# smf_messages

subject: Re: 0x vs. $
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Sure, may as well. I might not mention &quot;h&quot;, simply as I&#039;ve never seen it used on the wiki.


subject: Re: Random doodles
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://i.imgur.com/t9pOQ12.png[/img]<br /><br />Did this a handful of years ago. Never tried since; way &quot;too many strings attached&quot;. I prefer writing and music where I can just put down whatever I want and it&#039;s instantly right there.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  $(RGBASM) -M $@.tmp $(ASFLAGS) -o $(patsubst $(SRCDIR)/%.asm,$(OBJDIR)/%.o,$&lt;) $&lt;; \<br />	sed &#039;s,\($*\)\.o[ :]*,\1.o $@: ,g&#039; &lt; $@.tmp &gt; $@; \<br />	rm $@.tmp


subject: Re: Really bad jokes
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &quot;I got hit by a rental car the other day.&quot;<br /><br />&quot;Hertz?&quot;<br /><br />&quot;No, but thanks for asking.&quot;


subject: Re: Random doodles
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: clip
body:
  A few years ago I wrote a series of short stories called about the zany adventures of an alien from Saturn, the black knight&#039;s ghost, and a sentient vacuum cleaner. It was called Wackjaw, named after the alien pictured below.<br /><br />I had six stories planned but I only finished five, because my one reader (an Internet friend of mine from way back) just up and dropped contact with me for some reason.<br /><br />The thing sticking out of his wrist is meant to be a blade. He had one in each arm.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Everyone was villifying a Discord server owner because the server disappeared. I said I didn&#039;t wanna villify him until I get the full story.<br /><br />Turns out the server was TOS&#039;d and his account was beaned. Luckily, his alt was not.<br /><br /><br /><br />So.<br />Yeah.


subject: Re: Random doodles
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8630.msg212361#msg212361 date=1548461521]<br />[img]https://i.imgur.com/t9pOQ12.png[/img]<br /><br />Did this a handful of years ago. Never tried since; way &quot;too many strings attached&quot;. I prefer writing and music where I can just put down whatever I want and it&#039;s instantly right there.<br />[/quote]<br /><br />[color=purple]It&#039;s so cute!!<br /><br />I see, my relationship with art is intermittent I used to draw a lot when I studied art but I like writing (non-fiction) though as well. I like poetry but my ability to write something that makes sense to me comes and goes.<br /><br />Personally feel on one hand having strings attached gives structure and creates a detailed result, but simple doodles for recreation are fun.[/color]<br /><br />[quote author=Bert link=topic=8630.msg212365#msg212365 date=1548464891]<br />A few years ago I wrote a series of short stories called about the zany adventures of an alien from Saturn, the black knight&#039;s ghost, and a sentient vacuum cleaner. It was called Wackjaw, named after the alien pictured below.<br /><br />I had six stories planned but I only finished five, because my one reader (an Internet friend of mine from way back) just up and dropped contact with me for some reason.<br /><br />The thing sticking out of his wrist is meant to be a blade. He had one in each arm.<br />[/quote]<br />[color=purple]<br />Sounds really innovative. Nice! :) Wackjaw looks cool.[/color]<br /><br />[quote author=Zowayix link=topic=8630.msg212369#msg212369 date=1548482365]<br />So this was a thing that I drew at some point, I guess<br />[/quote]<br /><br />[color=purple]I like it sis, badass Jigglypuff yo! âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212362#msg212362 date=1548461643]<br />So, anyone got a save file with minigames unlocked so I can have a go at the first?<br />[/quote]<br /><br />[color=purple]I haven&#039;t sorry, but I&#039;m thinking of getting a cart dumper to extract the save file from my Game Boy Color cart, so if that&#039;s any time soon I&#039;ll let you know![/color]<br /><br />[quote author=Parzival link=topic=8607.msg212367#msg212367 date=1548478769]<br />what system is this<br />[/quote]<br /><br />[color=purple]Chee-Chai Alien (first game): Game Boy Color (exclusive, but external devices including Xploder GB, emulators, bypass the check)<br />Nonono Puzzle Chalien (second game): Game Boy Advance âœ¿[/color]<br />


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  How did you do it in the video? Whatever that was would be enough, presumably.<br /><br />By the way:<br />[img]https://i.imgur.com/bh3sZ5m.png[/img]<br /><br />[img]https://i.imgur.com/CjOAYp0.png[/img]<br /><br />[img]https://i.imgur.com/Rt3yJey.png[/img]


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Parzival link=topic=8607.msg212376#msg212376 date=1548547752]<br />Damn, no codes in my Gameshark book.<br />[/quote]Maybe you could pick up one that has them...for a few dollars more. 8)


subject: Re: Chee-Chai Alien franchise
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212374#msg212374 date=1548546411]<br />[img]https://i.imgur.com/CjOAYp0.png[/img]<br />[/quote]<br /><br />Reminds me of Xurkitree. And the blue critter on the right looks like a Chao.<br /><br />[quote author=Sherkel link=topic=8607.msg212378#msg212378 date=1548549316]<br />[quote author=Parzival link=topic=8607.msg212376#msg212376 date=1548547752]<br />Damn, no codes in my Gameshark book.<br />[/quote]Maybe you could pick up one that has them...for a few dollars more. 8)<br />[/quote]<br /><br />But he might only have...<br /><br />[img]http://fanaru.com/the-good-the-bad-and-the-ugly/image/64230-the-good-the-bad-and-the-ugly-blondie-gif.gif[/img]<br /><br />A fistful of dollars.<br /><br />[size=7pt]I don&#039;t really have anything to contribute, I just saw this post and couldn&#039;t help myself. The series does have a really charming style, though.[/size]


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Bert link=topic=8607.msg212379#msg212379 date=1548551964]<br />[quote author=Sherkel link=topic=8607.msg212378#msg212378 date=1548549316]<br />[quote author=Parzival link=topic=8607.msg212376#msg212376 date=1548547752]<br />Damn, no codes in my Gameshark book.<br />[/quote]Maybe you could pick up one that has them...for a few dollars more. 8)<br />[/quote]<br /><br />But he might only have...<br /><br />[img]http://fanaru.com/the-good-the-bad-and-the-ugly/image/64230-the-good-the-bad-and-the-ugly-blondie-gif.gif[/img]<br /><br />A fistful of dollars.<br /><br />[/quote]<br />Alright, alright, that&#039;s enough, settle down, I got it for free.


subject: Re: The dream thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Basically, the (French) president was a huge criminal, and my family and I were super-heroes (no super-powers, though).<br /><br />We had just annihilated one of his biggest operations: a large-scale drug traffic (somehow involving packs of cookies?), and I guess that must have pissed him off, because a few hours later, news was that he had emptied some kind of reserve tank and that was causing a tsunami to ravage half of France (think as in the movie 2012), and the tsunami was coming at our house shortly. Luckily he also made a mistake and released some goods for us (such as an aircraft) just before.<br />We were all rushing to grab our most precious stuff, and at some point I looked outside because people were fleeing, and I saw the giant waves crashing over things in the distance, and I got so scared that I just woke up.<br />Also, I think the next thing we were going to do was hop aboard the aircraft, because we had no hopes of getting away by car due to the traffic.


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I think 01xx7CC5 controls the menu you&#039;re on, including minigames. Turning it on at certain points allows you to play minigames without unlocking them. However, it is a risky code with side effects such as glitching the menu or game freezes.<br /><br />If you want to play the game normally, I think vba rerecording v24 svn 480(?) and likely other builds always simulates a maximum infrared signal, so you can successfully use the menu for attracting a Chalien (with full signal reception all the time) http://tasvideos.org/EmulatorResources/VBA.html<br /><br />Physically, using the Xploder GB cheat menu interface and starting the game without entering any codes bypasses the GBC only check, but if infrared is disabled you can only work with what&#039;s unlocked which doesn&#039;t use infrared. Hope this helps. âœ¿[/color]


subject: Questions in regards to ARM assembly: Swapping between ARM and Thumb
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Good morning,<br /><br /><br />I am beginning to learn ARM assembly, and there&#039;s one concept i&#039;m not sure I quite grasp.<br /><br />From ARM&#039;s docs, it would seem that if I `bx &lt;reg&gt;|&lt;val&gt;`, the value at &lt;reg&gt;&nbsp; or &lt;val&gt; respectively needs to have bit 0 set if it is switching from ARM &gt;&gt;&gt; Thumb, and reset if it&#039;s going from Thumb &gt;&gt;&gt; ARM.<br /><br />Would that entail an alignment of the subroutines, to ensure that the bits are set/reset respectively?<br /><br /><br />Example (GAS Assembler):<br />[code]<br />.arm<br />.align 2<br />EpsisAmazingSubroutine: @The alignment of this subroutine means that bit 0 is reset, so bx from a thumb subr will switch back to ARM<br />&nbsp; &nbsp; stmdb sp!,{lr,fp}<br />&nbsp; &nbsp; add fp,sp,#0<br />&nbsp; &nbsp; sub sp,sp,#4<br /><br />&nbsp; &nbsp; @ var at fp-4 is EpsisAmaingInteger<br /><br />&nbsp; &nbsp; mov r3,#3<br />&nbsp; &nbsp; str r3,[fp,#-4]<br /><br />&nbsp; &nbsp; @ EpsisAmazingInteger is now 3<br /><br />&nbsp; &nbsp; sub r0,fp,#4 @ Nab ptr to EpsisAmazingInteger<br />&nbsp; &nbsp; bxl add3toInt @ Swap to thumb and call subr<br /><br />&nbsp; &nbsp; @ EpsisAmazingInteger should now be 6<br />&nbsp; &nbsp; @ Close stack frame and leave<br /><br />&nbsp; &nbsp; add sp,fp,#0<br />&nbsp; &nbsp; ldm sp!,{fp,lr} @ ARMv4 doesn&#039;t change state on pop {pc}<br />&nbsp; &nbsp; bx lr<br /><br />.thumb<br />.align 2<br />.byte 0x69<br />add3toInt: @ The alignment, coupled by the byte, should set bit 0 of this address<br />&nbsp; &nbsp; @ We don&#039;t need a stack frame here<br />&nbsp; &nbsp; ldr r3,[r0]<br />&nbsp; &nbsp; add r3,r3,#3<br />&nbsp; &nbsp; str r3,[r0]<br />&nbsp; &nbsp; bx lr @ (Hopefully) swap back to ARM and branch to link reg<br />[/code]<br /><br />Note: Assume CPU is ARM7TDMI


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8607.msg212384#msg212384 date=1548587559]<br />[color=purple]I think 01xx7CC5 controls the menu you&#039;re on, including minigames. Turning it on at certain points allows you to play minigames without unlocking them. However, it is a risky code with side effects such as glitching the menu or game freezes.<br /><br />If you want to play the game normally, I think vba rerecording v24 svn 480(?) and likely other builds always simulates a maximum infrared signal, so you can successfully use the menu for attracting a Chalien (with full signal reception all the time) http://tasvideos.org/EmulatorResources/VBA.html<br /><br />Physically, using the Xploder GB cheat menu interface and starting the game without entering any codes bypasses the GBC only check, but if infrared is disabled you can only work with what&#039;s unlocked which doesn&#039;t use infrared. Hope this helps. âœ¿[/color]<br />[/quote]Should be able to freeze the I/O port in BGB...


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My dreams are too frequently psychotic to chronicle here anymore.<br /><br />I dunno why they are... it scares me.


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=6554.msg212387#msg212387 date=1548605631]<br />My dreams are too frequently psychotic to chronicle here anymore.<br /><br />I dunno why they are... it scares me.<br />[/quote]<br /><br />[color=purple]Sorry to hear and bless you. :( If it helps I&#039;ve had some unearthy dreams too, so you&#039;re not alone. âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8607.msg212386#msg212386 date=1548605563]<br />[quote author=Evie â¤âœ¿ link=topic=8607.msg212384#msg212384 date=1548587559]<br />[color=purple]I think 01xx7CC5 controls the menu you&#039;re on, including minigames. Turning it on at certain points allows you to play minigames without unlocking them. However, it is a risky code with side effects such as glitching the menu or game freezes.<br /><br />If you want to play the game normally, I think vba rerecording v24 svn 480(?) and likely other builds always simulates a maximum infrared signal, so you can successfully use the menu for attracting a Chalien (with full signal reception all the time) http://tasvideos.org/EmulatorResources/VBA.html<br /><br />Physically, using the Xploder GB cheat menu interface and starting the game without entering any codes bypasses the GBC only check, but if infrared is disabled you can only work with what&#039;s unlocked which doesn&#039;t use infrared. Hope this helps. âœ¿[/color]<br />[/quote]Should be able to freeze the I/O port in BGB...<br />[/quote]<br /><br />[color=purple]Ah.. cool :) âœ¿[/color]


subject: Another way to use items in link battles (theory)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Certain D05A (battle style) values suppress the &#039;no items can be used here&#039; message forced by D12B (wLinkState).<br /><br />Hence the general idea is to cause the game to write a glitch D05A value in battle which doesn&#039;t bring up a preset inventory or the Safari Zone interface.<br /><br />This will let you autoselect the first bag item, including e.g. 4F for arbitrary code execution or any in-battle item.<br /><br />Possibly this can be done with either participants glitch or Super Glitch corruptions.<br /><br />Participants glitch video:<br />https://www.youtube.com/watch?v=f7U2MWdCH8k âœ¿[/color]


subject: Re: Questions in regards to ARM assembly: Swapping between ARM and Thumb
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Instructions are always aligned, so bit 0 of the address is always 0. That&#039;s why it&#039;s instead used as a mode bit - you&#039;d use `bx ARMCode` and `bx ThumbCode | 1`.


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: clip
body:
  Well, looks like I managed to get 3 of them on the GBC one. I thought I found something that let you get more (out of 16 total?), but it ended with this weird clock thing I couldn&#039;t figure out. Anyway, got a save file with those that I will probably not use till I do more of the GBA one.


subject: Re: Another way to use items in link battles (theory)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]OK, I tested this in a real link battle rather than just modified D12B. Unfortunately it didn&#039;t work. But the concept of stealing your foe&#039;s PokÃ©mon is fun so will try to do it in a different way to Crystal_ (who used CoolTrainer&#039;s effect for linked ACE). âœ¿[/color]


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s midnight and i&#039;ve had like 2 nightmares (where I&#039;M the scary part!)<br /><br />Looks like it&#039;s gonna be pretty rough tomorrow...


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=M3SJ0sLydfo]Le Dos-on - å¤ªé™½æ›°ãç‡ƒãˆã‚ˆã‚«ã‚ªã‚¹[/url]<br />


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Don&#039;t worry about it. (hugs) You&#039;re strong. They try to kill you, you do things in your dreams you don&#039;t want but you still wake up. This is just a concept but it&#039;s called the shadow, we all have it because happiness doesn&#039;t make sense without a sense of what we don&#039;t want. So you&#039;ll be all right; like a wave it seems scary things are balanced out by positives later. I used to get acute OCD; learned the hard way to stay neutral to &#039;nasty&#039; thoughts, and it helped to learn I was not alone. âœ¿[/color]


subject: How may we create arbitrary sprites with ACE in Generation II?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]https://glitchcity.info/wiki/Arbitrary_sprites<br /><br />I want us to be able to do this with arbitrary code execution in Generation II but I&#039;m unsure where to start, wondering if anyone has any ideas (would be much appreciated&nbsp; :))? I checked the Egg&#039;s backsprite but I was under the impression it was sourced from ROM, however I could have been mistaken. Thanks in advance! âœ¿[/color]


subject: Re: How may we create arbitrary sprites with ACE in Generation II?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Use a disasm to see where the sprite decompression routine is, then set an access breakpoint at the beginning of it in BGBto find the pointer to the backsprite.


subject: Re: How may we create arbitrary sprites with ACE in Generation II?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8634.msg212399#msg212399 date=1548682469]<br />Use a disasm to see where the sprite decompression routine is, then set an access breakpoint at the beginning of it in BGBto find the pointer to the backsprite.<br />[/quote]<br /><br />[color=purple]Thanks for the input. I did something like that but I think it seemed Egg back was in ROM. By using the debugger it would be possible to change the registers though (but I was thinking more of a ACE method; with the debugger we can just edit VRAM).<br /><br />Possibly maybe we could call the routine(s) to display a sprite (modified if necessary with a copy of it in RAM). As a last resort, we could call CopyData to write bytes into VRAM itself when it is unlocked. âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Congrats!&nbsp; :D<br /><br />For the screen (weird clock thing) all you have to do is mash A and directions on the d-pad. I forgot its purpose sorry but you may need to get the ball down the hole to progress.<br /><br />Each Chalien has its own container (called a &quot;pheromone&quot;). The Chaliens you find depend on the pheromone you&#039;re using. You need to keep catching Chaliens until a &quot;pheromone baddie&quot; appears to unlock the pheromone it&#039;s holding. Also you&#039;ll need to interact with the Chaliens to extract dark matter into vials until all rockets are used, and play with them in the &quot;polariton&quot; to unlock their minigames.<br /><br />While doing all this you can expect three villains to appear, who you must beat in Kachinuki!: KuruKuru Battle and possibly other activities. Also another requirement for completion other than collecting all the Chaliens and their minigames, specifically may be to have unlocked Walker (white two-legged Chalien)&#039;s minigame because there is a part where you must play a slightly alternative version of it to a certain point.<br /><br />Hope this helps.&nbsp; âœ¿[/color]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  RoboTwo: Using the interrupt is fair game, it&#039;s available on all systems. The thing you should avoid is relying on its timing within a frame


subject: Re: What song are you listening to right now?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3252.msg212396#msg212396 date=1548674361]<br />[url=https://www.youtube.com/watch?v=M3SJ0sLydfo]Le Dos-on - å¤ªé™½æ›°ãç‡ƒãˆã‚ˆã‚«ã‚ªã‚¹[/url]<br />[/quote]Holy shit someone posted a Hyphen tra--ah.<br /><br />Any interest in his darker stuff?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ãƒãƒ«ã‚±ã¨ä¼èª¬ã®éŒ¬é‡‘è¡“å£«ãŸã¡<br />(oh yes, I&#039;m still searching obsessively for the slightest thing that comes up before release)


subject: What is your favourite PokÃ©mon game?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Which one of these PokÃ©mon games in this thread&#039;s poll is your favourite?&nbsp; :)<br /><br />Mine is White 2, I loved the plot and diversity of available monsters. Recently have had a lot of fun with Let&#039;s Go, Eevee! (although not everyone&#039;s taste) despite it being based on the older Red/Green/Blue/Yellow. It was an interesting take on the original games and I have an affinity for it. âœ¿[/color]


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Pokemon White.<br /><br /><br /><br />First pokemon game I ever played, and wow, did my nine-ten year old self love it. Every aspect of it mesmerized me, especially the capture of legendary pokemon - Likely because it was the first major &quot;game&quot; i had ever played. The first legendary I encountered was Thundurus. Like a doof, I used my Master Ball on it, but it quickly became my favorite pokemon.<br /><br />White would have much more of an impression because of a friend I had from 3rd through 5th grade, an student who was known as the class &quot;walking calculator&quot;. Every now and then, we would go to the local Chinese restaurant (a friend of his had a family business), and played White on our DSs. It was a blast, so much so that we nearly got kicked out of the Chinese place on multiple occasions. At school, we would talk about the game nonstop. We came up with all kinds of wacky speculations - The one that was most popular between the two of us was that it was somehow possible to take a bus from Unova to Sinnoh. I was obsessed with this theory, because I really,really wanted to catch Giratina. The friend would later move to New York, but those experiences had a lasting impression on me.<br /><br />Man, childhood was awesome.<br /><br />I also played White 2, but that wouldn&#039;t be nearly as important to me, outside of the fact that my then ~12 year old mind would later replace thundurus with White Kyurem as my &quot;new favorite pokemon&quot;, because of it&#039;s &quot;sheer epicness&quot; or whatever I determined signified it&#039;s superiority over the Zekrom-version and other pokemon.


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Looks like just A on its own is enough. Directional inputs didn&#039;t seem to affect it. Anyway, I kept doing it and got some of the orange things, and did a bit of the dark matter extraction. Going by your video, the next thing is to do the &quot;Cosmo Up&quot; pachinko thing, I take it?<br /><br />Probably going to focus more on Nonono Puzzle than this (as you suggested in the OP.) Yesterday I did the thing where you move a bunch of piggy banks around a grid.


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  The world in Card GB 2 made an impression on me that&#039;s still deeper than I could possibly attempt describing. The music and graphics in that are also some of my favorite I&#039;ve seen in any game to date, period. Obviously the gameplay is also excellent, it being that of the original but with a lot more content, plus the GR challenge simulator providing a &quot;Battle Tower&quot; for those who are ready to spend a lot of time looking at it, experiencing it casually and indefinitely after seeing what the campaign has to offer.<br /><br />That aside, from the mainline series, it&#039;d have to be Ruby and Sapphire, which were (probably not coincidentally) the first ones I got to play on my own. In the end, it&#039;s for all the same reasons as Card GB 2; I&#039;ve said on some occasions that I find 3rd Gen RNG to be the most fun, but that&#039;s probably just because of my emotional attachment to them, ease of moving save files around, connectivity with the GameCube titles, and knowing how to take the right shortcuts in the memory viewer to give myself tons of shinies when playing hacks of them. What makes these edge out Emerald? The font. Yep, that slight vertical stretch.


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212410#msg212410 date=1548698653]<br />Looks like just A on its own is enough. Directional inputs didn&#039;t seem to affect it. Anyway, I kept doing it and got some of the orange things, and did a bit of the dark matter extraction. Going by your video, the next thing is to do the &quot;Cosmo Up&quot; pachinko thing, I take it?<br /><br />Probably going to focus more on Nonono Puzzle than this (as you suggested in the OP.) Yesterday I did the thing where you move a bunch of piggy banks around a grid.<br />[/quote]<br /><br />[color=purple]I see, cool. :) (re:A only) Sorry I didn&#039;t know.<br /><br />You seem to be on the right tracks. Yes, playing with them in the pachinko room/polariton for sufficient cosmo points unlocks the Chalien&#039;s minigame.<br /><br />I see, cool. ^^ The microwave minigame? âœ¿[/color]


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  my favorite is trozei<br /><br />like this video and subscribe to my minecraft pixelmon roleplay channel<br /><br />Being serious, Yellow. It was my first Pokemon game, first game I bought with MY money, first GBx game I played, and to this day I have a huge soft spot for it. I played it on a blue-green GBC. Yes, my first Pokemon game was played on actual hardware! I&#039;m just now 18.<br /><br />i grew up right


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple][b]Yes, I love White too!&nbsp; :) Gen V in general are quite immersive.<br /><br />I remember a post from you somewhere about Card GB 2, Sherkel. Glad you love it.&nbsp; :) I&#039;m not very good at it and don&#039;t really know how to play it.<br /><br />I relate with that Parzival. I got my Yellow from a car-boot sale (a little like a garage sale) rather than the main game shops, so it too felt a lot more personal. âœ¿[/b][/color]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  const srcFolder = &#039;../motherboard-gb/&#039;<br />const srcPaths = [<br />&nbsp; &nbsp; &#039;../motherboard-gb/src/home.asm&#039;,<br />&nbsp; &nbsp; &#039;../motherboard-gb/src/memory.asm&#039;,<br />&nbsp; &nbsp; &#039;../motherboard-gb/src/engine.asm&#039;,<br />&nbsp; &nbsp; &#039;../motherboard-gb/src/maps.asm&#039;,<br />&nbsp; &nbsp; &quot;../motherboard-gb/src/npc.asm&quot;<br />]<br />const incFolder = &#039;../motherboard-gb/&#039;<br />const incPaths = &#91;&#039;../motherboard-gb/src/&#039;, &#039;../motherboard-gb/src/constants/&#039;, &#039;../motherboard-gb/src/macros/&#039;]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg212366#msg212366 date=1548478726]<br />Everyone was villifying a Discord server owner because the server disappeared. I said I didn&#039;t wanna villify him until I get the full story.<br /><br />Turns out the server was TOS&#039;d and his account was beaned. Luckily, his alt was not.<br /><br /><br /><br />So.<br />Yeah.<br />[/quote]<br /><br />That&#039;s an oof.<br /><br />Discord has done a lot of out-of-place TOSings recently. The events with Quackity HQ is one that comes to mind.<br /><br />Still, not even remotely as bad as YouTube, who specifically targeted Mumkey Jones despite no clear evidence that rules were broken. His girlfriend even made a channel for him, but that was terminated before he even managed to crank out two videos.


subject: Re: Dex status/ideas for the wiki
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Is the &quot;natural glitches&quot; distinction really necessary? It doesn&#039;t take away from the wiki per se, but it seems superfluous and also hard for editors to remember.<br /><br />I&#039;ll remind RETIRE about those when I&#039;m next on Discord. He&#039;s got quite the crew, so we should be able to get those well-documented.<br /><br />Also, repeating everything I said about abolishing the &quot;Major glitches&quot; category and shifting categorization to Generation only.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  YouTube doesn&#039;t care about its creators, and hasn&#039;t in years. Dropping the &quot;Broadcast Yourself&quot; slogan was barely the tip of the iceberg of things to come.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Is the new image [url=https://i.imgur.com/aEjHdYs.png][b]not yet[/b][/url] in my sig too big of a spoiler? I felt like it was [i]begging[/i] to be made, but first seeing it in context was one of my favorite moments in the game.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212420#msg212420 date=1548724017]<br />Is the new image [url=https://i.imgur.com/aEjHdYs.png][b]not yet[/b][/url] in my sig too big of a spoiler? I felt like it was [i]begging[/i] to be made, but first seeing it in context was one of my favorite moments in the game.<br />[/quote]FUCKING INFINITY WAR SPOILERS


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8607.msg212413#msg212413 date=1548702553]<br />[quote author=Sherkel link=topic=8607.msg212410#msg212410 date=1548698653]<br />Looks like just A on its own is enough. Directional inputs didn&#039;t seem to affect it. Anyway, I kept doing it and got some of the orange things, and did a bit of the dark matter extraction. Going by your video, the next thing is to do the &quot;Cosmo Up&quot; pachinko thing, I take it?<br /><br />Probably going to focus more on Nonono Puzzle than this (as you suggested in the OP.) Yesterday I did the thing where you move a bunch of piggy banks around a grid.<br />[/quote]<br /><br />[color=purple]I see, cool. :) (re:A only) Sorry I didn&#039;t know.<br /><br />You seem to be on the right tracks. Yes, playing with them in the pachinko room/polariton for sufficient cosmo points unlocks the Chalien&#039;s minigame.<br /><br />I see, cool. ^^ The microwave minigame? âœ¿[/color]<br />[/quote]what version of the game are you guys using?


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8607.msg212422#msg212422 date=1548729003]what version of the game are you guys using?<br />[/quote]The only one I could find.


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212423#msg212423 date=1548729257]<br />[quote author=Parzival link=topic=8607.msg212422#msg212422 date=1548729003]what version of the game are you guys using?<br />[/quote]The only one I could find.<br />[/quote]I have the JPN Rumble version, same for you?<br />If so, here&#039;s this:<br />https://drive.google.com/open?id=1SttjJwWVaGmDzGC531hrgmpTbrJui4Rd<br />Apply to a JPN Rumble version ROM with MD5 of &quot;94f4306cb0c27686661e37a96eef730b&quot; to have full IR all the time.<br />(IPS patches are fun!)


subject: Re: Dex status/ideas for the wiki
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8167.msg212418#msg212418 date=1548721847]<br />Is the &quot;natural glitches&quot; distinction really necessary? It doesn&#039;t take away from the wiki per se, but it seems superfluous and also hard for editors to remember.<br /><br />I&#039;ll remind RETIRE about those when I&#039;m next on Discord. He&#039;s got quite the crew, so we should be able to get those well-documented.<br /><br />Also, repeating everything I said about abolishing the &quot;Major glitches&quot; category and shifting categorization to Generation only.<br />[/quote]<br /><br />[color=purple]I think the idea was so we could distinguish what each glitch spans from. As for instance, ZZAZZ glitch is impossible without a glitch like Trainer escape glitch. However, that&#039;s a good point I don&#039;t know whether we need to do this. For some people the distinction could just sound confusing.<br /><br />I still personally feel it&#039;s useful but also there&#039;s room for subjectivity whether a glitch is a natural glitch or not.<br /><br />Re:Discord thanks Sherkel!<br /><br />Yes, I&#039;m personally for abolishing the major glitch category too. Maybe some &#039;major glitches&#039; could be advertised on the main page but the category and minor glitch category removed. âœ¿[/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  https://www.youtube.com/watch?v=LPpgxBkDYfY<br /><br />https://www.youtube.com/watch?v=s4w1JuQGSu0 love this one too


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Had a weird dream there were chickens in a cage (but with some space), for some reason they were isolated further for an experiment (which had vibes as being seen as &#039;necessary&#039;). Then they looked back at us with like a death stare. âœ¿[/color]


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Pokemon Crystal, shortly followed by Pokemon Emerald. <br /><br />Pokemon Crystal is the Pokemon game I put by far the most time into over the years and I have a lot of fond memories of.&nbsp; Pokemon Emerald I didn&#039;t gain a true appreciation of until 2017 when I dedicated a lot of time to it with the desire to complete the Battle Frontier. In the end I obtained 5 out of the 7 Gold Symbols and I was satisfied with that. Maybe one day I&#039;ll get all 7. The Battle Frontier gave Emerald a ton of replay value though - and replay value is one important factor on what makes a game great for me. I don&#039;t want to play a game once and then never return to it because the game has no replay value - a game needs elements that make you want to go back and play it again and again.


subject: PokÃ©mon character symbolism
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]N and Ghetsis: N sought truths, while Ghetsis sought ideals. They had a heated relationship as N was exploited by Ghetsis, but although this may seem counterintuitive, it doesn&#039;t necessarily mean they were not compatible. For instance, it depends on the perspective; Ghetsis wanted N&#039;s powers to rule; for &#039;great expectations&#039;, one could say there is some truth in that because of Tao philosophy; at least if Ghetsis was stereotypically &#039;evil&#039; he would have some followers who would believe in him. These could be represented by the Shadow Triad who were loyal to Ghetsis no matter what. It could be argued although Ghetsis was the ruler, he was paradoxically a slave to the Shafow Triad no matter what (who even said something in the games like &quot;Ghetsis has lost his mind, we&#039;ll look after him&quot;. Also Ghetais did not necessarily hate N, but it could be viewed his love towards N was projected in an aggressive way (Ghetsis said something like &#039;that was a truly motivational speech, what I taught you was not a complete waste then&#039;).<br /><br />On the other hand, it can be said that power corrupts. The &#039;wiser&#039; or the more ideological people become, the more they may develop a blind spot. It doesn&#039;t mean those highest in power are not correct, but it doesn&#039;t mean they have the right to play God either. Whereas Ghetsis could be seen as ideological, N battled with himself to make truth; &#039;a formula that would change the world&#039;; to make sense of why both people love PokÃ©mon but they are allowed to fight. This could be seen as a coverted form of love.<br /><br /><br />Colress: So if Ghetsis symbolises yang and N yin, Colress also could have an essence of wuji. He seeks out the answer to a question &quot;even if one without a conscience&quot;. If Team Plasma had won, Colress may have became a villain. But it was the protagonist who won, hence Colress came to believe it &#039;&#039;may&#039;&#039; be friendship between people and PokÃ©mon which draws out their power. However, wuji might not mean lack of energy: was Colress formed by the state of events, or destined (without free will) to become the character he became in Sun/Moon?<br /><br />Lysandre and Cyrus: Lysandre was not (in my opinion, others may see this differently) stereotypically bad from the beginning as he wanted a beautiful world. But it feels the symbolism was: just because you find something beautiful, doesn&#039;t necessarily mean it is. Lysandre feared the loss of beauty in the world and wanted to eliminate everyone else. Yet on one hand, it is our differences that makes us all the same (Xerneas). On the other hand ego creates destruction, yet paradoxically is not necessarily bad. (Yveltal). I personally see Zygarde as well as symbolism for nature: things materialise or die, and are not necessarily good or evil, but if there is a disturbance in the ecosystem nature rises its &#039;ugly&#039; head.<br /><br />The distinction between these two may be, Lysandre valued qualia, Cyrus valued lack of qualia.<br /><br />Lusamine: I don&#039;t know if I have as much as an opinion on this one yet, but I relate with her. Because Lusamine desired the stereotypically &#039;feminine&#039; concept of possession, and she could originally have been seen as &#039;motherly&#039;, but you have to be careful your possessions (Ultra Beasts) do not possess you or it may inflate your ego, and like Lysandre what you see as &#039;beautiful&#039; could not be true to everyone else, and you risk alienation from your friends. Lusamine can be compared with the spiritual concept of the moon and also excessive stereotypical femininity. (Lunala)<br /><br />Guzma: Although Guzma was a stereotypical &#039;baddy&#039;/&#039;gangster&#039;, he maybe unlike Lusamine did not wear a mask, so all of his aggressive traits were not suppressed. Also according to my friend, it was implied he was a victim to abusive parents; so it could be seen it is only natural&nbsp; he was the way he was. He is not necessarily &#039;bad&#039;, and actually helped the player in Ultra Sun/Ultra Moon to confront the Rockets. Team Rocket said Team Skull had no ideals, and Guzma said something like &quot;yes you got me all figured out&quot;. But Guzma was more action than talk, so he blocked the Rockets instead of complaining. (he could symbolise excessive stereotypical &#039;masculinity&#039;). âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  @Sherk: The image isn&#039;t a spoiler, imo, however it feels a bit similar to...<br /><br /><br /><br /><br />&lt;--- this


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212420#msg212420 date=1548724017]<br />Is the new image [url=https://i.imgur.com/aEjHdYs.png][b]not yet[/b][/url] in my sig too big of a spoiler? I felt like it was [i]begging[/i] to be made, but first seeing it in context was one of my favorite moments in the game.<br />[/quote]<br /><br />[color=purple]Maybe do it if you feel. :) I think it&#039;s one of those quotes that&#039;s found on the Internet a lot or maybe you could leave it as a link in your sig without the img tags.<br /><br />(This made me emotional again:<br /><br />https://www.youtube.com/watch?v=eWQkcJ0Lj7I ) âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]Sherkel my Nonono Puzzle Chalien guidebook came today, so if you ever need help with a puzzle or anything, let me know. :) Have the Chee-Chai Alien book too but I don&#039;t know if it has a walkthrough in it, but if you need help more than happy to give it. The next time(s) I have my laptop will also be posting a Spin Six walkthrough online part at a time on the Chalien wiki. âœ¿[/color]


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=63fVW_e4T8U]M-Project - Castle in the Sky 2003[/url]<br /><br />[quote author=Sherkel link=topic=3252.msg212406#msg212406 date=1548696356]<br />[quote author=Zowayix link=topic=3252.msg212396#msg212396 date=1548674361]<br />[url=https://www.youtube.com/watch?v=M3SJ0sLydfo]Le Dos-on - å¤ªé™½æ›°ãç‡ƒãˆã‚ˆã‚«ã‚ªã‚¹[/url]<br />[/quote]Holy shit someone posted a Hyphen tra--ah.<br /><br />Any interest in his darker stuff?<br />[/quote]<br /><br />The what now? I mean I&#039;ve heard other Le Dos-On tracks that don&#039;t have anime samples but nothing about anyone named &quot;Hyphen&quot; or whatever.


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It fluctuates honestly, but right now I&#039;ll say FRLG. Sometimes it&#039;s Emerald. I&#039;m indecisive.<br /><br />I do think though that if Let&#039;s Go Pikachu/Eevee counts then Colosseum/XD should count.


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8635.msg212438#msg212438 date=1548772003]<br />It fluctuates honestly, but right now I&#039;ll say FRLG. Sometimes it&#039;s Emerald. I&#039;m indecisive.<br /><br />I do think though that if Let&#039;s Go Pikachu/Eevee counts then Colosseum/XD should count.<br />[/quote]<br /><br />[color=purple]Cool!<br /><br />OK, added them to the poll. âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8607.msg212435#msg212435 date=1548767186]<br />[color=purple]Sherkel my Nonono Puzzle Chalien guidebook came today, so if you ever need help with a puzzle or anything, let me know. :) Have the Chee-Chai Alien book too but I don&#039;t know if it has a walkthrough in it, but if you need help more than happy to give it. The next time(s) I have my laptop will also be posting a Spin Six walkthrough online part at a time on the Chalien wiki. âœ¿[/color]<br />[/quote]Did you see my IR patch?


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8607.msg212440#msg212440 date=1548772836]<br />[quote author=Evie â¤âœ¿ link=topic=8607.msg212435#msg212435 date=1548767186]<br />[color=purple]Sherkel my Nonono Puzzle Chalien guidebook came today, so if you ever need help with a puzzle or anything, let me know. :) Have the Chee-Chai Alien book too but I don&#039;t know if it has a walkthrough in it, but if you need help more than happy to give it. The next time(s) I have my laptop will also be posting a Spin Six walkthrough online part at a time on the Chalien wiki. âœ¿[/color]<br />[/quote]Did you see my IR patch?<br />[/quote]<br /><br />[color=purple]Yes. Thanks for that.<br /><br />I mean the puzzles with no IR rather than IR stuff. âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8607.msg212442#msg212442 date=1548780368]<br />Ah. Just making sure!<br />[/quote]<br /><br />[color=purple]It&#039;s a nice patch. :)<br /><br />If you play Spin Six, be prepared for some very hard chain puzzles. For the single spin puzzles guessing and patience is enough, but the later &quot;chain&quot; puzzles it feels they seem to require mind&#039;mapping and algorithmic ability, and to add on that for later puzzles you have to be quick. (I had to cheat and use the guide to complete them).<br /><br />I want to upload videos of all of these, because with the screenshots or footage it seems a lot easier. âœ¿[/color]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  	if(UseFXHammer)<br />	ld	a,[FXHammer_SFXCH4]<br />	cp	3<br />	jp	z,.noupdate<br />	endc<br />	ldh	[rNR42],a<br />.noupdate


subject: Pokemon Crystal wild Shiny ACE?
poster_name: Netroshin
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Hello everyone :) This is my first topic here. I have learned a lot here and got a question to the Crystal game on VC. <br /><br />There is the red gyarados at the lake and I am wondering how it is coded to be shiny. I already know the glitch about the TM25 and boxnames, thats not what I want. <br />I want it like the gamesharkcode &quot;910730D2&quot; but just with glitches. It can be anything: code from the red gyarados, DV manypulating or the HEXcode 07 for the battle. (01 is wild, 07 Shiny and 09 Trainer). <br />Is it possible to code something like that? You code other games in the game so I think there is a way to glitch this :D<br /><br />Best regards Netro<br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  It&#039;s going in there for now! @ISSO, I think they complement each other well.<br /><br />(That video made me think of this: https://www.youtube.com/watch?v=PB57xnudhHw)<br />^ that has WAY more spoilers than what I asked about above, by the way. :P


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Lots to look forward to with these, apparently! :)<br /><br />Why is the IR function there in the first place, though, if all it does is write one value? What are you meant to point it at, and is it always meant to do the same thing?


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  Something sun-related, like the one GBA(?) game that had an IR sensor that&#039;d detect sunlight and have the signal in &quot;charge&quot; your special attack meter. This is why I say this:<br />During the new game intro, it waits for a certain threshhold to be met for IR strength (basically light intensity) if you say yes to an option during it. Plus, the sun background during the intro...<br /><br />Besides that, on a code level, it&#039;s just making sure there&#039;s ANY light and meassuring the intensity of the incoming noise, discarding the data after that.


