do we say it in english? It is surely not the pokematos, right?) but anyway, after I go out and I can directly surf on the right and fly to the league. There I fight everybody and win without to send a single pokÃ©mon... That&#039;s cool even if we don&#039;t earn money...


subject: Re: Pikachu Desync Glitch in Yellow Version?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  AHA! I got it to happen on demand. Basically when I was doing in the first time, I never let go of the left arrow key, and I repeatedly tapped A. When I tried to do it again, I always stopped and then cautiously took at step to see if it worked. All you have to do is step on that spot and never let go of the arrow key, so it doesn&#039;t give the game time to load Pikachu properly before you start moving.


subject: Re: Another ????? (FF/255) Exploitation (G/S/C)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pokeglitch86 link=topic=6468.msg187260#msg187260 date=1340688936]<br />For all I know this was discovered some time ago, but I just thought of this and tried it today.<br /><br />First you have a ????? (FF/255) in the top position of your party and black out. When you come to at the pokecenter all of your pokemon will still be fainted. Unlike r/b/y (which forces you to black out again after three steps) this allows you to enter a trainer or wild pokemon battle and win instantly. However, the final dialogue from trainers never happens, so you never get paid. It works fine for defeating gym leaders as well. You will recieve the badge and the TM but you won&#039;t get any money. This should be a highly effective method in which to speed run the game without any game altering devices.<br />[/quote]<br /><br />I can confirm this, as I was able to do the same trick some time ago. I haven&#039;t been able to test this without codes yet though. Did you try this with a ????? (FF) obtained from the bad clone glitch?<br /><br />I&#039;m glad that it worked for you.<br /><br />I&#039;ve got a video about it here:<br /><br />[url=http://www.youtube.com/watch?v=N4lDt9j4z6E]http://www.youtube.com/watch?v=N4lDt9j4z6E[/url]<br /><br />wwwxxyy posted some [url=http://forum.speeddemosarchive.com/post/major_pokemon_gsc_time_saver.html]steps[/url] on how to make it work on a real game.


subject: Re: Pikachu Desync Glitch in Yellow Version?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=gnsquared link=topic=6467.msg187265#msg187265 date=1340740027]<br />AHA! I got it to happen on demand. Basically when I was doing in the first time, I never let go of the left arrow key, and I repeatedly tapped A. When I tried to do it again, I always stopped and then cautiously took at step to see if it worked. All you have to do is step on that spot and never let go of the arrow key, so it doesn&#039;t give the game time to load Pikachu properly before you start moving.[/quote]<br /><br />Awesome. That probably explains why it wasn&#039;t working for me. I think I must have let go of the arrow key.<br /><br />[quote author=liline link=topic=6467.msg187259#msg187259 date=1340687774]<br />Yes, definitely, I discovered it first! Quite proud... but no need to run fast upon the zone<br />[/quote]<br /><br />Does it work on a physical Game Boy? If you&#039;ve only got it to work on an emulator, I could test it to see if it works on a real console.


subject: Re: FMG's 16th Birthday
poster_name: FullMetalGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6465.msg187262#msg187262 date=1340700155]<br />Happy lateness.<br /><br />*pelts FullMetalGlitch with 16 cakes and 16 Gardevoir*<br />[/quote]<br /><br />As long as those Gardevoir aren&#039;t traps, I&#039;m happy.


subject: Re: Pikachu Desync Glitch in Yellow Version?
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve always used second hand stuffs: I had a gameboy pocket, I have a gameboy color,an advance and a nintendo DSI,and I have a red,a blue,a yellow,a gold,an emerald,a green leaf and a platin!<br /><br />Concerning it, you just have to make Pika KO,then go just next to the down right corner of the rune and walk straight to the left. That&#039;s all


subject: Re: Pikachu Desync Glitch in Yellow Version?
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Torchickens link=topic=6467.msg187269#msg187269 date=1340793068]<br />Does it work on a physical Game Boy? If you&#039;ve only got it to work on an emulator, I could test it to see if it works on a real console.<br />[/quote]<br /><br />I could try the next time I&#039;m that far on my Yellow version. Commenters on the YouTube video have said they&#039;ve gotten it to work on their actual GameBoys though, so it&#039;s probably possible. 


subject: Re: Pikachu Desync Glitch in Yellow Version?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would assume it would work on actual hardware, since after all it has nothing to do with the gb itself, only the game. These glitches are slight oversights in the code, however this is an interesting find btw, it&#039;s great to see new glitches being discovered even now. :)


subject: Re: Pikachu Desync Glitch in Yellow Version?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=liline link=topic=6467.msg187278#msg187278 date=1340955952]<br />So,is it fine for everyone?<br />[/quote]<br /><br /><br />Works fine with my Game Boy Advance SP and copy of Yellow.<br /><br /><br />You need to hold a direction just before the message box appears (even if it doesn&#039;t match where you were going), then keep holding that direction. The step you make will trigger the glitch. You can then walk anywhere you want without holding a direction. The only exception I&#039;ve found is if you run into a random encounter on that important tile (where you land after the glitch happens). This would mean you&#039;ll have to hold a button again to trigger the glitch when the battle ends.<br /><br />Here&#039;s a diagram of the room.<br /><br />â˜ means protected zone<br />/ means free space<br />X means &#039;tombstone&#039;<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/PKMNRuneDiagram.png[/img]<br /><br /><br />So let&#039;s say for example Pikachu is fainted and you stepped on C|C (bottom-right). The direction you walk into it doesn&#039;t matter.<br /><br /><br />Hold &#039;down&#039; and keep holding it while the screen is flashing. You&#039;ll get the message &quot;Entered purified, protected zone! (YELLOW)&#039;s POKÃ©MON are fully healed!&quot; Keep holding it while you close the message box, and you&#039;ll make a step on to D|C (from now you don&#039;t have to hold any other button). You&#039;ve now activated the glitch.<br /><br />The glitch will work with other protected tiles as well (C|B, B|B), probably not with B|C because a Channeller blocks B|D as long as you hold a button when and before the message box pops up.<br /><br />[quote author=Raven Freak link=topic=6467.msg187277#msg187277 date=1340953689]<br />I would assume it would work on actual hardware, since after all it has nothing to do with the gb itself, only the game. These glitches are slight oversights in the code, however this is an interesting find btw, it&#039;s great to see new glitches being discovered even now. :)<br />[/quote]<br /><br />Maybe you&#039;re right. I&#039;m not very experienced with emulators and accuracy.<br /><br />Some emulators don&#039;t always emulate the game properly. Versions of VisualBoyAdvance prior to VBA rerecording v20.0 apparently had a bug that involved incorrect emulation of [url=http://gameboy.mongenel.com/dmg/asmmemmap.html]echo RAM[/url] ($E000-$FDFF). This meant that the dokokashira door glitch would not work on most versions prior to v20.0, but it does work on BGB and TGB Dual. http://tasvideos.org/forum/viewtopic.php?t=5116


subject: G/S/C Hybridization
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The following video details my findings on a method of hybridization that utilizes ????? (FF/255). I would think that somebody else has discovered this method before, but I haven&#039;t seen/read anything on it.<br /><br />http://youtu.be/R6RRTT-7xf0<br /><br />Steps:<br />1. Have two Pokemon in your party.<br />2. Take your ????? (FF/255) out of the daycare and place it at the top of your party.<br />3. Go to the PC and use &quot;Move pkmn&quot; to place one pokemon at the top of your party and exit PC.<br />4. Look at your party. The fourth pokemon should now be ????? (FF/255). The third pokemon will be the fourth pokemon but with the third&#039;s name and moves.<br />5. Both the third and fourth pokemon will revert once put into and taken out of the daycare. <br /><br />Your third pokemon will learn TM/HM&#039;s of the fourth and learn moves while leveling up as the fourth would. You can also use this to hatch eggs and make pokemon into eggs. This can also be used as an alternative to the Johto Guard Glitch but since both require ????? (FF/255) the Johto Guard Glitch is more practical.


subject: G/S/C The Name Trick
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;The Name Trick&quot; is an alternative to Paco81&#039;s Celebi Trick. It also uses overloading (The use of ????? (FF/255 or 00/000) to place more than six pokemon in your party) to shift your pokemon&#039;s data around. Paco81&#039;s glitch utilized the left shifting ability of overloading. This glitch replaces a pokemon&#039;s data structure (Specie, Held item, Moveset, OT ID, etc) with the data from it&#039;s name. <br /><br />Data Structure First 10 bytes:<br />Specie<br />Held Item<br />Move 1<br />Move 2<br />Move 3<br />Move 4<br />OT ID Hi<br />OT ID Low<br />XP Hi<br />XP Med<br /><br />A pokemon&#039;s name, however, only contains 10 bytes of data but this still lets us modify what pokemon it is, it&#039;s item, and it&#039;s four moves. They will simply correspond to the hex of the characters/letters of the pokemon&#039;s name. This is where we realize a very big limitation to this glitch. Character&#039;s that can be put into your pokemon&#039;s name only span about 64 slots out of the 256 total slots. (refer to http://glitchcity.info/biglist.htm) These 64 slots include the Generation I legendaries including mew. They also include the move sketch which can of course be used to learn any move.<br /><br />Video: http://youtu.be/Mi2lkuslSx4<br /><br />Text Procedure:<br /><br />	Prerequisites:<br />â€¢	An Egg<br />â€¢	An FF in the daycare<br />â€¢	Five pokemon you do not care about.<br />â€¢	Possibly a good bit of money. (Clone half a dozen or so nuggets first)<br />â€¢	A rare candy<br /><br />1.	Nickname a pokemon. The first letter of its name will determine what pokemon it becomes. The second letter will determine the item it is holding. Letters/characters 3-6 will determine what moves the pokemon will have. The level of this pokemon should be one level lower than the desired end result. (refer to http://glitchcity.info/biglist.htm for hex conversions)<br /><br />2.	Have in your party the nicknamed pokemon, the egg, and three other pokemon.<br /><br />3.	Take out your FF.<br /><br />4.	Form your party like this:<br />â€¢	FF<br />â€¢	A pokemon<br />â€¢	The nicknamed pokemon<br />â€¢	The egg<br />â€¢	A pokemon<br />â€¢	A pokemon<br /><br />5.	Open your PC. Use â€œMove PKMNâ€ to move a pokemon to your party.<br /><br />6.	View your party. Your nicknamed pokemon is now an egg.<br /><br />7.	Switch your seventh pokemon with your sixth.<br /><br />8.	Switch your nicknamed pokemon/egg with the very first or top pokemon.<br /><br />9.	Switch your nicknamed pokemon/egg with the very last or bottom pokemon.<br /><br />10.	Switch it back with position four where it originally was.<br /><br />11.	Put your FF into the daycare.<br /><br />12.	Your bottom two pokemon will now appear to be FFs but they will revert into the original pokemon once each one is put into and taken out of the daycare. Go ahead and do this.<br /><br />13.	While you have this egg attempting to deposit your pokemon with the PC will likely freeze the game. Even using â€œMove PKMNâ€ will result in freezing. This is somehow due to the egg youâ€™ve created. Once you hatch the egg this shouldnâ€™t be a problem anymore.<br /><br />14.	Hatch the egg. It should hatch into the pokemon you wanted, holding the item you wanted, with the moves you wanted. Everything about the newly hatched pokemon is glitch free except its experience points will be abnormally high. This will cause it to jump to level 100 if put in the daycare or used in battle.<br /><br />15.	Use a rare candy on it. This will set its experience points to a normal level.<br /><br />16.	Save your game. Open your PC. Using deposit release any pokemon with a glitch name or that is at level zero. (Your first Pokemon should be the only abnormal one and is essentially a &quot;bad clone&quot;.) Your remaining pokemon (other than the one that was converted) will be hybrids of the pokemon that was below them. Putting them into and taking them out of the daycare will cause them to revert back to what they once were. 


subject: Re: G/S/C Hybridization
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pokeglitch86 link=topic=6469.msg187285#msg187285 date=1341073296]<br />The following video details my findings on a method of hybridization that utilizes ????? (FF/255). I would think that somebody else has discovered this method before, but I haven&#039;t seen/read anything on it.<br /><br />http://youtu.be/R6RRTT-7xf0<br /><br />Steps:<br />1. Have two Pokemon in your party.<br />2. Take your ????? (FF/255) out of the daycare and place it at the top of your party.<br />3. Go to the PC and use &quot;Move pkmn&quot; to place one pokemon at the top of your party and exit PC.<br />4. Look at your party. The fourth pokemon should now be ????? (FF/255). The third pokemon will be the fourth pokemon but with the third&#039;s name and moves.<br />5. Both the third and fourth pokemon will revert once put into and taken out of the daycare. <br /><br />Your third pokemon will learn TM/HM&#039;s of the fourth and learn moves while leveling up as the fourth would. You can also use this to hatch eggs and make pokemon into eggs. This can also be used as an alternative to the Johto Guard Glitch but since both require ????? (FF/255) the Johto Guard Glitch is more practical.<br />[/quote]<br /><br />It&#039;s nice to see someone looking further into the bad clone glitch. Your work is much appreciated.<br /><br />I have not properly looked in to the glitch, so I can&#039;t properly comment about it.<br /><br />Do you know about MeroMero&#039;s [url=http://www.smogon.com/forums/showthread.php?t=86417]enhanced cloning glitch[/url]? That is apparently a method of obtaining multiple hybrid PokÃ©mon inside of a box in Generation II, but I&#039;ve been unable to properly test it. The save batteries on my physical PokÃ©mon Gold/Silver/Crystal cartridges are sadly dead. If you can get that on video from a physical console, that would be awesome.


subject: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I tried the glitch city trick today with every route I could reach (route 1-15). Some interesting and strange things happened.<br /><br />Route 9 glitch city:<br />I turned WTW code on (otherwise I couldn&#039;t move at all), then continuously walked east. About 30 seconds later (the map is huge), the palette turned blue for 1 split second, so I assumed I&#039;ve entered Cerulean City and left. (notice Cerulean City is WEST of Route 9) East of this blue stripe was seemingly endless mountain tiles so I decided to go back to this &quot;Cerulean City&quot; and started walking south. After a long walk, the menu suddenly popped up, as I started the Mew Glitch earlier in Route 24. So I assumed I had just crossed the boundary of Route 24 and Cerulean City. One step south, and I (seemed to be) in the real Cerulean City! The signs and NPCs worked; I even entered the destroyed house and came out from the other entrance. Then I went inside the gym and immediately tried to went out. It DIDN&#039;T work so I was stuck in the void (the WTW code was still on)&nbsp; :-\<br /><br />Route 15 glitch city:<br />Turned WTW code on as usual; walked 3 steps west and the palette turned pink. 2 steps more and I was in Fuchsia City (east part of the zoo)! Everything worked; I went in the Pokemon Center, reached the counter and immediately walked south out of the building. Then I completely lost control of the character; he went south into the ocean and was stopped by a swimmer, and even tried to walk one step south after the trainer called him.&nbsp; :???: The battle didn&#039;t start and the game locked up.<br /><br />Can someone explain this strange behaviour?


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Every Glitch City teleports you to an X,Y co-ordinate on the world map, albeit with broken loading, usually being near the route/city you were in.&nbsp; However, sometimes the X,Y co-ords aren&#039;t valid by normal means (Cinnabar - Seafoam - Fuchsia Route (23?) glitch city teleports you south of the route hence when you walk north and see the barrels/boulders of Route 23, the game crashes as there&nbsp; is no data there.) <br /><br />Map linking is left intact most of the time. (Route 1&#039;s glitch city linking back to Pallet Town/Viridian City whereas Cycling Road to my knowledge doesn&#039;t.)<br /><br />The strange &quot;can&#039;t control character&quot; and &quot;character walks south forever&quot; behaviors you describe are part of WTW&#039;s effect on game controlled movements of the character.&nbsp; If you walk out of a house with WTW still on, you will not be able to move out of the door.&nbsp; If you talk to the old man and are told to go away (no pokedex) you will be pushed south forever.&nbsp; Same happens for the 1st Gym Leader blocking NPC, etc.&nbsp; You need to turn the code off before doing these events.


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Route 1 glitch city CAN link to Pallet/Viridian but they&#039;re just phantom cities with no NPC, broken door wraps and unreadable signs. But I entered the REAL Cerulean/Fuchsia which I didn&#039;t think it possible.<br /><br />I was able to move out from the burgled house with WTW code on, but not the gym? I knew from a video that you&#039;ll go south forever when you&#039;re told to follow the boy outside Pewter City with WTW on, but why did the Pokemon center door also behave like that?


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, glitch cities act differently when it comes to linking.&nbsp; Fuchsia can be reaccessed with NPCs from the eastern route as it links properly.<br /><br />Depending on the door and how it&#039;s made in game, they seem to act different.&nbsp; Say for example steps and side exits vs. the exit of your house in pallet town.&nbsp; While you won&#039;t get stuck in the first, you&#039;ll get stuck in the latter.