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Ooh dang. This is a hard question.<br /><br />LeafGreen was my first Pokemon game, and has a special place in my heart because of it. Emerald was the game I played the most as a kid, and I have a lot of great memories of that game. Gen 4 didn&#039;t really wow me outside of HeartGold/SoulSilver, but I don&#039;t think I like any of those games more than LeafGreen or Emerald. Gen 5 was the same way for me -- even though the games are universally liked, they don&#039;t have the same allure to me as Emerald or LeafGreen does.<br /><br />That&#039;s why my favorite game in the series is Omega Ruby. Competitive battling / team development is easy and reformed, while the story and region itself brings me back to the Pokemon Emerald days that I remember. I love how many legendaries there are, how easy it is to traverse the region, and the Delta Episode.


subject: Re: What song are you listening to right now?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=3252.msg212437#msg212437 date=1548771915][quote author=Sherkel link=topic=3252.msg212406#msg212406 date=1548696356]<br />[quote author=Zowayix link=topic=3252.msg212396#msg212396 date=1548674361]<br />[url=https://www.youtube.com/watch?v=M3SJ0sLydfo]Le Dos-on - å¤ªé™½æ›°ãç‡ƒãˆã‚ˆã‚«ã‚ªã‚¹[/url]<br />[/quote]Holy shit someone posted a Hyphen tra--ah.<br /><br />Any interest in his darker stuff?<br />[/quote]<br /><br />The what now? I mean I&#039;ve heard other Le Dos-On tracks that don&#039;t have anime samples but nothing about anyone named &quot;Hyphen&quot; or whatever.<br />[/quote]He completely changed his artist name to Hyphen quite a few years ago now, but the word really didn&#039;t get out well about that even to people who already listened to him, and I&#039;ve been wondering to what degree that was. I&#039;m glad I asked now simply for that response.


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [color=purple]910730D2 sets the battle mode to 07. This battle mode changes, as you mentioned, all wild battles to Shiny ones but also prevents the ability of running away. It used to be a misconception that you cannot run away from any Shiny, but in fact this just applied to 07 battle mode Shinies i.e. the story Red Gyarados (and maybe some other scripted special D230 battle mode Shinies).<br /><br />According to IIMarckus, D230:07 PokÃ©mon always have DVs of 14/10/10/10.<br /><br />Also in regards to your below question, you may be able to use with ACE and code this, with a program that calls the wild battle routine(s) with D230 set to 07. Or you could set DVs to above. This would be EA in the Attack/Defense IV byte and AA in the Speed/Special DV byte. You can find these codes on the [url=https://glitchcity.info/wiki/PokÃ©mon_Crystal_GameShark_codes]GameShark codes page[/url] you just need to swap the last two pairs of digits to get the big endian form if it&#039;s needed (like 30D2&gt;D230). Hope this helps. :) âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oi, Piranha Plant is out. I read somewhere that using it in one of the three Mob Smash modes (don&#039;t remember which) can corrupt your save file. Unconfirmed because I don&#039;t have the Online backup, so I don&#039;t want to try.<br /><br />Also fuck the paid online, I don&#039;t care about the extras (give me GC VC and we&#039;ll talk, Nintendo), and why do I have to [b]pay[/b] to back up my saves?!? Tempted to use FusÃ©e GelÃ©e to do just that... -_-


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg212454#msg212454 date=1548856425]why do I have to [b]pay[/b] to back up my saves?!? Tempted to use FusÃ©e GelÃ©e to do just that...<br />[/quote][img]https://pics.me.me/ãƒ¼-ãƒ¼-14016663.png[/img]


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can actually share one!<br /><br />Literally just SCP Secret Laboratory. That&#039;s what I dreamed about. I was a D-Class.<br /><br />that&#039;s the tamest dream I&#039;ve had in 6 months or better


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212447#msg212447 date=1548790668]<br />Lots to look forward to with these, apparently! :)<br /><br />Why is the IR function there in the first place, though, if all it does is write one value? What are you meant to point it at, and is it always meant to do the same thing?<br />[/quote]<br /><br />[color=purple]:)<br /><br />The purpose of the IR function is so that you point the Game Boy Color at an artificial light source, such as an in-room light to get a signal. The signal you get may vary. It may be that the signal strength/type influences the results but I don&#039;t know. The game was also packaged with a peripheral known as the spectrum communicator to enhance the reception you can get. However, you can play the game without it, the only (official) requirement is that the console that you play the game on must be a Game Boy Color. Hope this helps. âœ¿[/color]


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8635.msg212449#msg212449 date=1548821008]<br />Ooh dang. This is a hard question.<br /><br />LeafGreen was my first Pokemon game, and has a special place in my heart because of it. Emerald was the game I played the most as a kid, and I have a lot of great memories of that game. Gen 4 didn&#039;t really wow me outside of HeartGold/SoulSilver, but I don&#039;t think I like any of those games more than LeafGreen or Emerald. Gen 5 was the same way for me -- even though the games are universally liked, they don&#039;t have the same allure to me as Emerald or LeafGreen does.<br /><br />That&#039;s why my favorite game in the series is Omega Ruby. Competitive battling / team development is easy and reformed, while the story and region itself brings me back to the Pokemon Emerald days that I remember. I love how many legendaries there are, how easy it is to traverse the region, and the Delta Episode.<br />[/quote]<br />[color=purple]<br />Cool, yes I loved FireRed/Leafgreen too and invested a lot of hours in it.&nbsp; â¤ ^^ It was also the game I got my first Shiny other than Red Gyarados; a Yanma.<br /><br />Yes, ORAS I feel too is one of the games that&#039;s user friendly and I enjoyed Delta Episode and soaring in the sky too. :) âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212446#msg212446 date=1548790414]<br />It&#039;s going in there for now! @ISSO, I think they complement each other well.<br /><br />(That video made me think of this: https://www.youtube.com/watch?v=PB57xnudhHw)<br />^ that has WAY more spoilers than what I asked about above, by the way. :P<br />[/quote]<br /><br />[color=purple]Neat :)[/color]<br /><br />[quote author=ISSOtm link=topic=8204.msg212454#msg212454 date=1548856425]<br />Oi, Piranha Plant is out. I read somewhere that using it in one of the three Mob Smash modes (don&#039;t remember which) can corrupt your save file. Unconfirmed because I don&#039;t have the Online backup, so I don&#039;t want to try.<br /><br />Also f**k the paid online, I don&#039;t care about the extras (give me GC VC and we&#039;ll talk, Nintendo), and why do I have to [b]pay[/b] to back up my saves?!? Tempted to use FusÃ©e GelÃ©e to do just that... -_-<br />[/quote]<br /><br />[color=purple]Ouch, that&#039;s concerning. I think I may have received mine through email. Is Classic Mode fine?<br /><br />Yes, I empathise with that, like we didn&#039;t have to pay before so for a lot of us it can feel like an insult, and in a sense there is not much new (yet) like GC VC. Additionally not everyone has the money say if they want to play Smash, Mario Kart 8 Deluxe, etc. online. (that&#039;s if those require the payment? Not sure?) âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I meant in the context of this particular game. GSC Mystery Gift looked for a specific IR signal, not just any light source. (Or did it?)<br /><br />It&#039;s good to know those general details about it, anyhow.


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8607.msg212457#msg212457 date=1548861142]<br />[quote author=Sherkel link=topic=8607.msg212447#msg212447 date=1548790668]<br />Lots to look forward to with these, apparently! :)<br /><br />Why is the IR function there in the first place, though, if all it does is write one value? What are you meant to point it at, and is it always meant to do the same thing?<br />[/quote]<br /><br />[color=purple]:)<br /><br />The purpose of the IR function is so that you point the Game Boy Color at an artificial light source, such as an in-room light to get a signal. The signal you get may vary. It may be that the signal strength/type influences the results but I don&#039;t know. The game was also packaged with a peripheral known as the spectrum communicator to enhance the reception you can get. However, you can play the game without it, the only (official) requirement is that the console that you play the game on must be a Game Boy Color. Hope this helps. âœ¿[/color]<br />[/quote]it&#039;s not actually doing anything with the data, it&#039;s only paying attention to intensity.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Evie â¤âœ¿ link=topic=8204.msg212459#msg212459 date=1548862347]Additionally not everyone has the money say if they want to play Smash, Mario Kart 8 Deluxe, etc. online. (that&#039;s if those require the payment? Not sure?) âœ¿[/color]<br />[/quote]Yes. All online functions (besides stuff like updates) require payment.


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Evie, he&#039;s on VC, he can&#039;t do ACE.<br /><br />OP, VC is very restrictive due to being inaccurate. If your 3DS/2DS is hacked, try the Retroarch emulator core. It&#039;s not quite full speed on old models (it&#039;s close), but New models (N3DS, N2DS but only the foldable ones) run at full speed.


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  @Nostalgia, I felt the same way about games in general for a long time, but nowadays &quot;replay value&quot; for me comes more from aesthetics than amounts of achievements.<br /><br />The Battle Frontier is essentially as close as you could get to an objective design improvement over the Battle Tower, and I&#039;d agree that anything that pushes the gameplay to its limits (both Battle Frontiers, BW&#039;s random Wi-Fi battles, etc.) is a good thing to have in a game. I found over time that I&#039;m personally more interested in how it feels to play something, though (without completely leaving aside gameplay.) Plus, those limits can always be self-imposed, such as with the sudden great idea to start recording RTA runs and competing for the best time.<br /><br />(Speaking of both that and the Battle Frontier, have you seen Werster and Exarion&#039;s &quot;All Gold Symbols&quot; runs? Unreal!!)


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212460#msg212460 date=1548867626]<br />I meant in the context of this particular game. GSC Mystery Gift looked for a specific IR signal, not just any light source. (Or did it?)<br /><br />It&#039;s good to know those general details about it, anyhow.<br />[/quote]<br /><br />[quote author=Parzival link=topic=8607.msg212461#msg212461 date=1548868053]<br />[quote author=Evie â¤âœ¿ link=topic=8607.msg212457#msg212457 date=1548861142]<br />[quote author=Sherkel link=topic=8607.msg212447#msg212447 date=1548790668]<br />Lots to look forward to with these, apparently! :)<br /><br />Why is the IR function there in the first place, though, if all it does is write one value? What are you meant to point it at, and is it always meant to do the same thing?<br />[/quote]<br /><br />[color=purple]:)<br /><br />The purpose of the IR function is so that you point the Game Boy Color at an artificial light source, such as an in-room light to get a signal. The signal you get may vary. It may be that the signal strength/type influences the results but I don&#039;t know. The game was also packaged with a peripheral known as the spectrum communicator to enhance the reception you can get. However, you can play the game without it, the only (official) requirement is that the console that you play the game on must be a Game Boy Color. Hope this helps. âœ¿[/color]<br />[/quote]it&#039;s not actually doing anything with the data, it&#039;s only paying attention to intensity.<br />[/quote]<br /><br />[color=purple]Oh. OK. Hmm, yes. I think there is at least one minigame that checks IR too, so if there is any other type of checking it may be to do with that minigame. âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg212462#msg212462 date=1548868151]<br />[quote author=Evie â¤âœ¿ link=topic=8204.msg212459#msg212459 date=1548862347]Additionally not everyone has the money say if they want to play Smash, Mario Kart 8 Deluxe, etc. online. (that&#039;s if those require the payment? Not sure?) âœ¿[/color]<br />[/quote]Yes. All online functions (besides stuff like updates) require payment.<br />[/quote]<br /><br />[color=purple]I see. Thanks! :) âœ¿[/color]


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Evie â¤âœ¿
icon: xx
body:
  [quote author=Parzival link=topic=8637.msg212463#msg212463 date=1548868415]<br />Evie, he&#039;s on VC, he can&#039;t do ACE.<br /><br />OP, VC is very restrictive due to being inaccurate. If your 3DS/2DS is hacked, try the Retroarch emulator core. It&#039;s not quite full speed on old models (it&#039;s close), but New models (N3DS, N2DS but only the foldable ones) run at full speed.<br />[/quote]<br /><br />[color=purple]Oh OK.<br /><br />I think I made an assumption that ACE works on Crystal VC. It does on RBY GS (including correct Echo RAM emulation). Sorry about that if it doesn&#039;t work.<br /><br />Your best bet for no ACE if you want another Red Gyarados is possibly to clone the regular one or perform a bad clone glitch. It&#039;s been a long time and I believe there are methods which are a lot more optimal.<br /><br />One option (but complex, keep in mind) is this glitch (trade a bad clone over from G/S from Hall of Fame SRAM glitch or ACE (if allowed)), but instead of 251 happiness use 130 happiness; and for fully accurate Red Gyarados DVs, use Stantler holding Polkadot Bow.<br /><br />https://www.youtube.com/watch?v=cCsgvv1EzmU<br /><br />Hope this helps. âœ¿<br />[/color]


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Battle Frontier is too hard for me. Yes, the &quot;All Gold Symbols&quot; runs are amazing! âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212459#msg212459 date=1548862347]<br />[quote author=ISSOtm link=topic=8204.msg212454#msg212454 date=1548856425]<br />Oi, Piranha Plant is out. I read somewhere that using it in one of the three Mob Smash modes (don&#039;t remember which) can corrupt your save file. Unconfirmed because I don&#039;t have the Online backup, so I don&#039;t want to try.<br /><br />Also f**k the paid online, I don&#039;t care about the extras (give me GC VC and we&#039;ll talk, Nintendo), and why do I have to [b]pay[/b] to back up my saves?!? Tempted to use FusÃ©e GelÃ©e to do just that... -_-<br />[/quote]<br /><br />[color=purple]Ouch, that&#039;s concerning. I think I may have received mine through email. Is Classic Mode fine?[/color]<br />[/quote]<br />I guess it is. Also having the plant appear in All-Star Smash seems to be OK as whale.<br /><br />As for my hesitation to use FusÃ©e GelÃ©e, well for starters I don&#039;t have the required cable, and I&#039;m unsure how exactly I&#039;d do it.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg212469#msg212469 date=1548873534]<br />[quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212459#msg212459 date=1548862347]<br />[quote author=ISSOtm link=topic=8204.msg212454#msg212454 date=1548856425]<br />Oi, Piranha Plant is out. I read somewhere that using it in one of the three Mob Smash modes (don&#039;t remember which) can corrupt your save file. Unconfirmed because I don&#039;t have the Online backup, so I don&#039;t want to try.<br /><br />Also f**k the paid online, I don&#039;t care about the extras (give me GC VC and we&#039;ll talk, Nintendo), and why do I have to [b]pay[/b] to back up my saves?!? Tempted to use FusÃ©e GelÃ©e to do just that... -_-<br />[/quote]<br /><br />[color=purple]Ouch, that&#039;s concerning. I think I may have received mine through email. Is Classic Mode fine?[/color]<br />[/quote]<br />I guess it is. Also having the plant appear in All-Star Smash seems to be OK as whale.<br /><br />As for my hesitation to use FusÃ©e GelÃ©e, well for starters I don&#039;t have the required cable, and I&#039;m unsure how exactly I&#039;d do it.<br />[/quote]<br /><br />[color=purple]I see, thanks!<br /><br />Hope you find a solution. âœ¿[/color]


subject: Re: Chee-Chai Alien franchise
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I only saw 2 funcs for it, one in ROM bank FC (for the intro) and one in bank F0 (for the stat bar thing, food maybe?). They did it kinda weird so it was easy to find the other one.<br />I didn&#039;t see any other funcs for IR, so if it actually involves data over IR, it&#039;s gonna draw pure FFs...


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [img]https://www.fanbyte.com/wp-content/uploads/2018/12/48272823_10155697505732687_4124892007032160256_o-1024x576.jpg[/img]<br /><br />[color=purple]HE SO CUTE!!!! &gt;Ï‰&lt; â™¡[/color]


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Netroshin
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I play on VC thats right. I already know how to read gamesharkcodes as HEX values^^ <br />So anyway I will search for the battle indicator to change the &quot;wild battle&quot; to a &quot;Shiny battle&quot;. I think its better than change all DVs to 10 in case to get more powerful DV values. <br />So why you cant ACE crystal on VC? I hacked the game on BGB, got the savefile to the VC Game&nbsp; (my 3DS are all hacked) and had a randomgenerator for the buttons in a trainerbattle. Like &quot;pokemon plays itself&quot; :D <br />Afterall I found for a RAM writer to do that on VC. But I never did that.<br /><br />I will post here if I find something to do that on G/S/C. 


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  VC is too inaccurate to let ACE work, IIRC. I might be wrong on whether VC has ECHO Ram support, but it&#039;s required to get ACE.<br /><br />(Even if it does have support, you [i]really[/i] shouldn&#039;t use it while doing things like playing with glitches or ACE due to its stupid-low accuracy.)


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  I&#039;ve discovered that when I wake up earlier than I intend to and then fall back asleep, my dreams tend to be more vivid.<br /><br />This morning I dreamed Steven Seagal and I were a two-man vigilante team or something, and had set our sights on a man who&#039;d murdered his infant son by [size=4pt]smashing a plate in his face[/size]. We caught the crime on camera, but instead of calling the police, took matters into our own hands.<br /><br />When night time rolled around, we sneaked into his house and lure him into his basement. He was carrying what looked like a wooden [url=https://www.ssbwiki.com/Ore_Club]ore club[/url], while I was armed with a long knife (that looked pretty much exactly [url=http://emporiumtrade.eu/25339-tm_thickbox_default/seax-of-beagnoth.jpg]like this[/url]), and Seagal used his fists. After a difficult fight Seagal got him in a headlock, allowing me to hack the ore club in half and shank the guy, then Seagal snapped his neck and snatched his motherfucker birthday. Then we left before the cops arrived.<br /><br />This would make a great S. Craig Zahler movie.


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=tIs5-NQZ2tY]Europe: Halfway to Heaven (acoustic live version)[/url]<br /><br />Earlier in the shower I was wondering what this song would sound like if performed acoustically. 


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, I did not know either that ACE was not a thing on VC Crystal. As Evie mentioned, it works sufficiently with RBY and GS, I never had any issue, so I was guessing it works with Crystal too.<br />What it the issue, exactly?


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8637.msg212481#msg212481 date=1549010087]<br />Wow, I did not know either that ACE was not a thing on VC Crystal. As Evie mentioned, it works sufficiently with RBY and GS, I never had any issue, so I was guessing it works with Crystal too.<br />What it the issue, exactly?<br />[/quote]Doesn&#039;t Gen 2&#039;s ACE methods need Echo RAM?


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, but that&#039;s not a problem for VC. It&#039;s a shitty emulator but it supports Echo RAM&nbsp; :)


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8637.msg212485#msg212485 date=1549026139]<br />Yes, but that&#039;s not a problem for VC. It&#039;s a shitty emulator but it supports Echo RAM&nbsp; :)<br />[/quote]Oh. Whoops.<br /><br />Still shouldn&#039;t be used to do it, since it&#039;s inaccurate and ignores unknown ops and such.


subject: Re: The dream thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=6554.msg212479#msg212479 date=1548999423]<br />I&#039;ve discovered that when I wake up earlier than I intend to and then fall back asleep, my dreams tend to be more vivid.<br />[/quote]<br /><br />That was the case for me this morning, where I was part of a group of people that seemed to be a high school class and we were on a field trip testing rides for an amusement park. Eventually we got to this one where everyone had to get into a separate boat, and needless to say based on that, it was a &quot;water ride&quot;. I strongly dislike rides in general and have somewhat of a fear of water (I&#039;ve never swum except when peer pressure dictated it, which has been something like 10 years now,) so I was nervous as fuck. There was someone else in the class who knew this and who took the boat next to me and agreed to hold my hand until the ride began (when we&#039;d be moving too fast to be able to keep doing that). I waited in trepidation for the countdown and after what seemed like an eternity, the boats started moving. Instinctively, the second they started, I reached into my backpack on the dock (which apparently is still always wherever I am, even if that&#039;s in sub-con), took out a painkiller bottle, and swallowed a bunch of them whole before letting my boat follow the rest. And that&#039;s when I woke up.<br /><br />How did I feel right as I awoke? As these things tend to be, exactly the same way. Like I&#039;m about to go on an untested fast ride that involves a ton of water. Obviously I&#039;m not going to do the impulsive thing I did there, but I&#039;d be lying if I said I didn&#039;t want to.


subject: Re: What song are you listening to right now?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://youtu.be/BcJbj7pIIvk]the best goddamn broccoli i&#039;ve ever seen[/url]<br />Actual banger. And topically accurate!


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  [quote author=Sherkel link=topic=6554.msg212488#msg212488 date=1549032408]I reached into my backpack on the dock (which apparently is still always wherever I am, even if that&#039;s in sub-con)<br />[/quote]wait, you carry your bag with you so much you carry it with you in your dreams?<br />That&#039;s more often than a Pokemon protag, damn


subject: Re: How do you sticky a topic?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [color=purple]Sorry, I think like Parzival said only mods and up can sticky threads.<br /><br />It&#039;s done with the &quot;set topic sticky&quot; button below:<br /><br />+Glitch City Laboratories Forums Â» Lab Î±: The Lobby Â» Forum Discussion Â» (Thread)[/color]<br /><br />[quote author=Epsilon link=topic=8638.msg212494#msg212494 date=1549043000]<br />Also why is this is in Gen 1 glitch discussion<br />[/quote]<br />[color=purple]<br />Moved. âœ¿[/color]


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Krys3000
icon: xx
body:
  I pretty much agree that it&#039;s better not to. But, is the invalid opcode thing a problem? I mean we don&#039;t put invalid opcodes in our ACE codes anyway, since they are supposed to be invalid&nbsp; :D 


subject: Re: How do you sticky a topic?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;ve asked this already, and I answered this already. In case you don&#039;t want to read back, Parzival is correct. [i][b]Stop looking for loopholes in the rules.[/b][/i]


subject: Re: The dream thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;re right! Somehow I never made that connection before, but it is right on the dot.<br /><br />Better for now, anyway. Going smoother than expected so far (again, as these things tend to be... :P)


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8637.msg212496#msg212496 date=1549048069]<br />I pretty much agree that it&#039;s better not to. But, is the invalid opcode thing a problem? I mean we don&#039;t put invalid opcodes in our ACE codes anyway, since they are supposed to be invalid&nbsp; :D<br />[/quote]if you fuck up it can potentially be stopped by an unknown op. If they&#039;re ignored, it could do worse. Case in point: https://youtu.be/oQZMVo_Fmrs


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=6554.msg212499#msg212499 date=1549055651]<br />how the fuck did I do that with the quotes??? I was only quoting you<br />[/quote]<br /><br />You put the question in the quote box.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  	def __init__(self, exe_name, args):<br />		self.exe_name = exe_name<br />		self.args = args<br /><br />	def get_command_line(self, app, specific_config):<br />		if callable(self.args):<br />			return self.exe_name, self.args(app, specific_config)<br /><br />		return self.exe_name, self.args


subject: Re: Dex status/ideas for the wiki
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  After looking through the wiki again (the Generation III section in particular), I feel the &quot;natural glitch&quot; label should be abolished entirely. Tons of pages would need it added to them as it stands right now. If anything, there should be a subcategory for glitches that [i]do[/i] require another to be performed beforehand, but I don&#039;t really think that&#039;s necessary either as those pages would link to whatever their precursors are.


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [i]PokÃ©mon Ruby[/i] was the first game in the series that I played, and I still kinda want to move to Hoenn.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I want a box of [url=https://mtg.gamepedia.com/Ultimate_Masters]Ultimate Masters[/url] but I&#039;ll never be able to afford :&lt;<br /><br />Same for all the other (read: worse) Masters sets.


subject: Re: Dex status/ideas for the wiki
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8167.msg212505#msg212505 date=1549081587]<br />After looking through the wiki again (the Generation III section in particular), I feel the &quot;natural glitch&quot; label should be abolished entirely. Tons of pages would need it added to them as it stands right now. If anything, there should be a subcategory for glitches that [i]do[/i] require another to be performed beforehand, but I don&#039;t really think that&#039;s necessary either as those pages would link to whatever their precursors are.<br />[/quote]<br /><br />[color=purple]All right. Go for it.&nbsp; :) âœ¿[/color]


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  https://www.youtube.com/watch?v=lnx0uzg3aeU<br /><br />F-ZERO!!! https://www.youtube.com/watch?v=VmMUxR-4rCQ


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]What if Level 255 Magikarp with 999 in every stat and every move, Wonder Guard no weakness was real? :p âœ¿ [/color]


subject: Re: What is your favourite PokÃ©mon game?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=8635.msg212509#msg212509 date=1549094411]<br />[i]PokÃ©mon Ruby[/i] was the first game in the series that I played, and I still kinda want to move to Hoenn.<br />[/quote]<br /><br />[color=purple]Cool :) Yep, there are nice scenic places I&#039;d quite like to visit Slateport and Mossdeep if they were real. âœ¿[/color]


subject: Re: The &quot;If Pokemon were real...&quot; Game
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If Pokemon were real, evolution wouldn&#039;t be wondrous, it&#039;d be deadly if you aren&#039;t by a lake or other large body of water. Also the process would make a large momentary vaccuum, so your eardrums would explode as a sonic boom occurs due to the air rushing back in.


subject: Re: The dream thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You didn&#039;t delete Bert&#039;s quote tag. Initially thought your post was a mistake and was gonna delete it, but I realized the mistake and fixed it.


subject: Re: Dex status/ideas for the wiki
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote=Abwayax]No objection from me[/quote]<br />[quote=ISSOtm]Go for it[/quote]<br /><br />Cleared it for the first three generations so far.<br /><br />[url=https://glitchcity.info/wiki/Category:Miscellaneous_glitches]Uh oh...what&#039;s this now? Subcategories too...[/url] :P<br /><br />Aaaand done with the Natural glitches categories. Despite how many did have it properly labeled, there were inconsistencies all across the board with the categorizations and I think it&#039;s good to have caught it sooner than later. Only to be expected with an editor base of...basically one, these past few years?<br /><br />Next up is to tackle (probably remove) the categories of &quot;Miscellaneous&quot; and &quot;Minor&quot; glitches. Certain glitches (Pomeg glitch, ACE entrypoints, Item underflow, Select glitches...basically what&#039;s in the sidebar) do warrant a &quot;Major glitches&quot; category of some sort, I think, just not one close to the size of the current one.


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Netroshin
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I found a way to make wild pokemon shiny using the 1st pkmn in the party on lvl 7 with holding an ultraball.<br />But I just need to write it down, so I am searching for a good RAM writer for the english version on VC. I will reply if I was successfull :)<br /><br />You also can check my code here:<br /><br />[code]$0988:<br />ld a,(DCE0)<br />cp a,02<br />jr z,09A7<br /><br /><br />$09A7:<br />ld a,(DCFE)<br />cp a,07<br />ld (D230),a<br />ld a,(ff00+A4)<br />ld b,a<br />ld a,(ff00+A8)<br />ld e,a<br />xor b<br />ld d,a<br />and e<br />ld (ff00+A6),a<br />ld a,d<br />and b<br />ld (ff00+A7,a<br />ld c,a<br />ld a,b<br />ld (ff00+A8,a<br />pop bc<br />pop de<br />pop hl<br />pop af<br />ret[/code]<br /><br />Underneath the &quot;ret&quot; needs to be filled out with 00 until $09E6 (included)<br /><br />PS: Is there any chance to code this on VC via ACE? Because the code is written on ROM0 :D I hope so and will have a look for a RAM writer.


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You&#039;d have to rewrite it for RAM-based execution, so patching jumps, etc.<br /><br />Coin Case ACE is probably your best bet, since you&#039;d be able to write it in boxed Pokemon names or items or both or smth, but yeah... Do you own the VC version legit, what version of 3DS/2DS do you have and is your 3DS/2DS hacked?


subject: Re: The dream thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=6554.msg212522#msg212522 date=1549149707]<br />You didn&#039;t delete Bert&#039;s quote tag. Initially thought your post was a mistake and was gonna delete it, but I realized the mistake and fixed it.<br />[/quote]thx, I forgot to do it...


subject: Reducing the side bar
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Let&#039;s be real: the site&#039;s sidebar is way, WAY too long.<br /><br />Here&#039;s what there is on the forums:<br />[u]Main menu[/u]<br />- Main page (redundant with the `Home` button)<br />- Forums (we&#039;re already on them)<br />- Recent changes<br />- Random page<br />- Help<br /><br />[u]Databases[/u]<br />List of &quot;dexes&quot; (shouldn&#039;t they all be grouped under a single &quot;Databases&quot; link instead?)<br /><br />[u]Major glitches[/u]<br />A list of the glitches (shouldn&#039;t they also all be grouped into one page? This one already exists, even - Category:Major glitches)<br /><br />[u]Other glitch categories[/u]<br />I guess those are fine, just Major glitches should be one of those<br /><br />[u]References[/u]<br />- GS codes<br />- GG codes (should be one link for those two)<br />- Disasm projects<br />- The Big HEX list<br />- GB programming<br />- Curiosities (how is this a reference? Same with what&#039;s below)<br />- Debugging features<br />- Error traps<br />- Non-glitch exploits<br />- PokÃ©mon glitch terminology (this one is fine)<br />- Unused content and prerelease information (how is the a reference?)<br />- More<br /><br />[u]Useful tools[/u]<br />- 8F Helper<br />- GBz80 to items<br />- Old man trick name generator<br />- PATH<br />- Save file editors<br />- Special stat / PokÃ©mon converter<br />Trainer Escape Trainer PokÃ©mon finder<br /><br />[u]Affiliates[/u]<br />List of affiliates. I believe those should be left as-is.<br /><br />[u]Technical[/u]<br />Site source code (shouldn&#039;t be in its own category, imo)<br /><br />[u]Search wiki[/u]<br />[u]Search forums[/u] &lt;-- That one is redundant with the search box at the top-left of the page.<br /><br /><br />IIRC the list is different when on the wiki, but let&#039;s focus on one at a time, shall we?


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Netroshin
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I cant write some code down to ROM0 even if it&#039;s not crashing on PC. Okay, then i must have a look at some automatic execution code or is there a codeline to say &quot;not null&quot;? I found the variable for the wild PKMN encounter which is only in battle a number above 00. After the fight it will go back to 00. (Sorry I&#039;m a newbie in writing assembly code :D )<br /><br />My code is written to the code where the guy tells you how to catch PKMN, the same space as my &quot;PKMN play itself&quot; on trainerbattles.<br /><br />I thought Coin Case on Crystal don&#039;t work? I found a way to do that with a Lapras with an unterminated name and specific moves to get TM17 in the bag.<br />My version is legit with a 3DS version 11.8.0-41E and i think crystal version 1.1 (I don&#039;t know how to find it :D) and my 3DS is hacked as well.


subject: Re: Reducing the side bar
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I agree. I was talking with Photon about this a few months ago and it would be good to get input from other users as well. I have to leave soon, but here are some quick thoughts:<br /><br />[u]Main menu[/u]: [b]ADD[/b] &quot;New pages&quot;, leave the rest as is (while &quot;Main Page&quot; is redundant it just looks too proper to remove, partially as the top menu is what I consider the forum one)<br /><br />[u]Databases[/u]: [b]Remove[/b] some of the dexes (not sure exactly which yet); add direct links to GlitchDexJP, GlitchDexFR, etc. in the &quot;More&quot; page. That, or make the entire thing a single &quot;Databases&quot; link under the Main Menu.<br /><br />[u]Major glitches[/u]: I like having those particular few there, personally. The MediaWiki category, on the other hand, could use some narrowing down, if we&#039;re going to keep it at all. I think certain exploits are simply too important to be grouped with the rest, but maybe the &quot;Major glitches&quot; category could become just those, and made a single list item under the Main Menu or Glitch Categories. [i]On the other hand[/i], many will come here just to click &quot;Arbitrary code execution&quot; within a few seconds as that&#039;s what they were looking for.<br /><br />[u]Other glitch categories[/u]: Yep, I agree.<br /><br />[u]References[/u]: It&#039;s a bit vague what this means. I agree with merging the GameShark and Game Genie list items (the pages can still remain separate). &quot;Curiosities&quot; should be prominently linked somewhere, as most of the categories are, but it doesn&#039;t belong with what&#039;s above and below it. Same for &quot;Unused content and prerelease information&quot;.<br /><br />[u]Useful tools[/u], [u]Affiliates[/u], [u]Search wiki[/u]: All good here, I&#039;d say. Not sure if maybe the site source code should be in the footer or remain there.<br /><br />Removing the forum search might be confusing even though there&#039;s one at the top, for the same reasons as with the &quot;Main Page&quot; link.


subject: Re: Reducing the side bar
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  A problem is that you&#039;re suggesting way too little removal. We need to ax everything but five categories, full stop.<br />The side bar is way too tall - I have a fairly large screen for a laptop (17&quot;) and the top three categories are enough to fill it. The sidebar shouldn&#039;t be taller than a screen, and I hold my current one as an acceptable average.<br /><br />I think all the dexes should be grouped under one link (&quot;Databases&quot;);<br />Major Glitches should be reduced to at most five (this is arbitrary but intently restrictive);<br />References should be drastically cut down - only the Hex List, terminology, and maybe three others;<br />Useful Tools should become only one link;<br />and Forums Search should be axed for redundancy.<br /><br />I&#039;ve mocked it up in the attachment below. Note that I also somewhat scrolled down.<br />This is I believe as tall as the side bar should be - if it&#039;s not visible at first glance, it&#039;s not worth being there.<br />The choice for Glitches was roughly &quot;one per generation, plus ACE and cloning because that&#039;s what people are gonna come here for&quot;<br /><br />By the way, isn&#039;t &quot;New pages&quot; part of &quot;Recent changes&quot;?


subject: Re: Reducing the side bar
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  ^ This is basically what I was suggesting.<br /><br />As for Special:NewPages, I don&#039;t see it under &quot;Recent changes&quot;. Also, the &quot;Home&quot; button brings you to the front page of the forums, not the wiki, so both of those are good to have in the Main Menu.<br /><br />Looking at this again, it&#039;s basically perfect as far as I&#039;m concerned. Guess one of us just has to go back on Discord to get an okay (or not) on it now.


subject: Re: What song are you listening to right now?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=yb0oBuB3DVY]YÅ«yÅ«ki Medley - Super Smash Bros. Ultimate Music Extended[/url]


subject: Re: Reducing the side bar
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Much better, but one thing I would keep is &quot;Glitches by generation&quot;.<br /><br />...I thought that was a page...guess I&#039;ll make a quick one for now.<br /><br />[url=https://glitchcity.info/wiki/Category:Generational_Glitches]Ah, wait, it&#039;s this.[/url] I&#039;m putting it there unless there are any objections, as it can easily allow for browsing and discovering most of the wiki&#039;s content.<br /><br />[s]Also...we removed links to the disassemblies? I&#039;m not entirely sure about that myself.[/s] Nor were you two!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Wow, talk about a drought!<br /><br />[img]https://i.imgur.com/8q7X8z3.png[/img]<br /><br />That looks like draught, which sounds like draft. I played MTG a few times because so many friends did, but couldn&#039;t ever really get into it. I remember someone who was a judge telling me about someone tearing up a Black Lotus in front of him because he thought it was a fake.<br /><br />EDIT: Wait...someone in the past hour just viewed two of those people&#039;s profiles, including one that hadn&#039;t ever posted. It&#039;s probably nothing. (It wasn&#039;t a bot tracing my activity, though, as I didn&#039;t know one of them had an account here.)<br /><br />EDIT 2: AND NOW viewing threads/posts I made back when I knew them. Okay, fuck, I&#039;m overthinking this. Guest activity&#039;s always been unpredictable.


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: joshuarpl
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8570.msg211995#msg211995 date=1546133237]<br />1000 milliseconds to 1 second is the standard metric conversion, yes. The system runs at something like 59.8338FPS constant iirc, so one frame is 1/59.8338, or 16.852 milliseconds a frame. Also, isn&#039;t Blockland a PC game? How does that have any bearing on this?<br />[/quote]<br /><br />I know it&#039;s a PC game (Blockland), but does Pokemon Blue/Red/Yellow also see 1000 milliseconds as a single second?


subject: More information on GlitchDexJP/Y:217
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [color=purple]First refer to:<br /><br />[url=https://glitchcity.info/wiki/GlitchDexJP/Y:217_(v1.0)]â–¼ãŸãƒï¾žã‚ƒãƒ‚ (v1.0 release)[/url]<br />[url=https://glitchcity.info/wiki/GlitchDexJP/Y:217_(v1.1%2B)]â–¼ãŸãƒï¾žã‚ƒãƒ‚ (v1.1+ releases)[/url]<br /><br />These glitch PokÃ©mon have the same index numbers, but curiously they have different families between v1.0 and v1.1+ releases of Japanese Yellow (v1.0 is a Nidoking (034) hybrid, v1.1+ is a Wigglytuff (040) hybrid).<br /><br />It&#039;s known that different families result in different front stats, base stats, starting moves and various other attributes but I suddenly thought this may be a good way of documenting some Japanese Yellow revision differences (apart from the obscure [url=https://glitchcity.info/wiki/Boulder_switch_glitch]boulder switch glitch[/url]).<br /><br />Thanks to the English PokÃ©mon Yellow disassembly, we can find at least the family list (PokÃ©dex order) is at 10:50B1. Hence 0xD9 (there) should be at 10:50B1 + D8 = 5189. Forgetting about the Japanese version for a moment, we can use a SYM file to find data/code past 10:50B1 but before 10:5189. The closest we get is 10:516F (EmotionBubble).<br /><br />In the disassembly, the routine is walked through here:<br />https://github.com/pret/pokeyellow/blob/67229ff7571f7216d899f81b5cacd55d476cd6f6/engine/overworld/emotion_bubbles.asm<br /><br />10:5189 then, is the lower byte of the call CopyVideoData pointer (0:15FE in English Yellow). This explains why [url=https://glitchcity.info/wiki/GlitchDex/Y:217]GlitchDex/Y:217 is family 254[/url]; it is taking code from emotion_bubbles.<br /><br />However, the glitch PokÃ©mon we&#039;re studying is for the Japanese Versions, where the ROM map is different as well as some of the code. Let&#039;s look into it.<br /><br />In all four revisions, the start of PokÃ©dex order is at 10:682D. 10:682D + D8 = 10:6905. As expected, this byte is 0x22 (034) in v1.0, and 0x28 (040) in v1.1+.<br /><br />In v1.0, 10:6905 is the 0x22 in a call 1622 instruction. In v1.1+, 10:682D is the 0x28 in a call 1628 instruction.<br /><br />We can then look for FA 50 CD; ld a, (CD50) before 10:6905 (which may determine the start of emotion_bubbles in the Japanese ROMs). We find the equivalent pointer for emotion_bubbles is at 10:68EB.<br /><br />Now all we need to do is compare the English Version and the Japanese revisions.<br /><br />Unfortunately, the only changes (for Japanese Yellow that is) seem to be artefacts of different revisions having different ROM maps, see below.<br /><br />[img]https://i.imgur.com/ppYVvOU.png[/img]<br /><br />Now though, we have documentation of where some of the glitch PokÃ©mon in Yellow get their families from (edit: all of them are taken from this routine). Emotion_bubbles seems to be a Yellow exclusive routine. BGB set a breakpoint for this when I started fishing, and when I spoke to Pikachu immediately afterwards so it&#039;s likely used for special Pikachu emotions. âœ¿[/color]


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=joshuarpl link=topic=8570.msg212544#msg212544 date=1549573813]<br />[quote author=Parzival link=topic=8570.msg211995#msg211995 date=1546133237]<br />1000 milliseconds to 1 second is the standard metric conversion, yes. The system runs at something like 59.8338FPS constant iirc, so one frame is 1/59.8338, or 16.852 milliseconds a frame. Also, isn&#039;t Blockland a PC game? How does that have any bearing on this?<br />[/quote]<br /><br />I know it&#039;s a PC game (Blockland), but does Pokemon Blue/Red/Yellow also see 1000 milliseconds as a single second?<br />[/quote]<br /><br />[color=purple]I think if it is 16.852 milliseconds a frame, then 16.852 x 59.834 gives you the number of milliseconds for one second on a Game Boy game, which is about 1008.32 milliseconds. âœ¿[/color]


subject: Showing what page someone is viewing on the wiki?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  If a user is logged in and is on any non-forum page, the text defaults to &quot;Viewing the board index of Glitch City Laboratories Forums.&quot; Would there be a way to have a different message appear if they&#039;re browsing the wiki, or maybe even which page they&#039;re viewing?


subject: Goldenrod City Department Store was intended to sell held items
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [color=purple]I found this on the [url=https://github.com/pret/pokegold]PokÃ©mon Gold disassembly[/url] when searching for &quot;unused&quot;.<br /><br />The second floor of the Goldenrod City Department Store includes these two unused texts:<br /><br />GoldenrodDeptStore2FUnusedText1:<br />; unused<br />	text &quot;We intend to sell&quot;<br />	line &quot;items for #MON&quot;<br />	cont &quot;to hold.&quot;<br /><br />	para &quot;This is a free&quot;<br />	line &quot;gift. Have a #-&quot;<br />	cont &quot;MON hold it.&quot;<br />	done<br /><br />GoldenrodDeptStore2FUnusedText2:<br />; unused<br />	text &quot;Giving #MON&quot;<br />	line &quot;items to hold dur-&quot;<br />	cont &quot;ing battle could &quot;<br />	cont &quot;tip the scales in&quot;<br />	cont &quot;your favor.&quot;<br />	done<br /><br />I&#039;m currently trying to find a way of displaying text with arbitrary code execution. The below codes work, but the last page of the message unfortunately gets cut off. Does anyone know of a better code?<br /><br />ld a,57<br />ld hl,5c10<br />call 3404<br />ret<br /><br />ld a,57<br />ld hl,5c67<br />call 3404<br />ret<br /><br />Edit: Turns out these also appear in Crystal, and the second text was even changed slightly!<br /><br />We intend to sell<br />items for POKÃ©MON<br />to hold.<br /><br />This is a free<br />gift. Have a POKÃ©<br />MON hold it.<br /><br /><br />By giving POKÃ©MON<br />items to hold, I<br /><br />bet trainers will<br />develop new battle<br />techniques.<br />[/color]


subject: Re: Now I know a little bit about gbz80 assembly.
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8570.msg212546#msg212546 date=1549574482]<br />[quote author=joshuarpl link=topic=8570.msg212544#msg212544 date=1549573813]<br />[quote author=Parzival link=topic=8570.msg211995#msg211995 date=1546133237]<br />1000 milliseconds to 1 second is the standard metric conversion, yes. The system runs at something like 59.8338FPS constant iirc, so one frame is 1/59.8338, or 16.852 milliseconds a frame. Also, isn&#039;t Blockland a PC game? How does that have any bearing on this?<br />[/quote]<br /><br />I know it&#039;s a PC game (Blockland), but does Pokemon Blue/Red/Yellow also see 1000 milliseconds as a single second?<br />[/quote]<br /><br />[color=purple]I think if it is 16.852 milliseconds a frame, then 16.852 x 59.834 gives you the number of milliseconds for one second on a Game Boy game, which is about 1008.32 milliseconds. âœ¿[/color]<br />[/quote]1008.3191976 milliseconds, without rounding, yeah.


subject: Re: Reducing the side bar
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  IIRC, I have some old categories I somehow made for stuff being worked on currently, and stuff that shouldn&#039;t be shown to anyone not a member. They probably should be deleted...


subject: Re: Reducing the side bar
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  [quote author=Parzival link=topic=8639.msg212552#msg212552 date=1549592844]<br />IIRC, I have some old categories I somehow made for stuff being worked on currently, and stuff that shouldn&#039;t be shown to anyone not a member. They probably should be deleted...<br />[/quote]If they showed up, that would mean they were approved. Do you remember what they were called?<br /><br />Was this one of them? :P [img]https://i.imgur.com/KeFtbCv.png[/img]


subject: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Remember the game &quot;Terrifying 9/11&quot;? No?<br /><br />good because it&#039;s garbage<br /><br />EXCEPT for the fact that BGB won&#039;t run it because something something custom pirate cart.<br /><br />well, [i]yet[/i]. That&#039;s what i&#039;m [i]trying[/i] to accomplish, anyway.<br /><br />[img]https://i.imgur.com/sCfbTuS.png[/img]<br /><br />This is further than the stock ROM, at least. Stock ROM just turns off the LCD and hangs in one of various ways.<br /><br />(Probably not gonna stop trying either because why not I can use the experience)


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  First time hearing of it. This is actually quite an advanced-looking game. I wonder if my GB Boy could run it.


subject: PokÃ©mon Crystal: Control what glitch contacts say/do! (arbitrary phone scripts)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [color=purple]24:445F (offset 0x9045F) is the start of the PhoneContacts.<br /><br />These contain entries about the contacts that are 12 bytes long, beginning with caller 0x00 (no caller).<br /><br />Here is a dump of the first two entries.<br /><br />00 (no caller): 00 00 FF FF 00 2F A5 4E 00 2F A5 4E<br />01 (mom): 00 01 18 06 07 2F AA 4E 00 2F A5 4E<br /><br />I haven&#039;t figured out what all the values do yet, but I found out bytes 6-8 in each entry seem to be a three byte pointer to a script controlling what happens when you ring the contact; so no caller&#039;s default behaviour is sourced from a script at 2F:4EA5 (giving unused phone text &quot;Good morning.&quot; if forced. 2F:4EAA is mom&#039;s script.<br /><br />Through extrapolation, you can find glitch contacts who have this pointer in RAM.<br /><br />I made a quick data list below to find them.<br /><br />https://pastebin.com/amJbgb72<br /><br />One contact (0x6C) may not be out of the area (at least not always) and runs D2CD as a script when you call them. As this is in WRAM, we can change it with another ACE method (as ACE is the only way to get glitch contacts at present).<br /><br />Note this uses one of the Generation II scripting codes documented on [url=https://hax.iimarckus.org/files/scriptingcodes_eng.htm#Marke91]Tauwasser&#039;s&nbsp; scripting compendium[/url].<br /><br />As an example, the following script will bring up an unused Goldenrod City Department Store 2F message with no issues.<br /><br />4B 15 7C 5B 91<br /><br />4B: Display text from three byte pointer (15:5B7C in this case).<br />91: Return code3<br /><br />As these codes are based on the scripting language linked above, there is theoretically quite a lot you can do! It also explains the wild battle and credits triggers that are brought up by some glitch contacts. âœ¿[/color]


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  [quote author=Parzival link=topic=8643.msg212554#msg212554 date=1549594532]<br />Remember the game &quot;Terrifying 9/11&quot;? No?<br />[/quote]<br /><br />&gt;Some Chinese troll ported Metal Slug to the GBC and made it about 9/11.<br />[img height=300]https://i.ytimg.com/vi/QX1SojKfgNI/maxresdefault.jpg[/img]<br />


subject: Re: Chee-Chai Alien franchise
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Got 31 in the cooking minigame on Nonono Puzzle Chailien, 441 on the walking one, and a few other puzzles...then saw I had to start from the beginning after going back to the Home menu. Looks like I&#039;ll need to ãã‚‹ãã‚‹&nbsp;around with SRAM patches a bit, or more likely actually use a Retroarch core or my McVita. Fun game, though! The way the numbers increment when you form lines in the puzzles isn&#039;t a mechanic I&#039;ve seen anywhere else.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg212562#msg212562 date=1549633901]<br />I&#039;m having a stupid, where are Ditto found in R/B?<br />[/quote]Without glitches? Cerulean Cave (may have to go down a floor) and the tall grass before Victory Road.


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8643.msg212558#msg212558 date=1549602761]<br />[quote author=Parzival link=topic=8643.msg212554#msg212554 date=1549594532]<br />Remember the game &quot;Terrifying 9/11&quot;? No?<br />[/quote]<br /><br />&gt;Some Chinese troll ported Metal Slug to the GBC and made it about 9/11.<br />[/quote]Ohhhh...that explains it...wait, though, this looks like a really good port. Is there something I&#039;m missing other than the obvious issue with the thematic material?


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8643.msg212565#msg212565 date=1549634230]<br />[quote author=Bert link=topic=8643.msg212558#msg212558 date=1549602761]<br />[quote author=Parzival link=topic=8643.msg212554#msg212554 date=1549594532]<br />Remember the game &quot;Terrifying 9/11&quot;? No?<br />[/quote]<br /><br />&gt;Some Chinese troll ported Metal Slug to the GBC and made it about 9/11.<br />[/quote]Ohhhh...that explains it...wait, though, this looks like a really good port. Is there something I&#039;m missing other than the obvious issue with the thematic material?<br />[/quote]it doesn&#039;t boot in all but one shady emulator due to normally having custom hardware.


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s impossible to run it in BGB. I investigated it, it uses a custom mapper that swaps bits of the ROM bank and of bytes read from ROMX. BGB doesn&#039;t emulate this.


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  [quote author=ISSOtm link=topic=8643.msg212567#msg212567 date=1549636761]<br />It&#039;s impossible to run it in BGB. I investigated it, it uses a custom mapper that swaps bits of the ROM bank and of bytes read from ROMX. BGB doesn&#039;t emulate this.<br />[/quote]IIRC on the Discord it was found that it didn&#039;t actually use the encryption techniques you just described.IDR who it was tho...<br /><br />Also I got it to partially do the custom hardware intro, so that&#039;s also evidence for that.


subject: Re: PokÃ©mon Yellow: How to access (glitch) Trainers other than the standard 56
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: SloshedMail
icon: xx
body:
  [s]I will make a video showcasing these on Virtual Console Yellow - though it will require a little further testing in advance.[/s]<br /><br />Please go to the next post.


subject: Re: Chee-Chai Alien franchise
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8607.msg212561#msg212561 date=1549633893]<br />Got 31 in the cooking minigame on Nonono Puzzle Chailien, 441 on the walking one, and a few other puzzles...then saw I had to start from the beginning after going back to the Home menu. Looks like I&#039;ll need to ãã‚‹ãã‚‹ around with SRAM patches a bit, or more likely actually use a Retroarch core or my McVita. Fun game, though! The way the numbers increment when you form lines in the puzzles isn&#039;t a mechanic I&#039;ve seen anywhere else.<br />[/quote]<br /><br />[color=purple]Cool! I see, the game is supposed to automatically save so there is likely an emulation issue. Yeah, the last minigame Kurupachi 6 (Spin Six) is the largest one. Glad you like the game. :) âœ¿[/color]


subject: Re: PokÃ©mon Crystal: Control what glitch contacts say/do! (arbitrary phone scripts)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Gold&#039;s version of PhoneContacts is at 0x9043A (24:443A)<br /><br />As before, here is a Pastebin of the phone data. âœ¿<br /><br />https://pastebin.com/cTPhrUpj[/color]


subject: Re: Pokemon Crystal wild Shiny ACE?
poster_name: Netroshin
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t know how learn the jumps etc. and it sounds like I need this to write this codes down. Can someone help me pls?<br /><br />As I mentioned before, I have a hacked 3DS and would prefer an automatic activator while a battle begins. But I just found a variable thats not null if a battle starts.


subject: Re: Goldenrod City Department Store was intended to sell held items
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Mefista link=topic=8642.msg212575#msg212575 date=1549663143]<br />Ooh,interesting! Maybe it was for those status-preventing held items?<br />[/quote]That&#039;d be my guess.


subject: Odd thing in Pokemon Yellow.
poster_name: zdrmonster12
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When viewing Area TXT No. 1 in Pokemon Yellow (With Debug Yellow), You get a potion after viewing it, it might be intentional but interesting nonetheless.<br /><br />[img]https://i.imgur.com/gCrxSSB.gif[/img]


subject: Re: Odd thing in Pokemon Yellow.
poster_name: zdrmonster12
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=8645.msg212578#msg212578 date=1549665875]<br />That just executes the script where the store owner gives you the potion. Nothing to see here.<br />[/quote]<br /><br />Yes, but i didn&#039;t expect it to happen when popping up the message box using any other ways other than talking the the &quot;Store Owner&quot;. But the scripts for other message boxes may be able to be executed at any time they pop up. thanks for the info!&nbsp; :-* :-*


subject: A Really Dumb Question
poster_name: zdrmonster12
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: zdrmonster12
icon: xx
body:
  Is it possible to run a Emulator by using ACE? i have seen Games being run trough ACE (including Pong!). but can you run a NES game with ACE? (may not be possible anyway though)


subject: Re: A Really Dumb Question
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s in theory possible. However, you wouldn&#039;t get anywhere close to full-speed (GBA has a hard time doing it already with PocketNES), screen resolution would basically suck (compare SMB1 NES to SMB Deluxe GBC), and you&#039;re likely to have emulation problems.


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I described those techniques just above. My guess is that you changed the ROM bank numbers written, but that won&#039;t bypass the other protection.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Also east of Fuschsia. That&#039;s where I used to get them for Cooltrainer on FR Red before I switched to Trainer-Flying one of Sabrina&#039;s Trainers.


subject: How to make your own Pikachu cries with ACE
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [color=purple]1) Set up ACE<br />2) Set up an ACE memory editor<br />3) Write the following routine at your access point<br /><br />061C219F7ECD843E3E02EA00401E003E<br />002100A019191946232A666F0E040D28<br />05CD641E18F8F3C5E53E80E0263E77E0<br />24AFE01A2130FF11FCCB7E12133EFF22<br />7DFE4020F53E80E01AF025F644E0253E<br />FFE01B3E20E01C3EFFE01D3E87E01EE1<br />C1CD5001AFEAF3C0EAF4C03E80E026A<br />FE01A2130FF11FCCB1A13227DFE4020F<br />83E80E01AF025E6BBE025AFEA2AC0EA2<br />BC0EA2CC0EA2DC0F0B8FBC9<br /><br />(This is a modified version of [url=https://github.com/pret/pokeyellow/blob/67229ff7571f7216d899f81b5cacd55d476cd6f6/engine/pikachu_pcm.asm]3C:4000[/url]; that plays the first PCM audio at 2:A000 in SRAM)<br /><br />4) Get a very short music file you want to use as your Pikachu cry (about 1 second long)<br /><br />5) Use ffmpeg. [url=https://hax.iimarckus.org/topic/199/]According to bg321 and pigdevil2010 on Skeetendo[/url], you&#039;ll likely need to downgrade your music file to 4-bit uncompressed PCM, 6000hz.<br /><br />If not familiar, put ffmpeg in the same folder as your music file, open Notepad and write the following;<br /><br />ffmpeg&nbsp; -i &quot;[original music filename with extension (e.g. .mp3) here]&quot; -ac 1 -ar 6000 -acodec adpcm_ms [desired filename].wav<br />pause<br /><br />(The pause is optional and is in case there are any errors, otherwise the command prompt will exit automatically. Here there is a new line before pause. I&#039;m unsure if it&#039;s needed.)<br /><br />Save this file as crymaker.bat or anything .bat.<br /><br />Then, run the .bat file (again it will need to be in the same directory as ffmpeg and your music file).<br /><br />(Note: I wasn&#039;t sure exactly how to get the correct file format Game Freak used, but this works)<br /><br />6) Your new .wav file will probably not work properly on some operating systems, but if everything went to plan it will work when you import it in the game. The file size of the wav file should be quite small. You will need to use a hex editor (such as HxD, it&#039;s free) to copy all the bytes after the &quot;data&quot; ANSI string (for my example this is at 0x98). Save this somewhere ([url=https://pastebin.com/9uZ5rcUc]e.g. Pastebin if you want[/url])<br /><br />7) Use ACE to write the following at 2:A000; 02 03 a0 (+two more bytes that represent the hexadecimal file size.&nbsp; Use Windows Calculator to take away the end of the file offset and e.g. 0x98 on the hex editor, then add 1 to get the file size. Then swap the digits e.g. the Mario sound effect I used was 03 1C).<br /><br />In order to write at 2:A000, if you are using BGB emulator, go into the debugger and double click on DA8C (which is just after opening the SRAM bank in your code), then activate ACE early and BGB should pause. Afterwards you can right click and select &quot;go to...&quot;. Enter 2:A000, and select OK to jump there in the debugger. From there you should be able to write those bytes (where otherwise they would likely be unchangable FF bytes due to locked SRAM).<br /><br />8) At 2:A005 paste the bytes from earlier. Usually, there should be just enough space in SRAM for this (SRAM is A000-BFFF or 8192 bytes). If not, get rid of unneeded groups of 00 bytes in the file and modify the file size in step 7 accordingly.<br /><br />9) Save the game and reset. Now when you run your code, your custom cry should play! Enjoy :)<br /><br />Example:<br /><br />Currently the sound quality of custom cries through this method is still very bad. If you listen carefully through the noise though, you can hear &quot;It&#039;s a me, Mario!&quot; âœ¿<br /><br />https://www.youtube.com/watch?v=gwbnsy9vlPA<br /><br />I have just added yellow mario.sav and gangnam mon.sav to my Google Sites. https://sites.google.com/site/torchickens2/pokemon-save-files<br />[/color]


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8643.msg212583#msg212583 date=1549695076]<br />I described those techniques just above. My guess is that you changed the ROM bank numbers written, but that won&#039;t bypass the other protection.<br />[/quote]actually, no, i&#039;m just fixing it every time it crashes until a portion works. I&#039;ve not done any banking shenanigans.


subject: Re: How to make your own Pikachu cries with ACE
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The sound could probably be made clearer by narrowing down the frequency range and (this is just a guess) making it quieter. Maybe making it closer to whatever the spectrogram of the original Pikachu voices is would help. I don&#039;t know how the Game Boy&#039;s PCM player works, so I can&#039;t really say for sure. Do you have the WAVs you imported (after all conversions.edits were done)?


subject: Re: Odd thing in Pokemon Yellow.
poster_name: zdrmonster12
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8645.msg212582#msg212582 date=1549694926]<br />The text stream itself runs the function giving the Potion.<br />[/quote]<br /><br />ok.


subject: Re: A Really Dumb Question
poster_name: zdrmonster12
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8646.msg212581#msg212581 date=1549694867]<br />It&#039;s in theory possible. However, you wouldn&#039;t get anywhere close to full-speed (GBA has a hard time doing it already with PocketNES), screen resolution would basically suck (compare SMB1 NES to SMB Deluxe GBC), and you&#039;re likely to have emulation problems.<br />[/quote]<br /><br />Just a dumb question anyway.


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8643.msg212588#msg212588 date=1549730060]<br />Fixing how?<br />[/quote]Depends on the fuckup.


subject: Re: A Really Dumb Question
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You could theoretically make a DMG sandbox/emulator on the CGB, but there&#039;d be no real point AND it&#039;d be easy to defeat the sandbox. Plus the code would need relinked for running from somewhere else than ROM.


subject: Re: How to make your own Pikachu cries with ACE
poster_name: konakonaa
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: konakonaa
icon: xx
body:
  The audio format used by PokÃ©mon Yellow for the cries is actually 1-bit PCM, not ADPCM. The bad audio quality is a result of the wrong sample format being used.<br /><br />I have created a small Shell script to do the conversion - it requires FFmpeg and Python 3. Since I&#039;m not exactly sure of the bit endianness used by the game, I have created two versions of the script. Just try each one and see which one sounds better.<br />[b]EDIT:[/b] [i]As pointed out by ISSOtm, the sample format used by PokÃ©mon Yellow is MSB-first - so you should use the [b]first[/b] script.[/i]<br />[url=https://pastebin.com/ecguWxip]https://pastebin.com/ecguWxip[/url]<br /><br />To use them, you can put them into a .sh file and execute them by passing the input and output file as arguments.<br /><br />I also made a little tool that you can use to preview how the audio file will sound before putting it into the game.<br /><br />I hope these tools can be of help to all of you.


subject: Re: A Really Dumb Question
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=zdrmonster12 link=topic=8646.msg212590#msg212590 date=1549735385]<br />Just a dumb question anyway.<br />[/quote]Some great ideas have stemmed from stupid questions.


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Let&#039;s revive this! (This time, it is rot-13.)<br /><br />gubhtugf ba gur &quot;dhvrg crbcyr cvff zr bss&quot; yvar? svefg fhfvr, gura gur punbf xvat...evtug orsber fhfvr nggnpxf uvz. vg znxrf zr jbaqre: jnf gur qnex jbeyq cheryl vafvqr xevf&#039;f zvaq? jbhyq gung znxr uvz gur bar jub &quot;sryy vagb uvf bja perngvba&quot;? ubj zhpu qbrf gung bireync jvgu jung&#039;f ba gur fhesnpr, pbafvqrevat fhfvr&#039;f punatr bs urneg? qbrf gur pyvssunatre uvag ng nal cbffvoyr nafjref?


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Right now it&#039;ll run in and only in (not even MAME) [url=https://github.com/tzlion/hhugboy]hhugboy[/url] version 1.1.8 and up.


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8643.msg212598#msg212598 date=1549773175]<br />Right now it&#039;ll run in and only in (not even MAME) [url=https://github.com/tzlion/hhugboy]hhugboy[/url] version 1.1.8 and up.<br />[/quote]i&#039;m aware. I&#039;m currently trying to read hhugboy&#039;s source for more info on the strange shit this game does but the code is just a mess.


subject: Re: How to make your own Pikachu cries with ACE
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  According to [url=https://github.com/pret/pokeyellow/blob/3ea6f22c48ef9ba053757dbbde65ce059726e229/home.asm#L141]this instruction[/url], bits are played out MSB first.<br />I guess the correct script to run is the first one, then?


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The problem is very simple, though, it&#039;s what I just described. Which I found by reading hhugboy&#039;s source - it was simple to find the MBC emulation functions, everything&#039;s there.<br /><br />You still didn&#039;t say which fixes you&#039;re making. That sounds like you&#039;re making improper ones, that&#039;s why I&#039;m asking.


subject: Re: How to make your own Pikachu cries with ACE
poster_name: konakonaa
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]According to this instruction, bits are played out MSB first.<br />I guess the correct script to run is the first one, then?[/quote]<br /><br />Indeed, you should use the first script.<br /><br />It will output the raw bitstream to the specified file, and you can just copy the data into the .sav file using your hex editor of choice.<br /><br />Oh yeah, the script doesn&#039;t run on Windows, not without MinGW, Cygwin or WSL (which you can get from the Windows 10 Store). I might make a standalone Python script that&#039;s cross-platform, to avoid the need of a POSIX-compliant environment.


subject: Re: That Offensive Bootleg ROM That Doesn't Run Because It Uses Pirate Hardware
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8643.msg212602#msg212602 date=1549792387]<br />You still didn&#039;t say which fixes you&#039;re making. That sounds like you&#039;re making improper ones, that&#039;s why I&#039;m asking.<br />[/quote]probably. Mainly, if it crashes, beat it with a stick until it works.


subject: Re: How to make your own Pikachu cries with ACE
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [color=purple]Wow, thank you konakonaa! Will try this out when I get the chance. :)<br />[/color]<br />[quote author=Mefista link=topic=8647.msg212594#msg212594 date=1549754277]<br />So...much...meme...power<br />[/quote]<br /><br />[color=purple]Yes! âœ¿[/color]


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8550.msg212607#msg212607 date=1549831310]<br />Eh. I&#039;m waiting until Chaptr 2 to draw any conclusions. This was quite the teaser.<br />[/quote]same.<br /><br />[size=3pt]inb4 all future chapters end up cancelled[/size]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://www.youtube.com/watch?v=iGg9-MzIWH4<br /><br />Close, it was a regex to strip the suffixes from company names.


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  You guys would rather wait [i][b]999 years[/b][/i]?! :P<br /><br />(I was pretty surprised when he said the main obstacle was finding a team willing to help work on it, though. I mean, in the dev community alone there are bound to be hundreds jumping at the chance as we speak...right?)


subject: Catching Heatran twice and duplicating any sprite 1 or 2
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  As the title suggests, we are now able to duplicate any sprite 1 or 2 (unless a flag is set that prevents it from loading).<br />The glitch itself is simple, making use out of it is however not.<br /><br />So, the glitch utilises two key components:<br />1) the void allowing you to enter maps from any side<br />2) Map Id 177, 179, 181, 183<br /><br />These four Map Id&#039;s are the Elite Four maps. <br />They have a simple, yet very useful mapscript.<br /><br />177 and 179 utilise:<br /><br />&nbsp; &nbsp; &nbsp; Script 2:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Lockall <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [color=red]Applymovement 255 mov_1 [/color]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Waitmovement <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fanfare 1562 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Clearflag 672/673<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [color=red]Addpeople 1 [/color]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Setvar 16385 1 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Releaseall <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; End <br /><br />And 181, 183 utilise:<br /><br />&nbsp; &nbsp; &nbsp; Script 2:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Lockall <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [color=red]Applymovement 255 mov_1 [/color]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Waitmovement <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fanfare 1562 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Clearflag 674/675<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; [color=red]Addpeople 2 [/color]<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Setvar 16385 1 <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Releaseall <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; End <br /><br />The main points of interests are Highlighted<br /><br />[code]Applymovement 255 mov_1[/code] moves the player one tile up<br /><br />[code]Addpeople 1/2[/code]Adds an NPC with Sprite 1/2 of the Map you&#039;re currently in.<br /><br />Since the mapscript moves you up first, you can move into a different Map Id in the void.<br />After that, it will load sprite 1/2 of that Map! This sprite is only here temporarily. <br />It will save all loaded sprites when you save reset, but if you leave the Map and re-enter it will not be loaded.<br />It also cannot load sprites that are flagged already. An item that is picked up cannot be respawned, but the sprite can be duplicated and the item picked up twice.<br /><br />Sadly, many sprites that are useful (Darkrai, Shaymin, Arceus, Giratina...) happen to be Sprite 0.<br />But, our friend Heatran is not! He is sprite 1. <br /><br />So this means you can unlock Heatran, therefore loading his sprite. <br />Then you enter a Map 177/179 under Map 265, enter it and move into Map 265 to duplicate the sprite.<br /><br />Issue is, we cannot move outside of the Map or the sprite will be lost. So how will we interact with the duplicated sprite?<br />I told you earlier we could save reset and the sprites will be saved. So, we will use our good old friend Fake Sinnoh to help us out here!<br /><br />If we, theorethically, got a Map 265 in a Fake Sinnoh, with map 177 or 179 under it, we could duplicate the Heatran sprite, save reset and be at the real Map 265. Then we could battle and catch both Heatran at once!<br />While routing something like this might proove very difficult, I used a RAM-editor to show you what this would look like.<br /><br />Catching more than 2 Heatran isn&#039;t possible because a flag is set preventing his sprite to load once you capture him. <br /><br />[url=https://www.youtube.com/watch?v=QKLc-kp1UD4&amp;feature=youtu.be]https://www.youtube.com/watch?v=QKLc-kp1UD4&amp;feature=youtu.be[/url]


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, he&#039;s doing it in Game Maker, so I dunno. I&#039;d help him, but I don&#039;t know where to apply either.<br />Also, I doubt he needs programmers, rather artists and designers and the like.


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8550.msg212617#msg212617 date=1549914709]<br />Also, I doubt he needs programmers, rather artists and designers and the like.<br />[/quote]It all reeks of Toby too much for the design to be outsourced. Knowing him, he&#039;d never allow it anyway.<br />My guess is either the whole &quot;there&#039;s a team now&quot; is either absolute BS (cue dogsong) or it&#039;s people HE hand-picked for programming and QA, plus maybe some mild story proofreading and the like. If true, most likely, it&#039;s the best fangame makers he&#039;s picking.


subject: Re: Catching Heatran twice and duplicating any sprite 1 or 2
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can&#039;t wait until this is used to overflow sprite memory and do ACE or some crazy shit like that.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I finally managed to set up the Pokemon Red disassembly. :V So far, all I&#039;ve done with the game is edit the uppercase letters, added stereo panning to some songs, added a new wild Pokemon to route 1, edited Red&#039;s sprites as you can see, and changed some text. I got a basic plot of my hack down, but I don&#039;t want to give anything away until I implement some things. For now, I&#039;ll give you a screen shot preview. Please note, I suck at sprite art and I&#039;m better at programming. So sorry if the text hurts your eyes! :P And don&#039;t ask about that Snorlax, in time you&#039;ll figure out what exactly is going on! Also it&#039;s a greyscale image, because I used Emulicious. (It&#039;s tools aren&#039;t the best for Game Boy hacking, it&#039;s better with Master System and game gear which is what I usually work with but for testing the hack it gets the job done. I do have bgb installed. ;) )<br />[img]https://i.redd.it/xhnfdq33q1g21.png[/img]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=8204.msg212627#msg212627 date=1549939213]<br />I finally managed to set up the Pokemon Red disassembly. :V So far, all I&#039;ve done with the game is edit the uppercase letters, added stereo panning to some songs, added a new wild Pokemon to route 1, edited Red&#039;s sprites as you can see, and changed some text. I got a basic plot of my hack down, but I don&#039;t want to give anything away until I implement some things. For now, I&#039;ll give you a screen shot preview. Please note, I suck at sprite art and I&#039;m better at programming. So sorry if the text hurts your eyes! :P And don&#039;t ask about that Snorlax, in time you&#039;ll figure out what exactly is going on! Also it&#039;s a greyscale image, because I used Emulicious. (It&#039;s tools aren&#039;t the best for Game Boy hacking, it&#039;s better with Master System and game gear which is what I usually work with but for testing the hack it gets the job done. I do have bgb installed. ;) )<br />[img]https://i.redd.it/xhnfdq33q1g21.png[/img]<br />[/quote]stick with BGB.<br /><br />Also, text is nice.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I like the font and new overworld sprite! Nice to see a new Generation I hack, always.<br /><br />Thanks for that GlitchDex edit too. Are there any more where that came from?


subject: Re: Catching Heatran twice and duplicating any sprite 1 or 2
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Clever! Very different to the recent Ho-Oh exploit compared to what I expected. (All those sub-glitches...I may have to get myself to care about Gen 4... :P )


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8550.msg212623#msg212623 date=1549938872]<br />[quote author=ISSOtm link=topic=8550.msg212617#msg212617 date=1549914709]<br />Also, I doubt he needs programmers, rather artists and designers and the like.<br />[/quote]My guess is either the whole &quot;there&#039;s a team now&quot; is either absolute BS (cue dogsong) or it&#039;s people HE hand-picked for programming and QA, plus maybe some mild story proofreading and the like.<br />[/quote]Now THERE&#039;S a good theory! :D


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=zjfuFXKeEJI]This really awesome 8-bit cover of &#039;Axel F.&#039;[/url]<br /><br />[quote author=Parzival link=topic=3252.msg212625#msg212625 date=1549939109]<br />Does anyone actually look into these suggestions or is this just a link dumping ground?<br />[/quote]<br /><br />Yes.


subject: Re: Catching Heatran twice and duplicating any sprite 1 or 2
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8649.msg212624#msg212624 date=1549939065]<br />Can&#039;t wait until this is used to overflow sprite memory and do ACE or some crazy s**t like that.<br />[/quote]<br /><br />We can already do this!<br /><br />if you have over 64 NPC&#039;s, every next NPC deletes an&nbsp; NPC with the same sprite.<br />But, in Amity square we can use RETIRE to load the script that makes a PokÃ©mon stroll with you, adding a sprite.<br />Since there are multiple sprites you can spawn with this, you can spawn one kind untilt he 64 limit is reached and then<br />add one of another kind, this crashes the game. Probably because it&#039;s trying to delete a nonexisting sprite.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  My financial aid got cut off, nobody in my circle has the credit &amp; will to cosign a student loan, and nobody in my circle can afford to pay my tuition out of pocket. Help.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212629#msg212629 date=1549946552]<br />I like the font and new overworld sprite! Nice to see a new Generation I hack, always.<br /><br />Thanks for that GlitchDex edit too. Are there any more where that came from?<br />[/quote]<br />Yep I plan on adding the information that I posted on the forums to the wiki soon. :) Thanks for the feedback on my hack! HÄlian, I&#039;m sorry about your financial aid status. Do you have any form of credit to your name? Hopefully you can figure something out. Good luck!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=8204.msg212637#msg212637 date=1549966613]<br />My financial aid got cut off, nobody in my circle has the credit &amp; will to cosign a student loan, and nobody in my circle can afford to pay my tuition out of pocket. Help.<br />[/quote]<br />Oh fuck. I can&#039;t do anything besides wish you luck, so I wish you luck.


subject: Re: What are you wearing?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Blue t-shirt that has the classic Sonic the Hedgehog logo with a image of classic Sonic, silver basketball shorts, and white socks.


subject: Re: PokÃ©mon Yellow: How to access (glitch) Trainers other than the standard 56
poster_name: SloshedMail
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This took slightly longer than I thought.<br /><br />https://www.youtube.com/watch?v=fs0sKbxmh_M<br /><br />Edit: 30:13


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=8204.msg212637#msg212637 date=1549966613]<br />My financial aid got cut off, nobody in my circle has the credit &amp; will to cosign a student loan, and nobody in my circle can afford to pay my tuition out of pocket. Help.<br />[/quote]That hurt to read. &gt;_&lt; I&#039;m really sorry to hear that.


subject: Re: PokÃ©mon Yellow: How to access (glitch) Trainers other than the standard 56
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Wow, that was sudden in the best of ways! Welcome back and thank you for all that documentation. I may even end up watching through the whole thing.


subject: Re: What are you wearing?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Top: Dark green sweater, black T-shirt underneath<br />Bottom: Dark blue jeans<br />Feet: Dark gray socks<br /><br />Chromatic elements in music are one thing, but this is going a bit too far for me...


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=8204.msg212637#msg212637 date=1549966613]<br />My financial aid got cut off, nobody in my circle has the credit &amp; will to cosign a student loan, and nobody in my circle can afford to pay my tuition out of pocket. Help.<br />[/quote]i&#039;ve got an eighth of one of those MASSIVE pickle jars filled with change and 30 cents on my debit card.<br /><br />you can have it all but getting it to you would cost more than the money gained.


subject: General Kingdom Hearts Thread Contains KH3 Spoilers!
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Since Kingdom Hearts III was finally released a few weeks ago I figured we could have a topic to talk about it. I&#039;ve only played a little bit of the second game myself, but I watched my girlfriend play through most of the games, and watched the cutscenes from other games. (Specifically ReCOM, 358/2, Re:Coded, 3Ds, 2.8, and a retelling of the mobile game Union Cross) She finished KH3 the other day, and it was definitely worth the wait. There was a twist at the end, and she did unlock the secret ending. There was one part specifically that made me say &quot;wtf&quot; out loud in confusion. WARNING there&#039;s a spoiler ahead! If you don&#039;t want to read it, then I suggest leaving the topic. The Final World, it&#039;s really a glorified animation test script when you think about it. I assume that world was used for testing purposes, but the devs kept it in since it fit the story. You run around collecting different Sora&#039;s that run through all his animations in the game. Though if you collect a certain amount, your HP gets maxed out. :V What are your thoughts on KH?


subject: Re: General Kingdom Hearts Thread Contains KH3 Spoilers!
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  the first was my personal favorite as a kid but 2 was cool too. 3 looks like a shitty plug for... [i]only[/i] Frozen and Tangled?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  .80:B9BE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LDA&nbsp; &nbsp;  ICD2CURROW<br />.80:B9C2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  STA&nbsp; &nbsp;  CurLYAndBufNum ; orig=0x0290<br />.80:B9C5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  LDA&nbsp; &nbsp;  ICD2CURROW<br />.80:B9C9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  CMP&nbsp; &nbsp;  CurLYAndBufNum ; orig=0x0290<br />.80:B9CC&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  BNE&nbsp; &nbsp;  ReadCHRRows<br />.80:B9CE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  CMP&nbsp; &nbsp;  #$11 &lt;&lt; 3<br />.80:B9D0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  BCS&nbsp; &nbsp;  locret_80BA0C


subject: Re: Transfer Pokemon in Pokemon Bank from an emulator
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Specifically, hack your 3DS if it isn&#039;t already, then install Checkpoint, JKSM or whatever other save manager. Backup your VC save, and replace the backed up copy with the one from the emulator, then go back and restore &quot;VC&#039;s&quot; save. Done.


subject: Re: Transfer Pokemon in Pokemon Bank from an emulator
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s that simple? Doesn&#039;t the VC save folder have some fancy encryption around the raw data that makes it 3DS-ish or whatever?<br /><br />(Not technically a bump, for whoever&#039;s wondering; there was a bot post above Parzival&#039;s just a few hours prior that&#039;s now deleted.)


subject: Re: General Kingdom Hearts Thread Contains KH3 Spoilers!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  I&#039;ve yet to play any of them, but all the hype about KH3 eventually got my attention.<br /><br />@Raven, I don&#039;t want this to turn into a KH3 hate thread or anything, but as a fan of the series (and to anyone who&#039;s a fan of the series,) what&#039;s your opinion on this review? https://www.youtube.com/watch?v=LMph2hAGj7k


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  /home/megan/.config/gambatte<br />/home/megan/.config/mgba<br />/home/megan/.config/mupen64plus<br />/home/megan/.config/PokeMini


subject: Re: The category that will never stop making me laugh.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  https://glitchcity.info/wiki/Special:Categories<br /><br />I might delete this topic. I&#039;m not sure anyone else finds its coincidental self-demonstrating nature a laugh-out-loud type of thing.


subject: Re: Transfer Pokemon in Pokemon Bank from an emulator
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  ...Absolutely none! Just tested it and am relieved to see it works. Good to know I don&#039;t have to worry about what system I&#039;m playing something on when it comes to save data.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Complete coincidence that I found this thread today, but apparently it was around this day of the year I found my first shiny (before anyone knew about RNG).<br /><br />https://forums.glitchcity.info/index.php?topic=6123.msg182230#msg182230<br /><br />EDIT: I remember eating candy that I was hiding in my room during it, which must have been from a Valentine&#039;s thing at school, so it was very likely around then. February 14, 2005 was a Monday, but it seems like the kind of thing a teacher would have said &quot;let&#039;s just get this over with at the end of a Friday&quot; about, so I can&#039;t be exactly sure.


subject: Re: Transfer Pokemon in Pokemon Bank from an emulator
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=7820.msg212671#msg212671 date=1550158051]<br />...Absolutely none! Just tested it and am relieved to see it works. Good to know I don&#039;t have to worry about what system I&#039;m playing something on when it comes to save data.<br />[/quote]the 3ds-ish stuff is taken care of by Checkpoint/whatever other save manager, as all games share the same encryption method meant to ward off people just pulling out their SD cards and going ham on their saves without a haxxed 3DS.


subject: Re: General Kingdom Hearts Thread Contains KH3 Spoilers!
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think he&#039;s beating a dead horse with his review. It has a very convoluted story line that does have Disney characters, but that&#039;s pretty much how the games always been, so KH3 wasn&#039;t going to be much different. If people don&#039;t like 3 because of that, then I can only assume they didn&#039;t care for the other games in the series, since they&#039;re the same but with Final Fantasy characters thrown into the mix. I know many people don&#039;t like it because of that reason, which is understandable. It&#039;s like expecting Pokemon to throw out battles, which will never happen because that&#039;s always been a huge key factor in game play. This is the game the die hard fans have been waiting a very long time, so it makes sense that the story goes into the lesser know games. I just think right now since the third game finally came out, the games are in the limelight again which is bringing out the haters. (Being a die hard Sonic fan, I know how die hard KH fans must feel right now. I can never catch a break with reviews, but generally because of that I don&#039;t follow famous Youtube gamers...)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I was never lucky enough to encounter a shiny (of course besides Gyarados in Gen 2) in any of the games until Omega Ruby, where I caught a shiny Reshiram, without needing to reset at all! I wasn&#039;t necessarily looking for one, I just went to the worm hole, and there it was! I caught it with my master ball, took a picture of it, and posted it on Facebook. xD I lost the game afterwards, but found it again about a year later. Thankfully after I did I transferred Reshiram to Sun. I didn&#039;t get a legit shiny in any of the older games until GS were released on the Virtual Console, the Pokemon I caught was a shiny Rattata.


subject: Re: The dream thread
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ve got two dreams I had last night to share with you all. In the first one I was in a classroom, where the teacher was playing late 90&#039;s/early 00&#039;s while we were working on homework. He then said that he placed a napkin on each of our desks, and if anyone got a blank napkin they had to stay after school to help clean the classroom. I was annoyed that I got a blank one, because I didn&#039;t want to stay after to clean. Then the bell rang, and we all ended up going to the Gym to get our flu shots. My cat was in my dream, and as we all went to the gym, he got out and I was upset that the other kids let my cat out of the room. I chased him down, went to the gym, and then my cousin sat next to me in the chair when I was getting my shot. The principal gave me a shot, and as I was getting it I told him a story, which involved my cousin and mother. In the story I said that my mom once tried killing a spider with her shoe, but the shoe came back and hit my cousin in the nose, which caused him to get a big nosebleed. (This was something that sort of happened once in real life when we were kids, however it involved my other cousin which was his sister and a moth, not a spider. :V) After I told the story I asked if they were done giving me my shot, and he said yep. Then that dream ended.<br /><br />My other dream I had was just as bizarre as the other one. (Or maybe even more bizarre, I don&#039;t know. Both were pretty strange...)<br />I was in a computer lab, where I was on my boss&#039;s computer, and another person&#039;s computer. As I was going through my boss&#039;s computer, I came across some questionable images and was trying to expose him of doing something. (I don&#039;t really know. :V) Anyways, I changed his desktop image to pr0n ones that he had saved on his hard drive, and then a girl came running into the room I was in asking for help. I didn&#039;t really pay much attention to what she was saying, because I was focusing on messing around with the computers. I just agreed with whatever she said, then she left. Shortly after she left, a man ran into the room asking for someone named Jamie. He stated that if she wan&#039;t there later when he returned, he&#039;d kill me. Again I didn&#039;t really think much of it because I was preoccupied. Time goes by and then the guy comes back threatening me to see Jamie, to which I responded with grabbing a gun and shooting him. It didn&#039;t do much to him, and he pulled out a gun on me and he kept shooting me. My girlfriend came into the room after he left, and I died in her arms after I managed to work up the strength to say I loved her. I then woke up into a dorm room, and I walked out into the hall. Straight ahead I seen a bright light guiding people up to the sky, and then realized that I was dead and woken up in hell. I walk around, and see one of my friends. I asked what she was doing in hell, as she wasn&#039;t dead. She said that her work made her come, and she was looking for something in a trash can. :V I didn&#039;t question it, so then I walk a little bit more and came across a group of people trying to get into this huge room that had a treasure chest in the middle of it. I tried explaining to the people that there was a demon in the corner of the room that would try to stop us if we attempted to get the chest, but we all went into the room and sure enough a demon depicting a little girl was in the corner waiting for us. We quickly got away from her, but the door to the room was closing fast but we managed to run towards my dorm room, where this one girl followed me. She explained that something was chasing after her, and that she wasn&#039;t safe in her room so she asked if she could stay with me. I said yes, and then we almost kissed but I woke up. :V I haven&#039;t had vivid dreams like these in a while. 