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How about the Route 9 one? According to the distance I walked, the original position (where I entered the glitch city) had to be completely outside the world map.


subject: Re: G/S/C Hybridization
poster_name: Pokeglitch86
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I believe I had achieved hybridizing pokemon in the PC at some point, but I didn&#039;t look further into it as I was currently focusing on something else. If I remember correctly I was using &quot;Move pkmn&quot; to move pokemon between boxes and cutting the power midway while it was saving. I can confirm that you can successfully get a &quot;bad clone&quot; using this method and have been meaning to try this on my silver. I think what caused hybrid pokemon for me is when you place a pokemon somewhere in a box but not the very bottom (As this would have the same effect as normal PC cloning). I&#039;ll try to look into this enhanced cloning glitch and properly test it. Out of my Gold, Silver, and Crystal my Silver is the only one that&#039;s battery is still going. I replaced my Crystal&#039;s battery five or so years ago and hopefully it&#039;ll last a few more years.


subject: Re: PokÃ©mon Yellow: SGB/GBC differences
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve actually never noticed this before and I own the game as well as a SGB and I own a GBA. (Which when I play my Yellow version on my GBA or on my fiancee GBC it looks the same.) o.O They probably overlooked this because they were focusing on their new handheld rather than on a older console. I&#039;m actually thinking about byte comparing a Japanese Yellow ROM with an English one to see what exactly has changed code-wise between the two revisions. I&#039;ve taught myself z80 asm over the few years that I haven&#039;t been active here, and it&#039;ll be a nice change from hacking the 8-bit Sonic games. xD Once I do so, i&#039;ll post them here. :)


subject: Re: Roll Call
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
body:
  *Joins group hug* So yeah I popped in again. :V Anyway, i&#039;ve been part of GCL for almost 6 years now (will be 6 in December, since I have multiple accounts... sorry about that. :\) and I know that&#039;s not as long as some of you but this was my first forum and I wouldn&#039;t have known proper Forum Etiquette if it wasn&#039;t for this site. I know I was a n00b when I first joined, and I look back at those posts and just cringe now but I have definitely matured since I was 16. :V I do apologize for how I acted back then, and for the multiple accounts. (I forgot my passwords... I don&#039;t know why I thought making a new account would solve that but meh...)In fact if it wasn&#039;t for this site, I wouldn&#039;t be an Admin for a Teen Titans forum as my posts would most likely be horrible. xD Here&#039;s to more great years here at GCL. :D And I promise I won&#039;t be a n00b ever again. :V 


subject: Re: PokÃ©mon Yellow: SGB/GBC differences
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=6459.msg187294#msg187294 date=1341094203]<br />(Which when I play my Yellow version on my GBA or on my fiancee GBC it looks the same.) o.O<br />[/quote]<br /><br />Yes, the GBA in GBC mode is almost identical to the GBC. The Super Game Boy is what behaves differently from the others.<br /><br />[quote author=Raven Freak link=topic=6459.msg187294#msg187294 date=1341094203]<br />I&#039;m actually thinking about byte comparing a Japanese Yellow ROM with an English one to see what exactly has changed code-wise between the two revisions. I&#039;ve taught myself z80 asm over the few years that I haven&#039;t been active here, and it&#039;ll be a nice change from hacking the 8-bit Sonic games. xD Once I do so, i&#039;ll post them here. :)<br />[/quote]<br /><br />If you do, [url=https://bitbucket.org/iimarckus/pokered]let me know[/url]! (Yes, thereâ€™s some Yellow stuff in there.)


subject: Re: G/S/C Hybridization
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Pokeglitch86 link=topic=6469.msg187293#msg187293 date=1341082683]<br />I&#039;ll try to look into this enhanced cloning glitch and properly test it. Out of my Gold, Silver, and Crystal my Silver is the only one that&#039;s battery is still going. I replaced my Crystal&#039;s battery five or so years ago and hopefully it&#039;ll last a few more years.<br />[/quote]<br /><br />If that&#039;s fine with you and you&#039;re happy to test it. Good luck!<br /><br />I feel that I need to replace my batteries... Although I have no experience in soldering, I have heard that the method described [url=http://www.youtube.com/watch?v=pOeaVbUBRVY]here[/url] works fine.<br /><br />There was some [url=https://sites.google.com/site/tombstoner28/articles/battery]discussion[/url] that leaving the Game Boy Advance SP powered on for 100 hours works, but all this method did for me was keep the game running for an extra while. The clock would still halt.<br /><br />As for your PokÃ©mon Crystal cartridge, I can suggest a good peripheral for backing up Game Boy save memory, called the &#039;[url=http://vgcollect.com/item/20181]Mega Memory Card[/url]&#039;. It was made by Interact, the former owners of the GameShark. The peripheral uses flash memory instead of a battery, so you can expect it to last longer. It stores up to 100 saves on to a menu. It supposedly does not work with some games, but does work with my Gold/Silver/Crystal. <br /><br />However, this is impractical if your save batteries are dead, because it will only be a short matter of time before the physical save is destroyed, and sometimes before you can boot up the menu to capture the save on time.


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6471.msg187288#msg187288 date=1341078498]<br />I tried the glitch city trick today with every route I could reach (route 1-15). Some interesting and strange things happened.<br /><br />Route 9 glitch city:<br />I turned WTW code on (otherwise I couldn&#039;t move at all), then continuously walked east. About 30 seconds later (the map is huge), the palette turned blue for 1 split second, so I assumed I&#039;ve entered Cerulean City and left. (notice Cerulean City is WEST of Route 9) East of this blue stripe was seemingly endless mountain tiles so I decided to go back to this &quot;Cerulean City&quot; and started walking south. After a long walk, the menu suddenly popped up, as I started the Mew Glitch earlier in Route 24. So I assumed I had just crossed the boundary of Route 24 and Cerulean City. One step south, and I (seemed to be) in the real Cerulean City![/quote]<br /><br /><br />[quote author=Photon-Phoenix link=topic=6471.msg187289#msg187289 date=1341080011]<br />Every Glitch City teleports you to an X,Y co-ordinate on the world map, albeit with broken loading, usually being near the route/city you were in.&nbsp; However, sometimes the X,Y co-ords aren&#039;t valid by normal means (Cinnabar - Seafoam - Fuchsia Route (23?) glitch city teleports you south of the route hence when you walk north and see the barrels/boulders of Route 23, the game crashes as there&nbsp; is no data there.) <br /><br />Map linking is left intact most of the time. (Route 1&#039;s glitch city linking back to Pallet Town/Viridian City whereas Cycling Road to my knowledge doesn&#039;t.)<br />[/quote]<br /><br />I found this difficult to explain without doing some research. To summarize what happened, ending up in Cerulean City&#039;s west connection when you walked east relates to you avoiding a map connection and the coordinates overflowing, so the game loads the other connection.<br /><br />Unfortunately, I wasn&#039;t able to cover exactly how you get &#039;phantom cities&#039;. I suspect it&#039;s probably because the game loaded the map but hasn&#039;t loaded the NPC data properly. According to the game, you&#039;re technically still in the real city. The post I&#039;ve made below is relatively long. If you&#039;d like me to clarify anything, please let me know!<br /><br />I also found that glitch cities often place you on invalid coordinates. As part of a project, I&#039;ll try my hardest to note if there is a clear pattern between these coordinates. Walking out of the Safari Zone gate loads &#039;warp 4&#039; of the last map.<br /><br />[hr]<br /><br />I don&#039;t think there really is a &#039;world map&#039;. Towns and routes use a system that simulates a &#039;map&#039; where [url=http://hax.iimarck.us/files/rbheaders.txt]maps link to other maps[/url]. This is why in Generation I the game will most likely freeze (Red/Green seem to be exceptions) when you step in to the boundaries of a in-doors building, because there are no map connections and the game will try to place you on &#039;map 255&#039;.<br /><br />It&#039;s probably best to understand glitch cities not as &#039;glitch maps&#039; at all. When you step out of the exit of the Safari Zone gate the game loads &#039;[url=http://glitchgamerx.proboards.com/index.cgi?board=submit&amp;action=display&amp;thread=32]warp 4[/url]&#039; of the [url=http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(Generation_I)]last map location in memory[/url].<br /><br /><br />Normally the last map location in memory is Fuschia City (0x07), where &#039;warp 4&#039; is valid, because it has the player stepping out of the Safari Zone. That is why stepping outside may load a valid warp, such as walking out of the Bicycle Shop if the last location was Cerulean City.<br /><br />Route 9 (0x14, dec:20) does not have a valid &#039;warp number 4&#039;. When I tested it on Yellow, stepping out in to Route 9&#039;s Glitch City placed me on map coordinates Y:43 (0x2B), X: 87 (0x57), as seen when tracking the values [url=http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map#Miscellaneous]D360 and D361[/url] in memory viewer.<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Route9glitchcity.png[/img]<br /><br /><br />The &#039;edge&#039; of Route 9 can be found at coordinates Y = 0x11 (dec:17), X = 0x3B (dec:59).<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/GlitchCityTestingBGBState9.png[/img]<br /><br /><br />In the picture above, we can see Route 9 has a boundary at (X): 0x3B (dec:59). Stepping one step right loads the player on to Route 10. The game then loads the current coordinates for Route 10 as Y = 11 and X = 0.<br /><br /><br />We can also see Route 9 has another boundary at (Y): 0x11 (dec:17). Going one step down loads the player in to &#039;map 255&#039;, coordinates Y = 0x00, X = 0x3B (dec:59) and the game freezes. That happens because Route 9 doesn&#039;t have a valid south connection, unlike Route 10 that links to Lavender Town (0x04).<br /><br />Normally, when you are outside of bounds the map will change or the game will freeze.<br /><br />However, glitch cities are one way of preventing the route from changing and escaping the map boundaries.<br /><br />The map 255 connection has a &#039;height&#039; of 2 steps. This means you can walk into it from the right below the red arrow I&#039;ve drawn (second picture), and the game won&#039;t freeze after you walk down. In the case of the glitch city (first picture), the Y coordinate 0x2B (dec: 43) is already greater than (0x11 + 1), and you&#039;re free to walk down.<br /><br />The route 10 connection seems to have a &#039;width&#039; of 1 step. In the glitch city (first picture), the X coordinate 0x57 (dec: 87) is greater than (0x3B + 0) and you&#039;re free to walk left or right.<br /><br /><br />Now, if you continue walking right the x-coordinate eventually overflows. When you reach an x-value of 0xFE (dec:254), take one step right and the game loads Route 8&#039;s west connection, which is Cerulean City. The coordinates have now changed to y = 0x33 and x = 27.<br /><br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/CeruleanCity.png[/img]<br /><br /><br />It looks like you might have walked south and reached Route 24. What happens is a similar situation. <br /><br />As you walk down from Cerulean City, &#039;y&#039; increases. If you make it reach 255, the game loads Cerulean City&#039;s north connection, and you&#039;ll reach Route 24 (map 0x23 , dec: 35). The coordinates have changed, again (y = 0x23, dec: 35) (x = 1D, dec: 29) in my case.<br /><br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/CeruleanCity12.png[/img]<br /><br /><br />Something different happens when you take one step down though. The y coordinate is now &#039;00&#039;, and we&#039;re in Cerulean City again.<br /><br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/CeruleanCity2.png[/img]<br /><br />This is because we crossed Route 24&#039;s boundary at y = 0x23 (35).<br /><br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Route24Real.png[/img]<br /><br /><br /><br />Here I was able to replicate what happened to you. The glitchy tiles disappeared and Cerulean City loaded properly. <br /><br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/EnteringRealCeruleanCity.png[/img]<br /><br /><br /><br />To make a test on picture 3, I walked up until the y-coordinate matched Cerulean City&#039;s south connection at &#039;0x25&#039;. It took me into Route 5, and then one step later I ended up in the &#039;real&#039; Cerulean City. <br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/EnteringRealCeruleanCity2.png[/img]


subject: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  One of my viewers on YouTube emailed me about a glitch in Yellow version that involves shutting the game off while the game is saving. This was his original message:<br /><br />[quote]How to start the glitch:<br />Start the game normally, select the preset &quot;ASH&quot; and &quot;BLUE&quot; names (this deals with binary data, I don&#039;t completely understand it)<br /><br />Go downstairs, and stand near the exit (this is not required, but just makes it easier to finish faster)<br /><br />Open the save menu, and go down to save, select YES.<br /><br />Once the &quot;YES NO&quot; box disappears, there is about a 2 frame window to turn off the system and turn it back on.<br /><br />When turned back on, if done correctly there will be a continue option and you will have an entire party full of glitched pokemon.<br /><br />Switch pokemon #2 with the first pokmeon #10<br />Switch pokmeon #11 with pokemon #9. <br />This will switch binary data around and cause a glitch inventory to appear.<br /><br />Open your item inventory, and scroll down, the cursor will get stuck halfway down and start flashing, hold down until it stops flashing. Press A<br /><br />Continue scrolling down, and if scrolling down does not work, just press A. There will be an item with a glitched symbol then 6 for its number (this item will have a different name everytime) It should be below a MASTER BALL with x[&nbsp; ]7 for it&#039;s amount.<br /><br />Press SELECT and swith the item with a MASTER BALL that is below a GREAT BALL and above a glitch item.<br /><br />Toss 68 of the item, this will alter the warp ID for your house door.<br /><br />Exit the door, you win.[/quote]<br /><br />He accompanied this with two videos, one of the glitch being performed on an emulator, and another of him performing it on his actual GBA SP<br /><br />Emulator video: http://www.youtube.com/watch?v=t-Sk61NKSYA<br /><br />Him performing the glitch on his actual GameBoy: http://www.youtube.com/watch?v=Yo1cyUMDT9Q<br /><br />However, try as I might I CANNOT get this to work on my game, and I also don&#039;t understand how the glitch works. The viewer who emailed me said he learned it from watching someone do it, so he couldn&#039;t link me to any web page that described how the glitch worked or why. Since you guys seem to be the place to go with Pokemon glitch info, I figured maybe you had heard of this before and could better explain it, or at least get it to work on your own games.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It&#039;s real. I once got the exploit to work on a physical cartridge. It doesn&#039;t work all of the time, and is frame specific. Some emulators freeze when you open the PokÃ©mon menu. This is down to a bug, and doesn&#039;t happen on the real game.<br /><br />From what I&#039;m aware you mustn&#039;t have a save file. However, I&#039;m unsure how true this is. If you have an existing save, try erasing it by holding Up+B+Select on the title screen.<br /><br />The trick is to reset the game a little after the Yes/No box disappears, but before the &quot;Would you like to SAVE the game?&quot; message does.<br /><br />Reset here:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/Saveexploit.png[/img]<br /><br /><br />Either two things will happen, depending on the frame.<br /><br />1) The save file is destroyed.<br />2) A lot of values in memory are replaced with &#039;255&#039;. This includes a number of important values, including the number of PokÃ©mon, the attributes associated with those PokÃ©mon, and the entire seen/own PokÃ©dex data. Compare this to using a lot of Gameshark codes and setting &#039;??&#039; to &#039;FF&#039;. This is basically what happens.<br /><br />I&#039;ve tried to explain this glitch in further detail [url=http://bulbapedia.bulbagarden.net/wiki/Talk:Second_type_glitch#How seeing #152 without cheating is possible in the English versions]here[/url]. Bulbapedia seems to be experiencing problems (at least for me) at the moment, but a few refreshes made the page load.<br /><br /><br />The person who Aaaboy97 is referring to is probably Gia257. He used the save exploit as part of a [url=http://en.wikipedia.org/wiki/Tool-assisted_speedrun]tool-assisted speedrun[/url] to beat the game in about two minutes. He submitted it to TASvideos.org, which is why you might see a lot of copies of the same video. <br /><br />This is his [url=http://tasvideos.org/forum/viewtopic.php?t=6856]original post[/url], and [url=http://tasvideos.org/1958S.html]submission link[/url]. [url=http://www.youtube.com/watch?v=JCAtPj32MOE]Here[/url]&#039;s is a Youtube encoding of the original demonstration. <br /><br /><br />I recommend you download the actual VisualBoyAdvance movie from the submission link first and play the video slowly, since Gia aimed for the best time that was physically possible.<br /><br /><br />Since Gia257 submitted the video, somebody managed to obsolete it. Gia257 since found an improvement, which is the same method, but involved swapping a different set of memory addresses so that you don&#039;t even have to leave the room. <br /><br />[url=http://tasvideos.org/1582M.html]1337p4wn3r[/url] later implemented these improvements to record a faster VBM, which has been encoded as a Youtube video by [url=http://www.youtube.com/watch?v=9zFhVr-oMcU]flygonbreloom[/url].


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gnsquared
icon: xx
body:
  I&#039;ll keep trying, I think I might just end up using an emulator with slow down. Do you know if this is Yellow exclusive?<br /><br />Also, thank you for the extremely detailed explanation (or links to it.)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=gnsquared link=topic=6472.msg187306#msg187306 date=1341177416]<br />I&#039;ll keep trying, I think I might just end up using an emulator with slow down. Do you know if this is Yellow exclusive?<br />[/quote]<br /><br />Good luck.<br /><br />I think it&#039;s possible in Red/Blue too, as [url=http://www.youtube.com/watch?v=aFDu83NxUwo]TheZZAZZGlitch[/url] did it. I haven&#039;t tested it on a real Red/Blue though.<br /><br />[quote author=gnsquared link=topic=6472.msg187306#msg187306 date=1341177416]<br />Also, thank you for the extremely detailed explanation (or links to it.)<br />[/quote]<br /><br />It&#039;s a pleasure!