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Can someone tell me what unholy force(s) I pissed off to have a dream about Ben fucking Shapiro doing a live-action cameo on Family Guy, of all things, during which he actually said, &quot;OK, this is epic&quot;?


subject: Re: General Kingdom Hearts Thread Contains KH3 Spoilers!
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Good to know! I&#039;m not that big on playing games for story anyway (unless it&#039;s the main element), and am also more the type of person who&#039;d be convinced to play a game based on a good review than be dissuaded by a bad one, if that makes any sense. I&#039;ll probably play the GBA one first if and when I get into this series.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Gloxie
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hope someone can help me.<br /><br />I&#039;ve used this video to get 20-25 max&#039;d out Pokemon: https://www.youtube.com/watch?v=jR5rov2e6PU<br /><br />I tried this three times. First time I fucked up and fucked my game up. Second time, I got further; but, did the same.<br /><br />This is my third trial and I&#039;ve been the most successful: Dragonite/Exeggutor/Mew/Mewtwo/Raichu/Articunos/Zapdos/Mr. Mime/Jynx/Snorlax/Persian/Gengar and a few others are at 100/max&#039;d stats. I&#039;m trying to get almost all fully evolved or non-evolved (ever) Pokemon to this status.<br /><br />For some reason, this method is not working anymore. It doens&#039;t freeze my game or anything (yet); but, when I do it and deposit the Pokemon into the box, it does not change its stats.<br /><br />I caught Moltres/Staryu/Lapras (via given by Saffron employee) today. I tried it first with Moltres and it looked as though it boosted its stats. It went into the box with a special of about 138-140-ish...then after the glitch it had 168 or so etc. and the HP was boosted (via having a break in max HP). I used Rare Candies the same way as the previous Pokemon to boost it to level 100. I looked at the stats and noticed they were off. They weren&#039;t max&#039;d out. The Special got to around 330 or 328 (ish). So, I tried to do the glitch again with Lapras and Staryu. Their stats didn&#039;t change at all. I tried it again with Moltres, no movement in stats.<br /><br />I did feel I might&#039;ve hit the MS item once without meaning it (don&#039;t know the order of my items at the time, it wasn&#039;t to duplicate or anything).<br /><br />My game never froze, never crashed. I have ALL of the items ordered as they should, along with the AMOUNT being as they should.<br /><br />Advice?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  https://opinionator.blogs.nytimes.com/2012/11/25/an-imperfect-god/<br /><br />My current opinion:<br /><br />Maybe we cling too much to positivity when weaknesses are the opposite side of strength.<br /><br />If God is personification of &#039;good&#039; are you subsequently regarding traits as more desirable than another. From a cynical perspective this is vanity. Because if we sin, do we never forgive ourselves? is this really what a god would want? Other animals sin, the lion from one point of view eats another to survive, but it&#039;s not necessarily &#039;bad&#039;, yet to the prey it suffers. Yet we can practise humility and temperance. Humbling us, we may not succeed. And a god&#039;s plan is not necessarily right, nor wrong. (This is why I feel disillusioned with the world but it seems to be where love and war meet (this sentence is not everything)<br /><br />Maybe someone knows what life is about but I don&#039;t know.<br /><br />Yet if life is meaningless, this is also humbling; we&#039;re just a speck in an immense universe that will be swallowed by the sun if the current laws of physics persist. How do we know if everything is knowable, quantum mechanics raises this question. So it feels it&#039;s good to detach in that sense, but this too may be a vain statement.<br /><br />Edit: I&#039;m all right though.


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: kakonema
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Azarokkusu link=topic=6638.msg208911#msg208911 date=1521529436]<br />So to write ISSOtm&#039;s version of theZZAZZglitch&#039;s memory editor (https://forums.glitchcity.info/index.php?topic=8200.0) you&#039;d start with <br /><br />lemonade x 229 (229 = $E5, the byte to write at DB01)<br />X accuracy x 1<br />Carbos x 219 <br />pokeball x 119<br />Burn heal x 125<br />Fresh water x 234<br />Iron x 211<br />Lemonade x 0<br />TM34 x 35<br />TM 11 x 201<br /><br />use 8f, which would write the value, set the quantity of lemonades to 0 and increase the quantity of X accuracies by 1, to 2. Throw lemonades until you had 17 (hex 11), use 8f, etc etc.<br />[/quote]<br /><br />Is this code compatible with european versions of roms, i&#039;m having a weird effects executing it? The bootstrap works with couple of tested codes (onyx replaced with graveler for 3rd item bag compatibility).<br /><br />Do memory editor also need adjustments in order to work with euro roms?


subject: Re: Arbitrary code execution in Red/Blue using the &quot;8F&quot; item
poster_name: kakonema
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: kakonema
icon: xx
body:
  [quote author=ISSOtm link=topic=6638.msg212687#msg212687 date=1550256623]<br />Yes, they do. Don&#039;t know which though.<br />[/quote]<br /><br />Well that&#039;s a bummer.<br /><br />Hmmm, according to:<br />[code]<br />ld ($d325),a ; quantity of fresh water (234), Iron x 211 bytes: EA 25 D3<br />ld ($d323),a ;TM34 x 35, TM11. bytes: EA 23 D3 <br />[/code]<br /><br />guess it just needs increase in quantity of TM34 [s]and fresh water[/s] by 5 in order to match a bag address, right?<br /><br />Editor is a different beast, it hurts my brain just by looking at code.<br /><br />edit: On second thought, i need helix fossil instead of iron, but helix fossil is a key item and it doesn&#039;t have a quantity?<br /><br />edit2: Success! Swapping iron x 211 with helix fossil x 211 and increasing TM34 x 35 to TM34 x 40 works, just need to write memeditor to test if it works.<br /><br />edit3: Aaaaand it works!!! Thank you guys for making it possible, it&#039;s a mind-blowing work you&#039;re all doing.<br />


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Gloxie
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s in the video.<br /><br />I could screen shot everything...you mean in my game?<br /><br />Or in the video that instructs how to operate the glitch?<br /><br />I don&#039;t get why it isn&#039;t working anymore!!<br /><br />I don&#039;t want to risk deleting the required items, the other times I did that my item list became fucked up and I couldn&#039;t even use it or move through the list (though, I heard after the anecdote is to buy three items from the market again).<br /><br />DERP.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, the video is working, your setup isn&#039;t. So I&#039;m asking for screens of your setup.<br />Make sure to take the pictures while in a PokÃ©mon Center, it&#039;ll simplify item counting.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  we were talking about speech errors in psycholing and one of the examples of exchange was &quot;darn boar&quot; (barn door). we also talked about lexical bias, which is the fact that speech errors are more likely to result in real words than non-words. and for some reason the professor didnt know that &quot;boar&quot; was a word and he was saying shit like &quot;lexical bias only went so far here, becase &#039;darn&#039; is a word but &#039;boar&#039; is not&quot;. i didnt have the heart to tell him what a boar is


subject: Re: What song are you listening to right now?
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=mY3iTtpHkjw] runblebee - Catch Me if You Can (Rockin&#039; Beats mix)[/url]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Gloxie
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=36.msg212690#msg212690 date=1550276180]<br />Well, the video is working, your setup isn&#039;t. So I&#039;m asking for screens of your setup.<br />Make sure to take the pictures while in a PokÃ©mon Center, it&#039;ll simplify item counting.<br />[/quote]<br /><br />Will do boss.<br /><br />I&#039;ll have the report on your desk by Sunday!


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I love it!! (â—•â€¿â—•âœ¿) (quirky sugary girl face like Dede from Dexter&#039;s Lab)<br />&lt; I wish you good luck ISSOtm!!<br />V Do you like savoury snacks?


subject: Re: The dream thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Raven Freak, that sounds heavy. Poor you and hope it was all right?[/color]<br /><br />[quote author=Bert link=topic=6554.msg212679#msg212679 date=1550185697]<br />Can someone tell me what unholy force(s) I pissed off to have a dream about Ben fucking Shapiro doing a live-action cameo on Family Guy, of all things, during which he actually said, &quot;OK, this is epic&quot;?<br />[/quote]<br /><br />[color=purple]I ship them (/jest) âœ¿[/color]


subject: Re: The category that will never stop making me laugh.
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]It&#039;s all right. Yes I see what you mean, if only one page has the category it should probably be removed.<br /><br />I can see a the joke in it, &quot;come on category replicate yourself, stop talking about replication if you haven&#039;t reproduced yourself, you hypocrite. We love you though even if we have to break up Mr./Ms. category&quot;. âœ¿[/color]


subject: Re: Random doodles
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]Lunar tick<br /><br />He crazy but good friend. âœ¿[/color]<br /><br />[img]https://i.imgur.com/fKQqtBO.png[/img]


subject: Re: General Kingdom Hearts Thread Contains KH3 Spoilers!
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [color=purple]I&#039;m like Sherkel and haven&#039;t played any of them yet, but I&#039;ve seen many people like it and the general aesthetic of it is something I might like. I had a friend who used to play it and they liked it. I like the concept of the keyblade. âœ¿[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [color=purple]Something in case anyone is interested. I acknowledge some people may dislike me for this but I&#039;m adamant about it now. It&#039;s something I&#039;ve thought about lots of times before, but I&#039;m adamant about stopping emulators for good, just because in England it&#039;s a crime/at least potentially a crime even if you dump your own ROMs (Nintendo in the past were/are against this since during the NES days). This means I won&#039;t be able to make more specific analysis to the ROMs.<br /><br />At the same time I don&#039;t want to take the situation too far and stop/disagree with people who do. I don&#039;t want them to get in trouble but I don&#039;t want to endorse it either.<br /><br />I will still be posting glitches on my channel and analysing unused content, but may avoid certain custom programs (i.e. memory editors, fan games) except cheating devices. âœ¿[/color]


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Gloxie
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Gloxie
icon: xx
body:
  http://i67.tinypic.com/10rn89f.jpg<br /><br />1ST IN ORDER ^<br /><br />http://i64.tinypic.com/2e2ic0n.jpg<br /><br />2ND IN ORDER ^<br /><br />http://i68.tinypic.com/29zd8ib.jpg<br /><br />^ 3RD IN ORDER<br /><br />http://i66.tinypic.com/4row79.jpg<br /><br />^ 4TH IN ORDER<br /><br />P.S. Just tried the glitch again on Moltres to no avail. Also, under &quot;Coin Case&quot; is the &quot;Cancel.&quot;


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212701#msg212701 date=1550329706]<br />[color=purple]Something in case anyone is interested. I acknowledge some people may dislike me for this but I&#039;m adamant about it now. It&#039;s something I&#039;ve thought about lots of times before, but I&#039;m adamant about stopping emulators for good, just because in England it&#039;s a crime/at least potentially a crime even if you dump your own ROMs (Nintendo in the past were/are against this since during the NES days). This means I won&#039;t be able to make more specific analysis to the ROMs.<br /><br />At the same time I don&#039;t want to take the situation too far and stop/disagree with people who do. I don&#039;t want them to get in trouble but I don&#039;t want to endorse it either.<br /><br />I will still be posting glitches on my channel and analysing unused content, but may avoid certain custom programs (i.e. memory editors, fan games) except cheating devices. âœ¿[/color]<br />[/quote]2019: &quot;Memory editors are now illegal, shoot on sight if using an emulator, a debugger, or, God forbid, Cheat Engine!&quot;<br /><br />can we just stop<br />I know no amount of shit-throwing will change that, and certainly not from only me, but it needs to stop.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [color=purple]Yes I relate. I feel from one perspective it is a grey area, if you own the game what&#039;s wrong with having a copy for research, but also from Nintendo&#039;s perspective, unauthorised game copying has always been challenged or unendorced, and&nbsp; they don&#039;t like derivative works (I&#039;m not saying these are definitely illegal, I&#039;ve heard (from a black and white no feelings perspective) above all terms of use, the jurisdiction body has the power in consideration to what e.g&nbsp; Nintendo fights for.) On the other hand that&#039;s not necessarily correct as it seems a lot more complex than that.<br /><br />So yeah I don&#039;t know if memory editors matter as much, but from Nintendo&#039;s employees point of view some of them don&#039;t like it. The Game Genie was challenged in court as a derivative work. In the end the developers of Game Genie won (the idea argued that it&#039;s more like skipping to the end of a book) yet it&#039;s probably not necessarily the case either. What if you used Game Genie to find those artidicial glitch Trainers as you&#039;re fighting trainers that likely don&#039;t exist outside of arbitrary code execution (I suppose if the game landed in the middle of the battle routine and skipped the -200 from class code, and that&nbsp; goes into semantics too; is unintended ROM execution arbitrary code execution? It is and isn&#039;t it feels.<br /><br />But also it&#039;s complex now ACE in video games is more mainstream, and you can write your own programs like memory editors and even custom sprites. It then becomes a subjective matter of &#039;what is a derivative work&#039;, in one sense you&#039;re not editing the physical ROM in another sense you created say a Yoshi which it is possible to keep on the save file until it is destroyed.<br /><br />So it&#039;s like I don&#039;t want to have a guilty conscience or just feel that way in a sense that may be impossible unless I was like &#039;forget about it&#039; which happened to me before.<br /><br />I relate with how you feel though it&#039;s like I&#039;ve betrayed the community and blindly appealed to the authority who bluntly are not gods, you don&#039;t have to obey them but you still might get caught, and for me it has made me feel I&#039;ve betrayed both my fans and Nintendo and its&nbsp; hurt my pride as well . I&#039;m not going to be like that though re &#039;shoot if using emulator&#039;, people at the end of the day do what they like. I know it hurts though and I&#039;m sorry for that. I&#039;ll still use a GameShark like device (physical cartridge) to analyse the code; reverse engineering for fair use historically has won to the best of my knowledge also I asked Nintendo directly about 3DS capture boards they asserted it&#039;s legal just they don&#039;t endorse it, that and that import games are fine after I got concerned with Lik-Sang (?) and Japan state being elevated about it.<br /><br />In a nut shell I respect your opinion but I feel like I have to do this too.[/color]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212704#msg212704 date=1550349461]<br />[color=purple]Yes I relate. I feel from one perspective it is a grey area, if you own the game what&#039;s wrong with having a copy for research, but also from Nintendo&#039;s perspective, unauthorised game copying has always been challenged or unendorced, and&nbsp; they don&#039;t like derivative works (I&#039;m not saying these are definitely illegal, I&#039;ve heard (from a black and white no feelings perspective) above all terms of use, the jurisdiction body has the power in consideration to what e.g&nbsp; Nintendo fights for.) On the other hand that&#039;s not necessarily correct as it seems a lot more complex than that.<br /><br />So yeah I don&#039;t know if memory editors matter as much, but from Nintendo&#039;s employees point of view some of them don&#039;t like it. The Game Genie was challenged in court as a derivative work. In the end the developers of Game Genie won (the idea argued that it&#039;s more like skipping to the end of a book) yet it&#039;s probably not necessarily the case either. What if you used Game Genie to find those artidicial glitch Trainers as you&#039;re fighting trainers that likely don&#039;t exist outside of arbitrary code execution (I suppose if the game landed in the middle of the battle routine and skipped the -200 from class code, and that&nbsp; goes into semantics too; is unintended ROM execution arbitrary code execution? It is and isn&#039;t it feels.<br /><br />But also it&#039;s complex now ACE in video games is more mainstream, and you can write your own programs like memory editors and even custom sprites. It then becomes a subjective matter of &#039;what is a derivative work&#039;, in one sense you&#039;re not editing the physical ROM in another sense you created say a Yoshi which it is possible to keep on the save file until it is destroyed.<br /><br />So it&#039;s like I don&#039;t want to have a guilty conscience or just feel that way in a sense that may be impossible unless I was like &#039;forget about it&#039; which happened to me before.<br /><br />I relate with how you feel though it&#039;s like I&#039;ve betrayed the community and blindly appealed to the authority who bluntly are not gods, you don&#039;t have to obey them but you still might get caught, and for me it has made me feel I&#039;ve betrayed both my fans and Nintendo and its&nbsp; hurt my pride as well . I&#039;m not going to be like that though re &#039;shoot if using emulator&#039;, people at the end of the day do what they like. I know it hurts though and I&#039;m sorry for that. I&#039;ll still use a GameShark like device (physical cartridge) to analyse the code; reverse engineering for fair use historically has won to the best of my knowledge also I asked Nintendo directly about 3DS capture boards they asserted it&#039;s legal just they don&#039;t endorse it, that and that import games are fine after I got concerned with Lik-Sang (?) and Japan state being elevated about it.<br /><br />In a nut shell I respect your opinion but I feel like I have to do this too.[/color]<br />[/quote]that&#039;s fair. I just feel like power users of... anything, really, are being caged in and forced to be end-users because some corp wants to keep some shit, inferior code to themselves.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Hm. I guess I&#039;ll keep it brief and just agree to disagree, as I&#039;ve never thought about it much myself. At the [i]very[/i] worst I feel like it could be a &quot;park anywhere but leave before the tow truck&quot; situation, but what you do is up to you.


subject: Re: The category that will never stop making me laugh.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8652.msg212674#msg212674 date=1550171294]<br />Eh... might come in handy for later games?<br />[/quote]But if it gets another member then it&#039;ll lose all its meaning to me! :P<br /><br />(On a more serious note, I know there are a lot of small categories that may not be needed, but don&#039;t think removing them is a priority.)


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ More than candy! :P<br />&lt; &quot;Proof-listening&quot; a piece I wrote most of in October. Now that it&#039;s been in my memory for this long, though, some of the stuff I originally thought were mistakes are now &quot;just part of it&quot; and don&#039;t strike me as things to change...I suppose the lesson is to call it a day sooner rather than later.<br />V Do you like stuffed toys?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [quote author=Parzival link=topic=8204.msg212705#msg212705 date=1550352707]<br />that&#039;s fair. I just feel like power users of... anything, really, are being caged in and forced to be end-users because some corp wants to keep some s**t, inferior code to themselves.<br />[/quote]<br /><br />I relate with that. Again without the emotion in this case, it&#039;s bits in a computer. As with ownership in general this may be flawed; the idea that corporations can control who has the product (I.e&nbsp; the end user must pay for it, or a license to one computer only, or they can only use it under certain other conditions) is like expecting just because you have food doesn&#039;t sadly mean you may cannot get robbed.) So in that sense ignorance is bliss, often it seems the most down to Earth people are more rational than those in power. Hmm.<br /><br />[quote author=Sherkel link=topic=8204.msg212707#msg212707 date=1550353083]<br />Hm. I guess I&#039;ll keep it brief and just agree to disagree, as I&#039;ve never thought about it much myself. At the [i]very[/i] worst I feel like it could be a &quot;park anywhere but leave before the tow truck&quot; situation, but what you do is up to you.<br />[/quote]<br /><br />That&#039;s all right with me!&nbsp; :)


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Nice :)<br />&lt; That&#039;s nice, we&#039;re both very creative it seems. What&#039;s the piece about?<br />V Do you like Tetris 99 or is it not your kind of thing? (I suck though compared to umm.. [url=https://www.youtube.com/watch?v=ZheWv8oz-Ew]Tetris gods[/url], yeah I flatter you wumbo&nbsp; :D)


subject: Ideas about science and philosophy thread
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Princess Torchic Owl Lover â˜½ â¤
icon: xx
body:
  As someone is reported as saying:<br /><br />The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.<br /><br />(not that balancing the two is not important, it may be wise to balance them)<br /><br />So what ideas have you come up with? :)<br /><br />1 (I will post more of these if drawn to doing so):<br /><br />People are keen on the idea causation cannot be violated. However, ideas may come when the opposite is also a different perspective of the same thing. Example: &#039;time travel to the past does not make sense&#039;; there are multiple solutions that could make it work, one of them that there are many universes and your consciousness (or material (in terms of &#039;light&#039; and &#039;matter&#039;) form as well) simply enters a new universe and perhaps in that universe time too only travels forwqrd. Another interpretation is that you are &#039;tranced out&#039; and the ego (as some believe) is just an illusion also that, probably I have a soft spot for, is how travelling near the speed of light distorts both time and space. It may not be that you don&#039;t succeed in the travel, but rather your memories and cognitive state are also transferred, hence something mysterious happens like becoming someone or something else/death/(add your idea here if you like)<br /><br />2. If free will and determinism are equally correct. Take something you love the most like a tasty treat; in one sense your particles made you do it (chemicals and matter in the brain, etc.). In another narrative, &#039;nobody cares about that&#039;, your heart made you do it. Is the &#039;subjective&#039; heart and &#039;vacuum&#039; a synomyn? Take the saying &#039;1 plus 1 is 3&#039;. Well if it is &#039;true&#039; maths is an &#039;infallible&#039; maxim, this can&#039;t be, yet the heart imagines it anyway, and it is &#039;true&#039; if an equation from the future (+1 again) or &#039;a friend joins in&#039; applies. Yet we insist time and space are different ignoring some theoretical physics ideas. If vacuums can create matter it says something &#039;strange&#039;; it&#039;s not just random perhaps, but can be analyzed in the future as these things may be integral to time itself (e.g. double slit experiment and wave particle duality might come into this).<br /><br />It&#039;s also thought provoking string theory and quantum stuff may not be what we think of as science (true and set whether you believe it or not), but duality may solve that. Some mathematical equations do in fact have more than one solution if time is not considered possibly.<br /><br />3. If consciousness and dogma is a type of matter (wave), no matter what; and our perception of nature (while not necessarily true maybe) is that all things change; and balance out, creating an understanding of the opposite (according to Tao culture and yin/yang) you can&#039;t for instance stay in one state of mind forever; what if you got hurt? Also pain may be needed for greater happiness in the distant (but not near) future, and the proverb &#039;pride precedes a fall&#039;, as much as we may want to be happy, some believe in that all highs precede a fall. This could explain the phenomenon of evolution, because at one point bacteria were &#039;weak&#039;, at a later point they devloped resistance, and recently antibiotic resistance.<br /><br />4. If &#039;time&#039; can be compared to &#039;memory&#039; in cognition whatever form that may be, and if these are linked. Sometimes (thanks one of my favourite YouTubers Sharkee!) subjectively we experience time slower if in mortal danger. If you were dead you perhaps would remember nothing, however, could time be excluded? To stretch that further do you truly ever forget? Some near death experiences report a mutual understanding of all souls and extreme knowledge, and I wonder whether time no longer occurs if we&#039;re dead, it then doesn&#039;t necessarily mean we know nothing just have no recollection if we are reborn in whatever way.<br /><br />Thanks: News Scientist and spiritual circles who I&#039;ve read a lot from, despite how I personally think New Age Movements and religion can (but it depends) be &#039;dangerous&#039;. Also my sociology teacher. But I&#039;m in no way wise.


subject: Re: Ideas about science
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Traveling to the past (or the future, for that matter) is impossible anyways due to violating the principle of conservation: if you exist at a moment T and not anymore at T+1, then the universe lost mass out of nowhere. (Additionally, if you didn&#039;t exist at time T but did at T+1, then suddenly the universe would have gained mass.)<br />The only possibility I see to travel through time is to have &quot;inverse&quot; causality from the very beginning, ie. go backwards in time, but from the very beginning.<br />I&#039;m unsure how well this would work with our (mostly?) causal (again, from our point of view) universe. The more I think about it, the more awkward it seems.<br /><br />Maybe free will doesn&#039;t exist, we don&#039;t really know. Here&#039;s an example: take any RNG running on a computer. It&#039;s fully deterministic, as TASes prove it time and time again, but humans can&#039;t comprehend it and so call it &quot;random&quot;. It&#039;s not impossible that everything works in 100% deterministic ways, but since we can&#039;t wrap our heads around it - and legitimately, as it&#039;s a problem so complex that an entire universe is needed to run it - we call it &quot;random&quot;, &quot;free will&quot;, etc. On the other hand, quantum physics have a share of random in them, and maybe why things act consistently [i]most of the time[/i] is because at such a large scale, outliers tend to blend in the mass. And &quot;irrational decisions&quot; (not behaviors!) could be explained the same way as rolling a fumble on dice.<br /><br />Just to say, waves are not matter.<br /><br />Experiencing time &quot;slower&quot; is when your brain focuses on something intensely, recording much more information about it. Usually information goes through the filter of our consciousness, and some things are dropped entirely to avoid being overrun with stimuli. Such situations causing &quot;extreme knowledge&quot; sounds more like the brain is thinking intensely, giving off a false impression. As for forgetting, memories are simply connections between neurons - so that when you remember about something, which activates the corresponding neuron, it also activates other neurons, which the memory &quot;links&quot;. Example: when you remember about that dinner with your SO, the neuron representing your SO will activate, which will also send impulses to the neuron representing their parents, who were there as well, and so on.<br /><br /><br />Overall, I find most of what you said to be... out there. I don&#039;t mean to be offensive, and also there is some definitive truth in what you said, but I guess I just don&#039;t share the same vision of things..?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212701#msg212701 date=1550329706]It&#039;s something I&#039;ve thought about lots of times before, but I&#039;m adamant about stopping emulators for good [...]<br />[/quote]<br />This is complete madness, and here&#039;s why: emulators are the only way to preserve history. The hardware decays, software also decays, but emulators keep being maintained, and go together with documentation. You could argue that documentation is enough, but how can you check it&#039;s not wrong if you don&#039;t put it into practice? Moreover, what good is the documentation if, god forbid, using it is illegal?<br />Companies make laws such that preservation is impossible so they can sell consoles such as Nintendo&#039;s &quot;mini&quot; models, but did you notice how glad they are the homebrew/emulation community did their preservation work in their stead? Nintendo used the iNES format (maybe they downloaded ROMs off of the Internet, maybe they just had the ROMs and used the readily available header format; I don&#039;t have proof of neither), Sony used PCSX2 ReARMed, and so on and so forth. They want it to be illegal for the customer to do themselves, just like they want people to have their approval before being able to criticize.<br />It&#039;s batshit insane, and personally I am adamant that emulation SHOULD be legal, as is downloading ROMs off the Internet if there&#039;s no way to get them otherwise. Because sure, Super Mario World is properly preserved, being sold in a ton of Virtual Console entries, but what about Ninja Turtles on NES? A lot of people played that game, it&#039;s fairly well-known, and yet Nintendo didn&#039;t bother re-releasing it.


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ I&#039;m not good at Tetris, but the concept of a Tetris Battle Royale... I dunno, I&#039;m waiting to see. It&#039;s not for me, anyways. :P<br />&lt; I&#039;mmm... gonna be late.<br />V What do you think about the decline of UX in general? How companies favor rushing products out the door, worsening the UX, and nobody cares about it?


subject: Re: Ideas about science
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Awesome post. I haven&#039;t processed some of it yet, but I may come back to analyse what you said later.<br /><br />[quote author=ISSOtm link=topic=8653.msg212714#msg212714 date=1550402756]<br />Overall, I find most of what you said to be... out there. I don&#039;t mean to be offensive, and also there is some definitive truth in what you said, but I guess I just don&#039;t share the same vision of things..?<br />[/quote]<br /><br />It&#039;s OK.&nbsp; :)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &lt;img alt=&quot;Meow Launcher&#039;s logo&quot; src=&quot;gui/icon.png?raw=true&quot; width=&quot;300&quot; /&gt;<br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ..Wha?<br /><br />Evie, are you talking about making all emulators illegal for _everyone_, or are you just saying you&#039;re not going to personally use them?<br /><br />If it&#039;s the former, thenâ€¦ no.


subject: Re: Random doodles
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Getting back into working on Meow Launcher tonight. And you know what all software needs? An icon. So I made one. I&#039;m too afraid of social interaction to get someone else to make me an icon.<br /><br />[img]https://github.com/Zowayix/Meow-Launcher/blob/master/gui/icon.png?raw=true[/img]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m with ISSOtm on this subject. Nothing lasts forever, and emulators are a great way to preserve old consoles that are obsolete. If you choose not to use emulators that&#039;s cool, but I don&#039;t think everyone should be banned from using them. Another reason why emulators are great, programmers who don&#039;t have the proper tools such as flash carts to test their games or demos out can rely on accurate emulators to test their games out. (Though you&#039;d have to know which ones properly emulate the hardware you&#039;re coding on. It&#039;s far from the ideal method of testing, but it may be all the programmer has. I&#039;ve been there before.)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Previous few posts won me over. For me personally it&#039;s always been a matter of &quot;just go ahead&quot;, which will inevitably win out over legality when it&#039;s simply how nearly everyone acts (the limits of this are obvious, but casual data sharing is nowhere close), and there&#039;s a ton of practical reasoning in defense of it too which the above posters illustrated clearly.<br /><br />Anyway, @Zow, it&#039;s this:<br />[quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212701#msg212701 date=1550329706]At the same time I don&#039;t want to take the situation too far and stop/disagree with people who do. I don&#039;t want them to get in trouble but I don&#039;t want to endorse it either.<br />[/quote]


subject: Re: Ideas about science
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Someone, as remembered by Quirky Flower Chicken â¤âœ¿ link=topic=8653.msg212712#msg212712 date=1550357044]The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.[/quote]<br />Story of my life. Perfectly said.<br /><br />I don&#039;t think this is the best place for me to go into further depth on that, and where that would overlap with &quot;ideas about science&quot; is a bit vague and could derail it into Debate Wars, but I&#039;m always open for PMs for anyone interested.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8204.msg212720#msg212720 date=1550417423]<br />..Wha?<br /><br />Evie, are you talking about making all emulators illegal for _everyone_, or are you just saying you&#039;re not going to personally use them?<br /><br />If it&#039;s the former, thenâ€¦ no.<br />[/quote]<br /><br />The latter yes (I&#039;m just personally not going to use them but don&#039;t want to make others stop).


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh yeah I forgot to mention this here, I got a new job and it starts tomorrow! I&#039;m excited and nervous. :V I previously worked in retail, but now I&#039;ll be working in a warehouse doing a production job, working on building food prep tables, building coolers, etc. I&#039;ll be getting Fridays, Saturdays, and Sundays off which is going to be nice! My girlfriend also got a new job, but we&#039;re not sure when her first day is. She&#039;s going to be working at our local license office, right now the HR manager is waiting for her background check to come back.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Raven Freak
icon: xx
body:
  [quote author=Raventhet.t.ishot link=topic=14.msg12340#msg12340 date=1169138429]<br />Shadow The Hedgehog Does not suck!!!!!!![/quote]<br />*slaps past self *Shut up past me! Anyways, looking back at this topic and seeing how I actually own both consoles, I personally like the Gamecube more. Really though, it&#039;s not worth comparing a hand held to a console and this topic is old (I now realize that oops) but I wanted to actually post my opinion this time instead of lashing out like I did when I was 16.


subject: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Seeing that old Nintendo DS vs Gamecube topic made me want to create this topic, seeing how the Switch is a handheld/console hybrid and can be better compared to the 3DS family of handhelds than the DS against the Gamecube. Which console (or handheld) do you prefer? Personally I like the 3DS better. I don&#039;t really care for the joy cons too much, and because of that I hardly play my Switch docked. If the newest Pokemon games were still going to be released on the 3DS I probably wouldn&#039;t have bothered to get a Switch. (Well I got it for Christmas of 2017.) SSB is great, and there are some pretty good exclusives such as Octopath Traveler and Super Mario Odyssey but I mainly wanted a Switch for Pokemon alone.


subject: Re: PokÃ©mon Go
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m a die hard Pokemon Go player. I try to keep my catching streaks going at the very least, if I don&#039;t make it out to stops. I&#039;m currently at level 33, and I almost have a complete Kanto dex. (I&#039;m missing the Regionals that aren&#039;t exclusive to my country, I have plenty of Tauros!) I&#039;m on Mystic, and I have a few shiny Pokemon but it took me forever to get a 10km egg! I know this topic is old, but does anyone else play Go?


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: ISSOtm
icon: xx
body:
  Alright, here&#039;s the code your bag contents map to:<br />[code]<br />ld a, $FF ; 255<br />ld l, $86 ; 134<br />ld h, $D1 ; 209<br />inc a<br />ret<br />inc b<br />ld [hl], a<br />inc c<br />dec hl<br />inc [hl]<br />ld bc, $FF28<br />ld c, c<br />ld bc, $994F<br />dec e<br />ld b, $35 (53)<br />ret<br />add hl, sp<br />ld c, a<br />ld b, l<br />ld bc, $??FF<br />[/code]<br />Definitely not right, as this essentially does nothing. What part of the setup did you modify last?<br /><br />[EDIT]<br />At 7:42, the video mentions you&#039;re supposed to have the PokÃ© Ball before the Fresh Water, which sounds right - whereas your second screenshot shows the Fresh Water first.<br />That said, the setup could be improved to only require using it 6x per PokÃ©mon, maybe four.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Gloxie
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Gloxie
icon: xx
body:
  I don&#039;t remember dude.<br /><br />Are you saying my Fresh Water and Pokeball are in reverse order? Maybe that is the problem.<br /><br />Thanks if it is. Thanks if it isn&#039;t, looks like your technical superiority shown me the light.<br /><br />LET ME CHECK!<br /><br />Edit: Damn, you&#039;re right! I had the Water and Pokeball in reverse order. Usually I&#039;m more alert than that. WTF. Thanks :D You glitch-masters are geniuses!<br /><br />It&#039;s working again!<br /><br />Just went psycho and did like 10-12 Pokemon.<br /><br />I have damn near everyone max&#039;d now...<br /><br />minus:<br /><br />Khangaskhan / Nidoking /Nidoqueen / Pinsir / Scyther / Wigglytuff / Primeape / Arbok / Weezing / Aerodactyl / Charizard / Venusaur / Blastoise / Seaking / Arcanine / Rapidash / Sandslash / Fearow / Pidgeot and Raticate...<br /><br />&#039;Cause I DGAF about &#039;em!<br /><br />Yo, what does it say about me that I like certain Pokemon in RED/BLUE more than YELLOW and vice-versa depending on their sprites?<br /><br />For instance, I love Raichu in YELLOW &#039;cause of his sprite (and he&#039;s the STAR of the game, f**k Pikachu!) and he can learn Surf which is odd for an Electric (at the time of the game). ETC.<br /><br />Nidoking and Arcanine were cool when Gary raped Giovanni with them (until Mewtwo came). But, in the game they&#039;re kind of lame. Nidoking&#039;s YELLOW sprite is cool, but he just sucks :D If he had Lovely Kiss like in GSC, it&#039;d be different, but he doesn&#039;t!<br /><br />Thanks for the clarity!!<br /><br />EDIT #2: I just did Seadra / Aerodactyl and a few others.<br /><br />I forgot I was in box 3. My glitch box is #1. I used the MS shit to duplicate X Accuracy and it fucked up my game and then it said it was saving. I shut that shit off quick. Came back and my Clefable had the TM&#039;s I taught it AFTER I max&#039;d its stats out, but its stats weren&#039;t max&#039;d (lol). I saved my game though. It still works!! :D I shouldn&#039;t do this shit when it&#039;s late and I lack attention.


subject: Re: Offline version of the GlitchDex
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8367.msg212663#msg212663 date=1550116426]<br />it&#039;d be cool to have something like Pokedex 3DS but with glitch pokemon in there too<br />[/quote]It would! I think the debug patches could basically function as that on any handheld that could run them. I could see myself spontaneously wanting some sort of exposure to Gen 1 glitches at night and just deciding to throw a 4 4 Hy into my team and messing around with it.


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It has to be the 3DS for me. The size is just perfect for holding, carrying around, or looking at. The folding design (again, more ease carrying around) and dual screens are still a winner in my eyes, and speaking of eyes, I still like the 3D feature and hope other systems will eventually take it further. I can play anything from nearly any system I care about (not technically using it as advertised, but still), all on those perfectly-sized screens whether I&#039;m home or out, with the heavy metal casing resting on my hands...yeah, it&#039;s the 3DS.<br /><br />Oddly, when I was 8 or 9 I had the thought of playing Colosseum on a system that didn&#039;t require a TV and became obsessed with the idea, and as it turns out what I was envisioning looked just like the Switch. After trying out my brother&#039;s a bit this year, though, holding it felt flat-out awkward compared to the DS line, not to mention the feel of the buttons. The ability to &quot;switch&quot; between a handheld and a TV console is absolutely brilliant, and when it came down to the one thing they needed to get right with that (making it easy) they nailed it, but I was never much of one for TV consoles...<br /><br />Most of it probably comes down to me being more used to one than the other. I&#039;ve spent so much of my life with the DS line that most of its defining elements are just the &quot;gold standard&quot; for me.


subject: Re: Nintindo DS Vs. Gamecube
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Gah, everyone with the &quot;I hate my old posts&quot; shtick! :P What&#039;s wrong with changing for the better, I ask?!<br /><br />Anyway, for reasons stated in the other topic, I&#039;d choose the DS over the Handguns.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ld a, $FF ; 255<br />ld l, $86 ; 134<br />ld h, $D1 ; 209<br />inc a<br />ret<br />inc b<br />ld [hl], a<br />inc c<br />dec hl<br />inc [hl]<br />ld bc, $FF28<br />ld c, c<br />ld bc, $994F<br />dec e<br />ld b, $35 (53)<br />ret<br />add hl, sp<br />ld c, a<br />ld b, l<br />ld bc, $??FF


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212701#msg212701 date=1550329706]At the same time I don&#039;t want to take the situation too far and stop/disagree with people who do. I don&#039;t want them to get in trouble but I don&#039;t want to endorse it either.<br />[/quote][quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212701#msg212701 date=1550329706]It&#039;s something I&#039;ve thought about lots of times before, but I&#039;m adamant about stopping emulators for good, just because in England it&#039;s a crime/at least potentially a crime even if you dump your own ROMs (Nintendo in the past were/are against this since during the NES days).<br />[/quote]<br />I&#039;m getting mixed signals here. The formulation in the second quote sounds really like emulators should be illegal, full stop. If you said it&#039;s actually a mistake, however, I would absolutely take your word.<br /><br />[quote author=Raven Freak link=topic=8204.msg212722#msg212722 date=1550421828]<br />Another reason why emulators are great, programmers who don&#039;t have the proper tools such as flash carts to test their games or demos out can rely on accurate emulators to test their games out. (Though you&#039;d have to know which ones properly emulate the hardware you&#039;re coding on. It&#039;s far from the ideal method of testing, but it may be all the programmer has. I&#039;ve been there before.)<br />[/quote]It&#039;s actually more or less the only way to be able to debug one&#039;s programming - I&#039;m using BGB and it&#039;s all fine and dandy, but if I was unable to, I&#039;d have to either buy Nintendo&#039;s official hardware for upwards of $1k + find their official devkit software, which is designed for really old PCs and, ironically for this argument, that I might have to run in DOSBox; it&#039;s not impossible, but it&#039;d kill basically all homebrew programming. Having to debug ASM blindly is not a pleasant experience, believe me.


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I completely prefer the Switch, but I&#039;m not throwing my 3DS away, either. The 3DS is the better handheld, for sure, but as long as size and battery aren&#039;t a concern, then the Switch is superior in every way.<br />Agreed, it doesn&#039;t fit in my pocket easily (need to remove the Joy-cons and it still has some trouble fitting); agreed, it drains its battery faster than a 3DS; however, I mostly play my Switch docked, or while commuting; in the former case, neither matters, and in the latter, I have my bag to lug it around, and I&#039;m not playing it for long. So, for my usage style, the Switch is just better.<br />I prefer it mostly for the games: the 3DS games are okay, but feel more rough compared to the beautiful Switch games. The Joy-cons are really handy and usable, even for my large hands, and when docked, I just use a GameCube controller because it&#039;s really cool.<br /><br />( As for PokÃ©mon, well, so far Let&#039;s Go is a disgrace, let&#039;s hope they redeem themselves with an actually good game. Also, here&#039;s something mildly related: while I usually just trash Game Freak on their recent actions, if the famed &quot;2019 games&quot; get delayed, I&#039;ll take that as a positive sign, because to me it means they won&#039;t be rushing it out the door, instead taking the time to polish it. )


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  OK. Yeah it is a mistake I feel, I suppose then maybe Nintendo should make an official ROM dumper and/or enable copying but just for the consumer or museum/analysis. It is said by Nintendo unlicensed emulation can&#039;t make any sense, but I believe maybe there is a solution. (e.g. if Nintendo sold a ROM dumper for all its old consoles and an emulator with it (and I think they should choose BGB but modify it slightly in my opinion and the debugger and all its original features should be included). The only thing maybe is that the dumped ROM and the emulator work with a security code to avoid playing official Nintendo ROMs from the Internet. (and I believe the ROM otherwise should be exactly the same. This wouldn&#039;t stop piracy, I think that&#039;s impossible, but may or may not help. You&#039;re right that I did have mixed messages but its only that it could encourage people who don&#039;t have the game to steal it. I don&#039;t know if I believe that something can be preserved forever, but possibly eventually Nintendo and its successors will enter public domain, it may depend on social culture or bankruptcy.


subject: Re: Offline version of the GlitchDex
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8367.msg212733#msg212733 date=1550464370]<br />[quote author=Parzival link=topic=8367.msg212663#msg212663 date=1550116426]<br />it&#039;d be cool to have something like Pokedex 3DS but with glitch pokemon in there too<br />[/quote]It would! I think the debug patches could basically function as that on any handheld that could run them. I could see myself spontaneously wanting some sort of exposure to Gen 1 glitches at night and just deciding to throw a 4 4 Hy into my team and messing around with it.<br />[/quote]<br /><br />That would be amazing! :)


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg212737#msg212737 date=1550471863]which is designed for really old PCs and, ironically for this argument, that I might have to run in DOSBox<br />[/quote]Eh... system was released in &#039;89, dev kits probably went out in &#039;88, maybe &#039;87... old enough to be possible that it could run on Amiga, which&#039;d mean needing an Amiga, too. They coulda been an earlier adopter of IBM&#039;s 8088/8086 processors and PC-DOS, but it&#039;s more likely to have been an Amiga devkit.


subject: Re: Offline version of the GlitchDex
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8367.msg212733#msg212733 date=1550464370]<br />[quote author=Parzival link=topic=8367.msg212663#msg212663 date=1550116426]<br />it&#039;d be cool to have something like Pokedex 3DS but with glitch pokemon in there too<br />[/quote]It would! I think the debug patches could basically function as that on any handheld that could run them. I could see myself spontaneously wanting some sort of exposure to Gen 1 glitches at night and just deciding to throw a 4 4 Hy into my team and messing around with it.<br />[/quote]i&#039;m thinking more of an all-gen kind of thing, with selections for each gen and ordering by hex ID over pokedex number.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: Gloxie
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Gloxie
icon: xx
body:
  I got everyone (fully evolved or never evolved) except:<br /><br />Pinsir / Scyther / Kabutops / Omastar / Arcanine / Victreebel / Venusaur / Blastoise / Vileplume / Ninetails / Primeape / Beedrill / Butterfree / Venomoth / Pidgeot / Weezing / Wigglytuff / Raticate / Dewgong / Seaking / Rapidash / Electabuzz / Magmar.<br /><br />Don&#039;t really give a shit about these in GEN. 1.<br /><br />Thanks for the detective work.<br /><br />You&#039;re a genius with this glitch s**t.<br /><br />I&#039;m just trying to follow directions.<br /><br />I&#039;m grateful my f**k-up last night didn&#039;t drown my game. It&#039;s still intact!


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212741#msg212741 date=1550502294]<br />The only thing maybe is that the dumped ROM and the emulator work with a security code to avoid playing official Nintendo ROMs from the Internet.<br />[/quote]<br />That&#039;s basically DRM, and by essence, DRM can be circumvented.<br />Also, this basically makes no sense. Nintendo isn&#039;t taking care of the games or systems anymore, what reason do they have to keep making money off of them? Once sold, a cartridge isn&#039;t their property anymore, and so they should be making money because cartridges are dying one after the other, forcing people to switch to ROMs? Come on, that doesn&#039;t make sense.<br />The correct way to do it is to focus on remaking, because that is a thing worth paying for: fixing up the games&#039; mistakes, updating them to the present day&#039;s taste, and so on. I&#039;m against this making money purely off of nostalgia.<br />Fighting piracy makes sense for games they&#039;re actively making money off of, but for games that are basically abandonware, it doesn&#039;t.


subject: Re: Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  :)<br />Remember to double-check harder next time!<br />Also it&#039;s why I hate video tutorials: you can&#039;t search them, unlike a textual post.


subject: Known or nah?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://gbatemp.net/threads/ripped-assets-from-potential-pokemon-gen-1-prototype-offer-a-look-at-early-creature-designs.531705/


subject: Re: Known or nah?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://forums.glitchcity.info/index.php?topic=8339.0]Yeah[/url], at least regarding the cut Pokemon.


subject: Poems
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  Make your own poems. :)<br /><br />The wolf ever wishing she was loose. Hatred in her soul, she became a recluse. Little did she know love would come. Then she realized all was done.<br /><br />&quot;Wise Buddha what does it mean to be yourself?&quot; The Buddha provides a completely white, blank piece of paper. &quot;Here, write it!&quot;


subject: Re: Religion
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=4813.msg212755#msg212755 date=1550593854]<br />I&#039;m atheist Buddhist now if that makes sense. Find anarchy to be yourself unless you don&#039;t want to.<br />[/quote]Not many people get that Buddhism is mainly a set of ideals, and isn&#039;t necessarily a religion in itself. Even atheists can be Buddhist due to that, so that&#039;s not weird.


subject: Re: Poems
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have quite a few good ones from back when I was in like 8th grade, but they all have graphics to help them make sense (or are tied to the graphics and lose the impact if typed out).


subject: Re: Poems
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8656.msg212757#msg212757 date=1550595330]<br />I have quite a few good ones from back when I was in like 8th grade, but they all have graphics to help them make sense (or are tied to the graphics and lose the impact if typed out).<br />[/quote]<br /><br />Cool :) sounds nice.


subject: Re: Known or nah?
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8655.msg212753#msg212753 date=1550579864]<br />It&#039;s real. It was also known some time before Helix Chamber released it.<br />[/quote]<br /><br />Do you know anything else about it? HC seems like they might know more than they&#039;re letting on about it.<br /><br />I&#039;m curious as to why there is a prototype Blue sprite of Mew when Blue was released after Red and Green, but also because Mew wasn&#039;t added until the game essentially went gold, as I understood it. It&#039;s strange to me that a sprite of Mew from so much later on would be present in such a prototype. Unless the donor just had the sprite from elsewhere and included it?<br /><br />Assuming this is real, I wonder who the leaker is. Getting hold of a copy of a Spaceworld cart isn&#039;t as far out there, but this seems like it would be only accessible internally. Really strange.


subject: Re: Known or nah?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Known?! Heck no, not until yesterday! These are [i]ripped assets[/i] from a [i][b]prototype Red and Green[/b][/i]!! The original layout of Kanto, the new sprites, the move list, the little gimmick I wish they&#039;d kept while doing trades...I&#039;m not even done mentally processing the Gold and Silver demos, and thanks to the same team and their trustworthiness and discretion, we have this now!<br /><br />EDIT: Wait, when was it made known before the release yesterday?<br /><br />Also:<br />[quote]Assuming this is real, I wonder who the leaker is. Getting hold of a copy of a Spaceworld cart isn&#039;t as far out there, but this seems like it would be only accessible internally. Really strange.[/quote]<br />You&#039;re far from the first to want to know, but this is the type of thing that threatens the possibility of further leaks in the future. It necessarily could only have come from some sort of &quot;insider&quot;, but having risked this much just to bring fans of a video game series some info, to be paid back by having their identity revealed would be downright wrong, not to mention a resounding &quot;don&#039;t!&quot; for anyone else who may have this kind of material.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Speaking of both emulation and obscure old PokÃ©mon-like games (which tend to be well-liked here), I came across [url=https://shonumi.github.io/articles/art8.html]this article about a GBC title called Zok Zok Heroes[/url], thanks to [url=https://www.youtube.com/watch?v=LYYB99JnYEs]a video our former resident SCf3 posted yesterday[/url]. A really good read. Has anyone here played it?<br /><br />Congrats on the new job, by the way, Raven Freak! Sounds like a big step up from retail.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [quote author=Sherkel link=topic=8204.msg212763#msg212763 date=1550601804]<br />Speaking of both emulation and obscure old PokÃ©mon-like games (which tend to be well-liked here), I came across [url=https://shonumi.github.io/articles/art8.html]this article about a GBC title called Zok Zok Heroes[/url], thanks to [url=https://www.youtube.com/watch?v=LYYB99JnYEs]a video our former resident SCf3 posted yesterday[/url]. A really good read. Has anyone here played it?<br /><br />Congrats on the new job, by the way, Raven Freak! Sounds like a big step up from retail.<br />[/quote]<br /><br />I have it and played the beginning of it, I agree its cool yeah :). I don&#039;t complete or sometimes even play the monster battling games, which I colllect but I love to collect them. Monster Traveler and Space-Net, Sanrio Timenet are interesting too, and I love STN (beat it) and Space-Net. Sadly the last time I checked Niconico the SN walkthrough was taken down, but I guess analysing the guidebook to find out what to do next may help. I made it to the port town, and it has interesting lore. The goddess Isis is in it, in an egyptian themed town.<br /><br />Then there is Network Adventure Bugsite and Dino Device, and those Smilesoft PlayStation (text based?) games, a number of Telefang fans like you know.<br /><br />Also Koto Battle and Card Hero are great, had the most fun with Koto Battle.<br /><br />Net de Get Minigame @100 by Mobile21 (possibly dead Nintendo/Konami company) is another quirky minigame compilation like Chee-Chai Alien.<br /><br />Congrats Raven Freak!


subject: Re: Known or nah?
poster_name: Crystalame
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Crystalame
icon: xx
body:
  [quote author=Sherkel link=topic=8655.msg212762#msg212762 date=1550601464]<br />You&#039;re far from the first to want to know, but this is the type of thing that threatens the possibility of further leaks in the future. It necessarily could only have come from some sort of &quot;insider&quot;, but having risked this much just to bring fans of a video game series some info, to be paid back by having their identity revealed would be downright wrong, not to mention a resounding &quot;don&#039;t!&quot; for anyone else who may have this kind of material.<br />[/quote]<br /><br />Oh, that was just more of a passing &quot;I wonder what kind of person could have gotten a hold of this kind of information&quot; rather than &quot;SOMEONE GO FIND THIS GUY&quot; -- sorry, I didn&#039;t mean for it to come across that way! To me, it just seems unlikely for someone unaffiliated with Game Freak in some way to have it -- no wonder they want to remain anonymous.<br /><br />What&#039;s the &quot;little gimmick&quot; you&#039;d wish they&#039;d kept, by the way? I think I may have missed it


subject: Re: Known or nah?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  Yes, sorry Crystalame. I&#039;d rather not associate with this stuff anymore. The source was a leaker who wished to remain anonymous. I gave in to temptation so to speak from an associate at pret/Helix Chamber, they taught me some of the stuff that is now on Helix Chamber. They asked they kept it secret and for confidentiality I won&#039;t reveal their name.<br /><br />I don&#039;t know the full circumstances of how this came to be, but the official source code was leaked and I personally don&#039;t approve of it. Hope you understand, sorry if I sound arrogant but I&#039;m justified.<br /><br />I don&#039;t want this to become a drama though so I suggest we don&#039;t get too deep if that&#039;s OK. Crystalame and Sherkel I appreciate both of what you said.


subject: Re: Known or nah?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Crystalame link=topic=8655.msg212767#msg212767 date=1550613165]Oh, that was just more of a passing &quot;I wonder what kind of person could have gotten a hold of this kind of information&quot; rather than &quot;SOMEONE GO FIND THIS GUY&quot; -- sorry, I didn&#039;t mean for it to come across that way! To me, it just seems unlikely for someone unaffiliated with Game Freak in some way to have it -- no wonder they want to remain anonymous.<br /><br />What&#039;s the &quot;little gimmick&quot; you&#039;d wish they&#039;d kept, by the way? I think I may have missed it<br />[/quote]<br />Sorry, I might have looked a bit too much at comment sections. Didn&#039;t mean to sound aggressive toward you either, just wanted to clarify what seemed to fly over a lot of people&#039;s heads.<br /><br />As for that other thing, look under the &quot;Music and Cries&quot; list and this is right at the top: &quot;unused rgby theme: trade (one channel each gameboy)&quot;! It would have been so cool!


subject: Re: Known or nah?
poster_name: Flameduck
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think the unused rgby trade/yellow Giovanni themes in the text file could refer to these ones.<br /><br />[url=https://www.youtube.com/watch?v=gKMW7E8tbGU]https://www.youtube.com/watch?v=gKMW7E8tbGU[/url]<br /><br />[url=https://www.youtube.com/watch?v=GFGCRxmqMkA]https://www.youtube.com/watch?v=GFGCRxmqMkA[/url]


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thank you both! That game looks pretty interesting, since the Full Changer is now emulated, I wonder if there will be a English translation of the game sometime in the future. If that&#039;s the case, then I&#039;ll check the game out. I couldn&#039;t do much now, seeing how I don&#039;t know any Japanese whatsoever! So I wouldn&#039;t know what was going on. :V


subject: Re: Religion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t believe in organized religion myself, though I do believe that there is a Heaven and Hell and I also believe in reincarnation. Yes that probably seems a bit strange now doesn&#039;t it? But I feel that people get sent to the afterlife, and can by request get reincarnated if they felt that they haven&#039;t fulfilled a goal in their other life. Because I believe in reincarnation, I also believe in past life recollection. I don&#039;t believe that it&#039;s a hoax, how would people know specific events if they never once read about it or experienced it in their current life? But I also believe in the paranormal, those spirits that are left to walk in the living world but cannot be seen by the living, I believe they&#039;re just lost and can&#039;t figure out where to go.


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I do prefer the 3DS, to be honest. And I&#039;m not just saying that because I don&#039;t have a Switch. The more I know about the Switch, everything about it seems to be a disappointment. No Virtual Console, paid online which is still terrible, still has Nintendo console problems like no inbuilt Ethernet and encouragement of gimmick waggle controls... just all these little things about it that make me think the Wii U is honestly better (but that&#039;s not what we&#039;re comparing it to). As a handheld it&#039;s bulky as fuck. I&#039;d rather have a cost reduced version of the Switch that just omits the handheld mode because I wouldn&#039;t have a use for it. DS sold me on the concept of 2 screens being actually pretty good and they&#039;ve taken that away.<br /><br />Oh, and the games. There&#039;s nothing about Smash Ultimate that couldn&#039;t have been done on the Wii U if they wanted to do that; and Pokemon Let&#039;s Go is just a big oof. Lack of backwards compatibility with anything hurts a lot. Super Mario Odyssey is the only thing that I want that doesn&#039;t make me say &quot;why should I need a whole new console for this?&quot;. Ports are overrated, they&#039;re just cut down versions of things I can play on other systems, and the Switch doesn&#039;t really offer any advantage other than the alleged handheld mode.<br /><br />Mostly the cost. You cannot look at the Nvidia Shield that uses the same chipset and then look me in the eyes and truthfully tell me you believe the Switch is not overpriced as fuck.<br /><br />But what I dislike most of all is the fanbase, if I&#039;m gonna be truthfully completely honest.<br /><br />You can&#039;t even say the words &quot;Wii U&quot; or &quot;3DS&quot; on Twitter/Facebook these days without some loudmouth chiming in about &quot;BOOOOO DEAD CONSOLES!!! GET A SWIIIITCH&quot; and going on a big rant, and it&#039;s just heavily obnoxious. I thought these people were supposed to be [i]fans[/i] of Nintendo? They talk more shit about those consoles than any Sony/Microsoft console evangelist ever has. Undeserved amounts of shit. There are a few problems with the Wii U and 3DS, but every console has problems; overall the only reason why they&#039;re dead is because Nintendo decided to completely and mostly respectively stop supporting them, which is disappointing.<br /><br />Most of all, I don&#039;t want any fucking twerp who doesn&#039;t have to pay bills/mortgage/rent to talk shit to me about how I must be just poor if I can&#039;t justify the cost of the Switch. Don&#039;t mean to be a grumpy old person but if you don&#039;t even comprehend what adult responsibilities are, you should probably shut the fuck up when someone is talking about things that cost money.


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]<br />No Virtual Console, paid online which is still terrible, still has Nintendo console problems like no inbuilt Ethernet and encouragement of gimmick waggle controls... just all these little things about it that make me think the Wii U is honestly better (but that&#039;s not what we&#039;re comparing it to).[/quote]<br />These are sadly legit, but it ain&#039;t getting better on the unmaintained Wii U, either.<br /><br />[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]As a handheld it&#039;s bulky as f**k. I&#039;d rather have a cost reduced version of the Switch that just omits the handheld mode because I wouldn&#039;t have a use for it. DS sold me on the concept of 2 screens being actually pretty good and they&#039;ve taken that away.[/quote]<br />As I explained in my own post, it&#039;s not intended to be carried around in a pocket, but instead in a bag. As I often say it, I consider the Switch as a laptop: it&#039;s not as on-the-go as a phone, but you can easily transport it from A to B, and I bring it to school often to duke it on some Smash. And comparing it to a handheld is saying that laptops suck because you can fit them in your hand. It&#039;s just the wrong point of view.<br /><br />[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]<br />Oh, and the games. There&#039;s nothing about Smash Ultimate that couldn&#039;t have been done on the Wii U if they wanted to do that; and Pokemon Let&#039;s Go is just a big oof. Lack of backwards compatibility with anything hurts a lot. Super Mario Odyssey is the only thing that I want that doesn&#039;t make me say &quot;why should I need a whole new console for this?&quot;. Ports are overrated, they&#039;re just cut down versions of things I can play on other systems, and the Switch doesn&#039;t really offer any advantage other than the alleged handheld mode.[/quote]<br />Smash Ultimate did seriously up the eye-candy, among other things, which I believe must be hitting the hardware a fair bit header. PokÃ©mon Let&#039;s Go just fucking sucks, they simply ported the 3DS engine and upscaled the textures, boom there you go sell those games to the shit-eating fans. That&#039;s not a representative title. I dunno, look at Mario+Rabbids, for example. (Picked something from my HOME menu)<br />How can you expect backwards compatibility on a system that can&#039;t read the earlier discs and has a radically different hardware?<br />As for the reason to use a different hardware even if the result looks close is, the Wii U is a pretty complicated machine to develop for, and (you were mentioning bulkiness earlier) the gamepad was a crappy gimmick Nintendo themselves had no idea how to handle; in general, nobody wanted to touch the Wii U without a long pole, except a few devs, but that&#039;s not enough to make money. The Switch is quite easier to program for, which let a bunch of studios come to the console, making it viable.<br />I&#039;m not sure how you can call a port from the Wii U &quot;cut down&quot;..? And, the Switch has a few advantages, such as being playable anywhere (not in handheld, in portable mode. If you don&#039;t see what difference I&#039;m making, see the laptop bullet point above), drastically reduced load times (compare Smash 4 and Ultimate).<br /><br />[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]<br />Mostly the cost. You cannot look at the Nvidia Shield that uses the same chipset and then look me in the eyes and truthfully tell me you believe the Switch is not overpriced as f**k.<br />[/quote]<br />Well, considering a fresh pair of Joy-Cons is 80 â‚¬, that would make the console 220 â‚¬ out of the 300. Somehow this makes me feel both the controllers *and* the console are quite overpriced, lol.<br /><br />[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]<br />But what I dislike most of all is the fanbase, if I&#039;m gonna be truthfully completely honest.<br /><br />You can&#039;t even say the words &quot;Wii U&quot; or &quot;3DS&quot; on Twitter/Facebook these days without some loudmouth chiming in about &quot;BOOOOO DEAD CONSOLES!!! GET A SWIIIITCH&quot; and going on a big rant, and it&#039;s just heavily obnoxious. I thought these people were supposed to be [i]fans[/i] of Nintendo? They talk more s**t about those consoles than any Sony/Microsoft console evangelist ever has. Undeserved amounts of s**t. There are a few problems with the Wii U and 3DS, but every console has problems; overall the only reason why they&#039;re dead is because Nintendo decided to completely and mostly respectively stop supporting them, which is disappointing.<br /><br />Most of all, I don&#039;t want any fucking twerp who doesn&#039;t have to pay bills/mortgage/rent to talk s**t to me about how I must be just poor if I can&#039;t justify the cost of the Switch. Don&#039;t mean to be a grumpy old person but if you don&#039;t even comprehend what adult responsibilities are, you should probably shut the f**k up when someone is talking about things that cost money.<br />[/quote]<br />I mean, I get it, but every console has an awful part in their fanbase. Can&#039;t blame this specifically on the Switch, can you? I&#039;m pretty sure you will find a vocal minority of PS4 die-hards who will trash the PS3 whenever they can.<br />And while they shouldn&#039;t be trashing the Wii U and 3DS, especially the 3DS because it didn&#039;t get anything wrong, these consoles are now basically in their EOL. As for the EOL itself, what did you expect? The Wii U sold miserably, and the 3DS was at the end of its lifespan. It&#039;s a company, they need to make money.<br />I do understand that the Switch appeals a lot less to Wii U owners because of the amount of ports/remakes they made from the U to the Switch, but the console is still worth it. Unless, as you legitimately mentioned, you don&#039;t have the money to spare, and, well, it&#039;s fine! Maybe you&#039;ll be able to afford it later, I dunno. Or second-hand.


subject: Re: Poems
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8656.msg212770#msg212770 date=1550619089]<br />Ashes to ashes<br />Dust to dust<br />All your base<br />Are belong to us.<br />[/quote]<br /><br />Gold :P


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]<br />No Virtual Console[/quote]Wait for RetroArch, the [s]SHIELD[/s]Switch has the power to probably do PS2/Wii reasonably well. [quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]paid online which is still terrible[/quote]They looked at Xbox Live, went &quot;We can do better!&quot; then made a shitty version, yeah.[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]still has Nintendo console problems like no inbuilt Ethernet and encouragement of gimmick waggle controls...[/quote]The inbuilt Ethernet could be added via homebrew, probably something USB-OTG-like. As for the waggle-encouragement... at least it&#039;s not Wii Motion Plus![quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]just all these little things about it that make me think the Wii U is honestly better (but that&#039;s not what we&#039;re comparing it to). As a handheld it&#039;s bulky as f**k.[/quote]the Wii U was decent but their handheld part was bulkier, imo.[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]I&#039;d rather have a cost reduced version of the Switch that just omits the handheld mode because I wouldn&#039;t have a use for it. DS sold me on the concept of 2 screens being actually pretty good and they&#039;ve taken that away.[/quote]I&#039;d kinda like this too, tbh...[/quote]Oh, and the games. There&#039;s nothing about Smash Ultimate that couldn&#039;t have been done on the Wii U if they wanted to do that; and Pokemon Let&#039;s Go is just a big oof.[/quote]If people still optimized their games well and used Assembly, SSBU could run on the 3DS (if the DSi or NDS had more RAM it&#039;d be possible there, too) but no one does anymore because &quot;lol gotta shit something out&quot;.[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]Lack of backwards compatibility with anything hurts a lot.[/quote]I mean... people still probably have Wiis, since EVERYONE FUCKING HAD ONE. That might be why.[/quote]Super Mario Odyssey is the only thing that I want that doesn&#039;t make me say &quot;why should I need a whole new console for this?&quot;.[/quote]I mean... Prime 4 also might be good...?[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]Ports are overrated, they&#039;re just cut down versions of things I can play on other systems, and the Switch doesn&#039;t really offer any advantage other than the alleged handheld mode.[/quote]that&#039;s fair[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]Mostly the cost. You cannot look at the Nvidia Shield that uses the same chipset and then look me in the eyes and truthfully tell me you believe the Switch is not overpriced as f**k.[/quote]See also: &quot;Apple syndrome&quot;.[quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]But what I dislike most of all is the fanbase, if I&#039;m gonna be truthfully completely honest.You can&#039;t even say the words &quot;Wii U&quot; or &quot;3DS&quot; on Twitter/Facebook these days without some loudmouth chiming in about &quot;BOOOOO DEAD CONSOLES!!! GET A SWIIIITCH&quot; and going on a big rant, and it&#039;s just heavily obnoxious. I thought these people were supposed to be [i]fans[/i] of Nintendo? They talk more s**t about those consoles than any Sony/Microsoft console evangelist ever has. Undeserved amounts of s**t. There are a few problems with the Wii U and 3DS, but every console has problems; overall the only reason why they&#039;re dead is because Nintendo decided to completely and mostly respectively stop supporting them, which is disappointing.[/quote]THIS. [b]EXACTLY.[/b] I have this issue all the time on gbatemp and the usual response they get is &quot;Unless you&#039;re gonna buy it for me, shut up.&quot; Never works, but I try at least![quote author=Zowayix link=topic=8654.msg212776#msg212776 date=1550628315]Most of all, I don&#039;t want any fucking twerp who doesn&#039;t have to pay bills/mortgage/rent to talk s**t to me about how I must be just poor if I can&#039;t justify the cost of the Switch. Don&#039;t mean to be a grumpy old person but if you don&#039;t even comprehend what adult responsibilities are, you should probably shut the f**k up when someone is talking about things that cost money.<br />[/quote]yup. &quot;lol just buy a switch&quot; I have $50 free a month and most of that goes towards saving up for getting my GPU some working fans. BUY ME ONE OR FUCK YOURSELF!


subject: Re: Known or nah?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Flameduck link=topic=8655.msg212772#msg212772 date=1550623773]<br />I think the unused rgby trade/yellow Giovanni themes in the text file could refer to these ones.<br /><br />[url=https://www.youtube.com/watch?v=gKMW7E8tbGU]https://www.youtube.com/watch?v=gKMW7E8tbGU[/url]<br /><br />[url=https://www.youtube.com/watch?v=GFGCRxmqMkA]https://www.youtube.com/watch?v=GFGCRxmqMkA[/url]<br />[/quote]I hadn&#039;t thought of that!! It seems a bit too simple to be the case, but...I&#039;m basically convinced. The first one existed in an incomplete state according to the description (and listening to it), but presumably the rest of it (by the description, the higher registers) would have been played through the other player&#039;s system?<br /><br />As for the Giovanni theme, the fact it&#039;s in Yellow only and has that same &quot;comic book&quot; feel about it that Jessie and James&#039;s theme does, plus the militant percussion...whether or not it was in fact intended for him, it would have worked.


subject: Re: Known or nah?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I seen this posted over at Sonic Retro, and I&#039;m amazed! This is awesome that we got more Pokemon beta information! Some of the sprites look better than the final ones honestly, especially this old man sprite:<br />[img]https://i.imgur.com/4SB47s0.png[/img]<br />He looks like a wizard, and I&#039;m not gonna lie I laughed my a** off when I first seen these sprites!&nbsp; :XD:


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I feel for you both. Some people can&#039;t afford a Switch, and (unpopular opinion), I feel the Wii U was a good console; just it didn&#039;t sell well. Even though the Switch is popular, doesn&#039;t mean people can force others to have one.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  [quote author=Raven Freak link=topic=8204.msg212774#msg212774 date=1550625300]<br />Thank you both! That game looks pretty interesting, since the Full Changer is now emulated, I wonder if there will be a English translation of the game sometime in the future. If that&#039;s the case, then I&#039;ll check the game out. I couldn&#039;t do much now, seeing how I don&#039;t know any Japanese whatsoever! So I wouldn&#039;t know what was going on. :V<br />[/quote]<br /><br />:)<br /><br />Actually same. I know a little (up to elementary level), but I need tools to try and understand most sentences. I think sometimes you can get by without knowing Japanese with memorization but yeah I relate its hard. :/<br /><br />Gonna release some feelings. I don&#039;t like how in Smash Ultimate you can get banned for inactivity or excessive SDs in non-team battles. What if a relative or friend called you on the phone, or if the postman/woman came, etc? On the other hand, I suppose you are expected to be active all the time.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s legit to get banned for those, imo, and if what you mentioned occurs only once, then you shouldn&#039;t get banned. You would if it got systemic, wouldn&#039;t you?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=8204.msg212790#msg212790 date=1550771105]<br />It&#039;s legit to get banned for those, imo, and if what you mentioned occurs only once, then you shouldn&#039;t get banned. You would if it got systemic, wouldn&#039;t you?<br />[/quote]<br /><br />Yeah, it happened twice (SD, inactivity) as I didn&#039;t know. Gonna be more careful now though.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  &#039;&#039;&#039;Sanpomanpo&#039;&#039;&#039; (No. 032) (Japanese:ã‚µãƒ³ãƒãƒžãƒ³ãƒ) is one of the [[Chalien]]s.<br /><br />[[Category:Chaliens]]


subject: Re: The V,^,and &lt; game
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ That it seems to be happening with some things; &#039;to get the product out for a cheap buck&#039; from a cynical perspective. At the same time, there are companies who still deliver great products, and I guess bad UX has happened in the past as well. However, I don&#039;t know much about it.<br />&lt; Happy :) Gonna chill tonight.<br />V What do you think of the Sonic The Hedgehog franchise?


subject: Do you prefer older or later generation glitches?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: question
body:
  Which PokÃ©mon generation(s) do you prefer most for glitching?<br /><br />With me, Generation I. I have an affinity for the original generation glitches, as well as those in Generation II as they feel easy to start and derive more, often unusual things from them for me. However, I feel like later generations can result in bizarre results as well, like from Pomeg glitch in Generations III, IV; the void/out of bounds glitches in Generation IV.<br /><br />With Generations V, VI/VII it feels there may not be as many powerful glitches, but some battle specific ones exist (e.g. Rollout storage glitch) and game-breaking ones like the Lumiose City save glitch.


subject: Re: Do you prefer older or later generation glitches?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  1-3. Not much to say, really: I like them the most as games (Gen V aside), and glitch-wise there&#039;s orders of magnitude more there.


subject: Re: Wiki Bug List and Reports
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Is there a way to sync templates with their respective categories somehow? Just now I threw {{Speed Run R/B/Y}} onto a bunch of pages (put it on the rest if I missed any), but the template at the top still looks like this: [url=https://glitchcity.info/wiki/Template:Speed_Run_R/B/Y]https://glitchcity.info/wiki/Template:Speed_Run_R/B/Y[/url]. It did still add the category to them; should I just do that instead?<br /><br />Better yet, maybe the template could be removed entirely, considering the screen space it takes up and the category existing already. Thoughts?<br /><br />EDIT: For now, I&#039;ve gone back and removed the template from the pages in place of the categories.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The past couple of days have been a bit rough, my feet have been killing me because I&#039;m not used to standing in mainly one spot most of the day. I finally started working in my area at my new job, and it&#039;s 10 hour shifts with only 10 minute breaks and a half hour lunch so It&#039;s a huge change for me, seeing how I worked at Walmart before and we got 15 minute breaks, with a hour lunch and only 8 hour days. My body just needs to get used to the job is all, I&#039;ll gladly take this mundane job where I basically punch out tons of fan grates, working Monday through Thursday over a retail job where I had to work all Holidays and weekends and dealing with rude customers. Plus I&#039;m already making more than I ever did at my previous job, and even make more than what I would if I was to be promoted at my old job, with less responsibilities.


subject: Re: Do you prefer older or later generation glitches?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I personally like Gen 1 glitches the most, ever since I was 10 and first encountered Missingno., I just knew Gen 1 was going to be a gold mine for glitches and exploits, and yep there were tons not discovered yet at the time! I rank Gen 1 high on my favorite Generation list just because of how broken the games are. Glitches crack me up, and I like glitch noises too for some odd reason.


subject: Re: Do you prefer older or later generation glitches?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=8658.msg212800#msg212800 date=1550799563]<br />I personally like Gen 1 glitches the most, ever since I was 10 and first encountered Missingno., I just knew Gen 1 was going to be a gold mine for glitches and exploits, and yep there were tons not discovered yet at the time! I rank Gen 1 high on my favorite Generation list just because of how broken the games are. Glitches crack me up, and I like glitch noises too for some odd reason.<br />[/quote]Yep, all of this. :) In particular the glitch noises! Have you tried out DevEd&#039;s cry editor?


subject: Re: Do you prefer older or later generation glitches?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8658.msg212801#msg212801 date=1550799810]<br />[quote author=Raven Freak link=topic=8658.msg212800#msg212800 date=1550799563]<br />I personally like Gen 1 glitches the most, ever since I was 10 and first encountered Missingno., I just knew Gen 1 was going to be a gold mine for glitches and exploits, and yep there were tons not discovered yet at the time! I rank Gen 1 high on my favorite Generation list just because of how broken the games are. Glitches crack me up, and I like glitch noises too for some odd reason.<br />[/quote]Yep, all of this. :) <br />In particular the glitch noises! Have you tried out DevEd&#039;s cry editor?<br />[/quote] Nope but I should check it out sometime! I didn&#039;t realize he made a utility for a Pokemon game, I&#039;ve only seem him post Sonic related stuff. xD Thanks for informing me on this program!


subject: Underlying glitch for &quot;NPC and Cable Club lady glitch&quot;
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Today I was scanning through the Generation I natural glitches list when I realized something fishy about this one. The attached GIF begins at the exact point the NPC starts to move, not a moment earlier. Then I opened the YouTube video and saw that the glitch was reproduced from a specific save file.<br /><br />After some failed attempts to reproduce this glitch, I realized that this glitch may [b]only work from a save file[/b].<br /><br />From here it&#039;s easy to guess what really happened. The game was saved [b]exactly at the frame when the walking NPC was ready to move, but hadn&#039;t decided in which direction yet[/b]. When the save file is loaded, both NPCs are loaded, but they are not correctly marked as visible. Since the walking NPC is updated first, if it decides to move up, the collision check isn&#039;t going to stop it.<br /><br />I then found a way to semi-reliably reproduce this in an emulator. With the two NPCs adjacent to each other, begin frame advancing, watching the RAM address $C2x8 (&quot;time until next step&quot;) of the walking NPC. When it becomes 0x01, begin holding Start. There is a one-frame delay for the Start menu, so when it pops up, the countdown will go to 0x00 exactly. Saving from this Start menu gives a save file from where this glitch may happen.<br /><br />Of course, this doesn&#039;t only work in the Cerulean PokÃ©mon Center, but in almost any place where two NPCs may go to the same square, and the NPC with lower ID (i.e. that is updated first) can walk. See attachment for an example in Pallet Town.<br /><br />There is one more small question to ask. Why are the NPCs marked as invisible in the save file? Of course, because they are [b]hidden by the Start menu[/b]. At this point I realized that it may not be necessary to have a save file after all. Sure enough, further testing showed that the glitch can also be triggered simply by [b]bringing up the Start menu at the same exact frame to hide the NPCs, and then just closing it[/b].<br /><br />Presumably, if the &quot;stationary&quot; NPC is not hidden when the game is saved, then this glitch won&#039;t work. And this glitch may work in other situations where multiple NPCs are loaded at the same time; I haven&#039;t checked yet.<br /><br /><br />If everyone agrees that this is the same glitch as the current &quot;NPC and Cable Club lady glitch&quot;, I&#039;ll probably edit the wiki and rename the page in a few days. Of course, if someone else would help me do it, I will be thankful. Further research is also welcome.