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
body:
  I&#039;ll go ahead and test this out in either my Blue or Red version in a bit on my GBA and post the results. :) Expect this post to be edited. :V Edit: I kind of gave up since it&#039;s too tedious and I only got the &quot;The Save File Is Destroyed!&quot; message, or it saved with no corruption. :\ I might take a shot at it later, but it&#039;s pretty annoying. :V Edit2: Got it to work, though the frame I must have shut it off at only corrupted the pokemon data as my items were okay. BTW this was in Blue, I couldn&#039;t find my Red and I have a save on there I don&#039;t want to delete. :V


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you for the really detailed explanation. I think I understand most of it.<br /><br />According to what you said, I can escape from most glitch cities (if not all) simply by walking in the correct direction! I&#039;ll try this later.


subject: Re: Two minor glitches
poster_name: dutschinat0r
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, the NPC who got stuck was standing next to a wall. Also, I&#039;m pretty sure that the sideways stepping NPCs walked sideways without being talked to.


subject: Re: Two minor glitches
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve seen the NPC step sideways before, in fact the old guy that shows you how to catch pokemon did this in my Red and Blue versions before, after watching the cut scene. :V I used to laugh every time I saw the NPC do this, just looked funny. xD Looks like they just glide to the left or right. I&#039;ve noticed another glitch in your video Torchickens, i&#039;m not sure if you&#039;ve noticed this but when you first went to talk to the woman in Vermillion the text menu didn&#039;t pop up yet the NPC faced Red. :V I&#039;ve seen this happen multiple times in my games. (See 1:43 in the video.)


subject: Incomplete OT check in PokÃ©mon Crystal
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  To catch Hoâ€oh in PokÃ©mon Crystal, you must catch Raikou, Entei, and Suicune in the same game file and have the PokÃ©mon stored in your party or PC, then talk to Eusine in Celadon PokÃ©mon Center.<br /><br />The game checks the species, ID number, and OT of every PokÃ©mon in the party and PC until it finds a match (so a Raikou, Entei, or Suicune traded from another game will not match). However, it only checks the first five characters of the OT name. This worked correctly in Pocket Monsters Crystal, where player names were only five characters long, but the English version of PokÃ©mon Crystal supports player names up to seven.<br /><br />[code]&nbsp; &nbsp; &nbsp; &nbsp; ld hl, PlayerName<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; &nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .notfound<br />&nbsp; &nbsp; &nbsp; &nbsp; cp &quot;@&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .found ; reached end of string<br />&nbsp; &nbsp; &nbsp; &nbsp; inc hl<br />&nbsp; &nbsp; &nbsp; &nbsp; inc de<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; &nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .notfound<br />&nbsp; &nbsp; &nbsp; &nbsp; cp $50<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .found<br />&nbsp; &nbsp; &nbsp; &nbsp; inc hl<br />&nbsp; &nbsp; &nbsp; &nbsp; inc de<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; &nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .notfound<br />&nbsp; &nbsp; &nbsp; &nbsp; cp $50<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .found<br />&nbsp; &nbsp; &nbsp; &nbsp; inc hl<br />&nbsp; &nbsp; &nbsp; &nbsp; inc de<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; &nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .notfound<br />&nbsp; &nbsp; &nbsp; &nbsp; cp $50<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .found<br />&nbsp; &nbsp; &nbsp; &nbsp; inc hl<br />&nbsp; &nbsp; &nbsp; &nbsp; inc de<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; &nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .found<br /><br />.notfound[/code]<br /><br />A quick fix would be to copy/paste two more instances of this ASM, to check two more characters.<br /><br />[code]&nbsp; &nbsp; &nbsp; &nbsp; ld a, [de]<br />&nbsp; &nbsp; &nbsp; &nbsp; cp [hl]<br />&nbsp; &nbsp; &nbsp; &nbsp; jr nz, .notfound<br />&nbsp; &nbsp; &nbsp; &nbsp; cp $50<br />&nbsp; &nbsp; &nbsp; &nbsp; jr z, .found<br />&nbsp; &nbsp; &nbsp; &nbsp; inc hl<br />&nbsp; &nbsp; &nbsp; &nbsp; inc de[/code]<br /><br />Of course, this would be hard to exploit, because you would need a second game file with the same ID number anyway (1â„65536 chance).


subject: Re: In celebration of GCLF being back up...
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I also recently made a video game along with two of my friends for a Video Game Design class in Game Maker. <br />It worked pretty well during the demonstration, and my friend and I are redesigning it over the summer.<br /><br />If anyone&#039;s interested in playing it, shoot me a message and I&#039;ll send it to you.


subject: Re: Roll Call
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  -dogpiles on group hug and smothers everyone with love-<br /><br />In all honesty, I probably wouldn&#039;t have became as interested in technology and video games as much as I am currently without the community here and all the content on this site. <br />And not just the content, too, but the entire community here has been with me, and I&#039;ve not only discovered some great information about Pokemon, but I&#039;ve also made some great friends, too. I haven&#039;t been the best of mods, I know that, and while I am not very active anymore, I still consider all of you to be my third family.<br /><br />Hopefully I&#039;ll be more active when this site starts to roll again. I&#039;ll have to be; I&#039;ll be busy monitoring everyone&#039;s introductions to make sure &quot;The Hooked Metapod&quot; doesn&#039;t become an out-of-hand dead-meme once again.<br /><br />I feel like this thread is just all of us, talking in a bar, sitting down and having a beer and recalling memories. Who wants a Rolling Rock with me? -cheers-


subject: Re: Incomplete OT check in PokÃ©mon Crystal
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  [quote author=Carl Miller link=topic=6474.msg187322#msg187322 date=1341849917]<br />Isn&#039;t there a GameShark code to change your ID number?<br />[/quote]<br /><br />There&#039;s a GameShark code to encounter a Ho-oh so there&#039;s no point to abuse the exploit with it. :V


subject: Re: Incomplete OT check in PokÃ©mon Crystal
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s rather interesting that they forgot about this line of code. Is there any other checks that involve the player&#039;s name in the game? If so, there&#039;s probably multiple instances of this error. This is definitely making me want to start hacking Crystal now. :P


subject: Re: Incomplete OT check in PokÃ©mon Crystal
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: IIMarckus
icon: xx
body:
  [quote author=Raven Freak link=topic=6474.msg187324#msg187324 date=1341881451]<br />That&#039;s rather interesting that they forgot about this line of code. Is there any other checks that involve the player&#039;s name in the game?[/quote]<br /><br />Yes, but they generally do a nullâ€terminated compare instead of relying on the maximum length of the name.<br /><br />In fact, several additions to Crystal were programmed in a strange way. I suspect they pushed some inexperienced programmers onto Crystal who werenâ€™t there for PokÃ©mon G/S. (Examples of other weird implementations: Buenaâ€™s Password is added very haphazardly; the Battle Tower appears to have a connection to Route 40, but instead the edge of the route was manually added to the edge of the map, even adding a faux NPC!)


subject: Re: Roll Call
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6445.msg187320#msg187320 date=1341784886]<br />-dogpiles on group hug and smothers everyone with love-<br />I feel like this thread is just all of us, talking in a bar, sitting down and having a beer and recalling memories.<br />[/quote]<br />^ This pretty much.<br />I can&#039;t wait until GCLF gets &#039;revived&#039; or whatever. It still blows my mind I&#039;ve been on here for so long.


subject: Re: Roll Call
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6445.msg187320#msg187320 date=1341784886]I feel like this thread is just all of us, talking in a bar, sitting down and having a beer and recalling memories. Who wants a Rolling Rock with me? -cheers-[/quote]<br /><br />This.&nbsp; Can I get a Ten Fidy draft?


subject: It's me again!! :D
poster_name: HorizonGirl76
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hello everyone, it&#039;s HorizonGirl again (from TrsRockin), and I am sorry for totally falling off the face of the earth after making a brief reappearance several months ago.. I was having trouble logging in to my account, so finally I decided to just make a new one. I do apologize to anyone who tried to contact/reconnect with me, I am alive and will be around far more often. Feels good to be back.&nbsp; :D


subject: Re: G/S/C Hybridization
poster_name: HorizonGirl76
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very interesting... When the third Pokemon learns the fourth Pokemon&#039;s moves by level up and HM/TM, is this retained when they revert, or do they go back to learning the moves they originally would while retaining the moves they learned from the other Pokemon?<br /><br />Thank you for sharing your video!


subject: Re: Two minor glitches
poster_name: HorizonGirl76
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve personally seen NPCs step sideways many times. Freaked me out a little bit the first time I saw it, since I thought it looked like their feet were on the wrong way! I often experience it in Celadon city, for some reason. Now it just makes me crack up because of how ridiculous it looks!


subject: Re: It's me again!! :D
poster_name: HorizonGirl76
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I look forward to it! By the way, that is absolutely the most adorable Pawniard I have ever seen.


subject: Re: GTS Question...
poster_name: HorizonGirl76
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I totally used to come up with those impossible Pokemon just to screw with those idiots. Now if I want to make a serious trade, I always just deposit my Pokemon and request the one I want in return, rather than searching for one I want first. I find it particularly aggravating how they seemed to have enough time and resources to filter out illegitimate Pokemon, yet these impossible requests continue. At times, I find it renders the GTS practically useless.<br /><br />Anyhow, I&#039;m not particularly sad to see the GTS website go, never really did me any good.&nbsp; 


subject: Re: It's me again!! :D
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t remember you but the same thing happened to me as well. :V I had trouble signing in so I made a new account. Anyway welcome back and it&#039;s great to see more active members. :)


subject: Re: It's me again!! :D
poster_name: HorizonGirl76
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Haha Well, in reality, it&#039;s likely that there are only about two or three people around here who know who I am, and that would have been from over six years ago (Wow! Where on earth has the time gone??) But I thought it would also be weird to just jump in and act like I was never here! Haha So I&#039;m just as excited to meet new people who share my love of Pokemon glitchyness! :D


subject: Re: It's me again!! :D
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yay Pawniards are awesome. Also, it sucks how I lost most of my interest in glitches and I joined GCL too late and missed too much. I actually don&#039;t play PokÃ©mon like I used to anymore (recently I&#039;ve been playing more Touhou than PokÃ©mon)... but I still like them, and I&#039;m still around. :D *hugs*


subject: Egg Moves
poster_name: Bent`
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In G/S, Staryu has egg moves for Aurora Beam, Barrier, and Supersonic, but these are impossible for it to learn because Staryu is genderless and can only breed with Ditto. (These were removed in Crystal.)<br /><br />Also, in G/S several PokÃ©mon have egg moves of Charm, Steel Wing, Sweet Scent, or Lovely Kiss. These were also removed in Crystal, because theyâ€™re TMs and are already passed through breeding.


subject: Re: It's me again!! :D
poster_name: HorizonGirl76
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  *Hugs back*&nbsp; :D&nbsp; Well actually, that&#039;s kind of why I haven&#039;t been anywhere to be seen since around 2006, I still loved Pokemon and glitches just as much, but I felt like I had somehow been gone too long and &quot;missed out&quot; on too much. I wanted to come back, but so many discoveries had been made that I felt like I had &quot;missed the boat&quot; so to speak. But here I am anyway!&nbsp; ;)


subject: Re: It's me again!! :D
poster_name: Abwayax
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Welcome back! I remember you from TRsRockin... I was Abwayax over there, but that&#039;s probably common knowledge.


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As far as I can tell, you can walk out of many glitch cities via wtw, as well as walk into them, for me, I turned on wtw via the pokedos cartouche, and was able to leave the original glitch city via going south a ways, after going to the top before the freeze tiles, and it led me to Pallet town, if I remember correctly.<br /><br />Also, there is some consistency with route 11, the Route under lavander, and Vermillion...<br />Go to vermillion, walk through the wall behind the Machop, and then continue over water, keep going in a straight line and you will enter the normal route below lavander...


subject: a saved ZZAZZ on JP RED?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: xx
body:
  Hey everyone, I recently beat a JP file on pokemon red JP and started glitching on it....<br />Pretty normal, but something amazing happened that defies ALL pokemon glitch physics I know of...<br /><br />The ZZAZZ file I was using saved itself!!!!<br />I know its a JP file, and its different, but even a JP file never saves itself...<br /><br />I mean, this file, I&#039;m pretty sure is an SAV that is stable with the pokedos cartouche enabled!<br /><br />According to what I am aware of, this shouldn&#039;t be possible...<br />Any ideas on how it is? Or am I missing something???<br /><br />Thanks :)


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  I&#039;m now trying to go along every direction from every glitch city and see where it leads me to. Pallet Town and Route 1 are both connected to phantom towns/cities and I can never walk out from the phantom Pallet-Viridian-Pewter map.<br /><br />Late edit: And that includes phantom cinnabar island too. Those are the only places I can visit. Never managed to go east from there.


subject: Re: a saved ZZAZZ on JP RED?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I saw your case in a Youtube video comment. The commenter was using stat 252 or 254 (I forgot) on a real cartridge, and his save file was deleted after the glitch so I suppose the game saved itself.


subject: Re: a saved ZZAZZ on JP RED?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, I haven&#039;t uploaded data on it yet, unless you mean the video from a while back where a US pokemon Red is regenerating a save file via an emulator, or something (still haven&#039;t found out how) or someone else has something like that, I&#039;m not sure what you mean.<br /><br />This .sav is on my phone, so its hard to record it, and people are cursing me out so often that I&#039;m starting to wonder if its worth it.<br /><br />I also say pretty much everytime its brought up, not to do it on a cart.<br />Its too dangerous for the cart...


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  its kinda creative with that....for pallet, you have to go to viridian, then walk like....5 steps to the left from the sign saying &quot;viridian city&quot; (village) and then go down. <br /><br />Its mainly you find where the line of freeze tiles(or lack thereof)&nbsp; is, then you go around it.<br />If I&#039;m able to, I&#039;ll make a video of it and show what I mean.


subject: Re: a saved ZZAZZ on JP RED?
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=xeno link=topic=6477.msg187351#msg187351 date=1342633553]<br />Actually, I haven&#039;t uploaded data on it yet, unless you mean the video from a while back where a US pokemon Red is regenerating a save file via an emulator, or something (still haven&#039;t found out how) or someone else has something like that, I&#039;m not sure what you mean.<br /><br />This .sav is on my phone, so its hard to record it, and people are cursing me out so often that I&#039;m starting to wonder if its worth it.<br /><br />I also say pretty much everytime its brought up, not to do it on a cart.<br />Its too dangerous for the cart...<br />[/quote]<br /><br />If the .sav is on your phone, either upload it to your computer or attach it in an email to yourself and post it here.


subject: Re: a saved ZZAZZ on JP RED?
poster_name: xeno
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: xeno
icon: clip
body:
  Here&#039;s the file.<br />I&#039;ve been wanting to give this type of thing out for a while, but I was unable to.<br />I tested the file personally on my phone and on VBA as well as TGBDual.<br />It didn&#039;t work on TGB Dual.<br />Curiously though you don&#039;t want to mix save files or states with the NTSC version.<br />the NTSC/NTSC-J files register with one another, but they kinda really screw things up....<br />Last I checked anyway....<br /><br />Have fun with the file.<br /><br />PS: btw cheat codes also transfer, but reasonably.<br />WTW for instance is the same for both versions. RED-NTSC and RED-NTSC-J<br />donno about Blue.<br />Since i don&#039;t legally own a copy of Blue in any language I can&#039;t test it.<br /><br />EDIT: to get wtw active in pretty much any map that is not surrounding Red with freeze tiles, go to slot 62 in the pokemon menu, and just switch it with itself, it should be a golbat.


subject: Simple Glitch Hunting in Fan-Translated Green
poster_name: Netscape128
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hi Glitch City Labs, this is Netscape128, aspiring glitch hunter.&nbsp; Yesterday I made a video of me performing the Mew glitch in Green, the first in a series of Green glitch hunting.<br /><br /><br />http://www.youtube.com/watch?v=yzn80Ye8bmM&amp;feature=plcp


subject: Re: Roll Call
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SCf3
icon: xx
body:
  [quote author=Carl Miller link=topic=6445.msg187332#msg187332 date=1342033217]<br />[quote author=Missing? NO! link=topic=6445.msg187320#msg187320 date=1341784886]I feel like this thread is just all of us, talking in a bar, sitting down and having a beer and recalling memories. Who wants a Rolling Rock with me? -cheers-[/quote]<br /><br />This.&nbsp; Can I get a Ten Fidy draft?<br />[/quote]<br />Can we get everyone online at once and we can IRC/tinychat together or something? I want a legit reunion.


subject: Re: GTS Question...
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HorizonGirl76 link=topic=6453.msg187339#msg187339 date=1342150501]<br />I totally used to come up with those impossible Pokemon just to screw with those idiots. Now if I want to make a serious trade, I always just deposit my Pokemon and request the one I want in return, rather than searching for one I want first. I find it particularly aggravating how they seemed to have enough time and resources to filter out illegitimate Pokemon, yet these impossible requests continue. At times, I find it renders the GTS practically useless.<br /><br />Anyhow, I&#039;m not particularly sad to see the GTS website go, never really did me any good. <br />[/quote]<br />Yeah it&#039;s better to deposit a Pokemon and wait, but I was so impatient so I would look too. Yeah and even then, there&#039;s still illegitimate pokemon out there. :| Yeah I&#039;m not a huge fan of GTS anymore, I prefer GTS Negotiations.


subject: Re: It's me again!! :D
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HorizonGirl76 link=topic=6475.msg187334#msg187334 date=1342126920]<br />Hello everyone, it&#039;s HorizonGirl again (from TrsRockin), and I am sorry for totally falling off the face of the earth after making a brief reappearance several months ago.. I was having trouble logging in to my account, so finally I decided to just make a new one. I do apologize to anyone who tried to contact/reconnect with me, I am alive and will be around far more often. Feels good to be back.&nbsp; :D<br />[/quote]<br />I don&#039;t think we&#039;ve met before, but nice to meet you! :)


subject: Re: Roll Call
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;d be easier to get everyone together if we all had Skype accounts with each other added... MSN would work as well, though Skype seems more common. But at same time it&#039;s not a really convenient way since it needs external stuff... but it&#039;s a good way.


subject: PP Wrap Around Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  This is another one I just absolutely cannot get to work. Original post here:<br /><br />http://glitchcity.info/wiki/index.php/PP_Reset_Glitch<br /><br />From what I understand, all you have to do is use a move that auto selects, like Wrap for example, when it has only 1 PP left. However, no matter how many times I try, after the move subsides it just has 0/20 PP like any normal move would. Am I missing a step here or something? I&#039;ve tried this with Mimic and Metronome too, which are two other moves this page says it works with and again they just had 0/10 and 0/20 after subsiding. 


subject: Re: a saved ZZAZZ on JP RED?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: TheZZAZZGlitch
icon: xx
body:
  It may seem completely impossible to save the game after ZZAZZ glitch, but the only thing that causes the file corruption after saving is the player&#039;s name. Nothing more. If your name is shorter than the maximum length (5 chars in Japanese versions, 7 chars in English versions), the game will save perfectly fine, even when your party is filled with level 153 exploding Bulbasaurs!<br /><br />The I Generation games have a special failsafe implemented to prevent loading corrupted save files into memory. The player&#039;s name is read from the save file and checked. If the name length is greater than the maximum name length, the loading process is immediately interrupted. However, if the name is of valid length (even if it contains glitch blobs), the save is ALWAYS happily loaded.<br /><br />A small experiment to prove this theory:<br />1. Corrupt the game&#039;s memory. With ZZAZZ glitch or a Super Glitch move, whatever.<br />2. Enter the gameshark code: 01501ED1 on Japanese versions, 015059D1 on English versions. This code will cut out the player&#039;s name to 1 character (2 characters in Yellow) so it is completely valid from the game&#039;s view. Of course no cheating is needed, it&#039;s used here to speed up the process.<br />3. Save the game (of course back up your normal save file before continuing)<br />4. Reset the game - your save file loads fine, even if it&#039;s filled with wrong data.<br /> <br />TL;DR - it&#039;s possible to successfully save ZZAZZ glitch&#039;d files if your player&#039;s name is shorter than the maximum name length


subject: Re: Roll Call
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6445.msg187358#msg187358 date=1343193415]<br />[quote author=Carl Miller link=topic=6445.msg187332#msg187332 date=1342033217]<br />[quote author=Missing? NO! link=topic=6445.msg187320#msg187320 date=1341784886]I feel like this thread is just all of us, talking in a bar, sitting down and having a beer and recalling memories. Who wants a Rolling Rock with me? -cheers-[/quote]<br /><br />This.&nbsp; Can I get a Ten Fidy draft?<br />[/quote]<br />Can we get everyone online at once and we can IRC/tinychat together or something? I want a legit reunion.<br />[/quote]<br />DO IT<br /><br />[quote author=Pawny link=topic=6445.msg187361#msg187361 date=1343217354]<br />It&#039;d be easier to get everyone together if we all had Skype accounts with each other added... MSN would work as well, though Skype seems more common. But at same time it&#039;s not a really convenient way since it needs external stuff... but it&#039;s a good way.<br />[/quote]<br />I&#039;ve got both of these, actually. :)


subject: Re: Roll Call
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hmm, would it be the case to make a thread to share Skype names? (since it&#039;s more convenient for group chats)


subject: Re: a saved ZZAZZ on JP RED?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  The name has to END normally using the END character (50). Ending with 00 does corrupt the save file, although it shows perfectly fine on the trainer card and menu.<br /><br />If you want to save after ZZAZZ, your name length have to be 2 or 5 before the glitch.