subject: Re: Do you prefer older or later generation glitches?
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8658.msg212796#msg212796 date=1550787709]<br />1-3. Not much to say, really: I like them the most as games (Gen V aside), and glitch-wise there&#039;s orders of magnitude more there.<br />[/quote]<br /><br />[quote author=Raven Freak link=topic=8658.msg212800#msg212800 date=1550799563]<br />I personally like Gen 1 glitches the most, ever since I was 10 and first encountered Missingno., I just knew Gen 1 was going to be a gold mine for glitches and exploits, and yep there were tons not discovered yet at the time! I rank Gen 1 high on my favorite Generation list just because of how broken the games are. Glitches crack me up, and I like glitch noises too for some odd reason.<br />[/quote]<br /><br />Yeah, I think so too. :)


subject: Re: Underlying glitch for &quot;NPC and Cable Club lady glitch&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  Wow, great research!<br /><br />Yeah, this was one of those glitches that was reported by a friend of mine, but I knew nothing about. It&#039;s likely then it is the C2x8/Start menu/save glitch you describe. It may be good then to move it to a title such as &quot;NPC walk through people glitch&quot; or similar.<br /><br />Edit: Please see https://glitchcity.info/wiki/NPC_collision_bypassing_glitches


subject: Re: Do you prefer older or later generation glitches?
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  For me it&#039;s Gens 1-4. Gen 4 has had a lot of potential uncovered recently, and there is a possibility we can leverage it all to attain &quot;vanilla&quot; ACE soon enough.<br /><br />Gens 1 and 2 are really good imo (obviously), Gen 4 is a nightmare because of the randomness of Pomeg, but still interesting. It would be nice if there was an ACE method that wasn&#039;t just ridiculous, but I lunno.


subject: Re: What song are you listening to right now?
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  REM The One I Love, definitely one of my favorites from them.<br />http://www.youtube.com/watch?v=gteuTLhO7N0


subject: Re: I have an important announcement
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Being a die hard Sonic fan, I&#039;m excited and nervous for this. Private screenings happened earlier this month according to Reddit, and people are saying it&#039;s not as bad as we think it will be, so I guess that&#039;s something. I have a bad feeling that Ken Penders was contacted to remake Sonic though, looking at his hideous legs. Dear god I really hope that&#039;s not the case though, Sonic is going to look bad if it is. &gt;_&gt; I can&#039;t wait to see a trailer for it, whenever that&#039;s going to happen.


subject: Re: Underlying glitch for &quot;NPC and Cable Club lady glitch&quot;
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks!<br /><br />I have edited a little to make the article clearer, and also included some new research about using the PC interface. It may also work with other text boxed, but they are harder to control.<br /><br />Also, is there a page for the known glitch that NPCs get stuck when they walk upwards too far? (See: [url=https://github.com/pret/pokered/blob/6ba3765c5932996f5da6417ae703794ff10bb1cb/engine/overworld/movement.asm#L644]https://github.com/pret/pokered/blob/6ba3765c5932996f5da6417ae703794ff10bb1cb/engine/overworld/movement.asm#L644[/url]) This explains why the Cerulean PokÃ©mon Center NPC would be completely stuck behind the Cable Club lady, instead of being able to walk left and right. The place he is stuck at is 4 steps above his initial position, which means that he would only be able to walk up or down, not left or right. (At 5 steps above the initial position, NPCs would only be able to walk up, not in any other direction, until they are completely stuck at 8 steps above the initial position.) 


subject: Re: Underlying glitch for &quot;NPC and Cable Club lady glitch&quot;
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=8659.msg212813#msg212813 date=1550855779]<br />Thanks!<br /><br />I have edited a little to make the article clearer, and also included some new research about using the PC interface. It may also work with other text boxed, but they are harder to control.<br /><br />Also, is there a page for the known glitch that NPCs get stuck when they walk upwards too far? (See: [url=https://github.com/pret/pokered/blob/6ba3765c5932996f5da6417ae703794ff10bb1cb/engine/overworld/movement.asm#L644]https://github.com/pret/pokered/blob/6ba3765c5932996f5da6417ae703794ff10bb1cb/engine/overworld/movement.asm#L644[/url]) This explains why the Cerulean PokÃ©mon Center NPC would be completely stuck behind the Cable Club lady, instead of being able to walk left and right. The place he is stuck at is 4 steps above his initial position, which means that he would only be able to walk up or down, not left or right. (At 5 steps above the initial position, NPCs would only be able to walk up, not in any other direction, until they are completely stuck at 8 steps above the initial position.)<br />[/quote]<br /><br />You&#039;re welcome! :) Thank you!<br /><br />Ah, I think I remember Crystal_ making [url=https://www.youtube.com/watch?v=9E1nAHmd380]a video about NPC movements[/url]. I don&#039;t think there is a page, feel free to add one. ^^


subject: Re: What song are you listening to right now?
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=3252.msg212809#msg212809 date=1550852969]<br />REM The One I Love, definitely one of my favorites from them.<br />http://www.youtube.com/watch?v=gteuTLhO7N0<br />[/quote]guess you could say &quot;it&#039;s the one you love&quot;


subject: Retro Gaming Challenges Forum
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I just started this forum, I mainly got the idea to create a forum so I can post my own personal updates on a specific Pokemon challenge that I&#039;m about to start, but then I figured other people can share their own challenges if they like too. The challenge is the Professor Oak challenge, which you can read more about in my topic over there. The forum uses SMF, just like this site so if you&#039;re comfortable using this forum, you shouldn&#039;t have too much of a issue using RGC. https://retrogamingchallenges.createaforum.com/index.php


subject: Does anyone feel that vertically centered bullet points are very bad?
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  In my opinion, the purpose of bullet points is to clearly delineate the points. And it utterly fails to do that when it can appear right in the middle of a point.<br /><br />I just grew bored of looking at ugly bullet lists, so I tried to fix the problem with the Stylish plugin for Chrome. I found out that on my computer, the following setting is perfect:<br /><br />[code]<br />li {<br />	background-position: left 5px;<br />}<br />[/code]<br /><br />(The default is &quot;left center&quot;.)<br /><br />However I didn&#039;t try it on my phone, so I don&#039;t know if this works well on different display sizes.<br /><br />What do you think? Have any of you tried to modify the behavior of those bullet points?


subject: Re: Does anyone feel that vertically centered bullet points are very bad?
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yes, I think it would look nicer if they appeared next to the top line of a list item spanning multiple lines, instead of in the middle.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  According to Microsoft, I can&#039;t play my magazine review copies of Xbox 360 games on the Xbox One because &quot;our backwards compatibility software is unable to handle unfinished code.&quot;<br /><br />BITCH ONE, IT&#039;S AN EMULATOR, TWO, IT&#039;S UNFINISHED, YES, BUT IT IS STABLE


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ The concept is good, but correctly designing and programming gameplay revolving around high speeds is complicated. That ended up producing a lot of subpar games. Plus Sonic Team seems to not give a lot of care about the rest (story, character design...) which is not helping the games when they have poor gameplay or gfx. And then you have stuff like the 2D games, especially Mania, where the devs did put all that care into everything, and the result is just awesome.<br />&lt; Oh boy, I screwed up my circadian cycle again. Oh well!<br />V What flavor of yoghurt do you prefer?


subject: Re: What song are you listening to right now?
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [url=https://www.youtube.com/watch?v=Fur68GnAyG8]Matt Mays &amp; El Torpedo: Stand and Deliver[/url].


subject: Re: The dream thread
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Dreamed last night that I was experiencing sleep paralysis, which was apparently brought on by Satan. I don&#039;t know. I was pinned and struggling to move, although near the end of the dream I wound up punching my pillow repeatedly while telling the devil to fuck off.<br /><br />Very meta.<br /><br />[quote author=Quirky Flower Chicken â¤âœ¿ link=topic=6554.msg212696#msg212696 date=1550327289]<br />[quote author=Bert link=topic=6554.msg212679#msg212679 date=1550185697]<br />Can someone tell me what unholy force(s) I pissed off to have a dream about Ben fucking Shapiro doing a live-action cameo on Family Guy, of all things, during which he actually said, &quot;OK, this is epic&quot;?<br />[/quote]<br /><br />[color=purple]I ship them (/jest) âœ¿[/color]<br />[/quote]<br /><br />[img height=300]https://i.kym-cdn.com/photos/images/original/001/416/050/4cb.jpg[/img]


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />; Be careful with effects on consecutive lines!<br />; A &quot;double&quot; effect will end a handful of cycles too late if the preceding scanline was really busy<br />; (approx. 25 M-cycles, HBlank can be as short as 22 cycles plus 1~2 cycles of latency explained below)<br />; The textbox appears to last up to 22 M-cycles so it should be fine<br />; The LY=LYC interrupt appears to be unable to trigger in the first (first two?) cycles of a scanline, giving extra leeway<br />; Anyways, using an effect just after either of the previous conditions may slightly delay it, and repeating the condition will accumulate the delays<br />; Mode 2 being 20 cycles long, it should be possible to stack the delays somewhat before visible breakage happens, but it&#039;s better to avoid it at all<br /><br /><br />SECTION &quot;Raster fx helper functions&quot;, ROM0<br /><br />; Get a pointer to the currently free scanline buffer<br />; @return a The pointer<br />; @return c The pointer<br />; @destroy a c<br />GetFreeScanlineBuf::<br />&nbsp; &nbsp; ldh a, [hWhichScanlineBuffer]<br />&nbsp; &nbsp; xor LOW(hScanlineFXBuffer2) ^ LOW(hScanlineFXBuffer1)<br />&nbsp; &nbsp; ld c, a<br />&nbsp; &nbsp; ret<br /><br />; Switches to the currently free scanline buffer<br />; @return c A pointer to the newly freed buffer<br />; @return b A pointer to the newly used buffer<br />; @destroy a c<br />SwitchScanlineBuf::<br />&nbsp; &nbsp; call GetFreeScanlineBuf<br />&nbsp; &nbsp; ldh [hWhichScanlineBuffer], a<br />&nbsp; &nbsp; ld b, a<br />&nbsp; &nbsp; xor LOW(hScanlineFXBuffer2) ^ LOW(hScanlineFXBuffer1)<br />&nbsp; &nbsp; ld c, a<br />&nbsp; &nbsp; ret<br /><br />; Switches to the currently free scanline buffer, and copies it over to the other buffer<br />; @destroy a c hl<br />SwitchAndCopyScanlineBuf::<br />&nbsp; &nbsp; call SwitchScanlineBuf<br />&nbsp; &nbsp; ld l, b<br />&nbsp; &nbsp; ld h, HIGH(hScanlineFXBuffer1)<br />.loop<br />&nbsp; &nbsp; ld a, [hli]<br />&nbsp; &nbsp; ld [$ff00+c], a<br />&nbsp; &nbsp; inc c<br />&nbsp; &nbsp; inc a<br />&nbsp; &nbsp; jr nz, .loop<br />&nbsp; &nbsp; ret<br />


subject: Re: Dex status/ideas for the wiki
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some points from Bbbbbbbbba about the natural glitch classification: https://glitchcity.info/wiki/Talk:Trapped_at_burgled_house_oversight


subject: Re: Dex status/ideas for the wiki
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  While, yes, it&#039;s sometimes easy to misjudge what&#039;s a glitch and what&#039;s a subset of a glitch, it&#039;s usually fairly easy to distinguish. At least in the first few gens.<br /><br />maybe just closer monitoring of the &quot;Natural&quot; category?


subject: Revisiting categories and organization
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  A good conversation emerged recently on [url=https://glitchcity.info/wiki/Talk:Trapped_at_burgled_house_oversight]this talk page[/url] about the importance (or not) of natural glitches. Would anyone else care to weigh in?


subject: Re: Natural glitches
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I would call intended behavior resulting in unintended behavior as an oversight, I&#039;m personally not fond of the term &quot;Natural Glitch&quot;.<br /><br />That&#039;s my $0.02


subject: Re: Natural glitches
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah I kinda agree that the term &quot;natural glitch&quot; isn&#039;t really intuitive. As someone who&#039;s horribly out of touch with all this stuff, I had to read all that talk page to figure out what it all meant. I think oversight would be fine: the actual definition we&#039;re going for here, if I&#039;m understanding this with my accidentally-woke-up-after-just-5-hours-of-sleep brain, is any sequence of events where only intended programming has occurred (e.g. not having space in the bag) but has an undesirable result (e.g. softlock).<br /><br />As for whether they&#039;re &quot;important&quot; or not: Well, I think they should be interesting enough to be worthwhile content, if that&#039;s what&#039;s being asked. Saves the trouble of having to figure out what counts as a glitch and what counts as an oversight.


subject: Re: Natural glitches
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  To clarify: natural glitches are ones that don&#039;t require another to be performed beforehand. &quot;Where the program goes wrong&quot; is a good way of phrasing it.<br /><br />For instance, the Safari Zone exit glitch is natural, Glitch City RAM manipulation isn&#039;t...but the latter one only requires walking to a certain tile after performing the first one. We all seem to agree that it&#039;s up to common sense which to term as what, and that we [i]could[/i] separate them, but I think it&#039;s a superfluous category on a wiki that needs organizational cleanup before discussing what to add.


subject: Re: Natural glitches
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  I&#039;m with Bbbbbbbbba personally, I feel they are worth having, from a programming perspective you know exactly which bugs to fix to prevent all of the related sub-glitches, and even if the categories are not necessary I feel it&#039;s &quot;something rather than nothing&quot; in this case.<br /><br />However, maybe we could start a poll to get a clearer view of what we think, so if there is a consensus we could go with that.<br /><br />Also I&#039;m wondering if &quot;natural&quot; gives the wrong connotations and if &quot;core glitch&quot; sounds like a simpler term to use.


subject: GSC Stadium 2 question
poster_name: Torchickens
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Quirky Flower Chicken â¤âœ¿
icon: xx
body:
  As we know, resetting the game in PokÃ©mon Stadium 2&#039;s GB Tower during the cloning glitch can create a bad clone. Specifically, you have to reset when the &quot;saving&quot; message appears at the bottom of the screen.<br /><br />I noticed today while clearing my save data via GB Tower (with Up+Select+B sequence) that the same &quot;saving&quot; (or at least a similar one, I didn&#039;t pay close attention to fully confirm) message appeared at the bottom of the screen. So if you power off the game at this point, is it possible to create a playable but glitched save, and what would this do to the save file?


subject: Re: Natural glitches
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8662.msg212837#msg212837 date=1551041216]<br />Also I&#039;m wondering if &quot;natural&quot; gives the wrong connotations and if &quot;core glitch&quot; sounds like a simpler term to use.<br />[/quote]I feel that might be construed as &quot;most useful&quot; or &quot;core-game-only&quot; in meaning.<br /><br />I&#039;m all for a natural glitch category, I said so in... that other thread along these lines.


subject: Re: The category that will never stop making me laugh.
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, Professor Oak&#039;s lab music glitch probably should be in this category. I spent hours trying to understand it, and I still can only reproduce the effect by changing the RAM at the instant the music begins to play. I have no idea how it could happen even from a corrupted save.<br /><br />There might be others that I forgot.


subject: Re: Natural glitches
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So I have been scanning through the entire Generation I glitches category. From what I have seen, there are about equal parts of natural glitches, non-natural glitches, and results, in terms of number of pages (I think number of pages is important because Sherkel mentioned that non-natural glitches [i]that have their own pages[/i] are few, and also because number of page determines visibility on the category listing). Some observations:<br />[list]<br />[li]It can be difficult to differentiate between non-natural glitches and results. Most pages have both components: A glitchy result and a procedure to achieve it. If the procedure (or at least one of the procedures) is &quot;natural&quot;, then obviously (at least to me) it&#039;s significant enough to make the page a &quot;procedure page&quot; instead of a &quot;result page&quot;. Non-natural procedures are often only notable because of their results, blurring the line.[/li]<br />[li]Well, there are exceptions to natural glitches having important procedures. Some of them have very trivial procedures and very trivial results. The most extreme case is probably the &quot;Introduction Nidorino glitch&quot;, which has no procedure at all. Honestly, I think it should fall into the &quot;non-glitch&quot; category (which is the category I gave to &quot;Evolving Raichu&quot;; I couldn&#039;t bring myself to call it a glitch.)[/li]<br />[li]Meanwhile, the problem with non-natural glitches is that they are really &quot;anything goes&quot;. Which is not surprising to me: Once you&#039;ve broken the game you can pretty much do anything, limited mainly by your imagination (and secondarily by the RAM size and Gameboy processing speed). I think if someone just put their mind to it, they can surely find more page-worthy examples. &quot;Notable results&quot; is not a high bar to clear.[/li]<br />[li]As for notable results, there seem to be three main types. The first type are useful &quot;intermediate steps&quot; that can be the &quot;parent glitch&quot; of many other glitches, like expanded item pack/party, Super Glitch moves, glitch items with versatile effects (like 8 8 ), etc. The second are simply notable in terms of gameplay, like the &quot;Instant victory glitch&quot;. The third are notable because they are too easy to achieve in an already broken game, maybe with a single byte of corruption, like the &quot;Infinitely long enemy PokÃ©mon name&quot;. Of course things like GlitchDex entries would also fall under the last type.[/li]<br />[li]There is a different type of glitch that I classified as &quot;non-natural glitches&quot;, but maybe they should be a whole new different category. Take the old man trick for example. It&#039;s a subglitch of the left-facing shore tile glitch, but that doesn&#039;t mean you need to perform the &quot;parent glitch&quot; before performing it. It means that you set things up (with non-game-breaking actions) so that the &quot;parent glitch&quot; has the desired effects. Many closed menu Select glitches fall under this category, because the Japanese game is kind of broken at the very start: You have access to an &quot;expanded party&quot; without performing any glitch.[/li]<br />[/list]<br /><br />I think maybe we need a clear criteria for the &quot;page-worthiness&quot; of non-natural glitches and results. In the process we might split those categories into smaller categories (not necessarily non-overlapping, so hopefully ambiguity would not be a problem).<br /><br />By the way, &quot;glitch technique&quot;/&quot;glitch exploit&quot; seems to be an existing term for non-natural glitches with desirable effects. It still doesn&#039;t distinguish between the two types of &quot;natural glitches&quot; though, and it takes yet another factor (desirability) into account...


subject: Re: Natural glitches
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Evolving Raichu was a translation error. So was Coin Case ACE, technically, so does that not get glitch strategy because of it? Does the translation error category supercede the glitch category, or are they equal? If they&#039;re equal, do we give it both a &quot;yes, this is a glitch&quot; AND &quot;no, this isn&#039;t a glitch&quot; status via adding both categories? If they&#039;re NOT equal, would glitch status or translation error supercede? If glitch status supercedes, does that mean translation issues that lead to issues not get the translation error tag? If translation error status supercedes, is Coin Case no longer categorized as a glitch, since having both makes them equal?<br /><br />my point is as of now the tag system is not [i]totally[/i] fucked so why change it?


subject: Re: Natural glitches
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  On one hand, you have a point that they are caused by the same error. On the other hand, I think the [b]impact on gameplay[/b] matters when classifying glitches. For example, I believe the &quot;Hidden Safari Zone entrance Nugget glitch&quot; should be counted as a natural glitch simply because there is one square on which the itemfinder responds to it. If the hidden Nugget were one square away, then it would be either a non-natural glitch that has to be triggered by walking through wall, or not a glitch at all, simply some unused content.<br /><br />Although my own example does raise the question whether misinformation is enough impact to consider something a glitch. Evolving Raichu and Introduction Nidorino both cause misinformation too, although on different levels...<br /><br />Your unwritten implication is that changing the tagging system necessarily cause problems. But the current tagging system (especially the system including &quot;natural glitches&quot;) already cause the same sort of problems, where similar things get different categorizations due to ambiguous boundary. (And I must say, not being able to say for sure whether &quot;natural glitches&quot; is a supported category is in itself another problem with the current system.) In that case, why not change it for the clearer and the better?


subject: Re: The dream thread
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I had a Pet Sematary dream last night. For those who don&#039;t know what that is, it&#039;s a book written by Stephen King that was adapted into a movie in the late 80&#039;s and is getting a remake. (It&#039;s also my favorite Stephen King movie!) In my dream I had died and was buried in the Indian Burial ground, so I was already a demon. I was trying to recruit the Creed kids, and I would talk to them when their parents weren&#039;t around. Eventually Rachael and Lois found me talking to Ellie, and told me to stay away from their kids. The next day in my dream I watched Ellie chase after Church, like she does in the trailer for the remake, and in the trailer she ends up getting killed instead of Gage. (In the original movie, he dies instead.) I smiled and then I woke up from my dream. I think I&#039;m just really excited to see the Pet Sematary remake! :V


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Quirky Flower Chicken â¤âœ¿ link=topic=8204.msg212791#msg212791 date=1550771399]<br />[quote author=ISSOtm link=topic=8204.msg212790#msg212790 date=1550771105]<br />It&#039;s legit to get banned for those, imo, and if what you mentioned occurs only once, then you shouldn&#039;t get banned. You would if it got systemic, wouldn&#039;t you?<br />[/quote]<br /><br />Yeah, it happened twice (SD, inactivity) as I didn&#039;t know. Gonna be more careful now though.<br />[/quote]<br /><br />Adding to this, I hate this part of online. Sometimes I get an opponent who has a very poor connection, and, rather than play through a large amount of lag, I&#039;d rather just SD three times and find someone else. But nope. I get punished for that. :(


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I don&#039;t think the two consoles are comparable, actually, which is weird because they&#039;re both technically &quot;mobile&quot; consoles that satisfy the gamer on the go.<br /><br />Let&#039;s look at the Switch first. Here&#039;s a console that has the hardware to handle full-fledged masterpiece games like Zelda: BoTW, Super Smash Bros. Ultimate, and Super Mario Odyssey. You can&#039;t get that on a 3DS, no way. 3DS games may have their place and time, and I could sit down for hours and play something like Pokemon Omega Ruby, Animal Crossing, or any other 3DS title, but none of those titles carry the same weight for me as a true &quot;console masterpiece&quot; does in the way that Zelda or Mario Odyssey do. However, the same could be said about games on the Wii U, too -- even with the Wii U failing to sell well at all, it still had stuff like Splatoon, Mario 3D World, or Smash. Those experiences, simply, haven&#039;t been replicated on a truly portable console like the 3DS.<br /><br />Let&#039;s think of it this way. A truly portable console like the 3DS has its games tailored for occasions where you&#039;d be gaming portably. You&#039;re not going to find a 50-hour, grind-it-out style adventure on any console not meant to be played at home. 3DS games are more meant for short bursts of play; they&#039;re games that you can pick up, play for 10-15 minutes, feel like you&#039;ve made progress, and then set back down and pick it up the next day. Just look at the concepts of routes in Pokemon, or the level system in Luigi&#039;s Mansion: Dark Moon. Most everything on a 3DS is structured for short bursts of gameplay. Which is fine -- games like that have a place and time.<br /><br />And that&#039;s why the Switch is so beautiful. It&#039;s games aren&#039;t designed for one particular style or time -- you truly can pick up and play any type of game, anywhere. Want to play a route of Pokemon on your TV? You can do that. Want to go through an entire Zelda dungeon on your commute to work? You can do that. What about playing Tetris at home, online, with 99 other players? You can do that. Wanna sit down around a table at a party with 3 of your friends and play a game of Mario Party? You can do that. The flexibility in not only playstyle, but in the style of games, that the Switch offers, is what sells it for me and puts it firmly above the 3DS, imo.<br /><br />This isn&#039;t to say the Switch is without flaws. Having to pay for online sucks. The joycons are too small for my hands, forcing me to play with a pro controller. Pokemon Let&#039;s Go isn&#039;t great. It&#039;s cumbersome to carry around with me unless I&#039;m already carrying some sort of bag. There&#039;s no backwards compatibility. Every peripheral, specifically controllers, are ridiculously overpriced. But all these flaws pale in comparison to how revolutionary the ability to play anything, anywhere, is. The fact that I can wander outside and play Zelda on the bus is mindblowing. I could play games of Smash on my lunch break. The list goes on.<br /><br />I&#039;d love to see some sort of refined Switch in the coming months and years (maybe something like a Switch mini? Or Virtual Console? pls), but, for now, the flexibility in the style of games available puts it firmly above the 3DS for me. And I loved my 3DS. Here&#039;s hoping the new Switch Pokemon game is everything we&#039;ve ever wanted.


subject: Re: Known or nah?
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I wonder if any of these designs were referenced when the designers were planning future Pokemon games. Some of the sprites look like they could be the basis for current Pokemon.<br /><br />Baloonda could have became Drifloon when Diamond and Pearl were being planned. <br />Deer looks like it definitely could have been the basis for Stantler when Gold and Silver were being planned.<br />And Gorochu... wasn&#039;t there some sort of rumor involving him way back when?<br /><br />Anyways, neat to see some of this stuff finally come to light. Love beta elements.


subject: Re: Natural glitches
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  You could use a term like &quot;base glitch&quot; for any glitch that&#039;s naturally occurring or doesn&#039;t need another glitch to be performed beforehand for setup purposes. Something like the Old Man Glitch would be what I have in mind -- since the Old Man Glitch is the base that a lot of glitches grow off of, it&#039;d be a perfect fit as a &quot;base glitch&quot;.<br /><br />Just my two cents. I&#039;m also pretty out of touch here.


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  So, uh, in case any of you want to travel to a Smash Ultimate major, I&#039;m the one organizing this.<br /><br />https://twitter.com/PortPriority/status/1092957541426851840


subject: Re: Super Smash Bros. Ultimate
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well I would like to come over and play against you one day, but then I don&#039;t even attend my own country&#039;s majors, so y&#039;know. Mostly because money and also because it&#039;s not worth me going all that way to go 0-2 and then spend the rest of the day being too scared to ask for friendlies, and I&#039;m not one for travel, and... bleh. Complicated.<br /><br />I have been semi-consistently going 2-2 or 3-2 at weeklies though! So that&#039;s good. I don&#039;t think I&#039;m doing better than I was in Smash 4 still, I think it&#039;s just there are more low-level players for me to feast on (because they&#039;re all newbies) and so the brackets end up with me being seeded into people I can stomp and then lose to mid-level players.<br /><br />But every week is in an improvement. Still don&#039;t have a Switch but I&#039;m thinking more clearly and overall better, becoming better at spacing, more comfortable and confident with combos and Rest setups...


subject: Re: Natural glitches
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Well, the old man glitch itself is actually based on another glitch, the left-facing shore tile glitch, hence my uncertainty on whether it should be counted as a natural glitch. But other than that, the name &quot;base glitch&quot; (or maybe &quot;basic glitch&quot;?) does make some sense.<br /><br /><br />What I have been thinking is that, while it&#039;s not necessarily suitable as a way to categorize the glitches, it would be useful to think about the different levels of &quot;brokenness&quot; we could put the game to.<br /><br />0. Non-broken. This is the normal state of the game. Some glitches are &quot;non-game-breaking&quot;: They begin at a legal game state and end up at another legal game state, although the transition is incorrect in terms of game logic. That would include misinformation glitches (Evolving Raichu, introduction Nidorino, hidden Safari Zone entrance Nugget, etc.), some soft-locking glitches, and a few miscellaneous glitches (Gen I miss, NPC walking behavior, etc.).<br /><br />1. Broken assumptions. A minor example is getting a level 1 PokÃ©mon, which can enable the experience underflowing glitch. The NPC collision bypassing glitch can cause NPCs to overlap and go through each other; though this don&#039;t seem to have any application, it&#039;s still an assumption broken. Other more serious cases include encountering and obtaining glitch PokÃ©mon, getting glitch items and moves. Technically expanded party and item pack are also just some broken assumptions, although they are just one step away from...<br /><br />2. Mass RAM corruption. Here &quot;mass&quot; doesn&#039;t necessarily mean a lot of addresses are corrupted, just that a lot of addresses [i]could[/i] be corrupted (i.e. we can still do it in a pinpoint way). Switching items around and tossing them in an expanded item pack causes mass memory corruption. I added the &quot;mass&quot; qualifier because corruption to a single address tend to be interpreted as a single broken assumption by the game.<br /><br />3. Arbitrary code execution. This is pretty much self-explanatory, although even ACE methods can differ by the code length allowed, the code bytes allowed, and timing constraints (e.g. OAM DMA hijacking allows &quot;all-time&quot; ACE).<br /><br /><br />The consequence of this &quot;level system&quot; is that glitches that increase the &quot;brokenness level&quot; are probably automatically page-worthy (this includes all game-breaking natural glitches, although I think non-game-breaking natural glitches should be automatically page-worthy anyway). On the other hand, glitches that go back in &quot;brokenness level&quot; are likely to be trivial. It&#039;s not exactly interesting that with ACE we can corrupt the RAM anywhere, and with mass RAM corruption we can break a lot of the game&#039;s assumptions.<br /><br />Now, there are pages that are &quot;ACE tutorials&quot; or &quot;corruption tutorials&quot;, and I understand those pages have a reason to exist on this wiki, but I do think that those should have a higher standard for inclusion, and maybe they don&#039;t even belong to the &quot;glitch&quot; category: They are strictly glitch exploits that should have their own category.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  People behind a very bad connection shouldn&#039;t play online anyways. It&#039;s neither enjoyable for them or for others. It sucks that they have this connection - I&#039;m one of them - but it&#039;s not their fault.


subject: Re: GSC Stadium 2 question
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  That&#039;s not impossible. I think the Stadium 2 emulator has a copy of SRAM in the N64&#039;s RAM, and sends it to the Game Boy cartridge (that&#039;s what the message indicates); so yes, you could create a partially-written save file using this. Unless there&#039;s a safeguard, but I heavily doubt it.<br />However, the checksums might not match, so the game might end up loading the backup save.


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: xx
body:
  there are a couple grind-heavy games on the 3DS, notably Team Kirby or whatever it&#039;s called (that one free-to-start game) and Xenoblade.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ; Epsilon 26-Feb-19<br />;*Rev 1.0<br />; bootcode.asm - probably a bad idea :P<br />; to be linked agianst main code<br />; handles some boot routines, such as wiping RAM,VRAM,and OAM<br />; and loading the mono gb Background and OBJ paletes<br />; to be %11100100<br /><br />; also contains defines for memcpy,<br />; memclear, and loadCGBPallete.<br /><br />; Sets byte at &quot;_isCGB&quot;<br />; to be 1 if CGB and zero<br />; if otherwise<br /><br />; WARN - Sets stack pointer to $FFFF, and<br />; does not clear HRAM, even though<br />; it probably should.<br /><br />; WARN - When linking, have<br />; symbol &quot;_isCGB&quot; defined somewhere<br />; in WRAM or HRAM (as a single byte).<br /><br />; WARN - Does not define header,<br />; use RGBFIX.<br /><br />; NOTE - Does not define any<br />; RST Vectors or Int<br />; handlers.<br /><br />include &quot;hardware.inc&quot; ; hardware defines. uses my rev 2.8 for RAM size defines<br /><br />section &quot;onBoot&quot;,rom0[$100]<br /><br />onBoot::<br />	di ; Disable Ints<br />	jp _init ; Jump over header<br /><br />	; Fill Header with Zeros<br />	rept $150-$104<br />	db 0<br />	endr<br />; _init<br />; purpose - initialization, such as<br />; clearing RAM,VRAM,and OAM, and loading<br />; mono gb Background and OBJ pallete<br />; params void<br />; doesn&#039;t really return, jumps to main<br />; notes - expects symbol &quot;_isCGB&quot; to be deifned<br />; somewhere on link. Expects entry<br />; point to be &quot;main&quot;<br />_init::<br />	ld sp,$ffff ; Stack is in HRAM<br />	; Fall Through<br />shutOffScreen::<br />	ld a,[rLY]<br />	cp 144 ; Check if LY is in Vblank Period<br />	jr nz,shutOffScreen ; if not, keep checking<br />	xor a ; a = 0<br />	ld [rLCDC],a ; clear all bits of LCD Control, shut off screen<br />	; Fall Through<br />wipeRAM::<br />	ld hl,_RAM<br />	ld bc,_RAM_SIZE<br />	call memclear<br />wipeVRAM::<br /><br />; memclear<br />; purpose - clear a buffer of bc size<br />; to 0x00.<br />; params:<br />; hl - ptr to buffer<br />; bc - sizeof buffer<br />; returns void<br />; destroys a,b,c,h,l<br />memclear::<br />	xor a<br />	ldi [hl],a<br />	dec bc<br />	ld a,b<br />	or c<br />	jr nz,memclear<br />	ret<br />; memcpy<br />; purpose - copies memory from buffer @ hl<br />; to buffer @ de.<br />; params:<br />; hl - ptr to buffer to copy from<br />; de - ptr to buffer to copy to<br />; bc - sizeof buffer<br />; returns void<br />; destroys everything<br />memcpy::<br />	ldi a,[hl]<br />	ld [de],a<br />	inc de<br />	dec bc<br />	ld a,b<br />	or c<br />	jr nz,memcpy<br />	ret


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Eww, there are a LOT of things I&#039;d criticize in that code.<br />--<br /><br />https://www.deviantart.com/itzaspace/gallery/


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ISSOtm link=topic=2738.msg212860#msg212860 date=1551205196]<br />Eww, there are a LOT of things I&#039;d criticize in that code.<br />[/quote]<br /><br />Ye, I just uploaded what I had done at the time.<br /><br />--<br /><br />https://github.com/gbdev/hardware.inc/pull/2


subject: Re: Natural glitches
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=8662.msg212853#msg212853 date=1551165775]What I have been thinking is that, while it&#039;s not necessarily suitable as a way to categorize the glitches, it would be useful to think about the different levels of &quot;brokenness&quot; we could put the game to.<br />[/quote]I agree with this post. A couple of points: as I see it this is mainly an organization issue. Those four &quot;levels of brokenness&quot; are what have led to the categories of &quot;Major glitches&quot;, &quot;Minor glitches&quot;, &quot;Oversights&quot;, &quot;Natural glitches&quot;, &quot;Curiosities&quot;, &quot;Miscellaneous glitches&quot;, and so forth...but already, isn&#039;t the problem becoming pretty clear? With how blurred those lines are, the categories have started to lose their meaning, especially with most of them formed nearly 10 years ago. Hence my temporary suggestion (which was met with unanimous agreement, originally) to narrow it all down to &quot;Glitches by generation&quot; with a small handful of especially notable glitches singled out. If we were to categorize them again, it should be along the lines of those four levels, but we should make it easy to find what someone&#039;s looking for as well. Also, any exploit documented the site that involves ACE is only due to notability, and the definition of that changed with the advent of speedrunning; thus, people are going to come looking for how to skip to the Hall of Fame, &quot;catch &#039;em all&quot; faster, and related things. There are some arbitrary code execution programs listed, but they were never placed alongside other glitches (i.e. levels 0-2) in the first place.<br /><br />Basically, if/when we make a hierarchy of sorts for articles, it should be somewhere along the lines of those levels.


subject: Re: The category that will never stop making me laugh.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oh no! :P<br /><br />Come to think of it, wouldn&#039;t inability to replicate mean they haven&#039;t been confirmed to exist? That&#039;d be an issue...


subject: Void Matrix
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Anyone interested in voiding and Generation IV glitches in general has probably noticed [url=https://www.youtube.com/channel/UCOoXjfeeK2LGFSN97aX_2Fg]RETIRE&#039;s YouTube channel[/url] by now, but in case you haven&#039;t, it is absolutely worth checking out! Advances in exploiting the fourth generation&#039;s maps and scripts have been happening as fast as when arbitrary code execution was discovered in the first generation, and similarly accessible arbitrary code execution in this generation is a possibility on the horizon, too. Within the past six months alone, &quot;Never tweak again&quot;, &quot;Shaymin in 5 minutes&quot;, &quot;Credit warp&quot;, and &quot;Catch Arceus infinitely&quot; have appeared in video titles. Look for yourself if you don&#039;t believe it!<br /><br />Interested, but prefer real-time updates and the directness of a chat? No problem there, as [url=https://discordapp.com/invite/prUAgd5]there is a Discord channel[/url] dedicated solely to these, already rivaling ours in amount of activity.


subject: Re: Recent Discoveries Roundup
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A &quot;Part 2&quot; to this is still possible; it just now occurred to me that I never took the chance to properly look through responses after taking a survey from the foremost glitchologists on what was most notable from recent years. If there&#039;s enough front-page-worthy material to warrant another post, I&#039;ll do one (or another staff member could). For now, though, just take this as a &quot;we&#039;re not dead and here&#039;s why&quot;.


subject: Re: The dream thread
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Had a dream that there was some DVD that apparently, because it was so fucked up or whatever, you were only legally allowed to watch it if you had attempted suicide before, and you had to have the suicide note attached and sent in somewhere. Because the government said so.<br /><br />The weirdest part was that my dad was there, he wasn&#039;t watching it but he needed me to go dig up that note and print out the thing and it was a bit awkward.<br /><br />Yeah, that one didn&#039;t quite make sense.


subject: Re: Natural glitches
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I feel it needs to be more verbose, maybe 5 instead of 4, due to Level 2 in the 4-tier system having some ambiguity due to varying glitch use/unintentional-damage potential/strength.


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I&#039;ve felt the same way too with how this game has been going for me. I don&#039;t feel like I&#039;m any better or worse at this game than I was at Smash 4, but I&#039;m slowly getting more and more of an understanding as to what my character can do in every situation. Slowly but surely I&#039;ll improve.<br /><br />Let&#039;s Wi-Fi sometime if you ever decide to get a Switch / pay for online play lol. The only person I&#039;ve played Smash with from here has been Fivex, and that was a long, long time ago.


subject: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Photon-Phoenix
icon: xx
body:
  Looks like there&#039;ll be a Pokemon Direct tomorrow at 6 AM PST. If you haven&#039;t been following the official Pokemon Twitter account as of late, they&#039;ve been tweeting out a &quot;tourism&quot; tweet for every region over the past seven days leading up to Pokemon Day (tomorrow).<br /><br />We&#039;ll know more tomorrow, but, until that happens, feel free to use this thread to speculate on what might be revealed tomorrow. My thought is that Generation 8 will be revealed, along with the starters, region, and box legendaries. We&#039;ll also definitely get the game titles.<br /><br />My pipe dream is that we&#039;ll be able to travel to every region in that game, as the Switch is much more powerful console than any of the consoles that have housed mainline games in the past. It would definitely be possible... but whether or not it&#039;ll actually happen is another thing, though. I definitely think there&#039;s a chance, though, given the Pokemon account&#039;s past tweets over the last week.


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8654.msg212870#msg212870 date=1551236324]<br />I couldn&#039;t ever play it because it required a New 3DS. Never ended up getting one of those. :(<br />[/quote]I feel<br />[i]really[/i]<br />bad for you. Those extra cores, the higher clock, L2 cache and 128MB of RAM does actually make a big difference, even in some non-New 3DS games.


subject: MEMES... THE DNA OF THE SOUL
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Parzival
icon: clip
body:
  GENES AND MEMES<br /><br /><br /><br />post memes (they have to be clean. Probably. Not necessarily topical, tho. r/sbubby posts count.)


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8666.msg212874#msg212874 date=1551240962]<br />post memes<br />[/quote]<br /><br />You start.


subject: Re: Generation 8
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8665.msg212872#msg212872 date=1551240286]<br />inb4 it&#039;s yet another rehash of Gen 1 and the other regions are DLC<br />[/quote]<br /><br />&gt;Implying we&#039;ll ever get more than one region again<br /><br />Lol silly gaijin kids don&#039;t have time to play through more than one region, what with all those smartphone games we think we&#039;re competing against for some reason. Btw the event Pokemon will be fifty dollars plus tip :^)<br /><br />[img height=300]https://upload.wikimedia.org/wikipedia/commons/a/ad/Junichi_Masuda.jpg[/img]


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Not even sure what this meme is, but it gets a chuckle out of me every time.<br /><br />Probably will move this to Forum Games. Carry on, though.


subject: Re: Generation 8
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote]Which region should we visit next, Trainers?[/quote]<br />This makes it seem very likely it&#039;ll be about Gen 8, thinking back to how they did the X and Y reveal.<br /><br />Can&#039;t say I have any particular feelings one way or the other until it&#039;s announced. I&#039;ve never been disappointed by a new generation, but between LGPE and the last two simply not being Unova I can&#039;t convince myself to be that hyped.