subject: Re: Roll Call
poster_name: Tsukuu
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey. You reminded me how I got a no-focus Hard clear two days ago, and a no-vertical Normal clear yesterday on PCB without using Sakuya. How I still can&#039;t 1cc Lunatic? &lt;.&lt;


subject: Re: PP Wrap Around Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  It works in Red/Blue (Fire Spin, at least) when the opponent switches in the middle of the binding move. The game will say that you used Fire Spin again instead of the &#039;[PKMN]&#039;s attack continues&#039; message after the opponent switches. You&#039;ll end up using two PP instead of one, and then the PP will underflow from 0 to 63. Agatha sometimes does this, but it also works in link battles. I&#039;m not sure if it works in Yellow. [url=https://rapidshare.com/files/3254718239/Fire Spin 63 PP.AVI]AVI[/url]<br /><br />There is a similar bug that works with Hyper Beam. It works when using Hyper Beam with 1 PP and then having a faster opponent&#039;s binding move miss on the recharge turn. [url=http://www.youtube.com/watch?v=XzMvxcqN8Xk&amp;t=0m18s]Youtube video by ThomazSDA[/url]<br /><br /><br />[url=http://roadcaesar.homestead.com/files/rby-stuff.zip]Kamex&#039;s Red/Blue/Yellow documentation[/url] covers some detailed battling information, and different ways to cause PP underflow glitches. <br /><br />There is a related glitch that I haven&#039;t tested.<br /><br />[quote]<br />If a frozen pokÃ©mon gets defrosted by a fire move before its turn in a round ends, it will be<br />able to attack during that round. It will attack with the last move it selected, or its topmost<br />move if it had not selected an attack (selecting an attack but switching out will reset the<br />attack selection). If at this time the move selected has a current PP count of 0, it will still<br />be used, and afterwards, its current PP will become 63, and full PP ups will be applied to the<br />move.<br />[/quote]<br /><br /><br />I might test it and see if this and other glitches are consistent between versions later.


subject: Re: PP Wrap Around Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ohh, the switching Pokemon thing isn&#039;t in the article, so no wonder it wasn&#039;t working. Do you know of any trainers that are likely to switch Pokemon?


subject: Re: Roll Call
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Pawny link=topic=6445.msg187366#msg187366 date=1343285984]<br />Hmm, would it be the case to make a thread to share Skype names? (since it&#039;s more convenient for group chats)<br />[/quote]<br />I&#039;ll go make one. I have some of you added but not everyone.


subject: Skype Usernames
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This was mentioned in the Roll Call topic, everyone share your Skype names here so we can be more easily accessible to each other and possibly have a group chat one day.<br />Mine&#039;s gryffind0r, just tell me your username when you add me.


subject: Re: PP Wrap Around Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gnsquared
icon: xx
body:
  Oh no it&#039;s still not working! I&#039;m battling the Juggler in the Silph building. I got Ponyta&#039;s Fire Spin down to 1 PP before the battle started, and then used it as the very first move in battle. After Ponyta attacked, the Juggler immediately switched Pokemon, and all that happened was the move ended, and it wouldn&#039;t let me use it again since it says it has 0/15 PP. How frustrating


subject: Custom Glitch City QR Codes
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  QR codes are codes able to be used by scanners/smartphones to link to a site just by scanning/taking a picture of the code.<br /><br />I made some for glitchcity, using the plain glitchcity.info link which *will work* properly in the future.<br /><br />[img]http://i.imgur.com/BT73e.png[/img] [img]http://i.imgur.com/3yQwq.png[/img] [img]http://i.imgur.com/rfvYS.png[/img]<br /><br />Yes, you can use colors in these and make them more fancy, however I felt like using R/B&#039;s trainer sprite.


subject: Re: Roll Call
poster_name: Kyoukipichi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Photon-Phoenix link=topic=6445.msg187377#msg187377 date=1343348283]<br />Steam group:<br /><br />http://steamcommunity.com/groups/glitchcity<br />[/quote]<br /><br />If we&#039;re making that the official Steam group for GCL we should rename it.


subject: Re: Roll Call
poster_name: Ragnarok
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RagnarÃ¶k
icon: xx
body:
  &lt;A hole opens up in the swirling clouds above you.&gt;<br />&lt;A twisting, writhing vortex of black clouds spins around the blood-red sky, descending as a funnel to a fine point in front of you.&gt;<br />&lt;The air coalesces, superdense, into a flaming sword that sunders the ground before violently exploding, reforming as a man.&gt;<br />&lt;Or maybe it was just a username.&gt;<br />&lt;But he was still RagnarÃ¶k.&gt;<br /><br />&#039;sup???<br /><br />[size=6pt](also yes it&#039;s an obligatory golden sun reference; get out)[/size]


subject: Re: Custom Glitch City QR Codes
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Adrian Malacoda link=topic=6481.msg187384#msg187384 date=1343358762]<br />Those are pretty sweet. I didn&#039;t know you could include graphics like that in them.<br />[/quote]<br /><br />The way QR codes are made allows for up to 30% destruction of the original image before the QR code becomes unreadable.&nbsp; You can exploit this to create custom QR codes.&nbsp; Also, the reader doesn&#039;t see color, it only sees white or black so anything close to white (or on the &#039;light&#039; spectrum) stays white and darker colors turn black and &quot;half pixels&quot; or &quot;quarter pixels&quot; as a light or dark full pixel (when scaled 4x/2x or the like).<br /><br />You can also customize them in fancy ways [url=https://www.google.com/search?q=Custom+QR+Codes&amp;hl=en&amp;client=firefox-a&amp;hs=xXx&amp;rls=org.mozilla:en-US:official&amp;prmd=imvnsa&amp;tbm=isch&amp;tbo=u&amp;source=univ&amp;sa=X&amp;ei=RBESUM_4K4TJ6wHTu4GABg&amp;ved=0CG4QsAQ&amp;biw=1366&amp;bih=674]like these[/url] or like [url=http://mashable.com/2011/04/18/qr-code-design-tips/]this[/url]


subject: Re: Skype Usernames
poster_name: Ragnarok
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  shiranui. with the . <br /><br />display name&#039;ll be &quot;BASED GOD.&quot;<br /><br />(lmao, I know, it&#039;s awful. I AM LI&#039;L B.&quot;)


subject: Re: Roll Call
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6445.msg187358#msg187358 date=1343193415]<br />Can we get everyone online at once and we can IRC/tinychat together or something? I want a legit reunion.<br />[/quote]<br />Oh goodness, Tinychat. xD I always manage to be the life of the party on there mainly just because everyone else just tends to stare at their computer and type stuff while having a blank look on their face. Hopefully you guys aren&#039;t like that!<br /><br />But yeah, we totally should settle on a date and get on Tinychat all at once one day. Not only for talking to each other but for also marveling at Adrian&#039;s beard.


subject: Re: PP Wrap Around Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=gnsquared link=topic=6479.msg187374#msg187374 date=1343335806]<br />Oh no it&#039;s still not working! I&#039;m battling the Juggler in the Silph building. I got Ponyta&#039;s Fire Spin down to 1 PP before the battle started, and then used it as the very first move in battle. After Ponyta attacked, the Juggler immediately switched Pokemon, and all that happened was the move ended, and it wouldn&#039;t let me use it again since it says it has 0/15 PP. How frustrating<br />[/quote]<br /><br />That&#039;s unfortunate. <br /><br />What version are you trying?<br /><br />I&#039;ve heard the behaviour was changed in Stadium.<br /><br /><br />These are the steps I&#039;ve done, in Red. I tried them with Agatha and a Link Battle with the same results:<br /><br /><br />Here are some screenshots of getting it to work in a link battle.<br /><br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin1.png[/img]<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin2.png[/img]<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin3.png[/img]<br /><br />(After screenshot 3 player 2 switches. Then I got that Moltres used Fire Spin instead of &quot;Moltres&#039; attack continues&quot;)<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin6.png[/img]<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin5.png[/img]<br /><br />N.t I was able to get the PP to 63 when Fire Spin missed after the switch. It doesn&#039;t seem to matter whether the move hits after the switch or the number of times the attack continues.<br /><br /><br /><br />When you were battling the Juggler did Ponyta&#039;s Fire Spin hit the PokÃ©mon that the Juggler sent out after the switch? It doesn&#039;t work for me if the opponent switches PokÃ©mon straight away before Fire Spin hits the first PokÃ©mon:<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin1B.png[/img]<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin2F.png[/img]<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin3F.png[/img]<br /><br />[img]http://i1271.photobucket.com/albums/jj640/Torchickens/FireSpin4F.png[/img]


subject: Re: Roll Call
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=6445.msg187387#msg187387 date=1343376171]<br />[quote author=SCf3 link=topic=6445.msg187358#msg187358 date=1343193415]<br />Can we get everyone online at once and we can IRC/tinychat together or something? I want a legit reunion.<br />[/quote]<br />Oh goodness, Tinychat. xD I always manage to be the life of the party on there mainly just because everyone else just tends to stare at their computer and type stuff while having a blank look on their face. Hopefully you guys aren&#039;t like that!<br /><br />But yeah, we totally should settle on a date and get on Tinychat all at once one day. Not only for talking to each other but for also marveling at Adrian&#039;s beard.<br />[/quote]<br />I agree but it&#039;ll be hard to get everyone online at once to marvel at Adrian&#039;s beard haha. Well maybe not hard to get a majority of people online, but to&nbsp; get EVERYONE online would be hard.


subject: Re: Roll Call
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m up for either a IRC chat or Tinychat session. :) I don&#039;t have Skype, so that&#039;ll be out of the question for me. :\ We should definitely figure out a date that we could get online and talk. :D Sure not everyone on the site will be there, but if a mass email was sent out maybe it&#039;ll get older members to come back to the site. 


subject: Re: PP Wrap Around Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Here is a video of me attempting to perform the glitch.<br /><br />http://www.youtube.com/watch?v=DLcgemTWTZ0<br /><br />Hopefully this will better explain whats happening.


subject: And then Bert existed
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...And the forum was ruined for everybody!<br /><br />So uh, yeah, I&#039;m a thing, I guess. I&#039;m not quite sure what to say, but this looks like a really cool place to be and you all seem like really cool people, so hopefully I&#039;ll enjoy it here and not ruin the forum too much.


subject: Re: Roll Call
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6445.msg187390#msg187390 date=1343401918]<br />I agree but it&#039;ll be hard to get everyone online at once to marvel at Adrian&#039;s beard haha.<br />[/quote]<br />Maybe just have Adrian sit there, staring wistfully at the camera while we occasionally pop in and gawk at his beard before leaving?<br />*taken out behind fence, shot*


subject: Re: And then Bert existed
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Don&#039;t be afraid to ask questions if you have any, Bert, and hopefully you&#039;ll contribute to the community of the forum.<br />We&#039;re generally cool people. Except me. I&#039;m kind of a hardass. But no matter!<br /><br />Allow me to welcome you to the Forum District of Glitch City Labs, located at the intersection of Binary St. and Error Rd.<br />Hopefully we see you around :) Be sure to stop by the various boards and learn how things work around here, or ask questions to any of the staff if you have any.<br /><br />Other than that, enjoy yourself!


subject: Re: State the obvious!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://www.comments20.com/wp-content/uploads/2012/05/Whats-Up-77.gif<br /><br />I just ctrl+V&#039;d.


subject: Re: Walking from glitch cities to &quot;normal&quot; cities?
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  What I meant is, that I can&#039;t go from phantom Pallet Town to the eastern cities (Cerulean City, for example) simply by walking (through walls).<br /><br />Off-topic: By messing around with the memory viewer, I found that a large part of RAM is replaced by 0039 when the game crashes. I wonder why...<br /><br />Edit again: I&#039;ve found the way to escape from phantom cities! Apparently I only have to step on a tile with valid coordinates [b]at the first step of map change[/b].<br />e.g. I can walk one step north from Route 1 [X=15 Y=00] (the last tile before crashing) to the real Viridian City.<br />And so, walking down from phantom Viridian City always gets you to phantom Route 1.


subject: Re: Roll Call
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6445.msg187394#msg187394 date=1343420973]<br />GET A SKYPE *shot*<br />[/quote]<br />oh how i&#039;ve missed using *shot*


subject: Re: Roll Call
poster_name: Ragnarok
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=SCf3 link=topic=6445.msg187399#msg187399 date=1343499571]<br />oh how i&#039;ve missed using *shot*<br />[/quote]<br /><br />this is the truest statement i&#039;ve ever seen anywhere.<br /><br />and hey yeah i&#039;m totally up for skype or tinychat or whatever, s&#039;go! 


subject: Re: Roll Call
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In all truth, it&#039;d be nice to finally get to see your guys&#039; faces sometime. Probably Tinychat would work out the best for it.


subject: Re: And then Bert existed
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Watch out for the movable lawns, they seem to have developed a mind of their own &lt;.&lt;<br /><br />Other than that, welcome to GCL!&nbsp; *gives pickles and tea*


subject: Re: PP Wrap Around Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=gnsquared link=topic=6479.msg187392#msg187392 date=1343415788]<br />Here is a video of me attempting to perform the glitch.<br /><br />http://www.youtube.com/watch?v=DLcgemTWTZ0<br /><br />Hopefully this will better explain whats happening.<br />[/quote]<br /><br />It seems that it just doesn&#039;t work for Jugglers at all. I tried it with a Moltres, Fire Spin and 1 PP and received the same results as you. ([url=http://imgur.com/a/OR2vR#0]Screenshot Album[/url]). The same thing happened with CoolTrainerâ™€ - the move just stopped and Moltres ran out of PP (CoolTrainerâ™€ can switch PokÃ©mon too).<br /><br />Maybe this glitch only works with Agatha and link battles. Does it work for you these ways?<br /><br /><br />If you want to do this often to apply full PP Ups, etc, then I feel the Hyper Beam variant might be easier. You can always do it with [url=http://profglitch.proboards.com/index.cgi?board=gcltempboard&amp;action=display&amp;thread=368&amp;page=3]wild Tentacools[/url] that know Wrap or Constrict. The binding move has to miss after you use Hyper Beam, so its good to use Double Team. <br /><br />(This link above is actually about [url=http://bulbapedia.bulbagarden.net/wiki/Remaining_HP_glitch]a complicated glitch[/url] Paco81 found to make PokÃ©mon. Ciel4 wanted a Normal/Ghost Dragonite with perfect IVs, and one of the requirements was abnormal PP)<br /><br /><br /><br />[quote author=gnsquared link=topic=6479.msg187371#msg187371 date=1343330469]<br />Ohh, the switching Pokemon thing isn&#039;t in the article, so no wonder it wasn&#039;t working. Do you know of any trainers that are likely to switch Pokemon?<br />[/quote]<br /><br />Here&#039;s a list of Trainer classes in PokÃ©mon Red that tend to switch PokÃ©mon.<br /><br />13: Juggler [see note] (0xD5)<br />21: Juggler (0xDD)<br />31: CoolTrainerâ™€ (0xE8)<br />46: Agatha (0xF6)<br /><br />Might be incomplete.<br /><br /><br />Use the codes 01xx59D0 (instant battle), 01xx5DD0 (roster number) and the game will initiate a battle with the first roster of that trainer. If 01xx5DD0 is too high, the game tends to load the roster of the next Trainer class. You can get the same effect with the Ditto glitch if you lower the attack stage of the opponent PokÃ©mon from 7 (neutral) down to 1.<br /><br />[note]: For some reason I don&#039;t know, 0xD5 isn&#039;t a &#039;normal&#039; Juggler. This Juggler has no rosters, therefore 01015DD0 has you battle the first party for the Fisherman class that follows.<br /><br /><br />According to IIMarckus and others&#039; [url=https://bitbucket.org/iimarckus/pokered/src]disassembly of the game[/url], the following Trainers use generic Trainer AI and can&#039;t use items or switch PokÃ©mon.<br /><br />01: Youngster (0xC9)<br />02: Bug Catcher (0xCA)<br />03: Lass (0xCB)<br />04: Sailor (0xCC)<br />05: Jr. Trainer M (0xCD)<br />06: Jr. Trainer F (0xCE)<br />07: PokÃ©maniac (0xCF)<br />08: Super Nerd (0xD0)<br />09: Hiker (0xD1)<br />10: Biker (0xD2)<br />11: Burglar (0xD3)<br />12: Engineer (0xD4)<br />13: Fisherman (0xD6)<br />14: Swimmer (0xD7)<br />15: Cue Ball (0xD8)<br />16: Gambler (0xD9)<br />17: Beauty (0xDA)<br />18: Psychic (0xDB)<br />19: Rocker (0xDC)<br />1B: Tamer (0xDE)<br />1C: Bird Keeper (0xDF)<br />1E: Rival (picture 1) (0xE1)<br />1F: Unused - Professor Oak (0xE2)<br />20: Unused - Chief (0xE3)<br />21: Scientist (0xE4)<br />22: Rocket (0xE5)<br />41: Gentleman (0xF1)<br />45: Channeller (0xF5)<br /><br /><br /><br />These Trainers may use items:<br /><br /><br />Blackbelt (X Attack)<br />Giovanni (Guard Spec)<br />CoolTrainerM (X Attack)<br />CoolTrainerF (Hyper Potion)<br />Brock (Full Heal)<br />Misty (X Defend)<br />Lt. Surge (X Speed)<br />Erika (Super Potion)<br />Koga (X Attack)<br />Blaine (Super Potion) - There&#039;s a bug where he can use it on PokÃ©mon with full HP<br />Sabrina (Hyper Potion)<br />Rival [picture 2] (Potion)<br />Rival [picture 3] (Full Restore)<br />Lorelei (Super Potion)<br />Bruno (X Defend)<br />Agatha (Super Potion)<br />Lance (Hyper Potion)


subject: Re: PP Wrap Around Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Same thing happens when I try it on Agatha.<br /><br />http://www.youtube.com/watch?v=utQ04SXTjZM<br /><br />I will try both the wild Tentacool/Hyper Beam and the Link Cable Battle versions though.


subject: Re: And then Bert existed
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6482.msg187403#msg187403 date=1343558962]<br />Watch out for the movable lawns, they seem to have developed a mind of their own &lt;.&lt;<br /><br />Other than that, welcome to GCL!&nbsp; *gives pickles and tea*<br />[/quote]<br /><br />Those damn lawns, looks like we&#039;ll need the cybernetic dragon lawnmower to deal with them.<br /><br />Thanks for the warm welcome, everyone!


subject: Re: PP Wrap Around Glitch
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  Hope that works for you.<br /><br />I had a look at the switching glitch again. I was wrong. It seems like you can get it to work provided that the opponent attacks first, like what ThomazSDA suggests about the Hyper Beam glitch.<br /><br />My Moltres was faster than the Juggler&#039;s Kadabra (level 29), but slower than Agatha&#039;s Gengar (level 56). I tried it again with a slower PokÃ©mon than Kadabra and got the glitch to work.


subject: Evolving that stupid ugly brown fish thing
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I have a gazillion Feebas on Emerald version and decided to try and get a Milotic. I raised its Beauty as high as it would go, but then its sheen maxed out and it won&#039;t even eat PokeBlocks anymore.<br /><br />It&#039;s level 40 now and it hasn&#039;t evolved, so I guess I&#039;m screwed there. I only used Chesto Berries to get Dry PokeBlocks, and Feebas &quot;happily ate&quot; them. <br /><br />So what do I have to do to raise its Beauty high enough so that it&#039;ll evolve into Fancydos, but prevent its sheen from maxing out? Or is it all just hit-and-miss?


subject: Re: Evolving that stupid ugly brown fish thing
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=Bert link=topic=6483.msg187412#msg187412 date=1343593061]<br />So I have a gazillion Feebas on Emerald version and decided to try and get a Milotic. I raised its Beauty as high as it would go, but then its sheen maxed out and it won&#039;t even eat PokeBlocks anymore.<br /><br />It&#039;s level 40 now and it hasn&#039;t evolved, so I guess I&#039;m screwed there. I only used Chesto Berries to get Dry PokeBlocks, and Feebas &quot;happily ate&quot; them. <br /><br />So what do I have to do to raise its Beauty high enough so that it&#039;ll evolve into Fancydos, but prevent its sheen from maxing out? Or is it all just hit-and-miss?<br />[/quote]<br /><br />Yes. Feebas will evolve as long as it has max Beauty, so its possible to get a Level 6 Milotic, like how in Generation IV, it&#039;s possible to get a Level 2 Milotic.<br /><br />It seems weird that Feebas didn&#039;t evolve when it liked the Dry PokÃ©blocks. Did Feebas previously eat any Beauty reducing/non-Beauty enhancing PokÃ©blocks? It looks like you&#039;ll have to try again with a new Feebas.<br /><br /><br />IIRC, the Beauty scale has to max out completely [s](at the tip of the scale will be a glistening star)[/s] (sorry, I think this was false memory) before you reach the PokÃ©block limit. Chesto Berries only have a Beauty attribute of +1,&nbsp; so it&#039;s a good idea to collect Pamtre Berries (Spicy -4, Dry +3, Sweet -1). You can get one easily from the Berry Master with the keywords &quot;Challenge Contest&quot; after beating the Elite Four.<br /><br />http://www.youtube.com/watch?v=KjJu2lTgJ7E<br /><br />It&#039;s a long time since I evolved Feebas into Milotic on Ruby/Sapphire/Emerald, so my information might be off. I can&#039;t remember farming many Pamtre Berries, so just the one with other Chesto Berries (you can also try Wiki, Hondew, Cornn and Keplsey Berries) may do.<br /><br />I hope this helps.


subject: Re: Evolving that stupid ugly brown fish thing
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Did Feebas previously eat any Beauty reducing/non-Beauty enhancing PokÃ©blocks? It looks like you&#039;ll have to try again with a new Feebas.<br /><br />[/quote]<br /><br />Nope, all I did was give it Blue PokÃ©Blocks. Trying again shouldn&#039;t be a problem, I have like four boxes of the things.<br /><br />Just tried using an Indigo PokÃ©Block, and holy crap, what a boost. Thanks a bunch for the advice!


subject: Re: Evolving that stupid ugly brown fish thing
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6483.msg187417#msg187417 date=1343598591]<br />[quote]Did Feebas previously eat any Beauty reducing/non-Beauty enhancing PokÃ©blocks? It looks like you&#039;ll have to try again with a new Feebas.<br /><br />[/quote]<br /><br />Nope, all I did was give it Blue PokÃ©Blocks. Trying again shouldn&#039;t be a problem, I have like four boxes of the things.<br /><br />Just tried using an Indigo PokÃ©Block, and holy crap, what a boost. Thanks a bunch for the advice!<br />[/quote]<br /><br />Pleasure.&nbsp; :) Hope you get your Milotic.


subject: Re: Roll Call
poster_name: SCared_Fir3
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6445.msg187405#msg187405 date=1343559069]<br />Yeah, Tinychat would work best, since you have to pay for group video Skyping.<br />[/quote]<br />When would we tinychat though?


subject: Re: Evolving that stupid ugly brown fish thing
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: liline
icon: xx
body:
  Hey! If your Feebas can&#039;t eat any pokeblock anymore, and if you don&#039;t need it necessary to be in your Emerald version, you should send it to a Heartgold or Soulsilver,and go several times in the afternoon to Pallet town to see Blue&#039;s sister, she makes the beauty go up when she takes care of a Pokemon, but you can&#039;t check the level of beauty, because there&#039;s no way to see the stats for this, as there&#039;s no contest. Or, to make it easy, send it to a Black/White and give it a scale that is said to be beautifull, sorry I don&#039;t know the name in english. It is colored, small, and it&#039;s given by someone in the Pokemon center of the town with deep sea.<br /><br />But if you really need it to be in your Emerald, just make an egg of your Feebas and look at the television,when there is a &quot;pokeblock master&quot;(or something like that) in the city where there is the contest, go and make pokeblock, they will have a very high level, you&#039;ll end up with gold pokeblock. You couldn&#039;t do it with a ruby or sapphire.


subject: Re: Forum Bug List and Reports
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A minor bug: The time is off. I&#039;m typing this post at 12:53 PST and the time is coming up as 23:44, when it should be 0:53.


subject: Re: Evolving that stupid ugly brown fish thing
poster_name: Ragnarok
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I believe the scale in Black and White is called the &quot;Marvelous Scale.&quot; I&#039;ll have to check sometime when I have my DS, but it makes a bit of sense considering Milotic&#039;s ability is Marvel Scale. Maybe. <br />I seem to remember getting one over on the beach near the resort town, a bit south of that place where you can find Cynthia. <br /><br />Kelpsy berries were what I used back in Emerald, though! 


subject: Re: And then Bert existed
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Carl Miller link=topic=6482.msg187403#msg187403 date=1343558962]<br />Watch out for the movable lawns, they seem to have developed a mind of their own &lt;.&lt;<br />[/quote]<br /><br />Dead meme is dead.<br /><br />Anyway, welcome... btw where&#039;s Ernie? :P


subject: Pokemon HeartGold randomizer (Action Replay)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  So the hip new thing among the youngsters is apparently to go through PokÃ©mon games with randomizers, so all the PokÃ©mon they encounter are...well, random.<br /><br />Difference is, they&#039;re using ROMs and the like, whereas I&#039;m not. I did manage to find this code (I&#039;m playing HeartGold):<br /><br />db000000 021d15a8<br />421d15a8 7fffffff<br />d4000000 00000100<br />d0000000 00000000<br />d7000000 022186d4<br />d2000000 00000000<br />622186d4 00000000<br />322186d4 000001ee<br />da000000 022186d4<br />b2111880 00000000<br />c0000000 00000027<br />d7000000 00025a68<br />d2000000 00000000<br /><br />It doesn&#039;t work at all. Like I said, I&#039;m using a physical Action Replay on a DS, not a ROM, and I don&#039;t know if the codes would be any different between the two.<br /><br />So...can anyone help me?<br /><br />Edit: I found a code where you change a value in it to determine what Pokemon you encounter (as in, putting 001 at the end of the code would make you only fight Bulbasaurs), and one where you throw away x amount of Master Balls, neither of which I&#039;m looking for.


subject: Re: Roll Call
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
body:
  I work in retail so my schedule is always changing. Plus I got a new job, so i&#039;m not even sure how my schedule will be there. :\ Though I work in the morning on Sundays and Mondays, and i&#039;m home by 4:30 ish CST so probably later on in the day would be better for most of us.&nbsp; Edit: For the most part, they have me scheduled until 4:00 PM CST every day except for Friday, in which I get off at 6 instead. :V


subject: Good Morning/Evening, GCL!
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: CytricAcid
icon: xx
body:
  Hello, GCL! You probably don&#039;t know me, or you may remember me as Cyhunt(tastic) way back when, but I&#039;ve mostly been a stalker of this board. I really really love pokemon glitches. I remember being in 4th grade reading up TR&#039;s Rockin for new information on pokemon glitches when TR Rose still updated that part, and going to gamestop to get my first Gen I game just to glitch it up beyond belief. <br />I really love glitching up video games. It&#039;s my main source of fun after beating the game, and trying to mess up video games is just way more fun than doing what you&#039;re supposed to. :P <br /><br />Of course, I&#039;m not all about glitches. In terms of my other interests, I like the Beatles and other classic rock bands, including bands like ELO, Supertramp, and Klaatu. I&#039;m also an artist, and you can look at my art on my Nabyn (it&#039;s like deviantart) [url=http://cytricacid.nabyn.com/]http://cytricacid.nabyn.com/[/url]. I also have a tumblr at [url=http://concerto-fer-a-rainy-day.tumblr.com/]http://concerto-fer-a-rainy-day.tumblr.com/[/url] (yes, named after the 3rd part of ELO&#039;s Out of the Blue. the url with for in it was taken so i had to type fer :C) Warning: NSFW sometimes. <br />Also, I made a blog on tumblr dedicated to pokemon glitches. Using this website as a source, I&#039;ve been writing comprehensive articles on all the glitches in Pokemon and how to perform them, and also how they work. So far I only have an article on Missingno., but I hope to make articles on all the glitch pokemon. I&#039;d also appreciate any help you could give or any facts I get wrong on it, and you guys are free to copy/paste my wording into the individual articles for each pokemon, as long as you source me. &lt;3<br />[url=http://pokeglitches.tumblr.com/]http://pokeglitches.tumblr.com/[/url]<br /><br />I like Metalocalypse and Superjail, and I&#039;m a Homestuck fan too. I also enjoy My Little Pony, but I despise the fandom. Same with Homestuck, actually! I really hate fandoms :D<br /><br />Edit: Oh yes. I&#039;m also a Monster Hunter fan. I play Tri mainly, but i&#039;ve played MHFU and MHP3rd. I&#039;m eagerly waiting for MH3G to be released in America. Wanna hunt? just PM me!<br />Also I&#039;m a chick. Because Cytric Acid is apparently a dude name. Hi!


subject: Re: Skype Usernames
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My skype is Cyhuntastic. I can voice chat, but 99% of the time I&#039;m voice chatting with my friends so I probably can&#039;t |D <br />However, it&#039;s my main form of instant messaging and I&#039;m always on, so it&#039;s a sure fire way to contact me.<br /><br />My current username is Cy: The Norse God of Tom (it&#039;s an inside joke. hehehe)


subject: Re: Good Morning/Evening, GCL!
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sweet another girl uh I mean welcome to the forum. :V I hope you enjoy your stay here. :) It&#039;s great to see more people around here. :D


subject: Pokemon Red Hall of Fame and surrounding bytes corruption
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Continuation of [url=http://forums.glitchcity.info/index.php/topic,4909.0.html]http://forums.glitchcity.info/index.php/topic,4909.0.html[/url]<br /><br />[quote author=Okk link=topic=4909.msg125328#msg125328 date=1242562702]<br />[img]http://darksquid.org/images/pokesave.gif[/img]<br />[/quote]<br />[quote author=Okk link=topic=4909.msg126214#msg126214 date=1242873692]<br />If you&#039;re curious about what healthy HoF data looks like, here&#039;s a picture:<br /><br />[img]http://darksquid.org/images/halloffame.gif[/img]<br /><br />The formatting is simple enough. Each Pokemon gets 16 bytes. One for species, then one for level, then eleven for nickname, followed by three nulls. Any leftovers in the nickname are filled with end-string characters (hex 50).<br />The HoF data pictures will display:<br />A level 6 Charmander named CHARMANDER<br />A level 12 Rattata named Mutton<br />A level 4 Rattata named AAAAAAAAAA<br />A level 3 Mew named MEW<br />A level 40 Cloyster named NAUGHTY<br />A level 21 Magikarp named MAGIKARP<br /><br />If a team has less than six pokemon, the empty slots will still be occupied with data, with a species value of FF. There is another byte, at 284E, that seems to determine the number of E4 victories. I can&#039;t test this, though, as changing the byte causes the save file to read as corrupt.<br /><br />You might also notice that the 256 bytes before the HoF (which I am affectionately calling the &quot;Danger Zone) is filled with FF in a normal new game. I&#039;m not certain if this is changed over the course of the game, as I (obviously) used cheats to beat the E4 early. If anyone knows about this, or has a late game save file that has never encountered a glitch pokemon, feel free to let me know.<br />[/quote]<br /><br />Well, my memory map now looks like this:<br />[img]http://db.tt/adDQCh9p[/img]<br />[img]http://db.tt/eJ6Y5gk1[/img]<br />[img]http://db.tt/AwUFbxn6[/img]<br />[img]http://db.tt/isg3773K[/img]<br /><br />As you can see, the mass amount of bytes before and after the hall of fame data (even before 0498) are also filled with garbage values. I haven&#039;t beaten the E4 yet (only have 6 badges). I didn&#039;t use cheat codes in this save state, and I have only caught (and encountered) A, h Poke, LM4, Ghost sprite Missingno., some other normal Missingno. I&#039;m currently standing just outside the Safari Zone gatehouse, with the 500-step counter activated (still studying glitch maps) and having flown away from the Jr. Trainer in Route 24. I&#039;ve done ZZAZZ in another save state (deleted).<br /><br />None of the above glitches should affect the area before 0498, if the supposed affected area is correct.


subject: Re: Pokemon Red/Blue RAM Map
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  The website [url=http://datacrystal.romhacking.net/.../PokÃ©mon_Red/Blue:RAM_map]http://datacrystal.romhacking.net/.../PokÃ©mon_Red/Blue:RAM_map[/url] is down&nbsp; :(<br /><br />Edit: Everything is fine now. Maybe it was just down for maintenance. 


subject: Re: Good Morning/Evening, GCL!
poster_name: CytricAcid
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hey, I have a boyfriend ok &gt;:C<br />nah just kidding. Hey. Hopefully this place will become more active.


subject: Re: Pokemon Red Hall of Fame and surrounding bytes corruption
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It does seem that the bug only affects a certain area which just so happens to involve the hall of fame, as after you go through a large number of records the data is not corrupt (of course, you need to have beaten the Elite Four many times to see this).


subject: Re: Pokemon Red Hall of Fame and surrounding bytes corruption
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve tested it yesterday. I hacked the byte D5A2 to be hex 20 (32 entries). The first 20~22 entries are all glitched up (with plenty of blacked out sprites), but the last ones all consist of a single Charizard &#039;M, so I assume those are not affected.


subject: Re: Pokemon Red Hall of Fame and surrounding bytes corruption
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s the ROM, not the SRAM.<br /><br />That is a bank of data directly from the ROM (game data), not WRAM or SRAM or RAM.&nbsp; The first picture is a picture of mostly just the games header, hence the &quot;POKEMON RED&quot; string in the ASCII view.<br /><br />You&#039;re looking in the wrong area, you want to hit the dropdown arrow that says ROM and look for SRAM, RAM, and WRAM.&nbsp; The aforementioned data in Okk&#039;s pictures refers to the larger, entire physical space of the SRAM.&nbsp; The Gameboy bankswaps the SRAM to read it in pieces.


subject: Some screenshots of BW2
poster_name: MissingNO. #1 Master
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2UFO.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2TimeMachine.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2Smeargle.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2MechaTyranitar.png[/img]


subject: Re: Some screenshots of BW2
poster_name: MissingNO. #1 Master
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MissingNO. #1 Master
icon: xx
body:
  [IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2ManaphyEGG.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2F00Busted.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2F00.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2EGG.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2DragonPlate.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2Doll.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2Demon.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2Brycenman.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2BlackDoor.png[/img]<br />[IMG]http://i4.photobucket.com/albums/y128/MithosYggdrasil/BW2WhiteDoor.png[/img]


subject: Re: Some screenshots of BW2
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It really depresses me that I will never get to go on wacky adventures as/with Brycenman.<br /><br />It&#039;s interesting how Ditto just becomes a square, but I&#039;d imagine it&#039;s because these enemies don&#039;t have backsprites programmed and thus has nothing to look for other than their colour.


subject: Re: Some screenshots of BW2
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I didn&#039;t understand what was in front of the ditto... There is a trainer, two eggs and the painter pokÃ©mon(don&#039;t know its name in english),but are the rest pokÃ©mons?


subject: Re: Good Morning/Evening, GCL!
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Glad to have you aboard the GCL Crew! Enjoy your stay here, however long that may be. :)<br />Oh, and Hunger Games and Twilight is the best thing ever along with Justin Bieber and if you doubt me you&#039;re stupid.<br /><br />Just kidding. Hope to see you around!


subject: Re: Some screenshots of BW2
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=liline link=topic=6488.msg187448#msg187448 date=1344067156]<br />I didn&#039;t understand what was in front of the ditto... There is a trainer, two eggs and the painter pokÃ©mon(don&#039;t know its name in english),but are the rest pokÃ©mons?<br />[/quote]<br /><br />Not exactly. They&#039;re opponents that you face in [url=http://www.serebii.net/black2white2/pokestar.shtml]PokÃ©Star Studios[/url] films. I&#039;ve heard they have shiny sprites like ordinary PokÃ©mon. You normally can&#039;t encounter them outside of PokÃ©Star Studios.<br /><br />Most have high base stats (100 in every stat), but ãƒ‰ãƒ¼ãƒ–ãƒ«2 (Smeargle2) has base stats of an ordinary Smeargle.<br /><br />There&#039;s an interesting thread on ProjectPokemon where theSLAYER and Krookodile experiment with forcing them as PokÃ©mon. They tried to force them as party PokÃ©mon but they turned into Eggs on the field, so they had to use a code to set&nbsp; every step as 0 steps.&nbsp; See this [url=http://projectpokemon.org/forums/showthread.php?24466-Pokemon-B2W2-Mecha-Tyranitar]thread[/url].<br /><br /><br />Here&#039;s a video of [url=http://www.youtube.com/watch?v=8b8JBJsbdhM]all of them[/url]. [url=http://spriters-resource.com/ds/pkmnbnw2/]Barubary[/url] from Spriter&#039;s Resource submitted some sprites of the PokÃ©Star opponents.