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Bert
icon: xx
body:
  Here&#039;s some cancer.<br /><br />[img]https://i.imgur.com/3njwIRV.png[/img]<br /><br />[img]https://i.kym-cdn.com/photos/images/original/001/233/136/dd4.png[/img]<br /><br />[img height=400]https://i.pinimg.com/originals/d7/ba/ac/d7baacb48ce6fb4e863ee9b68586ec34.jpg[/img]<br /><br />[img]https://i.kym-cdn.com/photos/images/original/001/366/308/105.png[/img]


subject: Re: Void Matrix
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It might all seem complicated at first, but in the end it&#039;s apparently quite<br />[img]https://i.imgur.com/3HHMhlQ.png[/img]<br />!


subject: MOVED: MEMES... THE DNA OF THE SOUL
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: moved
body:
  This topic has been moved to [url=//forums.glitchcity.info/index.php?board=18.0]Forum Games[/url].<br /><br />[iurl]//forums.glitchcity.info/index.php?topic=8666.0[/iurl]


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Whoa, a CAPTCHA comic. Haven&#039;t seen one of those in a while!<br /><br />I&#039;m pretty sure Cr1tikal graduated from this university too.<br />[img height=400]http://www.captchacomics.com/images/cc-00001.png[/img]


subject: Re: Void Matrix
poster_name: RETIRE
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Thanks for the shoutout! I really appreciate it.<br />Gen 4 definitely is a generation with unique glitches and there&#039;s so much that still gets found daily and anyone&#039;s welcome to join in. 


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Perfect.<br /><br />Re: https://forums.glitchcity.info/index.php?topic=5930.0<br /><br />[img]https://i.imgur.com/XWDIhJ6.jpg[/img]<br /><br />[img]https://i.imgur.com/4AuErsQ.png[/img]


subject: Re: (!SPOILERS!) Deltarune Discussion Thread
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Toby got a 46-page article in the most recent Famitsu, including an interview between him and the director of Nier: Automata!<br /><br />https://www.famitsu.com/news/201902/26172492.html<br /><br />[img]https://i.imgur.com/GKljRNw.jpg[/img]<br /><br />Those localizations were a good idea. :)


subject: Re: Nintendo Switch Vs. 3DS/New 3DS
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, I really wanted one for a while. Not only for the better hardware/processing speed/etc, but for the more thoroughly-implemented 3D as well. From the console&#039;s marketing, it really seemed as if the &quot;New 3DS&quot; was the 3DS they wanted to make all along.<br /><br />... which makes me irritated at Nintendo for releasing a product before they felt it was fully realized, but that&#039;s entirely conjecture.


subject: Re: Super Smash Bros. Ultimate
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m getting better and better, I believe. Things I still need to improve:<br />- Grabbing (I never do that, lol)<br />- Off-stage game (too scared)<br />- Understanding of the game&#039;s mechanics (still no idea how to DI)<br />But hey, I&#039;m closer to consistently kicking lv 9 CPU ass! :D<br /><br />Mains:<br />- #PlantGang<br />- Simon (/ Richter)<br />- K Rool for funsies<br />- Next target on practice: Lucario I think<br /><br /><br />Also I don&#039;t like the solo anymore. The requirements on the fights are just bullshit, at some point. &quot;LUL BE SPAMMED WITH ANDROSS ALL THE TIME LELELELELELEL&quot;


subject: Re: Generation 8
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;ll just link to [url=https://twitter.com/ecpensiveLife/status/1100084623437115392]what I replied[/url] to a guy asking for expectations on Gen 8.<br />Seriously, I&#039;m definitely watching that Direct. After it, either I&#039;ll be trashing GF as I have been before, or I&#039;ll say some good from them - depends on whether that expectation is met. I really hope it is, I don&#039;t want PokÃ©mon to become an &quot;EA franchise&quot;...


subject: Re: MEMES... THE DNA OF THE SOUL
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  https://twitter.com/Qbe_Root/status/1100461093464559617<br />https://twitter.com/ecpensiveLife/status/1100700502604558336


subject: Re: Natural glitches
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8662.msg212863#msg212863 date=1551215976]<br />Also, any exploit documented the site that involves ACE is only due to notability, and the definition of that changed with the advent of speedrunning; thus, people are going to come looking for how to skip to the Hall of Fame, &quot;catch &#039;em all&quot; faster, and related things.<br />[/quote]<br /><br />On that note, can we have pages on glitched speedrun routes (they are public domain, right?) with detailed analysis for the glitches? Not only would that be useful to people new to speedrun, having those detailed analysis may also help with finding alternate routes (maybe backup strats) or even improvements. Plus, for some glitches we would be able to just link to examples in the speedrun, instead of putting overcomplicated examples in the glitch page.<br /><br />[quote author=Parzival link=topic=8662.msg212868#msg212868 date=1551235899]<br />I feel it needs to be more verbose, maybe 5 instead of 4, due to Level 2 in the 4-tier system having some ambiguity due to varying glitch use/unintentional-damage potential/strength.<br />[/quote]<br /><br />Of course there will be different &quot;sublevels&quot; in each level (as I mentioned, even ACE methods can be different in application), but the line can be really difficult to draw. If you can come up with a relatively clear criteria to split my level 2, then sure. Otherwise, I think it&#039;s best to keep it simple.


subject: Re: Natural glitches
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Level 2A - Glitches with low usefulness and low damage chance. Example: the Mimic glitch. Counts as major, but not majorly useful.<br />Level 2B - Low usefulness, high damage potential. This would be where things like Super Glitch would go, due to saving failing nearly always.<br />Level 2C - High usefulness, low damage potential. Something like Pokedex 0x00 move manipulation or Send Party Mons to New Game. Basically &quot;not as useful as ACE but has universally desirable effects.&quot;


subject: Re: Natural glitches
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The Mimic glitch is only at level 1 (more precisely, it&#039;s &quot;level 0 -&gt; 1&quot;), and a &quot;low&quot; level 1 at that. All it does is to give PokÃ©mon an illegal moveset. Trainer escape would be a &quot;high&quot; level 1, since even though it massively messes with the game logic, it ultimately works by putting a few specific flags in an inconsistent state.<br /><br />I agree that controllability is a good criteria within level 2, but it is difficult to quantify. Maybe mass corruption can be level 2A and pinpoint corruption can be 2B?


subject: Re: Generation 8
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [img]https://gematsu.com/wp-content/uploads/2019/02/Pokemon-SS_02-27-19.jpg[/img]<br /><br />Well then! :D<br /><br />Honestly, not too much I can say about the release trailer. The starters look okay, and the quick glimpses of the region were really nice, but might not represent most of what we&#039;ll see. The protagonists look very nondescript, but that could be due to customization features, hopefully increased since Sun and Moon. I do like how they took the chance right away to give an extremely blatant &quot;WE BROUGHT BACK RANDOM ENCOUTNERS AND THE CATCHING SYSTEM&quot;, and the logos suggest some sort of change in tone down the line, so overall...yeah, I like what we&#039;ve got so far (even if it&#039;s very little)! Shield these live up to the hype, I&#039;m sure Game Freak will find their popularity has sword again!


subject: Re: Natural glitches
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=8662.msg212893#msg212893 date=1551270717]<br />On that note, can we have pages on glitched speedrun routes (they are public domain, right?) with detailed analysis for the glitches? Not only would that be useful to people new to speedrun, having those detailed analysis may also help with finding alternate routes (maybe backup strats) or even improvements. Plus, for some glitches we would be able to just link to examples in the speedrun, instead of putting overcomplicated examples in the glitch page.<br />[/quote]<br />The ones I&#039;ve seen have all been just a few clicks away on PSR, though in the case of some newer ones they were only linked in the Discord first. I&#039;m sure those were made public too, though. They do have the consistent &quot;flaw&quot; of merely being guides, for instance saying &quot;get to Viridian Forest this way&quot; instead of saying (or even mentioning) &quot;this activates this meta-map script when these values have been set&quot;. However, I&#039;m not sure if we should just copy them and expand on them, as we aren&#039;t PSR and [i]routing[/i] isn&#039;t our particular focus...I might change my mind on that, though. I think the relevant glitches already link to examples in recorded runs, though if they aren&#039;t, they should be.<br /><br />[quote author=bbbbbbbbba link=topic=8662.msg212893#msg212893 date=1551270717]<br />[quote author=Parzival link=topic=8662.msg212868#msg212868 date=1551235899]<br />I feel it needs to be more verbose, maybe 5 instead of 4, due to Level 2 in the 4-tier system having some ambiguity due to varying glitch use/unintentional-damage potential/strength.<br />[/quote]<br /><br />Of course there will be different &quot;sublevels&quot; in each level (as I mentioned, even ACE methods can be different in application), but the line can be really difficult to draw. If you can come up with a relatively clear criteria to split my level 2, then sure. Otherwise, I think it&#039;s best to keep it simple.<br />[/quote]<br />How this will translate to categories, what users see when browsing the wiki, ease of navigation and the like is still up in the air, though. The level divisions are justifiable and make sense to anyone who&#039;s read a few pages, but I am wary of too many categories...as you said, it should be kept simple. Not sure exactly how though, yet...


subject: Re: Generation 8
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I can&#039;t wait to walk down all those straight lines and battle Trainers who carry less than six Pokemon.


subject: Re: Generation 8
poster_name: Ketsuban
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8665.msg212899#msg212899 date=1551307780]3/10 thumbnail has too much water[/quote]<br />[judges you in hoennese]


subject: Re: Void Matrix
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=HÄlian link=topic=8664.msg212902#msg212902 date=1551309833]<br />RETIRE, please never RETIRE. :Ã¾<br /><br />Also which video is the SIMPLE screenshot from?<br />[/quote]The screenshot was posted directly to the server. It only required writing one byte, reportedly!


subject: Re: Generation 8
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Scorbunny is the only decent looking starter this gen. Plus I don&#039;t like the names of the other two. :P Nothing is ever going to top Litten as the best starter IMO, cats are my favorite animal and dark types are my favorite. However I am extremely hyped to play Sword! It&#039;s been mostly confirmed that this region takes place in the UK, and I bet the evil team will be called Team Royal. I&#039;m also speculating that Meltan/Melmetal play a role in medieval times as Pokemon who helped forged swords and shields and they only appear to trainers with royalty in present times. Their designs make much more sense, now we know the names of the Gen 8 games. I&#039;m curious though, who is getting Shield here? Also I can&#039;t be the only one to think of the Yu-gi-oh card Shield and Sword right? :V 


subject: Re: Revisiting categories and organization
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think these four categories are how I would organize glitches on the wiki, what do you guys think? Is it over the top, or too many categories?<br />Oversights:<br />Just some random oversights left in the game, whether it be leftovers from a previous version of a map, or surfing on the statues. This can be 1A. Things in this category just doesn&#039;t do much to affect gameplay, and is there for a good chuckle.<br /><br />Useful Harmless Glitches:<br />Basically glitches in this category can help the player and of course doesn&#039;t do harm to your save file. Speedrunning glitches can fall under this too. Going with the numbering system this can be 1B. <br /><br />Advance glitches:<br />Glitches in this category can alter the game&#039;s code and may potentially be harmful, especially if you don&#039;t know how to perform them. ACE would definitely fit this category, perhaps other glitches can fall under this category too? This would be 2A.<br /><br />Harmful glitches:<br />As the title states, these glitches will either destroy your save file, or simply make the game crash/freeze. Glitch moves that cause Super Glitch would fall under this category of course, even though in some occasions the move doesn&#039;t do harm. The divide by zero growth rate glitch found in Yellow can fall under this glitch category as well too. This can be 2B.


subject: Re: Revisiting categories and organization
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Raven Freak link=topic=8662.msg212905#msg212905 date=1551315091]<br />Oversights:<br />Just some random oversights left in the game, whether it be leftovers from a previous version of a map, or surfing on the statues. This can be 1A. Things in this category just doesn&#039;t do much to affect gameplay, and is there for a good chuckle.<br /><br />Useful Harmless Glitches:<br />Basically glitches in this category can help the player and of course doesn&#039;t do harm to your save file. Speedrunning glitches can fall under this too. Going with the numbering system this can be 1B. <br /><br />Advance glitches:<br />Glitches in this category can alter the game&#039;s code and may potentially be harmful, especially if you don&#039;t know how to perform them. ACE would definitely fit this category, perhaps other glitches can fall under this category too? This would be 2A.<br /><br />Harmful glitches:<br />As the title states, these glitches will either destroy your save file, or simply make the game crash/freeze. Glitch moves that cause Super Glitch would fall under this category of course, even though in some occasions the move doesn&#039;t do harm. The divide by zero growth rate glitch found in Yellow can fall under this glitch category as well too. This can be 2B.<br />[/quote]<br /><br />The way I see it, &quot;useful&quot; and &quot;harmful&quot; are pretty subjective criteria, although maybe in practice that wouldn&#039;t be a problem.<br /><br />Also, your 2A and 2B again only differ in controllability. <br /><br />I think the advantage of your system is that it singles out the most interesting glitches to the average player (1B and 2A); however, the most interesting glitches to the average glitcher are probably different.


subject: Re: Revisiting categories and organization
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  At PRAMA, we try to organize the glitches and pages in a &quot;learn how to glitch&quot; fashion. We present minor glitches, then split major glitches in three categories called &quot;For a good start&quot;, &quot;Upper-level glitches&quot; and &quot;Advanced techniques&quot;. These are categories solely based on the amount of knowledge required to perform the glitch (even if the glitch is very simple but has an ACE pre-requisite for example). The idea is that the newcomer starts its journey into glitching by learning the basics and then progressively moves on complicated stuff.<br /><br />But that&#039;s the main purpose of PRAMA - to provide accurate but newbie-friendly information that will make them want to jump into it. GCL is something else, so those categories probably won&#039;t fit here.


subject: Re: Pokemon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Stickied this due to relevancy / unstickied Sun and Moon Discussion due to irrelevancy.<br /><br />Have to say, I&#039;m pretty stoked looking at that most recent trailer. Really glad they brought back the catching system, and, though I&#039;m a little disappointed that they&#039;re not bringing back overworld encounters from Let&#039;s Go, I&#039;m definitely not heartbroken over the return of random battles. Also a little disappointed they didn&#039;t decide to go with a more realistic graphical style, a-la HD versions of Colosseum and XD, but the cel-shaded models look really good as is.<br /><br />I&#039;m a bit interested by the region. It looks really linear, even just by looking at the map. It&#039;s pretty clear that the Pokemon League is at the top of the map, past the mountains, and your hometown is at the bottom. I&#039;m really interested to see how they allow us to explore the region, because I know for a fact Game Freak isn&#039;t just gonna say &quot;okay walk up to get to your next destination&quot;.<br /><br />Team Scorbunny btw


subject: Re: Pokemon Sword and Shield Discussion
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  I&#039;ve gotta chime in here... Can we talk about the starter design?<br /><br />Just... they look odd outside of Scorbunny. The previous gen&#039;s starter designs were so much nicer in comparison - what with Litten, and Rowlet, with Popilio being the only one that might be a little bit out of the box (even then, it was still an OK design for what it&#039;s worth).<br /><br /><br />But in this Gen, the grass-type starter looks as though it was made in a terrible laboratory accident. I&#039;m not even sure what the water-type starter is supposed to represent. That isn&#039;t to say Pokemon designs must represent something - but this almost looks like a deformed Mudkip.<br /><br /><br />Maybe i&#039;m just being a grouch, but that&#039;s my $0.02.


subject: Re: Pokemon Sword and Shield Discussion
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I definitely have to agree with Raven Freak and Epsilon here. I know I&#039;ve already talked about it in the Discord, but the more I think about it, the more I really have to agree.<br /><br />Scorbunny is the only one who doesn&#039;t look completely shit, personally, and that&#039;s only because it just looks a [i]little[/i] bit shit. I&#039;m not a character design expert so I can&#039;t articulate what it is about these starters, but they just look really.... off.<br /><br />Anyway, let&#039;s talk about the trailer a bit in general.<br /><br />Feels like they didn&#039;t really tell us anything. Just showed us some ugly starters, some opponent trainer is a cute girl (damn right), the region has.... setpieces and details, and it&#039;s likeâ€¦ well of course it does.<br /><br />It almost feels like they&#039;ve deliberately set the bar low with Pokemon Go and Pokemon Let&#039;s Go so they can be like &quot;yeah so we&#039;re actually making a Pokemon game&quot;. Hey kids! We have random encounters and normal catching mechanics! Yeah if you think about that in perspective, the other proper games had that too, so it&#039;s not actually special. The only reason why they need to sell us on that part is because stripped down experiences exist, and they need to reassure us that they _aren&#039;t_ giving us a stripped down basic game, they&#039;re saying &quot;this could be done wrong but we won&#039;t do that&quot;, even though they&#039;re the ones who did the games without all the features anyway, so they&#039;re the ones who set the bar low in the first place, and.... argghhh<br /><br />I&#039;m falling asleep now, sorry for another tiredpost from your old pal Zowayix, I&#039;m sure when I wake up I&#039;ll realise I have a lack of nuance


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Link_enfant
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=6716.msg207433#msg207433 date=1508974366]<br />I&#039;ve successfully combined my two prior codes! Here&#039;s the outcome:<br /><br />All encountered Pokemon are &lt;insert [b]x[/b] Pokemon here&gt; [b]and[/b] shiny:<br />Box 1:&nbsp; Ap&#039;v8Ã©&#039;m25<br />Box 2:&nbsp; p0(male)55555<br />Box 3:&nbsp; &#039;vAÃ©52p0&#039;m<br />Box 4:&nbsp; Ã©J9p0(female)55<br />Box 5:&nbsp; Ã©K9p0255<br />Box 6:&nbsp; Ã©L9p&#039;d555<br />Box 7:&nbsp; p0[b]?[/b]yyÃ©A&#039;d<br />Box 8:&nbsp; p0Ã©Ã©(female)&#039;dyy<br />Box 9:&nbsp; p0kÃ©0&#039;dp&#039;d<br /><br />Replace [b]?[/b] with the species index<br /><br />To access species indexes that are lower than $7f, than replace Box 7 with:<br /><br />Box 7: p0[b]?[/b]&#039;v(space)Ã©A&#039;d<br /><br />Then replace [b]?[/b] with SpeciesIndex + $7f<br /><br />Due to the way the game generates wild Pokemon, [b]most[/b] Pokemon obtained this way are 100% legitimate. This means they will probably be able to be moved to PokÃ©bank when such services become available. There might still be OT issues with Mew, but these can easily be resolved with an OT editor, and I can make one if needs be.<br /><br />Nintendo&#039;s going to have a real headache on their hands :)<br />[/quote]<br /><br />Awesome job! I&#039;ve been looking for this kind of code :)<br /><br />What changes would it require to make it work on a French Silver ROM using Wrong Pocket TM17?<br /><br />It seems the RAM maps are the same across all versions but I might be wrong.<br />If that&#039;s the case, then would the box names need to be adapted or could they be used as such, which would only require a different setup with the slide PokÃ©mon and Quagsire to work with TM17?


subject: Re: Revisiting categories and organization
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Krys3000 link=topic=8662.msg212907#msg212907 date=1551336583]<br />At PRAMA, we try to organize the glitches and pages in a &quot;learn how to glitch&quot; fashion. We present minor glitches, then split major glitches in three categories called &quot;For a good start&quot;, &quot;Upper-level glitches&quot; and &quot;Advanced techniques&quot;. These are categories solely based on the amount of knowledge required to perform the glitch (even if the glitch is very simple but has an ACE pre-requisite for example). The idea is that the newcomer starts its journey into glitching by learning the basics and then progressively moves on complicated stuff.<br /><br />But that&#039;s the main purpose of PRAMA - to provide accurate but newbie-friendly information that will make them want to jump into it. GCL is something else, so those categories probably won&#039;t fit here.<br />[/quote]I&#039;m glad that you chimed in! That approach is yet another viable option. I&#039;m wondering now, for anyone from PRAMA, GCL, or both, what do you consider the difference between the two sites?


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I think the difference is with the text character values, not the memory locations. [url=https://pastebin.com/dW4dPyGp]This[/url] is a table for which corresponds to each (which you can compare with the Big List).


subject: Re: Revisiting categories and organization
poster_name: Krys3000
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  When PRAMA was made, there were already several english-speaking PokÃ©mon glitch websites, so it was really meant to be a french ressource before anything else- to bring the basic information to french gamers. This is why it focuses almost exclusively on glitches that work on french games.&nbsp; :P<br /><br />That being said, to me PRAMA was also built as a vulgarization tool to get &#039;normal PokÃ©mon players&#039; into glitches, even if they are complete newbies. Within generations, glitches are organized from the easiest to the most complex; the choice of words is thought to be user-friendly with almost no technical words and all the technical stuff is regrouped in a separate section at the end of every glitch, that a reader is free not to read because it won&#039;t contain something that is required to perform the glitch (but may of course help to fix issues).<br /><br />For instance, this leads us to write things like &#039;this glitch can also be performed using ACE, a more complex glitch that you will discover later on our pages (or by clicking here, if you want to jump to it right now)&#039; or &#039;as already explained in the technical section of the Old Man Trick, the game is composed of... and we will use this to...&#039; etc. The idea is not to push people on things before they have mastered what they are currently reading.<br /><br />I see GCL very differently. For me, it&#039;s a website already meant for people who know a bit of glitches. The information is here, but not directly brought to you, you need to make your way into it. It&#039;s a wiki, an encyclopedia, if you&#039;re a newbie, you get on a complex glitch page here and won&#039;t understand something every three words. But then, you click on words and learn things that help you understand. The benefit of this format is that pages are shorter and quicker to read, containing no more than necessary.<br /><br />When I started PokÃ©mon glitches, I had absolutely no knowledge in computers, programming, etc. Words like stack, opcodes, addresses and even bytes or memory mean nothing to newbies. I actually had a hard time dealing with some very technical websites and glitch experts who couldn&#039;t understand that I had no idea of what they were trying to explain to me :D. I believe this is normal, it is always hard to vulgarize something that you master daily. But it basically motivated me to make PRAMA in this particular fashion :)


subject: Re: Revisiting categories and organization
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Very cool to finally hear the origin story behind PRAMA! :)<br /><br />I think that was a great choice of direction to go in considering how few French glitchers there were. Taking it all into account, I think GCL should continue being the site you described it as.


subject: Re: Revisiting categories and organization
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=8662.msg212898#msg212898 date=1551298055]<br />The ones I&#039;ve seen have all been just a few clicks away on PSR, though in the case of some newer ones they were only linked in the Discord first. I&#039;m sure those were made public too, though. They do have the consistent &quot;flaw&quot; of merely being guides, for instance saying &quot;get to Viridian Forest this way&quot; instead of saying (or even mentioning) &quot;this activates this meta-map script when these values have been set&quot;. However, I&#039;m not sure if we should just copy them and expand on them, as we aren&#039;t PSR and [i]routing[/i] isn&#039;t our particular focus...I might change my mind on that, though. I think the relevant glitches already link to examples in recorded runs, though if they aren&#039;t, they should be.<br />[/quote]<br /><br />After thinking about this, I think the fact routing isn&#039;t our focus is exactly why we want to have copies of the routes on our own pages, so that we can separate the glitch part from the pure routing part and properly focus on the former. We can always gloss over the parts that aren&#039;t glitch-related.<br /><br />Linking to speedrun videos doesn&#039;t do much, because as I said they have the wrong focus, and some of the glitches actually need quite a bit of explaining.


subject: Re: The category that will never stop making me laugh.
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  http://tasvideos.org/5859S.html<br />[quote]<br />Different music plays in the lab as one of the three audio channels does not advance. This only occurs when a key part of a channel load is split across two frames. It is a stylistic choice to showcase this and three sprite actions are manipulated to line up the operations correctly.<br />[/quote]<br />(1:16 in the video)<br /><br />*facepalm*<br /><br />Really, there are a lot of things &quot;out there&quot;.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  somethings wrong with my knee. it&#039;s like my brain is facing my penis in a chess match. it feels like something is off or dislocated or something. it just started tonight. eaelir today i tried to crack it (this morning actually) by doing that thing where i bend the knee off to the inner direction to the side without aso moving the leg, so it would crack, but i coiuldnt get it to work and maybe i overdid it and then later in the night it felt like it wouldnt move the same way and its like theres something blocking it now. idk what to do. fuck me 


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Can&#039;t stand any of it.<br />&lt; Been having a good time on the Discord with some lurkers returning from long ago.<br />V When did you first discover GCL? (may or may not be when you joined)


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  emulator_text_box_with_label.Add(emulator_label, 0, wx.ALL, 5)<br />	emulator_text_box_with_label.Add(emulator_text_box, 1, wx.ALL, 5)<br />	emulator_editor.Add(emulator_text_box_with_label, 0, wx.ALL | wx.EXPAND, 5)


subject: Re: Revisiting categories and organization
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=8662.msg212919#msg212919 date=1551407014]<br />Linking to speedrun videos doesn&#039;t do much, because as I said they have the wrong focus, and some of the glitches actually need quite a bit of explaining.<br />[/quote]I mean... visual examples would help with understanding the steps to do the glitches/tricks for most people.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  t!rank[quote author=Sherkel link=topic=2738.msg212923#msg212923 date=1551421967]<br />somethings wrong with my knee. it&#039;s like my brain is facing my penis in a chess match. it feels like something is off or dislocated or something. it just started tonight. eaelir today i tried to crack it (this morning actually) by doing that thing where i bend the knee off to the inner direction to the side without aso moving the leg, so it would crack, but i coiuldnt get it to work and maybe i overdid it and then later in the night it felt like it wouldnt move the same way and its like theres something blocking it now. idk what to do. f**k me<br />[/quote]go see a doctor


subject: Re: Arbitrary code execution in Gold/Silver UE using the Coin Case
poster_name: Link_enfant
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=6716.msg212916#msg212916 date=1551381629]<br />I think the difference is with the text character values, not the memory locations. [url=https://pastebin.com/dW4dPyGp]This[/url] is a table for which corresponds to each (which you can compare with the Big List).<br />[/quote]<br />You&#039;re right! I quickly realized I couldn&#039;t even input the code anyway, because of that.<br /><br />I&#039;ve tried this other code, also posted by Epsilon, but it doesn&#039;t seem to work at least on VC (freezes on white screen right after using TM17):<br /><br />All wild PokÃ©mon have flawless DVs (French versions):<br />ApAu&#039;oÃ©J9<br />p0(female)Ã©K955<br />p02Ã©L955<br />p0Au&#039;qÃ©62<br />Ã©32u&#039;9m&#039;55<br />55555555<br />09Ã©(female)AÃ©0A<br />pu&#039;9m&#039;5555<br /><br />I&#039;ll probably try to contact him, but I&#039;m not sure what would be the easier:<br /><br />- convert the already working &quot;All wild PokÃ©mon are shiny&quot; code to French versions<br />- alter the code above to both make it work, and have a way to choose different DV values by replacing some characters (which would then allow to force shiny PokÃ©mon to appear, which is one of the few things I&#039;d really want to try on French VC)


subject: Re: Pokemon Sword and Shield Discussion
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8665.msg212912#msg212912 date=1551365258]<br />It almost feels like they&#039;ve deliberately set the bar low with Pokemon Go and Pokemon Let&#039;s Go so they can be like &quot;yeah so we&#039;re actually making a Pokemon game&quot;. Hey kids! We have random encounters and normal catching mechanics! Yeah if you think about that in perspective, the other proper games had that too, so it&#039;s not actually special. The only reason why they need to sell us on that part is because stripped down experiences exist, and they need to reassure us that they _aren&#039;t_ giving us a stripped down basic game, they&#039;re saying &quot;this could be done wrong but we won&#039;t do that&quot;, even though they&#039;re the ones who did the games without all the features anyway, so they&#039;re the ones who set the bar low in the first place, and.... argghhh<br />[/quote]<br />I&#039;ve felt the same way... it&#039;s really too bad - I watched the Direct hoping they&#039;d show something new for the first (not counting Let&#039;s Go) entry on a not-so-handheld console. When I told that to people in pret, though, they replied I was expecting PokÃ©mon to become &quot;not PokÃ©mon&quot;, though.


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ ...excuse me what the fuck? Not even a question.<br />&lt; Ah god, I know barely anything about DSi and I have to RE something xD<br />V Do you like Sonic games? If yes, which one is your favorite?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  <br />&nbsp; &nbsp; db 5<br />&nbsp; &nbsp; db -29, -12, 0, 0<br />&nbsp; &nbsp; db -29, -4, 2, 0<br />&nbsp; &nbsp; db -29, 4, 4, 0<br />&nbsp; &nbsp; db -13, -8, 6, 0<br />&nbsp; &nbsp; db -13, 0, 8, 0<br /><br /><br />Context: sprite offsets describing one of the player&#039;s animation frames.


subject: Wrong Pocket TM17 ACE in G/S (French, VC) for wild PokÃ©mon DVs
poster_name: Link_enfant
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Following my latest posts in the [i]Arbitrary code execution in Gold/Silver UE using the Coin Case[/i] thread, I decided to make a new thread instead as I&#039;m not really concerned by any Coin Case method.<br /><br />I currently have access to ACE in a French Silver version on 3DS VC, and I&#039;ve been looking for a code (with box names) to force wild PokÃ©mon DVs, so they&#039;re always perfect or always result in shiny PokÃ©mon for instance.<br />(I already have the required setup with a slide PokÃ©mon and the right Quagsire, and had other box name codes work without issue.)<br /><br />I guess it&#039;d also modify trainers&#039; PokÃ©mon but I don&#039;t mind; it would be really great to have some control with the code though, like choosing different DV values by changing only one or two characters but that might require a lot of work.<br /><br />I randomly found Epsilon&#039;s code in YouTube videos (one by imself and another one from Torchickens), but that one of course is for US versions sadly so I don&#039;t have some required characters. Here&#039;s the code:<br /><br />All encountered Pokemon are &lt;insert x Pokemon here&gt; and shiny:<br />Box 1:&nbsp; Ap&#039;v8Ã©&#039;m25<br />Box 2:&nbsp; p0(male)55555<br />Box 3:&nbsp; &#039;vAÃ©52p0&#039;m<br />Box 4:&nbsp; Ã©J9p0(female)55<br />Box 5:&nbsp; Ã©K9p0255<br />Box 6:&nbsp; Ã©L9p&#039;d555<br />Box 7:&nbsp; p0?yyÃ©A&#039;d<br />Box 8:&nbsp; p0Ã©Ã©(female)&#039;dyy<br />Box 9:&nbsp; p0kÃ©0&#039;dp&#039;d<br /><br />I then read other posts on the same thread and found that Epsilon created another code to find wild PokÃ©mon with perfect DVs. A few posts later, he managed to convert the code for French versions as shown below:<br /><br />All wild PokÃ©mon have flawless DVs (French version):<br />ApAu&#039;oÃ©J9<br />p0(female)Ã©K955<br />p02Ã©L955<br />p0Au&#039;qÃ©62<br />Ã©32u&#039;9m&#039;55<br />55555555<br />09Ã©(female)AÃ©0A<br />pu&#039;9m&#039;5555<br /><br />Sadly, I can onfirm that this code doesn&#039;t work at least on VC (freeze on white screen upon using TM17).<br />There are a lot of discussions available so maybe what I&#039;m looking for already exists, but I haven&#039;t read through every thread yet.<br /><br />By any chance, would anyone be able to make this kind of code work on French G/S?<br />I&#039;m not sure if the two codes above can be useful as a basis, as the first one works but for US version and the other one doesn&#039;t seem to work.<br /><br />Of course I&#039;ll do everytyhing I can to help if anyone kindly takes some time for this request. :)


subject: Catch them all in Pokemon Crystal - Virtual Console
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RashFaustinho
icon: xx
body:
  Hi there!<br />I&#039;m currently doing a run on Pokemon Crystal, Virtual Console version, but I&#039;m starting to fear that I&#039;ll be completly unable from completing the pokedex.<br /><br />When I first started the game, I thought I would&#039;ve rely on glitches in order to catch all unobtainable pokemons... But it&#039;s starting to look like this will not be the case.<br /><br />These are all the issues I&#039;m facing:<br /><br />- The most problematic of all: Cloning doesn&#039;t work. I can do it fine in BGB, but on 3DS there is literally no way to clone Pokemons, probably due to how Virtual Console emulator works, and by extension it is impossible to get a bad clone.<br />It doesn&#039;t matter the timing you perform this, the animals just won&#039;t duplicate.<br /><br />- Due to being Pokemon Crystal, I have no access to Coin Case glitches<br /><br />- All ACEs strats regarding Crystal all require a Bad Clone, which I cannot obtain.<br /><br />- Even if I won&#039;t rely on ACEs but on more generic tricks, such as the Celebi Egg Glitch... It STILL requires that ???? clone<br /><br />Long story short, it seems like the lack of ????? is going to prevent me from finishing the pokedex, and thus the game.<br /><br />Isn&#039;t there ANY way to get around this?<br />


subject: Re: Poems
poster_name: CowgirlXena
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Bert link=topic=8656.msg212770#msg212770 date=1550619089]<br />Ashes to ashes<br />Dust to dust<br />All your base<br />Are belong to us.<br />[/quote]<br /><br />Lol been a long time since Iâ€™ve seen that all your base meme.<br /><br />Iâ€™m not the greatest at poems lol but I do like the idea of writing one sometime.


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It&#039;s still too soon to tell right now which kind of gameplay changes we will have, if any.<br /><br />When X and Y were announced, GF took some time before they revealed the new main mechanic of the gen, Mega Evolutions, they didn&#039;t tell us immediately. Remember when they introduced Mega Mewtwo?<br /><br />This trailer was more, like, a way of saying that this will not be a &quot;Let&#039;s Go&quot; game, rather than actually showing what it will be about. 


subject: Re: Revisiting categories and organization
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=bbbbbbbbba link=topic=8662.msg212919#msg212919 date=1551407014]After thinking about this, I think the fact routing isn&#039;t our focus is exactly why we want to have copies of the routes on our own pages, so that we can separate the glitch part from the pure routing part and properly focus on the former. We can always gloss over the parts that aren&#039;t glitch-related.<br />[/quote]While I don&#039;t particularly agree, I&#039;ll add it to Wiki tasks for now as a possibility. They would be a good example of &quot;how to break the game and why it works&quot;, but routes are constantly receiving optimizations, and the glitches involved are already getting their own pages.<br /><br />Back to organization and page visibility, I brought this up in Discord earlier to...again, no decisive response (aside from a general desire not to overcomplicate it.) For now, I&#039;ll be narrowing down the &quot;Major glitches&quot; category to 20 or 30 from the 123 that are in there now, and adding each item currently in the &quot;Glitches&quot; section of the sidebar (narrowed down again yesterday) to the front page with a one-sentence summary so that visitors know where to start looking.


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  GB Programming<br /><br />(@Parzi, that wasn&#039;t from me, but yes, it sounds like he should. Not the first time he&#039;s had joint problems either.)


subject: Re: The V,^,and &lt; game
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  ^ I never got into them (played some of the first once), but watching Werster&#039;s been making me want to give it another go...<br />&lt; ...I don&#039;t know! What is RE-ing something in that context, Isso?<br />V Favorite Sword/Shield starter? Alternatively, Sword or Shield?


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  The more I look at the female trainer, the more I fall for her. :V I used to really like Leaf the most, but this new trainer tops her. Also I like Sobble&#039;s personality, since I actually read the descriptions since posting in this topic. I hope it&#039;ll evolve into something decent looking, because now it looks too much like a short Scraggy. (And I never really cared for Scraggy&#039;s design...) Also after watching the trailer again, the graphics look much better than the graphics in Let&#039;s Go.


subject: Re: Poems
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have some old cringy, emo poems that I posted at Titans Go back when it was still online. Here they are, this was back when I was 18/19 years old. :V Be very weary when reading these, I warn you they&#039;re not the best. (Kitty is my girlfriend&#039;s nickname btw. Her and I are still together and have been for almost 10 years now.)<br /><br />My Poem to Kitty<br />Like yours, mine aches.<br />I long to see you again, to have you in my arms, to hug and to kiss you.<br />And to be with you forever, with no boundaries.<br />I really want to see you soon, so soon. I love you babe, now and forever, don&#039;t forget that. <br /><br />Darkness<br />He sets there alone<br />in the darkness<br />just waiting<br />waiting for her to return<br />but deep down he knows<br />he knows she isn&#039;t coming back<br />but he just sets there<br />sets there alone in the darkness<br />waiting for her to return<br /><br />Death Angel<br />Death angel come take me away<br />For I canâ€™t take it anymore!<br />I canâ€™t take not seeing her face.<br />I canâ€™t take not talking to her any longer!<br />Come take my soul.<br />Free it, free myself from this hellish life.<br />Let me take my never ending slumber.<br />Let those that have forgotten, remember me.<br />Just end it all forevermore! <br /><br />There&#039;s more, but they are emo just like these ones I posted and quite cringy. xD If you want me to, I&#039;ll share them in another post. :P


subject: Re: The V,^,and &lt; game
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ Scorbunny, and Sword!<br />&lt; Is looking up his old posts on TGN Memory and cringing.<br />V Likes to read their old forum posts?


subject: Re: Digression about VC inaccuracy
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lolwut? Cloning on VC Crystal works fine. The timing&#039;s just a little trickier. You have to restart the game after the last period in the &quot;SAVING... DON&#039;T TURN OFF THE POWER.&quot; message appears. Tap the touch screen and press RESET on the VC menu.


subject: Re: Poems
poster_name: Bert
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [i]Ode to the Mammoth Cheese[/i], by James McIntyre:<br /><br />We have seen the Queen of cheese, <br />Laying quietly at your ease, <br />Gently fanned by evening breeze -- <br />Thy fair form no flies dare seize. <br /><br />All gaily dressed soon you&#039;ll go <br />To the great Provincial Show, <br />To be admired by many a beau <br />In the city of Toronto. <br /><br />Cows numerous as a swarm of bees -- <br />Or as the leaves upon the trees -- <br />It did require to make thee please, <br />And stand unrivalled Queen of Cheese. <br /><br />May you not receive a scar as <br />We have heard that Mr. Harris <br />Intends to send you off as far as <br />The great World&#039;s show at Paris. <br /><br />Of the youth -- beware of these -- <br />For some of them might rudely squeeze <br />And bite your cheek; then songs or glees <br />We could not sing o&#039; Queen of Cheese. <br /><br />We&#039;rt thou suspended from baloon, <br />You&#039;d cast a shade, even at noon; <br />Folks would think it was the moon <br />About to fall and crush them soon. 


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Zowayix
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Yeah, it&#039;s justâ€¦ oof. Part of my upcoming life situation is why I&#039;m not gonna get online when I get a Switch. I&#039;m not gonna have a good connection.<br /><br />It&#039;s a shame because I&#039;ll miss playing against people from across the world, but it&#039;s just not worth it. Too much trouble, especially when I&#039;m paying for it.<br /><br />Besides, even when there&#039;s theoretically not any connection issues, there&#039;s just something about playing online that seems... less fun. Sorta rage inducing.<br /><br />I have no idea what it is.


subject: Re: Reducing the side bar
poster_name: bbbbbbbbba
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Actually, the sidebar is still too tall for my screen. May I suggest moving the &quot;search wiki&quot; function up a bit? Every other wiki I use have the search on the top right corner, but if you insist that we are primarily a forum rather than a wiki, then at least putting the &quot;search wiki&quot; somewhere with more visibility.<br /><br />To be honest, I feel that &quot;search forum&quot; is actually unnecessary. If something is search-worthy, it probably belongs in the wiki.