subject: Re: Pokemon Red Hall of Fame and surrounding bytes corruption
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Thanks! I&#039;m now reading the SRAM data starting from A000. But now the data before A598 is not even corrupted. The corruption starts from A598 and ends at A6DB (inclusive).<br /><br />Edit: Found the reason. Apparently saving the game resets the part before A598 to FF.


subject: Re: Breakthrough Time??? Glitchy MAIL in Pokemon Gold!!!
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Holy shit this topic is old as hell.<br /><br />Anyway, I solved this a while back.<br /><br />&quot;Okay, so someone explained to me what was happening with the mail.<br /><br />&#039;The mail is stored as a list, terminated at the end by... something. That something is not there, so the game continues loading more mail. When you try deleting a message, the rest need to move up one space; since there&#039;s nothing marking the end of the list, the game tries to move everything up by one. That obviously cannot work, and at some point it either triggers an automatic reset or somehow manages to jump to the boot code.&#039;<br /><br />I did a bit of further testing on this.<br /><br />Total messages: 43<br /><br />Everything except the last message seems to be normal. The last message either gives me the Glitch Dimension or a purple screen (the purple screen message has an identifier of 250).<br /><br />Another interesting observation is that the messages&#039; titles and contents change while I scroll through them. For example, when I went on my deletion spree, everything was completely blank.<br /><br />...Wait a second.<br /><br />I just deleted all of my messages except for seven or eight.<br />The last of which gave me the Glitch Dimension.<br />I did not save.<br />My Mailbox is now empty.<br />The one piece of Mail I had attached to my Magnemite, which had no title and had &quot;GREEN&quot; in the body, is now in my Mailbox and is the only message there.<br /><br />I just fixed my own problem, though I&#039;m not too certain what the hell just happened.&quot;


subject: Re: Glitch Video Thread
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I make videos and stuff!<br /><br />1. An interesting side-effect of a very old GS code I found on here.<br />http://www.youtube.com/watch?v=SISl8u6qO0k<br /><br />2. A sub-menu within a sub-menu within a battle.<br />http://www.youtube.com/watch?v=BayIidU-XVU<br /><br />3. My first encounter with an a.<br />http://www.youtube.com/watch?v=oM8OdkMJZd8<br /><br />4. Fun with 1578 and 3906.<br />http://www.youtube.com/watch?v=__b5Mf6Q8Rw<br /><br />5. More messing around with 3906 and 1578.<br />http://www.youtube.com/watch?v=RhFLlc8xZUQ<br /><br />6. A very odd glitch involving Rattata sending out an Aerodactyl Missingno, much akin to WillisTheUnbreakable&#039;s video of Pidgey sending out Missingno.<br />http://www.youtube.com/watch?v=TvmBNB5Ri-4<br /><br />7. A VERY odd video, in which a glitch trainer called PK sends out a glitch Pokemon which crashes the game when it&#039;s sent out.<br />http://www.youtube.com/watch?v=Da-n1yldJLg<br />


subject: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This method is hit-or-miss, but I&#039;d say you have a 1 in 3 chance of it working.<br /><br />1. In VBA, go to line 3906.<br />2. Change &quot;AF&quot; to &quot;9F&quot;.<br />3. Now this is where it gets tricky. There are two routines you can go through to encounter a glitch Pokemon.<br /><br />a. In Oak&#039;s lab, inspect various objects around the room (preferably the third Pokeball that neither you nor your rival took) using the A button.&nbsp; Looking at the bookcases behind the table also works. If you do this correctly, when you attempt to move, you will enter into a battle with a Level 183 Aerodactyl Missingno.<br /><br />b. Once you&#039;ve gotten your Pokemon and taken care of all that business, enter into a battle right outside of Pallet Town. As soon as the screen starts flashing, hit whatever key you have set up as your A button repeatedly.&nbsp; If this works right, you will encounter a Level 183 Aerodactyl Missingno with a horizontally-flipped sprite.<br /><br />I&#039;ve found that Routine B is more reliable (in fact, it worked in 2 out of 3 battles for me just last night), but your mileage may vary.<br /><br />Have fun, and don&#039;t be like me and freak out about it!&nbsp; 8)


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh my. I&#039;ve got a Yellow cart in really bad condition that I&#039;ve been attempting to glitch via corrupting saves, and this sounds like it would be just the ticket.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is a screenshot from a video in which I changed the first byte at 3906 to 9F.&nbsp; The glitch Pokemon was never sent out, as the game crashed after trying to make it appear.<br /><br />[IMG]http://i.imgur.com/WcEHA.png[/img]<br /><br />Is [IMG]http://i.imgur.com/JrckY.png[/img] the same as [IMG]http://i.imgur.com/cQ1mD.png[/img] ?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  (2:45 AM, forgive any confusion)<br /><br />The name looks different, however the text is the same, albeit using a different loaded tileset.&nbsp; They&#039;re the same pokemon assuming that ROM edit you made acts as a proper pokemon modifier.<br /><br />Glitch characters aren&#039;t static, they&#039;re dynamic and change their looks based on what is on screen or inside the VRAM.&nbsp; The tiles loaded in the screenshot correspond to tiles loaded in battle, which are sprites of Pokemon/Trainers on screen.&nbsp; The names which use overworld sprites in the glitch dex are the most common as they do not normally change outside battle, nor when switching routes (not inside places such as caves/viridian forest, however, though I could be wrong).<br /><br />But yes, they are the same pokemon.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  First attempt: Save data is destroyed.<br />Second attempt: It worked. Quite well, in fact.<br /><br />I&#039;ll post a video once I get the item stuff sorted out.<br /><br />http://www.youtube.com/watch?v=VN4N50vzPCY&amp;feature=youtu.be


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  Alright, here are a few things I&#039;ve observed.<br /><br />1. All of your Pokemon are Level 255 Qs&nbsp; ([url=http://glitchcity.info/wiki/index.php/GlitchDex/Y:255]http://glitchcity.info/wiki/index.php/GlitchDex/Y:255[/url]). Their name will appear as some amalgamation of 9s and background tiles, depending on which tileset you&#039;re using at the time, or may have the name of your rival (see #5).&nbsp; They may be poisoned or have other statuses.<br />[IMG]http://i.imgur.com/J42V6l.jpg[/img]<br />[IMG]http://i.imgur.com/WmtTRl.jpg[/img]<br />[IMG]http://i.imgur.com/lzxlxl.jpg[/img]<br />2. Some invisible items are TMs, and can be taught to your glitch Pokemon. For instance, one of my Qs learned Flash.<br />3. One Oak gives you the Pikachu, it&#039;s not visible or accessible in your party at all, as far as I know.<br />4. Your glitch Pokemon will either have no moves at all, or four TM55 moves (assuming you haven&#039;t taught it anything new).<br />***5. The game renames your rival.&nbsp; In this case, my rival&#039;s name was &quot;99999GARY&quot;, even though I had originally named him &quot;Blue&quot;.&nbsp; Upon resetting the game, I discovered that one of my glitch Pokemon was named &quot;GARY&quot;.<br />[IMG]http://i.imgur.com/5VAI7l.jpg[/img]<br /><br />In battle, they behave like many other glitch Pokemon: they have statuses that don&#039;t show up, such as sleeping and burns.<br /><br />Even without switching toe Pokemon around, the item system is messed up. For example. I withdrew the one Potion I had in my PC, and it promptly disappeared into thin air.<br /><br />Sorry for the crappy photos; they were the best I could get at the time.&nbsp; I&#039;ll keep researching, and I plan to see what happens at a Pokemon center.<br />


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Alternatively, you could do the Extended Mew Glitch with a special stat of 183, but that might crash the game and...isn&#039;t really easier.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also, when you&#039;re doing this in a battle, you might encounter the following: a wild Pokemon calling out a Missingno.&nbsp; In this case, you can&#039;t escape or fight it, so you might as well reset.<br /><br />Watch this video for an example of what I mean.<br />http://www.youtube.com/watch?v=TvmBNB5Ri-4


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  As far as I know, most of the bytes are set to FF or 00 after the save abuse, hence the Q, TM55, character 9&#039;s, the - move, 255 or 0 stats, and 65535 HP, and most of your items are either CANCEL or the hex 00 ones.<br /><br />Oh and the pokemon&#039;s experience are all 16777215 (2^24-1).


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The 3906 glitches are really random and unpredictable. It&#039;s really good that you&#039;ve discovered some pattern.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  It alters the texts in a random way. (I just got the message &quot;hit the enemy 27 times&quot; to appear followed by crash) It also let you fly to glitch cave or cycling road randomly after conversations or battles.<br /><br />Edit: <br /><br />I tried several times with method B but Missingno. didn&#039;t appear at all. Instead I got some interesting results.<br /><br />1st try: I cleared Route 1&#039;s Pokemon after escaping from a Pidgey. Absolutely no Pokemon appeared in Route 1 after that, and my Pokedex is gone! When I choose to fly, the map showed up but I had to go through a bunch of conversation. Then I was flown away without choosing any options, and the game froze.<br /><br />2nd try: I was teleported to the roof of the casino after fighting a Rattata. I flew back to Pallet Town, entered Route 1 and suddenly gained the ability of walking through walls for no reason after searching for wild Pokemon for a while. The game suddenly crashed.<br /><br />3rd try: Teleported to casino again. This time I used Teleport and... I ended up in Glitch Cave.<br /><br />4th try: The game froze after running away from a normal battle with Pidgey.<br /><br />5th try: Pokedex got deleted after running away from Pidgey again. No Pokemon in Route 1 and the guy who gave me a potion disappeared. The old man in Viridian City blocked my path once again (since I had no Pokedex). Well, time to go back to Pallet Town to get another Pokedex (hoping Oak didn&#039;t remember I had taken one from him already). The potion giver was back but there was still no wild Pokemon. Oak was waiting at his default position in Pallet Town (beside my house; not in the lab) When I talked to him, he simply said &quot;Hey wait! Don&#039;t go out!&quot; and an exclamation mark on my head. The game crashed when I attempted to enter the lab.


subject: Question about Glitch City
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I read from the wiki that the game tries to put you to wrap 4 of whatever map you&#039;re in when the PA rings.<br />However, Route 7 and 8 only seem to have 3 wrap points each, but having a valid wrap 4 (hence no glitch cities).<br />Can someone explain this? :???:


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What I&#039;m most interested in is the game&#039;s renaming of the rival. I wasn&#039;t aware it was possible to do that.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  What can you choose for the rival&#039;s name?<br /><br />e.g.<br />NEW NAME<br />BLUE<br />GARY<br />WHATEVER<br /><br />Does the renaming occur as soon as you reset or after you switch Pokemon around?


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I assume this is changing offset 0x3906 in RAM?<br />If so, the gameshark code 019f0639 should work, but not sure.


subject: Re: Question about Glitch City
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6490.msg187470#msg187470 date=1344452464]<br />I read from the wiki that the game tries to put you to wrap 4 of whatever map you&#039;re in when the PA rings.<br />However, Route 7 and 8 only seem to have 3 wrap points each, but having a valid wrap 4 (hence no glitch cities).<br />Can someone explain this? :???:<br />[/quote]<br /><br />These codes change the warp point a southern exit will take you in Red/Blue:<br /><br />01xxB5D3<br />01xxB1D3<br /><br />Activate both and you can change where you end up.<br /><br /><br />When you enter the Safari Zone gate the game loads these values as &#039;04&#039;, so the exit actually takes you to &#039;warp 5&#039;, since 00 counts as the first warp. I&#039;ll make this clear on the article. The address at WRA1:D73B also changes, but you don&#039;t need to activate it for some reason.<br /><br /><br />There are two Route 7 maps, 0x12 (East of Celadon/West of Saffron) and 0x4C (Saffron gate). The article isn&#039;t entirely right, when you run out of steps in the Saffron gate the game will load exit 4 of the East of Celadon map.<br /><br /><br />Warp 0x04 happens to be the exit to Underground Path. The first invalid warp is warp 0x05; so the Safari Zone glitch won&#039;t work with Route 7, and it takes you here.<br /><br />[img]http://i.imgur.com/pGKE2.png[/img]<br /><br /><br />[url=http://imgur.com/a/X6FJl#0]Here[/url] are images for Route 7 warps ranging from 0x00 to 0x05.<br /><br /><br />Route 8 is similar. It seems to share the warps of other Route 8 maps. Like Route 7, valid values range from 0x00 to 0x04.<br /><br />Warp 0x04 takes you here:<br /><br />[img]http://i.imgur.com/eeXBB.png[/img]<br /><br />[url=http://imgur.com/a/VwyKQ#0]Here[/url] are images for Route 8 warps.


subject: Re: Question about Glitch City
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  But why do the wraps 0x00 and 0x02 seem not working? For instance, I can&#039;t go left from the 0x00 exit point to the gatehouse. From the gatehouse, however, I can take the upper exit tile and exit at that wrap point.<br /><br />There are two types of maps, the outdoor ones (routes, cities) and the indoor ones (caves, buildings, underground tunnels, Safari Zone). These two types of maps behave quite differently. When you run out of steps, the game will take you to the last [i]outdoor[/i] map you were in. (I believe there&#039;s a byte storing it? Edit: Found it. 0xD365 is set to last outdoor map visited when entering an indoor map) So entering the gatehouse has the same results as staying in Route 7.<br /><br />And do you mean if the map has fewer than 5 valid wraps, the game will take you to glitch city? <br /><br />*looking for a outdoor map with exactly 4 wraps as an example, but can&#039;t find any* <br />Oh right, Route 18 has 4 wraps. <br /><br />*tries taking the last step in Route 18* <br />*ends up in glitch city* <br />Guess you&#039;re right.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Wack0 link=topic=6489.msg187473#msg187473 date=1344511962]<br />I assume this is changing offset 0x3906 in RAM?<br />[/quote]<br />Yep.<br /><br />Actually, method B produces a lot of unpredictable glitch stuff in general.&nbsp; I tried it in some cave during a battle with a Geodude, and it caused text lag and lots of glitchy sounds. It also got some of my Pokemon&#039;s attacks confused (for example, my Charmander used Submission, but the game recognized it as Pound).


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, editing any value in that area would produce &quot;glitchy&quot; effects as 0x0000-0x8000 is the ROM.&nbsp; A gameshark can&#039;t edit these values because they&#039;re ROM values loaded into the game on request. (I say &quot;glitchy&quot; because editing these values produce faux glitches)<br /><br />I&#039;m assuming this is R/B, so an easier way to encounter aerodactyl skeleton missingno would be to name yourself XXwXyXx where Captial X is a variable and w, y, and z can be switched around as desired and do the Old Man trick... as for Yellow, do what Bert said.<br /><br />But if we&#039;re still into editing values, get into a fight and edit 0xCFD8 to B7 in R/B or edit 0xCFD7 to B7 in Yellow.<br /><br />Codes for each would be<br /><br />R/B: 01B7D8CF<br />Y: 01B7D7CF<br /><br />In fact, here&#039;s a [url=http://glitchcity.info/biglist.htm]whole table[/url] of Pokemon/item values and an [url=http://glitchcity.info/pokemonrbycodes.txt]entire book[/url] of GS codes.&nbsp; While that table isn&#039;t entirely up to date, you can use the [url=http://glitchcity.info/wiki/index.php?title=GlitchDex]GlitchDex[/url] over there in that side bar to get Pokemon values.<br /><br />Which brings me to the question on why we need to crazily format and port over the gameshark code list.&nbsp; I&#039;m sure there&#039;s a way to do it without someone gnawing their arm off from adding &lt;br&gt; after every line or making fun little section titles which can be done after the fact.&nbsp; And we don&#039;t need a page for each and every Pokemon in PC value or code group sections.&nbsp; I personally prefer the one text document I can ctrl+f through.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Most &quot;glitch&quot; videos on youtube are about changing the values of $3906 or $3907 to produce random glitching effects. These bytes must have some significance.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If we&#039;re talking about unlegit ways to get Aerodactyl-form Missingno., just use 01B759D0 (01B758D0 in Yellow). No need to walk and search, it just appears. Profit!<br /><br />If it comes to $3906&#039;s crazy effects, some are unpredictable, while some are not. For example hex 0E always fades out the music, hex C0 always makes the screen go white, 0F always gives &quot;Too bad! The trade was canceled!&quot; message, while hex EF gives a nice disco effect while holding A. But hexes like 9F, 45, 3C give a lot of different results and it&#039;s hard to spot any patterns or similarities between them.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6472.msg187472#msg187472 date=1344490268]<br />What can you choose for the rival&#039;s name?<br /><br />e.g.<br />NEW NAME<br />BLUE<br />GARY<br />WHATEVER<br /><br />Does the renaming occur as soon as you reset or after you switch Pokemon around?<br />[/quote]<br />I&#039;m not sure, as I switched Pokemon before I went into Oak&#039;s lab. Maybe someone can do it after they meet the Rival?<br /><br />There&#039;s something I can&#039;t figure out. I tried using a Rare Candy that was in my glitched inventory on one of my Qs. It grew to level 0, as is the norm with Level 255 Pokemon, but the palette in the room (Oak&#039;s lab) changed to blue, orange, and white, and the game crashed as soon as I exited the menu. Does anyone have any idea why a palette change would cause a crash?<br />This happened after I got Pikachu (which I still can&#039;t find in my party) and before the Rival battle.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First zillion attempts: &quot;The save data is destroyed!&quot;<br />Eventually: Pulled it off, team of glitchy Charizard&#039;s EVERYWHERE. They had TM55 in all four move slots with 63/0 PP, and did nothing. There was a Charizard &#039;M there, which fainted from Poison the instant I tried to attack. The battle with Blue was unwinnable and the level 255 Glitchizards had infinite HP. Many laughs were had at Blue&#039;s futile attempts at defeating them.<br /><br />This was on Red, so it is possible, but I didn&#039;t get the glitched items. Guess I restarted on the wrong frame.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6472.msg187482#msg187482 date=1344632312]<br />Eventually: Pulled it off, team of glitchy Charizard&#039;s EVERYWHERE. <br />[/quote]<br />Considering Q&#039;s close links to Charizard &#039;M (ZZAZZ glitch), I would expect that. Good job on getting it to work.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also, has anyone gotten other forms of Missingno. than the &quot;regular&quot; form and Aerodactyl form when modifying 0x3906?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Apparently there are 152 PokÃ©mon in the PokÃ©Dex. I managed to locate the PokÃ©Dex in the glitchventory, and #152 is going to drive conspiracy theorists off the wall:<br />[IMG]http://i724.photobucket.com/albums/ww244/BertTheCapedIdiot/100_3511.jpg[/img]<br /><br />Delving deeper into the bowels of the Glitchventory, there is an item called Bf2 that plays a &quot;cutscene&quot;, where a PokÃ©Ball is thrown at an invisible PokÃ©mon, it wobbles four times, and it breaks out, revealing that the PokÃ©mon is a cluster of tiles.<br /><br />I came across an item called ???????, that said &quot;You can&#039;t surf on ??????? here!&quot;, so I&#039;m guessing this is the mysterious &quot;surfboard&quot; item. It appears to be gone now, strangely.<br /><br />Defeating Gary while this glitch is active will result in the game freezing once the battle is over. Your character will become a glitch square. Using certain glitch items from the inventory in battle will result in random effects taking place. It&#039;s entirely possible that his &#039;Mon will suddenly gain a burn status condition and lose HP until it faints (it just did on my game).<br /><br />There must be an EXP Share in my Glitchventory somewhere, because the rest of the Glitchmons in my party gain EXP when an enemy is defeated. Using the PokÃ©Dex will result in the battle screen becoming glitched.<br /><br />Quite a doozy, this is. It&#039;d be nice if there was a way past the game freeze once you beat Gary.<br /><br />Edit: It&#039;s possible to &quot;neutralize&quot; the glitch PokÃ©mon. The first PokÃ©mon was apparently burned, so I used a Burn Heal on it, and used Rare Candies to raise it to level 5 and it&#039;s acting rather normal.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I fucked up my game something terrible.<br /><br />I switched the third Pokemon in my party with the first (after glitching the inventory) and saved the game. Now I can&#039;t do anything without a series of glitches. When I talk to Oak, characters and tiles appear on the screen without a text box. When I look at the book in Oak&#039;s lab, some hilarious stuff, much the same as Oak&#039;s result, occurs. When I try to exit, the game does a glitchy-noise lockup at the moment when it tries to display the exclamation point over Rival&#039;s head.<br /><br />But I can look at Oak&#039;s computer! That&#039;s good...right?<br /><br />My point is that switching shit around CAN screw this up really badly. Odds are I&#039;ll have to retry the save glitch.<br /><br />Video coming soon.


subject: How would I go about doing this?
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;d like to play around with the attack database a bit, as seen in this video.<br /><br />http://www.youtube.com/watch?v=klvZBMdKitA<br /><br />What addresses should I edit in the ROM, and which bytes are preferred?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ...and here&#039;s the video.<br /><br />http://www.youtube.com/watch?v=4RTzTVzkKbc&amp;feature=youtu.be


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: clip
body:
  $3905-$3907: CALL XXYYh, where XX is $3907 (default 20) and YY is $3906 (default AF).<br />Changing the value of $3906 results in calling another line instead of the intended one and hence produces glitchy results.<br /><br />But this line is called only if you press A or B during conversation. It normally doesn&#039;t have any effect since it is directed to HALT ($20B3). I don&#039;t know much about assembly code, however.<br /><br />Today&#039;s attempts:<br /><br />1st try: I got a random blue poisoned pokemon named x2 to battle a wild Rattata for me. When I pressed FIGHT, a conversation box popped up with a single &#039;x&#039; character. The blue pokemon was poisoned to death before I did anything. A large blank text box popped up instead of the usual one asking me whether I should change pokemon, and the game locked up.<br /><br />2nd try: I threw a pokeball before the battle even started. Yellow and green brick tiles appeared at the center of the screen, and a L192 Aerodectyl Missingno. was sent out! I didn&#039;t send out a pokemon though, and the usual &quot;FIGHT PkMn ITEM RUN&quot; box appeared. *saved state here*<br /><br />Trial 2.1: I selected ITEM. The inventory is completely glitched, with EARTHBADGE, SOULBADGE, WATER STONE x(glitch box)2, VOLCANOBADGE, and more, but I didn&#039;t get to see the rest because OAK automatically said &quot;(glitch box)(glitch box)(glitch box) x 2 (glitch box)(glitch box)(glitch box) x 2 (glitch box)(glitch box)(glitch box) x 2 (glitch box)(glitch box)(glitch box) x 2 ... (repeated by many times, replaced the battle screen) &#039;r(glitch box)! This isn&#039;t the time to use that!&quot; Okay my name was changed to that long chunk of characters. After a few loops though (I wasn&#039;t able to do anything as OAK&#039;s box kept popping up), my name was changed back to &quot;(glitch box)(glitch box)(glitch box) x 2(glitch box)(glitch box)(glitch box) x 2(glitch box)(glitch box)(glitch box) x &#039;r(glitch box)&quot;, a lot shorter.<br /><br />Trial 2.2: I selected PkMn. As predicted, my party was stuffed with lots of invalid Pokemon that the screen locked up.<br /><br />Trial 2.3: I selected RUN. The usual &quot;No! There&#039;s no running from a trainer battle!&quot; box appeared. The text box persisted after the selection box reappeared.<br /><br />Trial 2.4: I couldn&#039;t select FIGHT.<br /><br />Conclusion of 2nd try: This Missingno. can&#039;t be fought nor escaped from.<br /><br />3rd try: A comparatively &quot;normal&quot; wild battle with Rattata. The game froze after I ran from it.<br /><br />4th try: Triggered the &quot;Pokedex disappeared and no wild Pokemon&quot; glitch. All overworld sprites (including mine) appeared to move in the opposite direction of the actual movement. I reached Viridian, all sprites returned to normal except mine, which appeared 4 tiles below the actual position. I logged on the PC in the Pokecenter (BILL&#039;s PC changed back to SOMEONE&#039;s PC), and the active box was BOX 1(glitch box). I deposited a Pokemon just to see what was inside the box. The box was full of Pokemon whose names consisted of &#039;x&#039;, &#039;2&#039; and glitch boxes. There were also a Pokemon (the 6th one) named RED (my name until now),&nbsp; 4 more randomly named glitch Pokemon (22nd to 25th), and a Mew (the 26th one) I just deposited. *saved state here*<br /><br />Trial 4.1: Attempted to select an &quot;x 2&quot; glitch Pokemon (and the others with glitched name). Game froze.<br /><br />Trial 4.2: Accessed the stat page of &quot;RED&quot;. It was a Blastoise (my starter), poisoned and at L28. <br />HP: 951/89<br />ATTACK: 57<br />DEFENSE: 73<br />SPEED: 63<br />SPECIAL: 59<br />All normal except for the current health and the OT, which was like the names of the glitch Pokemon (x 2). The ID number was also different. The moves had invalid PP and glitchy/blank names, which I suspected to be super glitch moves. The exp was also a very large number. As expected, those were super glitch moves. My name was changed to &quot;Enemy PIDGEYPC&quot;, and the POKEMON option on the menu couldn&#039;t be selected. (indicating I had NO Pokemon at all?) I tried to find something to fight. Route 2 was blocked off by the old man; Route 1 didn&#039;t have any Pokemon. So I went to Route 22, and the game crashed.<br /><br />Trial 4.3: Triggered the &quot;super glitch effects&quot; again, by reading the stat page of the Blastoise named RED. I checked the box again. Right. I had no Pokemon. I went all the way back to Pallet Town to find MOM to heal my non-existent Pokemon. The game crashed after the dialogue. (This means the Pokemon in your party are actually healed after the dialogue instead of during the screen flash?) Went into Blue&#039;s house. Op-code error. Into the lab. Crashed.<br /><br />Trial 4.4: I tried to withdraw my Mew back. The game froze. It seemed that &quot;SOMEONE&#039;s PC&quot; was a black hole that stuck Pokemon into it.<br /><br />Trial 4.5: Tried to change box. The game saved normally, but the selection cursor wasn&#039;t there. When I pressed A, an op-code error occurred. <br /><br />Trial 4.6: Released &quot;RED&quot;. After checking the box again, I realized that my Mew&#039;s released instead and &quot;RED&quot;&#039;s name also became glitchy.<br /><br />Trial 4.7: Tried releasing Mew instead. The game froze after selecting YES.<br /><br />Note 1: The sprite was returned to its actual position after jumping off a ledge.<br /><br />Note 2: Under this particular &quot;super glitch&quot; effect, the YES/NO option became NORTH/WEST in the save menu. The save file was corrupted and deleted as the name (glitch block)(glitch block)Enemy PIDGEYPC(glitch block)(glitch block) has 8 characters.<br /><br />Note 3: I could never enter a battle after the glitch, as I couldn&#039;t walk anywhere from Pallet/Route 1/Viridian. FLY froze the game and TELEPORT took me to the glitch cave/Viridian. I didn&#039;t receive HM02 yet so I couldn&#039;t SURF south from Pallet.<br /><br />Note 4: The items in PC were also glitched. There were TM48 and two glitch items, which I couldn&#039;t use at all. (Oak was following me everywhere, telling me not to use the items :P)<br /><br />As there should be MORE glitchy effects, I&#039;m uploading the save state here.<br /><br />


subject: Re: How would I go about doing this?
poster_name: TheZZAZZGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you just want to freak the game out like here, open the ROM in a hex editor and randomly change all addresses from 38000 to 383D0. <br />For some more information about which values give which effects and the format of the database itself, see: http://hax.iimarck.us/files/rbymoveinfo.txt<br /><br />[color=#CCCCCC][size=8pt][i]It was in the video description all the time, lolz.[/i][/size][/color]


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6472.msg187490#msg187490 date=1344669579]<br />Can&#039;t you switch them back and the game becomes normal again?<br />[/quote]<br />Nope, I do that at the very beginning of the video.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  [quote author=camper link=topic=6489.msg187489#msg187489 date=1344669127]<br />But this line is called only if you press A or B during conversation. It normally doesn&#039;t have any effect since it is directed to HALT ($20B3).<br />[/quote]<br />While modifying 3906, I&#039;ve sometimes found that pressing A (or B) results in the remainder of the text being shown. Also, on occasion, all the text in a box will appear at once instead of appearing gradually.<br /><br />The X2 thing is one that I&#039;ve encountered multiple times. It only affects names: Pokemon and personal Trainer names, like you said, but also enemy Trainer names. I&#039;m not sure whether Rattata (called X2 by the game, but only before calling out Missingno.) calling out Missingno would classify as a Pokemon or a trainer, but here&#039;s a video for your consideration.<br />http://www.youtube.com/watch?v=TvmBNB5Ri-4


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have one more thing to add: DO NOT use Rare Candies unless you&#039;re prepared to deal with a VERY glitchy environment. If the Rare Candy has a glitched item number, it changes the palette and then causes a crash, which I described before. If it appears to be normal, your Q will level up to 0, but when I tried it, it completely redefined the boundaries in Oak&#039;s lab. I somehow walked through the eastern wall and caused a crash, and NPCs and objects were outside the normal boundaries of the screen.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: GARYM9
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  I see we&#039;ve stumbled upon Pokemon #152 that appears when the last bit for the Pokedex becomes set.<br /><br />There are more past 152 all the way up to 255/000.<br /><br />A list of them can be found in [url=http://forums.glitchcity.info/index.php/topic,982.msg20572.html#msg20572]this post[/url] and the text document attached.&nbsp; Koolboyman documented all up until 216 because a byte in the RAM before all the flags controls how far the game can scroll down.&nbsp; I accidentally found this out when setting values to FF to force more Pokemon in the Pokedex which allowed me to also havbe complete control over scrolling.&nbsp; When I did get it to scroll past 216, I documented 217-000. (255 loops back around to 000 but once 000 goes off screen you can&#039;t scroll back up.)<br /><br />Enjoy.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The game clearly considered you in a trainer battle (you couldn&#039;t run away), but you hadn&#039;t sent out any Pokemon (so the FIGHT option was not available). Have you tried pressing ITEM?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Oh lordy lordy, I managed to disable the doors so I can&#039;t even go inside buildings.<br /><br />It seems like there are nigh-infinite amount of Glitchmons in the party, and after a point, they just become Charizard &#039;M (at least on mine).<br /><br />The &quot;Surfboard&quot; item I mentioned earlier is fully usable. However, the Glitchventory is [i]very[/i] unstable, and it disappeared after I tested it before freezing the game. Interestingly, the Glitchventory seems to loop.<br /><br />Switching PokÃ©mon around can result in the colours radically changing, usually giving it a sense of inversion. The game freezes once you exit the menu.<br /><br />Edit: Constantly switching Glitchmons around seems to alter the Glitchventory in some ways. This is the only reason I found ???????/Surfboard.


subject: Re: Question about Glitch City
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Torchickens
icon: xx
body:
  [quote author=camper link=topic=6490.msg187476#msg187476 date=1344520789]<br />But why do the wraps 0x00 and 0x02 seem not working? For instance, I can&#039;t go left from the 0x00 exit point to the gatehouse. From the gatehouse, however, I can take the upper exit tile and exit at that wrap point.<br /><br />There are two types of maps, the outdoor ones (routes, cities) and the indoor ones (caves, buildings, underground tunnels, Safari Zone). These two types of maps behave quite differently. When you run out of steps, the game will take you to the last [i]outdoor[/i] map you were in. (I believe there&#039;s a byte storing it? Edit: Found it. 0xD365 is set to last outdoor map visited when entering an indoor map) So entering the gatehouse has the same results as staying in Route 7.<br /><br />And do you mean if the map has fewer than 5 valid wraps, the game will take you to glitch city? <br /><br />*looking for a outdoor map with exactly 4 wraps as an example, but can&#039;t find any* <br />Oh right, Route 18 has 4 wraps. <br /><br />*tries taking the last step in Route 18* <br />*ends up in glitch city* <br />Guess you&#039;re right.<br />[/quote]<br /><br /><br /><br />I don&#039;t know the exact answer to this. Some exits in Red/Blue won&#039;t necessarily place you in areas where you can walk back in. Take the upper-tile here:<br /><br />[img]http://i.imgur.com/lLRqE.png[/img]<br /><br />...and you&#039;ll end up here (facing right), without being able to take one step back in:<br /><br />[img]http://i.imgur.com/WJaPh.png[/img]<br /><br /><br />If we assume D3B5 and D3B1 account for all real exits, and not just the exits from walking south, value $02 might be unused.<br /><br />In $02 you get placed on top of an obstacle:<br /><br />[img]http://i.imgur.com/R6YOp.png[/img]<br /><br /><br />But when you step out from here<br /><br />[img]http://i.imgur.com/iM9ZR.png[/img]<br /><br />... The game loads where value $03 is.<br /><br />[img]http://i.imgur.com/HKGqp.png[/img]<br /><br /><br /><br />[quote author=camper link=topic=6490.msg187476#msg187476 date=1344520789]<br />There are two types of maps, the outdoor ones (routes, cities) and the indoor ones (caves, buildings, underground tunnels, Safari Zone). These two types of maps behave quite differently. When you run out of steps, the game will take you to the last outdoor map you were in. (I believe there&#039;s a byte storing it? Edit: Found it. 0xD365 is set to last outdoor map visited when entering an indoor map) So entering the gatehouse has the same results as staying in Route 7.<br />[/quote]<br /><br />Thanks camper. That explains why I was taken back to Route 7 instead of the Route 7 Gate.<br /><br />I&#039;ve learned that you can walk to other routes without having D365 change (e.g. Fly to Viridian City and walk to Pallet Town, and D365 won&#039;t change from 01, to 00) <br /><br /><br />When you track D365, the byte is updated under the following circumstances.<br /><br />1) You fly to another location.<br /><br />Note: If you change D71A (changes the fly destination) to an indoor map, you&#039;ll go to that map and the game will set D365 to it.<br /><br /><br />2) You walk into an &#039;indoor&#039; location. <br /><br /><br />3) You warp to your blackout location.<br /><br /><br />4) You beat the game and watch the end of the credits, in which case D365 is set to $00.<br /><br /><br />5) Maps may have scripts that constantly change the address provided you&#039;re on the map.<br /><br />Some maps like Hall of Fame have special &#039;level-script pointers&#039; which are constantly loaded into memory at D36E-D36F. Diglett&#039;s Cave (Route 11) [map $55] is an example with a level script pointer that constantly writes to D365.<br /><br />This is how PokÃ©mon Yellow was beat with the save glitch [url=http://www.youtube.com/watch?v=7yXTpnUCh5Q]without having to leave the room[/url]. The level-script pointer was set to a certain pointer. The map number was then changed to a certain value that uses &#039;3C&#039; as a bank, in such a way that the game [url=http://freetexthost.com/bsy42cst51]loads data from the offset where the &#039;walk up to Hall of Fame&#039; script is[/url]. (more below)<br /><br /><br />[u]Why does Diglett&#039;s Cave constantly write to D365:[/u]<br /><br /><br />When you step into the Diglett&#039;s Cave entrance on Route 11 the values are loaded as BA, 65.&nbsp; Let&#039;s swap the endianness and interpret it as 65, BA.<br /><br />To deduce the offset you have to know which bank the script is.<br /><br />00000-03FFF -&gt; ROM Bank 0<br />04000-07FFF -&gt; ROM Bank 1<br />08000-0BFFF -&gt; ROM Bank 2<br />0C000-0FFFF -&gt; ROM Bank 3<br />10000-13FFF -&gt; ROM Bank 4<br />18000-1BFFF -&gt; ROM Bank 6<br />1C000-1FFFF -&gt; ROM Bank 7<br />2C000-2FFFF -&gt; ROM Bank 0B<br />44000-47FFF -&gt; ROM Bank 11<br />48000-4BFFF -&gt; ROM Bank 12<br />4C000-4FFFF -&gt; ROM Bank 13<br />50000-53FFF -&gt; ROM Bank 14<br />54000-57FFF -&gt; ROM Bank 15<br />58000-5BFFF -&gt; ROM Bank 16<br />5C000-5FFFF -&gt; ROM Bank 17<br />60000-63FFF -&gt; ROM Bank 18<br />74000-77FFF -&gt; ROM Bank 1D<br />80000-83FFF -&gt; ROM Bank 20<br />BC000-BFFFF -&gt; ROM Bank 2F<br />E8000-EBFFF -&gt; ROM Bank 3A<br />F0000-F3FFF -&gt; ROM Bank 3C<br /><br /><br />According to [url=http://freetexthost.com/bsy42cst51]this[/url], map 2E is on bank 7. <br /><br /><br />Knowing this, Diglett&#039;s Cave (Route 11) level script is the pointer 07:65BA.<br /><br /><br />To work out the offset, we can [url=http://datacrystal.romhacking.net/wiki/Pointer#3 Byte Pointers]follow this formula[/url]<br /><br /><br />romAddress = (bankNumber * 0x4000) + (twoBytePointer - 0x4000);<br />romAddress = (7 * 0x4000) + (65BA - 0x4000)<br />âˆ´ romAddress = 1C000 + 25BA<br />âˆ´ romAddress = 1E5BA<br /><br />Now we have the starting offset of the actual assembly code, $1E5BA.<br /><br /><br />Open it in a hex editor and it will be in hex.<br /><br />[img]http://i.imgur.com/Om8ai.png[/img]<br /><br />You can convert it into ASM using [url=http://iimarck.us/etc/asmopcodes.txt]this list of opcodes[/url].<br /><br /><br />Or you can look up ROM7:65BA (our address, expressed as a pointer) on the emulator BGB ([url=http://i.imgur.com/98r4W.png]Link to screenshot, as picture is large[/url])<br /><br /><br />Now this basically says, <br /><br />*Call (3C3C)<br /><br />*Set a register ([url=http://marc.rawer.de/Gameboy/Docs/GBCPU_Instr.html]more information here[/url]) called &#039;a&#039; as $16 (Route 11)<br /><br />*Put &#039;a&#039; into $D365.<br /><br />I&#039;m not familiar with what &#039;Call 3C3C&#039; does, though.<br /><br /><br />There&#039;s a shorter way to do this without knowing about $D36E and $D36F. If you go to Debug&gt;Access Breakpoints you can set a breakpoint for D365 &#039;on write&#039;, and the machine will automatically bring you to where the script is, but $D36E and $D36F cause the code to run provided you&#039;re on a map associated with a bank that takes you to the right script.<br /><br /><br />Now we can check D36E-D36F for the other Diglett&#039;s Cave map on Route 2 ($70), and we get B0, 5E. This map uses the same bank, so the game needs to run the script at 07:5EB0. <br /><br /><br />[quote author=camper link=topic=6490.msg187476#msg187476 date=1344520789]<br />And do you mean if the map has fewer than 5 valid wraps, the game will take you to glitch city? <br /><br />*looking for a outdoor map with exactly 4 wraps as an example, but can&#039;t find any* <br />Oh right, Route 18 has 4 wraps. <br /><br />*tries taking the last step in Route 18* <br />*ends up in glitch city* <br />Guess you&#039;re right.<br />[/quote]<br /><br />Yes. That seems to be what happens.