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RashFaustinho
icon: xx
body:
  [quote author=Bert link=topic=8670.msg212947#msg212947 date=1551481878]<br />Lolwut? Cloning on VC Crystal works fine. The timing&#039;s just a little trickier. You have to restart the game after the last period in the &quot;SAVING... DON&#039;T TURN OFF THE POWER.&quot; message appears. Tap the touch screen and press RESET on the VC menu.<br />[/quote]<br /><br />After reading this, I tried other times. After like 1 hour of attempts, I managed to get it.<br /><br />I swear, I was starting to think that cloning was impossible on Gen 2 VC. Because whenever I try doing this in a BGB emulator, it works almost immediately, I even got 2 in a row, but here, I don&#039;t know why, it was a PAIN.<br />I managed to make it work by depositing a Pkmn with a held item in an almost-filled box.<br /><br /><br />So...<br /><br />Now I have an unstable Poliwhirl-Bad Clone Hybrid. I moved it to an empty box because of the glitchy name.<br /><br />I was trying to get the Wrong Pocket ACE, but when I got the end it was written that you need another ACE to setup this other ACE in the first place. Ugh.<br /><br />Now I have a Quagsire with Return as its first move, a fourth move with less than 10 letters (snore) and a Spearow holding TM50.<br /><br />I&#039;m theoretically ready to setup the ACE for creating the TM15 ACE setup, buuut....<br />The required item setup is this:<br />PP Up x252<br />TM42 x18<br />TM27 x3<br />TM10 x(any quantity)<br /><br />How am I supposed to exceed the 99 items quantity limit? There is no Missingno in Crystal.<br /><br />[quote author=Parzival link=topic=8670.msg212942#msg212942 date=1551475110]<br />don&#039;t use VC. VC is inaccurate as hell.<br />[/quote]<br /><br />I don&#039;t actually have a choice. That&#039;s the version I&#039;m playing.<br />Once I completed the Pokedex, I&#039;m good, I don&#039;t have to do particularly weird stuff with ACE


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Zowayix link=topic=8204.msg212950#msg212950 date=1551499988]<br />Yeah, it&#039;s justâ€¦ oof. Part of my upcoming life situation is why I&#039;m not gonna get online when I get a Switch. I&#039;m not gonna have a good connection.<br /><br />It&#039;s a shame because I&#039;ll miss playing against people from across the world, but it&#039;s just not worth it. Too much trouble, especially when I&#039;m paying for it.<br /><br />Besides, even when there&#039;s theoretically not any connection issues, there&#039;s just something about playing online that seems... less fun. Sorta rage inducing.<br /><br />I have no idea what it is.<br />[/quote]othdr people being consistently better than you at everything?


subject: Re: Digression about VC inaccuracy
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=RashFaustinho link=topic=8670.msg212953#msg212953 date=1551526439]<br />[quote author=Parzival link=topic=8670.msg212942#msg212942 date=1551475110]<br />don&#039;t use VC. VC is inaccurate as hell.<br />[/quote]<br /><br />I don&#039;t actually have a choice. That&#039;s the version I&#039;m playing.<br />Once I completed the Pokedex, I&#039;m good, I don&#039;t have to do particularly weird stuff with ACE<br />[/quote]i mean... if your 3DS/2DS is hacked, I can fix the inaccuracy problem, but ok...


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I have the feeling that Sobble will grow up to be a Water/Fighting type as it gains confidence throughout its life. Just a hunch.<br /><br />Also, yeah -- they haven&#039;t revealed any huge unique gameplay mechanics yet, but I&#039;d have to imagine there&#039;d be something new that they throw into the mix like they have in recent generations. 6th had mega evolutions, 7th had z-moves... I&#039;d have to imagine they&#039;ll reveal some sort of new gameplay mechanic eventually, just probably at a later time that isn&#039;t in the announcement trailer.<br /><br />Or... they could just be releasing a no-frills Pokemon game with no added gameplay mechanics. Which I would be totally fine with if they did a good job with the rest of the game.


subject: Re: Super Smash Bros. Ultimate
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Lol I kinda hate World Of Light. The 9 and 18-Volt fight was too much for me to handle. I eventually cleared it, but boy was it frustrating...<br />I&#039;m in the same boat as you. Some things in WOL are really easy and fun to get through, but others are just incredibly, unreasonably difficult to accomplish unless you try like... 50 times. And, if you&#039;re having to try to play the same level 50 times in order to complete it, that just isn&#039;t fun anymore.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I get what you mean. Switching from offline gameplay to online gameplay can be super jarring; that slight bit of lag (or more depending on your connection) can throw me off super hard.


subject: Re: Digression about VC inaccuracy
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Telling someone to not use the VC version doesn&#039;t help anyone considering a lot of people bought the VC version for it&#039;s ability to transfer the Pokemon to current gen, the Celebi event, and having a Crystal file with no internal battery issues like the original games had. There are also some people who prefer playing a legitimate version of the game and not a dodgy emulator. <br /><br />Anyway OP good luck. I completed the pokedex on Pokemon Crystal back in the day with trades and a coin case Celebi from my Gold version. When the virtual console games released I picked up VC Gold and completed the Pokedex in that game as that is easy to accomplish with the coin case trick. I never picked up VC Crystal and thought it would be harder to get all 251 for the reasons you mentioned. I remember trying to perform the Celebi egg glitch on Crystal years ago and ended up deleting my save file so I never really messed with it after that. 


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RashFaustinho
icon: xx
body:
  No, I do have an hacked 3DS but I&#039;m playing on a legitimate version of Crystal though.<br />I&#039;d prefer to complete the game there if possible.<br /><br />The version i&#039;m using is the English one.<br /><br />The &quot;strat&quot; i&#039;m planning on using is this:<br /><br />1 ) Catch a Seel.<br /><br />2 ) Make it learn Safe guard (ugh, grind up to level 48 without evolving, this will be tedious)<br /><br />3 ) Breed with a Quagsire so that I obtain a Wooper with Safeguard as first move<br /><br />4 ) Evolve Wooper to Quagsire (futher grinding)<br /><br />5 ) Catch a Spearow and make it hold TM50 which luckly I stil didn&#039;t use.<br /><br />6 ) Obtaining a Bad Clone (Already done)<br /><br />7 ) [url=https://forums.glitchcity.info/index.php?topic=8126.0]BAD CLONE ACE[/url], from BOX names, to make the VI.2: GET ANY TM/HM x255 CODE (Box, G/S) code... HOPEFULLY this works on Crystal as well because otherwise I don&#039;t know how I should pass the 99 items limit cap<br /><br />8 ) Cloning 5 Bellsprouts so I have 6 (Already done)<br /><br />9 ) Obtain at least a Bellsprout with Mystery Egg to clone (Already done)<br /><br />10 ) Key Items overflow via Mystery Eggs<br /><br />11 ) Catch another Quagsire and make it learn Return<br /><br />12 ) Bad Clone Ace setup again, this time from Items, to obtain the wrong pocket TM ACE<br /><br />13 ) From there, using Gameshark codes, obtain all Pokemon, complete the Pokedex.<br /><br /><br />Am I Right or am I missing a step / is there a faster strat?


subject: Re: Press Ctrl+V or Cmd+V or whatever and post
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ```diff<br />&nbsp; &nbsp;  ld a, $f0<br />&nbsp; &nbsp;  ld [wCryTracks], a<br />&nbsp; &nbsp;  ld a, [wBattleMonSpecies]<br />&nbsp; &nbsp;  call PlayStereoCry<br />+&nbsp; &nbsp; ld a, [wCurBattleMon]<br />+&nbsp; &nbsp; push af<br />&nbsp; &nbsp;  ld a, [wLastPlayerMon]<br />+&nbsp; &nbsp; ld [wCurBattleMon], a<br />+&nbsp; &nbsp; call UpdateFaintedPlayerMon<br />+&nbsp; &nbsp; pop af<br />+&nbsp; &nbsp; ld [wCurBattleMon], a<br />-&nbsp; &nbsp; ld c, a<br />-&nbsp; &nbsp; ld hl, wBattleParticipantsNotFainted<br />-&nbsp; &nbsp; ld b, RESET_FLAG<br />-&nbsp; &nbsp; predef SmallFarFlagAction<br />&nbsp; &nbsp;  call PlayerMonFaintedAnimation<br />&nbsp; &nbsp;  ld hl, BattleText_MonFainted<br />&nbsp; &nbsp;  jr .done_fainted<br />```


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ A handful of them.<br />&lt; I don&#039;t understand why people keep buying PokÃ©mon games despite not being into strategy. There&#039;s nothing new.<br />V How much do you play currently?


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Missing? NO! link=topic=8204.msg212958#msg212958 date=1551595129]<br />I get what you mean. Switching from offline gameplay to online gameplay can be super jarring; that slight bit of lag (or more depending on your connection) can throw me off super hard.<br />[/quote]if the lag is handled like Smash 3DS handles it, it&#039;s a free frame-perfect input!


subject: Re: Digression about VC inaccuracy
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Nostalgia link=topic=8670.msg212959#msg212959 date=1551602770]There are also some people who prefer playing a legitimate version of the game and not a dodgy emulator.<br />[/quote]<br />You, uh...<br /><br />You do know...<br /><br />You do know that VC for GB/GBC isn&#039;t accurate worth a shit, right? That VC [i]is[/i] a dodgy emulator?<br /><br />The only VC type that&#039;s accurate is GBA, and that&#039;s because it&#039;s running on the 3DS&#039; ARM7 (used for DS/GBA back-compatibility.)<br /><br />I can embed a ROM into a standalone RetroArch Gambatte core. Gambatte is quite a bit more accurate than VC, so I offered it. (I only do this for people who own the VC copy, they have to pull their own ROM from the VC copy.)


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Accidental lock?<br /><br />I still think &quot;bland but hopefully better with customization&quot; when it comes to both protagonists, but the male one is the worse case of that.<br /><br />[s]Snifle[/s] [s]Sbubble[/s] Sobble is easily my pick from the starters. :)


subject: Re: Digression about VC inaccuracy
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8670.msg212965#msg212965 date=1551666837]<br />VC [i]is[/i] a dodgy emulator<br />[/quote]<br />This is true.<br /><br />[quote author=Nostalgia link=topic=8670.msg212959#msg212959 date=1551602770]<br />Telling someone to not use the VC version doesn&#039;t help anyone considering a lot of people bought the VC version for it&#039;s ability to transfer the Pokemon to current gen<br />[/quote]<br />This is too. Let&#039;s leave it at that.<br /><br />(I&#039;m not sure exactly what it checks as I haven&#039;t used it, but I&#039;m pretty sure Bank wouldn&#039;t detect a RetroArch or Gambatte inject.)


subject: Re: Reducing the side bar
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Oddly, the &quot;Search Forum&quot; part of the sidebar only appears when browsing the forums, not the wiki. Taking it out would probably require changing the site source code (while more clearly designating the one in the header as a forum search.)<br /><br />Fitting the whole thing on a single screen could maybe be done changing the text size. That or more of it could be moved to the front page. I never thought much about it personally.<br /><br />[quote author=bbbbbbbbba link=topic=8639.msg212952#msg212952 date=1551506105]if you insist that we are primarily a forum rather than a wiki<br />[/quote]Quite the contrary. As good as a community as we have (or don&#039;t), we&#039;re always a PokÃ©mon glitch site first. I could see how it might seem that way because of the header, though, since the two are now merged.<br /><br />[quote author=bbbbbbbbba link=topic=8639.msg212952#msg212952 date=1551506105]If something is search-worthy, it probably belongs in the wiki.<br />[/quote]It does, but a lot of it still isn&#039;t there. (The rest of that PosterDex is going to be tedious...)


subject: Re: Forum Bug List and Reports
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Even after hitting &quot;lock&quot; and &quot;unlock&quot; a couple times, this stays locked. Wasn&#039;t intended to be locked in the first place: https://forums.glitchcity.info/index.php?topic=8665.0


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: Missing? NO!
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  It doesn&#039;t appear as &quot;locked&quot; for me despite the indicator. I still have the option to &quot;lock topic&quot;.


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Why has this become an emulation accuracy discussion?<br />I was just trying to fill up my Pokedex.<br /><br />No, I&#039;m not trying to transfer Pokemons via Pokemon Bank. Maybe I can need that in future, but not now.<br /><br />Yeah, I do know already about VC emulation inaccuracies. I follow ZZAZZ glitch on Youtube so I already know that.<br /><br />No, I don&#039;t mind because VC Crystal even with its problems is STILL an official release.<br />A Retroarch emulated Crystal may be more faithful to the original Crystal from 20 years ago, but it doesn&#039;t really matter. VC is an official release, that&#039;s how you are supposed to play the game today on a 3DS.<br /><br />Also, ALL I have to do with ACE... Is just catching Pokemon. That&#039;s IT.<br />Does such a simple task require emulation accuracy?


subject: Re: Digression about VC inaccuracy
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Parzival link=topic=8670.msg212965#msg212965 date=1551666837]<br />You do know that VC for GB/GBC isn&#039;t accurate worth a s**t, right? That VC [i]is[/i] a dodgy emulator?<br />[/quote]<br /><br />My wording was off. By dodgy I meant illegal. Regardless people should respect what version people play their games on.&nbsp; Even with VC&#039;s issues I respect someone more for playing that version because at least it&#039;s legitimate and they payed for the game.&nbsp; <br /><br />[quote author=RashFaustinho link=topic=8670.msg212973#msg212973 date=1551686735]<br />No, I don&#039;t mind because VC Crystal even with its problems is STILL an official release.<br />A Retroarch emulated Crystal may be more faithful to the original Crystal from 20 years ago, but it doesn&#039;t really matter. VC is an official release, that&#039;s how you are supposed to play the game today on a 3DS.[/quote]<br /><br />This. <br /><br />So how is the run going now? Reading the steps you wrote earlier it seems a bit tedious and not as fun imo. I enjoy the aspect of trying to catch all the Pokemon I can available in the game, and for the ones I can&#039;t get use glitches. Using one code to get them all after a long setup seems a bit dull but I guess it&#039;s faster..


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RashFaustinho
icon: xx
body:
  [quote author=Nostalgia link=topic=8670.msg212974#msg212974 date=1551693112]<br />[quote author=Parzival link=topic=8670.msg212965#msg212965 date=1551666837]<br />You do know that VC for GB/GBC isn&#039;t accurate worth a s**t, right? That VC [i]is[/i] a dodgy emulator?<br />[/quote]<br /><br />My wording was off. By dodgy I meant illegal. Regardless people should respect what version people play their games on.&nbsp; Even with VC&#039;s issues I respect someone more for playing that version because at least it&#039;s legitimate and they payed for the game.&nbsp; <br /><br />[quote author=RashFaustinho link=topic=8670.msg212973#msg212973 date=1551686735]<br />No, I don&#039;t mind because VC Crystal even with its problems is STILL an official release.<br />A Retroarch emulated Crystal may be more faithful to the original Crystal from 20 years ago, but it doesn&#039;t really matter. VC is an official release, that&#039;s how you are supposed to play the game today on a 3DS.[/quote]<br /><br />This. <br /><br />So how is the run going now? Reading the steps you wrote earlier it seems a bit tedious and not as fun imo. I enjoy the aspect of trying to catch all the Pokemon I can available in the game, and for the ones I can&#039;t get use glitches. Using one code to get them all after a long setup seems a bit dull but I guess it&#039;s faster..<br />[/quote]<br /><br />I have a Seel, it will take some time. I just hope it will work because otherwise this grind will be for nothing.<br /><br />I am forced to use ACE because of event-exclusive Pokemons, version-exclusive Pokemons and and trade-evolution Pokemons. . I don&#039;t have another 3DS and I don&#039;t even think that two 3DS can actually connect and trade like in the old GB days, but I may be wrong.<br /><br />What I HAVE to obtain this way, because I can&#039;t do that otherwise, is:<br />- Celebi, he&#039;s a Mythical so its&#039; pretty obvious<br />- Mew, Mythical from Gen 1<br />- The other two starters from Johto<br />- All starters from Kanto are unobtainable without trading<br />- All Legendaries from Gen 1 (Mewtwo, Articuno, Zapdos, Moltres) are unobtainable.<br />- Omanyte and Kabuto are Gen 1 only<br />- Version Exclusives: Vulpix, Mankey, Girafarig, Mareep, Remoraid and their evolutions are unobtainable<br />- Pokemons that needs trading in order to be obtained: Gengar, Machamp, Alakazam, Golem, Politoed, Slowking, Steelix, Kingdra, Scizor, Porygon2<br /><br /><br /><br />These games were designed to be played in multiple versions, with your friend, so that you could trade Pokemons that were, otherwise, unobtainable. <br />The only way to accomplish a Full-Pokedex in a solo run is using tricks and exploit.


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: Nostalgia
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Nostalgia
icon: xx
body:
  [quote author=RashFaustinho link=topic=8670.msg212975#msg212975 date=1551694937]<br />What I HAVE to obtain this way, because I can&#039;t do that otherwise, is:<br />- Celebi, he&#039;s a Mythical so its&#039; pretty obvious<br />[/quote]<br /><br />The Celebi event was added to VC Crystal. That was one of the main selling points of getting VC Crystal.<br /><br />https://www.youtube.com/watch?v=Pye8e4bYgug<br /><br />The rest I understand. I enjoy trying to complete as much of the Pokedex as much as I can. I find it fun hunting the 5% and 1% encounter rate Pokemon. In the past just through a combination of training and random encounters trying to complete the Pokedex I end up running into a shiny eventually. Especially on Crystal, I don&#039;t know what it is but Crystal was my lucky game for shinies. Had quite a few over the years but it is the Pokemon game I&#039;ve put the most time into. I&#039;m currently in the process of playing through Emerald again and trying to get all the Pokemon I can without trades/glitches and according to a post I read that total is 213.


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I played online with a friend, he&#039;s got a very solid connection, but the lag just makes it unplayable for me. I keep getting outsped, even though I&#039;m not bad in solo play.


subject: Re: Digression about VC inaccuracy
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Maybe this should be split into a separate thread, but I&#039;m going to drop my opinion here anyways, we&#039;ll see.<br /><br />[quote author=RashFaustinho link=topic=8670.msg212973#msg212973 date=1551686735]<br />No, I don&#039;t mind because VC Crystal even with its problems is STILL an official release.<br />A Retroarch emulated Crystal may be more faithful to the original Crystal from 20 years ago, but it doesn&#039;t really matter. VC is an official release, that&#039;s how you are supposed to play the game today on a 3DS.<br />[/quote]<br />That I can&#039;t agree with. VC isn&#039;t a release, it&#039;s the same game, bundled in their own (bad (very)) emulator. It&#039;s an official emulator, but by no means a new release.<br />There are already plenty of debates regarding such re-releases, and people&#039;s opinions differ, so we probably should agree to disagree and move on (this includes nobody piping in to criticize others buying an inaccurate emulator when better free ones are available, even if they think so.)<br /><br />[quote author=RashFaustinho link=topic=8670.msg212973#msg212973 date=1551686735]<br />Also, ALL I have to do with ACE... Is just catching Pokemon. That&#039;s IT.<br />Does such a simple task require emulation accuracy?<br />[/quote]<br />That I do agree with. VC is a thing that exists, and unlike VBA, it has a thing exclusive to it - being playable without hacking your 3DS. Let&#039;s just help people and avoid bitching about it before actually helping. (I have a strong tendency to do that as well, I&#039;m not directing this at Parzi.)


subject: Re: Reducing the side bar
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Reducing the font size would greatly hinder readability, I&#039;m strongly against it.<br />The sidebar doesn&#039;t fit on my screen either, but it requires very little scrolling - even really small laptops can probably fit half of it, which is where I&#039;m placing the &quot;reasonable&quot; line. I believe the sidebar is fine as-is.<br /><br />I was for removing `Search Forums` from the sidebar due to already being present at the top-right of the page.


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Parzi, it&#039;s worth noting that OP is stuck between a rock and a hard place here. If OP lacks access to a French Crystal ROM for whatever reason, it means that BGB is not an option for them. Building pokecrystal wouldn&#039;t be an option either as a French complete Pokecrystal does not exist (to my knowledge)<br /><br />That leaves them with the tragic flaw of being stuck with *shudders* VC<br /><br />[quote author=RashFaustinho link=topic=8670.msg212973#msg212973 date=1551686735]<br />No, I don&#039;t mind because VC Crystal even with its problems is STILL an official release.<br />[/quote]<br /><br />VC being an official release only means that Nintendo was responsible for it. BGB, being an unofficial emulator, is far more accurate to the gameboy&#039;s actual hardware and functioning. I&#039;m beating a dead horse, I realize, so i&#039;ll just leave it at that.<br /><br /><br />In truth, no such &quot;catch &#039;em all&quot; ACE code exists for even an English Crystal, let alone a French version. I had only made a catch &#039;em all box name script for English G/S. It was discussed on the Discord a few prior times, and I had mentioned I would be responsible for such a code - 2 months later I made the claim again, and in typical Epsi-fashion it never came into existence.<br /><br />If I can bother to make such a code for English Crystal, I probably will not for the French version as I do not own a French copy. Krys3000 would be much more apt for that. I wont begin to make any claims on how the accuracy of VC would impact the DMA-Hijacking that would likely be required for it.<br /><br />OP, is your goal to complete the pokedex, or to obtain every Pokemon? If it&#039;s the former, surely a code can be made to set Pokedex flags.<br />


subject: Re: PokÃ©mon Sword and Shield Discussion
poster_name: ympyrÃ¤testi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  so uh<br /><br />Looks like you&#039;re right. I wonder what caused it before...when you posted, was there a lock on the thread icon?


subject: Re: Digression about VC inaccuracy
poster_name: ympyrÃ¤testi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Obligatory &quot;building pokecrystal wouldn&#039;t give you the differences in the VC version&quot;. Saves would probably still load the same if someone wanted to switch between the two, unless the VC version changes the checksum or something...actually, that&#039;d be worth testing.


subject: Re: Digression about VC inaccuracy
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=ympyrÃ¤testi link=topic=8670.msg212983#msg212983 date=1551716039]<br />Saves would probably still load the same if someone wanted to switch between the two, unless the VC version changes the checksum or something...actually, that&#039;d be worth testing.<br />[/quote]<br /><br />When Torchickens was testing my [url=https://forums.glitchcity.info/index.php?topic=8241.0]GS Memory editor[/url], she managed to confirm it to work on VC.<br /><br />I&#039;m assuming this means she prepared a save the memory editor already setup, and then loaded that onto VC. Either that, or she manually wrote the payload herself, in which case I severely applaud her patience.<br /><br />This is of course assuming the same applies to VC Crystal.<br /><br />[quote author=ympyrÃ¤testi link=topic=8670.msg212983#msg212983 date=1551716039]<br />Obligatory &quot;building pokecrystal wouldn&#039;t give you the differences in the VC version&quot;<br />[/quote]<br /><br />Of course not.


subject: Re: Forum Bug List and Reports
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Sherkel link=topic=6360.msg212969#msg212969 date=1551675542]<br />Even after hitting &quot;lock&quot; and &quot;unlock&quot; a couple times, this stays locked. Wasn&#039;t intended to be locked in the first place: https://forums.glitchcity.info/index.php?topic=8665.0<br />[/quote]<br /><br />More specifically, the topic is being indicated as locked despite not actually being so.


subject: Something I wrote in years past
poster_name: CowgirlXena
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Tezca
icon: xx
body:
  Just felt like sharing something that I&#039;ve forgotten I had written until recently. Apparently, younger me wrote something for infinitypedia, a wiki with a universe that a now banned member had created and let just say at the time I most likely thought it was just a fun little imaginative world the person wrote out. <br /><br />Which is still a neat idea if you ask me for a novel or something at face value if you ask me, I mean &#039;another reality than our own&#039; is an appealing idea to write and worldbuild with.<br /><br />Anyways here&#039;s the link and see the cringey writing of younger me lol<br /><br />https://malacoda.monarch-pass.net/ogp/Coco_De_Nutt.txt<br /><br />


subject: Re: The Glitchy Thread of Topiclessness (#3)
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: clip
body:
  Sony: &quot;We need to make specs for our new Playstation 2. It&#039;ll have a hard drive as an optional feature, so what specs do we wanna force?&quot;<br /><br />Sony worker: &quot;Let&#039;s force people to use our own hard drive layout and allow fragmenting of entire partitions.&quot;<br /><br />Sony: &quot;ok lol&quot;<br /><br /><br /><br />fuck that guy


subject: Re: Forum Bug List and Reports
poster_name: ympyrÃ¤testi
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=Epsilon link=topic=6360.msg212985#msg212985 date=1551720586]<br />[quote author=Sherkel link=topic=6360.msg212969#msg212969 date=1551675542]<br />Even after hitting &quot;lock&quot; and &quot;unlock&quot; a couple times, this stays locked. Wasn&#039;t intended to be locked in the first place: https://forums.glitchcity.info/index.php?topic=8665.0<br />[/quote]<br /><br />More specifically, the topic is being indicated as locked despite not actually being so.<br />[/quote]*goes back to test account again*<br /><br />Yes, that&#039;s what&#039;s happening. More specifically again, it appears as locked when viewing the list of threads in &quot;PokÃ©mon Discussion&quot;, but not after clicking it to view it.


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: ympyrÃ¤testi
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Thanks for letting me know. Glad I brought that up out of nowhere. Now I can indefinitely put it off. :P<br /><br />As for differences between box names, doesn&#039;t this mean any that work in English would work in other languages too? https://pastebin.com/dW4dPyGp<br /><br />To bring this back on topic (if possible...oof), was the bad clone the only obstacle you were facing, RashFaustinho, or did you have any other questions?


subject: Re: Something I wrote in years past
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  A wiki for all constructed universes? Isn&#039;t that a bit too broad? Looks like it had a sensible amount of guidelines and was the source for quite a few namesakes and ventures into creativity, though, so I look forward to learning more about it.<br /><br />All in all, not a bad start to a character. Any plans to expand on their world/backstory/associates, or is it just something for you to look back on now?


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  [quote author=ympyrÃ¤testi link=topic=8670.msg212990#msg212990 date=1551737263]<br />Thanks for letting me know. Glad I brought that up out of nowhere. Now I can indefinitely put it off. :P<br /><br />As for differences between box names, doesn&#039;t this mean any that work in English would work in other languages too? https://pastebin.com/dW4dPyGp<br />[/quote]<br /><br />If we were to assume that WRAM is not shifted in anyway, then a conversion between English and French should be possible for most codes.<br /><br />As to whether or not WRAM is shifted, Krys3000 is a better resource for that than I. I recall hearing him make the claim that WRAM is not shifted between the English and French versions, but I cannot cite any source for that and I do not have the French ROM for confirmation.<br /><br />Maybe I&#039;ll break out Google Translate and see if any claims about it are made on PRAMA.


subject: Re: Something I wrote in years past
poster_name: CowgirlXena
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I suppose so, I guess the banned member thought it was a good idea to make a wiki for it. <br /><br />Thanks! I didn&#039;t really think of any plans to expand, but that&#039;s a great idea. Might just have to do my own thing and use just my creations if I want to play in banned member&#039;s universe there. <br /><br />I don&#039;t think that would be considered plagiarism as long as I give credit where credit is due. And I might tweak some of the stuff I originally put too lol


subject: Re: Poems
poster_name: CowgirlXena
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  I&#039;m tired of the snow in Idaho<br />And don&#039;t get me started on the cold<br />Oh won&#039;t anything end this terrible woe<br />Eh, can&#039;t complain, I got a laptop soooooo<br /><br />^short impromtu poem lol


subject: Re: The V,^,and &lt; game
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ How much Pokemon? Uh... I mean I still enjoy the games. Though I haven&#039;t finished Let&#039;s go nor Ultra Sun yet. So I don&#039;t play too often as I used to...<br />&lt; Got a new game for his 3DS yesterday, Ever Oasis.<br />V Has ever played Ever Oasis?


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RashFaustinho
icon: xx
body:
  [b]As for the debate on that VC thing:[/b]<br />I know that the game is the same, and I know that there are differences regarding emulation inaccuracies, but I have a &quot;speerunner&quot;&#039;s vision about it.<br />Did they release the game in a store? Does it work differently for whatever reason, may it be changes in the ROM, emulator or what else?<br />The answer to both is yes.<br />Then by all means, FOR ME, it&#039;s a different release, or a new release, call it however you want.<br />What matters it&#039;s his legitimacy. If Nintendo released that way, may it be willingly or unwillingly, it doesn&#039;t really matter... What matters is that&#039;s you are intended to play the game on a 3DS in that state, not in a more accurated emulated version.<br /><br />It&#039;s like when speerunners use japanese versions of the games because of unglitched exploits that do not exist in the international versions, like Super Mario 64&#039;s positioning glitches. <br />Clearly that&#039;s something programmers weren&#039;t intended to put in their game, but the title was released in that state and sold in Japanese stores in that condition, so by all means it&#039;s a legitimate way to play the game, and speerunners can abuse it.<br /><br />The VC Crystal version is more or less in the same position. Glitches have different effects because of unintentend emulation inaccuracies, but stil, if you go to the eshop and buy a Pokemon Crystal, that&#039;s exactly how the game is emulated.<br />So, FOR ME, if you&#039;re playing in a 3DS, the VC version is the most legitimate (not accurate) way to play the game.<br /><br />It would be a different story if my aim was to play the most faithful possible emulation of GBC Pokemon Crystal, than in that case I would use an emulator, or play it in a different platform.<br />But I don&#039;t care for faithfulness, I care for legitimacy, and by all means, GBC Crystal and VC Crystal are both legitimate ways to play the game. Third-Party emulators are just a way to... EMULATE that legitimate version of the game in the most accurate way possible.<br /><br /><br />-----------------------<br /><br />Back in topic!<br /><br />I decided to test the whole thing on a BGB emulator before doing in the VC release.<br />The grind is more than expected so now I will try to test the thing in BGB first to see if I can set up that wrong pocket ACE in Crystal.<br /><br /><br /><br />[quote author=Epsilon link=topic=8670.msg212981#msg212981 date=1551710596]<br />Parzi, it&#039;s worth noting that OP is stuck between a rock and a hard place here. If OP lacks access to a French Crystal ROM for whatever reason, it means that BGB is not an option for them. Building pokecrystal wouldn&#039;t be an option either as a French complete Pokecrystal does not exist (to my knowledge)<br /><br />That leaves them with the tragic flaw of being stuck with *shudders* VC<br /><br />[quote author=RashFaustinho link=topic=8670.msg212973#msg212973 date=1551686735]<br />No, I don&#039;t mind because VC Crystal even with its problems is STILL an official release.<br />[/quote]<br /><br />VC being an official release only means that Nintendo was responsible for it. BGB, being an unofficial emulator, is far more accurate to the gameboy&#039;s actual hardware and functioning. I&#039;m beating a dead horse, I realize, so i&#039;ll just leave it at that.<br /><br /><br />In truth, no such &quot;catch &#039;em all&quot; ACE code exists for even an English Crystal, let alone a French version. I had only made a catch &#039;em all box name script for English G/S. It was discussed on the Discord a few prior times, and I had mentioned I would be responsible for such a code - 2 months later I made the claim again, and in typical Epsi-fashion it never came into existence.<br /><br />If I can bother to make such a code for English Crystal, I probably will not for the French version as I do not own a French copy. Krys3000 would be much more apt for that. I wont begin to make any claims on how the accuracy of VC would impact the DMA-Hijacking that would likely be required for it.<br /><br />OP, is your goal to complete the pokedex, or to obtain every Pokemon? If it&#039;s the former, surely a code can be made to set Pokedex flags.<br />[/quote]<br /><br />Why French?<br />I&#039;m playing the English version.<br /><br />Anyway, If I could actually catch the Pokemons, it would be better. I know I&#039;m already technically cheating by catching the mons via ACE but I&#039;m doing it because of unobtainable Pokemons in the Crystal Version (I have no other choice).<br /><br />I wasn&#039;t planning on cheating the Pokedex Flags, but if there is no other option available, I&#039;ll take it.<br /><br />[quote]To bring this back on topic (if possible...oof), was the bad clone the only obstacle you were facing, RashFaustinho, or did you have any other questions?[/quote]<br /><br />My only doubt it&#039;s if that TMX255 code that has been posted in the sticky topic in this section does apply to Crystal as well. That&#039;s why I&#039;m going to test on BGB first.<br /><br />Other than that, no, I just have to stand through the tedious grinding.<br /><br /><br /><br /><br /><br />EDIT: I tried now, but I&#039;m having trouble with the Bad Clone ACE.<br />For some reason, the bad clone I&#039;ve obtained doesn&#039;t have a glitchy Name. I have to try make another one now.


subject: Re: The V,^,and &lt; game
poster_name: ISSOtm
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  ^ No, but it&#039;s on my 3DS and I will probably play it some day. It&#039;s a bit far in the list, though.<br />&lt; I&#039;ll be getting CrossCode for Switch soon! Currently I&#039;m playing Starlink: Battle For Atlas, and that&#039;s a good game!<br />V How fast can you run?


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  [quote author=RashFaustinho link=topic=8670.msg212996#msg212996 date=1551777455]<br />[quote author=Epsilon link=topic=8670.msg212981#msg212981 date=1551710596]<br />Parzi, it&#039;s worth noting that OP is stuck between a rock and a hard place here. If OP lacks access to a French Crystal ROM for whatever reason, it means that BGB is not an option for them. Building pokecrystal wouldn&#039;t be an option either as a French complete Pokecrystal does not exist (to my knowledge)<br /><br />That leaves them with the tragic flaw of being stuck with *shudders* VC<br /><br />[quote author=RashFaustinho link=topic=8670.msg212973#msg212973 date=1551686735]<br />No, I don&#039;t mind because VC Crystal even with its problems is STILL an official release.<br />[/quote]<br /><br />VC being an official release only means that Nintendo was responsible for it. BGB, being an unofficial emulator, is far more accurate to the gameboy&#039;s actual hardware and functioning. I&#039;m beating a dead horse, I realize, so i&#039;ll just leave it at that.<br /><br /><br />In truth, no such &quot;catch &#039;em all&quot; ACE code exists for even an English Crystal, let alone a French version. I had only made a catch &#039;em all box name script for English G/S. It was discussed on the Discord a few prior times, and I had mentioned I would be responsible for such a code - 2 months later I made the claim again, and in typical Epsi-fashion it never came into existence.<br /><br />If I can bother to make such a code for English Crystal, I probably will not for the French version as I do not own a French copy. Krys3000 would be much more apt for that. I wont begin to make any claims on how the accuracy of VC would impact the DMA-Hijacking that would likely be required for it.<br /><br />OP, is your goal to complete the pokedex, or to obtain every Pokemon? If it&#039;s the former, surely a code can be made to set Pokedex flags.<br />[/quote]<br /><br />Why French?<br />I&#039;m playing the English version.<br />[/quote]<br /><br />Ah, my mistake! I was mistaking you for another user playing VC French Crystal.<br /><br />While that does simplify things, do note that no such code exists for any version of Crystal. Such a code would require:<br /><br /> - Finding a place in the HOME rom bank where i can safely store and load a payload to be repeatedly executed by DMA Hijack<br /><br /> - Reroute the DMA routine to that payload<br /><br />In which that payload would be responsible for making the actual writes to the opponent&#039;s pokemon data.<br /><br /><br />While i&#039;m sure that can be done, that is not a short feat. It will probably require multiple codes and patience.<br /><br />Even given accuracy emulation differences with VC, i&#039;m sure DMA Hijacking is still possible and that such a feat would work, so there&#039;s some good news there.<br /><br />[quote author=RashFaustinho link=topic=8670.msg212996#msg212996 date=1551777455]<br />My only doubt it&#039;s if that TMX255 code that has been posted in the sticky topic in this section does apply to Crystal as well. That&#039;s why I&#039;m going to test on BGB first.<br />[/quote]<br /><br />If it was intended for G/s, it will not work on Crystal at all.


subject: Cat Pictures
poster_name: Couldntthinkofaname
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Epsilon
icon: xx
body:
  Post pictures of your cat/cat(s).<br /><br /><br />I have a few, but they&#039;re on my other device. I&#039;ll post them when I get the chance.


subject: Re: Catch them all in Pokemon Crystal - Virtual Console
poster_name: RashFaustinho
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: RashFaustinho
icon: xx
body:
  Oh, I see. Well, I&#039;ll see what I can get out of it. First I want to see if ACE in solo VC is possible, after that maybe I can try translating gameshark codes into ACE. I&#039;ll found a way somehow, but first I have to access the ACE in the first place.<br /><br />Do you have any suggestion on how surpass the 99 items limit cap? That&#039;s one of the main issues I&#039;m facing right now, it&#039;s preventing me from setting up some codes.<br />For example, the Wrong Pocket ACE requires me to setup a PP Up x252 ; How am I supposed to get that amount if Crystal has no Missingno trick?


subject: help this guy won't stop bothering me
poster_name: Parzival
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  Some idiot at my school won&#039;t shut the hell up about wanting a legit Deoxys in FireRed. How can I trigger the event to shut him up? Glitches are fair game, but he&#039;s emulating (RetroArch/mGBA, on a Chromebook) so no trading.


subject: Re: help this guy won't stop bothering me
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Glitzer Popping double corruption would be a way, assuming he has the patience for that. Injecting the Wonder Card or even modifying the map ID would give you a &quot;more legit&quot; Deoxys than that, though (as it would be caught at level 30 in Birth Island)...


subject: Re: Cat Pictures
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is my kind of thread! Cats are my favorite animal, I only have one currently. This is Gizmo:<br />[img]https://scontent-ort2-1.xx.fbcdn.net/v/t1.0-9/16174676_10207974788788562_7127609667282254918_n.jpg?_nc_cat=109&amp;_nc_ht=scontent-ort2-1.xx&amp;oh=811e00bb4eb5a7a59bcf1ad13d463814&amp;oe=5D148C98[/img]<br />He&#039;s a very affectionate cat, and he&#039;s loud too. He was originally my girlfriend&#039;s cat, she got him right after we graduated from high school back in 2008. We had another cat named Baby, but she sadly passed away in late 2016. She was the nicest cat I&#039;ve ever had. This is her:<br />[img]https://scontent-ort2-1.xx.fbcdn.net/v/t1.0-9/14591781_10153946483067467_8943872308695212346_n.jpg?_nc_cat=103&amp;_nc_ht=scontent-ort2-1.xx&amp;oh=5c08b077f4716ff544c25209a231a54d&amp;oe=5D1373CE[/img]<br />I also had four other cats growing up, but I don&#039;t have photos of them handy at the moment.


subject: Re: Post screenshots of your desktop and other things of your computer here.
poster_name: Raven Freak
poster_email: *****@*****
poster_ip: ***.***.***.***
icon: xx
body:
  This is currently my desktop on my gaming laptop. I need to figure out who made this artwork again, they did a great job. I might make a collage of her in the future. :)<br />[img]https://i.ibb.co/BTQjCrr/new-desktop.png[/img]


subject: Re: Post screenshots of your desktop and other things of your computer here.
poster_name: Sherkel
poster_email: *****@*****
poster_ip: ***.***.***.***
modified_name: Sherkel
icon: xx
body:
  Looks like it was this: https://www.deviantart.com/lgraniteart/art/Pokemon-Sword-and-Shield-Female-Trainer-787628546<br /><br />Wye dae aw the folk like &#039;er so much? I still say the ol&#039; slag can oan &#039;er trolley an&#039; sod off buÊ” aabody be like she the best they&#039;d eva seen, int it?! Mibay a tad beÊ”&#039;a than Sun an&#039; Moon buÊ” I&#039;m still like fir wye?