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6489.msg187496#msg187496 date=1344710630]<br />The game clearly considered you in a trainer battle (you couldn&#039;t run away), but you hadn&#039;t sent out any Pokemon (so the FIGHT option was not available). Have you tried pressing ITEM?<br />[/quote]<br />You might have noticed that there was no selection arrow in the battle sub-menu. Pressing any button resulted in the &quot;N&quot; message (which is probably a glitched &quot;No! There&#039;s no running from a trainer battle!&quot; message).


subject: Well, I finally did it
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I beat Super Mario Bros.<br /><br />It only took me 14 years (I started playing when I was 5), but I finally did it.<br /><br />I thought this would take some time, so to prevent the dreaded Nintendo Thumb from kicking in, I took the shortest route I could: Take the Warp Zone in level 1-2 to level 4, then taking the Warp Zone in level 4-2 to level 8.<br /><br />I grabbed a Fire Flower early on and blazed through world 8 (fucking Hammer Bros.) before I died for the first time in the castle. There were no Super Mushrooms in the castle, so I was stuck as regular Mario for the last stretch.<br /><br />After clearing that goforsaken pipe puzzle (figure out which warp pipe takes you where) and going through that bizarre, short swimming segment, I was finally face to face with King Bowser himself, standing on a bridge over a pit of lava. There, at the other end of the bridge, was an axe that would cut the bridge and send Bowser plummeting to his death<br /><br />There was no easy way to get to that axe; Bowser was jumping around, spitting fire and throwing hammers at me with reckless abandon. I only had one life left by this point, so I had to make this count. I charged for the axe, but Bowser threw a myriad of hammers and nearly hit me, so I backed off towards the edge of the bridge. He jumped again and I made another mad dash, but Bowser wasn&#039;t a fool, no, no. Just before I ran under him, he let loose a stream of fire that would have ended me, so I, again, retreated to my end of the battlefield.<br /><br />&quot;Surely, there must be some way I can get to that axe,&quot; I thought to myself. But alas, there was only one way: To make a mad dash for it and hope I don&#039;t get killed.<br /><br />With no other choice, I raced for the weapon and, through some stroke of luck, timed it just right, so I jumped over Bowser and landed on the axe, cutting the bridge and sending Bowser plummeting to his fiery death.<br /><br />The quest over, Mario finally rescued the Princess and got laid, I guess. I dunno.<br /><br />Tl;dr: I beat Super Mario Bros.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: liline
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Personaly, I am going to test it too(reading you all talking about what happened, it makes me want to do it!), when I will get another Yellow, so probably a french version. Mine is too precious to be &quot;destroyed&quot; this way...<br /><br />But, tell me, if after having fun with this glitch, if you erase the save (select down B, if I don&#039;t mistake), does the game come back to a normal behaviour?<br /><br />And... Up to now I though that any gameboy or DS game had up to 3 kind of &quot;memories&quot;:<br />1)the data about the world, the normal behaviour,all the people,the things... What is going to be used while a game. It is what exist at the very beginning of a game&#039;s life,when you just open your Christmas gift! This one can&#039;t be changed but with opening the box and use very special machines. In the game(by normal use,when the box is in the gameboy), there is no way to change it<br />2)the save file that contains all the informations such as the position of the character when he saved, which people has been defeated, all what is in the bag, where is the character regarding the story,... This can be unique(in pokÃ©mon game it is always the case),but some games have 2 or 3 save slots(zelda, Final fantasy,mario....) an can be erased with a menu,or with saving&nbsp; wrongly... And if it is possible to save wrongly, there is a risk that the games continues and that there are problems(such as in Gold Silver: how to begin with the 3 pokÃ©mon form the professor,or in Crystal: how to have a blue boy or a red girl as character)<br />3)the quicksave file that erase as soon as you open it, or when you refuse to use it in the main menu.<br /><br />All that is what I though logically, but regarding your glitches, I&#039;m certainly mistaking...


subject: Re: The Easy Way To Encounter Aerodactyl Missingno.s (with VBA)
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=MrGlitch link=topic=6489.msg187500#msg187500 date=1344738400]<br />[quote author=camper link=topic=6489.msg187496#msg187496 date=1344710630]<br />The game clearly considered you in a trainer battle (you couldn&#039;t run away), but you hadn&#039;t sent out any Pokemon (so the FIGHT option was not available). Have you tried pressing ITEM?<br />[/quote]<br />You might have noticed that there was no selection arrow in the battle sub-menu. Pressing any button resulted in the &quot;N&quot; message (which is probably a glitched &quot;No! There&#039;s no running from a trainer battle!&quot; message).<br />[/quote]<br />The arrow was here in my L192 Missingno. battle, so I could press ITEM.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]But, tell me, if after having fun with this glitch, if you erase the save (select down B, if I don&#039;t mistake), does the game come back to a normal behaviour?[/quote]<br /><br />Yep. (Select Up B)<br /><br />So I decided to try this out on Yellow version instead of Red, and oh boy, what a trainwreck. The entire overworld is a mess, I can&#039;t even go back to my house since there&#039;s building roofs everywhere. The barricade in front of that grass patch beside Pallet (you know the one) is gone. Stepping into this grass freezes the game...how sad.<br /><br />Beating Gary results in the game freezing, but you can attempt to talk to him, resulting in a &quot;9 1 ERROR&quot; message popping up and the music changing to the Rocket Hideout music. The space between the 9 and 1 will often have a random letter or tile in it (such as 9N1 error). Picture&#039;s at a reasonable size this time!<br /><br />[IMG]http://i724.photobucket.com/albums/ww244/BertTheCapedIdiot/91error.jpg[/img]


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Okay! Big news.<br /><br />You CAN get out of Oak&#039;s lab and into everywhere else (at least you can in Yellow).<br /><br />I was fiddling around with moving Pokemon in my party, and went through the normal cycle of glitchy talk and item descriptions.&nbsp; Somehow, I made Rival disappear in the process.&nbsp; When I tried to exit the lab (the point where Rival talks to you and initiates the battle), the game thought that I was talking to the Nurse at a Pokemon Center. I had my Pokemon healed with the &quot;glitchy tiles&quot; method, similar to what happens if you try to heal Pokemon without any in your party, and I was able to exit the lab without a problem after that. <br /><br />I ended up having to run from most wild Pokemon battles due to the &quot;dual ailment&quot; for my Qs, which I described before. Otherwise, the game is perfectly normal.<br /><br />So yes, it can be done, and it&#039;s a lot more mundane than you think. But this was simply coincidence, and a very odd result of a glitch.


subject: Re: Well, I finally did it
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=camper link=topic=6492.msg187511#msg187511 date=1344827645]<br />You&#039;ve found the exit?!&nbsp; :o<br />[/quote]<br /><br />Yeah. You have to kill 14 Bloopers and then when you get to the warp pipe, it&#039;ll take you to a room with eight Bowser&#039;s in it. In the centre of the room will be a gold ? Block; hit the block and you get the Super Fire Flower, which makes you invulnerable and makes it easier to defeat the Bowsers. Then you wind up outside and jump on the flagpole like normal.<br /><br />My uncle works at Nintendo and he told me this but I can&#039;t show you because my camera broke.


subject: Obtaining Missingno. from Japanese Blue
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  From this video: http://www.youtube.com/watch?v=sQRzS5autKo&amp;feature=related<br /><br />It&#039;s something related to the Cooltrainer move. It avoids direct encountering a Missingno., which I believe crashes the game. But I don&#039;t know what exactly is he doing as I don&#039;t know Japanese.


subject: Re: How would I go about doing this?
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]66 - Teleports you to the last used Pokemon Center. If used in battle, the battle restarts outside of the Center.[/quote]<br /><br />I&#039;d like to see a youtube video of that effect...


subject: Re: Question about Glitch City
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Wack0
icon: xx
body:
  [quote author=Torchickens link=topic=6490.msg187498#msg187498 date=1344717719]<br />I&#039;m not familiar with what &#039;Call 3C3C&#039; does, though.<br />[/quote]<br /><br />runs the code at 0x3c3c and then goes back (in this case to 0x65bd) after a ret.<br /><br />(at least i think so, i&#039;m not that familiar with any ASM)


subject: Re: Obtaining Missingno. from Japanese Blue
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  I just had a go at this on my PAL Blue and it worked just perfectly. Missingno. knows its normal moveset of Water Gun, Water Gun and Sky Attack. I cured its status with full heal and now I&#039;ve made the stupid mistake of using a super potion on it when it had HP above max. &gt;_&gt;<br /><br />edit1: Okay, it&#039;s just returned to its max health, which luckily didn&#039;t take nearly as long as it could have. I even left the digglet&#039;s cave (area is probably not important) without a freeze. I&#039;ll try to battle with it now.<br /><br />edit2: It does have a long delay when sent into battle, but there aren&#039;t adverse musical effects like the video had.


subject: Re: Obtaining Missingno. from Japanese Blue
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well simply selecting the super glitch move which sometimes replaces the Cooltrainer move turns the opponent into a Missingno. with multiple status. Viewing a summary seems to allow you to switch moves around, and from the experience I&#039;ve had, it ALWAYS turns the cooltrainer move to super glitch if I&#039;ve given myself the cooltrainer move in the preceding battle. Then you can try to switch it with another move if you want (not sure if it&#039;s necessary). Then you can catch the Missingno. that has replaced it. It might be worth noting that catching it without an empty party slot WILL cause it to go to the PC and the game will freeze upon going elsewhere. However, after removing the multiple status and resetting its health in my party it seemed rather stable, other than the glitched sprited that are scrambled/face away that you always get with glitches.<br /><br />It might be worth noting that the &quot;changing opponent&#039;s pokÃ©mon to missingno.&quot; is easily identifiable in a trainer battle, as the trainer will proceed to send out the pokÃ©mon that was previously in battle before the super glitch effects occured.<br /><br />I&#039;m not sure yet what&#039;s stopping the game from freezing after the battle like it normally does.


subject: Re: Obtaining Missingno. from Japanese Blue
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: camper
icon: xx
body:
  Normally the Cooltrainer move always freezes the game after the battle (blank white screen) when the TMTRAINER effect occurs. In a trainer battle, it will loop forever as the trainer keeps sending out the same Pokemon however many times your Pokemon beats it. Switching the moves again seems the only solution to that. Or maybe the Japanese super glitch is more stable.<br /><br />Does this also work on English RBY/Japanese RGY?


subject: Re: Beta Red/Blue screenshots from the manual
poster_name: Stackout
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I found my PokÃ©mon Ruby manual just now. And I decided to look in it for beta screenshots: this is what I found:<br /><br />Page 28: a battle screen that says [quote]It&#039;s super-effective![/quote]<br />Page 31: fishing with a rod, the text box shows a font where &#039;.&#039; is in the middle of the line.<br />Page 32: battle screen that says [quote]SHROOMISHa boosted gained<br />34 EXP. Points![/quote]<br />Page 33: status screen of an egg, the ???-type picture looks different from the final.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  ...Aaaaand now I&#039;ve got a completely different inventory.<br /><br />I got a ????? item as well. The first time I tried using it, it gave me a message saying, &quot;No SURFing on ????? here!&quot; Like whoever else discovered it, I think it&#039;s the Surfboard. The next time I tried to use it, Oak told me not to.<br /><br />Evidently, using a Cascadebadge results in Ash throwing bait and switching around NPC sprites.<br /><br />I&#039;ve also deposited a few glitches into a Box, after catching a Spearow, and now my first Pokemon is a &quot; ( h 4 to 89&quot;. It&#039;s level 255, Normal type, #202, all TM55 attacks, a Rhydon&#039;s cry, and, of course, it&#039;s poisoned.<br /><br />Healing Qs or other glitched Pokemon in this case results in a game crash as soon as the dialogue with the nurse at the Pokemon Center is finished.


subject: Re: Obtaining Missingno. from Japanese Blue
poster_name: OwnageMuch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: blahpy
icon: xx
body:
  Ok, here&#039;s my latest observations:<br /><br />1. The diglett cave seems to have some special ability to not freeze after a battle with the TMTRAINER effect involved.<br />[s]2. Viewing my pokÃ©mon&#039;s status without looking at ditto&#039;s moves first will ALWAYS render the TMTRAINER effect in place of the Cooltrainer move.[/s]<br /><br />Both very useful information.<br /><br />edit: I need to amend point 2. It&#039;s not certain, in fact it only seems to work with certain PokÃ©mon&#039;s status being viewed:<br /><br />What I tested that worked:<br /><br />The ditto itself<br />Mew<br /><br />What I tested that didn&#039;t work:<br /><br />Raichu<br />h PokÃ©<br /><br />This is rather interesting, I wonder whether there are many pokÃ©mon that allow you to abuse this.<br /><br />It seems that the position in your party is irrelevant at this point.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: camper
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m pretty sure that if you withdraw a Pokemon from the PC Box and don&#039;t put Q in the first slot of your party, the healing will be fine and crash-proof.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If you keep scrolling upwards when you&#039;re switching PokÃ©mon around, the arrow will eventually be on the right-hand side of the screen instead of the left.<br /><br />You can trigger encounters with Glitchmons if you switch around enough times. It&#039;ll usually be a hooked Glitchmon and the game could freeze, as well as being over level 100.<br /><br />You can also make some rather silly things happen, like one of the PokÃ©Dex&#039;s on Oak&#039;s desk being replaced by the player and the NPC. The game will probably freeze though.


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: gnsquared
icon: xx
body:
  Judging by the posts Torchickens linked to, the corruption of items is CAUSED by switching the Pokemon in your party around, so if you don&#039;t do that part you won&#039;t get the item overflow.<br /><br />Edit: Read the post carefully, you&#039;re messing with the RAM when you switch stuff around like that. If you read the post you&#039;ll learn more about how to control the results.<br /><br />EDIT 2: NO SERIOUSLY GUYS READ THAT STUFF. It will explain why switching your Pokemon has such an effect on the game, why the rival&#039;s name keeps changing, etc etc. 


subject: Fire Spin Glitch
poster_name: gnsquared
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seems like every time I post here its for help with a glitch ^^; Sorry<br /><br />Anyway, this time this is the culprit: http://glitchcity.info/wiki/index.php/Fire_Spin_glitch<br /><br />From my understanding all I had to do was use Fire Spin and Mirror Move on the first turn and then switch to a weak Pokemon on the Fire Spin game second turn.<br /><br />This was the result: http://www.youtube.com/watch?v=nTykcn7aCd8<br /><br />All that happens is when I switch to the weak Pokemon the turn ends, leaving me with no chance to attack on the second turn. Am I doing something wrong?


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: MrGlitch
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: MrGlitch
icon: xx
body:
  As seems to be the norm, I&#039;ve run into a problem.<br /><br />Earlier I described how I evaded the battle with Rival via a coincidental Pokemon Center script.&nbsp; Unfortunately, this is a disadvantage now.<br /><br />I&#039;m trying to get past the Old Man, and have Oak&#039;s Parcel. However, when I entered the lab, Oak said, &quot;Hey! Don&#039;t go away yet!&quot;, and when I talked to him, he rated my Pokedex. In other words, the game won&#039;t let me leave the lab because I never battled my rival, and even if I were allowed to leave, I couldn&#039;t get any farther on the map because I couldn&#039;t get past the Old Man.<br /><br />Luckily, I didn&#039;t save inside Oak&#039;s lab.<br /><br />Also, the game has renamed my rival AGAIN. Now his name is Blue. Make up your damn mind, game.&nbsp; Actually, I think the game changes his name depending on the order of the Pokemon in your party.<br /><br />When I scroll up in my party, I find (among other things) a Nidoqueen with no attacks and two 3TrainerPokes.&nbsp; More info to come.<br />


subject: Re: Pokemon Yellow &quot;Save Abuse&quot; Glitch
poster_name: VaeporSage
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve been having so much fun with this glitch. I&#039;ve mainly been fooling around with the order of Pokemon in the party and the healing system, but the glitch item aspect is quite fascinating.<br /><br />I&#039;ve found five glitch items so far that do exactly the same thing: throw a Poke Ball infinitely at a non-existent Pokemon.<br /><br />One item is amusing: &#91;]t&#91;]&#91;]. It initially functions as a potion-like item, but if you try to use it on a Pokemon that is fully healed, your sprite in the overworld disappears, and if you had talked to an NPC directly beforehand, a clipping effect is activated that allows you to walk through a single wall (though once I was able to walk until I hit the void).<br /><br />Notably, the glitch inventory seems to change every time you enter a new map; it seems that about half of the spaces in the bag are changable and warp themselves when you go to a new place. This allows for infinite possibilities with glitch items.


